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+1,1185 @@ +[ + { + "type": "text", + "text": "PROB: Probabilistic Objectness for Open World Object Detection", + "text_level": 1, + "bbox": [ + 151, + 130, + 818, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Orr Zohar, Kuan-Chieh Wang, Serena Yeung \nStanford University", + "bbox": [ + 300, + 181, + 668, + 217 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "{orrzohar, wangkual, syyeung}@stanford.edu", + "bbox": [ + 300, + 219, + 671, + 234 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 268, + 313, + 284 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Open World Object Detection (OWOD) is a new and challenging computer vision task that bridges the gap between classic object detection (OD) benchmarks and object detection in the real world. In addition to detecting and classifying seen/labeled objects, OWOD algorithms are expected to detect novel/unknown objects - which can be classified and incrementally learned. In standard OD, object proposals not overlapping with a labeled object are automatically classified as background. Therefore, simply applying OD methods to OWOD fails as unknown objects would be predicted as background. The challenge of detecting unknown objects stems from the lack of supervision in distinguishing unknown objects and background object proposals. Previous OWOD methods have attempted to overcome this issue by generating supervision using pseudolabeling - however, unknown object detection has remained low. Probabilistic/generative models may provide a solution for this challenge. Herein, we introduce a novel probabilistic framework for objectness estimation, where we alternate between probability distribution estimation and objectness likelihood maximization of known objects in the embedded feature space - ultimately allowing us to estimate the objectness probability of different proposals. The resulting Probabilistic Objectness transformer-based open-world detector, PROB, integrates our framework into traditional object detection models, adapting them for the open-world setting. Comprehensive experiments on OWOD benchmarks show that PROB outperforms all existing OWOD methods in both unknown object detection ( $\\sim 2 \\times$ unknown recall) and known object detection ( $\\sim 10\\%$ mAP). Our code is available at https://github.com/orrzohar/PROB.", + "bbox": [ + 75, + 301, + 473, + 770 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 78, + 797, + 209, + 814 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Object detection (OD) is a fundamental computer vision task that has a myriad of real-world applications, from autonomous driving [18, 25], robotics [4, 32] to healthcare [6, 12]. However, like many other machine learning systems, generalization beyond the training distribution re", + "bbox": [ + 75, + 824, + 468, + 902 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/b30664fda10977cd94c714cc68f90121546c076771e366e970d4263040b1e427.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 506, + 266, + 888, + 547 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/2e82b0a3a8a598aa30dea3ac4a76de838419cbfd30642f18fa02cb2c74f268b0.jpg", + "image_caption": [ + "Figure 1. Comparison of PROB with other open world object detectors. (a) Query embeddings are extracted from an image via the deformable DETR model. (b) other open-world detectors attempt to directly distinguish between unlabeled 'hidden' objects and background without supervision (red). (c) PROB's scheme of probabilistic objectness training and revised inference, which performs alternating optimization of (i) Embeddings distribution estimation and (ii) likelihood maximization of embeddings that represent known objects. (d) Qualitative examples of the improved unknown object detection of PROB on the MS-COCO test set." + ], + "image_footnote": [], + "bbox": [ + 517, + 547, + 696, + 638 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/7c27d1c2f03896ef76297be6f38c9f082c30b95d304a74b64ceb27c76dc036a3.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 702, + 547, + 880, + 638 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "mains challenging [5] and limits the applicability of existing OD systems. To facilitate the development of machine learning methods that maintain their robustness in the real world, a new paradigm of learning was developed - Open World Learning (OWL) [8-10, 16, 17, 21, 27, 29-31, 34]. In OWL, a machine learning system is tasked with reason", + "bbox": [ + 496, + 809, + 893, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "11444", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "ing about both known and unknown concepts, while slowly learning over time from a non-stationary data stream. In Open World Object Detection (OWOD), a model is expected to detect all previously learned objects while simultaneously being capable of detecting novel unknown objects. These flagged unknown objects can be sent to an oracle (human annotator), which labels the objects of interest. The model is then expected to update itself without catastrophically forgetting previous object classes [10].", + "bbox": [ + 75, + 90, + 468, + 226 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "While unknown object detection is pivotal to the OWOD objective, existing OWOD methods have very low unknown object recall ( $\\sim 10\\%$ ) [8, 10, 30, 34]. As such, it is clear that the field has much to improve to meet its actual goal. The difficulty of unknown object detection stems from a lack of supervision as, unlike known objects, unknown objects are not labeled. Hence, while training OD models, object proposals that include an unknown object would be incorrectly penalized as background. Thus far, most OWOD methods have attempted to overcome this challenge by using different heuristics to differentiate between unknown objects and background during training. For example, OW-DETR [8] uses a pseudo-labeling scheme where image patches with high backbone feature activation are determined to be unknown objects, and these pseudo-labels are used to supervise the OD model. In contrast, instead of reasoning about known and unknown objects separately using labels and pseudo-labels, we take a more direct approach. We aim to learn a probabilistic model for general \"objectness\" (see Fig. 1). Any object - both known and unknown - should have general features that distinguish them from the background, and the learned objectness can help improve both unknown and known object detection.", + "bbox": [ + 75, + 227, + 470, + 574 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Herein, we introduce the Probabilistic Objectness Open World Detection Transformer, PROB. PROB incorporates a novel probabilistic objectness head into the standard deformable DETR (D-DETR) model. During training, we alternate between estimating the objectness probability distribution and maximizing the likelihood of known objects. Unlike a classification head, this approach does not require negative examples and therefore does not suffer from the confusion of background and unknown objects. During inference, we use the estimated objectness distribution to estimate the likelihood that each object proposal is indeed an object (see Fig. 1). The resulting model is simple and achieves state-of-the-art open-world performance. We summarize our contributions as follows:", + "bbox": [ + 75, + 574, + 468, + 785 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "- We introduce PROB - a novel OWOD method. PROB incorporates a probabilistic objectness prediction head that is jointly optimized as a density model of the image features along with the rest of the transformer network. We utilize the objectness head to improve both critical components of OWOD: unknown object detection and incremental learning.", + "bbox": [ + 93, + 794, + 468, + 901 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "- We show extensive experiments on all OWOD benchmarks demonstrating the PROB's capabilities, which outperform all existing OWOD models. On MSCOCO, PROB achieves relative gains of $100 - 300\\%$ in terms of unknown recall over all existing OWOD methods while improving known object detection performance $\\sim 10\\%$ across all tasks.", + "bbox": [ + 514, + 90, + 890, + 196 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "- We show separate experiments for incremental learning tasks where PROB outperformed both OWOD baselines and baseline incremental learning methods.", + "bbox": [ + 516, + 204, + 890, + 250 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Works", + "text_level": 1, + "bbox": [ + 500, + 268, + 648, + 284 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Open World Object Detection. The Open World Object Detection task, recently introduced by Joseph et al. [10], has already garnered much attention [8, 18, 25, 29-31, 34] due to its possible real-world impact. In their work, Joseph et al. [10] introduced ORE, which adapted the faster-RCNN model with feature-space contrastive clustering, an RPN-based unknown detector, and an Energy Based Unknown Identifier (EBUI) for the OWOD objective. Yu et al. [31] attempted to extend ORE by minimizing the overlapping distributions of the known and unknown classes in the embeddings feature-space by setting the number of feature clusters to the number of classes, and showed reduced confusion between known and unknown objects. Meanwhile, Wu et al. [29] attempted to extend ORE by introducing a second, localization-based objectness detection head (introduced by Kim et al. [11]), and reported gains in unknown object recall, motivating objectness's utility in OWOD.", + "bbox": [ + 496, + 294, + 890, + 551 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Transformer-based methods have recently shown great potential in the OWOD objective when Gupta et al. [8] adapted the deformable DETR model for the open world objective - and introduced OW-DETR. OW-DETR uses a pseudo-labeling scheme to supervise unknown object detection, where unmatched object proposals with high backbone activation are selected as unknown objects. Maaz et al. [19] reported on the high class-agnostic object detection capabilities of Multi-modal Vision Transformers (MViTs). They proceeded to utilize MViTs in the supervision of ORE's unknown object detection and reported significant $(\\sim 4\\times)$ gains in its performance. While Maaz et al.'s work focused on class-agnostic object detection and did not introduce an OWOD method, their work motivates the possible generalization potential of MViTs and transformer-based models. Recent work in OWOD motivates the use of transformer-based models [8] and the integration of objectness [29] for robust OWOD performance. While previous methods attempted to use objectness estimation [8, 29], none directly integrated it into the class prediction itself. Unlike previous works, we both introduce a novel method for probabilistically estimating objectness and directly integrate it into the class prediction itself, improving unknown object detection.", + "bbox": [ + 496, + 553, + 890, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "11445", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Class Agnostic Object Detection. Class agnostic object detection (CA-OD) attempts to learn general objectness features given a limited number of labeled object classes. These general features are then used to detect previously unseen object classes. CA-OD methods are expected to localize objects in a class-agnostic fashion. Current SOTA objectness detection [11, 23] all address the same issue; datasets are not densely labeled, and therefore one cannot simply decide that a proposed detection is wrong if it does not overlap with any ground truth label. Saito et al. [23] addressed this issue by introducing a custom image augmentation method, BackErase, which pastes annotated objects on an object-free background. Kim et al. [11] explored the effect of different losses on learning open-world proposals and found that replacing classification with localization losses, which do not penalize false positives, improves performance. Unfortunately, the direct integration of CA-OD methods has shown poor OWOD performance. For example, the direct integration of Kim et al.'s [11] localization-based objectness method into ORE, as presented by Wu et al. [29], resulted in a $70\\%$ drop in unknown object recall. Although indirectly, our work integrates insights from CA-OD, e.g., the lack of penalization of false positives.", + "bbox": [ + 75, + 90, + 472, + 439 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Background", + "text_level": 1, + "bbox": [ + 76, + 452, + 205, + 468 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Problem Formulation. Let us begin by introducing the notations for standard object detection before extending them to the open-world objective. During training, a model $f$ is trained on a dataset $\\mathcal{D} = \\{\\mathcal{I},\\mathcal{Y}\\}$ , which contains $K$ known object classes. The dataset contains $N$ images and corresponding labels, $\\mathcal{I} = \\{I_1,I_2,\\dots ,I_N\\}$ and $\\mathcal{Y} = \\{Y_{1},Y_{2},\\ldots ,Y_{N}\\}$ , respectively. Each label $Y_{i},i\\in [1,2,\\dots ,N]$ is composed of $J$ annotated objects $Y_{i} = \\{\\pmb {y}_{1},\\dots \\pmb {y}_{J}\\} \\in \\mathcal{V}$ , which is a set of object labels, each of which is a vector containing bounding box coordinates and object class label, i.e., $y_{j} = [l_{j},x_{j},y_{j},w_{j},h_{j}]$ where $l_{j}\\in \\{0,1\\}^{K}$ is a one-hot vector.", + "bbox": [ + 75, + 477, + 468, + 657 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Let us now extend this formulation to the open-world objective. We follow the formulation introduced by Joseph et al. [10]. Given a task/time $t$ , there are $K^t$ known in-distribution classes, and an associated dataset $\\mathcal{D}^t = \\{\\mathcal{I}^t, \\mathcal{V}^t\\}$ , which contains $N^t$ images and corresponding labels. Unlike before, the object class label is now a $K^t + 1$ -dimensional vector $l_j \\in \\{0, 1\\}^{K^t + 1}$ , where the first element is used to represent unknown objects. There may be an unbounded number of unknown classes, but of these, $U^t$ are classes of interest (unknown classes we would like detect). The model then sends the discovered unknown object objects to an oracle (e.g., a human annotator), which will label the new objects of interest. These newly labeled objects are then used to produce $\\mathcal{D}^{t + 1}$ (which only contains instances of the $U^t$ newly introduced object classes). The model is then updated, given only $\\mathcal{D}^{t + 1}$ , $f^t$ , and a limited", + "bbox": [ + 75, + 659, + 470, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "subset of $\\mathcal{D}^i$ , $i \\in \\{0,1,\\ldots,t\\}$ to produce $f^{t+1}$ that can detect $K^{t+1} = K^t + U^t$ object classes. This cycle may be repeated as much as needed.", + "bbox": [ + 496, + 90, + 890, + 137 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "DETR for Open World Learning. DETR-type models [1, 35] have transformed the object detection field due to their simplified design, which has less inductive bias. These models utilize a transformer encoder-decoder to directly transform spatially-distributed features, encoded using some backbone network, into a set of $N_{\\mathrm{query}}$ object predictions (which can include background predictions). The decoder utilizes $N_{\\mathrm{query}}$ learned query vectors, each of which queries the encoded image and outputs a corresponding query embedding, $\\mathbf{q} \\in \\mathbb{R}^{D}$ , i.e., $\\mathbf{Q} = f_{\\mathrm{feat}}^{t}(I) \\in \\mathbb{R}^{N_{\\mathrm{query}} \\times D}$ . Each query embedding is then input into the bounding box regression $(f_{\\mathrm{bbox}}^{t})$ and classification $(f_{\\mathrm{cls}}^{t})$ heads (see Fig. 2, bottom). The classification head takes each query embedding and predicts whether it belongs to one of the known objects or background/unknown object. The extension of this formulation to open-world object detection is non-trivial, as the model needs to further separate the background/unknown objects from each other, which is unsupervised (the unknown objects are not labeled). To solve this, OW-DETR [8] incorporated an attention-driven pseudolabeling scheme where the unmatched queries were scored by the average backbone activation, and the top $u_{k} (= 5)$ of them were selected as unknown objects. These pseudolabels were used during training to supervise unknown object detection, with the inference remaining unchanged.", + "bbox": [ + 496, + 157, + 892, + 537 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4. Method", + "text_level": 1, + "bbox": [ + 500, + 551, + 591, + 566 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We propose PROB, which adapts the deformable DETR (D-DETR) [35] model for the open world by incorporating our novel 'probabilistic objectness' head. In Sec. 4.1, we describe how the objectness head is trained and used in inference. In Sec. 4.2, we describe how the learned objectness is incorporated in incremental learning; namely, how to learn about new classes in a new task without forgetting old classes. Fig. 2 illustrates the proposed probabilistic objectness open-world object detection transformer, PROB.", + "bbox": [ + 496, + 577, + 890, + 715 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4.1. Probabilistic Objectness", + "text_level": 1, + "bbox": [ + 500, + 724, + 723, + 742 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The standard D-DETR produces a set of $N_{\\mathrm{query}}$ query embedding for every image, each of which is used by the detection heads to produce the final predictions. The extension of D-DETR to the open world objective requires the addition of another class label, \"Unknown Object\". However, unlike the other objects, unknown objects are not labeled – and therefore, one cannot distinguish between them and background predictions while training. Therefore, most OWOD methods attempt to identify these unknown objects and assign them pseudo-labels during training. Rather than", + "bbox": [ + 496, + 750, + 890, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "11446", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/a500b7dae6c426179ad078abfe9e1943f7d26fe61ace78d8a6eff542a90ad48e.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 99, + 88, + 870, + 233 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/34d1de92ea08fc85925daa77d9c60cc9d6930803fb1a8225a32692a89580c035.jpg", + "image_caption": [ + "Figure 2. Overview of the proposed PROB for open-world object detection. (top) Probabilistic objectness module. The probability distribution parameters of all of the query embeddings, $\\theta$ , are first estimated via the exponential moving average of the mean and covariance estimators. The Mahalanobis distance is then calculated, and the sum of matched query embeddings (green dots in scatterplots and white 'X' on query embeddings) are penalized $(\\mathcal{L}_o)$ . This causes the query embeddings of objects to slowly migrate towards the mean, i.e., increased likelihood. (bottom) Overview of the entire method. The base architecture of PROB is the deformable DETR (D-DETR) model. Query embeddings are produced by the D-DETR model and subsequently used by the classification, bounding box, and objectness heads. The classification head is trained using a sigmoid focal loss $(\\mathcal{L}_c)$ , while the bounding box head is trained with L1 and gIoU losses $(\\mathcal{L}_b)$ . For class prediction, the learned objectness probability multiplies the classification probabilities to produce the final class predictions." + ], + "image_footnote": [], + "bbox": [ + 99, + 244, + 870, + 398 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "directly attempting to identify unknown objects, we propose to separate the object $(o)$ and object class $(l|o)$ predictions. By separately learning about objectness, $p(o|q)$ and object class probability $p(l|o, q)$ , we no longer need to identify unknown objects while training. The modified inference:", + "bbox": [ + 75, + 527, + 470, + 602 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} p (\\boldsymbol {l} | \\boldsymbol {q}) = \\sum_ {\\mathrm {i} = 1, 0} p (\\boldsymbol {l} | o = i, \\boldsymbol {q}) \\cdot p (o = i | \\boldsymbol {q}) \\\\ = p (\\boldsymbol {l} | o = 1, \\boldsymbol {q}) \\cdot p (o = 1 | \\boldsymbol {q}). \\tag {1} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 140, + 613, + 468, + 667 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As $p(\\boldsymbol{l}|o = 0,\\boldsymbol{q}) = 0$ . The classification head, $f_{\\mathrm{cls}}^t (\\boldsymbol {q})$ can now operate under the assumption that it already knows if a query embedding represents an object or not, and it learns to imitate $p(\\boldsymbol {l}|o,\\boldsymbol {q})$ . Meanwhile, our objectness head (introduced below) learns to estimate $p(o|q)$ . Our final class prediction, in the notations of our modified D-DETR model:", + "bbox": [ + 75, + 676, + 468, + 768 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\np (\\boldsymbol {l} | \\boldsymbol {q}) = f _ {\\mathrm {c l s}} ^ {t} (\\boldsymbol {q}) \\cdot f _ {\\mathrm {o b j}} ^ {t} (\\boldsymbol {q}), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 184, + 781, + 468, + 800 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Theoretically, given a query that represents only background, the objectness head should predict a very low probability of it being an object (i.e., $f_{\\mathrm{obj}}^t (\\pmb {q})\\approx 0$ ) and suppress the prediction of any objects. Conversely, if the query contains an object, then the objectness prediction should be high (i.e., $f_{\\mathrm{obj}}^t (\\pmb {q})\\approx 1$ ), and the task of classifying the query", + "bbox": [ + 75, + 810, + 468, + 902 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "into any of the known objects or an unknown object is left to the classification head. Our challenge now becomes learning a good objectness model.", + "bbox": [ + 496, + 527, + 890, + 571 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To build a robust objectness model, we turn to probabilistic models. We parametrize the objectness probability to be a multivariate Gaussian distribution in the query embedding space, i.e., $o|q\\sim \\mathcal{N}(\\boldsymbol {\\mu},\\boldsymbol {\\Sigma})$ . To predict objectness, we simply calculate the objectness likelihood, or:", + "bbox": [ + 496, + 571, + 890, + 648 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} f _ {\\mathrm {o b j}} ^ {t} (\\boldsymbol {q}) = \\exp \\left(- \\left(\\boldsymbol {q} - \\boldsymbol {\\mu}\\right) ^ {T} \\Sigma^ {- 1} (\\boldsymbol {q} - \\boldsymbol {\\mu})\\right) (3) \\\\ = \\exp (- d _ {M} (\\boldsymbol {q}) ^ {2}), (4) \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 553, + 656, + 890, + 696 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $d_{M}$ denotes the Mahalanobis distance for the query embeddings. This design choice is well motivated by the current out-of-distribution (OOD) detection literature [13, 15, 26], where class-conditional Gaussian distributions are used to model the feature distribution and detected outliers. However, rather than using class-conditional Gaussian distributions to model the embedded feature space, we use a class-agnostic Gaussian distribution - as we aim to learn general object features that are shared across all classes.", + "bbox": [ + 496, + 704, + 890, + 839 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Training is done in an alternating, two-step process - where we (i) estimate the distribution parameters and (ii) maximize the likelihood of matched embeddings (Fig. 2). To estimate the query embedding distribution parameters,", + "bbox": [ + 496, + 840, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "11447", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "we estimate the batch- mean, $\\pmb {\\mu}\\in \\mathbb{R}^{D}$ , and covariance, $\\pmb {\\Sigma}\\in \\mathbb{R}^{D\\times D}$ of all the query embeddings $Q$ using the empirical mean and covariance estimators with exponential averaging. On the other hand, to maximize the likelihood of matched embeddings, we penalize the squared Mahalanobis distance, $d_{M}(q_{i})^{2}$ , of matched query embeddings, $i\\in Z$ The objectness loss is, therefore, defined as:", + "bbox": [ + 76, + 90, + 472, + 196 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {o} = \\sum_ {i \\in Z} d _ {M} \\left(\\boldsymbol {q} _ {i}\\right) ^ {2}. \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 205, + 205, + 468, + 234 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2. Objectness for Incremental Learning", + "text_level": 1, + "bbox": [ + 76, + 234, + 398, + 253 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In the OWOD objective, models are expected to incrementally learn newly discovered objects without catastrophically forgetting previously seen objects. To do so, OWOD methods keep a small set of images, or exemplars, to mitigate catastrophic forgetting [8, 10, 29, 31, 34]. While previous methods randomly selected instances/object classes, we believe that actively selecting instances based on their objectness score has the potential to further improve OWOD performance. Note, this does not require any extra information since we are only using existing labels, unlike in classic active learning where a model queries an oracle for additional labels. Specifically, we select instances that had either low/high objectness as exemplars. Instances with low objectness are expected to be relatively difficult instances, as the model was unsure of whether they were an object, and learning them is expected to improve the model performance on newly introduced objects. This is in line with current state-of-the-art active learning methods [28]. Meanwhile, instances with high objectness are expected to be highly representative of that object class. The selection of these instances is expected to impede catastrophic forgetting, as shown in the incremental learning field [3, 22, 33]. Specifically, after training on a particular dataset $\\mathcal{D}^t$ , we compute the objectness probability of every matched query embedding. We then select the top/bottom 25 scoring objects per object class. In our experiments, to avoid having an unfair advantage, if more images are selected than in previous works [8, 10], we randomly sub-sample the exemplars to match previous works.", + "bbox": [ + 75, + 258, + 472, + 696 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5. Experiments & Results", + "text_level": 1, + "bbox": [ + 76, + 709, + 294, + 726 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We performed extensive experiments on all OWOD benchmarks, comparing PROB to all reported OWOD methods (Sec. 5.1). Extensive ablations show the importance of each one of PROB's components while shedding additional light on their function (Sec. 5.2). Finally, we test our model's incremental learning performance on the PASCAL VOC 2007 benchmark compared to other OWOD and incremental learning methods (Sec. 5.3).", + "bbox": [ + 75, + 734, + 468, + 854 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Datasets. We evaluate PROB on the benchmarks introduced by Joseph et al. [10] and Gupta et al. [8], which we", + "bbox": [ + 76, + 869, + 470, + 901 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "will reference as \"superclass-mixed OWOD benchmark\" (M-OWODB) and \"superclass-separated OWOD benchmark\" (S-OWODB) respectively. Briefly, in M-OWODB, images from MS-COCO [14], PASCAL VOC2007 [7], and PASCAL VOC2012 are grouped into four sets of non-overlapping Tasks; $\\{T_1,\\dots ,T_4\\}$ s.t. classes in a task $T_{t}$ are not introduced until $t$ is reached. In each task $T_{t}$ , an additional 20 classes are introduced - and in training for task $t$ , only these classes are labeled, while in the test set, all the classes encountered in $\\{T_{\\lambda}:\\lambda \\leq t\\}$ need to be detected. For the construction of S-OWODB, only the MS-COCO dataset was used and a clear separation of super-categories (e.g., animals, vehicles) was performed. However, to keep the superclass integrity, a varying number of classes is introduced per increment. For more, please refer to Joseph et al. [10] and Gupta et al. [8], respectively.", + "bbox": [ + 496, + 90, + 893, + 333 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Evaluation Metrics. For known classes, mean average precision (mAP) is used. To better understand the quality of continual learning, mAP is partitioned into previously and newly introduced object classes. As common in OWOD, we use unknown object recall (U-recall), which is the ratio of detected to total labeled unknown objects [8, 19, 29, 31, 34], as mAP cannot be used (not all the unknown objects are annotated). To study unknown object confusion, we report Absolute Open-Set Error (A-OSE), the absolute number of unknown objects classified as known, and Wilderness Impact (WI). For additional details, see Gupta et al. [10].", + "bbox": [ + 496, + 345, + 893, + 512 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Implementation Details. We use the deformable DETR [35] model utilizing multi-scale features extracted via a DINO-pretrained [2] Resnet-50 FPN backbone [8]. The deformable transformer then extracts $N_{\\mathrm{query}} = 100$ and $D = 256$ dimensional query embeddings as discussed above. The embedding probability distribution is estimated by calculating the exponential moving average of the mean and covariance of the query embeddings over the mini-batches (with a batch size of 5), with a momentum of 0.1. Additional details are provided in the appendix.", + "bbox": [ + 496, + 523, + 893, + 676 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5.1. Open World Object Detection Performance", + "text_level": 1, + "bbox": [ + 498, + 693, + 867, + 709 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "PROB's OWOD performance, compared with all other reported OWOD methods on their respective benchmarks, can be seen in Tab. 1. While all methods reported results on M-OWODB, OWOD performance on the recently introduced S-OWODB is only reported by OW-DETR. S-OWODB is expected to be a more difficult benchmark for unknown object detection, as there is complete supercategory separation across the Tasks (i.e., it is more difficult to generalize from animals to vehicles than from dogs to cats). PROB shows substantial improvement in unknown object recall (U-Recall), with additional improvements in known object mAP compared to all other OWOD methods.", + "bbox": [ + 496, + 719, + 893, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "11448", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/fab68bfaf9316aba721414cf63de4a0b5be8a9f9bc4e8ae172d5fd0d70c233e0.jpg", + "table_caption": [ + "Table 1. State-of-the-art comparison for OWOD on M-OWODB (top) and S-OWODB (bottom). The comparison is shown in terms of unknown class recall (U-Recall) and known class mAP@0.5 (for previously, currently, and all known objects). For a fair comparison in the OWOD setting, we compare with the recently introduced ORE [10] not employing EBUI (EBUI relies on a held-out set of unknown images, violating the OWOD objective, as shown in [8, 34]). PROB outperforms all existing OWOD models across all tasks both in terms of U-Recall and known mAP, indicating our models improved unknown and known detection capabilities. The smaller drops in mAP between Previously known and Current known from the previous task exemplify that the exemplar selection improved our models' incremental learning performance. Note that since all 80 classes are known in Task 4, U-Recall is not computed. Only ORE and OW-DETR are compared in S-OWODB, as other methods have not reported results on this benchmark. See Sec. 5.1 for more details." + ], + "table_footnote": [], + "table_body": "
Task IDs (→)Task 1Task 2Task 3Task 4
U-Recall (↑)mAP (↑) Current knownU-Recall (↑)mAP (↑)U-Recall (↑)mAP (↑)mAP (↑)
Previously knownCurrent knownBothPreviously knownCurrent knownBothPreviously knownCurrent knownBoth
ORE* [10]4.956.02.952.726.039.43.938.212.729.729.612.425.3
UC-OWOD [30]2.450.73.433.130.531.88.728.816.324.625.615.923.2
OCPL [31]8.2656.67.6550.627.539.111.938.714.730.730.714.426.7
2B-OCD [29]12.156.49.451.625.338.511.637.213.229.230.013.325.8
OW-DETR [8]7.559.26.253.633.542.95.738.315.830.831.417.127.8
Ours: PROB19.459.517.455.732.244.019.643.022.236.035.718.931.5
ORE* [10]1.561.43.956.526.140.63.638.723.733.733.626.331.8
OW-DETR [8]5.771.56.262.827.543.86.945.224.938.538.228.133.1
Ours: PROB17.673.422.366.336.050.424.847.830.442.042.631.739.9
", + "bbox": [ + 80, + 202, + 890, + 400 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/8222b3685cf9da24844867a18a0d5d2315ee931eff1f8bb8aa928a58323e71d0.jpg", + "table_caption": [ + "Table 2. Impact of progressively integrating our contributions into the baseline. The comparison is shown in terms of known mean average precision (mAP) and unknown recall (U-Recall) on M-OWODB. All models shown include a finetuning step to mitigate catastrophic forgetting. PROB-Obj is our model without objectness likelihood maximization. PROB-L2 is our model with an $L_{2}$ loss instead of Mahalanobis distance (same as Mahalanobis distance under the assumption of $\\mu = 0, \\Sigma = I$ ). PROB-IL is our model without active exemplar selection. For context, we also include the performance of deformable DETR and the upper bound as reported by Gupta et al. [8]. As all classes are known in Task 4, U-Recall is not computed. Additional ablations can be found in Tab. 5 of the appendix." + ], + "table_footnote": [], + "table_body": "
Task IDs (→)Task 1Task 2Task 3Task 4
U-Recall (↑)mAP (↑) Current knownU-Recall (↑)mAP (↑) Previously knownCurrent knownBothU-Recall (↑)mAP (↑) Previously knownCurrent knownBothmAP (↑) Previously knownCurrent knownBoth
Upper Bound31.662.540.555.838.146.942.642.429.333.935.623.132.5
D-DETR [35]-60.3-54.534.444.7-40.017.733.332.520.029.4
PROB-Obj21.139.318.941.023.532.322.234.716.328.629.213.425.2
PROB-L222.953.419.849.428.539.421.937.415.730.230.714.826.7
PROB-IL19.459.515.954.732.243.518.442.620.735.334.717.430.4
Final: PROB19.459.517.455.732.244.019.643.022.236.035.718.931.5
", + "bbox": [ + 80, + 492, + 890, + 662 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Unknown Object Detection. Across all four Tasks and both benchmarks, PROB's unknown object detection capability, quantified by U-Recall, is 2-3x of those reported in previous state-of-the-art OWOD methods. This result exemplifies the utility of the proposed probabilistic objectness formulation in the OWOD objective. Other OWOD methods have attempted to integrate objectness, most notably OW-DETR [8] with their class-agnostic classification head, and 2B-OCD [29], with its localization-based objectness head (which was first reported by Kim et al.). As reported by Kim et al. [11], indeed, the utilization of their localization-based objectness estimation improves unknown object recall by $\\sim$ 4-point improvement between 2B-OCD and OW-DETR. However, PROB outperformed both methods in terms of U-Recall and known mAP across", + "bbox": [ + 75, + 674, + 472, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "all Tasks. This shows the relative robustness of our probabilistic framework compared to other methods that incorporated objectness for improved unknown object detection in the OWOD setting. When looking at Sup. Tab. 4, it becomes evident that PROB not only detects more unknowns (higher U-Recall), but it also does so much more accurately, as quantified by the reduction in A-OSE. For example, PROB had an A-OSE of 5195, 6452, and 2641 to OW-DETR's 10240, 8441, 6803 for Tasks 1-3, respectively.", + "bbox": [ + 496, + 674, + 890, + 811 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Known Object Detection and Incremental Learning. PROB progressively outperforms all previous state-of-the-art OWOD methods in terms of known object mAP. Compared to OW-DETR, the method with the closest performance to ours, PROB increased known object mAP by 0.3,", + "bbox": [ + 496, + 825, + 893, + 902 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "11449", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/a34ac355f98df1a209812bd0e2d2e480957efe316f60c261d57dfc24062e2725.jpg", + "image_caption": [ + "PROB" + ], + "image_footnote": [], + "bbox": [ + 101, + 95, + 380, + 218 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/41539a3c218152da09d244dcd26b8b80bfb40401eeb250d385fcd2c6b5ce3e83.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 388, + 95, + 622, + 218 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/334c173cb89e60d812a92394588486d9b988d0987df4a5db1cbfb8a5be3cb4b1.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 625, + 95, + 751, + 218 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/ff8d8d06d71fb1071822281014b03e4fd34075227ab10271a518801c8ef70ee2.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 759, + 90, + 888, + 218 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/c0727524e244976bd74b4546667f49f085dc44b17c735f9f8aac9188753e02b1.jpg", + "image_caption": [ + "OW-DETR" + ], + "image_footnote": [], + "bbox": [ + 101, + 222, + 380, + 344 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/1439c4247a1f87857e66accfaa352cea6b858a5d7db560c2f89130e74eb5c712.jpg", + "image_caption": [ + "Figure 3. Qualitative results on example images from MS-COCO test set. Detections of PROB (top row) and OW-DETR (bottom row) are displayed, with Green - known and Blue - unknown object detections. Across all examples, PROB detected more unknown objects than OW-DETR, for example, tennis packet in the right column and zebras in the left column. Interestingly, when OW-DETR does detect unknown objects, the predictions have very low confidence, e.g., the surfing board in the center-left column." + ], + "image_footnote": [], + "bbox": [ + 388, + 223, + 622, + 345 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/e370d59065a8c32285f4cf6ad0d0a9653236a41be6a31f7208b2b2326cc82737.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 625, + 222, + 751, + 345 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/001575fdb9dcd5ca57001349e4c5d0c5d11871351e980d63fb8678a1c0617a8c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 759, + 219, + 888, + 345 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "1.1, 5.2, and 3.7 on M-OWODB Tasks 1-4 (Tab. 1, top), and 1.9, 6.6, 3.5, and 6.8 on S-OWODB Tasks 1-4 (Tab. 1, bottom). The improvement in mAP, even in Task 1, suggests that the learned objectness also improved OWOD known object handling. The relatively smaller drops between 'previously known' and the previous task's 'both' (e.g., on M-OWODB, between Tasks 1-2 OW-DETR's mAP dropped 5.6 while PROB dropped 3.8) further shows the effectiveness of PROBs active exemplar selection.", + "bbox": [ + 75, + 419, + 468, + 556 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Qualitative Results. Fig. 3 shows qualitative results on example images from MS-COCO. The detections for known (green) and unknown (blue) objects are shown for PROB and OW-DETR. We observe that PROB has better unknown object performance (e.g., zebras in the left image). The unknown object predictions themselves are much more confident (oven and surfing board in the two center images). In Fig. 4, PROB detected the skateboard in Task 2 and subsequently learned it in Task 3, while OW-DETR missed both. PROB is also less prone to catastrophically forgetting an entire object class, as can be seen on the bottom of Fig. 4, where OW-DETR catastrophically forgot 'suitcase' in between Task 2 and 3, while PROB did not. These results exemplify that PROB has promising OWOD performance.", + "bbox": [ + 75, + 565, + 468, + 777 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.2. Ablation Study", + "text_level": 1, + "bbox": [ + 76, + 786, + 228, + 801 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Tab. 2 shows results from our ablation study. PROB - Obj disables the objectness likelihood maximization step during training, and now the objectness head only estimates the embedding probability distribution. As can be seen in Tab. 2, this had the effect of slightly increasing the unknown recall but drastically reducing the known object mAP across", + "bbox": [ + 75, + 809, + 468, + 900 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "all Tasks. While counterintuitive, this sheds some light on how our method actually functions. Without maximizing the likelihood of the matched query embeddings, the objectness prediction becomes random. As it no longer suppresses background query embeddings, the model then predicts a lot of background patches as unknown objects and objects - known and unknown - as background. As a result, the known class mAP drops because some known object predictions are suppressed by the random objectness prediction. PROB - L2 replaces the Mahalanobis distance with a standard $L_{2}$ loss, which is the same as assuming $\\mu = 0, \\Sigma = I$ . We found that using a $L_{2}$ loss resulted in a worse objectness predictor even when utilizing the same alternating optimization. Interestingly, the unknown object recall increased even when compared to PROB - Obj, showing that the model localized object bounding boxes better. As with PROB - Obj, the known class mAP drops - however not as severely. This result exemplifies the importance of the proposed probabilistic modeling approach.", + "bbox": [ + 496, + 419, + 892, + 708 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "PROB - IL disables the active exemplar selection, and it shows the advantage of using the probabilistic objectness for exemplar selection. Interestingly, it seems that the active selection mostly benefits unknown object recall, with less significant gains in both previously and currently introduced objects for Tasks 2-4. For Task 1, both methods are the same, as no exemplar replay is used. In Tab. 2, we also included the reported performance of two D-DETR models: a model trained on all classes (both known and unknown) denoted as the \"Upper Bound\", and a model trained and evaluated only on the known classes. Comparing the known object mAP of the oracle and D-DETR suggests that", + "bbox": [ + 496, + 719, + 892, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "11450", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/86d27a20e99320358a8b841a09585f455df65b6ee6b7ad579aff809a984dff09.jpg", + "image_caption": [ + "Figure 4. Qualitative examples of forgetting and improved OWOD. Detections of PROB (left) and OW-DETR (right) are displayed, with Green - known and Blue - unknown object detections. (top) PROB is able to detect the skateboard as unknown in T2, and subsequently classify it in T3. (bottom) Example of OW-DETR catastrophically forgetting a previously known object (suitcase)." + ], + "image_footnote": [], + "bbox": [ + 80, + 87, + 459, + 486 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "learning about unknowns leads to improved known object detection capabilities. This possibly explains why PROB had a higher known mAP compared to OW-DETR in Task 1 on both benchmarks. Additional ablations can be found in Sec. B.3 of the appendix.", + "bbox": [ + 75, + 598, + 468, + 674 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5.3. Incremental Object Detection", + "text_level": 1, + "bbox": [ + 76, + 686, + 341, + 702 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "As reported by Gupta et al. [8], the detection of unknowns does seem to improve the incremental learning capabilities of object detection models. This, combined with the introduced improved exemplar selection, results in PROB performing favorably on the incremental object detection (iOD) task. Tab. 3 shows a comparison of PROB with existing methods on PASCAL VOC 2007, with evaluations performed as reported in [8, 10]. In each evaluation, the model is first trained on 10/15/19 object classes, and then an additional 10/5/1 classes are incrementally introduced. Our model had a final mAP of 66.5, 70.1, and 72.6 to OW-DETR's 65.7, 69.4, and 70.2, respectively. Results with class-breakdown are in Sup. Tab. 6 of the appendix.", + "bbox": [ + 75, + 710, + 470, + 907 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/b4ffc2e64c9dda4a2084288bb015618cfd09f04a7cc7ec1561b0f9fd0f55ecd2.jpg", + "table_caption": [ + "Table 3. State-of-the-art comparison for incremental object detection (iOD) on PASCAL VOC. The comparison is shown in terms of new, old, and overall mAP. In each setting, the model is first trained on 10, 15 or 19 classes, and then the additional 10, 5, and 1 class(es) are introduced. PROB achieves favorable performance in all three settings. See Sec. 5.3 for additional details." + ], + "table_footnote": [], + "table_body": "
10 + 10 settingold classesnew classesfinal mAP
ILOD [24]63.263.263.2
Faster ILOD [20]69.854.562.1
ORE - EBUI [10]60.468.864.5
OW-DETR [8]63.567.965.7
Ours: PROB66.067.266.5
15 + 5 settingold classesnew classesfinal mAP
ILOD [24]68.358.465.8
Faster ILOD [20]71.656.967.9
ORE - EBUI [10]71.858.768.5
OW-DETR [8]72.259.869.4
Ours: PROB73.260.870.1
19 + 1 settingold classesnew classefinal mAP
ILOD [24]68.562.768.2
Faster ILOD [20]68.961.168.5
ORE - EBUI [10]69.460.168.8
OW-DETR [8]70.262.070.2
Ours: PROB73.948.572.6
", + "bbox": [ + 500, + 174, + 890, + 488 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusions", + "text_level": 1, + "bbox": [ + 500, + 506, + 627, + 522 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "The Open World Object Detection task is a complex and multifaceted objective, integrating aspects of generalized open-set object detection and incremental learning. For robust OWOD methods to function, understanding and detecting the unknown is critical. We proposed a novel probabilistic objectness-based approach to tackle the OWOD objective, which significantly improves this critical aspect of the benchmark. The proposed PROB integrates the introduced probabilistic objectness into the deformable DETR model, adapting it to the open-world setting. Our ablations shed light on the inner workings of our method while motivating the use of each one of its components. Extensive experiments show that PROB significantly outperforms all existing OWOD methods on all OWOD benchmarks. However, much room for improvement remains, both in unknown object detection and other aspects of the OWOD task. As such, probabilistic models may have great potential for the OWOD objective, creating powerful algorithms that can reliably operate in the open world.", + "bbox": [ + 496, + 532, + 890, + 819 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgments. OZ is generously funded by the Knight-Hennessy Scholars Foundation. We also gratefully acknowledge computational credits provided by Google Cloud Platform through Stanford's HAI Institute for Human-Centered Artificial Intelligence.", + "bbox": [ + 496, + 830, + 893, + 907 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "11451", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 106 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Nicolas Carion, Francisco Massa, Gabriel Synnaeve, Nicolas Usunier, Alexander Kirillov, and Sergey Zagoruyko. End-to-end object detection with transformers, 2020. 3", + "[2] Mathilde Caron, Hugo Touvron, Ishan Misra, Hervé Jégou, Julien Mairal, Piotr Bojanowski, and Armand Joulin. Emerging properties in self-supervised vision transformers. In Proceedings of the International Conference on Computer Vision (ICCV), 2021. 5", + "[3] Francisco M. 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In ICLR, 2021. 3, 5, 6" + ], + "bbox": [ + 78, + 90, + 468, + 684 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "11453", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/PROB_ Probabilistic Objectness for Open World Object Detection/77a5758d-816b-4300-9e34-8b9157a353a3_model.json b/2023/PROB_ Probabilistic Objectness for Open World Object Detection/77a5758d-816b-4300-9e34-8b9157a353a3_model.json new file mode 100644 index 0000000000000000000000000000000000000000..344597874adca17562b71bff0f38bd05723ea415 --- /dev/null +++ b/2023/PROB_ Probabilistic Objectness for Open World Object Detection/77a5758d-816b-4300-9e34-8b9157a353a3_model.json @@ -0,0 +1,1595 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.152, + 0.131, + 0.819, + 0.154 + ], + "angle": 0, + "content": "PROB: Probabilistic Objectness for Open World Object Detection" + }, + { + "type": "text", + "bbox": [ + 0.301, + 0.182, + 0.669, + 0.218 + ], + "angle": 0, + "content": "Orr Zohar, Kuan-Chieh Wang, Serena Yeung \nStanford University" + }, + { + "type": "text", + "bbox": [ + 0.301, + 0.22, + 0.672, + 0.235 + ], + "angle": 0, + "content": "{orrzohar, wangkual, syyeung}@stanford.edu" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.269, + 0.314, + 0.285 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.302, + 0.474, + 0.771 + ], + "angle": 0, + "content": "Open World Object Detection (OWOD) is a new and challenging computer vision task that bridges the gap between classic object detection (OD) benchmarks and object detection in the real world. In addition to detecting and classifying seen/labeled objects, OWOD algorithms are expected to detect novel/unknown objects - which can be classified and incrementally learned. In standard OD, object proposals not overlapping with a labeled object are automatically classified as background. Therefore, simply applying OD methods to OWOD fails as unknown objects would be predicted as background. The challenge of detecting unknown objects stems from the lack of supervision in distinguishing unknown objects and background object proposals. Previous OWOD methods have attempted to overcome this issue by generating supervision using pseudolabeling - however, unknown object detection has remained low. Probabilistic/generative models may provide a solution for this challenge. Herein, we introduce a novel probabilistic framework for objectness estimation, where we alternate between probability distribution estimation and objectness likelihood maximization of known objects in the embedded feature space - ultimately allowing us to estimate the objectness probability of different proposals. The resulting Probabilistic Objectness transformer-based open-world detector, PROB, integrates our framework into traditional object detection models, adapting them for the open-world setting. Comprehensive experiments on OWOD benchmarks show that PROB outperforms all existing OWOD methods in both unknown object detection (\\(\\sim 2 \\times\\) unknown recall) and known object detection (\\(\\sim 10\\%\\) mAP). Our code is available at https://github.com/orrzohar/PROB." + }, + { + "type": "title", + "bbox": [ + 0.079, + 0.799, + 0.21, + 0.815 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Object detection (OD) is a fundamental computer vision task that has a myriad of real-world applications, from autonomous driving [18, 25], robotics [4, 32] to healthcare [6, 12]. However, like many other machine learning systems, generalization beyond the training distribution re" + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.267, + 0.889, + 0.549 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.519, + 0.549, + 0.697, + 0.64 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.703, + 0.549, + 0.881, + 0.64 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.647, + 0.895, + 0.786 + ], + "angle": 0, + "content": "Figure 1. Comparison of PROB with other open world object detectors. (a) Query embeddings are extracted from an image via the deformable DETR model. (b) other open-world detectors attempt to directly distinguish between unlabeled 'hidden' objects and background without supervision (red). (c) PROB's scheme of probabilistic objectness training and revised inference, which performs alternating optimization of (i) Embeddings distribution estimation and (ii) likelihood maximization of embeddings that represent known objects. (d) Qualitative examples of the improved unknown object detection of PROB on the MS-COCO test set." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.81, + 0.895, + 0.903 + ], + "angle": 0, + "content": "mains challenging [5] and limits the applicability of existing OD systems. To facilitate the development of machine learning methods that maintain their robustness in the real world, a new paradigm of learning was developed - Open World Learning (OWL) [8-10, 16, 17, 21, 27, 29-31, 34]. In OWL, a machine learning system is tasked with reason" + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "11444" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.227 + ], + "angle": 0, + "content": "ing about both known and unknown concepts, while slowly learning over time from a non-stationary data stream. In Open World Object Detection (OWOD), a model is expected to detect all previously learned objects while simultaneously being capable of detecting novel unknown objects. These flagged unknown objects can be sent to an oracle (human annotator), which labels the objects of interest. The model is then expected to update itself without catastrophically forgetting previous object classes [10]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.228, + 0.471, + 0.575 + ], + "angle": 0, + "content": "While unknown object detection is pivotal to the OWOD objective, existing OWOD methods have very low unknown object recall (\\(\\sim 10\\%\\)) [8, 10, 30, 34]. As such, it is clear that the field has much to improve to meet its actual goal. The difficulty of unknown object detection stems from a lack of supervision as, unlike known objects, unknown objects are not labeled. Hence, while training OD models, object proposals that include an unknown object would be incorrectly penalized as background. Thus far, most OWOD methods have attempted to overcome this challenge by using different heuristics to differentiate between unknown objects and background during training. For example, OW-DETR [8] uses a pseudo-labeling scheme where image patches with high backbone feature activation are determined to be unknown objects, and these pseudo-labels are used to supervise the OD model. In contrast, instead of reasoning about known and unknown objects separately using labels and pseudo-labels, we take a more direct approach. We aim to learn a probabilistic model for general \"objectness\" (see Fig. 1). Any object - both known and unknown - should have general features that distinguish them from the background, and the learned objectness can help improve both unknown and known object detection." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.575, + 0.47, + 0.786 + ], + "angle": 0, + "content": "Herein, we introduce the Probabilistic Objectness Open World Detection Transformer, PROB. PROB incorporates a novel probabilistic objectness head into the standard deformable DETR (D-DETR) model. During training, we alternate between estimating the objectness probability distribution and maximizing the likelihood of known objects. Unlike a classification head, this approach does not require negative examples and therefore does not suffer from the confusion of background and unknown objects. During inference, we use the estimated objectness distribution to estimate the likelihood that each object proposal is indeed an object (see Fig. 1). The resulting model is simple and achieves state-of-the-art open-world performance. We summarize our contributions as follows:" + }, + { + "type": "text", + "bbox": [ + 0.094, + 0.795, + 0.47, + 0.902 + ], + "angle": 0, + "content": "- We introduce PROB - a novel OWOD method. PROB incorporates a probabilistic objectness prediction head that is jointly optimized as a density model of the image features along with the rest of the transformer network. We utilize the objectness head to improve both critical components of OWOD: unknown object detection and incremental learning." + }, + { + "type": "text", + "bbox": [ + 0.516, + 0.092, + 0.892, + 0.198 + ], + "angle": 0, + "content": "- We show extensive experiments on all OWOD benchmarks demonstrating the PROB's capabilities, which outperform all existing OWOD models. On MSCOCO, PROB achieves relative gains of \\(100 - 300\\%\\) in terms of unknown recall over all existing OWOD methods while improving known object detection performance \\(\\sim 10\\%\\) across all tasks." + }, + { + "type": "text", + "bbox": [ + 0.517, + 0.205, + 0.892, + 0.25 + ], + "angle": 0, + "content": "- We show separate experiments for incremental learning tasks where PROB outperformed both OWOD baselines and baseline incremental learning methods." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.269, + 0.65, + 0.285 + ], + "angle": 0, + "content": "2. Related Works" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.295, + 0.892, + 0.552 + ], + "angle": 0, + "content": "Open World Object Detection. The Open World Object Detection task, recently introduced by Joseph et al. [10], has already garnered much attention [8, 18, 25, 29-31, 34] due to its possible real-world impact. In their work, Joseph et al. [10] introduced ORE, which adapted the faster-RCNN model with feature-space contrastive clustering, an RPN-based unknown detector, and an Energy Based Unknown Identifier (EBUI) for the OWOD objective. Yu et al. [31] attempted to extend ORE by minimizing the overlapping distributions of the known and unknown classes in the embeddings feature-space by setting the number of feature clusters to the number of classes, and showed reduced confusion between known and unknown objects. Meanwhile, Wu et al. [29] attempted to extend ORE by introducing a second, localization-based objectness detection head (introduced by Kim et al. [11]), and reported gains in unknown object recall, motivating objectness's utility in OWOD." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.554, + 0.892, + 0.903 + ], + "angle": 0, + "content": "Transformer-based methods have recently shown great potential in the OWOD objective when Gupta et al. [8] adapted the deformable DETR model for the open world objective - and introduced OW-DETR. OW-DETR uses a pseudo-labeling scheme to supervise unknown object detection, where unmatched object proposals with high backbone activation are selected as unknown objects. Maaz et al. [19] reported on the high class-agnostic object detection capabilities of Multi-modal Vision Transformers (MViTs). They proceeded to utilize MViTs in the supervision of ORE's unknown object detection and reported significant \\((\\sim 4\\times)\\) gains in its performance. While Maaz et al.'s work focused on class-agnostic object detection and did not introduce an OWOD method, their work motivates the possible generalization potential of MViTs and transformer-based models. Recent work in OWOD motivates the use of transformer-based models [8] and the integration of objectness [29] for robust OWOD performance. While previous methods attempted to use objectness estimation [8, 29], none directly integrated it into the class prediction itself. Unlike previous works, we both introduce a novel method for probabilistically estimating objectness and directly integrate it into the class prediction itself, improving unknown object detection." + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "11445" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.44 + ], + "angle": 0, + "content": "Class Agnostic Object Detection. Class agnostic object detection (CA-OD) attempts to learn general objectness features given a limited number of labeled object classes. These general features are then used to detect previously unseen object classes. CA-OD methods are expected to localize objects in a class-agnostic fashion. Current SOTA objectness detection [11, 23] all address the same issue; datasets are not densely labeled, and therefore one cannot simply decide that a proposed detection is wrong if it does not overlap with any ground truth label. Saito et al. [23] addressed this issue by introducing a custom image augmentation method, BackErase, which pastes annotated objects on an object-free background. Kim et al. [11] explored the effect of different losses on learning open-world proposals and found that replacing classification with localization losses, which do not penalize false positives, improves performance. Unfortunately, the direct integration of CA-OD methods has shown poor OWOD performance. For example, the direct integration of Kim et al.'s [11] localization-based objectness method into ORE, as presented by Wu et al. [29], resulted in a \\(70\\%\\) drop in unknown object recall. Although indirectly, our work integrates insights from CA-OD, e.g., the lack of penalization of false positives." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.453, + 0.206, + 0.469 + ], + "angle": 0, + "content": "3. Background" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.478, + 0.47, + 0.659 + ], + "angle": 0, + "content": "Problem Formulation. Let us begin by introducing the notations for standard object detection before extending them to the open-world objective. During training, a model \\( f \\) is trained on a dataset \\( \\mathcal{D} = \\{\\mathcal{I},\\mathcal{Y}\\} \\), which contains \\( K \\) known object classes. The dataset contains \\( N \\) images and corresponding labels, \\( \\mathcal{I} = \\{I_1,I_2,\\dots ,I_N\\} \\) and \\( \\mathcal{Y} = \\{Y_{1},Y_{2},\\ldots ,Y_{N}\\} \\), respectively. Each label \\( Y_{i},i\\in [1,2,\\dots ,N] \\) is composed of \\( J \\) annotated objects \\( Y_{i} = \\{\\pmb {y}_{1},\\dots \\pmb {y}_{J}\\} \\in \\mathcal{V} \\), which is a set of object labels, each of which is a vector containing bounding box coordinates and object class label, i.e., \\( y_{j} = [l_{j},x_{j},y_{j},w_{j},h_{j}] \\) where \\( l_{j}\\in \\{0,1\\}^{K} \\) is a one-hot vector." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.66, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Let us now extend this formulation to the open-world objective. We follow the formulation introduced by Joseph et al. [10]. Given a task/time \\( t \\), there are \\( K^t \\) known in-distribution classes, and an associated dataset \\( \\mathcal{D}^t = \\{\\mathcal{I}^t, \\mathcal{V}^t\\} \\), which contains \\( N^t \\) images and corresponding labels. Unlike before, the object class label is now a \\( K^t + 1 \\)-dimensional vector \\( l_j \\in \\{0, 1\\}^{K^t + 1} \\), where the first element is used to represent unknown objects. There may be an unbounded number of unknown classes, but of these, \\( U^t \\) are classes of interest (unknown classes we would like detect). The model then sends the discovered unknown object objects to an oracle (e.g., a human annotator), which will label the new objects of interest. These newly labeled objects are then used to produce \\( \\mathcal{D}^{t + 1} \\) (which only contains instances of the \\( U^t \\) newly introduced object classes). The model is then updated, given only \\( \\mathcal{D}^{t + 1} \\), \\( f^t \\), and a limited" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.091, + 0.892, + 0.138 + ], + "angle": 0, + "content": "subset of \\(\\mathcal{D}^i\\), \\(i \\in \\{0,1,\\ldots,t\\}\\) to produce \\(f^{t+1}\\) that can detect \\(K^{t+1} = K^t + U^t\\) object classes. This cycle may be repeated as much as needed." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.159, + 0.893, + 0.538 + ], + "angle": 0, + "content": "DETR for Open World Learning. DETR-type models [1, 35] have transformed the object detection field due to their simplified design, which has less inductive bias. These models utilize a transformer encoder-decoder to directly transform spatially-distributed features, encoded using some backbone network, into a set of \\( N_{\\mathrm{query}} \\) object predictions (which can include background predictions). The decoder utilizes \\( N_{\\mathrm{query}} \\) learned query vectors, each of which queries the encoded image and outputs a corresponding query embedding, \\( \\mathbf{q} \\in \\mathbb{R}^{D} \\), i.e., \\( \\mathbf{Q} = f_{\\mathrm{feat}}^{t}(I) \\in \\mathbb{R}^{N_{\\mathrm{query}} \\times D} \\). Each query embedding is then input into the bounding box regression \\( (f_{\\mathrm{bbox}}^{t}) \\) and classification \\( (f_{\\mathrm{cls}}^{t}) \\) heads (see Fig. 2, bottom). The classification head takes each query embedding and predicts whether it belongs to one of the known objects or background/unknown object. The extension of this formulation to open-world object detection is non-trivial, as the model needs to further separate the background/unknown objects from each other, which is unsupervised (the unknown objects are not labeled). To solve this, OW-DETR [8] incorporated an attention-driven pseudolabeling scheme where the unmatched queries were scored by the average backbone activation, and the top \\( u_{k} (= 5) \\) of them were selected as unknown objects. These pseudolabels were used during training to supervise unknown object detection, with the inference remaining unchanged." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.552, + 0.593, + 0.568 + ], + "angle": 0, + "content": "4. Method" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.578, + 0.892, + 0.716 + ], + "angle": 0, + "content": "We propose PROB, which adapts the deformable DETR (D-DETR) [35] model for the open world by incorporating our novel 'probabilistic objectness' head. In Sec. 4.1, we describe how the objectness head is trained and used in inference. In Sec. 4.2, we describe how the learned objectness is incorporated in incremental learning; namely, how to learn about new classes in a new task without forgetting old classes. Fig. 2 illustrates the proposed probabilistic objectness open-world object detection transformer, PROB." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.726, + 0.724, + 0.743 + ], + "angle": 0, + "content": "4.1. Probabilistic Objectness" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.892, + 0.903 + ], + "angle": 0, + "content": "The standard D-DETR produces a set of \\( N_{\\mathrm{query}} \\) query embedding for every image, each of which is used by the detection heads to produce the final predictions. The extension of D-DETR to the open world objective requires the addition of another class label, \"Unknown Object\". However, unlike the other objects, unknown objects are not labeled – and therefore, one cannot distinguish between them and background predictions while training. Therefore, most OWOD methods attempt to identify these unknown objects and assign them pseudo-labels during training. Rather than" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "11446" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.1, + 0.089, + 0.872, + 0.234 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.101, + 0.246, + 0.872, + 0.4 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.405, + 0.892, + 0.517 + ], + "angle": 0, + "content": "Figure 2. Overview of the proposed PROB for open-world object detection. (top) Probabilistic objectness module. The probability distribution parameters of all of the query embeddings, \\(\\theta\\), are first estimated via the exponential moving average of the mean and covariance estimators. The Mahalanobis distance is then calculated, and the sum of matched query embeddings (green dots in scatterplots and white 'X' on query embeddings) are penalized \\((\\mathcal{L}_o)\\). This causes the query embeddings of objects to slowly migrate towards the mean, i.e., increased likelihood. (bottom) Overview of the entire method. The base architecture of PROB is the deformable DETR (D-DETR) model. Query embeddings are produced by the D-DETR model and subsequently used by the classification, bounding box, and objectness heads. The classification head is trained using a sigmoid focal loss \\((\\mathcal{L}_c)\\), while the bounding box head is trained with L1 and gIoU losses \\((\\mathcal{L}_b)\\). For class prediction, the learned objectness probability multiplies the classification probabilities to produce the final class predictions." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.528, + 0.471, + 0.603 + ], + "angle": 0, + "content": "directly attempting to identify unknown objects, we propose to separate the object \\((o)\\) and object class \\((l|o)\\) predictions. By separately learning about objectness, \\(p(o|q)\\) and object class probability \\(p(l|o, q)\\), we no longer need to identify unknown objects while training. The modified inference:" + }, + { + "type": "equation", + "bbox": [ + 0.141, + 0.614, + 0.469, + 0.668 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} p (\\boldsymbol {l} | \\boldsymbol {q}) = \\sum_ {\\mathrm {i} = 1, 0} p (\\boldsymbol {l} | o = i, \\boldsymbol {q}) \\cdot p (o = i | \\boldsymbol {q}) \\\\ = p (\\boldsymbol {l} | o = 1, \\boldsymbol {q}) \\cdot p (o = 1 | \\boldsymbol {q}). \\tag {1} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.678, + 0.47, + 0.769 + ], + "angle": 0, + "content": "As \\(p(\\boldsymbol{l}|o = 0,\\boldsymbol{q}) = 0\\). The classification head, \\(f_{\\mathrm{cls}}^t (\\boldsymbol {q})\\) can now operate under the assumption that it already knows if a query embedding represents an object or not, and it learns to imitate \\(p(\\boldsymbol {l}|o,\\boldsymbol {q})\\). Meanwhile, our objectness head (introduced below) learns to estimate \\(p(o|q)\\). Our final class prediction, in the notations of our modified D-DETR model:" + }, + { + "type": "equation", + "bbox": [ + 0.185, + 0.782, + 0.469, + 0.801 + ], + "angle": 0, + "content": "\\[\np (\\boldsymbol {l} | \\boldsymbol {q}) = f _ {\\mathrm {c l s}} ^ {t} (\\boldsymbol {q}) \\cdot f _ {\\mathrm {o b j}} ^ {t} (\\boldsymbol {q}), \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.47, + 0.904 + ], + "angle": 0, + "content": "Theoretically, given a query that represents only background, the objectness head should predict a very low probability of it being an object (i.e., \\( f_{\\mathrm{obj}}^t (\\pmb {q})\\approx 0 \\)) and suppress the prediction of any objects. Conversely, if the query contains an object, then the objectness prediction should be high (i.e., \\( f_{\\mathrm{obj}}^t (\\pmb {q})\\approx 1 \\)), and the task of classifying the query" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.528, + 0.892, + 0.572 + ], + "angle": 0, + "content": "into any of the known objects or an unknown object is left to the classification head. Our challenge now becomes learning a good objectness model." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.573, + 0.892, + 0.649 + ], + "angle": 0, + "content": "To build a robust objectness model, we turn to probabilistic models. We parametrize the objectness probability to be a multivariate Gaussian distribution in the query embedding space, i.e., \\(o|q\\sim \\mathcal{N}(\\boldsymbol {\\mu},\\boldsymbol {\\Sigma})\\) . To predict objectness, we simply calculate the objectness likelihood, or:" + }, + { + "type": "equation", + "bbox": [ + 0.555, + 0.657, + 0.892, + 0.697 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} f _ {\\mathrm {o b j}} ^ {t} (\\boldsymbol {q}) = \\exp \\left(- \\left(\\boldsymbol {q} - \\boldsymbol {\\mu}\\right) ^ {T} \\Sigma^ {- 1} (\\boldsymbol {q} - \\boldsymbol {\\mu})\\right) (3) \\\\ = \\exp (- d _ {M} (\\boldsymbol {q}) ^ {2}), (4) \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.705, + 0.892, + 0.84 + ], + "angle": 0, + "content": "where \\( d_{M} \\) denotes the Mahalanobis distance for the query embeddings. This design choice is well motivated by the current out-of-distribution (OOD) detection literature [13, 15, 26], where class-conditional Gaussian distributions are used to model the feature distribution and detected outliers. However, rather than using class-conditional Gaussian distributions to model the embedded feature space, we use a class-agnostic Gaussian distribution - as we aim to learn general object features that are shared across all classes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.841, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Training is done in an alternating, two-step process - where we (i) estimate the distribution parameters and (ii) maximize the likelihood of matched embeddings (Fig. 2). To estimate the query embedding distribution parameters," + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "11447" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.091, + 0.473, + 0.198 + ], + "angle": 0, + "content": "we estimate the batch- mean, \\(\\pmb {\\mu}\\in \\mathbb{R}^{D}\\) , and covariance, \\(\\pmb {\\Sigma}\\in \\mathbb{R}^{D\\times D}\\) of all the query embeddings \\(Q\\) using the empirical mean and covariance estimators with exponential averaging. On the other hand, to maximize the likelihood of matched embeddings, we penalize the squared Mahalanobis distance, \\(d_{M}(q_{i})^{2}\\) , of matched query embeddings, \\(i\\in Z\\) The objectness loss is, therefore, defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.206, + 0.206, + 0.47, + 0.236 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {o} = \\sum_ {i \\in Z} d _ {M} \\left(\\boldsymbol {q} _ {i}\\right) ^ {2}. \\tag {5}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.236, + 0.4, + 0.254 + ], + "angle": 0, + "content": "4.2. Objectness for Incremental Learning" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.259, + 0.473, + 0.697 + ], + "angle": 0, + "content": "In the OWOD objective, models are expected to incrementally learn newly discovered objects without catastrophically forgetting previously seen objects. To do so, OWOD methods keep a small set of images, or exemplars, to mitigate catastrophic forgetting [8, 10, 29, 31, 34]. While previous methods randomly selected instances/object classes, we believe that actively selecting instances based on their objectness score has the potential to further improve OWOD performance. Note, this does not require any extra information since we are only using existing labels, unlike in classic active learning where a model queries an oracle for additional labels. Specifically, we select instances that had either low/high objectness as exemplars. Instances with low objectness are expected to be relatively difficult instances, as the model was unsure of whether they were an object, and learning them is expected to improve the model performance on newly introduced objects. This is in line with current state-of-the-art active learning methods [28]. Meanwhile, instances with high objectness are expected to be highly representative of that object class. The selection of these instances is expected to impede catastrophic forgetting, as shown in the incremental learning field [3, 22, 33]. Specifically, after training on a particular dataset \\(\\mathcal{D}^t\\), we compute the objectness probability of every matched query embedding. We then select the top/bottom 25 scoring objects per object class. In our experiments, to avoid having an unfair advantage, if more images are selected than in previous works [8, 10], we randomly sub-sample the exemplars to match previous works." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.71, + 0.295, + 0.727 + ], + "angle": 0, + "content": "5. Experiments & Results" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.47, + 0.856 + ], + "angle": 0, + "content": "We performed extensive experiments on all OWOD benchmarks, comparing PROB to all reported OWOD methods (Sec. 5.1). Extensive ablations show the importance of each one of PROB's components while shedding additional light on their function (Sec. 5.2). Finally, we test our model's incremental learning performance on the PASCAL VOC 2007 benchmark compared to other OWOD and incremental learning methods (Sec. 5.3)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Datasets. We evaluate PROB on the benchmarks introduced by Joseph et al. [10] and Gupta et al. [8], which we" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.091, + 0.895, + 0.334 + ], + "angle": 0, + "content": "will reference as \"superclass-mixed OWOD benchmark\" (M-OWODB) and \"superclass-separated OWOD benchmark\" (S-OWODB) respectively. Briefly, in M-OWODB, images from MS-COCO [14], PASCAL VOC2007 [7], and PASCAL VOC2012 are grouped into four sets of non-overlapping Tasks; \\(\\{T_1,\\dots ,T_4\\}\\) s.t. classes in a task \\(T_{t}\\) are not introduced until \\(t\\) is reached. In each task \\(T_{t}\\), an additional 20 classes are introduced - and in training for task \\(t\\), only these classes are labeled, while in the test set, all the classes encountered in \\(\\{T_{\\lambda}:\\lambda \\leq t\\}\\) need to be detected. For the construction of S-OWODB, only the MS-COCO dataset was used and a clear separation of super-categories (e.g., animals, vehicles) was performed. However, to keep the superclass integrity, a varying number of classes is introduced per increment. For more, please refer to Joseph et al. [10] and Gupta et al. [8], respectively." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.346, + 0.895, + 0.513 + ], + "angle": 0, + "content": "Evaluation Metrics. For known classes, mean average precision (mAP) is used. To better understand the quality of continual learning, mAP is partitioned into previously and newly introduced object classes. As common in OWOD, we use unknown object recall (U-recall), which is the ratio of detected to total labeled unknown objects [8, 19, 29, 31, 34], as mAP cannot be used (not all the unknown objects are annotated). To study unknown object confusion, we report Absolute Open-Set Error (A-OSE), the absolute number of unknown objects classified as known, and Wilderness Impact (WI). For additional details, see Gupta et al. [10]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.525, + 0.894, + 0.678 + ], + "angle": 0, + "content": "Implementation Details. We use the deformable DETR [35] model utilizing multi-scale features extracted via a DINO-pretrained [2] Resnet-50 FPN backbone [8]. The deformable transformer then extracts \\( N_{\\mathrm{query}} = 100 \\) and \\( D = 256 \\) dimensional query embeddings as discussed above. The embedding probability distribution is estimated by calculating the exponential moving average of the mean and covariance of the query embeddings over the mini-batches (with a batch size of 5), with a momentum of 0.1. Additional details are provided in the appendix." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.694, + 0.869, + 0.71 + ], + "angle": 0, + "content": "5.1. Open World Object Detection Performance" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.895, + 0.901 + ], + "angle": 0, + "content": "PROB's OWOD performance, compared with all other reported OWOD methods on their respective benchmarks, can be seen in Tab. 1. While all methods reported results on M-OWODB, OWOD performance on the recently introduced S-OWODB is only reported by OW-DETR. S-OWODB is expected to be a more difficult benchmark for unknown object detection, as there is complete supercategory separation across the Tasks (i.e., it is more difficult to generalize from animals to vehicles than from dogs to cats). PROB shows substantial improvement in unknown object recall (U-Recall), with additional improvements in known object mAP compared to all other OWOD methods." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "11448" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.089, + 0.895, + 0.201 + ], + "angle": 0, + "content": "Table 1. State-of-the-art comparison for OWOD on M-OWODB (top) and S-OWODB (bottom). The comparison is shown in terms of unknown class recall (U-Recall) and known class mAP@0.5 (for previously, currently, and all known objects). For a fair comparison in the OWOD setting, we compare with the recently introduced ORE [10] not employing EBUI (EBUI relies on a held-out set of unknown images, violating the OWOD objective, as shown in [8, 34]). PROB outperforms all existing OWOD models across all tasks both in terms of U-Recall and known mAP, indicating our models improved unknown and known detection capabilities. The smaller drops in mAP between Previously known and Current known from the previous task exemplify that the exemplar selection improved our models' incremental learning performance. Note that since all 80 classes are known in Task 4, U-Recall is not computed. Only ORE and OW-DETR are compared in S-OWODB, as other methods have not reported results on this benchmark. See Sec. 5.1 for more details." + }, + { + "type": "table", + "bbox": [ + 0.081, + 0.203, + 0.892, + 0.401 + ], + "angle": 0, + "content": "
Task IDs (→)Task 1Task 2Task 3Task 4
U-Recall (↑)mAP (↑) Current knownU-Recall (↑)mAP (↑)U-Recall (↑)mAP (↑)mAP (↑)
Previously knownCurrent knownBothPreviously knownCurrent knownBothPreviously knownCurrent knownBoth
ORE* [10]4.956.02.952.726.039.43.938.212.729.729.612.425.3
UC-OWOD [30]2.450.73.433.130.531.88.728.816.324.625.615.923.2
OCPL [31]8.2656.67.6550.627.539.111.938.714.730.730.714.426.7
2B-OCD [29]12.156.49.451.625.338.511.637.213.229.230.013.325.8
OW-DETR [8]7.559.26.253.633.542.95.738.315.830.831.417.127.8
Ours: PROB19.459.517.455.732.244.019.643.022.236.035.718.931.5
ORE* [10]1.561.43.956.526.140.63.638.723.733.733.626.331.8
OW-DETR [8]5.771.56.262.827.543.86.945.224.938.538.228.133.1
Ours: PROB17.673.422.366.336.050.424.847.830.442.042.631.739.9
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.409, + 0.895, + 0.492 + ], + "angle": 0, + "content": "Table 2. Impact of progressively integrating our contributions into the baseline. The comparison is shown in terms of known mean average precision (mAP) and unknown recall (U-Recall) on M-OWODB. All models shown include a finetuning step to mitigate catastrophic forgetting. PROB-Obj is our model without objectness likelihood maximization. PROB-L2 is our model with an \\( L_{2} \\) loss instead of Mahalanobis distance (same as Mahalanobis distance under the assumption of \\( \\mu = 0, \\Sigma = I \\)). PROB-IL is our model without active exemplar selection. For context, we also include the performance of deformable DETR and the upper bound as reported by Gupta et al. [8]. As all classes are known in Task 4, U-Recall is not computed. Additional ablations can be found in Tab. 5 of the appendix." + }, + { + "type": "table", + "bbox": [ + 0.081, + 0.493, + 0.892, + 0.664 + ], + "angle": 0, + "content": "
Task IDs (→)Task 1Task 2Task 3Task 4
U-Recall (↑)mAP (↑) Current knownU-Recall (↑)mAP (↑) Previously knownCurrent knownBothU-Recall (↑)mAP (↑) Previously knownCurrent knownBothmAP (↑) Previously knownCurrent knownBoth
Upper Bound31.662.540.555.838.146.942.642.429.333.935.623.132.5
D-DETR [35]-60.3-54.534.444.7-40.017.733.332.520.029.4
PROB-Obj21.139.318.941.023.532.322.234.716.328.629.213.425.2
PROB-L222.953.419.849.428.539.421.937.415.730.230.714.826.7
PROB-IL19.459.515.954.732.243.518.442.620.735.334.717.430.4
Final: PROB19.459.517.455.732.244.019.643.022.236.035.718.931.5
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.675, + 0.473, + 0.901 + ], + "angle": 0, + "content": "Unknown Object Detection. Across all four Tasks and both benchmarks, PROB's unknown object detection capability, quantified by U-Recall, is 2-3x of those reported in previous state-of-the-art OWOD methods. This result exemplifies the utility of the proposed probabilistic objectness formulation in the OWOD objective. Other OWOD methods have attempted to integrate objectness, most notably OW-DETR [8] with their class-agnostic classification head, and 2B-OCD [29], with its localization-based objectness head (which was first reported by Kim et al.). As reported by Kim et al. [11], indeed, the utilization of their localization-based objectness estimation improves unknown object recall by \\(\\sim\\) 4-point improvement between 2B-OCD and OW-DETR. However, PROB outperformed both methods in terms of U-Recall and known mAP across" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.675, + 0.892, + 0.812 + ], + "angle": 0, + "content": "all Tasks. This shows the relative robustness of our probabilistic framework compared to other methods that incorporated objectness for improved unknown object detection in the OWOD setting. When looking at Sup. Tab. 4, it becomes evident that PROB not only detects more unknowns (higher U-Recall), but it also does so much more accurately, as quantified by the reduction in A-OSE. For example, PROB had an A-OSE of 5195, 6452, and 2641 to OW-DETR's 10240, 8441, 6803 for Tasks 1-3, respectively." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Known Object Detection and Incremental Learning. PROB progressively outperforms all previous state-of-the-art OWOD methods in terms of known object mAP. Compared to OW-DETR, the method with the closest performance to ours, PROB increased known object mAP by 0.3," + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "11449" + } + ], + [ + { + "type": "image_caption", + "bbox": [ + 0.081, + 0.135, + 0.097, + 0.174 + ], + "angle": 270, + "content": "PROB" + }, + { + "type": "image", + "bbox": [ + 0.102, + 0.097, + 0.382, + 0.219 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.389, + 0.097, + 0.624, + 0.219 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.627, + 0.097, + 0.753, + 0.219 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.761, + 0.091, + 0.89, + 0.219 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.081, + 0.247, + 0.097, + 0.308 + ], + "angle": 270, + "content": "OW-DETR" + }, + { + "type": "image", + "bbox": [ + 0.102, + 0.223, + 0.382, + 0.345 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.389, + 0.224, + 0.624, + 0.346 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.627, + 0.223, + 0.752, + 0.346 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.761, + 0.22, + 0.89, + 0.346 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.35, + 0.893, + 0.407 + ], + "angle": 0, + "content": "Figure 3. Qualitative results on example images from MS-COCO test set. Detections of PROB (top row) and OW-DETR (bottom row) are displayed, with Green - known and Blue - unknown object detections. Across all examples, PROB detected more unknown objects than OW-DETR, for example, tennis packet in the right column and zebras in the left column. Interestingly, when OW-DETR does detect unknown objects, the predictions have very low confidence, e.g., the surfing board in the center-left column." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.42, + 0.47, + 0.557 + ], + "angle": 0, + "content": "1.1, 5.2, and 3.7 on M-OWODB Tasks 1-4 (Tab. 1, top), and 1.9, 6.6, 3.5, and 6.8 on S-OWODB Tasks 1-4 (Tab. 1, bottom). The improvement in mAP, even in Task 1, suggests that the learned objectness also improved OWOD known object handling. The relatively smaller drops between 'previously known' and the previous task's 'both' (e.g., on M-OWODB, between Tasks 1-2 OW-DETR's mAP dropped 5.6 while PROB dropped 3.8) further shows the effectiveness of PROBs active exemplar selection." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.566, + 0.47, + 0.779 + ], + "angle": 0, + "content": "Qualitative Results. Fig. 3 shows qualitative results on example images from MS-COCO. The detections for known (green) and unknown (blue) objects are shown for PROB and OW-DETR. We observe that PROB has better unknown object performance (e.g., zebras in the left image). The unknown object predictions themselves are much more confident (oven and surfing board in the two center images). In Fig. 4, PROB detected the skateboard in Task 2 and subsequently learned it in Task 3, while OW-DETR missed both. PROB is also less prone to catastrophically forgetting an entire object class, as can be seen on the bottom of Fig. 4, where OW-DETR catastrophically forgot 'suitcase' in between Task 2 and 3, while PROB did not. These results exemplify that PROB has promising OWOD performance." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.787, + 0.229, + 0.803 + ], + "angle": 0, + "content": "5.2. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Tab. 2 shows results from our ablation study. PROB - Obj disables the objectness likelihood maximization step during training, and now the objectness head only estimates the embedding probability distribution. As can be seen in Tab. 2, this had the effect of slightly increasing the unknown recall but drastically reducing the known object mAP across" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.42, + 0.893, + 0.709 + ], + "angle": 0, + "content": "all Tasks. While counterintuitive, this sheds some light on how our method actually functions. Without maximizing the likelihood of the matched query embeddings, the objectness prediction becomes random. As it no longer suppresses background query embeddings, the model then predicts a lot of background patches as unknown objects and objects - known and unknown - as background. As a result, the known class mAP drops because some known object predictions are suppressed by the random objectness prediction. PROB - L2 replaces the Mahalanobis distance with a standard \\(L_{2}\\) loss, which is the same as assuming \\(\\mu = 0, \\Sigma = I\\). We found that using a \\(L_{2}\\) loss resulted in a worse objectness predictor even when utilizing the same alternating optimization. Interestingly, the unknown object recall increased even when compared to PROB - Obj, showing that the model localized object bounding boxes better. As with PROB - Obj, the known class mAP drops - however not as severely. This result exemplifies the importance of the proposed probabilistic modeling approach." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.893, + 0.901 + ], + "angle": 0, + "content": "PROB - IL disables the active exemplar selection, and it shows the advantage of using the probabilistic objectness for exemplar selection. Interestingly, it seems that the active selection mostly benefits unknown object recall, with less significant gains in both previously and currently introduced objects for Tasks 2-4. For Task 1, both methods are the same, as no exemplar replay is used. In Tab. 2, we also included the reported performance of two D-DETR models: a model trained on all classes (both known and unknown) denoted as the \"Upper Bound\", and a model trained and evaluated only on the known classes. Comparing the known object mAP of the oracle and D-DETR suggests that" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "11450" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.088, + 0.46, + 0.487 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.497, + 0.47, + 0.581 + ], + "angle": 0, + "content": "Figure 4. Qualitative examples of forgetting and improved OWOD. Detections of PROB (left) and OW-DETR (right) are displayed, with Green - known and Blue - unknown object detections. (top) PROB is able to detect the skateboard as unknown in T2, and subsequently classify it in T3. (bottom) Example of OW-DETR catastrophically forgetting a previously known object (suitcase)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.599, + 0.47, + 0.675 + ], + "angle": 0, + "content": "learning about unknowns leads to improved known object detection capabilities. This possibly explains why PROB had a higher known mAP compared to OW-DETR in Task 1 on both benchmarks. Additional ablations can be found in Sec. B.3 of the appendix." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.687, + 0.342, + 0.703 + ], + "angle": 0, + "content": "5.3. Incremental Object Detection" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.712, + 0.471, + 0.909 + ], + "angle": 0, + "content": "As reported by Gupta et al. [8], the detection of unknowns does seem to improve the incremental learning capabilities of object detection models. This, combined with the introduced improved exemplar selection, results in PROB performing favorably on the incremental object detection (iOD) task. Tab. 3 shows a comparison of PROB with existing methods on PASCAL VOC 2007, with evaluations performed as reported in [8, 10]. In each evaluation, the model is first trained on 10/15/19 object classes, and then an additional 10/5/1 classes are incrementally introduced. Our model had a final mAP of 66.5, 70.1, and 72.6 to OW-DETR's 65.7, 69.4, and 70.2, respectively. Results with class-breakdown are in Sup. Tab. 6 of the appendix." + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.089, + 0.892, + 0.173 + ], + "angle": 0, + "content": "Table 3. State-of-the-art comparison for incremental object detection (iOD) on PASCAL VOC. The comparison is shown in terms of new, old, and overall mAP. In each setting, the model is first trained on 10, 15 or 19 classes, and then the additional 10, 5, and 1 class(es) are introduced. PROB achieves favorable performance in all three settings. See Sec. 5.3 for additional details." + }, + { + "type": "table", + "bbox": [ + 0.501, + 0.175, + 0.892, + 0.489 + ], + "angle": 0, + "content": "
10 + 10 settingold classesnew classesfinal mAP
ILOD [24]63.263.263.2
Faster ILOD [20]69.854.562.1
ORE - EBUI [10]60.468.864.5
OW-DETR [8]63.567.965.7
Ours: PROB66.067.266.5
15 + 5 settingold classesnew classesfinal mAP
ILOD [24]68.358.465.8
Faster ILOD [20]71.656.967.9
ORE - EBUI [10]71.858.768.5
OW-DETR [8]72.259.869.4
Ours: PROB73.260.870.1
19 + 1 settingold classesnew classefinal mAP
ILOD [24]68.562.768.2
Faster ILOD [20]68.961.168.5
ORE - EBUI [10]69.460.168.8
OW-DETR [8]70.262.070.2
Ours: PROB73.948.572.6
" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.507, + 0.628, + 0.523 + ], + "angle": 0, + "content": "6. Conclusions" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.533, + 0.892, + 0.82 + ], + "angle": 0, + "content": "The Open World Object Detection task is a complex and multifaceted objective, integrating aspects of generalized open-set object detection and incremental learning. For robust OWOD methods to function, understanding and detecting the unknown is critical. We proposed a novel probabilistic objectness-based approach to tackle the OWOD objective, which significantly improves this critical aspect of the benchmark. The proposed PROB integrates the introduced probabilistic objectness into the deformable DETR model, adapting it to the open-world setting. Our ablations shed light on the inner workings of our method while motivating the use of each one of its components. Extensive experiments show that PROB significantly outperforms all existing OWOD methods on all OWOD benchmarks. However, much room for improvement remains, both in unknown object detection and other aspects of the OWOD task. As such, probabilistic models may have great potential for the OWOD objective, creating powerful algorithms that can reliably operate in the open world." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.832, + 0.894, + 0.908 + ], + "angle": 0, + "content": "Acknowledgments. OZ is generously funded by the Knight-Hennessy Scholars Foundation. We also gratefully acknowledge computational credits provided by Google Cloud Platform through Stanford's HAI Institute for Human-Centered Artificial Intelligence." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "11451" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.079, + 0.09, + 0.176, + 0.107 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.156 + ], + "angle": 0, + "content": "[1] Nicolas Carion, Francisco Massa, Gabriel Synnaeve, Nicolas Usunier, Alexander Kirillov, and Sergey Zagoruyko. End-to-end object detection with transformers, 2020. 3" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.158, + 0.472, + 0.227 + ], + "angle": 0, + "content": "[2] Mathilde Caron, Hugo Touvron, Ishan Misra, Hervé Jégou, Julien Mairal, Piotr Bojanowski, and Armand Joulin. Emerging properties in self-supervised vision transformers. 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In ICLR, 2021. 3, 5, 6" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.092, + 0.469, + 0.685 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.956 + ], + "angle": 0, + "content": "11453" + } + ] +] \ No newline at end of file diff --git a/2023/PROB_ Probabilistic Objectness for Open World Object Detection/77a5758d-816b-4300-9e34-8b9157a353a3_origin.pdf b/2023/PROB_ Probabilistic Objectness for Open World Object Detection/77a5758d-816b-4300-9e34-8b9157a353a3_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..39f490d8fcd621d2f5944360eae0c992ab19dc44 --- /dev/null +++ b/2023/PROB_ Probabilistic Objectness for Open World Object Detection/77a5758d-816b-4300-9e34-8b9157a353a3_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ee067d167210e64302cacfc1a5de258897dd0f4eda9a4fb715795a306ce34112 +size 9390134 diff --git a/2023/PROB_ Probabilistic Objectness for Open World Object Detection/full.md b/2023/PROB_ Probabilistic Objectness for Open World Object Detection/full.md new file mode 100644 index 0000000000000000000000000000000000000000..fc45f0efe4973469c3fe9fcb670aea969902aec2 --- /dev/null +++ b/2023/PROB_ Probabilistic Objectness for Open World Object Detection/full.md @@ -0,0 +1,224 @@ +# PROB: Probabilistic Objectness for Open World Object Detection + +Orr Zohar, Kuan-Chieh Wang, Serena Yeung +Stanford University + +{orrzohar, wangkual, syyeung}@stanford.edu + +# Abstract + +Open World Object Detection (OWOD) is a new and challenging computer vision task that bridges the gap between classic object detection (OD) benchmarks and object detection in the real world. In addition to detecting and classifying seen/labeled objects, OWOD algorithms are expected to detect novel/unknown objects - which can be classified and incrementally learned. In standard OD, object proposals not overlapping with a labeled object are automatically classified as background. Therefore, simply applying OD methods to OWOD fails as unknown objects would be predicted as background. The challenge of detecting unknown objects stems from the lack of supervision in distinguishing unknown objects and background object proposals. Previous OWOD methods have attempted to overcome this issue by generating supervision using pseudolabeling - however, unknown object detection has remained low. Probabilistic/generative models may provide a solution for this challenge. Herein, we introduce a novel probabilistic framework for objectness estimation, where we alternate between probability distribution estimation and objectness likelihood maximization of known objects in the embedded feature space - ultimately allowing us to estimate the objectness probability of different proposals. The resulting Probabilistic Objectness transformer-based open-world detector, PROB, integrates our framework into traditional object detection models, adapting them for the open-world setting. Comprehensive experiments on OWOD benchmarks show that PROB outperforms all existing OWOD methods in both unknown object detection ( $\sim 2 \times$ unknown recall) and known object detection ( $\sim 10\%$ mAP). Our code is available at https://github.com/orrzohar/PROB. + +# 1. Introduction + +Object detection (OD) is a fundamental computer vision task that has a myriad of real-world applications, from autonomous driving [18, 25], robotics [4, 32] to healthcare [6, 12]. However, like many other machine learning systems, generalization beyond the training distribution re + +![](images/b30664fda10977cd94c714cc68f90121546c076771e366e970d4263040b1e427.jpg) + +![](images/2e82b0a3a8a598aa30dea3ac4a76de838419cbfd30642f18fa02cb2c74f268b0.jpg) +Figure 1. Comparison of PROB with other open world object detectors. (a) Query embeddings are extracted from an image via the deformable DETR model. (b) other open-world detectors attempt to directly distinguish between unlabeled 'hidden' objects and background without supervision (red). (c) PROB's scheme of probabilistic objectness training and revised inference, which performs alternating optimization of (i) Embeddings distribution estimation and (ii) likelihood maximization of embeddings that represent known objects. (d) Qualitative examples of the improved unknown object detection of PROB on the MS-COCO test set. + +![](images/7c27d1c2f03896ef76297be6f38c9f082c30b95d304a74b64ceb27c76dc036a3.jpg) + +mains challenging [5] and limits the applicability of existing OD systems. To facilitate the development of machine learning methods that maintain their robustness in the real world, a new paradigm of learning was developed - Open World Learning (OWL) [8-10, 16, 17, 21, 27, 29-31, 34]. In OWL, a machine learning system is tasked with reason + +ing about both known and unknown concepts, while slowly learning over time from a non-stationary data stream. In Open World Object Detection (OWOD), a model is expected to detect all previously learned objects while simultaneously being capable of detecting novel unknown objects. These flagged unknown objects can be sent to an oracle (human annotator), which labels the objects of interest. The model is then expected to update itself without catastrophically forgetting previous object classes [10]. + +While unknown object detection is pivotal to the OWOD objective, existing OWOD methods have very low unknown object recall ( $\sim 10\%$ ) [8, 10, 30, 34]. As such, it is clear that the field has much to improve to meet its actual goal. The difficulty of unknown object detection stems from a lack of supervision as, unlike known objects, unknown objects are not labeled. Hence, while training OD models, object proposals that include an unknown object would be incorrectly penalized as background. Thus far, most OWOD methods have attempted to overcome this challenge by using different heuristics to differentiate between unknown objects and background during training. For example, OW-DETR [8] uses a pseudo-labeling scheme where image patches with high backbone feature activation are determined to be unknown objects, and these pseudo-labels are used to supervise the OD model. In contrast, instead of reasoning about known and unknown objects separately using labels and pseudo-labels, we take a more direct approach. We aim to learn a probabilistic model for general "objectness" (see Fig. 1). Any object - both known and unknown - should have general features that distinguish them from the background, and the learned objectness can help improve both unknown and known object detection. + +Herein, we introduce the Probabilistic Objectness Open World Detection Transformer, PROB. PROB incorporates a novel probabilistic objectness head into the standard deformable DETR (D-DETR) model. During training, we alternate between estimating the objectness probability distribution and maximizing the likelihood of known objects. Unlike a classification head, this approach does not require negative examples and therefore does not suffer from the confusion of background and unknown objects. During inference, we use the estimated objectness distribution to estimate the likelihood that each object proposal is indeed an object (see Fig. 1). The resulting model is simple and achieves state-of-the-art open-world performance. We summarize our contributions as follows: + +- We introduce PROB - a novel OWOD method. PROB incorporates a probabilistic objectness prediction head that is jointly optimized as a density model of the image features along with the rest of the transformer network. We utilize the objectness head to improve both critical components of OWOD: unknown object detection and incremental learning. + +- We show extensive experiments on all OWOD benchmarks demonstrating the PROB's capabilities, which outperform all existing OWOD models. On MSCOCO, PROB achieves relative gains of $100 - 300\%$ in terms of unknown recall over all existing OWOD methods while improving known object detection performance $\sim 10\%$ across all tasks. + +- We show separate experiments for incremental learning tasks where PROB outperformed both OWOD baselines and baseline incremental learning methods. + +# 2. Related Works + +Open World Object Detection. The Open World Object Detection task, recently introduced by Joseph et al. [10], has already garnered much attention [8, 18, 25, 29-31, 34] due to its possible real-world impact. In their work, Joseph et al. [10] introduced ORE, which adapted the faster-RCNN model with feature-space contrastive clustering, an RPN-based unknown detector, and an Energy Based Unknown Identifier (EBUI) for the OWOD objective. Yu et al. [31] attempted to extend ORE by minimizing the overlapping distributions of the known and unknown classes in the embeddings feature-space by setting the number of feature clusters to the number of classes, and showed reduced confusion between known and unknown objects. Meanwhile, Wu et al. [29] attempted to extend ORE by introducing a second, localization-based objectness detection head (introduced by Kim et al. [11]), and reported gains in unknown object recall, motivating objectness's utility in OWOD. + +Transformer-based methods have recently shown great potential in the OWOD objective when Gupta et al. [8] adapted the deformable DETR model for the open world objective - and introduced OW-DETR. OW-DETR uses a pseudo-labeling scheme to supervise unknown object detection, where unmatched object proposals with high backbone activation are selected as unknown objects. Maaz et al. [19] reported on the high class-agnostic object detection capabilities of Multi-modal Vision Transformers (MViTs). They proceeded to utilize MViTs in the supervision of ORE's unknown object detection and reported significant $(\sim 4\times)$ gains in its performance. While Maaz et al.'s work focused on class-agnostic object detection and did not introduce an OWOD method, their work motivates the possible generalization potential of MViTs and transformer-based models. Recent work in OWOD motivates the use of transformer-based models [8] and the integration of objectness [29] for robust OWOD performance. While previous methods attempted to use objectness estimation [8, 29], none directly integrated it into the class prediction itself. Unlike previous works, we both introduce a novel method for probabilistically estimating objectness and directly integrate it into the class prediction itself, improving unknown object detection. + +Class Agnostic Object Detection. Class agnostic object detection (CA-OD) attempts to learn general objectness features given a limited number of labeled object classes. These general features are then used to detect previously unseen object classes. CA-OD methods are expected to localize objects in a class-agnostic fashion. Current SOTA objectness detection [11, 23] all address the same issue; datasets are not densely labeled, and therefore one cannot simply decide that a proposed detection is wrong if it does not overlap with any ground truth label. Saito et al. [23] addressed this issue by introducing a custom image augmentation method, BackErase, which pastes annotated objects on an object-free background. Kim et al. [11] explored the effect of different losses on learning open-world proposals and found that replacing classification with localization losses, which do not penalize false positives, improves performance. Unfortunately, the direct integration of CA-OD methods has shown poor OWOD performance. For example, the direct integration of Kim et al.'s [11] localization-based objectness method into ORE, as presented by Wu et al. [29], resulted in a $70\%$ drop in unknown object recall. Although indirectly, our work integrates insights from CA-OD, e.g., the lack of penalization of false positives. + +# 3. Background + +Problem Formulation. Let us begin by introducing the notations for standard object detection before extending them to the open-world objective. During training, a model $f$ is trained on a dataset $\mathcal{D} = \{\mathcal{I},\mathcal{Y}\}$ , which contains $K$ known object classes. The dataset contains $N$ images and corresponding labels, $\mathcal{I} = \{I_1,I_2,\dots ,I_N\}$ and $\mathcal{Y} = \{Y_{1},Y_{2},\ldots ,Y_{N}\}$ , respectively. Each label $Y_{i},i\in [1,2,\dots ,N]$ is composed of $J$ annotated objects $Y_{i} = \{\pmb {y}_{1},\dots \pmb {y}_{J}\} \in \mathcal{V}$ , which is a set of object labels, each of which is a vector containing bounding box coordinates and object class label, i.e., $y_{j} = [l_{j},x_{j},y_{j},w_{j},h_{j}]$ where $l_{j}\in \{0,1\}^{K}$ is a one-hot vector. + +Let us now extend this formulation to the open-world objective. We follow the formulation introduced by Joseph et al. [10]. Given a task/time $t$ , there are $K^t$ known in-distribution classes, and an associated dataset $\mathcal{D}^t = \{\mathcal{I}^t, \mathcal{V}^t\}$ , which contains $N^t$ images and corresponding labels. Unlike before, the object class label is now a $K^t + 1$ -dimensional vector $l_j \in \{0, 1\}^{K^t + 1}$ , where the first element is used to represent unknown objects. There may be an unbounded number of unknown classes, but of these, $U^t$ are classes of interest (unknown classes we would like detect). The model then sends the discovered unknown object objects to an oracle (e.g., a human annotator), which will label the new objects of interest. These newly labeled objects are then used to produce $\mathcal{D}^{t + 1}$ (which only contains instances of the $U^t$ newly introduced object classes). The model is then updated, given only $\mathcal{D}^{t + 1}$ , $f^t$ , and a limited + +subset of $\mathcal{D}^i$ , $i \in \{0,1,\ldots,t\}$ to produce $f^{t+1}$ that can detect $K^{t+1} = K^t + U^t$ object classes. This cycle may be repeated as much as needed. + +DETR for Open World Learning. DETR-type models [1, 35] have transformed the object detection field due to their simplified design, which has less inductive bias. These models utilize a transformer encoder-decoder to directly transform spatially-distributed features, encoded using some backbone network, into a set of $N_{\mathrm{query}}$ object predictions (which can include background predictions). The decoder utilizes $N_{\mathrm{query}}$ learned query vectors, each of which queries the encoded image and outputs a corresponding query embedding, $\mathbf{q} \in \mathbb{R}^{D}$ , i.e., $\mathbf{Q} = f_{\mathrm{feat}}^{t}(I) \in \mathbb{R}^{N_{\mathrm{query}} \times D}$ . Each query embedding is then input into the bounding box regression $(f_{\mathrm{bbox}}^{t})$ and classification $(f_{\mathrm{cls}}^{t})$ heads (see Fig. 2, bottom). The classification head takes each query embedding and predicts whether it belongs to one of the known objects or background/unknown object. The extension of this formulation to open-world object detection is non-trivial, as the model needs to further separate the background/unknown objects from each other, which is unsupervised (the unknown objects are not labeled). To solve this, OW-DETR [8] incorporated an attention-driven pseudolabeling scheme where the unmatched queries were scored by the average backbone activation, and the top $u_{k} (= 5)$ of them were selected as unknown objects. These pseudolabels were used during training to supervise unknown object detection, with the inference remaining unchanged. + +# 4. Method + +We propose PROB, which adapts the deformable DETR (D-DETR) [35] model for the open world by incorporating our novel 'probabilistic objectness' head. In Sec. 4.1, we describe how the objectness head is trained and used in inference. In Sec. 4.2, we describe how the learned objectness is incorporated in incremental learning; namely, how to learn about new classes in a new task without forgetting old classes. Fig. 2 illustrates the proposed probabilistic objectness open-world object detection transformer, PROB. + +# 4.1. Probabilistic Objectness + +The standard D-DETR produces a set of $N_{\mathrm{query}}$ query embedding for every image, each of which is used by the detection heads to produce the final predictions. The extension of D-DETR to the open world objective requires the addition of another class label, "Unknown Object". However, unlike the other objects, unknown objects are not labeled – and therefore, one cannot distinguish between them and background predictions while training. Therefore, most OWOD methods attempt to identify these unknown objects and assign them pseudo-labels during training. Rather than + +![](images/a500b7dae6c426179ad078abfe9e1943f7d26fe61ace78d8a6eff542a90ad48e.jpg) + +![](images/34d1de92ea08fc85925daa77d9c60cc9d6930803fb1a8225a32692a89580c035.jpg) +Figure 2. Overview of the proposed PROB for open-world object detection. (top) Probabilistic objectness module. The probability distribution parameters of all of the query embeddings, $\theta$ , are first estimated via the exponential moving average of the mean and covariance estimators. The Mahalanobis distance is then calculated, and the sum of matched query embeddings (green dots in scatterplots and white 'X' on query embeddings) are penalized $(\mathcal{L}_o)$ . This causes the query embeddings of objects to slowly migrate towards the mean, i.e., increased likelihood. (bottom) Overview of the entire method. The base architecture of PROB is the deformable DETR (D-DETR) model. Query embeddings are produced by the D-DETR model and subsequently used by the classification, bounding box, and objectness heads. The classification head is trained using a sigmoid focal loss $(\mathcal{L}_c)$ , while the bounding box head is trained with L1 and gIoU losses $(\mathcal{L}_b)$ . For class prediction, the learned objectness probability multiplies the classification probabilities to produce the final class predictions. + +directly attempting to identify unknown objects, we propose to separate the object $(o)$ and object class $(l|o)$ predictions. By separately learning about objectness, $p(o|q)$ and object class probability $p(l|o, q)$ , we no longer need to identify unknown objects while training. The modified inference: + +$$ +\begin{array}{l} p (\boldsymbol {l} | \boldsymbol {q}) = \sum_ {\mathrm {i} = 1, 0} p (\boldsymbol {l} | o = i, \boldsymbol {q}) \cdot p (o = i | \boldsymbol {q}) \\ = p (\boldsymbol {l} | o = 1, \boldsymbol {q}) \cdot p (o = 1 | \boldsymbol {q}). \tag {1} \\ \end{array} +$$ + +As $p(\boldsymbol{l}|o = 0,\boldsymbol{q}) = 0$ . The classification head, $f_{\mathrm{cls}}^t (\boldsymbol {q})$ can now operate under the assumption that it already knows if a query embedding represents an object or not, and it learns to imitate $p(\boldsymbol {l}|o,\boldsymbol {q})$ . Meanwhile, our objectness head (introduced below) learns to estimate $p(o|q)$ . Our final class prediction, in the notations of our modified D-DETR model: + +$$ +p (\boldsymbol {l} | \boldsymbol {q}) = f _ {\mathrm {c l s}} ^ {t} (\boldsymbol {q}) \cdot f _ {\mathrm {o b j}} ^ {t} (\boldsymbol {q}), \tag {2} +$$ + +Theoretically, given a query that represents only background, the objectness head should predict a very low probability of it being an object (i.e., $f_{\mathrm{obj}}^t (\pmb {q})\approx 0$ ) and suppress the prediction of any objects. Conversely, if the query contains an object, then the objectness prediction should be high (i.e., $f_{\mathrm{obj}}^t (\pmb {q})\approx 1$ ), and the task of classifying the query + +into any of the known objects or an unknown object is left to the classification head. Our challenge now becomes learning a good objectness model. + +To build a robust objectness model, we turn to probabilistic models. We parametrize the objectness probability to be a multivariate Gaussian distribution in the query embedding space, i.e., $o|q\sim \mathcal{N}(\boldsymbol {\mu},\boldsymbol {\Sigma})$ . To predict objectness, we simply calculate the objectness likelihood, or: + +$$ +\begin{array}{l} f _ {\mathrm {o b j}} ^ {t} (\boldsymbol {q}) = \exp \left(- \left(\boldsymbol {q} - \boldsymbol {\mu}\right) ^ {T} \Sigma^ {- 1} (\boldsymbol {q} - \boldsymbol {\mu})\right) (3) \\ = \exp (- d _ {M} (\boldsymbol {q}) ^ {2}), (4) \\ \end{array} +$$ + +where $d_{M}$ denotes the Mahalanobis distance for the query embeddings. This design choice is well motivated by the current out-of-distribution (OOD) detection literature [13, 15, 26], where class-conditional Gaussian distributions are used to model the feature distribution and detected outliers. However, rather than using class-conditional Gaussian distributions to model the embedded feature space, we use a class-agnostic Gaussian distribution - as we aim to learn general object features that are shared across all classes. + +Training is done in an alternating, two-step process - where we (i) estimate the distribution parameters and (ii) maximize the likelihood of matched embeddings (Fig. 2). To estimate the query embedding distribution parameters, + +we estimate the batch- mean, $\pmb {\mu}\in \mathbb{R}^{D}$ , and covariance, $\pmb {\Sigma}\in \mathbb{R}^{D\times D}$ of all the query embeddings $Q$ using the empirical mean and covariance estimators with exponential averaging. On the other hand, to maximize the likelihood of matched embeddings, we penalize the squared Mahalanobis distance, $d_{M}(q_{i})^{2}$ , of matched query embeddings, $i\in Z$ The objectness loss is, therefore, defined as: + +$$ +\mathcal {L} _ {o} = \sum_ {i \in Z} d _ {M} \left(\boldsymbol {q} _ {i}\right) ^ {2}. \tag {5} +$$ + +# 4.2. Objectness for Incremental Learning + +In the OWOD objective, models are expected to incrementally learn newly discovered objects without catastrophically forgetting previously seen objects. To do so, OWOD methods keep a small set of images, or exemplars, to mitigate catastrophic forgetting [8, 10, 29, 31, 34]. While previous methods randomly selected instances/object classes, we believe that actively selecting instances based on their objectness score has the potential to further improve OWOD performance. Note, this does not require any extra information since we are only using existing labels, unlike in classic active learning where a model queries an oracle for additional labels. Specifically, we select instances that had either low/high objectness as exemplars. Instances with low objectness are expected to be relatively difficult instances, as the model was unsure of whether they were an object, and learning them is expected to improve the model performance on newly introduced objects. This is in line with current state-of-the-art active learning methods [28]. Meanwhile, instances with high objectness are expected to be highly representative of that object class. The selection of these instances is expected to impede catastrophic forgetting, as shown in the incremental learning field [3, 22, 33]. Specifically, after training on a particular dataset $\mathcal{D}^t$ , we compute the objectness probability of every matched query embedding. We then select the top/bottom 25 scoring objects per object class. In our experiments, to avoid having an unfair advantage, if more images are selected than in previous works [8, 10], we randomly sub-sample the exemplars to match previous works. + +# 5. Experiments & Results + +We performed extensive experiments on all OWOD benchmarks, comparing PROB to all reported OWOD methods (Sec. 5.1). Extensive ablations show the importance of each one of PROB's components while shedding additional light on their function (Sec. 5.2). Finally, we test our model's incremental learning performance on the PASCAL VOC 2007 benchmark compared to other OWOD and incremental learning methods (Sec. 5.3). + +Datasets. We evaluate PROB on the benchmarks introduced by Joseph et al. [10] and Gupta et al. [8], which we + +will reference as "superclass-mixed OWOD benchmark" (M-OWODB) and "superclass-separated OWOD benchmark" (S-OWODB) respectively. Briefly, in M-OWODB, images from MS-COCO [14], PASCAL VOC2007 [7], and PASCAL VOC2012 are grouped into four sets of non-overlapping Tasks; $\{T_1,\dots ,T_4\}$ s.t. classes in a task $T_{t}$ are not introduced until $t$ is reached. In each task $T_{t}$ , an additional 20 classes are introduced - and in training for task $t$ , only these classes are labeled, while in the test set, all the classes encountered in $\{T_{\lambda}:\lambda \leq t\}$ need to be detected. For the construction of S-OWODB, only the MS-COCO dataset was used and a clear separation of super-categories (e.g., animals, vehicles) was performed. However, to keep the superclass integrity, a varying number of classes is introduced per increment. For more, please refer to Joseph et al. [10] and Gupta et al. [8], respectively. + +Evaluation Metrics. For known classes, mean average precision (mAP) is used. To better understand the quality of continual learning, mAP is partitioned into previously and newly introduced object classes. As common in OWOD, we use unknown object recall (U-recall), which is the ratio of detected to total labeled unknown objects [8, 19, 29, 31, 34], as mAP cannot be used (not all the unknown objects are annotated). To study unknown object confusion, we report Absolute Open-Set Error (A-OSE), the absolute number of unknown objects classified as known, and Wilderness Impact (WI). For additional details, see Gupta et al. [10]. + +Implementation Details. We use the deformable DETR [35] model utilizing multi-scale features extracted via a DINO-pretrained [2] Resnet-50 FPN backbone [8]. The deformable transformer then extracts $N_{\mathrm{query}} = 100$ and $D = 256$ dimensional query embeddings as discussed above. The embedding probability distribution is estimated by calculating the exponential moving average of the mean and covariance of the query embeddings over the mini-batches (with a batch size of 5), with a momentum of 0.1. Additional details are provided in the appendix. + +# 5.1. Open World Object Detection Performance + +PROB's OWOD performance, compared with all other reported OWOD methods on their respective benchmarks, can be seen in Tab. 1. While all methods reported results on M-OWODB, OWOD performance on the recently introduced S-OWODB is only reported by OW-DETR. S-OWODB is expected to be a more difficult benchmark for unknown object detection, as there is complete supercategory separation across the Tasks (i.e., it is more difficult to generalize from animals to vehicles than from dogs to cats). PROB shows substantial improvement in unknown object recall (U-Recall), with additional improvements in known object mAP compared to all other OWOD methods. + +Table 1. State-of-the-art comparison for OWOD on M-OWODB (top) and S-OWODB (bottom). The comparison is shown in terms of unknown class recall (U-Recall) and known class mAP@0.5 (for previously, currently, and all known objects). For a fair comparison in the OWOD setting, we compare with the recently introduced ORE [10] not employing EBUI (EBUI relies on a held-out set of unknown images, violating the OWOD objective, as shown in [8, 34]). PROB outperforms all existing OWOD models across all tasks both in terms of U-Recall and known mAP, indicating our models improved unknown and known detection capabilities. The smaller drops in mAP between Previously known and Current known from the previous task exemplify that the exemplar selection improved our models' incremental learning performance. Note that since all 80 classes are known in Task 4, U-Recall is not computed. Only ORE and OW-DETR are compared in S-OWODB, as other methods have not reported results on this benchmark. See Sec. 5.1 for more details. + +
Task IDs (→)Task 1Task 2Task 3Task 4
U-Recall (↑)mAP (↑) Current knownU-Recall (↑)mAP (↑)U-Recall (↑)mAP (↑)mAP (↑)
Previously knownCurrent knownBothPreviously knownCurrent knownBothPreviously knownCurrent knownBoth
ORE* [10]4.956.02.952.726.039.43.938.212.729.729.612.425.3
UC-OWOD [30]2.450.73.433.130.531.88.728.816.324.625.615.923.2
OCPL [31]8.2656.67.6550.627.539.111.938.714.730.730.714.426.7
2B-OCD [29]12.156.49.451.625.338.511.637.213.229.230.013.325.8
OW-DETR [8]7.559.26.253.633.542.95.738.315.830.831.417.127.8
Ours: PROB19.459.517.455.732.244.019.643.022.236.035.718.931.5
ORE* [10]1.561.43.956.526.140.63.638.723.733.733.626.331.8
OW-DETR [8]5.771.56.262.827.543.86.945.224.938.538.228.133.1
Ours: PROB17.673.422.366.336.050.424.847.830.442.042.631.739.9
+ +Table 2. Impact of progressively integrating our contributions into the baseline. The comparison is shown in terms of known mean average precision (mAP) and unknown recall (U-Recall) on M-OWODB. All models shown include a finetuning step to mitigate catastrophic forgetting. PROB-Obj is our model without objectness likelihood maximization. PROB-L2 is our model with an $L_{2}$ loss instead of Mahalanobis distance (same as Mahalanobis distance under the assumption of $\mu = 0, \Sigma = I$ ). PROB-IL is our model without active exemplar selection. For context, we also include the performance of deformable DETR and the upper bound as reported by Gupta et al. [8]. As all classes are known in Task 4, U-Recall is not computed. Additional ablations can be found in Tab. 5 of the appendix. + +
Task IDs (→)Task 1Task 2Task 3Task 4
U-Recall (↑)mAP (↑) Current knownU-Recall (↑)mAP (↑) Previously knownCurrent knownBothU-Recall (↑)mAP (↑) Previously knownCurrent knownBothmAP (↑) Previously knownCurrent knownBoth
Upper Bound31.662.540.555.838.146.942.642.429.333.935.623.132.5
D-DETR [35]-60.3-54.534.444.7-40.017.733.332.520.029.4
PROB-Obj21.139.318.941.023.532.322.234.716.328.629.213.425.2
PROB-L222.953.419.849.428.539.421.937.415.730.230.714.826.7
PROB-IL19.459.515.954.732.243.518.442.620.735.334.717.430.4
Final: PROB19.459.517.455.732.244.019.643.022.236.035.718.931.5
+ +Unknown Object Detection. Across all four Tasks and both benchmarks, PROB's unknown object detection capability, quantified by U-Recall, is 2-3x of those reported in previous state-of-the-art OWOD methods. This result exemplifies the utility of the proposed probabilistic objectness formulation in the OWOD objective. Other OWOD methods have attempted to integrate objectness, most notably OW-DETR [8] with their class-agnostic classification head, and 2B-OCD [29], with its localization-based objectness head (which was first reported by Kim et al.). As reported by Kim et al. [11], indeed, the utilization of their localization-based objectness estimation improves unknown object recall by $\sim$ 4-point improvement between 2B-OCD and OW-DETR. However, PROB outperformed both methods in terms of U-Recall and known mAP across + +all Tasks. This shows the relative robustness of our probabilistic framework compared to other methods that incorporated objectness for improved unknown object detection in the OWOD setting. When looking at Sup. Tab. 4, it becomes evident that PROB not only detects more unknowns (higher U-Recall), but it also does so much more accurately, as quantified by the reduction in A-OSE. For example, PROB had an A-OSE of 5195, 6452, and 2641 to OW-DETR's 10240, 8441, 6803 for Tasks 1-3, respectively. + +Known Object Detection and Incremental Learning. PROB progressively outperforms all previous state-of-the-art OWOD methods in terms of known object mAP. Compared to OW-DETR, the method with the closest performance to ours, PROB increased known object mAP by 0.3, + +![](images/a34ac355f98df1a209812bd0e2d2e480957efe316f60c261d57dfc24062e2725.jpg) +PROB + +![](images/41539a3c218152da09d244dcd26b8b80bfb40401eeb250d385fcd2c6b5ce3e83.jpg) + +![](images/334c173cb89e60d812a92394588486d9b988d0987df4a5db1cbfb8a5be3cb4b1.jpg) + +![](images/ff8d8d06d71fb1071822281014b03e4fd34075227ab10271a518801c8ef70ee2.jpg) + +![](images/c0727524e244976bd74b4546667f49f085dc44b17c735f9f8aac9188753e02b1.jpg) +OW-DETR + +![](images/1439c4247a1f87857e66accfaa352cea6b858a5d7db560c2f89130e74eb5c712.jpg) +Figure 3. Qualitative results on example images from MS-COCO test set. Detections of PROB (top row) and OW-DETR (bottom row) are displayed, with Green - known and Blue - unknown object detections. Across all examples, PROB detected more unknown objects than OW-DETR, for example, tennis packet in the right column and zebras in the left column. Interestingly, when OW-DETR does detect unknown objects, the predictions have very low confidence, e.g., the surfing board in the center-left column. + +![](images/e370d59065a8c32285f4cf6ad0d0a9653236a41be6a31f7208b2b2326cc82737.jpg) + +![](images/001575fdb9dcd5ca57001349e4c5d0c5d11871351e980d63fb8678a1c0617a8c.jpg) + +1.1, 5.2, and 3.7 on M-OWODB Tasks 1-4 (Tab. 1, top), and 1.9, 6.6, 3.5, and 6.8 on S-OWODB Tasks 1-4 (Tab. 1, bottom). The improvement in mAP, even in Task 1, suggests that the learned objectness also improved OWOD known object handling. The relatively smaller drops between 'previously known' and the previous task's 'both' (e.g., on M-OWODB, between Tasks 1-2 OW-DETR's mAP dropped 5.6 while PROB dropped 3.8) further shows the effectiveness of PROBs active exemplar selection. + +Qualitative Results. Fig. 3 shows qualitative results on example images from MS-COCO. The detections for known (green) and unknown (blue) objects are shown for PROB and OW-DETR. We observe that PROB has better unknown object performance (e.g., zebras in the left image). The unknown object predictions themselves are much more confident (oven and surfing board in the two center images). In Fig. 4, PROB detected the skateboard in Task 2 and subsequently learned it in Task 3, while OW-DETR missed both. PROB is also less prone to catastrophically forgetting an entire object class, as can be seen on the bottom of Fig. 4, where OW-DETR catastrophically forgot 'suitcase' in between Task 2 and 3, while PROB did not. These results exemplify that PROB has promising OWOD performance. + +# 5.2. Ablation Study + +Tab. 2 shows results from our ablation study. PROB - Obj disables the objectness likelihood maximization step during training, and now the objectness head only estimates the embedding probability distribution. As can be seen in Tab. 2, this had the effect of slightly increasing the unknown recall but drastically reducing the known object mAP across + +all Tasks. While counterintuitive, this sheds some light on how our method actually functions. Without maximizing the likelihood of the matched query embeddings, the objectness prediction becomes random. As it no longer suppresses background query embeddings, the model then predicts a lot of background patches as unknown objects and objects - known and unknown - as background. As a result, the known class mAP drops because some known object predictions are suppressed by the random objectness prediction. PROB - L2 replaces the Mahalanobis distance with a standard $L_{2}$ loss, which is the same as assuming $\mu = 0, \Sigma = I$ . We found that using a $L_{2}$ loss resulted in a worse objectness predictor even when utilizing the same alternating optimization. Interestingly, the unknown object recall increased even when compared to PROB - Obj, showing that the model localized object bounding boxes better. As with PROB - Obj, the known class mAP drops - however not as severely. This result exemplifies the importance of the proposed probabilistic modeling approach. + +PROB - IL disables the active exemplar selection, and it shows the advantage of using the probabilistic objectness for exemplar selection. Interestingly, it seems that the active selection mostly benefits unknown object recall, with less significant gains in both previously and currently introduced objects for Tasks 2-4. For Task 1, both methods are the same, as no exemplar replay is used. In Tab. 2, we also included the reported performance of two D-DETR models: a model trained on all classes (both known and unknown) denoted as the "Upper Bound", and a model trained and evaluated only on the known classes. Comparing the known object mAP of the oracle and D-DETR suggests that + +![](images/86d27a20e99320358a8b841a09585f455df65b6ee6b7ad579aff809a984dff09.jpg) +Figure 4. Qualitative examples of forgetting and improved OWOD. Detections of PROB (left) and OW-DETR (right) are displayed, with Green - known and Blue - unknown object detections. (top) PROB is able to detect the skateboard as unknown in T2, and subsequently classify it in T3. (bottom) Example of OW-DETR catastrophically forgetting a previously known object (suitcase). + +learning about unknowns leads to improved known object detection capabilities. This possibly explains why PROB had a higher known mAP compared to OW-DETR in Task 1 on both benchmarks. Additional ablations can be found in Sec. B.3 of the appendix. + +# 5.3. Incremental Object Detection + +As reported by Gupta et al. [8], the detection of unknowns does seem to improve the incremental learning capabilities of object detection models. This, combined with the introduced improved exemplar selection, results in PROB performing favorably on the incremental object detection (iOD) task. Tab. 3 shows a comparison of PROB with existing methods on PASCAL VOC 2007, with evaluations performed as reported in [8, 10]. In each evaluation, the model is first trained on 10/15/19 object classes, and then an additional 10/5/1 classes are incrementally introduced. Our model had a final mAP of 66.5, 70.1, and 72.6 to OW-DETR's 65.7, 69.4, and 70.2, respectively. Results with class-breakdown are in Sup. Tab. 6 of the appendix. + +Table 3. State-of-the-art comparison for incremental object detection (iOD) on PASCAL VOC. The comparison is shown in terms of new, old, and overall mAP. In each setting, the model is first trained on 10, 15 or 19 classes, and then the additional 10, 5, and 1 class(es) are introduced. PROB achieves favorable performance in all three settings. See Sec. 5.3 for additional details. + +
10 + 10 settingold classesnew classesfinal mAP
ILOD [24]63.263.263.2
Faster ILOD [20]69.854.562.1
ORE - EBUI [10]60.468.864.5
OW-DETR [8]63.567.965.7
Ours: PROB66.067.266.5
15 + 5 settingold classesnew classesfinal mAP
ILOD [24]68.358.465.8
Faster ILOD [20]71.656.967.9
ORE - EBUI [10]71.858.768.5
OW-DETR [8]72.259.869.4
Ours: PROB73.260.870.1
19 + 1 settingold classesnew classefinal mAP
ILOD [24]68.562.768.2
Faster ILOD [20]68.961.168.5
ORE - EBUI [10]69.460.168.8
OW-DETR [8]70.262.070.2
Ours: PROB73.948.572.6
+ +# 6. Conclusions + +The Open World Object Detection task is a complex and multifaceted objective, integrating aspects of generalized open-set object detection and incremental learning. For robust OWOD methods to function, understanding and detecting the unknown is critical. We proposed a novel probabilistic objectness-based approach to tackle the OWOD objective, which significantly improves this critical aspect of the benchmark. The proposed PROB integrates the introduced probabilistic objectness into the deformable DETR model, adapting it to the open-world setting. Our ablations shed light on the inner workings of our method while motivating the use of each one of its components. Extensive experiments show that PROB significantly outperforms all existing OWOD methods on all OWOD benchmarks. However, much room for improvement remains, both in unknown object detection and other aspects of the OWOD task. As such, probabilistic models may have great potential for the OWOD objective, creating powerful algorithms that can reliably operate in the open world. + +Acknowledgments. OZ is generously funded by the Knight-Hennessy Scholars Foundation. We also gratefully acknowledge computational credits provided by Google Cloud Platform through Stanford's HAI Institute for Human-Centered Artificial Intelligence. + +# References + +[1] Nicolas Carion, Francisco Massa, Gabriel Synnaeve, Nicolas Usunier, Alexander Kirillov, and Sergey Zagoruyko. End-to-end object detection with transformers, 2020. 3 +[2] Mathilde Caron, Hugo Touvron, Ishan Misra, Hervé Jégou, Julien Mairal, Piotr Bojanowski, and Armand Joulin. Emerging properties in self-supervised vision transformers. In Proceedings of the International Conference on Computer Vision (ICCV), 2021. 5 +[3] Francisco M. Castro, Manuel J. Marin-Jimenez, Nicolas Guil, Cordelia Schmid, and Karteek Alahari. End-to-end incremental learning. 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Introduction" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "content": "Object detection (OD) is a fundamental computer vision task that has a myriad of real-world applications, from autonomous driving [18, 25], robotics [4, 32] to healthcare [6, 12]. 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Comparison of PROB with other open world object detectors. (a) Query embeddings are extracted from an image via the deformable DETR model. (b) other open-world detectors attempt to directly distinguish between unlabeled 'hidden' objects and background without supervision (red). (c) PROB's scheme of probabilistic objectness training and revised inference, which performs alternating optimization of (i) Embeddings distribution estimation and (ii) likelihood maximization of embeddings that represent known objects. (d) Qualitative examples of the improved unknown object detection of PROB on the MS-COCO test set." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 430, + 434, + 539, + 506 + ], + "blocks": [ + { + "bbox": [ + 430, + 434, + 539, + 506 + ], + "lines": [ + { + "bbox": [ + 430, + 434, + 539, + 506 + ], + "spans": [ + { + "bbox": [ + 430, + 434, + 539, + 506 + ], + "type": "image", + "image_path": "7c27d1c2f03896ef76297be6f38c9f082c30b95d304a74b64ceb27c76dc036a3.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 641, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 641, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 641, + 547, + 715 + ], + "type": "text", + "content": "mains challenging [5] and limits the applicability of existing OD systems. To facilitate the development of machine learning methods that maintain their robustness in the real world, a new paradigm of learning was developed - Open World Learning (OWL) [8-10, 16, 17, 21, 27, 29-31, 34]. In OWL, a machine learning system is tasked with reason" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "11444" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 179 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 179 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 179 + ], + "type": "text", + "content": "ing about both known and unknown concepts, while slowly learning over time from a non-stationary data stream. In Open World Object Detection (OWOD), a model is expected to detect all previously learned objects while simultaneously being capable of detecting novel unknown objects. These flagged unknown objects can be sent to an oracle (human annotator), which labels the objects of interest. The model is then expected to update itself without catastrophically forgetting previous object classes [10]." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 180, + 288, + 455 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 180, + 288, + 455 + ], + "spans": [ + { + "bbox": [ + 46, + 180, + 288, + 455 + ], + "type": "text", + "content": "While unknown object detection is pivotal to the OWOD objective, existing OWOD methods have very low unknown object recall (" + }, + { + "bbox": [ + 46, + 180, + 288, + 455 + ], + "type": "inline_equation", + "content": "\\sim 10\\%" + }, + { + "bbox": [ + 46, + 180, + 288, + 455 + ], + "type": "text", + "content": ") [8, 10, 30, 34]. As such, it is clear that the field has much to improve to meet its actual goal. The difficulty of unknown object detection stems from a lack of supervision as, unlike known objects, unknown objects are not labeled. Hence, while training OD models, object proposals that include an unknown object would be incorrectly penalized as background. Thus far, most OWOD methods have attempted to overcome this challenge by using different heuristics to differentiate between unknown objects and background during training. For example, OW-DETR [8] uses a pseudo-labeling scheme where image patches with high backbone feature activation are determined to be unknown objects, and these pseudo-labels are used to supervise the OD model. In contrast, instead of reasoning about known and unknown objects separately using labels and pseudo-labels, we take a more direct approach. We aim to learn a probabilistic model for general \"objectness\" (see Fig. 1). Any object - both known and unknown - should have general features that distinguish them from the background, and the learned objectness can help improve both unknown and known object detection." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 455, + 287, + 622 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 455, + 287, + 622 + ], + "spans": [ + { + "bbox": [ + 46, + 455, + 287, + 622 + ], + "type": "text", + "content": "Herein, we introduce the Probabilistic Objectness Open World Detection Transformer, PROB. PROB incorporates a novel probabilistic objectness head into the standard deformable DETR (D-DETR) model. During training, we alternate between estimating the objectness probability distribution and maximizing the likelihood of known objects. Unlike a classification head, this approach does not require negative examples and therefore does not suffer from the confusion of background and unknown objects. During inference, we use the estimated objectness distribution to estimate the likelihood that each object proposal is indeed an object (see Fig. 1). The resulting model is simple and achieves state-of-the-art open-world performance. We summarize our contributions as follows:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 57, + 629, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 629, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 57, + 629, + 287, + 714 + ], + "type": "text", + "content": "- We introduce PROB - a novel OWOD method. PROB incorporates a probabilistic objectness prediction head that is jointly optimized as a density model of the image features along with the rest of the transformer network. We utilize the objectness head to improve both critical components of OWOD: unknown object detection and incremental learning." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 315, + 72, + 545, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 72, + 545, + 156 + ], + "spans": [ + { + "bbox": [ + 315, + 72, + 545, + 156 + ], + "type": "text", + "content": "- We show extensive experiments on all OWOD benchmarks demonstrating the PROB's capabilities, which outperform all existing OWOD models. On MSCOCO, PROB achieves relative gains of " + }, + { + "bbox": [ + 315, + 72, + 545, + 156 + ], + "type": "inline_equation", + "content": "100 - 300\\%" + }, + { + "bbox": [ + 315, + 72, + 545, + 156 + ], + "type": "text", + "content": " in terms of unknown recall over all existing OWOD methods while improving known object detection performance " + }, + { + "bbox": [ + 315, + 72, + 545, + 156 + ], + "type": "inline_equation", + "content": "\\sim 10\\%" + }, + { + "bbox": [ + 315, + 72, + 545, + 156 + ], + "type": "text", + "content": " across all tasks." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 316, + 162, + 545, + 198 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 316, + 162, + 545, + 198 + ], + "spans": [ + { + "bbox": [ + 316, + 162, + 545, + 198 + ], + "type": "text", + "content": "- We show separate experiments for incremental learning tasks where PROB outperformed both OWOD baselines and baseline incremental learning methods." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 213, + 397, + 225 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 213, + 397, + 225 + ], + "spans": [ + { + "bbox": [ + 306, + 213, + 397, + 225 + ], + "type": "text", + "content": "2. Related Works" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 233, + 545, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 233, + 545, + 437 + ], + "spans": [ + { + "bbox": [ + 304, + 233, + 545, + 437 + ], + "type": "text", + "content": "Open World Object Detection. The Open World Object Detection task, recently introduced by Joseph et al. [10], has already garnered much attention [8, 18, 25, 29-31, 34] due to its possible real-world impact. In their work, Joseph et al. [10] introduced ORE, which adapted the faster-RCNN model with feature-space contrastive clustering, an RPN-based unknown detector, and an Energy Based Unknown Identifier (EBUI) for the OWOD objective. Yu et al. [31] attempted to extend ORE by minimizing the overlapping distributions of the known and unknown classes in the embeddings feature-space by setting the number of feature clusters to the number of classes, and showed reduced confusion between known and unknown objects. Meanwhile, Wu et al. [29] attempted to extend ORE by introducing a second, localization-based objectness detection head (introduced by Kim et al. [11]), and reported gains in unknown object recall, motivating objectness's utility in OWOD." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 438, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 438, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 438, + 545, + 715 + ], + "type": "text", + "content": "Transformer-based methods have recently shown great potential in the OWOD objective when Gupta et al. [8] adapted the deformable DETR model for the open world objective - and introduced OW-DETR. OW-DETR uses a pseudo-labeling scheme to supervise unknown object detection, where unmatched object proposals with high backbone activation are selected as unknown objects. Maaz et al. [19] reported on the high class-agnostic object detection capabilities of Multi-modal Vision Transformers (MViTs). They proceeded to utilize MViTs in the supervision of ORE's unknown object detection and reported significant " + }, + { + "bbox": [ + 304, + 438, + 545, + 715 + ], + "type": "inline_equation", + "content": "(\\sim 4\\times)" + }, + { + "bbox": [ + 304, + 438, + 545, + 715 + ], + "type": "text", + "content": " gains in its performance. While Maaz et al.'s work focused on class-agnostic object detection and did not introduce an OWOD method, their work motivates the possible generalization potential of MViTs and transformer-based models. Recent work in OWOD motivates the use of transformer-based models [8] and the integration of objectness [29] for robust OWOD performance. While previous methods attempted to use objectness estimation [8, 29], none directly integrated it into the class prediction itself. Unlike previous works, we both introduce a novel method for probabilistically estimating objectness and directly integrate it into the class prediction itself, improving unknown object detection." + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "11445" + } + ] + } + ], + "index": 9 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 348 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 348 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 348 + ], + "type": "text", + "content": "Class Agnostic Object Detection. Class agnostic object detection (CA-OD) attempts to learn general objectness features given a limited number of labeled object classes. These general features are then used to detect previously unseen object classes. CA-OD methods are expected to localize objects in a class-agnostic fashion. Current SOTA objectness detection [11, 23] all address the same issue; datasets are not densely labeled, and therefore one cannot simply decide that a proposed detection is wrong if it does not overlap with any ground truth label. Saito et al. [23] addressed this issue by introducing a custom image augmentation method, BackErase, which pastes annotated objects on an object-free background. Kim et al. [11] explored the effect of different losses on learning open-world proposals and found that replacing classification with localization losses, which do not penalize false positives, improves performance. Unfortunately, the direct integration of CA-OD methods has shown poor OWOD performance. For example, the direct integration of Kim et al.'s [11] localization-based objectness method into ORE, as presented by Wu et al. [29], resulted in a " + }, + { + "bbox": [ + 46, + 72, + 289, + 348 + ], + "type": "inline_equation", + "content": "70\\%" + }, + { + "bbox": [ + 46, + 72, + 289, + 348 + ], + "type": "text", + "content": " drop in unknown object recall. Although indirectly, our work integrates insights from CA-OD, e.g., the lack of penalization of false positives." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 358, + 126, + 371 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 358, + 126, + 371 + ], + "spans": [ + { + "bbox": [ + 47, + 358, + 126, + 371 + ], + "type": "text", + "content": "3. Background" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "spans": [ + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "text", + "content": "Problem Formulation. Let us begin by introducing the notations for standard object detection before extending them to the open-world objective. During training, a model " + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "text", + "content": " is trained on a dataset " + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "inline_equation", + "content": "\\mathcal{D} = \\{\\mathcal{I},\\mathcal{Y}\\}" + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "text", + "content": ", which contains " + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "text", + "content": " known object classes. The dataset contains " + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "text", + "content": " images and corresponding labels, " + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "inline_equation", + "content": "\\mathcal{I} = \\{I_1,I_2,\\dots ,I_N\\}" + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "inline_equation", + "content": "\\mathcal{Y} = \\{Y_{1},Y_{2},\\ldots ,Y_{N}\\}" + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "text", + "content": ", respectively. Each label " + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "inline_equation", + "content": "Y_{i},i\\in [1,2,\\dots ,N]" + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "text", + "content": " is composed of " + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "inline_equation", + "content": "J" + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "text", + "content": " annotated objects " + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "inline_equation", + "content": "Y_{i} = \\{\\pmb {y}_{1},\\dots \\pmb {y}_{J}\\} \\in \\mathcal{V}" + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "text", + "content": ", which is a set of object labels, each of which is a vector containing bounding box coordinates and object class label, i.e., " + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "inline_equation", + "content": "y_{j} = [l_{j},x_{j},y_{j},w_{j},h_{j}]" + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "inline_equation", + "content": "l_{j}\\in \\{0,1\\}^{K}" + }, + { + "bbox": [ + 46, + 378, + 287, + 521 + ], + "type": "text", + "content": " is a one-hot vector." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "text", + "content": "Let us now extend this formulation to the open-world objective. We follow the formulation introduced by Joseph et al. [10]. Given a task/time " + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "text", + "content": ", there are " + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "inline_equation", + "content": "K^t" + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "text", + "content": " known in-distribution classes, and an associated dataset " + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{D}^t = \\{\\mathcal{I}^t, \\mathcal{V}^t\\}" + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "text", + "content": ", which contains " + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "inline_equation", + "content": "N^t" + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "text", + "content": " images and corresponding labels. Unlike before, the object class label is now a " + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "inline_equation", + "content": "K^t + 1" + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "text", + "content": "-dimensional vector " + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "inline_equation", + "content": "l_j \\in \\{0, 1\\}^{K^t + 1}" + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "text", + "content": ", where the first element is used to represent unknown objects. There may be an unbounded number of unknown classes, but of these, " + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "inline_equation", + "content": "U^t" + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "text", + "content": " are classes of interest (unknown classes we would like detect). The model then sends the discovered unknown object objects to an oracle (e.g., a human annotator), which will label the new objects of interest. These newly labeled objects are then used to produce " + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{D}^{t + 1}" + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "text", + "content": " (which only contains instances of the " + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "inline_equation", + "content": "U^t" + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "text", + "content": " newly introduced object classes). The model is then updated, given only " + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{D}^{t + 1}" + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "inline_equation", + "content": "f^t" + }, + { + "bbox": [ + 46, + 522, + 288, + 714 + ], + "type": "text", + "content": ", and a limited" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "text", + "content": "subset of " + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "inline_equation", + "content": "\\mathcal{D}^i" + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "inline_equation", + "content": "i \\in \\{0,1,\\ldots,t\\}" + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "text", + "content": " to produce " + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "inline_equation", + "content": "f^{t+1}" + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "text", + "content": " that can detect " + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "inline_equation", + "content": "K^{t+1} = K^t + U^t" + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "text", + "content": " object classes. This cycle may be repeated as much as needed." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "spans": [ + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "text", + "content": "DETR for Open World Learning. DETR-type models [1, 35] have transformed the object detection field due to their simplified design, which has less inductive bias. These models utilize a transformer encoder-decoder to directly transform spatially-distributed features, encoded using some backbone network, into a set of " + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "inline_equation", + "content": "N_{\\mathrm{query}}" + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "text", + "content": " object predictions (which can include background predictions). The decoder utilizes " + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "inline_equation", + "content": "N_{\\mathrm{query}}" + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "text", + "content": " learned query vectors, each of which queries the encoded image and outputs a corresponding query embedding, " + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "inline_equation", + "content": "\\mathbf{q} \\in \\mathbb{R}^{D}" + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "text", + "content": ", i.e., " + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "inline_equation", + "content": "\\mathbf{Q} = f_{\\mathrm{feat}}^{t}(I) \\in \\mathbb{R}^{N_{\\mathrm{query}} \\times D}" + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "text", + "content": ". Each query embedding is then input into the bounding box regression " + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "inline_equation", + "content": "(f_{\\mathrm{bbox}}^{t})" + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "text", + "content": " and classification " + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "inline_equation", + "content": "(f_{\\mathrm{cls}}^{t})" + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "text", + "content": " heads (see Fig. 2, bottom). The classification head takes each query embedding and predicts whether it belongs to one of the known objects or background/unknown object. The extension of this formulation to open-world object detection is non-trivial, as the model needs to further separate the background/unknown objects from each other, which is unsupervised (the unknown objects are not labeled). To solve this, OW-DETR [8] incorporated an attention-driven pseudolabeling scheme where the unmatched queries were scored by the average backbone activation, and the top " + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "inline_equation", + "content": "u_{k} (= 5)" + }, + { + "bbox": [ + 304, + 125, + 546, + 426 + ], + "type": "text", + "content": " of them were selected as unknown objects. These pseudolabels were used during training to supervise unknown object detection, with the inference remaining unchanged." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 437, + 362, + 449 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 437, + 362, + 449 + ], + "spans": [ + { + "bbox": [ + 306, + 437, + 362, + 449 + ], + "type": "text", + "content": "4. Method" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 457, + 545, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 457, + 545, + 567 + ], + "spans": [ + { + "bbox": [ + 304, + 457, + 545, + 567 + ], + "type": "text", + "content": "We propose PROB, which adapts the deformable DETR (D-DETR) [35] model for the open world by incorporating our novel 'probabilistic objectness' head. In Sec. 4.1, we describe how the objectness head is trained and used in inference. In Sec. 4.2, we describe how the learned objectness is incorporated in incremental learning; namely, how to learn about new classes in a new task without forgetting old classes. Fig. 2 illustrates the proposed probabilistic objectness open-world object detection transformer, PROB." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 574, + 443, + 588 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 574, + 443, + 588 + ], + "spans": [ + { + "bbox": [ + 306, + 574, + 443, + 588 + ], + "type": "text", + "content": "4.1. Probabilistic Objectness" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 594, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 545, + 715 + ], + "type": "text", + "content": "The standard D-DETR produces a set of " + }, + { + "bbox": [ + 304, + 594, + 545, + 715 + ], + "type": "inline_equation", + "content": "N_{\\mathrm{query}}" + }, + { + "bbox": [ + 304, + 594, + 545, + 715 + ], + "type": "text", + "content": " query embedding for every image, each of which is used by the detection heads to produce the final predictions. The extension of D-DETR to the open world objective requires the addition of another class label, \"Unknown Object\". However, unlike the other objects, unknown objects are not labeled – and therefore, one cannot distinguish between them and background predictions while training. Therefore, most OWOD methods attempt to identify these unknown objects and assign them pseudo-labels during training. Rather than" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "11446" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 61, + 70, + 533, + 185 + ], + "blocks": [ + { + "bbox": [ + 61, + 70, + 533, + 185 + ], + "lines": [ + { + "bbox": [ + 61, + 70, + 533, + 185 + ], + "spans": [ + { + "bbox": [ + 61, + 70, + 533, + 185 + ], + "type": "image", + "image_path": "a500b7dae6c426179ad078abfe9e1943f7d26fe61ace78d8a6eff542a90ad48e.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 61, + 194, + 533, + 316 + ], + "blocks": [ + { + "bbox": [ + 61, + 194, + 533, + 316 + ], + "lines": [ + { + "bbox": [ + 61, + 194, + 533, + 316 + ], + "spans": [ + { + "bbox": [ + 61, + 194, + 533, + 316 + ], + "type": "image", + "image_path": "34d1de92ea08fc85925daa77d9c60cc9d6930803fb1a8225a32692a89580c035.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 320, + 545, + 409 + ], + "lines": [ + { + "bbox": [ + 46, + 320, + 545, + 409 + ], + "spans": [ + { + "bbox": [ + 46, + 320, + 545, + 409 + ], + "type": "text", + "content": "Figure 2. Overview of the proposed PROB for open-world object detection. (top) Probabilistic objectness module. The probability distribution parameters of all of the query embeddings, " + }, + { + "bbox": [ + 46, + 320, + 545, + 409 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 46, + 320, + 545, + 409 + ], + "type": "text", + "content": ", are first estimated via the exponential moving average of the mean and covariance estimators. The Mahalanobis distance is then calculated, and the sum of matched query embeddings (green dots in scatterplots and white 'X' on query embeddings) are penalized " + }, + { + "bbox": [ + 46, + 320, + 545, + 409 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_o)" + }, + { + "bbox": [ + 46, + 320, + 545, + 409 + ], + "type": "text", + "content": ". This causes the query embeddings of objects to slowly migrate towards the mean, i.e., increased likelihood. (bottom) Overview of the entire method. The base architecture of PROB is the deformable DETR (D-DETR) model. Query embeddings are produced by the D-DETR model and subsequently used by the classification, bounding box, and objectness heads. The classification head is trained using a sigmoid focal loss " + }, + { + "bbox": [ + 46, + 320, + 545, + 409 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_c)" + }, + { + "bbox": [ + 46, + 320, + 545, + 409 + ], + "type": "text", + "content": ", while the bounding box head is trained with L1 and gIoU losses " + }, + { + "bbox": [ + 46, + 320, + 545, + 409 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_b)" + }, + { + "bbox": [ + 46, + 320, + 545, + 409 + ], + "type": "text", + "content": ". For class prediction, the learned objectness probability multiplies the classification probabilities to produce the final class predictions." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 418, + 288, + 477 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 418, + 288, + 477 + ], + "spans": [ + { + "bbox": [ + 46, + 418, + 288, + 477 + ], + "type": "text", + "content": "directly attempting to identify unknown objects, we propose to separate the object " + }, + { + "bbox": [ + 46, + 418, + 288, + 477 + ], + "type": "inline_equation", + "content": "(o)" + }, + { + "bbox": [ + 46, + 418, + 288, + 477 + ], + "type": "text", + "content": " and object class " + }, + { + "bbox": [ + 46, + 418, + 288, + 477 + ], + "type": "inline_equation", + "content": "(l|o)" + }, + { + "bbox": [ + 46, + 418, + 288, + 477 + ], + "type": "text", + "content": " predictions. By separately learning about objectness, " + }, + { + "bbox": [ + 46, + 418, + 288, + 477 + ], + "type": "inline_equation", + "content": "p(o|q)" + }, + { + "bbox": [ + 46, + 418, + 288, + 477 + ], + "type": "text", + "content": " and object class probability " + }, + { + "bbox": [ + 46, + 418, + 288, + 477 + ], + "type": "inline_equation", + "content": "p(l|o, q)" + }, + { + "bbox": [ + 46, + 418, + 288, + 477 + ], + "type": "text", + "content": ", we no longer need to identify unknown objects while training. The modified inference:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 86, + 486, + 287, + 529 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 86, + 486, + 287, + 529 + ], + "spans": [ + { + "bbox": [ + 86, + 486, + 287, + 529 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} p (\\boldsymbol {l} | \\boldsymbol {q}) = \\sum_ {\\mathrm {i} = 1, 0} p (\\boldsymbol {l} | o = i, \\boldsymbol {q}) \\cdot p (o = i | \\boldsymbol {q}) \\\\ = p (\\boldsymbol {l} | o = 1, \\boldsymbol {q}) \\cdot p (o = 1 | \\boldsymbol {q}). \\tag {1} \\\\ \\end{array}", + "image_path": "e1a069f11a20de3639cfa8865c86cbfc19f139cd7cee590a7158bbb4ce5ca391.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 536, + 287, + 609 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 536, + 287, + 609 + ], + "spans": [ + { + "bbox": [ + 46, + 536, + 287, + 609 + ], + "type": "text", + "content": "As " + }, + { + "bbox": [ + 46, + 536, + 287, + 609 + ], + "type": "inline_equation", + "content": "p(\\boldsymbol{l}|o = 0,\\boldsymbol{q}) = 0" + }, + { + "bbox": [ + 46, + 536, + 287, + 609 + ], + "type": "text", + "content": ". The classification head, " + }, + { + "bbox": [ + 46, + 536, + 287, + 609 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{cls}}^t (\\boldsymbol {q})" + }, + { + "bbox": [ + 46, + 536, + 287, + 609 + ], + "type": "text", + "content": " can now operate under the assumption that it already knows if a query embedding represents an object or not, and it learns to imitate " + }, + { + "bbox": [ + 46, + 536, + 287, + 609 + ], + "type": "inline_equation", + "content": "p(\\boldsymbol {l}|o,\\boldsymbol {q})" + }, + { + "bbox": [ + 46, + 536, + 287, + 609 + ], + "type": "text", + "content": ". Meanwhile, our objectness head (introduced below) learns to estimate " + }, + { + "bbox": [ + 46, + 536, + 287, + 609 + ], + "type": "inline_equation", + "content": "p(o|q)" + }, + { + "bbox": [ + 46, + 536, + 287, + 609 + ], + "type": "text", + "content": ". Our final class prediction, in the notations of our modified D-DETR model:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 113, + 619, + 287, + 634 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 113, + 619, + 287, + 634 + ], + "spans": [ + { + "bbox": [ + 113, + 619, + 287, + 634 + ], + "type": "interline_equation", + "content": "p (\\boldsymbol {l} | \\boldsymbol {q}) = f _ {\\mathrm {c l s}} ^ {t} (\\boldsymbol {q}) \\cdot f _ {\\mathrm {o b j}} ^ {t} (\\boldsymbol {q}), \\tag {2}", + "image_path": "ec40ed61db31566a0f87368eb9dac40da8528388a0e9479b22a8cb05605aaed8.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 642, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 287, + 715 + ], + "type": "text", + "content": "Theoretically, given a query that represents only background, the objectness head should predict a very low probability of it being an object (i.e., " + }, + { + "bbox": [ + 46, + 642, + 287, + 715 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{obj}}^t (\\pmb {q})\\approx 0" + }, + { + "bbox": [ + 46, + 642, + 287, + 715 + ], + "type": "text", + "content": ") and suppress the prediction of any objects. Conversely, if the query contains an object, then the objectness prediction should be high (i.e., " + }, + { + "bbox": [ + 46, + 642, + 287, + 715 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{obj}}^t (\\pmb {q})\\approx 1" + }, + { + "bbox": [ + 46, + 642, + 287, + 715 + ], + "type": "text", + "content": "), and the task of classifying the query" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 418, + 545, + 453 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 418, + 545, + 453 + ], + "spans": [ + { + "bbox": [ + 304, + 418, + 545, + 453 + ], + "type": "text", + "content": "into any of the known objects or an unknown object is left to the classification head. Our challenge now becomes learning a good objectness model." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 453, + 545, + 514 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 453, + 545, + 514 + ], + "spans": [ + { + "bbox": [ + 304, + 453, + 545, + 514 + ], + "type": "text", + "content": "To build a robust objectness model, we turn to probabilistic models. We parametrize the objectness probability to be a multivariate Gaussian distribution in the query embedding space, i.e., " + }, + { + "bbox": [ + 304, + 453, + 545, + 514 + ], + "type": "inline_equation", + "content": "o|q\\sim \\mathcal{N}(\\boldsymbol {\\mu},\\boldsymbol {\\Sigma})" + }, + { + "bbox": [ + 304, + 453, + 545, + 514 + ], + "type": "text", + "content": " . To predict objectness, we simply calculate the objectness likelihood, or:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 339, + 520, + 545, + 552 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 339, + 520, + 545, + 552 + ], + "spans": [ + { + "bbox": [ + 339, + 520, + 545, + 552 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} f _ {\\mathrm {o b j}} ^ {t} (\\boldsymbol {q}) = \\exp \\left(- \\left(\\boldsymbol {q} - \\boldsymbol {\\mu}\\right) ^ {T} \\Sigma^ {- 1} (\\boldsymbol {q} - \\boldsymbol {\\mu})\\right) (3) \\\\ = \\exp (- d _ {M} (\\boldsymbol {q}) ^ {2}), (4) \\\\ \\end{array}", + "image_path": "0287520e5d43fc907ffe544a8fb270af58fa0034d6d80faf69ee48eadfaa49ce.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "inline_equation", + "content": "d_{M}" + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "text", + "content": " denotes the Mahalanobis distance for the query embeddings. This design choice is well motivated by the current out-of-distribution (OOD) detection literature [13, 15, 26], where class-conditional Gaussian distributions are used to model the feature distribution and detected outliers. However, rather than using class-conditional Gaussian distributions to model the embedded feature space, we use a class-agnostic Gaussian distribution - as we aim to learn general object features that are shared across all classes." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "type": "text", + "content": "Training is done in an alternating, two-step process - where we (i) estimate the distribution parameters and (ii) maximize the likelihood of matched embeddings (Fig. 2). To estimate the query embedding distribution parameters," + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "11447" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 289, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 289, + 156 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 289, + 156 + ], + "type": "text", + "content": "we estimate the batch- mean, " + }, + { + "bbox": [ + 47, + 72, + 289, + 156 + ], + "type": "inline_equation", + "content": "\\pmb {\\mu}\\in \\mathbb{R}^{D}" + }, + { + "bbox": [ + 47, + 72, + 289, + 156 + ], + "type": "text", + "content": " , and covariance, " + }, + { + "bbox": [ + 47, + 72, + 289, + 156 + ], + "type": "inline_equation", + "content": "\\pmb {\\Sigma}\\in \\mathbb{R}^{D\\times D}" + }, + { + "bbox": [ + 47, + 72, + 289, + 156 + ], + "type": "text", + "content": " of all the query embeddings " + }, + { + "bbox": [ + 47, + 72, + 289, + 156 + ], + "type": "inline_equation", + "content": "Q" + }, + { + "bbox": [ + 47, + 72, + 289, + 156 + ], + "type": "text", + "content": " using the empirical mean and covariance estimators with exponential averaging. On the other hand, to maximize the likelihood of matched embeddings, we penalize the squared Mahalanobis distance, " + }, + { + "bbox": [ + 47, + 72, + 289, + 156 + ], + "type": "inline_equation", + "content": "d_{M}(q_{i})^{2}" + }, + { + "bbox": [ + 47, + 72, + 289, + 156 + ], + "type": "text", + "content": " , of matched query embeddings, " + }, + { + "bbox": [ + 47, + 72, + 289, + 156 + ], + "type": "inline_equation", + "content": "i\\in Z" + }, + { + "bbox": [ + 47, + 72, + 289, + 156 + ], + "type": "text", + "content": " The objectness loss is, therefore, defined as:" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 126, + 163, + 287, + 186 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 126, + 163, + 287, + 186 + ], + "spans": [ + { + "bbox": [ + 126, + 163, + 287, + 186 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {o} = \\sum_ {i \\in Z} d _ {M} \\left(\\boldsymbol {q} _ {i}\\right) ^ {2}. \\tag {5}", + "image_path": "302ab99ab9e8bd3aed88ec74b8c9c6f811d705cb772d2a697b5085933025b9b5.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 186, + 244, + 201 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 186, + 244, + 201 + ], + "spans": [ + { + "bbox": [ + 47, + 186, + 244, + 201 + ], + "type": "text", + "content": "4.2. Objectness for Incremental Learning" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 205, + 289, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 205, + 289, + 552 + ], + "spans": [ + { + "bbox": [ + 46, + 205, + 289, + 552 + ], + "type": "text", + "content": "In the OWOD objective, models are expected to incrementally learn newly discovered objects without catastrophically forgetting previously seen objects. To do so, OWOD methods keep a small set of images, or exemplars, to mitigate catastrophic forgetting [8, 10, 29, 31, 34]. While previous methods randomly selected instances/object classes, we believe that actively selecting instances based on their objectness score has the potential to further improve OWOD performance. Note, this does not require any extra information since we are only using existing labels, unlike in classic active learning where a model queries an oracle for additional labels. Specifically, we select instances that had either low/high objectness as exemplars. Instances with low objectness are expected to be relatively difficult instances, as the model was unsure of whether they were an object, and learning them is expected to improve the model performance on newly introduced objects. This is in line with current state-of-the-art active learning methods [28]. Meanwhile, instances with high objectness are expected to be highly representative of that object class. The selection of these instances is expected to impede catastrophic forgetting, as shown in the incremental learning field [3, 22, 33]. Specifically, after training on a particular dataset " + }, + { + "bbox": [ + 46, + 205, + 289, + 552 + ], + "type": "inline_equation", + "content": "\\mathcal{D}^t" + }, + { + "bbox": [ + 46, + 205, + 289, + 552 + ], + "type": "text", + "content": ", we compute the objectness probability of every matched query embedding. We then select the top/bottom 25 scoring objects per object class. In our experiments, to avoid having an unfair advantage, if more images are selected than in previous works [8, 10], we randomly sub-sample the exemplars to match previous works." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 562, + 180, + 575 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 562, + 180, + 575 + ], + "spans": [ + { + "bbox": [ + 47, + 562, + 180, + 575 + ], + "type": "text", + "content": "5. Experiments & Results" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 582, + 287, + 677 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 287, + 677 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 287, + 677 + ], + "type": "text", + "content": "We performed extensive experiments on all OWOD benchmarks, comparing PROB to all reported OWOD methods (Sec. 5.1). Extensive ablations show the importance of each one of PROB's components while shedding additional light on their function (Sec. 5.2). Finally, we test our model's incremental learning performance on the PASCAL VOC 2007 benchmark compared to other OWOD and incremental learning methods (Sec. 5.3)." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 689, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 288, + 714 + ], + "type": "text", + "content": "Datasets. We evaluate PROB on the benchmarks introduced by Joseph et al. [10] and Gupta et al. [8], which we" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "text", + "content": "will reference as \"superclass-mixed OWOD benchmark\" (M-OWODB) and \"superclass-separated OWOD benchmark\" (S-OWODB) respectively. Briefly, in M-OWODB, images from MS-COCO [14], PASCAL VOC2007 [7], and PASCAL VOC2012 are grouped into four sets of non-overlapping Tasks; " + }, + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "inline_equation", + "content": "\\{T_1,\\dots ,T_4\\}" + }, + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "text", + "content": " s.t. classes in a task " + }, + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "inline_equation", + "content": "T_{t}" + }, + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "text", + "content": " are not introduced until " + }, + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "text", + "content": " is reached. In each task " + }, + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "inline_equation", + "content": "T_{t}" + }, + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "text", + "content": ", an additional 20 classes are introduced - and in training for task " + }, + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "text", + "content": ", only these classes are labeled, while in the test set, all the classes encountered in " + }, + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "inline_equation", + "content": "\\{T_{\\lambda}:\\lambda \\leq t\\}" + }, + { + "bbox": [ + 304, + 72, + 547, + 264 + ], + "type": "text", + "content": " need to be detected. For the construction of S-OWODB, only the MS-COCO dataset was used and a clear separation of super-categories (e.g., animals, vehicles) was performed. However, to keep the superclass integrity, a varying number of classes is introduced per increment. For more, please refer to Joseph et al. [10] and Gupta et al. [8], respectively." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 274, + 547, + 406 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 274, + 547, + 406 + ], + "spans": [ + { + "bbox": [ + 304, + 274, + 547, + 406 + ], + "type": "text", + "content": "Evaluation Metrics. For known classes, mean average precision (mAP) is used. To better understand the quality of continual learning, mAP is partitioned into previously and newly introduced object classes. As common in OWOD, we use unknown object recall (U-recall), which is the ratio of detected to total labeled unknown objects [8, 19, 29, 31, 34], as mAP cannot be used (not all the unknown objects are annotated). To study unknown object confusion, we report Absolute Open-Set Error (A-OSE), the absolute number of unknown objects classified as known, and Wilderness Impact (WI). For additional details, see Gupta et al. [10]." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 415, + 547, + 536 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 415, + 547, + 536 + ], + "spans": [ + { + "bbox": [ + 304, + 415, + 547, + 536 + ], + "type": "text", + "content": "Implementation Details. We use the deformable DETR [35] model utilizing multi-scale features extracted via a DINO-pretrained [2] Resnet-50 FPN backbone [8]. The deformable transformer then extracts " + }, + { + "bbox": [ + 304, + 415, + 547, + 536 + ], + "type": "inline_equation", + "content": "N_{\\mathrm{query}} = 100" + }, + { + "bbox": [ + 304, + 415, + 547, + 536 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 415, + 547, + 536 + ], + "type": "inline_equation", + "content": "D = 256" + }, + { + "bbox": [ + 304, + 415, + 547, + 536 + ], + "type": "text", + "content": " dimensional query embeddings as discussed above. The embedding probability distribution is estimated by calculating the exponential moving average of the mean and covariance of the query embeddings over the mini-batches (with a batch size of 5), with a momentum of 0.1. Additional details are provided in the appendix." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 549, + 531, + 562 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 549, + 531, + 562 + ], + "spans": [ + { + "bbox": [ + 305, + 549, + 531, + 562 + ], + "type": "text", + "content": "5.1. Open World Object Detection Performance" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 570, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 547, + 713 + ], + "type": "text", + "content": "PROB's OWOD performance, compared with all other reported OWOD methods on their respective benchmarks, can be seen in Tab. 1. While all methods reported results on M-OWODB, OWOD performance on the recently introduced S-OWODB is only reported by OW-DETR. S-OWODB is expected to be a more difficult benchmark for unknown object detection, as there is complete supercategory separation across the Tasks (i.e., it is more difficult to generalize from animals to vehicles than from dogs to cats). PROB shows substantial improvement in unknown object recall (U-Recall), with additional improvements in known object mAP compared to all other OWOD methods." + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "11448" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 49, + 160, + 545, + 317 + ], + "blocks": [ + { + "bbox": [ + 46, + 70, + 547, + 159 + ], + "lines": [ + { + "bbox": [ + 46, + 70, + 547, + 159 + ], + "spans": [ + { + "bbox": [ + 46, + 70, + 547, + 159 + ], + "type": "text", + "content": "Table 1. State-of-the-art comparison for OWOD on M-OWODB (top) and S-OWODB (bottom). The comparison is shown in terms of unknown class recall (U-Recall) and known class mAP@0.5 (for previously, currently, and all known objects). For a fair comparison in the OWOD setting, we compare with the recently introduced ORE [10] not employing EBUI (EBUI relies on a held-out set of unknown images, violating the OWOD objective, as shown in [8, 34]). PROB outperforms all existing OWOD models across all tasks both in terms of U-Recall and known mAP, indicating our models improved unknown and known detection capabilities. The smaller drops in mAP between Previously known and Current known from the previous task exemplify that the exemplar selection improved our models' incremental learning performance. Note that since all 80 classes are known in Task 4, U-Recall is not computed. Only ORE and OW-DETR are compared in S-OWODB, as other methods have not reported results on this benchmark. See Sec. 5.1 for more details." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 49, + 160, + 545, + 317 + ], + "lines": [ + { + "bbox": [ + 49, + 160, + 545, + 317 + ], + "spans": [ + { + "bbox": [ + 49, + 160, + 545, + 317 + ], + "type": "table", + "html": "
Task IDs (→)Task 1Task 2Task 3Task 4
U-Recall (↑)mAP (↑) Current knownU-Recall (↑)mAP (↑)U-Recall (↑)mAP (↑)mAP (↑)
Previously knownCurrent knownBothPreviously knownCurrent knownBothPreviously knownCurrent knownBoth
ORE* [10]4.956.02.952.726.039.43.938.212.729.729.612.425.3
UC-OWOD [30]2.450.73.433.130.531.88.728.816.324.625.615.923.2
OCPL [31]8.2656.67.6550.627.539.111.938.714.730.730.714.426.7
2B-OCD [29]12.156.49.451.625.338.511.637.213.229.230.013.325.8
OW-DETR [8]7.559.26.253.633.542.95.738.315.830.831.417.127.8
Ours: PROB19.459.517.455.732.244.019.643.022.236.035.718.931.5
ORE* [10]1.561.43.956.526.140.63.638.723.733.733.626.331.8
OW-DETR [8]5.771.56.262.827.543.86.945.224.938.538.228.133.1
Ours: PROB17.673.422.366.336.050.424.847.830.442.042.631.739.9
", + "image_path": "fab68bfaf9316aba721414cf63de4a0b5be8a9f9bc4e8ae172d5fd0d70c233e0.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "type": "table", + "bbox": [ + 49, + 390, + 545, + 525 + ], + "blocks": [ + { + "bbox": [ + 46, + 323, + 547, + 389 + ], + "lines": [ + { + "bbox": [ + 46, + 323, + 547, + 389 + ], + "spans": [ + { + "bbox": [ + 46, + 323, + 547, + 389 + ], + "type": "text", + "content": "Table 2. Impact of progressively integrating our contributions into the baseline. The comparison is shown in terms of known mean average precision (mAP) and unknown recall (U-Recall) on M-OWODB. All models shown include a finetuning step to mitigate catastrophic forgetting. PROB-Obj is our model without objectness likelihood maximization. PROB-L2 is our model with an " + }, + { + "bbox": [ + 46, + 323, + 547, + 389 + ], + "type": "inline_equation", + "content": "L_{2}" + }, + { + "bbox": [ + 46, + 323, + 547, + 389 + ], + "type": "text", + "content": " loss instead of Mahalanobis distance (same as Mahalanobis distance under the assumption of " + }, + { + "bbox": [ + 46, + 323, + 547, + 389 + ], + "type": "inline_equation", + "content": "\\mu = 0, \\Sigma = I" + }, + { + "bbox": [ + 46, + 323, + 547, + 389 + ], + "type": "text", + "content": "). PROB-IL is our model without active exemplar selection. For context, we also include the performance of deformable DETR and the upper bound as reported by Gupta et al. [8]. As all classes are known in Task 4, U-Recall is not computed. Additional ablations can be found in Tab. 5 of the appendix." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 49, + 390, + 545, + 525 + ], + "lines": [ + { + "bbox": [ + 49, + 390, + 545, + 525 + ], + "spans": [ + { + "bbox": [ + 49, + 390, + 545, + 525 + ], + "type": "table", + "html": "
Task IDs (→)Task 1Task 2Task 3Task 4
U-Recall (↑)mAP (↑) Current knownU-Recall (↑)mAP (↑) Previously knownCurrent knownBothU-Recall (↑)mAP (↑) Previously knownCurrent knownBothmAP (↑) Previously knownCurrent knownBoth
Upper Bound31.662.540.555.838.146.942.642.429.333.935.623.132.5
D-DETR [35]-60.3-54.534.444.7-40.017.733.332.520.029.4
PROB-Obj21.139.318.941.023.532.322.234.716.328.629.213.425.2
PROB-L222.953.419.849.428.539.421.937.415.730.230.714.826.7
PROB-IL19.459.515.954.732.243.518.442.620.735.334.717.430.4
Final: PROB19.459.517.455.732.244.019.643.022.236.035.718.931.5
", + "image_path": "8222b3685cf9da24844867a18a0d5d2315ee931eff1f8bb8aa928a58323e71d0.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 534, + 289, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 534, + 289, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 534, + 289, + 713 + ], + "type": "text", + "content": "Unknown Object Detection. Across all four Tasks and both benchmarks, PROB's unknown object detection capability, quantified by U-Recall, is 2-3x of those reported in previous state-of-the-art OWOD methods. This result exemplifies the utility of the proposed probabilistic objectness formulation in the OWOD objective. Other OWOD methods have attempted to integrate objectness, most notably OW-DETR [8] with their class-agnostic classification head, and 2B-OCD [29], with its localization-based objectness head (which was first reported by Kim et al.). As reported by Kim et al. [11], indeed, the utilization of their localization-based objectness estimation improves unknown object recall by " + }, + { + "bbox": [ + 46, + 534, + 289, + 713 + ], + "type": "inline_equation", + "content": "\\sim" + }, + { + "bbox": [ + 46, + 534, + 289, + 713 + ], + "type": "text", + "content": " 4-point improvement between 2B-OCD and OW-DETR. However, PROB outperformed both methods in terms of U-Recall and known mAP across" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 534, + 545, + 643 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 534, + 545, + 643 + ], + "spans": [ + { + "bbox": [ + 304, + 534, + 545, + 643 + ], + "type": "text", + "content": "all Tasks. This shows the relative robustness of our probabilistic framework compared to other methods that incorporated objectness for improved unknown object detection in the OWOD setting. When looking at Sup. Tab. 4, it becomes evident that PROB not only detects more unknowns (higher U-Recall), but it also does so much more accurately, as quantified by the reduction in A-OSE. For example, PROB had an A-OSE of 5195, 6452, and 2641 to OW-DETR's 10240, 8441, 6803 for Tasks 1-3, respectively." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 654, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 547, + 715 + ], + "type": "text", + "content": "Known Object Detection and Incremental Learning. PROB progressively outperforms all previous state-of-the-art OWOD methods in terms of known object mAP. Compared to OW-DETR, the method with the closest performance to ours, PROB increased known object mAP by 0.3," + } + ] + } + ], + "index": 6 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "11449" + } + ] + } + ], + "index": 7 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 62, + 76, + 233, + 173 + ], + "blocks": [ + { + "bbox": [ + 49, + 106, + 59, + 137 + ], + "lines": [ + { + "bbox": [ + 49, + 106, + 59, + 137 + ], + "spans": [ + { + "bbox": [ + 49, + 106, + 59, + 137 + ], + "type": "text", + "content": "PROB" + } + ] + } + ], + "index": 0, + "angle": 270, + "type": "image_caption" + }, + { + "bbox": [ + 62, + 76, + 233, + 173 + ], + "lines": [ + { + "bbox": [ + 62, + 76, + 233, + 173 + ], + "spans": [ + { + "bbox": [ + 62, + 76, + 233, + 173 + ], + "type": "image", + "image_path": "a34ac355f98df1a209812bd0e2d2e480957efe316f60c261d57dfc24062e2725.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 238, + 76, + 381, + 173 + ], + "blocks": [ + { + "bbox": [ + 238, + 76, + 381, + 173 + ], + "lines": [ + { + "bbox": [ + 238, + 76, + 381, + 173 + ], + "spans": [ + { + "bbox": [ + 238, + 76, + 381, + 173 + ], + "type": "image", + "image_path": "41539a3c218152da09d244dcd26b8b80bfb40401eeb250d385fcd2c6b5ce3e83.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 383, + 76, + 460, + 173 + ], + "blocks": [ + { + "bbox": [ + 383, + 76, + 460, + 173 + ], + "lines": [ + { + "bbox": [ + 383, + 76, + 460, + 173 + ], + "spans": [ + { + "bbox": [ + 383, + 76, + 460, + 173 + ], + "type": "image", + "image_path": "334c173cb89e60d812a92394588486d9b988d0987df4a5db1cbfb8a5be3cb4b1.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 465, + 72, + 544, + 173 + ], + "blocks": [ + { + "bbox": [ + 465, + 72, + 544, + 173 + ], + "lines": [ + { + "bbox": [ + 465, + 72, + 544, + 173 + ], + "spans": [ + { + "bbox": [ + 465, + 72, + 544, + 173 + ], + "type": "image", + "image_path": "ff8d8d06d71fb1071822281014b03e4fd34075227ab10271a518801c8ef70ee2.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 62, + 176, + 233, + 273 + ], + "blocks": [ + { + "bbox": [ + 49, + 195, + 59, + 243 + ], + "lines": [ + { + "bbox": [ + 49, + 195, + 59, + 243 + ], + "spans": [ + { + "bbox": [ + 49, + 195, + 59, + 243 + ], + "type": "text", + "content": "OW-DETR" + } + ] + } + ], + "index": 5, + "angle": 270, + "type": "image_caption" + }, + { + "bbox": [ + 62, + 176, + 233, + 273 + ], + "lines": [ + { + "bbox": [ + 62, + 176, + 233, + 273 + ], + "spans": [ + { + "bbox": [ + 62, + 176, + 233, + 273 + ], + "type": "image", + "image_path": "c0727524e244976bd74b4546667f49f085dc44b17c735f9f8aac9188753e02b1.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 238, + 177, + 381, + 274 + ], + "blocks": [ + { + "bbox": [ + 238, + 177, + 381, + 274 + ], + "lines": [ + { + "bbox": [ + 238, + 177, + 381, + 274 + ], + "spans": [ + { + "bbox": [ + 238, + 177, + 381, + 274 + ], + "type": "image", + "image_path": "1439c4247a1f87857e66accfaa352cea6b858a5d7db560c2f89130e74eb5c712.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 277, + 546, + 322 + ], + "lines": [ + { + "bbox": [ + 46, + 277, + 546, + 322 + ], + "spans": [ + { + "bbox": [ + 46, + 277, + 546, + 322 + ], + "type": "text", + "content": "Figure 3. Qualitative results on example images from MS-COCO test set. Detections of PROB (top row) and OW-DETR (bottom row) are displayed, with Green - known and Blue - unknown object detections. Across all examples, PROB detected more unknown objects than OW-DETR, for example, tennis packet in the right column and zebras in the left column. Interestingly, when OW-DETR does detect unknown objects, the predictions have very low confidence, e.g., the surfing board in the center-left column." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 383, + 176, + 460, + 274 + ], + "blocks": [ + { + "bbox": [ + 383, + 176, + 460, + 274 + ], + "lines": [ + { + "bbox": [ + 383, + 176, + 460, + 274 + ], + "spans": [ + { + "bbox": [ + 383, + 176, + 460, + 274 + ], + "type": "image", + "image_path": "e370d59065a8c32285f4cf6ad0d0a9653236a41be6a31f7208b2b2326cc82737.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 465, + 174, + 544, + 274 + ], + "blocks": [ + { + "bbox": [ + 465, + 174, + 544, + 274 + ], + "lines": [ + { + "bbox": [ + 465, + 174, + 544, + 274 + ], + "spans": [ + { + "bbox": [ + 465, + 174, + 544, + 274 + ], + "type": "image", + "image_path": "001575fdb9dcd5ca57001349e4c5d0c5d11871351e980d63fb8678a1c0617a8c.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 332, + 287, + 441 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 332, + 287, + 441 + ], + "spans": [ + { + "bbox": [ + 46, + 332, + 287, + 441 + ], + "type": "text", + "content": "1.1, 5.2, and 3.7 on M-OWODB Tasks 1-4 (Tab. 1, top), and 1.9, 6.6, 3.5, and 6.8 on S-OWODB Tasks 1-4 (Tab. 1, bottom). The improvement in mAP, even in Task 1, suggests that the learned objectness also improved OWOD known object handling. The relatively smaller drops between 'previously known' and the previous task's 'both' (e.g., on M-OWODB, between Tasks 1-2 OW-DETR's mAP dropped 5.6 while PROB dropped 3.8) further shows the effectiveness of PROBs active exemplar selection." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 448, + 287, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 448, + 287, + 616 + ], + "spans": [ + { + "bbox": [ + 46, + 448, + 287, + 616 + ], + "type": "text", + "content": "Qualitative Results. Fig. 3 shows qualitative results on example images from MS-COCO. The detections for known (green) and unknown (blue) objects are shown for PROB and OW-DETR. We observe that PROB has better unknown object performance (e.g., zebras in the left image). The unknown object predictions themselves are much more confident (oven and surfing board in the two center images). In Fig. 4, PROB detected the skateboard in Task 2 and subsequently learned it in Task 3, while OW-DETR missed both. PROB is also less prone to catastrophically forgetting an entire object class, as can be seen on the bottom of Fig. 4, where OW-DETR catastrophically forgot 'suitcase' in between Task 2 and 3, while PROB did not. These results exemplify that PROB has promising OWOD performance." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 623, + 140, + 635 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 623, + 140, + 635 + ], + "spans": [ + { + "bbox": [ + 47, + 623, + 140, + 635 + ], + "type": "text", + "content": "5.2. Ablation Study" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "text", + "content": "Tab. 2 shows results from our ablation study. PROB - Obj disables the objectness likelihood maximization step during training, and now the objectness head only estimates the embedding probability distribution. As can be seen in Tab. 2, this had the effect of slightly increasing the unknown recall but drastically reducing the known object mAP across" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 332, + 546, + 561 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 332, + 546, + 561 + ], + "spans": [ + { + "bbox": [ + 304, + 332, + 546, + 561 + ], + "type": "text", + "content": "all Tasks. While counterintuitive, this sheds some light on how our method actually functions. Without maximizing the likelihood of the matched query embeddings, the objectness prediction becomes random. As it no longer suppresses background query embeddings, the model then predicts a lot of background patches as unknown objects and objects - known and unknown - as background. As a result, the known class mAP drops because some known object predictions are suppressed by the random objectness prediction. PROB - L2 replaces the Mahalanobis distance with a standard " + }, + { + "bbox": [ + 304, + 332, + 546, + 561 + ], + "type": "inline_equation", + "content": "L_{2}" + }, + { + "bbox": [ + 304, + 332, + 546, + 561 + ], + "type": "text", + "content": " loss, which is the same as assuming " + }, + { + "bbox": [ + 304, + 332, + 546, + 561 + ], + "type": "inline_equation", + "content": "\\mu = 0, \\Sigma = I" + }, + { + "bbox": [ + 304, + 332, + 546, + 561 + ], + "type": "text", + "content": ". We found that using a " + }, + { + "bbox": [ + 304, + 332, + 546, + 561 + ], + "type": "inline_equation", + "content": "L_{2}" + }, + { + "bbox": [ + 304, + 332, + 546, + 561 + ], + "type": "text", + "content": " loss resulted in a worse objectness predictor even when utilizing the same alternating optimization. Interestingly, the unknown object recall increased even when compared to PROB - Obj, showing that the model localized object bounding boxes better. As with PROB - Obj, the known class mAP drops - however not as severely. This result exemplifies the importance of the proposed probabilistic modeling approach." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 570, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 546, + 713 + ], + "type": "text", + "content": "PROB - IL disables the active exemplar selection, and it shows the advantage of using the probabilistic objectness for exemplar selection. Interestingly, it seems that the active selection mostly benefits unknown object recall, with less significant gains in both previously and currently introduced objects for Tasks 2-4. For Task 1, both methods are the same, as no exemplar replay is used. In Tab. 2, we also included the reported performance of two D-DETR models: a model trained on all classes (both known and unknown) denoted as the \"Upper Bound\", and a model trained and evaluated only on the known classes. Comparing the known object mAP of the oracle and D-DETR suggests that" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "11450" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 69, + 281, + 385 + ], + "blocks": [ + { + "bbox": [ + 49, + 69, + 281, + 385 + ], + "lines": [ + { + "bbox": [ + 49, + 69, + 281, + 385 + ], + "spans": [ + { + "bbox": [ + 49, + 69, + 281, + 385 + ], + "type": "image", + "image_path": "86d27a20e99320358a8b841a09585f455df65b6ee6b7ad579aff809a984dff09.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 393, + 287, + 460 + ], + "lines": [ + { + "bbox": [ + 46, + 393, + 287, + 460 + ], + "spans": [ + { + "bbox": [ + 46, + 393, + 287, + 460 + ], + "type": "text", + "content": "Figure 4. Qualitative examples of forgetting and improved OWOD. Detections of PROB (left) and OW-DETR (right) are displayed, with Green - known and Blue - unknown object detections. (top) PROB is able to detect the skateboard as unknown in T2, and subsequently classify it in T3. (bottom) Example of OW-DETR catastrophically forgetting a previously known object (suitcase)." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 474, + 287, + 534 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 474, + 287, + 534 + ], + "spans": [ + { + "bbox": [ + 46, + 474, + 287, + 534 + ], + "type": "text", + "content": "learning about unknowns leads to improved known object detection capabilities. This possibly explains why PROB had a higher known mAP compared to OW-DETR in Task 1 on both benchmarks. Additional ablations can be found in Sec. B.3 of the appendix." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 544, + 209, + 556 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 544, + 209, + 556 + ], + "spans": [ + { + "bbox": [ + 47, + 544, + 209, + 556 + ], + "type": "text", + "content": "5.3. Incremental Object Detection" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 563, + 288, + 719 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 563, + 288, + 719 + ], + "spans": [ + { + "bbox": [ + 46, + 563, + 288, + 719 + ], + "type": "text", + "content": "As reported by Gupta et al. [8], the detection of unknowns does seem to improve the incremental learning capabilities of object detection models. This, combined with the introduced improved exemplar selection, results in PROB performing favorably on the incremental object detection (iOD) task. Tab. 3 shows a comparison of PROB with existing methods on PASCAL VOC 2007, with evaluations performed as reported in [8, 10]. In each evaluation, the model is first trained on 10/15/19 object classes, and then an additional 10/5/1 classes are incrementally introduced. Our model had a final mAP of 66.5, 70.1, and 72.6 to OW-DETR's 65.7, 69.4, and 70.2, respectively. Results with class-breakdown are in Sup. Tab. 6 of the appendix." + } + ] + } + ], + "index": 4 + }, + { + "type": "table", + "bbox": [ + 306, + 138, + 545, + 387 + ], + "blocks": [ + { + "bbox": [ + 305, + 70, + 545, + 137 + ], + "lines": [ + { + "bbox": [ + 305, + 70, + 545, + 137 + ], + "spans": [ + { + "bbox": [ + 305, + 70, + 545, + 137 + ], + "type": "text", + "content": "Table 3. State-of-the-art comparison for incremental object detection (iOD) on PASCAL VOC. The comparison is shown in terms of new, old, and overall mAP. In each setting, the model is first trained on 10, 15 or 19 classes, and then the additional 10, 5, and 1 class(es) are introduced. PROB achieves favorable performance in all three settings. See Sec. 5.3 for additional details." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 306, + 138, + 545, + 387 + ], + "lines": [ + { + "bbox": [ + 306, + 138, + 545, + 387 + ], + "spans": [ + { + "bbox": [ + 306, + 138, + 545, + 387 + ], + "type": "table", + "html": "
10 + 10 settingold classesnew classesfinal mAP
ILOD [24]63.263.263.2
Faster ILOD [20]69.854.562.1
ORE - EBUI [10]60.468.864.5
OW-DETR [8]63.567.965.7
Ours: PROB66.067.266.5
15 + 5 settingold classesnew classesfinal mAP
ILOD [24]68.358.465.8
Faster ILOD [20]71.656.967.9
ORE - EBUI [10]71.858.768.5
OW-DETR [8]72.259.869.4
Ours: PROB73.260.870.1
19 + 1 settingold classesnew classefinal mAP
ILOD [24]68.562.768.2
Faster ILOD [20]68.961.168.5
ORE - EBUI [10]69.460.168.8
OW-DETR [8]70.262.070.2
Ours: PROB73.948.572.6
", + "image_path": "b4ffc2e64c9dda4a2084288bb015618cfd09f04a7cc7ec1561b0f9fd0f55ecd2.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 401, + 384, + 414 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 401, + 384, + 414 + ], + "spans": [ + { + "bbox": [ + 306, + 401, + 384, + 414 + ], + "type": "text", + "content": "6. Conclusions" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 422, + 545, + 649 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 422, + 545, + 649 + ], + "spans": [ + { + "bbox": [ + 304, + 422, + 545, + 649 + ], + "type": "text", + "content": "The Open World Object Detection task is a complex and multifaceted objective, integrating aspects of generalized open-set object detection and incremental learning. For robust OWOD methods to function, understanding and detecting the unknown is critical. We proposed a novel probabilistic objectness-based approach to tackle the OWOD objective, which significantly improves this critical aspect of the benchmark. The proposed PROB integrates the introduced probabilistic objectness into the deformable DETR model, adapting it to the open-world setting. Our ablations shed light on the inner workings of our method while motivating the use of each one of its components. Extensive experiments show that PROB significantly outperforms all existing OWOD methods on all OWOD benchmarks. However, much room for improvement remains, both in unknown object detection and other aspects of the OWOD task. As such, probabilistic models may have great potential for the OWOD objective, creating powerful algorithms that can reliably operate in the open world." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 658, + 547, + 719 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 658, + 547, + 719 + ], + "spans": [ + { + "bbox": [ + 304, + 658, + 547, + 719 + ], + "type": "text", + "content": "Acknowledgments. OZ is generously funded by the Knight-Hennessy Scholars Foundation. We also gratefully acknowledge computational credits provided by Google Cloud Platform through Stanford's HAI Institute for Human-Centered Artificial Intelligence." + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "11451" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 714 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 123 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 123 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 123 + ], + "type": "text", + "content": "[1] Nicolas Carion, Francisco Massa, Gabriel Synnaeve, Nicolas Usunier, Alexander Kirillov, and Sergey Zagoruyko. 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In ICLR, 2021. 3, 5, 6" + } + ] + } + ], + "index": 9 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "11453" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PSVT_ End-to-End Multi-Person 3D Pose and Shape Estimation With Progressive Video Transformers/fde0c406-e0ec-44bf-820d-6f3cd719db3c_content_list.json b/2023/PSVT_ End-to-End Multi-Person 3D Pose and Shape Estimation With Progressive Video Transformers/fde0c406-e0ec-44bf-820d-6f3cd719db3c_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..1b9e8a715be22eb1613d6df47d971fba03fb3240 --- /dev/null +++ b/2023/PSVT_ End-to-End Multi-Person 3D Pose and Shape Estimation With Progressive Video Transformers/fde0c406-e0ec-44bf-820d-6f3cd719db3c_content_list.json @@ -0,0 +1,1784 @@ +[ + { + "type": "text", + "text": "PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformers", + "text_level": 1, + "bbox": [ + 78, + 128, + 893, + 176 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Zhongwei Qiu $^{1,3,4}$ , Qiansheng Yang $^{2}$ , Jian Wang $^{2}$ , Haocheng Feng $^{2}$ , Junyu Han $^{2}$ , Errui Ding $^{2}$ , Chang Xu $^{3}$ , Dongmei Fu $^{1,4}$ , Jingdong Wang $^{2}$", + "bbox": [ + 168, + 202, + 810, + 238 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{1}$ School of Automation and Electrical Engineering, University of Science and Technology Beijing $^{2}$ Baidu, $^{3}$ University of Sydney, $^{4}$ Beijing Engineering Research Center of Industrial Spectrum Imaging", + "bbox": [ + 84, + 239, + 888, + 275 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 308, + 313, + 325 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Existing methods of multi-person video 3D human Pose and Shape Estimation (PSE) typically adopt a two-stage strategy, which first detects human instances in each frame and then performs single-person PSE with temporal model. However, the global spatio-temporal context among spatial instances can not be captured. In this paper, we propose a new end-to-end multi-person 3D Pose and Shape estimation framework with progressive Video Transformer, termed PSVT. In PSVT, a spatio-temporal encoder (STE) captures the global feature dependencies among spatial objects. Then, spatio-temporal pose decoder (STPD) and shape decoder (STSD) capture the global dependencies between pose queries and feature tokens, shape queries and feature tokens, respectively. To handle the variances of objects as time proceeds, a novel scheme of progressive decoding is used to update pose and shape queries at each frame. Besides, we propose a novel pose-guided attention (PGA) for shape decoder to better predict shape parameters. The two components strengthen the decoder of PSVT to improve performance. Extensive experiments on the four datasets show that PSVT achieves stage-of-the-art results.", + "bbox": [ + 75, + 342, + 473, + 660 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 691, + 209, + 708 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Multi-person 3D human Pose and Shape Estimation (PSE) from monocular video requires localizing the 3D joint coordinates of all persons and reconstructing their human meshes (e.g. SMPL [29] model). As an essential task in computer vision, it has many applications including human-robot interaction detection [22], virtual reality [33], and human behavior understanding [8], etc. Although remarkable progress has been achieved in PSE from videos [4, 41, 50, 51] or images [5, 44, 45], capturing multi-person spatio-temporal relations of pose and shape simultaneously is still challenging since the difficulty in modeling long-range global interactions.", + "bbox": [ + 75, + 719, + 468, + 902 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/27411ad44671e782509ed2f88cf15b39fdb5d0f637f6531f34146d37814de5d1.jpg", + "image_caption": [ + "(a) Multi-stage framework of multi-person PSE in video" + ], + "image_footnote": [], + "bbox": [ + 504, + 308, + 890, + 439 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/fd1b5ff3b4e41b443ccd9f26e0e4e99a6ddfdf76b0b0b721347ce7c2860523e7.jpg", + "image_caption": [ + "(b) End-to-end framework of PSVT", + "Figure 1. Comparison of multi-stage and end-to-end framework. (a) Existing video-based methods [4, 16, 49, 50] perform single-person pose and shape estimation (SPSE) on the cropped areas by temporal modeling, such as Gated Recurrent Units (GRUs). (b) PSVT achieves end-to-end multi-person pose and shape estimation in video with spatial-temporal encoder (STE) and decoder (STD)." + ], + "image_footnote": [], + "bbox": [ + 504, + 464, + 890, + 566 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "To tackle this challenge, as shown in Figure 1 (a), existing methods [4,16,50,51] employ a detection-based strategy of firstly detecting each human instance, then cropping the instance area in each frame and feeding it into the temporal model, such as the recurrent neural network [4,6,16]. However, this framework can not capture the spatial relationship among human instances in an image and has the limitation of extracting long-range global context. Besides, the computational cost is expensive since it is proportional to the number of instances in image and it needs extra tracker [50] to identify each instance. Other temporal smoothing methods [15,47] adopt a post-processing module to align the shape estimated by image-based PSE ap", + "bbox": [ + 496, + 703, + 893, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "21254", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "proaches [5, 15, 23, 44, 45]. However, they can not capture temporal information directly from visual image features and lack the ability of long-range global interactions. These multi-stage methods split space and time dimensions and can not be end-to-end optimized.", + "bbox": [ + 75, + 90, + 468, + 165 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To strengthen the long-range modeling ability, recently developed Transformer models [7,46] have been introduced in PSE. The Transformer-based mesh reconstruction approaches [24, 25, 36, 54] take each human joint as a token and capture the relationship of human joints by attention mechanism. However, the global context among different persons in spatio-temporal dimensions has not been explored. Other Transformer-based human pose estimation approaches [27, 57] explore the spatio-temporal context of human joints for single-person, but not on the multi-person mesh. Besides, these methods focus on capturing the relations among human joints, while ignoring the relations between human poses and shapes.", + "bbox": [ + 75, + 167, + 467, + 361 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To tackle the above problems, we propose an end-to-end multi-person 3D Pose and Shape estimation framework with Video Transformer, termed PSVT, to capture long-range spatio-temporal global interactions in the video. As shown in Figure 1 (b), PSVT formulates the human instance localization and fine-grained pose and mesh estimation as a set prediction problem as [3, 42]. First, PSVT extracts a set of spatio-temporal tokens from the deep visual features and applies a spatio-temporal encoder (STE) on these visual tokens to learn the relations of feature tokens. Second, given a set of pose queries, a progressive spatio-temporal pose decoder (STPD) learns to capture the relations of human joints in both spatial and temporal dimensions. Third, with the guidance of pose tokens from STPD, a progressive spatio-temporal shape decoder (STSD) learns to reason the relations of human mesh and pose in both spatial and temporal dimensions and further estimates the sequence 3D human mesh based on the spatio-temporal global context. Compared with previous shape estimation works [4,5,44,45,50,51], PSVT achieves end-to-end multiperson 3D pose and shape estimation in video.", + "bbox": [ + 75, + 363, + 467, + 679 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In PSVT, different from previous methods, we propose a novel progressive decoding mechanism (PDM) for sequence decoding and pose-guided attention (PGA) for decoder. PDM takes the output tokens from the last frame as the initialized queries for next frame, which enables better sequence decoding for STPD and STSD. PGA aligns the pose tokens and shape queries and further computes the cross-attention with feature tokens from encoder. With the guidance of pose tokens, shape estimation can be more accurate. Our contributions can be summarized as follows:", + "bbox": [ + 75, + 680, + 467, + 830 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "- We propose a novel video Transformer framework, termed PSVT, which is the first end-to-end multiperson 3D human pose and shape estimation framework with video Transformer.", + "bbox": [ + 93, + 839, + 467, + 898 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We propose a novel progressive decoding mechanism (PDM) for the decoder of video Transformer, which updates the queries at each frame in the attention block to improve the pose and shape decoding.", + "- We propose a novel pose-guided attention (PGA), which can capture the spatio-temporal relations among pose tokens, shape tokens, and feature tokens to improve the performance of shape estimation.", + "- Extensive experiments on four benchmarks show that PSVT achieves new state-of-the-art results." + ], + "bbox": [ + 514, + 90, + 890, + 262 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 277, + 640, + 292 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Imaged-based 3D Human PSE", + "text_level": 1, + "bbox": [ + 500, + 303, + 769, + 318 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Image-based 3D human PSE methods [5, 14, 38, 39, 44, 49, 55] estimate the 3D pose, shape, and camera parameters from single RGB image, further to decode human mesh by SMPL model [29]. They can be divided into single-person and multi-person methods.", + "bbox": [ + 498, + 325, + 890, + 400 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Single-Person. HMR [14] proposes an end-to-end single-person human mesh recovery framework by estimating the parameters of the SMPL model. Based on SMPL model, 2D heatmaps and silhouettes are used as the prior information to improve mesh estimation by [37]. Following this framework, more prior knowledge [55] or stronger backbone network [49] are adopted to improve the performance of shape estimation. To deal with the occlusion problem, 3DCrowdNet [5] estimates robust 3D human mesh from in-the-wild crowded scenes by using 2D keypoints heatmaps as the key cues. Although these methods achieve great performance on 3D human PSE, the performances of these methods rely on the accuracy of human detection.", + "bbox": [ + 498, + 402, + 890, + 597 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Multi-Person. Most existing multi-person methods [5, 19,35,40,55] adopt a multi-stage framework to tackle multiperson problem, which firstly conducts human detection and follows a single-person mesh estimation model. However, the multi-stage framework is low-efficiency and can not be optimized in an end-to-end fashion. To solve this problem, ROMP [44] achieves a novel one-stage pipeline of multi-person image 3D human pose and shape estimation, which directly estimates multiple 2D maps for 2D human detection, positioning, and mesh parameter regression. To capture the relative depth of multiple persons in image, BEV [45] uses an additional imaginary Bird's-Eye-View representation to explicitly reason about depth. The single-stage methods [44, 45] are high-efficiency, but cannot handle the small object well.", + "bbox": [ + 498, + 599, + 890, + 824 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Although the image-based 3D human pose and shape estimation methods achieve remarkable progress, they lack competitiveness compared with video-based methods because temporal information is important to improve the performance of 3D pose and shape estimation.", + "bbox": [ + 498, + 825, + 890, + 898 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "21255", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. Video-based 3D Human PSE", + "text_level": 1, + "bbox": [ + 76, + 90, + 334, + 104 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Video-based 3D human pose and shape estimation methods [4,16,49-51] can extract more temporal context to keep the consistency of pose and shape on the time dimension. Usually, these video-based methods follow a pipeline of first detecting human instances, and then conducting temporal modeling for a single instance by temporal models, such as recurrent neural networks and 3D convolution. Typically, VIBE [16] builds a temporal encoder by bidirectional gated recurrent units (GRU) to encode the static feature from the backbone network into temporal features, further to regress SMPL parameters by a regressor. TCMR [4] uses a GRU-based temporal encoder to extract temporal information with three different encoding strategies. GLAMR [51] formulates a four-stage framework with global motion optimization to tackle the occlusion problem in video human mesh recovery. Besides, MPS-Net [50] captures human motion among different temporal frames and fuses these motion features to estimate pose and mesh parameters by attention-based feature extraction and integration modules.", + "bbox": [ + 76, + 112, + 472, + 400 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "These video-based methods are multi-stage and perform single-person temporal modeling in the pose and shape estimation stage. Despite the improvements that have been achieved by these temporal models, they are limited to the human detector and cannot be optimized by an end-to-end scheme. Moreover, they cannot capture the depth information between different human instances due to crop images.", + "bbox": [ + 76, + 401, + 472, + 507 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.3. Transformers in 3D Human PSE", + "text_level": 1, + "bbox": [ + 76, + 513, + 364, + 529 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Recently, Transformer-based models [17, 24, 25, 42, 49, 51] have been introduced in human pose and shape estimation since their strong long-term modeling capabilities of sequence. They can be divided into two categories: capturing joint relations [17, 24, 25] and capturing temporal relations [49, 51]. METRO [24] and Mesh Graphformer [25] design end-to-end single-person Transformer and Graph-based Transformer to capture the human joints relations, respectively. However, they cannot process the video problem. MEAD [49] uses a spatio-temporal Transformer to handle the spatio-temporal relations of human joints. Besides, GLAMR [51] uses the attention mechanism to deal with the occlusion problem in video. However, existing Transformer-based methods only focus on the single-person pose and estimation problem, and use attention to capture the relations of human joints in spatial or temporal dimensions. Moreover, they cannot capture the relation of multiple human instances in video and their multi-stage framework is expensive. In this paper, we propose a novel end-to-end Transformer-based multi-person human pose and shape estimation framework to capture the relation of human instances in global spatial and temporal dimensions. Besides, we propose new pose-guided attention to decode the shape parameters of human instances.", + "bbox": [ + 76, + 537, + 472, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 500, + 89, + 591, + 104 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this section, we first introduce 3D human shape reconstruction models SMPL [29] and SMPL+A [34]. Then, we propose PSVT, 3D human Pose and Shape estimation with progressive Video Transformer. We build a video transformer baseline with vanilla attention. After that, we extend the baseline to a progressive video transformer with progressive decoding mechanism and pose-guided shape attention.", + "bbox": [ + 496, + 114, + 893, + 236 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. SMPL-based Pose and Shape Estimation", + "text_level": 1, + "bbox": [ + 498, + 242, + 849, + 258 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "SMPL [29] is a widely-used 3D body shape estimation method, which parameterizes human mesh into low-dimensional parameters. SMPL has been extended to SMIL [9] and SMPL+A [34] to tackle infant and age problems. Following [34], we adopt the SMPL+A model, which can output human 3D mesh $\\mathcal{M}(\\theta ,\\beta ,\\alpha)\\in \\mathbb{R}^{6890\\times 3}$ with 3D pose $\\theta$ shape $\\beta$ and age offset $\\alpha \\in [0,1]$ . The pose parameters $\\theta \\in \\mathbb{R}^{6\\times 22}$ include the 6D rotations of the 22 body joints in the SMPL+A model. The parameters $\\beta \\in \\mathbb{R}^{10}$ are the top-10 PCA coefficients of shape space.", + "bbox": [ + 496, + 266, + 893, + 417 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Given the a video $V = \\{I^t | t \\in [1, T]\\}$ including $T$ frames, where $I^t \\in \\mathbb{R}^{H \\times W \\times 3}$ means $t^{th}$ frame of height $H$ and width $W$ , multi-person video 3D human pose and shape estimation aims to output 3D joints $J = \\{J_i^t | t \\in [1, T], i \\in [1, N]\\}$ and mesh $\\mathcal{M} = \\{\\mathcal{M}_i^t | t \\in [1, T], i \\in [1, N]\\}$ for each instance in the video, where $N$ represents the number of instances in an image. $J_i^t \\in \\mathbb{R}^{K \\times 3}$ represents the 3D joints of person $i$ in $t^{th}$ frame, which can be generated as $J_i^t = \\mathcal{W}\\mathcal{M}_i^t$ , where $\\mathcal{W} \\in \\mathbb{R}^{K \\times 6890}$ is weight matrix to map mesh into joints. $K$ is the number of joints.", + "bbox": [ + 496, + 417, + 893, + 569 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Video Transformer Baseline", + "text_level": 1, + "bbox": [ + 500, + 575, + 751, + 590 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Different from existing multi-stage video-based methods [4, 16, 49-51], we propose an end-to-end multi-person 3D pose and shape estimation framework, which consists of backbone network, spatio-temporal encoder, and decoder.", + "bbox": [ + 496, + 598, + 893, + 657 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "**Framework.** The framework of the video transformer baseline is shown in Figure 2 (a). Given the input video $V$ , deep features $F^t \\in \\mathbb{R}_{\\frac{H}{s} \\times \\frac{W}{s} \\times C}$ are extracted for each frame by backbone network HRNet [43], where $s$ and $C$ represent scale and feature dim, respectively. Then, $F^t$ are extracted as tokens $\\tau_e^t \\in \\mathbb{R}^{L \\times D}$ by patch embedding with a patch size of $B \\times B$ . $L$ represents the number of tokens and $D$ is embedding dim. For the video including $T$ frames, $T \\times L$ tokens $\\tau_e = \\{\\tau_e^t | t \\in [1, T]\\}$ are generated. These tokens are sent into a spatio-temporal encoder. After that, $L$ pose queries and $L$ shape queries for each frame, which have the same spatial positions with tokens $\\tau_e^t$ , are sent into the pose decoder and shape decoder to reason joints heatmaps and mesh parameters, respectively.", + "bbox": [ + 496, + 659, + 893, + 869 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Encoder. The feature maps $F$ are extracted as tokens $\\tau_{e}\\in \\mathbb{R}^{T\\times L\\times D}$ , which serve as the input of the transformer", + "bbox": [ + 500, + 869, + 893, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "21256", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/6502d9fbbb12cbbbfd07dd492f5ebc4aab6e2cf51a2b6e72b48b3fcb98b8662d.jpg", + "image_caption": [ + "(b) Progressive Video Transformer" + ], + "image_footnote": [], + "bbox": [ + 81, + 89, + 740, + 368 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/d7a5d05e01a76eb0bb00e8fad0bca3fce5da28a9e0830b71d2090bdf3fe3cd16.jpg", + "image_caption": [ + "Shape Queries" + ], + "image_footnote": [], + "bbox": [ + 756, + 104, + 784, + 119 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/df282fe24661d6e784540cf78fc19530489b81b7a1c6d87021bd9b9d3ed7c7f9.jpg", + "image_caption": [ + "Feature Tokens" + ], + "image_footnote": [], + "bbox": [ + 763, + 125, + 782, + 140 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/23fb452aa9f541e0f2853e15c3e7bbbabcb6419795e760c936563c3673644333.jpg", + "image_caption": [ + "Encoder Tokens" + ], + "image_footnote": [], + "bbox": [ + 756, + 143, + 785, + 157 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/1a9d51e0b03071237060884736862a7eb08bdc49343d400828a85358b7d6b677.jpg", + "image_caption": [ + "Pose Queries" + ], + "image_footnote": [], + "bbox": [ + 756, + 162, + 785, + 176 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/814b4bd22d28459c8ad2e908827799f62c37672904e32b6a835ed246ad516a2e.jpg", + "image_caption": [ + "Pose Decoder" + ], + "image_footnote": [], + "bbox": [ + 756, + 183, + 792, + 200 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/681281f983fae5d23089c1af4cdc4bccb7506b48a3692db9f45a3d2d8e0858f0.jpg", + "image_caption": [ + "Shape Decoder", + "Spatial-Temporal Pose Decoder" + ], + "image_footnote": [], + "bbox": [ + 756, + 207, + 792, + 224 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/db35d5c309940755d1ebb42dce405c7caecaade6cff55353161003a4780be017.jpg", + "image_caption": [ + "Spatial-Temporal Shape Decoder" + ], + "image_footnote": [], + "bbox": [ + 754, + 234, + 790, + 247 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/288d643a47f914d40af3eea9a588a4f7fe28acc3250abc0b3a4af9a4775ae232.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 754, + 261, + 792, + 273 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/dc39cee77e8ba54353e724ce749710e9bed9471a413290755dcfdeca272694c2.jpg", + "image_caption": [ + "Token Aligning", + "Spatial Encoder" + ], + "image_footnote": [], + "bbox": [ + 754, + 282, + 797, + 296 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/9cb87265bb80b92604e7300e4eb0f9d36ce3fccdc24d9fa18e5c6453949505e4.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 763, + 306, + 779, + 316 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/452ad8819af1c85e23bc783f874c7ff8d56d6a1d6a7a1e4cb3c3663ab746aa37.jpg", + "image_caption": [ + "Temporal Encoder" + ], + "image_footnote": [], + "bbox": [ + 763, + 330, + 781, + 340 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/39dd493baedcc4d663b0005d49b0b8761213cebaecaf8be0f26526fe98f0c292.jpg", + "image_caption": [ + "Spatial-Temporal Encoder", + "Figure 2. The overview of (a) Video Transformer Baseline (VTL) and (b) Progressive Video Transformer for Pose and Shape estimation (PSVT). A spatial-temporal encoder captures global feature interactions for the decoders of VTL and PSVT. VTL splits the pose decoder and shape decoder (Split-PoSh) to localize human joints and regress the shape parameter of the SMPL model. PSVT adopts a progressive decoding mechanism and pose-guided shape decoder." + ], + "image_footnote": [], + "bbox": [ + 758, + 354, + 784, + 364 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "encoder. To capture the relations among tokens in both spatial and temporal dimensions and reduce the computational costs, we adopt divided attention for video encoder, which firstly computes the self-attention among the $L$ spatial tokens and then follows the self-attention among $T$ tokens in the same spatial place. This scheme is termed Spatio-Temporal Encoder (STE) since it captures the global context in both spatial and temporal dimensions.", + "bbox": [ + 75, + 482, + 468, + 602 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "For the self-attention of spatio-temporal encoder, we adopt the vanilla multi-head attention following [46]. Let $A$ denote basic attention, and it is computed as:", + "bbox": [ + 76, + 604, + 468, + 648 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nA (\\mathcal {Q}, \\mathcal {K}, \\mathcal {V}) = \\operatorname {s o f t m a x} \\left(\\frac {\\mathcal {Q} \\cdot \\mathcal {K} ^ {\\top}}{\\sqrt {d}}\\right) \\cdot \\mathcal {V}, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 142, + 659, + 468, + 694 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\mathcal{Q},\\mathcal{K},\\mathcal{V}$ , and $d$ are queries, keys, values, and feature dim of tokens, respectively. Dividing tokens into $h$ groups, then the multi-head attention(MHA) can be formulated as:", + "bbox": [ + 76, + 704, + 468, + 750 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathrm {M H A} (\\mathcal {Q}, \\mathcal {K}, \\mathcal {V}) = P (\\text {C o n c a t} (\\text {h e a d} _ {1}, \\dots , \\text {h e a d} _ {h})) \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 96, + 761, + 468, + 784 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "s.t. $head_{i} = A(\\mathcal{Q}_{i},\\mathcal{K}_{i},\\mathcal{V}_{i}),i\\in [1,h],$", + "bbox": [ + 135, + 781, + 388, + 797 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $P(\\cdot)$ represents linear projection function. Concat is the operation of concatenating features along feature axis.", + "bbox": [ + 76, + 809, + 468, + 839 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Decoder. For pose and shape estimation, we build pose decoder and shape decoder with attention as Equation 2, termed Split-PoSh since the pose decoder and shape decoder are split. For a frame $I^t$ in the video, given", + "bbox": [ + 75, + 840, + 468, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "$L$ pose queries $\\mathcal{Q}_{\\text{pose}}^t$ , pose decoder computes the cross-attention between pose queries and feature tokens $\\tau_e^t$ from encoder. The attention in pose decoder can be denoted as $\\mathrm{MHA}_{\\text{pose}}(\\mathcal{Q}_{\\text{pose}}^t, \\tau_e^t, \\tau_e^t)$ . The output tokens from attention $\\mathrm{MHA}_{\\text{pose}}$ are used to regress joints 2D heatmaps $M_{2D} \\in \\mathbb{R}^{K \\times \\frac{H}{s} \\times \\frac{W}{s}}$ , joints offsets $M_o \\in \\mathbb{R}^{3 \\times K \\times \\frac{H}{s} \\times \\frac{W}{s}}$ , and camera depth map $M_d \\in \\mathbb{R}^{1 \\times \\frac{H}{s} \\times \\frac{W}{s}}$ by a multi-layer perceptron. Finally, the tokens at the positions with top $N$ heat scores are used to predict the locations of $N$ persons.", + "bbox": [ + 496, + 482, + 890, + 619 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Similar to pose decoder, shape decoder computes the attention $\\mathrm{MHA}_{shape}(\\mathcal{Q}_{shape}^t,\\tau_e^t,\\tau_e^t)$ between shape queries and feature tokens, then output shape parameters maps $M_{s}\\in \\mathbb{R}^{143\\times \\frac{H}{s}\\times \\frac{W}{s}}$ . Each token in $M_{s}$ contains pose parameters of 6D rotations $\\theta$ , shape parameters $\\beta$ , and age offset $\\alpha$ , which is further used to generate SMPL+A mesh. The tokens at the same top $N$ positions are used to regress $\\mathcal{M}^t = \\{\\mathcal{M}_i^t (\\theta ,\\beta ,\\alpha)|i\\in [1,N]\\}$ with the help of their corresponding position and depth $(x_{i},y_{i},d_{i})$ . Then, the 3D joints $J^{t} = \\{J_{i}^{t}|i\\in [1,N]\\}$ can be obtained as the process introduced in Section 3.1.", + "bbox": [ + 496, + 621, + 892, + 786 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Progressive Video Transformer", + "text_level": 1, + "bbox": [ + 500, + 800, + 774, + 816 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Compared with video Transformer baseline, progressive video Transformer has two differences. 1) The sequence decoding process is based on recurrent structure, in which the pose and shape queries in each frame are updated with the prior output tokens from the last step. This mechanism en", + "bbox": [ + 496, + 824, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "21257", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "ables decoder to capture the global relationship and reduce the computation costs of spatio-temporal attention. Meanwhile, the updated queries can improve the performance of the decoder since the appearance of human instances may change significantly as time proceeds. 2) We propose pose-guided shape attention (PGA) in shape decoder. PGA improves the performance of shape decoder since the depth and joint information in pose tokens can guide shape decoder to generate better mesh parameters. The framework of progressive video Transformer is shown in Figure 2 (b), which includes backbone network, encoder, and decoder.", + "bbox": [ + 75, + 90, + 472, + 256 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Progressive Decoding Mechanism. In each frame of the video, human instances have different appearances and pose. Therefore, using the same queries to decode pose and shape tokens is not intuitive. To tackle this problem, we adopt the recurrent structure with an attention-based decoder to decode the sequence of pose and shape tokens.", + "bbox": [ + 75, + 257, + 472, + 348 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "As shown in Figure 2 (b), given the initialized pose queries $\\mathcal{Q}_{\\text{pose}}^t$ , and features tokens $\\tau_e^t$ from STE at $t^{th}$ frame, the pose tokens $\\tau_{\\text{pose}}^t$ are firstly decoded from spatiotemporal pose decoder (STPD) by computing the pose cross-attention between $\\mathcal{Q}_{\\text{pose}}^t$ and $\\tau_e^t$ , denoted as", + "bbox": [ + 75, + 348, + 472, + 425 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\tau_ {p o s e} ^ {t} = \\mathrm {S T P D} \\big (\\hat {\\mathcal {Q}} _ {p o s e} ^ {t}, \\tau_ {e} ^ {t} \\big), \\\\ s. t. \\hat {\\mathcal {Q}} _ {p o s e} ^ {t} = \\psi \\left(\\mathcal {Q} _ {p o s e} ^ {t}, \\tau_ {p o s e} ^ {t - 1}\\right), \\tag {3} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 168, + 434, + 468, + 474 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\hat{\\mathcal{Q}}_{\\text{pose}}^t$ represents the updated pose queries by fusing the decoded pose tokens $\\tau_{\\text{pose}}^{t-1}$ at $(t-1)^{th}$ frame and the initialized pose queries $\\mathcal{Q}_{\\text{pose}}^t$ , $t \\in [1, T]$ . $\\psi(\\cdot)$ is the linear projection layer to fuse tokens. STPD( $\\cdot$ ) represents the operation of spatio-temporal pose decoder.", + "bbox": [ + 75, + 486, + 468, + 563 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "For shape decoder, the inputs include shape queries $\\mathcal{Q}_{shape}^{t}$ , decoded pose tokens $\\tau_{pose}^{t}$ , and feature tokens $\\tau_{e}^{t}$ from STE. $\\mathcal{Q}_{shape}^{t}$ and $\\tau_{pose}^{t}$ are firstly aligned and then sent into recurrent STSD to decode shape tokens $\\tau_{shape}^{t}$ . This process can be formulated as", + "bbox": [ + 76, + 564, + 470, + 642 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\tau_ {s h a p e} ^ {t} = \\operatorname {S T S D} \\left(\\hat {\\mathcal {Q}} _ {s h a p e} ^ {t}, \\tau_ {e} ^ {t}\\right), \\\\ s. t. \\hat {\\mathcal {Q}} _ {s h a p e} ^ {t} = \\mathrm {T A} \\left(\\psi \\left(\\mathcal {Q} _ {s h a p e} ^ {t}, \\tau_ {s h a p e} ^ {t - 1}\\right), \\tau_ {p o s e} ^ {t}\\right), \\tag {4} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 124, + 651, + 468, + 691 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\hat{\\mathcal{Q}}_{shape}^{t}$ represents the updated shape queries, which is computed by token aligning on shape tokens $\\psi (\\mathcal{Q}_{shape}^{t},\\tau_{shape}^{t - 1})$ and pose tokens $\\tau_{pose}^{t}$ . TA( $\\cdot$ ) represents the operation of token aligning (TA), which is a cross-attention with shape tokens as queries and pose tokens as keys and values. $\\psi (\\cdot)$ is the linear projection layer to fuse shape queries and shape tokens at $(t - 1)^{th}$ frame, $t\\in [1,T]$ . STSD( $\\cdot$ ) represents spatio-temporal shape decoder.", + "bbox": [ + 75, + 703, + 468, + 824 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Spatio-Temporal Pose Decoder. Given pose queries $\\mathcal{Q}_{pose}$ and feature tokens $\\tau_{e}$ from STE, Spatio-Temporal Pose Decoder (STPD) aims to decode the pose tokens $\\tau_{pose} = \\{\\tau_{pose}^{t}|t\\in [1,T]\\}$ . The structure of STPD is shown in Figure 3 (a). First, $L$ pose queries are updated", + "bbox": [ + 76, + 825, + 470, + 901 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/113e983821d93732265f3c62879589e4e019cf1537b1cac1ddfbc6b937319391.jpg", + "image_caption": [ + "(a) The structure of STPD", + "Figure 3. The structure of (a) STPD and (b) STSD. STPD adopts window self-attention [28] to capture the relations between spatial objects and window cross-attention to capture the interactions between pose queries and feature tokens. STPD uses PGA to capture the relations between shape queries and feature tokens with the guidance of pose tokens. $\\otimes$ represents matrix multiplication." + ], + "image_footnote": [], + "bbox": [ + 504, + 88, + 686, + 349 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/12c96f133b5bc5fe334588cdef52b4e1ae42f554eaefd7e4e8b0e6e667fc581d.jpg", + "image_caption": [ + "(b) The structure of STSD" + ], + "image_footnote": [], + "bbox": [ + 653, + 88, + 885, + 349 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "to $\\tilde{\\mathcal{Q}}_{\\text {pose }}^{t}$ as Equation 3, further are fed into a window-based pose self-attention module to capture the relations among $N$ human instances, which can provide the spatial depth context among these objects. After the pose self-attention, the output tokens $\\tilde{\\mathcal{Q}}_{\\text {pose }}^{t}$ at $t^{th}$ frame can be generated as", + "bbox": [ + 498, + 478, + 890, + 556 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\tilde {\\mathcal {Q}} _ {p o s e} ^ {t} = \\mathrm {M H A} \\left(\\hat {\\mathcal {Q}} _ {p o s e} ^ {t}, \\hat {\\mathcal {Q}} _ {p o s e} ^ {t}, \\hat {\\mathcal {Q}} _ {p o s e} ^ {t}\\right) + \\hat {\\mathcal {Q}} _ {p o s e} ^ {t}, \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 537, + 561, + 890, + 583 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathrm{MHA}(\\cdot)$ is multi-head self-attention as Equation 2.", + "bbox": [ + 500, + 588, + 879, + 603 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Then, output tokens $\\tilde{\\mathcal{Q}}_{\\text{pose}}^t$ are fed into a cross-attention module as queries, which extract the relation between pose queries and feature tokens $\\tau_e^t$ from STE. After cross-attention, a feed-forward network (FFN) is used to regress the output tokens $\\tau_{\\text{pose}}^t$ . This process can be formulated as", + "bbox": [ + 498, + 603, + 890, + 681 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\tau_ {p o s e} ^ {t} = \\mathrm {F F N} (v _ {p o s e}) + v _ {p o s e}, \\\\ s. t. v _ {p o s e} = \\mathrm {M H A} \\left(\\bar {\\mathcal {Q}} _ {p o s e} ^ {t}, \\tau_ {e} ^ {t}, \\tau_ {e} ^ {t}\\right), \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 584, + 688, + 808, + 728 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where we ignore the layer norm for simplification. FFN consists of two linear layers. For each frame in video, the output tokens $\\tau_{\\text{pose}}^t \\in \\mathbb{R}^{L \\times D}$ are used to regress 2D heatmaps $M_{2D}$ , 3D offsets $M_o$ , and camera depth map $M_d$ as the pose decoder in video Transformer baseline.", + "bbox": [ + 496, + 734, + 890, + 808 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Spatio-Temporal Shape Decoder. Given the shape queries $\\mathcal{Q}_{shape}$ , pose tokens $\\tau_{pose}$ , and feature tokens $\\tau_{e}$ from STE, Spatio-Temporal Shape Decoder (STSD) aims to decode the shape tokens $\\tau_{shape} = \\{\\tau_{shape}^{t}|t\\in [1,T]\\}$ . Different from pose decoder, a novel Pose-Guided Attention (PGA) module is proposed to decode shape parameters.", + "bbox": [ + 496, + 810, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "21258", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The structure of STSD is shown in Figure 3 (b). First, $L$ shape queries are updated to $\\hat{\\mathcal{Q}}_{shape}^{t}$ by token aligning with pose tokens $\\tau_{pose}^{t}$ . Then, a window-based pose self-attention module and a window-based shape self-attention module are applied on updated shape queries and pose tokens to generate shape tokens $\\tilde{\\mathcal{Q}}_{shape}^{t}$ and pose tokens $\\tilde{\\tau}_{pose}^{t}$ , respectively. The process can be formulated as", + "bbox": [ + 76, + 90, + 472, + 198 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\tilde {\\eta} = \\mathrm {M H A} (\\eta , \\eta , \\eta) + \\eta , \\eta \\in \\{\\hat {\\mathcal {Q}} _ {s h a p e} ^ {t}, \\tau_ {p o s e} ^ {t} \\}, \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 120, + 205, + 468, + 226 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $\\eta$ is wildcard character for pose tokens $\\tau_{pose}^{t}$ and shape tokens $\\hat{\\mathcal{Q}}_{shape}^{t}$ . After pose and shape self-attention, $\\tilde{\\mathcal{Q}}_{shape}^{t}$ and $\\tilde{\\tau}_{pose}^{t}$ are fed into PGA module to compute cross-attention with feature tokens $\\tau_{e}^{t}$ , respectively. The pose and shape cross-attention matrices $(\\chi_{pose}^{t}, \\chi_{shape}^{t})$ are fused by linear projection layer $fc$ , further to recover the shape tokens. The process of PGA can be formulated as", + "bbox": [ + 76, + 232, + 472, + 347 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\tau_ {s h a p e} ^ {t} = \\mathrm {F F N} (v _ {s h a p e}) + v _ {s h a p e},\n$$\n", + "text_format": "latex", + "bbox": [ + 145, + 353, + 369, + 372 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\nv _ {s h a p e} = f c \\left(\\chi_ {p o s e} ^ {t} \\oplus \\chi_ {s h a p e} ^ {t}\\right) \\otimes \\tau_ {e} ^ {t}, \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 143, + 373, + 468, + 398 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\chi_ {p o s e} ^ {t} = \\operatorname {s o f t m a x} \\left(\\tilde {\\tau} _ {p o s e} ^ {t} \\otimes \\left(\\tau_ {e} ^ {t}\\right) ^ {\\top}\\right), \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 151, + 393, + 468, + 412 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\chi_ {s h a p e} ^ {t} = s o f t m a x (\\tilde {\\mathcal {Q}} _ {s h a p e} ^ {t} \\otimes (\\tau_ {e} ^ {t}) ^ {\\top}),\n$$\n", + "text_format": "latex", + "bbox": [ + 145, + 415, + 401, + 435 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $\\oplus$ indicates concatenating matrices. $\\otimes$ is matrix multiplication. For each frame in video, the output tokens $\\tau_{shape}^{t}\\in \\mathcal{R}^{L\\times D}$ are used to regress mesh parameter maps $M_{s}$ as the shape decoder in video Transformer baseline.", + "bbox": [ + 76, + 441, + 468, + 503 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3.4. Loss Function", + "text_level": 1, + "bbox": [ + 76, + 510, + 220, + 525 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Each token in pose maps can localize one object. Following [44, 45], combined with pose maps $(M_{2d}, M_o$ , and $M_d)$ and shape maps $M_s$ , we can generate $N$ SMPL mesh $\\mathcal{M}(\\theta, \\beta, \\alpha)$ for $N$ instances. For each person, the 3D joints $J$ can be obtained from $\\mathcal{M}(\\theta, \\beta, \\alpha)$ . Following previous works [14, 44, 45], we use pose losses and mesh losses to supervise outputs. Pose losses include $L_2$ losses of heatmaps $\\mathcal{L}_{2D}$ , offsets $\\mathcal{L}_o$ , depths $\\mathcal{L}_d$ . mesh losses include $L_2$ losses of pose parameters $\\mathcal{L}_{\\theta}$ , shape parameters $\\mathcal{L}_{\\beta}$ and age parameters $\\mathcal{L}_{\\alpha}$ . Besides, the $L_2$ loss of projected 3D joints $\\mathcal{L}_J$ and Mixture Gaussian prior loss of SMPL model in [19] are also used. The total loss $\\mathcal{L}$ is", + "bbox": [ + 76, + 534, + 468, + 715 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = W _ {\\text {p o s e}} \\mathcal {L} _ {\\text {p o s e}} + W _ {\\text {m e s h}} \\mathcal {L} _ {\\text {m e s h}} + W _ {J} \\mathcal {L} _ {J} + W _ {p} \\mathcal {L} _ {p}, \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 84, + 724, + 468, + 742 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $\\mathcal{L}_{\\text{pose}} = \\mathcal{L}_{2D} + \\mathcal{L}_o + \\mathcal{L}_d$ and $\\mathcal{L}_{\\text{mesh}} = \\mathcal{L}_{\\theta} + \\mathcal{L}_{\\beta} + \\mathcal{L}_{\\alpha}$ . $W_{\\text{pose}}, W_{\\text{mesh}}, W_J,$ and $W_p$ are the weights for pose losses, mesh losses, joints loss, and prior loss, respectively.", + "bbox": [ + 76, + 750, + 468, + 796 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 806, + 209, + 824 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Implementation Details", + "text_level": 1, + "bbox": [ + 76, + 832, + 294, + 848 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Following previous works [45, 50], we use HRNet as the backbone network. For training, we use the two-stage training strategy as [45]. For the first stage, PSVT is pre-trained", + "bbox": [ + 76, + 854, + 468, + 901 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "on two basic 3D datasets (Human3.6M [10] and Muco-3DHP [31]) and four 2D datasets (COCO [26], MPII [2], LSP [12], and CrowdPose [20]). Then, PSVT is finetuned on the target 3D datasets (RH [45], AGORA [34], 3DPW [48]) with loading the pre-trained parameters for better convergence. When training, PSVT is trained with 120 epochs for first-stage training and 60 epochs for second-stage training. Learning rate is 5e-5. Batch size is 64 and the input size of image is $512 \\times 512$ . Following [44], loss weights $W_{pose}$ , $W_{mesh}$ , $W_{J}$ , $W_{p}$ are set to 160, 1, 360, and 1.6, respectively. 8 Tesla V100 GPUs are used for training.", + "bbox": [ + 496, + 90, + 892, + 258 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Datasets and Evaluation Metrics", + "text_level": 1, + "bbox": [ + 498, + 267, + 785, + 282 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "RH dataset. RH dataset is a multi-person dataset [45] for evaluating depth reasoning, which includes about 7.6K images with weak annotations of over 24.8K people. Following [45], the percentage of correct depth relations $(\\mathrm{PCDR}^{0.2})$ with a threshold of $0.2\\mathrm{m}$ is used as the metric to evaluate the accuracy of depth reasoning.", + "bbox": [ + 496, + 291, + 890, + 382 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "AGORA dataset. AGORA dataset is a multi-person dataset [34], which contains 14K training images and 3D testing images with accurate annotations of body meshes and 3D translations. It contains 4240 high-realism textured scans since the images are synthetic. For evaluation, mean per joint position error (MPJPE) and mean vertex error (MVE) are used to evaluate the accuracy of 3D pose and mesh estimation. Considering the missing detections, normalized mean joints error (NMJE) and normalized mean vertex error (NMVE) are also used for evaluation.", + "bbox": [ + 496, + 382, + 892, + 532 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "CMU Panoptic dataset. CMU Panoptic [13] is a large-scale multi-person dataset for 3D human pose and shape estimation. The images are captured by multiple cameras. Following previous works [16, 44, 45], we evaluate PSVT on the testing set of CMU Panoptic without using training set for fair comparison. The evaluation metric is MPJPE.", + "bbox": [ + 496, + 532, + 890, + 623 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3DPW dataset. 3DPW [48] is a outdoor multi-person dataset, which contains 22K images and 35K images for training and testing, respectively. For comparison with previous works [4,16,45,50], PA-MPJPE, MPJPE, and MPVE are used as evaluation metrics.", + "bbox": [ + 496, + 625, + 890, + 699 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. Comparison with the State-of-the-art Methods", + "text_level": 1, + "bbox": [ + 498, + 710, + 890, + 726 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We compare PSVT with existing methods on two image-based and video-based benchmarks.", + "bbox": [ + 496, + 734, + 890, + 762 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Evaluation on RH Dataset. To evaluate the monocular depth reasoning ability of PSVT on the in-the-wild images, we compare PSVT with other SOTA methods on RH [45] dataset. The results are shown in Table 1. Compared with single-person method [32] and other multiperson methods [11,44,45,56], PSVT achieves a $\\mathrm{PCDR}^{0.2}$ of $71.23\\%$ and outperforms them on each category (Baby, Kid, Teenager, and Adult). Although BEV [44] uses the 3D representation combined with bird's eye view features", + "bbox": [ + 496, + 763, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "21259", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/68e7515e01f69c86b8ee460cab25fb7b2f620621419a9c3385b01a8a34891591.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodPCDR0.2(%)↑
BabyKidTeenAdultAll
3DMPPE [32]39.3351.4260.9157.9557.47
CRMH [11]34.7448.3759.1155.4754.83
SMAP [56]31.5840.2947.3541.6541.55
ROMP [44]30.0848.4151.1255.3454.81
BEV [45]60.7767.0966.0769.7168.27
PSVT (Ours)64.0071.2970.4571.9571.23
", + "bbox": [ + 81, + 88, + 464, + 215 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/b2d50addeb5e0abd4d7ec8ca8ca732f8be686bd351fcc02ce6018c8a3d597475.jpg", + "table_caption": [ + "Table 1. The comparison of accuracy on RH [45] dataset." + ], + "table_footnote": [], + "table_body": "
MethodMatched↓All↓
MVEMPJPENMVENMJE
PARE [17]140.9146.2167.7174.0
SPIN [34]148.9153.4193.4199.2
SPEC [18]106.5112.3126.8133.7
ROMP [44]103.4108.1113.6118.8
BEV [45]100.7105.3108.3113.2
PSVT (Ours)94.197.7101.2105.1
", + "bbox": [ + 81, + 260, + 464, + 386 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "to enhance the depth reasoning ability, PSVT has stronger depth reasoning ability than BEV since the pose-guided attention, which captures the global spatial context between different human instances.", + "bbox": [ + 75, + 441, + 468, + 501 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Evaluation on AGORA Dataset. To evaluate the 3D pose and mesh estimation, we test PSVT on the AGORA dataset as previous works [17, 18, 34, 44, 45]. As shown in Table 2, for the matched objects, PSVT achieves 94.1 and 97.7 in MVE and MPJPE, respectively. For all objects, PSVT achieves 101.2 and 105.1 in NMVE and NMJPE, respectively. Compared with SOTA method [45], PSVT outperforms BEV on all objects by $6.6\\%$ and $7.2\\%$ in NMVE and NMJE, respectively. These results demonstrate the effectiveness of PSVT on pose and mesh estimation.", + "bbox": [ + 75, + 503, + 468, + 654 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Evaluation on CMU Dataset. To evaluate the effectiveness of PSVT on videos, we compare PSVT with other SOTA methods on CMU dataset [13]. As shown in Table 3, PSVT outperforms previous works and achieves $105.7\\mathrm{mm}$ in MPJPE, which has relative gain of $3.5\\%$ and shows the stronger generalization ability of PSVT since PSVT is not been trained on the CMU dataset.", + "bbox": [ + 75, + 657, + 468, + 761 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Evaluation on 3DPW Dataset. We compare PSVT with other methods on the 3DPW dataset [48]. Without using temporal information, PSVT outperforms all image-based methods and achieves 45.7, 75.5, and 84.9 in PA-MPJPE, MPJPE, and MPVE, respectively. Moreover, PSVT achieves new SOTA results by using 9 frames. Compared with Transformer-based methods [17, 49-51], PSVT achieves better results in shape estimation (84.0 in MPVE) since PGA and progressive decoding mechanism.", + "bbox": [ + 75, + 763, + 468, + 900 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/ec769e4c3c3763b8e98f35e38de89f0cca9d8d5eade650ff876c772d46516048.jpg", + "table_caption": [ + "Table 2. The comparison of mean errors on AGORA [34] dataset." + ], + "table_footnote": [], + "table_body": "
MethodHaggl.MafiaUltim.PizzaMean↓
MubyNet [53]141.4152.3145.0162.5150.3
MSC [52]140.0165.9150.7156.0153.4
CRMH [11]129.6133.5153.0156.7143.2
ROMP [44]110.8122.8141.6137.6128.2
3DCrowdNet [5]109.6135.9129.8135.6127.3
BEV [45]90.7103.7113.1125.2109.5
PSVT (Ours)88.797.9115.2121.1105.7
", + "bbox": [ + 504, + 88, + 887, + 209 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/b444dc0bad2782ee505c46c56daef87fe0a90fc6696a6de7f11502136336c7ee.jpg", + "table_caption": [ + "Table 3. The comparison of MPJPE on CMU [13] dataset." + ], + "table_footnote": [], + "table_body": "
MethodFrameTypePA-MPJPEMPJPEMPVE
PyMAF [55]1SP58.992.8110.1
HybrIK [21]48.880.094.5
METRO* [24]47.977.188.2
PARE* [17]46.574.588.6
ROMP [44]MP47.376.793.4
BEV [45]46.978.592.3
PSVT (Ours)1MP45.775.584.9
HMMR [15]20SP72.6116.5139.3
MEVA [30]9054.786.9-
VIBE [16]1656.990.2109.5
TCMR [4]1652.786.5102.9
MPS-Net* [50]1652.184.399.7
VIBE+DM[16]1651.982.999.1
GLAMR* [51]7551.1--
MAED* [49]1645.779.192.6
PSVT (Ours)9MP43.573.184.0
", + "bbox": [ + 503, + 251, + 887, + 487 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/d21b94f1747467ae6db9c6911520866ff303a9d9536c2e2d597a26b665702259.jpg", + "table_caption": [ + "Table 4. The results on 3DPW [48] dataset. * indicates Transformer-based method. SP means single-person method. MP means multi-person method, which input is the whole image including multiple persons. MP is more difficult and efficient." + ], + "table_footnote": [], + "table_body": "
MethodTypeParams (M)FLOPs (G)Model (MB)PA-MPJPE
VIBE [16]SP72.4342.1777656.9
MEVA [30]SP85.7242.46858.854.7
TCMR [4]SP108.8942.99107352.7
MPS-Net [50]SP39.6342.4533152.1
BEV [45]MP35.8648.8914446.9
PSVT (Ours)MP38.3668.6716443.5
", + "bbox": [ + 503, + 571, + 887, + 667 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 5. Comparison of FLOPs, Parameters, and model size. FLOPs is computed with image size of $512 \\times 512$ and backbone network of HRNet-32. The FLOPs of SP methods will increase manyfold with the human number in the image.", + "bbox": [ + 498, + 680, + 890, + 736 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Params, FLOPs and Model Size. The comparisons of parameters, FLOPs, and model size are shown in Table 5. Compared with the single-person video-based method MPS-Net [50], PSVT achieves better performance with a smaller model size and parameter. Besides, PSVT can output multi-person poses and shapes from video in one stage while other video-based methods need two stages. Compared with BEV [45], PSVT achieves better results with comparable parameters and computational costs.", + "bbox": [ + 496, + 763, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "21260", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/1a5d525b01c84d56c864f28adbf56f622acc2f33fcdbb04586e187db98ec2b05.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
#TypeEncoderDecoderPA-MPJPEMPJPEMPVE
1ImageXConv49.886.296.9
2SConv48.984.192.5
3SSplit-PoSh47.279.488.6
4SPGA45.775.584.9
5VideoSTConv48.283.490.3
6STSplit-PoSh46.978.387.5
7STPGA44.174.284.5
8STProgressive+PGA43.573.184.0
", + "bbox": [ + 80, + 88, + 467, + 224 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/5293f65944c1cfb4bbd171443e4b3052a5b5d8a2f32f9e45e5dfb50045e81eed.jpg", + "table_caption": [ + "Table 6. The ablation study of PSVT on 3DPW [48] dataset. S: Spatial; ST: Spatio-Temporal. Conv, Split-PoSh, PGA and Progressive represent convolutional head, splitting pose and shape decoder in video Transformer baseline, pose-guided attention and progressive PGA in the decoder of PSVT, respectively." + ], + "table_footnote": [], + "table_body": "
#TAW-PSAW-SSAPA-MPJPEMPJPEMPVE
1X46.276.685.1
2X46.477.185.8
3X46.076.185.0
445.775.584.9
", + "bbox": [ + 80, + 321, + 467, + 410 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 7. The ablation study of main components in STSD of PSVT on 3DPW [48]. $\\times$ means the component is removed.", + "bbox": [ + 76, + 420, + 467, + 450 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.4. Ablation Study", + "text_level": 1, + "bbox": [ + 76, + 479, + 228, + 494 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Different Encoders and Decoders The ablation study of different encoders and decoders is shown in Table 6. With the same spatial encoder, PSVT with PGA achieves better results of 45.7 in PA-MPJPE, 75.5 in MPJPE, and 84.9 in MPVE. Compared with Split-PoSh in video Transformer baseline, the PGA in PSVT brings relative improvements of $3.2\\%$ , $4.9\\%$ , and $4.2\\%$ in PA-MPJPE, MPJPE, and MPVE, respectively. With spatio-temporal encoder, the progressive decoding mechanism and PGA enable PSVT to learn more temporal information, which helps PSVT achieve 43.5 in PA-MPJPE, 73.1 in MPJPE, and 84.0 in MPVE. These results verify the effectiveness of the proposed PDM and PGA in PSVT.", + "bbox": [ + 75, + 503, + 468, + 699 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Component-wise Analysis in STSD The STSD of PSVT includes four modules: Token Aligning (TA), Window Pose Self-Attention (W-PSA), Window Shape Self-Attention (W-SSA), and Pose-Guided Attention (PGA). The ablation studies of these components are shown in Table 7. The pose-guided attention with TA, W-PSA, and W-SSA achieves the best results.", + "bbox": [ + 75, + 700, + 468, + 806 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Visualization Analysis To evaluate the generalization ability of PSVT on the in-the-wild videos, we test PSVT on the videos from PoseTrack [1] dataset. We compare PSVT with the image-based method and video-based method. Compared with BEV [45], as shown in Figure 4, PSVT shows better results in crowded scenarios due to the stronger", + "bbox": [ + 75, + 809, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/c4775607313a9280b34e83007343afcb7306fe256027e1a2b5bcf6c3039fc190.jpg", + "image_caption": [ + "Figure 4. The comparison of BEV [45] and PSVT. PSVT shows better predictions since PGA captures global interactions between spatial objects. Red circles indicate the wrong predictions." + ], + "image_footnote": [], + "bbox": [ + 501, + 87, + 887, + 349 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/cecd51bbff5b7d6bc761aa5a96bd2e5a790f4e0d7dd953c058e4a6b5d6bc4263.jpg", + "image_caption": [ + "Figure 5. The comparison between MPS-Net [50] and our PSVT. PSVT shows better predictions since the captured global spatiotemporal context. Yellow circles and red circles indicate the missing objects and wrong predictions, respectively." + ], + "image_footnote": [], + "bbox": [ + 501, + 417, + 890, + 551 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "ability to model global spatial context. Compared with MPS-Net [50], as shown in Figure 5, PSVT performs better results on the video since PSVT has stronger ability of modeling global spatio-temporal context.", + "bbox": [ + 498, + 650, + 890, + 710 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 724, + 617, + 739 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we propose PSVT, the first end-to-end progressive video Transformer for multi-person 3D human pose and shape estimation, which captures the global context dependencies among different objects in both spatial and temporal dimensions. To handle the variances of objects as time proceeds and improve the performance of mesh estimation, we propose a progressive decoding mechanism and pose-guided attention for PSVT. Extensive experiments on four datasets show the effectiveness of proposed components, which leads PSVT to achieve state-of-the-art results.", + "bbox": [ + 496, + 750, + 890, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "21261", + "bbox": [ + 478, + 945, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Mykhaylo Andriluka, Umar Iqbal, Eldar Insafutdinov, Leonid Pishchulin, Anton Milan, Juergen Gall, and Bernt Schiele. Posetrack: A benchmark for human pose estimation and tracking. 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In ICCV, pages 11656-11665, 2021. 2" + ], + "bbox": [ + 501, + 92, + 890, + 768 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "21263", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/PSVT_ End-to-End Multi-Person 3D Pose and Shape Estimation With Progressive Video Transformers/fde0c406-e0ec-44bf-820d-6f3cd719db3c_model.json b/2023/PSVT_ End-to-End Multi-Person 3D Pose and Shape Estimation With Progressive Video Transformers/fde0c406-e0ec-44bf-820d-6f3cd719db3c_model.json new file mode 100644 index 0000000000000000000000000000000000000000..c2d108a6b84f22ecc411aef380ba83943bca0eba --- /dev/null +++ b/2023/PSVT_ End-to-End Multi-Person 3D Pose and Shape Estimation With Progressive Video Transformers/fde0c406-e0ec-44bf-820d-6f3cd719db3c_model.json @@ -0,0 +1,2552 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.0, + 0.812, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.079, + 0.13, + 0.895, + 0.177 + ], + "angle": 0, + "content": "PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformers" + }, + { + "type": "text", + "bbox": [ + 0.169, + 0.203, + 0.812, + 0.239 + ], + "angle": 0, + "content": "Zhongwei Qiu\\(^{1,3,4}\\), Qiansheng Yang\\(^{2}\\), Jian Wang\\(^{2}\\), Haocheng Feng\\(^{2}\\), Junyu Han\\(^{2}\\), Errui Ding\\(^{2}\\), Chang Xu\\(^{3}\\), Dongmei Fu\\(^{1,4}\\), Jingdong Wang\\(^{2}\\)" + }, + { + "type": "text", + "bbox": [ + 0.086, + 0.24, + 0.89, + 0.276 + ], + "angle": 0, + "content": "\\(^{1}\\)School of Automation and Electrical Engineering, University of Science and Technology Beijing \\(^{2}\\)Baidu, \\(^{3}\\)University of Sydney, \\(^{4}\\)Beijing Engineering Research Center of Industrial Spectrum Imaging" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.309, + 0.314, + 0.327 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.343, + 0.474, + 0.661 + ], + "angle": 0, + "content": "Existing methods of multi-person video 3D human Pose and Shape Estimation (PSE) typically adopt a two-stage strategy, which first detects human instances in each frame and then performs single-person PSE with temporal model. However, the global spatio-temporal context among spatial instances can not be captured. In this paper, we propose a new end-to-end multi-person 3D Pose and Shape estimation framework with progressive Video Transformer, termed PSVT. In PSVT, a spatio-temporal encoder (STE) captures the global feature dependencies among spatial objects. Then, spatio-temporal pose decoder (STPD) and shape decoder (STSD) capture the global dependencies between pose queries and feature tokens, shape queries and feature tokens, respectively. To handle the variances of objects as time proceeds, a novel scheme of progressive decoding is used to update pose and shape queries at each frame. Besides, we propose a novel pose-guided attention (PGA) for shape decoder to better predict shape parameters. The two components strengthen the decoder of PSVT to improve performance. Extensive experiments on the four datasets show that PSVT achieves stage-of-the-art results." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.693, + 0.21, + 0.709 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Multi-person 3D human Pose and Shape Estimation (PSE) from monocular video requires localizing the 3D joint coordinates of all persons and reconstructing their human meshes (e.g. SMPL [29] model). As an essential task in computer vision, it has many applications including human-robot interaction detection [22], virtual reality [33], and human behavior understanding [8], etc. Although remarkable progress has been achieved in PSE from videos [4, 41, 50, 51] or images [5, 44, 45], capturing multi-person spatio-temporal relations of pose and shape simultaneously is still challenging since the difficulty in modeling long-range global interactions." + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.309, + 0.891, + 0.44 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.554, + 0.442, + 0.831, + 0.455 + ], + "angle": 0, + "content": "(a) Multi-stage framework of multi-person PSE in video" + }, + { + "type": "image", + "bbox": [ + 0.506, + 0.465, + 0.891, + 0.567 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.612, + 0.565, + 0.789, + 0.576 + ], + "angle": 0, + "content": "(b) End-to-end framework of PSVT" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.59, + 0.892, + 0.675 + ], + "angle": 0, + "content": "Figure 1. Comparison of multi-stage and end-to-end framework. (a) Existing video-based methods [4, 16, 49, 50] perform single-person pose and shape estimation (SPSE) on the cropped areas by temporal modeling, such as Gated Recurrent Units (GRUs). (b) PSVT achieves end-to-end multi-person pose and shape estimation in video with spatial-temporal encoder (STE) and decoder (STD)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.704, + 0.895, + 0.903 + ], + "angle": 0, + "content": "To tackle this challenge, as shown in Figure 1 (a), existing methods [4,16,50,51] employ a detection-based strategy of firstly detecting each human instance, then cropping the instance area in each frame and feeding it into the temporal model, such as the recurrent neural network [4,6,16]. However, this framework can not capture the spatial relationship among human instances in an image and has the limitation of extracting long-range global context. Besides, the computational cost is expensive since it is proportional to the number of instances in image and it needs extra tracker [50] to identify each instance. Other temporal smoothing methods [15,47] adopt a post-processing module to align the shape estimated by image-based PSE ap" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "21254" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.166 + ], + "angle": 0, + "content": "proaches [5, 15, 23, 44, 45]. However, they can not capture temporal information directly from visual image features and lack the ability of long-range global interactions. These multi-stage methods split space and time dimensions and can not be end-to-end optimized." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.168, + 0.468, + 0.362 + ], + "angle": 0, + "content": "To strengthen the long-range modeling ability, recently developed Transformer models [7,46] have been introduced in PSE. The Transformer-based mesh reconstruction approaches [24, 25, 36, 54] take each human joint as a token and capture the relationship of human joints by attention mechanism. However, the global context among different persons in spatio-temporal dimensions has not been explored. Other Transformer-based human pose estimation approaches [27, 57] explore the spatio-temporal context of human joints for single-person, but not on the multi-person mesh. Besides, these methods focus on capturing the relations among human joints, while ignoring the relations between human poses and shapes." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.364, + 0.468, + 0.68 + ], + "angle": 0, + "content": "To tackle the above problems, we propose an end-to-end multi-person 3D Pose and Shape estimation framework with Video Transformer, termed PSVT, to capture long-range spatio-temporal global interactions in the video. As shown in Figure 1 (b), PSVT formulates the human instance localization and fine-grained pose and mesh estimation as a set prediction problem as [3, 42]. First, PSVT extracts a set of spatio-temporal tokens from the deep visual features and applies a spatio-temporal encoder (STE) on these visual tokens to learn the relations of feature tokens. Second, given a set of pose queries, a progressive spatio-temporal pose decoder (STPD) learns to capture the relations of human joints in both spatial and temporal dimensions. Third, with the guidance of pose tokens from STPD, a progressive spatio-temporal shape decoder (STSD) learns to reason the relations of human mesh and pose in both spatial and temporal dimensions and further estimates the sequence 3D human mesh based on the spatio-temporal global context. Compared with previous shape estimation works [4,5,44,45,50,51], PSVT achieves end-to-end multiperson 3D pose and shape estimation in video." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.681, + 0.468, + 0.831 + ], + "angle": 0, + "content": "In PSVT, different from previous methods, we propose a novel progressive decoding mechanism (PDM) for sequence decoding and pose-guided attention (PGA) for decoder. PDM takes the output tokens from the last frame as the initialized queries for next frame, which enables better sequence decoding for STPD and STSD. PGA aligns the pose tokens and shape queries and further computes the cross-attention with feature tokens from encoder. With the guidance of pose tokens, shape estimation can be more accurate. Our contributions can be summarized as follows:" + }, + { + "type": "text", + "bbox": [ + 0.094, + 0.84, + 0.468, + 0.9 + ], + "angle": 0, + "content": "- We propose a novel video Transformer framework, termed PSVT, which is the first end-to-end multiperson 3D human pose and shape estimation framework with video Transformer." + }, + { + "type": "text", + "bbox": [ + 0.516, + 0.092, + 0.891, + 0.152 + ], + "angle": 0, + "content": "- We propose a novel progressive decoding mechanism (PDM) for the decoder of video Transformer, which updates the queries at each frame in the attention block to improve the pose and shape decoding." + }, + { + "type": "text", + "bbox": [ + 0.517, + 0.163, + 0.892, + 0.223 + ], + "angle": 0, + "content": "- We propose a novel pose-guided attention (PGA), which can capture the spatio-temporal relations among pose tokens, shape tokens, and feature tokens to improve the performance of shape estimation." + }, + { + "type": "text", + "bbox": [ + 0.517, + 0.234, + 0.892, + 0.263 + ], + "angle": 0, + "content": "- Extensive experiments on four benchmarks show that PSVT achieves new state-of-the-art results." + }, + { + "type": "list", + "bbox": [ + 0.516, + 0.092, + 0.892, + 0.263 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.279, + 0.642, + 0.294 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.304, + 0.771, + 0.319 + ], + "angle": 0, + "content": "2.1. Imaged-based 3D Human PSE" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.327, + 0.892, + 0.401 + ], + "angle": 0, + "content": "Image-based 3D human PSE methods [5, 14, 38, 39, 44, 49, 55] estimate the 3D pose, shape, and camera parameters from single RGB image, further to decode human mesh by SMPL model [29]. They can be divided into single-person and multi-person methods." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.403, + 0.892, + 0.598 + ], + "angle": 0, + "content": "Single-Person. HMR [14] proposes an end-to-end single-person human mesh recovery framework by estimating the parameters of the SMPL model. Based on SMPL model, 2D heatmaps and silhouettes are used as the prior information to improve mesh estimation by [37]. Following this framework, more prior knowledge [55] or stronger backbone network [49] are adopted to improve the performance of shape estimation. To deal with the occlusion problem, 3DCrowdNet [5] estimates robust 3D human mesh from in-the-wild crowded scenes by using 2D keypoints heatmaps as the key cues. Although these methods achieve great performance on 3D human PSE, the performances of these methods rely on the accuracy of human detection." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.6, + 0.892, + 0.825 + ], + "angle": 0, + "content": "Multi-Person. Most existing multi-person methods [5, 19,35,40,55] adopt a multi-stage framework to tackle multiperson problem, which firstly conducts human detection and follows a single-person mesh estimation model. However, the multi-stage framework is low-efficiency and can not be optimized in an end-to-end fashion. To solve this problem, ROMP [44] achieves a novel one-stage pipeline of multi-person image 3D human pose and shape estimation, which directly estimates multiple 2D maps for 2D human detection, positioning, and mesh parameter regression. To capture the relative depth of multiple persons in image, BEV [45] uses an additional imaginary Bird's-Eye-View representation to explicitly reason about depth. The single-stage methods [44, 45] are high-efficiency, but cannot handle the small object well." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.826, + 0.892, + 0.9 + ], + "angle": 0, + "content": "Although the image-based 3D human pose and shape estimation methods achieve remarkable progress, they lack competitiveness compared with video-based methods because temporal information is important to improve the performance of 3D pose and shape estimation." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21255" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.078, + 0.091, + 0.335, + 0.106 + ], + "angle": 0, + "content": "2.2. Video-based 3D Human PSE" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.113, + 0.473, + 0.401 + ], + "angle": 0, + "content": "Video-based 3D human pose and shape estimation methods [4,16,49-51] can extract more temporal context to keep the consistency of pose and shape on the time dimension. Usually, these video-based methods follow a pipeline of first detecting human instances, and then conducting temporal modeling for a single instance by temporal models, such as recurrent neural networks and 3D convolution. Typically, VIBE [16] builds a temporal encoder by bidirectional gated recurrent units (GRU) to encode the static feature from the backbone network into temporal features, further to regress SMPL parameters by a regressor. TCMR [4] uses a GRU-based temporal encoder to extract temporal information with three different encoding strategies. GLAMR [51] formulates a four-stage framework with global motion optimization to tackle the occlusion problem in video human mesh recovery. Besides, MPS-Net [50] captures human motion among different temporal frames and fuses these motion features to estimate pose and mesh parameters by attention-based feature extraction and integration modules." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.402, + 0.473, + 0.508 + ], + "angle": 0, + "content": "These video-based methods are multi-stage and perform single-person temporal modeling in the pose and shape estimation stage. Despite the improvements that have been achieved by these temporal models, they are limited to the human detector and cannot be optimized by an end-to-end scheme. Moreover, they cannot capture the depth information between different human instances due to crop images." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.515, + 0.366, + 0.53 + ], + "angle": 0, + "content": "2.3. Transformers in 3D Human PSE" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.539, + 0.473, + 0.903 + ], + "angle": 0, + "content": "Recently, Transformer-based models [17, 24, 25, 42, 49, 51] have been introduced in human pose and shape estimation since their strong long-term modeling capabilities of sequence. They can be divided into two categories: capturing joint relations [17, 24, 25] and capturing temporal relations [49, 51]. METRO [24] and Mesh Graphformer [25] design end-to-end single-person Transformer and Graph-based Transformer to capture the human joints relations, respectively. However, they cannot process the video problem. MEAD [49] uses a spatio-temporal Transformer to handle the spatio-temporal relations of human joints. Besides, GLAMR [51] uses the attention mechanism to deal with the occlusion problem in video. However, existing Transformer-based methods only focus on the single-person pose and estimation problem, and use attention to capture the relations of human joints in spatial or temporal dimensions. Moreover, they cannot capture the relation of multiple human instances in video and their multi-stage framework is expensive. In this paper, we propose a novel end-to-end Transformer-based multi-person human pose and shape estimation framework to capture the relation of human instances in global spatial and temporal dimensions. Besides, we propose new pose-guided attention to decode the shape parameters of human instances." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.09, + 0.592, + 0.106 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.115, + 0.895, + 0.237 + ], + "angle": 0, + "content": "In this section, we first introduce 3D human shape reconstruction models SMPL [29] and SMPL+A [34]. Then, we propose PSVT, 3D human Pose and Shape estimation with progressive Video Transformer. We build a video transformer baseline with vanilla attention. After that, we extend the baseline to a progressive video transformer with progressive decoding mechanism and pose-guided shape attention." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.243, + 0.85, + 0.26 + ], + "angle": 0, + "content": "3.1. SMPL-based Pose and Shape Estimation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.267, + 0.895, + 0.418 + ], + "angle": 0, + "content": "SMPL [29] is a widely-used 3D body shape estimation method, which parameterizes human mesh into low-dimensional parameters. SMPL has been extended to SMIL [9] and SMPL+A [34] to tackle infant and age problems. Following [34], we adopt the SMPL+A model, which can output human 3D mesh \\(\\mathcal{M}(\\theta ,\\beta ,\\alpha)\\in \\mathbb{R}^{6890\\times 3}\\) with 3D pose \\(\\theta\\) shape \\(\\beta\\) and age offset \\(\\alpha \\in [0,1]\\). The pose parameters \\(\\theta \\in \\mathbb{R}^{6\\times 22}\\) include the 6D rotations of the 22 body joints in the SMPL+A model. The parameters \\(\\beta \\in \\mathbb{R}^{10}\\) are the top-10 PCA coefficients of shape space." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.418, + 0.895, + 0.57 + ], + "angle": 0, + "content": "Given the a video \\( V = \\{I^t | t \\in [1, T]\\} \\) including \\( T \\) frames, where \\( I^t \\in \\mathbb{R}^{H \\times W \\times 3} \\) means \\( t^{th} \\) frame of height \\( H \\) and width \\( W \\), multi-person video 3D human pose and shape estimation aims to output 3D joints \\( J = \\{J_i^t | t \\in [1, T], i \\in [1, N]\\} \\) and mesh \\( \\mathcal{M} = \\{\\mathcal{M}_i^t | t \\in [1, T], i \\in [1, N]\\} \\) for each instance in the video, where \\( N \\) represents the number of instances in an image. \\( J_i^t \\in \\mathbb{R}^{K \\times 3} \\) represents the 3D joints of person \\( i \\) in \\( t^{th} \\) frame, which can be generated as \\( J_i^t = \\mathcal{W}\\mathcal{M}_i^t \\), where \\( \\mathcal{W} \\in \\mathbb{R}^{K \\times 6890} \\) is weight matrix to map mesh into joints. \\( K \\) is the number of joints." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.576, + 0.753, + 0.591 + ], + "angle": 0, + "content": "3.2. Video Transformer Baseline" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.599, + 0.895, + 0.659 + ], + "angle": 0, + "content": "Different from existing multi-stage video-based methods [4, 16, 49-51], we propose an end-to-end multi-person 3D pose and shape estimation framework, which consists of backbone network, spatio-temporal encoder, and decoder." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.66, + 0.895, + 0.871 + ], + "angle": 0, + "content": "**Framework.** The framework of the video transformer baseline is shown in Figure 2 (a). Given the input video \\(V\\), deep features \\(F^t \\in \\mathbb{R}_{\\frac{H}{s} \\times \\frac{W}{s} \\times C}\\) are extracted for each frame by backbone network HRNet [43], where \\(s\\) and \\(C\\) represent scale and feature dim, respectively. Then, \\(F^t\\) are extracted as tokens \\(\\tau_e^t \\in \\mathbb{R}^{L \\times D}\\) by patch embedding with a patch size of \\(B \\times B\\). \\(L\\) represents the number of tokens and \\(D\\) is embedding dim. For the video including \\(T\\) frames, \\(T \\times L\\) tokens \\(\\tau_e = \\{\\tau_e^t | t \\in [1, T]\\}\\) are generated. These tokens are sent into a spatio-temporal encoder. After that, \\(L\\) pose queries and \\(L\\) shape queries for each frame, which have the same spatial positions with tokens \\(\\tau_e^t\\), are sent into the pose decoder and shape decoder to reason joints heatmaps and mesh parameters, respectively." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.894, + 0.903 + ], + "angle": 0, + "content": "Encoder. The feature maps \\(F\\) are extracted as tokens \\(\\tau_{e}\\in \\mathbb{R}^{T\\times L\\times D}\\), which serve as the input of the transformer" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "21256" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.09, + 0.741, + 0.369 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.321, + 0.375, + 0.509, + 0.387 + ], + "angle": 0, + "content": "(b) Progressive Video Transformer" + }, + { + "type": "image", + "bbox": [ + 0.757, + 0.106, + 0.785, + 0.121 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.814, + 0.109, + 0.879, + 0.119 + ], + "angle": 0, + "content": "Pose Queries" + }, + { + "type": "image", + "bbox": [ + 0.764, + 0.126, + 0.783, + 0.141 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.812, + 0.127, + 0.88, + 0.138 + ], + "angle": 0, + "content": "Shape Queries" + }, + { + "type": "image", + "bbox": [ + 0.758, + 0.144, + 0.786, + 0.158 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.808, + 0.145, + 0.881, + 0.155 + ], + "angle": 0, + "content": "Feature Tokens" + }, + { + "type": "image", + "bbox": [ + 0.758, + 0.163, + 0.787, + 0.178 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.809, + 0.166, + 0.884, + 0.176 + ], + "angle": 0, + "content": "Encoder Tokens" + }, + { + "type": "image", + "bbox": [ + 0.757, + 0.184, + 0.794, + 0.201 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.812, + 0.189, + 0.878, + 0.199 + ], + "angle": 0, + "content": "Pose Decoder" + }, + { + "type": "image", + "bbox": [ + 0.758, + 0.208, + 0.794, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.81, + 0.214, + 0.881, + 0.224 + ], + "angle": 0, + "content": "Shape Decoder" + }, + { + "type": "image", + "bbox": [ + 0.755, + 0.236, + 0.792, + 0.248 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.805, + 0.232, + 0.886, + 0.251 + ], + "angle": 0, + "content": "Spatial-Temporal Pose Decoder" + }, + { + "type": "image", + "bbox": [ + 0.755, + 0.262, + 0.794, + 0.274 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.806, + 0.256, + 0.886, + 0.276 + ], + "angle": 0, + "content": "Spatial-Temporal Shape Decoder" + }, + { + "type": "image", + "bbox": [ + 0.755, + 0.284, + 0.799, + 0.297 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.81, + 0.286, + 0.883, + 0.297 + ], + "angle": 0, + "content": "Token Aligning" + }, + { + "type": "image", + "bbox": [ + 0.764, + 0.308, + 0.781, + 0.318 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.808, + 0.307, + 0.884, + 0.318 + ], + "angle": 0, + "content": "Spatial Encoder" + }, + { + "type": "image", + "bbox": [ + 0.764, + 0.332, + 0.782, + 0.342 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.803, + 0.331, + 0.891, + 0.342 + ], + "angle": 0, + "content": "Temporal Encoder" + }, + { + "type": "image", + "bbox": [ + 0.759, + 0.355, + 0.785, + 0.366 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.804, + 0.351, + 0.886, + 0.371 + ], + "angle": 0, + "content": "Spatial-Temporal Encoder" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.4, + 0.894, + 0.457 + ], + "angle": 0, + "content": "Figure 2. The overview of (a) Video Transformer Baseline (VTL) and (b) Progressive Video Transformer for Pose and Shape estimation (PSVT). A spatial-temporal encoder captures global feature interactions for the decoders of VTL and PSVT. VTL splits the pose decoder and shape decoder (Split-PoSh) to localize human joints and regress the shape parameter of the SMPL model. PSVT adopts a progressive decoding mechanism and pose-guided shape decoder." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.483, + 0.469, + 0.603 + ], + "angle": 0, + "content": "encoder. To capture the relations among tokens in both spatial and temporal dimensions and reduce the computational costs, we adopt divided attention for video encoder, which firstly computes the self-attention among the \\(L\\) spatial tokens and then follows the self-attention among \\(T\\) tokens in the same spatial place. This scheme is termed Spatio-Temporal Encoder (STE) since it captures the global context in both spatial and temporal dimensions." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.605, + 0.47, + 0.65 + ], + "angle": 0, + "content": "For the self-attention of spatio-temporal encoder, we adopt the vanilla multi-head attention following [46]. Let \\( A \\) denote basic attention, and it is computed as:" + }, + { + "type": "equation", + "bbox": [ + 0.143, + 0.66, + 0.469, + 0.695 + ], + "angle": 0, + "content": "\\[\nA (\\mathcal {Q}, \\mathcal {K}, \\mathcal {V}) = \\operatorname {s o f t m a x} \\left(\\frac {\\mathcal {Q} \\cdot \\mathcal {K} ^ {\\top}}{\\sqrt {d}}\\right) \\cdot \\mathcal {V}, \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.705, + 0.469, + 0.751 + ], + "angle": 0, + "content": "where \\(\\mathcal{Q},\\mathcal{K},\\mathcal{V}\\), and \\(d\\) are queries, keys, values, and feature dim of tokens, respectively. Dividing tokens into \\(h\\) groups, then the multi-head attention(MHA) can be formulated as:" + }, + { + "type": "equation", + "bbox": [ + 0.097, + 0.762, + 0.469, + 0.785 + ], + "angle": 0, + "content": "\\[\n\\mathrm {M H A} (\\mathcal {Q}, \\mathcal {K}, \\mathcal {V}) = P (\\text {C o n c a t} (\\text {h e a d} _ {1}, \\dots , \\text {h e a d} _ {h})) \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.136, + 0.782, + 0.389, + 0.798 + ], + "angle": 0, + "content": "s.t. \\(head_{i} = A(\\mathcal{Q}_{i},\\mathcal{K}_{i},\\mathcal{V}_{i}),i\\in [1,h],\\)" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.81, + 0.469, + 0.84 + ], + "angle": 0, + "content": "where \\( P(\\cdot) \\) represents linear projection function. Concat is the operation of concatenating features along feature axis." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.841, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Decoder. For pose and shape estimation, we build pose decoder and shape decoder with attention as Equation 2, termed Split-PoSh since the pose decoder and shape decoder are split. For a frame \\( I^t \\) in the video, given" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.483, + 0.892, + 0.621 + ], + "angle": 0, + "content": "\\(L\\) pose queries \\(\\mathcal{Q}_{\\text{pose}}^t\\), pose decoder computes the cross-attention between pose queries and feature tokens \\(\\tau_e^t\\) from encoder. The attention in pose decoder can be denoted as \\(\\mathrm{MHA}_{\\text{pose}}(\\mathcal{Q}_{\\text{pose}}^t, \\tau_e^t, \\tau_e^t)\\). The output tokens from attention \\(\\mathrm{MHA}_{\\text{pose}}\\) are used to regress joints 2D heatmaps \\(M_{2D} \\in \\mathbb{R}^{K \\times \\frac{H}{s} \\times \\frac{W}{s}}\\), joints offsets \\(M_o \\in \\mathbb{R}^{3 \\times K \\times \\frac{H}{s} \\times \\frac{W}{s}}\\), and camera depth map \\(M_d \\in \\mathbb{R}^{1 \\times \\frac{H}{s} \\times \\frac{W}{s}}\\) by a multi-layer perceptron. Finally, the tokens at the positions with top \\(N\\) heat scores are used to predict the locations of \\(N\\) persons." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.622, + 0.893, + 0.787 + ], + "angle": 0, + "content": "Similar to pose decoder, shape decoder computes the attention \\(\\mathrm{MHA}_{shape}(\\mathcal{Q}_{shape}^t,\\tau_e^t,\\tau_e^t)\\) between shape queries and feature tokens, then output shape parameters maps \\(M_{s}\\in \\mathbb{R}^{143\\times \\frac{H}{s}\\times \\frac{W}{s}}\\). Each token in \\(M_{s}\\) contains pose parameters of 6D rotations \\(\\theta\\), shape parameters \\(\\beta\\), and age offset \\(\\alpha\\), which is further used to generate SMPL+A mesh. The tokens at the same top \\(N\\) positions are used to regress \\(\\mathcal{M}^t = \\{\\mathcal{M}_i^t (\\theta ,\\beta ,\\alpha)|i\\in [1,N]\\}\\) with the help of their corresponding position and depth \\((x_{i},y_{i},d_{i})\\). Then, the 3D joints \\(J^{t} = \\{J_{i}^{t}|i\\in [1,N]\\}\\) can be obtained as the process introduced in Section 3.1." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.801, + 0.776, + 0.817 + ], + "angle": 0, + "content": "3.3. Progressive Video Transformer" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Compared with video Transformer baseline, progressive video Transformer has two differences. 1) The sequence decoding process is based on recurrent structure, in which the pose and shape queries in each frame are updated with the prior output tokens from the last step. This mechanism en" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21257" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.257 + ], + "angle": 0, + "content": "ables decoder to capture the global relationship and reduce the computation costs of spatio-temporal attention. Meanwhile, the updated queries can improve the performance of the decoder since the appearance of human instances may change significantly as time proceeds. 2) We propose pose-guided shape attention (PGA) in shape decoder. PGA improves the performance of shape decoder since the depth and joint information in pose tokens can guide shape decoder to generate better mesh parameters. The framework of progressive video Transformer is shown in Figure 2 (b), which includes backbone network, encoder, and decoder." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.258, + 0.473, + 0.349 + ], + "angle": 0, + "content": "Progressive Decoding Mechanism. In each frame of the video, human instances have different appearances and pose. Therefore, using the same queries to decode pose and shape tokens is not intuitive. To tackle this problem, we adopt the recurrent structure with an attention-based decoder to decode the sequence of pose and shape tokens." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.349, + 0.473, + 0.426 + ], + "angle": 0, + "content": "As shown in Figure 2 (b), given the initialized pose queries \\(\\mathcal{Q}_{\\text{pose}}^t\\), and features tokens \\(\\tau_e^t\\) from STE at \\(t^{th}\\) frame, the pose tokens \\(\\tau_{\\text{pose}}^t\\) are firstly decoded from spatiotemporal pose decoder (STPD) by computing the pose cross-attention between \\(\\mathcal{Q}_{\\text{pose}}^t\\) and \\(\\tau_e^t\\), denoted as" + }, + { + "type": "equation", + "bbox": [ + 0.169, + 0.435, + 0.469, + 0.476 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\tau_ {p o s e} ^ {t} = \\mathrm {S T P D} \\big (\\hat {\\mathcal {Q}} _ {p o s e} ^ {t}, \\tau_ {e} ^ {t} \\big), \\\\ s. t. \\hat {\\mathcal {Q}} _ {p o s e} ^ {t} = \\psi \\left(\\mathcal {Q} _ {p o s e} ^ {t}, \\tau_ {p o s e} ^ {t - 1}\\right), \\tag {3} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.487, + 0.47, + 0.564 + ], + "angle": 0, + "content": "where \\(\\hat{\\mathcal{Q}}_{\\text{pose}}^t\\) represents the updated pose queries by fusing the decoded pose tokens \\(\\tau_{\\text{pose}}^{t-1}\\) at \\((t-1)^{th}\\) frame and the initialized pose queries \\(\\mathcal{Q}_{\\text{pose}}^t\\), \\(t \\in [1, T]\\). \\(\\psi(\\cdot)\\) is the linear projection layer to fuse tokens. STPD(\\(\\cdot\\)) represents the operation of spatio-temporal pose decoder." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.565, + 0.471, + 0.643 + ], + "angle": 0, + "content": "For shape decoder, the inputs include shape queries \\(\\mathcal{Q}_{shape}^{t}\\), decoded pose tokens \\(\\tau_{pose}^{t}\\), and feature tokens \\(\\tau_{e}^{t}\\) from STE. \\(\\mathcal{Q}_{shape}^{t}\\) and \\(\\tau_{pose}^{t}\\) are firstly aligned and then sent into recurrent STSD to decode shape tokens \\(\\tau_{shape}^{t}\\). This process can be formulated as" + }, + { + "type": "equation", + "bbox": [ + 0.125, + 0.652, + 0.469, + 0.693 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\tau_ {s h a p e} ^ {t} = \\operatorname {S T S D} \\left(\\hat {\\mathcal {Q}} _ {s h a p e} ^ {t}, \\tau_ {e} ^ {t}\\right), \\\\ s. t. \\hat {\\mathcal {Q}} _ {s h a p e} ^ {t} = \\mathrm {T A} \\left(\\psi \\left(\\mathcal {Q} _ {s h a p e} ^ {t}, \\tau_ {s h a p e} ^ {t - 1}\\right), \\tau_ {p o s e} ^ {t}\\right), \\tag {4} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.704, + 0.47, + 0.825 + ], + "angle": 0, + "content": "where \\(\\hat{\\mathcal{Q}}_{shape}^{t}\\) represents the updated shape queries, which is computed by token aligning on shape tokens \\(\\psi (\\mathcal{Q}_{shape}^{t},\\tau_{shape}^{t - 1})\\) and pose tokens \\(\\tau_{pose}^{t}\\). TA(\\(\\cdot\\)) represents the operation of token aligning (TA), which is a cross-attention with shape tokens as queries and pose tokens as keys and values. \\(\\psi (\\cdot)\\) is the linear projection layer to fuse shape queries and shape tokens at \\((t - 1)^{th}\\) frame, \\(t\\in [1,T]\\). STSD(\\(\\cdot\\)) represents spatio-temporal shape decoder." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.826, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Spatio-Temporal Pose Decoder. Given pose queries \\(\\mathcal{Q}_{pose}\\) and feature tokens \\(\\tau_{e}\\) from STE, Spatio-Temporal Pose Decoder (STPD) aims to decode the pose tokens \\(\\tau_{pose} = \\{\\tau_{pose}^{t}|t\\in [1,T]\\}\\). The structure of STPD is shown in Figure 3 (a). First, \\(L\\) pose queries are updated" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.089, + 0.687, + 0.35 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.527, + 0.35, + 0.653, + 0.36 + ], + "angle": 0, + "content": "(a) The structure of STPD" + }, + { + "type": "image", + "bbox": [ + 0.654, + 0.089, + 0.887, + 0.35 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.719, + 0.35, + 0.845, + 0.36 + ], + "angle": 0, + "content": "(b) The structure of STSD" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.372, + 0.892, + 0.456 + ], + "angle": 0, + "content": "Figure 3. The structure of (a) STPD and (b) STSD. STPD adopts window self-attention [28] to capture the relations between spatial objects and window cross-attention to capture the interactions between pose queries and feature tokens. STPD uses PGA to capture the relations between shape queries and feature tokens with the guidance of pose tokens. \\(\\otimes\\) represents matrix multiplication." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.479, + 0.892, + 0.557 + ], + "angle": 0, + "content": "to \\(\\tilde{\\mathcal{Q}}_{\\text {pose }}^{t}\\) as Equation 3, further are fed into a window-based pose self-attention module to capture the relations among \\(N\\) human instances, which can provide the spatial depth context among these objects. After the pose self-attention, the output tokens \\(\\tilde{\\mathcal{Q}}_{\\text {pose }}^{t}\\) at \\(t^{th}\\) frame can be generated as" + }, + { + "type": "equation", + "bbox": [ + 0.539, + 0.563, + 0.892, + 0.584 + ], + "angle": 0, + "content": "\\[\n\\tilde {\\mathcal {Q}} _ {p o s e} ^ {t} = \\mathrm {M H A} \\left(\\hat {\\mathcal {Q}} _ {p o s e} ^ {t}, \\hat {\\mathcal {Q}} _ {p o s e} ^ {t}, \\hat {\\mathcal {Q}} _ {p o s e} ^ {t}\\right) + \\hat {\\mathcal {Q}} _ {p o s e} ^ {t}, \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.589, + 0.88, + 0.604 + ], + "angle": 0, + "content": "where \\(\\mathrm{MHA}(\\cdot)\\) is multi-head self-attention as Equation 2." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.604, + 0.892, + 0.682 + ], + "angle": 0, + "content": "Then, output tokens \\(\\tilde{\\mathcal{Q}}_{\\text{pose}}^t\\) are fed into a cross-attention module as queries, which extract the relation between pose queries and feature tokens \\(\\tau_e^t\\) from STE. After cross-attention, a feed-forward network (FFN) is used to regress the output tokens \\(\\tau_{\\text{pose}}^t\\). This process can be formulated as" + }, + { + "type": "equation", + "bbox": [ + 0.585, + 0.689, + 0.81, + 0.729 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\tau_ {p o s e} ^ {t} = \\mathrm {F F N} (v _ {p o s e}) + v _ {p o s e}, \\\\ s. t. v _ {p o s e} = \\mathrm {M H A} \\left(\\bar {\\mathcal {Q}} _ {p o s e} ^ {t}, \\tau_ {e} ^ {t}, \\tau_ {e} ^ {t}\\right), \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.809 + ], + "angle": 0, + "content": "where we ignore the layer norm for simplification. FFN consists of two linear layers. For each frame in video, the output tokens \\(\\tau_{\\text{pose}}^t \\in \\mathbb{R}^{L \\times D}\\) are used to regress 2D heatmaps \\(M_{2D}\\), 3D offsets \\(M_o\\), and camera depth map \\(M_d\\) as the pose decoder in video Transformer baseline." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Spatio-Temporal Shape Decoder. Given the shape queries \\(\\mathcal{Q}_{shape}\\), pose tokens \\(\\tau_{pose}\\), and feature tokens \\(\\tau_{e}\\) from STE, Spatio-Temporal Shape Decoder (STSD) aims to decode the shape tokens \\(\\tau_{shape} = \\{\\tau_{shape}^{t}|t\\in [1,T]\\}\\). Different from pose decoder, a novel Pose-Guided Attention (PGA) module is proposed to decode shape parameters." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21258" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.473, + 0.199 + ], + "angle": 0, + "content": "The structure of STSD is shown in Figure 3 (b). First, \\(L\\) shape queries are updated to \\(\\hat{\\mathcal{Q}}_{shape}^{t}\\) by token aligning with pose tokens \\(\\tau_{pose}^{t}\\). Then, a window-based pose self-attention module and a window-based shape self-attention module are applied on updated shape queries and pose tokens to generate shape tokens \\(\\tilde{\\mathcal{Q}}_{shape}^{t}\\) and pose tokens \\(\\tilde{\\tau}_{pose}^{t}\\), respectively. The process can be formulated as" + }, + { + "type": "equation", + "bbox": [ + 0.122, + 0.206, + 0.47, + 0.227 + ], + "angle": 0, + "content": "\\[\n\\tilde {\\eta} = \\mathrm {M H A} (\\eta , \\eta , \\eta) + \\eta , \\eta \\in \\{\\hat {\\mathcal {Q}} _ {s h a p e} ^ {t}, \\tau_ {p o s e} ^ {t} \\}, \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.233, + 0.473, + 0.348 + ], + "angle": 0, + "content": "where \\(\\eta\\) is wildcard character for pose tokens \\(\\tau_{pose}^{t}\\) and shape tokens \\(\\hat{\\mathcal{Q}}_{shape}^{t}\\). After pose and shape self-attention, \\(\\tilde{\\mathcal{Q}}_{shape}^{t}\\) and \\(\\tilde{\\tau}_{pose}^{t}\\) are fed into PGA module to compute cross-attention with feature tokens \\(\\tau_{e}^{t}\\), respectively. The pose and shape cross-attention matrices \\((\\chi_{pose}^{t}, \\chi_{shape}^{t})\\) are fused by linear projection layer \\(fc\\), further to recover the shape tokens. The process of PGA can be formulated as" + }, + { + "type": "equation", + "bbox": [ + 0.146, + 0.354, + 0.37, + 0.373 + ], + "angle": 0, + "content": "\\[\n\\tau_ {s h a p e} ^ {t} = \\mathrm {F F N} (v _ {s h a p e}) + v _ {s h a p e},\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.145, + 0.374, + 0.469, + 0.4 + ], + "angle": 0, + "content": "\\[\nv _ {s h a p e} = f c \\left(\\chi_ {p o s e} ^ {t} \\oplus \\chi_ {s h a p e} ^ {t}\\right) \\otimes \\tau_ {e} ^ {t}, \\tag {8}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.153, + 0.395, + 0.469, + 0.414 + ], + "angle": 0, + "content": "\\[\n\\chi_ {p o s e} ^ {t} = \\operatorname {s o f t m a x} \\left(\\tilde {\\tau} _ {p o s e} ^ {t} \\otimes \\left(\\tau_ {e} ^ {t}\\right) ^ {\\top}\\right), \\tag {8}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.146, + 0.416, + 0.403, + 0.436 + ], + "angle": 0, + "content": "\\[\n\\chi_ {s h a p e} ^ {t} = s o f t m a x (\\tilde {\\mathcal {Q}} _ {s h a p e} ^ {t} \\otimes (\\tau_ {e} ^ {t}) ^ {\\top}),\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.443, + 0.47, + 0.504 + ], + "angle": 0, + "content": "where \\(\\oplus\\) indicates concatenating matrices. \\(\\otimes\\) is matrix multiplication. For each frame in video, the output tokens \\(\\tau_{shape}^{t}\\in \\mathcal{R}^{L\\times D}\\) are used to regress mesh parameter maps \\(M_{s}\\) as the shape decoder in video Transformer baseline." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.511, + 0.222, + 0.526 + ], + "angle": 0, + "content": "3.4. Loss Function" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.535, + 0.47, + 0.716 + ], + "angle": 0, + "content": "Each token in pose maps can localize one object. Following [44, 45], combined with pose maps \\((M_{2d}, M_o\\), and \\(M_d)\\) and shape maps \\(M_s\\), we can generate \\(N\\) SMPL mesh \\(\\mathcal{M}(\\theta, \\beta, \\alpha)\\) for \\(N\\) instances. For each person, the 3D joints \\(J\\) can be obtained from \\(\\mathcal{M}(\\theta, \\beta, \\alpha)\\). Following previous works [14, 44, 45], we use pose losses and mesh losses to supervise outputs. Pose losses include \\(L_2\\) losses of heatmaps \\(\\mathcal{L}_{2D}\\), offsets \\(\\mathcal{L}_o\\), depths \\(\\mathcal{L}_d\\). mesh losses include \\(L_2\\) losses of pose parameters \\(\\mathcal{L}_{\\theta}\\), shape parameters \\(\\mathcal{L}_{\\beta}\\) and age parameters \\(\\mathcal{L}_{\\alpha}\\). Besides, the \\(L_2\\) loss of projected 3D joints \\(\\mathcal{L}_J\\) and Mixture Gaussian prior loss of SMPL model in [19] are also used. The total loss \\(\\mathcal{L}\\) is" + }, + { + "type": "equation", + "bbox": [ + 0.085, + 0.725, + 0.47, + 0.743 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = W _ {\\text {p o s e}} \\mathcal {L} _ {\\text {p o s e}} + W _ {\\text {m e s h}} \\mathcal {L} _ {\\text {m e s h}} + W _ {J} \\mathcal {L} _ {J} + W _ {p} \\mathcal {L} _ {p}, \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.75, + 0.469, + 0.797 + ], + "angle": 0, + "content": "where \\(\\mathcal{L}_{\\text{pose}} = \\mathcal{L}_{2D} + \\mathcal{L}_o + \\mathcal{L}_d\\) and \\(\\mathcal{L}_{\\text{mesh}} = \\mathcal{L}_{\\theta} + \\mathcal{L}_{\\beta} + \\mathcal{L}_{\\alpha}\\). \\(W_{\\text{pose}}, W_{\\text{mesh}}, W_J,\\) and \\(W_p\\) are the weights for pose losses, mesh losses, joints loss, and prior loss, respectively." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.808, + 0.21, + 0.825 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.833, + 0.295, + 0.849 + ], + "angle": 0, + "content": "4.1. Implementation Details" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.47, + 0.902 + ], + "angle": 0, + "content": "Following previous works [45, 50], we use HRNet as the backbone network. For training, we use the two-stage training strategy as [45]. For the first stage, PSVT is pre-trained" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.893, + 0.259 + ], + "angle": 0, + "content": "on two basic 3D datasets (Human3.6M [10] and Muco-3DHP [31]) and four 2D datasets (COCO [26], MPII [2], LSP [12], and CrowdPose [20]). Then, PSVT is finetuned on the target 3D datasets (RH [45], AGORA [34], 3DPW [48]) with loading the pre-trained parameters for better convergence. When training, PSVT is trained with 120 epochs for first-stage training and 60 epochs for second-stage training. Learning rate is 5e-5. Batch size is 64 and the input size of image is \\(512 \\times 512\\). Following [44], loss weights \\(W_{pose}\\), \\(W_{mesh}\\), \\(W_{J}\\), \\(W_{p}\\) are set to 160, 1, 360, and 1.6, respectively. 8 Tesla V100 GPUs are used for training." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.268, + 0.787, + 0.283 + ], + "angle": 0, + "content": "4.2. Datasets and Evaluation Metrics" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.292, + 0.892, + 0.383 + ], + "angle": 0, + "content": "RH dataset. RH dataset is a multi-person dataset [45] for evaluating depth reasoning, which includes about 7.6K images with weak annotations of over 24.8K people. Following [45], the percentage of correct depth relations \\((\\mathrm{PCDR}^{0.2})\\) with a threshold of \\(0.2\\mathrm{m}\\) is used as the metric to evaluate the accuracy of depth reasoning." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.383, + 0.893, + 0.533 + ], + "angle": 0, + "content": "AGORA dataset. AGORA dataset is a multi-person dataset [34], which contains 14K training images and 3D testing images with accurate annotations of body meshes and 3D translations. It contains 4240 high-realism textured scans since the images are synthetic. For evaluation, mean per joint position error (MPJPE) and mean vertex error (MVE) are used to evaluate the accuracy of 3D pose and mesh estimation. Considering the missing detections, normalized mean joints error (NMJE) and normalized mean vertex error (NMVE) are also used for evaluation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.534, + 0.892, + 0.624 + ], + "angle": 0, + "content": "CMU Panoptic dataset. CMU Panoptic [13] is a large-scale multi-person dataset for 3D human pose and shape estimation. The images are captured by multiple cameras. Following previous works [16, 44, 45], we evaluate PSVT on the testing set of CMU Panoptic without using training set for fair comparison. The evaluation metric is MPJPE." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.625, + 0.892, + 0.7 + ], + "angle": 0, + "content": "3DPW dataset. 3DPW [48] is a outdoor multi-person dataset, which contains 22K images and 35K images for training and testing, respectively. For comparison with previous works [4,16,45,50], PA-MPJPE, MPJPE, and MPVE are used as evaluation metrics." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.711, + 0.892, + 0.727 + ], + "angle": 0, + "content": "4.3. Comparison with the State-of-the-art Methods" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.763 + ], + "angle": 0, + "content": "We compare PSVT with existing methods on two image-based and video-based benchmarks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Evaluation on RH Dataset. To evaluate the monocular depth reasoning ability of PSVT on the in-the-wild images, we compare PSVT with other SOTA methods on RH [45] dataset. The results are shown in Table 1. Compared with single-person method [32] and other multiperson methods [11,44,45,56], PSVT achieves a \\(\\mathrm{PCDR}^{0.2}\\) of \\(71.23\\%\\) and outperforms them on each category (Baby, Kid, Teenager, and Adult). Although BEV [44] uses the 3D representation combined with bird's eye view features" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "21259" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.082, + 0.089, + 0.465, + 0.216 + ], + "angle": 0, + "content": "
MethodPCDR0.2(%)↑
BabyKidTeenAdultAll
3DMPPE [32]39.3351.4260.9157.9557.47
CRMH [11]34.7448.3759.1155.4754.83
SMAP [56]31.5840.2947.3541.6541.55
ROMP [44]30.0848.4151.1255.3454.81
BEV [45]60.7767.0966.0769.7168.27
PSVT (Ours)64.0071.2970.4571.9571.23
" + }, + { + "type": "table_caption", + "bbox": [ + 0.103, + 0.228, + 0.443, + 0.242 + ], + "angle": 0, + "content": "Table 1. The comparison of accuracy on RH [45] dataset." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.261, + 0.465, + 0.387 + ], + "angle": 0, + "content": "
MethodMatched↓All↓
MVEMPJPENMVENMJE
PARE [17]140.9146.2167.7174.0
SPIN [34]148.9153.4193.4199.2
SPEC [18]106.5112.3126.8133.7
ROMP [44]103.4108.1113.6118.8
BEV [45]100.7105.3108.3113.2
PSVT (Ours)94.197.7101.2105.1
" + }, + { + "type": "table_caption", + "bbox": [ + 0.078, + 0.398, + 0.468, + 0.413 + ], + "angle": 0, + "content": "Table 2. The comparison of mean errors on AGORA [34] dataset." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.443, + 0.469, + 0.502 + ], + "angle": 0, + "content": "to enhance the depth reasoning ability, PSVT has stronger depth reasoning ability than BEV since the pose-guided attention, which captures the global spatial context between different human instances." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.505, + 0.469, + 0.655 + ], + "angle": 0, + "content": "Evaluation on AGORA Dataset. To evaluate the 3D pose and mesh estimation, we test PSVT on the AGORA dataset as previous works [17, 18, 34, 44, 45]. As shown in Table 2, for the matched objects, PSVT achieves 94.1 and 97.7 in MVE and MPJPE, respectively. For all objects, PSVT achieves 101.2 and 105.1 in NMVE and NMJPE, respectively. Compared with SOTA method [45], PSVT outperforms BEV on all objects by \\(6.6\\%\\) and \\(7.2\\%\\) in NMVE and NMJE, respectively. These results demonstrate the effectiveness of PSVT on pose and mesh estimation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.658, + 0.469, + 0.762 + ], + "angle": 0, + "content": "Evaluation on CMU Dataset. To evaluate the effectiveness of PSVT on videos, we compare PSVT with other SOTA methods on CMU dataset [13]. As shown in Table 3, PSVT outperforms previous works and achieves \\(105.7\\mathrm{mm}\\) in MPJPE, which has relative gain of \\(3.5\\%\\) and shows the stronger generalization ability of PSVT since PSVT is not been trained on the CMU dataset." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Evaluation on 3DPW Dataset. We compare PSVT with other methods on the 3DPW dataset [48]. Without using temporal information, PSVT outperforms all image-based methods and achieves 45.7, 75.5, and 84.9 in PA-MPJPE, MPJPE, and MPVE, respectively. Moreover, PSVT achieves new SOTA results by using 9 frames. Compared with Transformer-based methods [17, 49-51], PSVT achieves better results in shape estimation (84.0 in MPVE) since PGA and progressive decoding mechanism." + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.089, + 0.888, + 0.21 + ], + "angle": 0, + "content": "
MethodHaggl.MafiaUltim.PizzaMean↓
MubyNet [53]141.4152.3145.0162.5150.3
MSC [52]140.0165.9150.7156.0153.4
CRMH [11]129.6133.5153.0156.7143.2
ROMP [44]110.8122.8141.6137.6128.2
3DCrowdNet [5]109.6135.9129.8135.6127.3
BEV [45]90.7103.7113.1125.2109.5
PSVT (Ours)88.797.9115.2121.1105.7
" + }, + { + "type": "table_caption", + "bbox": [ + 0.523, + 0.222, + 0.868, + 0.235 + ], + "angle": 0, + "content": "Table 3. The comparison of MPJPE on CMU [13] dataset." + }, + { + "type": "table", + "bbox": [ + 0.504, + 0.252, + 0.888, + 0.488 + ], + "angle": 0, + "content": "
MethodFrameTypePA-MPJPEMPJPEMPVE
PyMAF [55]1SP58.992.8110.1
HybrIK [21]48.880.094.5
METRO* [24]47.977.188.2
PARE* [17]46.574.588.6
ROMP [44]MP47.376.793.4
BEV [45]46.978.592.3
PSVT (Ours)1MP45.775.584.9
HMMR [15]20SP72.6116.5139.3
MEVA [30]9054.786.9-
VIBE [16]1656.990.2109.5
TCMR [4]1652.786.5102.9
MPS-Net* [50]1652.184.399.7
VIBE+DM[16]1651.982.999.1
GLAMR* [51]7551.1--
MAED* [49]1645.779.192.6
PSVT (Ours)9MP43.573.184.0
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.5, + 0.892, + 0.556 + ], + "angle": 0, + "content": "Table 4. The results on 3DPW [48] dataset. * indicates Transformer-based method. SP means single-person method. MP means multi-person method, which input is the whole image including multiple persons. MP is more difficult and efficient." + }, + { + "type": "table", + "bbox": [ + 0.504, + 0.572, + 0.888, + 0.669 + ], + "angle": 0, + "content": "
MethodTypeParams (M)FLOPs (G)Model (MB)PA-MPJPE
VIBE [16]SP72.4342.1777656.9
MEVA [30]SP85.7242.46858.854.7
TCMR [4]SP108.8942.99107352.7
MPS-Net [50]SP39.6342.4533152.1
BEV [45]MP35.8648.8914446.9
PSVT (Ours)MP38.3668.6716443.5
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.681, + 0.892, + 0.737 + ], + "angle": 0, + "content": "Table 5. Comparison of FLOPs, Parameters, and model size. FLOPs is computed with image size of \\(512 \\times 512\\) and backbone network of HRNet-32. The FLOPs of SP methods will increase manyfold with the human number in the image." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Params, FLOPs and Model Size. The comparisons of parameters, FLOPs, and model size are shown in Table 5. Compared with the single-person video-based method MPS-Net [50], PSVT achieves better performance with a smaller model size and parameter. Besides, PSVT can output multi-person poses and shapes from video in one stage while other video-based methods need two stages. Compared with BEV [45], PSVT achieves better results with comparable parameters and computational costs." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21260" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.081, + 0.089, + 0.468, + 0.226 + ], + "angle": 0, + "content": "
#TypeEncoderDecoderPA-MPJPEMPJPEMPVE
1ImageXConv49.886.296.9
2SConv48.984.192.5
3SSplit-PoSh47.279.488.6
4SPGA45.775.584.9
5VideoSTConv48.283.490.3
6STSplit-PoSh46.978.387.5
7STPGA44.174.284.5
8STProgressive+PGA43.573.184.0
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.235, + 0.47, + 0.306 + ], + "angle": 0, + "content": "Table 6. The ablation study of PSVT on 3DPW [48] dataset. S: Spatial; ST: Spatio-Temporal. Conv, Split-PoSh, PGA and Progressive represent convolutional head, splitting pose and shape decoder in video Transformer baseline, pose-guided attention and progressive PGA in the decoder of PSVT, respectively." + }, + { + "type": "table", + "bbox": [ + 0.081, + 0.323, + 0.468, + 0.411 + ], + "angle": 0, + "content": "
#TAW-PSAW-SSAPA-MPJPEMPJPEMPVE
1X46.276.685.1
2X46.477.185.8
3X46.076.185.0
445.775.584.9
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.421, + 0.468, + 0.451 + ], + "angle": 0, + "content": "Table 7. The ablation study of main components in STSD of PSVT on 3DPW [48]. \\( \\times \\) means the component is removed." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.48, + 0.23, + 0.496 + ], + "angle": 0, + "content": "4.4. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.505, + 0.469, + 0.7 + ], + "angle": 0, + "content": "Different Encoders and Decoders The ablation study of different encoders and decoders is shown in Table 6. With the same spatial encoder, PSVT with PGA achieves better results of 45.7 in PA-MPJPE, 75.5 in MPJPE, and 84.9 in MPVE. Compared with Split-PoSh in video Transformer baseline, the PGA in PSVT brings relative improvements of \\(3.2\\%\\), \\(4.9\\%\\), and \\(4.2\\%\\) in PA-MPJPE, MPJPE, and MPVE, respectively. With spatio-temporal encoder, the progressive decoding mechanism and PGA enable PSVT to learn more temporal information, which helps PSVT achieve 43.5 in PA-MPJPE, 73.1 in MPJPE, and 84.0 in MPVE. These results verify the effectiveness of the proposed PDM and PGA in PSVT." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.702, + 0.469, + 0.808 + ], + "angle": 0, + "content": "Component-wise Analysis in STSD The STSD of PSVT includes four modules: Token Aligning (TA), Window Pose Self-Attention (W-PSA), Window Shape Self-Attention (W-SSA), and Pose-Guided Attention (PGA). The ablation studies of these components are shown in Table 7. The pose-guided attention with TA, W-PSA, and W-SSA achieves the best results." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Visualization Analysis To evaluate the generalization ability of PSVT on the in-the-wild videos, we test PSVT on the videos from PoseTrack [1] dataset. We compare PSVT with the image-based method and video-based method. Compared with BEV [45], as shown in Figure 4, PSVT shows better results in crowded scenarios due to the stronger" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.088, + 0.888, + 0.351 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.363, + 0.892, + 0.406 + ], + "angle": 0, + "content": "Figure 4. The comparison of BEV [45] and PSVT. PSVT shows better predictions since PGA captures global interactions between spatial objects. Red circles indicate the wrong predictions." + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.419, + 0.892, + 0.552 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.568, + 0.892, + 0.625 + ], + "angle": 0, + "content": "Figure 5. The comparison between MPS-Net [50] and our PSVT. PSVT shows better predictions since the captured global spatiotemporal context. Yellow circles and red circles indicate the missing objects and wrong predictions, respectively." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.651, + 0.892, + 0.711 + ], + "angle": 0, + "content": "ability to model global spatial context. Compared with MPS-Net [50], as shown in Figure 5, PSVT performs better results on the video since PSVT has stronger ability of modeling global spatio-temporal context." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.725, + 0.618, + 0.74 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.892, + 0.9 + ], + "angle": 0, + "content": "In this paper, we propose PSVT, the first end-to-end progressive video Transformer for multi-person 3D human pose and shape estimation, which captures the global context dependencies among different objects in both spatial and temporal dimensions. To handle the variances of objects as time proceeds and improve the performance of mesh estimation, we propose a progressive decoding mechanism and pose-guided attention for PSVT. Extensive experiments on four datasets show the effectiveness of proposed components, which leads PSVT to achieve state-of-the-art results." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.946, + 0.518, + 0.957 + ], + "angle": 0, + "content": "21261" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.117, + 0.47, + 0.173 + ], + "angle": 0, + "content": "[1] Mykhaylo Andriluka, Umar Iqbal, Eldar Insafutdinov, Leonid Pishchulin, Anton Milan, Juergen Gall, and Bernt Schiele. Posetrack: A benchmark for human pose estimation and tracking. 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In ICCV, pages 11656-11665, 2021. 2" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.769 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21263" + } + ] +] \ No newline at end of file diff --git a/2023/PSVT_ End-to-End Multi-Person 3D Pose and Shape Estimation With Progressive Video Transformers/fde0c406-e0ec-44bf-820d-6f3cd719db3c_origin.pdf b/2023/PSVT_ End-to-End Multi-Person 3D Pose and Shape Estimation With Progressive Video Transformers/fde0c406-e0ec-44bf-820d-6f3cd719db3c_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..65c2b98058791d44b151ca26d2bbaf3a0a864d52 --- /dev/null +++ b/2023/PSVT_ End-to-End Multi-Person 3D Pose and Shape Estimation With Progressive Video Transformers/fde0c406-e0ec-44bf-820d-6f3cd719db3c_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c652250af16deadfaac855772a8fbba8db7c60ce4e3ddbf063b24955b819c3a0 +size 2249697 diff --git a/2023/PSVT_ End-to-End Multi-Person 3D Pose and Shape Estimation With Progressive Video Transformers/full.md b/2023/PSVT_ End-to-End Multi-Person 3D Pose and Shape Estimation With Progressive Video Transformers/full.md new file mode 100644 index 0000000000000000000000000000000000000000..0c260c396feb11dc1b059d1e79eb07d5d5097617 --- /dev/null +++ b/2023/PSVT_ End-to-End Multi-Person 3D Pose and Shape Estimation With Progressive Video Transformers/full.md @@ -0,0 +1,372 @@ +# PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformers + +Zhongwei Qiu $^{1,3,4}$ , Qiansheng Yang $^{2}$ , Jian Wang $^{2}$ , Haocheng Feng $^{2}$ , Junyu Han $^{2}$ , Errui Ding $^{2}$ , Chang Xu $^{3}$ , Dongmei Fu $^{1,4}$ , Jingdong Wang $^{2}$ + +$^{1}$ School of Automation and Electrical Engineering, University of Science and Technology Beijing $^{2}$ Baidu, $^{3}$ University of Sydney, $^{4}$ Beijing Engineering Research Center of Industrial Spectrum Imaging + +# Abstract + +Existing methods of multi-person video 3D human Pose and Shape Estimation (PSE) typically adopt a two-stage strategy, which first detects human instances in each frame and then performs single-person PSE with temporal model. However, the global spatio-temporal context among spatial instances can not be captured. In this paper, we propose a new end-to-end multi-person 3D Pose and Shape estimation framework with progressive Video Transformer, termed PSVT. In PSVT, a spatio-temporal encoder (STE) captures the global feature dependencies among spatial objects. Then, spatio-temporal pose decoder (STPD) and shape decoder (STSD) capture the global dependencies between pose queries and feature tokens, shape queries and feature tokens, respectively. To handle the variances of objects as time proceeds, a novel scheme of progressive decoding is used to update pose and shape queries at each frame. Besides, we propose a novel pose-guided attention (PGA) for shape decoder to better predict shape parameters. The two components strengthen the decoder of PSVT to improve performance. Extensive experiments on the four datasets show that PSVT achieves stage-of-the-art results. + +# 1. Introduction + +Multi-person 3D human Pose and Shape Estimation (PSE) from monocular video requires localizing the 3D joint coordinates of all persons and reconstructing their human meshes (e.g. SMPL [29] model). As an essential task in computer vision, it has many applications including human-robot interaction detection [22], virtual reality [33], and human behavior understanding [8], etc. Although remarkable progress has been achieved in PSE from videos [4, 41, 50, 51] or images [5, 44, 45], capturing multi-person spatio-temporal relations of pose and shape simultaneously is still challenging since the difficulty in modeling long-range global interactions. + +![](images/27411ad44671e782509ed2f88cf15b39fdb5d0f637f6531f34146d37814de5d1.jpg) +(a) Multi-stage framework of multi-person PSE in video + +![](images/fd1b5ff3b4e41b443ccd9f26e0e4e99a6ddfdf76b0b0b721347ce7c2860523e7.jpg) +(b) End-to-end framework of PSVT +Figure 1. Comparison of multi-stage and end-to-end framework. (a) Existing video-based methods [4, 16, 49, 50] perform single-person pose and shape estimation (SPSE) on the cropped areas by temporal modeling, such as Gated Recurrent Units (GRUs). (b) PSVT achieves end-to-end multi-person pose and shape estimation in video with spatial-temporal encoder (STE) and decoder (STD). + +To tackle this challenge, as shown in Figure 1 (a), existing methods [4,16,50,51] employ a detection-based strategy of firstly detecting each human instance, then cropping the instance area in each frame and feeding it into the temporal model, such as the recurrent neural network [4,6,16]. However, this framework can not capture the spatial relationship among human instances in an image and has the limitation of extracting long-range global context. Besides, the computational cost is expensive since it is proportional to the number of instances in image and it needs extra tracker [50] to identify each instance. Other temporal smoothing methods [15,47] adopt a post-processing module to align the shape estimated by image-based PSE ap + +proaches [5, 15, 23, 44, 45]. However, they can not capture temporal information directly from visual image features and lack the ability of long-range global interactions. These multi-stage methods split space and time dimensions and can not be end-to-end optimized. + +To strengthen the long-range modeling ability, recently developed Transformer models [7,46] have been introduced in PSE. The Transformer-based mesh reconstruction approaches [24, 25, 36, 54] take each human joint as a token and capture the relationship of human joints by attention mechanism. However, the global context among different persons in spatio-temporal dimensions has not been explored. Other Transformer-based human pose estimation approaches [27, 57] explore the spatio-temporal context of human joints for single-person, but not on the multi-person mesh. Besides, these methods focus on capturing the relations among human joints, while ignoring the relations between human poses and shapes. + +To tackle the above problems, we propose an end-to-end multi-person 3D Pose and Shape estimation framework with Video Transformer, termed PSVT, to capture long-range spatio-temporal global interactions in the video. As shown in Figure 1 (b), PSVT formulates the human instance localization and fine-grained pose and mesh estimation as a set prediction problem as [3, 42]. First, PSVT extracts a set of spatio-temporal tokens from the deep visual features and applies a spatio-temporal encoder (STE) on these visual tokens to learn the relations of feature tokens. Second, given a set of pose queries, a progressive spatio-temporal pose decoder (STPD) learns to capture the relations of human joints in both spatial and temporal dimensions. Third, with the guidance of pose tokens from STPD, a progressive spatio-temporal shape decoder (STSD) learns to reason the relations of human mesh and pose in both spatial and temporal dimensions and further estimates the sequence 3D human mesh based on the spatio-temporal global context. Compared with previous shape estimation works [4,5,44,45,50,51], PSVT achieves end-to-end multiperson 3D pose and shape estimation in video. + +In PSVT, different from previous methods, we propose a novel progressive decoding mechanism (PDM) for sequence decoding and pose-guided attention (PGA) for decoder. PDM takes the output tokens from the last frame as the initialized queries for next frame, which enables better sequence decoding for STPD and STSD. PGA aligns the pose tokens and shape queries and further computes the cross-attention with feature tokens from encoder. With the guidance of pose tokens, shape estimation can be more accurate. Our contributions can be summarized as follows: + +- We propose a novel video Transformer framework, termed PSVT, which is the first end-to-end multiperson 3D human pose and shape estimation framework with video Transformer. + +- We propose a novel progressive decoding mechanism (PDM) for the decoder of video Transformer, which updates the queries at each frame in the attention block to improve the pose and shape decoding. +- We propose a novel pose-guided attention (PGA), which can capture the spatio-temporal relations among pose tokens, shape tokens, and feature tokens to improve the performance of shape estimation. +- Extensive experiments on four benchmarks show that PSVT achieves new state-of-the-art results. + +# 2. Related Work + +# 2.1. Imaged-based 3D Human PSE + +Image-based 3D human PSE methods [5, 14, 38, 39, 44, 49, 55] estimate the 3D pose, shape, and camera parameters from single RGB image, further to decode human mesh by SMPL model [29]. They can be divided into single-person and multi-person methods. + +Single-Person. HMR [14] proposes an end-to-end single-person human mesh recovery framework by estimating the parameters of the SMPL model. Based on SMPL model, 2D heatmaps and silhouettes are used as the prior information to improve mesh estimation by [37]. Following this framework, more prior knowledge [55] or stronger backbone network [49] are adopted to improve the performance of shape estimation. To deal with the occlusion problem, 3DCrowdNet [5] estimates robust 3D human mesh from in-the-wild crowded scenes by using 2D keypoints heatmaps as the key cues. Although these methods achieve great performance on 3D human PSE, the performances of these methods rely on the accuracy of human detection. + +Multi-Person. Most existing multi-person methods [5, 19,35,40,55] adopt a multi-stage framework to tackle multiperson problem, which firstly conducts human detection and follows a single-person mesh estimation model. However, the multi-stage framework is low-efficiency and can not be optimized in an end-to-end fashion. To solve this problem, ROMP [44] achieves a novel one-stage pipeline of multi-person image 3D human pose and shape estimation, which directly estimates multiple 2D maps for 2D human detection, positioning, and mesh parameter regression. To capture the relative depth of multiple persons in image, BEV [45] uses an additional imaginary Bird's-Eye-View representation to explicitly reason about depth. The single-stage methods [44, 45] are high-efficiency, but cannot handle the small object well. + +Although the image-based 3D human pose and shape estimation methods achieve remarkable progress, they lack competitiveness compared with video-based methods because temporal information is important to improve the performance of 3D pose and shape estimation. + +# 2.2. Video-based 3D Human PSE + +Video-based 3D human pose and shape estimation methods [4,16,49-51] can extract more temporal context to keep the consistency of pose and shape on the time dimension. Usually, these video-based methods follow a pipeline of first detecting human instances, and then conducting temporal modeling for a single instance by temporal models, such as recurrent neural networks and 3D convolution. Typically, VIBE [16] builds a temporal encoder by bidirectional gated recurrent units (GRU) to encode the static feature from the backbone network into temporal features, further to regress SMPL parameters by a regressor. TCMR [4] uses a GRU-based temporal encoder to extract temporal information with three different encoding strategies. GLAMR [51] formulates a four-stage framework with global motion optimization to tackle the occlusion problem in video human mesh recovery. Besides, MPS-Net [50] captures human motion among different temporal frames and fuses these motion features to estimate pose and mesh parameters by attention-based feature extraction and integration modules. + +These video-based methods are multi-stage and perform single-person temporal modeling in the pose and shape estimation stage. Despite the improvements that have been achieved by these temporal models, they are limited to the human detector and cannot be optimized by an end-to-end scheme. Moreover, they cannot capture the depth information between different human instances due to crop images. + +# 2.3. Transformers in 3D Human PSE + +Recently, Transformer-based models [17, 24, 25, 42, 49, 51] have been introduced in human pose and shape estimation since their strong long-term modeling capabilities of sequence. They can be divided into two categories: capturing joint relations [17, 24, 25] and capturing temporal relations [49, 51]. METRO [24] and Mesh Graphformer [25] design end-to-end single-person Transformer and Graph-based Transformer to capture the human joints relations, respectively. However, they cannot process the video problem. MEAD [49] uses a spatio-temporal Transformer to handle the spatio-temporal relations of human joints. Besides, GLAMR [51] uses the attention mechanism to deal with the occlusion problem in video. However, existing Transformer-based methods only focus on the single-person pose and estimation problem, and use attention to capture the relations of human joints in spatial or temporal dimensions. Moreover, they cannot capture the relation of multiple human instances in video and their multi-stage framework is expensive. In this paper, we propose a novel end-to-end Transformer-based multi-person human pose and shape estimation framework to capture the relation of human instances in global spatial and temporal dimensions. Besides, we propose new pose-guided attention to decode the shape parameters of human instances. + +# 3. Method + +In this section, we first introduce 3D human shape reconstruction models SMPL [29] and SMPL+A [34]. Then, we propose PSVT, 3D human Pose and Shape estimation with progressive Video Transformer. We build a video transformer baseline with vanilla attention. After that, we extend the baseline to a progressive video transformer with progressive decoding mechanism and pose-guided shape attention. + +# 3.1. SMPL-based Pose and Shape Estimation + +SMPL [29] is a widely-used 3D body shape estimation method, which parameterizes human mesh into low-dimensional parameters. SMPL has been extended to SMIL [9] and SMPL+A [34] to tackle infant and age problems. Following [34], we adopt the SMPL+A model, which can output human 3D mesh $\mathcal{M}(\theta ,\beta ,\alpha)\in \mathbb{R}^{6890\times 3}$ with 3D pose $\theta$ shape $\beta$ and age offset $\alpha \in [0,1]$ . The pose parameters $\theta \in \mathbb{R}^{6\times 22}$ include the 6D rotations of the 22 body joints in the SMPL+A model. The parameters $\beta \in \mathbb{R}^{10}$ are the top-10 PCA coefficients of shape space. + +Given the a video $V = \{I^t | t \in [1, T]\}$ including $T$ frames, where $I^t \in \mathbb{R}^{H \times W \times 3}$ means $t^{th}$ frame of height $H$ and width $W$ , multi-person video 3D human pose and shape estimation aims to output 3D joints $J = \{J_i^t | t \in [1, T], i \in [1, N]\}$ and mesh $\mathcal{M} = \{\mathcal{M}_i^t | t \in [1, T], i \in [1, N]\}$ for each instance in the video, where $N$ represents the number of instances in an image. $J_i^t \in \mathbb{R}^{K \times 3}$ represents the 3D joints of person $i$ in $t^{th}$ frame, which can be generated as $J_i^t = \mathcal{W}\mathcal{M}_i^t$ , where $\mathcal{W} \in \mathbb{R}^{K \times 6890}$ is weight matrix to map mesh into joints. $K$ is the number of joints. + +# 3.2. Video Transformer Baseline + +Different from existing multi-stage video-based methods [4, 16, 49-51], we propose an end-to-end multi-person 3D pose and shape estimation framework, which consists of backbone network, spatio-temporal encoder, and decoder. + +**Framework.** The framework of the video transformer baseline is shown in Figure 2 (a). Given the input video $V$ , deep features $F^t \in \mathbb{R}_{\frac{H}{s} \times \frac{W}{s} \times C}$ are extracted for each frame by backbone network HRNet [43], where $s$ and $C$ represent scale and feature dim, respectively. Then, $F^t$ are extracted as tokens $\tau_e^t \in \mathbb{R}^{L \times D}$ by patch embedding with a patch size of $B \times B$ . $L$ represents the number of tokens and $D$ is embedding dim. For the video including $T$ frames, $T \times L$ tokens $\tau_e = \{\tau_e^t | t \in [1, T]\}$ are generated. These tokens are sent into a spatio-temporal encoder. After that, $L$ pose queries and $L$ shape queries for each frame, which have the same spatial positions with tokens $\tau_e^t$ , are sent into the pose decoder and shape decoder to reason joints heatmaps and mesh parameters, respectively. + +Encoder. The feature maps $F$ are extracted as tokens $\tau_{e}\in \mathbb{R}^{T\times L\times D}$ , which serve as the input of the transformer + +![](images/6502d9fbbb12cbbbfd07dd492f5ebc4aab6e2cf51a2b6e72b48b3fcb98b8662d.jpg) +(b) Progressive Video Transformer + +![](images/d7a5d05e01a76eb0bb00e8fad0bca3fce5da28a9e0830b71d2090bdf3fe3cd16.jpg) +Shape Queries + +![](images/df282fe24661d6e784540cf78fc19530489b81b7a1c6d87021bd9b9d3ed7c7f9.jpg) +Feature Tokens + +![](images/23fb452aa9f541e0f2853e15c3e7bbbabcb6419795e760c936563c3673644333.jpg) +Encoder Tokens + +![](images/1a9d51e0b03071237060884736862a7eb08bdc49343d400828a85358b7d6b677.jpg) +Pose Queries + +![](images/814b4bd22d28459c8ad2e908827799f62c37672904e32b6a835ed246ad516a2e.jpg) +Pose Decoder + +![](images/681281f983fae5d23089c1af4cdc4bccb7506b48a3692db9f45a3d2d8e0858f0.jpg) +Shape Decoder +Spatial-Temporal Pose Decoder + +![](images/db35d5c309940755d1ebb42dce405c7caecaade6cff55353161003a4780be017.jpg) +Spatial-Temporal Shape Decoder + +![](images/288d643a47f914d40af3eea9a588a4f7fe28acc3250abc0b3a4af9a4775ae232.jpg) + +![](images/dc39cee77e8ba54353e724ce749710e9bed9471a413290755dcfdeca272694c2.jpg) +Token Aligning +Spatial Encoder + +![](images/9cb87265bb80b92604e7300e4eb0f9d36ce3fccdc24d9fa18e5c6453949505e4.jpg) + +![](images/452ad8819af1c85e23bc783f874c7ff8d56d6a1d6a7a1e4cb3c3663ab746aa37.jpg) +Temporal Encoder + +![](images/39dd493baedcc4d663b0005d49b0b8761213cebaecaf8be0f26526fe98f0c292.jpg) +Spatial-Temporal Encoder +Figure 2. The overview of (a) Video Transformer Baseline (VTL) and (b) Progressive Video Transformer for Pose and Shape estimation (PSVT). A spatial-temporal encoder captures global feature interactions for the decoders of VTL and PSVT. VTL splits the pose decoder and shape decoder (Split-PoSh) to localize human joints and regress the shape parameter of the SMPL model. PSVT adopts a progressive decoding mechanism and pose-guided shape decoder. + +encoder. To capture the relations among tokens in both spatial and temporal dimensions and reduce the computational costs, we adopt divided attention for video encoder, which firstly computes the self-attention among the $L$ spatial tokens and then follows the self-attention among $T$ tokens in the same spatial place. This scheme is termed Spatio-Temporal Encoder (STE) since it captures the global context in both spatial and temporal dimensions. + +For the self-attention of spatio-temporal encoder, we adopt the vanilla multi-head attention following [46]. Let $A$ denote basic attention, and it is computed as: + +$$ +A (\mathcal {Q}, \mathcal {K}, \mathcal {V}) = \operatorname {s o f t m a x} \left(\frac {\mathcal {Q} \cdot \mathcal {K} ^ {\top}}{\sqrt {d}}\right) \cdot \mathcal {V}, \tag {1} +$$ + +where $\mathcal{Q},\mathcal{K},\mathcal{V}$ , and $d$ are queries, keys, values, and feature dim of tokens, respectively. Dividing tokens into $h$ groups, then the multi-head attention(MHA) can be formulated as: + +$$ +\mathrm {M H A} (\mathcal {Q}, \mathcal {K}, \mathcal {V}) = P (\text {C o n c a t} (\text {h e a d} _ {1}, \dots , \text {h e a d} _ {h})) \tag {2} +$$ + +s.t. $head_{i} = A(\mathcal{Q}_{i},\mathcal{K}_{i},\mathcal{V}_{i}),i\in [1,h],$ + +where $P(\cdot)$ represents linear projection function. Concat is the operation of concatenating features along feature axis. + +Decoder. For pose and shape estimation, we build pose decoder and shape decoder with attention as Equation 2, termed Split-PoSh since the pose decoder and shape decoder are split. For a frame $I^t$ in the video, given + +$L$ pose queries $\mathcal{Q}_{\text{pose}}^t$ , pose decoder computes the cross-attention between pose queries and feature tokens $\tau_e^t$ from encoder. The attention in pose decoder can be denoted as $\mathrm{MHA}_{\text{pose}}(\mathcal{Q}_{\text{pose}}^t, \tau_e^t, \tau_e^t)$ . The output tokens from attention $\mathrm{MHA}_{\text{pose}}$ are used to regress joints 2D heatmaps $M_{2D} \in \mathbb{R}^{K \times \frac{H}{s} \times \frac{W}{s}}$ , joints offsets $M_o \in \mathbb{R}^{3 \times K \times \frac{H}{s} \times \frac{W}{s}}$ , and camera depth map $M_d \in \mathbb{R}^{1 \times \frac{H}{s} \times \frac{W}{s}}$ by a multi-layer perceptron. Finally, the tokens at the positions with top $N$ heat scores are used to predict the locations of $N$ persons. + +Similar to pose decoder, shape decoder computes the attention $\mathrm{MHA}_{shape}(\mathcal{Q}_{shape}^t,\tau_e^t,\tau_e^t)$ between shape queries and feature tokens, then output shape parameters maps $M_{s}\in \mathbb{R}^{143\times \frac{H}{s}\times \frac{W}{s}}$ . Each token in $M_{s}$ contains pose parameters of 6D rotations $\theta$ , shape parameters $\beta$ , and age offset $\alpha$ , which is further used to generate SMPL+A mesh. The tokens at the same top $N$ positions are used to regress $\mathcal{M}^t = \{\mathcal{M}_i^t (\theta ,\beta ,\alpha)|i\in [1,N]\}$ with the help of their corresponding position and depth $(x_{i},y_{i},d_{i})$ . Then, the 3D joints $J^{t} = \{J_{i}^{t}|i\in [1,N]\}$ can be obtained as the process introduced in Section 3.1. + +# 3.3. Progressive Video Transformer + +Compared with video Transformer baseline, progressive video Transformer has two differences. 1) The sequence decoding process is based on recurrent structure, in which the pose and shape queries in each frame are updated with the prior output tokens from the last step. This mechanism en + +ables decoder to capture the global relationship and reduce the computation costs of spatio-temporal attention. Meanwhile, the updated queries can improve the performance of the decoder since the appearance of human instances may change significantly as time proceeds. 2) We propose pose-guided shape attention (PGA) in shape decoder. PGA improves the performance of shape decoder since the depth and joint information in pose tokens can guide shape decoder to generate better mesh parameters. The framework of progressive video Transformer is shown in Figure 2 (b), which includes backbone network, encoder, and decoder. + +Progressive Decoding Mechanism. In each frame of the video, human instances have different appearances and pose. Therefore, using the same queries to decode pose and shape tokens is not intuitive. To tackle this problem, we adopt the recurrent structure with an attention-based decoder to decode the sequence of pose and shape tokens. + +As shown in Figure 2 (b), given the initialized pose queries $\mathcal{Q}_{\text{pose}}^t$ , and features tokens $\tau_e^t$ from STE at $t^{th}$ frame, the pose tokens $\tau_{\text{pose}}^t$ are firstly decoded from spatiotemporal pose decoder (STPD) by computing the pose cross-attention between $\mathcal{Q}_{\text{pose}}^t$ and $\tau_e^t$ , denoted as + +$$ +\begin{array}{l} \tau_ {p o s e} ^ {t} = \mathrm {S T P D} \big (\hat {\mathcal {Q}} _ {p o s e} ^ {t}, \tau_ {e} ^ {t} \big), \\ s. t. \hat {\mathcal {Q}} _ {p o s e} ^ {t} = \psi \left(\mathcal {Q} _ {p o s e} ^ {t}, \tau_ {p o s e} ^ {t - 1}\right), \tag {3} \\ \end{array} +$$ + +where $\hat{\mathcal{Q}}_{\text{pose}}^t$ represents the updated pose queries by fusing the decoded pose tokens $\tau_{\text{pose}}^{t-1}$ at $(t-1)^{th}$ frame and the initialized pose queries $\mathcal{Q}_{\text{pose}}^t$ , $t \in [1, T]$ . $\psi(\cdot)$ is the linear projection layer to fuse tokens. STPD( $\cdot$ ) represents the operation of spatio-temporal pose decoder. + +For shape decoder, the inputs include shape queries $\mathcal{Q}_{shape}^{t}$ , decoded pose tokens $\tau_{pose}^{t}$ , and feature tokens $\tau_{e}^{t}$ from STE. $\mathcal{Q}_{shape}^{t}$ and $\tau_{pose}^{t}$ are firstly aligned and then sent into recurrent STSD to decode shape tokens $\tau_{shape}^{t}$ . This process can be formulated as + +$$ +\begin{array}{l} \tau_ {s h a p e} ^ {t} = \operatorname {S T S D} \left(\hat {\mathcal {Q}} _ {s h a p e} ^ {t}, \tau_ {e} ^ {t}\right), \\ s. t. \hat {\mathcal {Q}} _ {s h a p e} ^ {t} = \mathrm {T A} \left(\psi \left(\mathcal {Q} _ {s h a p e} ^ {t}, \tau_ {s h a p e} ^ {t - 1}\right), \tau_ {p o s e} ^ {t}\right), \tag {4} \\ \end{array} +$$ + +where $\hat{\mathcal{Q}}_{shape}^{t}$ represents the updated shape queries, which is computed by token aligning on shape tokens $\psi (\mathcal{Q}_{shape}^{t},\tau_{shape}^{t - 1})$ and pose tokens $\tau_{pose}^{t}$ . TA( $\cdot$ ) represents the operation of token aligning (TA), which is a cross-attention with shape tokens as queries and pose tokens as keys and values. $\psi (\cdot)$ is the linear projection layer to fuse shape queries and shape tokens at $(t - 1)^{th}$ frame, $t\in [1,T]$ . STSD( $\cdot$ ) represents spatio-temporal shape decoder. + +Spatio-Temporal Pose Decoder. Given pose queries $\mathcal{Q}_{pose}$ and feature tokens $\tau_{e}$ from STE, Spatio-Temporal Pose Decoder (STPD) aims to decode the pose tokens $\tau_{pose} = \{\tau_{pose}^{t}|t\in [1,T]\}$ . The structure of STPD is shown in Figure 3 (a). First, $L$ pose queries are updated + +![](images/113e983821d93732265f3c62879589e4e019cf1537b1cac1ddfbc6b937319391.jpg) +(a) The structure of STPD +Figure 3. The structure of (a) STPD and (b) STSD. STPD adopts window self-attention [28] to capture the relations between spatial objects and window cross-attention to capture the interactions between pose queries and feature tokens. STPD uses PGA to capture the relations between shape queries and feature tokens with the guidance of pose tokens. $\otimes$ represents matrix multiplication. + +![](images/12c96f133b5bc5fe334588cdef52b4e1ae42f554eaefd7e4e8b0e6e667fc581d.jpg) +(b) The structure of STSD + +to $\tilde{\mathcal{Q}}_{\text {pose }}^{t}$ as Equation 3, further are fed into a window-based pose self-attention module to capture the relations among $N$ human instances, which can provide the spatial depth context among these objects. After the pose self-attention, the output tokens $\tilde{\mathcal{Q}}_{\text {pose }}^{t}$ at $t^{th}$ frame can be generated as + +$$ +\tilde {\mathcal {Q}} _ {p o s e} ^ {t} = \mathrm {M H A} \left(\hat {\mathcal {Q}} _ {p o s e} ^ {t}, \hat {\mathcal {Q}} _ {p o s e} ^ {t}, \hat {\mathcal {Q}} _ {p o s e} ^ {t}\right) + \hat {\mathcal {Q}} _ {p o s e} ^ {t}, \tag {5} +$$ + +where $\mathrm{MHA}(\cdot)$ is multi-head self-attention as Equation 2. + +Then, output tokens $\tilde{\mathcal{Q}}_{\text{pose}}^t$ are fed into a cross-attention module as queries, which extract the relation between pose queries and feature tokens $\tau_e^t$ from STE. After cross-attention, a feed-forward network (FFN) is used to regress the output tokens $\tau_{\text{pose}}^t$ . This process can be formulated as + +$$ +\begin{array}{l} \tau_ {p o s e} ^ {t} = \mathrm {F F N} (v _ {p o s e}) + v _ {p o s e}, \\ s. t. v _ {p o s e} = \mathrm {M H A} \left(\bar {\mathcal {Q}} _ {p o s e} ^ {t}, \tau_ {e} ^ {t}, \tau_ {e} ^ {t}\right), \\ \end{array} +$$ + +where we ignore the layer norm for simplification. FFN consists of two linear layers. For each frame in video, the output tokens $\tau_{\text{pose}}^t \in \mathbb{R}^{L \times D}$ are used to regress 2D heatmaps $M_{2D}$ , 3D offsets $M_o$ , and camera depth map $M_d$ as the pose decoder in video Transformer baseline. + +Spatio-Temporal Shape Decoder. Given the shape queries $\mathcal{Q}_{shape}$ , pose tokens $\tau_{pose}$ , and feature tokens $\tau_{e}$ from STE, Spatio-Temporal Shape Decoder (STSD) aims to decode the shape tokens $\tau_{shape} = \{\tau_{shape}^{t}|t\in [1,T]\}$ . Different from pose decoder, a novel Pose-Guided Attention (PGA) module is proposed to decode shape parameters. + +The structure of STSD is shown in Figure 3 (b). First, $L$ shape queries are updated to $\hat{\mathcal{Q}}_{shape}^{t}$ by token aligning with pose tokens $\tau_{pose}^{t}$ . Then, a window-based pose self-attention module and a window-based shape self-attention module are applied on updated shape queries and pose tokens to generate shape tokens $\tilde{\mathcal{Q}}_{shape}^{t}$ and pose tokens $\tilde{\tau}_{pose}^{t}$ , respectively. The process can be formulated as + +$$ +\tilde {\eta} = \mathrm {M H A} (\eta , \eta , \eta) + \eta , \eta \in \{\hat {\mathcal {Q}} _ {s h a p e} ^ {t}, \tau_ {p o s e} ^ {t} \}, \tag {7} +$$ + +where $\eta$ is wildcard character for pose tokens $\tau_{pose}^{t}$ and shape tokens $\hat{\mathcal{Q}}_{shape}^{t}$ . After pose and shape self-attention, $\tilde{\mathcal{Q}}_{shape}^{t}$ and $\tilde{\tau}_{pose}^{t}$ are fed into PGA module to compute cross-attention with feature tokens $\tau_{e}^{t}$ , respectively. The pose and shape cross-attention matrices $(\chi_{pose}^{t}, \chi_{shape}^{t})$ are fused by linear projection layer $fc$ , further to recover the shape tokens. The process of PGA can be formulated as + +$$ +\tau_ {s h a p e} ^ {t} = \mathrm {F F N} (v _ {s h a p e}) + v _ {s h a p e}, +$$ + +$$ +v _ {s h a p e} = f c \left(\chi_ {p o s e} ^ {t} \oplus \chi_ {s h a p e} ^ {t}\right) \otimes \tau_ {e} ^ {t}, \tag {8} +$$ + +$$ +\chi_ {p o s e} ^ {t} = \operatorname {s o f t m a x} \left(\tilde {\tau} _ {p o s e} ^ {t} \otimes \left(\tau_ {e} ^ {t}\right) ^ {\top}\right), \tag {8} +$$ + +$$ +\chi_ {s h a p e} ^ {t} = s o f t m a x (\tilde {\mathcal {Q}} _ {s h a p e} ^ {t} \otimes (\tau_ {e} ^ {t}) ^ {\top}), +$$ + +where $\oplus$ indicates concatenating matrices. $\otimes$ is matrix multiplication. For each frame in video, the output tokens $\tau_{shape}^{t}\in \mathcal{R}^{L\times D}$ are used to regress mesh parameter maps $M_{s}$ as the shape decoder in video Transformer baseline. + +# 3.4. Loss Function + +Each token in pose maps can localize one object. Following [44, 45], combined with pose maps $(M_{2d}, M_o$ , and $M_d)$ and shape maps $M_s$ , we can generate $N$ SMPL mesh $\mathcal{M}(\theta, \beta, \alpha)$ for $N$ instances. For each person, the 3D joints $J$ can be obtained from $\mathcal{M}(\theta, \beta, \alpha)$ . Following previous works [14, 44, 45], we use pose losses and mesh losses to supervise outputs. Pose losses include $L_2$ losses of heatmaps $\mathcal{L}_{2D}$ , offsets $\mathcal{L}_o$ , depths $\mathcal{L}_d$ . mesh losses include $L_2$ losses of pose parameters $\mathcal{L}_{\theta}$ , shape parameters $\mathcal{L}_{\beta}$ and age parameters $\mathcal{L}_{\alpha}$ . Besides, the $L_2$ loss of projected 3D joints $\mathcal{L}_J$ and Mixture Gaussian prior loss of SMPL model in [19] are also used. The total loss $\mathcal{L}$ is + +$$ +\mathcal {L} = W _ {\text {p o s e}} \mathcal {L} _ {\text {p o s e}} + W _ {\text {m e s h}} \mathcal {L} _ {\text {m e s h}} + W _ {J} \mathcal {L} _ {J} + W _ {p} \mathcal {L} _ {p}, \tag {9} +$$ + +where $\mathcal{L}_{\text{pose}} = \mathcal{L}_{2D} + \mathcal{L}_o + \mathcal{L}_d$ and $\mathcal{L}_{\text{mesh}} = \mathcal{L}_{\theta} + \mathcal{L}_{\beta} + \mathcal{L}_{\alpha}$ . $W_{\text{pose}}, W_{\text{mesh}}, W_J,$ and $W_p$ are the weights for pose losses, mesh losses, joints loss, and prior loss, respectively. + +# 4. Experiments + +# 4.1. Implementation Details + +Following previous works [45, 50], we use HRNet as the backbone network. For training, we use the two-stage training strategy as [45]. For the first stage, PSVT is pre-trained + +on two basic 3D datasets (Human3.6M [10] and Muco-3DHP [31]) and four 2D datasets (COCO [26], MPII [2], LSP [12], and CrowdPose [20]). Then, PSVT is finetuned on the target 3D datasets (RH [45], AGORA [34], 3DPW [48]) with loading the pre-trained parameters for better convergence. When training, PSVT is trained with 120 epochs for first-stage training and 60 epochs for second-stage training. Learning rate is 5e-5. Batch size is 64 and the input size of image is $512 \times 512$ . Following [44], loss weights $W_{pose}$ , $W_{mesh}$ , $W_{J}$ , $W_{p}$ are set to 160, 1, 360, and 1.6, respectively. 8 Tesla V100 GPUs are used for training. + +# 4.2. Datasets and Evaluation Metrics + +RH dataset. RH dataset is a multi-person dataset [45] for evaluating depth reasoning, which includes about 7.6K images with weak annotations of over 24.8K people. Following [45], the percentage of correct depth relations $(\mathrm{PCDR}^{0.2})$ with a threshold of $0.2\mathrm{m}$ is used as the metric to evaluate the accuracy of depth reasoning. + +AGORA dataset. AGORA dataset is a multi-person dataset [34], which contains 14K training images and 3D testing images with accurate annotations of body meshes and 3D translations. It contains 4240 high-realism textured scans since the images are synthetic. For evaluation, mean per joint position error (MPJPE) and mean vertex error (MVE) are used to evaluate the accuracy of 3D pose and mesh estimation. Considering the missing detections, normalized mean joints error (NMJE) and normalized mean vertex error (NMVE) are also used for evaluation. + +CMU Panoptic dataset. CMU Panoptic [13] is a large-scale multi-person dataset for 3D human pose and shape estimation. The images are captured by multiple cameras. Following previous works [16, 44, 45], we evaluate PSVT on the testing set of CMU Panoptic without using training set for fair comparison. The evaluation metric is MPJPE. + +3DPW dataset. 3DPW [48] is a outdoor multi-person dataset, which contains 22K images and 35K images for training and testing, respectively. For comparison with previous works [4,16,45,50], PA-MPJPE, MPJPE, and MPVE are used as evaluation metrics. + +# 4.3. Comparison with the State-of-the-art Methods + +We compare PSVT with existing methods on two image-based and video-based benchmarks. + +Evaluation on RH Dataset. To evaluate the monocular depth reasoning ability of PSVT on the in-the-wild images, we compare PSVT with other SOTA methods on RH [45] dataset. The results are shown in Table 1. Compared with single-person method [32] and other multiperson methods [11,44,45,56], PSVT achieves a $\mathrm{PCDR}^{0.2}$ of $71.23\%$ and outperforms them on each category (Baby, Kid, Teenager, and Adult). Although BEV [44] uses the 3D representation combined with bird's eye view features + +
MethodPCDR0.2(%)↑
BabyKidTeenAdultAll
3DMPPE [32]39.3351.4260.9157.9557.47
CRMH [11]34.7448.3759.1155.4754.83
SMAP [56]31.5840.2947.3541.6541.55
ROMP [44]30.0848.4151.1255.3454.81
BEV [45]60.7767.0966.0769.7168.27
PSVT (Ours)64.0071.2970.4571.9571.23
+ +Table 1. The comparison of accuracy on RH [45] dataset. + +
MethodMatched↓All↓
MVEMPJPENMVENMJE
PARE [17]140.9146.2167.7174.0
SPIN [34]148.9153.4193.4199.2
SPEC [18]106.5112.3126.8133.7
ROMP [44]103.4108.1113.6118.8
BEV [45]100.7105.3108.3113.2
PSVT (Ours)94.197.7101.2105.1
+ +to enhance the depth reasoning ability, PSVT has stronger depth reasoning ability than BEV since the pose-guided attention, which captures the global spatial context between different human instances. + +Evaluation on AGORA Dataset. To evaluate the 3D pose and mesh estimation, we test PSVT on the AGORA dataset as previous works [17, 18, 34, 44, 45]. As shown in Table 2, for the matched objects, PSVT achieves 94.1 and 97.7 in MVE and MPJPE, respectively. For all objects, PSVT achieves 101.2 and 105.1 in NMVE and NMJPE, respectively. Compared with SOTA method [45], PSVT outperforms BEV on all objects by $6.6\%$ and $7.2\%$ in NMVE and NMJE, respectively. These results demonstrate the effectiveness of PSVT on pose and mesh estimation. + +Evaluation on CMU Dataset. To evaluate the effectiveness of PSVT on videos, we compare PSVT with other SOTA methods on CMU dataset [13]. As shown in Table 3, PSVT outperforms previous works and achieves $105.7\mathrm{mm}$ in MPJPE, which has relative gain of $3.5\%$ and shows the stronger generalization ability of PSVT since PSVT is not been trained on the CMU dataset. + +Evaluation on 3DPW Dataset. We compare PSVT with other methods on the 3DPW dataset [48]. Without using temporal information, PSVT outperforms all image-based methods and achieves 45.7, 75.5, and 84.9 in PA-MPJPE, MPJPE, and MPVE, respectively. Moreover, PSVT achieves new SOTA results by using 9 frames. Compared with Transformer-based methods [17, 49-51], PSVT achieves better results in shape estimation (84.0 in MPVE) since PGA and progressive decoding mechanism. + +Table 2. The comparison of mean errors on AGORA [34] dataset. + +
MethodHaggl.MafiaUltim.PizzaMean↓
MubyNet [53]141.4152.3145.0162.5150.3
MSC [52]140.0165.9150.7156.0153.4
CRMH [11]129.6133.5153.0156.7143.2
ROMP [44]110.8122.8141.6137.6128.2
3DCrowdNet [5]109.6135.9129.8135.6127.3
BEV [45]90.7103.7113.1125.2109.5
PSVT (Ours)88.797.9115.2121.1105.7
+ +Table 3. The comparison of MPJPE on CMU [13] dataset. + +
MethodFrameTypePA-MPJPEMPJPEMPVE
PyMAF [55]1SP58.992.8110.1
HybrIK [21]48.880.094.5
METRO* [24]47.977.188.2
PARE* [17]46.574.588.6
ROMP [44]MP47.376.793.4
BEV [45]46.978.592.3
PSVT (Ours)1MP45.775.584.9
HMMR [15]20SP72.6116.5139.3
MEVA [30]9054.786.9-
VIBE [16]1656.990.2109.5
TCMR [4]1652.786.5102.9
MPS-Net* [50]1652.184.399.7
VIBE+DM[16]1651.982.999.1
GLAMR* [51]7551.1--
MAED* [49]1645.779.192.6
PSVT (Ours)9MP43.573.184.0
+ +Table 4. The results on 3DPW [48] dataset. * indicates Transformer-based method. SP means single-person method. MP means multi-person method, which input is the whole image including multiple persons. MP is more difficult and efficient. + +
MethodTypeParams (M)FLOPs (G)Model (MB)PA-MPJPE
VIBE [16]SP72.4342.1777656.9
MEVA [30]SP85.7242.46858.854.7
TCMR [4]SP108.8942.99107352.7
MPS-Net [50]SP39.6342.4533152.1
BEV [45]MP35.8648.8914446.9
PSVT (Ours)MP38.3668.6716443.5
+ +Table 5. Comparison of FLOPs, Parameters, and model size. FLOPs is computed with image size of $512 \times 512$ and backbone network of HRNet-32. The FLOPs of SP methods will increase manyfold with the human number in the image. + +Params, FLOPs and Model Size. The comparisons of parameters, FLOPs, and model size are shown in Table 5. Compared with the single-person video-based method MPS-Net [50], PSVT achieves better performance with a smaller model size and parameter. Besides, PSVT can output multi-person poses and shapes from video in one stage while other video-based methods need two stages. Compared with BEV [45], PSVT achieves better results with comparable parameters and computational costs. + +
#TypeEncoderDecoderPA-MPJPEMPJPEMPVE
1ImageXConv49.886.296.9
2SConv48.984.192.5
3SSplit-PoSh47.279.488.6
4SPGA45.775.584.9
5VideoSTConv48.283.490.3
6STSplit-PoSh46.978.387.5
7STPGA44.174.284.5
8STProgressive+PGA43.573.184.0
+ +Table 6. The ablation study of PSVT on 3DPW [48] dataset. S: Spatial; ST: Spatio-Temporal. Conv, Split-PoSh, PGA and Progressive represent convolutional head, splitting pose and shape decoder in video Transformer baseline, pose-guided attention and progressive PGA in the decoder of PSVT, respectively. + +
#TAW-PSAW-SSAPA-MPJPEMPJPEMPVE
1X46.276.685.1
2X46.477.185.8
3X46.076.185.0
445.775.584.9
+ +Table 7. The ablation study of main components in STSD of PSVT on 3DPW [48]. $\times$ means the component is removed. + +# 4.4. Ablation Study + +Different Encoders and Decoders The ablation study of different encoders and decoders is shown in Table 6. With the same spatial encoder, PSVT with PGA achieves better results of 45.7 in PA-MPJPE, 75.5 in MPJPE, and 84.9 in MPVE. Compared with Split-PoSh in video Transformer baseline, the PGA in PSVT brings relative improvements of $3.2\%$ , $4.9\%$ , and $4.2\%$ in PA-MPJPE, MPJPE, and MPVE, respectively. With spatio-temporal encoder, the progressive decoding mechanism and PGA enable PSVT to learn more temporal information, which helps PSVT achieve 43.5 in PA-MPJPE, 73.1 in MPJPE, and 84.0 in MPVE. These results verify the effectiveness of the proposed PDM and PGA in PSVT. + +Component-wise Analysis in STSD The STSD of PSVT includes four modules: Token Aligning (TA), Window Pose Self-Attention (W-PSA), Window Shape Self-Attention (W-SSA), and Pose-Guided Attention (PGA). The ablation studies of these components are shown in Table 7. The pose-guided attention with TA, W-PSA, and W-SSA achieves the best results. + +Visualization Analysis To evaluate the generalization ability of PSVT on the in-the-wild videos, we test PSVT on the videos from PoseTrack [1] dataset. We compare PSVT with the image-based method and video-based method. Compared with BEV [45], as shown in Figure 4, PSVT shows better results in crowded scenarios due to the stronger + +![](images/c4775607313a9280b34e83007343afcb7306fe256027e1a2b5bcf6c3039fc190.jpg) +Figure 4. The comparison of BEV [45] and PSVT. PSVT shows better predictions since PGA captures global interactions between spatial objects. Red circles indicate the wrong predictions. + +![](images/cecd51bbff5b7d6bc761aa5a96bd2e5a790f4e0d7dd953c058e4a6b5d6bc4263.jpg) +Figure 5. The comparison between MPS-Net [50] and our PSVT. PSVT shows better predictions since the captured global spatiotemporal context. Yellow circles and red circles indicate the missing objects and wrong predictions, respectively. + +ability to model global spatial context. Compared with MPS-Net [50], as shown in Figure 5, PSVT performs better results on the video since PSVT has stronger ability of modeling global spatio-temporal context. + +# 5. Conclusion + +In this paper, we propose PSVT, the first end-to-end progressive video Transformer for multi-person 3D human pose and shape estimation, which captures the global context dependencies among different objects in both spatial and temporal dimensions. 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In CVPR, pages 13211–13220, 2022. 1, 2, 3, 6, 7, 8 +[51] Ye Yuan, Umar Iqbal, Pavlo Molchanov, Kris Kitani, and Jan Kautz. Glamr: Global occlusion-aware human mesh recovery with dynamic cameras. In CVPR, pages 11038-11049, 2022. 1, 2, 3, 7 +[52] Andrei Zanfir, Elisabeta Maroiniu, and Cristian Sminchisescu. Monocular 3d pose and shape estimation of multiple people in natural scenes-the importance of multiple scene constraints. In CVPR, pages 2148-2157, 2018. 7 +[53] Andrei Zanfir, Elisabeta Marinoiu, Mihai Zanfir, Alin-Ionut Popa, and Cristian Sminchisescu. Deep network for the integrated 3d sensing of multiple people in natural images. NeurIPS, 31, 2018. 7 +[54] Mihai Zanfir, Andrei Zanfir, Eduard Gabriel Bazavan, William T Freeman, Rahul Sukthankar, and Cristian Sminchisescu. Thunder: Transformer-based 3d human reconstruction with markers. In ICCV, pages 12971-12980, 2021. 2 +[55] Hongwen Zhang, Yating Tian, Xinchi Zhou, Wanli Ouyang, Yebin Liu, Limin Wang, and Zhenan Sun. Pymaf: 3d human pose and shape regression with pyramidal mesh alignment feedback loop. In ICCV, pages 11446-11456, 2021. 2, 7 +[56] Jianan Zhen, Qi Fang, Jiaming Sun, Wentao Liu, Wei Jiang, Hujun Bao, and Xiaowei Zhou. Smap: Single-shot multiperson absolute 3d pose estimation. In ECCV, pages 550-566. Springer, 2020. 6, 7 +[57] Ce Zheng, Sijie Zhu, Matias Mendieta, Taojiannan Yang, Chen Chen, and Zhengming Ding. 3d human pose estimation with spatial and temporal transformers. 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"Abstract" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 271, + 290, + 523 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 271, + 290, + 523 + ], + "spans": [ + { + "bbox": [ + 46, + 271, + 290, + 523 + ], + "type": "text", + "content": "Existing methods of multi-person video 3D human Pose and Shape Estimation (PSE) typically adopt a two-stage strategy, which first detects human instances in each frame and then performs single-person PSE with temporal model. However, the global spatio-temporal context among spatial instances can not be captured. In this paper, we propose a new end-to-end multi-person 3D Pose and Shape estimation framework with progressive Video Transformer, termed PSVT. In PSVT, a spatio-temporal encoder (STE) captures the global feature dependencies among spatial objects. Then, spatio-temporal pose decoder (STPD) and shape decoder (STSD) capture the global dependencies between pose queries and feature tokens, shape queries and feature tokens, respectively. To handle the variances of objects as time proceeds, a novel scheme of progressive decoding is used to update pose and shape queries at each frame. Besides, we propose a novel pose-guided attention (PGA) for shape decoder to better predict shape parameters. The two components strengthen the decoder of PSVT to improve performance. Extensive experiments on the four datasets show that PSVT achieves stage-of-the-art results." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 548, + 128, + 561 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 548, + 128, + 561 + ], + "spans": [ + { + "bbox": [ + 47, + 548, + 128, + 561 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 570, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 287, + 715 + ], + "type": "text", + "content": "Multi-person 3D human Pose and Shape Estimation (PSE) from monocular video requires localizing the 3D joint coordinates of all persons and reconstructing their human meshes (e.g. SMPL [29] model). As an essential task in computer vision, it has many applications including human-robot interaction detection [22], virtual reality [33], and human behavior understanding [8], etc. Although remarkable progress has been achieved in PSE from videos [4, 41, 50, 51] or images [5, 44, 45], capturing multi-person spatio-temporal relations of pose and shape simultaneously is still challenging since the difficulty in modeling long-range global interactions." + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 309, + 244, + 545, + 348 + ], + "blocks": [ + { + "bbox": [ + 309, + 244, + 545, + 348 + ], + "lines": [ + { + "bbox": [ + 309, + 244, + 545, + 348 + ], + "spans": [ + { + "bbox": [ + 309, + 244, + 545, + 348 + ], + "type": "image", + "image_path": "27411ad44671e782509ed2f88cf15b39fdb5d0f637f6531f34146d37814de5d1.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 339, + 350, + 508, + 360 + ], + "lines": [ + { + "bbox": [ + 339, + 350, + 508, + 360 + ], + "spans": [ + { + "bbox": [ + 339, + 350, + 508, + 360 + ], + "type": "text", + "content": "(a) Multi-stage framework of multi-person PSE in video" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 309, + 368, + 545, + 449 + ], + "blocks": [ + { + "bbox": [ + 309, + 368, + 545, + 449 + ], + "lines": [ + { + "bbox": [ + 309, + 368, + 545, + 449 + ], + "spans": [ + { + "bbox": [ + 309, + 368, + 545, + 449 + ], + "type": "image", + "image_path": "fd1b5ff3b4e41b443ccd9f26e0e4e99a6ddfdf76b0b0b721347ce7c2860523e7.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 374, + 447, + 482, + 456 + ], + "lines": [ + { + "bbox": [ + 374, + 447, + 482, + 456 + ], + "spans": [ + { + "bbox": [ + 374, + 447, + 482, + 456 + ], + "type": "text", + "content": "(b) End-to-end framework of PSVT" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 305, + 467, + 545, + 534 + ], + "lines": [ + { + "bbox": [ + 305, + 467, + 545, + 534 + ], + "spans": [ + { + "bbox": [ + 305, + 467, + 545, + 534 + ], + "type": "text", + "content": "Figure 1. Comparison of multi-stage and end-to-end framework. (a) Existing video-based methods [4, 16, 49, 50] perform single-person pose and shape estimation (SPSE) on the cropped areas by temporal modeling, such as Gated Recurrent Units (GRUs). (b) PSVT achieves end-to-end multi-person pose and shape estimation in video with spatial-temporal encoder (STE) and decoder (STD)." + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 557, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 557, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 557, + 547, + 715 + ], + "type": "text", + "content": "To tackle this challenge, as shown in Figure 1 (a), existing methods [4,16,50,51] employ a detection-based strategy of firstly detecting each human instance, then cropping the instance area in each frame and feeding it into the temporal model, such as the recurrent neural network [4,6,16]. However, this framework can not capture the spatial relationship among human instances in an image and has the limitation of extracting long-range global context. Besides, the computational cost is expensive since it is proportional to the number of instances in image and it needs extra tracker [50] to identify each instance. Other temporal smoothing methods [15,47] adopt a post-processing module to align the shape estimated by image-based PSE ap" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "21254" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 131 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 131 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 131 + ], + "type": "text", + "content": "proaches [5, 15, 23, 44, 45]. However, they can not capture temporal information directly from visual image features and lack the ability of long-range global interactions. These multi-stage methods split space and time dimensions and can not be end-to-end optimized." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 133, + 286, + 286 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 133, + 286, + 286 + ], + "spans": [ + { + "bbox": [ + 46, + 133, + 286, + 286 + ], + "type": "text", + "content": "To strengthen the long-range modeling ability, recently developed Transformer models [7,46] have been introduced in PSE. The Transformer-based mesh reconstruction approaches [24, 25, 36, 54] take each human joint as a token and capture the relationship of human joints by attention mechanism. However, the global context among different persons in spatio-temporal dimensions has not been explored. Other Transformer-based human pose estimation approaches [27, 57] explore the spatio-temporal context of human joints for single-person, but not on the multi-person mesh. Besides, these methods focus on capturing the relations among human joints, while ignoring the relations between human poses and shapes." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 288, + 286, + 538 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 288, + 286, + 538 + ], + "spans": [ + { + "bbox": [ + 46, + 288, + 286, + 538 + ], + "type": "text", + "content": "To tackle the above problems, we propose an end-to-end multi-person 3D Pose and Shape estimation framework with Video Transformer, termed PSVT, to capture long-range spatio-temporal global interactions in the video. As shown in Figure 1 (b), PSVT formulates the human instance localization and fine-grained pose and mesh estimation as a set prediction problem as [3, 42]. First, PSVT extracts a set of spatio-temporal tokens from the deep visual features and applies a spatio-temporal encoder (STE) on these visual tokens to learn the relations of feature tokens. Second, given a set of pose queries, a progressive spatio-temporal pose decoder (STPD) learns to capture the relations of human joints in both spatial and temporal dimensions. Third, with the guidance of pose tokens from STPD, a progressive spatio-temporal shape decoder (STSD) learns to reason the relations of human mesh and pose in both spatial and temporal dimensions and further estimates the sequence 3D human mesh based on the spatio-temporal global context. Compared with previous shape estimation works [4,5,44,45,50,51], PSVT achieves end-to-end multiperson 3D pose and shape estimation in video." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 539, + 286, + 658 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 539, + 286, + 658 + ], + "spans": [ + { + "bbox": [ + 46, + 539, + 286, + 658 + ], + "type": "text", + "content": "In PSVT, different from previous methods, we propose a novel progressive decoding mechanism (PDM) for sequence decoding and pose-guided attention (PGA) for decoder. PDM takes the output tokens from the last frame as the initialized queries for next frame, which enables better sequence decoding for STPD and STSD. PGA aligns the pose tokens and shape queries and further computes the cross-attention with feature tokens from encoder. With the guidance of pose tokens, shape estimation can be more accurate. Our contributions can be summarized as follows:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 57, + 665, + 286, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 665, + 286, + 712 + ], + "spans": [ + { + "bbox": [ + 57, + 665, + 286, + 712 + ], + "type": "text", + "content": "- We propose a novel video Transformer framework, termed PSVT, which is the first end-to-end multiperson 3D human pose and shape estimation framework with video Transformer." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 315, + 72, + 545, + 208 + ], + "type": "list", + "angle": 0, + "index": 8, + "blocks": [ + { + "bbox": [ + 315, + 72, + 545, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 72, + 545, + 120 + ], + "spans": [ + { + "bbox": [ + 315, + 72, + 545, + 120 + ], + "type": "text", + "content": "- We propose a novel progressive decoding mechanism (PDM) for the decoder of video Transformer, which updates the queries at each frame in the attention block to improve the pose and shape decoding." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 316, + 129, + 545, + 176 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 316, + 129, + 545, + 176 + ], + "spans": [ + { + "bbox": [ + 316, + 129, + 545, + 176 + ], + "type": "text", + "content": "- We propose a novel pose-guided attention (PGA), which can capture the spatio-temporal relations among pose tokens, shape tokens, and feature tokens to improve the performance of shape estimation." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 316, + 185, + 545, + 208 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 316, + 185, + 545, + 208 + ], + "spans": [ + { + "bbox": [ + 316, + 185, + 545, + 208 + ], + "type": "text", + "content": "- Extensive experiments on four benchmarks show that PSVT achieves new state-of-the-art results." + } + ] + } + ], + "index": 7 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 220, + 392, + 232 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 220, + 392, + 232 + ], + "spans": [ + { + "bbox": [ + 306, + 220, + 392, + 232 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 240, + 471, + 252 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 240, + 471, + 252 + ], + "spans": [ + { + "bbox": [ + 306, + 240, + 471, + 252 + ], + "type": "text", + "content": "2.1. Imaged-based 3D Human PSE" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 258, + 545, + 317 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 258, + 545, + 317 + ], + "spans": [ + { + "bbox": [ + 305, + 258, + 545, + 317 + ], + "type": "text", + "content": "Image-based 3D human PSE methods [5, 14, 38, 39, 44, 49, 55] estimate the 3D pose, shape, and camera parameters from single RGB image, further to decode human mesh by SMPL model [29]. They can be divided into single-person and multi-person methods." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 319, + 545, + 473 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 319, + 545, + 473 + ], + "spans": [ + { + "bbox": [ + 305, + 319, + 545, + 473 + ], + "type": "text", + "content": "Single-Person. HMR [14] proposes an end-to-end single-person human mesh recovery framework by estimating the parameters of the SMPL model. Based on SMPL model, 2D heatmaps and silhouettes are used as the prior information to improve mesh estimation by [37]. Following this framework, more prior knowledge [55] or stronger backbone network [49] are adopted to improve the performance of shape estimation. To deal with the occlusion problem, 3DCrowdNet [5] estimates robust 3D human mesh from in-the-wild crowded scenes by using 2D keypoints heatmaps as the key cues. Although these methods achieve great performance on 3D human PSE, the performances of these methods rely on the accuracy of human detection." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 475, + 545, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 475, + 545, + 653 + ], + "spans": [ + { + "bbox": [ + 305, + 475, + 545, + 653 + ], + "type": "text", + "content": "Multi-Person. Most existing multi-person methods [5, 19,35,40,55] adopt a multi-stage framework to tackle multiperson problem, which firstly conducts human detection and follows a single-person mesh estimation model. However, the multi-stage framework is low-efficiency and can not be optimized in an end-to-end fashion. To solve this problem, ROMP [44] achieves a novel one-stage pipeline of multi-person image 3D human pose and shape estimation, which directly estimates multiple 2D maps for 2D human detection, positioning, and mesh parameter regression. To capture the relative depth of multiple persons in image, BEV [45] uses an additional imaginary Bird's-Eye-View representation to explicitly reason about depth. The single-stage methods [44, 45] are high-efficiency, but cannot handle the small object well." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 654, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 654, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 305, + 654, + 545, + 712 + ], + "type": "text", + "content": "Although the image-based 3D human pose and shape estimation methods achieve remarkable progress, they lack competitiveness compared with video-based methods because temporal information is important to improve the performance of 3D pose and shape estimation." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21255" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 205, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 205, + 83 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 205, + 83 + ], + "type": "text", + "content": "2.2. Video-based 3D Human PSE" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 89, + 289, + 317 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 89, + 289, + 317 + ], + "spans": [ + { + "bbox": [ + 47, + 89, + 289, + 317 + ], + "type": "text", + "content": "Video-based 3D human pose and shape estimation methods [4,16,49-51] can extract more temporal context to keep the consistency of pose and shape on the time dimension. Usually, these video-based methods follow a pipeline of first detecting human instances, and then conducting temporal modeling for a single instance by temporal models, such as recurrent neural networks and 3D convolution. Typically, VIBE [16] builds a temporal encoder by bidirectional gated recurrent units (GRU) to encode the static feature from the backbone network into temporal features, further to regress SMPL parameters by a regressor. TCMR [4] uses a GRU-based temporal encoder to extract temporal information with three different encoding strategies. GLAMR [51] formulates a four-stage framework with global motion optimization to tackle the occlusion problem in video human mesh recovery. Besides, MPS-Net [50] captures human motion among different temporal frames and fuses these motion features to estimate pose and mesh parameters by attention-based feature extraction and integration modules." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 318, + 289, + 402 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 318, + 289, + 402 + ], + "spans": [ + { + "bbox": [ + 47, + 318, + 289, + 402 + ], + "type": "text", + "content": "These video-based methods are multi-stage and perform single-person temporal modeling in the pose and shape estimation stage. Despite the improvements that have been achieved by these temporal models, they are limited to the human detector and cannot be optimized by an end-to-end scheme. Moreover, they cannot capture the depth information between different human instances due to crop images." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 407, + 223, + 419 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 407, + 223, + 419 + ], + "spans": [ + { + "bbox": [ + 47, + 407, + 223, + 419 + ], + "type": "text", + "content": "2.3. Transformers in 3D Human PSE" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 426, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 426, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 426, + 289, + 715 + ], + "type": "text", + "content": "Recently, Transformer-based models [17, 24, 25, 42, 49, 51] have been introduced in human pose and shape estimation since their strong long-term modeling capabilities of sequence. They can be divided into two categories: capturing joint relations [17, 24, 25] and capturing temporal relations [49, 51]. METRO [24] and Mesh Graphformer [25] design end-to-end single-person Transformer and Graph-based Transformer to capture the human joints relations, respectively. However, they cannot process the video problem. MEAD [49] uses a spatio-temporal Transformer to handle the spatio-temporal relations of human joints. Besides, GLAMR [51] uses the attention mechanism to deal with the occlusion problem in video. However, existing Transformer-based methods only focus on the single-person pose and estimation problem, and use attention to capture the relations of human joints in spatial or temporal dimensions. Moreover, they cannot capture the relation of multiple human instances in video and their multi-stage framework is expensive. In this paper, we propose a novel end-to-end Transformer-based multi-person human pose and shape estimation framework to capture the relation of human instances in global spatial and temporal dimensions. Besides, we propose new pose-guided attention to decode the shape parameters of human instances." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 306, + 71, + 362, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 71, + 362, + 83 + ], + "spans": [ + { + "bbox": [ + 306, + 71, + 362, + 83 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 91, + 547, + 187 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 91, + 547, + 187 + ], + "spans": [ + { + "bbox": [ + 304, + 91, + 547, + 187 + ], + "type": "text", + "content": "In this section, we first introduce 3D human shape reconstruction models SMPL [29] and SMPL+A [34]. Then, we propose PSVT, 3D human Pose and Shape estimation with progressive Video Transformer. We build a video transformer baseline with vanilla attention. After that, we extend the baseline to a progressive video transformer with progressive decoding mechanism and pose-guided shape attention." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 192, + 520, + 205 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 192, + 520, + 205 + ], + "spans": [ + { + "bbox": [ + 305, + 192, + 520, + 205 + ], + "type": "text", + "content": "3.1. SMPL-based Pose and Shape Estimation" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "spans": [ + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "text", + "content": "SMPL [29] is a widely-used 3D body shape estimation method, which parameterizes human mesh into low-dimensional parameters. SMPL has been extended to SMIL [9] and SMPL+A [34] to tackle infant and age problems. Following [34], we adopt the SMPL+A model, which can output human 3D mesh " + }, + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "inline_equation", + "content": "\\mathcal{M}(\\theta ,\\beta ,\\alpha)\\in \\mathbb{R}^{6890\\times 3}" + }, + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "text", + "content": " with 3D pose " + }, + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "text", + "content": " shape " + }, + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "text", + "content": " and age offset " + }, + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "inline_equation", + "content": "\\alpha \\in [0,1]" + }, + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "text", + "content": ". The pose parameters " + }, + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "inline_equation", + "content": "\\theta \\in \\mathbb{R}^{6\\times 22}" + }, + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "text", + "content": " include the 6D rotations of the 22 body joints in the SMPL+A model. The parameters " + }, + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "inline_equation", + "content": "\\beta \\in \\mathbb{R}^{10}" + }, + { + "bbox": [ + 304, + 211, + 547, + 331 + ], + "type": "text", + "content": " are the top-10 PCA coefficients of shape space." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "spans": [ + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": "Given the a video " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "V = \\{I^t | t \\in [1, T]\\}" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": " including " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": " frames, where " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "I^t \\in \\mathbb{R}^{H \\times W \\times 3}" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": " means " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "t^{th}" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": " frame of height " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "H" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": " and width " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "W" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": ", multi-person video 3D human pose and shape estimation aims to output 3D joints " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "J = \\{J_i^t | t \\in [1, T], i \\in [1, N]\\}" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": " and mesh " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "\\mathcal{M} = \\{\\mathcal{M}_i^t | t \\in [1, T], i \\in [1, N]\\}" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": " for each instance in the video, where " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": " represents the number of instances in an image. " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "J_i^t \\in \\mathbb{R}^{K \\times 3}" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": " represents the 3D joints of person " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": " in " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "t^{th}" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": " frame, which can be generated as " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "J_i^t = \\mathcal{W}\\mathcal{M}_i^t" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "\\mathcal{W} \\in \\mathbb{R}^{K \\times 6890}" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": " is weight matrix to map mesh into joints. " + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 304, + 331, + 547, + 451 + ], + "type": "text", + "content": " is the number of joints." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 456, + 460, + 468 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 456, + 460, + 468 + ], + "spans": [ + { + "bbox": [ + 306, + 456, + 460, + 468 + ], + "type": "text", + "content": "3.2. Video Transformer Baseline" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 474, + 547, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 474, + 547, + 521 + ], + "spans": [ + { + "bbox": [ + 304, + 474, + 547, + 521 + ], + "type": "text", + "content": "Different from existing multi-stage video-based methods [4, 16, 49-51], we propose an end-to-end multi-person 3D pose and shape estimation framework, which consists of backbone network, spatio-temporal encoder, and decoder." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "text", + "content": "**Framework.** The framework of the video transformer baseline is shown in Figure 2 (a). Given the input video " + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "inline_equation", + "content": "V" + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "text", + "content": ", deep features " + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "inline_equation", + "content": "F^t \\in \\mathbb{R}_{\\frac{H}{s} \\times \\frac{W}{s} \\times C}" + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "text", + "content": " are extracted for each frame by backbone network HRNet [43], where " + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "text", + "content": " represent scale and feature dim, respectively. Then, " + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "inline_equation", + "content": "F^t" + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "text", + "content": " are extracted as tokens " + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "inline_equation", + "content": "\\tau_e^t \\in \\mathbb{R}^{L \\times D}" + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "text", + "content": " by patch embedding with a patch size of " + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "inline_equation", + "content": "B \\times B" + }, + { + "bbox": [ + 304, + 522, + 547, + 689 + ], + "type": "text", + "content": ". 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The overview of (a) Video Transformer Baseline (VTL) and (b) Progressive Video Transformer for Pose and Shape estimation (PSVT). A spatial-temporal encoder captures global feature interactions for the decoders of VTL and PSVT. VTL splits the pose decoder and shape decoder (Split-PoSh) to localize human joints and regress the shape parameter of the SMPL model. PSVT adopts a progressive decoding mechanism and pose-guided shape decoder." + } + ] + } + ], + "index": 26, + "angle": 0, + "type": "image_caption" + } + ], + "index": 24 + }, + { + "bbox": [ + 46, + 382, + 287, + 477 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 382, + 287, + 477 + ], + "spans": [ + { + "bbox": [ + 46, + 382, + 287, + 477 + ], + "type": "text", + "content": "encoder. To capture the relations among tokens in both spatial and temporal dimensions and reduce the computational costs, we adopt divided attention for video encoder, which firstly computes the self-attention among the " + }, + { + "bbox": [ + 46, + 382, + 287, + 477 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 46, + 382, + 287, + 477 + ], + "type": "text", + "content": " spatial tokens and then follows the self-attention among " + }, + { + "bbox": [ + 46, + 382, + 287, + 477 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 46, + 382, + 287, + 477 + ], + "type": "text", + "content": " tokens in the same spatial place. This scheme is termed Spatio-Temporal Encoder (STE) since it captures the global context in both spatial and temporal dimensions." + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 47, + 479, + 287, + 514 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 479, + 287, + 514 + ], + "spans": [ + { + "bbox": [ + 47, + 479, + 287, + 514 + ], + "type": "text", + "content": "For the self-attention of spatio-temporal encoder, we adopt the vanilla multi-head attention following [46]. Let " + }, + { + "bbox": [ + 47, + 479, + 287, + 514 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 47, + 479, + 287, + 514 + ], + "type": "text", + "content": " denote basic attention, and it is computed as:" + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 87, + 522, + 287, + 550 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 87, + 522, + 287, + 550 + ], + "spans": [ + { + "bbox": [ + 87, + 522, + 287, + 550 + ], + "type": "interline_equation", + "content": "A (\\mathcal {Q}, \\mathcal {K}, \\mathcal {V}) = \\operatorname {s o f t m a x} \\left(\\frac {\\mathcal {Q} \\cdot \\mathcal {K} ^ {\\top}}{\\sqrt {d}}\\right) \\cdot \\mathcal {V}, \\tag {1}", + "image_path": "aae53c643b3b8350bdf391cc1c71748f9d4179587114918347f4c54f6b387ea9.jpg" + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 47, + 558, + 287, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 558, + 287, + 594 + ], + "spans": [ + { + "bbox": [ + 47, + 558, + 287, + 594 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 558, + 287, + 594 + ], + "type": "inline_equation", + "content": "\\mathcal{Q},\\mathcal{K},\\mathcal{V}" + }, + { + "bbox": [ + 47, + 558, + 287, + 594 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 47, + 558, + 287, + 594 + ], + "type": "inline_equation", + "content": "d" + }, + { + "bbox": [ + 47, + 558, + 287, + 594 + ], + "type": "text", + "content": " are queries, keys, values, and feature dim of tokens, respectively. Dividing tokens into " + }, + { + "bbox": [ + 47, + 558, + 287, + 594 + ], + "type": "inline_equation", + "content": "h" + }, + { + "bbox": [ + 47, + 558, + 287, + 594 + ], + "type": "text", + "content": " groups, then the multi-head attention(MHA) can be formulated as:" + } + ] + } + ], + "index": 30 + }, + { + "bbox": [ + 59, + 603, + 287, + 621 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 603, + 287, + 621 + ], + "spans": [ + { + "bbox": [ + 59, + 603, + 287, + 621 + ], + "type": "interline_equation", + "content": "\\mathrm {M H A} (\\mathcal {Q}, \\mathcal {K}, \\mathcal {V}) = P (\\text {C o n c a t} (\\text {h e a d} _ {1}, \\dots , \\text {h e a d} _ {h})) \\tag {2}", + "image_path": "b4965a77162eb43fb503a68b5f0604dfa3216aaf065e2eadba9c6575f3be3e1d.jpg" + } + ] + } + ], + "index": 31 + }, + { + "bbox": [ + 83, + 619, + 238, + 632 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 83, + 619, + 238, + 632 + ], + "spans": [ + { + "bbox": [ + 83, + 619, + 238, + 632 + ], + "type": "text", + "content": "s.t. " + }, + { + "bbox": [ + 83, + 619, + 238, + 632 + ], + "type": "inline_equation", + "content": "head_{i} = A(\\mathcal{Q}_{i},\\mathcal{K}_{i},\\mathcal{V}_{i}),i\\in [1,h]," + } + ] + } + ], + "index": 32 + }, + { + "bbox": [ + 47, + 641, + 287, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 641, + 287, + 665 + ], + "spans": [ + { + "bbox": [ + 47, + 641, + 287, + 665 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 641, + 287, + 665 + ], + "type": "inline_equation", + "content": "P(\\cdot)" + }, + { + "bbox": [ + 47, + 641, + 287, + 665 + ], + "type": "text", + "content": " represents linear projection function. Concat is the operation of concatenating features along feature axis." + } + ] + } + ], + "index": 33 + }, + { + "bbox": [ + 46, + 666, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 666, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 666, + 287, + 713 + ], + "type": "text", + "content": "Decoder. For pose and shape estimation, we build pose decoder and shape decoder with attention as Equation 2, termed Split-PoSh since the pose decoder and shape decoder are split. For a frame " + }, + { + "bbox": [ + 46, + 666, + 287, + 713 + ], + "type": "inline_equation", + "content": "I^t" + }, + { + "bbox": [ + 46, + 666, + 287, + 713 + ], + "type": "text", + "content": " in the video, given" + } + ] + } + ], + "index": 34 + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "spans": [ + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "text", + "content": " pose queries " + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "inline_equation", + "content": "\\mathcal{Q}_{\\text{pose}}^t" + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "text", + "content": ", pose decoder computes the cross-attention between pose queries and feature tokens " + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "inline_equation", + "content": "\\tau_e^t" + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "text", + "content": " from encoder. The attention in pose decoder can be denoted as " + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "inline_equation", + "content": "\\mathrm{MHA}_{\\text{pose}}(\\mathcal{Q}_{\\text{pose}}^t, \\tau_e^t, \\tau_e^t)" + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "text", + "content": ". The output tokens from attention " + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "inline_equation", + "content": "\\mathrm{MHA}_{\\text{pose}}" + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "text", + "content": " are used to regress joints 2D heatmaps " + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "inline_equation", + "content": "M_{2D} \\in \\mathbb{R}^{K \\times \\frac{H}{s} \\times \\frac{W}{s}}" + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "text", + "content": ", joints offsets " + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "inline_equation", + "content": "M_o \\in \\mathbb{R}^{3 \\times K \\times \\frac{H}{s} \\times \\frac{W}{s}}" + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "text", + "content": ", and camera depth map " + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "inline_equation", + "content": "M_d \\in \\mathbb{R}^{1 \\times \\frac{H}{s} \\times \\frac{W}{s}}" + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "text", + "content": " by a multi-layer perceptron. Finally, the tokens at the positions with top " + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "text", + "content": " heat scores are used to predict the locations of " + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 382, + 545, + 491 + ], + "type": "text", + "content": " persons." + } + ] + } + ], + "index": 35 + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "spans": [ + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "text", + "content": "Similar to pose decoder, shape decoder computes the attention " + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "inline_equation", + "content": "\\mathrm{MHA}_{shape}(\\mathcal{Q}_{shape}^t,\\tau_e^t,\\tau_e^t)" + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "text", + "content": " between shape queries and feature tokens, then output shape parameters maps " + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "inline_equation", + "content": "M_{s}\\in \\mathbb{R}^{143\\times \\frac{H}{s}\\times \\frac{W}{s}}" + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "text", + "content": ". Each token in " + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "inline_equation", + "content": "M_{s}" + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "text", + "content": " contains pose parameters of 6D rotations " + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "text", + "content": ", shape parameters " + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "text", + "content": ", and age offset " + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "text", + "content": ", which is further used to generate SMPL+A mesh. The tokens at the same top " + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "text", + "content": " positions are used to regress " + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "inline_equation", + "content": "\\mathcal{M}^t = \\{\\mathcal{M}_i^t (\\theta ,\\beta ,\\alpha)|i\\in [1,N]\\}" + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "text", + "content": " with the help of their corresponding position and depth " + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "inline_equation", + "content": "(x_{i},y_{i},d_{i})" + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "text", + "content": ". Then, the 3D joints " + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "inline_equation", + "content": "J^{t} = \\{J_{i}^{t}|i\\in [1,N]\\}" + }, + { + "bbox": [ + 304, + 492, + 546, + 623 + ], + "type": "text", + "content": " can be obtained as the process introduced in Section 3.1." + } + ] + } + ], + "index": 36 + }, + { + "bbox": [ + 306, + 634, + 474, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 634, + 474, + 647 + ], + "spans": [ + { + "bbox": [ + 306, + 634, + 474, + 647 + ], + "type": "text", + "content": "3.3. Progressive Video Transformer" + } + ] + } + ], + "index": 37 + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "content": "Compared with video Transformer baseline, progressive video Transformer has two differences. 1) The sequence decoding process is based on recurrent structure, in which the pose and shape queries in each frame are updated with the prior output tokens from the last step. This mechanism en" + } + ] + } + ], + "index": 38 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21257" + } + ] + } + ], + "index": 39 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 203 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 203 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 203 + ], + "type": "text", + "content": "ables decoder to capture the global relationship and reduce the computation costs of spatio-temporal attention. Meanwhile, the updated queries can improve the performance of the decoder since the appearance of human instances may change significantly as time proceeds. 2) We propose pose-guided shape attention (PGA) in shape decoder. PGA improves the performance of shape decoder since the depth and joint information in pose tokens can guide shape decoder to generate better mesh parameters. The framework of progressive video Transformer is shown in Figure 2 (b), which includes backbone network, encoder, and decoder." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 204, + 289, + 276 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 204, + 289, + 276 + ], + "spans": [ + { + "bbox": [ + 46, + 204, + 289, + 276 + ], + "type": "text", + "content": "Progressive Decoding Mechanism. In each frame of the video, human instances have different appearances and pose. Therefore, using the same queries to decode pose and shape tokens is not intuitive. To tackle this problem, we adopt the recurrent structure with an attention-based decoder to decode the sequence of pose and shape tokens." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "spans": [ + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "text", + "content": "As shown in Figure 2 (b), given the initialized pose queries " + }, + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "inline_equation", + "content": "\\mathcal{Q}_{\\text{pose}}^t" + }, + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "text", + "content": ", and features tokens " + }, + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "inline_equation", + "content": "\\tau_e^t" + }, + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "text", + "content": " from STE at " + }, + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "inline_equation", + "content": "t^{th}" + }, + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "text", + "content": " frame, the pose tokens " + }, + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "inline_equation", + "content": "\\tau_{\\text{pose}}^t" + }, + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "text", + "content": " are firstly decoded from spatiotemporal pose decoder (STPD) by computing the pose cross-attention between " + }, + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "inline_equation", + "content": "\\mathcal{Q}_{\\text{pose}}^t" + }, + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "inline_equation", + "content": "\\tau_e^t" + }, + { + "bbox": [ + 46, + 276, + 289, + 337 + ], + "type": "text", + "content": ", denoted as" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 103, + 344, + 287, + 376 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 103, + 344, + 287, + 376 + ], + "spans": [ + { + "bbox": [ + 103, + 344, + 287, + 376 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\tau_ {p o s e} ^ {t} = \\mathrm {S T P D} \\big (\\hat {\\mathcal {Q}} _ {p o s e} ^ {t}, \\tau_ {e} ^ {t} \\big), \\\\ s. t. \\hat {\\mathcal {Q}} _ {p o s e} ^ {t} = \\psi \\left(\\mathcal {Q} _ {p o s e} ^ {t}, \\tau_ {p o s e} ^ {t - 1}\\right), \\tag {3} \\\\ \\end{array}", + "image_path": "bdeb97070722d471c20c57e8507b28071febf2706b0adf1c6718bdbc35d349fc.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "spans": [ + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "inline_equation", + "content": "\\hat{\\mathcal{Q}}_{\\text{pose}}^t" + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "text", + "content": " represents the updated pose queries by fusing the decoded pose tokens " + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "inline_equation", + "content": "\\tau_{\\text{pose}}^{t-1}" + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "text", + "content": " at " + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "inline_equation", + "content": "(t-1)^{th}" + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "text", + "content": " frame and the initialized pose queries " + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "inline_equation", + "content": "\\mathcal{Q}_{\\text{pose}}^t" + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "inline_equation", + "content": "t \\in [1, T]" + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "inline_equation", + "content": "\\psi(\\cdot)" + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "text", + "content": " is the linear projection layer to fuse tokens. STPD(" + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "inline_equation", + "content": "\\cdot" + }, + { + "bbox": [ + 46, + 385, + 287, + 446 + ], + "type": "text", + "content": ") represents the operation of spatio-temporal pose decoder." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "spans": [ + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "text", + "content": "For shape decoder, the inputs include shape queries " + }, + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "inline_equation", + "content": "\\mathcal{Q}_{shape}^{t}" + }, + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "text", + "content": ", decoded pose tokens " + }, + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "inline_equation", + "content": "\\tau_{pose}^{t}" + }, + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "text", + "content": ", and feature tokens " + }, + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "inline_equation", + "content": "\\tau_{e}^{t}" + }, + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "text", + "content": " from STE. " + }, + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "inline_equation", + "content": "\\mathcal{Q}_{shape}^{t}" + }, + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "inline_equation", + "content": "\\tau_{pose}^{t}" + }, + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "text", + "content": " are firstly aligned and then sent into recurrent STSD to decode shape tokens " + }, + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "inline_equation", + "content": "\\tau_{shape}^{t}" + }, + { + "bbox": [ + 47, + 447, + 288, + 509 + ], + "type": "text", + "content": ". This process can be formulated as" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 76, + 516, + 287, + 548 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 76, + 516, + 287, + 548 + ], + "spans": [ + { + "bbox": [ + 76, + 516, + 287, + 548 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\tau_ {s h a p e} ^ {t} = \\operatorname {S T S D} \\left(\\hat {\\mathcal {Q}} _ {s h a p e} ^ {t}, \\tau_ {e} ^ {t}\\right), \\\\ s. t. \\hat {\\mathcal {Q}} _ {s h a p e} ^ {t} = \\mathrm {T A} \\left(\\psi \\left(\\mathcal {Q} _ {s h a p e} ^ {t}, \\tau_ {s h a p e} ^ {t - 1}\\right), \\tau_ {p o s e} ^ {t}\\right), \\tag {4} \\\\ \\end{array}", + "image_path": "6a90e08df370acbfd1d679298548f85ed0f029f3dcd06ac38f3c37adadf50f33.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "spans": [ + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\hat{\\mathcal{Q}}_{shape}^{t}" + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "text", + "content": " represents the updated shape queries, which is computed by token aligning on shape tokens " + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\psi (\\mathcal{Q}_{shape}^{t},\\tau_{shape}^{t - 1})" + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "text", + "content": " and pose tokens " + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\tau_{pose}^{t}" + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "text", + "content": ". TA(" + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\cdot" + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "text", + "content": ") represents the operation of token aligning (TA), which is a cross-attention with shape tokens as queries and pose tokens as keys and values. " + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\psi (\\cdot)" + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "text", + "content": " is the linear projection layer to fuse shape queries and shape tokens at " + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "inline_equation", + "content": "(t - 1)^{th}" + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "text", + "content": " frame, " + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "inline_equation", + "content": "t\\in [1,T]" + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "text", + "content": ". STSD(" + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\cdot" + }, + { + "bbox": [ + 46, + 557, + 287, + 653 + ], + "type": "text", + "content": ") represents spatio-temporal shape decoder." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 654, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 654, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 654, + 288, + 714 + ], + "type": "text", + "content": "Spatio-Temporal Pose Decoder. Given pose queries " + }, + { + "bbox": [ + 47, + 654, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{Q}_{pose}" + }, + { + "bbox": [ + 47, + 654, + 288, + 714 + ], + "type": "text", + "content": " and feature tokens " + }, + { + "bbox": [ + 47, + 654, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\tau_{e}" + }, + { + "bbox": [ + 47, + 654, + 288, + 714 + ], + "type": "text", + "content": " from STE, Spatio-Temporal Pose Decoder (STPD) aims to decode the pose tokens " + }, + { + "bbox": [ + 47, + 654, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\tau_{pose} = \\{\\tau_{pose}^{t}|t\\in [1,T]\\}" + }, + { + "bbox": [ + 47, + 654, + 288, + 714 + ], + "type": "text", + "content": ". The structure of STPD is shown in Figure 3 (a). First, " + }, + { + "bbox": [ + 47, + 654, + 288, + 714 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 47, + 654, + 288, + 714 + ], + "type": "text", + "content": " pose queries are updated" + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 309, + 70, + 420, + 277 + ], + "blocks": [ + { + "bbox": [ + 309, + 70, + 420, + 277 + ], + "lines": [ + { + "bbox": [ + 309, + 70, + 420, + 277 + ], + "spans": [ + { + "bbox": [ + 309, + 70, + 420, + 277 + ], + "type": "image", + "image_path": "113e983821d93732265f3c62879589e4e019cf1537b1cac1ddfbc6b937319391.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 322, + 277, + 399, + 285 + ], + "lines": [ + { + "bbox": [ + 322, + 277, + 399, + 285 + ], + "spans": [ + { + "bbox": [ + 322, + 277, + 399, + 285 + ], + "type": "text", + "content": "(a) The structure of STPD" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 305, + 294, + 545, + 361 + ], + "lines": [ + { + "bbox": [ + 305, + 294, + 545, + 361 + ], + "spans": [ + { + "bbox": [ + 305, + 294, + 545, + 361 + ], + "type": "text", + "content": "Figure 3. The structure of (a) STPD and (b) STSD. STPD adopts window self-attention [28] to capture the relations between spatial objects and window cross-attention to capture the interactions between pose queries and feature tokens. STPD uses PGA to capture the relations between shape queries and feature tokens with the guidance of pose tokens. " + }, + { + "bbox": [ + 305, + 294, + 545, + 361 + ], + "type": "inline_equation", + "content": "\\otimes" + }, + { + "bbox": [ + 305, + 294, + 545, + 361 + ], + "type": "text", + "content": " represents matrix multiplication." + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 400, + 70, + 542, + 277 + ], + "blocks": [ + { + "bbox": [ + 400, + 70, + 542, + 277 + ], + "lines": [ + { + "bbox": [ + 400, + 70, + 542, + 277 + ], + "spans": [ + { + "bbox": [ + 400, + 70, + 542, + 277 + ], + "type": "image", + "image_path": "12c96f133b5bc5fe334588cdef52b4e1ae42f554eaefd7e4e8b0e6e667fc581d.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 440, + 277, + 517, + 285 + ], + "lines": [ + { + "bbox": [ + 440, + 277, + 517, + 285 + ], + "spans": [ + { + "bbox": [ + 440, + 277, + 517, + 285 + ], + "type": "text", + "content": "(b) The structure of STSD" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 379, + 545, + 441 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 379, + 545, + 441 + ], + "spans": [ + { + "bbox": [ + 305, + 379, + 545, + 441 + ], + "type": "text", + "content": "to " + }, + { + "bbox": [ + 305, + 379, + 545, + 441 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathcal{Q}}_{\\text {pose }}^{t}" + }, + { + "bbox": [ + 305, + 379, + 545, + 441 + ], + "type": "text", + "content": " as Equation 3, further are fed into a window-based pose self-attention module to capture the relations among " + }, + { + "bbox": [ + 305, + 379, + 545, + 441 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 305, + 379, + 545, + 441 + ], + "type": "text", + "content": " human instances, which can provide the spatial depth context among these objects. After the pose self-attention, the output tokens " + }, + { + "bbox": [ + 305, + 379, + 545, + 441 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathcal{Q}}_{\\text {pose }}^{t}" + }, + { + "bbox": [ + 305, + 379, + 545, + 441 + ], + "type": "text", + "content": " at " + }, + { + "bbox": [ + 305, + 379, + 545, + 441 + ], + "type": "inline_equation", + "content": "t^{th}" + }, + { + "bbox": [ + 305, + 379, + 545, + 441 + ], + "type": "text", + "content": " frame can be generated as" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 329, + 445, + 545, + 462 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 329, + 445, + 545, + 462 + ], + "spans": [ + { + "bbox": [ + 329, + 445, + 545, + 462 + ], + "type": "interline_equation", + "content": "\\tilde {\\mathcal {Q}} _ {p o s e} ^ {t} = \\mathrm {M H A} \\left(\\hat {\\mathcal {Q}} _ {p o s e} ^ {t}, \\hat {\\mathcal {Q}} _ {p o s e} ^ {t}, \\hat {\\mathcal {Q}} _ {p o s e} ^ {t}\\right) + \\hat {\\mathcal {Q}} _ {p o s e} ^ {t}, \\tag {5}", + "image_path": "075648a1b4eb33d3542b6773a919f5d673640cc816ed7218b1181586481f02d6.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 466, + 538, + 478 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 466, + 538, + 478 + ], + "spans": [ + { + "bbox": [ + 306, + 466, + 538, + 478 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 306, + 466, + 538, + 478 + ], + "type": "inline_equation", + "content": "\\mathrm{MHA}(\\cdot)" + }, + { + "bbox": [ + 306, + 466, + 538, + 478 + ], + "type": "text", + "content": " is multi-head self-attention as Equation 2." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 478, + 545, + 540 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 478, + 545, + 540 + ], + "spans": [ + { + "bbox": [ + 305, + 478, + 545, + 540 + ], + "type": "text", + "content": "Then, output tokens " + }, + { + "bbox": [ + 305, + 478, + 545, + 540 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathcal{Q}}_{\\text{pose}}^t" + }, + { + "bbox": [ + 305, + 478, + 545, + 540 + ], + "type": "text", + "content": " are fed into a cross-attention module as queries, which extract the relation between pose queries and feature tokens " + }, + { + "bbox": [ + 305, + 478, + 545, + 540 + ], + "type": "inline_equation", + "content": "\\tau_e^t" + }, + { + "bbox": [ + 305, + 478, + 545, + 540 + ], + "type": "text", + "content": " from STE. After cross-attention, a feed-forward network (FFN) is used to regress the output tokens " + }, + { + "bbox": [ + 305, + 478, + 545, + 540 + ], + "type": "inline_equation", + "content": "\\tau_{\\text{pose}}^t" + }, + { + "bbox": [ + 305, + 478, + 545, + 540 + ], + "type": "text", + "content": ". This process can be formulated as" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 358, + 545, + 495, + 577 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 358, + 545, + 495, + 577 + ], + "spans": [ + { + "bbox": [ + 358, + 545, + 495, + 577 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\tau_ {p o s e} ^ {t} = \\mathrm {F F N} (v _ {p o s e}) + v _ {p o s e}, \\\\ s. t. v _ {p o s e} = \\mathrm {M H A} \\left(\\bar {\\mathcal {Q}} _ {p o s e} ^ {t}, \\tau_ {e} ^ {t}, \\tau_ {e} ^ {t}\\right), \\\\ \\end{array}", + "image_path": "660e42e96f20c38defdcf620c3b00645634a4442e6bd0fc3267d212f2dae0d33.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "type": "text", + "content": "where we ignore the layer norm for simplification. FFN consists of two linear layers. For each frame in video, the output tokens " + }, + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "type": "inline_equation", + "content": "\\tau_{\\text{pose}}^t \\in \\mathbb{R}^{L \\times D}" + }, + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "type": "text", + "content": " are used to regress 2D heatmaps " + }, + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "type": "inline_equation", + "content": "M_{2D}" + }, + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "type": "text", + "content": ", 3D offsets " + }, + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "type": "inline_equation", + "content": "M_o" + }, + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "type": "text", + "content": ", and camera depth map " + }, + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "type": "inline_equation", + "content": "M_d" + }, + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "type": "text", + "content": " as the pose decoder in video Transformer baseline." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": "Spatio-Temporal Shape Decoder. Given the shape queries " + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{Q}_{shape}" + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": ", pose tokens " + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\tau_{pose}" + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": ", and feature tokens " + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\tau_{e}" + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": " from STE, Spatio-Temporal Shape Decoder (STSD) aims to decode the shape tokens " + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\tau_{shape} = \\{\\tau_{shape}^{t}|t\\in [1,T]\\}" + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": ". Different from pose decoder, a novel Pose-Guided Attention (PGA) module is proposed to decode shape parameters." + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21258" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 289, + 157 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 289, + 157 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 289, + 157 + ], + "type": "text", + "content": "The structure of STSD is shown in Figure 3 (b). First, " + }, + { + "bbox": [ + 47, + 72, + 289, + 157 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 47, + 72, + 289, + 157 + ], + "type": "text", + "content": " shape queries are updated to " + }, + { + "bbox": [ + 47, + 72, + 289, + 157 + ], + "type": "inline_equation", + "content": "\\hat{\\mathcal{Q}}_{shape}^{t}" + }, + { + "bbox": [ + 47, + 72, + 289, + 157 + ], + "type": "text", + "content": " by token aligning with pose tokens " + }, + { + "bbox": [ + 47, + 72, + 289, + 157 + ], + "type": "inline_equation", + "content": "\\tau_{pose}^{t}" + }, + { + "bbox": [ + 47, + 72, + 289, + 157 + ], + "type": "text", + "content": ". Then, a window-based pose self-attention module and a window-based shape self-attention module are applied on updated shape queries and pose tokens to generate shape tokens " + }, + { + "bbox": [ + 47, + 72, + 289, + 157 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathcal{Q}}_{shape}^{t}" + }, + { + "bbox": [ + 47, + 72, + 289, + 157 + ], + "type": "text", + "content": " and pose tokens " + }, + { + "bbox": [ + 47, + 72, + 289, + 157 + ], + "type": "inline_equation", + "content": "\\tilde{\\tau}_{pose}^{t}" + }, + { + "bbox": [ + 47, + 72, + 289, + 157 + ], + "type": "text", + "content": ", respectively. The process can be formulated as" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 74, + 163, + 287, + 179 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 74, + 163, + 287, + 179 + ], + "spans": [ + { + "bbox": [ + 74, + 163, + 287, + 179 + ], + "type": "interline_equation", + "content": "\\tilde {\\eta} = \\mathrm {M H A} (\\eta , \\eta , \\eta) + \\eta , \\eta \\in \\{\\hat {\\mathcal {Q}} _ {s h a p e} ^ {t}, \\tau_ {p o s e} ^ {t} \\}, \\tag {7}", + "image_path": "89d3664ed2977a248b3984409876e341b0afcdbbeac6ed999549a12c981ad484.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "spans": [ + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "inline_equation", + "content": "\\eta" + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "text", + "content": " is wildcard character for pose tokens " + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "inline_equation", + "content": "\\tau_{pose}^{t}" + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "text", + "content": " and shape tokens " + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "inline_equation", + "content": "\\hat{\\mathcal{Q}}_{shape}^{t}" + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "text", + "content": ". After pose and shape self-attention, " + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathcal{Q}}_{shape}^{t}" + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "inline_equation", + "content": "\\tilde{\\tau}_{pose}^{t}" + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "text", + "content": " are fed into PGA module to compute cross-attention with feature tokens " + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "inline_equation", + "content": "\\tau_{e}^{t}" + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "text", + "content": ", respectively. The pose and shape cross-attention matrices " + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "inline_equation", + "content": "(\\chi_{pose}^{t}, \\chi_{shape}^{t})" + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "text", + "content": " are fused by linear projection layer " + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "inline_equation", + "content": "fc" + }, + { + "bbox": [ + 47, + 184, + 289, + 275 + ], + "type": "text", + "content": ", further to recover the shape tokens. The process of PGA can be formulated as" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 89, + 280, + 226, + 295 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 89, + 280, + 226, + 295 + ], + "spans": [ + { + "bbox": [ + 89, + 280, + 226, + 295 + ], + "type": "interline_equation", + "content": "\\tau_ {s h a p e} ^ {t} = \\mathrm {F F N} (v _ {s h a p e}) + v _ {s h a p e},", + "image_path": "9d3fc586a500185c34142c048b19ac6dc59c4b16ec9bd96bd10c5c98617bd1c5.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 88, + 296, + 287, + 316 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 88, + 296, + 287, + 316 + ], + "spans": [ + { + "bbox": [ + 88, + 296, + 287, + 316 + ], + "type": "interline_equation", + "content": "v _ {s h a p e} = f c \\left(\\chi_ {p o s e} ^ {t} \\oplus \\chi_ {s h a p e} ^ {t}\\right) \\otimes \\tau_ {e} ^ {t}, \\tag {8}", + "image_path": "c8148690480c68fe3650c414b9319f0af79290dcd1511d5bf547a83268cb6257.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 93, + 312, + 287, + 327 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 93, + 312, + 287, + 327 + ], + "spans": [ + { + "bbox": [ + 93, + 312, + 287, + 327 + ], + "type": "interline_equation", + "content": "\\chi_ {p o s e} ^ {t} = \\operatorname {s o f t m a x} \\left(\\tilde {\\tau} _ {p o s e} ^ {t} \\otimes \\left(\\tau_ {e} ^ {t}\\right) ^ {\\top}\\right), \\tag {8}", + "image_path": "a79a24ad1629f4d36fc4ff8f979e8e137fe34a35feb346e12366a44ce3415de5.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 89, + 329, + 246, + 345 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 89, + 329, + 246, + 345 + ], + "spans": [ + { + "bbox": [ + 89, + 329, + 246, + 345 + ], + "type": "interline_equation", + "content": "\\chi_ {s h a p e} ^ {t} = s o f t m a x (\\tilde {\\mathcal {Q}} _ {s h a p e} ^ {t} \\otimes (\\tau_ {e} ^ {t}) ^ {\\top}),", + "image_path": "a178cb9efc89e8819d8bbbe8e7d80adcb204632cfbe75a0977e5cc12ea2f2abf.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 350, + 287, + 399 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 350, + 287, + 399 + ], + "spans": [ + { + "bbox": [ + 47, + 350, + 287, + 399 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 350, + 287, + 399 + ], + "type": "inline_equation", + "content": "\\oplus" + }, + { + "bbox": [ + 47, + 350, + 287, + 399 + ], + "type": "text", + "content": " indicates concatenating matrices. " + }, + { + "bbox": [ + 47, + 350, + 287, + 399 + ], + "type": "inline_equation", + "content": "\\otimes" + }, + { + "bbox": [ + 47, + 350, + 287, + 399 + ], + "type": "text", + "content": " is matrix multiplication. For each frame in video, the output tokens " + }, + { + "bbox": [ + 47, + 350, + 287, + 399 + ], + "type": "inline_equation", + "content": "\\tau_{shape}^{t}\\in \\mathcal{R}^{L\\times D}" + }, + { + "bbox": [ + 47, + 350, + 287, + 399 + ], + "type": "text", + "content": " are used to regress mesh parameter maps " + }, + { + "bbox": [ + 47, + 350, + 287, + 399 + ], + "type": "inline_equation", + "content": "M_{s}" + }, + { + "bbox": [ + 47, + 350, + 287, + 399 + ], + "type": "text", + "content": " as the shape decoder in video Transformer baseline." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 404, + 135, + 416 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 404, + 135, + 416 + ], + "spans": [ + { + "bbox": [ + 47, + 404, + 135, + 416 + ], + "type": "text", + "content": "3.4. Loss Function" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "spans": [ + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": "Each token in pose maps can localize one object. Following [44, 45], combined with pose maps " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "(M_{2d}, M_o" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "M_d)" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": " and shape maps " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "M_s" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": ", we can generate " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": " SMPL mesh " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "\\mathcal{M}(\\theta, \\beta, \\alpha)" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": " for " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": " instances. For each person, the 3D joints " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "J" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": " can be obtained from " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "\\mathcal{M}(\\theta, \\beta, \\alpha)" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": ". Following previous works [14, 44, 45], we use pose losses and mesh losses to supervise outputs. Pose losses include " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "L_2" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": " losses of heatmaps " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{2D}" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": ", offsets " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_o" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": ", depths " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_d" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": ". mesh losses include " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "L_2" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": " losses of pose parameters " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\theta}" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": ", shape parameters " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\beta}" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": " and age parameters " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\alpha}" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": ". Besides, the " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "L_2" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": " loss of projected 3D joints " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_J" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": " and Mixture Gaussian prior loss of SMPL model in [19] are also used. The total loss " + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "inline_equation", + "content": "\\mathcal{L}" + }, + { + "bbox": [ + 47, + 423, + 287, + 567 + ], + "type": "text", + "content": " is" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 52, + 574, + 287, + 588 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 52, + 574, + 287, + 588 + ], + "spans": [ + { + "bbox": [ + 52, + 574, + 287, + 588 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = W _ {\\text {p o s e}} \\mathcal {L} _ {\\text {p o s e}} + W _ {\\text {m e s h}} \\mathcal {L} _ {\\text {m e s h}} + W _ {J} \\mathcal {L} _ {J} + W _ {p} \\mathcal {L} _ {p}, \\tag {9}", + "image_path": "90300b0849a1803fa00b8a62d69e4b56f62db840b996c086e98d60318354c6ee.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 594, + 287, + 631 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 594, + 287, + 631 + ], + "spans": [ + { + "bbox": [ + 47, + 594, + 287, + 631 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 594, + 287, + 631 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\text{pose}} = \\mathcal{L}_{2D} + \\mathcal{L}_o + \\mathcal{L}_d" + }, + { + "bbox": [ + 47, + 594, + 287, + 631 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 594, + 287, + 631 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\text{mesh}} = \\mathcal{L}_{\\theta} + \\mathcal{L}_{\\beta} + \\mathcal{L}_{\\alpha}" + }, + { + "bbox": [ + 47, + 594, + 287, + 631 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 47, + 594, + 287, + 631 + ], + "type": "inline_equation", + "content": "W_{\\text{pose}}, W_{\\text{mesh}}, W_J," + }, + { + "bbox": [ + 47, + 594, + 287, + 631 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 594, + 287, + 631 + ], + "type": "inline_equation", + "content": "W_p" + }, + { + "bbox": [ + 47, + 594, + 287, + 631 + ], + "type": "text", + "content": " are the weights for pose losses, mesh losses, joints loss, and prior loss, respectively." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 639, + 128, + 653 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 639, + 128, + 653 + ], + "spans": [ + { + "bbox": [ + 47, + 639, + 128, + 653 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 659, + 180, + 672 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 659, + 180, + 672 + ], + "spans": [ + { + "bbox": [ + 47, + 659, + 180, + 672 + ], + "type": "text", + "content": "4.1. Implementation Details" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 47, + 677, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 287, + 714 + ], + "type": "text", + "content": "Following previous works [45, 50], we use HRNet as the backbone network. For training, we use the two-stage training strategy as [45]. For the first stage, PSVT is pre-trained" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 72, + 546, + 205 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 546, + 205 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 546, + 205 + ], + "type": "text", + "content": "on two basic 3D datasets (Human3.6M [10] and Muco-3DHP [31]) and four 2D datasets (COCO [26], MPII [2], LSP [12], and CrowdPose [20]). Then, PSVT is finetuned on the target 3D datasets (RH [45], AGORA [34], 3DPW [48]) with loading the pre-trained parameters for better convergence. When training, PSVT is trained with 120 epochs for first-stage training and 60 epochs for second-stage training. Learning rate is 5e-5. Batch size is 64 and the input size of image is " + }, + { + "bbox": [ + 304, + 72, + 546, + 205 + ], + "type": "inline_equation", + "content": "512 \\times 512" + }, + { + "bbox": [ + 304, + 72, + 546, + 205 + ], + "type": "text", + "content": ". Following [44], loss weights " + }, + { + "bbox": [ + 304, + 72, + 546, + 205 + ], + "type": "inline_equation", + "content": "W_{pose}" + }, + { + "bbox": [ + 304, + 72, + 546, + 205 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 72, + 546, + 205 + ], + "type": "inline_equation", + "content": "W_{mesh}" + }, + { + "bbox": [ + 304, + 72, + 546, + 205 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 72, + 546, + 205 + ], + "type": "inline_equation", + "content": "W_{J}" + }, + { + "bbox": [ + 304, + 72, + 546, + 205 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 72, + 546, + 205 + ], + "type": "inline_equation", + "content": "W_{p}" + }, + { + "bbox": [ + 304, + 72, + 546, + 205 + ], + "type": "text", + "content": " are set to 160, 1, 360, and 1.6, respectively. 8 Tesla V100 GPUs are used for training." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 212, + 481, + 224 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 212, + 481, + 224 + ], + "spans": [ + { + "bbox": [ + 305, + 212, + 481, + 224 + ], + "type": "text", + "content": "4.2. Datasets and Evaluation Metrics" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 231, + 545, + 303 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 231, + 545, + 303 + ], + "spans": [ + { + "bbox": [ + 304, + 231, + 545, + 303 + ], + "type": "text", + "content": "RH dataset. RH dataset is a multi-person dataset [45] for evaluating depth reasoning, which includes about 7.6K images with weak annotations of over 24.8K people. Following [45], the percentage of correct depth relations " + }, + { + "bbox": [ + 304, + 231, + 545, + 303 + ], + "type": "inline_equation", + "content": "(\\mathrm{PCDR}^{0.2})" + }, + { + "bbox": [ + 304, + 231, + 545, + 303 + ], + "type": "text", + "content": " with a threshold of " + }, + { + "bbox": [ + 304, + 231, + 545, + 303 + ], + "type": "inline_equation", + "content": "0.2\\mathrm{m}" + }, + { + "bbox": [ + 304, + 231, + 545, + 303 + ], + "type": "text", + "content": " is used as the metric to evaluate the accuracy of depth reasoning." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 303, + 546, + 422 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 303, + 546, + 422 + ], + "spans": [ + { + "bbox": [ + 304, + 303, + 546, + 422 + ], + "type": "text", + "content": "AGORA dataset. AGORA dataset is a multi-person dataset [34], which contains 14K training images and 3D testing images with accurate annotations of body meshes and 3D translations. It contains 4240 high-realism textured scans since the images are synthetic. For evaluation, mean per joint position error (MPJPE) and mean vertex error (MVE) are used to evaluate the accuracy of 3D pose and mesh estimation. Considering the missing detections, normalized mean joints error (NMJE) and normalized mean vertex error (NMVE) are also used for evaluation." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 422, + 545, + 494 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 422, + 545, + 494 + ], + "spans": [ + { + "bbox": [ + 304, + 422, + 545, + 494 + ], + "type": "text", + "content": "CMU Panoptic dataset. CMU Panoptic [13] is a large-scale multi-person dataset for 3D human pose and shape estimation. The images are captured by multiple cameras. Following previous works [16, 44, 45], we evaluate PSVT on the testing set of CMU Panoptic without using training set for fair comparison. The evaluation metric is MPJPE." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 495, + 545, + 554 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 495, + 545, + 554 + ], + "spans": [ + { + "bbox": [ + 304, + 495, + 545, + 554 + ], + "type": "text", + "content": "3DPW dataset. 3DPW [48] is a outdoor multi-person dataset, which contains 22K images and 35K images for training and testing, respectively. For comparison with previous works [4,16,45,50], PA-MPJPE, MPJPE, and MPVE are used as evaluation metrics." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 563, + 545, + 575 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 563, + 545, + 575 + ], + "spans": [ + { + "bbox": [ + 305, + 563, + 545, + 575 + ], + "type": "text", + "content": "4.3. Comparison with the State-of-the-art Methods" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 582, + 545, + 604 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 604 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 604 + ], + "type": "text", + "content": "We compare PSVT with existing methods on two image-based and video-based benchmarks." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": "Evaluation on RH Dataset. To evaluate the monocular depth reasoning ability of PSVT on the in-the-wild images, we compare PSVT with other SOTA methods on RH [45] dataset. The results are shown in Table 1. Compared with single-person method [32] and other multiperson methods [11,44,45,56], PSVT achieves a " + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathrm{PCDR}^{0.2}" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": " of " + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "inline_equation", + "content": "71.23\\%" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": " and outperforms them on each category (Baby, Kid, Teenager, and Adult). Although BEV [44] uses the 3D representation combined with bird's eye view features" + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "21259" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 50, + 70, + 284, + 171 + ], + "blocks": [ + { + "bbox": [ + 50, + 70, + 284, + 171 + ], + "lines": [ + { + "bbox": [ + 50, + 70, + 284, + 171 + ], + "spans": [ + { + "bbox": [ + 50, + 70, + 284, + 171 + ], + "type": "table", + "html": "
MethodPCDR0.2(%)↑
BabyKidTeenAdultAll
3DMPPE [32]39.3351.4260.9157.9557.47
CRMH [11]34.7448.3759.1155.4754.83
SMAP [56]31.5840.2947.3541.6541.55
ROMP [44]30.0848.4151.1255.3454.81
BEV [45]60.7767.0966.0769.7168.27
PSVT (Ours)64.0071.2970.4571.9571.23
", + "image_path": "68e7515e01f69c86b8ee460cab25fb7b2f620621419a9c3385b01a8a34891591.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 50, + 206, + 284, + 306 + ], + "blocks": [ + { + "bbox": [ + 63, + 180, + 271, + 191 + ], + "lines": [ + { + "bbox": [ + 63, + 180, + 271, + 191 + ], + "spans": [ + { + "bbox": [ + 63, + 180, + 271, + 191 + ], + "type": "text", + "content": "Table 1. The comparison of accuracy on RH [45] dataset." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 50, + 206, + 284, + 306 + ], + "lines": [ + { + "bbox": [ + 50, + 206, + 284, + 306 + ], + "spans": [ + { + "bbox": [ + 50, + 206, + 284, + 306 + ], + "type": "table", + "html": "
MethodMatched↓All↓
MVEMPJPENMVENMJE
PARE [17]140.9146.2167.7174.0
SPIN [34]148.9153.4193.4199.2
SPEC [18]106.5112.3126.8133.7
ROMP [44]103.4108.1113.6118.8
BEV [45]100.7105.3108.3113.2
PSVT (Ours)94.197.7101.2105.1
", + "image_path": "b2d50addeb5e0abd4d7ec8ca8ca732f8be686bd351fcc02ce6018c8a3d597475.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 350, + 287, + 397 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 350, + 287, + 397 + ], + "spans": [ + { + "bbox": [ + 46, + 350, + 287, + 397 + ], + "type": "text", + "content": "to enhance the depth reasoning ability, PSVT has stronger depth reasoning ability than BEV since the pose-guided attention, which captures the global spatial context between different human instances." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 399, + 287, + 518 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 399, + 287, + 518 + ], + "spans": [ + { + "bbox": [ + 46, + 399, + 287, + 518 + ], + "type": "text", + "content": "Evaluation on AGORA Dataset. To evaluate the 3D pose and mesh estimation, we test PSVT on the AGORA dataset as previous works [17, 18, 34, 44, 45]. As shown in Table 2, for the matched objects, PSVT achieves 94.1 and 97.7 in MVE and MPJPE, respectively. For all objects, PSVT achieves 101.2 and 105.1 in NMVE and NMJPE, respectively. Compared with SOTA method [45], PSVT outperforms BEV on all objects by " + }, + { + "bbox": [ + 46, + 399, + 287, + 518 + ], + "type": "inline_equation", + "content": "6.6\\%" + }, + { + "bbox": [ + 46, + 399, + 287, + 518 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 399, + 287, + 518 + ], + "type": "inline_equation", + "content": "7.2\\%" + }, + { + "bbox": [ + 46, + 399, + 287, + 518 + ], + "type": "text", + "content": " in NMVE and NMJE, respectively. These results demonstrate the effectiveness of PSVT on pose and mesh estimation." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 521, + 287, + 603 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 521, + 287, + 603 + ], + "spans": [ + { + "bbox": [ + 46, + 521, + 287, + 603 + ], + "type": "text", + "content": "Evaluation on CMU Dataset. To evaluate the effectiveness of PSVT on videos, we compare PSVT with other SOTA methods on CMU dataset [13]. As shown in Table 3, PSVT outperforms previous works and achieves " + }, + { + "bbox": [ + 46, + 521, + 287, + 603 + ], + "type": "inline_equation", + "content": "105.7\\mathrm{mm}" + }, + { + "bbox": [ + 46, + 521, + 287, + 603 + ], + "type": "text", + "content": " in MPJPE, which has relative gain of " + }, + { + "bbox": [ + 46, + 521, + 287, + 603 + ], + "type": "inline_equation", + "content": "3.5\\%" + }, + { + "bbox": [ + 46, + 521, + 287, + 603 + ], + "type": "text", + "content": " and shows the stronger generalization ability of PSVT since PSVT is not been trained on the CMU dataset." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 605, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 287, + 713 + ], + "type": "text", + "content": "Evaluation on 3DPW Dataset. We compare PSVT with other methods on the 3DPW dataset [48]. Without using temporal information, PSVT outperforms all image-based methods and achieves 45.7, 75.5, and 84.9 in PA-MPJPE, MPJPE, and MPVE, respectively. Moreover, PSVT achieves new SOTA results by using 9 frames. Compared with Transformer-based methods [17, 49-51], PSVT achieves better results in shape estimation (84.0 in MPVE) since PGA and progressive decoding mechanism." + } + ] + } + ], + "index": 7 + }, + { + "type": "table", + "bbox": [ + 309, + 70, + 543, + 166 + ], + "blocks": [ + { + "bbox": [ + 47, + 315, + 286, + 327 + ], + "lines": [ + { + "bbox": [ + 47, + 315, + 286, + 327 + ], + "spans": [ + { + "bbox": [ + 47, + 315, + 286, + 327 + ], + "type": "text", + "content": "Table 2. The comparison of mean errors on AGORA [34] dataset." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 309, + 70, + 543, + 166 + ], + "lines": [ + { + "bbox": [ + 309, + 70, + 543, + 166 + ], + "spans": [ + { + "bbox": [ + 309, + 70, + 543, + 166 + ], + "type": "table", + "html": "
MethodHaggl.MafiaUltim.PizzaMean↓
MubyNet [53]141.4152.3145.0162.5150.3
MSC [52]140.0165.9150.7156.0153.4
CRMH [11]129.6133.5153.0156.7143.2
ROMP [44]110.8122.8141.6137.6128.2
3DCrowdNet [5]109.6135.9129.8135.6127.3
BEV [45]90.7103.7113.1125.2109.5
PSVT (Ours)88.797.9115.2121.1105.7
", + "image_path": "ec769e4c3c3763b8e98f35e38de89f0cca9d8d5eade650ff876c772d46516048.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_body" + } + ], + "index": 8 + }, + { + "type": "table", + "bbox": [ + 308, + 199, + 543, + 386 + ], + "blocks": [ + { + "bbox": [ + 320, + 175, + 531, + 186 + ], + "lines": [ + { + "bbox": [ + 320, + 175, + 531, + 186 + ], + "spans": [ + { + "bbox": [ + 320, + 175, + 531, + 186 + ], + "type": "text", + "content": "Table 3. The comparison of MPJPE on CMU [13] dataset." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 308, + 199, + 543, + 386 + ], + "lines": [ + { + "bbox": [ + 308, + 199, + 543, + 386 + ], + "spans": [ + { + "bbox": [ + 308, + 199, + 543, + 386 + ], + "type": "table", + "html": "
MethodFrameTypePA-MPJPEMPJPEMPVE
PyMAF [55]1SP58.992.8110.1
HybrIK [21]48.880.094.5
METRO* [24]47.977.188.2
PARE* [17]46.574.588.6
ROMP [44]MP47.376.793.4
BEV [45]46.978.592.3
PSVT (Ours)1MP45.775.584.9
HMMR [15]20SP72.6116.5139.3
MEVA [30]9054.786.9-
VIBE [16]1656.990.2109.5
TCMR [4]1652.786.5102.9
MPS-Net* [50]1652.184.399.7
VIBE+DM[16]1651.982.999.1
GLAMR* [51]7551.1--
MAED* [49]1645.779.192.6
PSVT (Ours)9MP43.573.184.0
", + "image_path": "b444dc0bad2782ee505c46c56daef87fe0a90fc6696a6de7f11502136336c7ee.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_body" + } + ], + "index": 10 + }, + { + "type": "table", + "bbox": [ + 308, + 453, + 543, + 529 + ], + "blocks": [ + { + "bbox": [ + 305, + 396, + 545, + 440 + ], + "lines": [ + { + "bbox": [ + 305, + 396, + 545, + 440 + ], + "spans": [ + { + "bbox": [ + 305, + 396, + 545, + 440 + ], + "type": "text", + "content": "Table 4. The results on 3DPW [48] dataset. * indicates Transformer-based method. SP means single-person method. MP means multi-person method, which input is the whole image including multiple persons. MP is more difficult and efficient." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 308, + 453, + 543, + 529 + ], + "lines": [ + { + "bbox": [ + 308, + 453, + 543, + 529 + ], + "spans": [ + { + "bbox": [ + 308, + 453, + 543, + 529 + ], + "type": "table", + "html": "
MethodTypeParams (M)FLOPs (G)Model (MB)PA-MPJPE
VIBE [16]SP72.4342.1777656.9
MEVA [30]SP85.7242.46858.854.7
TCMR [4]SP108.8942.99107352.7
MPS-Net [50]SP39.6342.4533152.1
BEV [45]MP35.8648.8914446.9
PSVT (Ours)MP38.3668.6716443.5
", + "image_path": "d21b94f1747467ae6db9c6911520866ff303a9d9536c2e2d597a26b665702259.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "table_body" + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 539, + 545, + 583 + ], + "lines": [ + { + "bbox": [ + 305, + 539, + 545, + 583 + ], + "spans": [ + { + "bbox": [ + 305, + 539, + 545, + 583 + ], + "type": "text", + "content": "Table 5. Comparison of FLOPs, Parameters, and model size. FLOPs is computed with image size of " + }, + { + "bbox": [ + 305, + 539, + 545, + 583 + ], + "type": "inline_equation", + "content": "512 \\times 512" + }, + { + "bbox": [ + 305, + 539, + 545, + 583 + ], + "type": "text", + "content": " and backbone network of HRNet-32. The FLOPs of SP methods will increase manyfold with the human number in the image." + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": "Params, FLOPs and Model Size. The comparisons of parameters, FLOPs, and model size are shown in Table 5. Compared with the single-person video-based method MPS-Net [50], PSVT achieves better performance with a smaller model size and parameter. Besides, PSVT can output multi-person poses and shapes from video in one stage while other video-based methods need two stages. Compared with BEV [45], PSVT achieves better results with comparable parameters and computational costs." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21260" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 49, + 70, + 286, + 178 + ], + "blocks": [ + { + "bbox": [ + 49, + 70, + 286, + 178 + ], + "lines": [ + { + "bbox": [ + 49, + 70, + 286, + 178 + ], + "spans": [ + { + "bbox": [ + 49, + 70, + 286, + 178 + ], + "type": "table", + "html": "
#TypeEncoderDecoderPA-MPJPEMPJPEMPVE
1ImageXConv49.886.296.9
2SConv48.984.192.5
3SSplit-PoSh47.279.488.6
4SPGA45.775.584.9
5VideoSTConv48.283.490.3
6STSplit-PoSh46.978.387.5
7STPGA44.174.284.5
8STProgressive+PGA43.573.184.0
", + "image_path": "1a5d525b01c84d56c864f28adbf56f622acc2f33fcdbb04586e187db98ec2b05.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 49, + 255, + 286, + 325 + ], + "blocks": [ + { + "bbox": [ + 47, + 186, + 287, + 242 + ], + "lines": [ + { + "bbox": [ + 47, + 186, + 287, + 242 + ], + "spans": [ + { + "bbox": [ + 47, + 186, + 287, + 242 + ], + "type": "text", + "content": "Table 6. The ablation study of PSVT on 3DPW [48] dataset. S: Spatial; ST: Spatio-Temporal. Conv, Split-PoSh, PGA and Progressive represent convolutional head, splitting pose and shape decoder in video Transformer baseline, pose-guided attention and progressive PGA in the decoder of PSVT, respectively." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 49, + 255, + 286, + 325 + ], + "lines": [ + { + "bbox": [ + 49, + 255, + 286, + 325 + ], + "spans": [ + { + "bbox": [ + 49, + 255, + 286, + 325 + ], + "type": "table", + "html": "
#TAW-PSAW-SSAPA-MPJPEMPJPEMPVE
1X46.276.685.1
2X46.477.185.8
3X46.076.185.0
445.775.584.9
", + "image_path": "5293f65944c1cfb4bbd171443e4b3052a5b5d8a2f32f9e45e5dfb50045e81eed.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 333, + 286, + 357 + ], + "lines": [ + { + "bbox": [ + 47, + 333, + 286, + 357 + ], + "spans": [ + { + "bbox": [ + 47, + 333, + 286, + 357 + ], + "type": "text", + "content": "Table 7. The ablation study of main components in STSD of PSVT on 3DPW [48]. " + }, + { + "bbox": [ + 47, + 333, + 286, + 357 + ], + "type": "inline_equation", + "content": "\\times" + }, + { + "bbox": [ + 47, + 333, + 286, + 357 + ], + "type": "text", + "content": " means the component is removed." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 47, + 380, + 140, + 392 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 380, + 140, + 392 + ], + "spans": [ + { + "bbox": [ + 47, + 380, + 140, + 392 + ], + "type": "text", + "content": "4.4. Ablation Study" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 399, + 287, + 554 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 399, + 287, + 554 + ], + "spans": [ + { + "bbox": [ + 46, + 399, + 287, + 554 + ], + "type": "text", + "content": "Different Encoders and Decoders The ablation study of different encoders and decoders is shown in Table 6. With the same spatial encoder, PSVT with PGA achieves better results of 45.7 in PA-MPJPE, 75.5 in MPJPE, and 84.9 in MPVE. Compared with Split-PoSh in video Transformer baseline, the PGA in PSVT brings relative improvements of " + }, + { + "bbox": [ + 46, + 399, + 287, + 554 + ], + "type": "inline_equation", + "content": "3.2\\%" + }, + { + "bbox": [ + 46, + 399, + 287, + 554 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 399, + 287, + 554 + ], + "type": "inline_equation", + "content": "4.9\\%" + }, + { + "bbox": [ + 46, + 399, + 287, + 554 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 46, + 399, + 287, + 554 + ], + "type": "inline_equation", + "content": "4.2\\%" + }, + { + "bbox": [ + 46, + 399, + 287, + 554 + ], + "type": "text", + "content": " in PA-MPJPE, MPJPE, and MPVE, respectively. With spatio-temporal encoder, the progressive decoding mechanism and PGA enable PSVT to learn more temporal information, which helps PSVT achieve 43.5 in PA-MPJPE, 73.1 in MPJPE, and 84.0 in MPVE. These results verify the effectiveness of the proposed PDM and PGA in PSVT." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 555, + 287, + 639 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 555, + 287, + 639 + ], + "spans": [ + { + "bbox": [ + 46, + 555, + 287, + 639 + ], + "type": "text", + "content": "Component-wise Analysis in STSD The STSD of PSVT includes four modules: Token Aligning (TA), Window Pose Self-Attention (W-PSA), Window Shape Self-Attention (W-SSA), and Pose-Guided Attention (PGA). The ablation studies of these components are shown in Table 7. The pose-guided attention with TA, W-PSA, and W-SSA achieves the best results." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "text", + "content": "Visualization Analysis To evaluate the generalization ability of PSVT on the in-the-wild videos, we test PSVT on the videos from PoseTrack [1] dataset. We compare PSVT with the image-based method and video-based method. Compared with BEV [45], as shown in Figure 4, PSVT shows better results in crowded scenarios due to the stronger" + } + ] + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 307, + 69, + 543, + 277 + ], + "blocks": [ + { + "bbox": [ + 307, + 69, + 543, + 277 + ], + "lines": [ + { + "bbox": [ + 307, + 69, + 543, + 277 + ], + "spans": [ + { + "bbox": [ + 307, + 69, + 543, + 277 + ], + "type": "image", + "image_path": "c4775607313a9280b34e83007343afcb7306fe256027e1a2b5bcf6c3039fc190.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 287, + 545, + 321 + ], + "lines": [ + { + "bbox": [ + 305, + 287, + 545, + 321 + ], + "spans": [ + { + "bbox": [ + 305, + 287, + 545, + 321 + ], + "type": "text", + "content": "Figure 4. The comparison of BEV [45] and PSVT. PSVT shows better predictions since PGA captures global interactions between spatial objects. Red circles indicate the wrong predictions." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 307, + 331, + 545, + 437 + ], + "blocks": [ + { + "bbox": [ + 307, + 331, + 545, + 437 + ], + "lines": [ + { + "bbox": [ + 307, + 331, + 545, + 437 + ], + "spans": [ + { + "bbox": [ + 307, + 331, + 545, + 437 + ], + "type": "image", + "image_path": "cecd51bbff5b7d6bc761aa5a96bd2e5a790f4e0d7dd953c058e4a6b5d6bc4263.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 449, + 545, + 495 + ], + "lines": [ + { + "bbox": [ + 305, + 449, + 545, + 495 + ], + "spans": [ + { + "bbox": [ + 305, + 449, + 545, + 495 + ], + "type": "text", + "content": "Figure 5. The comparison between MPS-Net [50] and our PSVT. PSVT shows better predictions since the captured global spatiotemporal context. Yellow circles and red circles indicate the missing objects and wrong predictions, respectively." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 515, + 545, + 563 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 515, + 545, + 563 + ], + "spans": [ + { + "bbox": [ + 305, + 515, + 545, + 563 + ], + "type": "text", + "content": "ability to model global spatial context. Compared with MPS-Net [50], as shown in Figure 5, PSVT performs better results on the video since PSVT has stronger ability of modeling global spatio-temporal context." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 574, + 378, + 586 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 574, + 378, + 586 + ], + "spans": [ + { + "bbox": [ + 306, + 574, + 378, + 586 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 594, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 545, + 712 + ], + "type": "text", + "content": "In this paper, we propose PSVT, the first end-to-end progressive video Transformer for multi-person 3D human pose and shape estimation, which captures the global context dependencies among different objects in both spatial and temporal dimensions. To handle the variances of objects as time proceeds and improve the performance of mesh estimation, we propose a progressive decoding mechanism and pose-guided attention for PSVT. Extensive experiments on four datasets show the effectiveness of proposed components, which leads PSVT to achieve state-of-the-art results." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 749, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 749, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 749, + 317, + 757 + ], + "type": "text", + "content": "21261" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 92, + 288, + 712 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 53, + 92, + 287, + 137 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 92, + 287, + 137 + ], + "spans": [ + { + "bbox": [ + 53, + 92, + 287, + 137 + ], + "type": "text", + "content": "[1] Mykhaylo Andriluka, Umar Iqbal, Eldar Insafutdinov, Leonid Pishchulin, Anton Milan, Juergen Gall, and Bernt Schiele. 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In ICCV, pages 11656-11665, 2021. 2" + } + ] + } + ], + "index": 28 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21263" + } + ] + } + ], + "index": 30 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PVO_ Panoptic Visual Odometry/185b22c6-80e9-4941-a6e1-f2e34ed60e6d_content_list.json b/2023/PVO_ Panoptic Visual Odometry/185b22c6-80e9-4941-a6e1-f2e34ed60e6d_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..8c77278ee0dc30599fdda82518566e494745f6f5 --- /dev/null +++ b/2023/PVO_ Panoptic Visual Odometry/185b22c6-80e9-4941-a6e1-f2e34ed60e6d_content_list.json @@ -0,0 +1,1564 @@ +[ + { + "type": "text", + "text": "PVO: Panoptic Visual Odometry", + "text_level": 1, + "bbox": [ + 316, + 130, + 653, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Weicai Ye $^{1,2*}$ Xinyue Lan $^{1,2*}$ Shuo Chen $^{1,2}$ Yuhang Ming $^{3,4}$ Xingyuan Yu $^{1,2}$ Hujun Bao $^{1,2}$ Zhaopeng Cui $^{1}$ Guofeng Zhang $^{1,2\\dagger}$", + "bbox": [ + 89, + 176, + 879, + 224 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{1}$ State Key Lab of CAD&CG, Zhejiang University $^{2}$ ZJU-SenseTime Joint Lab of 3D Vision $^{3}$ School of Computer Science, Hangzhou Dianzi University $^{4}$ VIL, University of Bristol", + "bbox": [ + 112, + 231, + 854, + 268 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "{weicaiye, xinyuelan, chenshuo.eric, RickyYXY, baohujun, zhpcui, zhangguofeng}@zju.edu.cn yuhang.ming@hdu.edu.cn", + "bbox": [ + 91, + 271, + 877, + 303 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "https://zju3dv.github.io/pvo/", + "bbox": [ + 351, + 306, + 611, + 321 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/f487cbb15f730d0b3eab600904b44ad0b4528ac47a35396fd6e8c6b0f806d60b.jpg", + "image_caption": [ + "Figure 1. Panoptic Visual Odometry. PVO takes monocular video as input and outputs the panoptic 3D map while simultaneously localizing the camera itself with respect to the map." + ], + "image_footnote": [], + "bbox": [ + 78, + 333, + 893, + 474 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 522, + 313, + 537 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We present PVO, a novel panoptic visual odometry framework to achieve more comprehensive modeling of the scene motion, geometry, and panoptic segmentation information. Our PVO models visual odometry (VO) and video panoptic segmentation (VPS) in a unified view, which makes the two tasks mutually beneficial. Specifically, we introduce a panoptic update module into the VO Module with the guidance of image panoptic segmentation. This Panoptic-Enhanced VO Module can alleviate the impact of dynamic objects in the camera pose estimation with a panoptic-aware dynamic mask. On the other hand, the VO-Enhanced VPS Module also improves the segmentation accuracy by fusing the panoptic segmentation result of the current frame on the fly to the adjacent frames, using geometric information such as camera pose, depth, and optical flow obtained from the VO Module. These two modules contribute to each other through recurrent iterative optimization. Extensive experiments demonstrate that PVO outperforms state-of-the-art methods in both visual odometry and video panoptic segmentation tasks.", + "bbox": [ + 73, + 549, + 473, + 849 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 501, + 522, + 630, + 537 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Understanding the motion, geometry, and panoptic segmentation of the scene plays a crucial role in computer vision and robotics, with applications ranging from autonomous driving to augmented reality. In this work, we take a step toward solving this problem to achieve a more comprehensive modeling of the scene with monocular videos.", + "bbox": [ + 496, + 550, + 893, + 641 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Two tasks have been proposed to address this problem, namely visual odometry (VO) and video panoptic segmentation (VPS). In particular, VO [9, 11, 36] takes monocular videos as input and estimates the camera poses under the static scene assumption. To handle dynamic objects in the scene, some dynamic SLAM systems [2, 43] use instance segmentation network [14] for segmentation and explicitly filter out certain classes of objects, which are potentially dynamic, such as pedestrians or vehicles. However, such approaches ignore the fact that potentially dynamic objects can actually be stationary in the scene, such as a parked vehicle. In contrast, VPS [17, 42, 49] focuses on tracking individual instances in the scene across video frames given some initial panoptic segmentation results. Current VPS methods do not explicitly distinguish whether the object instance is moving or not. Although existing approaches broadly solve these two tasks independently, it is worth noticing that dy", + "bbox": [ + 496, + 643, + 895, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "* indicates equal contribution. † indicates the corresponding author.", + "bbox": [ + 99, + 886, + 459, + 900 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "9579", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "namic objects in the scene can make both tasks challenging. Recognizing this relevance between the two tasks, some methods [5, 7, 19, 21] try to tackle both tasks simultaneously and train motion-semantics networks in a multi-task manner, shown in Fig. 2. However, the loss functions used in these approaches may contradict each other, thus leading to performance drops.", + "bbox": [ + 75, + 90, + 472, + 196 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we propose a novel panoptic visual odometry (PVO) framework that tightly couples these two tasks using a unified view to model the scene comprehensively. Our insight is that VPS can adjust the weight of VO with panoptic segmentation information (the weights of the pixels of each instance should be correlated) and VO can convert the tracking and fusion of video panoptic segmentation from 2D to 3D. Inspired by the seminal Expectation-Maximization algorithm [26], recurrent iterative optimization strategy can make these two tasks mutually beneficial.", + "bbox": [ + 75, + 196, + 472, + 347 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our PVO consists of three modules, an image panoptic segmentation module, a Panoptic-Enhanced VO Module, and a VO-Enhanced VPS Module. Specifically, the panoptic segmentation module (see Sec. 3.1) takes in single images and outputs the image panoptic segmentation results, which are then fed into the Panoptic-Enhanced VO Module as initialization. Note that although we choose PanopticFPN [20], any segmentation model can be used in the panoptic segmentation module. In the Panoptic-Enhanced VO Module (see Sec. 3.2), we propose a panoptic update module to filter out the interference of dynamic objects and hence improve the accuracy of pose estimation in the dynamic scene. In the VO-Enhanced VPS Module (see Sec. 3.3), we introduce an online fusion mechanism to align the multi-resolution features of the current frame to the adjacent frames based on the estimated pose, depth, and optical flow. This online fusion mechanism can effectively solve the problem of multiple object occlusion. Experiments show that the recurrent iterative optimization strategy improves the performance of both VO and VPS. Overall, our contributions are summarized as four-fold.", + "bbox": [ + 75, + 347, + 473, + 662 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We present a novel Panoptic Visual Odometry (PVO) framework, which can unify VO and VPS tasks to model the scene comprehensively.", + "- A panoptic update module is introduced and incorporated into the Panoptic-Enhanced VO Module to improve pose estimation.", + "- An online fusion mechanism is proposed in the VOEnhanced VPS Module, which helps to improve video panoptic segmentation.", + "- Extensive experiments demonstrate that the proposed PVO with recurrent iterative optimization is superior to state-of-the-art methods in both visual odometry and video panoptic segmentation tasks." + ], + "bbox": [ + 96, + 674, + 468, + 900 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/fad010124cf7cc41df9e2ace4c1eb7f76b50515108747119deb96a11e6d09af3.jpg", + "image_caption": [ + "Figure 2. Illustration. Our PVO unifies visual odometry and video panoptic segmentation so that the two tasks can be mutually reinforced by iterative optimization. In contrast, methods such as SimVODIS [19] optimize motion and semantic information in a multi-task manner." + ], + "image_footnote": [], + "bbox": [ + 504, + 90, + 890, + 272 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 380, + 640, + 396 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Video Panoptic Segmentation", + "text_level": 1, + "bbox": [ + 500, + 405, + 761, + 421 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Video panoptic segmentation aims to generate consistent panoptic segmentation and track the instances to all pixels across video frames. A pioneer work, VPSNet [17] defines this novel task and proposes an instance-level tracking-based approach. SiamTrack [42] extends VPSNet by proposing a pixel-tube matching loss and a contrast loss to improve the discriminative power of instance embedding. VIP-Deeplab [30] presents a depth-aware VPS network by introducing additional depth information. While STEP [41] proposes to segment and track every pixel for video panoptic segmentation. HybridTracker [49] proposes to track instances from two perspectives: the feature space and the spatial location. Different from existing methods, we introduce a VO-Enhanced VPS Module, which exploits the camera pose, depth, and optical flow estimated from VO to track and fuse information from the current frame to the adjacent frames, and can handle occlusion.", + "bbox": [ + 496, + 429, + 895, + 685 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. SLAM and Visual Odometry", + "text_level": 1, + "bbox": [ + 500, + 695, + 756, + 710 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "SLAM stands for simultaneous self-localization and map construction, and visual odometry, serving as the front end of SLAM, focuses on pose estimation. Modern SLAM systems roughly fall into two categories, geometry-based methods [8, 11, 27, 48], and learning-based methods [35, 37, 40, 54]. With the promising performance of supervised learning-based methods, unsupervised learning-based VO methods [31, 51, 52] have received much attention, but they do not perform as well as supervised ones. Some unsupervised methods [15, 47, 56] exploit multi-task learning with auxiliary tasks such as depth and optical flow to improve performance.", + "bbox": [ + 496, + 719, + 893, + 883 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Recently, TartanVO [38] proposes to build a generalizable", + "bbox": [ + 517, + 885, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "9580", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/aa3ace13d9c1c64ae08594f8d9f9c474088ffa8776d4811105eda570a4fbe552.jpg", + "image_caption": [ + "Figure 3. Panoptic Visual Odometry Framework. Our method consists of three modules, namely, an image panoptic segmentation module for system initialization (blue), a Panoptic-Enhanced VO Module (orange), and a VO-Enhanced VPS Module (red). The last two modules contribute to each other in a recurrent iterative manner." + ], + "image_footnote": [], + "bbox": [ + 81, + 87, + 890, + 371 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "learning-based VO and tests the system on a challenging SLAM dataset, TartanAir [39]. DROID-SLAM [34] proposes to iteratively update the camera pose and pixel-wise depth with a dense bundle adjustment layer and demonstrates superior performance. DeFlowSLAM [50] further proposes dual-flow representation and a self-supervised method to improve the performance of the SLAM system in dynamic scenes. To tackle the challenge of dynamic scenes, dynamic SLAM systems [4, 13] usually leverage semantic information as constraints [23] or prior to improve the performance of the conventional geometric-based SLAM, but they [1, 2, 10, 25, 29, 32, 45, 53, 55] mostly act on the stereo, RGBD, or LiDAR sequences. Instead, we introduce a panoptic update module and build the panoptic-enhanced VO on DROID-SLAM, and can work on monocular videos. Such a combination makes it possible to better understand of scene geometry and semantics, hence more robust to the dynamic objects in the scenes. Unlike other multi-task end-to-end models [19], our PVO has a recurrent iterative optimization strategy that prevents the tasks from jeopardizing each other.", + "bbox": [ + 75, + 440, + 472, + 744 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 752, + 168, + 767 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Given a monocular video, PVO aims for simultaneous localization and panoptic 3D mapping. Fig. 3 depicts the framework of the PVO model. It consists of three main modules: an image panoptic segmentation module, a Panoptic-Enhanced VO Module, and a VO-Enhanced VPS Module. The VO Module aims at estimating camera pose, depth, and optical flow, while the VPS Module outputs the corresponding video panoptic segmentation. The last two modules", + "bbox": [ + 75, + 779, + 470, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "contribute to each other in a recurrent interactive manner.", + "bbox": [ + 498, + 440, + 877, + 455 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Image Panoptic Segmentation", + "text_level": 1, + "bbox": [ + 498, + 468, + 766, + 486 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Image panoptic segmentation takes single images as input, and outputs the panoptic segmentation results of the images, which combines semantic segmentation and instance segmentation to model the instances of the image comprehensively. The output result is used to initialize video panoptic segmentation and then fed into the Panoptic-Enhanced VO Module (see Sec. 3.2). In our experiments, if not specifically indicated, we use the widely-used image panoptic segmentation network, PanopticFPN [20]. PanopticFPN is built on the backbone of ResNet $f_{\\theta_e}$ with weight $\\theta_e$ and extracts multi-scale features of image $I_t$ :", + "bbox": [ + 496, + 493, + 895, + 660 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {z} _ {t} = f _ {\\theta_ {e}} \\left(I _ {t}\\right) \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 653, + 672, + 893, + 691 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "It outputs the panoptic segmentation results using a decoder $g_{\\theta_d}$ with weights $\\theta_d$ , consisting of semantic segmentation and instance segmentation. The panoptic segmentation results of each pixel $\\mathbf{p}$ are:", + "bbox": [ + 496, + 704, + 893, + 765 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nP _ {s} (\\mathbf {p} \\mid \\mathbf {z} _ {t}) = g _ {\\theta_ {d}} (\\mathbf {p}, \\mathbf {z} _ {t}) \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 625, + 777, + 892, + 796 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The multi-scale features which are fed into the decoder are updated over time. In the beginning, the multi-scale features generated by the encoder are directly fed into the decoder (Fig. 3 blue part). In the later timesteps, these multiscale features are updated with the online feature fusion module before being fed into the decoder (see Sec. 3.3).", + "bbox": [ + 496, + 809, + 893, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "9581", + "bbox": [ + 480, + 944, + 513, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Panoptic-Enhanced VO Module", + "text_level": 1, + "bbox": [ + 76, + 90, + 359, + 107 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In visual odometry, where dynamic scenes are ubiquitous, it is crucial to filter out the interference of dynamic objects. The front-end of DROID-SLAM [34] takes monocular video $\\{\\mathbf{I}_t\\}_{t=0}^N$ as input and optimizes the residuals of camera pose $\\{\\mathbf{G}_t\\}_{t=0}^N \\in SE(3)$ and inverse depth $\\mathbf{d}_t \\in \\mathbb{R}_+^{H \\times W}$ by iteratively optimizing optical flow delta $\\mathbf{r}_{ij} \\in \\mathbb{R}^{H \\times W \\times 2}$ with confidence $\\mathbf{w}_{ij} \\in \\mathbb{R}^{H \\times W \\times 2}$ . It does not consider that most backgrounds are static, foreground objects may be dynamic, and the weights of the pixels of each object should be correlated. The insight of the Panoptic-Enhanced VO Module (see Fig. 4) is to assist in obtaining better confidence estimation (see Fig. 7), by incorporating information from the panoptic segmentation. Thus, Panoptic-Enhanced VO can get more accurate camera poses. Next, we will briefly review the similar part (feature extraction and correlation) with DROID-SLAM, and focus on the sophisticated design of the panoptic update module.", + "bbox": [ + 75, + 113, + 473, + 375 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2.1 Feature Extraction and Correlation", + "text_level": 1, + "bbox": [ + 76, + 388, + 380, + 404 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Feature Extraction. Similar to DROID-SLAM [34], the Panoptic-Enhanced VO Module borrows the key components of RAFT [33] to extract the features. We use two separate networks (a feature encoder and a context encoder) to extract the multi-scale features of each image, where the features from the feature encoder are exploited to construct 4D correlation volumes of pair images, and the features from the context encoder are injected into the panoptic update module (see Sec. 3.2.2). The structure of the feature encoder is similar to the backbone of the panoptic segmentation network, and they can use a shared encoder. Note that for implementation convenience, we use different encoders.", + "bbox": [ + 75, + 412, + 470, + 593 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Correlation Pyramid and Lookup. Similar to DROID-SLAM [34], we adopt a frame graph $(\\mathcal{V},\\mathcal{E})$ to indicate the co-visibility between frames. For example, an edge $(i,j)\\in \\mathcal{E}$ represents the two images $I_{i}$ and $I_{j}$ maintaining overlapped areas, and a 4D correlation volume can be constructed through dot product between the feature vectors of these two images:", + "bbox": [ + 76, + 594, + 470, + 700 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nC ^ {i j} = \\left\\langle g _ {\\theta} \\left(I _ {i}\\right), g _ {\\theta} \\left(I _ {j}\\right) \\right\\rangle \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 200, + 709, + 470, + 729 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The average pooling layer is followed to gain the pyramid correlation. We use the same lookup operator defined in DROID-SLAM [34] to index the pyramid correlation volume values with bilinear interpolation. These correlation features are concatenated, resulting in the final feature vectors.", + "bbox": [ + 75, + 738, + 468, + 814 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2.2 Panoptic Update Module", + "text_level": 1, + "bbox": [ + 76, + 830, + 307, + 847 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The Panoptic-Enhanced VO Module (see Fig. 4) which inherits from the front-end VO Module of DROID-SLAM, leverages the panoptic segmentation information to adjust", + "bbox": [ + 75, + 854, + 472, + 902 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/323f4ad1340a7d08d7847d2151469a299ab86b69e5e0807ee42001f6ea652739.jpg", + "image_caption": [ + "Figure 4. Panoptic-Enhanced VO Module. The Panoptic-Enhanced VO Module mainly feeds the 4D correlation volumes, the context information from the context encoder, and the flow information into the panoptic update module. The panoptic update module iterates N times to obtain better depth, pose, and optical flow estimation. The panoptic segmentation information is used to adjust the correlation weight and the optical flow is initialized as 0 and iteratively updated with the DBA layer." + ], + "image_footnote": [], + "bbox": [ + 504, + 77, + 890, + 300 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "the weight of VO. The flow information obtained by feeding the initial optical flow to the flow encoder and the 4D correlation volumes established from the two frames and the features acquired by the context encoder are fed to the GRU as intermediate variables, and then the three convolutional layers output a dynamic mask $\\mathbf{M}_{\\mathbf{d}ij}\\in \\mathbb{R}^{H\\times W\\times 2}$ , a correlation confidence map $\\mathbf{w}_{ij}\\in \\mathbb{R}^{H\\times W\\times 2}$ and a dense optical flow delta $\\mathbf{r}_{ij}\\in \\mathbb{R}^{H\\times W\\times 2}$ , respectively. We can adjust the dynamic mask to the panoptic-aware dynamic mask given the initialized panoptic segmentation. For understanding, we leave the notation unchanged. Especially, the stuff segmentation will be set as static, while the foreground objects with high dynamic probability will be set as dynamic. The confidence and panoptic-aware dynamic mask are passed through a panoptic-aware filter module to obtain the panoptic-aware confidence:", + "bbox": [ + 496, + 444, + 893, + 686 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {w} _ {\\mathbf {p} _ {i j}} = \\operatorname {s i g m o i d} \\left(\\mathbf {w} _ {i j} + \\left(1 - \\mathbf {M} _ {\\mathbf {d} _ {i j}}\\right) \\cdot \\boldsymbol {\\eta}\\right) \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 570, + 696, + 892, + 715 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\eta$ is set as 10 in our experiment.", + "bbox": [ + 498, + 720, + 759, + 736 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The obtained flow delta $\\mathbf{r}_{ij}$ adding the original optical flow is fed to the dense bundle adjustment (DBA) layer to optimize the residual of the inverse depth and the pose. The panoptic update module is iteratively optimized $N$ times until convergence. Following DROID-SLAM [34], the pose residuals $\\Delta \\xi^{(n)}$ are transformed on the SE3 manifold to update the current pose, while the residuals of depth and dynamic mask are added to the current depth and dynamic mask, respectively:", + "bbox": [ + 496, + 736, + 893, + 875 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {G} ^ {(n + 1)} = \\operatorname {E x p} \\left(\\Delta \\xi^ {(n)}\\right) \\circ \\mathbf {G} ^ {(n)} \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 601, + 882, + 892, + 902 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "9582", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {\\Theta} ^ {(n + 1)} = \\Delta \\boldsymbol {\\Theta} ^ {(n)} + \\boldsymbol {\\Theta} ^ {(n)}, \\boldsymbol {\\Theta} \\in \\left\\{\\mathbf {d}, \\mathbf {M} _ {\\mathbf {d}} \\right\\} \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 151, + 103, + 470, + 122 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Correspondence. We first use the current pose and depth estimates at each iteration to search for the correspondence. Refer to DROID-SLAM [34], for each pixel coordinates $\\mathbf{p}_i\\in \\mathbb{R}^{H\\times W\\times 2}$ in frame $i$ , the dense correspondence field $\\mathbf{p}_{ij}$ for each edge $(i,j)\\in \\mathcal{C}$ in the frame graph can be computed as follows:", + "bbox": [ + 76, + 128, + 468, + 218 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {p} _ {i j} = \\Pi_ {c} \\left(\\mathbf {G} _ {i j} \\circ \\Pi_ {c} ^ {- 1} \\left(\\mathbf {p} _ {i}, \\mathbf {d} _ {i}\\right)\\right), \\mathbf {p} _ {i j} \\in \\mathbb {R} ^ {H \\times W \\times 2}, \\mathbf {G} _ {i j} = \\mathbf {G} _ {j} \\circ \\mathbf {G} _ {i} ^ {- 1} \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 76, + 226, + 470, + 258 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\Pi_c$ is the camera model that reprojects 3D coordinate points to the image plane, while $\\Pi_c^{-1}$ is the inverse function that projects the 2D coordinate grid $\\mathbf{p}_i$ and the inverse depth map $\\mathbf{d}$ to the 3D coordinate points. $\\mathbf{G}_{ij}$ represents the relative pose of the images $I_{i}$ and $I_{j}$ . $\\mathbf{p}_{ij}$ is 2D coordinate grid when the coordinate of pixel $\\mathbf{p}_i$ is mapped to $j$ frame with the current estimated pose and depth. The corrected correspondence represents the sum of the predicted correspondence and the optical flow residuals, i.e. $\\mathbf{p}_{ij}^{*} = \\mathbf{p}_{ij} + \\mathbf{r}_{ij}$ .", + "bbox": [ + 75, + 260, + 472, + 396 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "DBA Layer. We use the dense bundle adjustment layer (DBA) defined in DROID-SLAM [34] to map stream revisions to update the current estimated pixel-wise depths and poses. The cost function can be defined as follows:", + "bbox": [ + 76, + 396, + 472, + 455 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {E} \\left(\\mathbf {G} ^ {\\prime}, \\mathbf {d} ^ {\\prime}\\right) = \\sum_ {(i, j) \\in \\mathcal {E}} \\left\\| \\mathbf {p} _ {i j} ^ {*} - \\Pi_ {c} \\left(\\mathbf {G} _ {i j} ^ {\\prime} \\circ \\Pi_ {c} ^ {- 1} \\left(\\mathbf {p} _ {i}, \\mathbf {d} _ {i} ^ {\\prime}\\right)\\right) \\right\\| _ {\\Sigma_ {i j}} ^ {2} \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 94, + 465, + 468, + 500 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\Sigma_ {i j} = \\operatorname {d i a g} \\mathbf {w} _ {\\mathbf {p} _ {i j}} \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 220, + 513, + 468, + 532 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We use the Schur complement to solve this non-linear least squares problem, Eq. 8. The Gauss-Newton algorithm is exploited to update the residuals of the pose $(\\Delta \\xi)$ , the depth, and the mask $(\\Delta \\Theta)$ .", + "bbox": [ + 75, + 536, + 468, + 597 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. VO-Enhanced VPS Module", + "text_level": 1, + "bbox": [ + 76, + 604, + 323, + 619 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Video panoptic segmentation aims to obtain panoptic segmentation results for each frame and maintain the segmentation's consistency between frames. To improve the segmentation accuracy and tracking accuracy, some methods such as FuseTrack [17] try to use optical flow information to fuse features and track them according to the similarity of features. These methods only come from a 2D perspective that may encounter occlusion or violent motion. We live in a 3D world where additional depth information can be used to model the scene better. Our VO-Enhanced VPS Module is based on this understanding and can better solve the mentioned problems.", + "bbox": [ + 75, + 628, + 468, + 809 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Fig. 5 shows the VO-Enhanced VPS Module, which obtains the warped feature by warping the feature of the previous frame $t - 1$ to the current frame $t$ , using the depth, pose, and optical flow information obtained from visual odometry. An online fusion module will fuse the features of the current frame $t$ and the warped features to obtain the fused features.", + "bbox": [ + 75, + 810, + 470, + 898 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/524adc28786f47919d1f28db61eefd4f8ab3cfd219fd644e40a9712bcf6d483e.jpg", + "image_caption": [ + "Figure 5. VO-Enhanced VPS Module. VO-Enhanced VPS Module enables feature tracking and fusion of different frames using the pose, depth, and optical flow information obtained from Visual Odometry. An online fusion module is included to better cope with occlusion challenges. The video panoptic segmentation results will be fed into the Panoptic-Enhanced VO Module." + ], + "image_footnote": [], + "bbox": [ + 506, + 77, + 890, + 393 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To keep the consistency of the video segmentation, we first feed the warped features $t - 1$ (containing geometric motion information) and the fused feature map $t$ into the decoder to obtain the panoptic segmentation $t - 1$ and $t$ , respectively. Then a simple IoU-match module is used to obtain a consistent panoptic segmentation. This result will be fed into the Panoptic-Enhanced VO Module.", + "bbox": [ + 496, + 512, + 893, + 617 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "VO-Aware Online Fusion. The feature fusion network first concatenates the two features $\\mathbf{z}_{t-1}$ and $\\mathbf{z}_t$ , and then passes through a convolutional layer with ReLU activations to obtain the fused features $\\hat{\\mathbf{z}}_t$ . Inspired by NeuralBlox [24], we propose two loss functions for supervision to ensure that online feature fusion can be effective (see Tab. 5).", + "bbox": [ + 496, + 618, + 893, + 708 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Feature Alignment Loss [24]. We employ a feature alignment loss to minimize the distance between $\\mathbf{z}_{\\mathbf{t}}^{*}$ and $\\hat{\\mathbf{z}}_{\\mathbf{t}}$ in latent space:", + "bbox": [ + 496, + 708, + 893, + 753 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {f e a} = \\left\\| \\mathbf {z} _ {\\mathbf {t}} ^ {*} - \\hat {\\mathbf {z}} _ {\\mathbf {t}} \\right\\| _ {1} \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 629, + 752, + 890, + 772 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathbf{z}_{\\mathbf{t}}^{*}$ denotes the average feature of the same pixel warped from different images to the same image.", + "bbox": [ + 496, + 775, + 890, + 804 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Segmentation Consistent Loss. Additionally, we add a segmentation loss that minimizes the logit differences of query pixels $\\mathbf{p}$ decoded using different features $\\mathbf{z}_{\\mathbf{t}}^{*}$ and $\\hat{\\mathbf{z}}_{\\mathbf{t}}$ :", + "bbox": [ + 496, + 805, + 893, + 849 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {s e g}} = \\sum_ {\\mathbf {p} \\in \\mathbb {P}} \\left| \\left| g _ {\\theta_ {d}} \\left(\\mathbf {p}, \\mathbf {z} _ {\\mathbf {t}} ^ {*}\\right) - g _ {\\theta_ {d}} \\left(\\mathbf {p}, \\hat {\\mathbf {z}} _ {\\mathbf {t}}\\right) \\right| \\right| _ {1} \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 568, + 857, + 890, + 887 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "9583", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/a6a0f1521f0c8bdb8d92e6fa09a6ebdd04b8b39d7a4f42aff0271526b6af97af.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodK00K01K02K03K04K05K06K07K08K09K10VK01VK02VK06VK18VK20
DynaSLAM [2]8.07385.3321.7760.8731.4024.46114.3642.62850.36941.917.51927.830XXX2.807
DROID-SLAM [34]4.8695.4518.810.8930.81616.0342.78627.40216.3446.411.3081.0910.0250.1131.1568.285
Ours5.6991.1923.60.8550.8088.4113.578.896.6714.658.660.3690.0550.1130.8223.079
", + "bbox": [ + 80, + 82, + 890, + 143 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/82fd6d7d298ab0edd8007132a361347115aa63f3aa2a6def85abf0c97773b2d1.jpg", + "table_caption": [ + "Table 1. SLAM Comparison Results on KITTI (K) & Virtual KITTI (VK) Datasets with Metric: ATE[m]. X means system failure." + ], + "table_footnote": [], + "table_body": "
SequencesTrans. RMSE of trajectory alignment [m]
DVO SLAM [16]ORB-SLAM2 [28]PointCorr [6]DROID-SLAM [34]Ours
slightly dynamicfr2/desk-person0.1040.0060.0080.0170.013
fr3/sitting-static0.0120.0080.0100.0070.006
fr3/sitting-xyz0.2420.0100.0090.0160.014
fr3/sitting-rpy0.1760.0250.0230.0290.027
fr3/sitting-halfsphere0.2200.0250.0240.0260.022
highly dynamicfr3/walking-static0.7520.4080.0110.0160.007
fr3/walking-xyz1.3830.7220.0870.0190.018
fr3/walking-rpy1.2920.8050.1610.0590.056
fr3/walking-halfsphere1.0140.7230.0350.3120.221
", + "bbox": [ + 158, + 167, + 805, + 305 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2. Absolute Trajectory Error (ATE) Comparison on TUM-RGBD Dynamic Sequences. The best results are shown in bold. PVO achieves competitive and even best performance, outperforming DROID-SLAM in all sequences.", + "bbox": [ + 75, + 309, + 892, + 338 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3.4. Recurrent Iterative Optimization", + "text_level": 1, + "bbox": [ + 76, + 363, + 369, + 380 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We can optimize the proposed Panoptic-Enhanced VO Module and VO-Enhanced VPS Module in a recurrent iterative manner until convergence, which is inspired by the EM algorithm. Experimentally, it generally takes only two iterations for the loop to converge. Tab. 5 and Tab. 6 demonstrate that recurrent iterative optimization can boost the performance of both the VPS and VO Modules.", + "bbox": [ + 75, + 387, + 470, + 492 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3.5. Implementation Details", + "text_level": 1, + "bbox": [ + 76, + 500, + 294, + 515 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Implemented by PyTorch, PVO consists of three main modules: image panoptic segmentation, Panoptic-Enhanced VO Module, and VO-Enhanced VPS Module. We use three stages to train our network. Image panoptic segmentation is trained on Virtual KITTI [3] dataset as initialization. Following PanopticFCN, we adopt a multi-scale scaling policy during training. We optimize the network with an initial rate of 1e-4 on two GeForce RTX 3090 GPUs, where each mini-batch has eight images. The SGD optimizer is used with a weight decay of 1e-4 and momentum of 0.9. The training of the Panoptic-Enhanced VO Module follows DROID-SLAM [34], except that it additionally feeds the ground-truth panoptic segmentation results. Specifically, we trained this module on the Virtual KITTI dataset with two GeForce RTX-3090 GPUs for 80,000 steps, which took about two days. When training the VO-enhanced video panoptic segmentation module, we use the ground-truth depth, optical flow, and pose information as geometric priors to align the features, and fix the backbone of the trained single-image panoptic segmentation, and then train the fusion module only. The network is optimized with an initial learning rate of 1e-5 on one GeForce RTX 3090 GPU, where each batch has eight images. When the fusion network has largely converged, we add a segmentation consistency loss function to refine our VPS Module further.", + "bbox": [ + 75, + 523, + 473, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 498, + 363, + 633, + 380 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "For visual odometry, we conduct experiments on three datasets with dynamic scenes: Virtual KITTI, KITTI, and TUM RGBD dynamic sequences. Absolute Trajectory Error (ATE) is used for evaluation. For video panoptic segmentation, we use Video Panoptic Quality (VPQ) metric [17] on Cityscapes, and VIPER datasets. We further perform ablation studies on Virtual KITTI to analyze the design of our framework. Finally, we demonstrate the applicability of our PVO on video editing, shown in the supplementary materials.", + "bbox": [ + 496, + 388, + 893, + 537 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Visual Odometry", + "text_level": 1, + "bbox": [ + 498, + 547, + 668, + 563 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "VKITTI2. Virtual KITTI dataset [3] consists of 5 sequences cloned from the KITTI tracking benchmark, which provides RGB, depth, class segmentation, instance segmentation, camera pose, flow, and scene flow data for each sequence. As shown in Tab. 6 and Fig. 6, our PVO outperforms DROID-SLAM by a large margin for most sequences and achieves competitive performance in sequence 02.", + "bbox": [ + 496, + 570, + 893, + 676 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/d1e6a402c387d7f2a09575012b41ee966e62edec0f51b479fe1dac6a918799bb.jpg", + "image_caption": [ + "Figure 6. Trajectory Comparison on KITTI and VKITTI2. Our method performs better than DROID-SLAM, having better trajectory estimation results." + ], + "image_footnote": [], + "bbox": [ + 501, + 688, + 890, + 782 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "KITTI. KITTI [12] is a dataset capturing real-world traffic scenarios, ranging from freeways over rural areas to urban streets with plenty of static and dynamic objects. We applied the PVO model trained on the VKITTI2 [3] dataset", + "bbox": [ + 496, + 839, + 893, + 902 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "9584", + "bbox": [ + 480, + 945, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/aa2a0089ba7ef671f9fe44e06a09a20e225257cef3f759cf3483dbfa7f55eeab.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Methods\non Cityscapes-VPS valTemporal window sizeVPQFPS
k = 0k = 5k = 10k = 15
VPSNet-Track63.1 / 56.4 / 68.056.1 / 44.1 / 64.953.1 / 39.0 / 63.451.3 / 35.4 / 62.955.9 / 43.7 / 64.84.5
VPSNet-FuseTrack64.5 / 58.1 / 69.157.4 / 45.2 / 66.454.1 / 39.5 / 64.752.2 / 36.0 / 64.057.2 / 44.7 / 66.61.3
SiamTrack64.6 / 58.3 / 69.157.6 / 45.6 / 66.654.2 / 39.2 / 65.252.7 / 36.7 / 64.657.3 / 44.7 / 66.44.5
PanopticFCN [22] + Ours65.6 / 60.0 / 69.757.8 / 45.7 / 66.654.3 / 39.5 / 65.152.1 / 35.4 / 64.357.5 / 45.1 / 66.45.1
VPSNet-FuseTrack + Ours65.0 / 59.0 / 69.457.6 / 45.0 / 66.754.4 / 39.1 / 65.652.8 / 35.8 / 65.257.5 / 44.7 / 66.71.1
", + "bbox": [ + 76, + 82, + 885, + 178 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/e8d61df902b0d3f10630db4293af525fcb5eef18f267cacb9a4630aad05ffd2b.jpg", + "table_caption": [ + "Table 3. Video Panoptic Segmentation Comparison Results on Cityscapes-VPS Validation Dataset with VO-Enhanced VPS Module Variants. Each cell contains VPQ / VPQ $^{\\text{Th}}$ / VPQ $^{\\text{St}}$ scores. The best results are highlighted in boldface. Our method generally outperforms VPSNet-FuseTrack [18] and SiamTrack [42]." + ], + "table_footnote": [], + "table_body": "
Methods\non VIPERTemporal window sizeVPQFPS
k = 0k = 5k = 10k = 15
VPSNet-Track48.1 / 38.0 / 57.149.3 / 45.6 / 53.745.9 / 37.9 / 52.743.2 / 33.6 / 51.646.6 / 38.8 / 53.85.1
VPSNet-FuseTrack49.8 / 40.3 / 57.751.6 / 49.0 / 53.847.2 / 40.4 / 52.845.1 / 36.5 / 52.348.4 / 41.6 / 53.21.6
SiamTrack51.1 / 42.3 / 58.553.4 / 51.9 / 54.649.2 / 44.1 / 53.547.2 / 40.3 / 52.950.2 / 44.7 / 55.05.1
PanopticFCN [22] + Ours54.6 / 50.3 / 57.951.7 / 44.5 / 57.350.5 / 41.8 / 57.249.1 / 38.9 / 56.951.5 / 43.9 / 57.33.6
", + "bbox": [ + 76, + 229, + 888, + 316 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 4. Video Panoptic Segmentation Comparison Results on VIPER with VO-Enhance VPS Variants. Each cell contains VPQ / VPQ $^{\\text{Th}}$ / VPQ $^{\\text{St}}$ scores. The best results are highlighted in boldface. Our method generally outperforms VPSNet-FuseTrack [18] and SiamTrack [42].", + "bbox": [ + 73, + 321, + 892, + 364 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "to the KITTI [12] sequences. As shown in Fig. 6 (KITTI 09 and 10 sequences), the pose estimation error of PVO is only half that of DROID-SLAM, which proves the good generalization ability of PVO. Tab. 1 shows the complete SLAM comparison results on KITTI and VKITTI datasets, where PVO outperforms DROID-SLAM and DynaSLAM by a large margin in most scenarios. Note that we use the code of DynaSLAM, which is a classic SLAM system with instance segmentation. DynaSLAM falls into the catastrophic system failure in the VKITTI2 02, 06, and 18 sequences.", + "bbox": [ + 73, + 390, + 468, + 541 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "TUM-RGBD. TUM RGBD is a dataset capturing indoor scenes with a handheld camera. We choose the dynamic sequences of the TUM RGBD dataset to show the effectiveness of our method. We compare PVO with DROID-SLAM and three state-of-the-art dynamic RGB-D SLAM systems, namely DVO SLAM [16], ORB-SLAM2 [28] and PointCorr [6]. Note that PVO and DROID-SLAM only use monocular RGB videos. Tab. 2 demonstrates that PVO outperforms DROID-SLAM in all scenes. Compared to the conventional RGB-D SLAM systems, our method also performs better in most of the scenes.", + "bbox": [ + 75, + 542, + 470, + 708 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2. Video Panoptic Segmentation", + "text_level": 1, + "bbox": [ + 76, + 724, + 339, + 739 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We compare PVO with three instance-based video panoptic segmentation methods, namely VPSNet-Track, VPSNet-FuseTrack [18], and SiamTrack [42]. Built on the image panoptic segmentation model UPSNet [44], VPSNetTrack additionally adds MaskTrack head [46] to form the video panoptic segmentation model. VPSNet-FuseTrack based on VPSNet-Track additionally injects temporal feature aggregation and fusion. While SiamTrack finetunes VPSNet-Track with the pixel-tube matching loss [42] and the contrast loss and has slight performance improvement.", + "bbox": [ + 75, + 750, + 470, + 900 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "VPSNet-FuseTrack is mainly compared because the code of SiamTrack is not available.", + "bbox": [ + 496, + 390, + 892, + 419 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Cityscapes. We adopt the public train/val/test split of Cityscapes in VPS [17], where each video contains 30 consecutive frames, with the corresponding ground truth annotations for every five frames. Tab. 3 demonstrates that our method with PanopticFCN [22] outperforms the state-of-the-art method on the val dataset, achieving $+1.6\\%$ VPQ higher than the VPSNet-Track. Compared with VPSNet-FuseTrack [17], our method has slight improvement and can keep consistent video segmentation, shown in the supplementary materials. The reason is that our VO Module only obtains 1/8 resolution optical flow and depth due to the limited memory.", + "bbox": [ + 496, + 421, + 893, + 603 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "VIPER. VIPER maintains plenty of high-quality panoptic video annotations, which is another video panoptic segmentation benchmark. We follow VPS [18] and adopt its public train/val split. We use 10 selected videos from day scenarios and the first 60 frames of each video are used for evaluation. Tab. 4 demonstrates that compared with VPSNet-FuseTrack, our method with PanopticFCN achieves much higher scores (+3.1 VPQ) on the VIPER dataset.", + "bbox": [ + 496, + 604, + 893, + 726 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Ablation Study", + "text_level": 1, + "bbox": [ + 500, + 739, + 653, + 756 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "VPS-Enhanced VO Module. In the Panoptic-Enhanced VO Module, we use DROID-SLAM [34] as our baseline. (VPS->VO) means the panoptic information prior was added to enhance the VO baseline. (VPS->VO x2) means that we can iteratively optimize the VO Module twice. (VPS->VO x3) means recurrent iterative optimization on the VO Module 3 times. Tab. 6 and Fig. 7 show the panoptic information can help improve the accuracy of DROID-SLAM on most of the highly dynamic VKITTI2 datasets. The recurrent iterative", + "bbox": [ + 496, + 763, + 893, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "9585", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/951f0f925ea8cd589356517973a4a9983d1022d4876389e4e2781e7ec1ed3b37.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Methods\non VKITTI2Temporal window sizeVPQ
k = 0k = 5k = 10k = 15
VPS baseline58.24 / 60.11 / 57.9355.50 / 53.78 / 56.2854.13 / 50.29 / 55.5353.65 / 48.53 / 55.4654.90 / 51.95 / 56.05
VPS baseline + w/fusion59.16 / 67.00 / 56.9156.27 / 60.98 / 54.9654.96 / 57.74 / 54.1854.58 / 55.97 / 54.1955.81 / 59.23 / 54.85
Ours (VO->VPS + w/o fusion)58.24 / 60.11 / 57.9355.67 / 54.44 / 56.2854.29 / 50.91 / 55.5353.83 / 49.22 / 55.4655.04 / 52.48 / 56.05
Ours (VO->VPS + w/fusion + w/o fea loss)58.51 / 64.07 / 56.9755.62 / 58.53 / 54.8654.29 / 55.15 / 54.1353.94 / 53.40 / 54.1955.14 / 56.62 / 54.81
Ours (VO->VPS + w/fusion + w/o seg loss)58.73 / 65.05 / 56.9555.83 / 59.34 / 54.8954.51 / 56.01 / 54.1554.15 / 54.26 / 54.1955.37 / 57.49 / 54.82
Ours (VO->VPS)59.18 / 67.00 / 56.9456.25 / 61.00 / 54.9354.94 / 57.77 / 54.1554.57 / 56.01 / 54.1755.80 / 59.25 / 54.83
Ours (VO->VPS + w/o depth ) x259.17 / 66.87 / 56.9556.39 / 61.45 / 56.2555.04 / 58.15 / 54.1554.72 / 56.46 / 54.2255.89 / 59.57 / 54.83
Ours (VO->VPS) x259.18 / 67.00 / 56.9456.42 / 61.67 / 54.9355.10 / 58.40 / 54.1554.84 / 56.67 / 54.1755.94 / 59.77 / 54.83
", + "bbox": [ + 78, + 82, + 887, + 200 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/4bb295c27d61984ac498cc0981606d13d0215a00fa433d3c7d4bae48be989552.jpg", + "table_caption": [ + "Table 5. Ablation Study of VO-Enhanced VPS Module Variants on VKITTI2 Dataset. Each cell contains VPQ / VPQ $^{\\text{Th}}$ / VPQ $^{\\text{St}}$ scores. The best results are highlighted in boldface. Our method performs better than existing video panoptic segmentation methods." + ], + "table_footnote": [], + "table_body": "
Monocular0102061820Avg
DROID-SLAM [34]1.0910.0250.1131.1568.2852.134
Ours (VPS->VO w/o filter)0.3840.0610.1160.9365.3751.374
Ours (VPS->VO)0.3740.0570.1130.9603.4870.998
Ours (VPS->VO x2)0.3710.0570.1130.9543.1350.926
Ours (VPS->VO x3)0.3690.0550.1130.8223.0790.888
DROID-SLAM's runtime (FPS)5.7312.6719.967.0810.2011.13
Ours' runtime (FPS)4.459.6914.526.228.108.60
", + "bbox": [ + 78, + 246, + 460, + 343 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 6. Ablation Study of Panoptic-Enhanced VO Module Results on VKITTI2 Dataset. Our method outperforms DROID-SLAM on most of the highly dynamic VKITTI2 datasets, and the accuracy of the pose estimation is significantly improved and slightly slowed down after recurrent iterative optimization.", + "bbox": [ + 75, + 352, + 470, + 422 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/158415a52e9a9d603f3ead7152c9fed64d07856b8cdefe4280e9b6886cf087af.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 101, + 438, + 442, + 518 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/d108e16f938eea88377a24d64c2dd20cd90cf08273a9a1d81fc24c67bd273856.jpg", + "image_caption": [ + "RGB Image", + "DROID-SLAM Confidence" + ], + "image_footnote": [], + "bbox": [ + 101, + 532, + 442, + 613 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/cb209b1867a2698a181883ea591787533b07bcd8853a703e20e10dfaee418b09.jpg", + "image_caption": [ + "PVO Confidence", + "Figure 7. Panoptic-Aware Confidence. We visualize the confidence of the PVO model vs. DROID-SLAM. We can see that with panoptic information, the panoptic weights can better remove the dynamic interference and keep the static features for solving the camera pose. The black color indicates that the confidence tends to be close to 0." + ], + "image_footnote": [], + "bbox": [ + 101, + 628, + 442, + 710 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "optimization can further improve the results.", + "bbox": [ + 75, + 838, + 372, + 853 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "VO-Enhanced VPS Module. To evaluate whether VO helps VPS, we first use PanopticFPN [20] to get the panoptic segmentation results for each frame, and then use the optical", + "bbox": [ + 75, + 854, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "flow information from RAFT [33] for inter-frame tracking. This is set as VPS baseline. (VPS baseline + w/fusion) means we additionally fuse the feature with the flow estimation. (VO- > VPS + w/o fusion) means that we use additional depth, pose, and other information on top of the baseline. (VO- > VPS) means we additionally fuse the feature. (VO- > VPS x2) means that we use the recurrent iterative optimization module to enhance the VPS results further. As shown in Tab. 5 and in the supplementary materials, the VO-Enhanced VPS Module is effective in improving segmentation accuracy and tracking consistency.", + "bbox": [ + 496, + 260, + 893, + 426 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Online Fusion in VO-Enhanced VPS Module. To validate the effectiveness of the proposed Feature Alignment Loss (fea loss) and Segmentation Consistent Loss (seg loss), the methods are followed: (VO->VPS + w/fusion + w/o fea loss) means that we train the online fusion module without Feature Alignment Loss. (VO->VPS + w/fusion + w/o seg loss) means that we train the online fusion module without Segmentation Consistent Loss. Tab. 5 demonstrates the effectiveness of these two loss function.", + "bbox": [ + 496, + 426, + 893, + 561 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 566, + 617, + 580 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We have presented a novel panoptic visual odometry method, which models the VO and the VPS in a unified view, enabling the two tasks to facilitate each other. The panoptic update module can help improve the pose estimation, while the online fusion module helps improve the panoptic segmentation. Extensive experiments demonstrate that our PVO outperforms state-of-the-art methods in both tasks.", + "bbox": [ + 496, + 590, + 893, + 696 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Limitations. The main limitation is that PVO is built on DROID-SLAM and panoptic segmentation, which makes the network heavy and requires much memory. Although PVO can perform robustly in dynamic scenes, it ignores the problem of loop closure when the camera returns to the previous position. Exploring a low-cost and efficient SLAM system with loop closure is our future work.", + "bbox": [ + 496, + 696, + 893, + 801 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Acknowledgements", + "text_level": 1, + "bbox": [ + 500, + 815, + 686, + 832 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This work was partially supported by NSF of China (No. 61932003) and ZJU-SenseTime Joint Lab of 3D Vision. Weicai Ye was partially supported by China Scholarship Council (No. 202206320316).", + "bbox": [ + 496, + 839, + 893, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "9586", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Berta Bescos, Carlos Campos, Juan D Tardós, and José Neira. DynaSLAM II: Tightly-Coupled Multi-Object Tracking and SLAM. IEEE Robotics and Automation Letters, 6(3):5191–5198, 2021. 3", + "[2] Berta Bescos, José M Fácil, Javier Civera, and José Neira. DynaSLAM: Tracking, Mapping, and Inpainting in Dynamic Scenes. IEEE Robotics and Automation Letters, 3(4):4076-4083, 2018. 1, 3, 6", + "[3] Yohann Cabon, Naila Murray, and Martin Humenberger. 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In Proceedings of the European Conference on Computer Vision, pages 36-53, 2018. 2" + ], + "bbox": [ + 78, + 90, + 470, + 316 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "9589", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/PVO_ Panoptic Visual Odometry/185b22c6-80e9-4941-a6e1-f2e34ed60e6d_model.json b/2023/PVO_ Panoptic Visual Odometry/185b22c6-80e9-4941-a6e1-f2e34ed60e6d_model.json new file mode 100644 index 0000000000000000000000000000000000000000..944e729fa84761d2ad2dad6b56e487f8f3a6cc17 --- /dev/null +++ b/2023/PVO_ Panoptic Visual Odometry/185b22c6-80e9-4941-a6e1-f2e34ed60e6d_model.json @@ -0,0 +1,2235 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.318, + 0.131, + 0.654, + 0.154 + ], + "angle": 0, + "content": "PVO: Panoptic Visual Odometry" + }, + { + "type": "text", + "bbox": [ + 0.091, + 0.178, + 0.88, + 0.226 + ], + "angle": 0, + "content": "Weicai Ye\\(^{1,2*}\\) Xinyue Lan\\(^{1,2*}\\) Shuo Chen\\(^{1,2}\\) Yuhang Ming\\(^{3,4}\\) Xingyuan Yu\\(^{1,2}\\) Hujun Bao\\(^{1,2}\\) Zhaopeng Cui\\(^{1}\\) Guofeng Zhang\\(^{1,2\\dagger}\\)" + }, + { + "type": "text", + "bbox": [ + 0.114, + 0.232, + 0.856, + 0.27 + ], + "angle": 0, + "content": "\\(^{1}\\)State Key Lab of CAD&CG, Zhejiang University \\(^{2}\\)ZJU-SenseTime Joint Lab of 3D Vision \\(^{3}\\)School of Computer Science, Hangzhou Dianzi University \\(^{4}\\)VIL, University of Bristol" + }, + { + "type": "text", + "bbox": [ + 0.093, + 0.272, + 0.878, + 0.304 + ], + "angle": 0, + "content": "{weicaiye, xinyuelan, chenshuo.eric, RickyYXY, baohujun, zhpcui, zhangguofeng}@zju.edu.cn yuhang.ming@hdu.edu.cn" + }, + { + "type": "text", + "bbox": [ + 0.352, + 0.307, + 0.612, + 0.322 + ], + "angle": 0, + "content": "https://zju3dv.github.io/pvo/" + }, + { + "type": "image", + "bbox": [ + 0.079, + 0.334, + 0.895, + 0.476 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.485, + 0.893, + 0.514 + ], + "angle": 0, + "content": "Figure 1. Panoptic Visual Odometry. PVO takes monocular video as input and outputs the panoptic 3D map while simultaneously localizing the camera itself with respect to the map." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.523, + 0.314, + 0.538 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.55, + 0.474, + 0.851 + ], + "angle": 0, + "content": "We present PVO, a novel panoptic visual odometry framework to achieve more comprehensive modeling of the scene motion, geometry, and panoptic segmentation information. Our PVO models visual odometry (VO) and video panoptic segmentation (VPS) in a unified view, which makes the two tasks mutually beneficial. Specifically, we introduce a panoptic update module into the VO Module with the guidance of image panoptic segmentation. This Panoptic-Enhanced VO Module can alleviate the impact of dynamic objects in the camera pose estimation with a panoptic-aware dynamic mask. On the other hand, the VO-Enhanced VPS Module also improves the segmentation accuracy by fusing the panoptic segmentation result of the current frame on the fly to the adjacent frames, using geometric information such as camera pose, depth, and optical flow obtained from the VO Module. These two modules contribute to each other through recurrent iterative optimization. Extensive experiments demonstrate that PVO outperforms state-of-the-art methods in both visual odometry and video panoptic segmentation tasks." + }, + { + "type": "title", + "bbox": [ + 0.502, + 0.523, + 0.631, + 0.538 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.551, + 0.895, + 0.642 + ], + "angle": 0, + "content": "Understanding the motion, geometry, and panoptic segmentation of the scene plays a crucial role in computer vision and robotics, with applications ranging from autonomous driving to augmented reality. In this work, we take a step toward solving this problem to achieve a more comprehensive modeling of the scene with monocular videos." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.644, + 0.897, + 0.903 + ], + "angle": 0, + "content": "Two tasks have been proposed to address this problem, namely visual odometry (VO) and video panoptic segmentation (VPS). In particular, VO [9, 11, 36] takes monocular videos as input and estimates the camera poses under the static scene assumption. To handle dynamic objects in the scene, some dynamic SLAM systems [2, 43] use instance segmentation network [14] for segmentation and explicitly filter out certain classes of objects, which are potentially dynamic, such as pedestrians or vehicles. However, such approaches ignore the fact that potentially dynamic objects can actually be stationary in the scene, such as a parked vehicle. In contrast, VPS [17, 42, 49] focuses on tracking individual instances in the scene across video frames given some initial panoptic segmentation results. Current VPS methods do not explicitly distinguish whether the object instance is moving or not. Although existing approaches broadly solve these two tasks independently, it is worth noticing that dy" + }, + { + "type": "page_footnote", + "bbox": [ + 0.101, + 0.887, + 0.46, + 0.901 + ], + "angle": 0, + "content": "* indicates equal contribution. † indicates the corresponding author." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9579" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.198 + ], + "angle": 0, + "content": "namic objects in the scene can make both tasks challenging. Recognizing this relevance between the two tasks, some methods [5, 7, 19, 21] try to tackle both tasks simultaneously and train motion-semantics networks in a multi-task manner, shown in Fig. 2. However, the loss functions used in these approaches may contradict each other, thus leading to performance drops." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.198, + 0.473, + 0.348 + ], + "angle": 0, + "content": "In this work, we propose a novel panoptic visual odometry (PVO) framework that tightly couples these two tasks using a unified view to model the scene comprehensively. Our insight is that VPS can adjust the weight of VO with panoptic segmentation information (the weights of the pixels of each instance should be correlated) and VO can convert the tracking and fusion of video panoptic segmentation from 2D to 3D. Inspired by the seminal Expectation-Maximization algorithm [26], recurrent iterative optimization strategy can make these two tasks mutually beneficial." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.348, + 0.474, + 0.664 + ], + "angle": 0, + "content": "Our PVO consists of three modules, an image panoptic segmentation module, a Panoptic-Enhanced VO Module, and a VO-Enhanced VPS Module. Specifically, the panoptic segmentation module (see Sec. 3.1) takes in single images and outputs the image panoptic segmentation results, which are then fed into the Panoptic-Enhanced VO Module as initialization. Note that although we choose PanopticFPN [20], any segmentation model can be used in the panoptic segmentation module. In the Panoptic-Enhanced VO Module (see Sec. 3.2), we propose a panoptic update module to filter out the interference of dynamic objects and hence improve the accuracy of pose estimation in the dynamic scene. In the VO-Enhanced VPS Module (see Sec. 3.3), we introduce an online fusion mechanism to align the multi-resolution features of the current frame to the adjacent frames based on the estimated pose, depth, and optical flow. This online fusion mechanism can effectively solve the problem of multiple object occlusion. Experiments show that the recurrent iterative optimization strategy improves the performance of both VO and VPS. Overall, our contributions are summarized as four-fold." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.675, + 0.47, + 0.72 + ], + "angle": 0, + "content": "- We present a novel Panoptic Visual Odometry (PVO) framework, which can unify VO and VPS tasks to model the scene comprehensively." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.731, + 0.47, + 0.775 + ], + "angle": 0, + "content": "- A panoptic update module is introduced and incorporated into the Panoptic-Enhanced VO Module to improve pose estimation." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.786, + 0.47, + 0.831 + ], + "angle": 0, + "content": "- An online fusion mechanism is proposed in the VOEnhanced VPS Module, which helps to improve video panoptic segmentation." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.841, + 0.47, + 0.901 + ], + "angle": 0, + "content": "- Extensive experiments demonstrate that the proposed PVO with recurrent iterative optimization is superior to state-of-the-art methods in both visual odometry and video panoptic segmentation tasks." + }, + { + "type": "list", + "bbox": [ + 0.097, + 0.675, + 0.47, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.092, + 0.891, + 0.273 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.285, + 0.893, + 0.354 + ], + "angle": 0, + "content": "Figure 2. Illustration. Our PVO unifies visual odometry and video panoptic segmentation so that the two tasks can be mutually reinforced by iterative optimization. In contrast, methods such as SimVODIS [19] optimize motion and semantic information in a multi-task manner." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.381, + 0.642, + 0.397 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.406, + 0.763, + 0.422 + ], + "angle": 0, + "content": "2.1. Video Panoptic Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.43, + 0.896, + 0.686 + ], + "angle": 0, + "content": "Video panoptic segmentation aims to generate consistent panoptic segmentation and track the instances to all pixels across video frames. A pioneer work, VPSNet [17] defines this novel task and proposes an instance-level tracking-based approach. SiamTrack [42] extends VPSNet by proposing a pixel-tube matching loss and a contrast loss to improve the discriminative power of instance embedding. VIP-Deeplab [30] presents a depth-aware VPS network by introducing additional depth information. While STEP [41] proposes to segment and track every pixel for video panoptic segmentation. HybridTracker [49] proposes to track instances from two perspectives: the feature space and the spatial location. Different from existing methods, we introduce a VO-Enhanced VPS Module, which exploits the camera pose, depth, and optical flow estimated from VO to track and fuse information from the current frame to the adjacent frames, and can handle occlusion." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.696, + 0.757, + 0.712 + ], + "angle": 0, + "content": "2.2. SLAM and Visual Odometry" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.894, + 0.885 + ], + "angle": 0, + "content": "SLAM stands for simultaneous self-localization and map construction, and visual odometry, serving as the front end of SLAM, focuses on pose estimation. Modern SLAM systems roughly fall into two categories, geometry-based methods [8, 11, 27, 48], and learning-based methods [35, 37, 40, 54]. With the promising performance of supervised learning-based methods, unsupervised learning-based VO methods [31, 51, 52] have received much attention, but they do not perform as well as supervised ones. Some unsupervised methods [15, 47, 56] exploit multi-task learning with auxiliary tasks such as depth and optical flow to improve performance." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.886, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Recently, TartanVO [38] proposes to build a generalizable" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9580" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.088, + 0.891, + 0.372 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.373, + 0.893, + 0.415 + ], + "angle": 0, + "content": "Figure 3. Panoptic Visual Odometry Framework. Our method consists of three modules, namely, an image panoptic segmentation module for system initialization (blue), a Panoptic-Enhanced VO Module (orange), and a VO-Enhanced VPS Module (red). The last two modules contribute to each other in a recurrent iterative manner." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.441, + 0.473, + 0.745 + ], + "angle": 0, + "content": "learning-based VO and tests the system on a challenging SLAM dataset, TartanAir [39]. DROID-SLAM [34] proposes to iteratively update the camera pose and pixel-wise depth with a dense bundle adjustment layer and demonstrates superior performance. DeFlowSLAM [50] further proposes dual-flow representation and a self-supervised method to improve the performance of the SLAM system in dynamic scenes. To tackle the challenge of dynamic scenes, dynamic SLAM systems [4, 13] usually leverage semantic information as constraints [23] or prior to improve the performance of the conventional geometric-based SLAM, but they [1, 2, 10, 25, 29, 32, 45, 53, 55] mostly act on the stereo, RGBD, or LiDAR sequences. Instead, we introduce a panoptic update module and build the panoptic-enhanced VO on DROID-SLAM, and can work on monocular videos. Such a combination makes it possible to better understand of scene geometry and semantics, hence more robust to the dynamic objects in the scenes. Unlike other multi-task end-to-end models [19], our PVO has a recurrent iterative optimization strategy that prevents the tasks from jeopardizing each other." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.753, + 0.169, + 0.768 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.472, + 0.902 + ], + "angle": 0, + "content": "Given a monocular video, PVO aims for simultaneous localization and panoptic 3D mapping. Fig. 3 depicts the framework of the PVO model. It consists of three main modules: an image panoptic segmentation module, a Panoptic-Enhanced VO Module, and a VO-Enhanced VPS Module. The VO Module aims at estimating camera pose, depth, and optical flow, while the VPS Module outputs the corresponding video panoptic segmentation. The last two modules" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.441, + 0.879, + 0.457 + ], + "angle": 0, + "content": "contribute to each other in a recurrent interactive manner." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.469, + 0.767, + 0.487 + ], + "angle": 0, + "content": "3.1. Image Panoptic Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.494, + 0.896, + 0.661 + ], + "angle": 0, + "content": "Image panoptic segmentation takes single images as input, and outputs the panoptic segmentation results of the images, which combines semantic segmentation and instance segmentation to model the instances of the image comprehensively. The output result is used to initialize video panoptic segmentation and then fed into the Panoptic-Enhanced VO Module (see Sec. 3.2). In our experiments, if not specifically indicated, we use the widely-used image panoptic segmentation network, PanopticFPN [20]. PanopticFPN is built on the backbone of ResNet \\( f_{\\theta_e} \\) with weight \\( \\theta_e \\) and extracts multi-scale features of image \\( I_t \\):" + }, + { + "type": "equation", + "bbox": [ + 0.655, + 0.674, + 0.894, + 0.693 + ], + "angle": 0, + "content": "\\[\n\\mathbf {z} _ {t} = f _ {\\theta_ {e}} \\left(I _ {t}\\right) \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.705, + 0.895, + 0.766 + ], + "angle": 0, + "content": "It outputs the panoptic segmentation results using a decoder \\( g_{\\theta_d} \\) with weights \\( \\theta_d \\), consisting of semantic segmentation and instance segmentation. The panoptic segmentation results of each pixel \\( \\mathbf{p} \\) are:" + }, + { + "type": "equation", + "bbox": [ + 0.626, + 0.779, + 0.893, + 0.797 + ], + "angle": 0, + "content": "\\[\nP _ {s} (\\mathbf {p} \\mid \\mathbf {z} _ {t}) = g _ {\\theta_ {d}} (\\mathbf {p}, \\mathbf {z} _ {t}) \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.81, + 0.895, + 0.902 + ], + "angle": 0, + "content": "The multi-scale features which are fed into the decoder are updated over time. In the beginning, the multi-scale features generated by the encoder are directly fed into the decoder (Fig. 3 blue part). In the later timesteps, these multiscale features are updated with the online feature fusion module before being fed into the decoder (see Sec. 3.3)." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "9581" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.078, + 0.091, + 0.36, + 0.108 + ], + "angle": 0, + "content": "3.2. Panoptic-Enhanced VO Module" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.114, + 0.474, + 0.375 + ], + "angle": 0, + "content": "In visual odometry, where dynamic scenes are ubiquitous, it is crucial to filter out the interference of dynamic objects. The front-end of DROID-SLAM [34] takes monocular video \\(\\{\\mathbf{I}_t\\}_{t=0}^N\\) as input and optimizes the residuals of camera pose \\(\\{\\mathbf{G}_t\\}_{t=0}^N \\in SE(3)\\) and inverse depth \\(\\mathbf{d}_t \\in \\mathbb{R}_+^{H \\times W}\\) by iteratively optimizing optical flow delta \\(\\mathbf{r}_{ij} \\in \\mathbb{R}^{H \\times W \\times 2}\\) with confidence \\(\\mathbf{w}_{ij} \\in \\mathbb{R}^{H \\times W \\times 2}\\). It does not consider that most backgrounds are static, foreground objects may be dynamic, and the weights of the pixels of each object should be correlated. The insight of the Panoptic-Enhanced VO Module (see Fig. 4) is to assist in obtaining better confidence estimation (see Fig. 7), by incorporating information from the panoptic segmentation. Thus, Panoptic-Enhanced VO can get more accurate camera poses. Next, we will briefly review the similar part (feature extraction and correlation) with DROID-SLAM, and focus on the sophisticated design of the panoptic update module." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.39, + 0.381, + 0.405 + ], + "angle": 0, + "content": "3.2.1 Feature Extraction and Correlation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.414, + 0.471, + 0.594 + ], + "angle": 0, + "content": "Feature Extraction. Similar to DROID-SLAM [34], the Panoptic-Enhanced VO Module borrows the key components of RAFT [33] to extract the features. We use two separate networks (a feature encoder and a context encoder) to extract the multi-scale features of each image, where the features from the feature encoder are exploited to construct 4D correlation volumes of pair images, and the features from the context encoder are injected into the panoptic update module (see Sec. 3.2.2). The structure of the feature encoder is similar to the backbone of the panoptic segmentation network, and they can use a shared encoder. Note that for implementation convenience, we use different encoders." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.595, + 0.472, + 0.701 + ], + "angle": 0, + "content": "Correlation Pyramid and Lookup. Similar to DROID-SLAM [34], we adopt a frame graph \\((\\mathcal{V},\\mathcal{E})\\) to indicate the co-visibility between frames. For example, an edge \\((i,j)\\in \\mathcal{E}\\) represents the two images \\(I_{i}\\) and \\(I_{j}\\) maintaining overlapped areas, and a 4D correlation volume can be constructed through dot product between the feature vectors of these two images:" + }, + { + "type": "equation", + "bbox": [ + 0.201, + 0.71, + 0.471, + 0.731 + ], + "angle": 0, + "content": "\\[\nC ^ {i j} = \\left\\langle g _ {\\theta} \\left(I _ {i}\\right), g _ {\\theta} \\left(I _ {j}\\right) \\right\\rangle \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.739, + 0.47, + 0.815 + ], + "angle": 0, + "content": "The average pooling layer is followed to gain the pyramid correlation. We use the same lookup operator defined in DROID-SLAM [34] to index the pyramid correlation volume values with bilinear interpolation. These correlation features are concatenated, resulting in the final feature vectors." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.832, + 0.308, + 0.848 + ], + "angle": 0, + "content": "3.2.2 Panoptic Update Module" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.473, + 0.903 + ], + "angle": 0, + "content": "The Panoptic-Enhanced VO Module (see Fig. 4) which inherits from the front-end VO Module of DROID-SLAM, leverages the panoptic segmentation information to adjust" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.078, + 0.891, + 0.301 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.309, + 0.895, + 0.421 + ], + "angle": 0, + "content": "Figure 4. Panoptic-Enhanced VO Module. The Panoptic-Enhanced VO Module mainly feeds the 4D correlation volumes, the context information from the context encoder, and the flow information into the panoptic update module. The panoptic update module iterates N times to obtain better depth, pose, and optical flow estimation. The panoptic segmentation information is used to adjust the correlation weight and the optical flow is initialized as 0 and iteratively updated with the DBA layer." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.445, + 0.895, + 0.687 + ], + "angle": 0, + "content": "the weight of VO. The flow information obtained by feeding the initial optical flow to the flow encoder and the 4D correlation volumes established from the two frames and the features acquired by the context encoder are fed to the GRU as intermediate variables, and then the three convolutional layers output a dynamic mask \\(\\mathbf{M}_{\\mathbf{d}ij}\\in \\mathbb{R}^{H\\times W\\times 2}\\), a correlation confidence map \\(\\mathbf{w}_{ij}\\in \\mathbb{R}^{H\\times W\\times 2}\\) and a dense optical flow delta \\(\\mathbf{r}_{ij}\\in \\mathbb{R}^{H\\times W\\times 2}\\), respectively. We can adjust the dynamic mask to the panoptic-aware dynamic mask given the initialized panoptic segmentation. For understanding, we leave the notation unchanged. Especially, the stuff segmentation will be set as static, while the foreground objects with high dynamic probability will be set as dynamic. The confidence and panoptic-aware dynamic mask are passed through a panoptic-aware filter module to obtain the panoptic-aware confidence:" + }, + { + "type": "equation", + "bbox": [ + 0.571, + 0.697, + 0.893, + 0.716 + ], + "angle": 0, + "content": "\\[\n\\mathbf {w} _ {\\mathbf {p} _ {i j}} = \\operatorname {s i g m o i d} \\left(\\mathbf {w} _ {i j} + \\left(1 - \\mathbf {M} _ {\\mathbf {d} _ {i j}}\\right) \\cdot \\boldsymbol {\\eta}\\right) \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.722, + 0.76, + 0.737 + ], + "angle": 0, + "content": "where \\(\\eta\\) is set as 10 in our experiment." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.737, + 0.895, + 0.875 + ], + "angle": 0, + "content": "The obtained flow delta \\(\\mathbf{r}_{ij}\\) adding the original optical flow is fed to the dense bundle adjustment (DBA) layer to optimize the residual of the inverse depth and the pose. The panoptic update module is iteratively optimized \\(N\\) times until convergence. Following DROID-SLAM [34], the pose residuals \\(\\Delta \\xi^{(n)}\\) are transformed on the SE3 manifold to update the current pose, while the residuals of depth and dynamic mask are added to the current depth and dynamic mask, respectively:" + }, + { + "type": "equation", + "bbox": [ + 0.602, + 0.883, + 0.893, + 0.903 + ], + "angle": 0, + "content": "\\[\n\\mathbf {G} ^ {(n + 1)} = \\operatorname {E x p} \\left(\\Delta \\xi^ {(n)}\\right) \\circ \\mathbf {G} ^ {(n)} \\tag {5}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9582" + } + ], + [ + { + "type": "equation", + "bbox": [ + 0.152, + 0.104, + 0.471, + 0.123 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {\\Theta} ^ {(n + 1)} = \\Delta \\boldsymbol {\\Theta} ^ {(n)} + \\boldsymbol {\\Theta} ^ {(n)}, \\boldsymbol {\\Theta} \\in \\left\\{\\mathbf {d}, \\mathbf {M} _ {\\mathbf {d}} \\right\\} \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.129, + 0.47, + 0.219 + ], + "angle": 0, + "content": "Correspondence. We first use the current pose and depth estimates at each iteration to search for the correspondence. Refer to DROID-SLAM [34], for each pixel coordinates \\(\\mathbf{p}_i\\in \\mathbb{R}^{H\\times W\\times 2}\\) in frame \\(i\\) , the dense correspondence field \\(\\mathbf{p}_{ij}\\) for each edge \\((i,j)\\in \\mathcal{C}\\) in the frame graph can be computed as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.077, + 0.227, + 0.472, + 0.259 + ], + "angle": 0, + "content": "\\[\n\\mathbf {p} _ {i j} = \\Pi_ {c} \\left(\\mathbf {G} _ {i j} \\circ \\Pi_ {c} ^ {- 1} \\left(\\mathbf {p} _ {i}, \\mathbf {d} _ {i}\\right)\\right), \\mathbf {p} _ {i j} \\in \\mathbb {R} ^ {H \\times W \\times 2}, \\mathbf {G} _ {i j} = \\mathbf {G} _ {j} \\circ \\mathbf {G} _ {i} ^ {- 1} \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.261, + 0.473, + 0.397 + ], + "angle": 0, + "content": "where \\(\\Pi_c\\) is the camera model that reprojects 3D coordinate points to the image plane, while \\(\\Pi_c^{-1}\\) is the inverse function that projects the 2D coordinate grid \\(\\mathbf{p}_i\\) and the inverse depth map \\(\\mathbf{d}\\) to the 3D coordinate points. \\(\\mathbf{G}_{ij}\\) represents the relative pose of the images \\(I_{i}\\) and \\(I_{j}\\). \\(\\mathbf{p}_{ij}\\) is 2D coordinate grid when the coordinate of pixel \\(\\mathbf{p}_i\\) is mapped to \\(j\\) frame with the current estimated pose and depth. The corrected correspondence represents the sum of the predicted correspondence and the optical flow residuals, i.e. \\(\\mathbf{p}_{ij}^{*} = \\mathbf{p}_{ij} + \\mathbf{r}_{ij}\\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.397, + 0.473, + 0.456 + ], + "angle": 0, + "content": "DBA Layer. We use the dense bundle adjustment layer (DBA) defined in DROID-SLAM [34] to map stream revisions to update the current estimated pixel-wise depths and poses. The cost function can be defined as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.096, + 0.466, + 0.47, + 0.5 + ], + "angle": 0, + "content": "\\[\n\\mathbf {E} \\left(\\mathbf {G} ^ {\\prime}, \\mathbf {d} ^ {\\prime}\\right) = \\sum_ {(i, j) \\in \\mathcal {E}} \\left\\| \\mathbf {p} _ {i j} ^ {*} - \\Pi_ {c} \\left(\\mathbf {G} _ {i j} ^ {\\prime} \\circ \\Pi_ {c} ^ {- 1} \\left(\\mathbf {p} _ {i}, \\mathbf {d} _ {i} ^ {\\prime}\\right)\\right) \\right\\| _ {\\Sigma_ {i j}} ^ {2} \\tag {8}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.221, + 0.515, + 0.47, + 0.534 + ], + "angle": 0, + "content": "\\[\n\\Sigma_ {i j} = \\operatorname {d i a g} \\mathbf {w} _ {\\mathbf {p} _ {i j}} \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.537, + 0.47, + 0.598 + ], + "angle": 0, + "content": "We use the Schur complement to solve this non-linear least squares problem, Eq. 8. The Gauss-Newton algorithm is exploited to update the residuals of the pose \\((\\Delta \\xi)\\), the depth, and the mask \\((\\Delta \\Theta)\\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.606, + 0.325, + 0.621 + ], + "angle": 0, + "content": "3.3. VO-Enhanced VPS Module" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.629, + 0.47, + 0.81 + ], + "angle": 0, + "content": "Video panoptic segmentation aims to obtain panoptic segmentation results for each frame and maintain the segmentation's consistency between frames. To improve the segmentation accuracy and tracking accuracy, some methods such as FuseTrack [17] try to use optical flow information to fuse features and track them according to the similarity of features. These methods only come from a 2D perspective that may encounter occlusion or violent motion. We live in a 3D world where additional depth information can be used to model the scene better. Our VO-Enhanced VPS Module is based on this understanding and can better solve the mentioned problems." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.471, + 0.9 + ], + "angle": 0, + "content": "Fig. 5 shows the VO-Enhanced VPS Module, which obtains the warped feature by warping the feature of the previous frame \\( t - 1 \\) to the current frame \\( t \\), using the depth, pose, and optical flow information obtained from visual odometry. An online fusion module will fuse the features of the current frame \\( t \\) and the warped features to obtain the fused features." + }, + { + "type": "image", + "bbox": [ + 0.507, + 0.078, + 0.891, + 0.395 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.405, + 0.895, + 0.49 + ], + "angle": 0, + "content": "Figure 5. VO-Enhanced VPS Module. VO-Enhanced VPS Module enables feature tracking and fusion of different frames using the pose, depth, and optical flow information obtained from Visual Odometry. An online fusion module is included to better cope with occlusion challenges. The video panoptic segmentation results will be fed into the Panoptic-Enhanced VO Module." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.513, + 0.894, + 0.618 + ], + "angle": 0, + "content": "To keep the consistency of the video segmentation, we first feed the warped features \\( t - 1 \\) (containing geometric motion information) and the fused feature map \\( t \\) into the decoder to obtain the panoptic segmentation \\( t - 1 \\) and \\( t \\), respectively. Then a simple IoU-match module is used to obtain a consistent panoptic segmentation. This result will be fed into the Panoptic-Enhanced VO Module." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.619, + 0.894, + 0.709 + ], + "angle": 0, + "content": "VO-Aware Online Fusion. The feature fusion network first concatenates the two features \\(\\mathbf{z}_{t-1}\\) and \\(\\mathbf{z}_t\\), and then passes through a convolutional layer with ReLU activations to obtain the fused features \\(\\hat{\\mathbf{z}}_t\\). Inspired by NeuralBlox [24], we propose two loss functions for supervision to ensure that online feature fusion can be effective (see Tab. 5)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.709, + 0.894, + 0.754 + ], + "angle": 0, + "content": "Feature Alignment Loss [24]. We employ a feature alignment loss to minimize the distance between \\(\\mathbf{z}_{\\mathbf{t}}^{*}\\) and \\(\\hat{\\mathbf{z}}_{\\mathbf{t}}\\) in latent space:" + }, + { + "type": "equation", + "bbox": [ + 0.63, + 0.753, + 0.892, + 0.773 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {f e a} = \\left\\| \\mathbf {z} _ {\\mathbf {t}} ^ {*} - \\hat {\\mathbf {z}} _ {\\mathbf {t}} \\right\\| _ {1} \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.776, + 0.892, + 0.805 + ], + "angle": 0, + "content": "where \\(\\mathbf{z}_{\\mathbf{t}}^{*}\\) denotes the average feature of the same pixel warped from different images to the same image." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.806, + 0.894, + 0.851 + ], + "angle": 0, + "content": "Segmentation Consistent Loss. Additionally, we add a segmentation loss that minimizes the logit differences of query pixels \\(\\mathbf{p}\\) decoded using different features \\(\\mathbf{z}_{\\mathbf{t}}^{*}\\) and \\(\\hat{\\mathbf{z}}_{\\mathbf{t}}\\):" + }, + { + "type": "equation", + "bbox": [ + 0.57, + 0.858, + 0.892, + 0.888 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {s e g}} = \\sum_ {\\mathbf {p} \\in \\mathbb {P}} \\left| \\left| g _ {\\theta_ {d}} \\left(\\mathbf {p}, \\mathbf {z} _ {\\mathbf {t}} ^ {*}\\right) - g _ {\\theta_ {d}} \\left(\\mathbf {p}, \\hat {\\mathbf {z}} _ {\\mathbf {t}}\\right) \\right| \\right| _ {1} \\tag {11}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9583" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.081, + 0.083, + 0.891, + 0.145 + ], + "angle": 0, + "content": "
MethodK00K01K02K03K04K05K06K07K08K09K10VK01VK02VK06VK18VK20
DynaSLAM [2]8.07385.3321.7760.8731.4024.46114.3642.62850.36941.917.51927.830XXX2.807
DROID-SLAM [34]4.8695.4518.810.8930.81616.0342.78627.40216.3446.411.3081.0910.0250.1131.1568.285
Ours5.6991.1923.60.8550.8088.4113.578.896.6714.658.660.3690.0550.1130.8223.079
" + }, + { + "type": "table_caption", + "bbox": [ + 0.08, + 0.146, + 0.888, + 0.16 + ], + "angle": 0, + "content": "Table 1. SLAM Comparison Results on KITTI (K) & Virtual KITTI (VK) Datasets with Metric: ATE[m]. X means system failure." + }, + { + "type": "table", + "bbox": [ + 0.16, + 0.169, + 0.807, + 0.306 + ], + "angle": 0, + "content": "
SequencesTrans. RMSE of trajectory alignment [m]
DVO SLAM [16]ORB-SLAM2 [28]PointCorr [6]DROID-SLAM [34]Ours
slightly dynamicfr2/desk-person0.1040.0060.0080.0170.013
fr3/sitting-static0.0120.0080.0100.0070.006
fr3/sitting-xyz0.2420.0100.0090.0160.014
fr3/sitting-rpy0.1760.0250.0230.0290.027
fr3/sitting-halfsphere0.2200.0250.0240.0260.022
highly dynamicfr3/walking-static0.7520.4080.0110.0160.007
fr3/walking-xyz1.3830.7220.0870.0190.018
fr3/walking-rpy1.2920.8050.1610.0590.056
fr3/walking-halfsphere1.0140.7230.0350.3120.221
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.31, + 0.893, + 0.339 + ], + "angle": 0, + "content": "Table 2. Absolute Trajectory Error (ATE) Comparison on TUM-RGBD Dynamic Sequences. The best results are shown in bold. PVO achieves competitive and even best performance, outperforming DROID-SLAM in all sequences." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.364, + 0.37, + 0.381 + ], + "angle": 0, + "content": "3.4. Recurrent Iterative Optimization" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.388, + 0.471, + 0.493 + ], + "angle": 0, + "content": "We can optimize the proposed Panoptic-Enhanced VO Module and VO-Enhanced VPS Module in a recurrent iterative manner until convergence, which is inspired by the EM algorithm. Experimentally, it generally takes only two iterations for the loop to converge. Tab. 5 and Tab. 6 demonstrate that recurrent iterative optimization can boost the performance of both the VPS and VO Modules." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.5, + 0.295, + 0.516 + ], + "angle": 0, + "content": "3.5. Implementation Details" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.524, + 0.474, + 0.901 + ], + "angle": 0, + "content": "Implemented by PyTorch, PVO consists of three main modules: image panoptic segmentation, Panoptic-Enhanced VO Module, and VO-Enhanced VPS Module. We use three stages to train our network. Image panoptic segmentation is trained on Virtual KITTI [3] dataset as initialization. Following PanopticFCN, we adopt a multi-scale scaling policy during training. We optimize the network with an initial rate of 1e-4 on two GeForce RTX 3090 GPUs, where each mini-batch has eight images. The SGD optimizer is used with a weight decay of 1e-4 and momentum of 0.9. The training of the Panoptic-Enhanced VO Module follows DROID-SLAM [34], except that it additionally feeds the ground-truth panoptic segmentation results. Specifically, we trained this module on the Virtual KITTI dataset with two GeForce RTX-3090 GPUs for 80,000 steps, which took about two days. When training the VO-enhanced video panoptic segmentation module, we use the ground-truth depth, optical flow, and pose information as geometric priors to align the features, and fix the backbone of the trained single-image panoptic segmentation, and then train the fusion module only. The network is optimized with an initial learning rate of 1e-5 on one GeForce RTX 3090 GPU, where each batch has eight images. When the fusion network has largely converged, we add a segmentation consistency loss function to refine our VPS Module further." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.364, + 0.634, + 0.381 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.389, + 0.895, + 0.538 + ], + "angle": 0, + "content": "For visual odometry, we conduct experiments on three datasets with dynamic scenes: Virtual KITTI, KITTI, and TUM RGBD dynamic sequences. Absolute Trajectory Error (ATE) is used for evaluation. For video panoptic segmentation, we use Video Panoptic Quality (VPQ) metric [17] on Cityscapes, and VIPER datasets. We further perform ablation studies on Virtual KITTI to analyze the design of our framework. Finally, we demonstrate the applicability of our PVO on video editing, shown in the supplementary materials." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.548, + 0.669, + 0.564 + ], + "angle": 0, + "content": "4.1. Visual Odometry" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.571, + 0.895, + 0.678 + ], + "angle": 0, + "content": "VKITTI2. Virtual KITTI dataset [3] consists of 5 sequences cloned from the KITTI tracking benchmark, which provides RGB, depth, class segmentation, instance segmentation, camera pose, flow, and scene flow data for each sequence. As shown in Tab. 6 and Fig. 6, our PVO outperforms DROID-SLAM by a large margin for most sequences and achieves competitive performance in sequence 02." + }, + { + "type": "image", + "bbox": [ + 0.502, + 0.689, + 0.892, + 0.784 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.784, + 0.894, + 0.825 + ], + "angle": 0, + "content": "Figure 6. Trajectory Comparison on KITTI and VKITTI2. Our method performs better than DROID-SLAM, having better trajectory estimation results." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.895, + 0.903 + ], + "angle": 0, + "content": "KITTI. KITTI [12] is a dataset capturing real-world traffic scenarios, ranging from freeways over rural areas to urban streets with plenty of static and dynamic objects. We applied the PVO model trained on the VKITTI2 [3] dataset" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9584" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.078, + 0.083, + 0.887, + 0.179 + ], + "angle": 0, + "content": "
Methods\non Cityscapes-VPS valTemporal window sizeVPQFPS
k = 0k = 5k = 10k = 15
VPSNet-Track63.1 / 56.4 / 68.056.1 / 44.1 / 64.953.1 / 39.0 / 63.451.3 / 35.4 / 62.955.9 / 43.7 / 64.84.5
VPSNet-FuseTrack64.5 / 58.1 / 69.157.4 / 45.2 / 66.454.1 / 39.5 / 64.752.2 / 36.0 / 64.057.2 / 44.7 / 66.61.3
SiamTrack64.6 / 58.3 / 69.157.6 / 45.6 / 66.654.2 / 39.2 / 65.252.7 / 36.7 / 64.657.3 / 44.7 / 66.44.5
PanopticFCN [22] + Ours65.6 / 60.0 / 69.757.8 / 45.7 / 66.654.3 / 39.5 / 65.152.1 / 35.4 / 64.357.5 / 45.1 / 66.45.1
VPSNet-FuseTrack + Ours65.0 / 59.0 / 69.457.6 / 45.0 / 66.754.4 / 39.1 / 65.652.8 / 35.8 / 65.257.5 / 44.7 / 66.71.1
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.183, + 0.89, + 0.224 + ], + "angle": 0, + "content": "Table 3. Video Panoptic Segmentation Comparison Results on Cityscapes-VPS Validation Dataset with VO-Enhanced VPS Module Variants. Each cell contains VPQ / VPQ\\(^{\\text{Th}}\\) / VPQ\\(^{\\text{St}}\\) scores. The best results are highlighted in boldface. Our method generally outperforms VPSNet-FuseTrack [18] and SiamTrack [42]." + }, + { + "type": "table", + "bbox": [ + 0.078, + 0.23, + 0.889, + 0.317 + ], + "angle": 0, + "content": "
Methods\non VIPERTemporal window sizeVPQFPS
k = 0k = 5k = 10k = 15
VPSNet-Track48.1 / 38.0 / 57.149.3 / 45.6 / 53.745.9 / 37.9 / 52.743.2 / 33.6 / 51.646.6 / 38.8 / 53.85.1
VPSNet-FuseTrack49.8 / 40.3 / 57.751.6 / 49.0 / 53.847.2 / 40.4 / 52.845.1 / 36.5 / 52.348.4 / 41.6 / 53.21.6
SiamTrack51.1 / 42.3 / 58.553.4 / 51.9 / 54.649.2 / 44.1 / 53.547.2 / 40.3 / 52.950.2 / 44.7 / 55.05.1
PanopticFCN [22] + Ours54.6 / 50.3 / 57.951.7 / 44.5 / 57.350.5 / 41.8 / 57.249.1 / 38.9 / 56.951.5 / 43.9 / 57.33.6
" + }, + { + "type": "table_caption", + "bbox": [ + 0.075, + 0.322, + 0.893, + 0.365 + ], + "angle": 0, + "content": "Table 4. Video Panoptic Segmentation Comparison Results on VIPER with VO-Enhance VPS Variants. Each cell contains VPQ / VPQ\\(^{\\text{Th}}\\) / VPQ\\(^{\\text{St}}\\) scores. The best results are highlighted in boldface. Our method generally outperforms VPSNet-FuseTrack [18] and SiamTrack [42]." + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.391, + 0.47, + 0.542 + ], + "angle": 0, + "content": "to the KITTI [12] sequences. As shown in Fig. 6 (KITTI 09 and 10 sequences), the pose estimation error of PVO is only half that of DROID-SLAM, which proves the good generalization ability of PVO. Tab. 1 shows the complete SLAM comparison results on KITTI and VKITTI datasets, where PVO outperforms DROID-SLAM and DynaSLAM by a large margin in most scenarios. Note that we use the code of DynaSLAM, which is a classic SLAM system with instance segmentation. DynaSLAM falls into the catastrophic system failure in the VKITTI2 02, 06, and 18 sequences." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.544, + 0.471, + 0.709 + ], + "angle": 0, + "content": "TUM-RGBD. TUM RGBD is a dataset capturing indoor scenes with a handheld camera. We choose the dynamic sequences of the TUM RGBD dataset to show the effectiveness of our method. We compare PVO with DROID-SLAM and three state-of-the-art dynamic RGB-D SLAM systems, namely DVO SLAM [16], ORB-SLAM2 [28] and PointCorr [6]. Note that PVO and DROID-SLAM only use monocular RGB videos. Tab. 2 demonstrates that PVO outperforms DROID-SLAM in all scenes. Compared to the conventional RGB-D SLAM systems, our method also performs better in most of the scenes." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.725, + 0.34, + 0.74 + ], + "angle": 0, + "content": "4.2. Video Panoptic Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.472, + 0.901 + ], + "angle": 0, + "content": "We compare PVO with three instance-based video panoptic segmentation methods, namely VPSNet-Track, VPSNet-FuseTrack [18], and SiamTrack [42]. Built on the image panoptic segmentation model UPSNet [44], VPSNetTrack additionally adds MaskTrack head [46] to form the video panoptic segmentation model. VPSNet-FuseTrack based on VPSNet-Track additionally injects temporal feature aggregation and fusion. While SiamTrack finetunes VPSNet-Track with the pixel-tube matching loss [42] and the contrast loss and has slight performance improvement." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.391, + 0.893, + 0.42 + ], + "angle": 0, + "content": "VPSNet-FuseTrack is mainly compared because the code of SiamTrack is not available." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.422, + 0.895, + 0.604 + ], + "angle": 0, + "content": "Cityscapes. We adopt the public train/val/test split of Cityscapes in VPS [17], where each video contains 30 consecutive frames, with the corresponding ground truth annotations for every five frames. Tab. 3 demonstrates that our method with PanopticFCN [22] outperforms the state-of-the-art method on the val dataset, achieving \\(+1.6\\%\\) VPQ higher than the VPSNet-Track. Compared with VPSNet-FuseTrack [17], our method has slight improvement and can keep consistent video segmentation, shown in the supplementary materials. The reason is that our VO Module only obtains 1/8 resolution optical flow and depth due to the limited memory." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.605, + 0.894, + 0.727 + ], + "angle": 0, + "content": "VIPER. VIPER maintains plenty of high-quality panoptic video annotations, which is another video panoptic segmentation benchmark. We follow VPS [18] and adopt its public train/val split. We use 10 selected videos from day scenarios and the first 60 frames of each video are used for evaluation. Tab. 4 demonstrates that compared with VPSNet-FuseTrack, our method with PanopticFCN achieves much higher scores (+3.1 VPQ) on the VIPER dataset." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.74, + 0.655, + 0.757 + ], + "angle": 0, + "content": "4.3. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.895, + 0.901 + ], + "angle": 0, + "content": "VPS-Enhanced VO Module. In the Panoptic-Enhanced VO Module, we use DROID-SLAM [34] as our baseline. (VPS->VO) means the panoptic information prior was added to enhance the VO baseline. (VPS->VO x2) means that we can iteratively optimize the VO Module twice. (VPS->VO x3) means recurrent iterative optimization on the VO Module 3 times. Tab. 6 and Fig. 7 show the panoptic information can help improve the accuracy of DROID-SLAM on most of the highly dynamic VKITTI2 datasets. The recurrent iterative" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9585" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.08, + 0.083, + 0.888, + 0.201 + ], + "angle": 0, + "content": "
Methods\non VKITTI2Temporal window sizeVPQ
k = 0k = 5k = 10k = 15
VPS baseline58.24 / 60.11 / 57.9355.50 / 53.78 / 56.2854.13 / 50.29 / 55.5353.65 / 48.53 / 55.4654.90 / 51.95 / 56.05
VPS baseline + w/fusion59.16 / 67.00 / 56.9156.27 / 60.98 / 54.9654.96 / 57.74 / 54.1854.58 / 55.97 / 54.1955.81 / 59.23 / 54.85
Ours (VO->VPS + w/o fusion)58.24 / 60.11 / 57.9355.67 / 54.44 / 56.2854.29 / 50.91 / 55.5353.83 / 49.22 / 55.4655.04 / 52.48 / 56.05
Ours (VO->VPS + w/fusion + w/o fea loss)58.51 / 64.07 / 56.9755.62 / 58.53 / 54.8654.29 / 55.15 / 54.1353.94 / 53.40 / 54.1955.14 / 56.62 / 54.81
Ours (VO->VPS + w/fusion + w/o seg loss)58.73 / 65.05 / 56.9555.83 / 59.34 / 54.8954.51 / 56.01 / 54.1554.15 / 54.26 / 54.1955.37 / 57.49 / 54.82
Ours (VO->VPS)59.18 / 67.00 / 56.9456.25 / 61.00 / 54.9354.94 / 57.77 / 54.1554.57 / 56.01 / 54.1755.80 / 59.25 / 54.83
Ours (VO->VPS + w/o depth ) x259.17 / 66.87 / 56.9556.39 / 61.45 / 56.2555.04 / 58.15 / 54.1554.72 / 56.46 / 54.2255.89 / 59.57 / 54.83
Ours (VO->VPS) x259.18 / 67.00 / 56.9456.42 / 61.67 / 54.9355.10 / 58.40 / 54.1554.84 / 56.67 / 54.1755.94 / 59.77 / 54.83
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.206, + 0.895, + 0.237 + ], + "angle": 0, + "content": "Table 5. Ablation Study of VO-Enhanced VPS Module Variants on VKITTI2 Dataset. Each cell contains VPQ / VPQ\\(^{\\text{Th}}\\) / VPQ\\(^{\\text{St}}\\) scores. The best results are highlighted in boldface. Our method performs better than existing video panoptic segmentation methods." + }, + { + "type": "table", + "bbox": [ + 0.08, + 0.247, + 0.462, + 0.344 + ], + "angle": 0, + "content": "
Monocular0102061820Avg
DROID-SLAM [34]1.0910.0250.1131.1568.2852.134
Ours (VPS->VO w/o filter)0.3840.0610.1160.9365.3751.374
Ours (VPS->VO)0.3740.0570.1130.9603.4870.998
Ours (VPS->VO x2)0.3710.0570.1130.9543.1350.926
Ours (VPS->VO x3)0.3690.0550.1130.8223.0790.888
DROID-SLAM's runtime (FPS)5.7312.6719.967.0810.2011.13
Ours' runtime (FPS)4.459.6914.526.228.108.60
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.353, + 0.472, + 0.424 + ], + "angle": 0, + "content": "Table 6. Ablation Study of Panoptic-Enhanced VO Module Results on VKITTI2 Dataset. Our method outperforms DROID-SLAM on most of the highly dynamic VKITTI2 datasets, and the accuracy of the pose estimation is significantly improved and slightly slowed down after recurrent iterative optimization." + }, + { + "type": "image", + "bbox": [ + 0.102, + 0.439, + 0.443, + 0.519 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.237, + 0.522, + 0.309, + 0.533 + ], + "angle": 0, + "content": "RGB Image" + }, + { + "type": "image", + "bbox": [ + 0.102, + 0.534, + 0.443, + 0.614 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.196, + 0.617, + 0.351, + 0.627 + ], + "angle": 0, + "content": "DROID-SLAM Confidence" + }, + { + "type": "image", + "bbox": [ + 0.102, + 0.63, + 0.443, + 0.711 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.222, + 0.712, + 0.324, + 0.723 + ], + "angle": 0, + "content": "PVO Confidence" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.725, + 0.47, + 0.807 + ], + "angle": 0, + "content": "Figure 7. Panoptic-Aware Confidence. We visualize the confidence of the PVO model vs. DROID-SLAM. We can see that with panoptic information, the panoptic weights can better remove the dynamic interference and keep the static features for solving the camera pose. The black color indicates that the confidence tends to be close to 0." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.839, + 0.373, + 0.854 + ], + "angle": 0, + "content": "optimization can further improve the results." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.47, + 0.901 + ], + "angle": 0, + "content": "VO-Enhanced VPS Module. To evaluate whether VO helps VPS, we first use PanopticFPN [20] to get the panoptic segmentation results for each frame, and then use the optical" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.261, + 0.895, + 0.427 + ], + "angle": 0, + "content": "flow information from RAFT [33] for inter-frame tracking. This is set as VPS baseline. (VPS baseline + w/fusion) means we additionally fuse the feature with the flow estimation. (VO- > VPS + w/o fusion) means that we use additional depth, pose, and other information on top of the baseline. (VO- > VPS) means we additionally fuse the feature. (VO- > VPS x2) means that we use the recurrent iterative optimization module to enhance the VPS results further. As shown in Tab. 5 and in the supplementary materials, the VO-Enhanced VPS Module is effective in improving segmentation accuracy and tracking consistency." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.427, + 0.895, + 0.563 + ], + "angle": 0, + "content": "Online Fusion in VO-Enhanced VPS Module. To validate the effectiveness of the proposed Feature Alignment Loss (fea loss) and Segmentation Consistent Loss (seg loss), the methods are followed: (VO->VPS + w/fusion + w/o fea loss) means that we train the online fusion module without Feature Alignment Loss. (VO->VPS + w/fusion + w/o seg loss) means that we train the online fusion module without Segmentation Consistent Loss. Tab. 5 demonstrates the effectiveness of these two loss function." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.567, + 0.619, + 0.582 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.592, + 0.894, + 0.697 + ], + "angle": 0, + "content": "We have presented a novel panoptic visual odometry method, which models the VO and the VPS in a unified view, enabling the two tasks to facilitate each other. The panoptic update module can help improve the pose estimation, while the online fusion module helps improve the panoptic segmentation. Extensive experiments demonstrate that our PVO outperforms state-of-the-art methods in both tasks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.697, + 0.894, + 0.803 + ], + "angle": 0, + "content": "Limitations. The main limitation is that PVO is built on DROID-SLAM and panoptic segmentation, which makes the network heavy and requires much memory. Although PVO can perform robustly in dynamic scenes, it ignores the problem of loop closure when the camera returns to the previous position. Exploring a low-cost and efficient SLAM system with loop closure is our future work." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.816, + 0.687, + 0.833 + ], + "angle": 0, + "content": "6. Acknowledgements" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.894, + 0.901 + ], + "angle": 0, + "content": "This work was partially supported by NSF of China (No. 61932003) and ZJU-SenseTime Joint Lab of 3D Vision. 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In Proceedings of the European Conference on Computer Vision, pages 36-53, 2018. 2" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.092, + 0.472, + 0.318 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.516, + 0.956 + ], + "angle": 0, + "content": "9589" + } + ] +] \ No newline at end of file diff --git a/2023/PVO_ Panoptic Visual Odometry/185b22c6-80e9-4941-a6e1-f2e34ed60e6d_origin.pdf b/2023/PVO_ Panoptic Visual Odometry/185b22c6-80e9-4941-a6e1-f2e34ed60e6d_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..1f72bfdfd6e668e7c878e1fc1e60bbd43ad8be3a --- /dev/null +++ b/2023/PVO_ Panoptic Visual Odometry/185b22c6-80e9-4941-a6e1-f2e34ed60e6d_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:739df8414ce7f4b6f03c5e6c27d28f6004cfe7f072e0932f3a36c7385653c64c +size 2072614 diff --git a/2023/PVO_ Panoptic Visual Odometry/full.md b/2023/PVO_ Panoptic Visual Odometry/full.md new file mode 100644 index 0000000000000000000000000000000000000000..5996de691843a548dbb3a57d5c0e1c5222bd490b --- /dev/null +++ b/2023/PVO_ Panoptic Visual Odometry/full.md @@ -0,0 +1,321 @@ +# PVO: Panoptic Visual Odometry + +Weicai Ye $^{1,2*}$ Xinyue Lan $^{1,2*}$ Shuo Chen $^{1,2}$ Yuhang Ming $^{3,4}$ Xingyuan Yu $^{1,2}$ Hujun Bao $^{1,2}$ Zhaopeng Cui $^{1}$ Guofeng Zhang $^{1,2\dagger}$ + +$^{1}$ State Key Lab of CAD&CG, Zhejiang University $^{2}$ ZJU-SenseTime Joint Lab of 3D Vision $^{3}$ School of Computer Science, Hangzhou Dianzi University $^{4}$ VIL, University of Bristol + +{weicaiye, xinyuelan, chenshuo.eric, RickyYXY, baohujun, zhpcui, zhangguofeng}@zju.edu.cn yuhang.ming@hdu.edu.cn + +https://zju3dv.github.io/pvo/ + +![](images/f487cbb15f730d0b3eab600904b44ad0b4528ac47a35396fd6e8c6b0f806d60b.jpg) +Figure 1. Panoptic Visual Odometry. PVO takes monocular video as input and outputs the panoptic 3D map while simultaneously localizing the camera itself with respect to the map. + +# Abstract + +We present PVO, a novel panoptic visual odometry framework to achieve more comprehensive modeling of the scene motion, geometry, and panoptic segmentation information. Our PVO models visual odometry (VO) and video panoptic segmentation (VPS) in a unified view, which makes the two tasks mutually beneficial. Specifically, we introduce a panoptic update module into the VO Module with the guidance of image panoptic segmentation. This Panoptic-Enhanced VO Module can alleviate the impact of dynamic objects in the camera pose estimation with a panoptic-aware dynamic mask. On the other hand, the VO-Enhanced VPS Module also improves the segmentation accuracy by fusing the panoptic segmentation result of the current frame on the fly to the adjacent frames, using geometric information such as camera pose, depth, and optical flow obtained from the VO Module. These two modules contribute to each other through recurrent iterative optimization. Extensive experiments demonstrate that PVO outperforms state-of-the-art methods in both visual odometry and video panoptic segmentation tasks. + +# 1. Introduction + +Understanding the motion, geometry, and panoptic segmentation of the scene plays a crucial role in computer vision and robotics, with applications ranging from autonomous driving to augmented reality. In this work, we take a step toward solving this problem to achieve a more comprehensive modeling of the scene with monocular videos. + +Two tasks have been proposed to address this problem, namely visual odometry (VO) and video panoptic segmentation (VPS). In particular, VO [9, 11, 36] takes monocular videos as input and estimates the camera poses under the static scene assumption. To handle dynamic objects in the scene, some dynamic SLAM systems [2, 43] use instance segmentation network [14] for segmentation and explicitly filter out certain classes of objects, which are potentially dynamic, such as pedestrians or vehicles. However, such approaches ignore the fact that potentially dynamic objects can actually be stationary in the scene, such as a parked vehicle. In contrast, VPS [17, 42, 49] focuses on tracking individual instances in the scene across video frames given some initial panoptic segmentation results. Current VPS methods do not explicitly distinguish whether the object instance is moving or not. Although existing approaches broadly solve these two tasks independently, it is worth noticing that dy + +namic objects in the scene can make both tasks challenging. Recognizing this relevance between the two tasks, some methods [5, 7, 19, 21] try to tackle both tasks simultaneously and train motion-semantics networks in a multi-task manner, shown in Fig. 2. However, the loss functions used in these approaches may contradict each other, thus leading to performance drops. + +In this work, we propose a novel panoptic visual odometry (PVO) framework that tightly couples these two tasks using a unified view to model the scene comprehensively. Our insight is that VPS can adjust the weight of VO with panoptic segmentation information (the weights of the pixels of each instance should be correlated) and VO can convert the tracking and fusion of video panoptic segmentation from 2D to 3D. Inspired by the seminal Expectation-Maximization algorithm [26], recurrent iterative optimization strategy can make these two tasks mutually beneficial. + +Our PVO consists of three modules, an image panoptic segmentation module, a Panoptic-Enhanced VO Module, and a VO-Enhanced VPS Module. Specifically, the panoptic segmentation module (see Sec. 3.1) takes in single images and outputs the image panoptic segmentation results, which are then fed into the Panoptic-Enhanced VO Module as initialization. Note that although we choose PanopticFPN [20], any segmentation model can be used in the panoptic segmentation module. In the Panoptic-Enhanced VO Module (see Sec. 3.2), we propose a panoptic update module to filter out the interference of dynamic objects and hence improve the accuracy of pose estimation in the dynamic scene. In the VO-Enhanced VPS Module (see Sec. 3.3), we introduce an online fusion mechanism to align the multi-resolution features of the current frame to the adjacent frames based on the estimated pose, depth, and optical flow. This online fusion mechanism can effectively solve the problem of multiple object occlusion. Experiments show that the recurrent iterative optimization strategy improves the performance of both VO and VPS. Overall, our contributions are summarized as four-fold. + +- We present a novel Panoptic Visual Odometry (PVO) framework, which can unify VO and VPS tasks to model the scene comprehensively. +- A panoptic update module is introduced and incorporated into the Panoptic-Enhanced VO Module to improve pose estimation. +- An online fusion mechanism is proposed in the VOEnhanced VPS Module, which helps to improve video panoptic segmentation. +- Extensive experiments demonstrate that the proposed PVO with recurrent iterative optimization is superior to state-of-the-art methods in both visual odometry and video panoptic segmentation tasks. + +![](images/fad010124cf7cc41df9e2ace4c1eb7f76b50515108747119deb96a11e6d09af3.jpg) +Figure 2. Illustration. Our PVO unifies visual odometry and video panoptic segmentation so that the two tasks can be mutually reinforced by iterative optimization. In contrast, methods such as SimVODIS [19] optimize motion and semantic information in a multi-task manner. + +# 2. Related Work + +# 2.1. Video Panoptic Segmentation + +Video panoptic segmentation aims to generate consistent panoptic segmentation and track the instances to all pixels across video frames. A pioneer work, VPSNet [17] defines this novel task and proposes an instance-level tracking-based approach. SiamTrack [42] extends VPSNet by proposing a pixel-tube matching loss and a contrast loss to improve the discriminative power of instance embedding. VIP-Deeplab [30] presents a depth-aware VPS network by introducing additional depth information. While STEP [41] proposes to segment and track every pixel for video panoptic segmentation. HybridTracker [49] proposes to track instances from two perspectives: the feature space and the spatial location. Different from existing methods, we introduce a VO-Enhanced VPS Module, which exploits the camera pose, depth, and optical flow estimated from VO to track and fuse information from the current frame to the adjacent frames, and can handle occlusion. + +# 2.2. SLAM and Visual Odometry + +SLAM stands for simultaneous self-localization and map construction, and visual odometry, serving as the front end of SLAM, focuses on pose estimation. Modern SLAM systems roughly fall into two categories, geometry-based methods [8, 11, 27, 48], and learning-based methods [35, 37, 40, 54]. With the promising performance of supervised learning-based methods, unsupervised learning-based VO methods [31, 51, 52] have received much attention, but they do not perform as well as supervised ones. Some unsupervised methods [15, 47, 56] exploit multi-task learning with auxiliary tasks such as depth and optical flow to improve performance. + +Recently, TartanVO [38] proposes to build a generalizable + +![](images/aa3ace13d9c1c64ae08594f8d9f9c474088ffa8776d4811105eda570a4fbe552.jpg) +Figure 3. Panoptic Visual Odometry Framework. Our method consists of three modules, namely, an image panoptic segmentation module for system initialization (blue), a Panoptic-Enhanced VO Module (orange), and a VO-Enhanced VPS Module (red). The last two modules contribute to each other in a recurrent iterative manner. + +learning-based VO and tests the system on a challenging SLAM dataset, TartanAir [39]. DROID-SLAM [34] proposes to iteratively update the camera pose and pixel-wise depth with a dense bundle adjustment layer and demonstrates superior performance. DeFlowSLAM [50] further proposes dual-flow representation and a self-supervised method to improve the performance of the SLAM system in dynamic scenes. To tackle the challenge of dynamic scenes, dynamic SLAM systems [4, 13] usually leverage semantic information as constraints [23] or prior to improve the performance of the conventional geometric-based SLAM, but they [1, 2, 10, 25, 29, 32, 45, 53, 55] mostly act on the stereo, RGBD, or LiDAR sequences. Instead, we introduce a panoptic update module and build the panoptic-enhanced VO on DROID-SLAM, and can work on monocular videos. Such a combination makes it possible to better understand of scene geometry and semantics, hence more robust to the dynamic objects in the scenes. Unlike other multi-task end-to-end models [19], our PVO has a recurrent iterative optimization strategy that prevents the tasks from jeopardizing each other. + +# 3. Method + +Given a monocular video, PVO aims for simultaneous localization and panoptic 3D mapping. Fig. 3 depicts the framework of the PVO model. It consists of three main modules: an image panoptic segmentation module, a Panoptic-Enhanced VO Module, and a VO-Enhanced VPS Module. The VO Module aims at estimating camera pose, depth, and optical flow, while the VPS Module outputs the corresponding video panoptic segmentation. The last two modules + +contribute to each other in a recurrent interactive manner. + +# 3.1. Image Panoptic Segmentation + +Image panoptic segmentation takes single images as input, and outputs the panoptic segmentation results of the images, which combines semantic segmentation and instance segmentation to model the instances of the image comprehensively. The output result is used to initialize video panoptic segmentation and then fed into the Panoptic-Enhanced VO Module (see Sec. 3.2). In our experiments, if not specifically indicated, we use the widely-used image panoptic segmentation network, PanopticFPN [20]. PanopticFPN is built on the backbone of ResNet $f_{\theta_e}$ with weight $\theta_e$ and extracts multi-scale features of image $I_t$ : + +$$ +\mathbf {z} _ {t} = f _ {\theta_ {e}} \left(I _ {t}\right) \tag {1} +$$ + +It outputs the panoptic segmentation results using a decoder $g_{\theta_d}$ with weights $\theta_d$ , consisting of semantic segmentation and instance segmentation. The panoptic segmentation results of each pixel $\mathbf{p}$ are: + +$$ +P _ {s} (\mathbf {p} \mid \mathbf {z} _ {t}) = g _ {\theta_ {d}} (\mathbf {p}, \mathbf {z} _ {t}) \tag {2} +$$ + +The multi-scale features which are fed into the decoder are updated over time. In the beginning, the multi-scale features generated by the encoder are directly fed into the decoder (Fig. 3 blue part). In the later timesteps, these multiscale features are updated with the online feature fusion module before being fed into the decoder (see Sec. 3.3). + +# 3.2. Panoptic-Enhanced VO Module + +In visual odometry, where dynamic scenes are ubiquitous, it is crucial to filter out the interference of dynamic objects. The front-end of DROID-SLAM [34] takes monocular video $\{\mathbf{I}_t\}_{t=0}^N$ as input and optimizes the residuals of camera pose $\{\mathbf{G}_t\}_{t=0}^N \in SE(3)$ and inverse depth $\mathbf{d}_t \in \mathbb{R}_+^{H \times W}$ by iteratively optimizing optical flow delta $\mathbf{r}_{ij} \in \mathbb{R}^{H \times W \times 2}$ with confidence $\mathbf{w}_{ij} \in \mathbb{R}^{H \times W \times 2}$ . It does not consider that most backgrounds are static, foreground objects may be dynamic, and the weights of the pixels of each object should be correlated. The insight of the Panoptic-Enhanced VO Module (see Fig. 4) is to assist in obtaining better confidence estimation (see Fig. 7), by incorporating information from the panoptic segmentation. Thus, Panoptic-Enhanced VO can get more accurate camera poses. Next, we will briefly review the similar part (feature extraction and correlation) with DROID-SLAM, and focus on the sophisticated design of the panoptic update module. + +# 3.2.1 Feature Extraction and Correlation + +Feature Extraction. Similar to DROID-SLAM [34], the Panoptic-Enhanced VO Module borrows the key components of RAFT [33] to extract the features. We use two separate networks (a feature encoder and a context encoder) to extract the multi-scale features of each image, where the features from the feature encoder are exploited to construct 4D correlation volumes of pair images, and the features from the context encoder are injected into the panoptic update module (see Sec. 3.2.2). The structure of the feature encoder is similar to the backbone of the panoptic segmentation network, and they can use a shared encoder. Note that for implementation convenience, we use different encoders. + +Correlation Pyramid and Lookup. Similar to DROID-SLAM [34], we adopt a frame graph $(\mathcal{V},\mathcal{E})$ to indicate the co-visibility between frames. For example, an edge $(i,j)\in \mathcal{E}$ represents the two images $I_{i}$ and $I_{j}$ maintaining overlapped areas, and a 4D correlation volume can be constructed through dot product between the feature vectors of these two images: + +$$ +C ^ {i j} = \left\langle g _ {\theta} \left(I _ {i}\right), g _ {\theta} \left(I _ {j}\right) \right\rangle \tag {3} +$$ + +The average pooling layer is followed to gain the pyramid correlation. We use the same lookup operator defined in DROID-SLAM [34] to index the pyramid correlation volume values with bilinear interpolation. These correlation features are concatenated, resulting in the final feature vectors. + +# 3.2.2 Panoptic Update Module + +The Panoptic-Enhanced VO Module (see Fig. 4) which inherits from the front-end VO Module of DROID-SLAM, leverages the panoptic segmentation information to adjust + +![](images/323f4ad1340a7d08d7847d2151469a299ab86b69e5e0807ee42001f6ea652739.jpg) +Figure 4. Panoptic-Enhanced VO Module. The Panoptic-Enhanced VO Module mainly feeds the 4D correlation volumes, the context information from the context encoder, and the flow information into the panoptic update module. The panoptic update module iterates N times to obtain better depth, pose, and optical flow estimation. The panoptic segmentation information is used to adjust the correlation weight and the optical flow is initialized as 0 and iteratively updated with the DBA layer. + +the weight of VO. The flow information obtained by feeding the initial optical flow to the flow encoder and the 4D correlation volumes established from the two frames and the features acquired by the context encoder are fed to the GRU as intermediate variables, and then the three convolutional layers output a dynamic mask $\mathbf{M}_{\mathbf{d}ij}\in \mathbb{R}^{H\times W\times 2}$ , a correlation confidence map $\mathbf{w}_{ij}\in \mathbb{R}^{H\times W\times 2}$ and a dense optical flow delta $\mathbf{r}_{ij}\in \mathbb{R}^{H\times W\times 2}$ , respectively. We can adjust the dynamic mask to the panoptic-aware dynamic mask given the initialized panoptic segmentation. For understanding, we leave the notation unchanged. Especially, the stuff segmentation will be set as static, while the foreground objects with high dynamic probability will be set as dynamic. The confidence and panoptic-aware dynamic mask are passed through a panoptic-aware filter module to obtain the panoptic-aware confidence: + +$$ +\mathbf {w} _ {\mathbf {p} _ {i j}} = \operatorname {s i g m o i d} \left(\mathbf {w} _ {i j} + \left(1 - \mathbf {M} _ {\mathbf {d} _ {i j}}\right) \cdot \boldsymbol {\eta}\right) \tag {4} +$$ + +where $\eta$ is set as 10 in our experiment. + +The obtained flow delta $\mathbf{r}_{ij}$ adding the original optical flow is fed to the dense bundle adjustment (DBA) layer to optimize the residual of the inverse depth and the pose. The panoptic update module is iteratively optimized $N$ times until convergence. Following DROID-SLAM [34], the pose residuals $\Delta \xi^{(n)}$ are transformed on the SE3 manifold to update the current pose, while the residuals of depth and dynamic mask are added to the current depth and dynamic mask, respectively: + +$$ +\mathbf {G} ^ {(n + 1)} = \operatorname {E x p} \left(\Delta \xi^ {(n)}\right) \circ \mathbf {G} ^ {(n)} \tag {5} +$$ + +$$ +\boldsymbol {\Theta} ^ {(n + 1)} = \Delta \boldsymbol {\Theta} ^ {(n)} + \boldsymbol {\Theta} ^ {(n)}, \boldsymbol {\Theta} \in \left\{\mathbf {d}, \mathbf {M} _ {\mathbf {d}} \right\} \tag {6} +$$ + +Correspondence. We first use the current pose and depth estimates at each iteration to search for the correspondence. Refer to DROID-SLAM [34], for each pixel coordinates $\mathbf{p}_i\in \mathbb{R}^{H\times W\times 2}$ in frame $i$ , the dense correspondence field $\mathbf{p}_{ij}$ for each edge $(i,j)\in \mathcal{C}$ in the frame graph can be computed as follows: + +$$ +\mathbf {p} _ {i j} = \Pi_ {c} \left(\mathbf {G} _ {i j} \circ \Pi_ {c} ^ {- 1} \left(\mathbf {p} _ {i}, \mathbf {d} _ {i}\right)\right), \mathbf {p} _ {i j} \in \mathbb {R} ^ {H \times W \times 2}, \mathbf {G} _ {i j} = \mathbf {G} _ {j} \circ \mathbf {G} _ {i} ^ {- 1} \tag {7} +$$ + +where $\Pi_c$ is the camera model that reprojects 3D coordinate points to the image plane, while $\Pi_c^{-1}$ is the inverse function that projects the 2D coordinate grid $\mathbf{p}_i$ and the inverse depth map $\mathbf{d}$ to the 3D coordinate points. $\mathbf{G}_{ij}$ represents the relative pose of the images $I_{i}$ and $I_{j}$ . $\mathbf{p}_{ij}$ is 2D coordinate grid when the coordinate of pixel $\mathbf{p}_i$ is mapped to $j$ frame with the current estimated pose and depth. The corrected correspondence represents the sum of the predicted correspondence and the optical flow residuals, i.e. $\mathbf{p}_{ij}^{*} = \mathbf{p}_{ij} + \mathbf{r}_{ij}$ . + +DBA Layer. We use the dense bundle adjustment layer (DBA) defined in DROID-SLAM [34] to map stream revisions to update the current estimated pixel-wise depths and poses. The cost function can be defined as follows: + +$$ +\mathbf {E} \left(\mathbf {G} ^ {\prime}, \mathbf {d} ^ {\prime}\right) = \sum_ {(i, j) \in \mathcal {E}} \left\| \mathbf {p} _ {i j} ^ {*} - \Pi_ {c} \left(\mathbf {G} _ {i j} ^ {\prime} \circ \Pi_ {c} ^ {- 1} \left(\mathbf {p} _ {i}, \mathbf {d} _ {i} ^ {\prime}\right)\right) \right\| _ {\Sigma_ {i j}} ^ {2} \tag {8} +$$ + +$$ +\Sigma_ {i j} = \operatorname {d i a g} \mathbf {w} _ {\mathbf {p} _ {i j}} \tag {9} +$$ + +We use the Schur complement to solve this non-linear least squares problem, Eq. 8. The Gauss-Newton algorithm is exploited to update the residuals of the pose $(\Delta \xi)$ , the depth, and the mask $(\Delta \Theta)$ . + +# 3.3. VO-Enhanced VPS Module + +Video panoptic segmentation aims to obtain panoptic segmentation results for each frame and maintain the segmentation's consistency between frames. To improve the segmentation accuracy and tracking accuracy, some methods such as FuseTrack [17] try to use optical flow information to fuse features and track them according to the similarity of features. These methods only come from a 2D perspective that may encounter occlusion or violent motion. We live in a 3D world where additional depth information can be used to model the scene better. Our VO-Enhanced VPS Module is based on this understanding and can better solve the mentioned problems. + +Fig. 5 shows the VO-Enhanced VPS Module, which obtains the warped feature by warping the feature of the previous frame $t - 1$ to the current frame $t$ , using the depth, pose, and optical flow information obtained from visual odometry. An online fusion module will fuse the features of the current frame $t$ and the warped features to obtain the fused features. + +![](images/524adc28786f47919d1f28db61eefd4f8ab3cfd219fd644e40a9712bcf6d483e.jpg) +Figure 5. VO-Enhanced VPS Module. VO-Enhanced VPS Module enables feature tracking and fusion of different frames using the pose, depth, and optical flow information obtained from Visual Odometry. An online fusion module is included to better cope with occlusion challenges. The video panoptic segmentation results will be fed into the Panoptic-Enhanced VO Module. + +To keep the consistency of the video segmentation, we first feed the warped features $t - 1$ (containing geometric motion information) and the fused feature map $t$ into the decoder to obtain the panoptic segmentation $t - 1$ and $t$ , respectively. Then a simple IoU-match module is used to obtain a consistent panoptic segmentation. This result will be fed into the Panoptic-Enhanced VO Module. + +VO-Aware Online Fusion. The feature fusion network first concatenates the two features $\mathbf{z}_{t-1}$ and $\mathbf{z}_t$ , and then passes through a convolutional layer with ReLU activations to obtain the fused features $\hat{\mathbf{z}}_t$ . Inspired by NeuralBlox [24], we propose two loss functions for supervision to ensure that online feature fusion can be effective (see Tab. 5). + +Feature Alignment Loss [24]. We employ a feature alignment loss to minimize the distance between $\mathbf{z}_{\mathbf{t}}^{*}$ and $\hat{\mathbf{z}}_{\mathbf{t}}$ in latent space: + +$$ +\mathcal {L} _ {f e a} = \left\| \mathbf {z} _ {\mathbf {t}} ^ {*} - \hat {\mathbf {z}} _ {\mathbf {t}} \right\| _ {1} \tag {10} +$$ + +where $\mathbf{z}_{\mathbf{t}}^{*}$ denotes the average feature of the same pixel warped from different images to the same image. + +Segmentation Consistent Loss. Additionally, we add a segmentation loss that minimizes the logit differences of query pixels $\mathbf{p}$ decoded using different features $\mathbf{z}_{\mathbf{t}}^{*}$ and $\hat{\mathbf{z}}_{\mathbf{t}}$ : + +$$ +\mathcal {L} _ {\text {s e g}} = \sum_ {\mathbf {p} \in \mathbb {P}} \left| \left| g _ {\theta_ {d}} \left(\mathbf {p}, \mathbf {z} _ {\mathbf {t}} ^ {*}\right) - g _ {\theta_ {d}} \left(\mathbf {p}, \hat {\mathbf {z}} _ {\mathbf {t}}\right) \right| \right| _ {1} \tag {11} +$$ + +
MethodK00K01K02K03K04K05K06K07K08K09K10VK01VK02VK06VK18VK20
DynaSLAM [2]8.07385.3321.7760.8731.4024.46114.3642.62850.36941.917.51927.830XXX2.807
DROID-SLAM [34]4.8695.4518.810.8930.81616.0342.78627.40216.3446.411.3081.0910.0250.1131.1568.285
Ours5.6991.1923.60.8550.8088.4113.578.896.6714.658.660.3690.0550.1130.8223.079
+ +Table 1. SLAM Comparison Results on KITTI (K) & Virtual KITTI (VK) Datasets with Metric: ATE[m]. X means system failure. + +
SequencesTrans. RMSE of trajectory alignment [m]
DVO SLAM [16]ORB-SLAM2 [28]PointCorr [6]DROID-SLAM [34]Ours
slightly dynamicfr2/desk-person0.1040.0060.0080.0170.013
fr3/sitting-static0.0120.0080.0100.0070.006
fr3/sitting-xyz0.2420.0100.0090.0160.014
fr3/sitting-rpy0.1760.0250.0230.0290.027
fr3/sitting-halfsphere0.2200.0250.0240.0260.022
highly dynamicfr3/walking-static0.7520.4080.0110.0160.007
fr3/walking-xyz1.3830.7220.0870.0190.018
fr3/walking-rpy1.2920.8050.1610.0590.056
fr3/walking-halfsphere1.0140.7230.0350.3120.221
+ +Table 2. Absolute Trajectory Error (ATE) Comparison on TUM-RGBD Dynamic Sequences. The best results are shown in bold. PVO achieves competitive and even best performance, outperforming DROID-SLAM in all sequences. + +# 3.4. Recurrent Iterative Optimization + +We can optimize the proposed Panoptic-Enhanced VO Module and VO-Enhanced VPS Module in a recurrent iterative manner until convergence, which is inspired by the EM algorithm. Experimentally, it generally takes only two iterations for the loop to converge. Tab. 5 and Tab. 6 demonstrate that recurrent iterative optimization can boost the performance of both the VPS and VO Modules. + +# 3.5. Implementation Details + +Implemented by PyTorch, PVO consists of three main modules: image panoptic segmentation, Panoptic-Enhanced VO Module, and VO-Enhanced VPS Module. We use three stages to train our network. Image panoptic segmentation is trained on Virtual KITTI [3] dataset as initialization. Following PanopticFCN, we adopt a multi-scale scaling policy during training. We optimize the network with an initial rate of 1e-4 on two GeForce RTX 3090 GPUs, where each mini-batch has eight images. The SGD optimizer is used with a weight decay of 1e-4 and momentum of 0.9. The training of the Panoptic-Enhanced VO Module follows DROID-SLAM [34], except that it additionally feeds the ground-truth panoptic segmentation results. Specifically, we trained this module on the Virtual KITTI dataset with two GeForce RTX-3090 GPUs for 80,000 steps, which took about two days. When training the VO-enhanced video panoptic segmentation module, we use the ground-truth depth, optical flow, and pose information as geometric priors to align the features, and fix the backbone of the trained single-image panoptic segmentation, and then train the fusion module only. The network is optimized with an initial learning rate of 1e-5 on one GeForce RTX 3090 GPU, where each batch has eight images. When the fusion network has largely converged, we add a segmentation consistency loss function to refine our VPS Module further. + +# 4. Experiments + +For visual odometry, we conduct experiments on three datasets with dynamic scenes: Virtual KITTI, KITTI, and TUM RGBD dynamic sequences. Absolute Trajectory Error (ATE) is used for evaluation. For video panoptic segmentation, we use Video Panoptic Quality (VPQ) metric [17] on Cityscapes, and VIPER datasets. We further perform ablation studies on Virtual KITTI to analyze the design of our framework. Finally, we demonstrate the applicability of our PVO on video editing, shown in the supplementary materials. + +# 4.1. Visual Odometry + +VKITTI2. Virtual KITTI dataset [3] consists of 5 sequences cloned from the KITTI tracking benchmark, which provides RGB, depth, class segmentation, instance segmentation, camera pose, flow, and scene flow data for each sequence. As shown in Tab. 6 and Fig. 6, our PVO outperforms DROID-SLAM by a large margin for most sequences and achieves competitive performance in sequence 02. + +![](images/d1e6a402c387d7f2a09575012b41ee966e62edec0f51b479fe1dac6a918799bb.jpg) +Figure 6. Trajectory Comparison on KITTI and VKITTI2. Our method performs better than DROID-SLAM, having better trajectory estimation results. + +KITTI. KITTI [12] is a dataset capturing real-world traffic scenarios, ranging from freeways over rural areas to urban streets with plenty of static and dynamic objects. We applied the PVO model trained on the VKITTI2 [3] dataset + +
Methods +on Cityscapes-VPS valTemporal window sizeVPQFPS
k = 0k = 5k = 10k = 15
VPSNet-Track63.1 / 56.4 / 68.056.1 / 44.1 / 64.953.1 / 39.0 / 63.451.3 / 35.4 / 62.955.9 / 43.7 / 64.84.5
VPSNet-FuseTrack64.5 / 58.1 / 69.157.4 / 45.2 / 66.454.1 / 39.5 / 64.752.2 / 36.0 / 64.057.2 / 44.7 / 66.61.3
SiamTrack64.6 / 58.3 / 69.157.6 / 45.6 / 66.654.2 / 39.2 / 65.252.7 / 36.7 / 64.657.3 / 44.7 / 66.44.5
PanopticFCN [22] + Ours65.6 / 60.0 / 69.757.8 / 45.7 / 66.654.3 / 39.5 / 65.152.1 / 35.4 / 64.357.5 / 45.1 / 66.45.1
VPSNet-FuseTrack + Ours65.0 / 59.0 / 69.457.6 / 45.0 / 66.754.4 / 39.1 / 65.652.8 / 35.8 / 65.257.5 / 44.7 / 66.71.1
+ +Table 3. Video Panoptic Segmentation Comparison Results on Cityscapes-VPS Validation Dataset with VO-Enhanced VPS Module Variants. Each cell contains VPQ / VPQ $^{\text{Th}}$ / VPQ $^{\text{St}}$ scores. The best results are highlighted in boldface. Our method generally outperforms VPSNet-FuseTrack [18] and SiamTrack [42]. + +
Methods +on VIPERTemporal window sizeVPQFPS
k = 0k = 5k = 10k = 15
VPSNet-Track48.1 / 38.0 / 57.149.3 / 45.6 / 53.745.9 / 37.9 / 52.743.2 / 33.6 / 51.646.6 / 38.8 / 53.85.1
VPSNet-FuseTrack49.8 / 40.3 / 57.751.6 / 49.0 / 53.847.2 / 40.4 / 52.845.1 / 36.5 / 52.348.4 / 41.6 / 53.21.6
SiamTrack51.1 / 42.3 / 58.553.4 / 51.9 / 54.649.2 / 44.1 / 53.547.2 / 40.3 / 52.950.2 / 44.7 / 55.05.1
PanopticFCN [22] + Ours54.6 / 50.3 / 57.951.7 / 44.5 / 57.350.5 / 41.8 / 57.249.1 / 38.9 / 56.951.5 / 43.9 / 57.33.6
+ +Table 4. Video Panoptic Segmentation Comparison Results on VIPER with VO-Enhance VPS Variants. Each cell contains VPQ / VPQ $^{\text{Th}}$ / VPQ $^{\text{St}}$ scores. The best results are highlighted in boldface. Our method generally outperforms VPSNet-FuseTrack [18] and SiamTrack [42]. + +to the KITTI [12] sequences. As shown in Fig. 6 (KITTI 09 and 10 sequences), the pose estimation error of PVO is only half that of DROID-SLAM, which proves the good generalization ability of PVO. Tab. 1 shows the complete SLAM comparison results on KITTI and VKITTI datasets, where PVO outperforms DROID-SLAM and DynaSLAM by a large margin in most scenarios. Note that we use the code of DynaSLAM, which is a classic SLAM system with instance segmentation. DynaSLAM falls into the catastrophic system failure in the VKITTI2 02, 06, and 18 sequences. + +TUM-RGBD. TUM RGBD is a dataset capturing indoor scenes with a handheld camera. We choose the dynamic sequences of the TUM RGBD dataset to show the effectiveness of our method. We compare PVO with DROID-SLAM and three state-of-the-art dynamic RGB-D SLAM systems, namely DVO SLAM [16], ORB-SLAM2 [28] and PointCorr [6]. Note that PVO and DROID-SLAM only use monocular RGB videos. Tab. 2 demonstrates that PVO outperforms DROID-SLAM in all scenes. Compared to the conventional RGB-D SLAM systems, our method also performs better in most of the scenes. + +# 4.2. Video Panoptic Segmentation + +We compare PVO with three instance-based video panoptic segmentation methods, namely VPSNet-Track, VPSNet-FuseTrack [18], and SiamTrack [42]. Built on the image panoptic segmentation model UPSNet [44], VPSNetTrack additionally adds MaskTrack head [46] to form the video panoptic segmentation model. VPSNet-FuseTrack based on VPSNet-Track additionally injects temporal feature aggregation and fusion. While SiamTrack finetunes VPSNet-Track with the pixel-tube matching loss [42] and the contrast loss and has slight performance improvement. + +VPSNet-FuseTrack is mainly compared because the code of SiamTrack is not available. + +Cityscapes. We adopt the public train/val/test split of Cityscapes in VPS [17], where each video contains 30 consecutive frames, with the corresponding ground truth annotations for every five frames. Tab. 3 demonstrates that our method with PanopticFCN [22] outperforms the state-of-the-art method on the val dataset, achieving $+1.6\%$ VPQ higher than the VPSNet-Track. Compared with VPSNet-FuseTrack [17], our method has slight improvement and can keep consistent video segmentation, shown in the supplementary materials. The reason is that our VO Module only obtains 1/8 resolution optical flow and depth due to the limited memory. + +VIPER. VIPER maintains plenty of high-quality panoptic video annotations, which is another video panoptic segmentation benchmark. We follow VPS [18] and adopt its public train/val split. We use 10 selected videos from day scenarios and the first 60 frames of each video are used for evaluation. Tab. 4 demonstrates that compared with VPSNet-FuseTrack, our method with PanopticFCN achieves much higher scores (+3.1 VPQ) on the VIPER dataset. + +# 4.3. Ablation Study + +VPS-Enhanced VO Module. In the Panoptic-Enhanced VO Module, we use DROID-SLAM [34] as our baseline. (VPS->VO) means the panoptic information prior was added to enhance the VO baseline. (VPS->VO x2) means that we can iteratively optimize the VO Module twice. (VPS->VO x3) means recurrent iterative optimization on the VO Module 3 times. Tab. 6 and Fig. 7 show the panoptic information can help improve the accuracy of DROID-SLAM on most of the highly dynamic VKITTI2 datasets. The recurrent iterative + +
Methods +on VKITTI2Temporal window sizeVPQ
k = 0k = 5k = 10k = 15
VPS baseline58.24 / 60.11 / 57.9355.50 / 53.78 / 56.2854.13 / 50.29 / 55.5353.65 / 48.53 / 55.4654.90 / 51.95 / 56.05
VPS baseline + w/fusion59.16 / 67.00 / 56.9156.27 / 60.98 / 54.9654.96 / 57.74 / 54.1854.58 / 55.97 / 54.1955.81 / 59.23 / 54.85
Ours (VO->VPS + w/o fusion)58.24 / 60.11 / 57.9355.67 / 54.44 / 56.2854.29 / 50.91 / 55.5353.83 / 49.22 / 55.4655.04 / 52.48 / 56.05
Ours (VO->VPS + w/fusion + w/o fea loss)58.51 / 64.07 / 56.9755.62 / 58.53 / 54.8654.29 / 55.15 / 54.1353.94 / 53.40 / 54.1955.14 / 56.62 / 54.81
Ours (VO->VPS + w/fusion + w/o seg loss)58.73 / 65.05 / 56.9555.83 / 59.34 / 54.8954.51 / 56.01 / 54.1554.15 / 54.26 / 54.1955.37 / 57.49 / 54.82
Ours (VO->VPS)59.18 / 67.00 / 56.9456.25 / 61.00 / 54.9354.94 / 57.77 / 54.1554.57 / 56.01 / 54.1755.80 / 59.25 / 54.83
Ours (VO->VPS + w/o depth ) x259.17 / 66.87 / 56.9556.39 / 61.45 / 56.2555.04 / 58.15 / 54.1554.72 / 56.46 / 54.2255.89 / 59.57 / 54.83
Ours (VO->VPS) x259.18 / 67.00 / 56.9456.42 / 61.67 / 54.9355.10 / 58.40 / 54.1554.84 / 56.67 / 54.1755.94 / 59.77 / 54.83
+ +Table 5. Ablation Study of VO-Enhanced VPS Module Variants on VKITTI2 Dataset. Each cell contains VPQ / VPQ $^{\text{Th}}$ / VPQ $^{\text{St}}$ scores. The best results are highlighted in boldface. Our method performs better than existing video panoptic segmentation methods. + +
Monocular0102061820Avg
DROID-SLAM [34]1.0910.0250.1131.1568.2852.134
Ours (VPS->VO w/o filter)0.3840.0610.1160.9365.3751.374
Ours (VPS->VO)0.3740.0570.1130.9603.4870.998
Ours (VPS->VO x2)0.3710.0570.1130.9543.1350.926
Ours (VPS->VO x3)0.3690.0550.1130.8223.0790.888
DROID-SLAM's runtime (FPS)5.7312.6719.967.0810.2011.13
Ours' runtime (FPS)4.459.6914.526.228.108.60
+ +Table 6. Ablation Study of Panoptic-Enhanced VO Module Results on VKITTI2 Dataset. Our method outperforms DROID-SLAM on most of the highly dynamic VKITTI2 datasets, and the accuracy of the pose estimation is significantly improved and slightly slowed down after recurrent iterative optimization. + +![](images/158415a52e9a9d603f3ead7152c9fed64d07856b8cdefe4280e9b6886cf087af.jpg) + +![](images/d108e16f938eea88377a24d64c2dd20cd90cf08273a9a1d81fc24c67bd273856.jpg) +RGB Image +DROID-SLAM Confidence + +![](images/cb209b1867a2698a181883ea591787533b07bcd8853a703e20e10dfaee418b09.jpg) +PVO Confidence +Figure 7. Panoptic-Aware Confidence. We visualize the confidence of the PVO model vs. DROID-SLAM. We can see that with panoptic information, the panoptic weights can better remove the dynamic interference and keep the static features for solving the camera pose. The black color indicates that the confidence tends to be close to 0. + +optimization can further improve the results. + +VO-Enhanced VPS Module. To evaluate whether VO helps VPS, we first use PanopticFPN [20] to get the panoptic segmentation results for each frame, and then use the optical + +flow information from RAFT [33] for inter-frame tracking. This is set as VPS baseline. (VPS baseline + w/fusion) means we additionally fuse the feature with the flow estimation. (VO- > VPS + w/o fusion) means that we use additional depth, pose, and other information on top of the baseline. (VO- > VPS) means we additionally fuse the feature. (VO- > VPS x2) means that we use the recurrent iterative optimization module to enhance the VPS results further. As shown in Tab. 5 and in the supplementary materials, the VO-Enhanced VPS Module is effective in improving segmentation accuracy and tracking consistency. + +Online Fusion in VO-Enhanced VPS Module. To validate the effectiveness of the proposed Feature Alignment Loss (fea loss) and Segmentation Consistent Loss (seg loss), the methods are followed: (VO->VPS + w/fusion + w/o fea loss) means that we train the online fusion module without Feature Alignment Loss. (VO->VPS + w/fusion + w/o seg loss) means that we train the online fusion module without Segmentation Consistent Loss. Tab. 5 demonstrates the effectiveness of these two loss function. + +# 5. Conclusion + +We have presented a novel panoptic visual odometry method, which models the VO and the VPS in a unified view, enabling the two tasks to facilitate each other. The panoptic update module can help improve the pose estimation, while the online fusion module helps improve the panoptic segmentation. Extensive experiments demonstrate that our PVO outperforms state-of-the-art methods in both tasks. + +Limitations. The main limitation is that PVO is built on DROID-SLAM and panoptic segmentation, which makes the network heavy and requires much memory. Although PVO can perform robustly in dynamic scenes, it ignores the problem of loop closure when the camera returns to the previous position. Exploring a low-cost and efficient SLAM system with loop closure is our future work. + +# 6. Acknowledgements + +This work was partially supported by NSF of China (No. 61932003) and ZJU-SenseTime Joint Lab of 3D Vision. Weicai Ye was partially supported by China Scholarship Council (No. 202206320316). + +# References + +[1] Berta Bescos, Carlos Campos, Juan D Tardós, and José Neira. DynaSLAM II: Tightly-Coupled Multi-Object Tracking and SLAM. IEEE Robotics and Automation Letters, 6(3):5191–5198, 2021. 3 +[2] Berta Bescos, José M Fácil, Javier Civera, and José Neira. DynaSLAM: Tracking, Mapping, and Inpainting in Dynamic Scenes. 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Panoptic Visual Odometry. PVO takes monocular video as input and outputs the panoptic 3D map while simultaneously localizing the camera itself with respect to the map." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "bbox": [ + 143, + 414, + 192, + 426 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 414, + 192, + 426 + ], + "spans": [ + { + "bbox": [ + 143, + 414, + 192, + 426 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 45, + 435, + 290, + 673 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 435, + 290, + 673 + ], + "spans": [ + { + "bbox": [ + 45, + 435, + 290, + 673 + ], + "type": "text", + "content": "We present PVO, a novel panoptic visual odometry framework to achieve more comprehensive modeling of the scene motion, geometry, and panoptic segmentation information. Our PVO models visual odometry (VO) and video panoptic segmentation (VPS) in a unified view, which makes the two tasks mutually beneficial. Specifically, we introduce a panoptic update module into the VO Module with the guidance of image panoptic segmentation. This Panoptic-Enhanced VO Module can alleviate the impact of dynamic objects in the camera pose estimation with a panoptic-aware dynamic mask. On the other hand, the VO-Enhanced VPS Module also improves the segmentation accuracy by fusing the panoptic segmentation result of the current frame on the fly to the adjacent frames, using geometric information such as camera pose, depth, and optical flow obtained from the VO Module. These two modules contribute to each other through recurrent iterative optimization. Extensive experiments demonstrate that PVO outperforms state-of-the-art methods in both visual odometry and video panoptic segmentation tasks." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 307, + 414, + 386, + 426 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 414, + 386, + 426 + ], + "spans": [ + { + "bbox": [ + 307, + 414, + 386, + 426 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 436, + 547, + 508 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 436, + 547, + 508 + ], + "spans": [ + { + "bbox": [ + 304, + 436, + 547, + 508 + ], + "type": "text", + "content": "Understanding the motion, geometry, and panoptic segmentation of the scene plays a crucial role in computer vision and robotics, with applications ranging from autonomous driving to augmented reality. In this work, we take a step toward solving this problem to achieve a more comprehensive modeling of the scene with monocular videos." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 510, + 548, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 510, + 548, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 510, + 548, + 715 + ], + "type": "text", + "content": "Two tasks have been proposed to address this problem, namely visual odometry (VO) and video panoptic segmentation (VPS). In particular, VO [9, 11, 36] takes monocular videos as input and estimates the camera poses under the static scene assumption. To handle dynamic objects in the scene, some dynamic SLAM systems [2, 43] use instance segmentation network [14] for segmentation and explicitly filter out certain classes of objects, which are potentially dynamic, such as pedestrians or vehicles. However, such approaches ignore the fact that potentially dynamic objects can actually be stationary in the scene, such as a parked vehicle. In contrast, VPS [17, 42, 49] focuses on tracking individual instances in the scene across video frames given some initial panoptic segmentation results. Current VPS methods do not explicitly distinguish whether the object instance is moving or not. Although existing approaches broadly solve these two tasks independently, it is worth noticing that dy" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 61, + 702, + 281, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 702, + 281, + 713 + ], + "spans": [ + { + "bbox": [ + 61, + 702, + 281, + 713 + ], + "type": "text", + "content": "* indicates equal contribution. † indicates the corresponding author." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9579" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "text", + "content": "namic objects in the scene can make both tasks challenging. Recognizing this relevance between the two tasks, some methods [5, 7, 19, 21] try to tackle both tasks simultaneously and train motion-semantics networks in a multi-task manner, shown in Fig. 2. However, the loss functions used in these approaches may contradict each other, thus leading to performance drops." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 156, + 289, + 275 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 156, + 289, + 275 + ], + "spans": [ + { + "bbox": [ + 46, + 156, + 289, + 275 + ], + "type": "text", + "content": "In this work, we propose a novel panoptic visual odometry (PVO) framework that tightly couples these two tasks using a unified view to model the scene comprehensively. Our insight is that VPS can adjust the weight of VO with panoptic segmentation information (the weights of the pixels of each instance should be correlated) and VO can convert the tracking and fusion of video panoptic segmentation from 2D to 3D. Inspired by the seminal Expectation-Maximization algorithm [26], recurrent iterative optimization strategy can make these two tasks mutually beneficial." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 275, + 290, + 525 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 275, + 290, + 525 + ], + "spans": [ + { + "bbox": [ + 46, + 275, + 290, + 525 + ], + "type": "text", + "content": "Our PVO consists of three modules, an image panoptic segmentation module, a Panoptic-Enhanced VO Module, and a VO-Enhanced VPS Module. Specifically, the panoptic segmentation module (see Sec. 3.1) takes in single images and outputs the image panoptic segmentation results, which are then fed into the Panoptic-Enhanced VO Module as initialization. Note that although we choose PanopticFPN [20], any segmentation model can be used in the panoptic segmentation module. In the Panoptic-Enhanced VO Module (see Sec. 3.2), we propose a panoptic update module to filter out the interference of dynamic objects and hence improve the accuracy of pose estimation in the dynamic scene. In the VO-Enhanced VPS Module (see Sec. 3.3), we introduce an online fusion mechanism to align the multi-resolution features of the current frame to the adjacent frames based on the estimated pose, depth, and optical flow. This online fusion mechanism can effectively solve the problem of multiple object occlusion. Experiments show that the recurrent iterative optimization strategy improves the performance of both VO and VPS. Overall, our contributions are summarized as four-fold." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 59, + 534, + 287, + 713 + ], + "type": "list", + "angle": 0, + "index": 7, + "blocks": [ + { + "bbox": [ + 59, + 534, + 287, + 570 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 534, + 287, + 570 + ], + "spans": [ + { + "bbox": [ + 59, + 534, + 287, + 570 + ], + "type": "text", + "content": "- We present a novel Panoptic Visual Odometry (PVO) framework, which can unify VO and VPS tasks to model the scene comprehensively." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 59, + 578, + 287, + 613 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 578, + 287, + 613 + ], + "spans": [ + { + "bbox": [ + 59, + 578, + 287, + 613 + ], + "type": "text", + "content": "- A panoptic update module is introduced and incorporated into the Panoptic-Enhanced VO Module to improve pose estimation." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 59, + 622, + 287, + 658 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 622, + 287, + 658 + ], + "spans": [ + { + "bbox": [ + 59, + 622, + 287, + 658 + ], + "type": "text", + "content": "- An online fusion mechanism is proposed in the VOEnhanced VPS Module, which helps to improve video panoptic segmentation." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 59, + 666, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 666, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 59, + 666, + 287, + 713 + ], + "type": "text", + "content": "- Extensive experiments demonstrate that the proposed PVO with recurrent iterative optimization is superior to state-of-the-art methods in both visual odometry and video panoptic segmentation tasks." + } + ] + } + ], + "index": 6 + } + ], + "sub_type": "text" + }, + { + "type": "image", + "bbox": [ + 309, + 72, + 545, + 216 + ], + "blocks": [ + { + "bbox": [ + 309, + 72, + 545, + 216 + ], + "lines": [ + { + "bbox": [ + 309, + 72, + 545, + 216 + ], + "spans": [ + { + "bbox": [ + 309, + 72, + 545, + 216 + ], + "type": "image", + "image_path": "fad010124cf7cc41df9e2ace4c1eb7f76b50515108747119deb96a11e6d09af3.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 225, + 546, + 280 + ], + "lines": [ + { + "bbox": [ + 304, + 225, + 546, + 280 + ], + "spans": [ + { + "bbox": [ + 304, + 225, + 546, + 280 + ], + "type": "text", + "content": "Figure 2. Illustration. Our PVO unifies visual odometry and video panoptic segmentation so that the two tasks can be mutually reinforced by iterative optimization. In contrast, methods such as SimVODIS [19] optimize motion and semantic information in a multi-task manner." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 301, + 392, + 314 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 301, + 392, + 314 + ], + "spans": [ + { + "bbox": [ + 306, + 301, + 392, + 314 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 321, + 466, + 334 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 321, + 466, + 334 + ], + "spans": [ + { + "bbox": [ + 306, + 321, + 466, + 334 + ], + "type": "text", + "content": "2.1. Video Panoptic Segmentation" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 340, + 548, + 543 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 340, + 548, + 543 + ], + "spans": [ + { + "bbox": [ + 304, + 340, + 548, + 543 + ], + "type": "text", + "content": "Video panoptic segmentation aims to generate consistent panoptic segmentation and track the instances to all pixels across video frames. A pioneer work, VPSNet [17] defines this novel task and proposes an instance-level tracking-based approach. SiamTrack [42] extends VPSNet by proposing a pixel-tube matching loss and a contrast loss to improve the discriminative power of instance embedding. VIP-Deeplab [30] presents a depth-aware VPS network by introducing additional depth information. While STEP [41] proposes to segment and track every pixel for video panoptic segmentation. HybridTracker [49] proposes to track instances from two perspectives: the feature space and the spatial location. Different from existing methods, we introduce a VO-Enhanced VPS Module, which exploits the camera pose, depth, and optical flow estimated from VO to track and fuse information from the current frame to the adjacent frames, and can handle occlusion." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 551, + 463, + 563 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 551, + 463, + 563 + ], + "spans": [ + { + "bbox": [ + 306, + 551, + 463, + 563 + ], + "type": "text", + "content": "2.2. SLAM and Visual Odometry" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 570, + 547, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 547, + 700 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 547, + 700 + ], + "type": "text", + "content": "SLAM stands for simultaneous self-localization and map construction, and visual odometry, serving as the front end of SLAM, focuses on pose estimation. Modern SLAM systems roughly fall into two categories, geometry-based methods [8, 11, 27, 48], and learning-based methods [35, 37, 40, 54]. With the promising performance of supervised learning-based methods, unsupervised learning-based VO methods [31, 51, 52] have received much attention, but they do not perform as well as supervised ones. Some unsupervised methods [15, 47, 56] exploit multi-task learning with auxiliary tasks such as depth and optical flow to improve performance." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 317, + 701, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 701, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 317, + 701, + 545, + 713 + ], + "type": "text", + "content": "Recently, TartanVO [38] proposes to build a generalizable" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9580" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 69, + 545, + 294 + ], + "blocks": [ + { + "bbox": [ + 50, + 69, + 545, + 294 + ], + "lines": [ + { + "bbox": [ + 50, + 69, + 545, + 294 + ], + "spans": [ + { + "bbox": [ + 50, + 69, + 545, + 294 + ], + "type": "image", + "image_path": "aa3ace13d9c1c64ae08594f8d9f9c474088ffa8776d4811105eda570a4fbe552.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 295, + 546, + 328 + ], + "lines": [ + { + "bbox": [ + 46, + 295, + 546, + 328 + ], + "spans": [ + { + "bbox": [ + 46, + 295, + 546, + 328 + ], + "type": "text", + "content": "Figure 3. Panoptic Visual Odometry Framework. Our method consists of three modules, namely, an image panoptic segmentation module for system initialization (blue), a Panoptic-Enhanced VO Module (orange), and a VO-Enhanced VPS Module (red). The last two modules contribute to each other in a recurrent iterative manner." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 349, + 289, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 349, + 289, + 590 + ], + "spans": [ + { + "bbox": [ + 46, + 349, + 289, + 590 + ], + "type": "text", + "content": "learning-based VO and tests the system on a challenging SLAM dataset, TartanAir [39]. DROID-SLAM [34] proposes to iteratively update the camera pose and pixel-wise depth with a dense bundle adjustment layer and demonstrates superior performance. DeFlowSLAM [50] further proposes dual-flow representation and a self-supervised method to improve the performance of the SLAM system in dynamic scenes. To tackle the challenge of dynamic scenes, dynamic SLAM systems [4, 13] usually leverage semantic information as constraints [23] or prior to improve the performance of the conventional geometric-based SLAM, but they [1, 2, 10, 25, 29, 32, 45, 53, 55] mostly act on the stereo, RGBD, or LiDAR sequences. Instead, we introduce a panoptic update module and build the panoptic-enhanced VO on DROID-SLAM, and can work on monocular videos. Such a combination makes it possible to better understand of scene geometry and semantics, hence more robust to the dynamic objects in the scenes. Unlike other multi-task end-to-end models [19], our PVO has a recurrent iterative optimization strategy that prevents the tasks from jeopardizing each other." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 596, + 103, + 608 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 596, + 103, + 608 + ], + "spans": [ + { + "bbox": [ + 47, + 596, + 103, + 608 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 617, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 288, + 714 + ], + "type": "text", + "content": "Given a monocular video, PVO aims for simultaneous localization and panoptic 3D mapping. Fig. 3 depicts the framework of the PVO model. It consists of three main modules: an image panoptic segmentation module, a Panoptic-Enhanced VO Module, and a VO-Enhanced VPS Module. The VO Module aims at estimating camera pose, depth, and optical flow, while the VPS Module outputs the corresponding video panoptic segmentation. The last two modules" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 349, + 537, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 349, + 537, + 361 + ], + "spans": [ + { + "bbox": [ + 305, + 349, + 537, + 361 + ], + "type": "text", + "content": "contribute to each other in a recurrent interactive manner." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 305, + 371, + 469, + 385 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 371, + 469, + 385 + ], + "spans": [ + { + "bbox": [ + 305, + 371, + 469, + 385 + ], + "type": "text", + "content": "3.1. Image Panoptic Segmentation" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 391, + 548, + 523 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 391, + 548, + 523 + ], + "spans": [ + { + "bbox": [ + 304, + 391, + 548, + 523 + ], + "type": "text", + "content": "Image panoptic segmentation takes single images as input, and outputs the panoptic segmentation results of the images, which combines semantic segmentation and instance segmentation to model the instances of the image comprehensively. The output result is used to initialize video panoptic segmentation and then fed into the Panoptic-Enhanced VO Module (see Sec. 3.2). In our experiments, if not specifically indicated, we use the widely-used image panoptic segmentation network, PanopticFPN [20]. PanopticFPN is built on the backbone of ResNet " + }, + { + "bbox": [ + 304, + 391, + 548, + 523 + ], + "type": "inline_equation", + "content": "f_{\\theta_e}" + }, + { + "bbox": [ + 304, + 391, + 548, + 523 + ], + "type": "text", + "content": " with weight " + }, + { + "bbox": [ + 304, + 391, + 548, + 523 + ], + "type": "inline_equation", + "content": "\\theta_e" + }, + { + "bbox": [ + 304, + 391, + 548, + 523 + ], + "type": "text", + "content": " and extracts multi-scale features of image " + }, + { + "bbox": [ + 304, + 391, + 548, + 523 + ], + "type": "inline_equation", + "content": "I_t" + }, + { + "bbox": [ + 304, + 391, + 548, + 523 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 400, + 533, + 547, + 548 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 400, + 533, + 547, + 548 + ], + "spans": [ + { + "bbox": [ + 400, + 533, + 547, + 548 + ], + "type": "interline_equation", + "content": "\\mathbf {z} _ {t} = f _ {\\theta_ {e}} \\left(I _ {t}\\right) \\tag {1}", + "image_path": "03bfc4565d10ec772e61f90a07f820a7621826c4147fd5897317460d8088b47f.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 558, + 547, + 606 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 558, + 547, + 606 + ], + "spans": [ + { + "bbox": [ + 304, + 558, + 547, + 606 + ], + "type": "text", + "content": "It outputs the panoptic segmentation results using a decoder " + }, + { + "bbox": [ + 304, + 558, + 547, + 606 + ], + "type": "inline_equation", + "content": "g_{\\theta_d}" + }, + { + "bbox": [ + 304, + 558, + 547, + 606 + ], + "type": "text", + "content": " with weights " + }, + { + "bbox": [ + 304, + 558, + 547, + 606 + ], + "type": "inline_equation", + "content": "\\theta_d" + }, + { + "bbox": [ + 304, + 558, + 547, + 606 + ], + "type": "text", + "content": ", consisting of semantic segmentation and instance segmentation. The panoptic segmentation results of each pixel " + }, + { + "bbox": [ + 304, + 558, + 547, + 606 + ], + "type": "inline_equation", + "content": "\\mathbf{p}" + }, + { + "bbox": [ + 304, + 558, + 547, + 606 + ], + "type": "text", + "content": " are:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 383, + 616, + 546, + 631 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 383, + 616, + 546, + 631 + ], + "spans": [ + { + "bbox": [ + 383, + 616, + 546, + 631 + ], + "type": "interline_equation", + "content": "P _ {s} (\\mathbf {p} \\mid \\mathbf {z} _ {t}) = g _ {\\theta_ {d}} (\\mathbf {p}, \\mathbf {z} _ {t}) \\tag {2}", + "image_path": "7d93e1b5aa88d44cd29e5d6812925affb9c05262dc23d273ba4e8e5ef8ce7624.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 641, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 641, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 641, + 547, + 714 + ], + "type": "text", + "content": "The multi-scale features which are fed into the decoder are updated over time. In the beginning, the multi-scale features generated by the encoder are directly fed into the decoder (Fig. 3 blue part). In the later timesteps, these multiscale features are updated with the online feature fusion module before being fed into the decoder (see Sec. 3.3)." + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "type": "text", + "content": "9581" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 220, + 85 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 220, + 85 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 220, + 85 + ], + "type": "text", + "content": "3.2. Panoptic-Enhanced VO Module" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 90, + 290, + 297 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 90, + 290, + 297 + ], + "spans": [ + { + "bbox": [ + 46, + 90, + 290, + 297 + ], + "type": "text", + "content": "In visual odometry, where dynamic scenes are ubiquitous, it is crucial to filter out the interference of dynamic objects. The front-end of DROID-SLAM [34] takes monocular video " + }, + { + "bbox": [ + 46, + 90, + 290, + 297 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{I}_t\\}_{t=0}^N" + }, + { + "bbox": [ + 46, + 90, + 290, + 297 + ], + "type": "text", + "content": " as input and optimizes the residuals of camera pose " + }, + { + "bbox": [ + 46, + 90, + 290, + 297 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{G}_t\\}_{t=0}^N \\in SE(3)" + }, + { + "bbox": [ + 46, + 90, + 290, + 297 + ], + "type": "text", + "content": " and inverse depth " + }, + { + "bbox": [ + 46, + 90, + 290, + 297 + ], + "type": "inline_equation", + "content": "\\mathbf{d}_t \\in \\mathbb{R}_+^{H \\times W}" + }, + { + "bbox": [ + 46, + 90, + 290, + 297 + ], + "type": "text", + "content": " by iteratively optimizing optical flow delta " + }, + { + "bbox": [ + 46, + 90, + 290, + 297 + ], + "type": "inline_equation", + "content": "\\mathbf{r}_{ij} \\in \\mathbb{R}^{H \\times W \\times 2}" + }, + { + "bbox": [ + 46, + 90, + 290, + 297 + ], + "type": "text", + "content": " with confidence " + }, + { + "bbox": [ + 46, + 90, + 290, + 297 + ], + "type": "inline_equation", + "content": "\\mathbf{w}_{ij} \\in \\mathbb{R}^{H \\times W \\times 2}" + }, + { + "bbox": [ + 46, + 90, + 290, + 297 + ], + "type": "text", + "content": ". It does not consider that most backgrounds are static, foreground objects may be dynamic, and the weights of the pixels of each object should be correlated. The insight of the Panoptic-Enhanced VO Module (see Fig. 4) is to assist in obtaining better confidence estimation (see Fig. 7), by incorporating information from the panoptic segmentation. Thus, Panoptic-Enhanced VO can get more accurate camera poses. Next, we will briefly review the similar part (feature extraction and correlation) with DROID-SLAM, and focus on the sophisticated design of the panoptic update module." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 308, + 233, + 320 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 308, + 233, + 320 + ], + "spans": [ + { + "bbox": [ + 47, + 308, + 233, + 320 + ], + "type": "text", + "content": "3.2.1 Feature Extraction and Correlation" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 327, + 288, + 470 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 327, + 288, + 470 + ], + "spans": [ + { + "bbox": [ + 46, + 327, + 288, + 470 + ], + "type": "text", + "content": "Feature Extraction. Similar to DROID-SLAM [34], the Panoptic-Enhanced VO Module borrows the key components of RAFT [33] to extract the features. We use two separate networks (a feature encoder and a context encoder) to extract the multi-scale features of each image, where the features from the feature encoder are exploited to construct 4D correlation volumes of pair images, and the features from the context encoder are injected into the panoptic update module (see Sec. 3.2.2). The structure of the feature encoder is similar to the backbone of the panoptic segmentation network, and they can use a shared encoder. Note that for implementation convenience, we use different encoders." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 471, + 288, + 555 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 471, + 288, + 555 + ], + "spans": [ + { + "bbox": [ + 47, + 471, + 288, + 555 + ], + "type": "text", + "content": "Correlation Pyramid and Lookup. Similar to DROID-SLAM [34], we adopt a frame graph " + }, + { + "bbox": [ + 47, + 471, + 288, + 555 + ], + "type": "inline_equation", + "content": "(\\mathcal{V},\\mathcal{E})" + }, + { + "bbox": [ + 47, + 471, + 288, + 555 + ], + "type": "text", + "content": " to indicate the co-visibility between frames. For example, an edge " + }, + { + "bbox": [ + 47, + 471, + 288, + 555 + ], + "type": "inline_equation", + "content": "(i,j)\\in \\mathcal{E}" + }, + { + "bbox": [ + 47, + 471, + 288, + 555 + ], + "type": "text", + "content": " represents the two images " + }, + { + "bbox": [ + 47, + 471, + 288, + 555 + ], + "type": "inline_equation", + "content": "I_{i}" + }, + { + "bbox": [ + 47, + 471, + 288, + 555 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 471, + 288, + 555 + ], + "type": "inline_equation", + "content": "I_{j}" + }, + { + "bbox": [ + 47, + 471, + 288, + 555 + ], + "type": "text", + "content": " maintaining overlapped areas, and a 4D correlation volume can be constructed through dot product between the feature vectors of these two images:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 123, + 562, + 288, + 578 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 123, + 562, + 288, + 578 + ], + "spans": [ + { + "bbox": [ + 123, + 562, + 288, + 578 + ], + "type": "interline_equation", + "content": "C ^ {i j} = \\left\\langle g _ {\\theta} \\left(I _ {i}\\right), g _ {\\theta} \\left(I _ {j}\\right) \\right\\rangle \\tag {3}", + "image_path": "18b6d616308fcbb03bad8646b25d05693a2e96a8609aaa4b2be13ca98bcdb136.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 585, + 287, + 645 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 585, + 287, + 645 + ], + "spans": [ + { + "bbox": [ + 46, + 585, + 287, + 645 + ], + "type": "text", + "content": "The average pooling layer is followed to gain the pyramid correlation. We use the same lookup operator defined in DROID-SLAM [34] to index the pyramid correlation volume values with bilinear interpolation. These correlation features are concatenated, resulting in the final feature vectors." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 658, + 188, + 671 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 658, + 188, + 671 + ], + "spans": [ + { + "bbox": [ + 47, + 658, + 188, + 671 + ], + "type": "text", + "content": "3.2.2 Panoptic Update Module" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 677, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 289, + 715 + ], + "type": "text", + "content": "The Panoptic-Enhanced VO Module (see Fig. 4) which inherits from the front-end VO Module of DROID-SLAM, leverages the panoptic segmentation information to adjust" + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 309, + 61, + 545, + 238 + ], + "blocks": [ + { + "bbox": [ + 309, + 61, + 545, + 238 + ], + "lines": [ + { + "bbox": [ + 309, + 61, + 545, + 238 + ], + "spans": [ + { + "bbox": [ + 309, + 61, + 545, + 238 + ], + "type": "image", + "image_path": "323f4ad1340a7d08d7847d2151469a299ab86b69e5e0807ee42001f6ea652739.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 244, + 547, + 333 + ], + "lines": [ + { + "bbox": [ + 304, + 244, + 547, + 333 + ], + "spans": [ + { + "bbox": [ + 304, + 244, + 547, + 333 + ], + "type": "text", + "content": "Figure 4. Panoptic-Enhanced VO Module. The Panoptic-Enhanced VO Module mainly feeds the 4D correlation volumes, the context information from the context encoder, and the flow information into the panoptic update module. The panoptic update module iterates N times to obtain better depth, pose, and optical flow estimation. The panoptic segmentation information is used to adjust the correlation weight and the optical flow is initialized as 0 and iteratively updated with the DBA layer." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 352, + 547, + 544 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 352, + 547, + 544 + ], + "spans": [ + { + "bbox": [ + 304, + 352, + 547, + 544 + ], + "type": "text", + "content": "the weight of VO. The flow information obtained by feeding the initial optical flow to the flow encoder and the 4D correlation volumes established from the two frames and the features acquired by the context encoder are fed to the GRU as intermediate variables, and then the three convolutional layers output a dynamic mask " + }, + { + "bbox": [ + 304, + 352, + 547, + 544 + ], + "type": "inline_equation", + "content": "\\mathbf{M}_{\\mathbf{d}ij}\\in \\mathbb{R}^{H\\times W\\times 2}" + }, + { + "bbox": [ + 304, + 352, + 547, + 544 + ], + "type": "text", + "content": ", a correlation confidence map " + }, + { + "bbox": [ + 304, + 352, + 547, + 544 + ], + "type": "inline_equation", + "content": "\\mathbf{w}_{ij}\\in \\mathbb{R}^{H\\times W\\times 2}" + }, + { + "bbox": [ + 304, + 352, + 547, + 544 + ], + "type": "text", + "content": " and a dense optical flow delta " + }, + { + "bbox": [ + 304, + 352, + 547, + 544 + ], + "type": "inline_equation", + "content": "\\mathbf{r}_{ij}\\in \\mathbb{R}^{H\\times W\\times 2}" + }, + { + "bbox": [ + 304, + 352, + 547, + 544 + ], + "type": "text", + "content": ", respectively. We can adjust the dynamic mask to the panoptic-aware dynamic mask given the initialized panoptic segmentation. For understanding, we leave the notation unchanged. Especially, the stuff segmentation will be set as static, while the foreground objects with high dynamic probability will be set as dynamic. The confidence and panoptic-aware dynamic mask are passed through a panoptic-aware filter module to obtain the panoptic-aware confidence:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 349, + 552, + 546, + 567 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 349, + 552, + 546, + 567 + ], + "spans": [ + { + "bbox": [ + 349, + 552, + 546, + 567 + ], + "type": "interline_equation", + "content": "\\mathbf {w} _ {\\mathbf {p} _ {i j}} = \\operatorname {s i g m o i d} \\left(\\mathbf {w} _ {i j} + \\left(1 - \\mathbf {M} _ {\\mathbf {d} _ {i j}}\\right) \\cdot \\boldsymbol {\\eta}\\right) \\tag {4}", + "image_path": "113fba04183ed36343b58ad316cadf1ae7707fae2b721b0dd8cbb7c5bc3ce546.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 571, + 465, + 583 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 571, + 465, + 583 + ], + "spans": [ + { + "bbox": [ + 305, + 571, + 465, + 583 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 571, + 465, + 583 + ], + "type": "inline_equation", + "content": "\\eta" + }, + { + "bbox": [ + 305, + 571, + 465, + 583 + ], + "type": "text", + "content": " is set as 10 in our experiment." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 583, + 547, + 693 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 583, + 547, + 693 + ], + "spans": [ + { + "bbox": [ + 304, + 583, + 547, + 693 + ], + "type": "text", + "content": "The obtained flow delta " + }, + { + "bbox": [ + 304, + 583, + 547, + 693 + ], + "type": "inline_equation", + "content": "\\mathbf{r}_{ij}" + }, + { + "bbox": [ + 304, + 583, + 547, + 693 + ], + "type": "text", + "content": " adding the original optical flow is fed to the dense bundle adjustment (DBA) layer to optimize the residual of the inverse depth and the pose. The panoptic update module is iteratively optimized " + }, + { + "bbox": [ + 304, + 583, + 547, + 693 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 583, + 547, + 693 + ], + "type": "text", + "content": " times until convergence. Following DROID-SLAM [34], the pose residuals " + }, + { + "bbox": [ + 304, + 583, + 547, + 693 + ], + "type": "inline_equation", + "content": "\\Delta \\xi^{(n)}" + }, + { + "bbox": [ + 304, + 583, + 547, + 693 + ], + "type": "text", + "content": " are transformed on the SE3 manifold to update the current pose, while the residuals of depth and dynamic mask are added to the current depth and dynamic mask, respectively:" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 368, + 699, + 546, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 368, + 699, + 546, + 715 + ], + "spans": [ + { + "bbox": [ + 368, + 699, + 546, + 715 + ], + "type": "interline_equation", + "content": "\\mathbf {G} ^ {(n + 1)} = \\operatorname {E x p} \\left(\\Delta \\xi^ {(n)}\\right) \\circ \\mathbf {G} ^ {(n)} \\tag {5}", + "image_path": "e83571bab5ec4c63177bdd3b3ca99feda07d7f30dac222a12f98529ecc9b1370.jpg" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9582" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 93, + 82, + 288, + 97 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 93, + 82, + 288, + 97 + ], + "spans": [ + { + "bbox": [ + 93, + 82, + 288, + 97 + ], + "type": "interline_equation", + "content": "\\boldsymbol {\\Theta} ^ {(n + 1)} = \\Delta \\boldsymbol {\\Theta} ^ {(n)} + \\boldsymbol {\\Theta} ^ {(n)}, \\boldsymbol {\\Theta} \\in \\left\\{\\mathbf {d}, \\mathbf {M} _ {\\mathbf {d}} \\right\\} \\tag {6}", + "image_path": "82641af1be92dddd3bd0d3ae703d47a36c584bbb6dc0a9147a01c2431f6957e0.jpg" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 102, + 287, + 173 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 102, + 287, + 173 + ], + "spans": [ + { + "bbox": [ + 47, + 102, + 287, + 173 + ], + "type": "text", + "content": "Correspondence. We first use the current pose and depth estimates at each iteration to search for the correspondence. Refer to DROID-SLAM [34], for each pixel coordinates " + }, + { + "bbox": [ + 47, + 102, + 287, + 173 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_i\\in \\mathbb{R}^{H\\times W\\times 2}" + }, + { + "bbox": [ + 47, + 102, + 287, + 173 + ], + "type": "text", + "content": " in frame " + }, + { + "bbox": [ + 47, + 102, + 287, + 173 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 47, + 102, + 287, + 173 + ], + "type": "text", + "content": " , the dense correspondence field " + }, + { + "bbox": [ + 47, + 102, + 287, + 173 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_{ij}" + }, + { + "bbox": [ + 47, + 102, + 287, + 173 + ], + "type": "text", + "content": " for each edge " + }, + { + "bbox": [ + 47, + 102, + 287, + 173 + ], + "type": "inline_equation", + "content": "(i,j)\\in \\mathcal{C}" + }, + { + "bbox": [ + 47, + 102, + 287, + 173 + ], + "type": "text", + "content": " in the frame graph can be computed as follows:" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 179, + 288, + 205 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 179, + 288, + 205 + ], + "spans": [ + { + "bbox": [ + 47, + 179, + 288, + 205 + ], + "type": "interline_equation", + "content": "\\mathbf {p} _ {i j} = \\Pi_ {c} \\left(\\mathbf {G} _ {i j} \\circ \\Pi_ {c} ^ {- 1} \\left(\\mathbf {p} _ {i}, \\mathbf {d} _ {i}\\right)\\right), \\mathbf {p} _ {i j} \\in \\mathbb {R} ^ {H \\times W \\times 2}, \\mathbf {G} _ {i j} = \\mathbf {G} _ {j} \\circ \\mathbf {G} _ {i} ^ {- 1} \\tag {7}", + "image_path": "76141857e38b04fafc6d77a574de544012e19ce0f676d17ce4f62fd620c97654.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "spans": [ + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "inline_equation", + "content": "\\Pi_c" + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "text", + "content": " is the camera model that reprojects 3D coordinate points to the image plane, while " + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "inline_equation", + "content": "\\Pi_c^{-1}" + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "text", + "content": " is the inverse function that projects the 2D coordinate grid " + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_i" + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "text", + "content": " and the inverse depth map " + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "inline_equation", + "content": "\\mathbf{d}" + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "text", + "content": " to the 3D coordinate points. " + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "inline_equation", + "content": "\\mathbf{G}_{ij}" + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "text", + "content": " represents the relative pose of the images " + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "inline_equation", + "content": "I_{i}" + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "inline_equation", + "content": "I_{j}" + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_{ij}" + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "text", + "content": " is 2D coordinate grid when the coordinate of pixel " + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_i" + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "text", + "content": " is mapped to " + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "text", + "content": " frame with the current estimated pose and depth. The corrected correspondence represents the sum of the predicted correspondence and the optical flow residuals, i.e. " + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_{ij}^{*} = \\mathbf{p}_{ij} + \\mathbf{r}_{ij}" + }, + { + "bbox": [ + 46, + 206, + 289, + 314 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 314, + 289, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 314, + 289, + 361 + ], + "spans": [ + { + "bbox": [ + 47, + 314, + 289, + 361 + ], + "type": "text", + "content": "DBA Layer. We use the dense bundle adjustment layer (DBA) defined in DROID-SLAM [34] to map stream revisions to update the current estimated pixel-wise depths and poses. The cost function can be defined as follows:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 58, + 369, + 287, + 396 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 369, + 287, + 396 + ], + "spans": [ + { + "bbox": [ + 58, + 369, + 287, + 396 + ], + "type": "interline_equation", + "content": "\\mathbf {E} \\left(\\mathbf {G} ^ {\\prime}, \\mathbf {d} ^ {\\prime}\\right) = \\sum_ {(i, j) \\in \\mathcal {E}} \\left\\| \\mathbf {p} _ {i j} ^ {*} - \\Pi_ {c} \\left(\\mathbf {G} _ {i j} ^ {\\prime} \\circ \\Pi_ {c} ^ {- 1} \\left(\\mathbf {p} _ {i}, \\mathbf {d} _ {i} ^ {\\prime}\\right)\\right) \\right\\| _ {\\Sigma_ {i j}} ^ {2} \\tag {8}", + "image_path": "2b7410e160891a7a95ba4d58461391c9db6e848b9c044fe505b07f02e0928d53.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 135, + 407, + 287, + 422 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 135, + 407, + 287, + 422 + ], + "spans": [ + { + "bbox": [ + 135, + 407, + 287, + 422 + ], + "type": "interline_equation", + "content": "\\Sigma_ {i j} = \\operatorname {d i a g} \\mathbf {w} _ {\\mathbf {p} _ {i j}} \\tag {9}", + "image_path": "ecc340e20b546ae70be286d6ed4e72e97e980f3edb75a9b4e54203587e38f7d7.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 425, + 287, + 473 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 425, + 287, + 473 + ], + "spans": [ + { + "bbox": [ + 46, + 425, + 287, + 473 + ], + "type": "text", + "content": "We use the Schur complement to solve this non-linear least squares problem, Eq. 8. The Gauss-Newton algorithm is exploited to update the residuals of the pose " + }, + { + "bbox": [ + 46, + 425, + 287, + 473 + ], + "type": "inline_equation", + "content": "(\\Delta \\xi)" + }, + { + "bbox": [ + 46, + 425, + 287, + 473 + ], + "type": "text", + "content": ", the depth, and the mask " + }, + { + "bbox": [ + 46, + 425, + 287, + 473 + ], + "type": "inline_equation", + "content": "(\\Delta \\Theta)" + }, + { + "bbox": [ + 46, + 425, + 287, + 473 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 479, + 198, + 491 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 479, + 198, + 491 + ], + "spans": [ + { + "bbox": [ + 47, + 479, + 198, + 491 + ], + "type": "text", + "content": "3.3. VO-Enhanced VPS Module" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 498, + 287, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 498, + 287, + 641 + ], + "spans": [ + { + "bbox": [ + 46, + 498, + 287, + 641 + ], + "type": "text", + "content": "Video panoptic segmentation aims to obtain panoptic segmentation results for each frame and maintain the segmentation's consistency between frames. To improve the segmentation accuracy and tracking accuracy, some methods such as FuseTrack [17] try to use optical flow information to fuse features and track them according to the similarity of features. These methods only come from a 2D perspective that may encounter occlusion or violent motion. We live in a 3D world where additional depth information can be used to model the scene better. Our VO-Enhanced VPS Module is based on this understanding and can better solve the mentioned problems." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 642, + 288, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 288, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 288, + 712 + ], + "type": "text", + "content": "Fig. 5 shows the VO-Enhanced VPS Module, which obtains the warped feature by warping the feature of the previous frame " + }, + { + "bbox": [ + 46, + 642, + 288, + 712 + ], + "type": "inline_equation", + "content": "t - 1" + }, + { + "bbox": [ + 46, + 642, + 288, + 712 + ], + "type": "text", + "content": " to the current frame " + }, + { + "bbox": [ + 46, + 642, + 288, + 712 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 642, + 288, + 712 + ], + "type": "text", + "content": ", using the depth, pose, and optical flow information obtained from visual odometry. An online fusion module will fuse the features of the current frame " + }, + { + "bbox": [ + 46, + 642, + 288, + 712 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 642, + 288, + 712 + ], + "type": "text", + "content": " and the warped features to obtain the fused features." + } + ] + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 310, + 61, + 545, + 312 + ], + "blocks": [ + { + "bbox": [ + 310, + 61, + 545, + 312 + ], + "lines": [ + { + "bbox": [ + 310, + 61, + 545, + 312 + ], + "spans": [ + { + "bbox": [ + 310, + 61, + 545, + 312 + ], + "type": "image", + "image_path": "524adc28786f47919d1f28db61eefd4f8ab3cfd219fd644e40a9712bcf6d483e.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 320, + 547, + 388 + ], + "lines": [ + { + "bbox": [ + 304, + 320, + 547, + 388 + ], + "spans": [ + { + "bbox": [ + 304, + 320, + 547, + 388 + ], + "type": "text", + "content": "Figure 5. VO-Enhanced VPS Module. VO-Enhanced VPS Module enables feature tracking and fusion of different frames using the pose, depth, and optical flow information obtained from Visual Odometry. An online fusion module is included to better cope with occlusion challenges. The video panoptic segmentation results will be fed into the Panoptic-Enhanced VO Module." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 406, + 547, + 489 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 406, + 547, + 489 + ], + "spans": [ + { + "bbox": [ + 304, + 406, + 547, + 489 + ], + "type": "text", + "content": "To keep the consistency of the video segmentation, we first feed the warped features " + }, + { + "bbox": [ + 304, + 406, + 547, + 489 + ], + "type": "inline_equation", + "content": "t - 1" + }, + { + "bbox": [ + 304, + 406, + 547, + 489 + ], + "type": "text", + "content": " (containing geometric motion information) and the fused feature map " + }, + { + "bbox": [ + 304, + 406, + 547, + 489 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 406, + 547, + 489 + ], + "type": "text", + "content": " into the decoder to obtain the panoptic segmentation " + }, + { + "bbox": [ + 304, + 406, + 547, + 489 + ], + "type": "inline_equation", + "content": "t - 1" + }, + { + "bbox": [ + 304, + 406, + 547, + 489 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 406, + 547, + 489 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 406, + 547, + 489 + ], + "type": "text", + "content": ", respectively. Then a simple IoU-match module is used to obtain a consistent panoptic segmentation. This result will be fed into the Panoptic-Enhanced VO Module." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 490, + 547, + 561 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 490, + 547, + 561 + ], + "spans": [ + { + "bbox": [ + 304, + 490, + 547, + 561 + ], + "type": "text", + "content": "VO-Aware Online Fusion. The feature fusion network first concatenates the two features " + }, + { + "bbox": [ + 304, + 490, + 547, + 561 + ], + "type": "inline_equation", + "content": "\\mathbf{z}_{t-1}" + }, + { + "bbox": [ + 304, + 490, + 547, + 561 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 490, + 547, + 561 + ], + "type": "inline_equation", + "content": "\\mathbf{z}_t" + }, + { + "bbox": [ + 304, + 490, + 547, + 561 + ], + "type": "text", + "content": ", and then passes through a convolutional layer with ReLU activations to obtain the fused features " + }, + { + "bbox": [ + 304, + 490, + 547, + 561 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{z}}_t" + }, + { + "bbox": [ + 304, + 490, + 547, + 561 + ], + "type": "text", + "content": ". Inspired by NeuralBlox [24], we propose two loss functions for supervision to ensure that online feature fusion can be effective (see Tab. 5)." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 561, + 547, + 597 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 561, + 547, + 597 + ], + "spans": [ + { + "bbox": [ + 304, + 561, + 547, + 597 + ], + "type": "text", + "content": "Feature Alignment Loss [24]. We employ a feature alignment loss to minimize the distance between " + }, + { + "bbox": [ + 304, + 561, + 547, + 597 + ], + "type": "inline_equation", + "content": "\\mathbf{z}_{\\mathbf{t}}^{*}" + }, + { + "bbox": [ + 304, + 561, + 547, + 597 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 561, + 547, + 597 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{z}}_{\\mathbf{t}}" + }, + { + "bbox": [ + 304, + 561, + 547, + 597 + ], + "type": "text", + "content": " in latent space:" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 385, + 596, + 545, + 612 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 385, + 596, + 545, + 612 + ], + "spans": [ + { + "bbox": [ + 385, + 596, + 545, + 612 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {f e a} = \\left\\| \\mathbf {z} _ {\\mathbf {t}} ^ {*} - \\hat {\\mathbf {z}} _ {\\mathbf {t}} \\right\\| _ {1} \\tag {10}", + "image_path": "629714a0c0b73ca5898532471efc6ab0cd352773dc38309fe173b75c05f08e17.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 614, + 545, + 637 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 614, + 545, + 637 + ], + "spans": [ + { + "bbox": [ + 304, + 614, + 545, + 637 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 614, + 545, + 637 + ], + "type": "inline_equation", + "content": "\\mathbf{z}_{\\mathbf{t}}^{*}" + }, + { + "bbox": [ + 304, + 614, + 545, + 637 + ], + "type": "text", + "content": " denotes the average feature of the same pixel warped from different images to the same image." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 638, + 547, + 673 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 638, + 547, + 673 + ], + "spans": [ + { + "bbox": [ + 304, + 638, + 547, + 673 + ], + "type": "text", + "content": "Segmentation Consistent Loss. Additionally, we add a segmentation loss that minimizes the logit differences of query pixels " + }, + { + "bbox": [ + 304, + 638, + 547, + 673 + ], + "type": "inline_equation", + "content": "\\mathbf{p}" + }, + { + "bbox": [ + 304, + 638, + 547, + 673 + ], + "type": "text", + "content": " decoded using different features " + }, + { + "bbox": [ + 304, + 638, + 547, + 673 + ], + "type": "inline_equation", + "content": "\\mathbf{z}_{\\mathbf{t}}^{*}" + }, + { + "bbox": [ + 304, + 638, + 547, + 673 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 638, + 547, + 673 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{z}}_{\\mathbf{t}}" + }, + { + "bbox": [ + 304, + 638, + 547, + 673 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 348, + 679, + 545, + 703 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 348, + 679, + 545, + 703 + ], + "spans": [ + { + "bbox": [ + 348, + 679, + 545, + 703 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {s e g}} = \\sum_ {\\mathbf {p} \\in \\mathbb {P}} \\left| \\left| g _ {\\theta_ {d}} \\left(\\mathbf {p}, \\mathbf {z} _ {\\mathbf {t}} ^ {*}\\right) - g _ {\\theta_ {d}} \\left(\\mathbf {p}, \\hat {\\mathbf {z}} _ {\\mathbf {t}}\\right) \\right| \\right| _ {1} \\tag {11}", + "image_path": "f174099c4b60a01988617161ce5b90e35732f2aca3b536b85f9b5b10496949ef.jpg" + } + ] + } + ], + "index": 19 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9583" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 49, + 65, + 545, + 114 + ], + "blocks": [ + { + "bbox": [ + 49, + 65, + 545, + 114 + ], + "lines": [ + { + "bbox": [ + 49, + 65, + 545, + 114 + ], + "spans": [ + { + "bbox": [ + 49, + 65, + 545, + 114 + ], + "type": "table", + "html": "
MethodK00K01K02K03K04K05K06K07K08K09K10VK01VK02VK06VK18VK20
DynaSLAM [2]8.07385.3321.7760.8731.4024.46114.3642.62850.36941.917.51927.830XXX2.807
DROID-SLAM [34]4.8695.4518.810.8930.81616.0342.78627.40216.3446.411.3081.0910.0250.1131.1568.285
Ours5.6991.1923.60.8550.8088.4113.578.896.6714.658.660.3690.0550.1130.8223.079
", + "image_path": "a6a0f1521f0c8bdb8d92e6fa09a6ebdd04b8b39d7a4f42aff0271526b6af97af.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 97, + 133, + 493, + 242 + ], + "blocks": [ + { + "bbox": [ + 48, + 115, + 543, + 126 + ], + "lines": [ + { + "bbox": [ + 48, + 115, + 543, + 126 + ], + "spans": [ + { + "bbox": [ + 48, + 115, + 543, + 126 + ], + "type": "text", + "content": "Table 1. SLAM Comparison Results on KITTI (K) & Virtual KITTI (VK) Datasets with Metric: ATE[m]. X means system failure." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 97, + 133, + 493, + 242 + ], + "lines": [ + { + "bbox": [ + 97, + 133, + 493, + 242 + ], + "spans": [ + { + "bbox": [ + 97, + 133, + 493, + 242 + ], + "type": "table", + "html": "
SequencesTrans. RMSE of trajectory alignment [m]
DVO SLAM [16]ORB-SLAM2 [28]PointCorr [6]DROID-SLAM [34]Ours
slightly dynamicfr2/desk-person0.1040.0060.0080.0170.013
fr3/sitting-static0.0120.0080.0100.0070.006
fr3/sitting-xyz0.2420.0100.0090.0160.014
fr3/sitting-rpy0.1760.0250.0230.0290.027
fr3/sitting-halfsphere0.2200.0250.0240.0260.022
highly dynamicfr3/walking-static0.7520.4080.0110.0160.007
fr3/walking-xyz1.3830.7220.0870.0190.018
fr3/walking-rpy1.2920.8050.1610.0590.056
fr3/walking-halfsphere1.0140.7230.0350.3120.221
", + "image_path": "82fd6d7d298ab0edd8007132a361347115aa63f3aa2a6def85abf0c97773b2d1.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 245, + 546, + 268 + ], + "lines": [ + { + "bbox": [ + 46, + 245, + 546, + 268 + ], + "spans": [ + { + "bbox": [ + 46, + 245, + 546, + 268 + ], + "type": "text", + "content": "Table 2. Absolute Trajectory Error (ATE) Comparison on TUM-RGBD Dynamic Sequences. The best results are shown in bold. PVO achieves competitive and even best performance, outperforming DROID-SLAM in all sequences." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 47, + 288, + 226, + 301 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 288, + 226, + 301 + ], + "spans": [ + { + "bbox": [ + 47, + 288, + 226, + 301 + ], + "type": "text", + "content": "3.4. Recurrent Iterative Optimization" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 307, + 288, + 390 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 307, + 288, + 390 + ], + "spans": [ + { + "bbox": [ + 46, + 307, + 288, + 390 + ], + "type": "text", + "content": "We can optimize the proposed Panoptic-Enhanced VO Module and VO-Enhanced VPS Module in a recurrent iterative manner until convergence, which is inspired by the EM algorithm. Experimentally, it generally takes only two iterations for the loop to converge. Tab. 5 and Tab. 6 demonstrate that recurrent iterative optimization can boost the performance of both the VPS and VO Modules." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 396, + 180, + 408 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 396, + 180, + 408 + ], + "spans": [ + { + "bbox": [ + 47, + 396, + 180, + 408 + ], + "type": "text", + "content": "3.5. Implementation Details" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 415, + 290, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 415, + 290, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 415, + 290, + 713 + ], + "type": "text", + "content": "Implemented by PyTorch, PVO consists of three main modules: image panoptic segmentation, Panoptic-Enhanced VO Module, and VO-Enhanced VPS Module. We use three stages to train our network. Image panoptic segmentation is trained on Virtual KITTI [3] dataset as initialization. Following PanopticFCN, we adopt a multi-scale scaling policy during training. We optimize the network with an initial rate of 1e-4 on two GeForce RTX 3090 GPUs, where each mini-batch has eight images. The SGD optimizer is used with a weight decay of 1e-4 and momentum of 0.9. The training of the Panoptic-Enhanced VO Module follows DROID-SLAM [34], except that it additionally feeds the ground-truth panoptic segmentation results. Specifically, we trained this module on the Virtual KITTI dataset with two GeForce RTX-3090 GPUs for 80,000 steps, which took about two days. When training the VO-enhanced video panoptic segmentation module, we use the ground-truth depth, optical flow, and pose information as geometric priors to align the features, and fix the backbone of the trained single-image panoptic segmentation, and then train the fusion module only. The network is optimized with an initial learning rate of 1e-5 on one GeForce RTX 3090 GPU, where each batch has eight images. When the fusion network has largely converged, we add a segmentation consistency loss function to refine our VPS Module further." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 288, + 388, + 301 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 288, + 388, + 301 + ], + "spans": [ + { + "bbox": [ + 305, + 288, + 388, + 301 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 308, + 547, + 426 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 308, + 547, + 426 + ], + "spans": [ + { + "bbox": [ + 304, + 308, + 547, + 426 + ], + "type": "text", + "content": "For visual odometry, we conduct experiments on three datasets with dynamic scenes: Virtual KITTI, KITTI, and TUM RGBD dynamic sequences. Absolute Trajectory Error (ATE) is used for evaluation. For video panoptic segmentation, we use Video Panoptic Quality (VPQ) metric [17] on Cityscapes, and VIPER datasets. We further perform ablation studies on Virtual KITTI to analyze the design of our framework. Finally, we demonstrate the applicability of our PVO on video editing, shown in the supplementary materials." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 434, + 409, + 446 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 434, + 409, + 446 + ], + "spans": [ + { + "bbox": [ + 305, + 434, + 409, + 446 + ], + "type": "text", + "content": "4.1. Visual Odometry" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 452, + 547, + 536 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 452, + 547, + 536 + ], + "spans": [ + { + "bbox": [ + 304, + 452, + 547, + 536 + ], + "type": "text", + "content": "VKITTI2. Virtual KITTI dataset [3] consists of 5 sequences cloned from the KITTI tracking benchmark, which provides RGB, depth, class segmentation, instance segmentation, camera pose, flow, and scene flow data for each sequence. As shown in Tab. 6 and Fig. 6, our PVO outperforms DROID-SLAM by a large margin for most sequences and achieves competitive performance in sequence 02." + } + ] + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 307, + 545, + 545, + 620 + ], + "blocks": [ + { + "bbox": [ + 307, + 545, + 545, + 620 + ], + "lines": [ + { + "bbox": [ + 307, + 545, + 545, + 620 + ], + "spans": [ + { + "bbox": [ + 307, + 545, + 545, + 620 + ], + "type": "image", + "image_path": "d1e6a402c387d7f2a09575012b41ee966e62edec0f51b479fe1dac6a918799bb.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 620, + 547, + 653 + ], + "lines": [ + { + "bbox": [ + 304, + 620, + 547, + 653 + ], + "spans": [ + { + "bbox": [ + 304, + 620, + 547, + 653 + ], + "type": "text", + "content": "Figure 6. Trajectory Comparison on KITTI and VKITTI2. Our method performs better than DROID-SLAM, having better trajectory estimation results." + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "type": "text", + "content": "KITTI. KITTI [12] is a dataset capturing real-world traffic scenarios, ranging from freeways over rural areas to urban streets with plenty of static and dynamic objects. We applied the PVO model trained on the VKITTI2 [3] dataset" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 749, + 315, + 757 + ], + "type": "text", + "content": "9584" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 47, + 65, + 542, + 141 + ], + "blocks": [ + { + "bbox": [ + 47, + 65, + 542, + 141 + ], + "lines": [ + { + "bbox": [ + 47, + 65, + 542, + 141 + ], + "spans": [ + { + "bbox": [ + 47, + 65, + 542, + 141 + ], + "type": "table", + "html": "
Methods\non Cityscapes-VPS valTemporal window sizeVPQFPS
k = 0k = 5k = 10k = 15
VPSNet-Track63.1 / 56.4 / 68.056.1 / 44.1 / 64.953.1 / 39.0 / 63.451.3 / 35.4 / 62.955.9 / 43.7 / 64.84.5
VPSNet-FuseTrack64.5 / 58.1 / 69.157.4 / 45.2 / 66.454.1 / 39.5 / 64.752.2 / 36.0 / 64.057.2 / 44.7 / 66.61.3
SiamTrack64.6 / 58.3 / 69.157.6 / 45.6 / 66.654.2 / 39.2 / 65.252.7 / 36.7 / 64.657.3 / 44.7 / 66.44.5
PanopticFCN [22] + Ours65.6 / 60.0 / 69.757.8 / 45.7 / 66.654.3 / 39.5 / 65.152.1 / 35.4 / 64.357.5 / 45.1 / 66.45.1
VPSNet-FuseTrack + Ours65.0 / 59.0 / 69.457.6 / 45.0 / 66.754.4 / 39.1 / 65.652.8 / 35.8 / 65.257.5 / 44.7 / 66.71.1
", + "image_path": "aa2a0089ba7ef671f9fe44e06a09a20e225257cef3f759cf3483dbfa7f55eeab.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 47, + 182, + 544, + 251 + ], + "blocks": [ + { + "bbox": [ + 46, + 144, + 544, + 177 + ], + "lines": [ + { + "bbox": [ + 46, + 144, + 544, + 177 + ], + "spans": [ + { + "bbox": [ + 46, + 144, + 544, + 177 + ], + "type": "text", + "content": "Table 3. Video Panoptic Segmentation Comparison Results on Cityscapes-VPS Validation Dataset with VO-Enhanced VPS Module Variants. Each cell contains VPQ / VPQ" + }, + { + "bbox": [ + 46, + 144, + 544, + 177 + ], + "type": "inline_equation", + "content": "^{\\text{Th}}" + }, + { + "bbox": [ + 46, + 144, + 544, + 177 + ], + "type": "text", + "content": " / VPQ" + }, + { + "bbox": [ + 46, + 144, + 544, + 177 + ], + "type": "inline_equation", + "content": "^{\\text{St}}" + }, + { + "bbox": [ + 46, + 144, + 544, + 177 + ], + "type": "text", + "content": " scores. The best results are highlighted in boldface. Our method generally outperforms VPSNet-FuseTrack [18] and SiamTrack [42]." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 47, + 182, + 544, + 251 + ], + "lines": [ + { + "bbox": [ + 47, + 182, + 544, + 251 + ], + "spans": [ + { + "bbox": [ + 47, + 182, + 544, + 251 + ], + "type": "table", + "html": "
Methods\non VIPERTemporal window sizeVPQFPS
k = 0k = 5k = 10k = 15
VPSNet-Track48.1 / 38.0 / 57.149.3 / 45.6 / 53.745.9 / 37.9 / 52.743.2 / 33.6 / 51.646.6 / 38.8 / 53.85.1
VPSNet-FuseTrack49.8 / 40.3 / 57.751.6 / 49.0 / 53.847.2 / 40.4 / 52.845.1 / 36.5 / 52.348.4 / 41.6 / 53.21.6
SiamTrack51.1 / 42.3 / 58.553.4 / 51.9 / 54.649.2 / 44.1 / 53.547.2 / 40.3 / 52.950.2 / 44.7 / 55.05.1
PanopticFCN [22] + Ours54.6 / 50.3 / 57.951.7 / 44.5 / 57.350.5 / 41.8 / 57.249.1 / 38.9 / 56.951.5 / 43.9 / 57.33.6
", + "image_path": "e8d61df902b0d3f10630db4293af525fcb5eef18f267cacb9a4630aad05ffd2b.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 45, + 255, + 546, + 289 + ], + "lines": [ + { + "bbox": [ + 45, + 255, + 546, + 289 + ], + "spans": [ + { + "bbox": [ + 45, + 255, + 546, + 289 + ], + "type": "text", + "content": "Table 4. Video Panoptic Segmentation Comparison Results on VIPER with VO-Enhance VPS Variants. Each cell contains VPQ / VPQ" + }, + { + "bbox": [ + 45, + 255, + 546, + 289 + ], + "type": "inline_equation", + "content": "^{\\text{Th}}" + }, + { + "bbox": [ + 45, + 255, + 546, + 289 + ], + "type": "text", + "content": " / VPQ" + }, + { + "bbox": [ + 45, + 255, + 546, + 289 + ], + "type": "inline_equation", + "content": "^{\\text{St}}" + }, + { + "bbox": [ + 45, + 255, + 546, + 289 + ], + "type": "text", + "content": " scores. The best results are highlighted in boldface. Our method generally outperforms VPSNet-FuseTrack [18] and SiamTrack [42]." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 45, + 309, + 287, + 429 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 309, + 287, + 429 + ], + "spans": [ + { + "bbox": [ + 45, + 309, + 287, + 429 + ], + "type": "text", + "content": "to the KITTI [12] sequences. As shown in Fig. 6 (KITTI 09 and 10 sequences), the pose estimation error of PVO is only half that of DROID-SLAM, which proves the good generalization ability of PVO. Tab. 1 shows the complete SLAM comparison results on KITTI and VKITTI datasets, where PVO outperforms DROID-SLAM and DynaSLAM by a large margin in most scenarios. Note that we use the code of DynaSLAM, which is a classic SLAM system with instance segmentation. DynaSLAM falls into the catastrophic system failure in the VKITTI2 02, 06, and 18 sequences." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 430, + 288, + 561 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 430, + 288, + 561 + ], + "spans": [ + { + "bbox": [ + 46, + 430, + 288, + 561 + ], + "type": "text", + "content": "TUM-RGBD. TUM RGBD is a dataset capturing indoor scenes with a handheld camera. We choose the dynamic sequences of the TUM RGBD dataset to show the effectiveness of our method. We compare PVO with DROID-SLAM and three state-of-the-art dynamic RGB-D SLAM systems, namely DVO SLAM [16], ORB-SLAM2 [28] and PointCorr [6]. Note that PVO and DROID-SLAM only use monocular RGB videos. Tab. 2 demonstrates that PVO outperforms DROID-SLAM in all scenes. Compared to the conventional RGB-D SLAM systems, our method also performs better in most of the scenes." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 574, + 208, + 586 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 574, + 208, + 586 + ], + "spans": [ + { + "bbox": [ + 47, + 574, + 208, + 586 + ], + "type": "text", + "content": "4.2. Video Panoptic Segmentation" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 594, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 288, + 713 + ], + "type": "text", + "content": "We compare PVO with three instance-based video panoptic segmentation methods, namely VPSNet-Track, VPSNet-FuseTrack [18], and SiamTrack [42]. Built on the image panoptic segmentation model UPSNet [44], VPSNetTrack additionally adds MaskTrack head [46] to form the video panoptic segmentation model. VPSNet-FuseTrack based on VPSNet-Track additionally injects temporal feature aggregation and fusion. While SiamTrack finetunes VPSNet-Track with the pixel-tube matching loss [42] and the contrast loss and has slight performance improvement." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 309, + 546, + 332 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 309, + 546, + 332 + ], + "spans": [ + { + "bbox": [ + 304, + 309, + 546, + 332 + ], + "type": "text", + "content": "VPSNet-FuseTrack is mainly compared because the code of SiamTrack is not available." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 334, + 547, + 478 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 334, + 547, + 478 + ], + "spans": [ + { + "bbox": [ + 304, + 334, + 547, + 478 + ], + "type": "text", + "content": "Cityscapes. We adopt the public train/val/test split of Cityscapes in VPS [17], where each video contains 30 consecutive frames, with the corresponding ground truth annotations for every five frames. Tab. 3 demonstrates that our method with PanopticFCN [22] outperforms the state-of-the-art method on the val dataset, achieving " + }, + { + "bbox": [ + 304, + 334, + 547, + 478 + ], + "type": "inline_equation", + "content": "+1.6\\%" + }, + { + "bbox": [ + 304, + 334, + 547, + 478 + ], + "type": "text", + "content": " VPQ higher than the VPSNet-Track. Compared with VPSNet-FuseTrack [17], our method has slight improvement and can keep consistent video segmentation, shown in the supplementary materials. The reason is that our VO Module only obtains 1/8 resolution optical flow and depth due to the limited memory." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 479, + 547, + 575 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 479, + 547, + 575 + ], + "spans": [ + { + "bbox": [ + 304, + 479, + 547, + 575 + ], + "type": "text", + "content": "VIPER. VIPER maintains plenty of high-quality panoptic video annotations, which is another video panoptic segmentation benchmark. We follow VPS [18] and adopt its public train/val split. We use 10 selected videos from day scenarios and the first 60 frames of each video are used for evaluation. Tab. 4 demonstrates that compared with VPSNet-FuseTrack, our method with PanopticFCN achieves much higher scores (+3.1 VPQ) on the VIPER dataset." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 586, + 400, + 599 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 586, + 400, + 599 + ], + "spans": [ + { + "bbox": [ + 306, + 586, + 400, + 599 + ], + "type": "text", + "content": "4.3. Ablation Study" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 605, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 547, + 713 + ], + "type": "text", + "content": "VPS-Enhanced VO Module. In the Panoptic-Enhanced VO Module, we use DROID-SLAM [34] as our baseline. (VPS->VO) means the panoptic information prior was added to enhance the VO baseline. (VPS->VO x2) means that we can iteratively optimize the VO Module twice. (VPS->VO x3) means recurrent iterative optimization on the VO Module 3 times. Tab. 6 and Fig. 7 show the panoptic information can help improve the accuracy of DROID-SLAM on most of the highly dynamic VKITTI2 datasets. The recurrent iterative" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9585" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 65, + 543, + 159 + ], + "blocks": [ + { + "bbox": [ + 48, + 65, + 543, + 159 + ], + "lines": [ + { + "bbox": [ + 48, + 65, + 543, + 159 + ], + "spans": [ + { + "bbox": [ + 48, + 65, + 543, + 159 + ], + "type": "table", + "html": "
Methods\non VKITTI2Temporal window sizeVPQ
k = 0k = 5k = 10k = 15
VPS baseline58.24 / 60.11 / 57.9355.50 / 53.78 / 56.2854.13 / 50.29 / 55.5353.65 / 48.53 / 55.4654.90 / 51.95 / 56.05
VPS baseline + w/fusion59.16 / 67.00 / 56.9156.27 / 60.98 / 54.9654.96 / 57.74 / 54.1854.58 / 55.97 / 54.1955.81 / 59.23 / 54.85
Ours (VO->VPS + w/o fusion)58.24 / 60.11 / 57.9355.67 / 54.44 / 56.2854.29 / 50.91 / 55.5353.83 / 49.22 / 55.4655.04 / 52.48 / 56.05
Ours (VO->VPS + w/fusion + w/o fea loss)58.51 / 64.07 / 56.9755.62 / 58.53 / 54.8654.29 / 55.15 / 54.1353.94 / 53.40 / 54.1955.14 / 56.62 / 54.81
Ours (VO->VPS + w/fusion + w/o seg loss)58.73 / 65.05 / 56.9555.83 / 59.34 / 54.8954.51 / 56.01 / 54.1554.15 / 54.26 / 54.1955.37 / 57.49 / 54.82
Ours (VO->VPS)59.18 / 67.00 / 56.9456.25 / 61.00 / 54.9354.94 / 57.77 / 54.1554.57 / 56.01 / 54.1755.80 / 59.25 / 54.83
Ours (VO->VPS + w/o depth ) x259.17 / 66.87 / 56.9556.39 / 61.45 / 56.2555.04 / 58.15 / 54.1554.72 / 56.46 / 54.2255.89 / 59.57 / 54.83
Ours (VO->VPS) x259.18 / 67.00 / 56.9456.42 / 61.67 / 54.9355.10 / 58.40 / 54.1554.84 / 56.67 / 54.1755.94 / 59.77 / 54.83
", + "image_path": "951f0f925ea8cd589356517973a4a9983d1022d4876389e4e2781e7ec1ed3b37.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 48, + 195, + 282, + 272 + ], + "blocks": [ + { + "bbox": [ + 46, + 163, + 547, + 187 + ], + "lines": [ + { + "bbox": [ + 46, + 163, + 547, + 187 + ], + "spans": [ + { + "bbox": [ + 46, + 163, + 547, + 187 + ], + "type": "text", + "content": "Table 5. Ablation Study of VO-Enhanced VPS Module Variants on VKITTI2 Dataset. Each cell contains VPQ / VPQ" + }, + { + "bbox": [ + 46, + 163, + 547, + 187 + ], + "type": "inline_equation", + "content": "^{\\text{Th}}" + }, + { + "bbox": [ + 46, + 163, + 547, + 187 + ], + "type": "text", + "content": " / VPQ" + }, + { + "bbox": [ + 46, + 163, + 547, + 187 + ], + "type": "inline_equation", + "content": "^{\\text{St}}" + }, + { + "bbox": [ + 46, + 163, + 547, + 187 + ], + "type": "text", + "content": " scores. The best results are highlighted in boldface. Our method performs better than existing video panoptic segmentation methods." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 195, + 282, + 272 + ], + "lines": [ + { + "bbox": [ + 48, + 195, + 282, + 272 + ], + "spans": [ + { + "bbox": [ + 48, + 195, + 282, + 272 + ], + "type": "table", + "html": "
Monocular0102061820Avg
DROID-SLAM [34]1.0910.0250.1131.1568.2852.134
Ours (VPS->VO w/o filter)0.3840.0610.1160.9365.3751.374
Ours (VPS->VO)0.3740.0570.1130.9603.4870.998
Ours (VPS->VO x2)0.3710.0570.1130.9543.1350.926
Ours (VPS->VO x3)0.3690.0550.1130.8223.0790.888
DROID-SLAM's runtime (FPS)5.7312.6719.967.0810.2011.13
Ours' runtime (FPS)4.459.6914.526.228.108.60
", + "image_path": "4bb295c27d61984ac498cc0981606d13d0215a00fa433d3c7d4bae48be989552.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 279, + 288, + 335 + ], + "lines": [ + { + "bbox": [ + 46, + 279, + 288, + 335 + ], + "spans": [ + { + "bbox": [ + 46, + 279, + 288, + 335 + ], + "type": "text", + "content": "Table 6. Ablation Study of Panoptic-Enhanced VO Module Results on VKITTI2 Dataset. Our method outperforms DROID-SLAM on most of the highly dynamic VKITTI2 datasets, and the accuracy of the pose estimation is significantly improved and slightly slowed down after recurrent iterative optimization." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 62, + 347, + 271, + 411 + ], + "blocks": [ + { + "bbox": [ + 62, + 347, + 271, + 411 + ], + "lines": [ + { + "bbox": [ + 62, + 347, + 271, + 411 + ], + "spans": [ + { + "bbox": [ + 62, + 347, + 271, + 411 + ], + "type": "image", + "image_path": "158415a52e9a9d603f3ead7152c9fed64d07856b8cdefe4280e9b6886cf087af.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 62, + 422, + 271, + 486 + ], + "blocks": [ + { + "bbox": [ + 145, + 413, + 189, + 422 + ], + "lines": [ + { + "bbox": [ + 145, + 413, + 189, + 422 + ], + "spans": [ + { + "bbox": [ + 145, + 413, + 189, + 422 + ], + "type": "text", + "content": "RGB Image" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 62, + 422, + 271, + 486 + ], + "lines": [ + { + "bbox": [ + 62, + 422, + 271, + 486 + ], + "spans": [ + { + "bbox": [ + 62, + 422, + 271, + 486 + ], + "type": "image", + "image_path": "d108e16f938eea88377a24d64c2dd20cd90cf08273a9a1d81fc24c67bd273856.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 119, + 488, + 214, + 496 + ], + "lines": [ + { + "bbox": [ + 119, + 488, + 214, + 496 + ], + "spans": [ + { + "bbox": [ + 119, + 488, + 214, + 496 + ], + "type": "text", + "content": "DROID-SLAM Confidence" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 62, + 498, + 271, + 563 + ], + "blocks": [ + { + "bbox": [ + 62, + 498, + 271, + 563 + ], + "lines": [ + { + "bbox": [ + 62, + 498, + 271, + 563 + ], + "spans": [ + { + "bbox": [ + 62, + 498, + 271, + 563 + ], + "type": "image", + "image_path": "cb209b1867a2698a181883ea591787533b07bcd8853a703e20e10dfaee418b09.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 135, + 563, + 198, + 572 + ], + "lines": [ + { + "bbox": [ + 135, + 563, + 198, + 572 + ], + "spans": [ + { + "bbox": [ + 135, + 563, + 198, + 572 + ], + "type": "text", + "content": "PVO Confidence" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 574, + 287, + 639 + ], + "lines": [ + { + "bbox": [ + 46, + 574, + 287, + 639 + ], + "spans": [ + { + "bbox": [ + 46, + 574, + 287, + 639 + ], + "type": "text", + "content": "Figure 7. Panoptic-Aware Confidence. We visualize the confidence of the PVO model vs. DROID-SLAM. We can see that with panoptic information, the panoptic weights can better remove the dynamic interference and keep the static features for solving the camera pose. The black color indicates that the confidence tends to be close to 0." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 664, + 228, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 664, + 228, + 676 + ], + "spans": [ + { + "bbox": [ + 46, + 664, + 228, + 676 + ], + "type": "text", + "content": "optimization can further improve the results." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "type": "text", + "content": "VO-Enhanced VPS Module. To evaluate whether VO helps VPS, we first use PanopticFPN [20] to get the panoptic segmentation results for each frame, and then use the optical" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 206, + 547, + 338 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 206, + 547, + 338 + ], + "spans": [ + { + "bbox": [ + 304, + 206, + 547, + 338 + ], + "type": "text", + "content": "flow information from RAFT [33] for inter-frame tracking. This is set as VPS baseline. (VPS baseline + w/fusion) means we additionally fuse the feature with the flow estimation. (VO- > VPS + w/o fusion) means that we use additional depth, pose, and other information on top of the baseline. (VO- > VPS) means we additionally fuse the feature. (VO- > VPS x2) means that we use the recurrent iterative optimization module to enhance the VPS results further. As shown in Tab. 5 and in the supplementary materials, the VO-Enhanced VPS Module is effective in improving segmentation accuracy and tracking consistency." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 338, + 547, + 445 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 338, + 547, + 445 + ], + "spans": [ + { + "bbox": [ + 304, + 338, + 547, + 445 + ], + "type": "text", + "content": "Online Fusion in VO-Enhanced VPS Module. To validate the effectiveness of the proposed Feature Alignment Loss (fea loss) and Segmentation Consistent Loss (seg loss), the methods are followed: (VO->VPS + w/fusion + w/o fea loss) means that we train the online fusion module without Feature Alignment Loss. (VO->VPS + w/fusion + w/o seg loss) means that we train the online fusion module without Segmentation Consistent Loss. Tab. 5 demonstrates the effectiveness of these two loss function." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 449, + 378, + 460 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 449, + 378, + 460 + ], + "spans": [ + { + "bbox": [ + 306, + 449, + 378, + 460 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 468, + 547, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 468, + 547, + 552 + ], + "spans": [ + { + "bbox": [ + 304, + 468, + 547, + 552 + ], + "type": "text", + "content": "We have presented a novel panoptic visual odometry method, which models the VO and the VPS in a unified view, enabling the two tasks to facilitate each other. The panoptic update module can help improve the pose estimation, while the online fusion module helps improve the panoptic segmentation. Extensive experiments demonstrate that our PVO outperforms state-of-the-art methods in both tasks." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 552, + 547, + 635 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 552, + 547, + 635 + ], + "spans": [ + { + "bbox": [ + 304, + 552, + 547, + 635 + ], + "type": "text", + "content": "Limitations. The main limitation is that PVO is built on DROID-SLAM and panoptic segmentation, which makes the network heavy and requires much memory. Although PVO can perform robustly in dynamic scenes, it ignores the problem of loop closure when the camera returns to the previous position. Exploring a low-cost and efficient SLAM system with loop closure is our future work." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 646, + 420, + 659 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 646, + 420, + 659 + ], + "spans": [ + { + "bbox": [ + 306, + 646, + 420, + 659 + ], + "type": "text", + "content": "6. Acknowledgements" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 665, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 547, + 713 + ], + "type": "text", + "content": "This work was partially supported by NSF of China (No. 61932003) and ZJU-SenseTime Joint Lab of 3D Vision. Weicai Ye was partially supported by China Scholarship Council (No. 202206320316)." + } + ] + } + ], + "index": 19 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9586" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 289, + 712 + ], + "type": "list", + "angle": 0, + "index": 15, + "blocks": [ + { + "bbox": [ + 53, + 91, + 289, + 135 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 289, + 135 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 289, + 135 + ], + "type": "text", + "content": "[1] Berta Bescos, Carlos Campos, Juan D Tardós, and José Neira. 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However, the former requires time-consuming sampling while the latter introduces quantization errors. In this paper, we present a novel Point-Voxel Transformer for single-stage 3D detection (PVT-SSD) that takes advantage of these two representations. Specifically, we first use voxel-based sparse convolutions for efficient feature encoding. Then, we propose a Point-Voxel Transformer (PVT) module that obtains long-range contexts in a cheap manner from voxels while attaining accurate positions from points. The key to associating the two different representations is our introduced input-dependent Query Initialization module, which could efficiently generate reference points and content queries. Then, PVT adaptively fuses long-range contextual and local geometric information around reference points into content queries. Further, to quickly find the neighboring points of reference points, we design the Virtual Range Image module, which generalizes the native range image to multi-sensor and multi-frame. The experiments on several autonomous driving benchmarks verify the effectiveness and efficiency of the proposed method. Code will be available.", + "bbox": [ + 75, + 354, + 472, + 700 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 733, + 209, + 750 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "3D object detection from point clouds has become increasingly popular thanks to its wide applications, e.g., autonomous driving and virtual reality. To process unordered point clouds, Transformer [51] has recently attracted great interest as the self-attention is invariant to the permutation of inputs. However, due to the quadratic", + "bbox": [ + 75, + 758, + 468, + 849 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "complexity of self-attention, it involves extensive computation and memory budgets when processing large point clouds. To overcome this problem, some point-based methods [29, 36, 37] perform attention on downsampled point sets, while some voxel-based methods [10, 33, 64] employ attention on local non-empty voxels. Nevertheless, the former requires farthest point sampling (FPS) [41] to sample point clouds, which is time-consuming on large-scale outdoor scenes [19], while the latter inevitably introduces quantization errors during voxelization, which loses accurate position information.", + "bbox": [ + 500, + 323, + 890, + 488 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In this paper, we propose PVT-SSD that absorbs the advantages of the above two representations, i.e., voxels and points, while overcoming their drawbacks. To this end, instead of sampling points directly, we convert points to a small number of voxels through sparse convolutions and sample non-empty voxels to reduce the runtime of FPS. Then, inside the PVT-SSD, voxel features are adaptively fused with point features to make up for the quantization error. In this way, both long-range contexts from voxels and accurate positions from points are preserved. Specifically, PVT-SSD consists of the following components:", + "bbox": [ + 496, + 489, + 892, + 656 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Firstly, we propose an input-dependent Query Initialization module inspired by previous indoor Transformer-based detectors [29, 36], which provides queries with better initial positions and instance-related features. Unlike [29, 36], our queries originate from non-empty voxels instead of points to reduce the sampling time. Concretely, with the 3D voxels generated by sparse convolutions, we first collapse 3D voxels into 2D voxels by merging voxels along the height dimension to further reduce the number of voxels. The sample operation is then applied to select a representative set of voxels. We finally lift sampled 2D voxels to generate 3D reference points. Subsequently, the corresponding content queries are obtained in an efficient way by projecting reference points onto a BEV feature map and indexing features at the projected locations.", + "bbox": [ + 496, + 657, + 893, + 883 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Secondly, we introduce a Point-Voxel Transformer", + "bbox": [ + 517, + 885, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*This work was done when Honghui was an intern at Shanghai Artificial Intelligence Laboratory.", + "bbox": [ + 75, + 862, + 467, + 886 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "†Corresponding author", + "bbox": [ + 102, + 887, + 225, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "13476", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "module that captures long-range contextual features from voxel tokens and extracts fine-grained point features from point tokens. To be specific, the voxel tokens are obtained from non-empty voxels around reference points to cover a large attention range. In contrast, the point tokens are generated from neighboring points near reference points to retain fine-grained information. These two different tokens are adaptively fused by the cross-attention layer based on the similarity with content queries to complement each other.", + "bbox": [ + 75, + 90, + 468, + 224 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Furthermore, we design a Virtual Range Image module to accelerate the neighbor querying process in the point-voxel Transformer. With the constructed range image, reference points can quickly find their neighbors based on range image coordinates. Unlike the native range image captured by LiDAR sensors, we can handle situations where multiple points overlap on the same pixel in the range image. Therefore, it can be used for complex scenarios, such as multiple sensors and multi-frame fusion.", + "bbox": [ + 75, + 226, + 468, + 361 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Extensive experiments have been conducted on several detection benchmarks to verify the efficacy and efficiency of our approach. PVT-SSD achieves competitive results on KITTI [13], Waymo Open Dataset [48], and nuScenes [3].", + "bbox": [ + 76, + 363, + 468, + 422 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 436, + 218, + 452 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3D Object Detection from Point Clouds. Current 3D detectors can be mainly divided into voxel-, point-, and point-voxel-based methods. To process irregular 3D point clouds, voxel-based methods [7,16,53,56,61,74,75] project them onto regular voxels. VoxelNet [76] leverages PointNet [40] to generate a voxel-wise representation and applies standard 3D and 2D convolutions for object detection. PointPillars [21] simplifies the voxels to pillars. CenterPoint [70] estimates the centers of objects using a keypoint detector and removes the need for axis-aligned anchor boxes. Though voxel-based methods achieve good detection performance with promising efficiency, voxelization inevitably introduces quantization errors.", + "bbox": [ + 75, + 462, + 468, + 657 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Point-based methods [45-47, 66] overcome this by directly operating on raw point clouds. VoteNet [39] detects 3D objects through Hough voting and clustering. 3DSSD [65] proposes a hybrid sampling strategy by utilizing both feature and geometry distance for better classification performance. Some approaches [6, 52, 72] use objectness scores rather than feature distance to improve the foreground points ratio after downsampling. It is generally time-consuming to repeatedly apply sampling and grouping operations on large-scale point clouds.", + "bbox": [ + 75, + 659, + 467, + 809 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Point-voxel-based methods [35, 63, 69] take advantage of the efficiency of 3D sparse convolutions while preserving accurate point locations. PV-RCNN [43] and its variants [44] extract point-wise features from voxel abstraction networks to refine the proposals generated from the 3D voxel backbone. Pyramid R-CNN [32] collects points for", + "bbox": [ + 75, + 810, + 467, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "each RoI in a pyramid manner.", + "bbox": [ + 498, + 90, + 705, + 106 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3D Object Detection from Range Images. There are some prior works [2,24,50] that attempt to predict 3D boxes from raw representations captured by LiDAR sensors, i.e., 2D perspective range images. LaserNet [34] applies traditional 2D convolutions to range images to directly regress boxes. RangeDet [12] and PPC [5] introduce point-based convolution kernels to capture 3D geometric information from 2D range view representation. The representation of range images is compact and dense, and free of quantization errors, which inspires us to use it to speed up the ball query algorithm [41] widely used in point-based methods. The difference from earlier methods is that our constructed virtual range images can handle more complex situations, such as point clouds from multi-frame or multi-sensor.", + "bbox": [ + 496, + 106, + 890, + 316 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Point Cloud Analysis by Transformer. Transformer [51] has demonstrated its great success in many computer vision tasks [4, 78]. Recent approaches [20, 25, 25, 28, 37, 38, 67, 73, 77] also explore it for point cloud analysis. Pointformer [37] proposes local and global attention modules to process 3D point clouds. Group-Free [29] eliminates hand-crafted grouping schemes by applying an attention module on all the points. 3DETR [36] develops an end-to-end Transformer-based detection model with minimal 3D specific inductive biases. VoTr [33] introduces a voxel-based Transformer that adopts both local and dilated attention to enlarge receptive fields of the model. SST [10] extends the shifted window [26] to 3D scenes and employs self-attention on non-empty voxels within the window. Object DGCNN [54] incorporates grid-based BEV features around queries through deformable attention [78]. VISTA [8] adaptively fuses global multi-view features via an attention module. Despite the effectiveness, they often fail to capture fine patterns of point clouds due to voxelization. CT3D [42] builds Transformer on top of a two-stage detector and operates attention on the points grouped by RoIs. EQ-PVRCNN [64] takes proposal grids as queries and generates RoI features from a voxel-based backbone.", + "bbox": [ + 496, + 316, + 890, + 664 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3. Methodology", + "text_level": 1, + "bbox": [ + 500, + 679, + 633, + 695 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The architecture of our model is illustrated in Figure 1. Unlike previous Transformer-based indoor 3D detectors [29, 36], our target application is for outdoor scenes where point clouds are sparse and large-scale. Thus, we use sparse convolutions as the backbone for efficient feature encoding. Then the query initialization (in Sec. 3.1) obtains reference points from the non-empty voxels and content queries from the dense BEV feature map. After that, the point-voxel Transformer (in Sec. 3.2) samples voxels and points around reference points and utilizes their positions and features to capture contextual and geometric features via Transformer blocks. To quickly find neighboring points near reference points, we propose the virtual range image", + "bbox": [ + 496, + 704, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "13477", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/59e17065bfaa3906b574273fd10b0fac048d64575033b3aa7e98ab703effc63d.jpg", + "image_caption": [ + "Figure 1. Architecture. The raw point clouds are voxelized to feed into the sparse convolutions. Query Initialization module obtains reference points by collapsing, sampling, and lifting non-empty voxels, and then attains the corresponding content queries from the dense BEV feature map. They are processed by the Point-Voxel Transformer to adaptively fuse voxel and point features. Finally, the detection head uses fused features to produce classification and regression." + ], + "image_footnote": [], + "bbox": [ + 174, + 88, + 795, + 385 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "(in Sec. 3.3) to speed up the process. Finally, we show the definition of the loss function (in Sec. 3.4).", + "bbox": [ + 75, + 452, + 470, + 482 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Query Initialization", + "text_level": 1, + "bbox": [ + 76, + 496, + 266, + 512 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Recent methods [29, 36, 64] show that taking input-dependent queries (i.e., Q for the attention layer) benefits object detection. For example, 3DETR [36] for indoor 3D detection samples a set of reference points from inputs through FPS and associates each point with a content query. However, it is not friendly for outdoor scenes because sampling from large-scale points is time-consuming. To solve this problem, we propose a novel query initialization module that samples voxels instead of points to reduce the sampling time. Meanwhile, we make the voxels near objects more likely to be sampled, which can further boost the detection performance. Specifically, the module has two branches: branch 1 samples 2D non-empty voxels and lifts the 2D voxels to generate 3D reference points; branch 2 first constructs the dense feature map through several convolutional layers and then indexes features in terms of branch 1's coordinates as content queries.", + "bbox": [ + 75, + 521, + 468, + 777 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Branch 1. For all input 3D voxels, we first collapse the voxels along the height dimension to further reduce the number of non-empty voxels. To keep efficiency, we adopt the max pooling for voxels locating the same horizontal location. After that, a representative set of voxels will be sampled. Ideally, we would like the sampled voxels to recall as many of the foreground objects as possible. Inspired by S-FPS [6], we predict whether voxels are in objects and sam", + "bbox": [ + 75, + 780, + 470, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "ple some of them according to their probability and geometric distance. This allows voxels with better initial positions to be sampled and avoids sampled voxels being spatially too close. Concretely, the predicted probability is supervised by the foreground mask, i.e., if the voxel is inside a box, its label is set to 1; otherwise, it is 0. We then multiply the foreground probability by the original voxel distance as the new distance metric, and iteratively sample the most distant voxel. Finally, we use the center of objects as a guide to lift 2D voxels to 3D points. That is, for each sampled voxel, it predicts the offsets to the center of its corresponding 3D boxes, and the height of voxels is set to 0 by default. The predicted offsets are then added to the coordinates of voxels to acquire 3D reference points $\\mathcal{P}_{\\mathrm{query}} \\subset \\mathbb{R}^3$ .", + "bbox": [ + 496, + 452, + 890, + 664 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Branch 2. As the generated reference points have deviated from the coordinates of the original voxels, direct use of the original voxel features as the corresponding content queries will result in a mismatch between instance features and positions. To overcome this, we use voxel features from the middle layer of the 3D backbone to align the new positions by projection and interpolation. Firstly, the 3D voxels are collapsed into the sparse BEV feature map, which is then converted to dense, i.e., empty voxels are filled with zeros. Subsequently, several lightweight convolutional layers are applied for feature extraction to avoid the generated reference points indexing invalid features from empty voxels. After that, we project reference points to 2D BEV coordinate system and index features on the BEV feature map as content queries $\\mathcal{F}_{\\mathrm{query}} \\subset \\mathbb{R}^d$ . Since the projected coor", + "bbox": [ + 496, + 674, + 892, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "13478", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "dinates may not be integers, we use bilinear interpolation to collect the feature vector.", + "bbox": [ + 76, + 90, + 468, + 119 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Point-Voxel Transformer", + "text_level": 1, + "bbox": [ + 76, + 131, + 305, + 146 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The point-voxel Transformer takes four inputs: reference points, content queries, raw points, and voxels from the 3D backbone. The voxel tokens and point tokens are generated, which are then fed into several Transformer blocks to adaptively captures long-range contextual features and fine-grained geometric features.", + "bbox": [ + 76, + 155, + 468, + 244 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Voxel Token Generation. To capture long-range contexts, some methods [8, 29, 37] perform attention on all points or sampled points, which are inefficient. The former has too many points (e.g., 180K for point clouds and 20K for non-empty voxels), while the latter relies on FPS for downsampling. Recent studies [36] show that local feature aggregation matters more than global aggregation. Motivated by that, to reduce computational and memory overheads while keeping large receptive fields, we randomly sample $l$ voxels from the middle layer of the 3D backbone within a large radius $r_v$ (i.e., 8m) of reference points as the voxel tokens, which consists of voxel coordinates $\\mathcal{P}_{\\mathrm{voxel}}$ and voxel features $\\mathcal{F}_{\\mathrm{voxel}}$ .", + "bbox": [ + 75, + 246, + 468, + 441 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Point Token Generation. Due to the quantization artifacts produced during voxelization, a great hurdle remains for the voxel tokens in producing accurate 3D boxes. Therefore, we generate the point tokens, which have smaller receptive fields than the voxel tokens but can provide fine-grained point features. Specifically, we apply the ball query (introduced in Sec. 3.3) to sample $l$ points within the radius $r_p$ (i.e., $3.2\\mathrm{m}$ ) of reference points. However, the sampled points $\\mathcal{P}_{\\mathrm{point}}$ only contain xyz position information, lacking local geometric and contextual information. As a result, the attention map fails to capture the high-level correlation between the query and key in the Transformer block. Inspired by [16, 27], we interpolate the features of 3D voxels near the points to obtain point features $\\mathcal{F}_{\\mathrm{point}}$ :", + "bbox": [ + 75, + 441, + 468, + 655 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\left\\{f _ {i} = \\frac {\\sum_ {j = 1} ^ {k} w _ {j} ^ {i} \\cdot \\bar {f} _ {j} ^ {i}}{\\sum_ {j = 1} ^ {k} w _ {j} ^ {i}} \\Bigg | w _ {j} ^ {i} = \\frac {1}{\\left\\| \\bar {p} _ {j} ^ {i} - p _ {i} \\right\\| _ {2}} \\right\\}, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 125, + 666, + 468, + 709 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $p_i \\in \\mathcal{P}_{\\mathrm{point}}$ and $f_i \\in \\mathcal{F}_{\\mathrm{point}}$ are the coordinate and feature of the $i$ -th sampled point, respectively, $\\bar{p}_j^i$ and $\\bar{f}_j^i$ are the center and feature of the $j$ -th voxel near $p_i$ , respectively, and $k$ is the number of neighbors. We use k-nearest neighbors (KNN) to acquire $\\bar{p}_j^i$ for each $p_i$ . However, the original KNN implemented by PyTorch costs $O(mln)$ to find neighbors, as shown in Figure 2(a). Inspired by [7], we propose the voxel-based KNN that only searches nearby voxels instead of all of them to reduce the complexity to $O(mlv^3)$ . To further diminish the computational costs, we design the conquer-fetch operation (in (ii) of Figure 2(b)). We empirically observe that some redundant points are sampled for", + "bbox": [ + 75, + 719, + 468, + 900 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/48a1de4e4d25f8dd9086bda16d9d580fea212aeab3e4382355a25a103c05469a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 501, + 88, + 890, + 183 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/7609d4337110ec8724c15792d078ad180116ebde1138a4965ab9f8cf64033316.jpg", + "image_caption": [ + "Figure 2. Illustration of the voxel-based KNN (a) and the conquerfetch operation (b)." + ], + "image_footnote": [], + "bbox": [ + 501, + 186, + 890, + 263 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "different reference points (in (i) of Figure 2(b)), but their voxel neighbors are the same. Therefore, the conquer operation is first applied to remove redundancy, followed by the voxel-based KNN to find voxel neighbors. The fetch operation is then applied to obtain voxel neighbors of all points. The time complexity is further decreased to $O(qv^3)$ .", + "bbox": [ + 496, + 305, + 890, + 396 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Transformer Block. Given matrices of the voxel tokens $\\mathcal{F}_{\\mathrm{voxel}}$ and $\\mathcal{P}_{\\mathrm{voxel}}$ , and the point tokens $\\mathcal{F}_{\\mathrm{point}}$ and $\\mathcal{P}_{\\mathrm{point}}$ , we first concatenate voxel tokens and point tokens to construct $\\mathcal{F}_s = [\\mathcal{F}_{\\mathrm{voxel}}, \\mathcal{F}_{\\mathrm{point}}]$ and $\\mathcal{P}_s = [\\mathcal{P}_{\\mathrm{voxel}}, \\mathcal{P}_{\\mathrm{point}}]$ . Combined with the content queries $\\mathcal{F}_{\\mathrm{query}}$ and the reference points $\\mathcal{P}_{\\mathrm{query}}$ , they are then fed into a Transformer block:", + "bbox": [ + 498, + 397, + 890, + 488 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\begin{array}{l} X = \\text {A t t e n t i o n} \\left(\\mathcal {F} _ {s}, \\mathcal {F} _ {\\text {q u e r y}}, \\mathcal {P} _ {s}, \\mathcal {P} _ {\\text {q u e r y}}\\right) + \\mathcal {F} _ {\\text {q u e r y}}, \\\\ \\mathrm {X} = \\operatorname {E F N} (X) + \\mathrm {Y} \\end{array} \\tag {2} \\\\ Y = \\operatorname {F F N} (X) + X, \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 519, + 501, + 890, + 536 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where Attention is a multi-head cross-attention layer with contextual relative positional encoding [55, 64], and FFN is a feed-forward network. We use LayerNorm [1] to normalize features after each Attention and FFN module.", + "bbox": [ + 498, + 549, + 890, + 609 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Virtual Range Image", + "text_level": 1, + "bbox": [ + 500, + 621, + 696, + 638 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As mentioned in point token generation (in Sec. 3.2), we introduce a novel ball query to quickly find neighbors of reference points. As illustrated in Figure 3, our ball query is based on the virtual range image that is constructed from the point clouds of multi-sensor and multi-frame.", + "bbox": [ + 496, + 645, + 890, + 719 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Setup. Let $\\mathcal{R}_{\\mathrm{lidar}\\rightarrow \\mathrm{car}}^i\\in \\mathbb{R}^{4\\times 4}$ be a homogeneous transformation matrix that transforms points $\\mathcal{P}_{\\mathrm{lidar}}^i\\subset \\mathbb{R}^3$ of each LiDAR sensor $S_{i}$ from the sensor coordinate system to the car coordinate system. As a common practice, we use all points $\\mathcal{P}_{\\mathrm{car}}$ from five LiDAR sensors on the Waymo dataset:", + "bbox": [ + 496, + 720, + 890, + 797 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {P} _ {\\mathrm {c a r}} = \\left\\{\\mathcal {P} _ {\\mathrm {l i d a r}} ^ {i} \\cdot \\mathcal {R} _ {\\mathrm {l i d a r} \\rightarrow \\mathrm {c a r}} ^ {i} \\mid i \\in \\{0, \\dots , 4 \\} \\right\\}. \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 539, + 813, + 890, + 832 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Inverse Augmentation. In 3D object detection, augmentation (e.g., copy-n-paste [60], global rotation, and random flip) plays a vital role in reducing model overfitting. For copy-n-paste, the object points $\\mathcal{P}_{\\mathrm{gt}}$ from other frames", + "bbox": [ + 496, + 840, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "13479", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/5ab1b01757aa3f572df03a00f707d5a271f8334eb65dedc3cacf486e4869d61b.jpg", + "image_caption": [ + "Figure 3. Illustration of the proposed ball query, which consists of two parts: (a) Inverse augmentation and coordinate transformation; (b) We construct the virtual range image where the pixel value is represented as Point Cloud Index Array. The index array records the overlapped 3D points on the range image. Then we use Neighbor Query to find the neighbors of reference points, and apply Radii Check and Random Drop/Pick to sample 3D points." + ], + "image_footnote": [], + "bbox": [ + 173, + 88, + 795, + 280 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/bccd1bb73a856dfeb33f8e8376a215ee3280612590e99f59fece4894cbf1a87d.jpg", + "image_caption": [ + "Figure 4. Illustration of the Cartesian and the Spherical coordinate system of the LiDAR sensor." + ], + "image_footnote": [], + "bbox": [ + 78, + 345, + 468, + 465 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "are pasted on the current frame with their original 3D positions. We combine $\\mathcal{P}_{\\mathrm{gt}}$ and $\\mathcal{P}_{\\mathrm{car}}$ to get a new point set $\\mathcal{P}$ , which will be used to construct the virtual range image. For other geometry-related data augmentation, we save augmentation parameters (e.g., the rotation angle for global rotation). Since the reference points $\\mathcal{P}_{\\mathrm{query}}$ (we use $\\mathcal{Q}$ to simplify the notation) are generated after augmentation, we reverse all those data augmentations on $\\mathcal{Q}$ to get the original coordinate (in Figure 3(a)), which is similar to [22, 71].", + "bbox": [ + 75, + 500, + 468, + 636 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Coordinate Transformation. Next, we transform $\\mathcal{P}$ and $\\mathcal{Q}$ from the reference frame of the car back to the top LiDAR sensor (i.e., $S_0$ ):", + "bbox": [ + 75, + 636, + 468, + 681 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {P} ^ {\\prime} = \\mathcal {P} \\cdot \\mathcal {R} _ {\\text {c a r} \\rightarrow \\text {l i d a r}} ^ {0}, \\quad \\mathcal {Q} ^ {\\prime} = \\mathcal {Q} \\cdot \\mathcal {R} _ {\\text {c a r} \\rightarrow \\text {l i d a r}} ^ {0}, \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 120, + 686, + 468, + 705 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathcal{P}'$ and $\\mathcal{Q}'$ are the coordinates in the LiDAR Cartesian coordinate system. For each point $\\pmb{p} = (x,y,z) \\in \\mathcal{P}' \\cup \\mathcal{Q}'$ , it is uniquely transformed to the LiDAR Spherical coordinate system by the following equations:", + "bbox": [ + 76, + 710, + 468, + 772 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\theta = \\operatorname {a t a n 2} (y, x), \\quad \\phi = \\operatorname {a t a n 2} (z, \\sqrt {x ^ {2} + y ^ {2}}), \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 116, + 777, + 468, + 805 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nr = \\sqrt {x ^ {2} + y ^ {2} + z ^ {2}},\n$$\n", + "text_format": "latex", + "bbox": [ + 119, + 801, + 261, + 819 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\theta$ , $\\phi$ , and $r$ indicate the laser's azimuth angle, inclination angle, and range, respectively.", + "bbox": [ + 76, + 825, + 468, + 854 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Image Construction. Suppose $\\bar{\\mathcal{P}}$ and $\\bar{\\mathcal{Q}}$ are transformed coordinates of $\\mathcal{P}'$ and $\\mathcal{Q}'$ , respectively. The native range image uses $\\theta$ as the column index, $\\phi$ as the row index, and", + "bbox": [ + 76, + 854, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "$r$ as the pixel value, which has a one-to-one correspondence with the point cloud captured by one LiDAR sensor, as shown in Figure 4. However, as $\\bar{\\mathcal{P}}$ is from multiple frames as well as multiple LiDAR sensors, various points may overlap on the same pixel. To overcome this issue, each pixel of our constructed virtual range image is an array of indices pointing to overlapped 3D points. For convenience, we organize overlapped points adjacently and record their start and end position indices, as shown by Point Cloud Index Array and Point Cloud Array in Figure 3(b).", + "bbox": [ + 496, + 345, + 890, + 497 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Random Neighbor Query. With the constructed image, each reference point in $\\bar{\\mathcal{Q}}$ can quickly find its neighbors because $\\theta$ and $\\phi$ determine the pixel position in the virtual range image, as shown by the Neighbor Query in Figure 3(b). To prevent the distance between adjacent pixels from being large in 3D space, we will check whether the neighbors are within the radius of the reference point (i.e., Radii Check). During the process, we will apply a random selection algorithm to retain at most $k$ neighbors (i.e., Random Drop/Pick). The overall operation can be efficiently executed in parallel on the GPU. In this way, we reduce the theoretical time complexity of the original ball query [41] from $\\mathcal{O}(mn)$ to $\\mathcal{O}(ms^2)$ , where $m$ is the number of reference points, $n$ is the number of point clouds, and $s$ is the kernel size to visit neighbors in the virtual range image. Notably, $s^2$ is much smaller than $n$ .", + "bbox": [ + 496, + 500, + 892, + 741 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.4. Loss Function", + "text_level": 1, + "bbox": [ + 500, + 753, + 643, + 768 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The overall loss consists of the segmentation loss, offset loss, classification loss, and regression loss.", + "bbox": [ + 496, + 779, + 890, + 809 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Segmentation Loss & Offset Loss. We regard nonempty voxels inside any ground-truth bounding boxes as foreground voxels. Since voxels are two-dimensional, the height of the ground-truth box is not considered when as-", + "bbox": [ + 496, + 811, + 890, + 871 + ], + "page_idx": 4 + }, + { + "type": "page_footnote", + "text": "1https://github.com/LeviViana/torch_sampling", + "bbox": [ + 514, + 887, + 864, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "13480", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "signing labels. The segmentation loss is computed by:", + "bbox": [ + 76, + 90, + 436, + 107 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {s e g}} = \\frac {1}{N ^ {v}} \\cdot \\sum_ {i = 1} ^ {N ^ {v}} \\mathrm {C E} \\left(s _ {i}, \\hat {s} _ {i}\\right), \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 173, + 114, + 468, + 156 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $N^v$ is the number of non-empty voxels, and CE is the cross entropy loss function. The offset loss is calculated by:", + "bbox": [ + 76, + 162, + 468, + 193 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {o f f s e t}} = \\frac {1}{N _ {+} ^ {v}} \\cdot \\sum_ {i = 1} ^ {N _ {+} ^ {v}} \\mathrm {L} 1 \\left(o _ {i}, \\hat {\\sigma} _ {i}\\right), \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 166, + 203, + 468, + 247 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $N_{+}^{v}$ is the number of foreground voxels, and L1 is the smooth- $l_{1}$ loss function.", + "bbox": [ + 76, + 251, + 468, + 280 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Classification Loss & Regression Loss. We adopt the same target assignment strategy and prediction head following [6, 65, 72]. Specifically, for each reference point, we consider the point inside an annotated bounding box as the foreground point and then compute the centerness [65] as its label. The classification loss is:", + "bbox": [ + 75, + 281, + 468, + 371 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {c l s}} = \\frac {1}{N ^ {q}} \\cdot \\sum_ {i = 1} ^ {N ^ {q}} \\operatorname {C E} \\left(c _ {i}, \\hat {c} _ {i}\\right), \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 174, + 377, + 468, + 419 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $N^q$ is the number of reference points. For the regression loss $\\mathcal{L}_{\\mathrm{reg}}$ , we decouple it to center regression loss, box size estimation loss, and heading angle estimation loss. We refer readers to [65] for more details.", + "bbox": [ + 76, + 425, + 468, + 486 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 497, + 209, + 515 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Datasets", + "text_level": 1, + "bbox": [ + 76, + 522, + 179, + 537 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Waymo Open Dataset [48] is a large-scale autonomous driving dataset consisting of 798 scenes for training and 202 scenes for validation. The evaluation protocol consists of the average precision (AP) and average precision weighted by heading (APH). Also, it includes two difficulty levels: LEVEL_1 denotes objects containing more than 5 points, and LEVEL_2 denotes objects containing at least 1 point. To save training time, we use a subset of the training splits by sampling every 10 frames for ablation studies.", + "bbox": [ + 75, + 545, + 468, + 681 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "KITTI [13] contains 7481 training samples and 7518 testing samples in autonomous driving scenes. As a common practice, the training data are divided into a train set with 3712 samples and a val set with 3769 samples.", + "bbox": [ + 75, + 681, + 468, + 742 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "nuScenes [3] is a challenging dataset for autonomous driving with 380K LiDAR sweeps from 1000 scenes. The evaluation metrics used in nuScenes dataset incorporate the commonly used mean average precision (mAP) and a novel nuScenes detection score (NDS).", + "bbox": [ + 75, + 742, + 468, + 818 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Implementation Details", + "text_level": 1, + "bbox": [ + 76, + 825, + 294, + 842 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Our implementation is based on the codebase of Open-PCDet2. For the Waymo dataset, the detection ranges are", + "bbox": [ + 76, + 848, + 468, + 878 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/a357f49889cef7e2ca0fd5783154b9e066c4489f5a449b60c54b2cb4786e571d.jpg", + "table_caption": [ + "Table 1. Performance comparison on the Waymo validation set for vehicle class. 3f: taking 3 frames as input. The results achieved by our PVT-SSD are shown in bold, while the top-performed results are shown in underline." + ], + "table_footnote": [], + "table_body": "
MethodsLEVEL_13D AP/APHLEVEL_23D AP/APH
Two-stage:
RSN [50]75.10/74.6066.00/65.50
Pyramid RCNN [32]76.30/75.6867.23/66.68
SST_TS [10]76.22/75.7968.04/67.64
LiDAR R-CNN [23]76.00/75.5068.30/67.90
Part-A2-Net [46]77.05/76.5168.47/67.97
CenterPoint-Voxel [70]76.70/76.2068.80/68.30
PV-RCNN [43]77.51/76.8968.98/68.41
CT3D [42]76.30/-69.04/-
PDV [18]76.85/76.3369.30/68.81
BtcDet [57]78.58/78.0670.10/69.61
PV-RCNN++ [44]79.25/78.7870.61/70.18
One-stage:
IA-SSD [72]70.53/69.6761.55/60.80
PointPillars [21]71.56/70.9963.05/62.54
SECOND [60]72.27/71.6963.85/63.33
RangeDet [12]72.90/72.3064.00/63.60
CenterPoint-Pillar [70]73.37/72.8665.09/64.62
SST [10]74.22/73.7765.47/65.07
VoxSeT [15]74.50/74.0365.99/65.56
CenterPoint-Voxel [70]74.78/74.2466.66/66.17
Point2Seq [59]77.52/77.0368.80/68.36
MsSVT [9]77.83/77.3269.53/69.06
SWFormer [49]77.80/77.3069.20/68.80
SWFormer_3f [49]79.40/78.9071.10/70.60
PVT-SSD (Ours)79.16/78.7270.23/69.83
PVT-SSD_3f (Ours)80.59/80.1671.86/71.47
", + "bbox": [ + 547, + 143, + 838, + 500 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/a59cc5f33664ca1a20b595e40af8de3441e2b0a1a61f4ed865034676630b086a.jpg", + "table_caption": [ + "Table 2. Performance comparison on the Waymo validation set for pedestrian and cyclist classes." + ], + "table_footnote": [], + "table_body": "
MethodsPedestrianCyclist
Two-stage:
LiDAR R-CNN [23]63.10/51.7066.10/64.40
PV-RCNN [43]66.04/57.6165.39/63.98
PDV [18]65.85/58.2866.49/65.36
Part-A2-Net [46]66.18/58.6266.13/64.93
RSN [50]68.30/63.70-/-
PV-RCNN++ [44]73.17/68.0071.21/70.19
One-stage:
SST [10]70.02/61.67-/-
CenterPoint-Voxel [70]68.42/62.6769.69/68.59
RangeDet [12]67.60/63.9063.30/62.10
VoxSeT [15]72.45/65.3968.95/67.73
MsSVT [9]73.00/66.6572.37/71.24
SWFormer [49]72.50/64.90-/-
SWFormer_3f [49]74.80/71.10-/-
PVT-SSD (Ours)72.56/67.0273.94/72.96
PVT-SSD_3f (Ours)75.11/72.1274.80/73.97
", + "bbox": [ + 547, + 532, + 838, + 768 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "set as $(-75.2, 75.2)$ , $(-75.2, 75.2)$ , and $(-2, 4)$ , and the voxel size is $(0.1m, 0.1m, 0.15m)$ . We adopt a similar 3D sparse backbone as [68], but the last two upsampling layers are removed to keep efficiency. For the query initialization, we apply 4 traditional 2D convolutional layers with dimensions 64 on the BEV feature map; we sample 512 voxels to generate reference points. For the point-voxel Transformer, we sample 128 neighbors for each reference point and apply", + "bbox": [ + 498, + 779, + 893, + 902 + ], + "page_idx": 5 + }, + { + "type": "page_footnote", + "text": "2https://github.com/open-mmlab/OpenPCDet", + "bbox": [ + 93, + 886, + 410, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "13481", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/1f735dc784a518ba9c727f1febbbb4fab42994b57b59cadfe42e496b39ef3f83.jpg", + "table_caption": [ + "Table 3. Performance comparison on the Waymo leaderboard." + ], + "table_footnote": [], + "table_body": "
MethodsmAP/mAPHVehiclePedestrianCyclist
PV-RCNN [43]71.25/68.7572.81/72.3971.81/66.0569.13/67.80
PV-RCNN++ [44]72.42/70.2073.86/73.4774.12/69.0069.28/68.15
Graph-RCNN [63]73.81/71.5976.04/75.6475.59/70.4569.79/68.67
GD-MAE [62]74.71/72.2975.83/75.4677.10/71.2871.21/70.15
FSD [11]74.39/72.3574.40/74.0675.93/71.2672.85/71.75
CenterPoint_2f [70]73.38/71.9373.42/72.9974.56/71.5272.17/71.28
SST_TS_3f [10]74.41/72.8173.08/72.7476.93/73.5173.22/72.17
SWFormer_3f [49]-/-75.02/74.6575.87/72.07-/-
PVT-SSD (Ours)72.73/70.4472.96/72.6273.15/67.7272.08/70.97
PVT-SSD_3f (Ours)74.69/73.2875.24/74.8975.62/72.6073.21/72.35
", + "bbox": [ + 78, + 102, + 468, + 247 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "one Transformer block; the $r_v$ and $r_p$ are set to 8.0 and 3.2, respectively; for each Transformer block, the input dimension, the hidden dimension, the number of head, and the dropout are set to 128, 512, 4, and 0.1, respectively; for the point token generation, each point interpolates from voxel features of the 8 nearest neighbors. We train the model for 30 epochs with the AdamW [31] optimizer using the one-cycle policy, with a max learning rate of $3e^{-3}$ .", + "bbox": [ + 75, + 258, + 468, + 380 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Comparison with State-of-the-Art Methods", + "text_level": 1, + "bbox": [ + 76, + 390, + 444, + 406 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We compare PVT-SSD on the Waymo validation set with previous methods in Table 1 and Table 2. We divide current methods into the branches of one-stage and two-stage detectors for comparisons. Table 1 shows the results on vehicles, where PVT-SSD surpasses previous one-stage methods with a single frame LiDAR input. The performance is also comparable with state-of-the-art two-stage methods. Table 2 shows results on pedestrians and cyclists. PVT-SSD outperforms the strong single-stage detector, i.e., CenterPoint-Voxel, by 4.35 APH and 4.37 APH for the pedestrian and cyclist, respectively. The performance can be further improved by 5.1 APH and 1.01 APH, respectively, when taking 3 frames as input. Table 3 illustrates the performance on the Waymo test set. We achieve competitive results compared with previous methods. Table 4 illustrates the performance comparisons on the official KITTI test server. It shows that PVT-SSD has the best car detection performance among all single-stage detectors at both easy and moderate levels. Compared with previous Transformer-based detectors, PVT-SSD is $1.4\\times$ and $4.4\\times$ faster in inference speed than CT3D and VoTr-TSD, respectively, and achieves better moderate AP. It also requires less number of parameters, as shown in Table 5. In Table 6, we report the results on nuScenes validation set. Our method obtains much higher NDS and mAP compared with SASA [6].", + "bbox": [ + 75, + 412, + 468, + 791 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.4. Ablation Study", + "text_level": 1, + "bbox": [ + 76, + 801, + 230, + 816 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In this section, we conduct a series of ablation experiments to comprehend the roles of different components.", + "bbox": [ + 76, + 825, + 467, + 854 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Query Initialization. Lifting plays an essential role in query initialization. It can not only make 2D voxels into 3D points, but also can bring reference points closer to the cen", + "bbox": [ + 76, + 854, + 468, + 900 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/0783602d0204f3fd2d545bd207de8411d7b196880e2014507bcf2d296ab1b8cd.jpg", + "table_caption": [ + "Table 4. Performance comparison on the KITTI testing sever for the car class. †: the latency is measured by us based on the same environment (i.e., RTX 3080Ti GPU) with 1 batch size." + ], + "table_footnote": [], + "table_body": "
Methods3D APBEV APLatency (ms)
EasyModerateHardEasyModerateHard
Two-stage:
PointRCNN [45]86.9675.6470.7092.1387.3982.72100
STD [66]87.9579.7175.0994.7489.1986.4280
PV-RCNN [43]90.2581.4376.8294.9890.6586.14\\( 98^{\\dagger} \\)
M3DETR [14]90.2881.7376.9694.4190.3785.98-
CT3D [42]87.8381.7777.1692.3688.8384.07\\( 70^{\\dagger} \\)
PDV [18]90.4381.8677.3694.5690.4886.23135
PV-RCNN++ [44]90.1481.8877.1592.6688.7485.9760
EQ-PVRCNN [64]90.1382.0177.5394.5589.0986.42200
Pyramid-PV [32]88.3982.0877.4992.1988.8486.21127
VoTr-TSD [33]89.9082.0979.1494.0390.3486.14\\( 216^{\\dagger} \\)
SPG [58]90.5082.1378.9094.3388.7085.98156
One-stage:
SECOND [60]83.3472.5565.8289.3983.7778.5950
PointPillars [21]82.5874.3168.9990.0786.5682.8124
TANet [30]84.3975.9468.8291.5886.5481.1935
Point-GNN [47]88.3379.4772.2993.1189.1783.90643
3DSSD [65]88.3679.5774.5592.6689.0285.8638
SA-SSD [16]88.7579.7974.1695.0391.0385.9640
IA-SSD [72]88.8780.3275.1093.1489.4884.42\\( 44^{\\dagger} \\)
SVGA-Net [17]87.3380.4775.9192.0789.8885.5962
PVGNet [35]89.9481.8177.0994.3691.2686.63-
SASA [6]88.7682.1677.1692.8789.5186.35\\( 63^{\\dagger} \\)
PVT-SSD (Ours)90.6582.2976.8595.2391.6386.43\\( 49^{\\dagger} \\)
", + "bbox": [ + 501, + 131, + 890, + 455 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/14e35b756502ab3a70628c27f5412687b208d543ac5c3ebd736c62e43c230c03.jpg", + "table_caption": [ + "Table 5. Comparisons of the number of parameters." + ], + "table_footnote": [], + "table_body": "
MethodsCT3D [42]VoTr-TSD [33]M3DETR [14]PVT-SSD
# Param.30M49M76M16M
", + "bbox": [ + 506, + 474, + 877, + 510 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "ter of the object, which can make it easier for subsequent regressions to recall their corresponding 3D boxes. As shown in the first and second rows of Table 7, in combination with feature alignment, it brings 0.61 APH gains. In Table 8, we compare performances when using different sampling strategies. Compared with FPS and F-FPS [65], S-FPS yields 11.25 APH and 0.48 APH benefits, respectively. It considers the probability of whether voxels are in objects when sampling, which allows it to sample voxels with better initial positions to generate reference points. S-FPS is also 0.81 APH higher than Top-K because it avoids sampling voxels too closely in space, thus recalling foreground objects as much as possible. The fourth and sixth rows of Table 7 show that feature alignment leads to a 0.87 APH improvement because the semantic similarity with voxel tokens and point tokens can be calculated more correctly.", + "bbox": [ + 496, + 521, + 890, + 762 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Point-Voxel Transformer. Table 7 shows that the voxel tokens and the point tokens provide improvements of 0.45 and 1.58 APH, respectively. We find that the improvement brought by the point tokens is larger than that of the voxel tokens, which is intuitive since fine-grained point features are essential for accurate box regression. Table 9 ablates the influence of $r_v$ and $r_p$ , which will affect the receptive field. We observe that large receptive fields improve detection performance, but it is not further improved when con", + "bbox": [ + 496, + 763, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "13482", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/b731f586b72c764548146be6589598c3c2d0da15832b10131d6e8f4491ed2595.jpg", + "table_caption": [ + "Table 6. Performance comparison on the nuScenes validation set. †: we follow [6, 65] to predict all classes in a single head." + ], + "table_footnote": [], + "table_body": "
MethodsNDSmAPCarTruckBusTrailerC. V.Ped.MotorBicycleT. C.Barrier
SECOND [60]-27.175.521.929.013.00.459.916.9022.532.2
PointPillars [21]44.929.570.525.034.420.04.559.916.71.629.633.2
3DSSD [65]56.442.781.247.261.430.512.670.236.08.631.147.9
SASA [6]61.045.076.845.066.236.516.169.139.616.929.953.6
PVT-SSD† (Ours)65.053.679.443.862.134.221.779.853.438.256.667.1
", + "bbox": [ + 161, + 103, + 803, + 191 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/266ea1838174270ad208a9ccabd764a32eac7290acbd3ce1e3ed63b4d02ad7da.jpg", + "table_caption": [ + "Table 7. Ablations on the Waymo validation set for vehicle class." + ], + "table_footnote": [], + "table_body": "
Lift.Alg.Voxel Tok.Point Tok.3D AP/APH
62.82/62.37
✓✓63.40/62.98
✓✓✓63.85/63.43
✓✓✓64.57/64.14
✓✓✓65.12/64.70
✓✓✓✓65.45/65.01
", + "bbox": [ + 120, + 210, + 419, + 303 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/aecf2ef25aee78dbb9153b59d7ddf8fd3c6e7487713beae225009dec982cd976.jpg", + "table_caption": [ + "Table 8. Ablations of sampling strategies in query initialization." + ], + "table_footnote": [], + "table_body": "
MethodsS-FPSF-FPSFPSTop-K
APH65.0164.5353.7664.20
", + "bbox": [ + 142, + 321, + 395, + 357 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/32ac5eda424fe3b79c2c19cc104cb2b0ac8b513fa26c125ba23dfa8e064b6ed5.jpg", + "table_caption": [ + "Table 9. Ablations of radii ${r}_{v}$ and ${r}_{p}$ in point-voxel Transformer." + ], + "table_footnote": [], + "table_body": "
rv6.48.09.6rp1.63.24.8
APH64.7965.0164.94APH64.2165.0164.97
", + "bbox": [ + 83, + 376, + 455, + 412 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "tinue to increase the receptive field. It may be due to the fact that more irrelevant noise points are sampled while relevant points benefiting detection are randomly discarded. Table 10 shows the importance of contextual relative position encoding, which has a huge impact on the learned representation. When absolute position encoding [36] and biasmode relative position encoding [55] are used, the APH drops by 1.25 and 0.73, respectively.", + "bbox": [ + 75, + 417, + 467, + 537 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Virtual Range Image. Table 11 illustrates the comparison between random and sequential sampling used in the range-view-based ball query. Sequential sampling means that we traverse the kernel in order from top-left to bottom-right and sample points within the radius until the number of points is satisfied. We observe an APH drop of 0.9 when using sequential sampling since it may result in an uneven distribution of sampled points, i.e., points in the top-left part are more likely to be sampled. Figure 5 compares the latency of our range-view-based ball with that of the original ball query, where the kernel size is set to 16 to find 32 neighbors within a radius of 0.8. It shows that the range view-based ball query performs well as the point cloud increases and achieves a speedup of $29.7 \\times$ over the original ball query when it is applied on 200K point clouds.", + "bbox": [ + 75, + 539, + 468, + 765 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/b0ad6e2527c92b58e34e111e3dcd3d1142f735bff71c6ff7c58588aff4e65c30.jpg", + "table_caption": [ + "Table 10. Ablations of positional encoding in Transformer blocks." + ], + "table_footnote": [], + "table_body": "
MethodsNoneRelativeAbsolute
ContextBias
APH63.2965.0164.2863.76
", + "bbox": [ + 135, + 782, + 408, + 830 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/6b771ff7cb6fece2a395fc86e090e37f712e5c59005f261568332bb6840bb026.jpg", + "table_caption": [ + "Table 11. Ablation study of the random and the sequential sampling in RV-based ball query." + ], + "table_footnote": [], + "table_body": "
MethodsRandomSequential
APH65.0164.11
", + "bbox": [ + 173, + 861, + 369, + 898 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/db501c50f2e54d762c21444ff40a16555b9f50fb24463f17c8258ac7f2174585.jpg", + "image_caption": [ + "Figure 5. Comparisons between range-view-based ball query and original ball query." + ], + "image_footnote": [], + "bbox": [ + 537, + 196, + 851, + 361 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Visualization. Figure 6 shows the attention weights of the sampled tokens for each reference point. The model can capture object-centric features and long-range features.", + "bbox": [ + 498, + 392, + 892, + 438 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/6febadf23d61091f4f00530929a93265e132b4d90155fc963a71af95b5966ae1.jpg", + "image_caption": [ + "Figure 6. Visualization of the attention map." + ], + "image_footnote": [], + "bbox": [ + 501, + 444, + 890, + 507 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 531, + 617, + 546 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "PVT-SSD leverages the benefits from the voxel and point representations. We propose the Query Initialization module to generate reference points and content queries to associate these two different representations. Then, the PointVoxel Transformer module is introduced to capture long-range contextual features from voxels and fine-grained geometric features from points. To accelerate the neighbor querying process, we design a Virtual Range Image module. The constructed range image is a generalized version of the native range image captured by LiDAR sensors and thus can be used for more scenarios. Experiments on several autonomous driving benchmarks demonstrate the efficacy.", + "bbox": [ + 496, + 556, + 890, + 738 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgement This work was supported in part by The National Nature Science Foundation of China (Grant Nos: U1909203, 62273303), in part by Innovation Capability Support Program of Shaanxi (Program No. 2021TD-05), in part by the Key R&D Program of Zhejiang Province, China (2023C01135), in part by S&T Plan of Zhejiang Province (No. 202218), in part by the National Key R&D Program of China (No. 2022ZD0160100), and in part by Shanghai Committee of Science and Technology (Grant No. 21DZ1100100).", + "bbox": [ + 496, + 750, + 892, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "13483", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Lei Jimmy Ba, Jamie Ryan Kiros, and Geoffrey E. 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Centerformer: Center-based transformer" + ], + "bbox": [ + 501, + 92, + 890, + 898 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "13486", + "bbox": [ + 480, + 945, + 519, + 955 + ], + "page_idx": 10 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "for 3d object detection. In Proceedings of the European Conference on Computer Vision, 2022. 2", + "[78] Xizhou Zhu, Weijie Su, Lewei Lu, Bin Li, Xiaogang Wang, and Jifeng Dai. Deformable DETR: deformable transformers for end-to-end object detection. In International Conference on Learning Representations, 2021. 2" + ], + "bbox": [ + 78, + 90, + 467, + 176 + ], + "page_idx": 11 + }, + { + "type": "page_number", + "text": "13487", + "bbox": [ + 480, + 945, + 517, + 955 + ], + "page_idx": 11 + } +] \ No newline at end of file diff --git a/2023/PVT-SSD_ Single-Stage 3D Object Detector With Point-Voxel Transformer/3e0bf9f4-2867-4a16-8589-82696ad035cf_model.json b/2023/PVT-SSD_ Single-Stage 3D Object Detector With Point-Voxel Transformer/3e0bf9f4-2867-4a16-8589-82696ad035cf_model.json new file mode 100644 index 0000000000000000000000000000000000000000..b7e826292f1266b1f8a6739ed1a95d534e97dd99 --- /dev/null +++ b/2023/PVT-SSD_ Single-Stage 3D Object Detector With Point-Voxel Transformer/3e0bf9f4-2867-4a16-8589-82696ad035cf_model.json @@ -0,0 +1,2556 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.113, + 0.13, + 0.856, + 0.152 + ], + "angle": 0, + "content": "PVT-SSD: Single-Stage 3D Object Detector with Point-Voxel Transformer" + }, + { + "type": "text", + "bbox": [ + 0.14, + 0.179, + 0.812, + 0.288 + ], + "angle": 0, + "content": "Honghui Yang\\(^{1,3*}\\) Wenxiao Wang\\(^{2}\\) Minghao Chen\\(^{1}\\) Binbin Lin\\(^{2\\dagger}\\) Tong He\\(^{3\\dagger}\\) Hua Chen\\(^{4}\\) Xiaofei He\\(^{1}\\) Wanli Ouyang\\(^{3}\\) \n\\(^{1}\\)State Key Lab of CAD&CG, Zhejiang University \n\\(^{2}\\)School of Software Technology, Zhejiang University \n\\(^{3}\\)Shanghai AI Laboratory \n\\(^{4}\\)COMAC Beijing Aircraft Technology Research Institute" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.322, + 0.314, + 0.339 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.355, + 0.473, + 0.702 + ], + "angle": 0, + "content": "Recent Transformer-based 3D object detectors learn point cloud features either from point- or voxel-based representations. However, the former requires time-consuming sampling while the latter introduces quantization errors. In this paper, we present a novel Point-Voxel Transformer for single-stage 3D detection (PVT-SSD) that takes advantage of these two representations. Specifically, we first use voxel-based sparse convolutions for efficient feature encoding. Then, we propose a Point-Voxel Transformer (PVT) module that obtains long-range contexts in a cheap manner from voxels while attaining accurate positions from points. The key to associating the two different representations is our introduced input-dependent Query Initialization module, which could efficiently generate reference points and content queries. Then, PVT adaptively fuses long-range contextual and local geometric information around reference points into content queries. Further, to quickly find the neighboring points of reference points, we design the Virtual Range Image module, which generalizes the native range image to multi-sensor and multi-frame. The experiments on several autonomous driving benchmarks verify the effectiveness and efficiency of the proposed method. Code will be available." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.734, + 0.21, + 0.75 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.76, + 0.47, + 0.851 + ], + "angle": 0, + "content": "3D object detection from point clouds has become increasingly popular thanks to its wide applications, e.g., autonomous driving and virtual reality. To process unordered point clouds, Transformer [51] has recently attracted great interest as the self-attention is invariant to the permutation of inputs. However, due to the quadratic" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.324, + 0.892, + 0.489 + ], + "angle": 0, + "content": "complexity of self-attention, it involves extensive computation and memory budgets when processing large point clouds. To overcome this problem, some point-based methods [29, 36, 37] perform attention on downsampled point sets, while some voxel-based methods [10, 33, 64] employ attention on local non-empty voxels. Nevertheless, the former requires farthest point sampling (FPS) [41] to sample point clouds, which is time-consuming on large-scale outdoor scenes [19], while the latter inevitably introduces quantization errors during voxelization, which loses accurate position information." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.491, + 0.893, + 0.657 + ], + "angle": 0, + "content": "In this paper, we propose PVT-SSD that absorbs the advantages of the above two representations, i.e., voxels and points, while overcoming their drawbacks. To this end, instead of sampling points directly, we convert points to a small number of voxels through sparse convolutions and sample non-empty voxels to reduce the runtime of FPS. Then, inside the PVT-SSD, voxel features are adaptively fused with point features to make up for the quantization error. In this way, both long-range contexts from voxels and accurate positions from points are preserved. Specifically, PVT-SSD consists of the following components:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.658, + 0.895, + 0.884 + ], + "angle": 0, + "content": "Firstly, we propose an input-dependent Query Initialization module inspired by previous indoor Transformer-based detectors [29, 36], which provides queries with better initial positions and instance-related features. Unlike [29, 36], our queries originate from non-empty voxels instead of points to reduce the sampling time. Concretely, with the 3D voxels generated by sparse convolutions, we first collapse 3D voxels into 2D voxels by merging voxels along the height dimension to further reduce the number of voxels. The sample operation is then applied to select a representative set of voxels. We finally lift sampled 2D voxels to generate 3D reference points. Subsequently, the corresponding content queries are obtained in an efficient way by projecting reference points onto a BEV feature map and indexing features at the projected locations." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.886, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Secondly, we introduce a Point-Voxel Transformer" + }, + { + "type": "page_footnote", + "bbox": [ + 0.076, + 0.863, + 0.468, + 0.887 + ], + "angle": 0, + "content": "*This work was done when Honghui was an intern at Shanghai Artificial Intelligence Laboratory." + }, + { + "type": "page_footnote", + "bbox": [ + 0.104, + 0.888, + 0.227, + 0.9 + ], + "angle": 0, + "content": "†Corresponding author" + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "13476" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.226 + ], + "angle": 0, + "content": "module that captures long-range contextual features from voxel tokens and extracts fine-grained point features from point tokens. To be specific, the voxel tokens are obtained from non-empty voxels around reference points to cover a large attention range. In contrast, the point tokens are generated from neighboring points near reference points to retain fine-grained information. These two different tokens are adaptively fused by the cross-attention layer based on the similarity with content queries to complement each other." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.227, + 0.47, + 0.362 + ], + "angle": 0, + "content": "Furthermore, we design a Virtual Range Image module to accelerate the neighbor querying process in the point-voxel Transformer. With the constructed range image, reference points can quickly find their neighbors based on range image coordinates. Unlike the native range image captured by LiDAR sensors, we can handle situations where multiple points overlap on the same pixel in the range image. Therefore, it can be used for complex scenarios, such as multiple sensors and multi-frame fusion." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.364, + 0.47, + 0.424 + ], + "angle": 0, + "content": "Extensive experiments have been conducted on several detection benchmarks to verify the efficacy and efficiency of our approach. PVT-SSD achieves competitive results on KITTI [13], Waymo Open Dataset [48], and nuScenes [3]." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.438, + 0.219, + 0.453 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.463, + 0.47, + 0.658 + ], + "angle": 0, + "content": "3D Object Detection from Point Clouds. Current 3D detectors can be mainly divided into voxel-, point-, and point-voxel-based methods. To process irregular 3D point clouds, voxel-based methods [7,16,53,56,61,74,75] project them onto regular voxels. VoxelNet [76] leverages PointNet [40] to generate a voxel-wise representation and applies standard 3D and 2D convolutions for object detection. PointPillars [21] simplifies the voxels to pillars. CenterPoint [70] estimates the centers of objects using a keypoint detector and removes the need for axis-aligned anchor boxes. Though voxel-based methods achieve good detection performance with promising efficiency, voxelization inevitably introduces quantization errors." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.66, + 0.468, + 0.81 + ], + "angle": 0, + "content": "Point-based methods [45-47, 66] overcome this by directly operating on raw point clouds. VoteNet [39] detects 3D objects through Hough voting and clustering. 3DSSD [65] proposes a hybrid sampling strategy by utilizing both feature and geometry distance for better classification performance. Some approaches [6, 52, 72] use objectness scores rather than feature distance to improve the foreground points ratio after downsampling. It is generally time-consuming to repeatedly apply sampling and grouping operations on large-scale point clouds." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Point-voxel-based methods [35, 63, 69] take advantage of the efficiency of 3D sparse convolutions while preserving accurate point locations. PV-RCNN [43] and its variants [44] extract point-wise features from voxel abstraction networks to refine the proposals generated from the 3D voxel backbone. Pyramid R-CNN [32] collects points for" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.707, + 0.107 + ], + "angle": 0, + "content": "each RoI in a pyramid manner." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.107, + 0.892, + 0.317 + ], + "angle": 0, + "content": "3D Object Detection from Range Images. There are some prior works [2,24,50] that attempt to predict 3D boxes from raw representations captured by LiDAR sensors, i.e., 2D perspective range images. LaserNet [34] applies traditional 2D convolutions to range images to directly regress boxes. RangeDet [12] and PPC [5] introduce point-based convolution kernels to capture 3D geometric information from 2D range view representation. The representation of range images is compact and dense, and free of quantization errors, which inspires us to use it to speed up the ball query algorithm [41] widely used in point-based methods. The difference from earlier methods is that our constructed virtual range images can handle more complex situations, such as point clouds from multi-frame or multi-sensor." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.318, + 0.892, + 0.665 + ], + "angle": 0, + "content": "Point Cloud Analysis by Transformer. Transformer [51] has demonstrated its great success in many computer vision tasks [4, 78]. Recent approaches [20, 25, 25, 28, 37, 38, 67, 73, 77] also explore it for point cloud analysis. Pointformer [37] proposes local and global attention modules to process 3D point clouds. Group-Free [29] eliminates hand-crafted grouping schemes by applying an attention module on all the points. 3DETR [36] develops an end-to-end Transformer-based detection model with minimal 3D specific inductive biases. VoTr [33] introduces a voxel-based Transformer that adopts both local and dilated attention to enlarge receptive fields of the model. SST [10] extends the shifted window [26] to 3D scenes and employs self-attention on non-empty voxels within the window. Object DGCNN [54] incorporates grid-based BEV features around queries through deformable attention [78]. VISTA [8] adaptively fuses global multi-view features via an attention module. Despite the effectiveness, they often fail to capture fine patterns of point clouds due to voxelization. CT3D [42] builds Transformer on top of a two-stage detector and operates attention on the points grouped by RoIs. EQ-PVRCNN [64] takes proposal grids as queries and generates RoI features from a voxel-based backbone." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.68, + 0.634, + 0.696 + ], + "angle": 0, + "content": "3. Methodology" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.705, + 0.892, + 0.901 + ], + "angle": 0, + "content": "The architecture of our model is illustrated in Figure 1. Unlike previous Transformer-based indoor 3D detectors [29, 36], our target application is for outdoor scenes where point clouds are sparse and large-scale. Thus, we use sparse convolutions as the backbone for efficient feature encoding. Then the query initialization (in Sec. 3.1) obtains reference points from the non-empty voxels and content queries from the dense BEV feature map. After that, the point-voxel Transformer (in Sec. 3.2) samples voxels and points around reference points and utilizes their positions and features to capture contextual and geometric features via Transformer blocks. To quickly find neighboring points near reference points, we propose the virtual range image" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "13477" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.175, + 0.089, + 0.797, + 0.386 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.388, + 0.895, + 0.445 + ], + "angle": 0, + "content": "Figure 1. Architecture. The raw point clouds are voxelized to feed into the sparse convolutions. Query Initialization module obtains reference points by collapsing, sampling, and lifting non-empty voxels, and then attains the corresponding content queries from the dense BEV feature map. They are processed by the Point-Voxel Transformer to adaptively fuse voxel and point features. Finally, the detection head uses fused features to produce classification and regression." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.453, + 0.471, + 0.483 + ], + "angle": 0, + "content": "(in Sec. 3.3) to speed up the process. Finally, we show the definition of the loss function (in Sec. 3.4)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.497, + 0.267, + 0.513 + ], + "angle": 0, + "content": "3.1. Query Initialization" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.522, + 0.47, + 0.779 + ], + "angle": 0, + "content": "Recent methods [29, 36, 64] show that taking input-dependent queries (i.e., Q for the attention layer) benefits object detection. For example, 3DETR [36] for indoor 3D detection samples a set of reference points from inputs through FPS and associates each point with a content query. However, it is not friendly for outdoor scenes because sampling from large-scale points is time-consuming. To solve this problem, we propose a novel query initialization module that samples voxels instead of points to reduce the sampling time. Meanwhile, we make the voxels near objects more likely to be sampled, which can further boost the detection performance. Specifically, the module has two branches: branch 1 samples 2D non-empty voxels and lifts the 2D voxels to generate 3D reference points; branch 2 first constructs the dense feature map through several convolutional layers and then indexes features in terms of branch 1's coordinates as content queries." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.781, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Branch 1. For all input 3D voxels, we first collapse the voxels along the height dimension to further reduce the number of non-empty voxels. To keep efficiency, we adopt the max pooling for voxels locating the same horizontal location. After that, a representative set of voxels will be sampled. Ideally, we would like the sampled voxels to recall as many of the foreground objects as possible. Inspired by S-FPS [6], we predict whether voxels are in objects and sam" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.453, + 0.892, + 0.665 + ], + "angle": 0, + "content": "ple some of them according to their probability and geometric distance. This allows voxels with better initial positions to be sampled and avoids sampled voxels being spatially too close. Concretely, the predicted probability is supervised by the foreground mask, i.e., if the voxel is inside a box, its label is set to 1; otherwise, it is 0. We then multiply the foreground probability by the original voxel distance as the new distance metric, and iteratively sample the most distant voxel. Finally, we use the center of objects as a guide to lift 2D voxels to 3D points. That is, for each sampled voxel, it predicts the offsets to the center of its corresponding 3D boxes, and the height of voxels is set to 0 by default. The predicted offsets are then added to the coordinates of voxels to acquire 3D reference points \\(\\mathcal{P}_{\\mathrm{query}} \\subset \\mathbb{R}^3\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.675, + 0.893, + 0.903 + ], + "angle": 0, + "content": "Branch 2. As the generated reference points have deviated from the coordinates of the original voxels, direct use of the original voxel features as the corresponding content queries will result in a mismatch between instance features and positions. To overcome this, we use voxel features from the middle layer of the 3D backbone to align the new positions by projection and interpolation. Firstly, the 3D voxels are collapsed into the sparse BEV feature map, which is then converted to dense, i.e., empty voxels are filled with zeros. Subsequently, several lightweight convolutional layers are applied for feature extraction to avoid the generated reference points indexing invalid features from empty voxels. After that, we project reference points to 2D BEV coordinate system and index features on the BEV feature map as content queries \\(\\mathcal{F}_{\\mathrm{query}} \\subset \\mathbb{R}^d\\). Since the projected coor" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "13478" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.47, + 0.121 + ], + "angle": 0, + "content": "dinates may not be integers, we use bilinear interpolation to collect the feature vector." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.132, + 0.307, + 0.147 + ], + "angle": 0, + "content": "3.2. Point-Voxel Transformer" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.156, + 0.469, + 0.246 + ], + "angle": 0, + "content": "The point-voxel Transformer takes four inputs: reference points, content queries, raw points, and voxels from the 3D backbone. The voxel tokens and point tokens are generated, which are then fed into several Transformer blocks to adaptively captures long-range contextual features and fine-grained geometric features." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.247, + 0.469, + 0.442 + ], + "angle": 0, + "content": "Voxel Token Generation. To capture long-range contexts, some methods [8, 29, 37] perform attention on all points or sampled points, which are inefficient. The former has too many points (e.g., 180K for point clouds and 20K for non-empty voxels), while the latter relies on FPS for downsampling. Recent studies [36] show that local feature aggregation matters more than global aggregation. Motivated by that, to reduce computational and memory overheads while keeping large receptive fields, we randomly sample \\(l\\) voxels from the middle layer of the 3D backbone within a large radius \\(r_v\\) (i.e., 8m) of reference points as the voxel tokens, which consists of voxel coordinates \\(\\mathcal{P}_{\\mathrm{voxel}}\\) and voxel features \\(\\mathcal{F}_{\\mathrm{voxel}}\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.443, + 0.47, + 0.656 + ], + "angle": 0, + "content": "Point Token Generation. Due to the quantization artifacts produced during voxelization, a great hurdle remains for the voxel tokens in producing accurate 3D boxes. Therefore, we generate the point tokens, which have smaller receptive fields than the voxel tokens but can provide fine-grained point features. Specifically, we apply the ball query (introduced in Sec. 3.3) to sample \\(l\\) points within the radius \\(r_p\\) (i.e., \\(3.2\\mathrm{m}\\)) of reference points. However, the sampled points \\(\\mathcal{P}_{\\mathrm{point}}\\) only contain xyz position information, lacking local geometric and contextual information. As a result, the attention map fails to capture the high-level correlation between the query and key in the Transformer block. Inspired by [16, 27], we interpolate the features of 3D voxels near the points to obtain point features \\(\\mathcal{F}_{\\mathrm{point}}\\):" + }, + { + "type": "equation", + "bbox": [ + 0.126, + 0.667, + 0.47, + 0.71 + ], + "angle": 0, + "content": "\\[\n\\left\\{f _ {i} = \\frac {\\sum_ {j = 1} ^ {k} w _ {j} ^ {i} \\cdot \\bar {f} _ {j} ^ {i}}{\\sum_ {j = 1} ^ {k} w _ {j} ^ {i}} \\Bigg | w _ {j} ^ {i} = \\frac {1}{\\left\\| \\bar {p} _ {j} ^ {i} - p _ {i} \\right\\| _ {2}} \\right\\}, \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.47, + 0.901 + ], + "angle": 0, + "content": "where \\( p_i \\in \\mathcal{P}_{\\mathrm{point}} \\) and \\( f_i \\in \\mathcal{F}_{\\mathrm{point}} \\) are the coordinate and feature of the \\( i \\)-th sampled point, respectively, \\( \\bar{p}_j^i \\) and \\( \\bar{f}_j^i \\) are the center and feature of the \\( j \\)-th voxel near \\( p_i \\), respectively, and \\( k \\) is the number of neighbors. We use k-nearest neighbors (KNN) to acquire \\( \\bar{p}_j^i \\) for each \\( p_i \\). However, the original KNN implemented by PyTorch costs \\( O(mln) \\) to find neighbors, as shown in Figure 2(a). Inspired by [7], we propose the voxel-based KNN that only searches nearby voxels instead of all of them to reduce the complexity to \\( O(mlv^3) \\). To further diminish the computational costs, we design the conquer-fetch operation (in (ii) of Figure 2(b)). We empirically observe that some redundant points are sampled for" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.089, + 0.891, + 0.184 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.187, + 0.891, + 0.264 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.267, + 0.891, + 0.295 + ], + "angle": 0, + "content": "Figure 2. Illustration of the voxel-based KNN (a) and the conquerfetch operation (b)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.306, + 0.892, + 0.397 + ], + "angle": 0, + "content": "different reference points (in (i) of Figure 2(b)), but their voxel neighbors are the same. Therefore, the conquer operation is first applied to remove redundancy, followed by the voxel-based KNN to find voxel neighbors. The fetch operation is then applied to obtain voxel neighbors of all points. The time complexity is further decreased to \\( O(qv^3) \\)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.398, + 0.892, + 0.489 + ], + "angle": 0, + "content": "Transformer Block. Given matrices of the voxel tokens \\(\\mathcal{F}_{\\mathrm{voxel}}\\) and \\(\\mathcal{P}_{\\mathrm{voxel}}\\), and the point tokens \\(\\mathcal{F}_{\\mathrm{point}}\\) and \\(\\mathcal{P}_{\\mathrm{point}}\\), we first concatenate voxel tokens and point tokens to construct \\(\\mathcal{F}_s = [\\mathcal{F}_{\\mathrm{voxel}}, \\mathcal{F}_{\\mathrm{point}}]\\) and \\(\\mathcal{P}_s = [\\mathcal{P}_{\\mathrm{voxel}}, \\mathcal{P}_{\\mathrm{point}}]\\). Combined with the content queries \\(\\mathcal{F}_{\\mathrm{query}}\\) and the reference points \\(\\mathcal{P}_{\\mathrm{query}}\\), they are then fed into a Transformer block:" + }, + { + "type": "equation", + "bbox": [ + 0.52, + 0.502, + 0.891, + 0.537 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\begin{array}{l} X = \\text {A t t e n t i o n} \\left(\\mathcal {F} _ {s}, \\mathcal {F} _ {\\text {q u e r y}}, \\mathcal {P} _ {s}, \\mathcal {P} _ {\\text {q u e r y}}\\right) + \\mathcal {F} _ {\\text {q u e r y}}, \\\\ \\mathrm {X} = \\operatorname {E F N} (X) + \\mathrm {Y} \\end{array} \\tag {2} \\\\ Y = \\operatorname {F F N} (X) + X, \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.55, + 0.892, + 0.61 + ], + "angle": 0, + "content": "where Attention is a multi-head cross-attention layer with contextual relative positional encoding [55, 64], and FFN is a feed-forward network. We use LayerNorm [1] to normalize features after each Attention and FFN module." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.622, + 0.697, + 0.639 + ], + "angle": 0, + "content": "3.3. Virtual Range Image" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.646, + 0.892, + 0.72 + ], + "angle": 0, + "content": "As mentioned in point token generation (in Sec. 3.2), we introduce a novel ball query to quickly find neighbors of reference points. As illustrated in Figure 3, our ball query is based on the virtual range image that is constructed from the point clouds of multi-sensor and multi-frame." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.722, + 0.892, + 0.799 + ], + "angle": 0, + "content": "Setup. Let \\(\\mathcal{R}_{\\mathrm{lidar}\\rightarrow \\mathrm{car}}^i\\in \\mathbb{R}^{4\\times 4}\\) be a homogeneous transformation matrix that transforms points \\(\\mathcal{P}_{\\mathrm{lidar}}^i\\subset \\mathbb{R}^3\\) of each LiDAR sensor \\(S_{i}\\) from the sensor coordinate system to the car coordinate system. As a common practice, we use all points \\(\\mathcal{P}_{\\mathrm{car}}\\) from five LiDAR sensors on the Waymo dataset:" + }, + { + "type": "equation", + "bbox": [ + 0.54, + 0.814, + 0.891, + 0.833 + ], + "angle": 0, + "content": "\\[\n\\mathcal {P} _ {\\mathrm {c a r}} = \\left\\{\\mathcal {P} _ {\\mathrm {l i d a r}} ^ {i} \\cdot \\mathcal {R} _ {\\mathrm {l i d a r} \\rightarrow \\mathrm {c a r}} ^ {i} \\mid i \\in \\{0, \\dots , 4 \\} \\right\\}. \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.841, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Inverse Augmentation. In 3D object detection, augmentation (e.g., copy-n-paste [60], global rotation, and random flip) plays a vital role in reducing model overfitting. For copy-n-paste, the object points \\(\\mathcal{P}_{\\mathrm{gt}}\\) from other frames" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "13479" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.174, + 0.089, + 0.796, + 0.281 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.282, + 0.895, + 0.34 + ], + "angle": 0, + "content": "Figure 3. Illustration of the proposed ball query, which consists of two parts: (a) Inverse augmentation and coordinate transformation; (b) We construct the virtual range image where the pixel value is represented as Point Cloud Index Array. The index array records the overlapped 3D points on the range image. Then we use Neighbor Query to find the neighbors of reference points, and apply Radii Check and Random Drop/Pick to sample 3D points." + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.347, + 0.47, + 0.466 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.469, + 0.47, + 0.497 + ], + "angle": 0, + "content": "Figure 4. Illustration of the Cartesian and the Spherical coordinate system of the LiDAR sensor." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.501, + 0.47, + 0.637 + ], + "angle": 0, + "content": "are pasted on the current frame with their original 3D positions. We combine \\(\\mathcal{P}_{\\mathrm{gt}}\\) and \\(\\mathcal{P}_{\\mathrm{car}}\\) to get a new point set \\(\\mathcal{P}\\), which will be used to construct the virtual range image. For other geometry-related data augmentation, we save augmentation parameters (e.g., the rotation angle for global rotation). Since the reference points \\(\\mathcal{P}_{\\mathrm{query}}\\) (we use \\(\\mathcal{Q}\\) to simplify the notation) are generated after augmentation, we reverse all those data augmentations on \\(\\mathcal{Q}\\) to get the original coordinate (in Figure 3(a)), which is similar to [22, 71]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.637, + 0.47, + 0.682 + ], + "angle": 0, + "content": "Coordinate Transformation. Next, we transform \\(\\mathcal{P}\\) and \\(\\mathcal{Q}\\) from the reference frame of the car back to the top LiDAR sensor (i.e., \\(S_0\\)):" + }, + { + "type": "equation", + "bbox": [ + 0.121, + 0.688, + 0.469, + 0.707 + ], + "angle": 0, + "content": "\\[\n\\mathcal {P} ^ {\\prime} = \\mathcal {P} \\cdot \\mathcal {R} _ {\\text {c a r} \\rightarrow \\text {l i d a r}} ^ {0}, \\quad \\mathcal {Q} ^ {\\prime} = \\mathcal {Q} \\cdot \\mathcal {R} _ {\\text {c a r} \\rightarrow \\text {l i d a r}} ^ {0}, \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.712, + 0.47, + 0.773 + ], + "angle": 0, + "content": "where \\(\\mathcal{P}'\\) and \\(\\mathcal{Q}'\\) are the coordinates in the LiDAR Cartesian coordinate system. For each point \\(\\pmb{p} = (x,y,z) \\in \\mathcal{P}' \\cup \\mathcal{Q}'\\), it is uniquely transformed to the LiDAR Spherical coordinate system by the following equations:" + }, + { + "type": "equation", + "bbox": [ + 0.117, + 0.779, + 0.47, + 0.806 + ], + "angle": 0, + "content": "\\[\n\\theta = \\operatorname {a t a n 2} (y, x), \\quad \\phi = \\operatorname {a t a n 2} (z, \\sqrt {x ^ {2} + y ^ {2}}), \\tag {5}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.12, + 0.802, + 0.263, + 0.82 + ], + "angle": 0, + "content": "\\[\nr = \\sqrt {x ^ {2} + y ^ {2} + z ^ {2}},\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.826, + 0.469, + 0.856 + ], + "angle": 0, + "content": "where \\(\\theta\\), \\(\\phi\\), and \\(r\\) indicate the laser's azimuth angle, inclination angle, and range, respectively." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Image Construction. Suppose \\(\\bar{\\mathcal{P}}\\) and \\(\\bar{\\mathcal{Q}}\\) are transformed coordinates of \\(\\mathcal{P}'\\) and \\(\\mathcal{Q}'\\), respectively. The native range image uses \\(\\theta\\) as the column index, \\(\\phi\\) as the row index, and" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.347, + 0.892, + 0.498 + ], + "angle": 0, + "content": "\\(r\\) as the pixel value, which has a one-to-one correspondence with the point cloud captured by one LiDAR sensor, as shown in Figure 4. However, as \\(\\bar{\\mathcal{P}}\\) is from multiple frames as well as multiple LiDAR sensors, various points may overlap on the same pixel. To overcome this issue, each pixel of our constructed virtual range image is an array of indices pointing to overlapped 3D points. For convenience, we organize overlapped points adjacently and record their start and end position indices, as shown by Point Cloud Index Array and Point Cloud Array in Figure 3(b)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.5, + 0.893, + 0.742 + ], + "angle": 0, + "content": "Random Neighbor Query. With the constructed image, each reference point in \\(\\bar{\\mathcal{Q}}\\) can quickly find its neighbors because \\(\\theta\\) and \\(\\phi\\) determine the pixel position in the virtual range image, as shown by the Neighbor Query in Figure 3(b). To prevent the distance between adjacent pixels from being large in 3D space, we will check whether the neighbors are within the radius of the reference point (i.e., Radii Check). During the process, we will apply a random selection algorithm to retain at most \\(k\\) neighbors (i.e., Random Drop/Pick). The overall operation can be efficiently executed in parallel on the GPU. In this way, we reduce the theoretical time complexity of the original ball query [41] from \\(\\mathcal{O}(mn)\\) to \\(\\mathcal{O}(ms^2)\\), where \\(m\\) is the number of reference points, \\(n\\) is the number of point clouds, and \\(s\\) is the kernel size to visit neighbors in the virtual range image. Notably, \\(s^2\\) is much smaller than \\(n\\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.755, + 0.645, + 0.77 + ], + "angle": 0, + "content": "3.4. Loss Function" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.81 + ], + "angle": 0, + "content": "The overall loss consists of the segmentation loss, offset loss, classification loss, and regression loss." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.812, + 0.892, + 0.872 + ], + "angle": 0, + "content": "Segmentation Loss & Offset Loss. We regard nonempty voxels inside any ground-truth bounding boxes as foreground voxels. Since voxels are two-dimensional, the height of the ground-truth box is not considered when as-" + }, + { + "type": "page_footnote", + "bbox": [ + 0.516, + 0.888, + 0.866, + 0.901 + ], + "angle": 0, + "content": "1https://github.com/LeviViana/torch_sampling" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "13480" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.437, + 0.108 + ], + "angle": 0, + "content": "signing labels. The segmentation loss is computed by:" + }, + { + "type": "equation", + "bbox": [ + 0.174, + 0.115, + 0.47, + 0.157 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {s e g}} = \\frac {1}{N ^ {v}} \\cdot \\sum_ {i = 1} ^ {N ^ {v}} \\mathrm {C E} \\left(s _ {i}, \\hat {s} _ {i}\\right), \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.163, + 0.47, + 0.194 + ], + "angle": 0, + "content": "where \\( N^v \\) is the number of non-empty voxels, and CE is the cross entropy loss function. The offset loss is calculated by:" + }, + { + "type": "equation", + "bbox": [ + 0.168, + 0.204, + 0.47, + 0.248 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {o f f s e t}} = \\frac {1}{N _ {+} ^ {v}} \\cdot \\sum_ {i = 1} ^ {N _ {+} ^ {v}} \\mathrm {L} 1 \\left(o _ {i}, \\hat {\\sigma} _ {i}\\right), \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.252, + 0.469, + 0.281 + ], + "angle": 0, + "content": "where \\(N_{+}^{v}\\) is the number of foreground voxels, and L1 is the smooth- \\(l_{1}\\) loss function." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.282, + 0.47, + 0.372 + ], + "angle": 0, + "content": "Classification Loss & Regression Loss. We adopt the same target assignment strategy and prediction head following [6, 65, 72]. Specifically, for each reference point, we consider the point inside an annotated bounding box as the foreground point and then compute the centerness [65] as its label. The classification loss is:" + }, + { + "type": "equation", + "bbox": [ + 0.176, + 0.378, + 0.47, + 0.42 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {c l s}} = \\frac {1}{N ^ {q}} \\cdot \\sum_ {i = 1} ^ {N ^ {q}} \\operatorname {C E} \\left(c _ {i}, \\hat {c} _ {i}\\right), \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.426, + 0.47, + 0.487 + ], + "angle": 0, + "content": "where \\( N^q \\) is the number of reference points. For the regression loss \\( \\mathcal{L}_{\\mathrm{reg}} \\), we decouple it to center regression loss, box size estimation loss, and heading angle estimation loss. We refer readers to [65] for more details." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.498, + 0.21, + 0.516 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.523, + 0.181, + 0.538 + ], + "angle": 0, + "content": "4.1. Datasets" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.546, + 0.47, + 0.682 + ], + "angle": 0, + "content": "Waymo Open Dataset [48] is a large-scale autonomous driving dataset consisting of 798 scenes for training and 202 scenes for validation. The evaluation protocol consists of the average precision (AP) and average precision weighted by heading (APH). Also, it includes two difficulty levels: LEVEL_1 denotes objects containing more than 5 points, and LEVEL_2 denotes objects containing at least 1 point. To save training time, we use a subset of the training splits by sampling every 10 frames for ablation studies." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.682, + 0.47, + 0.743 + ], + "angle": 0, + "content": "KITTI [13] contains 7481 training samples and 7518 testing samples in autonomous driving scenes. As a common practice, the training data are divided into a train set with 3712 samples and a val set with 3769 samples." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.743, + 0.469, + 0.819 + ], + "angle": 0, + "content": "nuScenes [3] is a challenging dataset for autonomous driving with 380K LiDAR sweeps from 1000 scenes. The evaluation metrics used in nuScenes dataset incorporate the commonly used mean average precision (mAP) and a novel nuScenes detection score (NDS)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.826, + 0.295, + 0.843 + ], + "angle": 0, + "content": "4.2. Implementation Details" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.849, + 0.47, + 0.88 + ], + "angle": 0, + "content": "Our implementation is based on the codebase of Open-PCDet2. For the Waymo dataset, the detection ranges are" + }, + { + "type": "table_caption", + "bbox": [ + 0.5, + 0.09, + 0.894, + 0.144 + ], + "angle": 0, + "content": "Table 1. Performance comparison on the Waymo validation set for vehicle class. 3f: taking 3 frames as input. The results achieved by our PVT-SSD are shown in bold, while the top-performed results are shown in underline." + }, + { + "type": "table", + "bbox": [ + 0.548, + 0.145, + 0.839, + 0.501 + ], + "angle": 0, + "content": "
MethodsLEVEL_13D AP/APHLEVEL_23D AP/APH
Two-stage:
RSN [50]75.10/74.6066.00/65.50
Pyramid RCNN [32]76.30/75.6867.23/66.68
SST_TS [10]76.22/75.7968.04/67.64
LiDAR R-CNN [23]76.00/75.5068.30/67.90
Part-A2-Net [46]77.05/76.5168.47/67.97
CenterPoint-Voxel [70]76.70/76.2068.80/68.30
PV-RCNN [43]77.51/76.8968.98/68.41
CT3D [42]76.30/-69.04/-
PDV [18]76.85/76.3369.30/68.81
BtcDet [57]78.58/78.0670.10/69.61
PV-RCNN++ [44]79.25/78.7870.61/70.18
One-stage:
IA-SSD [72]70.53/69.6761.55/60.80
PointPillars [21]71.56/70.9963.05/62.54
SECOND [60]72.27/71.6963.85/63.33
RangeDet [12]72.90/72.3064.00/63.60
CenterPoint-Pillar [70]73.37/72.8665.09/64.62
SST [10]74.22/73.7765.47/65.07
VoxSeT [15]74.50/74.0365.99/65.56
CenterPoint-Voxel [70]74.78/74.2466.66/66.17
Point2Seq [59]77.52/77.0368.80/68.36
MsSVT [9]77.83/77.3269.53/69.06
SWFormer [49]77.80/77.3069.20/68.80
SWFormer_3f [49]79.40/78.9071.10/70.60
PVT-SSD (Ours)79.16/78.7270.23/69.83
PVT-SSD_3f (Ours)80.59/80.1671.86/71.47
" + }, + { + "type": "table_caption", + "bbox": [ + 0.5, + 0.506, + 0.892, + 0.534 + ], + "angle": 0, + "content": "Table 2. Performance comparison on the Waymo validation set for pedestrian and cyclist classes." + }, + { + "type": "table", + "bbox": [ + 0.548, + 0.534, + 0.839, + 0.769 + ], + "angle": 0, + "content": "
MethodsPedestrianCyclist
Two-stage:
LiDAR R-CNN [23]63.10/51.7066.10/64.40
PV-RCNN [43]66.04/57.6165.39/63.98
PDV [18]65.85/58.2866.49/65.36
Part-A2-Net [46]66.18/58.6266.13/64.93
RSN [50]68.30/63.70-/-
PV-RCNN++ [44]73.17/68.0071.21/70.19
One-stage:
SST [10]70.02/61.67-/-
CenterPoint-Voxel [70]68.42/62.6769.69/68.59
RangeDet [12]67.60/63.9063.30/62.10
VoxSeT [15]72.45/65.3968.95/67.73
MsSVT [9]73.00/66.6572.37/71.24
SWFormer [49]72.50/64.90-/-
SWFormer_3f [49]74.80/71.10-/-
PVT-SSD (Ours)72.56/67.0273.94/72.96
PVT-SSD_3f (Ours)75.11/72.1274.80/73.97
" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.78, + 0.894, + 0.903 + ], + "angle": 0, + "content": "set as \\((-75.2, 75.2)\\), \\((-75.2, 75.2)\\), and \\((-2, 4)\\), and the voxel size is \\((0.1m, 0.1m, 0.15m)\\). We adopt a similar 3D sparse backbone as [68], but the last two upsampling layers are removed to keep efficiency. For the query initialization, we apply 4 traditional 2D convolutional layers with dimensions 64 on the BEV feature map; we sample 512 voxels to generate reference points. For the point-voxel Transformer, we sample 128 neighbors for each reference point and apply" + }, + { + "type": "page_footnote", + "bbox": [ + 0.094, + 0.887, + 0.411, + 0.901 + ], + "angle": 0, + "content": "2https://github.com/open-mmlab/OpenPCDet" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "13481" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.089, + 0.09, + 0.457, + 0.103 + ], + "angle": 0, + "content": "Table 3. Performance comparison on the Waymo leaderboard." + }, + { + "type": "table", + "bbox": [ + 0.08, + 0.103, + 0.47, + 0.248 + ], + "angle": 0, + "content": "
MethodsmAP/mAPHVehiclePedestrianCyclist
PV-RCNN [43]71.25/68.7572.81/72.3971.81/66.0569.13/67.80
PV-RCNN++ [44]72.42/70.2073.86/73.4774.12/69.0069.28/68.15
Graph-RCNN [63]73.81/71.5976.04/75.6475.59/70.4569.79/68.67
GD-MAE [62]74.71/72.2975.83/75.4677.10/71.2871.21/70.15
FSD [11]74.39/72.3574.40/74.0675.93/71.2672.85/71.75
CenterPoint_2f [70]73.38/71.9373.42/72.9974.56/71.5272.17/71.28
SST_TS_3f [10]74.41/72.8173.08/72.7476.93/73.5173.22/72.17
SWFormer_3f [49]-/-75.02/74.6575.87/72.07-/-
PVT-SSD (Ours)72.73/70.4472.96/72.6273.15/67.7272.08/70.97
PVT-SSD_3f (Ours)74.69/73.2875.24/74.8975.62/72.6073.21/72.35
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.26, + 0.47, + 0.381 + ], + "angle": 0, + "content": "one Transformer block; the \\( r_v \\) and \\( r_p \\) are set to 8.0 and 3.2, respectively; for each Transformer block, the input dimension, the hidden dimension, the number of head, and the dropout are set to 128, 512, 4, and 0.1, respectively; for the point token generation, each point interpolates from voxel features of the 8 nearest neighbors. We train the model for 30 epochs with the AdamW [31] optimizer using the one-cycle policy, with a max learning rate of \\( 3e^{-3} \\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.391, + 0.445, + 0.407 + ], + "angle": 0, + "content": "4.3. Comparison with State-of-the-Art Methods" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.414, + 0.47, + 0.792 + ], + "angle": 0, + "content": "We compare PVT-SSD on the Waymo validation set with previous methods in Table 1 and Table 2. We divide current methods into the branches of one-stage and two-stage detectors for comparisons. Table 1 shows the results on vehicles, where PVT-SSD surpasses previous one-stage methods with a single frame LiDAR input. The performance is also comparable with state-of-the-art two-stage methods. Table 2 shows results on pedestrians and cyclists. PVT-SSD outperforms the strong single-stage detector, i.e., CenterPoint-Voxel, by 4.35 APH and 4.37 APH for the pedestrian and cyclist, respectively. The performance can be further improved by 5.1 APH and 1.01 APH, respectively, when taking 3 frames as input. Table 3 illustrates the performance on the Waymo test set. We achieve competitive results compared with previous methods. Table 4 illustrates the performance comparisons on the official KITTI test server. It shows that PVT-SSD has the best car detection performance among all single-stage detectors at both easy and moderate levels. Compared with previous Transformer-based detectors, PVT-SSD is \\(1.4\\times\\) and \\(4.4\\times\\) faster in inference speed than CT3D and VoTr-TSD, respectively, and achieves better moderate AP. It also requires less number of parameters, as shown in Table 5. In Table 6, we report the results on nuScenes validation set. Our method obtains much higher NDS and mAP compared with SASA [6]." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.802, + 0.231, + 0.818 + ], + "angle": 0, + "content": "4.4. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.826, + 0.468, + 0.856 + ], + "angle": 0, + "content": "In this section, we conduct a series of ablation experiments to comprehend the roles of different components." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Query Initialization. Lifting plays an essential role in query initialization. It can not only make 2D voxels into 3D points, but also can bring reference points closer to the cen" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.09, + 0.892, + 0.13 + ], + "angle": 0, + "content": "Table 4. Performance comparison on the KITTI testing sever for the car class. †: the latency is measured by us based on the same environment (i.e., RTX 3080Ti GPU) with 1 batch size." + }, + { + "type": "table", + "bbox": [ + 0.502, + 0.132, + 0.892, + 0.456 + ], + "angle": 0, + "content": "
Methods3D APBEV APLatency (ms)
EasyModerateHardEasyModerateHard
Two-stage:
PointRCNN [45]86.9675.6470.7092.1387.3982.72100
STD [66]87.9579.7175.0994.7489.1986.4280
PV-RCNN [43]90.2581.4376.8294.9890.6586.14\\( 98^{\\dagger} \\)
M3DETR [14]90.2881.7376.9694.4190.3785.98-
CT3D [42]87.8381.7777.1692.3688.8384.07\\( 70^{\\dagger} \\)
PDV [18]90.4381.8677.3694.5690.4886.23135
PV-RCNN++ [44]90.1481.8877.1592.6688.7485.9760
EQ-PVRCNN [64]90.1382.0177.5394.5589.0986.42200
Pyramid-PV [32]88.3982.0877.4992.1988.8486.21127
VoTr-TSD [33]89.9082.0979.1494.0390.3486.14\\( 216^{\\dagger} \\)
SPG [58]90.5082.1378.9094.3388.7085.98156
One-stage:
SECOND [60]83.3472.5565.8289.3983.7778.5950
PointPillars [21]82.5874.3168.9990.0786.5682.8124
TANet [30]84.3975.9468.8291.5886.5481.1935
Point-GNN [47]88.3379.4772.2993.1189.1783.90643
3DSSD [65]88.3679.5774.5592.6689.0285.8638
SA-SSD [16]88.7579.7974.1695.0391.0385.9640
IA-SSD [72]88.8780.3275.1093.1489.4884.42\\( 44^{\\dagger} \\)
SVGA-Net [17]87.3380.4775.9192.0789.8885.5962
PVGNet [35]89.9481.8177.0994.3691.2686.63-
SASA [6]88.7682.1677.1692.8789.5186.35\\( 63^{\\dagger} \\)
PVT-SSD (Ours)90.6582.2976.8595.2391.6386.43\\( 49^{\\dagger} \\)
" + }, + { + "type": "table_caption", + "bbox": [ + 0.543, + 0.462, + 0.848, + 0.475 + ], + "angle": 0, + "content": "Table 5. Comparisons of the number of parameters." + }, + { + "type": "table", + "bbox": [ + 0.507, + 0.475, + 0.878, + 0.511 + ], + "angle": 0, + "content": "
MethodsCT3D [42]VoTr-TSD [33]M3DETR [14]PVT-SSD
# Param.30M49M76M16M
" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.522, + 0.892, + 0.763 + ], + "angle": 0, + "content": "ter of the object, which can make it easier for subsequent regressions to recall their corresponding 3D boxes. As shown in the first and second rows of Table 7, in combination with feature alignment, it brings 0.61 APH gains. In Table 8, we compare performances when using different sampling strategies. Compared with FPS and F-FPS [65], S-FPS yields 11.25 APH and 0.48 APH benefits, respectively. It considers the probability of whether voxels are in objects when sampling, which allows it to sample voxels with better initial positions to generate reference points. S-FPS is also 0.81 APH higher than Top-K because it avoids sampling voxels too closely in space, thus recalling foreground objects as much as possible. The fourth and sixth rows of Table 7 show that feature alignment leads to a 0.87 APH improvement because the semantic similarity with voxel tokens and point tokens can be calculated more correctly." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Point-Voxel Transformer. Table 7 shows that the voxel tokens and the point tokens provide improvements of 0.45 and 1.58 APH, respectively. We find that the improvement brought by the point tokens is larger than that of the voxel tokens, which is intuitive since fine-grained point features are essential for accurate box regression. Table 9 ablates the influence of \\( r_v \\) and \\( r_p \\), which will affect the receptive field. We observe that large receptive fields improve detection performance, but it is not further improved when con" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "13482" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.12, + 0.09, + 0.848, + 0.103 + ], + "angle": 0, + "content": "Table 6. Performance comparison on the nuScenes validation set. †: we follow [6, 65] to predict all classes in a single head." + }, + { + "type": "table", + "bbox": [ + 0.162, + 0.104, + 0.805, + 0.192 + ], + "angle": 0, + "content": "
MethodsNDSmAPCarTruckBusTrailerC. V.Ped.MotorBicycleT. C.Barrier
SECOND [60]-27.175.521.929.013.00.459.916.9022.532.2
PointPillars [21]44.929.570.525.034.420.04.559.916.71.629.633.2
3DSSD [65]56.442.781.247.261.430.512.670.236.08.631.147.9
SASA [6]61.045.076.845.066.236.516.169.139.616.929.953.6
PVT-SSD† (Ours)65.053.679.443.862.134.221.779.853.438.256.667.1
" + }, + { + "type": "table_caption", + "bbox": [ + 0.081, + 0.196, + 0.466, + 0.209 + ], + "angle": 0, + "content": "Table 7. Ablations on the Waymo validation set for vehicle class." + }, + { + "type": "table", + "bbox": [ + 0.122, + 0.211, + 0.42, + 0.304 + ], + "angle": 0, + "content": "
Lift.Alg.Voxel Tok.Point Tok.3D AP/APH
62.82/62.37
✓✓63.40/62.98
✓✓✓63.85/63.43
✓✓✓64.57/64.14
✓✓✓65.12/64.70
✓✓✓✓65.45/65.01
" + }, + { + "type": "table_caption", + "bbox": [ + 0.084, + 0.308, + 0.462, + 0.321 + ], + "angle": 0, + "content": "Table 8. Ablations of sampling strategies in query initialization." + }, + { + "type": "table", + "bbox": [ + 0.143, + 0.323, + 0.397, + 0.358 + ], + "angle": 0, + "content": "
MethodsS-FPSF-FPSFPSTop-K
APH65.0164.5353.7664.20
" + }, + { + "type": "table_caption", + "bbox": [ + 0.081, + 0.362, + 0.465, + 0.376 + ], + "angle": 0, + "content": "Table 9. Ablations of radii \\( {r}_{v} \\) and \\( {r}_{p} \\) in point-voxel Transformer." + }, + { + "type": "table", + "bbox": [ + 0.084, + 0.377, + 0.457, + 0.413 + ], + "angle": 0, + "content": "
rv6.48.09.6rp1.63.24.8
APH64.7965.0164.94APH64.2165.0164.97
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.418, + 0.468, + 0.538 + ], + "angle": 0, + "content": "tinue to increase the receptive field. It may be due to the fact that more irrelevant noise points are sampled while relevant points benefiting detection are randomly discarded. Table 10 shows the importance of contextual relative position encoding, which has a huge impact on the learned representation. When absolute position encoding [36] and biasmode relative position encoding [55] are used, the APH drops by 1.25 and 0.73, respectively." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.54, + 0.469, + 0.766 + ], + "angle": 0, + "content": "Virtual Range Image. Table 11 illustrates the comparison between random and sequential sampling used in the range-view-based ball query. Sequential sampling means that we traverse the kernel in order from top-left to bottom-right and sample points within the radius until the number of points is satisfied. We observe an APH drop of 0.9 when using sequential sampling since it may result in an uneven distribution of sampled points, i.e., points in the top-left part are more likely to be sampled. Figure 5 compares the latency of our range-view-based ball with that of the original ball query, where the kernel size is set to 16 to find 32 neighbors within a radius of 0.8. It shows that the range view-based ball query performs well as the point cloud increases and achieves a speedup of \\(29.7 \\times\\) over the original ball query when it is applied on 200K point clouds." + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.769, + 0.468, + 0.782 + ], + "angle": 0, + "content": "Table 10. Ablations of positional encoding in Transformer blocks." + }, + { + "type": "table", + "bbox": [ + 0.136, + 0.784, + 0.409, + 0.832 + ], + "angle": 0, + "content": "
MethodsNoneRelativeAbsolute
ContextBias
APH63.2965.0164.2863.76
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.833, + 0.468, + 0.861 + ], + "angle": 0, + "content": "Table 11. Ablation study of the random and the sequential sampling in RV-based ball query." + }, + { + "type": "table", + "bbox": [ + 0.174, + 0.862, + 0.37, + 0.899 + ], + "angle": 0, + "content": "
MethodsRandomSequential
APH65.0164.11
" + }, + { + "type": "image", + "bbox": [ + 0.539, + 0.197, + 0.852, + 0.362 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.362, + 0.892, + 0.389 + ], + "angle": 0, + "content": "Figure 5. Comparisons between range-view-based ball query and original ball query." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.393, + 0.893, + 0.439 + ], + "angle": 0, + "content": "Visualization. Figure 6 shows the attention weights of the sampled tokens for each reference point. The model can capture object-centric features and long-range features." + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.445, + 0.892, + 0.508 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.563, + 0.507, + 0.827, + 0.521 + ], + "angle": 0, + "content": "Figure 6. Visualization of the attention map." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.532, + 0.619, + 0.547 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.557, + 0.892, + 0.739 + ], + "angle": 0, + "content": "PVT-SSD leverages the benefits from the voxel and point representations. We propose the Query Initialization module to generate reference points and content queries to associate these two different representations. Then, the PointVoxel Transformer module is introduced to capture long-range contextual features from voxels and fine-grained geometric features from points. To accelerate the neighbor querying process, we design a Virtual Range Image module. The constructed range image is a generalized version of the native range image captured by LiDAR sensors and thus can be used for more scenarios. Experiments on several autonomous driving benchmarks demonstrate the efficacy." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.893, + 0.901 + ], + "angle": 0, + "content": "Acknowledgement This work was supported in part by The National Nature Science Foundation of China (Grant Nos: U1909203, 62273303), in part by Innovation Capability Support Program of Shaanxi (Program No. 2021TD-05), in part by the Key R&D Program of Zhejiang Province, China (2023C01135), in part by S&T Plan of Zhejiang Province (No. 202218), in part by the National Key R&D Program of China (No. 2022ZD0160100), and in part by Shanghai Committee of Science and Technology (Grant No. 21DZ1100100)." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "13483" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.105 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.468, + 0.142 + ], + "angle": 0, + "content": "[1] Lei Jimmy Ba, Jamie Ryan Kiros, and Geoffrey E. 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However, the former requires time-consuming sampling while the latter introduces quantization errors. In this paper, we present a novel Point-Voxel Transformer for single-stage 3D detection (PVT-SSD) that takes advantage of these two representations. Specifically, we first use voxel-based sparse convolutions for efficient feature encoding. Then, we propose a Point-Voxel Transformer (PVT) module that obtains long-range contexts in a cheap manner from voxels while attaining accurate positions from points. The key to associating the two different representations is our introduced input-dependent Query Initialization module, which could efficiently generate reference points and content queries. Then, PVT adaptively fuses long-range contextual and local geometric information around reference points into content queries. Further, to quickly find the neighboring points of reference points, we design the Virtual Range Image module, which generalizes the native range image to multi-sensor and multi-frame. The experiments on several autonomous driving benchmarks verify the effectiveness and efficiency of the proposed method. Code will be available. + +# 1. Introduction + +3D object detection from point clouds has become increasingly popular thanks to its wide applications, e.g., autonomous driving and virtual reality. To process unordered point clouds, Transformer [51] has recently attracted great interest as the self-attention is invariant to the permutation of inputs. However, due to the quadratic + +complexity of self-attention, it involves extensive computation and memory budgets when processing large point clouds. To overcome this problem, some point-based methods [29, 36, 37] perform attention on downsampled point sets, while some voxel-based methods [10, 33, 64] employ attention on local non-empty voxels. Nevertheless, the former requires farthest point sampling (FPS) [41] to sample point clouds, which is time-consuming on large-scale outdoor scenes [19], while the latter inevitably introduces quantization errors during voxelization, which loses accurate position information. + +In this paper, we propose PVT-SSD that absorbs the advantages of the above two representations, i.e., voxels and points, while overcoming their drawbacks. To this end, instead of sampling points directly, we convert points to a small number of voxels through sparse convolutions and sample non-empty voxels to reduce the runtime of FPS. Then, inside the PVT-SSD, voxel features are adaptively fused with point features to make up for the quantization error. In this way, both long-range contexts from voxels and accurate positions from points are preserved. Specifically, PVT-SSD consists of the following components: + +Firstly, we propose an input-dependent Query Initialization module inspired by previous indoor Transformer-based detectors [29, 36], which provides queries with better initial positions and instance-related features. Unlike [29, 36], our queries originate from non-empty voxels instead of points to reduce the sampling time. Concretely, with the 3D voxels generated by sparse convolutions, we first collapse 3D voxels into 2D voxels by merging voxels along the height dimension to further reduce the number of voxels. The sample operation is then applied to select a representative set of voxels. We finally lift sampled 2D voxels to generate 3D reference points. Subsequently, the corresponding content queries are obtained in an efficient way by projecting reference points onto a BEV feature map and indexing features at the projected locations. + +Secondly, we introduce a Point-Voxel Transformer + +module that captures long-range contextual features from voxel tokens and extracts fine-grained point features from point tokens. To be specific, the voxel tokens are obtained from non-empty voxels around reference points to cover a large attention range. In contrast, the point tokens are generated from neighboring points near reference points to retain fine-grained information. These two different tokens are adaptively fused by the cross-attention layer based on the similarity with content queries to complement each other. + +Furthermore, we design a Virtual Range Image module to accelerate the neighbor querying process in the point-voxel Transformer. With the constructed range image, reference points can quickly find their neighbors based on range image coordinates. Unlike the native range image captured by LiDAR sensors, we can handle situations where multiple points overlap on the same pixel in the range image. Therefore, it can be used for complex scenarios, such as multiple sensors and multi-frame fusion. + +Extensive experiments have been conducted on several detection benchmarks to verify the efficacy and efficiency of our approach. PVT-SSD achieves competitive results on KITTI [13], Waymo Open Dataset [48], and nuScenes [3]. + +# 2. Related Work + +3D Object Detection from Point Clouds. Current 3D detectors can be mainly divided into voxel-, point-, and point-voxel-based methods. To process irregular 3D point clouds, voxel-based methods [7,16,53,56,61,74,75] project them onto regular voxels. VoxelNet [76] leverages PointNet [40] to generate a voxel-wise representation and applies standard 3D and 2D convolutions for object detection. PointPillars [21] simplifies the voxels to pillars. CenterPoint [70] estimates the centers of objects using a keypoint detector and removes the need for axis-aligned anchor boxes. Though voxel-based methods achieve good detection performance with promising efficiency, voxelization inevitably introduces quantization errors. + +Point-based methods [45-47, 66] overcome this by directly operating on raw point clouds. VoteNet [39] detects 3D objects through Hough voting and clustering. 3DSSD [65] proposes a hybrid sampling strategy by utilizing both feature and geometry distance for better classification performance. Some approaches [6, 52, 72] use objectness scores rather than feature distance to improve the foreground points ratio after downsampling. It is generally time-consuming to repeatedly apply sampling and grouping operations on large-scale point clouds. + +Point-voxel-based methods [35, 63, 69] take advantage of the efficiency of 3D sparse convolutions while preserving accurate point locations. PV-RCNN [43] and its variants [44] extract point-wise features from voxel abstraction networks to refine the proposals generated from the 3D voxel backbone. Pyramid R-CNN [32] collects points for + +each RoI in a pyramid manner. + +3D Object Detection from Range Images. There are some prior works [2,24,50] that attempt to predict 3D boxes from raw representations captured by LiDAR sensors, i.e., 2D perspective range images. LaserNet [34] applies traditional 2D convolutions to range images to directly regress boxes. RangeDet [12] and PPC [5] introduce point-based convolution kernels to capture 3D geometric information from 2D range view representation. The representation of range images is compact and dense, and free of quantization errors, which inspires us to use it to speed up the ball query algorithm [41] widely used in point-based methods. The difference from earlier methods is that our constructed virtual range images can handle more complex situations, such as point clouds from multi-frame or multi-sensor. + +Point Cloud Analysis by Transformer. Transformer [51] has demonstrated its great success in many computer vision tasks [4, 78]. Recent approaches [20, 25, 25, 28, 37, 38, 67, 73, 77] also explore it for point cloud analysis. Pointformer [37] proposes local and global attention modules to process 3D point clouds. Group-Free [29] eliminates hand-crafted grouping schemes by applying an attention module on all the points. 3DETR [36] develops an end-to-end Transformer-based detection model with minimal 3D specific inductive biases. VoTr [33] introduces a voxel-based Transformer that adopts both local and dilated attention to enlarge receptive fields of the model. SST [10] extends the shifted window [26] to 3D scenes and employs self-attention on non-empty voxels within the window. Object DGCNN [54] incorporates grid-based BEV features around queries through deformable attention [78]. VISTA [8] adaptively fuses global multi-view features via an attention module. Despite the effectiveness, they often fail to capture fine patterns of point clouds due to voxelization. CT3D [42] builds Transformer on top of a two-stage detector and operates attention on the points grouped by RoIs. EQ-PVRCNN [64] takes proposal grids as queries and generates RoI features from a voxel-based backbone. + +# 3. Methodology + +The architecture of our model is illustrated in Figure 1. Unlike previous Transformer-based indoor 3D detectors [29, 36], our target application is for outdoor scenes where point clouds are sparse and large-scale. Thus, we use sparse convolutions as the backbone for efficient feature encoding. Then the query initialization (in Sec. 3.1) obtains reference points from the non-empty voxels and content queries from the dense BEV feature map. After that, the point-voxel Transformer (in Sec. 3.2) samples voxels and points around reference points and utilizes their positions and features to capture contextual and geometric features via Transformer blocks. To quickly find neighboring points near reference points, we propose the virtual range image + +![](images/59e17065bfaa3906b574273fd10b0fac048d64575033b3aa7e98ab703effc63d.jpg) +Figure 1. Architecture. The raw point clouds are voxelized to feed into the sparse convolutions. Query Initialization module obtains reference points by collapsing, sampling, and lifting non-empty voxels, and then attains the corresponding content queries from the dense BEV feature map. They are processed by the Point-Voxel Transformer to adaptively fuse voxel and point features. Finally, the detection head uses fused features to produce classification and regression. + +(in Sec. 3.3) to speed up the process. Finally, we show the definition of the loss function (in Sec. 3.4). + +# 3.1. Query Initialization + +Recent methods [29, 36, 64] show that taking input-dependent queries (i.e., Q for the attention layer) benefits object detection. For example, 3DETR [36] for indoor 3D detection samples a set of reference points from inputs through FPS and associates each point with a content query. However, it is not friendly for outdoor scenes because sampling from large-scale points is time-consuming. To solve this problem, we propose a novel query initialization module that samples voxels instead of points to reduce the sampling time. Meanwhile, we make the voxels near objects more likely to be sampled, which can further boost the detection performance. Specifically, the module has two branches: branch 1 samples 2D non-empty voxels and lifts the 2D voxels to generate 3D reference points; branch 2 first constructs the dense feature map through several convolutional layers and then indexes features in terms of branch 1's coordinates as content queries. + +Branch 1. For all input 3D voxels, we first collapse the voxels along the height dimension to further reduce the number of non-empty voxels. To keep efficiency, we adopt the max pooling for voxels locating the same horizontal location. After that, a representative set of voxels will be sampled. Ideally, we would like the sampled voxels to recall as many of the foreground objects as possible. Inspired by S-FPS [6], we predict whether voxels are in objects and sam + +ple some of them according to their probability and geometric distance. This allows voxels with better initial positions to be sampled and avoids sampled voxels being spatially too close. Concretely, the predicted probability is supervised by the foreground mask, i.e., if the voxel is inside a box, its label is set to 1; otherwise, it is 0. We then multiply the foreground probability by the original voxel distance as the new distance metric, and iteratively sample the most distant voxel. Finally, we use the center of objects as a guide to lift 2D voxels to 3D points. That is, for each sampled voxel, it predicts the offsets to the center of its corresponding 3D boxes, and the height of voxels is set to 0 by default. The predicted offsets are then added to the coordinates of voxels to acquire 3D reference points $\mathcal{P}_{\mathrm{query}} \subset \mathbb{R}^3$ . + +Branch 2. As the generated reference points have deviated from the coordinates of the original voxels, direct use of the original voxel features as the corresponding content queries will result in a mismatch between instance features and positions. To overcome this, we use voxel features from the middle layer of the 3D backbone to align the new positions by projection and interpolation. Firstly, the 3D voxels are collapsed into the sparse BEV feature map, which is then converted to dense, i.e., empty voxels are filled with zeros. Subsequently, several lightweight convolutional layers are applied for feature extraction to avoid the generated reference points indexing invalid features from empty voxels. After that, we project reference points to 2D BEV coordinate system and index features on the BEV feature map as content queries $\mathcal{F}_{\mathrm{query}} \subset \mathbb{R}^d$ . Since the projected coor + +dinates may not be integers, we use bilinear interpolation to collect the feature vector. + +# 3.2. Point-Voxel Transformer + +The point-voxel Transformer takes four inputs: reference points, content queries, raw points, and voxels from the 3D backbone. The voxel tokens and point tokens are generated, which are then fed into several Transformer blocks to adaptively captures long-range contextual features and fine-grained geometric features. + +Voxel Token Generation. To capture long-range contexts, some methods [8, 29, 37] perform attention on all points or sampled points, which are inefficient. The former has too many points (e.g., 180K for point clouds and 20K for non-empty voxels), while the latter relies on FPS for downsampling. Recent studies [36] show that local feature aggregation matters more than global aggregation. Motivated by that, to reduce computational and memory overheads while keeping large receptive fields, we randomly sample $l$ voxels from the middle layer of the 3D backbone within a large radius $r_v$ (i.e., 8m) of reference points as the voxel tokens, which consists of voxel coordinates $\mathcal{P}_{\mathrm{voxel}}$ and voxel features $\mathcal{F}_{\mathrm{voxel}}$ . + +Point Token Generation. Due to the quantization artifacts produced during voxelization, a great hurdle remains for the voxel tokens in producing accurate 3D boxes. Therefore, we generate the point tokens, which have smaller receptive fields than the voxel tokens but can provide fine-grained point features. Specifically, we apply the ball query (introduced in Sec. 3.3) to sample $l$ points within the radius $r_p$ (i.e., $3.2\mathrm{m}$ ) of reference points. However, the sampled points $\mathcal{P}_{\mathrm{point}}$ only contain xyz position information, lacking local geometric and contextual information. As a result, the attention map fails to capture the high-level correlation between the query and key in the Transformer block. Inspired by [16, 27], we interpolate the features of 3D voxels near the points to obtain point features $\mathcal{F}_{\mathrm{point}}$ : + +$$ +\left\{f _ {i} = \frac {\sum_ {j = 1} ^ {k} w _ {j} ^ {i} \cdot \bar {f} _ {j} ^ {i}}{\sum_ {j = 1} ^ {k} w _ {j} ^ {i}} \Bigg | w _ {j} ^ {i} = \frac {1}{\left\| \bar {p} _ {j} ^ {i} - p _ {i} \right\| _ {2}} \right\}, \tag {1} +$$ + +where $p_i \in \mathcal{P}_{\mathrm{point}}$ and $f_i \in \mathcal{F}_{\mathrm{point}}$ are the coordinate and feature of the $i$ -th sampled point, respectively, $\bar{p}_j^i$ and $\bar{f}_j^i$ are the center and feature of the $j$ -th voxel near $p_i$ , respectively, and $k$ is the number of neighbors. We use k-nearest neighbors (KNN) to acquire $\bar{p}_j^i$ for each $p_i$ . However, the original KNN implemented by PyTorch costs $O(mln)$ to find neighbors, as shown in Figure 2(a). Inspired by [7], we propose the voxel-based KNN that only searches nearby voxels instead of all of them to reduce the complexity to $O(mlv^3)$ . To further diminish the computational costs, we design the conquer-fetch operation (in (ii) of Figure 2(b)). We empirically observe that some redundant points are sampled for + +![](images/48a1de4e4d25f8dd9086bda16d9d580fea212aeab3e4382355a25a103c05469a.jpg) + +![](images/7609d4337110ec8724c15792d078ad180116ebde1138a4965ab9f8cf64033316.jpg) +Figure 2. Illustration of the voxel-based KNN (a) and the conquerfetch operation (b). + +different reference points (in (i) of Figure 2(b)), but their voxel neighbors are the same. Therefore, the conquer operation is first applied to remove redundancy, followed by the voxel-based KNN to find voxel neighbors. The fetch operation is then applied to obtain voxel neighbors of all points. The time complexity is further decreased to $O(qv^3)$ . + +Transformer Block. Given matrices of the voxel tokens $\mathcal{F}_{\mathrm{voxel}}$ and $\mathcal{P}_{\mathrm{voxel}}$ , and the point tokens $\mathcal{F}_{\mathrm{point}}$ and $\mathcal{P}_{\mathrm{point}}$ , we first concatenate voxel tokens and point tokens to construct $\mathcal{F}_s = [\mathcal{F}_{\mathrm{voxel}}, \mathcal{F}_{\mathrm{point}}]$ and $\mathcal{P}_s = [\mathcal{P}_{\mathrm{voxel}}, \mathcal{P}_{\mathrm{point}}]$ . Combined with the content queries $\mathcal{F}_{\mathrm{query}}$ and the reference points $\mathcal{P}_{\mathrm{query}}$ , they are then fed into a Transformer block: + +$$ +\begin{array}{l} \begin{array}{l} X = \text {A t t e n t i o n} \left(\mathcal {F} _ {s}, \mathcal {F} _ {\text {q u e r y}}, \mathcal {P} _ {s}, \mathcal {P} _ {\text {q u e r y}}\right) + \mathcal {F} _ {\text {q u e r y}}, \\ \mathrm {X} = \operatorname {E F N} (X) + \mathrm {Y} \end{array} \tag {2} \\ Y = \operatorname {F F N} (X) + X, \\ \end{array} +$$ + +where Attention is a multi-head cross-attention layer with contextual relative positional encoding [55, 64], and FFN is a feed-forward network. We use LayerNorm [1] to normalize features after each Attention and FFN module. + +# 3.3. Virtual Range Image + +As mentioned in point token generation (in Sec. 3.2), we introduce a novel ball query to quickly find neighbors of reference points. As illustrated in Figure 3, our ball query is based on the virtual range image that is constructed from the point clouds of multi-sensor and multi-frame. + +Setup. Let $\mathcal{R}_{\mathrm{lidar}\rightarrow \mathrm{car}}^i\in \mathbb{R}^{4\times 4}$ be a homogeneous transformation matrix that transforms points $\mathcal{P}_{\mathrm{lidar}}^i\subset \mathbb{R}^3$ of each LiDAR sensor $S_{i}$ from the sensor coordinate system to the car coordinate system. As a common practice, we use all points $\mathcal{P}_{\mathrm{car}}$ from five LiDAR sensors on the Waymo dataset: + +$$ +\mathcal {P} _ {\mathrm {c a r}} = \left\{\mathcal {P} _ {\mathrm {l i d a r}} ^ {i} \cdot \mathcal {R} _ {\mathrm {l i d a r} \rightarrow \mathrm {c a r}} ^ {i} \mid i \in \{0, \dots , 4 \} \right\}. \tag {3} +$$ + +Inverse Augmentation. In 3D object detection, augmentation (e.g., copy-n-paste [60], global rotation, and random flip) plays a vital role in reducing model overfitting. For copy-n-paste, the object points $\mathcal{P}_{\mathrm{gt}}$ from other frames + +![](images/5ab1b01757aa3f572df03a00f707d5a271f8334eb65dedc3cacf486e4869d61b.jpg) +Figure 3. Illustration of the proposed ball query, which consists of two parts: (a) Inverse augmentation and coordinate transformation; (b) We construct the virtual range image where the pixel value is represented as Point Cloud Index Array. The index array records the overlapped 3D points on the range image. Then we use Neighbor Query to find the neighbors of reference points, and apply Radii Check and Random Drop/Pick to sample 3D points. + +![](images/bccd1bb73a856dfeb33f8e8376a215ee3280612590e99f59fece4894cbf1a87d.jpg) +Figure 4. Illustration of the Cartesian and the Spherical coordinate system of the LiDAR sensor. + +are pasted on the current frame with their original 3D positions. We combine $\mathcal{P}_{\mathrm{gt}}$ and $\mathcal{P}_{\mathrm{car}}$ to get a new point set $\mathcal{P}$ , which will be used to construct the virtual range image. For other geometry-related data augmentation, we save augmentation parameters (e.g., the rotation angle for global rotation). Since the reference points $\mathcal{P}_{\mathrm{query}}$ (we use $\mathcal{Q}$ to simplify the notation) are generated after augmentation, we reverse all those data augmentations on $\mathcal{Q}$ to get the original coordinate (in Figure 3(a)), which is similar to [22, 71]. + +Coordinate Transformation. Next, we transform $\mathcal{P}$ and $\mathcal{Q}$ from the reference frame of the car back to the top LiDAR sensor (i.e., $S_0$ ): + +$$ +\mathcal {P} ^ {\prime} = \mathcal {P} \cdot \mathcal {R} _ {\text {c a r} \rightarrow \text {l i d a r}} ^ {0}, \quad \mathcal {Q} ^ {\prime} = \mathcal {Q} \cdot \mathcal {R} _ {\text {c a r} \rightarrow \text {l i d a r}} ^ {0}, \tag {4} +$$ + +where $\mathcal{P}'$ and $\mathcal{Q}'$ are the coordinates in the LiDAR Cartesian coordinate system. For each point $\pmb{p} = (x,y,z) \in \mathcal{P}' \cup \mathcal{Q}'$ , it is uniquely transformed to the LiDAR Spherical coordinate system by the following equations: + +$$ +\theta = \operatorname {a t a n 2} (y, x), \quad \phi = \operatorname {a t a n 2} (z, \sqrt {x ^ {2} + y ^ {2}}), \tag {5} +$$ + +$$ +r = \sqrt {x ^ {2} + y ^ {2} + z ^ {2}}, +$$ + +where $\theta$ , $\phi$ , and $r$ indicate the laser's azimuth angle, inclination angle, and range, respectively. + +Image Construction. Suppose $\bar{\mathcal{P}}$ and $\bar{\mathcal{Q}}$ are transformed coordinates of $\mathcal{P}'$ and $\mathcal{Q}'$ , respectively. The native range image uses $\theta$ as the column index, $\phi$ as the row index, and + +$r$ as the pixel value, which has a one-to-one correspondence with the point cloud captured by one LiDAR sensor, as shown in Figure 4. However, as $\bar{\mathcal{P}}$ is from multiple frames as well as multiple LiDAR sensors, various points may overlap on the same pixel. To overcome this issue, each pixel of our constructed virtual range image is an array of indices pointing to overlapped 3D points. For convenience, we organize overlapped points adjacently and record their start and end position indices, as shown by Point Cloud Index Array and Point Cloud Array in Figure 3(b). + +Random Neighbor Query. With the constructed image, each reference point in $\bar{\mathcal{Q}}$ can quickly find its neighbors because $\theta$ and $\phi$ determine the pixel position in the virtual range image, as shown by the Neighbor Query in Figure 3(b). To prevent the distance between adjacent pixels from being large in 3D space, we will check whether the neighbors are within the radius of the reference point (i.e., Radii Check). During the process, we will apply a random selection algorithm to retain at most $k$ neighbors (i.e., Random Drop/Pick). The overall operation can be efficiently executed in parallel on the GPU. In this way, we reduce the theoretical time complexity of the original ball query [41] from $\mathcal{O}(mn)$ to $\mathcal{O}(ms^2)$ , where $m$ is the number of reference points, $n$ is the number of point clouds, and $s$ is the kernel size to visit neighbors in the virtual range image. Notably, $s^2$ is much smaller than $n$ . + +# 3.4. Loss Function + +The overall loss consists of the segmentation loss, offset loss, classification loss, and regression loss. + +Segmentation Loss & Offset Loss. We regard nonempty voxels inside any ground-truth bounding boxes as foreground voxels. Since voxels are two-dimensional, the height of the ground-truth box is not considered when as- + +signing labels. The segmentation loss is computed by: + +$$ +\mathcal {L} _ {\mathrm {s e g}} = \frac {1}{N ^ {v}} \cdot \sum_ {i = 1} ^ {N ^ {v}} \mathrm {C E} \left(s _ {i}, \hat {s} _ {i}\right), \tag {6} +$$ + +where $N^v$ is the number of non-empty voxels, and CE is the cross entropy loss function. The offset loss is calculated by: + +$$ +\mathcal {L} _ {\text {o f f s e t}} = \frac {1}{N _ {+} ^ {v}} \cdot \sum_ {i = 1} ^ {N _ {+} ^ {v}} \mathrm {L} 1 \left(o _ {i}, \hat {\sigma} _ {i}\right), \tag {7} +$$ + +where $N_{+}^{v}$ is the number of foreground voxels, and L1 is the smooth- $l_{1}$ loss function. + +Classification Loss & Regression Loss. We adopt the same target assignment strategy and prediction head following [6, 65, 72]. Specifically, for each reference point, we consider the point inside an annotated bounding box as the foreground point and then compute the centerness [65] as its label. The classification loss is: + +$$ +\mathcal {L} _ {\mathrm {c l s}} = \frac {1}{N ^ {q}} \cdot \sum_ {i = 1} ^ {N ^ {q}} \operatorname {C E} \left(c _ {i}, \hat {c} _ {i}\right), \tag {8} +$$ + +where $N^q$ is the number of reference points. For the regression loss $\mathcal{L}_{\mathrm{reg}}$ , we decouple it to center regression loss, box size estimation loss, and heading angle estimation loss. We refer readers to [65] for more details. + +# 4. Experiments + +# 4.1. Datasets + +Waymo Open Dataset [48] is a large-scale autonomous driving dataset consisting of 798 scenes for training and 202 scenes for validation. The evaluation protocol consists of the average precision (AP) and average precision weighted by heading (APH). Also, it includes two difficulty levels: LEVEL_1 denotes objects containing more than 5 points, and LEVEL_2 denotes objects containing at least 1 point. To save training time, we use a subset of the training splits by sampling every 10 frames for ablation studies. + +KITTI [13] contains 7481 training samples and 7518 testing samples in autonomous driving scenes. As a common practice, the training data are divided into a train set with 3712 samples and a val set with 3769 samples. + +nuScenes [3] is a challenging dataset for autonomous driving with 380K LiDAR sweeps from 1000 scenes. The evaluation metrics used in nuScenes dataset incorporate the commonly used mean average precision (mAP) and a novel nuScenes detection score (NDS). + +# 4.2. Implementation Details + +Our implementation is based on the codebase of Open-PCDet2. For the Waymo dataset, the detection ranges are + +Table 1. Performance comparison on the Waymo validation set for vehicle class. 3f: taking 3 frames as input. The results achieved by our PVT-SSD are shown in bold, while the top-performed results are shown in underline. + +
MethodsLEVEL_13D AP/APHLEVEL_23D AP/APH
Two-stage:
RSN [50]75.10/74.6066.00/65.50
Pyramid RCNN [32]76.30/75.6867.23/66.68
SST_TS [10]76.22/75.7968.04/67.64
LiDAR R-CNN [23]76.00/75.5068.30/67.90
Part-A2-Net [46]77.05/76.5168.47/67.97
CenterPoint-Voxel [70]76.70/76.2068.80/68.30
PV-RCNN [43]77.51/76.8968.98/68.41
CT3D [42]76.30/-69.04/-
PDV [18]76.85/76.3369.30/68.81
BtcDet [57]78.58/78.0670.10/69.61
PV-RCNN++ [44]79.25/78.7870.61/70.18
One-stage:
IA-SSD [72]70.53/69.6761.55/60.80
PointPillars [21]71.56/70.9963.05/62.54
SECOND [60]72.27/71.6963.85/63.33
RangeDet [12]72.90/72.3064.00/63.60
CenterPoint-Pillar [70]73.37/72.8665.09/64.62
SST [10]74.22/73.7765.47/65.07
VoxSeT [15]74.50/74.0365.99/65.56
CenterPoint-Voxel [70]74.78/74.2466.66/66.17
Point2Seq [59]77.52/77.0368.80/68.36
MsSVT [9]77.83/77.3269.53/69.06
SWFormer [49]77.80/77.3069.20/68.80
SWFormer_3f [49]79.40/78.9071.10/70.60
PVT-SSD (Ours)79.16/78.7270.23/69.83
PVT-SSD_3f (Ours)80.59/80.1671.86/71.47
+ +Table 2. Performance comparison on the Waymo validation set for pedestrian and cyclist classes. + +
MethodsPedestrianCyclist
Two-stage:
LiDAR R-CNN [23]63.10/51.7066.10/64.40
PV-RCNN [43]66.04/57.6165.39/63.98
PDV [18]65.85/58.2866.49/65.36
Part-A2-Net [46]66.18/58.6266.13/64.93
RSN [50]68.30/63.70-/-
PV-RCNN++ [44]73.17/68.0071.21/70.19
One-stage:
SST [10]70.02/61.67-/-
CenterPoint-Voxel [70]68.42/62.6769.69/68.59
RangeDet [12]67.60/63.9063.30/62.10
VoxSeT [15]72.45/65.3968.95/67.73
MsSVT [9]73.00/66.6572.37/71.24
SWFormer [49]72.50/64.90-/-
SWFormer_3f [49]74.80/71.10-/-
PVT-SSD (Ours)72.56/67.0273.94/72.96
PVT-SSD_3f (Ours)75.11/72.1274.80/73.97
+ +set as $(-75.2, 75.2)$ , $(-75.2, 75.2)$ , and $(-2, 4)$ , and the voxel size is $(0.1m, 0.1m, 0.15m)$ . We adopt a similar 3D sparse backbone as [68], but the last two upsampling layers are removed to keep efficiency. For the query initialization, we apply 4 traditional 2D convolutional layers with dimensions 64 on the BEV feature map; we sample 512 voxels to generate reference points. For the point-voxel Transformer, we sample 128 neighbors for each reference point and apply + +Table 3. Performance comparison on the Waymo leaderboard. + +
MethodsmAP/mAPHVehiclePedestrianCyclist
PV-RCNN [43]71.25/68.7572.81/72.3971.81/66.0569.13/67.80
PV-RCNN++ [44]72.42/70.2073.86/73.4774.12/69.0069.28/68.15
Graph-RCNN [63]73.81/71.5976.04/75.6475.59/70.4569.79/68.67
GD-MAE [62]74.71/72.2975.83/75.4677.10/71.2871.21/70.15
FSD [11]74.39/72.3574.40/74.0675.93/71.2672.85/71.75
CenterPoint_2f [70]73.38/71.9373.42/72.9974.56/71.5272.17/71.28
SST_TS_3f [10]74.41/72.8173.08/72.7476.93/73.5173.22/72.17
SWFormer_3f [49]-/-75.02/74.6575.87/72.07-/-
PVT-SSD (Ours)72.73/70.4472.96/72.6273.15/67.7272.08/70.97
PVT-SSD_3f (Ours)74.69/73.2875.24/74.8975.62/72.6073.21/72.35
+ +one Transformer block; the $r_v$ and $r_p$ are set to 8.0 and 3.2, respectively; for each Transformer block, the input dimension, the hidden dimension, the number of head, and the dropout are set to 128, 512, 4, and 0.1, respectively; for the point token generation, each point interpolates from voxel features of the 8 nearest neighbors. We train the model for 30 epochs with the AdamW [31] optimizer using the one-cycle policy, with a max learning rate of $3e^{-3}$ . + +# 4.3. Comparison with State-of-the-Art Methods + +We compare PVT-SSD on the Waymo validation set with previous methods in Table 1 and Table 2. We divide current methods into the branches of one-stage and two-stage detectors for comparisons. Table 1 shows the results on vehicles, where PVT-SSD surpasses previous one-stage methods with a single frame LiDAR input. The performance is also comparable with state-of-the-art two-stage methods. Table 2 shows results on pedestrians and cyclists. PVT-SSD outperforms the strong single-stage detector, i.e., CenterPoint-Voxel, by 4.35 APH and 4.37 APH for the pedestrian and cyclist, respectively. The performance can be further improved by 5.1 APH and 1.01 APH, respectively, when taking 3 frames as input. Table 3 illustrates the performance on the Waymo test set. We achieve competitive results compared with previous methods. Table 4 illustrates the performance comparisons on the official KITTI test server. It shows that PVT-SSD has the best car detection performance among all single-stage detectors at both easy and moderate levels. Compared with previous Transformer-based detectors, PVT-SSD is $1.4\times$ and $4.4\times$ faster in inference speed than CT3D and VoTr-TSD, respectively, and achieves better moderate AP. It also requires less number of parameters, as shown in Table 5. In Table 6, we report the results on nuScenes validation set. Our method obtains much higher NDS and mAP compared with SASA [6]. + +# 4.4. Ablation Study + +In this section, we conduct a series of ablation experiments to comprehend the roles of different components. + +Query Initialization. Lifting plays an essential role in query initialization. It can not only make 2D voxels into 3D points, but also can bring reference points closer to the cen + +Table 4. Performance comparison on the KITTI testing sever for the car class. †: the latency is measured by us based on the same environment (i.e., RTX 3080Ti GPU) with 1 batch size. + +
Methods3D APBEV APLatency (ms)
EasyModerateHardEasyModerateHard
Two-stage:
PointRCNN [45]86.9675.6470.7092.1387.3982.72100
STD [66]87.9579.7175.0994.7489.1986.4280
PV-RCNN [43]90.2581.4376.8294.9890.6586.14\( 98^{\dagger} \)
M3DETR [14]90.2881.7376.9694.4190.3785.98-
CT3D [42]87.8381.7777.1692.3688.8384.07\( 70^{\dagger} \)
PDV [18]90.4381.8677.3694.5690.4886.23135
PV-RCNN++ [44]90.1481.8877.1592.6688.7485.9760
EQ-PVRCNN [64]90.1382.0177.5394.5589.0986.42200
Pyramid-PV [32]88.3982.0877.4992.1988.8486.21127
VoTr-TSD [33]89.9082.0979.1494.0390.3486.14\( 216^{\dagger} \)
SPG [58]90.5082.1378.9094.3388.7085.98156
One-stage:
SECOND [60]83.3472.5565.8289.3983.7778.5950
PointPillars [21]82.5874.3168.9990.0786.5682.8124
TANet [30]84.3975.9468.8291.5886.5481.1935
Point-GNN [47]88.3379.4772.2993.1189.1783.90643
3DSSD [65]88.3679.5774.5592.6689.0285.8638
SA-SSD [16]88.7579.7974.1695.0391.0385.9640
IA-SSD [72]88.8780.3275.1093.1489.4884.42\( 44^{\dagger} \)
SVGA-Net [17]87.3380.4775.9192.0789.8885.5962
PVGNet [35]89.9481.8177.0994.3691.2686.63-
SASA [6]88.7682.1677.1692.8789.5186.35\( 63^{\dagger} \)
PVT-SSD (Ours)90.6582.2976.8595.2391.6386.43\( 49^{\dagger} \)
+ +Table 5. Comparisons of the number of parameters. + +
MethodsCT3D [42]VoTr-TSD [33]M3DETR [14]PVT-SSD
# Param.30M49M76M16M
+ +ter of the object, which can make it easier for subsequent regressions to recall their corresponding 3D boxes. As shown in the first and second rows of Table 7, in combination with feature alignment, it brings 0.61 APH gains. In Table 8, we compare performances when using different sampling strategies. Compared with FPS and F-FPS [65], S-FPS yields 11.25 APH and 0.48 APH benefits, respectively. It considers the probability of whether voxels are in objects when sampling, which allows it to sample voxels with better initial positions to generate reference points. S-FPS is also 0.81 APH higher than Top-K because it avoids sampling voxels too closely in space, thus recalling foreground objects as much as possible. The fourth and sixth rows of Table 7 show that feature alignment leads to a 0.87 APH improvement because the semantic similarity with voxel tokens and point tokens can be calculated more correctly. + +Point-Voxel Transformer. Table 7 shows that the voxel tokens and the point tokens provide improvements of 0.45 and 1.58 APH, respectively. We find that the improvement brought by the point tokens is larger than that of the voxel tokens, which is intuitive since fine-grained point features are essential for accurate box regression. Table 9 ablates the influence of $r_v$ and $r_p$ , which will affect the receptive field. We observe that large receptive fields improve detection performance, but it is not further improved when con + +Table 6. Performance comparison on the nuScenes validation set. †: we follow [6, 65] to predict all classes in a single head. + +
MethodsNDSmAPCarTruckBusTrailerC. V.Ped.MotorBicycleT. C.Barrier
SECOND [60]-27.175.521.929.013.00.459.916.9022.532.2
PointPillars [21]44.929.570.525.034.420.04.559.916.71.629.633.2
3DSSD [65]56.442.781.247.261.430.512.670.236.08.631.147.9
SASA [6]61.045.076.845.066.236.516.169.139.616.929.953.6
PVT-SSD† (Ours)65.053.679.443.862.134.221.779.853.438.256.667.1
+ +Table 7. Ablations on the Waymo validation set for vehicle class. + +
Lift.Alg.Voxel Tok.Point Tok.3D AP/APH
62.82/62.37
✓✓63.40/62.98
✓✓✓63.85/63.43
✓✓✓64.57/64.14
✓✓✓65.12/64.70
✓✓✓✓65.45/65.01
+ +Table 8. Ablations of sampling strategies in query initialization. + +
MethodsS-FPSF-FPSFPSTop-K
APH65.0164.5353.7664.20
+ +Table 9. Ablations of radii ${r}_{v}$ and ${r}_{p}$ in point-voxel Transformer. + +
rv6.48.09.6rp1.63.24.8
APH64.7965.0164.94APH64.2165.0164.97
+ +tinue to increase the receptive field. It may be due to the fact that more irrelevant noise points are sampled while relevant points benefiting detection are randomly discarded. Table 10 shows the importance of contextual relative position encoding, which has a huge impact on the learned representation. When absolute position encoding [36] and biasmode relative position encoding [55] are used, the APH drops by 1.25 and 0.73, respectively. + +Virtual Range Image. Table 11 illustrates the comparison between random and sequential sampling used in the range-view-based ball query. Sequential sampling means that we traverse the kernel in order from top-left to bottom-right and sample points within the radius until the number of points is satisfied. We observe an APH drop of 0.9 when using sequential sampling since it may result in an uneven distribution of sampled points, i.e., points in the top-left part are more likely to be sampled. Figure 5 compares the latency of our range-view-based ball with that of the original ball query, where the kernel size is set to 16 to find 32 neighbors within a radius of 0.8. It shows that the range view-based ball query performs well as the point cloud increases and achieves a speedup of $29.7 \times$ over the original ball query when it is applied on 200K point clouds. + +Table 10. Ablations of positional encoding in Transformer blocks. + +
MethodsNoneRelativeAbsolute
ContextBias
APH63.2965.0164.2863.76
+ +Table 11. Ablation study of the random and the sequential sampling in RV-based ball query. + +
MethodsRandomSequential
APH65.0164.11
+ +![](images/db501c50f2e54d762c21444ff40a16555b9f50fb24463f17c8258ac7f2174585.jpg) +Figure 5. Comparisons between range-view-based ball query and original ball query. + +Visualization. Figure 6 shows the attention weights of the sampled tokens for each reference point. The model can capture object-centric features and long-range features. + +![](images/6febadf23d61091f4f00530929a93265e132b4d90155fc963a71af95b5966ae1.jpg) +Figure 6. Visualization of the attention map. + +# 5. Conclusion + +PVT-SSD leverages the benefits from the voxel and point representations. We propose the Query Initialization module to generate reference points and content queries to associate these two different representations. Then, the PointVoxel Transformer module is introduced to capture long-range contextual features from voxels and fine-grained geometric features from points. To accelerate the neighbor querying process, we design a Virtual Range Image module. The constructed range image is a generalized version of the native range image captured by LiDAR sensors and thus can be used for more scenarios. Experiments on several autonomous driving benchmarks demonstrate the efficacy. + +Acknowledgement This work was supported in part by The National Nature Science Foundation of China (Grant Nos: U1909203, 62273303), in part by Innovation Capability Support Program of Shaanxi (Program No. 2021TD-05), in part by the Key R&D Program of Zhejiang Province, China (2023C01135), in part by S&T Plan of Zhejiang Province (No. 202218), in part by the National Key R&D Program of China (No. 2022ZD0160100), and in part by Shanghai Committee of Science and Technology (Grant No. 21DZ1100100). + +# References + +[1] Lei Jimmy Ba, Jamie Ryan Kiros, and Geoffrey E. Hinton. Layer normalization. CoRR, abs/1607.06450, 2016. 4 +[2] Alex Bewley, Pei Sun, Thomas Mensink, Drago Anguelov, and Cristian Sminchisescu. 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In International Conference on Learning Representations, 2021. 2 \ No newline at end of file diff --git a/2023/PVT-SSD_ Single-Stage 3D Object Detector With Point-Voxel Transformer/images.zip b/2023/PVT-SSD_ Single-Stage 3D Object Detector With Point-Voxel Transformer/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..0119653a7f1d22d8a0392cbc9a03cb4436c3aa9e --- /dev/null +++ b/2023/PVT-SSD_ Single-Stage 3D Object Detector With Point-Voxel Transformer/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9894bdabe245026a98b89c74a63f351510210a52dd35eb5da97ee017a1d1a1d3 +size 690699 diff --git a/2023/PVT-SSD_ Single-Stage 3D Object Detector With Point-Voxel Transformer/layout.json b/2023/PVT-SSD_ Single-Stage 3D Object Detector With Point-Voxel Transformer/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..b7c2f79340a7f60a62bd50359517893df83a1627 --- /dev/null +++ b/2023/PVT-SSD_ Single-Stage 3D Object Detector With Point-Voxel Transformer/layout.json @@ -0,0 +1,9851 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 69, + 102, + 523, + 120 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 69, + 102, + 523, + 120 + ], + "spans": [ + { + "bbox": [ + 69, + 102, + 523, + 120 + ], + "type": "text", + "content": "PVT-SSD: Single-Stage 3D Object Detector with Point-Voxel Transformer" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "spans": [ + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "text", + "content": "Honghui Yang" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "inline_equation", + "content": "^{1,3*}" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "text", + "content": " Wenxiao Wang" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "text", + "content": " Minghao Chen" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "text", + "content": " Binbin Lin" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "inline_equation", + "content": "^{2\\dagger}" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "text", + "content": " Tong He" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "inline_equation", + "content": "^{3\\dagger}" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "text", + "content": " Hua Chen" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "inline_equation", + "content": "^{4}" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "text", + "content": " Xiaofei He" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "text", + "content": " Wanli Ouyang" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "inline_equation", + "content": "^{3}" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "text", + "content": "State Key Lab of CAD&CG, Zhejiang University \n" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "text", + "content": "School of Software Technology, Zhejiang University \n" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "inline_equation", + "content": "^{3}" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "text", + "content": "Shanghai AI Laboratory \n" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "inline_equation", + "content": "^{4}" + }, + { + "bbox": [ + 85, + 141, + 496, + 228 + ], + "type": "text", + "content": "COMAC Beijing Aircraft Technology Research Institute" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 143, + 255, + 192, + 268 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 255, + 192, + 268 + ], + "spans": [ + { + "bbox": [ + 143, + 255, + 192, + 268 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 281, + 289, + 555 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 281, + 289, + 555 + ], + "spans": [ + { + "bbox": [ + 46, + 281, + 289, + 555 + ], + "type": "text", + "content": "Recent Transformer-based 3D object detectors learn point cloud features either from point- or voxel-based representations. However, the former requires time-consuming sampling while the latter introduces quantization errors. In this paper, we present a novel Point-Voxel Transformer for single-stage 3D detection (PVT-SSD) that takes advantage of these two representations. Specifically, we first use voxel-based sparse convolutions for efficient feature encoding. Then, we propose a Point-Voxel Transformer (PVT) module that obtains long-range contexts in a cheap manner from voxels while attaining accurate positions from points. The key to associating the two different representations is our introduced input-dependent Query Initialization module, which could efficiently generate reference points and content queries. Then, PVT adaptively fuses long-range contextual and local geometric information around reference points into content queries. Further, to quickly find the neighboring points of reference points, we design the Virtual Range Image module, which generalizes the native range image to multi-sensor and multi-frame. The experiments on several autonomous driving benchmarks verify the effectiveness and efficiency of the proposed method. Code will be available." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 581, + 128, + 594 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 581, + 128, + 594 + ], + "spans": [ + { + "bbox": [ + 47, + 581, + 128, + 594 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 601, + 287, + 673 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 601, + 287, + 673 + ], + "spans": [ + { + "bbox": [ + 46, + 601, + 287, + 673 + ], + "type": "text", + "content": "3D object detection from point clouds has become increasingly popular thanks to its wide applications, e.g., autonomous driving and virtual reality. To process unordered point clouds, Transformer [51] has recently attracted great interest as the self-attention is invariant to the permutation of inputs. However, due to the quadratic" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 256, + 545, + 387 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 256, + 545, + 387 + ], + "spans": [ + { + "bbox": [ + 306, + 256, + 545, + 387 + ], + "type": "text", + "content": "complexity of self-attention, it involves extensive computation and memory budgets when processing large point clouds. To overcome this problem, some point-based methods [29, 36, 37] perform attention on downsampled point sets, while some voxel-based methods [10, 33, 64] employ attention on local non-empty voxels. Nevertheless, the former requires farthest point sampling (FPS) [41] to sample point clouds, which is time-consuming on large-scale outdoor scenes [19], while the latter inevitably introduces quantization errors during voxelization, which loses accurate position information." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 388, + 546, + 520 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 388, + 546, + 520 + ], + "spans": [ + { + "bbox": [ + 304, + 388, + 546, + 520 + ], + "type": "text", + "content": "In this paper, we propose PVT-SSD that absorbs the advantages of the above two representations, i.e., voxels and points, while overcoming their drawbacks. To this end, instead of sampling points directly, we convert points to a small number of voxels through sparse convolutions and sample non-empty voxels to reduce the runtime of FPS. Then, inside the PVT-SSD, voxel features are adaptively fused with point features to make up for the quantization error. In this way, both long-range contexts from voxels and accurate positions from points are preserved. Specifically, PVT-SSD consists of the following components:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 521, + 547, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 521, + 547, + 700 + ], + "spans": [ + { + "bbox": [ + 304, + 521, + 547, + 700 + ], + "type": "text", + "content": "Firstly, we propose an input-dependent Query Initialization module inspired by previous indoor Transformer-based detectors [29, 36], which provides queries with better initial positions and instance-related features. Unlike [29, 36], our queries originate from non-empty voxels instead of points to reduce the sampling time. Concretely, with the 3D voxels generated by sparse convolutions, we first collapse 3D voxels into 2D voxels by merging voxels along the height dimension to further reduce the number of voxels. The sample operation is then applied to select a representative set of voxels. We finally lift sampled 2D voxels to generate 3D reference points. Subsequently, the corresponding content queries are obtained in an efficient way by projecting reference points onto a BEV feature map and indexing features at the projected locations." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 317, + 701, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 701, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 317, + 701, + 545, + 713 + ], + "type": "text", + "content": "Secondly, we introduce a Point-Voxel Transformer" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 683, + 286, + 702 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 683, + 286, + 702 + ], + "spans": [ + { + "bbox": [ + 46, + 683, + 286, + 702 + ], + "type": "text", + "content": "*This work was done when Honghui was an intern at Shanghai Artificial Intelligence Laboratory." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 63, + 703, + 138, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 63, + 703, + 138, + 712 + ], + "spans": [ + { + "bbox": [ + 63, + 703, + 138, + 712 + ], + "type": "text", + "content": "†Corresponding author" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "13476" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 178 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 178 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 178 + ], + "type": "text", + "content": "module that captures long-range contextual features from voxel tokens and extracts fine-grained point features from point tokens. To be specific, the voxel tokens are obtained from non-empty voxels around reference points to cover a large attention range. In contrast, the point tokens are generated from neighboring points near reference points to retain fine-grained information. These two different tokens are adaptively fused by the cross-attention layer based on the similarity with content queries to complement each other." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 179, + 287, + 286 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 179, + 287, + 286 + ], + "spans": [ + { + "bbox": [ + 46, + 179, + 287, + 286 + ], + "type": "text", + "content": "Furthermore, we design a Virtual Range Image module to accelerate the neighbor querying process in the point-voxel Transformer. With the constructed range image, reference points can quickly find their neighbors based on range image coordinates. Unlike the native range image captured by LiDAR sensors, we can handle situations where multiple points overlap on the same pixel in the range image. Therefore, it can be used for complex scenarios, such as multiple sensors and multi-frame fusion." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 288, + 287, + 335 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 288, + 287, + 335 + ], + "spans": [ + { + "bbox": [ + 47, + 288, + 287, + 335 + ], + "type": "text", + "content": "Extensive experiments have been conducted on several detection benchmarks to verify the efficacy and efficiency of our approach. PVT-SSD achieves competitive results on KITTI [13], Waymo Open Dataset [48], and nuScenes [3]." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 346, + 134, + 358 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 346, + 134, + 358 + ], + "spans": [ + { + "bbox": [ + 47, + 346, + 134, + 358 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "spans": [ + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "text", + "content": "3D Object Detection from Point Clouds. Current 3D detectors can be mainly divided into voxel-, point-, and point-voxel-based methods. To process irregular 3D point clouds, voxel-based methods [7,16,53,56,61,74,75] project them onto regular voxels. VoxelNet [76] leverages PointNet [40] to generate a voxel-wise representation and applies standard 3D and 2D convolutions for object detection. PointPillars [21] simplifies the voxels to pillars. CenterPoint [70] estimates the centers of objects using a keypoint detector and removes the need for axis-aligned anchor boxes. Though voxel-based methods achieve good detection performance with promising efficiency, voxelization inevitably introduces quantization errors." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 522, + 286, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 522, + 286, + 641 + ], + "spans": [ + { + "bbox": [ + 46, + 522, + 286, + 641 + ], + "type": "text", + "content": "Point-based methods [45-47, 66] overcome this by directly operating on raw point clouds. VoteNet [39] detects 3D objects through Hough voting and clustering. 3DSSD [65] proposes a hybrid sampling strategy by utilizing both feature and geometry distance for better classification performance. Some approaches [6, 52, 72] use objectness scores rather than feature distance to improve the foreground points ratio after downsampling. It is generally time-consuming to repeatedly apply sampling and grouping operations on large-scale point clouds." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "type": "text", + "content": "Point-voxel-based methods [35, 63, 69] take advantage of the efficiency of 3D sparse convolutions while preserving accurate point locations. PV-RCNN [43] and its variants [44] extract point-wise features from voxel abstraction networks to refine the proposals generated from the 3D voxel backbone. Pyramid R-CNN [32] collects points for" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 72, + 432, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 432, + 84 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 432, + 84 + ], + "type": "text", + "content": "each RoI in a pyramid manner." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 84, + 545, + 251 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 84, + 545, + 251 + ], + "spans": [ + { + "bbox": [ + 304, + 84, + 545, + 251 + ], + "type": "text", + "content": "3D Object Detection from Range Images. There are some prior works [2,24,50] that attempt to predict 3D boxes from raw representations captured by LiDAR sensors, i.e., 2D perspective range images. LaserNet [34] applies traditional 2D convolutions to range images to directly regress boxes. RangeDet [12] and PPC [5] introduce point-based convolution kernels to capture 3D geometric information from 2D range view representation. The representation of range images is compact and dense, and free of quantization errors, which inspires us to use it to speed up the ball query algorithm [41] widely used in point-based methods. The difference from earlier methods is that our constructed virtual range images can handle more complex situations, such as point clouds from multi-frame or multi-sensor." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 251, + 545, + 526 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 251, + 545, + 526 + ], + "spans": [ + { + "bbox": [ + 304, + 251, + 545, + 526 + ], + "type": "text", + "content": "Point Cloud Analysis by Transformer. Transformer [51] has demonstrated its great success in many computer vision tasks [4, 78]. Recent approaches [20, 25, 25, 28, 37, 38, 67, 73, 77] also explore it for point cloud analysis. Pointformer [37] proposes local and global attention modules to process 3D point clouds. Group-Free [29] eliminates hand-crafted grouping schemes by applying an attention module on all the points. 3DETR [36] develops an end-to-end Transformer-based detection model with minimal 3D specific inductive biases. VoTr [33] introduces a voxel-based Transformer that adopts both local and dilated attention to enlarge receptive fields of the model. SST [10] extends the shifted window [26] to 3D scenes and employs self-attention on non-empty voxels within the window. Object DGCNN [54] incorporates grid-based BEV features around queries through deformable attention [78]. VISTA [8] adaptively fuses global multi-view features via an attention module. Despite the effectiveness, they often fail to capture fine patterns of point clouds due to voxelization. CT3D [42] builds Transformer on top of a two-stage detector and operates attention on the points grouped by RoIs. EQ-PVRCNN [64] takes proposal grids as queries and generates RoI features from a voxel-based backbone." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 538, + 388, + 551 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 538, + 388, + 551 + ], + "spans": [ + { + "bbox": [ + 306, + 538, + 388, + 551 + ], + "type": "text", + "content": "3. Methodology" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 558, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 558, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 558, + 545, + 713 + ], + "type": "text", + "content": "The architecture of our model is illustrated in Figure 1. Unlike previous Transformer-based indoor 3D detectors [29, 36], our target application is for outdoor scenes where point clouds are sparse and large-scale. Thus, we use sparse convolutions as the backbone for efficient feature encoding. Then the query initialization (in Sec. 3.1) obtains reference points from the non-empty voxels and content queries from the dense BEV feature map. After that, the point-voxel Transformer (in Sec. 3.2) samples voxels and points around reference points and utilizes their positions and features to capture contextual and geometric features via Transformer blocks. To quickly find neighboring points near reference points, we propose the virtual range image" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "13477" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 107, + 70, + 487, + 305 + ], + "blocks": [ + { + "bbox": [ + 107, + 70, + 487, + 305 + ], + "lines": [ + { + "bbox": [ + 107, + 70, + 487, + 305 + ], + "spans": [ + { + "bbox": [ + 107, + 70, + 487, + 305 + ], + "type": "image", + "image_path": "59e17065bfaa3906b574273fd10b0fac048d64575033b3aa7e98ab703effc63d.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 307, + 547, + 352 + ], + "lines": [ + { + "bbox": [ + 46, + 307, + 547, + 352 + ], + "spans": [ + { + "bbox": [ + 46, + 307, + 547, + 352 + ], + "type": "text", + "content": "Figure 1. Architecture. The raw point clouds are voxelized to feed into the sparse convolutions. Query Initialization module obtains reference points by collapsing, sampling, and lifting non-empty voxels, and then attains the corresponding content queries from the dense BEV feature map. They are processed by the Point-Voxel Transformer to adaptively fuse voxel and point features. Finally, the detection head uses fused features to produce classification and regression." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 358, + 288, + 382 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 358, + 288, + 382 + ], + "spans": [ + { + "bbox": [ + 46, + 358, + 288, + 382 + ], + "type": "text", + "content": "(in Sec. 3.3) to speed up the process. Finally, we show the definition of the loss function (in Sec. 3.4)." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 393, + 163, + 406 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 393, + 163, + 406 + ], + "spans": [ + { + "bbox": [ + 47, + 393, + 163, + 406 + ], + "type": "text", + "content": "3.1. Query Initialization" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 413, + 287, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 413, + 287, + 616 + ], + "spans": [ + { + "bbox": [ + 46, + 413, + 287, + 616 + ], + "type": "text", + "content": "Recent methods [29, 36, 64] show that taking input-dependent queries (i.e., Q for the attention layer) benefits object detection. For example, 3DETR [36] for indoor 3D detection samples a set of reference points from inputs through FPS and associates each point with a content query. However, it is not friendly for outdoor scenes because sampling from large-scale points is time-consuming. To solve this problem, we propose a novel query initialization module that samples voxels instead of points to reduce the sampling time. Meanwhile, we make the voxels near objects more likely to be sampled, which can further boost the detection performance. Specifically, the module has two branches: branch 1 samples 2D non-empty voxels and lifts the 2D voxels to generate 3D reference points; branch 2 first constructs the dense feature map through several convolutional layers and then indexes features in terms of branch 1's coordinates as content queries." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 618, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 618, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 618, + 288, + 715 + ], + "type": "text", + "content": "Branch 1. For all input 3D voxels, we first collapse the voxels along the height dimension to further reduce the number of non-empty voxels. To keep efficiency, we adopt the max pooling for voxels locating the same horizontal location. After that, a representative set of voxels will be sampled. Ideally, we would like the sampled voxels to recall as many of the foreground objects as possible. Inspired by S-FPS [6], we predict whether voxels are in objects and sam" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 358, + 545, + 526 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 358, + 545, + 526 + ], + "spans": [ + { + "bbox": [ + 304, + 358, + 545, + 526 + ], + "type": "text", + "content": "ple some of them according to their probability and geometric distance. This allows voxels with better initial positions to be sampled and avoids sampled voxels being spatially too close. Concretely, the predicted probability is supervised by the foreground mask, i.e., if the voxel is inside a box, its label is set to 1; otherwise, it is 0. We then multiply the foreground probability by the original voxel distance as the new distance metric, and iteratively sample the most distant voxel. Finally, we use the center of objects as a guide to lift 2D voxels to 3D points. That is, for each sampled voxel, it predicts the offsets to the center of its corresponding 3D boxes, and the height of voxels is set to 0 by default. The predicted offsets are then added to the coordinates of voxels to acquire 3D reference points " + }, + { + "bbox": [ + 304, + 358, + 545, + 526 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\mathrm{query}} \\subset \\mathbb{R}^3" + }, + { + "bbox": [ + 304, + 358, + 545, + 526 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 534, + 546, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 534, + 546, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 534, + 546, + 715 + ], + "type": "text", + "content": "Branch 2. As the generated reference points have deviated from the coordinates of the original voxels, direct use of the original voxel features as the corresponding content queries will result in a mismatch between instance features and positions. To overcome this, we use voxel features from the middle layer of the 3D backbone to align the new positions by projection and interpolation. Firstly, the 3D voxels are collapsed into the sparse BEV feature map, which is then converted to dense, i.e., empty voxels are filled with zeros. Subsequently, several lightweight convolutional layers are applied for feature extraction to avoid the generated reference points indexing invalid features from empty voxels. After that, we project reference points to 2D BEV coordinate system and index features on the BEV feature map as content queries " + }, + { + "bbox": [ + 304, + 534, + 546, + 715 + ], + "type": "inline_equation", + "content": "\\mathcal{F}_{\\mathrm{query}} \\subset \\mathbb{R}^d" + }, + { + "bbox": [ + 304, + 534, + 546, + 715 + ], + "type": "text", + "content": ". Since the projected coor" + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "13478" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 95 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 95 + ], + "type": "text", + "content": "dinates may not be integers, we use bilinear interpolation to collect the feature vector." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 104, + 187, + 116 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 104, + 187, + 116 + ], + "spans": [ + { + "bbox": [ + 47, + 104, + 187, + 116 + ], + "type": "text", + "content": "3.2. Point-Voxel Transformer" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 123, + 287, + 194 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 123, + 287, + 194 + ], + "spans": [ + { + "bbox": [ + 47, + 123, + 287, + 194 + ], + "type": "text", + "content": "The point-voxel Transformer takes four inputs: reference points, content queries, raw points, and voxels from the 3D backbone. The voxel tokens and point tokens are generated, which are then fed into several Transformer blocks to adaptively captures long-range contextual features and fine-grained geometric features." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 195, + 287, + 350 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 195, + 287, + 350 + ], + "spans": [ + { + "bbox": [ + 46, + 195, + 287, + 350 + ], + "type": "text", + "content": "Voxel Token Generation. To capture long-range contexts, some methods [8, 29, 37] perform attention on all points or sampled points, which are inefficient. The former has too many points (e.g., 180K for point clouds and 20K for non-empty voxels), while the latter relies on FPS for downsampling. Recent studies [36] show that local feature aggregation matters more than global aggregation. Motivated by that, to reduce computational and memory overheads while keeping large receptive fields, we randomly sample " + }, + { + "bbox": [ + 46, + 195, + 287, + 350 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 46, + 195, + 287, + 350 + ], + "type": "text", + "content": " voxels from the middle layer of the 3D backbone within a large radius " + }, + { + "bbox": [ + 46, + 195, + 287, + 350 + ], + "type": "inline_equation", + "content": "r_v" + }, + { + "bbox": [ + 46, + 195, + 287, + 350 + ], + "type": "text", + "content": " (i.e., 8m) of reference points as the voxel tokens, which consists of voxel coordinates " + }, + { + "bbox": [ + 46, + 195, + 287, + 350 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\mathrm{voxel}}" + }, + { + "bbox": [ + 46, + 195, + 287, + 350 + ], + "type": "text", + "content": " and voxel features " + }, + { + "bbox": [ + 46, + 195, + 287, + 350 + ], + "type": "inline_equation", + "content": "\\mathcal{F}_{\\mathrm{voxel}}" + }, + { + "bbox": [ + 46, + 195, + 287, + 350 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 350, + 287, + 519 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 350, + 287, + 519 + ], + "spans": [ + { + "bbox": [ + 46, + 350, + 287, + 519 + ], + "type": "text", + "content": "Point Token Generation. Due to the quantization artifacts produced during voxelization, a great hurdle remains for the voxel tokens in producing accurate 3D boxes. Therefore, we generate the point tokens, which have smaller receptive fields than the voxel tokens but can provide fine-grained point features. Specifically, we apply the ball query (introduced in Sec. 3.3) to sample " + }, + { + "bbox": [ + 46, + 350, + 287, + 519 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 46, + 350, + 287, + 519 + ], + "type": "text", + "content": " points within the radius " + }, + { + "bbox": [ + 46, + 350, + 287, + 519 + ], + "type": "inline_equation", + "content": "r_p" + }, + { + "bbox": [ + 46, + 350, + 287, + 519 + ], + "type": "text", + "content": " (i.e., " + }, + { + "bbox": [ + 46, + 350, + 287, + 519 + ], + "type": "inline_equation", + "content": "3.2\\mathrm{m}" + }, + { + "bbox": [ + 46, + 350, + 287, + 519 + ], + "type": "text", + "content": ") of reference points. However, the sampled points " + }, + { + "bbox": [ + 46, + 350, + 287, + 519 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\mathrm{point}}" + }, + { + "bbox": [ + 46, + 350, + 287, + 519 + ], + "type": "text", + "content": " only contain xyz position information, lacking local geometric and contextual information. As a result, the attention map fails to capture the high-level correlation between the query and key in the Transformer block. Inspired by [16, 27], we interpolate the features of 3D voxels near the points to obtain point features " + }, + { + "bbox": [ + 46, + 350, + 287, + 519 + ], + "type": "inline_equation", + "content": "\\mathcal{F}_{\\mathrm{point}}" + }, + { + "bbox": [ + 46, + 350, + 287, + 519 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 77, + 528, + 287, + 562 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 77, + 528, + 287, + 562 + ], + "spans": [ + { + "bbox": [ + 77, + 528, + 287, + 562 + ], + "type": "interline_equation", + "content": "\\left\\{f _ {i} = \\frac {\\sum_ {j = 1} ^ {k} w _ {j} ^ {i} \\cdot \\bar {f} _ {j} ^ {i}}{\\sum_ {j = 1} ^ {k} w _ {j} ^ {i}} \\Bigg | w _ {j} ^ {i} = \\frac {1}{\\left\\| \\bar {p} _ {j} ^ {i} - p _ {i} \\right\\| _ {2}} \\right\\}, \\tag {1}", + "image_path": "2c047e0a7adbb3652c0de0a50d0b8671d2f522ad79ae48ecfdf38b118497a2e6.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "inline_equation", + "content": "p_i \\in \\mathcal{P}_{\\mathrm{point}}" + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "inline_equation", + "content": "f_i \\in \\mathcal{F}_{\\mathrm{point}}" + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": " are the coordinate and feature of the " + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": "-th sampled point, respectively, " + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\bar{p}_j^i" + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\bar{f}_j^i" + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": " are the center and feature of the " + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": "-th voxel near " + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": ", respectively, and " + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": " is the number of neighbors. We use k-nearest neighbors (KNN) to acquire " + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\bar{p}_j^i" + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": " for each " + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": ". However, the original KNN implemented by PyTorch costs " + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "inline_equation", + "content": "O(mln)" + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": " to find neighbors, as shown in Figure 2(a). Inspired by [7], we propose the voxel-based KNN that only searches nearby voxels instead of all of them to reduce the complexity to " + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "inline_equation", + "content": "O(mlv^3)" + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": ". To further diminish the computational costs, we design the conquer-fetch operation (in (ii) of Figure 2(b)). We empirically observe that some redundant points are sampled for" + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 307, + 70, + 545, + 145 + ], + "blocks": [ + { + "bbox": [ + 307, + 70, + 545, + 145 + ], + "lines": [ + { + "bbox": [ + 307, + 70, + 545, + 145 + ], + "spans": [ + { + "bbox": [ + 307, + 70, + 545, + 145 + ], + "type": "image", + "image_path": "48a1de4e4d25f8dd9086bda16d9d580fea212aeab3e4382355a25a103c05469a.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 307, + 148, + 545, + 209 + ], + "blocks": [ + { + "bbox": [ + 307, + 148, + 545, + 209 + ], + "lines": [ + { + "bbox": [ + 307, + 148, + 545, + 209 + ], + "spans": [ + { + "bbox": [ + 307, + 148, + 545, + 209 + ], + "type": "image", + "image_path": "7609d4337110ec8724c15792d078ad180116ebde1138a4965ab9f8cf64033316.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 306, + 211, + 545, + 233 + ], + "lines": [ + { + "bbox": [ + 306, + 211, + 545, + 233 + ], + "spans": [ + { + "bbox": [ + 306, + 211, + 545, + 233 + ], + "type": "text", + "content": "Figure 2. Illustration of the voxel-based KNN (a) and the conquerfetch operation (b)." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 242, + 545, + 314 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 242, + 545, + 314 + ], + "spans": [ + { + "bbox": [ + 304, + 242, + 545, + 314 + ], + "type": "text", + "content": "different reference points (in (i) of Figure 2(b)), but their voxel neighbors are the same. Therefore, the conquer operation is first applied to remove redundancy, followed by the voxel-based KNN to find voxel neighbors. The fetch operation is then applied to obtain voxel neighbors of all points. The time complexity is further decreased to " + }, + { + "bbox": [ + 304, + 242, + 545, + 314 + ], + "type": "inline_equation", + "content": "O(qv^3)" + }, + { + "bbox": [ + 304, + 242, + 545, + 314 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "spans": [ + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "text", + "content": "Transformer Block. Given matrices of the voxel tokens " + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "inline_equation", + "content": "\\mathcal{F}_{\\mathrm{voxel}}" + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\mathrm{voxel}}" + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "text", + "content": ", and the point tokens " + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "inline_equation", + "content": "\\mathcal{F}_{\\mathrm{point}}" + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\mathrm{point}}" + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "text", + "content": ", we first concatenate voxel tokens and point tokens to construct " + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "inline_equation", + "content": "\\mathcal{F}_s = [\\mathcal{F}_{\\mathrm{voxel}}, \\mathcal{F}_{\\mathrm{point}}]" + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_s = [\\mathcal{P}_{\\mathrm{voxel}}, \\mathcal{P}_{\\mathrm{point}}]" + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "text", + "content": ". Combined with the content queries " + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "inline_equation", + "content": "\\mathcal{F}_{\\mathrm{query}}" + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "text", + "content": " and the reference points " + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\mathrm{query}}" + }, + { + "bbox": [ + 305, + 315, + 545, + 387 + ], + "type": "text", + "content": ", they are then fed into a Transformer block:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 318, + 397, + 545, + 425 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 318, + 397, + 545, + 425 + ], + "spans": [ + { + "bbox": [ + 318, + 397, + 545, + 425 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\begin{array}{l} X = \\text {A t t e n t i o n} \\left(\\mathcal {F} _ {s}, \\mathcal {F} _ {\\text {q u e r y}}, \\mathcal {P} _ {s}, \\mathcal {P} _ {\\text {q u e r y}}\\right) + \\mathcal {F} _ {\\text {q u e r y}}, \\\\ \\mathrm {X} = \\operatorname {E F N} (X) + \\mathrm {Y} \\end{array} \\tag {2} \\\\ Y = \\operatorname {F F N} (X) + X, \\\\ \\end{array}", + "image_path": "e995af5c52ce6145be5e8c3e4d1ff172029a4452fe0e0ee1f13a766821ae3270.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 435, + 545, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 435, + 545, + 483 + ], + "spans": [ + { + "bbox": [ + 305, + 435, + 545, + 483 + ], + "type": "text", + "content": "where Attention is a multi-head cross-attention layer with contextual relative positional encoding [55, 64], and FFN is a feed-forward network. We use LayerNorm [1] to normalize features after each Attention and FFN module." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 492, + 426, + 506 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 492, + 426, + 506 + ], + "spans": [ + { + "bbox": [ + 306, + 492, + 426, + 506 + ], + "type": "text", + "content": "3.3. Virtual Range Image" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 511, + 545, + 570 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 511, + 545, + 570 + ], + "spans": [ + { + "bbox": [ + 304, + 511, + 545, + 570 + ], + "type": "text", + "content": "As mentioned in point token generation (in Sec. 3.2), we introduce a novel ball query to quickly find neighbors of reference points. As illustrated in Figure 3, our ball query is based on the virtual range image that is constructed from the point clouds of multi-sensor and multi-frame." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 571, + 545, + 632 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 571, + 545, + 632 + ], + "spans": [ + { + "bbox": [ + 304, + 571, + 545, + 632 + ], + "type": "text", + "content": "Setup. Let " + }, + { + "bbox": [ + 304, + 571, + 545, + 632 + ], + "type": "inline_equation", + "content": "\\mathcal{R}_{\\mathrm{lidar}\\rightarrow \\mathrm{car}}^i\\in \\mathbb{R}^{4\\times 4}" + }, + { + "bbox": [ + 304, + 571, + 545, + 632 + ], + "type": "text", + "content": " be a homogeneous transformation matrix that transforms points " + }, + { + "bbox": [ + 304, + 571, + 545, + 632 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\mathrm{lidar}}^i\\subset \\mathbb{R}^3" + }, + { + "bbox": [ + 304, + 571, + 545, + 632 + ], + "type": "text", + "content": " of each LiDAR sensor " + }, + { + "bbox": [ + 304, + 571, + 545, + 632 + ], + "type": "inline_equation", + "content": "S_{i}" + }, + { + "bbox": [ + 304, + 571, + 545, + 632 + ], + "type": "text", + "content": " from the sensor coordinate system to the car coordinate system. As a common practice, we use all points " + }, + { + "bbox": [ + 304, + 571, + 545, + 632 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\mathrm{car}}" + }, + { + "bbox": [ + 304, + 571, + 545, + 632 + ], + "type": "text", + "content": " from five LiDAR sensors on the Waymo dataset:" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 330, + 644, + 545, + 659 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 330, + 644, + 545, + 659 + ], + "spans": [ + { + "bbox": [ + 330, + 644, + 545, + 659 + ], + "type": "interline_equation", + "content": "\\mathcal {P} _ {\\mathrm {c a r}} = \\left\\{\\mathcal {P} _ {\\mathrm {l i d a r}} ^ {i} \\cdot \\mathcal {R} _ {\\mathrm {l i d a r} \\rightarrow \\mathrm {c a r}} ^ {i} \\mid i \\in \\{0, \\dots , 4 \\} \\right\\}. \\tag {3}", + "image_path": "c26a31d2823de22fdbf573e7f4205e4e2367b14a8f43288f3b2d7e0335362e88.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "type": "text", + "content": "Inverse Augmentation. In 3D object detection, augmentation (e.g., copy-n-paste [60], global rotation, and random flip) plays a vital role in reducing model overfitting. For copy-n-paste, the object points " + }, + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\mathrm{gt}}" + }, + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "type": "text", + "content": " from other frames" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "13479" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 106, + 70, + 487, + 222 + ], + "blocks": [ + { + "bbox": [ + 106, + 70, + 487, + 222 + ], + "lines": [ + { + "bbox": [ + 106, + 70, + 487, + 222 + ], + "spans": [ + { + "bbox": [ + 106, + 70, + 487, + 222 + ], + "type": "image", + "image_path": "5ab1b01757aa3f572df03a00f707d5a271f8334eb65dedc3cacf486e4869d61b.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 223, + 547, + 269 + ], + "lines": [ + { + "bbox": [ + 46, + 223, + 547, + 269 + ], + "spans": [ + { + "bbox": [ + 46, + 223, + 547, + 269 + ], + "type": "text", + "content": "Figure 3. Illustration of the proposed ball query, which consists of two parts: (a) Inverse augmentation and coordinate transformation; (b) We construct the virtual range image where the pixel value is represented as Point Cloud Index Array. The index array records the overlapped 3D points on the range image. Then we use Neighbor Query to find the neighbors of reference points, and apply Radii Check and Random Drop/Pick to sample 3D points." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 48, + 274, + 287, + 369 + ], + "blocks": [ + { + "bbox": [ + 48, + 274, + 287, + 369 + ], + "lines": [ + { + "bbox": [ + 48, + 274, + 287, + 369 + ], + "spans": [ + { + "bbox": [ + 48, + 274, + 287, + 369 + ], + "type": "image", + "image_path": "bccd1bb73a856dfeb33f8e8376a215ee3280612590e99f59fece4894cbf1a87d.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 371, + 287, + 393 + ], + "lines": [ + { + "bbox": [ + 47, + 371, + 287, + 393 + ], + "spans": [ + { + "bbox": [ + 47, + 371, + 287, + 393 + ], + "type": "text", + "content": "Figure 4. Illustration of the Cartesian and the Spherical coordinate system of the LiDAR sensor." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "spans": [ + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "text", + "content": "are pasted on the current frame with their original 3D positions. We combine " + }, + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\mathrm{gt}}" + }, + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\mathrm{car}}" + }, + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "text", + "content": " to get a new point set " + }, + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "text", + "content": ", which will be used to construct the virtual range image. For other geometry-related data augmentation, we save augmentation parameters (e.g., the rotation angle for global rotation). Since the reference points " + }, + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\mathrm{query}}" + }, + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "text", + "content": " (we use " + }, + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "inline_equation", + "content": "\\mathcal{Q}" + }, + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "text", + "content": " to simplify the notation) are generated after augmentation, we reverse all those data augmentations on " + }, + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "inline_equation", + "content": "\\mathcal{Q}" + }, + { + "bbox": [ + 46, + 396, + 287, + 504 + ], + "type": "text", + "content": " to get the original coordinate (in Figure 3(a)), which is similar to [22, 71]." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 504, + 287, + 540 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 504, + 287, + 540 + ], + "spans": [ + { + "bbox": [ + 46, + 504, + 287, + 540 + ], + "type": "text", + "content": "Coordinate Transformation. Next, we transform " + }, + { + "bbox": [ + 46, + 504, + 287, + 540 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 46, + 504, + 287, + 540 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 504, + 287, + 540 + ], + "type": "inline_equation", + "content": "\\mathcal{Q}" + }, + { + "bbox": [ + 46, + 504, + 287, + 540 + ], + "type": "text", + "content": " from the reference frame of the car back to the top LiDAR sensor (i.e., " + }, + { + "bbox": [ + 46, + 504, + 287, + 540 + ], + "type": "inline_equation", + "content": "S_0" + }, + { + "bbox": [ + 46, + 504, + 287, + 540 + ], + "type": "text", + "content": "):" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 74, + 544, + 287, + 559 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 74, + 544, + 287, + 559 + ], + "spans": [ + { + "bbox": [ + 74, + 544, + 287, + 559 + ], + "type": "interline_equation", + "content": "\\mathcal {P} ^ {\\prime} = \\mathcal {P} \\cdot \\mathcal {R} _ {\\text {c a r} \\rightarrow \\text {l i d a r}} ^ {0}, \\quad \\mathcal {Q} ^ {\\prime} = \\mathcal {Q} \\cdot \\mathcal {R} _ {\\text {c a r} \\rightarrow \\text {l i d a r}} ^ {0}, \\tag {4}", + "image_path": "2dca52af3dd466166ff841285f7b61d5379d649a59ceadf468501a1d7356b713.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 563, + 287, + 612 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 563, + 287, + 612 + ], + "spans": [ + { + "bbox": [ + 47, + 563, + 287, + 612 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 563, + 287, + 612 + ], + "type": "inline_equation", + "content": "\\mathcal{P}'" + }, + { + "bbox": [ + 47, + 563, + 287, + 612 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 563, + 287, + 612 + ], + "type": "inline_equation", + "content": "\\mathcal{Q}'" + }, + { + "bbox": [ + 47, + 563, + 287, + 612 + ], + "type": "text", + "content": " are the coordinates in the LiDAR Cartesian coordinate system. For each point " + }, + { + "bbox": [ + 47, + 563, + 287, + 612 + ], + "type": "inline_equation", + "content": "\\pmb{p} = (x,y,z) \\in \\mathcal{P}' \\cup \\mathcal{Q}'" + }, + { + "bbox": [ + 47, + 563, + 287, + 612 + ], + "type": "text", + "content": ", it is uniquely transformed to the LiDAR Spherical coordinate system by the following equations:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 71, + 616, + 287, + 638 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 71, + 616, + 287, + 638 + ], + "spans": [ + { + "bbox": [ + 71, + 616, + 287, + 638 + ], + "type": "interline_equation", + "content": "\\theta = \\operatorname {a t a n 2} (y, x), \\quad \\phi = \\operatorname {a t a n 2} (z, \\sqrt {x ^ {2} + y ^ {2}}), \\tag {5}", + "image_path": "d15b9b517252e5e5273ae3fe5029b07bd1c400a4fb7f45e26d5f603746830c75.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 73, + 635, + 160, + 649 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 73, + 635, + 160, + 649 + ], + "spans": [ + { + "bbox": [ + 73, + 635, + 160, + 649 + ], + "type": "interline_equation", + "content": "r = \\sqrt {x ^ {2} + y ^ {2} + z ^ {2}},", + "image_path": "1a1f5ca96b73ae7749b684a1c4948ef5d0aac4b895d3de2f6130f08f1026a46a.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 654, + 287, + 677 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 654, + 287, + 677 + ], + "spans": [ + { + "bbox": [ + 47, + 654, + 287, + 677 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 654, + 287, + 677 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 47, + 654, + 287, + 677 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 47, + 654, + 287, + 677 + ], + "type": "inline_equation", + "content": "\\phi" + }, + { + "bbox": [ + 47, + 654, + 287, + 677 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 47, + 654, + 287, + 677 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 47, + 654, + 287, + 677 + ], + "type": "text", + "content": " indicate the laser's azimuth angle, inclination angle, and range, respectively." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "content": "Image Construction. Suppose " + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\bar{\\mathcal{P}}" + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\bar{\\mathcal{Q}}" + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "content": " are transformed coordinates of " + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{P}'" + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{Q}'" + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "content": ", respectively. The native range image uses " + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "content": " as the column index, " + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\phi" + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "content": " as the row index, and" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 274, + 545, + 394 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 274, + 545, + 394 + ], + "spans": [ + { + "bbox": [ + 304, + 274, + 545, + 394 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 304, + 274, + 545, + 394 + ], + "type": "text", + "content": " as the pixel value, which has a one-to-one correspondence with the point cloud captured by one LiDAR sensor, as shown in Figure 4. However, as " + }, + { + "bbox": [ + 304, + 274, + 545, + 394 + ], + "type": "inline_equation", + "content": "\\bar{\\mathcal{P}}" + }, + { + "bbox": [ + 304, + 274, + 545, + 394 + ], + "type": "text", + "content": " is from multiple frames as well as multiple LiDAR sensors, various points may overlap on the same pixel. To overcome this issue, each pixel of our constructed virtual range image is an array of indices pointing to overlapped 3D points. For convenience, we organize overlapped points adjacently and record their start and end position indices, as shown by Point Cloud Index Array and Point Cloud Array in Figure 3(b)." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "spans": [ + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "text", + "content": "Random Neighbor Query. With the constructed image, each reference point in " + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "inline_equation", + "content": "\\bar{\\mathcal{Q}}" + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "text", + "content": " can quickly find its neighbors because " + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "inline_equation", + "content": "\\phi" + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "text", + "content": " determine the pixel position in the virtual range image, as shown by the Neighbor Query in Figure 3(b). To prevent the distance between adjacent pixels from being large in 3D space, we will check whether the neighbors are within the radius of the reference point (i.e., Radii Check). During the process, we will apply a random selection algorithm to retain at most " + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "text", + "content": " neighbors (i.e., Random Drop/Pick). The overall operation can be efficiently executed in parallel on the GPU. In this way, we reduce the theoretical time complexity of the original ball query [41] from " + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "inline_equation", + "content": "\\mathcal{O}(mn)" + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "inline_equation", + "content": "\\mathcal{O}(ms^2)" + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "text", + "content": " is the number of reference points, " + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "text", + "content": " is the number of point clouds, and " + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "text", + "content": " is the kernel size to visit neighbors in the virtual range image. Notably, " + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "inline_equation", + "content": "s^2" + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "text", + "content": " is much smaller than " + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 304, + 396, + 546, + 587 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 597, + 394, + 609 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 597, + 394, + 609 + ], + "spans": [ + { + "bbox": [ + 306, + 597, + 394, + 609 + ], + "type": "text", + "content": "3.4. Loss Function" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 617, + 545, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 641 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 641 + ], + "type": "text", + "content": "The overall loss consists of the segmentation loss, offset loss, classification loss, and regression loss." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 643, + 545, + 690 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 643, + 545, + 690 + ], + "spans": [ + { + "bbox": [ + 304, + 643, + 545, + 690 + ], + "type": "text", + "content": "Segmentation Loss & Offset Loss. We regard nonempty voxels inside any ground-truth bounding boxes as foreground voxels. Since voxels are two-dimensional, the height of the ground-truth box is not considered when as-" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 315, + 703, + 529, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 703, + 529, + 713 + ], + "spans": [ + { + "bbox": [ + 315, + 703, + 529, + 713 + ], + "type": "text", + "content": "1https://github.com/LeviViana/torch_sampling" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "13480" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 267, + 85 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 267, + 85 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 267, + 85 + ], + "type": "text", + "content": "signing labels. The segmentation loss is computed by:" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 106, + 91, + 287, + 124 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 106, + 91, + 287, + 124 + ], + "spans": [ + { + "bbox": [ + 106, + 91, + 287, + 124 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {s e g}} = \\frac {1}{N ^ {v}} \\cdot \\sum_ {i = 1} ^ {N ^ {v}} \\mathrm {C E} \\left(s _ {i}, \\hat {s} _ {i}\\right), \\tag {6}", + "image_path": "6ed28e3bd0f4518cd7a8c6dcde058e1ab6066914d7158b9efaf7c73b7cab26a3.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 129, + 287, + 153 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 129, + 287, + 153 + ], + "spans": [ + { + "bbox": [ + 47, + 129, + 287, + 153 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 129, + 287, + 153 + ], + "type": "inline_equation", + "content": "N^v" + }, + { + "bbox": [ + 47, + 129, + 287, + 153 + ], + "type": "text", + "content": " is the number of non-empty voxels, and CE is the cross entropy loss function. The offset loss is calculated by:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 102, + 161, + 287, + 196 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 102, + 161, + 287, + 196 + ], + "spans": [ + { + "bbox": [ + 102, + 161, + 287, + 196 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {o f f s e t}} = \\frac {1}{N _ {+} ^ {v}} \\cdot \\sum_ {i = 1} ^ {N _ {+} ^ {v}} \\mathrm {L} 1 \\left(o _ {i}, \\hat {\\sigma} _ {i}\\right), \\tag {7}", + "image_path": "3a6badfe239b4490678b2d204dc31818c94293af952f5224d06d917401a191e9.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 199, + 287, + 222 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 199, + 287, + 222 + ], + "spans": [ + { + "bbox": [ + 47, + 199, + 287, + 222 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 199, + 287, + 222 + ], + "type": "inline_equation", + "content": "N_{+}^{v}" + }, + { + "bbox": [ + 47, + 199, + 287, + 222 + ], + "type": "text", + "content": " is the number of foreground voxels, and L1 is the smooth- " + }, + { + "bbox": [ + 47, + 199, + 287, + 222 + ], + "type": "inline_equation", + "content": "l_{1}" + }, + { + "bbox": [ + 47, + 199, + 287, + 222 + ], + "type": "text", + "content": " loss function." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 223, + 287, + 294 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 223, + 287, + 294 + ], + "spans": [ + { + "bbox": [ + 46, + 223, + 287, + 294 + ], + "type": "text", + "content": "Classification Loss & Regression Loss. We adopt the same target assignment strategy and prediction head following [6, 65, 72]. Specifically, for each reference point, we consider the point inside an annotated bounding box as the foreground point and then compute the centerness [65] as its label. The classification loss is:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 107, + 299, + 287, + 332 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 107, + 299, + 287, + 332 + ], + "spans": [ + { + "bbox": [ + 107, + 299, + 287, + 332 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {c l s}} = \\frac {1}{N ^ {q}} \\cdot \\sum_ {i = 1} ^ {N ^ {q}} \\operatorname {C E} \\left(c _ {i}, \\hat {c} _ {i}\\right), \\tag {8}", + "image_path": "eacccfad6c4ca4778e43088a0d9a6ae604ab7912a2f210ae2e640e56864b4313.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 337, + 287, + 385 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 337, + 287, + 385 + ], + "spans": [ + { + "bbox": [ + 47, + 337, + 287, + 385 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 337, + 287, + 385 + ], + "type": "inline_equation", + "content": "N^q" + }, + { + "bbox": [ + 47, + 337, + 287, + 385 + ], + "type": "text", + "content": " is the number of reference points. For the regression loss " + }, + { + "bbox": [ + 47, + 337, + 287, + 385 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{reg}}" + }, + { + "bbox": [ + 47, + 337, + 287, + 385 + ], + "type": "text", + "content": ", we decouple it to center regression loss, box size estimation loss, and heading angle estimation loss. We refer readers to [65] for more details." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 394, + 128, + 408 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 394, + 128, + 408 + ], + "spans": [ + { + "bbox": [ + 47, + 394, + 128, + 408 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 414, + 110, + 426 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 414, + 110, + 426 + ], + "spans": [ + { + "bbox": [ + 47, + 414, + 110, + 426 + ], + "type": "text", + "content": "4.1. Datasets" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 432, + 287, + 540 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 432, + 287, + 540 + ], + "spans": [ + { + "bbox": [ + 46, + 432, + 287, + 540 + ], + "type": "text", + "content": "Waymo Open Dataset [48] is a large-scale autonomous driving dataset consisting of 798 scenes for training and 202 scenes for validation. The evaluation protocol consists of the average precision (AP) and average precision weighted by heading (APH). Also, it includes two difficulty levels: LEVEL_1 denotes objects containing more than 5 points, and LEVEL_2 denotes objects containing at least 1 point. To save training time, we use a subset of the training splits by sampling every 10 frames for ablation studies." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 540, + 287, + 588 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 540, + 287, + 588 + ], + "spans": [ + { + "bbox": [ + 46, + 540, + 287, + 588 + ], + "type": "text", + "content": "KITTI [13] contains 7481 training samples and 7518 testing samples in autonomous driving scenes. As a common practice, the training data are divided into a train set with 3712 samples and a val set with 3769 samples." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 588, + 287, + 648 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 588, + 287, + 648 + ], + "spans": [ + { + "bbox": [ + 46, + 588, + 287, + 648 + ], + "type": "text", + "content": "nuScenes [3] is a challenging dataset for autonomous driving with 380K LiDAR sweeps from 1000 scenes. The evaluation metrics used in nuScenes dataset incorporate the commonly used mean average precision (mAP) and a novel nuScenes detection score (NDS)." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 654, + 180, + 667 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 654, + 180, + 667 + ], + "spans": [ + { + "bbox": [ + 47, + 654, + 180, + 667 + ], + "type": "text", + "content": "4.2. Implementation Details" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 47, + 672, + 287, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 672, + 287, + 696 + ], + "spans": [ + { + "bbox": [ + 47, + 672, + 287, + 696 + ], + "type": "text", + "content": "Our implementation is based on the codebase of Open-PCDet2. For the Waymo dataset, the detection ranges are" + } + ] + } + ], + "index": 14 + }, + { + "type": "table", + "bbox": [ + 335, + 114, + 513, + 396 + ], + "blocks": [ + { + "bbox": [ + 306, + 71, + 547, + 114 + ], + "lines": [ + { + "bbox": [ + 306, + 71, + 547, + 114 + ], + "spans": [ + { + "bbox": [ + 306, + 71, + 547, + 114 + ], + "type": "text", + "content": "Table 1. Performance comparison on the Waymo validation set for vehicle class. 3f: taking 3 frames as input. The results achieved by our PVT-SSD are shown in bold, while the top-performed results are shown in underline." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 335, + 114, + 513, + 396 + ], + "lines": [ + { + "bbox": [ + 335, + 114, + 513, + 396 + ], + "spans": [ + { + "bbox": [ + 335, + 114, + 513, + 396 + ], + "type": "table", + "html": "
MethodsLEVEL_13D AP/APHLEVEL_23D AP/APH
Two-stage:
RSN [50]75.10/74.6066.00/65.50
Pyramid RCNN [32]76.30/75.6867.23/66.68
SST_TS [10]76.22/75.7968.04/67.64
LiDAR R-CNN [23]76.00/75.5068.30/67.90
Part-A2-Net [46]77.05/76.5168.47/67.97
CenterPoint-Voxel [70]76.70/76.2068.80/68.30
PV-RCNN [43]77.51/76.8968.98/68.41
CT3D [42]76.30/-69.04/-
PDV [18]76.85/76.3369.30/68.81
BtcDet [57]78.58/78.0670.10/69.61
PV-RCNN++ [44]79.25/78.7870.61/70.18
One-stage:
IA-SSD [72]70.53/69.6761.55/60.80
PointPillars [21]71.56/70.9963.05/62.54
SECOND [60]72.27/71.6963.85/63.33
RangeDet [12]72.90/72.3064.00/63.60
CenterPoint-Pillar [70]73.37/72.8665.09/64.62
SST [10]74.22/73.7765.47/65.07
VoxSeT [15]74.50/74.0365.99/65.56
CenterPoint-Voxel [70]74.78/74.2466.66/66.17
Point2Seq [59]77.52/77.0368.80/68.36
MsSVT [9]77.83/77.3269.53/69.06
SWFormer [49]77.80/77.3069.20/68.80
SWFormer_3f [49]79.40/78.9071.10/70.60
PVT-SSD (Ours)79.16/78.7270.23/69.83
PVT-SSD_3f (Ours)80.59/80.1671.86/71.47
", + "image_path": "a357f49889cef7e2ca0fd5783154b9e066c4489f5a449b60c54b2cb4786e571d.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "table_body" + } + ], + "index": 16 + }, + { + "type": "table", + "bbox": [ + 335, + 422, + 513, + 609 + ], + "blocks": [ + { + "bbox": [ + 306, + 400, + 545, + 422 + ], + "lines": [ + { + "bbox": [ + 306, + 400, + 545, + 422 + ], + "spans": [ + { + "bbox": [ + 306, + 400, + 545, + 422 + ], + "type": "text", + "content": "Table 2. Performance comparison on the Waymo validation set for pedestrian and cyclist classes." + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 335, + 422, + 513, + 609 + ], + "lines": [ + { + "bbox": [ + 335, + 422, + 513, + 609 + ], + "spans": [ + { + "bbox": [ + 335, + 422, + 513, + 609 + ], + "type": "table", + "html": "
MethodsPedestrianCyclist
Two-stage:
LiDAR R-CNN [23]63.10/51.7066.10/64.40
PV-RCNN [43]66.04/57.6165.39/63.98
PDV [18]65.85/58.2866.49/65.36
Part-A2-Net [46]66.18/58.6266.13/64.93
RSN [50]68.30/63.70-/-
PV-RCNN++ [44]73.17/68.0071.21/70.19
One-stage:
SST [10]70.02/61.67-/-
CenterPoint-Voxel [70]68.42/62.6769.69/68.59
RangeDet [12]67.60/63.9063.30/62.10
VoxSeT [15]72.45/65.3968.95/67.73
MsSVT [9]73.00/66.6572.37/71.24
SWFormer [49]72.50/64.90-/-
SWFormer_3f [49]74.80/71.10-/-
PVT-SSD (Ours)72.56/67.0273.94/72.96
PVT-SSD_3f (Ours)75.11/72.1274.80/73.97
", + "image_path": "a59cc5f33664ca1a20b595e40af8de3441e2b0a1a61f4ed865034676630b086a.jpg" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "table_body" + } + ], + "index": 18 + }, + { + "bbox": [ + 305, + 617, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 617, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 305, + 617, + 547, + 715 + ], + "type": "text", + "content": "set as " + }, + { + "bbox": [ + 305, + 617, + 547, + 715 + ], + "type": "inline_equation", + "content": "(-75.2, 75.2)" + }, + { + "bbox": [ + 305, + 617, + 547, + 715 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 305, + 617, + 547, + 715 + ], + "type": "inline_equation", + "content": "(-75.2, 75.2)" + }, + { + "bbox": [ + 305, + 617, + 547, + 715 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 305, + 617, + 547, + 715 + ], + "type": "inline_equation", + "content": "(-2, 4)" + }, + { + "bbox": [ + 305, + 617, + 547, + 715 + ], + "type": "text", + "content": ", and the voxel size is " + }, + { + "bbox": [ + 305, + 617, + 547, + 715 + ], + "type": "inline_equation", + "content": "(0.1m, 0.1m, 0.15m)" + }, + { + "bbox": [ + 305, + 617, + 547, + 715 + ], + "type": "text", + "content": ". We adopt a similar 3D sparse backbone as [68], but the last two upsampling layers are removed to keep efficiency. For the query initialization, we apply 4 traditional 2D convolutional layers with dimensions 64 on the BEV feature map; we sample 512 voxels to generate reference points. For the point-voxel Transformer, we sample 128 neighbors for each reference point and apply" + } + ] + } + ], + "index": 19 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 57, + 702, + 251, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 702, + 251, + 713 + ], + "spans": [ + { + "bbox": [ + 57, + 702, + 251, + 713 + ], + "type": "text", + "content": "2https://github.com/open-mmlab/OpenPCDet" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "13481" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 81, + 287, + 196 + ], + "blocks": [ + { + "bbox": [ + 54, + 71, + 279, + 81 + ], + "lines": [ + { + "bbox": [ + 54, + 71, + 279, + 81 + ], + "spans": [ + { + "bbox": [ + 54, + 71, + 279, + 81 + ], + "type": "text", + "content": "Table 3. Performance comparison on the Waymo leaderboard." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 81, + 287, + 196 + ], + "lines": [ + { + "bbox": [ + 48, + 81, + 287, + 196 + ], + "spans": [ + { + "bbox": [ + 48, + 81, + 287, + 196 + ], + "type": "table", + "html": "
MethodsmAP/mAPHVehiclePedestrianCyclist
PV-RCNN [43]71.25/68.7572.81/72.3971.81/66.0569.13/67.80
PV-RCNN++ [44]72.42/70.2073.86/73.4774.12/69.0069.28/68.15
Graph-RCNN [63]73.81/71.5976.04/75.6475.59/70.4569.79/68.67
GD-MAE [62]74.71/72.2975.83/75.4677.10/71.2871.21/70.15
FSD [11]74.39/72.3574.40/74.0675.93/71.2672.85/71.75
CenterPoint_2f [70]73.38/71.9373.42/72.9974.56/71.5272.17/71.28
SST_TS_3f [10]74.41/72.8173.08/72.7476.93/73.5173.22/72.17
SWFormer_3f [49]-/-75.02/74.6575.87/72.07-/-
PVT-SSD (Ours)72.73/70.4472.96/72.6273.15/67.7272.08/70.97
PVT-SSD_3f (Ours)74.69/73.2875.24/74.8975.62/72.6073.21/72.35
", + "image_path": "1f735dc784a518ba9c727f1febbbb4fab42994b57b59cadfe42e496b39ef3f83.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 205, + 287, + 301 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 205, + 287, + 301 + ], + "spans": [ + { + "bbox": [ + 46, + 205, + 287, + 301 + ], + "type": "text", + "content": "one Transformer block; the " + }, + { + "bbox": [ + 46, + 205, + 287, + 301 + ], + "type": "inline_equation", + "content": "r_v" + }, + { + "bbox": [ + 46, + 205, + 287, + 301 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 205, + 287, + 301 + ], + "type": "inline_equation", + "content": "r_p" + }, + { + "bbox": [ + 46, + 205, + 287, + 301 + ], + "type": "text", + "content": " are set to 8.0 and 3.2, respectively; for each Transformer block, the input dimension, the hidden dimension, the number of head, and the dropout are set to 128, 512, 4, and 0.1, respectively; for the point token generation, each point interpolates from voxel features of the 8 nearest neighbors. We train the model for 30 epochs with the AdamW [31] optimizer using the one-cycle policy, with a max learning rate of " + }, + { + "bbox": [ + 46, + 205, + 287, + 301 + ], + "type": "inline_equation", + "content": "3e^{-3}" + }, + { + "bbox": [ + 46, + 205, + 287, + 301 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 309, + 272, + 322 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 309, + 272, + 322 + ], + "spans": [ + { + "bbox": [ + 47, + 309, + 272, + 322 + ], + "type": "text", + "content": "4.3. Comparison with State-of-the-Art Methods" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 327, + 287, + 627 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 327, + 287, + 627 + ], + "spans": [ + { + "bbox": [ + 46, + 327, + 287, + 627 + ], + "type": "text", + "content": "We compare PVT-SSD on the Waymo validation set with previous methods in Table 1 and Table 2. We divide current methods into the branches of one-stage and two-stage detectors for comparisons. Table 1 shows the results on vehicles, where PVT-SSD surpasses previous one-stage methods with a single frame LiDAR input. The performance is also comparable with state-of-the-art two-stage methods. Table 2 shows results on pedestrians and cyclists. PVT-SSD outperforms the strong single-stage detector, i.e., CenterPoint-Voxel, by 4.35 APH and 4.37 APH for the pedestrian and cyclist, respectively. The performance can be further improved by 5.1 APH and 1.01 APH, respectively, when taking 3 frames as input. Table 3 illustrates the performance on the Waymo test set. We achieve competitive results compared with previous methods. Table 4 illustrates the performance comparisons on the official KITTI test server. It shows that PVT-SSD has the best car detection performance among all single-stage detectors at both easy and moderate levels. Compared with previous Transformer-based detectors, PVT-SSD is " + }, + { + "bbox": [ + 46, + 327, + 287, + 627 + ], + "type": "inline_equation", + "content": "1.4\\times" + }, + { + "bbox": [ + 46, + 327, + 287, + 627 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 327, + 287, + 627 + ], + "type": "inline_equation", + "content": "4.4\\times" + }, + { + "bbox": [ + 46, + 327, + 287, + 627 + ], + "type": "text", + "content": " faster in inference speed than CT3D and VoTr-TSD, respectively, and achieves better moderate AP. It also requires less number of parameters, as shown in Table 5. In Table 6, we report the results on nuScenes validation set. Our method obtains much higher NDS and mAP compared with SASA [6]." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 635, + 141, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 635, + 141, + 647 + ], + "spans": [ + { + "bbox": [ + 47, + 635, + 141, + 647 + ], + "type": "text", + "content": "4.4. Ablation Study" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 654, + 286, + 677 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 654, + 286, + 677 + ], + "spans": [ + { + "bbox": [ + 47, + 654, + 286, + 677 + ], + "type": "text", + "content": "In this section, we conduct a series of ablation experiments to comprehend the roles of different components." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "content": "Query Initialization. Lifting plays an essential role in query initialization. It can not only make 2D voxels into 3D points, but also can bring reference points closer to the cen" + } + ] + } + ], + "index": 7 + }, + { + "type": "table", + "bbox": [ + 307, + 104, + 545, + 361 + ], + "blocks": [ + { + "bbox": [ + 305, + 71, + 545, + 102 + ], + "lines": [ + { + "bbox": [ + 305, + 71, + 545, + 102 + ], + "spans": [ + { + "bbox": [ + 305, + 71, + 545, + 102 + ], + "type": "text", + "content": "Table 4. Performance comparison on the KITTI testing sever for the car class. †: the latency is measured by us based on the same environment (i.e., RTX 3080Ti GPU) with 1 batch size." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 307, + 104, + 545, + 361 + ], + "lines": [ + { + "bbox": [ + 307, + 104, + 545, + 361 + ], + "spans": [ + { + "bbox": [ + 307, + 104, + 545, + 361 + ], + "type": "table", + "html": "
Methods3D APBEV APLatency (ms)
EasyModerateHardEasyModerateHard
Two-stage:
PointRCNN [45]86.9675.6470.7092.1387.3982.72100
STD [66]87.9579.7175.0994.7489.1986.4280
PV-RCNN [43]90.2581.4376.8294.9890.6586.14\\( 98^{\\dagger} \\)
M3DETR [14]90.2881.7376.9694.4190.3785.98-
CT3D [42]87.8381.7777.1692.3688.8384.07\\( 70^{\\dagger} \\)
PDV [18]90.4381.8677.3694.5690.4886.23135
PV-RCNN++ [44]90.1481.8877.1592.6688.7485.9760
EQ-PVRCNN [64]90.1382.0177.5394.5589.0986.42200
Pyramid-PV [32]88.3982.0877.4992.1988.8486.21127
VoTr-TSD [33]89.9082.0979.1494.0390.3486.14\\( 216^{\\dagger} \\)
SPG [58]90.5082.1378.9094.3388.7085.98156
One-stage:
SECOND [60]83.3472.5565.8289.3983.7778.5950
PointPillars [21]82.5874.3168.9990.0786.5682.8124
TANet [30]84.3975.9468.8291.5886.5481.1935
Point-GNN [47]88.3379.4772.2993.1189.1783.90643
3DSSD [65]88.3679.5774.5592.6689.0285.8638
SA-SSD [16]88.7579.7974.1695.0391.0385.9640
IA-SSD [72]88.8780.3275.1093.1489.4884.42\\( 44^{\\dagger} \\)
SVGA-Net [17]87.3380.4775.9192.0789.8885.5962
PVGNet [35]89.9481.8177.0994.3691.2686.63-
SASA [6]88.7682.1677.1692.8789.5186.35\\( 63^{\\dagger} \\)
PVT-SSD (Ours)90.6582.2976.8595.2391.6386.43\\( 49^{\\dagger} \\)
", + "image_path": "0783602d0204f3fd2d545bd207de8411d7b196880e2014507bcf2d296ab1b8cd.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_body" + } + ], + "index": 9 + }, + { + "type": "table", + "bbox": [ + 310, + 376, + 537, + 404 + ], + "blocks": [ + { + "bbox": [ + 332, + 365, + 518, + 376 + ], + "lines": [ + { + "bbox": [ + 332, + 365, + 518, + 376 + ], + "spans": [ + { + "bbox": [ + 332, + 365, + 518, + 376 + ], + "type": "text", + "content": "Table 5. Comparisons of the number of parameters." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 310, + 376, + 537, + 404 + ], + "lines": [ + { + "bbox": [ + 310, + 376, + 537, + 404 + ], + "spans": [ + { + "bbox": [ + 310, + 376, + 537, + 404 + ], + "type": "table", + "html": "
MethodsCT3D [42]VoTr-TSD [33]M3DETR [14]PVT-SSD
# Param.30M49M76M16M
", + "image_path": "14e35b756502ab3a70628c27f5412687b208d543ac5c3ebd736c62e43c230c03.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "table_body" + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 413, + 545, + 604 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 413, + 545, + 604 + ], + "spans": [ + { + "bbox": [ + 304, + 413, + 545, + 604 + ], + "type": "text", + "content": "ter of the object, which can make it easier for subsequent regressions to recall their corresponding 3D boxes. As shown in the first and second rows of Table 7, in combination with feature alignment, it brings 0.61 APH gains. In Table 8, we compare performances when using different sampling strategies. Compared with FPS and F-FPS [65], S-FPS yields 11.25 APH and 0.48 APH benefits, respectively. It considers the probability of whether voxels are in objects when sampling, which allows it to sample voxels with better initial positions to generate reference points. S-FPS is also 0.81 APH higher than Top-K because it avoids sampling voxels too closely in space, thus recalling foreground objects as much as possible. The fourth and sixth rows of Table 7 show that feature alignment leads to a 0.87 APH improvement because the semantic similarity with voxel tokens and point tokens can be calculated more correctly." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": "Point-Voxel Transformer. Table 7 shows that the voxel tokens and the point tokens provide improvements of 0.45 and 1.58 APH, respectively. We find that the improvement brought by the point tokens is larger than that of the voxel tokens, which is intuitive since fine-grained point features are essential for accurate box regression. Table 9 ablates the influence of " + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "inline_equation", + "content": "r_v" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "inline_equation", + "content": "r_p" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": ", which will affect the receptive field. We observe that large receptive fields improve detection performance, but it is not further improved when con" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "13482" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 99, + 82, + 492, + 152 + ], + "blocks": [ + { + "bbox": [ + 73, + 71, + 518, + 81 + ], + "lines": [ + { + "bbox": [ + 73, + 71, + 518, + 81 + ], + "spans": [ + { + "bbox": [ + 73, + 71, + 518, + 81 + ], + "type": "text", + "content": "Table 6. Performance comparison on the nuScenes validation set. †: we follow [6, 65] to predict all classes in a single head." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 99, + 82, + 492, + 152 + ], + "lines": [ + { + "bbox": [ + 99, + 82, + 492, + 152 + ], + "spans": [ + { + "bbox": [ + 99, + 82, + 492, + 152 + ], + "type": "table", + "html": "
MethodsNDSmAPCarTruckBusTrailerC. V.Ped.MotorBicycleT. C.Barrier
SECOND [60]-27.175.521.929.013.00.459.916.9022.532.2
PointPillars [21]44.929.570.525.034.420.04.559.916.71.629.633.2
3DSSD [65]56.442.781.247.261.430.512.670.236.08.631.147.9
SASA [6]61.045.076.845.066.236.516.169.139.616.929.953.6
PVT-SSD† (Ours)65.053.679.443.862.134.221.779.853.438.256.667.1
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Lift.Alg.Voxel Tok.Point Tok.3D AP/APH
62.82/62.37
✓✓63.40/62.98
✓✓✓63.85/63.43
✓✓✓64.57/64.14
✓✓✓65.12/64.70
✓✓✓✓65.45/65.01
", + "image_path": "266ea1838174270ad208a9ccabd764a32eac7290acbd3ce1e3ed63b4d02ad7da.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "type": "table", + "bbox": [ + 87, + 255, + 242, + 283 + ], + "blocks": [ + { + "bbox": [ + 51, + 243, + 282, + 254 + ], + "lines": [ + { + "bbox": [ + 51, + 243, + 282, + 254 + ], + "spans": [ + { + "bbox": [ + 51, + 243, + 282, + 254 + ], + "type": "text", + "content": "Table 8. Ablations of sampling strategies in query initialization." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 87, + 255, + 242, + 283 + ], + "lines": [ + { + "bbox": [ + 87, + 255, + 242, + 283 + ], + "spans": [ + { + "bbox": [ + 87, + 255, + 242, + 283 + ], + "type": "table", + "html": "
MethodsS-FPSF-FPSFPSTop-K
APH65.0164.5353.7664.20
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rv6.48.09.6rp1.63.24.8
APH64.7965.0164.94APH64.2165.0164.97
", + "image_path": "32ac5eda424fe3b79c2c19cc104cb2b0ac8b513fa26c125ba23dfa8e064b6ed5.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_body" + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 331, + 286, + 426 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 331, + 286, + 426 + ], + "spans": [ + { + "bbox": [ + 46, + 331, + 286, + 426 + ], + "type": "text", + "content": "tinue to increase the receptive field. It may be due to the fact that more irrelevant noise points are sampled while relevant points benefiting detection are randomly discarded. Table 10 shows the importance of contextual relative position encoding, which has a huge impact on the learned representation. When absolute position encoding [36] and biasmode relative position encoding [55] are used, the APH drops by 1.25 and 0.73, respectively." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 427, + 287, + 606 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 427, + 287, + 606 + ], + "spans": [ + { + "bbox": [ + 46, + 427, + 287, + 606 + ], + "type": "text", + "content": "Virtual Range Image. Table 11 illustrates the comparison between random and sequential sampling used in the range-view-based ball query. Sequential sampling means that we traverse the kernel in order from top-left to bottom-right and sample points within the radius until the number of points is satisfied. We observe an APH drop of 0.9 when using sequential sampling since it may result in an uneven distribution of sampled points, i.e., points in the top-left part are more likely to be sampled. Figure 5 compares the latency of our range-view-based ball with that of the original ball query, where the kernel size is set to 16 to find 32 neighbors within a radius of 0.8. It shows that the range view-based ball query performs well as the point cloud increases and achieves a speedup of " + }, + { + "bbox": [ + 46, + 427, + 287, + 606 + ], + "type": "inline_equation", + "content": "29.7 \\times" + }, + { + "bbox": [ + 46, + 427, + 287, + 606 + ], + "type": "text", + "content": " over the original ball query when it is applied on 200K point clouds." + } + ] + } + ], + "index": 9 + }, + { + "type": "table", + "bbox": [ + 83, + 620, + 250, + 658 + ], + "blocks": [ + { + "bbox": [ + 47, + 609, + 286, + 619 + ], + "lines": [ + { + "bbox": [ + 47, + 609, + 286, + 619 + ], + "spans": [ + { + "bbox": [ + 47, + 609, + 286, + 619 + ], + "type": "text", + "content": "Table 10. Ablations of positional encoding in Transformer blocks." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 83, + 620, + 250, + 658 + ], + "lines": [ + { + "bbox": [ + 83, + 620, + 250, + 658 + ], + "spans": [ + { + "bbox": [ + 83, + 620, + 250, + 658 + ], + "type": "table", + "html": "
MethodsNoneRelativeAbsolute
ContextBias
APH63.2965.0164.2863.76
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MethodsRandomSequential
APH65.0164.11
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Comparisons between range-view-based ball query and original ball query." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 311, + 546, + 347 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 311, + 546, + 347 + ], + "spans": [ + { + "bbox": [ + 305, + 311, + 546, + 347 + ], + "type": "text", + "content": "Visualization. Figure 6 shows the attention weights of the sampled tokens for each reference point. The model can capture object-centric features and long-range features." + } + ] + } + ], + "index": 16 + }, + { + "type": "image", + "bbox": [ + 307, + 352, + 545, + 402 + ], + "blocks": [ + { + "bbox": [ + 307, + 352, + 545, + 402 + ], + "lines": [ + { + "bbox": [ + 307, + 352, + 545, + 402 + ], + "spans": [ + { + "bbox": [ + 307, + 352, + 545, + 402 + ], + "type": "image", + "image_path": "6febadf23d61091f4f00530929a93265e132b4d90155fc963a71af95b5966ae1.jpg" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 344, + 401, + 506, + 412 + ], + "lines": [ + { + "bbox": [ + 344, + 401, + 506, + 412 + ], + "spans": [ + { + "bbox": [ + 344, + 401, + 506, + 412 + ], + "type": "text", + "content": "Figure 6. Visualization of the attention map." + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_caption" + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 421, + 378, + 433 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 421, + 378, + 433 + ], + "spans": [ + { + "bbox": [ + 306, + 421, + 378, + 433 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 441, + 545, + 585 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 441, + 545, + 585 + ], + "spans": [ + { + "bbox": [ + 304, + 441, + 545, + 585 + ], + "type": "text", + "content": "PVT-SSD leverages the benefits from the voxel and point representations. We propose the Query Initialization module to generate reference points and content queries to associate these two different representations. Then, the PointVoxel Transformer module is introduced to capture long-range contextual features from voxels and fine-grained geometric features from points. To accelerate the neighbor querying process, we design a Virtual Range Image module. The constructed range image is a generalized version of the native range image captured by LiDAR sensors and thus can be used for more scenarios. Experiments on several autonomous driving benchmarks demonstrate the efficacy." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 594, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 546, + 713 + ], + "type": "text", + "content": "Acknowledgement This work was supported in part by The National Nature Science Foundation of China (Grant Nos: U1909203, 62273303), in part by Innovation Capability Support Program of Shaanxi (Program No. 2021TD-05), in part by the Key R&D Program of Zhejiang Province, China (2023C01135), in part by S&T Plan of Zhejiang Province (No. 202218), in part by the National Key R&D Program of China (No. 2022ZD0160100), and in part by Shanghai Committee of Science and Technology (Grant No. 21DZ1100100)." + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "13483" + } + ] + } + ], + "index": 22 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 287, + 712 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 53, + 91, + 286, + 112 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 286, + 112 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 286, + 112 + ], + "type": "text", + "content": "[1] Lei Jimmy Ba, Jamie Ryan Kiros, and Geoffrey E. 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In International Conference on Learning Representations, 2021. 2" + } + ] + } + ], + "index": 1 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 749, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 749, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 749, + 317, + 757 + ], + "type": "text", + "content": "13487" + } + ] + } + ], + "index": 3 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 11 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/35be9767-98c5-4408-9a22-513650f76547_content_list.json b/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/35be9767-98c5-4408-9a22-513650f76547_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..2cf15ea3870f71b13ad360d080cec6a9bc4be01f --- /dev/null +++ b/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/35be9767-98c5-4408-9a22-513650f76547_content_list.json @@ -0,0 +1,1682 @@ +[ + { + "type": "text", + "text": "PaCa-ViT: Learning Patch-to-Cluster Attention in Vision Transformers", + "text_level": 1, + "bbox": [ + 124, + 130, + 844, + 151 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Ryan Grainger1, Thomas Paniagua1, Xi Song2, Naresh Cuntoor3, Mun Wai Lee3 and Tianfu Wu1* \n1Department of ECE, NC State, 2An Independent Researcher, 3BlueHalo", + "bbox": [ + 102, + 179, + 870, + 217 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 251, + 312, + 266 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Vision Transformers (ViTs) are built on the assumption of treating image patches as \"visual tokens\" and learn patch-to-patch attention. The patch embedding based tokenizer has a semantic gap with respect to its counterpart, the textual tokenizer. The patch-to-patch attention suffers from the quadratic complexity issue, and also makes it nontrivial to explain learned ViTs. To address these issues in ViT, this paper proposes to learn Patch-to-Cluster attention (PaCa) in ViT. Queries in our PaCa-ViT starts with patches, while keys and values are directly based on clustering (with a predefined small number of clusters). The clusters are learned end-to-end, leading to better tokenizers and inducing joint clustering-for-attention and attention-for-clustering for better and interpretable models. The quadratic complexity is relaxed to linear complexity. The proposed PaCa module is used in designing efficient and interpretable ViT backbones and semantic segmentation head networks. In experiments, the proposed methods are tested on ImageNet-1k image classification, MS-COCO object detection and instance segmentation and MIT-ADE20k semantic segmentation. Compared with the prior art, it obtains better performance in all the three benchmarks than the SWin [32] and the PVTs [47, 48] by significant margins in ImageNet-1k and MIT-ADE20k. It is also significantly more efficient than PVT models in MS-COCO and MIT-ADE20k due to the linear complexity. The learned clusters are semantically meaningful. Code and model checkpoints are available at https://github.com/ iVMCL/PaCaViT.", + "bbox": [ + 75, + 282, + 473, + 720 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 751, + 209, + 766 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "A picture is worth a thousand words. Seeking solutions that can bridge the semantic gap between those words and raw image data has long been, and remains, a grand challenge in computer vision, machine learning and AI. Deep learning has revolutionized the field of computer vision in the past decade. More recently, Vision Transformers (ViTs) [13, 45] have witnessed remarkable progress in", + "bbox": [ + 75, + 770, + 468, + 876 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/8966427cfba7378bea1ef8659d60423fb018b281e591f0835dd386be5cd012e9.jpg", + "image_caption": [ + "Figure 1. i) The vanilla patch-to-patch self-attention [13, 45] directly leverages image patch embeddings as visual tokens and suffers from its quadratic complexity. Every Query (e.g., the patches in the blue grid) needs to interact with every Key. ii) To address the quadratic complexity, one popular method is to leverage spatial reduction (e.g., implemented via a convolution with a stride $r > 1$ ) in computing the Key and the Value [47, 48]. It still performs patch-to-patch attention, but enjoys a reduced complexity. iii) We propose Patch-to-Cluster attention (PaCa) in this paper. A predefined number of $M$ cluster assignments is first learned and then used in computing the Key and Value, resulting in not only linear complexity, but also more meaningful visual tokens." + ], + "image_footnote": [], + "bbox": [ + 504, + 250, + 890, + 441 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "computer vision. ViTs are built on the basis of treating image patches as \"visual tokens\" using patch embedding and learning patch-to-patch attention throughout. Unlike the textual tokens that are provided as inputs in natural language processing, visual tokens need to be learned first and continuously refined for more effective learning of ViTs. The patch embedding based tokenizer is a workaround in practice and has a semantic gap with respect to its counterpart, the textual tokenizer. On one hand, the well-known issue of the quadratic complexity of vanilla Transformer models and the 2D spatial nature of images create a nontrivial task of developing ViTs that are applicable for many vision problems including image classification, object detection and semantic segmentation. On the other hand, explaining trained ViTs requires non-trivial and sophisticated methods [4] following the trend of eXplainable AI (XAI) [18] that has been extensively studied with convolutional neural networks.", + "bbox": [ + 496, + 612, + 892, + 883 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "To address the quadratic complexity, there have been", + "bbox": [ + 519, + 885, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "$^{*}$ T. Wu is the corresponding author.", + "bbox": [ + 94, + 886, + 285, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "18568", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/53eca4a3648b11c1d778ae613e8bdd9ca13ae935e54980fb9f12251aab219fd7.jpg", + "image_caption": [ + "Figure 2. Illustration of (a) the spatial reduction based self-attention and (b) the proposed PaCa module in vision applications, where $(HW)$ represents the number of patches in the input with $H$ and $W$ the height and width respectively, and $M$ a predefined small number of clusters (e.g., $M = 100$ ). See text for details." + ], + "image_footnote": [], + "bbox": [ + 89, + 92, + 240, + 246 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/04a2de7a474bfa4c6e452e0de5ae67963882bfaf8a9c3be875732889e85e7dfc.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 246, + 93, + 454, + 246 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "two main variants developed with great success: One is to exploit the vanilla Transformer model locally using a predefined window size (e.g., $7 \\times 7$ ) such as the SwInTransformer [32] and the nested variant of ViT [62]. The other is to exploit another patch embedding at a coarser level (i.e., nested patch embedding) to reduce the sequence length (i.e., spatial reduction) before computing the keys and values (while keeping the query length unchanged) [47, 48, 52], as illustrated in Fig. 1 (left-bottom) and Fig. 2 (a). Most of these variants follow the patch-to-patch attention setup used in the vanilla isotropic ViT models [13]. Although existing ViT variants have shown great results, patch embedding based approaches may not be the best way of learning visual tokens due to the underlying predefined subsampling of the image lattice. Additionally, patch-to-patch attention does not account for the spatial redundancy found in images due to their compositional nature and reusable parts [15]. Thus, it is worth exploring alternative methods towards learning more semantically meaningful visual tokens. A question arises naturally: Can we rethink the patch-to-patch attention mechanism in vision tasks to hit three \"birds\" (reducing complexity, facilitating better visual tokenizer and enabling simple forward explainability) with one stone?", + "bbox": [ + 75, + 325, + 472, + 686 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "As shown in Fig. 1 (right) and Fig. 2 (b), this paper proposes to learn Patch-to-Cluster attention (PaCa), which provides a straightforward way to address the aforementioned question: Given an input sequence $X_{N,C}$ (e.g., $N = H \\cdot W$ ), a light-weight clustering module finds meaningful clusters by first computing the cluster assignment, $\\mathcal{C}_{N,M}$ (Eqn. 4 and Eqn. 5) with a predefined small number of clusters $M$ (e.g., $M = 100$ ). Then, $M$ latent \"visual tokens\", $Z_{M,C}$ are formed via simple matrix multiplication between $\\mathcal{C}_{N,M}^T$ (transposed) and $X_{N,C}$ . In inference, we can directly visualize the clusters $\\mathcal{C}_{N,M}$ as heatmaps to reveal what has been captured by the trained models (Fig. 1, right-bottom). The proposed PaCa module induces jointly learning clustering-for-attention and attention-for-clustering in", + "bbox": [ + 75, + 688, + 468, + 901 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "ViT models. We study four aspects of the PaCa module:", + "bbox": [ + 500, + 90, + 870, + 106 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- Where to compute the cluster assignments? Consider the stage-wise pyramidal architecture (Fig. 3) of assembling ViT blocks [47, 48], a stage consists of a number of blocks. We test two settings: block-wise by computing the cluster assignment for each block, or stage-wise by computing it only in the first block in a stage and then sharing it with the remaining blocks. Both give comparable performance. The latter is more efficient when the model becomes deeper.", + "- How to compute the cluster assignment? We also test two settings: using 2D convolution or Multi-Layer Perceptron (MLP) based implementation. Both have similar performance. The latter is more generic and sheds light on exploiting PaCa for more general Token-to-Cluster attention (ToCa) in a domain agnostic way.", + "- How to leverage an external clustering teacher? We investigate a method of exploiting a lightweight convolution neural network (Fig. 4) in learning the cluster assignments that are shared by all blocks in a stage. It gives some interesting observations, and potentially pave a way for distilling large foundation models [3].", + "- What if the number of clusters is known? We further extend the PaCa module in designing an effective head subnetwork for dense prediction tasks such as image semantic segmentation (Fig. 5) where the number of clusters $M$ is available based on the ground-truth number of classes and the learned cluster assignment $\\mathcal{C}_{N,M}$ has direct supervision. The PaCa segmentation head significantly improves the performance with reduced model complexity." + ], + "bbox": [ + 500, + 117, + 893, + 555 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In experiments, the proposed PaCa-ViT model is tested on the ImageNet-1k [12] image classification, the MSCOCO object detection and instance segmentation [31] and the MIT-ADE20k semantic segmentation [64]. It obtains consistently better performance across the three tasks than some strong baseline models including the Swin Transformers [32] and the PVTv2 models [47].", + "bbox": [ + 496, + 565, + 893, + 672 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work and Our Contributions", + "text_level": 1, + "bbox": [ + 498, + 685, + 839, + 700 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Since the pioneering work of ViT [13], there has been a vast body of work leveraging and developing variants of the Transformer model [45] that dominates the NLP field in computer vision (see a recent survey [19]). We briefly review some of the related efforts on addressing the quadratic complexity of ViT models. There has been rapid progress in developing efficient Transformer models. [41] provides an excellent survey of different efforts in the literature.", + "bbox": [ + 496, + 704, + 893, + 824 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "One family of approaches is to leverage inductive bias back in the Transformer, including the local window partition based methods [1, 2, 6, 32, 36], random sparse patterns [59] and the locality-sensitive hashing (LSH) based Reformer [28]. Although both computational and model", + "bbox": [ + 496, + 825, + 893, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "18569", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "performance can be improved, these models achieve them at the expense of limiting the capacity of a self-attention layer due to the locality constraints. Also, sophisticated designs might be needed such as the shifted window and the masked attention method in the SWin-Transformer [32]. The quad-tree based aggregating method proposed in the NesT [62] shows another promising direction. In a similar spirit, the Evo-ViT [55] presents a method of selecting top- $k$ informative tokens for applying the self-attention to reduce the cost. The A-ViT [57] presents a method of halting tokens via reformulating the adaptive computation time (ACT) method. Both Evo-ViT and A-ViT can achieve linear complexity, but they mainly focus on image classification tasks, and it is not clear how to extend them for downstream tasks such as object detection and semantic segmentation. Like the PVT models [47, 48], our goal is to develop a versatile variant of ViT that can tackle not only image classification, but also many downstream vision tasks which use high-resolution images as inputs and need to retain sufficient high-resolution information throughout.", + "bbox": [ + 75, + 90, + 472, + 393 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Another family of approaches exploits low-rank projections to form a coarser-grained representation of the input sequence, which have shown successful applications for certain NLP tasks such as the LinFormer [46], Nyströmformer [54] and Synthesizer [40]. Even though these methods retain the capability of enabling each token to attend to the entire input sequence, they suffer from the loss of high-fidelity token-wise information, and on tasks that require fine-grained local information, their performance can fall short of full attention or the aforementioned sparse attention. Similarly, the Performer [7] presents a method for Softmax attention kernel approximation via positive Orthogonal Random features for the Query and the Key. The proposed PaCa-ViT is motivated by addressing the redundancy of information within patches in patch-to-patch attention in computer vision applications, and shares the spirit of low-rank projection based efficient Transformer models. Our PaCa is most similar to Linformers [46], but with two main differences: Our PaCa applies clustering (i.e. $\\mathcal{C}_{N,M}$ ) before computing the Key and the Value (Fig. 2 (b)), unlike Linformers which apply direct projection after the Key and the Value are computed (i.e., $E\\cdot K$ and $F\\cdot V$ , see Eqn.7 in the Linformer paper). Our PaCa reduces the sequence length via a learnable and data-adaptive cluster assignment $\\mathcal{C}_{N,M}$ , rather than treating the projection(s), $E$ and $F$ , as sequence length specific model parameters.", + "bbox": [ + 75, + 397, + 472, + 792 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In addition to achieve the efficiency, driven by XAI [18] and the natural curiosity of humanity, it is always desirable to understand what is going on inside different ViTs. Most XAI efforts have been focused on convolutional neural networks. More recently, some attention has been attracted to explaining the vanilla isotropic ViT models based on the attention scores themselves. As pointed out in the Im-", + "bbox": [ + 75, + 794, + 472, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "proved LRP [4], reducing the explanation to only the attention scores may be myopic since many other components are ignored. The proposed PaCa provides a direct forward explainer by visualizing the learned cluster assignments as heatmaps, which is complementary to existing approaches.", + "bbox": [ + 496, + 90, + 890, + 167 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Our Contributions. This paper makes two main contributions for developing efficient and interpretable variants of Transformers in computer vision applications: (i) It proposes a Patch-to-Cluster Attention (PaCa) module that facilitates learning more expressive and meaningful \"visual tokens\" beyond patches in ViTs. It addresses the quadratic complexity of vanilla patch-to-patch attention, while accounting for the spatial redundancy of patches in the patch-to-patch attention. It also enables a forward explainer for interpreting the trained models based on the learned semantically meaningful clusters. (ii) It proposes a PaCa semantic segmentation head network that is lightweight and more expressive than the widely used UperNet [53] and the semantic FPN [27]. With the two main contributions, the proposed PaCa ViTs show superior performance consistently in image classification, object detection and instance segmentation and image semantic segmentation than the prior art including SWin-Transformers [32] and PVTs [47, 48].", + "bbox": [ + 496, + 167, + 892, + 439 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Approach", + "text_level": 1, + "bbox": [ + 498, + 450, + 609, + 468 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this section, we present details of the proposed PaCa module and the resulting PaCa-ViT models.", + "bbox": [ + 498, + 469, + 890, + 500 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. From Patch-to-Patch Attention to Patch-to-Cluster Attention", + "text_level": 1, + "bbox": [ + 498, + 508, + 890, + 537 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Denote by $X_{N,C}$ an input sequence consisting of $N$ \"tokens\" which are embedded in a $C$ -dimensional space. In computer vision, the $N$ tokens are formed via patch embedding. We have $N = H \\times W$ where $H$ and $W$ are the height and width of the patch grid respectively1. Positional encoding can also be added to counter the permutation insensitivity of the self-attention computation [13, 45].", + "bbox": [ + 496, + 539, + 890, + 645 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The core of the Transformer model is to compute the scaled dot-product attention in transforming the input $X_{N,C}$ to the output $Y_{N,C}$ ,", + "bbox": [ + 496, + 645, + 890, + 691 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} A _ {N, M} = \\operatorname {S o f t m a x} \\left(\\frac {Q _ {N , C} \\cdot K _ {M , C} ^ {T}}{\\sqrt {C}}\\right) _ {d i m = 1}, \\\\ Y _ {N, C} = A _ {N, M} \\cdot V _ {M, C}, \\tag {1} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 555, + 691, + 890, + 744 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $Q_{N,C}, K_{M,C}$ and $V_{M,C}$ are the Query/Key/Value computed from the input $X_{N,C}$ , e.g., via linear transformations in the patch-to-patch attention where $M = N$ , which leads to the quadratic complexity of computing $A_{N,N}$ . The Softmax is applied for each row as indicated by the subscript $dim = 1$ . In practice, the multi-head self-attention (MHSA) is used to capture the attention in different subspaces and fused by a linear projection [45]. To address the", + "bbox": [ + 496, + 746, + 890, + 867 + ], + "page_idx": 2 + }, + { + "type": "page_footnote", + "text": "1We will use the three notations $X_{N,C}, X_{H,W,C}$ and $X_{(HW)C}$ interchangeably in this paper.", + "bbox": [ + 500, + 875, + 890, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "18570", + "bbox": [ + 480, + 944, + 519, + 957 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/30414e9abf6585f23693e9ef1bfcc827be7d2d800c3accfe8c2b4ec4304c5da8.jpg", + "image_caption": [ + "Figure 3. Illustration of the proposed PaCa-ViT using the stage-wise convolution-based clustering setting. It consists of four stages each of which has a number, $d_{i}$ of the proposed PaCa Transformer block. The FFN refers to a feed-forward network. See text for details." + ], + "image_footnote": [], + "bbox": [ + 158, + 85, + 816, + 261 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "quadratic complexity, the key is to ensure $M \\ll N$ , preferably a predefined constant (e.g., $M = 100$ ) to induce the linear complexity.", + "bbox": [ + 75, + 305, + 470, + 349 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To that end, one popular method is to exploit spatial reduction via strided convolution (nested patch embedding) or adaptive average pooling as done in the PVT models [47,48] (Fig. 2 (a)). Note that i) the typically used strided convolution method for spatial reduction does not truly prevent quadratic complexity, but rather reduces it by a ratio corresponding to the patch size, and ii) the adaptive average pooling may suffer from treating each element in a pooling window with equal importance, thus lacking the necessary adaptability and data-driven reweighing capability. Meanwhile, the vanilla MLP in the Transformer block has been substituted by the inverted bottleneck block proposed in the MobileNets-v2 [37], termed MBlock (the left-bottom of Fig. 3), which adds a depth-wise convolution in the hidden layer. And, the non-overlapping patch embedding has been replaced by overlapping ones. With these modifications, positional encoding is not used, partially due to the implicit positional encoding capability of the zero-padding convolutions [25] used in the Stem, the Transition modules, and the MBlock.", + "bbox": [ + 75, + 351, + 468, + 652 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "On top of the best practices used in PVTv2 [47], we propose the Patch-to-Cluster attention (PaCa), as illustrated in Fig. 2 (b), which not only achieves the linear complexity (with the overhead of the lightweight clustering module), but also provides a simple cluster assignment visualization method for explaining the attention module.", + "bbox": [ + 75, + 655, + 468, + 747 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. The Proposed Patch-to-Cluster Attention", + "text_level": 1, + "bbox": [ + 76, + 758, + 429, + 775 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As shown in Fig. 2 (b), given an input sequence $X_{N,C}$ and a predefined number $M$ of clusters (e.g., $M = 100$ ), we first compute the cluster assignment $\\mathcal{C}_{N,M}$ , whose goal is to cluster the input sequence into $M$ latent \"visual tokens\",", + "bbox": [ + 75, + 777, + 468, + 835 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nZ _ {M, C} = \\operatorname {L a y e r N o r m} \\left(\\mathcal {C} _ {N, M} ^ {T} \\cdot X _ {N, C}\\right), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 148, + 837, + 468, + 854 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "which then is used to compute the Key, $K_{M,C}$ and the Value, $V_{M,C}$ via linear transformations in computing the attention (Eqn. 1). We present two methods of computing the", + "bbox": [ + 75, + 854, + 468, + 901 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "cluster assignment $\\mathcal{C}_{N,M}$ : One is the onsite clustering as illustrated in Fig. 3, and the other is the external clustering via a lightweight teacher network as illustrated in Fig. 4.", + "bbox": [ + 498, + 305, + 893, + 351 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2.1 Onsite Clustering", + "text_level": 1, + "bbox": [ + 498, + 361, + 678, + 376 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "For the onsite clustering method (Fig. 3), we have,", + "bbox": [ + 498, + 378, + 834, + 393 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {C} _ {N, M} = \\operatorname {C l u s t e r i n g} \\left(X _ {N, C}; \\theta\\right), \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 593, + 393, + 890, + 410 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\theta$ collects the parameters of the clustering module. We investigate two simple designs in this paper:", + "bbox": [ + 498, + 411, + 890, + 441 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "i) Clustering via Convolution: It uses depth-wise convolution (DWConv) and point-wise convolution (PWConv),", + "bbox": [ + 498, + 441, + 890, + 470 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nX _ {N, C} \\xrightarrow [ k = 7, s = 1 ]{\\mathrm {D W C o n v} + \\mathrm {G E L U}} \\cdot \\xrightarrow [ k = 1, s = 1 ]{\\mathrm {P W C o n v} + \\mathrm {G E L U}} U _ {N, C}, \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 550, + 482, + 890, + 510 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nU _ {N, C} \\xrightarrow [ k = 1, s = 1 ]{\\text {P W C o n v}} \\cdot \\xrightarrow [ \\text {a l o n g} N ]{\\text {S o f t m a x}} \\mathcal {C} _ {N, M}, \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 553, + 513, + 890, + 540 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where the first DWConv module uses a relatively large $k = 7$ kernel with stride $s = 1$ and zero padding 3, which is to integrate local information with a larger receptive field.", + "bbox": [ + 498, + 541, + 890, + 585 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "ii) Clustering via MLP: To be more generic by eliminating the dependence on 2D convolution in Eqn. 4, it utilizes a MLP implementation,", + "bbox": [ + 498, + 585, + 890, + 631 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nX _ {N, C} \\xrightarrow [ C \\rightarrow 4 C ]{\\text {L i n e a r} + \\text {G E L U}} \\cdot \\xrightarrow [ 4 C \\rightarrow M ]{\\text {L i n e a r}} \\cdot \\xrightarrow [ \\text {a l o n g} N ]{\\text {S o f t m a x}} \\mathcal {C} _ {N, M}, \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 542, + 632, + 890, + 657 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where the expansion ratio of the hidden layer of the MLP is set to 4 by default.", + "bbox": [ + 498, + 657, + 890, + 688 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To encourage forming meaningful clusters (i.e., visual tokens) that can capture underlying visual patterns that are often spatially sparse, we apply Softmax along the spatial dimension in Eqns. 5 and 6, which also enables directly visualizing $\\mathcal{C}_{N,M}$ as $M$ heatmaps for diagnosing the interpretability of a trained model at the instance level in a forward computation.", + "bbox": [ + 496, + 689, + 890, + 794 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Where to compute $\\mathcal{C}_{N,M}$ in the onsite clustering setting? As aforementioned, $\\mathcal{C}_{N,M}$ can be computed in either a block-wise or a stage-wise setting (the right-bottom of Fig. 3). We observed that the latter is not only more computationally efficient, but also more effective in terms of accuracy in our ablation study. Intuitively, sharing the cluster assignment in a stage facilitates consistency between differ", + "bbox": [ + 496, + 795, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "18571", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/d0933f05ef19b0cd15a2798d3ae73bcc536dbae10b1199f535f6f5518de5e9c9.jpg", + "image_caption": [ + "Figure 4. Illustration of computing the cluster assignment via an external clustering teacher network. See text for details." + ], + "image_footnote": [], + "bbox": [ + 140, + 89, + 831, + 282 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "ent Transformer blocks, and may induce meaningful latent features at the front-end of a stage (Eqn. 4) based on the collective feedback from all the blocks in a stage during training.", + "bbox": [ + 75, + 305, + 470, + 367 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.2.2 Understanding the PaCa Module", + "text_level": 1, + "bbox": [ + 76, + 380, + 361, + 395 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Intuitively, computing $Z_{M,C}$ via the matrix multiplication (Fig. 1 (b) and Eqn. 2) can be understood as a depth-wise global weighted pooling of the input $X_{N,C}$ with learned weights, $\\mathcal{C}_{N,M}$ . It can also be seen as a dynamic MLP-Mixer [42] with data-driven weight parameters $\\mathcal{C}_{N,M}$ for the spatial transformation and integration component, rather than using top-down model parameters, making it more flexible by not restricting the trained models to a specific input size. The learned clusters (latent visual tokens) $Z_{M,C}$ share similar spirit to the class-token(s) or task prompts used in the vanilla ViT models (single class token) and its variants with multiple class-tokens. The former are data driven, while the latter are treated as model parameters.", + "bbox": [ + 75, + 398, + 468, + 594 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Furthermore, the learned clustering assignment $\\mathcal{C}_{N,M}$ has the same form of the attention matrix $A_{N,M}$ (Eqn. 1). Computing $Z_{M,C}$ (Eqn. 2) can thus be understood as performing cross-covariance attention (XCA) [14].", + "bbox": [ + 75, + 595, + 468, + 655 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Learning $\\mathcal{C}_{N,M}$ itself can be understood as a way of learning better visual tokens to bridge the gap between patches and the textual tokens used in natural language processing Transformer models. This type of visual tokenizer has also been observed to be useful in integrating Transformer models on top of convolution neural networks (CNNs) such as ResNets in Visual Transformer [50].", + "bbox": [ + 75, + 656, + 468, + 762 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.2.3 External Clustering", + "text_level": 1, + "bbox": [ + 76, + 777, + 269, + 792 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "With the onsite clustering setting, the cluster assignments $\\mathcal{C}_{N,M}$ 's at the early stages are based on the low-to-middle level information. To address this issue, we are inspired by three lines of work: the feature pyramid network (FPN) [30] that is widely used for integrating visual information at different levels, the slow-fast thinking paradigm [26] (i.e., System 1 v.s. System 2) recently prompted for inducing rea", + "bbox": [ + 75, + 795, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "soning capabilities in neural networks [17], and the empirical observations of Transformers focusing more on low-frequency information and CNNs focusing more on high-frequency information [35]. We introduce an external clustering teacher CNN (Fig. 4) that is concurrently trained with the PaCa ViT end-to-end. To be lightweight, we use the ConvMixer layer [44] in the FPN-style CNN clustering teacher network ${}^{2}$ .", + "bbox": [ + 496, + 305, + 890, + 425 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "With the clustering teacher network, we first compute all the stage-wise clustering assignments, and then learn the PaCa ViT. We also integrate the stage outputs from the teacher network into the PaCa ViT. The clustering teacher network can be interpreted as a fast learner to provide informative guidance (the cluster assignment) to the relatively slower PaCa learner. It can also be intuitively interpreted as a type of working memory [8] that \"manipulate\" the input data to facilitate the \"post-processing\" via the PaCa. In addition, this integration may facilitate harnessing the joint expressive power of learning high-frequency information by the CNN teacher and of learning low-frequency information by the Transformer based models [35].", + "bbox": [ + 496, + 426, + 892, + 623 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.2.4 Task-Specific Tuning of $M$", + "text_level": 1, + "bbox": [ + 498, + 636, + 738, + 651 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The number of clusters $M$ can be changed accounting for the task specific information. For example, when using an ImageNet-1k pretrained PaCa model that uses a relative small $M$ (e.g., 100) as the backbone in a downstream task (e.g., the 150-class MIT-ADE20k dataset), we observe that we can change $M$ to a large number (e.g., 200), which only results in minor changes of the network (e.g., the PWConv in Eqn. 5) and has no training issue observed in our experiments (see Sec. 4.3).", + "bbox": [ + 496, + 652, + 890, + 787 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.2.5 Complexity Analyses", + "text_level": 1, + "bbox": [ + 498, + 801, + 700, + 816 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Compared with PVTv2 [47], our PaCa (Eqn. 2) leads to linear complexity in computing the self-attention matrix (Eqn. 1) since the number of clusters $M$ is predefined and", + "bbox": [ + 496, + 818, + 890, + 864 + ], + "page_idx": 4 + }, + { + "type": "page_footnote", + "text": "2Many other lightweight CNNs, such as the MobileNets [37], can be straightforwardly applied.", + "bbox": [ + 500, + 875, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "18572", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/7e98baa45747e3cde891f5e2865fe7677b6336b2a4666c6644fc997da35e4ad9.jpg", + "image_caption": [ + "Figure 5. The proposed PaCa head network for semantic segmentation. The feature pyramid from the backbone (Fig. 3) is projected to a $D$ -dim feature space and resized to the resolution of the first feature layer (via bilinear interpolation). $L$ is the number of classes (e.g., 150 in the MIT-ADE20k dataset). Both the losses are cross-entropy, but with a smaller weight for the auxiliary loss." + ], + "image_footnote": [], + "bbox": [ + 89, + 88, + 459, + 167 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "fixed in our PaCa-ViT models. This advantage is achieved at the expense of the overhead cost in Eqn. 4 or Eqn. 5 and the matrix multiplication in Eqn. 2. For relatively small images (e.g., in image classification), the overhead cost slightly outweighs the reduction in computing the self-attention matrix (see Sec. 4.1). For large images (e.g., in object detection and instance semantic segmentation), the overhead cost is well paid off, leading to significant reduction of computing cost and memory footprint (see Sec. 4.2 and Sec. 4.3).", + "bbox": [ + 75, + 258, + 472, + 411 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3.3. Network Interpretability via PaCa", + "text_level": 1, + "bbox": [ + 76, + 416, + 377, + 431 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To select the most important clusters in $\\mathcal{C}_{N,M}$ for an input image $I$ in a vision task (e.g., image classification), we adopt a straightforward approach. We use the clustering assignment maps $\\mathcal{C}_{N,M}$ before the Softmax and then apply the Sigmoid transformation. For each cluster $m$ , we reshape the slice $\\mathcal{C}_{N,m}$ back to a 2D spatial heatmap, denoted by $\\mathcal{H}_{h,w}^{m}$ . We first compute a binary mask by keeping locations whose clustering scores are greater than the mean score,", + "bbox": [ + 75, + 431, + 468, + 551 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbb {M} _ {h, w} ^ {m} = \\mathcal {H} _ {h, w} ^ {m} > m e a n \\left(\\mathcal {H} _ {h, w} ^ {m}\\right), \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 163, + 553, + 468, + 570 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "which is then upsampled to the resolution of input images (e.g., $224 \\times 224$ ) using the nearest interpolation, denoted by $\\mathbb{M}^m$ . The upsampled mask is used to mask the input image $I$ that can be correctly classified by the model, and we have,", + "bbox": [ + 76, + 571, + 468, + 631 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\nI ^ {m} = I \\odot \\mathbb {M} ^ {m}, \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 218, + 647, + 468, + 662 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $\\odot$ represents element-wise product. $I^{m}$ is then used as the input to the model.", + "bbox": [ + 75, + 664, + 468, + 694 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We divide the learned clusters into two groups: the positive group in which a masked image $I^{m}$ can still predict the ground-truth label, and the negative group in which a masked image $I^{m^{\\prime}}$ has the wrong predicted label. The positive group means that the masked portion in an image based on the clustering assignment retains sufficient information.", + "bbox": [ + 75, + 694, + 468, + 785 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3.4. The PaCa Segmentation Head", + "text_level": 1, + "bbox": [ + 76, + 792, + 344, + 808 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The image semantic segmentation task can provide direct supervision signals to the clustering assignment $\\mathcal{C}_{N,M}$ (with $M = L$ the number of the ground-truth classes). We elaborate the design shown in Fig. 5 in this section and present results in Sec. 4.3. With the feature pyramid $X_{(H_iW_i)C_i}^i$ 's (e.g., $i = 1,2,3,4$ ) from the backbone,", + "bbox": [ + 75, + 810, + 468, + 904 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "we first transform each pyramid layer into a $D$ -dim feature space, $F_{H_1W_1}^i D$ via a vanilla convolution block (ConvBlock) consisting of $1 \\times 1$ convolution, BatchNorm [24] and ReLU [29], followed by a bilinear upsampling (for layers other than the first one). Denote by $F_{(H_1W_1)4D}$ as the concatenated feature map as the multi-scale fused input, from which the clustering assignment $\\mathcal{C}_{N_1,L}$ ( $N_1 = H_1 \\times W_1$ ) is computed,", + "bbox": [ + 496, + 90, + 890, + 210 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\nF _ {N _ {1}, 4 D} \\xrightarrow [ 4 D \\rightarrow D ]{\\text {C o n v B l o c k}} \\cdot \\xrightarrow [ k = 1, s = 1 ]{\\text {P W C o n v}} \\cdot \\xrightarrow [ \\text {a l o n g} N _ {1} ]{\\text {S o f t m a x}} \\mathcal {C} _ {N _ {1}, L}. \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 539, + 212, + 890, + 238 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Then, a single-head PaCa module is used with the Query, Key and Value computed as follows,", + "bbox": [ + 498, + 239, + 890, + 268 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\text {Q u e r y :} F _ {N _ {1}, 4 D} \\xrightarrow {\\text {C o n v B l o c k}} Q _ {N _ {1}, D}, \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 573, + 270, + 890, + 290 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\text {C l u s t e r s :} Z _ {L, 4 D} = \\mathcal {C} _ {N _ {1}, L} ^ {T} \\cdot F _ {N _ {1}, 4 D}, \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 560, + 292, + 890, + 311 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\text {K e y} \\& \\text {V a l u e :} Z _ {L, 4 D} \\xrightarrow {\\text {L i n e a r B l o c k}} K _ {L, D}, V _ {L, D}, \\tag {12}\n$$\n", + "text_format": "latex", + "bbox": [ + 531, + 315, + 890, + 335 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where a LinearBlock consisting of a linear projection layer, a BatchNorm1D and the ReLU. The output of the PaCa module is computed by,", + "bbox": [ + 496, + 335, + 890, + 380 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\operatorname {S o f t m a x} _ {L} \\left(Q _ {N _ {1}, D} \\cdot K _ {L, D} ^ {T}\\right) \\cdot V _ {L, D} \\xrightarrow {\\text {C o n v B l o c k}} \\mathbf {F} _ {N _ {1}, D}. \\tag {13}\n$$\n", + "text_format": "latex", + "bbox": [ + 504, + 381, + 890, + 402 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The final segmentation result is regressed via,", + "bbox": [ + 500, + 402, + 803, + 416 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {S} _ {N _ {1}, L} = \\operatorname {P W C o n v} \\left(\\mathbf {F} _ {N _ {1}, D}\\right). \\tag {14}\n$$\n", + "text_format": "latex", + "bbox": [ + 599, + 417, + 890, + 434 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiment", + "text_level": 1, + "bbox": [ + 500, + 443, + 624, + 459 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In this section, we present experimental results of the proposed method in ImageNet-1k (IN1K) [12] classification, MS-COCO 2017 object detection and instance segmentation [31] and MIT-ADE20k semantic segmentation [64]. In implementation, we use the popular timm PyTorch toolkit [49] for image classification, the mmdetection and mmsegmentation toolkits [5] for object detection and semantic segmentation respectively.", + "bbox": [ + 496, + 462, + 890, + 583 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We mainly test three stage-wise onsite clustering via convolution PaCa models (Fig. 3): PaCa-Tiny (12.2M), PaCa-Small (22.0M) and PaCa-Base (46.9M). For comparisons, we one stage-wise onsite clustering via-MLP PaCa mode: $\\mathrm{PaCa^{mlp}}$ -Small (22.6M). For onsite clustering, the PaCa is used in the first three stages with the number of clusters $M = 100$ . We also test two stage-wise external clustering based PaCa models (Fig. 4): $\\mathrm{PaCa^{ec}}$ -small (21.1M) and $\\mathrm{PaCa^{ec}}$ -base (47.65M), both with $M = 100$ for all the four stages. Detailed architectural specifications are provided in the supplementary. The training recipes are the same with the prior art and provided in the supplementary too.", + "bbox": [ + 496, + 584, + 890, + 765 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Image Classification", + "text_level": 1, + "bbox": [ + 498, + 777, + 691, + 792 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The IN1K classification dataset [12] consists of about 1.28 million images for training, and 50,000 for validation, from 1,000 classes. All models are trained on the training set for fair comparisons and report the Top-1 accuracy on the validation set. We follow the training recipe used by the PVTv2 which in turn is adopted from the DeiT [43].", + "bbox": [ + 496, + 792, + 890, + 883 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Accuracy. Table 1 shows the comparisons. The pro", + "bbox": [ + 517, + 885, + 890, + 901 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "18573", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/bfee056ce39731f739e28889899e850b5d5f809052aedcbc734580aaeb8c73df.jpg", + "table_caption": [], + "table_footnote": [ + "Table 1. Top-1 accuracy comparison in IN1K validation set using the single center crop $(224\\times 224)$ evaluation protocol. The relative improvement of our PaCa models are computed with respect to the PVTv2 models (underlined) with similar parameters." + ], + "table_body": "
Method#Params (M)↓FLOPs (G) ↓Top-1 Acc. (%)↑
DeiT-T/16 [43]5.7M1.372.2
PVT-T [48]13.21.975.1
PVTv2-B1 [47]14.02.178.7
PaCa-Tiny (ours)12.23.280.9 ↑2.2
DeiT-S/16 [43]22.14.679.9
T2T-ViTt-14 [58]22.06.180.7
PVT-S [48]24.53.879.8
TNT-S [20]23.85.281.3
SWin-T [32]29.04.581.3
CvT-13 [51]20.04.581.6
Twins-SVT-S [9]24.02.881.3
FocalAtt-Tiny [56]28.94.982.2
PVTv2-B2 [47]25.43.982.0
PVTv2-B2-li [47]22.64.082.1
PaCa-Small (ours)22.05.583.08 ↑0.98
PaCaMLp-Small (ours)22.65.983.13 ↑1.03
PaCaec-Small (ours)21.15.483.17 ↑1.07
T2T-ViTt-19 [58]39.09.881.4
T2T-ViTt-24 [58]64.015.082.2
PVT-M [48]44.26.781.2
PVT-L [48]61.49.881.7
CvT-21 [51]32.07.182.5
TNT-B [20]66.014.182.8
SWin-S [32]50.08.783.0
SWin-B [32]88.015.483.3
Twins-SVT-B [9]56.08.383.2
Twins-SVT-L [9]99.214.883.7
FocalAtt-Small [56]51.19.483.5
FocalAtt-Base [56]89.816.483.8
PVTv2-B3 [47]45.26.983.2
PVTv2-B4 [47]62.610.183.6
PVTv2-B5 [47]82.011.883.8
PaCa-Base (ours)46.99.583.96 ↑0.76
PaCaec-Base (ours)46.79.784.22 ↑1.02
", + "bbox": [ + 101, + 88, + 446, + 455 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "posed PaCa ViT obtains consistently better performance than many variants of ViTs including the baseline PVTv2, which justifies the effectiveness of the proposed patch-to-cluster attention. With the onsite stage-wise clustering setting, clustering via-MLP (Eqn. 6) is slightly better than clustering via-convolution (Eqns. 4 and 5). The external clustering (Fig. 4) outperforms the onsite clustering (Fig. 3) slightly. Fig. 6 shows some examples of the learned clusters. Efficiency. In terms of efficiency based on FLOPs, the proposed PaCa models are slightly worse at the resolution of $224 \\times 224$ in IN1K. As aforementioned, the efficiency will significantly improve and outperform other variants in downstream tasks with higher resolution images.", + "bbox": [ + 75, + 520, + 468, + 717 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2. Object Detection and Instance Segmentation", + "text_level": 1, + "bbox": [ + 76, + 729, + 454, + 747 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The challenging MS-COCO 2017 benchmark [31] is used, which consists of a subset of train2017 (118k images) and a subset of val2017 (5k images). Following the common settings, we use the IN1K pretrained PaCa ViT models as the feature backbone, and test them using the Mask R-CNN framework [21] under the 1x schedule.", + "bbox": [ + 75, + 748, + 468, + 838 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Accuracy. Table 2 shows the comparisons. The proposed PaCa models obtain consistently better performance than other ViT variants. The clustering via-MLP obtains slightly better performance than both the clustering via-MLP and ViT.", + "bbox": [ + 75, + 839, + 470, + 901 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/b7fa4fa221244afdaf89b997ae104a6030db4225e856bf079b994105b20ffe0a.jpg", + "table_caption": [], + "table_footnote": [ + "Table 2. Object detection and instance segmentation on MS-COCO val2017 [31] using the IN1K pretrained backbones and the Mask R-CNN [21] with the 1x (12-epoch) training schedule in training. FLOPs are computed at the input resolution of $1280 \\times 800$ . *computed using the torchprofile package." + ], + "table_body": "
Backbone#Params (M)FLOPs (G)\\( {\\mathrm{{AP}}}^{b} \\)\\( {\\mathrm{{AP}}}_{50}^{b} \\)\\( {\\mathrm{{AP}}}_{75}^{b} \\)\\( {\\mathrm{{AP}}}^{m} \\)\\( {\\mathrm{{AP}}}_{50}^{m} \\)\\( {\\mathrm{{AP}}}_{75}^{m} \\)
PVT-T [48]32.9-39.862.243.037.459.339.9
PVTv2-B1 [47]33.7\\( {259}^{ * } \\)41.864.345.938.861.241.6
PaCa-Tiny (ours)32.0\\( {252}^{ * } \\)43.366.047.539.662.942.4
ResNet-50 [22]44.226041.061.744.937.158.440.1
SWin-T [32]47.826443.766.647.739.863.342.7
Twins-SVT-S [9]44.022843.466.047.340.363.243.4
FocalAtt-T [56]48.829144.867.749.241.064.744.2
PVT-S [48]44.124543.065.346.939.962.542.8
PVTv2-B2 [47]45.0\\( {325}^{ * } \\)45.367.149.641.264.244.4
PaCa-Small (ours)41.8\\( {296}^{ * } \\)46.468.750.941.865.545.0
\\( {\\mathrm{{PaCa}}}^{mlp} \\) -Small (ours)42.4\\( {303}^{ * } \\)46.669.051.341.965.745.0
\\( {\\mathrm{{PaCa}}}^{ec} \\) -Small (ours)40.9\\( {292}^{ * } \\)45.868.050.341.464.944.5
SWin-S [32]69.135446.568.751.342.165.845.2
SWin-B [32]107.149746.969.251.642.366.045.5
FocalAtt-S [56]71.240147.469.851.942.866.646.1
FocalAtt-B [56]110.053347.870.252.543.267.346.5
Twins-SVT-B [9]76.334045.267.649.341.564.544.8
PVT-M [48]63.930242.064.445.639.061.642.1
PVT-L [48]81.036442.965.046.639.561.942.5
PVTv2-B3 [47]64.9413*47.068.151.742.565.745.7
PVTv2-B4 [47]82.2516*47.568.752.042.766.146.1
PVTv2-B5 [47]101.6573*47.468.651.942.565.746.0
PaCa-Base (ours)66.6\\( {373}^{ * } \\)48.069.752.142.966.645.6
\\( {\\mathrm{{PaCa}}}^{cc} \\) -Base (ours)61.4\\( {372}^{ * } \\)48.370.552.643.367.246.6
", + "bbox": [ + 504, + 87, + 898, + 318 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/e92610a221a8ec71afd835d1302976b653720430465b059e048994a3ba768871.jpg", + "table_caption": [], + "table_footnote": [ + "Table 3. Semantic segmentation on MIT-ADE20k [64] with the crop size $512 \\times 512$ using the IN1K pretrained backbones. FLOPs are computed at the input resolution of $512 \\times 512$ . *computed using the torchprofile package." + ], + "table_body": "
BackboneHead#Params (M)FLOPs (G)mIOU
PVT-T [48]Semantic FPN [27]17.033.235.7
PVT-S28.244.539.8
PVT-M48.061.041.6
PVT-L65.179.642.1
PVTv2-B1 [47]17.834.242.5
PVTv2-B229.145.845.2
PVTv2-B349.062.447.3
PVTv2-B466.381.347.9
PVTv2-B585.791.148.7
SWin-T [32]UperNet [53]6094144.5
SWin-S81103847.6
SWin-B121118848.1
FocalAtt-T [56]UperNet [53]6299845.8
FocalAtt-S85113048.0
FocalAtt-B126135449.0
PaCa-Tiny (ours)UperNet [53]41.6229.9*44.49
PaCa-Small (ours)51.4242.7*47.6
PaCa-Base (ours)77.2264.1*49.67
PaCa-Tiny (ours)PaCa (ours)13.334.4*45.65
PaCa-Small (ours)23.247.2*48.3
\\( PaCa^{mlp}-Small \\)(ours)24.050.0*48.2
\\( PaCa^{ec}-Small \\)(ours)22.246.4*46.2
PaCa-Base (ours)48.068.5*50.39
\\( PaCa^{ec}-Base \\)(ours)48.868.7*48.4
", + "bbox": [ + 503, + 391, + 893, + 686 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "convolution and the external clustering with the small model configuration. With the base model configuration, the external clustering is slightly better than the clusteringvia-convolution. Efficiency. Overall, our PaCa models are significantly more efficient as shown by the FLOPs comparing with the baseline PVTv2.", + "bbox": [ + 496, + 750, + 893, + 842 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Semantic Segmentation", + "text_level": 1, + "bbox": [ + 500, + 853, + 718, + 869 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The MIT-ADE20k [64] benchmark is used, which is a challenging dense prediction task consisting of $L = 150$", + "bbox": [ + 498, + 869, + 893, + 901 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "18574", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/178b6fe7847e47364993d76ac1c143dd994f10fa35ecf4a4310db1bb72dc7b3c.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
#ClustersWhere?IN1KMS-COCO w/ Mask RCNN 1xMIT-ADE20K w/ PaCa Head
#ParamsFLOPsTop-1(%)#ParamsFLOPsAPb50APb75APm50APm75#ParamsFLOPsmIOU
(100, 100, 100, 100)stage-wise22.35.683.0542.029446.468.851.041.865.644.623.447.348.3
(49, 64, 81, 100)22.25.382.9842.028946.168.750.441.565.344.323.447.347.8
(100, 81, 64, 49)22.25.382.8742.029146.168.450.341.765.444.723.747.347.6
(49, 49, 49, 0)22.05.082.9541.828946.268.650.641.665.444.323.247.248.1
(2, 2, 2, 0)22.04.782.2841.628345.568.449.941.164.943.923.247.247.7
(100, 100, 100, 0)22.05.583.0841.829646.468.750.941.865.545.023.247.248.3
(100, 100, 100, 100)block-wise24.26.182.9344.030446.568.751.041.865.645.025.850.948.0
", + "bbox": [ + 101, + 88, + 869, + 185 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 4. Ablation study on the number $\\bar{M}$ of clusters using the onsite clustering-via-convolution PaCa-Small model on IN1K (Top-1), MS-COCO (with Mask-RCNN 1x) and MIT-ADE20k (with the proposed PaCa head). As mentioned in the submission (Sec. 4.3), on MIT-ADE20k, the number of clusters in a stage of the ImageNet-pretrained backbone is reset to 200 if it is not zero. See details in text.", + "bbox": [ + 75, + 186, + 893, + 228 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "ground-truth classes. We use the IN1K pretrained PaCa ViT models as the feature backbone, and the proposed PaCa segmentation head network (Fig. 5). Since the pretrained PaCa backbones are trained with $M = 100$ clusters that is smaller than $L$ , we change $M = 200$ in this task, and observe no issues of training, and better performance than the counterpart during our development.", + "bbox": [ + 75, + 236, + 467, + 340 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 3 shows the comparisons. With the same UperNet [53] head, the proposed PaCa-ViT backbones (stage-wise onsite clustering via-convolution) consistently outperform other methods. With the proposed PaCa head, the proposed PaCa-ViT models further improve the performance, while significantly reducing the complexity compared with the UperNet head. This shows the effectiveness of the proposed PaCa head for semantic segmentation, which has a simple structure by design. It is also more effective than the semantic FPN [27] head. With the PaCa segmentation head, the stage-wise onsite clustering via-convolution models obtain better performance than the counterparts.", + "bbox": [ + 75, + 342, + 467, + 523 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.4. Ablation Study", + "text_level": 1, + "bbox": [ + 76, + 534, + 230, + 549 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this section, we present an ablation study on the number $M$ of clusters in each of the four stages (Fig. 3). The results are shown in Table 4. Interestingly, in terms of image classification performance, the number of clusters does not have a significant impact based on the cases tested (even with the number of clusters pushed to 2), which shows the robustness of the proposed PaCa models, but also suggests a potential improvement that may be worth exploring: Similar in spirit to the auxiliary loss used in the PaCa segmentation head (Fig. 5), some self-supervised loss functions (e.g., the loss function proposed in the Barlow Twins [60]) could be leveraged to induce learning diverse and complementary clusters for capturing underlying meaningful patterns (reusable and composable parts) at scene-/object-/part-levels. Based on the diversity of clusters, instance-sensitive cluster masks can be learned to filter out redundant clusters on the fly. Based on the visualization of learned clusters (Fig. 6), we observe redundant clusters and cluttered clusters. We leave those for the future work.", + "bbox": [ + 75, + 550, + 468, + 835 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 76, + 851, + 194, + 866 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This paper presents a patch-to-cluster attention (PaCa) module for learning efficient and interpretable Vision Trans-", + "bbox": [ + 76, + 869, + 467, + 900 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/3cc1667f35f8ac9d4d742204950dfe9c5a0be43b7763a3354682bdcf2f7f747e.jpg", + "image_caption": [ + "Figure 6. Examples of visualizing the clusters using the PaCa-Small model using the method presented in Sec. 3.3. Both images are correctly classified by the model. The left three clusters are the top-3 in the positive group, and the right three clusters are the top-3 in the negative group. The top-k in either group is defined based on the prediction probability of the ground-truth class. For the first image, it is interesting to see the positive group leads to higher prediction probabilities than the raw input image. The full visualization is provided in the supplementary." + ], + "image_footnote": [], + "bbox": [ + 504, + 234, + 906, + 325 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "formers (ViTs). The proposed PaCa can address the quadratic complexity issue and account for the spatial redundancy of patches in the commonly used patch-to-patch attention. It also provides a forward explainer for diagnosing the explainability of ViTs. A simple learnable clustering module is introduced for easy integration in the ViT models. The proposed PaCa is also used in designing a lightweight yet effective semantic segmentation head network. In experiments, the proposed PaCa is tested in IN1K, MS-COCO and MIT-ADE20k benchmarks. It obtains consistently better performance than the prior art including the SWin-Transformers and PVTs. It also shows semantically meaningful qualitative results of the learned clusters.", + "bbox": [ + 498, + 460, + 890, + 657 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements", + "text_level": 1, + "bbox": [ + 500, + 671, + 666, + 686 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This research is partly supported by the Office of the Director of National Intelligence (ODNI), Intelligence Advanced Research Projects Activity (IARPA), via Contract No. 2021-21040700003, ARO Grant W911NF1810295, NSF IIS-1909644, ARO Grant W911NF2210010, NSF IIS-1822477, NSF CMMI-2024688 and NSF IUSE-2013451. The views and conclusions contained herein are those of the authors and should not be interpreted as necessarily representing the official policies or endorsements, either expressed or implied, of the ODNI, IARPA, ARO, NSF, DHHS or the U.S. Government. The U.S. Government is authorized to reproduce and distribute reprints for Governmental purposes not withstanding any copyright annotation thereon. The authors are grateful for the constructive comments by anonymous reviewers and area chairs.", + "bbox": [ + 498, + 689, + 890, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "18575", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Joshua Ainslie, Santiago Ontanon, Chris Alberti, Vaclav Cvicek, Zachary Fisher, Philip Pham, Anirudh Ravula, Sumit Sanghai, Qifan Wang, and Li Yang. Etc: Encoding long and structured inputs in transformers. arXiv preprint arXiv:2004.08483, 2020. 2", + "[2] Iz Beltagy, Matthew E Peters, and Arman Cohan. 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International Journal of Computer Vision, 127(3):302-321, 2019. 2, 6, 7, 12" + ], + "bbox": [ + 78, + 90, + 468, + 626 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "18578", + "bbox": [ + 480, + 945, + 517, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/35be9767-98c5-4408-9a22-513650f76547_model.json b/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/35be9767-98c5-4408-9a22-513650f76547_model.json new file mode 100644 index 0000000000000000000000000000000000000000..8d7ba94b1e576a8afd3cbdf719f20364283768bf --- /dev/null +++ b/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/35be9767-98c5-4408-9a22-513650f76547_model.json @@ -0,0 +1,2411 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.125, + 0.131, + 0.846, + 0.152 + ], + "angle": 0, + "content": "PaCa-ViT: Learning Patch-to-Cluster Attention in Vision Transformers" + }, + { + "type": "text", + "bbox": [ + 0.103, + 0.18, + 0.871, + 0.218 + ], + "angle": 0, + "content": "Ryan Grainger1, Thomas Paniagua1, Xi Song2, Naresh Cuntoor3, Mun Wai Lee3 and Tianfu Wu1* \n1Department of ECE, NC State, 2An Independent Researcher, 3BlueHalo" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.252, + 0.313, + 0.267 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.284, + 0.474, + 0.722 + ], + "angle": 0, + "content": "Vision Transformers (ViTs) are built on the assumption of treating image patches as \"visual tokens\" and learn patch-to-patch attention. The patch embedding based tokenizer has a semantic gap with respect to its counterpart, the textual tokenizer. The patch-to-patch attention suffers from the quadratic complexity issue, and also makes it nontrivial to explain learned ViTs. To address these issues in ViT, this paper proposes to learn Patch-to-Cluster attention (PaCa) in ViT. Queries in our PaCa-ViT starts with patches, while keys and values are directly based on clustering (with a predefined small number of clusters). The clusters are learned end-to-end, leading to better tokenizers and inducing joint clustering-for-attention and attention-for-clustering for better and interpretable models. The quadratic complexity is relaxed to linear complexity. The proposed PaCa module is used in designing efficient and interpretable ViT backbones and semantic segmentation head networks. In experiments, the proposed methods are tested on ImageNet-1k image classification, MS-COCO object detection and instance segmentation and MIT-ADE20k semantic segmentation. Compared with the prior art, it obtains better performance in all the three benchmarks than the SWin [32] and the PVTs [47, 48] by significant margins in ImageNet-1k and MIT-ADE20k. It is also significantly more efficient than PVT models in MS-COCO and MIT-ADE20k due to the linear complexity. The learned clusters are semantically meaningful. Code and model checkpoints are available at https://github.com/ iVMCL/PaCaViT." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.752, + 0.21, + 0.767 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.771, + 0.47, + 0.877 + ], + "angle": 0, + "content": "A picture is worth a thousand words. Seeking solutions that can bridge the semantic gap between those words and raw image data has long been, and remains, a grand challenge in computer vision, machine learning and AI. Deep learning has revolutionized the field of computer vision in the past decade. More recently, Vision Transformers (ViTs) [13, 45] have witnessed remarkable progress in" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.251, + 0.891, + 0.442 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.444, + 0.893, + 0.61 + ], + "angle": 0, + "content": "Figure 1. i) The vanilla patch-to-patch self-attention [13, 45] directly leverages image patch embeddings as visual tokens and suffers from its quadratic complexity. Every Query (e.g., the patches in the blue grid) needs to interact with every Key. ii) To address the quadratic complexity, one popular method is to leverage spatial reduction (e.g., implemented via a convolution with a stride \\( r > 1 \\)) in computing the Key and the Value [47, 48]. It still performs patch-to-patch attention, but enjoys a reduced complexity. iii) We propose Patch-to-Cluster attention (PaCa) in this paper. A predefined number of \\( M \\) cluster assignments is first learned and then used in computing the Key and Value, resulting in not only linear complexity, but also more meaningful visual tokens." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.613, + 0.893, + 0.884 + ], + "angle": 0, + "content": "computer vision. ViTs are built on the basis of treating image patches as \"visual tokens\" using patch embedding and learning patch-to-patch attention throughout. Unlike the textual tokens that are provided as inputs in natural language processing, visual tokens need to be learned first and continuously refined for more effective learning of ViTs. The patch embedding based tokenizer is a workaround in practice and has a semantic gap with respect to its counterpart, the textual tokenizer. On one hand, the well-known issue of the quadratic complexity of vanilla Transformer models and the 2D spatial nature of images create a nontrivial task of developing ViTs that are applicable for many vision problems including image classification, object detection and semantic segmentation. On the other hand, explaining trained ViTs requires non-trivial and sophisticated methods [4] following the trend of eXplainable AI (XAI) [18] that has been extensively studied with convolutional neural networks." + }, + { + "type": "text", + "bbox": [ + 0.52, + 0.886, + 0.892, + 0.901 + ], + "angle": 0, + "content": "To address the quadratic complexity, there have been" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.887, + 0.286, + 0.9 + ], + "angle": 0, + "content": "\\(^{*}\\)T. Wu is the corresponding author." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "18568" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.091, + 0.093, + 0.241, + 0.247 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.247, + 0.094, + 0.455, + 0.247 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.25, + 0.47, + 0.32 + ], + "angle": 0, + "content": "Figure 2. Illustration of (a) the spatial reduction based self-attention and (b) the proposed PaCa module in vision applications, where \\((HW)\\) represents the number of patches in the input with \\(H\\) and \\(W\\) the height and width respectively, and \\(M\\) a predefined small number of clusters (e.g., \\(M = 100\\)). See text for details." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.327, + 0.473, + 0.688 + ], + "angle": 0, + "content": "two main variants developed with great success: One is to exploit the vanilla Transformer model locally using a predefined window size (e.g., \\(7 \\times 7\\)) such as the SwInTransformer [32] and the nested variant of ViT [62]. The other is to exploit another patch embedding at a coarser level (i.e., nested patch embedding) to reduce the sequence length (i.e., spatial reduction) before computing the keys and values (while keeping the query length unchanged) [47, 48, 52], as illustrated in Fig. 1 (left-bottom) and Fig. 2 (a). Most of these variants follow the patch-to-patch attention setup used in the vanilla isotropic ViT models [13]. Although existing ViT variants have shown great results, patch embedding based approaches may not be the best way of learning visual tokens due to the underlying predefined subsampling of the image lattice. Additionally, patch-to-patch attention does not account for the spatial redundancy found in images due to their compositional nature and reusable parts [15]. Thus, it is worth exploring alternative methods towards learning more semantically meaningful visual tokens. A question arises naturally: Can we rethink the patch-to-patch attention mechanism in vision tasks to hit three \"birds\" (reducing complexity, facilitating better visual tokenizer and enabling simple forward explainability) with one stone?" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.689, + 0.47, + 0.902 + ], + "angle": 0, + "content": "As shown in Fig. 1 (right) and Fig. 2 (b), this paper proposes to learn Patch-to-Cluster attention (PaCa), which provides a straightforward way to address the aforementioned question: Given an input sequence \\( X_{N,C} \\) (e.g., \\( N = H \\cdot W \\)), a light-weight clustering module finds meaningful clusters by first computing the cluster assignment, \\( \\mathcal{C}_{N,M} \\) (Eqn. 4 and Eqn. 5) with a predefined small number of clusters \\( M \\) (e.g., \\( M = 100 \\)). Then, \\( M \\) latent \"visual tokens\", \\( Z_{M,C} \\) are formed via simple matrix multiplication between \\( \\mathcal{C}_{N,M}^T \\) (transposed) and \\( X_{N,C} \\). In inference, we can directly visualize the clusters \\( \\mathcal{C}_{N,M} \\) as heatmaps to reveal what has been captured by the trained models (Fig. 1, right-bottom). The proposed PaCa module induces jointly learning clustering-for-attention and attention-for-clustering in" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.092, + 0.872, + 0.107 + ], + "angle": 0, + "content": "ViT models. We study four aspects of the PaCa module:" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.118, + 0.894, + 0.253 + ], + "angle": 0, + "content": "- Where to compute the cluster assignments? Consider the stage-wise pyramidal architecture (Fig. 3) of assembling ViT blocks [47, 48], a stage consists of a number of blocks. We test two settings: block-wise by computing the cluster assignment for each block, or stage-wise by computing it only in the first block in a stage and then sharing it with the remaining blocks. Both give comparable performance. The latter is more efficient when the model becomes deeper." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.254, + 0.894, + 0.344 + ], + "angle": 0, + "content": "- How to compute the cluster assignment? We also test two settings: using 2D convolution or Multi-Layer Perceptron (MLP) based implementation. Both have similar performance. The latter is more generic and sheds light on exploiting PaCa for more general Token-to-Cluster attention (ToCa) in a domain agnostic way." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.344, + 0.894, + 0.435 + ], + "angle": 0, + "content": "- How to leverage an external clustering teacher? We investigate a method of exploiting a lightweight convolution neural network (Fig. 4) in learning the cluster assignments that are shared by all blocks in a stage. It gives some interesting observations, and potentially pave a way for distilling large foundation models [3]." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.435, + 0.894, + 0.556 + ], + "angle": 0, + "content": "- What if the number of clusters is known? We further extend the PaCa module in designing an effective head subnetwork for dense prediction tasks such as image semantic segmentation (Fig. 5) where the number of clusters \\(M\\) is available based on the ground-truth number of classes and the learned cluster assignment \\(\\mathcal{C}_{N,M}\\) has direct supervision. The PaCa segmentation head significantly improves the performance with reduced model complexity." + }, + { + "type": "list", + "bbox": [ + 0.5, + 0.118, + 0.894, + 0.556 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.566, + 0.894, + 0.673 + ], + "angle": 0, + "content": "In experiments, the proposed PaCa-ViT model is tested on the ImageNet-1k [12] image classification, the MSCOCO object detection and instance segmentation [31] and the MIT-ADE20k semantic segmentation [64]. It obtains consistently better performance across the three tasks than some strong baseline models including the Swin Transformers [32] and the PVTv2 models [47]." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.686, + 0.84, + 0.702 + ], + "angle": 0, + "content": "2. Related Work and Our Contributions" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.705, + 0.894, + 0.825 + ], + "angle": 0, + "content": "Since the pioneering work of ViT [13], there has been a vast body of work leveraging and developing variants of the Transformer model [45] that dominates the NLP field in computer vision (see a recent survey [19]). We briefly review some of the related efforts on addressing the quadratic complexity of ViT models. There has been rapid progress in developing efficient Transformer models. [41] provides an excellent survey of different efforts in the literature." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.894, + 0.901 + ], + "angle": 0, + "content": "One family of approaches is to leverage inductive bias back in the Transformer, including the local window partition based methods [1, 2, 6, 32, 36], random sparse patterns [59] and the locality-sensitive hashing (LSH) based Reformer [28]. Although both computational and model" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "18569" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.395 + ], + "angle": 0, + "content": "performance can be improved, these models achieve them at the expense of limiting the capacity of a self-attention layer due to the locality constraints. Also, sophisticated designs might be needed such as the shifted window and the masked attention method in the SWin-Transformer [32]. The quad-tree based aggregating method proposed in the NesT [62] shows another promising direction. In a similar spirit, the Evo-ViT [55] presents a method of selecting top-\\(k\\) informative tokens for applying the self-attention to reduce the cost. The A-ViT [57] presents a method of halting tokens via reformulating the adaptive computation time (ACT) method. Both Evo-ViT and A-ViT can achieve linear complexity, but they mainly focus on image classification tasks, and it is not clear how to extend them for downstream tasks such as object detection and semantic segmentation. Like the PVT models [47, 48], our goal is to develop a versatile variant of ViT that can tackle not only image classification, but also many downstream vision tasks which use high-resolution images as inputs and need to retain sufficient high-resolution information throughout." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.398, + 0.473, + 0.793 + ], + "angle": 0, + "content": "Another family of approaches exploits low-rank projections to form a coarser-grained representation of the input sequence, which have shown successful applications for certain NLP tasks such as the LinFormer [46], Nyströmformer [54] and Synthesizer [40]. Even though these methods retain the capability of enabling each token to attend to the entire input sequence, they suffer from the loss of high-fidelity token-wise information, and on tasks that require fine-grained local information, their performance can fall short of full attention or the aforementioned sparse attention. Similarly, the Performer [7] presents a method for Softmax attention kernel approximation via positive Orthogonal Random features for the Query and the Key. The proposed PaCa-ViT is motivated by addressing the redundancy of information within patches in patch-to-patch attention in computer vision applications, and shares the spirit of low-rank projection based efficient Transformer models. Our PaCa is most similar to Linformers [46], but with two main differences: Our PaCa applies clustering (i.e. \\(\\mathcal{C}_{N,M}\\)) before computing the Key and the Value (Fig. 2 (b)), unlike Linformers which apply direct projection after the Key and the Value are computed (i.e., \\(E\\cdot K\\) and \\(F\\cdot V\\), see Eqn.7 in the Linformer paper). Our PaCa reduces the sequence length via a learnable and data-adaptive cluster assignment \\(\\mathcal{C}_{N,M}\\), rather than treating the projection(s), \\(E\\) and \\(F\\), as sequence length specific model parameters." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.473, + 0.903 + ], + "angle": 0, + "content": "In addition to achieve the efficiency, driven by XAI [18] and the natural curiosity of humanity, it is always desirable to understand what is going on inside different ViTs. Most XAI efforts have been focused on convolutional neural networks. More recently, some attention has been attracted to explaining the vanilla isotropic ViT models based on the attention scores themselves. As pointed out in the Im-" + }, + { + "type": "text", + "bbox": [ + 0.497, + 0.092, + 0.892, + 0.168 + ], + "angle": 0, + "content": "proved LRP [4], reducing the explanation to only the attention scores may be myopic since many other components are ignored. The proposed PaCa provides a direct forward explainer by visualizing the learned cluster assignments as heatmaps, which is complementary to existing approaches." + }, + { + "type": "text", + "bbox": [ + 0.497, + 0.168, + 0.893, + 0.44 + ], + "angle": 0, + "content": "Our Contributions. This paper makes two main contributions for developing efficient and interpretable variants of Transformers in computer vision applications: (i) It proposes a Patch-to-Cluster Attention (PaCa) module that facilitates learning more expressive and meaningful \"visual tokens\" beyond patches in ViTs. It addresses the quadratic complexity of vanilla patch-to-patch attention, while accounting for the spatial redundancy of patches in the patch-to-patch attention. It also enables a forward explainer for interpreting the trained models based on the learned semantically meaningful clusters. (ii) It proposes a PaCa semantic segmentation head network that is lightweight and more expressive than the widely used UperNet [53] and the semantic FPN [27]. With the two main contributions, the proposed PaCa ViTs show superior performance consistently in image classification, object detection and instance segmentation and image semantic segmentation than the prior art including SWin-Transformers [32] and PVTs [47, 48]." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.452, + 0.61, + 0.469 + ], + "angle": 0, + "content": "3. Approach" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.47, + 0.892, + 0.501 + ], + "angle": 0, + "content": "In this section, we present details of the proposed PaCa module and the resulting PaCa-ViT models." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.509, + 0.892, + 0.539 + ], + "angle": 0, + "content": "3.1. From Patch-to-Patch Attention to Patch-to-Cluster Attention" + }, + { + "type": "text", + "bbox": [ + 0.497, + 0.54, + 0.892, + 0.646 + ], + "angle": 0, + "content": "Denote by \\( X_{N,C} \\) an input sequence consisting of \\( N \\) \"tokens\" which are embedded in a \\( C \\)-dimensional space. In computer vision, the \\( N \\) tokens are formed via patch embedding. We have \\( N = H \\times W \\) where \\( H \\) and \\( W \\) are the height and width of the patch grid respectively1. Positional encoding can also be added to counter the permutation insensitivity of the self-attention computation [13, 45]." + }, + { + "type": "text", + "bbox": [ + 0.497, + 0.646, + 0.892, + 0.692 + ], + "angle": 0, + "content": "The core of the Transformer model is to compute the scaled dot-product attention in transforming the input \\(X_{N,C}\\) to the output \\(Y_{N,C}\\)," + }, + { + "type": "equation", + "bbox": [ + 0.557, + 0.692, + 0.891, + 0.746 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} A _ {N, M} = \\operatorname {S o f t m a x} \\left(\\frac {Q _ {N , C} \\cdot K _ {M , C} ^ {T}}{\\sqrt {C}}\\right) _ {d i m = 1}, \\\\ Y _ {N, C} = A _ {N, M} \\cdot V _ {M, C}, \\tag {1} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.497, + 0.747, + 0.892, + 0.868 + ], + "angle": 0, + "content": "where \\( Q_{N,C}, K_{M,C} \\) and \\( V_{M,C} \\) are the Query/Key/Value computed from the input \\( X_{N,C} \\), e.g., via linear transformations in the patch-to-patch attention where \\( M = N \\), which leads to the quadratic complexity of computing \\( A_{N,N} \\). The Softmax is applied for each row as indicated by the subscript \\( dim = 1 \\). In practice, the multi-head self-attention (MHSA) is used to capture the attention in different subspaces and fused by a linear projection [45]. To address the" + }, + { + "type": "page_footnote", + "bbox": [ + 0.5, + 0.875, + 0.892, + 0.902 + ], + "angle": 0, + "content": "1We will use the three notations \\(X_{N,C}, X_{H,W,C}\\) and \\(X_{(HW)C}\\) interchangeably in this paper." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.958 + ], + "angle": 0, + "content": "18570" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.159, + 0.087, + 0.817, + 0.262 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.265, + 0.895, + 0.296 + ], + "angle": 0, + "content": "Figure 3. Illustration of the proposed PaCa-ViT using the stage-wise convolution-based clustering setting. It consists of four stages each of which has a number, \\( d_{i} \\) of the proposed PaCa Transformer block. The FFN refers to a feed-forward network. See text for details." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.306, + 0.471, + 0.351 + ], + "angle": 0, + "content": "quadratic complexity, the key is to ensure \\( M \\ll N \\), preferably a predefined constant (e.g., \\( M = 100 \\)) to induce the linear complexity." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.352, + 0.47, + 0.653 + ], + "angle": 0, + "content": "To that end, one popular method is to exploit spatial reduction via strided convolution (nested patch embedding) or adaptive average pooling as done in the PVT models [47,48] (Fig. 2 (a)). Note that i) the typically used strided convolution method for spatial reduction does not truly prevent quadratic complexity, but rather reduces it by a ratio corresponding to the patch size, and ii) the adaptive average pooling may suffer from treating each element in a pooling window with equal importance, thus lacking the necessary adaptability and data-driven reweighing capability. Meanwhile, the vanilla MLP in the Transformer block has been substituted by the inverted bottleneck block proposed in the MobileNets-v2 [37], termed MBlock (the left-bottom of Fig. 3), which adds a depth-wise convolution in the hidden layer. And, the non-overlapping patch embedding has been replaced by overlapping ones. With these modifications, positional encoding is not used, partially due to the implicit positional encoding capability of the zero-padding convolutions [25] used in the Stem, the Transition modules, and the MBlock." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.656, + 0.47, + 0.748 + ], + "angle": 0, + "content": "On top of the best practices used in PVTv2 [47], we propose the Patch-to-Cluster attention (PaCa), as illustrated in Fig. 2 (b), which not only achieves the linear complexity (with the overhead of the lightweight clustering module), but also provides a simple cluster assignment visualization method for explaining the attention module." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.76, + 0.43, + 0.776 + ], + "angle": 0, + "content": "3.2. The Proposed Patch-to-Cluster Attention" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.778, + 0.469, + 0.837 + ], + "angle": 0, + "content": "As shown in Fig. 2 (b), given an input sequence \\( X_{N,C} \\) and a predefined number \\( M \\) of clusters (e.g., \\( M = 100 \\)), we first compute the cluster assignment \\( \\mathcal{C}_{N,M} \\), whose goal is to cluster the input sequence into \\( M \\) latent \"visual tokens\"," + }, + { + "type": "equation", + "bbox": [ + 0.149, + 0.838, + 0.469, + 0.856 + ], + "angle": 0, + "content": "\\[\nZ _ {M, C} = \\operatorname {L a y e r N o r m} \\left(\\mathcal {C} _ {N, M} ^ {T} \\cdot X _ {N, C}\\right), \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.47, + 0.902 + ], + "angle": 0, + "content": "which then is used to compute the Key, \\( K_{M,C} \\) and the Value, \\( V_{M,C} \\) via linear transformations in computing the attention (Eqn. 1). We present two methods of computing the" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.306, + 0.895, + 0.352 + ], + "angle": 0, + "content": "cluster assignment \\(\\mathcal{C}_{N,M}\\): One is the onsite clustering as illustrated in Fig. 3, and the other is the external clustering via a lightweight teacher network as illustrated in Fig. 4." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.362, + 0.679, + 0.377 + ], + "angle": 0, + "content": "3.2.1 Onsite Clustering" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.379, + 0.836, + 0.394 + ], + "angle": 0, + "content": "For the onsite clustering method (Fig. 3), we have," + }, + { + "type": "equation", + "bbox": [ + 0.594, + 0.395, + 0.891, + 0.411 + ], + "angle": 0, + "content": "\\[\n\\mathcal {C} _ {N, M} = \\operatorname {C l u s t e r i n g} \\left(X _ {N, C}; \\theta\\right), \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.412, + 0.891, + 0.442 + ], + "angle": 0, + "content": "where \\(\\theta\\) collects the parameters of the clustering module. We investigate two simple designs in this paper:" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.442, + 0.892, + 0.472 + ], + "angle": 0, + "content": "i) Clustering via Convolution: It uses depth-wise convolution (DWConv) and point-wise convolution (PWConv)," + }, + { + "type": "equation", + "bbox": [ + 0.552, + 0.483, + 0.891, + 0.511 + ], + "angle": 0, + "content": "\\[\nX _ {N, C} \\xrightarrow [ k = 7, s = 1 ]{\\mathrm {D W C o n v} + \\mathrm {G E L U}} \\cdot \\xrightarrow [ k = 1, s = 1 ]{\\mathrm {P W C o n v} + \\mathrm {G E L U}} U _ {N, C}, \\tag {4}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.555, + 0.515, + 0.891, + 0.541 + ], + "angle": 0, + "content": "\\[\nU _ {N, C} \\xrightarrow [ k = 1, s = 1 ]{\\text {P W C o n v}} \\cdot \\xrightarrow [ \\text {a l o n g} N ]{\\text {S o f t m a x}} \\mathcal {C} _ {N, M}, \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.542, + 0.892, + 0.587 + ], + "angle": 0, + "content": "where the first DWConv module uses a relatively large \\( k = 7 \\) kernel with stride \\( s = 1 \\) and zero padding 3, which is to integrate local information with a larger receptive field." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.587, + 0.892, + 0.632 + ], + "angle": 0, + "content": "ii) Clustering via MLP: To be more generic by eliminating the dependence on 2D convolution in Eqn. 4, it utilizes a MLP implementation," + }, + { + "type": "equation", + "bbox": [ + 0.544, + 0.633, + 0.891, + 0.659 + ], + "angle": 0, + "content": "\\[\nX _ {N, C} \\xrightarrow [ C \\rightarrow 4 C ]{\\text {L i n e a r} + \\text {G E L U}} \\cdot \\xrightarrow [ 4 C \\rightarrow M ]{\\text {L i n e a r}} \\cdot \\xrightarrow [ \\text {a l o n g} N ]{\\text {S o f t m a x}} \\mathcal {C} _ {N, M}, \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.659, + 0.891, + 0.689 + ], + "angle": 0, + "content": "where the expansion ratio of the hidden layer of the MLP is set to 4 by default." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.69, + 0.892, + 0.795 + ], + "angle": 0, + "content": "To encourage forming meaningful clusters (i.e., visual tokens) that can capture underlying visual patterns that are often spatially sparse, we apply Softmax along the spatial dimension in Eqns. 5 and 6, which also enables directly visualizing \\( \\mathcal{C}_{N,M} \\) as \\( M \\) heatmaps for diagnosing the interpretability of a trained model at the instance level in a forward computation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.796, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Where to compute \\(\\mathcal{C}_{N,M}\\) in the onsite clustering setting? As aforementioned, \\(\\mathcal{C}_{N,M}\\) can be computed in either a block-wise or a stage-wise setting (the right-bottom of Fig. 3). We observed that the latter is not only more computationally efficient, but also more effective in terms of accuracy in our ablation study. Intuitively, sharing the cluster assignment in a stage facilitates consistency between differ" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "18571" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.142, + 0.09, + 0.832, + 0.284 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.127, + 0.287, + 0.841, + 0.302 + ], + "angle": 0, + "content": "Figure 4. Illustration of computing the cluster assignment via an external clustering teacher network. See text for details." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.306, + 0.471, + 0.368 + ], + "angle": 0, + "content": "ent Transformer blocks, and may induce meaningful latent features at the front-end of a stage (Eqn. 4) based on the collective feedback from all the blocks in a stage during training." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.381, + 0.362, + 0.396 + ], + "angle": 0, + "content": "3.2.2 Understanding the PaCa Module" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.399, + 0.47, + 0.595 + ], + "angle": 0, + "content": "Intuitively, computing \\( Z_{M,C} \\) via the matrix multiplication (Fig. 1 (b) and Eqn. 2) can be understood as a depth-wise global weighted pooling of the input \\( X_{N,C} \\) with learned weights, \\( \\mathcal{C}_{N,M} \\). It can also be seen as a dynamic MLP-Mixer [42] with data-driven weight parameters \\( \\mathcal{C}_{N,M} \\) for the spatial transformation and integration component, rather than using top-down model parameters, making it more flexible by not restricting the trained models to a specific input size. The learned clusters (latent visual tokens) \\( Z_{M,C} \\) share similar spirit to the class-token(s) or task prompts used in the vanilla ViT models (single class token) and its variants with multiple class-tokens. The former are data driven, while the latter are treated as model parameters." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.596, + 0.469, + 0.656 + ], + "angle": 0, + "content": "Furthermore, the learned clustering assignment \\(\\mathcal{C}_{N,M}\\) has the same form of the attention matrix \\(A_{N,M}\\) (Eqn. 1). Computing \\(Z_{M,C}\\) (Eqn. 2) can thus be understood as performing cross-covariance attention (XCA) [14]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.657, + 0.47, + 0.763 + ], + "angle": 0, + "content": "Learning \\(\\mathcal{C}_{N,M}\\) itself can be understood as a way of learning better visual tokens to bridge the gap between patches and the textual tokens used in natural language processing Transformer models. This type of visual tokenizer has also been observed to be useful in integrating Transformer models on top of convolution neural networks (CNNs) such as ResNets in Visual Transformer [50]." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.778, + 0.27, + 0.793 + ], + "angle": 0, + "content": "3.2.3 External Clustering" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.796, + 0.469, + 0.901 + ], + "angle": 0, + "content": "With the onsite clustering setting, the cluster assignments \\( \\mathcal{C}_{N,M} \\)'s at the early stages are based on the low-to-middle level information. To address this issue, we are inspired by three lines of work: the feature pyramid network (FPN) [30] that is widely used for integrating visual information at different levels, the slow-fast thinking paradigm [26] (i.e., System 1 v.s. System 2) recently prompted for inducing rea" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.306, + 0.892, + 0.426 + ], + "angle": 0, + "content": "soning capabilities in neural networks [17], and the empirical observations of Transformers focusing more on low-frequency information and CNNs focusing more on high-frequency information [35]. We introduce an external clustering teacher CNN (Fig. 4) that is concurrently trained with the PaCa ViT end-to-end. To be lightweight, we use the ConvMixer layer [44] in the FPN-style CNN clustering teacher network \\( {}^{2} \\) ." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.427, + 0.893, + 0.624 + ], + "angle": 0, + "content": "With the clustering teacher network, we first compute all the stage-wise clustering assignments, and then learn the PaCa ViT. We also integrate the stage outputs from the teacher network into the PaCa ViT. The clustering teacher network can be interpreted as a fast learner to provide informative guidance (the cluster assignment) to the relatively slower PaCa learner. It can also be intuitively interpreted as a type of working memory [8] that \"manipulate\" the input data to facilitate the \"post-processing\" via the PaCa. In addition, this integration may facilitate harnessing the joint expressive power of learning high-frequency information by the CNN teacher and of learning low-frequency information by the Transformer based models [35]." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.637, + 0.74, + 0.652 + ], + "angle": 0, + "content": "3.2.4 Task-Specific Tuning of \\(M\\)" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.654, + 0.892, + 0.789 + ], + "angle": 0, + "content": "The number of clusters \\( M \\) can be changed accounting for the task specific information. For example, when using an ImageNet-1k pretrained PaCa model that uses a relative small \\( M \\) (e.g., 100) as the backbone in a downstream task (e.g., the 150-class MIT-ADE20k dataset), we observe that we can change \\( M \\) to a large number (e.g., 200), which only results in minor changes of the network (e.g., the PWConv in Eqn. 5) and has no training issue observed in our experiments (see Sec. 4.3)." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.802, + 0.702, + 0.817 + ], + "angle": 0, + "content": "3.2.5 Complexity Analyses" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.819, + 0.892, + 0.866 + ], + "angle": 0, + "content": "Compared with PVTv2 [47], our PaCa (Eqn. 2) leads to linear complexity in computing the self-attention matrix (Eqn. 1) since the number of clusters \\(M\\) is predefined and" + }, + { + "type": "page_footnote", + "bbox": [ + 0.5, + 0.875, + 0.892, + 0.901 + ], + "angle": 0, + "content": "2Many other lightweight CNNs, such as the MobileNets [37], can be straightforwardly applied." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "18572" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.091, + 0.089, + 0.46, + 0.168 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.17, + 0.47, + 0.253 + ], + "angle": 0, + "content": "Figure 5. The proposed PaCa head network for semantic segmentation. The feature pyramid from the backbone (Fig. 3) is projected to a \\(D\\)-dim feature space and resized to the resolution of the first feature layer (via bilinear interpolation). \\(L\\) is the number of classes (e.g., 150 in the MIT-ADE20k dataset). Both the losses are cross-entropy, but with a smaller weight for the auxiliary loss." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.26, + 0.473, + 0.412 + ], + "angle": 0, + "content": "fixed in our PaCa-ViT models. This advantage is achieved at the expense of the overhead cost in Eqn. 4 or Eqn. 5 and the matrix multiplication in Eqn. 2. For relatively small images (e.g., in image classification), the overhead cost slightly outweighs the reduction in computing the self-attention matrix (see Sec. 4.1). For large images (e.g., in object detection and instance semantic segmentation), the overhead cost is well paid off, leading to significant reduction of computing cost and memory footprint (see Sec. 4.2 and Sec. 4.3)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.417, + 0.379, + 0.432 + ], + "angle": 0, + "content": "3.3. Network Interpretability via PaCa" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.433, + 0.47, + 0.553 + ], + "angle": 0, + "content": "To select the most important clusters in \\(\\mathcal{C}_{N,M}\\) for an input image \\(I\\) in a vision task (e.g., image classification), we adopt a straightforward approach. We use the clustering assignment maps \\(\\mathcal{C}_{N,M}\\) before the Softmax and then apply the Sigmoid transformation. For each cluster \\(m\\), we reshape the slice \\(\\mathcal{C}_{N,m}\\) back to a 2D spatial heatmap, denoted by \\(\\mathcal{H}_{h,w}^{m}\\). We first compute a binary mask by keeping locations whose clustering scores are greater than the mean score," + }, + { + "type": "equation", + "bbox": [ + 0.165, + 0.554, + 0.469, + 0.571 + ], + "angle": 0, + "content": "\\[\n\\mathbb {M} _ {h, w} ^ {m} = \\mathcal {H} _ {h, w} ^ {m} > m e a n \\left(\\mathcal {H} _ {h, w} ^ {m}\\right), \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.572, + 0.47, + 0.632 + ], + "angle": 0, + "content": "which is then upsampled to the resolution of input images (e.g., \\(224 \\times 224\\)) using the nearest interpolation, denoted by \\(\\mathbb{M}^m\\). The upsampled mask is used to mask the input image \\(I\\) that can be correctly classified by the model, and we have," + }, + { + "type": "equation", + "bbox": [ + 0.219, + 0.648, + 0.469, + 0.663 + ], + "angle": 0, + "content": "\\[\nI ^ {m} = I \\odot \\mathbb {M} ^ {m}, \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.665, + 0.47, + 0.695 + ], + "angle": 0, + "content": "where \\(\\odot\\) represents element-wise product. \\(I^{m}\\) is then used as the input to the model." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.695, + 0.47, + 0.786 + ], + "angle": 0, + "content": "We divide the learned clusters into two groups: the positive group in which a masked image \\( I^{m} \\) can still predict the ground-truth label, and the negative group in which a masked image \\( I^{m^{\\prime}} \\) has the wrong predicted label. The positive group means that the masked portion in an image based on the clustering assignment retains sufficient information." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.794, + 0.345, + 0.809 + ], + "angle": 0, + "content": "3.4. The PaCa Segmentation Head" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.469, + 0.905 + ], + "angle": 0, + "content": "The image semantic segmentation task can provide direct supervision signals to the clustering assignment \\( \\mathcal{C}_{N,M} \\) (with \\( M = L \\) the number of the ground-truth classes). We elaborate the design shown in Fig. 5 in this section and present results in Sec. 4.3. With the feature pyramid \\( X_{(H_iW_i)C_i}^i \\)'s (e.g., \\( i = 1,2,3,4 \\)) from the backbone," + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.212 + ], + "angle": 0, + "content": "we first transform each pyramid layer into a \\(D\\)-dim feature space, \\(F_{H_1W_1}^i D\\) via a vanilla convolution block (ConvBlock) consisting of \\(1 \\times 1\\) convolution, BatchNorm [24] and ReLU [29], followed by a bilinear upsampling (for layers other than the first one). Denote by \\(F_{(H_1W_1)4D}\\) as the concatenated feature map as the multi-scale fused input, from which the clustering assignment \\(\\mathcal{C}_{N_1,L}\\) (\\(N_1 = H_1 \\times W_1\\)) is computed," + }, + { + "type": "equation", + "bbox": [ + 0.54, + 0.213, + 0.892, + 0.239 + ], + "angle": 0, + "content": "\\[\nF _ {N _ {1}, 4 D} \\xrightarrow [ 4 D \\rightarrow D ]{\\text {C o n v B l o c k}} \\cdot \\xrightarrow [ k = 1, s = 1 ]{\\text {P W C o n v}} \\cdot \\xrightarrow [ \\text {a l o n g} N _ {1} ]{\\text {S o f t m a x}} \\mathcal {C} _ {N _ {1}, L}. \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.24, + 0.892, + 0.27 + ], + "angle": 0, + "content": "Then, a single-head PaCa module is used with the Query, Key and Value computed as follows," + }, + { + "type": "equation", + "bbox": [ + 0.574, + 0.271, + 0.892, + 0.291 + ], + "angle": 0, + "content": "\\[\n\\text {Q u e r y :} F _ {N _ {1}, 4 D} \\xrightarrow {\\text {C o n v B l o c k}} Q _ {N _ {1}, D}, \\tag {10}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.562, + 0.294, + 0.892, + 0.313 + ], + "angle": 0, + "content": "\\[\n\\text {C l u s t e r s :} Z _ {L, 4 D} = \\mathcal {C} _ {N _ {1}, L} ^ {T} \\cdot F _ {N _ {1}, 4 D}, \\tag {11}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.532, + 0.316, + 0.892, + 0.336 + ], + "angle": 0, + "content": "\\[\n\\text {K e y} \\& \\text {V a l u e :} Z _ {L, 4 D} \\xrightarrow {\\text {L i n e a r B l o c k}} K _ {L, D}, V _ {L, D}, \\tag {12}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.337, + 0.892, + 0.381 + ], + "angle": 0, + "content": "where a LinearBlock consisting of a linear projection layer, a BatchNorm1D and the ReLU. The output of the PaCa module is computed by," + }, + { + "type": "equation", + "bbox": [ + 0.506, + 0.382, + 0.892, + 0.403 + ], + "angle": 0, + "content": "\\[\n\\operatorname {S o f t m a x} _ {L} \\left(Q _ {N _ {1}, D} \\cdot K _ {L, D} ^ {T}\\right) \\cdot V _ {L, D} \\xrightarrow {\\text {C o n v B l o c k}} \\mathbf {F} _ {N _ {1}, D}. \\tag {13}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.403, + 0.804, + 0.417 + ], + "angle": 0, + "content": "The final segmentation result is regressed via," + }, + { + "type": "equation", + "bbox": [ + 0.601, + 0.419, + 0.892, + 0.435 + ], + "angle": 0, + "content": "\\[\n\\mathcal {S} _ {N _ {1}, L} = \\operatorname {P W C o n v} \\left(\\mathbf {F} _ {N _ {1}, D}\\right). \\tag {14}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.444, + 0.625, + 0.46 + ], + "angle": 0, + "content": "4. Experiment" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.463, + 0.892, + 0.584 + ], + "angle": 0, + "content": "In this section, we present experimental results of the proposed method in ImageNet-1k (IN1K) [12] classification, MS-COCO 2017 object detection and instance segmentation [31] and MIT-ADE20k semantic segmentation [64]. In implementation, we use the popular timm PyTorch toolkit [49] for image classification, the mmdetection and mmsegmentation toolkits [5] for object detection and semantic segmentation respectively." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.585, + 0.892, + 0.766 + ], + "angle": 0, + "content": "We mainly test three stage-wise onsite clustering via convolution PaCa models (Fig. 3): PaCa-Tiny (12.2M), PaCa-Small (22.0M) and PaCa-Base (46.9M). For comparisons, we one stage-wise onsite clustering via-MLP PaCa mode: \\(\\mathrm{PaCa^{mlp}}\\)-Small (22.6M). For onsite clustering, the PaCa is used in the first three stages with the number of clusters \\(M = 100\\). We also test two stage-wise external clustering based PaCa models (Fig. 4): \\(\\mathrm{PaCa^{ec}}\\)-small (21.1M) and \\(\\mathrm{PaCa^{ec}}\\)-base (47.65M), both with \\(M = 100\\) for all the four stages. Detailed architectural specifications are provided in the supplementary. The training recipes are the same with the prior art and provided in the supplementary too." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.778, + 0.692, + 0.793 + ], + "angle": 0, + "content": "4.1. Image Classification" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.794, + 0.892, + 0.885 + ], + "angle": 0, + "content": "The IN1K classification dataset [12] consists of about 1.28 million images for training, and 50,000 for validation, from 1,000 classes. All models are trained on the training set for fair comparisons and report the Top-1 accuracy on the validation set. We follow the training recipe used by the PVTv2 which in turn is adopted from the DeiT [43]." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.886, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Accuracy. Table 1 shows the comparisons. The pro" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "18573" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.102, + 0.089, + 0.447, + 0.457 + ], + "angle": 0, + "content": "
Method#Params (M)↓FLOPs (G) ↓Top-1 Acc. (%)↑
DeiT-T/16 [43]5.7M1.372.2
PVT-T [48]13.21.975.1
PVTv2-B1 [47]14.02.178.7
PaCa-Tiny (ours)12.23.280.9 ↑2.2
DeiT-S/16 [43]22.14.679.9
T2T-ViTt-14 [58]22.06.180.7
PVT-S [48]24.53.879.8
TNT-S [20]23.85.281.3
SWin-T [32]29.04.581.3
CvT-13 [51]20.04.581.6
Twins-SVT-S [9]24.02.881.3
FocalAtt-Tiny [56]28.94.982.2
PVTv2-B2 [47]25.43.982.0
PVTv2-B2-li [47]22.64.082.1
PaCa-Small (ours)22.05.583.08 ↑0.98
PaCaMLp-Small (ours)22.65.983.13 ↑1.03
PaCaec-Small (ours)21.15.483.17 ↑1.07
T2T-ViTt-19 [58]39.09.881.4
T2T-ViTt-24 [58]64.015.082.2
PVT-M [48]44.26.781.2
PVT-L [48]61.49.881.7
CvT-21 [51]32.07.182.5
TNT-B [20]66.014.182.8
SWin-S [32]50.08.783.0
SWin-B [32]88.015.483.3
Twins-SVT-B [9]56.08.383.2
Twins-SVT-L [9]99.214.883.7
FocalAtt-Small [56]51.19.483.5
FocalAtt-Base [56]89.816.483.8
PVTv2-B3 [47]45.26.983.2
PVTv2-B4 [47]62.610.183.6
PVTv2-B5 [47]82.011.883.8
PaCa-Base (ours)46.99.583.96 ↑0.76
PaCaec-Base (ours)46.79.784.22 ↑1.02
" + }, + { + "type": "table_footnote", + "bbox": [ + 0.077, + 0.458, + 0.47, + 0.514 + ], + "angle": 0, + "content": "Table 1. Top-1 accuracy comparison in IN1K validation set using the single center crop \\((224\\times 224)\\) evaluation protocol. The relative improvement of our PaCa models are computed with respect to the PVTv2 models (underlined) with similar parameters." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.521, + 0.47, + 0.718 + ], + "angle": 0, + "content": "posed PaCa ViT obtains consistently better performance than many variants of ViTs including the baseline PVTv2, which justifies the effectiveness of the proposed patch-to-cluster attention. With the onsite stage-wise clustering setting, clustering via-MLP (Eqn. 6) is slightly better than clustering via-convolution (Eqns. 4 and 5). The external clustering (Fig. 4) outperforms the onsite clustering (Fig. 3) slightly. Fig. 6 shows some examples of the learned clusters. Efficiency. In terms of efficiency based on FLOPs, the proposed PaCa models are slightly worse at the resolution of \\(224 \\times 224\\) in IN1K. As aforementioned, the efficiency will significantly improve and outperform other variants in downstream tasks with higher resolution images." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.731, + 0.455, + 0.748 + ], + "angle": 0, + "content": "4.2. Object Detection and Instance Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.749, + 0.47, + 0.839 + ], + "angle": 0, + "content": "The challenging MS-COCO 2017 benchmark [31] is used, which consists of a subset of train2017 (118k images) and a subset of val2017 (5k images). Following the common settings, we use the IN1K pretrained PaCa ViT models as the feature backbone, and test them using the Mask R-CNN framework [21] under the 1x schedule." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Accuracy. Table 2 shows the comparisons. The proposed PaCa models obtain consistently better performance than other ViT variants. The clustering via-MLP obtains slightly better performance than both the clustering via-MLP and ViT." + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.088, + 0.899, + 0.319 + ], + "angle": 0, + "content": "
Backbone#Params (M)FLOPs (G)\\( {\\mathrm{{AP}}}^{b} \\)\\( {\\mathrm{{AP}}}_{50}^{b} \\)\\( {\\mathrm{{AP}}}_{75}^{b} \\)\\( {\\mathrm{{AP}}}^{m} \\)\\( {\\mathrm{{AP}}}_{50}^{m} \\)\\( {\\mathrm{{AP}}}_{75}^{m} \\)
PVT-T [48]32.9-39.862.243.037.459.339.9
PVTv2-B1 [47]33.7\\( {259}^{ * } \\)41.864.345.938.861.241.6
PaCa-Tiny (ours)32.0\\( {252}^{ * } \\)43.366.047.539.662.942.4
ResNet-50 [22]44.226041.061.744.937.158.440.1
SWin-T [32]47.826443.766.647.739.863.342.7
Twins-SVT-S [9]44.022843.466.047.340.363.243.4
FocalAtt-T [56]48.829144.867.749.241.064.744.2
PVT-S [48]44.124543.065.346.939.962.542.8
PVTv2-B2 [47]45.0\\( {325}^{ * } \\)45.367.149.641.264.244.4
PaCa-Small (ours)41.8\\( {296}^{ * } \\)46.468.750.941.865.545.0
\\( {\\mathrm{{PaCa}}}^{mlp} \\) -Small (ours)42.4\\( {303}^{ * } \\)46.669.051.341.965.745.0
\\( {\\mathrm{{PaCa}}}^{ec} \\) -Small (ours)40.9\\( {292}^{ * } \\)45.868.050.341.464.944.5
SWin-S [32]69.135446.568.751.342.165.845.2
SWin-B [32]107.149746.969.251.642.366.045.5
FocalAtt-S [56]71.240147.469.851.942.866.646.1
FocalAtt-B [56]110.053347.870.252.543.267.346.5
Twins-SVT-B [9]76.334045.267.649.341.564.544.8
PVT-M [48]63.930242.064.445.639.061.642.1
PVT-L [48]81.036442.965.046.639.561.942.5
PVTv2-B3 [47]64.9413*47.068.151.742.565.745.7
PVTv2-B4 [47]82.2516*47.568.752.042.766.146.1
PVTv2-B5 [47]101.6573*47.468.651.942.565.746.0
PaCa-Base (ours)66.6\\( {373}^{ * } \\)48.069.752.142.966.645.6
\\( {\\mathrm{{PaCa}}}^{cc} \\) -Base (ours)61.4\\( {372}^{ * } \\)48.370.552.643.367.246.6
" + }, + { + "type": "table_footnote", + "bbox": [ + 0.499, + 0.32, + 0.894, + 0.39 + ], + "angle": 0, + "content": "Table 2. Object detection and instance segmentation on MS-COCO val2017 [31] using the IN1K pretrained backbones and the Mask R-CNN [21] with the 1x (12-epoch) training schedule in training. FLOPs are computed at the input resolution of \\(1280 \\times 800\\). *computed using the torchprofile package." + }, + { + "type": "table", + "bbox": [ + 0.504, + 0.392, + 0.895, + 0.687 + ], + "angle": 0, + "content": "
BackboneHead#Params (M)FLOPs (G)mIOU
PVT-T [48]Semantic FPN [27]17.033.235.7
PVT-S28.244.539.8
PVT-M48.061.041.6
PVT-L65.179.642.1
PVTv2-B1 [47]17.834.242.5
PVTv2-B229.145.845.2
PVTv2-B349.062.447.3
PVTv2-B466.381.347.9
PVTv2-B585.791.148.7
SWin-T [32]UperNet [53]6094144.5
SWin-S81103847.6
SWin-B121118848.1
FocalAtt-T [56]UperNet [53]6299845.8
FocalAtt-S85113048.0
FocalAtt-B126135449.0
PaCa-Tiny (ours)UperNet [53]41.6229.9*44.49
PaCa-Small (ours)51.4242.7*47.6
PaCa-Base (ours)77.2264.1*49.67
PaCa-Tiny (ours)PaCa (ours)13.334.4*45.65
PaCa-Small (ours)23.247.2*48.3
\\( PaCa^{mlp}-Small \\)(ours)24.050.0*48.2
\\( PaCa^{ec}-Small \\)(ours)22.246.4*46.2
PaCa-Base (ours)48.068.5*50.39
\\( PaCa^{ec}-Base \\)(ours)48.868.7*48.4
" + }, + { + "type": "table_footnote", + "bbox": [ + 0.499, + 0.689, + 0.894, + 0.746 + ], + "angle": 0, + "content": "Table 3. Semantic segmentation on MIT-ADE20k [64] with the crop size \\(512 \\times 512\\) using the IN1K pretrained backbones. FLOPs are computed at the input resolution of \\(512 \\times 512\\). *computed using the torchprofile package." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.751, + 0.894, + 0.843 + ], + "angle": 0, + "content": "convolution and the external clustering with the small model configuration. With the base model configuration, the external clustering is slightly better than the clusteringvia-convolution. Efficiency. Overall, our PaCa models are significantly more efficient as shown by the FLOPs comparing with the baseline PVTv2." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.854, + 0.719, + 0.87 + ], + "angle": 0, + "content": "4.3. Semantic Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.894, + 0.902 + ], + "angle": 0, + "content": "The MIT-ADE20k [64] benchmark is used, which is a challenging dense prediction task consisting of \\( L = 150 \\)" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "18574" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.102, + 0.089, + 0.87, + 0.186 + ], + "angle": 0, + "content": "
#ClustersWhere?IN1KMS-COCO w/ Mask RCNN 1xMIT-ADE20K w/ PaCa Head
#ParamsFLOPsTop-1(%)#ParamsFLOPsAPb50APb75APm50APm75#ParamsFLOPsmIOU
(100, 100, 100, 100)stage-wise22.35.683.0542.029446.468.851.041.865.644.623.447.348.3
(49, 64, 81, 100)22.25.382.9842.028946.168.750.441.565.344.323.447.347.8
(100, 81, 64, 49)22.25.382.8742.029146.168.450.341.765.444.723.747.347.6
(49, 49, 49, 0)22.05.082.9541.828946.268.650.641.665.444.323.247.248.1
(2, 2, 2, 0)22.04.782.2841.628345.568.449.941.164.943.923.247.247.7
(100, 100, 100, 0)22.05.583.0841.829646.468.750.941.865.545.023.247.248.3
(100, 100, 100, 100)block-wise24.26.182.9344.030446.568.751.041.865.645.025.850.948.0
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.187, + 0.894, + 0.229 + ], + "angle": 0, + "content": "Table 4. Ablation study on the number \\( \\bar{M} \\) of clusters using the onsite clustering-via-convolution PaCa-Small model on IN1K (Top-1), MS-COCO (with Mask-RCNN 1x) and MIT-ADE20k (with the proposed PaCa head). As mentioned in the submission (Sec. 4.3), on MIT-ADE20k, the number of clusters in a stage of the ImageNet-pretrained backbone is reset to 200 if it is not zero. See details in text." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.237, + 0.468, + 0.342 + ], + "angle": 0, + "content": "ground-truth classes. We use the IN1K pretrained PaCa ViT models as the feature backbone, and the proposed PaCa segmentation head network (Fig. 5). Since the pretrained PaCa backbones are trained with \\( M = 100 \\) clusters that is smaller than \\( L \\), we change \\( M = 200 \\) in this task, and observe no issues of training, and better performance than the counterpart during our development." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.343, + 0.468, + 0.525 + ], + "angle": 0, + "content": "Table 3 shows the comparisons. With the same UperNet [53] head, the proposed PaCa-ViT backbones (stage-wise onsite clustering via-convolution) consistently outperform other methods. With the proposed PaCa head, the proposed PaCa-ViT models further improve the performance, while significantly reducing the complexity compared with the UperNet head. This shows the effectiveness of the proposed PaCa head for semantic segmentation, which has a simple structure by design. It is also more effective than the semantic FPN [27] head. With the PaCa segmentation head, the stage-wise onsite clustering via-convolution models obtain better performance than the counterparts." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.535, + 0.232, + 0.55 + ], + "angle": 0, + "content": "4.4. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.551, + 0.47, + 0.837 + ], + "angle": 0, + "content": "In this section, we present an ablation study on the number \\( M \\) of clusters in each of the four stages (Fig. 3). The results are shown in Table 4. Interestingly, in terms of image classification performance, the number of clusters does not have a significant impact based on the cases tested (even with the number of clusters pushed to 2), which shows the robustness of the proposed PaCa models, but also suggests a potential improvement that may be worth exploring: Similar in spirit to the auxiliary loss used in the PaCa segmentation head (Fig. 5), some self-supervised loss functions (e.g., the loss function proposed in the Barlow Twins [60]) could be leveraged to induce learning diverse and complementary clusters for capturing underlying meaningful patterns (reusable and composable parts) at scene-/object-/part-levels. Based on the diversity of clusters, instance-sensitive cluster masks can be learned to filter out redundant clusters on the fly. Based on the visualization of learned clusters (Fig. 6), we observe redundant clusters and cluttered clusters. We leave those for the future work." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.852, + 0.196, + 0.867 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.468, + 0.901 + ], + "angle": 0, + "content": "This paper presents a patch-to-cluster attention (PaCa) module for learning efficient and interpretable Vision Trans-" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.236, + 0.907, + 0.326 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.327, + 0.892, + 0.452 + ], + "angle": 0, + "content": "Figure 6. Examples of visualizing the clusters using the PaCa-Small model using the method presented in Sec. 3.3. Both images are correctly classified by the model. The left three clusters are the top-3 in the positive group, and the right three clusters are the top-3 in the negative group. The top-k in either group is defined based on the prediction probability of the ground-truth class. For the first image, it is interesting to see the positive group leads to higher prediction probabilities than the raw input image. The full visualization is provided in the supplementary." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.462, + 0.892, + 0.659 + ], + "angle": 0, + "content": "formers (ViTs). The proposed PaCa can address the quadratic complexity issue and account for the spatial redundancy of patches in the commonly used patch-to-patch attention. It also provides a forward explainer for diagnosing the explainability of ViTs. A simple learnable clustering module is introduced for easy integration in the ViT models. The proposed PaCa is also used in designing a lightweight yet effective semantic segmentation head network. In experiments, the proposed PaCa is tested in IN1K, MS-COCO and MIT-ADE20k benchmarks. It obtains consistently better performance than the prior art including the SWin-Transformers and PVTs. It also shows semantically meaningful qualitative results of the learned clusters." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.672, + 0.667, + 0.688 + ], + "angle": 0, + "content": "Acknowledgements" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.69, + 0.892, + 0.9 + ], + "angle": 0, + "content": "This research is partly supported by the Office of the Director of National Intelligence (ODNI), Intelligence Advanced Research Projects Activity (IARPA), via Contract No. 2021-21040700003, ARO Grant W911NF1810295, NSF IIS-1909644, ARO Grant W911NF2210010, NSF IIS-1822477, NSF CMMI-2024688 and NSF IUSE-2013451. The views and conclusions contained herein are those of the authors and should not be interpreted as necessarily representing the official policies or endorsements, either expressed or implied, of the ODNI, IARPA, ARO, NSF, DHHS or the U.S. Government. The U.S. Government is authorized to reproduce and distribute reprints for Governmental purposes not withstanding any copyright annotation thereon. The authors are grateful for the constructive comments by anonymous reviewers and area chairs." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "18575" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.105 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.184 + ], + "angle": 0, + "content": "[1] Joshua Ainslie, Santiago Ontanon, Chris Alberti, Vaclav Cvicek, Zachary Fisher, Philip Pham, Anirudh Ravula, Sumit Sanghai, Qifan Wang, and Li Yang. 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International Journal of Computer Vision, 127(3):302-321, 2019. 2, 6, 7, 12" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.092, + 0.47, + 0.627 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.946, + 0.519, + 0.956 + ], + "angle": 0, + "content": "18578" + } + ] +] \ No newline at end of file diff --git a/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/35be9767-98c5-4408-9a22-513650f76547_origin.pdf b/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/35be9767-98c5-4408-9a22-513650f76547_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..16bcc0cc56ac83c1172d6c8020ba338817baef82 --- /dev/null +++ b/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/35be9767-98c5-4408-9a22-513650f76547_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:88f9b0eb2c3d84438b3de12942226094fc271a10883a629c5a5c5f18225e898b +size 6443862 diff --git a/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/full.md b/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/full.md new file mode 100644 index 0000000000000000000000000000000000000000..5e9348129964bd1652a79946a65671008387d4b2 --- /dev/null +++ b/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/full.md @@ -0,0 +1,348 @@ +# PaCa-ViT: Learning Patch-to-Cluster Attention in Vision Transformers + +Ryan Grainger1, Thomas Paniagua1, Xi Song2, Naresh Cuntoor3, Mun Wai Lee3 and Tianfu Wu1* +1Department of ECE, NC State, 2An Independent Researcher, 3BlueHalo + +# Abstract + +Vision Transformers (ViTs) are built on the assumption of treating image patches as "visual tokens" and learn patch-to-patch attention. The patch embedding based tokenizer has a semantic gap with respect to its counterpart, the textual tokenizer. The patch-to-patch attention suffers from the quadratic complexity issue, and also makes it nontrivial to explain learned ViTs. To address these issues in ViT, this paper proposes to learn Patch-to-Cluster attention (PaCa) in ViT. Queries in our PaCa-ViT starts with patches, while keys and values are directly based on clustering (with a predefined small number of clusters). The clusters are learned end-to-end, leading to better tokenizers and inducing joint clustering-for-attention and attention-for-clustering for better and interpretable models. The quadratic complexity is relaxed to linear complexity. The proposed PaCa module is used in designing efficient and interpretable ViT backbones and semantic segmentation head networks. In experiments, the proposed methods are tested on ImageNet-1k image classification, MS-COCO object detection and instance segmentation and MIT-ADE20k semantic segmentation. Compared with the prior art, it obtains better performance in all the three benchmarks than the SWin [32] and the PVTs [47, 48] by significant margins in ImageNet-1k and MIT-ADE20k. It is also significantly more efficient than PVT models in MS-COCO and MIT-ADE20k due to the linear complexity. The learned clusters are semantically meaningful. Code and model checkpoints are available at https://github.com/ iVMCL/PaCaViT. + +# 1. Introduction + +A picture is worth a thousand words. Seeking solutions that can bridge the semantic gap between those words and raw image data has long been, and remains, a grand challenge in computer vision, machine learning and AI. Deep learning has revolutionized the field of computer vision in the past decade. More recently, Vision Transformers (ViTs) [13, 45] have witnessed remarkable progress in + +![](images/8966427cfba7378bea1ef8659d60423fb018b281e591f0835dd386be5cd012e9.jpg) +Figure 1. i) The vanilla patch-to-patch self-attention [13, 45] directly leverages image patch embeddings as visual tokens and suffers from its quadratic complexity. Every Query (e.g., the patches in the blue grid) needs to interact with every Key. ii) To address the quadratic complexity, one popular method is to leverage spatial reduction (e.g., implemented via a convolution with a stride $r > 1$ ) in computing the Key and the Value [47, 48]. It still performs patch-to-patch attention, but enjoys a reduced complexity. iii) We propose Patch-to-Cluster attention (PaCa) in this paper. A predefined number of $M$ cluster assignments is first learned and then used in computing the Key and Value, resulting in not only linear complexity, but also more meaningful visual tokens. + +computer vision. ViTs are built on the basis of treating image patches as "visual tokens" using patch embedding and learning patch-to-patch attention throughout. Unlike the textual tokens that are provided as inputs in natural language processing, visual tokens need to be learned first and continuously refined for more effective learning of ViTs. The patch embedding based tokenizer is a workaround in practice and has a semantic gap with respect to its counterpart, the textual tokenizer. On one hand, the well-known issue of the quadratic complexity of vanilla Transformer models and the 2D spatial nature of images create a nontrivial task of developing ViTs that are applicable for many vision problems including image classification, object detection and semantic segmentation. On the other hand, explaining trained ViTs requires non-trivial and sophisticated methods [4] following the trend of eXplainable AI (XAI) [18] that has been extensively studied with convolutional neural networks. + +To address the quadratic complexity, there have been + +![](images/53eca4a3648b11c1d778ae613e8bdd9ca13ae935e54980fb9f12251aab219fd7.jpg) +Figure 2. Illustration of (a) the spatial reduction based self-attention and (b) the proposed PaCa module in vision applications, where $(HW)$ represents the number of patches in the input with $H$ and $W$ the height and width respectively, and $M$ a predefined small number of clusters (e.g., $M = 100$ ). See text for details. + +![](images/04a2de7a474bfa4c6e452e0de5ae67963882bfaf8a9c3be875732889e85e7dfc.jpg) + +two main variants developed with great success: One is to exploit the vanilla Transformer model locally using a predefined window size (e.g., $7 \times 7$ ) such as the SwInTransformer [32] and the nested variant of ViT [62]. The other is to exploit another patch embedding at a coarser level (i.e., nested patch embedding) to reduce the sequence length (i.e., spatial reduction) before computing the keys and values (while keeping the query length unchanged) [47, 48, 52], as illustrated in Fig. 1 (left-bottom) and Fig. 2 (a). Most of these variants follow the patch-to-patch attention setup used in the vanilla isotropic ViT models [13]. Although existing ViT variants have shown great results, patch embedding based approaches may not be the best way of learning visual tokens due to the underlying predefined subsampling of the image lattice. Additionally, patch-to-patch attention does not account for the spatial redundancy found in images due to their compositional nature and reusable parts [15]. Thus, it is worth exploring alternative methods towards learning more semantically meaningful visual tokens. A question arises naturally: Can we rethink the patch-to-patch attention mechanism in vision tasks to hit three "birds" (reducing complexity, facilitating better visual tokenizer and enabling simple forward explainability) with one stone? + +As shown in Fig. 1 (right) and Fig. 2 (b), this paper proposes to learn Patch-to-Cluster attention (PaCa), which provides a straightforward way to address the aforementioned question: Given an input sequence $X_{N,C}$ (e.g., $N = H \cdot W$ ), a light-weight clustering module finds meaningful clusters by first computing the cluster assignment, $\mathcal{C}_{N,M}$ (Eqn. 4 and Eqn. 5) with a predefined small number of clusters $M$ (e.g., $M = 100$ ). Then, $M$ latent "visual tokens", $Z_{M,C}$ are formed via simple matrix multiplication between $\mathcal{C}_{N,M}^T$ (transposed) and $X_{N,C}$ . In inference, we can directly visualize the clusters $\mathcal{C}_{N,M}$ as heatmaps to reveal what has been captured by the trained models (Fig. 1, right-bottom). The proposed PaCa module induces jointly learning clustering-for-attention and attention-for-clustering in + +ViT models. We study four aspects of the PaCa module: + +- Where to compute the cluster assignments? Consider the stage-wise pyramidal architecture (Fig. 3) of assembling ViT blocks [47, 48], a stage consists of a number of blocks. We test two settings: block-wise by computing the cluster assignment for each block, or stage-wise by computing it only in the first block in a stage and then sharing it with the remaining blocks. Both give comparable performance. The latter is more efficient when the model becomes deeper. +- How to compute the cluster assignment? We also test two settings: using 2D convolution or Multi-Layer Perceptron (MLP) based implementation. Both have similar performance. The latter is more generic and sheds light on exploiting PaCa for more general Token-to-Cluster attention (ToCa) in a domain agnostic way. +- How to leverage an external clustering teacher? We investigate a method of exploiting a lightweight convolution neural network (Fig. 4) in learning the cluster assignments that are shared by all blocks in a stage. It gives some interesting observations, and potentially pave a way for distilling large foundation models [3]. +- What if the number of clusters is known? We further extend the PaCa module in designing an effective head subnetwork for dense prediction tasks such as image semantic segmentation (Fig. 5) where the number of clusters $M$ is available based on the ground-truth number of classes and the learned cluster assignment $\mathcal{C}_{N,M}$ has direct supervision. The PaCa segmentation head significantly improves the performance with reduced model complexity. + +In experiments, the proposed PaCa-ViT model is tested on the ImageNet-1k [12] image classification, the MSCOCO object detection and instance segmentation [31] and the MIT-ADE20k semantic segmentation [64]. It obtains consistently better performance across the three tasks than some strong baseline models including the Swin Transformers [32] and the PVTv2 models [47]. + +# 2. Related Work and Our Contributions + +Since the pioneering work of ViT [13], there has been a vast body of work leveraging and developing variants of the Transformer model [45] that dominates the NLP field in computer vision (see a recent survey [19]). We briefly review some of the related efforts on addressing the quadratic complexity of ViT models. There has been rapid progress in developing efficient Transformer models. [41] provides an excellent survey of different efforts in the literature. + +One family of approaches is to leverage inductive bias back in the Transformer, including the local window partition based methods [1, 2, 6, 32, 36], random sparse patterns [59] and the locality-sensitive hashing (LSH) based Reformer [28]. Although both computational and model + +performance can be improved, these models achieve them at the expense of limiting the capacity of a self-attention layer due to the locality constraints. Also, sophisticated designs might be needed such as the shifted window and the masked attention method in the SWin-Transformer [32]. The quad-tree based aggregating method proposed in the NesT [62] shows another promising direction. In a similar spirit, the Evo-ViT [55] presents a method of selecting top- $k$ informative tokens for applying the self-attention to reduce the cost. The A-ViT [57] presents a method of halting tokens via reformulating the adaptive computation time (ACT) method. Both Evo-ViT and A-ViT can achieve linear complexity, but they mainly focus on image classification tasks, and it is not clear how to extend them for downstream tasks such as object detection and semantic segmentation. Like the PVT models [47, 48], our goal is to develop a versatile variant of ViT that can tackle not only image classification, but also many downstream vision tasks which use high-resolution images as inputs and need to retain sufficient high-resolution information throughout. + +Another family of approaches exploits low-rank projections to form a coarser-grained representation of the input sequence, which have shown successful applications for certain NLP tasks such as the LinFormer [46], Nyströmformer [54] and Synthesizer [40]. Even though these methods retain the capability of enabling each token to attend to the entire input sequence, they suffer from the loss of high-fidelity token-wise information, and on tasks that require fine-grained local information, their performance can fall short of full attention or the aforementioned sparse attention. Similarly, the Performer [7] presents a method for Softmax attention kernel approximation via positive Orthogonal Random features for the Query and the Key. The proposed PaCa-ViT is motivated by addressing the redundancy of information within patches in patch-to-patch attention in computer vision applications, and shares the spirit of low-rank projection based efficient Transformer models. Our PaCa is most similar to Linformers [46], but with two main differences: Our PaCa applies clustering (i.e. $\mathcal{C}_{N,M}$ ) before computing the Key and the Value (Fig. 2 (b)), unlike Linformers which apply direct projection after the Key and the Value are computed (i.e., $E\cdot K$ and $F\cdot V$ , see Eqn.7 in the Linformer paper). Our PaCa reduces the sequence length via a learnable and data-adaptive cluster assignment $\mathcal{C}_{N,M}$ , rather than treating the projection(s), $E$ and $F$ , as sequence length specific model parameters. + +In addition to achieve the efficiency, driven by XAI [18] and the natural curiosity of humanity, it is always desirable to understand what is going on inside different ViTs. Most XAI efforts have been focused on convolutional neural networks. More recently, some attention has been attracted to explaining the vanilla isotropic ViT models based on the attention scores themselves. As pointed out in the Im- + +proved LRP [4], reducing the explanation to only the attention scores may be myopic since many other components are ignored. The proposed PaCa provides a direct forward explainer by visualizing the learned cluster assignments as heatmaps, which is complementary to existing approaches. + +Our Contributions. This paper makes two main contributions for developing efficient and interpretable variants of Transformers in computer vision applications: (i) It proposes a Patch-to-Cluster Attention (PaCa) module that facilitates learning more expressive and meaningful "visual tokens" beyond patches in ViTs. It addresses the quadratic complexity of vanilla patch-to-patch attention, while accounting for the spatial redundancy of patches in the patch-to-patch attention. It also enables a forward explainer for interpreting the trained models based on the learned semantically meaningful clusters. (ii) It proposes a PaCa semantic segmentation head network that is lightweight and more expressive than the widely used UperNet [53] and the semantic FPN [27]. With the two main contributions, the proposed PaCa ViTs show superior performance consistently in image classification, object detection and instance segmentation and image semantic segmentation than the prior art including SWin-Transformers [32] and PVTs [47, 48]. + +# 3. Approach + +In this section, we present details of the proposed PaCa module and the resulting PaCa-ViT models. + +# 3.1. From Patch-to-Patch Attention to Patch-to-Cluster Attention + +Denote by $X_{N,C}$ an input sequence consisting of $N$ "tokens" which are embedded in a $C$ -dimensional space. In computer vision, the $N$ tokens are formed via patch embedding. We have $N = H \times W$ where $H$ and $W$ are the height and width of the patch grid respectively1. Positional encoding can also be added to counter the permutation insensitivity of the self-attention computation [13, 45]. + +The core of the Transformer model is to compute the scaled dot-product attention in transforming the input $X_{N,C}$ to the output $Y_{N,C}$ , + +$$ +\begin{array}{l} A _ {N, M} = \operatorname {S o f t m a x} \left(\frac {Q _ {N , C} \cdot K _ {M , C} ^ {T}}{\sqrt {C}}\right) _ {d i m = 1}, \\ Y _ {N, C} = A _ {N, M} \cdot V _ {M, C}, \tag {1} \\ \end{array} +$$ + +where $Q_{N,C}, K_{M,C}$ and $V_{M,C}$ are the Query/Key/Value computed from the input $X_{N,C}$ , e.g., via linear transformations in the patch-to-patch attention where $M = N$ , which leads to the quadratic complexity of computing $A_{N,N}$ . The Softmax is applied for each row as indicated by the subscript $dim = 1$ . In practice, the multi-head self-attention (MHSA) is used to capture the attention in different subspaces and fused by a linear projection [45]. To address the + +![](images/30414e9abf6585f23693e9ef1bfcc827be7d2d800c3accfe8c2b4ec4304c5da8.jpg) +Figure 3. Illustration of the proposed PaCa-ViT using the stage-wise convolution-based clustering setting. It consists of four stages each of which has a number, $d_{i}$ of the proposed PaCa Transformer block. The FFN refers to a feed-forward network. See text for details. + +quadratic complexity, the key is to ensure $M \ll N$ , preferably a predefined constant (e.g., $M = 100$ ) to induce the linear complexity. + +To that end, one popular method is to exploit spatial reduction via strided convolution (nested patch embedding) or adaptive average pooling as done in the PVT models [47,48] (Fig. 2 (a)). Note that i) the typically used strided convolution method for spatial reduction does not truly prevent quadratic complexity, but rather reduces it by a ratio corresponding to the patch size, and ii) the adaptive average pooling may suffer from treating each element in a pooling window with equal importance, thus lacking the necessary adaptability and data-driven reweighing capability. Meanwhile, the vanilla MLP in the Transformer block has been substituted by the inverted bottleneck block proposed in the MobileNets-v2 [37], termed MBlock (the left-bottom of Fig. 3), which adds a depth-wise convolution in the hidden layer. And, the non-overlapping patch embedding has been replaced by overlapping ones. With these modifications, positional encoding is not used, partially due to the implicit positional encoding capability of the zero-padding convolutions [25] used in the Stem, the Transition modules, and the MBlock. + +On top of the best practices used in PVTv2 [47], we propose the Patch-to-Cluster attention (PaCa), as illustrated in Fig. 2 (b), which not only achieves the linear complexity (with the overhead of the lightweight clustering module), but also provides a simple cluster assignment visualization method for explaining the attention module. + +# 3.2. The Proposed Patch-to-Cluster Attention + +As shown in Fig. 2 (b), given an input sequence $X_{N,C}$ and a predefined number $M$ of clusters (e.g., $M = 100$ ), we first compute the cluster assignment $\mathcal{C}_{N,M}$ , whose goal is to cluster the input sequence into $M$ latent "visual tokens", + +$$ +Z _ {M, C} = \operatorname {L a y e r N o r m} \left(\mathcal {C} _ {N, M} ^ {T} \cdot X _ {N, C}\right), \tag {2} +$$ + +which then is used to compute the Key, $K_{M,C}$ and the Value, $V_{M,C}$ via linear transformations in computing the attention (Eqn. 1). We present two methods of computing the + +cluster assignment $\mathcal{C}_{N,M}$ : One is the onsite clustering as illustrated in Fig. 3, and the other is the external clustering via a lightweight teacher network as illustrated in Fig. 4. + +# 3.2.1 Onsite Clustering + +For the onsite clustering method (Fig. 3), we have, + +$$ +\mathcal {C} _ {N, M} = \operatorname {C l u s t e r i n g} \left(X _ {N, C}; \theta\right), \tag {3} +$$ + +where $\theta$ collects the parameters of the clustering module. We investigate two simple designs in this paper: + +i) Clustering via Convolution: It uses depth-wise convolution (DWConv) and point-wise convolution (PWConv), + +$$ +X _ {N, C} \xrightarrow [ k = 7, s = 1 ]{\mathrm {D W C o n v} + \mathrm {G E L U}} \cdot \xrightarrow [ k = 1, s = 1 ]{\mathrm {P W C o n v} + \mathrm {G E L U}} U _ {N, C}, \tag {4} +$$ + +$$ +U _ {N, C} \xrightarrow [ k = 1, s = 1 ]{\text {P W C o n v}} \cdot \xrightarrow [ \text {a l o n g} N ]{\text {S o f t m a x}} \mathcal {C} _ {N, M}, \tag {5} +$$ + +where the first DWConv module uses a relatively large $k = 7$ kernel with stride $s = 1$ and zero padding 3, which is to integrate local information with a larger receptive field. + +ii) Clustering via MLP: To be more generic by eliminating the dependence on 2D convolution in Eqn. 4, it utilizes a MLP implementation, + +$$ +X _ {N, C} \xrightarrow [ C \rightarrow 4 C ]{\text {L i n e a r} + \text {G E L U}} \cdot \xrightarrow [ 4 C \rightarrow M ]{\text {L i n e a r}} \cdot \xrightarrow [ \text {a l o n g} N ]{\text {S o f t m a x}} \mathcal {C} _ {N, M}, \tag {6} +$$ + +where the expansion ratio of the hidden layer of the MLP is set to 4 by default. + +To encourage forming meaningful clusters (i.e., visual tokens) that can capture underlying visual patterns that are often spatially sparse, we apply Softmax along the spatial dimension in Eqns. 5 and 6, which also enables directly visualizing $\mathcal{C}_{N,M}$ as $M$ heatmaps for diagnosing the interpretability of a trained model at the instance level in a forward computation. + +Where to compute $\mathcal{C}_{N,M}$ in the onsite clustering setting? As aforementioned, $\mathcal{C}_{N,M}$ can be computed in either a block-wise or a stage-wise setting (the right-bottom of Fig. 3). We observed that the latter is not only more computationally efficient, but also more effective in terms of accuracy in our ablation study. Intuitively, sharing the cluster assignment in a stage facilitates consistency between differ + +![](images/d0933f05ef19b0cd15a2798d3ae73bcc536dbae10b1199f535f6f5518de5e9c9.jpg) +Figure 4. Illustration of computing the cluster assignment via an external clustering teacher network. See text for details. + +ent Transformer blocks, and may induce meaningful latent features at the front-end of a stage (Eqn. 4) based on the collective feedback from all the blocks in a stage during training. + +# 3.2.2 Understanding the PaCa Module + +Intuitively, computing $Z_{M,C}$ via the matrix multiplication (Fig. 1 (b) and Eqn. 2) can be understood as a depth-wise global weighted pooling of the input $X_{N,C}$ with learned weights, $\mathcal{C}_{N,M}$ . It can also be seen as a dynamic MLP-Mixer [42] with data-driven weight parameters $\mathcal{C}_{N,M}$ for the spatial transformation and integration component, rather than using top-down model parameters, making it more flexible by not restricting the trained models to a specific input size. The learned clusters (latent visual tokens) $Z_{M,C}$ share similar spirit to the class-token(s) or task prompts used in the vanilla ViT models (single class token) and its variants with multiple class-tokens. The former are data driven, while the latter are treated as model parameters. + +Furthermore, the learned clustering assignment $\mathcal{C}_{N,M}$ has the same form of the attention matrix $A_{N,M}$ (Eqn. 1). Computing $Z_{M,C}$ (Eqn. 2) can thus be understood as performing cross-covariance attention (XCA) [14]. + +Learning $\mathcal{C}_{N,M}$ itself can be understood as a way of learning better visual tokens to bridge the gap between patches and the textual tokens used in natural language processing Transformer models. This type of visual tokenizer has also been observed to be useful in integrating Transformer models on top of convolution neural networks (CNNs) such as ResNets in Visual Transformer [50]. + +# 3.2.3 External Clustering + +With the onsite clustering setting, the cluster assignments $\mathcal{C}_{N,M}$ 's at the early stages are based on the low-to-middle level information. To address this issue, we are inspired by three lines of work: the feature pyramid network (FPN) [30] that is widely used for integrating visual information at different levels, the slow-fast thinking paradigm [26] (i.e., System 1 v.s. System 2) recently prompted for inducing rea + +soning capabilities in neural networks [17], and the empirical observations of Transformers focusing more on low-frequency information and CNNs focusing more on high-frequency information [35]. We introduce an external clustering teacher CNN (Fig. 4) that is concurrently trained with the PaCa ViT end-to-end. To be lightweight, we use the ConvMixer layer [44] in the FPN-style CNN clustering teacher network ${}^{2}$ . + +With the clustering teacher network, we first compute all the stage-wise clustering assignments, and then learn the PaCa ViT. We also integrate the stage outputs from the teacher network into the PaCa ViT. The clustering teacher network can be interpreted as a fast learner to provide informative guidance (the cluster assignment) to the relatively slower PaCa learner. It can also be intuitively interpreted as a type of working memory [8] that "manipulate" the input data to facilitate the "post-processing" via the PaCa. In addition, this integration may facilitate harnessing the joint expressive power of learning high-frequency information by the CNN teacher and of learning low-frequency information by the Transformer based models [35]. + +# 3.2.4 Task-Specific Tuning of $M$ + +The number of clusters $M$ can be changed accounting for the task specific information. For example, when using an ImageNet-1k pretrained PaCa model that uses a relative small $M$ (e.g., 100) as the backbone in a downstream task (e.g., the 150-class MIT-ADE20k dataset), we observe that we can change $M$ to a large number (e.g., 200), which only results in minor changes of the network (e.g., the PWConv in Eqn. 5) and has no training issue observed in our experiments (see Sec. 4.3). + +# 3.2.5 Complexity Analyses + +Compared with PVTv2 [47], our PaCa (Eqn. 2) leads to linear complexity in computing the self-attention matrix (Eqn. 1) since the number of clusters $M$ is predefined and + +![](images/7e98baa45747e3cde891f5e2865fe7677b6336b2a4666c6644fc997da35e4ad9.jpg) +Figure 5. The proposed PaCa head network for semantic segmentation. The feature pyramid from the backbone (Fig. 3) is projected to a $D$ -dim feature space and resized to the resolution of the first feature layer (via bilinear interpolation). $L$ is the number of classes (e.g., 150 in the MIT-ADE20k dataset). Both the losses are cross-entropy, but with a smaller weight for the auxiliary loss. + +fixed in our PaCa-ViT models. This advantage is achieved at the expense of the overhead cost in Eqn. 4 or Eqn. 5 and the matrix multiplication in Eqn. 2. For relatively small images (e.g., in image classification), the overhead cost slightly outweighs the reduction in computing the self-attention matrix (see Sec. 4.1). For large images (e.g., in object detection and instance semantic segmentation), the overhead cost is well paid off, leading to significant reduction of computing cost and memory footprint (see Sec. 4.2 and Sec. 4.3). + +# 3.3. Network Interpretability via PaCa + +To select the most important clusters in $\mathcal{C}_{N,M}$ for an input image $I$ in a vision task (e.g., image classification), we adopt a straightforward approach. We use the clustering assignment maps $\mathcal{C}_{N,M}$ before the Softmax and then apply the Sigmoid transformation. For each cluster $m$ , we reshape the slice $\mathcal{C}_{N,m}$ back to a 2D spatial heatmap, denoted by $\mathcal{H}_{h,w}^{m}$ . We first compute a binary mask by keeping locations whose clustering scores are greater than the mean score, + +$$ +\mathbb {M} _ {h, w} ^ {m} = \mathcal {H} _ {h, w} ^ {m} > m e a n \left(\mathcal {H} _ {h, w} ^ {m}\right), \tag {7} +$$ + +which is then upsampled to the resolution of input images (e.g., $224 \times 224$ ) using the nearest interpolation, denoted by $\mathbb{M}^m$ . The upsampled mask is used to mask the input image $I$ that can be correctly classified by the model, and we have, + +$$ +I ^ {m} = I \odot \mathbb {M} ^ {m}, \tag {8} +$$ + +where $\odot$ represents element-wise product. $I^{m}$ is then used as the input to the model. + +We divide the learned clusters into two groups: the positive group in which a masked image $I^{m}$ can still predict the ground-truth label, and the negative group in which a masked image $I^{m^{\prime}}$ has the wrong predicted label. The positive group means that the masked portion in an image based on the clustering assignment retains sufficient information. + +# 3.4. The PaCa Segmentation Head + +The image semantic segmentation task can provide direct supervision signals to the clustering assignment $\mathcal{C}_{N,M}$ (with $M = L$ the number of the ground-truth classes). We elaborate the design shown in Fig. 5 in this section and present results in Sec. 4.3. With the feature pyramid $X_{(H_iW_i)C_i}^i$ 's (e.g., $i = 1,2,3,4$ ) from the backbone, + +we first transform each pyramid layer into a $D$ -dim feature space, $F_{H_1W_1}^i D$ via a vanilla convolution block (ConvBlock) consisting of $1 \times 1$ convolution, BatchNorm [24] and ReLU [29], followed by a bilinear upsampling (for layers other than the first one). Denote by $F_{(H_1W_1)4D}$ as the concatenated feature map as the multi-scale fused input, from which the clustering assignment $\mathcal{C}_{N_1,L}$ ( $N_1 = H_1 \times W_1$ ) is computed, + +$$ +F _ {N _ {1}, 4 D} \xrightarrow [ 4 D \rightarrow D ]{\text {C o n v B l o c k}} \cdot \xrightarrow [ k = 1, s = 1 ]{\text {P W C o n v}} \cdot \xrightarrow [ \text {a l o n g} N _ {1} ]{\text {S o f t m a x}} \mathcal {C} _ {N _ {1}, L}. \tag {9} +$$ + +Then, a single-head PaCa module is used with the Query, Key and Value computed as follows, + +$$ +\text {Q u e r y :} F _ {N _ {1}, 4 D} \xrightarrow {\text {C o n v B l o c k}} Q _ {N _ {1}, D}, \tag {10} +$$ + +$$ +\text {C l u s t e r s :} Z _ {L, 4 D} = \mathcal {C} _ {N _ {1}, L} ^ {T} \cdot F _ {N _ {1}, 4 D}, \tag {11} +$$ + +$$ +\text {K e y} \& \text {V a l u e :} Z _ {L, 4 D} \xrightarrow {\text {L i n e a r B l o c k}} K _ {L, D}, V _ {L, D}, \tag {12} +$$ + +where a LinearBlock consisting of a linear projection layer, a BatchNorm1D and the ReLU. The output of the PaCa module is computed by, + +$$ +\operatorname {S o f t m a x} _ {L} \left(Q _ {N _ {1}, D} \cdot K _ {L, D} ^ {T}\right) \cdot V _ {L, D} \xrightarrow {\text {C o n v B l o c k}} \mathbf {F} _ {N _ {1}, D}. \tag {13} +$$ + +The final segmentation result is regressed via, + +$$ +\mathcal {S} _ {N _ {1}, L} = \operatorname {P W C o n v} \left(\mathbf {F} _ {N _ {1}, D}\right). \tag {14} +$$ + +# 4. Experiment + +In this section, we present experimental results of the proposed method in ImageNet-1k (IN1K) [12] classification, MS-COCO 2017 object detection and instance segmentation [31] and MIT-ADE20k semantic segmentation [64]. In implementation, we use the popular timm PyTorch toolkit [49] for image classification, the mmdetection and mmsegmentation toolkits [5] for object detection and semantic segmentation respectively. + +We mainly test three stage-wise onsite clustering via convolution PaCa models (Fig. 3): PaCa-Tiny (12.2M), PaCa-Small (22.0M) and PaCa-Base (46.9M). For comparisons, we one stage-wise onsite clustering via-MLP PaCa mode: $\mathrm{PaCa^{mlp}}$ -Small (22.6M). For onsite clustering, the PaCa is used in the first three stages with the number of clusters $M = 100$ . We also test two stage-wise external clustering based PaCa models (Fig. 4): $\mathrm{PaCa^{ec}}$ -small (21.1M) and $\mathrm{PaCa^{ec}}$ -base (47.65M), both with $M = 100$ for all the four stages. Detailed architectural specifications are provided in the supplementary. The training recipes are the same with the prior art and provided in the supplementary too. + +# 4.1. Image Classification + +The IN1K classification dataset [12] consists of about 1.28 million images for training, and 50,000 for validation, from 1,000 classes. All models are trained on the training set for fair comparisons and report the Top-1 accuracy on the validation set. We follow the training recipe used by the PVTv2 which in turn is adopted from the DeiT [43]. + +Accuracy. Table 1 shows the comparisons. The pro + +
Method#Params (M)↓FLOPs (G) ↓Top-1 Acc. (%)↑
DeiT-T/16 [43]5.7M1.372.2
PVT-T [48]13.21.975.1
PVTv2-B1 [47]14.02.178.7
PaCa-Tiny (ours)12.23.280.9 ↑2.2
DeiT-S/16 [43]22.14.679.9
T2T-ViTt-14 [58]22.06.180.7
PVT-S [48]24.53.879.8
TNT-S [20]23.85.281.3
SWin-T [32]29.04.581.3
CvT-13 [51]20.04.581.6
Twins-SVT-S [9]24.02.881.3
FocalAtt-Tiny [56]28.94.982.2
PVTv2-B2 [47]25.43.982.0
PVTv2-B2-li [47]22.64.082.1
PaCa-Small (ours)22.05.583.08 ↑0.98
PaCaMLp-Small (ours)22.65.983.13 ↑1.03
PaCaec-Small (ours)21.15.483.17 ↑1.07
T2T-ViTt-19 [58]39.09.881.4
T2T-ViTt-24 [58]64.015.082.2
PVT-M [48]44.26.781.2
PVT-L [48]61.49.881.7
CvT-21 [51]32.07.182.5
TNT-B [20]66.014.182.8
SWin-S [32]50.08.783.0
SWin-B [32]88.015.483.3
Twins-SVT-B [9]56.08.383.2
Twins-SVT-L [9]99.214.883.7
FocalAtt-Small [56]51.19.483.5
FocalAtt-Base [56]89.816.483.8
PVTv2-B3 [47]45.26.983.2
PVTv2-B4 [47]62.610.183.6
PVTv2-B5 [47]82.011.883.8
PaCa-Base (ours)46.99.583.96 ↑0.76
PaCaec-Base (ours)46.79.784.22 ↑1.02
+ +Table 1. Top-1 accuracy comparison in IN1K validation set using the single center crop $(224\times 224)$ evaluation protocol. The relative improvement of our PaCa models are computed with respect to the PVTv2 models (underlined) with similar parameters. + +posed PaCa ViT obtains consistently better performance than many variants of ViTs including the baseline PVTv2, which justifies the effectiveness of the proposed patch-to-cluster attention. With the onsite stage-wise clustering setting, clustering via-MLP (Eqn. 6) is slightly better than clustering via-convolution (Eqns. 4 and 5). The external clustering (Fig. 4) outperforms the onsite clustering (Fig. 3) slightly. Fig. 6 shows some examples of the learned clusters. Efficiency. In terms of efficiency based on FLOPs, the proposed PaCa models are slightly worse at the resolution of $224 \times 224$ in IN1K. As aforementioned, the efficiency will significantly improve and outperform other variants in downstream tasks with higher resolution images. + +# 4.2. Object Detection and Instance Segmentation + +The challenging MS-COCO 2017 benchmark [31] is used, which consists of a subset of train2017 (118k images) and a subset of val2017 (5k images). Following the common settings, we use the IN1K pretrained PaCa ViT models as the feature backbone, and test them using the Mask R-CNN framework [21] under the 1x schedule. + +Accuracy. Table 2 shows the comparisons. The proposed PaCa models obtain consistently better performance than other ViT variants. The clustering via-MLP obtains slightly better performance than both the clustering via-MLP and ViT. + +
Backbone#Params (M)FLOPs (G)\( {\mathrm{{AP}}}^{b} \)\( {\mathrm{{AP}}}_{50}^{b} \)\( {\mathrm{{AP}}}_{75}^{b} \)\( {\mathrm{{AP}}}^{m} \)\( {\mathrm{{AP}}}_{50}^{m} \)\( {\mathrm{{AP}}}_{75}^{m} \)
PVT-T [48]32.9-39.862.243.037.459.339.9
PVTv2-B1 [47]33.7\( {259}^{ * } \)41.864.345.938.861.241.6
PaCa-Tiny (ours)32.0\( {252}^{ * } \)43.366.047.539.662.942.4
ResNet-50 [22]44.226041.061.744.937.158.440.1
SWin-T [32]47.826443.766.647.739.863.342.7
Twins-SVT-S [9]44.022843.466.047.340.363.243.4
FocalAtt-T [56]48.829144.867.749.241.064.744.2
PVT-S [48]44.124543.065.346.939.962.542.8
PVTv2-B2 [47]45.0\( {325}^{ * } \)45.367.149.641.264.244.4
PaCa-Small (ours)41.8\( {296}^{ * } \)46.468.750.941.865.545.0
\( {\mathrm{{PaCa}}}^{mlp} \) -Small (ours)42.4\( {303}^{ * } \)46.669.051.341.965.745.0
\( {\mathrm{{PaCa}}}^{ec} \) -Small (ours)40.9\( {292}^{ * } \)45.868.050.341.464.944.5
SWin-S [32]69.135446.568.751.342.165.845.2
SWin-B [32]107.149746.969.251.642.366.045.5
FocalAtt-S [56]71.240147.469.851.942.866.646.1
FocalAtt-B [56]110.053347.870.252.543.267.346.5
Twins-SVT-B [9]76.334045.267.649.341.564.544.8
PVT-M [48]63.930242.064.445.639.061.642.1
PVT-L [48]81.036442.965.046.639.561.942.5
PVTv2-B3 [47]64.9413*47.068.151.742.565.745.7
PVTv2-B4 [47]82.2516*47.568.752.042.766.146.1
PVTv2-B5 [47]101.6573*47.468.651.942.565.746.0
PaCa-Base (ours)66.6\( {373}^{ * } \)48.069.752.142.966.645.6
\( {\mathrm{{PaCa}}}^{cc} \) -Base (ours)61.4\( {372}^{ * } \)48.370.552.643.367.246.6
+ +Table 2. Object detection and instance segmentation on MS-COCO val2017 [31] using the IN1K pretrained backbones and the Mask R-CNN [21] with the 1x (12-epoch) training schedule in training. FLOPs are computed at the input resolution of $1280 \times 800$ . *computed using the torchprofile package. + +
BackboneHead#Params (M)FLOPs (G)mIOU
PVT-T [48]Semantic FPN [27]17.033.235.7
PVT-S28.244.539.8
PVT-M48.061.041.6
PVT-L65.179.642.1
PVTv2-B1 [47]17.834.242.5
PVTv2-B229.145.845.2
PVTv2-B349.062.447.3
PVTv2-B466.381.347.9
PVTv2-B585.791.148.7
SWin-T [32]UperNet [53]6094144.5
SWin-S81103847.6
SWin-B121118848.1
FocalAtt-T [56]UperNet [53]6299845.8
FocalAtt-S85113048.0
FocalAtt-B126135449.0
PaCa-Tiny (ours)UperNet [53]41.6229.9*44.49
PaCa-Small (ours)51.4242.7*47.6
PaCa-Base (ours)77.2264.1*49.67
PaCa-Tiny (ours)PaCa (ours)13.334.4*45.65
PaCa-Small (ours)23.247.2*48.3
\( PaCa^{mlp}-Small \)(ours)24.050.0*48.2
\( PaCa^{ec}-Small \)(ours)22.246.4*46.2
PaCa-Base (ours)48.068.5*50.39
\( PaCa^{ec}-Base \)(ours)48.868.7*48.4
+ +Table 3. Semantic segmentation on MIT-ADE20k [64] with the crop size $512 \times 512$ using the IN1K pretrained backbones. FLOPs are computed at the input resolution of $512 \times 512$ . *computed using the torchprofile package. + +convolution and the external clustering with the small model configuration. With the base model configuration, the external clustering is slightly better than the clusteringvia-convolution. Efficiency. Overall, our PaCa models are significantly more efficient as shown by the FLOPs comparing with the baseline PVTv2. + +# 4.3. Semantic Segmentation + +The MIT-ADE20k [64] benchmark is used, which is a challenging dense prediction task consisting of $L = 150$ + +
#ClustersWhere?IN1KMS-COCO w/ Mask RCNN 1xMIT-ADE20K w/ PaCa Head
#ParamsFLOPsTop-1(%)#ParamsFLOPsAPb50APb75APm50APm75#ParamsFLOPsmIOU
(100, 100, 100, 100)stage-wise22.35.683.0542.029446.468.851.041.865.644.623.447.348.3
(49, 64, 81, 100)22.25.382.9842.028946.168.750.441.565.344.323.447.347.8
(100, 81, 64, 49)22.25.382.8742.029146.168.450.341.765.444.723.747.347.6
(49, 49, 49, 0)22.05.082.9541.828946.268.650.641.665.444.323.247.248.1
(2, 2, 2, 0)22.04.782.2841.628345.568.449.941.164.943.923.247.247.7
(100, 100, 100, 0)22.05.583.0841.829646.468.750.941.865.545.023.247.248.3
(100, 100, 100, 100)block-wise24.26.182.9344.030446.568.751.041.865.645.025.850.948.0
+ +Table 4. Ablation study on the number $\bar{M}$ of clusters using the onsite clustering-via-convolution PaCa-Small model on IN1K (Top-1), MS-COCO (with Mask-RCNN 1x) and MIT-ADE20k (with the proposed PaCa head). As mentioned in the submission (Sec. 4.3), on MIT-ADE20k, the number of clusters in a stage of the ImageNet-pretrained backbone is reset to 200 if it is not zero. See details in text. + +ground-truth classes. We use the IN1K pretrained PaCa ViT models as the feature backbone, and the proposed PaCa segmentation head network (Fig. 5). Since the pretrained PaCa backbones are trained with $M = 100$ clusters that is smaller than $L$ , we change $M = 200$ in this task, and observe no issues of training, and better performance than the counterpart during our development. + +Table 3 shows the comparisons. With the same UperNet [53] head, the proposed PaCa-ViT backbones (stage-wise onsite clustering via-convolution) consistently outperform other methods. With the proposed PaCa head, the proposed PaCa-ViT models further improve the performance, while significantly reducing the complexity compared with the UperNet head. This shows the effectiveness of the proposed PaCa head for semantic segmentation, which has a simple structure by design. It is also more effective than the semantic FPN [27] head. With the PaCa segmentation head, the stage-wise onsite clustering via-convolution models obtain better performance than the counterparts. + +# 4.4. Ablation Study + +In this section, we present an ablation study on the number $M$ of clusters in each of the four stages (Fig. 3). The results are shown in Table 4. Interestingly, in terms of image classification performance, the number of clusters does not have a significant impact based on the cases tested (even with the number of clusters pushed to 2), which shows the robustness of the proposed PaCa models, but also suggests a potential improvement that may be worth exploring: Similar in spirit to the auxiliary loss used in the PaCa segmentation head (Fig. 5), some self-supervised loss functions (e.g., the loss function proposed in the Barlow Twins [60]) could be leveraged to induce learning diverse and complementary clusters for capturing underlying meaningful patterns (reusable and composable parts) at scene-/object-/part-levels. Based on the diversity of clusters, instance-sensitive cluster masks can be learned to filter out redundant clusters on the fly. Based on the visualization of learned clusters (Fig. 6), we observe redundant clusters and cluttered clusters. We leave those for the future work. + +# 5. Conclusion + +This paper presents a patch-to-cluster attention (PaCa) module for learning efficient and interpretable Vision Trans- + +![](images/3cc1667f35f8ac9d4d742204950dfe9c5a0be43b7763a3354682bdcf2f7f747e.jpg) +Figure 6. Examples of visualizing the clusters using the PaCa-Small model using the method presented in Sec. 3.3. Both images are correctly classified by the model. The left three clusters are the top-3 in the positive group, and the right three clusters are the top-3 in the negative group. The top-k in either group is defined based on the prediction probability of the ground-truth class. For the first image, it is interesting to see the positive group leads to higher prediction probabilities than the raw input image. The full visualization is provided in the supplementary. + +formers (ViTs). The proposed PaCa can address the quadratic complexity issue and account for the spatial redundancy of patches in the commonly used patch-to-patch attention. It also provides a forward explainer for diagnosing the explainability of ViTs. A simple learnable clustering module is introduced for easy integration in the ViT models. The proposed PaCa is also used in designing a lightweight yet effective semantic segmentation head network. In experiments, the proposed PaCa is tested in IN1K, MS-COCO and MIT-ADE20k benchmarks. It obtains consistently better performance than the prior art including the SWin-Transformers and PVTs. It also shows semantically meaningful qualitative results of the learned clusters. + +# Acknowledgements + +This research is partly supported by the Office of the Director of National Intelligence (ODNI), Intelligence Advanced Research Projects Activity (IARPA), via Contract No. 2021-21040700003, ARO Grant W911NF1810295, NSF IIS-1909644, ARO Grant W911NF2210010, NSF IIS-1822477, NSF CMMI-2024688 and NSF IUSE-2013451. The views and conclusions contained herein are those of the authors and should not be interpreted as necessarily representing the official policies or endorsements, either expressed or implied, of the ODNI, IARPA, ARO, NSF, DHHS or the U.S. Government. The U.S. Government is authorized to reproduce and distribute reprints for Governmental purposes not withstanding any copyright annotation thereon. The authors are grateful for the constructive comments by anonymous reviewers and area chairs. + +# References + +[1] Joshua Ainslie, Santiago Ontanon, Chris Alberti, Vaclav Cvicek, Zachary Fisher, Philip Pham, Anirudh Ravula, Sumit Sanghai, Qifan Wang, and Li Yang. Etc: Encoding long and structured inputs in transformers. arXiv preprint arXiv:2004.08483, 2020. 2 +[2] Iz Beltagy, Matthew E Peters, and Arman Cohan. 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International Journal of Computer Vision, 127(3):302-321, 2019. 2, 6, 7, 12 \ No newline at end of file diff --git a/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/images.zip b/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..da3718fa33cfd52add28a892304c4ab08371098e --- /dev/null +++ b/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ed0d964101bb5dbadc889b27296a18d98eee9424cc841f5dd8e8f2af88940253 +size 646079 diff --git a/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/layout.json b/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..d8bb4d8a4c18c00069c664527edad9ea35fe1f2a --- /dev/null +++ b/2023/PaCa-ViT_ Learning Patch-to-Cluster Attention in Vision Transformers/layout.json @@ -0,0 +1,9694 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 76, + 103, + 517, + 120 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 76, + 103, + 517, + 120 + ], + "spans": [ + { + "bbox": [ + 76, + 103, + 517, + 120 + ], + "type": "text", + "content": "PaCa-ViT: Learning Patch-to-Cluster Attention in Vision Transformers" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 63, + 142, + 533, + 172 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 63, + 142, + 533, + 172 + ], + "spans": [ + { + "bbox": [ + 63, + 142, + 533, + 172 + ], + "type": "text", + "content": "Ryan Grainger1, Thomas Paniagua1, Xi Song2, Naresh Cuntoor3, Mun Wai Lee3 and Tianfu Wu1* \n1Department of ECE, NC State, 2An Independent Researcher, 3BlueHalo" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 143, + 199, + 191, + 211 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 199, + 191, + 211 + ], + "spans": [ + { + "bbox": [ + 143, + 199, + 191, + 211 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 224, + 290, + 571 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 224, + 290, + 571 + ], + "spans": [ + { + "bbox": [ + 46, + 224, + 290, + 571 + ], + "type": "text", + "content": "Vision Transformers (ViTs) are built on the assumption of treating image patches as \"visual tokens\" and learn patch-to-patch attention. The patch embedding based tokenizer has a semantic gap with respect to its counterpart, the textual tokenizer. The patch-to-patch attention suffers from the quadratic complexity issue, and also makes it nontrivial to explain learned ViTs. To address these issues in ViT, this paper proposes to learn Patch-to-Cluster attention (PaCa) in ViT. Queries in our PaCa-ViT starts with patches, while keys and values are directly based on clustering (with a predefined small number of clusters). The clusters are learned end-to-end, leading to better tokenizers and inducing joint clustering-for-attention and attention-for-clustering for better and interpretable models. The quadratic complexity is relaxed to linear complexity. The proposed PaCa module is used in designing efficient and interpretable ViT backbones and semantic segmentation head networks. In experiments, the proposed methods are tested on ImageNet-1k image classification, MS-COCO object detection and instance segmentation and MIT-ADE20k semantic segmentation. Compared with the prior art, it obtains better performance in all the three benchmarks than the SWin [32] and the PVTs [47, 48] by significant margins in ImageNet-1k and MIT-ADE20k. It is also significantly more efficient than PVT models in MS-COCO and MIT-ADE20k due to the linear complexity. The learned clusters are semantically meaningful. Code and model checkpoints are available at https://github.com/ iVMCL/PaCaViT." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 595, + 128, + 607 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 595, + 128, + 607 + ], + "spans": [ + { + "bbox": [ + 47, + 595, + 128, + 607 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 610, + 287, + 694 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 610, + 287, + 694 + ], + "spans": [ + { + "bbox": [ + 46, + 610, + 287, + 694 + ], + "type": "text", + "content": "A picture is worth a thousand words. Seeking solutions that can bridge the semantic gap between those words and raw image data has long been, and remains, a grand challenge in computer vision, machine learning and AI. Deep learning has revolutionized the field of computer vision in the past decade. More recently, Vision Transformers (ViTs) [13, 45] have witnessed remarkable progress in" + } + ] + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 309, + 198, + 545, + 350 + ], + "blocks": [ + { + "bbox": [ + 309, + 198, + 545, + 350 + ], + "lines": [ + { + "bbox": [ + 309, + 198, + 545, + 350 + ], + "spans": [ + { + "bbox": [ + 309, + 198, + 545, + 350 + ], + "type": "image", + "image_path": "8966427cfba7378bea1ef8659d60423fb018b281e591f0835dd386be5cd012e9.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 351, + 546, + 483 + ], + "lines": [ + { + "bbox": [ + 304, + 351, + 546, + 483 + ], + "spans": [ + { + "bbox": [ + 304, + 351, + 546, + 483 + ], + "type": "text", + "content": "Figure 1. i) The vanilla patch-to-patch self-attention [13, 45] directly leverages image patch embeddings as visual tokens and suffers from its quadratic complexity. Every Query (e.g., the patches in the blue grid) needs to interact with every Key. ii) To address the quadratic complexity, one popular method is to leverage spatial reduction (e.g., implemented via a convolution with a stride " + }, + { + "bbox": [ + 304, + 351, + 546, + 483 + ], + "type": "inline_equation", + "content": "r > 1" + }, + { + "bbox": [ + 304, + 351, + 546, + 483 + ], + "type": "text", + "content": ") in computing the Key and the Value [47, 48]. It still performs patch-to-patch attention, but enjoys a reduced complexity. iii) We propose Patch-to-Cluster attention (PaCa) in this paper. A predefined number of " + }, + { + "bbox": [ + 304, + 351, + 546, + 483 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 351, + 546, + 483 + ], + "type": "text", + "content": " cluster assignments is first learned and then used in computing the Key and Value, resulting in not only linear complexity, but also more meaningful visual tokens." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 485, + 546, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 485, + 546, + 700 + ], + "spans": [ + { + "bbox": [ + 304, + 485, + 546, + 700 + ], + "type": "text", + "content": "computer vision. ViTs are built on the basis of treating image patches as \"visual tokens\" using patch embedding and learning patch-to-patch attention throughout. Unlike the textual tokens that are provided as inputs in natural language processing, visual tokens need to be learned first and continuously refined for more effective learning of ViTs. The patch embedding based tokenizer is a workaround in practice and has a semantic gap with respect to its counterpart, the textual tokenizer. On one hand, the well-known issue of the quadratic complexity of vanilla Transformer models and the 2D spatial nature of images create a nontrivial task of developing ViTs that are applicable for many vision problems including image classification, object detection and semantic segmentation. On the other hand, explaining trained ViTs requires non-trivial and sophisticated methods [4] following the trend of eXplainable AI (XAI) [18] that has been extensively studied with convolutional neural networks." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 318, + 701, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 318, + 701, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 318, + 701, + 545, + 713 + ], + "type": "text", + "content": "To address the quadratic complexity, there have been" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 702, + 175, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 175, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 175, + 712 + ], + "type": "inline_equation", + "content": "^{*}" + }, + { + "bbox": [ + 58, + 702, + 175, + 712 + ], + "type": "text", + "content": "T. Wu is the corresponding author." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18568" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 55, + 73, + 147, + 195 + ], + "blocks": [ + { + "bbox": [ + 55, + 73, + 147, + 195 + ], + "lines": [ + { + "bbox": [ + 55, + 73, + 147, + 195 + ], + "spans": [ + { + "bbox": [ + 55, + 73, + 147, + 195 + ], + "type": "image", + "image_path": "53eca4a3648b11c1d778ae613e8bdd9ca13ae935e54980fb9f12251aab219fd7.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 198, + 287, + 253 + ], + "lines": [ + { + "bbox": [ + 46, + 198, + 287, + 253 + ], + "spans": [ + { + "bbox": [ + 46, + 198, + 287, + 253 + ], + "type": "text", + "content": "Figure 2. Illustration of (a) the spatial reduction based self-attention and (b) the proposed PaCa module in vision applications, where " + }, + { + "bbox": [ + 46, + 198, + 287, + 253 + ], + "type": "inline_equation", + "content": "(HW)" + }, + { + "bbox": [ + 46, + 198, + 287, + 253 + ], + "type": "text", + "content": " represents the number of patches in the input with " + }, + { + "bbox": [ + 46, + 198, + 287, + 253 + ], + "type": "inline_equation", + "content": "H" + }, + { + "bbox": [ + 46, + 198, + 287, + 253 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 198, + 287, + 253 + ], + "type": "inline_equation", + "content": "W" + }, + { + "bbox": [ + 46, + 198, + 287, + 253 + ], + "type": "text", + "content": " the height and width respectively, and " + }, + { + "bbox": [ + 46, + 198, + 287, + 253 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 198, + 287, + 253 + ], + "type": "text", + "content": " a predefined small number of clusters (e.g., " + }, + { + "bbox": [ + 46, + 198, + 287, + 253 + ], + "type": "inline_equation", + "content": "M = 100" + }, + { + "bbox": [ + 46, + 198, + 287, + 253 + ], + "type": "text", + "content": "). See text for details." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 151, + 74, + 278, + 195 + ], + "blocks": [ + { + "bbox": [ + 151, + 74, + 278, + 195 + ], + "lines": [ + { + "bbox": [ + 151, + 74, + 278, + 195 + ], + "spans": [ + { + "bbox": [ + 151, + 74, + 278, + 195 + ], + "type": "image", + "image_path": "04a2de7a474bfa4c6e452e0de5ae67963882bfaf8a9c3be875732889e85e7dfc.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 258, + 289, + 544 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 258, + 289, + 544 + ], + "spans": [ + { + "bbox": [ + 46, + 258, + 289, + 544 + ], + "type": "text", + "content": "two main variants developed with great success: One is to exploit the vanilla Transformer model locally using a predefined window size (e.g., " + }, + { + "bbox": [ + 46, + 258, + 289, + 544 + ], + "type": "inline_equation", + "content": "7 \\times 7" + }, + { + "bbox": [ + 46, + 258, + 289, + 544 + ], + "type": "text", + "content": ") such as the SwInTransformer [32] and the nested variant of ViT [62]. The other is to exploit another patch embedding at a coarser level (i.e., nested patch embedding) to reduce the sequence length (i.e., spatial reduction) before computing the keys and values (while keeping the query length unchanged) [47, 48, 52], as illustrated in Fig. 1 (left-bottom) and Fig. 2 (a). Most of these variants follow the patch-to-patch attention setup used in the vanilla isotropic ViT models [13]. Although existing ViT variants have shown great results, patch embedding based approaches may not be the best way of learning visual tokens due to the underlying predefined subsampling of the image lattice. Additionally, patch-to-patch attention does not account for the spatial redundancy found in images due to their compositional nature and reusable parts [15]. Thus, it is worth exploring alternative methods towards learning more semantically meaningful visual tokens. A question arises naturally: Can we rethink the patch-to-patch attention mechanism in vision tasks to hit three \"birds\" (reducing complexity, facilitating better visual tokenizer and enabling simple forward explainability) with one stone?" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "text", + "content": "As shown in Fig. 1 (right) and Fig. 2 (b), this paper proposes to learn Patch-to-Cluster attention (PaCa), which provides a straightforward way to address the aforementioned question: Given an input sequence " + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "inline_equation", + "content": "X_{N,C}" + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "text", + "content": " (e.g., " + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "inline_equation", + "content": "N = H \\cdot W" + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "text", + "content": "), a light-weight clustering module finds meaningful clusters by first computing the cluster assignment, " + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "text", + "content": " (Eqn. 4 and Eqn. 5) with a predefined small number of clusters " + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "text", + "content": " (e.g., " + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "inline_equation", + "content": "M = 100" + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "text", + "content": "). Then, " + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "text", + "content": " latent \"visual tokens\", " + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "inline_equation", + "content": "Z_{M,C}" + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "text", + "content": " are formed via simple matrix multiplication between " + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}^T" + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "text", + "content": " (transposed) and " + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "inline_equation", + "content": "X_{N,C}" + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "text", + "content": ". In inference, we can directly visualize the clusters " + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 46, + 545, + 287, + 714 + ], + "type": "text", + "content": " as heatmaps to reveal what has been captured by the trained models (Fig. 1, right-bottom). The proposed PaCa module induces jointly learning clustering-for-attention and attention-for-clustering in" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 306, + 72, + 533, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 533, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 533, + 84 + ], + "type": "text", + "content": "ViT models. We study four aspects of the PaCa module:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 93, + 547, + 440 + ], + "type": "list", + "angle": 0, + "index": 10, + "blocks": [ + { + "bbox": [ + 306, + 93, + 547, + 200 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 93, + 547, + 200 + ], + "spans": [ + { + "bbox": [ + 306, + 93, + 547, + 200 + ], + "type": "text", + "content": "- Where to compute the cluster assignments? Consider the stage-wise pyramidal architecture (Fig. 3) of assembling ViT blocks [47, 48], a stage consists of a number of blocks. We test two settings: block-wise by computing the cluster assignment for each block, or stage-wise by computing it only in the first block in a stage and then sharing it with the remaining blocks. Both give comparable performance. The latter is more efficient when the model becomes deeper." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 201, + 547, + 272 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 201, + 547, + 272 + ], + "spans": [ + { + "bbox": [ + 306, + 201, + 547, + 272 + ], + "type": "text", + "content": "- How to compute the cluster assignment? We also test two settings: using 2D convolution or Multi-Layer Perceptron (MLP) based implementation. Both have similar performance. The latter is more generic and sheds light on exploiting PaCa for more general Token-to-Cluster attention (ToCa) in a domain agnostic way." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 272, + 547, + 344 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 272, + 547, + 344 + ], + "spans": [ + { + "bbox": [ + 306, + 272, + 547, + 344 + ], + "type": "text", + "content": "- How to leverage an external clustering teacher? We investigate a method of exploiting a lightweight convolution neural network (Fig. 4) in learning the cluster assignments that are shared by all blocks in a stage. It gives some interesting observations, and potentially pave a way for distilling large foundation models [3]." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 344, + 547, + 440 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 344, + 547, + 440 + ], + "spans": [ + { + "bbox": [ + 306, + 344, + 547, + 440 + ], + "type": "text", + "content": "- What if the number of clusters is known? We further extend the PaCa module in designing an effective head subnetwork for dense prediction tasks such as image semantic segmentation (Fig. 5) where the number of clusters " + }, + { + "bbox": [ + 306, + 344, + 547, + 440 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 306, + 344, + 547, + 440 + ], + "type": "text", + "content": " is available based on the ground-truth number of classes and the learned cluster assignment " + }, + { + "bbox": [ + 306, + 344, + 547, + 440 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 306, + 344, + 547, + 440 + ], + "type": "text", + "content": " has direct supervision. The PaCa segmentation head significantly improves the performance with reduced model complexity." + } + ] + } + ], + "index": 9 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 304, + 448, + 547, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 448, + 547, + 533 + ], + "spans": [ + { + "bbox": [ + 304, + 448, + 547, + 533 + ], + "type": "text", + "content": "In experiments, the proposed PaCa-ViT model is tested on the ImageNet-1k [12] image classification, the MSCOCO object detection and instance segmentation [31] and the MIT-ADE20k semantic segmentation [64]. It obtains consistently better performance across the three tasks than some strong baseline models including the Swin Transformers [32] and the PVTv2 models [47]." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 543, + 514, + 555 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 543, + 514, + 555 + ], + "spans": [ + { + "bbox": [ + 305, + 543, + 514, + 555 + ], + "type": "text", + "content": "2. Related Work and Our Contributions" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 558, + 547, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 558, + 547, + 653 + ], + "spans": [ + { + "bbox": [ + 304, + 558, + 547, + 653 + ], + "type": "text", + "content": "Since the pioneering work of ViT [13], there has been a vast body of work leveraging and developing variants of the Transformer model [45] that dominates the NLP field in computer vision (see a recent survey [19]). We briefly review some of the related efforts on addressing the quadratic complexity of ViT models. There has been rapid progress in developing efficient Transformer models. [41] provides an excellent survey of different efforts in the literature." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 654, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 547, + 713 + ], + "type": "text", + "content": "One family of approaches is to leverage inductive bias back in the Transformer, including the local window partition based methods [1, 2, 6, 32, 36], random sparse patterns [59] and the locality-sensitive hashing (LSH) based Reformer [28]. Although both computational and model" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "18569" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 312 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 312 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 312 + ], + "type": "text", + "content": "performance can be improved, these models achieve them at the expense of limiting the capacity of a self-attention layer due to the locality constraints. Also, sophisticated designs might be needed such as the shifted window and the masked attention method in the SWin-Transformer [32]. The quad-tree based aggregating method proposed in the NesT [62] shows another promising direction. In a similar spirit, the Evo-ViT [55] presents a method of selecting top-" + }, + { + "bbox": [ + 46, + 72, + 289, + 312 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 72, + 289, + 312 + ], + "type": "text", + "content": " informative tokens for applying the self-attention to reduce the cost. The A-ViT [57] presents a method of halting tokens via reformulating the adaptive computation time (ACT) method. Both Evo-ViT and A-ViT can achieve linear complexity, but they mainly focus on image classification tasks, and it is not clear how to extend them for downstream tasks such as object detection and semantic segmentation. Like the PVT models [47, 48], our goal is to develop a versatile variant of ViT that can tackle not only image classification, but also many downstream vision tasks which use high-resolution images as inputs and need to retain sufficient high-resolution information throughout." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "spans": [ + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "text", + "content": "Another family of approaches exploits low-rank projections to form a coarser-grained representation of the input sequence, which have shown successful applications for certain NLP tasks such as the LinFormer [46], Nyströmformer [54] and Synthesizer [40]. Even though these methods retain the capability of enabling each token to attend to the entire input sequence, they suffer from the loss of high-fidelity token-wise information, and on tasks that require fine-grained local information, their performance can fall short of full attention or the aforementioned sparse attention. Similarly, the Performer [7] presents a method for Softmax attention kernel approximation via positive Orthogonal Random features for the Query and the Key. The proposed PaCa-ViT is motivated by addressing the redundancy of information within patches in patch-to-patch attention in computer vision applications, and shares the spirit of low-rank projection based efficient Transformer models. Our PaCa is most similar to Linformers [46], but with two main differences: Our PaCa applies clustering (i.e. " + }, + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "text", + "content": ") before computing the Key and the Value (Fig. 2 (b)), unlike Linformers which apply direct projection after the Key and the Value are computed (i.e., " + }, + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "inline_equation", + "content": "E\\cdot K" + }, + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "inline_equation", + "content": "F\\cdot V" + }, + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "text", + "content": ", see Eqn.7 in the Linformer paper). Our PaCa reduces the sequence length via a learnable and data-adaptive cluster assignment " + }, + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "text", + "content": ", rather than treating the projection(s), " + }, + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "inline_equation", + "content": "E" + }, + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "inline_equation", + "content": "F" + }, + { + "bbox": [ + 46, + 315, + 289, + 628 + ], + "type": "text", + "content": ", as sequence length specific model parameters." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 629, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 289, + 715 + ], + "type": "text", + "content": "In addition to achieve the efficiency, driven by XAI [18] and the natural curiosity of humanity, it is always desirable to understand what is going on inside different ViTs. Most XAI efforts have been focused on convolutional neural networks. More recently, some attention has been attracted to explaining the vanilla isotropic ViT models based on the attention scores themselves. As pointed out in the Im-" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 304, + 72, + 545, + 133 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 133 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 133 + ], + "type": "text", + "content": "proved LRP [4], reducing the explanation to only the attention scores may be myopic since many other components are ignored. The proposed PaCa provides a direct forward explainer by visualizing the learned cluster assignments as heatmaps, which is complementary to existing approaches." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 304, + 133, + 546, + 348 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 133, + 546, + 348 + ], + "spans": [ + { + "bbox": [ + 304, + 133, + 546, + 348 + ], + "type": "text", + "content": "Our Contributions. This paper makes two main contributions for developing efficient and interpretable variants of Transformers in computer vision applications: (i) It proposes a Patch-to-Cluster Attention (PaCa) module that facilitates learning more expressive and meaningful \"visual tokens\" beyond patches in ViTs. It addresses the quadratic complexity of vanilla patch-to-patch attention, while accounting for the spatial redundancy of patches in the patch-to-patch attention. It also enables a forward explainer for interpreting the trained models based on the learned semantically meaningful clusters. (ii) It proposes a PaCa semantic segmentation head network that is lightweight and more expressive than the widely used UperNet [53] and the semantic FPN [27]. With the two main contributions, the proposed PaCa ViTs show superior performance consistently in image classification, object detection and instance segmentation and image semantic segmentation than the prior art including SWin-Transformers [32] and PVTs [47, 48]." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 357, + 373, + 371 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 357, + 373, + 371 + ], + "spans": [ + { + "bbox": [ + 305, + 357, + 373, + 371 + ], + "type": "text", + "content": "3. Approach" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 305, + 372, + 545, + 396 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 372, + 545, + 396 + ], + "spans": [ + { + "bbox": [ + 305, + 372, + 545, + 396 + ], + "type": "text", + "content": "In this section, we present details of the proposed PaCa module and the resulting PaCa-ViT models." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 403, + 545, + 426 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 403, + 545, + 426 + ], + "spans": [ + { + "bbox": [ + 305, + 403, + 545, + 426 + ], + "type": "text", + "content": "3.1. From Patch-to-Patch Attention to Patch-to-Cluster Attention" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "spans": [ + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "text", + "content": "Denote by " + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "inline_equation", + "content": "X_{N,C}" + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "text", + "content": " an input sequence consisting of " + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "text", + "content": " \"tokens\" which are embedded in a " + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "text", + "content": "-dimensional space. In computer vision, the " + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "text", + "content": " tokens are formed via patch embedding. We have " + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "inline_equation", + "content": "N = H \\times W" + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "inline_equation", + "content": "H" + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "inline_equation", + "content": "W" + }, + { + "bbox": [ + 304, + 427, + 545, + 511 + ], + "type": "text", + "content": " are the height and width of the patch grid respectively1. Positional encoding can also be added to counter the permutation insensitivity of the self-attention computation [13, 45]." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 511, + 545, + 548 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 511, + 545, + 548 + ], + "spans": [ + { + "bbox": [ + 304, + 511, + 545, + 548 + ], + "type": "text", + "content": "The core of the Transformer model is to compute the scaled dot-product attention in transforming the input " + }, + { + "bbox": [ + 304, + 511, + 545, + 548 + ], + "type": "inline_equation", + "content": "X_{N,C}" + }, + { + "bbox": [ + 304, + 511, + 545, + 548 + ], + "type": "text", + "content": " to the output " + }, + { + "bbox": [ + 304, + 511, + 545, + 548 + ], + "type": "inline_equation", + "content": "Y_{N,C}" + }, + { + "bbox": [ + 304, + 511, + 545, + 548 + ], + "type": "text", + "content": "," + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 340, + 548, + 545, + 590 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 340, + 548, + 545, + 590 + ], + "spans": [ + { + "bbox": [ + 340, + 548, + 545, + 590 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} A _ {N, M} = \\operatorname {S o f t m a x} \\left(\\frac {Q _ {N , C} \\cdot K _ {M , C} ^ {T}}{\\sqrt {C}}\\right) _ {d i m = 1}, \\\\ Y _ {N, C} = A _ {N, M} \\cdot V _ {M, C}, \\tag {1} \\\\ \\end{array}", + "image_path": "e23cee5f4322a74462f9d013abaedfb984fa49fc419f58b3c72e66a238cfa729.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "spans": [ + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "inline_equation", + "content": "Q_{N,C}, K_{M,C}" + }, + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "inline_equation", + "content": "V_{M,C}" + }, + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "text", + "content": " are the Query/Key/Value computed from the input " + }, + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "inline_equation", + "content": "X_{N,C}" + }, + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "text", + "content": ", e.g., via linear transformations in the patch-to-patch attention where " + }, + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "inline_equation", + "content": "M = N" + }, + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "text", + "content": ", which leads to the quadratic complexity of computing " + }, + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "inline_equation", + "content": "A_{N,N}" + }, + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "text", + "content": ". The Softmax is applied for each row as indicated by the subscript " + }, + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "inline_equation", + "content": "dim = 1" + }, + { + "bbox": [ + 304, + 591, + 545, + 687 + ], + "type": "text", + "content": ". In practice, the multi-head self-attention (MHSA) is used to capture the attention in different subspaces and fused by a linear projection [45]. To address the" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 306, + 693, + 545, + 714 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 693, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 306, + 693, + 545, + 714 + ], + "type": "text", + "content": "1We will use the three notations " + }, + { + "bbox": [ + 306, + 693, + 545, + 714 + ], + "type": "inline_equation", + "content": "X_{N,C}, X_{H,W,C}" + }, + { + "bbox": [ + 306, + 693, + 545, + 714 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 306, + 693, + 545, + 714 + ], + "type": "inline_equation", + "content": "X_{(HW)C}" + }, + { + "bbox": [ + 306, + 693, + 545, + 714 + ], + "type": "text", + "content": " interchangeably in this paper." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "text", + "content": "18570" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 97, + 68, + 500, + 207 + ], + "blocks": [ + { + "bbox": [ + 97, + 68, + 500, + 207 + ], + "lines": [ + { + "bbox": [ + 97, + 68, + 500, + 207 + ], + "spans": [ + { + "bbox": [ + 97, + 68, + 500, + 207 + ], + "type": "image", + "image_path": "30414e9abf6585f23693e9ef1bfcc827be7d2d800c3accfe8c2b4ec4304c5da8.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 209, + 547, + 234 + ], + "lines": [ + { + "bbox": [ + 46, + 209, + 547, + 234 + ], + "spans": [ + { + "bbox": [ + 46, + 209, + 547, + 234 + ], + "type": "text", + "content": "Figure 3. Illustration of the proposed PaCa-ViT using the stage-wise convolution-based clustering setting. It consists of four stages each of which has a number, " + }, + { + "bbox": [ + 46, + 209, + 547, + 234 + ], + "type": "inline_equation", + "content": "d_{i}" + }, + { + "bbox": [ + 46, + 209, + 547, + 234 + ], + "type": "text", + "content": " of the proposed PaCa Transformer block. The FFN refers to a feed-forward network. See text for details." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 242, + 288, + 277 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 242, + 288, + 277 + ], + "spans": [ + { + "bbox": [ + 46, + 242, + 288, + 277 + ], + "type": "text", + "content": "quadratic complexity, the key is to ensure " + }, + { + "bbox": [ + 46, + 242, + 288, + 277 + ], + "type": "inline_equation", + "content": "M \\ll N" + }, + { + "bbox": [ + 46, + 242, + 288, + 277 + ], + "type": "text", + "content": ", preferably a predefined constant (e.g., " + }, + { + "bbox": [ + 46, + 242, + 288, + 277 + ], + "type": "inline_equation", + "content": "M = 100" + }, + { + "bbox": [ + 46, + 242, + 288, + 277 + ], + "type": "text", + "content": ") to induce the linear complexity." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 278, + 287, + 517 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 278, + 287, + 517 + ], + "spans": [ + { + "bbox": [ + 46, + 278, + 287, + 517 + ], + "type": "text", + "content": "To that end, one popular method is to exploit spatial reduction via strided convolution (nested patch embedding) or adaptive average pooling as done in the PVT models [47,48] (Fig. 2 (a)). Note that i) the typically used strided convolution method for spatial reduction does not truly prevent quadratic complexity, but rather reduces it by a ratio corresponding to the patch size, and ii) the adaptive average pooling may suffer from treating each element in a pooling window with equal importance, thus lacking the necessary adaptability and data-driven reweighing capability. Meanwhile, the vanilla MLP in the Transformer block has been substituted by the inverted bottleneck block proposed in the MobileNets-v2 [37], termed MBlock (the left-bottom of Fig. 3), which adds a depth-wise convolution in the hidden layer. And, the non-overlapping patch embedding has been replaced by overlapping ones. With these modifications, positional encoding is not used, partially due to the implicit positional encoding capability of the zero-padding convolutions [25] used in the Stem, the Transition modules, and the MBlock." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 519, + 287, + 592 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 519, + 287, + 592 + ], + "spans": [ + { + "bbox": [ + 46, + 519, + 287, + 592 + ], + "type": "text", + "content": "On top of the best practices used in PVTv2 [47], we propose the Patch-to-Cluster attention (PaCa), as illustrated in Fig. 2 (b), which not only achieves the linear complexity (with the overhead of the lightweight clustering module), but also provides a simple cluster assignment visualization method for explaining the attention module." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 601, + 263, + 614 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 601, + 263, + 614 + ], + "spans": [ + { + "bbox": [ + 47, + 601, + 263, + 614 + ], + "type": "text", + "content": "3.2. The Proposed Patch-to-Cluster Attention" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 616, + 287, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 616, + 287, + 662 + ], + "spans": [ + { + "bbox": [ + 46, + 616, + 287, + 662 + ], + "type": "text", + "content": "As shown in Fig. 2 (b), given an input sequence " + }, + { + "bbox": [ + 46, + 616, + 287, + 662 + ], + "type": "inline_equation", + "content": "X_{N,C}" + }, + { + "bbox": [ + 46, + 616, + 287, + 662 + ], + "type": "text", + "content": " and a predefined number " + }, + { + "bbox": [ + 46, + 616, + 287, + 662 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 616, + 287, + 662 + ], + "type": "text", + "content": " of clusters (e.g., " + }, + { + "bbox": [ + 46, + 616, + 287, + 662 + ], + "type": "inline_equation", + "content": "M = 100" + }, + { + "bbox": [ + 46, + 616, + 287, + 662 + ], + "type": "text", + "content": "), we first compute the cluster assignment " + }, + { + "bbox": [ + 46, + 616, + 287, + 662 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 46, + 616, + 287, + 662 + ], + "type": "text", + "content": ", whose goal is to cluster the input sequence into " + }, + { + "bbox": [ + 46, + 616, + 287, + 662 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 616, + 287, + 662 + ], + "type": "text", + "content": " latent \"visual tokens\"," + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 91, + 663, + 287, + 677 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 91, + 663, + 287, + 677 + ], + "spans": [ + { + "bbox": [ + 91, + 663, + 287, + 677 + ], + "type": "interline_equation", + "content": "Z _ {M, C} = \\operatorname {L a y e r N o r m} \\left(\\mathcal {C} _ {N, M} ^ {T} \\cdot X _ {N, C}\\right), \\tag {2}", + "image_path": "270a80608471b7893316527fde180be36bef3ad0b11cf82feff8e46b7868f513.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 677, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 287, + 714 + ], + "type": "text", + "content": "which then is used to compute the Key, " + }, + { + "bbox": [ + 46, + 677, + 287, + 714 + ], + "type": "inline_equation", + "content": "K_{M,C}" + }, + { + "bbox": [ + 46, + 677, + 287, + 714 + ], + "type": "text", + "content": " and the Value, " + }, + { + "bbox": [ + 46, + 677, + 287, + 714 + ], + "type": "inline_equation", + "content": "V_{M,C}" + }, + { + "bbox": [ + 46, + 677, + 287, + 714 + ], + "type": "text", + "content": " via linear transformations in computing the attention (Eqn. 1). We present two methods of computing the" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 242, + 547, + 278 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 242, + 547, + 278 + ], + "spans": [ + { + "bbox": [ + 305, + 242, + 547, + 278 + ], + "type": "text", + "content": "cluster assignment " + }, + { + "bbox": [ + 305, + 242, + 547, + 278 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 305, + 242, + 547, + 278 + ], + "type": "text", + "content": ": One is the onsite clustering as illustrated in Fig. 3, and the other is the external clustering via a lightweight teacher network as illustrated in Fig. 4." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 286, + 415, + 298 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 286, + 415, + 298 + ], + "spans": [ + { + "bbox": [ + 305, + 286, + 415, + 298 + ], + "type": "text", + "content": "3.2.1 Onsite Clustering" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 300, + 511, + 312 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 300, + 511, + 312 + ], + "spans": [ + { + "bbox": [ + 305, + 300, + 511, + 312 + ], + "type": "text", + "content": "For the onsite clustering method (Fig. 3), we have," + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 363, + 312, + 545, + 325 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 363, + 312, + 545, + 325 + ], + "spans": [ + { + "bbox": [ + 363, + 312, + 545, + 325 + ], + "type": "interline_equation", + "content": "\\mathcal {C} _ {N, M} = \\operatorname {C l u s t e r i n g} \\left(X _ {N, C}; \\theta\\right), \\tag {3}", + "image_path": "be7fc25a0f7c1e194fb0a1ce61dd69a97435d3c594d7a8cff4a5523531de1145.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 326, + 545, + 350 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 326, + 545, + 350 + ], + "spans": [ + { + "bbox": [ + 305, + 326, + 545, + 350 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 326, + 545, + 350 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 305, + 326, + 545, + 350 + ], + "type": "text", + "content": " collects the parameters of the clustering module. We investigate two simple designs in this paper:" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 350, + 545, + 373 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 350, + 545, + 373 + ], + "spans": [ + { + "bbox": [ + 305, + 350, + 545, + 373 + ], + "type": "text", + "content": "i) Clustering via Convolution: It uses depth-wise convolution (DWConv) and point-wise convolution (PWConv)," + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 337, + 382, + 545, + 404 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 337, + 382, + 545, + 404 + ], + "spans": [ + { + "bbox": [ + 337, + 382, + 545, + 404 + ], + "type": "interline_equation", + "content": "X _ {N, C} \\xrightarrow [ k = 7, s = 1 ]{\\mathrm {D W C o n v} + \\mathrm {G E L U}} \\cdot \\xrightarrow [ k = 1, s = 1 ]{\\mathrm {P W C o n v} + \\mathrm {G E L U}} U _ {N, C}, \\tag {4}", + "image_path": "009177aa6b4627df50ef3a004272d1ae1392249876e417855e9b06ccd7df54c8.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 339, + 407, + 545, + 428 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 339, + 407, + 545, + 428 + ], + "spans": [ + { + "bbox": [ + 339, + 407, + 545, + 428 + ], + "type": "interline_equation", + "content": "U _ {N, C} \\xrightarrow [ k = 1, s = 1 ]{\\text {P W C o n v}} \\cdot \\xrightarrow [ \\text {a l o n g} N ]{\\text {S o f t m a x}} \\mathcal {C} _ {N, M}, \\tag {5}", + "image_path": "3fc1fe35cbc4fc29455bc8ebc865a0088c22e3eeacce1dcc65493466a1b5069b.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 429, + 545, + 464 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 429, + 545, + 464 + ], + "spans": [ + { + "bbox": [ + 305, + 429, + 545, + 464 + ], + "type": "text", + "content": "where the first DWConv module uses a relatively large " + }, + { + "bbox": [ + 305, + 429, + 545, + 464 + ], + "type": "inline_equation", + "content": "k = 7" + }, + { + "bbox": [ + 305, + 429, + 545, + 464 + ], + "type": "text", + "content": " kernel with stride " + }, + { + "bbox": [ + 305, + 429, + 545, + 464 + ], + "type": "inline_equation", + "content": "s = 1" + }, + { + "bbox": [ + 305, + 429, + 545, + 464 + ], + "type": "text", + "content": " and zero padding 3, which is to integrate local information with a larger receptive field." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 305, + 464, + 545, + 500 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 464, + 545, + 500 + ], + "spans": [ + { + "bbox": [ + 305, + 464, + 545, + 500 + ], + "type": "text", + "content": "ii) Clustering via MLP: To be more generic by eliminating the dependence on 2D convolution in Eqn. 4, it utilizes a MLP implementation," + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 332, + 501, + 545, + 521 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 332, + 501, + 545, + 521 + ], + "spans": [ + { + "bbox": [ + 332, + 501, + 545, + 521 + ], + "type": "interline_equation", + "content": "X _ {N, C} \\xrightarrow [ C \\rightarrow 4 C ]{\\text {L i n e a r} + \\text {G E L U}} \\cdot \\xrightarrow [ 4 C \\rightarrow M ]{\\text {L i n e a r}} \\cdot \\xrightarrow [ \\text {a l o n g} N ]{\\text {S o f t m a x}} \\mathcal {C} _ {N, M}, \\tag {6}", + "image_path": "b8907aa6722efdd44d5176175a436ef8ca1d7708cf5cf2083ff2e5dea2a4ff45.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 305, + 521, + 545, + 545 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 521, + 545, + 545 + ], + "spans": [ + { + "bbox": [ + 305, + 521, + 545, + 545 + ], + "type": "text", + "content": "where the expansion ratio of the hidden layer of the MLP is set to 4 by default." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 546, + 545, + 629 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, 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+ "bbox": [ + 304, + 630, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 630, + 545, + 713 + ], + "type": "text", + "content": "Where to compute " + }, + { + "bbox": [ + 304, + 630, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 304, + 630, + 545, + 713 + ], + "type": "text", + "content": " in the onsite clustering setting? As aforementioned, " + }, + { + "bbox": [ + 304, + 630, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 304, + 630, + 545, + 713 + ], + "type": "text", + "content": " can be computed in either a block-wise or a stage-wise setting (the right-bottom of Fig. 3). We observed that the latter is not only more computationally efficient, but also more effective in terms of accuracy in our ablation study. Intuitively, sharing the cluster assignment in a stage facilitates consistency between differ" + } + ] + } + ], + "index": 22 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18571" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 86, + 71, + 509, + 224 + ], + "blocks": [ + { + "bbox": [ + 86, + 71, + 509, + 224 + ], + "lines": [ + { + "bbox": [ + 86, + 71, + 509, + 224 + ], + "spans": [ + { + "bbox": [ + 86, + 71, + 509, + 224 + ], + "type": "image", + "image_path": "d0933f05ef19b0cd15a2798d3ae73bcc536dbae10b1199f535f6f5518de5e9c9.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 77, + 227, + 514, + 239 + ], + "lines": [ + { + "bbox": [ + 77, + 227, + 514, + 239 + ], + "spans": [ + { + "bbox": [ + 77, + 227, + 514, + 239 + ], + "type": "text", + "content": "Figure 4. Illustration of computing the cluster assignment via an external clustering teacher network. See text for details." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 242, + 288, + 291 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 242, + 288, + 291 + ], + "spans": [ + { + "bbox": [ + 46, + 242, + 288, + 291 + ], + "type": "text", + "content": "ent Transformer blocks, and may induce meaningful latent features at the front-end of a stage (Eqn. 4) based on the collective feedback from all the blocks in a stage during training." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 301, + 221, + 313 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 301, + 221, + 313 + ], + "spans": [ + { + "bbox": [ + 47, + 301, + 221, + 313 + ], + "type": "text", + "content": "3.2.2 Understanding the PaCa Module" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 316, + 287, + 471 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 316, + 287, + 471 + ], + "spans": [ + { + "bbox": [ + 46, + 316, + 287, + 471 + ], + "type": "text", + "content": "Intuitively, computing " + }, + { + "bbox": [ + 46, + 316, + 287, + 471 + ], + "type": "inline_equation", + "content": "Z_{M,C}" + }, + { + "bbox": [ + 46, + 316, + 287, + 471 + ], + "type": "text", + "content": " via the matrix multiplication (Fig. 1 (b) and Eqn. 2) can be understood as a depth-wise global weighted pooling of the input " + }, + { + "bbox": [ + 46, + 316, + 287, + 471 + ], + "type": "inline_equation", + "content": "X_{N,C}" + }, + { + "bbox": [ + 46, + 316, + 287, + 471 + ], + "type": "text", + "content": " with learned weights, " + }, + { + "bbox": [ + 46, + 316, + 287, + 471 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 46, + 316, + 287, + 471 + ], + "type": "text", + "content": ". It can also be seen as a dynamic MLP-Mixer [42] with data-driven weight parameters " + }, + { + "bbox": [ + 46, + 316, + 287, + 471 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 46, + 316, + 287, + 471 + ], + "type": "text", + "content": " for the spatial transformation and integration component, rather than using top-down model parameters, making it more flexible by not restricting the trained models to a specific input size. The learned clusters (latent visual tokens) " + }, + { + "bbox": [ + 46, + 316, + 287, + 471 + ], + "type": "inline_equation", + "content": "Z_{M,C}" + }, + { + "bbox": [ + 46, + 316, + 287, + 471 + ], + "type": "text", + "content": " share similar spirit to the class-token(s) or task prompts used in the vanilla ViT models (single class token) and its variants with multiple class-tokens. The former are data driven, while the latter are treated as model parameters." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 472, + 287, + 519 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 472, + 287, + 519 + ], + "spans": [ + { + "bbox": [ + 46, + 472, + 287, + 519 + ], + "type": "text", + "content": "Furthermore, the learned clustering assignment " + }, + { + "bbox": [ + 46, + 472, + 287, + 519 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 46, + 472, + 287, + 519 + ], + "type": "text", + "content": " has the same form of the attention matrix " + }, + { + "bbox": [ + 46, + 472, + 287, + 519 + ], + "type": "inline_equation", + "content": "A_{N,M}" + }, + { + "bbox": [ + 46, + 472, + 287, + 519 + ], + "type": "text", + "content": " (Eqn. 1). Computing " + }, + { + "bbox": [ + 46, + 472, + 287, + 519 + ], + "type": "inline_equation", + "content": "Z_{M,C}" + }, + { + "bbox": [ + 46, + 472, + 287, + 519 + ], + "type": "text", + "content": " (Eqn. 2) can thus be understood as performing cross-covariance attention (XCA) [14]." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 520, + 287, + 604 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 520, + 287, + 604 + ], + "spans": [ + { + "bbox": [ + 46, + 520, + 287, + 604 + ], + "type": "text", + "content": "Learning " + }, + { + "bbox": [ + 46, + 520, + 287, + 604 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 46, + 520, + 287, + 604 + ], + "type": "text", + "content": " itself can be understood as a way of learning better visual tokens to bridge the gap between patches and the textual tokens used in natural language processing Transformer models. This type of visual tokenizer has also been observed to be useful in integrating Transformer models on top of convolution neural networks (CNNs) such as ResNets in Visual Transformer [50]." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 616, + 165, + 628 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 616, + 165, + 628 + ], + "spans": [ + { + "bbox": [ + 47, + 616, + 165, + 628 + ], + "type": "text", + "content": "3.2.3 External Clustering" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 630, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 630, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 630, + 287, + 713 + ], + "type": "text", + "content": "With the onsite clustering setting, the cluster assignments " + }, + { + "bbox": [ + 46, + 630, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 46, + 630, + 287, + 713 + ], + "type": "text", + "content": "'s at the early stages are based on the low-to-middle level information. To address this issue, we are inspired by three lines of work: the feature pyramid network (FPN) [30] that is widely used for integrating visual information at different levels, the slow-fast thinking paradigm [26] (i.e., System 1 v.s. System 2) recently prompted for inducing rea" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 242, + 545, + 337 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 242, + 545, + 337 + ], + "spans": [ + { + "bbox": [ + 304, + 242, + 545, + 337 + ], + "type": "text", + "content": "soning capabilities in neural networks [17], and the empirical observations of Transformers focusing more on low-frequency information and CNNs focusing more on high-frequency information [35]. We introduce an external clustering teacher CNN (Fig. 4) that is concurrently trained with the PaCa ViT end-to-end. To be lightweight, we use the ConvMixer layer [44] in the FPN-style CNN clustering teacher network " + }, + { + "bbox": [ + 304, + 242, + 545, + 337 + ], + "type": "inline_equation", + "content": "{}^{2}" + }, + { + "bbox": [ + 304, + 242, + 545, + 337 + ], + "type": "text", + "content": " ." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 338, + 546, + 494 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 338, + 546, + 494 + ], + "spans": [ + { + "bbox": [ + 304, + 338, + 546, + 494 + ], + "type": "text", + "content": "With the clustering teacher network, we first compute all the stage-wise clustering assignments, and then learn the PaCa ViT. We also integrate the stage outputs from the teacher network into the PaCa ViT. The clustering teacher network can be interpreted as a fast learner to provide informative guidance (the cluster assignment) to the relatively slower PaCa learner. It can also be intuitively interpreted as a type of working memory [8] that \"manipulate\" the input data to facilitate the \"post-processing\" via the PaCa. In addition, this integration may facilitate harnessing the joint expressive power of learning high-frequency information by the CNN teacher and of learning low-frequency information by the Transformer based models [35]." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 504, + 452, + 516 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 504, + 452, + 516 + ], + "spans": [ + { + "bbox": [ + 305, + 504, + 452, + 516 + ], + "type": "text", + "content": "3.2.4 Task-Specific Tuning of " + }, + { + "bbox": [ + 305, + 504, + 452, + 516 + ], + "type": "inline_equation", + "content": "M" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 517, + 545, + 624 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 517, + 545, + 624 + ], + "spans": [ + { + "bbox": [ + 304, + 517, + 545, + 624 + ], + "type": "text", + "content": "The number of clusters " + }, + { + "bbox": [ + 304, + 517, + 545, + 624 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 517, + 545, + 624 + ], + "type": "text", + "content": " can be changed accounting for the task specific information. For example, when using an ImageNet-1k pretrained PaCa model that uses a relative small " + }, + { + "bbox": [ + 304, + 517, + 545, + 624 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 517, + 545, + 624 + ], + "type": "text", + "content": " (e.g., 100) as the backbone in a downstream task (e.g., the 150-class MIT-ADE20k dataset), we observe that we can change " + }, + { + "bbox": [ + 304, + 517, + 545, + 624 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 517, + 545, + 624 + ], + "type": "text", + "content": " to a large number (e.g., 200), which only results in minor changes of the network (e.g., the PWConv in Eqn. 5) and has no training issue observed in our experiments (see Sec. 4.3)." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 635, + 429, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 635, + 429, + 647 + ], + "spans": [ + { + "bbox": [ + 305, + 635, + 429, + 647 + ], + "type": "text", + "content": "3.2.5 Complexity Analyses" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 648, + 545, + 685 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 648, + 545, + 685 + ], + "spans": [ + { + "bbox": [ + 304, + 648, + 545, + 685 + ], + "type": "text", + "content": "Compared with PVTv2 [47], our PaCa (Eqn. 2) leads to linear complexity in computing the self-attention matrix (Eqn. 1) since the number of clusters " + }, + { + "bbox": [ + 304, + 648, + 545, + 685 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 648, + 545, + 685 + ], + "type": "text", + "content": " is predefined and" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "type": "text", + "content": "2Many other lightweight CNNs, such as the MobileNets [37], can be straightforwardly applied." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18572" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 55, + 70, + 281, + 133 + ], + "blocks": [ + { + "bbox": [ + 55, + 70, + 281, + 133 + ], + "lines": [ + { + "bbox": [ + 55, + 70, + 281, + 133 + ], + "spans": [ + { + "bbox": [ + 55, + 70, + 281, + 133 + ], + "type": "image", + "image_path": "7e98baa45747e3cde891f5e2865fe7677b6336b2a4666c6644fc997da35e4ad9.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 134, + 287, + 200 + ], + "lines": [ + { + "bbox": [ + 46, + 134, + 287, + 200 + ], + "spans": [ + { + "bbox": [ + 46, + 134, + 287, + 200 + ], + "type": "text", + "content": "Figure 5. The proposed PaCa head network for semantic segmentation. The feature pyramid from the backbone (Fig. 3) is projected to a " + }, + { + "bbox": [ + 46, + 134, + 287, + 200 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 46, + 134, + 287, + 200 + ], + "type": "text", + "content": "-dim feature space and resized to the resolution of the first feature layer (via bilinear interpolation). " + }, + { + "bbox": [ + 46, + 134, + 287, + 200 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 46, + 134, + 287, + 200 + ], + "type": "text", + "content": " is the number of classes (e.g., 150 in the MIT-ADE20k dataset). Both the losses are cross-entropy, but with a smaller weight for the auxiliary loss." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 205, + 289, + 326 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 205, + 289, + 326 + ], + "spans": [ + { + "bbox": [ + 46, + 205, + 289, + 326 + ], + "type": "text", + "content": "fixed in our PaCa-ViT models. This advantage is achieved at the expense of the overhead cost in Eqn. 4 or Eqn. 5 and the matrix multiplication in Eqn. 2. For relatively small images (e.g., in image classification), the overhead cost slightly outweighs the reduction in computing the self-attention matrix (see Sec. 4.1). For large images (e.g., in object detection and instance semantic segmentation), the overhead cost is well paid off, leading to significant reduction of computing cost and memory footprint (see Sec. 4.2 and Sec. 4.3)." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 330, + 231, + 342 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 330, + 231, + 342 + ], + "spans": [ + { + "bbox": [ + 47, + 330, + 231, + 342 + ], + "type": "text", + "content": "3.3. Network Interpretability via PaCa" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "spans": [ + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "text", + "content": "To select the most important clusters in " + }, + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "text", + "content": " for an input image " + }, + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "text", + "content": " in a vision task (e.g., image classification), we adopt a straightforward approach. We use the clustering assignment maps " + }, + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "text", + "content": " before the Softmax and then apply the Sigmoid transformation. For each cluster " + }, + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "text", + "content": ", we reshape the slice " + }, + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,m}" + }, + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "text", + "content": " back to a 2D spatial heatmap, denoted by " + }, + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_{h,w}^{m}" + }, + { + "bbox": [ + 46, + 342, + 287, + 437 + ], + "type": "text", + "content": ". We first compute a binary mask by keeping locations whose clustering scores are greater than the mean score," + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 100, + 438, + 287, + 452 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 100, + 438, + 287, + 452 + ], + "spans": [ + { + "bbox": [ + 100, + 438, + 287, + 452 + ], + "type": "interline_equation", + "content": "\\mathbb {M} _ {h, w} ^ {m} = \\mathcal {H} _ {h, w} ^ {m} > m e a n \\left(\\mathcal {H} _ {h, w} ^ {m}\\right), \\tag {7}", + "image_path": "cfb8147244ce29438a1c6080f1ea45d75963b39e7dc83227f6a927069ad03f3d.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 453, + 287, + 500 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 453, + 287, + 500 + ], + "spans": [ + { + "bbox": [ + 47, + 453, + 287, + 500 + ], + "type": "text", + "content": "which is then upsampled to the resolution of input images (e.g., " + }, + { + "bbox": [ + 47, + 453, + 287, + 500 + ], + "type": "inline_equation", + "content": "224 \\times 224" + }, + { + "bbox": [ + 47, + 453, + 287, + 500 + ], + "type": "text", + "content": ") using the nearest interpolation, denoted by " + }, + { + "bbox": [ + 47, + 453, + 287, + 500 + ], + "type": "inline_equation", + "content": "\\mathbb{M}^m" + }, + { + "bbox": [ + 47, + 453, + 287, + 500 + ], + "type": "text", + "content": ". The upsampled mask is used to mask the input image " + }, + { + "bbox": [ + 47, + 453, + 287, + 500 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 47, + 453, + 287, + 500 + ], + "type": "text", + "content": " that can be correctly classified by the model, and we have," + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 134, + 513, + 287, + 525 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 134, + 513, + 287, + 525 + ], + "spans": [ + { + "bbox": [ + 134, + 513, + 287, + 525 + ], + "type": "interline_equation", + "content": "I ^ {m} = I \\odot \\mathbb {M} ^ {m}, \\tag {8}", + "image_path": "faba8d3db2dbf0c203fe42350d19a650ccb60bb37c2dc06796399813da2e7f24.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 526, + 287, + 550 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 526, + 287, + 550 + ], + "spans": [ + { + "bbox": [ + 46, + 526, + 287, + 550 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 526, + 287, + 550 + ], + "type": "inline_equation", + "content": "\\odot" + }, + { + "bbox": [ + 46, + 526, + 287, + 550 + ], + "type": "text", + "content": " represents element-wise product. " + }, + { + "bbox": [ + 46, + 526, + 287, + 550 + ], + "type": "inline_equation", + "content": "I^{m}" + }, + { + "bbox": [ + 46, + 526, + 287, + 550 + ], + "type": "text", + "content": " is then used as the input to the model." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 550, + 287, + 622 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 550, + 287, + 622 + ], + "spans": [ + { + "bbox": [ + 46, + 550, + 287, + 622 + ], + "type": "text", + "content": "We divide the learned clusters into two groups: the positive group in which a masked image " + }, + { + "bbox": [ + 46, + 550, + 287, + 622 + ], + "type": "inline_equation", + "content": "I^{m}" + }, + { + "bbox": [ + 46, + 550, + 287, + 622 + ], + "type": "text", + "content": " can still predict the ground-truth label, and the negative group in which a masked image " + }, + { + "bbox": [ + 46, + 550, + 287, + 622 + ], + "type": "inline_equation", + "content": "I^{m^{\\prime}}" + }, + { + "bbox": [ + 46, + 550, + 287, + 622 + ], + "type": "text", + "content": " has the wrong predicted label. The positive group means that the masked portion in an image based on the clustering assignment retains sufficient information." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 628, + 211, + 640 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 628, + 211, + 640 + ], + "spans": [ + { + "bbox": [ + 47, + 628, + 211, + 640 + ], + "type": "text", + "content": "3.4. The PaCa Segmentation Head" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 642, + 287, + 716 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 287, + 716 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 287, + 716 + ], + "type": "text", + "content": "The image semantic segmentation task can provide direct supervision signals to the clustering assignment " + }, + { + "bbox": [ + 46, + 642, + 287, + 716 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N,M}" + }, + { + "bbox": [ + 46, + 642, + 287, + 716 + ], + "type": "text", + "content": " (with " + }, + { + "bbox": [ + 46, + 642, + 287, + 716 + ], + "type": "inline_equation", + "content": "M = L" + }, + { + "bbox": [ + 46, + 642, + 287, + 716 + ], + "type": "text", + "content": " the number of the ground-truth classes). We elaborate the design shown in Fig. 5 in this section and present results in Sec. 4.3. With the feature pyramid " + }, + { + "bbox": [ + 46, + 642, + 287, + 716 + ], + "type": "inline_equation", + "content": "X_{(H_iW_i)C_i}^i" + }, + { + "bbox": [ + 46, + 642, + 287, + 716 + ], + "type": "text", + "content": "'s (e.g., " + }, + { + "bbox": [ + 46, + 642, + 287, + 716 + ], + "type": "inline_equation", + "content": "i = 1,2,3,4" + }, + { + "bbox": [ + 46, + 642, + 287, + 716 + ], + "type": "text", + "content": ") from the backbone," + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "content": "we first transform each pyramid layer into a " + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "content": "-dim feature space, " + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "inline_equation", + "content": "F_{H_1W_1}^i D" + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "content": " via a vanilla convolution block (ConvBlock) consisting of " + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "inline_equation", + "content": "1 \\times 1" + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "content": " convolution, BatchNorm [24] and ReLU [29], followed by a bilinear upsampling (for layers other than the first one). Denote by " + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "inline_equation", + "content": "F_{(H_1W_1)4D}" + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "content": " as the concatenated feature map as the multi-scale fused input, from which the clustering assignment " + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_{N_1,L}" + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "inline_equation", + "content": "N_1 = H_1 \\times W_1" + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "content": ") is computed," + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 330, + 168, + 545, + 189 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 330, + 168, + 545, + 189 + ], + "spans": [ + { + "bbox": [ + 330, + 168, + 545, + 189 + ], + "type": "interline_equation", + "content": "F _ {N _ {1}, 4 D} \\xrightarrow [ 4 D \\rightarrow D ]{\\text {C o n v B l o c k}} \\cdot \\xrightarrow [ k = 1, s = 1 ]{\\text {P W C o n v}} \\cdot \\xrightarrow [ \\text {a l o n g} N _ {1} ]{\\text {S o f t m a x}} \\mathcal {C} _ {N _ {1}, L}. \\tag {9}", + "image_path": "275a4802ad08e0a9295592792497b5719134f26955c9981021bb6ffffa53e464.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 190, + 545, + 213 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 190, + 545, + 213 + ], + "spans": [ + { + "bbox": [ + 305, + 190, + 545, + 213 + ], + "type": "text", + "content": "Then, a single-head PaCa module is used with the Query, Key and Value computed as follows," + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 351, + 214, + 545, + 230 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 351, + 214, + 545, + 230 + ], + "spans": [ + { + "bbox": [ + 351, + 214, + 545, + 230 + ], + "type": "interline_equation", + "content": "\\text {Q u e r y :} F _ {N _ {1}, 4 D} \\xrightarrow {\\text {C o n v B l o c k}} Q _ {N _ {1}, D}, \\tag {10}", + "image_path": "8050cd320252133d7171082e9b66be6f7d9660b03561c5d2800e1207c739159e.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 343, + 232, + 545, + 247 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 343, + 232, + 545, + 247 + ], + "spans": [ + { + "bbox": [ + 343, + 232, + 545, + 247 + ], + "type": "interline_equation", + "content": "\\text {C l u s t e r s :} Z _ {L, 4 D} = \\mathcal {C} _ {N _ {1}, L} ^ {T} \\cdot F _ {N _ {1}, 4 D}, \\tag {11}", + "image_path": "0d966924a73f3c733312d24349ab3c0b1abb2e4246bac0d5bec881ab8f9870c3.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 325, + 250, + 545, + 266 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 325, + 250, + 545, + 266 + ], + "spans": [ + { + "bbox": [ + 325, + 250, + 545, + 266 + ], + "type": "interline_equation", + "content": "\\text {K e y} \\& \\text {V a l u e :} Z _ {L, 4 D} \\xrightarrow {\\text {L i n e a r B l o c k}} K _ {L, D}, V _ {L, D}, \\tag {12}", + "image_path": "28c1607dcac6e92f19e2cae77b3ff961e075832581b8a1a4043682394e54e642.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 266, + 545, + 301 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 266, + 545, + 301 + ], + "spans": [ + { + "bbox": [ + 304, + 266, + 545, + 301 + ], + "type": "text", + "content": "where a LinearBlock consisting of a linear projection layer, a BatchNorm1D and the ReLU. The output of the PaCa module is computed by," + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 309, + 302, + 545, + 319 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 309, + 302, + 545, + 319 + ], + "spans": [ + { + "bbox": [ + 309, + 302, + 545, + 319 + ], + "type": "interline_equation", + "content": "\\operatorname {S o f t m a x} _ {L} \\left(Q _ {N _ {1}, D} \\cdot K _ {L, D} ^ {T}\\right) \\cdot V _ {L, D} \\xrightarrow {\\text {C o n v B l o c k}} \\mathbf {F} _ {N _ {1}, D}. \\tag {13}", + "image_path": "2fdfb6d11c3a8d907c8734cda2e3bbedc3715836e95328902d5296fc7d4ff4b5.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 319, + 492, + 330 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 319, + 492, + 330 + ], + "spans": [ + { + "bbox": [ + 306, + 319, + 492, + 330 + ], + "type": "text", + "content": "The final segmentation result is regressed via," + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 367, + 331, + 545, + 344 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 367, + 331, + 545, + 344 + ], + "spans": [ + { + "bbox": [ + 367, + 331, + 545, + 344 + ], + "type": "interline_equation", + "content": "\\mathcal {S} _ {N _ {1}, L} = \\operatorname {P W C o n v} \\left(\\mathbf {F} _ {N _ {1}, D}\\right). \\tag {14}", + "image_path": "31d63343b24c334899883f7601167ebea01fce6fd5b72151c0c7e2582a39eaab.jpg" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 306, + 351, + 382, + 364 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 351, + 382, + 364 + ], + "spans": [ + { + "bbox": [ + 306, + 351, + 382, + 364 + ], + "type": "text", + "content": "4. Experiment" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 366, + 545, + 462 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 366, + 545, + 462 + ], + "spans": [ + { + "bbox": [ + 304, + 366, + 545, + 462 + ], + "type": "text", + "content": "In this section, we present experimental results of the proposed method in ImageNet-1k (IN1K) [12] classification, MS-COCO 2017 object detection and instance segmentation [31] and MIT-ADE20k semantic segmentation [64]. In implementation, we use the popular timm PyTorch toolkit [49] for image classification, the mmdetection and mmsegmentation toolkits [5] for object detection and semantic segmentation respectively." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 463, + 545, + 606 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 463, + 545, + 606 + ], + "spans": [ + { + "bbox": [ + 304, + 463, + 545, + 606 + ], + "type": "text", + "content": "We mainly test three stage-wise onsite clustering via convolution PaCa models (Fig. 3): PaCa-Tiny (12.2M), PaCa-Small (22.0M) and PaCa-Base (46.9M). For comparisons, we one stage-wise onsite clustering via-MLP PaCa mode: " + }, + { + "bbox": [ + 304, + 463, + 545, + 606 + ], + "type": "inline_equation", + "content": "\\mathrm{PaCa^{mlp}}" + }, + { + "bbox": [ + 304, + 463, + 545, + 606 + ], + "type": "text", + "content": "-Small (22.6M). For onsite clustering, the PaCa is used in the first three stages with the number of clusters " + }, + { + "bbox": [ + 304, + 463, + 545, + 606 + ], + "type": "inline_equation", + "content": "M = 100" + }, + { + "bbox": [ + 304, + 463, + 545, + 606 + ], + "type": "text", + "content": ". We also test two stage-wise external clustering based PaCa models (Fig. 4): " + }, + { + "bbox": [ + 304, + 463, + 545, + 606 + ], + "type": "inline_equation", + "content": "\\mathrm{PaCa^{ec}}" + }, + { + "bbox": [ + 304, + 463, + 545, + 606 + ], + "type": "text", + "content": "-small (21.1M) and " + }, + { + "bbox": [ + 304, + 463, + 545, + 606 + ], + "type": "inline_equation", + "content": "\\mathrm{PaCa^{ec}}" + }, + { + "bbox": [ + 304, + 463, + 545, + 606 + ], + "type": "text", + "content": "-base (47.65M), both with " + }, + { + "bbox": [ + 304, + 463, + 545, + 606 + ], + "type": "inline_equation", + "content": "M = 100" + }, + { + "bbox": [ + 304, + 463, + 545, + 606 + ], + "type": "text", + "content": " for all the four stages. Detailed architectural specifications are provided in the supplementary. The training recipes are the same with the prior art and provided in the supplementary too." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 305, + 616, + 423, + 628 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 616, + 423, + 628 + ], + "spans": [ + { + "bbox": [ + 305, + 616, + 423, + 628 + ], + "type": "text", + "content": "4.1. Image Classification" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 304, + 628, + 545, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 628, + 545, + 700 + ], + "spans": [ + { + "bbox": [ + 304, + 628, + 545, + 700 + ], + "type": "text", + "content": "The IN1K classification dataset [12] consists of about 1.28 million images for training, and 50,000 for validation, from 1,000 classes. All models are trained on the training set for fair comparisons and report the Top-1 accuracy on the validation set. We follow the training recipe used by the PVTv2 which in turn is adopted from the DeiT [43]." + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 317, + 701, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 701, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 317, + 701, + 545, + 714 + ], + "type": "text", + "content": "Accuracy. Table 1 shows the comparisons. The pro" + } + ] + } + ], + "index": 27 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18573" + } + ] + } + ], + "index": 28 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 62, + 70, + 273, + 361 + ], + "blocks": [ + { + "bbox": [ + 62, + 70, + 273, + 361 + ], + "lines": [ + { + "bbox": [ + 62, + 70, + 273, + 361 + ], + "spans": [ + { + "bbox": [ + 62, + 70, + 273, + 361 + ], + "type": "table", + "html": "
Method#Params (M)↓FLOPs (G) ↓Top-1 Acc. (%)↑
DeiT-T/16 [43]5.7M1.372.2
PVT-T [48]13.21.975.1
PVTv2-B1 [47]14.02.178.7
PaCa-Tiny (ours)12.23.280.9 ↑2.2
DeiT-S/16 [43]22.14.679.9
T2T-ViTt-14 [58]22.06.180.7
PVT-S [48]24.53.879.8
TNT-S [20]23.85.281.3
SWin-T [32]29.04.581.3
CvT-13 [51]20.04.581.6
Twins-SVT-S [9]24.02.881.3
FocalAtt-Tiny [56]28.94.982.2
PVTv2-B2 [47]25.43.982.0
PVTv2-B2-li [47]22.64.082.1
PaCa-Small (ours)22.05.583.08 ↑0.98
PaCaMLp-Small (ours)22.65.983.13 ↑1.03
PaCaec-Small (ours)21.15.483.17 ↑1.07
T2T-ViTt-19 [58]39.09.881.4
T2T-ViTt-24 [58]64.015.082.2
PVT-M [48]44.26.781.2
PVT-L [48]61.49.881.7
CvT-21 [51]32.07.182.5
TNT-B [20]66.014.182.8
SWin-S [32]50.08.783.0
SWin-B [32]88.015.483.3
Twins-SVT-B [9]56.08.383.2
Twins-SVT-L [9]99.214.883.7
FocalAtt-Small [56]51.19.483.5
FocalAtt-Base [56]89.816.483.8
PVTv2-B3 [47]45.26.983.2
PVTv2-B4 [47]62.610.183.6
PVTv2-B5 [47]82.011.883.8
PaCa-Base (ours)46.99.583.96 ↑0.76
PaCaec-Base (ours)46.79.784.22 ↑1.02
", + "image_path": "bfee056ce39731f739e28889899e850b5d5f809052aedcbc734580aaeb8c73df.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + }, + { + "bbox": [ + 47, + 362, + 287, + 407 + ], + "lines": [ + { + "bbox": [ + 47, + 362, + 287, + 407 + ], + "spans": [ + { + "bbox": [ + 47, + 362, + 287, + 407 + ], + "type": "text", + "content": "Table 1. Top-1 accuracy comparison in IN1K validation set using the single center crop " + }, + { + "bbox": [ + 47, + 362, + 287, + 407 + ], + "type": "inline_equation", + "content": "(224\\times 224)" + }, + { + "bbox": [ + 47, + 362, + 287, + 407 + ], + "type": "text", + "content": " evaluation protocol. The relative improvement of our PaCa models are computed with respect to the PVTv2 models (underlined) with similar parameters." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_footnote" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 412, + 287, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 412, + 287, + 568 + ], + "spans": [ + { + "bbox": [ + 46, + 412, + 287, + 568 + ], + "type": "text", + "content": "posed PaCa ViT obtains consistently better performance than many variants of ViTs including the baseline PVTv2, which justifies the effectiveness of the proposed patch-to-cluster attention. With the onsite stage-wise clustering setting, clustering via-MLP (Eqn. 6) is slightly better than clustering via-convolution (Eqns. 4 and 5). The external clustering (Fig. 4) outperforms the onsite clustering (Fig. 3) slightly. Fig. 6 shows some examples of the learned clusters. Efficiency. In terms of efficiency based on FLOPs, the proposed PaCa models are slightly worse at the resolution of " + }, + { + "bbox": [ + 46, + 412, + 287, + 568 + ], + "type": "inline_equation", + "content": "224 \\times 224" + }, + { + "bbox": [ + 46, + 412, + 287, + 568 + ], + "type": "text", + "content": " in IN1K. As aforementioned, the efficiency will significantly improve and outperform other variants in downstream tasks with higher resolution images." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 578, + 278, + 592 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 578, + 278, + 592 + ], + "spans": [ + { + "bbox": [ + 47, + 578, + 278, + 592 + ], + "type": "text", + "content": "4.2. Object Detection and Instance Segmentation" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 593, + 287, + 664 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 593, + 287, + 664 + ], + "spans": [ + { + "bbox": [ + 46, + 593, + 287, + 664 + ], + "type": "text", + "content": "The challenging MS-COCO 2017 benchmark [31] is used, which consists of a subset of train2017 (118k images) and a subset of val2017 (5k images). Following the common settings, we use the IN1K pretrained PaCa ViT models as the feature backbone, and test them using the Mask R-CNN framework [21] under the 1x schedule." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 665, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 288, + 714 + ], + "type": "text", + "content": "Accuracy. Table 2 shows the comparisons. The proposed PaCa models obtain consistently better performance than other ViT variants. The clustering via-MLP obtains slightly better performance than both the clustering via-MLP and ViT." + } + ] + } + ], + "index": 5 + }, + { + "type": "table", + "bbox": [ + 309, + 69, + 550, + 252 + ], + "blocks": [ + { + "bbox": [ + 309, + 69, + 550, + 252 + ], + "lines": [ + { + "bbox": [ + 309, + 69, + 550, + 252 + ], + "spans": [ + { + "bbox": [ + 309, + 69, + 550, + 252 + ], + "type": "table", + "html": "
Backbone#Params (M)FLOPs (G)\\( {\\mathrm{{AP}}}^{b} \\)\\( {\\mathrm{{AP}}}_{50}^{b} \\)\\( {\\mathrm{{AP}}}_{75}^{b} \\)\\( {\\mathrm{{AP}}}^{m} \\)\\( {\\mathrm{{AP}}}_{50}^{m} \\)\\( {\\mathrm{{AP}}}_{75}^{m} \\)
PVT-T [48]32.9-39.862.243.037.459.339.9
PVTv2-B1 [47]33.7\\( {259}^{ * } \\)41.864.345.938.861.241.6
PaCa-Tiny (ours)32.0\\( {252}^{ * } \\)43.366.047.539.662.942.4
ResNet-50 [22]44.226041.061.744.937.158.440.1
SWin-T [32]47.826443.766.647.739.863.342.7
Twins-SVT-S [9]44.022843.466.047.340.363.243.4
FocalAtt-T [56]48.829144.867.749.241.064.744.2
PVT-S [48]44.124543.065.346.939.962.542.8
PVTv2-B2 [47]45.0\\( {325}^{ * } \\)45.367.149.641.264.244.4
PaCa-Small (ours)41.8\\( {296}^{ * } \\)46.468.750.941.865.545.0
\\( {\\mathrm{{PaCa}}}^{mlp} \\) -Small (ours)42.4\\( {303}^{ * } \\)46.669.051.341.965.745.0
\\( {\\mathrm{{PaCa}}}^{ec} \\) -Small (ours)40.9\\( {292}^{ * } \\)45.868.050.341.464.944.5
SWin-S [32]69.135446.568.751.342.165.845.2
SWin-B [32]107.149746.969.251.642.366.045.5
FocalAtt-S [56]71.240147.469.851.942.866.646.1
FocalAtt-B [56]110.053347.870.252.543.267.346.5
Twins-SVT-B [9]76.334045.267.649.341.564.544.8
PVT-M [48]63.930242.064.445.639.061.642.1
PVT-L [48]81.036442.965.046.639.561.942.5
PVTv2-B3 [47]64.9413*47.068.151.742.565.745.7
PVTv2-B4 [47]82.2516*47.568.752.042.766.146.1
PVTv2-B5 [47]101.6573*47.468.651.942.565.746.0
PaCa-Base (ours)66.6\\( {373}^{ * } \\)48.069.752.142.966.645.6
\\( {\\mathrm{{PaCa}}}^{cc} \\) -Base (ours)61.4\\( {372}^{ * } \\)48.370.552.643.367.246.6
", + "image_path": "b7fa4fa221244afdaf89b997ae104a6030db4225e856bf079b994105b20ffe0a.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + }, + { + "bbox": [ + 305, + 253, + 547, + 308 + ], + "lines": [ + { + "bbox": [ + 305, + 253, + 547, + 308 + ], + "spans": [ + { + "bbox": [ + 305, + 253, + 547, + 308 + ], + "type": "text", + "content": "Table 2. Object detection and instance segmentation on MS-COCO val2017 [31] using the IN1K pretrained backbones and the Mask R-CNN [21] with the 1x (12-epoch) training schedule in training. FLOPs are computed at the input resolution of " + }, + { + "bbox": [ + 305, + 253, + 547, + 308 + ], + "type": "inline_equation", + "content": "1280 \\times 800" + }, + { + "bbox": [ + 305, + 253, + 547, + 308 + ], + "type": "text", + "content": ". *computed using the torchprofile package." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_footnote" + } + ], + "index": 6 + }, + { + "type": "table", + "bbox": [ + 308, + 310, + 547, + 544 + ], + "blocks": [ + { + "bbox": [ + 308, + 310, + 547, + 544 + ], + "lines": [ + { + "bbox": [ + 308, + 310, + 547, + 544 + ], + "spans": [ + { + "bbox": [ + 308, + 310, + 547, + 544 + ], + "type": "table", + "html": "
BackboneHead#Params (M)FLOPs (G)mIOU
PVT-T [48]Semantic FPN [27]17.033.235.7
PVT-S28.244.539.8
PVT-M48.061.041.6
PVT-L65.179.642.1
PVTv2-B1 [47]17.834.242.5
PVTv2-B229.145.845.2
PVTv2-B349.062.447.3
PVTv2-B466.381.347.9
PVTv2-B585.791.148.7
SWin-T [32]UperNet [53]6094144.5
SWin-S81103847.6
SWin-B121118848.1
FocalAtt-T [56]UperNet [53]6299845.8
FocalAtt-S85113048.0
FocalAtt-B126135449.0
PaCa-Tiny (ours)UperNet [53]41.6229.9*44.49
PaCa-Small (ours)51.4242.7*47.6
PaCa-Base (ours)77.2264.1*49.67
PaCa-Tiny (ours)PaCa (ours)13.334.4*45.65
PaCa-Small (ours)23.247.2*48.3
\\( PaCa^{mlp}-Small \\)(ours)24.050.0*48.2
\\( PaCa^{ec}-Small \\)(ours)22.246.4*46.2
PaCa-Base (ours)48.068.5*50.39
\\( PaCa^{ec}-Base \\)(ours)48.868.7*48.4
", + "image_path": "e92610a221a8ec71afd835d1302976b653720430465b059e048994a3ba768871.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_body" + }, + { + "bbox": [ + 305, + 545, + 547, + 590 + ], + "lines": [ + { + "bbox": [ + 305, + 545, + 547, + 590 + ], + "spans": [ + { + "bbox": [ + 305, + 545, + 547, + 590 + ], + "type": "text", + "content": "Table 3. Semantic segmentation on MIT-ADE20k [64] with the crop size " + }, + { + "bbox": [ + 305, + 545, + 547, + 590 + ], + "type": "inline_equation", + "content": "512 \\times 512" + }, + { + "bbox": [ + 305, + 545, + 547, + 590 + ], + "type": "text", + "content": " using the IN1K pretrained backbones. FLOPs are computed at the input resolution of " + }, + { + "bbox": [ + 305, + 545, + 547, + 590 + ], + "type": "inline_equation", + "content": "512 \\times 512" + }, + { + "bbox": [ + 305, + 545, + 547, + 590 + ], + "type": "text", + "content": ". *computed using the torchprofile package." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_footnote" + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 594, + 547, + 667 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 547, + 667 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 547, + 667 + ], + "type": "text", + "content": "convolution and the external clustering with the small model configuration. With the base model configuration, the external clustering is slightly better than the clusteringvia-convolution. Efficiency. Overall, our PaCa models are significantly more efficient as shown by the FLOPs comparing with the baseline PVTv2." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 676, + 440, + 689 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 676, + 440, + 689 + ], + "spans": [ + { + "bbox": [ + 306, + 676, + 440, + 689 + ], + "type": "text", + "content": "4.3. Semantic Segmentation" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 689, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 547, + 714 + ], + "type": "text", + "content": "The MIT-ADE20k [64] benchmark is used, which is a challenging dense prediction task consisting of " + }, + { + "bbox": [ + 305, + 689, + 547, + 714 + ], + "type": "inline_equation", + "content": "L = 150" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "18574" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 62, + 70, + 532, + 147 + ], + "blocks": [ + { + "bbox": [ + 62, + 70, + 532, + 147 + ], + "lines": [ + { + "bbox": [ + 62, + 70, + 532, + 147 + ], + "spans": [ + { + "bbox": [ + 62, + 70, + 532, + 147 + ], + "type": "table", + "html": "
#ClustersWhere?IN1KMS-COCO w/ Mask RCNN 1xMIT-ADE20K w/ PaCa Head
#ParamsFLOPsTop-1(%)#ParamsFLOPsAPb50APb75APm50APm75#ParamsFLOPsmIOU
(100, 100, 100, 100)stage-wise22.35.683.0542.029446.468.851.041.865.644.623.447.348.3
(49, 64, 81, 100)22.25.382.9842.028946.168.750.441.565.344.323.447.347.8
(100, 81, 64, 49)22.25.382.8742.029146.168.450.341.765.444.723.747.347.6
(49, 49, 49, 0)22.05.082.9541.828946.268.650.641.665.444.323.247.248.1
(2, 2, 2, 0)22.04.782.2841.628345.568.449.941.164.943.923.247.247.7
(100, 100, 100, 0)22.05.583.0841.829646.468.750.941.865.545.023.247.248.3
(100, 100, 100, 100)block-wise24.26.182.9344.030446.568.751.041.865.645.025.850.948.0
", + "image_path": "178b6fe7847e47364993d76ac1c143dd994f10fa35ecf4a4310db1bb72dc7b3c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 148, + 547, + 181 + ], + "lines": [ + { + "bbox": [ + 46, + 148, + 547, + 181 + ], + "spans": [ + { + "bbox": [ + 46, + 148, + 547, + 181 + ], + "type": "text", + "content": "Table 4. Ablation study on the number " + }, + { + "bbox": [ + 46, + 148, + 547, + 181 + ], + "type": "inline_equation", + "content": "\\bar{M}" + }, + { + "bbox": [ + 46, + 148, + 547, + 181 + ], + "type": "text", + "content": " of clusters using the onsite clustering-via-convolution PaCa-Small model on IN1K (Top-1), MS-COCO (with Mask-RCNN 1x) and MIT-ADE20k (with the proposed PaCa head). As mentioned in the submission (Sec. 4.3), on MIT-ADE20k, the number of clusters in a stage of the ImageNet-pretrained backbone is reset to 200 if it is not zero. See details in text." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 187, + 286, + 270 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 187, + 286, + 270 + ], + "spans": [ + { + "bbox": [ + 46, + 187, + 286, + 270 + ], + "type": "text", + "content": "ground-truth classes. We use the IN1K pretrained PaCa ViT models as the feature backbone, and the proposed PaCa segmentation head network (Fig. 5). Since the pretrained PaCa backbones are trained with " + }, + { + "bbox": [ + 46, + 187, + 286, + 270 + ], + "type": "inline_equation", + "content": "M = 100" + }, + { + "bbox": [ + 46, + 187, + 286, + 270 + ], + "type": "text", + "content": " clusters that is smaller than " + }, + { + "bbox": [ + 46, + 187, + 286, + 270 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 46, + 187, + 286, + 270 + ], + "type": "text", + "content": ", we change " + }, + { + "bbox": [ + 46, + 187, + 286, + 270 + ], + "type": "inline_equation", + "content": "M = 200" + }, + { + "bbox": [ + 46, + 187, + 286, + 270 + ], + "type": "text", + "content": " in this task, and observe no issues of training, and better performance than the counterpart during our development." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 271, + 286, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 271, + 286, + 415 + ], + "spans": [ + { + "bbox": [ + 46, + 271, + 286, + 415 + ], + "type": "text", + "content": "Table 3 shows the comparisons. With the same UperNet [53] head, the proposed PaCa-ViT backbones (stage-wise onsite clustering via-convolution) consistently outperform other methods. With the proposed PaCa head, the proposed PaCa-ViT models further improve the performance, while significantly reducing the complexity compared with the UperNet head. This shows the effectiveness of the proposed PaCa head for semantic segmentation, which has a simple structure by design. It is also more effective than the semantic FPN [27] head. With the PaCa segmentation head, the stage-wise onsite clustering via-convolution models obtain better performance than the counterparts." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 423, + 141, + 435 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 423, + 141, + 435 + ], + "spans": [ + { + "bbox": [ + 47, + 423, + 141, + 435 + ], + "type": "text", + "content": "4.4. Ablation Study" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 436, + 287, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 436, + 287, + 662 + ], + "spans": [ + { + "bbox": [ + 46, + 436, + 287, + 662 + ], + "type": "text", + "content": "In this section, we present an ablation study on the number " + }, + { + "bbox": [ + 46, + 436, + 287, + 662 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 436, + 287, + 662 + ], + "type": "text", + "content": " of clusters in each of the four stages (Fig. 3). The results are shown in Table 4. Interestingly, in terms of image classification performance, the number of clusters does not have a significant impact based on the cases tested (even with the number of clusters pushed to 2), which shows the robustness of the proposed PaCa models, but also suggests a potential improvement that may be worth exploring: Similar in spirit to the auxiliary loss used in the PaCa segmentation head (Fig. 5), some self-supervised loss functions (e.g., the loss function proposed in the Barlow Twins [60]) could be leveraged to induce learning diverse and complementary clusters for capturing underlying meaningful patterns (reusable and composable parts) at scene-/object-/part-levels. Based on the diversity of clusters, instance-sensitive cluster masks can be learned to filter out redundant clusters on the fly. Based on the visualization of learned clusters (Fig. 6), we observe redundant clusters and cluttered clusters. We leave those for the future work." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 674, + 119, + 686 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 674, + 119, + 686 + ], + "spans": [ + { + "bbox": [ + 47, + 674, + 119, + 686 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 689, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 286, + 713 + ], + "type": "text", + "content": "This paper presents a patch-to-cluster attention (PaCa) module for learning efficient and interpretable Vision Trans-" + } + ] + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 309, + 186, + 555, + 258 + ], + "blocks": [ + { + "bbox": [ + 309, + 186, + 555, + 258 + ], + "lines": [ + { + "bbox": [ + 309, + 186, + 555, + 258 + ], + "spans": [ + { + "bbox": [ + 309, + 186, + 555, + 258 + ], + "type": "image", + "image_path": "3cc1667f35f8ac9d4d742204950dfe9c5a0be43b7763a3354682bdcf2f7f747e.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 258, + 545, + 357 + ], + "lines": [ + { + "bbox": [ + 305, + 258, + 545, + 357 + ], + "spans": [ + { + "bbox": [ + 305, + 258, + 545, + 357 + ], + "type": "text", + "content": "Figure 6. Examples of visualizing the clusters using the PaCa-Small model using the method presented in Sec. 3.3. Both images are correctly classified by the model. The left three clusters are the top-3 in the positive group, and the right three clusters are the top-3 in the negative group. The top-k in either group is defined based on the prediction probability of the ground-truth class. For the first image, it is interesting to see the positive group leads to higher prediction probabilities than the raw input image. The full visualization is provided in the supplementary." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 365, + 545, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 365, + 545, + 521 + ], + "spans": [ + { + "bbox": [ + 305, + 365, + 545, + 521 + ], + "type": "text", + "content": "formers (ViTs). The proposed PaCa can address the quadratic complexity issue and account for the spatial redundancy of patches in the commonly used patch-to-patch attention. It also provides a forward explainer for diagnosing the explainability of ViTs. A simple learnable clustering module is introduced for easy integration in the ViT models. The proposed PaCa is also used in designing a lightweight yet effective semantic segmentation head network. In experiments, the proposed PaCa is tested in IN1K, MS-COCO and MIT-ADE20k benchmarks. It obtains consistently better performance than the prior art including the SWin-Transformers and PVTs. It also shows semantically meaningful qualitative results of the learned clusters." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 532, + 408, + 544 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 532, + 408, + 544 + ], + "spans": [ + { + "bbox": [ + 306, + 532, + 408, + 544 + ], + "type": "text", + "content": "Acknowledgements" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 546, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 546, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 305, + 546, + 545, + 712 + ], + "type": "text", + "content": "This research is partly supported by the Office of the Director of National Intelligence (ODNI), Intelligence Advanced Research Projects Activity (IARPA), via Contract No. 2021-21040700003, ARO Grant W911NF1810295, NSF IIS-1909644, ARO Grant W911NF2210010, NSF IIS-1822477, NSF CMMI-2024688 and NSF IUSE-2013451. The views and conclusions contained herein are those of the authors and should not be interpreted as necessarily representing the official policies or endorsements, either expressed or implied, of the ODNI, IARPA, ARO, NSF, DHHS or the U.S. Government. The U.S. Government is authorized to reproduce and distribute reprints for Governmental purposes not withstanding any copyright annotation thereon. 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Paint by Example. Users are able to edit a scene by painting with a conditional image. Our approach can automatically alter the reference image and merge it into the source image, and achieve a high-quality result." + ], + "image_footnote": [], + "bbox": [ + 174, + 386, + 351, + 522 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/89ea1294f8cbfbdc575cc65af3de686486137e9f24a0a90fc63ae16b93604737.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 354, + 247, + 529, + 383 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/b18e9c317f7c61377a296e718185d09f16bb29205a700ae87d568e49d73f0fd5.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 354, + 386, + 527, + 522 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/4a67c5ee6c4e7b0503ebf868c0c654796fd15e6dde9300a44936a731a2aee3f6.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 531, + 247, + 709, + 383 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/29aafeef09922cfc7088fa0f4c50aabd10cdf08fea7690363597e10cea864d0a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 531, + 386, + 707, + 522 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/50bae80630833e5b04dffc47f16f25358613ad1cb0dce8ae5154d7c4e6dbf859.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 710, + 247, + 887, + 383 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/7d84ca6bde6b0d48cdf0974a1499c0003a4c7ab71cb0b2dc44eee4f3b571a6f2.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 710, + 386, + 887, + 522 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 566, + 313, + 582 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Language-guided image editing has achieved great success recently. In this paper, we investigate exemplar-guided image editing for more precise control. We achieve this goal by leveraging self-supervised training to disentangle and re-organize the source image and the exemplar. However, the naive approach will cause obvious fusing artifacts. We carefully analyze it and propose a content bottleneck and strong augmentations to avoid the trivial solution of directly copying and pasting the exemplar image. Meanwhile, to ensure the controllability of the editing process, we design an arbitrary shape mask for the exemplar image and leverage the classifier-free guidance to increase the similarity to the exemplar image. The whole framework involves a single forward of the diffusion model without any iterative optimization. We demonstrate that our method achieves an impressive performance and enables controllable editing on in-the-wild images with high fidelity. The code and", + "bbox": [ + 75, + 599, + 472, + 858 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "pretrained models are available at https://github.com/Fantasy-Studio/Paint-by-Example.", + "bbox": [ + 500, + 568, + 888, + 599 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 500, + 616, + 632, + 632 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Creative editing for photos has become a ubiquitous need due to the advances in a plethora of social media platforms. AI-based techniques [37] significantly lower the barrier of fancy image editing that traditionally requires specialized software and labor-intensive manual operations. Deep neural networks can now produce compelling results for various low-level image editing tasks, such as image inpainting [61, 68], composition [41, 67, 72], colorization [53, 71, 74] and aesthetic enhancement [7, 11], by learning from richly available paired data. A more challenging scenario, on the other hand, is semantic image editing, which intends to manipulate the high-level semantics of image content while preserving image realism. Tremendous efforts [2, 5, 36, 49, 55, 57] have been made along this way, mostly relying on the semantic latent space of generative models, e.g., GANs [16, 28, 70], yet the majority of existing works are limited to specific image genres.", + "bbox": [ + 496, + 643, + 890, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Work is done during the internship at Microsoft Research Asia.", + "bbox": [ + 94, + 875, + 434, + 887 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "† Corresponding author.", + "bbox": [ + 96, + 887, + 222, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "18381", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Recent large-scale language-image (LLI) models, based on either auto-regressive models [12, 69] or diffusion models [19, 45, 50, 54], have shown unprecedented generative power in modeling complex images. These models enable various image manipulation tasks [3, 22, 30, 52] previously unassailable, allowing image editing for general images with the guidance of text prompt. However, even the detailed textual description inevitably introduces ambiguity and may not accurately reflect the user-desired effects; indeed, many fine-grained object appearances can hardly be specified by the plain language. Hence, it is crucial to develop a more intuitive approach to ease fine-grained image editing for novices and non-native speakers.", + "bbox": [ + 75, + 90, + 472, + 287 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we propose an exemplar-based image editing approach that allows accurate semantic manipulation on the image content according to an exemplar image provided by users or retrieved from the database. As the saying goes, \"a picture is worth a thousand words\". We believe images better convey the user's desired image customization in a more granular manner than words. This task is completely different from image harmonization [20, 64] that mainly focuses on color and lighting correction when compositing the foreground objects, whereas we aim for a much more complex job: semantically transforming the exemplar, e.g., producing a varied pose, deformation or viewpoint, such that the edited content can be seamlessly implanted according to the image context. In fact, ours automates the traditional image editing workflow where artists perform tedious transformations upon image assets for coherent image blending.", + "bbox": [ + 75, + 292, + 472, + 535 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To achieve our goal, we train a diffusion model [24, 59] conditioned on the exemplar image. Different from text-guided models, the core challenge is that it is infeasible to collect enough triplet training pairs comprising source image, exemplar and corresponding editing ground truth. One workaround is to randomly crop the objects from the input image, which serves as the reference when training the inpainting model. The model trained from such a self-reference setting, however, cannot generalize to real exemplars, since the model simply learns to copy and paste the reference object into the final output. We identify several key factors that circumvent this issue. The first is to utilize a generative prior. Specifically, a pretrained text-to-image model has the ability to generate high-quality desired results, we leverage it as initialization to avoid falling into the copy-and-paste trivial solution. However, a long time of finetuning may still cause the model to deviate from the prior knowledge and ultimately degenerate again. Hence, we introduce the content bottleneck for self-reference conditioning in which we drop the spatial tokens and only regard the global image embedding as the condition. In this way, we enforce the network to understand the high-level semantics of the exemplar image and the context from the source image, thus preventing trivial results during the self", + "bbox": [ + 75, + 537, + 472, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "supervised training. Moreover, we apply aggressive augmentation on the self-reference image which can effectively reduce the training-test gap.", + "bbox": [ + 496, + 90, + 890, + 136 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We further improve the editability of our approach in two aspects. One is that our training uses irregular random masks so as to mimic the casual user brush used in practical editing. We also prove that classifier-free guidance [25] is beneficial to boost both the image quality and the style resemblance to the reference.", + "bbox": [ + 496, + 137, + 893, + 227 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The proposed method, Paint by Example, well solves semantic image composition problem where the reference is semantically transformed and harmonized before blending into another image, as shown in Figure 1. Our method shows a significant quality advantage over prior works in a similar setting. Notably, our editing just involves a single forward of the diffusion model without any image-specific optimization, which is a necessity for many real applications. To summarize, our contributions are as follows:", + "bbox": [ + 496, + 227, + 893, + 364 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We propose a new image editing approach, Paint by Example, which semantically alters the image content based on an exemplar image. This approach offers fine-grained control while being convenient to use.", + "- We solve the problem with an image-conditioned diffusion model trained in a self-supervised manner. We propose a group of techniques to tackle the degenerate challenge.", + "- Our approach performs favorably over prior arts for inthe-wild image editing, as measured by both quantitative metrics and subjective evaluation." + ], + "bbox": [ + 500, + 373, + 890, + 544 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 556, + 640, + 573 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Image composition. Cutting the foreground from one image and pasting it on another image into a realistic composite is a common and widely used operation in photo editing. Many methods [8-10, 27, 43, 47, 60, 63, 64] have been proposed focusing on image harmonization to make the composite look more realistic. Traditional methods [8, 27, 63] tend to extract handcrafted features to match the color distribution. Recent works [6, 21] leverage deep semantic features to improve the robustness. Semantic Generation Pyramid [58] achieves semantic image composition by combining the deep features of the foreground image and background image, but the result is not very similar to the foreground image. A more recent work DCCF [67] proposes four human comprehensible neural filters in a pyramid manner and achieves a state-of-the-art color harmonization result. However, they all assume that the foreground and the background are semantically harmonious and only adjust the composite in the low-level color space while keeping the structure unchanged. In this paper, we target at semantic image composition, taking the challenging semantic inharmony into consideration.", + "bbox": [ + 496, + 583, + 890, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "18382", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Semantic image editing. Semantic image editing, to edit the high-level semantics of an image, is of great interest in the vision and graphics community due to its potential applications. A steadily-developed line of work [2, 5, 48, 55, 57] carefully dissects the GAN's latent space, aiming to find semantic disentangled latent factors. Whereas other research efforts leverage the discriminant model like attribute classifier [15, 26] or face recognition [34, 56] model to help disentangle and manipulate images. Another popular direction of works [5, 18, 36, 65, 73, 75] utilize semantic mask to control the editing. Yet most existing methods are limited to specific image genres, such as face, car, bird, cat etc. In this work, we focus on introducing a model that works for general and complex images in a high-precision manner.", + "bbox": [ + 75, + 90, + 472, + 301 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Text-driven image editing. Among the various kinds of semantic image editing, text-guided image editing has been attracting increasing attention recently. Early works [1, 4, 14,42,66] leverage pretrained GAN generators [29] and text encoders [44] to progressively optimize the image according to the text prompt. However, these GAN-based manipulation approaches struggle on editing images of complex scenes or various objects due to the limited modeling capability of GANs. The rapid rise and development of diffusion models [45, 46, 54] have shown powerful capability in synthesizing high-quality and diverse images. Many works [3, 13, 22, 30, 31, 38, 39, 52] exploit diffusion models for text-driven image editing. For example, DiffusionCLIP [31], dreambooth [52], and Imagic [30] finetune the diffusion models case-specifically for different text prompts. Blended Diffusion [3] proposes a multi-step blended process to perform local manipulation using a user-provided mask. While these methods achieve remarkably impressive results, we argue that the language guidance still lacks precise control, whereas images can better express one's concrete ideas. As such in this work we are interested in exemplar-based image editing.", + "bbox": [ + 75, + 301, + 472, + 633 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 648, + 169, + 664 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We target at exemplar-based image editing that automatically merges the reference image (either retrieved from a database or provided by users) into a source image in a way that the merged image looks plausible and photo-realistic. Despite the recent remarkable success of text-based image editing, it is still difficult to use mere verbal descriptions to express complex and multiple ideas. While images, on the other hand, could be a better alternative for conveying people's intentions, as the proverb says: \"a picture is worth a thousand words\".", + "bbox": [ + 75, + 674, + 468, + 823 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Formally, denote the source image as $\\mathbf{x}_s\\in \\mathbb{R}^{H\\times W\\times 3}$ with $H$ and $W$ being the width and height respectively. The edit region could be a rectangular or an irregular shape (at least connected) and is represented as a binary mask $\\mathbf{m}\\in \\{0,1\\}^{H\\times W}$ where value 1 specifies the editable positions in", + "bbox": [ + 76, + 823, + 470, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "$\\mathbf{x}_s$ . Given a reference image $\\mathbf{x}_r \\in \\mathbb{R}^{H' \\times W' \\times 3}$ containing the desired object, our goal is to synthesize an image $\\mathbf{y}$ from $\\{\\mathbf{x}_s, \\mathbf{x}_r, \\mathbf{m}\\}$ , so that the region where $\\mathbf{m} = 0$ remains as same as possible to the source image $\\mathbf{x}_s$ , while the region where $\\mathbf{m} = 1$ depicts the object as similar to the reference image $\\mathbf{x}_r$ and fits harmoniously.", + "bbox": [ + 496, + 89, + 890, + 181 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "This task is very challenging and complex because it implicitly involves several non-trivial procedures. Firstly, the model requires understanding the object in the reference image, capturing both its shape and texture while ignoring the noise from the background. Secondly, it is critical to enable synthesizing a transformed view of the object (different pose, different size, different illumination etc.) that fits in the source image nicely. Thirdly, the model needs to inpaint the area around the object to generate a realistic photo, showing a smooth transition across the merging boundary. Last, the resolution of the reference image may be lower than the edit region. The model should involve super-resolution in the process.", + "bbox": [ + 496, + 181, + 892, + 378 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Preliminaries", + "text_level": 1, + "bbox": [ + 498, + 391, + 640, + 406 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Self-supervised training. It is impossible to collect and annotate paired data, i.e. $\\{(\\mathbf{x}_s,\\mathbf{x}_r,\\mathbf{m}),\\mathbf{y}\\}$ , for the training of exemplar-based image editing. It may take great expense and huge labor to manually paint reasonable output. Thus, we propose to perform self-supervised training. Specifically, given an image and the bounding box of an object in the image, to simulate the training data, we use the bounding boxes of the object as the binary mask $\\mathbf{m}$ . We directly regard the image patch in the bounding box of the source image as the reference image $\\mathbf{x}_r = \\mathbf{m} \\odot \\mathbf{x}_s$ . Naturally, the image editing result should be the original source image $\\mathbf{x}_s$ . As such, our training data is composed of $\\{(\\bar{\\mathbf{m}} \\odot \\mathbf{x}_s,\\mathbf{x}_r,\\mathbf{m}),\\mathbf{x}_s\\}$ , where $\\bar{\\mathbf{m}} = \\mathbb{1} - \\mathbf{m}$ stands for the complementary of the mask $\\mathbf{m}$ , and $\\mathbb{1}$ represents the all-ones matrix.", + "bbox": [ + 496, + 415, + 892, + 641 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "A naive solution. Diffusion models have achieved notable progress in synthesizing unprecedented image quality and have been successfully applied to many text-based image editing works [30,31,40,52]. For our exemplar-based image editing task, a naive solution is to directly replace the text condition with the reference image condition.", + "bbox": [ + 496, + 642, + 893, + 734 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Specifically, the diffusion model generates image $\\mathbf{y}$ by gradually reversing a Markov forward process. Starting from $\\mathbf{y}_0 = \\mathbf{x}_s$ , the forward process yields a sequence of increasing noisy images $\\{\\mathbf{y}_t|t\\in [1,T]\\}$ , where $\\mathbf{y}_t = \\sqrt{\\bar{\\alpha}_t}\\mathbf{y}_0 + \\sqrt{1 - \\bar{\\alpha}_t}\\epsilon$ , $\\epsilon$ is the Gaussian noise, and $\\alpha_{t}$ decreases with the timestep $t$ . For the generative process, the diffusion model progressively denoises a noisy image from the last step given the condition $\\mathbf{c}$ by minimizing the following loss function:", + "bbox": [ + 496, + 734, + 893, + 871 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = \\mathbb {E} _ {t, \\mathbf {y} _ {0}, \\epsilon} \\| \\epsilon_ {\\theta} (\\mathbf {y} _ {t}, \\bar {\\mathbf {m}} \\odot \\mathbf {x} _ {s}, \\mathbf {c}, t) - \\epsilon \\| _ {2} ^ {2}. \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 558, + 883, + 890, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "18383", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/c30d1868311a1ce49766f0ba9bb1d734ba088a5a5131f553c70978d0ff0f4039.jpg", + "image_caption": [ + "Source image", + "Source background", + "Reference image", + "Generated image", + "Figure 2. Illustration of the copy-and-paste artifacts of the naive solution. The generated image is extremely unnatural." + ], + "image_footnote": [], + "bbox": [ + 81, + 95, + 467, + 170 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "For text-guided inpainting models, the condition $\\mathbf{c}$ is the given text and is usually processed by a pretrained CLIP [44] text encoder, outputting 77 tokens. Likewise, a naive solution is to directly replace it with CLIP image embeddings. We leverage the pretrained CLIP image encoder outputting 257 tokens, including 1 class tokens and 256 patch tokens, denoted as $\\mathbf{c} = \\mathrm{CLIP}_{\\mathrm{all}}(\\mathbf{x}_r)$ .", + "bbox": [ + 75, + 210, + 467, + 315 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "This naive solution converges well on the training set. However, when we apply to test images, we found that the generated result is far from satisfactory. There exist obvious copy-and-paste artifacts in the edit region, making the generated image extremely unnatural, as illustrated in Figure 2. We argue that this is because, under the naive training scheme, the model learns a trivial mapping function: $\\bar{\\mathbf{m}}\\odot \\mathbf{x}_s + \\mathbf{x}_r = \\mathbf{x}_s$ . It impedes the network to understand the content in the reference image and the connection to the source image, leading to failure generalization to test scenarios where the reference image is given arbitrarily but not the patch from the original image.", + "bbox": [ + 75, + 316, + 467, + 496 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Our motivation. How to prevent the model from learning such a trivial mapping function and facilitate model understanding in a self-supervised training manner is a challenging problem. In this paper, we propose three principles. 1) We introduce the content bottleneck to force the network to understand and regenerate the content of the reference image instead of just copy. 2) We adopt strong augmentation to mitigate the train-test mismatch issue. This helps the network not only learn the transformation from the exemplar object, but also from the background. 3) Another critical feature for exemplar-based image editing is controllability. We enable control over the shape of the edit region and the similarity degree between the edit region and the reference image.", + "bbox": [ + 75, + 497, + 467, + 708 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Model Designs", + "text_level": 1, + "bbox": [ + 76, + 717, + 225, + 733 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2.1 Content Bottleneck", + "text_level": 1, + "bbox": [ + 76, + 739, + 264, + 753 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Compressed representation. We re-analyze the difference between text condition and image condition. For text condition, the model is naturally compelled to learn semantics as text is an intrinsically semantic signal. In regards to image condition, it is very easy to remember instead of understanding the context information and copying the content, arriving at the trivial solution. To avoid this, we intend to increase the difficulty of reconstructing the mask region by compressing the information of the reference im", + "bbox": [ + 75, + 763, + 467, + 900 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/5e7a79b32a05571ddc3c67a40fef6db08454696e79ac6c4626b8faf328835aed.jpg", + "image_caption": [ + "Figure 3. Our training pipeline." + ], + "image_footnote": [], + "bbox": [ + 501, + 88, + 890, + 238 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "age. Specifically, we only leverage the class token of a pretrained CLIP image encoder from the exemplar image as condition. It compresses the reference image from spatial size $224 \\times 224 \\times 3$ to a one-dimensional vector of dimension 1024.", + "bbox": [ + 496, + 268, + 890, + 343 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We find that this highly compressed representation tends to ignore the high-frequency details while maintaining the semantic information. It forces the network to understand the reference content and prevents the generator from directly copy-and-paste to reach the optimal results in training. For expressiveness consideration, we add several additional fully-connected (FC) layers to decode the feature and inject it into the diffusion process through cross attention.", + "bbox": [ + 496, + 345, + 890, + 465 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Image prior. To further avoid the trivial solution of directly remembering the reference image, we leverage a well-trained diffusion model for initialization as a strong image prior. Specifically, we adopt a text-to-image generation model, Stable Diffusion [51], in consideration of two main reasons. First, it has a strong capability to generate high-quality in-the-wild images, thanks to the property that given any vector lying in its latent space will lead to a plausible image. Second, a pretrained CLIP [44] model is utilized to extract the language information, which shares a similar representation to our adopted CLIP image embedding, making it a good initialization.", + "bbox": [ + 496, + 465, + 890, + 648 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2.2 Strong Augmentation", + "text_level": 1, + "bbox": [ + 500, + 667, + 702, + 681 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Another potential issue of self-supervised training is the domain gap between training and testing. This train-test mismatch stems from two aspects.", + "bbox": [ + 496, + 691, + 890, + 734 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Reference image augmentation. The first mismatch is that the reference image $\\mathbf{x}_r$ is derived from the source image $\\mathbf{x}_s$ during training, which is barely the case for the testing scenario. To reduce the gap, we adopt several data augmentation techniques (including flip, rotation, blur and elastic transform) on the reference image to break down the connection with the source image. We denote these data augmentation as $\\mathcal{A}$ . Formally, the condition fed to the diffusion model is denoted as:", + "bbox": [ + 496, + 736, + 890, + 869 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {c} = \\operatorname {M L P} \\left(\\operatorname {C L I P} \\left(\\mathcal {A} \\left(x _ {r}\\right)\\right)\\right). \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 606, + 885, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "18384", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Mask shape augmentation. On the other hand, the mask region $\\mathbf{m}$ from the bounding box ensures that the reference image contains a whole object. As a result, the generator learns to fill an object as completely as possible. However, this may not hold in practical scenarios. To address this, we generate an arbitrarily shaped mask based on the bounding box and use it in training. Specifically, for each edge of the bounding box, we first construct a Bessel curve to fit it, then we sample 20 points on this curve uniformly, and randomly add $1 - 5$ pixel offsets to their coordinates. Finally, we connect these points with straight lines sequentially to form an arbitrarily shaped mask. The random distortions $\\mathcal{D}$ on the mask $\\mathbf{m}$ break the inductive bias, reducing the gap between training and testing. i.e.,", + "bbox": [ + 75, + 90, + 472, + 303 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\bar {\\mathbf {m}} = \\mathbb {1} - \\mathcal {D} (\\mathbf {m}). \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 212, + 311, + 468, + 327 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We find these two augmentations can greatly enhance the robustness when facing different reference guidance.", + "bbox": [ + 76, + 335, + 468, + 367 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.2.3 Control the mask shape", + "text_level": 1, + "bbox": [ + 76, + 383, + 295, + 398 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Another benefit of mask shape augmentation is that it increases the control over mask shape in the inference stage. In practical application scenarios, a rectangle mask usually can not represent the mask area precisely. e.g. the sun umbrella in Figure 1. In some cases people would like to edit a specific region while preserving the other area as much as possible, this leads to the demand for handling irregular mask shapes. By involving these irregular masks into training, our model is able to generate photo-realistic results given various shape masks.", + "bbox": [ + 75, + 407, + 470, + 559 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.2.4 Control the similarity degree", + "text_level": 1, + "bbox": [ + 76, + 575, + 333, + 590 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To control the similarity degree between the edited area and the reference image, we find that classifier-free sampling strategy [25] is a powerful tool. Previous work [62] found that the classifier-free guidance is actually the combination of both prior and posterior constraints.", + "bbox": [ + 75, + 599, + 468, + 675 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\log p (\\mathbf {y} _ {t} | \\mathbf {c}) + (s - 1) \\log p (\\mathbf {c} | \\mathbf {y} _ {t}) \\\\ \\propto \\log p (\\mathbf {y} _ {t}) + s (\\log p (\\mathbf {y} _ {t} | \\mathbf {c}) - \\log p (\\mathbf {y} _ {t})), \\tag {4} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 137, + 683, + 467, + 718 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $s$ denotes the classifier-free guidance scale. It can also be regarded as the scale to control the similarity of the generated image to the reference image. A larger scale factor $s$ denotes the fusion result relies more on the conditional reference input. In our experiments, we follow the settings in [62] and replace $20\\%$ reference conditions with a learnable vector $\\mathbf{v}$ during training. This term aims to model $p(\\mathbf{y}_t)$ with the help of a fixed condition input $p(\\mathbf{y}_t|\\mathbf{v})$ . In the inference stage, each denoising step uses the modified prediction:", + "bbox": [ + 75, + 724, + 470, + 876 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\tilde {\\epsilon} _ {\\theta} \\left(\\mathbf {y} _ {t}, \\mathbf {c}\\right) = \\epsilon_ {\\theta} \\left(\\mathbf {y} _ {t}, \\mathbf {v}\\right) + s \\left(\\epsilon_ {\\theta} \\left(\\mathbf {y} _ {t}, \\mathbf {c}\\right) - \\epsilon_ {\\theta} \\left(\\mathbf {y} _ {t}, \\mathbf {v}\\right)\\right). \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 99, + 883, + 468, + 902 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Without causing confusion, the parameters $t$ and $\\bar{\\mathbf{m}}\\odot \\mathbf{x}_s$ are omitted here for brevity. Above all, the overall framework of our method is illustrated in Figure 3.", + "bbox": [ + 498, + 90, + 890, + 137 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 498, + 151, + 633, + 167 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Implementation Details and Evaluation", + "text_level": 1, + "bbox": [ + 498, + 176, + 836, + 193 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Implementation details. In order to manipulate the real-world images, first we utilize a powerful text-to-image generation model, Stable Diffusion [51], as initialization to provide a strong image prior. Then we select OpenImages [32] as our training dataset. It contains a total of 16 million bounding boxes for 600 object classes on 1.9 million images. During training, we preprocess the image resolution to $512 \\times 512$ , and train our model for 40 epochs, which takes about 7 days on 64 NVIDIA V100 GPUs.", + "bbox": [ + 496, + 199, + 890, + 335 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Test benchmark. To the best of our knowledge, no previous works target at exemplar-based semantic image editing (or semantic image composition). So we build a test benchmark for qualitative and quantitative analysis. Specifically, we manually select 3,500 source images $(\\mathbf{x}_s)$ from MSCOCO [35] validation set, each image contains only one bounding box $(\\mathbf{m})$ , and the mask region is no more than half of the whole image. Then we manually retrieve a reference image patch $(\\mathbf{x}_r)$ from MSCOCO training set. The reference image usually shares a similar semantic with mask region to ensure the combination is reasonable. We named it as COCO Exemplar-based image Editing benchmark, abbreviated as COCOEE. We will publish this benchmark, hoping to attract more follow-up works in this area.", + "bbox": [ + 496, + 337, + 892, + 547 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Evaluation metrics. Our goal is to merge a reference image into a source image, while the editing region should be similar to the reference, and the fusion result should be photorealistic. To measure these two aspects independently, we use the following three metrics to evaluate the generated images. 1) FID [23] score, which is widely used to evaluate generated results. We follow [33] and use CLIP model to extract the feature, calculating the FID score between 3, 500 generated images and all images from COCO testing set. 2) Quality Score(QS) [17], which aims to evaluate the authenticity of each single image. We take average of it to measure the overall quality of generated images. 3) CLIP score [44], evaluating the similarity between the edited region and the reference image. Specifically, we resize these two images to $224 \\times 224$ , extract the features via CLIP image encoder and calculate their cosine similarity. Higher CLIP score indicates the edited region is more similar to reference image.", + "bbox": [ + 496, + 549, + 892, + 806 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2. Comparisons", + "text_level": 1, + "bbox": [ + 500, + 816, + 638, + 832 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Considering that no previous works aim at editing images semantically and locally based on an exemplar image, we select four related approaches as baselines to our method: 1) Blended Diffusion [3], it leverages the CLIP", + "bbox": [ + 496, + 840, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "18385", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/78e2d2c5521d6794dbb73c7292c178c26f9465dc93aa401c4c875ab2c947ee66.jpg", + "image_caption": [ + "Figure 4. Qualitative comparison with other approaches. Our method can generate results that are semantically consistent with the input reference images in high perceptual quality." + ], + "image_footnote": [], + "bbox": [ + 83, + 89, + 890, + 383 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "model to provide gradients to guide the diffusion sampling process. We use a text prompt \"a photo of $C$ \" to compute the CLIP loss, where $C$ denotes the object class from exemplar image. 2) We slightly modify the Blended Diffusion by using the reference image to calculate the CLIP loss, denoted as Blended Diffusion (image). 3) Stable Diffusion [51]. We use the text prompt as condition to represent the reference image, and inpaint the mask region. 4) We also choose the state-of-the-art image harmonization method DCCF [67] as baseline. Considering it can only fuse a foreground image to background, we first use an unconditional image inpainting model LAMA [61] to inpaint the whole mask region, then extract the foreground of reference image through an additional semantic mask, and finally harmonize it into the source image.", + "bbox": [ + 75, + 425, + 472, + 652 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Qualitative analysis. We provide the qualitative comparison of these methods in Figure 4. Text-guided Blended Diffusion is able to generate objects in the desired area, but they are unrealistic and incompatible with the source image. Another text-based method Stable Diffusion can generate much realistic results, but still fail to retain the characteristics of the reference image due to the limited representation of text information. Meanwhile, the image-guided Blended Diffusion also suffers from not similar to the reference image. We argue it may caused by the gradient guidance strategy that could not preserve enough content information. Finally, the generated result from image harmonization is almost the same as the exemplar image which is very incongruous with the background. The intrinsic reason is that the appearance of exemplar image can not match the source image directly in most cases. The generative model should", + "bbox": [ + 75, + 657, + 472, + 902 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "transform the shape, size or pose automatically to fit the source image. In the last column of Figure 4, our method achieves a photo-realistic result while being similar to the reference.", + "bbox": [ + 496, + 425, + 893, + 484 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/e1727ccc917cb5f98c63f24dc20997c3330b8f1679a03e39b129c17a5ff88dbd.jpg", + "table_caption": [ + "Table 1. Quantitative comparison of different methods. We evaluate the generated image quality through FID and QS, and the semantic consistency to the reference image through the CLIP score." + ], + "table_footnote": [], + "table_body": "
MethodFID (↓)QS (↑)CLIP Score (↑)
Blended Diffusion-Image [3]4.6067.1480.65
Blended Diffusion-Text [3]7.5255.8972.62
DCCF [67]3.7871.4982.18
Stable Diffusion [51]3.6673.2075.33
Ours3.1877.8084.97
", + "bbox": [ + 509, + 542, + 879, + 642 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Quantitative analysis. Table 1 presents the quantitative comparison results. The image-based editing method (including Blended Diffusion (image) and DCCF) reaches a high CLIP score, demonstrating that they are able to preserve the information from condition image, while the resulting image is of poor quality. The generated result from Stable Diffusion is much more plausible according to the FID and QS. However, it can hardly incorporate the conditional information of the image. Our approach achieves the best performance on all of these three metrics, verifying that it can not only generate high-quality images but also maintain the conditional information.", + "bbox": [ + 496, + 657, + 893, + 838 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "User study. In order to obtain the user's subjective evaluation of the generated image, we conduct a user study on 50 participants who were students without relevant backgrounds. In the study, we use 30 groups of images, each", + "bbox": [ + 496, + 839, + 893, + 902 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "18386", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/3792768ec618fa31c290286dda0cab9c652488873850d9cea85930ccb97eaa49.jpg", + "image_caption": [ + "Figure 5. Visual ablation studies of individual components in our approach. We gradually eliminate the boundary artifacts through these techniques and finally achieve plausible generated results." + ], + "image_footnote": [], + "bbox": [ + 83, + 90, + 890, + 281 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "group contains two inputs and five outputs. All these results in each group are presented side-by-side and in a random order to participants. Participants are given unlimited time to rank the score from 1 to 5 (1 is the best, 5 is the worst) on two perspectives independently: the image quality and the similarity to the reference image. We report the average ranking score in Table 2. Overall, the image harmonization method DCCF is most similar to reference image since it's directly copied from it. Nonetheless, users prefer our results more than others given the realistic quality of ours.", + "bbox": [ + 75, + 324, + 472, + 474 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/bec1014371e8de5c95b0389d952a86e3b151cd7351744c7001ea5afb54fd29a0.jpg", + "table_caption": [ + "Table 2. Average ranking score of image quality and semantic consistency. 1 is the best, 5 is the worst. Users rated ours as the best quality, and semantic consistency is second only to the image harmonization method which copies from the exemplar image." + ], + "table_footnote": [], + "table_body": "
MethodQuality (↓)Consistency (↓)
Blended Diffusion-Image [3]3.833.84
Blended Diffusion-Text [3]3.933.95
DCCF [67]3.091.66
Stable Diffusion [51]2.363.48
Ours1.792.07
", + "bbox": [ + 91, + 542, + 450, + 643 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Ablation Study", + "text_level": 1, + "bbox": [ + 76, + 665, + 230, + 681 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In order to achieve high-quality exemplar-based image editing, we introduce four key techniques, namely leveraging image prior, strong augmentation, content bottleneck and the classifier-free guidance. In this section, we perform five gradually changed setting to validate them: 1) We denote the naive solution in Section 3.1 as baseline. It's directly modified from text-guided inpainting models by replacing the text to image as conditional signal. 2) We leverage the pretrained text-to-image generation model for initialization as an image prior. 3) To reduce the training-test gap, we adopt the strong augmentation on the reference image. 4) To further avoid falling into the trivial solution, we highly compress the image information to increase the difficulty of reconstructing the input image during training,", + "bbox": [ + 75, + 688, + 472, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "we denote it as the content bottleneck. 5) At last, we use classifier-free guidance to further improve the performance.", + "bbox": [ + 498, + 324, + 890, + 354 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/c439f3ff7885ed2f939eb4026579cb34abba5d3413453018ea43ceae5fb878a6.jpg", + "table_caption": [ + "Table 3. Quantitative comparison of different variants." + ], + "table_footnote": [], + "table_body": "
MethodFID (↓)QS (↑)CLIP Score (↑)
Baseline3.6176.7185.90
+ Prior3.4077.6388.79
+ Augmentation3.4476.8681.68
+ Bottleneck3.2676.6281.41
+ Classifier-Free3.1877.8084.97
", + "bbox": [ + 522, + 380, + 864, + 481 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We show the results in Table 3 and Figure 5. The baseline solution contains obvious boundary artifacts, and makes the generated image extremely unnatural. By leveraging the image prior, the image quality improved according to the lower FID score. However, it still suffers from the copy-and-paste issue. Adding augmentations can partially alleviate it. When we further leverage the content bottleneck technique to compress the information, these boundary artifacts could be completely eliminated. Meanwhile, as the mask region should be generated instead of directly copied, the quality of this region will decrease because the difficulty of the generator increased significantly. Finally, we add the classifier-free guidance to make the generated region more similar to the reference, it greatly boosts the overall image quality and achieves the best performance.", + "bbox": [ + 496, + 493, + 890, + 720 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/992df1876acaa88ab72bee30496bcc91b8e63015a31df11840f84190f224638f.jpg", + "image_caption": [ + "Figure 6. Effect of classifier-free guidance scale $\\lambda$ . A larger $\\lambda$ makes the generated region more similar to the reference." + ], + "image_footnote": [], + "bbox": [ + 504, + 733, + 888, + 862 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "18387", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/7be83e987ff3ea0984c0d2311c90f1e3b04e0f1122c7d8dd658a99fa42a127d2.jpg", + "image_caption": [ + "Figure 7. Comparison between progressively precise textual description and image as guidance. Using image as condition can maintain more fine-grained details." + ], + "image_footnote": [], + "bbox": [ + 83, + 89, + 885, + 204 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/df7be36bb1652ddf1eb9ac395dd2d6afe13e7d2262f8561c242d7f27c294c970.jpg", + "image_caption": [ + "Figure 8. In-the-wild exemplar-based image editing results." + ], + "image_footnote": [], + "bbox": [ + 81, + 255, + 467, + 554 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Meanwhile, we also investigate how the classifier-free scale affects our result. As shown in Figure 6, as the scale $\\lambda$ grows, the generated region is more and more like the reference input. In our experiment, we set $\\lambda = 5$ by default.", + "bbox": [ + 75, + 590, + 468, + 654 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.4. From Language to Image Condition", + "text_level": 1, + "bbox": [ + 76, + 662, + 390, + 679 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In Figure 7, we provide a comparison of the controllability between language and image. From left to right, we try to inpaint the mask region with gradually detailed language description. As the language becomes more precise, the generated results indeed become more and more similar to the reference image. But it still exists a large gap with the image-guided result. Ours could maintain the fur, expression, and even the collar on the neck.", + "bbox": [ + 75, + 685, + 470, + 806 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.5. In-the-wild Image Editing", + "text_level": 1, + "bbox": [ + 76, + 816, + 313, + 832 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Benefiting from the stochasticity in the diffusion process, our method can generate multiple outputs from the same input. We show the diverse generated results in Figure 9. Although the synthesized images vary, all of them keep the", + "bbox": [ + 75, + 839, + 470, + 902 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/20efe28c81b667a50001f686dbb390c51d3c29c68e2432c12d41d78bb1936259.jpg", + "image_caption": [ + "Figure 9. Our framework can synthesize realistic and diverse results from the same source image and exemplar image." + ], + "image_footnote": [], + "bbox": [ + 504, + 253, + 890, + 443 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "key identity of the reference image. e.g., all the dogs have yellow fur, white chests and drooping ears. More selected exemplar-based image editing results are shown in Figure 8 and appendix.", + "bbox": [ + 498, + 501, + 890, + 561 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 585, + 619, + 599 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we introduce a novel image editing approach, Paint by Example, which aims to semantically alter the image content based on an exemplar image. We achieve this goal by leveraging self-supervised training based on the diffusion model. The naive approach causes the boundary artifacts issue, we carefully analyze it and solve it by proposing a group of techniques, namely leveraging image prior, strong augmentation, content bottleneck and the classifier-free guidance. Our algorithm enables the user to precisely control the editing, and achieves an impressive performance on in-the-wild images. We hope this work will serve as a solid baseline and help support future research in exemplar-based image editing area.", + "bbox": [ + 496, + 614, + 890, + 811 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements: This work was supported in part by the National Key R&D Program of China under Grant 2020AAA0108600 and in part by the National Natural Science Foundation of China under Grants 62076230 and 62032006.", + "bbox": [ + 496, + 830, + 893, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "18388", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Rameen Abdal, Peihao Zhu, John Femiani, Niloy Mitra, and Peter Wonka. Clip2stylegan: Unsupervised extraction of stylegan edit directions. 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In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 11465-11475, 2021. 3" + ], + "bbox": [ + 501, + 92, + 893, + 709 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "18391", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/Paint by Example_ Exemplar-Based Image Editing With Diffusion Models/48567a58-6a88-4a08-878b-9a4ac5dffe1b_model.json b/2023/Paint by Example_ Exemplar-Based Image Editing With Diffusion Models/48567a58-6a88-4a08-878b-9a4ac5dffe1b_model.json new file mode 100644 index 0000000000000000000000000000000000000000..17acf7d9430bbada326ae4f86997899402c9c40d --- /dev/null +++ b/2023/Paint by Example_ Exemplar-Based Image Editing With Diffusion Models/48567a58-6a88-4a08-878b-9a4ac5dffe1b_model.json @@ -0,0 +1,2532 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.0, + 0.812, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.116, + 0.131, + 0.856, + 0.154 + ], + "angle": 0, + "content": "Paint by Example: Exemplar-based Image Editing with Diffusion Models" + }, + { + "type": "text", + "bbox": [ + 0.143, + 0.179, + 0.262, + 0.2 + ], + "angle": 0, + "content": "Binxin Yang\\(^{1*}\\)" + }, + { + "type": "text", + "bbox": [ + 0.294, + 0.18, + 0.402, + 0.2 + ], + "angle": 0, + "content": "Shuyang Gu²" + }, + { + "type": "text", + "bbox": [ + 0.309, + 0.2, + 0.422, + 0.217 + ], + "angle": 0, + "content": "Xiaoyan Sun" + }, + { + "type": "text", + "bbox": [ + 0.443, + 0.181, + 0.538, + 0.2 + ], + "angle": 0, + "content": "Bo Zhang\\(^{2\\dagger}\\)" + }, + { + "type": "text", + "bbox": [ + 0.462, + 0.2, + 0.563, + 0.217 + ], + "angle": 0, + "content": "Dong Chen" + }, + { + "type": "text", + "bbox": [ + 0.573, + 0.181, + 0.674, + 0.199 + ], + "angle": 0, + "content": "Ting Zhang" + }, + { + "type": "text", + "bbox": [ + 0.604, + 0.2, + 0.695, + 0.217 + ], + "angle": 0, + "content": "Fang Wen" + }, + { + "type": "text", + "bbox": [ + 0.715, + 0.181, + 0.825, + 0.199 + ], + "angle": 0, + "content": "Xuejin Chen" + }, + { + "type": "text", + "bbox": [ + 0.228, + 0.218, + 0.554, + 0.234 + ], + "angle": 0, + "content": "1 University of Science and Technology of China" + }, + { + "type": "text", + "bbox": [ + 0.565, + 0.218, + 0.742, + 0.234 + ], + "angle": 0, + "content": "2 Microsoft Research Asia" + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.248, + 0.169, + 0.317 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.318, + 0.169, + 0.385 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.387, + 0.169, + 0.455 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.457, + 0.169, + 0.523 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.176, + 0.248, + 0.353, + 0.385 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.176, + 0.387, + 0.352, + 0.523 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.355, + 0.248, + 0.531, + 0.385 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.355, + 0.387, + 0.529, + 0.523 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.532, + 0.248, + 0.71, + 0.385 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.532, + 0.387, + 0.709, + 0.523 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.712, + 0.248, + 0.888, + 0.385 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.712, + 0.387, + 0.888, + 0.523 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.526, + 0.892, + 0.556 + ], + "angle": 0, + "content": "Figure 1. Paint by Example. Users are able to edit a scene by painting with a conditional image. Our approach can automatically alter the reference image and merge it into the source image, and achieve a high-quality result." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.567, + 0.314, + 0.583 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.601, + 0.473, + 0.859 + ], + "angle": 0, + "content": "Language-guided image editing has achieved great success recently. In this paper, we investigate exemplar-guided image editing for more precise control. We achieve this goal by leveraging self-supervised training to disentangle and re-organize the source image and the exemplar. However, the naive approach will cause obvious fusing artifacts. We carefully analyze it and propose a content bottleneck and strong augmentations to avoid the trivial solution of directly copying and pasting the exemplar image. Meanwhile, to ensure the controllability of the editing process, we design an arbitrary shape mask for the exemplar image and leverage the classifier-free guidance to increase the similarity to the exemplar image. The whole framework involves a single forward of the diffusion model without any iterative optimization. We demonstrate that our method achieves an impressive performance and enables controllable editing on in-the-wild images with high fidelity. The code and" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.569, + 0.89, + 0.6 + ], + "angle": 0, + "content": "pretrained models are available at https://github.com/Fantasy-Studio/Paint-by-Example." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.617, + 0.633, + 0.633 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.644, + 0.892, + 0.903 + ], + "angle": 0, + "content": "Creative editing for photos has become a ubiquitous need due to the advances in a plethora of social media platforms. AI-based techniques [37] significantly lower the barrier of fancy image editing that traditionally requires specialized software and labor-intensive manual operations. Deep neural networks can now produce compelling results for various low-level image editing tasks, such as image inpainting [61, 68], composition [41, 67, 72], colorization [53, 71, 74] and aesthetic enhancement [7, 11], by learning from richly available paired data. A more challenging scenario, on the other hand, is semantic image editing, which intends to manipulate the high-level semantics of image content while preserving image realism. Tremendous efforts [2, 5, 36, 49, 55, 57] have been made along this way, mostly relying on the semantic latent space of generative models, e.g., GANs [16, 28, 70], yet the majority of existing works are limited to specific image genres." + }, + { + "type": "page_footnote", + "bbox": [ + 0.095, + 0.875, + 0.436, + 0.888 + ], + "angle": 0, + "content": "*Work is done during the internship at Microsoft Research Asia." + }, + { + "type": "page_footnote", + "bbox": [ + 0.098, + 0.888, + 0.223, + 0.9 + ], + "angle": 0, + "content": "† Corresponding author." + }, + { + "type": "list", + "bbox": [ + 0.095, + 0.875, + 0.436, + 0.9 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "18381" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.289 + ], + "angle": 0, + "content": "Recent large-scale language-image (LLI) models, based on either auto-regressive models [12, 69] or diffusion models [19, 45, 50, 54], have shown unprecedented generative power in modeling complex images. These models enable various image manipulation tasks [3, 22, 30, 52] previously unassailable, allowing image editing for general images with the guidance of text prompt. However, even the detailed textual description inevitably introduces ambiguity and may not accurately reflect the user-desired effects; indeed, many fine-grained object appearances can hardly be specified by the plain language. Hence, it is crucial to develop a more intuitive approach to ease fine-grained image editing for novices and non-native speakers." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.293, + 0.473, + 0.536 + ], + "angle": 0, + "content": "In this work, we propose an exemplar-based image editing approach that allows accurate semantic manipulation on the image content according to an exemplar image provided by users or retrieved from the database. As the saying goes, \"a picture is worth a thousand words\". We believe images better convey the user's desired image customization in a more granular manner than words. This task is completely different from image harmonization [20, 64] that mainly focuses on color and lighting correction when compositing the foreground objects, whereas we aim for a much more complex job: semantically transforming the exemplar, e.g., producing a varied pose, deformation or viewpoint, such that the edited content can be seamlessly implanted according to the image context. In fact, ours automates the traditional image editing workflow where artists perform tedious transformations upon image assets for coherent image blending." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.539, + 0.473, + 0.903 + ], + "angle": 0, + "content": "To achieve our goal, we train a diffusion model [24, 59] conditioned on the exemplar image. Different from text-guided models, the core challenge is that it is infeasible to collect enough triplet training pairs comprising source image, exemplar and corresponding editing ground truth. One workaround is to randomly crop the objects from the input image, which serves as the reference when training the inpainting model. The model trained from such a self-reference setting, however, cannot generalize to real exemplars, since the model simply learns to copy and paste the reference object into the final output. We identify several key factors that circumvent this issue. The first is to utilize a generative prior. Specifically, a pretrained text-to-image model has the ability to generate high-quality desired results, we leverage it as initialization to avoid falling into the copy-and-paste trivial solution. However, a long time of finetuning may still cause the model to deviate from the prior knowledge and ultimately degenerate again. Hence, we introduce the content bottleneck for self-reference conditioning in which we drop the spatial tokens and only regard the global image embedding as the condition. In this way, we enforce the network to understand the high-level semantics of the exemplar image and the context from the source image, thus preventing trivial results during the self" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.137 + ], + "angle": 0, + "content": "supervised training. Moreover, we apply aggressive augmentation on the self-reference image which can effectively reduce the training-test gap." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.138, + 0.894, + 0.228 + ], + "angle": 0, + "content": "We further improve the editability of our approach in two aspects. One is that our training uses irregular random masks so as to mimic the casual user brush used in practical editing. We also prove that classifier-free guidance [25] is beneficial to boost both the image quality and the style resemblance to the reference." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.228, + 0.894, + 0.365 + ], + "angle": 0, + "content": "The proposed method, Paint by Example, well solves semantic image composition problem where the reference is semantically transformed and harmonized before blending into another image, as shown in Figure 1. Our method shows a significant quality advantage over prior works in a similar setting. Notably, our editing just involves a single forward of the diffusion model without any image-specific optimization, which is a necessity for many real applications. To summarize, our contributions are as follows:" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.374, + 0.892, + 0.435 + ], + "angle": 0, + "content": "- We propose a new image editing approach, Paint by Example, which semantically alters the image content based on an exemplar image. This approach offers fine-grained control while being convenient to use." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.437, + 0.892, + 0.497 + ], + "angle": 0, + "content": "- We solve the problem with an image-conditioned diffusion model trained in a self-supervised manner. We propose a group of techniques to tackle the degenerate challenge." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.499, + 0.892, + 0.545 + ], + "angle": 0, + "content": "- Our approach performs favorably over prior arts for inthe-wild image editing, as measured by both quantitative metrics and subjective evaluation." + }, + { + "type": "list", + "bbox": [ + 0.5, + 0.374, + 0.892, + 0.545 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.558, + 0.642, + 0.574 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.584, + 0.892, + 0.903 + ], + "angle": 0, + "content": "Image composition. Cutting the foreground from one image and pasting it on another image into a realistic composite is a common and widely used operation in photo editing. Many methods [8-10, 27, 43, 47, 60, 63, 64] have been proposed focusing on image harmonization to make the composite look more realistic. Traditional methods [8, 27, 63] tend to extract handcrafted features to match the color distribution. Recent works [6, 21] leverage deep semantic features to improve the robustness. Semantic Generation Pyramid [58] achieves semantic image composition by combining the deep features of the foreground image and background image, but the result is not very similar to the foreground image. A more recent work DCCF [67] proposes four human comprehensible neural filters in a pyramid manner and achieves a state-of-the-art color harmonization result. However, they all assume that the foreground and the background are semantically harmonious and only adjust the composite in the low-level color space while keeping the structure unchanged. In this paper, we target at semantic image composition, taking the challenging semantic inharmony into consideration." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "18382" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.302 + ], + "angle": 0, + "content": "Semantic image editing. Semantic image editing, to edit the high-level semantics of an image, is of great interest in the vision and graphics community due to its potential applications. A steadily-developed line of work [2, 5, 48, 55, 57] carefully dissects the GAN's latent space, aiming to find semantic disentangled latent factors. Whereas other research efforts leverage the discriminant model like attribute classifier [15, 26] or face recognition [34, 56] model to help disentangle and manipulate images. Another popular direction of works [5, 18, 36, 65, 73, 75] utilize semantic mask to control the editing. Yet most existing methods are limited to specific image genres, such as face, car, bird, cat etc. In this work, we focus on introducing a model that works for general and complex images in a high-precision manner." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.303, + 0.473, + 0.635 + ], + "angle": 0, + "content": "Text-driven image editing. Among the various kinds of semantic image editing, text-guided image editing has been attracting increasing attention recently. Early works [1, 4, 14,42,66] leverage pretrained GAN generators [29] and text encoders [44] to progressively optimize the image according to the text prompt. However, these GAN-based manipulation approaches struggle on editing images of complex scenes or various objects due to the limited modeling capability of GANs. The rapid rise and development of diffusion models [45, 46, 54] have shown powerful capability in synthesizing high-quality and diverse images. Many works [3, 13, 22, 30, 31, 38, 39, 52] exploit diffusion models for text-driven image editing. For example, DiffusionCLIP [31], dreambooth [52], and Imagic [30] finetune the diffusion models case-specifically for different text prompts. Blended Diffusion [3] proposes a multi-step blended process to perform local manipulation using a user-provided mask. While these methods achieve remarkably impressive results, we argue that the language guidance still lacks precise control, whereas images can better express one's concrete ideas. As such in this work we are interested in exemplar-based image editing." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.649, + 0.17, + 0.665 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.675, + 0.47, + 0.824 + ], + "angle": 0, + "content": "We target at exemplar-based image editing that automatically merges the reference image (either retrieved from a database or provided by users) into a source image in a way that the merged image looks plausible and photo-realistic. Despite the recent remarkable success of text-based image editing, it is still difficult to use mere verbal descriptions to express complex and multiple ideas. While images, on the other hand, could be a better alternative for conveying people's intentions, as the proverb says: \"a picture is worth a thousand words\"." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.824, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Formally, denote the source image as \\(\\mathbf{x}_s\\in \\mathbb{R}^{H\\times W\\times 3}\\) with \\(H\\) and \\(W\\) being the width and height respectively. The edit region could be a rectangular or an irregular shape (at least connected) and is represented as a binary mask \\(\\mathbf{m}\\in \\{0,1\\}^{H\\times W}\\) where value 1 specifies the editable positions in" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.09, + 0.892, + 0.182 + ], + "angle": 0, + "content": "\\(\\mathbf{x}_s\\). Given a reference image \\(\\mathbf{x}_r \\in \\mathbb{R}^{H' \\times W' \\times 3}\\) containing the desired object, our goal is to synthesize an image \\(\\mathbf{y}\\) from \\(\\{\\mathbf{x}_s, \\mathbf{x}_r, \\mathbf{m}\\}\\), so that the region where \\(\\mathbf{m} = 0\\) remains as same as possible to the source image \\(\\mathbf{x}_s\\), while the region where \\(\\mathbf{m} = 1\\) depicts the object as similar to the reference image \\(\\mathbf{x}_r\\) and fits harmoniously." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.183, + 0.893, + 0.38 + ], + "angle": 0, + "content": "This task is very challenging and complex because it implicitly involves several non-trivial procedures. Firstly, the model requires understanding the object in the reference image, capturing both its shape and texture while ignoring the noise from the background. Secondly, it is critical to enable synthesizing a transformed view of the object (different pose, different size, different illumination etc.) that fits in the source image nicely. Thirdly, the model needs to inpaint the area around the object to generate a realistic photo, showing a smooth transition across the merging boundary. Last, the resolution of the reference image may be lower than the edit region. The model should involve super-resolution in the process." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.392, + 0.642, + 0.407 + ], + "angle": 0, + "content": "3.1. Preliminaries" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.416, + 0.893, + 0.642 + ], + "angle": 0, + "content": "Self-supervised training. It is impossible to collect and annotate paired data, i.e. \\(\\{(\\mathbf{x}_s,\\mathbf{x}_r,\\mathbf{m}),\\mathbf{y}\\}\\), for the training of exemplar-based image editing. It may take great expense and huge labor to manually paint reasonable output. Thus, we propose to perform self-supervised training. Specifically, given an image and the bounding box of an object in the image, to simulate the training data, we use the bounding boxes of the object as the binary mask \\(\\mathbf{m}\\). We directly regard the image patch in the bounding box of the source image as the reference image \\(\\mathbf{x}_r = \\mathbf{m} \\odot \\mathbf{x}_s\\). Naturally, the image editing result should be the original source image \\(\\mathbf{x}_s\\). As such, our training data is composed of \\(\\{(\\bar{\\mathbf{m}} \\odot \\mathbf{x}_s,\\mathbf{x}_r,\\mathbf{m}),\\mathbf{x}_s\\}\\), where \\(\\bar{\\mathbf{m}} = \\mathbb{1} - \\mathbf{m}\\) stands for the complementary of the mask \\(\\mathbf{m}\\), and \\(\\mathbb{1}\\) represents the all-ones matrix." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.643, + 0.894, + 0.735 + ], + "angle": 0, + "content": "A naive solution. Diffusion models have achieved notable progress in synthesizing unprecedented image quality and have been successfully applied to many text-based image editing works [30,31,40,52]. For our exemplar-based image editing task, a naive solution is to directly replace the text condition with the reference image condition." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.894, + 0.872 + ], + "angle": 0, + "content": "Specifically, the diffusion model generates image \\(\\mathbf{y}\\) by gradually reversing a Markov forward process. Starting from \\(\\mathbf{y}_0 = \\mathbf{x}_s\\), the forward process yields a sequence of increasing noisy images \\(\\{\\mathbf{y}_t|t\\in [1,T]\\}\\), where \\(\\mathbf{y}_t = \\sqrt{\\bar{\\alpha}_t}\\mathbf{y}_0 + \\sqrt{1 - \\bar{\\alpha}_t}\\epsilon\\), \\(\\epsilon\\) is the Gaussian noise, and \\(\\alpha_{t}\\) decreases with the timestep \\(t\\). For the generative process, the diffusion model progressively denoises a noisy image from the last step given the condition \\(\\mathbf{c}\\) by minimizing the following loss function:" + }, + { + "type": "equation", + "bbox": [ + 0.559, + 0.884, + 0.892, + 0.903 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = \\mathbb {E} _ {t, \\mathbf {y} _ {0}, \\epsilon} \\| \\epsilon_ {\\theta} (\\mathbf {y} _ {t}, \\bar {\\mathbf {m}} \\odot \\mathbf {x} _ {s}, \\mathbf {c}, t) - \\epsilon \\| _ {2} ^ {2}. \\tag {1}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "18383" + } + ], + [ + { + "type": "image_caption", + "bbox": [ + 0.099, + 0.087, + 0.162, + 0.097 + ], + "angle": 0, + "content": "Source image" + }, + { + "type": "image_caption", + "bbox": [ + 0.182, + 0.088, + 0.271, + 0.097 + ], + "angle": 0, + "content": "Source background" + }, + { + "type": "image_caption", + "bbox": [ + 0.276, + 0.088, + 0.367, + 0.097 + ], + "angle": 0, + "content": "Reference image" + }, + { + "type": "image_caption", + "bbox": [ + 0.376, + 0.088, + 0.468, + 0.097 + ], + "angle": 0, + "content": "Generated image" + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.097, + 0.468, + 0.171 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.174, + 0.468, + 0.202 + ], + "angle": 0, + "content": "Figure 2. Illustration of the copy-and-paste artifacts of the naive solution. The generated image is extremely unnatural." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.211, + 0.468, + 0.316 + ], + "angle": 0, + "content": "For text-guided inpainting models, the condition \\(\\mathbf{c}\\) is the given text and is usually processed by a pretrained CLIP [44] text encoder, outputting 77 tokens. Likewise, a naive solution is to directly replace it with CLIP image embeddings. We leverage the pretrained CLIP image encoder outputting 257 tokens, including 1 class tokens and 256 patch tokens, denoted as \\(\\mathbf{c} = \\mathrm{CLIP}_{\\mathrm{all}}(\\mathbf{x}_r)\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.317, + 0.468, + 0.497 + ], + "angle": 0, + "content": "This naive solution converges well on the training set. However, when we apply to test images, we found that the generated result is far from satisfactory. There exist obvious copy-and-paste artifacts in the edit region, making the generated image extremely unnatural, as illustrated in Figure 2. We argue that this is because, under the naive training scheme, the model learns a trivial mapping function: \\(\\bar{\\mathbf{m}}\\odot \\mathbf{x}_s + \\mathbf{x}_r = \\mathbf{x}_s\\). It impedes the network to understand the content in the reference image and the connection to the source image, leading to failure generalization to test scenarios where the reference image is given arbitrarily but not the patch from the original image." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.498, + 0.468, + 0.709 + ], + "angle": 0, + "content": "Our motivation. How to prevent the model from learning such a trivial mapping function and facilitate model understanding in a self-supervised training manner is a challenging problem. In this paper, we propose three principles. 1) We introduce the content bottleneck to force the network to understand and regenerate the content of the reference image instead of just copy. 2) We adopt strong augmentation to mitigate the train-test mismatch issue. This helps the network not only learn the transformation from the exemplar object, but also from the background. 3) Another critical feature for exemplar-based image editing is controllability. We enable control over the shape of the edit region and the similarity degree between the edit region and the reference image." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.718, + 0.226, + 0.734 + ], + "angle": 0, + "content": "3.2. Model Designs" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.741, + 0.266, + 0.755 + ], + "angle": 0, + "content": "3.2.1 Content Bottleneck" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Compressed representation. We re-analyze the difference between text condition and image condition. For text condition, the model is naturally compelled to learn semantics as text is an intrinsically semantic signal. In regards to image condition, it is very easy to remember instead of understanding the context information and copying the content, arriving at the trivial solution. To avoid this, we intend to increase the difficulty of reconstructing the mask region by compressing the information of the reference im" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.089, + 0.892, + 0.239 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.601, + 0.244, + 0.792, + 0.258 + ], + "angle": 0, + "content": "Figure 3. Our training pipeline." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.27, + 0.892, + 0.344 + ], + "angle": 0, + "content": "age. Specifically, we only leverage the class token of a pretrained CLIP image encoder from the exemplar image as condition. It compresses the reference image from spatial size \\(224 \\times 224 \\times 3\\) to a one-dimensional vector of dimension 1024." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.346, + 0.892, + 0.467 + ], + "angle": 0, + "content": "We find that this highly compressed representation tends to ignore the high-frequency details while maintaining the semantic information. It forces the network to understand the reference content and prevents the generator from directly copy-and-paste to reach the optimal results in training. For expressiveness consideration, we add several additional fully-connected (FC) layers to decode the feature and inject it into the diffusion process through cross attention." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.467, + 0.892, + 0.649 + ], + "angle": 0, + "content": "Image prior. To further avoid the trivial solution of directly remembering the reference image, we leverage a well-trained diffusion model for initialization as a strong image prior. Specifically, we adopt a text-to-image generation model, Stable Diffusion [51], in consideration of two main reasons. First, it has a strong capability to generate high-quality in-the-wild images, thanks to the property that given any vector lying in its latent space will lead to a plausible image. Second, a pretrained CLIP [44] model is utilized to extract the language information, which shares a similar representation to our adopted CLIP image embedding, making it a good initialization." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.668, + 0.704, + 0.683 + ], + "angle": 0, + "content": "3.2.2 Strong Augmentation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.692, + 0.891, + 0.736 + ], + "angle": 0, + "content": "Another potential issue of self-supervised training is the domain gap between training and testing. This train-test mismatch stems from two aspects." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.737, + 0.892, + 0.871 + ], + "angle": 0, + "content": "Reference image augmentation. The first mismatch is that the reference image \\(\\mathbf{x}_r\\) is derived from the source image \\(\\mathbf{x}_s\\) during training, which is barely the case for the testing scenario. To reduce the gap, we adopt several data augmentation techniques (including flip, rotation, blur and elastic transform) on the reference image to break down the connection with the source image. We denote these data augmentation as \\(\\mathcal{A}\\). Formally, the condition fed to the diffusion model is denoted as:" + }, + { + "type": "equation", + "bbox": [ + 0.607, + 0.886, + 0.891, + 0.902 + ], + "angle": 0, + "content": "\\[\n\\mathbf {c} = \\operatorname {M L P} \\left(\\operatorname {C L I P} \\left(\\mathcal {A} \\left(x _ {r}\\right)\\right)\\right). \\tag {2}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "18384" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.304 + ], + "angle": 0, + "content": "Mask shape augmentation. On the other hand, the mask region \\(\\mathbf{m}\\) from the bounding box ensures that the reference image contains a whole object. As a result, the generator learns to fill an object as completely as possible. However, this may not hold in practical scenarios. To address this, we generate an arbitrarily shaped mask based on the bounding box and use it in training. Specifically, for each edge of the bounding box, we first construct a Bessel curve to fit it, then we sample 20 points on this curve uniformly, and randomly add \\(1 - 5\\) pixel offsets to their coordinates. Finally, we connect these points with straight lines sequentially to form an arbitrarily shaped mask. The random distortions \\(\\mathcal{D}\\) on the mask \\(\\mathbf{m}\\) break the inductive bias, reducing the gap between training and testing. i.e.," + }, + { + "type": "equation", + "bbox": [ + 0.214, + 0.312, + 0.47, + 0.328 + ], + "angle": 0, + "content": "\\[\n\\bar {\\mathbf {m}} = \\mathbb {1} - \\mathcal {D} (\\mathbf {m}). \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.336, + 0.47, + 0.368 + ], + "angle": 0, + "content": "We find these two augmentations can greatly enhance the robustness when facing different reference guidance." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.384, + 0.296, + 0.4 + ], + "angle": 0, + "content": "3.2.3 Control the mask shape" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.408, + 0.471, + 0.56 + ], + "angle": 0, + "content": "Another benefit of mask shape augmentation is that it increases the control over mask shape in the inference stage. In practical application scenarios, a rectangle mask usually can not represent the mask area precisely. e.g. the sun umbrella in Figure 1. In some cases people would like to edit a specific region while preserving the other area as much as possible, this leads to the demand for handling irregular mask shapes. By involving these irregular masks into training, our model is able to generate photo-realistic results given various shape masks." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.576, + 0.334, + 0.592 + ], + "angle": 0, + "content": "3.2.4 Control the similarity degree" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.6, + 0.47, + 0.676 + ], + "angle": 0, + "content": "To control the similarity degree between the edited area and the reference image, we find that classifier-free sampling strategy [25] is a powerful tool. Previous work [62] found that the classifier-free guidance is actually the combination of both prior and posterior constraints." + }, + { + "type": "equation", + "bbox": [ + 0.138, + 0.684, + 0.468, + 0.719 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\log p (\\mathbf {y} _ {t} | \\mathbf {c}) + (s - 1) \\log p (\\mathbf {c} | \\mathbf {y} _ {t}) \\\\ \\propto \\log p (\\mathbf {y} _ {t}) + s (\\log p (\\mathbf {y} _ {t} | \\mathbf {c}) - \\log p (\\mathbf {y} _ {t})), \\tag {4} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.726, + 0.471, + 0.877 + ], + "angle": 0, + "content": "where \\( s \\) denotes the classifier-free guidance scale. It can also be regarded as the scale to control the similarity of the generated image to the reference image. A larger scale factor \\( s \\) denotes the fusion result relies more on the conditional reference input. In our experiments, we follow the settings in [62] and replace \\( 20\\% \\) reference conditions with a learnable vector \\( \\mathbf{v} \\) during training. This term aims to model \\( p(\\mathbf{y}_t) \\) with the help of a fixed condition input \\( p(\\mathbf{y}_t|\\mathbf{v}) \\). In the inference stage, each denoising step uses the modified prediction:" + }, + { + "type": "equation", + "bbox": [ + 0.1, + 0.885, + 0.47, + 0.903 + ], + "angle": 0, + "content": "\\[\n\\tilde {\\epsilon} _ {\\theta} \\left(\\mathbf {y} _ {t}, \\mathbf {c}\\right) = \\epsilon_ {\\theta} \\left(\\mathbf {y} _ {t}, \\mathbf {v}\\right) + s \\left(\\epsilon_ {\\theta} \\left(\\mathbf {y} _ {t}, \\mathbf {c}\\right) - \\epsilon_ {\\theta} \\left(\\mathbf {y} _ {t}, \\mathbf {v}\\right)\\right). \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.138 + ], + "angle": 0, + "content": "Without causing confusion, the parameters \\(t\\) and \\(\\bar{\\mathbf{m}}\\odot \\mathbf{x}_s\\) are omitted here for brevity. Above all, the overall framework of our method is illustrated in Figure 3." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.152, + 0.634, + 0.169 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.177, + 0.838, + 0.194 + ], + "angle": 0, + "content": "4.1. Implementation Details and Evaluation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.2, + 0.892, + 0.336 + ], + "angle": 0, + "content": "Implementation details. In order to manipulate the real-world images, first we utilize a powerful text-to-image generation model, Stable Diffusion [51], as initialization to provide a strong image prior. Then we select OpenImages [32] as our training dataset. It contains a total of 16 million bounding boxes for 600 object classes on 1.9 million images. During training, we preprocess the image resolution to \\(512 \\times 512\\), and train our model for 40 epochs, which takes about 7 days on 64 NVIDIA V100 GPUs." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.338, + 0.893, + 0.549 + ], + "angle": 0, + "content": "Test benchmark. To the best of our knowledge, no previous works target at exemplar-based semantic image editing (or semantic image composition). So we build a test benchmark for qualitative and quantitative analysis. Specifically, we manually select 3,500 source images \\((\\mathbf{x}_s)\\) from MSCOCO [35] validation set, each image contains only one bounding box \\((\\mathbf{m})\\), and the mask region is no more than half of the whole image. Then we manually retrieve a reference image patch \\((\\mathbf{x}_r)\\) from MSCOCO training set. The reference image usually shares a similar semantic with mask region to ensure the combination is reasonable. We named it as COCO Exemplar-based image Editing benchmark, abbreviated as COCOEE. We will publish this benchmark, hoping to attract more follow-up works in this area." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.55, + 0.893, + 0.807 + ], + "angle": 0, + "content": "Evaluation metrics. Our goal is to merge a reference image into a source image, while the editing region should be similar to the reference, and the fusion result should be photorealistic. To measure these two aspects independently, we use the following three metrics to evaluate the generated images. 1) FID [23] score, which is widely used to evaluate generated results. We follow [33] and use CLIP model to extract the feature, calculating the FID score between 3, 500 generated images and all images from COCO testing set. 2) Quality Score(QS) [17], which aims to evaluate the authenticity of each single image. We take average of it to measure the overall quality of generated images. 3) CLIP score [44], evaluating the similarity between the edited region and the reference image. Specifically, we resize these two images to \\(224 \\times 224\\), extract the features via CLIP image encoder and calculate their cosine similarity. Higher CLIP score indicates the edited region is more similar to reference image." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.817, + 0.64, + 0.833 + ], + "angle": 0, + "content": "4.2. Comparisons" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.841, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Considering that no previous works aim at editing images semantically and locally based on an exemplar image, we select four related approaches as baselines to our method: 1) Blended Diffusion [3], it leverages the CLIP" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "18385" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.084, + 0.09, + 0.891, + 0.384 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.386, + 0.893, + 0.415 + ], + "angle": 0, + "content": "Figure 4. Qualitative comparison with other approaches. Our method can generate results that are semantically consistent with the input reference images in high perceptual quality." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.426, + 0.473, + 0.653 + ], + "angle": 0, + "content": "model to provide gradients to guide the diffusion sampling process. We use a text prompt \"a photo of \\( C \\)\" to compute the CLIP loss, where \\( C \\) denotes the object class from exemplar image. 2) We slightly modify the Blended Diffusion by using the reference image to calculate the CLIP loss, denoted as Blended Diffusion (image). 3) Stable Diffusion [51]. We use the text prompt as condition to represent the reference image, and inpaint the mask region. 4) We also choose the state-of-the-art image harmonization method DCCF [67] as baseline. Considering it can only fuse a foreground image to background, we first use an unconditional image inpainting model LAMA [61] to inpaint the whole mask region, then extract the foreground of reference image through an additional semantic mask, and finally harmonize it into the source image." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.659, + 0.473, + 0.903 + ], + "angle": 0, + "content": "Qualitative analysis. We provide the qualitative comparison of these methods in Figure 4. Text-guided Blended Diffusion is able to generate objects in the desired area, but they are unrealistic and incompatible with the source image. Another text-based method Stable Diffusion can generate much realistic results, but still fail to retain the characteristics of the reference image due to the limited representation of text information. Meanwhile, the image-guided Blended Diffusion also suffers from not similar to the reference image. We argue it may caused by the gradient guidance strategy that could not preserve enough content information. Finally, the generated result from image harmonization is almost the same as the exemplar image which is very incongruous with the background. The intrinsic reason is that the appearance of exemplar image can not match the source image directly in most cases. The generative model should" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.426, + 0.895, + 0.486 + ], + "angle": 0, + "content": "transform the shape, size or pose automatically to fit the source image. In the last column of Figure 4, our method achieves a photo-realistic result while being similar to the reference." + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.497, + 0.893, + 0.54 + ], + "angle": 0, + "content": "Table 1. Quantitative comparison of different methods. We evaluate the generated image quality through FID and QS, and the semantic consistency to the reference image through the CLIP score." + }, + { + "type": "table", + "bbox": [ + 0.511, + 0.544, + 0.88, + 0.643 + ], + "angle": 0, + "content": "
MethodFID (↓)QS (↑)CLIP Score (↑)
Blended Diffusion-Image [3]4.6067.1480.65
Blended Diffusion-Text [3]7.5255.8972.62
DCCF [67]3.7871.4982.18
Stable Diffusion [51]3.6673.2075.33
Ours3.1877.8084.97
" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.659, + 0.895, + 0.839 + ], + "angle": 0, + "content": "Quantitative analysis. Table 1 presents the quantitative comparison results. The image-based editing method (including Blended Diffusion (image) and DCCF) reaches a high CLIP score, demonstrating that they are able to preserve the information from condition image, while the resulting image is of poor quality. The generated result from Stable Diffusion is much more plausible according to the FID and QS. However, it can hardly incorporate the conditional information of the image. Our approach achieves the best performance on all of these three metrics, verifying that it can not only generate high-quality images but also maintain the conditional information." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.895, + 0.903 + ], + "angle": 0, + "content": "User study. In order to obtain the user's subjective evaluation of the generated image, we conduct a user study on 50 participants who were students without relevant backgrounds. In the study, we use 30 groups of images, each" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "18386" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.084, + 0.092, + 0.891, + 0.282 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.285, + 0.893, + 0.313 + ], + "angle": 0, + "content": "Figure 5. Visual ablation studies of individual components in our approach. We gradually eliminate the boundary artifacts through these techniques and finally achieve plausible generated results." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.325, + 0.473, + 0.476 + ], + "angle": 0, + "content": "group contains two inputs and five outputs. All these results in each group are presented side-by-side and in a random order to participants. Participants are given unlimited time to rank the score from 1 to 5 (1 is the best, 5 is the worst) on two perspectives independently: the image quality and the similarity to the reference image. We report the average ranking score in Table 2. Overall, the image harmonization method DCCF is most similar to reference image since it's directly copied from it. Nonetheless, users prefer our results more than others given the realistic quality of ours." + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.488, + 0.47, + 0.543 + ], + "angle": 0, + "content": "Table 2. Average ranking score of image quality and semantic consistency. 1 is the best, 5 is the worst. Users rated ours as the best quality, and semantic consistency is second only to the image harmonization method which copies from the exemplar image." + }, + { + "type": "table", + "bbox": [ + 0.093, + 0.544, + 0.452, + 0.645 + ], + "angle": 0, + "content": "
MethodQuality (↓)Consistency (↓)
Blended Diffusion-Image [3]3.833.84
Blended Diffusion-Text [3]3.933.95
DCCF [67]3.091.66
Stable Diffusion [51]2.363.48
Ours1.792.07
" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.666, + 0.231, + 0.683 + ], + "angle": 0, + "content": "4.3. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.689, + 0.473, + 0.903 + ], + "angle": 0, + "content": "In order to achieve high-quality exemplar-based image editing, we introduce four key techniques, namely leveraging image prior, strong augmentation, content bottleneck and the classifier-free guidance. In this section, we perform five gradually changed setting to validate them: 1) We denote the naive solution in Section 3.1 as baseline. It's directly modified from text-guided inpainting models by replacing the text to image as conditional signal. 2) We leverage the pretrained text-to-image generation model for initialization as an image prior. 3) To reduce the training-test gap, we adopt the strong augmentation on the reference image. 4) To further avoid falling into the trivial solution, we highly compress the image information to increase the difficulty of reconstructing the input image during training," + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.325, + 0.892, + 0.356 + ], + "angle": 0, + "content": "we denote it as the content bottleneck. 5) At last, we use classifier-free guidance to further improve the performance." + }, + { + "type": "table_caption", + "bbox": [ + 0.534, + 0.367, + 0.857, + 0.38 + ], + "angle": 0, + "content": "Table 3. Quantitative comparison of different variants." + }, + { + "type": "table", + "bbox": [ + 0.523, + 0.381, + 0.866, + 0.482 + ], + "angle": 0, + "content": "
MethodFID (↓)QS (↑)CLIP Score (↑)
Baseline3.6176.7185.90
+ Prior3.4077.6388.79
+ Augmentation3.4476.8681.68
+ Bottleneck3.2676.6281.41
+ Classifier-Free3.1877.8084.97
" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.494, + 0.892, + 0.722 + ], + "angle": 0, + "content": "We show the results in Table 3 and Figure 5. The baseline solution contains obvious boundary artifacts, and makes the generated image extremely unnatural. By leveraging the image prior, the image quality improved according to the lower FID score. However, it still suffers from the copy-and-paste issue. Adding augmentations can partially alleviate it. When we further leverage the content bottleneck technique to compress the information, these boundary artifacts could be completely eliminated. Meanwhile, as the mask region should be generated instead of directly copied, the quality of this region will decrease because the difficulty of the generator increased significantly. Finally, we add the classifier-free guidance to make the generated region more similar to the reference, it greatly boosts the overall image quality and achieves the best performance." + }, + { + "type": "image", + "bbox": [ + 0.506, + 0.734, + 0.89, + 0.863 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.867, + 0.892, + 0.894 + ], + "angle": 0, + "content": "Figure 6. Effect of classifier-free guidance scale \\(\\lambda\\). A larger \\(\\lambda\\) makes the generated region more similar to the reference." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.956 + ], + "angle": 0, + "content": "18387" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.084, + 0.09, + 0.887, + 0.205 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.212, + 0.895, + 0.242 + ], + "angle": 0, + "content": "Figure 7. Comparison between progressively precise textual description and image as guidance. Using image as condition can maintain more fine-grained details." + }, + { + "type": "image", + "bbox": [ + 0.083, + 0.256, + 0.468, + 0.555 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.096, + 0.561, + 0.451, + 0.577 + ], + "angle": 0, + "content": "Figure 8. In-the-wild exemplar-based image editing results." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.592, + 0.47, + 0.655 + ], + "angle": 0, + "content": "Meanwhile, we also investigate how the classifier-free scale affects our result. As shown in Figure 6, as the scale \\(\\lambda\\) grows, the generated region is more and more like the reference input. In our experiment, we set \\(\\lambda = 5\\) by default." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.663, + 0.391, + 0.68 + ], + "angle": 0, + "content": "4.4. From Language to Image Condition" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.686, + 0.471, + 0.807 + ], + "angle": 0, + "content": "In Figure 7, we provide a comparison of the controllability between language and image. From left to right, we try to inpaint the mask region with gradually detailed language description. As the language becomes more precise, the generated results indeed become more and more similar to the reference image. But it still exists a large gap with the image-guided result. Ours could maintain the fur, expression, and even the collar on the neck." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.817, + 0.315, + 0.833 + ], + "angle": 0, + "content": "4.5. In-the-wild Image Editing" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Benefiting from the stochasticity in the diffusion process, our method can generate multiple outputs from the same input. We show the diverse generated results in Figure 9. Although the synthesized images vary, all of them keep the" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.254, + 0.892, + 0.444 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.451, + 0.892, + 0.48 + ], + "angle": 0, + "content": "Figure 9. Our framework can synthesize realistic and diverse results from the same source image and exemplar image." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.502, + 0.892, + 0.563 + ], + "angle": 0, + "content": "key identity of the reference image. e.g., all the dogs have yellow fur, white chests and drooping ears. More selected exemplar-based image editing results are shown in Figure 8 and appendix." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.586, + 0.62, + 0.601 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.615, + 0.892, + 0.812 + ], + "angle": 0, + "content": "In this paper, we introduce a novel image editing approach, Paint by Example, which aims to semantically alter the image content based on an exemplar image. We achieve this goal by leveraging self-supervised training based on the diffusion model. The naive approach causes the boundary artifacts issue, we carefully analyze it and solve it by proposing a group of techniques, namely leveraging image prior, strong augmentation, content bottleneck and the classifier-free guidance. Our algorithm enables the user to precisely control the editing, and achieves an impressive performance on in-the-wild images. We hope this work will serve as a solid baseline and help support future research in exemplar-based image editing area." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.831, + 0.895, + 0.9 + ], + "angle": 0, + "content": "Acknowledgements: This work was supported in part by the National Key R&D Program of China under Grant 2020AAA0108600 and in part by the National Natural Science Foundation of China under Grants 62076230 and 62032006." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "18388" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.47, + 0.171 + ], + "angle": 0, + "content": "[1] Rameen Abdal, Peihao Zhu, John Femiani, Niloy Mitra, and Peter Wonka. Clip2stylegan: Unsupervised extraction of stylegan edit directions. 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In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 11465-11475, 2021. 3" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.894, + 0.71 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "18391" + } + ] +] \ No newline at end of file diff --git a/2023/Paint by Example_ Exemplar-Based Image Editing With Diffusion Models/48567a58-6a88-4a08-878b-9a4ac5dffe1b_origin.pdf b/2023/Paint by Example_ Exemplar-Based Image Editing With Diffusion Models/48567a58-6a88-4a08-878b-9a4ac5dffe1b_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..cce55a71f1527e5c66450a6e28843185d64f192e --- /dev/null +++ b/2023/Paint by Example_ Exemplar-Based Image Editing With Diffusion Models/48567a58-6a88-4a08-878b-9a4ac5dffe1b_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9cbc694931e334b3f7cd57ed32da7f1686171a6d11e72c9fbd499d391e13b142 +size 7614061 diff --git a/2023/Paint by Example_ Exemplar-Based Image Editing With Diffusion Models/full.md b/2023/Paint by Example_ Exemplar-Based Image Editing With Diffusion Models/full.md new file mode 100644 index 0000000000000000000000000000000000000000..0b897ffb67697a895cacafe8be765f20dd765e8f --- /dev/null +++ b/2023/Paint by Example_ Exemplar-Based Image Editing With Diffusion Models/full.md @@ -0,0 +1,334 @@ +# Paint by Example: Exemplar-based Image Editing with Diffusion Models + +Binxin Yang $^{1*}$ + +Shuyang Gu² + +Xiaoyan Sun + +Bo Zhang $^{2\dagger}$ + +Dong Chen + +Ting Zhang + +Fang Wen + +Xuejin Chen + +1 University of Science and Technology of China + +2 Microsoft Research Asia + +![](images/c3939701c11281cdd2d0d3622a76a461e52c253788996f5930bacd4bb22aad2e.jpg) + +![](images/f240c452da5d79727ffd80be9cefb162e4e8771ecb1c5a364d8a0e9de669acce.jpg) + +![](images/e6cf3f9c33a117800353b0eb07a6f8d672aed5bc257b482534af0a79a5cf2765.jpg) + +![](images/de28a66d834e510ee8e848f10fbdfc9b5830611ac17c8f3f957b7cb521b2e830.jpg) + +![](images/996162ab1fdcbc992f0deeb56d88f383538c9f5072a743a180319ab9c4047a0d.jpg) + +![](images/b2374571bb7b1fce86973bf41e5b3fc9a5add6158c65de0771375f296fdafef6.jpg) +Figure 1. Paint by Example. Users are able to edit a scene by painting with a conditional image. Our approach can automatically alter the reference image and merge it into the source image, and achieve a high-quality result. + +![](images/89ea1294f8cbfbdc575cc65af3de686486137e9f24a0a90fc63ae16b93604737.jpg) + +![](images/b18e9c317f7c61377a296e718185d09f16bb29205a700ae87d568e49d73f0fd5.jpg) + +![](images/4a67c5ee6c4e7b0503ebf868c0c654796fd15e6dde9300a44936a731a2aee3f6.jpg) + +![](images/29aafeef09922cfc7088fa0f4c50aabd10cdf08fea7690363597e10cea864d0a.jpg) + +![](images/50bae80630833e5b04dffc47f16f25358613ad1cb0dce8ae5154d7c4e6dbf859.jpg) + +![](images/7d84ca6bde6b0d48cdf0974a1499c0003a4c7ab71cb0b2dc44eee4f3b571a6f2.jpg) + +# Abstract + +Language-guided image editing has achieved great success recently. In this paper, we investigate exemplar-guided image editing for more precise control. We achieve this goal by leveraging self-supervised training to disentangle and re-organize the source image and the exemplar. However, the naive approach will cause obvious fusing artifacts. We carefully analyze it and propose a content bottleneck and strong augmentations to avoid the trivial solution of directly copying and pasting the exemplar image. Meanwhile, to ensure the controllability of the editing process, we design an arbitrary shape mask for the exemplar image and leverage the classifier-free guidance to increase the similarity to the exemplar image. The whole framework involves a single forward of the diffusion model without any iterative optimization. We demonstrate that our method achieves an impressive performance and enables controllable editing on in-the-wild images with high fidelity. The code and + +pretrained models are available at https://github.com/Fantasy-Studio/Paint-by-Example. + +# 1. Introduction + +Creative editing for photos has become a ubiquitous need due to the advances in a plethora of social media platforms. AI-based techniques [37] significantly lower the barrier of fancy image editing that traditionally requires specialized software and labor-intensive manual operations. Deep neural networks can now produce compelling results for various low-level image editing tasks, such as image inpainting [61, 68], composition [41, 67, 72], colorization [53, 71, 74] and aesthetic enhancement [7, 11], by learning from richly available paired data. A more challenging scenario, on the other hand, is semantic image editing, which intends to manipulate the high-level semantics of image content while preserving image realism. Tremendous efforts [2, 5, 36, 49, 55, 57] have been made along this way, mostly relying on the semantic latent space of generative models, e.g., GANs [16, 28, 70], yet the majority of existing works are limited to specific image genres. + +Recent large-scale language-image (LLI) models, based on either auto-regressive models [12, 69] or diffusion models [19, 45, 50, 54], have shown unprecedented generative power in modeling complex images. These models enable various image manipulation tasks [3, 22, 30, 52] previously unassailable, allowing image editing for general images with the guidance of text prompt. However, even the detailed textual description inevitably introduces ambiguity and may not accurately reflect the user-desired effects; indeed, many fine-grained object appearances can hardly be specified by the plain language. Hence, it is crucial to develop a more intuitive approach to ease fine-grained image editing for novices and non-native speakers. + +In this work, we propose an exemplar-based image editing approach that allows accurate semantic manipulation on the image content according to an exemplar image provided by users or retrieved from the database. As the saying goes, "a picture is worth a thousand words". We believe images better convey the user's desired image customization in a more granular manner than words. This task is completely different from image harmonization [20, 64] that mainly focuses on color and lighting correction when compositing the foreground objects, whereas we aim for a much more complex job: semantically transforming the exemplar, e.g., producing a varied pose, deformation or viewpoint, such that the edited content can be seamlessly implanted according to the image context. In fact, ours automates the traditional image editing workflow where artists perform tedious transformations upon image assets for coherent image blending. + +To achieve our goal, we train a diffusion model [24, 59] conditioned on the exemplar image. Different from text-guided models, the core challenge is that it is infeasible to collect enough triplet training pairs comprising source image, exemplar and corresponding editing ground truth. One workaround is to randomly crop the objects from the input image, which serves as the reference when training the inpainting model. The model trained from such a self-reference setting, however, cannot generalize to real exemplars, since the model simply learns to copy and paste the reference object into the final output. We identify several key factors that circumvent this issue. The first is to utilize a generative prior. Specifically, a pretrained text-to-image model has the ability to generate high-quality desired results, we leverage it as initialization to avoid falling into the copy-and-paste trivial solution. However, a long time of finetuning may still cause the model to deviate from the prior knowledge and ultimately degenerate again. Hence, we introduce the content bottleneck for self-reference conditioning in which we drop the spatial tokens and only regard the global image embedding as the condition. In this way, we enforce the network to understand the high-level semantics of the exemplar image and the context from the source image, thus preventing trivial results during the self + +supervised training. Moreover, we apply aggressive augmentation on the self-reference image which can effectively reduce the training-test gap. + +We further improve the editability of our approach in two aspects. One is that our training uses irregular random masks so as to mimic the casual user brush used in practical editing. We also prove that classifier-free guidance [25] is beneficial to boost both the image quality and the style resemblance to the reference. + +The proposed method, Paint by Example, well solves semantic image composition problem where the reference is semantically transformed and harmonized before blending into another image, as shown in Figure 1. Our method shows a significant quality advantage over prior works in a similar setting. Notably, our editing just involves a single forward of the diffusion model without any image-specific optimization, which is a necessity for many real applications. To summarize, our contributions are as follows: + +- We propose a new image editing approach, Paint by Example, which semantically alters the image content based on an exemplar image. This approach offers fine-grained control while being convenient to use. +- We solve the problem with an image-conditioned diffusion model trained in a self-supervised manner. We propose a group of techniques to tackle the degenerate challenge. +- Our approach performs favorably over prior arts for inthe-wild image editing, as measured by both quantitative metrics and subjective evaluation. + +# 2. Related Work + +Image composition. Cutting the foreground from one image and pasting it on another image into a realistic composite is a common and widely used operation in photo editing. Many methods [8-10, 27, 43, 47, 60, 63, 64] have been proposed focusing on image harmonization to make the composite look more realistic. Traditional methods [8, 27, 63] tend to extract handcrafted features to match the color distribution. Recent works [6, 21] leverage deep semantic features to improve the robustness. Semantic Generation Pyramid [58] achieves semantic image composition by combining the deep features of the foreground image and background image, but the result is not very similar to the foreground image. A more recent work DCCF [67] proposes four human comprehensible neural filters in a pyramid manner and achieves a state-of-the-art color harmonization result. However, they all assume that the foreground and the background are semantically harmonious and only adjust the composite in the low-level color space while keeping the structure unchanged. In this paper, we target at semantic image composition, taking the challenging semantic inharmony into consideration. + +Semantic image editing. Semantic image editing, to edit the high-level semantics of an image, is of great interest in the vision and graphics community due to its potential applications. A steadily-developed line of work [2, 5, 48, 55, 57] carefully dissects the GAN's latent space, aiming to find semantic disentangled latent factors. Whereas other research efforts leverage the discriminant model like attribute classifier [15, 26] or face recognition [34, 56] model to help disentangle and manipulate images. Another popular direction of works [5, 18, 36, 65, 73, 75] utilize semantic mask to control the editing. Yet most existing methods are limited to specific image genres, such as face, car, bird, cat etc. In this work, we focus on introducing a model that works for general and complex images in a high-precision manner. + +Text-driven image editing. Among the various kinds of semantic image editing, text-guided image editing has been attracting increasing attention recently. Early works [1, 4, 14,42,66] leverage pretrained GAN generators [29] and text encoders [44] to progressively optimize the image according to the text prompt. However, these GAN-based manipulation approaches struggle on editing images of complex scenes or various objects due to the limited modeling capability of GANs. The rapid rise and development of diffusion models [45, 46, 54] have shown powerful capability in synthesizing high-quality and diverse images. Many works [3, 13, 22, 30, 31, 38, 39, 52] exploit diffusion models for text-driven image editing. For example, DiffusionCLIP [31], dreambooth [52], and Imagic [30] finetune the diffusion models case-specifically for different text prompts. Blended Diffusion [3] proposes a multi-step blended process to perform local manipulation using a user-provided mask. While these methods achieve remarkably impressive results, we argue that the language guidance still lacks precise control, whereas images can better express one's concrete ideas. As such in this work we are interested in exemplar-based image editing. + +# 3. Method + +We target at exemplar-based image editing that automatically merges the reference image (either retrieved from a database or provided by users) into a source image in a way that the merged image looks plausible and photo-realistic. Despite the recent remarkable success of text-based image editing, it is still difficult to use mere verbal descriptions to express complex and multiple ideas. While images, on the other hand, could be a better alternative for conveying people's intentions, as the proverb says: "a picture is worth a thousand words". + +Formally, denote the source image as $\mathbf{x}_s\in \mathbb{R}^{H\times W\times 3}$ with $H$ and $W$ being the width and height respectively. The edit region could be a rectangular or an irregular shape (at least connected) and is represented as a binary mask $\mathbf{m}\in \{0,1\}^{H\times W}$ where value 1 specifies the editable positions in + +$\mathbf{x}_s$ . Given a reference image $\mathbf{x}_r \in \mathbb{R}^{H' \times W' \times 3}$ containing the desired object, our goal is to synthesize an image $\mathbf{y}$ from $\{\mathbf{x}_s, \mathbf{x}_r, \mathbf{m}\}$ , so that the region where $\mathbf{m} = 0$ remains as same as possible to the source image $\mathbf{x}_s$ , while the region where $\mathbf{m} = 1$ depicts the object as similar to the reference image $\mathbf{x}_r$ and fits harmoniously. + +This task is very challenging and complex because it implicitly involves several non-trivial procedures. Firstly, the model requires understanding the object in the reference image, capturing both its shape and texture while ignoring the noise from the background. Secondly, it is critical to enable synthesizing a transformed view of the object (different pose, different size, different illumination etc.) that fits in the source image nicely. Thirdly, the model needs to inpaint the area around the object to generate a realistic photo, showing a smooth transition across the merging boundary. Last, the resolution of the reference image may be lower than the edit region. The model should involve super-resolution in the process. + +# 3.1. Preliminaries + +Self-supervised training. It is impossible to collect and annotate paired data, i.e. $\{(\mathbf{x}_s,\mathbf{x}_r,\mathbf{m}),\mathbf{y}\}$ , for the training of exemplar-based image editing. It may take great expense and huge labor to manually paint reasonable output. Thus, we propose to perform self-supervised training. Specifically, given an image and the bounding box of an object in the image, to simulate the training data, we use the bounding boxes of the object as the binary mask $\mathbf{m}$ . We directly regard the image patch in the bounding box of the source image as the reference image $\mathbf{x}_r = \mathbf{m} \odot \mathbf{x}_s$ . Naturally, the image editing result should be the original source image $\mathbf{x}_s$ . As such, our training data is composed of $\{(\bar{\mathbf{m}} \odot \mathbf{x}_s,\mathbf{x}_r,\mathbf{m}),\mathbf{x}_s\}$ , where $\bar{\mathbf{m}} = \mathbb{1} - \mathbf{m}$ stands for the complementary of the mask $\mathbf{m}$ , and $\mathbb{1}$ represents the all-ones matrix. + +A naive solution. Diffusion models have achieved notable progress in synthesizing unprecedented image quality and have been successfully applied to many text-based image editing works [30,31,40,52]. For our exemplar-based image editing task, a naive solution is to directly replace the text condition with the reference image condition. + +Specifically, the diffusion model generates image $\mathbf{y}$ by gradually reversing a Markov forward process. Starting from $\mathbf{y}_0 = \mathbf{x}_s$ , the forward process yields a sequence of increasing noisy images $\{\mathbf{y}_t|t\in [1,T]\}$ , where $\mathbf{y}_t = \sqrt{\bar{\alpha}_t}\mathbf{y}_0 + \sqrt{1 - \bar{\alpha}_t}\epsilon$ , $\epsilon$ is the Gaussian noise, and $\alpha_{t}$ decreases with the timestep $t$ . For the generative process, the diffusion model progressively denoises a noisy image from the last step given the condition $\mathbf{c}$ by minimizing the following loss function: + +$$ +\mathcal {L} = \mathbb {E} _ {t, \mathbf {y} _ {0}, \epsilon} \| \epsilon_ {\theta} (\mathbf {y} _ {t}, \bar {\mathbf {m}} \odot \mathbf {x} _ {s}, \mathbf {c}, t) - \epsilon \| _ {2} ^ {2}. \tag {1} +$$ + +![](images/c30d1868311a1ce49766f0ba9bb1d734ba088a5a5131f553c70978d0ff0f4039.jpg) +Source image +Source background +Reference image +Generated image +Figure 2. Illustration of the copy-and-paste artifacts of the naive solution. The generated image is extremely unnatural. + +For text-guided inpainting models, the condition $\mathbf{c}$ is the given text and is usually processed by a pretrained CLIP [44] text encoder, outputting 77 tokens. Likewise, a naive solution is to directly replace it with CLIP image embeddings. We leverage the pretrained CLIP image encoder outputting 257 tokens, including 1 class tokens and 256 patch tokens, denoted as $\mathbf{c} = \mathrm{CLIP}_{\mathrm{all}}(\mathbf{x}_r)$ . + +This naive solution converges well on the training set. However, when we apply to test images, we found that the generated result is far from satisfactory. There exist obvious copy-and-paste artifacts in the edit region, making the generated image extremely unnatural, as illustrated in Figure 2. We argue that this is because, under the naive training scheme, the model learns a trivial mapping function: $\bar{\mathbf{m}}\odot \mathbf{x}_s + \mathbf{x}_r = \mathbf{x}_s$ . It impedes the network to understand the content in the reference image and the connection to the source image, leading to failure generalization to test scenarios where the reference image is given arbitrarily but not the patch from the original image. + +Our motivation. How to prevent the model from learning such a trivial mapping function and facilitate model understanding in a self-supervised training manner is a challenging problem. In this paper, we propose three principles. 1) We introduce the content bottleneck to force the network to understand and regenerate the content of the reference image instead of just copy. 2) We adopt strong augmentation to mitigate the train-test mismatch issue. This helps the network not only learn the transformation from the exemplar object, but also from the background. 3) Another critical feature for exemplar-based image editing is controllability. We enable control over the shape of the edit region and the similarity degree between the edit region and the reference image. + +# 3.2. Model Designs + +# 3.2.1 Content Bottleneck + +Compressed representation. We re-analyze the difference between text condition and image condition. For text condition, the model is naturally compelled to learn semantics as text is an intrinsically semantic signal. In regards to image condition, it is very easy to remember instead of understanding the context information and copying the content, arriving at the trivial solution. To avoid this, we intend to increase the difficulty of reconstructing the mask region by compressing the information of the reference im + +![](images/5e7a79b32a05571ddc3c67a40fef6db08454696e79ac6c4626b8faf328835aed.jpg) +Figure 3. Our training pipeline. + +age. Specifically, we only leverage the class token of a pretrained CLIP image encoder from the exemplar image as condition. It compresses the reference image from spatial size $224 \times 224 \times 3$ to a one-dimensional vector of dimension 1024. + +We find that this highly compressed representation tends to ignore the high-frequency details while maintaining the semantic information. It forces the network to understand the reference content and prevents the generator from directly copy-and-paste to reach the optimal results in training. For expressiveness consideration, we add several additional fully-connected (FC) layers to decode the feature and inject it into the diffusion process through cross attention. + +Image prior. To further avoid the trivial solution of directly remembering the reference image, we leverage a well-trained diffusion model for initialization as a strong image prior. Specifically, we adopt a text-to-image generation model, Stable Diffusion [51], in consideration of two main reasons. First, it has a strong capability to generate high-quality in-the-wild images, thanks to the property that given any vector lying in its latent space will lead to a plausible image. Second, a pretrained CLIP [44] model is utilized to extract the language information, which shares a similar representation to our adopted CLIP image embedding, making it a good initialization. + +# 3.2.2 Strong Augmentation + +Another potential issue of self-supervised training is the domain gap between training and testing. This train-test mismatch stems from two aspects. + +Reference image augmentation. The first mismatch is that the reference image $\mathbf{x}_r$ is derived from the source image $\mathbf{x}_s$ during training, which is barely the case for the testing scenario. To reduce the gap, we adopt several data augmentation techniques (including flip, rotation, blur and elastic transform) on the reference image to break down the connection with the source image. We denote these data augmentation as $\mathcal{A}$ . Formally, the condition fed to the diffusion model is denoted as: + +$$ +\mathbf {c} = \operatorname {M L P} \left(\operatorname {C L I P} \left(\mathcal {A} \left(x _ {r}\right)\right)\right). \tag {2} +$$ + +Mask shape augmentation. On the other hand, the mask region $\mathbf{m}$ from the bounding box ensures that the reference image contains a whole object. As a result, the generator learns to fill an object as completely as possible. However, this may not hold in practical scenarios. To address this, we generate an arbitrarily shaped mask based on the bounding box and use it in training. Specifically, for each edge of the bounding box, we first construct a Bessel curve to fit it, then we sample 20 points on this curve uniformly, and randomly add $1 - 5$ pixel offsets to their coordinates. Finally, we connect these points with straight lines sequentially to form an arbitrarily shaped mask. The random distortions $\mathcal{D}$ on the mask $\mathbf{m}$ break the inductive bias, reducing the gap between training and testing. i.e., + +$$ +\bar {\mathbf {m}} = \mathbb {1} - \mathcal {D} (\mathbf {m}). \tag {3} +$$ + +We find these two augmentations can greatly enhance the robustness when facing different reference guidance. + +# 3.2.3 Control the mask shape + +Another benefit of mask shape augmentation is that it increases the control over mask shape in the inference stage. In practical application scenarios, a rectangle mask usually can not represent the mask area precisely. e.g. the sun umbrella in Figure 1. In some cases people would like to edit a specific region while preserving the other area as much as possible, this leads to the demand for handling irregular mask shapes. By involving these irregular masks into training, our model is able to generate photo-realistic results given various shape masks. + +# 3.2.4 Control the similarity degree + +To control the similarity degree between the edited area and the reference image, we find that classifier-free sampling strategy [25] is a powerful tool. Previous work [62] found that the classifier-free guidance is actually the combination of both prior and posterior constraints. + +$$ +\begin{array}{l} \log p (\mathbf {y} _ {t} | \mathbf {c}) + (s - 1) \log p (\mathbf {c} | \mathbf {y} _ {t}) \\ \propto \log p (\mathbf {y} _ {t}) + s (\log p (\mathbf {y} _ {t} | \mathbf {c}) - \log p (\mathbf {y} _ {t})), \tag {4} \\ \end{array} +$$ + +where $s$ denotes the classifier-free guidance scale. It can also be regarded as the scale to control the similarity of the generated image to the reference image. A larger scale factor $s$ denotes the fusion result relies more on the conditional reference input. In our experiments, we follow the settings in [62] and replace $20\%$ reference conditions with a learnable vector $\mathbf{v}$ during training. This term aims to model $p(\mathbf{y}_t)$ with the help of a fixed condition input $p(\mathbf{y}_t|\mathbf{v})$ . In the inference stage, each denoising step uses the modified prediction: + +$$ +\tilde {\epsilon} _ {\theta} \left(\mathbf {y} _ {t}, \mathbf {c}\right) = \epsilon_ {\theta} \left(\mathbf {y} _ {t}, \mathbf {v}\right) + s \left(\epsilon_ {\theta} \left(\mathbf {y} _ {t}, \mathbf {c}\right) - \epsilon_ {\theta} \left(\mathbf {y} _ {t}, \mathbf {v}\right)\right). \tag {5} +$$ + +Without causing confusion, the parameters $t$ and $\bar{\mathbf{m}}\odot \mathbf{x}_s$ are omitted here for brevity. Above all, the overall framework of our method is illustrated in Figure 3. + +# 4. Experiments + +# 4.1. Implementation Details and Evaluation + +Implementation details. In order to manipulate the real-world images, first we utilize a powerful text-to-image generation model, Stable Diffusion [51], as initialization to provide a strong image prior. Then we select OpenImages [32] as our training dataset. It contains a total of 16 million bounding boxes for 600 object classes on 1.9 million images. During training, we preprocess the image resolution to $512 \times 512$ , and train our model for 40 epochs, which takes about 7 days on 64 NVIDIA V100 GPUs. + +Test benchmark. To the best of our knowledge, no previous works target at exemplar-based semantic image editing (or semantic image composition). So we build a test benchmark for qualitative and quantitative analysis. Specifically, we manually select 3,500 source images $(\mathbf{x}_s)$ from MSCOCO [35] validation set, each image contains only one bounding box $(\mathbf{m})$ , and the mask region is no more than half of the whole image. Then we manually retrieve a reference image patch $(\mathbf{x}_r)$ from MSCOCO training set. The reference image usually shares a similar semantic with mask region to ensure the combination is reasonable. We named it as COCO Exemplar-based image Editing benchmark, abbreviated as COCOEE. We will publish this benchmark, hoping to attract more follow-up works in this area. + +Evaluation metrics. Our goal is to merge a reference image into a source image, while the editing region should be similar to the reference, and the fusion result should be photorealistic. To measure these two aspects independently, we use the following three metrics to evaluate the generated images. 1) FID [23] score, which is widely used to evaluate generated results. We follow [33] and use CLIP model to extract the feature, calculating the FID score between 3, 500 generated images and all images from COCO testing set. 2) Quality Score(QS) [17], which aims to evaluate the authenticity of each single image. We take average of it to measure the overall quality of generated images. 3) CLIP score [44], evaluating the similarity between the edited region and the reference image. Specifically, we resize these two images to $224 \times 224$ , extract the features via CLIP image encoder and calculate their cosine similarity. Higher CLIP score indicates the edited region is more similar to reference image. + +# 4.2. Comparisons + +Considering that no previous works aim at editing images semantically and locally based on an exemplar image, we select four related approaches as baselines to our method: 1) Blended Diffusion [3], it leverages the CLIP + +![](images/78e2d2c5521d6794dbb73c7292c178c26f9465dc93aa401c4c875ab2c947ee66.jpg) +Figure 4. Qualitative comparison with other approaches. Our method can generate results that are semantically consistent with the input reference images in high perceptual quality. + +model to provide gradients to guide the diffusion sampling process. We use a text prompt "a photo of $C$ " to compute the CLIP loss, where $C$ denotes the object class from exemplar image. 2) We slightly modify the Blended Diffusion by using the reference image to calculate the CLIP loss, denoted as Blended Diffusion (image). 3) Stable Diffusion [51]. We use the text prompt as condition to represent the reference image, and inpaint the mask region. 4) We also choose the state-of-the-art image harmonization method DCCF [67] as baseline. Considering it can only fuse a foreground image to background, we first use an unconditional image inpainting model LAMA [61] to inpaint the whole mask region, then extract the foreground of reference image through an additional semantic mask, and finally harmonize it into the source image. + +Qualitative analysis. We provide the qualitative comparison of these methods in Figure 4. Text-guided Blended Diffusion is able to generate objects in the desired area, but they are unrealistic and incompatible with the source image. Another text-based method Stable Diffusion can generate much realistic results, but still fail to retain the characteristics of the reference image due to the limited representation of text information. Meanwhile, the image-guided Blended Diffusion also suffers from not similar to the reference image. We argue it may caused by the gradient guidance strategy that could not preserve enough content information. Finally, the generated result from image harmonization is almost the same as the exemplar image which is very incongruous with the background. The intrinsic reason is that the appearance of exemplar image can not match the source image directly in most cases. The generative model should + +transform the shape, size or pose automatically to fit the source image. In the last column of Figure 4, our method achieves a photo-realistic result while being similar to the reference. + +Table 1. Quantitative comparison of different methods. We evaluate the generated image quality through FID and QS, and the semantic consistency to the reference image through the CLIP score. + +
MethodFID (↓)QS (↑)CLIP Score (↑)
Blended Diffusion-Image [3]4.6067.1480.65
Blended Diffusion-Text [3]7.5255.8972.62
DCCF [67]3.7871.4982.18
Stable Diffusion [51]3.6673.2075.33
Ours3.1877.8084.97
+ +Quantitative analysis. Table 1 presents the quantitative comparison results. The image-based editing method (including Blended Diffusion (image) and DCCF) reaches a high CLIP score, demonstrating that they are able to preserve the information from condition image, while the resulting image is of poor quality. The generated result from Stable Diffusion is much more plausible according to the FID and QS. However, it can hardly incorporate the conditional information of the image. Our approach achieves the best performance on all of these three metrics, verifying that it can not only generate high-quality images but also maintain the conditional information. + +User study. In order to obtain the user's subjective evaluation of the generated image, we conduct a user study on 50 participants who were students without relevant backgrounds. In the study, we use 30 groups of images, each + +![](images/3792768ec618fa31c290286dda0cab9c652488873850d9cea85930ccb97eaa49.jpg) +Figure 5. Visual ablation studies of individual components in our approach. We gradually eliminate the boundary artifacts through these techniques and finally achieve plausible generated results. + +group contains two inputs and five outputs. All these results in each group are presented side-by-side and in a random order to participants. Participants are given unlimited time to rank the score from 1 to 5 (1 is the best, 5 is the worst) on two perspectives independently: the image quality and the similarity to the reference image. We report the average ranking score in Table 2. Overall, the image harmonization method DCCF is most similar to reference image since it's directly copied from it. Nonetheless, users prefer our results more than others given the realistic quality of ours. + +Table 2. Average ranking score of image quality and semantic consistency. 1 is the best, 5 is the worst. Users rated ours as the best quality, and semantic consistency is second only to the image harmonization method which copies from the exemplar image. + +
MethodQuality (↓)Consistency (↓)
Blended Diffusion-Image [3]3.833.84
Blended Diffusion-Text [3]3.933.95
DCCF [67]3.091.66
Stable Diffusion [51]2.363.48
Ours1.792.07
+ +# 4.3. Ablation Study + +In order to achieve high-quality exemplar-based image editing, we introduce four key techniques, namely leveraging image prior, strong augmentation, content bottleneck and the classifier-free guidance. In this section, we perform five gradually changed setting to validate them: 1) We denote the naive solution in Section 3.1 as baseline. It's directly modified from text-guided inpainting models by replacing the text to image as conditional signal. 2) We leverage the pretrained text-to-image generation model for initialization as an image prior. 3) To reduce the training-test gap, we adopt the strong augmentation on the reference image. 4) To further avoid falling into the trivial solution, we highly compress the image information to increase the difficulty of reconstructing the input image during training, + +we denote it as the content bottleneck. 5) At last, we use classifier-free guidance to further improve the performance. + +Table 3. Quantitative comparison of different variants. + +
MethodFID (↓)QS (↑)CLIP Score (↑)
Baseline3.6176.7185.90
+ Prior3.4077.6388.79
+ Augmentation3.4476.8681.68
+ Bottleneck3.2676.6281.41
+ Classifier-Free3.1877.8084.97
+ +We show the results in Table 3 and Figure 5. The baseline solution contains obvious boundary artifacts, and makes the generated image extremely unnatural. By leveraging the image prior, the image quality improved according to the lower FID score. However, it still suffers from the copy-and-paste issue. Adding augmentations can partially alleviate it. When we further leverage the content bottleneck technique to compress the information, these boundary artifacts could be completely eliminated. Meanwhile, as the mask region should be generated instead of directly copied, the quality of this region will decrease because the difficulty of the generator increased significantly. Finally, we add the classifier-free guidance to make the generated region more similar to the reference, it greatly boosts the overall image quality and achieves the best performance. + +![](images/992df1876acaa88ab72bee30496bcc91b8e63015a31df11840f84190f224638f.jpg) +Figure 6. Effect of classifier-free guidance scale $\lambda$ . A larger $\lambda$ makes the generated region more similar to the reference. + +![](images/7be83e987ff3ea0984c0d2311c90f1e3b04e0f1122c7d8dd658a99fa42a127d2.jpg) +Figure 7. Comparison between progressively precise textual description and image as guidance. Using image as condition can maintain more fine-grained details. + +![](images/df7be36bb1652ddf1eb9ac395dd2d6afe13e7d2262f8561c242d7f27c294c970.jpg) +Figure 8. In-the-wild exemplar-based image editing results. + +Meanwhile, we also investigate how the classifier-free scale affects our result. As shown in Figure 6, as the scale $\lambda$ grows, the generated region is more and more like the reference input. In our experiment, we set $\lambda = 5$ by default. + +# 4.4. From Language to Image Condition + +In Figure 7, we provide a comparison of the controllability between language and image. From left to right, we try to inpaint the mask region with gradually detailed language description. As the language becomes more precise, the generated results indeed become more and more similar to the reference image. But it still exists a large gap with the image-guided result. Ours could maintain the fur, expression, and even the collar on the neck. + +# 4.5. In-the-wild Image Editing + +Benefiting from the stochasticity in the diffusion process, our method can generate multiple outputs from the same input. We show the diverse generated results in Figure 9. Although the synthesized images vary, all of them keep the + +![](images/20efe28c81b667a50001f686dbb390c51d3c29c68e2432c12d41d78bb1936259.jpg) +Figure 9. Our framework can synthesize realistic and diverse results from the same source image and exemplar image. + +key identity of the reference image. e.g., all the dogs have yellow fur, white chests and drooping ears. More selected exemplar-based image editing results are shown in Figure 8 and appendix. + +# 5. Conclusion + +In this paper, we introduce a novel image editing approach, Paint by Example, which aims to semantically alter the image content based on an exemplar image. We achieve this goal by leveraging self-supervised training based on the diffusion model. The naive approach causes the boundary artifacts issue, we carefully analyze it and solve it by proposing a group of techniques, namely leveraging image prior, strong augmentation, content bottleneck and the classifier-free guidance. Our algorithm enables the user to precisely control the editing, and achieves an impressive performance on in-the-wild images. We hope this work will serve as a solid baseline and help support future research in exemplar-based image editing area. + +Acknowledgements: This work was supported in part by the National Key R&D Program of China under Grant 2020AAA0108600 and in part by the National Natural Science Foundation of China under Grants 62076230 and 62032006. + +# References + +[1] Rameen Abdal, Peihao Zhu, John Femiani, Niloy Mitra, and Peter Wonka. Clip2stylegan: Unsupervised extraction of stylegan edit directions. In ACM SIGGRAPH 2022 Conference Proceedings, pages 1-9, 2022. 3 +[2] Yuval Alaluf, Omer Tov, Ron Mokady, Rinon Gal, and Amit Bermano. Hyperstyle: Stylegan inversion with hypernetworks for real image editing. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 18511-18521, 2022. 1, 3 +[3] Omri Avrahami, Dani Lischinski, and Ohad Fried. Blended diffusion for text-driven editing of natural images. 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Scaling autoregressive models for content-rich text-to-image generation. arXiv preprint arXiv:2206.10789, 2022. 2 +[70] Bowen Zhang, Shuyang Gu, Bo Zhang, Jianmin Bao, Dong Chen, Fang Wen, Yong Wang, and Baining Guo. Styleswin: Transformer-based gan for high-resolution image generation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 11304-11314, 2022. 1 +[71] Bo Zhang, Mingming He, Jing Liao, Pedro V Sander, Lu Yuan, Amine Bermak, and Dong Chen. Deep exemplar-based video colorization. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 8052-8061, 2019. 1 +[72] He Zhang, Jianming Zhang, Federico Perazzi, Zhe Lin, and Vishal M Patel. Deep image compositing. In Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, pages 365-374, 2021. 1 +[73] Pan Zhang, Bo Zhang, Dong Chen, Lu Yuan, and Fang Wen. Cross-domain correspondence learning for exemplar-based image translation. 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In this paper, we investigate exemplar-guided image editing for more precise control. We achieve this goal by leveraging self-supervised training to disentangle and re-organize the source image and the exemplar. However, the naive approach will cause obvious fusing artifacts. We carefully analyze it and propose a content bottleneck and strong augmentations to avoid the trivial solution of directly copying and pasting the exemplar image. Meanwhile, to ensure the controllability of the editing process, we design an arbitrary shape mask for the exemplar image and leverage the classifier-free guidance to increase the similarity to the exemplar image. The whole framework involves a single forward of the diffusion model without any iterative optimization. We demonstrate that our method achieves an impressive performance and enables controllable editing on in-the-wild images with high fidelity. The code and" + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 306, + 450, + 544, + 475 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 450, + 544, + 475 + ], + "spans": [ + { + "bbox": [ + 306, + 450, + 544, + 475 + ], + "type": "text", + "content": "pretrained models are available at https://github.com/Fantasy-Studio/Paint-by-Example." + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 306, + 488, + 387, + 501 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 488, + 387, + 501 + ], + "spans": [ + { + "bbox": [ + 306, + 488, + 387, + 501 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 304, + 510, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 510, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 510, + 545, + 715 + ], + "type": "text", + "content": "Creative editing for photos has become a ubiquitous need due to the advances in a plethora of social media platforms. AI-based techniques [37] significantly lower the barrier of fancy image editing that traditionally requires specialized software and labor-intensive manual operations. Deep neural networks can now produce compelling results for various low-level image editing tasks, such as image inpainting [61, 68], composition [41, 67, 72], colorization [53, 71, 74] and aesthetic enhancement [7, 11], by learning from richly available paired data. A more challenging scenario, on the other hand, is semantic image editing, which intends to manipulate the high-level semantics of image content while preserving image realism. Tremendous efforts [2, 5, 36, 49, 55, 57] have been made along this way, mostly relying on the semantic latent space of generative models, e.g., GANs [16, 28, 70], yet the majority of existing works are limited to specific image genres." + } + ] + } + ], + "index": 30 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 693, + 266, + 703 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 693, + 266, + 703 + ], + "spans": [ + { + "bbox": [ + 58, + 693, + 266, + 703 + ], + "type": "text", + "content": "*Work is done during the internship at Microsoft Research Asia." + } + ] + } + ], + "index": 31 + }, + { + "bbox": [ + 59, + 703, + 136, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 703, + 136, + 712 + ], + "spans": [ + { + "bbox": [ + 59, + 703, + 136, + 712 + ], + "type": "text", + "content": "† Corresponding author." + } + ] + } + ], + "index": 32 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18381" + } + ] + } + ], + "index": 34 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 228 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 228 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 228 + ], + "type": "text", + "content": "Recent large-scale language-image (LLI) models, based on either auto-regressive models [12, 69] or diffusion models [19, 45, 50, 54], have shown unprecedented generative power in modeling complex images. These models enable various image manipulation tasks [3, 22, 30, 52] previously unassailable, allowing image editing for general images with the guidance of text prompt. However, even the detailed textual description inevitably introduces ambiguity and may not accurately reflect the user-desired effects; indeed, many fine-grained object appearances can hardly be specified by the plain language. Hence, it is crucial to develop a more intuitive approach to ease fine-grained image editing for novices and non-native speakers." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 232, + 289, + 424 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 232, + 289, + 424 + ], + "spans": [ + { + "bbox": [ + 46, + 232, + 289, + 424 + ], + "type": "text", + "content": "In this work, we propose an exemplar-based image editing approach that allows accurate semantic manipulation on the image content according to an exemplar image provided by users or retrieved from the database. As the saying goes, \"a picture is worth a thousand words\". We believe images better convey the user's desired image customization in a more granular manner than words. This task is completely different from image harmonization [20, 64] that mainly focuses on color and lighting correction when compositing the foreground objects, whereas we aim for a much more complex job: semantically transforming the exemplar, e.g., producing a varied pose, deformation or viewpoint, such that the edited content can be seamlessly implanted according to the image context. In fact, ours automates the traditional image editing workflow where artists perform tedious transformations upon image assets for coherent image blending." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 426, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 426, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 426, + 289, + 715 + ], + "type": "text", + "content": "To achieve our goal, we train a diffusion model [24, 59] conditioned on the exemplar image. Different from text-guided models, the core challenge is that it is infeasible to collect enough triplet training pairs comprising source image, exemplar and corresponding editing ground truth. One workaround is to randomly crop the objects from the input image, which serves as the reference when training the inpainting model. The model trained from such a self-reference setting, however, cannot generalize to real exemplars, since the model simply learns to copy and paste the reference object into the final output. We identify several key factors that circumvent this issue. The first is to utilize a generative prior. Specifically, a pretrained text-to-image model has the ability to generate high-quality desired results, we leverage it as initialization to avoid falling into the copy-and-paste trivial solution. However, a long time of finetuning may still cause the model to deviate from the prior knowledge and ultimately degenerate again. Hence, we introduce the content bottleneck for self-reference conditioning in which we drop the spatial tokens and only regard the global image embedding as the condition. In this way, we enforce the network to understand the high-level semantics of the exemplar image and the context from the source image, thus preventing trivial results during the self" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 304, + 72, + 545, + 108 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 108 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 108 + ], + "type": "text", + "content": "supervised training. Moreover, we apply aggressive augmentation on the self-reference image which can effectively reduce the training-test gap." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 304, + 109, + 547, + 180 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 109, + 547, + 180 + ], + "spans": [ + { + "bbox": [ + 304, + 109, + 547, + 180 + ], + "type": "text", + "content": "We further improve the editability of our approach in two aspects. One is that our training uses irregular random masks so as to mimic the casual user brush used in practical editing. We also prove that classifier-free guidance [25] is beneficial to boost both the image quality and the style resemblance to the reference." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 180, + 547, + 289 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 180, + 547, + 289 + ], + "spans": [ + { + "bbox": [ + 304, + 180, + 547, + 289 + ], + "type": "text", + "content": "The proposed method, Paint by Example, well solves semantic image composition problem where the reference is semantically transformed and harmonized before blending into another image, as shown in Figure 1. Our method shows a significant quality advantage over prior works in a similar setting. Notably, our editing just involves a single forward of the diffusion model without any image-specific optimization, which is a necessity for many real applications. To summarize, our contributions are as follows:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 296, + 545, + 431 + ], + "type": "list", + "angle": 0, + "index": 9, + "blocks": [ + { + "bbox": [ + 306, + 296, + 545, + 344 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 296, + 545, + 344 + ], + "spans": [ + { + "bbox": [ + 306, + 296, + 545, + 344 + ], + "type": "text", + "content": "- We propose a new image editing approach, Paint by Example, which semantically alters the image content based on an exemplar image. This approach offers fine-grained control while being convenient to use." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 346, + 545, + 393 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 346, + 545, + 393 + ], + "spans": [ + { + "bbox": [ + 306, + 346, + 545, + 393 + ], + "type": "text", + "content": "- We solve the problem with an image-conditioned diffusion model trained in a self-supervised manner. We propose a group of techniques to tackle the degenerate challenge." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 395, + 545, + 431 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 395, + 545, + 431 + ], + "spans": [ + { + "bbox": [ + 306, + 395, + 545, + 431 + ], + "type": "text", + "content": "- Our approach performs favorably over prior arts for inthe-wild image editing, as measured by both quantitative metrics and subjective evaluation." + } + ] + } + ], + "index": 8 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 441, + 392, + 454 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 441, + 392, + 454 + ], + "spans": [ + { + "bbox": [ + 306, + 441, + 392, + 454 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 462, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 462, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 462, + 545, + 715 + ], + "type": "text", + "content": "Image composition. Cutting the foreground from one image and pasting it on another image into a realistic composite is a common and widely used operation in photo editing. Many methods [8-10, 27, 43, 47, 60, 63, 64] have been proposed focusing on image harmonization to make the composite look more realistic. Traditional methods [8, 27, 63] tend to extract handcrafted features to match the color distribution. Recent works [6, 21] leverage deep semantic features to improve the robustness. Semantic Generation Pyramid [58] achieves semantic image composition by combining the deep features of the foreground image and background image, but the result is not very similar to the foreground image. A more recent work DCCF [67] proposes four human comprehensible neural filters in a pyramid manner and achieves a state-of-the-art color harmonization result. However, they all assume that the foreground and the background are semantically harmonious and only adjust the composite in the low-level color space while keeping the structure unchanged. In this paper, we target at semantic image composition, taking the challenging semantic inharmony into consideration." + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "18382" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 239 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 239 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 239 + ], + "type": "text", + "content": "Semantic image editing. Semantic image editing, to edit the high-level semantics of an image, is of great interest in the vision and graphics community due to its potential applications. A steadily-developed line of work [2, 5, 48, 55, 57] carefully dissects the GAN's latent space, aiming to find semantic disentangled latent factors. Whereas other research efforts leverage the discriminant model like attribute classifier [15, 26] or face recognition [34, 56] model to help disentangle and manipulate images. Another popular direction of works [5, 18, 36, 65, 73, 75] utilize semantic mask to control the editing. Yet most existing methods are limited to specific image genres, such as face, car, bird, cat etc. In this work, we focus on introducing a model that works for general and complex images in a high-precision manner." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 239, + 289, + 502 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 239, + 289, + 502 + ], + "spans": [ + { + "bbox": [ + 46, + 239, + 289, + 502 + ], + "type": "text", + "content": "Text-driven image editing. Among the various kinds of semantic image editing, text-guided image editing has been attracting increasing attention recently. Early works [1, 4, 14,42,66] leverage pretrained GAN generators [29] and text encoders [44] to progressively optimize the image according to the text prompt. However, these GAN-based manipulation approaches struggle on editing images of complex scenes or various objects due to the limited modeling capability of GANs. The rapid rise and development of diffusion models [45, 46, 54] have shown powerful capability in synthesizing high-quality and diverse images. Many works [3, 13, 22, 30, 31, 38, 39, 52] exploit diffusion models for text-driven image editing. For example, DiffusionCLIP [31], dreambooth [52], and Imagic [30] finetune the diffusion models case-specifically for different text prompts. Blended Diffusion [3] proposes a multi-step blended process to perform local manipulation using a user-provided mask. While these methods achieve remarkably impressive results, we argue that the language guidance still lacks precise control, whereas images can better express one's concrete ideas. As such in this work we are interested in exemplar-based image editing." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 514, + 104, + 526 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 514, + 104, + 526 + ], + "spans": [ + { + "bbox": [ + 47, + 514, + 104, + 526 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 534, + 287, + 652 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 534, + 287, + 652 + ], + "spans": [ + { + "bbox": [ + 46, + 534, + 287, + 652 + ], + "type": "text", + "content": "We target at exemplar-based image editing that automatically merges the reference image (either retrieved from a database or provided by users) into a source image in a way that the merged image looks plausible and photo-realistic. Despite the recent remarkable success of text-based image editing, it is still difficult to use mere verbal descriptions to express complex and multiple ideas. While images, on the other hand, could be a better alternative for conveying people's intentions, as the proverb says: \"a picture is worth a thousand words\"." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 652, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 652, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 652, + 288, + 715 + ], + "type": "text", + "content": "Formally, denote the source image as " + }, + { + "bbox": [ + 47, + 652, + 288, + 715 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_s\\in \\mathbb{R}^{H\\times W\\times 3}" + }, + { + "bbox": [ + 47, + 652, + 288, + 715 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 47, + 652, + 288, + 715 + ], + "type": "inline_equation", + "content": "H" + }, + { + "bbox": [ + 47, + 652, + 288, + 715 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 652, + 288, + 715 + ], + "type": "inline_equation", + "content": "W" + }, + { + "bbox": [ + 47, + 652, + 288, + 715 + ], + "type": "text", + "content": " being the width and height respectively. The edit region could be a rectangular or an irregular shape (at least connected) and is represented as a binary mask " + }, + { + "bbox": [ + 47, + 652, + 288, + 715 + ], + "type": "inline_equation", + "content": "\\mathbf{m}\\in \\{0,1\\}^{H\\times W}" + }, + { + "bbox": [ + 47, + 652, + 288, + 715 + ], + "type": "text", + "content": " where value 1 specifies the editable positions in" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "spans": [ + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_s" + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "text", + "content": ". Given a reference image " + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_r \\in \\mathbb{R}^{H' \\times W' \\times 3}" + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "text", + "content": " containing the desired object, our goal is to synthesize an image " + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "inline_equation", + "content": "\\mathbf{y}" + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "text", + "content": " from " + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{x}_s, \\mathbf{x}_r, \\mathbf{m}\\}" + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "text", + "content": ", so that the region where " + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "inline_equation", + "content": "\\mathbf{m} = 0" + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "text", + "content": " remains as same as possible to the source image " + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_s" + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "text", + "content": ", while the region where " + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "inline_equation", + "content": "\\mathbf{m} = 1" + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "text", + "content": " depicts the object as similar to the reference image " + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_r" + }, + { + "bbox": [ + 304, + 71, + 545, + 144 + ], + "type": "text", + "content": " and fits harmoniously." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 144, + 546, + 300 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 144, + 546, + 300 + ], + "spans": [ + { + "bbox": [ + 304, + 144, + 546, + 300 + ], + "type": "text", + "content": "This task is very challenging and complex because it implicitly involves several non-trivial procedures. Firstly, the model requires understanding the object in the reference image, capturing both its shape and texture while ignoring the noise from the background. Secondly, it is critical to enable synthesizing a transformed view of the object (different pose, different size, different illumination etc.) that fits in the source image nicely. Thirdly, the model needs to inpaint the area around the object to generate a realistic photo, showing a smooth transition across the merging boundary. Last, the resolution of the reference image may be lower than the edit region. The model should involve super-resolution in the process." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 310, + 392, + 322 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 310, + 392, + 322 + ], + "spans": [ + { + "bbox": [ + 305, + 310, + 392, + 322 + ], + "type": "text", + "content": "3.1. Preliminaries" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "spans": [ + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "text", + "content": "Self-supervised training. It is impossible to collect and annotate paired data, i.e. " + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "inline_equation", + "content": "\\{(\\mathbf{x}_s,\\mathbf{x}_r,\\mathbf{m}),\\mathbf{y}\\}" + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "text", + "content": ", for the training of exemplar-based image editing. It may take great expense and huge labor to manually paint reasonable output. Thus, we propose to perform self-supervised training. Specifically, given an image and the bounding box of an object in the image, to simulate the training data, we use the bounding boxes of the object as the binary mask " + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "inline_equation", + "content": "\\mathbf{m}" + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "text", + "content": ". We directly regard the image patch in the bounding box of the source image as the reference image " + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_r = \\mathbf{m} \\odot \\mathbf{x}_s" + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "text", + "content": ". Naturally, the image editing result should be the original source image " + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_s" + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "text", + "content": ". As such, our training data is composed of " + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "inline_equation", + "content": "\\{(\\bar{\\mathbf{m}} \\odot \\mathbf{x}_s,\\mathbf{x}_r,\\mathbf{m}),\\mathbf{x}_s\\}" + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "inline_equation", + "content": "\\bar{\\mathbf{m}} = \\mathbb{1} - \\mathbf{m}" + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "text", + "content": " stands for the complementary of the mask " + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "inline_equation", + "content": "\\mathbf{m}" + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "inline_equation", + "content": "\\mathbb{1}" + }, + { + "bbox": [ + 304, + 329, + 546, + 508 + ], + "type": "text", + "content": " represents the all-ones matrix." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 509, + 547, + 582 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 509, + 547, + 582 + ], + "spans": [ + { + "bbox": [ + 304, + 509, + 547, + 582 + ], + "type": "text", + "content": "A naive solution. Diffusion models have achieved notable progress in synthesizing unprecedented image quality and have been successfully applied to many text-based image editing works [30,31,40,52]. For our exemplar-based image editing task, a naive solution is to directly replace the text condition with the reference image condition." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "text", + "content": "Specifically, the diffusion model generates image " + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "inline_equation", + "content": "\\mathbf{y}" + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "text", + "content": " by gradually reversing a Markov forward process. Starting from " + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_0 = \\mathbf{x}_s" + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "text", + "content": ", the forward process yields a sequence of increasing noisy images " + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{y}_t|t\\in [1,T]\\}" + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_t = \\sqrt{\\bar{\\alpha}_t}\\mathbf{y}_0 + \\sqrt{1 - \\bar{\\alpha}_t}\\epsilon" + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "inline_equation", + "content": "\\epsilon" + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "text", + "content": " is the Gaussian noise, and " + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "inline_equation", + "content": "\\alpha_{t}" + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "text", + "content": " decreases with the timestep " + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "text", + "content": ". For the generative process, the diffusion model progressively denoises a noisy image from the last step given the condition " + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "inline_equation", + "content": "\\mathbf{c}" + }, + { + "bbox": [ + 304, + 582, + 547, + 690 + ], + "type": "text", + "content": " by minimizing the following loss function:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 342, + 700, + 545, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 342, + 700, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 342, + 700, + 545, + 715 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = \\mathbb {E} _ {t, \\mathbf {y} _ {0}, \\epsilon} \\| \\epsilon_ {\\theta} (\\mathbf {y} _ {t}, \\bar {\\mathbf {m}} \\odot \\mathbf {x} _ {s}, \\mathbf {c}, t) - \\epsilon \\| _ {2} ^ {2}. \\tag {1}", + "image_path": "0015cace6b390a9c1103718f8c5713213240c42b91176d493c2de69073f81b20.jpg" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18383" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 76, + 286, + 135 + ], + "blocks": [ + { + "bbox": [ + 60, + 68, + 99, + 76 + ], + "lines": [ + { + "bbox": [ + 60, + 68, + 99, + 76 + ], + "spans": [ + { + "bbox": [ + 60, + 68, + 99, + 76 + ], + "type": "text", + "content": "Source image" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 111, + 69, + 165, + 76 + ], + "lines": [ + { + "bbox": [ + 111, + 69, + 165, + 76 + ], + "spans": [ + { + "bbox": [ + 111, + 69, + 165, + 76 + ], + "type": "text", + "content": "Source background" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 168, + 69, + 224, + 76 + ], + "lines": [ + { + "bbox": [ + 168, + 69, + 224, + 76 + ], + "spans": [ + { + "bbox": [ + 168, + 69, + 224, + 76 + ], + "type": "text", + "content": "Reference image" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 230, + 69, + 286, + 76 + ], + "lines": [ + { + "bbox": [ + 230, + 69, + 286, + 76 + ], + "spans": [ + { + "bbox": [ + 230, + 69, + 286, + 76 + ], + "type": "text", + "content": "Generated image" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 50, + 76, + 286, + 135 + ], + "lines": [ + { + "bbox": [ + 50, + 76, + 286, + 135 + ], + "spans": [ + { + "bbox": [ + 50, + 76, + 286, + 135 + ], + "type": "image", + "image_path": "c30d1868311a1ce49766f0ba9bb1d734ba088a5a5131f553c70978d0ff0f4039.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 137, + 286, + 159 + ], + "lines": [ + { + "bbox": [ + 47, + 137, + 286, + 159 + ], + "spans": [ + { + "bbox": [ + 47, + 137, + 286, + 159 + ], + "type": "text", + "content": "Figure 2. Illustration of the copy-and-paste artifacts of the naive solution. The generated image is extremely unnatural." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 167, + 286, + 250 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 167, + 286, + 250 + ], + "spans": [ + { + "bbox": [ + 46, + 167, + 286, + 250 + ], + "type": "text", + "content": "For text-guided inpainting models, the condition " + }, + { + "bbox": [ + 46, + 167, + 286, + 250 + ], + "type": "inline_equation", + "content": "\\mathbf{c}" + }, + { + "bbox": [ + 46, + 167, + 286, + 250 + ], + "type": "text", + "content": " is the given text and is usually processed by a pretrained CLIP [44] text encoder, outputting 77 tokens. Likewise, a naive solution is to directly replace it with CLIP image embeddings. We leverage the pretrained CLIP image encoder outputting 257 tokens, including 1 class tokens and 256 patch tokens, denoted as " + }, + { + "bbox": [ + 46, + 167, + 286, + 250 + ], + "type": "inline_equation", + "content": "\\mathbf{c} = \\mathrm{CLIP}_{\\mathrm{all}}(\\mathbf{x}_r)" + }, + { + "bbox": [ + 46, + 167, + 286, + 250 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 251, + 286, + 393 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 251, + 286, + 393 + ], + "spans": [ + { + "bbox": [ + 46, + 251, + 286, + 393 + ], + "type": "text", + "content": "This naive solution converges well on the training set. However, when we apply to test images, we found that the generated result is far from satisfactory. There exist obvious copy-and-paste artifacts in the edit region, making the generated image extremely unnatural, as illustrated in Figure 2. We argue that this is because, under the naive training scheme, the model learns a trivial mapping function: " + }, + { + "bbox": [ + 46, + 251, + 286, + 393 + ], + "type": "inline_equation", + "content": "\\bar{\\mathbf{m}}\\odot \\mathbf{x}_s + \\mathbf{x}_r = \\mathbf{x}_s" + }, + { + "bbox": [ + 46, + 251, + 286, + 393 + ], + "type": "text", + "content": ". It impedes the network to understand the content in the reference image and the connection to the source image, leading to failure generalization to test scenarios where the reference image is given arbitrarily but not the patch from the original image." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 394, + 286, + 561 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 394, + 286, + 561 + ], + "spans": [ + { + "bbox": [ + 46, + 394, + 286, + 561 + ], + "type": "text", + "content": "Our motivation. How to prevent the model from learning such a trivial mapping function and facilitate model understanding in a self-supervised training manner is a challenging problem. In this paper, we propose three principles. 1) We introduce the content bottleneck to force the network to understand and regenerate the content of the reference image instead of just copy. 2) We adopt strong augmentation to mitigate the train-test mismatch issue. This helps the network not only learn the transformation from the exemplar object, but also from the background. 3) Another critical feature for exemplar-based image editing is controllability. We enable control over the shape of the edit region and the similarity degree between the edit region and the reference image." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 568, + 138, + 581 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 568, + 138, + 581 + ], + "spans": [ + { + "bbox": [ + 47, + 568, + 138, + 581 + ], + "type": "text", + "content": "3.2. Model Designs" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 586, + 162, + 597 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 586, + 162, + 597 + ], + "spans": [ + { + "bbox": [ + 47, + 586, + 162, + 597 + ], + "type": "text", + "content": "3.2.1 Content Bottleneck" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 605, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 286, + 713 + ], + "type": "text", + "content": "Compressed representation. We re-analyze the difference between text condition and image condition. For text condition, the model is naturally compelled to learn semantics as text is an intrinsically semantic signal. In regards to image condition, it is very easy to remember instead of understanding the context information and copying the content, arriving at the trivial solution. To avoid this, we intend to increase the difficulty of reconstructing the mask region by compressing the information of the reference im" + } + ] + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 307, + 70, + 545, + 189 + ], + "blocks": [ + { + "bbox": [ + 307, + 70, + 545, + 189 + ], + "lines": [ + { + "bbox": [ + 307, + 70, + 545, + 189 + ], + "spans": [ + { + "bbox": [ + 307, + 70, + 545, + 189 + ], + "type": "image", + "image_path": "5e7a79b32a05571ddc3c67a40fef6db08454696e79ac6c4626b8faf328835aed.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 367, + 193, + 484, + 204 + ], + "lines": [ + { + "bbox": [ + 367, + 193, + 484, + 204 + ], + "spans": [ + { + "bbox": [ + 367, + 193, + 484, + 204 + ], + "type": "text", + "content": "Figure 3. Our training pipeline." + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 213, + 545, + 272 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 213, + 545, + 272 + ], + "spans": [ + { + "bbox": [ + 304, + 213, + 545, + 272 + ], + "type": "text", + "content": "age. Specifically, we only leverage the class token of a pretrained CLIP image encoder from the exemplar image as condition. It compresses the reference image from spatial size " + }, + { + "bbox": [ + 304, + 213, + 545, + 272 + ], + "type": "inline_equation", + "content": "224 \\times 224 \\times 3" + }, + { + "bbox": [ + 304, + 213, + 545, + 272 + ], + "type": "text", + "content": " to a one-dimensional vector of dimension 1024." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 274, + 545, + 369 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 274, + 545, + 369 + ], + "spans": [ + { + "bbox": [ + 304, + 274, + 545, + 369 + ], + "type": "text", + "content": "We find that this highly compressed representation tends to ignore the high-frequency details while maintaining the semantic information. It forces the network to understand the reference content and prevents the generator from directly copy-and-paste to reach the optimal results in training. For expressiveness consideration, we add several additional fully-connected (FC) layers to decode the feature and inject it into the diffusion process through cross attention." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 369, + 545, + 514 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 369, + 545, + 514 + ], + "spans": [ + { + "bbox": [ + 304, + 369, + 545, + 514 + ], + "type": "text", + "content": "Image prior. To further avoid the trivial solution of directly remembering the reference image, we leverage a well-trained diffusion model for initialization as a strong image prior. Specifically, we adopt a text-to-image generation model, Stable Diffusion [51], in consideration of two main reasons. First, it has a strong capability to generate high-quality in-the-wild images, thanks to the property that given any vector lying in its latent space will lead to a plausible image. Second, a pretrained CLIP [44] model is utilized to extract the language information, which shares a similar representation to our adopted CLIP image embedding, making it a good initialization." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 529, + 430, + 540 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 529, + 430, + 540 + ], + "spans": [ + { + "bbox": [ + 306, + 529, + 430, + 540 + ], + "type": "text", + "content": "3.2.2 Strong Augmentation" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 548, + 545, + 582 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 548, + 545, + 582 + ], + "spans": [ + { + "bbox": [ + 304, + 548, + 545, + 582 + ], + "type": "text", + "content": "Another potential issue of self-supervised training is the domain gap between training and testing. This train-test mismatch stems from two aspects." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 583, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 583, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 583, + 545, + 689 + ], + "type": "text", + "content": "Reference image augmentation. The first mismatch is that the reference image " + }, + { + "bbox": [ + 304, + 583, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_r" + }, + { + "bbox": [ + 304, + 583, + 545, + 689 + ], + "type": "text", + "content": " is derived from the source image " + }, + { + "bbox": [ + 304, + 583, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_s" + }, + { + "bbox": [ + 304, + 583, + 545, + 689 + ], + "type": "text", + "content": " during training, which is barely the case for the testing scenario. To reduce the gap, we adopt several data augmentation techniques (including flip, rotation, blur and elastic transform) on the reference image to break down the connection with the source image. We denote these data augmentation as " + }, + { + "bbox": [ + 304, + 583, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\mathcal{A}" + }, + { + "bbox": [ + 304, + 583, + 545, + 689 + ], + "type": "text", + "content": ". Formally, the condition fed to the diffusion model is denoted as:" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 371, + 701, + 545, + 714 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 371, + 701, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 371, + 701, + 545, + 714 + ], + "type": "interline_equation", + "content": "\\mathbf {c} = \\operatorname {M L P} \\left(\\operatorname {C L I P} \\left(\\mathcal {A} \\left(x _ {r}\\right)\\right)\\right). \\tag {2}", + "image_path": "0afad2b35004be21b3b196648d2c6dead0f384a227c81e6aa9dd85241a190f81.jpg" + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18384" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": "Mask shape augmentation. On the other hand, the mask region " + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "inline_equation", + "content": "\\mathbf{m}" + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": " from the bounding box ensures that the reference image contains a whole object. As a result, the generator learns to fill an object as completely as possible. However, this may not hold in practical scenarios. To address this, we generate an arbitrarily shaped mask based on the bounding box and use it in training. Specifically, for each edge of the bounding box, we first construct a Bessel curve to fit it, then we sample 20 points on this curve uniformly, and randomly add " + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "inline_equation", + "content": "1 - 5" + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": " pixel offsets to their coordinates. Finally, we connect these points with straight lines sequentially to form an arbitrarily shaped mask. The random distortions " + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "inline_equation", + "content": "\\mathcal{D}" + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": " on the mask " + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "inline_equation", + "content": "\\mathbf{m}" + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": " break the inductive bias, reducing the gap between training and testing. i.e.," + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 130, + 247, + 287, + 259 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 130, + 247, + 287, + 259 + ], + "spans": [ + { + "bbox": [ + 130, + 247, + 287, + 259 + ], + "type": "interline_equation", + "content": "\\bar {\\mathbf {m}} = \\mathbb {1} - \\mathcal {D} (\\mathbf {m}). \\tag {3}", + "image_path": "c78856accf77583defe9c20aef8060ad70081e1f7ed0c28a18d9ea259032432d.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 266, + 287, + 291 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 266, + 287, + 291 + ], + "spans": [ + { + "bbox": [ + 47, + 266, + 287, + 291 + ], + "type": "text", + "content": "We find these two augmentations can greatly enhance the robustness when facing different reference guidance." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 304, + 181, + 316 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 304, + 181, + 316 + ], + "spans": [ + { + "bbox": [ + 47, + 304, + 181, + 316 + ], + "type": "text", + "content": "3.2.3 Control the mask shape" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 323, + 288, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 323, + 288, + 443 + ], + "spans": [ + { + "bbox": [ + 46, + 323, + 288, + 443 + ], + "type": "text", + "content": "Another benefit of mask shape augmentation is that it increases the control over mask shape in the inference stage. In practical application scenarios, a rectangle mask usually can not represent the mask area precisely. e.g. the sun umbrella in Figure 1. In some cases people would like to edit a specific region while preserving the other area as much as possible, this leads to the demand for handling irregular mask shapes. By involving these irregular masks into training, our model is able to generate photo-realistic results given various shape masks." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 456, + 204, + 468 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 456, + 204, + 468 + ], + "spans": [ + { + "bbox": [ + 47, + 456, + 204, + 468 + ], + "type": "text", + "content": "3.2.4 Control the similarity degree" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 475, + 287, + 535 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 475, + 287, + 535 + ], + "spans": [ + { + "bbox": [ + 46, + 475, + 287, + 535 + ], + "type": "text", + "content": "To control the similarity degree between the edited area and the reference image, we find that classifier-free sampling strategy [25] is a powerful tool. Previous work [62] found that the classifier-free guidance is actually the combination of both prior and posterior constraints." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 84, + 541, + 286, + 569 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 84, + 541, + 286, + 569 + ], + "spans": [ + { + "bbox": [ + 84, + 541, + 286, + 569 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\log p (\\mathbf {y} _ {t} | \\mathbf {c}) + (s - 1) \\log p (\\mathbf {c} | \\mathbf {y} _ {t}) \\\\ \\propto \\log p (\\mathbf {y} _ {t}) + s (\\log p (\\mathbf {y} _ {t} | \\mathbf {c}) - \\log p (\\mathbf {y} _ {t})), \\tag {4} \\\\ \\end{array}", + "image_path": "f1396cfb143fe268f6374fc2cb49ad14c838ec72658bf1ac8cd958835eb5336d.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "spans": [ + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "text", + "content": " denotes the classifier-free guidance scale. It can also be regarded as the scale to control the similarity of the generated image to the reference image. A larger scale factor " + }, + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "text", + "content": " denotes the fusion result relies more on the conditional reference input. In our experiments, we follow the settings in [62] and replace " + }, + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "inline_equation", + "content": "20\\%" + }, + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "text", + "content": " reference conditions with a learnable vector " + }, + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "inline_equation", + "content": "\\mathbf{v}" + }, + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "text", + "content": " during training. This term aims to model " + }, + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "inline_equation", + "content": "p(\\mathbf{y}_t)" + }, + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "text", + "content": " with the help of a fixed condition input " + }, + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "inline_equation", + "content": "p(\\mathbf{y}_t|\\mathbf{v})" + }, + { + "bbox": [ + 46, + 574, + 288, + 694 + ], + "type": "text", + "content": ". In the inference stage, each denoising step uses the modified prediction:" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 61, + 700, + 287, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 700, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 61, + 700, + 287, + 715 + ], + "type": "interline_equation", + "content": "\\tilde {\\epsilon} _ {\\theta} \\left(\\mathbf {y} _ {t}, \\mathbf {c}\\right) = \\epsilon_ {\\theta} \\left(\\mathbf {y} _ {t}, \\mathbf {v}\\right) + s \\left(\\epsilon_ {\\theta} \\left(\\mathbf {y} _ {t}, \\mathbf {c}\\right) - \\epsilon_ {\\theta} \\left(\\mathbf {y} _ {t}, \\mathbf {v}\\right)\\right). \\tag {5}", + "image_path": "95179ed3328adf494bfbddc603d959960da4c09bf9803fae620eb739a0d2a299.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 72, + 545, + 109 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 109 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 109 + ], + "type": "text", + "content": "Without causing confusion, the parameters " + }, + { + "bbox": [ + 305, + 72, + 545, + 109 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 305, + 72, + 545, + 109 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 72, + 545, + 109 + ], + "type": "inline_equation", + "content": "\\bar{\\mathbf{m}}\\odot \\mathbf{x}_s" + }, + { + "bbox": [ + 305, + 72, + 545, + 109 + ], + "type": "text", + "content": " are omitted here for brevity. Above all, the overall framework of our method is illustrated in Figure 3." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 120, + 388, + 133 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 120, + 388, + 133 + ], + "spans": [ + { + "bbox": [ + 305, + 120, + 388, + 133 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 140, + 512, + 153 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 140, + 512, + 153 + ], + "spans": [ + { + "bbox": [ + 305, + 140, + 512, + 153 + ], + "type": "text", + "content": "4.1. Implementation Details and Evaluation" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 158, + 545, + 266 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 158, + 545, + 266 + ], + "spans": [ + { + "bbox": [ + 304, + 158, + 545, + 266 + ], + "type": "text", + "content": "Implementation details. In order to manipulate the real-world images, first we utilize a powerful text-to-image generation model, Stable Diffusion [51], as initialization to provide a strong image prior. Then we select OpenImages [32] as our training dataset. It contains a total of 16 million bounding boxes for 600 object classes on 1.9 million images. During training, we preprocess the image resolution to " + }, + { + "bbox": [ + 304, + 158, + 545, + 266 + ], + "type": "inline_equation", + "content": "512 \\times 512" + }, + { + "bbox": [ + 304, + 158, + 545, + 266 + ], + "type": "text", + "content": ", and train our model for 40 epochs, which takes about 7 days on 64 NVIDIA V100 GPUs." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 267, + 546, + 434 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 267, + 546, + 434 + ], + "spans": [ + { + "bbox": [ + 304, + 267, + 546, + 434 + ], + "type": "text", + "content": "Test benchmark. To the best of our knowledge, no previous works target at exemplar-based semantic image editing (or semantic image composition). So we build a test benchmark for qualitative and quantitative analysis. Specifically, we manually select 3,500 source images " + }, + { + "bbox": [ + 304, + 267, + 546, + 434 + ], + "type": "inline_equation", + "content": "(\\mathbf{x}_s)" + }, + { + "bbox": [ + 304, + 267, + 546, + 434 + ], + "type": "text", + "content": " from MSCOCO [35] validation set, each image contains only one bounding box " + }, + { + "bbox": [ + 304, + 267, + 546, + 434 + ], + "type": "inline_equation", + "content": "(\\mathbf{m})" + }, + { + "bbox": [ + 304, + 267, + 546, + 434 + ], + "type": "text", + "content": ", and the mask region is no more than half of the whole image. Then we manually retrieve a reference image patch " + }, + { + "bbox": [ + 304, + 267, + 546, + 434 + ], + "type": "inline_equation", + "content": "(\\mathbf{x}_r)" + }, + { + "bbox": [ + 304, + 267, + 546, + 434 + ], + "type": "text", + "content": " from MSCOCO training set. The reference image usually shares a similar semantic with mask region to ensure the combination is reasonable. We named it as COCO Exemplar-based image Editing benchmark, abbreviated as COCOEE. We will publish this benchmark, hoping to attract more follow-up works in this area." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 435, + 546, + 639 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 435, + 546, + 639 + ], + "spans": [ + { + "bbox": [ + 304, + 435, + 546, + 639 + ], + "type": "text", + "content": "Evaluation metrics. Our goal is to merge a reference image into a source image, while the editing region should be similar to the reference, and the fusion result should be photorealistic. To measure these two aspects independently, we use the following three metrics to evaluate the generated images. 1) FID [23] score, which is widely used to evaluate generated results. We follow [33] and use CLIP model to extract the feature, calculating the FID score between 3, 500 generated images and all images from COCO testing set. 2) Quality Score(QS) [17], which aims to evaluate the authenticity of each single image. We take average of it to measure the overall quality of generated images. 3) CLIP score [44], evaluating the similarity between the edited region and the reference image. Specifically, we resize these two images to " + }, + { + "bbox": [ + 304, + 435, + 546, + 639 + ], + "type": "inline_equation", + "content": "224 \\times 224" + }, + { + "bbox": [ + 304, + 435, + 546, + 639 + ], + "type": "text", + "content": ", extract the features via CLIP image encoder and calculate their cosine similarity. Higher CLIP score indicates the edited region is more similar to reference image." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 647, + 391, + 659 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 647, + 391, + 659 + ], + "spans": [ + { + "bbox": [ + 306, + 647, + 391, + 659 + ], + "type": "text", + "content": "4.2. Comparisons" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 666, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 666, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 666, + 545, + 713 + ], + "type": "text", + "content": "Considering that no previous works aim at editing images semantically and locally based on an exemplar image, we select four related approaches as baselines to our method: 1) Blended Diffusion [3], it leverages the CLIP" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18385" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 51, + 71, + 545, + 304 + ], + "blocks": [ + { + "bbox": [ + 51, + 71, + 545, + 304 + ], + "lines": [ + { + "bbox": [ + 51, + 71, + 545, + 304 + ], + "spans": [ + { + "bbox": [ + 51, + 71, + 545, + 304 + ], + "type": "image", + "image_path": "78e2d2c5521d6794dbb73c7292c178c26f9465dc93aa401c4c875ab2c947ee66.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 305, + 546, + 328 + ], + "lines": [ + { + "bbox": [ + 46, + 305, + 546, + 328 + ], + "spans": [ + { + "bbox": [ + 46, + 305, + 546, + 328 + ], + "type": "text", + "content": "Figure 4. Qualitative comparison with other approaches. Our method can generate results that are semantically consistent with the input reference images in high perceptual quality." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 337, + 289, + 517 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 337, + 289, + 517 + ], + "spans": [ + { + "bbox": [ + 46, + 337, + 289, + 517 + ], + "type": "text", + "content": "model to provide gradients to guide the diffusion sampling process. We use a text prompt \"a photo of " + }, + { + "bbox": [ + 46, + 337, + 289, + 517 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 46, + 337, + 289, + 517 + ], + "type": "text", + "content": "\" to compute the CLIP loss, where " + }, + { + "bbox": [ + 46, + 337, + 289, + 517 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 46, + 337, + 289, + 517 + ], + "type": "text", + "content": " denotes the object class from exemplar image. 2) We slightly modify the Blended Diffusion by using the reference image to calculate the CLIP loss, denoted as Blended Diffusion (image). 3) Stable Diffusion [51]. We use the text prompt as condition to represent the reference image, and inpaint the mask region. 4) We also choose the state-of-the-art image harmonization method DCCF [67] as baseline. Considering it can only fuse a foreground image to background, we first use an unconditional image inpainting model LAMA [61] to inpaint the whole mask region, then extract the foreground of reference image through an additional semantic mask, and finally harmonize it into the source image." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 521, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 521, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 521, + 289, + 715 + ], + "type": "text", + "content": "Qualitative analysis. We provide the qualitative comparison of these methods in Figure 4. Text-guided Blended Diffusion is able to generate objects in the desired area, but they are unrealistic and incompatible with the source image. Another text-based method Stable Diffusion can generate much realistic results, but still fail to retain the characteristics of the reference image due to the limited representation of text information. Meanwhile, the image-guided Blended Diffusion also suffers from not similar to the reference image. We argue it may caused by the gradient guidance strategy that could not preserve enough content information. Finally, the generated result from image harmonization is almost the same as the exemplar image which is very incongruous with the background. The intrinsic reason is that the appearance of exemplar image can not match the source image directly in most cases. The generative model should" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 304, + 337, + 547, + 384 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 337, + 547, + 384 + ], + "spans": [ + { + "bbox": [ + 304, + 337, + 547, + 384 + ], + "type": "text", + "content": "transform the shape, size or pose automatically to fit the source image. In the last column of Figure 4, our method achieves a photo-realistic result while being similar to the reference." + } + ] + } + ], + "index": 4 + }, + { + "type": "table", + "bbox": [ + 312, + 430, + 538, + 509 + ], + "blocks": [ + { + "bbox": [ + 305, + 393, + 546, + 427 + ], + "lines": [ + { + "bbox": [ + 305, + 393, + 546, + 427 + ], + "spans": [ + { + "bbox": [ + 305, + 393, + 546, + 427 + ], + "type": "text", + "content": "Table 1. Quantitative comparison of different methods. We evaluate the generated image quality through FID and QS, and the semantic consistency to the reference image through the CLIP score." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 312, + 430, + 538, + 509 + ], + "lines": [ + { + "bbox": [ + 312, + 430, + 538, + 509 + ], + "spans": [ + { + "bbox": [ + 312, + 430, + 538, + 509 + ], + "type": "table", + "html": "
MethodFID (↓)QS (↑)CLIP Score (↑)
Blended Diffusion-Image [3]4.6067.1480.65
Blended Diffusion-Text [3]7.5255.8972.62
DCCF [67]3.7871.4982.18
Stable Diffusion [51]3.6673.2075.33
Ours3.1877.8084.97
", + "image_path": "e1727ccc917cb5f98c63f24dc20997c3330b8f1679a03e39b129c17a5ff88dbd.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 521, + 547, + 664 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 521, + 547, + 664 + ], + "spans": [ + { + "bbox": [ + 304, + 521, + 547, + 664 + ], + "type": "text", + "content": "Quantitative analysis. Table 1 presents the quantitative comparison results. The image-based editing method (including Blended Diffusion (image) and DCCF) reaches a high CLIP score, demonstrating that they are able to preserve the information from condition image, while the resulting image is of poor quality. The generated result from Stable Diffusion is much more plausible according to the FID and QS. However, it can hardly incorporate the conditional information of the image. Our approach achieves the best performance on all of these three metrics, verifying that it can not only generate high-quality images but also maintain the conditional information." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "type": "text", + "content": "User study. In order to obtain the user's subjective evaluation of the generated image, we conduct a user study on 50 participants who were students without relevant backgrounds. In the study, we use 30 groups of images, each" + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "18386" + } + ] + } + ], + "index": 9 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 51, + 72, + 545, + 223 + ], + "blocks": [ + { + "bbox": [ + 51, + 72, + 545, + 223 + ], + "lines": [ + { + "bbox": [ + 51, + 72, + 545, + 223 + ], + "spans": [ + { + "bbox": [ + 51, + 72, + 545, + 223 + ], + "type": "image", + "image_path": "3792768ec618fa31c290286dda0cab9c652488873850d9cea85930ccb97eaa49.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 225, + 546, + 247 + ], + "lines": [ + { + "bbox": [ + 46, + 225, + 546, + 247 + ], + "spans": [ + { + "bbox": [ + 46, + 225, + 546, + 247 + ], + "type": "text", + "content": "Figure 5. Visual ablation studies of individual components in our approach. We gradually eliminate the boundary artifacts through these techniques and finally achieve plausible generated results." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 257, + 289, + 376 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 257, + 289, + 376 + ], + "spans": [ + { + "bbox": [ + 46, + 257, + 289, + 376 + ], + "type": "text", + "content": "group contains two inputs and five outputs. All these results in each group are presented side-by-side and in a random order to participants. Participants are given unlimited time to rank the score from 1 to 5 (1 is the best, 5 is the worst) on two perspectives independently: the image quality and the similarity to the reference image. We report the average ranking score in Table 2. Overall, the image harmonization method DCCF is most similar to reference image since it's directly copied from it. Nonetheless, users prefer our results more than others given the realistic quality of ours." + } + ] + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 56, + 430, + 276, + 510 + ], + "blocks": [ + { + "bbox": [ + 46, + 386, + 287, + 430 + ], + "lines": [ + { + "bbox": [ + 46, + 386, + 287, + 430 + ], + "spans": [ + { + "bbox": [ + 46, + 386, + 287, + 430 + ], + "type": "text", + "content": "Table 2. Average ranking score of image quality and semantic consistency. 1 is the best, 5 is the worst. Users rated ours as the best quality, and semantic consistency is second only to the image harmonization method which copies from the exemplar image." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 56, + 430, + 276, + 510 + ], + "lines": [ + { + "bbox": [ + 56, + 430, + 276, + 510 + ], + "spans": [ + { + "bbox": [ + 56, + 430, + 276, + 510 + ], + "type": "table", + "html": "
MethodQuality (↓)Consistency (↓)
Blended Diffusion-Image [3]3.833.84
Blended Diffusion-Text [3]3.933.95
DCCF [67]3.091.66
Stable Diffusion [51]2.363.48
Ours1.792.07
", + "image_path": "bec1014371e8de5c95b0389d952a86e3b151cd7351744c7001ea5afb54fd29a0.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 527, + 141, + 540 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 527, + 141, + 540 + ], + "spans": [ + { + "bbox": [ + 47, + 527, + 141, + 540 + ], + "type": "text", + "content": "4.3. Ablation Study" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 545, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 545, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 545, + 289, + 715 + ], + "type": "text", + "content": "In order to achieve high-quality exemplar-based image editing, we introduce four key techniques, namely leveraging image prior, strong augmentation, content bottleneck and the classifier-free guidance. In this section, we perform five gradually changed setting to validate them: 1) We denote the naive solution in Section 3.1 as baseline. It's directly modified from text-guided inpainting models by replacing the text to image as conditional signal. 2) We leverage the pretrained text-to-image generation model for initialization as an image prior. 3) To reduce the training-test gap, we adopt the strong augmentation on the reference image. 4) To further avoid falling into the trivial solution, we highly compress the image information to increase the difficulty of reconstructing the input image during training," + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 257, + 545, + 281 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 257, + 545, + 281 + ], + "spans": [ + { + "bbox": [ + 305, + 257, + 545, + 281 + ], + "type": "text", + "content": "we denote it as the content bottleneck. 5) At last, we use classifier-free guidance to further improve the performance." + } + ] + } + ], + "index": 7 + }, + { + "type": "table", + "bbox": [ + 320, + 301, + 529, + 381 + ], + "blocks": [ + { + "bbox": [ + 326, + 290, + 524, + 300 + ], + "lines": [ + { + "bbox": [ + 326, + 290, + 524, + 300 + ], + "spans": [ + { + "bbox": [ + 326, + 290, + 524, + 300 + ], + "type": "text", + "content": "Table 3. Quantitative comparison of different variants." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 320, + 301, + 529, + 381 + ], + "lines": [ + { + "bbox": [ + 320, + 301, + 529, + 381 + ], + "spans": [ + { + "bbox": [ + 320, + 301, + 529, + 381 + ], + "type": "table", + "html": "
MethodFID (↓)QS (↑)CLIP Score (↑)
Baseline3.6176.7185.90
+ Prior3.4077.6388.79
+ Augmentation3.4476.8681.68
+ Bottleneck3.2676.6281.41
+ Classifier-Free3.1877.8084.97
", + "image_path": "c439f3ff7885ed2f939eb4026579cb34abba5d3413453018ea43ceae5fb878a6.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_body" + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 391, + 545, + 571 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 391, + 545, + 571 + ], + "spans": [ + { + "bbox": [ + 304, + 391, + 545, + 571 + ], + "type": "text", + "content": "We show the results in Table 3 and Figure 5. The baseline solution contains obvious boundary artifacts, and makes the generated image extremely unnatural. By leveraging the image prior, the image quality improved according to the lower FID score. However, it still suffers from the copy-and-paste issue. Adding augmentations can partially alleviate it. When we further leverage the content bottleneck technique to compress the information, these boundary artifacts could be completely eliminated. Meanwhile, as the mask region should be generated instead of directly copied, the quality of this region will decrease because the difficulty of the generator increased significantly. Finally, we add the classifier-free guidance to make the generated region more similar to the reference, it greatly boosts the overall image quality and achieves the best performance." + } + ] + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 309, + 581, + 544, + 683 + ], + "blocks": [ + { + "bbox": [ + 309, + 581, + 544, + 683 + ], + "lines": [ + { + "bbox": [ + 309, + 581, + 544, + 683 + ], + "spans": [ + { + "bbox": [ + 309, + 581, + 544, + 683 + ], + "type": "image", + "image_path": "992df1876acaa88ab72bee30496bcc91b8e63015a31df11840f84190f224638f.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 686, + 545, + 708 + ], + "lines": [ + { + "bbox": [ + 305, + 686, + 545, + 708 + ], + "spans": [ + { + "bbox": [ + 305, + 686, + 545, + 708 + ], + "type": "text", + "content": "Figure 6. Effect of classifier-free guidance scale " + }, + { + "bbox": [ + 305, + 686, + 545, + 708 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 305, + 686, + 545, + 708 + ], + "type": "text", + "content": ". A larger " + }, + { + "bbox": [ + 305, + 686, + 545, + 708 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 305, + 686, + 545, + 708 + ], + "type": "text", + "content": " makes the generated region more similar to the reference." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18387" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 51, + 71, + 542, + 162 + ], + "blocks": [ + { + "bbox": [ + 51, + 71, + 542, + 162 + ], + "lines": [ + { + "bbox": [ + 51, + 71, + 542, + 162 + ], + "spans": [ + { + "bbox": [ + 51, + 71, + 542, + 162 + ], + "type": "image", + "image_path": "7be83e987ff3ea0984c0d2311c90f1e3b04e0f1122c7d8dd658a99fa42a127d2.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 167, + 547, + 191 + ], + "lines": [ + { + "bbox": [ + 46, + 167, + 547, + 191 + ], + "spans": [ + { + "bbox": [ + 46, + 167, + 547, + 191 + ], + "type": "text", + "content": "Figure 7. Comparison between progressively precise textual description and image as guidance. Using image as condition can maintain more fine-grained details." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 50, + 202, + 286, + 439 + ], + "blocks": [ + { + "bbox": [ + 50, + 202, + 286, + 439 + ], + "lines": [ + { + "bbox": [ + 50, + 202, + 286, + 439 + ], + "spans": [ + { + "bbox": [ + 50, + 202, + 286, + 439 + ], + "type": "image", + "image_path": "df7be36bb1652ddf1eb9ac395dd2d6afe13e7d2262f8561c242d7f27c294c970.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 58, + 444, + 276, + 456 + ], + "lines": [ + { + "bbox": [ + 58, + 444, + 276, + 456 + ], + "spans": [ + { + "bbox": [ + 58, + 444, + 276, + 456 + ], + "type": "text", + "content": "Figure 8. In-the-wild exemplar-based image editing results." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 468, + 287, + 518 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 468, + 287, + 518 + ], + "spans": [ + { + "bbox": [ + 46, + 468, + 287, + 518 + ], + "type": "text", + "content": "Meanwhile, we also investigate how the classifier-free scale affects our result. As shown in Figure 6, as the scale " + }, + { + "bbox": [ + 46, + 468, + 287, + 518 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 468, + 287, + 518 + ], + "type": "text", + "content": " grows, the generated region is more and more like the reference input. In our experiment, we set " + }, + { + "bbox": [ + 46, + 468, + 287, + 518 + ], + "type": "inline_equation", + "content": "\\lambda = 5" + }, + { + "bbox": [ + 46, + 468, + 287, + 518 + ], + "type": "text", + "content": " by default." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 525, + 239, + 538 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 525, + 239, + 538 + ], + "spans": [ + { + "bbox": [ + 47, + 525, + 239, + 538 + ], + "type": "text", + "content": "4.4. From Language to Image Condition" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 543, + 288, + 639 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 543, + 288, + 639 + ], + "spans": [ + { + "bbox": [ + 46, + 543, + 288, + 639 + ], + "type": "text", + "content": "In Figure 7, we provide a comparison of the controllability between language and image. From left to right, we try to inpaint the mask region with gradually detailed language description. As the language becomes more precise, the generated results indeed become more and more similar to the reference image. But it still exists a large gap with the image-guided result. Ours could maintain the fur, expression, and even the collar on the neck." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 647, + 192, + 659 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 647, + 192, + 659 + ], + "spans": [ + { + "bbox": [ + 47, + 647, + 192, + 659 + ], + "type": "text", + "content": "4.5. In-the-wild Image Editing" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "type": "text", + "content": "Benefiting from the stochasticity in the diffusion process, our method can generate multiple outputs from the same input. We show the diverse generated results in Figure 9. Although the synthesized images vary, all of them keep the" + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 309, + 201, + 545, + 351 + ], + "blocks": [ + { + "bbox": [ + 309, + 201, + 545, + 351 + ], + "lines": [ + { + "bbox": [ + 309, + 201, + 545, + 351 + ], + "spans": [ + { + "bbox": [ + 309, + 201, + 545, + 351 + ], + "type": "image", + "image_path": "20efe28c81b667a50001f686dbb390c51d3c29c68e2432c12d41d78bb1936259.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 306, + 357, + 545, + 380 + ], + "lines": [ + { + "bbox": [ + 306, + 357, + 545, + 380 + ], + "spans": [ + { + "bbox": [ + 306, + 357, + 545, + 380 + ], + "type": "text", + "content": "Figure 9. Our framework can synthesize realistic and diverse results from the same source image and exemplar image." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 397, + 545, + 445 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 397, + 545, + 445 + ], + "spans": [ + { + "bbox": [ + 305, + 397, + 545, + 445 + ], + "type": "text", + "content": "key identity of the reference image. e.g., all the dogs have yellow fur, white chests and drooping ears. More selected exemplar-based image editing results are shown in Figure 8 and appendix." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 464, + 379, + 475 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 464, + 379, + 475 + ], + "spans": [ + { + "bbox": [ + 306, + 464, + 379, + 475 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 487, + 545, + 643 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 487, + 545, + 643 + ], + "spans": [ + { + "bbox": [ + 304, + 487, + 545, + 643 + ], + "type": "text", + "content": "In this paper, we introduce a novel image editing approach, Paint by Example, which aims to semantically alter the image content based on an exemplar image. We achieve this goal by leveraging self-supervised training based on the diffusion model. The naive approach causes the boundary artifacts issue, we carefully analyze it and solve it by proposing a group of techniques, namely leveraging image prior, strong augmentation, content bottleneck and the classifier-free guidance. Our algorithm enables the user to precisely control the editing, and achieves an impressive performance on in-the-wild images. We hope this work will serve as a solid baseline and help support future research in exemplar-based image editing area." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 658, + 547, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 658, + 547, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 658, + 547, + 712 + ], + "type": "text", + "content": "Acknowledgements: This work was supported in part by the National Key R&D Program of China under Grant 2020AAA0108600 and in part by the National Natural Science Foundation of China under Grants 62076230 and 62032006." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18388" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 712 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "text", + "content": "[1] Rameen Abdal, Peihao Zhu, John Femiani, Niloy Mitra, and Peter Wonka. 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In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 11465-11475, 2021. 3" + } + ] + } + ], + "index": 22 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18391" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 10 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Painting 3D Nature in 2D_ View Synthesis of Natural Scenes From a Single Semantic Mask/45110ca0-d2cb-40cb-aff4-49873e0d5af8_content_list.json b/2023/Painting 3D Nature in 2D_ View Synthesis of Natural Scenes From a Single Semantic Mask/45110ca0-d2cb-40cb-aff4-49873e0d5af8_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..eff79b379b5096a90a10a613d3b832067d66182b --- /dev/null +++ b/2023/Painting 3D Nature in 2D_ View Synthesis of Natural Scenes From a Single Semantic Mask/45110ca0-d2cb-40cb-aff4-49873e0d5af8_content_list.json @@ -0,0 +1,1866 @@ +[ + { + "type": "text", + "text": "Painting 3D Nature in 2D: View Synthesis of Natural Scenes from a Single Semantic Mask", + "text_level": 1, + "bbox": [ + 166, + 130, + 803, + 176 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Shangzhan Zhang $^{1*}$ Sida Peng $^{1*}$ Tianrun Chen $^{1}$ Linzhan Mou $^{1}$ Haotong Lin $^{1*}$ Kaicheng Yu $^{2}$ Yiyi Liao $^{1}$ Xiaowei Zhou $^{1*†}$ $^{1}$ Zhejiang University $^{2}$ Alibaba Group", + "bbox": [ + 137, + 202, + 831, + 268 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/3fd0571b959a766a6d5bc2eca5cdc63f88d4e8bb3fcedcc25f6d2a721d78b6b3.jpg", + "image_caption": [ + "Figure 1. Given only a single semantic map as input (the first row), our approach is able to generate neural fields for view synthesis of natural scenes. Photorealistic images can be rendered via neural fields (the last two rows)." + ], + "image_footnote": [], + "bbox": [ + 91, + 279, + 883, + 551 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 616, + 313, + 633 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We introduce a novel approach that takes a single semantic mask as input to synthesize multi-view consistent color images of natural scenes, trained with a collection of single images from the Internet. Prior works on 3D-aware image synthesis either require multi-view supervision or learning category-level prior for specific classes of objects, which are inapplicable to natural scenes. Our key idea to solve this challenge is to use a semantic field as the intermediate representation, which is easier to reconstruct from an input semantic mask and then translated to a radiance field with the assistance of off-the-shelf semantic image synthesis models. Experiments show that our method outperforms baseline methods and produces photorealistic and multiview consistent videos of a variety of natural scenes. The", + "bbox": [ + 75, + 648, + 472, + 861 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "project website is https://zju3dv.github.io/paintingnature/.", + "bbox": [ + 498, + 603, + 880, + 619 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 500, + 647, + 630, + 662 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Natural scenes are indispensable content in many applications such as film production and video games. This work focuses on a specific setting of synthesizing novel views of natural scenes given a single semantic mask, which enables us to generate 3D contents by editing 2D semantic masks. With the development of deep generative models, 2D semantic image synthesis methods [24, 46, 61, 66] have achieved impressive advances. However, they do not consider the underlying 3D structure and cannot generate multiview consistent free-viewpoint videos.", + "bbox": [ + 496, + 672, + 890, + 824 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "To address this problem, a straightforward approach is first utilizing semantics-driven image generator like SPADE [46] to synthesize an image from the input semantic mask and then predicting novel views based on the generated image. Although the existing single-view syn", + "bbox": [ + 496, + 824, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "* Affiliated with the State Key Lab of CAD&CG, Zhejiang University.", + "bbox": [ + 76, + 875, + 447, + 887 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "†Corresponding author: Xiaowei Zhou.", + "bbox": [ + 80, + 887, + 287, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "8518", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "thesis methods [31, 34, 45, 52, 67, 70] achieve impressive rendering results, they typically require training networks on posed multi-view images. Compared to urban or indoor scenes, learning to synthesize natural scenes is a challenging task as it is difficult to collect 3D data or posed videos of natural scenes for training, as demonstrated in [32], making the aforementioned methods not applicable. AdaMPI [17] designs a training strategy to learn the view synthesis network on single-view image collections. It warps images to random novel views and warps them back to the original view. An inpainting network is trained to fill the holes in disocclusion regions to match the original images. After training, the inpainting network is used to generate pseudo multi-view images for training a view synthesis network. Our experimental results in Section 4.5 show that the inpainting network struggles to output high-quality image contents in missing regions under large viewpoint changes, thus limiting the rendering quality.", + "bbox": [ + 76, + 90, + 472, + 364 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this paper, we propose a novel framework for semantics-guided view synthesis of natural scenes by learning prior from single-view image collections. Based on the observation that semantic masks have much lower complexity than images, we divide this task into two simpler subproblems: we first generate semantic masks at novel views and then translate them to RGB images through SPADE. For view synthesis of semantic masks, the input semantic mask is first translated to a color image by SPADE, and a depth map is predicted from the color image by a depth estimator [50]. Then, the input semantic mask is warped to novel views using the predicted depth map and refined by an inpainting network trained by a self-supervised learning strategy on single-view image collections. Our experiments show that, in contrast to images, the novel view synthesis of semantic masks is much easier to learn by the network.", + "bbox": [ + 76, + 371, + 472, + 613 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "It is observed that semantic masks generated by the inpainting network tend to be view-inconsistent. As a result, SPADE could generate quite different contents in these regions even when the inconsistency is minor between the semantic masks. Fig. 4 presents two examples. To solve this issue, we learn a neural semantic field to fuse and denoise these semantic masks for better multi-view consistency. Finally, we translate the multi-view semantic masks to color images by SPADE and reconstruct a neural scene representation for view-consistent rendering.", + "bbox": [ + 76, + 621, + 472, + 772 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Extensive experiments are conducted on the LHQ dataset [58], a widely-used benchmark dataset for semantic image synthesis. The results demonstrate that our approach significantly outperforms baseline methods both qualitatively and quantitatively. We also show that by editing the input semantic mask, our approach is capable of generating various high-quality rendering results of natural scenes, as shown in Fig. 1.", + "bbox": [ + 76, + 780, + 472, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 89, + 640, + 106 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Semantics-guided view synthesis. This task takes a single 2D semantic mask as input and outputs free-viewpoint videos of the 3D scene. Only a few works attempt to tackle this challenging task. GVS [16] and SVS [22] can generate MPI representations [76] from a single semantic mask and render free-viewpoint videos. However, they need to train their model on datasets of posed videos [4, 10, 76]. The problem with this training strategy is that obtaining a large number of videos with calibrated camera poses in real life could be expensive and limit the diversity of training data. Qiao et al. [49] mainly focus on novel-view scene layout generation and their model is also trained on posed images, while we concentrate on rendering consistent RGB images with single image collections for training.", + "bbox": [ + 496, + 116, + 893, + 329 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Single-image view synthesis. Recently, many works have focused on single-view view synthesis with monocular RGB image as the input to generate free-viewpoint videos [21, 29, 34, 43, 51, 52, 56, 63, 67]. Among existing works, some use explicit 3D representations, such as layered depth image (LDI) [19, 55] and multi-plane image (MPI) [76], which can capture visible contents and infer disocclusion regions. Another line of research predicts neural radiance fields [36] from a single image. For example, PixelNeRF [70] extracts image features using 2D CNN and constructs an aligned feature field to render novel views. Li et al. [31] combine MPI and NeRF representations and learn a continuous 3D field. These works learn 3D representations to perform novel-view synthesis, and the learning is mainly based on multi-view images or posed videos for supervision. However, similar to the dataset constraint in semantic view synthesis, large-scale multi-view datasets are rare, thus bringing challenges for high-quality view synthesis for natural scenes.", + "bbox": [ + 496, + 354, + 893, + 642 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Some methods have utilized single-view image collections to train a neural network that performs novel view synthesis given a single-view image. For example, [29] and [56] use a monocular depth estimation network to construct LDI representation and leverage the inpainting network to synthesize disocclusion content to perform view synthesis. AdaMPI [17] proposes a warp-back training strategy to train MPI on the COCO [5] datasets. Li et al. [32] propose a cycle-rendering strategy to train their networks on single image collections. Still, no prior works have attempted to train models solely using single-view image collections while performing novel view synthesis from a single semantic mask. A solution to leverage existing single-view image collections [58] to learn semantics-guided semantic view synthesis is extending the above approaches [17,56] through a two-stage scheme: first converting the semantic mask to an RGB image and then applying", + "bbox": [ + 496, + 643, + 895, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "8519", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "the view synthesis model. However, this solution does not fully utilize semantic information, thus leading to limited performance.", + "bbox": [ + 76, + 90, + 468, + 136 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Neural radiance fields. Neural radiance fields [36] and its subsequent works significantly advance the realm of novel view synthesis [1, 2, 40, 68, 73] and 3D reconstruction [11, 44, 74]. While the above works focus on rendering realistic novel view images or reconstructing accurate 3D geometry, Semantic-NeRF [75] and later works [13, 30, 62] use NeRFs as a powerful 3D fusion tool to fuse 2D semantic information. Some works currently aim to exploit 2D pretrained models to learn a priori knowledge for the neural field. Examples include creating 3D objects driven by text [25, 48, 64], animating NeRFs by audio signals [15, 35], and stylizing scenes [23, 39, 72]. In contrast to previous approaches, this paper exploits 2D pretrained models to generate neural fields based on a single semantic mask. Another line of work [9, 59, 60] extends 3D-aware generative modeling [7, 41, 42, 53, 54] to edit 3D appearance and geometry via a semantic mask, but they mainly conduct their experiments on object-centric datasets (e.g., FFHQ [28]) with known camera distribution and fail to generate complex scenes on the nature scene datasets. A closely related work GANcraft [18] and its extended work [26] use imaged-to-image translation techniques [24, 46, 61, 66] to synthesize pseudo ground truths and discriminators to make generative free-viewpoint videos more realistic from 3D semantic labels. But they need 3D semantic labels to render consistent 2D semantic masks and are inapplicable when only a single semantic mask is available as input.", + "bbox": [ + 76, + 157, + 472, + 565 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Image-to-image translations Image-to-image translations [24, 46, 61, 66] have made tremendous development and can synthesize realistic natural images. Pix2Pix [24] firstly leverages conditional GAN [37] to improve the performance of semantic image synthesis. The performance of image synthesis is significantly enhanced by SPADE [46], which proposes a spatial-varying normalization layer. OASIS [61] proposes a novel discriminator for semantic image synthesis [27]. However, these works focus on single-image synthesis, which are not able to generate multi-view images of 3D scenes.", + "bbox": [ + 76, + 587, + 468, + 752 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Methods", + "text_level": 1, + "bbox": [ + 76, + 768, + 174, + 784 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Our goal is to perform photorealistic view synthesis of natural scenes, given a single semantic mask, by learning prior from single-view image collections. To this end, we divide this task into two simpler sub-problems. Section 3.1 first introduces how to generate multi-view consistent semantic masks from the given semantic mask. Then, Section 3.2 discusses how to translate the multi-view seman", + "bbox": [ + 76, + 794, + 468, + 900 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "tic masks to RGB images by SPADE and recover a neural scene representation for view-consistent rendering.", + "bbox": [ + 498, + 90, + 890, + 121 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Generating view-consistent semantic masks", + "text_level": 1, + "bbox": [ + 500, + 130, + 870, + 145 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Fig. 2 illustrates the overview of generating multi-view consistent semantic masks from a single semantic mask. Specifically, we first warp the given semantic mask to novel views. Then, an inpainting network is utilized to fill in the disocclusion areas of the warped semantic mask at each novel view. After obtaining multiple inflated semantic masks at different viewpoints, we recover a neural semantic field that can fuse and denoise the multi-view semantic information. Finally, multi-view semantic masks can be obtained by the semantic field.", + "bbox": [ + 498, + 152, + 890, + 303 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Warping semantic mask. Our approach warps the given semantic mask to novel views through the depth-based warping technique. We first convert the input semantic map to the corresponding RGB image using SPADE [46], and then use a monocular depth estimation network [50] to predict the depth map from the generated RGB image. Then, a 3D triangular mesh is constructed based on the predicted depth following Shih et al. [56]. The semantic mask is lifted to the mesh, whose vertices' color is assigned as the corresponding semantic label. The generated 3D triangular mesh in such a manner may contain spurious edges due to the depth discontinuities in the depth map. To solve this problem, we remove the edges whose vertices are far from each other. Eventually, we warp the semantic mask to the novel views using a mesh renderer following [56].", + "bbox": [ + 498, + 321, + 890, + 547 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Semantic mask inpainting. Directly warping the given semantic mask to novel views brings many holes in disocclusion regions. To inpaint the missing contents, we train a semantic inpainting network on single-view natural image collections [58] using the self-supervised technique in [17]. Fig. 3 shows our training strategy for semantic inpainting networks. Specifically, we first use a pre-trained image segmentation model [8] and a monocular depth estimation model [50] to produce semantic masks and depth maps for the natural images. At each training iteration, an image is randomly sampled from the dataset as the source image $\\mathbf{I}_i$ . We then use the corresponding depth map $\\hat{\\mathbf{D}}_i$ to warp the original semantic mask $\\mathbf{S}_i$ to a random target view $j$ , producing warped semantic mask $\\mathbf{S}_{i\\rightarrow j}$ and depth map $\\hat{\\mathbf{D}}_{i\\rightarrow j}$ at target view $j$ . Next, we warp semantic mask $\\mathbf{S}_{i\\rightarrow j}$ back to the source view using depth map $\\hat{\\mathbf{D}}_{i\\rightarrow j}$ , which generates a semantic mask $\\mathbf{S}_{i\\rightarrow j\\rightarrow i}$ with holes. Finally, we input $\\mathbf{S}_{i\\rightarrow j\\rightarrow i}$ into the semantic inpainting network and train the network to infill these holes, which is supervised with the original semantic mask $\\mathbf{S}_i$ .", + "bbox": [ + 498, + 566, + 890, + 869 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "At test time, we first randomly sample a set of viewpoints, then warp the given semantic mask $\\mathbf{S}_0$ to these view", + "bbox": [ + 498, + 869, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "8520", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/29faec0fa38ebcfe09cde9acca70639a3cfc0e56f64523cfd7781849e43f3cb5.jpg", + "image_caption": [ + "Optimizing 3D neural fields from a single semantic mask" + ], + "image_footnote": [], + "bbox": [ + 99, + 90, + 624, + 292 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/2986f20bf4c012cbf9cba41bc55fb9e375e4bea47d4f460b9892d158d87e0108.jpg", + "image_caption": [ + "Learning a priori knowledge" + ], + "image_footnote": [], + "bbox": [ + 635, + 95, + 880, + 289 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/4ddd4e99f1bd964096539c436cf14a9b299edaaefed7c752d581d8bb084018c6.jpg", + "image_caption": [ + "Figure 2. Illustration of our pipeline. Left: Our pipeline can be divided into two steps: we first generate multi-view semantic masks with an inpainting network and then convert semantic masks to RGB images using SPADE. In order to denoise and fuse semantic information, a semantic field is learned for rendering multi-view consistent masks. Finally, a neural scene representation is optimized to fuse appearance information provided by SPADE, which enables view-consistent rendering. Right: Our semantic inpainting network and SPADE are trained on single-view image collections.", + "Figure 3. Training a semantic inpainting network. We produce a semantic mask $\\mathbf{S}_i$ and a depth map $\\hat{\\mathbf{D}}_i$ from a randomly sampled image $\\mathbf{I}_i$ , then warp them to a random novel view generating $\\mathbf{S}_{i\\rightarrow j}$ and $\\hat{\\mathbf{D}}_{i\\rightarrow j}$ , and warp $\\mathbf{S}_{i\\rightarrow j}$ back to the source view to generate $\\mathbf{S}_{i\\rightarrow j\\rightarrow i}$ with holes. Our semantic inpainting network takes the $\\mathbf{S}_{i\\rightarrow j\\rightarrow i}$ as input and is trained to recover the $\\mathbf{S}_i$ ." + ], + "image_footnote": [], + "bbox": [ + 78, + 429, + 470, + 570 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "points to generate warped semantic masks, and finally apply the inpainting network to fill in their disocclusion regions to generate the infilled multi-view semantic masks.", + "bbox": [ + 75, + 705, + 468, + 752 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Semantic field fusion. We observed that the inflated semantic masks are not view-consistent. Although the artifact regions in semantic masks seem trivial, the generated images from SPADE could be very different on these regions across different viewpoints. Fig. 4 presents an example. To tackle this problem, a semantic field is introduced to fuse and denoise inflated semantic masks. We adopt a continuous neural field to represent the semantics and geometry", + "bbox": [ + 75, + 779, + 470, + 902 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "of a 3D scene, similar to [14]. For any query point $\\mathbf{x}$ in 3D space, an MLP network $f_{\\theta}$ maps it to an SDF value $d$ and an intermediate feature $\\mathbf{z}$ , and another MLP network $f_{\\phi}$ maps $\\mathbf{z}$ to a semantic logits $\\mathbf{s}$ . The neural field is defined as:", + "bbox": [ + 496, + 431, + 890, + 492 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nf _ {\\theta}: \\mathbf {x} \\in \\mathbb {R} ^ {3} \\mapsto (d \\in \\mathbb {R}, \\mathbf {z} \\in \\mathbb {R} ^ {c}) \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 586, + 503, + 890, + 527 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nf _ {\\phi}: \\mathbf {z} \\in \\mathbb {R} ^ {c} \\mapsto \\mathbf {s} \\in \\mathbb {R} ^ {M _ {z}},\n$$\n", + "text_format": "latex", + "bbox": [ + 589, + 523, + 759, + 541 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $M_{s}$ denotes the number of semantic classes. We render the semantic field into semantic logits and depth through the SDF-based volume rendering [65, 69].", + "bbox": [ + 496, + 551, + 890, + 597 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Considering that the sky is very distant from the foreground, we handle the foreground and the sky separately, following the practice in [18]. The sky is assumed to be a distant 2D plane, and the semantic probability of the sky is defined as a constant one-hot vector $\\mathbf{P}_{\\mathrm{sky}}$ . The final semantic probability is formulated as:", + "bbox": [ + 496, + 598, + 890, + 688 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {Y} (\\mathbf {r}) = \\mathbf {P} _ {\\mathrm {f g}} (\\mathbf {r}) T _ {\\mathrm {f g}} (\\mathbf {r}) + (1 - T _ {\\mathrm {f g}} (\\mathbf {r})) \\mathbf {P} _ {\\text {s k y}}, \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 555, + 700, + 890, + 718 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $T_{\\mathrm{fg}}$ is the accumulated transmittance of the foreground along camera ray $\\mathbf{r}$ , and $\\mathbf{P}_{\\mathrm{fg}}$ is the semantic probability obtained by applying the softmax layer to the rendered semantic logits.", + "bbox": [ + 496, + 729, + 890, + 789 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To learn the semantic field, the cross entropy loss is applied to compare the rendered semantic probability $\\mathbf{P}(\\mathbf{r})$ and the semantic probability $\\mathbf{P}^{*}(\\mathbf{r})$ provided by the inflated semantic masks:", + "bbox": [ + 496, + 789, + 890, + 848 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathbf {P}} = - \\sum_ {\\mathbf {r} \\in \\mathcal {R}} \\sum_ {k = 1} ^ {M _ {s}} \\mathbf {P} _ {k} ^ {*} (\\mathbf {r}) \\log \\mathbf {P} _ {k} (\\mathbf {r}). \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 578, + 861, + 890, + 902 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "8521", + "bbox": [ + 482, + 944, + 513, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/060094db7f46a5886d163c7e26d09d682c3c789c6733d626512d03447cc741a9.jpg", + "image_caption": [ + "Figure 4. The effectiveness of semantic field. The cropped patch clearly indicates the minor change in the semantic masks across different viewpoints (the first and second columns are adjacent viewpoints) brings the unwanted large region change in RGB images generated by SPADE." + ], + "image_footnote": [], + "bbox": [ + 81, + 88, + 472, + 406 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In addition, we use depth maps to learn the geometry of the semantic field. In detail, the filled semantic masks are first converted to RGB images via SPADE, then processed by a monocular depth estimation network [50] to predict depth maps. A scale- and shift-invariant loss [50, 71] is utilized to calculate the difference between the rendered depth map $\\mathbf{D}$ and the predicted depth map $\\hat{\\mathbf{D}}$ , which is defined as:", + "bbox": [ + 75, + 516, + 468, + 623 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {d e p t h}} = \\sum_ {\\mathbf {r} \\in \\mathcal {R} ^ {\\prime}} \\| (w \\mathbf {D} (\\mathbf {r}) + q) - \\hat {\\mathbf {D}} (\\mathbf {r}) \\| ^ {2}, \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 138, + 633, + 468, + 666 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathcal{R}'$ means camera rays of image pixels excluding the sky region. $w$ and $q$ are used to align the scale and shift of $\\mathbf{D}$ and $\\hat{\\mathbf{D}}$ , which can be obtained using a least-squares criterion [12, 50].", + "bbox": [ + 75, + 671, + 468, + 731 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To separate the foreground and the sky region, we apply a loss on the accumulated transmittance:", + "bbox": [ + 76, + 732, + 468, + 761 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {t r a n s}} = \\sum_ {\\mathbf {r} \\in \\mathcal {R}} \\left(\\log \\left(T _ {\\mathrm {f g}} (\\mathbf {r})\\right) + \\log \\left(1 - T _ {\\mathrm {f g}} (\\mathbf {r})\\right)\\right). \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 122, + 768, + 468, + 800 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "This loss enforces the transmittance to be either 0 or 1. The overall loss is described in the supplementary material.", + "bbox": [ + 76, + 808, + 468, + 839 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.2. Natural scene representations", + "text_level": 1, + "bbox": [ + 76, + 847, + 341, + 863 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Directly translating multi-view semantic masks obtained in Section 3.1 to RGB images through SPADE fails to pro", + "bbox": [ + 76, + 869, + 468, + 901 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "duce multi-view consistent rendering, as shown in the supplementary material. To resolve this issue, we learn a natural scene representation to fuse appearance information provided by SPADE. This section describes the generation of natural scenes from the learned semantic field. We first introduce the neural representation of natural scenes. Then, the rendering and training of the scene representation are described.", + "bbox": [ + 496, + 90, + 890, + 210 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The geometry of the scene is directly modeled as the trained MLP network $f_{\\theta}$ (Eq. 1) of the semantic field. To represent the scene's appearance, we recover an appearance field $f_{\\xi}$ . Following EG3D [6], a tri-plane feature map is adopted to map a point to a feature vector. Specifically, given a point $\\mathbf{x}$ , it is orthogonally projected to the feature planes to retrieve three feature vectors, which are concatenated into the final feature vector. We use an MLP network to regress the RGB value $\\mathbf{c}$ from the aggregated feature vector. The appearance field is defined as:", + "bbox": [ + 496, + 210, + 890, + 362 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nf _ {\\xi}: \\mathbf {x} \\in \\mathbb {R} ^ {3} \\mapsto \\mathbf {c} \\in \\mathbb {R} ^ {3} \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 617, + 368, + 890, + 386 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "For the scene representation, we separately model the foreground and the sky region. The sky is implemented as a 2D image plane generated by a 2D generator network, and we place it at a distance. For a ray classified as 'sky', the sky image plane maps the intersection point $(u,v)$ between the ray and the sky plane to the RGB value.", + "bbox": [ + 496, + 393, + 890, + 482 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To efficiently render the scene representation, we leverage the pre-learned scene geometry to guide the sampling of points along camera rays. The mesh is first extracted from the trained MLP network $f_{\\theta}$ . Then, for each camera ray, we only predict the color for the point on the mesh surface, similar to [33, 38]. With surface-guided rendering, the computational cost of synthesizing full-resolution images is significantly reduced.", + "bbox": [ + 496, + 484, + 890, + 603 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "During training, the geometry network $f_{\\theta}$ is fixed. The appearance network is optimized based on perceptual and adversarial losses. We first use the learned semantic field to render multi-view semantic masks which are then translated into images using SPADE. The perceptual loss [27] is adopted to compare the rendered image $\\mathbf{C}$ and generated image $\\hat{\\mathbf{C}}$ :", + "bbox": [ + 496, + 604, + 890, + 709 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {f e a t}} (\\hat {\\mathbf {C}}, \\mathbf {C}) = \\left\\| \\phi (\\hat {\\mathbf {C}}) - \\phi (\\mathbf {C}) \\right\\| _ {2} ^ {2}, \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 578, + 715, + 890, + 744 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\phi$ denotes the VGG network [57]. Perceptual loss makes training procedure more stable and faster.", + "bbox": [ + 496, + 750, + 888, + 777 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Additionally, the adversarial loss is applied to make the rendered images more photorealistic and prevent blurriness caused by the inconsistency of input views, which is demonstrated in GANcraft [18]. Our rendered images are taken as \"fake\" samples, and generated images are taken as \"real\" samples. We adopt the OASIS discriminator [61] as our discriminator, and use the same generator and discriminator loss as [61].", + "bbox": [ + 496, + 779, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "8522", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/14056e45b40b4ba0bd4d818f382825e3cf6e4a4b19318a0f54cf60a870f5ba6c.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodsFID↓KID↓
SPADE [46]+InfiniteNatureZero [32]149.800.080
SPADE [46]+3DPhoto [56]127.740.064
SPADE [46]+AdaMPI [17]185.960.115
GVS* [16]141.640.084
Ours109.850.050
", + "bbox": [ + 78, + 87, + 467, + 181 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 1. Quantitative comparisons on the LHQ dataset. \"SPADE + *\" means a two-stage pipeline that first generates an image with SPADE and then performs single-view view synthesis. \"GVS*\" means that we train GVS on the LHD dataset using the strategy in AdaMPI.", + "bbox": [ + 75, + 193, + 468, + 270 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 282, + 209, + 300 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Datasets", + "text_level": 1, + "bbox": [ + 76, + 306, + 179, + 321 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We use the LHQ dataset [58] to train our SPADE and semantic refinement network. The LHQ dataset is a large collection of landscape photos collected from the Internet. To prepare the semantic mask for each image, we use COCO-Stuff [5] to train a DeepLab v2 [8] network. The training data for semantic inpainting is synthesized by the backwarping strategy as mentioned in Section 3.1.", + "bbox": [ + 75, + 330, + 467, + 436 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Implementation details", + "text_level": 1, + "bbox": [ + 76, + 446, + 290, + 462 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To train the semantic field, 1024 rays are sampled per learning iteration. For the neural appearance field, we train the neural appearance field at a $256 \\times 256$ resolution. We train our semantic field and appearance field on 1 NVIDIA RTX 3090 with 24GB of memory. For the semantic field, each model is trained for 48k iterations with batch size 1, which takes approximately 13 hours. For the appearance field, each model is trained for 12k iterations with batch size 4, which takes approximately 3 hours. We use a combination of GAN loss, L2 loss, and perceptual loss for the appearance field. Their weights are 1.0, 10.0, and 10.0, respectively. More training details are described in the supplementary material.", + "bbox": [ + 75, + 470, + 467, + 667 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. Metrics", + "text_level": 1, + "bbox": [ + 76, + 676, + 171, + 691 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Following Gancraft [18], we use both quantitative and qualitative metrics to evaluate our synthesis methods.", + "bbox": [ + 76, + 700, + 467, + 729 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Quantitative metrics. We adopt the widely used metrics, FID [20, 47] and KID [3, 47], to measure the distance between the real and generated distributions. Our experiments are conducted on 6 test scenes. A collection of landscape images from Flickr is obtained to evaluate the quality of our generated images. We make sure that test images are not presented in the LHQ dataset for training. The input semantic mask is obtained by a pretrained semantic segmentation model [8]. For each test scene, we render 330 images using a randomly sampled style code from uniformly sampled", + "bbox": [ + 75, + 750, + 467, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "camera poses. For both FID and KID metrics, lower values indicate better image quality.", + "bbox": [ + 498, + 90, + 890, + 121 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Qualitative metrics. To quantify the aspects that are not addressed by automatic evaluation metrics, we conduct a user study to compare our method with the baseline methods. Specifically, we consider two aspects for human observers: 1) view consistency and 2) photo-realism. 18 visual designers in a 3D content designing company are asked to assign a score on a continuous scale of 1-5 for each aspect per video, where 1 is worse, and 5 is best. Two video sequences of the same scene rendered by two different methods are presented at the same time in random orders. A total of 9 videos per method is rendered for evaluation for each user. For more details about the user study, please refer to the supplementary material.", + "bbox": [ + 496, + 147, + 890, + 343 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.4. Comparisons with baseline methods", + "text_level": 1, + "bbox": [ + 498, + 357, + 812, + 373 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We compare our approach with four strong baselines, all of which are evaluated at a $256 \\times 256$ resolution:", + "bbox": [ + 496, + 382, + 890, + 411 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "SPADE [46] + 3DPhoto [56]. Using layered depth images, 3DPhoto [56] generates free-viewpoint videos from a single image, and it can be trained on the in-the-wild dataset. Following previous works [32, 34, 52] that directly use official pretrained models for evaluation, we also use the official pretrained models for our evaluation. We combine 3DPhoto and SPADE by synthesizing a color image from the semantic mask using SPADE, then applying 3DPhoto to generate a novel view image.", + "bbox": [ + 496, + 412, + 890, + 547 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "SPADE [46] + AdaMPI [17]. AdaMPI [17] regresses the MPI representation from an image with a network trained on the in-the-wild dataset. We also use official pretrained models for our evaluation. This method can also be combined with SPADE to apply in this setting. We obtain generated images from the given semantic mask using SPADE and then use AdaMPI to synthesize the multi-plane images.", + "bbox": [ + 496, + 550, + 890, + 656 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "SPADE [46]+InfiniteNatureZero [32]. InfiniteNatureZero is a model that generates flythrough videos of natural scenes, beginning with a single image. It is trained on the LHQ dataset. We obtain generated images from the given semantic mask using SPADE and then use InfiniteNatureZero to perform perceptual view generation according to the camera poses used in our test set.", + "bbox": [ + 496, + 657, + 890, + 762 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "$\\mathbf{GVS}^{*}$ [16]. We carefully train GVS [16] on the LHQ dataset, using the same training strategy as AdaMPI [56], which takes approximately 2 days. To ensure its style is consistent with other methods, it is finetuned on the test scenes. We find the official inpainting network pretrained by AdaMPI [56] can not deal with large disocclusion regions. To prevent these regions from affecting GVS, GVS is not supervised in these areas. GVS is trained on 3 NVIDIA Titan A100 40GB graphics cards with 16 batch sizes.", + "bbox": [ + 496, + 763, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "8523", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/f80ef56df15f8a3d0a6e12fe171c6b4b17500407dbbc411f9716a4d21fc29eeb.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 101, + 87, + 227, + 183 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/dbcb8501d99ffc6b4867030b62ce38c7009296afa7e65b0052bdb4f2dd205775.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 228, + 88, + 354, + 184 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/09571064ff3f29a43fcfa6cbd43266305c84094dac628a6de08f0825e01de853.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 356, + 88, + 482, + 184 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": 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Qualitative comparisons on the LHQ dataset. We produce more realistic results compared to all baselines, as demonstrated in the supplementary video." + ], + "image_footnote": [], + "bbox": [ + 612, + 481, + 738, + 578 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/55cece5560546acb08c4ef04cfcc0fcc76f761f06d044f1de20f2f72eb9c1dca.jpg", + "image_caption": [ + "InfiniteNatureZero [32]" + ], + "image_footnote": [], + "bbox": [ + 740, + 481, + 867, + 578 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Fig. 5 shows the results of generated videos of different methods. Directly combining SPADE with 3DPhoto or AdaMPI does not fully utilize the semantic layout information. Therefore, they are prone to erroneously inpainting disocclusion regions. In addition, our approach can render free-viewpoint videos with a wide range of viewpoints, because it is rather easy for our semantic inpainting network to synthesize a large disocclusion region and the appearance information at these regions can be generated via SPADE effortlessly. As GVS* only produces multiple planes at fixed depths, it struggles to represent complex scene layouts for natural images. InfiniteNatureZero [32] is not designed for novel view synthesis and struggles to produce realistic results for the input camera trajectory is different from the training. Besides, InfiniteNatureZero and GVS*", + "bbox": [ + 75, + 662, + 472, + 891 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "use 2D CNNs to generate or refine RGB images, which do not guarantee the inter-view consistency. On the contrary, our method constructs a continuous neural field to fuse appearance information from SPADE, so that more realistic and consistent results can be obtained.", + "bbox": [ + 496, + 662, + 890, + 737 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "As shown in Table 1, our approach outperforms existing baselines, achieving the smallest FID and KID. Furthermore, Table 2 indicates that users prefer our method and rate our videos the most view-consistent and realistic compared to others.", + "bbox": [ + 496, + 739, + 890, + 814 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.5. Ablation studies", + "text_level": 1, + "bbox": [ + 500, + 830, + 660, + 844 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We conduct ablation studies to demonstrate the importance of each component of our method on one test scene. Our key idea is decomposing the task of view synthesis", + "bbox": [ + 496, + 854, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "8524", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/4d575c3ee6a37ef94d8d4c093162587292351b970860dff16a6089f50285be33.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodsConsistency↑Realism↑
SPADE [46]+InfiniteNatureZero [32]1.312.06
SPADE [46]+AdaMPI [17]3.631.75
SPADE [46]+3DPhoto [56]3.942.19
GVS* [16]2.632.13
Ours4.113.13
", + "bbox": [ + 81, + 87, + 482, + 171 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/94ad7e45e3ac9bc097afb0b9605bb3c9886c3b9a8377f39c1bcd4ca0dd221915.jpg", + "image_caption": [ + "Input semantic mask" + ], + "image_footnote": [], + "bbox": [ + 86, + 246, + 181, + 321 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/d7a3c323fd4450a0bad23d6444d4c92b9e37abdc0acbc92add1f2b91fb1a9735.jpg", + "image_caption": [ + "RGB inpainting" + ], + "image_footnote": [], + "bbox": [ + 183, + 247, + 276, + 321 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/148b441aecc3aa5564792d24413037b0bcea15a5b01826ceceeaf82ea6f4c5e4.jpg", + "image_caption": [ + "Ours w/o SF", + "Figure 6. Qualitative results of ablation studies. \"RGB inpainting\" denotes the neural scene representation learned on multi-view images generated by an image inpainting network. This model fails to produce plausible image contents in disocclusion regions. \"Ours w/o SF\" denotes the scene representation learned on images generated from the (post-inpainting) semantic masks and has the same geometry as our full method. The inconsistency of semantic masks causes large changes in RGB images, resulting in degraded rendering quality." + ], + "image_footnote": [], + "bbox": [ + 277, + 247, + 370, + 320 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/4a2280d5478ee99c139563d3a7420767d18064d23487829712264ab83f82538d.jpg", + "image_caption": [ + "Ours" + ], + "image_footnote": [], + "bbox": [ + 372, + 247, + 465, + 320 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "from a semantic mask into two simpler steps, which first generate multi-view semantic masks and then produce RGB images with SPADE for learning a neural scene representation. To demonstrate the effectiveness of this idea, we design a naive baseline where we use a pre-trained RGB inpainting network to generate multi-view images for recovering the 3D scene. All methods use the same depth map for a fair comparison. Specifically, We generate RGB images by SPADE from the given semantic mask and then use a monocular depth estimation model to predict the depth maps of the generated image. The generated image is then warped to novel views. To infill disocclusion regions, we apply a pretrained RGB inpainting network to images at novel views, which output the final multi-view RGBD images. The pretrained RGB and depth inpainting networks are the official models from AdaMPI [17]. We abbreviate this baseline as \"RGB inpainting\". As shown in Fig. 6, this model fails to produce photorealistic results under big viewpoint changes. This is because it is challenging for an RGB inpainting network trained on single-view datasets to infill such large missing areas. In contrast, our approach renders high-quality images, which indicates that semantic masks are easier to inpaint than RGB images.", + "bbox": [ + 75, + 535, + 468, + 882 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "The second important design is our semantic field fusion", + "bbox": [ + 96, + 885, + 467, + 900 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/7c094ea6eb7b73b70885f9bae5a9ef1e02ca5a1ef24ca5f972f303560c1c6b26.jpg", + "table_caption": [ + "Table 2. Human preference scores. Our method achieves the highest photo-realism and multi-view consistency scores according to human raters." + ], + "table_footnote": [], + "table_body": "
MethodsNLL↓VSC↓
Ours1.600.049
GVS3.330.089
", + "bbox": [ + 596, + 87, + 795, + 137 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 3. Comparison with GVS. Our multi-view semantic masks are more consistent and have better quality.", + "bbox": [ + 498, + 145, + 890, + 176 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "module, which leverages the semantic field to denoise and fuse semantic masks generated by the inpainting network. To illustrate the necessity of this module, we design the baseline where the infilled semantic masks are directly fed to SPADE to produce RGB images for learning the scene representation. For this baseline, we use the same geometry as our full method. We abbreviate this baseline as “ours w/o SF”. The result in Fig. 6 indicates that although this model can synthesize reasonable contents in disocclusion regions, the rendered images tend to be blurry. The reason is that the infilled semantic masks are not view-consistent, especially near semantic edges, resulting in that images generated by SPADE differing significantly across different viewpoints, which makes us difficult to reconstruct the 3D scene. Besides, to demonstrate that our generated multi-view semantic masks are better than those generated by GVS [16], we compare our method with it on the scene used in ablation studies. Following [49], we utilize the average Negative Log-Likelihood (NLL) score to measure the quality of generated semantic masks and the View Semantic Consistency (VSC) score to evaluate the consistency of generated semantic masks. Tab. 3 shows that the quality and consistency of our generated semantic masks outperform those of GVS.", + "bbox": [ + 496, + 193, + 890, + 541 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 574, + 617, + 590 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this work, we introduce an AI-enabled content creation tool that uses a single semantic mask to produce a 3D scene, which can be rendered from arbitrary viewpoints. Our method only requires single-view image collections for training, without the need for multi-view images. To achieve this, we propose a novel pipeline that first learns an inpainting network to generate novel views of the input semantic mask and then optimizes a 3D semantic field to render view-consistent semantic masks, which are subsequently fed into a 2D generator SPADE to produce RGB images for learning a neural scene representation. Experiments demonstrate that our method can produce satisfactory photorealistic and view-consistent results that significantly outperform baseline methods.", + "bbox": [ + 496, + 601, + 890, + 811 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements. This work was supported by NSFC (No. 62172364), the Alibaba Innovation Research program, and the Information Technology Center and State Key Lab of CAD&CG, Zhejiang University.", + "bbox": [ + 496, + 839, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "8525", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 106 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. 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ArXiv, abs/1805.09817, 2018. 2" + ], + "bbox": [ + 501, + 92, + 890, + 628 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "8528", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/Painting 3D Nature in 2D_ View Synthesis of Natural Scenes From a Single Semantic Mask/45110ca0-d2cb-40cb-aff4-49873e0d5af8_model.json b/2023/Painting 3D Nature in 2D_ View Synthesis of Natural Scenes From a Single Semantic Mask/45110ca0-d2cb-40cb-aff4-49873e0d5af8_model.json new file mode 100644 index 0000000000000000000000000000000000000000..09b688ecc5ace553b4c805033b5a9e2480881b44 --- /dev/null +++ b/2023/Painting 3D Nature in 2D_ View Synthesis of Natural Scenes From a Single Semantic Mask/45110ca0-d2cb-40cb-aff4-49873e0d5af8_model.json @@ -0,0 +1,2741 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.0, + 0.812, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.168, + 0.131, + 0.804, + 0.177 + ], + "angle": 0, + "content": "Painting 3D Nature in 2D: View Synthesis of Natural Scenes from a Single Semantic Mask" + }, + { + "type": "text", + "bbox": [ + 0.138, + 0.203, + 0.832, + 0.269 + ], + "angle": 0, + "content": "Shangzhan Zhang\\(^{1*}\\) Sida Peng\\(^{1*}\\) Tianrun Chen\\(^{1}\\) Linzhan Mou\\(^{1}\\) Haotong Lin\\(^{1*}\\) Kaicheng Yu\\(^{2}\\) Yiyi Liao\\(^{1}\\) Xiaowei Zhou\\(^{1*†}\\) \\(^{1}\\)Zhejiang University \\(^{2}\\)Alibaba Group" + }, + { + "type": "image", + "bbox": [ + 0.092, + 0.28, + 0.884, + 0.552 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.558, + 0.893, + 0.591 + ], + "angle": 0, + "content": "Figure 1. Given only a single semantic map as input (the first row), our approach is able to generate neural fields for view synthesis of natural scenes. Photorealistic images can be rendered via neural fields (the last two rows)." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.617, + 0.314, + 0.634 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.65, + 0.473, + 0.862 + ], + "angle": 0, + "content": "We introduce a novel approach that takes a single semantic mask as input to synthesize multi-view consistent color images of natural scenes, trained with a collection of single images from the Internet. Prior works on 3D-aware image synthesis either require multi-view supervision or learning category-level prior for specific classes of objects, which are inapplicable to natural scenes. Our key idea to solve this challenge is to use a semantic field as the intermediate representation, which is easier to reconstruct from an input semantic mask and then translated to a radiance field with the assistance of off-the-shelf semantic image synthesis models. Experiments show that our method outperforms baseline methods and produces photorealistic and multiview consistent videos of a variety of natural scenes. The" + }, + { + "type": "page_footnote", + "bbox": [ + 0.078, + 0.875, + 0.448, + 0.888 + ], + "angle": 0, + "content": "* Affiliated with the State Key Lab of CAD&CG, Zhejiang University." + }, + { + "type": "page_footnote", + "bbox": [ + 0.081, + 0.888, + 0.289, + 0.9 + ], + "angle": 0, + "content": "†Corresponding author: Xiaowei Zhou." + }, + { + "type": "list", + "bbox": [ + 0.078, + 0.875, + 0.448, + 0.9 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.604, + 0.881, + 0.62 + ], + "angle": 0, + "content": "project website is https://zju3dv.github.io/paintingnature/." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.648, + 0.631, + 0.664 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.674, + 0.892, + 0.825 + ], + "angle": 0, + "content": "Natural scenes are indispensable content in many applications such as film production and video games. This work focuses on a specific setting of synthesizing novel views of natural scenes given a single semantic mask, which enables us to generate 3D contents by editing 2D semantic masks. With the development of deep generative models, 2D semantic image synthesis methods [24, 46, 61, 66] have achieved impressive advances. However, they do not consider the underlying 3D structure and cannot generate multiview consistent free-viewpoint videos." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.892, + 0.901 + ], + "angle": 0, + "content": "To address this problem, a straightforward approach is first utilizing semantics-driven image generator like SPADE [46] to synthesize an image from the input semantic mask and then predicting novel views based on the generated image. Although the existing single-view syn" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8518" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.091, + 0.473, + 0.365 + ], + "angle": 0, + "content": "thesis methods [31, 34, 45, 52, 67, 70] achieve impressive rendering results, they typically require training networks on posed multi-view images. Compared to urban or indoor scenes, learning to synthesize natural scenes is a challenging task as it is difficult to collect 3D data or posed videos of natural scenes for training, as demonstrated in [32], making the aforementioned methods not applicable. AdaMPI [17] designs a training strategy to learn the view synthesis network on single-view image collections. It warps images to random novel views and warps them back to the original view. An inpainting network is trained to fill the holes in disocclusion regions to match the original images. After training, the inpainting network is used to generate pseudo multi-view images for training a view synthesis network. Our experimental results in Section 4.5 show that the inpainting network struggles to output high-quality image contents in missing regions under large viewpoint changes, thus limiting the rendering quality." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.372, + 0.473, + 0.614 + ], + "angle": 0, + "content": "In this paper, we propose a novel framework for semantics-guided view synthesis of natural scenes by learning prior from single-view image collections. Based on the observation that semantic masks have much lower complexity than images, we divide this task into two simpler subproblems: we first generate semantic masks at novel views and then translate them to RGB images through SPADE. For view synthesis of semantic masks, the input semantic mask is first translated to a color image by SPADE, and a depth map is predicted from the color image by a depth estimator [50]. Then, the input semantic mask is warped to novel views using the predicted depth map and refined by an inpainting network trained by a self-supervised learning strategy on single-view image collections. Our experiments show that, in contrast to images, the novel view synthesis of semantic masks is much easier to learn by the network." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.622, + 0.473, + 0.773 + ], + "angle": 0, + "content": "It is observed that semantic masks generated by the inpainting network tend to be view-inconsistent. As a result, SPADE could generate quite different contents in these regions even when the inconsistency is minor between the semantic masks. Fig. 4 presents two examples. To solve this issue, we learn a neural semantic field to fuse and denoise these semantic masks for better multi-view consistency. Finally, we translate the multi-view semantic masks to color images by SPADE and reconstruct a neural scene representation for view-consistent rendering." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.781, + 0.473, + 0.903 + ], + "angle": 0, + "content": "Extensive experiments are conducted on the LHQ dataset [58], a widely-used benchmark dataset for semantic image synthesis. The results demonstrate that our approach significantly outperforms baseline methods both qualitatively and quantitatively. We also show that by editing the input semantic mask, our approach is capable of generating various high-quality rendering results of natural scenes, as shown in Fig. 1." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.09, + 0.642, + 0.107 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.117, + 0.895, + 0.33 + ], + "angle": 0, + "content": "Semantics-guided view synthesis. This task takes a single 2D semantic mask as input and outputs free-viewpoint videos of the 3D scene. Only a few works attempt to tackle this challenging task. GVS [16] and SVS [22] can generate MPI representations [76] from a single semantic mask and render free-viewpoint videos. However, they need to train their model on datasets of posed videos [4, 10, 76]. The problem with this training strategy is that obtaining a large number of videos with calibrated camera poses in real life could be expensive and limit the diversity of training data. Qiao et al. [49] mainly focus on novel-view scene layout generation and their model is also trained on posed images, while we concentrate on rendering consistent RGB images with single image collections for training." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.356, + 0.895, + 0.643 + ], + "angle": 0, + "content": "Single-image view synthesis. Recently, many works have focused on single-view view synthesis with monocular RGB image as the input to generate free-viewpoint videos [21, 29, 34, 43, 51, 52, 56, 63, 67]. Among existing works, some use explicit 3D representations, such as layered depth image (LDI) [19, 55] and multi-plane image (MPI) [76], which can capture visible contents and infer disocclusion regions. Another line of research predicts neural radiance fields [36] from a single image. For example, PixelNeRF [70] extracts image features using 2D CNN and constructs an aligned feature field to render novel views. Li et al. [31] combine MPI and NeRF representations and learn a continuous 3D field. These works learn 3D representations to perform novel-view synthesis, and the learning is mainly based on multi-view images or posed videos for supervision. However, similar to the dataset constraint in semantic view synthesis, large-scale multi-view datasets are rare, thus bringing challenges for high-quality view synthesis for natural scenes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.645, + 0.896, + 0.903 + ], + "angle": 0, + "content": "Some methods have utilized single-view image collections to train a neural network that performs novel view synthesis given a single-view image. For example, [29] and [56] use a monocular depth estimation network to construct LDI representation and leverage the inpainting network to synthesize disocclusion content to perform view synthesis. AdaMPI [17] proposes a warp-back training strategy to train MPI on the COCO [5] datasets. Li et al. [32] propose a cycle-rendering strategy to train their networks on single image collections. Still, no prior works have attempted to train models solely using single-view image collections while performing novel view synthesis from a single semantic mask. A solution to leverage existing single-view image collections [58] to learn semantics-guided semantic view synthesis is extending the above approaches [17,56] through a two-stage scheme: first converting the semantic mask to an RGB image and then applying" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8519" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.47, + 0.137 + ], + "angle": 0, + "content": "the view synthesis model. However, this solution does not fully utilize semantic information, thus leading to limited performance." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.159, + 0.473, + 0.566 + ], + "angle": 0, + "content": "Neural radiance fields. Neural radiance fields [36] and its subsequent works significantly advance the realm of novel view synthesis [1, 2, 40, 68, 73] and 3D reconstruction [11, 44, 74]. While the above works focus on rendering realistic novel view images or reconstructing accurate 3D geometry, Semantic-NeRF [75] and later works [13, 30, 62] use NeRFs as a powerful 3D fusion tool to fuse 2D semantic information. Some works currently aim to exploit 2D pretrained models to learn a priori knowledge for the neural field. Examples include creating 3D objects driven by text [25, 48, 64], animating NeRFs by audio signals [15, 35], and stylizing scenes [23, 39, 72]. In contrast to previous approaches, this paper exploits 2D pretrained models to generate neural fields based on a single semantic mask. Another line of work [9, 59, 60] extends 3D-aware generative modeling [7, 41, 42, 53, 54] to edit 3D appearance and geometry via a semantic mask, but they mainly conduct their experiments on object-centric datasets (e.g., FFHQ [28]) with known camera distribution and fail to generate complex scenes on the nature scene datasets. A closely related work GANcraft [18] and its extended work [26] use imaged-to-image translation techniques [24, 46, 61, 66] to synthesize pseudo ground truths and discriminators to make generative free-viewpoint videos more realistic from 3D semantic labels. But they need 3D semantic labels to render consistent 2D semantic masks and are inapplicable when only a single semantic mask is available as input." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.588, + 0.47, + 0.753 + ], + "angle": 0, + "content": "Image-to-image translations Image-to-image translations [24, 46, 61, 66] have made tremendous development and can synthesize realistic natural images. Pix2Pix [24] firstly leverages conditional GAN [37] to improve the performance of semantic image synthesis. The performance of image synthesis is significantly enhanced by SPADE [46], which proposes a spatial-varying normalization layer. OASIS [61] proposes a novel discriminator for semantic image synthesis [27]. However, these works focus on single-image synthesis, which are not able to generate multi-view images of 3D scenes." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.769, + 0.176, + 0.785 + ], + "angle": 0, + "content": "3. Methods" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.795, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Our goal is to perform photorealistic view synthesis of natural scenes, given a single semantic mask, by learning prior from single-view image collections. To this end, we divide this task into two simpler sub-problems. Section 3.1 first introduces how to generate multi-view consistent semantic masks from the given semantic mask. Then, Section 3.2 discusses how to translate the multi-view seman" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.122 + ], + "angle": 0, + "content": "tic masks to RGB images by SPADE and recover a neural scene representation for view-consistent rendering." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.131, + 0.871, + 0.146 + ], + "angle": 0, + "content": "3.1. Generating view-consistent semantic masks" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.154, + 0.892, + 0.304 + ], + "angle": 0, + "content": "Fig. 2 illustrates the overview of generating multi-view consistent semantic masks from a single semantic mask. Specifically, we first warp the given semantic mask to novel views. Then, an inpainting network is utilized to fill in the disocclusion areas of the warped semantic mask at each novel view. After obtaining multiple inflated semantic masks at different viewpoints, we recover a neural semantic field that can fuse and denoise the multi-view semantic information. Finally, multi-view semantic masks can be obtained by the semantic field." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.323, + 0.892, + 0.549 + ], + "angle": 0, + "content": "Warping semantic mask. Our approach warps the given semantic mask to novel views through the depth-based warping technique. We first convert the input semantic map to the corresponding RGB image using SPADE [46], and then use a monocular depth estimation network [50] to predict the depth map from the generated RGB image. Then, a 3D triangular mesh is constructed based on the predicted depth following Shih et al. [56]. The semantic mask is lifted to the mesh, whose vertices' color is assigned as the corresponding semantic label. The generated 3D triangular mesh in such a manner may contain spurious edges due to the depth discontinuities in the depth map. To solve this problem, we remove the edges whose vertices are far from each other. Eventually, we warp the semantic mask to the novel views using a mesh renderer following [56]." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.567, + 0.892, + 0.87 + ], + "angle": 0, + "content": "Semantic mask inpainting. Directly warping the given semantic mask to novel views brings many holes in disocclusion regions. To inpaint the missing contents, we train a semantic inpainting network on single-view natural image collections [58] using the self-supervised technique in [17]. Fig. 3 shows our training strategy for semantic inpainting networks. Specifically, we first use a pre-trained image segmentation model [8] and a monocular depth estimation model [50] to produce semantic masks and depth maps for the natural images. At each training iteration, an image is randomly sampled from the dataset as the source image \\(\\mathbf{I}_i\\). We then use the corresponding depth map \\(\\hat{\\mathbf{D}}_i\\) to warp the original semantic mask \\(\\mathbf{S}_i\\) to a random target view \\(j\\), producing warped semantic mask \\(\\mathbf{S}_{i\\rightarrow j}\\) and depth map \\(\\hat{\\mathbf{D}}_{i\\rightarrow j}\\) at target view \\(j\\). Next, we warp semantic mask \\(\\mathbf{S}_{i\\rightarrow j}\\) back to the source view using depth map \\(\\hat{\\mathbf{D}}_{i\\rightarrow j}\\), which generates a semantic mask \\(\\mathbf{S}_{i\\rightarrow j\\rightarrow i}\\) with holes. Finally, we input \\(\\mathbf{S}_{i\\rightarrow j\\rightarrow i}\\) into the semantic inpainting network and train the network to infill these holes, which is supervised with the original semantic mask \\(\\mathbf{S}_i\\)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "At test time, we first randomly sample a set of viewpoints, then warp the given semantic mask \\(\\mathbf{S}_0\\) to these view" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8520" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.1, + 0.092, + 0.625, + 0.293 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.219, + 0.299, + 0.51, + 0.311 + ], + "angle": 0, + "content": "Optimizing 3D neural fields from a single semantic mask" + }, + { + "type": "image", + "bbox": [ + 0.636, + 0.097, + 0.882, + 0.29 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.686, + 0.3, + 0.83, + 0.311 + ], + "angle": 0, + "content": "Learning a priori knowledge" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.329, + 0.892, + 0.406 + ], + "angle": 0, + "content": "Figure 2. Illustration of our pipeline. Left: Our pipeline can be divided into two steps: we first generate multi-view semantic masks with an inpainting network and then convert semantic masks to RGB images using SPADE. In order to denoise and fuse semantic information, a semantic field is learned for rendering multi-view consistent masks. Finally, a neural scene representation is optimized to fuse appearance information provided by SPADE, which enables view-consistent rendering. Right: Our semantic inpainting network and SPADE are trained on single-view image collections." + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.43, + 0.472, + 0.571 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.583, + 0.47, + 0.689 + ], + "angle": 0, + "content": "Figure 3. Training a semantic inpainting network. We produce a semantic mask \\(\\mathbf{S}_i\\) and a depth map \\(\\hat{\\mathbf{D}}_i\\) from a randomly sampled image \\(\\mathbf{I}_i\\), then warp them to a random novel view generating \\(\\mathbf{S}_{i\\rightarrow j}\\) and \\(\\hat{\\mathbf{D}}_{i\\rightarrow j}\\), and warp \\(\\mathbf{S}_{i\\rightarrow j}\\) back to the source view to generate \\(\\mathbf{S}_{i\\rightarrow j\\rightarrow i}\\) with holes. Our semantic inpainting network takes the \\(\\mathbf{S}_{i\\rightarrow j\\rightarrow i}\\) as input and is trained to recover the \\(\\mathbf{S}_i\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.707, + 0.47, + 0.753 + ], + "angle": 0, + "content": "points to generate warped semantic masks, and finally apply the inpainting network to fill in their disocclusion regions to generate the infilled multi-view semantic masks." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Semantic field fusion. We observed that the inflated semantic masks are not view-consistent. Although the artifact regions in semantic masks seem trivial, the generated images from SPADE could be very different on these regions across different viewpoints. Fig. 4 presents an example. To tackle this problem, a semantic field is introduced to fuse and denoise inflated semantic masks. We adopt a continuous neural field to represent the semantics and geometry" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.432, + 0.892, + 0.493 + ], + "angle": 0, + "content": "of a 3D scene, similar to [14]. For any query point \\(\\mathbf{x}\\) in 3D space, an MLP network \\(f_{\\theta}\\) maps it to an SDF value \\(d\\) and an intermediate feature \\(\\mathbf{z}\\), and another MLP network \\(f_{\\phi}\\) maps \\(\\mathbf{z}\\) to a semantic logits \\(\\mathbf{s}\\). The neural field is defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.587, + 0.504, + 0.892, + 0.529 + ], + "angle": 0, + "content": "\\[\nf _ {\\theta}: \\mathbf {x} \\in \\mathbb {R} ^ {3} \\mapsto (d \\in \\mathbb {R}, \\mathbf {z} \\in \\mathbb {R} ^ {c}) \\tag {1}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.59, + 0.524, + 0.76, + 0.542 + ], + "angle": 0, + "content": "\\[\nf _ {\\phi}: \\mathbf {z} \\in \\mathbb {R} ^ {c} \\mapsto \\mathbf {s} \\in \\mathbb {R} ^ {M _ {z}},\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.553, + 0.892, + 0.598 + ], + "angle": 0, + "content": "where \\(M_{s}\\) denotes the number of semantic classes. We render the semantic field into semantic logits and depth through the SDF-based volume rendering [65, 69]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.599, + 0.892, + 0.689 + ], + "angle": 0, + "content": "Considering that the sky is very distant from the foreground, we handle the foreground and the sky separately, following the practice in [18]. The sky is assumed to be a distant 2D plane, and the semantic probability of the sky is defined as a constant one-hot vector \\(\\mathbf{P}_{\\mathrm{sky}}\\). The final semantic probability is formulated as:" + }, + { + "type": "equation", + "bbox": [ + 0.556, + 0.701, + 0.892, + 0.719 + ], + "angle": 0, + "content": "\\[\n\\mathbf {Y} (\\mathbf {r}) = \\mathbf {P} _ {\\mathrm {f g}} (\\mathbf {r}) T _ {\\mathrm {f g}} (\\mathbf {r}) + (1 - T _ {\\mathrm {f g}} (\\mathbf {r})) \\mathbf {P} _ {\\text {s k y}}, \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.73, + 0.892, + 0.79 + ], + "angle": 0, + "content": "where \\( T_{\\mathrm{fg}} \\) is the accumulated transmittance of the foreground along camera ray \\( \\mathbf{r} \\), and \\( \\mathbf{P}_{\\mathrm{fg}} \\) is the semantic probability obtained by applying the softmax layer to the rendered semantic logits." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.79, + 0.892, + 0.849 + ], + "angle": 0, + "content": "To learn the semantic field, the cross entropy loss is applied to compare the rendered semantic probability \\(\\mathbf{P}(\\mathbf{r})\\) and the semantic probability \\(\\mathbf{P}^{*}(\\mathbf{r})\\) provided by the inflated semantic masks:" + }, + { + "type": "equation", + "bbox": [ + 0.579, + 0.862, + 0.892, + 0.904 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathbf {P}} = - \\sum_ {\\mathbf {r} \\in \\mathcal {R}} \\sum_ {k = 1} ^ {M _ {s}} \\mathbf {P} _ {k} ^ {*} (\\mathbf {r}) \\log \\mathbf {P} _ {k} (\\mathbf {r}). \\tag {3}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "8521" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.089, + 0.473, + 0.407 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.429, + 0.47, + 0.506 + ], + "angle": 0, + "content": "Figure 4. The effectiveness of semantic field. The cropped patch clearly indicates the minor change in the semantic masks across different viewpoints (the first and second columns are adjacent viewpoints) brings the unwanted large region change in RGB images generated by SPADE." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.517, + 0.47, + 0.624 + ], + "angle": 0, + "content": "In addition, we use depth maps to learn the geometry of the semantic field. In detail, the filled semantic masks are first converted to RGB images via SPADE, then processed by a monocular depth estimation network [50] to predict depth maps. A scale- and shift-invariant loss [50, 71] is utilized to calculate the difference between the rendered depth map \\(\\mathbf{D}\\) and the predicted depth map \\(\\hat{\\mathbf{D}}\\), which is defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.139, + 0.634, + 0.47, + 0.667 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {d e p t h}} = \\sum_ {\\mathbf {r} \\in \\mathcal {R} ^ {\\prime}} \\| (w \\mathbf {D} (\\mathbf {r}) + q) - \\hat {\\mathbf {D}} (\\mathbf {r}) \\| ^ {2}, \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.672, + 0.469, + 0.732 + ], + "angle": 0, + "content": "where \\(\\mathcal{R}'\\) means camera rays of image pixels excluding the sky region. \\(w\\) and \\(q\\) are used to align the scale and shift of \\(\\mathbf{D}\\) and \\(\\hat{\\mathbf{D}}\\), which can be obtained using a least-squares criterion [12, 50]." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.733, + 0.469, + 0.762 + ], + "angle": 0, + "content": "To separate the foreground and the sky region, we apply a loss on the accumulated transmittance:" + }, + { + "type": "equation", + "bbox": [ + 0.123, + 0.769, + 0.469, + 0.801 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {t r a n s}} = \\sum_ {\\mathbf {r} \\in \\mathcal {R}} \\left(\\log \\left(T _ {\\mathrm {f g}} (\\mathbf {r})\\right) + \\log \\left(1 - T _ {\\mathrm {f g}} (\\mathbf {r})\\right)\\right). \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.809, + 0.469, + 0.84 + ], + "angle": 0, + "content": "This loss enforces the transmittance to be either 0 or 1. The overall loss is described in the supplementary material." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.848, + 0.342, + 0.864 + ], + "angle": 0, + "content": "3.2. Natural scene representations" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.469, + 0.902 + ], + "angle": 0, + "content": "Directly translating multi-view semantic masks obtained in Section 3.1 to RGB images through SPADE fails to pro" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.211 + ], + "angle": 0, + "content": "duce multi-view consistent rendering, as shown in the supplementary material. To resolve this issue, we learn a natural scene representation to fuse appearance information provided by SPADE. This section describes the generation of natural scenes from the learned semantic field. We first introduce the neural representation of natural scenes. Then, the rendering and training of the scene representation are described." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.212, + 0.892, + 0.363 + ], + "angle": 0, + "content": "The geometry of the scene is directly modeled as the trained MLP network \\( f_{\\theta} \\) (Eq. 1) of the semantic field. To represent the scene's appearance, we recover an appearance field \\( f_{\\xi} \\). Following EG3D [6], a tri-plane feature map is adopted to map a point to a feature vector. Specifically, given a point \\( \\mathbf{x} \\), it is orthogonally projected to the feature planes to retrieve three feature vectors, which are concatenated into the final feature vector. We use an MLP network to regress the RGB value \\( \\mathbf{c} \\) from the aggregated feature vector. The appearance field is defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.618, + 0.369, + 0.891, + 0.387 + ], + "angle": 0, + "content": "\\[\nf _ {\\xi}: \\mathbf {x} \\in \\mathbb {R} ^ {3} \\mapsto \\mathbf {c} \\in \\mathbb {R} ^ {3} \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.394, + 0.892, + 0.483 + ], + "angle": 0, + "content": "For the scene representation, we separately model the foreground and the sky region. The sky is implemented as a 2D image plane generated by a 2D generator network, and we place it at a distance. For a ray classified as 'sky', the sky image plane maps the intersection point \\((u,v)\\) between the ray and the sky plane to the RGB value." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.485, + 0.892, + 0.604 + ], + "angle": 0, + "content": "To efficiently render the scene representation, we leverage the pre-learned scene geometry to guide the sampling of points along camera rays. The mesh is first extracted from the trained MLP network \\( f_{\\theta} \\). Then, for each camera ray, we only predict the color for the point on the mesh surface, similar to [33, 38]. With surface-guided rendering, the computational cost of synthesizing full-resolution images is significantly reduced." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.605, + 0.892, + 0.71 + ], + "angle": 0, + "content": "During training, the geometry network \\( f_{\\theta} \\) is fixed. The appearance network is optimized based on perceptual and adversarial losses. We first use the learned semantic field to render multi-view semantic masks which are then translated into images using SPADE. The perceptual loss [27] is adopted to compare the rendered image \\( \\mathbf{C} \\) and generated image \\( \\hat{\\mathbf{C}} \\):" + }, + { + "type": "equation", + "bbox": [ + 0.58, + 0.716, + 0.891, + 0.746 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {f e a t}} (\\hat {\\mathbf {C}}, \\mathbf {C}) = \\left\\| \\phi (\\hat {\\mathbf {C}}) - \\phi (\\mathbf {C}) \\right\\| _ {2} ^ {2}, \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.89, + 0.779 + ], + "angle": 0, + "content": "where \\(\\phi\\) denotes the VGG network [57]. Perceptual loss makes training procedure more stable and faster." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Additionally, the adversarial loss is applied to make the rendered images more photorealistic and prevent blurriness caused by the inconsistency of input views, which is demonstrated in GANcraft [18]. Our rendered images are taken as \"fake\" samples, and generated images are taken as \"real\" samples. We adopt the OASIS discriminator [61] as our discriminator, and use the same generator and discriminator loss as [61]." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8522" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.08, + 0.088, + 0.468, + 0.183 + ], + "angle": 0, + "content": "
MethodsFID↓KID↓
SPADE [46]+InfiniteNatureZero [32]149.800.080
SPADE [46]+3DPhoto [56]127.740.064
SPADE [46]+AdaMPI [17]185.960.115
GVS* [16]141.640.084
Ours109.850.050
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.194, + 0.47, + 0.271 + ], + "angle": 0, + "content": "Table 1. Quantitative comparisons on the LHQ dataset. \"SPADE + *\" means a two-stage pipeline that first generates an image with SPADE and then performs single-view view synthesis. \"GVS*\" means that we train GVS on the LHD dataset using the strategy in AdaMPI." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.283, + 0.21, + 0.301 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.308, + 0.18, + 0.323 + ], + "angle": 0, + "content": "4.1. Datasets" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.332, + 0.468, + 0.437 + ], + "angle": 0, + "content": "We use the LHQ dataset [58] to train our SPADE and semantic refinement network. The LHQ dataset is a large collection of landscape photos collected from the Internet. To prepare the semantic mask for each image, we use COCO-Stuff [5] to train a DeepLab v2 [8] network. The training data for semantic inpainting is synthesized by the backwarping strategy as mentioned in Section 3.1." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.447, + 0.292, + 0.463 + ], + "angle": 0, + "content": "4.2. Implementation details" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.471, + 0.468, + 0.668 + ], + "angle": 0, + "content": "To train the semantic field, 1024 rays are sampled per learning iteration. For the neural appearance field, we train the neural appearance field at a \\(256 \\times 256\\) resolution. We train our semantic field and appearance field on 1 NVIDIA RTX 3090 with 24GB of memory. For the semantic field, each model is trained for 48k iterations with batch size 1, which takes approximately 13 hours. For the appearance field, each model is trained for 12k iterations with batch size 4, which takes approximately 3 hours. We use a combination of GAN loss, L2 loss, and perceptual loss for the appearance field. Their weights are 1.0, 10.0, and 10.0, respectively. More training details are described in the supplementary material." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.677, + 0.173, + 0.692 + ], + "angle": 0, + "content": "4.3. Metrics" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.701, + 0.468, + 0.731 + ], + "angle": 0, + "content": "Following Gancraft [18], we use both quantitative and qualitative metrics to evaluate our synthesis methods." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Quantitative metrics. We adopt the widely used metrics, FID [20, 47] and KID [3, 47], to measure the distance between the real and generated distributions. Our experiments are conducted on 6 test scenes. A collection of landscape images from Flickr is obtained to evaluate the quality of our generated images. We make sure that test images are not presented in the LHQ dataset for training. The input semantic mask is obtained by a pretrained semantic segmentation model [8]. For each test scene, we render 330 images using a randomly sampled style code from uniformly sampled" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.122 + ], + "angle": 0, + "content": "camera poses. For both FID and KID metrics, lower values indicate better image quality." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.148, + 0.892, + 0.344 + ], + "angle": 0, + "content": "Qualitative metrics. To quantify the aspects that are not addressed by automatic evaluation metrics, we conduct a user study to compare our method with the baseline methods. Specifically, we consider two aspects for human observers: 1) view consistency and 2) photo-realism. 18 visual designers in a 3D content designing company are asked to assign a score on a continuous scale of 1-5 for each aspect per video, where 1 is worse, and 5 is best. Two video sequences of the same scene rendered by two different methods are presented at the same time in random orders. A total of 9 videos per method is rendered for evaluation for each user. For more details about the user study, please refer to the supplementary material." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.358, + 0.813, + 0.374 + ], + "angle": 0, + "content": "4.4. Comparisons with baseline methods" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.383, + 0.892, + 0.412 + ], + "angle": 0, + "content": "We compare our approach with four strong baselines, all of which are evaluated at a \\(256 \\times 256\\) resolution:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.413, + 0.892, + 0.549 + ], + "angle": 0, + "content": "SPADE [46] + 3DPhoto [56]. Using layered depth images, 3DPhoto [56] generates free-viewpoint videos from a single image, and it can be trained on the in-the-wild dataset. Following previous works [32, 34, 52] that directly use official pretrained models for evaluation, we also use the official pretrained models for our evaluation. We combine 3DPhoto and SPADE by synthesizing a color image from the semantic mask using SPADE, then applying 3DPhoto to generate a novel view image." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.551, + 0.892, + 0.657 + ], + "angle": 0, + "content": "SPADE [46] + AdaMPI [17]. AdaMPI [17] regresses the MPI representation from an image with a network trained on the in-the-wild dataset. We also use official pretrained models for our evaluation. This method can also be combined with SPADE to apply in this setting. We obtain generated images from the given semantic mask using SPADE and then use AdaMPI to synthesize the multi-plane images." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.658, + 0.892, + 0.763 + ], + "angle": 0, + "content": "SPADE [46]+InfiniteNatureZero [32]. InfiniteNatureZero is a model that generates flythrough videos of natural scenes, beginning with a single image. It is trained on the LHQ dataset. We obtain generated images from the given semantic mask using SPADE and then use InfiniteNatureZero to perform perceptual view generation according to the camera poses used in our test set." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.901 + ], + "angle": 0, + "content": "\\(\\mathbf{GVS}^{*}\\) [16]. We carefully train GVS [16] on the LHQ dataset, using the same training strategy as AdaMPI [56], which takes approximately 2 days. To ensure its style is consistent with other methods, it is finetuned on the test scenes. We find the official inpainting network pretrained by AdaMPI [56] can not deal with large disocclusion regions. To prevent these regions from affecting GVS, GVS is not supervised in these areas. GVS is trained on 3 NVIDIA Titan A100 40GB graphics cards with 16 batch sizes." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8523" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.102, + 0.088, + 0.228, + 0.184 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.23, + 0.089, + 0.355, + 0.185 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.357, + 0.089, + 0.483, + 0.185 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.485, + 0.089, + 0.612, + 0.185 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.614, + 0.089, + 0.739, + 0.185 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.741, + 0.089, + 0.868, + 0.185 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.102, + 0.187, + 0.228, + 0.284 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.23, + 0.187, + 0.355, + 0.284 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.357, + 0.187, + 0.483, + 0.284 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.485, + 0.187, + 0.612, + 0.284 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.614, + 0.187, + 0.738, + 0.284 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.741, + 0.187, + 0.868, + 0.284 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.102, + 0.285, + 0.228, + 0.383 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.231, + 0.285, + 0.355, + 0.383 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.357, + 0.285, + 0.483, + 0.383 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.485, + 0.285, + 0.612, + 0.383 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.614, + 0.285, + 0.738, + 0.383 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.741, + 0.285, + 0.868, + 0.383 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.102, + 0.384, + 0.228, + 0.481 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.231, + 0.384, + 0.355, + 0.48 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.357, + 0.384, + 0.483, + 0.48 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.485, + 0.384, + 0.612, + 0.48 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.614, + 0.384, + 0.738, + 0.48 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.741, + 0.384, + 0.868, + 0.48 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.102, + 0.482, + 0.228, + 0.579 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.113, + 0.582, + 0.217, + 0.594 + ], + "angle": 0, + "content": "Semantic Mask" + }, + { + "type": "image", + "bbox": [ + 0.23, + 0.482, + 0.355, + 0.579 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.275, + 0.582, + 0.31, + 0.594 + ], + "angle": 0, + "content": "Ours" + }, + { + "type": "image", + "bbox": [ + 0.357, + 0.482, + 0.483, + 0.579 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.375, + 0.582, + 0.466, + 0.596 + ], + "angle": 0, + "content": "3DPhoto [56]" + }, + { + "type": "image", + "bbox": [ + 0.485, + 0.482, + 0.612, + 0.579 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.504, + 0.582, + 0.593, + 0.596 + ], + "angle": 0, + "content": "AdaMPI [17]" + }, + { + "type": "image", + "bbox": [ + 0.614, + 0.482, + 0.739, + 0.579 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.64, + 0.581, + 0.713, + 0.596 + ], + "angle": 0, + "content": "\\(\\mathrm{GVS}^*\\) [16]" + }, + { + "type": "image", + "bbox": [ + 0.741, + 0.482, + 0.868, + 0.579 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.743, + 0.583, + 0.868, + 0.595 + ], + "angle": 0, + "content": "InfiniteNatureZero [32]" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.619, + 0.892, + 0.65 + ], + "angle": 0, + "content": "Figure 5. Qualitative comparisons on the LHQ dataset. We produce more realistic results compared to all baselines, as demonstrated in the supplementary video." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.664, + 0.473, + 0.892 + ], + "angle": 0, + "content": "Fig. 5 shows the results of generated videos of different methods. Directly combining SPADE with 3DPhoto or AdaMPI does not fully utilize the semantic layout information. Therefore, they are prone to erroneously inpainting disocclusion regions. In addition, our approach can render free-viewpoint videos with a wide range of viewpoints, because it is rather easy for our semantic inpainting network to synthesize a large disocclusion region and the appearance information at these regions can be generated via SPADE effortlessly. As GVS* only produces multiple planes at fixed depths, it struggles to represent complex scene layouts for natural images. InfiniteNatureZero [32] is not designed for novel view synthesis and struggles to produce realistic results for the input camera trajectory is different from the training. Besides, InfiniteNatureZero and GVS*" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.664, + 0.892, + 0.738 + ], + "angle": 0, + "content": "use 2D CNNs to generate or refine RGB images, which do not guarantee the inter-view consistency. On the contrary, our method constructs a continuous neural field to fuse appearance information from SPADE, so that more realistic and consistent results can be obtained." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.741, + 0.892, + 0.815 + ], + "angle": 0, + "content": "As shown in Table 1, our approach outperforms existing baselines, achieving the smallest FID and KID. Furthermore, Table 2 indicates that users prefer our method and rate our videos the most view-consistent and realistic compared to others." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.831, + 0.661, + 0.845 + ], + "angle": 0, + "content": "4.5. Ablation studies" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We conduct ablation studies to demonstrate the importance of each component of our method on one test scene. Our key idea is decomposing the task of view synthesis" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8524" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.082, + 0.088, + 0.483, + 0.172 + ], + "angle": 0, + "content": "
MethodsConsistency↑Realism↑
SPADE [46]+InfiniteNatureZero [32]1.312.06
SPADE [46]+AdaMPI [17]3.631.75
SPADE [46]+3DPhoto [56]3.942.19
GVS* [16]2.632.13
Ours4.113.13
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.183, + 0.47, + 0.229 + ], + "angle": 0, + "content": "Table 2. Human preference scores. Our method achieves the highest photo-realism and multi-view consistency scores according to human raters." + }, + { + "type": "image", + "bbox": [ + 0.088, + 0.247, + 0.182, + 0.322 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.086, + 0.326, + 0.184, + 0.337 + ], + "angle": 0, + "content": "Input semantic mask" + }, + { + "type": "image", + "bbox": [ + 0.184, + 0.248, + 0.277, + 0.322 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.193, + 0.326, + 0.269, + 0.338 + ], + "angle": 0, + "content": "RGB inpainting" + }, + { + "type": "image", + "bbox": [ + 0.278, + 0.248, + 0.371, + 0.321 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.295, + 0.326, + 0.356, + 0.337 + ], + "angle": 0, + "content": "Ours w/o SF" + }, + { + "type": "image", + "bbox": [ + 0.373, + 0.248, + 0.466, + 0.321 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.406, + 0.326, + 0.432, + 0.337 + ], + "angle": 0, + "content": "Ours" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.358, + 0.47, + 0.51 + ], + "angle": 0, + "content": "Figure 6. Qualitative results of ablation studies. \"RGB inpainting\" denotes the neural scene representation learned on multi-view images generated by an image inpainting network. This model fails to produce plausible image contents in disocclusion regions. \"Ours w/o SF\" denotes the scene representation learned on images generated from the (post-inpainting) semantic masks and has the same geometry as our full method. The inconsistency of semantic masks causes large changes in RGB images, resulting in degraded rendering quality." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.536, + 0.47, + 0.883 + ], + "angle": 0, + "content": "from a semantic mask into two simpler steps, which first generate multi-view semantic masks and then produce RGB images with SPADE for learning a neural scene representation. To demonstrate the effectiveness of this idea, we design a naive baseline where we use a pre-trained RGB inpainting network to generate multi-view images for recovering the 3D scene. All methods use the same depth map for a fair comparison. Specifically, We generate RGB images by SPADE from the given semantic mask and then use a monocular depth estimation model to predict the depth maps of the generated image. The generated image is then warped to novel views. To infill disocclusion regions, we apply a pretrained RGB inpainting network to images at novel views, which output the final multi-view RGBD images. The pretrained RGB and depth inpainting networks are the official models from AdaMPI [17]. We abbreviate this baseline as \"RGB inpainting\". As shown in Fig. 6, this model fails to produce photorealistic results under big viewpoint changes. This is because it is challenging for an RGB inpainting network trained on single-view datasets to infill such large missing areas. In contrast, our approach renders high-quality images, which indicates that semantic masks are easier to inpaint than RGB images." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.886, + 0.468, + 0.901 + ], + "angle": 0, + "content": "The second important design is our semantic field fusion" + }, + { + "type": "table", + "bbox": [ + 0.597, + 0.088, + 0.797, + 0.138 + ], + "angle": 0, + "content": "
MethodsNLL↓VSC↓
Ours1.600.049
GVS3.330.089
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.146, + 0.892, + 0.178 + ], + "angle": 0, + "content": "Table 3. Comparison with GVS. Our multi-view semantic masks are more consistent and have better quality." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.194, + 0.892, + 0.542 + ], + "angle": 0, + "content": "module, which leverages the semantic field to denoise and fuse semantic masks generated by the inpainting network. To illustrate the necessity of this module, we design the baseline where the infilled semantic masks are directly fed to SPADE to produce RGB images for learning the scene representation. For this baseline, we use the same geometry as our full method. We abbreviate this baseline as “ours w/o SF”. The result in Fig. 6 indicates that although this model can synthesize reasonable contents in disocclusion regions, the rendered images tend to be blurry. The reason is that the infilled semantic masks are not view-consistent, especially near semantic edges, resulting in that images generated by SPADE differing significantly across different viewpoints, which makes us difficult to reconstruct the 3D scene. Besides, to demonstrate that our generated multi-view semantic masks are better than those generated by GVS [16], we compare our method with it on the scene used in ablation studies. Following [49], we utilize the average Negative Log-Likelihood (NLL) score to measure the quality of generated semantic masks and the View Semantic Consistency (VSC) score to evaluate the consistency of generated semantic masks. Tab. 3 shows that the quality and consistency of our generated semantic masks outperform those of GVS." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.575, + 0.619, + 0.591 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.602, + 0.892, + 0.813 + ], + "angle": 0, + "content": "In this work, we introduce an AI-enabled content creation tool that uses a single semantic mask to produce a 3D scene, which can be rendered from arbitrary viewpoints. Our method only requires single-view image collections for training, without the need for multi-view images. To achieve this, we propose a novel pipeline that first learns an inpainting network to generate novel views of the input semantic mask and then optimizes a 3D semantic field to render view-consistent semantic masks, which are subsequently fed into a 2D generator SPADE to produce RGB images for learning a neural scene representation. Experiments demonstrate that our method can produce satisfactory photorealistic and view-consistent results that significantly outperform baseline methods." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Acknowledgements. This work was supported by NSFC (No. 62172364), the Alibaba Innovation Research program, and the Information Technology Center and State Key Lab of CAD&CG, Zhejiang University." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8525" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.079, + 0.09, + 0.176, + 0.107 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.47, + 0.198 + ], + "angle": 0, + "content": "[1] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. 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Given only a single semantic map as input (the first row), our approach is able to generate neural fields for view synthesis of natural scenes. Photorealistic images can be rendered via neural fields (the last two rows). + +# Abstract + +We introduce a novel approach that takes a single semantic mask as input to synthesize multi-view consistent color images of natural scenes, trained with a collection of single images from the Internet. Prior works on 3D-aware image synthesis either require multi-view supervision or learning category-level prior for specific classes of objects, which are inapplicable to natural scenes. Our key idea to solve this challenge is to use a semantic field as the intermediate representation, which is easier to reconstruct from an input semantic mask and then translated to a radiance field with the assistance of off-the-shelf semantic image synthesis models. Experiments show that our method outperforms baseline methods and produces photorealistic and multiview consistent videos of a variety of natural scenes. The + +project website is https://zju3dv.github.io/paintingnature/. + +# 1. Introduction + +Natural scenes are indispensable content in many applications such as film production and video games. This work focuses on a specific setting of synthesizing novel views of natural scenes given a single semantic mask, which enables us to generate 3D contents by editing 2D semantic masks. With the development of deep generative models, 2D semantic image synthesis methods [24, 46, 61, 66] have achieved impressive advances. However, they do not consider the underlying 3D structure and cannot generate multiview consistent free-viewpoint videos. + +To address this problem, a straightforward approach is first utilizing semantics-driven image generator like SPADE [46] to synthesize an image from the input semantic mask and then predicting novel views based on the generated image. Although the existing single-view syn + +thesis methods [31, 34, 45, 52, 67, 70] achieve impressive rendering results, they typically require training networks on posed multi-view images. Compared to urban or indoor scenes, learning to synthesize natural scenes is a challenging task as it is difficult to collect 3D data or posed videos of natural scenes for training, as demonstrated in [32], making the aforementioned methods not applicable. AdaMPI [17] designs a training strategy to learn the view synthesis network on single-view image collections. It warps images to random novel views and warps them back to the original view. An inpainting network is trained to fill the holes in disocclusion regions to match the original images. After training, the inpainting network is used to generate pseudo multi-view images for training a view synthesis network. Our experimental results in Section 4.5 show that the inpainting network struggles to output high-quality image contents in missing regions under large viewpoint changes, thus limiting the rendering quality. + +In this paper, we propose a novel framework for semantics-guided view synthesis of natural scenes by learning prior from single-view image collections. Based on the observation that semantic masks have much lower complexity than images, we divide this task into two simpler subproblems: we first generate semantic masks at novel views and then translate them to RGB images through SPADE. For view synthesis of semantic masks, the input semantic mask is first translated to a color image by SPADE, and a depth map is predicted from the color image by a depth estimator [50]. Then, the input semantic mask is warped to novel views using the predicted depth map and refined by an inpainting network trained by a self-supervised learning strategy on single-view image collections. Our experiments show that, in contrast to images, the novel view synthesis of semantic masks is much easier to learn by the network. + +It is observed that semantic masks generated by the inpainting network tend to be view-inconsistent. As a result, SPADE could generate quite different contents in these regions even when the inconsistency is minor between the semantic masks. Fig. 4 presents two examples. To solve this issue, we learn a neural semantic field to fuse and denoise these semantic masks for better multi-view consistency. Finally, we translate the multi-view semantic masks to color images by SPADE and reconstruct a neural scene representation for view-consistent rendering. + +Extensive experiments are conducted on the LHQ dataset [58], a widely-used benchmark dataset for semantic image synthesis. The results demonstrate that our approach significantly outperforms baseline methods both qualitatively and quantitatively. We also show that by editing the input semantic mask, our approach is capable of generating various high-quality rendering results of natural scenes, as shown in Fig. 1. + +# 2. Related Work + +Semantics-guided view synthesis. This task takes a single 2D semantic mask as input and outputs free-viewpoint videos of the 3D scene. Only a few works attempt to tackle this challenging task. GVS [16] and SVS [22] can generate MPI representations [76] from a single semantic mask and render free-viewpoint videos. However, they need to train their model on datasets of posed videos [4, 10, 76]. The problem with this training strategy is that obtaining a large number of videos with calibrated camera poses in real life could be expensive and limit the diversity of training data. Qiao et al. [49] mainly focus on novel-view scene layout generation and their model is also trained on posed images, while we concentrate on rendering consistent RGB images with single image collections for training. + +Single-image view synthesis. Recently, many works have focused on single-view view synthesis with monocular RGB image as the input to generate free-viewpoint videos [21, 29, 34, 43, 51, 52, 56, 63, 67]. Among existing works, some use explicit 3D representations, such as layered depth image (LDI) [19, 55] and multi-plane image (MPI) [76], which can capture visible contents and infer disocclusion regions. Another line of research predicts neural radiance fields [36] from a single image. For example, PixelNeRF [70] extracts image features using 2D CNN and constructs an aligned feature field to render novel views. Li et al. [31] combine MPI and NeRF representations and learn a continuous 3D field. These works learn 3D representations to perform novel-view synthesis, and the learning is mainly based on multi-view images or posed videos for supervision. However, similar to the dataset constraint in semantic view synthesis, large-scale multi-view datasets are rare, thus bringing challenges for high-quality view synthesis for natural scenes. + +Some methods have utilized single-view image collections to train a neural network that performs novel view synthesis given a single-view image. For example, [29] and [56] use a monocular depth estimation network to construct LDI representation and leverage the inpainting network to synthesize disocclusion content to perform view synthesis. AdaMPI [17] proposes a warp-back training strategy to train MPI on the COCO [5] datasets. Li et al. [32] propose a cycle-rendering strategy to train their networks on single image collections. Still, no prior works have attempted to train models solely using single-view image collections while performing novel view synthesis from a single semantic mask. A solution to leverage existing single-view image collections [58] to learn semantics-guided semantic view synthesis is extending the above approaches [17,56] through a two-stage scheme: first converting the semantic mask to an RGB image and then applying + +the view synthesis model. However, this solution does not fully utilize semantic information, thus leading to limited performance. + +Neural radiance fields. Neural radiance fields [36] and its subsequent works significantly advance the realm of novel view synthesis [1, 2, 40, 68, 73] and 3D reconstruction [11, 44, 74]. While the above works focus on rendering realistic novel view images or reconstructing accurate 3D geometry, Semantic-NeRF [75] and later works [13, 30, 62] use NeRFs as a powerful 3D fusion tool to fuse 2D semantic information. Some works currently aim to exploit 2D pretrained models to learn a priori knowledge for the neural field. Examples include creating 3D objects driven by text [25, 48, 64], animating NeRFs by audio signals [15, 35], and stylizing scenes [23, 39, 72]. In contrast to previous approaches, this paper exploits 2D pretrained models to generate neural fields based on a single semantic mask. Another line of work [9, 59, 60] extends 3D-aware generative modeling [7, 41, 42, 53, 54] to edit 3D appearance and geometry via a semantic mask, but they mainly conduct their experiments on object-centric datasets (e.g., FFHQ [28]) with known camera distribution and fail to generate complex scenes on the nature scene datasets. A closely related work GANcraft [18] and its extended work [26] use imaged-to-image translation techniques [24, 46, 61, 66] to synthesize pseudo ground truths and discriminators to make generative free-viewpoint videos more realistic from 3D semantic labels. But they need 3D semantic labels to render consistent 2D semantic masks and are inapplicable when only a single semantic mask is available as input. + +Image-to-image translations Image-to-image translations [24, 46, 61, 66] have made tremendous development and can synthesize realistic natural images. Pix2Pix [24] firstly leverages conditional GAN [37] to improve the performance of semantic image synthesis. The performance of image synthesis is significantly enhanced by SPADE [46], which proposes a spatial-varying normalization layer. OASIS [61] proposes a novel discriminator for semantic image synthesis [27]. However, these works focus on single-image synthesis, which are not able to generate multi-view images of 3D scenes. + +# 3. Methods + +Our goal is to perform photorealistic view synthesis of natural scenes, given a single semantic mask, by learning prior from single-view image collections. To this end, we divide this task into two simpler sub-problems. Section 3.1 first introduces how to generate multi-view consistent semantic masks from the given semantic mask. Then, Section 3.2 discusses how to translate the multi-view seman + +tic masks to RGB images by SPADE and recover a neural scene representation for view-consistent rendering. + +# 3.1. Generating view-consistent semantic masks + +Fig. 2 illustrates the overview of generating multi-view consistent semantic masks from a single semantic mask. Specifically, we first warp the given semantic mask to novel views. Then, an inpainting network is utilized to fill in the disocclusion areas of the warped semantic mask at each novel view. After obtaining multiple inflated semantic masks at different viewpoints, we recover a neural semantic field that can fuse and denoise the multi-view semantic information. Finally, multi-view semantic masks can be obtained by the semantic field. + +Warping semantic mask. Our approach warps the given semantic mask to novel views through the depth-based warping technique. We first convert the input semantic map to the corresponding RGB image using SPADE [46], and then use a monocular depth estimation network [50] to predict the depth map from the generated RGB image. Then, a 3D triangular mesh is constructed based on the predicted depth following Shih et al. [56]. The semantic mask is lifted to the mesh, whose vertices' color is assigned as the corresponding semantic label. The generated 3D triangular mesh in such a manner may contain spurious edges due to the depth discontinuities in the depth map. To solve this problem, we remove the edges whose vertices are far from each other. Eventually, we warp the semantic mask to the novel views using a mesh renderer following [56]. + +Semantic mask inpainting. Directly warping the given semantic mask to novel views brings many holes in disocclusion regions. To inpaint the missing contents, we train a semantic inpainting network on single-view natural image collections [58] using the self-supervised technique in [17]. Fig. 3 shows our training strategy for semantic inpainting networks. Specifically, we first use a pre-trained image segmentation model [8] and a monocular depth estimation model [50] to produce semantic masks and depth maps for the natural images. At each training iteration, an image is randomly sampled from the dataset as the source image $\mathbf{I}_i$ . We then use the corresponding depth map $\hat{\mathbf{D}}_i$ to warp the original semantic mask $\mathbf{S}_i$ to a random target view $j$ , producing warped semantic mask $\mathbf{S}_{i\rightarrow j}$ and depth map $\hat{\mathbf{D}}_{i\rightarrow j}$ at target view $j$ . Next, we warp semantic mask $\mathbf{S}_{i\rightarrow j}$ back to the source view using depth map $\hat{\mathbf{D}}_{i\rightarrow j}$ , which generates a semantic mask $\mathbf{S}_{i\rightarrow j\rightarrow i}$ with holes. Finally, we input $\mathbf{S}_{i\rightarrow j\rightarrow i}$ into the semantic inpainting network and train the network to infill these holes, which is supervised with the original semantic mask $\mathbf{S}_i$ . + +At test time, we first randomly sample a set of viewpoints, then warp the given semantic mask $\mathbf{S}_0$ to these view + +![](images/29faec0fa38ebcfe09cde9acca70639a3cfc0e56f64523cfd7781849e43f3cb5.jpg) +Optimizing 3D neural fields from a single semantic mask + +![](images/2986f20bf4c012cbf9cba41bc55fb9e375e4bea47d4f460b9892d158d87e0108.jpg) +Learning a priori knowledge + +![](images/4ddd4e99f1bd964096539c436cf14a9b299edaaefed7c752d581d8bb084018c6.jpg) +Figure 2. Illustration of our pipeline. Left: Our pipeline can be divided into two steps: we first generate multi-view semantic masks with an inpainting network and then convert semantic masks to RGB images using SPADE. In order to denoise and fuse semantic information, a semantic field is learned for rendering multi-view consistent masks. Finally, a neural scene representation is optimized to fuse appearance information provided by SPADE, which enables view-consistent rendering. Right: Our semantic inpainting network and SPADE are trained on single-view image collections. +Figure 3. Training a semantic inpainting network. We produce a semantic mask $\mathbf{S}_i$ and a depth map $\hat{\mathbf{D}}_i$ from a randomly sampled image $\mathbf{I}_i$ , then warp them to a random novel view generating $\mathbf{S}_{i\rightarrow j}$ and $\hat{\mathbf{D}}_{i\rightarrow j}$ , and warp $\mathbf{S}_{i\rightarrow j}$ back to the source view to generate $\mathbf{S}_{i\rightarrow j\rightarrow i}$ with holes. Our semantic inpainting network takes the $\mathbf{S}_{i\rightarrow j\rightarrow i}$ as input and is trained to recover the $\mathbf{S}_i$ . + +points to generate warped semantic masks, and finally apply the inpainting network to fill in their disocclusion regions to generate the infilled multi-view semantic masks. + +Semantic field fusion. We observed that the inflated semantic masks are not view-consistent. Although the artifact regions in semantic masks seem trivial, the generated images from SPADE could be very different on these regions across different viewpoints. Fig. 4 presents an example. To tackle this problem, a semantic field is introduced to fuse and denoise inflated semantic masks. We adopt a continuous neural field to represent the semantics and geometry + +of a 3D scene, similar to [14]. For any query point $\mathbf{x}$ in 3D space, an MLP network $f_{\theta}$ maps it to an SDF value $d$ and an intermediate feature $\mathbf{z}$ , and another MLP network $f_{\phi}$ maps $\mathbf{z}$ to a semantic logits $\mathbf{s}$ . The neural field is defined as: + +$$ +f _ {\theta}: \mathbf {x} \in \mathbb {R} ^ {3} \mapsto (d \in \mathbb {R}, \mathbf {z} \in \mathbb {R} ^ {c}) \tag {1} +$$ + +$$ +f _ {\phi}: \mathbf {z} \in \mathbb {R} ^ {c} \mapsto \mathbf {s} \in \mathbb {R} ^ {M _ {z}}, +$$ + +where $M_{s}$ denotes the number of semantic classes. We render the semantic field into semantic logits and depth through the SDF-based volume rendering [65, 69]. + +Considering that the sky is very distant from the foreground, we handle the foreground and the sky separately, following the practice in [18]. The sky is assumed to be a distant 2D plane, and the semantic probability of the sky is defined as a constant one-hot vector $\mathbf{P}_{\mathrm{sky}}$ . The final semantic probability is formulated as: + +$$ +\mathbf {Y} (\mathbf {r}) = \mathbf {P} _ {\mathrm {f g}} (\mathbf {r}) T _ {\mathrm {f g}} (\mathbf {r}) + (1 - T _ {\mathrm {f g}} (\mathbf {r})) \mathbf {P} _ {\text {s k y}}, \tag {2} +$$ + +where $T_{\mathrm{fg}}$ is the accumulated transmittance of the foreground along camera ray $\mathbf{r}$ , and $\mathbf{P}_{\mathrm{fg}}$ is the semantic probability obtained by applying the softmax layer to the rendered semantic logits. + +To learn the semantic field, the cross entropy loss is applied to compare the rendered semantic probability $\mathbf{P}(\mathbf{r})$ and the semantic probability $\mathbf{P}^{*}(\mathbf{r})$ provided by the inflated semantic masks: + +$$ +\mathcal {L} _ {\mathbf {P}} = - \sum_ {\mathbf {r} \in \mathcal {R}} \sum_ {k = 1} ^ {M _ {s}} \mathbf {P} _ {k} ^ {*} (\mathbf {r}) \log \mathbf {P} _ {k} (\mathbf {r}). \tag {3} +$$ + +![](images/060094db7f46a5886d163c7e26d09d682c3c789c6733d626512d03447cc741a9.jpg) +Figure 4. The effectiveness of semantic field. The cropped patch clearly indicates the minor change in the semantic masks across different viewpoints (the first and second columns are adjacent viewpoints) brings the unwanted large region change in RGB images generated by SPADE. + +In addition, we use depth maps to learn the geometry of the semantic field. In detail, the filled semantic masks are first converted to RGB images via SPADE, then processed by a monocular depth estimation network [50] to predict depth maps. A scale- and shift-invariant loss [50, 71] is utilized to calculate the difference between the rendered depth map $\mathbf{D}$ and the predicted depth map $\hat{\mathbf{D}}$ , which is defined as: + +$$ +\mathcal {L} _ {\text {d e p t h}} = \sum_ {\mathbf {r} \in \mathcal {R} ^ {\prime}} \| (w \mathbf {D} (\mathbf {r}) + q) - \hat {\mathbf {D}} (\mathbf {r}) \| ^ {2}, \tag {4} +$$ + +where $\mathcal{R}'$ means camera rays of image pixels excluding the sky region. $w$ and $q$ are used to align the scale and shift of $\mathbf{D}$ and $\hat{\mathbf{D}}$ , which can be obtained using a least-squares criterion [12, 50]. + +To separate the foreground and the sky region, we apply a loss on the accumulated transmittance: + +$$ +\mathcal {L} _ {\text {t r a n s}} = \sum_ {\mathbf {r} \in \mathcal {R}} \left(\log \left(T _ {\mathrm {f g}} (\mathbf {r})\right) + \log \left(1 - T _ {\mathrm {f g}} (\mathbf {r})\right)\right). \tag {5} +$$ + +This loss enforces the transmittance to be either 0 or 1. The overall loss is described in the supplementary material. + +# 3.2. Natural scene representations + +Directly translating multi-view semantic masks obtained in Section 3.1 to RGB images through SPADE fails to pro + +duce multi-view consistent rendering, as shown in the supplementary material. To resolve this issue, we learn a natural scene representation to fuse appearance information provided by SPADE. This section describes the generation of natural scenes from the learned semantic field. We first introduce the neural representation of natural scenes. Then, the rendering and training of the scene representation are described. + +The geometry of the scene is directly modeled as the trained MLP network $f_{\theta}$ (Eq. 1) of the semantic field. To represent the scene's appearance, we recover an appearance field $f_{\xi}$ . Following EG3D [6], a tri-plane feature map is adopted to map a point to a feature vector. Specifically, given a point $\mathbf{x}$ , it is orthogonally projected to the feature planes to retrieve three feature vectors, which are concatenated into the final feature vector. We use an MLP network to regress the RGB value $\mathbf{c}$ from the aggregated feature vector. The appearance field is defined as: + +$$ +f _ {\xi}: \mathbf {x} \in \mathbb {R} ^ {3} \mapsto \mathbf {c} \in \mathbb {R} ^ {3} \tag {6} +$$ + +For the scene representation, we separately model the foreground and the sky region. The sky is implemented as a 2D image plane generated by a 2D generator network, and we place it at a distance. For a ray classified as 'sky', the sky image plane maps the intersection point $(u,v)$ between the ray and the sky plane to the RGB value. + +To efficiently render the scene representation, we leverage the pre-learned scene geometry to guide the sampling of points along camera rays. The mesh is first extracted from the trained MLP network $f_{\theta}$ . Then, for each camera ray, we only predict the color for the point on the mesh surface, similar to [33, 38]. With surface-guided rendering, the computational cost of synthesizing full-resolution images is significantly reduced. + +During training, the geometry network $f_{\theta}$ is fixed. The appearance network is optimized based on perceptual and adversarial losses. We first use the learned semantic field to render multi-view semantic masks which are then translated into images using SPADE. The perceptual loss [27] is adopted to compare the rendered image $\mathbf{C}$ and generated image $\hat{\mathbf{C}}$ : + +$$ +\mathcal {L} _ {\text {f e a t}} (\hat {\mathbf {C}}, \mathbf {C}) = \left\| \phi (\hat {\mathbf {C}}) - \phi (\mathbf {C}) \right\| _ {2} ^ {2}, \tag {7} +$$ + +where $\phi$ denotes the VGG network [57]. Perceptual loss makes training procedure more stable and faster. + +Additionally, the adversarial loss is applied to make the rendered images more photorealistic and prevent blurriness caused by the inconsistency of input views, which is demonstrated in GANcraft [18]. Our rendered images are taken as "fake" samples, and generated images are taken as "real" samples. We adopt the OASIS discriminator [61] as our discriminator, and use the same generator and discriminator loss as [61]. + +
MethodsFID↓KID↓
SPADE [46]+InfiniteNatureZero [32]149.800.080
SPADE [46]+3DPhoto [56]127.740.064
SPADE [46]+AdaMPI [17]185.960.115
GVS* [16]141.640.084
Ours109.850.050
+ +Table 1. Quantitative comparisons on the LHQ dataset. "SPADE + *" means a two-stage pipeline that first generates an image with SPADE and then performs single-view view synthesis. "GVS*" means that we train GVS on the LHD dataset using the strategy in AdaMPI. + +# 4. Experiments + +# 4.1. Datasets + +We use the LHQ dataset [58] to train our SPADE and semantic refinement network. The LHQ dataset is a large collection of landscape photos collected from the Internet. To prepare the semantic mask for each image, we use COCO-Stuff [5] to train a DeepLab v2 [8] network. The training data for semantic inpainting is synthesized by the backwarping strategy as mentioned in Section 3.1. + +# 4.2. Implementation details + +To train the semantic field, 1024 rays are sampled per learning iteration. For the neural appearance field, we train the neural appearance field at a $256 \times 256$ resolution. We train our semantic field and appearance field on 1 NVIDIA RTX 3090 with 24GB of memory. For the semantic field, each model is trained for 48k iterations with batch size 1, which takes approximately 13 hours. For the appearance field, each model is trained for 12k iterations with batch size 4, which takes approximately 3 hours. We use a combination of GAN loss, L2 loss, and perceptual loss for the appearance field. Their weights are 1.0, 10.0, and 10.0, respectively. More training details are described in the supplementary material. + +# 4.3. Metrics + +Following Gancraft [18], we use both quantitative and qualitative metrics to evaluate our synthesis methods. + +Quantitative metrics. We adopt the widely used metrics, FID [20, 47] and KID [3, 47], to measure the distance between the real and generated distributions. Our experiments are conducted on 6 test scenes. A collection of landscape images from Flickr is obtained to evaluate the quality of our generated images. We make sure that test images are not presented in the LHQ dataset for training. The input semantic mask is obtained by a pretrained semantic segmentation model [8]. For each test scene, we render 330 images using a randomly sampled style code from uniformly sampled + +camera poses. For both FID and KID metrics, lower values indicate better image quality. + +Qualitative metrics. To quantify the aspects that are not addressed by automatic evaluation metrics, we conduct a user study to compare our method with the baseline methods. Specifically, we consider two aspects for human observers: 1) view consistency and 2) photo-realism. 18 visual designers in a 3D content designing company are asked to assign a score on a continuous scale of 1-5 for each aspect per video, where 1 is worse, and 5 is best. Two video sequences of the same scene rendered by two different methods are presented at the same time in random orders. A total of 9 videos per method is rendered for evaluation for each user. For more details about the user study, please refer to the supplementary material. + +# 4.4. Comparisons with baseline methods + +We compare our approach with four strong baselines, all of which are evaluated at a $256 \times 256$ resolution: + +SPADE [46] + 3DPhoto [56]. Using layered depth images, 3DPhoto [56] generates free-viewpoint videos from a single image, and it can be trained on the in-the-wild dataset. Following previous works [32, 34, 52] that directly use official pretrained models for evaluation, we also use the official pretrained models for our evaluation. We combine 3DPhoto and SPADE by synthesizing a color image from the semantic mask using SPADE, then applying 3DPhoto to generate a novel view image. + +SPADE [46] + AdaMPI [17]. AdaMPI [17] regresses the MPI representation from an image with a network trained on the in-the-wild dataset. We also use official pretrained models for our evaluation. This method can also be combined with SPADE to apply in this setting. We obtain generated images from the given semantic mask using SPADE and then use AdaMPI to synthesize the multi-plane images. + +SPADE [46]+InfiniteNatureZero [32]. InfiniteNatureZero is a model that generates flythrough videos of natural scenes, beginning with a single image. It is trained on the LHQ dataset. We obtain generated images from the given semantic mask using SPADE and then use InfiniteNatureZero to perform perceptual view generation according to the camera poses used in our test set. + +$\mathbf{GVS}^{*}$ [16]. We carefully train GVS [16] on the LHQ dataset, using the same training strategy as AdaMPI [56], which takes approximately 2 days. To ensure its style is consistent with other methods, it is finetuned on the test scenes. We find the official inpainting network pretrained by AdaMPI [56] can not deal with large disocclusion regions. To prevent these regions from affecting GVS, GVS is not supervised in these areas. GVS is trained on 3 NVIDIA Titan A100 40GB graphics cards with 16 batch sizes. + +![](images/f80ef56df15f8a3d0a6e12fe171c6b4b17500407dbbc411f9716a4d21fc29eeb.jpg) + +![](images/dbcb8501d99ffc6b4867030b62ce38c7009296afa7e65b0052bdb4f2dd205775.jpg) + +![](images/09571064ff3f29a43fcfa6cbd43266305c84094dac628a6de08f0825e01de853.jpg) + +![](images/f1a996a6f60a4ccf32c656f7abdc920b8affec4c3efe26f7c6039076c7d0ff46.jpg) + +![](images/934fdb6b9a367f4d92805e1343940e68209e6280ba7e5d983273518f0d254b5f.jpg) + +![](images/e86641f12ee9789cc23d934aa868c602916e43824a826489ab1bd2787759e040.jpg) + +![](images/9bde498a14222dca7fbc9fa681c58e5fc83760867c6104b48850296635037f87.jpg) + +![](images/ba4edd1b0d9af429c58b468be387f1fdd76072070562f71d53e42904ccb983ff.jpg) + +![](images/f0e7f2c0a1b686af076b6b11d864e3862cb455cb7abc0d483e2583360bdf4a88.jpg) + +![](images/c53a2df589118c6f026ce53f18dd5113f5ab1f59e26da4006aac5039dfb811bb.jpg) + +![](images/7092288904f68391bfe044ac0b11c917239f28050de07209e4d05a582f1014b9.jpg) + +![](images/81cee8fee30891a6349d581d0b56f4239e905d25dc2c9f9b14894f5649c66b0d.jpg) + +![](images/e0e8768c398d53a35b51a20722a0bf6190288d689def7a039193194012704adb.jpg) + +![](images/3ff2c3b089fec971da82d8bcc361baed18fa0dbdc86f0131ede710fccf48c3e1.jpg) + +![](images/e7511d27d460a67f586e6850e284d3f4153a744571df54163e6a77ed1e8ba083.jpg) + +![](images/432db780880f0d81d10cb05a8b08e5cca482254a5ba121a70971812999dd23b1.jpg) + +![](images/2b6944d216a28daa75941472c2a4e8a03f9bbee1d0be1759ad0bbd223bac7f64.jpg) + +![](images/92e19358a4ceab0dd1a340623c3d40345800e4e94e545fab1b22d061e85017f2.jpg) + +![](images/55aae70c6d9dc5ffc5b42aa7231b4cd2084a25a2173fa838c9c33fec3783fcfa.jpg) + +![](images/9a359d757c5fffd763cdebeb6a56e6df1247209616ab746b8d02ed3f51461f5c.jpg) + +![](images/e3cc2d5a8954fc07991f304b673a61e2f3b57882505ca7c29bd5092101859371.jpg) + +![](images/33f78f8afa5d6e9a0513730be0cf9d52e7181d06227ae41904cd3ad219cf0c02.jpg) + +![](images/3c4989a0f3079f28f0961edbf973dcc5b50f38c92eb8a1dff8d74634aefe70a9.jpg) + +![](images/538c6d83f5b6a2d4b6a32a840c6e946d394c82604468d700ce3fa46856174dec.jpg) + +![](images/19987a75268a17448142303117ae896911d1237a1c3e9484fe545c1c423100db.jpg) +Semantic Mask + +![](images/882be1276997261abad39d3a4f0223fbedb4a078c655e75c076b7ef6a330eb75.jpg) +Ours + +![](images/a3b6b1d43a6f5516377352f8fd54be6d077c64b649b9f52b1c9f7d9456d32ea4.jpg) +3DPhoto [56] + +![](images/cf4ea77eee1e362ea493ab5f31da958faa710e900926a0751a8b0caf15f99f20.jpg) +AdaMPI [17] + +![](images/6598d87dc7718eb7e2e0cbf966582354d9ec3a7d896b4e6653be5792af262572.jpg) +$\mathrm{GVS}^*$ [16] +Figure 5. Qualitative comparisons on the LHQ dataset. We produce more realistic results compared to all baselines, as demonstrated in the supplementary video. + +![](images/55cece5560546acb08c4ef04cfcc0fcc76f761f06d044f1de20f2f72eb9c1dca.jpg) +InfiniteNatureZero [32] + +Fig. 5 shows the results of generated videos of different methods. Directly combining SPADE with 3DPhoto or AdaMPI does not fully utilize the semantic layout information. Therefore, they are prone to erroneously inpainting disocclusion regions. In addition, our approach can render free-viewpoint videos with a wide range of viewpoints, because it is rather easy for our semantic inpainting network to synthesize a large disocclusion region and the appearance information at these regions can be generated via SPADE effortlessly. As GVS* only produces multiple planes at fixed depths, it struggles to represent complex scene layouts for natural images. InfiniteNatureZero [32] is not designed for novel view synthesis and struggles to produce realistic results for the input camera trajectory is different from the training. Besides, InfiniteNatureZero and GVS* + +use 2D CNNs to generate or refine RGB images, which do not guarantee the inter-view consistency. On the contrary, our method constructs a continuous neural field to fuse appearance information from SPADE, so that more realistic and consistent results can be obtained. + +As shown in Table 1, our approach outperforms existing baselines, achieving the smallest FID and KID. Furthermore, Table 2 indicates that users prefer our method and rate our videos the most view-consistent and realistic compared to others. + +# 4.5. Ablation studies + +We conduct ablation studies to demonstrate the importance of each component of our method on one test scene. Our key idea is decomposing the task of view synthesis + +
MethodsConsistency↑Realism↑
SPADE [46]+InfiniteNatureZero [32]1.312.06
SPADE [46]+AdaMPI [17]3.631.75
SPADE [46]+3DPhoto [56]3.942.19
GVS* [16]2.632.13
Ours4.113.13
+ +![](images/94ad7e45e3ac9bc097afb0b9605bb3c9886c3b9a8377f39c1bcd4ca0dd221915.jpg) +Input semantic mask + +![](images/d7a3c323fd4450a0bad23d6444d4c92b9e37abdc0acbc92add1f2b91fb1a9735.jpg) +RGB inpainting + +![](images/148b441aecc3aa5564792d24413037b0bcea15a5b01826ceceeaf82ea6f4c5e4.jpg) +Ours w/o SF +Figure 6. Qualitative results of ablation studies. "RGB inpainting" denotes the neural scene representation learned on multi-view images generated by an image inpainting network. This model fails to produce plausible image contents in disocclusion regions. "Ours w/o SF" denotes the scene representation learned on images generated from the (post-inpainting) semantic masks and has the same geometry as our full method. The inconsistency of semantic masks causes large changes in RGB images, resulting in degraded rendering quality. + +![](images/4a2280d5478ee99c139563d3a7420767d18064d23487829712264ab83f82538d.jpg) +Ours + +from a semantic mask into two simpler steps, which first generate multi-view semantic masks and then produce RGB images with SPADE for learning a neural scene representation. To demonstrate the effectiveness of this idea, we design a naive baseline where we use a pre-trained RGB inpainting network to generate multi-view images for recovering the 3D scene. All methods use the same depth map for a fair comparison. Specifically, We generate RGB images by SPADE from the given semantic mask and then use a monocular depth estimation model to predict the depth maps of the generated image. The generated image is then warped to novel views. To infill disocclusion regions, we apply a pretrained RGB inpainting network to images at novel views, which output the final multi-view RGBD images. The pretrained RGB and depth inpainting networks are the official models from AdaMPI [17]. We abbreviate this baseline as "RGB inpainting". As shown in Fig. 6, this model fails to produce photorealistic results under big viewpoint changes. This is because it is challenging for an RGB inpainting network trained on single-view datasets to infill such large missing areas. In contrast, our approach renders high-quality images, which indicates that semantic masks are easier to inpaint than RGB images. + +The second important design is our semantic field fusion + +Table 2. Human preference scores. Our method achieves the highest photo-realism and multi-view consistency scores according to human raters. + +
MethodsNLL↓VSC↓
Ours1.600.049
GVS3.330.089
+ +Table 3. Comparison with GVS. Our multi-view semantic masks are more consistent and have better quality. + +module, which leverages the semantic field to denoise and fuse semantic masks generated by the inpainting network. To illustrate the necessity of this module, we design the baseline where the infilled semantic masks are directly fed to SPADE to produce RGB images for learning the scene representation. For this baseline, we use the same geometry as our full method. We abbreviate this baseline as “ours w/o SF”. The result in Fig. 6 indicates that although this model can synthesize reasonable contents in disocclusion regions, the rendered images tend to be blurry. The reason is that the infilled semantic masks are not view-consistent, especially near semantic edges, resulting in that images generated by SPADE differing significantly across different viewpoints, which makes us difficult to reconstruct the 3D scene. Besides, to demonstrate that our generated multi-view semantic masks are better than those generated by GVS [16], we compare our method with it on the scene used in ablation studies. Following [49], we utilize the average Negative Log-Likelihood (NLL) score to measure the quality of generated semantic masks and the View Semantic Consistency (VSC) score to evaluate the consistency of generated semantic masks. Tab. 3 shows that the quality and consistency of our generated semantic masks outperform those of GVS. + +# 5. Conclusion + +In this work, we introduce an AI-enabled content creation tool that uses a single semantic mask to produce a 3D scene, which can be rendered from arbitrary viewpoints. Our method only requires single-view image collections for training, without the need for multi-view images. To achieve this, we propose a novel pipeline that first learns an inpainting network to generate novel views of the input semantic mask and then optimizes a 3D semantic field to render view-consistent semantic masks, which are subsequently fed into a 2D generator SPADE to produce RGB images for learning a neural scene representation. Experiments demonstrate that our method can produce satisfactory photorealistic and view-consistent results that significantly outperform baseline methods. + +Acknowledgements. This work was supported by NSFC (No. 62172364), the Alibaba Innovation Research program, and the Information Technology Center and State Key Lab of CAD&CG, Zhejiang University. + +# References + +[1] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields. 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ArXiv, abs/1805.09817, 2018. 2 \ No newline at end of file diff --git a/2023/Painting 3D Nature in 2D_ View Synthesis of Natural Scenes From a Single Semantic Mask/images.zip b/2023/Painting 3D Nature in 2D_ View Synthesis of Natural Scenes From a Single Semantic Mask/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..b91339ef26aefa7b7b7d712bc18935142afac8b4 --- /dev/null +++ b/2023/Painting 3D Nature in 2D_ View Synthesis of Natural Scenes From a Single Semantic Mask/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:761ba8d4cd25db0e196f1670339431fa3d9279e6fe6310744f006b0ebc7bff18 +size 536232 diff --git a/2023/Painting 3D Nature in 2D_ View Synthesis of Natural Scenes From a Single Semantic Mask/layout.json b/2023/Painting 3D Nature in 2D_ View Synthesis of Natural Scenes From a Single Semantic Mask/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..c8f2e77d820f47c2f8f560381d88a78dad971c38 --- /dev/null +++ b/2023/Painting 3D Nature in 2D_ View Synthesis of Natural Scenes From a Single Semantic Mask/layout.json @@ -0,0 +1,9956 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 102, + 103, + 492, + 140 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 102, + 103, + 492, + 140 + ], + "spans": [ + { + "bbox": [ + 102, + 103, + 492, + 140 + ], + "type": "text", + "content": "Painting 3D Nature in 2D: View Synthesis of Natural Scenes from a Single Semantic Mask" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "spans": [ + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "text", + "content": "Shangzhan Zhang" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "inline_equation", + "content": "^{1*}" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "text", + "content": " Sida Peng" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "inline_equation", + "content": "^{1*}" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "text", + "content": " Tianrun Chen" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "text", + "content": " Linzhan Mou" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "text", + "content": " Haotong Lin" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "inline_equation", + "content": "^{1*}" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "text", + "content": " Kaicheng Yu" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "text", + "content": " Yiyi Liao" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "text", + "content": " Xiaowei Zhou" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "inline_equation", + "content": "^{1*†}" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "text", + "content": "Zhejiang University " + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 84, + 160, + 509, + 213 + ], + "type": "text", + "content": "Alibaba Group" + } + ] + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 56, + 221, + 541, + 437 + ], + "blocks": [ + { + "bbox": [ + 56, + 221, + 541, + 437 + ], + "lines": [ + { + "bbox": [ + 56, + 221, + 541, + 437 + ], + "spans": [ + { + "bbox": [ + 56, + 221, + 541, + 437 + ], + "type": "image", + "image_path": "3fd0571b959a766a6d5bc2eca5cdc63f88d4e8bb3fcedcc25f6d2a721d78b6b3.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 441, + 546, + 468 + ], + "lines": [ + { + "bbox": [ + 46, + 441, + 546, + 468 + ], + "spans": [ + { + "bbox": [ + 46, + 441, + 546, + 468 + ], + "type": "text", + "content": "Figure 1. Given only a single semantic map as input (the first row), our approach is able to generate neural fields for view synthesis of natural scenes. Photorealistic images can be rendered via neural fields (the last two rows)." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 143, + 488, + 192, + 502 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 488, + 192, + 502 + ], + "spans": [ + { + "bbox": [ + 143, + 488, + 192, + 502 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 514, + 289, + 682 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 514, + 289, + 682 + ], + "spans": [ + { + "bbox": [ + 46, + 514, + 289, + 682 + ], + "type": "text", + "content": "We introduce a novel approach that takes a single semantic mask as input to synthesize multi-view consistent color images of natural scenes, trained with a collection of single images from the Internet. Prior works on 3D-aware image synthesis either require multi-view supervision or learning category-level prior for specific classes of objects, which are inapplicable to natural scenes. Our key idea to solve this challenge is to use a semantic field as the intermediate representation, which is easier to reconstruct from an input semantic mask and then translated to a radiance field with the assistance of off-the-shelf semantic image synthesis models. Experiments show that our method outperforms baseline methods and produces photorealistic and multiview consistent videos of a variety of natural scenes. The" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 478, + 539, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 478, + 539, + 491 + ], + "spans": [ + { + "bbox": [ + 305, + 478, + 539, + 491 + ], + "type": "text", + "content": "project website is https://zju3dv.github.io/paintingnature/." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 513, + 386, + 525 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 513, + 386, + 525 + ], + "spans": [ + { + "bbox": [ + 306, + 513, + 386, + 525 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 533, + 545, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 533, + 545, + 653 + ], + "spans": [ + { + "bbox": [ + 304, + 533, + 545, + 653 + ], + "type": "text", + "content": "Natural scenes are indispensable content in many applications such as film production and video games. This work focuses on a specific setting of synthesizing novel views of natural scenes given a single semantic mask, which enables us to generate 3D contents by editing 2D semantic masks. With the development of deep generative models, 2D semantic image synthesis methods [24, 46, 61, 66] have achieved impressive advances. However, they do not consider the underlying 3D structure and cannot generate multiview consistent free-viewpoint videos." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "content": "To address this problem, a straightforward approach is first utilizing semantics-driven image generator like SPADE [46] to synthesize an image from the input semantic mask and then predicting novel views based on the generated image. Although the existing single-view syn" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 693, + 274, + 703 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 693, + 274, + 703 + ], + "spans": [ + { + "bbox": [ + 47, + 693, + 274, + 703 + ], + "type": "text", + "content": "* Affiliated with the State Key Lab of CAD&CG, Zhejiang University." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 49, + 703, + 176, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 49, + 703, + 176, + 712 + ], + "spans": [ + { + "bbox": [ + 49, + 703, + 176, + 712 + ], + "type": "text", + "content": "†Corresponding author: Xiaowei Zhou." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "8518" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 289, + 289 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 289, + 289 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 289, + 289 + ], + "type": "text", + "content": "thesis methods [31, 34, 45, 52, 67, 70] achieve impressive rendering results, they typically require training networks on posed multi-view images. Compared to urban or indoor scenes, learning to synthesize natural scenes is a challenging task as it is difficult to collect 3D data or posed videos of natural scenes for training, as demonstrated in [32], making the aforementioned methods not applicable. AdaMPI [17] designs a training strategy to learn the view synthesis network on single-view image collections. It warps images to random novel views and warps them back to the original view. An inpainting network is trained to fill the holes in disocclusion regions to match the original images. After training, the inpainting network is used to generate pseudo multi-view images for training a view synthesis network. Our experimental results in Section 4.5 show that the inpainting network struggles to output high-quality image contents in missing regions under large viewpoint changes, thus limiting the rendering quality." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 294, + 289, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 294, + 289, + 486 + ], + "spans": [ + { + "bbox": [ + 47, + 294, + 289, + 486 + ], + "type": "text", + "content": "In this paper, we propose a novel framework for semantics-guided view synthesis of natural scenes by learning prior from single-view image collections. Based on the observation that semantic masks have much lower complexity than images, we divide this task into two simpler subproblems: we first generate semantic masks at novel views and then translate them to RGB images through SPADE. For view synthesis of semantic masks, the input semantic mask is first translated to a color image by SPADE, and a depth map is predicted from the color image by a depth estimator [50]. Then, the input semantic mask is warped to novel views using the predicted depth map and refined by an inpainting network trained by a self-supervised learning strategy on single-view image collections. Our experiments show that, in contrast to images, the novel view synthesis of semantic masks is much easier to learn by the network." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 492, + 289, + 612 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 492, + 289, + 612 + ], + "spans": [ + { + "bbox": [ + 47, + 492, + 289, + 612 + ], + "type": "text", + "content": "It is observed that semantic masks generated by the inpainting network tend to be view-inconsistent. As a result, SPADE could generate quite different contents in these regions even when the inconsistency is minor between the semantic masks. Fig. 4 presents two examples. To solve this issue, we learn a neural semantic field to fuse and denoise these semantic masks for better multi-view consistency. Finally, we translate the multi-view semantic masks to color images by SPADE and reconstruct a neural scene representation for view-consistent rendering." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 618, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 618, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 618, + 289, + 715 + ], + "type": "text", + "content": "Extensive experiments are conducted on the LHQ dataset [58], a widely-used benchmark dataset for semantic image synthesis. The results demonstrate that our approach significantly outperforms baseline methods both qualitatively and quantitatively. We also show that by editing the input semantic mask, our approach is capable of generating various high-quality rendering results of natural scenes, as shown in Fig. 1." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 306, + 71, + 392, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 71, + 392, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 71, + 392, + 84 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 92, + 547, + 261 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 92, + 547, + 261 + ], + "spans": [ + { + "bbox": [ + 304, + 92, + 547, + 261 + ], + "type": "text", + "content": "Semantics-guided view synthesis. This task takes a single 2D semantic mask as input and outputs free-viewpoint videos of the 3D scene. Only a few works attempt to tackle this challenging task. GVS [16] and SVS [22] can generate MPI representations [76] from a single semantic mask and render free-viewpoint videos. However, they need to train their model on datasets of posed videos [4, 10, 76]. The problem with this training strategy is that obtaining a large number of videos with calibrated camera poses in real life could be expensive and limit the diversity of training data. Qiao et al. [49] mainly focus on novel-view scene layout generation and their model is also trained on posed images, while we concentrate on rendering consistent RGB images with single image collections for training." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 281, + 547, + 509 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 281, + 547, + 509 + ], + "spans": [ + { + "bbox": [ + 304, + 281, + 547, + 509 + ], + "type": "text", + "content": "Single-image view synthesis. Recently, many works have focused on single-view view synthesis with monocular RGB image as the input to generate free-viewpoint videos [21, 29, 34, 43, 51, 52, 56, 63, 67]. Among existing works, some use explicit 3D representations, such as layered depth image (LDI) [19, 55] and multi-plane image (MPI) [76], which can capture visible contents and infer disocclusion regions. Another line of research predicts neural radiance fields [36] from a single image. For example, PixelNeRF [70] extracts image features using 2D CNN and constructs an aligned feature field to render novel views. Li et al. [31] combine MPI and NeRF representations and learn a continuous 3D field. These works learn 3D representations to perform novel-view synthesis, and the learning is mainly based on multi-view images or posed videos for supervision. However, similar to the dataset constraint in semantic view synthesis, large-scale multi-view datasets are rare, thus bringing challenges for high-quality view synthesis for natural scenes." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 510, + 548, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 510, + 548, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 510, + 548, + 715 + ], + "type": "text", + "content": "Some methods have utilized single-view image collections to train a neural network that performs novel view synthesis given a single-view image. For example, [29] and [56] use a monocular depth estimation network to construct LDI representation and leverage the inpainting network to synthesize disocclusion content to perform view synthesis. AdaMPI [17] proposes a warp-back training strategy to train MPI on the COCO [5] datasets. Li et al. [32] propose a cycle-rendering strategy to train their networks on single image collections. Still, no prior works have attempted to train models solely using single-view image collections while performing novel view synthesis from a single semantic mask. A solution to leverage existing single-view image collections [58] to learn semantics-guided semantic view synthesis is extending the above approaches [17,56] through a two-stage scheme: first converting the semantic mask to an RGB image and then applying" + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "8519" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 108 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 108 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 108 + ], + "type": "text", + "content": "the view synthesis model. However, this solution does not fully utilize semantic information, thus leading to limited performance." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 125, + 289, + 448 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 125, + 289, + 448 + ], + "spans": [ + { + "bbox": [ + 47, + 125, + 289, + 448 + ], + "type": "text", + "content": "Neural radiance fields. Neural radiance fields [36] and its subsequent works significantly advance the realm of novel view synthesis [1, 2, 40, 68, 73] and 3D reconstruction [11, 44, 74]. While the above works focus on rendering realistic novel view images or reconstructing accurate 3D geometry, Semantic-NeRF [75] and later works [13, 30, 62] use NeRFs as a powerful 3D fusion tool to fuse 2D semantic information. Some works currently aim to exploit 2D pretrained models to learn a priori knowledge for the neural field. Examples include creating 3D objects driven by text [25, 48, 64], animating NeRFs by audio signals [15, 35], and stylizing scenes [23, 39, 72]. In contrast to previous approaches, this paper exploits 2D pretrained models to generate neural fields based on a single semantic mask. Another line of work [9, 59, 60] extends 3D-aware generative modeling [7, 41, 42, 53, 54] to edit 3D appearance and geometry via a semantic mask, but they mainly conduct their experiments on object-centric datasets (e.g., FFHQ [28]) with known camera distribution and fail to generate complex scenes on the nature scene datasets. A closely related work GANcraft [18] and its extended work [26] use imaged-to-image translation techniques [24, 46, 61, 66] to synthesize pseudo ground truths and discriminators to make generative free-viewpoint videos more realistic from 3D semantic labels. But they need 3D semantic labels to render consistent 2D semantic masks and are inapplicable when only a single semantic mask is available as input." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 465, + 287, + 596 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 465, + 287, + 596 + ], + "spans": [ + { + "bbox": [ + 47, + 465, + 287, + 596 + ], + "type": "text", + "content": "Image-to-image translations Image-to-image translations [24, 46, 61, 66] have made tremendous development and can synthesize realistic natural images. Pix2Pix [24] firstly leverages conditional GAN [37] to improve the performance of semantic image synthesis. The performance of image synthesis is significantly enhanced by SPADE [46], which proposes a spatial-varying normalization layer. OASIS [61] proposes a novel discriminator for semantic image synthesis [27]. However, these works focus on single-image synthesis, which are not able to generate multi-view images of 3D scenes." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 609, + 107, + 621 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 609, + 107, + 621 + ], + "spans": [ + { + "bbox": [ + 47, + 609, + 107, + 621 + ], + "type": "text", + "content": "3. Methods" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": "Our goal is to perform photorealistic view synthesis of natural scenes, given a single semantic mask, by learning prior from single-view image collections. To this end, we divide this task into two simpler sub-problems. Section 3.1 first introduces how to generate multi-view consistent semantic masks from the given semantic mask. Then, Section 3.2 discusses how to translate the multi-view seman" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": "tic masks to RGB images by SPADE and recover a neural scene representation for view-consistent rendering." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 103, + 533, + 115 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 103, + 533, + 115 + ], + "spans": [ + { + "bbox": [ + 306, + 103, + 533, + 115 + ], + "type": "text", + "content": "3.1. Generating view-consistent semantic masks" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 121, + 545, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 121, + 545, + 240 + ], + "spans": [ + { + "bbox": [ + 305, + 121, + 545, + 240 + ], + "type": "text", + "content": "Fig. 2 illustrates the overview of generating multi-view consistent semantic masks from a single semantic mask. Specifically, we first warp the given semantic mask to novel views. Then, an inpainting network is utilized to fill in the disocclusion areas of the warped semantic mask at each novel view. After obtaining multiple inflated semantic masks at different viewpoints, we recover a neural semantic field that can fuse and denoise the multi-view semantic information. Finally, multi-view semantic masks can be obtained by the semantic field." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 255, + 545, + 434 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 255, + 545, + 434 + ], + "spans": [ + { + "bbox": [ + 305, + 255, + 545, + 434 + ], + "type": "text", + "content": "Warping semantic mask. Our approach warps the given semantic mask to novel views through the depth-based warping technique. We first convert the input semantic map to the corresponding RGB image using SPADE [46], and then use a monocular depth estimation network [50] to predict the depth map from the generated RGB image. Then, a 3D triangular mesh is constructed based on the predicted depth following Shih et al. [56]. The semantic mask is lifted to the mesh, whose vertices' color is assigned as the corresponding semantic label. The generated 3D triangular mesh in such a manner may contain spurious edges due to the depth discontinuities in the depth map. To solve this problem, we remove the edges whose vertices are far from each other. Eventually, we warp the semantic mask to the novel views using a mesh renderer following [56]." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "content": "Semantic mask inpainting. Directly warping the given semantic mask to novel views brings many holes in disocclusion regions. To inpaint the missing contents, we train a semantic inpainting network on single-view natural image collections [58] using the self-supervised technique in [17]. Fig. 3 shows our training strategy for semantic inpainting networks. Specifically, we first use a pre-trained image segmentation model [8] and a monocular depth estimation model [50] to produce semantic masks and depth maps for the natural images. At each training iteration, an image is randomly sampled from the dataset as the source image " + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\mathbf{I}_i" + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "content": ". We then use the corresponding depth map " + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{D}}_i" + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "content": " to warp the original semantic mask " + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\mathbf{S}_i" + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "content": " to a random target view " + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "content": ", producing warped semantic mask " + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\mathbf{S}_{i\\rightarrow j}" + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "content": " and depth map " + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{D}}_{i\\rightarrow j}" + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "content": " at target view " + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "content": ". Next, we warp semantic mask " + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\mathbf{S}_{i\\rightarrow j}" + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "content": " back to the source view using depth map " + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{D}}_{i\\rightarrow j}" + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "content": ", which generates a semantic mask " + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\mathbf{S}_{i\\rightarrow j\\rightarrow i}" + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "content": " with holes. Finally, we input " + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\mathbf{S}_{i\\rightarrow j\\rightarrow i}" + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "content": " into the semantic inpainting network and train the network to infill these holes, which is supervised with the original semantic mask " + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\mathbf{S}_i" + }, + { + "bbox": [ + 305, + 449, + 545, + 689 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": "At test time, we first randomly sample a set of viewpoints, then warp the given semantic mask " + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{S}_0" + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": " to these view" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "8520" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 61, + 72, + 382, + 232 + ], + "blocks": [ + { + "bbox": [ + 61, + 72, + 382, + 232 + ], + "lines": [ + { + "bbox": [ + 61, + 72, + 382, + 232 + ], + "spans": [ + { + "bbox": [ + 61, + 72, + 382, + 232 + ], + "type": "image", + "image_path": "29faec0fa38ebcfe09cde9acca70639a3cfc0e56f64523cfd7781849e43f3cb5.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 134, + 236, + 312, + 246 + ], + "lines": [ + { + "bbox": [ + 134, + 236, + 312, + 246 + ], + "spans": [ + { + "bbox": [ + 134, + 236, + 312, + 246 + ], + "type": "text", + "content": "Optimizing 3D neural fields from a single semantic mask" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 389, + 76, + 539, + 229 + ], + "blocks": [ + { + "bbox": [ + 389, + 76, + 539, + 229 + ], + "lines": [ + { + "bbox": [ + 389, + 76, + 539, + 229 + ], + "spans": [ + { + "bbox": [ + 389, + 76, + 539, + 229 + ], + "type": "image", + "image_path": "2986f20bf4c012cbf9cba41bc55fb9e375e4bea47d4f460b9892d158d87e0108.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 419, + 237, + 507, + 246 + ], + "lines": [ + { + "bbox": [ + 419, + 237, + 507, + 246 + ], + "spans": [ + { + "bbox": [ + 419, + 237, + 507, + 246 + ], + "type": "text", + "content": "Learning a priori knowledge" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 48, + 340, + 288, + 452 + ], + "blocks": [ + { + "bbox": [ + 46, + 260, + 545, + 321 + ], + "lines": [ + { + "bbox": [ + 46, + 260, + 545, + 321 + ], + "spans": [ + { + "bbox": [ + 46, + 260, + 545, + 321 + ], + "type": "text", + "content": "Figure 2. Illustration of our pipeline. Left: Our pipeline can be divided into two steps: we first generate multi-view semantic masks with an inpainting network and then convert semantic masks to RGB images using SPADE. In order to denoise and fuse semantic information, a semantic field is learned for rendering multi-view consistent masks. Finally, a neural scene representation is optimized to fuse appearance information provided by SPADE, which enables view-consistent rendering. Right: Our semantic inpainting network and SPADE are trained on single-view image collections." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 48, + 340, + 288, + 452 + ], + "lines": [ + { + "bbox": [ + 48, + 340, + 288, + 452 + ], + "spans": [ + { + "bbox": [ + 48, + 340, + 288, + 452 + ], + "type": "image", + "image_path": "4ddd4e99f1bd964096539c436cf14a9b299edaaefed7c752d581d8bb084018c6.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "lines": [ + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "spans": [ + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "text", + "content": "Figure 3. Training a semantic inpainting network. We produce a semantic mask " + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "inline_equation", + "content": "\\mathbf{S}_i" + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "text", + "content": " and a depth map " + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{D}}_i" + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "text", + "content": " from a randomly sampled image " + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "inline_equation", + "content": "\\mathbf{I}_i" + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "text", + "content": ", then warp them to a random novel view generating " + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "inline_equation", + "content": "\\mathbf{S}_{i\\rightarrow j}" + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{D}}_{i\\rightarrow j}" + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "text", + "content": ", and warp " + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "inline_equation", + "content": "\\mathbf{S}_{i\\rightarrow j}" + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "text", + "content": " back to the source view to generate " + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "inline_equation", + "content": "\\mathbf{S}_{i\\rightarrow j\\rightarrow i}" + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "text", + "content": " with holes. Our semantic inpainting network takes the " + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "inline_equation", + "content": "\\mathbf{S}_{i\\rightarrow j\\rightarrow i}" + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "text", + "content": " as input and is trained to recover the " + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "inline_equation", + "content": "\\mathbf{S}_i" + }, + { + "bbox": [ + 46, + 461, + 287, + 545 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 559, + 287, + 596 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 559, + 287, + 596 + ], + "spans": [ + { + "bbox": [ + 46, + 559, + 287, + 596 + ], + "type": "text", + "content": "points to generate warped semantic masks, and finally apply the inpainting network to fill in their disocclusion regions to generate the infilled multi-view semantic masks." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "text", + "content": "Semantic field fusion. We observed that the inflated semantic masks are not view-consistent. Although the artifact regions in semantic masks seem trivial, the generated images from SPADE could be very different on these regions across different viewpoints. Fig. 4 presents an example. To tackle this problem, a semantic field is introduced to fuse and denoise inflated semantic masks. We adopt a continuous neural field to represent the semantics and geometry" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "spans": [ + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "text", + "content": "of a 3D scene, similar to [14]. For any query point " + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "text", + "content": " in 3D space, an MLP network " + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "inline_equation", + "content": "f_{\\theta}" + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "text", + "content": " maps it to an SDF value " + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "inline_equation", + "content": "d" + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "text", + "content": " and an intermediate feature " + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "text", + "content": ", and another MLP network " + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "inline_equation", + "content": "f_{\\phi}" + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "text", + "content": " maps " + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "text", + "content": " to a semantic logits " + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "inline_equation", + "content": "\\mathbf{s}" + }, + { + "bbox": [ + 304, + 342, + 545, + 390 + ], + "type": "text", + "content": ". The neural field is defined as:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 359, + 399, + 545, + 418 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 359, + 399, + 545, + 418 + ], + "spans": [ + { + "bbox": [ + 359, + 399, + 545, + 418 + ], + "type": "interline_equation", + "content": "f _ {\\theta}: \\mathbf {x} \\in \\mathbb {R} ^ {3} \\mapsto (d \\in \\mathbb {R}, \\mathbf {z} \\in \\mathbb {R} ^ {c}) \\tag {1}", + "image_path": "8feefc31c92c4318e961647bb2c7c96539c5f86f345152423317e37513b6593c.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 361, + 415, + 465, + 429 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 361, + 415, + 465, + 429 + ], + "spans": [ + { + "bbox": [ + 361, + 415, + 465, + 429 + ], + "type": "interline_equation", + "content": "f _ {\\phi}: \\mathbf {z} \\in \\mathbb {R} ^ {c} \\mapsto \\mathbf {s} \\in \\mathbb {R} ^ {M _ {z}},", + "image_path": "f71eb30adcbc90e9649765173ab02f13b5a5c4aa067de7e517a5fa6ea3f46ac6.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 437, + 545, + 473 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 437, + 545, + 473 + ], + "spans": [ + { + "bbox": [ + 304, + 437, + 545, + 473 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 437, + 545, + 473 + ], + "type": "inline_equation", + "content": "M_{s}" + }, + { + "bbox": [ + 304, + 437, + 545, + 473 + ], + "type": "text", + "content": " denotes the number of semantic classes. We render the semantic field into semantic logits and depth through the SDF-based volume rendering [65, 69]." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 474, + 545, + 545 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 474, + 545, + 545 + ], + "spans": [ + { + "bbox": [ + 304, + 474, + 545, + 545 + ], + "type": "text", + "content": "Considering that the sky is very distant from the foreground, we handle the foreground and the sky separately, following the practice in [18]. The sky is assumed to be a distant 2D plane, and the semantic probability of the sky is defined as a constant one-hot vector " + }, + { + "bbox": [ + 304, + 474, + 545, + 545 + ], + "type": "inline_equation", + "content": "\\mathbf{P}_{\\mathrm{sky}}" + }, + { + "bbox": [ + 304, + 474, + 545, + 545 + ], + "type": "text", + "content": ". The final semantic probability is formulated as:" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 340, + 555, + 545, + 569 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 340, + 555, + 545, + 569 + ], + "spans": [ + { + "bbox": [ + 340, + 555, + 545, + 569 + ], + "type": "interline_equation", + "content": "\\mathbf {Y} (\\mathbf {r}) = \\mathbf {P} _ {\\mathrm {f g}} (\\mathbf {r}) T _ {\\mathrm {f g}} (\\mathbf {r}) + (1 - T _ {\\mathrm {f g}} (\\mathbf {r})) \\mathbf {P} _ {\\text {s k y}}, \\tag {2}", + "image_path": "f8eb69c5c172b8b7675fdbf253ea2c59f23064cb380a863a33029f156bc302c0.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 578, + 545, + 625 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 578, + 545, + 625 + ], + "spans": [ + { + "bbox": [ + 304, + 578, + 545, + 625 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 578, + 545, + 625 + ], + "type": "inline_equation", + "content": "T_{\\mathrm{fg}}" + }, + { + "bbox": [ + 304, + 578, + 545, + 625 + ], + "type": "text", + "content": " is the accumulated transmittance of the foreground along camera ray " + }, + { + "bbox": [ + 304, + 578, + 545, + 625 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 304, + 578, + 545, + 625 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 578, + 545, + 625 + ], + "type": "inline_equation", + "content": "\\mathbf{P}_{\\mathrm{fg}}" + }, + { + "bbox": [ + 304, + 578, + 545, + 625 + ], + "type": "text", + "content": " is the semantic probability obtained by applying the softmax layer to the rendered semantic logits." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 625, + 545, + 672 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 625, + 545, + 672 + ], + "spans": [ + { + "bbox": [ + 304, + 625, + 545, + 672 + ], + "type": "text", + "content": "To learn the semantic field, the cross entropy loss is applied to compare the rendered semantic probability " + }, + { + "bbox": [ + 304, + 625, + 545, + 672 + ], + "type": "inline_equation", + "content": "\\mathbf{P}(\\mathbf{r})" + }, + { + "bbox": [ + 304, + 625, + 545, + 672 + ], + "type": "text", + "content": " and the semantic probability " + }, + { + "bbox": [ + 304, + 625, + 545, + 672 + ], + "type": "inline_equation", + "content": "\\mathbf{P}^{*}(\\mathbf{r})" + }, + { + "bbox": [ + 304, + 625, + 545, + 672 + ], + "type": "text", + "content": " provided by the inflated semantic masks:" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 354, + 682, + 545, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 354, + 682, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 354, + 682, + 545, + 715 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathbf {P}} = - \\sum_ {\\mathbf {r} \\in \\mathcal {R}} \\sum_ {k = 1} ^ {M _ {s}} \\mathbf {P} _ {k} ^ {*} (\\mathbf {r}) \\log \\mathbf {P} _ {k} (\\mathbf {r}). \\tag {3}", + "image_path": "f46b80aba37f9c11f2d2831df3ddce3db05570c70f796f032e2987ae885f33e1.jpg" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "text", + "content": "8521" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 70, + 289, + 322 + ], + "blocks": [ + { + "bbox": [ + 50, + 70, + 289, + 322 + ], + "lines": [ + { + "bbox": [ + 50, + 70, + 289, + 322 + ], + "spans": [ + { + "bbox": [ + 50, + 70, + 289, + 322 + ], + "type": "image", + "image_path": "060094db7f46a5886d163c7e26d09d682c3c789c6733d626512d03447cc741a9.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 339, + 287, + 400 + ], + "lines": [ + { + "bbox": [ + 46, + 339, + 287, + 400 + ], + "spans": [ + { + "bbox": [ + 46, + 339, + 287, + 400 + ], + "type": "text", + "content": "Figure 4. The effectiveness of semantic field. The cropped patch clearly indicates the minor change in the semantic masks across different viewpoints (the first and second columns are adjacent viewpoints) brings the unwanted large region change in RGB images generated by SPADE." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 409, + 287, + 494 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 409, + 287, + 494 + ], + "spans": [ + { + "bbox": [ + 46, + 409, + 287, + 494 + ], + "type": "text", + "content": "In addition, we use depth maps to learn the geometry of the semantic field. In detail, the filled semantic masks are first converted to RGB images via SPADE, then processed by a monocular depth estimation network [50] to predict depth maps. A scale- and shift-invariant loss [50, 71] is utilized to calculate the difference between the rendered depth map " + }, + { + "bbox": [ + 46, + 409, + 287, + 494 + ], + "type": "inline_equation", + "content": "\\mathbf{D}" + }, + { + "bbox": [ + 46, + 409, + 287, + 494 + ], + "type": "text", + "content": " and the predicted depth map " + }, + { + "bbox": [ + 46, + 409, + 287, + 494 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{D}}" + }, + { + "bbox": [ + 46, + 409, + 287, + 494 + ], + "type": "text", + "content": ", which is defined as:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 85, + 502, + 287, + 528 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 85, + 502, + 287, + 528 + ], + "spans": [ + { + "bbox": [ + 85, + 502, + 287, + 528 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {d e p t h}} = \\sum_ {\\mathbf {r} \\in \\mathcal {R} ^ {\\prime}} \\| (w \\mathbf {D} (\\mathbf {r}) + q) - \\hat {\\mathbf {D}} (\\mathbf {r}) \\| ^ {2}, \\tag {4}", + "image_path": "a2794cd33c310541cd4a39d1921858de077570cffcb05771319f58b26fac22da.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 532, + 287, + 579 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 532, + 287, + 579 + ], + "spans": [ + { + "bbox": [ + 46, + 532, + 287, + 579 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 532, + 287, + 579 + ], + "type": "inline_equation", + "content": "\\mathcal{R}'" + }, + { + "bbox": [ + 46, + 532, + 287, + 579 + ], + "type": "text", + "content": " means camera rays of image pixels excluding the sky region. " + }, + { + "bbox": [ + 46, + 532, + 287, + 579 + ], + "type": "inline_equation", + "content": "w" + }, + { + "bbox": [ + 46, + 532, + 287, + 579 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 532, + 287, + 579 + ], + "type": "inline_equation", + "content": "q" + }, + { + "bbox": [ + 46, + 532, + 287, + 579 + ], + "type": "text", + "content": " are used to align the scale and shift of " + }, + { + "bbox": [ + 46, + 532, + 287, + 579 + ], + "type": "inline_equation", + "content": "\\mathbf{D}" + }, + { + "bbox": [ + 46, + 532, + 287, + 579 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 532, + 287, + 579 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{D}}" + }, + { + "bbox": [ + 46, + 532, + 287, + 579 + ], + "type": "text", + "content": ", which can be obtained using a least-squares criterion [12, 50]." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 580, + 287, + 603 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 580, + 287, + 603 + ], + "spans": [ + { + "bbox": [ + 47, + 580, + 287, + 603 + ], + "type": "text", + "content": "To separate the foreground and the sky region, we apply a loss on the accumulated transmittance:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 75, + 609, + 287, + 634 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 75, + 609, + 287, + 634 + ], + "spans": [ + { + "bbox": [ + 75, + 609, + 287, + 634 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {t r a n s}} = \\sum_ {\\mathbf {r} \\in \\mathcal {R}} \\left(\\log \\left(T _ {\\mathrm {f g}} (\\mathbf {r})\\right) + \\log \\left(1 - T _ {\\mathrm {f g}} (\\mathbf {r})\\right)\\right). \\tag {5}", + "image_path": "764399caf8c6d3e6bf3f1619aad688b5447754d159f6ac04da1c613489e31861.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 640, + 287, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 640, + 287, + 665 + ], + "spans": [ + { + "bbox": [ + 47, + 640, + 287, + 665 + ], + "type": "text", + "content": "This loss enforces the transmittance to be either 0 or 1. The overall loss is described in the supplementary material." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 671, + 209, + 684 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 671, + 209, + 684 + ], + "spans": [ + { + "bbox": [ + 47, + 671, + 209, + 684 + ], + "type": "text", + "content": "3.2. Natural scene representations" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "text", + "content": "Directly translating multi-view semantic masks obtained in Section 3.1 to RGB images through SPADE fails to pro" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "content": "duce multi-view consistent rendering, as shown in the supplementary material. To resolve this issue, we learn a natural scene representation to fuse appearance information provided by SPADE. This section describes the generation of natural scenes from the learned semantic field. We first introduce the neural representation of natural scenes. Then, the rendering and training of the scene representation are described." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 167, + 545, + 287 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 167, + 545, + 287 + ], + "spans": [ + { + "bbox": [ + 304, + 167, + 545, + 287 + ], + "type": "text", + "content": "The geometry of the scene is directly modeled as the trained MLP network " + }, + { + "bbox": [ + 304, + 167, + 545, + 287 + ], + "type": "inline_equation", + "content": "f_{\\theta}" + }, + { + "bbox": [ + 304, + 167, + 545, + 287 + ], + "type": "text", + "content": " (Eq. 1) of the semantic field. To represent the scene's appearance, we recover an appearance field " + }, + { + "bbox": [ + 304, + 167, + 545, + 287 + ], + "type": "inline_equation", + "content": "f_{\\xi}" + }, + { + "bbox": [ + 304, + 167, + 545, + 287 + ], + "type": "text", + "content": ". Following EG3D [6], a tri-plane feature map is adopted to map a point to a feature vector. Specifically, given a point " + }, + { + "bbox": [ + 304, + 167, + 545, + 287 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 167, + 545, + 287 + ], + "type": "text", + "content": ", it is orthogonally projected to the feature planes to retrieve three feature vectors, which are concatenated into the final feature vector. We use an MLP network to regress the RGB value " + }, + { + "bbox": [ + 304, + 167, + 545, + 287 + ], + "type": "inline_equation", + "content": "\\mathbf{c}" + }, + { + "bbox": [ + 304, + 167, + 545, + 287 + ], + "type": "text", + "content": " from the aggregated feature vector. The appearance field is defined as:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 378, + 292, + 545, + 306 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 378, + 292, + 545, + 306 + ], + "spans": [ + { + "bbox": [ + 378, + 292, + 545, + 306 + ], + "type": "interline_equation", + "content": "f _ {\\xi}: \\mathbf {x} \\in \\mathbb {R} ^ {3} \\mapsto \\mathbf {c} \\in \\mathbb {R} ^ {3} \\tag {6}", + "image_path": "3a36eb79404f6c4d202a9c3db0475e4cad3b39a77d687a739fc27539012bcfc6.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 312, + 545, + 382 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 312, + 545, + 382 + ], + "spans": [ + { + "bbox": [ + 304, + 312, + 545, + 382 + ], + "type": "text", + "content": "For the scene representation, we separately model the foreground and the sky region. The sky is implemented as a 2D image plane generated by a 2D generator network, and we place it at a distance. For a ray classified as 'sky', the sky image plane maps the intersection point " + }, + { + "bbox": [ + 304, + 312, + 545, + 382 + ], + "type": "inline_equation", + "content": "(u,v)" + }, + { + "bbox": [ + 304, + 312, + 545, + 382 + ], + "type": "text", + "content": " between the ray and the sky plane to the RGB value." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 384, + 545, + 478 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 384, + 545, + 478 + ], + "spans": [ + { + "bbox": [ + 304, + 384, + 545, + 478 + ], + "type": "text", + "content": "To efficiently render the scene representation, we leverage the pre-learned scene geometry to guide the sampling of points along camera rays. The mesh is first extracted from the trained MLP network " + }, + { + "bbox": [ + 304, + 384, + 545, + 478 + ], + "type": "inline_equation", + "content": "f_{\\theta}" + }, + { + "bbox": [ + 304, + 384, + 545, + 478 + ], + "type": "text", + "content": ". Then, for each camera ray, we only predict the color for the point on the mesh surface, similar to [33, 38]. With surface-guided rendering, the computational cost of synthesizing full-resolution images is significantly reduced." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 479, + 545, + 562 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 479, + 545, + 562 + ], + "spans": [ + { + "bbox": [ + 304, + 479, + 545, + 562 + ], + "type": "text", + "content": "During training, the geometry network " + }, + { + "bbox": [ + 304, + 479, + 545, + 562 + ], + "type": "inline_equation", + "content": "f_{\\theta}" + }, + { + "bbox": [ + 304, + 479, + 545, + 562 + ], + "type": "text", + "content": " is fixed. The appearance network is optimized based on perceptual and adversarial losses. We first use the learned semantic field to render multi-view semantic masks which are then translated into images using SPADE. The perceptual loss [27] is adopted to compare the rendered image " + }, + { + "bbox": [ + 304, + 479, + 545, + 562 + ], + "type": "inline_equation", + "content": "\\mathbf{C}" + }, + { + "bbox": [ + 304, + 479, + 545, + 562 + ], + "type": "text", + "content": " and generated image " + }, + { + "bbox": [ + 304, + 479, + 545, + 562 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{C}}" + }, + { + "bbox": [ + 304, + 479, + 545, + 562 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 354, + 567, + 545, + 590 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 354, + 567, + 545, + 590 + ], + "spans": [ + { + "bbox": [ + 354, + 567, + 545, + 590 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {f e a t}} (\\hat {\\mathbf {C}}, \\mathbf {C}) = \\left\\| \\phi (\\hat {\\mathbf {C}}) - \\phi (\\mathbf {C}) \\right\\| _ {2} ^ {2}, \\tag {7}", + "image_path": "4eb2f313e825c8e4e4b1f6db6e1dfcb9d0d1b8d7e655f00737e6ff30286325c2.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 594, + 544, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 544, + 616 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 544, + 616 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 594, + 544, + 616 + ], + "type": "inline_equation", + "content": "\\phi" + }, + { + "bbox": [ + 304, + 594, + 544, + 616 + ], + "type": "text", + "content": " denotes the VGG network [57]. Perceptual loss makes training procedure more stable and faster." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": "Additionally, the adversarial loss is applied to make the rendered images more photorealistic and prevent blurriness caused by the inconsistency of input views, which is demonstrated in GANcraft [18]. Our rendered images are taken as \"fake\" samples, and generated images are taken as \"real\" samples. We adopt the OASIS discriminator [61] as our discriminator, and use the same generator and discriminator loss as [61]." + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "8522" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 69, + 286, + 144 + ], + "blocks": [ + { + "bbox": [ + 48, + 69, + 286, + 144 + ], + "lines": [ + { + "bbox": [ + 48, + 69, + 286, + 144 + ], + "spans": [ + { + "bbox": [ + 48, + 69, + 286, + 144 + ], + "type": "table", + "html": "
MethodsFID↓KID↓
SPADE [46]+InfiniteNatureZero [32]149.800.080
SPADE [46]+3DPhoto [56]127.740.064
SPADE [46]+AdaMPI [17]185.960.115
GVS* [16]141.640.084
Ours109.850.050
", + "image_path": "14056e45b40b4ba0bd4d818f382825e3cf6e4a4b19318a0f54cf60a870f5ba6c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 153, + 287, + 214 + ], + "lines": [ + { + "bbox": [ + 46, + 153, + 287, + 214 + ], + "spans": [ + { + "bbox": [ + 46, + 153, + 287, + 214 + ], + "type": "text", + "content": "Table 1. Quantitative comparisons on the LHQ dataset. \"SPADE + *\" means a two-stage pipeline that first generates an image with SPADE and then performs single-view view synthesis. \"GVS*\" means that we train GVS on the LHD dataset using the strategy in AdaMPI." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 47, + 224, + 128, + 238 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 224, + 128, + 238 + ], + "spans": [ + { + "bbox": [ + 47, + 224, + 128, + 238 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 243, + 110, + 255 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 243, + 110, + 255 + ], + "spans": [ + { + "bbox": [ + 47, + 243, + 110, + 255 + ], + "type": "text", + "content": "4.1. Datasets" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 262, + 286, + 346 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 262, + 286, + 346 + ], + "spans": [ + { + "bbox": [ + 46, + 262, + 286, + 346 + ], + "type": "text", + "content": "We use the LHQ dataset [58] to train our SPADE and semantic refinement network. The LHQ dataset is a large collection of landscape photos collected from the Internet. To prepare the semantic mask for each image, we use COCO-Stuff [5] to train a DeepLab v2 [8] network. The training data for semantic inpainting is synthesized by the backwarping strategy as mentioned in Section 3.1." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 354, + 178, + 366 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 354, + 178, + 366 + ], + "spans": [ + { + "bbox": [ + 47, + 354, + 178, + 366 + ], + "type": "text", + "content": "4.2. Implementation details" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 373, + 286, + 529 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 373, + 286, + 529 + ], + "spans": [ + { + "bbox": [ + 46, + 373, + 286, + 529 + ], + "type": "text", + "content": "To train the semantic field, 1024 rays are sampled per learning iteration. For the neural appearance field, we train the neural appearance field at a " + }, + { + "bbox": [ + 46, + 373, + 286, + 529 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 46, + 373, + 286, + 529 + ], + "type": "text", + "content": " resolution. We train our semantic field and appearance field on 1 NVIDIA RTX 3090 with 24GB of memory. For the semantic field, each model is trained for 48k iterations with batch size 1, which takes approximately 13 hours. For the appearance field, each model is trained for 12k iterations with batch size 4, which takes approximately 3 hours. We use a combination of GAN loss, L2 loss, and perceptual loss for the appearance field. Their weights are 1.0, 10.0, and 10.0, respectively. More training details are described in the supplementary material." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 536, + 105, + 548 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 536, + 105, + 548 + ], + "spans": [ + { + "bbox": [ + 47, + 536, + 105, + 548 + ], + "type": "text", + "content": "4.3. Metrics" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 555, + 286, + 578 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 555, + 286, + 578 + ], + "spans": [ + { + "bbox": [ + 47, + 555, + 286, + 578 + ], + "type": "text", + "content": "Following Gancraft [18], we use both quantitative and qualitative metrics to evaluate our synthesis methods." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 594, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 286, + 713 + ], + "type": "text", + "content": "Quantitative metrics. We adopt the widely used metrics, FID [20, 47] and KID [3, 47], to measure the distance between the real and generated distributions. Our experiments are conducted on 6 test scenes. A collection of landscape images from Flickr is obtained to evaluate the quality of our generated images. We make sure that test images are not presented in the LHQ dataset for training. The input semantic mask is obtained by a pretrained semantic segmentation model [8]. For each test scene, we render 330 images using a randomly sampled style code from uniformly sampled" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": "camera poses. For both FID and KID metrics, lower values indicate better image quality." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 117, + 545, + 272 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 117, + 545, + 272 + ], + "spans": [ + { + "bbox": [ + 304, + 117, + 545, + 272 + ], + "type": "text", + "content": "Qualitative metrics. To quantify the aspects that are not addressed by automatic evaluation metrics, we conduct a user study to compare our method with the baseline methods. Specifically, we consider two aspects for human observers: 1) view consistency and 2) photo-realism. 18 visual designers in a 3D content designing company are asked to assign a score on a continuous scale of 1-5 for each aspect per video, where 1 is worse, and 5 is best. Two video sequences of the same scene rendered by two different methods are presented at the same time in random orders. A total of 9 videos per method is rendered for evaluation for each user. For more details about the user study, please refer to the supplementary material." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 283, + 497, + 296 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 283, + 497, + 296 + ], + "spans": [ + { + "bbox": [ + 305, + 283, + 497, + 296 + ], + "type": "text", + "content": "4.4. 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Using layered depth images, 3DPhoto [56] generates free-viewpoint videos from a single image, and it can be trained on the in-the-wild dataset. Following previous works [32, 34, 52] that directly use official pretrained models for evaluation, we also use the official pretrained models for our evaluation. We combine 3DPhoto and SPADE by synthesizing a color image from the semantic mask using SPADE, then applying 3DPhoto to generate a novel view image." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 436, + 545, + 520 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 436, + 545, + 520 + ], + "spans": [ + { + "bbox": [ + 304, + 436, + 545, + 520 + ], + "type": "text", + "content": "SPADE [46] + AdaMPI [17]. AdaMPI [17] regresses the MPI representation from an image with a network trained on the in-the-wild dataset. We also use official pretrained models for our evaluation. This method can also be combined with SPADE to apply in this setting. 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Qualitative comparisons on the LHQ dataset. We produce more realistic results compared to all baselines, as demonstrated in the supplementary video." + } + ] + } + ], + "index": 36, + "angle": 0, + "type": "image_caption" + } + ], + "index": 32 + }, + { + "type": "image", + "bbox": [ + 453, + 381, + 531, + 458 + ], + "blocks": [ + { + "bbox": [ + 453, + 381, + 531, + 458 + ], + "lines": [ + { + "bbox": [ + 453, + 381, + 531, + 458 + ], + "spans": [ + { + "bbox": [ + 453, + 381, + 531, + 458 + ], + "type": "image", + "image_path": "55cece5560546acb08c4ef04cfcc0fcc76f761f06d044f1de20f2f72eb9c1dca.jpg" + } + ] + } + ], + "index": 34, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 454, + 461, + 531, + 471 + ], + "lines": [ + { + "bbox": [ + 454, + 461, + 531, + 471 + ], + "spans": [ + { + "bbox": [ + 454, + 461, + 531, + 471 + ], + "type": "text", + "content": "InfiniteNatureZero [32]" + } + ] + } + ], + "index": 35, + "angle": 0, + "type": "image_caption" + } + ], + "index": 34 + }, + { + "bbox": [ + 46, + 525, + 289, + 706 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 525, + 289, + 706 + ], + "spans": [ + { + "bbox": [ + 46, + 525, + 289, + 706 + ], + "type": "text", + "content": "Fig. 5 shows the results of generated videos of different methods. Directly combining SPADE with 3DPhoto or AdaMPI does not fully utilize the semantic layout information. Therefore, they are prone to erroneously inpainting disocclusion regions. In addition, our approach can render free-viewpoint videos with a wide range of viewpoints, because it is rather easy for our semantic inpainting network to synthesize a large disocclusion region and the appearance information at these regions can be generated via SPADE effortlessly. As GVS* only produces multiple planes at fixed depths, it struggles to represent complex scene layouts for natural images. InfiniteNatureZero [32] is not designed for novel view synthesis and struggles to produce realistic results for the input camera trajectory is different from the training. Besides, InfiniteNatureZero and GVS*" + } + ] + } + ], + "index": 37 + }, + { + "bbox": [ + 304, + 525, + 545, + 584 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 525, + 545, + 584 + ], + "spans": [ + { + "bbox": [ + 304, + 525, + 545, + 584 + ], + "type": "text", + "content": "use 2D CNNs to generate or refine RGB images, which do not guarantee the inter-view consistency. On the contrary, our method constructs a continuous neural field to fuse appearance information from SPADE, so that more realistic and consistent results can be obtained." + } + ] + } + ], + "index": 38 + }, + { + "bbox": [ + 304, + 586, + 545, + 645 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 586, + 545, + 645 + ], + "spans": [ + { + "bbox": [ + 304, + 586, + 545, + 645 + ], + "type": "text", + "content": "As shown in Table 1, our approach outperforms existing baselines, achieving the smallest FID and KID. Furthermore, Table 2 indicates that users prefer our method and rate our videos the most view-consistent and realistic compared to others." + } + ] + } + ], + "index": 39 + }, + { + "bbox": [ + 306, + 658, + 404, + 669 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 658, + 404, + 669 + ], + "spans": [ + { + "bbox": [ + 306, + 658, + 404, + 669 + ], + "type": "text", + "content": "4.5. Ablation studies" + } + ] + } + ], + "index": 40 + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "content": "We conduct ablation studies to demonstrate the importance of each component of our method on one test scene. Our key idea is decomposing the task of view synthesis" + } + ] + } + ], + "index": 41 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "8524" + } + ] + } + ], + "index": 42 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 50, + 69, + 295, + 136 + ], + "blocks": [ + { + "bbox": [ + 50, + 69, + 295, + 136 + ], + "lines": [ + { + "bbox": [ + 50, + 69, + 295, + 136 + ], + "spans": [ + { + "bbox": [ + 50, + 69, + 295, + 136 + ], + "type": "table", + "html": "
MethodsConsistency↑Realism↑
SPADE [46]+InfiniteNatureZero [32]1.312.06
SPADE [46]+AdaMPI [17]3.631.75
SPADE [46]+3DPhoto [56]3.942.19
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Qualitative results of ablation studies. \"RGB inpainting\" denotes the neural scene representation learned on multi-view images generated by an image inpainting network. This model fails to produce plausible image contents in disocclusion regions. \"Ours w/o SF\" denotes the scene representation learned on images generated from the (post-inpainting) semantic masks and has the same geometry as our full method. The inconsistency of semantic masks causes large changes in RGB images, resulting in degraded rendering quality." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 228, + 196, + 285, + 254 + ], + "blocks": [ + { + "bbox": [ + 228, + 196, + 285, + 254 + ], + "lines": [ + { + "bbox": [ + 228, + 196, + 285, + 254 + ], + "spans": [ + { + "bbox": [ + 228, + 196, + 285, + 254 + ], + "type": "image", + "image_path": "4a2280d5478ee99c139563d3a7420767d18064d23487829712264ab83f82538d.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 248, + 258, + 264, + 266 + ], + "lines": [ + { + "bbox": [ + 248, + 258, + 264, + 266 + ], + "spans": [ + { + "bbox": [ + 248, + 258, + 264, + 266 + ], + "type": "text", + "content": "Ours" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 424, + 287, + 699 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 424, + 287, + 699 + ], + "spans": [ + { + "bbox": [ + 46, + 424, + 287, + 699 + ], + "type": "text", + "content": "from a semantic mask into two simpler steps, which first generate multi-view semantic masks and then produce RGB images with SPADE for learning a neural scene representation. To demonstrate the effectiveness of this idea, we design a naive baseline where we use a pre-trained RGB inpainting network to generate multi-view images for recovering the 3D scene. All methods use the same depth map for a fair comparison. Specifically, We generate RGB images by SPADE from the given semantic mask and then use a monocular depth estimation model to predict the depth maps of the generated image. The generated image is then warped to novel views. To infill disocclusion regions, we apply a pretrained RGB inpainting network to images at novel views, which output the final multi-view RGBD images. The pretrained RGB and depth inpainting networks are the official models from AdaMPI [17]. We abbreviate this baseline as \"RGB inpainting\". As shown in Fig. 6, this model fails to produce photorealistic results under big viewpoint changes. This is because it is challenging for an RGB inpainting network trained on single-view datasets to infill such large missing areas. In contrast, our approach renders high-quality images, which indicates that semantic masks are easier to inpaint than RGB images." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 59, + 701, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 701, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 59, + 701, + 286, + 713 + ], + "type": "text", + "content": "The second important design is our semantic field fusion" + } + ] + } + ], + "index": 12 + }, + { + "type": "table", + "bbox": [ + 365, + 69, + 487, + 109 + ], + "blocks": [ + { + "bbox": [ + 47, + 144, + 287, + 181 + ], + "lines": [ + { + "bbox": [ + 47, + 144, + 287, + 181 + ], + "spans": [ + { + "bbox": [ + 47, + 144, + 287, + 181 + ], + "type": "text", + "content": "Table 2. Human preference scores. Our method achieves the highest photo-realism and multi-view consistency scores according to human raters." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 365, + 69, + 487, + 109 + ], + "lines": [ + { + "bbox": [ + 365, + 69, + 487, + 109 + ], + "spans": [ + { + "bbox": [ + 365, + 69, + 487, + 109 + ], + "type": "table", + "html": "
MethodsNLL↓VSC↓
Ours1.600.049
GVS3.330.089
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To illustrate the necessity of this module, we design the baseline where the infilled semantic masks are directly fed to SPADE to produce RGB images for learning the scene representation. For this baseline, we use the same geometry as our full method. We abbreviate this baseline as “ours w/o SF”. The result in Fig. 6 indicates that although this model can synthesize reasonable contents in disocclusion regions, the rendered images tend to be blurry. The reason is that the infilled semantic masks are not view-consistent, especially near semantic edges, resulting in that images generated by SPADE differing significantly across different viewpoints, which makes us difficult to reconstruct the 3D scene. Besides, to demonstrate that our generated multi-view semantic masks are better than those generated by GVS [16], we compare our method with it on the scene used in ablation studies. Following [49], we utilize the average Negative Log-Likelihood (NLL) score to measure the quality of generated semantic masks and the View Semantic Consistency (VSC) score to evaluate the consistency of generated semantic masks. Tab. 3 shows that the quality and consistency of our generated semantic masks outperform those of GVS." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 455, + 378, + 468 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 455, + 378, + 468 + ], + "spans": [ + { + "bbox": [ + 306, + 455, + 378, + 468 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 476, + 545, + 643 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 476, + 545, + 643 + ], + "spans": [ + { + "bbox": [ + 304, + 476, + 545, + 643 + ], + "type": "text", + "content": "In this work, we introduce an AI-enabled content creation tool that uses a single semantic mask to produce a 3D scene, which can be rendered from arbitrary viewpoints. Our method only requires single-view image collections for training, without the need for multi-view images. To achieve this, we propose a novel pipeline that first learns an inpainting network to generate novel views of the input semantic mask and then optimizes a 3D semantic field to render view-consistent semantic masks, which are subsequently fed into a 2D generator SPADE to produce RGB images for learning a neural scene representation. Experiments demonstrate that our method can produce satisfactory photorealistic and view-consistent results that significantly outperform baseline methods." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": "Acknowledgements. This work was supported by NSFC (No. 62172364), the Alibaba Innovation Research program, and the Information Technology Center and State Key Lab of CAD&CG, Zhejiang University." + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "8525" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 714 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 156 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 156 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 156 + ], + "type": "text", + "content": "[1] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. 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ArXiv, abs/1805.09817, 2018. 2" + } + ] + } + ], + "index": 25 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "8528" + } + ] + } + ], + "index": 27 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 10 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/15df0ee8-2b51-4a6f-ae53-ee0a888b663e_content_list.json b/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/15df0ee8-2b51-4a6f-ae53-ee0a888b663e_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..a8e41412a6352dfa25b93a750671284cb5085cf6 --- /dev/null +++ b/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/15df0ee8-2b51-4a6f-ae53-ee0a888b663e_content_list.json @@ -0,0 +1,2040 @@ +[ + { + "type": "text", + "text": "Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization", + "text_level": 1, + "bbox": [ + 112, + 130, + 854, + 151 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Chunghwan Lee1 Jaihoon Kim2,3 Chanhyuk Yun1 Je Hyeong Hong1*", + "bbox": [ + 181, + 179, + 789, + 199 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1Dept. Electronic Engineering, Hanyang University 2Samsung Electronics 3KAIST", + "bbox": [ + 135, + 198, + 831, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 229, + 313, + 244 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Visual localization refers to the process of recovering camera pose from input image relative to a known scene, forming a cornerstone of numerous vision and robotics systems. While many algorithms utilize sparse 3D point cloud of the scene obtained via structure-from-motion (SfM) for localization, recent studies have raised privacy concerns by successfully revealing high-fidelity appearance of the scene from such sparse 3D representation. One prominent approach for bypassing this attack was to lift 3D points to randomly oriented 3D lines thereby hiding scene geometry, but latest work have shown such random line cloud has a critical statistical flaw that can be exploited to break through protection. In this work, we present an alternative lightweight strategy called Paired-Point Lifting (PPL) for constructing 3D line clouds. Instead of drawing one randomly oriented line per 3D point, PPL splits 3D points into pairs and joins each pair to form 3D lines. This seemingly simple strategy yields 3 benefits, i) new ambiguity in feature selection, ii) increased line cloud sparsity and iii) nontrivial distribution of 3D lines, all of which contributes to enhanced protection against privacy attacks. Extensive experimental results demonstrate the strength of PPL in concealing scene details without compromising localization accuracy, unlocking the true potential of 3D line clouds.", + "bbox": [ + 73, + 255, + 473, + 618 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 635, + 209, + 651 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Visual localization is the fundamental problem of estimating the camera pose from an input image with respect to a known 3D scene. It plays a crucial role in many computer vision and robotics applications, including human-computer interaction based on augmented or mixed reality (AR/MR), 3D reconstruction via structure-from-motion (SfM) [1,36,37,39] and autonomous navigation systems in drones, self-driving vehicles, or robots using simultaneous localization and mapping (SLAM) [5,22,26].", + "bbox": [ + 75, + 660, + 468, + 797 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "To this date, many practical visual localization algorithms are still structure-based approaches [12], utilizing a global sparse 3D model of the scene obtained from SfM or SLAM. In such approaches, 2D-3D correspondences are formed between 2D image points and the global 3D", + "bbox": [ + 75, + 797, + 468, + 875 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/a7a8648dfcf68742502afe6778d3febc6509ccc4a93270df5d9b7c9183c884a4.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 506, + 229, + 627, + 323 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/b91d7c7aa13d29f0c16c3d54cb6b746d6cd7e6576e6f478900608db1016d6a15.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 633, + 229, + 754, + 321 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/78223c26fb813afccec5731fb51db6b52787c55f06e64223ea1f2a530d73d37f.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 761, + 229, + 885, + 324 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/07dd277a07bbcaac107fdd7d4c47814f0f42f026a63b519b8dbf9cbef8b61643.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 506, + 325, + 627, + 417 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/311b81cae0dd9a95929f05db196165374e38cf841c8068b77c798189671bff5d.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 633, + 325, + 754, + 417 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/80dcf2b59547d0007395e00cbb0c6c6b4df0f67c458d24c5924dd241d8a11f27.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 761, + 325, + 885, + 420 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/5694c274e694dc655e7dfe38f5767d849946b1087801256bc560a371dae4bd54.jpg", + "image_caption": [ + "(a) Point cloud" + ], + "image_footnote": [], + "bbox": [ + 506, + 422, + 627, + 516 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/246ffbf15b9d3145702cac9676fccd808bca3e0e44c06732c3b9f16185b8e743.jpg", + "image_caption": [ + "(b) Line cloud [40]" + ], + "image_footnote": [], + "bbox": [ + 635, + 422, + 754, + 516 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/0da52f2cf842c9cb236fe56a91be92324829bd7c57f664daff70eb9ef5e43731.jpg", + "image_caption": [ + "(c) PPL (ours)", + "Figure 1. Visualization of different 3D scene representations and respective image reconstruction results using InvSfM [30]. Images in (b) and (c) are reconstructed by estimating the 3D point clouds from line clouds via [3]. While images revealed from original line clouds (OLC) [40] still contain basic scene details, those from the proposed method (PPL) exhibit much degraded scene quality." + ], + "image_footnote": [], + "bbox": [ + 761, + 421, + 885, + 517 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "structure by comparing feature descriptors (e.g., SIFT [21], ORB [34], or other alternatives [25, 43]), after which they are used to perform robust camera pose estimation based on geometric constraints and RANSAC [2, 8, 31]. While most research over the last decade have made significant progress in improving algorithm accuracy, scalability [19, 23, 35, 47] and efficiency [12, 20], the requirement that sparse 3D point cloud and associated feature descriptors need to be persistently accessible has largely remained unchanged.", + "bbox": [ + 496, + 627, + 892, + 763 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Recently, it caught the research community by surprise when Pittaluga et al. [30] showed sparse 3D point clouds can retain enough scene details such as characters and textures that can be used to uncover a high-fidelity image of the scene. Since this process only requires 2D projection of 3D points and their respective feature descriptors, this raised privacy concerns related to uploading sparse 3D models in the cloud or storing them on the end-user device, both of which are commonly found settings in visual localization.", + "bbox": [ + 496, + 763, + 893, + 901 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Corresponding author", + "bbox": [ + 101, + 887, + 225, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "17266", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/c96dbd691cd6b737beb980c3ebf43d6d5c8562a082b98f8ab176235d4f49fac5.jpg", + "image_caption": [ + "(a) Standard lifting with uniformly-distributed line directions [40]" + ], + "image_footnote": [], + "bbox": [ + 112, + 95, + 467, + 224 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/092298a7f7a99d52c858238f76b5e2ade756ad8eb086ff7243fc15ff843fad9e.jpg", + "image_caption": [ + "(b) Paired-point lifting (PPL) (ours)", + "Figure 2. Illustration of the previous standard lifting approach (also referred to as the original line cloud (OLC)) [40] and PPL (ours) for constructing 3D line clouds from sparse 3D point clouds. In (a), each line passes through one 3D point with its direction uniformly sampled on a unit sphere, carrying one descriptor. In (b), each line passes through two 3D points selected at random, carrying two descriptors." + ], + "image_footnote": [], + "bbox": [ + 506, + 97, + 843, + 229 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "One of the most notable approaches for addressing above privacy attack on point clouds is geometric lifting, whereby each 3D point is transformed into a randomly-oriented 3D line passing through the respective point [40]. By sampling each line direction uniformly on the unit sphere, the approach aims to conceal the scene geometry and prevent meaningful 2D projections of the sparse point cloud.", + "bbox": [ + 75, + 304, + 467, + 409 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Nevertheless, a recent work by Chelani et al. [3] showed 3D lines whose directions are uniformly drawn from a unit sphere carry an unintended statistical characteristic that the original 3D points are likely to be near the high-density regions of the closest points between lines. This property can be exploited to reveal the scene geometry (see §2), and to the best of our knowledge, the only suggested option for mitigating this attack so far is to use sparser point clouds, which comes at the cost of reduced localization accuracy.", + "bbox": [ + 75, + 410, + 467, + 545 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we argue that the privacy-preserving property of 3D line clouds can be enhanced by applying a different line-construction approach. Specifically, we propose to yield 3D lines by joining random pairs of 3D points. This approach, which we call Paired-Point Lifting (PPL), is motivated by the three key observations listed below:", + "bbox": [ + 75, + 547, + 467, + 636 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1. confusion over feature descriptors: each line carries two feature descriptors, so assigning the correct descriptors to each of two 3D points requires guesswork,", + "2. line cloud sparsification: PPL results in $50\\%$ more sparse line clouds, thus degrading the accuracy of 3D scene point recovery using [3], which relies on a sufficient number of neighboring lines, and", + "3. non-trivial distribution of lines: the finding from [3] that the original 3D point is likely to be near the high-density region of closest points to other lines is plagued by the presence of extra 3D point in each line and non-uniformly distributed line directions." + ], + "bbox": [ + 89, + 640, + 467, + 819 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We illustrate in §3 and §5 that each of the above factors adds a layer of difficulty in revealing the scene geometry and image-level details, synergistically enhancing privacy-preserving visual localization (partly shown in Fig. 1) without compromising camera localization accuracy.", + "bbox": [ + 75, + 824, + 467, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Overall, our contributions can be summarized as follows:", + "bbox": [ + 517, + 303, + 888, + 316 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "+ a new strategy called paired-point lifting (PPL) for constructing 3D line clouds with each line concealing two 3D points from the respective sparse point clouds,", + "+ careful empirical analysis of success factors in PPL through an ablation study using synthetic and real data,", + "+ improving the 3D point recovery algorithm in [3] to allow handling PPL-based line clouds and locate two 3D points in each line for a fairer comparison,", + "+ a subsequent upgrade of PPL called PPL+ to address potential drawback of PPL with planar scenes, and", + "+ extensive experimental evaluation of both PPL and $\\mathrm{PPL + }$ against other baselines on a range of public datasets using different point recovery techniques." + ], + "bbox": [ + 514, + 319, + 890, + 513 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related work", + "text_level": 1, + "bbox": [ + 500, + 527, + 635, + 542 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Revealing images from feature descriptors: Initial study dates back to the work of Weinzaepfel et al. [46], which fused patches obtained through retrieval from a pool of image patches for each SIFT descriptor [21]. Vondrick et al. [45] visualized images from the histogram of gradients by applying paired dictionary learning, and Kato et al. [13] reconstructed images by computing a histogram of visual words and optimizing their spatial arrangement. Mahendran et al. [24] and Dosovitskiy et al. [6] adopted CNNs to invert feature descriptors to images. Yet, none of these approaches yields detailed photorealistic images.", + "bbox": [ + 496, + 549, + 890, + 715 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The real possibility of privacy leak was first raised by Pittaluga et al. [30] who showed sparse point clouds projected to 2D with SIFT keypoints, depth and color information can reveal photorealistic images of the scene using a cascaded U-Net [32]. This work was later extended by Dangwal et al. [4] who enabled reconstruction of photorealistic images without RGB or depth information. Current literature in privacy-preserving visual localization attempts to lower the quality of images reconstructed from these approaches.", + "bbox": [ + 496, + 715, + 890, + 851 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Privacy-preserving localization: Two main approaches exist for visual localization addressing the above privacy attack, namely feature encoding and geometric lifting.", + "bbox": [ + 496, + 854, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "17267", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/f8b0b8ba40c46191ae90e3fb9a9e1cbaae127a580f529f12ea6771aab5c3f315.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 93, + 88, + 210, + 180 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/53b5584c6c00f7d20693e090d9b8fad9d207ee6a8e721b441700e14467fb86b4.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 212, + 88, + 331, + 180 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/d5da55549811868738cc2773aa40835dce6a0d4deb013e257023f3550bf1e1f4.jpg", + "image_caption": [ + "Figure 4. A 2D toy example demonstrating the effect of changes in point locations and pairing arrangements change on the estimated location of the point (peak). (b) and (c) illustrate that the PPL-based line directions are directly determined by the location of the 3D points and their pairing arrangement." + ], + "image_footnote": [], + "bbox": [ + 333, + 88, + 452, + 180 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/28531cb77eaf5e3aab77a89852795b63a4c798c47cb789cd625050a1ae470a72.jpg", + "image_caption": [ + "Figure 3. Simulated qualitative analysis of sources-of-errors in revealing images from a paired-point lifting (PPL)-based line cloud. Along the rows, we simulate errors in estimating 3D points from line clouds by [3] (top-no error, bottom-2% $\\mathcal{N}(0,1)$ perturbations in 2D keypoints). Along the columns, we simulate the effect of feature confusion by randomly swapping SIFT descriptors between randomly selected pairs of 3D points (left-0%, middle-50% and right-100% swapped descriptors respectively). Both sources-of-errors contribute towards worse image reconstruction quality." + ], + "image_footnote": [], + "bbox": [ + 91, + 180, + 210, + 271 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/c9e8278fba28e725ec106f1ef4c660f1c4f147e657f1b84c88e9f74049a4e920.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 212, + 180, + 331, + 271 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/1e9dbd25ef5f001fed89dc6fb00eea0efc06c9acc17e236ae95ca6f877a84b1c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 333, + 180, + 450, + 271 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Feature encoding attempts to modify each point's feature descriptor to be less invertible by discarding excess scene details without hurting camera relocalization accuracy. This has the benefit that the same point-based geometry can be applied for visual localization. Dusmanu et al. [7] embedded each feature descriptor within an affine subspace, making it difficult to recover images, but this comes at the cost of lowered camera localization accuracy. Ng et al. [27] trained a MLP-based descriptor-concealing network and a U-net based scene-inversion network in an adversarial fashion to discard excess details of the scene for each descriptor, but this requires to be individually trained for each type of feature descriptors and may overfit to training datasets.", + "bbox": [ + 75, + 406, + 468, + 602 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "On the other hand, standard geometric lifting [40] transforms each 3D point into a randomly oriented line whose direction follows a uniform distribution on the unit sphere. Speciale et al. [40] showed it is possible to estimate camera poses from such original line cloud (OLC) by formulating the problem as finding the relative pose between two general cameras [42]. Successive works inspired by this approach include privacy-preserving SfM and SLAM [9, 10, 38]. While geometric lifting is straightforward to implement and can be universally applied across different types of feature descriptors, the method has recently been shown to be partially reversible by Chelani et al. [3] as illustrated below.", + "bbox": [ + 75, + 604, + 467, + 785 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Revealing sparse point cloud from line cloud: Chelani et al. [3] showed aforeillustrated geometric lifting may not sufficiently conceal the scene geometry if each line direction is sampled uniformly from the unit sphere when constructing a line cloud from the sparse point cloud.", + "bbox": [ + 75, + 792, + 467, + 868 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In their work, recovering the 3D point cloud $\\mathcal{P} = \\{\\mathbf{x}_j\\}$ from input line cloud $\\mathcal{L} = \\{l_j\\}$ is formulated as maximizing", + "bbox": [ + 76, + 869, + 467, + 901 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/f47a4ff3867aff87f74ea2e99ce353bf023580ae18beddeeb06ecfcf407e4036.jpg", + "image_caption": [ + "(a) Initial PPL lines" + ], + "image_footnote": [], + "bbox": [ + 506, + 88, + 629, + 157 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/693729c72459cb03358897a4efd86f7250fdef7f64229d61b8fa3868beed1527.jpg", + "image_caption": [ + "(b) Orange point moved" + ], + "image_footnote": [], + "bbox": [ + 635, + 97, + 759, + 157 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/b9d324b5ab59f13aedc3e4e49e9a3f764e5d87b73080dabc00c09b0129b5463a.jpg", + "image_caption": [ + "(c) Different pairs" + ], + "image_footnote": [], + "bbox": [ + 767, + 111, + 887, + 155 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "the posterior probability $P(\\mathcal{P}|\\mathcal{L})$ , where $\\mathbf{x}_j \\in \\mathbb{R}^3$ is the $j$ -th 3D point in the sparse point cloud and $\\mathbf{l}_j \\in \\mathbb{R}^6$ is the corresponding lifted line for $\\mathbf{x}_j$ . By applying Bayes' rule:", + "bbox": [ + 498, + 255, + 890, + 301 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nP (\\mathcal {P} | \\mathcal {L}) = \\frac {P (\\mathcal {L} | \\mathcal {P}) P (\\mathcal {P})}{P (\\mathcal {L})} \\propto P (\\mathcal {L} | \\mathcal {P}) P (\\mathcal {P}) \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 550, + 315, + 890, + 348 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "For standard lifting [40], the line direction is drawn uniformly from the unit sphere, so $P(\\mathcal{L}|\\mathcal{P}) = \\Pi_{j=1}^{N}P(\\mathbf{l}_j|\\mathbf{x}_j)$ where $P(\\mathbf{l}_j|\\mathbf{x}_j)$ is constant if $\\mathbf{l}_j$ passes through the point $\\mathbf{x}_j$ , or zero otherwise. The likelihood $P(\\mathcal{L}|\\mathcal{P})$ remains even for different point clouds as long as they are equal in size.", + "bbox": [ + 498, + 363, + 890, + 439 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Subsequently, Chelani et al. [3] attempted to find the points maximizing the prior $P(\\mathcal{P})$ under the constraints that each point $\\mathbf{x}_j$ lies on the corresponding line $\\mathbf{l}_j$ . The method is motivated by the empirical observation that, when two arbitrary 3D points $\\mathbf{x}_1$ and $\\mathbf{x}_2$ are lifted to random 3D lines $\\mathbf{l}_1$ and $\\mathbf{l}_2$ respectively and we compute the closest points between the two lines, denoted as $\\mathbf{x}_1^\\perp$ for $\\mathbf{l}_1$ and $\\mathbf{x}_2^\\perp$ for $\\mathbf{l}_2$ respectively, it is around $80\\%$ likely that the distance between $\\mathbf{x}_1$ and $\\mathbf{x}_1^\\perp$ is shorter than that between the original points $\\mathbf{x}_1$ and $\\mathbf{x}_2$ . For the case of random multiple lines, this constraint is satisfied by each pair of lines, and one can subsequently construct a histogram of closest-points-to-otherlines for each line $\\mathbf{l}_i$ . Chelani et al. [3] proposed to estimate the 3D point $\\mathbf{x}_i$ by finding the peak of this histogram.", + "bbox": [ + 496, + 441, + 892, + 654 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The work showed recovery of the scene from line clouds is possible across various scenes but the results are limited to the case of uniformly distributed line directions, providing a motivation for our proposed method.", + "bbox": [ + 498, + 655, + 890, + 715 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Peak finding: Peak finding is the process of estimating peaks in the probability density function (PDF). Chelani et al. [3] devised an efficient single-peak finding (SPF) algorithm by running iterative Kuiper's test [16] on the cumulative distribution function (CDF). One drawback of SPF is that it provides an accurate peak value only when the function is unimodal. Since our approach in §3 promotes non-unimodal and often bimodal distribution of closest-points-to-other-lines, we have devised a Two-peak finding (TPF) algorithm to encourage better recovery of bimodal peaks aiming towards fairer comparison (see details in §5).", + "bbox": [ + 496, + 734, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "17268", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/b485f3f945492398de79fab7a6b9b5906863362e68ca1365bb3a5a118d00dfcb.jpg", + "image_caption": [ + "(a) Ground truth point cloud" + ], + "image_footnote": [], + "bbox": [ + 80, + 87, + 240, + 174 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/14ddad6ab1e62bf693429610fffc53ca6512d86422bf48ac4f5bf43450b0459b.jpg", + "image_caption": [ + "(b) OLC [40](SPF)", + "Figure 5. Visualization of the point clouds recovered from different line-lifting methods and different recovery algorithms. (b) shows the point cloud recovered from the original line cloud (OLC) [40] via single-peak finding (SPF) [3], (c) and (d) are the point clouds revealed from the PPL-based line cloud via SPF [3] and two-peak finding (TPF, refer to §5) respectively, and (e) is the result from PPL+ via TPF." + ], + "image_footnote": [], + "bbox": [ + 243, + 88, + 401, + 172 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/5c65922146539390ebcf1e0c39ed3e9852d8775ecf05f967a0998ddb3de6924e.jpg", + "image_caption": [ + "(c) PPL (SPF)" + ], + "image_footnote": [], + "bbox": [ + 405, + 89, + 563, + 172 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/fb93a3d0a64d6ba9d1e0be790356ae2764b4471bcab3b9bb6259fa242be7995b.jpg", + "image_caption": [ + "(d) PPL(TPF)" + ], + "image_footnote": [], + "bbox": [ + 566, + 88, + 725, + 172 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/4e6c6d0e08c3cd8fd2d6a38f75f2d015621e9d125bdc1bab3e60dd35a742afbb.jpg", + "image_caption": [ + "(e) PPL+(TPF)" + ], + "image_footnote": [], + "bbox": [ + 728, + 88, + 890, + 172 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3. Paired-point lifting", + "text_level": 1, + "bbox": [ + 76, + 247, + 261, + 265 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To overcome the shortcomings of the original line cloud (OLC) [40], we propose a different strategy for sampling lines in line clouds. Our approach named paired-point lifting (PPL) is straightforward to implement—randomly assign non-overlapping pairs of 3D points from the sparse point cloud and then join each pair of points to create a line cloud. A detailed algorithm chart can be found in [18].", + "bbox": [ + 75, + 272, + 468, + 378 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As each line passes through two 3D points (with the exception of an ideal situation where three or more points are lined up), this results in $N$ number of 3D lines, where $2N$ denotes the number of 3D points. As shown in Fig. 2, the major difference between standard lifting [40] and PPL is the number of 3D points concealed in each line—standard lifting conceals one 3D point per line, while PPL hides two points per line. As briefly mentioned in §1, having an extra 3D point for each line results in added ambiguity in descriptor selection, a reduced number of lines in the line clouds, and non-uniformly distributed line directions. The effect of each component is illustrated in the forthcoming sections.", + "bbox": [ + 75, + 378, + 468, + 561 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Pose estimation: Before discussing the above benefits of PPL, we emphasize that the PPL-based line clouds only differ from the original line clouds (OLCs) in terms of line directions. This implies the PPL-derived line clouds are compatible with the minimal solver (P6L [40]) for OLC. Table 1 and §5 report similar degree of accuracy in camera pose estimation for both OLC and PPL-based line clouds.", + "bbox": [ + 75, + 563, + 468, + 667 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.1. Effect of additional feature descriptor per line", + "text_level": 1, + "bbox": [ + 76, + 679, + 465, + 696 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We start by analyzing the effect of having an extra feature descriptor for each line. We will assume two 3D points, $A$ and $B$ , are concealed in a single PPL-based line.", + "bbox": [ + 76, + 703, + 468, + 747 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The current approach for estimating the point cloud from the line cloud [3] (see §2) is purely geometry-based, using the statistics of the closest points to other neighboring lines. Hence, even if this approach is extended to allow estimation of two points per line ([3] is limited to single peak finding), we have an ambiguity over which peak corresponds to $A$ and which corresponds to $B$ . Hence, there is only a $50\\%$ chance of locating the descriptors correctly for each line.", + "bbox": [ + 75, + 750, + 468, + 869 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As above probability is independent for each line, the number of lines with correct assignments is a binomial ran", + "bbox": [ + 76, + 869, + 468, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "dom variable $X \\sim \\mathcal{B}(N, 0.5)$ where $N$ is the total number of lines. This has two implications—first, the probability of correctly assigning descriptors for all lines is $0.5^{N}$ and thus quickly diminishes to 0 for large $N$ . Second, the expected number of $X$ is $0.5N$ with standard deviation $0.5\\sqrt{N}$ , so we can expect the number of correctly assigned lines to be roughly $0.5N$ for sufficiently large line clouds.", + "bbox": [ + 496, + 248, + 890, + 354 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Since the quality of images revealed by InvSfM [30] depends on correct feature descriptors, above ambiguity in binary feature selection adds another layer of difficulty in revealing scenes from the sparse line cloud. This is empirically demonstrated through simulated examples in Fig. 3.", + "bbox": [ + 496, + 354, + 890, + 430 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Effect of reduced line cloud density", + "text_level": 1, + "bbox": [ + 498, + 439, + 803, + 455 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As discussed in [3], recovering the point cloud from line cloud (reviewed in §2) requires sufficient number of lines to accurately estimate the peak of each line's histogram of closest-points-to-other-lines. It is also shown in [3], §5 and Table 1 that reducing the line cloud density from $100\\%$ to $50\\%$ for OLCs [40] results in higher 3D point estimation errors and subsequently lower image reconstruction quality.", + "bbox": [ + 496, + 462, + 890, + 568 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As PPL lifts two points to a line, the PPL-based line clouds are $50\\%$ sparser than the OLCs [40] (see Fig. 1), indicating they are more difficult to reveal scene geometry.", + "bbox": [ + 496, + 568, + 890, + 614 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Effect of non-uniform line directions", + "text_level": 1, + "bbox": [ + 498, + 623, + 815, + 638 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We first illustrate that the line directions induced by PPL is no longer uniformly distributed on the unit sphere. For this purpose, we again define the set of original 3D points as $\\mathcal{P} = \\{\\mathbf{x}_j\\}$ where $\\mathbf{x}_j \\in \\mathbb{R}^3$ is the $j$ -th point in the point cloud. The corresponding lifted lines form a set $\\mathcal{L} = \\{\\mathbf{l}_j\\}$ where each $\\mathbf{l}_j \\in \\mathbb{R}^6$ consists of the line direction and offset.", + "bbox": [ + 496, + 646, + 890, + 736 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As shown in Fig. 4, the line directions are determined (up to a sign ambiguity) given the point locations $\\mathcal{P}$ and their pairing arrangement $S := \\{(i,j)\\}$ where $(i,j)$ denotes point $i$ and point $j$ form a pair. Hence, we can write $P(\\mathcal{L}|\\mathcal{S},\\mathcal{P}) = \\delta (\\mathcal{L} - \\mathcal{L}_{\\mathcal{S}})$ where $\\mathcal{L}_{\\mathcal{S}}$ is the set of PPL-based lines created by joining pairs of points as prescribed in $\\mathcal{S}$ . Assuming each arrangement $\\mathcal{S}$ is equally likely (i.e. same $P(S|\\mathcal{P})\\forall S\\in \\Omega$ ), the likelihood can be written as:", + "bbox": [ + 496, + 737, + 890, + 857 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nP (\\mathcal {L} | \\mathcal {P}) = \\sum_ {\\mathcal {S} \\in \\Omega} P (\\mathcal {L} | \\mathcal {S}, \\mathcal {P}) P (\\mathcal {S} | \\mathcal {P}) = \\frac {1}{| \\Omega |} \\sum_ {\\mathcal {S} \\in \\Omega} \\delta (L - L _ {\\mathcal {S}})\n$$\n", + "text_format": "latex", + "bbox": [ + 501, + 861, + 888, + 897 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "17269", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/5200dca15ee7a0d991655e13fbe8cbc7bab3877d71b0c5e5e7380d14d8911d40.jpg", + "image_caption": [ + "(a) Growth truth point cloud" + ], + "image_footnote": [], + "bbox": [ + 133, + 95, + 290, + 205 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/d0db5a8477b5068e70a7c328a66ac05126939631194ffe543bd7af3224d4a8c8.jpg", + "image_caption": [ + "(b) Histogram of closest points (cross-plane)", + "Figure 6. Visualization of distributions of closest-points-to-other lines formed using paired-point lifting (PPL) in two extreme cases. (a) is the ground truth 3D point cloud comprising two noisy planes, (b) shows the distribution of closest-points-to-other-lines (along a hypothetical line parallel to the x-axis for visualization) when PPL samples pairs of points from different planes and (c) shows the same distribution (along the same hypothetical line for visualization) when PPL samples pairs of points from the same plane. In practice, both effects may be co-visible, hence lines created by joining planar points should be avoided. This provides motivation for $\\mathrm{PPL}+$ in $\\S 4$ ." + ], + "image_footnote": [], + "bbox": [ + 318, + 89, + 571, + 205 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/0bfe1d95c51d461b358860399388ba448c56007412105bc49c333752e8896eac.jpg", + "image_caption": [ + "(c) Histogram of closest points (same plane)" + ], + "image_footnote": [], + "bbox": [ + 586, + 89, + 841, + 205 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\Omega$ denotes the set of all possible pairing arrangements of the 3D points and $|\\Omega|$ is the total number of possible pairing arrangements. Hence, $P(\\mathcal{L}|\\mathcal{P})$ is non-uniform and different from the piecewise uniform likelihood exhibited by each line in the original line cloud (OLC) [40].", + "bbox": [ + 75, + 301, + 467, + 378 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Effect on peak finding: Regarding Equation (1), the single-peak finding (SPF) algorithm in [3] can be seen as approximately finding the 3D points maximizing the posterior $P(\\mathcal{P}|\\mathcal{L})$ by maximizing the prior $P(\\mathcal{P})$ subject to each $\\mathbf{x}_j$ lying on its corresponding line $\\mathbf{l}_j$ . This is based on the assumption that the likelihood $P(\\mathcal{L}|\\mathcal{P})$ is piecewise constant since the line directions are uniformly distributed.", + "bbox": [ + 75, + 383, + 467, + 489 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "For PPL, $P(\\mathcal{P}|\\mathcal{L})\\propto P(\\mathcal{P})(\\sum_{S\\in \\Omega}\\delta (L - L_S))$ , so we need to maximize $P(\\mathcal{P})$ subject to the points lying on their respective PPL-sampled lines. However, this cannot be efficiently addressed by SPF for the following reasons:", + "bbox": [ + 75, + 491, + 467, + 551 + ], + "page_idx": 4 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1. due to the non-uniform distribution of line directions, the peak may arise in a location far from the actual positions of points (see Fig. 6b for an example), and", + "2. even if the line directions end up closely following a uniform distribution for a particular point cloud, the histogram of closest-points-to-other-lines may result in two peaks as we conceal two points per line. While we attempt to partially address this by implementing a basic two-peak finding (TPF) algorithm in §5, estimating two peaks is fundamentally a non-trivial task." + ], + "bbox": [ + 88, + 553, + 467, + 703 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Above statements are based on our empirical observations, and we leave detailed analysis of these for future work.", + "bbox": [ + 75, + 705, + 467, + 734 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.4. Limitations", + "text_level": 1, + "bbox": [ + 76, + 748, + 202, + 762 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Despite the aforementioned advantages of PPL, there are two potential limitations associated with PPL.", + "bbox": [ + 75, + 772, + 467, + 801 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Potential recovery of planes: Fig. 6 shows a corner case of PPL where the location of 3D points from PPL can be recovered accurately by locating two peaks along the distribution of closest-points-to-other lines if the scene contains two planes and each pair of points is sampled from the same plane. We make efforts to avoid this corner case in §4.", + "bbox": [ + 75, + 809, + 467, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Inferring structure directly from PPL-based line clouds: As shown in Fig. 1, it is normally difficult to infer the scene geometry just from the PPL-based line cloud itself. For certain planar scenes (e.g., a long corridor), however, there could be concerns that the basic outline of the underlying scene geometry may be revealed. In our opinion, details of the underlying structure are still indistinguishable in most real-world planar scenes (more discussions in [18]).", + "bbox": [ + 498, + 301, + 890, + 422 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Improving PPL by rejecting lines on planes", + "text_level": 1, + "bbox": [ + 498, + 441, + 885, + 459 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In this section, we propose a simple extension of paired-point lifting to overcome its limitation described in §3.4 regarding potential recovery of planar points.", + "bbox": [ + 496, + 468, + 890, + 513 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Our extension called $PPL+$ is motivated by Fig. 6c, which shows the lines lifted on planes by joining points from the same plane, can provide an undesirable clue to recover the points, as well as Fig. 6b, demonstrating that removing lines on planes further obfuscates the distribution of closest-points-to-other lines by shifting the peak to an incorrect location.", + "bbox": [ + 496, + 513, + 890, + 619 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "$\\mathrm{PPL + }$ performs rejection sampling of 3D lines to discourage them from lying on planar regions of the point cloud. In summary, $\\mathrm{PPL + }$ scans through each point $\\mathbf{x}_j$ in the point cloud, and checks whether the $\\mathbf{x}_j$ 's corresponding line direction is nearly parallel to the plane or not.", + "bbox": [ + 496, + 621, + 890, + 696 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "For this purpose, PPL+ follows the procedures below:", + "bbox": [ + 517, + 699, + 874, + 714 + ], + "page_idx": 4 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1. Sample a point $\\mathbf{x}_j$ from the point cloud.", + "2. Find the $K$ -nearest neighboring 3D points of $\\mathbf{x}_j$ , $\\{\\mathbf{x}_{j1},\\dots ,\\mathbf{x}_{jK}\\}$ and compute the normalized displacement vectors $\\mathrm{D} := [\\mathbf{d}_1,\\mathbf{d}_2,\\dots ,\\mathbf{d}_K]$ between these points and $\\mathbf{x}_j$ such that each $\\mathbf{d}_k := \\mathbf{x}_{jk} - \\mathbf{x}_j$ .", + "3. Compute the singular value decomposition (SVD) of D and choose the basis vector with the largest singular value as a basis vector of the plane $\\mathbf{v}_p$ .", + "4. Compute the pseudo-normal vectors of the plane by computing $\\mathbf{v}_p\\times \\mathbf{D}$ , and perform SVD and use the basis vector with the largest singular value to estimate the plane normal $\\mathbf{v}_o$ ." + ], + "bbox": [ + 511, + 719, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "17270", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/8628b728375d001052aff6323449cbf0eadd48df4160963dfd213595cc67d811.jpg", + "image_caption": [ + "(a) OLC [40] (SPF [3])" + ], + "image_footnote": [], + "bbox": [ + 86, + 87, + 281, + 186 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/54a8e2009815ea710a4222d0a0f4c4889b9330a9da91596269e68be0e42e19d9.jpg", + "image_caption": [ + "(b) PPL (SPF [3])", + "Figure 7. Bird's-eye view of 3D points recovered from different types of line cloud constructions using different point estimation (peak-finding) approaches. The line clouds are denoted by blue lines, the ground truth point cloud is shown as red dots and the revealed 3D points are represented as purple dots. (a) shows OLC [40] can be well recovered by SPF [3] while (b) demonstrates applying SPF [3] on PPL-based line cloud incurs geometric uncertainty in 3D points. (c) shows the PPL-based line clouds can be better inverted to point clouds via our two-peak finding algorithm (TPF) in §5, but this can be ameliorated through PPL+ (§4) by rejecting lines on planes as shown in (d)." + ], + "image_footnote": [], + "bbox": [ + 287, + 87, + 483, + 186 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/4a5cf4ae8f5ed86138df1b7be43bf83da633e328243bdb4a50009cd434dd5ba0.jpg", + "image_caption": [ + "(c) PPL (TPF)" + ], + "image_footnote": [], + "bbox": [ + 490, + 87, + 686, + 186 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/6861c47ce281ffc0bf356fd40b1867b7f6324f6a25c8e7bfc50a3aeb8de60ee1.jpg", + "image_caption": [ + "(d) PPL+ (TPF)" + ], + "image_footnote": [], + "bbox": [ + 692, + 87, + 887, + 186 + ], + "page_idx": 5 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "5. Compute the cosine similarity between $\\mathbf{v}_o$ and $\\mathbf{l}_j$ to get an angle between two vectors, and subtract from $90^{\\circ}$ in order to acquire the angle between the plane and the lifted line $\\mathbf{l}_j$ . If the smaller angle is $< 20^{\\circ}$ , reject the line as it is nearly on the plane.", + "6. Move to step 1 unless all 3D points are visited.", + "7. Randomly form pairs between rejected points and repeat steps 1-7 (for changed lifted lines and respective 3D points) for 1000 iterations." + ], + "bbox": [ + 88, + 284, + 467, + 419 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In practice, $\\mathbf{v}_o$ can be stored and re-used such that we just need to re-run steps 5 to 7 iteratively for newly formed pairs. More details are provided in [18]. We also provide a toy example of a room in Fig. 7 demonstrating PPL+ can intentionally mislead the estimated location of 3D points.", + "bbox": [ + 75, + 426, + 467, + 500 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Limitation: We note PPL+ with over-strict threshold (e.g. $< 5^{\\circ}$ instead of $< 20^{\\circ}$ ) may trigger an undesirable effect of yielding degenerate quasi-parallel lifted lines that can degrade pose estimation accuracy. An appropriate hyperparameter needs to be selected for desired performance.", + "bbox": [ + 75, + 510, + 467, + 585 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5. Experimental results", + "text_level": 1, + "bbox": [ + 76, + 604, + 274, + 619 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In this section, we present extensive qualitative and quantitative results demonstrating the effectiveness of paired-point lifting in terms of three metrics, namely quality of estimated point clouds, quality of recovered image and camera relocalization accuracy, all of which are essential metrics related to privacy-preserving visual localization.", + "bbox": [ + 75, + 631, + 467, + 720 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Datasets: As described in [3], all experiments were carried out on two widely-used public datasets called Cambridge Landmarks [14, 15] and Energy Landscape [44]. We mostly followed the protocols suggested in [40]: for each scene, we constructed a sparse 3D point cloud using COLMAP [36] across all images, and discarded all 2D-to-3D correspondences for query images in order to maintain an accurate 3D map while simulating localization from an unseen image (see [18]). The TrinityGreatCourt and Street sequences contained excessive number of outliers and subsequently were excluded from comparison.", + "bbox": [ + 75, + 734, + 467, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Peak-finding algorithms: We provide results of estimating points from line clouds using both the single-peak finding (SPF) [3] (in §2) and two-peak finding (TPF) algorithms. TPF is designed to handle the case of bimodal distribution of closest-points-to-other-lines frequently exhibited by PPL as shown in Fig. 6. It utilizes kernel density estimation (KDE) [28, 33], which can be used to detect multiple peaks via thresholding. TPF is introduced to demonstrate that the PPL's performance gain is not simply due to the limitation of SPF [3] not being able to pick up two peaks.", + "bbox": [ + 496, + 284, + 890, + 435 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Regarding algorithmic details, we set the number of iterations for refinement to 3 for SPF as in [3]. For TPF, we excluded refinement procedures as the estimation result did not converge. The width of the Gaussian kernel estimator was set to 0.07 found through our empirical investigation. More algorithmic details can be found in [18].", + "bbox": [ + 496, + 436, + 890, + 526 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.1. Comparing quality of revealed point clouds", + "text_level": 1, + "bbox": [ + 498, + 540, + 867, + 556 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In order to quantify the geometric uncertainty induced by different line-sampling approaches, we compared the errors between the ground truth point cloud and the point clouds revealed from the line clouds via peak finding.", + "bbox": [ + 496, + 564, + 890, + 625 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "As shown in Table 1, the 3D point errors of PPL and $\\mathrm{PPL + }$ are larger than those of OLC $(100\\%)$ , indicating the combined effect of sparsity and non-uniform distribution of lines prevent accurate reconstruction of the point cloud. When comparing against OLC with $50\\%$ sparsity, our methods still produce larger point reconstruction errors, and we anticipate this is due to the non-trivial distribution of line directions making peak finding difficult.", + "bbox": [ + 496, + 626, + 890, + 746 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The difficulty of inverting a PPL-based line cloud to point cloud is also qualitatively illustrated in Fig. 5 in which the point clouds reconstructed from PPL/PPL+-based line clouds are more sparse and noisy than that from the OLC.", + "bbox": [ + 496, + 748, + 890, + 808 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "One rather surprising result is that the point estimation errors are higher for TPF than those for SPF. While this requires further investigation, we cautiously think this is due to mismatches between the location of peaks and the ground truth 3D points rather than TPF failing to detect them. For this purpose, we compared peaks found by humans against", + "bbox": [ + 496, + 810, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "17271", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/fed9c455ee6f3a7e9d81c582f8aca81764b9b0dd0e565f3b9b205607f0000ca5.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
DatasetEnergy landscape [44]Cambridge [15]
Scene representationPCOLCPPLPPL+PCOLCPPLPPL+
Minimal solverP3PP6LP6LP6LP3PP6LP6LP6L
Original point used (%)10010050100100100100100100100100100
Line cloud used (%)-10050505050N/A10050505050
Peak finding algorithm used-SPFSPFSPFTPFSPFN/ASPFSPFSPFTPFSPF
Proportion of revealed points (%)1001005050100501001005050100100
Median 3D point error (m, ↑)-0.0460.0550.0560.2240.0560.227-0.7520.8540.9732.845
Image quality (PSNR ↓)15.7013.3012.8410.4211.2110.4411.2214.0012.6712.4011.2011.43
Image quality (SSIM ↓)0.5140.4020.3880.3560.3250.3550.3230.4330.3310.3200.2960.283
Image quality (MAE ↑)33.5843.6245.8362.4056.9962.1156.9339.4146.2147.9355.7554.01
Mean rotation error (°, ↓)0.1780.2720.2940.2830.2870.7000.8070.8330.789
Mean translation error (m, ↓)0.00710.01000.01080.01050.01060.1410.1840.1950.193
Median rotation error (°, ↓)0.0310.1040.1160.1120.1160.1000.1940.2000.196
Median translation error (m, ↓)0.00100.00320.00360.00350.00370.0420.0720.0780.085
", + "bbox": [ + 80, + 89, + 888, + 297 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 1. Results obtained from different scene representations on two public datasets (PC: point cloud, OLC: original line cloud, PPL: paired-point lifting and PPL+: PPL with rejection sampling). $\\uparrow$ denotes higher values imply better privacy-preserving behavior, and vice versa for $\\downarrow$ . Bold text denotes lowest image quality for each metric. Mean and median values are averaged across all views and sequences.", + "bbox": [ + 75, + 306, + 892, + 349 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/599fd2546752cbb3dcc37ccd72b061c3579b6a3aa0b823296f219c34b5722eee.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 89, + 362, + 346, + 452 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/7e3189b166340d824f6886927a73c9d84a6272663b18095c41f9c2d21c70dbee.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 359, + 362, + 612, + 450 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/4efde8a287d4fda64b5c2ac598753591f4c3128031b8319a6a78bba5d7eecad1.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 625, + 362, + 880, + 452 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/91063d67b0a229e05d80ff0f91a48e9124c20a0df43b174dc5d710b2e53487fe.jpg", + "image_caption": [ + "Figure 8. Pose estimation error versus image quality across different levels of point cloud sparsity for the scene 'Office1_manolis'. The size of the marker in the graph represents the proportion of the sampled points in the following order: $100\\%$ $50\\%$ $25\\%$ $10\\%$ $5\\%$ cloud density. The PPL class of approaches achieve lower PSNR and SSIM values and higher MAE values than those of OLC with comparable camera pose estimation errors, suggesting PPL/PPL+ enhance the privacy-preserving visual localization performance." + ], + "image_footnote": [], + "bbox": [ + 89, + 453, + 348, + 542 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/c290a26295f8c2ef076481c0c9146fca8b711aa5f85392eaff289b568b4890ed.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 359, + 453, + 614, + 542 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/17b5ec35259c414cb2159d5713acbc11ba4b00639fd1a455ca6626349b367cb1.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 625, + 453, + 880, + 542 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "those found by TPF, and the results in the supplementary material [18] shows TPF mostly functions as expected.", + "bbox": [ + 75, + 619, + 468, + 650 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.2. Comparing quality of revealed images", + "text_level": 1, + "bbox": [ + 76, + 662, + 405, + 679 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We also compared the quality of revealed images from different scene representations.", + "bbox": [ + 75, + 686, + 468, + 715 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "For a quantitative comparison, we reconstructed images of the scenes by projecting a 3D point cloud (revealed via peak-finding for line clouds) to 2D using the ground truth camera poses and feeding this along with feature descriptors to the InvSfM network [30]. We then computed the average PSNR, SSIM and MAE values of the revealed images against the ground truth images.", + "bbox": [ + 75, + 718, + 468, + 823 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 1 shows that the image quality of recovered images from PPL and $\\mathrm{PPL + }$ are much lower than those from OLC (100% and 50%), indicating improved privacy preserving performance even without the effect of reduced cloud density. This trend is maintained even when SPF is replaced by", + "bbox": [ + 75, + 825, + 468, + 900 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "TPF, demonstrating the potential errors due to misassignment of descriptors also affect image quality.", + "bbox": [ + 500, + 619, + 888, + 650 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In order to disentangle the effect of feature misassignment and geometric uncertainty (induced by non-uniform distribution of lines), we resort to the qualitative comparison of revealed images from different scene representations and different peak finding algorithms. The comparison includes an oracle setting in which the effect of feature descriptor misallocation in PPL is minimized to only visualize the effect of non-uniformly distributed line directions (mimicking $0\\%$ feature swap) by assigning descriptors based on the two points' proximity to ground truth points.", + "bbox": [ + 496, + 662, + 890, + 813 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "As shown in Fig. 9, image quality is disimproved by both the effect of feature swap and non-uniformly distributed line directions. Additionally, Fig. 9h and 9i demonstrate PPL+ further degrades the image reconstruction quality, enhancing the privacy preserving performance.", + "bbox": [ + 496, + 824, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "17272", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/bfdcc5034ad48a6917b502fe6eed9c4932aa11ef84b9ac92f4b2edcba715e605.jpg", + "image_caption": [ + "(a) Ground truth" + ], + "image_footnote": [], + "bbox": [ + 86, + 87, + 171, + 280 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/3a9cbdbe00a917e2cc77419c3520c9a70fb9eb92e64952e6567b8fa19b4321ab.jpg", + "image_caption": [ + "(b) Point cloud" + ], + "image_footnote": [], + "bbox": [ + 176, + 87, + 261, + 280 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/72b656e0b90ac97921b318123301252be1c0880cdf36f0c5c0548025b9f698ff.jpg", + "image_caption": [ + "(c) OLC [40]" + ], + "image_footnote": [], + "bbox": [ + 264, + 87, + 351, + 280 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/b132be191582cc339bcd9de257ebd96d0732f54f5cf836732ef7bae6729172ec.jpg", + "image_caption": [ + "(d) PPL (SP-O)", + "Figure 9. Images revealed from various scene representations using InvSfM [30]. To disentangle the effect of feature swapping and geometric uncertainty in PPL, we provide results for the \"oracle\" case (SP-O and TP-O) where the ground truth feature descriptor is assigned for each revealed point based on the point's proximity to ground truth points thereby minimizing the effect of descriptor misassignment." + ], + "image_footnote": [], + "bbox": [ + 357, + 87, + 439, + 280 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/7b763dc1f1c38bec86e18aa0b5c5fd769f7a49ea2d41d7cd993ce26ade6de7a0.jpg", + "image_caption": [ + "(e) PPL (TP-O)" + ], + "image_footnote": [], + "bbox": [ + 444, + 87, + 529, + 280 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/22664d02eb05c2e28c705cfba4b1dde25a1225d60b6c72890abf3cc16642a940.jpg", + "image_caption": [ + "(f) $\\mathrm{PPL + (TP - }$" + ], + "image_footnote": [], + "bbox": [ + 534, + 87, + 617, + 280 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/0baf06a13798b47e5601d91dfb2d30e87b8faa5c0c855568a36ce9c3072944cf.jpg", + "image_caption": [ + "g) PPL(SPF [3])" + ], + "image_footnote": [], + "bbox": [ + 622, + 87, + 707, + 280 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/4a0befc41e9b686e77b111849671ae0dfcea5faeba7d18313afae04018954536.jpg", + "image_caption": [ + "(h) PPL (TPF)" + ], + "image_footnote": [], + "bbox": [ + 712, + 87, + 795, + 280 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/ae00dbcef2b51b73a1aee1bc6e10dee0f55c0dc585f52ba9bc28dcaff056845d.jpg", + "image_caption": [ + "(i) PPL+ (TPF)" + ], + "image_footnote": [], + "bbox": [ + 802, + 87, + 885, + 280 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5.3. Comparing camera relocalization accuracy", + "text_level": 1, + "bbox": [ + 76, + 359, + 442, + 378 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We also compared the camera pose estimation accuracy when using different types of scene representations.", + "bbox": [ + 76, + 387, + 468, + 417 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "For this purpose, we estimated the absolute pose of the query image from the constructed 3D point cloud maps. This was carried out using the P3P solver [29] for point clouds (PC) and the P6L solver [42] for line clouds (OLC, PPL and PPL+). Our code implementation is based on Poselib [17] maintained by Viktor Larsson, and we made a few adjustments to accommodate the point-to-line distance as the objective function, enforce a chirality constraint for P6L and add bundle adjustment for line clouds.", + "bbox": [ + 75, + 419, + 468, + 555 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Following [40, 41], we evaluated the localization accuracy by computing the rotational error $\\Delta \\mathsf{R} =$ $\\arccos \\left(\\mathrm{Tr}(\\hat{\\mathbf{R}}^{\\top}\\mathsf{R}) - 1\\right) / 2$ and the translation error $\\Delta \\mathbf{t} =$ $\\left\\| \\hat{\\mathbf{R}}^\\top \\hat{\\mathbf{t}} -\\mathbf{R}^\\top \\mathbf{t}\\right\\| _2,$ where $(\\mathbb{R},\\mathfrak{t})$ denote the ground truth absolute rotation and translation of the query image and $(\\hat{\\mathbb{R}},\\hat{\\mathbf{t}})$ are the estimated absolute rotation and translation of the query image. In order to yield translation error in meters, we multiplied a number to all camera translations in a sequence to match the translation scale of the ground truth datasets provided in [14, 15, 44] (see [18] for details).", + "bbox": [ + 75, + 558, + 468, + 714 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 1 shows visual localization on PPL/PPL+-based line clouds show similar pose accuracy when compared with OLC with standard lifting [40]. Specifically, the median rotation and translation errors of PPL/PPL+ are lower or at least similar to those of OLC with $50\\%$ sparsity, which have the same number of lines for pose estimation.", + "bbox": [ + 75, + 715, + 468, + 806 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "For a detailed comparison, we also plot pose estimation accuracy against image reconstruction quality across different scene representations and different peak finding algorithms in Fig. 8. The plots confirm PPL/PPL+ are more robust to inversion attacks than OLC without compromising camera relocalization accuracy.", + "bbox": [ + 75, + 810, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 359, + 617, + 376 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This work was motivated by the major limitation of the original line cloud (OLC) that the point cloud and the respective scene details can be revealed by utilizing the statistics of the 3D points and lines. To mitigate this issue, we proposed a new lightweight strategy called paired-point lifting (PPL), which creates line clouds by joining random pairs of sparse points thereby concealing two points per line. We illustrated three main benefits of PPL, namely added uncertainty in descriptor assignment for each line, increased sparsity of the cloud representation and non-uniform distribution of line directions, all of which were experimentally demonstrated to enhance the privacy-preserving nature of the line clouds without trading off camera localization performance. We also proposed an extension of PPL $(\\mathrm{PPL}+)$ to avoid theoretical corner cases. We put effort into comparing between different scene representations on a level playground by implementing a two-peak finding algorithm to handle PPL-based line clouds.", + "bbox": [ + 496, + 388, + 892, + 660 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "An interesting avenue for future work includes devising a more protective lifting approach or developing a faster re-localization algorithm for line clouds (e.g. by combining homotopy and deep learning such as in [11]) for real-time applications in need of privacy-preserving measures.", + "bbox": [ + 496, + 665, + 890, + 742 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgement This work was partly supported by the National Research Foundation of Korea(NRF) grants funded by the Korea government(MSIT) (No. 2022R1C1C1004907, No. 2022R1A5A1022977), Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government(MSIT) (No. 2020-0-01373, Artificial Intelligence Graduate School Program(Hanyang University)) and Hanyang University (HY-202100000003084).", + "bbox": [ + 496, + 763, + 892, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "17273", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Sameer Agarwal, Noah Snavely, Ian Simon, Steven M. 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In Proceedings of the IEEE International Conference on Computer Vision (ICCV), pages 2704-2712, 2015. 1" + ], + "bbox": [ + 501, + 92, + 890, + 501 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "17275", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/15df0ee8-2b51-4a6f-ae53-ee0a888b663e_model.json b/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/15df0ee8-2b51-4a6f-ae53-ee0a888b663e_model.json new file mode 100644 index 0000000000000000000000000000000000000000..4a63efa81247173e31695e12dbe0a9fc75d93f5a --- /dev/null +++ b/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/15df0ee8-2b51-4a6f-ae53-ee0a888b663e_model.json @@ -0,0 +1,2915 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.113, + 0.131, + 0.856, + 0.152 + ], + "angle": 0, + "content": "Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization" + }, + { + "type": "text", + "bbox": [ + 0.182, + 0.18, + 0.79, + 0.2 + ], + "angle": 0, + "content": "Chunghwan Lee1 Jaihoon Kim2,3 Chanhyuk Yun1 Je Hyeong Hong1*" + }, + { + "type": "text", + "bbox": [ + 0.137, + 0.199, + 0.832, + 0.217 + ], + "angle": 0, + "content": "1Dept. Electronic Engineering, Hanyang University 2Samsung Electronics 3KAIST" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.23, + 0.314, + 0.246 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.256, + 0.474, + 0.619 + ], + "angle": 0, + "content": "Visual localization refers to the process of recovering camera pose from input image relative to a known scene, forming a cornerstone of numerous vision and robotics systems. While many algorithms utilize sparse 3D point cloud of the scene obtained via structure-from-motion (SfM) for localization, recent studies have raised privacy concerns by successfully revealing high-fidelity appearance of the scene from such sparse 3D representation. One prominent approach for bypassing this attack was to lift 3D points to randomly oriented 3D lines thereby hiding scene geometry, but latest work have shown such random line cloud has a critical statistical flaw that can be exploited to break through protection. In this work, we present an alternative lightweight strategy called Paired-Point Lifting (PPL) for constructing 3D line clouds. Instead of drawing one randomly oriented line per 3D point, PPL splits 3D points into pairs and joins each pair to form 3D lines. This seemingly simple strategy yields 3 benefits, i) new ambiguity in feature selection, ii) increased line cloud sparsity and iii) nontrivial distribution of 3D lines, all of which contributes to enhanced protection against privacy attacks. Extensive experimental results demonstrate the strength of PPL in concealing scene details without compromising localization accuracy, unlocking the true potential of 3D line clouds." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.636, + 0.21, + 0.652 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.661, + 0.47, + 0.798 + ], + "angle": 0, + "content": "Visual localization is the fundamental problem of estimating the camera pose from an input image with respect to a known 3D scene. It plays a crucial role in many computer vision and robotics applications, including human-computer interaction based on augmented or mixed reality (AR/MR), 3D reconstruction via structure-from-motion (SfM) [1,36,37,39] and autonomous navigation systems in drones, self-driving vehicles, or robots using simultaneous localization and mapping (SLAM) [5,22,26]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.799, + 0.47, + 0.875 + ], + "angle": 0, + "content": "To this date, many practical visual localization algorithms are still structure-based approaches [12], utilizing a global sparse 3D model of the scene obtained from SfM or SLAM. In such approaches, 2D-3D correspondences are formed between 2D image points and the global 3D" + }, + { + "type": "image", + "bbox": [ + 0.507, + 0.23, + 0.628, + 0.324 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.635, + 0.23, + 0.755, + 0.323 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.762, + 0.23, + 0.886, + 0.325 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.326, + 0.628, + 0.419 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.635, + 0.326, + 0.755, + 0.419 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.762, + 0.326, + 0.886, + 0.421 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.423, + 0.628, + 0.517 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.527, + 0.522, + 0.608, + 0.534 + ], + "angle": 0, + "content": "(a) Point cloud" + }, + { + "type": "image", + "bbox": [ + 0.636, + 0.423, + 0.755, + 0.517 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.644, + 0.522, + 0.746, + 0.535 + ], + "angle": 0, + "content": "(b) Line cloud [40]" + }, + { + "type": "image", + "bbox": [ + 0.762, + 0.422, + 0.886, + 0.518 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.783, + 0.522, + 0.865, + 0.534 + ], + "angle": 0, + "content": "(c) PPL (ours)" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.537, + 0.892, + 0.621 + ], + "angle": 0, + "content": "Figure 1. Visualization of different 3D scene representations and respective image reconstruction results using InvSfM [30]. Images in (b) and (c) are reconstructed by estimating the 3D point clouds from line clouds via [3]. While images revealed from original line clouds (OLC) [40] still contain basic scene details, those from the proposed method (PPL) exhibit much degraded scene quality." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.628, + 0.893, + 0.764 + ], + "angle": 0, + "content": "structure by comparing feature descriptors (e.g., SIFT [21], ORB [34], or other alternatives [25, 43]), after which they are used to perform robust camera pose estimation based on geometric constraints and RANSAC [2, 8, 31]. While most research over the last decade have made significant progress in improving algorithm accuracy, scalability [19, 23, 35, 47] and efficiency [12, 20], the requirement that sparse 3D point cloud and associated feature descriptors need to be persistently accessible has largely remained unchanged." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.895, + 0.902 + ], + "angle": 0, + "content": "Recently, it caught the research community by surprise when Pittaluga et al. [30] showed sparse 3D point clouds can retain enough scene details such as characters and textures that can be used to uncover a high-fidelity image of the scene. Since this process only requires 2D projection of 3D points and their respective feature descriptors, this raised privacy concerns related to uploading sparse 3D models in the cloud or storing them on the end-user device, both of which are commonly found settings in visual localization." + }, + { + "type": "page_footnote", + "bbox": [ + 0.102, + 0.888, + 0.227, + 0.9 + ], + "angle": 0, + "content": "*Corresponding author" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "17266" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.113, + 0.097, + 0.468, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.121, + 0.239, + 0.468, + 0.252 + ], + "angle": 0, + "content": "(a) Standard lifting with uniformly-distributed line directions [40]" + }, + { + "type": "image", + "bbox": [ + 0.507, + 0.098, + 0.844, + 0.23 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.585, + 0.239, + 0.774, + 0.252 + ], + "angle": 0, + "content": "(b) Paired-point lifting (PPL) (ours)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.257, + 0.892, + 0.3 + ], + "angle": 0, + "content": "Figure 2. Illustration of the previous standard lifting approach (also referred to as the original line cloud (OLC)) [40] and PPL (ours) for constructing 3D line clouds from sparse 3D point clouds. In (a), each line passes through one 3D point with its direction uniformly sampled on a unit sphere, carrying one descriptor. In (b), each line passes through two 3D points selected at random, carrying two descriptors." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.305, + 0.468, + 0.41 + ], + "angle": 0, + "content": "One of the most notable approaches for addressing above privacy attack on point clouds is geometric lifting, whereby each 3D point is transformed into a randomly-oriented 3D line passing through the respective point [40]. By sampling each line direction uniformly on the unit sphere, the approach aims to conceal the scene geometry and prevent meaningful 2D projections of the sparse point cloud." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.411, + 0.468, + 0.546 + ], + "angle": 0, + "content": "Nevertheless, a recent work by Chelani et al. [3] showed 3D lines whose directions are uniformly drawn from a unit sphere carry an unintended statistical characteristic that the original 3D points are likely to be near the high-density regions of the closest points between lines. This property can be exploited to reveal the scene geometry (see §2), and to the best of our knowledge, the only suggested option for mitigating this attack so far is to use sparser point clouds, which comes at the cost of reduced localization accuracy." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.548, + 0.468, + 0.637 + ], + "angle": 0, + "content": "In this work, we argue that the privacy-preserving property of 3D line clouds can be enhanced by applying a different line-construction approach. Specifically, we propose to yield 3D lines by joining random pairs of 3D points. This approach, which we call Paired-Point Lifting (PPL), is motivated by the three key observations listed below:" + }, + { + "type": "text", + "bbox": [ + 0.09, + 0.641, + 0.468, + 0.685 + ], + "angle": 0, + "content": "1. confusion over feature descriptors: each line carries two feature descriptors, so assigning the correct descriptors to each of two 3D points requires guesswork," + }, + { + "type": "text", + "bbox": [ + 0.09, + 0.687, + 0.468, + 0.746 + ], + "angle": 0, + "content": "2. line cloud sparsification: PPL results in \\(50\\%\\) more sparse line clouds, thus degrading the accuracy of 3D scene point recovery using [3], which relies on a sufficient number of neighboring lines, and" + }, + { + "type": "text", + "bbox": [ + 0.09, + 0.747, + 0.468, + 0.82 + ], + "angle": 0, + "content": "3. non-trivial distribution of lines: the finding from [3] that the original 3D point is likely to be near the high-density region of closest points to other lines is plagued by the presence of extra 3D point in each line and non-uniformly distributed line directions." + }, + { + "type": "list", + "bbox": [ + 0.09, + 0.641, + 0.468, + 0.82 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.468, + 0.901 + ], + "angle": 0, + "content": "We illustrate in §3 and §5 that each of the above factors adds a layer of difficulty in revealing the scene geometry and image-level details, synergistically enhancing privacy-preserving visual localization (partly shown in Fig. 1) without compromising camera localization accuracy." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.304, + 0.89, + 0.318 + ], + "angle": 0, + "content": "Overall, our contributions can be summarized as follows:" + }, + { + "type": "text", + "bbox": [ + 0.516, + 0.32, + 0.891, + 0.365 + ], + "angle": 0, + "content": "+ a new strategy called paired-point lifting (PPL) for constructing 3D line clouds with each line concealing two 3D points from the respective sparse point clouds," + }, + { + "type": "text", + "bbox": [ + 0.516, + 0.366, + 0.891, + 0.394 + ], + "angle": 0, + "content": "+ careful empirical analysis of success factors in PPL through an ablation study using synthetic and real data," + }, + { + "type": "text", + "bbox": [ + 0.517, + 0.396, + 0.891, + 0.439 + ], + "angle": 0, + "content": "+ improving the 3D point recovery algorithm in [3] to allow handling PPL-based line clouds and locate two 3D points in each line for a fairer comparison," + }, + { + "type": "text", + "bbox": [ + 0.516, + 0.44, + 0.89, + 0.47 + ], + "angle": 0, + "content": "+ a subsequent upgrade of PPL called PPL+ to address potential drawback of PPL with planar scenes, and" + }, + { + "type": "text", + "bbox": [ + 0.516, + 0.471, + 0.891, + 0.515 + ], + "angle": 0, + "content": "+ extensive experimental evaluation of both PPL and \\(\\mathrm{PPL + }\\) against other baselines on a range of public datasets using different point recovery techniques." + }, + { + "type": "list", + "bbox": [ + 0.516, + 0.32, + 0.891, + 0.515 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.529, + 0.637, + 0.544 + ], + "angle": 0, + "content": "2. Related work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.55, + 0.892, + 0.716 + ], + "angle": 0, + "content": "Revealing images from feature descriptors: Initial study dates back to the work of Weinzaepfel et al. [46], which fused patches obtained through retrieval from a pool of image patches for each SIFT descriptor [21]. Vondrick et al. [45] visualized images from the histogram of gradients by applying paired dictionary learning, and Kato et al. [13] reconstructed images by computing a histogram of visual words and optimizing their spatial arrangement. Mahendran et al. [24] and Dosovitskiy et al. [6] adopted CNNs to invert feature descriptors to images. Yet, none of these approaches yields detailed photorealistic images." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.717, + 0.892, + 0.852 + ], + "angle": 0, + "content": "The real possibility of privacy leak was first raised by Pittaluga et al. [30] who showed sparse point clouds projected to 2D with SIFT keypoints, depth and color information can reveal photorealistic images of the scene using a cascaded U-Net [32]. This work was later extended by Dangwal et al. [4] who enabled reconstruction of photorealistic images without RGB or depth information. Current literature in privacy-preserving visual localization attempts to lower the quality of images reconstructed from these approaches." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.891, + 0.901 + ], + "angle": 0, + "content": "Privacy-preserving localization: Two main approaches exist for visual localization addressing the above privacy attack, namely feature encoding and geometric lifting." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.956 + ], + "angle": 0, + "content": "17267" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.094, + 0.089, + 0.212, + 0.181 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.214, + 0.089, + 0.333, + 0.181 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.334, + 0.089, + 0.453, + 0.181 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.093, + 0.181, + 0.212, + 0.272 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.213, + 0.181, + 0.332, + 0.272 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.334, + 0.181, + 0.452, + 0.272 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.276, + 0.47, + 0.4 + ], + "angle": 0, + "content": "Figure 3. Simulated qualitative analysis of sources-of-errors in revealing images from a paired-point lifting (PPL)-based line cloud. Along the rows, we simulate errors in estimating 3D points from line clouds by [3] (top-no error, bottom-2% \\(\\mathcal{N}(0,1)\\) perturbations in 2D keypoints). Along the columns, we simulate the effect of feature confusion by randomly swapping SIFT descriptors between randomly selected pairs of 3D points (left-0%, middle-50% and right-100% swapped descriptors respectively). Both sources-of-errors contribute towards worse image reconstruction quality." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.407, + 0.47, + 0.603 + ], + "angle": 0, + "content": "Feature encoding attempts to modify each point's feature descriptor to be less invertible by discarding excess scene details without hurting camera relocalization accuracy. This has the benefit that the same point-based geometry can be applied for visual localization. Dusmanu et al. [7] embedded each feature descriptor within an affine subspace, making it difficult to recover images, but this comes at the cost of lowered camera localization accuracy. Ng et al. [27] trained a MLP-based descriptor-concealing network and a U-net based scene-inversion network in an adversarial fashion to discard excess details of the scene for each descriptor, but this requires to be individually trained for each type of feature descriptors and may overfit to training datasets." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.605, + 0.468, + 0.786 + ], + "angle": 0, + "content": "On the other hand, standard geometric lifting [40] transforms each 3D point into a randomly oriented line whose direction follows a uniform distribution on the unit sphere. Speciale et al. [40] showed it is possible to estimate camera poses from such original line cloud (OLC) by formulating the problem as finding the relative pose between two general cameras [42]. Successive works inspired by this approach include privacy-preserving SfM and SLAM [9, 10, 38]. While geometric lifting is straightforward to implement and can be universally applied across different types of feature descriptors, the method has recently been shown to be partially reversible by Chelani et al. [3] as illustrated below." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.794, + 0.468, + 0.869 + ], + "angle": 0, + "content": "Revealing sparse point cloud from line cloud: Chelani et al. [3] showed aforeillustrated geometric lifting may not sufficiently conceal the scene geometry if each line direction is sampled uniformly from the unit sphere when constructing a line cloud from the sparse point cloud." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.468, + 0.902 + ], + "angle": 0, + "content": "In their work, recovering the 3D point cloud \\(\\mathcal{P} = \\{\\mathbf{x}_j\\}\\) from input line cloud \\(\\mathcal{L} = \\{l_j\\}\\) is formulated as maximizing" + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.089, + 0.63, + 0.158 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.516, + 0.159, + 0.622, + 0.172 + ], + "angle": 0, + "content": "(a) Initial PPL lines" + }, + { + "type": "image", + "bbox": [ + 0.636, + 0.098, + 0.761, + 0.158 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.634, + 0.159, + 0.762, + 0.172 + ], + "angle": 0, + "content": "(b) Orange point moved" + }, + { + "type": "image", + "bbox": [ + 0.768, + 0.112, + 0.888, + 0.156 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.777, + 0.159, + 0.874, + 0.172 + ], + "angle": 0, + "content": "(c) Different pairs" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.177, + 0.892, + 0.247 + ], + "angle": 0, + "content": "Figure 4. A 2D toy example demonstrating the effect of changes in point locations and pairing arrangements change on the estimated location of the point (peak). (b) and (c) illustrate that the PPL-based line directions are directly determined by the location of the 3D points and their pairing arrangement." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.256, + 0.892, + 0.303 + ], + "angle": 0, + "content": "the posterior probability \\(P(\\mathcal{P}|\\mathcal{L})\\), where \\(\\mathbf{x}_j \\in \\mathbb{R}^3\\) is the \\(j\\)-th 3D point in the sparse point cloud and \\(\\mathbf{l}_j \\in \\mathbb{R}^6\\) is the corresponding lifted line for \\(\\mathbf{x}_j\\). By applying Bayes' rule:" + }, + { + "type": "equation", + "bbox": [ + 0.551, + 0.316, + 0.892, + 0.349 + ], + "angle": 0, + "content": "\\[\nP (\\mathcal {P} | \\mathcal {L}) = \\frac {P (\\mathcal {L} | \\mathcal {P}) P (\\mathcal {P})}{P (\\mathcal {L})} \\propto P (\\mathcal {L} | \\mathcal {P}) P (\\mathcal {P}) \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.364, + 0.892, + 0.44 + ], + "angle": 0, + "content": "For standard lifting [40], the line direction is drawn uniformly from the unit sphere, so \\( P(\\mathcal{L}|\\mathcal{P}) = \\Pi_{j=1}^{N}P(\\mathbf{l}_j|\\mathbf{x}_j) \\) where \\( P(\\mathbf{l}_j|\\mathbf{x}_j) \\) is constant if \\( \\mathbf{l}_j \\) passes through the point \\( \\mathbf{x}_j \\), or zero otherwise. The likelihood \\( P(\\mathcal{L}|\\mathcal{P}) \\) remains even for different point clouds as long as they are equal in size." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.442, + 0.893, + 0.655 + ], + "angle": 0, + "content": "Subsequently, Chelani et al. [3] attempted to find the points maximizing the prior \\( P(\\mathcal{P}) \\) under the constraints that each point \\( \\mathbf{x}_j \\) lies on the corresponding line \\( \\mathbf{l}_j \\). The method is motivated by the empirical observation that, when two arbitrary 3D points \\( \\mathbf{x}_1 \\) and \\( \\mathbf{x}_2 \\) are lifted to random 3D lines \\( \\mathbf{l}_1 \\) and \\( \\mathbf{l}_2 \\) respectively and we compute the closest points between the two lines, denoted as \\( \\mathbf{x}_1^\\perp \\) for \\( \\mathbf{l}_1 \\) and \\( \\mathbf{x}_2^\\perp \\) for \\( \\mathbf{l}_2 \\) respectively, it is around \\( 80\\% \\) likely that the distance between \\( \\mathbf{x}_1 \\) and \\( \\mathbf{x}_1^\\perp \\) is shorter than that between the original points \\( \\mathbf{x}_1 \\) and \\( \\mathbf{x}_2 \\). For the case of random multiple lines, this constraint is satisfied by each pair of lines, and one can subsequently construct a histogram of closest-points-to-otherlines for each line \\( \\mathbf{l}_i \\). Chelani et al. [3] proposed to estimate the 3D point \\( \\mathbf{x}_i \\) by finding the peak of this histogram." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.656, + 0.892, + 0.716 + ], + "angle": 0, + "content": "The work showed recovery of the scene from line clouds is possible across various scenes but the results are limited to the case of uniformly distributed line directions, providing a motivation for our proposed method." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Peak finding: Peak finding is the process of estimating peaks in the probability density function (PDF). Chelani et al. [3] devised an efficient single-peak finding (SPF) algorithm by running iterative Kuiper's test [16] on the cumulative distribution function (CDF). One drawback of SPF is that it provides an accurate peak value only when the function is unimodal. Since our approach in §3 promotes non-unimodal and often bimodal distribution of closest-points-to-other-lines, we have devised a Two-peak finding (TPF) algorithm to encourage better recovery of bimodal peaks aiming towards fairer comparison (see details in §5)." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17268" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.088, + 0.241, + 0.175 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.085, + 0.181, + 0.236, + 0.194 + ], + "angle": 0, + "content": "(a) Ground truth point cloud" + }, + { + "type": "image", + "bbox": [ + 0.244, + 0.089, + 0.403, + 0.174 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.272, + 0.181, + 0.374, + 0.194 + ], + "angle": 0, + "content": "(b) OLC [40](SPF)" + }, + { + "type": "image", + "bbox": [ + 0.406, + 0.09, + 0.565, + 0.174 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.447, + 0.181, + 0.524, + 0.194 + ], + "angle": 0, + "content": "(c) PPL (SPF)" + }, + { + "type": "image", + "bbox": [ + 0.568, + 0.089, + 0.727, + 0.174 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.611, + 0.181, + 0.686, + 0.194 + ], + "angle": 0, + "content": "(d) PPL(TPF)" + }, + { + "type": "image", + "bbox": [ + 0.729, + 0.089, + 0.891, + 0.174 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.769, + 0.181, + 0.851, + 0.194 + ], + "angle": 0, + "content": "(e) PPL+(TPF)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.199, + 0.894, + 0.242 + ], + "angle": 0, + "content": "Figure 5. Visualization of the point clouds recovered from different line-lifting methods and different recovery algorithms. (b) shows the point cloud recovered from the original line cloud (OLC) [40] via single-peak finding (SPF) [3], (c) and (d) are the point clouds revealed from the PPL-based line cloud via SPF [3] and two-peak finding (TPF, refer to §5) respectively, and (e) is the result from PPL+ via TPF." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.248, + 0.262, + 0.266 + ], + "angle": 0, + "content": "3. Paired-point lifting" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.273, + 0.469, + 0.379 + ], + "angle": 0, + "content": "To overcome the shortcomings of the original line cloud (OLC) [40], we propose a different strategy for sampling lines in line clouds. Our approach named paired-point lifting (PPL) is straightforward to implement—randomly assign non-overlapping pairs of 3D points from the sparse point cloud and then join each pair of points to create a line cloud. A detailed algorithm chart can be found in [18]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.38, + 0.469, + 0.562 + ], + "angle": 0, + "content": "As each line passes through two 3D points (with the exception of an ideal situation where three or more points are lined up), this results in \\( N \\) number of 3D lines, where \\( 2N \\) denotes the number of 3D points. As shown in Fig. 2, the major difference between standard lifting [40] and PPL is the number of 3D points concealed in each line—standard lifting conceals one 3D point per line, while PPL hides two points per line. As briefly mentioned in §1, having an extra 3D point for each line results in added ambiguity in descriptor selection, a reduced number of lines in the line clouds, and non-uniformly distributed line directions. The effect of each component is illustrated in the forthcoming sections." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.564, + 0.47, + 0.669 + ], + "angle": 0, + "content": "Pose estimation: Before discussing the above benefits of PPL, we emphasize that the PPL-based line clouds only differ from the original line clouds (OLCs) in terms of line directions. This implies the PPL-derived line clouds are compatible with the minimal solver (P6L [40]) for OLC. Table 1 and §5 report similar degree of accuracy in camera pose estimation for both OLC and PPL-based line clouds." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.68, + 0.466, + 0.697 + ], + "angle": 0, + "content": "3.1. Effect of additional feature descriptor per line" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.704, + 0.469, + 0.748 + ], + "angle": 0, + "content": "We start by analyzing the effect of having an extra feature descriptor for each line. We will assume two 3D points, \\(A\\) and \\(B\\), are concealed in a single PPL-based line." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.469, + 0.87 + ], + "angle": 0, + "content": "The current approach for estimating the point cloud from the line cloud [3] (see §2) is purely geometry-based, using the statistics of the closest points to other neighboring lines. Hence, even if this approach is extended to allow estimation of two points per line ([3] is limited to single peak finding), we have an ambiguity over which peak corresponds to \\( A \\) and which corresponds to \\( B \\). Hence, there is only a \\( 50\\% \\) chance of locating the descriptors correctly for each line." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.469, + 0.901 + ], + "angle": 0, + "content": "As above probability is independent for each line, the number of lines with correct assignments is a binomial ran" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.249, + 0.892, + 0.355 + ], + "angle": 0, + "content": "dom variable \\( X \\sim \\mathcal{B}(N, 0.5) \\) where \\( N \\) is the total number of lines. This has two implications—first, the probability of correctly assigning descriptors for all lines is \\( 0.5^{N} \\) and thus quickly diminishes to 0 for large \\( N \\). Second, the expected number of \\( X \\) is \\( 0.5N \\) with standard deviation \\( 0.5\\sqrt{N} \\), so we can expect the number of correctly assigned lines to be roughly \\( 0.5N \\) for sufficiently large line clouds." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.355, + 0.892, + 0.431 + ], + "angle": 0, + "content": "Since the quality of images revealed by InvSfM [30] depends on correct feature descriptors, above ambiguity in binary feature selection adds another layer of difficulty in revealing scenes from the sparse line cloud. This is empirically demonstrated through simulated examples in Fig. 3." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.44, + 0.805, + 0.456 + ], + "angle": 0, + "content": "3.2. Effect of reduced line cloud density" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.463, + 0.892, + 0.569 + ], + "angle": 0, + "content": "As discussed in [3], recovering the point cloud from line cloud (reviewed in §2) requires sufficient number of lines to accurately estimate the peak of each line's histogram of closest-points-to-other-lines. It is also shown in [3], §5 and Table 1 that reducing the line cloud density from \\(100\\%\\) to \\(50\\%\\) for OLCs [40] results in higher 3D point estimation errors and subsequently lower image reconstruction quality." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.569, + 0.891, + 0.615 + ], + "angle": 0, + "content": "As PPL lifts two points to a line, the PPL-based line clouds are \\(50\\%\\) sparser than the OLCs [40] (see Fig. 1), indicating they are more difficult to reveal scene geometry." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.624, + 0.816, + 0.639 + ], + "angle": 0, + "content": "3.3. Effect of non-uniform line directions" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.647, + 0.892, + 0.737 + ], + "angle": 0, + "content": "We first illustrate that the line directions induced by PPL is no longer uniformly distributed on the unit sphere. For this purpose, we again define the set of original 3D points as \\(\\mathcal{P} = \\{\\mathbf{x}_j\\}\\) where \\(\\mathbf{x}_j \\in \\mathbb{R}^3\\) is the \\(j\\)-th point in the point cloud. The corresponding lifted lines form a set \\(\\mathcal{L} = \\{\\mathbf{l}_j\\}\\) where each \\(\\mathbf{l}_j \\in \\mathbb{R}^6\\) consists of the line direction and offset." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.738, + 0.892, + 0.858 + ], + "angle": 0, + "content": "As shown in Fig. 4, the line directions are determined (up to a sign ambiguity) given the point locations \\(\\mathcal{P}\\) and their pairing arrangement \\(S := \\{(i,j)\\}\\) where \\((i,j)\\) denotes point \\(i\\) and point \\(j\\) form a pair. Hence, we can write \\(P(\\mathcal{L}|\\mathcal{S},\\mathcal{P}) = \\delta (\\mathcal{L} - \\mathcal{L}_{\\mathcal{S}})\\) where \\(\\mathcal{L}_{\\mathcal{S}}\\) is the set of PPL-based lines created by joining pairs of points as prescribed in \\(\\mathcal{S}\\). Assuming each arrangement \\(\\mathcal{S}\\) is equally likely (i.e. same \\(P(S|\\mathcal{P})\\forall S\\in \\Omega\\)), the likelihood can be written as:" + }, + { + "type": "equation", + "bbox": [ + 0.502, + 0.862, + 0.89, + 0.898 + ], + "angle": 0, + "content": "\\[\nP (\\mathcal {L} | \\mathcal {P}) = \\sum_ {\\mathcal {S} \\in \\Omega} P (\\mathcal {L} | \\mathcal {S}, \\mathcal {P}) P (\\mathcal {S} | \\mathcal {P}) = \\frac {1}{| \\Omega |} \\sum_ {\\mathcal {S} \\in \\Omega} \\delta (L - L _ {\\mathcal {S}})\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17269" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.134, + 0.096, + 0.291, + 0.206 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.137, + 0.211, + 0.284, + 0.223 + ], + "angle": 0, + "content": "(a) Growth truth point cloud" + }, + { + "type": "image", + "bbox": [ + 0.319, + 0.09, + 0.573, + 0.206 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.328, + 0.211, + 0.563, + 0.224 + ], + "angle": 0, + "content": "(b) Histogram of closest points (cross-plane)" + }, + { + "type": "image", + "bbox": [ + 0.587, + 0.09, + 0.842, + 0.206 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.596, + 0.211, + 0.828, + 0.224 + ], + "angle": 0, + "content": "(c) Histogram of closest points (same plane)" + }, + { + "type": "image_caption", + "bbox": [ + 0.075, + 0.228, + 0.894, + 0.299 + ], + "angle": 0, + "content": "Figure 6. Visualization of distributions of closest-points-to-other lines formed using paired-point lifting (PPL) in two extreme cases. (a) is the ground truth 3D point cloud comprising two noisy planes, (b) shows the distribution of closest-points-to-other-lines (along a hypothetical line parallel to the x-axis for visualization) when PPL samples pairs of points from different planes and (c) shows the same distribution (along the same hypothetical line for visualization) when PPL samples pairs of points from the same plane. In practice, both effects may be co-visible, hence lines created by joining planar points should be avoided. This provides motivation for \\(\\mathrm{PPL}+\\) in \\(\\S 4\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.303, + 0.468, + 0.379 + ], + "angle": 0, + "content": "where \\(\\Omega\\) denotes the set of all possible pairing arrangements of the 3D points and \\(|\\Omega|\\) is the total number of possible pairing arrangements. Hence, \\(P(\\mathcal{L}|\\mathcal{P})\\) is non-uniform and different from the piecewise uniform likelihood exhibited by each line in the original line cloud (OLC) [40]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.385, + 0.468, + 0.491 + ], + "angle": 0, + "content": "Effect on peak finding: Regarding Equation (1), the single-peak finding (SPF) algorithm in [3] can be seen as approximately finding the 3D points maximizing the posterior \\( P(\\mathcal{P}|\\mathcal{L}) \\) by maximizing the prior \\( P(\\mathcal{P}) \\) subject to each \\( \\mathbf{x}_j \\) lying on its corresponding line \\( \\mathbf{l}_j \\). This is based on the assumption that the likelihood \\( P(\\mathcal{L}|\\mathcal{P}) \\) is piecewise constant since the line directions are uniformly distributed." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.492, + 0.468, + 0.553 + ], + "angle": 0, + "content": "For PPL, \\(P(\\mathcal{P}|\\mathcal{L})\\propto P(\\mathcal{P})(\\sum_{S\\in \\Omega}\\delta (L - L_S))\\) , so we need to maximize \\(P(\\mathcal{P})\\) subject to the points lying on their respective PPL-sampled lines. However, this cannot be efficiently addressed by SPF for the following reasons:" + }, + { + "type": "text", + "bbox": [ + 0.09, + 0.554, + 0.468, + 0.599 + ], + "angle": 0, + "content": "1. due to the non-uniform distribution of line directions, the peak may arise in a location far from the actual positions of points (see Fig. 6b for an example), and" + }, + { + "type": "text", + "bbox": [ + 0.089, + 0.599, + 0.468, + 0.704 + ], + "angle": 0, + "content": "2. even if the line directions end up closely following a uniform distribution for a particular point cloud, the histogram of closest-points-to-other-lines may result in two peaks as we conceal two points per line. While we attempt to partially address this by implementing a basic two-peak finding (TPF) algorithm in §5, estimating two peaks is fundamentally a non-trivial task." + }, + { + "type": "list", + "bbox": [ + 0.089, + 0.554, + 0.468, + 0.704 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.706, + 0.468, + 0.736 + ], + "angle": 0, + "content": "Above statements are based on our empirical observations, and we leave detailed analysis of these for future work." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.749, + 0.204, + 0.763 + ], + "angle": 0, + "content": "3.4. Limitations" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.773, + 0.468, + 0.803 + ], + "angle": 0, + "content": "Despite the aforementioned advantages of PPL, there are two potential limitations associated with PPL." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Potential recovery of planes: Fig. 6 shows a corner case of PPL where the location of 3D points from PPL can be recovered accurately by locating two peaks along the distribution of closest-points-to-other lines if the scene contains two planes and each pair of points is sampled from the same plane. We make efforts to avoid this corner case in §4." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.303, + 0.892, + 0.424 + ], + "angle": 0, + "content": "Inferring structure directly from PPL-based line clouds: As shown in Fig. 1, it is normally difficult to infer the scene geometry just from the PPL-based line cloud itself. For certain planar scenes (e.g., a long corridor), however, there could be concerns that the basic outline of the underlying scene geometry may be revealed. In our opinion, details of the underlying structure are still indistinguishable in most real-world planar scenes (more discussions in [18])." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.442, + 0.886, + 0.46 + ], + "angle": 0, + "content": "4. Improving PPL by rejecting lines on planes" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.469, + 0.891, + 0.514 + ], + "angle": 0, + "content": "In this section, we propose a simple extension of paired-point lifting to overcome its limitation described in §3.4 regarding potential recovery of planar points." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.515, + 0.892, + 0.62 + ], + "angle": 0, + "content": "Our extension called \\( PPL+ \\) is motivated by Fig. 6c, which shows the lines lifted on planes by joining points from the same plane, can provide an undesirable clue to recover the points, as well as Fig. 6b, demonstrating that removing lines on planes further obfuscates the distribution of closest-points-to-other lines by shifting the peak to an incorrect location." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.622, + 0.892, + 0.698 + ], + "angle": 0, + "content": "\\(\\mathrm{PPL + }\\) performs rejection sampling of 3D lines to discourage them from lying on planar regions of the point cloud. In summary, \\(\\mathrm{PPL + }\\) scans through each point \\(\\mathbf{x}_j\\) in the point cloud, and checks whether the \\(\\mathbf{x}_j\\)'s corresponding line direction is nearly parallel to the plane or not." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.7, + 0.875, + 0.715 + ], + "angle": 0, + "content": "For this purpose, PPL+ follows the procedures below:" + }, + { + "type": "text", + "bbox": [ + 0.513, + 0.72, + 0.797, + 0.735 + ], + "angle": 0, + "content": "1. Sample a point \\(\\mathbf{x}_j\\) from the point cloud." + }, + { + "type": "text", + "bbox": [ + 0.513, + 0.735, + 0.892, + 0.796 + ], + "angle": 0, + "content": "2. Find the \\(K\\)-nearest neighboring 3D points of \\(\\mathbf{x}_j\\), \\(\\{\\mathbf{x}_{j1},\\dots ,\\mathbf{x}_{jK}\\}\\) and compute the normalized displacement vectors \\(\\mathrm{D} := [\\mathbf{d}_1,\\mathbf{d}_2,\\dots ,\\mathbf{d}_K]\\) between these points and \\(\\mathbf{x}_j\\) such that each \\(\\mathbf{d}_k := \\mathbf{x}_{jk} - \\mathbf{x}_j\\)." + }, + { + "type": "text", + "bbox": [ + 0.513, + 0.796, + 0.892, + 0.841 + ], + "angle": 0, + "content": "3. Compute the singular value decomposition (SVD) of D and choose the basis vector with the largest singular value as a basis vector of the plane \\(\\mathbf{v}_p\\)." + }, + { + "type": "text", + "bbox": [ + 0.512, + 0.841, + 0.892, + 0.901 + ], + "angle": 0, + "content": "4. Compute the pseudo-normal vectors of the plane by computing \\(\\mathbf{v}_p\\times \\mathbf{D}\\), and perform SVD and use the basis vector with the largest singular value to estimate the plane normal \\(\\mathbf{v}_o\\)." + }, + { + "type": "list", + "bbox": [ + 0.512, + 0.72, + 0.892, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17270" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.087, + 0.088, + 0.282, + 0.187 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.119, + 0.189, + 0.245, + 0.201 + ], + "angle": 0, + "content": "(a) OLC [40] (SPF [3])" + }, + { + "type": "image", + "bbox": [ + 0.289, + 0.088, + 0.484, + 0.187 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.336, + 0.189, + 0.434, + 0.201 + ], + "angle": 0, + "content": "(b) PPL (SPF [3])" + }, + { + "type": "image", + "bbox": [ + 0.491, + 0.088, + 0.687, + 0.187 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.547, + 0.189, + 0.626, + 0.2 + ], + "angle": 0, + "content": "(c) PPL (TPF)" + }, + { + "type": "image", + "bbox": [ + 0.694, + 0.088, + 0.888, + 0.187 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.746, + 0.189, + 0.832, + 0.2 + ], + "angle": 0, + "content": "(d) PPL+ (TPF)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.206, + 0.894, + 0.276 + ], + "angle": 0, + "content": "Figure 7. Bird's-eye view of 3D points recovered from different types of line cloud constructions using different point estimation (peak-finding) approaches. The line clouds are denoted by blue lines, the ground truth point cloud is shown as red dots and the revealed 3D points are represented as purple dots. (a) shows OLC [40] can be well recovered by SPF [3] while (b) demonstrates applying SPF [3] on PPL-based line cloud incurs geometric uncertainty in 3D points. (c) shows the PPL-based line clouds can be better inverted to point clouds via our two-peak finding algorithm (TPF) in §5, but this can be ameliorated through PPL+ (§4) by rejecting lines on planes as shown in (d)." + }, + { + "type": "text", + "bbox": [ + 0.089, + 0.285, + 0.468, + 0.359 + ], + "angle": 0, + "content": "5. Compute the cosine similarity between \\(\\mathbf{v}_o\\) and \\(\\mathbf{l}_j\\) to get an angle between two vectors, and subtract from \\(90^{\\circ}\\) in order to acquire the angle between the plane and the lifted line \\(\\mathbf{l}_j\\). If the smaller angle is \\(< 20^{\\circ}\\), reject the line as it is nearly on the plane." + }, + { + "type": "text", + "bbox": [ + 0.089, + 0.36, + 0.42, + 0.374 + ], + "angle": 0, + "content": "6. Move to step 1 unless all 3D points are visited." + }, + { + "type": "text", + "bbox": [ + 0.089, + 0.376, + 0.468, + 0.42 + ], + "angle": 0, + "content": "7. Randomly form pairs between rejected points and repeat steps 1-7 (for changed lifted lines and respective 3D points) for 1000 iterations." + }, + { + "type": "list", + "bbox": [ + 0.089, + 0.285, + 0.468, + 0.42 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.427, + 0.468, + 0.501 + ], + "angle": 0, + "content": "In practice, \\(\\mathbf{v}_o\\) can be stored and re-used such that we just need to re-run steps 5 to 7 iteratively for newly formed pairs. More details are provided in [18]. We also provide a toy example of a room in Fig. 7 demonstrating PPL+ can intentionally mislead the estimated location of 3D points." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.511, + 0.468, + 0.586 + ], + "angle": 0, + "content": "Limitation: We note PPL+ with over-strict threshold (e.g. \\(< 5^{\\circ}\\) instead of \\(< 20^{\\circ}\\)) may trigger an undesirable effect of yielding degenerate quasi-parallel lifted lines that can degrade pose estimation accuracy. An appropriate hyperparameter needs to be selected for desired performance." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.605, + 0.276, + 0.621 + ], + "angle": 0, + "content": "5. Experimental results" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.632, + 0.468, + 0.722 + ], + "angle": 0, + "content": "In this section, we present extensive qualitative and quantitative results demonstrating the effectiveness of paired-point lifting in terms of three metrics, namely quality of estimated point clouds, quality of recovered image and camera relocalization accuracy, all of which are essential metrics related to privacy-preserving visual localization." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Datasets: As described in [3], all experiments were carried out on two widely-used public datasets called Cambridge Landmarks [14, 15] and Energy Landscape [44]. We mostly followed the protocols suggested in [40]: for each scene, we constructed a sparse 3D point cloud using COLMAP [36] across all images, and discarded all 2D-to-3D correspondences for query images in order to maintain an accurate 3D map while simulating localization from an unseen image (see [18]). The TrinityGreatCourt and Street sequences contained excessive number of outliers and subsequently were excluded from comparison." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.285, + 0.892, + 0.436 + ], + "angle": 0, + "content": "Peak-finding algorithms: We provide results of estimating points from line clouds using both the single-peak finding (SPF) [3] (in §2) and two-peak finding (TPF) algorithms. TPF is designed to handle the case of bimodal distribution of closest-points-to-other-lines frequently exhibited by PPL as shown in Fig. 6. It utilizes kernel density estimation (KDE) [28, 33], which can be used to detect multiple peaks via thresholding. TPF is introduced to demonstrate that the PPL's performance gain is not simply due to the limitation of SPF [3] not being able to pick up two peaks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.437, + 0.892, + 0.527 + ], + "angle": 0, + "content": "Regarding algorithmic details, we set the number of iterations for refinement to 3 for SPF as in [3]. For TPF, we excluded refinement procedures as the estimation result did not converge. The width of the Gaussian kernel estimator was set to 0.07 found through our empirical investigation. More algorithmic details can be found in [18]." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.541, + 0.868, + 0.557 + ], + "angle": 0, + "content": "5.1. Comparing quality of revealed point clouds" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.565, + 0.891, + 0.626 + ], + "angle": 0, + "content": "In order to quantify the geometric uncertainty induced by different line-sampling approaches, we compared the errors between the ground truth point cloud and the point clouds revealed from the line clouds via peak finding." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.627, + 0.892, + 0.747 + ], + "angle": 0, + "content": "As shown in Table 1, the 3D point errors of PPL and \\(\\mathrm{PPL + }\\) are larger than those of OLC \\((100\\%)\\), indicating the combined effect of sparsity and non-uniform distribution of lines prevent accurate reconstruction of the point cloud. When comparing against OLC with \\(50\\%\\) sparsity, our methods still produce larger point reconstruction errors, and we anticipate this is due to the non-trivial distribution of line directions making peak finding difficult." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.749, + 0.892, + 0.809 + ], + "angle": 0, + "content": "The difficulty of inverting a PPL-based line cloud to point cloud is also qualitatively illustrated in Fig. 5 in which the point clouds reconstructed from PPL/PPL+-based line clouds are more sparse and noisy than that from the OLC." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.892, + 0.901 + ], + "angle": 0, + "content": "One rather surprising result is that the point estimation errors are higher for TPF than those for SPF. While this requires further investigation, we cautiously think this is due to mismatches between the location of peaks and the ground truth 3D points rather than TPF failing to detect them. For this purpose, we compared peaks found by humans against" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "17271" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.081, + 0.09, + 0.889, + 0.299 + ], + "angle": 0, + "content": "
DatasetEnergy landscape [44]Cambridge [15]
Scene representationPCOLCPPLPPL+PCOLCPPLPPL+
Minimal solverP3PP6LP6LP6LP3PP6LP6LP6L
Original point used (%)10010050100100100100100100100100100
Line cloud used (%)-10050505050N/A10050505050
Peak finding algorithm used-SPFSPFSPFTPFSPFN/ASPFSPFSPFTPFSPF
Proportion of revealed points (%)1001005050100501001005050100100
Median 3D point error (m, ↑)-0.0460.0550.0560.2240.0560.227-0.7520.8540.9732.845
Image quality (PSNR ↓)15.7013.3012.8410.4211.2110.4411.2214.0012.6712.4011.2011.43
Image quality (SSIM ↓)0.5140.4020.3880.3560.3250.3550.3230.4330.3310.3200.2960.283
Image quality (MAE ↑)33.5843.6245.8362.4056.9962.1156.9339.4146.2147.9355.7554.01
Mean rotation error (°, ↓)0.1780.2720.2940.2830.2870.7000.8070.8330.789
Mean translation error (m, ↓)0.00710.01000.01080.01050.01060.1410.1840.1950.193
Median rotation error (°, ↓)0.0310.1040.1160.1120.1160.1000.1940.2000.196
Median translation error (m, ↓)0.00100.00320.00360.00350.00370.0420.0720.0780.085
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.307, + 0.893, + 0.351 + ], + "angle": 0, + "content": "Table 1. Results obtained from different scene representations on two public datasets (PC: point cloud, OLC: original line cloud, PPL: paired-point lifting and PPL+: PPL with rejection sampling). \\(\\uparrow\\) denotes higher values imply better privacy-preserving behavior, and vice versa for \\(\\downarrow\\). Bold text denotes lowest image quality for each metric. Mean and median values are averaged across all views and sequences." + }, + { + "type": "image", + "bbox": [ + 0.091, + 0.363, + 0.348, + 0.453 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.361, + 0.363, + 0.614, + 0.452 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.626, + 0.363, + 0.882, + 0.453 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.091, + 0.454, + 0.349, + 0.543 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.361, + 0.454, + 0.615, + 0.543 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.627, + 0.454, + 0.882, + 0.543 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.552, + 0.893, + 0.608 + ], + "angle": 0, + "content": "Figure 8. Pose estimation error versus image quality across different levels of point cloud sparsity for the scene 'Office1_manolis'. The size of the marker in the graph represents the proportion of the sampled points in the following order: \\(100\\%\\) \\(50\\%\\) \\(25\\%\\) \\(10\\%\\) \\(5\\%\\) cloud density. The PPL class of approaches achieve lower PSNR and SSIM values and higher MAE values than those of OLC with comparable camera pose estimation errors, suggesting PPL/PPL+ enhance the privacy-preserving visual localization performance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.62, + 0.47, + 0.651 + ], + "angle": 0, + "content": "those found by TPF, and the results in the supplementary material [18] shows TPF mostly functions as expected." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.663, + 0.406, + 0.68 + ], + "angle": 0, + "content": "5.2. Comparing quality of revealed images" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.687, + 0.469, + 0.717 + ], + "angle": 0, + "content": "We also compared the quality of revealed images from different scene representations." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.719, + 0.469, + 0.824 + ], + "angle": 0, + "content": "For a quantitative comparison, we reconstructed images of the scenes by projecting a 3D point cloud (revealed via peak-finding for line clouds) to 2D using the ground truth camera poses and feeding this along with feature descriptors to the InvSfM network [30]. We then computed the average PSNR, SSIM and MAE values of the revealed images against the ground truth images." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.826, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Table 1 shows that the image quality of recovered images from PPL and \\(\\mathrm{PPL + }\\) are much lower than those from OLC (100% and 50%), indicating improved privacy preserving performance even without the effect of reduced cloud density. This trend is maintained even when SPF is replaced by" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.62, + 0.89, + 0.651 + ], + "angle": 0, + "content": "TPF, demonstrating the potential errors due to misassignment of descriptors also affect image quality." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.663, + 0.892, + 0.814 + ], + "angle": 0, + "content": "In order to disentangle the effect of feature misassignment and geometric uncertainty (induced by non-uniform distribution of lines), we resort to the qualitative comparison of revealed images from different scene representations and different peak finding algorithms. The comparison includes an oracle setting in which the effect of feature descriptor misallocation in PPL is minimized to only visualize the effect of non-uniformly distributed line directions (mimicking \\(0\\%\\) feature swap) by assigning descriptors based on the two points' proximity to ground truth points." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.892, + 0.901 + ], + "angle": 0, + "content": "As shown in Fig. 9, image quality is disimproved by both the effect of feature swap and non-uniformly distributed line directions. Additionally, Fig. 9h and 9i demonstrate PPL+ further degrades the image reconstruction quality, enhancing the privacy preserving performance." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17272" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.088, + 0.088, + 0.173, + 0.281 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.085, + 0.283, + 0.174, + 0.295 + ], + "angle": 0, + "content": "(a) Ground truth" + }, + { + "type": "image", + "bbox": [ + 0.178, + 0.088, + 0.262, + 0.281 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.179, + 0.283, + 0.259, + 0.295 + ], + "angle": 0, + "content": "(b) Point cloud" + }, + { + "type": "image", + "bbox": [ + 0.266, + 0.088, + 0.352, + 0.281 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.272, + 0.283, + 0.343, + 0.296 + ], + "angle": 0, + "content": "(c) OLC [40]" + }, + { + "type": "image", + "bbox": [ + 0.358, + 0.088, + 0.44, + 0.281 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.356, + 0.283, + 0.438, + 0.296 + ], + "angle": 0, + "content": "(d) PPL (SP-O)" + }, + { + "type": "image", + "bbox": [ + 0.446, + 0.088, + 0.53, + 0.281 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.443, + 0.283, + 0.527, + 0.296 + ], + "angle": 0, + "content": "(e) PPL (TP-O)" + }, + { + "type": "image", + "bbox": [ + 0.535, + 0.088, + 0.619, + 0.281 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.531, + 0.283, + 0.605, + 0.296 + ], + "angle": 0, + "content": "(f) \\(\\mathrm{PPL + (TP - }\\)" + }, + { + "type": "image", + "bbox": [ + 0.624, + 0.088, + 0.708, + 0.281 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.625, + 0.283, + 0.709, + 0.296 + ], + "angle": 0, + "content": "g) PPL(SPF [3])" + }, + { + "type": "image", + "bbox": [ + 0.714, + 0.088, + 0.797, + 0.281 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.713, + 0.283, + 0.791, + 0.296 + ], + "angle": 0, + "content": "(h) PPL (TPF)" + }, + { + "type": "image", + "bbox": [ + 0.803, + 0.088, + 0.886, + 0.281 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.801, + 0.283, + 0.883, + 0.296 + ], + "angle": 0, + "content": "(i) PPL+ (TPF)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.301, + 0.894, + 0.344 + ], + "angle": 0, + "content": "Figure 9. Images revealed from various scene representations using InvSfM [30]. To disentangle the effect of feature swapping and geometric uncertainty in PPL, we provide results for the \"oracle\" case (SP-O and TP-O) where the ground truth feature descriptor is assigned for each revealed point based on the point's proximity to ground truth points thereby minimizing the effect of descriptor misassignment." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.361, + 0.443, + 0.379 + ], + "angle": 0, + "content": "5.3. Comparing camera relocalization accuracy" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.388, + 0.469, + 0.418 + ], + "angle": 0, + "content": "We also compared the camera pose estimation accuracy when using different types of scene representations." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.42, + 0.469, + 0.556 + ], + "angle": 0, + "content": "For this purpose, we estimated the absolute pose of the query image from the constructed 3D point cloud maps. This was carried out using the P3P solver [29] for point clouds (PC) and the P6L solver [42] for line clouds (OLC, PPL and PPL+). Our code implementation is based on Poselib [17] maintained by Viktor Larsson, and we made a few adjustments to accommodate the point-to-line distance as the objective function, enforce a chirality constraint for P6L and add bundle adjustment for line clouds." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.559, + 0.469, + 0.715 + ], + "angle": 0, + "content": "Following [40, 41], we evaluated the localization accuracy by computing the rotational error \\(\\Delta \\mathsf{R} =\\) \\(\\arccos \\left(\\mathrm{Tr}(\\hat{\\mathbf{R}}^{\\top}\\mathsf{R}) - 1\\right) / 2\\) and the translation error \\(\\Delta \\mathbf{t} =\\) \\(\\left\\| \\hat{\\mathbf{R}}^\\top \\hat{\\mathbf{t}} -\\mathbf{R}^\\top \\mathbf{t}\\right\\| _2,\\) where \\((\\mathbb{R},\\mathfrak{t})\\) denote the ground truth absolute rotation and translation of the query image and \\((\\hat{\\mathbb{R}},\\hat{\\mathbf{t}})\\) are the estimated absolute rotation and translation of the query image. In order to yield translation error in meters, we multiplied a number to all camera translations in a sequence to match the translation scale of the ground truth datasets provided in [14, 15, 44] (see [18] for details)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.717, + 0.469, + 0.808 + ], + "angle": 0, + "content": "Table 1 shows visual localization on PPL/PPL+-based line clouds show similar pose accuracy when compared with OLC with standard lifting [40]. Specifically, the median rotation and translation errors of PPL/PPL+ are lower or at least similar to those of OLC with \\(50\\%\\) sparsity, which have the same number of lines for pose estimation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.469, + 0.901 + ], + "angle": 0, + "content": "For a detailed comparison, we also plot pose estimation accuracy against image reconstruction quality across different scene representations and different peak finding algorithms in Fig. 8. The plots confirm PPL/PPL+ are more robust to inversion attacks than OLC without compromising camera relocalization accuracy." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.361, + 0.619, + 0.377 + ], + "angle": 0, + "content": "6. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.389, + 0.893, + 0.661 + ], + "angle": 0, + "content": "This work was motivated by the major limitation of the original line cloud (OLC) that the point cloud and the respective scene details can be revealed by utilizing the statistics of the 3D points and lines. To mitigate this issue, we proposed a new lightweight strategy called paired-point lifting (PPL), which creates line clouds by joining random pairs of sparse points thereby concealing two points per line. We illustrated three main benefits of PPL, namely added uncertainty in descriptor assignment for each line, increased sparsity of the cloud representation and non-uniform distribution of line directions, all of which were experimentally demonstrated to enhance the privacy-preserving nature of the line clouds without trading off camera localization performance. We also proposed an extension of PPL \\((\\mathrm{PPL}+)\\) to avoid theoretical corner cases. We put effort into comparing between different scene representations on a level playground by implementing a two-peak finding algorithm to handle PPL-based line clouds." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.666, + 0.892, + 0.743 + ], + "angle": 0, + "content": "An interesting avenue for future work includes devising a more protective lifting approach or developing a faster re-localization algorithm for line clouds (e.g. by combining homotopy and deep learning such as in [11]) for real-time applications in need of privacy-preserving measures." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.893, + 0.901 + ], + "angle": 0, + "content": "Acknowledgement This work was partly supported by the National Research Foundation of Korea(NRF) grants funded by the Korea government(MSIT) (No. 2022R1C1C1004907, No. 2022R1A5A1022977), Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government(MSIT) (No. 2020-0-01373, Artificial Intelligence Graduate School Program(Hanyang University)) and Hanyang University (HY-202100000003084)." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17273" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.47, + 0.171 + ], + "angle": 0, + "content": "[1] Sameer Agarwal, Noah Snavely, Ian Simon, Steven M. 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In Proceedings of the IEEE International Conference on Computer Vision (ICCV), pages 2704-2712, 2015. 1" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.502 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17275" + } + ] +] \ No newline at end of file diff --git a/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/15df0ee8-2b51-4a6f-ae53-ee0a888b663e_origin.pdf b/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/15df0ee8-2b51-4a6f-ae53-ee0a888b663e_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..8bf2f20bad58eea9beafd021d26977cdfc574175 --- /dev/null +++ b/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/15df0ee8-2b51-4a6f-ae53-ee0a888b663e_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c6ec9d9bcf2c03fb983e13006d9e913504016fd31156e20ed2b1228946ae99f1 +size 9705992 diff --git a/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/full.md b/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/full.md new file mode 100644 index 0000000000000000000000000000000000000000..4ce2108a0cd6a2545384f965347846a553d354fe --- /dev/null +++ b/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/full.md @@ -0,0 +1,392 @@ +# Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization + +Chunghwan Lee1 Jaihoon Kim2,3 Chanhyuk Yun1 Je Hyeong Hong1* + +1Dept. Electronic Engineering, Hanyang University 2Samsung Electronics 3KAIST + +# Abstract + +Visual localization refers to the process of recovering camera pose from input image relative to a known scene, forming a cornerstone of numerous vision and robotics systems. While many algorithms utilize sparse 3D point cloud of the scene obtained via structure-from-motion (SfM) for localization, recent studies have raised privacy concerns by successfully revealing high-fidelity appearance of the scene from such sparse 3D representation. One prominent approach for bypassing this attack was to lift 3D points to randomly oriented 3D lines thereby hiding scene geometry, but latest work have shown such random line cloud has a critical statistical flaw that can be exploited to break through protection. In this work, we present an alternative lightweight strategy called Paired-Point Lifting (PPL) for constructing 3D line clouds. Instead of drawing one randomly oriented line per 3D point, PPL splits 3D points into pairs and joins each pair to form 3D lines. This seemingly simple strategy yields 3 benefits, i) new ambiguity in feature selection, ii) increased line cloud sparsity and iii) nontrivial distribution of 3D lines, all of which contributes to enhanced protection against privacy attacks. Extensive experimental results demonstrate the strength of PPL in concealing scene details without compromising localization accuracy, unlocking the true potential of 3D line clouds. + +# 1. Introduction + +Visual localization is the fundamental problem of estimating the camera pose from an input image with respect to a known 3D scene. It plays a crucial role in many computer vision and robotics applications, including human-computer interaction based on augmented or mixed reality (AR/MR), 3D reconstruction via structure-from-motion (SfM) [1,36,37,39] and autonomous navigation systems in drones, self-driving vehicles, or robots using simultaneous localization and mapping (SLAM) [5,22,26]. + +To this date, many practical visual localization algorithms are still structure-based approaches [12], utilizing a global sparse 3D model of the scene obtained from SfM or SLAM. In such approaches, 2D-3D correspondences are formed between 2D image points and the global 3D + +![](images/a7a8648dfcf68742502afe6778d3febc6509ccc4a93270df5d9b7c9183c884a4.jpg) + +![](images/b91d7c7aa13d29f0c16c3d54cb6b746d6cd7e6576e6f478900608db1016d6a15.jpg) + +![](images/78223c26fb813afccec5731fb51db6b52787c55f06e64223ea1f2a530d73d37f.jpg) + +![](images/07dd277a07bbcaac107fdd7d4c47814f0f42f026a63b519b8dbf9cbef8b61643.jpg) + +![](images/311b81cae0dd9a95929f05db196165374e38cf841c8068b77c798189671bff5d.jpg) + +![](images/80dcf2b59547d0007395e00cbb0c6c6b4df0f67c458d24c5924dd241d8a11f27.jpg) + +![](images/5694c274e694dc655e7dfe38f5767d849946b1087801256bc560a371dae4bd54.jpg) +(a) Point cloud + +![](images/246ffbf15b9d3145702cac9676fccd808bca3e0e44c06732c3b9f16185b8e743.jpg) +(b) Line cloud [40] + +![](images/0da52f2cf842c9cb236fe56a91be92324829bd7c57f664daff70eb9ef5e43731.jpg) +(c) PPL (ours) +Figure 1. Visualization of different 3D scene representations and respective image reconstruction results using InvSfM [30]. Images in (b) and (c) are reconstructed by estimating the 3D point clouds from line clouds via [3]. While images revealed from original line clouds (OLC) [40] still contain basic scene details, those from the proposed method (PPL) exhibit much degraded scene quality. + +structure by comparing feature descriptors (e.g., SIFT [21], ORB [34], or other alternatives [25, 43]), after which they are used to perform robust camera pose estimation based on geometric constraints and RANSAC [2, 8, 31]. While most research over the last decade have made significant progress in improving algorithm accuracy, scalability [19, 23, 35, 47] and efficiency [12, 20], the requirement that sparse 3D point cloud and associated feature descriptors need to be persistently accessible has largely remained unchanged. + +Recently, it caught the research community by surprise when Pittaluga et al. [30] showed sparse 3D point clouds can retain enough scene details such as characters and textures that can be used to uncover a high-fidelity image of the scene. Since this process only requires 2D projection of 3D points and their respective feature descriptors, this raised privacy concerns related to uploading sparse 3D models in the cloud or storing them on the end-user device, both of which are commonly found settings in visual localization. + +![](images/c96dbd691cd6b737beb980c3ebf43d6d5c8562a082b98f8ab176235d4f49fac5.jpg) +(a) Standard lifting with uniformly-distributed line directions [40] + +![](images/092298a7f7a99d52c858238f76b5e2ade756ad8eb086ff7243fc15ff843fad9e.jpg) +(b) Paired-point lifting (PPL) (ours) +Figure 2. Illustration of the previous standard lifting approach (also referred to as the original line cloud (OLC)) [40] and PPL (ours) for constructing 3D line clouds from sparse 3D point clouds. In (a), each line passes through one 3D point with its direction uniformly sampled on a unit sphere, carrying one descriptor. In (b), each line passes through two 3D points selected at random, carrying two descriptors. + +One of the most notable approaches for addressing above privacy attack on point clouds is geometric lifting, whereby each 3D point is transformed into a randomly-oriented 3D line passing through the respective point [40]. By sampling each line direction uniformly on the unit sphere, the approach aims to conceal the scene geometry and prevent meaningful 2D projections of the sparse point cloud. + +Nevertheless, a recent work by Chelani et al. [3] showed 3D lines whose directions are uniformly drawn from a unit sphere carry an unintended statistical characteristic that the original 3D points are likely to be near the high-density regions of the closest points between lines. This property can be exploited to reveal the scene geometry (see §2), and to the best of our knowledge, the only suggested option for mitigating this attack so far is to use sparser point clouds, which comes at the cost of reduced localization accuracy. + +In this work, we argue that the privacy-preserving property of 3D line clouds can be enhanced by applying a different line-construction approach. Specifically, we propose to yield 3D lines by joining random pairs of 3D points. This approach, which we call Paired-Point Lifting (PPL), is motivated by the three key observations listed below: + +1. confusion over feature descriptors: each line carries two feature descriptors, so assigning the correct descriptors to each of two 3D points requires guesswork, +2. line cloud sparsification: PPL results in $50\%$ more sparse line clouds, thus degrading the accuracy of 3D scene point recovery using [3], which relies on a sufficient number of neighboring lines, and +3. non-trivial distribution of lines: the finding from [3] that the original 3D point is likely to be near the high-density region of closest points to other lines is plagued by the presence of extra 3D point in each line and non-uniformly distributed line directions. + +We illustrate in §3 and §5 that each of the above factors adds a layer of difficulty in revealing the scene geometry and image-level details, synergistically enhancing privacy-preserving visual localization (partly shown in Fig. 1) without compromising camera localization accuracy. + +Overall, our contributions can be summarized as follows: + ++ a new strategy called paired-point lifting (PPL) for constructing 3D line clouds with each line concealing two 3D points from the respective sparse point clouds, ++ careful empirical analysis of success factors in PPL through an ablation study using synthetic and real data, ++ improving the 3D point recovery algorithm in [3] to allow handling PPL-based line clouds and locate two 3D points in each line for a fairer comparison, ++ a subsequent upgrade of PPL called PPL+ to address potential drawback of PPL with planar scenes, and ++ extensive experimental evaluation of both PPL and $\mathrm{PPL + }$ against other baselines on a range of public datasets using different point recovery techniques. + +# 2. Related work + +Revealing images from feature descriptors: Initial study dates back to the work of Weinzaepfel et al. [46], which fused patches obtained through retrieval from a pool of image patches for each SIFT descriptor [21]. Vondrick et al. [45] visualized images from the histogram of gradients by applying paired dictionary learning, and Kato et al. [13] reconstructed images by computing a histogram of visual words and optimizing their spatial arrangement. Mahendran et al. [24] and Dosovitskiy et al. [6] adopted CNNs to invert feature descriptors to images. Yet, none of these approaches yields detailed photorealistic images. + +The real possibility of privacy leak was first raised by Pittaluga et al. [30] who showed sparse point clouds projected to 2D with SIFT keypoints, depth and color information can reveal photorealistic images of the scene using a cascaded U-Net [32]. This work was later extended by Dangwal et al. [4] who enabled reconstruction of photorealistic images without RGB or depth information. Current literature in privacy-preserving visual localization attempts to lower the quality of images reconstructed from these approaches. + +Privacy-preserving localization: Two main approaches exist for visual localization addressing the above privacy attack, namely feature encoding and geometric lifting. + +![](images/f8b0b8ba40c46191ae90e3fb9a9e1cbaae127a580f529f12ea6771aab5c3f315.jpg) + +![](images/53b5584c6c00f7d20693e090d9b8fad9d207ee6a8e721b441700e14467fb86b4.jpg) + +![](images/d5da55549811868738cc2773aa40835dce6a0d4deb013e257023f3550bf1e1f4.jpg) +Figure 4. A 2D toy example demonstrating the effect of changes in point locations and pairing arrangements change on the estimated location of the point (peak). (b) and (c) illustrate that the PPL-based line directions are directly determined by the location of the 3D points and their pairing arrangement. + +![](images/28531cb77eaf5e3aab77a89852795b63a4c798c47cb789cd625050a1ae470a72.jpg) +Figure 3. Simulated qualitative analysis of sources-of-errors in revealing images from a paired-point lifting (PPL)-based line cloud. Along the rows, we simulate errors in estimating 3D points from line clouds by [3] (top-no error, bottom-2% $\mathcal{N}(0,1)$ perturbations in 2D keypoints). Along the columns, we simulate the effect of feature confusion by randomly swapping SIFT descriptors between randomly selected pairs of 3D points (left-0%, middle-50% and right-100% swapped descriptors respectively). Both sources-of-errors contribute towards worse image reconstruction quality. + +![](images/c9e8278fba28e725ec106f1ef4c660f1c4f147e657f1b84c88e9f74049a4e920.jpg) + +![](images/1e9dbd25ef5f001fed89dc6fb00eea0efc06c9acc17e236ae95ca6f877a84b1c.jpg) + +Feature encoding attempts to modify each point's feature descriptor to be less invertible by discarding excess scene details without hurting camera relocalization accuracy. This has the benefit that the same point-based geometry can be applied for visual localization. Dusmanu et al. [7] embedded each feature descriptor within an affine subspace, making it difficult to recover images, but this comes at the cost of lowered camera localization accuracy. Ng et al. [27] trained a MLP-based descriptor-concealing network and a U-net based scene-inversion network in an adversarial fashion to discard excess details of the scene for each descriptor, but this requires to be individually trained for each type of feature descriptors and may overfit to training datasets. + +On the other hand, standard geometric lifting [40] transforms each 3D point into a randomly oriented line whose direction follows a uniform distribution on the unit sphere. Speciale et al. [40] showed it is possible to estimate camera poses from such original line cloud (OLC) by formulating the problem as finding the relative pose between two general cameras [42]. Successive works inspired by this approach include privacy-preserving SfM and SLAM [9, 10, 38]. While geometric lifting is straightforward to implement and can be universally applied across different types of feature descriptors, the method has recently been shown to be partially reversible by Chelani et al. [3] as illustrated below. + +Revealing sparse point cloud from line cloud: Chelani et al. [3] showed aforeillustrated geometric lifting may not sufficiently conceal the scene geometry if each line direction is sampled uniformly from the unit sphere when constructing a line cloud from the sparse point cloud. + +In their work, recovering the 3D point cloud $\mathcal{P} = \{\mathbf{x}_j\}$ from input line cloud $\mathcal{L} = \{l_j\}$ is formulated as maximizing + +![](images/f47a4ff3867aff87f74ea2e99ce353bf023580ae18beddeeb06ecfcf407e4036.jpg) +(a) Initial PPL lines + +![](images/693729c72459cb03358897a4efd86f7250fdef7f64229d61b8fa3868beed1527.jpg) +(b) Orange point moved + +![](images/b9d324b5ab59f13aedc3e4e49e9a3f764e5d87b73080dabc00c09b0129b5463a.jpg) +(c) Different pairs + +the posterior probability $P(\mathcal{P}|\mathcal{L})$ , where $\mathbf{x}_j \in \mathbb{R}^3$ is the $j$ -th 3D point in the sparse point cloud and $\mathbf{l}_j \in \mathbb{R}^6$ is the corresponding lifted line for $\mathbf{x}_j$ . By applying Bayes' rule: + +$$ +P (\mathcal {P} | \mathcal {L}) = \frac {P (\mathcal {L} | \mathcal {P}) P (\mathcal {P})}{P (\mathcal {L})} \propto P (\mathcal {L} | \mathcal {P}) P (\mathcal {P}) \tag {1} +$$ + +For standard lifting [40], the line direction is drawn uniformly from the unit sphere, so $P(\mathcal{L}|\mathcal{P}) = \Pi_{j=1}^{N}P(\mathbf{l}_j|\mathbf{x}_j)$ where $P(\mathbf{l}_j|\mathbf{x}_j)$ is constant if $\mathbf{l}_j$ passes through the point $\mathbf{x}_j$ , or zero otherwise. The likelihood $P(\mathcal{L}|\mathcal{P})$ remains even for different point clouds as long as they are equal in size. + +Subsequently, Chelani et al. [3] attempted to find the points maximizing the prior $P(\mathcal{P})$ under the constraints that each point $\mathbf{x}_j$ lies on the corresponding line $\mathbf{l}_j$ . The method is motivated by the empirical observation that, when two arbitrary 3D points $\mathbf{x}_1$ and $\mathbf{x}_2$ are lifted to random 3D lines $\mathbf{l}_1$ and $\mathbf{l}_2$ respectively and we compute the closest points between the two lines, denoted as $\mathbf{x}_1^\perp$ for $\mathbf{l}_1$ and $\mathbf{x}_2^\perp$ for $\mathbf{l}_2$ respectively, it is around $80\%$ likely that the distance between $\mathbf{x}_1$ and $\mathbf{x}_1^\perp$ is shorter than that between the original points $\mathbf{x}_1$ and $\mathbf{x}_2$ . For the case of random multiple lines, this constraint is satisfied by each pair of lines, and one can subsequently construct a histogram of closest-points-to-otherlines for each line $\mathbf{l}_i$ . Chelani et al. [3] proposed to estimate the 3D point $\mathbf{x}_i$ by finding the peak of this histogram. + +The work showed recovery of the scene from line clouds is possible across various scenes but the results are limited to the case of uniformly distributed line directions, providing a motivation for our proposed method. + +Peak finding: Peak finding is the process of estimating peaks in the probability density function (PDF). Chelani et al. [3] devised an efficient single-peak finding (SPF) algorithm by running iterative Kuiper's test [16] on the cumulative distribution function (CDF). One drawback of SPF is that it provides an accurate peak value only when the function is unimodal. Since our approach in §3 promotes non-unimodal and often bimodal distribution of closest-points-to-other-lines, we have devised a Two-peak finding (TPF) algorithm to encourage better recovery of bimodal peaks aiming towards fairer comparison (see details in §5). + +![](images/b485f3f945492398de79fab7a6b9b5906863362e68ca1365bb3a5a118d00dfcb.jpg) +(a) Ground truth point cloud + +![](images/14ddad6ab1e62bf693429610fffc53ca6512d86422bf48ac4f5bf43450b0459b.jpg) +(b) OLC [40](SPF) +Figure 5. Visualization of the point clouds recovered from different line-lifting methods and different recovery algorithms. (b) shows the point cloud recovered from the original line cloud (OLC) [40] via single-peak finding (SPF) [3], (c) and (d) are the point clouds revealed from the PPL-based line cloud via SPF [3] and two-peak finding (TPF, refer to §5) respectively, and (e) is the result from PPL+ via TPF. + +![](images/5c65922146539390ebcf1e0c39ed3e9852d8775ecf05f967a0998ddb3de6924e.jpg) +(c) PPL (SPF) + +![](images/fb93a3d0a64d6ba9d1e0be790356ae2764b4471bcab3b9bb6259fa242be7995b.jpg) +(d) PPL(TPF) + +![](images/4e6c6d0e08c3cd8fd2d6a38f75f2d015621e9d125bdc1bab3e60dd35a742afbb.jpg) +(e) PPL+(TPF) + +# 3. Paired-point lifting + +To overcome the shortcomings of the original line cloud (OLC) [40], we propose a different strategy for sampling lines in line clouds. Our approach named paired-point lifting (PPL) is straightforward to implement—randomly assign non-overlapping pairs of 3D points from the sparse point cloud and then join each pair of points to create a line cloud. A detailed algorithm chart can be found in [18]. + +As each line passes through two 3D points (with the exception of an ideal situation where three or more points are lined up), this results in $N$ number of 3D lines, where $2N$ denotes the number of 3D points. As shown in Fig. 2, the major difference between standard lifting [40] and PPL is the number of 3D points concealed in each line—standard lifting conceals one 3D point per line, while PPL hides two points per line. As briefly mentioned in §1, having an extra 3D point for each line results in added ambiguity in descriptor selection, a reduced number of lines in the line clouds, and non-uniformly distributed line directions. The effect of each component is illustrated in the forthcoming sections. + +Pose estimation: Before discussing the above benefits of PPL, we emphasize that the PPL-based line clouds only differ from the original line clouds (OLCs) in terms of line directions. This implies the PPL-derived line clouds are compatible with the minimal solver (P6L [40]) for OLC. Table 1 and §5 report similar degree of accuracy in camera pose estimation for both OLC and PPL-based line clouds. + +# 3.1. Effect of additional feature descriptor per line + +We start by analyzing the effect of having an extra feature descriptor for each line. We will assume two 3D points, $A$ and $B$ , are concealed in a single PPL-based line. + +The current approach for estimating the point cloud from the line cloud [3] (see §2) is purely geometry-based, using the statistics of the closest points to other neighboring lines. Hence, even if this approach is extended to allow estimation of two points per line ([3] is limited to single peak finding), we have an ambiguity over which peak corresponds to $A$ and which corresponds to $B$ . Hence, there is only a $50\%$ chance of locating the descriptors correctly for each line. + +As above probability is independent for each line, the number of lines with correct assignments is a binomial ran + +dom variable $X \sim \mathcal{B}(N, 0.5)$ where $N$ is the total number of lines. This has two implications—first, the probability of correctly assigning descriptors for all lines is $0.5^{N}$ and thus quickly diminishes to 0 for large $N$ . Second, the expected number of $X$ is $0.5N$ with standard deviation $0.5\sqrt{N}$ , so we can expect the number of correctly assigned lines to be roughly $0.5N$ for sufficiently large line clouds. + +Since the quality of images revealed by InvSfM [30] depends on correct feature descriptors, above ambiguity in binary feature selection adds another layer of difficulty in revealing scenes from the sparse line cloud. This is empirically demonstrated through simulated examples in Fig. 3. + +# 3.2. Effect of reduced line cloud density + +As discussed in [3], recovering the point cloud from line cloud (reviewed in §2) requires sufficient number of lines to accurately estimate the peak of each line's histogram of closest-points-to-other-lines. It is also shown in [3], §5 and Table 1 that reducing the line cloud density from $100\%$ to $50\%$ for OLCs [40] results in higher 3D point estimation errors and subsequently lower image reconstruction quality. + +As PPL lifts two points to a line, the PPL-based line clouds are $50\%$ sparser than the OLCs [40] (see Fig. 1), indicating they are more difficult to reveal scene geometry. + +# 3.3. Effect of non-uniform line directions + +We first illustrate that the line directions induced by PPL is no longer uniformly distributed on the unit sphere. For this purpose, we again define the set of original 3D points as $\mathcal{P} = \{\mathbf{x}_j\}$ where $\mathbf{x}_j \in \mathbb{R}^3$ is the $j$ -th point in the point cloud. The corresponding lifted lines form a set $\mathcal{L} = \{\mathbf{l}_j\}$ where each $\mathbf{l}_j \in \mathbb{R}^6$ consists of the line direction and offset. + +As shown in Fig. 4, the line directions are determined (up to a sign ambiguity) given the point locations $\mathcal{P}$ and their pairing arrangement $S := \{(i,j)\}$ where $(i,j)$ denotes point $i$ and point $j$ form a pair. Hence, we can write $P(\mathcal{L}|\mathcal{S},\mathcal{P}) = \delta (\mathcal{L} - \mathcal{L}_{\mathcal{S}})$ where $\mathcal{L}_{\mathcal{S}}$ is the set of PPL-based lines created by joining pairs of points as prescribed in $\mathcal{S}$ . Assuming each arrangement $\mathcal{S}$ is equally likely (i.e. same $P(S|\mathcal{P})\forall S\in \Omega$ ), the likelihood can be written as: + +$$ +P (\mathcal {L} | \mathcal {P}) = \sum_ {\mathcal {S} \in \Omega} P (\mathcal {L} | \mathcal {S}, \mathcal {P}) P (\mathcal {S} | \mathcal {P}) = \frac {1}{| \Omega |} \sum_ {\mathcal {S} \in \Omega} \delta (L - L _ {\mathcal {S}}) +$$ + +![](images/5200dca15ee7a0d991655e13fbe8cbc7bab3877d71b0c5e5e7380d14d8911d40.jpg) +(a) Growth truth point cloud + +![](images/d0db5a8477b5068e70a7c328a66ac05126939631194ffe543bd7af3224d4a8c8.jpg) +(b) Histogram of closest points (cross-plane) +Figure 6. Visualization of distributions of closest-points-to-other lines formed using paired-point lifting (PPL) in two extreme cases. (a) is the ground truth 3D point cloud comprising two noisy planes, (b) shows the distribution of closest-points-to-other-lines (along a hypothetical line parallel to the x-axis for visualization) when PPL samples pairs of points from different planes and (c) shows the same distribution (along the same hypothetical line for visualization) when PPL samples pairs of points from the same plane. In practice, both effects may be co-visible, hence lines created by joining planar points should be avoided. This provides motivation for $\mathrm{PPL}+$ in $\S 4$ . + +![](images/0bfe1d95c51d461b358860399388ba448c56007412105bc49c333752e8896eac.jpg) +(c) Histogram of closest points (same plane) + +where $\Omega$ denotes the set of all possible pairing arrangements of the 3D points and $|\Omega|$ is the total number of possible pairing arrangements. Hence, $P(\mathcal{L}|\mathcal{P})$ is non-uniform and different from the piecewise uniform likelihood exhibited by each line in the original line cloud (OLC) [40]. + +Effect on peak finding: Regarding Equation (1), the single-peak finding (SPF) algorithm in [3] can be seen as approximately finding the 3D points maximizing the posterior $P(\mathcal{P}|\mathcal{L})$ by maximizing the prior $P(\mathcal{P})$ subject to each $\mathbf{x}_j$ lying on its corresponding line $\mathbf{l}_j$ . This is based on the assumption that the likelihood $P(\mathcal{L}|\mathcal{P})$ is piecewise constant since the line directions are uniformly distributed. + +For PPL, $P(\mathcal{P}|\mathcal{L})\propto P(\mathcal{P})(\sum_{S\in \Omega}\delta (L - L_S))$ , so we need to maximize $P(\mathcal{P})$ subject to the points lying on their respective PPL-sampled lines. However, this cannot be efficiently addressed by SPF for the following reasons: + +1. due to the non-uniform distribution of line directions, the peak may arise in a location far from the actual positions of points (see Fig. 6b for an example), and +2. even if the line directions end up closely following a uniform distribution for a particular point cloud, the histogram of closest-points-to-other-lines may result in two peaks as we conceal two points per line. While we attempt to partially address this by implementing a basic two-peak finding (TPF) algorithm in §5, estimating two peaks is fundamentally a non-trivial task. + +Above statements are based on our empirical observations, and we leave detailed analysis of these for future work. + +# 3.4. Limitations + +Despite the aforementioned advantages of PPL, there are two potential limitations associated with PPL. + +Potential recovery of planes: Fig. 6 shows a corner case of PPL where the location of 3D points from PPL can be recovered accurately by locating two peaks along the distribution of closest-points-to-other lines if the scene contains two planes and each pair of points is sampled from the same plane. We make efforts to avoid this corner case in §4. + +Inferring structure directly from PPL-based line clouds: As shown in Fig. 1, it is normally difficult to infer the scene geometry just from the PPL-based line cloud itself. For certain planar scenes (e.g., a long corridor), however, there could be concerns that the basic outline of the underlying scene geometry may be revealed. In our opinion, details of the underlying structure are still indistinguishable in most real-world planar scenes (more discussions in [18]). + +# 4. Improving PPL by rejecting lines on planes + +In this section, we propose a simple extension of paired-point lifting to overcome its limitation described in §3.4 regarding potential recovery of planar points. + +Our extension called $PPL+$ is motivated by Fig. 6c, which shows the lines lifted on planes by joining points from the same plane, can provide an undesirable clue to recover the points, as well as Fig. 6b, demonstrating that removing lines on planes further obfuscates the distribution of closest-points-to-other lines by shifting the peak to an incorrect location. + +$\mathrm{PPL + }$ performs rejection sampling of 3D lines to discourage them from lying on planar regions of the point cloud. In summary, $\mathrm{PPL + }$ scans through each point $\mathbf{x}_j$ in the point cloud, and checks whether the $\mathbf{x}_j$ 's corresponding line direction is nearly parallel to the plane or not. + +For this purpose, PPL+ follows the procedures below: + +1. Sample a point $\mathbf{x}_j$ from the point cloud. +2. Find the $K$ -nearest neighboring 3D points of $\mathbf{x}_j$ , $\{\mathbf{x}_{j1},\dots ,\mathbf{x}_{jK}\}$ and compute the normalized displacement vectors $\mathrm{D} := [\mathbf{d}_1,\mathbf{d}_2,\dots ,\mathbf{d}_K]$ between these points and $\mathbf{x}_j$ such that each $\mathbf{d}_k := \mathbf{x}_{jk} - \mathbf{x}_j$ . +3. Compute the singular value decomposition (SVD) of D and choose the basis vector with the largest singular value as a basis vector of the plane $\mathbf{v}_p$ . +4. Compute the pseudo-normal vectors of the plane by computing $\mathbf{v}_p\times \mathbf{D}$ , and perform SVD and use the basis vector with the largest singular value to estimate the plane normal $\mathbf{v}_o$ . + +![](images/8628b728375d001052aff6323449cbf0eadd48df4160963dfd213595cc67d811.jpg) +(a) OLC [40] (SPF [3]) + +![](images/54a8e2009815ea710a4222d0a0f4c4889b9330a9da91596269e68be0e42e19d9.jpg) +(b) PPL (SPF [3]) +Figure 7. Bird's-eye view of 3D points recovered from different types of line cloud constructions using different point estimation (peak-finding) approaches. The line clouds are denoted by blue lines, the ground truth point cloud is shown as red dots and the revealed 3D points are represented as purple dots. (a) shows OLC [40] can be well recovered by SPF [3] while (b) demonstrates applying SPF [3] on PPL-based line cloud incurs geometric uncertainty in 3D points. (c) shows the PPL-based line clouds can be better inverted to point clouds via our two-peak finding algorithm (TPF) in §5, but this can be ameliorated through PPL+ (§4) by rejecting lines on planes as shown in (d). + +![](images/4a5cf4ae8f5ed86138df1b7be43bf83da633e328243bdb4a50009cd434dd5ba0.jpg) +(c) PPL (TPF) + +![](images/6861c47ce281ffc0bf356fd40b1867b7f6324f6a25c8e7bfc50a3aeb8de60ee1.jpg) +(d) PPL+ (TPF) + +5. Compute the cosine similarity between $\mathbf{v}_o$ and $\mathbf{l}_j$ to get an angle between two vectors, and subtract from $90^{\circ}$ in order to acquire the angle between the plane and the lifted line $\mathbf{l}_j$ . If the smaller angle is $< 20^{\circ}$ , reject the line as it is nearly on the plane. +6. Move to step 1 unless all 3D points are visited. +7. Randomly form pairs between rejected points and repeat steps 1-7 (for changed lifted lines and respective 3D points) for 1000 iterations. + +In practice, $\mathbf{v}_o$ can be stored and re-used such that we just need to re-run steps 5 to 7 iteratively for newly formed pairs. More details are provided in [18]. We also provide a toy example of a room in Fig. 7 demonstrating PPL+ can intentionally mislead the estimated location of 3D points. + +Limitation: We note PPL+ with over-strict threshold (e.g. $< 5^{\circ}$ instead of $< 20^{\circ}$ ) may trigger an undesirable effect of yielding degenerate quasi-parallel lifted lines that can degrade pose estimation accuracy. An appropriate hyperparameter needs to be selected for desired performance. + +# 5. Experimental results + +In this section, we present extensive qualitative and quantitative results demonstrating the effectiveness of paired-point lifting in terms of three metrics, namely quality of estimated point clouds, quality of recovered image and camera relocalization accuracy, all of which are essential metrics related to privacy-preserving visual localization. + +Datasets: As described in [3], all experiments were carried out on two widely-used public datasets called Cambridge Landmarks [14, 15] and Energy Landscape [44]. We mostly followed the protocols suggested in [40]: for each scene, we constructed a sparse 3D point cloud using COLMAP [36] across all images, and discarded all 2D-to-3D correspondences for query images in order to maintain an accurate 3D map while simulating localization from an unseen image (see [18]). The TrinityGreatCourt and Street sequences contained excessive number of outliers and subsequently were excluded from comparison. + +Peak-finding algorithms: We provide results of estimating points from line clouds using both the single-peak finding (SPF) [3] (in §2) and two-peak finding (TPF) algorithms. TPF is designed to handle the case of bimodal distribution of closest-points-to-other-lines frequently exhibited by PPL as shown in Fig. 6. It utilizes kernel density estimation (KDE) [28, 33], which can be used to detect multiple peaks via thresholding. TPF is introduced to demonstrate that the PPL's performance gain is not simply due to the limitation of SPF [3] not being able to pick up two peaks. + +Regarding algorithmic details, we set the number of iterations for refinement to 3 for SPF as in [3]. For TPF, we excluded refinement procedures as the estimation result did not converge. The width of the Gaussian kernel estimator was set to 0.07 found through our empirical investigation. More algorithmic details can be found in [18]. + +# 5.1. Comparing quality of revealed point clouds + +In order to quantify the geometric uncertainty induced by different line-sampling approaches, we compared the errors between the ground truth point cloud and the point clouds revealed from the line clouds via peak finding. + +As shown in Table 1, the 3D point errors of PPL and $\mathrm{PPL + }$ are larger than those of OLC $(100\%)$ , indicating the combined effect of sparsity and non-uniform distribution of lines prevent accurate reconstruction of the point cloud. When comparing against OLC with $50\%$ sparsity, our methods still produce larger point reconstruction errors, and we anticipate this is due to the non-trivial distribution of line directions making peak finding difficult. + +The difficulty of inverting a PPL-based line cloud to point cloud is also qualitatively illustrated in Fig. 5 in which the point clouds reconstructed from PPL/PPL+-based line clouds are more sparse and noisy than that from the OLC. + +One rather surprising result is that the point estimation errors are higher for TPF than those for SPF. While this requires further investigation, we cautiously think this is due to mismatches between the location of peaks and the ground truth 3D points rather than TPF failing to detect them. For this purpose, we compared peaks found by humans against + +
DatasetEnergy landscape [44]Cambridge [15]
Scene representationPCOLCPPLPPL+PCOLCPPLPPL+
Minimal solverP3PP6LP6LP6LP3PP6LP6LP6L
Original point used (%)10010050100100100100100100100100100
Line cloud used (%)-10050505050N/A10050505050
Peak finding algorithm used-SPFSPFSPFTPFSPFN/ASPFSPFSPFTPFSPF
Proportion of revealed points (%)1001005050100501001005050100100
Median 3D point error (m, ↑)-0.0460.0550.0560.2240.0560.227-0.7520.8540.9732.845
Image quality (PSNR ↓)15.7013.3012.8410.4211.2110.4411.2214.0012.6712.4011.2011.43
Image quality (SSIM ↓)0.5140.4020.3880.3560.3250.3550.3230.4330.3310.3200.2960.283
Image quality (MAE ↑)33.5843.6245.8362.4056.9962.1156.9339.4146.2147.9355.7554.01
Mean rotation error (°, ↓)0.1780.2720.2940.2830.2870.7000.8070.8330.789
Mean translation error (m, ↓)0.00710.01000.01080.01050.01060.1410.1840.1950.193
Median rotation error (°, ↓)0.0310.1040.1160.1120.1160.1000.1940.2000.196
Median translation error (m, ↓)0.00100.00320.00360.00350.00370.0420.0720.0780.085
+ +Table 1. Results obtained from different scene representations on two public datasets (PC: point cloud, OLC: original line cloud, PPL: paired-point lifting and PPL+: PPL with rejection sampling). $\uparrow$ denotes higher values imply better privacy-preserving behavior, and vice versa for $\downarrow$ . Bold text denotes lowest image quality for each metric. Mean and median values are averaged across all views and sequences. + +![](images/599fd2546752cbb3dcc37ccd72b061c3579b6a3aa0b823296f219c34b5722eee.jpg) + +![](images/7e3189b166340d824f6886927a73c9d84a6272663b18095c41f9c2d21c70dbee.jpg) + +![](images/4efde8a287d4fda64b5c2ac598753591f4c3128031b8319a6a78bba5d7eecad1.jpg) + +![](images/91063d67b0a229e05d80ff0f91a48e9124c20a0df43b174dc5d710b2e53487fe.jpg) +Figure 8. Pose estimation error versus image quality across different levels of point cloud sparsity for the scene 'Office1_manolis'. The size of the marker in the graph represents the proportion of the sampled points in the following order: $100\%$ $50\%$ $25\%$ $10\%$ $5\%$ cloud density. The PPL class of approaches achieve lower PSNR and SSIM values and higher MAE values than those of OLC with comparable camera pose estimation errors, suggesting PPL/PPL+ enhance the privacy-preserving visual localization performance. + +![](images/c290a26295f8c2ef076481c0c9146fca8b711aa5f85392eaff289b568b4890ed.jpg) + +![](images/17b5ec35259c414cb2159d5713acbc11ba4b00639fd1a455ca6626349b367cb1.jpg) + +those found by TPF, and the results in the supplementary material [18] shows TPF mostly functions as expected. + +# 5.2. Comparing quality of revealed images + +We also compared the quality of revealed images from different scene representations. + +For a quantitative comparison, we reconstructed images of the scenes by projecting a 3D point cloud (revealed via peak-finding for line clouds) to 2D using the ground truth camera poses and feeding this along with feature descriptors to the InvSfM network [30]. We then computed the average PSNR, SSIM and MAE values of the revealed images against the ground truth images. + +Table 1 shows that the image quality of recovered images from PPL and $\mathrm{PPL + }$ are much lower than those from OLC (100% and 50%), indicating improved privacy preserving performance even without the effect of reduced cloud density. This trend is maintained even when SPF is replaced by + +TPF, demonstrating the potential errors due to misassignment of descriptors also affect image quality. + +In order to disentangle the effect of feature misassignment and geometric uncertainty (induced by non-uniform distribution of lines), we resort to the qualitative comparison of revealed images from different scene representations and different peak finding algorithms. The comparison includes an oracle setting in which the effect of feature descriptor misallocation in PPL is minimized to only visualize the effect of non-uniformly distributed line directions (mimicking $0\%$ feature swap) by assigning descriptors based on the two points' proximity to ground truth points. + +As shown in Fig. 9, image quality is disimproved by both the effect of feature swap and non-uniformly distributed line directions. Additionally, Fig. 9h and 9i demonstrate PPL+ further degrades the image reconstruction quality, enhancing the privacy preserving performance. + +![](images/bfdcc5034ad48a6917b502fe6eed9c4932aa11ef84b9ac92f4b2edcba715e605.jpg) +(a) Ground truth + +![](images/3a9cbdbe00a917e2cc77419c3520c9a70fb9eb92e64952e6567b8fa19b4321ab.jpg) +(b) Point cloud + +![](images/72b656e0b90ac97921b318123301252be1c0880cdf36f0c5c0548025b9f698ff.jpg) +(c) OLC [40] + +![](images/b132be191582cc339bcd9de257ebd96d0732f54f5cf836732ef7bae6729172ec.jpg) +(d) PPL (SP-O) +Figure 9. Images revealed from various scene representations using InvSfM [30]. To disentangle the effect of feature swapping and geometric uncertainty in PPL, we provide results for the "oracle" case (SP-O and TP-O) where the ground truth feature descriptor is assigned for each revealed point based on the point's proximity to ground truth points thereby minimizing the effect of descriptor misassignment. + +![](images/7b763dc1f1c38bec86e18aa0b5c5fd769f7a49ea2d41d7cd993ce26ade6de7a0.jpg) +(e) PPL (TP-O) + +![](images/22664d02eb05c2e28c705cfba4b1dde25a1225d60b6c72890abf3cc16642a940.jpg) +(f) $\mathrm{PPL + (TP - }$ + +![](images/0baf06a13798b47e5601d91dfb2d30e87b8faa5c0c855568a36ce9c3072944cf.jpg) +g) PPL(SPF [3]) + +![](images/4a0befc41e9b686e77b111849671ae0dfcea5faeba7d18313afae04018954536.jpg) +(h) PPL (TPF) + +![](images/ae00dbcef2b51b73a1aee1bc6e10dee0f55c0dc585f52ba9bc28dcaff056845d.jpg) +(i) PPL+ (TPF) + +# 5.3. Comparing camera relocalization accuracy + +We also compared the camera pose estimation accuracy when using different types of scene representations. + +For this purpose, we estimated the absolute pose of the query image from the constructed 3D point cloud maps. This was carried out using the P3P solver [29] for point clouds (PC) and the P6L solver [42] for line clouds (OLC, PPL and PPL+). Our code implementation is based on Poselib [17] maintained by Viktor Larsson, and we made a few adjustments to accommodate the point-to-line distance as the objective function, enforce a chirality constraint for P6L and add bundle adjustment for line clouds. + +Following [40, 41], we evaluated the localization accuracy by computing the rotational error $\Delta \mathsf{R} =$ $\arccos \left(\mathrm{Tr}(\hat{\mathbf{R}}^{\top}\mathsf{R}) - 1\right) / 2$ and the translation error $\Delta \mathbf{t} =$ $\left\| \hat{\mathbf{R}}^\top \hat{\mathbf{t}} -\mathbf{R}^\top \mathbf{t}\right\| _2,$ where $(\mathbb{R},\mathfrak{t})$ denote the ground truth absolute rotation and translation of the query image and $(\hat{\mathbb{R}},\hat{\mathbf{t}})$ are the estimated absolute rotation and translation of the query image. In order to yield translation error in meters, we multiplied a number to all camera translations in a sequence to match the translation scale of the ground truth datasets provided in [14, 15, 44] (see [18] for details). + +Table 1 shows visual localization on PPL/PPL+-based line clouds show similar pose accuracy when compared with OLC with standard lifting [40]. Specifically, the median rotation and translation errors of PPL/PPL+ are lower or at least similar to those of OLC with $50\%$ sparsity, which have the same number of lines for pose estimation. + +For a detailed comparison, we also plot pose estimation accuracy against image reconstruction quality across different scene representations and different peak finding algorithms in Fig. 8. The plots confirm PPL/PPL+ are more robust to inversion attacks than OLC without compromising camera relocalization accuracy. + +# 6. Conclusion + +This work was motivated by the major limitation of the original line cloud (OLC) that the point cloud and the respective scene details can be revealed by utilizing the statistics of the 3D points and lines. To mitigate this issue, we proposed a new lightweight strategy called paired-point lifting (PPL), which creates line clouds by joining random pairs of sparse points thereby concealing two points per line. We illustrated three main benefits of PPL, namely added uncertainty in descriptor assignment for each line, increased sparsity of the cloud representation and non-uniform distribution of line directions, all of which were experimentally demonstrated to enhance the privacy-preserving nature of the line clouds without trading off camera localization performance. We also proposed an extension of PPL $(\mathrm{PPL}+)$ to avoid theoretical corner cases. We put effort into comparing between different scene representations on a level playground by implementing a two-peak finding algorithm to handle PPL-based line clouds. + +An interesting avenue for future work includes devising a more protective lifting approach or developing a faster re-localization algorithm for line clouds (e.g. by combining homotopy and deep learning such as in [11]) for real-time applications in need of privacy-preserving measures. + +Acknowledgement This work was partly supported by the National Research Foundation of Korea(NRF) grants funded by the Korea government(MSIT) (No. 2022R1C1C1004907, No. 2022R1A5A1022977), Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government(MSIT) (No. 2020-0-01373, Artificial Intelligence Graduate School Program(Hanyang University)) and Hanyang University (HY-202100000003084). + +# References + +[1] Sameer Agarwal, Noah Snavely, Ian Simon, Steven M. 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In Proceedings of the IEEE International Conference on Computer Vision (ICCV), pages 2704-2712, 2015. 1 \ No newline at end of file diff --git a/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/images.zip b/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..7322c79f8f60f961ff35238c9237dcb0b82d6042 --- /dev/null +++ b/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:488775fd5fd5f677305013a701c88ba6909dd2ed95c8e837c949c3204bc362bf +size 612607 diff --git a/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/layout.json b/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..89a62c8276aaa19f3b282e322012f43532d1736b --- /dev/null +++ b/2023/Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization/layout.json @@ -0,0 +1,11563 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 69, + 103, + 523, + 120 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 69, + 103, + 523, + 120 + ], + "spans": [ + { + "bbox": [ + 69, + 103, + 523, + 120 + ], + "type": "text", + "content": "Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 111, + 142, + 483, + 158 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 111, + 142, + 483, + 158 + ], + "spans": [ + { + "bbox": [ + 111, + 142, + 483, + 158 + ], + "type": "text", + "content": "Chunghwan Lee1 Jaihoon Kim2,3 Chanhyuk Yun1 Je Hyeong Hong1*" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 83, + 157, + 509, + 171 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 83, + 157, + 509, + 171 + ], + "spans": [ + { + "bbox": [ + 83, + 157, + 509, + 171 + ], + "type": "text", + "content": "1Dept. Electronic Engineering, Hanyang University 2Samsung Electronics 3KAIST" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 143, + 182, + 192, + 194 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 182, + 192, + 194 + ], + "spans": [ + { + "bbox": [ + 143, + 182, + 192, + 194 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 45, + 202, + 290, + 490 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 202, + 290, + 490 + ], + "spans": [ + { + "bbox": [ + 45, + 202, + 290, + 490 + ], + "type": "text", + "content": "Visual localization refers to the process of recovering camera pose from input image relative to a known scene, forming a cornerstone of numerous vision and robotics systems. While many algorithms utilize sparse 3D point cloud of the scene obtained via structure-from-motion (SfM) for localization, recent studies have raised privacy concerns by successfully revealing high-fidelity appearance of the scene from such sparse 3D representation. One prominent approach for bypassing this attack was to lift 3D points to randomly oriented 3D lines thereby hiding scene geometry, but latest work have shown such random line cloud has a critical statistical flaw that can be exploited to break through protection. In this work, we present an alternative lightweight strategy called Paired-Point Lifting (PPL) for constructing 3D line clouds. Instead of drawing one randomly oriented line per 3D point, PPL splits 3D points into pairs and joins each pair to form 3D lines. 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Visualization of different 3D scene representations and respective image reconstruction results using InvSfM [30]. Images in (b) and (c) are reconstructed by estimating the 3D point clouds from line clouds via [3]. While images revealed from original line clouds (OLC) [40] still contain basic scene details, those from the proposed method (PPL) exhibit much degraded scene quality." + } + ] + } + ], + "index": 22, + "angle": 0, + "type": "image_caption" + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 497, + 546, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 497, + 546, + 605 + ], + "spans": [ + { + "bbox": [ + 304, + 497, + 546, + 605 + ], + "type": "text", + "content": "structure by comparing feature descriptors (e.g., SIFT [21], ORB [34], or other alternatives [25, 43]), after which they are used to perform robust camera pose estimation based on geometric constraints and RANSAC [2, 8, 31]. While most research over the last decade have made significant progress in improving algorithm accuracy, scalability [19, 23, 35, 47] and efficiency [12, 20], the requirement that sparse 3D point cloud and associated feature descriptors need to be persistently accessible has largely remained unchanged." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 605, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 547, + 714 + ], + "type": "text", + "content": "Recently, it caught the research community by surprise when Pittaluga et al. [30] showed sparse 3D point clouds can retain enough scene details such as characters and textures that can be used to uncover a high-fidelity image of the scene. Since this process only requires 2D projection of 3D points and their respective feature descriptors, this raised privacy concerns related to uploading sparse 3D models in the cloud or storing them on the end-user device, both of which are commonly found settings in visual localization." + } + ] + } + ], + "index": 24 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 62, + 703, + 138, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 62, + 703, + 138, + 712 + ], + "spans": [ + { + "bbox": [ + 62, + 703, + 138, + 712 + ], + "type": "text", + "content": "*Corresponding author" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "17266" + } + ] + } + ], + "index": 26 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 69, + 76, + 286, + 178 + ], + "blocks": [ + { + "bbox": [ + 69, + 76, + 286, + 178 + ], + "lines": [ + { + "bbox": [ + 69, + 76, + 286, + 178 + ], + "spans": [ + { + "bbox": [ + 69, + 76, + 286, + 178 + ], + "type": "image", + "image_path": "c96dbd691cd6b737beb980c3ebf43d6d5c8562a082b98f8ab176235d4f49fac5.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 74, + 189, + 286, + 199 + ], + "lines": [ + { + "bbox": [ + 74, + 189, + 286, + 199 + ], + "spans": [ + { + "bbox": [ + 74, + 189, + 286, + 199 + ], + "type": "text", + "content": "(a) Standard lifting with uniformly-distributed line directions [40]" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 310, + 77, + 516, + 182 + ], + "blocks": [ + { + "bbox": [ + 310, + 77, + 516, + 182 + ], + "lines": [ + { + "bbox": [ + 310, + 77, + 516, + 182 + ], + "spans": [ + { + "bbox": [ + 310, + 77, + 516, + 182 + ], + "type": "image", + "image_path": "092298a7f7a99d52c858238f76b5e2ade756ad8eb086ff7243fc15ff843fad9e.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 358, + 189, + 473, + 199 + ], + "lines": [ + { + "bbox": [ + 358, + 189, + 473, + 199 + ], + "spans": [ + { + "bbox": [ + 358, + 189, + 473, + 199 + ], + "type": "text", + "content": "(b) Paired-point lifting (PPL) (ours)" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 203, + 545, + 237 + ], + "lines": [ + { + "bbox": [ + 46, + 203, + 545, + 237 + ], + "spans": [ + { + "bbox": [ + 46, + 203, + 545, + 237 + ], + "type": "text", + "content": "Figure 2. Illustration of the previous standard lifting approach (also referred to as the original line cloud (OLC)) [40] and PPL (ours) for constructing 3D line clouds from sparse 3D point clouds. In (a), each line passes through one 3D point with its direction uniformly sampled on a unit sphere, carrying one descriptor. In (b), each line passes through two 3D points selected at random, carrying two descriptors." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 241, + 286, + 324 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 241, + 286, + 324 + ], + "spans": [ + { + "bbox": [ + 46, + 241, + 286, + 324 + ], + "type": "text", + "content": "One of the most notable approaches for addressing above privacy attack on point clouds is geometric lifting, whereby each 3D point is transformed into a randomly-oriented 3D line passing through the respective point [40]. By sampling each line direction uniformly on the unit sphere, the approach aims to conceal the scene geometry and prevent meaningful 2D projections of the sparse point cloud." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 325, + 286, + 432 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 325, + 286, + 432 + ], + "spans": [ + { + "bbox": [ + 46, + 325, + 286, + 432 + ], + "type": "text", + "content": "Nevertheless, a recent work by Chelani et al. [3] showed 3D lines whose directions are uniformly drawn from a unit sphere carry an unintended statistical characteristic that the original 3D points are likely to be near the high-density regions of the closest points between lines. This property can be exploited to reveal the scene geometry (see §2), and to the best of our knowledge, the only suggested option for mitigating this attack so far is to use sparser point clouds, which comes at the cost of reduced localization accuracy." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 434, + 286, + 504 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 434, + 286, + 504 + ], + "spans": [ + { + "bbox": [ + 46, + 434, + 286, + 504 + ], + "type": "text", + "content": "In this work, we argue that the privacy-preserving property of 3D line clouds can be enhanced by applying a different line-construction approach. Specifically, we propose to yield 3D lines by joining random pairs of 3D points. This approach, which we call Paired-Point Lifting (PPL), is motivated by the three key observations listed below:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 55, + 507, + 286, + 649 + ], + "type": "list", + "angle": 0, + "index": 11, + "blocks": [ + { + "bbox": [ + 55, + 507, + 286, + 542 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 55, + 507, + 286, + 542 + ], + "spans": [ + { + "bbox": [ + 55, + 507, + 286, + 542 + ], + "type": "text", + "content": "1. confusion over feature descriptors: each line carries two feature descriptors, so assigning the correct descriptors to each of two 3D points requires guesswork," + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 55, + 544, + 286, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 55, + 544, + 286, + 590 + ], + "spans": [ + { + "bbox": [ + 55, + 544, + 286, + 590 + ], + "type": "text", + "content": "2. line cloud sparsification: PPL results in " + }, + { + "bbox": [ + 55, + 544, + 286, + 590 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 55, + 544, + 286, + 590 + ], + "type": "text", + "content": " more sparse line clouds, thus degrading the accuracy of 3D scene point recovery using [3], which relies on a sufficient number of neighboring lines, and" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 55, + 591, + 286, + 649 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 55, + 591, + 286, + 649 + ], + "spans": [ + { + "bbox": [ + 55, + 591, + 286, + 649 + ], + "type": "text", + "content": "3. non-trivial distribution of lines: the finding from [3] that the original 3D point is likely to be near the high-density region of closest points to other lines is plagued by the presence of extra 3D point in each line and non-uniformly distributed line directions." + } + ] + } + ], + "index": 10 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 46, + 653, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 286, + 713 + ], + "type": "text", + "content": "We illustrate in §3 and §5 that each of the above factors adds a layer of difficulty in revealing the scene geometry and image-level details, synergistically enhancing privacy-preserving visual localization (partly shown in Fig. 1) without compromising camera localization accuracy." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 317, + 240, + 544, + 251 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 240, + 544, + 251 + ], + "spans": [ + { + "bbox": [ + 317, + 240, + 544, + 251 + ], + "type": "text", + "content": "Overall, our contributions can be summarized as follows:" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 315, + 253, + 545, + 407 + ], + "type": "list", + "angle": 0, + "index": 19, + "blocks": [ + { + "bbox": [ + 315, + 253, + 545, + 289 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 253, + 545, + 289 + ], + "spans": [ + { + "bbox": [ + 315, + 253, + 545, + 289 + ], + "type": "text", + "content": "+ a new strategy called paired-point lifting (PPL) for constructing 3D line clouds with each line concealing two 3D points from the respective sparse point clouds," + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 315, + 289, + 545, + 312 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 289, + 545, + 312 + ], + "spans": [ + { + "bbox": [ + 315, + 289, + 545, + 312 + ], + "type": "text", + "content": "+ careful empirical analysis of success factors in PPL through an ablation study using synthetic and real data," + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 316, + 313, + 545, + 347 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 316, + 313, + 545, + 347 + ], + "spans": [ + { + "bbox": [ + 316, + 313, + 545, + 347 + ], + "type": "text", + "content": "+ improving the 3D point recovery algorithm in [3] to allow handling PPL-based line clouds and locate two 3D points in each line for a fairer comparison," + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 315, + 348, + 544, + 372 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 348, + 544, + 372 + ], + "spans": [ + { + "bbox": [ + 315, + 348, + 544, + 372 + ], + "type": "text", + "content": "+ a subsequent upgrade of PPL called PPL+ to address potential drawback of PPL with planar scenes, and" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 315, + 373, + 545, + 407 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 373, + 545, + 407 + ], + "spans": [ + { + "bbox": [ + 315, + 373, + 545, + 407 + ], + "type": "text", + "content": "+ extensive experimental evaluation of both PPL and " + }, + { + "bbox": [ + 315, + 373, + 545, + 407 + ], + "type": "inline_equation", + "content": "\\mathrm{PPL + }" + }, + { + "bbox": [ + 315, + 373, + 545, + 407 + ], + "type": "text", + "content": " against other baselines on a range of public datasets using different point recovery techniques." + } + ] + } + ], + "index": 18 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 418, + 389, + 430 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 418, + 389, + 430 + ], + "spans": [ + { + "bbox": [ + 306, + 418, + 389, + 430 + ], + "type": "text", + "content": "2. Related work" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 435, + 545, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 435, + 545, + 567 + ], + "spans": [ + { + "bbox": [ + 304, + 435, + 545, + 567 + ], + "type": "text", + "content": "Revealing images from feature descriptors: Initial study dates back to the work of Weinzaepfel et al. [46], which fused patches obtained through retrieval from a pool of image patches for each SIFT descriptor [21]. Vondrick et al. [45] visualized images from the histogram of gradients by applying paired dictionary learning, and Kato et al. [13] reconstructed images by computing a histogram of visual words and optimizing their spatial arrangement. Mahendran et al. [24] and Dosovitskiy et al. [6] adopted CNNs to invert feature descriptors to images. Yet, none of these approaches yields detailed photorealistic images." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 567, + 545, + 674 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 567, + 545, + 674 + ], + "spans": [ + { + "bbox": [ + 304, + 567, + 545, + 674 + ], + "type": "text", + "content": "The real possibility of privacy leak was first raised by Pittaluga et al. [30] who showed sparse point clouds projected to 2D with SIFT keypoints, depth and color information can reveal photorealistic images of the scene using a cascaded U-Net [32]. This work was later extended by Dangwal et al. [4] who enabled reconstruction of photorealistic images without RGB or depth information. Current literature in privacy-preserving visual localization attempts to lower the quality of images reconstructed from these approaches." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "content": "Privacy-preserving localization: Two main approaches exist for visual localization addressing the above privacy attack, namely feature encoding and geometric lifting." + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17267" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 57, + 70, + 129, + 143 + ], + "blocks": [ + { + "bbox": [ + 57, + 70, + 129, + 143 + ], + "lines": [ + { + "bbox": [ + 57, + 70, + 129, + 143 + ], + "spans": [ + { + "bbox": [ + 57, + 70, + 129, + 143 + ], + "type": "image", + "image_path": "f8b0b8ba40c46191ae90e3fb9a9e1cbaae127a580f529f12ea6771aab5c3f315.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 130, + 70, + 203, + 143 + ], + "blocks": [ + { + "bbox": [ + 130, + 70, + 203, + 143 + ], + "lines": [ + { + "bbox": [ + 130, + 70, + 203, + 143 + ], + "spans": [ + { + "bbox": [ + 130, + 70, + 203, + 143 + ], + "type": "image", + "image_path": "53b5584c6c00f7d20693e090d9b8fad9d207ee6a8e721b441700e14467fb86b4.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 204, + 70, + 277, + 143 + ], + "blocks": [ + { + "bbox": [ + 204, + 70, + 277, + 143 + ], + "lines": [ + { + "bbox": [ + 204, + 70, + 277, + 143 + ], + "spans": [ + { + "bbox": [ + 204, + 70, + 277, + 143 + ], + "type": "image", + "image_path": "d5da55549811868738cc2773aa40835dce6a0d4deb013e257023f3550bf1e1f4.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 140, + 545, + 195 + ], + "lines": [ + { + "bbox": [ + 305, + 140, + 545, + 195 + ], + "spans": [ + { + "bbox": [ + 305, + 140, + 545, + 195 + ], + "type": "text", + "content": "Figure 4. A 2D toy example demonstrating the effect of changes in point locations and pairing arrangements change on the estimated location of the point (peak). (b) and (c) illustrate that the PPL-based line directions are directly determined by the location of the 3D points and their pairing arrangement." + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 56, + 143, + 129, + 215 + ], + "blocks": [ + { + "bbox": [ + 56, + 143, + 129, + 215 + ], + "lines": [ + { + "bbox": [ + 56, + 143, + 129, + 215 + ], + "spans": [ + { + "bbox": [ + 56, + 143, + 129, + 215 + ], + "type": "image", + "image_path": "28531cb77eaf5e3aab77a89852795b63a4c798c47cb789cd625050a1ae470a72.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 218, + 287, + 316 + ], + "lines": [ + { + "bbox": [ + 46, + 218, + 287, + 316 + ], + "spans": [ + { + "bbox": [ + 46, + 218, + 287, + 316 + ], + "type": "text", + "content": "Figure 3. Simulated qualitative analysis of sources-of-errors in revealing images from a paired-point lifting (PPL)-based line cloud. Along the rows, we simulate errors in estimating 3D points from line clouds by [3] (top-no error, bottom-2% " + }, + { + "bbox": [ + 46, + 218, + 287, + 316 + ], + "type": "inline_equation", + "content": "\\mathcal{N}(0,1)" + }, + { + "bbox": [ + 46, + 218, + 287, + 316 + ], + "type": "text", + "content": " perturbations in 2D keypoints). Along the columns, we simulate the effect of feature confusion by randomly swapping SIFT descriptors between randomly selected pairs of 3D points (left-0%, middle-50% and right-100% swapped descriptors respectively). Both sources-of-errors contribute towards worse image reconstruction quality." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 130, + 143, + 203, + 215 + ], + "blocks": [ + { + "bbox": [ + 130, + 143, + 203, + 215 + ], + "lines": [ + { + "bbox": [ + 130, + 143, + 203, + 215 + ], + "spans": [ + { + "bbox": [ + 130, + 143, + 203, + 215 + ], + "type": "image", + "image_path": "c9e8278fba28e725ec106f1ef4c660f1c4f147e657f1b84c88e9f74049a4e920.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 204, + 143, + 276, + 215 + ], + "blocks": [ + { + "bbox": [ + 204, + 143, + 276, + 215 + ], + "lines": [ + { + "bbox": [ + 204, + 143, + 276, + 215 + ], + "spans": [ + { + "bbox": [ + 204, + 143, + 276, + 215 + ], + "type": "image", + "image_path": "1e9dbd25ef5f001fed89dc6fb00eea0efc06c9acc17e236ae95ca6f877a84b1c.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 322, + 287, + 477 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 322, + 287, + 477 + ], + "spans": [ + { + "bbox": [ + 46, + 322, + 287, + 477 + ], + "type": "text", + "content": "Feature encoding attempts to modify each point's feature descriptor to be less invertible by discarding excess scene details without hurting camera relocalization accuracy. This has the benefit that the same point-based geometry can be applied for visual localization. Dusmanu et al. [7] embedded each feature descriptor within an affine subspace, making it difficult to recover images, but this comes at the cost of lowered camera localization accuracy. Ng et al. [27] trained a MLP-based descriptor-concealing network and a U-net based scene-inversion network in an adversarial fashion to discard excess details of the scene for each descriptor, but this requires to be individually trained for each type of feature descriptors and may overfit to training datasets." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 479, + 286, + 622 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 479, + 286, + 622 + ], + "spans": [ + { + "bbox": [ + 46, + 479, + 286, + 622 + ], + "type": "text", + "content": "On the other hand, standard geometric lifting [40] transforms each 3D point into a randomly oriented line whose direction follows a uniform distribution on the unit sphere. Speciale et al. [40] showed it is possible to estimate camera poses from such original line cloud (OLC) by formulating the problem as finding the relative pose between two general cameras [42]. Successive works inspired by this approach include privacy-preserving SfM and SLAM [9, 10, 38]. While geometric lifting is straightforward to implement and can be universally applied across different types of feature descriptors, the method has recently been shown to be partially reversible by Chelani et al. [3] as illustrated below." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 628, + 286, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 628, + 286, + 688 + ], + "spans": [ + { + "bbox": [ + 46, + 628, + 286, + 688 + ], + "type": "text", + "content": "Revealing sparse point cloud from line cloud: Chelani et al. [3] showed aforeillustrated geometric lifting may not sufficiently conceal the scene geometry if each line direction is sampled uniformly from the unit sphere when constructing a line cloud from the sparse point cloud." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 689, + 286, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 286, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 286, + 714 + ], + "type": "text", + "content": "In their work, recovering the 3D point cloud " + }, + { + "bbox": [ + 47, + 689, + 286, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{P} = \\{\\mathbf{x}_j\\}" + }, + { + "bbox": [ + 47, + 689, + 286, + 714 + ], + "type": "text", + "content": " from input line cloud " + }, + { + "bbox": [ + 47, + 689, + 286, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{L} = \\{l_j\\}" + }, + { + "bbox": [ + 47, + 689, + 286, + 714 + ], + "type": "text", + "content": " is formulated as maximizing" + } + ] + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 310, + 70, + 385, + 125 + ], + "blocks": [ + { + "bbox": [ + 310, + 70, + 385, + 125 + ], + "lines": [ + { + "bbox": [ + 310, + 70, + 385, + 125 + ], + "spans": [ + { + "bbox": [ + 310, + 70, + 385, + 125 + ], + "type": "image", + "image_path": "f47a4ff3867aff87f74ea2e99ce353bf023580ae18beddeeb06ecfcf407e4036.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 315, + 125, + 380, + 136 + ], + "lines": [ + { + "bbox": [ + 315, + 125, + 380, + 136 + ], + "spans": [ + { + "bbox": [ + 315, + 125, + 380, + 136 + ], + "type": "text", + "content": "(a) Initial PPL lines" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 389, + 77, + 465, + 125 + ], + "blocks": [ + { + "bbox": [ + 389, + 77, + 465, + 125 + ], + "lines": [ + { + "bbox": [ + 389, + 77, + 465, + 125 + ], + "spans": [ + { + "bbox": [ + 389, + 77, + 465, + 125 + ], + "type": "image", + "image_path": "693729c72459cb03358897a4efd86f7250fdef7f64229d61b8fa3868beed1527.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 388, + 125, + 466, + 136 + ], + "lines": [ + { + "bbox": [ + 388, + 125, + 466, + 136 + ], + "spans": [ + { + "bbox": [ + 388, + 125, + 466, + 136 + ], + "type": "text", + "content": "(b) Orange point moved" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 470, + 88, + 543, + 123 + ], + "blocks": [ + { + "bbox": [ + 470, + 88, + 543, + 123 + ], + "lines": [ + { + "bbox": [ + 470, + 88, + 543, + 123 + ], + "spans": [ + { + "bbox": [ + 470, + 88, + 543, + 123 + ], + "type": "image", + "image_path": "b9d324b5ab59f13aedc3e4e49e9a3f764e5d87b73080dabc00c09b0129b5463a.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 475, + 125, + 534, + 136 + ], + "lines": [ + { + "bbox": [ + 475, + 125, + 534, + 136 + ], + "spans": [ + { + "bbox": [ + 475, + 125, + 534, + 136 + ], + "type": "text", + "content": "(c) Different pairs" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_caption" + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 202, + 545, + 239 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 202, + 545, + 239 + ], + "spans": [ + { + "bbox": [ + 305, + 202, + 545, + 239 + ], + "type": "text", + "content": "the posterior probability " + }, + { + "bbox": [ + 305, + 202, + 545, + 239 + ], + "type": "inline_equation", + "content": "P(\\mathcal{P}|\\mathcal{L})" + }, + { + "bbox": [ + 305, + 202, + 545, + 239 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 305, + 202, + 545, + 239 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_j \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 305, + 202, + 545, + 239 + ], + "type": "text", + "content": " is the " + }, + { + "bbox": [ + 305, + 202, + 545, + 239 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 305, + 202, + 545, + 239 + ], + "type": "text", + "content": "-th 3D point in the sparse point cloud and " + }, + { + "bbox": [ + 305, + 202, + 545, + 239 + ], + "type": "inline_equation", + "content": "\\mathbf{l}_j \\in \\mathbb{R}^6" + }, + { + "bbox": [ + 305, + 202, + 545, + 239 + ], + "type": "text", + "content": " is the corresponding lifted line for " + }, + { + "bbox": [ + 305, + 202, + 545, + 239 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_j" + }, + { + "bbox": [ + 305, + 202, + 545, + 239 + ], + "type": "text", + "content": ". By applying Bayes' rule:" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 337, + 250, + 545, + 276 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 337, + 250, + 545, + 276 + ], + "spans": [ + { + "bbox": [ + 337, + 250, + 545, + 276 + ], + "type": "interline_equation", + "content": "P (\\mathcal {P} | \\mathcal {L}) = \\frac {P (\\mathcal {L} | \\mathcal {P}) P (\\mathcal {P})}{P (\\mathcal {L})} \\propto P (\\mathcal {L} | \\mathcal {P}) P (\\mathcal {P}) \\tag {1}", + "image_path": "bd279bfe1707cd265790e142b04443b62f90f6b2a289504716099881226d542a.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 305, + 288, + 545, + 348 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 288, + 545, + 348 + ], + "spans": [ + { + "bbox": [ + 305, + 288, + 545, + 348 + ], + "type": "text", + "content": "For standard lifting [40], the line direction is drawn uniformly from the unit sphere, so " + }, + { + "bbox": [ + 305, + 288, + 545, + 348 + ], + "type": "inline_equation", + "content": "P(\\mathcal{L}|\\mathcal{P}) = \\Pi_{j=1}^{N}P(\\mathbf{l}_j|\\mathbf{x}_j)" + }, + { + "bbox": [ + 305, + 288, + 545, + 348 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 305, + 288, + 545, + 348 + ], + "type": "inline_equation", + "content": "P(\\mathbf{l}_j|\\mathbf{x}_j)" + }, + { + "bbox": [ + 305, + 288, + 545, + 348 + ], + "type": "text", + "content": " is constant if " + }, + { + "bbox": [ + 305, + 288, + 545, + 348 + ], + "type": "inline_equation", + "content": "\\mathbf{l}_j" + }, + { + "bbox": [ + 305, + 288, + 545, + 348 + ], + "type": "text", + "content": " passes through the point " + }, + { + "bbox": [ + 305, + 288, + 545, + 348 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_j" + }, + { + "bbox": [ + 305, + 288, + 545, + 348 + ], + "type": "text", + "content": ", or zero otherwise. The likelihood " + }, + { + "bbox": [ + 305, + 288, + 545, + 348 + ], + "type": "inline_equation", + "content": "P(\\mathcal{L}|\\mathcal{P})" + }, + { + "bbox": [ + 305, + 288, + 545, + 348 + ], + "type": "text", + "content": " remains even for different point clouds as long as they are equal in size." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "spans": [ + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": "Subsequently, Chelani et al. [3] attempted to find the points maximizing the prior " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "P(\\mathcal{P})" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " under the constraints that each point " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_j" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " lies on the corresponding line " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{l}_j" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": ". The method is motivated by the empirical observation that, when two arbitrary 3D points " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_1" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_2" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " are lifted to random 3D lines " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{l}_1" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{l}_2" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " respectively and we compute the closest points between the two lines, denoted as " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_1^\\perp" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " for " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{l}_1" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_2^\\perp" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " for " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{l}_2" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " respectively, it is around " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "80\\%" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " likely that the distance between " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_1" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_1^\\perp" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " is shorter than that between the original points " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_1" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_2" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": ". For the case of random multiple lines, this constraint is satisfied by each pair of lines, and one can subsequently construct a histogram of closest-points-to-otherlines for each line " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{l}_i" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": ". Chelani et al. [3] proposed to estimate the 3D point " + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 304, + 350, + 546, + 518 + ], + "type": "text", + "content": " by finding the peak of this histogram." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 305, + 519, + 545, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 519, + 545, + 567 + ], + "spans": [ + { + "bbox": [ + 305, + 519, + 545, + 567 + ], + "type": "text", + "content": "The work showed recovery of the scene from line clouds is possible across various scenes but the results are limited to the case of uniformly distributed line directions, providing a motivation for our proposed method." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": "Peak finding: Peak finding is the process of estimating peaks in the probability density function (PDF). Chelani et al. [3] devised an efficient single-peak finding (SPF) algorithm by running iterative Kuiper's test [16] on the cumulative distribution function (CDF). One drawback of SPF is that it provides an accurate peak value only when the function is unimodal. Since our approach in §3 promotes non-unimodal and often bimodal distribution of closest-points-to-other-lines, we have devised a Two-peak finding (TPF) algorithm to encourage better recovery of bimodal peaks aiming towards fairer comparison (see details in §5)." + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17268" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 69, + 147, + 138 + ], + "blocks": [ + { + "bbox": [ + 49, + 69, + 147, + 138 + ], + "lines": [ + { + "bbox": [ + 49, + 69, + 147, + 138 + ], + "spans": [ + { + "bbox": [ + 49, + 69, + 147, + 138 + ], + "type": "image", + "image_path": "b485f3f945492398de79fab7a6b9b5906863362e68ca1365bb3a5a118d00dfcb.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 52, + 143, + 144, + 153 + ], + "lines": [ + { + "bbox": [ + 52, + 143, + 144, + 153 + ], + "spans": [ + { + "bbox": [ + 52, + 143, + 144, + 153 + ], + "type": "text", + "content": "(a) Ground truth point cloud" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 149, + 70, + 246, + 137 + ], + "blocks": [ + { + "bbox": [ + 149, + 70, + 246, + 137 + ], + "lines": [ + { + "bbox": [ + 149, + 70, + 246, + 137 + ], + "spans": [ + { + "bbox": [ + 149, + 70, + 246, + 137 + ], + "type": "image", + "image_path": "14ddad6ab1e62bf693429610fffc53ca6512d86422bf48ac4f5bf43450b0459b.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 166, + 143, + 228, + 153 + ], + "lines": [ + { + "bbox": [ + 166, + 143, + 228, + 153 + ], + "spans": [ + { + "bbox": [ + 166, + 143, + 228, + 153 + ], + "type": "text", + "content": "(b) OLC [40](SPF)" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 157, + 547, + 191 + ], + "lines": [ + { + "bbox": [ + 46, + 157, + 547, + 191 + ], + "spans": [ + { + "bbox": [ + 46, + 157, + 547, + 191 + ], + "type": "text", + "content": "Figure 5. Visualization of the point clouds recovered from different line-lifting methods and different recovery algorithms. (b) shows the point cloud recovered from the original line cloud (OLC) [40] via single-peak finding (SPF) [3], (c) and (d) are the point clouds revealed from the PPL-based line cloud via SPF [3] and two-peak finding (TPF, refer to §5) respectively, and (e) is the result from PPL+ via TPF." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 248, + 71, + 345, + 137 + ], + "blocks": [ + { + "bbox": [ + 248, + 71, + 345, + 137 + ], + "lines": [ + { + "bbox": [ + 248, + 71, + 345, + 137 + ], + "spans": [ + { + "bbox": [ + 248, + 71, + 345, + 137 + ], + "type": "image", + "image_path": "5c65922146539390ebcf1e0c39ed3e9852d8775ecf05f967a0998ddb3de6924e.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 273, + 143, + 320, + 153 + ], + "lines": [ + { + "bbox": [ + 273, + 143, + 320, + 153 + ], + "spans": [ + { + "bbox": [ + 273, + 143, + 320, + 153 + ], + "type": "text", + "content": "(c) PPL (SPF)" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 347, + 70, + 444, + 137 + ], + "blocks": [ + { + "bbox": [ + 347, + 70, + 444, + 137 + ], + "lines": [ + { + "bbox": [ + 347, + 70, + 444, + 137 + ], + "spans": [ + { + "bbox": [ + 347, + 70, + 444, + 137 + ], + "type": "image", + "image_path": "fb93a3d0a64d6ba9d1e0be790356ae2764b4471bcab3b9bb6259fa242be7995b.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 373, + 143, + 419, + 153 + ], + "lines": [ + { + "bbox": [ + 373, + 143, + 419, + 153 + ], + "spans": [ + { + "bbox": [ + 373, + 143, + 419, + 153 + ], + "type": "text", + "content": "(d) PPL(TPF)" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 446, + 70, + 545, + 137 + ], + "blocks": [ + { + "bbox": [ + 446, + 70, + 545, + 137 + ], + "lines": [ + { + "bbox": [ + 446, + 70, + 545, + 137 + ], + "spans": [ + { + "bbox": [ + 446, + 70, + 545, + 137 + ], + "type": "image", + "image_path": "4e6c6d0e08c3cd8fd2d6a38f75f2d015621e9d125bdc1bab3e60dd35a742afbb.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 470, + 143, + 520, + 153 + ], + "lines": [ + { + "bbox": [ + 470, + 143, + 520, + 153 + ], + "spans": [ + { + "bbox": [ + 470, + 143, + 520, + 153 + ], + "type": "text", + "content": "(e) PPL+(TPF)" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 196, + 160, + 210 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 196, + 160, + 210 + ], + "spans": [ + { + "bbox": [ + 47, + 196, + 160, + 210 + ], + "type": "text", + "content": "3. Paired-point lifting" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 216, + 287, + 300 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 216, + 287, + 300 + ], + "spans": [ + { + "bbox": [ + 46, + 216, + 287, + 300 + ], + "type": "text", + "content": "To overcome the shortcomings of the original line cloud (OLC) [40], we propose a different strategy for sampling lines in line clouds. Our approach named paired-point lifting (PPL) is straightforward to implement—randomly assign non-overlapping pairs of 3D points from the sparse point cloud and then join each pair of points to create a line cloud. A detailed algorithm chart can be found in [18]." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 300, + 287, + 445 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 300, + 287, + 445 + ], + "spans": [ + { + "bbox": [ + 46, + 300, + 287, + 445 + ], + "type": "text", + "content": "As each line passes through two 3D points (with the exception of an ideal situation where three or more points are lined up), this results in " + }, + { + "bbox": [ + 46, + 300, + 287, + 445 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 46, + 300, + 287, + 445 + ], + "type": "text", + "content": " number of 3D lines, where " + }, + { + "bbox": [ + 46, + 300, + 287, + 445 + ], + "type": "inline_equation", + "content": "2N" + }, + { + "bbox": [ + 46, + 300, + 287, + 445 + ], + "type": "text", + "content": " denotes the number of 3D points. As shown in Fig. 2, the major difference between standard lifting [40] and PPL is the number of 3D points concealed in each line—standard lifting conceals one 3D point per line, while PPL hides two points per line. As briefly mentioned in §1, having an extra 3D point for each line results in added ambiguity in descriptor selection, a reduced number of lines in the line clouds, and non-uniformly distributed line directions. The effect of each component is illustrated in the forthcoming sections." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 446, + 287, + 529 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 446, + 287, + 529 + ], + "spans": [ + { + "bbox": [ + 46, + 446, + 287, + 529 + ], + "type": "text", + "content": "Pose estimation: Before discussing the above benefits of PPL, we emphasize that the PPL-based line clouds only differ from the original line clouds (OLCs) in terms of line directions. This implies the PPL-derived line clouds are compatible with the minimal solver (P6L [40]) for OLC. Table 1 and §5 report similar degree of accuracy in camera pose estimation for both OLC and PPL-based line clouds." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 47, + 538, + 285, + 552 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 538, + 285, + 552 + ], + "spans": [ + { + "bbox": [ + 47, + 538, + 285, + 552 + ], + "type": "text", + "content": "3.1. Effect of additional feature descriptor per line" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 47, + 557, + 287, + 592 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 557, + 287, + 592 + ], + "spans": [ + { + "bbox": [ + 47, + 557, + 287, + 592 + ], + "type": "text", + "content": "We start by analyzing the effect of having an extra feature descriptor for each line. We will assume two 3D points, " + }, + { + "bbox": [ + 47, + 557, + 287, + 592 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 47, + 557, + 287, + 592 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 557, + 287, + 592 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 47, + 557, + 287, + 592 + ], + "type": "text", + "content": ", are concealed in a single PPL-based line." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 46, + 594, + 287, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 287, + 689 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 287, + 689 + ], + "type": "text", + "content": "The current approach for estimating the point cloud from the line cloud [3] (see §2) is purely geometry-based, using the statistics of the closest points to other neighboring lines. Hence, even if this approach is extended to allow estimation of two points per line ([3] is limited to single peak finding), we have an ambiguity over which peak corresponds to " + }, + { + "bbox": [ + 46, + 594, + 287, + 689 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 46, + 594, + 287, + 689 + ], + "type": "text", + "content": " and which corresponds to " + }, + { + "bbox": [ + 46, + 594, + 287, + 689 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 594, + 287, + 689 + ], + "type": "text", + "content": ". Hence, there is only a " + }, + { + "bbox": [ + 46, + 594, + 287, + 689 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 46, + 594, + 287, + 689 + ], + "type": "text", + "content": " chance of locating the descriptors correctly for each line." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": "As above probability is independent for each line, the number of lines with correct assignments is a binomial ran" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "spans": [ + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": "dom variable " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "X \\sim \\mathcal{B}(N, 0.5)" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": " is the total number of lines. This has two implications—first, the probability of correctly assigning descriptors for all lines is " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "0.5^{N}" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": " and thus quickly diminishes to 0 for large " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": ". Second, the expected number of " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "X" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": " is " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "0.5N" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": " with standard deviation " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "0.5\\sqrt{N}" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": ", so we can expect the number of correctly assigned lines to be roughly " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "0.5N" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": " for sufficiently large line clouds." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 281, + 545, + 341 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 281, + 545, + 341 + ], + "spans": [ + { + "bbox": [ + 304, + 281, + 545, + 341 + ], + "type": "text", + "content": "Since the quality of images revealed by InvSfM [30] depends on correct feature descriptors, above ambiguity in binary feature selection adds another layer of difficulty in revealing scenes from the sparse line cloud. This is empirically demonstrated through simulated examples in Fig. 3." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 348, + 492, + 361 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 348, + 492, + 361 + ], + "spans": [ + { + "bbox": [ + 305, + 348, + 492, + 361 + ], + "type": "text", + "content": "3.2. Effect of reduced line cloud density" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 366, + 545, + 450 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 366, + 545, + 450 + ], + "spans": [ + { + "bbox": [ + 304, + 366, + 545, + 450 + ], + "type": "text", + "content": "As discussed in [3], recovering the point cloud from line cloud (reviewed in §2) requires sufficient number of lines to accurately estimate the peak of each line's histogram of closest-points-to-other-lines. It is also shown in [3], §5 and Table 1 that reducing the line cloud density from " + }, + { + "bbox": [ + 304, + 366, + 545, + 450 + ], + "type": "inline_equation", + "content": "100\\%" + }, + { + "bbox": [ + 304, + 366, + 545, + 450 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 304, + 366, + 545, + 450 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 304, + 366, + 545, + 450 + ], + "type": "text", + "content": " for OLCs [40] results in higher 3D point estimation errors and subsequently lower image reconstruction quality." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 450, + 545, + 487 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 450, + 545, + 487 + ], + "spans": [ + { + "bbox": [ + 304, + 450, + 545, + 487 + ], + "type": "text", + "content": "As PPL lifts two points to a line, the PPL-based line clouds are " + }, + { + "bbox": [ + 304, + 450, + 545, + 487 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 304, + 450, + 545, + 487 + ], + "type": "text", + "content": " sparser than the OLCs [40] (see Fig. 1), indicating they are more difficult to reveal scene geometry." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 305, + 494, + 499, + 506 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 494, + 499, + 506 + ], + "spans": [ + { + "bbox": [ + 305, + 494, + 499, + 506 + ], + "type": "text", + "content": "3.3. Effect of non-uniform line directions" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 304, + 512, + 545, + 583 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 512, + 545, + 583 + ], + "spans": [ + { + "bbox": [ + 304, + 512, + 545, + 583 + ], + "type": "text", + "content": "We first illustrate that the line directions induced by PPL is no longer uniformly distributed on the unit sphere. For this purpose, we again define the set of original 3D points as " + }, + { + "bbox": [ + 304, + 512, + 545, + 583 + ], + "type": "inline_equation", + "content": "\\mathcal{P} = \\{\\mathbf{x}_j\\}" + }, + { + "bbox": [ + 304, + 512, + 545, + 583 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 304, + 512, + 545, + 583 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_j \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 304, + 512, + 545, + 583 + ], + "type": "text", + "content": " is the " + }, + { + "bbox": [ + 304, + 512, + 545, + 583 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 304, + 512, + 545, + 583 + ], + "type": "text", + "content": "-th point in the point cloud. The corresponding lifted lines form a set " + }, + { + "bbox": [ + 304, + 512, + 545, + 583 + ], + "type": "inline_equation", + "content": "\\mathcal{L} = \\{\\mathbf{l}_j\\}" + }, + { + "bbox": [ + 304, + 512, + 545, + 583 + ], + "type": "text", + "content": " where each " + }, + { + "bbox": [ + 304, + 512, + 545, + 583 + ], + "type": "inline_equation", + "content": "\\mathbf{l}_j \\in \\mathbb{R}^6" + }, + { + "bbox": [ + 304, + 512, + 545, + 583 + ], + "type": "text", + "content": " consists of the line direction and offset." + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "spans": [ + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "text", + "content": "As shown in Fig. 4, the line directions are determined (up to a sign ambiguity) given the point locations " + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "text", + "content": " and their pairing arrangement " + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "inline_equation", + "content": "S := \\{(i,j)\\}" + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "inline_equation", + "content": "(i,j)" + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "text", + "content": " denotes point " + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "text", + "content": " and point " + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "text", + "content": " form a pair. Hence, we can write " + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "inline_equation", + "content": "P(\\mathcal{L}|\\mathcal{S},\\mathcal{P}) = \\delta (\\mathcal{L} - \\mathcal{L}_{\\mathcal{S}})" + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathcal{S}}" + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "text", + "content": " is the set of PPL-based lines created by joining pairs of points as prescribed in " + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "inline_equation", + "content": "\\mathcal{S}" + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "text", + "content": ". Assuming each arrangement " + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "inline_equation", + "content": "\\mathcal{S}" + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "text", + "content": " is equally likely (i.e. same " + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "inline_equation", + "content": "P(S|\\mathcal{P})\\forall S\\in \\Omega" + }, + { + "bbox": [ + 304, + 584, + 545, + 679 + ], + "type": "text", + "content": "), the likelihood can be written as:" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 307, + 682, + 544, + 711 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 682, + 544, + 711 + ], + "spans": [ + { + "bbox": [ + 307, + 682, + 544, + 711 + ], + "type": "interline_equation", + "content": "P (\\mathcal {L} | \\mathcal {P}) = \\sum_ {\\mathcal {S} \\in \\Omega} P (\\mathcal {L} | \\mathcal {S}, \\mathcal {P}) P (\\mathcal {S} | \\mathcal {P}) = \\frac {1}{| \\Omega |} \\sum_ {\\mathcal {S} \\in \\Omega} \\delta (L - L _ {\\mathcal {S}})", + "image_path": "89d097da9e1131436437ae4f615c7aed266aeea6dde3d5780aafed516f4cd505.jpg" + } + ] + } + ], + "index": 27 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17269" + } + ] + } + ], + "index": 28 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 82, + 76, + 178, + 163 + ], + "blocks": [ + { + "bbox": [ + 82, + 76, + 178, + 163 + ], + "lines": [ + { + "bbox": [ + 82, + 76, + 178, + 163 + ], + "spans": [ + { + "bbox": [ + 82, + 76, + 178, + 163 + ], + "type": "image", + "image_path": "5200dca15ee7a0d991655e13fbe8cbc7bab3877d71b0c5e5e7380d14d8911d40.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 83, + 167, + 173, + 176 + ], + "lines": [ + { + "bbox": [ + 83, + 167, + 173, + 176 + ], + "spans": [ + { + "bbox": [ + 83, + 167, + 173, + 176 + ], + "type": "text", + "content": "(a) Growth truth point cloud" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 195, + 71, + 350, + 163 + ], + "blocks": [ + { + "bbox": [ + 195, + 71, + 350, + 163 + ], + "lines": [ + { + "bbox": [ + 195, + 71, + 350, + 163 + ], + "spans": [ + { + "bbox": [ + 195, + 71, + 350, + 163 + ], + "type": "image", + "image_path": "d0db5a8477b5068e70a7c328a66ac05126939631194ffe543bd7af3224d4a8c8.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 200, + 167, + 344, + 177 + ], + "lines": [ + { + "bbox": [ + 200, + 167, + 344, + 177 + ], + "spans": [ + { + "bbox": [ + 200, + 167, + 344, + 177 + ], + "type": "text", + "content": "(b) Histogram of closest points (cross-plane)" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 45, + 180, + 547, + 236 + ], + "lines": [ + { + "bbox": [ + 45, + 180, + 547, + 236 + ], + "spans": [ + { + "bbox": [ + 45, + 180, + 547, + 236 + ], + "type": "text", + "content": "Figure 6. Visualization of distributions of closest-points-to-other lines formed using paired-point lifting (PPL) in two extreme cases. (a) is the ground truth 3D point cloud comprising two noisy planes, (b) shows the distribution of closest-points-to-other-lines (along a hypothetical line parallel to the x-axis for visualization) when PPL samples pairs of points from different planes and (c) shows the same distribution (along the same hypothetical line for visualization) when PPL samples pairs of points from the same plane. In practice, both effects may be co-visible, hence lines created by joining planar points should be avoided. This provides motivation for " + }, + { + "bbox": [ + 45, + 180, + 547, + 236 + ], + "type": "inline_equation", + "content": "\\mathrm{PPL}+" + }, + { + "bbox": [ + 45, + 180, + 547, + 236 + ], + "type": "text", + "content": " in " + }, + { + "bbox": [ + 45, + 180, + 547, + 236 + ], + "type": "inline_equation", + "content": "\\S 4" + }, + { + "bbox": [ + 45, + 180, + 547, + 236 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 359, + 71, + 515, + 163 + ], + "blocks": [ + { + "bbox": [ + 359, + 71, + 515, + 163 + ], + "lines": [ + { + "bbox": [ + 359, + 71, + 515, + 163 + ], + "spans": [ + { + "bbox": [ + 359, + 71, + 515, + 163 + ], + "type": "image", + "image_path": "0bfe1d95c51d461b358860399388ba448c56007412105bc49c333752e8896eac.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 364, + 167, + 506, + 177 + ], + "lines": [ + { + "bbox": [ + 364, + 167, + 506, + 177 + ], + "spans": [ + { + "bbox": [ + 364, + 167, + 506, + 177 + ], + "type": "text", + "content": "(c) Histogram of closest points (same plane)" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 239, + 286, + 300 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 239, + 286, + 300 + ], + "spans": [ + { + "bbox": [ + 46, + 239, + 286, + 300 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 239, + 286, + 300 + ], + "type": "inline_equation", + "content": "\\Omega" + }, + { + "bbox": [ + 46, + 239, + 286, + 300 + ], + "type": "text", + "content": " denotes the set of all possible pairing arrangements of the 3D points and " + }, + { + "bbox": [ + 46, + 239, + 286, + 300 + ], + "type": "inline_equation", + "content": "|\\Omega|" + }, + { + "bbox": [ + 46, + 239, + 286, + 300 + ], + "type": "text", + "content": " is the total number of possible pairing arrangements. Hence, " + }, + { + "bbox": [ + 46, + 239, + 286, + 300 + ], + "type": "inline_equation", + "content": "P(\\mathcal{L}|\\mathcal{P})" + }, + { + "bbox": [ + 46, + 239, + 286, + 300 + ], + "type": "text", + "content": " is non-uniform and different from the piecewise uniform likelihood exhibited by each line in the original line cloud (OLC) [40]." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 304, + 286, + 388 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 304, + 286, + 388 + ], + "spans": [ + { + "bbox": [ + 46, + 304, + 286, + 388 + ], + "type": "text", + "content": "Effect on peak finding: Regarding Equation (1), the single-peak finding (SPF) algorithm in [3] can be seen as approximately finding the 3D points maximizing the posterior " + }, + { + "bbox": [ + 46, + 304, + 286, + 388 + ], + "type": "inline_equation", + "content": "P(\\mathcal{P}|\\mathcal{L})" + }, + { + "bbox": [ + 46, + 304, + 286, + 388 + ], + "type": "text", + "content": " by maximizing the prior " + }, + { + "bbox": [ + 46, + 304, + 286, + 388 + ], + "type": "inline_equation", + "content": "P(\\mathcal{P})" + }, + { + "bbox": [ + 46, + 304, + 286, + 388 + ], + "type": "text", + "content": " subject to each " + }, + { + "bbox": [ + 46, + 304, + 286, + 388 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_j" + }, + { + "bbox": [ + 46, + 304, + 286, + 388 + ], + "type": "text", + "content": " lying on its corresponding line " + }, + { + "bbox": [ + 46, + 304, + 286, + 388 + ], + "type": "inline_equation", + "content": "\\mathbf{l}_j" + }, + { + "bbox": [ + 46, + 304, + 286, + 388 + ], + "type": "text", + "content": ". This is based on the assumption that the likelihood " + }, + { + "bbox": [ + 46, + 304, + 286, + 388 + ], + "type": "inline_equation", + "content": "P(\\mathcal{L}|\\mathcal{P})" + }, + { + "bbox": [ + 46, + 304, + 286, + 388 + ], + "type": "text", + "content": " is piecewise constant since the line directions are uniformly distributed." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 389, + 286, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 389, + 286, + 437 + ], + "spans": [ + { + "bbox": [ + 46, + 389, + 286, + 437 + ], + "type": "text", + "content": "For PPL, " + }, + { + "bbox": [ + 46, + 389, + 286, + 437 + ], + "type": "inline_equation", + "content": "P(\\mathcal{P}|\\mathcal{L})\\propto P(\\mathcal{P})(\\sum_{S\\in \\Omega}\\delta (L - L_S))" + }, + { + "bbox": [ + 46, + 389, + 286, + 437 + ], + "type": "text", + "content": " , so we need to maximize " + }, + { + "bbox": [ + 46, + 389, + 286, + 437 + ], + "type": "inline_equation", + "content": "P(\\mathcal{P})" + }, + { + "bbox": [ + 46, + 389, + 286, + 437 + ], + "type": "text", + "content": " subject to the points lying on their respective PPL-sampled lines. However, this cannot be efficiently addressed by SPF for the following reasons:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 54, + 438, + 286, + 557 + ], + "type": "list", + "angle": 0, + "index": 12, + "blocks": [ + { + "bbox": [ + 55, + 438, + 286, + 474 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 55, + 438, + 286, + 474 + ], + "spans": [ + { + "bbox": [ + 55, + 438, + 286, + 474 + ], + "type": "text", + "content": "1. due to the non-uniform distribution of line directions, the peak may arise in a location far from the actual positions of points (see Fig. 6b for an example), and" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 54, + 474, + 286, + 557 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 54, + 474, + 286, + 557 + ], + "spans": [ + { + "bbox": [ + 54, + 474, + 286, + 557 + ], + "type": "text", + "content": "2. even if the line directions end up closely following a uniform distribution for a particular point cloud, the histogram of closest-points-to-other-lines may result in two peaks as we conceal two points per line. While we attempt to partially address this by implementing a basic two-peak finding (TPF) algorithm in §5, estimating two peaks is fundamentally a non-trivial task." + } + ] + } + ], + "index": 11 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 46, + 559, + 286, + 582 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 559, + 286, + 582 + ], + "spans": [ + { + "bbox": [ + 46, + 559, + 286, + 582 + ], + "type": "text", + "content": "Above statements are based on our empirical observations, and we leave detailed analysis of these for future work." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 47, + 593, + 124, + 604 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 593, + 124, + 604 + ], + "spans": [ + { + "bbox": [ + 47, + 593, + 124, + 604 + ], + "type": "text", + "content": "3.4. Limitations" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 46, + 612, + 286, + 635 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 612, + 286, + 635 + ], + "spans": [ + { + "bbox": [ + 46, + 612, + 286, + 635 + ], + "type": "text", + "content": "Despite the aforementioned advantages of PPL, there are two potential limitations associated with PPL." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 46, + 641, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 286, + 713 + ], + "type": "text", + "content": "Potential recovery of planes: Fig. 6 shows a corner case of PPL where the location of 3D points from PPL can be recovered accurately by locating two peaks along the distribution of closest-points-to-other lines if the scene contains two planes and each pair of points is sampled from the same plane. We make efforts to avoid this corner case in §4." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 239, + 545, + 335 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 239, + 545, + 335 + ], + "spans": [ + { + "bbox": [ + 305, + 239, + 545, + 335 + ], + "type": "text", + "content": "Inferring structure directly from PPL-based line clouds: As shown in Fig. 1, it is normally difficult to infer the scene geometry just from the PPL-based line cloud itself. For certain planar scenes (e.g., a long corridor), however, there could be concerns that the basic outline of the underlying scene geometry may be revealed. In our opinion, details of the underlying structure are still indistinguishable in most real-world planar scenes (more discussions in [18])." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 305, + 350, + 542, + 364 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 350, + 542, + 364 + ], + "spans": [ + { + "bbox": [ + 305, + 350, + 542, + 364 + ], + "type": "text", + "content": "4. Improving PPL by rejecting lines on planes" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 371, + 545, + 407 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 371, + 545, + 407 + ], + "spans": [ + { + "bbox": [ + 304, + 371, + 545, + 407 + ], + "type": "text", + "content": "In this section, we propose a simple extension of paired-point lifting to overcome its limitation described in §3.4 regarding potential recovery of planar points." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 407, + 545, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 407, + 545, + 491 + ], + "spans": [ + { + "bbox": [ + 304, + 407, + 545, + 491 + ], + "type": "text", + "content": "Our extension called " + }, + { + "bbox": [ + 304, + 407, + 545, + 491 + ], + "type": "inline_equation", + "content": "PPL+" + }, + { + "bbox": [ + 304, + 407, + 545, + 491 + ], + "type": "text", + "content": " is motivated by Fig. 6c, which shows the lines lifted on planes by joining points from the same plane, can provide an undesirable clue to recover the points, as well as Fig. 6b, demonstrating that removing lines on planes further obfuscates the distribution of closest-points-to-other lines by shifting the peak to an incorrect location." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 492, + 545, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 492, + 545, + 552 + ], + "spans": [ + { + "bbox": [ + 304, + 492, + 545, + 552 + ], + "type": "inline_equation", + "content": "\\mathrm{PPL + }" + }, + { + "bbox": [ + 304, + 492, + 545, + 552 + ], + "type": "text", + "content": " performs rejection sampling of 3D lines to discourage them from lying on planar regions of the point cloud. In summary, " + }, + { + "bbox": [ + 304, + 492, + 545, + 552 + ], + "type": "inline_equation", + "content": "\\mathrm{PPL + }" + }, + { + "bbox": [ + 304, + 492, + 545, + 552 + ], + "type": "text", + "content": " scans through each point " + }, + { + "bbox": [ + 304, + 492, + 545, + 552 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_j" + }, + { + "bbox": [ + 304, + 492, + 545, + 552 + ], + "type": "text", + "content": " in the point cloud, and checks whether the " + }, + { + "bbox": [ + 304, + 492, + 545, + 552 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_j" + }, + { + "bbox": [ + 304, + 492, + 545, + 552 + ], + "type": "text", + "content": "'s corresponding line direction is nearly parallel to the plane or not." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 317, + 554, + 535, + 566 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 554, + 535, + 566 + ], + "spans": [ + { + "bbox": [ + 317, + 554, + 535, + 566 + ], + "type": "text", + "content": "For this purpose, PPL+ follows the procedures below:" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 313, + 570, + 545, + 713 + ], + "type": "list", + "angle": 0, + "index": 27, + "blocks": [ + { + "bbox": [ + 313, + 570, + 487, + 582 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 570, + 487, + 582 + ], + "spans": [ + { + "bbox": [ + 313, + 570, + 487, + 582 + ], + "type": "text", + "content": "1. Sample a point " + }, + { + "bbox": [ + 313, + 570, + 487, + 582 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_j" + }, + { + "bbox": [ + 313, + 570, + 487, + 582 + ], + "type": "text", + "content": " from the point cloud." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "spans": [ + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "text", + "content": "2. Find the " + }, + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "text", + "content": "-nearest neighboring 3D points of " + }, + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_j" + }, + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{x}_{j1},\\dots ,\\mathbf{x}_{jK}\\}" + }, + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "text", + "content": " and compute the normalized displacement vectors " + }, + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "inline_equation", + "content": "\\mathrm{D} := [\\mathbf{d}_1,\\mathbf{d}_2,\\dots ,\\mathbf{d}_K]" + }, + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "text", + "content": " between these points and " + }, + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_j" + }, + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "text", + "content": " such that each " + }, + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "inline_equation", + "content": "\\mathbf{d}_k := \\mathbf{x}_{jk} - \\mathbf{x}_j" + }, + { + "bbox": [ + 313, + 582, + 545, + 630 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 313, + 630, + 545, + 666 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 630, + 545, + 666 + ], + "spans": [ + { + "bbox": [ + 313, + 630, + 545, + 666 + ], + "type": "text", + "content": "3. 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Compute the pseudo-normal vectors of the plane by computing " + }, + { + "bbox": [ + 313, + 666, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{v}_p\\times \\mathbf{D}" + }, + { + "bbox": [ + 313, + 666, + 545, + 713 + ], + "type": "text", + "content": ", and perform SVD and use the basis vector with the largest singular value to estimate the plane normal " + }, + { + "bbox": [ + 313, + 666, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{v}_o" + }, + { + "bbox": [ + 313, + 666, + 545, + 713 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 26 + } + ], + "sub_type": "text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17270" + } + ] + } + ], + "index": 28 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 53, + 69, + 172, + 148 + ], + "blocks": [ + { + "bbox": [ + 53, + 69, + 172, + 148 + ], + "lines": [ + { + "bbox": [ + 53, + 69, + 172, + 148 + ], + "spans": [ + { + "bbox": [ + 53, + 69, + 172, + 148 + ], + "type": "image", + "image_path": "8628b728375d001052aff6323449cbf0eadd48df4160963dfd213595cc67d811.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 72, + 149, + 149, + 159 + ], + "lines": [ + { + "bbox": [ + 72, + 149, + 149, + 159 + ], + "spans": [ + { + "bbox": [ + 72, + 149, + 149, + 159 + ], + "type": "text", + "content": "(a) OLC [40] (SPF [3])" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 176, + 69, + 296, + 148 + ], + "blocks": [ + { + "bbox": [ + 176, + 69, + 296, + 148 + ], + "lines": [ + { + "bbox": [ + 176, + 69, + 296, + 148 + ], + "spans": [ + { + "bbox": [ + 176, + 69, + 296, + 148 + ], + "type": "image", + "image_path": "54a8e2009815ea710a4222d0a0f4c4889b9330a9da91596269e68be0e42e19d9.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 205, + 149, + 265, + 159 + ], + "lines": [ + { + "bbox": [ + 205, + 149, + 265, + 159 + ], + "spans": [ + { + "bbox": [ + 205, + 149, + 265, + 159 + ], + "type": "text", + "content": "(b) PPL (SPF [3])" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 163, + 547, + 218 + ], + "lines": [ + { + "bbox": [ + 46, + 163, + 547, + 218 + ], + "spans": [ + { + "bbox": [ + 46, + 163, + 547, + 218 + ], + "type": "text", + "content": "Figure 7. Bird's-eye view of 3D points recovered from different types of line cloud constructions using different point estimation (peak-finding) approaches. The line clouds are denoted by blue lines, the ground truth point cloud is shown as red dots and the revealed 3D points are represented as purple dots. (a) shows OLC [40] can be well recovered by SPF [3] while (b) demonstrates applying SPF [3] on PPL-based line cloud incurs geometric uncertainty in 3D points. (c) shows the PPL-based line clouds can be better inverted to point clouds via our two-peak finding algorithm (TPF) in §5, but this can be ameliorated through PPL+ (§4) by rejecting lines on planes as shown in (d)." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 300, + 69, + 420, + 148 + ], + "blocks": [ + { + "bbox": [ + 300, + 69, + 420, + 148 + ], + "lines": [ + { + "bbox": [ + 300, + 69, + 420, + 148 + ], + "spans": [ + { + "bbox": [ + 300, + 69, + 420, + 148 + ], + "type": "image", + "image_path": "4a5cf4ae8f5ed86138df1b7be43bf83da633e328243bdb4a50009cd434dd5ba0.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 334, + 149, + 383, + 158 + ], + "lines": [ + { + "bbox": [ + 334, + 149, + 383, + 158 + ], + "spans": [ + { + "bbox": [ + 334, + 149, + 383, + 158 + ], + "type": "text", + "content": "(c) PPL (TPF)" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 424, + 69, + 543, + 148 + ], + "blocks": [ + { + "bbox": [ + 424, + 69, + 543, + 148 + ], + "lines": [ + { + "bbox": [ + 424, + 69, + 543, + 148 + ], + "spans": [ + { + "bbox": [ + 424, + 69, + 543, + 148 + ], + "type": "image", + "image_path": "6861c47ce281ffc0bf356fd40b1867b7f6324f6a25c8e7bfc50a3aeb8de60ee1.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 456, + 149, + 509, + 158 + ], + "lines": [ + { + "bbox": [ + 456, + 149, + 509, + 158 + ], + "spans": [ + { + "bbox": [ + 456, + 149, + 509, + 158 + ], + "type": "text", + "content": "(d) PPL+ (TPF)" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "bbox": [ + 54, + 225, + 286, + 332 + ], + "type": "list", + "angle": 0, + "index": 12, + "blocks": [ + { + "bbox": [ + 54, + 225, + 286, + 284 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 54, + 225, + 286, + 284 + ], + "spans": [ + { + "bbox": [ + 54, + 225, + 286, + 284 + ], + "type": "text", + "content": "5. Compute the cosine similarity between " + }, + { + "bbox": [ + 54, + 225, + 286, + 284 + ], + "type": "inline_equation", + "content": "\\mathbf{v}_o" + }, + { + "bbox": [ + 54, + 225, + 286, + 284 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 54, + 225, + 286, + 284 + ], + "type": "inline_equation", + "content": "\\mathbf{l}_j" + }, + { + "bbox": [ + 54, + 225, + 286, + 284 + ], + "type": "text", + "content": " to get an angle between two vectors, and subtract from " + }, + { + "bbox": [ + 54, + 225, + 286, + 284 + ], + "type": "inline_equation", + "content": "90^{\\circ}" + }, + { + "bbox": [ + 54, + 225, + 286, + 284 + ], + "type": "text", + "content": " in order to acquire the angle between the plane and the lifted line " + }, + { + "bbox": [ + 54, + 225, + 286, + 284 + ], + "type": "inline_equation", + "content": "\\mathbf{l}_j" + }, + { + "bbox": [ + 54, + 225, + 286, + 284 + ], + "type": "text", + "content": ". If the smaller angle is " + }, + { + "bbox": [ + 54, + 225, + 286, + 284 + ], + "type": "inline_equation", + "content": "< 20^{\\circ}" + }, + { + "bbox": [ + 54, + 225, + 286, + 284 + ], + "type": "text", + "content": ", reject the line as it is nearly on the plane." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 54, + 285, + 257, + 296 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 54, + 285, + 257, + 296 + ], + "spans": [ + { + "bbox": [ + 54, + 285, + 257, + 296 + ], + "type": "text", + "content": "6. Move to step 1 unless all 3D points are visited." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 54, + 297, + 286, + 332 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 54, + 297, + 286, + 332 + ], + "spans": [ + { + "bbox": [ + 54, + 297, + 286, + 332 + ], + "type": "text", + "content": "7. Randomly form pairs between rejected points and repeat steps 1-7 (for changed lifted lines and respective 3D points) for 1000 iterations." + } + ] + } + ], + "index": 11 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 46, + 338, + 286, + 396 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 338, + 286, + 396 + ], + "spans": [ + { + "bbox": [ + 46, + 338, + 286, + 396 + ], + "type": "text", + "content": "In practice, " + }, + { + "bbox": [ + 46, + 338, + 286, + 396 + ], + "type": "inline_equation", + "content": "\\mathbf{v}_o" + }, + { + "bbox": [ + 46, + 338, + 286, + 396 + ], + "type": "text", + "content": " can be stored and re-used such that we just need to re-run steps 5 to 7 iteratively for newly formed pairs. More details are provided in [18]. We also provide a toy example of a room in Fig. 7 demonstrating PPL+ can intentionally mislead the estimated location of 3D points." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 404, + 286, + 464 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 404, + 286, + 464 + ], + "spans": [ + { + "bbox": [ + 46, + 404, + 286, + 464 + ], + "type": "text", + "content": "Limitation: We note PPL+ with over-strict threshold (e.g. " + }, + { + "bbox": [ + 46, + 404, + 286, + 464 + ], + "type": "inline_equation", + "content": "< 5^{\\circ}" + }, + { + "bbox": [ + 46, + 404, + 286, + 464 + ], + "type": "text", + "content": " instead of " + }, + { + "bbox": [ + 46, + 404, + 286, + 464 + ], + "type": "inline_equation", + "content": "< 20^{\\circ}" + }, + { + "bbox": [ + 46, + 404, + 286, + 464 + ], + "type": "text", + "content": ") may trigger an undesirable effect of yielding degenerate quasi-parallel lifted lines that can degrade pose estimation accuracy. An appropriate hyperparameter needs to be selected for desired performance." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 47, + 479, + 168, + 491 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 479, + 168, + 491 + ], + "spans": [ + { + "bbox": [ + 47, + 479, + 168, + 491 + ], + "type": "text", + "content": "5. Experimental results" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 46, + 500, + 286, + 571 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 500, + 286, + 571 + ], + "spans": [ + { + "bbox": [ + 46, + 500, + 286, + 571 + ], + "type": "text", + "content": "In this section, we present extensive qualitative and quantitative results demonstrating the effectiveness of paired-point lifting in terms of three metrics, namely quality of estimated point clouds, quality of recovered image and camera relocalization accuracy, all of which are essential metrics related to privacy-preserving visual localization." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 46, + 582, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 286, + 713 + ], + "type": "text", + "content": "Datasets: As described in [3], all experiments were carried out on two widely-used public datasets called Cambridge Landmarks [14, 15] and Energy Landscape [44]. We mostly followed the protocols suggested in [40]: for each scene, we constructed a sparse 3D point cloud using COLMAP [36] across all images, and discarded all 2D-to-3D correspondences for query images in order to maintain an accurate 3D map while simulating localization from an unseen image (see [18]). The TrinityGreatCourt and Street sequences contained excessive number of outliers and subsequently were excluded from comparison." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 225, + 545, + 345 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 225, + 545, + 345 + ], + "spans": [ + { + "bbox": [ + 304, + 225, + 545, + 345 + ], + "type": "text", + "content": "Peak-finding algorithms: We provide results of estimating points from line clouds using both the single-peak finding (SPF) [3] (in §2) and two-peak finding (TPF) algorithms. TPF is designed to handle the case of bimodal distribution of closest-points-to-other-lines frequently exhibited by PPL as shown in Fig. 6. It utilizes kernel density estimation (KDE) [28, 33], which can be used to detect multiple peaks via thresholding. TPF is introduced to demonstrate that the PPL's performance gain is not simply due to the limitation of SPF [3] not being able to pick up two peaks." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 346, + 545, + 417 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 346, + 545, + 417 + ], + "spans": [ + { + "bbox": [ + 304, + 346, + 545, + 417 + ], + "type": "text", + "content": "Regarding algorithmic details, we set the number of iterations for refinement to 3 for SPF as in [3]. For TPF, we excluded refinement procedures as the estimation result did not converge. The width of the Gaussian kernel estimator was set to 0.07 found through our empirical investigation. More algorithmic details can be found in [18]." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 305, + 428, + 531, + 441 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 428, + 531, + 441 + ], + "spans": [ + { + "bbox": [ + 305, + 428, + 531, + 441 + ], + "type": "text", + "content": "5.1. Comparing quality of revealed point clouds" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 447, + 545, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 447, + 545, + 495 + ], + "spans": [ + { + "bbox": [ + 304, + 447, + 545, + 495 + ], + "type": "text", + "content": "In order to quantify the geometric uncertainty induced by different line-sampling approaches, we compared the errors between the ground truth point cloud and the point clouds revealed from the line clouds via peak finding." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 496, + 545, + 591 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 496, + 545, + 591 + ], + "spans": [ + { + "bbox": [ + 304, + 496, + 545, + 591 + ], + "type": "text", + "content": "As shown in Table 1, the 3D point errors of PPL and " + }, + { + "bbox": [ + 304, + 496, + 545, + 591 + ], + "type": "inline_equation", + "content": "\\mathrm{PPL + }" + }, + { + "bbox": [ + 304, + 496, + 545, + 591 + ], + "type": "text", + "content": " are larger than those of OLC " + }, + { + "bbox": [ + 304, + 496, + 545, + 591 + ], + "type": "inline_equation", + "content": "(100\\%)" + }, + { + "bbox": [ + 304, + 496, + 545, + 591 + ], + "type": "text", + "content": ", indicating the combined effect of sparsity and non-uniform distribution of lines prevent accurate reconstruction of the point cloud. When comparing against OLC with " + }, + { + "bbox": [ + 304, + 496, + 545, + 591 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 304, + 496, + 545, + 591 + ], + "type": "text", + "content": " sparsity, our methods still produce larger point reconstruction errors, and we anticipate this is due to the non-trivial distribution of line directions making peak finding difficult." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 593, + 545, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 593, + 545, + 640 + ], + "spans": [ + { + "bbox": [ + 304, + 593, + 545, + 640 + ], + "type": "text", + "content": "The difficulty of inverting a PPL-based line cloud to point cloud is also qualitatively illustrated in Fig. 5 in which the point clouds reconstructed from PPL/PPL+-based line clouds are more sparse and noisy than that from the OLC." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": "One rather surprising result is that the point estimation errors are higher for TPF than those for SPF. While this requires further investigation, we cautiously think this is due to mismatches between the location of peaks and the ground truth 3D points rather than TPF failing to detect them. For this purpose, we compared peaks found by humans against" + } + ] + } + ], + "index": 24 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17271" + } + ] + } + ], + "index": 25 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 49, + 71, + 544, + 236 + ], + "blocks": [ + { + "bbox": [ + 49, + 71, + 544, + 236 + ], + "lines": [ + { + "bbox": [ + 49, + 71, + 544, + 236 + ], + "spans": [ + { + "bbox": [ + 49, + 71, + 544, + 236 + ], + "type": "table", + "html": "
DatasetEnergy landscape [44]Cambridge [15]
Scene representationPCOLCPPLPPL+PCOLCPPLPPL+
Minimal solverP3PP6LP6LP6LP3PP6LP6LP6L
Original point used (%)10010050100100100100100100100100100
Line cloud used (%)-10050505050N/A10050505050
Peak finding algorithm used-SPFSPFSPFTPFSPFN/ASPFSPFSPFTPFSPF
Proportion of revealed points (%)1001005050100501001005050100100
Median 3D point error (m, ↑)-0.0460.0550.0560.2240.0560.227-0.7520.8540.9732.845
Image quality (PSNR ↓)15.7013.3012.8410.4211.2110.4411.2214.0012.6712.4011.2011.43
Image quality (SSIM ↓)0.5140.4020.3880.3560.3250.3550.3230.4330.3310.3200.2960.283
Image quality (MAE ↑)33.5843.6245.8362.4056.9962.1156.9339.4146.2147.9355.7554.01
Mean rotation error (°, ↓)0.1780.2720.2940.2830.2870.7000.8070.8330.789
Mean translation error (m, ↓)0.00710.01000.01080.01050.01060.1410.1840.1950.193
Median rotation error (°, ↓)0.0310.1040.1160.1120.1160.1000.1940.2000.196
Median translation error (m, ↓)0.00100.00320.00360.00350.00370.0420.0720.0780.085
", + "image_path": "fed9c455ee6f3a7e9d81c582f8aca81764b9b0dd0e565f3b9b205607f0000ca5.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 243, + 546, + 277 + ], + "lines": [ + { + "bbox": [ + 46, + 243, + 546, + 277 + ], + "spans": [ + { + "bbox": [ + 46, + 243, + 546, + 277 + ], + "type": "text", + "content": "Table 1. Results obtained from different scene representations on two public datasets (PC: point cloud, OLC: original line cloud, PPL: paired-point lifting and PPL+: PPL with rejection sampling). " + }, + { + "bbox": [ + 46, + 243, + 546, + 277 + ], + "type": "inline_equation", + "content": "\\uparrow" + }, + { + "bbox": [ + 46, + 243, + 546, + 277 + ], + "type": "text", + "content": " denotes higher values imply better privacy-preserving behavior, and vice versa for " + }, + { + "bbox": [ + 46, + 243, + 546, + 277 + ], + "type": "inline_equation", + "content": "\\downarrow" + }, + { + "bbox": [ + 46, + 243, + 546, + 277 + ], + "type": "text", + "content": ". Bold text denotes lowest image quality for each metric. Mean and median values are averaged across all views and sequences." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 55, + 287, + 212, + 358 + ], + "blocks": [ + { + "bbox": [ + 55, + 287, + 212, + 358 + ], + "lines": [ + { + "bbox": [ + 55, + 287, + 212, + 358 + ], + "spans": [ + { + "bbox": [ + 55, + 287, + 212, + 358 + ], + "type": "image", + "image_path": "599fd2546752cbb3dcc37ccd72b061c3579b6a3aa0b823296f219c34b5722eee.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 220, + 287, + 375, + 357 + ], + "blocks": [ + { + "bbox": [ + 220, + 287, + 375, + 357 + ], + "lines": [ + { + "bbox": [ + 220, + 287, + 375, + 357 + ], + "spans": [ + { + "bbox": [ + 220, + 287, + 375, + 357 + ], + "type": "image", + "image_path": "7e3189b166340d824f6886927a73c9d84a6272663b18095c41f9c2d21c70dbee.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 383, + 287, + 539, + 358 + ], + "blocks": [ + { + "bbox": [ + 383, + 287, + 539, + 358 + ], + "lines": [ + { + "bbox": [ + 383, + 287, + 539, + 358 + ], + "spans": [ + { + "bbox": [ + 383, + 287, + 539, + 358 + ], + "type": "image", + "image_path": "4efde8a287d4fda64b5c2ac598753591f4c3128031b8319a6a78bba5d7eecad1.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 55, + 359, + 213, + 430 + ], + "blocks": [ + { + "bbox": [ + 55, + 359, + 213, + 430 + ], + "lines": [ + { + "bbox": [ + 55, + 359, + 213, + 430 + ], + "spans": [ + { + "bbox": [ + 55, + 359, + 213, + 430 + ], + "type": "image", + "image_path": "91063d67b0a229e05d80ff0f91a48e9124c20a0df43b174dc5d710b2e53487fe.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 437, + 546, + 481 + ], + "lines": [ + { + "bbox": [ + 46, + 437, + 546, + 481 + ], + "spans": [ + { + "bbox": [ + 46, + 437, + 546, + 481 + ], + "type": "text", + "content": "Figure 8. Pose estimation error versus image quality across different levels of point cloud sparsity for the scene 'Office1_manolis'. The size of the marker in the graph represents the proportion of the sampled points in the following order: " + }, + { + "bbox": [ + 46, + 437, + 546, + 481 + ], + "type": "inline_equation", + "content": "100\\%" + }, + { + "bbox": [ + 46, + 437, + 546, + 481 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 46, + 437, + 546, + 481 + ], + "type": "inline_equation", + "content": "25\\%" + }, + { + "bbox": [ + 46, + 437, + 546, + 481 + ], + "type": "inline_equation", + "content": "10\\%" + }, + { + "bbox": [ + 46, + 437, + 546, + 481 + ], + "type": "inline_equation", + "content": "5\\%" + }, + { + "bbox": [ + 46, + 437, + 546, + 481 + ], + "type": "text", + "content": " cloud density. The PPL class of approaches achieve lower PSNR and SSIM values and higher MAE values than those of OLC with comparable camera pose estimation errors, suggesting PPL/PPL+ enhance the privacy-preserving visual localization performance." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 220, + 359, + 376, + 430 + ], + "blocks": [ + { + "bbox": [ + 220, + 359, + 376, + 430 + ], + "lines": [ + { + "bbox": [ + 220, + 359, + 376, + 430 + ], + "spans": [ + { + "bbox": [ + 220, + 359, + 376, + 430 + ], + "type": "image", + "image_path": "c290a26295f8c2ef076481c0c9146fca8b711aa5f85392eaff289b568b4890ed.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 383, + 359, + 539, + 430 + ], + "blocks": [ + { + "bbox": [ + 383, + 359, + 539, + 430 + ], + "lines": [ + { + "bbox": [ + 383, + 359, + 539, + 430 + ], + "spans": [ + { + "bbox": [ + 383, + 359, + 539, + 430 + ], + "type": "image", + "image_path": "17b5ec35259c414cb2159d5713acbc11ba4b00639fd1a455ca6626349b367cb1.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 491, + 287, + 515 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 491, + 287, + 515 + ], + "spans": [ + { + "bbox": [ + 46, + 491, + 287, + 515 + ], + "type": "text", + "content": "those found by TPF, and the results in the supplementary material [18] shows TPF mostly functions as expected." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 525, + 248, + 538 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 525, + 248, + 538 + ], + "spans": [ + { + "bbox": [ + 47, + 525, + 248, + 538 + ], + "type": "text", + "content": "5.2. Comparing quality of revealed images" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 544, + 287, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 544, + 287, + 567 + ], + "spans": [ + { + "bbox": [ + 46, + 544, + 287, + 567 + ], + "type": "text", + "content": "We also compared the quality of revealed images from different scene representations." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 569, + 287, + 652 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 569, + 287, + 652 + ], + "spans": [ + { + "bbox": [ + 46, + 569, + 287, + 652 + ], + "type": "text", + "content": "For a quantitative comparison, we reconstructed images of the scenes by projecting a 3D point cloud (revealed via peak-finding for line clouds) to 2D using the ground truth camera poses and feeding this along with feature descriptors to the InvSfM network [30]. We then computed the average PSNR, SSIM and MAE values of the revealed images against the ground truth images." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "content": "Table 1 shows that the image quality of recovered images from PPL and " + }, + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathrm{PPL + }" + }, + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "content": " are much lower than those from OLC (100% and 50%), indicating improved privacy preserving performance even without the effect of reduced cloud density. This trend is maintained even when SPF is replaced by" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 491, + 544, + 515 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 491, + 544, + 515 + ], + "spans": [ + { + "bbox": [ + 306, + 491, + 544, + 515 + ], + "type": "text", + "content": "TPF, demonstrating the potential errors due to misassignment of descriptors also affect image quality." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 525, + 545, + 644 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 525, + 545, + 644 + ], + "spans": [ + { + "bbox": [ + 304, + 525, + 545, + 644 + ], + "type": "text", + "content": "In order to disentangle the effect of feature misassignment and geometric uncertainty (induced by non-uniform distribution of lines), we resort to the qualitative comparison of revealed images from different scene representations and different peak finding algorithms. The comparison includes an oracle setting in which the effect of feature descriptor misallocation in PPL is minimized to only visualize the effect of non-uniformly distributed line directions (mimicking " + }, + { + "bbox": [ + 304, + 525, + 545, + 644 + ], + "type": "inline_equation", + "content": "0\\%" + }, + { + "bbox": [ + 304, + 525, + 545, + 644 + ], + "type": "text", + "content": " feature swap) by assigning descriptors based on the two points' proximity to ground truth points." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "content": "As shown in Fig. 9, image quality is disimproved by both the effect of feature swap and non-uniformly distributed line directions. Additionally, Fig. 9h and 9i demonstrate PPL+ further degrades the image reconstruction quality, enhancing the privacy preserving performance." + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17272" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 53, + 69, + 105, + 222 + ], + "blocks": [ + { + "bbox": [ + 53, + 69, + 105, + 222 + ], + "lines": [ + { + "bbox": [ + 53, + 69, + 105, + 222 + ], + "spans": [ + { + "bbox": [ + 53, + 69, + 105, + 222 + ], + "type": "image", + "image_path": "bfdcc5034ad48a6917b502fe6eed9c4932aa11ef84b9ac92f4b2edcba715e605.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 52, + 224, + 106, + 233 + ], + "lines": [ + { + "bbox": [ + 52, + 224, + 106, + 233 + ], + "spans": [ + { + "bbox": [ + 52, + 224, + 106, + 233 + ], + "type": "text", + "content": "(a) Ground truth" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 108, + 69, + 160, + 222 + ], + "blocks": [ + { + "bbox": [ + 108, + 69, + 160, + 222 + ], + "lines": [ + { + "bbox": [ + 108, + 69, + 160, + 222 + ], + "spans": [ + { + "bbox": [ + 108, + 69, + 160, + 222 + ], + "type": "image", + "image_path": "3a9cbdbe00a917e2cc77419c3520c9a70fb9eb92e64952e6567b8fa19b4321ab.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 109, + 224, + 158, + 233 + ], + "lines": [ + { + "bbox": [ + 109, + 224, + 158, + 233 + ], + "spans": [ + { + "bbox": [ + 109, + 224, + 158, + 233 + ], + "type": "text", + "content": "(b) Point cloud" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 162, + 69, + 215, + 222 + ], + "blocks": [ + { + "bbox": [ + 162, + 69, + 215, + 222 + ], + "lines": [ + { + "bbox": [ + 162, + 69, + 215, + 222 + ], + "spans": [ + { + "bbox": [ + 162, + 69, + 215, + 222 + ], + "type": "image", + "image_path": "72b656e0b90ac97921b318123301252be1c0880cdf36f0c5c0548025b9f698ff.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 166, + 224, + 209, + 234 + ], + "lines": [ + { + "bbox": [ + 166, + 224, + 209, + 234 + ], + "spans": [ + { + "bbox": [ + 166, + 224, + 209, + 234 + ], + "type": "text", + "content": "(c) OLC [40]" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 219, + 69, + 269, + 222 + ], + "blocks": [ + { + "bbox": [ + 219, + 69, + 269, + 222 + ], + "lines": [ + { + "bbox": [ + 219, + 69, + 269, + 222 + ], + "spans": [ + { + "bbox": [ + 219, + 69, + 269, + 222 + ], + "type": "image", + "image_path": "b132be191582cc339bcd9de257ebd96d0732f54f5cf836732ef7bae6729172ec.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 217, + 224, + 268, + 234 + ], + "lines": [ + { + "bbox": [ + 217, + 224, + 268, + 234 + ], + "spans": [ + { + "bbox": [ + 217, + 224, + 268, + 234 + ], + "type": "text", + "content": "(d) PPL (SP-O)" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 238, + 547, + 272 + ], + "lines": [ + { + "bbox": [ + 46, + 238, + 547, + 272 + ], + "spans": [ + { + "bbox": [ + 46, + 238, + 547, + 272 + ], + "type": "text", + "content": "Figure 9. Images revealed from various scene representations using InvSfM [30]. To disentangle the effect of feature swapping and geometric uncertainty in PPL, we provide results for the \"oracle\" case (SP-O and TP-O) where the ground truth feature descriptor is assigned for each revealed point based on the point's proximity to ground truth points thereby minimizing the effect of descriptor misassignment." + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 272, + 69, + 324, + 222 + ], + "blocks": [ + { + "bbox": [ + 272, + 69, + 324, + 222 + ], + "lines": [ + { + "bbox": [ + 272, + 69, + 324, + 222 + ], + "spans": [ + { + "bbox": [ + 272, + 69, + 324, + 222 + ], + "type": "image", + "image_path": "7b763dc1f1c38bec86e18aa0b5c5fd769f7a49ea2d41d7cd993ce26ade6de7a0.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 271, + 224, + 322, + 234 + ], + "lines": [ + { + "bbox": [ + 271, + 224, + 322, + 234 + ], + "spans": [ + { + "bbox": [ + 271, + 224, + 322, + 234 + ], + "type": "text", + "content": "(e) PPL (TP-O)" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 327, + 69, + 378, + 222 + ], + "blocks": [ + { + "bbox": [ + 327, + 69, + 378, + 222 + ], + "lines": [ + { + "bbox": [ + 327, + 69, + 378, + 222 + ], + "spans": [ + { + "bbox": [ + 327, + 69, + 378, + 222 + ], + "type": "image", + "image_path": "22664d02eb05c2e28c705cfba4b1dde25a1225d60b6c72890abf3cc16642a940.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 324, + 224, + 370, + 234 + ], + "lines": [ + { + "bbox": [ + 324, + 224, + 370, + 234 + ], + "spans": [ + { + "bbox": [ + 324, + 224, + 370, + 234 + ], + "type": "text", + "content": "(f) " + }, + { + "bbox": [ + 324, + 224, + 370, + 234 + ], + "type": "inline_equation", + "content": "\\mathrm{PPL + (TP - }" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 381, + 69, + 433, + 222 + ], + "blocks": [ + { + "bbox": [ + 381, + 69, + 433, + 222 + ], + "lines": [ + { + "bbox": [ + 381, + 69, + 433, + 222 + ], + "spans": [ + { + "bbox": [ + 381, + 69, + 433, + 222 + ], + "type": "image", + "image_path": "0baf06a13798b47e5601d91dfb2d30e87b8faa5c0c855568a36ce9c3072944cf.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 382, + 224, + 433, + 234 + ], + "lines": [ + { + "bbox": [ + 382, + 224, + 433, + 234 + ], + "spans": [ + { + "bbox": [ + 382, + 224, + 433, + 234 + ], + "type": "text", + "content": "g) PPL(SPF [3])" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 436, + 69, + 487, + 222 + ], + "blocks": [ + { + "bbox": [ + 436, + 69, + 487, + 222 + ], + "lines": [ + { + "bbox": [ + 436, + 69, + 487, + 222 + ], + "spans": [ + { + "bbox": [ + 436, + 69, + 487, + 222 + ], + "type": "image", + "image_path": "4a0befc41e9b686e77b111849671ae0dfcea5faeba7d18313afae04018954536.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 436, + 224, + 484, + 234 + ], + "lines": [ + { + "bbox": [ + 436, + 224, + 484, + 234 + ], + "spans": [ + { + "bbox": [ + 436, + 224, + 484, + 234 + ], + "type": "text", + "content": "(h) PPL (TPF)" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 491, + 69, + 542, + 222 + ], + "blocks": [ + { + "bbox": [ + 491, + 69, + 542, + 222 + ], + "lines": [ + { + "bbox": [ + 491, + 69, + 542, + 222 + ], + "spans": [ + { + "bbox": [ + 491, + 69, + 542, + 222 + ], + "type": "image", + "image_path": "ae00dbcef2b51b73a1aee1bc6e10dee0f55c0dc585f52ba9bc28dcaff056845d.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 490, + 224, + 540, + 234 + ], + "lines": [ + { + "bbox": [ + 490, + 224, + 540, + 234 + ], + "spans": [ + { + "bbox": [ + 490, + 224, + 540, + 234 + ], + "type": "text", + "content": "(i) PPL+ (TPF)" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + } + ], + "index": 16 + }, + { + "bbox": [ + 47, + 285, + 271, + 300 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 285, + 271, + 300 + ], + "spans": [ + { + "bbox": [ + 47, + 285, + 271, + 300 + ], + "type": "text", + "content": "5.3. Comparing camera relocalization accuracy" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 47, + 307, + 287, + 331 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 307, + 287, + 331 + ], + "spans": [ + { + "bbox": [ + 47, + 307, + 287, + 331 + ], + "type": "text", + "content": "We also compared the camera pose estimation accuracy when using different types of scene representations." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 46, + 332, + 287, + 440 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 332, + 287, + 440 + ], + "spans": [ + { + "bbox": [ + 46, + 332, + 287, + 440 + ], + "type": "text", + "content": "For this purpose, we estimated the absolute pose of the query image from the constructed 3D point cloud maps. This was carried out using the P3P solver [29] for point clouds (PC) and the P6L solver [42] for line clouds (OLC, PPL and PPL+). Our code implementation is based on Poselib [17] maintained by Viktor Larsson, and we made a few adjustments to accommodate the point-to-line distance as the objective function, enforce a chirality constraint for P6L and add bundle adjustment for line clouds." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 46, + 442, + 287, + 566 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 442, + 287, + 566 + ], + "spans": [ + { + "bbox": [ + 46, + 442, + 287, + 566 + ], + "type": "text", + "content": "Following [40, 41], we evaluated the localization accuracy by computing the rotational error " + }, + { + "bbox": [ + 46, + 442, + 287, + 566 + ], + "type": "inline_equation", + "content": "\\Delta \\mathsf{R} =" + }, + { + "bbox": [ + 46, + 442, + 287, + 566 + ], + "type": "inline_equation", + "content": "\\arccos \\left(\\mathrm{Tr}(\\hat{\\mathbf{R}}^{\\top}\\mathsf{R}) - 1\\right) / 2" + }, + { + "bbox": [ + 46, + 442, + 287, + 566 + ], + "type": "text", + "content": " and the translation error " + }, + { + "bbox": [ + 46, + 442, + 287, + 566 + ], + "type": "inline_equation", + "content": "\\Delta \\mathbf{t} =" + }, + { + "bbox": [ + 46, + 442, + 287, + 566 + ], + "type": "inline_equation", + "content": "\\left\\| \\hat{\\mathbf{R}}^\\top \\hat{\\mathbf{t}} -\\mathbf{R}^\\top \\mathbf{t}\\right\\| _2," + }, + { + "bbox": [ + 46, + 442, + 287, + 566 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 46, + 442, + 287, + 566 + ], + "type": "inline_equation", + "content": "(\\mathbb{R},\\mathfrak{t})" + }, + { + "bbox": [ + 46, + 442, + 287, + 566 + ], + "type": "text", + "content": " denote the ground truth absolute rotation and translation of the query image and " + }, + { + "bbox": [ + 46, + 442, + 287, + 566 + ], + "type": "inline_equation", + "content": "(\\hat{\\mathbb{R}},\\hat{\\mathbf{t}})" + }, + { + "bbox": [ + 46, + 442, + 287, + 566 + ], + "type": "text", + "content": " are the estimated absolute rotation and translation of the query image. In order to yield translation error in meters, we multiplied a number to all camera translations in a sequence to match the translation scale of the ground truth datasets provided in [14, 15, 44] (see [18] for details)." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 46, + 567, + 287, + 639 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 567, + 287, + 639 + ], + "spans": [ + { + "bbox": [ + 46, + 567, + 287, + 639 + ], + "type": "text", + "content": "Table 1 shows visual localization on PPL/PPL+-based line clouds show similar pose accuracy when compared with OLC with standard lifting [40]. Specifically, the median rotation and translation errors of PPL/PPL+ are lower or at least similar to those of OLC with " + }, + { + "bbox": [ + 46, + 567, + 287, + 639 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 46, + 567, + 287, + 639 + ], + "type": "text", + "content": " sparsity, which have the same number of lines for pose estimation." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "text", + "content": "For a detailed comparison, we also plot pose estimation accuracy against image reconstruction quality across different scene representations and different peak finding algorithms in Fig. 8. The plots confirm PPL/PPL+ are more robust to inversion attacks than OLC without compromising camera relocalization accuracy." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 306, + 285, + 378, + 298 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 285, + 378, + 298 + ], + "spans": [ + { + "bbox": [ + 306, + 285, + 378, + 298 + ], + "type": "text", + "content": "6. Conclusion" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 304, + 308, + 546, + 523 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 308, + 546, + 523 + ], + "spans": [ + { + "bbox": [ + 304, + 308, + 546, + 523 + ], + "type": "text", + "content": "This work was motivated by the major limitation of the original line cloud (OLC) that the point cloud and the respective scene details can be revealed by utilizing the statistics of the 3D points and lines. To mitigate this issue, we proposed a new lightweight strategy called paired-point lifting (PPL), which creates line clouds by joining random pairs of sparse points thereby concealing two points per line. We illustrated three main benefits of PPL, namely added uncertainty in descriptor assignment for each line, increased sparsity of the cloud representation and non-uniform distribution of line directions, all of which were experimentally demonstrated to enhance the privacy-preserving nature of the line clouds without trading off camera localization performance. We also proposed an extension of PPL " + }, + { + "bbox": [ + 304, + 308, + 546, + 523 + ], + "type": "inline_equation", + "content": "(\\mathrm{PPL}+)" + }, + { + "bbox": [ + 304, + 308, + 546, + 523 + ], + "type": "text", + "content": " to avoid theoretical corner cases. We put effort into comparing between different scene representations on a level playground by implementing a two-peak finding algorithm to handle PPL-based line clouds." + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 304, + 527, + 545, + 588 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 527, + 545, + 588 + ], + "spans": [ + { + "bbox": [ + 304, + 527, + 545, + 588 + ], + "type": "text", + "content": "An interesting avenue for future work includes devising a more protective lifting approach or developing a faster re-localization algorithm for line clouds (e.g. by combining homotopy and deep learning such as in [11]) for real-time applications in need of privacy-preserving measures." + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 304, + 605, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 546, + 713 + ], + "type": "text", + "content": "Acknowledgement This work was partly supported by the National Research Foundation of Korea(NRF) grants funded by the Korea government(MSIT) (No. 2022R1C1C1004907, No. 2022R1A5A1022977), Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government(MSIT) (No. 2020-0-01373, Artificial Intelligence Graduate School Program(Hanyang University)) and Hanyang University (HY-202100000003084)." + } + ] + } + ], + "index": 28 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17273" + } + ] + } + ], + "index": 29 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 712 + ], + "type": "list", + "angle": 0, + "index": 13, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "text", + "content": "[1] Sameer Agarwal, Noah Snavely, Ian Simon, Steven M. 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HOGgles: Visualizing object detection features. In 2013 IEEE International Conference on Computer Vision (ICCV), pages 1-8, 2013. 2" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 307, + 319, + 545, + 352 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 319, + 545, + 352 + ], + "spans": [ + { + "bbox": [ + 307, + 319, + 545, + 352 + ], + "type": "text", + "content": "[46] Philippe Weinzaepfel, Hervé Jégou, and Patrick Pérez. Reconstructing an image from its local descriptors. In CVPR 2011, pages 337-344. IEEE, 2011. 2" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 307, + 353, + 545, + 397 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 353, + 545, + 397 + ], + "spans": [ + { + "bbox": [ + 307, + 353, + 545, + 397 + ], + "type": "text", + "content": "[47] Bernhard Zeisl, Torsten Sattler, and Marc Pollefeys. Camera pose voting for large-scale image-based localization. In Proceedings of the IEEE International Conference on Computer Vision (ICCV), pages 2704-2712, 2015. 1" + } + ] + } + ], + "index": 21 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17275" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PaletteNeRF_ Palette-Based Appearance Editing of Neural Radiance Fields/3ad1cf6f-9d28-4a28-8311-c8a82da85967_content_list.json b/2023/PaletteNeRF_ Palette-Based Appearance Editing of Neural Radiance Fields/3ad1cf6f-9d28-4a28-8311-c8a82da85967_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..ac0a5fd79a020fc81a0205eb32475e6bcd89c88f --- /dev/null +++ b/2023/PaletteNeRF_ Palette-Based Appearance Editing of Neural Radiance Fields/3ad1cf6f-9d28-4a28-8311-c8a82da85967_content_list.json @@ -0,0 +1,1500 @@ +[ + { + "type": "text", + "text": "PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fields", + "text_level": 1, + "bbox": [ + 109, + 130, + 859, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Zhengfei Kuang $^{1}$ , Fujun Luan $^{2}$ , Sai Bi $^{2}$ , Zhixin Shu $^{2}$ , Gordon Wetzstein $^{1}$ , Kalyan Sunkavalli $^{2}$ $^{1}$ Stanford University \n $^{2}$ Adobe Research", + "bbox": [ + 114, + 179, + 851, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "{zhengfei,gordonwz}@stanford.edu {fluan,sbi,zshu,sunkaval}@adobe.com", + "bbox": [ + 171, + 219, + 799, + 234 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/9ad42be5dbc9a22779ab80ee4eebc559b8bdb747b0b7c409dbd8fe3e50ed6fb6.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 91, + 260, + 176, + 450 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/4412dceee03b1527ef47ebd5c94efebb879371ddc227bc301f3e2d4434d4c749.jpg", + "image_caption": [ + "(a) Training Images", + "(b) Palette-Based Bases", + "Figure 1. We propose PaletteNeRF, a novel method for efficient appearance editing of neural radiance fields (NeRF). Taking (a) multi-view photos as training input, our approach reconstructs a NeRF and decomposes its appearance into a set of (b) 3D palette-based color bases. This enables (c) intuitive and photorealistic recoloring of the scene with 3D consistency across arbitrary views. Further, we show that (d) our method supports various palette-based editing applications such as illumination modification and 3D photorealistic style transfer." + ], + "image_footnote": [], + "bbox": [ + 187, + 261, + 352, + 458 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/5f7817f3e9ceec17a4c15971c1e4067ad56ba7543c0f643016981b635c61ca95.jpg", + "image_caption": [ + "(c) Recoloring" + ], + "image_footnote": [], + "bbox": [ + 362, + 260, + 552, + 458 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/4828d2b9a633ae021df9a06953620c9940fa083594f827615142c08bf599cd01.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 553, + 261, + 710, + 458 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/76667bffe50d9c1fe2a04aa34bb5414cb9d7a7fd7af2e6746dff241b84ba9fd9.jpg", + "image_caption": [ + "(d) Applications" + ], + "image_footnote": [], + "bbox": [ + 723, + 261, + 864, + 441 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 565, + 313, + 580 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism. In this work, we present PaletteNeRF, a novel method for photorealistic appearance editing of neural radiance fields (NeRF) based on 3D color decomposition. Our method decomposes the appearance of each 3D point into a linear combination of palette-based bases (i.e., 3D segmentations defined by a group of NeRF-type functions) that are shared across the scene. While our palette-based bases are view-independent, we also predict a view-dependent function to capture the color residual (e.g., specular shading). During training, we jointly optimize the basis functions and the color palettes, and we also introduce novel regularizers to encourage the spatial coherence of the decomposi", + "bbox": [ + 73, + 599, + 470, + 858 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "tion. Our method allows users to efficiently edit the appearance of the 3D scene by modifying the color palettes. We also extend our framework with compressed semantic features for semantic-aware appearance editing. We demonstrate that our technique is superior to baseline methods both quantitatively and qualitatively for appearance editing of complex real-world scenes. Our project page is https://palettenerf.github.io.", + "bbox": [ + 500, + 566, + 890, + 688 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 500, + 722, + 632, + 738 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Neural Radiance Fields (NeRF) [23] and its variants [8, 25, 27, 39] have received increasing attention in recent years for their ability to robustly reconstruct real-world 3D scenes from 2D images and enable high-quality, photorealistic novel view synthesis. However, such volumetric representations are challenging to edit due to the fact that scene appearance is implicitly encoded in neural features and network weights that do not support local manipulation or intuitive modification.", + "bbox": [ + 496, + 748, + 890, + 883 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Multiple approaches have been proposed to support edit", + "bbox": [ + 519, + 886, + 890, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Parts of this work were done when Zhengfei Kuang was an intern at Adobe Research.", + "bbox": [ + 76, + 875, + 470, + 901 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "20691", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "ing of NeRF. One category of methods [4, 18, 41, 45] recover the material properties of the scene so that they can re-render them under novel lighting conditions or adjust the material properties such as surface roughness. Such methods rely on accurate estimation of the scene reflectance, which is typically challenging for real-world complex scenes captured under unconstrained environment. Another category of methods [21,35] learns a latent code on which NeRF can be conditioned to produce the desired appearance. However, these methods often suffer from limited capacity and flexibility and do not support fine-grained editing. In addition, some other methods [40] learn to transfer the appearance of NeRF to match a given style image, but sometimes fail to maintain the same level of photorealism in the original scene.", + "bbox": [ + 75, + 90, + 472, + 316 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this paper, we propose PaletteNeRF, a novel method to support flexible and intuitive editing of NeRF. Our method is inspired by previous image-editing methods based on color palettes [7, 31], where a small set of colors are used to represent the full range of colors in the image. We model the radiance of each point using a combination of specular and diffuse components, and we further decompose the diffuse component into a linear combination of view-independent color bases that are shared across the scene. During training, we jointly optimize the perpoint specular component, the global color bases and the per-point linear weights to minimize the difference between the rendered images and the ground truth images. We also introduce novel regularizers on the weights to encourage the sparseness and spatially coherence of the decomposition and achieve more meaningful grouping. With the proposed framework, we can intuitively edit the appearance of NeRF by freely modifying the learned color bases (Fig. 1). We further show that our framework can be combined with semantic features to support semantic-aware editing. Unlike previous palette-based image [1, 31] or video [10] editing methods, our method produces more globally coherent and 3D consistent recoloring results of the scene across arbitrary views. We demonstrate that our method can enable more fine-grained local color editing while faithfully maintaining the photorealism of the 3D scene, and achieves better performance than baseline methods both quantitatively and qualitatively. In summary, our contributions include:", + "bbox": [ + 75, + 316, + 472, + 739 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We propose a novel framework to facilitate the editing of NeRF by decomposing the radiance field into a weighted combination of learned color bases.", + "- We introduced a robust optimization scheme with novel regularizers to achieve intuitive decompositions.", + "- Our approach enables practical palette-based appearance editing, making it possible for novice users to interactively edit NeRF in an intuitive and controllable manner on commodity hardware." + ], + "bbox": [ + 94, + 748, + 468, + 901 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 89, + 640, + 106 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Neural radiance fields. Neural radiance fields in the form of MLPs have been extensively used for neural rendering tasks such as novel view synthesis. Typically, these methods [20, 23, 28, 37] encode the geometry and appearance of the scene into network weights of the MLPs. Many recent works [8, 25, 36, 39, 44] propose to speed up the training and improve the performance of the models by applying a combination of light-weight MLPs and neural feature maps or volumes. However, different from traditional graphics primitives such as triangle meshes, both the neural features and the network weights represent scene appearance in an implicit manner and do not support intuitive editing or controls such as recoloring, thereby greatly limiting their applications in existing graphics pipelines.", + "bbox": [ + 496, + 114, + 893, + 328 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Appearance editing with NeRF. Many methods have been proposed to support appearance editing of NeRF. Some methods [4,5,29,45] recover the physical properties of the scene such as albedo, specular roughness, and then they can support rendering the scene under novel lighting conditions or changing its material properties. Some other works [15,21,35] learn a latent code jointly with the NeRF reconstruction so as to control its appearance such as changing the illuminations or colors by taking new latent codes as input, which can be mapped from user input or interpolated from existing latent codes. Moreover, there are also approaches [9,13,40] that try to optimize the NeRF to match its appearance against the provided style images. All these methods do not support fine-grained intuitive color editing of NeRF as ours. Concurrently, Ye et al. [38] introduces a NeRF-based intrinsic decomposition model which enables 3D intuitive recoloring, but it does not support palette-based editing.", + "bbox": [ + 496, + 349, + 893, + 623 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Palette-based editing. Color palette-based methods [7, 12, 31, 32, 42, 46] have been previously used in 2D image editing tasks such as recoloring. However, it is non-trivial to adapt such methods for NeRF editing and naively performing the editing on each rendered frame cannot guarantee view-consistent results. Instead, we integrate the learning of the color bases and the spatially varying weights into the NeRF optimization process, thereby enabling view-consistent and 3D-aware editing. A recent work [33] proposes a palette-based recoloring method on NeRF. However, it is based on posterization and converts the results to a flat and non-photorealistic style.", + "bbox": [ + 496, + 646, + 893, + 829 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 500, + 844, + 591, + 859 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Fig. 2 illustrates the overview of our multi-stage pipeline. Given a set of images with known poses from", + "bbox": [ + 498, + 869, + 893, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "20692", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/592e2c9f97a57169ef7d4a598f671ba6f45459fe41ac7bbf0e3a87603606f2ac.jpg", + "image_caption": [ + "(a) Preprocessing", + "(b) Rendering & Optimization" + ], + "image_footnote": [], + "bbox": [ + 102, + 92, + 861, + 301 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "a scene, we first optimize a NeRF-based model to reconstruct the geometry of the scene. Then, we extract $N_{p}$ color palettes with the input images and the learned scene geometry. Finally, we train a segmentation model to decompose the scene appearance into multiple bases based on the extracted palettes. Our decomposition result is able to drive various downstream applications, such as recoloring, photorealistic style transfer and illuminance modification.", + "bbox": [ + 75, + 398, + 473, + 518 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Volumetric Rendering", + "text_level": 1, + "bbox": [ + 76, + 542, + 284, + 559 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We build our model on the widely used framework Neural Radiance Fields (NeRF). Typically, a NeRF-based model optimizes two neural functions: a geometry function $\\sigma(\\boldsymbol{x})$ and a color function $\\boldsymbol{c}(\\boldsymbol{x},\\boldsymbol{d})$ . The geometry function takes a 3D position as input and outputs the density at this point. The color function takes a 3D position and a viewing direction as input and output a corresponding RGB color. To render an image from a given camera pose, NeRF samples batches of rays from the camera to render the pixels. For each sampled ray $\\boldsymbol{r} = (\\boldsymbol{o},\\boldsymbol{d})$ , a group of 3D points are sampled along the ray path $x_{1\\dots M}$ with depth $t_{1\\dots M}$ , where $\\boldsymbol{x}_i = \\boldsymbol{o} + t_i\\boldsymbol{d}$ . The color prediction of the ray $\\boldsymbol{r}$ is calculated as:", + "bbox": [ + 75, + 570, + 472, + 767 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {c} (\\boldsymbol {r}) = \\sum_ {i = 1} ^ {M} \\alpha_ {i} \\left(1 - w _ {i}\\right) \\boldsymbol {c} \\left(\\boldsymbol {x} _ {i}, \\boldsymbol {d}\\right), \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 163, + 777, + 468, + 819 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $w_{i} = \\exp \\left(-\\left(t_{i} - t_{i - 1}\\right)\\sigma (\\pmb{x}_{i})\\right)$ is the transmittance of the ray between the $i$ th sample point and the $(i + 1)$ th sample point, and $\\alpha_{i} = \\prod_{j = 1}^{i - 1}w_{i}$ is the ray attenuation from the ray's origin to the $i$ th sample point.", + "bbox": [ + 75, + 838, + 472, + 902 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/ac3a1aaadb90171fd2aeb5d6f188939bcba0c2d21abb05036d093e9e7bc4c6e1.jpg", + "image_caption": [ + "Figure 2. The overview of our pipeline. Given a set of training images, we first (a) reconstruct the scene geometry and build the color palettes with existing methods. Then, our PaletteNeRF (b) decomposes the scene appearance into multiple palette-based bases and the view-dependent color. We deploy a series of losses on the palette-based base's functions, the view-dependent color, and the final output.", + "Figure 3. Left: Reference image; Middle: Comparison between the recoloring result of our model trained with extracted palettes and model trained with random initialized palettes; Right: Normalized training image and the extracted palettes from normalization of different levels." + ], + "image_footnote": [], + "bbox": [ + 506, + 397, + 888, + 559 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Palette Extraction", + "text_level": 1, + "bbox": [ + 500, + 660, + 674, + 676 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Although it is possible to directly train our model with randomly initialized color palettes, doing this will bring excessive ambiguity to the problem and may produces irregular results as shown in Fig. 3(b). Thankfully, the problem of extracting color palettes from images has been extensively researched over the past years, thus we use the extraction method from a state-of-the-art image recoloring work [31] as our initialization. In general, this method extracts color palettes from the 3D convex hull of the clustered image colors in the RGB space. In our scenario, we simply select all training image pixels with valid depth from NeRF's depth maps and concatenate their color as input.", + "bbox": [ + 496, + 686, + 890, + 868 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We notice that with input from multiple images, the extraction method may produce palettes that are chromatically", + "bbox": [ + 498, + 869, + 890, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "20693", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/7001e77836cb064e96919328163504cb1e4501a09adaf0271a30d40d77768b73.jpg", + "image_caption": [ + "Figure 4. Our network structure. As we only show one palette-based basis in the figure, our network generates $N_{p}$ bases in parallel and they are summed up in the final step." + ], + "image_footnote": [], + "bbox": [ + 89, + 89, + 455, + 236 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "similar (e.g., palettes including a light yellow and a dark yellow), due to the varying shading of the captured scene. This may result in unrealistic appearance editing. Inspired by image illumination decomposition works [6,22], we normalize the input colors of the training images by their intensity, to narrow down the search space of color palettes. Conventionally, the intensity of a color is represented by the L1 norm of its RGB value. However, normalizing with L1 norm projects the colors to a plane, which is a highly ill-posed edge case for 3D convex hull calculation. These problems can be addressed by replacing the norm with a higher order one. Empirically, we find that palettes extracted from L2 normalized images work well in our next decomposition stage, and use them in all of our experiments.", + "bbox": [ + 75, + 304, + 468, + 516 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In addition to the extracted palettes $\\bar{\\mathcal{P}}$ , we also keep the blending weights $\\bar{\\omega}$ of the input pixel colors, calculated from the method of the same work. These weights act as an additional supervision in the next stage.", + "bbox": [ + 76, + 517, + 468, + 578 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Color Decomposition", + "text_level": 1, + "bbox": [ + 76, + 588, + 274, + 604 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To introduce our color decomposition model, we first explain our target outputs, then describe the structure of our decomposition network.", + "bbox": [ + 76, + 613, + 468, + 657 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As shown in Fig. 2, given the color palettes of size $N_{p}$ , our model aims to reconstruct $N_{p}$ view-independent palette-based bases and an additional view-dependent color function representing all view-dependent shading such as specular reflections. The palette-based bases correspond to the extracted color palettes, and are defined by two functions of $x$ : A color offset function $\\delta : \\mathbb{R}^3 \\to \\mathbb{R}^3$ , and a weight function $\\omega : \\mathbb{R}^3 \\to [0,1]$ . Observing that realistic image captures usually consists of a huge variety of colors, we allow the basis color of each point shift from the palette color with an offset (inspired by image-based soft color segmentation methods [1, 2]). This design increases the capacity of the bases and benefits the segmentation quality on complex scenes. We also introduce an intensity function $I: \\mathbb{R}^3 \\to [0,1]$ that is shared among all palette-based bases, due to the normalization of the extracted palettes. While", + "bbox": [ + 75, + 659, + 470, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "the aforementioned functions only take position as input, our model also contains a view-dependent color function $s: \\mathbb{R}^5 \\to [0,1]^3$ that takes viewing direction as input, too. We compose all of these bases into a color output $c \\in \\mathbb{R}^3$ by the following equation:", + "bbox": [ + 498, + 90, + 890, + 167 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {c} (\\boldsymbol {x}, \\boldsymbol {d}) = \\boldsymbol {s} (\\boldsymbol {x}, \\boldsymbol {d}) + I (\\boldsymbol {x}) \\sum_ {i = 1} ^ {N _ {p}} \\omega_ {i} (\\boldsymbol {x}) \\left(\\boldsymbol {\\mathcal {P}} _ {i} + \\boldsymbol {\\delta} _ {i} (\\boldsymbol {x})\\right), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 513, + 176, + 890, + 219 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\omega_{i}(\\pmb{x})$ are normalized by their sum. We clamp the summed-up color $c$ to [0, 1] as the final output. We also optimize the palette color $\\mathcal{P}_i$ during the training. As shown in Fig. 4, Our network consists of three MLPs: the Diffuse MLP predicts the diffuse color $c_{d}(\\pmb{x})$ , i.e., the sum of all palette-based bases; the View-Dependent MLP generates view-dependent color $s(\\pmb{x}, \\pmb{d})$ ; Finally, the Palette MLP predicts the function values of the palette-based bases: $\\omega_{i}(\\pmb{x}), \\delta_{i}(\\pmb{x})$ and $I(\\pmb{x})$ , where $c_{d}$ is also fed as an input prior. We compose all of the network outputs to the final color using Eq. 2.", + "bbox": [ + 498, + 227, + 890, + 393 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.4. Optimization", + "text_level": 1, + "bbox": [ + 500, + 402, + 638, + 419 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Given the fact that separating multiple bases from the scene appearance is a considerably ill-posed task, a lot of cautions should be taken in designing the optimization scheme. Hence, we develop a series of losses to regulate the optimized parameters and to avoid undesirable results such as local-minimum.", + "bbox": [ + 498, + 426, + 890, + 515 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To begin with, we deploy the image reconstruction loss defined as:", + "bbox": [ + 498, + 516, + 890, + 545 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {r e c o n}} = \\left\\| \\boldsymbol {c} ^ {\\text {r e f}} - \\boldsymbol {c} (\\boldsymbol {r}) \\right\\| _ {2} ^ {2} + \\left\\| \\boldsymbol {c} ^ {\\text {r e f}} - \\left(\\boldsymbol {c} _ {d} (\\boldsymbol {r}) + \\boldsymbol {s} (\\boldsymbol {r})\\right) \\right\\| _ {2} ^ {2}, \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 509, + 556, + 890, + 574 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $c^{\\mathrm{ref}}$ is the ground truth color, $c(\\boldsymbol{r}), c_d(\\boldsymbol{r}), s(\\boldsymbol{r})$ are calculated from the volume rendering equation at Eq. 1. The second term of this loss can also be considered as the L2 distance between $c_d(\\boldsymbol{r})$ and the sum of palette-based bases. We also add a regularization loss $\\mathcal{L}_s$ to the view-dependent color function $s(\\boldsymbol{x}, \\boldsymbol{r})$ , to prevent the particular situation where $s$ dominates the appearance and pushes all palette-based bases to 0. This loss is defined as:", + "bbox": [ + 498, + 582, + 890, + 704 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {s}} = \\| \\boldsymbol {s} (\\boldsymbol {x}, \\boldsymbol {d}) \\| _ {2} ^ {2}. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 635, + 713, + 890, + 731 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "While our model uses color offsets to shift the basis color, it is necessary to restrict the blending weights and color offset to avoid extreme solutions. Hence, we adapt the sparsity loss $\\mathcal{L}_{\\mathrm{sp}}$ and the color offset loss $\\mathcal{L}_{\\mathrm{offset}}$ from the image soft segmentation method [2]. They are defined as:", + "bbox": [ + 498, + 741, + 890, + 816 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {s p}} = \\frac {\\sum_ {i = 1} ^ {N _ {p}} \\omega_ {i} (\\boldsymbol {x})}{\\sum_ {i = 1} ^ {N _ {p}} \\omega_ {i} ^ {2} (\\boldsymbol {x})} - 1, \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 617, + 837, + 890, + 877 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {o f f s e t}} = \\| \\boldsymbol {\\delta} (\\boldsymbol {x}) \\| _ {2} ^ {2}. \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 604, + 878, + 890, + 897 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "20694", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The sparsity loss aims to make the blending weights sparser (e.g., segmenting each point $x$ to fewer bases), which will eventually increase the capacity of the bases by increasing the color offset. On the other hand, the color offset loss directly suppresses the magnitude of color offsets, preventing them from deviating from the palettes too much. Intuitively, these two losses act as two adversarial roles, and finding a good balance between them will lead to neat segmentation results with reasonable basis color. In our experiments, however, we observe that these two losses may lead to harsh segmentation results, which will drastically affect the quality of the following editing (see our qualitative ablation study). Thus we introduce a novel 3D-aware smooth loss to smooth the weight function based on the NeRF's output. It is given by:", + "bbox": [ + 75, + 90, + 472, + 316 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {s m}} = \\xi (\\boldsymbol {x}, \\boldsymbol {x} + \\varepsilon) \\| \\boldsymbol {\\omega} (\\boldsymbol {x}) - \\boldsymbol {\\omega} (\\boldsymbol {x} + \\varepsilon) \\| ^ {2}, \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 133, + 327, + 468, + 347 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\omega = \\omega_{1\\dots N_p},\\varepsilon$ is a random position offset sampled from a Gaussian distribution, and $\\xi (\\cdot)$ is the similarity between two points. Here, we adapt the Gaussian kernel used in the bilateral filter, and define the similarity function as:", + "bbox": [ + 76, + 354, + 468, + 415 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\xi (\\boldsymbol {x}, \\boldsymbol {y}) = \\exp \\left(- \\frac {\\| \\boldsymbol {x} - \\boldsymbol {y} \\| ^ {2}}{\\sigma_ {x}} - \\frac {\\| \\boldsymbol {c} _ {d} (\\boldsymbol {x}) - \\boldsymbol {c} _ {d} (\\boldsymbol {y}) \\| ^ {2}}{\\sigma_ {c}}\\right), \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 89, + 422, + 468, + 458 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\sigma_{x}$ and $\\sigma_{c}$ are smoothing parameters. While the diffuse color $c_{d}$ is used in the smooth loss, we cut off their gradients during the training.", + "bbox": [ + 76, + 465, + 468, + 511 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Finally, we add two more losses that incorporate the supervisions from the palette extraction model. They are:", + "bbox": [ + 76, + 511, + 468, + 541 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {p a l e t t e}} = \\| \\boldsymbol {\\mathcal {P}} - \\hat {\\boldsymbol {\\mathcal {P}}} \\| _ {2} ^ {2}, \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 199, + 550, + 468, + 566 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {w e i g h t}} = \\| \\omega - \\bar {\\omega} \\| _ {2} ^ {2}. \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 200, + 570, + 468, + 589 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "As a summary, the overall loss of our optimization is the weighted sum defined as:", + "bbox": [ + 76, + 598, + 468, + 628 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\mathcal {L} = \\mathcal {L} _ {\\text {r e c o n}} + \\lambda_ {\\mathrm {s}} \\mathcal {L} _ {\\mathrm {s}} + \\lambda_ {\\mathrm {s p}} \\mathcal {L} _ {\\mathrm {s p}} \\\\ + \\lambda_ {\\text {o f f s e t}} \\mathcal {L} _ {\\text {o f f s e t}} + \\lambda_ {\\mathrm {s m}} \\mathcal {L} _ {\\mathrm {s m}} \\tag {11} \\\\ + \\lambda_ {\\text {p a l e t e}} \\mathcal {L} _ {\\text {p a l e t e}} + \\lambda_ {\\text {w e i g h t}} \\mathcal {L} _ {\\text {w e i g h t}}, \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 158, + 638, + 468, + 693 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\lambda_{\\mathrm{s}}, \\lambda_{\\mathrm{sp}}, \\lambda_{\\mathrm{offset}}, \\lambda_{\\mathrm{sm}}, \\lambda_{\\mathrm{palette}}, \\lambda_{\\mathrm{weight}}$ are all loss weights.", + "bbox": [ + 76, + 702, + 467, + 718 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.5. Appearance Editing", + "text_level": 1, + "bbox": [ + 76, + 726, + 267, + 742 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "With the bases predicted from the model, we can simply tune the value of the functions to support appearance editing, such as recoloring and photorealistic style transfer. When deployed with recent fast NeRF models, our method is able to achieve real-time interactive editing.", + "bbox": [ + 76, + 750, + 468, + 824 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Since our basis functions are defined on the whole scene, they do not directly support local editing (e.g., edit a single object in the scene). To achieve that, we follow one recent work [17] that learns a 3D feature field from the semantic feature maps predicted from state-of-the-art image-based", + "bbox": [ + 75, + 825, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "segmentation models (e.g., Lang-Seg [19]), and use the feature field to guide the editing. However, directly adding high dimensional semantic features to our model may decrease its efficiency, making it impractical to edit in real-time. As the objects captured from a scene are often limited to a small set (e.g., in an indoor scene, chairs, walls and floor are the most likely appeared objects), the semantic features extracted from the scene are often a limited subset of the whole feature space. Therefore, we apply PCA to compress the extracted features to a lower dimension (16 in our experiments) before feeding them to the network. Please find more details in terms of implementation, usage and results on editing in the supplemental materials.", + "bbox": [ + 496, + 90, + 890, + 287 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Results", + "text_level": 1, + "bbox": [ + 500, + 301, + 586, + 316 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Implementation details", + "text_level": 1, + "bbox": [ + 500, + 325, + 712, + 340 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Training. To support real-time appearance editing, we use Instant-NGP [25] as our backbone. For the geometry learning stage, we keep all original configurations, except adding a per-point rgb loss introduced by Sun et al. [30] to make the density field sparser and avoid floaters. For the segmentation learning stage, we fix the extracted palettes for the first 100 epochs. After that, we unleash the palettes and remove $\\mathcal{L}_{\\mathrm{weight}}$ to fine-tune the model. Moreover, since our smooth loss $\\mathcal{L}_{\\mathrm{sm}}$ employs the diffuse color $c_{d}$ to calculate the smoothing weight, we do not apply $\\mathcal{L}_{\\mathrm{sm}}$ for the first 30 epochs to avoid unconverged $c_{d}$ as input.", + "bbox": [ + 496, + 349, + 890, + 516 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Our training and testing experiments are implemented using PyTorch [26], and run on a single NVIDIA RTX 3090 GPU. For both stages, we train our model for 300-600 epochs (depending on the number of training images) using the Adam Optimizer [16] with learning rate set to 0.01, which takes no more than 2 hours in total.", + "bbox": [ + 496, + 516, + 890, + 604 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Datasets. We conduct experiments on scenes from three sources: Lego, Ficus, Ship and Hotdog from the NeRF Blender dataset [23], Fern, Horns, Flower, Orchids from the the forward-facing LLFF dataset [24] and Bonsai, Kitchen and Room from the 360-degree Mip-NeRF360 dataset [3].", + "bbox": [ + 496, + 625, + 890, + 700 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2. Comparisons", + "text_level": 1, + "bbox": [ + 500, + 710, + 638, + 726 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Recoloring. We use the HSV color space for recoloring in all experiments. Given a group of modified color palettes $\\mathcal{P}'$ , we calculate the difference between the original palettes $\\mathcal{P}$ and $\\mathcal{P}'$ in HSV, then directly apply the change to all points' soft color, i.e. $\\mathcal{P} + \\delta(x)$ .", + "bbox": [ + 500, + 734, + 890, + 808 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We compare our model with the state-of-the-art NeRF-based recoloring method PosterNeRF [34] on the Blender Dataset in Fig. 5. Compared to PosterNeRF, our model achieves better reconstruction quality, and produces more photorealistic results with fewer artifacts, and requires fewer palette edits.", + "bbox": [ + 496, + 810, + 890, + 898 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "20695", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/421274e51689e8e783429bf3425b65ce6d88c3a5bfb7465aca77b33bbe487831.jpg", + "image_caption": [ + "Figure 5. Qualitative comparison with PosterNeRF [33]. We show reconstruction results in the first row and recolor results in the second row." + ], + "image_footnote": [], + "bbox": [ + 89, + 89, + 450, + 239 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/ef656ea4564841d65e22701c64d59e53b63b15297de219ab57058d59017b3eee.jpg", + "image_caption": [ + "Figure 6. Qualitative comparison with video palette-based recoloring method [11]. Unlike Du et al. [11] that either only modifies the lego color (Edit 1) or introduces view-inconsistency when also modifying the gloves (Edit 2), our method recolors the 3D scene consistently while maintaining photorealism across views." + ], + "image_footnote": [], + "bbox": [ + 84, + 299, + 455, + 421 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We also compare our model with a state-of-the-art palette-based video recoloring model [10] in Fig. 6 and image recoloring models [1, 31] in Fig. 7. Since our model consists of color offsets and radiance functions that extend the palette color to basis, it requires fewer palettes to reconstruct the images than other methods, which improves usability and benefits the quality of recoloring results. Also, with the help of the scene geometry, our results are more plausible in 3D. Particularly, we show recoloring results on two different views in the Kitchen scene, where we set the same recoloring goal for each of them: changing the light on the excavator to purple. While the image-based methods failed to keep the other objects looking the same from the two views, our model is able to produce view-consistent results for the whole scene.", + "bbox": [ + 75, + 513, + 468, + 739 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "User-Guided Photorealistic style transfer. We can apply our decomposition model to achieve photorealistic style transfer on the captured scenes with sparse user guidance. Given a style image, users may define a series of correspondences between the image pixels and 3D points, that our system uses to transform our palette-based bases to align the point colors to the pixel colors; more details in the supplementary. We compare our model with three state-of-the-art methods: UPST-NeRF [9], ARF [40] and image-based", + "bbox": [ + 75, + 763, + 467, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "stylization with AdaIN [14] (Fig. 9). Our results are more photorealistic than ARF and AdaIN, and comparable with UPST-NeRF. However, UPST-NeRF takes much more time to train (tens of hours) than ours.", + "bbox": [ + 498, + 90, + 890, + 151 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "User study. To better demonstrate the effectiveness of our model, we also conduct a user study on these two applications. The study was taken on the Amazon Mechanical Turk platform, where we dispatched 162 questions 30 times to the crowd (4860 in total), and received 4496 answers. In each question, the user watches images/videos generated from our model and another randomly selected baseline and was asked to decide which one is more view-consistent and/or photorealistic. Fig. 8 summarizes our study's results. We outperform image-based recoloring baselines [1, 31], and are considered more photorealistic than posterNeRF [34]. For the style transfer task, our model received better feedback than ARF [40] and AdaIN [14] and is rated better than UPST-NeRF [9] for view-consistency. More details are in the supplementary.", + "bbox": [ + 496, + 179, + 892, + 405 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. Ablations", + "text_level": 1, + "bbox": [ + 500, + 419, + 609, + 433 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We conduct three ablative evaluations on the LLFF dataset to show the effectiveness of our model design. We first compare our model with the original vanilla Instant-NGP with two metrics: the Peak Signal-to-Noise Ratio (PSNR $\\uparrow$ ), the Learned Perceptual Image Patch Similarity [43] (LPIPS). Our model achieves the same PSNR score from the Instant-NGP (24.50), and has a slightly higher LPIPS score (0.152 compared to 0.145). This shows our model has little effect on the reconstruction quality.", + "bbox": [ + 496, + 444, + 890, + 580 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We then compare the reconstruction results of our model with two variants on the LPIPS metric: Model without color offsets and Model without view-dependent function. Both of the variants get higher LPIPS scores (0.160 for removing the color offset, and 0.155 for removing the view-dependent function), showing that adding the color offsets and view-dependent function increases the capability of our model to reconstruct real scenes.", + "bbox": [ + 496, + 582, + 890, + 700 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We also compare the palette decomposition results of our model with three variants: Model without color offset (Ours w/o $\\delta$ ), model without the sparsity loss (Ours w/o $\\mathcal{L}_{\\mathrm{sp}}$ ) and model without the smooth loss (Ours w/o $\\mathcal{L}_{\\mathrm{sm}}$ ) both quantitatively and qualitatively. Quantitative results are shown in Tab. 1, and qualitative comparisons are shown in Fig. 10. Removing the smooth loss will downgrade the smoothness of the blending weights, and leads to critical artifacts on the fern; Removing the sparsity loss will decrease the sparseness of the weights, and hence leads to unwanted red-dish tint in the whole image; Removing the color offset also reduces the sparsity of the weights, and leads to unwanted tint for some area (e.g. the wall behind the fern). This", + "bbox": [ + 496, + 704, + 892, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "20696", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/2ee0e18d5d02d204de6eca0347bd3cd0483d3bc54d8c2b6d236a65414aaa0537.jpg", + "image_caption": [ + "Figure 7. Qualitative comparison with image palette-based recoloring methods. We compare our method with Tan et al. [31] and Akimoto et al. [1]. For each recolored image, we also show the corresponding palettes editing on its left side, and a zoom-in view on its right side." + ], + "image_footnote": [], + "bbox": [ + 99, + 88, + 869, + 534 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/a3d18d9bf9f3e91520283f7afebe151684ca5cbb3f6c7aab51d53fb65e5866b4.jpg", + "image_caption": [ + "Figure 8. User study results. For each comparison we demonstrate the percentage of users who prefer our method, users who prefer the baseline method, and users who do not lean towards anyone." + ], + "image_footnote": [], + "bbox": [ + 96, + 595, + 450, + 733 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "shows that our designed components are essential to generating clean recoloring results.", + "bbox": [ + 75, + 805, + 468, + 837 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.4. More Results", + "text_level": 1, + "bbox": [ + 76, + 845, + 217, + 861 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In Fig. 11, we show several results of feature-guided editing. Although our optimized segmentations are shared", + "bbox": [ + 75, + 869, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/b892dd490b667bfe93138df4eb0d6da4abaf433b4d9dfd877de18f325af8fd5f.jpg", + "table_caption": [ + "Table 1. Quantitative ablation study results. We compare our model with variants on two metrics: The sparsity error defined by Eq. 5 and the total variation of the weight images (TV) which measures their smoothness." + ], + "table_footnote": [], + "table_body": "
MethodsSparsity ↓TV ↓
Ours0.4780.303
Ours w/o δ0.6470.263
Ours w/o Lsp1.6430.123
Ours w/o Lsm0.5540.549
", + "bbox": [ + 558, + 652, + 834, + 727 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "across the scene and do not directly support local editing, adding semantic features effectively resolves this issue.", + "bbox": [ + 498, + 776, + 890, + 808 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In Fig. 12, we show two more edits supported by our decomposition results. By scaling the view-dependent color function $s(x, d)$ and the color offset functions $\\delta_i(x)$ , we can modify the illumination conditions and object textures of the scene, while keeping the rendering photorealistic.", + "bbox": [ + 496, + 824, + 893, + 902 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "20697", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/0c6ca310fc079f237df3170af8b2bd6594ac2318a1ca940de652bcb54038ae5a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 102, + 85, + 369, + 383 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/8f632e6f4dbe9fc0e2349354d80bfb996797ce529a380d668d6b762ffcec7d09.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 377, + 85, + 864, + 383 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/847c97caf7f064b04e0b1c563610e444e99f174bbfea649f9e551ab8a1b18c33.jpg", + "image_caption": [ + "Figure 9. Qualitative comparison with baseline stylization methods. Our method produces spatially and temporally consistent style transfer results that faithfully match the style examples while maintaining photorealism." + ], + "image_footnote": [], + "bbox": [ + 99, + 421, + 867, + 526 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/7f8daa3c6dd8b63ee542f8a9ee3c94c6e498cf6d65fe39721485c61879d52378.jpg", + "image_caption": [ + "Figure 10. Qualitative ablation study results. In this example we change the green palette (primarily representing the plants) to red color." + ], + "image_footnote": [], + "bbox": [ + 94, + 560, + 205, + 618 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/ba24f7f2ae7848776d4c3b3e0323ecbc3ea8811c4514ab220519aa2ebd8251d0.jpg", + "image_caption": [ + "(a) Original", + "(b) Recolored" + ], + "image_footnote": [], + "bbox": [ + 94, + 630, + 204, + 686 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/95205a34b2b466be9d6556870372561db0d78b337439ee3b64b3607e4ea68f64.jpg", + "image_caption": [ + "(c) Semantic Guided Edits", + "Figure 11. Semantic guided editing. On the left we show the unedited image and recolored results w/o feature guidance. On the right side, we show four guided results where individual objects (plant, floor, table, carpet) are exclusively edited." + ], + "image_footnote": [], + "bbox": [ + 215, + 561, + 454, + 686 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 76, + 781, + 194, + 796 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We have presented PaletteNeRF, a novel and efficient palette-based appearance editing framework for neural radiance fields. Our method significantly increases the practicality of palette-based appearance editing and enables intuitive and controllable interactive editing on real-world scenes. Our experiments illustrate the benefit of our ap", + "bbox": [ + 75, + 809, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/7e5420a3f4dae9c4296f04da33fe5fdab56c68b13d5454024e53b8e0d4717ffe.jpg", + "image_caption": [ + "Figure 12. Additional appearance editing results. First Row: Rendered images with scaled view-dependent function; Second Row: Rendered images with scaled color offset functions." + ], + "image_footnote": [], + "bbox": [ + 513, + 561, + 877, + 691 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "proach for various editing tasks such as recoloring, photorealistic style transfer and illuminance changing. Future work may include frequency-based decomposition and editing of specular highlights and extending to dynamic NeRFs.", + "bbox": [ + 498, + 756, + 893, + 816 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgement This project was in part supported by Samsung, the Stanford Institute for Human-Centered AI (HAI), and a PECASE from the ARO. We also thank Jia-man Li for helping conducting our user study.", + "bbox": [ + 498, + 839, + 892, + 901 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "20698", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Naofumi Akimoto, Huachun Zhu, Yanghua Jin, and Yoshimitsu Aoki. Fast soft color segmentation. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 8277-8286, 2020. 2, 4, 6, 7", + "[2] Yagiz Aksoy, Tunç Ozan Aydin, Aljosa Smolić, and Marc Pollefeys. Unmixing-based soft color segmentation for image manipulation. ACM Transactions on Graphics (TOG), 36(2):1-19, 2017. 4", + "[3] Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman. 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Graph., 38(6):233:1-233:16, 2019. 2" + ], + "bbox": [ + 501, + 92, + 890, + 542 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "20700", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/PaletteNeRF_ Palette-Based Appearance Editing of Neural Radiance Fields/3ad1cf6f-9d28-4a28-8311-c8a82da85967_model.json b/2023/PaletteNeRF_ Palette-Based Appearance Editing of Neural Radiance Fields/3ad1cf6f-9d28-4a28-8311-c8a82da85967_model.json new file mode 100644 index 0000000000000000000000000000000000000000..37006582f0d0f1bbefa9315ec74bba28260ed2fb --- /dev/null +++ b/2023/PaletteNeRF_ Palette-Based Appearance Editing of Neural Radiance Fields/3ad1cf6f-9d28-4a28-8311-c8a82da85967_model.json @@ -0,0 +1,2145 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.11, + 0.131, + 0.861, + 0.154 + ], + "angle": 0, + "content": "PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fields" + }, + { + "type": "text", + "bbox": [ + 0.116, + 0.18, + 0.852, + 0.217 + ], + "angle": 0, + "content": "Zhengfei Kuang\\(^{1}\\), Fujun Luan\\(^{2}\\), Sai Bi\\(^{2}\\), Zhixin Shu\\(^{2}\\), Gordon Wetzstein\\(^{1}\\), Kalyan Sunkavalli\\(^{2}\\) \n\\(^{1}\\)Stanford University \n\\(^{2}\\)Adobe Research" + }, + { + "type": "text", + "bbox": [ + 0.173, + 0.22, + 0.8, + 0.235 + ], + "angle": 0, + "content": "{zhengfei,gordonwz}@stanford.edu {fluan,sbi,zshu,sunkaval}@adobe.com" + }, + { + "type": "image", + "bbox": [ + 0.092, + 0.261, + 0.177, + 0.452 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.086, + 0.461, + 0.187, + 0.473 + ], + "angle": 0, + "content": "(a) Training Images" + }, + { + "type": "image", + "bbox": [ + 0.189, + 0.262, + 0.353, + 0.459 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.216, + 0.461, + 0.337, + 0.472 + ], + "angle": 0, + "content": "(b) Palette-Based Bases" + }, + { + "type": "image", + "bbox": [ + 0.364, + 0.261, + 0.553, + 0.459 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.497, + 0.461, + 0.573, + 0.473 + ], + "angle": 0, + "content": "(c) Recoloring" + }, + { + "type": "image", + "bbox": [ + 0.555, + 0.262, + 0.712, + 0.459 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.725, + 0.262, + 0.866, + 0.442 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.756, + 0.461, + 0.839, + 0.473 + ], + "angle": 0, + "content": "(d) Applications" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.49, + 0.894, + 0.547 + ], + "angle": 0, + "content": "Figure 1. We propose PaletteNeRF, a novel method for efficient appearance editing of neural radiance fields (NeRF). Taking (a) multi-view photos as training input, our approach reconstructs a NeRF and decomposes its appearance into a set of (b) 3D palette-based color bases. This enables (c) intuitive and photorealistic recoloring of the scene with 3D consistency across arbitrary views. Further, we show that (d) our method supports various palette-based editing applications such as illumination modification and 3D photorealistic style transfer." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.566, + 0.314, + 0.582 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.6, + 0.471, + 0.859 + ], + "angle": 0, + "content": "Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism. In this work, we present PaletteNeRF, a novel method for photorealistic appearance editing of neural radiance fields (NeRF) based on 3D color decomposition. Our method decomposes the appearance of each 3D point into a linear combination of palette-based bases (i.e., 3D segmentations defined by a group of NeRF-type functions) that are shared across the scene. While our palette-based bases are view-independent, we also predict a view-dependent function to capture the color residual (e.g., specular shading). During training, we jointly optimize the basis functions and the color palettes, and we also introduce novel regularizers to encourage the spatial coherence of the decomposi" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.568, + 0.892, + 0.689 + ], + "angle": 0, + "content": "tion. Our method allows users to efficiently edit the appearance of the 3D scene by modifying the color palettes. We also extend our framework with compressed semantic features for semantic-aware appearance editing. We demonstrate that our technique is superior to baseline methods both quantitatively and qualitatively for appearance editing of complex real-world scenes. Our project page is https://palettenerf.github.io." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.723, + 0.633, + 0.739 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.749, + 0.892, + 0.884 + ], + "angle": 0, + "content": "Neural Radiance Fields (NeRF) [23] and its variants [8, 25, 27, 39] have received increasing attention in recent years for their ability to robustly reconstruct real-world 3D scenes from 2D images and enable high-quality, photorealistic novel view synthesis. However, such volumetric representations are challenging to edit due to the fact that scene appearance is implicitly encoded in neural features and network weights that do not support local manipulation or intuitive modification." + }, + { + "type": "text", + "bbox": [ + 0.52, + 0.887, + 0.892, + 0.904 + ], + "angle": 0, + "content": "Multiple approaches have been proposed to support edit" + }, + { + "type": "page_footnote", + "bbox": [ + 0.078, + 0.876, + 0.471, + 0.902 + ], + "angle": 0, + "content": "*Parts of this work were done when Zhengfei Kuang was an intern at Adobe Research." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "20691" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.317 + ], + "angle": 0, + "content": "ing of NeRF. One category of methods [4, 18, 41, 45] recover the material properties of the scene so that they can re-render them under novel lighting conditions or adjust the material properties such as surface roughness. Such methods rely on accurate estimation of the scene reflectance, which is typically challenging for real-world complex scenes captured under unconstrained environment. Another category of methods [21,35] learns a latent code on which NeRF can be conditioned to produce the desired appearance. However, these methods often suffer from limited capacity and flexibility and do not support fine-grained editing. In addition, some other methods [40] learn to transfer the appearance of NeRF to match a given style image, but sometimes fail to maintain the same level of photorealism in the original scene." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.318, + 0.473, + 0.741 + ], + "angle": 0, + "content": "In this paper, we propose PaletteNeRF, a novel method to support flexible and intuitive editing of NeRF. Our method is inspired by previous image-editing methods based on color palettes [7, 31], where a small set of colors are used to represent the full range of colors in the image. We model the radiance of each point using a combination of specular and diffuse components, and we further decompose the diffuse component into a linear combination of view-independent color bases that are shared across the scene. During training, we jointly optimize the perpoint specular component, the global color bases and the per-point linear weights to minimize the difference between the rendered images and the ground truth images. We also introduce novel regularizers on the weights to encourage the sparseness and spatially coherence of the decomposition and achieve more meaningful grouping. With the proposed framework, we can intuitively edit the appearance of NeRF by freely modifying the learned color bases (Fig. 1). We further show that our framework can be combined with semantic features to support semantic-aware editing. Unlike previous palette-based image [1, 31] or video [10] editing methods, our method produces more globally coherent and 3D consistent recoloring results of the scene across arbitrary views. We demonstrate that our method can enable more fine-grained local color editing while faithfully maintaining the photorealism of the 3D scene, and achieves better performance than baseline methods both quantitatively and qualitatively. In summary, our contributions include:" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.749, + 0.47, + 0.794 + ], + "angle": 0, + "content": "- We propose a novel framework to facilitate the editing of NeRF by decomposing the radiance field into a weighted combination of learned color bases." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.802, + 0.47, + 0.833 + ], + "angle": 0, + "content": "- We introduced a robust optimization scheme with novel regularizers to achieve intuitive decompositions." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.841, + 0.47, + 0.902 + ], + "angle": 0, + "content": "- Our approach enables practical palette-based appearance editing, making it possible for novice users to interactively edit NeRF in an intuitive and controllable manner on commodity hardware." + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.749, + 0.47, + 0.902 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.09, + 0.642, + 0.107 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.116, + 0.895, + 0.329 + ], + "angle": 0, + "content": "Neural radiance fields. Neural radiance fields in the form of MLPs have been extensively used for neural rendering tasks such as novel view synthesis. Typically, these methods [20, 23, 28, 37] encode the geometry and appearance of the scene into network weights of the MLPs. Many recent works [8, 25, 36, 39, 44] propose to speed up the training and improve the performance of the models by applying a combination of light-weight MLPs and neural feature maps or volumes. However, different from traditional graphics primitives such as triangle meshes, both the neural features and the network weights represent scene appearance in an implicit manner and do not support intuitive editing or controls such as recoloring, thereby greatly limiting their applications in existing graphics pipelines." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.351, + 0.895, + 0.624 + ], + "angle": 0, + "content": "Appearance editing with NeRF. Many methods have been proposed to support appearance editing of NeRF. Some methods [4,5,29,45] recover the physical properties of the scene such as albedo, specular roughness, and then they can support rendering the scene under novel lighting conditions or changing its material properties. Some other works [15,21,35] learn a latent code jointly with the NeRF reconstruction so as to control its appearance such as changing the illuminations or colors by taking new latent codes as input, which can be mapped from user input or interpolated from existing latent codes. Moreover, there are also approaches [9,13,40] that try to optimize the NeRF to match its appearance against the provided style images. All these methods do not support fine-grained intuitive color editing of NeRF as ours. Concurrently, Ye et al. [38] introduces a NeRF-based intrinsic decomposition model which enables 3D intuitive recoloring, but it does not support palette-based editing." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.647, + 0.895, + 0.83 + ], + "angle": 0, + "content": "Palette-based editing. Color palette-based methods [7, 12, 31, 32, 42, 46] have been previously used in 2D image editing tasks such as recoloring. However, it is non-trivial to adapt such methods for NeRF editing and naively performing the editing on each rendered frame cannot guarantee view-consistent results. Instead, we integrate the learning of the color bases and the spatially varying weights into the NeRF optimization process, thereby enabling view-consistent and 3D-aware editing. A recent work [33] proposes a palette-based recoloring method on NeRF. However, it is based on posterization and converts the results to a flat and non-photorealistic style." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.845, + 0.593, + 0.86 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Fig. 2 illustrates the overview of our multi-stage pipeline. Given a set of images with known poses from" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "20692" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.104, + 0.093, + 0.862, + 0.302 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.116, + 0.306, + 0.221, + 0.32 + ], + "angle": 0, + "content": "(a) Preprocessing" + }, + { + "type": "image_caption", + "bbox": [ + 0.556, + 0.306, + 0.733, + 0.32 + ], + "angle": 0, + "content": "(b) Rendering & Optimization" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.33, + 0.895, + 0.375 + ], + "angle": 0, + "content": "Figure 2. The overview of our pipeline. Given a set of training images, we first (a) reconstruct the scene geometry and build the color palettes with existing methods. Then, our PaletteNeRF (b) decomposes the scene appearance into multiple palette-based bases and the view-dependent color. We deploy a series of losses on the palette-based base's functions, the view-dependent color, and the final output." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.399, + 0.475, + 0.52 + ], + "angle": 0, + "content": "a scene, we first optimize a NeRF-based model to reconstruct the geometry of the scene. Then, we extract \\( N_{p} \\) color palettes with the input images and the learned scene geometry. Finally, we train a segmentation model to decompose the scene appearance into multiple bases based on the extracted palettes. Our decomposition result is able to drive various downstream applications, such as recoloring, photorealistic style transfer and illuminance modification." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.543, + 0.285, + 0.56 + ], + "angle": 0, + "content": "3.1. Volumetric Rendering" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.571, + 0.473, + 0.768 + ], + "angle": 0, + "content": "We build our model on the widely used framework Neural Radiance Fields (NeRF). Typically, a NeRF-based model optimizes two neural functions: a geometry function \\(\\sigma(\\boldsymbol{x})\\) and a color function \\(\\boldsymbol{c}(\\boldsymbol{x},\\boldsymbol{d})\\). The geometry function takes a 3D position as input and outputs the density at this point. The color function takes a 3D position and a viewing direction as input and output a corresponding RGB color. To render an image from a given camera pose, NeRF samples batches of rays from the camera to render the pixels. For each sampled ray \\(\\boldsymbol{r} = (\\boldsymbol{o},\\boldsymbol{d})\\), a group of 3D points are sampled along the ray path \\(x_{1\\dots M}\\) with depth \\(t_{1\\dots M}\\), where \\(\\boldsymbol{x}_i = \\boldsymbol{o} + t_i\\boldsymbol{d}\\). The color prediction of the ray \\(\\boldsymbol{r}\\) is calculated as:" + }, + { + "type": "equation", + "bbox": [ + 0.165, + 0.778, + 0.47, + 0.82 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {c} (\\boldsymbol {r}) = \\sum_ {i = 1} ^ {M} \\alpha_ {i} \\left(1 - w _ {i}\\right) \\boldsymbol {c} \\left(\\boldsymbol {x} _ {i}, \\boldsymbol {d}\\right), \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.839, + 0.473, + 0.903 + ], + "angle": 0, + "content": "where \\(w_{i} = \\exp \\left(-\\left(t_{i} - t_{i - 1}\\right)\\sigma (\\pmb{x}_{i})\\right)\\) is the transmittance of the ray between the \\(i\\) th sample point and the \\((i + 1)\\) th sample point, and \\(\\alpha_{i} = \\prod_{j = 1}^{i - 1}w_{i}\\) is the ray attenuation from the ray's origin to the \\(i\\) th sample point." + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.398, + 0.889, + 0.56 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.574, + 0.892, + 0.645 + ], + "angle": 0, + "content": "Figure 3. Left: Reference image; Middle: Comparison between the recoloring result of our model trained with extracted palettes and model trained with random initialized palettes; Right: Normalized training image and the extracted palettes from normalization of different levels." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.661, + 0.676, + 0.677 + ], + "angle": 0, + "content": "3.2. Palette Extraction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.687, + 0.892, + 0.869 + ], + "angle": 0, + "content": "Although it is possible to directly train our model with randomly initialized color palettes, doing this will bring excessive ambiguity to the problem and may produces irregular results as shown in Fig. 3(b). Thankfully, the problem of extracting color palettes from images has been extensively researched over the past years, thus we use the extraction method from a state-of-the-art image recoloring work [31] as our initialization. In general, this method extracts color palettes from the 3D convex hull of the clustered image colors in the RGB space. In our scenario, we simply select all training image pixels with valid depth from NeRF's depth maps and concatenate their color as input." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.902 + ], + "angle": 0, + "content": "We notice that with input from multiple images, the extraction method may produce palettes that are chromatically" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "20693" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.091, + 0.09, + 0.457, + 0.237 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.248, + 0.47, + 0.29 + ], + "angle": 0, + "content": "Figure 4. Our network structure. As we only show one palette-based basis in the figure, our network generates \\( N_{p} \\) bases in parallel and they are summed up in the final step." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.305, + 0.47, + 0.517 + ], + "angle": 0, + "content": "similar (e.g., palettes including a light yellow and a dark yellow), due to the varying shading of the captured scene. This may result in unrealistic appearance editing. Inspired by image illumination decomposition works [6,22], we normalize the input colors of the training images by their intensity, to narrow down the search space of color palettes. Conventionally, the intensity of a color is represented by the L1 norm of its RGB value. However, normalizing with L1 norm projects the colors to a plane, which is a highly ill-posed edge case for 3D convex hull calculation. These problems can be addressed by replacing the norm with a higher order one. Empirically, we find that palettes extracted from L2 normalized images work well in our next decomposition stage, and use them in all of our experiments." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.518, + 0.47, + 0.579 + ], + "angle": 0, + "content": "In addition to the extracted palettes \\(\\bar{\\mathcal{P}}\\), we also keep the blending weights \\(\\bar{\\omega}\\) of the input pixel colors, calculated from the method of the same work. These weights act as an additional supervision in the next stage." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.589, + 0.276, + 0.606 + ], + "angle": 0, + "content": "3.3. Color Decomposition" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.614, + 0.47, + 0.658 + ], + "angle": 0, + "content": "To introduce our color decomposition model, we first explain our target outputs, then describe the structure of our decomposition network." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.66, + 0.471, + 0.901 + ], + "angle": 0, + "content": "As shown in Fig. 2, given the color palettes of size \\( N_{p} \\), our model aims to reconstruct \\( N_{p} \\) view-independent palette-based bases and an additional view-dependent color function representing all view-dependent shading such as specular reflections. The palette-based bases correspond to the extracted color palettes, and are defined by two functions of \\( x \\): A color offset function \\( \\delta : \\mathbb{R}^3 \\to \\mathbb{R}^3 \\), and a weight function \\( \\omega : \\mathbb{R}^3 \\to [0,1] \\). Observing that realistic image captures usually consists of a huge variety of colors, we allow the basis color of each point shift from the palette color with an offset (inspired by image-based soft color segmentation methods [1, 2]). This design increases the capacity of the bases and benefits the segmentation quality on complex scenes. We also introduce an intensity function \\( I: \\mathbb{R}^3 \\to [0,1] \\) that is shared among all palette-based bases, due to the normalization of the extracted palettes. While" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.168 + ], + "angle": 0, + "content": "the aforementioned functions only take position as input, our model also contains a view-dependent color function \\( s: \\mathbb{R}^5 \\to [0,1]^3 \\) that takes viewing direction as input, too. We compose all of these bases into a color output \\( c \\in \\mathbb{R}^3 \\) by the following equation:" + }, + { + "type": "equation", + "bbox": [ + 0.514, + 0.177, + 0.892, + 0.22 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {c} (\\boldsymbol {x}, \\boldsymbol {d}) = \\boldsymbol {s} (\\boldsymbol {x}, \\boldsymbol {d}) + I (\\boldsymbol {x}) \\sum_ {i = 1} ^ {N _ {p}} \\omega_ {i} (\\boldsymbol {x}) \\left(\\boldsymbol {\\mathcal {P}} _ {i} + \\boldsymbol {\\delta} _ {i} (\\boldsymbol {x})\\right), \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.228, + 0.892, + 0.395 + ], + "angle": 0, + "content": "where \\(\\omega_{i}(\\pmb{x})\\) are normalized by their sum. We clamp the summed-up color \\(c\\) to [0, 1] as the final output. We also optimize the palette color \\(\\mathcal{P}_i\\) during the training. As shown in Fig. 4, Our network consists of three MLPs: the Diffuse MLP predicts the diffuse color \\(c_{d}(\\pmb{x})\\), i.e., the sum of all palette-based bases; the View-Dependent MLP generates view-dependent color \\(s(\\pmb{x}, \\pmb{d})\\); Finally, the Palette MLP predicts the function values of the palette-based bases: \\(\\omega_{i}(\\pmb{x}), \\delta_{i}(\\pmb{x})\\) and \\(I(\\pmb{x})\\), where \\(c_{d}\\) is also fed as an input prior. We compose all of the network outputs to the final color using Eq. 2." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.403, + 0.64, + 0.42 + ], + "angle": 0, + "content": "3.4. Optimization" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.427, + 0.892, + 0.516 + ], + "angle": 0, + "content": "Given the fact that separating multiple bases from the scene appearance is a considerably ill-posed task, a lot of cautions should be taken in designing the optimization scheme. Hence, we develop a series of losses to regulate the optimized parameters and to avoid undesirable results such as local-minimum." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.517, + 0.892, + 0.546 + ], + "angle": 0, + "content": "To begin with, we deploy the image reconstruction loss defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.51, + 0.557, + 0.892, + 0.575 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {r e c o n}} = \\left\\| \\boldsymbol {c} ^ {\\text {r e f}} - \\boldsymbol {c} (\\boldsymbol {r}) \\right\\| _ {2} ^ {2} + \\left\\| \\boldsymbol {c} ^ {\\text {r e f}} - \\left(\\boldsymbol {c} _ {d} (\\boldsymbol {r}) + \\boldsymbol {s} (\\boldsymbol {r})\\right) \\right\\| _ {2} ^ {2}, \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.583, + 0.892, + 0.705 + ], + "angle": 0, + "content": "where \\( c^{\\mathrm{ref}} \\) is the ground truth color, \\( c(\\boldsymbol{r}), c_d(\\boldsymbol{r}), s(\\boldsymbol{r}) \\) are calculated from the volume rendering equation at Eq. 1. The second term of this loss can also be considered as the L2 distance between \\( c_d(\\boldsymbol{r}) \\) and the sum of palette-based bases. We also add a regularization loss \\( \\mathcal{L}_s \\) to the view-dependent color function \\( s(\\boldsymbol{x}, \\boldsymbol{r}) \\), to prevent the particular situation where \\( s \\) dominates the appearance and pushes all palette-based bases to 0. This loss is defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.636, + 0.714, + 0.892, + 0.732 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {s}} = \\| \\boldsymbol {s} (\\boldsymbol {x}, \\boldsymbol {d}) \\| _ {2} ^ {2}. \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.742, + 0.892, + 0.817 + ], + "angle": 0, + "content": "While our model uses color offsets to shift the basis color, it is necessary to restrict the blending weights and color offset to avoid extreme solutions. Hence, we adapt the sparsity loss \\(\\mathcal{L}_{\\mathrm{sp}}\\) and the color offset loss \\(\\mathcal{L}_{\\mathrm{offset}}\\) from the image soft segmentation method [2]. They are defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.619, + 0.838, + 0.892, + 0.878 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {s p}} = \\frac {\\sum_ {i = 1} ^ {N _ {p}} \\omega_ {i} (\\boldsymbol {x})}{\\sum_ {i = 1} ^ {N _ {p}} \\omega_ {i} ^ {2} (\\boldsymbol {x})} - 1, \\tag {5}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.605, + 0.88, + 0.892, + 0.898 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {o f f s e t}} = \\| \\boldsymbol {\\delta} (\\boldsymbol {x}) \\| _ {2} ^ {2}. \\tag {6}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.957 + ], + "angle": 0, + "content": "20694" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.318 + ], + "angle": 0, + "content": "The sparsity loss aims to make the blending weights sparser (e.g., segmenting each point \\( x \\) to fewer bases), which will eventually increase the capacity of the bases by increasing the color offset. On the other hand, the color offset loss directly suppresses the magnitude of color offsets, preventing them from deviating from the palettes too much. Intuitively, these two losses act as two adversarial roles, and finding a good balance between them will lead to neat segmentation results with reasonable basis color. In our experiments, however, we observe that these two losses may lead to harsh segmentation results, which will drastically affect the quality of the following editing (see our qualitative ablation study). Thus we introduce a novel 3D-aware smooth loss to smooth the weight function based on the NeRF's output. It is given by:" + }, + { + "type": "equation", + "bbox": [ + 0.135, + 0.328, + 0.47, + 0.348 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {s m}} = \\xi (\\boldsymbol {x}, \\boldsymbol {x} + \\varepsilon) \\| \\boldsymbol {\\omega} (\\boldsymbol {x}) - \\boldsymbol {\\omega} (\\boldsymbol {x} + \\varepsilon) \\| ^ {2}, \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.356, + 0.47, + 0.416 + ], + "angle": 0, + "content": "where \\(\\omega = \\omega_{1\\dots N_p},\\varepsilon\\) is a random position offset sampled from a Gaussian distribution, and \\(\\xi (\\cdot)\\) is the similarity between two points. Here, we adapt the Gaussian kernel used in the bilateral filter, and define the similarity function as:" + }, + { + "type": "equation", + "bbox": [ + 0.091, + 0.424, + 0.47, + 0.459 + ], + "angle": 0, + "content": "\\[\n\\xi (\\boldsymbol {x}, \\boldsymbol {y}) = \\exp \\left(- \\frac {\\| \\boldsymbol {x} - \\boldsymbol {y} \\| ^ {2}}{\\sigma_ {x}} - \\frac {\\| \\boldsymbol {c} _ {d} (\\boldsymbol {x}) - \\boldsymbol {c} _ {d} (\\boldsymbol {y}) \\| ^ {2}}{\\sigma_ {c}}\\right), \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.466, + 0.469, + 0.512 + ], + "angle": 0, + "content": "where \\(\\sigma_{x}\\) and \\(\\sigma_{c}\\) are smoothing parameters. While the diffuse color \\(c_{d}\\) is used in the smooth loss, we cut off their gradients during the training." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.512, + 0.469, + 0.542 + ], + "angle": 0, + "content": "Finally, we add two more losses that incorporate the supervisions from the palette extraction model. They are:" + }, + { + "type": "equation", + "bbox": [ + 0.2, + 0.551, + 0.469, + 0.568 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {p a l e t t e}} = \\| \\boldsymbol {\\mathcal {P}} - \\hat {\\boldsymbol {\\mathcal {P}}} \\| _ {2} ^ {2}, \\tag {9}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.202, + 0.571, + 0.469, + 0.59 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {w e i g h t}} = \\| \\omega - \\bar {\\omega} \\| _ {2} ^ {2}. \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.599, + 0.469, + 0.629 + ], + "angle": 0, + "content": "As a summary, the overall loss of our optimization is the weighted sum defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.16, + 0.64, + 0.469, + 0.694 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\mathcal {L} = \\mathcal {L} _ {\\text {r e c o n}} + \\lambda_ {\\mathrm {s}} \\mathcal {L} _ {\\mathrm {s}} + \\lambda_ {\\mathrm {s p}} \\mathcal {L} _ {\\mathrm {s p}} \\\\ + \\lambda_ {\\text {o f f s e t}} \\mathcal {L} _ {\\text {o f f s e t}} + \\lambda_ {\\mathrm {s m}} \\mathcal {L} _ {\\mathrm {s m}} \\tag {11} \\\\ + \\lambda_ {\\text {p a l e t e}} \\mathcal {L} _ {\\text {p a l e t e}} + \\lambda_ {\\text {w e i g h t}} \\mathcal {L} _ {\\text {w e i g h t}}, \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.703, + 0.468, + 0.719 + ], + "angle": 0, + "content": "where \\(\\lambda_{\\mathrm{s}}, \\lambda_{\\mathrm{sp}}, \\lambda_{\\mathrm{offset}}, \\lambda_{\\mathrm{sm}}, \\lambda_{\\mathrm{palette}}, \\lambda_{\\mathrm{weight}}\\) are all loss weights." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.727, + 0.268, + 0.743 + ], + "angle": 0, + "content": "3.5. Appearance Editing" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.75, + 0.469, + 0.825 + ], + "angle": 0, + "content": "With the bases predicted from the model, we can simply tune the value of the functions to support appearance editing, such as recoloring and photorealistic style transfer. When deployed with recent fast NeRF models, our method is able to achieve real-time interactive editing." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.826, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Since our basis functions are defined on the whole scene, they do not directly support local editing (e.g., edit a single object in the scene). To achieve that, we follow one recent work [17] that learns a 3D feature field from the semantic feature maps predicted from state-of-the-art image-based" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.289 + ], + "angle": 0, + "content": "segmentation models (e.g., Lang-Seg [19]), and use the feature field to guide the editing. However, directly adding high dimensional semantic features to our model may decrease its efficiency, making it impractical to edit in real-time. As the objects captured from a scene are often limited to a small set (e.g., in an indoor scene, chairs, walls and floor are the most likely appeared objects), the semantic features extracted from the scene are often a limited subset of the whole feature space. Therefore, we apply PCA to compress the extracted features to a lower dimension (16 in our experiments) before feeding them to the network. Please find more details in terms of implementation, usage and results on editing in the supplemental materials." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.302, + 0.587, + 0.317 + ], + "angle": 0, + "content": "4. Results" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.327, + 0.714, + 0.342 + ], + "angle": 0, + "content": "4.1. Implementation details" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.35, + 0.892, + 0.517 + ], + "angle": 0, + "content": "Training. To support real-time appearance editing, we use Instant-NGP [25] as our backbone. For the geometry learning stage, we keep all original configurations, except adding a per-point rgb loss introduced by Sun et al. [30] to make the density field sparser and avoid floaters. For the segmentation learning stage, we fix the extracted palettes for the first 100 epochs. After that, we unleash the palettes and remove \\(\\mathcal{L}_{\\mathrm{weight}}\\) to fine-tune the model. Moreover, since our smooth loss \\(\\mathcal{L}_{\\mathrm{sm}}\\) employs the diffuse color \\(c_{d}\\) to calculate the smoothing weight, we do not apply \\(\\mathcal{L}_{\\mathrm{sm}}\\) for the first 30 epochs to avoid unconverged \\(c_{d}\\) as input." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.517, + 0.892, + 0.606 + ], + "angle": 0, + "content": "Our training and testing experiments are implemented using PyTorch [26], and run on a single NVIDIA RTX 3090 GPU. For both stages, we train our model for 300-600 epochs (depending on the number of training images) using the Adam Optimizer [16] with learning rate set to 0.01, which takes no more than 2 hours in total." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.626, + 0.892, + 0.702 + ], + "angle": 0, + "content": "Datasets. We conduct experiments on scenes from three sources: Lego, Ficus, Ship and Hotdog from the NeRF Blender dataset [23], Fern, Horns, Flower, Orchids from the the forward-facing LLFF dataset [24] and Bonsai, Kitchen and Room from the 360-degree Mip-NeRF360 dataset [3]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.712, + 0.639, + 0.727 + ], + "angle": 0, + "content": "4.2. Comparisons" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.735, + 0.892, + 0.809 + ], + "angle": 0, + "content": "Recoloring. We use the HSV color space for recoloring in all experiments. Given a group of modified color palettes \\(\\mathcal{P}'\\), we calculate the difference between the original palettes \\(\\mathcal{P}\\) and \\(\\mathcal{P}'\\) in HSV, then directly apply the change to all points' soft color, i.e. \\(\\mathcal{P} + \\delta(x)\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.892, + 0.9 + ], + "angle": 0, + "content": "We compare our model with the state-of-the-art NeRF-based recoloring method PosterNeRF [34] on the Blender Dataset in Fig. 5. Compared to PosterNeRF, our model achieves better reconstruction quality, and produces more photorealistic results with fewer artifacts, and requires fewer palette edits." + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "20695" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.091, + 0.09, + 0.452, + 0.24 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.244, + 0.47, + 0.286 + ], + "angle": 0, + "content": "Figure 5. Qualitative comparison with PosterNeRF [33]. We show reconstruction results in the first row and recolor results in the second row." + }, + { + "type": "image", + "bbox": [ + 0.086, + 0.3, + 0.456, + 0.422 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.428, + 0.47, + 0.498 + ], + "angle": 0, + "content": "Figure 6. Qualitative comparison with video palette-based recoloring method [11]. Unlike Du et al. [11] that either only modifies the lego color (Edit 1) or introduces view-inconsistency when also modifying the gloves (Edit 2), our method recolors the 3D scene consistently while maintaining photorealism across views." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.514, + 0.47, + 0.74 + ], + "angle": 0, + "content": "We also compare our model with a state-of-the-art palette-based video recoloring model [10] in Fig. 6 and image recoloring models [1, 31] in Fig. 7. Since our model consists of color offsets and radiance functions that extend the palette color to basis, it requires fewer palettes to reconstruct the images than other methods, which improves usability and benefits the quality of recoloring results. Also, with the help of the scene geometry, our results are more plausible in 3D. Particularly, we show recoloring results on two different views in the Kitchen scene, where we set the same recoloring goal for each of them: changing the light on the excavator to purple. While the image-based methods failed to keep the other objects looking the same from the two views, our model is able to produce view-consistent results for the whole scene." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.468, + 0.901 + ], + "angle": 0, + "content": "User-Guided Photorealistic style transfer. We can apply our decomposition model to achieve photorealistic style transfer on the captured scenes with sparse user guidance. Given a style image, users may define a series of correspondences between the image pixels and 3D points, that our system uses to transform our palette-based bases to align the point colors to the pixel colors; more details in the supplementary. We compare our model with three state-of-the-art methods: UPST-NeRF [9], ARF [40] and image-based" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.152 + ], + "angle": 0, + "content": "stylization with AdaIN [14] (Fig. 9). Our results are more photorealistic than ARF and AdaIN, and comparable with UPST-NeRF. However, UPST-NeRF takes much more time to train (tens of hours) than ours." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.18, + 0.893, + 0.406 + ], + "angle": 0, + "content": "User study. To better demonstrate the effectiveness of our model, we also conduct a user study on these two applications. The study was taken on the Amazon Mechanical Turk platform, where we dispatched 162 questions 30 times to the crowd (4860 in total), and received 4496 answers. In each question, the user watches images/videos generated from our model and another randomly selected baseline and was asked to decide which one is more view-consistent and/or photorealistic. Fig. 8 summarizes our study's results. We outperform image-based recoloring baselines [1, 31], and are considered more photorealistic than posterNeRF [34]. For the style transfer task, our model received better feedback than ARF [40] and AdaIN [14] and is rated better than UPST-NeRF [9] for view-consistency. More details are in the supplementary." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.42, + 0.611, + 0.434 + ], + "angle": 0, + "content": "4.3. Ablations" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.445, + 0.892, + 0.581 + ], + "angle": 0, + "content": "We conduct three ablative evaluations on the LLFF dataset to show the effectiveness of our model design. We first compare our model with the original vanilla Instant-NGP with two metrics: the Peak Signal-to-Noise Ratio (PSNR \\(\\uparrow\\)), the Learned Perceptual Image Patch Similarity [43] (LPIPS). Our model achieves the same PSNR score from the Instant-NGP (24.50), and has a slightly higher LPIPS score (0.152 compared to 0.145). This shows our model has little effect on the reconstruction quality." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.583, + 0.892, + 0.702 + ], + "angle": 0, + "content": "We then compare the reconstruction results of our model with two variants on the LPIPS metric: Model without color offsets and Model without view-dependent function. Both of the variants get higher LPIPS scores (0.160 for removing the color offset, and 0.155 for removing the view-dependent function), showing that adding the color offsets and view-dependent function increases the capability of our model to reconstruct real scenes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.705, + 0.893, + 0.901 + ], + "angle": 0, + "content": "We also compare the palette decomposition results of our model with three variants: Model without color offset (Ours w/o \\(\\delta\\)), model without the sparsity loss (Ours w/o \\(\\mathcal{L}_{\\mathrm{sp}}\\)) and model without the smooth loss (Ours w/o \\(\\mathcal{L}_{\\mathrm{sm}}\\)) both quantitatively and qualitatively. Quantitative results are shown in Tab. 1, and qualitative comparisons are shown in Fig. 10. Removing the smooth loss will downgrade the smoothness of the blending weights, and leads to critical artifacts on the fern; Removing the sparsity loss will decrease the sparseness of the weights, and hence leads to unwanted red-dish tint in the whole image; Removing the color offset also reduces the sparsity of the weights, and leads to unwanted tint for some area (e.g. the wall behind the fern). This" + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "20696" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.101, + 0.089, + 0.87, + 0.535 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.545, + 0.895, + 0.588 + ], + "angle": 0, + "content": "Figure 7. Qualitative comparison with image palette-based recoloring methods. We compare our method with Tan et al. [31] and Akimoto et al. [1]. For each recolored image, we also show the corresponding palettes editing on its left side, and a zoom-in view on its right side." + }, + { + "type": "image", + "bbox": [ + 0.098, + 0.596, + 0.451, + 0.734 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.742, + 0.47, + 0.798 + ], + "angle": 0, + "content": "Figure 8. User study results. For each comparison we demonstrate the percentage of users who prefer our method, users who prefer the baseline method, and users who do not lean towards anyone." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.806, + 0.47, + 0.838 + ], + "angle": 0, + "content": "shows that our designed components are essential to generating clean recoloring results." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.847, + 0.218, + 0.862 + ], + "angle": 0, + "content": "4.4. More Results" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.871, + 0.471, + 0.903 + ], + "angle": 0, + "content": "In Fig. 11, we show several results of feature-guided editing. Although our optimized segmentations are shared" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.593, + 0.895, + 0.649 + ], + "angle": 0, + "content": "Table 1. Quantitative ablation study results. We compare our model with variants on two metrics: The sparsity error defined by Eq. 5 and the total variation of the weight images (TV) which measures their smoothness." + }, + { + "type": "table", + "bbox": [ + 0.56, + 0.654, + 0.835, + 0.728 + ], + "angle": 0, + "content": "
MethodsSparsity ↓TV ↓
Ours0.4780.303
Ours w/o δ0.6470.263
Ours w/o Lsp1.6430.123
Ours w/o Lsm0.5540.549
" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.777, + 0.892, + 0.809 + ], + "angle": 0, + "content": "across the scene and do not directly support local editing, adding semantic features effectively resolves this issue." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.895, + 0.903 + ], + "angle": 0, + "content": "In Fig. 12, we show two more edits supported by our decomposition results. By scaling the view-dependent color function \\( s(x, d) \\) and the color offset functions \\( \\delta_i(x) \\), we can modify the illumination conditions and object textures of the scene, while keeping the rendering photorealistic." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.52, + 0.958 + ], + "angle": 0, + "content": "20697" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.104, + 0.087, + 0.37, + 0.384 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.379, + 0.087, + 0.865, + 0.384 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.395, + 0.893, + 0.42 + ], + "angle": 0, + "content": "Figure 9. Qualitative comparison with baseline stylization methods. Our method produces spatially and temporally consistent style transfer results that faithfully match the style examples while maintaining photorealism." + }, + { + "type": "image", + "bbox": [ + 0.101, + 0.422, + 0.868, + 0.527 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.534, + 0.893, + 0.549 + ], + "angle": 0, + "content": "Figure 10. Qualitative ablation study results. In this example we change the green palette (primarily representing the plants) to red color." + }, + { + "type": "image", + "bbox": [ + 0.095, + 0.561, + 0.207, + 0.619 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.119, + 0.62, + 0.18, + 0.631 + ], + "angle": 0, + "content": "(a) Original" + }, + { + "type": "image", + "bbox": [ + 0.096, + 0.631, + 0.205, + 0.687 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.114, + 0.689, + 0.186, + 0.7 + ], + "angle": 0, + "content": "(b) Recolored" + }, + { + "type": "image", + "bbox": [ + 0.216, + 0.562, + 0.455, + 0.687 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.266, + 0.689, + 0.401, + 0.7 + ], + "angle": 0, + "content": "(c) Semantic Guided Edits" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.714, + 0.47, + 0.769 + ], + "angle": 0, + "content": "Figure 11. Semantic guided editing. On the left we show the unedited image and recolored results w/o feature guidance. On the right side, we show four guided results where individual objects (plant, floor, table, carpet) are exclusively edited." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.782, + 0.196, + 0.797 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.47, + 0.901 + ], + "angle": 0, + "content": "We have presented PaletteNeRF, a novel and efficient palette-based appearance editing framework for neural radiance fields. Our method significantly increases the practicality of palette-based appearance editing and enables intuitive and controllable interactive editing on real-world scenes. Our experiments illustrate the benefit of our ap" + }, + { + "type": "image", + "bbox": [ + 0.514, + 0.562, + 0.878, + 0.692 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.706, + 0.894, + 0.748 + ], + "angle": 0, + "content": "Figure 12. Additional appearance editing results. First Row: Rendered images with scaled view-dependent function; Second Row: Rendered images with scaled color offset functions." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.757, + 0.894, + 0.818 + ], + "angle": 0, + "content": "proach for various editing tasks such as recoloring, photorealistic style transfer and illuminance changing. Future work may include frequency-based decomposition and editing of specular highlights and extending to dynamic NeRFs." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.84, + 0.893, + 0.902 + ], + "angle": 0, + "content": "Acknowledgement This project was in part supported by Samsung, the Stanford Institute for Human-Centered AI (HAI), and a PECASE from the ARO. We also thank Jia-man Li for helping conducting our user study." + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "20698" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.117, + 0.47, + 0.173 + ], + "angle": 0, + "content": "[1] Naofumi Akimoto, Huachun Zhu, Yanghua Jin, and Yoshimitsu Aoki. Fast soft color segmentation. 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Graph., 38(6):233:1-233:16, 2019. 2" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.543 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.521, + 0.957 + ], + "angle": 0, + "content": "20700" + } + ] +] \ No newline at end of file diff --git a/2023/PaletteNeRF_ Palette-Based Appearance Editing of Neural Radiance Fields/3ad1cf6f-9d28-4a28-8311-c8a82da85967_origin.pdf b/2023/PaletteNeRF_ Palette-Based Appearance Editing of Neural Radiance Fields/3ad1cf6f-9d28-4a28-8311-c8a82da85967_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..f51e378a83f066f2f3ae5afb86812500ccae7811 --- /dev/null +++ b/2023/PaletteNeRF_ Palette-Based Appearance Editing of Neural Radiance Fields/3ad1cf6f-9d28-4a28-8311-c8a82da85967_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:908f0233f09b0abaf5d57c7f3534c1ad38affa288c5a2f366f03d25628167446 +size 9350947 diff --git a/2023/PaletteNeRF_ Palette-Based Appearance Editing of Neural Radiance Fields/full.md b/2023/PaletteNeRF_ Palette-Based Appearance Editing of Neural Radiance Fields/full.md new file mode 100644 index 0000000000000000000000000000000000000000..7480814c2bd510dbb8b9ed2ff55d72178896f031 --- /dev/null +++ b/2023/PaletteNeRF_ Palette-Based Appearance Editing of Neural Radiance Fields/full.md @@ -0,0 +1,306 @@ +# PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fields + +Zhengfei Kuang $^{1}$ , Fujun Luan $^{2}$ , Sai Bi $^{2}$ , Zhixin Shu $^{2}$ , Gordon Wetzstein $^{1}$ , Kalyan Sunkavalli $^{2}$ $^{1}$ Stanford University + $^{2}$ Adobe Research + +{zhengfei,gordonwz}@stanford.edu {fluan,sbi,zshu,sunkaval}@adobe.com + +![](images/9ad42be5dbc9a22779ab80ee4eebc559b8bdb747b0b7c409dbd8fe3e50ed6fb6.jpg) + +![](images/4412dceee03b1527ef47ebd5c94efebb879371ddc227bc301f3e2d4434d4c749.jpg) +(a) Training Images +(b) Palette-Based Bases +Figure 1. We propose PaletteNeRF, a novel method for efficient appearance editing of neural radiance fields (NeRF). Taking (a) multi-view photos as training input, our approach reconstructs a NeRF and decomposes its appearance into a set of (b) 3D palette-based color bases. This enables (c) intuitive and photorealistic recoloring of the scene with 3D consistency across arbitrary views. Further, we show that (d) our method supports various palette-based editing applications such as illumination modification and 3D photorealistic style transfer. + +![](images/5f7817f3e9ceec17a4c15971c1e4067ad56ba7543c0f643016981b635c61ca95.jpg) +(c) Recoloring + +![](images/4828d2b9a633ae021df9a06953620c9940fa083594f827615142c08bf599cd01.jpg) + +![](images/76667bffe50d9c1fe2a04aa34bb5414cb9d7a7fd7af2e6746dff241b84ba9fd9.jpg) +(d) Applications + +# Abstract + +Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism. In this work, we present PaletteNeRF, a novel method for photorealistic appearance editing of neural radiance fields (NeRF) based on 3D color decomposition. Our method decomposes the appearance of each 3D point into a linear combination of palette-based bases (i.e., 3D segmentations defined by a group of NeRF-type functions) that are shared across the scene. While our palette-based bases are view-independent, we also predict a view-dependent function to capture the color residual (e.g., specular shading). During training, we jointly optimize the basis functions and the color palettes, and we also introduce novel regularizers to encourage the spatial coherence of the decomposi + +tion. Our method allows users to efficiently edit the appearance of the 3D scene by modifying the color palettes. We also extend our framework with compressed semantic features for semantic-aware appearance editing. We demonstrate that our technique is superior to baseline methods both quantitatively and qualitatively for appearance editing of complex real-world scenes. Our project page is https://palettenerf.github.io. + +# 1. Introduction + +Neural Radiance Fields (NeRF) [23] and its variants [8, 25, 27, 39] have received increasing attention in recent years for their ability to robustly reconstruct real-world 3D scenes from 2D images and enable high-quality, photorealistic novel view synthesis. However, such volumetric representations are challenging to edit due to the fact that scene appearance is implicitly encoded in neural features and network weights that do not support local manipulation or intuitive modification. + +Multiple approaches have been proposed to support edit + +ing of NeRF. One category of methods [4, 18, 41, 45] recover the material properties of the scene so that they can re-render them under novel lighting conditions or adjust the material properties such as surface roughness. Such methods rely on accurate estimation of the scene reflectance, which is typically challenging for real-world complex scenes captured under unconstrained environment. Another category of methods [21,35] learns a latent code on which NeRF can be conditioned to produce the desired appearance. However, these methods often suffer from limited capacity and flexibility and do not support fine-grained editing. In addition, some other methods [40] learn to transfer the appearance of NeRF to match a given style image, but sometimes fail to maintain the same level of photorealism in the original scene. + +In this paper, we propose PaletteNeRF, a novel method to support flexible and intuitive editing of NeRF. Our method is inspired by previous image-editing methods based on color palettes [7, 31], where a small set of colors are used to represent the full range of colors in the image. We model the radiance of each point using a combination of specular and diffuse components, and we further decompose the diffuse component into a linear combination of view-independent color bases that are shared across the scene. During training, we jointly optimize the perpoint specular component, the global color bases and the per-point linear weights to minimize the difference between the rendered images and the ground truth images. We also introduce novel regularizers on the weights to encourage the sparseness and spatially coherence of the decomposition and achieve more meaningful grouping. With the proposed framework, we can intuitively edit the appearance of NeRF by freely modifying the learned color bases (Fig. 1). We further show that our framework can be combined with semantic features to support semantic-aware editing. Unlike previous palette-based image [1, 31] or video [10] editing methods, our method produces more globally coherent and 3D consistent recoloring results of the scene across arbitrary views. We demonstrate that our method can enable more fine-grained local color editing while faithfully maintaining the photorealism of the 3D scene, and achieves better performance than baseline methods both quantitatively and qualitatively. In summary, our contributions include: + +- We propose a novel framework to facilitate the editing of NeRF by decomposing the radiance field into a weighted combination of learned color bases. +- We introduced a robust optimization scheme with novel regularizers to achieve intuitive decompositions. +- Our approach enables practical palette-based appearance editing, making it possible for novice users to interactively edit NeRF in an intuitive and controllable manner on commodity hardware. + +# 2. Related Work + +Neural radiance fields. Neural radiance fields in the form of MLPs have been extensively used for neural rendering tasks such as novel view synthesis. Typically, these methods [20, 23, 28, 37] encode the geometry and appearance of the scene into network weights of the MLPs. Many recent works [8, 25, 36, 39, 44] propose to speed up the training and improve the performance of the models by applying a combination of light-weight MLPs and neural feature maps or volumes. However, different from traditional graphics primitives such as triangle meshes, both the neural features and the network weights represent scene appearance in an implicit manner and do not support intuitive editing or controls such as recoloring, thereby greatly limiting their applications in existing graphics pipelines. + +Appearance editing with NeRF. Many methods have been proposed to support appearance editing of NeRF. Some methods [4,5,29,45] recover the physical properties of the scene such as albedo, specular roughness, and then they can support rendering the scene under novel lighting conditions or changing its material properties. Some other works [15,21,35] learn a latent code jointly with the NeRF reconstruction so as to control its appearance such as changing the illuminations or colors by taking new latent codes as input, which can be mapped from user input or interpolated from existing latent codes. Moreover, there are also approaches [9,13,40] that try to optimize the NeRF to match its appearance against the provided style images. All these methods do not support fine-grained intuitive color editing of NeRF as ours. Concurrently, Ye et al. [38] introduces a NeRF-based intrinsic decomposition model which enables 3D intuitive recoloring, but it does not support palette-based editing. + +Palette-based editing. Color palette-based methods [7, 12, 31, 32, 42, 46] have been previously used in 2D image editing tasks such as recoloring. However, it is non-trivial to adapt such methods for NeRF editing and naively performing the editing on each rendered frame cannot guarantee view-consistent results. Instead, we integrate the learning of the color bases and the spatially varying weights into the NeRF optimization process, thereby enabling view-consistent and 3D-aware editing. A recent work [33] proposes a palette-based recoloring method on NeRF. However, it is based on posterization and converts the results to a flat and non-photorealistic style. + +# 3. Method + +Fig. 2 illustrates the overview of our multi-stage pipeline. Given a set of images with known poses from + +![](images/592e2c9f97a57169ef7d4a598f671ba6f45459fe41ac7bbf0e3a87603606f2ac.jpg) +(a) Preprocessing +(b) Rendering & Optimization + +a scene, we first optimize a NeRF-based model to reconstruct the geometry of the scene. Then, we extract $N_{p}$ color palettes with the input images and the learned scene geometry. Finally, we train a segmentation model to decompose the scene appearance into multiple bases based on the extracted palettes. Our decomposition result is able to drive various downstream applications, such as recoloring, photorealistic style transfer and illuminance modification. + +# 3.1. Volumetric Rendering + +We build our model on the widely used framework Neural Radiance Fields (NeRF). Typically, a NeRF-based model optimizes two neural functions: a geometry function $\sigma(\boldsymbol{x})$ and a color function $\boldsymbol{c}(\boldsymbol{x},\boldsymbol{d})$ . The geometry function takes a 3D position as input and outputs the density at this point. The color function takes a 3D position and a viewing direction as input and output a corresponding RGB color. To render an image from a given camera pose, NeRF samples batches of rays from the camera to render the pixels. For each sampled ray $\boldsymbol{r} = (\boldsymbol{o},\boldsymbol{d})$ , a group of 3D points are sampled along the ray path $x_{1\dots M}$ with depth $t_{1\dots M}$ , where $\boldsymbol{x}_i = \boldsymbol{o} + t_i\boldsymbol{d}$ . The color prediction of the ray $\boldsymbol{r}$ is calculated as: + +$$ +\boldsymbol {c} (\boldsymbol {r}) = \sum_ {i = 1} ^ {M} \alpha_ {i} \left(1 - w _ {i}\right) \boldsymbol {c} \left(\boldsymbol {x} _ {i}, \boldsymbol {d}\right), \tag {1} +$$ + +where $w_{i} = \exp \left(-\left(t_{i} - t_{i - 1}\right)\sigma (\pmb{x}_{i})\right)$ is the transmittance of the ray between the $i$ th sample point and the $(i + 1)$ th sample point, and $\alpha_{i} = \prod_{j = 1}^{i - 1}w_{i}$ is the ray attenuation from the ray's origin to the $i$ th sample point. + +![](images/ac3a1aaadb90171fd2aeb5d6f188939bcba0c2d21abb05036d093e9e7bc4c6e1.jpg) +Figure 2. The overview of our pipeline. Given a set of training images, we first (a) reconstruct the scene geometry and build the color palettes with existing methods. Then, our PaletteNeRF (b) decomposes the scene appearance into multiple palette-based bases and the view-dependent color. We deploy a series of losses on the palette-based base's functions, the view-dependent color, and the final output. +Figure 3. Left: Reference image; Middle: Comparison between the recoloring result of our model trained with extracted palettes and model trained with random initialized palettes; Right: Normalized training image and the extracted palettes from normalization of different levels. + +# 3.2. Palette Extraction + +Although it is possible to directly train our model with randomly initialized color palettes, doing this will bring excessive ambiguity to the problem and may produces irregular results as shown in Fig. 3(b). Thankfully, the problem of extracting color palettes from images has been extensively researched over the past years, thus we use the extraction method from a state-of-the-art image recoloring work [31] as our initialization. In general, this method extracts color palettes from the 3D convex hull of the clustered image colors in the RGB space. In our scenario, we simply select all training image pixels with valid depth from NeRF's depth maps and concatenate their color as input. + +We notice that with input from multiple images, the extraction method may produce palettes that are chromatically + +![](images/7001e77836cb064e96919328163504cb1e4501a09adaf0271a30d40d77768b73.jpg) +Figure 4. Our network structure. As we only show one palette-based basis in the figure, our network generates $N_{p}$ bases in parallel and they are summed up in the final step. + +similar (e.g., palettes including a light yellow and a dark yellow), due to the varying shading of the captured scene. This may result in unrealistic appearance editing. Inspired by image illumination decomposition works [6,22], we normalize the input colors of the training images by their intensity, to narrow down the search space of color palettes. Conventionally, the intensity of a color is represented by the L1 norm of its RGB value. However, normalizing with L1 norm projects the colors to a plane, which is a highly ill-posed edge case for 3D convex hull calculation. These problems can be addressed by replacing the norm with a higher order one. Empirically, we find that palettes extracted from L2 normalized images work well in our next decomposition stage, and use them in all of our experiments. + +In addition to the extracted palettes $\bar{\mathcal{P}}$ , we also keep the blending weights $\bar{\omega}$ of the input pixel colors, calculated from the method of the same work. These weights act as an additional supervision in the next stage. + +# 3.3. Color Decomposition + +To introduce our color decomposition model, we first explain our target outputs, then describe the structure of our decomposition network. + +As shown in Fig. 2, given the color palettes of size $N_{p}$ , our model aims to reconstruct $N_{p}$ view-independent palette-based bases and an additional view-dependent color function representing all view-dependent shading such as specular reflections. The palette-based bases correspond to the extracted color palettes, and are defined by two functions of $x$ : A color offset function $\delta : \mathbb{R}^3 \to \mathbb{R}^3$ , and a weight function $\omega : \mathbb{R}^3 \to [0,1]$ . Observing that realistic image captures usually consists of a huge variety of colors, we allow the basis color of each point shift from the palette color with an offset (inspired by image-based soft color segmentation methods [1, 2]). This design increases the capacity of the bases and benefits the segmentation quality on complex scenes. We also introduce an intensity function $I: \mathbb{R}^3 \to [0,1]$ that is shared among all palette-based bases, due to the normalization of the extracted palettes. While + +the aforementioned functions only take position as input, our model also contains a view-dependent color function $s: \mathbb{R}^5 \to [0,1]^3$ that takes viewing direction as input, too. We compose all of these bases into a color output $c \in \mathbb{R}^3$ by the following equation: + +$$ +\boldsymbol {c} (\boldsymbol {x}, \boldsymbol {d}) = \boldsymbol {s} (\boldsymbol {x}, \boldsymbol {d}) + I (\boldsymbol {x}) \sum_ {i = 1} ^ {N _ {p}} \omega_ {i} (\boldsymbol {x}) \left(\boldsymbol {\mathcal {P}} _ {i} + \boldsymbol {\delta} _ {i} (\boldsymbol {x})\right), \tag {2} +$$ + +where $\omega_{i}(\pmb{x})$ are normalized by their sum. We clamp the summed-up color $c$ to [0, 1] as the final output. We also optimize the palette color $\mathcal{P}_i$ during the training. As shown in Fig. 4, Our network consists of three MLPs: the Diffuse MLP predicts the diffuse color $c_{d}(\pmb{x})$ , i.e., the sum of all palette-based bases; the View-Dependent MLP generates view-dependent color $s(\pmb{x}, \pmb{d})$ ; Finally, the Palette MLP predicts the function values of the palette-based bases: $\omega_{i}(\pmb{x}), \delta_{i}(\pmb{x})$ and $I(\pmb{x})$ , where $c_{d}$ is also fed as an input prior. We compose all of the network outputs to the final color using Eq. 2. + +# 3.4. Optimization + +Given the fact that separating multiple bases from the scene appearance is a considerably ill-posed task, a lot of cautions should be taken in designing the optimization scheme. Hence, we develop a series of losses to regulate the optimized parameters and to avoid undesirable results such as local-minimum. + +To begin with, we deploy the image reconstruction loss defined as: + +$$ +\mathcal {L} _ {\text {r e c o n}} = \left\| \boldsymbol {c} ^ {\text {r e f}} - \boldsymbol {c} (\boldsymbol {r}) \right\| _ {2} ^ {2} + \left\| \boldsymbol {c} ^ {\text {r e f}} - \left(\boldsymbol {c} _ {d} (\boldsymbol {r}) + \boldsymbol {s} (\boldsymbol {r})\right) \right\| _ {2} ^ {2}, \tag {3} +$$ + +where $c^{\mathrm{ref}}$ is the ground truth color, $c(\boldsymbol{r}), c_d(\boldsymbol{r}), s(\boldsymbol{r})$ are calculated from the volume rendering equation at Eq. 1. The second term of this loss can also be considered as the L2 distance between $c_d(\boldsymbol{r})$ and the sum of palette-based bases. We also add a regularization loss $\mathcal{L}_s$ to the view-dependent color function $s(\boldsymbol{x}, \boldsymbol{r})$ , to prevent the particular situation where $s$ dominates the appearance and pushes all palette-based bases to 0. This loss is defined as: + +$$ +\mathcal {L} _ {\mathrm {s}} = \| \boldsymbol {s} (\boldsymbol {x}, \boldsymbol {d}) \| _ {2} ^ {2}. \tag {4} +$$ + +While our model uses color offsets to shift the basis color, it is necessary to restrict the blending weights and color offset to avoid extreme solutions. Hence, we adapt the sparsity loss $\mathcal{L}_{\mathrm{sp}}$ and the color offset loss $\mathcal{L}_{\mathrm{offset}}$ from the image soft segmentation method [2]. They are defined as: + +$$ +\mathcal {L} _ {\mathrm {s p}} = \frac {\sum_ {i = 1} ^ {N _ {p}} \omega_ {i} (\boldsymbol {x})}{\sum_ {i = 1} ^ {N _ {p}} \omega_ {i} ^ {2} (\boldsymbol {x})} - 1, \tag {5} +$$ + +$$ +\mathcal {L} _ {\text {o f f s e t}} = \| \boldsymbol {\delta} (\boldsymbol {x}) \| _ {2} ^ {2}. \tag {6} +$$ + +The sparsity loss aims to make the blending weights sparser (e.g., segmenting each point $x$ to fewer bases), which will eventually increase the capacity of the bases by increasing the color offset. On the other hand, the color offset loss directly suppresses the magnitude of color offsets, preventing them from deviating from the palettes too much. Intuitively, these two losses act as two adversarial roles, and finding a good balance between them will lead to neat segmentation results with reasonable basis color. In our experiments, however, we observe that these two losses may lead to harsh segmentation results, which will drastically affect the quality of the following editing (see our qualitative ablation study). Thus we introduce a novel 3D-aware smooth loss to smooth the weight function based on the NeRF's output. It is given by: + +$$ +\mathcal {L} _ {\mathrm {s m}} = \xi (\boldsymbol {x}, \boldsymbol {x} + \varepsilon) \| \boldsymbol {\omega} (\boldsymbol {x}) - \boldsymbol {\omega} (\boldsymbol {x} + \varepsilon) \| ^ {2}, \tag {7} +$$ + +where $\omega = \omega_{1\dots N_p},\varepsilon$ is a random position offset sampled from a Gaussian distribution, and $\xi (\cdot)$ is the similarity between two points. Here, we adapt the Gaussian kernel used in the bilateral filter, and define the similarity function as: + +$$ +\xi (\boldsymbol {x}, \boldsymbol {y}) = \exp \left(- \frac {\| \boldsymbol {x} - \boldsymbol {y} \| ^ {2}}{\sigma_ {x}} - \frac {\| \boldsymbol {c} _ {d} (\boldsymbol {x}) - \boldsymbol {c} _ {d} (\boldsymbol {y}) \| ^ {2}}{\sigma_ {c}}\right), \tag {8} +$$ + +where $\sigma_{x}$ and $\sigma_{c}$ are smoothing parameters. While the diffuse color $c_{d}$ is used in the smooth loss, we cut off their gradients during the training. + +Finally, we add two more losses that incorporate the supervisions from the palette extraction model. They are: + +$$ +\mathcal {L} _ {\text {p a l e t t e}} = \| \boldsymbol {\mathcal {P}} - \hat {\boldsymbol {\mathcal {P}}} \| _ {2} ^ {2}, \tag {9} +$$ + +$$ +\mathcal {L} _ {\text {w e i g h t}} = \| \omega - \bar {\omega} \| _ {2} ^ {2}. \tag {10} +$$ + +As a summary, the overall loss of our optimization is the weighted sum defined as: + +$$ +\begin{array}{l} \mathcal {L} = \mathcal {L} _ {\text {r e c o n}} + \lambda_ {\mathrm {s}} \mathcal {L} _ {\mathrm {s}} + \lambda_ {\mathrm {s p}} \mathcal {L} _ {\mathrm {s p}} \\ + \lambda_ {\text {o f f s e t}} \mathcal {L} _ {\text {o f f s e t}} + \lambda_ {\mathrm {s m}} \mathcal {L} _ {\mathrm {s m}} \tag {11} \\ + \lambda_ {\text {p a l e t e}} \mathcal {L} _ {\text {p a l e t e}} + \lambda_ {\text {w e i g h t}} \mathcal {L} _ {\text {w e i g h t}}, \\ \end{array} +$$ + +where $\lambda_{\mathrm{s}}, \lambda_{\mathrm{sp}}, \lambda_{\mathrm{offset}}, \lambda_{\mathrm{sm}}, \lambda_{\mathrm{palette}}, \lambda_{\mathrm{weight}}$ are all loss weights. + +# 3.5. Appearance Editing + +With the bases predicted from the model, we can simply tune the value of the functions to support appearance editing, such as recoloring and photorealistic style transfer. When deployed with recent fast NeRF models, our method is able to achieve real-time interactive editing. + +Since our basis functions are defined on the whole scene, they do not directly support local editing (e.g., edit a single object in the scene). To achieve that, we follow one recent work [17] that learns a 3D feature field from the semantic feature maps predicted from state-of-the-art image-based + +segmentation models (e.g., Lang-Seg [19]), and use the feature field to guide the editing. However, directly adding high dimensional semantic features to our model may decrease its efficiency, making it impractical to edit in real-time. As the objects captured from a scene are often limited to a small set (e.g., in an indoor scene, chairs, walls and floor are the most likely appeared objects), the semantic features extracted from the scene are often a limited subset of the whole feature space. Therefore, we apply PCA to compress the extracted features to a lower dimension (16 in our experiments) before feeding them to the network. Please find more details in terms of implementation, usage and results on editing in the supplemental materials. + +# 4. Results + +# 4.1. Implementation details + +Training. To support real-time appearance editing, we use Instant-NGP [25] as our backbone. For the geometry learning stage, we keep all original configurations, except adding a per-point rgb loss introduced by Sun et al. [30] to make the density field sparser and avoid floaters. For the segmentation learning stage, we fix the extracted palettes for the first 100 epochs. After that, we unleash the palettes and remove $\mathcal{L}_{\mathrm{weight}}$ to fine-tune the model. Moreover, since our smooth loss $\mathcal{L}_{\mathrm{sm}}$ employs the diffuse color $c_{d}$ to calculate the smoothing weight, we do not apply $\mathcal{L}_{\mathrm{sm}}$ for the first 30 epochs to avoid unconverged $c_{d}$ as input. + +Our training and testing experiments are implemented using PyTorch [26], and run on a single NVIDIA RTX 3090 GPU. For both stages, we train our model for 300-600 epochs (depending on the number of training images) using the Adam Optimizer [16] with learning rate set to 0.01, which takes no more than 2 hours in total. + +Datasets. We conduct experiments on scenes from three sources: Lego, Ficus, Ship and Hotdog from the NeRF Blender dataset [23], Fern, Horns, Flower, Orchids from the the forward-facing LLFF dataset [24] and Bonsai, Kitchen and Room from the 360-degree Mip-NeRF360 dataset [3]. + +# 4.2. Comparisons + +Recoloring. We use the HSV color space for recoloring in all experiments. Given a group of modified color palettes $\mathcal{P}'$ , we calculate the difference between the original palettes $\mathcal{P}$ and $\mathcal{P}'$ in HSV, then directly apply the change to all points' soft color, i.e. $\mathcal{P} + \delta(x)$ . + +We compare our model with the state-of-the-art NeRF-based recoloring method PosterNeRF [34] on the Blender Dataset in Fig. 5. Compared to PosterNeRF, our model achieves better reconstruction quality, and produces more photorealistic results with fewer artifacts, and requires fewer palette edits. + +![](images/421274e51689e8e783429bf3425b65ce6d88c3a5bfb7465aca77b33bbe487831.jpg) +Figure 5. Qualitative comparison with PosterNeRF [33]. We show reconstruction results in the first row and recolor results in the second row. + +![](images/ef656ea4564841d65e22701c64d59e53b63b15297de219ab57058d59017b3eee.jpg) +Figure 6. Qualitative comparison with video palette-based recoloring method [11]. Unlike Du et al. [11] that either only modifies the lego color (Edit 1) or introduces view-inconsistency when also modifying the gloves (Edit 2), our method recolors the 3D scene consistently while maintaining photorealism across views. + +We also compare our model with a state-of-the-art palette-based video recoloring model [10] in Fig. 6 and image recoloring models [1, 31] in Fig. 7. Since our model consists of color offsets and radiance functions that extend the palette color to basis, it requires fewer palettes to reconstruct the images than other methods, which improves usability and benefits the quality of recoloring results. Also, with the help of the scene geometry, our results are more plausible in 3D. Particularly, we show recoloring results on two different views in the Kitchen scene, where we set the same recoloring goal for each of them: changing the light on the excavator to purple. While the image-based methods failed to keep the other objects looking the same from the two views, our model is able to produce view-consistent results for the whole scene. + +User-Guided Photorealistic style transfer. We can apply our decomposition model to achieve photorealistic style transfer on the captured scenes with sparse user guidance. Given a style image, users may define a series of correspondences between the image pixels and 3D points, that our system uses to transform our palette-based bases to align the point colors to the pixel colors; more details in the supplementary. We compare our model with three state-of-the-art methods: UPST-NeRF [9], ARF [40] and image-based + +stylization with AdaIN [14] (Fig. 9). Our results are more photorealistic than ARF and AdaIN, and comparable with UPST-NeRF. However, UPST-NeRF takes much more time to train (tens of hours) than ours. + +User study. To better demonstrate the effectiveness of our model, we also conduct a user study on these two applications. The study was taken on the Amazon Mechanical Turk platform, where we dispatched 162 questions 30 times to the crowd (4860 in total), and received 4496 answers. In each question, the user watches images/videos generated from our model and another randomly selected baseline and was asked to decide which one is more view-consistent and/or photorealistic. Fig. 8 summarizes our study's results. We outperform image-based recoloring baselines [1, 31], and are considered more photorealistic than posterNeRF [34]. For the style transfer task, our model received better feedback than ARF [40] and AdaIN [14] and is rated better than UPST-NeRF [9] for view-consistency. More details are in the supplementary. + +# 4.3. Ablations + +We conduct three ablative evaluations on the LLFF dataset to show the effectiveness of our model design. We first compare our model with the original vanilla Instant-NGP with two metrics: the Peak Signal-to-Noise Ratio (PSNR $\uparrow$ ), the Learned Perceptual Image Patch Similarity [43] (LPIPS). Our model achieves the same PSNR score from the Instant-NGP (24.50), and has a slightly higher LPIPS score (0.152 compared to 0.145). This shows our model has little effect on the reconstruction quality. + +We then compare the reconstruction results of our model with two variants on the LPIPS metric: Model without color offsets and Model without view-dependent function. Both of the variants get higher LPIPS scores (0.160 for removing the color offset, and 0.155 for removing the view-dependent function), showing that adding the color offsets and view-dependent function increases the capability of our model to reconstruct real scenes. + +We also compare the palette decomposition results of our model with three variants: Model without color offset (Ours w/o $\delta$ ), model without the sparsity loss (Ours w/o $\mathcal{L}_{\mathrm{sp}}$ ) and model without the smooth loss (Ours w/o $\mathcal{L}_{\mathrm{sm}}$ ) both quantitatively and qualitatively. Quantitative results are shown in Tab. 1, and qualitative comparisons are shown in Fig. 10. Removing the smooth loss will downgrade the smoothness of the blending weights, and leads to critical artifacts on the fern; Removing the sparsity loss will decrease the sparseness of the weights, and hence leads to unwanted red-dish tint in the whole image; Removing the color offset also reduces the sparsity of the weights, and leads to unwanted tint for some area (e.g. the wall behind the fern). This + +![](images/2ee0e18d5d02d204de6eca0347bd3cd0483d3bc54d8c2b6d236a65414aaa0537.jpg) +Figure 7. Qualitative comparison with image palette-based recoloring methods. We compare our method with Tan et al. [31] and Akimoto et al. [1]. For each recolored image, we also show the corresponding palettes editing on its left side, and a zoom-in view on its right side. + +![](images/a3d18d9bf9f3e91520283f7afebe151684ca5cbb3f6c7aab51d53fb65e5866b4.jpg) +Figure 8. User study results. For each comparison we demonstrate the percentage of users who prefer our method, users who prefer the baseline method, and users who do not lean towards anyone. + +shows that our designed components are essential to generating clean recoloring results. + +# 4.4. More Results + +In Fig. 11, we show several results of feature-guided editing. Although our optimized segmentations are shared + +Table 1. Quantitative ablation study results. We compare our model with variants on two metrics: The sparsity error defined by Eq. 5 and the total variation of the weight images (TV) which measures their smoothness. + +
MethodsSparsity ↓TV ↓
Ours0.4780.303
Ours w/o δ0.6470.263
Ours w/o Lsp1.6430.123
Ours w/o Lsm0.5540.549
+ +across the scene and do not directly support local editing, adding semantic features effectively resolves this issue. + +In Fig. 12, we show two more edits supported by our decomposition results. By scaling the view-dependent color function $s(x, d)$ and the color offset functions $\delta_i(x)$ , we can modify the illumination conditions and object textures of the scene, while keeping the rendering photorealistic. + +![](images/0c6ca310fc079f237df3170af8b2bd6594ac2318a1ca940de652bcb54038ae5a.jpg) + +![](images/8f632e6f4dbe9fc0e2349354d80bfb996797ce529a380d668d6b762ffcec7d09.jpg) + +![](images/847c97caf7f064b04e0b1c563610e444e99f174bbfea649f9e551ab8a1b18c33.jpg) +Figure 9. Qualitative comparison with baseline stylization methods. Our method produces spatially and temporally consistent style transfer results that faithfully match the style examples while maintaining photorealism. + +![](images/7f8daa3c6dd8b63ee542f8a9ee3c94c6e498cf6d65fe39721485c61879d52378.jpg) +Figure 10. Qualitative ablation study results. In this example we change the green palette (primarily representing the plants) to red color. + +![](images/ba24f7f2ae7848776d4c3b3e0323ecbc3ea8811c4514ab220519aa2ebd8251d0.jpg) +(a) Original +(b) Recolored + +![](images/95205a34b2b466be9d6556870372561db0d78b337439ee3b64b3607e4ea68f64.jpg) +(c) Semantic Guided Edits +Figure 11. Semantic guided editing. On the left we show the unedited image and recolored results w/o feature guidance. On the right side, we show four guided results where individual objects (plant, floor, table, carpet) are exclusively edited. + +# 5. Conclusion + +We have presented PaletteNeRF, a novel and efficient palette-based appearance editing framework for neural radiance fields. Our method significantly increases the practicality of palette-based appearance editing and enables intuitive and controllable interactive editing on real-world scenes. Our experiments illustrate the benefit of our ap + +![](images/7e5420a3f4dae9c4296f04da33fe5fdab56c68b13d5454024e53b8e0d4717ffe.jpg) +Figure 12. Additional appearance editing results. First Row: Rendered images with scaled view-dependent function; Second Row: Rendered images with scaled color offset functions. + +proach for various editing tasks such as recoloring, photorealistic style transfer and illuminance changing. Future work may include frequency-based decomposition and editing of specular highlights and extending to dynamic NeRFs. + +Acknowledgement This project was in part supported by Samsung, the Stanford Institute for Human-Centered AI (HAI), and a PECASE from the ARO. We also thank Jia-man Li for helping conducting our user study. + +# References + +[1] Naofumi Akimoto, Huachun Zhu, Yanghua Jin, and Yoshimitsu Aoki. Fast soft color segmentation. 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We propose PaletteNeRF, a novel method for efficient appearance editing of neural radiance fields (NeRF). Taking (a) multi-view photos as training input, our approach reconstructs a NeRF and decomposes its appearance into a set of (b) 3D palette-based color bases. This enables (c) intuitive and photorealistic recoloring of the scene with 3D consistency across arbitrary views. 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However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism. In this work, we present PaletteNeRF, a novel method for photorealistic appearance editing of neural radiance fields (NeRF) based on 3D color decomposition. Our method decomposes the appearance of each 3D point into a linear combination of palette-based bases (i.e., 3D segmentations defined by a group of NeRF-type functions) that are shared across the scene. While our palette-based bases are view-independent, we also predict a view-dependent function to capture the color residual (e.g., specular shading). During training, we jointly optimize the basis functions and the color palettes, and we also introduce novel regularizers to encourage the spatial coherence of the decomposi" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 449, + 545, + 545 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 449, + 545, + 545 + ], + "spans": [ + { + "bbox": [ + 306, + 449, + 545, + 545 + ], + "type": "text", + "content": "tion. Our method allows users to efficiently edit the appearance of the 3D scene by modifying the color palettes. We also extend our framework with compressed semantic features for semantic-aware appearance editing. We demonstrate that our technique is superior to baseline methods both quantitatively and qualitatively for appearance editing of complex real-world scenes. Our project page is https://palettenerf.github.io." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 572, + 387, + 585 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 572, + 387, + 585 + ], + "spans": [ + { + "bbox": [ + 306, + 572, + 387, + 585 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 593, + 545, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 593, + 545, + 700 + ], + "spans": [ + { + "bbox": [ + 304, + 593, + 545, + 700 + ], + "type": "text", + "content": "Neural Radiance Fields (NeRF) [23] and its variants [8, 25, 27, 39] have received increasing attention in recent years for their ability to robustly reconstruct real-world 3D scenes from 2D images and enable high-quality, photorealistic novel view synthesis. However, such volumetric representations are challenging to edit due to the fact that scene appearance is implicitly encoded in neural features and network weights that do not support local manipulation or intuitive modification." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 318, + 702, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 318, + 702, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 318, + 702, + 545, + 715 + ], + "type": "text", + "content": "Multiple approaches have been proposed to support edit" + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 693, + 288, + 714 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 693, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 693, + 288, + 714 + ], + "type": "text", + "content": "*Parts of this work were done when Zhengfei Kuang was an intern at Adobe Research." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "20691" + } + ] + } + ], + "index": 22 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "type": "text", + "content": "ing of NeRF. One category of methods [4, 18, 41, 45] recover the material properties of the scene so that they can re-render them under novel lighting conditions or adjust the material properties such as surface roughness. Such methods rely on accurate estimation of the scene reflectance, which is typically challenging for real-world complex scenes captured under unconstrained environment. Another category of methods [21,35] learns a latent code on which NeRF can be conditioned to produce the desired appearance. However, these methods often suffer from limited capacity and flexibility and do not support fine-grained editing. In addition, some other methods [40] learn to transfer the appearance of NeRF to match a given style image, but sometimes fail to maintain the same level of photorealism in the original scene." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 251, + 289, + 586 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 251, + 289, + 586 + ], + "spans": [ + { + "bbox": [ + 46, + 251, + 289, + 586 + ], + "type": "text", + "content": "In this paper, we propose PaletteNeRF, a novel method to support flexible and intuitive editing of NeRF. Our method is inspired by previous image-editing methods based on color palettes [7, 31], where a small set of colors are used to represent the full range of colors in the image. We model the radiance of each point using a combination of specular and diffuse components, and we further decompose the diffuse component into a linear combination of view-independent color bases that are shared across the scene. During training, we jointly optimize the perpoint specular component, the global color bases and the per-point linear weights to minimize the difference between the rendered images and the ground truth images. We also introduce novel regularizers on the weights to encourage the sparseness and spatially coherence of the decomposition and achieve more meaningful grouping. With the proposed framework, we can intuitively edit the appearance of NeRF by freely modifying the learned color bases (Fig. 1). We further show that our framework can be combined with semantic features to support semantic-aware editing. Unlike previous palette-based image [1, 31] or video [10] editing methods, our method produces more globally coherent and 3D consistent recoloring results of the scene across arbitrary views. We demonstrate that our method can enable more fine-grained local color editing while faithfully maintaining the photorealism of the 3D scene, and achieves better performance than baseline methods both quantitatively and qualitatively. In summary, our contributions include:" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 593, + 287, + 714 + ], + "type": "list", + "angle": 0, + "index": 5, + "blocks": [ + { + "bbox": [ + 58, + 593, + 287, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 593, + 287, + 628 + ], + "spans": [ + { + "bbox": [ + 58, + 593, + 287, + 628 + ], + "type": "text", + "content": "- We propose a novel framework to facilitate the editing of NeRF by decomposing the radiance field into a weighted combination of learned color bases." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 58, + 635, + 287, + 659 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 635, + 287, + 659 + ], + "spans": [ + { + "bbox": [ + 58, + 635, + 287, + 659 + ], + "type": "text", + "content": "- We introduced a robust optimization scheme with novel regularizers to achieve intuitive decompositions." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 58, + 666, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 666, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 58, + 666, + 287, + 714 + ], + "type": "text", + "content": "- Our approach enables practical palette-based appearance editing, making it possible for novice users to interactively edit NeRF in an intuitive and controllable manner on commodity hardware." + } + ] + } + ], + "index": 4 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 71, + 392, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 71, + 392, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 71, + 392, + 84 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 91, + 547, + 260 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 91, + 547, + 260 + ], + "spans": [ + { + "bbox": [ + 304, + 91, + 547, + 260 + ], + "type": "text", + "content": "Neural radiance fields. Neural radiance fields in the form of MLPs have been extensively used for neural rendering tasks such as novel view synthesis. Typically, these methods [20, 23, 28, 37] encode the geometry and appearance of the scene into network weights of the MLPs. Many recent works [8, 25, 36, 39, 44] propose to speed up the training and improve the performance of the models by applying a combination of light-weight MLPs and neural feature maps or volumes. However, different from traditional graphics primitives such as triangle meshes, both the neural features and the network weights represent scene appearance in an implicit manner and do not support intuitive editing or controls such as recoloring, thereby greatly limiting their applications in existing graphics pipelines." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 277, + 547, + 494 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 277, + 547, + 494 + ], + "spans": [ + { + "bbox": [ + 304, + 277, + 547, + 494 + ], + "type": "text", + "content": "Appearance editing with NeRF. Many methods have been proposed to support appearance editing of NeRF. Some methods [4,5,29,45] recover the physical properties of the scene such as albedo, specular roughness, and then they can support rendering the scene under novel lighting conditions or changing its material properties. Some other works [15,21,35] learn a latent code jointly with the NeRF reconstruction so as to control its appearance such as changing the illuminations or colors by taking new latent codes as input, which can be mapped from user input or interpolated from existing latent codes. Moreover, there are also approaches [9,13,40] that try to optimize the NeRF to match its appearance against the provided style images. All these methods do not support fine-grained intuitive color editing of NeRF as ours. Concurrently, Ye et al. [38] introduces a NeRF-based intrinsic decomposition model which enables 3D intuitive recoloring, but it does not support palette-based editing." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 512, + 547, + 657 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 512, + 547, + 657 + ], + "spans": [ + { + "bbox": [ + 304, + 512, + 547, + 657 + ], + "type": "text", + "content": "Palette-based editing. Color palette-based methods [7, 12, 31, 32, 42, 46] have been previously used in 2D image editing tasks such as recoloring. However, it is non-trivial to adapt such methods for NeRF editing and naively performing the editing on each rendered frame cannot guarantee view-consistent results. Instead, we integrate the learning of the color bases and the spatially varying weights into the NeRF optimization process, thereby enabling view-consistent and 3D-aware editing. A recent work [33] proposes a palette-based recoloring method on NeRF. However, it is based on posterization and converts the results to a flat and non-photorealistic style." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 669, + 362, + 681 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 669, + 362, + 681 + ], + "spans": [ + { + "bbox": [ + 306, + 669, + 362, + 681 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 689, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 547, + 715 + ], + "type": "text", + "content": "Fig. 2 illustrates the overview of our multi-stage pipeline. Given a set of images with known poses from" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20692" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 63, + 73, + 527, + 239 + ], + "blocks": [ + { + "bbox": [ + 63, + 73, + 527, + 239 + ], + "lines": [ + { + "bbox": [ + 63, + 73, + 527, + 239 + ], + "spans": [ + { + "bbox": [ + 63, + 73, + 527, + 239 + ], + "type": "image", + "image_path": "592e2c9f97a57169ef7d4a598f671ba6f45459fe41ac7bbf0e3a87603606f2ac.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 70, + 242, + 135, + 253 + ], + "lines": [ + { + "bbox": [ + 70, + 242, + 135, + 253 + ], + "spans": [ + { + "bbox": [ + 70, + 242, + 135, + 253 + ], + "type": "text", + "content": "(a) Preprocessing" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 340, + 242, + 448, + 253 + ], + "lines": [ + { + "bbox": [ + 340, + 242, + 448, + 253 + ], + "spans": [ + { + "bbox": [ + 340, + 242, + 448, + 253 + ], + "type": "text", + "content": "(b) Rendering & Optimization" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 316, + 290, + 411 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 316, + 290, + 411 + ], + "spans": [ + { + "bbox": [ + 46, + 316, + 290, + 411 + ], + "type": "text", + "content": "a scene, we first optimize a NeRF-based model to reconstruct the geometry of the scene. Then, we extract " + }, + { + "bbox": [ + 46, + 316, + 290, + 411 + ], + "type": "inline_equation", + "content": "N_{p}" + }, + { + "bbox": [ + 46, + 316, + 290, + 411 + ], + "type": "text", + "content": " color palettes with the input images and the learned scene geometry. Finally, we train a segmentation model to decompose the scene appearance into multiple bases based on the extracted palettes. Our decomposition result is able to drive various downstream applications, such as recoloring, photorealistic style transfer and illuminance modification." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 430, + 174, + 443 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 430, + 174, + 443 + ], + "spans": [ + { + "bbox": [ + 47, + 430, + 174, + 443 + ], + "type": "text", + "content": "3.1. Volumetric Rendering" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "spans": [ + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "text", + "content": "We build our model on the widely used framework Neural Radiance Fields (NeRF). Typically, a NeRF-based model optimizes two neural functions: a geometry function " + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "inline_equation", + "content": "\\sigma(\\boldsymbol{x})" + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "text", + "content": " and a color function " + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "inline_equation", + "content": "\\boldsymbol{c}(\\boldsymbol{x},\\boldsymbol{d})" + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "text", + "content": ". The geometry function takes a 3D position as input and outputs the density at this point. The color function takes a 3D position and a viewing direction as input and output a corresponding RGB color. To render an image from a given camera pose, NeRF samples batches of rays from the camera to render the pixels. For each sampled ray " + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "inline_equation", + "content": "\\boldsymbol{r} = (\\boldsymbol{o},\\boldsymbol{d})" + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "text", + "content": ", a group of 3D points are sampled along the ray path " + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "inline_equation", + "content": "x_{1\\dots M}" + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "text", + "content": " with depth " + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "inline_equation", + "content": "t_{1\\dots M}" + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_i = \\boldsymbol{o} + t_i\\boldsymbol{d}" + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "text", + "content": ". The color prediction of the ray " + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "inline_equation", + "content": "\\boldsymbol{r}" + }, + { + "bbox": [ + 46, + 452, + 289, + 608 + ], + "type": "text", + "content": " is calculated as:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 100, + 616, + 287, + 649 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 100, + 616, + 287, + 649 + ], + "spans": [ + { + "bbox": [ + 100, + 616, + 287, + 649 + ], + "type": "interline_equation", + "content": "\\boldsymbol {c} (\\boldsymbol {r}) = \\sum_ {i = 1} ^ {M} \\alpha_ {i} \\left(1 - w _ {i}\\right) \\boldsymbol {c} \\left(\\boldsymbol {x} _ {i}, \\boldsymbol {d}\\right), \\tag {1}", + "image_path": "58a958987dea025dc014079433f3934d3f532dd455a7159048d952590475e206.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 664, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 664, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 664, + 289, + 715 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 664, + 289, + 715 + ], + "type": "inline_equation", + "content": "w_{i} = \\exp \\left(-\\left(t_{i} - t_{i - 1}\\right)\\sigma (\\pmb{x}_{i})\\right)" + }, + { + "bbox": [ + 46, + 664, + 289, + 715 + ], + "type": "text", + "content": " is the transmittance of the ray between the " + }, + { + "bbox": [ + 46, + 664, + 289, + 715 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 664, + 289, + 715 + ], + "type": "text", + "content": " th sample point and the " + }, + { + "bbox": [ + 46, + 664, + 289, + 715 + ], + "type": "inline_equation", + "content": "(i + 1)" + }, + { + "bbox": [ + 46, + 664, + 289, + 715 + ], + "type": "text", + "content": " th sample point, and " + }, + { + "bbox": [ + 46, + 664, + 289, + 715 + ], + "type": "inline_equation", + "content": "\\alpha_{i} = \\prod_{j = 1}^{i - 1}w_{i}" + }, + { + "bbox": [ + 46, + 664, + 289, + 715 + ], + "type": "text", + "content": " is the ray attenuation from the ray's origin to the " + }, + { + "bbox": [ + 46, + 664, + 289, + 715 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 664, + 289, + 715 + ], + "type": "text", + "content": " th sample point." + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 310, + 315, + 544, + 443 + ], + "blocks": [ + { + "bbox": [ + 46, + 261, + 547, + 297 + ], + "lines": [ + { + "bbox": [ + 46, + 261, + 547, + 297 + ], + "spans": [ + { + "bbox": [ + 46, + 261, + 547, + 297 + ], + "type": "text", + "content": "Figure 2. The overview of our pipeline. Given a set of training images, we first (a) reconstruct the scene geometry and build the color palettes with existing methods. Then, our PaletteNeRF (b) decomposes the scene appearance into multiple palette-based bases and the view-dependent color. We deploy a series of losses on the palette-based base's functions, the view-dependent color, and the final output." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 310, + 315, + 544, + 443 + ], + "lines": [ + { + "bbox": [ + 310, + 315, + 544, + 443 + ], + "spans": [ + { + "bbox": [ + 310, + 315, + 544, + 443 + ], + "type": "image", + "image_path": "ac3a1aaadb90171fd2aeb5d6f188939bcba0c2d21abb05036d093e9e7bc4c6e1.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 454, + 545, + 510 + ], + "lines": [ + { + "bbox": [ + 304, + 454, + 545, + 510 + ], + "spans": [ + { + "bbox": [ + 304, + 454, + 545, + 510 + ], + "type": "text", + "content": "Figure 3. Left: Reference image; Middle: Comparison between the recoloring result of our model trained with extracted palettes and model trained with random initialized palettes; Right: Normalized training image and the extracted palettes from normalization of different levels." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 523, + 413, + 536 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 523, + 413, + 536 + ], + "spans": [ + { + "bbox": [ + 306, + 523, + 413, + 536 + ], + "type": "text", + "content": "3.2. Palette Extraction" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 544, + 545, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 544, + 545, + 688 + ], + "spans": [ + { + "bbox": [ + 304, + 544, + 545, + 688 + ], + "type": "text", + "content": "Although it is possible to directly train our model with randomly initialized color palettes, doing this will bring excessive ambiguity to the problem and may produces irregular results as shown in Fig. 3(b). Thankfully, the problem of extracting color palettes from images has been extensively researched over the past years, thus we use the extraction method from a state-of-the-art image recoloring work [31] as our initialization. In general, this method extracts color palettes from the 3D convex hull of the clustered image colors in the RGB space. In our scenario, we simply select all training image pixels with valid depth from NeRF's depth maps and concatenate their color as input." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 689, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 714 + ], + "type": "text", + "content": "We notice that with input from multiple images, the extraction method may produce palettes that are chromatically" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "20693" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 55, + 71, + 279, + 187 + ], + "blocks": [ + { + "bbox": [ + 55, + 71, + 279, + 187 + ], + "lines": [ + { + "bbox": [ + 55, + 71, + 279, + 187 + ], + "spans": [ + { + "bbox": [ + 55, + 71, + 279, + 187 + ], + "type": "image", + "image_path": "7001e77836cb064e96919328163504cb1e4501a09adaf0271a30d40d77768b73.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 196, + 287, + 229 + ], + "lines": [ + { + "bbox": [ + 46, + 196, + 287, + 229 + ], + "spans": [ + { + "bbox": [ + 46, + 196, + 287, + 229 + ], + "type": "text", + "content": "Figure 4. Our network structure. As we only show one palette-based basis in the figure, our network generates " + }, + { + "bbox": [ + 46, + 196, + 287, + 229 + ], + "type": "inline_equation", + "content": "N_{p}" + }, + { + "bbox": [ + 46, + 196, + 287, + 229 + ], + "type": "text", + "content": " bases in parallel and they are summed up in the final step." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 241, + 287, + 409 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 241, + 287, + 409 + ], + "spans": [ + { + "bbox": [ + 46, + 241, + 287, + 409 + ], + "type": "text", + "content": "similar (e.g., palettes including a light yellow and a dark yellow), due to the varying shading of the captured scene. This may result in unrealistic appearance editing. Inspired by image illumination decomposition works [6,22], we normalize the input colors of the training images by their intensity, to narrow down the search space of color palettes. Conventionally, the intensity of a color is represented by the L1 norm of its RGB value. However, normalizing with L1 norm projects the colors to a plane, which is a highly ill-posed edge case for 3D convex hull calculation. These problems can be addressed by replacing the norm with a higher order one. Empirically, we find that palettes extracted from L2 normalized images work well in our next decomposition stage, and use them in all of our experiments." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 410, + 287, + 458 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 410, + 287, + 458 + ], + "spans": [ + { + "bbox": [ + 47, + 410, + 287, + 458 + ], + "type": "text", + "content": "In addition to the extracted palettes " + }, + { + "bbox": [ + 47, + 410, + 287, + 458 + ], + "type": "inline_equation", + "content": "\\bar{\\mathcal{P}}" + }, + { + "bbox": [ + 47, + 410, + 287, + 458 + ], + "type": "text", + "content": ", we also keep the blending weights " + }, + { + "bbox": [ + 47, + 410, + 287, + 458 + ], + "type": "inline_equation", + "content": "\\bar{\\omega}" + }, + { + "bbox": [ + 47, + 410, + 287, + 458 + ], + "type": "text", + "content": " of the input pixel colors, calculated from the method of the same work. These weights act as an additional supervision in the next stage." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 466, + 168, + 479 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 466, + 168, + 479 + ], + "spans": [ + { + "bbox": [ + 47, + 466, + 168, + 479 + ], + "type": "text", + "content": "3.3. Color Decomposition" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 486, + 287, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 486, + 287, + 521 + ], + "spans": [ + { + "bbox": [ + 47, + 486, + 287, + 521 + ], + "type": "text", + "content": "To introduce our color decomposition model, we first explain our target outputs, then describe the structure of our decomposition network." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": "As shown in Fig. 2, given the color palettes of size " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "N_{p}" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": ", our model aims to reconstruct " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "N_{p}" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " view-independent palette-based bases and an additional view-dependent color function representing all view-dependent shading such as specular reflections. The palette-based bases correspond to the extracted color palettes, and are defined by two functions of " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": ": A color offset function " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\delta : \\mathbb{R}^3 \\to \\mathbb{R}^3" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": ", and a weight function " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\omega : \\mathbb{R}^3 \\to [0,1]" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": ". Observing that realistic image captures usually consists of a huge variety of colors, we allow the basis color of each point shift from the palette color with an offset (inspired by image-based soft color segmentation methods [1, 2]). This design increases the capacity of the bases and benefits the segmentation quality on complex scenes. We also introduce an intensity function " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "I: \\mathbb{R}^3 \\to [0,1]" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " that is shared among all palette-based bases, due to the normalization of the extracted palettes. While" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 72, + 545, + 133 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 133 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 133 + ], + "type": "text", + "content": "the aforementioned functions only take position as input, our model also contains a view-dependent color function " + }, + { + "bbox": [ + 305, + 72, + 545, + 133 + ], + "type": "inline_equation", + "content": "s: \\mathbb{R}^5 \\to [0,1]^3" + }, + { + "bbox": [ + 305, + 72, + 545, + 133 + ], + "type": "text", + "content": " that takes viewing direction as input, too. We compose all of these bases into a color output " + }, + { + "bbox": [ + 305, + 72, + 545, + 133 + ], + "type": "inline_equation", + "content": "c \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 305, + 72, + 545, + 133 + ], + "type": "text", + "content": " by the following equation:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 314, + 140, + 545, + 174 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 314, + 140, + 545, + 174 + ], + "spans": [ + { + "bbox": [ + 314, + 140, + 545, + 174 + ], + "type": "interline_equation", + "content": "\\boldsymbol {c} (\\boldsymbol {x}, \\boldsymbol {d}) = \\boldsymbol {s} (\\boldsymbol {x}, \\boldsymbol {d}) + I (\\boldsymbol {x}) \\sum_ {i = 1} ^ {N _ {p}} \\omega_ {i} (\\boldsymbol {x}) \\left(\\boldsymbol {\\mathcal {P}} _ {i} + \\boldsymbol {\\delta} _ {i} (\\boldsymbol {x})\\right), \\tag {2}", + "image_path": "5730e848079a19086052a1b21bd8900222c3ed1cac188a9668b050b96f6cbba5.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "spans": [ + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "inline_equation", + "content": "\\omega_{i}(\\pmb{x})" + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "text", + "content": " are normalized by their sum. We clamp the summed-up color " + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "text", + "content": " to [0, 1] as the final output. We also optimize the palette color " + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_i" + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "text", + "content": " during the training. As shown in Fig. 4, Our network consists of three MLPs: the Diffuse MLP predicts the diffuse color " + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "inline_equation", + "content": "c_{d}(\\pmb{x})" + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "text", + "content": ", i.e., the sum of all palette-based bases; the View-Dependent MLP generates view-dependent color " + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "inline_equation", + "content": "s(\\pmb{x}, \\pmb{d})" + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "text", + "content": "; Finally, the Palette MLP predicts the function values of the palette-based bases: " + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "inline_equation", + "content": "\\omega_{i}(\\pmb{x}), \\delta_{i}(\\pmb{x})" + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "inline_equation", + "content": "I(\\pmb{x})" + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "inline_equation", + "content": "c_{d}" + }, + { + "bbox": [ + 305, + 180, + 545, + 312 + ], + "type": "text", + "content": " is also fed as an input prior. We compose all of the network outputs to the final color using Eq. 2." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 319, + 391, + 332 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 319, + 391, + 332 + ], + "spans": [ + { + "bbox": [ + 306, + 319, + 391, + 332 + ], + "type": "text", + "content": "3.4. Optimization" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 338, + 545, + 408 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 338, + 545, + 408 + ], + "spans": [ + { + "bbox": [ + 305, + 338, + 545, + 408 + ], + "type": "text", + "content": "Given the fact that separating multiple bases from the scene appearance is a considerably ill-posed task, a lot of cautions should be taken in designing the optimization scheme. Hence, we develop a series of losses to regulate the optimized parameters and to avoid undesirable results such as local-minimum." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 409, + 545, + 432 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 409, + 545, + 432 + ], + "spans": [ + { + "bbox": [ + 305, + 409, + 545, + 432 + ], + "type": "text", + "content": "To begin with, we deploy the image reconstruction loss defined as:" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 312, + 441, + 545, + 455 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 441, + 545, + 455 + ], + "spans": [ + { + "bbox": [ + 312, + 441, + 545, + 455 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {r e c o n}} = \\left\\| \\boldsymbol {c} ^ {\\text {r e f}} - \\boldsymbol {c} (\\boldsymbol {r}) \\right\\| _ {2} ^ {2} + \\left\\| \\boldsymbol {c} ^ {\\text {r e f}} - \\left(\\boldsymbol {c} _ {d} (\\boldsymbol {r}) + \\boldsymbol {s} (\\boldsymbol {r})\\right) \\right\\| _ {2} ^ {2}, \\tag {3}", + "image_path": "018ecd566780a0f381a2fc918a0032f6f8611478d6ce66e290627ce476616992.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "spans": [ + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "inline_equation", + "content": "c^{\\mathrm{ref}}" + }, + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "text", + "content": " is the ground truth color, " + }, + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "inline_equation", + "content": "c(\\boldsymbol{r}), c_d(\\boldsymbol{r}), s(\\boldsymbol{r})" + }, + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "text", + "content": " are calculated from the volume rendering equation at Eq. 1. The second term of this loss can also be considered as the L2 distance between " + }, + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "inline_equation", + "content": "c_d(\\boldsymbol{r})" + }, + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "text", + "content": " and the sum of palette-based bases. We also add a regularization loss " + }, + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_s" + }, + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "text", + "content": " to the view-dependent color function " + }, + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "inline_equation", + "content": "s(\\boldsymbol{x}, \\boldsymbol{r})" + }, + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "text", + "content": ", to prevent the particular situation where " + }, + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 305, + 461, + 545, + 558 + ], + "type": "text", + "content": " dominates the appearance and pushes all palette-based bases to 0. This loss is defined as:" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 389, + 565, + 545, + 579 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 389, + 565, + 545, + 579 + ], + "spans": [ + { + "bbox": [ + 389, + 565, + 545, + 579 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {s}} = \\| \\boldsymbol {s} (\\boldsymbol {x}, \\boldsymbol {d}) \\| _ {2} ^ {2}. \\tag {4}", + "image_path": "9efb2ef65fac8a80cd62a7354491b4b97fe2cc4c44ae799bb3ab1d981bddcb6d.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 587, + 545, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 587, + 545, + 647 + ], + "spans": [ + { + "bbox": [ + 305, + 587, + 545, + 647 + ], + "type": "text", + "content": "While our model uses color offsets to shift the basis color, it is necessary to restrict the blending weights and color offset to avoid extreme solutions. Hence, we adapt the sparsity loss " + }, + { + "bbox": [ + 305, + 587, + 545, + 647 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{sp}}" + }, + { + "bbox": [ + 305, + 587, + 545, + 647 + ], + "type": "text", + "content": " and the color offset loss " + }, + { + "bbox": [ + 305, + 587, + 545, + 647 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{offset}}" + }, + { + "bbox": [ + 305, + 587, + 545, + 647 + ], + "type": "text", + "content": " from the image soft segmentation method [2]. They are defined as:" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 378, + 663, + 545, + 695 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 378, + 663, + 545, + 695 + ], + "spans": [ + { + "bbox": [ + 378, + 663, + 545, + 695 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {s p}} = \\frac {\\sum_ {i = 1} ^ {N _ {p}} \\omega_ {i} (\\boldsymbol {x})}{\\sum_ {i = 1} ^ {N _ {p}} \\omega_ {i} ^ {2} (\\boldsymbol {x})} - 1, \\tag {5}", + "image_path": "d88a75e4364228430f727eb6530175e3f2e30bec927f9d195e303f76073ec0bd.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 370, + 696, + 545, + 711 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 370, + 696, + 545, + 711 + ], + "spans": [ + { + "bbox": [ + 370, + 696, + 545, + 711 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {o f f s e t}} = \\| \\boldsymbol {\\delta} (\\boldsymbol {x}) \\| _ {2} ^ {2}. \\tag {6}", + "image_path": "b19083a718e81d58d7f6645741b62e299262d65aeb702f3c102941acd0a02e33.jpg" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "20694" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "type": "text", + "content": "The sparsity loss aims to make the blending weights sparser (e.g., segmenting each point " + }, + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "type": "text", + "content": " to fewer bases), which will eventually increase the capacity of the bases by increasing the color offset. On the other hand, the color offset loss directly suppresses the magnitude of color offsets, preventing them from deviating from the palettes too much. Intuitively, these two losses act as two adversarial roles, and finding a good balance between them will lead to neat segmentation results with reasonable basis color. In our experiments, however, we observe that these two losses may lead to harsh segmentation results, which will drastically affect the quality of the following editing (see our qualitative ablation study). Thus we introduce a novel 3D-aware smooth loss to smooth the weight function based on the NeRF's output. It is given by:" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 82, + 259, + 287, + 275 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 82, + 259, + 287, + 275 + ], + "spans": [ + { + "bbox": [ + 82, + 259, + 287, + 275 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {s m}} = \\xi (\\boldsymbol {x}, \\boldsymbol {x} + \\varepsilon) \\| \\boldsymbol {\\omega} (\\boldsymbol {x}) - \\boldsymbol {\\omega} (\\boldsymbol {x} + \\varepsilon) \\| ^ {2}, \\tag {7}", + "image_path": "4c7913b3838ef7a5e02b85819040792e7e4018902fc5742020de3d4810d4c11b.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 281, + 287, + 329 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 281, + 287, + 329 + ], + "spans": [ + { + "bbox": [ + 47, + 281, + 287, + 329 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 281, + 287, + 329 + ], + "type": "inline_equation", + "content": "\\omega = \\omega_{1\\dots N_p},\\varepsilon" + }, + { + "bbox": [ + 47, + 281, + 287, + 329 + ], + "type": "text", + "content": " is a random position offset sampled from a Gaussian distribution, and " + }, + { + "bbox": [ + 47, + 281, + 287, + 329 + ], + "type": "inline_equation", + "content": "\\xi (\\cdot)" + }, + { + "bbox": [ + 47, + 281, + 287, + 329 + ], + "type": "text", + "content": " is the similarity between two points. Here, we adapt the Gaussian kernel used in the bilateral filter, and define the similarity function as:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 55, + 335, + 287, + 363 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 55, + 335, + 287, + 363 + ], + "spans": [ + { + "bbox": [ + 55, + 335, + 287, + 363 + ], + "type": "interline_equation", + "content": "\\xi (\\boldsymbol {x}, \\boldsymbol {y}) = \\exp \\left(- \\frac {\\| \\boldsymbol {x} - \\boldsymbol {y} \\| ^ {2}}{\\sigma_ {x}} - \\frac {\\| \\boldsymbol {c} _ {d} (\\boldsymbol {x}) - \\boldsymbol {c} _ {d} (\\boldsymbol {y}) \\| ^ {2}}{\\sigma_ {c}}\\right), \\tag {8}", + "image_path": "b61dfed3417a41a0b0c775705af934be924a8a5883894619a3338d0454f6295b.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 369, + 287, + 405 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 369, + 287, + 405 + ], + "spans": [ + { + "bbox": [ + 47, + 369, + 287, + 405 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 369, + 287, + 405 + ], + "type": "inline_equation", + "content": "\\sigma_{x}" + }, + { + "bbox": [ + 47, + 369, + 287, + 405 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 369, + 287, + 405 + ], + "type": "inline_equation", + "content": "\\sigma_{c}" + }, + { + "bbox": [ + 47, + 369, + 287, + 405 + ], + "type": "text", + "content": " are smoothing parameters. While the diffuse color " + }, + { + "bbox": [ + 47, + 369, + 287, + 405 + ], + "type": "inline_equation", + "content": "c_{d}" + }, + { + "bbox": [ + 47, + 369, + 287, + 405 + ], + "type": "text", + "content": " is used in the smooth loss, we cut off their gradients during the training." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 405, + 287, + 429 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 405, + 287, + 429 + ], + "spans": [ + { + "bbox": [ + 47, + 405, + 287, + 429 + ], + "type": "text", + "content": "Finally, we add two more losses that incorporate the supervisions from the palette extraction model. They are:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 122, + 436, + 287, + 449 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 122, + 436, + 287, + 449 + ], + "spans": [ + { + "bbox": [ + 122, + 436, + 287, + 449 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {p a l e t t e}} = \\| \\boldsymbol {\\mathcal {P}} - \\hat {\\boldsymbol {\\mathcal {P}}} \\| _ {2} ^ {2}, \\tag {9}", + "image_path": "b2cf97580fe6804dc974dcf59706ab2ebf308e0f6d5332d21ffe02ee1f7b551c.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 123, + 452, + 287, + 467 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 123, + 452, + 287, + 467 + ], + "spans": [ + { + "bbox": [ + 123, + 452, + 287, + 467 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {w e i g h t}} = \\| \\omega - \\bar {\\omega} \\| _ {2} ^ {2}. \\tag {10}", + "image_path": "db4e2d80ca3f0b4831a4047c8452feef261f27b75de32e940131a0b8e2102ad6.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 474, + 287, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 474, + 287, + 498 + ], + "spans": [ + { + "bbox": [ + 47, + 474, + 287, + 498 + ], + "type": "text", + "content": "As a summary, the overall loss of our optimization is the weighted sum defined as:" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 97, + 506, + 287, + 549 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 97, + 506, + 287, + 549 + ], + "spans": [ + { + "bbox": [ + 97, + 506, + 287, + 549 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\mathcal {L} = \\mathcal {L} _ {\\text {r e c o n}} + \\lambda_ {\\mathrm {s}} \\mathcal {L} _ {\\mathrm {s}} + \\lambda_ {\\mathrm {s p}} \\mathcal {L} _ {\\mathrm {s p}} \\\\ + \\lambda_ {\\text {o f f s e t}} \\mathcal {L} _ {\\text {o f f s e t}} + \\lambda_ {\\mathrm {s m}} \\mathcal {L} _ {\\mathrm {s m}} \\tag {11} \\\\ + \\lambda_ {\\text {p a l e t e}} \\mathcal {L} _ {\\text {p a l e t e}} + \\lambda_ {\\text {w e i g h t}} \\mathcal {L} _ {\\text {w e i g h t}}, \\\\ \\end{array}", + "image_path": "fcd9c2207e36fea50327d685f07217f7b10051af5b4073c406d7480cf8368148.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 556, + 286, + 569 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 556, + 286, + 569 + ], + "spans": [ + { + "bbox": [ + 47, + 556, + 286, + 569 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 556, + 286, + 569 + ], + "type": "inline_equation", + "content": "\\lambda_{\\mathrm{s}}, \\lambda_{\\mathrm{sp}}, \\lambda_{\\mathrm{offset}}, \\lambda_{\\mathrm{sm}}, \\lambda_{\\mathrm{palette}}, \\lambda_{\\mathrm{weight}}" + }, + { + "bbox": [ + 47, + 556, + 286, + 569 + ], + "type": "text", + "content": " are all loss weights." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 575, + 164, + 588 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 575, + 164, + 588 + ], + "spans": [ + { + "bbox": [ + 47, + 575, + 164, + 588 + ], + "type": "text", + "content": "3.5. Appearance Editing" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 594, + 287, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 594, + 287, + 653 + ], + "spans": [ + { + "bbox": [ + 47, + 594, + 287, + 653 + ], + "type": "text", + "content": "With the bases predicted from the model, we can simply tune the value of the functions to support appearance editing, such as recoloring and photorealistic style transfer. When deployed with recent fast NeRF models, our method is able to achieve real-time interactive editing." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "content": "Since our basis functions are defined on the whole scene, they do not directly support local editing (e.g., edit a single object in the scene). To achieve that, we follow one recent work [17] that learns a 3D feature field from the semantic feature maps predicted from state-of-the-art image-based" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 72, + 545, + 228 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 228 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 228 + ], + "type": "text", + "content": "segmentation models (e.g., Lang-Seg [19]), and use the feature field to guide the editing. However, directly adding high dimensional semantic features to our model may decrease its efficiency, making it impractical to edit in real-time. As the objects captured from a scene are often limited to a small set (e.g., in an indoor scene, chairs, walls and floor are the most likely appeared objects), the semantic features extracted from the scene are often a limited subset of the whole feature space. Therefore, we apply PCA to compress the extracted features to a lower dimension (16 in our experiments) before feeding them to the network. Please find more details in terms of implementation, usage and results on editing in the supplemental materials." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 239, + 359, + 251 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 239, + 359, + 251 + ], + "spans": [ + { + "bbox": [ + 306, + 239, + 359, + 251 + ], + "type": "text", + "content": "4. Results" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 258, + 436, + 270 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 258, + 436, + 270 + ], + "spans": [ + { + "bbox": [ + 306, + 258, + 436, + 270 + ], + "type": "text", + "content": "4.1. Implementation details" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 277, + 545, + 409 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 277, + 545, + 409 + ], + "spans": [ + { + "bbox": [ + 304, + 277, + 545, + 409 + ], + "type": "text", + "content": "Training. To support real-time appearance editing, we use Instant-NGP [25] as our backbone. For the geometry learning stage, we keep all original configurations, except adding a per-point rgb loss introduced by Sun et al. [30] to make the density field sparser and avoid floaters. For the segmentation learning stage, we fix the extracted palettes for the first 100 epochs. After that, we unleash the palettes and remove " + }, + { + "bbox": [ + 304, + 277, + 545, + 409 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{weight}}" + }, + { + "bbox": [ + 304, + 277, + 545, + 409 + ], + "type": "text", + "content": " to fine-tune the model. Moreover, since our smooth loss " + }, + { + "bbox": [ + 304, + 277, + 545, + 409 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{sm}}" + }, + { + "bbox": [ + 304, + 277, + 545, + 409 + ], + "type": "text", + "content": " employs the diffuse color " + }, + { + "bbox": [ + 304, + 277, + 545, + 409 + ], + "type": "inline_equation", + "content": "c_{d}" + }, + { + "bbox": [ + 304, + 277, + 545, + 409 + ], + "type": "text", + "content": " to calculate the smoothing weight, we do not apply " + }, + { + "bbox": [ + 304, + 277, + 545, + 409 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{sm}}" + }, + { + "bbox": [ + 304, + 277, + 545, + 409 + ], + "type": "text", + "content": " for the first 30 epochs to avoid unconverged " + }, + { + "bbox": [ + 304, + 277, + 545, + 409 + ], + "type": "inline_equation", + "content": "c_{d}" + }, + { + "bbox": [ + 304, + 277, + 545, + 409 + ], + "type": "text", + "content": " as input." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 409, + 545, + 479 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 409, + 545, + 479 + ], + "spans": [ + { + "bbox": [ + 304, + 409, + 545, + 479 + ], + "type": "text", + "content": "Our training and testing experiments are implemented using PyTorch [26], and run on a single NVIDIA RTX 3090 GPU. For both stages, we train our model for 300-600 epochs (depending on the number of training images) using the Adam Optimizer [16] with learning rate set to 0.01, which takes no more than 2 hours in total." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 495, + 545, + 555 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 495, + 545, + 555 + ], + "spans": [ + { + "bbox": [ + 304, + 495, + 545, + 555 + ], + "type": "text", + "content": "Datasets. We conduct experiments on scenes from three sources: Lego, Ficus, Ship and Hotdog from the NeRF Blender dataset [23], Fern, Horns, Flower, Orchids from the the forward-facing LLFF dataset [24] and Bonsai, Kitchen and Room from the 360-degree Mip-NeRF360 dataset [3]." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 563, + 391, + 575 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 563, + 391, + 575 + ], + "spans": [ + { + "bbox": [ + 306, + 563, + 391, + 575 + ], + "type": "text", + "content": "4.2. Comparisons" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 306, + 582, + 545, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 582, + 545, + 640 + ], + "spans": [ + { + "bbox": [ + 306, + 582, + 545, + 640 + ], + "type": "text", + "content": "Recoloring. We use the HSV color space for recoloring in all experiments. Given a group of modified color palettes " + }, + { + "bbox": [ + 306, + 582, + 545, + 640 + ], + "type": "inline_equation", + "content": "\\mathcal{P}'" + }, + { + "bbox": [ + 306, + 582, + 545, + 640 + ], + "type": "text", + "content": ", we calculate the difference between the original palettes " + }, + { + "bbox": [ + 306, + 582, + 545, + 640 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 306, + 582, + 545, + 640 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 306, + 582, + 545, + 640 + ], + "type": "inline_equation", + "content": "\\mathcal{P}'" + }, + { + "bbox": [ + 306, + 582, + 545, + 640 + ], + "type": "text", + "content": " in HSV, then directly apply the change to all points' soft color, i.e. " + }, + { + "bbox": [ + 306, + 582, + 545, + 640 + ], + "type": "inline_equation", + "content": "\\mathcal{P} + \\delta(x)" + }, + { + "bbox": [ + 306, + 582, + 545, + 640 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "content": "We compare our model with the state-of-the-art NeRF-based recoloring method PosterNeRF [34] on the Blender Dataset in Fig. 5. Compared to PosterNeRF, our model achieves better reconstruction quality, and produces more photorealistic results with fewer artifacts, and requires fewer palette edits." + } + ] + } + ], + "index": 22 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "20695" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 55, + 71, + 276, + 190 + ], + "blocks": [ + { + "bbox": [ + 55, + 71, + 276, + 190 + ], + "lines": [ + { + "bbox": [ + 55, + 71, + 276, + 190 + ], + "spans": [ + { + "bbox": [ + 55, + 71, + 276, + 190 + ], + "type": "image", + "image_path": "421274e51689e8e783429bf3425b65ce6d88c3a5bfb7465aca77b33bbe487831.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 193, + 287, + 226 + ], + "lines": [ + { + "bbox": [ + 47, + 193, + 287, + 226 + ], + "spans": [ + { + "bbox": [ + 47, + 193, + 287, + 226 + ], + "type": "text", + "content": "Figure 5. Qualitative comparison with PosterNeRF [33]. We show reconstruction results in the first row and recolor results in the second row." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 52, + 237, + 279, + 334 + ], + "blocks": [ + { + "bbox": [ + 52, + 237, + 279, + 334 + ], + "lines": [ + { + "bbox": [ + 52, + 237, + 279, + 334 + ], + "spans": [ + { + "bbox": [ + 52, + 237, + 279, + 334 + ], + "type": "image", + "image_path": "ef656ea4564841d65e22701c64d59e53b63b15297de219ab57058d59017b3eee.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 338, + 287, + 394 + ], + "lines": [ + { + "bbox": [ + 46, + 338, + 287, + 394 + ], + "spans": [ + { + "bbox": [ + 46, + 338, + 287, + 394 + ], + "type": "text", + "content": "Figure 6. Qualitative comparison with video palette-based recoloring method [11]. Unlike Du et al. [11] that either only modifies the lego color (Edit 1) or introduces view-inconsistency when also modifying the gloves (Edit 2), our method recolors the 3D scene consistently while maintaining photorealism across views." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 407, + 287, + 586 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 407, + 287, + 586 + ], + "spans": [ + { + "bbox": [ + 46, + 407, + 287, + 586 + ], + "type": "text", + "content": "We also compare our model with a state-of-the-art palette-based video recoloring model [10] in Fig. 6 and image recoloring models [1, 31] in Fig. 7. Since our model consists of color offsets and radiance functions that extend the palette color to basis, it requires fewer palettes to reconstruct the images than other methods, which improves usability and benefits the quality of recoloring results. Also, with the help of the scene geometry, our results are more plausible in 3D. Particularly, we show recoloring results on two different views in the Kitchen scene, where we set the same recoloring goal for each of them: changing the light on the excavator to purple. While the image-based methods failed to keep the other objects looking the same from the two views, our model is able to produce view-consistent results for the whole scene." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 605, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 286, + 713 + ], + "type": "text", + "content": "User-Guided Photorealistic style transfer. We can apply our decomposition model to achieve photorealistic style transfer on the captured scenes with sparse user guidance. Given a style image, users may define a series of correspondences between the image pixels and 3D points, that our system uses to transform our palette-based bases to align the point colors to the pixel colors; more details in the supplementary. We compare our model with three state-of-the-art methods: UPST-NeRF [9], ARF [40] and image-based" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 305, + 72, + 545, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 120 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 120 + ], + "type": "text", + "content": "stylization with AdaIN [14] (Fig. 9). Our results are more photorealistic than ARF and AdaIN, and comparable with UPST-NeRF. However, UPST-NeRF takes much more time to train (tens of hours) than ours." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 142, + 546, + 321 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 142, + 546, + 321 + ], + "spans": [ + { + "bbox": [ + 304, + 142, + 546, + 321 + ], + "type": "text", + "content": "User study. To better demonstrate the effectiveness of our model, we also conduct a user study on these two applications. The study was taken on the Amazon Mechanical Turk platform, where we dispatched 162 questions 30 times to the crowd (4860 in total), and received 4496 answers. In each question, the user watches images/videos generated from our model and another randomly selected baseline and was asked to decide which one is more view-consistent and/or photorealistic. Fig. 8 summarizes our study's results. We outperform image-based recoloring baselines [1, 31], and are considered more photorealistic than posterNeRF [34]. For the style transfer task, our model received better feedback than ARF [40] and AdaIN [14] and is rated better than UPST-NeRF [9] for view-consistency. More details are in the supplementary." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 332, + 373, + 343 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 332, + 373, + 343 + ], + "spans": [ + { + "bbox": [ + 306, + 332, + 373, + 343 + ], + "type": "text", + "content": "4.3. Ablations" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 352, + 545, + 460 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 352, + 545, + 460 + ], + "spans": [ + { + "bbox": [ + 304, + 352, + 545, + 460 + ], + "type": "text", + "content": "We conduct three ablative evaluations on the LLFF dataset to show the effectiveness of our model design. We first compare our model with the original vanilla Instant-NGP with two metrics: the Peak Signal-to-Noise Ratio (PSNR " + }, + { + "bbox": [ + 304, + 352, + 545, + 460 + ], + "type": "inline_equation", + "content": "\\uparrow" + }, + { + "bbox": [ + 304, + 352, + 545, + 460 + ], + "type": "text", + "content": "), the Learned Perceptual Image Patch Similarity [43] (LPIPS). Our model achieves the same PSNR score from the Instant-NGP (24.50), and has a slightly higher LPIPS score (0.152 compared to 0.145). This shows our model has little effect on the reconstruction quality." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 461, + 545, + 555 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 461, + 545, + 555 + ], + "spans": [ + { + "bbox": [ + 304, + 461, + 545, + 555 + ], + "type": "text", + "content": "We then compare the reconstruction results of our model with two variants on the LPIPS metric: Model without color offsets and Model without view-dependent function. Both of the variants get higher LPIPS scores (0.160 for removing the color offset, and 0.155 for removing the view-dependent function), showing that adding the color offsets and view-dependent function increases the capability of our model to reconstruct real scenes." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": "We also compare the palette decomposition results of our model with three variants: Model without color offset (Ours w/o " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "\\delta" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": "), model without the sparsity loss (Ours w/o " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{sp}}" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": ") and model without the smooth loss (Ours w/o " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{sm}}" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": ") both quantitatively and qualitatively. Quantitative results are shown in Tab. 1, and qualitative comparisons are shown in Fig. 10. Removing the smooth loss will downgrade the smoothness of the blending weights, and leads to critical artifacts on the fern; Removing the sparsity loss will decrease the sparseness of the weights, and hence leads to unwanted red-dish tint in the whole image; Removing the color offset also reduces the sparsity of the weights, and leads to unwanted tint for some area (e.g. the wall behind the fern). This" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "20696" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 61, + 70, + 532, + 423 + ], + "blocks": [ + { + "bbox": [ + 61, + 70, + 532, + 423 + ], + "lines": [ + { + "bbox": [ + 61, + 70, + 532, + 423 + ], + "spans": [ + { + "bbox": [ + 61, + 70, + 532, + 423 + ], + "type": "image", + "image_path": "2ee0e18d5d02d204de6eca0347bd3cd0483d3bc54d8c2b6d236a65414aaa0537.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 431, + 547, + 465 + ], + "lines": [ + { + "bbox": [ + 46, + 431, + 547, + 465 + ], + "spans": [ + { + "bbox": [ + 46, + 431, + 547, + 465 + ], + "type": "text", + "content": "Figure 7. Qualitative comparison with image palette-based recoloring methods. We compare our method with Tan et al. [31] and Akimoto et al. [1]. For each recolored image, we also show the corresponding palettes editing on its left side, and a zoom-in view on its right side." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 59, + 472, + 276, + 581 + ], + "blocks": [ + { + "bbox": [ + 59, + 472, + 276, + 581 + ], + "lines": [ + { + "bbox": [ + 59, + 472, + 276, + 581 + ], + "spans": [ + { + "bbox": [ + 59, + 472, + 276, + 581 + ], + "type": "image", + "image_path": "a3d18d9bf9f3e91520283f7afebe151684ca5cbb3f6c7aab51d53fb65e5866b4.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 587, + 287, + 632 + ], + "lines": [ + { + "bbox": [ + 46, + 587, + 287, + 632 + ], + "spans": [ + { + "bbox": [ + 46, + 587, + 287, + 632 + ], + "type": "text", + "content": "Figure 8. User study results. For each comparison we demonstrate the percentage of users who prefer our method, users who prefer the baseline method, and users who do not lean towards anyone." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 638, + 287, + 663 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 638, + 287, + 663 + ], + "spans": [ + { + "bbox": [ + 46, + 638, + 287, + 663 + ], + "type": "text", + "content": "shows that our designed components are essential to generating clean recoloring results." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 670, + 133, + 682 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 670, + 133, + 682 + ], + "spans": [ + { + "bbox": [ + 47, + 670, + 133, + 682 + ], + "type": "text", + "content": "4.4. More Results" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 689, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 689, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 689, + 288, + 715 + ], + "type": "text", + "content": "In Fig. 11, we show several results of feature-guided editing. Although our optimized segmentations are shared" + } + ] + } + ], + "index": 6 + }, + { + "type": "table", + "bbox": [ + 342, + 517, + 511, + 576 + ], + "blocks": [ + { + "bbox": [ + 305, + 469, + 547, + 514 + ], + "lines": [ + { + "bbox": [ + 305, + 469, + 547, + 514 + ], + "spans": [ + { + "bbox": [ + 305, + 469, + 547, + 514 + ], + "type": "text", + "content": "Table 1. Quantitative ablation study results. We compare our model with variants on two metrics: The sparsity error defined by Eq. 5 and the total variation of the weight images (TV) which measures their smoothness." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 342, + 517, + 511, + 576 + ], + "lines": [ + { + "bbox": [ + 342, + 517, + 511, + 576 + ], + "spans": [ + { + "bbox": [ + 342, + 517, + 511, + 576 + ], + "type": "table", + "html": "
MethodsSparsity ↓TV ↓
Ours0.4780.303
Ours w/o δ0.6470.263
Ours w/o Lsp1.6430.123
Ours w/o Lsm0.5540.549
", + "image_path": "b892dd490b667bfe93138df4eb0d6da4abaf433b4d9dfd877de18f325af8fd5f.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_body" + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 615, + 545, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 615, + 545, + 640 + ], + "spans": [ + { + "bbox": [ + 305, + 615, + 545, + 640 + ], + "type": "text", + "content": "across the scene and do not directly support local editing, adding semantic features effectively resolves this issue." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "text", + "content": "In Fig. 12, we show two more edits supported by our decomposition results. By scaling the view-dependent color function " + }, + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "inline_equation", + "content": "s(x, d)" + }, + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "text", + "content": " and the color offset functions " + }, + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\delta_i(x)" + }, + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "text", + "content": ", we can modify the illumination conditions and object textures of the scene, while keeping the rendering photorealistic." + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20697" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 63, + 68, + 226, + 304 + ], + "blocks": [ + { + "bbox": [ + 63, + 68, + 226, + 304 + ], + "lines": [ + { + "bbox": [ + 63, + 68, + 226, + 304 + ], + "spans": [ + { + "bbox": [ + 63, + 68, + 226, + 304 + ], + "type": "image", + "image_path": "0c6ca310fc079f237df3170af8b2bd6594ac2318a1ca940de652bcb54038ae5a.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 231, + 68, + 529, + 304 + ], + "blocks": [ + { + "bbox": [ + 231, + 68, + 529, + 304 + ], + "lines": [ + { + "bbox": [ + 231, + 68, + 529, + 304 + ], + "spans": [ + { + "bbox": [ + 231, + 68, + 529, + 304 + ], + "type": "image", + "image_path": "8f632e6f4dbe9fc0e2349354d80bfb996797ce529a380d668d6b762ffcec7d09.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 61, + 334, + 531, + 417 + ], + "blocks": [ + { + "bbox": [ + 46, + 312, + 546, + 332 + ], + "lines": [ + { + "bbox": [ + 46, + 312, + 546, + 332 + ], + "spans": [ + { + "bbox": [ + 46, + 312, + 546, + 332 + ], + "type": "text", + "content": "Figure 9. Qualitative comparison with baseline stylization methods. Our method produces spatially and temporally consistent style transfer results that faithfully match the style examples while maintaining photorealism." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 61, + 334, + 531, + 417 + ], + "lines": [ + { + "bbox": [ + 61, + 334, + 531, + 417 + ], + "spans": [ + { + "bbox": [ + 61, + 334, + 531, + 417 + ], + "type": "image", + "image_path": "847c97caf7f064b04e0b1c563610e444e99f174bbfea649f9e551ab8a1b18c33.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 58, + 444, + 126, + 490 + ], + "blocks": [ + { + "bbox": [ + 46, + 422, + 546, + 434 + ], + "lines": [ + { + "bbox": [ + 46, + 422, + 546, + 434 + ], + "spans": [ + { + "bbox": [ + 46, + 422, + 546, + 434 + ], + "type": "text", + "content": "Figure 10. Qualitative ablation study results. In this example we change the green palette (primarily representing the plants) to red color." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 58, + 444, + 126, + 490 + ], + "lines": [ + { + "bbox": [ + 58, + 444, + 126, + 490 + ], + "spans": [ + { + "bbox": [ + 58, + 444, + 126, + 490 + ], + "type": "image", + "image_path": "7f8daa3c6dd8b63ee542f8a9ee3c94c6e498cf6d65fe39721485c61879d52378.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 58, + 499, + 125, + 544 + ], + "blocks": [ + { + "bbox": [ + 72, + 491, + 110, + 499 + ], + "lines": [ + { + "bbox": [ + 72, + 491, + 110, + 499 + ], + "spans": [ + { + "bbox": [ + 72, + 491, + 110, + 499 + ], + "type": "text", + "content": "(a) Original" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 58, + 499, + 125, + 544 + ], + "lines": [ + { + "bbox": [ + 58, + 499, + 125, + 544 + ], + "spans": [ + { + "bbox": [ + 58, + 499, + 125, + 544 + ], + "type": "image", + "image_path": "ba24f7f2ae7848776d4c3b3e0323ecbc3ea8811c4514ab220519aa2ebd8251d0.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 69, + 545, + 113, + 554 + ], + "lines": [ + { + "bbox": [ + 69, + 545, + 113, + 554 + ], + "spans": [ + { + "bbox": [ + 69, + 545, + 113, + 554 + ], + "type": "text", + "content": "(b) Recolored" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 132, + 445, + 278, + 544 + ], + "blocks": [ + { + "bbox": [ + 132, + 445, + 278, + 544 + ], + "lines": [ + { + "bbox": [ + 132, + 445, + 278, + 544 + ], + "spans": [ + { + "bbox": [ + 132, + 445, + 278, + 544 + ], + "type": "image", + "image_path": "95205a34b2b466be9d6556870372561db0d78b337439ee3b64b3607e4ea68f64.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 162, + 545, + 245, + 554 + ], + "lines": [ + { + "bbox": [ + 162, + 545, + 245, + 554 + ], + "spans": [ + { + "bbox": [ + 162, + 545, + 245, + 554 + ], + "type": "text", + "content": "(c) Semantic Guided Edits" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 565, + 287, + 609 + ], + "lines": [ + { + "bbox": [ + 46, + 565, + 287, + 609 + ], + "spans": [ + { + "bbox": [ + 46, + 565, + 287, + 609 + ], + "type": "text", + "content": "Figure 11. Semantic guided editing. On the left we show the unedited image and recolored results w/o feature guidance. On the right side, we show four guided results where individual objects (plant, floor, table, carpet) are exclusively edited." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 619, + 119, + 631 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 619, + 119, + 631 + ], + "spans": [ + { + "bbox": [ + 47, + 619, + 119, + 631 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "text", + "content": "We have presented PaletteNeRF, a novel and efficient palette-based appearance editing framework for neural radiance fields. Our method significantly increases the practicality of palette-based appearance editing and enables intuitive and controllable interactive editing on real-world scenes. Our experiments illustrate the benefit of our ap" + } + ] + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 314, + 445, + 537, + 548 + ], + "blocks": [ + { + "bbox": [ + 314, + 445, + 537, + 548 + ], + "lines": [ + { + "bbox": [ + 314, + 445, + 537, + 548 + ], + "spans": [ + { + "bbox": [ + 314, + 445, + 537, + 548 + ], + "type": "image", + "image_path": "7e5420a3f4dae9c4296f04da33fe5fdab56c68b13d5454024e53b8e0d4717ffe.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 559, + 547, + 592 + ], + "lines": [ + { + "bbox": [ + 305, + 559, + 547, + 592 + ], + "spans": [ + { + "bbox": [ + 305, + 559, + 547, + 592 + ], + "type": "text", + "content": "Figure 12. Additional appearance editing results. First Row: Rendered images with scaled view-dependent function; Second Row: Rendered images with scaled color offset functions." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 599, + 547, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 599, + 547, + 647 + ], + "spans": [ + { + "bbox": [ + 305, + 599, + 547, + 647 + ], + "type": "text", + "content": "proach for various editing tasks such as recoloring, photorealistic style transfer and illuminance changing. Future work may include frequency-based decomposition and editing of specular highlights and extending to dynamic NeRFs." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 665, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 665, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 305, + 665, + 546, + 714 + ], + "type": "text", + "content": "Acknowledgement This project was in part supported by Samsung, the Stanford Institute for Human-Centered AI (HAI), and a PECASE from the ARO. We also thank Jia-man Li for helping conducting our user study." + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "20698" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 92, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 53, + 92, + 287, + 137 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 92, + 287, + 137 + ], + "spans": [ + { + "bbox": [ + 53, + 92, + 287, + 137 + ], + "type": "text", + "content": "[1] Naofumi Akimoto, Huachun Zhu, Yanghua Jin, and Yoshimitsu Aoki. 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(1) The panoramas are continuous and seamless in the horizontal direction. (2) Gravity plays an important role in indoor environment design. By leveraging these properties, we present PanelNet, a framework that understands indoor environments using a novel panel representation of 360 images. We represent an equirectangular projection (ERP) as consecutive vertical panels with corresponding 3D panel geometry. To reduce the negative impact of panoramic distortion, we incorporate a panel geometry embedding network that encodes both the local and global geometric features of a panel. To capture the geometric context in room design, we introduce Local2Global Transformer, which aggregates local information within a panel and panel-wise global context. It greatly improves the model performance with low training overhead. Our method outperforms existing methods on indoor 360 depth estimation and shows competitive results against state-of-the-art approaches on the task of indoor layout estimation and semantic segmentation.", + "bbox": [ + 75, + 300, + 473, + 589 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 617, + 209, + 633 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Understanding indoor environments is an important topic in computer vision as it is crucial for multiple practical applications such as room reconstruction, robot navigation, and virtual reality applications. Early methods focus on modeling indoor scenes using perspective images [9, 10, 19]. With the development of CNNs and omnidirectional photography, many works turn to understand indoor scenes using panorama images. Compared to the perspective images, panorama images have a larger field-of-view (FoV) [43] and provide the geometric context of the indoor environment in a continuous way [24].", + "bbox": [ + 75, + 643, + 470, + 809 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "There are several 360 input formats used in indoor scene understanding. One of the most commonly-used formats is the equirectangular projection (ERP). Modeling the holistic scene from an ERP is challenging. The ERP distortion increases when pixels are close to the zenith or nadir of the image, which may decrease the power of the convolutional", + "bbox": [ + 75, + 810, + 470, + 901 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/b9736870441f10bc5e5275a456720d3b8f774fe25c40e525fbeaee7dcf27fea1.jpg", + "image_caption": [ + "Figure 1. An overview of the proposed system. We present PanelNet, a network that learns the indoor environment using a novel panel representation of ERP. We formulate the panel representation as consecutive ERP panels with corresponding global and local geometry. By slightly modifying the network structure, PanelNet is capable of tackling major 360 indoor understanding tasks such as depth estimation, semantic segmentation and layout prediction." + ], + "image_footnote": [], + "bbox": [ + 516, + 275, + 874, + 429 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "structures designed for distortion-free perspective images. To eliminate the negative effects of ERP distortion, recent works [8,21,28] focus on decomposing the whole panorama into perspective patches, i.e., tangent images. However, partitioning a panorama into discontinuous patches breaks the local continuity of gravity-aligned scenes and objects which limits the performance of these works. To reduce the impact of distortion while preserving the local continuity, we present PanelNet, a novel network to understand the indoor scene from equirectangular projection.", + "bbox": [ + 496, + 565, + 893, + 717 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We design our PanelNet based on two essential properties of equirectangular projection. (1) The ERP is continuous and seamless in the horizontal direction. (2) Gravity plays an important role in indoor environment design, which makes the gravity-aligned features crucial for indoor 360 understanding [24, 31]. Following these two properties, we tackle the challenges above through a novel panel representation of ERP. We represent an ERP as consecutive panels with corresponding global and local 3D geometry, which preserves the gravity-aligned features within a panel and maintains the global continuity of the indoor structure across panels. Inspired by Omnifusion [21], we design a geometry embed-", + "bbox": [ + 496, + 719, + 895, + 901 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "878", + "bbox": [ + 485, + 945, + 511, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "ding network for panel representations that encodes both local and global features of panels to reduce the negative effects of ERP distortion without adding further explicit distortion fixing modules. We further introduce Local2Global Transformer as a feature processor. Considering the nature of panel representation, we design this Transformer with Window Blocks for local information aggregation and Panel Blocks for panel-wise context capturing. The main contributions of our work are:", + "bbox": [ + 75, + 90, + 472, + 224 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We represent the ERP as consecutive vertical panels with corresponding 3D geometry. We introduce Panel-Net, a novel indoor panorama understanding pipeline using the panel representation. Following the essential geometric properties of the indoor equirectangular projection, our framework outperforms existing methods on the task of indoor 360 depth estimation and shows competitive results on other indoor scene understanding tasks such as semantic segmentation and layout prediction.", + "- We propose a panel geometry embedding network that encodes both local and global geometric features of panels and reduces the negative impact of ERP distortion implicitly while preserving the geometric continuity.", + "- We design Local2Global Transformer as a feature processor, which greatly enhances the continuity of geometric features and improves the model performance by successfully aggregating the local information within a panel and capturing panel-wise context accurately." + ], + "bbox": [ + 96, + 238, + 470, + 537 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 551, + 218, + 569 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We aim to design a general framework to tackle the major tasks of indoor scene understanding using 360 images. We briefly review the related works.", + "bbox": [ + 75, + 579, + 470, + 625 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Monocular depth estimation", + "text_level": 1, + "bbox": [ + 76, + 635, + 331, + 651 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Estimating the depth from an image is an essential problem in computer vision. Early works tackle this problem via stereo matching [29] and motion clues in a video [18]. With the flourishment of deep learning, researchers develop monocular depth estimation methods via deep neural networks. Eigen et al. [10] first develop a multi-scale deep neural network to regress depth from a single image. Their later work [9] introduces a more general multi-scale network with a VGG encoder for predicting depth, surface normal and semantic labels. Laina et al. [19] design a fully convolutional residual network with upsampling layers. They also introduce Berhu Loss for network training. Cao et al. [2] formulate the depth regression task as a classification task and apply fully-connected Conditional Random Fields (CRF) to obtain the final depth prediction. Other works address this problem with different strategies. Fu et al. [11] introduce", + "bbox": [ + 75, + 659, + 472, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "dilated convolutions to enlarge receptive fields and utilize an ordinary regression loss for network optimization. Geometric constraints are also often exploited to enhance potential geometry relationships [26, 38].", + "bbox": [ + 496, + 90, + 893, + 152 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. Panorama depth estimation", + "text_level": 1, + "bbox": [ + 500, + 162, + 750, + 178 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "One key limitation for understanding the scene via a perspective image is the lack of geometric context due to the small FoV. Recently, the development of 360 imagery and the popularity of 360 cameras encourage researchers to address the scene understanding tasks directly on panoramas. Compared to perspective images, panoramas preserve the structural context of the room while introducing distortion. Recent works estimate the depth from panoramas by jointly learning the room structure [17, 40], planes and normals [6, 13]. By leveraging the gravity-aligned features in indoor panoramas, Pintore et al. [25] and Sun et al. [31] design networks that directly work on the equirectangular projections. However, directly applying convolution-based structures designed for distortion-free perspective images on panoramas may lead to sub-optimal results [45]. To reduce the negative impact of panorama distortion, several works design distortion-aware CNNs [4, 7, 32, 44] based on the nature of ERP distortion. Other methods handle this problem via less-distortion representations instead of directly modeling the distortion. Wang et al. [34] and Jiang et al. [15] fuse the cubemap projection with ERP to mimic peripheral and foveal vision as the human eye. Recently, Eder et al. [8] propose to handle panoramic distortion with tangent representation, which inspires further studies on tangent-based depth estimation such as Omnifusion [21] and 360MonoDepth [28]. However, these methods introduce discrepancies between the patches that are hard to be removed by the fusion modules. We tackle these challenges by introducing the panel representation of ERP. The panels are directly extracted from the original panorama via a sliding window mechanism similar to CNNs, which preserves the gravity-aligned information of indoor scenes within panels. Rather than fixing panoramic distortion in an explicit way, we add a panel geometry embedding network to learn the distortion for panels and reduce the negative impact of distortion with minimal computation cost.", + "bbox": [ + 496, + 186, + 893, + 715 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.3. Other indoor understanding tasks", + "text_level": 1, + "bbox": [ + 500, + 724, + 797, + 741 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "360 semantic segmentation is another important dense prediction task for indoor understanding. Similar to 360 depth estimation, most of the recent panorama semantic segmentation works focus on reducing the negative impact of ERP distortion [14,20,32]. Other approaches try different strategies such as joint learning the semantic labels with layout [41] and unsupervised transfer learning [42].", + "bbox": [ + 496, + 750, + 893, + 854 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "For layout estimation, previous approaches model this task as a dense prediction task. Zou et al. [46] design a network in U-Net structure to jointly learn the layout boundaries", + "bbox": [ + 496, + 854, + 893, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "879", + "bbox": [ + 485, + 945, + 509, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/44e145038b9a04151b0e84860770033cf36aa84282f575bd439335b6ac5b1b28.jpg", + "image_caption": [ + "(a) Architecture", + "(b) Architecture of Local2Global Transformer", + "Figure 2. The architecture of the network. Given the stride and interval, an ERP is first partitioned into consecutive panels by a sliding window. Meanwhile, for each pixel on every panel, the corresponding global coordinates are represented as its absolute 3D coordinates $(x_{s},y_{s},z_{s})$ . Its local coordinates are represented as its relative 3D coordinates to the panel $(x_s',y_s')$ . The local and global coordinates are used as input of an MLP to generate geometric features. The Local2Global Transformer is applied to aggregate local information (Window Blocks) and capture global dependencies (Panel Blocks). In each Transformer block, we stack LayerNorm (LN), multi-head self-attention module (W/P-MSA) and Forward Feed Network (FFN) with skip connection as shown in (b)." + ], + "image_footnote": [], + "bbox": [ + 99, + 90, + 872, + 378 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "and corner positions from the input RGB image and Manhattan line map. Yang et al. [37] introduce a two-branch network that incorporates both equirectangular projection and perspective ceiling view to learn different layout clues. Sun et al. [30] simplify the layout estimation task from dense prediction to three 1-D boundary predictions. They also propose a panorama stretch method that can diversify the panorama data as data augmentation. Wang et al. [35] transform layout estimation to depth prediction on the horizon line of a panorama. They design a layout-to-depth transformation to convert the layout into horizon-depth via ray casting. Jiang et al. [16] represent the room layout as the floor boundary and height. We follow this representation when predicting room layouts using our modified PanelNet.", + "bbox": [ + 75, + 521, + 470, + 733 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.4. Vision Transformer", + "text_level": 1, + "bbox": [ + 76, + 741, + 264, + 755 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Transformers are originally proposed in the field of natural language processing [33] and soon become very popular due to their superior performance on NLP tasks. ViT [5] and its following works [22, 23, 27, 39] demonstrate that Transformers are suitable for capturing long-range dependencies for vision tasks by achieving superior results against CNN based models on image classification, image segmentation and dense prediction. Transformers are also used for 360 indoor understanding tasks such as depth estimation [21],", + "bbox": [ + 75, + 763, + 470, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "layout estimation [16] and semantic segmentation [42]. We design a Local2Global Transformer as a feature processor, which contains Window Blocks to aggregate local information within a panel and Panel Blocks to capture the long-range relationships among the panels. Our proposed Local2Global Transformer greatly improves the model performance on 360 indoor understanding tasks.", + "bbox": [ + 496, + 521, + 893, + 627 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 500, + 640, + 589, + 656 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Network architecture", + "text_level": 1, + "bbox": [ + 500, + 666, + 700, + 680 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "As illustrated in Figure 2, we implement our network in an encoder-decoder fashion. We incorporate a panel geometry embedding network to reduce the negative impact of panorama distortion and Local2Global Transformer to aggregate local and global information.", + "bbox": [ + 496, + 689, + 893, + 763 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Panel Representation of ERP Given the stride $S$ and the interval $I$ of the panels, an input RGB ERP in resolution $H_{e} \\times W_{e}$ is divided into $N$ consecutive panels by a vertical sliding window in size $H_{e} \\times I$ . Since an ERP is continuous and seamless in the horizontal direction, we extract the panels across the left and right edges of the ERP. So $N = \\frac{W_{e}}{S}$ . The corresponding local and global geometric features are generated together given $I$ and $S$ , details discussed in Section 3.3.", + "bbox": [ + 496, + 763, + 893, + 898 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "880", + "bbox": [ + 486, + 945, + 509, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Backbone We use a ResNet-34 [12] based architecture as the feature extractor of our model. It takes the ERP panels as input and generates the feature maps of each panel in 4 different scales. We apply a $1 \\times 1$ convolution layer to reduce the dimensions of the final feature map of each panel to $f_{b} \\in \\mathbb{R}^{C_{b} \\times H_{b} \\times W_{b}}$ , where $H_{b} = \\frac{H_{e}}{32}$ , $W_{b} = \\frac{I}{32}$ , $C_{b} = \\frac{D}{H_{b} \\times W_{b}}$ and $D = 512$ for any interval and stride. The feature maps are then used as input of the Local2Global Transformer for information aggregation, discussed in Section 3.2.", + "bbox": [ + 76, + 90, + 472, + 226 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Decoder As illustrated in Figure 2. For each decoder layer, we concatenate the feature map with the feature map generated by the corresponding encoder layer. We apply upconvolutions to gradually recover the feature map to the RGB input resolution. Similar to Omnifusion [21], we predict a learnable confidence map by the decoder to improve the final merging result. For the final merge, we take the average of the prediction of all panels. By slightly modifying the network structure, our model is capable of other indoor 360 dense prediction tasks such as semantic segmentation. For 360 layout estimation, we follow the layout representation of LGT-Net [16] and represent the room layouts as floor boundary and room height. We add one linear layer to generate floor boundary after the last decoder layer and two linear layers to generate room height. The default length of the output 1-D floor boundary is 1024.", + "bbox": [ + 76, + 227, + 473, + 470 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Local2Global Transformer", + "text_level": 1, + "bbox": [ + 76, + 479, + 320, + 494 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Although partitioning the ERP into consecutive panels via a sliding window preserves the continuity of indoor structure, capturing the long-range dependencies is still crucial. Since the ERP is seamless in the horizontal direction, two distant panels on a panorama have a closer realistic distance. To address this problem and further improve local information aggregation, we present Local2Global Transformer, which consists of two major important components. Window Blocks to enhance the geometry relations within a local panel and Panel Blocks for capturing long-range context.", + "bbox": [ + 75, + 503, + 470, + 655 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In Window Blocks, we compute the window multi-head self-attention similar to ViT [5]. For each panel, we reshape the input feature map $f_{b} \\in \\mathbb{R}^{C_{b} \\times H_{b} \\times W_{b}}$ into a sequence of flattened 2D feature patches $f_{w} \\in \\mathbb{R}^{N_{w} \\times (P^{2} \\cdot C_{b})}$ , where $(P \\times P)$ is the size of the feature patch and $N_{w} = \\frac{H_{b}W_{b}}{P^{2}}$ is the number of feature patches in current Window Block. In our experiment, $P = 1, 2, 4$ for Window Blocks in different resolutions. Similar to ViT [5], we apply a learnable position embedding $E_{w} \\in \\mathbb{R}^{N_{w} \\times (P^{2} \\cdot C_{b})}$ to maintain the positional information of feature patches.", + "bbox": [ + 75, + 656, + 468, + 809 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In Panel Blocks, we aim to aggregate global information via panel-wise multi-head self-attention. The feature maps of all panels are compressed to $N$ 1-D feature vectors $f_{p} \\in \\mathbb{R}^{N \\times D}$ and then used as tokens in the Panel Blocks. Similar to Window Blocks, we add a learnable positional embedding $E_{p} \\in \\mathbb{R}^{N \\times D}$ to the tokens to retain patch-wise positional", + "bbox": [ + 76, + 810, + 470, + 901 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "information. See more discussion of positional embedding in Section 4.6.", + "bbox": [ + 496, + 90, + 890, + 119 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Following the standard Transformer block architecture of ViT [5], we stack multi-head self-attention module (MSA) and Feed-Forward Network (FFN). We apply a LayerNorm (LN) before each MSA and FFN. A Local2Global Transformer block is computed as", + "bbox": [ + 496, + 122, + 893, + 198 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\hat {z} _ {l} = (\\mathrm {W / P}) - \\mathrm {M S A} (\\mathrm {L N} (z _ {l - 1})) + z _ {l - 1} \\\\ z _ {l} = \\operatorname {F F N} (\\mathrm {L N} (\\hat {z} _ {l})) + \\hat {z} _ {l} \\end{array} \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 575, + 210, + 893, + 237 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $l$ is the block number of each stage. $\\hat{z}_l$ and $z_l$ is the output feature map of the Window/Panel - MSA and FFN. To aggregate the features from local to global, we stack the Window Blocks according to the window size from small to high successively. The Panel Blocks are stacked after the Window Blocks. For the best performance, we use 12 Transformer blocks and place them in this order: Low-Res W-Blocks(2), Mid-Res W-Blocks(2), High-Res W-blocks(2), Panel Blocks(6). We observe a performance drop when shuffling this order because the compress operation in Panel Blocks reduces the impact of local information aggregation performed by Window Blocks.", + "bbox": [ + 496, + 246, + 893, + 428 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Panel geometry embedding", + "text_level": 1, + "bbox": [ + 500, + 440, + 745, + 455 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Inspired by the geometry fusion pipeline of Omnifusion [21], we develop a panel geometry embedding module to combine the geometry feature with the image feature together and reduce the negative impact of the ERP distortion. For a pixel $P_{e}(x_{e},y_{e})$ located on an ERP, the absolute 3D world position of its counterpart located on a unit sphere $P_{s}(\\varphi ,\\theta)$ can be calculated as:", + "bbox": [ + 496, + 464, + 893, + 571 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\left\\{ \\begin{array}{l} x _ {s} = \\sin \\theta \\cos \\varphi \\\\ y _ {s} = \\sin \\theta \\sin \\varphi \\\\ z _ {s} = \\cos \\theta \\end{array} \\right. \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 624, + 585, + 890, + 633 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\varphi$ and $\\theta$ are the azimuth angle and the polar angle of the point on a sphere, respectively. The 3D world coordinates $P_{s}(x_{s},y_{s},z_{s})$ are then used to generate global features. Since each ERP panel has the same distortion, the relative position of each pixel to the panel where it is located is also important. Similar to the absolute 3D position, we assign a relative 3D local position $P_{s}(x_{s}^{\\prime},y_{s}^{\\prime},z_{s}^{\\prime})$ for each pixel per panel. We use the global 3D world coordinates of a randomly selected panel to represent the relative 3D position of all panels, which is unchanged during the entire experiment. Note that $z_{s} = z_{s}^{\\prime}$ . So the final input of a point on a panel to the geometry embedding network is the combination of its local and global coordinates $(x_{s},y_{s},z_{s},x_{s}^{\\prime},y_{s}^{\\prime})$ .", + "bbox": [ + 496, + 642, + 893, + 839 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We generate global and local geometric features via a two-layer MLP. The generated geometry features are added to the first layer of the backbone to make the network aware of ERP distortion.", + "bbox": [ + 496, + 840, + 893, + 898 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "881", + "bbox": [ + 486, + 945, + 509, + 955 + ], + "page_idx": 3 + }, + { + "type": "table", + "img_path": "images/c1366fb6657cebe30ed4b8b276f1226f53df5baa87ad00ca0b663b6b10d7fbca.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
DatasetMethodMRE ↓MAE ↓RMSE ↓RMSE (log) ↓δ1 ↑δ2 ↑δ3 ↑
Stanford2D3DFCRN [19]0.18370.34280.57740.11000.72300.92070.9731
OmniDepth [45]0.19960.37430.61520.12120.68770.88910.9578
Bifuse [34]0.12090.23430.41420.07870.86600.95800.9860
HoHoNet [31]0.10140.20270.38340.06680.90540.96930.9886
SliceNet [24]0.10430.18380.36890.07710.90340.96450.9864
Omnifusion [21]0.10310.19580.35210.06980.89130.97020.9875
Ours0.08290.15200.29330.05790.92420.97960.9915
Matterport3DFCRN [19]0.24090.40080.67040.12440.77030.91740.9617
OmniDepth [45]0.29010.48380.76430.14500.68300.87940.9429
Bifuse [34]0.20480.34700.62590.11430.84520.93190.9632
HoHoNet [31]0.14880.28620.51380.08710.87860.95190.9771
SliceNet [24]0.17640.32960.61330.10450.87160.94830.9716
Omnifusion [21]0.13870.27240.50090.08930.87890.96170.9818
Ours0.11500.22050.45280.08140.91230.97030.9856
", + "bbox": [ + 107, + 88, + 867, + 339 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Table 1. Quantitative results on real-world indoor panorama depth estimation datasets-Stanford2D3D [1] and Matterport3D [3]. Our model outperforms existing methods on all metrics.", + "bbox": [ + 75, + 348, + 893, + 378 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.4. Loss function", + "text_level": 1, + "bbox": [ + 76, + 398, + 218, + 414 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "For depth estimation, we follow the previous works and train the network by minimizing the Reverse Huber Loss (BerHu) [19] in a fully supervised way.", + "bbox": [ + 75, + 422, + 470, + 468 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nB (e) = \\left\\{ \\begin{array}{l l} | e | & | e | \\leq c, \\\\ \\frac {e ^ {2} + c ^ {2}}{2 c} & | e | > c. \\end{array} \\right. \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 174, + 479, + 468, + 516 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $e$ is the error term and the threshold $c$ determines where the switch from L1 to L2 occurs. For semantic segmentation, we use Cross-Entropy Loss with class-wise weights to balance the examples. For layout estimation, we strictly follow LGT-Net [16] and use the combination of L1 loss for horizon depth and room height, normal loss and normal gradient loss to train our network.", + "bbox": [ + 75, + 520, + 472, + 627 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 641, + 209, + 657 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Datasets", + "text_level": 1, + "bbox": [ + 76, + 665, + 179, + 680 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Stanford2D3D [1] is a real-world dataset consisting of 1,413 panoramas collected in 6 large-scale indoor areas. For depth estimation, we follow the official split and use area1, area2, area3, area4, area6 for training and area5 for testing. For semantic segmentation, we follow the previous works and use the official 3-fold split for training and evaluation. The resolution used for depth estimation is $512 \\times 1024$ and $256 \\times 512$ for semantic segmentation.", + "bbox": [ + 75, + 688, + 468, + 808 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "PanoContext [43] and the extended Stanford2D3D [46] are two cuboid room layout datasets. PanoContext [43] contains 514 annotated cuboid room layouts collected from SunCG [36] dataset. Zou et al. [46] collected 571 panoramicas from Stanford2D3D [1] and annotated them with room layouts. The input resolution of both datasets is $512 \\times 1024$ . We", + "bbox": [ + 75, + 810, + 470, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "follow the same splits of previous works [16,46] for training and testing.", + "bbox": [ + 498, + 398, + 890, + 430 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Matterport3D [3] is a large-scale RGB-D dataset that contains 10,800 panoramic images collected in 90 scenes. We use this dataset for our depth estimation experiment. We follow the official split that takes 7829 coronas from 61 houses for training and the rest for testing. The resolution used in our experiment is $512 \\times 1024$ .", + "bbox": [ + 498, + 431, + 893, + 523 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2. Implementation details", + "text_level": 1, + "bbox": [ + 500, + 540, + 714, + 556 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "For depth estimation, we evaluate the performance of our model using the standard depth estimation metrics, including Mean Relative Error (MRE), Mean Absolute Error (MAE), Root Mean Square Error (RMSE), log-based Root Mean Square Error (RMSE(log)) and threshold-based precision $\\delta^1$ , $\\delta^2$ and $\\delta^3$ . For semantic segmentation, we evaluate the performance using the standard semantic segmentation metrics class-wise mIoU and class-wise mAcc. For layout prediction, we use 3D Intersection over Union (3D IoU%) to evaluate the performance.", + "bbox": [ + 498, + 566, + 893, + 715 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We implement our model using Pytorch and train it on eight NVIDIA GTX 1080 Ti GPUs with a batch size of 16. We train the network using Adam optimizer, and the initial learning rate is set to 0.0001. For the depth estimation, we train our model on Stanford2D3D [1] for 100 epochs and Matterport3D [3] for 60 epochs. We train our model 200 epochs on semantic segmentation datasets, and 1000 epochs on layout prediction datasets. We adopt random flipping, random horizontal rotation and random gamma augmentation for data augmentation. The default stride and interval for depth estimation are 32 and 128 while the stride is set to 16 for semantic segmentation.", + "bbox": [ + 496, + 719, + 895, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "882", + "bbox": [ + 485, + 945, + 511, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/14adbaca71161eb9615c2b7f395dfab6b9c330ebe9cd45cfd105813940d3fcae.jpg", + "image_caption": [ + "Figure 3. Qualitative results on Stanford2D3D [1] and Matterport3D [3]. Our method generates sharp object edges and shows consistent indoor structure depth prediction in different scenes. The black spots stand for the invalid depth values." + ], + "image_footnote": [], + "bbox": [ + 120, + 104, + 836, + 542 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. Evaluation on depth estimation datasets", + "text_level": 1, + "bbox": [ + 76, + 599, + 419, + 616 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We evaluate our method against state-of-the-art panorama depth estimation algorithms in Table 1. The results are averaged by the best results from three training sessions. Note that the results of SliceNet [24] on Stanford2D3D [1] were reproduced by the fixed metrics and we retrain and re-evaluate a 2-iteration Omnifusion [21] model on Matterport3D [3] dataset. Our model outperforms existing models on all metrics on both datasets. Figure 3 shows the qualitative results of our model on Stanford2D3D [1] and Matterport3D [3]. For the method that directly works on the panoramas [24, 31], they predict continuous background while lacking object details. Fusion-based method [21] generates sharp depth boundaries while the strange artifacts caused by the patchwise discrepancy lead to inconsistent depth prediction, e.g. the bookshelf in column 1 and the shower glass in column 4. It is not removable with its patch fusion module or iteration mechanism. With the help of our proposed Local2Global Transformer, our model preserves the geometric continuity", + "bbox": [ + 75, + 628, + 472, + 902 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "of the room structure and shows superior performance even for some challenging scenarios, e.g. the windows in column 2. Our model also generates sharp object depth edges, e.g. the floor lamp and sofa in column 3.", + "bbox": [ + 498, + 599, + 893, + 660 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.4. Evaluation on semantic segmentation datasets", + "text_level": 1, + "bbox": [ + 498, + 678, + 888, + 694 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We evaluate our method against state-of-the-art panorama semantic segmentation methods in Table 2. Our method improves the mIoU by $6.9\\%$ and mAcc by $8.9\\%$ against HoHoNet [31]. Note that we only use RGB panoramas as input. Figure 4 shows the qualitative results of our semantic segmentation model on Stanford2D3D [1]. Our model shows a strong ability to segment out the objects with a smooth surface, e.g. the whiteboards and windows. The segmentation edges are natural and continuous. This is because the Local2Global Transformer successfully captures the geometric context of the object. Our model is also good at segmenting out the small objects from the background, e.g. the computer in both columns. Note that the segmentation boundaries of", + "bbox": [ + 496, + 704, + 895, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "883", + "bbox": [ + 485, + 945, + 509, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/c71d36af7b00bd1e544d980a90074d1916f242992aa0778231f1a3063c64184d.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodInputmIoU ↑mAcc ↑
TangentImg [8]RGB-D41.854.9
HoHoNet [31]RGB-D43.353.9
OursRGB46.358.7
", + "bbox": [ + 114, + 88, + 433, + 165 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/0a27a7e08ae18e0a0815a666d57134003480af97adb4d9d0d1ab578d75d6b280.jpg", + "image_caption": [ + "Figure 4. Qualitative results of semantic segmentation on Stanford2D3D [1] dataset." + ], + "image_footnote": [], + "bbox": [ + 80, + 223, + 460, + 520 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "the ceiling and the walls generated by our model are very smooth against the previous work [31], which shows the power of our panel geometry embedding network to learn the ERP distortion. Zoom in to view more details.", + "bbox": [ + 76, + 574, + 468, + 633 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.5. Evaluation on layout estimation datasets", + "text_level": 1, + "bbox": [ + 76, + 660, + 423, + 676 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We evaluate our method against state-of-the-art panorama layout estimation methods in Table 3. By adding linear layers at the end of our depth estimation network, our model achieves competitive performance against state-of-the-art methods designed specifically for layout estimation. Since our model is initially designed for dense prediction, it suffers an information loss in the process of upsampling and channel compression. Our layout prediction model shares the same structure with the depth estimation model before the linear layers. We can activate this model with the weights pretrained on depth estimation datasets to reduce the training overhead. We find that our layout prediction model has the best performance when the stride is 64 and the interval is 128 so we use this setup for experiments on both datasets.", + "bbox": [ + 76, + 689, + 470, + 900 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/3ef4ae89819427d10ce9480ad3137f59bee341212361a01a50bffb15caedfea8.jpg", + "table_caption": [ + "Table 2. Quantitative results of semantic segmentation on Stanford2D3D [1] dataset." + ], + "table_footnote": [], + "table_body": "
MethodPanoContextStanford2D3D
LayoutNet v2 [47]85.0282.66
DuLa-Net v2 [47]83.7786.60
HorizonNet [30]84.2383.51
AtlantaNet [25]-83.94
LGT-Net [16]85.1685.76
Ours84.5285.91
", + "bbox": [ + 522, + 89, + 870, + 210 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 3. Quantitative results of layout estimation on PanoContext dataset and Stanford2D3D [1] dataset in 3DIoU (\\%). Following the previous works [16,46], we use the combination of PanoContext [43] and Stanford2D3D [46] for training.", + "bbox": [ + 498, + 220, + 893, + 277 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/aaa9e1fd2353012b353f8fed029e8841be87f45768ef8d80a5a95daa0f0337ac.jpg", + "image_caption": [ + "Figure 5. Qualitative effects of each network element. The baseline model is the pure CNN model listed in the first row of Table 4." + ], + "image_footnote": [], + "bbox": [ + 519, + 290, + 875, + 369 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.6. Ablation study", + "text_level": 1, + "bbox": [ + 500, + 424, + 648, + 439 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In this section, we conduct ablation studies to evaluate the impact of the elements and hyper-parameters of our model on Stanford2D3D [1] dataset for depth estimation.", + "bbox": [ + 498, + 446, + 890, + 491 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Effects of individual network components We conduct an ablation study to evaluate the impact of each component in our model, presented in Table 4. The stride is set to 32 and the interval is 128 for all networks. We conduct our baseline model with a ResNet-34 [12] encoder and a depth decoder as illustrated in Section 3.1. Since partitioning the entire panorama into panels with overlaps greatly increase the computational complexity, we use ResNet-34 rather than vision Transformers as backbones. As we observed in Table 4, the performance improvement of adding the panel geometry embedding network to the pure CNN structure is small since the network's ability to aggregate distortion information with image features is low. By applying the Local2Global Transformer as a feature processor, our baseline network gains a significant performance improvement on all evaluation metrics. Benefiting from the information aggregation ability of our proposed Local2Global Transformer, the panel geometry embedding network fully performs its ability on distortion perception and improves the performance both quantitatively and qualitatively. As shown in Figure 5, the combination of Local2Global Transformer and panel geometry embedding network leads to the clearest object edges. We further test panel-wise relative position embedding similar to LGT-Net [16] for Panel Blocks. However, it brings minimal performance improvements on depth estimation while increasing the computational complexity.", + "bbox": [ + 496, + 493, + 892, + 883 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We conduct an ablation study to further validate the use", + "bbox": [ + 519, + 885, + 893, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "884", + "bbox": [ + 485, + 945, + 509, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/5398acf6680bfb933f99644b01708687867d62fa2a39f40d1d91aefab160b408.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodTrain Mem.MREMAERMSEδ1δ2
Baseline102310.10330.18590.32120.89760.9741
Baseline + Geo(G)103710.10290.18610.32050.89800.9765
Baseline + Geo(G+L)105090.10000.18150.31490.90120.9775
Baseline + Transformer(P)103590.09040.16520.30580.91230.9776
Baseline + Transformer(P+W)103790.08540.16100.30160.91640.9785
Baseline + Geo(G+L) + Transformer(P)106390.08510.15720.29540.92180.9789
Baseline + Geo(G+L) + Transformer(P+W)106590.08290.15200.29330.92420.9796
", + "bbox": [ + 124, + 88, + 846, + 244 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/c7ecdad24169d4b5080d755da20ac65cbf2539d3804c3c9cd701554b5f66cd0b.jpg", + "table_caption": [ + "Table 4. Ablation study about the impact of each PanelNet component. \"P\" and \"W\" stands for the Panel Blocks and Window Blocks in Local2Global Transformer. \"G\" and \"L\" stands for the global and local feature embedded by the panel geometry embedding network. \"Train Mem.\" stands for the GPU memory (MB) overhead of training our model on a single GTX-1080Ti GPU, the batch size is 2." + ], + "table_footnote": [], + "table_body": "
MethodMREMAERMSEδ1δ2
Omnifusion w/o Trans.0.11320.19320.32480.87280.9690
PanelNet w/o Trans.0.10000.18150.31490.90120.9775
Omnifusion w/ L2G0.10540.19180.33510.88700.9754
PanelNet w/ L2G0.08290.15200.29330.92420.9796
", + "bbox": [ + 78, + 314, + 467, + 388 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "fulness of panel representation against tangent images. We use Omnifusion [21] as a comparison since it has a similar input format and can be trained via the same encoder-decoder CNN architecture with our model. As shown in Table 5, the panel representation with pure CNN architecture outperforms the original Omnifusion [21], which demonstrates the superiority of panel representation. We replace the default transformer of Omnifusion [21] with Local2Global Transformer. However, the Local2Global Transformer doesn't bring a huge performance improvement for tangent images since the discontinuous tangent patches lower the ability of the Window Blocks to aggregate local information in the vertical direction which reduces the continuity of depth estimation for gravity-aligned objects and scenes. On the contrary, the vertical continuity is preserved within the vertical panels. With the panel representation, the Local2Global Transformer exerts its greatest information aggregation ability.", + "bbox": [ + 73, + 431, + 472, + 688 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Effects of panel size and stride We further study the effect of panel size on the performance and speed, as displayed in Table 6. The FPSs are obtained by measuring the average inference time on a single NVIDIA GTX 1080Ti GPU. We observe that for the models that have the same panel interval, i.e. width, a smaller stride enhances the performance. For the same stride, the models with larger panels have better performance. Theoretically, smaller strides improve performance because horizontal consistency is preserved by the more overlapping area of consecutive panels. Larger panels also lead to better performance because larger panels provide larger FoV, which contains more geometric context within a panel. However, we observe that keep increasing the interval may have a negative impact on performance. The larger", + "bbox": [ + 75, + 688, + 470, + 901 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/ebe225c2c028651aa17795644473e7eca7fef6373efdadf7c7cc1b2707777f34.jpg", + "table_caption": [ + "Table 5. Ablation study on the usefulness of panel representation against tangent images." + ], + "table_footnote": [], + "table_body": "
IS#PanelFPSMRERMSEδ1
64161286.40.08660.30400.9181
64326412.40.09090.32070.9102
64643224.40.09520.33190.9041
12832326.90.08290.29330.9242
128641613.50.08920.31090.9172
128128825.70.09200.31810.9103
25664167.50.08940.30470.9132
256128813.90.09080.30690.9182
256256426.40.09860.32480.8991
", + "bbox": [ + 506, + 314, + 890, + 482 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 6. Ablation study on the impact of panel size and stride. \"I\" and \"S\" stand for the panel interval and stride mentioned in Section 3.1. \"#Panel\" stands for the number of panels.", + "bbox": [ + 496, + 492, + 893, + 535 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "panel brings higher computational complexity, which forces the stride to increase to reduce the computational overhead. This makes the performance gain brought by the larger FoV be wiped out by the consistency loss due to fewer overlaps. To gain the best performance, we set the interval to 128 and the stride to 32 for most of our experiments.", + "bbox": [ + 496, + 553, + 893, + 645 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 662, + 619, + 678 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We present PanelNet, a framework that understands indoor environments from 360 images. Based on the essential properties of indoor equirectangular projection (ERP), we introduce a novel panel representation to model the indoor scene. We design a panel geometry embedding network to encode both local and global geometric features which reduces the negative impact of ERP distortion implicitly. We introduce Local2Global Transformer for information aggregation, which greatly improves the performance of our model by successfully aggregating the local information within a panel and capturing panel-wise global context. Our model outperforms existing panorama depth estimation approaches on all evaluation metrics and achieves competitive results on 360 indoor semantic segmentation and layout estimation.", + "bbox": [ + 496, + 688, + 895, + 902 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "885", + "bbox": [ + 485, + 945, + 509, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Iro Armeni, Sasha Sax, Amir R Zamir, and Silvio Savarese. Joint 2d-3d-semantic data for indoor scene understanding. arXiv, 2017. 5, 6, 7", + "[2] Yuanzhouhan Cao, Zifeng Wu, and Chunhua Shen. Estimating depth from monocular images as classification using deep fully convolutional residual networks. 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IJCV, 2021. 7" + ], + "bbox": [ + 78, + 90, + 467, + 770 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "887", + "bbox": [ + 486, + 946, + 509, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/PanelNet_ Understanding 360 Indoor Environment via Panel Representation/1e91e113-dab2-4a0c-8113-1260fc9b2dc8_model.json b/2023/PanelNet_ Understanding 360 Indoor Environment via Panel Representation/1e91e113-dab2-4a0c-8113-1260fc9b2dc8_model.json new file mode 100644 index 0000000000000000000000000000000000000000..8638b86006bc744557b6574530bf36e32cddf320 --- /dev/null +++ b/2023/PanelNet_ Understanding 360 Indoor Environment via Panel Representation/1e91e113-dab2-4a0c-8113-1260fc9b2dc8_model.json @@ -0,0 +1,1837 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.101, + 0.131, + 0.87, + 0.152 + ], + "angle": 0, + "content": "PanelNet: Understanding 360 Indoor Environment via Panel Representation" + }, + { + "type": "text", + "bbox": [ + 0.192, + 0.181, + 0.778, + 0.217 + ], + "angle": 0, + "content": "Haozheng Yu Lu He Bing Jian Weiwei Feng Shan Liu Tencent America" + }, + { + "type": "text", + "bbox": [ + 0.235, + 0.219, + 0.731, + 0.234 + ], + "angle": 0, + "content": "{haozhengyu, lhluhe, bingjian, wfeng, shanl}@tencent.com" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.269, + 0.314, + 0.285 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.301, + 0.474, + 0.59 + ], + "angle": 0, + "content": "Indoor 360 panoramas have two essential properties. (1) The panoramas are continuous and seamless in the horizontal direction. (2) Gravity plays an important role in indoor environment design. By leveraging these properties, we present PanelNet, a framework that understands indoor environments using a novel panel representation of 360 images. We represent an equirectangular projection (ERP) as consecutive vertical panels with corresponding 3D panel geometry. To reduce the negative impact of panoramic distortion, we incorporate a panel geometry embedding network that encodes both the local and global geometric features of a panel. To capture the geometric context in room design, we introduce Local2Global Transformer, which aggregates local information within a panel and panel-wise global context. It greatly improves the model performance with low training overhead. Our method outperforms existing methods on indoor 360 depth estimation and shows competitive results against state-of-the-art approaches on the task of indoor layout estimation and semantic segmentation." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.618, + 0.21, + 0.634 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.644, + 0.471, + 0.81 + ], + "angle": 0, + "content": "Understanding indoor environments is an important topic in computer vision as it is crucial for multiple practical applications such as room reconstruction, robot navigation, and virtual reality applications. Early methods focus on modeling indoor scenes using perspective images [9, 10, 19]. With the development of CNNs and omnidirectional photography, many works turn to understand indoor scenes using panorama images. Compared to the perspective images, panorama images have a larger field-of-view (FoV) [43] and provide the geometric context of the indoor environment in a continuous way [24]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.471, + 0.902 + ], + "angle": 0, + "content": "There are several 360 input formats used in indoor scene understanding. One of the most commonly-used formats is the equirectangular projection (ERP). Modeling the holistic scene from an ERP is challenging. The ERP distortion increases when pixels are close to the zenith or nadir of the image, which may decrease the power of the convolutional" + }, + { + "type": "image", + "bbox": [ + 0.517, + 0.276, + 0.875, + 0.43 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.448, + 0.895, + 0.546 + ], + "angle": 0, + "content": "Figure 1. An overview of the proposed system. We present PanelNet, a network that learns the indoor environment using a novel panel representation of ERP. We formulate the panel representation as consecutive ERP panels with corresponding global and local geometry. By slightly modifying the network structure, PanelNet is capable of tackling major 360 indoor understanding tasks such as depth estimation, semantic segmentation and layout prediction." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.566, + 0.895, + 0.718 + ], + "angle": 0, + "content": "structures designed for distortion-free perspective images. To eliminate the negative effects of ERP distortion, recent works [8,21,28] focus on decomposing the whole panorama into perspective patches, i.e., tangent images. However, partitioning a panorama into discontinuous patches breaks the local continuity of gravity-aligned scenes and objects which limits the performance of these works. To reduce the impact of distortion while preserving the local continuity, we present PanelNet, a novel network to understand the indoor scene from equirectangular projection." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.897, + 0.902 + ], + "angle": 0, + "content": "We design our PanelNet based on two essential properties of equirectangular projection. (1) The ERP is continuous and seamless in the horizontal direction. (2) Gravity plays an important role in indoor environment design, which makes the gravity-aligned features crucial for indoor 360 understanding [24, 31]. Following these two properties, we tackle the challenges above through a novel panel representation of ERP. We represent an ERP as consecutive panels with corresponding global and local 3D geometry, which preserves the gravity-aligned features within a panel and maintains the global continuity of the indoor structure across panels. Inspired by Omnifusion [21], we design a geometry embed-" + }, + { + "type": "page_number", + "bbox": [ + 0.486, + 0.946, + 0.512, + 0.957 + ], + "angle": 0, + "content": "878" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.226 + ], + "angle": 0, + "content": "ding network for panel representations that encodes both local and global features of panels to reduce the negative effects of ERP distortion without adding further explicit distortion fixing modules. We further introduce Local2Global Transformer as a feature processor. Considering the nature of panel representation, we design this Transformer with Window Blocks for local information aggregation and Panel Blocks for panel-wise context capturing. The main contributions of our work are:" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.239, + 0.472, + 0.391 + ], + "angle": 0, + "content": "- We represent the ERP as consecutive vertical panels with corresponding 3D geometry. We introduce Panel-Net, a novel indoor panorama understanding pipeline using the panel representation. Following the essential geometric properties of the indoor equirectangular projection, our framework outperforms existing methods on the task of indoor 360 depth estimation and shows competitive results on other indoor scene understanding tasks such as semantic segmentation and layout prediction." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.397, + 0.472, + 0.457 + ], + "angle": 0, + "content": "- We propose a panel geometry embedding network that encodes both local and global geometric features of panels and reduces the negative impact of ERP distortion implicitly while preserving the geometric continuity." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.463, + 0.472, + 0.539 + ], + "angle": 0, + "content": "- We design Local2Global Transformer as a feature processor, which greatly enhances the continuity of geometric features and improves the model performance by successfully aggregating the local information within a panel and capturing panel-wise context accurately." + }, + { + "type": "list", + "bbox": [ + 0.097, + 0.239, + 0.472, + 0.539 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.553, + 0.22, + 0.57 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.58, + 0.471, + 0.625 + ], + "angle": 0, + "content": "We aim to design a general framework to tackle the major tasks of indoor scene understanding using 360 images. We briefly review the related works." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.636, + 0.332, + 0.652 + ], + "angle": 0, + "content": "2.1. Monocular depth estimation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.66, + 0.473, + 0.903 + ], + "angle": 0, + "content": "Estimating the depth from an image is an essential problem in computer vision. Early works tackle this problem via stereo matching [29] and motion clues in a video [18]. With the flourishment of deep learning, researchers develop monocular depth estimation methods via deep neural networks. Eigen et al. [10] first develop a multi-scale deep neural network to regress depth from a single image. Their later work [9] introduces a more general multi-scale network with a VGG encoder for predicting depth, surface normal and semantic labels. Laina et al. [19] design a fully convolutional residual network with upsampling layers. They also introduce Berhu Loss for network training. Cao et al. [2] formulate the depth regression task as a classification task and apply fully-connected Conditional Random Fields (CRF) to obtain the final depth prediction. Other works address this problem with different strategies. Fu et al. [11] introduce" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.895, + 0.153 + ], + "angle": 0, + "content": "dilated convolutions to enlarge receptive fields and utilize an ordinary regression loss for network optimization. Geometric constraints are also often exploited to enhance potential geometry relationships [26, 38]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.163, + 0.75, + 0.179 + ], + "angle": 0, + "content": "2.2. Panorama depth estimation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.187, + 0.895, + 0.717 + ], + "angle": 0, + "content": "One key limitation for understanding the scene via a perspective image is the lack of geometric context due to the small FoV. Recently, the development of 360 imagery and the popularity of 360 cameras encourage researchers to address the scene understanding tasks directly on panoramas. Compared to perspective images, panoramas preserve the structural context of the room while introducing distortion. Recent works estimate the depth from panoramas by jointly learning the room structure [17, 40], planes and normals [6, 13]. By leveraging the gravity-aligned features in indoor panoramas, Pintore et al. [25] and Sun et al. [31] design networks that directly work on the equirectangular projections. However, directly applying convolution-based structures designed for distortion-free perspective images on panoramas may lead to sub-optimal results [45]. To reduce the negative impact of panorama distortion, several works design distortion-aware CNNs [4, 7, 32, 44] based on the nature of ERP distortion. Other methods handle this problem via less-distortion representations instead of directly modeling the distortion. Wang et al. [34] and Jiang et al. [15] fuse the cubemap projection with ERP to mimic peripheral and foveal vision as the human eye. Recently, Eder et al. [8] propose to handle panoramic distortion with tangent representation, which inspires further studies on tangent-based depth estimation such as Omnifusion [21] and 360MonoDepth [28]. However, these methods introduce discrepancies between the patches that are hard to be removed by the fusion modules. We tackle these challenges by introducing the panel representation of ERP. The panels are directly extracted from the original panorama via a sliding window mechanism similar to CNNs, which preserves the gravity-aligned information of indoor scenes within panels. Rather than fixing panoramic distortion in an explicit way, we add a panel geometry embedding network to learn the distortion for panels and reduce the negative impact of distortion with minimal computation cost." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.726, + 0.798, + 0.742 + ], + "angle": 0, + "content": "2.3. Other indoor understanding tasks" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.894, + 0.856 + ], + "angle": 0, + "content": "360 semantic segmentation is another important dense prediction task for indoor understanding. Similar to 360 depth estimation, most of the recent panorama semantic segmentation works focus on reducing the negative impact of ERP distortion [14,20,32]. Other approaches try different strategies such as joint learning the semantic labels with layout [41] and unsupervised transfer learning [42]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.895, + 0.901 + ], + "angle": 0, + "content": "For layout estimation, previous approaches model this task as a dense prediction task. Zou et al. [46] design a network in U-Net structure to jointly learn the layout boundaries" + }, + { + "type": "page_number", + "bbox": [ + 0.486, + 0.946, + 0.511, + 0.957 + ], + "angle": 0, + "content": "879" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.1, + 0.091, + 0.874, + 0.379 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.346, + 0.392, + 0.434, + 0.404 + ], + "angle": 0, + "content": "(a) Architecture" + }, + { + "type": "image_caption", + "bbox": [ + 0.628, + 0.392, + 0.88, + 0.405 + ], + "angle": 0, + "content": "(b) Architecture of Local2Global Transformer" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.415, + 0.892, + 0.5 + ], + "angle": 0, + "content": "Figure 2. The architecture of the network. Given the stride and interval, an ERP is first partitioned into consecutive panels by a sliding window. Meanwhile, for each pixel on every panel, the corresponding global coordinates are represented as its absolute 3D coordinates \\((x_{s},y_{s},z_{s})\\). Its local coordinates are represented as its relative 3D coordinates to the panel \\((x_s',y_s')\\). The local and global coordinates are used as input of an MLP to generate geometric features. The Local2Global Transformer is applied to aggregate local information (Window Blocks) and capture global dependencies (Panel Blocks). In each Transformer block, we stack LayerNorm (LN), multi-head self-attention module (W/P-MSA) and Forward Feed Network (FFN) with skip connection as shown in (b)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.522, + 0.471, + 0.734 + ], + "angle": 0, + "content": "and corner positions from the input RGB image and Manhattan line map. Yang et al. [37] introduce a two-branch network that incorporates both equirectangular projection and perspective ceiling view to learn different layout clues. Sun et al. [30] simplify the layout estimation task from dense prediction to three 1-D boundary predictions. They also propose a panorama stretch method that can diversify the panorama data as data augmentation. Wang et al. [35] transform layout estimation to depth prediction on the horizon line of a panorama. They design a layout-to-depth transformation to convert the layout into horizon-depth via ray casting. Jiang et al. [16] represent the room layout as the floor boundary and height. We follow this representation when predicting room layouts using our modified PanelNet." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.742, + 0.265, + 0.756 + ], + "angle": 0, + "content": "2.4. Vision Transformer" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Transformers are originally proposed in the field of natural language processing [33] and soon become very popular due to their superior performance on NLP tasks. ViT [5] and its following works [22, 23, 27, 39] demonstrate that Transformers are suitable for capturing long-range dependencies for vision tasks by achieving superior results against CNN based models on image classification, image segmentation and dense prediction. Transformers are also used for 360 indoor understanding tasks such as depth estimation [21]," + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.522, + 0.895, + 0.628 + ], + "angle": 0, + "content": "layout estimation [16] and semantic segmentation [42]. We design a Local2Global Transformer as a feature processor, which contains Window Blocks to aggregate local information within a panel and Panel Blocks to capture the long-range relationships among the panels. Our proposed Local2Global Transformer greatly improves the model performance on 360 indoor understanding tasks." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.641, + 0.591, + 0.657 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.667, + 0.702, + 0.681 + ], + "angle": 0, + "content": "3.1. Network architecture" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.69, + 0.894, + 0.765 + ], + "angle": 0, + "content": "As illustrated in Figure 2, we implement our network in an encoder-decoder fashion. We incorporate a panel geometry embedding network to reduce the negative impact of panorama distortion and Local2Global Transformer to aggregate local and global information." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.895, + 0.9 + ], + "angle": 0, + "content": "Panel Representation of ERP Given the stride \\( S \\) and the interval \\( I \\) of the panels, an input RGB ERP in resolution \\( H_{e} \\times W_{e} \\) is divided into \\( N \\) consecutive panels by a vertical sliding window in size \\( H_{e} \\times I \\). Since an ERP is continuous and seamless in the horizontal direction, we extract the panels across the left and right edges of the ERP. So \\( N = \\frac{W_{e}}{S} \\). The corresponding local and global geometric features are generated together given \\( I \\) and \\( S \\), details discussed in Section 3.3." + }, + { + "type": "page_number", + "bbox": [ + 0.487, + 0.946, + 0.511, + 0.957 + ], + "angle": 0, + "content": "880" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.473, + 0.227 + ], + "angle": 0, + "content": "Backbone We use a ResNet-34 [12] based architecture as the feature extractor of our model. It takes the ERP panels as input and generates the feature maps of each panel in 4 different scales. We apply a \\(1 \\times 1\\) convolution layer to reduce the dimensions of the final feature map of each panel to \\(f_{b} \\in \\mathbb{R}^{C_{b} \\times H_{b} \\times W_{b}}\\), where \\(H_{b} = \\frac{H_{e}}{32}\\), \\(W_{b} = \\frac{I}{32}\\), \\(C_{b} = \\frac{D}{H_{b} \\times W_{b}}\\) and \\(D = 512\\) for any interval and stride. The feature maps are then used as input of the Local2Global Transformer for information aggregation, discussed in Section 3.2." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.228, + 0.474, + 0.471 + ], + "angle": 0, + "content": "Decoder As illustrated in Figure 2. For each decoder layer, we concatenate the feature map with the feature map generated by the corresponding encoder layer. We apply upconvolutions to gradually recover the feature map to the RGB input resolution. Similar to Omnifusion [21], we predict a learnable confidence map by the decoder to improve the final merging result. For the final merge, we take the average of the prediction of all panels. By slightly modifying the network structure, our model is capable of other indoor 360 dense prediction tasks such as semantic segmentation. For 360 layout estimation, we follow the layout representation of LGT-Net [16] and represent the room layouts as floor boundary and room height. We add one linear layer to generate floor boundary after the last decoder layer and two linear layers to generate room height. The default length of the output 1-D floor boundary is 1024." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.481, + 0.321, + 0.495 + ], + "angle": 0, + "content": "3.2. Local2Global Transformer" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.505, + 0.472, + 0.656 + ], + "angle": 0, + "content": "Although partitioning the ERP into consecutive panels via a sliding window preserves the continuity of indoor structure, capturing the long-range dependencies is still crucial. Since the ERP is seamless in the horizontal direction, two distant panels on a panorama have a closer realistic distance. To address this problem and further improve local information aggregation, we present Local2Global Transformer, which consists of two major important components. Window Blocks to enhance the geometry relations within a local panel and Panel Blocks for capturing long-range context." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.657, + 0.47, + 0.81 + ], + "angle": 0, + "content": "In Window Blocks, we compute the window multi-head self-attention similar to ViT [5]. For each panel, we reshape the input feature map \\( f_{b} \\in \\mathbb{R}^{C_{b} \\times H_{b} \\times W_{b}} \\) into a sequence of flattened 2D feature patches \\( f_{w} \\in \\mathbb{R}^{N_{w} \\times (P^{2} \\cdot C_{b})} \\), where \\( (P \\times P) \\) is the size of the feature patch and \\( N_{w} = \\frac{H_{b}W_{b}}{P^{2}} \\) is the number of feature patches in current Window Block. In our experiment, \\( P = 1, 2, 4 \\) for Window Blocks in different resolutions. Similar to ViT [5], we apply a learnable position embedding \\( E_{w} \\in \\mathbb{R}^{N_{w} \\times (P^{2} \\cdot C_{b})} \\) to maintain the positional information of feature patches." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.811, + 0.471, + 0.902 + ], + "angle": 0, + "content": "In Panel Blocks, we aim to aggregate global information via panel-wise multi-head self-attention. The feature maps of all panels are compressed to \\(N\\) 1-D feature vectors \\(f_{p} \\in \\mathbb{R}^{N \\times D}\\) and then used as tokens in the Panel Blocks. Similar to Window Blocks, we add a learnable positional embedding \\(E_{p} \\in \\mathbb{R}^{N \\times D}\\) to the tokens to retain patch-wise positional" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.121 + ], + "angle": 0, + "content": "information. See more discussion of positional embedding in Section 4.6." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.123, + 0.895, + 0.199 + ], + "angle": 0, + "content": "Following the standard Transformer block architecture of ViT [5], we stack multi-head self-attention module (MSA) and Feed-Forward Network (FFN). We apply a LayerNorm (LN) before each MSA and FFN. A Local2Global Transformer block is computed as" + }, + { + "type": "equation", + "bbox": [ + 0.576, + 0.212, + 0.895, + 0.238 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\hat {z} _ {l} = (\\mathrm {W / P}) - \\mathrm {M S A} (\\mathrm {L N} (z _ {l - 1})) + z _ {l - 1} \\\\ z _ {l} = \\operatorname {F F N} (\\mathrm {L N} (\\hat {z} _ {l})) + \\hat {z} _ {l} \\end{array} \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.247, + 0.895, + 0.429 + ], + "angle": 0, + "content": "where \\( l \\) is the block number of each stage. \\( \\hat{z}_l \\) and \\( z_l \\) is the output feature map of the Window/Panel - MSA and FFN. To aggregate the features from local to global, we stack the Window Blocks according to the window size from small to high successively. The Panel Blocks are stacked after the Window Blocks. For the best performance, we use 12 Transformer blocks and place them in this order: Low-Res W-Blocks(2), Mid-Res W-Blocks(2), High-Res W-blocks(2), Panel Blocks(6). We observe a performance drop when shuffling this order because the compress operation in Panel Blocks reduces the impact of local information aggregation performed by Window Blocks." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.441, + 0.746, + 0.457 + ], + "angle": 0, + "content": "3.3. Panel geometry embedding" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.465, + 0.895, + 0.572 + ], + "angle": 0, + "content": "Inspired by the geometry fusion pipeline of Omnifusion [21], we develop a panel geometry embedding module to combine the geometry feature with the image feature together and reduce the negative impact of the ERP distortion. For a pixel \\( P_{e}(x_{e},y_{e}) \\) located on an ERP, the absolute 3D world position of its counterpart located on a unit sphere \\( P_{s}(\\varphi ,\\theta) \\) can be calculated as:" + }, + { + "type": "equation", + "bbox": [ + 0.625, + 0.586, + 0.892, + 0.635 + ], + "angle": 0, + "content": "\\[\n\\left\\{ \\begin{array}{l} x _ {s} = \\sin \\theta \\cos \\varphi \\\\ y _ {s} = \\sin \\theta \\sin \\varphi \\\\ z _ {s} = \\cos \\theta \\end{array} \\right. \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.643, + 0.895, + 0.84 + ], + "angle": 0, + "content": "where \\(\\varphi\\) and \\(\\theta\\) are the azimuth angle and the polar angle of the point on a sphere, respectively. The 3D world coordinates \\(P_{s}(x_{s},y_{s},z_{s})\\) are then used to generate global features. Since each ERP panel has the same distortion, the relative position of each pixel to the panel where it is located is also important. Similar to the absolute 3D position, we assign a relative 3D local position \\(P_{s}(x_{s}^{\\prime},y_{s}^{\\prime},z_{s}^{\\prime})\\) for each pixel per panel. We use the global 3D world coordinates of a randomly selected panel to represent the relative 3D position of all panels, which is unchanged during the entire experiment. Note that \\(z_{s} = z_{s}^{\\prime}\\). So the final input of a point on a panel to the geometry embedding network is the combination of its local and global coordinates \\((x_{s},y_{s},z_{s},x_{s}^{\\prime},y_{s}^{\\prime})\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.841, + 0.894, + 0.9 + ], + "angle": 0, + "content": "We generate global and local geometric features via a two-layer MLP. The generated geometry features are added to the first layer of the backbone to make the network aware of ERP distortion." + }, + { + "type": "page_number", + "bbox": [ + 0.487, + 0.946, + 0.51, + 0.957 + ], + "angle": 0, + "content": "881" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.109, + 0.089, + 0.868, + 0.34 + ], + "angle": 0, + "content": "
DatasetMethodMRE ↓MAE ↓RMSE ↓RMSE (log) ↓δ1 ↑δ2 ↑δ3 ↑
Stanford2D3DFCRN [19]0.18370.34280.57740.11000.72300.92070.9731
OmniDepth [45]0.19960.37430.61520.12120.68770.88910.9578
Bifuse [34]0.12090.23430.41420.07870.86600.95800.9860
HoHoNet [31]0.10140.20270.38340.06680.90540.96930.9886
SliceNet [24]0.10430.18380.36890.07710.90340.96450.9864
Omnifusion [21]0.10310.19580.35210.06980.89130.97020.9875
Ours0.08290.15200.29330.05790.92420.97960.9915
Matterport3DFCRN [19]0.24090.40080.67040.12440.77030.91740.9617
OmniDepth [45]0.29010.48380.76430.14500.68300.87940.9429
Bifuse [34]0.20480.34700.62590.11430.84520.93190.9632
HoHoNet [31]0.14880.28620.51380.08710.87860.95190.9771
SliceNet [24]0.17640.32960.61330.10450.87160.94830.9716
Omnifusion [21]0.13870.27240.50090.08930.87890.96170.9818
Ours0.11500.22050.45280.08140.91230.97030.9856
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.349, + 0.895, + 0.379 + ], + "angle": 0, + "content": "Table 1. Quantitative results on real-world indoor panorama depth estimation datasets-Stanford2D3D [1] and Matterport3D [3]. Our model outperforms existing methods on all metrics." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.4, + 0.22, + 0.415 + ], + "angle": 0, + "content": "3.4. Loss function" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.423, + 0.471, + 0.469 + ], + "angle": 0, + "content": "For depth estimation, we follow the previous works and train the network by minimizing the Reverse Huber Loss (BerHu) [19] in a fully supervised way." + }, + { + "type": "equation", + "bbox": [ + 0.175, + 0.48, + 0.47, + 0.517 + ], + "angle": 0, + "content": "\\[\nB (e) = \\left\\{ \\begin{array}{l l} | e | & | e | \\leq c, \\\\ \\frac {e ^ {2} + c ^ {2}}{2 c} & | e | > c. \\end{array} \\right. \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.521, + 0.473, + 0.628 + ], + "angle": 0, + "content": "where \\( e \\) is the error term and the threshold \\( c \\) determines where the switch from L1 to L2 occurs. For semantic segmentation, we use Cross-Entropy Loss with class-wise weights to balance the examples. For layout estimation, we strictly follow LGT-Net [16] and use the combination of L1 loss for horizon depth and room height, normal loss and normal gradient loss to train our network." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.642, + 0.21, + 0.658 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.666, + 0.181, + 0.681 + ], + "angle": 0, + "content": "4.1. Datasets" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.689, + 0.47, + 0.809 + ], + "angle": 0, + "content": "Stanford2D3D [1] is a real-world dataset consisting of 1,413 panoramas collected in 6 large-scale indoor areas. For depth estimation, we follow the official split and use area1, area2, area3, area4, area6 for training and area5 for testing. For semantic segmentation, we follow the previous works and use the official 3-fold split for training and evaluation. The resolution used for depth estimation is \\(512 \\times 1024\\) and \\(256 \\times 512\\) for semantic segmentation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.471, + 0.901 + ], + "angle": 0, + "content": "PanoContext [43] and the extended Stanford2D3D [46] are two cuboid room layout datasets. PanoContext [43] contains 514 annotated cuboid room layouts collected from SunCG [36] dataset. Zou et al. [46] collected 571 panoramicas from Stanford2D3D [1] and annotated them with room layouts. The input resolution of both datasets is \\(512 \\times 1024\\). We" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.4, + 0.892, + 0.431 + ], + "angle": 0, + "content": "follow the same splits of previous works [16,46] for training and testing." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.433, + 0.895, + 0.524 + ], + "angle": 0, + "content": "Matterport3D [3] is a large-scale RGB-D dataset that contains 10,800 panoramic images collected in 90 scenes. We use this dataset for our depth estimation experiment. We follow the official split that takes 7829 coronas from 61 houses for training and the rest for testing. The resolution used in our experiment is \\(512 \\times 1024\\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.541, + 0.715, + 0.557 + ], + "angle": 0, + "content": "4.2. Implementation details" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.567, + 0.895, + 0.717 + ], + "angle": 0, + "content": "For depth estimation, we evaluate the performance of our model using the standard depth estimation metrics, including Mean Relative Error (MRE), Mean Absolute Error (MAE), Root Mean Square Error (RMSE), log-based Root Mean Square Error (RMSE(log)) and threshold-based precision \\(\\delta^1\\), \\(\\delta^2\\) and \\(\\delta^3\\). For semantic segmentation, we evaluate the performance using the standard semantic segmentation metrics class-wise mIoU and class-wise mAcc. For layout prediction, we use 3D Intersection over Union (3D IoU%) to evaluate the performance." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.897, + 0.901 + ], + "angle": 0, + "content": "We implement our model using Pytorch and train it on eight NVIDIA GTX 1080 Ti GPUs with a batch size of 16. We train the network using Adam optimizer, and the initial learning rate is set to 0.0001. For the depth estimation, we train our model on Stanford2D3D [1] for 100 epochs and Matterport3D [3] for 60 epochs. We train our model 200 epochs on semantic segmentation datasets, and 1000 epochs on layout prediction datasets. We adopt random flipping, random horizontal rotation and random gamma augmentation for data augmentation. The default stride and interval for depth estimation are 32 and 128 while the stride is set to 16 for semantic segmentation." + }, + { + "type": "page_number", + "bbox": [ + 0.486, + 0.946, + 0.512, + 0.957 + ], + "angle": 0, + "content": "882" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.122, + 0.106, + 0.837, + 0.543 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.556, + 0.895, + 0.586 + ], + "angle": 0, + "content": "Figure 3. Qualitative results on Stanford2D3D [1] and Matterport3D [3]. Our method generates sharp object edges and shows consistent indoor structure depth prediction in different scenes. The black spots stand for the invalid depth values." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.6, + 0.421, + 0.617 + ], + "angle": 0, + "content": "4.3. Evaluation on depth estimation datasets" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.629, + 0.473, + 0.903 + ], + "angle": 0, + "content": "We evaluate our method against state-of-the-art panorama depth estimation algorithms in Table 1. The results are averaged by the best results from three training sessions. Note that the results of SliceNet [24] on Stanford2D3D [1] were reproduced by the fixed metrics and we retrain and re-evaluate a 2-iteration Omnifusion [21] model on Matterport3D [3] dataset. Our model outperforms existing models on all metrics on both datasets. Figure 3 shows the qualitative results of our model on Stanford2D3D [1] and Matterport3D [3]. For the method that directly works on the panoramas [24, 31], they predict continuous background while lacking object details. Fusion-based method [21] generates sharp depth boundaries while the strange artifacts caused by the patchwise discrepancy lead to inconsistent depth prediction, e.g. the bookshelf in column 1 and the shower glass in column 4. It is not removable with its patch fusion module or iteration mechanism. With the help of our proposed Local2Global Transformer, our model preserves the geometric continuity" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.601, + 0.895, + 0.661 + ], + "angle": 0, + "content": "of the room structure and shows superior performance even for some challenging scenarios, e.g. the windows in column 2. Our model also generates sharp object depth edges, e.g. the floor lamp and sofa in column 3." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.679, + 0.889, + 0.695 + ], + "angle": 0, + "content": "4.4. Evaluation on semantic segmentation datasets" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.705, + 0.896, + 0.901 + ], + "angle": 0, + "content": "We evaluate our method against state-of-the-art panorama semantic segmentation methods in Table 2. Our method improves the mIoU by \\(6.9\\%\\) and mAcc by \\(8.9\\%\\) against HoHoNet [31]. Note that we only use RGB panoramas as input. Figure 4 shows the qualitative results of our semantic segmentation model on Stanford2D3D [1]. Our model shows a strong ability to segment out the objects with a smooth surface, e.g. the whiteboards and windows. The segmentation edges are natural and continuous. This is because the Local2Global Transformer successfully captures the geometric context of the object. Our model is also good at segmenting out the small objects from the background, e.g. the computer in both columns. Note that the segmentation boundaries of" + }, + { + "type": "page_number", + "bbox": [ + 0.486, + 0.946, + 0.511, + 0.957 + ], + "angle": 0, + "content": "883" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.115, + 0.089, + 0.434, + 0.166 + ], + "angle": 0, + "content": "
MethodInputmIoU ↑mAcc ↑
TangentImg [8]RGB-D41.854.9
HoHoNet [31]RGB-D43.353.9
OursRGB46.358.7
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.177, + 0.471, + 0.204 + ], + "angle": 0, + "content": "Table 2. Quantitative results of semantic segmentation on Stanford2D3D [1] dataset." + }, + { + "type": "image", + "bbox": [ + 0.081, + 0.224, + 0.462, + 0.521 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.53, + 0.471, + 0.559 + ], + "angle": 0, + "content": "Figure 4. Qualitative results of semantic segmentation on Stanford2D3D [1] dataset." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.575, + 0.47, + 0.635 + ], + "angle": 0, + "content": "the ceiling and the walls generated by our model are very smooth against the previous work [31], which shows the power of our panel geometry embedding network to learn the ERP distortion. Zoom in to view more details." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.661, + 0.424, + 0.677 + ], + "angle": 0, + "content": "4.5. Evaluation on layout estimation datasets" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.69, + 0.471, + 0.901 + ], + "angle": 0, + "content": "We evaluate our method against state-of-the-art panorama layout estimation methods in Table 3. By adding linear layers at the end of our depth estimation network, our model achieves competitive performance against state-of-the-art methods designed specifically for layout estimation. Since our model is initially designed for dense prediction, it suffers an information loss in the process of upsampling and channel compression. Our layout prediction model shares the same structure with the depth estimation model before the linear layers. We can activate this model with the weights pretrained on depth estimation datasets to reduce the training overhead. We find that our layout prediction model has the best performance when the stride is 64 and the interval is 128 so we use this setup for experiments on both datasets." + }, + { + "type": "table", + "bbox": [ + 0.524, + 0.09, + 0.871, + 0.212 + ], + "angle": 0, + "content": "
MethodPanoContextStanford2D3D
LayoutNet v2 [47]85.0282.66
DuLa-Net v2 [47]83.7786.60
HorizonNet [30]84.2383.51
AtlantaNet [25]-83.94
LGT-Net [16]85.1685.76
Ours84.5285.91
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.222, + 0.894, + 0.278 + ], + "angle": 0, + "content": "Table 3. Quantitative results of layout estimation on PanoContext dataset and Stanford2D3D [1] dataset in 3DIoU (\\%). Following the previous works [16,46], we use the combination of PanoContext [43] and Stanford2D3D [46] for training." + }, + { + "type": "image", + "bbox": [ + 0.521, + 0.291, + 0.877, + 0.37 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.377, + 0.892, + 0.404 + ], + "angle": 0, + "content": "Figure 5. Qualitative effects of each network element. The baseline model is the pure CNN model listed in the first row of Table 4." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.425, + 0.65, + 0.44 + ], + "angle": 0, + "content": "4.6. Ablation study" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.448, + 0.892, + 0.492 + ], + "angle": 0, + "content": "In this section, we conduct ablation studies to evaluate the impact of the elements and hyper-parameters of our model on Stanford2D3D [1] dataset for depth estimation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.494, + 0.893, + 0.885 + ], + "angle": 0, + "content": "Effects of individual network components We conduct an ablation study to evaluate the impact of each component in our model, presented in Table 4. The stride is set to 32 and the interval is 128 for all networks. We conduct our baseline model with a ResNet-34 [12] encoder and a depth decoder as illustrated in Section 3.1. Since partitioning the entire panorama into panels with overlaps greatly increase the computational complexity, we use ResNet-34 rather than vision Transformers as backbones. As we observed in Table 4, the performance improvement of adding the panel geometry embedding network to the pure CNN structure is small since the network's ability to aggregate distortion information with image features is low. By applying the Local2Global Transformer as a feature processor, our baseline network gains a significant performance improvement on all evaluation metrics. Benefiting from the information aggregation ability of our proposed Local2Global Transformer, the panel geometry embedding network fully performs its ability on distortion perception and improves the performance both quantitatively and qualitatively. As shown in Figure 5, the combination of Local2Global Transformer and panel geometry embedding network leads to the clearest object edges. We further test panel-wise relative position embedding similar to LGT-Net [16] for Panel Blocks. However, it brings minimal performance improvements on depth estimation while increasing the computational complexity." + }, + { + "type": "text", + "bbox": [ + 0.52, + 0.886, + 0.894, + 0.901 + ], + "angle": 0, + "content": "We conduct an ablation study to further validate the use" + }, + { + "type": "page_number", + "bbox": [ + 0.486, + 0.946, + 0.511, + 0.956 + ], + "angle": 0, + "content": "884" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.125, + 0.089, + 0.847, + 0.246 + ], + "angle": 0, + "content": "
MethodTrain Mem.MREMAERMSEδ1δ2
Baseline102310.10330.18590.32120.89760.9741
Baseline + Geo(G)103710.10290.18610.32050.89800.9765
Baseline + Geo(G+L)105090.10000.18150.31490.90120.9775
Baseline + Transformer(P)103590.09040.16520.30580.91230.9776
Baseline + Transformer(P+W)103790.08540.16100.30160.91640.9785
Baseline + Geo(G+L) + Transformer(P)106390.08510.15720.29540.92180.9789
Baseline + Geo(G+L) + Transformer(P+W)106590.08290.15200.29330.92420.9796
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.256, + 0.895, + 0.3 + ], + "angle": 0, + "content": "Table 4. Ablation study about the impact of each PanelNet component. \"P\" and \"W\" stands for the Panel Blocks and Window Blocks in Local2Global Transformer. \"G\" and \"L\" stands for the global and local feature embedded by the panel geometry embedding network. \"Train Mem.\" stands for the GPU memory (MB) overhead of training our model on a single GTX-1080Ti GPU, the batch size is 2." + }, + { + "type": "table", + "bbox": [ + 0.08, + 0.315, + 0.468, + 0.389 + ], + "angle": 0, + "content": "
MethodMREMAERMSEδ1δ2
Omnifusion w/o Trans.0.11320.19320.32480.87280.9690
PanelNet w/o Trans.0.10000.18150.31490.90120.9775
Omnifusion w/ L2G0.10540.19180.33510.88700.9754
PanelNet w/ L2G0.08290.15200.29330.92420.9796
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.393, + 0.471, + 0.422 + ], + "angle": 0, + "content": "Table 5. Ablation study on the usefulness of panel representation against tangent images." + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.432, + 0.473, + 0.689 + ], + "angle": 0, + "content": "fulness of panel representation against tangent images. We use Omnifusion [21] as a comparison since it has a similar input format and can be trained via the same encoder-decoder CNN architecture with our model. As shown in Table 5, the panel representation with pure CNN architecture outperforms the original Omnifusion [21], which demonstrates the superiority of panel representation. We replace the default transformer of Omnifusion [21] with Local2Global Transformer. However, the Local2Global Transformer doesn't bring a huge performance improvement for tangent images since the discontinuous tangent patches lower the ability of the Window Blocks to aggregate local information in the vertical direction which reduces the continuity of depth estimation for gravity-aligned objects and scenes. On the contrary, the vertical continuity is preserved within the vertical panels. With the panel representation, the Local2Global Transformer exerts its greatest information aggregation ability." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.689, + 0.472, + 0.902 + ], + "angle": 0, + "content": "Effects of panel size and stride We further study the effect of panel size on the performance and speed, as displayed in Table 6. The FPSs are obtained by measuring the average inference time on a single NVIDIA GTX 1080Ti GPU. We observe that for the models that have the same panel interval, i.e. width, a smaller stride enhances the performance. For the same stride, the models with larger panels have better performance. Theoretically, smaller strides improve performance because horizontal consistency is preserved by the more overlapping area of consecutive panels. Larger panels also lead to better performance because larger panels provide larger FoV, which contains more geometric context within a panel. However, we observe that keep increasing the interval may have a negative impact on performance. The larger" + }, + { + "type": "table", + "bbox": [ + 0.507, + 0.315, + 0.891, + 0.483 + ], + "angle": 0, + "content": "
IS#PanelFPSMRERMSEδ1
64161286.40.08660.30400.9181
64326412.40.09090.32070.9102
64643224.40.09520.33190.9041
12832326.90.08290.29330.9242
128641613.50.08920.31090.9172
128128825.70.09200.31810.9103
25664167.50.08940.30470.9132
256128813.90.09080.30690.9182
256256426.40.09860.32480.8991
" + }, + { + "type": "table_caption", + "bbox": [ + 0.498, + 0.493, + 0.895, + 0.536 + ], + "angle": 0, + "content": "Table 6. Ablation study on the impact of panel size and stride. \"I\" and \"S\" stand for the panel interval and stride mentioned in Section 3.1. \"#Panel\" stands for the number of panels." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.554, + 0.895, + 0.646 + ], + "angle": 0, + "content": "panel brings higher computational complexity, which forces the stride to increase to reduce the computational overhead. This makes the performance gain brought by the larger FoV be wiped out by the consistency loss due to fewer overlaps. To gain the best performance, we set the interval to 128 and the stride to 32 for most of our experiments." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.663, + 0.62, + 0.679 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.689, + 0.897, + 0.903 + ], + "angle": 0, + "content": "We present PanelNet, a framework that understands indoor environments from 360 images. Based on the essential properties of indoor equirectangular projection (ERP), we introduce a novel panel representation to model the indoor scene. We design a panel geometry embedding network to encode both local and global geometric features which reduces the negative impact of ERP distortion implicitly. We introduce Local2Global Transformer for information aggregation, which greatly improves the performance of our model by successfully aggregating the local information within a panel and capturing panel-wise global context. Our model outperforms existing panorama depth estimation approaches on all evaluation metrics and achieves competitive results on 360 indoor semantic segmentation and layout estimation." + }, + { + "type": "page_number", + "bbox": [ + 0.486, + 0.946, + 0.511, + 0.957 + ], + "angle": 0, + "content": "885" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.117, + 0.471, + 0.158 + ], + "angle": 0, + "content": "[1] Iro Armeni, Sasha Sax, Amir R Zamir, and Silvio Savarese. Joint 2d-3d-semantic data for indoor scene understanding. arXiv, 2017. 5, 6, 7" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.16, + 0.472, + 0.216 + ], + "angle": 0, + "content": "[2] Yuanzhouhan Cao, Zifeng Wu, and Chunhua Shen. Estimating depth from monocular images as classification using deep fully convolutional residual networks. 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(1) The panoramas are continuous and seamless in the horizontal direction. (2) Gravity plays an important role in indoor environment design. By leveraging these properties, we present PanelNet, a framework that understands indoor environments using a novel panel representation of 360 images. We represent an equirectangular projection (ERP) as consecutive vertical panels with corresponding 3D panel geometry. To reduce the negative impact of panoramic distortion, we incorporate a panel geometry embedding network that encodes both the local and global geometric features of a panel. To capture the geometric context in room design, we introduce Local2Global Transformer, which aggregates local information within a panel and panel-wise global context. It greatly improves the model performance with low training overhead. Our method outperforms existing methods on indoor 360 depth estimation and shows competitive results against state-of-the-art approaches on the task of indoor layout estimation and semantic segmentation. + +# 1. Introduction + +Understanding indoor environments is an important topic in computer vision as it is crucial for multiple practical applications such as room reconstruction, robot navigation, and virtual reality applications. Early methods focus on modeling indoor scenes using perspective images [9, 10, 19]. With the development of CNNs and omnidirectional photography, many works turn to understand indoor scenes using panorama images. Compared to the perspective images, panorama images have a larger field-of-view (FoV) [43] and provide the geometric context of the indoor environment in a continuous way [24]. + +There are several 360 input formats used in indoor scene understanding. One of the most commonly-used formats is the equirectangular projection (ERP). Modeling the holistic scene from an ERP is challenging. The ERP distortion increases when pixels are close to the zenith or nadir of the image, which may decrease the power of the convolutional + +![](images/b9736870441f10bc5e5275a456720d3b8f774fe25c40e525fbeaee7dcf27fea1.jpg) +Figure 1. An overview of the proposed system. We present PanelNet, a network that learns the indoor environment using a novel panel representation of ERP. We formulate the panel representation as consecutive ERP panels with corresponding global and local geometry. By slightly modifying the network structure, PanelNet is capable of tackling major 360 indoor understanding tasks such as depth estimation, semantic segmentation and layout prediction. + +structures designed for distortion-free perspective images. To eliminate the negative effects of ERP distortion, recent works [8,21,28] focus on decomposing the whole panorama into perspective patches, i.e., tangent images. However, partitioning a panorama into discontinuous patches breaks the local continuity of gravity-aligned scenes and objects which limits the performance of these works. To reduce the impact of distortion while preserving the local continuity, we present PanelNet, a novel network to understand the indoor scene from equirectangular projection. + +We design our PanelNet based on two essential properties of equirectangular projection. (1) The ERP is continuous and seamless in the horizontal direction. (2) Gravity plays an important role in indoor environment design, which makes the gravity-aligned features crucial for indoor 360 understanding [24, 31]. Following these two properties, we tackle the challenges above through a novel panel representation of ERP. We represent an ERP as consecutive panels with corresponding global and local 3D geometry, which preserves the gravity-aligned features within a panel and maintains the global continuity of the indoor structure across panels. Inspired by Omnifusion [21], we design a geometry embed- + +ding network for panel representations that encodes both local and global features of panels to reduce the negative effects of ERP distortion without adding further explicit distortion fixing modules. We further introduce Local2Global Transformer as a feature processor. Considering the nature of panel representation, we design this Transformer with Window Blocks for local information aggregation and Panel Blocks for panel-wise context capturing. The main contributions of our work are: + +- We represent the ERP as consecutive vertical panels with corresponding 3D geometry. We introduce Panel-Net, a novel indoor panorama understanding pipeline using the panel representation. Following the essential geometric properties of the indoor equirectangular projection, our framework outperforms existing methods on the task of indoor 360 depth estimation and shows competitive results on other indoor scene understanding tasks such as semantic segmentation and layout prediction. +- We propose a panel geometry embedding network that encodes both local and global geometric features of panels and reduces the negative impact of ERP distortion implicitly while preserving the geometric continuity. +- We design Local2Global Transformer as a feature processor, which greatly enhances the continuity of geometric features and improves the model performance by successfully aggregating the local information within a panel and capturing panel-wise context accurately. + +# 2. Related Work + +We aim to design a general framework to tackle the major tasks of indoor scene understanding using 360 images. We briefly review the related works. + +# 2.1. Monocular depth estimation + +Estimating the depth from an image is an essential problem in computer vision. Early works tackle this problem via stereo matching [29] and motion clues in a video [18]. With the flourishment of deep learning, researchers develop monocular depth estimation methods via deep neural networks. Eigen et al. [10] first develop a multi-scale deep neural network to regress depth from a single image. Their later work [9] introduces a more general multi-scale network with a VGG encoder for predicting depth, surface normal and semantic labels. Laina et al. [19] design a fully convolutional residual network with upsampling layers. They also introduce Berhu Loss for network training. Cao et al. [2] formulate the depth regression task as a classification task and apply fully-connected Conditional Random Fields (CRF) to obtain the final depth prediction. Other works address this problem with different strategies. Fu et al. [11] introduce + +dilated convolutions to enlarge receptive fields and utilize an ordinary regression loss for network optimization. Geometric constraints are also often exploited to enhance potential geometry relationships [26, 38]. + +# 2.2. Panorama depth estimation + +One key limitation for understanding the scene via a perspective image is the lack of geometric context due to the small FoV. Recently, the development of 360 imagery and the popularity of 360 cameras encourage researchers to address the scene understanding tasks directly on panoramas. Compared to perspective images, panoramas preserve the structural context of the room while introducing distortion. Recent works estimate the depth from panoramas by jointly learning the room structure [17, 40], planes and normals [6, 13]. By leveraging the gravity-aligned features in indoor panoramas, Pintore et al. [25] and Sun et al. [31] design networks that directly work on the equirectangular projections. However, directly applying convolution-based structures designed for distortion-free perspective images on panoramas may lead to sub-optimal results [45]. To reduce the negative impact of panorama distortion, several works design distortion-aware CNNs [4, 7, 32, 44] based on the nature of ERP distortion. Other methods handle this problem via less-distortion representations instead of directly modeling the distortion. Wang et al. [34] and Jiang et al. [15] fuse the cubemap projection with ERP to mimic peripheral and foveal vision as the human eye. Recently, Eder et al. [8] propose to handle panoramic distortion with tangent representation, which inspires further studies on tangent-based depth estimation such as Omnifusion [21] and 360MonoDepth [28]. However, these methods introduce discrepancies between the patches that are hard to be removed by the fusion modules. We tackle these challenges by introducing the panel representation of ERP. The panels are directly extracted from the original panorama via a sliding window mechanism similar to CNNs, which preserves the gravity-aligned information of indoor scenes within panels. Rather than fixing panoramic distortion in an explicit way, we add a panel geometry embedding network to learn the distortion for panels and reduce the negative impact of distortion with minimal computation cost. + +# 2.3. Other indoor understanding tasks + +360 semantic segmentation is another important dense prediction task for indoor understanding. Similar to 360 depth estimation, most of the recent panorama semantic segmentation works focus on reducing the negative impact of ERP distortion [14,20,32]. Other approaches try different strategies such as joint learning the semantic labels with layout [41] and unsupervised transfer learning [42]. + +For layout estimation, previous approaches model this task as a dense prediction task. Zou et al. [46] design a network in U-Net structure to jointly learn the layout boundaries + +![](images/44e145038b9a04151b0e84860770033cf36aa84282f575bd439335b6ac5b1b28.jpg) +(a) Architecture +(b) Architecture of Local2Global Transformer +Figure 2. The architecture of the network. Given the stride and interval, an ERP is first partitioned into consecutive panels by a sliding window. Meanwhile, for each pixel on every panel, the corresponding global coordinates are represented as its absolute 3D coordinates $(x_{s},y_{s},z_{s})$ . Its local coordinates are represented as its relative 3D coordinates to the panel $(x_s',y_s')$ . The local and global coordinates are used as input of an MLP to generate geometric features. The Local2Global Transformer is applied to aggregate local information (Window Blocks) and capture global dependencies (Panel Blocks). In each Transformer block, we stack LayerNorm (LN), multi-head self-attention module (W/P-MSA) and Forward Feed Network (FFN) with skip connection as shown in (b). + +and corner positions from the input RGB image and Manhattan line map. Yang et al. [37] introduce a two-branch network that incorporates both equirectangular projection and perspective ceiling view to learn different layout clues. Sun et al. [30] simplify the layout estimation task from dense prediction to three 1-D boundary predictions. They also propose a panorama stretch method that can diversify the panorama data as data augmentation. Wang et al. [35] transform layout estimation to depth prediction on the horizon line of a panorama. They design a layout-to-depth transformation to convert the layout into horizon-depth via ray casting. Jiang et al. [16] represent the room layout as the floor boundary and height. We follow this representation when predicting room layouts using our modified PanelNet. + +# 2.4. Vision Transformer + +Transformers are originally proposed in the field of natural language processing [33] and soon become very popular due to their superior performance on NLP tasks. ViT [5] and its following works [22, 23, 27, 39] demonstrate that Transformers are suitable for capturing long-range dependencies for vision tasks by achieving superior results against CNN based models on image classification, image segmentation and dense prediction. Transformers are also used for 360 indoor understanding tasks such as depth estimation [21], + +layout estimation [16] and semantic segmentation [42]. We design a Local2Global Transformer as a feature processor, which contains Window Blocks to aggregate local information within a panel and Panel Blocks to capture the long-range relationships among the panels. Our proposed Local2Global Transformer greatly improves the model performance on 360 indoor understanding tasks. + +# 3. Method + +# 3.1. Network architecture + +As illustrated in Figure 2, we implement our network in an encoder-decoder fashion. We incorporate a panel geometry embedding network to reduce the negative impact of panorama distortion and Local2Global Transformer to aggregate local and global information. + +Panel Representation of ERP Given the stride $S$ and the interval $I$ of the panels, an input RGB ERP in resolution $H_{e} \times W_{e}$ is divided into $N$ consecutive panels by a vertical sliding window in size $H_{e} \times I$ . Since an ERP is continuous and seamless in the horizontal direction, we extract the panels across the left and right edges of the ERP. So $N = \frac{W_{e}}{S}$ . The corresponding local and global geometric features are generated together given $I$ and $S$ , details discussed in Section 3.3. + +Backbone We use a ResNet-34 [12] based architecture as the feature extractor of our model. It takes the ERP panels as input and generates the feature maps of each panel in 4 different scales. We apply a $1 \times 1$ convolution layer to reduce the dimensions of the final feature map of each panel to $f_{b} \in \mathbb{R}^{C_{b} \times H_{b} \times W_{b}}$ , where $H_{b} = \frac{H_{e}}{32}$ , $W_{b} = \frac{I}{32}$ , $C_{b} = \frac{D}{H_{b} \times W_{b}}$ and $D = 512$ for any interval and stride. The feature maps are then used as input of the Local2Global Transformer for information aggregation, discussed in Section 3.2. + +Decoder As illustrated in Figure 2. For each decoder layer, we concatenate the feature map with the feature map generated by the corresponding encoder layer. We apply upconvolutions to gradually recover the feature map to the RGB input resolution. Similar to Omnifusion [21], we predict a learnable confidence map by the decoder to improve the final merging result. For the final merge, we take the average of the prediction of all panels. By slightly modifying the network structure, our model is capable of other indoor 360 dense prediction tasks such as semantic segmentation. For 360 layout estimation, we follow the layout representation of LGT-Net [16] and represent the room layouts as floor boundary and room height. We add one linear layer to generate floor boundary after the last decoder layer and two linear layers to generate room height. The default length of the output 1-D floor boundary is 1024. + +# 3.2. Local2Global Transformer + +Although partitioning the ERP into consecutive panels via a sliding window preserves the continuity of indoor structure, capturing the long-range dependencies is still crucial. Since the ERP is seamless in the horizontal direction, two distant panels on a panorama have a closer realistic distance. To address this problem and further improve local information aggregation, we present Local2Global Transformer, which consists of two major important components. Window Blocks to enhance the geometry relations within a local panel and Panel Blocks for capturing long-range context. + +In Window Blocks, we compute the window multi-head self-attention similar to ViT [5]. For each panel, we reshape the input feature map $f_{b} \in \mathbb{R}^{C_{b} \times H_{b} \times W_{b}}$ into a sequence of flattened 2D feature patches $f_{w} \in \mathbb{R}^{N_{w} \times (P^{2} \cdot C_{b})}$ , where $(P \times P)$ is the size of the feature patch and $N_{w} = \frac{H_{b}W_{b}}{P^{2}}$ is the number of feature patches in current Window Block. In our experiment, $P = 1, 2, 4$ for Window Blocks in different resolutions. Similar to ViT [5], we apply a learnable position embedding $E_{w} \in \mathbb{R}^{N_{w} \times (P^{2} \cdot C_{b})}$ to maintain the positional information of feature patches. + +In Panel Blocks, we aim to aggregate global information via panel-wise multi-head self-attention. The feature maps of all panels are compressed to $N$ 1-D feature vectors $f_{p} \in \mathbb{R}^{N \times D}$ and then used as tokens in the Panel Blocks. Similar to Window Blocks, we add a learnable positional embedding $E_{p} \in \mathbb{R}^{N \times D}$ to the tokens to retain patch-wise positional + +information. See more discussion of positional embedding in Section 4.6. + +Following the standard Transformer block architecture of ViT [5], we stack multi-head self-attention module (MSA) and Feed-Forward Network (FFN). We apply a LayerNorm (LN) before each MSA and FFN. A Local2Global Transformer block is computed as + +$$ +\begin{array}{l} \hat {z} _ {l} = (\mathrm {W / P}) - \mathrm {M S A} (\mathrm {L N} (z _ {l - 1})) + z _ {l - 1} \\ z _ {l} = \operatorname {F F N} (\mathrm {L N} (\hat {z} _ {l})) + \hat {z} _ {l} \end{array} \tag {1} +$$ + +where $l$ is the block number of each stage. $\hat{z}_l$ and $z_l$ is the output feature map of the Window/Panel - MSA and FFN. To aggregate the features from local to global, we stack the Window Blocks according to the window size from small to high successively. The Panel Blocks are stacked after the Window Blocks. For the best performance, we use 12 Transformer blocks and place them in this order: Low-Res W-Blocks(2), Mid-Res W-Blocks(2), High-Res W-blocks(2), Panel Blocks(6). We observe a performance drop when shuffling this order because the compress operation in Panel Blocks reduces the impact of local information aggregation performed by Window Blocks. + +# 3.3. Panel geometry embedding + +Inspired by the geometry fusion pipeline of Omnifusion [21], we develop a panel geometry embedding module to combine the geometry feature with the image feature together and reduce the negative impact of the ERP distortion. For a pixel $P_{e}(x_{e},y_{e})$ located on an ERP, the absolute 3D world position of its counterpart located on a unit sphere $P_{s}(\varphi ,\theta)$ can be calculated as: + +$$ +\left\{ \begin{array}{l} x _ {s} = \sin \theta \cos \varphi \\ y _ {s} = \sin \theta \sin \varphi \\ z _ {s} = \cos \theta \end{array} \right. \tag {2} +$$ + +where $\varphi$ and $\theta$ are the azimuth angle and the polar angle of the point on a sphere, respectively. The 3D world coordinates $P_{s}(x_{s},y_{s},z_{s})$ are then used to generate global features. Since each ERP panel has the same distortion, the relative position of each pixel to the panel where it is located is also important. Similar to the absolute 3D position, we assign a relative 3D local position $P_{s}(x_{s}^{\prime},y_{s}^{\prime},z_{s}^{\prime})$ for each pixel per panel. We use the global 3D world coordinates of a randomly selected panel to represent the relative 3D position of all panels, which is unchanged during the entire experiment. Note that $z_{s} = z_{s}^{\prime}$ . So the final input of a point on a panel to the geometry embedding network is the combination of its local and global coordinates $(x_{s},y_{s},z_{s},x_{s}^{\prime},y_{s}^{\prime})$ . + +We generate global and local geometric features via a two-layer MLP. The generated geometry features are added to the first layer of the backbone to make the network aware of ERP distortion. + +
DatasetMethodMRE ↓MAE ↓RMSE ↓RMSE (log) ↓δ1 ↑δ2 ↑δ3 ↑
Stanford2D3DFCRN [19]0.18370.34280.57740.11000.72300.92070.9731
OmniDepth [45]0.19960.37430.61520.12120.68770.88910.9578
Bifuse [34]0.12090.23430.41420.07870.86600.95800.9860
HoHoNet [31]0.10140.20270.38340.06680.90540.96930.9886
SliceNet [24]0.10430.18380.36890.07710.90340.96450.9864
Omnifusion [21]0.10310.19580.35210.06980.89130.97020.9875
Ours0.08290.15200.29330.05790.92420.97960.9915
Matterport3DFCRN [19]0.24090.40080.67040.12440.77030.91740.9617
OmniDepth [45]0.29010.48380.76430.14500.68300.87940.9429
Bifuse [34]0.20480.34700.62590.11430.84520.93190.9632
HoHoNet [31]0.14880.28620.51380.08710.87860.95190.9771
SliceNet [24]0.17640.32960.61330.10450.87160.94830.9716
Omnifusion [21]0.13870.27240.50090.08930.87890.96170.9818
Ours0.11500.22050.45280.08140.91230.97030.9856
+ +Table 1. Quantitative results on real-world indoor panorama depth estimation datasets-Stanford2D3D [1] and Matterport3D [3]. Our model outperforms existing methods on all metrics. + +# 3.4. Loss function + +For depth estimation, we follow the previous works and train the network by minimizing the Reverse Huber Loss (BerHu) [19] in a fully supervised way. + +$$ +B (e) = \left\{ \begin{array}{l l} | e | & | e | \leq c, \\ \frac {e ^ {2} + c ^ {2}}{2 c} & | e | > c. \end{array} \right. \tag {3} +$$ + +where $e$ is the error term and the threshold $c$ determines where the switch from L1 to L2 occurs. For semantic segmentation, we use Cross-Entropy Loss with class-wise weights to balance the examples. For layout estimation, we strictly follow LGT-Net [16] and use the combination of L1 loss for horizon depth and room height, normal loss and normal gradient loss to train our network. + +# 4. Experiments + +# 4.1. Datasets + +Stanford2D3D [1] is a real-world dataset consisting of 1,413 panoramas collected in 6 large-scale indoor areas. For depth estimation, we follow the official split and use area1, area2, area3, area4, area6 for training and area5 for testing. For semantic segmentation, we follow the previous works and use the official 3-fold split for training and evaluation. The resolution used for depth estimation is $512 \times 1024$ and $256 \times 512$ for semantic segmentation. + +PanoContext [43] and the extended Stanford2D3D [46] are two cuboid room layout datasets. PanoContext [43] contains 514 annotated cuboid room layouts collected from SunCG [36] dataset. Zou et al. [46] collected 571 panoramicas from Stanford2D3D [1] and annotated them with room layouts. The input resolution of both datasets is $512 \times 1024$ . We + +follow the same splits of previous works [16,46] for training and testing. + +Matterport3D [3] is a large-scale RGB-D dataset that contains 10,800 panoramic images collected in 90 scenes. We use this dataset for our depth estimation experiment. We follow the official split that takes 7829 coronas from 61 houses for training and the rest for testing. The resolution used in our experiment is $512 \times 1024$ . + +# 4.2. Implementation details + +For depth estimation, we evaluate the performance of our model using the standard depth estimation metrics, including Mean Relative Error (MRE), Mean Absolute Error (MAE), Root Mean Square Error (RMSE), log-based Root Mean Square Error (RMSE(log)) and threshold-based precision $\delta^1$ , $\delta^2$ and $\delta^3$ . For semantic segmentation, we evaluate the performance using the standard semantic segmentation metrics class-wise mIoU and class-wise mAcc. For layout prediction, we use 3D Intersection over Union (3D IoU%) to evaluate the performance. + +We implement our model using Pytorch and train it on eight NVIDIA GTX 1080 Ti GPUs with a batch size of 16. We train the network using Adam optimizer, and the initial learning rate is set to 0.0001. For the depth estimation, we train our model on Stanford2D3D [1] for 100 epochs and Matterport3D [3] for 60 epochs. We train our model 200 epochs on semantic segmentation datasets, and 1000 epochs on layout prediction datasets. We adopt random flipping, random horizontal rotation and random gamma augmentation for data augmentation. The default stride and interval for depth estimation are 32 and 128 while the stride is set to 16 for semantic segmentation. + +![](images/14adbaca71161eb9615c2b7f395dfab6b9c330ebe9cd45cfd105813940d3fcae.jpg) +Figure 3. Qualitative results on Stanford2D3D [1] and Matterport3D [3]. Our method generates sharp object edges and shows consistent indoor structure depth prediction in different scenes. The black spots stand for the invalid depth values. + +# 4.3. Evaluation on depth estimation datasets + +We evaluate our method against state-of-the-art panorama depth estimation algorithms in Table 1. The results are averaged by the best results from three training sessions. Note that the results of SliceNet [24] on Stanford2D3D [1] were reproduced by the fixed metrics and we retrain and re-evaluate a 2-iteration Omnifusion [21] model on Matterport3D [3] dataset. Our model outperforms existing models on all metrics on both datasets. Figure 3 shows the qualitative results of our model on Stanford2D3D [1] and Matterport3D [3]. For the method that directly works on the panoramas [24, 31], they predict continuous background while lacking object details. Fusion-based method [21] generates sharp depth boundaries while the strange artifacts caused by the patchwise discrepancy lead to inconsistent depth prediction, e.g. the bookshelf in column 1 and the shower glass in column 4. It is not removable with its patch fusion module or iteration mechanism. With the help of our proposed Local2Global Transformer, our model preserves the geometric continuity + +of the room structure and shows superior performance even for some challenging scenarios, e.g. the windows in column 2. Our model also generates sharp object depth edges, e.g. the floor lamp and sofa in column 3. + +# 4.4. Evaluation on semantic segmentation datasets + +We evaluate our method against state-of-the-art panorama semantic segmentation methods in Table 2. Our method improves the mIoU by $6.9\%$ and mAcc by $8.9\%$ against HoHoNet [31]. Note that we only use RGB panoramas as input. Figure 4 shows the qualitative results of our semantic segmentation model on Stanford2D3D [1]. Our model shows a strong ability to segment out the objects with a smooth surface, e.g. the whiteboards and windows. The segmentation edges are natural and continuous. This is because the Local2Global Transformer successfully captures the geometric context of the object. Our model is also good at segmenting out the small objects from the background, e.g. the computer in both columns. Note that the segmentation boundaries of + +
MethodInputmIoU ↑mAcc ↑
TangentImg [8]RGB-D41.854.9
HoHoNet [31]RGB-D43.353.9
OursRGB46.358.7
+ +![](images/0a27a7e08ae18e0a0815a666d57134003480af97adb4d9d0d1ab578d75d6b280.jpg) +Figure 4. Qualitative results of semantic segmentation on Stanford2D3D [1] dataset. + +the ceiling and the walls generated by our model are very smooth against the previous work [31], which shows the power of our panel geometry embedding network to learn the ERP distortion. Zoom in to view more details. + +# 4.5. Evaluation on layout estimation datasets + +We evaluate our method against state-of-the-art panorama layout estimation methods in Table 3. By adding linear layers at the end of our depth estimation network, our model achieves competitive performance against state-of-the-art methods designed specifically for layout estimation. Since our model is initially designed for dense prediction, it suffers an information loss in the process of upsampling and channel compression. Our layout prediction model shares the same structure with the depth estimation model before the linear layers. We can activate this model with the weights pretrained on depth estimation datasets to reduce the training overhead. We find that our layout prediction model has the best performance when the stride is 64 and the interval is 128 so we use this setup for experiments on both datasets. + +Table 2. Quantitative results of semantic segmentation on Stanford2D3D [1] dataset. + +
MethodPanoContextStanford2D3D
LayoutNet v2 [47]85.0282.66
DuLa-Net v2 [47]83.7786.60
HorizonNet [30]84.2383.51
AtlantaNet [25]-83.94
LGT-Net [16]85.1685.76
Ours84.5285.91
+ +Table 3. Quantitative results of layout estimation on PanoContext dataset and Stanford2D3D [1] dataset in 3DIoU (\%). Following the previous works [16,46], we use the combination of PanoContext [43] and Stanford2D3D [46] for training. + +![](images/aaa9e1fd2353012b353f8fed029e8841be87f45768ef8d80a5a95daa0f0337ac.jpg) +Figure 5. Qualitative effects of each network element. The baseline model is the pure CNN model listed in the first row of Table 4. + +# 4.6. Ablation study + +In this section, we conduct ablation studies to evaluate the impact of the elements and hyper-parameters of our model on Stanford2D3D [1] dataset for depth estimation. + +Effects of individual network components We conduct an ablation study to evaluate the impact of each component in our model, presented in Table 4. The stride is set to 32 and the interval is 128 for all networks. We conduct our baseline model with a ResNet-34 [12] encoder and a depth decoder as illustrated in Section 3.1. Since partitioning the entire panorama into panels with overlaps greatly increase the computational complexity, we use ResNet-34 rather than vision Transformers as backbones. As we observed in Table 4, the performance improvement of adding the panel geometry embedding network to the pure CNN structure is small since the network's ability to aggregate distortion information with image features is low. By applying the Local2Global Transformer as a feature processor, our baseline network gains a significant performance improvement on all evaluation metrics. Benefiting from the information aggregation ability of our proposed Local2Global Transformer, the panel geometry embedding network fully performs its ability on distortion perception and improves the performance both quantitatively and qualitatively. As shown in Figure 5, the combination of Local2Global Transformer and panel geometry embedding network leads to the clearest object edges. We further test panel-wise relative position embedding similar to LGT-Net [16] for Panel Blocks. However, it brings minimal performance improvements on depth estimation while increasing the computational complexity. + +We conduct an ablation study to further validate the use + +
MethodTrain Mem.MREMAERMSEδ1δ2
Baseline102310.10330.18590.32120.89760.9741
Baseline + Geo(G)103710.10290.18610.32050.89800.9765
Baseline + Geo(G+L)105090.10000.18150.31490.90120.9775
Baseline + Transformer(P)103590.09040.16520.30580.91230.9776
Baseline + Transformer(P+W)103790.08540.16100.30160.91640.9785
Baseline + Geo(G+L) + Transformer(P)106390.08510.15720.29540.92180.9789
Baseline + Geo(G+L) + Transformer(P+W)106590.08290.15200.29330.92420.9796
+ +Table 4. Ablation study about the impact of each PanelNet component. "P" and "W" stands for the Panel Blocks and Window Blocks in Local2Global Transformer. "G" and "L" stands for the global and local feature embedded by the panel geometry embedding network. "Train Mem." stands for the GPU memory (MB) overhead of training our model on a single GTX-1080Ti GPU, the batch size is 2. + +
MethodMREMAERMSEδ1δ2
Omnifusion w/o Trans.0.11320.19320.32480.87280.9690
PanelNet w/o Trans.0.10000.18150.31490.90120.9775
Omnifusion w/ L2G0.10540.19180.33510.88700.9754
PanelNet w/ L2G0.08290.15200.29330.92420.9796
+ +fulness of panel representation against tangent images. We use Omnifusion [21] as a comparison since it has a similar input format and can be trained via the same encoder-decoder CNN architecture with our model. As shown in Table 5, the panel representation with pure CNN architecture outperforms the original Omnifusion [21], which demonstrates the superiority of panel representation. We replace the default transformer of Omnifusion [21] with Local2Global Transformer. However, the Local2Global Transformer doesn't bring a huge performance improvement for tangent images since the discontinuous tangent patches lower the ability of the Window Blocks to aggregate local information in the vertical direction which reduces the continuity of depth estimation for gravity-aligned objects and scenes. On the contrary, the vertical continuity is preserved within the vertical panels. With the panel representation, the Local2Global Transformer exerts its greatest information aggregation ability. + +Effects of panel size and stride We further study the effect of panel size on the performance and speed, as displayed in Table 6. The FPSs are obtained by measuring the average inference time on a single NVIDIA GTX 1080Ti GPU. We observe that for the models that have the same panel interval, i.e. width, a smaller stride enhances the performance. For the same stride, the models with larger panels have better performance. Theoretically, smaller strides improve performance because horizontal consistency is preserved by the more overlapping area of consecutive panels. Larger panels also lead to better performance because larger panels provide larger FoV, which contains more geometric context within a panel. However, we observe that keep increasing the interval may have a negative impact on performance. The larger + +Table 5. Ablation study on the usefulness of panel representation against tangent images. + +
IS#PanelFPSMRERMSEδ1
64161286.40.08660.30400.9181
64326412.40.09090.32070.9102
64643224.40.09520.33190.9041
12832326.90.08290.29330.9242
128641613.50.08920.31090.9172
128128825.70.09200.31810.9103
25664167.50.08940.30470.9132
256128813.90.09080.30690.9182
256256426.40.09860.32480.8991
+ +Table 6. Ablation study on the impact of panel size and stride. "I" and "S" stand for the panel interval and stride mentioned in Section 3.1. "#Panel" stands for the number of panels. + +panel brings higher computational complexity, which forces the stride to increase to reduce the computational overhead. This makes the performance gain brought by the larger FoV be wiped out by the consistency loss due to fewer overlaps. To gain the best performance, we set the interval to 128 and the stride to 32 for most of our experiments. + +# 5. Conclusion + +We present PanelNet, a framework that understands indoor environments from 360 images. Based on the essential properties of indoor equirectangular projection (ERP), we introduce a novel panel representation to model the indoor scene. We design a panel geometry embedding network to encode both local and global geometric features which reduces the negative impact of ERP distortion implicitly. 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IJCV, 2021. 7 \ No newline at end of file diff --git a/2023/PanelNet_ Understanding 360 Indoor Environment via Panel Representation/images.zip b/2023/PanelNet_ Understanding 360 Indoor Environment via Panel Representation/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..7a1078f8516fbe9452daf36c160f5a5a2973efda --- /dev/null +++ b/2023/PanelNet_ Understanding 360 Indoor Environment via Panel Representation/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f15e98b2e8275e728f18a6286ce6607feeed072a73cbcd519fdb3e9b9fdbe834 +size 655352 diff --git a/2023/PanelNet_ Understanding 360 Indoor Environment via Panel Representation/layout.json b/2023/PanelNet_ Understanding 360 Indoor Environment via Panel Representation/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..578b5b69c600e93808c12f6121f3c5addd8f880f --- /dev/null +++ b/2023/PanelNet_ Understanding 360 Indoor Environment via Panel Representation/layout.json @@ -0,0 +1,6606 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 61, + 103, + 532, + 120 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 103, + 532, + 120 + ], + "spans": [ + { + "bbox": [ + 61, + 103, + 532, + 120 + ], + "type": "text", + "content": "PanelNet: Understanding 360 Indoor Environment via Panel Representation" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 117, + 143, + 476, + 171 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 117, + 143, + 476, + 171 + ], + "spans": [ + { + "bbox": [ + 117, + 143, + 476, + 171 + ], + "type": "text", + "content": "Haozheng Yu Lu He Bing Jian Weiwei Feng Shan Liu Tencent America" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 143, + 173, + 447, + 185 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 173, + 447, + 185 + ], + "spans": [ + { + "bbox": [ + 143, + 173, + 447, + 185 + ], + "type": "text", + "content": "{haozhengyu, lhluhe, bingjian, wfeng, shanl}@tencent.com" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 143, + 213, + 192, + 225 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 213, + 192, + 225 + ], + "spans": [ + { + "bbox": [ + 143, + 213, + 192, + 225 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 238, + 290, + 467 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 238, + 290, + 467 + ], + "spans": [ + { + "bbox": [ + 46, + 238, + 290, + 467 + ], + "type": "text", + "content": "Indoor 360 panoramas have two essential properties. (1) The panoramas are continuous and seamless in the horizontal direction. (2) Gravity plays an important role in indoor environment design. By leveraging these properties, we present PanelNet, a framework that understands indoor environments using a novel panel representation of 360 images. We represent an equirectangular projection (ERP) as consecutive vertical panels with corresponding 3D panel geometry. To reduce the negative impact of panoramic distortion, we incorporate a panel geometry embedding network that encodes both the local and global geometric features of a panel. To capture the geometric context in room design, we introduce Local2Global Transformer, which aggregates local information within a panel and panel-wise global context. It greatly improves the model performance with low training overhead. Our method outperforms existing methods on indoor 360 depth estimation and shows competitive results against state-of-the-art approaches on the task of indoor layout estimation and semantic segmentation." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 489, + 128, + 502 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 489, + 128, + 502 + ], + "spans": [ + { + "bbox": [ + 47, + 489, + 128, + 502 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 510, + 288, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 510, + 288, + 641 + ], + "spans": [ + { + "bbox": [ + 46, + 510, + 288, + 641 + ], + "type": "text", + "content": "Understanding indoor environments is an important topic in computer vision as it is crucial for multiple practical applications such as room reconstruction, robot navigation, and virtual reality applications. Early methods focus on modeling indoor scenes using perspective images [9, 10, 19]. With the development of CNNs and omnidirectional photography, many works turn to understand indoor scenes using panorama images. Compared to the perspective images, panorama images have a larger field-of-view (FoV) [43] and provide the geometric context of the indoor environment in a continuous way [24]." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 642, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 288, + 714 + ], + "type": "text", + "content": "There are several 360 input formats used in indoor scene understanding. One of the most commonly-used formats is the equirectangular projection (ERP). Modeling the holistic scene from an ERP is challenging. The ERP distortion increases when pixels are close to the zenith or nadir of the image, which may decrease the power of the convolutional" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 316, + 218, + 535, + 340 + ], + "blocks": [ + { + "bbox": [ + 316, + 218, + 535, + 340 + ], + "lines": [ + { + "bbox": [ + 316, + 218, + 535, + 340 + ], + "spans": [ + { + "bbox": [ + 316, + 218, + 535, + 340 + ], + "type": "image", + "image_path": "b9736870441f10bc5e5275a456720d3b8f774fe25c40e525fbeaee7dcf27fea1.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 354, + 547, + 432 + ], + "lines": [ + { + "bbox": [ + 304, + 354, + 547, + 432 + ], + "spans": [ + { + "bbox": [ + 304, + 354, + 547, + 432 + ], + "type": "text", + "content": "Figure 1. An overview of the proposed system. We present PanelNet, a network that learns the indoor environment using a novel panel representation of ERP. We formulate the panel representation as consecutive ERP panels with corresponding global and local geometry. By slightly modifying the network structure, PanelNet is capable of tackling major 360 indoor understanding tasks such as depth estimation, semantic segmentation and layout prediction." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 448, + 547, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 448, + 547, + 568 + ], + "spans": [ + { + "bbox": [ + 304, + 448, + 547, + 568 + ], + "type": "text", + "content": "structures designed for distortion-free perspective images. To eliminate the negative effects of ERP distortion, recent works [8,21,28] focus on decomposing the whole panorama into perspective patches, i.e., tangent images. However, partitioning a panorama into discontinuous patches breaks the local continuity of gravity-aligned scenes and objects which limits the performance of these works. To reduce the impact of distortion while preserving the local continuity, we present PanelNet, a novel network to understand the indoor scene from equirectangular projection." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 570, + 548, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 548, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 548, + 714 + ], + "type": "text", + "content": "We design our PanelNet based on two essential properties of equirectangular projection. (1) The ERP is continuous and seamless in the horizontal direction. (2) Gravity plays an important role in indoor environment design, which makes the gravity-aligned features crucial for indoor 360 understanding [24, 31]. Following these two properties, we tackle the challenges above through a novel panel representation of ERP. We represent an ERP as consecutive panels with corresponding global and local 3D geometry, which preserves the gravity-aligned features within a panel and maintains the global continuity of the indoor structure across panels. Inspired by Omnifusion [21], we design a geometry embed-" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 297, + 749, + 313, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 749, + 313, + 757 + ], + "spans": [ + { + "bbox": [ + 297, + 749, + 313, + 757 + ], + "type": "text", + "content": "878" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 178 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 178 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 178 + ], + "type": "text", + "content": "ding network for panel representations that encodes both local and global features of panels to reduce the negative effects of ERP distortion without adding further explicit distortion fixing modules. We further introduce Local2Global Transformer as a feature processor. Considering the nature of panel representation, we design this Transformer with Window Blocks for local information aggregation and Panel Blocks for panel-wise context capturing. The main contributions of our work are:" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 59, + 189, + 288, + 426 + ], + "type": "list", + "angle": 0, + "index": 4, + "blocks": [ + { + "bbox": [ + 59, + 189, + 288, + 309 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 189, + 288, + 309 + ], + "spans": [ + { + "bbox": [ + 59, + 189, + 288, + 309 + ], + "type": "text", + "content": "- We represent the ERP as consecutive vertical panels with corresponding 3D geometry. We introduce Panel-Net, a novel indoor panorama understanding pipeline using the panel representation. Following the essential geometric properties of the indoor equirectangular projection, our framework outperforms existing methods on the task of indoor 360 depth estimation and shows competitive results on other indoor scene understanding tasks such as semantic segmentation and layout prediction." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 59, + 314, + 288, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 314, + 288, + 361 + ], + "spans": [ + { + "bbox": [ + 59, + 314, + 288, + 361 + ], + "type": "text", + "content": "- We propose a panel geometry embedding network that encodes both local and global geometric features of panels and reduces the negative impact of ERP distortion implicitly while preserving the geometric continuity." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 59, + 366, + 288, + 426 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 366, + 288, + 426 + ], + "spans": [ + { + "bbox": [ + 59, + 366, + 288, + 426 + ], + "type": "text", + "content": "- We design Local2Global Transformer as a feature processor, which greatly enhances the continuity of geometric features and improves the model performance by successfully aggregating the local information within a panel and capturing panel-wise context accurately." + } + ] + } + ], + "index": 3 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 47, + 437, + 134, + 451 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 437, + 134, + 451 + ], + "spans": [ + { + "bbox": [ + 47, + 437, + 134, + 451 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 459, + 288, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 459, + 288, + 495 + ], + "spans": [ + { + "bbox": [ + 46, + 459, + 288, + 495 + ], + "type": "text", + "content": "We aim to design a general framework to tackle the major tasks of indoor scene understanding using 360 images. We briefly review the related works." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 503, + 203, + 516 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 503, + 203, + 516 + ], + "spans": [ + { + "bbox": [ + 47, + 503, + 203, + 516 + ], + "type": "text", + "content": "2.1. Monocular depth estimation" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 522, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 522, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 522, + 289, + 715 + ], + "type": "text", + "content": "Estimating the depth from an image is an essential problem in computer vision. Early works tackle this problem via stereo matching [29] and motion clues in a video [18]. With the flourishment of deep learning, researchers develop monocular depth estimation methods via deep neural networks. Eigen et al. [10] first develop a multi-scale deep neural network to regress depth from a single image. Their later work [9] introduces a more general multi-scale network with a VGG encoder for predicting depth, surface normal and semantic labels. Laina et al. [19] design a fully convolutional residual network with upsampling layers. They also introduce Berhu Loss for network training. Cao et al. [2] formulate the depth regression task as a classification task and apply fully-connected Conditional Random Fields (CRF) to obtain the final depth prediction. Other works address this problem with different strategies. Fu et al. [11] introduce" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 72, + 547, + 121 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 121 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 121 + ], + "type": "text", + "content": "dilated convolutions to enlarge receptive fields and utilize an ordinary regression loss for network optimization. Geometric constraints are also often exploited to enhance potential geometry relationships [26, 38]." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 129, + 459, + 141 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 129, + 459, + 141 + ], + "spans": [ + { + "bbox": [ + 306, + 129, + 459, + 141 + ], + "type": "text", + "content": "2.2. Panorama depth estimation" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 148, + 547, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 148, + 547, + 567 + ], + "spans": [ + { + "bbox": [ + 304, + 148, + 547, + 567 + ], + "type": "text", + "content": "One key limitation for understanding the scene via a perspective image is the lack of geometric context due to the small FoV. Recently, the development of 360 imagery and the popularity of 360 cameras encourage researchers to address the scene understanding tasks directly on panoramas. Compared to perspective images, panoramas preserve the structural context of the room while introducing distortion. Recent works estimate the depth from panoramas by jointly learning the room structure [17, 40], planes and normals [6, 13]. By leveraging the gravity-aligned features in indoor panoramas, Pintore et al. [25] and Sun et al. [31] design networks that directly work on the equirectangular projections. However, directly applying convolution-based structures designed for distortion-free perspective images on panoramas may lead to sub-optimal results [45]. To reduce the negative impact of panorama distortion, several works design distortion-aware CNNs [4, 7, 32, 44] based on the nature of ERP distortion. Other methods handle this problem via less-distortion representations instead of directly modeling the distortion. Wang et al. [34] and Jiang et al. [15] fuse the cubemap projection with ERP to mimic peripheral and foveal vision as the human eye. Recently, Eder et al. [8] propose to handle panoramic distortion with tangent representation, which inspires further studies on tangent-based depth estimation such as Omnifusion [21] and 360MonoDepth [28]. However, these methods introduce discrepancies between the patches that are hard to be removed by the fusion modules. We tackle these challenges by introducing the panel representation of ERP. The panels are directly extracted from the original panorama via a sliding window mechanism similar to CNNs, which preserves the gravity-aligned information of indoor scenes within panels. Rather than fixing panoramic distortion in an explicit way, we add a panel geometry embedding network to learn the distortion for panels and reduce the negative impact of distortion with minimal computation cost." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 574, + 488, + 587 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 574, + 488, + 587 + ], + "spans": [ + { + "bbox": [ + 306, + 574, + 488, + 587 + ], + "type": "text", + "content": "2.3. Other indoor understanding tasks" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 594, + 547, + 677 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 547, + 677 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 547, + 677 + ], + "type": "text", + "content": "360 semantic segmentation is another important dense prediction task for indoor understanding. Similar to 360 depth estimation, most of the recent panorama semantic segmentation works focus on reducing the negative impact of ERP distortion [14,20,32]. Other approaches try different strategies such as joint learning the semantic labels with layout [41] and unsupervised transfer learning [42]." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 677, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 547, + 713 + ], + "type": "text", + "content": "For layout estimation, previous approaches model this task as a dense prediction task. Zou et al. [46] design a network in U-Net structure to jointly learn the layout boundaries" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "spans": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "text", + "content": "879" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 61, + 72, + 534, + 300 + ], + "blocks": [ + { + "bbox": [ + 61, + 72, + 534, + 300 + ], + "lines": [ + { + "bbox": [ + 61, + 72, + 534, + 300 + ], + "spans": [ + { + "bbox": [ + 61, + 72, + 534, + 300 + ], + "type": "image", + "image_path": "44e145038b9a04151b0e84860770033cf36aa84282f575bd439335b6ac5b1b28.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 211, + 310, + 265, + 319 + ], + "lines": [ + { + "bbox": [ + 211, + 310, + 265, + 319 + ], + "spans": [ + { + "bbox": [ + 211, + 310, + 265, + 319 + ], + "type": "text", + "content": "(a) Architecture" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 384, + 310, + 538, + 320 + ], + "lines": [ + { + "bbox": [ + 384, + 310, + 538, + 320 + ], + "spans": [ + { + "bbox": [ + 384, + 310, + 538, + 320 + ], + "type": "text", + "content": "(b) Architecture of Local2Global Transformer" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 328, + 545, + 396 + ], + "lines": [ + { + "bbox": [ + 46, + 328, + 545, + 396 + ], + "spans": [ + { + "bbox": [ + 46, + 328, + 545, + 396 + ], + "type": "text", + "content": "Figure 2. The architecture of the network. Given the stride and interval, an ERP is first partitioned into consecutive panels by a sliding window. Meanwhile, for each pixel on every panel, the corresponding global coordinates are represented as its absolute 3D coordinates " + }, + { + "bbox": [ + 46, + 328, + 545, + 396 + ], + "type": "inline_equation", + "content": "(x_{s},y_{s},z_{s})" + }, + { + "bbox": [ + 46, + 328, + 545, + 396 + ], + "type": "text", + "content": ". Its local coordinates are represented as its relative 3D coordinates to the panel " + }, + { + "bbox": [ + 46, + 328, + 545, + 396 + ], + "type": "inline_equation", + "content": "(x_s',y_s')" + }, + { + "bbox": [ + 46, + 328, + 545, + 396 + ], + "type": "text", + "content": ". The local and global coordinates are used as input of an MLP to generate geometric features. The Local2Global Transformer is applied to aggregate local information (Window Blocks) and capture global dependencies (Panel Blocks). In each Transformer block, we stack LayerNorm (LN), multi-head self-attention module (W/P-MSA) and Forward Feed Network (FFN) with skip connection as shown in (b)." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 413, + 288, + 581 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 413, + 288, + 581 + ], + "spans": [ + { + "bbox": [ + 46, + 413, + 288, + 581 + ], + "type": "text", + "content": "and corner positions from the input RGB image and Manhattan line map. Yang et al. [37] introduce a two-branch network that incorporates both equirectangular projection and perspective ceiling view to learn different layout clues. Sun et al. [30] simplify the layout estimation task from dense prediction to three 1-D boundary predictions. They also propose a panorama stretch method that can diversify the panorama data as data augmentation. Wang et al. [35] transform layout estimation to depth prediction on the horizon line of a panorama. They design a layout-to-depth transformation to convert the layout into horizon-depth via ray casting. Jiang et al. [16] represent the room layout as the floor boundary and height. We follow this representation when predicting room layouts using our modified PanelNet." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 587, + 162, + 598 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 587, + 162, + 598 + ], + "spans": [ + { + "bbox": [ + 47, + 587, + 162, + 598 + ], + "type": "text", + "content": "2.4. Vision Transformer" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "content": "Transformers are originally proposed in the field of natural language processing [33] and soon become very popular due to their superior performance on NLP tasks. ViT [5] and its following works [22, 23, 27, 39] demonstrate that Transformers are suitable for capturing long-range dependencies for vision tasks by achieving superior results against CNN based models on image classification, image segmentation and dense prediction. Transformers are also used for 360 indoor understanding tasks such as depth estimation [21]," + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 413, + 547, + 497 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 413, + 547, + 497 + ], + "spans": [ + { + "bbox": [ + 304, + 413, + 547, + 497 + ], + "type": "text", + "content": "layout estimation [16] and semantic segmentation [42]. We design a Local2Global Transformer as a feature processor, which contains Window Blocks to aggregate local information within a panel and Panel Blocks to capture the long-range relationships among the panels. Our proposed Local2Global Transformer greatly improves the model performance on 360 indoor understanding tasks." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 507, + 361, + 520 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 507, + 361, + 520 + ], + "spans": [ + { + "bbox": [ + 306, + 507, + 361, + 520 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 528, + 429, + 539 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 528, + 429, + 539 + ], + "spans": [ + { + "bbox": [ + 306, + 528, + 429, + 539 + ], + "type": "text", + "content": "3.1. Network architecture" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 546, + 547, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 546, + 547, + 605 + ], + "spans": [ + { + "bbox": [ + 304, + 546, + 547, + 605 + ], + "type": "text", + "content": "As illustrated in Figure 2, we implement our network in an encoder-decoder fashion. We incorporate a panel geometry embedding network to reduce the negative impact of panorama distortion and Local2Global Transformer to aggregate local and global information." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "text", + "content": "Panel Representation of ERP Given the stride " + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "text", + "content": " and the interval " + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "text", + "content": " of the panels, an input RGB ERP in resolution " + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "inline_equation", + "content": "H_{e} \\times W_{e}" + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "text", + "content": " is divided into " + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "text", + "content": " consecutive panels by a vertical sliding window in size " + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "inline_equation", + "content": "H_{e} \\times I" + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "text", + "content": ". Since an ERP is continuous and seamless in the horizontal direction, we extract the panels across the left and right edges of the ERP. So " + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "inline_equation", + "content": "N = \\frac{W_{e}}{S}" + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "text", + "content": ". The corresponding local and global geometric features are generated together given " + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 605, + 547, + 712 + ], + "type": "text", + "content": ", details discussed in Section 3.3." + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 298, + 749, + 312, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 298, + 749, + 312, + 757 + ], + "spans": [ + { + "bbox": [ + 298, + 749, + 312, + 757 + ], + "type": "text", + "content": "880" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "text", + "content": "Backbone We use a ResNet-34 [12] based architecture as the feature extractor of our model. It takes the ERP panels as input and generates the feature maps of each panel in 4 different scales. We apply a " + }, + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "inline_equation", + "content": "1 \\times 1" + }, + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "text", + "content": " convolution layer to reduce the dimensions of the final feature map of each panel to " + }, + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "inline_equation", + "content": "f_{b} \\in \\mathbb{R}^{C_{b} \\times H_{b} \\times W_{b}}" + }, + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "inline_equation", + "content": "H_{b} = \\frac{H_{e}}{32}" + }, + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "inline_equation", + "content": "W_{b} = \\frac{I}{32}" + }, + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "inline_equation", + "content": "C_{b} = \\frac{D}{H_{b} \\times W_{b}}" + }, + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "inline_equation", + "content": "D = 512" + }, + { + "bbox": [ + 47, + 72, + 289, + 179 + ], + "type": "text", + "content": " for any interval and stride. The feature maps are then used as input of the Local2Global Transformer for information aggregation, discussed in Section 3.2." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 180, + 290, + 373 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 180, + 290, + 373 + ], + "spans": [ + { + "bbox": [ + 47, + 180, + 290, + 373 + ], + "type": "text", + "content": "Decoder As illustrated in Figure 2. For each decoder layer, we concatenate the feature map with the feature map generated by the corresponding encoder layer. We apply upconvolutions to gradually recover the feature map to the RGB input resolution. Similar to Omnifusion [21], we predict a learnable confidence map by the decoder to improve the final merging result. For the final merge, we take the average of the prediction of all panels. By slightly modifying the network structure, our model is capable of other indoor 360 dense prediction tasks such as semantic segmentation. For 360 layout estimation, we follow the layout representation of LGT-Net [16] and represent the room layouts as floor boundary and room height. We add one linear layer to generate floor boundary after the last decoder layer and two linear layers to generate room height. The default length of the output 1-D floor boundary is 1024." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 380, + 196, + 392 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 380, + 196, + 392 + ], + "spans": [ + { + "bbox": [ + 47, + 380, + 196, + 392 + ], + "type": "text", + "content": "3.2. Local2Global Transformer" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 399, + 288, + 519 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 399, + 288, + 519 + ], + "spans": [ + { + "bbox": [ + 46, + 399, + 288, + 519 + ], + "type": "text", + "content": "Although partitioning the ERP into consecutive panels via a sliding window preserves the continuity of indoor structure, capturing the long-range dependencies is still crucial. Since the ERP is seamless in the horizontal direction, two distant panels on a panorama have a closer realistic distance. To address this problem and further improve local information aggregation, we present Local2Global Transformer, which consists of two major important components. Window Blocks to enhance the geometry relations within a local panel and Panel Blocks for capturing long-range context." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "spans": [ + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "text", + "content": "In Window Blocks, we compute the window multi-head self-attention similar to ViT [5]. For each panel, we reshape the input feature map " + }, + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "inline_equation", + "content": "f_{b} \\in \\mathbb{R}^{C_{b} \\times H_{b} \\times W_{b}}" + }, + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "text", + "content": " into a sequence of flattened 2D feature patches " + }, + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "inline_equation", + "content": "f_{w} \\in \\mathbb{R}^{N_{w} \\times (P^{2} \\cdot C_{b})}" + }, + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "inline_equation", + "content": "(P \\times P)" + }, + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "text", + "content": " is the size of the feature patch and " + }, + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "inline_equation", + "content": "N_{w} = \\frac{H_{b}W_{b}}{P^{2}}" + }, + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "text", + "content": " is the number of feature patches in current Window Block. In our experiment, " + }, + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "inline_equation", + "content": "P = 1, 2, 4" + }, + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "text", + "content": " for Window Blocks in different resolutions. Similar to ViT [5], we apply a learnable position embedding " + }, + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "inline_equation", + "content": "E_{w} \\in \\mathbb{R}^{N_{w} \\times (P^{2} \\cdot C_{b})}" + }, + { + "bbox": [ + 46, + 520, + 287, + 641 + ], + "type": "text", + "content": " to maintain the positional information of feature patches." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 642, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 642, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 642, + 288, + 714 + ], + "type": "text", + "content": "In Panel Blocks, we aim to aggregate global information via panel-wise multi-head self-attention. The feature maps of all panels are compressed to " + }, + { + "bbox": [ + 47, + 642, + 288, + 714 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 47, + 642, + 288, + 714 + ], + "type": "text", + "content": " 1-D feature vectors " + }, + { + "bbox": [ + 47, + 642, + 288, + 714 + ], + "type": "inline_equation", + "content": "f_{p} \\in \\mathbb{R}^{N \\times D}" + }, + { + "bbox": [ + 47, + 642, + 288, + 714 + ], + "type": "text", + "content": " and then used as tokens in the Panel Blocks. Similar to Window Blocks, we add a learnable positional embedding " + }, + { + "bbox": [ + 47, + 642, + 288, + 714 + ], + "type": "inline_equation", + "content": "E_{p} \\in \\mathbb{R}^{N \\times D}" + }, + { + "bbox": [ + 47, + 642, + 288, + 714 + ], + "type": "text", + "content": " to the tokens to retain patch-wise positional" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 72, + 545, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 95 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 95 + ], + "type": "text", + "content": "information. See more discussion of positional embedding in Section 4.6." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 97, + 547, + 157 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 97, + 547, + 157 + ], + "spans": [ + { + "bbox": [ + 304, + 97, + 547, + 157 + ], + "type": "text", + "content": "Following the standard Transformer block architecture of ViT [5], we stack multi-head self-attention module (MSA) and Feed-Forward Network (FFN). We apply a LayerNorm (LN) before each MSA and FFN. A Local2Global Transformer block is computed as" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 352, + 167, + 547, + 188 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 352, + 167, + 547, + 188 + ], + "spans": [ + { + "bbox": [ + 352, + 167, + 547, + 188 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\hat {z} _ {l} = (\\mathrm {W / P}) - \\mathrm {M S A} (\\mathrm {L N} (z _ {l - 1})) + z _ {l - 1} \\\\ z _ {l} = \\operatorname {F F N} (\\mathrm {L N} (\\hat {z} _ {l})) + \\hat {z} _ {l} \\end{array} \\tag {1}", + "image_path": "db85169c0927d78aa8724850369c0f823b2478738bbad3690d74cc0fab7014f4.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 195, + 547, + 339 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 195, + 547, + 339 + ], + "spans": [ + { + "bbox": [ + 304, + 195, + 547, + 339 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 195, + 547, + 339 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 304, + 195, + 547, + 339 + ], + "type": "text", + "content": " is the block number of each stage. " + }, + { + "bbox": [ + 304, + 195, + 547, + 339 + ], + "type": "inline_equation", + "content": "\\hat{z}_l" + }, + { + "bbox": [ + 304, + 195, + 547, + 339 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 195, + 547, + 339 + ], + "type": "inline_equation", + "content": "z_l" + }, + { + "bbox": [ + 304, + 195, + 547, + 339 + ], + "type": "text", + "content": " is the output feature map of the Window/Panel - MSA and FFN. To aggregate the features from local to global, we stack the Window Blocks according to the window size from small to high successively. The Panel Blocks are stacked after the Window Blocks. For the best performance, we use 12 Transformer blocks and place them in this order: Low-Res W-Blocks(2), Mid-Res W-Blocks(2), High-Res W-blocks(2), Panel Blocks(6). We observe a performance drop when shuffling this order because the compress operation in Panel Blocks reduces the impact of local information aggregation performed by Window Blocks." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 349, + 456, + 361 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 349, + 456, + 361 + ], + "spans": [ + { + "bbox": [ + 306, + 349, + 456, + 361 + ], + "type": "text", + "content": "3.3. Panel geometry embedding" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 368, + 547, + 453 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 368, + 547, + 453 + ], + "spans": [ + { + "bbox": [ + 304, + 368, + 547, + 453 + ], + "type": "text", + "content": "Inspired by the geometry fusion pipeline of Omnifusion [21], we develop a panel geometry embedding module to combine the geometry feature with the image feature together and reduce the negative impact of the ERP distortion. For a pixel " + }, + { + "bbox": [ + 304, + 368, + 547, + 453 + ], + "type": "inline_equation", + "content": "P_{e}(x_{e},y_{e})" + }, + { + "bbox": [ + 304, + 368, + 547, + 453 + ], + "type": "text", + "content": " located on an ERP, the absolute 3D world position of its counterpart located on a unit sphere " + }, + { + "bbox": [ + 304, + 368, + 547, + 453 + ], + "type": "inline_equation", + "content": "P_{s}(\\varphi ,\\theta)" + }, + { + "bbox": [ + 304, + 368, + 547, + 453 + ], + "type": "text", + "content": " can be calculated as:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 382, + 464, + 545, + 502 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 382, + 464, + 545, + 502 + ], + "spans": [ + { + "bbox": [ + 382, + 464, + 545, + 502 + ], + "type": "interline_equation", + "content": "\\left\\{ \\begin{array}{l} x _ {s} = \\sin \\theta \\cos \\varphi \\\\ y _ {s} = \\sin \\theta \\sin \\varphi \\\\ z _ {s} = \\cos \\theta \\end{array} \\right. \\tag {2}", + "image_path": "36b120b90a1a5a6d5ddde99b8f20215b266af30f54ed1878d5f180472c944a22.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "inline_equation", + "content": "\\varphi" + }, + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "text", + "content": " are the azimuth angle and the polar angle of the point on a sphere, respectively. The 3D world coordinates " + }, + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "inline_equation", + "content": "P_{s}(x_{s},y_{s},z_{s})" + }, + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "text", + "content": " are then used to generate global features. Since each ERP panel has the same distortion, the relative position of each pixel to the panel where it is located is also important. Similar to the absolute 3D position, we assign a relative 3D local position " + }, + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "inline_equation", + "content": "P_{s}(x_{s}^{\\prime},y_{s}^{\\prime},z_{s}^{\\prime})" + }, + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "text", + "content": " for each pixel per panel. We use the global 3D world coordinates of a randomly selected panel to represent the relative 3D position of all panels, which is unchanged during the entire experiment. Note that " + }, + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "inline_equation", + "content": "z_{s} = z_{s}^{\\prime}" + }, + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "text", + "content": ". So the final input of a point on a panel to the geometry embedding network is the combination of its local and global coordinates " + }, + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "inline_equation", + "content": "(x_{s},y_{s},z_{s},x_{s}^{\\prime},y_{s}^{\\prime})" + }, + { + "bbox": [ + 304, + 509, + 547, + 665 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 666, + 547, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 666, + 547, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 666, + 547, + 712 + ], + "type": "text", + "content": "We generate global and local geometric features via a two-layer MLP. The generated geometry features are added to the first layer of the backbone to make the network aware of ERP distortion." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 298, + 749, + 312, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 298, + 749, + 312, + 757 + ], + "spans": [ + { + "bbox": [ + 298, + 749, + 312, + 757 + ], + "type": "text", + "content": "881" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 66, + 70, + 531, + 269 + ], + "blocks": [ + { + "bbox": [ + 66, + 70, + 531, + 269 + ], + "lines": [ + { + "bbox": [ + 66, + 70, + 531, + 269 + ], + "spans": [ + { + "bbox": [ + 66, + 70, + 531, + 269 + ], + "type": "table", + "html": "
DatasetMethodMRE ↓MAE ↓RMSE ↓RMSE (log) ↓δ1 ↑δ2 ↑δ3 ↑
Stanford2D3DFCRN [19]0.18370.34280.57740.11000.72300.92070.9731
OmniDepth [45]0.19960.37430.61520.12120.68770.88910.9578
Bifuse [34]0.12090.23430.41420.07870.86600.95800.9860
HoHoNet [31]0.10140.20270.38340.06680.90540.96930.9886
SliceNet [24]0.10430.18380.36890.07710.90340.96450.9864
Omnifusion [21]0.10310.19580.35210.06980.89130.97020.9875
Ours0.08290.15200.29330.05790.92420.97960.9915
Matterport3DFCRN [19]0.24090.40080.67040.12440.77030.91740.9617
OmniDepth [45]0.29010.48380.76430.14500.68300.87940.9429
Bifuse [34]0.20480.34700.62590.11430.84520.93190.9632
HoHoNet [31]0.14880.28620.51380.08710.87860.95190.9771
SliceNet [24]0.17640.32960.61330.10450.87160.94830.9716
Omnifusion [21]0.13870.27240.50090.08930.87890.96170.9818
Ours0.11500.22050.45280.08140.91230.97030.9856
", + "image_path": "c1366fb6657cebe30ed4b8b276f1226f53df5baa87ad00ca0b663b6b10d7fbca.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 276, + 547, + 300 + ], + "lines": [ + { + "bbox": [ + 46, + 276, + 547, + 300 + ], + "spans": [ + { + "bbox": [ + 46, + 276, + 547, + 300 + ], + "type": "text", + "content": "Table 1. Quantitative results on real-world indoor panorama depth estimation datasets-Stanford2D3D [1] and Matterport3D [3]. Our model outperforms existing methods on all metrics." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 47, + 316, + 134, + 328 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 316, + 134, + 328 + ], + "spans": [ + { + "bbox": [ + 47, + 316, + 134, + 328 + ], + "type": "text", + "content": "3.4. Loss function" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 335, + 288, + 371 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 335, + 288, + 371 + ], + "spans": [ + { + "bbox": [ + 46, + 335, + 288, + 371 + ], + "type": "text", + "content": "For depth estimation, we follow the previous works and train the network by minimizing the Reverse Huber Loss (BerHu) [19] in a fully supervised way." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 107, + 380, + 287, + 409 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 107, + 380, + 287, + 409 + ], + "spans": [ + { + "bbox": [ + 107, + 380, + 287, + 409 + ], + "type": "interline_equation", + "content": "B (e) = \\left\\{ \\begin{array}{l l} | e | & | e | \\leq c, \\\\ \\frac {e ^ {2} + c ^ {2}}{2 c} & | e | > c. \\end{array} \\right. \\tag {3}", + "image_path": "2c1dd711f6b31d602cc77a7a5658ce9846bc4217e1877d3e9a5d37519675388b.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 412, + 289, + 497 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 412, + 289, + 497 + ], + "spans": [ + { + "bbox": [ + 46, + 412, + 289, + 497 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 412, + 289, + 497 + ], + "type": "inline_equation", + "content": "e" + }, + { + "bbox": [ + 46, + 412, + 289, + 497 + ], + "type": "text", + "content": " is the error term and the threshold " + }, + { + "bbox": [ + 46, + 412, + 289, + 497 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 46, + 412, + 289, + 497 + ], + "type": "text", + "content": " determines where the switch from L1 to L2 occurs. For semantic segmentation, we use Cross-Entropy Loss with class-wise weights to balance the examples. For layout estimation, we strictly follow LGT-Net [16] and use the combination of L1 loss for horizon depth and room height, normal loss and normal gradient loss to train our network." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 508, + 128, + 521 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 508, + 128, + 521 + ], + "spans": [ + { + "bbox": [ + 47, + 508, + 128, + 521 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 527, + 110, + 539 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 527, + 110, + 539 + ], + "spans": [ + { + "bbox": [ + 47, + 527, + 110, + 539 + ], + "type": "text", + "content": "4.1. Datasets" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 545, + 287, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 545, + 287, + 640 + ], + "spans": [ + { + "bbox": [ + 46, + 545, + 287, + 640 + ], + "type": "text", + "content": "Stanford2D3D [1] is a real-world dataset consisting of 1,413 panoramas collected in 6 large-scale indoor areas. For depth estimation, we follow the official split and use area1, area2, area3, area4, area6 for training and area5 for testing. For semantic segmentation, we follow the previous works and use the official 3-fold split for training and evaluation. The resolution used for depth estimation is " + }, + { + "bbox": [ + 46, + 545, + 287, + 640 + ], + "type": "inline_equation", + "content": "512 \\times 1024" + }, + { + "bbox": [ + 46, + 545, + 287, + 640 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 545, + 287, + 640 + ], + "type": "inline_equation", + "content": "256 \\times 512" + }, + { + "bbox": [ + 46, + 545, + 287, + 640 + ], + "type": "text", + "content": " for semantic segmentation." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 642, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 288, + 713 + ], + "type": "text", + "content": "PanoContext [43] and the extended Stanford2D3D [46] are two cuboid room layout datasets. PanoContext [43] contains 514 annotated cuboid room layouts collected from SunCG [36] dataset. Zou et al. [46] collected 571 panoramicas from Stanford2D3D [1] and annotated them with room layouts. The input resolution of both datasets is " + }, + { + "bbox": [ + 46, + 642, + 288, + 713 + ], + "type": "inline_equation", + "content": "512 \\times 1024" + }, + { + "bbox": [ + 46, + 642, + 288, + 713 + ], + "type": "text", + "content": ". We" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 316, + 545, + 341 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 316, + 545, + 341 + ], + "spans": [ + { + "bbox": [ + 305, + 316, + 545, + 341 + ], + "type": "text", + "content": "follow the same splits of previous works [16,46] for training and testing." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 342, + 547, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 342, + 547, + 415 + ], + "spans": [ + { + "bbox": [ + 305, + 342, + 547, + 415 + ], + "type": "text", + "content": "Matterport3D [3] is a large-scale RGB-D dataset that contains 10,800 panoramic images collected in 90 scenes. We use this dataset for our depth estimation experiment. We follow the official split that takes 7829 coronas from 61 houses for training and the rest for testing. The resolution used in our experiment is " + }, + { + "bbox": [ + 305, + 342, + 547, + 415 + ], + "type": "inline_equation", + "content": "512 \\times 1024" + }, + { + "bbox": [ + 305, + 342, + 547, + 415 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 428, + 437, + 441 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 428, + 437, + 441 + ], + "spans": [ + { + "bbox": [ + 306, + 428, + 437, + 441 + ], + "type": "text", + "content": "4.2. Implementation details" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 449, + 547, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 449, + 547, + 567 + ], + "spans": [ + { + "bbox": [ + 305, + 449, + 547, + 567 + ], + "type": "text", + "content": "For depth estimation, we evaluate the performance of our model using the standard depth estimation metrics, including Mean Relative Error (MRE), Mean Absolute Error (MAE), Root Mean Square Error (RMSE), log-based Root Mean Square Error (RMSE(log)) and threshold-based precision " + }, + { + "bbox": [ + 305, + 449, + 547, + 567 + ], + "type": "inline_equation", + "content": "\\delta^1" + }, + { + "bbox": [ + 305, + 449, + 547, + 567 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 305, + 449, + 547, + 567 + ], + "type": "inline_equation", + "content": "\\delta^2" + }, + { + "bbox": [ + 305, + 449, + 547, + 567 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 449, + 547, + 567 + ], + "type": "inline_equation", + "content": "\\delta^3" + }, + { + "bbox": [ + 305, + 449, + 547, + 567 + ], + "type": "text", + "content": ". For semantic segmentation, we evaluate the performance using the standard semantic segmentation metrics class-wise mIoU and class-wise mAcc. For layout prediction, we use 3D Intersection over Union (3D IoU%) to evaluate the performance." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 570, + 548, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 548, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 548, + 713 + ], + "type": "text", + "content": "We implement our model using Pytorch and train it on eight NVIDIA GTX 1080 Ti GPUs with a batch size of 16. We train the network using Adam optimizer, and the initial learning rate is set to 0.0001. For the depth estimation, we train our model on Stanford2D3D [1] for 100 epochs and Matterport3D [3] for 60 epochs. We train our model 200 epochs on semantic segmentation datasets, and 1000 epochs on layout prediction datasets. We adopt random flipping, random horizontal rotation and random gamma augmentation for data augmentation. The default stride and interval for depth estimation are 32 and 128 while the stride is set to 16 for semantic segmentation." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 297, + 749, + 313, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 749, + 313, + 757 + ], + "spans": [ + { + "bbox": [ + 297, + 749, + 313, + 757 + ], + "type": "text", + "content": "882" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 74, + 83, + 512, + 430 + ], + "blocks": [ + { + "bbox": [ + 74, + 83, + 512, + 430 + ], + "lines": [ + { + "bbox": [ + 74, + 83, + 512, + 430 + ], + "spans": [ + { + "bbox": [ + 74, + 83, + 512, + 430 + ], + "type": "image", + "image_path": "14adbaca71161eb9615c2b7f395dfab6b9c330ebe9cd45cfd105813940d3fcae.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 440, + 547, + 464 + ], + "lines": [ + { + "bbox": [ + 46, + 440, + 547, + 464 + ], + "spans": [ + { + "bbox": [ + 46, + 440, + 547, + 464 + ], + "type": "text", + "content": "Figure 3. Qualitative results on Stanford2D3D [1] and Matterport3D [3]. Our method generates sharp object edges and shows consistent indoor structure depth prediction in different scenes. The black spots stand for the invalid depth values." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 475, + 257, + 488 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 475, + 257, + 488 + ], + "spans": [ + { + "bbox": [ + 47, + 475, + 257, + 488 + ], + "type": "text", + "content": "4.3. Evaluation on depth estimation datasets" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 498, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 498, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 498, + 289, + 715 + ], + "type": "text", + "content": "We evaluate our method against state-of-the-art panorama depth estimation algorithms in Table 1. The results are averaged by the best results from three training sessions. Note that the results of SliceNet [24] on Stanford2D3D [1] were reproduced by the fixed metrics and we retrain and re-evaluate a 2-iteration Omnifusion [21] model on Matterport3D [3] dataset. Our model outperforms existing models on all metrics on both datasets. Figure 3 shows the qualitative results of our model on Stanford2D3D [1] and Matterport3D [3]. For the method that directly works on the panoramas [24, 31], they predict continuous background while lacking object details. Fusion-based method [21] generates sharp depth boundaries while the strange artifacts caused by the patchwise discrepancy lead to inconsistent depth prediction, e.g. the bookshelf in column 1 and the shower glass in column 4. It is not removable with its patch fusion module or iteration mechanism. With the help of our proposed Local2Global Transformer, our model preserves the geometric continuity" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 305, + 475, + 547, + 523 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 475, + 547, + 523 + ], + "spans": [ + { + "bbox": [ + 305, + 475, + 547, + 523 + ], + "type": "text", + "content": "of the room structure and shows superior performance even for some challenging scenarios, e.g. the windows in column 2. Our model also generates sharp object depth edges, e.g. the floor lamp and sofa in column 3." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 537, + 544, + 550 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 537, + 544, + 550 + ], + "spans": [ + { + "bbox": [ + 305, + 537, + 544, + 550 + ], + "type": "text", + "content": "4.4. Evaluation on semantic segmentation datasets" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 558, + 548, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 558, + 548, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 558, + 548, + 713 + ], + "type": "text", + "content": "We evaluate our method against state-of-the-art panorama semantic segmentation methods in Table 2. Our method improves the mIoU by " + }, + { + "bbox": [ + 304, + 558, + 548, + 713 + ], + "type": "inline_equation", + "content": "6.9\\%" + }, + { + "bbox": [ + 304, + 558, + 548, + 713 + ], + "type": "text", + "content": " and mAcc by " + }, + { + "bbox": [ + 304, + 558, + 548, + 713 + ], + "type": "inline_equation", + "content": "8.9\\%" + }, + { + "bbox": [ + 304, + 558, + 548, + 713 + ], + "type": "text", + "content": " against HoHoNet [31]. Note that we only use RGB panoramas as input. Figure 4 shows the qualitative results of our semantic segmentation model on Stanford2D3D [1]. Our model shows a strong ability to segment out the objects with a smooth surface, e.g. the whiteboards and windows. The segmentation edges are natural and continuous. This is because the Local2Global Transformer successfully captures the geometric context of the object. Our model is also good at segmenting out the small objects from the background, e.g. the computer in both columns. Note that the segmentation boundaries of" + } + ] + } + ], + "index": 6 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "spans": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "text", + "content": "883" + } + ] + } + ], + "index": 7 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 70, + 70, + 265, + 131 + ], + "blocks": [ + { + "bbox": [ + 70, + 70, + 265, + 131 + ], + "lines": [ + { + "bbox": [ + 70, + 70, + 265, + 131 + ], + "spans": [ + { + "bbox": [ + 70, + 70, + 265, + 131 + ], + "type": "table", + "html": "
MethodInputmIoU ↑mAcc ↑
TangentImg [8]RGB-D41.854.9
HoHoNet [31]RGB-D43.353.9
OursRGB46.358.7
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MethodPanoContextStanford2D3D
LayoutNet v2 [47]85.0282.66
DuLa-Net v2 [47]83.7786.60
HorizonNet [30]84.2383.51
AtlantaNet [25]-83.94
LGT-Net [16]85.1685.76
Ours84.5285.91
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Following the previous works [16,46], we use the combination of PanoContext [43] and Stanford2D3D [46] for training." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 318, + 230, + 536, + 293 + ], + "blocks": [ + { + "bbox": [ + 318, + 230, + 536, + 293 + ], + "lines": [ + { + "bbox": [ + 318, + 230, + 536, + 293 + ], + "spans": [ + { + "bbox": [ + 318, + 230, + 536, + 293 + ], + "type": "image", + "image_path": "aaa9e1fd2353012b353f8fed029e8841be87f45768ef8d80a5a95daa0f0337ac.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 306, + 298, + 545, + 319 + ], + "lines": [ + { + "bbox": [ + 306, + 298, + 545, + 319 + ], + "spans": [ + { + "bbox": [ + 306, + 298, + 545, + 319 + ], + "type": "text", + "content": "Figure 5. Qualitative effects of each network element. The baseline model is the pure CNN model listed in the first row of Table 4." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 336, + 397, + 348 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 336, + 397, + 348 + ], + "spans": [ + { + "bbox": [ + 306, + 336, + 397, + 348 + ], + "type": "text", + "content": "4.6. Ablation study" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 354, + 545, + 389 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 354, + 545, + 389 + ], + "spans": [ + { + "bbox": [ + 305, + 354, + 545, + 389 + ], + "type": "text", + "content": "In this section, we conduct ablation studies to evaluate the impact of the elements and hyper-parameters of our model on Stanford2D3D [1] dataset for depth estimation." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 391, + 546, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 391, + 546, + 700 + ], + "spans": [ + { + "bbox": [ + 304, + 391, + 546, + 700 + ], + "type": "text", + "content": "Effects of individual network components We conduct an ablation study to evaluate the impact of each component in our model, presented in Table 4. The stride is set to 32 and the interval is 128 for all networks. We conduct our baseline model with a ResNet-34 [12] encoder and a depth decoder as illustrated in Section 3.1. Since partitioning the entire panorama into panels with overlaps greatly increase the computational complexity, we use ResNet-34 rather than vision Transformers as backbones. As we observed in Table 4, the performance improvement of adding the panel geometry embedding network to the pure CNN structure is small since the network's ability to aggregate distortion information with image features is low. By applying the Local2Global Transformer as a feature processor, our baseline network gains a significant performance improvement on all evaluation metrics. Benefiting from the information aggregation ability of our proposed Local2Global Transformer, the panel geometry embedding network fully performs its ability on distortion perception and improves the performance both quantitatively and qualitatively. As shown in Figure 5, the combination of Local2Global Transformer and panel geometry embedding network leads to the clearest object edges. We further test panel-wise relative position embedding similar to LGT-Net [16] for Panel Blocks. However, it brings minimal performance improvements on depth estimation while increasing the computational complexity." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 318, + 701, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 318, + 701, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 318, + 701, + 547, + 713 + ], + "type": "text", + "content": "We conduct an ablation study to further validate the use" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "spans": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "text", + "content": "884" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 76, + 70, + 518, + 194 + ], + "blocks": [ + { + "bbox": [ + 76, + 70, + 518, + 194 + ], + "lines": [ + { + "bbox": [ + 76, + 70, + 518, + 194 + ], + "spans": [ + { + "bbox": [ + 76, + 70, + 518, + 194 + ], + "type": "table", + "html": "
MethodTrain Mem.MREMAERMSEδ1δ2
Baseline102310.10330.18590.32120.89760.9741
Baseline + Geo(G)103710.10290.18610.32050.89800.9765
Baseline + Geo(G+L)105090.10000.18150.31490.90120.9775
Baseline + Transformer(P)103590.09040.16520.30580.91230.9776
Baseline + Transformer(P+W)103790.08540.16100.30160.91640.9785
Baseline + Geo(G+L) + Transformer(P)106390.08510.15720.29540.92180.9789
Baseline + Geo(G+L) + Transformer(P+W)106590.08290.15200.29330.92420.9796
", + "image_path": "5398acf6680bfb933f99644b01708687867d62fa2a39f40d1d91aefab160b408.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 48, + 249, + 286, + 308 + ], + "blocks": [ + { + "bbox": [ + 46, + 202, + 547, + 237 + ], + "lines": [ + { + "bbox": [ + 46, + 202, + 547, + 237 + ], + "spans": [ + { + "bbox": [ + 46, + 202, + 547, + 237 + ], + "type": "text", + "content": "Table 4. Ablation study about the impact of each PanelNet component. \"P\" and \"W\" stands for the Panel Blocks and Window Blocks in Local2Global Transformer. \"G\" and \"L\" stands for the global and local feature embedded by the panel geometry embedding network. \"Train Mem.\" stands for the GPU memory (MB) overhead of training our model on a single GTX-1080Ti GPU, the batch size is 2." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 249, + 286, + 308 + ], + "lines": [ + { + "bbox": [ + 48, + 249, + 286, + 308 + ], + "spans": [ + { + "bbox": [ + 48, + 249, + 286, + 308 + ], + "type": "table", + "html": "
MethodMREMAERMSEδ1δ2
Omnifusion w/o Trans.0.11320.19320.32480.87280.9690
PanelNet w/o Trans.0.10000.18150.31490.90120.9775
Omnifusion w/ L2G0.10540.19180.33510.88700.9754
PanelNet w/ L2G0.08290.15200.29330.92420.9796
", + "image_path": "c7ecdad24169d4b5080d755da20ac65cbf2539d3804c3c9cd701554b5f66cd0b.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 45, + 342, + 289, + 545 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 342, + 289, + 545 + ], + "spans": [ + { + "bbox": [ + 45, + 342, + 289, + 545 + ], + "type": "text", + "content": "fulness of panel representation against tangent images. We use Omnifusion [21] as a comparison since it has a similar input format and can be trained via the same encoder-decoder CNN architecture with our model. As shown in Table 5, the panel representation with pure CNN architecture outperforms the original Omnifusion [21], which demonstrates the superiority of panel representation. We replace the default transformer of Omnifusion [21] with Local2Global Transformer. However, the Local2Global Transformer doesn't bring a huge performance improvement for tangent images since the discontinuous tangent patches lower the ability of the Window Blocks to aggregate local information in the vertical direction which reduces the continuity of depth estimation for gravity-aligned objects and scenes. On the contrary, the vertical continuity is preserved within the vertical panels. With the panel representation, the Local2Global Transformer exerts its greatest information aggregation ability." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 545, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 545, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 545, + 288, + 714 + ], + "type": "text", + "content": "Effects of panel size and stride We further study the effect of panel size on the performance and speed, as displayed in Table 6. The FPSs are obtained by measuring the average inference time on a single NVIDIA GTX 1080Ti GPU. We observe that for the models that have the same panel interval, i.e. width, a smaller stride enhances the performance. For the same stride, the models with larger panels have better performance. Theoretically, smaller strides improve performance because horizontal consistency is preserved by the more overlapping area of consecutive panels. Larger panels also lead to better performance because larger panels provide larger FoV, which contains more geometric context within a panel. However, we observe that keep increasing the interval may have a negative impact on performance. The larger" + } + ] + } + ], + "index": 5 + }, + { + "type": "table", + "bbox": [ + 310, + 249, + 545, + 382 + ], + "blocks": [ + { + "bbox": [ + 46, + 311, + 288, + 334 + ], + "lines": [ + { + "bbox": [ + 46, + 311, + 288, + 334 + ], + "spans": [ + { + "bbox": [ + 46, + 311, + 288, + 334 + ], + "type": "text", + "content": "Table 5. Ablation study on the usefulness of panel representation against tangent images." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 310, + 249, + 545, + 382 + ], + "lines": [ + { + "bbox": [ + 310, + 249, + 545, + 382 + ], + "spans": [ + { + "bbox": [ + 310, + 249, + 545, + 382 + ], + "type": "table", + "html": "
IS#PanelFPSMRERMSEδ1
64161286.40.08660.30400.9181
64326412.40.09090.32070.9102
64643224.40.09520.33190.9041
12832326.90.08290.29330.9242
128641613.50.08920.31090.9172
128128825.70.09200.31810.9103
25664167.50.08940.30470.9132
256128813.90.09080.30690.9182
256256426.40.09860.32480.8991
", + "image_path": "ebe225c2c028651aa17795644473e7eca7fef6373efdadf7c7cc1b2707777f34.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 390, + 547, + 424 + ], + "lines": [ + { + "bbox": [ + 304, + 390, + 547, + 424 + ], + "spans": [ + { + "bbox": [ + 304, + 390, + 547, + 424 + ], + "type": "text", + "content": "Table 6. Ablation study on the impact of panel size and stride. \"I\" and \"S\" stand for the panel interval and stride mentioned in Section 3.1. \"#Panel\" stands for the number of panels." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 438, + 547, + 511 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 438, + 547, + 511 + ], + "spans": [ + { + "bbox": [ + 304, + 438, + 547, + 511 + ], + "type": "text", + "content": "panel brings higher computational complexity, which forces the stride to increase to reduce the computational overhead. This makes the performance gain brought by the larger FoV be wiped out by the consistency loss due to fewer overlaps. To gain the best performance, we set the interval to 128 and the stride to 32 for most of our experiments." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 525, + 379, + 537 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 525, + 379, + 537 + ], + "spans": [ + { + "bbox": [ + 306, + 525, + 379, + 537 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 545, + 548, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 545, + 548, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 545, + 548, + 715 + ], + "type": "text", + "content": "We present PanelNet, a framework that understands indoor environments from 360 images. Based on the essential properties of indoor equirectangular projection (ERP), we introduce a novel panel representation to model the indoor scene. We design a panel geometry embedding network to encode both local and global geometric features which reduces the negative impact of ERP distortion implicitly. We introduce Local2Global Transformer for information aggregation, which greatly improves the performance of our model by successfully aggregating the local information within a panel and capturing panel-wise global context. Our model outperforms existing panorama depth estimation approaches on all evaluation metrics and achieves competitive results on 360 indoor semantic segmentation and layout estimation." + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "spans": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "text", + "content": "885" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 92, + 288, + 712 + ], + "type": "list", + "angle": 0, + "index": 17, + "blocks": [ + { + "bbox": [ + 53, + 92, + 288, + 125 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 92, + 288, + 125 + ], + "spans": [ + { + "bbox": [ + 53, + 92, + 288, + 125 + ], + "type": "text", + "content": "[1] Iro Armeni, Sasha Sax, Amir R Zamir, and Silvio Savarese. 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Ogras $^{2}$ Linjie Luo $^{1}$ $^{1}$ ByteDance Inc. $^{2}$ University of Wisconsin-Madison", + "bbox": [ + 114, + 206, + 853, + 239 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/c80403bb2a457251d62e42e6bc1b7425ad1b78d12cca9675fecb438815966ba5.jpg", + "image_caption": [ + "Figure 1. Our PanoHead enables $360^{\\circ}$ view-consistent photo-realistic full-head image synthesis with high-fidelity geometry, enabling authentic 3D portraits creation from a single-view image." + ], + "image_footnote": [], + "bbox": [ + 84, + 270, + 895, + 510 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 555, + 312, + 568 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Synthesis and reconstruction of 3D human head has gained increasing interests in computer vision and computer graphics recently. Existing state-of-the-art 3D generative adversarial networks (GANs) for 3D human head synthesis are either limited to near-frontal views or hard to preserve 3D consistency in large view angles. We propose PanoHead, the first 3D-aware generative model that enables high-quality view-consistent image synthesis of full heads in $360^{\\circ}$ with diverse appearance and detailed geometry using only in-the-wild unstructured images for training. At its core, we lift up the representation power of recent 3D GANs and bridge the data alignment gap when training from in-the-wild images with widely distributed views. Specifically, we propose a novel two-stage self-adaptive image alignment for robust 3D GAN training. We further introduce a tri-grid neural volume representation that effectively addresses front-face and back-head feature entanglement rooted in the widely-adopted tri-plane formulation. Our method instills prior knowledge of 2D image segmentation in adversarial learning of 3D neural scene structures, enabling composable head synth", + "bbox": [ + 75, + 589, + 470, + 866 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "sis in diverse backgrounds. Benefiting from these designs, our method significantly outperforms previous 3D GANs, generating high-quality 3D heads with accurate geometry and diverse appearances, even with long wavy and afro hairstyles, renderable from arbitrary poses. Furthermore, we show that our system can reconstruct full 3D heads from single input images for personalized realistic 3D avatars.", + "bbox": [ + 497, + 555, + 894, + 654 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 500, + 684, + 630, + 698 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Photo-realistic portrait image synthesis has been a continuous focus in computer vision and graphics, with a wide range of downstream applications in digital avatars, telepresence, immersive gaming, and many others. Recent advances in Generative Adversarial Networks (GANs) [12] has demonstrated strikingly high image synthesis quality, indistinguishable from real photographs [19, 21, 22]. However, contemporary generative approaches operate on 2D convolutional networks without modeling the underlying 3D scenes. Therefore 3D consistency cannot be strictly enforced when", + "bbox": [ + 497, + 707, + 894, + 846 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 95, + 8, + 169, + 46 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation.", + "bbox": [ + 228, + 5, + 818, + 21 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "Except for this watermark, it is identical to the accepted version;", + "bbox": [ + 319, + 22, + 727, + 34 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 287, + 35, + 759, + 48 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "Project page: https://sizhean.github.io/panohead", + "bbox": [ + 521, + 853, + 867, + 866 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "20950", + "bbox": [ + 463, + 887, + 505, + 897 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "synthesizing head images under various poses.", + "bbox": [ + 75, + 125, + 386, + 138 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To generate 3D heads with diverse shapes and appearances, traditional approaches require a parametric textured mesh model [2,25] learned from large 3D scan collections. However, the rendered images lack fine details and have limited perceptual quality and expressiveness. With the advent of differentiable rendering and neural implicit representation [28,47], conditional generative models have been developed to generate more realistic 3D-aware face images [17,44,45,53]. However, those approaches typically require multi-view image or 3D scan supervision, which are hard to acquire and have limited appearance distribution as those are usually captured in controlled environments.", + "bbox": [ + 75, + 141, + 470, + 306 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3D-aware generative models have recently seen rapid progress, fueled by the integration of implicit neural representation in 3D scene modeling and Generative Adversarial Networks (GANs) for image synthesis [5,6,29,31,37,40,48]. Among them, the seminal 3D GAN, EG3D [5], demonstrates striking quality in view-consistent image synthesis, trained only from in-the-wild single-view image collections. However, these 3D GAN approaches are still limited to synthesis in near-frontal views.", + "bbox": [ + 75, + 308, + 470, + 432 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this paper, we propose PanoHead, a novel 3D-aware GAN for high-quality full 3D head synthesis in $360^{\\circ}$ trained from only in-the-wild unstructured images. Our model can synthesize consistent 3D heads viewable from all angles, which is desirable by many immersive interaction scenarios such as digital avatars and telepresence. To the best of our knowledge, our method is the first 3D GAN approach to achieve full 3D head synthesis in $360^{\\circ}$ .", + "bbox": [ + 75, + 434, + 468, + 543 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Extending 3D GAN frameworks such as EG3D [5] to full 3D head synthesis poses several significant technical challenges: Firstly, many 3D GANs [5, 31] cannot separate foreground and background, inducing 2.5D head geometry. The background, formulated typically as a wall structure, is entangled with the generated head in 3D and therefore prohibits rendering from large poses. We introduce a foreground-aware tri-discriminator that jointly learns the decomposition of the foreground head in 3D space by distilling the prior knowledge in 2D image segmentation.", + "bbox": [ + 75, + 545, + 470, + 684 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Secondly, while being compact and efficient, current hybrid 3D scene representations, like tri-plane [5], introduce strong projection ambiguity for $360^{\\circ}$ camera poses, resulting in 'mirrored face' on the back head. To address the issue, we present a novel 3D tri-grid volume representation that disentangles the frontal features with the back head while maintaining the efficiency of tri-plane representations.", + "bbox": [ + 75, + 685, + 470, + 782 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Lastly, obtaining well-estimated camera extrinsic of inthe-wild back head images for 3D GANs training is extremely difficult. Moreover, an image alignment gap exists between these and frontal images with detectable facial landmarks. The alignment gap causes a noisy appearance and unappealing head geometry. Thus, we propose a novel two", + "bbox": [ + 75, + 783, + 472, + 866 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "stage alignment scheme that robustly aligns images from any view consistently. This step decreases the learning difficulty of 3D GANs significantly. In particular, we propose a camera self-adaptation module that dynamically adjusts the positions of rendering cameras to accommodate the alignment drifts in the back head images.", + "bbox": [ + 497, + 125, + 894, + 207 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our framework substantially enhances the 3D GANs' capabilities to adapt to in-the-wild full head images from arbitrary views, as shown in Figure 1. The resulting 3D GAN not only generates high-fidelity $360^{\\circ}$ RGB images and geometry, but also achieves better quantitative metrics than state-of-the-art methods. With our model, we showcase compelling 3D full head reconstruction from a single monocular-view image, enabling easily accessible 3D portrait creation.", + "bbox": [ + 497, + 209, + 894, + 319 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In summary, our main contributions are as follows:", + "bbox": [ + 517, + 320, + 857, + 334 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- The first 3D GAN framework that enables view-consistent and high-fidelity full-head image synthesis with detailed geometry, renderable in $360^{\\circ}$ . We demonstrate our approach in high-quality monocular 3D head reconstruction from in-the-wild images.", + "- A novel tri-grid formulation that balances efficiency and expressiveness in representing 3D $360^{\\circ}$ head scenes.", + "- A foreground-aware tri-discriminator that disentangles 3D foreground head modeling from 2D background synthesis.", + "- A novel two-stage image alignment scheme that adaptively accommodates imperfect camera poses and misaligned image cropping, enabling training of 3D GANs from in-the-wild images with wide camera pose distribution." + ], + "bbox": [ + 502, + 343, + 892, + 548 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 499, + 566, + 640, + 581 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3D Head Representation and Rendering. To represent 3D heads with diverse shapes and appearances, a line of work has targeted parametric textured mesh representation, such as 3D Morphable Model (3DMM) [2-4, 33] for faces and FLAME head model [25], learned from 3D scans. However, these parametric representations do not model photorealistic appearance and geometry beyond the front face or skull. The neural implicit functions [47] have recently emerged as powerful continuous and differential representations of 3D scenes. Among them, Neural Radiance Field (NeRF) [1, 28] has been widely adopted in digital head modeling [10, 15, 17, 32, 34, 43] due to its superiority in modeling complex scene details and synthesizing multiview images with inherited 3D consistency. In contrast to optimizing a person-specific neural radiance field from multiview images or temporal videos, our approach builds a generative NeRF from unstructured 2D monocular images. Recently implicit-explicit hybrid 3D representation has been explored for better efficiency [5, 9, 27]. Among them, the tri-plane formulation proposed in EG3D [5] demonstrates a highly", + "bbox": [ + 497, + 589, + 894, + 866 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "20951", + "bbox": [ + 463, + 887, + 504, + 897 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/8f8a43334088cd5737aef9f7514b1791862b617dc7efa0dcdbc1a6d2cdee684a.jpg", + "image_caption": [ + "Figure 2. Our framework consists of three main components: a foreground-aware generator $\\mathbf{G}$ , discriminator $\\mathbf{D}$ , and a neural renderer $\\mathbf{R}$ . A mapping network first maps latent code $z$ and conditioned camera pose $c_{con}$ into the intermediate latent code $w$ . The generator $\\mathbf{G}$ then takes $w$ to obtain the 3D tri-grid representation features $f$ . With $f$ and rendering camera pose $c_{cam}$ , the neural renderer $\\mathbf{R}$ synthesizes super-resolved image $I^{+}$ , bilinear-upsampled image $I$ , and super-resolved mask $I^{m+}$ . Finally, the foreground-aware tri-discriminator $\\mathbf{D}$ critiques $(I^{+}, I, I^{m+})$ along with real images. The data processing pipeline is shown in the right side. The real images are cropped with modifiedYOLO bounding boxes yet they often differ at scale and location due to lacking accurate facial landmarks. With the camera self-adaptation scheme, the rendering camera pose $c_{cam}$ is able to correct itself to generate images with consistent scale and location." + ], + "image_footnote": [], + "bbox": [ + 97, + 124, + 868, + 312 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "efficient 3D scene representation with high-quality view-consistent image synthesis. The tri-plane representation can scale efficiently with resolution, enabling greater detail for equal capacity. Our tri-grid representation transforms the triplane representation into a more expressive space for better feature embedding in unconditional 3D head synthesis.", + "bbox": [ + 75, + 432, + 473, + 517 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Single- or Few-view Supervised 3D GANs. Given the impressive progress of GANs on 2D image generation [12, 19, 21, 22], many studies have attempted to extend them to 3D-aware generation. These GANs aim to learn a generalizable 3D representation from 2D image a collections. For face synthesis, Szabo et al. [42] first proposed using vertex position maps as the 3D representation to generate textured mesh outputs. Shi et al. [39] proposed a self-supervised framework to convert 2D StyleGANs [21] into 3D generative models, although its generalizability is bounded by its base 2D StyleGAN. GRAF [37] and pi-GAN [6] are the first to integrate NeRF into 3D GANs. However, their performance is limited by the intense computation cost of forwarding and backwarding a complete NeRF. Many recent studies [5,8,11,13,29-31,38,40,48,49] have attempted to improve the efficiency and quality of such NeRF-based GANs. Specifically, EG3D [5], which we build our work upon, introduces tri-plane representation that can leverage a 2D GAN backbone for generating efficient 3D representation and is shown outperforming other 3D representations [38]. Parallel to these works, another thread of studies [30,41,46,50] have been working on controllable 3D GANs that can manipulate the generated 3D faces or bodies.", + "bbox": [ + 75, + 548, + 472, + 866 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Methodology", + "text_level": 1, + "bbox": [ + 499, + 429, + 636, + 448 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. PanoHead Overview", + "text_level": 1, + "bbox": [ + 499, + 459, + 694, + 473 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To synthesize realistic and view-consistent full head images, we build PanoHead upon a state-of-the-art 3D-aware GAN, i.e. EG3D [5], due to its efficiency and synthesis quality. Specifically, EG3D leverages StyleGAN2 [22] backbone to output a tri-plane representation that represents a 3D scene with three 2D feature planes. Given a desired camera pose $c_{cam}$ , the tri-plane is decoded with a MLP network and volume rendered into a feature image, followed by a super-resolution module to synthesize a higher resolution RGB image $I^{+}$ . Both the low and high resolution images are then jointly optimized by a dual discriminator $\\mathbf{D}$ .", + "bbox": [ + 497, + 486, + 895, + 640 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In spite of EG3D's success in generating frontal faces, we found it to be a much more challenging task to adapt to $360^{\\circ}$ in-the-wild full head images for the following reasons: 1) foreground-background entanglement prohibit large pose rendering, 2) strong inductive bias from tri-plane representation causes mirroring face artifacts on the back head, and 3) noisy camera labels and inconsistent cropping of back head images. To address these problems, we introduce a background generator and a tri-discriminator for decoupling foreground and background (Section 3.2), an efficient yet more expressive tri-grid representation while still being compatible with StyleGAN backbone (Section 3.3), and a two-stage image alignment scheme with an self-adaptation module that dynamically adjusts rendering cameras during training (Section 3.4). The overall pipeline for our model is illustrated in Figure 2.", + "bbox": [ + 497, + 644, + 895, + 866 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "20952", + "bbox": [ + 463, + 887, + 505, + 897 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Foreground-Aware Tri-Discrimination", + "text_level": 1, + "bbox": [ + 77, + 125, + 408, + 138 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "A typical challenge of state-of-the-art 3D-aware GANs, like EG3D [5], is the entangled foreground with the background of synthesized images. Regardless of the highly detailed geometry reconstruction, directly training the 3D GAN from in-the-wild RGB image collections, such as FFHQ [21], results in a 2.5D face, as illustrated in Figure 3 (a). Augmenting with image supervisions from the side and back of the head helps build up the full-head geometry with reasonable back head shapes. However, it does not solve the problem because the tri-plane representation itself is not designed to represent separated foreground and background.", + "bbox": [ + 75, + 146, + 470, + 298 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To disentangle the foreground from the background, we first introduce an additional StyleGAN2 network [22] to generate 2D backgrounds at the same resolution of raw feature image $I^{r}$ . During volume rendering, the foreground mask $I^{m}$ can be obtained by:", + "bbox": [ + 75, + 298, + 470, + 366 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nI ^ {r} (r) = \\int_ {0} ^ {\\infty} w (t) f (r (t)) d t, I ^ {m} (r) = \\int_ {0} ^ {\\infty} w (t) d t, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 89, + 375, + 468, + 406 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nw (t) = \\exp \\left(- \\int_ {0} ^ {t} \\sigma (r (s)) d s\\right) \\sigma (r (t)), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 142, + 407, + 468, + 439 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $r(t)$ represents a ray emitted from the rendering camera center. The foreground mask is then used to compose a new low-resolution image $I^{gen}$ :", + "bbox": [ + 75, + 446, + 470, + 488 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nI ^ {g e n} = \\left(1 - I ^ {m}\\right) I ^ {b g} + I ^ {r}, \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 181, + 496, + 468, + 511 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "which is fed into the super-resolution module. Note that the computation cost of background generator is insignificant since its output has a much lower resolution than the tri-plane generator and super-resolution module.", + "bbox": [ + 75, + 520, + 468, + 574 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Simply adding a background generator does not fully decouple it from the foreground since the generator tends to synthesize foreground content in the background. Thus, we propose a novel foreground-aware tri-discriminator to supervise the rendered foreground mask along with the RGB images. Specifically, the input of the tri-discriminator has 7 channels, composed with a bilinearly-upsampled RGB image $I$ , a super-resolved RGB image $I^{+}$ and single-channel upsampled foreground mask $I^{m + }$ . The additional mask channel allows the 2D segmentation prior knowledge to be back-propagated into the density distribution of the neural radiance field. Our approach reduces the learning difficulty in shaping the 3D full head geometry from unstructured 2D images, enabling authentic geometry ((Figure 3 (b))) and appearance synthesis of a full head composable with various backgrounds (Figure 3 (c)). We note that in constraint from ENARF-GAN [30] that employs a single discriminator for RGB images composed of synthesized foreground and background images using a dual-generated mask, our tri-discriminator better ensures view-consistent high-resolution outputs.", + "bbox": [ + 75, + 576, + 470, + 866 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/297dd3e2986d2a7593dae4ea8038782212a2535a9e5e4332f656882db7df7ac7.jpg", + "image_caption": [ + "(a)", + "Figure 3. Geometry and RGB images from dual-discrimination (a) and foreground-aware tri-discrimination (b, c). EG3D (a) fails to decouple the background. PanoHead's tri-discrimination offers both background-free geometry (b) and background-switchable full head image synthesis (c)." + ], + "image_footnote": [], + "bbox": [ + 539, + 123, + 882, + 366 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Feature Disentanglement in Tri-Grid", + "text_level": 1, + "bbox": [ + 499, + 467, + 818, + 483 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The tri-plane representation, proposed in EG3D [5], offers an efficient representation for 3D generation. The neural radiance density and appearance of a volume point are obtained by projecting its 3D coordinate over three axis-aligned orthogonal planes and decoding the sum of three bilinearly interpolated features with a tiny MLP. However, when synthesizing a full head in $360^{\\circ}$ , we observe tri-plane is limited in expressiveness and suffers from mirroring-face artifacts. The problem is even pronounced when the camera distribution of the training images is unbalanced. The root cause", + "bbox": [ + 497, + 491, + 894, + 630 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/ae8d5dc0dbc723ff0850c0f6198f94b77015bbd75ce7900869112941362b7a0b.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 517, + 654, + 702, + 758 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/017ecab97d2341f732517f01453e79aef5420e48176fba7f4ce3acac7e284ed4.jpg", + "image_caption": [ + "Figure 4. Comparison between tri-plane (a) and tri-grid (b) architecture in $Z$ axis. With tri-plane, two different points' projections share the feature from the plane $P^{XY}$ , which introduces representation ambiguity. With tri-grid, the features for the above two points are trilinearly interpolated from two different planes, thus generating distinct features. Please refer to supplement for implementation and visualization details." + ], + "image_footnote": [], + "bbox": [ + 707, + 654, + 875, + 760 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "20953", + "bbox": [ + 463, + 887, + 504, + 897 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/511d89b009f3823cac48b4d81ac56b5d1bfd712b544e230c8c1674eb88b8951f.jpg", + "image_caption": [ + "Figure 5. Images synthesis with tri-plane and tri-grid $(D = 3)$ . Due to the projection ambiguity, tri-plane representation (a) can generate good-quality front face image yet with a 'mirroed face' on back head, while our tri-grid representation synthesizes high-quality back head appearance and geometry (b)." + ], + "image_footnote": [], + "bbox": [ + 94, + 122, + 460, + 289 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "is the inductive bias originating from tri-plane projection, where one point on a 2D plane has to represent features of different 3D points. For example, a point on the front face and a point on the back hair will be projected to the same point on the $XY$ plane $P^{XY}$ (orthogonal to $Z$ axis), as illustrated in Figure 4 (a). Although the other two planes should theoretically provide complementary information to alleviate this projection ambiguity, we found it not the case when there is less visual supervision from the back or when the structure of the back head is challenging to learn. The tri-planes are prone to borrow features from the front face to synthesize the back head, referred to as mirroring-face artifacts here (Figure 5(a)).", + "bbox": [ + 75, + 391, + 468, + 572 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To reduce the inductive bias of the tri-plane, we lift its formulation into a higher dimension by augmenting tri-plane with an additional depth dimension. We call this enriched version as a tri-grid. Instead of having three planes with a shape of $H \\times W \\times C$ with $H$ and $W$ being the spatial resolution and $C$ being the number of channel, each of our tri-grid has a shape of $D \\times H \\times W \\times C$ , where $D$ represents the depth. For instance, to represent spatial features on the $XY$ plane, tri-grid will have $D$ axis-aligned feature planes $P_{i}^{XY}, i = 1, \\dots, D$ uniformly distributed along the $Z$ axis. We query any 3D spatial point by projecting its coordinate onto each of the tri-grid, retrieving the corresponding feature vector by tri-linear interpolation. As such, for two points sharing the same projected coordinates but with different depths, the corresponding feature would be likely to be interpolated from non-shared planes (Figure 4 (b)). Our formulation disentangles the feature presentation of the front face and back head and therefore largely alleviates the mirroring-face artifacts (Figure 5).", + "bbox": [ + 75, + 574, + 470, + 836 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Similar to tri-plane in EG3D [5], we can synthesize the tri-grid as $3 \\times D$ feature planes using the StyleGAN2 generator", + "bbox": [ + 75, + 838, + 470, + 866 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/04b383f3e580de4d7bcb2ea4fbd0bbd37b7e5a878ddfd8c8da622dccc8c84b24.jpg", + "image_caption": [ + "Figure 6. Image synthesized without (a) and with the camera self-adaptation scheme(b). Without it, the model generates misaligned back head images, leading to a defective dent in back head." + ], + "image_footnote": [], + "bbox": [ + 517, + 122, + 884, + 290 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "[21]. That is, we increase the number of output channels of the original EG3D backbone by $D$ times. Thus, tri-plane can be regarded as a naive case of our tri-grid representation with $D = 1$ . The depth $D$ of our tri-grid is tunable and larger $D$ offers more representation power at the cost of additional computation overhead. Empirically we find a small value of $D$ (e.g. $D = 3$ ) is sufficient in feature disentanglement while still maintaining its efficiency as a 3D scene representation.", + "bbox": [ + 497, + 365, + 894, + 477 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.4. Self-Adaptive Camera Alignment", + "text_level": 1, + "bbox": [ + 499, + 485, + 794, + 500 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "For adversarial training of our full head in $360^{\\circ}$ , we need in-the-wild image exemplars from a much wider range of camera distribution than the mostly frontal distribution, as in FFHQ [21]. Although our 3D-aware GAN is only trained from widely-accessible 2D images, the key to the best quality training is accurate alignment of visual observations across images labeled with well-estimated camera parameters. While a good practice has been established for frontal face images cropping and alignment based on facial landmarks, it has never been studied in pre-processing large-pose images for GAN training. Both camera estimation and image cropping are no longer straightforward due to the lack of robust facial landmarks detection for images taken from the side and back.", + "bbox": [ + 497, + 507, + 894, + 699 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To resolve the aforementioned challenge, we propose a novel two-stage processing. In the first stage, for images with detectable facial landmarks, we still adopt the standard processing where the faces are scaled to a similar size and aligned at the center of the head using state-of-the-art face pose estimator 3DDFA [14]. For the rest of the images with large camera poses, we employ a head pose estimator WHENet [52] that provides a roughly-estimated camera pose, and a human detector YOLO [18] with a bounding box centered at the detected head. To crop the images at a consistent head scale and center, we apply both YOLO and 3DDFA on a batch of front-face images, from which", + "bbox": [ + 497, + 700, + 895, + 866 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "20954", + "bbox": [ + 463, + 887, + 505, + 897 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/e50da132247b9a571bd37a95d4ae1806b718530dbb2784d1e3f025608cb2116d.jpg", + "image_caption": [ + "Figure 7. Qualitative comparison between GRAF [37], GIRAFFEHD [48], StyleSDF [31], EG3D [5], multi-view supervised NeRF [43] (different methods from top to bottom on left side), and our PanoHead (right). Except [43], all models are trained on FFFQ-F. We render the results at a yaw angle of 0, 45, 90, 135, and $180^{\\circ}$ . GRAF, GIRAFFEHD, and StyleSDF fail to model the correct camera distribution in latent space due to the unsupervised camera pose mechanism, thus not turning to the back. EG3D is able to rotate to the back with 'mirroring face' artifacts and entangled background. Multi-view supervised NeRF is comparable to ours, however, it requires multi-view data of a single person and is not a generative model." + ], + "image_footnote": [], + "bbox": [ + 100, + 125, + 482, + 423 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/d719fc23cd832d387e8edafe8a6f08a3706684a10ae211ba08a4aa9ea896ba89.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 487, + 125, + 870, + 423 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "we adjust the scale and translation of the head center of YOLO with constant offsets. This approach enables us to pre-process all head images with labeled camera parameters and in a consistent alignment to a large extent.", + "bbox": [ + 75, + 534, + 468, + 589 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Due to the presence of various hairstyles, there is still inconsistency in the alignment of back head images, inducing significant learning difficulties for our network to interpret the complete head geometry and appearance (see Figure 6 (a)). We, therefore, propose a self-adaptive camera alignment scheme to fine-tune the transformation of volume rendering frustum for each training image. Specifically, our 3D-aware GAN associates each image with a latent code $z$ that embeds the 3D scene information of geometry and appearance, which can be synthesized at a view of $c_{cam}$ . $c_{cam}$ might not align well with the image content for our training images; so, it is hard for the 3D GAN to figure out a reasonable full head geometry. Therefore we co-learn a residual camera transformation $\\Delta c_{cam}$ mapped from $(z, c_{cam})$ together with our adversarial training. The magnitude of $\\Delta c_{cam}$ is regularized with a $L_2$ norm. Essentially, the network dynamically self-adapts the image alignment with refined correspondence across different visual observations. We note that this is only possible credited to the nature of 3D-aware GAN that can synthesize view-consistent images", + "bbox": [ + 75, + 589, + 472, + 866 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "at various cameras. Our two-stage alignment enables 360-degree view-consistent head synthesis with authentic shape and appearance, learnable from diverse head images with widely distributed camera poses, styles, and structures.", + "bbox": [ + 497, + 534, + 892, + 590 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 499, + 600, + 631, + 616 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Datasets and Baselines", + "text_level": 1, + "bbox": [ + 499, + 623, + 709, + 636 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We train and evaluate our framework on a balanced combination of FFHQ [21], K-hairstyle dataset [24], and an in-house large-posed head image collection. FFHQ contains $70K$ diverse high-resolution face images, yet mainly fall in the absolute yaw range from $0^{\\circ}$ to $60^{\\circ}$ , assuming up-front camera pose corresponds to $0^{\\circ}$ . We augment the FFHQ dataset with $4K$ back-head images from K-hairstyle dataset and $15K$ in-house large-posed images with diverse styles, ranging from $60^{\\circ}$ to $180^{\\circ}$ . For brevity, we name this dataset combination as FFHQ-F. We refer to the supplementary paper for more dataset analysis and network training details.", + "bbox": [ + 497, + 644, + 894, + 796 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We compare against state-of-the-art 3D-aware GANs including GRAF [37], EG3D [5], StyleSDF [31], and GIRAF-FEHD [48]. All baselines are retrained from the same FFHQ-F dataset. We measure the quality of generated multiview images and geometry both quantitatively and qualitatively.", + "bbox": [ + 497, + 796, + 894, + 866 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "20955", + "bbox": [ + 463, + 887, + 504, + 897 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/cf87e1e50aea5cd27e4d4c8493c6f1aaaa26989628f6f617c2e22f357b3e2de3.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
GRAFGIRAFFEHDStyleSDFEG3DOurs
FID-all ↓68.237.378.56.25.4
MSE (10-2) ↓N/A42.6N/AN/A9.1
ID ↑N/A0.390.410.740.74
", + "bbox": [ + 78, + 123, + 467, + 179 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/f2194232514070e12907642c2b3662b15d47bc0f93651492e4fe3f9c231a39f3.jpg", + "table_caption": [ + "Table 1. Metrics comparison across all baselines. For segmentation MSE, only GIRAFFEHD and PanoHead decouple the background and foreground. For ID score, GRAF's low-quality images lead to facial detection failure." + ], + "table_footnote": [], + "table_body": "
EG3D+seg.+seg.&self-adapt.
tri-planetri-gridtri-grid
FID-back ↓50.444.144.040.9
FID-front ↓6.65.05.55.4
FID-all ↓6.25.25.25.4
IS-back ↑4.33.94.24.4
IS-front ↑3.94.14.14.1
IS-all ↑3.84.04.04.1
Runtime ↓11.14×1.26×1.28×
", + "bbox": [ + 78, + 256, + 467, + 395 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 2. Ablation studies on different components. +seg. means with foreground-aware tri-discrimination. +self-adpat. means with camera self-adaptation scheme. All are trained with FFHQ-F", + "bbox": [ + 75, + 404, + 467, + 444 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2. Qualitative Comparisons", + "text_level": 1, + "bbox": [ + 77, + 470, + 304, + 485 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "$360^{\\circ}$ Image Synthesis. Figure 7 visually compares the image quality against the baselines, all trained with FFHQ-F, by synthesizing images from five different views, ranging the yaw angle from 0 to $180^{\\circ}$ . GRAF [37] fails to synthesize compelling head images and its background is entangled with foreground head. StyleSDF [31] and GIRAFFEHD [48] are able to synthesize realistic frontal face images but in low perceptual quality when rendered from a larger camera pose. Without explicit reliance on camera labels, we suspect the above methods have difficulty in interpreting the 3D scene structures by themselves directly from images with $360^{\\circ}$ camera distribution. We observe that EG3D [5] is able to synthesize high-quality view-consistent frontal head images before rotating the view to the side or even the back. Mirroring face artifacts are clearly observable from the back, due to the tri-plane's projection ambiguity and the entangled fore-background. The method proposed in [43] builds personalized full-head NeRF at the extra cost of multi-view supervision. Regardless of its good quality images at all views, the model itself is not a generative model. In strong contrast, our model generates superior photo-realistic head images for all camera poses while retaining multi-view consistency. It delivers photo-realism with fine details at diverse appearances, ranging from shaved head with glasses to long curly hairstyles. To better appreciate our multi-view full-head synthesis, please refer to our supplementary video for more comprehensive visual results.", + "bbox": [ + 75, + 492, + 468, + 865 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Geometry Generation. Figure 8 compares the visual quality of the underlying 3D geometry extracted by running Marching Cubes algorithms [26]. While StyleSDF [31] generates decent appearances of the front face, the complete geometry of the head is noisy and broken. EG3D presents detailed geometry of front face and hair, but either with background concrete entangled (Figure 3(a)) or with a hollowed back head (Figure 8). In contrast, our model can consistently generate high-fidelity background-free 3D head geometry even with various hairstyles.", + "bbox": [ + 497, + 125, + 890, + 264 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Quantitative Results", + "text_level": 1, + "bbox": [ + 499, + 275, + 692, + 290 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "To quantify the visual quality, fidelity, and diversity of the generated images, we employ Frechet Inception Distance (FID) [16] of 50K real and fake image samples. We measure the multi-view consistency using the identity similarity score (ID) by calculating the average Adaface [23] cosine similarity score from paired synthesized face images rendered from different camera poses. Note that this metric can only be applied to those images with detected facial landmarks. We assess mean square error (MSE) to calculate the accuracy of the generated segmentation against the mask obtained with DeepLabV3 ResNet101 network [7]. Table 1 compares these metrics across all baselines and our method. We observe that our model outperforms other baselines consistently from all perspectives. Refer to supplemental material for metrics definition and implementation details.", + "bbox": [ + 497, + 296, + 892, + 504 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "To evaluate the image quality at different views, we employ FID and Inception Score (IS) [36] for synthesized images with only back poses ( $|yaw| \\geq 90^{\\circ}$ ), front poses ( $|yaw| < 90^{\\circ}$ ), and all camera poses. FID measures on the similarity and diversity of real and fake image distributions while IS focuses more on the image quality itself. Our GAN model follows EG3D for the main backbone, where the tri-plane generator is conditioned on a camera pose. We observe that such a design leads to biased image synthesis quality toward the conditioning camera pose. Specifically, when conditioning on the front view, our generator achieves inferior quality for synthesizing the head images from the back, and vice versa. However, when calculating FID-all, the conditioning camera is always the same as the rendering view. Therefore the generator could still achieve an excellent FID-all score even though the quality of generated heads might degenerate in unseen views. Hence, the original FID metrics (FID-all and FID-front) can hardly thoroughly reflect the overall generation quality of full heads in $360^{\\circ}$ . To alleviate this issue, we propose FID-back, where we condition on the front view but synthesize the images from the back. It leads to higher FID scores but reflects the quality in $360^{\\circ}$ image synthesis better.", + "bbox": [ + 497, + 505, + 892, + 823 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We perform an ablation study on our method to quantitatively evaluate the efficacy of each individual component (Table 2). As shown in the second column, we notice a sig", + "bbox": [ + 497, + 824, + 892, + 866 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "20956", + "bbox": [ + 463, + 887, + 504, + 897 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/4a304194680d22aae4ace22afdd9bb75fc9f21d5a348d9377411c1393bab7570.jpg", + "image_caption": [ + "StyleSDF" + ], + "image_footnote": [], + "bbox": [ + 87, + 134, + 159, + 195 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/b10f1adf9665651999cc84f79ba693a300a3d89b24c823b23608e6aaea14abd1.jpg", + "image_caption": [ + "EG3D" + ], + "image_footnote": [], + "bbox": [ + 159, + 125, + 258, + 201 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/18746a08bac96191ec396c67cad09c527c9d513e541b3ea595cb4fb6d1e133a0.jpg", + "image_caption": [ + "Figure 8. PanoHead achieves high-quality complete head geometry whereas StyleSDF [31] and EG3D [5] produce 3D noises or hal-owed heads." + ], + "image_footnote": [], + "bbox": [ + 265, + 124, + 366, + 206 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/753e7612a35ff755e6d26610c2c1b5b58fe2b7b3eb67ca0c06db18b8328925f1.jpg", + "image_caption": [ + "PanoHead" + ], + "image_footnote": [], + "bbox": [ + 374, + 127, + 463, + 206 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "nificant quality boost after adding the foreground-aware discrimination for all cases, compared with the original EG3D. That indicates the prior segmentation knowledge largely ease the network learning difficulty of 3D heads from in-the-wild image collections. Frontal face synthesis quality is comparable among all methods given the strong supervision from the large amount of well-aligned frontal images. However, for the back head, decoupling foreground and background largely improves the synthesis quality. In addition, changing tri-plane to tri-grid representation further enhances the image quality. With tri-discrimination, tri-grid, and camera self-adaption scheme altogether, PanoHead achieves the lowest FID-back and the highest IS for back head generation. As reflected in the row of run-time analysis, our novel component only introduces minor computation overhead, but with significant image synthesis quality improvements. Note that the frontal image quality is superior to the back head, largely due to the significant learning difficulty in various hairstyles and unstructured back-head appearances.", + "bbox": [ + 75, + 290, + 472, + 553 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.4. Single-view GAN Inversion", + "text_level": 1, + "bbox": [ + 75, + 561, + 322, + 574 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Figure 9 demonstrates full-head reconstruction from a single-view portrait using PanoHead's generative latent space. To achieve that, we first perform an optimization to find the corresponding latent noise $z$ for the target image using pixel-wise $L_{2}$ loss and image-level LPIPS loss [51]. To further improve reconstruction quality, we perform pivotal tuning inversion (PTI) [35] to alter the generator parameters with a fixed optimized latent code $z$ . From a single-view target image, PanoHead not only reconstructs photo-realistic image and high-fidelity geometry but also enables novel-view synthesis in $360^{\\circ}$ , including large pose and back head.", + "bbox": [ + 75, + 581, + 468, + 735 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Discussion", + "text_level": 1, + "bbox": [ + 75, + 745, + 191, + 760 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Limitations and Future Work. While PanoHead exhibits excellent images and shapes quality from $360^{\\circ}$ , it still contains minor artifacts, e.g. in the teeth area. Similar to the original EG3D, flickering texture issue is also noticeable in our model. Switching to StyleGAN3 [20] as the backbone would help preserve high-frequency details. In practice, we also observe more noticeable flickering artifacts with a", + "bbox": [ + 75, + 769, + 470, + 866 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/db7a69e03b91d7c4c4c663db429f1904cca9013b9c56db71c18d693a6faa66ee.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 502, + 124, + 601, + 195 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/571157bef782053f0f09923a8134d8685d36a06bd1fbcb2f728120a2d10fd7b9.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 608, + 124, + 695, + 195 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/9507eeb78595c5184a1735f57090a1eedf493a7e4c7ebf7a925292f7b798480c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 695, + 124, + 890, + 195 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/9ce66a2132ddab62981a8098df83b5f29a598a3ee3251d737b1c5c24693a839b.jpg", + "image_caption": [ + "Target" + ], + "image_footnote": [], + "bbox": [ + 502, + 195, + 601, + 264 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/712ef3b1c9fee2c8be52c00e6fe0fc067c7aaf21343b85ce40d06941dbe85e05.jpg", + "image_caption": [ + "Projected" + ], + "image_footnote": [], + "bbox": [ + 608, + 195, + 687, + 264 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/c8f24811e2bfc0967ddd3a4ee50731a2f6002e93027ef3d1aeaf29daa18d65c1.jpg", + "image_caption": [ + "Random Camera Poses", + "Figure 9. Single-view reconstruction from different camera poses. The first column shows the target images, second column projected RGB images and reconstructed 3D shapes using GAN inversion, last two columns rendered images from any given camera poses." + ], + "image_footnote": [], + "bbox": [ + 695, + 195, + 890, + 264 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "higher swapping probability of the conditional camera pose. We set this value to $70\\%$ as opposed to $50\\%$ in EG3D since we empirically find it enhances $360^{\\circ}$ rendering quality but at the minor cost of flickering texture artifacts. Another observation is that it lacks finer high-frequency geometric details, e.g. hair tips. We leave it as future work to quantitatively evaluate our geometric quality such as using depth maps. Finally, although PanoHead is able to generate diverse images in terms of gender, races, and appearances, reliance on training with only several datasets combination still makes it suffer from data bias, to some extent. In spite of our data collection effort, large-scale full-head annotated training image dataset is one of the most critical directions to facilitate full-head synthesis research. We anticipate such datasets can resolve some of the limitations aforementioned.", + "bbox": [ + 497, + 369, + 894, + 574 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Ethical considerations. PanoHead is not specifically designed for any malicious uses, yet we do realize that the single-view portrait reconstruction could be manipulated, which might pose a social threat. We do not encourage the method being used for violating others' rights in any forms.", + "bbox": [ + 497, + 577, + 892, + 647 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusion", + "text_level": 1, + "bbox": [ + 499, + 662, + 618, + 676 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We propose PanoHead, the first 3D GAN framework that synthesizes view-consistent full head images with only single-view images. With our novel design in foregroundware tri-discrimination, 3D tri-grid scene representation, and self-adaptive image alignment, PanoHead enables authentic multiview-consistent full-head image synthesis in $360^{\\circ}$ and demonstrates compelling qualitative and quantitative results compared with state-of-the-art 3D GANs. Furthermore, we present 360-degree photo-realistic reconstruction with highly detailed geometry from single-view real portraits. We believe the proposed method presents an interesting direction for 3D portraits creation, which sheds light on many potential downstream tasks.", + "bbox": [ + 497, + 686, + 894, + 866 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "20957", + "bbox": [ + 463, + 887, + 504, + 897 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 124, + 173, + 138 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields. In iccv, pages 5855–5864, 2021. 2", + "[2] Volker Blanz and Thomas Vetter. A morphable model for the synthesis of 3d faces. 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Mofan-erf: Morphable facial neural radiance field. arXiv preprint arXiv:2112.02308, 2021. 2" + ], + "bbox": [ + 502, + 125, + 892, + 553 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "20959", + "bbox": [ + 465, + 887, + 504, + 897 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/PanoHead_ Geometry-Aware 3D Full-Head Synthesis in 360deg/bf2b5eb1-5c80-4f69-8e1b-84a96fcf4e32_model.json b/2023/PanoHead_ Geometry-Aware 3D Full-Head Synthesis in 360deg/bf2b5eb1-5c80-4f69-8e1b-84a96fcf4e32_model.json new file mode 100644 index 0000000000000000000000000000000000000000..8aee92fbc9231746c84a8bd349e8ca67d996046a --- /dev/null +++ b/2023/PanoHead_ Geometry-Aware 3D Full-Head Synthesis in 360deg/bf2b5eb1-5c80-4f69-8e1b-84a96fcf4e32_model.json @@ -0,0 +1,2035 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.096, + 0.009, + 0.171, + 0.047 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.23, + 0.006, + 0.819, + 0.022 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation." + }, + { + "type": "header", + "bbox": [ + 0.321, + 0.023, + 0.729, + 0.035 + ], + "angle": 0, + "content": "Except for this watermark, it is identical to the accepted version;" + }, + { + "type": "header", + "bbox": [ + 0.288, + 0.036, + 0.761, + 0.049 + ], + "angle": 0, + "content": "the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.179, + 0.162, + 0.791, + 0.182 + ], + "angle": 0, + "content": "PanoHead: Geometry-Aware 3D Full-Head Synthesis in \\(360^{\\circ}\\)" + }, + { + "type": "text", + "bbox": [ + 0.115, + 0.207, + 0.854, + 0.241 + ], + "angle": 0, + "content": "Sizhe An\\(^{1,2}\\) Hongyi Xu\\(^{1}\\) Yichun Shi\\(^{1}\\) Guoxian Song\\(^{1}\\) Umit Y. Ogras\\(^{2}\\) Linjie Luo\\(^{1}\\) \n\\(^{1}\\)ByteDance Inc. \\(^{2}\\)University of Wisconsin-Madison" + }, + { + "type": "image", + "bbox": [ + 0.085, + 0.271, + 0.896, + 0.511 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.518, + 0.893, + 0.545 + ], + "angle": 0, + "content": "Figure 1. Our PanoHead enables \\(360^{\\circ}\\) view-consistent photo-realistic full-head image synthesis with high-fidelity geometry, enabling authentic 3D portraits creation from a single-view image." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.556, + 0.314, + 0.57 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.59, + 0.472, + 0.867 + ], + "angle": 0, + "content": "Synthesis and reconstruction of 3D human head has gained increasing interests in computer vision and computer graphics recently. Existing state-of-the-art 3D generative adversarial networks (GANs) for 3D human head synthesis are either limited to near-frontal views or hard to preserve 3D consistency in large view angles. We propose PanoHead, the first 3D-aware generative model that enables high-quality view-consistent image synthesis of full heads in \\(360^{\\circ}\\) with diverse appearance and detailed geometry using only in-the-wild unstructured images for training. At its core, we lift up the representation power of recent 3D GANs and bridge the data alignment gap when training from in-the-wild images with widely distributed views. Specifically, we propose a novel two-stage self-adaptive image alignment for robust 3D GAN training. We further introduce a tri-grid neural volume representation that effectively addresses front-face and back-head feature entanglement rooted in the widely-adopted tri-plane formulation. Our method instills prior knowledge of 2D image segmentation in adversarial learning of 3D neural scene structures, enabling composable head synth" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.557, + 0.895, + 0.655 + ], + "angle": 0, + "content": "sis in diverse backgrounds. Benefiting from these designs, our method significantly outperforms previous 3D GANs, generating high-quality 3D heads with accurate geometry and diverse appearances, even with long wavy and afro hairstyles, renderable from arbitrary poses. Furthermore, we show that our system can reconstruct full 3D heads from single input images for personalized realistic 3D avatars." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.685, + 0.631, + 0.699 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.708, + 0.895, + 0.847 + ], + "angle": 0, + "content": "Photo-realistic portrait image synthesis has been a continuous focus in computer vision and graphics, with a wide range of downstream applications in digital avatars, telepresence, immersive gaming, and many others. Recent advances in Generative Adversarial Networks (GANs) [12] has demonstrated strikingly high image synthesis quality, indistinguishable from real photographs [19, 21, 22]. However, contemporary generative approaches operate on 2D convolutional networks without modeling the underlying 3D scenes. Therefore 3D consistency cannot be strictly enforced when" + }, + { + "type": "page_footnote", + "bbox": [ + 0.522, + 0.854, + 0.868, + 0.867 + ], + "angle": 0, + "content": "Project page: https://sizhean.github.io/panohead" + }, + { + "type": "page_number", + "bbox": [ + 0.465, + 0.888, + 0.506, + 0.898 + ], + "angle": 0, + "content": "20950" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.127, + 0.388, + 0.14 + ], + "angle": 0, + "content": "synthesizing head images under various poses." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.142, + 0.471, + 0.307 + ], + "angle": 0, + "content": "To generate 3D heads with diverse shapes and appearances, traditional approaches require a parametric textured mesh model [2,25] learned from large 3D scan collections. However, the rendered images lack fine details and have limited perceptual quality and expressiveness. With the advent of differentiable rendering and neural implicit representation [28,47], conditional generative models have been developed to generate more realistic 3D-aware face images [17,44,45,53]. However, those approaches typically require multi-view image or 3D scan supervision, which are hard to acquire and have limited appearance distribution as those are usually captured in controlled environments." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.309, + 0.471, + 0.433 + ], + "angle": 0, + "content": "3D-aware generative models have recently seen rapid progress, fueled by the integration of implicit neural representation in 3D scene modeling and Generative Adversarial Networks (GANs) for image synthesis [5,6,29,31,37,40,48]. Among them, the seminal 3D GAN, EG3D [5], demonstrates striking quality in view-consistent image synthesis, trained only from in-the-wild single-view image collections. However, these 3D GAN approaches are still limited to synthesis in near-frontal views." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.435, + 0.47, + 0.545 + ], + "angle": 0, + "content": "In this paper, we propose PanoHead, a novel 3D-aware GAN for high-quality full 3D head synthesis in \\(360^{\\circ}\\) trained from only in-the-wild unstructured images. Our model can synthesize consistent 3D heads viewable from all angles, which is desirable by many immersive interaction scenarios such as digital avatars and telepresence. To the best of our knowledge, our method is the first 3D GAN approach to achieve full 3D head synthesis in \\(360^{\\circ}\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.546, + 0.471, + 0.685 + ], + "angle": 0, + "content": "Extending 3D GAN frameworks such as EG3D [5] to full 3D head synthesis poses several significant technical challenges: Firstly, many 3D GANs [5, 31] cannot separate foreground and background, inducing 2.5D head geometry. The background, formulated typically as a wall structure, is entangled with the generated head in 3D and therefore prohibits rendering from large poses. We introduce a foreground-aware tri-discriminator that jointly learns the decomposition of the foreground head in 3D space by distilling the prior knowledge in 2D image segmentation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.686, + 0.471, + 0.783 + ], + "angle": 0, + "content": "Secondly, while being compact and efficient, current hybrid 3D scene representations, like tri-plane [5], introduce strong projection ambiguity for \\(360^{\\circ}\\) camera poses, resulting in 'mirrored face' on the back head. To address the issue, we present a novel 3D tri-grid volume representation that disentangles the frontal features with the back head while maintaining the efficiency of tri-plane representations." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.784, + 0.473, + 0.868 + ], + "angle": 0, + "content": "Lastly, obtaining well-estimated camera extrinsic of inthe-wild back head images for 3D GANs training is extremely difficult. Moreover, an image alignment gap exists between these and frontal images with detectable facial landmarks. The alignment gap causes a noisy appearance and unappealing head geometry. Thus, we propose a novel two" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.127, + 0.895, + 0.209 + ], + "angle": 0, + "content": "stage alignment scheme that robustly aligns images from any view consistently. This step decreases the learning difficulty of 3D GANs significantly. In particular, we propose a camera self-adaptation module that dynamically adjusts the positions of rendering cameras to accommodate the alignment drifts in the back head images." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.21, + 0.895, + 0.32 + ], + "angle": 0, + "content": "Our framework substantially enhances the 3D GANs' capabilities to adapt to in-the-wild full head images from arbitrary views, as shown in Figure 1. The resulting 3D GAN not only generates high-fidelity \\(360^{\\circ}\\) RGB images and geometry, but also achieves better quantitative metrics than state-of-the-art methods. With our model, we showcase compelling 3D full head reconstruction from a single monocular-view image, enabling easily accessible 3D portrait creation." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.321, + 0.858, + 0.335 + ], + "angle": 0, + "content": "In summary, our main contributions are as follows:" + }, + { + "type": "text", + "bbox": [ + 0.503, + 0.344, + 0.892, + 0.413 + ], + "angle": 0, + "content": "- The first 3D GAN framework that enables view-consistent and high-fidelity full-head image synthesis with detailed geometry, renderable in \\(360^{\\circ}\\). We demonstrate our approach in high-quality monocular 3D head reconstruction from in-the-wild images." + }, + { + "type": "text", + "bbox": [ + 0.503, + 0.42, + 0.892, + 0.448 + ], + "angle": 0, + "content": "- A novel tri-grid formulation that balances efficiency and expressiveness in representing 3D \\(360^{\\circ}\\) head scenes." + }, + { + "type": "text", + "bbox": [ + 0.503, + 0.454, + 0.894, + 0.483 + ], + "angle": 0, + "content": "- A foreground-aware tri-discriminator that disentangles 3D foreground head modeling from 2D background synthesis." + }, + { + "type": "text", + "bbox": [ + 0.503, + 0.493, + 0.894, + 0.549 + ], + "angle": 0, + "content": "- A novel two-stage image alignment scheme that adaptively accommodates imperfect camera poses and misaligned image cropping, enabling training of 3D GANs from in-the-wild images with wide camera pose distribution." + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.344, + 0.894, + 0.549 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.567, + 0.642, + 0.582 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.59, + 0.895, + 0.868 + ], + "angle": 0, + "content": "3D Head Representation and Rendering. To represent 3D heads with diverse shapes and appearances, a line of work has targeted parametric textured mesh representation, such as 3D Morphable Model (3DMM) [2-4, 33] for faces and FLAME head model [25], learned from 3D scans. However, these parametric representations do not model photorealistic appearance and geometry beyond the front face or skull. The neural implicit functions [47] have recently emerged as powerful continuous and differential representations of 3D scenes. Among them, Neural Radiance Field (NeRF) [1, 28] has been widely adopted in digital head modeling [10, 15, 17, 32, 34, 43] due to its superiority in modeling complex scene details and synthesizing multiview images with inherited 3D consistency. In contrast to optimizing a person-specific neural radiance field from multiview images or temporal videos, our approach builds a generative NeRF from unstructured 2D monocular images. Recently implicit-explicit hybrid 3D representation has been explored for better efficiency [5, 9, 27]. Among them, the tri-plane formulation proposed in EG3D [5] demonstrates a highly" + }, + { + "type": "page_number", + "bbox": [ + 0.465, + 0.888, + 0.505, + 0.899 + ], + "angle": 0, + "content": "20951" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.099, + 0.125, + 0.87, + 0.313 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.319, + 0.896, + 0.41 + ], + "angle": 0, + "content": "Figure 2. Our framework consists of three main components: a foreground-aware generator \\(\\mathbf{G}\\), discriminator \\(\\mathbf{D}\\), and a neural renderer \\(\\mathbf{R}\\). A mapping network first maps latent code \\(z\\) and conditioned camera pose \\(c_{con}\\) into the intermediate latent code \\(w\\). The generator \\(\\mathbf{G}\\) then takes \\(w\\) to obtain the 3D tri-grid representation features \\(f\\). With \\(f\\) and rendering camera pose \\(c_{cam}\\), the neural renderer \\(\\mathbf{R}\\) synthesizes super-resolved image \\(I^{+}\\), bilinear-upsampled image \\(I\\), and super-resolved mask \\(I^{m+}\\). Finally, the foreground-aware tri-discriminator \\(\\mathbf{D}\\) critiques \\((I^{+}, I, I^{m+})\\) along with real images. The data processing pipeline is shown in the right side. The real images are cropped with modifiedYOLO bounding boxes yet they often differ at scale and location due to lacking accurate facial landmarks. With the camera self-adaptation scheme, the rendering camera pose \\(c_{cam}\\) is able to correct itself to generate images with consistent scale and location." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.433, + 0.475, + 0.519 + ], + "angle": 0, + "content": "efficient 3D scene representation with high-quality view-consistent image synthesis. The tri-plane representation can scale efficiently with resolution, enabling greater detail for equal capacity. Our tri-grid representation transforms the triplane representation into a more expressive space for better feature embedding in unconditional 3D head synthesis." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.549, + 0.473, + 0.868 + ], + "angle": 0, + "content": "Single- or Few-view Supervised 3D GANs. Given the impressive progress of GANs on 2D image generation [12, 19, 21, 22], many studies have attempted to extend them to 3D-aware generation. These GANs aim to learn a generalizable 3D representation from 2D image a collections. For face synthesis, Szabo et al. [42] first proposed using vertex position maps as the 3D representation to generate textured mesh outputs. Shi et al. [39] proposed a self-supervised framework to convert 2D StyleGANs [21] into 3D generative models, although its generalizability is bounded by its base 2D StyleGAN. GRAF [37] and pi-GAN [6] are the first to integrate NeRF into 3D GANs. However, their performance is limited by the intense computation cost of forwarding and backwarding a complete NeRF. Many recent studies [5,8,11,13,29-31,38,40,48,49] have attempted to improve the efficiency and quality of such NeRF-based GANs. Specifically, EG3D [5], which we build our work upon, introduces tri-plane representation that can leverage a 2D GAN backbone for generating efficient 3D representation and is shown outperforming other 3D representations [38]. Parallel to these works, another thread of studies [30,41,46,50] have been working on controllable 3D GANs that can manipulate the generated 3D faces or bodies." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.431, + 0.637, + 0.449 + ], + "angle": 0, + "content": "3. Methodology" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.46, + 0.695, + 0.474 + ], + "angle": 0, + "content": "3.1. PanoHead Overview" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.488, + 0.896, + 0.641 + ], + "angle": 0, + "content": "To synthesize realistic and view-consistent full head images, we build PanoHead upon a state-of-the-art 3D-aware GAN, i.e. EG3D [5], due to its efficiency and synthesis quality. Specifically, EG3D leverages StyleGAN2 [22] backbone to output a tri-plane representation that represents a 3D scene with three 2D feature planes. Given a desired camera pose \\( c_{cam} \\), the tri-plane is decoded with a MLP network and volume rendered into a feature image, followed by a super-resolution module to synthesize a higher resolution RGB image \\( I^{+} \\). Both the low and high resolution images are then jointly optimized by a dual discriminator \\( \\mathbf{D} \\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.646, + 0.897, + 0.868 + ], + "angle": 0, + "content": "In spite of EG3D's success in generating frontal faces, we found it to be a much more challenging task to adapt to \\(360^{\\circ}\\) in-the-wild full head images for the following reasons: 1) foreground-background entanglement prohibit large pose rendering, 2) strong inductive bias from tri-plane representation causes mirroring face artifacts on the back head, and 3) noisy camera labels and inconsistent cropping of back head images. To address these problems, we introduce a background generator and a tri-discriminator for decoupling foreground and background (Section 3.2), an efficient yet more expressive tri-grid representation while still being compatible with StyleGAN backbone (Section 3.3), and a two-stage image alignment scheme with an self-adaptation module that dynamically adjusts rendering cameras during training (Section 3.4). The overall pipeline for our model is illustrated in Figure 2." + }, + { + "type": "page_number", + "bbox": [ + 0.465, + 0.888, + 0.506, + 0.899 + ], + "angle": 0, + "content": "20952" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.078, + 0.126, + 0.409, + 0.14 + ], + "angle": 0, + "content": "3.2. Foreground-Aware Tri-Discrimination" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.147, + 0.471, + 0.299 + ], + "angle": 0, + "content": "A typical challenge of state-of-the-art 3D-aware GANs, like EG3D [5], is the entangled foreground with the background of synthesized images. Regardless of the highly detailed geometry reconstruction, directly training the 3D GAN from in-the-wild RGB image collections, such as FFHQ [21], results in a 2.5D face, as illustrated in Figure 3 (a). Augmenting with image supervisions from the side and back of the head helps build up the full-head geometry with reasonable back head shapes. However, it does not solve the problem because the tri-plane representation itself is not designed to represent separated foreground and background." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.299, + 0.471, + 0.368 + ], + "angle": 0, + "content": "To disentangle the foreground from the background, we first introduce an additional StyleGAN2 network [22] to generate 2D backgrounds at the same resolution of raw feature image \\( I^{r} \\). During volume rendering, the foreground mask \\( I^{m} \\) can be obtained by:" + }, + { + "type": "equation", + "bbox": [ + 0.09, + 0.376, + 0.47, + 0.407 + ], + "angle": 0, + "content": "\\[\nI ^ {r} (r) = \\int_ {0} ^ {\\infty} w (t) f (r (t)) d t, I ^ {m} (r) = \\int_ {0} ^ {\\infty} w (t) d t, \\tag {1}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.144, + 0.408, + 0.47, + 0.44 + ], + "angle": 0, + "content": "\\[\nw (t) = \\exp \\left(- \\int_ {0} ^ {t} \\sigma (r (s)) d s\\right) \\sigma (r (t)), \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.447, + 0.471, + 0.489 + ], + "angle": 0, + "content": "where \\( r(t) \\) represents a ray emitted from the rendering camera center. The foreground mask is then used to compose a new low-resolution image \\( I^{gen} \\):" + }, + { + "type": "equation", + "bbox": [ + 0.182, + 0.497, + 0.47, + 0.513 + ], + "angle": 0, + "content": "\\[\nI ^ {g e n} = \\left(1 - I ^ {m}\\right) I ^ {b g} + I ^ {r}, \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.521, + 0.47, + 0.576 + ], + "angle": 0, + "content": "which is fed into the super-resolution module. Note that the computation cost of background generator is insignificant since its output has a much lower resolution than the tri-plane generator and super-resolution module." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.577, + 0.471, + 0.867 + ], + "angle": 0, + "content": "Simply adding a background generator does not fully decouple it from the foreground since the generator tends to synthesize foreground content in the background. Thus, we propose a novel foreground-aware tri-discriminator to supervise the rendered foreground mask along with the RGB images. Specifically, the input of the tri-discriminator has 7 channels, composed with a bilinearly-upsampled RGB image \\(I\\), a super-resolved RGB image \\(I^{+}\\) and single-channel upsampled foreground mask \\(I^{m + }\\). The additional mask channel allows the 2D segmentation prior knowledge to be back-propagated into the density distribution of the neural radiance field. Our approach reduces the learning difficulty in shaping the 3D full head geometry from unstructured 2D images, enabling authentic geometry ((Figure 3 (b))) and appearance synthesis of a full head composable with various backgrounds (Figure 3 (c)). We note that in constraint from ENARF-GAN [30] that employs a single discriminator for RGB images composed of synthesized foreground and background images using a dual-generated mask, our tri-discriminator better ensures view-consistent high-resolution outputs." + }, + { + "type": "image_caption", + "bbox": [ + 0.518, + 0.196, + 0.537, + 0.207 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.54, + 0.124, + 0.883, + 0.367 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.379, + 0.893, + 0.443 + ], + "angle": 0, + "content": "Figure 3. Geometry and RGB images from dual-discrimination (a) and foreground-aware tri-discrimination (b, c). EG3D (a) fails to decouple the background. PanoHead's tri-discrimination offers both background-free geometry (b) and background-switchable full head image synthesis (c)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.469, + 0.819, + 0.484 + ], + "angle": 0, + "content": "3.3. Feature Disentanglement in Tri-Grid" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.492, + 0.895, + 0.631 + ], + "angle": 0, + "content": "The tri-plane representation, proposed in EG3D [5], offers an efficient representation for 3D generation. The neural radiance density and appearance of a volume point are obtained by projecting its 3D coordinate over three axis-aligned orthogonal planes and decoding the sum of three bilinearly interpolated features with a tiny MLP. However, when synthesizing a full head in \\(360^{\\circ}\\), we observe tri-plane is limited in expressiveness and suffers from mirroring-face artifacts. The problem is even pronounced when the camera distribution of the training images is unbalanced. The root cause" + }, + { + "type": "image", + "bbox": [ + 0.519, + 0.655, + 0.703, + 0.759 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.708, + 0.655, + 0.876, + 0.761 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.774, + 0.895, + 0.862 + ], + "angle": 0, + "content": "Figure 4. Comparison between tri-plane (a) and tri-grid (b) architecture in \\( Z \\) axis. With tri-plane, two different points' projections share the feature from the plane \\( P^{XY} \\), which introduces representation ambiguity. With tri-grid, the features for the above two points are trilinearly interpolated from two different planes, thus generating distinct features. Please refer to supplement for implementation and visualization details." + }, + { + "type": "page_number", + "bbox": [ + 0.465, + 0.888, + 0.505, + 0.898 + ], + "angle": 0, + "content": "20953" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.095, + 0.123, + 0.462, + 0.29 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.301, + 0.473, + 0.366 + ], + "angle": 0, + "content": "Figure 5. Images synthesis with tri-plane and tri-grid \\((D = 3)\\). Due to the projection ambiguity, tri-plane representation (a) can generate good-quality front face image yet with a 'mirroed face' on back head, while our tri-grid representation synthesizes high-quality back head appearance and geometry (b)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.393, + 0.47, + 0.573 + ], + "angle": 0, + "content": "is the inductive bias originating from tri-plane projection, where one point on a 2D plane has to represent features of different 3D points. For example, a point on the front face and a point on the back hair will be projected to the same point on the \\(XY\\) plane \\(P^{XY}\\) (orthogonal to \\(Z\\) axis), as illustrated in Figure 4 (a). Although the other two planes should theoretically provide complementary information to alleviate this projection ambiguity, we found it not the case when there is less visual supervision from the back or when the structure of the back head is challenging to learn. The tri-planes are prone to borrow features from the front face to synthesize the back head, referred to as mirroring-face artifacts here (Figure 5(a))." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.575, + 0.471, + 0.837 + ], + "angle": 0, + "content": "To reduce the inductive bias of the tri-plane, we lift its formulation into a higher dimension by augmenting tri-plane with an additional depth dimension. We call this enriched version as a tri-grid. Instead of having three planes with a shape of \\( H \\times W \\times C \\) with \\( H \\) and \\( W \\) being the spatial resolution and \\( C \\) being the number of channel, each of our tri-grid has a shape of \\( D \\times H \\times W \\times C \\), where \\( D \\) represents the depth. For instance, to represent spatial features on the \\( XY \\) plane, tri-grid will have \\( D \\) axis-aligned feature planes \\( P_{i}^{XY}, i = 1, \\dots, D \\) uniformly distributed along the \\( Z \\) axis. We query any 3D spatial point by projecting its coordinate onto each of the tri-grid, retrieving the corresponding feature vector by tri-linear interpolation. As such, for two points sharing the same projected coordinates but with different depths, the corresponding feature would be likely to be interpolated from non-shared planes (Figure 4 (b)). Our formulation disentangles the feature presentation of the front face and back head and therefore largely alleviates the mirroring-face artifacts (Figure 5)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.839, + 0.471, + 0.868 + ], + "angle": 0, + "content": "Similar to tri-plane in EG3D [5], we can synthesize the tri-grid as \\( 3 \\times D \\) feature planes using the StyleGAN2 generator" + }, + { + "type": "image", + "bbox": [ + 0.518, + 0.123, + 0.885, + 0.292 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.303, + 0.895, + 0.342 + ], + "angle": 0, + "content": "Figure 6. Image synthesized without (a) and with the camera self-adaptation scheme(b). Without it, the model generates misaligned back head images, leading to a defective dent in back head." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.366, + 0.895, + 0.478 + ], + "angle": 0, + "content": "[21]. That is, we increase the number of output channels of the original EG3D backbone by \\( D \\) times. Thus, tri-plane can be regarded as a naive case of our tri-grid representation with \\( D = 1 \\). The depth \\( D \\) of our tri-grid is tunable and larger \\( D \\) offers more representation power at the cost of additional computation overhead. Empirically we find a small value of \\( D \\) (e.g. \\( D = 3 \\)) is sufficient in feature disentanglement while still maintaining its efficiency as a 3D scene representation." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.486, + 0.795, + 0.501 + ], + "angle": 0, + "content": "3.4. Self-Adaptive Camera Alignment" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.508, + 0.895, + 0.7 + ], + "angle": 0, + "content": "For adversarial training of our full head in \\(360^{\\circ}\\), we need in-the-wild image exemplars from a much wider range of camera distribution than the mostly frontal distribution, as in FFHQ [21]. Although our 3D-aware GAN is only trained from widely-accessible 2D images, the key to the best quality training is accurate alignment of visual observations across images labeled with well-estimated camera parameters. While a good practice has been established for frontal face images cropping and alignment based on facial landmarks, it has never been studied in pre-processing large-pose images for GAN training. Both camera estimation and image cropping are no longer straightforward due to the lack of robust facial landmarks detection for images taken from the side and back." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.701, + 0.896, + 0.867 + ], + "angle": 0, + "content": "To resolve the aforementioned challenge, we propose a novel two-stage processing. In the first stage, for images with detectable facial landmarks, we still adopt the standard processing where the faces are scaled to a similar size and aligned at the center of the head using state-of-the-art face pose estimator 3DDFA [14]. For the rest of the images with large camera poses, we employ a head pose estimator WHENet [52] that provides a roughly-estimated camera pose, and a human detector YOLO [18] with a bounding box centered at the detected head. To crop the images at a consistent head scale and center, we apply both YOLO and 3DDFA on a batch of front-face images, from which" + }, + { + "type": "page_number", + "bbox": [ + 0.465, + 0.888, + 0.506, + 0.899 + ], + "angle": 0, + "content": "20954" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.102, + 0.127, + 0.484, + 0.424 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.489, + 0.127, + 0.871, + 0.424 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.434, + 0.893, + 0.511 + ], + "angle": 0, + "content": "Figure 7. Qualitative comparison between GRAF [37], GIRAFFEHD [48], StyleSDF [31], EG3D [5], multi-view supervised NeRF [43] (different methods from top to bottom on left side), and our PanoHead (right). Except [43], all models are trained on FFFQ-F. We render the results at a yaw angle of 0, 45, 90, 135, and \\(180^{\\circ}\\). GRAF, GIRAFFEHD, and StyleSDF fail to model the correct camera distribution in latent space due to the unsupervised camera pose mechanism, thus not turning to the back. EG3D is able to rotate to the back with 'mirroring face' artifacts and entangled background. Multi-view supervised NeRF is comparable to ours, however, it requires multi-view data of a single person and is not a generative model." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.535, + 0.47, + 0.59 + ], + "angle": 0, + "content": "we adjust the scale and translation of the head center of YOLO with constant offsets. This approach enables us to pre-process all head images with labeled camera parameters and in a consistent alignment to a large extent." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.59, + 0.473, + 0.868 + ], + "angle": 0, + "content": "Due to the presence of various hairstyles, there is still inconsistency in the alignment of back head images, inducing significant learning difficulties for our network to interpret the complete head geometry and appearance (see Figure 6 (a)). We, therefore, propose a self-adaptive camera alignment scheme to fine-tune the transformation of volume rendering frustum for each training image. Specifically, our 3D-aware GAN associates each image with a latent code \\( z \\) that embeds the 3D scene information of geometry and appearance, which can be synthesized at a view of \\( c_{cam} \\). \\( c_{cam} \\) might not align well with the image content for our training images; so, it is hard for the 3D GAN to figure out a reasonable full head geometry. Therefore we co-learn a residual camera transformation \\( \\Delta c_{cam} \\) mapped from \\( (z, c_{cam}) \\) together with our adversarial training. The magnitude of \\( \\Delta c_{cam} \\) is regularized with a \\( L_2 \\) norm. Essentially, the network dynamically self-adapts the image alignment with refined correspondence across different visual observations. We note that this is only possible credited to the nature of 3D-aware GAN that can synthesize view-consistent images" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.535, + 0.893, + 0.591 + ], + "angle": 0, + "content": "at various cameras. Our two-stage alignment enables 360-degree view-consistent head synthesis with authentic shape and appearance, learnable from diverse head images with widely distributed camera poses, styles, and structures." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.602, + 0.633, + 0.617 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.624, + 0.71, + 0.637 + ], + "angle": 0, + "content": "4.1. Datasets and Baselines" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.646, + 0.895, + 0.797 + ], + "angle": 0, + "content": "We train and evaluate our framework on a balanced combination of FFHQ [21], K-hairstyle dataset [24], and an in-house large-posed head image collection. FFHQ contains \\(70K\\) diverse high-resolution face images, yet mainly fall in the absolute yaw range from \\(0^{\\circ}\\) to \\(60^{\\circ}\\), assuming up-front camera pose corresponds to \\(0^{\\circ}\\). We augment the FFHQ dataset with \\(4K\\) back-head images from K-hairstyle dataset and \\(15K\\) in-house large-posed images with diverse styles, ranging from \\(60^{\\circ}\\) to \\(180^{\\circ}\\). For brevity, we name this dataset combination as FFHQ-F. We refer to the supplementary paper for more dataset analysis and network training details." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.798, + 0.895, + 0.868 + ], + "angle": 0, + "content": "We compare against state-of-the-art 3D-aware GANs including GRAF [37], EG3D [5], StyleSDF [31], and GIRAF-FEHD [48]. All baselines are retrained from the same FFHQ-F dataset. We measure the quality of generated multiview images and geometry both quantitatively and qualitatively." + }, + { + "type": "page_number", + "bbox": [ + 0.465, + 0.888, + 0.505, + 0.898 + ], + "angle": 0, + "content": "20955" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.08, + 0.124, + 0.468, + 0.18 + ], + "angle": 0, + "content": "
GRAFGIRAFFEHDStyleSDFEG3DOurs
FID-all ↓68.237.378.56.25.4
MSE (10-2) ↓N/A42.6N/AN/A9.1
ID ↑N/A0.390.410.740.74
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.19, + 0.47, + 0.242 + ], + "angle": 0, + "content": "Table 1. Metrics comparison across all baselines. For segmentation MSE, only GIRAFFEHD and PanoHead decouple the background and foreground. For ID score, GRAF's low-quality images lead to facial detection failure." + }, + { + "type": "table", + "bbox": [ + 0.08, + 0.257, + 0.468, + 0.396 + ], + "angle": 0, + "content": "
EG3D+seg.+seg.&self-adapt.
tri-planetri-gridtri-grid
FID-back ↓50.444.144.040.9
FID-front ↓6.65.05.55.4
FID-all ↓6.25.25.25.4
IS-back ↑4.33.94.24.4
IS-front ↑3.94.14.14.1
IS-all ↑3.84.04.04.1
Runtime ↓11.14×1.26×1.28×
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.406, + 0.468, + 0.445 + ], + "angle": 0, + "content": "Table 2. Ablation studies on different components. +seg. means with foreground-aware tri-discrimination. +self-adpat. means with camera self-adaptation scheme. All are trained with FFHQ-F" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.471, + 0.305, + 0.486 + ], + "angle": 0, + "content": "4.2. Qualitative Comparisons" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.494, + 0.47, + 0.866 + ], + "angle": 0, + "content": "\\(360^{\\circ}\\) Image Synthesis. Figure 7 visually compares the image quality against the baselines, all trained with FFHQ-F, by synthesizing images from five different views, ranging the yaw angle from 0 to \\(180^{\\circ}\\). GRAF [37] fails to synthesize compelling head images and its background is entangled with foreground head. StyleSDF [31] and GIRAFFEHD [48] are able to synthesize realistic frontal face images but in low perceptual quality when rendered from a larger camera pose. Without explicit reliance on camera labels, we suspect the above methods have difficulty in interpreting the 3D scene structures by themselves directly from images with \\(360^{\\circ}\\) camera distribution. We observe that EG3D [5] is able to synthesize high-quality view-consistent frontal head images before rotating the view to the side or even the back. Mirroring face artifacts are clearly observable from the back, due to the tri-plane's projection ambiguity and the entangled fore-background. The method proposed in [43] builds personalized full-head NeRF at the extra cost of multi-view supervision. Regardless of its good quality images at all views, the model itself is not a generative model. In strong contrast, our model generates superior photo-realistic head images for all camera poses while retaining multi-view consistency. It delivers photo-realism with fine details at diverse appearances, ranging from shaved head with glasses to long curly hairstyles. To better appreciate our multi-view full-head synthesis, please refer to our supplementary video for more comprehensive visual results." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.126, + 0.892, + 0.265 + ], + "angle": 0, + "content": "Geometry Generation. Figure 8 compares the visual quality of the underlying 3D geometry extracted by running Marching Cubes algorithms [26]. While StyleSDF [31] generates decent appearances of the front face, the complete geometry of the head is noisy and broken. EG3D presents detailed geometry of front face and hair, but either with background concrete entangled (Figure 3(a)) or with a hollowed back head (Figure 8). In contrast, our model can consistently generate high-fidelity background-free 3D head geometry even with various hairstyles." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.276, + 0.693, + 0.291 + ], + "angle": 0, + "content": "4.3. Quantitative Results" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.298, + 0.893, + 0.505 + ], + "angle": 0, + "content": "To quantify the visual quality, fidelity, and diversity of the generated images, we employ Frechet Inception Distance (FID) [16] of 50K real and fake image samples. We measure the multi-view consistency using the identity similarity score (ID) by calculating the average Adaface [23] cosine similarity score from paired synthesized face images rendered from different camera poses. Note that this metric can only be applied to those images with detected facial landmarks. We assess mean square error (MSE) to calculate the accuracy of the generated segmentation against the mask obtained with DeepLabV3 ResNet101 network [7]. Table 1 compares these metrics across all baselines and our method. We observe that our model outperforms other baselines consistently from all perspectives. Refer to supplemental material for metrics definition and implementation details." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.507, + 0.893, + 0.824 + ], + "angle": 0, + "content": "To evaluate the image quality at different views, we employ FID and Inception Score (IS) [36] for synthesized images with only back poses (\\(|yaw| \\geq 90^{\\circ}\\)), front poses (\\(|yaw| < 90^{\\circ}\\)), and all camera poses. FID measures on the similarity and diversity of real and fake image distributions while IS focuses more on the image quality itself. Our GAN model follows EG3D for the main backbone, where the tri-plane generator is conditioned on a camera pose. We observe that such a design leads to biased image synthesis quality toward the conditioning camera pose. Specifically, when conditioning on the front view, our generator achieves inferior quality for synthesizing the head images from the back, and vice versa. However, when calculating FID-all, the conditioning camera is always the same as the rendering view. Therefore the generator could still achieve an excellent FID-all score even though the quality of generated heads might degenerate in unseen views. Hence, the original FID metrics (FID-all and FID-front) can hardly thoroughly reflect the overall generation quality of full heads in \\(360^{\\circ}\\). To alleviate this issue, we propose FID-back, where we condition on the front view but synthesize the images from the back. It leads to higher FID scores but reflects the quality in \\(360^{\\circ}\\) image synthesis better." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.894, + 0.867 + ], + "angle": 0, + "content": "We perform an ablation study on our method to quantitatively evaluate the efficacy of each individual component (Table 2). As shown in the second column, we notice a sig" + }, + { + "type": "page_number", + "bbox": [ + 0.465, + 0.888, + 0.505, + 0.898 + ], + "angle": 0, + "content": "20956" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.088, + 0.135, + 0.16, + 0.197 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.104, + 0.208, + 0.146, + 0.217 + ], + "angle": 0, + "content": "StyleSDF" + }, + { + "type": "image", + "bbox": [ + 0.16, + 0.127, + 0.259, + 0.203 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.197, + 0.209, + 0.224, + 0.217 + ], + "angle": 0, + "content": "EG3D" + }, + { + "type": "image", + "bbox": [ + 0.266, + 0.125, + 0.368, + 0.207 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.375, + 0.128, + 0.464, + 0.207 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.347, + 0.21, + 0.396, + 0.218 + ], + "angle": 0, + "content": "PanoHead" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.229, + 0.471, + 0.267 + ], + "angle": 0, + "content": "Figure 8. PanoHead achieves high-quality complete head geometry whereas StyleSDF [31] and EG3D [5] produce 3D noises or hal-owed heads." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.291, + 0.473, + 0.554 + ], + "angle": 0, + "content": "nificant quality boost after adding the foreground-aware discrimination for all cases, compared with the original EG3D. That indicates the prior segmentation knowledge largely ease the network learning difficulty of 3D heads from in-the-wild image collections. Frontal face synthesis quality is comparable among all methods given the strong supervision from the large amount of well-aligned frontal images. However, for the back head, decoupling foreground and background largely improves the synthesis quality. In addition, changing tri-plane to tri-grid representation further enhances the image quality. With tri-discrimination, tri-grid, and camera self-adaption scheme altogether, PanoHead achieves the lowest FID-back and the highest IS for back head generation. As reflected in the row of run-time analysis, our novel component only introduces minor computation overhead, but with significant image synthesis quality improvements. Note that the frontal image quality is superior to the back head, largely due to the significant learning difficulty in various hairstyles and unstructured back-head appearances." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.562, + 0.323, + 0.575 + ], + "angle": 0, + "content": "4.4. Single-view GAN Inversion" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.583, + 0.47, + 0.736 + ], + "angle": 0, + "content": "Figure 9 demonstrates full-head reconstruction from a single-view portrait using PanoHead's generative latent space. To achieve that, we first perform an optimization to find the corresponding latent noise \\( z \\) for the target image using pixel-wise \\( L_{2} \\) loss and image-level LPIPS loss [51]. To further improve reconstruction quality, we perform pivotal tuning inversion (PTI) [35] to alter the generator parameters with a fixed optimized latent code \\( z \\). From a single-view target image, PanoHead not only reconstructs photo-realistic image and high-fidelity geometry but also enables novel-view synthesis in \\( 360^{\\circ} \\), including large pose and back head." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.747, + 0.192, + 0.761 + ], + "angle": 0, + "content": "5. Discussion" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.77, + 0.471, + 0.867 + ], + "angle": 0, + "content": "Limitations and Future Work. While PanoHead exhibits excellent images and shapes quality from \\(360^{\\circ}\\), it still contains minor artifacts, e.g. in the teeth area. Similar to the original EG3D, flickering texture issue is also noticeable in our model. Switching to StyleGAN3 [20] as the backbone would help preserve high-frequency details. In practice, we also observe more noticeable flickering artifacts with a" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.125, + 0.603, + 0.196 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.61, + 0.125, + 0.696, + 0.196 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.697, + 0.125, + 0.891, + 0.196 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.196, + 0.603, + 0.266 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.542, + 0.267, + 0.578, + 0.276 + ], + "angle": 0, + "content": "Target" + }, + { + "type": "image", + "bbox": [ + 0.61, + 0.196, + 0.688, + 0.266 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.624, + 0.267, + 0.677, + 0.276 + ], + "angle": 0, + "content": "Projected" + }, + { + "type": "image", + "bbox": [ + 0.696, + 0.196, + 0.891, + 0.266 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.725, + 0.267, + 0.853, + 0.276 + ], + "angle": 0, + "content": "Random Camera Poses" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.292, + 0.894, + 0.343 + ], + "angle": 0, + "content": "Figure 9. Single-view reconstruction from different camera poses. The first column shows the target images, second column projected RGB images and reconstructed 3D shapes using GAN inversion, last two columns rendered images from any given camera poses." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.37, + 0.895, + 0.576 + ], + "angle": 0, + "content": "higher swapping probability of the conditional camera pose. We set this value to \\(70\\%\\) as opposed to \\(50\\%\\) in EG3D since we empirically find it enhances \\(360^{\\circ}\\) rendering quality but at the minor cost of flickering texture artifacts. Another observation is that it lacks finer high-frequency geometric details, e.g. hair tips. We leave it as future work to quantitatively evaluate our geometric quality such as using depth maps. Finally, although PanoHead is able to generate diverse images in terms of gender, races, and appearances, reliance on training with only several datasets combination still makes it suffer from data bias, to some extent. In spite of our data collection effort, large-scale full-head annotated training image dataset is one of the most critical directions to facilitate full-head synthesis research. We anticipate such datasets can resolve some of the limitations aforementioned." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.578, + 0.894, + 0.648 + ], + "angle": 0, + "content": "Ethical considerations. PanoHead is not specifically designed for any malicious uses, yet we do realize that the single-view portrait reconstruction could be manipulated, which might pose a social threat. We do not encourage the method being used for violating others' rights in any forms." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.663, + 0.619, + 0.677 + ], + "angle": 0, + "content": "6. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.687, + 0.895, + 0.867 + ], + "angle": 0, + "content": "We propose PanoHead, the first 3D GAN framework that synthesizes view-consistent full head images with only single-view images. With our novel design in foregroundware tri-discrimination, 3D tri-grid scene representation, and self-adaptive image alignment, PanoHead enables authentic multiview-consistent full-head image synthesis in \\(360^{\\circ}\\) and demonstrates compelling qualitative and quantitative results compared with state-of-the-art 3D GANs. Furthermore, we present 360-degree photo-realistic reconstruction with highly detailed geometry from single-view real portraits. We believe the proposed method presents an interesting direction for 3D portraits creation, which sheds light on many potential downstream tasks." + }, + { + "type": "page_number", + "bbox": [ + 0.465, + 0.888, + 0.505, + 0.898 + ], + "angle": 0, + "content": "20957" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.125, + 0.174, + 0.14 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.15, + 0.47, + 0.2 + ], + "angle": 0, + "content": "[1] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields. In iccv, pages 5855–5864, 2021. 2" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.203, + 0.472, + 0.254 + ], + "angle": 0, + "content": "[2] Volker Blanz and Thomas Vetter. A morphable model for the synthesis of 3d faces. 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Ogras $^{2}$ Linjie Luo $^{1}$ $^{1}$ ByteDance Inc. $^{2}$ University of Wisconsin-Madison + +![](images/c80403bb2a457251d62e42e6bc1b7425ad1b78d12cca9675fecb438815966ba5.jpg) +Figure 1. Our PanoHead enables $360^{\circ}$ view-consistent photo-realistic full-head image synthesis with high-fidelity geometry, enabling authentic 3D portraits creation from a single-view image. + +# Abstract + +Synthesis and reconstruction of 3D human head has gained increasing interests in computer vision and computer graphics recently. Existing state-of-the-art 3D generative adversarial networks (GANs) for 3D human head synthesis are either limited to near-frontal views or hard to preserve 3D consistency in large view angles. We propose PanoHead, the first 3D-aware generative model that enables high-quality view-consistent image synthesis of full heads in $360^{\circ}$ with diverse appearance and detailed geometry using only in-the-wild unstructured images for training. At its core, we lift up the representation power of recent 3D GANs and bridge the data alignment gap when training from in-the-wild images with widely distributed views. Specifically, we propose a novel two-stage self-adaptive image alignment for robust 3D GAN training. We further introduce a tri-grid neural volume representation that effectively addresses front-face and back-head feature entanglement rooted in the widely-adopted tri-plane formulation. Our method instills prior knowledge of 2D image segmentation in adversarial learning of 3D neural scene structures, enabling composable head synth + +sis in diverse backgrounds. Benefiting from these designs, our method significantly outperforms previous 3D GANs, generating high-quality 3D heads with accurate geometry and diverse appearances, even with long wavy and afro hairstyles, renderable from arbitrary poses. Furthermore, we show that our system can reconstruct full 3D heads from single input images for personalized realistic 3D avatars. + +# 1. Introduction + +Photo-realistic portrait image synthesis has been a continuous focus in computer vision and graphics, with a wide range of downstream applications in digital avatars, telepresence, immersive gaming, and many others. Recent advances in Generative Adversarial Networks (GANs) [12] has demonstrated strikingly high image synthesis quality, indistinguishable from real photographs [19, 21, 22]. However, contemporary generative approaches operate on 2D convolutional networks without modeling the underlying 3D scenes. Therefore 3D consistency cannot be strictly enforced when + +synthesizing head images under various poses. + +To generate 3D heads with diverse shapes and appearances, traditional approaches require a parametric textured mesh model [2,25] learned from large 3D scan collections. However, the rendered images lack fine details and have limited perceptual quality and expressiveness. With the advent of differentiable rendering and neural implicit representation [28,47], conditional generative models have been developed to generate more realistic 3D-aware face images [17,44,45,53]. However, those approaches typically require multi-view image or 3D scan supervision, which are hard to acquire and have limited appearance distribution as those are usually captured in controlled environments. + +3D-aware generative models have recently seen rapid progress, fueled by the integration of implicit neural representation in 3D scene modeling and Generative Adversarial Networks (GANs) for image synthesis [5,6,29,31,37,40,48]. Among them, the seminal 3D GAN, EG3D [5], demonstrates striking quality in view-consistent image synthesis, trained only from in-the-wild single-view image collections. However, these 3D GAN approaches are still limited to synthesis in near-frontal views. + +In this paper, we propose PanoHead, a novel 3D-aware GAN for high-quality full 3D head synthesis in $360^{\circ}$ trained from only in-the-wild unstructured images. Our model can synthesize consistent 3D heads viewable from all angles, which is desirable by many immersive interaction scenarios such as digital avatars and telepresence. To the best of our knowledge, our method is the first 3D GAN approach to achieve full 3D head synthesis in $360^{\circ}$ . + +Extending 3D GAN frameworks such as EG3D [5] to full 3D head synthesis poses several significant technical challenges: Firstly, many 3D GANs [5, 31] cannot separate foreground and background, inducing 2.5D head geometry. The background, formulated typically as a wall structure, is entangled with the generated head in 3D and therefore prohibits rendering from large poses. We introduce a foreground-aware tri-discriminator that jointly learns the decomposition of the foreground head in 3D space by distilling the prior knowledge in 2D image segmentation. + +Secondly, while being compact and efficient, current hybrid 3D scene representations, like tri-plane [5], introduce strong projection ambiguity for $360^{\circ}$ camera poses, resulting in 'mirrored face' on the back head. To address the issue, we present a novel 3D tri-grid volume representation that disentangles the frontal features with the back head while maintaining the efficiency of tri-plane representations. + +Lastly, obtaining well-estimated camera extrinsic of inthe-wild back head images for 3D GANs training is extremely difficult. Moreover, an image alignment gap exists between these and frontal images with detectable facial landmarks. The alignment gap causes a noisy appearance and unappealing head geometry. Thus, we propose a novel two + +stage alignment scheme that robustly aligns images from any view consistently. This step decreases the learning difficulty of 3D GANs significantly. In particular, we propose a camera self-adaptation module that dynamically adjusts the positions of rendering cameras to accommodate the alignment drifts in the back head images. + +Our framework substantially enhances the 3D GANs' capabilities to adapt to in-the-wild full head images from arbitrary views, as shown in Figure 1. The resulting 3D GAN not only generates high-fidelity $360^{\circ}$ RGB images and geometry, but also achieves better quantitative metrics than state-of-the-art methods. With our model, we showcase compelling 3D full head reconstruction from a single monocular-view image, enabling easily accessible 3D portrait creation. + +In summary, our main contributions are as follows: + +- The first 3D GAN framework that enables view-consistent and high-fidelity full-head image synthesis with detailed geometry, renderable in $360^{\circ}$ . We demonstrate our approach in high-quality monocular 3D head reconstruction from in-the-wild images. +- A novel tri-grid formulation that balances efficiency and expressiveness in representing 3D $360^{\circ}$ head scenes. +- A foreground-aware tri-discriminator that disentangles 3D foreground head modeling from 2D background synthesis. +- A novel two-stage image alignment scheme that adaptively accommodates imperfect camera poses and misaligned image cropping, enabling training of 3D GANs from in-the-wild images with wide camera pose distribution. + +# 2. Related Work + +3D Head Representation and Rendering. To represent 3D heads with diverse shapes and appearances, a line of work has targeted parametric textured mesh representation, such as 3D Morphable Model (3DMM) [2-4, 33] for faces and FLAME head model [25], learned from 3D scans. However, these parametric representations do not model photorealistic appearance and geometry beyond the front face or skull. The neural implicit functions [47] have recently emerged as powerful continuous and differential representations of 3D scenes. Among them, Neural Radiance Field (NeRF) [1, 28] has been widely adopted in digital head modeling [10, 15, 17, 32, 34, 43] due to its superiority in modeling complex scene details and synthesizing multiview images with inherited 3D consistency. In contrast to optimizing a person-specific neural radiance field from multiview images or temporal videos, our approach builds a generative NeRF from unstructured 2D monocular images. Recently implicit-explicit hybrid 3D representation has been explored for better efficiency [5, 9, 27]. Among them, the tri-plane formulation proposed in EG3D [5] demonstrates a highly + +![](images/8f8a43334088cd5737aef9f7514b1791862b617dc7efa0dcdbc1a6d2cdee684a.jpg) +Figure 2. Our framework consists of three main components: a foreground-aware generator $\mathbf{G}$ , discriminator $\mathbf{D}$ , and a neural renderer $\mathbf{R}$ . A mapping network first maps latent code $z$ and conditioned camera pose $c_{con}$ into the intermediate latent code $w$ . The generator $\mathbf{G}$ then takes $w$ to obtain the 3D tri-grid representation features $f$ . With $f$ and rendering camera pose $c_{cam}$ , the neural renderer $\mathbf{R}$ synthesizes super-resolved image $I^{+}$ , bilinear-upsampled image $I$ , and super-resolved mask $I^{m+}$ . Finally, the foreground-aware tri-discriminator $\mathbf{D}$ critiques $(I^{+}, I, I^{m+})$ along with real images. The data processing pipeline is shown in the right side. The real images are cropped with modifiedYOLO bounding boxes yet they often differ at scale and location due to lacking accurate facial landmarks. With the camera self-adaptation scheme, the rendering camera pose $c_{cam}$ is able to correct itself to generate images with consistent scale and location. + +efficient 3D scene representation with high-quality view-consistent image synthesis. The tri-plane representation can scale efficiently with resolution, enabling greater detail for equal capacity. Our tri-grid representation transforms the triplane representation into a more expressive space for better feature embedding in unconditional 3D head synthesis. + +Single- or Few-view Supervised 3D GANs. Given the impressive progress of GANs on 2D image generation [12, 19, 21, 22], many studies have attempted to extend them to 3D-aware generation. These GANs aim to learn a generalizable 3D representation from 2D image a collections. For face synthesis, Szabo et al. [42] first proposed using vertex position maps as the 3D representation to generate textured mesh outputs. Shi et al. [39] proposed a self-supervised framework to convert 2D StyleGANs [21] into 3D generative models, although its generalizability is bounded by its base 2D StyleGAN. GRAF [37] and pi-GAN [6] are the first to integrate NeRF into 3D GANs. However, their performance is limited by the intense computation cost of forwarding and backwarding a complete NeRF. Many recent studies [5,8,11,13,29-31,38,40,48,49] have attempted to improve the efficiency and quality of such NeRF-based GANs. Specifically, EG3D [5], which we build our work upon, introduces tri-plane representation that can leverage a 2D GAN backbone for generating efficient 3D representation and is shown outperforming other 3D representations [38]. Parallel to these works, another thread of studies [30,41,46,50] have been working on controllable 3D GANs that can manipulate the generated 3D faces or bodies. + +# 3. Methodology + +# 3.1. PanoHead Overview + +To synthesize realistic and view-consistent full head images, we build PanoHead upon a state-of-the-art 3D-aware GAN, i.e. EG3D [5], due to its efficiency and synthesis quality. Specifically, EG3D leverages StyleGAN2 [22] backbone to output a tri-plane representation that represents a 3D scene with three 2D feature planes. Given a desired camera pose $c_{cam}$ , the tri-plane is decoded with a MLP network and volume rendered into a feature image, followed by a super-resolution module to synthesize a higher resolution RGB image $I^{+}$ . Both the low and high resolution images are then jointly optimized by a dual discriminator $\mathbf{D}$ . + +In spite of EG3D's success in generating frontal faces, we found it to be a much more challenging task to adapt to $360^{\circ}$ in-the-wild full head images for the following reasons: 1) foreground-background entanglement prohibit large pose rendering, 2) strong inductive bias from tri-plane representation causes mirroring face artifacts on the back head, and 3) noisy camera labels and inconsistent cropping of back head images. To address these problems, we introduce a background generator and a tri-discriminator for decoupling foreground and background (Section 3.2), an efficient yet more expressive tri-grid representation while still being compatible with StyleGAN backbone (Section 3.3), and a two-stage image alignment scheme with an self-adaptation module that dynamically adjusts rendering cameras during training (Section 3.4). The overall pipeline for our model is illustrated in Figure 2. + +# 3.2. Foreground-Aware Tri-Discrimination + +A typical challenge of state-of-the-art 3D-aware GANs, like EG3D [5], is the entangled foreground with the background of synthesized images. Regardless of the highly detailed geometry reconstruction, directly training the 3D GAN from in-the-wild RGB image collections, such as FFHQ [21], results in a 2.5D face, as illustrated in Figure 3 (a). Augmenting with image supervisions from the side and back of the head helps build up the full-head geometry with reasonable back head shapes. However, it does not solve the problem because the tri-plane representation itself is not designed to represent separated foreground and background. + +To disentangle the foreground from the background, we first introduce an additional StyleGAN2 network [22] to generate 2D backgrounds at the same resolution of raw feature image $I^{r}$ . During volume rendering, the foreground mask $I^{m}$ can be obtained by: + +$$ +I ^ {r} (r) = \int_ {0} ^ {\infty} w (t) f (r (t)) d t, I ^ {m} (r) = \int_ {0} ^ {\infty} w (t) d t, \tag {1} +$$ + +$$ +w (t) = \exp \left(- \int_ {0} ^ {t} \sigma (r (s)) d s\right) \sigma (r (t)), \tag {2} +$$ + +where $r(t)$ represents a ray emitted from the rendering camera center. The foreground mask is then used to compose a new low-resolution image $I^{gen}$ : + +$$ +I ^ {g e n} = \left(1 - I ^ {m}\right) I ^ {b g} + I ^ {r}, \tag {3} +$$ + +which is fed into the super-resolution module. Note that the computation cost of background generator is insignificant since its output has a much lower resolution than the tri-plane generator and super-resolution module. + +Simply adding a background generator does not fully decouple it from the foreground since the generator tends to synthesize foreground content in the background. Thus, we propose a novel foreground-aware tri-discriminator to supervise the rendered foreground mask along with the RGB images. Specifically, the input of the tri-discriminator has 7 channels, composed with a bilinearly-upsampled RGB image $I$ , a super-resolved RGB image $I^{+}$ and single-channel upsampled foreground mask $I^{m + }$ . The additional mask channel allows the 2D segmentation prior knowledge to be back-propagated into the density distribution of the neural radiance field. Our approach reduces the learning difficulty in shaping the 3D full head geometry from unstructured 2D images, enabling authentic geometry ((Figure 3 (b))) and appearance synthesis of a full head composable with various backgrounds (Figure 3 (c)). We note that in constraint from ENARF-GAN [30] that employs a single discriminator for RGB images composed of synthesized foreground and background images using a dual-generated mask, our tri-discriminator better ensures view-consistent high-resolution outputs. + +![](images/297dd3e2986d2a7593dae4ea8038782212a2535a9e5e4332f656882db7df7ac7.jpg) +(a) +Figure 3. Geometry and RGB images from dual-discrimination (a) and foreground-aware tri-discrimination (b, c). EG3D (a) fails to decouple the background. PanoHead's tri-discrimination offers both background-free geometry (b) and background-switchable full head image synthesis (c). + +# 3.3. Feature Disentanglement in Tri-Grid + +The tri-plane representation, proposed in EG3D [5], offers an efficient representation for 3D generation. The neural radiance density and appearance of a volume point are obtained by projecting its 3D coordinate over three axis-aligned orthogonal planes and decoding the sum of three bilinearly interpolated features with a tiny MLP. However, when synthesizing a full head in $360^{\circ}$ , we observe tri-plane is limited in expressiveness and suffers from mirroring-face artifacts. The problem is even pronounced when the camera distribution of the training images is unbalanced. The root cause + +![](images/ae8d5dc0dbc723ff0850c0f6198f94b77015bbd75ce7900869112941362b7a0b.jpg) + +![](images/017ecab97d2341f732517f01453e79aef5420e48176fba7f4ce3acac7e284ed4.jpg) +Figure 4. Comparison between tri-plane (a) and tri-grid (b) architecture in $Z$ axis. With tri-plane, two different points' projections share the feature from the plane $P^{XY}$ , which introduces representation ambiguity. With tri-grid, the features for the above two points are trilinearly interpolated from two different planes, thus generating distinct features. Please refer to supplement for implementation and visualization details. + +![](images/511d89b009f3823cac48b4d81ac56b5d1bfd712b544e230c8c1674eb88b8951f.jpg) +Figure 5. Images synthesis with tri-plane and tri-grid $(D = 3)$ . Due to the projection ambiguity, tri-plane representation (a) can generate good-quality front face image yet with a 'mirroed face' on back head, while our tri-grid representation synthesizes high-quality back head appearance and geometry (b). + +is the inductive bias originating from tri-plane projection, where one point on a 2D plane has to represent features of different 3D points. For example, a point on the front face and a point on the back hair will be projected to the same point on the $XY$ plane $P^{XY}$ (orthogonal to $Z$ axis), as illustrated in Figure 4 (a). Although the other two planes should theoretically provide complementary information to alleviate this projection ambiguity, we found it not the case when there is less visual supervision from the back or when the structure of the back head is challenging to learn. The tri-planes are prone to borrow features from the front face to synthesize the back head, referred to as mirroring-face artifacts here (Figure 5(a)). + +To reduce the inductive bias of the tri-plane, we lift its formulation into a higher dimension by augmenting tri-plane with an additional depth dimension. We call this enriched version as a tri-grid. Instead of having three planes with a shape of $H \times W \times C$ with $H$ and $W$ being the spatial resolution and $C$ being the number of channel, each of our tri-grid has a shape of $D \times H \times W \times C$ , where $D$ represents the depth. For instance, to represent spatial features on the $XY$ plane, tri-grid will have $D$ axis-aligned feature planes $P_{i}^{XY}, i = 1, \dots, D$ uniformly distributed along the $Z$ axis. We query any 3D spatial point by projecting its coordinate onto each of the tri-grid, retrieving the corresponding feature vector by tri-linear interpolation. As such, for two points sharing the same projected coordinates but with different depths, the corresponding feature would be likely to be interpolated from non-shared planes (Figure 4 (b)). Our formulation disentangles the feature presentation of the front face and back head and therefore largely alleviates the mirroring-face artifacts (Figure 5). + +Similar to tri-plane in EG3D [5], we can synthesize the tri-grid as $3 \times D$ feature planes using the StyleGAN2 generator + +![](images/04b383f3e580de4d7bcb2ea4fbd0bbd37b7e5a878ddfd8c8da622dccc8c84b24.jpg) +Figure 6. Image synthesized without (a) and with the camera self-adaptation scheme(b). Without it, the model generates misaligned back head images, leading to a defective dent in back head. + +[21]. That is, we increase the number of output channels of the original EG3D backbone by $D$ times. Thus, tri-plane can be regarded as a naive case of our tri-grid representation with $D = 1$ . The depth $D$ of our tri-grid is tunable and larger $D$ offers more representation power at the cost of additional computation overhead. Empirically we find a small value of $D$ (e.g. $D = 3$ ) is sufficient in feature disentanglement while still maintaining its efficiency as a 3D scene representation. + +# 3.4. Self-Adaptive Camera Alignment + +For adversarial training of our full head in $360^{\circ}$ , we need in-the-wild image exemplars from a much wider range of camera distribution than the mostly frontal distribution, as in FFHQ [21]. Although our 3D-aware GAN is only trained from widely-accessible 2D images, the key to the best quality training is accurate alignment of visual observations across images labeled with well-estimated camera parameters. While a good practice has been established for frontal face images cropping and alignment based on facial landmarks, it has never been studied in pre-processing large-pose images for GAN training. Both camera estimation and image cropping are no longer straightforward due to the lack of robust facial landmarks detection for images taken from the side and back. + +To resolve the aforementioned challenge, we propose a novel two-stage processing. In the first stage, for images with detectable facial landmarks, we still adopt the standard processing where the faces are scaled to a similar size and aligned at the center of the head using state-of-the-art face pose estimator 3DDFA [14]. For the rest of the images with large camera poses, we employ a head pose estimator WHENet [52] that provides a roughly-estimated camera pose, and a human detector YOLO [18] with a bounding box centered at the detected head. To crop the images at a consistent head scale and center, we apply both YOLO and 3DDFA on a batch of front-face images, from which + +![](images/e50da132247b9a571bd37a95d4ae1806b718530dbb2784d1e3f025608cb2116d.jpg) +Figure 7. Qualitative comparison between GRAF [37], GIRAFFEHD [48], StyleSDF [31], EG3D [5], multi-view supervised NeRF [43] (different methods from top to bottom on left side), and our PanoHead (right). Except [43], all models are trained on FFFQ-F. We render the results at a yaw angle of 0, 45, 90, 135, and $180^{\circ}$ . GRAF, GIRAFFEHD, and StyleSDF fail to model the correct camera distribution in latent space due to the unsupervised camera pose mechanism, thus not turning to the back. EG3D is able to rotate to the back with 'mirroring face' artifacts and entangled background. Multi-view supervised NeRF is comparable to ours, however, it requires multi-view data of a single person and is not a generative model. + +![](images/d719fc23cd832d387e8edafe8a6f08a3706684a10ae211ba08a4aa9ea896ba89.jpg) + +we adjust the scale and translation of the head center of YOLO with constant offsets. This approach enables us to pre-process all head images with labeled camera parameters and in a consistent alignment to a large extent. + +Due to the presence of various hairstyles, there is still inconsistency in the alignment of back head images, inducing significant learning difficulties for our network to interpret the complete head geometry and appearance (see Figure 6 (a)). We, therefore, propose a self-adaptive camera alignment scheme to fine-tune the transformation of volume rendering frustum for each training image. Specifically, our 3D-aware GAN associates each image with a latent code $z$ that embeds the 3D scene information of geometry and appearance, which can be synthesized at a view of $c_{cam}$ . $c_{cam}$ might not align well with the image content for our training images; so, it is hard for the 3D GAN to figure out a reasonable full head geometry. Therefore we co-learn a residual camera transformation $\Delta c_{cam}$ mapped from $(z, c_{cam})$ together with our adversarial training. The magnitude of $\Delta c_{cam}$ is regularized with a $L_2$ norm. Essentially, the network dynamically self-adapts the image alignment with refined correspondence across different visual observations. We note that this is only possible credited to the nature of 3D-aware GAN that can synthesize view-consistent images + +at various cameras. Our two-stage alignment enables 360-degree view-consistent head synthesis with authentic shape and appearance, learnable from diverse head images with widely distributed camera poses, styles, and structures. + +# 4. Experiments + +# 4.1. Datasets and Baselines + +We train and evaluate our framework on a balanced combination of FFHQ [21], K-hairstyle dataset [24], and an in-house large-posed head image collection. FFHQ contains $70K$ diverse high-resolution face images, yet mainly fall in the absolute yaw range from $0^{\circ}$ to $60^{\circ}$ , assuming up-front camera pose corresponds to $0^{\circ}$ . We augment the FFHQ dataset with $4K$ back-head images from K-hairstyle dataset and $15K$ in-house large-posed images with diverse styles, ranging from $60^{\circ}$ to $180^{\circ}$ . For brevity, we name this dataset combination as FFHQ-F. We refer to the supplementary paper for more dataset analysis and network training details. + +We compare against state-of-the-art 3D-aware GANs including GRAF [37], EG3D [5], StyleSDF [31], and GIRAF-FEHD [48]. All baselines are retrained from the same FFHQ-F dataset. We measure the quality of generated multiview images and geometry both quantitatively and qualitatively. + +
GRAFGIRAFFEHDStyleSDFEG3DOurs
FID-all ↓68.237.378.56.25.4
MSE (10-2) ↓N/A42.6N/AN/A9.1
ID ↑N/A0.390.410.740.74
+ +Table 1. Metrics comparison across all baselines. For segmentation MSE, only GIRAFFEHD and PanoHead decouple the background and foreground. For ID score, GRAF's low-quality images lead to facial detection failure. + +
EG3D+seg.+seg.&self-adapt.
tri-planetri-gridtri-grid
FID-back ↓50.444.144.040.9
FID-front ↓6.65.05.55.4
FID-all ↓6.25.25.25.4
IS-back ↑4.33.94.24.4
IS-front ↑3.94.14.14.1
IS-all ↑3.84.04.04.1
Runtime ↓11.14×1.26×1.28×
+ +Table 2. Ablation studies on different components. +seg. means with foreground-aware tri-discrimination. +self-adpat. means with camera self-adaptation scheme. All are trained with FFHQ-F + +# 4.2. Qualitative Comparisons + +$360^{\circ}$ Image Synthesis. Figure 7 visually compares the image quality against the baselines, all trained with FFHQ-F, by synthesizing images from five different views, ranging the yaw angle from 0 to $180^{\circ}$ . GRAF [37] fails to synthesize compelling head images and its background is entangled with foreground head. StyleSDF [31] and GIRAFFEHD [48] are able to synthesize realistic frontal face images but in low perceptual quality when rendered from a larger camera pose. Without explicit reliance on camera labels, we suspect the above methods have difficulty in interpreting the 3D scene structures by themselves directly from images with $360^{\circ}$ camera distribution. We observe that EG3D [5] is able to synthesize high-quality view-consistent frontal head images before rotating the view to the side or even the back. Mirroring face artifacts are clearly observable from the back, due to the tri-plane's projection ambiguity and the entangled fore-background. The method proposed in [43] builds personalized full-head NeRF at the extra cost of multi-view supervision. Regardless of its good quality images at all views, the model itself is not a generative model. In strong contrast, our model generates superior photo-realistic head images for all camera poses while retaining multi-view consistency. It delivers photo-realism with fine details at diverse appearances, ranging from shaved head with glasses to long curly hairstyles. To better appreciate our multi-view full-head synthesis, please refer to our supplementary video for more comprehensive visual results. + +Geometry Generation. Figure 8 compares the visual quality of the underlying 3D geometry extracted by running Marching Cubes algorithms [26]. While StyleSDF [31] generates decent appearances of the front face, the complete geometry of the head is noisy and broken. EG3D presents detailed geometry of front face and hair, but either with background concrete entangled (Figure 3(a)) or with a hollowed back head (Figure 8). In contrast, our model can consistently generate high-fidelity background-free 3D head geometry even with various hairstyles. + +# 4.3. Quantitative Results + +To quantify the visual quality, fidelity, and diversity of the generated images, we employ Frechet Inception Distance (FID) [16] of 50K real and fake image samples. We measure the multi-view consistency using the identity similarity score (ID) by calculating the average Adaface [23] cosine similarity score from paired synthesized face images rendered from different camera poses. Note that this metric can only be applied to those images with detected facial landmarks. We assess mean square error (MSE) to calculate the accuracy of the generated segmentation against the mask obtained with DeepLabV3 ResNet101 network [7]. Table 1 compares these metrics across all baselines and our method. We observe that our model outperforms other baselines consistently from all perspectives. Refer to supplemental material for metrics definition and implementation details. + +To evaluate the image quality at different views, we employ FID and Inception Score (IS) [36] for synthesized images with only back poses ( $|yaw| \geq 90^{\circ}$ ), front poses ( $|yaw| < 90^{\circ}$ ), and all camera poses. FID measures on the similarity and diversity of real and fake image distributions while IS focuses more on the image quality itself. Our GAN model follows EG3D for the main backbone, where the tri-plane generator is conditioned on a camera pose. We observe that such a design leads to biased image synthesis quality toward the conditioning camera pose. Specifically, when conditioning on the front view, our generator achieves inferior quality for synthesizing the head images from the back, and vice versa. However, when calculating FID-all, the conditioning camera is always the same as the rendering view. Therefore the generator could still achieve an excellent FID-all score even though the quality of generated heads might degenerate in unseen views. Hence, the original FID metrics (FID-all and FID-front) can hardly thoroughly reflect the overall generation quality of full heads in $360^{\circ}$ . To alleviate this issue, we propose FID-back, where we condition on the front view but synthesize the images from the back. It leads to higher FID scores but reflects the quality in $360^{\circ}$ image synthesis better. + +We perform an ablation study on our method to quantitatively evaluate the efficacy of each individual component (Table 2). As shown in the second column, we notice a sig + +![](images/4a304194680d22aae4ace22afdd9bb75fc9f21d5a348d9377411c1393bab7570.jpg) +StyleSDF + +![](images/b10f1adf9665651999cc84f79ba693a300a3d89b24c823b23608e6aaea14abd1.jpg) +EG3D + +![](images/18746a08bac96191ec396c67cad09c527c9d513e541b3ea595cb4fb6d1e133a0.jpg) +Figure 8. PanoHead achieves high-quality complete head geometry whereas StyleSDF [31] and EG3D [5] produce 3D noises or hal-owed heads. + +![](images/753e7612a35ff755e6d26610c2c1b5b58fe2b7b3eb67ca0c06db18b8328925f1.jpg) +PanoHead + +nificant quality boost after adding the foreground-aware discrimination for all cases, compared with the original EG3D. That indicates the prior segmentation knowledge largely ease the network learning difficulty of 3D heads from in-the-wild image collections. Frontal face synthesis quality is comparable among all methods given the strong supervision from the large amount of well-aligned frontal images. However, for the back head, decoupling foreground and background largely improves the synthesis quality. In addition, changing tri-plane to tri-grid representation further enhances the image quality. With tri-discrimination, tri-grid, and camera self-adaption scheme altogether, PanoHead achieves the lowest FID-back and the highest IS for back head generation. As reflected in the row of run-time analysis, our novel component only introduces minor computation overhead, but with significant image synthesis quality improvements. Note that the frontal image quality is superior to the back head, largely due to the significant learning difficulty in various hairstyles and unstructured back-head appearances. + +# 4.4. Single-view GAN Inversion + +Figure 9 demonstrates full-head reconstruction from a single-view portrait using PanoHead's generative latent space. To achieve that, we first perform an optimization to find the corresponding latent noise $z$ for the target image using pixel-wise $L_{2}$ loss and image-level LPIPS loss [51]. To further improve reconstruction quality, we perform pivotal tuning inversion (PTI) [35] to alter the generator parameters with a fixed optimized latent code $z$ . From a single-view target image, PanoHead not only reconstructs photo-realistic image and high-fidelity geometry but also enables novel-view synthesis in $360^{\circ}$ , including large pose and back head. + +# 5. Discussion + +Limitations and Future Work. While PanoHead exhibits excellent images and shapes quality from $360^{\circ}$ , it still contains minor artifacts, e.g. in the teeth area. Similar to the original EG3D, flickering texture issue is also noticeable in our model. Switching to StyleGAN3 [20] as the backbone would help preserve high-frequency details. In practice, we also observe more noticeable flickering artifacts with a + +![](images/db7a69e03b91d7c4c4c663db429f1904cca9013b9c56db71c18d693a6faa66ee.jpg) + +![](images/571157bef782053f0f09923a8134d8685d36a06bd1fbcb2f728120a2d10fd7b9.jpg) + +![](images/9507eeb78595c5184a1735f57090a1eedf493a7e4c7ebf7a925292f7b798480c.jpg) + +![](images/9ce66a2132ddab62981a8098df83b5f29a598a3ee3251d737b1c5c24693a839b.jpg) +Target + +![](images/712ef3b1c9fee2c8be52c00e6fe0fc067c7aaf21343b85ce40d06941dbe85e05.jpg) +Projected + +![](images/c8f24811e2bfc0967ddd3a4ee50731a2f6002e93027ef3d1aeaf29daa18d65c1.jpg) +Random Camera Poses +Figure 9. Single-view reconstruction from different camera poses. The first column shows the target images, second column projected RGB images and reconstructed 3D shapes using GAN inversion, last two columns rendered images from any given camera poses. + +higher swapping probability of the conditional camera pose. We set this value to $70\%$ as opposed to $50\%$ in EG3D since we empirically find it enhances $360^{\circ}$ rendering quality but at the minor cost of flickering texture artifacts. Another observation is that it lacks finer high-frequency geometric details, e.g. hair tips. We leave it as future work to quantitatively evaluate our geometric quality such as using depth maps. Finally, although PanoHead is able to generate diverse images in terms of gender, races, and appearances, reliance on training with only several datasets combination still makes it suffer from data bias, to some extent. In spite of our data collection effort, large-scale full-head annotated training image dataset is one of the most critical directions to facilitate full-head synthesis research. We anticipate such datasets can resolve some of the limitations aforementioned. + +Ethical considerations. PanoHead is not specifically designed for any malicious uses, yet we do realize that the single-view portrait reconstruction could be manipulated, which might pose a social threat. We do not encourage the method being used for violating others' rights in any forms. + +# 6. Conclusion + +We propose PanoHead, the first 3D GAN framework that synthesizes view-consistent full head images with only single-view images. With our novel design in foregroundware tri-discrimination, 3D tri-grid scene representation, and self-adaptive image alignment, PanoHead enables authentic multiview-consistent full-head image synthesis in $360^{\circ}$ and demonstrates compelling qualitative and quantitative results compared with state-of-the-art 3D GANs. Furthermore, we present 360-degree photo-realistic reconstruction with highly detailed geometry from single-view real portraits. We believe the proposed method presents an interesting direction for 3D portraits creation, which sheds light on many potential downstream tasks. + +# References + +[1] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields. In iccv, pages 5855–5864, 2021. 2 +[2] Volker Blanz and Thomas Vetter. A morphable model for the synthesis of 3d faces. 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Avatargen: a 3d generative model for animatable human avatars. arXiv preprint arXiv:2208.00561, 2022.3 +[51] Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang. The unreasonable effectiveness of deep features as a perceptual metric. In cvpr, pages 586-595, 2018. 8 +[52] Yijun Zhou and James Gregson. Whenet: Real-time fine-grained estimation for wide range head pose. In BMVC, 2020. 5 +[53] Yiyu Zhuang, Hao Zhu, Xusen Sun, and Xun Cao. 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Our PanoHead enables " + }, + { + "bbox": [ + 45, + 436, + 531, + 458 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 45, + 436, + 531, + 458 + ], + "type": "text", + "content": " view-consistent photo-realistic full-head image synthesis with high-fidelity geometry, enabling authentic 3D portraits creation from a single-view image." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "bbox": [ + 139, + 468, + 186, + 479 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 139, + 468, + 186, + 479 + ], + "spans": [ + { + "bbox": [ + 139, + 468, + 186, + 479 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 45, + 496, + 280, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 496, + 280, + 730 + ], + "spans": [ + { + "bbox": [ + 45, + 496, + 280, + 730 + ], + "type": "text", + "content": "Synthesis and reconstruction of 3D human head has gained increasing interests in computer vision and computer graphics recently. Existing state-of-the-art 3D generative adversarial networks (GANs) for 3D human head synthesis are either limited to near-frontal views or hard to preserve 3D consistency in large view angles. We propose PanoHead, the first 3D-aware generative model that enables high-quality view-consistent image synthesis of full heads in " + }, + { + "bbox": [ + 45, + 496, + 280, + 730 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 45, + 496, + 280, + 730 + ], + "type": "text", + "content": " with diverse appearance and detailed geometry using only in-the-wild unstructured images for training. At its core, we lift up the representation power of recent 3D GANs and bridge the data alignment gap when training from in-the-wild images with widely distributed views. Specifically, we propose a novel two-stage self-adaptive image alignment for robust 3D GAN training. We further introduce a tri-grid neural volume representation that effectively addresses front-face and back-head feature entanglement rooted in the widely-adopted tri-plane formulation. Our method instills prior knowledge of 2D image segmentation in adversarial learning of 3D neural scene structures, enabling composable head synth" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 296, + 468, + 532, + 551 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 468, + 532, + 551 + ], + "spans": [ + { + "bbox": [ + 296, + 468, + 532, + 551 + ], + "type": "text", + "content": "sis in diverse backgrounds. Benefiting from these designs, our method significantly outperforms previous 3D GANs, generating high-quality 3D heads with accurate geometry and diverse appearances, even with long wavy and afro hairstyles, renderable from arbitrary poses. Furthermore, we show that our system can reconstruct full 3D heads from single input images for personalized realistic 3D avatars." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 298, + 576, + 375, + 588 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 298, + 576, + 375, + 588 + ], + "spans": [ + { + "bbox": [ + 298, + 576, + 375, + 588 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 296, + 596, + 532, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 596, + 532, + 713 + ], + "spans": [ + { + "bbox": [ + 296, + 596, + 532, + 713 + ], + "type": "text", + "content": "Photo-realistic portrait image synthesis has been a continuous focus in computer vision and graphics, with a wide range of downstream applications in digital avatars, telepresence, immersive gaming, and many others. Recent advances in Generative Adversarial Networks (GANs) [12] has demonstrated strikingly high image synthesis quality, indistinguishable from real photographs [19, 21, 22]. However, contemporary generative approaches operate on 2D convolutional networks without modeling the underlying 3D scenes. Therefore 3D consistency cannot be strictly enforced when" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 57, + 7, + 101, + 39 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 7, + 101, + 39 + ], + "spans": [ + { + "bbox": [ + 57, + 7, + 101, + 39 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 136, + 5, + 487, + 18 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 136, + 5, + 487, + 18 + ], + "spans": [ + { + "bbox": [ + 136, + 5, + 487, + 18 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 190, + 19, + 433, + 29 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 190, + 19, + 433, + 29 + ], + "spans": [ + { + "bbox": [ + 190, + 19, + 433, + 29 + ], + "type": "text", + "content": "Except for this watermark, it is identical to the accepted version;" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 171, + 30, + 452, + 41 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 171, + 30, + 452, + 41 + ], + "spans": [ + { + "bbox": [ + 171, + 30, + 452, + 41 + ], + "type": "text", + "content": "the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 310, + 719, + 516, + 730 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 310, + 719, + 516, + 730 + ], + "spans": [ + { + "bbox": [ + 310, + 719, + 516, + 730 + ], + "type": "text", + "content": "Project page: https://sizhean.github.io/panohead" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 276, + 747, + 301, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 276, + 747, + 301, + 756 + ], + "spans": [ + { + "bbox": [ + 276, + 747, + 301, + 756 + ], + "type": "text", + "content": "20950" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 45, + 106, + 230, + 117 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 106, + 230, + 117 + ], + "spans": [ + { + "bbox": [ + 45, + 106, + 230, + 117 + ], + "type": "text", + "content": "synthesizing head images under various poses." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 45, + 119, + 280, + 258 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 119, + 280, + 258 + ], + "spans": [ + { + "bbox": [ + 45, + 119, + 280, + 258 + ], + "type": "text", + "content": "To generate 3D heads with diverse shapes and appearances, traditional approaches require a parametric textured mesh model [2,25] learned from large 3D scan collections. However, the rendered images lack fine details and have limited perceptual quality and expressiveness. With the advent of differentiable rendering and neural implicit representation [28,47], conditional generative models have been developed to generate more realistic 3D-aware face images [17,44,45,53]. However, those approaches typically require multi-view image or 3D scan supervision, which are hard to acquire and have limited appearance distribution as those are usually captured in controlled environments." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 45, + 260, + 280, + 364 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 260, + 280, + 364 + ], + "spans": [ + { + "bbox": [ + 45, + 260, + 280, + 364 + ], + "type": "text", + "content": "3D-aware generative models have recently seen rapid progress, fueled by the integration of implicit neural representation in 3D scene modeling and Generative Adversarial Networks (GANs) for image synthesis [5,6,29,31,37,40,48]. Among them, the seminal 3D GAN, EG3D [5], demonstrates striking quality in view-consistent image synthesis, trained only from in-the-wild single-view image collections. However, these 3D GAN approaches are still limited to synthesis in near-frontal views." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 45, + 366, + 279, + 458 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 366, + 279, + 458 + ], + "spans": [ + { + "bbox": [ + 45, + 366, + 279, + 458 + ], + "type": "text", + "content": "In this paper, we propose PanoHead, a novel 3D-aware GAN for high-quality full 3D head synthesis in " + }, + { + "bbox": [ + 45, + 366, + 279, + 458 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 45, + 366, + 279, + 458 + ], + "type": "text", + "content": " trained from only in-the-wild unstructured images. Our model can synthesize consistent 3D heads viewable from all angles, which is desirable by many immersive interaction scenarios such as digital avatars and telepresence. To the best of our knowledge, our method is the first 3D GAN approach to achieve full 3D head synthesis in " + }, + { + "bbox": [ + 45, + 366, + 279, + 458 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 45, + 366, + 279, + 458 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 45, + 459, + 280, + 576 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 459, + 280, + 576 + ], + "spans": [ + { + "bbox": [ + 45, + 459, + 280, + 576 + ], + "type": "text", + "content": "Extending 3D GAN frameworks such as EG3D [5] to full 3D head synthesis poses several significant technical challenges: Firstly, many 3D GANs [5, 31] cannot separate foreground and background, inducing 2.5D head geometry. The background, formulated typically as a wall structure, is entangled with the generated head in 3D and therefore prohibits rendering from large poses. We introduce a foreground-aware tri-discriminator that jointly learns the decomposition of the foreground head in 3D space by distilling the prior knowledge in 2D image segmentation." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 45, + 577, + 280, + 659 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 577, + 280, + 659 + ], + "spans": [ + { + "bbox": [ + 45, + 577, + 280, + 659 + ], + "type": "text", + "content": "Secondly, while being compact and efficient, current hybrid 3D scene representations, like tri-plane [5], introduce strong projection ambiguity for " + }, + { + "bbox": [ + 45, + 577, + 280, + 659 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 45, + 577, + 280, + 659 + ], + "type": "text", + "content": " camera poses, resulting in 'mirrored face' on the back head. To address the issue, we present a novel 3D tri-grid volume representation that disentangles the frontal features with the back head while maintaining the efficiency of tri-plane representations." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 45, + 660, + 281, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 660, + 281, + 730 + ], + "spans": [ + { + "bbox": [ + 45, + 660, + 281, + 730 + ], + "type": "text", + "content": "Lastly, obtaining well-estimated camera extrinsic of inthe-wild back head images for 3D GANs training is extremely difficult. Moreover, an image alignment gap exists between these and frontal images with detectable facial landmarks. The alignment gap causes a noisy appearance and unappealing head geometry. Thus, we propose a novel two" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 296, + 106, + 532, + 175 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 106, + 532, + 175 + ], + "spans": [ + { + "bbox": [ + 296, + 106, + 532, + 175 + ], + "type": "text", + "content": "stage alignment scheme that robustly aligns images from any view consistently. This step decreases the learning difficulty of 3D GANs significantly. In particular, we propose a camera self-adaptation module that dynamically adjusts the positions of rendering cameras to accommodate the alignment drifts in the back head images." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 296, + 176, + 532, + 269 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 176, + 532, + 269 + ], + "spans": [ + { + "bbox": [ + 296, + 176, + 532, + 269 + ], + "type": "text", + "content": "Our framework substantially enhances the 3D GANs' capabilities to adapt to in-the-wild full head images from arbitrary views, as shown in Figure 1. The resulting 3D GAN not only generates high-fidelity " + }, + { + "bbox": [ + 296, + 176, + 532, + 269 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 296, + 176, + 532, + 269 + ], + "type": "text", + "content": " RGB images and geometry, but also achieves better quantitative metrics than state-of-the-art methods. With our model, we showcase compelling 3D full head reconstruction from a single monocular-view image, enabling easily accessible 3D portrait creation." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 308, + 270, + 510, + 282 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 308, + 270, + 510, + 282 + ], + "spans": [ + { + "bbox": [ + 308, + 270, + 510, + 282 + ], + "type": "text", + "content": "In summary, our main contributions are as follows:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 299, + 289, + 531, + 462 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 299, + 289, + 530, + 347 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 289, + 530, + 347 + ], + "spans": [ + { + "bbox": [ + 299, + 289, + 530, + 347 + ], + "type": "text", + "content": "- The first 3D GAN framework that enables view-consistent and high-fidelity full-head image synthesis with detailed geometry, renderable in " + }, + { + "bbox": [ + 299, + 289, + 530, + 347 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 299, + 289, + 530, + 347 + ], + "type": "text", + "content": ". We demonstrate our approach in high-quality monocular 3D head reconstruction from in-the-wild images." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 299, + 353, + 530, + 377 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 353, + 530, + 377 + ], + "spans": [ + { + "bbox": [ + 299, + 353, + 530, + 377 + ], + "type": "text", + "content": "- A novel tri-grid formulation that balances efficiency and expressiveness in representing 3D " + }, + { + "bbox": [ + 299, + 353, + 530, + 377 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 299, + 353, + 530, + 377 + ], + "type": "text", + "content": " head scenes." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 299, + 382, + 531, + 406 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 382, + 531, + 406 + ], + "spans": [ + { + "bbox": [ + 299, + 382, + 531, + 406 + ], + "type": "text", + "content": "- A foreground-aware tri-discriminator that disentangles 3D foreground head modeling from 2D background synthesis." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 299, + 415, + 531, + 462 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 415, + 531, + 462 + ], + "spans": [ + { + "bbox": [ + 299, + 415, + 531, + 462 + ], + "type": "text", + "content": "- A novel two-stage image alignment scheme that adaptively accommodates imperfect camera poses and misaligned image cropping, enabling training of 3D GANs from in-the-wild images with wide camera pose distribution." + } + ] + } + ], + "index": 13 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 297, + 477, + 381, + 490 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 477, + 381, + 490 + ], + "spans": [ + { + "bbox": [ + 297, + 477, + 381, + 490 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 296, + 496, + 532, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 496, + 532, + 730 + ], + "spans": [ + { + "bbox": [ + 296, + 496, + 532, + 730 + ], + "type": "text", + "content": "3D Head Representation and Rendering. To represent 3D heads with diverse shapes and appearances, a line of work has targeted parametric textured mesh representation, such as 3D Morphable Model (3DMM) [2-4, 33] for faces and FLAME head model [25], learned from 3D scans. However, these parametric representations do not model photorealistic appearance and geometry beyond the front face or skull. The neural implicit functions [47] have recently emerged as powerful continuous and differential representations of 3D scenes. Among them, Neural Radiance Field (NeRF) [1, 28] has been widely adopted in digital head modeling [10, 15, 17, 32, 34, 43] due to its superiority in modeling complex scene details and synthesizing multiview images with inherited 3D consistency. In contrast to optimizing a person-specific neural radiance field from multiview images or temporal videos, our approach builds a generative NeRF from unstructured 2D monocular images. Recently implicit-explicit hybrid 3D representation has been explored for better efficiency [5, 9, 27]. Among them, the tri-plane formulation proposed in EG3D [5] demonstrates a highly" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "spans": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "type": "text", + "content": "20951" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 58, + 105, + 517, + 263 + ], + "blocks": [ + { + "bbox": [ + 58, + 105, + 517, + 263 + ], + "lines": [ + { + "bbox": [ + 58, + 105, + 517, + 263 + ], + "spans": [ + { + "bbox": [ + 58, + 105, + 517, + 263 + ], + "type": "image", + "image_path": "8f8a43334088cd5737aef9f7514b1791862b617dc7efa0dcdbc1a6d2cdee684a.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "lines": [ + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "spans": [ + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": "Figure 2. Our framework consists of three main components: a foreground-aware generator " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "\\mathbf{G}" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": ", discriminator " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "\\mathbf{D}" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": ", and a neural renderer " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "\\mathbf{R}" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": ". A mapping network first maps latent code " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": " and conditioned camera pose " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "c_{con}" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": " into the intermediate latent code " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "w" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": ". The generator " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "\\mathbf{G}" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": " then takes " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "w" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": " to obtain the 3D tri-grid representation features " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": ". With " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": " and rendering camera pose " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "c_{cam}" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": ", the neural renderer " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "\\mathbf{R}" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": " synthesizes super-resolved image " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "I^{+}" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": ", bilinear-upsampled image " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": ", and super-resolved mask " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "I^{m+}" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": ". Finally, the foreground-aware tri-discriminator " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "\\mathbf{D}" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": " critiques " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "(I^{+}, I, I^{m+})" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": " along with real images. The data processing pipeline is shown in the right side. The real images are cropped with modifiedYOLO bounding boxes yet they often differ at scale and location due to lacking accurate facial landmarks. With the camera self-adaptation scheme, the rendering camera pose " + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "inline_equation", + "content": "c_{cam}" + }, + { + "bbox": [ + 45, + 268, + 533, + 345 + ], + "type": "text", + "content": " is able to correct itself to generate images with consistent scale and location." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 45, + 364, + 282, + 436 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 364, + 282, + 436 + ], + "spans": [ + { + "bbox": [ + 45, + 364, + 282, + 436 + ], + "type": "text", + "content": "efficient 3D scene representation with high-quality view-consistent image synthesis. The tri-plane representation can scale efficiently with resolution, enabling greater detail for equal capacity. Our tri-grid representation transforms the triplane representation into a more expressive space for better feature embedding in unconditional 3D head synthesis." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 45, + 462, + 281, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 462, + 281, + 730 + ], + "spans": [ + { + "bbox": [ + 45, + 462, + 281, + 730 + ], + "type": "text", + "content": "Single- or Few-view Supervised 3D GANs. Given the impressive progress of GANs on 2D image generation [12, 19, 21, 22], many studies have attempted to extend them to 3D-aware generation. These GANs aim to learn a generalizable 3D representation from 2D image a collections. For face synthesis, Szabo et al. [42] first proposed using vertex position maps as the 3D representation to generate textured mesh outputs. Shi et al. [39] proposed a self-supervised framework to convert 2D StyleGANs [21] into 3D generative models, although its generalizability is bounded by its base 2D StyleGAN. GRAF [37] and pi-GAN [6] are the first to integrate NeRF into 3D GANs. However, their performance is limited by the intense computation cost of forwarding and backwarding a complete NeRF. Many recent studies [5,8,11,13,29-31,38,40,48,49] have attempted to improve the efficiency and quality of such NeRF-based GANs. Specifically, EG3D [5], which we build our work upon, introduces tri-plane representation that can leverage a 2D GAN backbone for generating efficient 3D representation and is shown outperforming other 3D representations [38]. Parallel to these works, another thread of studies [30,41,46,50] have been working on controllable 3D GANs that can manipulate the generated 3D faces or bodies." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 297, + 362, + 379, + 378 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 362, + 379, + 378 + ], + "spans": [ + { + "bbox": [ + 297, + 362, + 379, + 378 + ], + "type": "text", + "content": "3. Methodology" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 297, + 387, + 413, + 399 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 387, + 413, + 399 + ], + "spans": [ + { + "bbox": [ + 297, + 387, + 413, + 399 + ], + "type": "text", + "content": "3.1. PanoHead Overview" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 296, + 410, + 533, + 539 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 410, + 533, + 539 + ], + "spans": [ + { + "bbox": [ + 296, + 410, + 533, + 539 + ], + "type": "text", + "content": "To synthesize realistic and view-consistent full head images, we build PanoHead upon a state-of-the-art 3D-aware GAN, i.e. EG3D [5], due to its efficiency and synthesis quality. Specifically, EG3D leverages StyleGAN2 [22] backbone to output a tri-plane representation that represents a 3D scene with three 2D feature planes. Given a desired camera pose " + }, + { + "bbox": [ + 296, + 410, + 533, + 539 + ], + "type": "inline_equation", + "content": "c_{cam}" + }, + { + "bbox": [ + 296, + 410, + 533, + 539 + ], + "type": "text", + "content": ", the tri-plane is decoded with a MLP network and volume rendered into a feature image, followed by a super-resolution module to synthesize a higher resolution RGB image " + }, + { + "bbox": [ + 296, + 410, + 533, + 539 + ], + "type": "inline_equation", + "content": "I^{+}" + }, + { + "bbox": [ + 296, + 410, + 533, + 539 + ], + "type": "text", + "content": ". Both the low and high resolution images are then jointly optimized by a dual discriminator " + }, + { + "bbox": [ + 296, + 410, + 533, + 539 + ], + "type": "inline_equation", + "content": "\\mathbf{D}" + }, + { + "bbox": [ + 296, + 410, + 533, + 539 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 296, + 543, + 533, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 543, + 533, + 730 + ], + "spans": [ + { + "bbox": [ + 296, + 543, + 533, + 730 + ], + "type": "text", + "content": "In spite of EG3D's success in generating frontal faces, we found it to be a much more challenging task to adapt to " + }, + { + "bbox": [ + 296, + 543, + 533, + 730 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 296, + 543, + 533, + 730 + ], + "type": "text", + "content": " in-the-wild full head images for the following reasons: 1) foreground-background entanglement prohibit large pose rendering, 2) strong inductive bias from tri-plane representation causes mirroring face artifacts on the back head, and 3) noisy camera labels and inconsistent cropping of back head images. To address these problems, we introduce a background generator and a tri-discriminator for decoupling foreground and background (Section 3.2), an efficient yet more expressive tri-grid representation while still being compatible with StyleGAN backbone (Section 3.3), and a two-stage image alignment scheme with an self-adaptation module that dynamically adjusts rendering cameras during training (Section 3.4). The overall pipeline for our model is illustrated in Figure 2." + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 276, + 747, + 301, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 276, + 747, + 301, + 756 + ], + "spans": [ + { + "bbox": [ + 276, + 747, + 301, + 756 + ], + "type": "text", + "content": "20952" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 106, + 243, + 117 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 106, + 243, + 117 + ], + "spans": [ + { + "bbox": [ + 46, + 106, + 243, + 117 + ], + "type": "text", + "content": "3.2. Foreground-Aware Tri-Discrimination" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 45, + 123, + 280, + 251 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 123, + 280, + 251 + ], + "spans": [ + { + "bbox": [ + 45, + 123, + 280, + 251 + ], + "type": "text", + "content": "A typical challenge of state-of-the-art 3D-aware GANs, like EG3D [5], is the entangled foreground with the background of synthesized images. Regardless of the highly detailed geometry reconstruction, directly training the 3D GAN from in-the-wild RGB image collections, such as FFHQ [21], results in a 2.5D face, as illustrated in Figure 3 (a). Augmenting with image supervisions from the side and back of the head helps build up the full-head geometry with reasonable back head shapes. However, it does not solve the problem because the tri-plane representation itself is not designed to represent separated foreground and background." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 45, + 251, + 280, + 309 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 251, + 280, + 309 + ], + "spans": [ + { + "bbox": [ + 45, + 251, + 280, + 309 + ], + "type": "text", + "content": "To disentangle the foreground from the background, we first introduce an additional StyleGAN2 network [22] to generate 2D backgrounds at the same resolution of raw feature image " + }, + { + "bbox": [ + 45, + 251, + 280, + 309 + ], + "type": "inline_equation", + "content": "I^{r}" + }, + { + "bbox": [ + 45, + 251, + 280, + 309 + ], + "type": "text", + "content": ". During volume rendering, the foreground mask " + }, + { + "bbox": [ + 45, + 251, + 280, + 309 + ], + "type": "inline_equation", + "content": "I^{m}" + }, + { + "bbox": [ + 45, + 251, + 280, + 309 + ], + "type": "text", + "content": " can be obtained by:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 53, + 316, + 279, + 342 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 316, + 279, + 342 + ], + "spans": [ + { + "bbox": [ + 53, + 316, + 279, + 342 + ], + "type": "interline_equation", + "content": "I ^ {r} (r) = \\int_ {0} ^ {\\infty} w (t) f (r (t)) d t, I ^ {m} (r) = \\int_ {0} ^ {\\infty} w (t) d t, \\tag {1}", + "image_path": "19f05535d254f7e87e279904a2977d267baccba33693725dd0c140ab4b1881a5.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 85, + 343, + 279, + 370 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 85, + 343, + 279, + 370 + ], + "spans": [ + { + "bbox": [ + 85, + 343, + 279, + 370 + ], + "type": "interline_equation", + "content": "w (t) = \\exp \\left(- \\int_ {0} ^ {t} \\sigma (r (s)) d s\\right) \\sigma (r (t)), \\tag {2}", + "image_path": "2fe61ddd75c00010fd596bdf0858752c5a0f292a9065d78b17f30ec6dc8f855b.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 45, + 376, + 280, + 411 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 376, + 280, + 411 + ], + "spans": [ + { + "bbox": [ + 45, + 376, + 280, + 411 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 45, + 376, + 280, + 411 + ], + "type": "inline_equation", + "content": "r(t)" + }, + { + "bbox": [ + 45, + 376, + 280, + 411 + ], + "type": "text", + "content": " represents a ray emitted from the rendering camera center. The foreground mask is then used to compose a new low-resolution image " + }, + { + "bbox": [ + 45, + 376, + 280, + 411 + ], + "type": "inline_equation", + "content": "I^{gen}" + }, + { + "bbox": [ + 45, + 376, + 280, + 411 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 108, + 418, + 279, + 431 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 108, + 418, + 279, + 431 + ], + "spans": [ + { + "bbox": [ + 108, + 418, + 279, + 431 + ], + "type": "interline_equation", + "content": "I ^ {g e n} = \\left(1 - I ^ {m}\\right) I ^ {b g} + I ^ {r}, \\tag {3}", + "image_path": "e11458c064fc0001c9205f8c99bf3272ef9000ff34b04e56085c1966c0ade7e9.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 45, + 438, + 279, + 484 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 438, + 279, + 484 + ], + "spans": [ + { + "bbox": [ + 45, + 438, + 279, + 484 + ], + "type": "text", + "content": "which is fed into the super-resolution module. Note that the computation cost of background generator is insignificant since its output has a much lower resolution than the tri-plane generator and super-resolution module." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 45, + 485, + 280, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 485, + 280, + 730 + ], + "spans": [ + { + "bbox": [ + 45, + 485, + 280, + 730 + ], + "type": "text", + "content": "Simply adding a background generator does not fully decouple it from the foreground since the generator tends to synthesize foreground content in the background. Thus, we propose a novel foreground-aware tri-discriminator to supervise the rendered foreground mask along with the RGB images. Specifically, the input of the tri-discriminator has 7 channels, composed with a bilinearly-upsampled RGB image " + }, + { + "bbox": [ + 45, + 485, + 280, + 730 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 45, + 485, + 280, + 730 + ], + "type": "text", + "content": ", a super-resolved RGB image " + }, + { + "bbox": [ + 45, + 485, + 280, + 730 + ], + "type": "inline_equation", + "content": "I^{+}" + }, + { + "bbox": [ + 45, + 485, + 280, + 730 + ], + "type": "text", + "content": " and single-channel upsampled foreground mask " + }, + { + "bbox": [ + 45, + 485, + 280, + 730 + ], + "type": "inline_equation", + "content": "I^{m + }" + }, + { + "bbox": [ + 45, + 485, + 280, + 730 + ], + "type": "text", + "content": ". The additional mask channel allows the 2D segmentation prior knowledge to be back-propagated into the density distribution of the neural radiance field. Our approach reduces the learning difficulty in shaping the 3D full head geometry from unstructured 2D images, enabling authentic geometry ((Figure 3 (b))) and appearance synthesis of a full head composable with various backgrounds (Figure 3 (c)). We note that in constraint from ENARF-GAN [30] that employs a single discriminator for RGB images composed of synthesized foreground and background images using a dual-generated mask, our tri-discriminator better ensures view-consistent high-resolution outputs." + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 321, + 104, + 525, + 309 + ], + "blocks": [ + { + "bbox": [ + 308, + 165, + 319, + 174 + ], + "lines": [ + { + "bbox": [ + 308, + 165, + 319, + 174 + ], + "spans": [ + { + "bbox": [ + 308, + 165, + 319, + 174 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 321, + 104, + 525, + 309 + ], + "lines": [ + { + "bbox": [ + 321, + 104, + 525, + 309 + ], + "spans": [ + { + "bbox": [ + 321, + 104, + 525, + 309 + ], + "type": "image", + "image_path": "297dd3e2986d2a7593dae4ea8038782212a2535a9e5e4332f656882db7df7ac7.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 296, + 319, + 531, + 373 + ], + "lines": [ + { + "bbox": [ + 296, + 319, + 531, + 373 + ], + "spans": [ + { + "bbox": [ + 296, + 319, + 531, + 373 + ], + "type": "text", + "content": "Figure 3. Geometry and RGB images from dual-discrimination (a) and foreground-aware tri-discrimination (b, c). EG3D (a) fails to decouple the background. PanoHead's tri-discrimination offers both background-free geometry (b) and background-switchable full head image synthesis (c)." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 297, + 394, + 487, + 407 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 394, + 487, + 407 + ], + "spans": [ + { + "bbox": [ + 297, + 394, + 487, + 407 + ], + "type": "text", + "content": "3.3. Feature Disentanglement in Tri-Grid" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 296, + 414, + 532, + 531 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 414, + 532, + 531 + ], + "spans": [ + { + "bbox": [ + 296, + 414, + 532, + 531 + ], + "type": "text", + "content": "The tri-plane representation, proposed in EG3D [5], offers an efficient representation for 3D generation. The neural radiance density and appearance of a volume point are obtained by projecting its 3D coordinate over three axis-aligned orthogonal planes and decoding the sum of three bilinearly interpolated features with a tiny MLP. However, when synthesizing a full head in " + }, + { + "bbox": [ + 296, + 414, + 532, + 531 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 296, + 414, + 532, + 531 + ], + "type": "text", + "content": ", we observe tri-plane is limited in expressiveness and suffers from mirroring-face artifacts. The problem is even pronounced when the camera distribution of the training images is unbalanced. The root cause" + } + ] + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 308, + 551, + 418, + 639 + ], + "blocks": [ + { + "bbox": [ + 308, + 551, + 418, + 639 + ], + "lines": [ + { + "bbox": [ + 308, + 551, + 418, + 639 + ], + "spans": [ + { + "bbox": [ + 308, + 551, + 418, + 639 + ], + "type": "image", + "image_path": "ae8d5dc0dbc723ff0850c0f6198f94b77015bbd75ce7900869112941362b7a0b.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 421, + 551, + 521, + 640 + ], + "blocks": [ + { + "bbox": [ + 421, + 551, + 521, + 640 + ], + "lines": [ + { + "bbox": [ + 421, + 551, + 521, + 640 + ], + "spans": [ + { + "bbox": [ + 421, + 551, + 521, + 640 + ], + "type": "image", + "image_path": "017ecab97d2341f732517f01453e79aef5420e48176fba7f4ce3acac7e284ed4.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 296, + 651, + 532, + 725 + ], + "lines": [ + { + "bbox": [ + 296, + 651, + 532, + 725 + ], + "spans": [ + { + "bbox": [ + 296, + 651, + 532, + 725 + ], + "type": "text", + "content": "Figure 4. Comparison between tri-plane (a) and tri-grid (b) architecture in " + }, + { + "bbox": [ + 296, + 651, + 532, + 725 + ], + "type": "inline_equation", + "content": "Z" + }, + { + "bbox": [ + 296, + 651, + 532, + 725 + ], + "type": "text", + "content": " axis. With tri-plane, two different points' projections share the feature from the plane " + }, + { + "bbox": [ + 296, + 651, + 532, + 725 + ], + "type": "inline_equation", + "content": "P^{XY}" + }, + { + "bbox": [ + 296, + 651, + 532, + 725 + ], + "type": "text", + "content": ", which introduces representation ambiguity. With tri-grid, the features for the above two points are trilinearly interpolated from two different planes, thus generating distinct features. Please refer to supplement for implementation and visualization details." + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_caption" + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "spans": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "type": "text", + "content": "20953" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 56, + 103, + 274, + 244 + ], + "blocks": [ + { + "bbox": [ + 56, + 103, + 274, + 244 + ], + "lines": [ + { + "bbox": [ + 56, + 103, + 274, + 244 + ], + "spans": [ + { + "bbox": [ + 56, + 103, + 274, + 244 + ], + "type": "image", + "image_path": "511d89b009f3823cac48b4d81ac56b5d1bfd712b544e230c8c1674eb88b8951f.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 45, + 253, + 281, + 308 + ], + "lines": [ + { + "bbox": [ + 45, + 253, + 281, + 308 + ], + "spans": [ + { + "bbox": [ + 45, + 253, + 281, + 308 + ], + "type": "text", + "content": "Figure 5. Images synthesis with tri-plane and tri-grid " + }, + { + "bbox": [ + 45, + 253, + 281, + 308 + ], + "type": "inline_equation", + "content": "(D = 3)" + }, + { + "bbox": [ + 45, + 253, + 281, + 308 + ], + "type": "text", + "content": ". Due to the projection ambiguity, tri-plane representation (a) can generate good-quality front face image yet with a 'mirroed face' on back head, while our tri-grid representation synthesizes high-quality back head appearance and geometry (b)." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 45, + 330, + 279, + 482 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 330, + 279, + 482 + ], + "spans": [ + { + "bbox": [ + 45, + 330, + 279, + 482 + ], + "type": "text", + "content": "is the inductive bias originating from tri-plane projection, where one point on a 2D plane has to represent features of different 3D points. For example, a point on the front face and a point on the back hair will be projected to the same point on the " + }, + { + "bbox": [ + 45, + 330, + 279, + 482 + ], + "type": "inline_equation", + "content": "XY" + }, + { + "bbox": [ + 45, + 330, + 279, + 482 + ], + "type": "text", + "content": " plane " + }, + { + "bbox": [ + 45, + 330, + 279, + 482 + ], + "type": "inline_equation", + "content": "P^{XY}" + }, + { + "bbox": [ + 45, + 330, + 279, + 482 + ], + "type": "text", + "content": " (orthogonal to " + }, + { + "bbox": [ + 45, + 330, + 279, + 482 + ], + "type": "inline_equation", + "content": "Z" + }, + { + "bbox": [ + 45, + 330, + 279, + 482 + ], + "type": "text", + "content": " axis), as illustrated in Figure 4 (a). Although the other two planes should theoretically provide complementary information to alleviate this projection ambiguity, we found it not the case when there is less visual supervision from the back or when the structure of the back head is challenging to learn. The tri-planes are prone to borrow features from the front face to synthesize the back head, referred to as mirroring-face artifacts here (Figure 5(a))." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "spans": [ + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "text", + "content": "To reduce the inductive bias of the tri-plane, we lift its formulation into a higher dimension by augmenting tri-plane with an additional depth dimension. We call this enriched version as a tri-grid. Instead of having three planes with a shape of " + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "inline_equation", + "content": "H \\times W \\times C" + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "inline_equation", + "content": "H" + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "inline_equation", + "content": "W" + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "text", + "content": " being the spatial resolution and " + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "text", + "content": " being the number of channel, each of our tri-grid has a shape of " + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "inline_equation", + "content": "D \\times H \\times W \\times C" + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "text", + "content": " represents the depth. For instance, to represent spatial features on the " + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "inline_equation", + "content": "XY" + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "text", + "content": " plane, tri-grid will have " + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "text", + "content": " axis-aligned feature planes " + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "inline_equation", + "content": "P_{i}^{XY}, i = 1, \\dots, D" + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "text", + "content": " uniformly distributed along the " + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "inline_equation", + "content": "Z" + }, + { + "bbox": [ + 45, + 484, + 280, + 704 + ], + "type": "text", + "content": " axis. We query any 3D spatial point by projecting its coordinate onto each of the tri-grid, retrieving the corresponding feature vector by tri-linear interpolation. As such, for two points sharing the same projected coordinates but with different depths, the corresponding feature would be likely to be interpolated from non-shared planes (Figure 4 (b)). Our formulation disentangles the feature presentation of the front face and back head and therefore largely alleviates the mirroring-face artifacts (Figure 5)." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 45, + 706, + 280, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 706, + 280, + 730 + ], + "spans": [ + { + "bbox": [ + 45, + 706, + 280, + 730 + ], + "type": "text", + "content": "Similar to tri-plane in EG3D [5], we can synthesize the tri-grid as " + }, + { + "bbox": [ + 45, + 706, + 280, + 730 + ], + "type": "inline_equation", + "content": "3 \\times D" + }, + { + "bbox": [ + 45, + 706, + 280, + 730 + ], + "type": "text", + "content": " feature planes using the StyleGAN2 generator" + } + ] + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 308, + 103, + 526, + 245 + ], + "blocks": [ + { + "bbox": [ + 308, + 103, + 526, + 245 + ], + "lines": [ + { + "bbox": [ + 308, + 103, + 526, + 245 + ], + "spans": [ + { + "bbox": [ + 308, + 103, + 526, + 245 + ], + "type": "image", + "image_path": "04b383f3e580de4d7bcb2ea4fbd0bbd37b7e5a878ddfd8c8da622dccc8c84b24.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 296, + 255, + 532, + 287 + ], + "lines": [ + { + "bbox": [ + 296, + 255, + 532, + 287 + ], + "spans": [ + { + "bbox": [ + 296, + 255, + 532, + 287 + ], + "type": "text", + "content": "Figure 6. Image synthesized without (a) and with the camera self-adaptation scheme(b). Without it, the model generates misaligned back head images, leading to a defective dent in back head." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "spans": [ + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "text", + "content": "[21]. That is, we increase the number of output channels of the original EG3D backbone by " + }, + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "text", + "content": " times. Thus, tri-plane can be regarded as a naive case of our tri-grid representation with " + }, + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "inline_equation", + "content": "D = 1" + }, + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "text", + "content": ". The depth " + }, + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "text", + "content": " of our tri-grid is tunable and larger " + }, + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "text", + "content": " offers more representation power at the cost of additional computation overhead. Empirically we find a small value of " + }, + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "text", + "content": " (e.g. " + }, + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "inline_equation", + "content": "D = 3" + }, + { + "bbox": [ + 296, + 308, + 532, + 402 + ], + "type": "text", + "content": ") is sufficient in feature disentanglement while still maintaining its efficiency as a 3D scene representation." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 297, + 409, + 473, + 421 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 409, + 473, + 421 + ], + "spans": [ + { + "bbox": [ + 297, + 409, + 473, + 421 + ], + "type": "text", + "content": "3.4. Self-Adaptive Camera Alignment" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 296, + 427, + 532, + 589 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 427, + 532, + 589 + ], + "spans": [ + { + "bbox": [ + 296, + 427, + 532, + 589 + ], + "type": "text", + "content": "For adversarial training of our full head in " + }, + { + "bbox": [ + 296, + 427, + 532, + 589 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 296, + 427, + 532, + 589 + ], + "type": "text", + "content": ", we need in-the-wild image exemplars from a much wider range of camera distribution than the mostly frontal distribution, as in FFHQ [21]. Although our 3D-aware GAN is only trained from widely-accessible 2D images, the key to the best quality training is accurate alignment of visual observations across images labeled with well-estimated camera parameters. While a good practice has been established for frontal face images cropping and alignment based on facial landmarks, it has never been studied in pre-processing large-pose images for GAN training. Both camera estimation and image cropping are no longer straightforward due to the lack of robust facial landmarks detection for images taken from the side and back." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 296, + 590, + 533, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 590, + 533, + 730 + ], + "spans": [ + { + "bbox": [ + 296, + 590, + 533, + 730 + ], + "type": "text", + "content": "To resolve the aforementioned challenge, we propose a novel two-stage processing. In the first stage, for images with detectable facial landmarks, we still adopt the standard processing where the faces are scaled to a similar size and aligned at the center of the head using state-of-the-art face pose estimator 3DDFA [14]. For the rest of the images with large camera poses, we employ a head pose estimator WHENet [52] that provides a roughly-estimated camera pose, and a human detector YOLO [18] with a bounding box centered at the detected head. To crop the images at a consistent head scale and center, we apply both YOLO and 3DDFA on a batch of front-face images, from which" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 276, + 747, + 301, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 276, + 747, + 301, + 756 + ], + "spans": [ + { + "bbox": [ + 276, + 747, + 301, + 756 + ], + "type": "text", + "content": "20954" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 60, + 106, + 287, + 357 + ], + "blocks": [ + { + "bbox": [ + 60, + 106, + 287, + 357 + ], + "lines": [ + { + "bbox": [ + 60, + 106, + 287, + 357 + ], + "spans": [ + { + "bbox": [ + 60, + 106, + 287, + 357 + ], + "type": "image", + "image_path": "e50da132247b9a571bd37a95d4ae1806b718530dbb2784d1e3f025608cb2116d.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 45, + 365, + 531, + 430 + ], + "lines": [ + { + "bbox": [ + 45, + 365, + 531, + 430 + ], + "spans": [ + { + "bbox": [ + 45, + 365, + 531, + 430 + ], + "type": "text", + "content": "Figure 7. Qualitative comparison between GRAF [37], GIRAFFEHD [48], StyleSDF [31], EG3D [5], multi-view supervised NeRF [43] (different methods from top to bottom on left side), and our PanoHead (right). Except [43], all models are trained on FFFQ-F. We render the results at a yaw angle of 0, 45, 90, 135, and " + }, + { + "bbox": [ + 45, + 365, + 531, + 430 + ], + "type": "inline_equation", + "content": "180^{\\circ}" + }, + { + "bbox": [ + 45, + 365, + 531, + 430 + ], + "type": "text", + "content": ". GRAF, GIRAFFEHD, and StyleSDF fail to model the correct camera distribution in latent space due to the unsupervised camera pose mechanism, thus not turning to the back. EG3D is able to rotate to the back with 'mirroring face' artifacts and entangled background. Multi-view supervised NeRF is comparable to ours, however, it requires multi-view data of a single person and is not a generative model." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 290, + 106, + 518, + 357 + ], + "blocks": [ + { + "bbox": [ + 290, + 106, + 518, + 357 + ], + "lines": [ + { + "bbox": [ + 290, + 106, + 518, + 357 + ], + "spans": [ + { + "bbox": [ + 290, + 106, + 518, + 357 + ], + "type": "image", + "image_path": "d719fc23cd832d387e8edafe8a6f08a3706684a10ae211ba08a4aa9ea896ba89.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 45, + 450, + 279, + 496 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 450, + 279, + 496 + ], + "spans": [ + { + "bbox": [ + 45, + 450, + 279, + 496 + ], + "type": "text", + "content": "we adjust the scale and translation of the head center of YOLO with constant offsets. This approach enables us to pre-process all head images with labeled camera parameters and in a consistent alignment to a large extent." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "spans": [ + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "text", + "content": "Due to the presence of various hairstyles, there is still inconsistency in the alignment of back head images, inducing significant learning difficulties for our network to interpret the complete head geometry and appearance (see Figure 6 (a)). We, therefore, propose a self-adaptive camera alignment scheme to fine-tune the transformation of volume rendering frustum for each training image. Specifically, our 3D-aware GAN associates each image with a latent code " + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "text", + "content": " that embeds the 3D scene information of geometry and appearance, which can be synthesized at a view of " + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "inline_equation", + "content": "c_{cam}" + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "inline_equation", + "content": "c_{cam}" + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "text", + "content": " might not align well with the image content for our training images; so, it is hard for the 3D GAN to figure out a reasonable full head geometry. Therefore we co-learn a residual camera transformation " + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "inline_equation", + "content": "\\Delta c_{cam}" + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "text", + "content": " mapped from " + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "inline_equation", + "content": "(z, c_{cam})" + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "text", + "content": " together with our adversarial training. The magnitude of " + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "inline_equation", + "content": "\\Delta c_{cam}" + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "text", + "content": " is regularized with a " + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "inline_equation", + "content": "L_2" + }, + { + "bbox": [ + 45, + 496, + 281, + 730 + ], + "type": "text", + "content": " norm. Essentially, the network dynamically self-adapts the image alignment with refined correspondence across different visual observations. We note that this is only possible credited to the nature of 3D-aware GAN that can synthesize view-consistent images" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 296, + 450, + 531, + 497 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 450, + 531, + 497 + ], + "spans": [ + { + "bbox": [ + 296, + 450, + 531, + 497 + ], + "type": "text", + "content": "at various cameras. Our two-stage alignment enables 360-degree view-consistent head synthesis with authentic shape and appearance, learnable from diverse head images with widely distributed camera poses, styles, and structures." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 297, + 506, + 376, + 519 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 506, + 376, + 519 + ], + "spans": [ + { + "bbox": [ + 297, + 506, + 376, + 519 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 297, + 525, + 422, + 536 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 525, + 422, + 536 + ], + "spans": [ + { + "bbox": [ + 297, + 525, + 422, + 536 + ], + "type": "text", + "content": "4.1. Datasets and Baselines" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "spans": [ + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "text", + "content": "We train and evaluate our framework on a balanced combination of FFHQ [21], K-hairstyle dataset [24], and an in-house large-posed head image collection. FFHQ contains " + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "inline_equation", + "content": "70K" + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "text", + "content": " diverse high-resolution face images, yet mainly fall in the absolute yaw range from " + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "inline_equation", + "content": "0^{\\circ}" + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "inline_equation", + "content": "60^{\\circ}" + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "text", + "content": ", assuming up-front camera pose corresponds to " + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "inline_equation", + "content": "0^{\\circ}" + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "text", + "content": ". We augment the FFHQ dataset with " + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "inline_equation", + "content": "4K" + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "text", + "content": " back-head images from K-hairstyle dataset and " + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "inline_equation", + "content": "15K" + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "text", + "content": " in-house large-posed images with diverse styles, ranging from " + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "inline_equation", + "content": "60^{\\circ}" + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "inline_equation", + "content": "180^{\\circ}" + }, + { + "bbox": [ + 296, + 543, + 532, + 671 + ], + "type": "text", + "content": ". For brevity, we name this dataset combination as FFHQ-F. We refer to the supplementary paper for more dataset analysis and network training details." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 296, + 671, + 532, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 671, + 532, + 730 + ], + "spans": [ + { + "bbox": [ + 296, + 671, + 532, + 730 + ], + "type": "text", + "content": "We compare against state-of-the-art 3D-aware GANs including GRAF [37], EG3D [5], StyleSDF [31], and GIRAF-FEHD [48]. All baselines are retrained from the same FFHQ-F dataset. We measure the quality of generated multiview images and geometry both quantitatively and qualitatively." + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "spans": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "type": "text", + "content": "20955" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 47, + 104, + 278, + 151 + ], + "blocks": [ + { + "bbox": [ + 47, + 104, + 278, + 151 + ], + "lines": [ + { + "bbox": [ + 47, + 104, + 278, + 151 + ], + "spans": [ + { + "bbox": [ + 47, + 104, + 278, + 151 + ], + "type": "table", + "html": "
GRAFGIRAFFEHDStyleSDFEG3DOurs
FID-all ↓68.237.378.56.25.4
MSE (10-2) ↓N/A42.6N/AN/A9.1
ID ↑N/A0.390.410.740.74
", + "image_path": "cf87e1e50aea5cd27e4d4c8493c6f1aaaa26989628f6f617c2e22f357b3e2de3.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 47, + 216, + 278, + 333 + ], + "blocks": [ + { + "bbox": [ + 45, + 159, + 279, + 203 + ], + "lines": [ + { + "bbox": [ + 45, + 159, + 279, + 203 + ], + "spans": [ + { + "bbox": [ + 45, + 159, + 279, + 203 + ], + "type": "text", + "content": "Table 1. Metrics comparison across all baselines. For segmentation MSE, only GIRAFFEHD and PanoHead decouple the background and foreground. For ID score, GRAF's low-quality images lead to facial detection failure." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 47, + 216, + 278, + 333 + ], + "lines": [ + { + "bbox": [ + 47, + 216, + 278, + 333 + ], + "spans": [ + { + "bbox": [ + 47, + 216, + 278, + 333 + ], + "type": "table", + "html": "
EG3D+seg.+seg.&self-adapt.
tri-planetri-gridtri-grid
FID-back ↓50.444.144.040.9
FID-front ↓6.65.05.55.4
FID-all ↓6.25.25.25.4
IS-back ↑4.33.94.24.4
IS-front ↑3.94.14.14.1
IS-all ↑3.84.04.04.1
Runtime ↓11.14×1.26×1.28×
", + "image_path": "f2194232514070e12907642c2b3662b15d47bc0f93651492e4fe3f9c231a39f3.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 45, + 341, + 278, + 374 + ], + "lines": [ + { + "bbox": [ + 45, + 341, + 278, + 374 + ], + "spans": [ + { + "bbox": [ + 45, + 341, + 278, + 374 + ], + "type": "text", + "content": "Table 2. Ablation studies on different components. +seg. means with foreground-aware tri-discrimination. +self-adpat. means with camera self-adaptation scheme. All are trained with FFHQ-F" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 396, + 181, + 409 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 396, + 181, + 409 + ], + "spans": [ + { + "bbox": [ + 46, + 396, + 181, + 409 + ], + "type": "text", + "content": "4.2. Qualitative Comparisons" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 45, + 415, + 279, + 729 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 415, + 279, + 729 + ], + "spans": [ + { + "bbox": [ + 45, + 415, + 279, + 729 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 45, + 415, + 279, + 729 + ], + "type": "text", + "content": " Image Synthesis. Figure 7 visually compares the image quality against the baselines, all trained with FFHQ-F, by synthesizing images from five different views, ranging the yaw angle from 0 to " + }, + { + "bbox": [ + 45, + 415, + 279, + 729 + ], + "type": "inline_equation", + "content": "180^{\\circ}" + }, + { + "bbox": [ + 45, + 415, + 279, + 729 + ], + "type": "text", + "content": ". GRAF [37] fails to synthesize compelling head images and its background is entangled with foreground head. StyleSDF [31] and GIRAFFEHD [48] are able to synthesize realistic frontal face images but in low perceptual quality when rendered from a larger camera pose. Without explicit reliance on camera labels, we suspect the above methods have difficulty in interpreting the 3D scene structures by themselves directly from images with " + }, + { + "bbox": [ + 45, + 415, + 279, + 729 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 45, + 415, + 279, + 729 + ], + "type": "text", + "content": " camera distribution. We observe that EG3D [5] is able to synthesize high-quality view-consistent frontal head images before rotating the view to the side or even the back. Mirroring face artifacts are clearly observable from the back, due to the tri-plane's projection ambiguity and the entangled fore-background. The method proposed in [43] builds personalized full-head NeRF at the extra cost of multi-view supervision. Regardless of its good quality images at all views, the model itself is not a generative model. In strong contrast, our model generates superior photo-realistic head images for all camera poses while retaining multi-view consistency. It delivers photo-realism with fine details at diverse appearances, ranging from shaved head with glasses to long curly hairstyles. To better appreciate our multi-view full-head synthesis, please refer to our supplementary video for more comprehensive visual results." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 296, + 106, + 530, + 223 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 106, + 530, + 223 + ], + "spans": [ + { + "bbox": [ + 296, + 106, + 530, + 223 + ], + "type": "text", + "content": "Geometry Generation. Figure 8 compares the visual quality of the underlying 3D geometry extracted by running Marching Cubes algorithms [26]. While StyleSDF [31] generates decent appearances of the front face, the complete geometry of the head is noisy and broken. EG3D presents detailed geometry of front face and hair, but either with background concrete entangled (Figure 3(a)) or with a hollowed back head (Figure 8). In contrast, our model can consistently generate high-fidelity background-free 3D head geometry even with various hairstyles." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 297, + 232, + 412, + 245 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 232, + 412, + 245 + ], + "spans": [ + { + "bbox": [ + 297, + 232, + 412, + 245 + ], + "type": "text", + "content": "4.3. Quantitative Results" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 296, + 250, + 531, + 425 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 250, + 531, + 425 + ], + "spans": [ + { + "bbox": [ + 296, + 250, + 531, + 425 + ], + "type": "text", + "content": "To quantify the visual quality, fidelity, and diversity of the generated images, we employ Frechet Inception Distance (FID) [16] of 50K real and fake image samples. We measure the multi-view consistency using the identity similarity score (ID) by calculating the average Adaface [23] cosine similarity score from paired synthesized face images rendered from different camera poses. Note that this metric can only be applied to those images with detected facial landmarks. We assess mean square error (MSE) to calculate the accuracy of the generated segmentation against the mask obtained with DeepLabV3 ResNet101 network [7]. Table 1 compares these metrics across all baselines and our method. We observe that our model outperforms other baselines consistently from all perspectives. Refer to supplemental material for metrics definition and implementation details." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 296, + 426, + 531, + 693 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 426, + 531, + 693 + ], + "spans": [ + { + "bbox": [ + 296, + 426, + 531, + 693 + ], + "type": "text", + "content": "To evaluate the image quality at different views, we employ FID and Inception Score (IS) [36] for synthesized images with only back poses (" + }, + { + "bbox": [ + 296, + 426, + 531, + 693 + ], + "type": "inline_equation", + "content": "|yaw| \\geq 90^{\\circ}" + }, + { + "bbox": [ + 296, + 426, + 531, + 693 + ], + "type": "text", + "content": "), front poses (" + }, + { + "bbox": [ + 296, + 426, + 531, + 693 + ], + "type": "inline_equation", + "content": "|yaw| < 90^{\\circ}" + }, + { + "bbox": [ + 296, + 426, + 531, + 693 + ], + "type": "text", + "content": "), and all camera poses. FID measures on the similarity and diversity of real and fake image distributions while IS focuses more on the image quality itself. Our GAN model follows EG3D for the main backbone, where the tri-plane generator is conditioned on a camera pose. We observe that such a design leads to biased image synthesis quality toward the conditioning camera pose. Specifically, when conditioning on the front view, our generator achieves inferior quality for synthesizing the head images from the back, and vice versa. However, when calculating FID-all, the conditioning camera is always the same as the rendering view. Therefore the generator could still achieve an excellent FID-all score even though the quality of generated heads might degenerate in unseen views. Hence, the original FID metrics (FID-all and FID-front) can hardly thoroughly reflect the overall generation quality of full heads in " + }, + { + "bbox": [ + 296, + 426, + 531, + 693 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 296, + 426, + 531, + 693 + ], + "type": "text", + "content": ". To alleviate this issue, we propose FID-back, where we condition on the front view but synthesize the images from the back. It leads to higher FID scores but reflects the quality in " + }, + { + "bbox": [ + 296, + 426, + 531, + 693 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 296, + 426, + 531, + 693 + ], + "type": "text", + "content": " image synthesis better." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 296, + 694, + 531, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 694, + 531, + 730 + ], + "spans": [ + { + "bbox": [ + 296, + 694, + 531, + 730 + ], + "type": "text", + "content": "We perform an ablation study on our method to quantitatively evaluate the efficacy of each individual component (Table 2). As shown in the second column, we notice a sig" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "spans": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "type": "text", + "content": "20956" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 52, + 113, + 95, + 165 + ], + "blocks": [ + { + "bbox": [ + 52, + 113, + 95, + 165 + ], + "lines": [ + { + "bbox": [ + 52, + 113, + 95, + 165 + ], + "spans": [ + { + "bbox": [ + 52, + 113, + 95, + 165 + ], + "type": "image", + "image_path": "4a304194680d22aae4ace22afdd9bb75fc9f21d5a348d9377411c1393bab7570.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 61, + 175, + 86, + 182 + ], + "lines": [ + { + "bbox": [ + 61, + 175, + 86, + 182 + ], + "spans": [ + { + "bbox": [ + 61, + 175, + 86, + 182 + ], + "type": "text", + "content": "StyleSDF" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 95, + 106, + 154, + 170 + ], + "blocks": [ + { + "bbox": [ + 95, + 106, + 154, + 170 + ], + "lines": [ + { + "bbox": [ + 95, + 106, + 154, + 170 + ], + "spans": [ + { + "bbox": [ + 95, + 106, + 154, + 170 + ], + "type": "image", + "image_path": "b10f1adf9665651999cc84f79ba693a300a3d89b24c823b23608e6aaea14abd1.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 117, + 175, + 133, + 182 + ], + "lines": [ + { + "bbox": [ + 117, + 175, + 133, + 182 + ], + "spans": [ + { + "bbox": [ + 117, + 175, + 133, + 182 + ], + "type": "text", + "content": "EG3D" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 158, + 105, + 218, + 174 + ], + "blocks": [ + { + "bbox": [ + 158, + 105, + 218, + 174 + ], + "lines": [ + { + "bbox": [ + 158, + 105, + 218, + 174 + ], + "spans": [ + { + "bbox": [ + 158, + 105, + 218, + 174 + ], + "type": "image", + "image_path": "18746a08bac96191ec396c67cad09c527c9d513e541b3ea595cb4fb6d1e133a0.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 45, + 192, + 280, + 224 + ], + "lines": [ + { + "bbox": [ + 45, + 192, + 280, + 224 + ], + "spans": [ + { + "bbox": [ + 45, + 192, + 280, + 224 + ], + "type": "text", + "content": "Figure 8. PanoHead achieves high-quality complete head geometry whereas StyleSDF [31] and EG3D [5] produce 3D noises or hal-owed heads." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 223, + 107, + 276, + 174 + ], + "blocks": [ + { + "bbox": [ + 223, + 107, + 276, + 174 + ], + "lines": [ + { + "bbox": [ + 223, + 107, + 276, + 174 + ], + "spans": [ + { + "bbox": [ + 223, + 107, + 276, + 174 + ], + "type": "image", + "image_path": "753e7612a35ff755e6d26610c2c1b5b58fe2b7b3eb67ca0c06db18b8328925f1.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 206, + 176, + 235, + 183 + ], + "lines": [ + { + "bbox": [ + 206, + 176, + 235, + 183 + ], + "spans": [ + { + "bbox": [ + 206, + 176, + 235, + 183 + ], + "type": "text", + "content": "PanoHead" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "bbox": [ + 45, + 245, + 281, + 466 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 245, + 281, + 466 + ], + "spans": [ + { + "bbox": [ + 45, + 245, + 281, + 466 + ], + "type": "text", + "content": "nificant quality boost after adding the foreground-aware discrimination for all cases, compared with the original EG3D. That indicates the prior segmentation knowledge largely ease the network learning difficulty of 3D heads from in-the-wild image collections. Frontal face synthesis quality is comparable among all methods given the strong supervision from the large amount of well-aligned frontal images. However, for the back head, decoupling foreground and background largely improves the synthesis quality. In addition, changing tri-plane to tri-grid representation further enhances the image quality. With tri-discrimination, tri-grid, and camera self-adaption scheme altogether, PanoHead achieves the lowest FID-back and the highest IS for back head generation. As reflected in the row of run-time analysis, our novel component only introduces minor computation overhead, but with significant image synthesis quality improvements. Note that the frontal image quality is superior to the back head, largely due to the significant learning difficulty in various hairstyles and unstructured back-head appearances." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 45, + 473, + 192, + 484 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 473, + 192, + 484 + ], + "spans": [ + { + "bbox": [ + 45, + 473, + 192, + 484 + ], + "type": "text", + "content": "4.4. Single-view GAN Inversion" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 45, + 490, + 279, + 619 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 490, + 279, + 619 + ], + "spans": [ + { + "bbox": [ + 45, + 490, + 279, + 619 + ], + "type": "text", + "content": "Figure 9 demonstrates full-head reconstruction from a single-view portrait using PanoHead's generative latent space. To achieve that, we first perform an optimization to find the corresponding latent noise " + }, + { + "bbox": [ + 45, + 490, + 279, + 619 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 45, + 490, + 279, + 619 + ], + "type": "text", + "content": " for the target image using pixel-wise " + }, + { + "bbox": [ + 45, + 490, + 279, + 619 + ], + "type": "inline_equation", + "content": "L_{2}" + }, + { + "bbox": [ + 45, + 490, + 279, + 619 + ], + "type": "text", + "content": " loss and image-level LPIPS loss [51]. To further improve reconstruction quality, we perform pivotal tuning inversion (PTI) [35] to alter the generator parameters with a fixed optimized latent code " + }, + { + "bbox": [ + 45, + 490, + 279, + 619 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 45, + 490, + 279, + 619 + ], + "type": "text", + "content": ". From a single-view target image, PanoHead not only reconstructs photo-realistic image and high-fidelity geometry but also enables novel-view synthesis in " + }, + { + "bbox": [ + 45, + 490, + 279, + 619 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 45, + 490, + 279, + 619 + ], + "type": "text", + "content": ", including large pose and back head." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 45, + 628, + 114, + 640 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 628, + 114, + 640 + ], + "spans": [ + { + "bbox": [ + 45, + 628, + 114, + 640 + ], + "type": "text", + "content": "5. Discussion" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 45, + 648, + 280, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 648, + 280, + 730 + ], + "spans": [ + { + "bbox": [ + 45, + 648, + 280, + 730 + ], + "type": "text", + "content": "Limitations and Future Work. While PanoHead exhibits excellent images and shapes quality from " + }, + { + "bbox": [ + 45, + 648, + 280, + 730 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 45, + 648, + 280, + 730 + ], + "type": "text", + "content": ", it still contains minor artifacts, e.g. in the teeth area. Similar to the original EG3D, flickering texture issue is also noticeable in our model. Switching to StyleGAN3 [20] as the backbone would help preserve high-frequency details. In practice, we also observe more noticeable flickering artifacts with a" + } + ] + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 299, + 105, + 358, + 165 + ], + "blocks": [ + { + "bbox": [ + 299, + 105, + 358, + 165 + ], + "lines": [ + { + "bbox": [ + 299, + 105, + 358, + 165 + ], + "spans": [ + { + "bbox": [ + 299, + 105, + 358, + 165 + ], + "type": "image", + "image_path": "db7a69e03b91d7c4c4c663db429f1904cca9013b9c56db71c18d693a6faa66ee.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 362, + 105, + 414, + 165 + ], + "blocks": [ + { + "bbox": [ + 362, + 105, + 414, + 165 + ], + "lines": [ + { + "bbox": [ + 362, + 105, + 414, + 165 + ], + "spans": [ + { + "bbox": [ + 362, + 105, + 414, + 165 + ], + "type": "image", + "image_path": "571157bef782053f0f09923a8134d8685d36a06bd1fbcb2f728120a2d10fd7b9.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 414, + 105, + 530, + 165 + ], + "blocks": [ + { + "bbox": [ + 414, + 105, + 530, + 165 + ], + "lines": [ + { + "bbox": [ + 414, + 105, + 530, + 165 + ], + "spans": [ + { + "bbox": [ + 414, + 105, + 530, + 165 + ], + "type": "image", + "image_path": "9507eeb78595c5184a1735f57090a1eedf493a7e4c7ebf7a925292f7b798480c.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_body" + } + ], + "index": 15 + }, + { + "type": "image", + "bbox": [ + 299, + 165, + 358, + 223 + ], + "blocks": [ + { + "bbox": [ + 299, + 165, + 358, + 223 + ], + "lines": [ + { + "bbox": [ + 299, + 165, + 358, + 223 + ], + "spans": [ + { + "bbox": [ + 299, + 165, + 358, + 223 + ], + "type": "image", + "image_path": "9ce66a2132ddab62981a8098df83b5f29a598a3ee3251d737b1c5c24693a839b.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 322, + 224, + 343, + 232 + ], + "lines": [ + { + "bbox": [ + 322, + 224, + 343, + 232 + ], + "spans": [ + { + "bbox": [ + 322, + 224, + 343, + 232 + ], + "type": "text", + "content": "Target" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + } + ], + "index": 16 + }, + { + "type": "image", + "bbox": [ + 362, + 165, + 409, + 223 + ], + "blocks": [ + { + "bbox": [ + 362, + 165, + 409, + 223 + ], + "lines": [ + { + "bbox": [ + 362, + 165, + 409, + 223 + ], + "spans": [ + { + "bbox": [ + 362, + 165, + 409, + 223 + ], + "type": "image", + "image_path": "712ef3b1c9fee2c8be52c00e6fe0fc067c7aaf21343b85ce40d06941dbe85e05.jpg" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 371, + 224, + 402, + 232 + ], + "lines": [ + { + "bbox": [ + 371, + 224, + 402, + 232 + ], + "spans": [ + { + "bbox": [ + 371, + 224, + 402, + 232 + ], + "type": "text", + "content": "Projected" + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_caption" + } + ], + "index": 18 + }, + { + "type": "image", + "bbox": [ + 414, + 165, + 530, + 223 + ], + "blocks": [ + { + "bbox": [ + 414, + 165, + 530, + 223 + ], + "lines": [ + { + "bbox": [ + 414, + 165, + 530, + 223 + ], + "spans": [ + { + "bbox": [ + 414, + 165, + 530, + 223 + ], + "type": "image", + "image_path": "c8f24811e2bfc0967ddd3a4ee50731a2f6002e93027ef3d1aeaf29daa18d65c1.jpg" + } + ] + } + ], + "index": 20, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 431, + 224, + 507, + 232 + ], + "lines": [ + { + "bbox": [ + 431, + 224, + 507, + 232 + ], + "spans": [ + { + "bbox": [ + 431, + 224, + 507, + 232 + ], + "type": "text", + "content": "Random Camera Poses" + } + ] + } + ], + "index": 21, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 296, + 245, + 531, + 288 + ], + "lines": [ + { + "bbox": [ + 296, + 245, + 531, + 288 + ], + "spans": [ + { + "bbox": [ + 296, + 245, + 531, + 288 + ], + "type": "text", + "content": "Figure 9. Single-view reconstruction from different camera poses. The first column shows the target images, second column projected RGB images and reconstructed 3D shapes using GAN inversion, last two columns rendered images from any given camera poses." + } + ] + } + ], + "index": 22, + "angle": 0, + "type": "image_caption" + } + ], + "index": 20 + }, + { + "bbox": [ + 296, + 311, + 532, + 484 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 311, + 532, + 484 + ], + "spans": [ + { + "bbox": [ + 296, + 311, + 532, + 484 + ], + "type": "text", + "content": "higher swapping probability of the conditional camera pose. We set this value to " + }, + { + "bbox": [ + 296, + 311, + 532, + 484 + ], + "type": "inline_equation", + "content": "70\\%" + }, + { + "bbox": [ + 296, + 311, + 532, + 484 + ], + "type": "text", + "content": " as opposed to " + }, + { + "bbox": [ + 296, + 311, + 532, + 484 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 296, + 311, + 532, + 484 + ], + "type": "text", + "content": " in EG3D since we empirically find it enhances " + }, + { + "bbox": [ + 296, + 311, + 532, + 484 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 296, + 311, + 532, + 484 + ], + "type": "text", + "content": " rendering quality but at the minor cost of flickering texture artifacts. Another observation is that it lacks finer high-frequency geometric details, e.g. hair tips. We leave it as future work to quantitatively evaluate our geometric quality such as using depth maps. Finally, although PanoHead is able to generate diverse images in terms of gender, races, and appearances, reliance on training with only several datasets combination still makes it suffer from data bias, to some extent. In spite of our data collection effort, large-scale full-head annotated training image dataset is one of the most critical directions to facilitate full-head synthesis research. We anticipate such datasets can resolve some of the limitations aforementioned." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 296, + 486, + 531, + 545 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 486, + 531, + 545 + ], + "spans": [ + { + "bbox": [ + 296, + 486, + 531, + 545 + ], + "type": "text", + "content": "Ethical considerations. PanoHead is not specifically designed for any malicious uses, yet we do realize that the single-view portrait reconstruction could be manipulated, which might pose a social threat. We do not encourage the method being used for violating others' rights in any forms." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 297, + 558, + 368, + 570 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 558, + 368, + 570 + ], + "spans": [ + { + "bbox": [ + 297, + 558, + 368, + 570 + ], + "type": "text", + "content": "6. Conclusion" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 296, + 578, + 532, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 578, + 532, + 730 + ], + "spans": [ + { + "bbox": [ + 296, + 578, + 532, + 730 + ], + "type": "text", + "content": "We propose PanoHead, the first 3D GAN framework that synthesizes view-consistent full head images with only single-view images. With our novel design in foregroundware tri-discrimination, 3D tri-grid scene representation, and self-adaptive image alignment, PanoHead enables authentic multiview-consistent full-head image synthesis in " + }, + { + "bbox": [ + 296, + 578, + 532, + 730 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 296, + 578, + 532, + 730 + ], + "type": "text", + "content": " and demonstrates compelling qualitative and quantitative results compared with state-of-the-art 3D GANs. Furthermore, we present 360-degree photo-realistic reconstruction with highly detailed geometry from single-view real portraits. We believe the proposed method presents an interesting direction for 3D portraits creation, which sheds light on many potential downstream tasks." + } + ] + } + ], + "index": 26 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "spans": [ + { + "bbox": [ + 276, + 747, + 300, + 756 + ], + "type": "text", + "content": "20957" + } + ] + } + ], + "index": 27 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 105, + 103, + 117 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 105, + 103, + 117 + ], + "spans": [ + { + "bbox": [ + 47, + 105, + 103, + 117 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 126, + 281, + 730 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 51, + 126, + 279, + 168 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 51, + 126, + 279, + 168 + ], + "spans": [ + { + "bbox": [ + 51, + 126, + 279, + 168 + ], + "type": "text", + "content": "[1] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. 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Mofan-erf: Morphable facial neural radiance field. arXiv preprint arXiv:2112.02308, 2021. 2" + } + ] + } + ], + "index": 24 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 277, + 747, + 300, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 277, + 747, + 300, + 756 + ], + "spans": [ + { + "bbox": [ + 277, + 747, + 300, + 756 + ], + "type": "text", + "content": "20959" + } + ] + } + ], + "index": 26 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/d5f43da6-7dc9-4fee-ba11-3185e4ebca4d_content_list.json b/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/d5f43da6-7dc9-4fee-ba11-3185e4ebca4d_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..f35d687d472c5d0df16842c6b4ee7a635ff423f8 --- /dev/null +++ b/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/d5f43da6-7dc9-4fee-ba11-3185e4ebca4d_content_list.json @@ -0,0 +1,1597 @@ +[ + { + "type": "text", + "text": "PanoSwin: a Pano-style Swin Transformer for Panorama Understanding", + "text_level": 1, + "bbox": [ + 119, + 130, + 849, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Zhixin Ling Zhen Xing Xiangdong Zhou Manliang Cao Guichun Zhou School of Computer Science, Fudan University {20212010005,zxing20,xdzhou,17110240029,19110240014}@fudan.edu.cn", + "bbox": [ + 156, + 180, + 810, + 239 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 272, + 312, + 287 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In panorama understanding, the widely used equirectangular projection (ERP) entails boundary discontinuity and spatial distortion. It severely deteriorates the conventional CNNs and vision Transformers on panoramas. In this paper, we propose a simple yet effective architecture named PanoSwin to learn panorama representations with ERP. To deal with the challenges brought by equirectangular projection, we explore a pano-style shift windowing scheme and novel pitch attention to address the boundary discontinuity and the spatial distortion, respectively. Besides, based on spherical distance and Cartesian coordinates, we adapt absolute positional embeddings and relative positional biases for panoramas to enhance panoramic geometry information. Realizing that planar image understanding might share some common knowledge with panorama understanding, we devise a novel two-stage learning framework to facilitate knowledge transfer from the planar images to panoramas. We conduct experiments against the state-of-the-art on various panoramic tasks, i.e., panoramic object detection, panoramic classification, and panoramic layout estimation. The experimental results demonstrate the effectiveness of PanoSwin in panorama understanding.", + "bbox": [ + 75, + 304, + 473, + 636 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 662, + 209, + 679 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Panoramas are widely used in many real applications, such as virtual reality, autonomous driving, civil surveillance, etc. Panorama understanding has attracted increasing interest in the research community [5, 27, 34]. Among these methods, the most popular and convenient representation of panorama is adopted via equirectangular projection (ERP), which maps the latitude and longitude of the spherical representation to horizontal and vertical grid coordinates. However, the inherent omnidirectional vision remains the challenge of the panorama understanding. Although convolutional neural networks (CNNs) [11, 14, 28] have shown outstanding performances on planar image understanding, most CNN-based methods are unsuitable for panoramas because of two fundamental problems entailed", + "bbox": [ + 75, + 688, + 468, + 900 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/195465f20bc6e0ee0ead10a852113157e9b6ceaa054cf26c315674d85e496add.jpg", + "image_caption": [ + "Figure 1. (1). Fig. a is how a panoramic image looks, just like a planar world map, where top/bottom regions are connected to the earth's poles; the right side is connected to the left. (2). Our PanoSwin is based on window attention [19]. Fig. a also shows the original window partition in dotted orange, where the two windows in bold orange are separated by equirectangular projection(ERP). (3). Fig. b shows pano-style shift windowing scheme, which brings the two departed regions together. (4). Fig. c shows our pitch attention module, which helps a distorted window to interact with an undistorted one." + ], + "image_footnote": [], + "bbox": [ + 501, + 273, + 893, + 508 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "by ERP: (1) polar and side boundary discontinuity and (2) spatial distortion. Specifically, the north/south polar region in spherical representations are closely connected. But the converted region covers the whole top/bottom boundaries. On this account, polar boundary continuity is destroyed by ERP. Similarly, side boundary continuity is also destroyed since the left and right sides are split by ERP. Meanwhile, spatial distortion also severely deforms the image content, especially in polar regions.", + "bbox": [ + 496, + 686, + 890, + 824 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "A common solution is to adapt convolution to the spherical space [4,5,24,34]. However, these methods might suffer from high computation costs from the adaptation process. Besides, Spherical Transformer [2] and PanoFormer [22] specially devise patch sampling approaches to remove", + "bbox": [ + 496, + 825, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "17755", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "panoramic distortion. However, the specially designed patch sampling approaches might not be feasible for planar images. In our experiments, we demonstrate that exploiting planar knowledge can boost the performance of panorama understanding.", + "bbox": [ + 75, + 90, + 470, + 167 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Inspired by Swin Transformer [19], we propose PanoSwin Transformer to reduce the distortion of panoramic images, as briefly shown in Fig. 1. To cope with boundary discontinuity, we explore a pano-style shift windowing scheme (PSW). In PSW, side continuity is established by horizontal shift. To establish polar continuity, we first split the panorama in half and then rotate the right half counterclockwise. To overcome spatial distortion, we first rotate the pitch of the panorama by $0.5\\pi$ . So the polar regions of the original feature map are \"swapped\" with some equator regions of the rotated panorama. For each window in the original panorama, we locate a corresponding window in the rotated panorama. Then we perform cross-attention between these two windows. We name the module pitch attention (PA), which is plug-and-play and can be inserted in various backbones. Intuitively, pitch attention can help a window \"know\" how it looks without distortion.", + "bbox": [ + 75, + 169, + 468, + 425 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To leverage planar knowledge, some works [24, 25] proposed to make novel panoramic kernel mimic outputs from planar convolution kernel layer by layer. However, PanoSwin is elaborately designed to be compatible with planar images: PanoSwin can be switched from pano mode to vanilla swin mode. Let PanoSwin in these two modes be denoted as $\\mathrm{PanoSwin}_p$ and $\\mathrm{PanoSwin}_s$ . $\\mathrm{PanoSwin}_p / \\mathrm{PanoSwin}_s$ can be adopted to process panoramas/planar images, details about which will be introduced in Sec. 3.6. In our paper, PanoSwin is under pano mode by default. The double-mode feature of PanoSwin makes it possible to devise a simple two-stage learning paradigm based on knowledge preservation to leverage planar knowledge: we first pretrain $\\mathrm{PanoSwin}_s$ with planar images; then we switch it to $\\mathrm{PanoSwin}_p$ and train it with a knowledge preservation (KP) loss and downstream task losses. This paradigm is able to facilitate transferring common visual knowledge from planar images to panoramas.", + "bbox": [ + 75, + 429, + 468, + 700 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our main contributions are summarized as follows: (1) We propose PanoSwin to learn panorama features, in which Pano-style Shift Windowing scheme (PSW) is proposed to resolve polar and side boundary discontinuity; (2) we propose pitch attention module (PA) to overcome spatial distortion introduced by ERP; (3) PanoSwin is designed to be compatible with planar images. Therefore, we proposed a KP-based two-stage learning paradigm to transfer common visual knowledge from planar images to panoramicas; (4) we conduct experiments on various panoramic tasks, including panoramic object detection, panoramic classification, and panoramic layout estimation on five datasets. The results have validated the effectiveness of our proposed method.", + "bbox": [ + 75, + 704, + 468, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 89, + 640, + 106 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Vision Transformers. Inspired by transformer architectures [7, 31] in NLP research, Vision Transformers [8, 9, 19, 33] were proposed to learn vision representations by leveraging global self-attention mechanism. ViT [8] divides the image into patches and feeds them into the transformer encoder. Recent works also proposed to inserting CNNs into multi-head self-attention [32] or feed-forward network [38]. CvT [32] showed that the padding operation in CNNs implicitly encodes position. DeiT [29] proposed a pure attention-based vision transformer. CeiT [38] proposed a image-to-tokens embedding method. Swin transformer [19] proposed a window attention operation to reduce computation cost. More details will be discussed on Sec. 3.1. DeiT III [30] proposed an improved training strategy to enhance model performance.", + "bbox": [ + 496, + 114, + 890, + 340 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Panorama Representation Learning. Prior works usually adapt convolution to sphere faces. KTN [24] proposed compensating for distortions introduced by the planar projection. S2CNN [4] leveraged the generalized Fourier transform and proposed to extract features using spherical filters on the input data, in which both expressive and rotation-equivariance were satisfied. SphereNet [5] sample points uniformly in the sphere face to enable conventional convolutions. SpherePHD [16] used regular polyhedrons to approximate panoramas and projected panoramas on the icosahedron that contains most faces among regular polyhedrons. Several works [6, 10, 34] also sought to achieve rotation equivariance with graph convolution.", + "bbox": [ + 496, + 342, + 890, + 537 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Recent works took advantage of transformer architecture [31] to learn panorama features. PanoFormer [22] divided patches on the spherical tangent domain as a vision transformer input to reduce distortion. Spherical transformer [2] uniformly samples patches as transformer input and proposes a module to alleviate rotation distortion. However, these works mainly target panoramicas. Therefore, it might be unable to transfer planar knowledge to panoramic tasks.", + "bbox": [ + 496, + 539, + 890, + 659 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 500, + 674, + 589, + 690 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "A panorama in equirectangular form is like the planar world map in our daily life. Each pixel of the panorama can be located by a longitude $u$ and a latitude $v$ : $(u, v), u \\in [-\\pi, \\pi), v \\in [-0.5\\pi, 0.5\\pi]$ . Compared with Swin Transformer [19], the main novelty of PanoSwin lies in three aspects: pano-style shift windowing scheme, pitch attention module, and KP-based two-stage learning procedure.", + "bbox": [ + 496, + 700, + 890, + 806 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3.1. Preliminaries of Swin Transformer", + "text_level": 1, + "bbox": [ + 500, + 816, + 803, + 830 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "ViT [8] divides an image into patches and adopts a CNN to learn patch features. These patch features are then viewed as a sequence and fed into a transformer encoder. Although ViT [8] achieves good performances in various vision tasks,", + "bbox": [ + 496, + 839, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "17756", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/978b7e1459aee301fddc2b532834497c0f2cc6620c1a497ac33f3048502d538c.jpg", + "image_caption": [ + "Figure 2. Pano-style/original shift windowing scheme comparison. The arrowed line in orange shows each conversion step." + ], + "image_footnote": [], + "bbox": [ + 96, + 88, + 893, + 300 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/69e1d45ccd65ea3c501a0f777d6736fe4669a45f3049c972585dddb6a86649cd.jpg", + "image_caption": [ + "Figure 3. Top: our way to obtain a rotated window and perform pitch attention: (a) The pitch of the panorama is rotated by $90^{\\circ}$ ; (b) we sample a rotated window in the rotated panorama for each original window; (c) window-wise attention is performed between old and rotated windows. The squares, distinguished by color, show each window conversion step. Bottom: detailed step (c)." + ], + "image_footnote": [], + "bbox": [ + 78, + 358, + 467, + 627 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "it suffers from high computation costs from global attention. Thus, Swin Transformer [19] proposed local multihead self-attention (W-MSA), where image patches were further divided into small windows. Attention is only performed within each window. To enable information interaction among different windows, Swin Transformer [19] introduced Shfted Window-based Multi-head Self-Attention (SW-MSA), where the image is horizontally and vertically shifted to form a new one. As shown in Fig. 2-(2), W-MSA/SW-MSA is performed within each red/blue win", + "bbox": [ + 75, + 750, + 472, + 900 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "dows. However, shift windowing can bring distant pixels together. So attention masks are required in this process. Besides, Swin Transformer discards absolute positional embeddings but adopts relative position bias [12, 13, 19], which specifies the relative coordinate difference between two patches within a window, instead of directly identifying the x/y coordinate [31].", + "bbox": [ + 496, + 362, + 890, + 467 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Pano-style Shift Windowing Scheme", + "text_level": 1, + "bbox": [ + 500, + 479, + 815, + 494 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The problem of boundary discontinuity is brought by ERP. In a panorama, the left side $(u\\approx -\\pi)$ and right side $(u\\approx \\pi)$ are indeed connected. Also, all pixels around the north/south pole $(v\\approx -0.5\\pi /0.5\\pi)$ are adjacent. Traditional CNNs cannot deal with boundary discontinuity. The original shift windowing scheme in Swin Transformer [19] (Fig. 2-(2)) might capture wrong geometry continuity as well. Therefore, we propose a pano-style shift windowing scheme (PSW) and a pano-style shift windowing multi-head self-attention module (PSW-MSA), as shown in Fig. 2-(1). PSW can well capture the continuity around both side and polar boundaries of the panorama. There are three steps: (1) We horizontally shift the image, which enables the continuity around the left and right sides; (2) we split the image in half and rotate the right half by $\\pi$ counterclockwise, which enables the continuities around north pole regions; (3) we vertically shift the image, which enables the continuities around south pole regions. Besides, pixels in each shifted window are connected, so no attention mask is required in our shift windowing scheme, further simplifying the attention process.", + "bbox": [ + 496, + 503, + 890, + 820 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.3. Panoramic Rotation", + "text_level": 1, + "bbox": [ + 500, + 830, + 691, + 845 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Before going further, we need to introduce an operation that rotates the north pole of the panoramic image to a target coordinate. We define it as function $R$ , as shown in Fig. 5.", + "bbox": [ + 496, + 854, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "17757", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/2cef7ca81934b46f7bdaaa97b63773c5d225dff6cdaf55004f96bf24209cc2bd.jpg", + "image_caption": [ + "Ground Truth" + ], + "image_footnote": [], + "bbox": [ + 80, + 102, + 233, + 166 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/8b3d7d19e15b3010b00e6cbd8f1fd082af6cfafde9af3a4fb11432d2ff92371e.jpg", + "image_caption": [ + "Swin" + ], + "image_footnote": [], + "bbox": [ + 246, + 102, + 400, + 167 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/88a60b913e34c7792cd0409fe4e73de5b85efff83b89804f49aba3ebd3c5edbc.jpg", + "image_caption": [ + "PanoSwin" + ], + "image_footnote": [], + "bbox": [ + 413, + 102, + 568, + 167 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/6ad889318fd2777fdd87a55ed10d7b7a93b3eac7cbf48ff90dcbae19931b3c61.jpg", + "image_caption": [ + "PanoSwin" + ], + "image_footnote": [], + "bbox": [ + 584, + 102, + 736, + 167 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/0b9b68add2a3a7f160283d99fc0a1caa1e5c230b7205bbe824067d8522b46fe0.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 741, + 99, + 887, + 166 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/70276e86884bb8eeb91afd22d3c493227f63690676e7428ec3d53bd3162be3af.jpg", + "image_caption": [ + "d.", + "Figure 4. a-f.Detection visualization on 360-Indoor test set, where rectangular boxes are converted to spherical plane [3]. g-h.Operation prediction visualization on Stanford 2D-3D test set, green/lightblue curves shows the prediction/the groundtruth. i-j are layouts reconstructed from prediction of $\\mathbf{g - h}$" + ], + "image_footnote": [], + "bbox": [ + 80, + 171, + 233, + 229 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/ddbb25e95db3a8223cac36780d2d64a0449b4ab8d8ff91a04c4bf4a9e9140030.jpg", + "image_caption": [ + "e." + ], + "image_footnote": [], + "bbox": [ + 246, + 171, + 400, + 229 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/9daf7b20a814f44fd399b20bf109dfcdc141f47f35e5b736a459edfc96935273.jpg", + "image_caption": [ + "f." + ], + "image_footnote": [], + "bbox": [ + 413, + 171, + 568, + 229 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/13588116b5583fd6eacce3b1fa4ab00599dbdad6061b1fd3e7b195e1cc715cb8.jpg", + "image_caption": [ + "h." + ], + "image_footnote": [], + "bbox": [ + 584, + 171, + 736, + 229 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/9a60f077826ab7fe598f065c7a3dfaad64f382998efc6d50b9b0813ebbde6185.jpg", + "image_caption": [ + "j·" + ], + "image_footnote": [], + "bbox": [ + 741, + 167, + 885, + 229 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Let the north pole of the panorama be $P_0 = (0, -0.5\\pi)$ . Given a target coordinate $P_1 = (u_1, v_1)$ that $P_0$ will be rotated to, for a pixel $P = (u, v)$ , we generate a new coordinate $P' = (u', v')$ by $P' = R(P, P_1)$ . By defining a Cartesian coordinate transition $\\operatorname{Sph}(P) = (x, y, z)$ for a given pixel $P = (u, v)$ :", + "bbox": [ + 75, + 319, + 467, + 411 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nx = \\sin (u) \\cos (v), y = \\cos (u) \\cos (v), z = - \\sin (v), \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 86, + 422, + 467, + 438 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "we can explain the function $R$ in a formula:", + "bbox": [ + 76, + 449, + 366, + 463 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} v ^ {\\prime} = 2 \\operatorname {a s i n} \\left(\\frac {1}{2} | | \\operatorname {S p h} (P) - \\operatorname {S p h} (P _ {1}) | | _ {2}\\right) - 0. 5 \\pi , \\\\ P _ {a} \\hat {\\otimes} P _ {b}: \\quad \\operatorname {S p h} \\left(P _ {a}\\right) \\otimes \\operatorname {S p h} \\left(P _ {b}\\right), \\tag {2} \\\\ u ^ {\\prime} = \\operatorname {A n g l e} (P \\hat {\\otimes} P _ {1}, P _ {0} \\hat {\\otimes} P _ {1}, (P _ {0} \\hat {\\otimes} P _ {1}) \\otimes P _ {1}), \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 89, + 474, + 467, + 541 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where : stands for \"define\"; $\\otimes$ is cross product. Angle $(\\mathbf{x}_1,\\mathbf{x}_2,\\mathbf{x}_3)$ gives the angle between vector $\\mathbf{x}_1$ and vector $\\mathbf{x}_2$ , ranging from $-\\pi$ to $\\pi$ ; the counterclockwise direction is given by $\\mathbf{x}_3$ , that is, $\\mathrm{Angle}(\\mathbf{x}_3,\\mathbf{x}_2,\\mathbf{x}_3) < \\pi$ . It can be accomplished by arc cosine. To obtain a rotated panorama, we first calculate each target pixel coordinate by Eq. (2) and then sample a new panorama. Note that pitch rotations [26] and horizontal shifting [27] are special cases of $R$ when $u^{\\prime} = 0$ and $v^{\\prime} = 0$ . Also, $R$ could be an approach to augment a panoramic image by setting $P_{1}$ randomly.", + "bbox": [ + 75, + 551, + 468, + 702 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Computation analysis: If we only consider multiplication operation, the function $R$ consumes one $||\\cdot||_2$ , three Sph, and four $\\otimes$ . Since resultant $v'/u'$ should be scaled to image height/width, bilinear interpolation (BI-INT) is also required. Define a constant $K = \\Omega(||\\cdot||_2) + 3\\Omega(\\mathrm{Sph}) + 4\\Omega(\\otimes) + \\Omega(\\mathrm{BI-INT}) = 3 \\times 1 + 2 \\times 3 + 6 \\times 4 + 8 = 41$ . Then, given a panorama of $H \\times 2H$ size, we can give a lower bound for the computational complexity $\\Omega(R) = 2KH^2$ .", + "bbox": [ + 75, + 702, + 468, + 823 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.4. Pitch Attention Module", + "text_level": 1, + "bbox": [ + 76, + 832, + 294, + 845 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Spatial distortion might severely hamper model performances, especially around polar regions. To target this problem, we propose a pitch attention module (PA). The", + "bbox": [ + 75, + 854, + 468, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The workflow of the pitch attention module is shown in Fig. 2. Given a panorama $\\mathcal{I}_0$ of size $H\\times 2H$ , in step (a), we rotate the pitch of $\\mathcal{I}_0$ by $0.5\\pi$ and obtain $\\mathcal{I}_1$ . That is, for each $P_{1}\\in \\mathcal{I}_{0}$ , we obtain $P^{\\prime}\\in \\mathcal{I}_{1}$ by $P^{\\prime} = R((-\\pi ,0),P_{1})$ . After the pitch rotation, the polar (resp. equator) regions of $\\mathcal{I}_0$ are transformed to equator (resp. polar) regions of $\\mathcal{I}_1$ .", + "bbox": [ + 496, + 319, + 890, + 411 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "$\\mathcal{I}_0$ is partitioned into windows like the W-MSA block in Swin transformer. Step (b) in Fig. 2 shows the way that we obtain the corresponding window in $\\mathcal{I}_1$ . For each window in $\\mathcal{I}_0$ , we locate the rotated window center in $\\mathcal{I}_1$ , and then sample a new square window in $\\mathcal{I}_1$ . At last, we perform cross attention between the old and new windows, where the old ones are the query and value, while the new ones are the key. The other details are the same as a W-MSA block of Swin transformer.", + "bbox": [ + 496, + 411, + 890, + 546 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Computation analysis: Let the panorama of $H \\times 2H \\times C$ size be sliced into $h \\times 2h$ patches and the window size be $M$ , we can give the computational complexity lower bound: $\\Omega(PA) = \\Omega(R) + \\Omega(\\mathrm{W-MSA}) + \\Omega(\\mathrm{BI-INT}) \\times 2H^2 = 2(K + 8)H^2 + 8h^2C^2 + 4M^2h^2C$ . Since we have $H = Mh$ , $\\Omega(PA) = \\underline{8h^2C^2} + (\\underline{4C} + 2K + 16)M^2h^2$ , where $K = 41$ . When $C$ is large (e.g., $C = 512$ as produced by many backbones), extra computational complexity introduced by pitch attention can be negligible.", + "bbox": [ + 496, + 547, + 890, + 686 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In our network design, we insert a pitch attention module to the last of each backbone block, as shown in Tab. 3. Although pitch attention can enable interaction between adjacent windows, it does not replace PSW-MSA because (1) the interaction is not fair for all patches; (2) pitch attention brings more computation than PSW-MSA.", + "bbox": [ + 496, + 688, + 890, + 777 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "An alternative to our pitch attention module might be to adopt gnomonic projection [5] to generate tangent-plane windows, which are undistorted. However, (1) computation of gnomonic projection depends on viewpoints. It might be difficult to parallelize gnomonic projection for each window on GPU and therefore is more time-consuming; (2) we conduct experiments and find that tangent-plane windows yield no performance gain against pitch attention.", + "bbox": [ + 496, + 779, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "17758", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Algorithm 1: two-stage learning paradigm.", + "text_level": 1, + "bbox": [ + 86, + 94, + 375, + 109 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Input: a downstream task loss $\\mathcal{L}_{DS}$ ; a randomly initialized PanoSwin model $\\mathcal{P}$ .", + "bbox": [ + 96, + 112, + 620, + 126 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Output: A trained PanoSwin model.", + "bbox": [ + 96, + 127, + 341, + 141 + ], + "page_idx": 4 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1 $\\mathcal{A}^{plan}\\gets$ a set of planar augmentation methods, e.g., random resizing, cropping and rotation;", + "2 $\\mathcal{A}^{pano}\\gets$ a set of pano-compatible augmentation methods, e.g., random panoramic rotation, flipping, color jittering;", + "3 Define train(model, loss, augs) as a function that trains model by optimizing loss and enables augmentation approaches specified by augs;", + "4 $\\mathcal{T}\\gets$ train(model $=$ $\\mathcal{P}_s$ ,loss $= \\mathcal{L}_{DS}$ ,augs $= \\mathcal{A}^{plan}\\cup \\mathcal{A}^{pano})$", + "5 $S\\gets \\mathcal{T}$ ; $fix(\\mathcal{T})$ ; $fix(\\alpha_{i,j}$ of $S)$ ; $S\\gets$ train(model $= \\mathcal{S}_p$ ,loss $= \\mathcal{L}_{DS} + \\mathcal{L}_{KP},augs = \\mathcal{A}^{pano})$", + "6 return S" + ], + "bbox": [ + 81, + 142, + 857, + 247 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/c98958824f7d05804d795c9db50db19f5b86c149008ec4df7800e2d09541cbe2.jpg", + "image_caption": [ + "(1)" + ], + "image_footnote": [], + "bbox": [ + 86, + 281, + 305, + 373 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/1866c099c6b07d1aa250170c02afedb6eca78be7864d0503a8c3be19a23a012f.jpg", + "image_caption": [ + "(3)" + ], + "image_footnote": [], + "bbox": [ + 308, + 310, + 467, + 434 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/30d97834efa2bf83a1dabba7dcf9d7be408803c6f24ff345ad5f06f4bf63d048.jpg", + "image_caption": [ + "(2)", + "Figure 5. Illustration of panoramic rotation to target position $(0.3\\pi, -0.4\\pi)$ : (1)/(2): the original/rotated panoramic image. (3): north pole rotation in sphere space. In formula, the figure shows $P' = R(P, (0.3\\pi, -0.4\\pi))$ ." + ], + "image_footnote": [], + "bbox": [ + 88, + 381, + 305, + 465 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.5. Pano-style Positional Encodings", + "text_level": 1, + "bbox": [ + 76, + 565, + 356, + 580 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "For relative positional biases, since the spherical distance between two patches in different windows varies largely by the window locations, we condition the relative positional biases on the great-circle distance:", + "bbox": [ + 75, + 588, + 468, + 650 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nd _ {c} = \\alpha_ {i, j} \\sin^ {2} \\left(\\frac {v _ {j} - v _ {i}}{2}\\right) + \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 114, + 670, + 468, + 703 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\alpha_ {i, j} \\cos (v _ {j}) \\cos (v _ {i}) \\sin^ {2} (\\frac {u _ {j} - u _ {i}}{2}) + \\beta_ {i, j},\n$$\n", + "text_format": "latex", + "bbox": [ + 148, + 700, + 428, + 727 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\alpha_{i,j}$ is great-circle bias and $\\beta_{i,j}$ is planar bias, both learnable. They are looked up in a table, just like [19].", + "bbox": [ + 75, + 734, + 468, + 763 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "As for absolute positional embeddings, although Liu et. al. [19] show that relative positional biases are enough to reveal patch-wise geometric relations; therefore, absolute positional embeddings might not be necessary. However, panoramic geometric relations can be complicated. For example, on the same latitude, the left of a pixel can also be its right. Positional encodings based on Cartesian coordinates can strengthen pixel-level geometric information. We condition the absolute positional embeddings by both", + "bbox": [ + 75, + 763, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "longitudes/latitudes and the sphere Cartesian coordinates. Several following fully connected layers encode $x, y, z, u, v$ into $d_{e}$ -dimensional absolute positional embeddings, where $d_{e}$ is the patch embedding dimension. Then the positional embedding is added to the patch embedding.", + "bbox": [ + 498, + 282, + 890, + 359 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.6. Two-Stage Learning Paradigm", + "text_level": 1, + "bbox": [ + 500, + 367, + 769, + 383 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We devised a two-stage learning paradigm, as shown by Alg. 1. We call the first stage the planar stage and the second the panoramic stage. The planar stage learns planar knowledge, while the panoramic stage transfers common knowledge from planar images to panoramicas.", + "bbox": [ + 496, + 390, + 890, + 465 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The planar stage views the panorama as a planar image by various augmentation. Regular planar images can also be fed in this stage, but we try not to introduce additional training samples for a fair comparison. Let $\\mathcal{L}_{DS}$ be the downstream task loss, e.g., a classification loss, or a bounding box regression loss. To enable PanoSwin to process planar images, we switch it to PanoSwin: (1) we let $\\mathcal{I}_1 \\gets \\mathcal{I}_0$ in Sec. 3.4; (2) absolute positional embeddings are disabled; (3) great-circle bias $\\alpha_{i,j}$ is set to 0 in Eq. (3). We let the obtained model be a teacher net $\\mathcal{T}$ .", + "bbox": [ + 496, + 465, + 890, + 616 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In the panoramic stage, we initialize a student net $S$ identical to $\\mathcal{T}$ . Then we fix $\\mathcal{T}$ and the planar bias $\\beta_{i,j}$ of $S(\\mathrm{Eq.~(3)})$ . Then we enable all previously disabled panoramic features of $S$ and train $S$ with panoramas. Since little distortion/discontinuity is introduced to central regions, we hope that $S$ can mimic central signals of $\\mathcal{T}$ . For this purpose, we introduce a KP loss $\\mathcal{L}_{KP}$ to preserve the pretrained knowledge in central regions simply using a weighted L2 loss. Given a panorama feature map $x$ , we explain $\\mathcal{L}_{KP}$ in formula:", + "bbox": [ + 496, + 617, + 890, + 768 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {K P} = \\frac {1}{\\sum_ {i} ^ {N} w _ {i}} \\sum_ {i} ^ {N} w _ {i} \\| A (\\mathcal {S} (x)) ^ {(i)} - \\mathcal {T} _ {s} (x) ^ {(i)} \\| _ {2} ^ {2}, \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 516, + 775, + 890, + 816 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $w_{i} = \\cos^{2}(v_{i})\\cos^{2}(\\frac{1}{2} u_{i})$ and $v_{i} / u_{i}$ is the latitude/longitude of pixel $i$ ; $A$ is an adaptation convolutional layer with a kernel size of $1\\times 1$ . The panoramic stage optimizes $\\mathcal{L}_{DS} + w_{KP}\\mathcal{L}_{KP}$ and only allows augmentation approaches compatible with panoramicas, including panoramic", + "bbox": [ + 496, + 823, + 890, + 901 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "17759", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "augmentation like random panoramic rotation and non-geometric augmentation like random color jittering. $w_{KP}$ is a weight for $\\mathcal{L}_{KP}$ that starts at 1 and then decays to 0. In the remaining paper, we will denote a PanoSwin obtained by the two-stage learning paradigm as PanoSwin+.", + "bbox": [ + 75, + 90, + 468, + 167 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "There could be many other knowledge distillation approaches to improve knowledge preservation performance for specific tasks [20, 24, 35], but $\\mathcal{L}_{KP}$ shows a general way to transfer planar knowledge to panoramic tasks.", + "bbox": [ + 75, + 167, + 468, + 228 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/b30654ecf41e690970705f22fb54a01b669cccf39fa91ae755524cbce0633d63.jpg", + "image_caption": [ + "Figure 6. Cases of SPH-MNIST (top) and SPH-CIFAR10 (bottom)" + ], + "image_footnote": [], + "bbox": [ + 122, + 241, + 207, + 369 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/2c57c8e2dc2838f5f014928cf02a5bde6a3d212353f959efb2a529dc75a8b0d3.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 218, + 257, + 321, + 299 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/16743b04d24645a467a613fa7149fa5b50db3053e2c6cd8378d89293678d4657.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 323, + 257, + 429, + 299 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/2003975ed56c01f33e89c9cd226de1b6feddde4d7000db32ef2ea86dce2252fa.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 218, + 314, + 321, + 367 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/57a41533e4531b8604c2ecb97c1efa543ff34110df9b53d9146bc230f9eaa52a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 323, + 315, + 429, + 367 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/8143420d6b95fb17225c00571c8a77bf08384b55f7266766d8fa839dfd1392fc.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
No.Backboneerror↓para.
M1SpherePHD [16]5.9257k
M2SphericalTrans. [2]9.5760k
M3SphericalTrans-(Ext.) [2]4.9160k
M4SGCN [34]5.5860k
M5S2CNN [4]6.9758k
M6SwinT13 [19]4.0167k
M7PanoSwinT123.0866k
M8GCNN [10]17.21282k
M10SphereNet (BI) [5]5.59196k
M11PanoSwinT82.25191k
M12VGG [23]+KTN [24]2.06294M
M13SwinT [19]1.5328M
M14PanoSwinT921.2128M
M15PanoSwinT1.1830M
M16PanoSwinT+1.1530M
", + "bbox": [ + 96, + 436, + 452, + 690 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 746, + 209, + 763 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Experimental Settings", + "text_level": 1, + "bbox": [ + 76, + 771, + 284, + 787 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We conduct experiments on three tasks: panoramic classification, panoramic object detection, and panoramic layout estimation. Considering existing works on panorama representation learning vary a lot in model size, we design different PanoSwin backbones for a fair comparison in terms of model parameters, as shown in Tab. 3. To better remove spatial distortion, three convolutional layers are", + "bbox": [ + 75, + 794, + 468, + 900 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/609036e632468d7171d37fea7885bfdc0d521e52a7c56eea67bd42c74a171a2e.jpg", + "table_caption": [ + "Table 1. SPH-MNIST classification result comparison." + ], + "table_footnote": [], + "table_body": "
No.Backboneacc↑para.
C1SpherePHD [16]59.2057k
C2SphericalTransformer [2]58.2160k
C3SGCN [34]60.7260k
C4S2CNN [4]10.0058k
C5SwinT13 [19]60.4667k
C6PanoSwinT1262.2466k
C7SwinT [19]72.6428M
C8PanoSwinT9274.5028M
C9PanoSwinT74.8430M
C10PanoSwinT+75.0130M
", + "bbox": [ + 524, + 89, + 867, + 265 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2. SPH-CIFAR10 classification result.", + "bbox": [ + 562, + 276, + 826, + 289 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "adopted to capture a larger reception field so as to learn better patch embedding.", + "bbox": [ + 498, + 320, + 888, + 349 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "For panoramic classification, we conduct experiments on SPH-MNIST and SPH-CIFAR10 datasets. SPH-MNIST and SPH-CIFAR10 are synthetic panoramic image datasets, as shown in Fig. 6, where the images of MNIST and CIFAR are projected with $120^{\\circ}$ of horizontal and vertical FOV. The resultant panoramicas are resized to $48 \\times 96$ . We set learning rate $lr = 0.001$ for light-weighted SwinT13, PanoSwinT8, and PanoSwinT12. For SwinT13, PanoSwinT12 and PanoSwinT, we set $lr = 0.0001$ . We adopt adam optimizer and batch size $b = 48$ and train the model for 100/500 epochs in the planar/panoramic stage.", + "bbox": [ + 496, + 353, + 890, + 518 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "For panoramic object detection, we conduct experiments on the WHU street-view panoramic dataset [36] (StreetView in short) and 360-Indoor [3]. The object detection performance is evaluated by mean average precision with IOU=0.5 (mAP@0.5). (1) StreetView contains 600 street-view images, in which there are 5058 objects from four object categories. The training/test set split strictly follows [36], where one-third of images are used for training and the rest for testing. (2) 360-Indoor contains 3335 indoor images from 37 image categories, in which there are 89148 objects from 37 object categories. The training/test set split strictly follows [3]; $70\\%$ images are used for training and the rest for testing. Following [3], we train our model using conventional bounding boxes, that is, $xywh$ format. We adopt FasterRCNN+FPN [17, 21] as detector. One different setting is that, since PanoSwin can overcome side discontinuity, we allow the bounding box to cross the image side boundary by padding the pixels from the other side when training PanoSwin. We set so for Swin as well for a fair comparison. We set learning rate $lr = 0.0002$ , batch size $b = 4$ . We develop the detection framework based on the MMDetection toolbox [1]. The model is trained for 50/100 epochs in the planar/panoramic stage.", + "bbox": [ + 496, + 521, + 892, + 868 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "For panoramic room layout estimation, following HorizonNet [26], we train the model on the LayoutNet", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "17760", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/0e11762acd79c5f8ebf7bf60f17a3e6ec7710c65f04d5d89b80c57e9d6bfd64f.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
structure aliasembedding dimstructurepara.
PanoSwinT88[W, PSW, PA], PM, [W, PSW, PA], PM, [W, PSW, PA], PM, [W, PSW]191k
PanoSwinT1212[W, PSW, PA], PM, [W, PSW]66k
SwinT13 [19]13[W, PSW, W], PM, [W, PSW]67k
PanoSwinT9292[W,PSW,PA],PM,[W,PSW,PA],PM,[(W,PSW)*2,W,PA],PM,[W,PSW]28M
SwinT [19]96[W,SW],PM,[W,SW],PM,[(W,SW)*3],PM,[W,SW]28M
PanoSwinT96[W,PSW,PA],PM,[W,PSW,PA],PM,[(W,PSW)*2,W,PA],PM,[W,PSW]30M
", + "bbox": [ + 99, + 89, + 874, + 204 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "dataset [39], which is composed of PanoContext and the extended Stanford 2D-3D, consisting of 500 and 571 annotated panoramas respectively. Following HorizonNet [26], we train our model on the LayoutNet training set and test it on Stanford 2D-3D test set. We ONLY enable the panoramic stage in this task.", + "bbox": [ + 75, + 270, + 470, + 363 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/f4ae3386f2a58b29908e617d2ec591d9c97d30e19afe6727c0ef53e8259587bd.jpg", + "table_caption": [ + "Table 3. PanoSwin architecture variants. W/SW: regular/shift windowing attention [19]. PSW: pano-style shift windowing attention. PA: pitch attention module. PM: patch merging [19]. $(*)^{n}$ denotes repeating n times. Refer to Supplementary for more details." + ], + "table_footnote": [], + "table_body": "
No.BackbonemAP@0.5↑para.
I1R50 [11] + COCO33.172M
I2SwinT [19] + COCO33.845M
I3PanoSwinT92 + COCO35.645M
I4R50 [11]20.672M
I5R50 [11] + SC [5]21.172M
I6SwinT [19]24.045M
I7PanoSwinT9228.045M
I8PanoSwinT28.647M
I9PanoSwinT+29.447M
", + "bbox": [ + 88, + 375, + 460, + 536 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/5093363ad19f763755335de33f981f71446cc0fa7c4bc8c155889a3c6ff16fce.jpg", + "table_caption": [ + "Table 4. Object detection performance comparison on 360-Indoor. R50 stands for ResNet50 [11]. SC stands for SphereConv [5]. COCO denotes a pretraining procedure on MSCOCO [18]." + ], + "table_footnote": [], + "table_body": "
No.BackbonemAP@0.5 ↑para.
S1VGG [23]+SCNN [37]64.1>77M
S2R50 [11]68.272M
S3R50 [11]+SC [5]69.472M
S4SwinT72.845M
S5PanoSwinT9275.445M
S5PanoSwinT+75.747M
", + "bbox": [ + 81, + 618, + 467, + 734 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2. Main Results", + "text_level": 1, + "bbox": [ + 76, + 786, + 217, + 801 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "For panoramic classification, the results on SPH-MNIST/SPH-CIFAR10 are reported in Tab. 1/Tab. 2. Two important observations are: (1) Swin transformer can achieve results comparable to SOTA works with a similar number of model parameters, e.g., M6 v.s. M4, revealing that Swin is more generalizable than CNNs; (2) PanoSwin", + "bbox": [ + 75, + 809, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/90fd0ed91c73fb1e750201cbe0e4280d6509455d91e96d25e33efe640ade0bd3.jpg", + "table_caption": [ + "Table 5. StreetView object detection performance comparison" + ], + "table_footnote": [], + "table_body": "
No.Backbone3D IoU↑CE↓PE↓para.
P1R50 [11]78.120.902.9182M
P2R50 [11] + SC [5]77.640.902.9482M
P3R34 [11]77.860.923.0133M
P4SwinT [19]78.000.943.0544M
P5PanoSwinT9278.100.922.9944M
P6R50 [11] + IN84.660.662.0482M
P7R34 [11] + IN83.880.682.1433M
P8SwinT [19] + IN84.040.662.0744M
P9PanoSwinT92 + IN84.110.652.0044M
P10PanoSwinT + IN84.210.651.9846M
", + "bbox": [ + 504, + 268, + 887, + 429 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 6. Layout estimation comparison on Stanford-2D3D test set. “+ IN” denotes ImageNet [15] pretraining. CE/PE stands for corner error/pixel error.", + "bbox": [ + 498, + 440, + 892, + 484 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "always beats Swin, e.g., M7 v.s. M6, M14 v.s. M13, indicating that PanoSwin can better learn panorama features.", + "bbox": [ + 498, + 513, + 890, + 545 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Furthermore, on SPH-MNIST, we also test the trained SwinT13/PanoSwinT12 model on mnist test sets projected on the equator and polar regions. For SwinT13(M6), the test error rises from 2.94 to 5.41. For PanoSwinT12(M7), the test error rises from 2.87 to 3.32. The results further show that PanoSwin is more robust in handling spatial distortion.", + "bbox": [ + 496, + 547, + 892, + 638 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "For panoramic object detection, 360-Indoor and StreetView [36] are two real-world datasets, making the results more convincing. The results on these two datasets are reported in Tab. 4 and Tab. 5, respectively. The performance gain of PanoSwinT $^+$ against SwinT is even larger, e.g. 5.4 on 360-Indoor. In addition, we investigate the detection performance of low-latitude regions against high-latitude regions. Viewpoints of low-latitude regions range from $-30^{\\circ}$ to $30^{\\circ}$ , while viewpoints of the high-latitude region range from $\\pm 60^{\\circ}$ to $\\pm 90^{\\circ}$ . We find out that mAP@50 drops by 1.9/3.5/2.0/5.8 using PanoSwinT92/SwinT/ResNet50+SC/ResNet50. It reveals that (1) attention mechanisms are better than CNN at handling spatial distortion; (2) our proposed PanoSwin is the most robust to deal with polar spatial distortion.", + "bbox": [ + 496, + 641, + 893, + 868 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Results on panoramic layout estimation are reported in Tab. 6. Fig. 4 visualizes the layouts estimated by PanoSwin.", + "bbox": [ + 500, + 869, + 893, + 902 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "17761", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "PanoSwinT92 outperforms other backbones but ResNet50. Although HorizonNet+PanoSwinT92 has almost only half parameters as HorizonNet+ResNet50 does, PanoSwinT92 still outperforms ResNet50 in corner error and pixel error with ImageNet [15] pretraining, and is only slightly exceeded by ResNet50 without pretraining. The results contradict the larger advantage of PanoSwin in object detection. We conjecture that this is because (1) layout estimation needs pixel-level understanding more than object-level understanding. So spatial distortion is no longer a big problem; (2) layout estimation depends on wall corners instead of polar regions. So polar boundary discontinuity is not important; (3) HorizonNet designs a Bi-LSTM to overcome side boundary discontinuity. Therefore, PanoSwin shows little advantage in layout estimation performance.", + "bbox": [ + 75, + 90, + 472, + 316 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Tab. 7 reports inference speed. It shows that (1) pitch attention brings non-negligible computation (PST v.s. $\\mathrm{PST}_s$ ); (2) PanoSwin is efficient when compared against other panoramic backbones (PST v.s. KTN/SphereNet), which is because PanoSwin introduces few non-parallelizable operations. On the contrary, many existing works introduce operations that cannot be parallelized. For example, KTN [24] adopts different convolutions of various kernel sizes in different latitudes, resulting in a time-consuming \"for\" loop in forwarding. While SphereNet [5] also takes a long time to calculate uniform sampling coordinates for each convolution.", + "bbox": [ + 75, + 316, + 472, + 498 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/abd1b3b4eea708a225f638c5c9d3efc4d9677ca300b15d2b2a43004437b539d4.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
PSTPSTsSwinTKTN [24]PST8SN
para.30M30M28M294M191k196k
CPU↓1.2071.0180.9825.1360.1860.682
GPU↓0.0420.0150.0103.8420.0210.025
", + "bbox": [ + 81, + 508, + 465, + 570 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/88625c4122d8a7aa2b9c723aea2d6717ec47ccb47ef67ea493c8c49b73619be6.jpg", + "table_caption": [ + "Table 7. Single image(512x1024 size) inference speed comparison (second). PST/SN is short for PanoSwinT/SphereNet [5]." + ], + "table_footnote": [], + "table_body": "
No.alternativeSM↓3I↑
A1only planar stage1.7626.8
A2only panoramic stage1.1825.9
A3PSW → W1.4328.0
A4PA → W2.0127.9
A5swin rel. pos. [19]1.3128.3
A6remove abs. pos.1.1929.0
A7wi← 1 in LKP1.2627.6
A8w/o LKP1.1828.6
A9full model+1.1529.4
", + "bbox": [ + 120, + 637, + 426, + 800 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 8. Ablation of SPH-MNIST classification and 360-Indoor object detection using PanoSwinT. Column “SM”/“3I” reports test error on SPH-MNIST/mAP@50 on 360-Indoor. “swin rel. pos.” denotes replacing our proposed pano-style relative position biases with the original swim-style relative biases [19].", + "bbox": [ + 75, + 811, + 470, + 881 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.3. Ablation Study", + "text_level": 1, + "bbox": [ + 500, + 90, + 653, + 107 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We conduct ablation experiments on SPH-MNIST classification and 360-Indoor object detection. The results are reported in Tab. 8. On the one hand, a general difference revealed in the results between these two datasets is that the 360-Indoor dataset is more sensitive to our proposed modules than SPH-MNIST, e.g., setting A2, A6, and A8. We consider that this is because SPH-MNIST is larger but simpler than 360-Indoor. Therefore some modules like planar-stage training, pano-style absolute positional embeddings, and $\\mathcal{L}_{KP}$ only result in a marginal performance gain.", + "bbox": [ + 496, + 116, + 890, + 268 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "On the other hand, we have observations for different modules: (1) A1 and A2 show that both the planar stage and panoramic stage are necessary, implying that planar knowledge is also helpful for panorama representation learning. Indeed, various planar augmentation approaches can be very effective in improving model performance. But some of the existing works [2, 5] might not emphasize the importance of planar knowledge. (2) A3 and A4 validate effectiveness of PSW and PA. Fig. 4.d-f also reveals so. Detection on the table and the chair on the left/right side shows that PSW effectively bridges side discontinuity. Detection on the large white table in the middle bottom implies that PA can solve spatial distortion. (3) A5 and A6 demonstrate the effectiveness of absolute position encodings and relative position biases. (4) A8 shows that central knowledge preservation accomplished by $\\mathcal{L}_{KP}$ can well improve model performance. While A7 shows that naive $\\mathcal{L}_{KP}^{\\prime}$ even results in a performance drop, implying that polar and side planar knowledge from the teacher net $\\mathcal{T}$ is not reliable.", + "bbox": [ + 496, + 271, + 892, + 559 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 580, + 619, + 597 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Spatial distortion and boundary discontinuity are two fundamental problems in panorama understanding. In this paper, we propose PanoSwin to learn panorama features in the ERP form, which is simple and fast. In PanoSwin, we first propose a pano-style shift windowing scheme that bridges discontinued boundaries. Then a novel pitch attention module is proposed to overcome spatial distortion. Moreover, to transfer common knowledge from planar images to panoramic tasks, we contribute a KP-based two-stage learning paradigm. Experiments demonstrate that, without introducing many extra parameters and computation over Swin [19], PanoSwin achieves SOTA results in various tasks, including panoramic classification, panoramic object detection, and panoramic layout estimation. In the future, we will further extend PanoSwin to more tasks like panoramic segmentation and panoramic depth estimation.", + "bbox": [ + 496, + 609, + 890, + 851 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgement This work was supported by the National Key Research and Development Program of China, No.2018YFB1402600.", + "bbox": [ + 496, + 854, + 890, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "17762", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Kai Chen, Jiaqi Wang, Jiangmiao Pang, Yuhang Cao, Yu Xiong, Xiaoxiao Li, Shuyang Sun, Wansen Feng, Ziwei Liu, Jiarui Xu, Zheng Zhang, Dazhi Cheng, Chenchen Zhu, Tianheng Cheng, Qijie Zhao, Buyu Li, Xin Lu, Rui Zhu, Yue Wu, Jifeng Dai, Jingdong Wang, Jianping Shi, Wanli Ouyang, Chen Change Loy, and Dahua Lin. 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In Computer Vision and Pattern Recognition (CVPR), 2018. 7" + ], + "bbox": [ + 78, + 90, + 468, + 714 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "17764", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/d5f43da6-7dc9-4fee-ba11-3185e4ebca4d_model.json b/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/d5f43da6-7dc9-4fee-ba11-3185e4ebca4d_model.json new file mode 100644 index 0000000000000000000000000000000000000000..d8f19237f9f0fb9268b42a44418763086d713ec9 --- /dev/null +++ b/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/d5f43da6-7dc9-4fee-ba11-3185e4ebca4d_model.json @@ -0,0 +1,2189 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.12, + 0.131, + 0.851, + 0.154 + ], + "angle": 0, + "content": "PanoSwin: a Pano-style Swin Transformer for Panorama Understanding" + }, + { + "type": "text", + "bbox": [ + 0.157, + 0.181, + 0.811, + 0.24 + ], + "angle": 0, + "content": "Zhixin Ling Zhen Xing Xiangdong Zhou Manliang Cao Guichun Zhou School of Computer Science, Fudan University {20212010005,zxing20,xdzhou,17110240029,19110240014}@fudan.edu.cn" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.273, + 0.313, + 0.289 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.305, + 0.474, + 0.637 + ], + "angle": 0, + "content": "In panorama understanding, the widely used equirectangular projection (ERP) entails boundary discontinuity and spatial distortion. It severely deteriorates the conventional CNNs and vision Transformers on panoramas. In this paper, we propose a simple yet effective architecture named PanoSwin to learn panorama representations with ERP. To deal with the challenges brought by equirectangular projection, we explore a pano-style shift windowing scheme and novel pitch attention to address the boundary discontinuity and the spatial distortion, respectively. Besides, based on spherical distance and Cartesian coordinates, we adapt absolute positional embeddings and relative positional biases for panoramas to enhance panoramic geometry information. Realizing that planar image understanding might share some common knowledge with panorama understanding, we devise a novel two-stage learning framework to facilitate knowledge transfer from the planar images to panoramas. We conduct experiments against the state-of-the-art on various panoramic tasks, i.e., panoramic object detection, panoramic classification, and panoramic layout estimation. The experimental results demonstrate the effectiveness of PanoSwin in panorama understanding." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.664, + 0.21, + 0.68 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.689, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Panoramas are widely used in many real applications, such as virtual reality, autonomous driving, civil surveillance, etc. Panorama understanding has attracted increasing interest in the research community [5, 27, 34]. Among these methods, the most popular and convenient representation of panorama is adopted via equirectangular projection (ERP), which maps the latitude and longitude of the spherical representation to horizontal and vertical grid coordinates. However, the inherent omnidirectional vision remains the challenge of the panorama understanding. Although convolutional neural networks (CNNs) [11, 14, 28] have shown outstanding performances on planar image understanding, most CNN-based methods are unsuitable for panoramas because of two fundamental problems entailed" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.274, + 0.895, + 0.51 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.521, + 0.895, + 0.659 + ], + "angle": 0, + "content": "Figure 1. (1). Fig. a is how a panoramic image looks, just like a planar world map, where top/bottom regions are connected to the earth's poles; the right side is connected to the left. (2). Our PanoSwin is based on window attention [19]. Fig. a also shows the original window partition in dotted orange, where the two windows in bold orange are separated by equirectangular projection(ERP). (3). Fig. b shows pano-style shift windowing scheme, which brings the two departed regions together. (4). Fig. c shows our pitch attention module, which helps a distorted window to interact with an undistorted one." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.688, + 0.892, + 0.825 + ], + "angle": 0, + "content": "by ERP: (1) polar and side boundary discontinuity and (2) spatial distortion. Specifically, the north/south polar region in spherical representations are closely connected. But the converted region covers the whole top/bottom boundaries. On this account, polar boundary continuity is destroyed by ERP. Similarly, side boundary continuity is also destroyed since the left and right sides are split by ERP. Meanwhile, spatial distortion also severely deforms the image content, especially in polar regions." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.892, + 0.901 + ], + "angle": 0, + "content": "A common solution is to adapt convolution to the spherical space [4,5,24,34]. However, these methods might suffer from high computation costs from the adaptation process. Besides, Spherical Transformer [2] and PanoFormer [22] specially devise patch sampling approaches to remove" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17755" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.471, + 0.168 + ], + "angle": 0, + "content": "panoramic distortion. However, the specially designed patch sampling approaches might not be feasible for planar images. In our experiments, we demonstrate that exploiting planar knowledge can boost the performance of panorama understanding." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.17, + 0.47, + 0.426 + ], + "angle": 0, + "content": "Inspired by Swin Transformer [19], we propose PanoSwin Transformer to reduce the distortion of panoramic images, as briefly shown in Fig. 1. To cope with boundary discontinuity, we explore a pano-style shift windowing scheme (PSW). In PSW, side continuity is established by horizontal shift. To establish polar continuity, we first split the panorama in half and then rotate the right half counterclockwise. To overcome spatial distortion, we first rotate the pitch of the panorama by \\(0.5\\pi\\). So the polar regions of the original feature map are \"swapped\" with some equator regions of the rotated panorama. For each window in the original panorama, we locate a corresponding window in the rotated panorama. Then we perform cross-attention between these two windows. We name the module pitch attention (PA), which is plug-and-play and can be inserted in various backbones. Intuitively, pitch attention can help a window \"know\" how it looks without distortion." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.43, + 0.47, + 0.702 + ], + "angle": 0, + "content": "To leverage planar knowledge, some works [24, 25] proposed to make novel panoramic kernel mimic outputs from planar convolution kernel layer by layer. However, PanoSwin is elaborately designed to be compatible with planar images: PanoSwin can be switched from pano mode to vanilla swin mode. Let PanoSwin in these two modes be denoted as \\(\\mathrm{PanoSwin}_p\\) and \\(\\mathrm{PanoSwin}_s\\). \\(\\mathrm{PanoSwin}_p / \\mathrm{PanoSwin}_s\\) can be adopted to process panoramas/planar images, details about which will be introduced in Sec. 3.6. In our paper, PanoSwin is under pano mode by default. The double-mode feature of PanoSwin makes it possible to devise a simple two-stage learning paradigm based on knowledge preservation to leverage planar knowledge: we first pretrain \\(\\mathrm{PanoSwin}_s\\) with planar images; then we switch it to \\(\\mathrm{PanoSwin}_p\\) and train it with a knowledge preservation (KP) loss and downstream task losses. This paradigm is able to facilitate transferring common visual knowledge from planar images to panoramas." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.705, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Our main contributions are summarized as follows: (1) We propose PanoSwin to learn panorama features, in which Pano-style Shift Windowing scheme (PSW) is proposed to resolve polar and side boundary discontinuity; (2) we propose pitch attention module (PA) to overcome spatial distortion introduced by ERP; (3) PanoSwin is designed to be compatible with planar images. Therefore, we proposed a KP-based two-stage learning paradigm to transfer common visual knowledge from planar images to panoramicas; (4) we conduct experiments on various panoramic tasks, including panoramic object detection, panoramic classification, and panoramic layout estimation on five datasets. The results have validated the effectiveness of our proposed method." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.09, + 0.642, + 0.107 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.115, + 0.892, + 0.342 + ], + "angle": 0, + "content": "Vision Transformers. Inspired by transformer architectures [7, 31] in NLP research, Vision Transformers [8, 9, 19, 33] were proposed to learn vision representations by leveraging global self-attention mechanism. ViT [8] divides the image into patches and feeds them into the transformer encoder. Recent works also proposed to inserting CNNs into multi-head self-attention [32] or feed-forward network [38]. CvT [32] showed that the padding operation in CNNs implicitly encodes position. DeiT [29] proposed a pure attention-based vision transformer. CeiT [38] proposed a image-to-tokens embedding method. Swin transformer [19] proposed a window attention operation to reduce computation cost. More details will be discussed on Sec. 3.1. DeiT III [30] proposed an improved training strategy to enhance model performance." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.343, + 0.892, + 0.538 + ], + "angle": 0, + "content": "Panorama Representation Learning. Prior works usually adapt convolution to sphere faces. KTN [24] proposed compensating for distortions introduced by the planar projection. S2CNN [4] leveraged the generalized Fourier transform and proposed to extract features using spherical filters on the input data, in which both expressive and rotation-equivariance were satisfied. SphereNet [5] sample points uniformly in the sphere face to enable conventional convolutions. SpherePHD [16] used regular polyhedrons to approximate panoramas and projected panoramas on the icosahedron that contains most faces among regular polyhedrons. Several works [6, 10, 34] also sought to achieve rotation equivariance with graph convolution." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.54, + 0.892, + 0.66 + ], + "angle": 0, + "content": "Recent works took advantage of transformer architecture [31] to learn panorama features. PanoFormer [22] divided patches on the spherical tangent domain as a vision transformer input to reduce distortion. Spherical transformer [2] uniformly samples patches as transformer input and proposes a module to alleviate rotation distortion. However, these works mainly target panoramicas. Therefore, it might be unable to transfer planar knowledge to panoramic tasks." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.675, + 0.591, + 0.691 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.701, + 0.892, + 0.807 + ], + "angle": 0, + "content": "A panorama in equirectangular form is like the planar world map in our daily life. Each pixel of the panorama can be located by a longitude \\( u \\) and a latitude \\( v \\): \\( (u, v), u \\in [-\\pi, \\pi), v \\in [-0.5\\pi, 0.5\\pi] \\). Compared with Swin Transformer [19], the main novelty of PanoSwin lies in three aspects: pano-style shift windowing scheme, pitch attention module, and KP-based two-stage learning procedure." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.817, + 0.805, + 0.832 + ], + "angle": 0, + "content": "3.1. Preliminaries of Swin Transformer" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.892, + 0.901 + ], + "angle": 0, + "content": "ViT [8] divides an image into patches and adopts a CNN to learn patch features. These patch features are then viewed as a sequence and fed into a transformer encoder. Although ViT [8] achieves good performances in various vision tasks," + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "17756" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.097, + 0.089, + 0.895, + 0.301 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.118, + 0.322, + 0.851, + 0.337 + ], + "angle": 0, + "content": "Figure 2. Pano-style/original shift windowing scheme comparison. The arrowed line in orange shows each conversion step." + }, + { + "type": "image", + "bbox": [ + 0.079, + 0.359, + 0.468, + 0.628 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.637, + 0.47, + 0.721 + ], + "angle": 0, + "content": "Figure 3. Top: our way to obtain a rotated window and perform pitch attention: (a) The pitch of the panorama is rotated by \\(90^{\\circ}\\); (b) we sample a rotated window in the rotated panorama for each original window; (c) window-wise attention is performed between old and rotated windows. The squares, distinguished by color, show each window conversion step. Bottom: detailed step (c)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.473, + 0.901 + ], + "angle": 0, + "content": "it suffers from high computation costs from global attention. Thus, Swin Transformer [19] proposed local multihead self-attention (W-MSA), where image patches were further divided into small windows. Attention is only performed within each window. To enable information interaction among different windows, Swin Transformer [19] introduced Shfted Window-based Multi-head Self-Attention (SW-MSA), where the image is horizontally and vertically shifted to form a new one. As shown in Fig. 2-(2), W-MSA/SW-MSA is performed within each red/blue win" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.363, + 0.892, + 0.468 + ], + "angle": 0, + "content": "dows. However, shift windowing can bring distant pixels together. So attention masks are required in this process. Besides, Swin Transformer discards absolute positional embeddings but adopts relative position bias [12, 13, 19], which specifies the relative coordinate difference between two patches within a window, instead of directly identifying the x/y coordinate [31]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.48, + 0.816, + 0.496 + ], + "angle": 0, + "content": "3.2. Pano-style Shift Windowing Scheme" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.504, + 0.892, + 0.821 + ], + "angle": 0, + "content": "The problem of boundary discontinuity is brought by ERP. In a panorama, the left side \\((u\\approx -\\pi)\\) and right side \\((u\\approx \\pi)\\) are indeed connected. Also, all pixels around the north/south pole \\((v\\approx -0.5\\pi /0.5\\pi)\\) are adjacent. Traditional CNNs cannot deal with boundary discontinuity. The original shift windowing scheme in Swin Transformer [19] (Fig. 2-(2)) might capture wrong geometry continuity as well. Therefore, we propose a pano-style shift windowing scheme (PSW) and a pano-style shift windowing multi-head self-attention module (PSW-MSA), as shown in Fig. 2-(1). PSW can well capture the continuity around both side and polar boundaries of the panorama. There are three steps: (1) We horizontally shift the image, which enables the continuity around the left and right sides; (2) we split the image in half and rotate the right half by \\(\\pi\\) counterclockwise, which enables the continuities around north pole regions; (3) we vertically shift the image, which enables the continuities around south pole regions. Besides, pixels in each shifted window are connected, so no attention mask is required in our shift windowing scheme, further simplifying the attention process." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.832, + 0.692, + 0.846 + ], + "angle": 0, + "content": "3.3. Panoramic Rotation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Before going further, we need to introduce an operation that rotates the north pole of the panoramic image to a target coordinate. We define it as function \\( R \\), as shown in Fig. 5." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17757" + } + ], + [ + { + "type": "image_caption", + "bbox": [ + 0.129, + 0.093, + 0.191, + 0.102 + ], + "angle": 0, + "content": "Ground Truth" + }, + { + "type": "image", + "bbox": [ + 0.081, + 0.103, + 0.234, + 0.167 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.313, + 0.094, + 0.338, + 0.102 + ], + "angle": 0, + "content": "Swin" + }, + { + "type": "image", + "bbox": [ + 0.247, + 0.103, + 0.401, + 0.169 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.467, + 0.094, + 0.513, + 0.102 + ], + "angle": 0, + "content": "PanoSwin" + }, + { + "type": "image", + "bbox": [ + 0.414, + 0.103, + 0.57, + 0.169 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.64, + 0.094, + 0.685, + 0.102 + ], + "angle": 0, + "content": "PanoSwin" + }, + { + "type": "image", + "bbox": [ + 0.585, + 0.103, + 0.737, + 0.169 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.743, + 0.101, + 0.888, + 0.167 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.081, + 0.172, + 0.234, + 0.23 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.155, + 0.231, + 0.165, + 0.238 + ], + "angle": 0, + "content": "d." + }, + { + "type": "image", + "bbox": [ + 0.247, + 0.172, + 0.401, + 0.23 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.321, + 0.23, + 0.332, + 0.237 + ], + "angle": 0, + "content": "e." + }, + { + "type": "image", + "bbox": [ + 0.415, + 0.172, + 0.57, + 0.23 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.487, + 0.231, + 0.497, + 0.238 + ], + "angle": 0, + "content": "f." + }, + { + "type": "image", + "bbox": [ + 0.585, + 0.172, + 0.738, + 0.23 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.66, + 0.231, + 0.671, + 0.238 + ], + "angle": 0, + "content": "h." + }, + { + "type": "image", + "bbox": [ + 0.743, + 0.168, + 0.886, + 0.23 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.81, + 0.231, + 0.82, + 0.239 + ], + "angle": 0, + "content": "j·" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.252, + 0.894, + 0.294 + ], + "angle": 0, + "content": "Figure 4. a-f.Detection visualization on 360-Indoor test set, where rectangular boxes are converted to spherical plane [3]. g-h.Operation prediction visualization on Stanford 2D-3D test set, green/lightblue curves shows the prediction/the groundtruth. i-j are layouts reconstructed from prediction of \\(\\mathbf{g - h}\\)" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.32, + 0.468, + 0.412 + ], + "angle": 0, + "content": "Let the north pole of the panorama be \\( P_0 = (0, -0.5\\pi) \\). Given a target coordinate \\( P_1 = (u_1, v_1) \\) that \\( P_0 \\) will be rotated to, for a pixel \\( P = (u, v) \\), we generate a new coordinate \\( P' = (u', v') \\) by \\( P' = R(P, P_1) \\). By defining a Cartesian coordinate transition \\( \\operatorname{Sph}(P) = (x, y, z) \\) for a given pixel \\( P = (u, v) \\):" + }, + { + "type": "equation", + "bbox": [ + 0.088, + 0.423, + 0.468, + 0.439 + ], + "angle": 0, + "content": "\\[\nx = \\sin (u) \\cos (v), y = \\cos (u) \\cos (v), z = - \\sin (v), \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.45, + 0.367, + 0.464 + ], + "angle": 0, + "content": "we can explain the function \\(R\\) in a formula:" + }, + { + "type": "equation", + "bbox": [ + 0.09, + 0.475, + 0.468, + 0.542 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} v ^ {\\prime} = 2 \\operatorname {a s i n} \\left(\\frac {1}{2} | | \\operatorname {S p h} (P) - \\operatorname {S p h} (P _ {1}) | | _ {2}\\right) - 0. 5 \\pi , \\\\ P _ {a} \\hat {\\otimes} P _ {b}: \\quad \\operatorname {S p h} \\left(P _ {a}\\right) \\otimes \\operatorname {S p h} \\left(P _ {b}\\right), \\tag {2} \\\\ u ^ {\\prime} = \\operatorname {A n g l e} (P \\hat {\\otimes} P _ {1}, P _ {0} \\hat {\\otimes} P _ {1}, (P _ {0} \\hat {\\otimes} P _ {1}) \\otimes P _ {1}), \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.552, + 0.469, + 0.703 + ], + "angle": 0, + "content": "where : stands for \"define\"; \\(\\otimes\\) is cross product. Angle \\((\\mathbf{x}_1,\\mathbf{x}_2,\\mathbf{x}_3)\\) gives the angle between vector \\(\\mathbf{x}_1\\) and vector \\(\\mathbf{x}_2\\), ranging from \\(-\\pi\\) to \\(\\pi\\); the counterclockwise direction is given by \\(\\mathbf{x}_3\\), that is, \\(\\mathrm{Angle}(\\mathbf{x}_3,\\mathbf{x}_2,\\mathbf{x}_3) < \\pi\\). It can be accomplished by arc cosine. To obtain a rotated panorama, we first calculate each target pixel coordinate by Eq. (2) and then sample a new panorama. Note that pitch rotations [26] and horizontal shifting [27] are special cases of \\(R\\) when \\(u^{\\prime} = 0\\) and \\(v^{\\prime} = 0\\). Also, \\(R\\) could be an approach to augment a panoramic image by setting \\(P_{1}\\) randomly." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.703, + 0.469, + 0.824 + ], + "angle": 0, + "content": "Computation analysis: If we only consider multiplication operation, the function \\( R \\) consumes one \\( ||\\cdot||_2 \\), three Sph, and four \\( \\otimes \\). Since resultant \\( v'/u' \\) should be scaled to image height/width, bilinear interpolation (BI-INT) is also required. Define a constant \\( K = \\Omega(||\\cdot||_2) + 3\\Omega(\\mathrm{Sph}) + 4\\Omega(\\otimes) + \\Omega(\\mathrm{BI-INT}) = 3 \\times 1 + 2 \\times 3 + 6 \\times 4 + 8 = 41 \\). Then, given a panorama of \\( H \\times 2H \\) size, we can give a lower bound for the computational complexity \\( \\Omega(R) = 2KH^2 \\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.833, + 0.295, + 0.847 + ], + "angle": 0, + "content": "3.4. Pitch Attention Module" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Spatial distortion might severely hamper model performances, especially around polar regions. To target this problem, we propose a pitch attention module (PA). The" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.32, + 0.892, + 0.412 + ], + "angle": 0, + "content": "The workflow of the pitch attention module is shown in Fig. 2. Given a panorama \\(\\mathcal{I}_0\\) of size \\(H\\times 2H\\), in step (a), we rotate the pitch of \\(\\mathcal{I}_0\\) by \\(0.5\\pi\\) and obtain \\(\\mathcal{I}_1\\). That is, for each \\(P_{1}\\in \\mathcal{I}_{0}\\), we obtain \\(P^{\\prime}\\in \\mathcal{I}_{1}\\) by \\(P^{\\prime} = R((-\\pi ,0),P_{1})\\). After the pitch rotation, the polar (resp. equator) regions of \\(\\mathcal{I}_0\\) are transformed to equator (resp. polar) regions of \\(\\mathcal{I}_1\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.412, + 0.892, + 0.547 + ], + "angle": 0, + "content": "\\(\\mathcal{I}_0\\) is partitioned into windows like the W-MSA block in Swin transformer. Step (b) in Fig. 2 shows the way that we obtain the corresponding window in \\(\\mathcal{I}_1\\). For each window in \\(\\mathcal{I}_0\\), we locate the rotated window center in \\(\\mathcal{I}_1\\), and then sample a new square window in \\(\\mathcal{I}_1\\). At last, we perform cross attention between the old and new windows, where the old ones are the query and value, while the new ones are the key. The other details are the same as a W-MSA block of Swin transformer." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.549, + 0.892, + 0.688 + ], + "angle": 0, + "content": "Computation analysis: Let the panorama of \\( H \\times 2H \\times C \\) size be sliced into \\( h \\times 2h \\) patches and the window size be \\( M \\), we can give the computational complexity lower bound: \\( \\Omega(PA) = \\Omega(R) + \\Omega(\\mathrm{W-MSA}) + \\Omega(\\mathrm{BI-INT}) \\times 2H^2 = 2(K + 8)H^2 + 8h^2C^2 + 4M^2h^2C \\). Since we have \\( H = Mh \\), \\( \\Omega(PA) = \\underline{8h^2C^2} + (\\underline{4C} + 2K + 16)M^2h^2 \\), where \\( K = 41 \\). When \\( C \\) is large (e.g., \\( C = 512 \\) as produced by many backbones), extra computational complexity introduced by pitch attention can be negligible." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.689, + 0.892, + 0.779 + ], + "angle": 0, + "content": "In our network design, we insert a pitch attention module to the last of each backbone block, as shown in Tab. 3. Although pitch attention can enable interaction between adjacent windows, it does not replace PSW-MSA because (1) the interaction is not fair for all patches; (2) pitch attention brings more computation than PSW-MSA." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.901 + ], + "angle": 0, + "content": "An alternative to our pitch attention module might be to adopt gnomonic projection [5] to generate tangent-plane windows, which are undistorted. However, (1) computation of gnomonic projection depends on viewpoints. It might be difficult to parallelize gnomonic projection for each window on GPU and therefore is more time-consuming; (2) we conduct experiments and find that tangent-plane windows yield no performance gain against pitch attention." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17758" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.088, + 0.095, + 0.377, + 0.111 + ], + "angle": 0, + "content": "Algorithm 1: two-stage learning paradigm." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.113, + 0.621, + 0.127 + ], + "angle": 0, + "content": "Input: a downstream task loss \\(\\mathcal{L}_{DS}\\); a randomly initialized PanoSwin model \\(\\mathcal{P}\\)." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.128, + 0.342, + 0.142 + ], + "angle": 0, + "content": "Output: A trained PanoSwin model." + }, + { + "type": "text", + "bbox": [ + 0.082, + 0.143, + 0.709, + 0.158 + ], + "angle": 0, + "content": "1 \\(\\mathcal{A}^{plan}\\gets\\) a set of planar augmentation methods, e.g., random resizing, cropping and rotation;" + }, + { + "type": "text", + "bbox": [ + 0.082, + 0.158, + 0.858, + 0.173 + ], + "angle": 0, + "content": "2 \\(\\mathcal{A}^{pano}\\gets\\) a set of pano-compatible augmentation methods, e.g., random panoramic rotation, flipping, color jittering;" + }, + { + "type": "text", + "bbox": [ + 0.082, + 0.173, + 0.825, + 0.203 + ], + "angle": 0, + "content": "3 Define train(model, loss, augs) as a function that trains model by optimizing loss and enables augmentation approaches specified by augs;" + }, + { + "type": "text", + "bbox": [ + 0.082, + 0.204, + 0.53, + 0.219 + ], + "angle": 0, + "content": "4 \\(\\mathcal{T}\\gets\\) train(model \\(=\\) \\(\\mathcal{P}_s\\) ,loss \\(= \\mathcal{L}_{DS}\\) ,augs \\(= \\mathcal{A}^{plan}\\cup \\mathcal{A}^{pano})\\)" + }, + { + "type": "text", + "bbox": [ + 0.082, + 0.219, + 0.79, + 0.236 + ], + "angle": 0, + "content": "5 \\(S\\gets \\mathcal{T}\\) ; \\(fix(\\mathcal{T})\\) ; \\(fix(\\alpha_{i,j}\\) of \\(S)\\) ; \\(S\\gets\\) train(model \\(= \\mathcal{S}_p\\) ,loss \\(= \\mathcal{L}_{DS} + \\mathcal{L}_{KP},augs = \\mathcal{A}^{pano})\\)" + }, + { + "type": "text", + "bbox": [ + 0.082, + 0.236, + 0.162, + 0.248 + ], + "angle": 0, + "content": "6 return S" + }, + { + "type": "list", + "bbox": [ + 0.082, + 0.143, + 0.858, + 0.248 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.088, + 0.282, + 0.307, + 0.374 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.191, + 0.374, + 0.204, + 0.381 + ], + "angle": 0, + "content": "(1)" + }, + { + "type": "image", + "bbox": [ + 0.309, + 0.311, + 0.468, + 0.435 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.383, + 0.436, + 0.396, + 0.444 + ], + "angle": 0, + "content": "(3)" + }, + { + "type": "image", + "bbox": [ + 0.089, + 0.382, + 0.307, + 0.466 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.192, + 0.467, + 0.205, + 0.474 + ], + "angle": 0, + "content": "(2)" + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.486, + 0.469, + 0.543 + ], + "angle": 0, + "content": "Figure 5. Illustration of panoramic rotation to target position \\((0.3\\pi, -0.4\\pi)\\): (1)/(2): the original/rotated panoramic image. (3): north pole rotation in sphere space. In formula, the figure shows \\(P' = R(P, (0.3\\pi, -0.4\\pi))\\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.566, + 0.357, + 0.582 + ], + "angle": 0, + "content": "3.5. Pano-style Positional Encodings" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.589, + 0.469, + 0.651 + ], + "angle": 0, + "content": "For relative positional biases, since the spherical distance between two patches in different windows varies largely by the window locations, we condition the relative positional biases on the great-circle distance:" + }, + { + "type": "equation", + "bbox": [ + 0.116, + 0.671, + 0.469, + 0.704 + ], + "angle": 0, + "content": "\\[\nd _ {c} = \\alpha_ {i, j} \\sin^ {2} \\left(\\frac {v _ {j} - v _ {i}}{2}\\right) + \\tag {3}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.15, + 0.701, + 0.429, + 0.728 + ], + "angle": 0, + "content": "\\[\n\\alpha_ {i, j} \\cos (v _ {j}) \\cos (v _ {i}) \\sin^ {2} (\\frac {u _ {j} - u _ {i}}{2}) + \\beta_ {i, j},\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.469, + 0.765 + ], + "angle": 0, + "content": "where \\(\\alpha_{i,j}\\) is great-circle bias and \\(\\beta_{i,j}\\) is planar bias, both learnable. They are looked up in a table, just like [19]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.469, + 0.901 + ], + "angle": 0, + "content": "As for absolute positional embeddings, although Liu et. al. [19] show that relative positional biases are enough to reveal patch-wise geometric relations; therefore, absolute positional embeddings might not be necessary. However, panoramic geometric relations can be complicated. For example, on the same latitude, the left of a pixel can also be its right. Positional encodings based on Cartesian coordinates can strengthen pixel-level geometric information. We condition the absolute positional embeddings by both" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.284, + 0.892, + 0.36 + ], + "angle": 0, + "content": "longitudes/latitudes and the sphere Cartesian coordinates. Several following fully connected layers encode \\( x, y, z, u, v \\) into \\( d_{e} \\)-dimensional absolute positional embeddings, where \\( d_{e} \\) is the patch embedding dimension. Then the positional embedding is added to the patch embedding." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.368, + 0.771, + 0.385 + ], + "angle": 0, + "content": "3.6. Two-Stage Learning Paradigm" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.391, + 0.892, + 0.466 + ], + "angle": 0, + "content": "We devised a two-stage learning paradigm, as shown by Alg. 1. We call the first stage the planar stage and the second the panoramic stage. The planar stage learns planar knowledge, while the panoramic stage transfers common knowledge from planar images to panoramicas." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.467, + 0.892, + 0.617 + ], + "angle": 0, + "content": "The planar stage views the panorama as a planar image by various augmentation. Regular planar images can also be fed in this stage, but we try not to introduce additional training samples for a fair comparison. Let \\(\\mathcal{L}_{DS}\\) be the downstream task loss, e.g., a classification loss, or a bounding box regression loss. To enable PanoSwin to process planar images, we switch it to PanoSwin: (1) we let \\(\\mathcal{I}_1 \\gets \\mathcal{I}_0\\) in Sec. 3.4; (2) absolute positional embeddings are disabled; (3) great-circle bias \\(\\alpha_{i,j}\\) is set to 0 in Eq. (3). We let the obtained model be a teacher net \\(\\mathcal{T}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.618, + 0.892, + 0.769 + ], + "angle": 0, + "content": "In the panoramic stage, we initialize a student net \\(S\\) identical to \\(\\mathcal{T}\\). Then we fix \\(\\mathcal{T}\\) and the planar bias \\(\\beta_{i,j}\\) of \\(S(\\mathrm{Eq.~(3)})\\). Then we enable all previously disabled panoramic features of \\(S\\) and train \\(S\\) with panoramas. Since little distortion/discontinuity is introduced to central regions, we hope that \\(S\\) can mimic central signals of \\(\\mathcal{T}\\). For this purpose, we introduce a KP loss \\(\\mathcal{L}_{KP}\\) to preserve the pretrained knowledge in central regions simply using a weighted L2 loss. Given a panorama feature map \\(x\\), we explain \\(\\mathcal{L}_{KP}\\) in formula:" + }, + { + "type": "equation", + "bbox": [ + 0.517, + 0.776, + 0.891, + 0.817 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {K P} = \\frac {1}{\\sum_ {i} ^ {N} w _ {i}} \\sum_ {i} ^ {N} w _ {i} \\| A (\\mathcal {S} (x)) ^ {(i)} - \\mathcal {T} _ {s} (x) ^ {(i)} \\| _ {2} ^ {2}, \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.824, + 0.892, + 0.902 + ], + "angle": 0, + "content": "where \\( w_{i} = \\cos^{2}(v_{i})\\cos^{2}(\\frac{1}{2} u_{i}) \\) and \\( v_{i} / u_{i} \\) is the latitude/longitude of pixel \\( i \\); \\( A \\) is an adaptation convolutional layer with a kernel size of \\( 1\\times 1 \\). The panoramic stage optimizes \\( \\mathcal{L}_{DS} + w_{KP}\\mathcal{L}_{KP} \\) and only allows augmentation approaches compatible with panoramicas, including panoramic" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17759" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.168 + ], + "angle": 0, + "content": "augmentation like random panoramic rotation and non-geometric augmentation like random color jittering. \\(w_{KP}\\) is a weight for \\(\\mathcal{L}_{KP}\\) that starts at 1 and then decays to 0. In the remaining paper, we will denote a PanoSwin obtained by the two-stage learning paradigm as PanoSwin+." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.168, + 0.47, + 0.229 + ], + "angle": 0, + "content": "There could be many other knowledge distillation approaches to improve knowledge preservation performance for specific tasks [20, 24, 35], but \\(\\mathcal{L}_{KP}\\) shows a general way to transfer planar knowledge to panoramic tasks." + }, + { + "type": "image", + "bbox": [ + 0.123, + 0.242, + 0.209, + 0.37 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.219, + 0.258, + 0.323, + 0.3 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.325, + 0.258, + 0.43, + 0.3 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.219, + 0.315, + 0.323, + 0.368 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.325, + 0.316, + 0.43, + 0.368 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.38, + 0.47, + 0.409 + ], + "angle": 0, + "content": "Figure 6. Cases of SPH-MNIST (top) and SPH-CIFAR10 (bottom)" + }, + { + "type": "table", + "bbox": [ + 0.097, + 0.438, + 0.453, + 0.691 + ], + "angle": 0, + "content": "
No.Backboneerror↓para.
M1SpherePHD [16]5.9257k
M2SphericalTrans. [2]9.5760k
M3SphericalTrans-(Ext.) [2]4.9160k
M4SGCN [34]5.5860k
M5S2CNN [4]6.9758k
M6SwinT13 [19]4.0167k
M7PanoSwinT123.0866k
M8GCNN [10]17.21282k
M10SphereNet (BI) [5]5.59196k
M11PanoSwinT82.25191k
M12VGG [23]+KTN [24]2.06294M
M13SwinT [19]1.5328M
M14PanoSwinT921.2128M
M15PanoSwinT1.1830M
M16PanoSwinT+1.1530M
" + }, + { + "type": "table_caption", + "bbox": [ + 0.11, + 0.702, + 0.436, + 0.716 + ], + "angle": 0, + "content": "Table 1. SPH-MNIST classification result comparison." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.747, + 0.21, + 0.764 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.772, + 0.285, + 0.789 + ], + "angle": 0, + "content": "4.1. Experimental Settings" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.47, + 0.901 + ], + "angle": 0, + "content": "We conduct experiments on three tasks: panoramic classification, panoramic object detection, and panoramic layout estimation. Considering existing works on panorama representation learning vary a lot in model size, we design different PanoSwin backbones for a fair comparison in terms of model parameters, as shown in Tab. 3. To better remove spatial distortion, three convolutional layers are" + }, + { + "type": "table", + "bbox": [ + 0.526, + 0.09, + 0.868, + 0.266 + ], + "angle": 0, + "content": "
No.Backboneacc↑para.
C1SpherePHD [16]59.2057k
C2SphericalTransformer [2]58.2160k
C3SGCN [34]60.7260k
C4S2CNN [4]10.0058k
C5SwinT13 [19]60.4667k
C6PanoSwinT1262.2466k
C7SwinT [19]72.6428M
C8PanoSwinT9274.5028M
C9PanoSwinT74.8430M
C10PanoSwinT+75.0130M
" + }, + { + "type": "table_caption", + "bbox": [ + 0.563, + 0.277, + 0.828, + 0.29 + ], + "angle": 0, + "content": "Table 2. SPH-CIFAR10 classification result." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.321, + 0.89, + 0.351 + ], + "angle": 0, + "content": "adopted to capture a larger reception field so as to learn better patch embedding." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.354, + 0.892, + 0.52 + ], + "angle": 0, + "content": "For panoramic classification, we conduct experiments on SPH-MNIST and SPH-CIFAR10 datasets. SPH-MNIST and SPH-CIFAR10 are synthetic panoramic image datasets, as shown in Fig. 6, where the images of MNIST and CIFAR are projected with \\(120^{\\circ}\\) of horizontal and vertical FOV. The resultant panoramicas are resized to \\(48 \\times 96\\). We set learning rate \\(lr = 0.001\\) for light-weighted SwinT13, PanoSwinT8, and PanoSwinT12. For SwinT13, PanoSwinT12 and PanoSwinT, we set \\(lr = 0.0001\\). We adopt adam optimizer and batch size \\(b = 48\\) and train the model for 100/500 epochs in the planar/panoramic stage." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.522, + 0.893, + 0.869 + ], + "angle": 0, + "content": "For panoramic object detection, we conduct experiments on the WHU street-view panoramic dataset [36] (StreetView in short) and 360-Indoor [3]. The object detection performance is evaluated by mean average precision with IOU=0.5 (mAP@0.5). (1) StreetView contains 600 street-view images, in which there are 5058 objects from four object categories. The training/test set split strictly follows [36], where one-third of images are used for training and the rest for testing. (2) 360-Indoor contains 3335 indoor images from 37 image categories, in which there are 89148 objects from 37 object categories. The training/test set split strictly follows [3]; \\(70\\%\\) images are used for training and the rest for testing. Following [3], we train our model using conventional bounding boxes, that is, \\(xywh\\) format. We adopt FasterRCNN+FPN [17, 21] as detector. One different setting is that, since PanoSwin can overcome side discontinuity, we allow the bounding box to cross the image side boundary by padding the pixels from the other side when training PanoSwin. We set so for Swin as well for a fair comparison. We set learning rate \\(lr = 0.0002\\), batch size \\(b = 4\\). We develop the detection framework based on the MMDetection toolbox [1]. The model is trained for 50/100 epochs in the planar/panoramic stage." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "For panoramic room layout estimation, following HorizonNet [26], we train the model on the LayoutNet" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17760" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.1, + 0.09, + 0.875, + 0.205 + ], + "angle": 0, + "content": "
structure aliasembedding dimstructurepara.
PanoSwinT88[W, PSW, PA], PM, [W, PSW, PA], PM, [W, PSW, PA], PM, [W, PSW]191k
PanoSwinT1212[W, PSW, PA], PM, [W, PSW]66k
SwinT13 [19]13[W, PSW, W], PM, [W, PSW]67k
PanoSwinT9292[W,PSW,PA],PM,[W,PSW,PA],PM,[(W,PSW)*2,W,PA],PM,[W,PSW]28M
SwinT [19]96[W,SW],PM,[W,SW],PM,[(W,SW)*3],PM,[W,SW]28M
PanoSwinT96[W,PSW,PA],PM,[W,PSW,PA],PM,[(W,PSW)*2,W,PA],PM,[W,PSW]30M
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.216, + 0.894, + 0.247 + ], + "angle": 0, + "content": "Table 3. PanoSwin architecture variants. W/SW: regular/shift windowing attention [19]. PSW: pano-style shift windowing attention. PA: pitch attention module. PM: patch merging [19]. \\((*)^{n}\\) denotes repeating n times. Refer to Supplementary for more details." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.271, + 0.471, + 0.364 + ], + "angle": 0, + "content": "dataset [39], which is composed of PanoContext and the extended Stanford 2D-3D, consisting of 500 and 571 annotated panoramas respectively. Following HorizonNet [26], we train our model on the LayoutNet training set and test it on Stanford 2D-3D test set. We ONLY enable the panoramic stage in this task." + }, + { + "type": "table", + "bbox": [ + 0.089, + 0.375, + 0.462, + 0.537 + ], + "angle": 0, + "content": "
No.BackbonemAP@0.5↑para.
I1R50 [11] + COCO33.172M
I2SwinT [19] + COCO33.845M
I3PanoSwinT92 + COCO35.645M
I4R50 [11]20.672M
I5R50 [11] + SC [5]21.172M
I6SwinT [19]24.045M
I7PanoSwinT9228.045M
I8PanoSwinT28.647M
I9PanoSwinT+29.447M
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.547, + 0.47, + 0.59 + ], + "angle": 0, + "content": "Table 4. Object detection performance comparison on 360-Indoor. R50 stands for ResNet50 [11]. SC stands for SphereConv [5]. COCO denotes a pretraining procedure on MSCOCO [18]." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.619, + 0.468, + 0.735 + ], + "angle": 0, + "content": "
No.BackbonemAP@0.5 ↑para.
S1VGG [23]+SCNN [37]64.1>77M
S2R50 [11]68.272M
S3R50 [11]+SC [5]69.472M
S4SwinT72.845M
S5PanoSwinT9275.445M
S5PanoSwinT+75.747M
" + }, + { + "type": "table_caption", + "bbox": [ + 0.089, + 0.745, + 0.458, + 0.761 + ], + "angle": 0, + "content": "Table 5. StreetView object detection performance comparison" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.787, + 0.218, + 0.802 + ], + "angle": 0, + "content": "4.2. Main Results" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.471, + 0.903 + ], + "angle": 0, + "content": "For panoramic classification, the results on SPH-MNIST/SPH-CIFAR10 are reported in Tab. 1/Tab. 2. Two important observations are: (1) Swin transformer can achieve results comparable to SOTA works with a similar number of model parameters, e.g., M6 v.s. M4, revealing that Swin is more generalizable than CNNs; (2) PanoSwin" + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.269, + 0.888, + 0.43 + ], + "angle": 0, + "content": "
No.Backbone3D IoU↑CE↓PE↓para.
P1R50 [11]78.120.902.9182M
P2R50 [11] + SC [5]77.640.902.9482M
P3R34 [11]77.860.923.0133M
P4SwinT [19]78.000.943.0544M
P5PanoSwinT9278.100.922.9944M
P6R50 [11] + IN84.660.662.0482M
P7R34 [11] + IN83.880.682.1433M
P8SwinT [19] + IN84.040.662.0744M
P9PanoSwinT92 + IN84.110.652.0044M
P10PanoSwinT + IN84.210.651.9846M
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.441, + 0.893, + 0.485 + ], + "angle": 0, + "content": "Table 6. Layout estimation comparison on Stanford-2D3D test set. “+ IN” denotes ImageNet [15] pretraining. CE/PE stands for corner error/pixel error." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.515, + 0.892, + 0.546 + ], + "angle": 0, + "content": "always beats Swin, e.g., M7 v.s. M6, M14 v.s. M13, indicating that PanoSwin can better learn panorama features." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.548, + 0.893, + 0.64 + ], + "angle": 0, + "content": "Furthermore, on SPH-MNIST, we also test the trained SwinT13/PanoSwinT12 model on mnist test sets projected on the equator and polar regions. For SwinT13(M6), the test error rises from 2.94 to 5.41. For PanoSwinT12(M7), the test error rises from 2.87 to 3.32. The results further show that PanoSwin is more robust in handling spatial distortion." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.642, + 0.895, + 0.869 + ], + "angle": 0, + "content": "For panoramic object detection, 360-Indoor and StreetView [36] are two real-world datasets, making the results more convincing. The results on these two datasets are reported in Tab. 4 and Tab. 5, respectively. The performance gain of PanoSwinT\\(^+\\) against SwinT is even larger, e.g. 5.4 on 360-Indoor. In addition, we investigate the detection performance of low-latitude regions against high-latitude regions. Viewpoints of low-latitude regions range from \\(-30^{\\circ}\\) to \\(30^{\\circ}\\), while viewpoints of the high-latitude region range from \\(\\pm 60^{\\circ}\\) to \\(\\pm 90^{\\circ}\\). We find out that mAP@50 drops by 1.9/3.5/2.0/5.8 using PanoSwinT92/SwinT/ResNet50+SC/ResNet50. It reveals that (1) attention mechanisms are better than CNN at handling spatial distortion; (2) our proposed PanoSwin is the most robust to deal with polar spatial distortion." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.894, + 0.903 + ], + "angle": 0, + "content": "Results on panoramic layout estimation are reported in Tab. 6. Fig. 4 visualizes the layouts estimated by PanoSwin." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "17761" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.091, + 0.473, + 0.318 + ], + "angle": 0, + "content": "PanoSwinT92 outperforms other backbones but ResNet50. Although HorizonNet+PanoSwinT92 has almost only half parameters as HorizonNet+ResNet50 does, PanoSwinT92 still outperforms ResNet50 in corner error and pixel error with ImageNet [15] pretraining, and is only slightly exceeded by ResNet50 without pretraining. The results contradict the larger advantage of PanoSwin in object detection. We conjecture that this is because (1) layout estimation needs pixel-level understanding more than object-level understanding. So spatial distortion is no longer a big problem; (2) layout estimation depends on wall corners instead of polar regions. So polar boundary discontinuity is not important; (3) HorizonNet designs a Bi-LSTM to overcome side boundary discontinuity. Therefore, PanoSwin shows little advantage in layout estimation performance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.318, + 0.473, + 0.499 + ], + "angle": 0, + "content": "Tab. 7 reports inference speed. It shows that (1) pitch attention brings non-negligible computation (PST v.s. \\(\\mathrm{PST}_s\\)); (2) PanoSwin is efficient when compared against other panoramic backbones (PST v.s. KTN/SphereNet), which is because PanoSwin introduces few non-parallelizable operations. On the contrary, many existing works introduce operations that cannot be parallelized. For example, KTN [24] adopts different convolutions of various kernel sizes in different latitudes, resulting in a time-consuming \"for\" loop in forwarding. While SphereNet [5] also takes a long time to calculate uniform sampling coordinates for each convolution." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.509, + 0.466, + 0.571 + ], + "angle": 0, + "content": "
PSTPSTsSwinTKTN [24]PST8SN
para.30M30M28M294M191k196k
CPU↓1.2071.0180.9825.1360.1860.682
GPU↓0.0420.0150.0103.8420.0210.025
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.581, + 0.47, + 0.611 + ], + "angle": 0, + "content": "Table 7. Single image(512x1024 size) inference speed comparison (second). PST/SN is short for PanoSwinT/SphereNet [5]." + }, + { + "type": "table", + "bbox": [ + 0.121, + 0.638, + 0.428, + 0.801 + ], + "angle": 0, + "content": "
No.alternativeSM↓3I↑
A1only planar stage1.7626.8
A2only panoramic stage1.1825.9
A3PSW → W1.4328.0
A4PA → W2.0127.9
A5swin rel. pos. [19]1.3128.3
A6remove abs. pos.1.1929.0
A7wi← 1 in LKP1.2627.6
A8w/o LKP1.1828.6
A9full model+1.1529.4
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.812, + 0.472, + 0.882 + ], + "angle": 0, + "content": "Table 8. Ablation of SPH-MNIST classification and 360-Indoor object detection using PanoSwinT. Column “SM”/“3I” reports test error on SPH-MNIST/mAP@50 on 360-Indoor. “swin rel. pos.” denotes replacing our proposed pano-style relative position biases with the original swim-style relative biases [19]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.091, + 0.655, + 0.108 + ], + "angle": 0, + "content": "4.3. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.117, + 0.892, + 0.269 + ], + "angle": 0, + "content": "We conduct ablation experiments on SPH-MNIST classification and 360-Indoor object detection. The results are reported in Tab. 8. On the one hand, a general difference revealed in the results between these two datasets is that the 360-Indoor dataset is more sensitive to our proposed modules than SPH-MNIST, e.g., setting A2, A6, and A8. We consider that this is because SPH-MNIST is larger but simpler than 360-Indoor. Therefore some modules like planar-stage training, pano-style absolute positional embeddings, and \\(\\mathcal{L}_{KP}\\) only result in a marginal performance gain." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.272, + 0.893, + 0.56 + ], + "angle": 0, + "content": "On the other hand, we have observations for different modules: (1) A1 and A2 show that both the planar stage and panoramic stage are necessary, implying that planar knowledge is also helpful for panorama representation learning. Indeed, various planar augmentation approaches can be very effective in improving model performance. But some of the existing works [2, 5] might not emphasize the importance of planar knowledge. (2) A3 and A4 validate effectiveness of PSW and PA. Fig. 4.d-f also reveals so. Detection on the table and the chair on the left/right side shows that PSW effectively bridges side discontinuity. Detection on the large white table in the middle bottom implies that PA can solve spatial distortion. (3) A5 and A6 demonstrate the effectiveness of absolute position encodings and relative position biases. (4) A8 shows that central knowledge preservation accomplished by \\(\\mathcal{L}_{KP}\\) can well improve model performance. While A7 shows that naive \\(\\mathcal{L}_{KP}^{\\prime}\\) even results in a performance drop, implying that polar and side planar knowledge from the teacher net \\(\\mathcal{T}\\) is not reliable." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.582, + 0.62, + 0.598 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.611, + 0.892, + 0.852 + ], + "angle": 0, + "content": "Spatial distortion and boundary discontinuity are two fundamental problems in panorama understanding. In this paper, we propose PanoSwin to learn panorama features in the ERP form, which is simple and fast. In PanoSwin, we first propose a pano-style shift windowing scheme that bridges discontinued boundaries. Then a novel pitch attention module is proposed to overcome spatial distortion. Moreover, to transfer common knowledge from planar images to panoramic tasks, we contribute a KP-based two-stage learning paradigm. Experiments demonstrate that, without introducing many extra parameters and computation over Swin [19], PanoSwin achieves SOTA results in various tasks, including panoramic classification, panoramic object detection, and panoramic layout estimation. In the future, we will further extend PanoSwin to more tasks like panoramic segmentation and panoramic depth estimation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.892, + 0.9 + ], + "angle": 0, + "content": "Acknowledgement This work was supported by the National Key Research and Development Program of China, No.2018YFB1402600." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "17762" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.225 + ], + "angle": 0, + "content": "[1] Kai Chen, Jiaqi Wang, Jiangmiao Pang, Yuhang Cao, Yu Xiong, Xiaoxiao Li, Shuyang Sun, Wansen Feng, Ziwei Liu, Jiarui Xu, Zheng Zhang, Dazhi Cheng, Chenchen Zhu, Tianheng Cheng, Qijie Zhao, Buyu Li, Xin Lu, Rui Zhu, Yue Wu, Jifeng Dai, Jingdong Wang, Jianping Shi, Wanli Ouyang, Chen Change Loy, and Dahua Lin. 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In Computer Vision and Pattern Recognition (CVPR), 2018. 7" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.092, + 0.469, + 0.715 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.956 + ], + "angle": 0, + "content": "17764" + } + ] +] \ No newline at end of file diff --git a/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/d5f43da6-7dc9-4fee-ba11-3185e4ebca4d_origin.pdf b/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/d5f43da6-7dc9-4fee-ba11-3185e4ebca4d_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..45018cdd0604cc06476e26247d0e2450a32c09ce --- /dev/null +++ b/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/d5f43da6-7dc9-4fee-ba11-3185e4ebca4d_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:59a15618cd9f0a38419c462ded896a4a9b93064ec30501a003fd33af7fa42412 +size 1727052 diff --git a/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/full.md b/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/full.md new file mode 100644 index 0000000000000000000000000000000000000000..f20eac9c70fc407d041727a65efaf285754bea95 --- /dev/null +++ b/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/full.md @@ -0,0 +1,311 @@ +# PanoSwin: a Pano-style Swin Transformer for Panorama Understanding + +Zhixin Ling Zhen Xing Xiangdong Zhou Manliang Cao Guichun Zhou School of Computer Science, Fudan University {20212010005,zxing20,xdzhou,17110240029,19110240014}@fudan.edu.cn + +# Abstract + +In panorama understanding, the widely used equirectangular projection (ERP) entails boundary discontinuity and spatial distortion. It severely deteriorates the conventional CNNs and vision Transformers on panoramas. In this paper, we propose a simple yet effective architecture named PanoSwin to learn panorama representations with ERP. To deal with the challenges brought by equirectangular projection, we explore a pano-style shift windowing scheme and novel pitch attention to address the boundary discontinuity and the spatial distortion, respectively. Besides, based on spherical distance and Cartesian coordinates, we adapt absolute positional embeddings and relative positional biases for panoramas to enhance panoramic geometry information. Realizing that planar image understanding might share some common knowledge with panorama understanding, we devise a novel two-stage learning framework to facilitate knowledge transfer from the planar images to panoramas. We conduct experiments against the state-of-the-art on various panoramic tasks, i.e., panoramic object detection, panoramic classification, and panoramic layout estimation. The experimental results demonstrate the effectiveness of PanoSwin in panorama understanding. + +# 1. Introduction + +Panoramas are widely used in many real applications, such as virtual reality, autonomous driving, civil surveillance, etc. Panorama understanding has attracted increasing interest in the research community [5, 27, 34]. Among these methods, the most popular and convenient representation of panorama is adopted via equirectangular projection (ERP), which maps the latitude and longitude of the spherical representation to horizontal and vertical grid coordinates. However, the inherent omnidirectional vision remains the challenge of the panorama understanding. Although convolutional neural networks (CNNs) [11, 14, 28] have shown outstanding performances on planar image understanding, most CNN-based methods are unsuitable for panoramas because of two fundamental problems entailed + +![](images/195465f20bc6e0ee0ead10a852113157e9b6ceaa054cf26c315674d85e496add.jpg) +Figure 1. (1). Fig. a is how a panoramic image looks, just like a planar world map, where top/bottom regions are connected to the earth's poles; the right side is connected to the left. (2). Our PanoSwin is based on window attention [19]. Fig. a also shows the original window partition in dotted orange, where the two windows in bold orange are separated by equirectangular projection(ERP). (3). Fig. b shows pano-style shift windowing scheme, which brings the two departed regions together. (4). Fig. c shows our pitch attention module, which helps a distorted window to interact with an undistorted one. + +by ERP: (1) polar and side boundary discontinuity and (2) spatial distortion. Specifically, the north/south polar region in spherical representations are closely connected. But the converted region covers the whole top/bottom boundaries. On this account, polar boundary continuity is destroyed by ERP. Similarly, side boundary continuity is also destroyed since the left and right sides are split by ERP. Meanwhile, spatial distortion also severely deforms the image content, especially in polar regions. + +A common solution is to adapt convolution to the spherical space [4,5,24,34]. However, these methods might suffer from high computation costs from the adaptation process. Besides, Spherical Transformer [2] and PanoFormer [22] specially devise patch sampling approaches to remove + +panoramic distortion. However, the specially designed patch sampling approaches might not be feasible for planar images. In our experiments, we demonstrate that exploiting planar knowledge can boost the performance of panorama understanding. + +Inspired by Swin Transformer [19], we propose PanoSwin Transformer to reduce the distortion of panoramic images, as briefly shown in Fig. 1. To cope with boundary discontinuity, we explore a pano-style shift windowing scheme (PSW). In PSW, side continuity is established by horizontal shift. To establish polar continuity, we first split the panorama in half and then rotate the right half counterclockwise. To overcome spatial distortion, we first rotate the pitch of the panorama by $0.5\pi$ . So the polar regions of the original feature map are "swapped" with some equator regions of the rotated panorama. For each window in the original panorama, we locate a corresponding window in the rotated panorama. Then we perform cross-attention between these two windows. We name the module pitch attention (PA), which is plug-and-play and can be inserted in various backbones. Intuitively, pitch attention can help a window "know" how it looks without distortion. + +To leverage planar knowledge, some works [24, 25] proposed to make novel panoramic kernel mimic outputs from planar convolution kernel layer by layer. However, PanoSwin is elaborately designed to be compatible with planar images: PanoSwin can be switched from pano mode to vanilla swin mode. Let PanoSwin in these two modes be denoted as $\mathrm{PanoSwin}_p$ and $\mathrm{PanoSwin}_s$ . $\mathrm{PanoSwin}_p / \mathrm{PanoSwin}_s$ can be adopted to process panoramas/planar images, details about which will be introduced in Sec. 3.6. In our paper, PanoSwin is under pano mode by default. The double-mode feature of PanoSwin makes it possible to devise a simple two-stage learning paradigm based on knowledge preservation to leverage planar knowledge: we first pretrain $\mathrm{PanoSwin}_s$ with planar images; then we switch it to $\mathrm{PanoSwin}_p$ and train it with a knowledge preservation (KP) loss and downstream task losses. This paradigm is able to facilitate transferring common visual knowledge from planar images to panoramas. + +Our main contributions are summarized as follows: (1) We propose PanoSwin to learn panorama features, in which Pano-style Shift Windowing scheme (PSW) is proposed to resolve polar and side boundary discontinuity; (2) we propose pitch attention module (PA) to overcome spatial distortion introduced by ERP; (3) PanoSwin is designed to be compatible with planar images. Therefore, we proposed a KP-based two-stage learning paradigm to transfer common visual knowledge from planar images to panoramicas; (4) we conduct experiments on various panoramic tasks, including panoramic object detection, panoramic classification, and panoramic layout estimation on five datasets. The results have validated the effectiveness of our proposed method. + +# 2. Related Work + +Vision Transformers. Inspired by transformer architectures [7, 31] in NLP research, Vision Transformers [8, 9, 19, 33] were proposed to learn vision representations by leveraging global self-attention mechanism. ViT [8] divides the image into patches and feeds them into the transformer encoder. Recent works also proposed to inserting CNNs into multi-head self-attention [32] or feed-forward network [38]. CvT [32] showed that the padding operation in CNNs implicitly encodes position. DeiT [29] proposed a pure attention-based vision transformer. CeiT [38] proposed a image-to-tokens embedding method. Swin transformer [19] proposed a window attention operation to reduce computation cost. More details will be discussed on Sec. 3.1. DeiT III [30] proposed an improved training strategy to enhance model performance. + +Panorama Representation Learning. Prior works usually adapt convolution to sphere faces. KTN [24] proposed compensating for distortions introduced by the planar projection. S2CNN [4] leveraged the generalized Fourier transform and proposed to extract features using spherical filters on the input data, in which both expressive and rotation-equivariance were satisfied. SphereNet [5] sample points uniformly in the sphere face to enable conventional convolutions. SpherePHD [16] used regular polyhedrons to approximate panoramas and projected panoramas on the icosahedron that contains most faces among regular polyhedrons. Several works [6, 10, 34] also sought to achieve rotation equivariance with graph convolution. + +Recent works took advantage of transformer architecture [31] to learn panorama features. PanoFormer [22] divided patches on the spherical tangent domain as a vision transformer input to reduce distortion. Spherical transformer [2] uniformly samples patches as transformer input and proposes a module to alleviate rotation distortion. However, these works mainly target panoramicas. Therefore, it might be unable to transfer planar knowledge to panoramic tasks. + +# 3. Method + +A panorama in equirectangular form is like the planar world map in our daily life. Each pixel of the panorama can be located by a longitude $u$ and a latitude $v$ : $(u, v), u \in [-\pi, \pi), v \in [-0.5\pi, 0.5\pi]$ . Compared with Swin Transformer [19], the main novelty of PanoSwin lies in three aspects: pano-style shift windowing scheme, pitch attention module, and KP-based two-stage learning procedure. + +# 3.1. Preliminaries of Swin Transformer + +ViT [8] divides an image into patches and adopts a CNN to learn patch features. These patch features are then viewed as a sequence and fed into a transformer encoder. Although ViT [8] achieves good performances in various vision tasks, + +![](images/978b7e1459aee301fddc2b532834497c0f2cc6620c1a497ac33f3048502d538c.jpg) +Figure 2. Pano-style/original shift windowing scheme comparison. The arrowed line in orange shows each conversion step. + +![](images/69e1d45ccd65ea3c501a0f777d6736fe4669a45f3049c972585dddb6a86649cd.jpg) +Figure 3. Top: our way to obtain a rotated window and perform pitch attention: (a) The pitch of the panorama is rotated by $90^{\circ}$ ; (b) we sample a rotated window in the rotated panorama for each original window; (c) window-wise attention is performed between old and rotated windows. The squares, distinguished by color, show each window conversion step. Bottom: detailed step (c). + +it suffers from high computation costs from global attention. Thus, Swin Transformer [19] proposed local multihead self-attention (W-MSA), where image patches were further divided into small windows. Attention is only performed within each window. To enable information interaction among different windows, Swin Transformer [19] introduced Shfted Window-based Multi-head Self-Attention (SW-MSA), where the image is horizontally and vertically shifted to form a new one. As shown in Fig. 2-(2), W-MSA/SW-MSA is performed within each red/blue win + +dows. However, shift windowing can bring distant pixels together. So attention masks are required in this process. Besides, Swin Transformer discards absolute positional embeddings but adopts relative position bias [12, 13, 19], which specifies the relative coordinate difference between two patches within a window, instead of directly identifying the x/y coordinate [31]. + +# 3.2. Pano-style Shift Windowing Scheme + +The problem of boundary discontinuity is brought by ERP. In a panorama, the left side $(u\approx -\pi)$ and right side $(u\approx \pi)$ are indeed connected. Also, all pixels around the north/south pole $(v\approx -0.5\pi /0.5\pi)$ are adjacent. Traditional CNNs cannot deal with boundary discontinuity. The original shift windowing scheme in Swin Transformer [19] (Fig. 2-(2)) might capture wrong geometry continuity as well. Therefore, we propose a pano-style shift windowing scheme (PSW) and a pano-style shift windowing multi-head self-attention module (PSW-MSA), as shown in Fig. 2-(1). PSW can well capture the continuity around both side and polar boundaries of the panorama. There are three steps: (1) We horizontally shift the image, which enables the continuity around the left and right sides; (2) we split the image in half and rotate the right half by $\pi$ counterclockwise, which enables the continuities around north pole regions; (3) we vertically shift the image, which enables the continuities around south pole regions. Besides, pixels in each shifted window are connected, so no attention mask is required in our shift windowing scheme, further simplifying the attention process. + +# 3.3. Panoramic Rotation + +Before going further, we need to introduce an operation that rotates the north pole of the panoramic image to a target coordinate. We define it as function $R$ , as shown in Fig. 5. + +![](images/2cef7ca81934b46f7bdaaa97b63773c5d225dff6cdaf55004f96bf24209cc2bd.jpg) +Ground Truth + +![](images/8b3d7d19e15b3010b00e6cbd8f1fd082af6cfafde9af3a4fb11432d2ff92371e.jpg) +Swin + +![](images/88a60b913e34c7792cd0409fe4e73de5b85efff83b89804f49aba3ebd3c5edbc.jpg) +PanoSwin + +![](images/6ad889318fd2777fdd87a55ed10d7b7a93b3eac7cbf48ff90dcbae19931b3c61.jpg) +PanoSwin + +![](images/0b9b68add2a3a7f160283d99fc0a1caa1e5c230b7205bbe824067d8522b46fe0.jpg) + +![](images/70276e86884bb8eeb91afd22d3c493227f63690676e7428ec3d53bd3162be3af.jpg) +d. +Figure 4. a-f.Detection visualization on 360-Indoor test set, where rectangular boxes are converted to spherical plane [3]. g-h.Operation prediction visualization on Stanford 2D-3D test set, green/lightblue curves shows the prediction/the groundtruth. i-j are layouts reconstructed from prediction of $\mathbf{g - h}$ + +![](images/ddbb25e95db3a8223cac36780d2d64a0449b4ab8d8ff91a04c4bf4a9e9140030.jpg) +e. + +![](images/9daf7b20a814f44fd399b20bf109dfcdc141f47f35e5b736a459edfc96935273.jpg) +f. + +![](images/13588116b5583fd6eacce3b1fa4ab00599dbdad6061b1fd3e7b195e1cc715cb8.jpg) +h. + +![](images/9a60f077826ab7fe598f065c7a3dfaad64f382998efc6d50b9b0813ebbde6185.jpg) +j· + +Let the north pole of the panorama be $P_0 = (0, -0.5\pi)$ . Given a target coordinate $P_1 = (u_1, v_1)$ that $P_0$ will be rotated to, for a pixel $P = (u, v)$ , we generate a new coordinate $P' = (u', v')$ by $P' = R(P, P_1)$ . By defining a Cartesian coordinate transition $\operatorname{Sph}(P) = (x, y, z)$ for a given pixel $P = (u, v)$ : + +$$ +x = \sin (u) \cos (v), y = \cos (u) \cos (v), z = - \sin (v), \tag {1} +$$ + +we can explain the function $R$ in a formula: + +$$ +\begin{array}{l} v ^ {\prime} = 2 \operatorname {a s i n} \left(\frac {1}{2} | | \operatorname {S p h} (P) - \operatorname {S p h} (P _ {1}) | | _ {2}\right) - 0. 5 \pi , \\ P _ {a} \hat {\otimes} P _ {b}: \quad \operatorname {S p h} \left(P _ {a}\right) \otimes \operatorname {S p h} \left(P _ {b}\right), \tag {2} \\ u ^ {\prime} = \operatorname {A n g l e} (P \hat {\otimes} P _ {1}, P _ {0} \hat {\otimes} P _ {1}, (P _ {0} \hat {\otimes} P _ {1}) \otimes P _ {1}), \\ \end{array} +$$ + +where : stands for "define"; $\otimes$ is cross product. Angle $(\mathbf{x}_1,\mathbf{x}_2,\mathbf{x}_3)$ gives the angle between vector $\mathbf{x}_1$ and vector $\mathbf{x}_2$ , ranging from $-\pi$ to $\pi$ ; the counterclockwise direction is given by $\mathbf{x}_3$ , that is, $\mathrm{Angle}(\mathbf{x}_3,\mathbf{x}_2,\mathbf{x}_3) < \pi$ . It can be accomplished by arc cosine. To obtain a rotated panorama, we first calculate each target pixel coordinate by Eq. (2) and then sample a new panorama. Note that pitch rotations [26] and horizontal shifting [27] are special cases of $R$ when $u^{\prime} = 0$ and $v^{\prime} = 0$ . Also, $R$ could be an approach to augment a panoramic image by setting $P_{1}$ randomly. + +Computation analysis: If we only consider multiplication operation, the function $R$ consumes one $||\cdot||_2$ , three Sph, and four $\otimes$ . Since resultant $v'/u'$ should be scaled to image height/width, bilinear interpolation (BI-INT) is also required. Define a constant $K = \Omega(||\cdot||_2) + 3\Omega(\mathrm{Sph}) + 4\Omega(\otimes) + \Omega(\mathrm{BI-INT}) = 3 \times 1 + 2 \times 3 + 6 \times 4 + 8 = 41$ . Then, given a panorama of $H \times 2H$ size, we can give a lower bound for the computational complexity $\Omega(R) = 2KH^2$ . + +# 3.4. Pitch Attention Module + +Spatial distortion might severely hamper model performances, especially around polar regions. To target this problem, we propose a pitch attention module (PA). The + +The workflow of the pitch attention module is shown in Fig. 2. Given a panorama $\mathcal{I}_0$ of size $H\times 2H$ , in step (a), we rotate the pitch of $\mathcal{I}_0$ by $0.5\pi$ and obtain $\mathcal{I}_1$ . That is, for each $P_{1}\in \mathcal{I}_{0}$ , we obtain $P^{\prime}\in \mathcal{I}_{1}$ by $P^{\prime} = R((-\pi ,0),P_{1})$ . After the pitch rotation, the polar (resp. equator) regions of $\mathcal{I}_0$ are transformed to equator (resp. polar) regions of $\mathcal{I}_1$ . + +$\mathcal{I}_0$ is partitioned into windows like the W-MSA block in Swin transformer. Step (b) in Fig. 2 shows the way that we obtain the corresponding window in $\mathcal{I}_1$ . For each window in $\mathcal{I}_0$ , we locate the rotated window center in $\mathcal{I}_1$ , and then sample a new square window in $\mathcal{I}_1$ . At last, we perform cross attention between the old and new windows, where the old ones are the query and value, while the new ones are the key. The other details are the same as a W-MSA block of Swin transformer. + +Computation analysis: Let the panorama of $H \times 2H \times C$ size be sliced into $h \times 2h$ patches and the window size be $M$ , we can give the computational complexity lower bound: $\Omega(PA) = \Omega(R) + \Omega(\mathrm{W-MSA}) + \Omega(\mathrm{BI-INT}) \times 2H^2 = 2(K + 8)H^2 + 8h^2C^2 + 4M^2h^2C$ . Since we have $H = Mh$ , $\Omega(PA) = \underline{8h^2C^2} + (\underline{4C} + 2K + 16)M^2h^2$ , where $K = 41$ . When $C$ is large (e.g., $C = 512$ as produced by many backbones), extra computational complexity introduced by pitch attention can be negligible. + +In our network design, we insert a pitch attention module to the last of each backbone block, as shown in Tab. 3. Although pitch attention can enable interaction between adjacent windows, it does not replace PSW-MSA because (1) the interaction is not fair for all patches; (2) pitch attention brings more computation than PSW-MSA. + +An alternative to our pitch attention module might be to adopt gnomonic projection [5] to generate tangent-plane windows, which are undistorted. However, (1) computation of gnomonic projection depends on viewpoints. It might be difficult to parallelize gnomonic projection for each window on GPU and therefore is more time-consuming; (2) we conduct experiments and find that tangent-plane windows yield no performance gain against pitch attention. + +# Algorithm 1: two-stage learning paradigm. + +Input: a downstream task loss $\mathcal{L}_{DS}$ ; a randomly initialized PanoSwin model $\mathcal{P}$ . + +Output: A trained PanoSwin model. + +1 $\mathcal{A}^{plan}\gets$ a set of planar augmentation methods, e.g., random resizing, cropping and rotation; +2 $\mathcal{A}^{pano}\gets$ a set of pano-compatible augmentation methods, e.g., random panoramic rotation, flipping, color jittering; +3 Define train(model, loss, augs) as a function that trains model by optimizing loss and enables augmentation approaches specified by augs; +4 $\mathcal{T}\gets$ train(model $=$ $\mathcal{P}_s$ ,loss $= \mathcal{L}_{DS}$ ,augs $= \mathcal{A}^{plan}\cup \mathcal{A}^{pano})$ +5 $S\gets \mathcal{T}$ ; $fix(\mathcal{T})$ ; $fix(\alpha_{i,j}$ of $S)$ ; $S\gets$ train(model $= \mathcal{S}_p$ ,loss $= \mathcal{L}_{DS} + \mathcal{L}_{KP},augs = \mathcal{A}^{pano})$ +6 return S + +![](images/c98958824f7d05804d795c9db50db19f5b86c149008ec4df7800e2d09541cbe2.jpg) +(1) + +![](images/1866c099c6b07d1aa250170c02afedb6eca78be7864d0503a8c3be19a23a012f.jpg) +(3) + +![](images/30d97834efa2bf83a1dabba7dcf9d7be408803c6f24ff345ad5f06f4bf63d048.jpg) +(2) +Figure 5. Illustration of panoramic rotation to target position $(0.3\pi, -0.4\pi)$ : (1)/(2): the original/rotated panoramic image. (3): north pole rotation in sphere space. In formula, the figure shows $P' = R(P, (0.3\pi, -0.4\pi))$ . + +# 3.5. Pano-style Positional Encodings + +For relative positional biases, since the spherical distance between two patches in different windows varies largely by the window locations, we condition the relative positional biases on the great-circle distance: + +$$ +d _ {c} = \alpha_ {i, j} \sin^ {2} \left(\frac {v _ {j} - v _ {i}}{2}\right) + \tag {3} +$$ + +$$ +\alpha_ {i, j} \cos (v _ {j}) \cos (v _ {i}) \sin^ {2} (\frac {u _ {j} - u _ {i}}{2}) + \beta_ {i, j}, +$$ + +where $\alpha_{i,j}$ is great-circle bias and $\beta_{i,j}$ is planar bias, both learnable. They are looked up in a table, just like [19]. + +As for absolute positional embeddings, although Liu et. al. [19] show that relative positional biases are enough to reveal patch-wise geometric relations; therefore, absolute positional embeddings might not be necessary. However, panoramic geometric relations can be complicated. For example, on the same latitude, the left of a pixel can also be its right. Positional encodings based on Cartesian coordinates can strengthen pixel-level geometric information. We condition the absolute positional embeddings by both + +longitudes/latitudes and the sphere Cartesian coordinates. Several following fully connected layers encode $x, y, z, u, v$ into $d_{e}$ -dimensional absolute positional embeddings, where $d_{e}$ is the patch embedding dimension. Then the positional embedding is added to the patch embedding. + +# 3.6. Two-Stage Learning Paradigm + +We devised a two-stage learning paradigm, as shown by Alg. 1. We call the first stage the planar stage and the second the panoramic stage. The planar stage learns planar knowledge, while the panoramic stage transfers common knowledge from planar images to panoramicas. + +The planar stage views the panorama as a planar image by various augmentation. Regular planar images can also be fed in this stage, but we try not to introduce additional training samples for a fair comparison. Let $\mathcal{L}_{DS}$ be the downstream task loss, e.g., a classification loss, or a bounding box regression loss. To enable PanoSwin to process planar images, we switch it to PanoSwin: (1) we let $\mathcal{I}_1 \gets \mathcal{I}_0$ in Sec. 3.4; (2) absolute positional embeddings are disabled; (3) great-circle bias $\alpha_{i,j}$ is set to 0 in Eq. (3). We let the obtained model be a teacher net $\mathcal{T}$ . + +In the panoramic stage, we initialize a student net $S$ identical to $\mathcal{T}$ . Then we fix $\mathcal{T}$ and the planar bias $\beta_{i,j}$ of $S(\mathrm{Eq.~(3)})$ . Then we enable all previously disabled panoramic features of $S$ and train $S$ with panoramas. Since little distortion/discontinuity is introduced to central regions, we hope that $S$ can mimic central signals of $\mathcal{T}$ . For this purpose, we introduce a KP loss $\mathcal{L}_{KP}$ to preserve the pretrained knowledge in central regions simply using a weighted L2 loss. Given a panorama feature map $x$ , we explain $\mathcal{L}_{KP}$ in formula: + +$$ +\mathcal {L} _ {K P} = \frac {1}{\sum_ {i} ^ {N} w _ {i}} \sum_ {i} ^ {N} w _ {i} \| A (\mathcal {S} (x)) ^ {(i)} - \mathcal {T} _ {s} (x) ^ {(i)} \| _ {2} ^ {2}, \tag {4} +$$ + +where $w_{i} = \cos^{2}(v_{i})\cos^{2}(\frac{1}{2} u_{i})$ and $v_{i} / u_{i}$ is the latitude/longitude of pixel $i$ ; $A$ is an adaptation convolutional layer with a kernel size of $1\times 1$ . The panoramic stage optimizes $\mathcal{L}_{DS} + w_{KP}\mathcal{L}_{KP}$ and only allows augmentation approaches compatible with panoramicas, including panoramic + +augmentation like random panoramic rotation and non-geometric augmentation like random color jittering. $w_{KP}$ is a weight for $\mathcal{L}_{KP}$ that starts at 1 and then decays to 0. In the remaining paper, we will denote a PanoSwin obtained by the two-stage learning paradigm as PanoSwin+. + +There could be many other knowledge distillation approaches to improve knowledge preservation performance for specific tasks [20, 24, 35], but $\mathcal{L}_{KP}$ shows a general way to transfer planar knowledge to panoramic tasks. + +![](images/b30654ecf41e690970705f22fb54a01b669cccf39fa91ae755524cbce0633d63.jpg) +Figure 6. Cases of SPH-MNIST (top) and SPH-CIFAR10 (bottom) + +![](images/2c57c8e2dc2838f5f014928cf02a5bde6a3d212353f959efb2a529dc75a8b0d3.jpg) + +![](images/16743b04d24645a467a613fa7149fa5b50db3053e2c6cd8378d89293678d4657.jpg) + +![](images/2003975ed56c01f33e89c9cd226de1b6feddde4d7000db32ef2ea86dce2252fa.jpg) + +![](images/57a41533e4531b8604c2ecb97c1efa543ff34110df9b53d9146bc230f9eaa52a.jpg) + +
No.Backboneerror↓para.
M1SpherePHD [16]5.9257k
M2SphericalTrans. [2]9.5760k
M3SphericalTrans-(Ext.) [2]4.9160k
M4SGCN [34]5.5860k
M5S2CNN [4]6.9758k
M6SwinT13 [19]4.0167k
M7PanoSwinT123.0866k
M8GCNN [10]17.21282k
M10SphereNet (BI) [5]5.59196k
M11PanoSwinT82.25191k
M12VGG [23]+KTN [24]2.06294M
M13SwinT [19]1.5328M
M14PanoSwinT921.2128M
M15PanoSwinT1.1830M
M16PanoSwinT+1.1530M
+ +# 4. Experiments + +# 4.1. Experimental Settings + +We conduct experiments on three tasks: panoramic classification, panoramic object detection, and panoramic layout estimation. Considering existing works on panorama representation learning vary a lot in model size, we design different PanoSwin backbones for a fair comparison in terms of model parameters, as shown in Tab. 3. To better remove spatial distortion, three convolutional layers are + +Table 1. SPH-MNIST classification result comparison. + +
No.Backboneacc↑para.
C1SpherePHD [16]59.2057k
C2SphericalTransformer [2]58.2160k
C3SGCN [34]60.7260k
C4S2CNN [4]10.0058k
C5SwinT13 [19]60.4667k
C6PanoSwinT1262.2466k
C7SwinT [19]72.6428M
C8PanoSwinT9274.5028M
C9PanoSwinT74.8430M
C10PanoSwinT+75.0130M
+ +Table 2. SPH-CIFAR10 classification result. + +adopted to capture a larger reception field so as to learn better patch embedding. + +For panoramic classification, we conduct experiments on SPH-MNIST and SPH-CIFAR10 datasets. SPH-MNIST and SPH-CIFAR10 are synthetic panoramic image datasets, as shown in Fig. 6, where the images of MNIST and CIFAR are projected with $120^{\circ}$ of horizontal and vertical FOV. The resultant panoramicas are resized to $48 \times 96$ . We set learning rate $lr = 0.001$ for light-weighted SwinT13, PanoSwinT8, and PanoSwinT12. For SwinT13, PanoSwinT12 and PanoSwinT, we set $lr = 0.0001$ . We adopt adam optimizer and batch size $b = 48$ and train the model for 100/500 epochs in the planar/panoramic stage. + +For panoramic object detection, we conduct experiments on the WHU street-view panoramic dataset [36] (StreetView in short) and 360-Indoor [3]. The object detection performance is evaluated by mean average precision with IOU=0.5 (mAP@0.5). (1) StreetView contains 600 street-view images, in which there are 5058 objects from four object categories. The training/test set split strictly follows [36], where one-third of images are used for training and the rest for testing. (2) 360-Indoor contains 3335 indoor images from 37 image categories, in which there are 89148 objects from 37 object categories. The training/test set split strictly follows [3]; $70\%$ images are used for training and the rest for testing. Following [3], we train our model using conventional bounding boxes, that is, $xywh$ format. We adopt FasterRCNN+FPN [17, 21] as detector. One different setting is that, since PanoSwin can overcome side discontinuity, we allow the bounding box to cross the image side boundary by padding the pixels from the other side when training PanoSwin. We set so for Swin as well for a fair comparison. We set learning rate $lr = 0.0002$ , batch size $b = 4$ . We develop the detection framework based on the MMDetection toolbox [1]. The model is trained for 50/100 epochs in the planar/panoramic stage. + +For panoramic room layout estimation, following HorizonNet [26], we train the model on the LayoutNet + +
structure aliasembedding dimstructurepara.
PanoSwinT88[W, PSW, PA], PM, [W, PSW, PA], PM, [W, PSW, PA], PM, [W, PSW]191k
PanoSwinT1212[W, PSW, PA], PM, [W, PSW]66k
SwinT13 [19]13[W, PSW, W], PM, [W, PSW]67k
PanoSwinT9292[W,PSW,PA],PM,[W,PSW,PA],PM,[(W,PSW)*2,W,PA],PM,[W,PSW]28M
SwinT [19]96[W,SW],PM,[W,SW],PM,[(W,SW)*3],PM,[W,SW]28M
PanoSwinT96[W,PSW,PA],PM,[W,PSW,PA],PM,[(W,PSW)*2,W,PA],PM,[W,PSW]30M
+ +dataset [39], which is composed of PanoContext and the extended Stanford 2D-3D, consisting of 500 and 571 annotated panoramas respectively. Following HorizonNet [26], we train our model on the LayoutNet training set and test it on Stanford 2D-3D test set. We ONLY enable the panoramic stage in this task. + +Table 3. PanoSwin architecture variants. W/SW: regular/shift windowing attention [19]. PSW: pano-style shift windowing attention. PA: pitch attention module. PM: patch merging [19]. $(*)^{n}$ denotes repeating n times. Refer to Supplementary for more details. + +
No.BackbonemAP@0.5↑para.
I1R50 [11] + COCO33.172M
I2SwinT [19] + COCO33.845M
I3PanoSwinT92 + COCO35.645M
I4R50 [11]20.672M
I5R50 [11] + SC [5]21.172M
I6SwinT [19]24.045M
I7PanoSwinT9228.045M
I8PanoSwinT28.647M
I9PanoSwinT+29.447M
+ +Table 4. Object detection performance comparison on 360-Indoor. R50 stands for ResNet50 [11]. SC stands for SphereConv [5]. COCO denotes a pretraining procedure on MSCOCO [18]. + +
No.BackbonemAP@0.5 ↑para.
S1VGG [23]+SCNN [37]64.1>77M
S2R50 [11]68.272M
S3R50 [11]+SC [5]69.472M
S4SwinT72.845M
S5PanoSwinT9275.445M
S5PanoSwinT+75.747M
+ +# 4.2. Main Results + +For panoramic classification, the results on SPH-MNIST/SPH-CIFAR10 are reported in Tab. 1/Tab. 2. Two important observations are: (1) Swin transformer can achieve results comparable to SOTA works with a similar number of model parameters, e.g., M6 v.s. M4, revealing that Swin is more generalizable than CNNs; (2) PanoSwin + +Table 5. StreetView object detection performance comparison + +
No.Backbone3D IoU↑CE↓PE↓para.
P1R50 [11]78.120.902.9182M
P2R50 [11] + SC [5]77.640.902.9482M
P3R34 [11]77.860.923.0133M
P4SwinT [19]78.000.943.0544M
P5PanoSwinT9278.100.922.9944M
P6R50 [11] + IN84.660.662.0482M
P7R34 [11] + IN83.880.682.1433M
P8SwinT [19] + IN84.040.662.0744M
P9PanoSwinT92 + IN84.110.652.0044M
P10PanoSwinT + IN84.210.651.9846M
+ +Table 6. Layout estimation comparison on Stanford-2D3D test set. “+ IN” denotes ImageNet [15] pretraining. CE/PE stands for corner error/pixel error. + +always beats Swin, e.g., M7 v.s. M6, M14 v.s. M13, indicating that PanoSwin can better learn panorama features. + +Furthermore, on SPH-MNIST, we also test the trained SwinT13/PanoSwinT12 model on mnist test sets projected on the equator and polar regions. For SwinT13(M6), the test error rises from 2.94 to 5.41. For PanoSwinT12(M7), the test error rises from 2.87 to 3.32. The results further show that PanoSwin is more robust in handling spatial distortion. + +For panoramic object detection, 360-Indoor and StreetView [36] are two real-world datasets, making the results more convincing. The results on these two datasets are reported in Tab. 4 and Tab. 5, respectively. The performance gain of PanoSwinT $^+$ against SwinT is even larger, e.g. 5.4 on 360-Indoor. In addition, we investigate the detection performance of low-latitude regions against high-latitude regions. Viewpoints of low-latitude regions range from $-30^{\circ}$ to $30^{\circ}$ , while viewpoints of the high-latitude region range from $\pm 60^{\circ}$ to $\pm 90^{\circ}$ . We find out that mAP@50 drops by 1.9/3.5/2.0/5.8 using PanoSwinT92/SwinT/ResNet50+SC/ResNet50. It reveals that (1) attention mechanisms are better than CNN at handling spatial distortion; (2) our proposed PanoSwin is the most robust to deal with polar spatial distortion. + +Results on panoramic layout estimation are reported in Tab. 6. Fig. 4 visualizes the layouts estimated by PanoSwin. + +PanoSwinT92 outperforms other backbones but ResNet50. Although HorizonNet+PanoSwinT92 has almost only half parameters as HorizonNet+ResNet50 does, PanoSwinT92 still outperforms ResNet50 in corner error and pixel error with ImageNet [15] pretraining, and is only slightly exceeded by ResNet50 without pretraining. The results contradict the larger advantage of PanoSwin in object detection. We conjecture that this is because (1) layout estimation needs pixel-level understanding more than object-level understanding. So spatial distortion is no longer a big problem; (2) layout estimation depends on wall corners instead of polar regions. So polar boundary discontinuity is not important; (3) HorizonNet designs a Bi-LSTM to overcome side boundary discontinuity. Therefore, PanoSwin shows little advantage in layout estimation performance. + +Tab. 7 reports inference speed. It shows that (1) pitch attention brings non-negligible computation (PST v.s. $\mathrm{PST}_s$ ); (2) PanoSwin is efficient when compared against other panoramic backbones (PST v.s. KTN/SphereNet), which is because PanoSwin introduces few non-parallelizable operations. On the contrary, many existing works introduce operations that cannot be parallelized. For example, KTN [24] adopts different convolutions of various kernel sizes in different latitudes, resulting in a time-consuming "for" loop in forwarding. While SphereNet [5] also takes a long time to calculate uniform sampling coordinates for each convolution. + +
PSTPSTsSwinTKTN [24]PST8SN
para.30M30M28M294M191k196k
CPU↓1.2071.0180.9825.1360.1860.682
GPU↓0.0420.0150.0103.8420.0210.025
+ +Table 7. Single image(512x1024 size) inference speed comparison (second). PST/SN is short for PanoSwinT/SphereNet [5]. + +
No.alternativeSM↓3I↑
A1only planar stage1.7626.8
A2only panoramic stage1.1825.9
A3PSW → W1.4328.0
A4PA → W2.0127.9
A5swin rel. pos. [19]1.3128.3
A6remove abs. pos.1.1929.0
A7wi← 1 in LKP1.2627.6
A8w/o LKP1.1828.6
A9full model+1.1529.4
+ +Table 8. Ablation of SPH-MNIST classification and 360-Indoor object detection using PanoSwinT. Column “SM”/“3I” reports test error on SPH-MNIST/mAP@50 on 360-Indoor. “swin rel. pos.” denotes replacing our proposed pano-style relative position biases with the original swim-style relative biases [19]. + +# 4.3. Ablation Study + +We conduct ablation experiments on SPH-MNIST classification and 360-Indoor object detection. The results are reported in Tab. 8. On the one hand, a general difference revealed in the results between these two datasets is that the 360-Indoor dataset is more sensitive to our proposed modules than SPH-MNIST, e.g., setting A2, A6, and A8. We consider that this is because SPH-MNIST is larger but simpler than 360-Indoor. Therefore some modules like planar-stage training, pano-style absolute positional embeddings, and $\mathcal{L}_{KP}$ only result in a marginal performance gain. + +On the other hand, we have observations for different modules: (1) A1 and A2 show that both the planar stage and panoramic stage are necessary, implying that planar knowledge is also helpful for panorama representation learning. Indeed, various planar augmentation approaches can be very effective in improving model performance. But some of the existing works [2, 5] might not emphasize the importance of planar knowledge. (2) A3 and A4 validate effectiveness of PSW and PA. Fig. 4.d-f also reveals so. Detection on the table and the chair on the left/right side shows that PSW effectively bridges side discontinuity. Detection on the large white table in the middle bottom implies that PA can solve spatial distortion. (3) A5 and A6 demonstrate the effectiveness of absolute position encodings and relative position biases. (4) A8 shows that central knowledge preservation accomplished by $\mathcal{L}_{KP}$ can well improve model performance. While A7 shows that naive $\mathcal{L}_{KP}^{\prime}$ even results in a performance drop, implying that polar and side planar knowledge from the teacher net $\mathcal{T}$ is not reliable. + +# 5. Conclusion + +Spatial distortion and boundary discontinuity are two fundamental problems in panorama understanding. In this paper, we propose PanoSwin to learn panorama features in the ERP form, which is simple and fast. In PanoSwin, we first propose a pano-style shift windowing scheme that bridges discontinued boundaries. Then a novel pitch attention module is proposed to overcome spatial distortion. Moreover, to transfer common knowledge from planar images to panoramic tasks, we contribute a KP-based two-stage learning paradigm. Experiments demonstrate that, without introducing many extra parameters and computation over Swin [19], PanoSwin achieves SOTA results in various tasks, including panoramic classification, panoramic object detection, and panoramic layout estimation. In the future, we will further extend PanoSwin to more tasks like panoramic segmentation and panoramic depth estimation. + +Acknowledgement This work was supported by the National Key Research and Development Program of China, No.2018YFB1402600. + +# References + +[1] Kai Chen, Jiaqi Wang, Jiangmiao Pang, Yuhang Cao, Yu Xiong, Xiaoxiao Li, Shuyang Sun, Wansen Feng, Ziwei Liu, Jiarui Xu, Zheng Zhang, Dazhi Cheng, Chenchen Zhu, Tianheng Cheng, Qijie Zhao, Buyu Li, Xin Lu, Rui Zhu, Yue Wu, Jifeng Dai, Jingdong Wang, Jianping Shi, Wanli Ouyang, Chen Change Loy, and Dahua Lin. Mmdetection: Open mmlab detection toolbox and benchmark. arXiv preprint arXiv:1906.07155, 2019. 6 +[2] Sungmin Cho, Raehyuk Jung, and Junseok Kwon. Spherical transformer. 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In Computer Vision and Pattern Recognition (CVPR), 2018. 7 \ No newline at end of file diff --git a/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/images.zip b/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..d78eac180794212085f6715190fab4165f245153 --- /dev/null +++ b/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:16a3fda85a0131ba2ac0ff6728dc0f683bea129f1e92ca32609067a4aff03c6c +size 693327 diff --git a/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/layout.json b/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..00c6d302ae628ec225f9837770c271cebdc2b7e3 --- /dev/null +++ b/2023/PanoSwin_ A Pano-Style Swin Transformer for Panorama Understanding/layout.json @@ -0,0 +1,9632 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 73, + 103, + 520, + 121 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 73, + 103, + 520, + 121 + ], + "spans": [ + { + "bbox": [ + 73, + 103, + 520, + 121 + ], + "type": "text", + "content": "PanoSwin: a Pano-style Swin Transformer for Panorama Understanding" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 96, + 143, + 496, + 190 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 96, + 143, + 496, + 190 + ], + "spans": [ + { + "bbox": [ + 96, + 143, + 496, + 190 + ], + "type": "text", + "content": "Zhixin Ling Zhen Xing Xiangdong Zhou Manliang Cao Guichun Zhou School of Computer Science, Fudan University {20212010005,zxing20,xdzhou,17110240029,19110240014}@fudan.edu.cn" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 143, + 216, + 191, + 228 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 216, + 191, + 228 + ], + "spans": [ + { + "bbox": [ + 143, + 216, + 191, + 228 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 241, + 290, + 504 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 241, + 290, + 504 + ], + "spans": [ + { + "bbox": [ + 46, + 241, + 290, + 504 + ], + "type": "text", + "content": "In panorama understanding, the widely used equirectangular projection (ERP) entails boundary discontinuity and spatial distortion. It severely deteriorates the conventional CNNs and vision Transformers on panoramas. In this paper, we propose a simple yet effective architecture named PanoSwin to learn panorama representations with ERP. To deal with the challenges brought by equirectangular projection, we explore a pano-style shift windowing scheme and novel pitch attention to address the boundary discontinuity and the spatial distortion, respectively. Besides, based on spherical distance and Cartesian coordinates, we adapt absolute positional embeddings and relative positional biases for panoramas to enhance panoramic geometry information. Realizing that planar image understanding might share some common knowledge with panorama understanding, we devise a novel two-stage learning framework to facilitate knowledge transfer from the planar images to panoramas. We conduct experiments against the state-of-the-art on various panoramic tasks, i.e., panoramic object detection, panoramic classification, and panoramic layout estimation. The experimental results demonstrate the effectiveness of PanoSwin in panorama understanding." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 525, + 128, + 538 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 525, + 128, + 538 + ], + "spans": [ + { + "bbox": [ + 47, + 525, + 128, + 538 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 545, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 545, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 545, + 287, + 713 + ], + "type": "text", + "content": "Panoramas are widely used in many real applications, such as virtual reality, autonomous driving, civil surveillance, etc. Panorama understanding has attracted increasing interest in the research community [5, 27, 34]. Among these methods, the most popular and convenient representation of panorama is adopted via equirectangular projection (ERP), which maps the latitude and longitude of the spherical representation to horizontal and vertical grid coordinates. However, the inherent omnidirectional vision remains the challenge of the panorama understanding. Although convolutional neural networks (CNNs) [11, 14, 28] have shown outstanding performances on planar image understanding, most CNN-based methods are unsuitable for panoramas because of two fundamental problems entailed" + } + ] + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 307, + 217, + 547, + 403 + ], + "blocks": [ + { + "bbox": [ + 307, + 217, + 547, + 403 + ], + "lines": [ + { + "bbox": [ + 307, + 217, + 547, + 403 + ], + "spans": [ + { + "bbox": [ + 307, + 217, + 547, + 403 + ], + "type": "image", + "image_path": "195465f20bc6e0ee0ead10a852113157e9b6ceaa054cf26c315674d85e496add.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 412, + 547, + 521 + ], + "lines": [ + { + "bbox": [ + 304, + 412, + 547, + 521 + ], + "spans": [ + { + "bbox": [ + 304, + 412, + 547, + 521 + ], + "type": "text", + "content": "Figure 1. (1). Fig. a is how a panoramic image looks, just like a planar world map, where top/bottom regions are connected to the earth's poles; the right side is connected to the left. (2). Our PanoSwin is based on window attention [19]. Fig. a also shows the original window partition in dotted orange, where the two windows in bold orange are separated by equirectangular projection(ERP). (3). Fig. b shows pano-style shift windowing scheme, which brings the two departed regions together. (4). Fig. c shows our pitch attention module, which helps a distorted window to interact with an undistorted one." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 544, + 545, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 544, + 545, + 653 + ], + "spans": [ + { + "bbox": [ + 304, + 544, + 545, + 653 + ], + "type": "text", + "content": "by ERP: (1) polar and side boundary discontinuity and (2) spatial distortion. Specifically, the north/south polar region in spherical representations are closely connected. But the converted region covers the whole top/bottom boundaries. On this account, polar boundary continuity is destroyed by ERP. Similarly, side boundary continuity is also destroyed since the left and right sides are split by ERP. Meanwhile, spatial distortion also severely deforms the image content, especially in polar regions." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "text", + "content": "A common solution is to adapt convolution to the spherical space [4,5,24,34]. However, these methods might suffer from high computation costs from the adaptation process. Besides, Spherical Transformer [2] and PanoFormer [22] specially devise patch sampling approaches to remove" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17755" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 288, + 133 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 288, + 133 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 288, + 133 + ], + "type": "text", + "content": "panoramic distortion. However, the specially designed patch sampling approaches might not be feasible for planar images. In our experiments, we demonstrate that exploiting planar knowledge can boost the performance of panorama understanding." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 134, + 287, + 337 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 134, + 287, + 337 + ], + "spans": [ + { + "bbox": [ + 46, + 134, + 287, + 337 + ], + "type": "text", + "content": "Inspired by Swin Transformer [19], we propose PanoSwin Transformer to reduce the distortion of panoramic images, as briefly shown in Fig. 1. To cope with boundary discontinuity, we explore a pano-style shift windowing scheme (PSW). In PSW, side continuity is established by horizontal shift. To establish polar continuity, we first split the panorama in half and then rotate the right half counterclockwise. To overcome spatial distortion, we first rotate the pitch of the panorama by " + }, + { + "bbox": [ + 46, + 134, + 287, + 337 + ], + "type": "inline_equation", + "content": "0.5\\pi" + }, + { + "bbox": [ + 46, + 134, + 287, + 337 + ], + "type": "text", + "content": ". So the polar regions of the original feature map are \"swapped\" with some equator regions of the rotated panorama. For each window in the original panorama, we locate a corresponding window in the rotated panorama. Then we perform cross-attention between these two windows. We name the module pitch attention (PA), which is plug-and-play and can be inserted in various backbones. Intuitively, pitch attention can help a window \"know\" how it looks without distortion." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 340, + 287, + 555 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 340, + 287, + 555 + ], + "spans": [ + { + "bbox": [ + 46, + 340, + 287, + 555 + ], + "type": "text", + "content": "To leverage planar knowledge, some works [24, 25] proposed to make novel panoramic kernel mimic outputs from planar convolution kernel layer by layer. However, PanoSwin is elaborately designed to be compatible with planar images: PanoSwin can be switched from pano mode to vanilla swin mode. Let PanoSwin in these two modes be denoted as " + }, + { + "bbox": [ + 46, + 340, + 287, + 555 + ], + "type": "inline_equation", + "content": "\\mathrm{PanoSwin}_p" + }, + { + "bbox": [ + 46, + 340, + 287, + 555 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 340, + 287, + 555 + ], + "type": "inline_equation", + "content": "\\mathrm{PanoSwin}_s" + }, + { + "bbox": [ + 46, + 340, + 287, + 555 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 46, + 340, + 287, + 555 + ], + "type": "inline_equation", + "content": "\\mathrm{PanoSwin}_p / \\mathrm{PanoSwin}_s" + }, + { + "bbox": [ + 46, + 340, + 287, + 555 + ], + "type": "text", + "content": " can be adopted to process panoramas/planar images, details about which will be introduced in Sec. 3.6. In our paper, PanoSwin is under pano mode by default. The double-mode feature of PanoSwin makes it possible to devise a simple two-stage learning paradigm based on knowledge preservation to leverage planar knowledge: we first pretrain " + }, + { + "bbox": [ + 46, + 340, + 287, + 555 + ], + "type": "inline_equation", + "content": "\\mathrm{PanoSwin}_s" + }, + { + "bbox": [ + 46, + 340, + 287, + 555 + ], + "type": "text", + "content": " with planar images; then we switch it to " + }, + { + "bbox": [ + 46, + 340, + 287, + 555 + ], + "type": "inline_equation", + "content": "\\mathrm{PanoSwin}_p" + }, + { + "bbox": [ + 46, + 340, + 287, + 555 + ], + "type": "text", + "content": " and train it with a knowledge preservation (KP) loss and downstream task losses. This paradigm is able to facilitate transferring common visual knowledge from planar images to panoramas." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 558, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 558, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 558, + 287, + 713 + ], + "type": "text", + "content": "Our main contributions are summarized as follows: (1) We propose PanoSwin to learn panorama features, in which Pano-style Shift Windowing scheme (PSW) is proposed to resolve polar and side boundary discontinuity; (2) we propose pitch attention module (PA) to overcome spatial distortion introduced by ERP; (3) PanoSwin is designed to be compatible with planar images. Therefore, we proposed a KP-based two-stage learning paradigm to transfer common visual knowledge from planar images to panoramicas; (4) we conduct experiments on various panoramic tasks, including panoramic object detection, panoramic classification, and panoramic layout estimation on five datasets. The results have validated the effectiveness of our proposed method." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 306, + 71, + 392, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 71, + 392, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 71, + 392, + 84 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 91, + 545, + 270 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 91, + 545, + 270 + ], + "spans": [ + { + "bbox": [ + 304, + 91, + 545, + 270 + ], + "type": "text", + "content": "Vision Transformers. Inspired by transformer architectures [7, 31] in NLP research, Vision Transformers [8, 9, 19, 33] were proposed to learn vision representations by leveraging global self-attention mechanism. ViT [8] divides the image into patches and feeds them into the transformer encoder. Recent works also proposed to inserting CNNs into multi-head self-attention [32] or feed-forward network [38]. CvT [32] showed that the padding operation in CNNs implicitly encodes position. DeiT [29] proposed a pure attention-based vision transformer. CeiT [38] proposed a image-to-tokens embedding method. Swin transformer [19] proposed a window attention operation to reduce computation cost. More details will be discussed on Sec. 3.1. DeiT III [30] proposed an improved training strategy to enhance model performance." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 271, + 545, + 426 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 271, + 545, + 426 + ], + "spans": [ + { + "bbox": [ + 304, + 271, + 545, + 426 + ], + "type": "text", + "content": "Panorama Representation Learning. Prior works usually adapt convolution to sphere faces. KTN [24] proposed compensating for distortions introduced by the planar projection. S2CNN [4] leveraged the generalized Fourier transform and proposed to extract features using spherical filters on the input data, in which both expressive and rotation-equivariance were satisfied. SphereNet [5] sample points uniformly in the sphere face to enable conventional convolutions. SpherePHD [16] used regular polyhedrons to approximate panoramas and projected panoramas on the icosahedron that contains most faces among regular polyhedrons. Several works [6, 10, 34] also sought to achieve rotation equivariance with graph convolution." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 427, + 545, + 522 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 427, + 545, + 522 + ], + "spans": [ + { + "bbox": [ + 304, + 427, + 545, + 522 + ], + "type": "text", + "content": "Recent works took advantage of transformer architecture [31] to learn panorama features. PanoFormer [22] divided patches on the spherical tangent domain as a vision transformer input to reduce distortion. Spherical transformer [2] uniformly samples patches as transformer input and proposes a module to alleviate rotation distortion. However, these works mainly target panoramicas. Therefore, it might be unable to transfer planar knowledge to panoramic tasks." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 534, + 361, + 547 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 534, + 361, + 547 + ], + "spans": [ + { + "bbox": [ + 306, + 534, + 361, + 547 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 555, + 545, + 639 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 555, + 545, + 639 + ], + "spans": [ + { + "bbox": [ + 304, + 555, + 545, + 639 + ], + "type": "text", + "content": "A panorama in equirectangular form is like the planar world map in our daily life. Each pixel of the panorama can be located by a longitude " + }, + { + "bbox": [ + 304, + 555, + 545, + 639 + ], + "type": "inline_equation", + "content": "u" + }, + { + "bbox": [ + 304, + 555, + 545, + 639 + ], + "type": "text", + "content": " and a latitude " + }, + { + "bbox": [ + 304, + 555, + 545, + 639 + ], + "type": "inline_equation", + "content": "v" + }, + { + "bbox": [ + 304, + 555, + 545, + 639 + ], + "type": "text", + "content": ": " + }, + { + "bbox": [ + 304, + 555, + 545, + 639 + ], + "type": "inline_equation", + "content": "(u, v), u \\in [-\\pi, \\pi), v \\in [-0.5\\pi, 0.5\\pi]" + }, + { + "bbox": [ + 304, + 555, + 545, + 639 + ], + "type": "text", + "content": ". Compared with Swin Transformer [19], the main novelty of PanoSwin lies in three aspects: pano-style shift windowing scheme, pitch attention module, and KP-based two-stage learning procedure." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 647, + 492, + 658 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 647, + 492, + 658 + ], + "spans": [ + { + "bbox": [ + 306, + 647, + 492, + 658 + ], + "type": "text", + "content": "3.1. Preliminaries of Swin Transformer" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": "ViT [8] divides an image into patches and adopts a CNN to learn patch features. These patch features are then viewed as a sequence and fed into a transformer encoder. Although ViT [8] achieves good performances in various vision tasks," + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "17756" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 59, + 70, + 547, + 238 + ], + "blocks": [ + { + "bbox": [ + 59, + 70, + 547, + 238 + ], + "lines": [ + { + "bbox": [ + 59, + 70, + 547, + 238 + ], + "spans": [ + { + "bbox": [ + 59, + 70, + 547, + 238 + ], + "type": "image", + "image_path": "978b7e1459aee301fddc2b532834497c0f2cc6620c1a497ac33f3048502d538c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 72, + 255, + 520, + 266 + ], + "lines": [ + { + "bbox": [ + 72, + 255, + 520, + 266 + ], + "spans": [ + { + "bbox": [ + 72, + 255, + 520, + 266 + ], + "type": "text", + "content": "Figure 2. Pano-style/original shift windowing scheme comparison. The arrowed line in orange shows each conversion step." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 48, + 284, + 286, + 497 + ], + "blocks": [ + { + "bbox": [ + 48, + 284, + 286, + 497 + ], + "lines": [ + { + "bbox": [ + 48, + 284, + 286, + 497 + ], + "spans": [ + { + "bbox": [ + 48, + 284, + 286, + 497 + ], + "type": "image", + "image_path": "69e1d45ccd65ea3c501a0f777d6736fe4669a45f3049c972585dddb6a86649cd.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 504, + 287, + 571 + ], + "lines": [ + { + "bbox": [ + 46, + 504, + 287, + 571 + ], + "spans": [ + { + "bbox": [ + 46, + 504, + 287, + 571 + ], + "type": "text", + "content": "Figure 3. Top: our way to obtain a rotated window and perform pitch attention: (a) The pitch of the panorama is rotated by " + }, + { + "bbox": [ + 46, + 504, + 287, + 571 + ], + "type": "inline_equation", + "content": "90^{\\circ}" + }, + { + "bbox": [ + 46, + 504, + 287, + 571 + ], + "type": "text", + "content": "; (b) we sample a rotated window in the rotated panorama for each original window; (c) window-wise attention is performed between old and rotated windows. The squares, distinguished by color, show each window conversion step. Bottom: detailed step (c)." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 594, + 289, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 289, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 289, + 713 + ], + "type": "text", + "content": "it suffers from high computation costs from global attention. Thus, Swin Transformer [19] proposed local multihead self-attention (W-MSA), where image patches were further divided into small windows. Attention is only performed within each window. To enable information interaction among different windows, Swin Transformer [19] introduced Shfted Window-based Multi-head Self-Attention (SW-MSA), where the image is horizontally and vertically shifted to form a new one. As shown in Fig. 2-(2), W-MSA/SW-MSA is performed within each red/blue win" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 287, + 545, + 370 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 287, + 545, + 370 + ], + "spans": [ + { + "bbox": [ + 304, + 287, + 545, + 370 + ], + "type": "text", + "content": "dows. However, shift windowing can bring distant pixels together. So attention masks are required in this process. Besides, Swin Transformer discards absolute positional embeddings but adopts relative position bias [12, 13, 19], which specifies the relative coordinate difference between two patches within a window, instead of directly identifying the x/y coordinate [31]." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 380, + 499, + 392 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 380, + 499, + 392 + ], + "spans": [ + { + "bbox": [ + 306, + 380, + 499, + 392 + ], + "type": "text", + "content": "3.2. Pano-style Shift Windowing Scheme" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 399, + 545, + 650 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 399, + 545, + 650 + ], + "spans": [ + { + "bbox": [ + 304, + 399, + 545, + 650 + ], + "type": "text", + "content": "The problem of boundary discontinuity is brought by ERP. In a panorama, the left side " + }, + { + "bbox": [ + 304, + 399, + 545, + 650 + ], + "type": "inline_equation", + "content": "(u\\approx -\\pi)" + }, + { + "bbox": [ + 304, + 399, + 545, + 650 + ], + "type": "text", + "content": " and right side " + }, + { + "bbox": [ + 304, + 399, + 545, + 650 + ], + "type": "inline_equation", + "content": "(u\\approx \\pi)" + }, + { + "bbox": [ + 304, + 399, + 545, + 650 + ], + "type": "text", + "content": " are indeed connected. Also, all pixels around the north/south pole " + }, + { + "bbox": [ + 304, + 399, + 545, + 650 + ], + "type": "inline_equation", + "content": "(v\\approx -0.5\\pi /0.5\\pi)" + }, + { + "bbox": [ + 304, + 399, + 545, + 650 + ], + "type": "text", + "content": " are adjacent. Traditional CNNs cannot deal with boundary discontinuity. The original shift windowing scheme in Swin Transformer [19] (Fig. 2-(2)) might capture wrong geometry continuity as well. Therefore, we propose a pano-style shift windowing scheme (PSW) and a pano-style shift windowing multi-head self-attention module (PSW-MSA), as shown in Fig. 2-(1). PSW can well capture the continuity around both side and polar boundaries of the panorama. There are three steps: (1) We horizontally shift the image, which enables the continuity around the left and right sides; (2) we split the image in half and rotate the right half by " + }, + { + "bbox": [ + 304, + 399, + 545, + 650 + ], + "type": "inline_equation", + "content": "\\pi" + }, + { + "bbox": [ + 304, + 399, + 545, + 650 + ], + "type": "text", + "content": " counterclockwise, which enables the continuities around north pole regions; (3) we vertically shift the image, which enables the continuities around south pole regions. Besides, pixels in each shifted window are connected, so no attention mask is required in our shift windowing scheme, further simplifying the attention process." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 658, + 423, + 670 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 658, + 423, + 670 + ], + "spans": [ + { + "bbox": [ + 306, + 658, + 423, + 670 + ], + "type": "text", + "content": "3.3. Panoramic Rotation" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "content": "Before going further, we need to introduce an operation that rotates the north pole of the panoramic image to a target coordinate. We define it as function " + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "content": ", as shown in Fig. 5." + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17757" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 81, + 143, + 132 + ], + "blocks": [ + { + "bbox": [ + 78, + 73, + 116, + 80 + ], + "lines": [ + { + "bbox": [ + 78, + 73, + 116, + 80 + ], + "spans": [ + { + "bbox": [ + 78, + 73, + 116, + 80 + ], + "type": "text", + "content": "Ground Truth" + } + ] + } + ], + "index": 0, + "angle": 0, + 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Given a target coordinate " + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "inline_equation", + "content": "P_1 = (u_1, v_1)" + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "text", + "content": " that " + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "inline_equation", + "content": "P_0" + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "text", + "content": " will be rotated to, for a pixel " + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "inline_equation", + "content": "P = (u, v)" + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "text", + "content": ", we generate a new coordinate " + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "inline_equation", + "content": "P' = (u', v')" + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "text", + "content": " by " + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "inline_equation", + "content": "P' = R(P, P_1)" + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "text", + "content": ". By defining a Cartesian coordinate transition " + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "inline_equation", + "content": "\\operatorname{Sph}(P) = (x, y, z)" + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "text", + "content": " for a given pixel " + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "inline_equation", + "content": "P = (u, v)" + }, + { + "bbox": [ + 46, + 253, + 286, + 326 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 53, + 335, + 286, + 347 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 335, + 286, + 347 + ], + "spans": [ + { + "bbox": [ + 53, + 335, + 286, + 347 + ], + "type": "interline_equation", + "content": "x = \\sin (u) \\cos (v), y = \\cos (u) \\cos (v), z = - \\sin (v), \\tag {1}", + "image_path": "2eeae908f977ddbbe58abe2c508babc435e7eae2e637be1b4600c0b18f0e0f10.jpg" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 47, + 356, + 224, + 367 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 356, + 224, + 367 + ], + "spans": [ + { + "bbox": [ + 47, + 356, + 224, + 367 + ], + "type": "text", + "content": "we can explain the function " + }, + { + "bbox": [ + 47, + 356, + 224, + 367 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 47, + 356, + 224, + 367 + ], + "type": "text", + "content": " in a formula:" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 55, + 376, + 286, + 429 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 55, + 376, + 286, + 429 + ], + "spans": [ + { + "bbox": [ + 55, + 376, + 286, + 429 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} v ^ {\\prime} = 2 \\operatorname {a s i n} \\left(\\frac {1}{2} | | \\operatorname {S p h} (P) - \\operatorname {S p h} (P _ {1}) | | _ {2}\\right) - 0. 5 \\pi , \\\\ P _ {a} \\hat {\\otimes} P _ {b}: \\quad \\operatorname {S p h} \\left(P _ {a}\\right) \\otimes \\operatorname {S p h} \\left(P _ {b}\\right), \\tag {2} \\\\ u ^ {\\prime} = \\operatorname {A n g l e} (P \\hat {\\otimes} P _ {1}, P _ {0} \\hat {\\otimes} P _ {1}, (P _ {0} \\hat {\\otimes} P _ {1}) \\otimes P _ {1}), \\\\ \\end{array}", + "image_path": "dddfccfcca3cebe3022d2afc380e2812062cdf236630a2f3e817145e97953215.jpg" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "spans": [ + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": "where : stands for \"define\"; " + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "inline_equation", + "content": "\\otimes" + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": " is cross product. Angle " + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "inline_equation", + "content": "(\\mathbf{x}_1,\\mathbf{x}_2,\\mathbf{x}_3)" + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": " gives the angle between vector " + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_1" + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": " and vector " + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_2" + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": ", ranging from " + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "inline_equation", + "content": "-\\pi" + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "inline_equation", + "content": "\\pi" + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": "; the counterclockwise direction is given by " + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_3" + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": ", that is, " + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "inline_equation", + "content": "\\mathrm{Angle}(\\mathbf{x}_3,\\mathbf{x}_2,\\mathbf{x}_3) < \\pi" + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": ". It can be accomplished by arc cosine. To obtain a rotated panorama, we first calculate each target pixel coordinate by Eq. (2) and then sample a new panorama. Note that pitch rotations [26] and horizontal shifting [27] are special cases of " + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": " when " + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "inline_equation", + "content": "u^{\\prime} = 0" + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "inline_equation", + "content": "v^{\\prime} = 0" + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": ". Also, " + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": " could be an approach to augment a panoramic image by setting " + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "inline_equation", + "content": "P_{1}" + }, + { + "bbox": [ + 46, + 437, + 287, + 556 + ], + "type": "text", + "content": " randomly." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "spans": [ + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "text", + "content": "Computation analysis: If we only consider multiplication operation, the function " + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "text", + "content": " consumes one " + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "inline_equation", + "content": "||\\cdot||_2" + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "text", + "content": ", three Sph, and four " + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "inline_equation", + "content": "\\otimes" + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "text", + "content": ". Since resultant " + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "inline_equation", + "content": "v'/u'" + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "text", + "content": " should be scaled to image height/width, bilinear interpolation (BI-INT) is also required. Define a constant " + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "inline_equation", + "content": "K = \\Omega(||\\cdot||_2) + 3\\Omega(\\mathrm{Sph}) + 4\\Omega(\\otimes) + \\Omega(\\mathrm{BI-INT}) = 3 \\times 1 + 2 \\times 3 + 6 \\times 4 + 8 = 41" + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "text", + "content": ". Then, given a panorama of " + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "inline_equation", + "content": "H \\times 2H" + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "text", + "content": " size, we can give a lower bound for the computational complexity " + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "inline_equation", + "content": "\\Omega(R) = 2KH^2" + }, + { + "bbox": [ + 46, + 556, + 287, + 652 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 47, + 659, + 180, + 670 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 659, + 180, + 670 + ], + "spans": [ + { + "bbox": [ + 47, + 659, + 180, + 670 + ], + "type": "text", + "content": "3.4. Pitch Attention Module" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "type": "text", + "content": "Spatial distortion might severely hamper model performances, especially around polar regions. To target this problem, we propose a pitch attention module (PA). The" + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "spans": [ + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "text", + "content": "The workflow of the pitch attention module is shown in Fig. 2. Given a panorama " + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "inline_equation", + "content": "\\mathcal{I}_0" + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "text", + "content": " of size " + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "inline_equation", + "content": "H\\times 2H" + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "text", + "content": ", in step (a), we rotate the pitch of " + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "inline_equation", + "content": "\\mathcal{I}_0" + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "text", + "content": " by " + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "inline_equation", + "content": "0.5\\pi" + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "text", + "content": " and obtain " + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "inline_equation", + "content": "\\mathcal{I}_1" + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "text", + "content": ". That is, for each " + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "inline_equation", + "content": "P_{1}\\in \\mathcal{I}_{0}" + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "text", + "content": ", we obtain " + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "inline_equation", + "content": "P^{\\prime}\\in \\mathcal{I}_{1}" + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "text", + "content": " by " + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "inline_equation", + "content": "P^{\\prime} = R((-\\pi ,0),P_{1})" + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "text", + "content": ". After the pitch rotation, the polar (resp. equator) regions of " + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "inline_equation", + "content": "\\mathcal{I}_0" + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "text", + "content": " are transformed to equator (resp. polar) regions of " + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "inline_equation", + "content": "\\mathcal{I}_1" + }, + { + "bbox": [ + 304, + 253, + 545, + 326 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 304, + 326, + 545, + 433 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 326, + 545, + 433 + ], + "spans": [ + { + "bbox": [ + 304, + 326, + 545, + 433 + ], + "type": "inline_equation", + "content": "\\mathcal{I}_0" + }, + { + "bbox": [ + 304, + 326, + 545, + 433 + ], + "type": "text", + "content": " is partitioned into windows like the W-MSA block in Swin transformer. Step (b) in Fig. 2 shows the way that we obtain the corresponding window in " + }, + { + "bbox": [ + 304, + 326, + 545, + 433 + ], + "type": "inline_equation", + "content": "\\mathcal{I}_1" + }, + { + "bbox": [ + 304, + 326, + 545, + 433 + ], + "type": "text", + "content": ". For each window in " + }, + { + "bbox": [ + 304, + 326, + 545, + 433 + ], + "type": "inline_equation", + "content": "\\mathcal{I}_0" + }, + { + "bbox": [ + 304, + 326, + 545, + 433 + ], + "type": "text", + "content": ", we locate the rotated window center in " + }, + { + "bbox": [ + 304, + 326, + 545, + 433 + ], + "type": "inline_equation", + "content": "\\mathcal{I}_1" + }, + { + "bbox": [ + 304, + 326, + 545, + 433 + ], + "type": "text", + "content": ", and then sample a new square window in " + }, + { + "bbox": [ + 304, + 326, + 545, + 433 + ], + "type": "inline_equation", + "content": "\\mathcal{I}_1" + }, + { + "bbox": [ + 304, + 326, + 545, + 433 + ], + "type": "text", + "content": ". At last, we perform cross attention between the old and new windows, where the old ones are the query and value, while the new ones are the key. The other details are the same as a W-MSA block of Swin transformer." + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "spans": [ + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "text", + "content": "Computation analysis: Let the panorama of " + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "inline_equation", + "content": "H \\times 2H \\times C" + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "text", + "content": " size be sliced into " + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "inline_equation", + "content": "h \\times 2h" + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "text", + "content": " patches and the window size be " + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "text", + "content": ", we can give the computational complexity lower bound: " + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "inline_equation", + "content": "\\Omega(PA) = \\Omega(R) + \\Omega(\\mathrm{W-MSA}) + \\Omega(\\mathrm{BI-INT}) \\times 2H^2 = 2(K + 8)H^2 + 8h^2C^2 + 4M^2h^2C" + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "text", + "content": ". Since we have " + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "inline_equation", + "content": "H = Mh" + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "inline_equation", + "content": "\\Omega(PA) = \\underline{8h^2C^2} + (\\underline{4C} + 2K + 16)M^2h^2" + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "inline_equation", + "content": "K = 41" + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "text", + "content": ". When " + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "text", + "content": " is large (e.g., " + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "inline_equation", + "content": "C = 512" + }, + { + "bbox": [ + 304, + 434, + 545, + 544 + ], + "type": "text", + "content": " as produced by many backbones), extra computational complexity introduced by pitch attention can be negligible." + } + ] + } + ], + "index": 30 + }, + { + "bbox": [ + 304, + 545, + 545, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 545, + 545, + 616 + ], + "spans": [ + { + "bbox": [ + 304, + 545, + 545, + 616 + ], + "type": "text", + "content": "In our network design, we insert a pitch attention module to the last of each backbone block, as shown in Tab. 3. Although pitch attention can enable interaction between adjacent windows, it does not replace PSW-MSA because (1) the interaction is not fair for all patches; (2) pitch attention brings more computation than PSW-MSA." + } + ] + } + ], + "index": 31 + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": "An alternative to our pitch attention module might be to adopt gnomonic projection [5] to generate tangent-plane windows, which are undistorted. However, (1) computation of gnomonic projection depends on viewpoints. It might be difficult to parallelize gnomonic projection for each window on GPU and therefore is more time-consuming; (2) we conduct experiments and find that tangent-plane windows yield no performance gain against pitch attention." + } + ] + } + ], + "index": 32 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17758" + } + ] + } + ], + "index": 33 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 53, + 75, + 230, + 87 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 75, + 230, + 87 + ], + "spans": [ + { + "bbox": [ + 53, + 75, + 230, + 87 + ], + "type": "text", + "content": "Algorithm 1: two-stage learning paradigm." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 59, + 89, + 380, + 100 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 89, + 380, + 100 + ], + "spans": [ + { + "bbox": [ + 59, + 89, + 380, + 100 + ], + "type": "text", + "content": "Input: a downstream task loss " + }, + { + "bbox": [ + 59, + 89, + 380, + 100 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{DS}" + }, + { + "bbox": [ + 59, + 89, + 380, + 100 + ], + "type": "text", + "content": "; 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Illustration of panoramic rotation to target position " + }, + { + "bbox": [ + 47, + 384, + 287, + 430 + ], + "type": "inline_equation", + "content": "(0.3\\pi, -0.4\\pi)" + }, + { + "bbox": [ + 47, + 384, + 287, + 430 + ], + "type": "text", + "content": ": (1)/(2): the original/rotated panoramic image. (3): north pole rotation in sphere space. In formula, the figure shows " + }, + { + "bbox": [ + 47, + 384, + 287, + 430 + ], + "type": "inline_equation", + "content": "P' = R(P, (0.3\\pi, -0.4\\pi))" + }, + { + "bbox": [ + 47, + 384, + 287, + 430 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "bbox": [ + 47, + 448, + 218, + 460 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 448, + 218, + 460 + ], + "spans": [ + { + "bbox": [ + 47, + 448, + 218, + 460 + ], + "type": "text", + "content": "3.5. Pano-style Positional Encodings" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 46, + 466, + 287, + 515 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 466, + 287, + 515 + ], + "spans": [ + { + "bbox": [ + 46, + 466, + 287, + 515 + ], + "type": "text", + "content": "For relative positional biases, since the spherical distance between two patches in different windows varies largely by the window locations, we condition the relative positional biases on the great-circle distance:" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 70, + 531, + 287, + 557 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 70, + 531, + 287, + 557 + ], + "spans": [ + { + "bbox": [ + 70, + 531, + 287, + 557 + ], + "type": "interline_equation", + "content": "d _ {c} = \\alpha_ {i, j} \\sin^ {2} \\left(\\frac {v _ {j} - v _ {i}}{2}\\right) + \\tag {3}", + "image_path": "f166b43f1dd016cd5b0139e70466accb8ed9ce9c920efc136e1e850f9afc195e.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 91, + 555, + 262, + 576 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 91, + 555, + 262, + 576 + ], + "spans": [ + { + "bbox": [ + 91, + 555, + 262, + 576 + ], + "type": "interline_equation", + "content": "\\alpha_ {i, j} \\cos (v _ {j}) \\cos (v _ {i}) \\sin^ {2} (\\frac {u _ {j} - u _ {i}}{2}) + \\beta_ {i, j},", + "image_path": "482f0f4076f93b610df3f3ab0ba136476f99e41f34dba938b9f7cc83f16fc2ed.jpg" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 46, + 582, + 287, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 287, + 605 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 287, + 605 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 582, + 287, + 605 + ], + "type": "inline_equation", + "content": "\\alpha_{i,j}" + }, + { + "bbox": [ + 46, + 582, + 287, + 605 + ], + "type": "text", + "content": " is great-circle bias and " + }, + { + "bbox": [ + 46, + 582, + 287, + 605 + ], + "type": "inline_equation", + "content": "\\beta_{i,j}" + }, + { + "bbox": [ + 46, + 582, + 287, + 605 + ], + "type": "text", + "content": " is planar bias, both learnable. They are looked up in a table, just like [19]." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 46, + 605, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 287, + 713 + ], + "type": "text", + "content": "As for absolute positional embeddings, although Liu et. al. [19] show that relative positional biases are enough to reveal patch-wise geometric relations; therefore, absolute positional embeddings might not be necessary. However, panoramic geometric relations can be complicated. For example, on the same latitude, the left of a pixel can also be its right. Positional encodings based on Cartesian coordinates can strengthen pixel-level geometric information. We condition the absolute positional embeddings by both" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 305, + 224, + 545, + 285 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 224, + 545, + 285 + ], + "spans": [ + { + "bbox": [ + 305, + 224, + 545, + 285 + ], + "type": "text", + "content": "longitudes/latitudes and the sphere Cartesian coordinates. Several following fully connected layers encode " + }, + { + "bbox": [ + 305, + 224, + 545, + 285 + ], + "type": "inline_equation", + "content": "x, y, z, u, v" + }, + { + "bbox": [ + 305, + 224, + 545, + 285 + ], + "type": "text", + "content": " into " + }, + { + "bbox": [ + 305, + 224, + 545, + 285 + ], + "type": "inline_equation", + "content": "d_{e}" + }, + { + "bbox": [ + 305, + 224, + 545, + 285 + ], + "type": "text", + "content": "-dimensional absolute positional embeddings, where " + }, + { + "bbox": [ + 305, + 224, + 545, + 285 + ], + "type": "inline_equation", + "content": "d_{e}" + }, + { + "bbox": [ + 305, + 224, + 545, + 285 + ], + "type": "text", + "content": " is the patch embedding dimension. Then the positional embedding is added to the patch embedding." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 306, + 291, + 471, + 304 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 291, + 471, + 304 + ], + "spans": [ + { + "bbox": [ + 306, + 291, + 471, + 304 + ], + "type": "text", + "content": "3.6. Two-Stage Learning Paradigm" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 304, + 309, + 545, + 369 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 309, + 545, + 369 + ], + "spans": [ + { + "bbox": [ + 304, + 309, + 545, + 369 + ], + "type": "text", + "content": "We devised a two-stage learning paradigm, as shown by Alg. 1. We call the first stage the planar stage and the second the panoramic stage. The planar stage learns planar knowledge, while the panoramic stage transfers common knowledge from planar images to panoramicas." + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 304, + 369, + 545, + 488 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 369, + 545, + 488 + ], + "spans": [ + { + "bbox": [ + 304, + 369, + 545, + 488 + ], + "type": "text", + "content": "The planar stage views the panorama as a planar image by various augmentation. Regular planar images can also be fed in this stage, but we try not to introduce additional training samples for a fair comparison. Let " + }, + { + "bbox": [ + 304, + 369, + 545, + 488 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{DS}" + }, + { + "bbox": [ + 304, + 369, + 545, + 488 + ], + "type": "text", + "content": " be the downstream task loss, e.g., a classification loss, or a bounding box regression loss. To enable PanoSwin to process planar images, we switch it to PanoSwin: (1) we let " + }, + { + "bbox": [ + 304, + 369, + 545, + 488 + ], + "type": "inline_equation", + "content": "\\mathcal{I}_1 \\gets \\mathcal{I}_0" + }, + { + "bbox": [ + 304, + 369, + 545, + 488 + ], + "type": "text", + "content": " in Sec. 3.4; (2) absolute positional embeddings are disabled; (3) great-circle bias " + }, + { + "bbox": [ + 304, + 369, + 545, + 488 + ], + "type": "inline_equation", + "content": "\\alpha_{i,j}" + }, + { + "bbox": [ + 304, + 369, + 545, + 488 + ], + "type": "text", + "content": " is set to 0 in Eq. (3). We let the obtained model be a teacher net " + }, + { + "bbox": [ + 304, + 369, + 545, + 488 + ], + "type": "inline_equation", + "content": "\\mathcal{T}" + }, + { + "bbox": [ + 304, + 369, + 545, + 488 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "spans": [ + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "content": "In the panoramic stage, we initialize a student net " + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "content": " identical to " + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "inline_equation", + "content": "\\mathcal{T}" + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "content": ". Then we fix " + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "inline_equation", + "content": "\\mathcal{T}" + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "content": " and the planar bias " + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "inline_equation", + "content": "\\beta_{i,j}" + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "content": " of " + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "inline_equation", + "content": "S(\\mathrm{Eq.~(3)})" + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "content": ". Then we enable all previously disabled panoramic features of " + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "content": " and train " + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "content": " with panoramas. Since little distortion/discontinuity is introduced to central regions, we hope that " + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "content": " can mimic central signals of " + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "inline_equation", + "content": "\\mathcal{T}" + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "content": ". For this purpose, we introduce a KP loss " + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{KP}" + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "content": " to preserve the pretrained knowledge in central regions simply using a weighted L2 loss. Given a panorama feature map " + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "content": ", we explain " + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{KP}" + }, + { + "bbox": [ + 304, + 489, + 545, + 609 + ], + "type": "text", + "content": " in formula:" + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 316, + 614, + 545, + 647 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 316, + 614, + 545, + 647 + ], + "spans": [ + { + "bbox": [ + 316, + 614, + 545, + 647 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {K P} = \\frac {1}{\\sum_ {i} ^ {N} w _ {i}} \\sum_ {i} ^ {N} w _ {i} \\| A (\\mathcal {S} (x)) ^ {(i)} - \\mathcal {T} _ {s} (x) ^ {(i)} \\| _ {2} ^ {2}, \\tag {4}", + "image_path": "7459cdb6162459fd93bc75551ce71c4f0bedfe8f7a7563289a1897f4f169da6b.jpg" + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "inline_equation", + "content": "w_{i} = \\cos^{2}(v_{i})\\cos^{2}(\\frac{1}{2} u_{i})" + }, + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "inline_equation", + "content": "v_{i} / u_{i}" + }, + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "text", + "content": " is the latitude/longitude of pixel " + }, + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "text", + "content": "; " + }, + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "text", + "content": " is an adaptation convolutional layer with a kernel size of " + }, + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "inline_equation", + "content": "1\\times 1" + }, + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "text", + "content": ". The panoramic stage optimizes " + }, + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{DS} + w_{KP}\\mathcal{L}_{KP}" + }, + { + "bbox": [ + 304, + 652, + 545, + 714 + ], + "type": "text", + "content": " and only allows augmentation approaches compatible with panoramicas, including panoramic" + } + ] + } + ], + "index": 29 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17759" + } + ] + } + ], + "index": 30 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 133 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 133 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 133 + ], + "type": "text", + "content": "augmentation like random panoramic rotation and non-geometric augmentation like random color jittering. " + }, + { + "bbox": [ + 46, + 72, + 287, + 133 + ], + "type": "inline_equation", + "content": "w_{KP}" + }, + { + "bbox": [ + 46, + 72, + 287, + 133 + ], + "type": "text", + "content": " is a weight for " + }, + { + "bbox": [ + 46, + 72, + 287, + 133 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{KP}" + }, + { + "bbox": [ + 46, + 72, + 287, + 133 + ], + "type": "text", + "content": " that starts at 1 and then decays to 0. In the remaining paper, we will denote a PanoSwin obtained by the two-stage learning paradigm as PanoSwin+." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 133, + 287, + 181 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 133, + 287, + 181 + ], + "spans": [ + { + "bbox": [ + 46, + 133, + 287, + 181 + ], + "type": "text", + "content": "There could be many other knowledge distillation approaches to improve knowledge preservation performance for specific tasks [20, 24, 35], but " + }, + { + "bbox": [ + 46, + 133, + 287, + 181 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{KP}" + }, + { + "bbox": [ + 46, + 133, + 287, + 181 + ], + "type": "text", + "content": " shows a general way to transfer planar knowledge to panoramic tasks." + } + ] + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 75, + 191, + 127, + 293 + ], + "blocks": [ + { + "bbox": [ + 75, + 191, + 127, + 293 + ], + "lines": [ + { + "bbox": [ + 75, + 191, + 127, + 293 + ], + "spans": [ + { + "bbox": [ + 75, + 191, + 127, + 293 + ], + "type": "image", + "image_path": "b30654ecf41e690970705f22fb54a01b669cccf39fa91ae755524cbce0633d63.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 300, + 287, + 323 + ], + "lines": [ + { + "bbox": [ + 46, + 300, + 287, + 323 + ], + "spans": [ + { + "bbox": [ + 46, + 300, + 287, + 323 + ], + "type": "text", + "content": "Figure 6. Cases of SPH-MNIST (top) and SPH-CIFAR10 (bottom)" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 134, + 204, + 197, + 237 + ], + "blocks": [ + { + "bbox": [ + 134, + 204, + 197, + 237 + ], + "lines": [ + { + "bbox": [ + 134, + 204, + 197, + 237 + ], + "spans": [ + { + "bbox": [ + 134, + 204, + 197, + 237 + ], + "type": "image", + "image_path": "2c57c8e2dc2838f5f014928cf02a5bde6a3d212353f959efb2a529dc75a8b0d3.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 198, + 204, + 263, + 237 + ], + "blocks": [ + { + "bbox": [ + 198, + 204, + 263, + 237 + ], + "lines": [ + { + "bbox": [ + 198, + 204, + 263, + 237 + ], + "spans": [ + { + "bbox": [ + 198, + 204, + 263, + 237 + ], + "type": "image", + "image_path": "16743b04d24645a467a613fa7149fa5b50db3053e2c6cd8378d89293678d4657.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 134, + 249, + 197, + 291 + ], + "blocks": [ + { + "bbox": [ + 134, + 249, + 197, + 291 + ], + "lines": [ + { + "bbox": [ + 134, + 249, + 197, + 291 + ], + "spans": [ + { + "bbox": [ + 134, + 249, + 197, + 291 + ], + "type": "image", + "image_path": "2003975ed56c01f33e89c9cd226de1b6feddde4d7000db32ef2ea86dce2252fa.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 198, + 250, + 263, + 291 + ], + "blocks": [ + { + "bbox": [ + 198, + 250, + 263, + 291 + ], + "lines": [ + { + "bbox": [ + 198, + 250, + 263, + 291 + ], + "spans": [ + { + "bbox": [ + 198, + 250, + 263, + 291 + ], + "type": "image", + "image_path": "57a41533e4531b8604c2ecb97c1efa543ff34110df9b53d9146bc230f9eaa52a.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + } + ], + "index": 6 + }, + { + "type": "table", + "bbox": [ + 59, + 346, + 277, + 547 + ], + "blocks": [ + { + "bbox": [ + 59, + 346, + 277, + 547 + ], + "lines": [ + { + "bbox": [ + 59, + 346, + 277, + 547 + ], + "spans": [ + { + "bbox": [ + 59, + 346, + 277, + 547 + ], + "type": "table", + "html": "
No.Backboneerror↓para.
M1SpherePHD [16]5.9257k
M2SphericalTrans. [2]9.5760k
M3SphericalTrans-(Ext.) [2]4.9160k
M4SGCN [34]5.5860k
M5S2CNN [4]6.9758k
M6SwinT13 [19]4.0167k
M7PanoSwinT123.0866k
M8GCNN [10]17.21282k
M10SphereNet (BI) [5]5.59196k
M11PanoSwinT82.25191k
M12VGG [23]+KTN [24]2.06294M
M13SwinT [19]1.5328M
M14PanoSwinT921.2128M
M15PanoSwinT1.1830M
M16PanoSwinT+1.1530M
", + "image_path": "8143420d6b95fb17225c00571c8a77bf08384b55f7266766d8fa839dfd1392fc.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_body" + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 591, + 128, + 605 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 591, + 128, + 605 + ], + "spans": [ + { + "bbox": [ + 47, + 591, + 128, + 605 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 611, + 174, + 624 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 611, + 174, + 624 + ], + "spans": [ + { + "bbox": [ + 47, + 611, + 174, + 624 + ], + "type": "text", + "content": "4.1. Experimental Settings" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 629, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 287, + 713 + ], + "type": "text", + "content": "We conduct experiments on three tasks: panoramic classification, panoramic object detection, and panoramic layout estimation. Considering existing works on panorama representation learning vary a lot in model size, we design different PanoSwin backbones for a fair comparison in terms of model parameters, as shown in Tab. 3. To better remove spatial distortion, three convolutional layers are" + } + ] + } + ], + "index": 12 + }, + { + "type": "table", + "bbox": [ + 321, + 71, + 531, + 210 + ], + "blocks": [ + { + "bbox": [ + 67, + 555, + 266, + 567 + ], + "lines": [ + { + "bbox": [ + 67, + 555, + 266, + 567 + ], + "spans": [ + { + "bbox": [ + 67, + 555, + 266, + 567 + ], + "type": "text", + "content": "Table 1. SPH-MNIST classification result comparison." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 321, + 71, + 531, + 210 + ], + "lines": [ + { + "bbox": [ + 321, + 71, + 531, + 210 + ], + "spans": [ + { + "bbox": [ + 321, + 71, + 531, + 210 + ], + "type": "table", + "html": "
No.Backboneacc↑para.
C1SpherePHD [16]59.2057k
C2SphericalTransformer [2]58.2160k
C3SGCN [34]60.7260k
C4S2CNN [4]10.0058k
C5SwinT13 [19]60.4667k
C6PanoSwinT1262.2466k
C7SwinT [19]72.6428M
C8PanoSwinT9274.5028M
C9PanoSwinT74.8430M
C10PanoSwinT+75.0130M
", + "image_path": "609036e632468d7171d37fea7885bfdc0d521e52a7c56eea67bd42c74a171a2e.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "table_body" + } + ], + "index": 13 + }, + { + "bbox": [ + 344, + 219, + 506, + 229 + ], + "lines": [ + { + "bbox": [ + 344, + 219, + 506, + 229 + ], + "spans": [ + { + "bbox": [ + 344, + 219, + 506, + 229 + ], + "type": "text", + "content": "Table 2. SPH-CIFAR10 classification result." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 305, + 254, + 544, + 277 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 254, + 544, + 277 + ], + "spans": [ + { + "bbox": [ + 305, + 254, + 544, + 277 + ], + "type": "text", + "content": "adopted to capture a larger reception field so as to learn better patch embedding." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "spans": [ + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "text", + "content": "For panoramic classification, we conduct experiments on SPH-MNIST and SPH-CIFAR10 datasets. SPH-MNIST and SPH-CIFAR10 are synthetic panoramic image datasets, as shown in Fig. 6, where the images of MNIST and CIFAR are projected with " + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "inline_equation", + "content": "120^{\\circ}" + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "text", + "content": " of horizontal and vertical FOV. The resultant panoramicas are resized to " + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "inline_equation", + "content": "48 \\times 96" + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "text", + "content": ". We set learning rate " + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "inline_equation", + "content": "lr = 0.001" + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "text", + "content": " for light-weighted SwinT13, PanoSwinT8, and PanoSwinT12. For SwinT13, PanoSwinT12 and PanoSwinT, we set " + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "inline_equation", + "content": "lr = 0.0001" + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "text", + "content": ". We adopt adam optimizer and batch size " + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "inline_equation", + "content": "b = 48" + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "text", + "content": " and train the model for 100/500 epochs in the planar/panoramic stage." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 413, + 546, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 413, + 546, + 688 + ], + "spans": [ + { + "bbox": [ + 304, + 413, + 546, + 688 + ], + "type": "text", + "content": "For panoramic object detection, we conduct experiments on the WHU street-view panoramic dataset [36] (StreetView in short) and 360-Indoor [3]. The object detection performance is evaluated by mean average precision with IOU=0.5 (mAP@0.5). (1) StreetView contains 600 street-view images, in which there are 5058 objects from four object categories. The training/test set split strictly follows [36], where one-third of images are used for training and the rest for testing. (2) 360-Indoor contains 3335 indoor images from 37 image categories, in which there are 89148 objects from 37 object categories. The training/test set split strictly follows [3]; " + }, + { + "bbox": [ + 304, + 413, + 546, + 688 + ], + "type": "inline_equation", + "content": "70\\%" + }, + { + "bbox": [ + 304, + 413, + 546, + 688 + ], + "type": "text", + "content": " images are used for training and the rest for testing. Following [3], we train our model using conventional bounding boxes, that is, " + }, + { + "bbox": [ + 304, + 413, + 546, + 688 + ], + "type": "inline_equation", + "content": "xywh" + }, + { + "bbox": [ + 304, + 413, + 546, + 688 + ], + "type": "text", + "content": " format. We adopt FasterRCNN+FPN [17, 21] as detector. One different setting is that, since PanoSwin can overcome side discontinuity, we allow the bounding box to cross the image side boundary by padding the pixels from the other side when training PanoSwin. We set so for Swin as well for a fair comparison. We set learning rate " + }, + { + "bbox": [ + 304, + 413, + 546, + 688 + ], + "type": "inline_equation", + "content": "lr = 0.0002" + }, + { + "bbox": [ + 304, + 413, + 546, + 688 + ], + "type": "text", + "content": ", batch size " + }, + { + "bbox": [ + 304, + 413, + 546, + 688 + ], + "type": "inline_equation", + "content": "b = 4" + }, + { + "bbox": [ + 304, + 413, + 546, + 688 + ], + "type": "text", + "content": ". We develop the detection framework based on the MMDetection toolbox [1]. The model is trained for 50/100 epochs in the planar/panoramic stage." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "For panoramic room layout estimation, following HorizonNet [26], we train the model on the LayoutNet" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17760" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 61, + 71, + 535, + 162 + ], + "blocks": [ + { + "bbox": [ + 61, + 71, + 535, + 162 + ], + "lines": [ + { + "bbox": [ + 61, + 71, + 535, + 162 + ], + "spans": [ + { + "bbox": [ + 61, + 71, + 535, + 162 + ], + "type": "table", + "html": "
structure aliasembedding dimstructurepara.
PanoSwinT88[W, PSW, PA], PM, [W, PSW, PA], PM, [W, PSW, PA], PM, [W, PSW]191k
PanoSwinT1212[W, PSW, PA], PM, [W, PSW]66k
SwinT13 [19]13[W, PSW, W], PM, [W, PSW]67k
PanoSwinT9292[W,PSW,PA],PM,[W,PSW,PA],PM,[(W,PSW)*2,W,PA],PM,[W,PSW]28M
SwinT [19]96[W,SW],PM,[W,SW],PM,[(W,SW)*3],PM,[W,SW]28M
PanoSwinT96[W,PSW,PA],PM,[W,PSW,PA],PM,[(W,PSW)*2,W,PA],PM,[W,PSW]30M
", + "image_path": "0e11762acd79c5f8ebf7bf60f17a3e6ec7710c65f04d5d89b80c57e9d6bfd64f.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 214, + 288, + 288 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 214, + 288, + 288 + ], + "spans": [ + { + "bbox": [ + 46, + 214, + 288, + 288 + ], + "type": "text", + "content": "dataset [39], which is composed of PanoContext and the extended Stanford 2D-3D, consisting of 500 and 571 annotated panoramas respectively. Following HorizonNet [26], we train our model on the LayoutNet training set and test it on Stanford 2D-3D test set. We ONLY enable the panoramic stage in this task." + } + ] + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 54, + 297, + 282, + 425 + ], + "blocks": [ + { + "bbox": [ + 46, + 171, + 547, + 195 + ], + "lines": [ + { + "bbox": [ + 46, + 171, + 547, + 195 + ], + "spans": [ + { + "bbox": [ + 46, + 171, + 547, + 195 + ], + "type": "text", + "content": "Table 3. PanoSwin architecture variants. W/SW: regular/shift windowing attention [19]. PSW: pano-style shift windowing attention. PA: pitch attention module. PM: patch merging [19]. " + }, + { + "bbox": [ + 46, + 171, + 547, + 195 + ], + "type": "inline_equation", + "content": "(*)^{n}" + }, + { + "bbox": [ + 46, + 171, + 547, + 195 + ], + "type": "text", + "content": " denotes repeating n times. Refer to Supplementary for more details." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 54, + 297, + 282, + 425 + ], + "lines": [ + { + "bbox": [ + 54, + 297, + 282, + 425 + ], + "spans": [ + { + "bbox": [ + 54, + 297, + 282, + 425 + ], + "type": "table", + "html": "
No.BackbonemAP@0.5↑para.
I1R50 [11] + COCO33.172M
I2SwinT [19] + COCO33.845M
I3PanoSwinT92 + COCO35.645M
I4R50 [11]20.672M
I5R50 [11] + SC [5]21.172M
I6SwinT [19]24.045M
I7PanoSwinT9228.045M
I8PanoSwinT28.647M
I9PanoSwinT+29.447M
", + "image_path": "f4ae3386f2a58b29908e617d2ec591d9c97d30e19afe6727c0ef53e8259587bd.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "type": "table", + "bbox": [ + 50, + 490, + 286, + 582 + ], + "blocks": [ + { + "bbox": [ + 46, + 433, + 287, + 467 + ], + "lines": [ + { + "bbox": [ + 46, + 433, + 287, + 467 + ], + "spans": [ + { + "bbox": [ + 46, + 433, + 287, + 467 + ], + "type": "text", + "content": "Table 4. Object detection performance comparison on 360-Indoor. R50 stands for ResNet50 [11]. SC stands for SphereConv [5]. COCO denotes a pretraining procedure on MSCOCO [18]." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 50, + 490, + 286, + 582 + ], + "lines": [ + { + "bbox": [ + 50, + 490, + 286, + 582 + ], + "spans": [ + { + "bbox": [ + 50, + 490, + 286, + 582 + ], + "type": "table", + "html": "
No.BackbonemAP@0.5 ↑para.
S1VGG [23]+SCNN [37]64.1>77M
S2R50 [11]68.272M
S3R50 [11]+SC [5]69.472M
S4SwinT72.845M
S5PanoSwinT9275.445M
S5PanoSwinT+75.747M
", + "image_path": "5093363ad19f763755335de33f981f71446cc0fa7c4bc8c155889a3c6ff16fce.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "table_body" + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 623, + 133, + 635 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 623, + 133, + 635 + ], + "spans": [ + { + "bbox": [ + 47, + 623, + 133, + 635 + ], + "type": "text", + "content": "4.2. Main Results" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "type": "text", + "content": "For panoramic classification, the results on SPH-MNIST/SPH-CIFAR10 are reported in Tab. 1/Tab. 2. Two important observations are: (1) Swin transformer can achieve results comparable to SOTA works with a similar number of model parameters, e.g., M6 v.s. M4, revealing that Swin is more generalizable than CNNs; (2) PanoSwin" + } + ] + } + ], + "index": 8 + }, + { + "type": "table", + "bbox": [ + 309, + 213, + 543, + 340 + ], + "blocks": [ + { + "bbox": [ + 54, + 590, + 280, + 602 + ], + "lines": [ + { + "bbox": [ + 54, + 590, + 280, + 602 + ], + "spans": [ + { + "bbox": [ + 54, + 590, + 280, + 602 + ], + "type": "text", + "content": "Table 5. StreetView object detection performance comparison" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 309, + 213, + 543, + 340 + ], + "lines": [ + { + "bbox": [ + 309, + 213, + 543, + 340 + ], + "spans": [ + { + "bbox": [ + 309, + 213, + 543, + 340 + ], + "type": "table", + "html": "
No.Backbone3D IoU↑CE↓PE↓para.
P1R50 [11]78.120.902.9182M
P2R50 [11] + SC [5]77.640.902.9482M
P3R34 [11]77.860.923.0133M
P4SwinT [19]78.000.943.0544M
P5PanoSwinT9278.100.922.9944M
P6R50 [11] + IN84.660.662.0482M
P7R34 [11] + IN83.880.682.1433M
P8SwinT [19] + IN84.040.662.0744M
P9PanoSwinT92 + IN84.110.652.0044M
P10PanoSwinT + IN84.210.651.9846M
", + "image_path": "90fd0ed91c73fb1e750201cbe0e4280d6509455d91e96d25e33efe640ade0bd3.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_body" + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 349, + 546, + 384 + ], + "lines": [ + { + "bbox": [ + 305, + 349, + 546, + 384 + ], + "spans": [ + { + "bbox": [ + 305, + 349, + 546, + 384 + ], + "type": "text", + "content": "Table 6. Layout estimation comparison on Stanford-2D3D test set. “+ IN” denotes ImageNet [15] pretraining. CE/PE stands for corner error/pixel error." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 305, + 407, + 545, + 432 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 407, + 545, + 432 + ], + "spans": [ + { + "bbox": [ + 305, + 407, + 545, + 432 + ], + "type": "text", + "content": "always beats Swin, e.g., M7 v.s. M6, M14 v.s. M13, indicating that PanoSwin can better learn panorama features." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 434, + 546, + 506 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 434, + 546, + 506 + ], + "spans": [ + { + "bbox": [ + 304, + 434, + 546, + 506 + ], + "type": "text", + "content": "Furthermore, on SPH-MNIST, we also test the trained SwinT13/PanoSwinT12 model on mnist test sets projected on the equator and polar regions. For SwinT13(M6), the test error rises from 2.94 to 5.41. For PanoSwinT12(M7), the test error rises from 2.87 to 3.32. The results further show that PanoSwin is more robust in handling spatial distortion." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 508, + 547, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 508, + 547, + 688 + ], + "spans": [ + { + "bbox": [ + 304, + 508, + 547, + 688 + ], + "type": "text", + "content": "For panoramic object detection, 360-Indoor and StreetView [36] are two real-world datasets, making the results more convincing. The results on these two datasets are reported in Tab. 4 and Tab. 5, respectively. The performance gain of PanoSwinT" + }, + { + "bbox": [ + 304, + 508, + 547, + 688 + ], + "type": "inline_equation", + "content": "^+" + }, + { + "bbox": [ + 304, + 508, + 547, + 688 + ], + "type": "text", + "content": " against SwinT is even larger, e.g. 5.4 on 360-Indoor. In addition, we investigate the detection performance of low-latitude regions against high-latitude regions. Viewpoints of low-latitude regions range from " + }, + { + "bbox": [ + 304, + 508, + 547, + 688 + ], + "type": "inline_equation", + "content": "-30^{\\circ}" + }, + { + "bbox": [ + 304, + 508, + 547, + 688 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 304, + 508, + 547, + 688 + ], + "type": "inline_equation", + "content": "30^{\\circ}" + }, + { + "bbox": [ + 304, + 508, + 547, + 688 + ], + "type": "text", + "content": ", while viewpoints of the high-latitude region range from " + }, + { + "bbox": [ + 304, + 508, + 547, + 688 + ], + "type": "inline_equation", + "content": "\\pm 60^{\\circ}" + }, + { + "bbox": [ + 304, + 508, + 547, + 688 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 304, + 508, + 547, + 688 + ], + "type": "inline_equation", + "content": "\\pm 90^{\\circ}" + }, + { + "bbox": [ + 304, + 508, + 547, + 688 + ], + "type": "text", + "content": ". We find out that mAP@50 drops by 1.9/3.5/2.0/5.8 using PanoSwinT92/SwinT/ResNet50+SC/ResNet50. It reveals that (1) attention mechanisms are better than CNN at handling spatial distortion; (2) our proposed PanoSwin is the most robust to deal with polar spatial distortion." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 689, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 547, + 715 + ], + "type": "text", + "content": "Results on panoramic layout estimation are reported in Tab. 6. Fig. 4 visualizes the layouts estimated by PanoSwin." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17761" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "type": "text", + "content": "PanoSwinT92 outperforms other backbones but ResNet50. Although HorizonNet+PanoSwinT92 has almost only half parameters as HorizonNet+ResNet50 does, PanoSwinT92 still outperforms ResNet50 in corner error and pixel error with ImageNet [15] pretraining, and is only slightly exceeded by ResNet50 without pretraining. The results contradict the larger advantage of PanoSwin in object detection. We conjecture that this is because (1) layout estimation needs pixel-level understanding more than object-level understanding. So spatial distortion is no longer a big problem; (2) layout estimation depends on wall corners instead of polar regions. So polar boundary discontinuity is not important; (3) HorizonNet designs a Bi-LSTM to overcome side boundary discontinuity. Therefore, PanoSwin shows little advantage in layout estimation performance." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 251, + 289, + 395 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 251, + 289, + 395 + ], + "spans": [ + { + "bbox": [ + 46, + 251, + 289, + 395 + ], + "type": "text", + "content": "Tab. 7 reports inference speed. It shows that (1) pitch attention brings non-negligible computation (PST v.s. " + }, + { + "bbox": [ + 46, + 251, + 289, + 395 + ], + "type": "inline_equation", + "content": "\\mathrm{PST}_s" + }, + { + "bbox": [ + 46, + 251, + 289, + 395 + ], + "type": "text", + "content": "); (2) PanoSwin is efficient when compared against other panoramic backbones (PST v.s. KTN/SphereNet), which is because PanoSwin introduces few non-parallelizable operations. On the contrary, many existing works introduce operations that cannot be parallelized. For example, KTN [24] adopts different convolutions of various kernel sizes in different latitudes, resulting in a time-consuming \"for\" loop in forwarding. While SphereNet [5] also takes a long time to calculate uniform sampling coordinates for each convolution." + } + ] + } + ], + "index": 1 + }, + { + "type": "table", + "bbox": [ + 50, + 403, + 285, + 452 + ], + "blocks": [ + { + "bbox": [ + 50, + 403, + 285, + 452 + ], + "lines": [ + { + "bbox": [ + 50, + 403, + 285, + 452 + ], + "spans": [ + { + "bbox": [ + 50, + 403, + 285, + 452 + ], + "type": "table", + "html": "
PSTPSTsSwinTKTN [24]PST8SN
para.30M30M28M294M191k196k
CPU↓1.2071.0180.9825.1360.1860.682
GPU↓0.0420.0150.0103.8420.0210.025
", + "image_path": "abd1b3b4eea708a225f638c5c9d3efc4d9677ca300b15d2b2a43004437b539d4.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 74, + 505, + 261, + 634 + ], + "blocks": [ + { + "bbox": [ + 47, + 460, + 287, + 483 + ], + "lines": [ + { + "bbox": [ + 47, + 460, + 287, + 483 + ], + "spans": [ + { + "bbox": [ + 47, + 460, + 287, + 483 + ], + "type": "text", + "content": "Table 7. Single image(512x1024 size) inference speed comparison (second). PST/SN is short for PanoSwinT/SphereNet [5]." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 74, + 505, + 261, + 634 + ], + "lines": [ + { + "bbox": [ + 74, + 505, + 261, + 634 + ], + "spans": [ + { + "bbox": [ + 74, + 505, + 261, + 634 + ], + "type": "table", + "html": "
No.alternativeSM↓3I↑
A1only planar stage1.7626.8
A2only panoramic stage1.1825.9
A3PSW → W1.4328.0
A4PA → W2.0127.9
A5swin rel. pos. [19]1.3128.3
A6remove abs. pos.1.1929.0
A7wi← 1 in LKP1.2627.6
A8w/o LKP1.1828.6
A9full model+1.1529.4
", + "image_path": "88625c4122d8a7aa2b9c723aea2d6717ec47ccb47ef67ea493c8c49b73619be6.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 643, + 288, + 698 + ], + "lines": [ + { + "bbox": [ + 46, + 643, + 288, + 698 + ], + "spans": [ + { + "bbox": [ + 46, + 643, + 288, + 698 + ], + "type": "text", + "content": "Table 8. Ablation of SPH-MNIST classification and 360-Indoor object detection using PanoSwinT. Column “SM”/“3I” reports test error on SPH-MNIST/mAP@50 on 360-Indoor. “swin rel. pos.” denotes replacing our proposed pano-style relative position biases with the original swim-style relative biases [19]." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 306, + 72, + 400, + 85 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 400, + 85 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 400, + 85 + ], + "type": "text", + "content": "4.3. Ablation Study" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 92, + 545, + 213 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 92, + 545, + 213 + ], + "spans": [ + { + "bbox": [ + 304, + 92, + 545, + 213 + ], + "type": "text", + "content": "We conduct ablation experiments on SPH-MNIST classification and 360-Indoor object detection. The results are reported in Tab. 8. On the one hand, a general difference revealed in the results between these two datasets is that the 360-Indoor dataset is more sensitive to our proposed modules than SPH-MNIST, e.g., setting A2, A6, and A8. We consider that this is because SPH-MNIST is larger but simpler than 360-Indoor. Therefore some modules like planar-stage training, pano-style absolute positional embeddings, and " + }, + { + "bbox": [ + 304, + 92, + 545, + 213 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{KP}" + }, + { + "bbox": [ + 304, + 92, + 545, + 213 + ], + "type": "text", + "content": " only result in a marginal performance gain." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 215, + 546, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 215, + 546, + 443 + ], + "spans": [ + { + "bbox": [ + 304, + 215, + 546, + 443 + ], + "type": "text", + "content": "On the other hand, we have observations for different modules: (1) A1 and A2 show that both the planar stage and panoramic stage are necessary, implying that planar knowledge is also helpful for panorama representation learning. Indeed, various planar augmentation approaches can be very effective in improving model performance. But some of the existing works [2, 5] might not emphasize the importance of planar knowledge. (2) A3 and A4 validate effectiveness of PSW and PA. Fig. 4.d-f also reveals so. Detection on the table and the chair on the left/right side shows that PSW effectively bridges side discontinuity. Detection on the large white table in the middle bottom implies that PA can solve spatial distortion. (3) A5 and A6 demonstrate the effectiveness of absolute position encodings and relative position biases. (4) A8 shows that central knowledge preservation accomplished by " + }, + { + "bbox": [ + 304, + 215, + 546, + 443 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{KP}" + }, + { + "bbox": [ + 304, + 215, + 546, + 443 + ], + "type": "text", + "content": " can well improve model performance. While A7 shows that naive " + }, + { + "bbox": [ + 304, + 215, + 546, + 443 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{KP}^{\\prime}" + }, + { + "bbox": [ + 304, + 215, + 546, + 443 + ], + "type": "text", + "content": " even results in a performance drop, implying that polar and side planar knowledge from the teacher net " + }, + { + "bbox": [ + 304, + 215, + 546, + 443 + ], + "type": "inline_equation", + "content": "\\mathcal{T}" + }, + { + "bbox": [ + 304, + 215, + 546, + 443 + ], + "type": "text", + "content": " is not reliable." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 460, + 379, + 473 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 460, + 379, + 473 + ], + "spans": [ + { + "bbox": [ + 306, + 460, + 379, + 473 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 483, + 545, + 674 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 483, + 545, + 674 + ], + "spans": [ + { + "bbox": [ + 304, + 483, + 545, + 674 + ], + "type": "text", + "content": "Spatial distortion and boundary discontinuity are two fundamental problems in panorama understanding. In this paper, we propose PanoSwin to learn panorama features in the ERP form, which is simple and fast. In PanoSwin, we first propose a pano-style shift windowing scheme that bridges discontinued boundaries. Then a novel pitch attention module is proposed to overcome spatial distortion. Moreover, to transfer common knowledge from planar images to panoramic tasks, we contribute a KP-based two-stage learning paradigm. Experiments demonstrate that, without introducing many extra parameters and computation over Swin [19], PanoSwin achieves SOTA results in various tasks, including panoramic classification, panoramic object detection, and panoramic layout estimation. In the future, we will further extend PanoSwin to more tasks like panoramic segmentation and panoramic depth estimation." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 677, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 712 + ], + "type": "text", + "content": "Acknowledgement This work was supported by the National Key Research and Development Program of China, No.2018YFB1402600." + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "17762" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 712 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 178 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 178 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 178 + ], + "type": "text", + "content": "[1] Kai Chen, Jiaqi Wang, Jiangmiao Pang, Yuhang Cao, Yu Xiong, Xiaoxiao Li, Shuyang Sun, Wansen Feng, Ziwei Liu, Jiarui Xu, Zheng Zhang, Dazhi Cheng, Chenchen Zhu, Tianheng Cheng, Qijie Zhao, Buyu Li, Xin Lu, Rui Zhu, Yue Wu, Jifeng Dai, Jingdong Wang, Jianping Shi, Wanli Ouyang, Chen Change Loy, and Dahua Lin. 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In Computer Vision and Pattern Recognition (CVPR), 2018. 7" + } + ] + } + ], + "index": 11 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17764" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/3992d976-5d00-4d8f-a353-c59dc51dcc78_content_list.json b/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/3992d976-5d00-4d8f-a353-c59dc51dcc78_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..7f5ed55f15720916e804b6c8d861d3dc242073ec --- /dev/null +++ b/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/3992d976-5d00-4d8f-a353-c59dc51dcc78_content_list.json @@ -0,0 +1,1680 @@ +[ + { + "type": "text", + "text": "Panoptic Compositional Feature Field for Editable Scene Rendering with Network-Inferred Labels via Metric Learning", + "text_level": 1, + "bbox": [ + 142, + 130, + 828, + 176 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Xinhua Cheng†, Yanmin Wu†, Mengxi Jia‡, Qian Wang†, Jian Zhang† \n†Shenzhen Graduate School, Peking University, China \n‡School of Software and Microelectronics, Peking University, China \nchengxinhua@stu.pku.edu.cn, zhangjian.sz@pu.edu.cn", + "bbox": [ + 210, + 202, + 756, + 273 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 309, + 313, + 325 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Despite neural implicit representations demonstrating impressive high-quality view synthesis capacity, decomposing such representations into objects for instance-level editing is still challenging. Recent works learn object-compositional representations supervised by ground truth instance annotations and produce promising scene editing results. However, ground truth annotations are manually labeled and expensive in practice, which limits their usage in real-world scenes. In this work, we attempt to learn an object-compositional neural implicit representation for editable scene rendering by leveraging labels inferred from the off-the-shelf 2D panoptic segmentation networks instead of the ground truth annotations. We propose a novel framework named Panoptic Compositional Feature Field (PCFF), which introduces an instance quadruplet metric learning to build a discriminating panoptic feature space for reliable scene editing. In addition, we propose semantic-related strategies to further exploit the correlations between semantic and appearance attributes for achieving better rendering results. Experiments on multiple scene datasets including ScanNet, Replica, and ToyDesk demonstrate that our proposed method achieves superior performance for novel view synthesis and produces convincing real-world scene editing results.", + "bbox": [ + 75, + 340, + 472, + 704 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 705, + 209, + 722 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Virtually editing real-world scenes (e.g., moving a chair in the room) in mixed reality applications on various devices is desired by users. Such expectation requires an effective 3D scene representation with the capacity of photo-realistic view rendering and promising scene decomposition. Recently, emerging neural implicit representations with volumetric rendering, especially neural radiance field (NeRF) [29] and its variants, show impressive results in novel view synthesis [1, 2] and scene reconstruc", + "bbox": [ + 75, + 729, + 468, + 867 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "tion [13, 31, 43] tasks. However, decomposing a neural implicit representation into objects for scene editing is challenging due to the holistic scene is implicitly encoded as weights of connectionist networks like multi-layer perceptions (MLPs). To build object-compositional neural implicit representations for instance-level scene editing, several works [46, 47, 52] jointly encode the appearance and instance attributes with extra instance annotations.", + "bbox": [ + 500, + 310, + 890, + 430 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Though existing object-compositional methods can extract convincing object representations from the scene representation for further editing, their successes rely heavily on ground truth instance annotations, which are labeled manually and expensive to obtain in real-world practice. An intuitive alternative solution is training object-compositional representations with labels inferred by 2D panoptic segmentation networks [5, 6, 19] instead of ground truth instance annotations. However, their methods are tough to leverage the network-inferred labels due to the significant 3D index inconsistency, and a detailed discussion is shown in Fig. 1. We note that 3D index consistency is the instance indices of a specific object are same across multiview labels. Due to network-inferred labels are individually predicted on each view image and objects order is uncertain in each prediction, the instance indices of a specific object in different view labels are usually index inconsistent from the perspective of 3D, e.g., the index of the target chair is purple in the label of view #1 and is red in the label of view #2. Therefore, how to learn object-compositional neural implicit representations by leveraging network-inferred labels is critical for real-world application.", + "bbox": [ + 496, + 431, + 892, + 763 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In this work, we propose a novel panoptic compositional feature field (PCFF), which integrates the deep metric learning [18, 27] into the learning of object-compositional representations to overcome the challenge of using 2D network predictions. Concretely, we employ metric learning to constrain the distances among projected panoptic features of pixels in each view separately, which circumvents the requirement of 3D index consistent labels and builds a discriminating panoptic feature space. Combined with the", + "bbox": [ + 496, + 763, + 893, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "This work was supported in part by the Shenzhen General Research Project JCYJ20220531093215035. (Corresponding author: Jian Zhang.)", + "bbox": [ + 75, + 875, + 468, + 901 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "4947", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/74b5a25710c82da2c4a54ecbd19ffb8e7ea52060413021972c7b06bf16f90de7.jpg", + "image_caption": [ + "Figure 1. Core challenge. Existing methods (e.g., ObjSDF [46]) require (a) manually-labeled ground truth annotations to train object-compositional representations, and the trained representation can extract the target object correctly. We note that (a) manually-labeled annotations are 3D index consistency, i.e., the instance indices of the target object are same across multi-view labels. However, when (b) network-inferred labels predicted by 2D panoptic segmentation networks are utilized for training their representations, the corresponding object extraction result is obviously incorrect. Due to (b) network-inferred labels are inferred by networks on each view image individually, these labels are usually index inconsistent from the perspective of 3D and tough to be used by existing methods." + ], + "image_footnote": [], + "bbox": [ + 148, + 92, + 823, + 271 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "feature spaces, we provide an easily query-based manner for scene decomposition, i.e., given a user-specified pixel query in an arbitrary view, our trained PCFF extracts the target object by measuring the similarity between the projected feature of query pixel and corresponding features of each 3D point. Furthermore, two semantic-related learning strategies are proposed based on our observation of the correlations between semantic and appearance attributes for improving our rendering performance. The semantic-appearance hierarchical learning enforces our framework to encode appearances and semantics with MLPs of different depths, and the semantic-guided regional refinement impels the framework to focus on inaccurate regions with the guidance of semantic information entropy maps.", + "bbox": [ + 75, + 366, + 472, + 578 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We evaluate our method on multiple scene datasets including ScanNet [8], Replica [40], and ToyDesk [47]. Experiments demonstrate our method outperforms state-of-the-art methods in novel view synthesis. More importantly, PCFF successfully leverages 2D network-inferred labels to build object-compositional representations for object extraction and real-world scene editing, whereas existing methods fail to utilize labels without 3D index consistency. The main contributions of our work are summarized as:", + "bbox": [ + 75, + 579, + 468, + 715 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We propose a novel Panoptic Compositional Feature Field (PCFF) that learns object-compositional representations for editable scene rendering with network-inferred panoptic labels by building a discriminating feature space with the assistance of introduced instance quadruplet metric learning.", + "- We propose strategies including semantic-appearance hierarchical learning and semantic-guided regional refinement to properly exploit the correlations between semantic and appearance attributes and improve the rendering capacity of our method." + ], + "bbox": [ + 94, + 724, + 468, + 901 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "- Our method achieves superior novel view synthesis performance than state-of-the-art methods and produces convincing scene edits by using network-inferred panoptic labels on real-world scenes.", + "bbox": [ + 517, + 366, + 890, + 428 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Works", + "text_level": 1, + "bbox": [ + 500, + 441, + 650, + 455 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Neural Implicit Representations. Recently proposed neural implicit representations such as DeepSDF [33] and Occupancy Networks [28] have attracted broad interest due to their powerful representation capability, which map 3D coordinates into continuous geometries and overcome the discretization issue of explicit representations. Without requiring ground truth geometry, NeRF [29] models the target 3D scene as a continuous volumetric field of density and color via a multi-layer perceptron from posed multiview images and achieves remarkable photo-realistic rendering results. The following works extend NeRF to address its limitations in various aspects, including efficient rendering [2,9,25,38,41,48], better generalization [3,16,44,49], dynamic synthesis [10,23,35,36,45], appearance and shape editing [17,26,42], and scene stylization [7,11,15,51]. In this work, we adopt NeRF as the basic neural implicit representation and explore how to learn object-compositional scene implicit representations with network-inferred labels predicted by 2D panoptic segmentation networks.", + "bbox": [ + 496, + 462, + 890, + 748 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Object-compositional Implicit Representations. Although neural implicit representations especially NeRFs achieve significant accomplishment, decomposing NeRFs into object representations for further editing is still challenging due to the implicitly represent formulation. Most existing object-compositional implicit representations can be roughly summarized into two streams, including category-specific methods and scene-specific methods.", + "bbox": [ + 496, + 750, + 890, + 869 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Several works explore category-specific object representations by leveraging large-scale images or videos of cor", + "bbox": [ + 498, + 869, + 890, + 901 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "4948", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "responding categories. Some attempts [14, 30, 50] build object-centric radiance fields and represent scenes as the composition of object representations for flexible scene editing. Other studies [12, 22, 32] learn multiple neural representations for scenes in the traffic domain to enable panoptic segmentation and object manipulation on novel view synthesize. However, category-specific methods are struggled to represent objects in unseen categories due to the lacking of essential data as prior.", + "bbox": [ + 75, + 90, + 472, + 226 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Related to ours, scene-specific methods directly encode the specific scene as a holistic implicit representation [21, 52] or a composition of representations [46,47] for supporting object extraction and scene editing. DFF [21] distills the knowledge of pre-trained 2D image feature extractors in NeRF and semantically selects regions by the text or image patch queries, whereas DFF does not support instance-level object selection. SemanticNeRF [52] augments NeRF to jointly encode appearance and semantics by simply adding a prediction head supervised by ground truth annotations, hence SemanticNeRF allows decomposing scene into objects according to the instance predictions of 3D points. ObjectNeRF [47] and ObjectSDF [46] are built upon NeRF and SDF respectively, they decompose the target scene as the representations of background and foreground objects by utilizing precise instance masks, leading to promising scene decomposition and reconstruction results. However, [46,47,52] are limited in practice due to their high dependence on ground truth instance annotations which is labeled manually and expensive to obtain. In contrast, we introduce metric learning to train object-compositional implicit representations by utilizing network-inferred labels, which is critical for wide real-world applications.", + "bbox": [ + 75, + 227, + 472, + 575 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 583, + 169, + 598 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Given a set of posed images of a specific scene and corresponding panoptic labels inferred by a pre-trained 2D panoptic segmentation network, we aim to learn an object-compositional NeRF with the capacity of view rendering and scene decomposition. The core challenge is that network-inferred labels are 3D index inconsistency, resulting in the direct prediction of instances adopted by existing methods being infeasible. We propose an effective framework for leveraging such labels by introducing metric learning to achieve convincing scene decomposition results.", + "bbox": [ + 75, + 609, + 468, + 758 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In the following, we first give the background of NeRF and panoptic segmentation in Sec. 3.1. We then show the details of the proposed framework in Sec. 3.2, and we finally describe how to extract the representation of the target object with the query pixel for scene editing in Sec. 3.3.", + "bbox": [ + 75, + 760, + 470, + 835 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Backgrounds", + "text_level": 1, + "bbox": [ + 76, + 845, + 217, + 861 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Neural Radiance Fields. Given multi-view images with known camera parameters, NeRF [29] uses a multi-layer", + "bbox": [ + 75, + 869, + 470, + 900 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "perception (MLP) to implicitly represent the 3D scene as a continuous volumetric radiance field. Specifically, MLP $F_{\\Theta}$ maps a spatial coordinate $\\mathbf{x} = (x,y,z)$ and a view direction $\\mathbf{d} = (\\theta ,\\phi)$ to a view-independent density $\\sigma$ and view-dependent color $\\mathbf{c} = (r,g,b)$ . Given the camera ray $\\mathbf{r}(t) = \\mathbf{o} + t\\mathbf{d}$ with camera position $\\mathbf{o}$ and depth $t\\in [t_n,t_f]$ , the projected color of $\\mathbf{r}(t)$ is obtained by sampling $N$ points along the ray and using volume rendering:", + "bbox": [ + 496, + 90, + 890, + 212 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\mathbf {C}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} T _ {i} \\left(1 - \\exp \\left(- \\sigma_ {i} \\delta_ {i}\\right)\\right) \\mathbf {c} _ {i}, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 575, + 214, + 890, + 253 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\sigma_{i}$ and $\\mathbf{c}_i$ denote the density and color of sampled point $\\mathbf{x}_i$ along the ray $\\mathbf{r}$ , $T_{i} = \\exp (-\\sum_{j = 1}^{i - 1}\\sigma_{j}\\delta_{j})$ indicates the accumulated transmittance along the ray, and $\\delta_{i} = ||\\mathbf{x}_{i + 1} - \\mathbf{x}_{i}||_{2}$ is the distance between adjacent sample points. To supervise NeRF, RGB loss $\\mathcal{L}_{rgb}$ is adopted and formulated as the squared error between the projected color $\\hat{\\mathbf{C}} (\\mathbf{r})$ and the ground-truth color $\\mathbf{C}(\\mathbf{r})$ :", + "bbox": [ + 496, + 256, + 890, + 363 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {r g b} = \\sum_ {\\mathbf {r} \\in \\mathcal {R}} | | \\hat {\\mathbf {C}} (\\mathbf {r}) - \\mathbf {C} (\\mathbf {r}) | | _ {2} ^ {2}, \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 591, + 367, + 890, + 398 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\mathcal{R}$ is the ray set of sampled pixels. We adopt the popular NeRF as the basic neural implicit representation due to its high-quality view synthesis capacity.", + "bbox": [ + 496, + 401, + 890, + 445 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Panoptic Segmentation. To generate a rich and complete scene segmentation, the panoptic segmentation (PS) task is proposed [20] to unify the typical semantic segmentation and instance segmentation task. PS networks map each pixel of the input image to a pair $(s,z)$ , where $s$ represents the semantic class and $z$ represents the instance index of the pixel. The semantic classes set $\\mathcal{C}$ consists of stuff subset $\\mathcal{C}_s$ (amorphous regions of similar texture or material, e.g., wall and floor) and things subset $\\mathcal{C}_t$ (countable objects, e.g., chairs and tables). Concretely, all pixels labeled with the same $s$ belong to the same instance and $z$ is irrelevant when $s\\in \\mathcal{C}_s$ , while all pixels labeled with the same $(s,z)$ belong to the same instance when $s\\in \\mathcal{C}_t$ .", + "bbox": [ + 496, + 446, + 892, + 641 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We leverage panoptic segmentation networks [5, 6, 19] to make predictions on each view image individually, and network-inferred labels are divided into semantic and instance sub-labels with the PS definition. Since semantic labels are 3D index consistent when the adopted PS network is pre-trained with the same $\\mathcal{C}$ , we can jointly learn appearance and semantic attributes in a similar way. However, the instance labels are usually inconsistent due to the uncertain order of object predictions. Thus a metric-based constraint is designed for leveraging inferred instance labels.", + "bbox": [ + 496, + 642, + 890, + 792 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Panoptic Compositional Feature Field", + "text_level": 1, + "bbox": [ + 500, + 801, + 826, + 816 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this section, we give the details of our proposed framework named Panoptic Compositional Feature Field (PCFF), and the overview is shown in Fig. 2. Firstly, we describe the joint learning of color c and semantic s and proposed semantic-related strategies which explore the correlations", + "bbox": [ + 496, + 825, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "4949", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/323ae403c9e39cf7586b59425e38de0947c3094096512c27e8bc11028ed52313.jpg", + "image_caption": [ + "Figure 2. Overview of the proposed PCFF framework. PCFF adopts MLPs to map a 3D coordinate $\\mathbf{x}$ and the view direction of ray $\\mathbf{r}$ to density $\\sigma$ , color $\\mathbf{c}$ , semantic logits $\\mathbf{s}$ and panoptic feature $\\mathbf{f}_p$ . For the image pixel of ray $\\mathbf{r}$ , we use differentiable volume rendering to obtain corresponding projected color $\\hat{\\mathbf{C}}(\\mathbf{r})$ , projected semantic probabilities $\\hat{\\mathbf{S}}_p(\\mathbf{r})$ and projected panoptic feature $\\hat{\\mathbf{F}}(\\mathbf{r})$ . $\\hat{\\mathbf{C}}(\\mathbf{r})$ and $\\hat{\\mathbf{S}}_p(\\mathbf{r})$ are supervised with input images and semantic labels, and semantic-related strategies are proposed to explore the correlations between $\\mathbf{c}$ and $\\mathbf{s}$ for improving rendering performance. To leverage instance labels without 3D index consistency, we introduce instance metric constraint on $\\hat{\\mathbf{F}}(\\mathbf{r})$ to build a discriminating feature space for scene decomposition and editing." + ], + "image_footnote": [], + "bbox": [ + 120, + 92, + 831, + 297 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "between c and s for improving our rendering capacity. Then, we show how to utilize metric learning to build discriminating feature spaces for scene decomposition at instance level with network-inferred labels.", + "bbox": [ + 75, + 393, + 468, + 452 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Semantic-Appearance Hierarchical Learning. Inspired by the [22, 37, 52], our framework is developed from an intuitively semantic extension of NeRF, which uses a MLP $F_{\\Theta}$ to map a spatial coordinate $\\mathbf{x}$ and a view direction $\\mathbf{d}$ into a view-dependent color $\\mathbf{c}$ , view-invariant density $\\sigma$ and semantic logits $\\mathbf{s} \\in \\mathbb{R}^{|\\mathcal{C}|}$ , where $\\mathcal{C}$ is the set of semantic classes. The semantic extension of NeRF is formulated as:", + "bbox": [ + 75, + 455, + 468, + 561 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n(\\sigma , \\mathbf {s}) = F _ {\\Theta} (\\mathbf {x}), \\mathbf {c} = F _ {\\Theta} (\\mathbf {x}, \\mathbf {d}). \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 166, + 566, + 468, + 583 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Giving the camera ray $\\mathbf{r}$ of a pixel, the projected semantic logits $\\hat{\\mathbf{S}} (\\mathbf{r})$ is formulated as:", + "bbox": [ + 75, + 588, + 468, + 617 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\mathbf {S}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} T _ {i} \\left(1 - \\exp \\left(- \\sigma_ {i} \\delta_ {i}\\right)\\right) \\mathbf {s} _ {i}, \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 153, + 621, + 468, + 662 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\mathbf{s}_i$ denotes the predicted semantic logits of point $\\mathbf{x}_i$ along the ray $\\mathbf{r}$ . We forward the logits $\\hat{\\mathbf{S}}(\\mathbf{r})$ into a softmax normalization layer to compute the multi-class probabilities $\\hat{\\mathbf{S}}_p(\\mathbf{r})$ . The semantics are supervised by a cross-entropy loss between $\\hat{\\mathbf{S}}_p(\\mathbf{r})$ and the semantic label $\\mathbf{S}(\\mathbf{r})$ :", + "bbox": [ + 76, + 664, + 468, + 742 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {s e m} = - \\sum_ {\\mathbf {r} \\in \\mathcal {R}} \\sum_ {j = 1} ^ {| \\mathcal {C} |} \\mathbf {S} ^ {j} (\\mathbf {r}) \\log \\hat {\\mathbf {S}} _ {p} ^ {j} (\\mathbf {r}), \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 151, + 744, + 468, + 787 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\mathcal{R}$ is the ray set of pixels. $\\mathbf{S}^j (\\mathbf{r})\\in \\{0,1\\}$ is the $j$ -th class label of the intersection pixel of ray $\\mathbf{r}$ and image.", + "bbox": [ + 75, + 791, + 468, + 821 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Although the joint encoding of s and c enhances the network for better utilizing the inherent multi-view consistency and improves the accuracy of semantic segmentation, the introduction of s incurs negative effects for the rendering capacity, as discussed in [52]. Due to the observation", + "bbox": [ + 75, + 825, + 468, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "that $\\mathbf{s}$ is an easier attribute to learn than $\\mathbf{c}$ , we assume that the performance degradation is caused by the tight coupling of $\\mathbf{s}$ and $\\mathbf{c}$ brought by the deeply shared MLPs. Hence, a semantic-appearance hierarchical learning strategy is proposed to encode $\\mathbf{s}$ with shallower layers, which is simply implemented by modifying $F_{\\Theta}$ into two sub-MLPs $F_{\\Theta_1}$ and $F_{\\Theta_2}$ (see Fig. 2) for hierarchical learning:", + "bbox": [ + 496, + 393, + 890, + 500 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {f} _ {h} = F _ {\\Theta_ {1}} (\\mathbf {x}), \\sigma = F _ {\\Theta_ {2}} \\left(\\mathbf {f} _ {h}\\right), \\mathbf {c} = F _ {\\Theta_ {2}} \\left(\\mathbf {f} _ {h}, \\mathbf {d}\\right), \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 540, + 503, + 890, + 520 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\mathbf{f}_h$ is the intermediate hidden feature for the subsequent encoding of s:", + "bbox": [ + 496, + 523, + 890, + 554 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {f} _ {p} = \\varphi \\left(\\mathbf {f} _ {h}\\right), \\mathbf {s} = \\psi \\left(\\mathbf {f} _ {p}\\right), \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 614, + 559, + 890, + 575 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\varphi(\\cdot), \\psi(\\cdot)$ are linear layers. $\\mathbf{f}_p$ is named panoptic feature because it is both supervised by the semantic and instance losses, and $\\mathbf{f}_p$ is further utilized as the selected criterion for the scene decomposition.", + "bbox": [ + 496, + 580, + 890, + 641 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Semantic-Guided Regional Refinement. According to our observation, the framework is struggled to render photorealistic results in regions with semantic prediction difficulty, e.g., object boundaries or observe lacking parts. Thus we design a semantic-guided regional refinement strategy to impel the framework to focus on semantic inaccurate regions with the guidance of semantic information entropy maps (see Fig 2). Specifically, following [39], we formulate the semantic information entropy of ray $\\mathbf{r}$ as $H(\\mathbf{r})$ to reflect the semantic prediction difficulty:", + "bbox": [ + 496, + 650, + 890, + 801 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nH (\\mathbf {r}) = - \\sum_ {j = 1} ^ {| \\mathcal {C} |} \\hat {\\mathbf {S}} _ {p} ^ {j} (\\mathbf {r}) \\log \\hat {\\mathbf {S}} _ {p} ^ {j} (\\mathbf {r}), \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 589, + 806, + 890, + 849 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\hat{\\mathbf{S}}_p(\\mathbf{r})$ is the projected multi-class probabilities of ray $\\mathbf{r}$ , $\\mathcal{C}$ is the set of semantic classes, and $H(\\mathbf{r})\\in [0,\\log |\\mathcal{C}|]$ . Therefore, we adjust the weights of color loss (Eq. 2) under", + "bbox": [ + 496, + 854, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "4950", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/e27128ab9914dc17a6e5241997aaa71c348cab24039277ebba44892336d7d46b.jpg", + "image_caption": [ + "Figure 3. Conception of the proposed instance quadruplet loss. Left: For a pixel quadruplet sampled in the same view, the proposed loss closes the feature distance between the anchor and the positive while enlarging feature distances among the anchor and negatives. Right: The proposed loss constrains the features consistently in different views regardless of the specific indices." + ], + "image_footnote": [], + "bbox": [ + 109, + 88, + 285, + 305 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/010f4a5f4b8af2602d5151c92c86fd4422d68a2b13575c9ed51769a4d374939f.jpg", + "image_caption": [ + "Instance Labels of View #1" + ], + "image_footnote": [], + "bbox": [ + 292, + 90, + 433, + 172 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/bcb63c0cb1540b6132ebae13573467d67deef9ee19ea5b369aea73e1298a2752.jpg", + "image_caption": [ + "Instance Labels of View #2" + ], + "image_footnote": [], + "bbox": [ + 292, + 186, + 433, + 270 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "", + "bbox": [ + 127, + 289, + 147, + 297 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Anchor", + "bbox": [ + 148, + 290, + 178, + 297 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "", + "bbox": [ + 181, + 290, + 197, + 299 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Positive", + "bbox": [ + 200, + 290, + 236, + 299 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "", + "bbox": [ + 243, + 290, + 263, + 299 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Easy negative", + "bbox": [ + 264, + 291, + 321, + 300 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/eb95c28d9439a4a360ec5dd65dc39547e03e4f89a59b9686382982dc72709663.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 333, + 290, + 346, + 299 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Hard negative", + "bbox": [ + 349, + 291, + 411, + 300 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "the guidance of $H(\\mathbf{r})$ for imposing stronger constraints on semantic complicated regions:", + "bbox": [ + 76, + 396, + 467, + 426 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {r g b} ^ {R} = \\sum_ {\\mathbf {r} \\in \\mathcal {R}} (1 + \\epsilon H (\\mathbf {r})) \\| \\hat {\\mathbf {C}} (\\mathbf {r}) - \\mathbf {C} (\\mathbf {r}) \\| _ {2} ^ {2}, \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 130, + 431, + 467, + 462 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\epsilon$ is the hyper-parameter to control the strength.", + "bbox": [ + 76, + 462, + 433, + 476 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Instance Quadruplet Metric Learning. We now describe our core design named instance quadruplet metric learning for leveraging the network-inferred labels. We emphasize that predicting instances on 3D points in a similar way with s will cause severe collisions in 3D space when inferred instance labels are 3D index inconsistency. Therefore, we introduce metric learning to close or enlarge the distances between the projected features of pixels sampled in the same view according to their labels (see Fig. 3 left), which leads to a discriminating feature space for the scene decomposition at instance level. Besides, our metric-based loss constrains features consistently in different views even if the instance indices are changed, e.g., though the index of the left chair is red in view #1 and is green in view #2, the anchor feature should be closed to the positive feature in both views (see Fig. 3 right). Thus proposed metric-based constraint overcomes the 3D index inconsistency in network-inferred labels without degrading the inherent multi-view consistency brought by the joint encoding of c and s.", + "bbox": [ + 75, + 477, + 467, + 763 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Concretely, we denote that $(s_a,z_a)$ as the semantic label and instance label of pixel $a$ by the definition in Sec. 3.1. To implement the instance quadruplet loss, we construct a quadruplet for the given pixel $a$ which belongs to a countable object $(s_a\\in \\mathcal{C}_t)$ , consisting of $a$ itself as the anchor, a positive sample $p(s_{a} = s_{p},z_{a} = z_{p})$ , an easy negative sample $e(s_{a}\\neq s_{e},z_{a}\\neq z_{e})$ , and a hard negative sample $h$ $(s_a = s_h,$ $z_{a}\\neq z_{h})$ . We note that all pixels in a quadruplet are sampled in the same view. For the anchor pixel $a$ which is the", + "bbox": [ + 76, + 763, + 467, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "intersection of ray $\\mathbf{r}_a$ and the view image, we calculate its projected panoptic feature $\\hat{\\mathbf{F}} (\\mathbf{r}_a)$ as:", + "bbox": [ + 498, + 90, + 890, + 121 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\mathbf {F}} \\left(\\mathbf {r} _ {a}\\right) = \\sum_ {i = 1} ^ {N} T _ {i} \\left(1 - \\exp \\left(- \\sigma_ {i} \\delta_ {i}\\right)\\right) \\mathbf {f} _ {p, i}, \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 568, + 121, + 890, + 160 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathbf{f}_{p,i}$ denote the panoptic feature of point $\\mathbf{x}_i$ along the ray $\\mathbf{r}_a$ . Due to the supervision of $\\mathbf{s}$ , the panoptic feature $\\hat{\\mathbf{F}}(\\mathbf{r}_a)$ is associated with the semantic label $s_a$ , and the distances among panoptic features of pixels with the same semantic label are naturally closer. To alleviate the degradation of rendering performance caused by the introduction of metric learning, we divide negative samples into easy or hard ones according to their corresponding semantic labels, and different margins $\\eta_e$ and $\\eta_h$ are assigned with the principle $\\eta_e > \\eta_h$ to establish more reasonable relationships. Therefore, the instance quadruplet loss is defined as:", + "bbox": [ + 498, + 160, + 890, + 325 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {i n s} = \\sum_ {\\mathbf {r} _ {a} \\in \\mathcal {Z}} \\left(\\left[ \\eta_ {e} + d _ {p} - d _ {e} \\right] _ {+} + \\left[ \\eta_ {h} + d _ {p} - d _ {h} \\right] _ {+}\\right),\n$$\n", + "text_format": "latex", + "bbox": [ + 522, + 330, + 864, + 362 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\ns. t. d _ {k} = \\mathcal {D} (\\hat {\\mathbf {F}} (\\mathbf {r} _ {a}), \\hat {\\mathbf {F}} (\\mathbf {r} _ {k})), k \\in \\{p, e, h \\}, \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 537, + 366, + 890, + 383 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathcal{Z}$ is the ray set of pixels that belong to countable objects $(s_a\\in \\mathcal{C}_t)$ in the target view, $[\\cdot ]_{+}$ is the $\\max (\\cdot ,0)$ function, and $\\mathcal{D}(\\cdot ,\\cdot)$ is the distance function.", + "bbox": [ + 498, + 388, + 890, + 433 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Joint Optimization. We jointly optimize our framework by the color loss $\\mathcal{L}_{rgb}^{R}$ (Eq. 9), the semantic loss $\\mathcal{L}_{sem}$ (Eq. 5), and instance quadruplet loss $\\mathcal{L}_{ins}$ (Eq. 11) in the training stage. Overall, the total loss is formulated as:", + "bbox": [ + 498, + 434, + 890, + 494 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {t o t a l}} = \\mathcal {L} _ {r g b} ^ {R} + \\lambda_ {\\text {s e m}} \\mathcal {L} _ {\\text {s e m}} + \\lambda_ {\\text {i n s}} \\mathcal {L} _ {\\text {i n s}}, \\tag {12}\n$$\n", + "text_format": "latex", + "bbox": [ + 558, + 497, + 890, + 517 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\lambda_{sem}$ and $\\lambda_{ins}$ are trade-off hyper-parameters to balance the magnitude of losses. We set $\\lambda_{sem} = 1 \\times 10^{-3}$ and $\\lambda_{ins} = 5 \\times 10^{-4}$ in experiments. We notice that the learnable layers consist of MLPs $F_{\\Theta_1}, F_{\\Theta_2}$ and linear layers $\\varphi, \\psi$ .", + "bbox": [ + 498, + 520, + 890, + 580 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. Query-Based Object Selection", + "text_level": 1, + "bbox": [ + 500, + 590, + 766, + 607 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Extracting the representation of the target object from a trained PCFF is the key to instance-level scene editing, we thus propose a query-based manner to select the 3D points belonging to the desired object according to the feature and semantic similarity between the query and points. Concretely, given a user-specified pixel query $q$ of the target object in an arbitrary view, for each point $\\mathbf{x}$ in the 3D space, we calculate the feature similarity $\\alpha_{\\mathbf{x}}$ and the semantic similarity $\\beta_{\\mathbf{x}}$ between $q$ and $\\mathbf{x}$ :", + "bbox": [ + 496, + 614, + 890, + 751 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\alpha_ {\\mathbf {x}} = 1 - \\mathcal {D} \\left(\\mathbf {f} _ {p}, \\hat {\\mathbf {F}} \\left(\\mathbf {r} _ {q}\\right)\\right), \\tag {13}\n$$\n", + "text_format": "latex", + "bbox": [ + 612, + 755, + 890, + 773 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\beta_ {\\mathbf {x}} = \\operatorname {s i g m o i d} \\left(\\mathbf {s} ^ {j ^ {\\prime}}\\right), j ^ {\\prime} = \\arg \\max _ {j} \\left(\\hat {\\mathbf {S}} ^ {j} \\left(\\mathbf {r} _ {q}\\right)\\right), \\tag {14}\n$$\n", + "text_format": "latex", + "bbox": [ + 534, + 776, + 890, + 801 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathbf{f}_p$ and $\\mathbf{s}^{j'}$ are panoptic feature and $j'$ -th semantic logit of point $\\mathbf{x}$ . $\\hat{\\mathbf{F}}(\\mathbf{r}_q)$ and $\\hat{\\mathbf{S}}(\\mathbf{r}_q)$ are projected panoptic feature and projected semantic logits of query pixel $q$ , and $\\mathcal{D}(\\cdot, \\cdot)$ is the cosine distance. We select points whose similarities are both higher than corresponding thresholds $\\gamma_f, \\gamma_s$ as the representation of the target object for scene editing.", + "bbox": [ + 498, + 806, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "4951", + "bbox": [ + 482, + 944, + 513, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 89, + 209, + 107 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The main purpose of our method is to learn object-compositional neural implicit representations with posed images and corresponding network-inferred labels predicted by 2D panoptic segmentation networks. We conduct experiments and demonstrate that existing scene-specific methods fail to utilize such labels. In contrast, our method shows robust rendering and editing performance whether using ground truth annotations or network-inferred labels.", + "bbox": [ + 75, + 111, + 468, + 232 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Implementation details", + "text_level": 1, + "bbox": [ + 76, + 243, + 290, + 258 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We implement our method with PyTorch [34] and all experiments are performed on an NVIDIA RTX 3090 GPU. We adopt MMDetection [4] for implementing 2D panoptic segmentation networks and networks are pre-trained on COCO [24] dataset. We use a batch size of 1024 rays unless otherwise stated, and 64 coarse points and 128 fine points are sampled for each ray. We train our method using Adam optimizer with default hyper-parameters for 200k iterations, and the learning rate begins at $5 \\times 10^{-4}$ and decays exponentially to $5 \\times 10^{-5}$ . The margin values $\\eta_h$ and $\\eta_e$ are set to 0.3 and 0.5, and the refine hyper-parameter $\\epsilon$ is set to 0.1.", + "bbox": [ + 75, + 263, + 470, + 429 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Datasets", + "text_level": 1, + "bbox": [ + 76, + 440, + 179, + 455 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "ScanNet [8] is a large-scale RGB-D dataset of 1513 real-world indoor scenes with annotations including camera poses, panoptic segmentation, and surface reconstructions. We choose 3 scenes for evaluation, and there are 300/100 images with camera poses and panoptic annotations are sampled in each scene for training/testing.", + "bbox": [ + 75, + 460, + 468, + 550 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Replica [40] is a reconstruction-based 3D dataset of 18 high-fidelity scenes with dense geometry, HDR textures, and panoptic annotations. We choose 6 one-room scenes for evaluation. Following the train/test data split in [52], we sample 180/180 images with camera poses and panoptic annotations in each scene for training/testing.", + "bbox": [ + 75, + 551, + 468, + 642 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "ToyDesk [47] is a real-world dataset including 2 scenes of a desk by placing several toys with different layouts and images are $360^{\\circ}$ captured by looking at the desk center. We follow the standard train/test data split [47] which sample $80\\%$ frames for training and use the rest for testing.", + "bbox": [ + 75, + 643, + 468, + 719 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. Learning with Network-Inferred Labels", + "text_level": 1, + "bbox": [ + 76, + 729, + 419, + 744 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In this section, we conduct experiments to demonstrate that our method can learn object-compositional implicit representations with network-inferred labels while other methods are failed, which is shown in Fig. 4. Due to ObjectNeRF [47] needs ground truth bounding boxes of target objects for extraction, we choose SemanticNeRF [52] and ObjectSDF [46] here for comparison. Mask2Former [5] is adopted as the 2D panoptic segmentation network to predict labels, which are significantly index inconsistent as shown in Fig. 4(b). Fig. 4(c) and (d) respectively show", + "bbox": [ + 75, + 750, + 470, + 902 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/e260342fe2a743a85afabd837a7de16bfbde7b38c9f507d4752297707e255843.jpg", + "image_caption": [ + "Figure 4. Qualitative comparison with object-compositional methods on object extraction. Our method successfully extracts the target object when trained with network-inferred labels while others are failed. The red dot in View #1 is our query pixel." + ], + "image_footnote": [], + "bbox": [ + 498, + 85, + 870, + 175 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/1757a661e3dc2eaa41b456d1034b3c7c64c4cfa6dc3173c56673f4e16701a2a9.jpg", + "image_caption": [ + "Figure 5. We utilize (b) feature similarity map of query to generate (c) accuracy comparison of target segmentation masks for evaluation. objects on ScanNet." + ], + "image_footnote": [], + "bbox": [ + 501, + 239, + 717, + 292 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/04042beb074bd2fde6d46e976d4966e40cd9e66a4b293e99449017d2c13fc5cc.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodsIoU ↑
SemanticNeRF [52]0.357
ObjectSDF [46]0.486
PCFF (Ours)0.891
", + "bbox": [ + 725, + 239, + 870, + 296 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/8de253bbfc8d759e84fad02666cc85bc4ccd1d24617093cbdc052308f6f2585a.jpg", + "image_caption": [ + "Figure 6. Qualitative comparison of editing capacity when training our method with labels predicted by various panoptic segmentation networks. Our method robustly generates discriminating feature spaces and produces scene edits." + ], + "image_footnote": [], + "bbox": [ + 500, + 345, + 874, + 556 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "the selection criterion (i.e., segmentation masks) and object extraction results of SemanticNeRF and ObjSDF. Due to their explicit instance predictions suffering severe collision in 3D space when supervised by 3D index inconsistent labels, these methods generate mistaken instance masks and lead to unacceptable object extraction results. Different from their prediction-based criterion, we select the target object according to the panoptic feature space supervised by the proposed instance quadruplet loss. We roughly visualize our panoptic feature space by using 3-dimensional PCA components of the features as RGB [21] for reference and understanding in Fig. 4(e). Our panoptic feature space is discriminating at instance level, where features of different instances are presented in different colors. Therefore, we correctly extract the object by measuring the feature similarities between the query pixel and each 3D point.", + "bbox": [ + 496, + 627, + 890, + 869 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To further verify our framework can leverage network-inferred labels while others cannot, we report the averaged", + "bbox": [ + 498, + 869, + 890, + 901 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "4952", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/67f98453aeb761ab8c4b521d19f3c5a822805ca33a6ced83c4d08614a8c39f3e.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodsScanNetReplicaToyDesk
Time ↓PSNR ↑SSIM ↑LPIPS ↓PSNR ↑SSIM ↑LPIPS ↓PSNR ↑SSIM ↑LPIPS ↓
SemanticNeRF [52]~8h26.110.7960.37831.740.9210.18322.010.7750.448
ObjectNeRF [47]~16h26.290.7850.35031.680.9250.15921.930.7180.431
ObjectSDF [46]~20h26.500.7980.38727.250.8580.28121.320.7940.432
PCFF (Ours)~9h26.450.8070.35532.280.9320.16322.420.7810.435
PCFF* (Ours)~15h26.580.8110.34632.770.9370.15022.450.7830.431
", + "bbox": [ + 107, + 88, + 867, + 234 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 2. Comparison of rendering performance with state-of-the-art object-compositional methods on ScanNet, Replica, and Toydesk datasets. All methods are supervised by ground truth annotations. * denotes we use a larger batch size to train our method for a fair comparison in training time with ObjectNeRF and ObjectSDF.", + "bbox": [ + 75, + 239, + 893, + 280 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/348580189ec0170c556cdd2719ef8fdde0d4351d56ee295e3877c175a9f4bd68.jpg", + "image_caption": [ + "Figure 7. Query-based edits of target objects in Replica scenes. The red dots in input images are query pixels." + ], + "image_footnote": [], + "bbox": [ + 78, + 282, + 893, + 436 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "segmentation IoU of target objects on ScanNet in Tab 1. Different from SemanticNeRF and ObjSDF, our method cannot produce segmentation masks directly. Thus we select the target object by the query pixel in each scene, and segmentation masks are roughly generated according to the projected feature similarity maps in each view (see in Fig. 5). The comparison results show their explicit instance prediction leads to low performance, while our metric-based constraint can address the 3D index inconsistency.", + "bbox": [ + 75, + 458, + 468, + 593 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We then show the robustness of our method when facing labels predicted by various 2D panoptic segmentation networks including Panoptic-FPN [19], MaskFormer [6] and Mask2Former [5], and the qualitative comparison is shown in Fig. 6. Although network-inferred labels are inconsistent and inaccurate from the perspective of 3D, our method robustly builds discriminating feature spaces and produces remarkable colorization results with the query pixel. We observe that the editing quality is related to the segmentation accuracy, e.g., the colorization of the target chair in Fig. 6 (b) is slightly leaked to the adjacent chair caused by the prediction inaccuracy of Panoptic-FPN while the colorization in Fig. 6 (c) and (d) are better, indicating that our method can be benefited from the further development of panoptic segmentation networks.", + "bbox": [ + 75, + 595, + 470, + 821 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.4. Scene Rendering and Editing", + "text_level": 1, + "bbox": [ + 76, + 834, + 338, + 849 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "To evaluate the scene rendering capacity of our method, we follow the standard metric in [29] by using PSNR, SSIM and LPIPS to measure the rendering quality. The scene", + "bbox": [ + 76, + 854, + 468, + 900 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "specific object-compositional methods including SemanticNeRF [52], ObjectNeRF [47] and ObjectSDF [46] are compared, and the ground truth instance annotations are used in this experiment because compared methods are tough to utilize network-inferred labels. As shown in Tab. 2, our method achieves comparable rendering performance on all scene datasets and requires significantly less time for training. Our time efficiency is mainly because that our method encodes the scene as a holistic representation, whereas ObjectNeRF and ObjectSDF build separate representations for the background and all foreground objects. Hence, we train PCFF with a larger (2048) batch size of rays to increase the training time to 15 hours for making a fair comparison in training time with ObjectNeRF and ObjectSDF, and PCFF outperforms compared methods in most metrics in this condition. We emphasize that our method is designed for leveraging 2D network-inferred labels. However, thanks to our proposed semantic-related strategies, our method shows remarkable rendering performance.", + "bbox": [ + 496, + 458, + 890, + 744 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Furthermore, we show various edits including deletion, colorization, translation, and duplication in multiple Replica scenes in Fig. 7 to demonstrate that our method can produce convincing multi-view consistent scene edits, and the corresponding panoptic feature spaces are PCA-based visualized (see Sec. 4.3) for reference. All chosen scenes include many similar objects (e.g., chairs) with the same semantic. However, our discriminating feature spaces drive our method to select accurate object representations for editing without affecting adjacent similar instances.", + "bbox": [ + 496, + 750, + 892, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "4953", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/70ba93e3e2f5a25ff769c4d8b02f159265ead43f2a9cdfdeeeaedbba78c04ad8.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodsComponentsScanNet 0192Replica office4
SAHLSGRRIQMLPSNRLPIPS↓PSNR
(a)26.840.36031.520.187
(b)✓26.860.35631.680.177
(c)✓✓27.020.34831.860.173
(d)✓✓✓26.960.35031.760.182
", + "bbox": [ + 88, + 88, + 467, + 198 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/1778442e14304e1786dc2b0073997cc3f23833702918fd0fa06957d383e8ebe0.jpg", + "image_caption": [ + "Figure 8. Qualitative comparison of proposed SGRR. With the guidance of semantic entropy maps, our method refines the rendering in semantic inaccurate regions such as object boundaries." + ], + "image_footnote": [], + "bbox": [ + 78, + 252, + 464, + 372 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.5. Ablation Study", + "text_level": 1, + "bbox": [ + 76, + 428, + 228, + 444 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We conduct ablation studies on two complicated scenes including Replica office4 and ScanNet 0192. These two scenes both contain multiple instances (chairs) with the same semantic, which can properly demonstrate the effectiveness of proposed components, especially the instance quadruplet metric learning.", + "bbox": [ + 75, + 446, + 468, + 537 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Proposed Components. We analyze the effectiveness of proposed components including semantic-appearance hierarchical learning (SAHL), semantic-guided regional refinement (SGRR), and instance quadruplet metric learning (IQML) in Tab. 3. We first construct the semantic extension of NeRF as the baseline for comparison and the rendering performance is shown in Tab. 3(a). The effectiveness of SAHL and SGRR is shown in Tab. 3(b) and (c), which demonstrate our presented semantic-related strategies can improve the evaluation metrics on both scenes, indicating that our exploitation of the correlation between appearance and semantic attributes is reasonable. Furthermore, visualize results of employing SGRR in Fig. 8 shows that SDRR refines the rendering on semantic inaccurate regions under the guidance of entropy maps. Tab. 3(d) shows that IQML decreases the rendering performance due to the introduction of the additional constraint on feature space, especially on the high-fidelity scene such as Replica office4. However, we emphasize that IQML is the core component for leveraging 2D network-inferred labels and the slight rendering capacity degradation is acceptable. The necessity is further shown in Fig. 9, IQML discriminates the panoptic feature space at instance level and enables our method to remove the target chair without affecting others.", + "bbox": [ + 75, + 537, + 468, + 901 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/57553f58789f8c586499310bd2f64753e5750b99ce2f61f03ca2bc5e93454bf2.jpg", + "image_caption": [ + "Figure 9. Qualitative comparison of proposed IQML. Constrained by IQML, the panoptic features are obviously grouped at instance level, which enables our method for scene editing." + ], + "image_footnote": [], + "bbox": [ + 501, + 87, + 885, + 205 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/ed9cd31dcaf15cb0ea3fb7363d5e4e1ac1b7028bb7e8ee0083e026c417cad888.jpg", + "table_caption": [ + "Table 3. Ablation for proposed components. Though IQML causes a decrease in rendering capacity, we notice that IQML is necessary for leveraging 2D network-inferred labels." + ], + "table_footnote": [], + "table_body": "
SchemesMarginsScanNet 0192Replica office4
ηhηePSNR ↑LPIPS ↓PSNR ↑LPIPS ↓
Triplet0.526.890.35531.650.191
Quadruplet0.50.326.880.35431.670.187
Quadruplet0.30.526.960.35031.760.182
", + "bbox": [ + 516, + 258, + 879, + 357 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 4. Ablation of the instance metric schemes. Compared with the triplet or the inverse quadruplet schemes, our quadruplet design achieves higher rendering performance.", + "bbox": [ + 498, + 362, + 890, + 402 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Instance Quadruplet Loss. We construct two baselines for comparison to investigate the impact of the different instance metric schemes. The triplet baseline treats easy and hard negative samples equally in metric constraint and the inverse quadruplet baseline assigns a smaller margin $\\delta_{e}$ for easy negatives. The ablative results in Tab. 4 show that our quadruplet constraint which assigns a smaller margin $\\delta_{h}$ for hard negatives establishes reasonable relationships among samples and benefits the rendering performance. The qualitative results in Fig. 9 (b) show that features of pixels with the same semantic are naturally closer caused by the semantic supervision, validating that employing a less restrictive constraint for hard negatives is efficient.", + "bbox": [ + 496, + 412, + 890, + 608 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 622, + 617, + 637 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We observe that existing object-compositional neural implicit representations are limited in real-world applications due to their requirement of manually-labeled ground truth instance annotations with 3D index consistency. To learn object-compositional representations with labels inferred by 2D panoptic segmentation networks, we propose a novel framework named panoptic compositional feature field (PCFF) for editable scene rendering by building a discriminating space of projected panoptic features supervised by the designed instance quadruplet metric learning. Besides, semantic-related strategies are proposed based on the correlation between appearance and semantic attributes to improve our rendering capacity. Experiments conducted on three scene datasets demonstrate our method achieves remarkable rendering performance and produces convincing scene edits with network-inferred labels.", + "bbox": [ + 496, + 647, + 890, + 888 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "4954", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 106 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields. In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), pages 5855–5864, 2021. 1", + "[2] Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su. Tensorf: Tensorial radiance fields. 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In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), pages 15838-15847, 2021. 1, 3, 4, 6, 7" + ], + "bbox": [ + 78, + 90, + 470, + 458 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "4957", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/3992d976-5d00-4d8f-a353-c59dc51dcc78_model.json b/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/3992d976-5d00-4d8f-a353-c59dc51dcc78_model.json new file mode 100644 index 0000000000000000000000000000000000000000..9a97f125607d27b676b31730cab266541e0d0eb2 --- /dev/null +++ b/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/3992d976-5d00-4d8f-a353-c59dc51dcc78_model.json @@ -0,0 +1,2301 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.143, + 0.131, + 0.83, + 0.177 + ], + "angle": 0, + "content": "Panoptic Compositional Feature Field for Editable Scene Rendering with Network-Inferred Labels via Metric Learning" + }, + { + "type": "text", + "bbox": [ + 0.211, + 0.203, + 0.758, + 0.275 + ], + "angle": 0, + "content": "Xinhua Cheng†, Yanmin Wu†, Mengxi Jia‡, Qian Wang†, Jian Zhang† \n†Shenzhen Graduate School, Peking University, China \n‡School of Software and Microelectronics, Peking University, China \nchengxinhua@stu.pku.edu.cn, zhangjian.sz@pu.edu.cn" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.31, + 0.314, + 0.327 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.342, + 0.473, + 0.705 + ], + "angle": 0, + "content": "Despite neural implicit representations demonstrating impressive high-quality view synthesis capacity, decomposing such representations into objects for instance-level editing is still challenging. Recent works learn object-compositional representations supervised by ground truth instance annotations and produce promising scene editing results. However, ground truth annotations are manually labeled and expensive in practice, which limits their usage in real-world scenes. In this work, we attempt to learn an object-compositional neural implicit representation for editable scene rendering by leveraging labels inferred from the off-the-shelf 2D panoptic segmentation networks instead of the ground truth annotations. We propose a novel framework named Panoptic Compositional Feature Field (PCFF), which introduces an instance quadruplet metric learning to build a discriminating panoptic feature space for reliable scene editing. In addition, we propose semantic-related strategies to further exploit the correlations between semantic and appearance attributes for achieving better rendering results. Experiments on multiple scene datasets including ScanNet, Replica, and ToyDesk demonstrate that our proposed method achieves superior performance for novel view synthesis and produces convincing real-world scene editing results." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.707, + 0.21, + 0.723 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.731, + 0.47, + 0.868 + ], + "angle": 0, + "content": "Virtually editing real-world scenes (e.g., moving a chair in the room) in mixed reality applications on various devices is desired by users. Such expectation requires an effective 3D scene representation with the capacity of photo-realistic view rendering and promising scene decomposition. Recently, emerging neural implicit representations with volumetric rendering, especially neural radiance field (NeRF) [29] and its variants, show impressive results in novel view synthesis [1, 2] and scene reconstruc" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.311, + 0.892, + 0.431 + ], + "angle": 0, + "content": "tion [13, 31, 43] tasks. However, decomposing a neural implicit representation into objects for scene editing is challenging due to the holistic scene is implicitly encoded as weights of connectionist networks like multi-layer perceptions (MLPs). To build object-compositional neural implicit representations for instance-level scene editing, several works [46, 47, 52] jointly encode the appearance and instance attributes with extra instance annotations." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.433, + 0.893, + 0.765 + ], + "angle": 0, + "content": "Though existing object-compositional methods can extract convincing object representations from the scene representation for further editing, their successes rely heavily on ground truth instance annotations, which are labeled manually and expensive to obtain in real-world practice. An intuitive alternative solution is training object-compositional representations with labels inferred by 2D panoptic segmentation networks [5, 6, 19] instead of ground truth instance annotations. However, their methods are tough to leverage the network-inferred labels due to the significant 3D index inconsistency, and a detailed discussion is shown in Fig. 1. We note that 3D index consistency is the instance indices of a specific object are same across multiview labels. Due to network-inferred labels are individually predicted on each view image and objects order is uncertain in each prediction, the instance indices of a specific object in different view labels are usually index inconsistent from the perspective of 3D, e.g., the index of the target chair is purple in the label of view #1 and is red in the label of view #2. Therefore, how to learn object-compositional neural implicit representations by leveraging network-inferred labels is critical for real-world application." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.895, + 0.903 + ], + "angle": 0, + "content": "In this work, we propose a novel panoptic compositional feature field (PCFF), which integrates the deep metric learning [18, 27] into the learning of object-compositional representations to overcome the challenge of using 2D network predictions. Concretely, we employ metric learning to constrain the distances among projected panoptic features of pixels in each view separately, which circumvents the requirement of 3D index consistent labels and builds a discriminating panoptic feature space. Combined with the" + }, + { + "type": "page_footnote", + "bbox": [ + 0.076, + 0.876, + 0.47, + 0.902 + ], + "angle": 0, + "content": "This work was supported in part by the Shenzhen General Research Project JCYJ20220531093215035. (Corresponding author: Jian Zhang.)" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4947" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.15, + 0.093, + 0.825, + 0.272 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.276, + 0.895, + 0.361 + ], + "angle": 0, + "content": "Figure 1. Core challenge. Existing methods (e.g., ObjSDF [46]) require (a) manually-labeled ground truth annotations to train object-compositional representations, and the trained representation can extract the target object correctly. We note that (a) manually-labeled annotations are 3D index consistency, i.e., the instance indices of the target object are same across multi-view labels. However, when (b) network-inferred labels predicted by 2D panoptic segmentation networks are utilized for training their representations, the corresponding object extraction result is obviously incorrect. Due to (b) network-inferred labels are inferred by networks on each view image individually, these labels are usually index inconsistent from the perspective of 3D and tough to be used by existing methods." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.367, + 0.473, + 0.579 + ], + "angle": 0, + "content": "feature spaces, we provide an easily query-based manner for scene decomposition, i.e., given a user-specified pixel query in an arbitrary view, our trained PCFF extracts the target object by measuring the similarity between the projected feature of query pixel and corresponding features of each 3D point. Furthermore, two semantic-related learning strategies are proposed based on our observation of the correlations between semantic and appearance attributes for improving our rendering performance. The semantic-appearance hierarchical learning enforces our framework to encode appearances and semantics with MLPs of different depths, and the semantic-guided regional refinement impels the framework to focus on inaccurate regions with the guidance of semantic information entropy maps." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.58, + 0.47, + 0.716 + ], + "angle": 0, + "content": "We evaluate our method on multiple scene datasets including ScanNet [8], Replica [40], and ToyDesk [47]. Experiments demonstrate our method outperforms state-of-the-art methods in novel view synthesis. More importantly, PCFF successfully leverages 2D network-inferred labels to build object-compositional representations for object extraction and real-world scene editing, whereas existing methods fail to utilize labels without 3D index consistency. The main contributions of our work are summarized as:" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.725, + 0.47, + 0.816 + ], + "angle": 0, + "content": "- We propose a novel Panoptic Compositional Feature Field (PCFF) that learns object-compositional representations for editable scene rendering with network-inferred panoptic labels by building a discriminating feature space with the assistance of introduced instance quadruplet metric learning." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.826, + 0.47, + 0.902 + ], + "angle": 0, + "content": "- We propose strategies including semantic-appearance hierarchical learning and semantic-guided regional refinement to properly exploit the correlations between semantic and appearance attributes and improve the rendering capacity of our method." + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.725, + 0.47, + 0.902 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.367, + 0.892, + 0.429 + ], + "angle": 0, + "content": "- Our method achieves superior novel view synthesis performance than state-of-the-art methods and produces convincing scene edits by using network-inferred panoptic labels on real-world scenes." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.442, + 0.651, + 0.457 + ], + "angle": 0, + "content": "2. Related Works" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.463, + 0.892, + 0.749 + ], + "angle": 0, + "content": "Neural Implicit Representations. Recently proposed neural implicit representations such as DeepSDF [33] and Occupancy Networks [28] have attracted broad interest due to their powerful representation capability, which map 3D coordinates into continuous geometries and overcome the discretization issue of explicit representations. Without requiring ground truth geometry, NeRF [29] models the target 3D scene as a continuous volumetric field of density and color via a multi-layer perceptron from posed multiview images and achieves remarkable photo-realistic rendering results. The following works extend NeRF to address its limitations in various aspects, including efficient rendering [2,9,25,38,41,48], better generalization [3,16,44,49], dynamic synthesis [10,23,35,36,45], appearance and shape editing [17,26,42], and scene stylization [7,11,15,51]. In this work, we adopt NeRF as the basic neural implicit representation and explore how to learn object-compositional scene implicit representations with network-inferred labels predicted by 2D panoptic segmentation networks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.892, + 0.871 + ], + "angle": 0, + "content": "Object-compositional Implicit Representations. Although neural implicit representations especially NeRFs achieve significant accomplishment, decomposing NeRFs into object representations for further editing is still challenging due to the implicitly represent formulation. Most existing object-compositional implicit representations can be roughly summarized into two streams, including category-specific methods and scene-specific methods." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Several works explore category-specific object representations by leveraging large-scale images or videos of cor" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4948" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.227 + ], + "angle": 0, + "content": "responding categories. Some attempts [14, 30, 50] build object-centric radiance fields and represent scenes as the composition of object representations for flexible scene editing. Other studies [12, 22, 32] learn multiple neural representations for scenes in the traffic domain to enable panoptic segmentation and object manipulation on novel view synthesize. However, category-specific methods are struggled to represent objects in unseen categories due to the lacking of essential data as prior." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.228, + 0.473, + 0.576 + ], + "angle": 0, + "content": "Related to ours, scene-specific methods directly encode the specific scene as a holistic implicit representation [21, 52] or a composition of representations [46,47] for supporting object extraction and scene editing. DFF [21] distills the knowledge of pre-trained 2D image feature extractors in NeRF and semantically selects regions by the text or image patch queries, whereas DFF does not support instance-level object selection. SemanticNeRF [52] augments NeRF to jointly encode appearance and semantics by simply adding a prediction head supervised by ground truth annotations, hence SemanticNeRF allows decomposing scene into objects according to the instance predictions of 3D points. ObjectNeRF [47] and ObjectSDF [46] are built upon NeRF and SDF respectively, they decompose the target scene as the representations of background and foreground objects by utilizing precise instance masks, leading to promising scene decomposition and reconstruction results. However, [46,47,52] are limited in practice due to their high dependence on ground truth instance annotations which is labeled manually and expensive to obtain. In contrast, we introduce metric learning to train object-compositional implicit representations by utilizing network-inferred labels, which is critical for wide real-world applications." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.584, + 0.17, + 0.599 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.61, + 0.47, + 0.76 + ], + "angle": 0, + "content": "Given a set of posed images of a specific scene and corresponding panoptic labels inferred by a pre-trained 2D panoptic segmentation network, we aim to learn an object-compositional NeRF with the capacity of view rendering and scene decomposition. The core challenge is that network-inferred labels are 3D index inconsistency, resulting in the direct prediction of instances adopted by existing methods being infeasible. We propose an effective framework for leveraging such labels by introducing metric learning to achieve convincing scene decomposition results." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.761, + 0.471, + 0.837 + ], + "angle": 0, + "content": "In the following, we first give the background of NeRF and panoptic segmentation in Sec. 3.1. We then show the details of the proposed framework in Sec. 3.2, and we finally describe how to extract the representation of the target object with the query pixel for scene editing in Sec. 3.3." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.847, + 0.218, + 0.862 + ], + "angle": 0, + "content": "3.1. Backgrounds" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.871, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Neural Radiance Fields. Given multi-view images with known camera parameters, NeRF [29] uses a multi-layer" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.213 + ], + "angle": 0, + "content": "perception (MLP) to implicitly represent the 3D scene as a continuous volumetric radiance field. Specifically, MLP \\( F_{\\Theta} \\) maps a spatial coordinate \\( \\mathbf{x} = (x,y,z) \\) and a view direction \\( \\mathbf{d} = (\\theta ,\\phi) \\) to a view-independent density \\( \\sigma \\) and view-dependent color \\( \\mathbf{c} = (r,g,b) \\). Given the camera ray \\( \\mathbf{r}(t) = \\mathbf{o} + t\\mathbf{d} \\) with camera position \\( \\mathbf{o} \\) and depth \\( t\\in [t_n,t_f] \\), the projected color of \\( \\mathbf{r}(t) \\) is obtained by sampling \\( N \\) points along the ray and using volume rendering:" + }, + { + "type": "equation", + "bbox": [ + 0.576, + 0.215, + 0.892, + 0.255 + ], + "angle": 0, + "content": "\\[\n\\hat {\\mathbf {C}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} T _ {i} \\left(1 - \\exp \\left(- \\sigma_ {i} \\delta_ {i}\\right)\\right) \\mathbf {c} _ {i}, \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.257, + 0.892, + 0.364 + ], + "angle": 0, + "content": "where \\(\\sigma_{i}\\) and \\(\\mathbf{c}_i\\) denote the density and color of sampled point \\(\\mathbf{x}_i\\) along the ray \\(\\mathbf{r}\\), \\(T_{i} = \\exp (-\\sum_{j = 1}^{i - 1}\\sigma_{j}\\delta_{j})\\) indicates the accumulated transmittance along the ray, and \\(\\delta_{i} = ||\\mathbf{x}_{i + 1} - \\mathbf{x}_{i}||_{2}\\) is the distance between adjacent sample points. To supervise NeRF, RGB loss \\(\\mathcal{L}_{rgb}\\) is adopted and formulated as the squared error between the projected color \\(\\hat{\\mathbf{C}} (\\mathbf{r})\\) and the ground-truth color \\(\\mathbf{C}(\\mathbf{r})\\):" + }, + { + "type": "equation", + "bbox": [ + 0.593, + 0.368, + 0.892, + 0.4 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {r g b} = \\sum_ {\\mathbf {r} \\in \\mathcal {R}} | | \\hat {\\mathbf {C}} (\\mathbf {r}) - \\mathbf {C} (\\mathbf {r}) | | _ {2} ^ {2}, \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.402, + 0.892, + 0.446 + ], + "angle": 0, + "content": "where \\(\\mathcal{R}\\) is the ray set of sampled pixels. We adopt the popular NeRF as the basic neural implicit representation due to its high-quality view synthesis capacity." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.447, + 0.893, + 0.642 + ], + "angle": 0, + "content": "Panoptic Segmentation. To generate a rich and complete scene segmentation, the panoptic segmentation (PS) task is proposed [20] to unify the typical semantic segmentation and instance segmentation task. PS networks map each pixel of the input image to a pair \\((s,z)\\), where \\(s\\) represents the semantic class and \\(z\\) represents the instance index of the pixel. The semantic classes set \\(\\mathcal{C}\\) consists of stuff subset \\(\\mathcal{C}_s\\) (amorphous regions of similar texture or material, e.g., wall and floor) and things subset \\(\\mathcal{C}_t\\) (countable objects, e.g., chairs and tables). Concretely, all pixels labeled with the same \\(s\\) belong to the same instance and \\(z\\) is irrelevant when \\(s\\in \\mathcal{C}_s\\), while all pixels labeled with the same \\((s,z)\\) belong to the same instance when \\(s\\in \\mathcal{C}_t\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.643, + 0.892, + 0.794 + ], + "angle": 0, + "content": "We leverage panoptic segmentation networks [5, 6, 19] to make predictions on each view image individually, and network-inferred labels are divided into semantic and instance sub-labels with the PS definition. Since semantic labels are 3D index consistent when the adopted PS network is pre-trained with the same \\(\\mathcal{C}\\), we can jointly learn appearance and semantic attributes in a similar way. However, the instance labels are usually inconsistent due to the uncertain order of object predictions. Thus a metric-based constraint is designed for leveraging inferred instance labels." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.802, + 0.828, + 0.818 + ], + "angle": 0, + "content": "3.2. Panoptic Compositional Feature Field" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.892, + 0.901 + ], + "angle": 0, + "content": "In this section, we give the details of our proposed framework named Panoptic Compositional Feature Field (PCFF), and the overview is shown in Fig. 2. Firstly, we describe the joint learning of color c and semantic s and proposed semantic-related strategies which explore the correlations" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4949" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.122, + 0.093, + 0.833, + 0.299 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.075, + 0.302, + 0.892, + 0.386 + ], + "angle": 0, + "content": "Figure 2. Overview of the proposed PCFF framework. PCFF adopts MLPs to map a 3D coordinate \\(\\mathbf{x}\\) and the view direction of ray \\(\\mathbf{r}\\) to density \\(\\sigma\\), color \\(\\mathbf{c}\\), semantic logits \\(\\mathbf{s}\\) and panoptic feature \\(\\mathbf{f}_p\\). For the image pixel of ray \\(\\mathbf{r}\\), we use differentiable volume rendering to obtain corresponding projected color \\(\\hat{\\mathbf{C}}(\\mathbf{r})\\), projected semantic probabilities \\(\\hat{\\mathbf{S}}_p(\\mathbf{r})\\) and projected panoptic feature \\(\\hat{\\mathbf{F}}(\\mathbf{r})\\). \\(\\hat{\\mathbf{C}}(\\mathbf{r})\\) and \\(\\hat{\\mathbf{S}}_p(\\mathbf{r})\\) are supervised with input images and semantic labels, and semantic-related strategies are proposed to explore the correlations between \\(\\mathbf{c}\\) and \\(\\mathbf{s}\\) for improving rendering performance. To leverage instance labels without 3D index consistency, we introduce instance metric constraint on \\(\\hat{\\mathbf{F}}(\\mathbf{r})\\) to build a discriminating feature space for scene decomposition and editing." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.394, + 0.47, + 0.453 + ], + "angle": 0, + "content": "between c and s for improving our rendering capacity. Then, we show how to utilize metric learning to build discriminating feature spaces for scene decomposition at instance level with network-inferred labels." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.457, + 0.47, + 0.562 + ], + "angle": 0, + "content": "Semantic-Appearance Hierarchical Learning. Inspired by the [22, 37, 52], our framework is developed from an intuitively semantic extension of NeRF, which uses a MLP \\( F_{\\Theta} \\) to map a spatial coordinate \\( \\mathbf{x} \\) and a view direction \\( \\mathbf{d} \\) into a view-dependent color \\( \\mathbf{c} \\), view-invariant density \\( \\sigma \\) and semantic logits \\( \\mathbf{s} \\in \\mathbb{R}^{|\\mathcal{C}|} \\), where \\( \\mathcal{C} \\) is the set of semantic classes. The semantic extension of NeRF is formulated as:" + }, + { + "type": "equation", + "bbox": [ + 0.167, + 0.568, + 0.469, + 0.584 + ], + "angle": 0, + "content": "\\[\n(\\sigma , \\mathbf {s}) = F _ {\\Theta} (\\mathbf {x}), \\mathbf {c} = F _ {\\Theta} (\\mathbf {x}, \\mathbf {d}). \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.589, + 0.469, + 0.618 + ], + "angle": 0, + "content": "Giving the camera ray \\(\\mathbf{r}\\) of a pixel, the projected semantic logits \\(\\hat{\\mathbf{S}} (\\mathbf{r})\\) is formulated as:" + }, + { + "type": "equation", + "bbox": [ + 0.155, + 0.622, + 0.469, + 0.663 + ], + "angle": 0, + "content": "\\[\n\\hat {\\mathbf {S}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} T _ {i} \\left(1 - \\exp \\left(- \\sigma_ {i} \\delta_ {i}\\right)\\right) \\mathbf {s} _ {i}, \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.665, + 0.469, + 0.743 + ], + "angle": 0, + "content": "where \\(\\mathbf{s}_i\\) denotes the predicted semantic logits of point \\(\\mathbf{x}_i\\) along the ray \\(\\mathbf{r}\\). We forward the logits \\(\\hat{\\mathbf{S}}(\\mathbf{r})\\) into a softmax normalization layer to compute the multi-class probabilities \\(\\hat{\\mathbf{S}}_p(\\mathbf{r})\\). The semantics are supervised by a cross-entropy loss between \\(\\hat{\\mathbf{S}}_p(\\mathbf{r})\\) and the semantic label \\(\\mathbf{S}(\\mathbf{r})\\):" + }, + { + "type": "equation", + "bbox": [ + 0.153, + 0.745, + 0.469, + 0.789 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {s e m} = - \\sum_ {\\mathbf {r} \\in \\mathcal {R}} \\sum_ {j = 1} ^ {| \\mathcal {C} |} \\mathbf {S} ^ {j} (\\mathbf {r}) \\log \\hat {\\mathbf {S}} _ {p} ^ {j} (\\mathbf {r}), \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.792, + 0.469, + 0.823 + ], + "angle": 0, + "content": "where \\(\\mathcal{R}\\) is the ray set of pixels. \\(\\mathbf{S}^j (\\mathbf{r})\\in \\{0,1\\}\\) is the \\(j\\) -th class label of the intersection pixel of ray \\(\\mathbf{r}\\) and image." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.826, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Although the joint encoding of s and c enhances the network for better utilizing the inherent multi-view consistency and improves the accuracy of semantic segmentation, the introduction of s incurs negative effects for the rendering capacity, as discussed in [52]. Due to the observation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.394, + 0.892, + 0.5 + ], + "angle": 0, + "content": "that \\(\\mathbf{s}\\) is an easier attribute to learn than \\(\\mathbf{c}\\), we assume that the performance degradation is caused by the tight coupling of \\(\\mathbf{s}\\) and \\(\\mathbf{c}\\) brought by the deeply shared MLPs. Hence, a semantic-appearance hierarchical learning strategy is proposed to encode \\(\\mathbf{s}\\) with shallower layers, which is simply implemented by modifying \\(F_{\\Theta}\\) into two sub-MLPs \\(F_{\\Theta_1}\\) and \\(F_{\\Theta_2}\\) (see Fig. 2) for hierarchical learning:" + }, + { + "type": "equation", + "bbox": [ + 0.541, + 0.504, + 0.891, + 0.521 + ], + "angle": 0, + "content": "\\[\n\\mathbf {f} _ {h} = F _ {\\Theta_ {1}} (\\mathbf {x}), \\sigma = F _ {\\Theta_ {2}} \\left(\\mathbf {f} _ {h}\\right), \\mathbf {c} = F _ {\\Theta_ {2}} \\left(\\mathbf {f} _ {h}, \\mathbf {d}\\right), \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.525, + 0.891, + 0.555 + ], + "angle": 0, + "content": "where \\(\\mathbf{f}_h\\) is the intermediate hidden feature for the subsequent encoding of s:" + }, + { + "type": "equation", + "bbox": [ + 0.615, + 0.56, + 0.891, + 0.577 + ], + "angle": 0, + "content": "\\[\n\\mathbf {f} _ {p} = \\varphi \\left(\\mathbf {f} _ {h}\\right), \\mathbf {s} = \\psi \\left(\\mathbf {f} _ {p}\\right), \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.581, + 0.891, + 0.642 + ], + "angle": 0, + "content": "where \\(\\varphi(\\cdot), \\psi(\\cdot)\\) are linear layers. \\(\\mathbf{f}_p\\) is named panoptic feature because it is both supervised by the semantic and instance losses, and \\(\\mathbf{f}_p\\) is further utilized as the selected criterion for the scene decomposition." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.651, + 0.892, + 0.803 + ], + "angle": 0, + "content": "Semantic-Guided Regional Refinement. According to our observation, the framework is struggled to render photorealistic results in regions with semantic prediction difficulty, e.g., object boundaries or observe lacking parts. Thus we design a semantic-guided regional refinement strategy to impel the framework to focus on semantic inaccurate regions with the guidance of semantic information entropy maps (see Fig 2). Specifically, following [39], we formulate the semantic information entropy of ray \\(\\mathbf{r}\\) as \\(H(\\mathbf{r})\\) to reflect the semantic prediction difficulty:" + }, + { + "type": "equation", + "bbox": [ + 0.59, + 0.807, + 0.891, + 0.85 + ], + "angle": 0, + "content": "\\[\nH (\\mathbf {r}) = - \\sum_ {j = 1} ^ {| \\mathcal {C} |} \\hat {\\mathbf {S}} _ {p} ^ {j} (\\mathbf {r}) \\log \\hat {\\mathbf {S}} _ {p} ^ {j} (\\mathbf {r}), \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.855, + 0.892, + 0.902 + ], + "angle": 0, + "content": "where \\(\\hat{\\mathbf{S}}_p(\\mathbf{r})\\) is the projected multi-class probabilities of ray \\(\\mathbf{r}\\), \\(\\mathcal{C}\\) is the set of semantic classes, and \\(H(\\mathbf{r})\\in [0,\\log |\\mathcal{C}|]\\). Therefore, we adjust the weights of color loss (Eq. 2) under" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4950" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.11, + 0.089, + 0.287, + 0.306 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.293, + 0.091, + 0.434, + 0.173 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.305, + 0.174, + 0.422, + 0.183 + ], + "angle": 0, + "content": "Instance Labels of View #1" + }, + { + "type": "image", + "bbox": [ + 0.293, + 0.188, + 0.434, + 0.271 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.306, + 0.272, + 0.423, + 0.281 + ], + "angle": 0, + "content": "Instance Labels of View #2" + }, + { + "type": "image", + "bbox": [ + 0.128, + 0.29, + 0.148, + 0.299 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.149, + 0.291, + 0.179, + 0.299 + ], + "angle": 0, + "content": "Anchor" + }, + { + "type": "image", + "bbox": [ + 0.182, + 0.291, + 0.199, + 0.3 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.202, + 0.291, + 0.238, + 0.3 + ], + "angle": 0, + "content": "Positive" + }, + { + "type": "image", + "bbox": [ + 0.245, + 0.291, + 0.264, + 0.3 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.266, + 0.292, + 0.322, + 0.301 + ], + "angle": 0, + "content": "Easy negative" + }, + { + "type": "image", + "bbox": [ + 0.334, + 0.291, + 0.348, + 0.3 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.35, + 0.292, + 0.413, + 0.301 + ], + "angle": 0, + "content": "Hard negative" + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.311, + 0.468, + 0.395 + ], + "angle": 0, + "content": "Figure 3. Conception of the proposed instance quadruplet loss. Left: For a pixel quadruplet sampled in the same view, the proposed loss closes the feature distance between the anchor and the positive while enlarging feature distances among the anchor and negatives. Right: The proposed loss constrains the features consistently in different views regardless of the specific indices." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.397, + 0.468, + 0.427 + ], + "angle": 0, + "content": "the guidance of \\( H(\\mathbf{r}) \\) for imposing stronger constraints on semantic complicated regions:" + }, + { + "type": "equation", + "bbox": [ + 0.132, + 0.432, + 0.468, + 0.463 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {r g b} ^ {R} = \\sum_ {\\mathbf {r} \\in \\mathcal {R}} (1 + \\epsilon H (\\mathbf {r})) \\| \\hat {\\mathbf {C}} (\\mathbf {r}) - \\mathbf {C} (\\mathbf {r}) \\| _ {2} ^ {2}, \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.463, + 0.434, + 0.477 + ], + "angle": 0, + "content": "where \\(\\epsilon\\) is the hyper-parameter to control the strength." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.478, + 0.468, + 0.764 + ], + "angle": 0, + "content": "Instance Quadruplet Metric Learning. We now describe our core design named instance quadruplet metric learning for leveraging the network-inferred labels. We emphasize that predicting instances on 3D points in a similar way with s will cause severe collisions in 3D space when inferred instance labels are 3D index inconsistency. Therefore, we introduce metric learning to close or enlarge the distances between the projected features of pixels sampled in the same view according to their labels (see Fig. 3 left), which leads to a discriminating feature space for the scene decomposition at instance level. Besides, our metric-based loss constrains features consistently in different views even if the instance indices are changed, e.g., though the index of the left chair is red in view #1 and is green in view #2, the anchor feature should be closed to the positive feature in both views (see Fig. 3 right). Thus proposed metric-based constraint overcomes the 3D index inconsistency in network-inferred labels without degrading the inherent multi-view consistency brought by the joint encoding of c and s." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.765, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Concretely, we denote that \\((s_a,z_a)\\) as the semantic label and instance label of pixel \\(a\\) by the definition in Sec. 3.1. To implement the instance quadruplet loss, we construct a quadruplet for the given pixel \\(a\\) which belongs to a countable object \\((s_a\\in \\mathcal{C}_t)\\), consisting of \\(a\\) itself as the anchor, a positive sample \\(p(s_{a} = s_{p},z_{a} = z_{p})\\), an easy negative sample \\(e(s_{a}\\neq s_{e},z_{a}\\neq z_{e})\\), and a hard negative sample \\(h\\) \\((s_a = s_h,\\) \\(z_{a}\\neq z_{h})\\). We note that all pixels in a quadruplet are sampled in the same view. For the anchor pixel \\(a\\) which is the" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.891, + 0.122 + ], + "angle": 0, + "content": "intersection of ray \\(\\mathbf{r}_a\\) and the view image, we calculate its projected panoptic feature \\(\\hat{\\mathbf{F}} (\\mathbf{r}_a)\\) as:" + }, + { + "type": "equation", + "bbox": [ + 0.57, + 0.122, + 0.891, + 0.161 + ], + "angle": 0, + "content": "\\[\n\\hat {\\mathbf {F}} \\left(\\mathbf {r} _ {a}\\right) = \\sum_ {i = 1} ^ {N} T _ {i} \\left(1 - \\exp \\left(- \\sigma_ {i} \\delta_ {i}\\right)\\right) \\mathbf {f} _ {p, i}, \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.161, + 0.892, + 0.326 + ], + "angle": 0, + "content": "where \\(\\mathbf{f}_{p,i}\\) denote the panoptic feature of point \\(\\mathbf{x}_i\\) along the ray \\(\\mathbf{r}_a\\). Due to the supervision of \\(\\mathbf{s}\\), the panoptic feature \\(\\hat{\\mathbf{F}}(\\mathbf{r}_a)\\) is associated with the semantic label \\(s_a\\), and the distances among panoptic features of pixels with the same semantic label are naturally closer. To alleviate the degradation of rendering performance caused by the introduction of metric learning, we divide negative samples into easy or hard ones according to their corresponding semantic labels, and different margins \\(\\eta_e\\) and \\(\\eta_h\\) are assigned with the principle \\(\\eta_e > \\eta_h\\) to establish more reasonable relationships. Therefore, the instance quadruplet loss is defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.524, + 0.331, + 0.866, + 0.363 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {i n s} = \\sum_ {\\mathbf {r} _ {a} \\in \\mathcal {Z}} \\left(\\left[ \\eta_ {e} + d _ {p} - d _ {e} \\right] _ {+} + \\left[ \\eta_ {h} + d _ {p} - d _ {h} \\right] _ {+}\\right),\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.538, + 0.367, + 0.891, + 0.385 + ], + "angle": 0, + "content": "\\[\ns. t. d _ {k} = \\mathcal {D} (\\hat {\\mathbf {F}} (\\mathbf {r} _ {a}), \\hat {\\mathbf {F}} (\\mathbf {r} _ {k})), k \\in \\{p, e, h \\}, \\tag {11}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.389, + 0.891, + 0.434 + ], + "angle": 0, + "content": "where \\(\\mathcal{Z}\\) is the ray set of pixels that belong to countable objects \\((s_a\\in \\mathcal{C}_t)\\) in the target view, \\([\\cdot ]_{+}\\) is the \\(\\max (\\cdot ,0)\\) function, and \\(\\mathcal{D}(\\cdot ,\\cdot)\\) is the distance function." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.435, + 0.891, + 0.495 + ], + "angle": 0, + "content": "Joint Optimization. We jointly optimize our framework by the color loss \\(\\mathcal{L}_{rgb}^{R}\\) (Eq. 9), the semantic loss \\(\\mathcal{L}_{sem}\\) (Eq. 5), and instance quadruplet loss \\(\\mathcal{L}_{ins}\\) (Eq. 11) in the training stage. Overall, the total loss is formulated as:" + }, + { + "type": "equation", + "bbox": [ + 0.56, + 0.498, + 0.891, + 0.518 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {t o t a l}} = \\mathcal {L} _ {r g b} ^ {R} + \\lambda_ {\\text {s e m}} \\mathcal {L} _ {\\text {s e m}} + \\lambda_ {\\text {i n s}} \\mathcal {L} _ {\\text {i n s}}, \\tag {12}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.521, + 0.891, + 0.582 + ], + "angle": 0, + "content": "where \\(\\lambda_{sem}\\) and \\(\\lambda_{ins}\\) are trade-off hyper-parameters to balance the magnitude of losses. We set \\(\\lambda_{sem} = 1 \\times 10^{-3}\\) and \\(\\lambda_{ins} = 5 \\times 10^{-4}\\) in experiments. We notice that the learnable layers consist of MLPs \\(F_{\\Theta_1}, F_{\\Theta_2}\\) and linear layers \\(\\varphi, \\psi\\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.592, + 0.767, + 0.608 + ], + "angle": 0, + "content": "3.3. Query-Based Object Selection" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.616, + 0.892, + 0.752 + ], + "angle": 0, + "content": "Extracting the representation of the target object from a trained PCFF is the key to instance-level scene editing, we thus propose a query-based manner to select the 3D points belonging to the desired object according to the feature and semantic similarity between the query and points. Concretely, given a user-specified pixel query \\( q \\) of the target object in an arbitrary view, for each point \\( \\mathbf{x} \\) in the 3D space, we calculate the feature similarity \\( \\alpha_{\\mathbf{x}} \\) and the semantic similarity \\( \\beta_{\\mathbf{x}} \\) between \\( q \\) and \\( \\mathbf{x} \\):" + }, + { + "type": "equation", + "bbox": [ + 0.614, + 0.756, + 0.891, + 0.774 + ], + "angle": 0, + "content": "\\[\n\\alpha_ {\\mathbf {x}} = 1 - \\mathcal {D} \\left(\\mathbf {f} _ {p}, \\hat {\\mathbf {F}} \\left(\\mathbf {r} _ {q}\\right)\\right), \\tag {13}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.535, + 0.777, + 0.891, + 0.802 + ], + "angle": 0, + "content": "\\[\n\\beta_ {\\mathbf {x}} = \\operatorname {s i g m o i d} \\left(\\mathbf {s} ^ {j ^ {\\prime}}\\right), j ^ {\\prime} = \\arg \\max _ {j} \\left(\\hat {\\mathbf {S}} ^ {j} \\left(\\mathbf {r} _ {q}\\right)\\right), \\tag {14}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.808, + 0.892, + 0.901 + ], + "angle": 0, + "content": "where \\(\\mathbf{f}_p\\) and \\(\\mathbf{s}^{j'}\\) are panoptic feature and \\(j'\\)-th semantic logit of point \\(\\mathbf{x}\\). \\(\\hat{\\mathbf{F}}(\\mathbf{r}_q)\\) and \\(\\hat{\\mathbf{S}}(\\mathbf{r}_q)\\) are projected panoptic feature and projected semantic logits of query pixel \\(q\\), and \\(\\mathcal{D}(\\cdot, \\cdot)\\) is the cosine distance. We select points whose similarities are both higher than corresponding thresholds \\(\\gamma_f, \\gamma_s\\) as the representation of the target object for scene editing." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "4951" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.077, + 0.09, + 0.21, + 0.108 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.112, + 0.47, + 0.233 + ], + "angle": 0, + "content": "The main purpose of our method is to learn object-compositional neural implicit representations with posed images and corresponding network-inferred labels predicted by 2D panoptic segmentation networks. We conduct experiments and demonstrate that existing scene-specific methods fail to utilize such labels. In contrast, our method shows robust rendering and editing performance whether using ground truth annotations or network-inferred labels." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.244, + 0.292, + 0.259 + ], + "angle": 0, + "content": "4.1. Implementation details" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.264, + 0.471, + 0.43 + ], + "angle": 0, + "content": "We implement our method with PyTorch [34] and all experiments are performed on an NVIDIA RTX 3090 GPU. We adopt MMDetection [4] for implementing 2D panoptic segmentation networks and networks are pre-trained on COCO [24] dataset. We use a batch size of 1024 rays unless otherwise stated, and 64 coarse points and 128 fine points are sampled for each ray. We train our method using Adam optimizer with default hyper-parameters for 200k iterations, and the learning rate begins at \\(5 \\times 10^{-4}\\) and decays exponentially to \\(5 \\times 10^{-5}\\). The margin values \\(\\eta_h\\) and \\(\\eta_e\\) are set to 0.3 and 0.5, and the refine hyper-parameter \\(\\epsilon\\) is set to 0.1." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.441, + 0.18, + 0.456 + ], + "angle": 0, + "content": "4.2. Datasets" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.461, + 0.47, + 0.551 + ], + "angle": 0, + "content": "ScanNet [8] is a large-scale RGB-D dataset of 1513 real-world indoor scenes with annotations including camera poses, panoptic segmentation, and surface reconstructions. We choose 3 scenes for evaluation, and there are 300/100 images with camera poses and panoptic annotations are sampled in each scene for training/testing." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.552, + 0.47, + 0.643 + ], + "angle": 0, + "content": "Replica [40] is a reconstruction-based 3D dataset of 18 high-fidelity scenes with dense geometry, HDR textures, and panoptic annotations. We choose 6 one-room scenes for evaluation. Following the train/test data split in [52], we sample 180/180 images with camera poses and panoptic annotations in each scene for training/testing." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.644, + 0.47, + 0.72 + ], + "angle": 0, + "content": "ToyDesk [47] is a real-world dataset including 2 scenes of a desk by placing several toys with different layouts and images are \\(360^{\\circ}\\) captured by looking at the desk center. We follow the standard train/test data split [47] which sample \\(80\\%\\) frames for training and use the rest for testing." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.73, + 0.421, + 0.746 + ], + "angle": 0, + "content": "4.3. Learning with Network-Inferred Labels" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.471, + 0.903 + ], + "angle": 0, + "content": "In this section, we conduct experiments to demonstrate that our method can learn object-compositional implicit representations with network-inferred labels while other methods are failed, which is shown in Fig. 4. Due to ObjectNeRF [47] needs ground truth bounding boxes of target objects for extraction, we choose SemanticNeRF [52] and ObjectSDF [46] here for comparison. Mask2Former [5] is adopted as the 2D panoptic segmentation network to predict labels, which are significantly index inconsistent as shown in Fig. 4(b). Fig. 4(c) and (d) respectively show" + }, + { + "type": "image", + "bbox": [ + 0.499, + 0.087, + 0.872, + 0.176 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.181, + 0.892, + 0.237 + ], + "angle": 0, + "content": "Figure 4. Qualitative comparison with object-compositional methods on object extraction. Our method successfully extracts the target object when trained with network-inferred labels while others are failed. The red dot in View #1 is our query pixel." + }, + { + "type": "image", + "bbox": [ + 0.502, + 0.24, + 0.718, + 0.294 + ], + "angle": 0, + "content": null + }, + { + "type": "table", + "bbox": [ + 0.727, + 0.24, + 0.872, + 0.297 + ], + "angle": 0, + "content": "
MethodsIoU ↑
SemanticNeRF [52]0.357
ObjectSDF [46]0.486
PCFF (Ours)0.891
" + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.3, + 0.889, + 0.342 + ], + "angle": 0, + "content": "Figure 5. We utilize (b) feature similarity map of query to generate (c) accuracy comparison of target segmentation masks for evaluation. objects on ScanNet." + }, + { + "type": "image", + "bbox": [ + 0.501, + 0.346, + 0.875, + 0.558 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.563, + 0.892, + 0.619 + ], + "angle": 0, + "content": "Figure 6. Qualitative comparison of editing capacity when training our method with labels predicted by various panoptic segmentation networks. Our method robustly generates discriminating feature spaces and produces scene edits." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.628, + 0.892, + 0.87 + ], + "angle": 0, + "content": "the selection criterion (i.e., segmentation masks) and object extraction results of SemanticNeRF and ObjSDF. Due to their explicit instance predictions suffering severe collision in 3D space when supervised by 3D index inconsistent labels, these methods generate mistaken instance masks and lead to unacceptable object extraction results. Different from their prediction-based criterion, we select the target object according to the panoptic feature space supervised by the proposed instance quadruplet loss. We roughly visualize our panoptic feature space by using 3-dimensional PCA components of the features as RGB [21] for reference and understanding in Fig. 4(e). Our panoptic feature space is discriminating at instance level, where features of different instances are presented in different colors. Therefore, we correctly extract the object by measuring the feature similarities between the query pixel and each 3D point." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.902 + ], + "angle": 0, + "content": "To further verify our framework can leverage network-inferred labels while others cannot, we report the averaged" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4952" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.109, + 0.089, + 0.868, + 0.236 + ], + "angle": 0, + "content": "
MethodsScanNetReplicaToyDesk
Time ↓PSNR ↑SSIM ↑LPIPS ↓PSNR ↑SSIM ↑LPIPS ↓PSNR ↑SSIM ↑LPIPS ↓
SemanticNeRF [52]~8h26.110.7960.37831.740.9210.18322.010.7750.448
ObjectNeRF [47]~16h26.290.7850.35031.680.9250.15921.930.7180.431
ObjectSDF [46]~20h26.500.7980.38727.250.8580.28121.320.7940.432
PCFF (Ours)~9h26.450.8070.35532.280.9320.16322.420.7810.435
PCFF* (Ours)~15h26.580.8110.34632.770.9370.15022.450.7830.431
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.24, + 0.895, + 0.281 + ], + "angle": 0, + "content": "Table 2. Comparison of rendering performance with state-of-the-art object-compositional methods on ScanNet, Replica, and Toydesk datasets. All methods are supervised by ground truth annotations. * denotes we use a larger batch size to train our method for a fair comparison in training time with ObjectNeRF and ObjectSDF." + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.283, + 0.894, + 0.437 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.16, + 0.438, + 0.809, + 0.451 + ], + "angle": 0, + "content": "Figure 7. Query-based edits of target objects in Replica scenes. The red dots in input images are query pixels." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.459, + 0.47, + 0.594 + ], + "angle": 0, + "content": "segmentation IoU of target objects on ScanNet in Tab 1. Different from SemanticNeRF and ObjSDF, our method cannot produce segmentation masks directly. Thus we select the target object by the query pixel in each scene, and segmentation masks are roughly generated according to the projected feature similarity maps in each view (see in Fig. 5). The comparison results show their explicit instance prediction leads to low performance, while our metric-based constraint can address the 3D index inconsistency." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.597, + 0.471, + 0.823 + ], + "angle": 0, + "content": "We then show the robustness of our method when facing labels predicted by various 2D panoptic segmentation networks including Panoptic-FPN [19], MaskFormer [6] and Mask2Former [5], and the qualitative comparison is shown in Fig. 6. Although network-inferred labels are inconsistent and inaccurate from the perspective of 3D, our method robustly builds discriminating feature spaces and produces remarkable colorization results with the query pixel. We observe that the editing quality is related to the segmentation accuracy, e.g., the colorization of the target chair in Fig. 6 (b) is slightly leaked to the adjacent chair caused by the prediction inaccuracy of Panoptic-FPN while the colorization in Fig. 6 (c) and (d) are better, indicating that our method can be benefited from the further development of panoptic segmentation networks." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.835, + 0.339, + 0.851 + ], + "angle": 0, + "content": "4.4. Scene Rendering and Editing" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.47, + 0.901 + ], + "angle": 0, + "content": "To evaluate the scene rendering capacity of our method, we follow the standard metric in [29] by using PSNR, SSIM and LPIPS to measure the rendering quality. The scene" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.459, + 0.892, + 0.745 + ], + "angle": 0, + "content": "specific object-compositional methods including SemanticNeRF [52], ObjectNeRF [47] and ObjectSDF [46] are compared, and the ground truth instance annotations are used in this experiment because compared methods are tough to utilize network-inferred labels. As shown in Tab. 2, our method achieves comparable rendering performance on all scene datasets and requires significantly less time for training. Our time efficiency is mainly because that our method encodes the scene as a holistic representation, whereas ObjectNeRF and ObjectSDF build separate representations for the background and all foreground objects. Hence, we train PCFF with a larger (2048) batch size of rays to increase the training time to 15 hours for making a fair comparison in training time with ObjectNeRF and ObjectSDF, and PCFF outperforms compared methods in most metrics in this condition. We emphasize that our method is designed for leveraging 2D network-inferred labels. However, thanks to our proposed semantic-related strategies, our method shows remarkable rendering performance." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.893, + 0.901 + ], + "angle": 0, + "content": "Furthermore, we show various edits including deletion, colorization, translation, and duplication in multiple Replica scenes in Fig. 7 to demonstrate that our method can produce convincing multi-view consistent scene edits, and the corresponding panoptic feature spaces are PCA-based visualized (see Sec. 4.3) for reference. All chosen scenes include many similar objects (e.g., chairs) with the same semantic. However, our discriminating feature spaces drive our method to select accurate object representations for editing without affecting adjacent similar instances." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4953" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.089, + 0.089, + 0.468, + 0.199 + ], + "angle": 0, + "content": "
MethodsComponentsScanNet 0192Replica office4
SAHLSGRRIQMLPSNRLPIPS↓PSNR
(a)26.840.36031.520.187
(b)✓26.860.35631.680.177
(c)✓✓27.020.34831.860.173
(d)✓✓✓26.960.35031.760.182
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.204, + 0.47, + 0.247 + ], + "angle": 0, + "content": "Table 3. Ablation for proposed components. Though IQML causes a decrease in rendering capacity, we notice that IQML is necessary for leveraging 2D network-inferred labels." + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.253, + 0.465, + 0.373 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.379, + 0.469, + 0.421 + ], + "angle": 0, + "content": "Figure 8. Qualitative comparison of proposed SGRR. With the guidance of semantic entropy maps, our method refines the rendering in semantic inaccurate regions such as object boundaries." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.429, + 0.23, + 0.445 + ], + "angle": 0, + "content": "4.5. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.448, + 0.469, + 0.538 + ], + "angle": 0, + "content": "We conduct ablation studies on two complicated scenes including Replica office4 and ScanNet 0192. These two scenes both contain multiple instances (chairs) with the same semantic, which can properly demonstrate the effectiveness of proposed components, especially the instance quadruplet metric learning." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.539, + 0.47, + 0.902 + ], + "angle": 0, + "content": "Proposed Components. We analyze the effectiveness of proposed components including semantic-appearance hierarchical learning (SAHL), semantic-guided regional refinement (SGRR), and instance quadruplet metric learning (IQML) in Tab. 3. We first construct the semantic extension of NeRF as the baseline for comparison and the rendering performance is shown in Tab. 3(a). The effectiveness of SAHL and SGRR is shown in Tab. 3(b) and (c), which demonstrate our presented semantic-related strategies can improve the evaluation metrics on both scenes, indicating that our exploitation of the correlation between appearance and semantic attributes is reasonable. Furthermore, visualize results of employing SGRR in Fig. 8 shows that SDRR refines the rendering on semantic inaccurate regions under the guidance of entropy maps. Tab. 3(d) shows that IQML decreases the rendering performance due to the introduction of the additional constraint on feature space, especially on the high-fidelity scene such as Replica office4. However, we emphasize that IQML is the core component for leveraging 2D network-inferred labels and the slight rendering capacity degradation is acceptable. The necessity is further shown in Fig. 9, IQML discriminates the panoptic feature space at instance level and enables our method to remove the target chair without affecting others." + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.088, + 0.886, + 0.206 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.21, + 0.892, + 0.252 + ], + "angle": 0, + "content": "Figure 9. Qualitative comparison of proposed IQML. Constrained by IQML, the panoptic features are obviously grouped at instance level, which enables our method for scene editing." + }, + { + "type": "table", + "bbox": [ + 0.517, + 0.259, + 0.88, + 0.358 + ], + "angle": 0, + "content": "
SchemesMarginsScanNet 0192Replica office4
ηhηePSNR ↑LPIPS ↓PSNR ↑LPIPS ↓
Triplet0.526.890.35531.650.191
Quadruplet0.50.326.880.35431.670.187
Quadruplet0.30.526.960.35031.760.182
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.363, + 0.892, + 0.404 + ], + "angle": 0, + "content": "Table 4. Ablation of the instance metric schemes. Compared with the triplet or the inverse quadruplet schemes, our quadruplet design achieves higher rendering performance." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.413, + 0.892, + 0.609 + ], + "angle": 0, + "content": "Instance Quadruplet Loss. We construct two baselines for comparison to investigate the impact of the different instance metric schemes. The triplet baseline treats easy and hard negative samples equally in metric constraint and the inverse quadruplet baseline assigns a smaller margin \\(\\delta_{e}\\) for easy negatives. The ablative results in Tab. 4 show that our quadruplet constraint which assigns a smaller margin \\(\\delta_{h}\\) for hard negatives establishes reasonable relationships among samples and benefits the rendering performance. The qualitative results in Fig. 9 (b) show that features of pixels with the same semantic are naturally closer caused by the semantic supervision, validating that employing a less restrictive constraint for hard negatives is efficient." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.623, + 0.619, + 0.638 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.648, + 0.892, + 0.889 + ], + "angle": 0, + "content": "We observe that existing object-compositional neural implicit representations are limited in real-world applications due to their requirement of manually-labeled ground truth instance annotations with 3D index consistency. To learn object-compositional representations with labels inferred by 2D panoptic segmentation networks, we propose a novel framework named panoptic compositional feature field (PCFF) for editable scene rendering by building a discriminating space of projected panoptic features supervised by the designed instance quadruplet metric learning. Besides, semantic-related strategies are proposed based on the correlation between appearance and semantic attributes to improve our rendering capacity. Experiments conducted on three scene datasets demonstrate our method achieves remarkable rendering performance and produces convincing scene edits with network-inferred labels." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4954" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.079, + 0.09, + 0.176, + 0.107 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.117, + 0.47, + 0.199 + ], + "angle": 0, + "content": "[1] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields. 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In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), pages 15838-15847, 2021. 1, 3, 4, 6, 7" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.092, + 0.471, + 0.459 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.956 + ], + "angle": 0, + "content": "4957" + } + ] +] \ No newline at end of file diff --git a/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/3992d976-5d00-4d8f-a353-c59dc51dcc78_origin.pdf b/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/3992d976-5d00-4d8f-a353-c59dc51dcc78_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..92f0247e3689df558e3578da75800f578bf7a2f0 --- /dev/null +++ b/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/3992d976-5d00-4d8f-a353-c59dc51dcc78_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a94712443a7ce5391cfeaab41204cdeafb4ee8b5176d46a2bdc1656a42f94d9b +size 10264584 diff --git a/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/full.md b/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/full.md new file mode 100644 index 0000000000000000000000000000000000000000..8eb09028e6b6c8d43280c3937b247d580910016b --- /dev/null +++ b/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/full.md @@ -0,0 +1,338 @@ +# Panoptic Compositional Feature Field for Editable Scene Rendering with Network-Inferred Labels via Metric Learning + +Xinhua Cheng†, Yanmin Wu†, Mengxi Jia‡, Qian Wang†, Jian Zhang† +†Shenzhen Graduate School, Peking University, China +‡School of Software and Microelectronics, Peking University, China +chengxinhua@stu.pku.edu.cn, zhangjian.sz@pu.edu.cn + +# Abstract + +Despite neural implicit representations demonstrating impressive high-quality view synthesis capacity, decomposing such representations into objects for instance-level editing is still challenging. Recent works learn object-compositional representations supervised by ground truth instance annotations and produce promising scene editing results. However, ground truth annotations are manually labeled and expensive in practice, which limits their usage in real-world scenes. In this work, we attempt to learn an object-compositional neural implicit representation for editable scene rendering by leveraging labels inferred from the off-the-shelf 2D panoptic segmentation networks instead of the ground truth annotations. We propose a novel framework named Panoptic Compositional Feature Field (PCFF), which introduces an instance quadruplet metric learning to build a discriminating panoptic feature space for reliable scene editing. In addition, we propose semantic-related strategies to further exploit the correlations between semantic and appearance attributes for achieving better rendering results. Experiments on multiple scene datasets including ScanNet, Replica, and ToyDesk demonstrate that our proposed method achieves superior performance for novel view synthesis and produces convincing real-world scene editing results. + +# 1. Introduction + +Virtually editing real-world scenes (e.g., moving a chair in the room) in mixed reality applications on various devices is desired by users. Such expectation requires an effective 3D scene representation with the capacity of photo-realistic view rendering and promising scene decomposition. Recently, emerging neural implicit representations with volumetric rendering, especially neural radiance field (NeRF) [29] and its variants, show impressive results in novel view synthesis [1, 2] and scene reconstruc + +tion [13, 31, 43] tasks. However, decomposing a neural implicit representation into objects for scene editing is challenging due to the holistic scene is implicitly encoded as weights of connectionist networks like multi-layer perceptions (MLPs). To build object-compositional neural implicit representations for instance-level scene editing, several works [46, 47, 52] jointly encode the appearance and instance attributes with extra instance annotations. + +Though existing object-compositional methods can extract convincing object representations from the scene representation for further editing, their successes rely heavily on ground truth instance annotations, which are labeled manually and expensive to obtain in real-world practice. An intuitive alternative solution is training object-compositional representations with labels inferred by 2D panoptic segmentation networks [5, 6, 19] instead of ground truth instance annotations. However, their methods are tough to leverage the network-inferred labels due to the significant 3D index inconsistency, and a detailed discussion is shown in Fig. 1. We note that 3D index consistency is the instance indices of a specific object are same across multiview labels. Due to network-inferred labels are individually predicted on each view image and objects order is uncertain in each prediction, the instance indices of a specific object in different view labels are usually index inconsistent from the perspective of 3D, e.g., the index of the target chair is purple in the label of view #1 and is red in the label of view #2. Therefore, how to learn object-compositional neural implicit representations by leveraging network-inferred labels is critical for real-world application. + +In this work, we propose a novel panoptic compositional feature field (PCFF), which integrates the deep metric learning [18, 27] into the learning of object-compositional representations to overcome the challenge of using 2D network predictions. Concretely, we employ metric learning to constrain the distances among projected panoptic features of pixels in each view separately, which circumvents the requirement of 3D index consistent labels and builds a discriminating panoptic feature space. Combined with the + +![](images/74b5a25710c82da2c4a54ecbd19ffb8e7ea52060413021972c7b06bf16f90de7.jpg) +Figure 1. Core challenge. Existing methods (e.g., ObjSDF [46]) require (a) manually-labeled ground truth annotations to train object-compositional representations, and the trained representation can extract the target object correctly. We note that (a) manually-labeled annotations are 3D index consistency, i.e., the instance indices of the target object are same across multi-view labels. However, when (b) network-inferred labels predicted by 2D panoptic segmentation networks are utilized for training their representations, the corresponding object extraction result is obviously incorrect. Due to (b) network-inferred labels are inferred by networks on each view image individually, these labels are usually index inconsistent from the perspective of 3D and tough to be used by existing methods. + +feature spaces, we provide an easily query-based manner for scene decomposition, i.e., given a user-specified pixel query in an arbitrary view, our trained PCFF extracts the target object by measuring the similarity between the projected feature of query pixel and corresponding features of each 3D point. Furthermore, two semantic-related learning strategies are proposed based on our observation of the correlations between semantic and appearance attributes for improving our rendering performance. The semantic-appearance hierarchical learning enforces our framework to encode appearances and semantics with MLPs of different depths, and the semantic-guided regional refinement impels the framework to focus on inaccurate regions with the guidance of semantic information entropy maps. + +We evaluate our method on multiple scene datasets including ScanNet [8], Replica [40], and ToyDesk [47]. Experiments demonstrate our method outperforms state-of-the-art methods in novel view synthesis. More importantly, PCFF successfully leverages 2D network-inferred labels to build object-compositional representations for object extraction and real-world scene editing, whereas existing methods fail to utilize labels without 3D index consistency. The main contributions of our work are summarized as: + +- We propose a novel Panoptic Compositional Feature Field (PCFF) that learns object-compositional representations for editable scene rendering with network-inferred panoptic labels by building a discriminating feature space with the assistance of introduced instance quadruplet metric learning. +- We propose strategies including semantic-appearance hierarchical learning and semantic-guided regional refinement to properly exploit the correlations between semantic and appearance attributes and improve the rendering capacity of our method. + +- Our method achieves superior novel view synthesis performance than state-of-the-art methods and produces convincing scene edits by using network-inferred panoptic labels on real-world scenes. + +# 2. Related Works + +Neural Implicit Representations. Recently proposed neural implicit representations such as DeepSDF [33] and Occupancy Networks [28] have attracted broad interest due to their powerful representation capability, which map 3D coordinates into continuous geometries and overcome the discretization issue of explicit representations. Without requiring ground truth geometry, NeRF [29] models the target 3D scene as a continuous volumetric field of density and color via a multi-layer perceptron from posed multiview images and achieves remarkable photo-realistic rendering results. The following works extend NeRF to address its limitations in various aspects, including efficient rendering [2,9,25,38,41,48], better generalization [3,16,44,49], dynamic synthesis [10,23,35,36,45], appearance and shape editing [17,26,42], and scene stylization [7,11,15,51]. In this work, we adopt NeRF as the basic neural implicit representation and explore how to learn object-compositional scene implicit representations with network-inferred labels predicted by 2D panoptic segmentation networks. + +Object-compositional Implicit Representations. Although neural implicit representations especially NeRFs achieve significant accomplishment, decomposing NeRFs into object representations for further editing is still challenging due to the implicitly represent formulation. Most existing object-compositional implicit representations can be roughly summarized into two streams, including category-specific methods and scene-specific methods. + +Several works explore category-specific object representations by leveraging large-scale images or videos of cor + +responding categories. Some attempts [14, 30, 50] build object-centric radiance fields and represent scenes as the composition of object representations for flexible scene editing. Other studies [12, 22, 32] learn multiple neural representations for scenes in the traffic domain to enable panoptic segmentation and object manipulation on novel view synthesize. However, category-specific methods are struggled to represent objects in unseen categories due to the lacking of essential data as prior. + +Related to ours, scene-specific methods directly encode the specific scene as a holistic implicit representation [21, 52] or a composition of representations [46,47] for supporting object extraction and scene editing. DFF [21] distills the knowledge of pre-trained 2D image feature extractors in NeRF and semantically selects regions by the text or image patch queries, whereas DFF does not support instance-level object selection. SemanticNeRF [52] augments NeRF to jointly encode appearance and semantics by simply adding a prediction head supervised by ground truth annotations, hence SemanticNeRF allows decomposing scene into objects according to the instance predictions of 3D points. ObjectNeRF [47] and ObjectSDF [46] are built upon NeRF and SDF respectively, they decompose the target scene as the representations of background and foreground objects by utilizing precise instance masks, leading to promising scene decomposition and reconstruction results. However, [46,47,52] are limited in practice due to their high dependence on ground truth instance annotations which is labeled manually and expensive to obtain. In contrast, we introduce metric learning to train object-compositional implicit representations by utilizing network-inferred labels, which is critical for wide real-world applications. + +# 3. Method + +Given a set of posed images of a specific scene and corresponding panoptic labels inferred by a pre-trained 2D panoptic segmentation network, we aim to learn an object-compositional NeRF with the capacity of view rendering and scene decomposition. The core challenge is that network-inferred labels are 3D index inconsistency, resulting in the direct prediction of instances adopted by existing methods being infeasible. We propose an effective framework for leveraging such labels by introducing metric learning to achieve convincing scene decomposition results. + +In the following, we first give the background of NeRF and panoptic segmentation in Sec. 3.1. We then show the details of the proposed framework in Sec. 3.2, and we finally describe how to extract the representation of the target object with the query pixel for scene editing in Sec. 3.3. + +# 3.1. Backgrounds + +Neural Radiance Fields. Given multi-view images with known camera parameters, NeRF [29] uses a multi-layer + +perception (MLP) to implicitly represent the 3D scene as a continuous volumetric radiance field. Specifically, MLP $F_{\Theta}$ maps a spatial coordinate $\mathbf{x} = (x,y,z)$ and a view direction $\mathbf{d} = (\theta ,\phi)$ to a view-independent density $\sigma$ and view-dependent color $\mathbf{c} = (r,g,b)$ . Given the camera ray $\mathbf{r}(t) = \mathbf{o} + t\mathbf{d}$ with camera position $\mathbf{o}$ and depth $t\in [t_n,t_f]$ , the projected color of $\mathbf{r}(t)$ is obtained by sampling $N$ points along the ray and using volume rendering: + +$$ +\hat {\mathbf {C}} (\mathbf {r}) = \sum_ {i = 1} ^ {N} T _ {i} \left(1 - \exp \left(- \sigma_ {i} \delta_ {i}\right)\right) \mathbf {c} _ {i}, \tag {1} +$$ + +where $\sigma_{i}$ and $\mathbf{c}_i$ denote the density and color of sampled point $\mathbf{x}_i$ along the ray $\mathbf{r}$ , $T_{i} = \exp (-\sum_{j = 1}^{i - 1}\sigma_{j}\delta_{j})$ indicates the accumulated transmittance along the ray, and $\delta_{i} = ||\mathbf{x}_{i + 1} - \mathbf{x}_{i}||_{2}$ is the distance between adjacent sample points. To supervise NeRF, RGB loss $\mathcal{L}_{rgb}$ is adopted and formulated as the squared error between the projected color $\hat{\mathbf{C}} (\mathbf{r})$ and the ground-truth color $\mathbf{C}(\mathbf{r})$ : + +$$ +\mathcal {L} _ {r g b} = \sum_ {\mathbf {r} \in \mathcal {R}} | | \hat {\mathbf {C}} (\mathbf {r}) - \mathbf {C} (\mathbf {r}) | | _ {2} ^ {2}, \tag {2} +$$ + +where $\mathcal{R}$ is the ray set of sampled pixels. We adopt the popular NeRF as the basic neural implicit representation due to its high-quality view synthesis capacity. + +Panoptic Segmentation. To generate a rich and complete scene segmentation, the panoptic segmentation (PS) task is proposed [20] to unify the typical semantic segmentation and instance segmentation task. PS networks map each pixel of the input image to a pair $(s,z)$ , where $s$ represents the semantic class and $z$ represents the instance index of the pixel. The semantic classes set $\mathcal{C}$ consists of stuff subset $\mathcal{C}_s$ (amorphous regions of similar texture or material, e.g., wall and floor) and things subset $\mathcal{C}_t$ (countable objects, e.g., chairs and tables). Concretely, all pixels labeled with the same $s$ belong to the same instance and $z$ is irrelevant when $s\in \mathcal{C}_s$ , while all pixels labeled with the same $(s,z)$ belong to the same instance when $s\in \mathcal{C}_t$ . + +We leverage panoptic segmentation networks [5, 6, 19] to make predictions on each view image individually, and network-inferred labels are divided into semantic and instance sub-labels with the PS definition. Since semantic labels are 3D index consistent when the adopted PS network is pre-trained with the same $\mathcal{C}$ , we can jointly learn appearance and semantic attributes in a similar way. However, the instance labels are usually inconsistent due to the uncertain order of object predictions. Thus a metric-based constraint is designed for leveraging inferred instance labels. + +# 3.2. Panoptic Compositional Feature Field + +In this section, we give the details of our proposed framework named Panoptic Compositional Feature Field (PCFF), and the overview is shown in Fig. 2. Firstly, we describe the joint learning of color c and semantic s and proposed semantic-related strategies which explore the correlations + +![](images/323ae403c9e39cf7586b59425e38de0947c3094096512c27e8bc11028ed52313.jpg) +Figure 2. Overview of the proposed PCFF framework. PCFF adopts MLPs to map a 3D coordinate $\mathbf{x}$ and the view direction of ray $\mathbf{r}$ to density $\sigma$ , color $\mathbf{c}$ , semantic logits $\mathbf{s}$ and panoptic feature $\mathbf{f}_p$ . For the image pixel of ray $\mathbf{r}$ , we use differentiable volume rendering to obtain corresponding projected color $\hat{\mathbf{C}}(\mathbf{r})$ , projected semantic probabilities $\hat{\mathbf{S}}_p(\mathbf{r})$ and projected panoptic feature $\hat{\mathbf{F}}(\mathbf{r})$ . $\hat{\mathbf{C}}(\mathbf{r})$ and $\hat{\mathbf{S}}_p(\mathbf{r})$ are supervised with input images and semantic labels, and semantic-related strategies are proposed to explore the correlations between $\mathbf{c}$ and $\mathbf{s}$ for improving rendering performance. To leverage instance labels without 3D index consistency, we introduce instance metric constraint on $\hat{\mathbf{F}}(\mathbf{r})$ to build a discriminating feature space for scene decomposition and editing. + +between c and s for improving our rendering capacity. Then, we show how to utilize metric learning to build discriminating feature spaces for scene decomposition at instance level with network-inferred labels. + +Semantic-Appearance Hierarchical Learning. Inspired by the [22, 37, 52], our framework is developed from an intuitively semantic extension of NeRF, which uses a MLP $F_{\Theta}$ to map a spatial coordinate $\mathbf{x}$ and a view direction $\mathbf{d}$ into a view-dependent color $\mathbf{c}$ , view-invariant density $\sigma$ and semantic logits $\mathbf{s} \in \mathbb{R}^{|\mathcal{C}|}$ , where $\mathcal{C}$ is the set of semantic classes. The semantic extension of NeRF is formulated as: + +$$ +(\sigma , \mathbf {s}) = F _ {\Theta} (\mathbf {x}), \mathbf {c} = F _ {\Theta} (\mathbf {x}, \mathbf {d}). \tag {3} +$$ + +Giving the camera ray $\mathbf{r}$ of a pixel, the projected semantic logits $\hat{\mathbf{S}} (\mathbf{r})$ is formulated as: + +$$ +\hat {\mathbf {S}} (\mathbf {r}) = \sum_ {i = 1} ^ {N} T _ {i} \left(1 - \exp \left(- \sigma_ {i} \delta_ {i}\right)\right) \mathbf {s} _ {i}, \tag {4} +$$ + +where $\mathbf{s}_i$ denotes the predicted semantic logits of point $\mathbf{x}_i$ along the ray $\mathbf{r}$ . We forward the logits $\hat{\mathbf{S}}(\mathbf{r})$ into a softmax normalization layer to compute the multi-class probabilities $\hat{\mathbf{S}}_p(\mathbf{r})$ . The semantics are supervised by a cross-entropy loss between $\hat{\mathbf{S}}_p(\mathbf{r})$ and the semantic label $\mathbf{S}(\mathbf{r})$ : + +$$ +\mathcal {L} _ {s e m} = - \sum_ {\mathbf {r} \in \mathcal {R}} \sum_ {j = 1} ^ {| \mathcal {C} |} \mathbf {S} ^ {j} (\mathbf {r}) \log \hat {\mathbf {S}} _ {p} ^ {j} (\mathbf {r}), \tag {5} +$$ + +where $\mathcal{R}$ is the ray set of pixels. $\mathbf{S}^j (\mathbf{r})\in \{0,1\}$ is the $j$ -th class label of the intersection pixel of ray $\mathbf{r}$ and image. + +Although the joint encoding of s and c enhances the network for better utilizing the inherent multi-view consistency and improves the accuracy of semantic segmentation, the introduction of s incurs negative effects for the rendering capacity, as discussed in [52]. Due to the observation + +that $\mathbf{s}$ is an easier attribute to learn than $\mathbf{c}$ , we assume that the performance degradation is caused by the tight coupling of $\mathbf{s}$ and $\mathbf{c}$ brought by the deeply shared MLPs. Hence, a semantic-appearance hierarchical learning strategy is proposed to encode $\mathbf{s}$ with shallower layers, which is simply implemented by modifying $F_{\Theta}$ into two sub-MLPs $F_{\Theta_1}$ and $F_{\Theta_2}$ (see Fig. 2) for hierarchical learning: + +$$ +\mathbf {f} _ {h} = F _ {\Theta_ {1}} (\mathbf {x}), \sigma = F _ {\Theta_ {2}} \left(\mathbf {f} _ {h}\right), \mathbf {c} = F _ {\Theta_ {2}} \left(\mathbf {f} _ {h}, \mathbf {d}\right), \tag {6} +$$ + +where $\mathbf{f}_h$ is the intermediate hidden feature for the subsequent encoding of s: + +$$ +\mathbf {f} _ {p} = \varphi \left(\mathbf {f} _ {h}\right), \mathbf {s} = \psi \left(\mathbf {f} _ {p}\right), \tag {7} +$$ + +where $\varphi(\cdot), \psi(\cdot)$ are linear layers. $\mathbf{f}_p$ is named panoptic feature because it is both supervised by the semantic and instance losses, and $\mathbf{f}_p$ is further utilized as the selected criterion for the scene decomposition. + +Semantic-Guided Regional Refinement. According to our observation, the framework is struggled to render photorealistic results in regions with semantic prediction difficulty, e.g., object boundaries or observe lacking parts. Thus we design a semantic-guided regional refinement strategy to impel the framework to focus on semantic inaccurate regions with the guidance of semantic information entropy maps (see Fig 2). Specifically, following [39], we formulate the semantic information entropy of ray $\mathbf{r}$ as $H(\mathbf{r})$ to reflect the semantic prediction difficulty: + +$$ +H (\mathbf {r}) = - \sum_ {j = 1} ^ {| \mathcal {C} |} \hat {\mathbf {S}} _ {p} ^ {j} (\mathbf {r}) \log \hat {\mathbf {S}} _ {p} ^ {j} (\mathbf {r}), \tag {8} +$$ + +where $\hat{\mathbf{S}}_p(\mathbf{r})$ is the projected multi-class probabilities of ray $\mathbf{r}$ , $\mathcal{C}$ is the set of semantic classes, and $H(\mathbf{r})\in [0,\log |\mathcal{C}|]$ . Therefore, we adjust the weights of color loss (Eq. 2) under + +![](images/e27128ab9914dc17a6e5241997aaa71c348cab24039277ebba44892336d7d46b.jpg) +Figure 3. Conception of the proposed instance quadruplet loss. Left: For a pixel quadruplet sampled in the same view, the proposed loss closes the feature distance between the anchor and the positive while enlarging feature distances among the anchor and negatives. Right: The proposed loss constrains the features consistently in different views regardless of the specific indices. + +![](images/010f4a5f4b8af2602d5151c92c86fd4422d68a2b13575c9ed51769a4d374939f.jpg) +Instance Labels of View #1 + +![](images/bcb63c0cb1540b6132ebae13573467d67deef9ee19ea5b369aea73e1298a2752.jpg) +Instance Labels of View #2 + +Anchor + +Positive + +Easy negative + +![](images/eb95c28d9439a4a360ec5dd65dc39547e03e4f89a59b9686382982dc72709663.jpg) + +Hard negative + +the guidance of $H(\mathbf{r})$ for imposing stronger constraints on semantic complicated regions: + +$$ +\mathcal {L} _ {r g b} ^ {R} = \sum_ {\mathbf {r} \in \mathcal {R}} (1 + \epsilon H (\mathbf {r})) \| \hat {\mathbf {C}} (\mathbf {r}) - \mathbf {C} (\mathbf {r}) \| _ {2} ^ {2}, \tag {9} +$$ + +where $\epsilon$ is the hyper-parameter to control the strength. + +Instance Quadruplet Metric Learning. We now describe our core design named instance quadruplet metric learning for leveraging the network-inferred labels. We emphasize that predicting instances on 3D points in a similar way with s will cause severe collisions in 3D space when inferred instance labels are 3D index inconsistency. Therefore, we introduce metric learning to close or enlarge the distances between the projected features of pixels sampled in the same view according to their labels (see Fig. 3 left), which leads to a discriminating feature space for the scene decomposition at instance level. Besides, our metric-based loss constrains features consistently in different views even if the instance indices are changed, e.g., though the index of the left chair is red in view #1 and is green in view #2, the anchor feature should be closed to the positive feature in both views (see Fig. 3 right). Thus proposed metric-based constraint overcomes the 3D index inconsistency in network-inferred labels without degrading the inherent multi-view consistency brought by the joint encoding of c and s. + +Concretely, we denote that $(s_a,z_a)$ as the semantic label and instance label of pixel $a$ by the definition in Sec. 3.1. To implement the instance quadruplet loss, we construct a quadruplet for the given pixel $a$ which belongs to a countable object $(s_a\in \mathcal{C}_t)$ , consisting of $a$ itself as the anchor, a positive sample $p(s_{a} = s_{p},z_{a} = z_{p})$ , an easy negative sample $e(s_{a}\neq s_{e},z_{a}\neq z_{e})$ , and a hard negative sample $h$ $(s_a = s_h,$ $z_{a}\neq z_{h})$ . We note that all pixels in a quadruplet are sampled in the same view. For the anchor pixel $a$ which is the + +intersection of ray $\mathbf{r}_a$ and the view image, we calculate its projected panoptic feature $\hat{\mathbf{F}} (\mathbf{r}_a)$ as: + +$$ +\hat {\mathbf {F}} \left(\mathbf {r} _ {a}\right) = \sum_ {i = 1} ^ {N} T _ {i} \left(1 - \exp \left(- \sigma_ {i} \delta_ {i}\right)\right) \mathbf {f} _ {p, i}, \tag {10} +$$ + +where $\mathbf{f}_{p,i}$ denote the panoptic feature of point $\mathbf{x}_i$ along the ray $\mathbf{r}_a$ . Due to the supervision of $\mathbf{s}$ , the panoptic feature $\hat{\mathbf{F}}(\mathbf{r}_a)$ is associated with the semantic label $s_a$ , and the distances among panoptic features of pixels with the same semantic label are naturally closer. To alleviate the degradation of rendering performance caused by the introduction of metric learning, we divide negative samples into easy or hard ones according to their corresponding semantic labels, and different margins $\eta_e$ and $\eta_h$ are assigned with the principle $\eta_e > \eta_h$ to establish more reasonable relationships. Therefore, the instance quadruplet loss is defined as: + +$$ +\mathcal {L} _ {i n s} = \sum_ {\mathbf {r} _ {a} \in \mathcal {Z}} \left(\left[ \eta_ {e} + d _ {p} - d _ {e} \right] _ {+} + \left[ \eta_ {h} + d _ {p} - d _ {h} \right] _ {+}\right), +$$ + +$$ +s. t. d _ {k} = \mathcal {D} (\hat {\mathbf {F}} (\mathbf {r} _ {a}), \hat {\mathbf {F}} (\mathbf {r} _ {k})), k \in \{p, e, h \}, \tag {11} +$$ + +where $\mathcal{Z}$ is the ray set of pixels that belong to countable objects $(s_a\in \mathcal{C}_t)$ in the target view, $[\cdot ]_{+}$ is the $\max (\cdot ,0)$ function, and $\mathcal{D}(\cdot ,\cdot)$ is the distance function. + +Joint Optimization. We jointly optimize our framework by the color loss $\mathcal{L}_{rgb}^{R}$ (Eq. 9), the semantic loss $\mathcal{L}_{sem}$ (Eq. 5), and instance quadruplet loss $\mathcal{L}_{ins}$ (Eq. 11) in the training stage. Overall, the total loss is formulated as: + +$$ +\mathcal {L} _ {\text {t o t a l}} = \mathcal {L} _ {r g b} ^ {R} + \lambda_ {\text {s e m}} \mathcal {L} _ {\text {s e m}} + \lambda_ {\text {i n s}} \mathcal {L} _ {\text {i n s}}, \tag {12} +$$ + +where $\lambda_{sem}$ and $\lambda_{ins}$ are trade-off hyper-parameters to balance the magnitude of losses. We set $\lambda_{sem} = 1 \times 10^{-3}$ and $\lambda_{ins} = 5 \times 10^{-4}$ in experiments. We notice that the learnable layers consist of MLPs $F_{\Theta_1}, F_{\Theta_2}$ and linear layers $\varphi, \psi$ . + +# 3.3. Query-Based Object Selection + +Extracting the representation of the target object from a trained PCFF is the key to instance-level scene editing, we thus propose a query-based manner to select the 3D points belonging to the desired object according to the feature and semantic similarity between the query and points. Concretely, given a user-specified pixel query $q$ of the target object in an arbitrary view, for each point $\mathbf{x}$ in the 3D space, we calculate the feature similarity $\alpha_{\mathbf{x}}$ and the semantic similarity $\beta_{\mathbf{x}}$ between $q$ and $\mathbf{x}$ : + +$$ +\alpha_ {\mathbf {x}} = 1 - \mathcal {D} \left(\mathbf {f} _ {p}, \hat {\mathbf {F}} \left(\mathbf {r} _ {q}\right)\right), \tag {13} +$$ + +$$ +\beta_ {\mathbf {x}} = \operatorname {s i g m o i d} \left(\mathbf {s} ^ {j ^ {\prime}}\right), j ^ {\prime} = \arg \max _ {j} \left(\hat {\mathbf {S}} ^ {j} \left(\mathbf {r} _ {q}\right)\right), \tag {14} +$$ + +where $\mathbf{f}_p$ and $\mathbf{s}^{j'}$ are panoptic feature and $j'$ -th semantic logit of point $\mathbf{x}$ . $\hat{\mathbf{F}}(\mathbf{r}_q)$ and $\hat{\mathbf{S}}(\mathbf{r}_q)$ are projected panoptic feature and projected semantic logits of query pixel $q$ , and $\mathcal{D}(\cdot, \cdot)$ is the cosine distance. We select points whose similarities are both higher than corresponding thresholds $\gamma_f, \gamma_s$ as the representation of the target object for scene editing. + +# 4. Experiments + +The main purpose of our method is to learn object-compositional neural implicit representations with posed images and corresponding network-inferred labels predicted by 2D panoptic segmentation networks. We conduct experiments and demonstrate that existing scene-specific methods fail to utilize such labels. In contrast, our method shows robust rendering and editing performance whether using ground truth annotations or network-inferred labels. + +# 4.1. Implementation details + +We implement our method with PyTorch [34] and all experiments are performed on an NVIDIA RTX 3090 GPU. We adopt MMDetection [4] for implementing 2D panoptic segmentation networks and networks are pre-trained on COCO [24] dataset. We use a batch size of 1024 rays unless otherwise stated, and 64 coarse points and 128 fine points are sampled for each ray. We train our method using Adam optimizer with default hyper-parameters for 200k iterations, and the learning rate begins at $5 \times 10^{-4}$ and decays exponentially to $5 \times 10^{-5}$ . The margin values $\eta_h$ and $\eta_e$ are set to 0.3 and 0.5, and the refine hyper-parameter $\epsilon$ is set to 0.1. + +# 4.2. Datasets + +ScanNet [8] is a large-scale RGB-D dataset of 1513 real-world indoor scenes with annotations including camera poses, panoptic segmentation, and surface reconstructions. We choose 3 scenes for evaluation, and there are 300/100 images with camera poses and panoptic annotations are sampled in each scene for training/testing. + +Replica [40] is a reconstruction-based 3D dataset of 18 high-fidelity scenes with dense geometry, HDR textures, and panoptic annotations. We choose 6 one-room scenes for evaluation. Following the train/test data split in [52], we sample 180/180 images with camera poses and panoptic annotations in each scene for training/testing. + +ToyDesk [47] is a real-world dataset including 2 scenes of a desk by placing several toys with different layouts and images are $360^{\circ}$ captured by looking at the desk center. We follow the standard train/test data split [47] which sample $80\%$ frames for training and use the rest for testing. + +# 4.3. Learning with Network-Inferred Labels + +In this section, we conduct experiments to demonstrate that our method can learn object-compositional implicit representations with network-inferred labels while other methods are failed, which is shown in Fig. 4. Due to ObjectNeRF [47] needs ground truth bounding boxes of target objects for extraction, we choose SemanticNeRF [52] and ObjectSDF [46] here for comparison. Mask2Former [5] is adopted as the 2D panoptic segmentation network to predict labels, which are significantly index inconsistent as shown in Fig. 4(b). Fig. 4(c) and (d) respectively show + +![](images/e260342fe2a743a85afabd837a7de16bfbde7b38c9f507d4752297707e255843.jpg) +Figure 4. Qualitative comparison with object-compositional methods on object extraction. Our method successfully extracts the target object when trained with network-inferred labels while others are failed. The red dot in View #1 is our query pixel. + +![](images/1757a661e3dc2eaa41b456d1034b3c7c64c4cfa6dc3173c56673f4e16701a2a9.jpg) +Figure 5. We utilize (b) feature similarity map of query to generate (c) accuracy comparison of target segmentation masks for evaluation. objects on ScanNet. + +
MethodsIoU ↑
SemanticNeRF [52]0.357
ObjectSDF [46]0.486
PCFF (Ours)0.891
+ +![](images/8de253bbfc8d759e84fad02666cc85bc4ccd1d24617093cbdc052308f6f2585a.jpg) +Figure 6. Qualitative comparison of editing capacity when training our method with labels predicted by various panoptic segmentation networks. Our method robustly generates discriminating feature spaces and produces scene edits. + +the selection criterion (i.e., segmentation masks) and object extraction results of SemanticNeRF and ObjSDF. Due to their explicit instance predictions suffering severe collision in 3D space when supervised by 3D index inconsistent labels, these methods generate mistaken instance masks and lead to unacceptable object extraction results. Different from their prediction-based criterion, we select the target object according to the panoptic feature space supervised by the proposed instance quadruplet loss. We roughly visualize our panoptic feature space by using 3-dimensional PCA components of the features as RGB [21] for reference and understanding in Fig. 4(e). Our panoptic feature space is discriminating at instance level, where features of different instances are presented in different colors. Therefore, we correctly extract the object by measuring the feature similarities between the query pixel and each 3D point. + +To further verify our framework can leverage network-inferred labels while others cannot, we report the averaged + +
MethodsScanNetReplicaToyDesk
Time ↓PSNR ↑SSIM ↑LPIPS ↓PSNR ↑SSIM ↑LPIPS ↓PSNR ↑SSIM ↑LPIPS ↓
SemanticNeRF [52]~8h26.110.7960.37831.740.9210.18322.010.7750.448
ObjectNeRF [47]~16h26.290.7850.35031.680.9250.15921.930.7180.431
ObjectSDF [46]~20h26.500.7980.38727.250.8580.28121.320.7940.432
PCFF (Ours)~9h26.450.8070.35532.280.9320.16322.420.7810.435
PCFF* (Ours)~15h26.580.8110.34632.770.9370.15022.450.7830.431
+ +Table 2. Comparison of rendering performance with state-of-the-art object-compositional methods on ScanNet, Replica, and Toydesk datasets. All methods are supervised by ground truth annotations. * denotes we use a larger batch size to train our method for a fair comparison in training time with ObjectNeRF and ObjectSDF. + +![](images/348580189ec0170c556cdd2719ef8fdde0d4351d56ee295e3877c175a9f4bd68.jpg) +Figure 7. Query-based edits of target objects in Replica scenes. The red dots in input images are query pixels. + +segmentation IoU of target objects on ScanNet in Tab 1. Different from SemanticNeRF and ObjSDF, our method cannot produce segmentation masks directly. Thus we select the target object by the query pixel in each scene, and segmentation masks are roughly generated according to the projected feature similarity maps in each view (see in Fig. 5). The comparison results show their explicit instance prediction leads to low performance, while our metric-based constraint can address the 3D index inconsistency. + +We then show the robustness of our method when facing labels predicted by various 2D panoptic segmentation networks including Panoptic-FPN [19], MaskFormer [6] and Mask2Former [5], and the qualitative comparison is shown in Fig. 6. Although network-inferred labels are inconsistent and inaccurate from the perspective of 3D, our method robustly builds discriminating feature spaces and produces remarkable colorization results with the query pixel. We observe that the editing quality is related to the segmentation accuracy, e.g., the colorization of the target chair in Fig. 6 (b) is slightly leaked to the adjacent chair caused by the prediction inaccuracy of Panoptic-FPN while the colorization in Fig. 6 (c) and (d) are better, indicating that our method can be benefited from the further development of panoptic segmentation networks. + +# 4.4. Scene Rendering and Editing + +To evaluate the scene rendering capacity of our method, we follow the standard metric in [29] by using PSNR, SSIM and LPIPS to measure the rendering quality. The scene + +specific object-compositional methods including SemanticNeRF [52], ObjectNeRF [47] and ObjectSDF [46] are compared, and the ground truth instance annotations are used in this experiment because compared methods are tough to utilize network-inferred labels. As shown in Tab. 2, our method achieves comparable rendering performance on all scene datasets and requires significantly less time for training. Our time efficiency is mainly because that our method encodes the scene as a holistic representation, whereas ObjectNeRF and ObjectSDF build separate representations for the background and all foreground objects. Hence, we train PCFF with a larger (2048) batch size of rays to increase the training time to 15 hours for making a fair comparison in training time with ObjectNeRF and ObjectSDF, and PCFF outperforms compared methods in most metrics in this condition. We emphasize that our method is designed for leveraging 2D network-inferred labels. However, thanks to our proposed semantic-related strategies, our method shows remarkable rendering performance. + +Furthermore, we show various edits including deletion, colorization, translation, and duplication in multiple Replica scenes in Fig. 7 to demonstrate that our method can produce convincing multi-view consistent scene edits, and the corresponding panoptic feature spaces are PCA-based visualized (see Sec. 4.3) for reference. All chosen scenes include many similar objects (e.g., chairs) with the same semantic. However, our discriminating feature spaces drive our method to select accurate object representations for editing without affecting adjacent similar instances. + +
MethodsComponentsScanNet 0192Replica office4
SAHLSGRRIQMLPSNRLPIPS↓PSNR
(a)26.840.36031.520.187
(b)✓26.860.35631.680.177
(c)✓✓27.020.34831.860.173
(d)✓✓✓26.960.35031.760.182
+ +![](images/1778442e14304e1786dc2b0073997cc3f23833702918fd0fa06957d383e8ebe0.jpg) +Figure 8. Qualitative comparison of proposed SGRR. With the guidance of semantic entropy maps, our method refines the rendering in semantic inaccurate regions such as object boundaries. + +# 4.5. Ablation Study + +We conduct ablation studies on two complicated scenes including Replica office4 and ScanNet 0192. These two scenes both contain multiple instances (chairs) with the same semantic, which can properly demonstrate the effectiveness of proposed components, especially the instance quadruplet metric learning. + +Proposed Components. We analyze the effectiveness of proposed components including semantic-appearance hierarchical learning (SAHL), semantic-guided regional refinement (SGRR), and instance quadruplet metric learning (IQML) in Tab. 3. We first construct the semantic extension of NeRF as the baseline for comparison and the rendering performance is shown in Tab. 3(a). The effectiveness of SAHL and SGRR is shown in Tab. 3(b) and (c), which demonstrate our presented semantic-related strategies can improve the evaluation metrics on both scenes, indicating that our exploitation of the correlation between appearance and semantic attributes is reasonable. Furthermore, visualize results of employing SGRR in Fig. 8 shows that SDRR refines the rendering on semantic inaccurate regions under the guidance of entropy maps. Tab. 3(d) shows that IQML decreases the rendering performance due to the introduction of the additional constraint on feature space, especially on the high-fidelity scene such as Replica office4. However, we emphasize that IQML is the core component for leveraging 2D network-inferred labels and the slight rendering capacity degradation is acceptable. The necessity is further shown in Fig. 9, IQML discriminates the panoptic feature space at instance level and enables our method to remove the target chair without affecting others. + +![](images/57553f58789f8c586499310bd2f64753e5750b99ce2f61f03ca2bc5e93454bf2.jpg) +Figure 9. Qualitative comparison of proposed IQML. Constrained by IQML, the panoptic features are obviously grouped at instance level, which enables our method for scene editing. + +Table 3. Ablation for proposed components. Though IQML causes a decrease in rendering capacity, we notice that IQML is necessary for leveraging 2D network-inferred labels. + +
SchemesMarginsScanNet 0192Replica office4
ηhηePSNR ↑LPIPS ↓PSNR ↑LPIPS ↓
Triplet0.526.890.35531.650.191
Quadruplet0.50.326.880.35431.670.187
Quadruplet0.30.526.960.35031.760.182
+ +Table 4. Ablation of the instance metric schemes. Compared with the triplet or the inverse quadruplet schemes, our quadruplet design achieves higher rendering performance. + +Instance Quadruplet Loss. We construct two baselines for comparison to investigate the impact of the different instance metric schemes. The triplet baseline treats easy and hard negative samples equally in metric constraint and the inverse quadruplet baseline assigns a smaller margin $\delta_{e}$ for easy negatives. The ablative results in Tab. 4 show that our quadruplet constraint which assigns a smaller margin $\delta_{h}$ for hard negatives establishes reasonable relationships among samples and benefits the rendering performance. The qualitative results in Fig. 9 (b) show that features of pixels with the same semantic are naturally closer caused by the semantic supervision, validating that employing a less restrictive constraint for hard negatives is efficient. + +# 5. Conclusion + +We observe that existing object-compositional neural implicit representations are limited in real-world applications due to their requirement of manually-labeled ground truth instance annotations with 3D index consistency. To learn object-compositional representations with labels inferred by 2D panoptic segmentation networks, we propose a novel framework named panoptic compositional feature field (PCFF) for editable scene rendering by building a discriminating space of projected panoptic features supervised by the designed instance quadruplet metric learning. Besides, semantic-related strategies are proposed based on the correlation between appearance and semantic attributes to improve our rendering capacity. 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In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), pages 15838-15847, 2021. 1, 3, 4, 6, 7 \ No newline at end of file diff --git a/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/images.zip b/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..57999e7d09516ed3fa87bf989c1699b2f8b929f4 --- /dev/null +++ b/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:39b2ba89d2f41acd6056f96bb200225db3823c469b12e732ebe718bd261c10ca +size 624690 diff --git a/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/layout.json b/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..4c7bd9ed1e2c12e4debb1e4129d83fc5ed90679b --- /dev/null +++ b/2023/Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning/layout.json @@ -0,0 +1,9975 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 87, + 103, + 507, + 140 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 87, + 103, + 507, + 140 + ], + "spans": [ + { + "bbox": [ + 87, + 103, + 507, + 140 + ], + "type": "text", + "content": "Panoptic Compositional Feature Field for Editable Scene Rendering with Network-Inferred Labels via Metric Learning" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 129, + 160, + 463, + 217 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 129, + 160, + 463, + 217 + ], + "spans": [ + { + "bbox": [ + 129, + 160, + 463, + 217 + ], + "type": "text", + "content": "Xinhua Cheng†, Yanmin Wu†, Mengxi Jia‡, Qian Wang†, Jian Zhang† \n†Shenzhen Graduate School, Peking University, China \n‡School of Software and Microelectronics, Peking University, China \nchengxinhua@stu.pku.edu.cn, zhangjian.sz@pu.edu.cn" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 143, + 245, + 192, + 258 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 245, + 192, + 258 + ], + "spans": [ + { + "bbox": [ + 143, + 245, + 192, + 258 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 270, + 289, + 558 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 270, + 289, + 558 + ], + "spans": [ + { + "bbox": [ + 46, + 270, + 289, + 558 + ], + "type": "text", + "content": "Despite neural implicit representations demonstrating impressive high-quality view synthesis capacity, decomposing such representations into objects for instance-level editing is still challenging. Recent works learn object-compositional representations supervised by ground truth instance annotations and produce promising scene editing results. However, ground truth annotations are manually labeled and expensive in practice, which limits their usage in real-world scenes. In this work, we attempt to learn an object-compositional neural implicit representation for editable scene rendering by leveraging labels inferred from the off-the-shelf 2D panoptic segmentation networks instead of the ground truth annotations. We propose a novel framework named Panoptic Compositional Feature Field (PCFF), which introduces an instance quadruplet metric learning to build a discriminating panoptic feature space for reliable scene editing. In addition, we propose semantic-related strategies to further exploit the correlations between semantic and appearance attributes for achieving better rendering results. Experiments on multiple scene datasets including ScanNet, Replica, and ToyDesk demonstrate that our proposed method achieves superior performance for novel view synthesis and produces convincing real-world scene editing results." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 559, + 128, + 572 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 559, + 128, + 572 + ], + "spans": [ + { + "bbox": [ + 47, + 559, + 128, + 572 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 578, + 287, + 687 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 578, + 287, + 687 + ], + "spans": [ + { + "bbox": [ + 46, + 578, + 287, + 687 + ], + "type": "text", + "content": "Virtually editing real-world scenes (e.g., moving a chair in the room) in mixed reality applications on various devices is desired by users. Such expectation requires an effective 3D scene representation with the capacity of photo-realistic view rendering and promising scene decomposition. Recently, emerging neural implicit representations with volumetric rendering, especially neural radiance field (NeRF) [29] and its variants, show impressive results in novel view synthesis [1, 2] and scene reconstruc" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 246, + 545, + 341 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 246, + 545, + 341 + ], + "spans": [ + { + "bbox": [ + 306, + 246, + 545, + 341 + ], + "type": "text", + "content": "tion [13, 31, 43] tasks. However, decomposing a neural implicit representation into objects for scene editing is challenging due to the holistic scene is implicitly encoded as weights of connectionist networks like multi-layer perceptions (MLPs). To build object-compositional neural implicit representations for instance-level scene editing, several works [46, 47, 52] jointly encode the appearance and instance attributes with extra instance annotations." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 342, + 546, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 342, + 546, + 605 + ], + "spans": [ + { + "bbox": [ + 304, + 342, + 546, + 605 + ], + "type": "text", + "content": "Though existing object-compositional methods can extract convincing object representations from the scene representation for further editing, their successes rely heavily on ground truth instance annotations, which are labeled manually and expensive to obtain in real-world practice. An intuitive alternative solution is training object-compositional representations with labels inferred by 2D panoptic segmentation networks [5, 6, 19] instead of ground truth instance annotations. However, their methods are tough to leverage the network-inferred labels due to the significant 3D index inconsistency, and a detailed discussion is shown in Fig. 1. We note that 3D index consistency is the instance indices of a specific object are same across multiview labels. Due to network-inferred labels are individually predicted on each view image and objects order is uncertain in each prediction, the instance indices of a specific object in different view labels are usually index inconsistent from the perspective of 3D, e.g., the index of the target chair is purple in the label of view #1 and is red in the label of view #2. Therefore, how to learn object-compositional neural implicit representations by leveraging network-inferred labels is critical for real-world application." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "type": "text", + "content": "In this work, we propose a novel panoptic compositional feature field (PCFF), which integrates the deep metric learning [18, 27] into the learning of object-compositional representations to overcome the challenge of using 2D network predictions. Concretely, we employ metric learning to constrain the distances among projected panoptic features of pixels in each view separately, which circumvents the requirement of 3D index consistent labels and builds a discriminating panoptic feature space. Combined with the" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 693, + 287, + 714 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 693, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 693, + 287, + 714 + ], + "type": "text", + "content": "This work was supported in part by the Shenzhen General Research Project JCYJ20220531093215035. (Corresponding author: Jian Zhang.)" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "4947" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 91, + 73, + 504, + 215 + ], + "blocks": [ + { + "bbox": [ + 91, + 73, + 504, + 215 + ], + "lines": [ + { + "bbox": [ + 91, + 73, + 504, + 215 + ], + "spans": [ + { + "bbox": [ + 91, + 73, + 504, + 215 + ], + "type": "image", + "image_path": "74b5a25710c82da2c4a54ecbd19ffb8e7ea52060413021972c7b06bf16f90de7.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 218, + 547, + 285 + ], + "lines": [ + { + "bbox": [ + 46, + 218, + 547, + 285 + ], + "spans": [ + { + "bbox": [ + 46, + 218, + 547, + 285 + ], + "type": "text", + "content": "Figure 1. Core challenge. Existing methods (e.g., ObjSDF [46]) require (a) manually-labeled ground truth annotations to train object-compositional representations, and the trained representation can extract the target object correctly. We note that (a) manually-labeled annotations are 3D index consistency, i.e., the instance indices of the target object are same across multi-view labels. However, when (b) network-inferred labels predicted by 2D panoptic segmentation networks are utilized for training their representations, the corresponding object extraction result is obviously incorrect. Due to (b) network-inferred labels are inferred by networks on each view image individually, these labels are usually index inconsistent from the perspective of 3D and tough to be used by existing methods." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 290, + 289, + 458 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 290, + 289, + 458 + ], + "spans": [ + { + "bbox": [ + 46, + 290, + 289, + 458 + ], + "type": "text", + "content": "feature spaces, we provide an easily query-based manner for scene decomposition, i.e., given a user-specified pixel query in an arbitrary view, our trained PCFF extracts the target object by measuring the similarity between the projected feature of query pixel and corresponding features of each 3D point. Furthermore, two semantic-related learning strategies are proposed based on our observation of the correlations between semantic and appearance attributes for improving our rendering performance. The semantic-appearance hierarchical learning enforces our framework to encode appearances and semantics with MLPs of different depths, and the semantic-guided regional refinement impels the framework to focus on inaccurate regions with the guidance of semantic information entropy maps." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 459, + 287, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 459, + 287, + 567 + ], + "spans": [ + { + "bbox": [ + 46, + 459, + 287, + 567 + ], + "type": "text", + "content": "We evaluate our method on multiple scene datasets including ScanNet [8], Replica [40], and ToyDesk [47]. Experiments demonstrate our method outperforms state-of-the-art methods in novel view synthesis. More importantly, PCFF successfully leverages 2D network-inferred labels to build object-compositional representations for object extraction and real-world scene editing, whereas existing methods fail to utilize labels without 3D index consistency. The main contributions of our work are summarized as:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 58, + 574, + 287, + 714 + ], + "type": "list", + "angle": 0, + "index": 6, + "blocks": [ + { + "bbox": [ + 58, + 574, + 287, + 646 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 574, + 287, + 646 + ], + "spans": [ + { + "bbox": [ + 58, + 574, + 287, + 646 + ], + "type": "text", + "content": "- We propose a novel Panoptic Compositional Feature Field (PCFF) that learns object-compositional representations for editable scene rendering with network-inferred panoptic labels by building a discriminating feature space with the assistance of introduced instance quadruplet metric learning." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 58, + 654, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 654, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 58, + 654, + 287, + 714 + ], + "type": "text", + "content": "- We propose strategies including semantic-appearance hierarchical learning and semantic-guided regional refinement to properly exploit the correlations between semantic and appearance attributes and improve the rendering capacity of our method." + } + ] + } + ], + "index": 5 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 317, + 290, + 545, + 339 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 290, + 545, + 339 + ], + "spans": [ + { + "bbox": [ + 317, + 290, + 545, + 339 + ], + "type": "text", + "content": "- Our method achieves superior novel view synthesis performance than state-of-the-art methods and produces convincing scene edits by using network-inferred panoptic labels on real-world scenes." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 350, + 398, + 361 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 350, + 398, + 361 + ], + "spans": [ + { + "bbox": [ + 306, + 350, + 398, + 361 + ], + "type": "text", + "content": "2. Related Works" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 366, + 545, + 593 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 366, + 545, + 593 + ], + "spans": [ + { + "bbox": [ + 304, + 366, + 545, + 593 + ], + "type": "text", + "content": "Neural Implicit Representations. Recently proposed neural implicit representations such as DeepSDF [33] and Occupancy Networks [28] have attracted broad interest due to their powerful representation capability, which map 3D coordinates into continuous geometries and overcome the discretization issue of explicit representations. Without requiring ground truth geometry, NeRF [29] models the target 3D scene as a continuous volumetric field of density and color via a multi-layer perceptron from posed multiview images and achieves remarkable photo-realistic rendering results. The following works extend NeRF to address its limitations in various aspects, including efficient rendering [2,9,25,38,41,48], better generalization [3,16,44,49], dynamic synthesis [10,23,35,36,45], appearance and shape editing [17,26,42], and scene stylization [7,11,15,51]. In this work, we adopt NeRF as the basic neural implicit representation and explore how to learn object-compositional scene implicit representations with network-inferred labels predicted by 2D panoptic segmentation networks." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 594, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 545, + 689 + ], + "type": "text", + "content": "Object-compositional Implicit Representations. Although neural implicit representations especially NeRFs achieve significant accomplishment, decomposing NeRFs into object representations for further editing is still challenging due to the implicitly represent formulation. Most existing object-compositional implicit representations can be roughly summarized into two streams, including category-specific methods and scene-specific methods." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 689, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 714 + ], + "type": "text", + "content": "Several works explore category-specific object representations by leveraging large-scale images or videos of cor" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "4948" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 179 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 179 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 179 + ], + "type": "text", + "content": "responding categories. Some attempts [14, 30, 50] build object-centric radiance fields and represent scenes as the composition of object representations for flexible scene editing. Other studies [12, 22, 32] learn multiple neural representations for scenes in the traffic domain to enable panoptic segmentation and object manipulation on novel view synthesize. However, category-specific methods are struggled to represent objects in unseen categories due to the lacking of essential data as prior." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 180, + 289, + 456 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 180, + 289, + 456 + ], + "spans": [ + { + "bbox": [ + 46, + 180, + 289, + 456 + ], + "type": "text", + "content": "Related to ours, scene-specific methods directly encode the specific scene as a holistic implicit representation [21, 52] or a composition of representations [46,47] for supporting object extraction and scene editing. DFF [21] distills the knowledge of pre-trained 2D image feature extractors in NeRF and semantically selects regions by the text or image patch queries, whereas DFF does not support instance-level object selection. SemanticNeRF [52] augments NeRF to jointly encode appearance and semantics by simply adding a prediction head supervised by ground truth annotations, hence SemanticNeRF allows decomposing scene into objects according to the instance predictions of 3D points. ObjectNeRF [47] and ObjectSDF [46] are built upon NeRF and SDF respectively, they decompose the target scene as the representations of background and foreground objects by utilizing precise instance masks, leading to promising scene decomposition and reconstruction results. However, [46,47,52] are limited in practice due to their high dependence on ground truth instance annotations which is labeled manually and expensive to obtain. In contrast, we introduce metric learning to train object-compositional implicit representations by utilizing network-inferred labels, which is critical for wide real-world applications." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 462, + 104, + 474 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 462, + 104, + 474 + ], + "spans": [ + { + "bbox": [ + 47, + 462, + 104, + 474 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 483, + 287, + 601 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 483, + 287, + 601 + ], + "spans": [ + { + "bbox": [ + 46, + 483, + 287, + 601 + ], + "type": "text", + "content": "Given a set of posed images of a specific scene and corresponding panoptic labels inferred by a pre-trained 2D panoptic segmentation network, we aim to learn an object-compositional NeRF with the capacity of view rendering and scene decomposition. The core challenge is that network-inferred labels are 3D index inconsistency, resulting in the direct prediction of instances adopted by existing methods being infeasible. We propose an effective framework for leveraging such labels by introducing metric learning to achieve convincing scene decomposition results." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 602, + 288, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 602, + 288, + 662 + ], + "spans": [ + { + "bbox": [ + 46, + 602, + 288, + 662 + ], + "type": "text", + "content": "In the following, we first give the background of NeRF and panoptic segmentation in Sec. 3.1. We then show the details of the proposed framework in Sec. 3.2, and we finally describe how to extract the representation of the target object with the query pixel for scene editing in Sec. 3.3." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 670, + 133, + 682 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 670, + 133, + 682 + ], + "spans": [ + { + "bbox": [ + 47, + 670, + 133, + 682 + ], + "type": "text", + "content": "3.1. Backgrounds" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 689, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 689, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 689, + 288, + 713 + ], + "type": "text", + "content": "Neural Radiance Fields. Given multi-view images with known camera parameters, NeRF [29] uses a multi-layer" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": "perception (MLP) to implicitly represent the 3D scene as a continuous volumetric radiance field. Specifically, MLP " + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "inline_equation", + "content": "F_{\\Theta}" + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": " maps a spatial coordinate " + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "inline_equation", + "content": "\\mathbf{x} = (x,y,z)" + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": " and a view direction " + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "inline_equation", + "content": "\\mathbf{d} = (\\theta ,\\phi)" + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": " to a view-independent density " + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": " and view-dependent color " + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "inline_equation", + "content": "\\mathbf{c} = (r,g,b)" + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": ". Given the camera ray " + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "inline_equation", + "content": "\\mathbf{r}(t) = \\mathbf{o} + t\\mathbf{d}" + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": " with camera position " + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "inline_equation", + "content": "\\mathbf{o}" + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": " and depth " + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "inline_equation", + "content": "t\\in [t_n,t_f]" + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": ", the projected color of " + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "inline_equation", + "content": "\\mathbf{r}(t)" + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": " is obtained by sampling " + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": " points along the ray and using volume rendering:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 352, + 170, + 545, + 201 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 352, + 170, + 545, + 201 + ], + "spans": [ + { + "bbox": [ + 352, + 170, + 545, + 201 + ], + "type": "interline_equation", + "content": "\\hat {\\mathbf {C}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} T _ {i} \\left(1 - \\exp \\left(- \\sigma_ {i} \\delta_ {i}\\right)\\right) \\mathbf {c} _ {i}, \\tag {1}", + "image_path": "8716df271b853eea75b0037b4193c650cb258d7dc6c4c57897f0795cd64d6b58.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "spans": [ + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "inline_equation", + "content": "\\sigma_{i}" + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "inline_equation", + "content": "\\mathbf{c}_i" + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "text", + "content": " denote the density and color of sampled point " + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "text", + "content": " along the ray " + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "inline_equation", + "content": "T_{i} = \\exp (-\\sum_{j = 1}^{i - 1}\\sigma_{j}\\delta_{j})" + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "text", + "content": " indicates the accumulated transmittance along the ray, and " + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "inline_equation", + "content": "\\delta_{i} = ||\\mathbf{x}_{i + 1} - \\mathbf{x}_{i}||_{2}" + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "text", + "content": " is the distance between adjacent sample points. To supervise NeRF, RGB loss " + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{rgb}" + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "text", + "content": " is adopted and formulated as the squared error between the projected color " + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{C}} (\\mathbf{r})" + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "text", + "content": " and the ground-truth color " + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "inline_equation", + "content": "\\mathbf{C}(\\mathbf{r})" + }, + { + "bbox": [ + 304, + 203, + 545, + 288 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 362, + 291, + 545, + 316 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 362, + 291, + 545, + 316 + ], + "spans": [ + { + "bbox": [ + 362, + 291, + 545, + 316 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {r g b} = \\sum_ {\\mathbf {r} \\in \\mathcal {R}} | | \\hat {\\mathbf {C}} (\\mathbf {r}) - \\mathbf {C} (\\mathbf {r}) | | _ {2} ^ {2}, \\tag {2}", + "image_path": "98e625b3d3051442e8372dcfb9311aa92a1fded03a13227f337a279a104541b1.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 318, + 545, + 353 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 318, + 545, + 353 + ], + "spans": [ + { + "bbox": [ + 304, + 318, + 545, + 353 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 318, + 545, + 353 + ], + "type": "inline_equation", + "content": "\\mathcal{R}" + }, + { + "bbox": [ + 304, + 318, + 545, + 353 + ], + "type": "text", + "content": " is the ray set of sampled pixels. We adopt the popular NeRF as the basic neural implicit representation due to its high-quality view synthesis capacity." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "spans": [ + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "text", + "content": "Panoptic Segmentation. To generate a rich and complete scene segmentation, the panoptic segmentation (PS) task is proposed [20] to unify the typical semantic segmentation and instance segmentation task. PS networks map each pixel of the input image to a pair " + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "inline_equation", + "content": "(s,z)" + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "text", + "content": " represents the semantic class and " + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "text", + "content": " represents the instance index of the pixel. The semantic classes set " + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "inline_equation", + "content": "\\mathcal{C}" + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "text", + "content": " consists of stuff subset " + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_s" + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "text", + "content": " (amorphous regions of similar texture or material, e.g., wall and floor) and things subset " + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_t" + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "text", + "content": " (countable objects, e.g., chairs and tables). Concretely, all pixels labeled with the same " + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "text", + "content": " belong to the same instance and " + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "text", + "content": " is irrelevant when " + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "inline_equation", + "content": "s\\in \\mathcal{C}_s" + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "text", + "content": ", while all pixels labeled with the same " + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "inline_equation", + "content": "(s,z)" + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "text", + "content": " belong to the same instance when " + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "inline_equation", + "content": "s\\in \\mathcal{C}_t" + }, + { + "bbox": [ + 304, + 354, + 546, + 508 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 509, + 545, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 509, + 545, + 628 + ], + "spans": [ + { + "bbox": [ + 304, + 509, + 545, + 628 + ], + "type": "text", + "content": "We leverage panoptic segmentation networks [5, 6, 19] to make predictions on each view image individually, and network-inferred labels are divided into semantic and instance sub-labels with the PS definition. Since semantic labels are 3D index consistent when the adopted PS network is pre-trained with the same " + }, + { + "bbox": [ + 304, + 509, + 545, + 628 + ], + "type": "inline_equation", + "content": "\\mathcal{C}" + }, + { + "bbox": [ + 304, + 509, + 545, + 628 + ], + "type": "text", + "content": ", we can jointly learn appearance and semantic attributes in a similar way. However, the instance labels are usually inconsistent due to the uncertain order of object predictions. Thus a metric-based constraint is designed for leveraging inferred instance labels." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 635, + 506, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 635, + 506, + 647 + ], + "spans": [ + { + "bbox": [ + 306, + 635, + 506, + 647 + ], + "type": "text", + "content": "3.2. Panoptic Compositional Feature Field" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "text", + "content": "In this section, we give the details of our proposed framework named Panoptic Compositional Feature Field (PCFF), and the overview is shown in Fig. 2. Firstly, we describe the joint learning of color c and semantic s and proposed semantic-related strategies which explore the correlations" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "4949" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 74, + 73, + 509, + 236 + ], + "blocks": [ + { + "bbox": [ + 74, + 73, + 509, + 236 + ], + "lines": [ + { + "bbox": [ + 74, + 73, + 509, + 236 + ], + "spans": [ + { + "bbox": [ + 74, + 73, + 509, + 236 + ], + "type": "image", + "image_path": "323ae403c9e39cf7586b59425e38de0947c3094096512c27e8bc11028ed52313.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "lines": [ + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "spans": [ + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": "Figure 2. Overview of the proposed PCFF framework. PCFF adopts MLPs to map a 3D coordinate " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": " and the view direction of ray " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": " to density " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": ", color " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\mathbf{c}" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": ", semantic logits " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\mathbf{s}" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": " and panoptic feature " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\mathbf{f}_p" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": ". For the image pixel of ray " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": ", we use differentiable volume rendering to obtain corresponding projected color " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{C}}(\\mathbf{r})" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": ", projected semantic probabilities " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{S}}_p(\\mathbf{r})" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": " and projected panoptic feature " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{F}}(\\mathbf{r})" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{C}}(\\mathbf{r})" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{S}}_p(\\mathbf{r})" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": " are supervised with input images and semantic labels, and semantic-related strategies are proposed to explore the correlations between " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\mathbf{c}" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\mathbf{s}" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": " for improving rendering performance. To leverage instance labels without 3D index consistency, we introduce instance metric constraint on " + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{F}}(\\mathbf{r})" + }, + { + "bbox": [ + 45, + 239, + 545, + 305 + ], + "type": "text", + "content": " to build a discriminating feature space for scene decomposition and editing." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 312, + 287, + 358 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 312, + 287, + 358 + ], + "spans": [ + { + "bbox": [ + 46, + 312, + 287, + 358 + ], + "type": "text", + "content": "between c and s for improving our rendering capacity. Then, we show how to utilize metric learning to build discriminating feature spaces for scene decomposition at instance level with network-inferred labels." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "spans": [ + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "text", + "content": "Semantic-Appearance Hierarchical Learning. Inspired by the [22, 37, 52], our framework is developed from an intuitively semantic extension of NeRF, which uses a MLP " + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "inline_equation", + "content": "F_{\\Theta}" + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "text", + "content": " to map a spatial coordinate " + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "text", + "content": " and a view direction " + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "inline_equation", + "content": "\\mathbf{d}" + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "text", + "content": " into a view-dependent color " + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "inline_equation", + "content": "\\mathbf{c}" + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "text", + "content": ", view-invariant density " + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "text", + "content": " and semantic logits " + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "inline_equation", + "content": "\\mathbf{s} \\in \\mathbb{R}^{|\\mathcal{C}|}" + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "inline_equation", + "content": "\\mathcal{C}" + }, + { + "bbox": [ + 46, + 361, + 287, + 445 + ], + "type": "text", + "content": " is the set of semantic classes. The semantic extension of NeRF is formulated as:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 102, + 449, + 287, + 462 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 102, + 449, + 287, + 462 + ], + "spans": [ + { + "bbox": [ + 102, + 449, + 287, + 462 + ], + "type": "interline_equation", + "content": "(\\sigma , \\mathbf {s}) = F _ {\\Theta} (\\mathbf {x}), \\mathbf {c} = F _ {\\Theta} (\\mathbf {x}, \\mathbf {d}). \\tag {3}", + "image_path": "2a8c8d93f96f01be33569036460e675278766739b98a5067c312f17f8e2b1288.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 466, + 287, + 489 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 466, + 287, + 489 + ], + "spans": [ + { + "bbox": [ + 46, + 466, + 287, + 489 + ], + "type": "text", + "content": "Giving the camera ray " + }, + { + "bbox": [ + 46, + 466, + 287, + 489 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 46, + 466, + 287, + 489 + ], + "type": "text", + "content": " of a pixel, the projected semantic logits " + }, + { + "bbox": [ + 46, + 466, + 287, + 489 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{S}} (\\mathbf{r})" + }, + { + "bbox": [ + 46, + 466, + 287, + 489 + ], + "type": "text", + "content": " is formulated as:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 94, + 492, + 287, + 525 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 94, + 492, + 287, + 525 + ], + "spans": [ + { + "bbox": [ + 94, + 492, + 287, + 525 + ], + "type": "interline_equation", + "content": "\\hat {\\mathbf {S}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} T _ {i} \\left(1 - \\exp \\left(- \\sigma_ {i} \\delta_ {i}\\right)\\right) \\mathbf {s} _ {i}, \\tag {4}", + "image_path": "0848bc93a38f64b6e8ad367a9f0695d32cc3ddfeb939b680fa2e9d18560e6dfd.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "spans": [ + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "inline_equation", + "content": "\\mathbf{s}_i" + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "text", + "content": " denotes the predicted semantic logits of point " + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "text", + "content": " along the ray " + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "text", + "content": ". We forward the logits " + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{S}}(\\mathbf{r})" + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "text", + "content": " into a softmax normalization layer to compute the multi-class probabilities " + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{S}}_p(\\mathbf{r})" + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "text", + "content": ". The semantics are supervised by a cross-entropy loss between " + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{S}}_p(\\mathbf{r})" + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "text", + "content": " and the semantic label " + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "inline_equation", + "content": "\\mathbf{S}(\\mathbf{r})" + }, + { + "bbox": [ + 47, + 526, + 287, + 588 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 93, + 590, + 287, + 624 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 93, + 590, + 287, + 624 + ], + "spans": [ + { + "bbox": [ + 93, + 590, + 287, + 624 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {s e m} = - \\sum_ {\\mathbf {r} \\in \\mathcal {R}} \\sum_ {j = 1} ^ {| \\mathcal {C} |} \\mathbf {S} ^ {j} (\\mathbf {r}) \\log \\hat {\\mathbf {S}} _ {p} ^ {j} (\\mathbf {r}), \\tag {5}", + "image_path": "e5a76af6c7a319654954f44838981c7bd0931f2c004695898e122238257cb93f.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 627, + 287, + 651 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 627, + 287, + 651 + ], + "spans": [ + { + "bbox": [ + 46, + 627, + 287, + 651 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 627, + 287, + 651 + ], + "type": "inline_equation", + "content": "\\mathcal{R}" + }, + { + "bbox": [ + 46, + 627, + 287, + 651 + ], + "type": "text", + "content": " is the ray set of pixels. " + }, + { + "bbox": [ + 46, + 627, + 287, + 651 + ], + "type": "inline_equation", + "content": "\\mathbf{S}^j (\\mathbf{r})\\in \\{0,1\\}" + }, + { + "bbox": [ + 46, + 627, + 287, + 651 + ], + "type": "text", + "content": " is the " + }, + { + "bbox": [ + 46, + 627, + 287, + 651 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 46, + 627, + 287, + 651 + ], + "type": "text", + "content": " -th class label of the intersection pixel of ray " + }, + { + "bbox": [ + 46, + 627, + 287, + 651 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 46, + 627, + 287, + 651 + ], + "type": "text", + "content": " and image." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "content": "Although the joint encoding of s and c enhances the network for better utilizing the inherent multi-view consistency and improves the accuracy of semantic segmentation, the introduction of s incurs negative effects for the rendering capacity, as discussed in [52]. Due to the observation" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "spans": [ + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "text", + "content": "that " + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "inline_equation", + "content": "\\mathbf{s}" + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "text", + "content": " is an easier attribute to learn than " + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "inline_equation", + "content": "\\mathbf{c}" + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "text", + "content": ", we assume that the performance degradation is caused by the tight coupling of " + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "inline_equation", + "content": "\\mathbf{s}" + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "inline_equation", + "content": "\\mathbf{c}" + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "text", + "content": " brought by the deeply shared MLPs. Hence, a semantic-appearance hierarchical learning strategy is proposed to encode " + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "inline_equation", + "content": "\\mathbf{s}" + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "text", + "content": " with shallower layers, which is simply implemented by modifying " + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "inline_equation", + "content": "F_{\\Theta}" + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "text", + "content": " into two sub-MLPs " + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "inline_equation", + "content": "F_{\\Theta_1}" + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "inline_equation", + "content": "F_{\\Theta_2}" + }, + { + "bbox": [ + 304, + 312, + 545, + 396 + ], + "type": "text", + "content": " (see Fig. 2) for hierarchical learning:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 331, + 399, + 545, + 412 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 331, + 399, + 545, + 412 + ], + "spans": [ + { + "bbox": [ + 331, + 399, + 545, + 412 + ], + "type": "interline_equation", + "content": "\\mathbf {f} _ {h} = F _ {\\Theta_ {1}} (\\mathbf {x}), \\sigma = F _ {\\Theta_ {2}} \\left(\\mathbf {f} _ {h}\\right), \\mathbf {c} = F _ {\\Theta_ {2}} \\left(\\mathbf {f} _ {h}, \\mathbf {d}\\right), \\tag {6}", + "image_path": "fdfe2b89eab7d16e75a051dd2ad557b2064925d4ee3f9d7580a5b90c6379bd33.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 415, + 545, + 439 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 415, + 545, + 439 + ], + "spans": [ + { + "bbox": [ + 304, + 415, + 545, + 439 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 415, + 545, + 439 + ], + "type": "inline_equation", + "content": "\\mathbf{f}_h" + }, + { + "bbox": [ + 304, + 415, + 545, + 439 + ], + "type": "text", + "content": " is the intermediate hidden feature for the subsequent encoding of s:" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 376, + 443, + 545, + 456 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 376, + 443, + 545, + 456 + ], + "spans": [ + { + "bbox": [ + 376, + 443, + 545, + 456 + ], + "type": "interline_equation", + "content": "\\mathbf {f} _ {p} = \\varphi \\left(\\mathbf {f} _ {h}\\right), \\mathbf {s} = \\psi \\left(\\mathbf {f} _ {p}\\right), \\tag {7}", + "image_path": "f500784c012657cb26d99689b9e3585f07a2627edeb3c1b59cc005afac22fc19.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 460, + 545, + 508 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 460, + 545, + 508 + ], + "spans": [ + { + "bbox": [ + 304, + 460, + 545, + 508 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 460, + 545, + 508 + ], + "type": "inline_equation", + "content": "\\varphi(\\cdot), \\psi(\\cdot)" + }, + { + "bbox": [ + 304, + 460, + 545, + 508 + ], + "type": "text", + "content": " are linear layers. " + }, + { + "bbox": [ + 304, + 460, + 545, + 508 + ], + "type": "inline_equation", + "content": "\\mathbf{f}_p" + }, + { + "bbox": [ + 304, + 460, + 545, + 508 + ], + "type": "text", + "content": " is named panoptic feature because it is both supervised by the semantic and instance losses, and " + }, + { + "bbox": [ + 304, + 460, + 545, + 508 + ], + "type": "inline_equation", + "content": "\\mathbf{f}_p" + }, + { + "bbox": [ + 304, + 460, + 545, + 508 + ], + "type": "text", + "content": " is further utilized as the selected criterion for the scene decomposition." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 515, + 545, + 635 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 515, + 545, + 635 + ], + "spans": [ + { + "bbox": [ + 304, + 515, + 545, + 635 + ], + "type": "text", + "content": "Semantic-Guided Regional Refinement. According to our observation, the framework is struggled to render photorealistic results in regions with semantic prediction difficulty, e.g., object boundaries or observe lacking parts. Thus we design a semantic-guided regional refinement strategy to impel the framework to focus on semantic inaccurate regions with the guidance of semantic information entropy maps (see Fig 2). Specifically, following [39], we formulate the semantic information entropy of ray " + }, + { + "bbox": [ + 304, + 515, + 545, + 635 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 304, + 515, + 545, + 635 + ], + "type": "text", + "content": " as " + }, + { + "bbox": [ + 304, + 515, + 545, + 635 + ], + "type": "inline_equation", + "content": "H(\\mathbf{r})" + }, + { + "bbox": [ + 304, + 515, + 545, + 635 + ], + "type": "text", + "content": " to reflect the semantic prediction difficulty:" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 361, + 639, + 545, + 673 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 361, + 639, + 545, + 673 + ], + "spans": [ + { + "bbox": [ + 361, + 639, + 545, + 673 + ], + "type": "interline_equation", + "content": "H (\\mathbf {r}) = - \\sum_ {j = 1} ^ {| \\mathcal {C} |} \\hat {\\mathbf {S}} _ {p} ^ {j} (\\mathbf {r}) \\log \\hat {\\mathbf {S}} _ {p} ^ {j} (\\mathbf {r}), \\tag {8}", + "image_path": "d32290bd5c19add6906992deb2dc7a26196e501cccee73d9807ff322b1437aea.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{S}}_p(\\mathbf{r})" + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "content": " is the projected multi-class probabilities of ray " + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{C}" + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "content": " is the set of semantic classes, and " + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "inline_equation", + "content": "H(\\mathbf{r})\\in [0,\\log |\\mathcal{C}|]" + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "content": ". 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Conception of the proposed instance quadruplet loss. Left: For a pixel quadruplet sampled in the same view, the proposed loss closes the feature distance between the anchor and the positive while enlarging feature distances among the anchor and negatives. Right: The proposed loss constrains the features consistently in different views regardless of the specific indices." + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 179, + 72, + 265, + 137 + ], + "blocks": [ + { + "bbox": [ + 179, + 72, + 265, + 137 + ], + "lines": [ + { + "bbox": [ + 179, + 72, + 265, + 137 + ], + "spans": [ + { + "bbox": [ + 179, + 72, + 265, + 137 + ], + "type": "image", + "image_path": "010f4a5f4b8af2602d5151c92c86fd4422d68a2b13575c9ed51769a4d374939f.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 186, + 137, + 258, + 144 + ], + "lines": [ + { + "bbox": [ + 186, + 137, + 258, + 144 + ], + "spans": [ + { + "bbox": [ + 186, + 137, + 258, + 144 + ], + "type": "text", + "content": "Instance Labels of View #1" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 1 + }, + { + "type": "image", + 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}, + { + "bbox": [ + 80, + 342, + 286, + 366 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 80, + 342, + 286, + 366 + ], + "spans": [ + { + "bbox": [ + 80, + 342, + 286, + 366 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {r g b} ^ {R} = \\sum_ {\\mathbf {r} \\in \\mathcal {R}} (1 + \\epsilon H (\\mathbf {r})) \\| \\hat {\\mathbf {C}} (\\mathbf {r}) - \\mathbf {C} (\\mathbf {r}) \\| _ {2} ^ {2}, \\tag {9}", + "image_path": "23bbac81c38660754272667057e4270080aafbced6f255913207538d52943662.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 47, + 366, + 265, + 377 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 366, + 265, + 377 + ], + "spans": [ + { + "bbox": [ + 47, + 366, + 265, + 377 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 366, + 265, + 377 + ], + "type": "inline_equation", + "content": "\\epsilon" + }, + { + "bbox": [ + 47, + 366, + 265, + 377 + ], + "type": "text", + "content": " is the hyper-parameter to control the strength." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 46, + 378, + 286, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 378, + 286, + 605 + ], + "spans": [ + { + "bbox": [ + 46, + 378, + 286, + 605 + ], + "type": "text", + "content": "Instance Quadruplet Metric Learning. We now describe our core design named instance quadruplet metric learning for leveraging the network-inferred labels. We emphasize that predicting instances on 3D points in a similar way with s will cause severe collisions in 3D space when inferred instance labels are 3D index inconsistency. Therefore, we introduce metric learning to close or enlarge the distances between the projected features of pixels sampled in the same view according to their labels (see Fig. 3 left), which leads to a discriminating feature space for the scene decomposition at instance level. Besides, our metric-based loss constrains features consistently in different views even if the instance indices are changed, e.g., though the index of the left chair is red in view #1 and is green in view #2, the anchor feature should be closed to the positive feature in both views (see Fig. 3 right). Thus proposed metric-based constraint overcomes the 3D index inconsistency in network-inferred labels without degrading the inherent multi-view consistency brought by the joint encoding of c and s." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "text", + "content": "Concretely, we denote that " + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "inline_equation", + "content": "(s_a,z_a)" + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "text", + "content": " as the semantic label and instance label of pixel " + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "inline_equation", + "content": "a" + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "text", + "content": " by the definition in Sec. 3.1. To implement the instance quadruplet loss, we construct a quadruplet for the given pixel " + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "inline_equation", + "content": "a" + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "text", + "content": " which belongs to a countable object " + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "inline_equation", + "content": "(s_a\\in \\mathcal{C}_t)" + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "text", + "content": ", consisting of " + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "inline_equation", + "content": "a" + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "text", + "content": " itself as the anchor, a positive sample " + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "inline_equation", + "content": "p(s_{a} = s_{p},z_{a} = z_{p})" + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "text", + "content": ", an easy negative sample " + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "inline_equation", + "content": "e(s_{a}\\neq s_{e},z_{a}\\neq z_{e})" + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "text", + "content": ", and a hard negative sample " + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "inline_equation", + "content": "h" + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "inline_equation", + "content": "(s_a = s_h," + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "inline_equation", + "content": "z_{a}\\neq z_{h})" + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "text", + "content": ". We note that all pixels in a quadruplet are sampled in the same view. For the anchor pixel " + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "inline_equation", + "content": "a" + }, + { + "bbox": [ + 47, + 605, + 286, + 713 + ], + "type": "text", + "content": " which is the" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": "intersection of ray " + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "inline_equation", + "content": "\\mathbf{r}_a" + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": " and the view image, we calculate its projected panoptic feature " + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{F}} (\\mathbf{r}_a)" + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": " as:" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 348, + 96, + 545, + 127 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 348, + 96, + 545, + 127 + ], + "spans": [ + { + "bbox": [ + 348, + 96, + 545, + 127 + ], + "type": "interline_equation", + "content": "\\hat {\\mathbf {F}} \\left(\\mathbf {r} _ {a}\\right) = \\sum_ {i = 1} ^ {N} T _ {i} \\left(1 - \\exp \\left(- \\sigma_ {i} \\delta_ {i}\\right)\\right) \\mathbf {f} _ {p, i}, \\tag {10}", + "image_path": "6504a25c1054893926d87cd6143cf2eaef76150683ef5ffc994ff7a2def83a66.jpg" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "spans": [ + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "inline_equation", + "content": "\\mathbf{f}_{p,i}" + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "text", + "content": " denote the panoptic feature of point " + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "text", + "content": " along the ray " + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "inline_equation", + "content": "\\mathbf{r}_a" + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "text", + "content": ". Due to the supervision of " + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "inline_equation", + "content": "\\mathbf{s}" + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "text", + "content": ", the panoptic feature " + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{F}}(\\mathbf{r}_a)" + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "text", + "content": " is associated with the semantic label " + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "inline_equation", + "content": "s_a" + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "text", + "content": ", and the distances among panoptic features of pixels with the same semantic label are naturally closer. To alleviate the degradation of rendering performance caused by the introduction of metric learning, we divide negative samples into easy or hard ones according to their corresponding semantic labels, and different margins " + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "inline_equation", + "content": "\\eta_e" + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "inline_equation", + "content": "\\eta_h" + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "text", + "content": " are assigned with the principle " + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "inline_equation", + "content": "\\eta_e > \\eta_h" + }, + { + "bbox": [ + 305, + 127, + 545, + 258 + ], + "type": "text", + "content": " to establish more reasonable relationships. Therefore, the instance quadruplet loss is defined as:" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 320, + 262, + 529, + 287 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 320, + 262, + 529, + 287 + ], + "spans": [ + { + "bbox": [ + 320, + 262, + 529, + 287 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {i n s} = \\sum_ {\\mathbf {r} _ {a} \\in \\mathcal {Z}} \\left(\\left[ \\eta_ {e} + d _ {p} - d _ {e} \\right] _ {+} + \\left[ \\eta_ {h} + d _ {p} - d _ {h} \\right] _ {+}\\right),", + "image_path": "a79c8a6ab17649ca495aeee73a2b32f6b92916d66b612f0c1a79ddbc1cd79c4e.jpg" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 329, + 290, + 545, + 304 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 329, + 290, + 545, + 304 + ], + "spans": [ + { + "bbox": [ + 329, + 290, + 545, + 304 + ], + "type": "interline_equation", + "content": "s. t. d _ {k} = \\mathcal {D} (\\hat {\\mathbf {F}} (\\mathbf {r} _ {a}), \\hat {\\mathbf {F}} (\\mathbf {r} _ {k})), k \\in \\{p, e, h \\}, \\tag {11}", + "image_path": "fa769c9c807218e1999a62fd5142010be6aec3fe18ff95f2e0af0a85221b9cf5.jpg" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 305, + 308, + 545, + 343 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 308, + 545, + 343 + ], + "spans": [ + { + "bbox": [ + 305, + 308, + 545, + 343 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 308, + 545, + 343 + ], + "type": "inline_equation", + "content": "\\mathcal{Z}" + }, + { + "bbox": [ + 305, + 308, + 545, + 343 + ], + "type": "text", + "content": " is the ray set of pixels that belong to countable objects " + }, + { + "bbox": [ + 305, + 308, + 545, + 343 + ], + "type": "inline_equation", + "content": "(s_a\\in \\mathcal{C}_t)" + }, + { + "bbox": [ + 305, + 308, + 545, + 343 + ], + "type": "text", + "content": " in the target view, " + }, + { + "bbox": [ + 305, + 308, + 545, + 343 + ], + "type": "inline_equation", + "content": "[\\cdot ]_{+}" + }, + { + "bbox": [ + 305, + 308, + 545, + 343 + ], + "type": "text", + "content": " is the " + }, + { + "bbox": [ + 305, + 308, + 545, + 343 + ], + "type": "inline_equation", + "content": "\\max (\\cdot ,0)" + }, + { + "bbox": [ + 305, + 308, + 545, + 343 + ], + "type": "text", + "content": " function, and " + }, + { + "bbox": [ + 305, + 308, + 545, + 343 + ], + "type": "inline_equation", + "content": "\\mathcal{D}(\\cdot ,\\cdot)" + }, + { + "bbox": [ + 305, + 308, + 545, + 343 + ], + "type": "text", + "content": " is the distance function." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 305, + 344, + 545, + 392 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 344, + 545, + 392 + ], + "spans": [ + { + "bbox": [ + 305, + 344, + 545, + 392 + ], + "type": "text", + "content": "Joint Optimization. We jointly optimize our framework by the color loss " + }, + { + "bbox": [ + 305, + 344, + 545, + 392 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{rgb}^{R}" + }, + { + "bbox": [ + 305, + 344, + 545, + 392 + ], + "type": "text", + "content": " (Eq. 9), the semantic loss " + }, + { + "bbox": [ + 305, + 344, + 545, + 392 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{sem}" + }, + { + "bbox": [ + 305, + 344, + 545, + 392 + ], + "type": "text", + "content": " (Eq. 5), and instance quadruplet loss " + }, + { + "bbox": [ + 305, + 344, + 545, + 392 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{ins}" + }, + { + "bbox": [ + 305, + 344, + 545, + 392 + ], + "type": "text", + "content": " (Eq. 11) in the training stage. Overall, the total loss is formulated as:" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 342, + 394, + 545, + 410 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 342, + 394, + 545, + 410 + ], + "spans": [ + { + "bbox": [ + 342, + 394, + 545, + 410 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {t o t a l}} = \\mathcal {L} _ {r g b} ^ {R} + \\lambda_ {\\text {s e m}} \\mathcal {L} _ {\\text {s e m}} + \\lambda_ {\\text {i n s}} \\mathcal {L} _ {\\text {i n s}}, \\tag {12}", + "image_path": "b3a6a4ae011bcfb72001f85a12b5abc069e59a7020ce50f548a718a3420690c6.jpg" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "spans": [ + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "inline_equation", + "content": "\\lambda_{sem}" + }, + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "inline_equation", + "content": "\\lambda_{ins}" + }, + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "text", + "content": " are trade-off hyper-parameters to balance the magnitude of losses. We set " + }, + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "inline_equation", + "content": "\\lambda_{sem} = 1 \\times 10^{-3}" + }, + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "inline_equation", + "content": "\\lambda_{ins} = 5 \\times 10^{-4}" + }, + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "text", + "content": " in experiments. We notice that the learnable layers consist of MLPs " + }, + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "inline_equation", + "content": "F_{\\Theta_1}, F_{\\Theta_2}" + }, + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "text", + "content": " and linear layers " + }, + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "inline_equation", + "content": "\\varphi, \\psi" + }, + { + "bbox": [ + 305, + 412, + 545, + 460 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 306, + 468, + 469, + 481 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 468, + 469, + 481 + ], + "spans": [ + { + "bbox": [ + 306, + 468, + 469, + 481 + ], + "type": "text", + "content": "3.3. Query-Based Object Selection" + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "spans": [ + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "text", + "content": "Extracting the representation of the target object from a trained PCFF is the key to instance-level scene editing, we thus propose a query-based manner to select the 3D points belonging to the desired object according to the feature and semantic similarity between the query and points. Concretely, given a user-specified pixel query " + }, + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "inline_equation", + "content": "q" + }, + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "text", + "content": " of the target object in an arbitrary view, for each point " + }, + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "text", + "content": " in the 3D space, we calculate the feature similarity " + }, + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "inline_equation", + "content": "\\alpha_{\\mathbf{x}}" + }, + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "text", + "content": " and the semantic similarity " + }, + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "inline_equation", + "content": "\\beta_{\\mathbf{x}}" + }, + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "text", + "content": " between " + }, + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "inline_equation", + "content": "q" + }, + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 487, + 545, + 595 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 375, + 598, + 545, + 613 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 375, + 598, + 545, + 613 + ], + "spans": [ + { + "bbox": [ + 375, + 598, + 545, + 613 + ], + "type": "interline_equation", + "content": "\\alpha_ {\\mathbf {x}} = 1 - \\mathcal {D} \\left(\\mathbf {f} _ {p}, \\hat {\\mathbf {F}} \\left(\\mathbf {r} _ {q}\\right)\\right), \\tag {13}", + "image_path": "00d29406767041168f560526bbd196257e1a652f436237bdb3fbc5a289408073.jpg" + } + ] + } + ], + "index": 30 + }, + { + "bbox": [ + 327, + 615, + 545, + 635 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 327, + 615, + 545, + 635 + ], + "spans": [ + { + "bbox": [ + 327, + 615, + 545, + 635 + ], + "type": "interline_equation", + "content": "\\beta_ {\\mathbf {x}} = \\operatorname {s i g m o i d} \\left(\\mathbf {s} ^ {j ^ {\\prime}}\\right), j ^ {\\prime} = \\arg \\max _ {j} \\left(\\hat {\\mathbf {S}} ^ {j} \\left(\\mathbf {r} _ {q}\\right)\\right), \\tag {14}", + "image_path": "a45148dcdd5610f476cb06c0e52e33bc33fe55cd9af81909ea0f3c7889555bc0.jpg" + } + ] + } + ], + "index": 31 + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{f}_p" + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{s}^{j'}" + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "text", + "content": " are panoptic feature and " + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "inline_equation", + "content": "j'" + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "text", + "content": "-th semantic logit of point " + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{F}}(\\mathbf{r}_q)" + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{S}}(\\mathbf{r}_q)" + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "text", + "content": " are projected panoptic feature and projected semantic logits of query pixel " + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "inline_equation", + "content": "q" + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{D}(\\cdot, \\cdot)" + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "text", + "content": " is the cosine distance. We select points whose similarities are both higher than corresponding thresholds " + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\gamma_f, \\gamma_s" + }, + { + "bbox": [ + 305, + 639, + 545, + 713 + ], + "type": "text", + "content": " as the representation of the target object for scene editing." + } + ] + } + ], + "index": 32 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "text", + "content": "4951" + } + ] + } + ], + "index": 33 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 71, + 128, + 85 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 71, + 128, + 85 + ], + "spans": [ + { + "bbox": [ + 47, + 71, + 128, + 85 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 88, + 287, + 184 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 88, + 287, + 184 + ], + "spans": [ + { + "bbox": [ + 46, + 88, + 287, + 184 + ], + "type": "text", + "content": "The main purpose of our method is to learn object-compositional neural implicit representations with posed images and corresponding network-inferred labels predicted by 2D panoptic segmentation networks. We conduct experiments and demonstrate that existing scene-specific methods fail to utilize such labels. In contrast, our method shows robust rendering and editing performance whether using ground truth annotations or network-inferred labels." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 193, + 178, + 205 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 193, + 178, + 205 + ], + "spans": [ + { + "bbox": [ + 47, + 193, + 178, + 205 + ], + "type": "text", + "content": "4.1. Implementation details" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 209, + 288, + 340 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 209, + 288, + 340 + ], + "spans": [ + { + "bbox": [ + 46, + 209, + 288, + 340 + ], + "type": "text", + "content": "We implement our method with PyTorch [34] and all experiments are performed on an NVIDIA RTX 3090 GPU. We adopt MMDetection [4] for implementing 2D panoptic segmentation networks and networks are pre-trained on COCO [24] dataset. We use a batch size of 1024 rays unless otherwise stated, and 64 coarse points and 128 fine points are sampled for each ray. We train our method using Adam optimizer with default hyper-parameters for 200k iterations, and the learning rate begins at " + }, + { + "bbox": [ + 46, + 209, + 288, + 340 + ], + "type": "inline_equation", + "content": "5 \\times 10^{-4}" + }, + { + "bbox": [ + 46, + 209, + 288, + 340 + ], + "type": "text", + "content": " and decays exponentially to " + }, + { + "bbox": [ + 46, + 209, + 288, + 340 + ], + "type": "inline_equation", + "content": "5 \\times 10^{-5}" + }, + { + "bbox": [ + 46, + 209, + 288, + 340 + ], + "type": "text", + "content": ". The margin values " + }, + { + "bbox": [ + 46, + 209, + 288, + 340 + ], + "type": "inline_equation", + "content": "\\eta_h" + }, + { + "bbox": [ + 46, + 209, + 288, + 340 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 209, + 288, + 340 + ], + "type": "inline_equation", + "content": "\\eta_e" + }, + { + "bbox": [ + 46, + 209, + 288, + 340 + ], + "type": "text", + "content": " are set to 0.3 and 0.5, and the refine hyper-parameter " + }, + { + "bbox": [ + 46, + 209, + 288, + 340 + ], + "type": "inline_equation", + "content": "\\epsilon" + }, + { + "bbox": [ + 46, + 209, + 288, + 340 + ], + "type": "text", + "content": " is set to 0.1." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 349, + 110, + 361 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 349, + 110, + 361 + ], + "spans": [ + { + "bbox": [ + 47, + 349, + 110, + 361 + ], + "type": "text", + "content": "4.2. Datasets" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 365, + 287, + 436 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 365, + 287, + 436 + ], + "spans": [ + { + "bbox": [ + 46, + 365, + 287, + 436 + ], + "type": "text", + "content": "ScanNet [8] is a large-scale RGB-D dataset of 1513 real-world indoor scenes with annotations including camera poses, panoptic segmentation, and surface reconstructions. We choose 3 scenes for evaluation, and there are 300/100 images with camera poses and panoptic annotations are sampled in each scene for training/testing." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 437, + 287, + 509 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 437, + 287, + 509 + ], + "spans": [ + { + "bbox": [ + 46, + 437, + 287, + 509 + ], + "type": "text", + "content": "Replica [40] is a reconstruction-based 3D dataset of 18 high-fidelity scenes with dense geometry, HDR textures, and panoptic annotations. We choose 6 one-room scenes for evaluation. Following the train/test data split in [52], we sample 180/180 images with camera poses and panoptic annotations in each scene for training/testing." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 510, + 287, + 570 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 510, + 287, + 570 + ], + "spans": [ + { + "bbox": [ + 46, + 510, + 287, + 570 + ], + "type": "text", + "content": "ToyDesk [47] is a real-world dataset including 2 scenes of a desk by placing several toys with different layouts and images are " + }, + { + "bbox": [ + 46, + 510, + 287, + 570 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 46, + 510, + 287, + 570 + ], + "type": "text", + "content": " captured by looking at the desk center. We follow the standard train/test data split [47] which sample " + }, + { + "bbox": [ + 46, + 510, + 287, + 570 + ], + "type": "inline_equation", + "content": "80\\%" + }, + { + "bbox": [ + 46, + 510, + 287, + 570 + ], + "type": "text", + "content": " frames for training and use the rest for testing." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 578, + 257, + 590 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 578, + 257, + 590 + ], + "spans": [ + { + "bbox": [ + 47, + 578, + 257, + 590 + ], + "type": "text", + "content": "4.3. Learning with Network-Inferred Labels" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 594, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 288, + 715 + ], + "type": "text", + "content": "In this section, we conduct experiments to demonstrate that our method can learn object-compositional implicit representations with network-inferred labels while other methods are failed, which is shown in Fig. 4. Due to ObjectNeRF [47] needs ground truth bounding boxes of target objects for extraction, we choose SemanticNeRF [52] and ObjectSDF [46] here for comparison. Mask2Former [5] is adopted as the 2D panoptic segmentation network to predict labels, which are significantly index inconsistent as shown in Fig. 4(b). Fig. 4(c) and (d) respectively show" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 305, + 68, + 533, + 139 + ], + "blocks": [ + { + "bbox": [ + 305, + 68, + 533, + 139 + ], + "lines": [ + { + "bbox": [ + 305, + 68, + 533, + 139 + ], + "spans": [ + { + "bbox": [ + 305, + 68, + 533, + 139 + ], + "type": "image", + "image_path": "e260342fe2a743a85afabd837a7de16bfbde7b38c9f507d4752297707e255843.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 143, + 545, + 187 + ], + "lines": [ + { + "bbox": [ + 305, + 143, + 545, + 187 + ], + "spans": [ + { + "bbox": [ + 305, + 143, + 545, + 187 + ], + "type": "text", + "content": "Figure 4. Qualitative comparison with object-compositional methods on object extraction. Our method successfully extracts the target object when trained with network-inferred labels while others are failed. The red dot in View #1 is our query pixel." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 307, + 190, + 439, + 232 + ], + "blocks": [ + { + "bbox": [ + 307, + 190, + 439, + 232 + ], + "lines": [ + { + "bbox": [ + 307, + 190, + 439, + 232 + ], + "spans": [ + { + "bbox": [ + 307, + 190, + 439, + 232 + ], + "type": "image", + "image_path": "1757a661e3dc2eaa41b456d1034b3c7c64c4cfa6dc3173c56673f4e16701a2a9.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 306, + 237, + 544, + 270 + ], + "lines": [ + { + "bbox": [ + 306, + 237, + 544, + 270 + ], + "spans": [ + { + "bbox": [ + 306, + 237, + 544, + 270 + ], + "type": "text", + "content": "Figure 5. We utilize (b) feature similarity map of query to generate (c) accuracy comparison of target segmentation masks for evaluation. objects on ScanNet." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "type": "table", + "bbox": [ + 444, + 190, + 533, + 235 + ], + "blocks": [ + { + "bbox": [ + 444, + 190, + 533, + 235 + ], + "lines": [ + { + "bbox": [ + 444, + 190, + 533, + 235 + ], + "spans": [ + { + "bbox": [ + 444, + 190, + 533, + 235 + ], + "type": "table", + "html": "
MethodsIoU ↑
SemanticNeRF [52]0.357
ObjectSDF [46]0.486
PCFF (Ours)0.891
", + "image_path": "04042beb074bd2fde6d46e976d4966e40cd9e66a4b293e99449017d2c13fc5cc.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "table_body" + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 306, + 274, + 535, + 441 + ], + "blocks": [ + { + "bbox": [ + 306, + 274, + 535, + 441 + ], + "lines": [ + { + "bbox": [ + 306, + 274, + 535, + 441 + ], + "spans": [ + { + "bbox": [ + 306, + 274, + 535, + 441 + ], + "type": "image", + "image_path": "8de253bbfc8d759e84fad02666cc85bc4ccd1d24617093cbdc052308f6f2585a.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 445, + 545, + 490 + ], + "lines": [ + { + "bbox": [ + 305, + 445, + 545, + 490 + ], + "spans": [ + { + "bbox": [ + 305, + 445, + 545, + 490 + ], + "type": "text", + "content": "Figure 6. Qualitative comparison of editing capacity when training our method with labels predicted by various panoptic segmentation networks. Our method robustly generates discriminating feature spaces and produces scene edits." + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_caption" + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 497, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 497, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 497, + 545, + 689 + ], + "type": "text", + "content": "the selection criterion (i.e., segmentation masks) and object extraction results of SemanticNeRF and ObjSDF. Due to their explicit instance predictions suffering severe collision in 3D space when supervised by 3D index inconsistent labels, these methods generate mistaken instance masks and lead to unacceptable object extraction results. Different from their prediction-based criterion, we select the target object according to the panoptic feature space supervised by the proposed instance quadruplet loss. We roughly visualize our panoptic feature space by using 3-dimensional PCA components of the features as RGB [21] for reference and understanding in Fig. 4(e). Our panoptic feature space is discriminating at instance level, where features of different instances are presented in different colors. Therefore, we correctly extract the object by measuring the feature similarities between the query pixel and each 3D point." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 305, + 689, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 714 + ], + "type": "text", + "content": "To further verify our framework can leverage network-inferred labels while others cannot, we report the averaged" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "4952" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 66, + 70, + 531, + 186 + ], + "blocks": [ + { + "bbox": [ + 66, + 70, + 531, + 186 + ], + "lines": [ + { + "bbox": [ + 66, + 70, + 531, + 186 + ], + "spans": [ + { + "bbox": [ + 66, + 70, + 531, + 186 + ], + "type": "table", + "html": "
MethodsScanNetReplicaToyDesk
Time ↓PSNR ↑SSIM ↑LPIPS ↓PSNR ↑SSIM ↑LPIPS ↓PSNR ↑SSIM ↑LPIPS ↓
SemanticNeRF [52]~8h26.110.7960.37831.740.9210.18322.010.7750.448
ObjectNeRF [47]~16h26.290.7850.35031.680.9250.15921.930.7180.431
ObjectSDF [46]~20h26.500.7980.38727.250.8580.28121.320.7940.432
PCFF (Ours)~9h26.450.8070.35532.280.9320.16322.420.7810.435
PCFF* (Ours)~15h26.580.8110.34632.770.9370.15022.450.7830.431
", + "image_path": "67f98453aeb761ab8c4b521d19f3c5a822805ca33a6ced83c4d08614a8c39f3e.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 190, + 547, + 222 + ], + "lines": [ + { + "bbox": [ + 46, + 190, + 547, + 222 + ], + "spans": [ + { + "bbox": [ + 46, + 190, + 547, + 222 + ], + "type": "text", + "content": "Table 2. Comparison of rendering performance with state-of-the-art object-compositional methods on ScanNet, Replica, and Toydesk datasets. All methods are supervised by ground truth annotations. * denotes we use a larger batch size to train our method for a fair comparison in training time with ObjectNeRF and ObjectSDF." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 48, + 224, + 547, + 346 + ], + "blocks": [ + { + "bbox": [ + 48, + 224, + 547, + 346 + ], + "lines": [ + { + "bbox": [ + 48, + 224, + 547, + 346 + ], + "spans": [ + { + "bbox": [ + 48, + 224, + 547, + 346 + ], + "type": "image", + "image_path": "348580189ec0170c556cdd2719ef8fdde0d4351d56ee295e3877c175a9f4bd68.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 97, + 346, + 495, + 357 + ], + "lines": [ + { + "bbox": [ + 97, + 346, + 495, + 357 + ], + "spans": [ + { + "bbox": [ + 97, + 346, + 495, + 357 + ], + "type": "text", + "content": "Figure 7. Query-based edits of target objects in Replica scenes. The red dots in input images are query pixels." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 363, + 287, + 470 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 363, + 287, + 470 + ], + "spans": [ + { + "bbox": [ + 46, + 363, + 287, + 470 + ], + "type": "text", + "content": "segmentation IoU of target objects on ScanNet in Tab 1. Different from SemanticNeRF and ObjSDF, our method cannot produce segmentation masks directly. Thus we select the target object by the query pixel in each scene, and segmentation masks are roughly generated according to the projected feature similarity maps in each view (see in Fig. 5). The comparison results show their explicit instance prediction leads to low performance, while our metric-based constraint can address the 3D index inconsistency." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 472, + 288, + 651 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 472, + 288, + 651 + ], + "spans": [ + { + "bbox": [ + 46, + 472, + 288, + 651 + ], + "type": "text", + "content": "We then show the robustness of our method when facing labels predicted by various 2D panoptic segmentation networks including Panoptic-FPN [19], MaskFormer [6] and Mask2Former [5], and the qualitative comparison is shown in Fig. 6. Although network-inferred labels are inconsistent and inaccurate from the perspective of 3D, our method robustly builds discriminating feature spaces and produces remarkable colorization results with the query pixel. We observe that the editing quality is related to the segmentation accuracy, e.g., the colorization of the target chair in Fig. 6 (b) is slightly leaked to the adjacent chair caused by the prediction inaccuracy of Panoptic-FPN while the colorization in Fig. 6 (c) and (d) are better, indicating that our method can be benefited from the further development of panoptic segmentation networks." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 661, + 207, + 673 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 661, + 207, + 673 + ], + "spans": [ + { + "bbox": [ + 47, + 661, + 207, + 673 + ], + "type": "text", + "content": "4.4. Scene Rendering and Editing" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "content": "To evaluate the scene rendering capacity of our method, we follow the standard metric in [29] by using PSNR, SSIM and LPIPS to measure the rendering quality. The scene" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 363, + 545, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 363, + 545, + 590 + ], + "spans": [ + { + "bbox": [ + 304, + 363, + 545, + 590 + ], + "type": "text", + "content": "specific object-compositional methods including SemanticNeRF [52], ObjectNeRF [47] and ObjectSDF [46] are compared, and the ground truth instance annotations are used in this experiment because compared methods are tough to utilize network-inferred labels. As shown in Tab. 2, our method achieves comparable rendering performance on all scene datasets and requires significantly less time for training. Our time efficiency is mainly because that our method encodes the scene as a holistic representation, whereas ObjectNeRF and ObjectSDF build separate representations for the background and all foreground objects. Hence, we train PCFF with a larger (2048) batch size of rays to increase the training time to 15 hours for making a fair comparison in training time with ObjectNeRF and ObjectSDF, and PCFF outperforms compared methods in most metrics in this condition. We emphasize that our method is designed for leveraging 2D network-inferred labels. However, thanks to our proposed semantic-related strategies, our method shows remarkable rendering performance." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 594, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 546, + 713 + ], + "type": "text", + "content": "Furthermore, we show various edits including deletion, colorization, translation, and duplication in multiple Replica scenes in Fig. 7 to demonstrate that our method can produce convincing multi-view consistent scene edits, and the corresponding panoptic feature spaces are PCA-based visualized (see Sec. 4.3) for reference. All chosen scenes include many similar objects (e.g., chairs) with the same semantic. However, our discriminating feature spaces drive our method to select accurate object representations for editing without affecting adjacent similar instances." + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "4953" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 54, + 70, + 286, + 157 + ], + "blocks": [ + { + "bbox": [ + 54, + 70, + 286, + 157 + ], + "lines": [ + { + "bbox": [ + 54, + 70, + 286, + 157 + ], + "spans": [ + { + "bbox": [ + 54, + 70, + 286, + 157 + ], + "type": "table", + "html": "
MethodsComponentsScanNet 0192Replica office4
SAHLSGRRIQMLPSNRLPIPS↓PSNR
(a)26.840.36031.520.187
(b)✓26.860.35631.680.177
(c)✓✓27.020.34831.860.173
(d)✓✓✓26.960.35031.760.182
", + "image_path": "70ba93e3e2f5a25ff769c4d8b02f159265ead43f2a9cdfdeeeaedbba78c04ad8.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 48, + 200, + 284, + 295 + ], + "blocks": [ + { + "bbox": [ + 48, + 200, + 284, + 295 + ], + "lines": [ + { + "bbox": [ + 48, + 200, + 284, + 295 + ], + "spans": [ + { + "bbox": [ + 48, + 200, + 284, + 295 + ], + "type": "image", + "image_path": "1778442e14304e1786dc2b0073997cc3f23833702918fd0fa06957d383e8ebe0.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 300, + 287, + 333 + ], + "lines": [ + { + "bbox": [ + 47, + 300, + 287, + 333 + ], + "spans": [ + { + "bbox": [ + 47, + 300, + 287, + 333 + ], + "type": "text", + "content": "Figure 8. Qualitative comparison of proposed SGRR. With the guidance of semantic entropy maps, our method refines the rendering in semantic inaccurate regions such as object boundaries." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 339, + 140, + 352 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 339, + 140, + 352 + ], + "spans": [ + { + "bbox": [ + 47, + 339, + 140, + 352 + ], + "type": "text", + "content": "4.5. Ablation Study" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 354, + 287, + 426 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 354, + 287, + 426 + ], + "spans": [ + { + "bbox": [ + 46, + 354, + 287, + 426 + ], + "type": "text", + "content": "We conduct ablation studies on two complicated scenes including Replica office4 and ScanNet 0192. These two scenes both contain multiple instances (chairs) with the same semantic, which can properly demonstrate the effectiveness of proposed components, especially the instance quadruplet metric learning." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 426, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 426, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 426, + 287, + 714 + ], + "type": "text", + "content": "Proposed Components. We analyze the effectiveness of proposed components including semantic-appearance hierarchical learning (SAHL), semantic-guided regional refinement (SGRR), and instance quadruplet metric learning (IQML) in Tab. 3. We first construct the semantic extension of NeRF as the baseline for comparison and the rendering performance is shown in Tab. 3(a). The effectiveness of SAHL and SGRR is shown in Tab. 3(b) and (c), which demonstrate our presented semantic-related strategies can improve the evaluation metrics on both scenes, indicating that our exploitation of the correlation between appearance and semantic attributes is reasonable. Furthermore, visualize results of employing SGRR in Fig. 8 shows that SDRR refines the rendering on semantic inaccurate regions under the guidance of entropy maps. Tab. 3(d) shows that IQML decreases the rendering performance due to the introduction of the additional constraint on feature space, especially on the high-fidelity scene such as Replica office4. However, we emphasize that IQML is the core component for leveraging 2D network-inferred labels and the slight rendering capacity degradation is acceptable. The necessity is further shown in Fig. 9, IQML discriminates the panoptic feature space at instance level and enables our method to remove the target chair without affecting others." + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 307, + 69, + 542, + 163 + ], + "blocks": [ + { + "bbox": [ + 307, + 69, + 542, + 163 + ], + "lines": [ + { + "bbox": [ + 307, + 69, + 542, + 163 + ], + "spans": [ + { + "bbox": [ + 307, + 69, + 542, + 163 + ], + "type": "image", + "image_path": "57553f58789f8c586499310bd2f64753e5750b99ce2f61f03ca2bc5e93454bf2.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 166, + 545, + 199 + ], + "lines": [ + { + "bbox": [ + 305, + 166, + 545, + 199 + ], + "spans": [ + { + "bbox": [ + 305, + 166, + 545, + 199 + ], + "type": "text", + "content": "Figure 9. Qualitative comparison of proposed IQML. Constrained by IQML, the panoptic features are obviously grouped at instance level, which enables our method for scene editing." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "type": "table", + "bbox": [ + 316, + 205, + 538, + 283 + ], + "blocks": [ + { + "bbox": [ + 47, + 161, + 287, + 195 + ], + "lines": [ + { + "bbox": [ + 47, + 161, + 287, + 195 + ], + "spans": [ + { + "bbox": [ + 47, + 161, + 287, + 195 + ], + "type": "text", + "content": "Table 3. Ablation for proposed components. Though IQML causes a decrease in rendering capacity, we notice that IQML is necessary for leveraging 2D network-inferred labels." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 316, + 205, + 538, + 283 + ], + "lines": [ + { + "bbox": [ + 316, + 205, + 538, + 283 + ], + "spans": [ + { + "bbox": [ + 316, + 205, + 538, + 283 + ], + "type": "table", + "html": "
SchemesMarginsScanNet 0192Replica office4
ηhηePSNR ↑LPIPS ↓PSNR ↑LPIPS ↓
Triplet0.526.890.35531.650.191
Quadruplet0.50.326.880.35431.670.187
Quadruplet0.30.526.960.35031.760.182
", + "image_path": "ed9cd31dcaf15cb0ea3fb7363d5e4e1ac1b7028bb7e8ee0083e026c417cad888.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_body" + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 287, + 545, + 319 + ], + "lines": [ + { + "bbox": [ + 305, + 287, + 545, + 319 + ], + "spans": [ + { + "bbox": [ + 305, + 287, + 545, + 319 + ], + "type": "text", + "content": "Table 4. Ablation of the instance metric schemes. Compared with the triplet or the inverse quadruplet schemes, our quadruplet design achieves higher rendering performance." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 327, + 545, + 482 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 327, + 545, + 482 + ], + "spans": [ + { + "bbox": [ + 304, + 327, + 545, + 482 + ], + "type": "text", + "content": "Instance Quadruplet Loss. We construct two baselines for comparison to investigate the impact of the different instance metric schemes. The triplet baseline treats easy and hard negative samples equally in metric constraint and the inverse quadruplet baseline assigns a smaller margin " + }, + { + "bbox": [ + 304, + 327, + 545, + 482 + ], + "type": "inline_equation", + "content": "\\delta_{e}" + }, + { + "bbox": [ + 304, + 327, + 545, + 482 + ], + "type": "text", + "content": " for easy negatives. The ablative results in Tab. 4 show that our quadruplet constraint which assigns a smaller margin " + }, + { + "bbox": [ + 304, + 327, + 545, + 482 + ], + "type": "inline_equation", + "content": "\\delta_{h}" + }, + { + "bbox": [ + 304, + 327, + 545, + 482 + ], + "type": "text", + "content": " for hard negatives establishes reasonable relationships among samples and benefits the rendering performance. The qualitative results in Fig. 9 (b) show that features of pixels with the same semantic are naturally closer caused by the semantic supervision, validating that employing a less restrictive constraint for hard negatives is efficient." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 493, + 378, + 505 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 493, + 378, + 505 + ], + "spans": [ + { + "bbox": [ + 306, + 493, + 378, + 505 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 513, + 545, + 704 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 513, + 545, + 704 + ], + "spans": [ + { + "bbox": [ + 304, + 513, + 545, + 704 + ], + "type": "text", + "content": "We observe that existing object-compositional neural implicit representations are limited in real-world applications due to their requirement of manually-labeled ground truth instance annotations with 3D index consistency. To learn object-compositional representations with labels inferred by 2D panoptic segmentation networks, we propose a novel framework named panoptic compositional feature field (PCFF) for editable scene rendering by building a discriminating space of projected panoptic features supervised by the designed instance quadruplet metric learning. Besides, semantic-related strategies are proposed based on the correlation between appearance and semantic attributes to improve our rendering capacity. Experiments conducted on three scene datasets demonstrate our method achieves remarkable rendering performance and produces convincing scene edits with network-inferred labels." + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "4954" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 92, + 288, + 715 + ], + "type": "list", + "angle": 0, + "index": 12, + "blocks": [ + { + "bbox": [ + 53, + 92, + 287, + 157 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 92, + 287, + 157 + ], + "spans": [ + { + "bbox": [ + 53, + 92, + 287, + 157 + ], + "type": "text", + "content": "[1] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. 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In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), pages 15838-15847, 2021. 1, 3, 4, 6, 7" + } + ] + } + ], + "index": 5 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "4957" + } + ] + } + ], + "index": 7 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 10 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Panoptic Lifting for 3D Scene Understanding With Neural Fields/028caa13-6237-4e4c-b2c3-e46e4758f30d_content_list.json b/2023/Panoptic Lifting for 3D Scene Understanding With Neural Fields/028caa13-6237-4e4c-b2c3-e46e4758f30d_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..97f509dd1e9aba09a4cee09b2827eef2ff0b5385 --- /dev/null +++ b/2023/Panoptic Lifting for 3D Scene Understanding With Neural Fields/028caa13-6237-4e4c-b2c3-e46e4758f30d_content_list.json @@ -0,0 +1,1579 @@ +[ + { + "type": "text", + "text": "Panoptic Lifting for 3D Scene Understanding with Neural Fields", + "text_level": 1, + "bbox": [ + 158, + 92, + 810, + 114 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Yawar Siddiqui $^{1,2}$ Lorenzo Porzi $^{2}$ Samuel Rota Bulò $^{2}$", + "bbox": [ + 251, + 142, + 705, + 160 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Norman Müller1,2 Matthias Nießner1 Angela Dai1 Peter Kontschieder2", + "bbox": [ + 174, + 160, + 774, + 179 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Technical University of Munich1 Meta Reality Labs Zurich2", + "bbox": [ + 236, + 185, + 727, + 204 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/e863e16230fc5c112a42efba25921aa9ba1922656cd7c51d84af36f6b6983772.jpg", + "image_caption": [ + "Figure 1. Given only RGB images of an in-the-wild scene as input, our method optimizes a panoptic radiance field which can be queried for color, depth, semantics, and instances for any point in space. We obtain poses for input images with COLMAP [32], and 2D panoptic segmentation masks using a pretrained off-the-shelf network [6]. During training, our method lifts these 2D segmentation masks, which are often noisy and view-inconsistent, into a consistent 3D panoptic radiance field. Once trained, our model is able to render images and their corresponding panoptic segmentation masks from both existing and novel viewpoints." + ], + "image_footnote": [], + "bbox": [ + 76, + 223, + 228, + 439 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/aea6c572fa2ce1edc4f2377198d07ec35fc625b32c94aca56eedbf65f20314ee.jpg", + "image_caption": [ + "Panoptic Lifting" + ], + "image_footnote": [], + "bbox": [ + 230, + 239, + 472, + 417 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/6c0f791d3ce007941150b79c4cc1983cfc3107508ff1afc6f5fcaf701cb326e0.jpg", + "image_caption": [ + "Volumetric Rendering" + ], + "image_footnote": [], + "bbox": [ + 527, + 227, + 638, + 294 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/ea0786cfe38c428847321c7d89ea161816a9a5e48e09de3dff9133078213a3c6.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 529, + 294, + 637, + 357 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/0866cadf9d8b8fbfdab4c750b95a677714bf715bc09c952d984fd99ca0fa1316.jpg", + "image_caption": [ + "Panoptic Novel Views Synthesis" + ], + "image_footnote": [], + "bbox": [ + 529, + 358, + 637, + 420 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/a7e30f7dec0cffe2e0f60cd5794991164aa0f97b06f213989567f47c19bfaabb.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 640, + 228, + 750, + 292 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/31c7a8e639aa3d0eddc012072d95e36e18c82ce9f3796f8e71701ddbf9a0c002.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 640, + 294, + 750, + 357 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/2d472af53cd52f27d39b06337c166514005f3e309fa5a609cee3d99d76a79aad.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 640, + 358, + 750, + 420 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/0d4e03bc2d85d7f76afee0b6992de54eca487e9bcfbf25b6565cd6b60f477aff.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 766, + 228, + 874, + 292 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/75591ba1df72fef1370783ee0c51af7c5832909326fce8d8212ab7b2af00c430.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 766, + 294, + 874, + 357 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/bf826d1c18840a5617e88a45d07762cd8c14be45d5cb741fbf8de1732989eeb5.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 766, + 358, + 874, + 420 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 523, + 313, + 537 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images together with 3D-consistent panoptic segmentation from novel viewpoints. Unlike existing approaches which use 3D input directly or indirectly, our method requires only machine-generated 2D panoptic segmentation masks inferred from a pre-trained network. Our core contribution is a panoptic lifting scheme based on a neural field representation that generates a unified and multi-view consistent, 3D panoptic representation of the scene. To account for inconsistencies of 2D instance identifiers across views, we solve a linear assignment with a cost based on the model's current predictions and the machine-generated segmentation masks, thus enabling us to lift 2D instances to 3D in a consistent way. We further propose and ablate contributions that make our method more robust to noisy, machine-generated labels, including test-time augmentations for confidence estimates, segment consistency loss, bounded segmentation fields, and gradient stopping. Experimental results validate our approach on the challenging Hypersim, Replica, and ScanNet datasets, improving by 8.4, 13.8, and $10.6\\%$ in scene-level PQ over state of the art.", + "bbox": [ + 75, + 553, + 472, + 901 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 501, + 542, + 630, + 559 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Robust panoptic 3D scene understanding models are key to enabling applications such as VR, robot navigation, or self-driving, and more. Panoptic image understanding – the task of segmenting a 2D image into categorical \"stuff\" areas and individual \"thing\" instances – has experienced tremendous progress over the past years. These advances can be attributed to continuously improved model architectures and the availability of large-scale labeled 2D datasets, leading to state-of-the-art 2D panoptic segmentation models [6,19,43] that generalize well to unseen images captured in the wild.", + "bbox": [ + 496, + 569, + 890, + 720 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Single-image panoptic segmentation, unfortunately, is still insufficient for tasks requiring coherency and consistency across multiple views. In fact, panoptic masks often contain view-specific imperfections and inconsistent classifications, and single-image 2D models naturally lack the ability to track unique object identities across views (see Fig. 2). Ideally, such consistency would stem from a full, 3D understanding of the environment, but lifting machine-generated 2D panoptic segmentations into a coherent 3D panoptic scene representation remains a challenging task.", + "bbox": [ + 496, + 722, + 892, + 875 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "Project page: nihalsid.github.io/panoptic-lifting/", + "bbox": [ + 522, + 887, + 880, + 901 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "9043", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Recent works [11,18,40,45] have addressed panoptic 3D scene understanding from 2D images by leveraging Neural Radiance Fields (NeRFs) [22], gathering semantic scene data from multiple sources. Some works [11, 40] rely on ground truth 2D and 3D labels, which are expensive and time-consuming to acquire. The work of Kundu et al. [18] instead exploits machine-generated 3D bounding box detection and tracking together with 2D semantic segmentation, both computed using off-the-shelf models. However, this approach is limited by the fact that 3D detection models, when compared to 2D panoptic segmentation ones, struggle to generalize beyond the data they were trained on. This is in large part due to the large difference in scale between 2D and 3D training datasets. Furthermore, dependence on multiple pre-trained models increases complexity and introduces potentially compounding sources of error.", + "bbox": [ + 75, + 90, + 472, + 332 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work we introduce Panoptic Lifting, a novel formulation which represents a static 3D scene as a panoptic radiance field (see Sec. 3.2). Panoptic Lifting supports applications like novel panoptic view synthesis and scene editing, while maintaining robustness to a variety of diverse input data. Our model is trained from only 2D posed images and corresponding, machine-generated panoptic segmentation masks, and can render color, depth, semantics, and 3D-consistent instance information for novel views of the scene.", + "bbox": [ + 75, + 335, + 468, + 470 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Starting from a TensoRF [4] architecture that encodes density and view-dependent color information, we introduce lightweight output heads for learning semantic and instance fields. The semantic field, represented as a small MLP, is directly supervised with the machine-generated 2D labels. An additional segment consistency loss guides this supervision to avoid optima that fragment objects in the presence of label inconsistencies. The 3D instance field is modelled by a separate MLP, holding a fixed number of class-agnostic, 3D-consistent surrogate object identifiers. Losses for both the fields are weighted by confidence estimates obtained by test-time augmentation on the 2D panoptic segmentation model. Finally, we discuss specific techniques, e.g. bounded segmentation fields and stopping semantics-to-geometry gradients (see Sec. 3.3), to further limit inconsistent segmentations.", + "bbox": [ + 75, + 474, + 472, + 717 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In summary, our contributions are:", + "bbox": [ + 76, + 720, + 307, + 734 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- A novel approach to panoptic radiance field representation that models the radiance, semantic class and instance id for each point in the space for a scene by directly lifting machine-generated 2D panoptic labels.", + "- A robust formulation to handle inherent noise and inconsistencies in machine-generated labels, resulting in a clean, coherent and view-consistent panoptic segmentations from novel views, across diverse data." + ], + "bbox": [ + 94, + 756, + 467, + 898 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/945af48b367387f1f00062bf99f5b3973914b1f08e81d205fbea049001421b4f.jpg", + "image_caption": [ + "Figure 2. Predictions from state-of-the-art 2D panoptic segmentation methods such as Mask2Former [6] are typically noisy and inconsistent when compared across views of the same scene. Typical failure modes include conflicting labels (e.g. sofa predicted as a bed above) and segmentations (e.g. labeled void above). Furthermore, instance identities are not preserved across frames (represented as different colors)." + ], + "image_footnote": [], + "bbox": [ + 506, + 85, + 880, + 263 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 392, + 640, + 407 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Neural Radiance Fields (NeRFs) offer a unified representation to model a scene's photo-realistic appearance [2,4,10, 22,24,38], geometry [1,27,41], and other spatially-varying properties [12,18,37,39,45] (e.g., semantics). NeRF methods can be broadly divided into two macro-categories: i) those which encode the entire scene into a coordinate-based neural network [2,22,38] and ii) those which attach parameters to an explicit 3D structure, such as a voxel grid [10,35], point cloud [42] or spatial hash [25]. A speed-memory trade off exists between the two, as models in (i) are generally more compact, while models in (ii) are often faster for training and inference. In our work we adopt a hybrid approach, modeling appearance and geometry with an explicit neural field derived from TensoRF [4], and semantics and instances with a pair of small implicit MLPs.", + "bbox": [ + 496, + 425, + 890, + 652 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "NeRFs for semantic 3D scene modeling. The work of Zhi et al. [45] first explored encoding semantics into a NeRF, demonstrating how noisy 2D semantic segmentations can be fused into a consistent volumetric model, improving their accuracy and enabling novel view synthesis of semantic masks. Since then, several works have extended this idea, e.g., by adding instance modeling [11, 18, 40] or by encoding abstract visual features [17, 37] from which a semantic segmentation can be derived a-posteriori. Panoptic NeRF [11] and DM-NeRF [40] describe panoptic radiance fields, focusing on the tasks of label transfer and scene editing, respectively. In contrast to our work, they both require some form of manual ground truth for the target scene: panoptically segmented coarse meshes for the former, and per-image 2D panoptic segmentations for the latter. On the other hand, Panoptic Neural Fields (PNF) [18] relies purely", + "bbox": [ + 496, + 657, + 892, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "9044", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "on RGB images, the same setting as ours. PNF, however, exploits a much larger set of predictions from pre-trained networks, including per-image semantic segmentation, 3D object bounding boxes, and object tracking across frames. While 3D tracking enables PNF to handle moving objects, the use of 3D detectors induces strong sensitivity to errors in the predicted boxes, especially beyond the datasets on which these networks were trained on.", + "bbox": [ + 75, + 90, + 472, + 210 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2D and 3D panoptic segmentation. The task of 2D panoptic segmentation and its associated metrics were first defined by Kirillov et al. [16]. A first wave of works in this field [5, 16, 28] proposed solutions based on combining a semantic segmentation network with an instance segmentation network, often sharing a common backbone. Recent works [6, 7, 44] instead adopt a more unified approach, inspired by the DETR object detector [3]. These works use a single transformer-based network to directly produce panoptic output as a set of image segments for both \"things\" and \"stuff.\" In our work, we adopt Mask2Former [6] with a Swin-L [21] backbone as our pre-trained 2D panoptic segmenter, due to its state-of-the-art performance on the general-purpose COCO Panoptic [20] dataset.", + "bbox": [ + 75, + 217, + 472, + 429 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Panoptic segmentation has also been explored in a 3D context, both as segmentation of pre-computed 3D structures [13,23,33,46] (e.g., voxel grids or point clouds), and as simultaneous 3D segmentation and reconstruction from 2D images [8,26,30]. However, these methods leveraging meshes, voxel grids or point clouds, do not allow for photorealistic novel view synthesis as NeRF-based methods do.", + "bbox": [ + 75, + 429, + 472, + 537 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 550, + 169, + 566 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Given posed RGB images $\\{I\\}$ of a scene with corresponding machine-generated 2D panoptic segmentations, our goal is to build an implicit, volumetric representation of the scene that models appearance and density, together with 3D object instances and their semantics. Our approach, called Panoptic Lifting, enables generating 2D panoptic segmentations from novel views in a 3D-consistent fashion, such that the rendered 2D instance ID of the same 3D object is preserved across views.", + "bbox": [ + 75, + 575, + 468, + 712 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Input Data", + "text_level": 1, + "bbox": [ + 76, + 724, + 199, + 739 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Input posed images $\\{I\\}$ are abstracted as sets of viewing rays expressed in world coordinates. A ray $r$ can be parameterized in 3D space as $r = p_0 + td_r$ , with $p_0$ the ray origin, $d_r$ its unit direction and a scalar $t$ .", + "bbox": [ + 75, + 748, + 468, + 808 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Rays $r$ belonging to a training image $I$ have an associated RGB color $\\hat{c}_r \\in \\mathbb{R}^3$ , a semantic class $\\hat{k}_r \\in \\mathcal{K}$ and a 2D instance ID $\\hat{h}_r \\in \\mathcal{H}_I$ . The 2D instance ID $\\hat{h}_r$ is defined only for thing classes, i.e. only if $\\hat{k}_r \\in \\mathcal{K}_{\\mathrm{T}}$ , where $\\mathcal{K}_{\\mathrm{T}}$ and $\\mathcal{K}_{\\mathrm{S}}$ partition $\\mathcal{K}$ into thing and stuff classes, respectively.", + "bbox": [ + 75, + 809, + 468, + 883 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "These semantic and instance labels, generated using a", + "bbox": [ + 96, + 885, + 470, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "pre-trained 2D segmentation network [6], are often noisy and inconsistent, as shown in Fig. 2. While 2D networks provide a probabilistic distribution over the predicted classes and a confidence per pixel (ray), these are often very peaked, even for incorrectly predicted segments (Fig. 4). To better estimate class probabilities and confidences, we run test-time augmentations on the input images (e.g., horizontal flip, scale, brightness, contrast, etc.) and fuse the resulting segmentations by segment clustering (see supplementary for details). This gives us for each pixel (ray $r$ ) in the training images, a semantic class distribution $\\hat{\\kappa}_r$ over the classes $\\mathcal{K}$ and a confidence estimate $w_r$ of the prediction.", + "bbox": [ + 496, + 90, + 890, + 272 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Scene Representation and Rendering", + "text_level": 1, + "bbox": [ + 498, + 280, + 821, + 296 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Panoptic radiance field. A panoptic radiance field is an implicit, volumetric scene representation modeled as a function $\\Phi(x, d)$ , which assigns to each 3D point $x \\in \\mathbb{R}^3$ and viewing direction $d \\in \\mathbb{S}^2$ a density $\\sigma \\in \\mathbb{R}_{\\geq 0}$ , a semantic class distribution $\\kappa$ over $\\mathcal{K}$ , a distribution $\\pi$ over surrogate identifiers $\\mathcal{J}$ and an RGB color $c \\in \\mathbb{R}^3$ . From this representation, we can derive a per-point distribution over 3D object IDs by considering probability $\\kappa(k)\\pi(j)$ for each 3D object ID $(k, j) \\in \\mathcal{H}_{3\\mathrm{D}}$ , with $\\mathcal{H}_{3\\mathrm{D}} := \\mathcal{K}_{\\mathrm{T}} \\times \\mathcal{J}$ being the set of all possible 3D instances our model can produce. The function $\\Phi$ leverages a TensoRF [4] representation for color and density, and we introduce two small MLPs to model the semantic and surrogate identifier fields.", + "bbox": [ + 496, + 308, + 890, + 503 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Volumetric rendering. Given the density field $\\sigma$ from $\\Phi$ as a function of a point $x$ , we can render any vector field $f$ over 3D points along a ray $r$ by the rendering equation [14]:", + "bbox": [ + 496, + 508, + 890, + 556 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nR [ f | r, \\sigma ] := \\int_ {0} ^ {\\infty} \\alpha_ {t} (r) \\sigma \\left(r _ {t}\\right) f \\left(r _ {t}, d _ {r}\\right) d t, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 557, + 565, + 890, + 598 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\alpha_{t}$ is the transmittance probability at $t$", + "bbox": [ + 500, + 601, + 799, + 614 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\alpha_ {t} (r) := \\exp \\left(- \\int_ {0} ^ {t} \\sigma \\left(r _ {s}\\right) d s\\right). \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 584, + 618, + 890, + 652 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "For brevity, we use $f_{r}$ to denote the rendered vector field $f$ along ray $r$ when the density field $\\sigma$ is clear from the context, i.e. $f_{r} := R[f|r,\\sigma]$ . In particular, this shorthand will be used for rendering all vector-valued fields that are implicitly provided by $\\Phi$ , namely color $c$ , semantic class distributions $\\kappa$ and surrogate ID distributions $\\pi$ . For example, $c_{r} := R[c|r,\\sigma]$ represents the color field $c$ rendered along ray $r$ .", + "bbox": [ + 496, + 654, + 890, + 775 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Rendering panoptic segmentations. One application of Panoptic Lifting is rendering 3D-consistent 2D panoptic segmentations from novel views. Given a pixel from a novel view corresponding to ray $r$ in world coordinates, we can compute a rendered semantic class distribution $\\kappa_r$ using the rendering equation above and obtain a semantic class $k_r^\\star$ for the same pixel as the most probable class, i.e. $k_r^\\star \\coloneqq \\arg \\max_{k\\in \\mathcal{K}}\\kappa_r(k)$ . If $k_r^\\star$ is a thing class, we", + "bbox": [ + 496, + 780, + 890, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "9045", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/53e1a5330c5ebb1193f54af1c10bb5e5e5383ee007d8826f2dd1c4222e19da22.jpg", + "image_caption": [ + "Figure 3. Our neural field representation comprises color, density, semantics, and instances. Color and density leverage TensoRF [4], and we use two small MLPs for semantics and instances. The radiance field is supervised by an L2 photometric loss on the volumetrically rendered radiance along rays. The semantic field is likewise supervised by an NCE loss on the volumetrically rendered class probability distribution and the 2D machine-generated semantic labels. For instances, we first map a machine-generated instance to a 3D surrogate identifier using linear assignment, where the cost depends on the current 3D instance predictions. These mapped 2D instances are used to supervise the rendered instance field with an NCE loss. All segmentation losses are weighted by test-time augmentation confidences." + ], + "image_footnote": [], + "bbox": [ + 76, + 88, + 895, + 308 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/4f2eec0dc71fd844cd06434d72759af5a955c4f18263454abe7444c283531a3c.jpg", + "image_caption": [ + "Figure 4. Confidences from a single Mask2Former [6] prediction (left) are often spuriously high, even for incorrectly labeled segments. Above, the bag is labeled incorrectly as otherprop with high confidence. Merging segmentations from test-time augmentations results in more reliable confidence estimates (right)." + ], + "image_footnote": [], + "bbox": [ + 84, + 407, + 457, + 614 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "can also compute the most probable surrogate identifier $j_r^\\star \\coloneqq \\arg \\max_{j \\in \\mathcal{J}} \\pi_r(j)$ and form a unique 3D instance identifier as the pair $(k_r^\\star, j_r^\\star) \\in \\mathcal{H}_{\\mathsf{3D}}$ , which is consistent across the scene. This enables generating multi-view consistent panoptic segmentations for novel views.", + "bbox": [ + 75, + 703, + 468, + 779 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Loss Functions", + "text_level": 1, + "bbox": [ + 76, + 790, + 230, + 806 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Appearance loss. Give a batch of rays $R$ , the appearance loss is given as a standard squared Euclidean distance between rendered color field and the ground-truth color:", + "bbox": [ + 75, + 819, + 468, + 864 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL _ {\\mathrm {R G B}} (R) := \\frac {1}{| R |} \\sum_ {r \\in R} \\| c _ {r} - \\hat {c} _ {r} \\| ^ {2}. \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 161, + 867, + 468, + 902 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Semantic loss. As described in Sec. 3.1, each ray $r$ has an associated probability distribution $\\hat{\\kappa}_r$ over the semantic classes $\\mathcal{K}$ and a prediction confidence $w_r$ obtained as test-time augmented predictions of a 2D pre-trained panoptic segmentation model. Given the semantic distribution field $\\kappa_r$ rendered along ray $r$ , the semantic loss at $r$ is given by the cross entropy of $\\kappa_r$ relative to $\\hat{\\kappa}_r$ . For a batch of rays $R$ ,", + "bbox": [ + 498, + 411, + 893, + 518 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL _ {\\text {s e m}} (R) := - \\frac {1}{| R |} \\sum_ {r \\in R} w _ {r} \\sum_ {k \\in \\mathcal {K}} \\hat {\\kappa} _ {r} (k) \\log \\kappa_ {r} (k). \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 527, + 531, + 890, + 568 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Logits vs. Probabilities. Standard implementations of semantic fields render class logits rather than class distributions [18, 36, 40, 45], converting the rendered logits into probabilities a posteriori via softmax. This approach can potentially introduce semantic inconsistencies across different viewpoints, since it endows the model with the ability of violating geometric constraints induced by the density. Specifically, due to the unbounded nature of logits, a significant signal could in principle be generated even in low density areas, by just providing sufficiently large logits. We resolve this by instead rendering the bounded probability distribution. See Fig. 8 for an example.", + "bbox": [ + 496, + 570, + 893, + 752 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Instance loss. Let $R$ denote a batch of rays from an image $I$ , $R_h$ the subset of rays in $R$ that belong to 2D instance $h \\in \\mathcal{H}_I$ , and $H_R \\subseteq \\mathcal{H}_I$ the subset of 2D instances that are represented in the batch of rays $R$ . Each ray $r$ is assigned the most compatible 3D surrogate identifier via an injective mapping $\\Pi_R^*$ , given its 2D machine-generated instance $\\hat{h}_r$ . The loss minimizes the log-loss of the corresponding pre", + "bbox": [ + 496, + 794, + 893, + 902 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "9046", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "dicted probability averaged over all rays in $R$ :", + "bbox": [ + 76, + 90, + 382, + 104 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL _ {\\text {i n s}} (R) := - \\frac {1}{| R |} \\sum_ {r \\in R} w _ {r} \\log \\pi_ {r} \\left(\\Pi_ {R} ^ {\\star} (\\hat {h} _ {r})\\right), \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 127, + 108, + 468, + 143 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "with $w_{r}$ as the prediction confidence. The optimal injective mapping $\\Pi_R^{\\star}$ is given by", + "bbox": [ + 76, + 146, + 468, + 176 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\Pi_ {R} ^ {\\star} := \\underset {\\Pi_ {R}} {\\operatorname {a r g m a x}} \\sum_ {h \\in H _ {R}} \\sum_ {r \\in R _ {h}} \\frac {\\pi_ {r} (\\Pi_ {I} (h))}{\\left| R _ {h} \\right|}, \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 138, + 179, + 468, + 217 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "which can be solved as a linear assignment problem.", + "bbox": [ + 76, + 219, + 423, + 234 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Segment consistency loss. Let $R$ denote a batch of rays from an image, partitioned into groups of rays $\\{R_1, \\dots, R_m\\}$ based on the panoptic segment each ray belongs to. That is, rays are clustered based on their 2D instance or stuff class. The segment consistency loss for $R$ is:", + "bbox": [ + 75, + 239, + 468, + 314 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL _ {\\text {c o n}} (R) := - \\frac {1}{| R |} \\sum_ {r \\in R} w _ {r} \\sum_ {i = 1} ^ {m} \\log \\kappa_ {r} \\left(K _ {i}\\right), \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 130, + 316, + 468, + 356 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $w_{r}$ is the prediction confidence and $K_{i}$ is the most probable predicted semantic class within the group $R_{i}$ , i.e. $K_{i} \\coloneqq \\operatorname{argmax}_{k \\in \\mathcal{K}} \\sum_{r \\in R_{i}} w_{r} \\kappa_{r}(k)$ .", + "bbox": [ + 76, + 358, + 468, + 406 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Training objective. Let $R = R_{S} \\cup R_{I}$ be a batch of rays with $R_{S}$ as rays randomly sampled across the scene and $R_{I}$ as rays sampled from a single image, then the total loss over the network parameters is $L_{\\mathrm{tot}}(R) \\coloneqq \\lambda_{\\mathrm{ins}}L_{\\mathrm{ins}}(R_I) + \\lambda_{\\mathrm{con}}L_{\\mathrm{con}}(R_I) + \\lambda_{\\mathrm{RGB}}L_{\\mathrm{RGB}}(R_S) + \\lambda_{\\mathrm{sem}}L_{\\mathrm{sem}}(R_S)$ .", + "bbox": [ + 76, + 409, + 468, + 486 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Note that it is important that the supervision for the segmentation with noisy 2D machine labels not influence the geometry. Otherwise the model can still satisfy inconsistent labels by changing the rendering weights, resulting in cloudy geometry to satisfy conflicting segmentation labels (Fig. 8c). To avoid this issue, we stop gradients from the segmentation branches back to the densities.", + "bbox": [ + 75, + 488, + 468, + 594 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Implementation Details. Our model is implemented with Pytorch and trained using Adam [15] with learning rates of $5 \\times 10^{-4}$ for the MLPs and $1 \\times 10^{-2}$ for the TensorRF lines and planes. For $L_{\\mathrm{tot}}$ we use $\\lambda_{\\mathrm{con}} = 1.35$ , $\\lambda_{\\mathrm{ins}} = \\lambda_{\\mathrm{sem}} = \\lambda_{\\mathrm{RGB}} = 1$ . We train on 1 NVIDIA A6000 for 450k iterations ( $\\sim 10$ hours). Further details are in the supplementary.", + "bbox": [ + 76, + 599, + 468, + 690 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 704, + 207, + 720 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We evaluate our method on the tasks of novel view synthesis and novel view panoptic segmentation, and further show scene editing as a possible application.", + "bbox": [ + 75, + 729, + 468, + 775 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Data. We show results on scenes from three public datasets: Hypersim [29], Replica [34] and ScanNet [9]. For each of the datasets, we use the available ground-truth poses. The ground-truth semantic and instance labels, however, are only used for evaluation, and are not used for training or refinement of any models. We also show results on in-the-wild scenes, captured with a Pixel3a Android smartphone with COLMAP [32]-computed poses. To obtain the", + "bbox": [ + 75, + 779, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/d49d4e32bc7544972e3086c474843e0138ad61d2d3ea0dd03d1c8b912a2784af.jpg", + "image_caption": [ + "(a) Original rendered RGB and depth" + ], + "image_footnote": [], + "bbox": [ + 513, + 89, + 599, + 156 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/f479ad2894d90b97f52c80c54017e7f43e4b2a14bde6f2c9ff2ca8f01bd8b98e.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 601, + 89, + 687, + 156 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/678ea4ed854769a520d043af2c1a639ed4347062f3ed0fafd37c272e7837bd7a.jpg", + "image_caption": [ + "(b) Deleting a chair instance" + ], + "image_footnote": [], + "bbox": [ + 697, + 89, + 782, + 156 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/df012a669fb6eef7d7e57d8cafece9d505147b9e4fac23bdad8496b524a1a815.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 785, + 89, + 872, + 156 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/b3b9b30a6ad32b52d52c49b108041de45d08b94be1f5a181d2f1897351b01bb7.jpg", + "image_caption": [ + "(c) Duplicating a chair instance" + ], + "image_footnote": [], + "bbox": [ + 513, + 170, + 599, + 238 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/9eda5bac8f4d72fc5bcb3cf4e0b81e81fab1c8774754825ff607c930ba379a0b.jpg", + "image_caption": [ + "(d) Rotating the rightmost chair instance" + ], + "image_footnote": [], + "bbox": [ + 601, + 170, + 687, + 237 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/01c503845478c5dbdd96666ef87035a3fc6e78980b6cc55bde9791de8907fd9c.jpg", + "image_caption": [ + "Figure 5. Scene Editing. Once trained, we can generate novel views of a scene with object instances (b) deleted, (c) duplicated or (d) manipulated with affine transforms." + ], + "image_footnote": [], + "bbox": [ + 696, + 170, + 782, + 237 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/045125bcaaa532ab3899a5d0e24516ccdbd1e857d4d3470db72978d299652fba.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 785, + 170, + 872, + 237 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "machine-generated 2D panoptic segmentations, we use the same publicly available pre-trained model [6] for all scenes across all datasets. Since this model was trained originally on COCO [20], we map COCO panoptic classes to 21 ScanNet classes (9 thing + 12 stuff). Hypersim and Replica labels are also mapped to the same class set for evaluation. For the in-the-wild captures we use 31 ScanNet classes (17 thing + 14 stuff). Further details about the scenes, classes and data splits can be found in the supplementary.", + "bbox": [ + 496, + 321, + 890, + 458 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Metrics. We measure the visual fidelity of the synthesized novel views, and the accuracy of their predicted semantic labels using peak signal to noise ratio (PSNR), and mean intersection over union (mIoU), respectively. Recent NeRF-based semantic scene modeling works [11,18] evaluate their panoptic predictions using the Panoptic Quality (PQ) [16] metric. Standard PQ, however, does not measure whether instance identities are consistently preserved across views. To overcome this limitation, we propose a scene-level PQ metric, denoted as $\\mathbf{PQ}^{\\mathrm{scene}}$ .", + "bbox": [ + 496, + 462, + 890, + 613 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Scene-level Panoptic Quality. Given a set of predicted segments $p \\in P$ , and ground truth segments $g \\in G$ , the PQ metric is defined by comparing all possible pairs of segments belonging to an image, marking them as a match if $\\mathrm{IoU}(p, g) > 0.5$ (see Sec. 4.1-4.2 of [16]). In $\\mathrm{PQ}^{\\mathrm{scene}}$ , we modify the matching process to work on a scene level. To achieve this, we first merge the segments into subsets $\\mathcal{P} \\subset P, \\mathcal{G} \\subset G$ which contain all segments that, for a certain scene, belong (or are predicted to belong) to the same instance or stuff class. Then, we compare all pairs of subsets for each scene, and record a match when $\\mathrm{IoU}(\\mathcal{P}, \\mathcal{G}) > 0.5$ .1", + "bbox": [ + 496, + 619, + 890, + 785 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Results", + "text_level": 1, + "bbox": [ + 500, + 795, + 591, + 809 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We compare with state-of-the-art 2D and NeRF-based 3D semantic and panoptic segmentation methods: Mask2Former [6] predicts 2D panoptic segmentation, Se", + "bbox": [ + 496, + 818, + 890, + 864 + ], + "page_idx": 4 + }, + { + "type": "page_footnote", + "text": "1Note that PQscene can be trivially implemented by evaluating standard PQ after tiling together the predictions and ground truths of each scene.", + "bbox": [ + 500, + 875, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "9047", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/d9506212602160ca941f08d8335b2e382a7746c2213128374c992c92e3389625.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodHyperSim [29]Replica [34]ScanNet [9]
mIoU↑PQscene↑PSNR↑mIoU↑PQscene↑PSNR↑mIoU↑PQscene↑PSNR↑
Mask2Former [6]53.9 (-13.9)--52.4 (-14.8)--46.7 (-18.5)--
SemanticNeRF [45]58.9 (-8.9)-26.658.5 (-8.7)-24.859.2 (-6)-26.6
DM-NeRF [40]57.6 (-10.2)51.6 (-8.5)28.156.0 (-11.2)44.1 (-13.8)26.949.5 (-15.7)41.7 (-17.2)27.5
PNF [18]50.3 (-17.5)44.8 (-15.3)27.451.5 (-15.7)41.1 (-16.8)29.853.9 (-11.3)48.3 (-10.6)26.7
PNF + GT Bounding Boxes58.7 (-9.1)47.6 (-12.5)28.154.8 (-12.4)52.5 (-5.4)31.658.7 (-6.5)54.3 (-4.6)26.8
Panoptic Lifting67.860.130.167.257.929.665.258.928.5
", + "bbox": [ + 81, + 89, + 893, + 219 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/35c01884f6fbf104ee0bdae032cb845bd835594900b084488272a7e6948d0a17.jpg", + "table_caption": [ + "Table 1. Quantitative comparison on novel views from the test set. We outperform both 2D and 3D NeRF methods on semantic and panoptic segmentation tasks. Note that, compared to other methods, $PNF + GT$ Bounding Boxes is given the advantage of using groundtruth 3D detections. Mask2Former does not predict scene-level object instances, thus it can't be evaluated for PQ $^{\\text{scene}}$ ." + ], + "table_footnote": [], + "table_body": "
Segment ConsistencyTTABounded Segm. FieldGradient BlockingmIoU↑PQscene↑PSNR↑
XXXX57.347.927.1
X✓✓✓60.954.328.3
✓X✓✓63.155.228.4
✓✓X✓62.952.528.4
✓✓✓X61.653.727.2
✓✓✓✓65.258.928.5
", + "bbox": [ + 81, + 282, + 467, + 381 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2. Ablations of our design choices on ScanNet [9]. The segment consistency loss, test-time augmentations (TTA), probability field, and blocked segmentation gradients all contribute to robustness against real-world noisy labels.", + "bbox": [ + 75, + 385, + 468, + 441 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "manticNeRF [45] predicts 3D semantic segmentation, and Panoptic Neural Fields (PNF) [18] and DM-NeRF [40] predict 3D panoptic segmentation. Our method and the neural field baselines are all trained using the same set of images, poses and Mask2Former generated 2D labels. For PNF, we additionally provide bounding boxes from a state-of-the-art multi-view 3D object detector [31] pre-trained on ScanNet, or taken from the ground truth (PNF + GT Bounding Boxes). More details are provided in the supplementary.", + "bbox": [ + 75, + 457, + 468, + 593 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "As shown in Tab. 1 and Fig. 6, we outperform baselines across all datasets on both semantic and panoptic segmentation tasks, without sacrificing view synthesis quality. Fig. 7 additionally shows qualitative results on an in-the-wild capture. We further demonstrate improved consistency and segmentation quality over baselines in the supplemental video.", + "bbox": [ + 75, + 595, + 468, + 686 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Our method significantly improves over Mask2Former, harmonizing its inconsistent and noisy outputs by lifting them to 3D. This is reflected by the IoU scores in Tab. 1 (-13.9% w.r.t. Panoptic Lifting), and by evaluating standard PQ on ScanNet, where we register a scores of 43.6% and 60.4% for Mask2Former and our method, respectively. While SemanticNeRF was shown to be robust to synthetic pixel noise, we find that it struggles to handle the error patterns of machine-generated labels. Similarly, DM-NeRF seems to suffer with segment fragmentation when confronted with real-world scenes and machine-generated panoptic labels (Fig. 6). Finally, PNF's sensitivity to errors from the 3D bounding box detector is well highlighted in Tab. 1 (-15.7 to -10.6% PQ scene w.r.t. Panoptic Lift", + "bbox": [ + 75, + 688, + 470, + 901 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "ing). When provided with g.t. boxes, PNF is able to partially close the $\\mathrm{PQ}^{\\mathrm{scene}}$ gap, but Panoptic Lifting still shows greater robustness to noise in 2D machine-generated labels.", + "bbox": [ + 496, + 285, + 892, + 330 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1.1 Ablations", + "text_level": 1, + "bbox": [ + 498, + 347, + 622, + 361 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In Tab. 2, we show a set of ablations on the ScanNet data. As a first baseline (row 1), we disable all of the robustness-oriented design choices described in Sec. 3.3, obtaining a substantial drop in performance (-8% mIoU, -11% PQ $\\text{scene}$ ).", + "bbox": [ + 496, + 371, + 892, + 431 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Segment consistency loss. Fig. 8(d) shows how inconsistent 2D segmentations under different views result in a blend of two labels for the same physical object. This effect is counteracted by our segment consistency loss: disabling it causes the largest drop in mIoU (Tab. 2, row 2).", + "bbox": [ + 496, + 436, + 893, + 513 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Test-time augmentation. As shown in Fig. 4, Mask2Former predictions tend to be highly confident, even for incorrectly predicted classes. Test-time augmentation provides smoother confidence estimates and improved masks, boosting both semantic metrics (Tab. 2, row 3).", + "bbox": [ + 496, + 517, + 893, + 593 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Bounded vs. unbounded segmentation field. Predicting unbounded logits from the segmentation branch, as in other recent NeRF-based semantic scene modeling works [18,36, 40, 45], allows the model to \"cheat\" and predict inconsistent labels even with accurate geometry (see Fig. 8(a,b), Sec. 3.3). Switching to bounded segmentation fields drastically improves consistency, as shown by the PQ $^{\\text{scene}}$ score in Tab. 2, row 4.", + "bbox": [ + 496, + 597, + 893, + 717 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Blocking semantics-to-geometry gradients. Even with a bounded segmentation field, the model can be pushed to learn wrong geometry in an attempt to satisfy inconsistent 2D labels, as shown in Fig. 8(c). This is reflected in a degradation in view synthesis PSNR (Tab. 2, row 5), which we can solve by blocking gradients from semantic and instance branches back to geometry.", + "bbox": [ + 496, + 723, + 893, + 829 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1.2 Scene Editing", + "text_level": 1, + "bbox": [ + 500, + 845, + 651, + 861 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In addition to generating novel views and their panoptic masks, Panoptic Lifting can be used for scene editing. As", + "bbox": [ + 496, + 869, + 892, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "9048", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/b2c369daa6cc420cff9561a94a6f654e43b5dc0ae73325e54d662878e8e7c936.jpg", + "image_caption": [ + "Figure 6. Novel views and their corresponding semantics and instances on Hypersim [29], Replica [34], and ScanNet [9] (top to bottom, respectively). Highlighted legend labels represent instanced (thing) classes. All 3D methods use the same posed RGB images and 2D machine-generated labels for training. PNF [18] additionally uses 3D bounding box predictions, while PNF + GT Boxes uses ground truth bounding boxes for instance classes. We outperform the state of the art, producing clean and consistent segmentation masks." + ], + "image_footnote": [], + "bbox": [ + 80, + 87, + 885, + 747 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "shown in Fig. 5, once trained, we can generate novel views of a scene with object instances deleted, duplicated or manipulated under affine transformations. Given an instance label, deletion is achieved by setting the density of points", + "bbox": [ + 75, + 835, + 470, + 898 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "where a predicted instance is equal to the instance to be deleted to be zero. For duplication, given a new position and rotation for an object to be duplicated, we manipulate the rays passing through the resulting region to query the", + "bbox": [ + 498, + 835, + 890, + 898 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "9049", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/06137e260c86000876d6169b25cdb55772b32eceb12d86aee3a651639584e93b.jpg", + "image_caption": [ + "Figure 7. Novel views and their corresponding semantics and instances on in-the-wild room capture. Highlighted labels in the legend represent instanced (thing) classes. All 3D methods use the same posed RGB images and 2D machine-generated labels for training. PNF [18] additionally uses predictions from a 3D bounding box detector." + ], + "image_footnote": [], + "bbox": [ + 114, + 70, + 848, + 361 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/bcef7b7791404ea9c4f1afd5cc23faa8e72cd6009b7acdba79681bb4d6eaffa0.jpg", + "image_caption": [ + "Figure 8. Ablations over components. (a) 2D machine-generated label inconsistency, with the chair labeled as 'chair' and 'cabinet' in different views. (b) Unbounded segmentation field outputs (e.g. MLP predicts logits) can result in inconsistent predictions even with good depth estimates due to improper distribution along the ray. (c) Even with class probability outputs, the model can change the density (and thereby the rendering weights) to better fit noisy 2D labels. (d) Blocking segmentation gradients along with bounding field output produces a mix of 2 classes for the same chair instance, the optima for the NCE loss on segmentations. Using an additional segment consistency loss improves object consistency. (e) Our final method with all components enabled results in clean and consistent segmentations." + ], + "image_footnote": [], + "bbox": [ + 76, + 419, + 890, + 589 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "original instance region instead. Manipulation is achieved by combining deletion and duplication.", + "bbox": [ + 75, + 695, + 470, + 724 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 76, + 739, + 194, + 753 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We have introduced Panoptic Lifting, a novel approach to lift 2D machine-generated panoptic labels to an implicit 3D volumetric representation. As a result, our model can produce clean, coherent, and 3D-consistent panoptic segmentation masks together with color and depth images for novel views. Compared to state of the art, our model is more robust to the inherent noise present in machine-generated labels, hence resulting in significant improvements across datasets while providing the ability to work on in-the-wild", + "bbox": [ + 75, + 763, + 470, + 900 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "scenes. We believe Panoptic Lifting is an important step towards enabling more robust, holistic 3D scene understanding while posing minimal input requirements.", + "bbox": [ + 500, + 695, + 890, + 742 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements. This work was done during Yawar's and Norman's internships at Meta Reality Labs Zurich as well as at TUM, funded by a Meta SRA. Matthias Nießner was also supported by the ERC Starting Grant Scan2CAD (804724). Angela Dai was supported by the Bavarian State Ministry of Science and the Arts coordinated by the Bavarian Research Institute for Digital Transformation (BIDT). We would like to thank Justus Thies, Artem Sevastopolsky, and Guy Gafni for helpful discussions and their feedback.", + "bbox": [ + 496, + 763, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "9050", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Dejan Azinović, Ricardo Martin-Brualla, Dan B Goldman, Matthias Nießner, and Justus Thies. Neural rgb-d surface reconstruction. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 6290-6301, June 2022. 2", + "[2] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields. 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In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 13194-13203, 2021. 3" + ], + "bbox": [ + 501, + 92, + 890, + 641 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "9052", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Panoptic Lifting for 3D Scene Understanding With Neural Fields/028caa13-6237-4e4c-b2c3-e46e4758f30d_model.json b/2023/Panoptic Lifting for 3D Scene Understanding With Neural Fields/028caa13-6237-4e4c-b2c3-e46e4758f30d_model.json new file mode 100644 index 0000000000000000000000000000000000000000..b698d854677959ada4ebacb02a021b4a5169bd5f --- /dev/null +++ b/2023/Panoptic Lifting for 3D Scene Understanding With Neural Fields/028caa13-6237-4e4c-b2c3-e46e4758f30d_model.json @@ -0,0 +1,2156 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.16, + 0.093, + 0.812, + 0.116 + ], + "angle": 0, + "content": "Panoptic Lifting for 3D Scene Understanding with Neural Fields" + }, + { + "type": "text", + "bbox": [ + 0.253, + 0.143, + 0.707, + 0.161 + ], + "angle": 0, + "content": "Yawar Siddiqui\\(^{1,2}\\) Lorenzo Porzi\\(^{2}\\) Samuel Rota Bulò\\(^{2}\\)" + }, + { + "type": "text", + "bbox": [ + 0.175, + 0.161, + 0.776, + 0.18 + ], + "angle": 0, + "content": "Norman Müller1,2 Matthias Nießner1 Angela Dai1 Peter Kontschieder2" + }, + { + "type": "text", + "bbox": [ + 0.237, + 0.186, + 0.728, + 0.205 + ], + "angle": 0, + "content": "Technical University of Munich1 Meta Reality Labs Zurich2" + }, + { + "type": "image", + "bbox": [ + 0.078, + 0.224, + 0.229, + 0.44 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.231, + 0.241, + 0.473, + 0.419 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.33, + 0.424, + 0.41, + 0.434 + ], + "angle": 0, + "content": "Panoptic Lifting" + }, + { + "type": "image_caption", + "bbox": [ + 0.484, + 0.281, + 0.501, + 0.371 + ], + "angle": 270, + "content": "Volumetric Rendering" + }, + { + "type": "image", + "bbox": [ + 0.529, + 0.228, + 0.639, + 0.295 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.53, + 0.295, + 0.638, + 0.358 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.53, + 0.359, + 0.638, + 0.421 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.642, + 0.229, + 0.751, + 0.294 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.642, + 0.295, + 0.751, + 0.358 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.642, + 0.359, + 0.751, + 0.421 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.767, + 0.229, + 0.875, + 0.294 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.767, + 0.295, + 0.875, + 0.358 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.767, + 0.359, + 0.875, + 0.421 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.628, + 0.424, + 0.786, + 0.435 + ], + "angle": 0, + "content": "Panoptic Novel Views Synthesis" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.445, + 0.895, + 0.515 + ], + "angle": 0, + "content": "Figure 1. Given only RGB images of an in-the-wild scene as input, our method optimizes a panoptic radiance field which can be queried for color, depth, semantics, and instances for any point in space. We obtain poses for input images with COLMAP [32], and 2D panoptic segmentation masks using a pretrained off-the-shelf network [6]. During training, our method lifts these 2D segmentation masks, which are often noisy and view-inconsistent, into a consistent 3D panoptic radiance field. Once trained, our model is able to render images and their corresponding panoptic segmentation masks from both existing and novel viewpoints." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.524, + 0.314, + 0.539 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.554, + 0.473, + 0.902 + ], + "angle": 0, + "content": "We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images together with 3D-consistent panoptic segmentation from novel viewpoints. Unlike existing approaches which use 3D input directly or indirectly, our method requires only machine-generated 2D panoptic segmentation masks inferred from a pre-trained network. Our core contribution is a panoptic lifting scheme based on a neural field representation that generates a unified and multi-view consistent, 3D panoptic representation of the scene. To account for inconsistencies of 2D instance identifiers across views, we solve a linear assignment with a cost based on the model's current predictions and the machine-generated segmentation masks, thus enabling us to lift 2D instances to 3D in a consistent way. We further propose and ablate contributions that make our method more robust to noisy, machine-generated labels, including test-time augmentations for confidence estimates, segment consistency loss, bounded segmentation fields, and gradient stopping. Experimental results validate our approach on the challenging Hypersim, Replica, and ScanNet datasets, improving by 8.4, 13.8, and \\(10.6\\%\\) in scene-level PQ over state of the art." + }, + { + "type": "title", + "bbox": [ + 0.502, + 0.544, + 0.631, + 0.56 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.57, + 0.892, + 0.721 + ], + "angle": 0, + "content": "Robust panoptic 3D scene understanding models are key to enabling applications such as VR, robot navigation, or self-driving, and more. Panoptic image understanding – the task of segmenting a 2D image into categorical \"stuff\" areas and individual \"thing\" instances – has experienced tremendous progress over the past years. These advances can be attributed to continuously improved model architectures and the availability of large-scale labeled 2D datasets, leading to state-of-the-art 2D panoptic segmentation models [6,19,43] that generalize well to unseen images captured in the wild." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.723, + 0.893, + 0.875 + ], + "angle": 0, + "content": "Single-image panoptic segmentation, unfortunately, is still insufficient for tasks requiring coherency and consistency across multiple views. In fact, panoptic masks often contain view-specific imperfections and inconsistent classifications, and single-image 2D models naturally lack the ability to track unique object identities across views (see Fig. 2). Ideally, such consistency would stem from a full, 3D understanding of the environment, but lifting machine-generated 2D panoptic segmentations into a coherent 3D panoptic scene representation remains a challenging task." + }, + { + "type": "page_footnote", + "bbox": [ + 0.524, + 0.888, + 0.882, + 0.902 + ], + "angle": 0, + "content": "Project page: nihalsid.github.io/panoptic-lifting/" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9043" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.333 + ], + "angle": 0, + "content": "Recent works [11,18,40,45] have addressed panoptic 3D scene understanding from 2D images by leveraging Neural Radiance Fields (NeRFs) [22], gathering semantic scene data from multiple sources. Some works [11, 40] rely on ground truth 2D and 3D labels, which are expensive and time-consuming to acquire. The work of Kundu et al. [18] instead exploits machine-generated 3D bounding box detection and tracking together with 2D semantic segmentation, both computed using off-the-shelf models. However, this approach is limited by the fact that 3D detection models, when compared to 2D panoptic segmentation ones, struggle to generalize beyond the data they were trained on. This is in large part due to the large difference in scale between 2D and 3D training datasets. Furthermore, dependence on multiple pre-trained models increases complexity and introduces potentially compounding sources of error." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.337, + 0.47, + 0.472 + ], + "angle": 0, + "content": "In this work we introduce Panoptic Lifting, a novel formulation which represents a static 3D scene as a panoptic radiance field (see Sec. 3.2). Panoptic Lifting supports applications like novel panoptic view synthesis and scene editing, while maintaining robustness to a variety of diverse input data. Our model is trained from only 2D posed images and corresponding, machine-generated panoptic segmentation masks, and can render color, depth, semantics, and 3D-consistent instance information for novel views of the scene." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.476, + 0.473, + 0.718 + ], + "angle": 0, + "content": "Starting from a TensoRF [4] architecture that encodes density and view-dependent color information, we introduce lightweight output heads for learning semantic and instance fields. The semantic field, represented as a small MLP, is directly supervised with the machine-generated 2D labels. An additional segment consistency loss guides this supervision to avoid optima that fragment objects in the presence of label inconsistencies. The 3D instance field is modelled by a separate MLP, holding a fixed number of class-agnostic, 3D-consistent surrogate object identifiers. Losses for both the fields are weighted by confidence estimates obtained by test-time augmentation on the 2D panoptic segmentation model. Finally, we discuss specific techniques, e.g. bounded segmentation fields and stopping semantics-to-geometry gradients (see Sec. 3.3), to further limit inconsistent segmentations." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.721, + 0.308, + 0.736 + ], + "angle": 0, + "content": "In summary, our contributions are:" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.757, + 0.468, + 0.817 + ], + "angle": 0, + "content": "- A novel approach to panoptic radiance field representation that models the radiance, semantic class and instance id for each point in the space for a scene by directly lifting machine-generated 2D panoptic labels." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.84, + 0.468, + 0.9 + ], + "angle": 0, + "content": "- A robust formulation to handle inherent noise and inconsistencies in machine-generated labels, resulting in a clean, coherent and view-consistent panoptic segmentations from novel views, across diverse data." + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.757, + 0.468, + 0.9 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.087, + 0.882, + 0.264 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.271, + 0.892, + 0.368 + ], + "angle": 0, + "content": "Figure 2. Predictions from state-of-the-art 2D panoptic segmentation methods such as Mask2Former [6] are typically noisy and inconsistent when compared across views of the same scene. Typical failure modes include conflicting labels (e.g. sofa predicted as a bed above) and segmentations (e.g. labeled void above). Furthermore, instance identities are not preserved across frames (represented as different colors)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.393, + 0.642, + 0.409 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.426, + 0.892, + 0.653 + ], + "angle": 0, + "content": "Neural Radiance Fields (NeRFs) offer a unified representation to model a scene's photo-realistic appearance [2,4,10, 22,24,38], geometry [1,27,41], and other spatially-varying properties [12,18,37,39,45] (e.g., semantics). NeRF methods can be broadly divided into two macro-categories: i) those which encode the entire scene into a coordinate-based neural network [2,22,38] and ii) those which attach parameters to an explicit 3D structure, such as a voxel grid [10,35], point cloud [42] or spatial hash [25]. A speed-memory trade off exists between the two, as models in (i) are generally more compact, while models in (ii) are often faster for training and inference. In our work we adopt a hybrid approach, modeling appearance and geometry with an explicit neural field derived from TensoRF [4], and semantics and instances with a pair of small implicit MLPs." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.659, + 0.893, + 0.901 + ], + "angle": 0, + "content": "NeRFs for semantic 3D scene modeling. The work of Zhi et al. [45] first explored encoding semantics into a NeRF, demonstrating how noisy 2D semantic segmentations can be fused into a consistent volumetric model, improving their accuracy and enabling novel view synthesis of semantic masks. Since then, several works have extended this idea, e.g., by adding instance modeling [11, 18, 40] or by encoding abstract visual features [17, 37] from which a semantic segmentation can be derived a-posteriori. Panoptic NeRF [11] and DM-NeRF [40] describe panoptic radiance fields, focusing on the tasks of label transfer and scene editing, respectively. In contrast to our work, they both require some form of manual ground truth for the target scene: panoptically segmented coarse meshes for the former, and per-image 2D panoptic segmentations for the latter. On the other hand, Panoptic Neural Fields (PNF) [18] relies purely" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9044" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.212 + ], + "angle": 0, + "content": "on RGB images, the same setting as ours. PNF, however, exploits a much larger set of predictions from pre-trained networks, including per-image semantic segmentation, 3D object bounding boxes, and object tracking across frames. While 3D tracking enables PNF to handle moving objects, the use of 3D detectors induces strong sensitivity to errors in the predicted boxes, especially beyond the datasets on which these networks were trained on." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.218, + 0.473, + 0.43 + ], + "angle": 0, + "content": "2D and 3D panoptic segmentation. The task of 2D panoptic segmentation and its associated metrics were first defined by Kirillov et al. [16]. A first wave of works in this field [5, 16, 28] proposed solutions based on combining a semantic segmentation network with an instance segmentation network, often sharing a common backbone. Recent works [6, 7, 44] instead adopt a more unified approach, inspired by the DETR object detector [3]. These works use a single transformer-based network to directly produce panoptic output as a set of image segments for both \"things\" and \"stuff.\" In our work, we adopt Mask2Former [6] with a Swin-L [21] backbone as our pre-trained 2D panoptic segmenter, due to its state-of-the-art performance on the general-purpose COCO Panoptic [20] dataset." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.43, + 0.473, + 0.538 + ], + "angle": 0, + "content": "Panoptic segmentation has also been explored in a 3D context, both as segmentation of pre-computed 3D structures [13,23,33,46] (e.g., voxel grids or point clouds), and as simultaneous 3D segmentation and reconstruction from 2D images [8,26,30]. However, these methods leveraging meshes, voxel grids or point clouds, do not allow for photorealistic novel view synthesis as NeRF-based methods do." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.551, + 0.17, + 0.567 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.577, + 0.47, + 0.713 + ], + "angle": 0, + "content": "Given posed RGB images \\(\\{I\\}\\) of a scene with corresponding machine-generated 2D panoptic segmentations, our goal is to build an implicit, volumetric representation of the scene that models appearance and density, together with 3D object instances and their semantics. Our approach, called Panoptic Lifting, enables generating 2D panoptic segmentations from novel views in a 3D-consistent fashion, such that the rendered 2D instance ID of the same 3D object is preserved across views." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.725, + 0.2, + 0.74 + ], + "angle": 0, + "content": "3.1. Input Data" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.749, + 0.47, + 0.809 + ], + "angle": 0, + "content": "Input posed images \\(\\{I\\}\\) are abstracted as sets of viewing rays expressed in world coordinates. A ray \\(r\\) can be parameterized in 3D space as \\(r = p_0 + td_r\\), with \\(p_0\\) the ray origin, \\(d_r\\) its unit direction and a scalar \\(t\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.47, + 0.885 + ], + "angle": 0, + "content": "Rays \\(r\\) belonging to a training image \\(I\\) have an associated RGB color \\(\\hat{c}_r \\in \\mathbb{R}^3\\), a semantic class \\(\\hat{k}_r \\in \\mathcal{K}\\) and a 2D instance ID \\(\\hat{h}_r \\in \\mathcal{H}_I\\). The 2D instance ID \\(\\hat{h}_r\\) is defined only for thing classes, i.e. only if \\(\\hat{k}_r \\in \\mathcal{K}_{\\mathrm{T}}\\), where \\(\\mathcal{K}_{\\mathrm{T}}\\) and \\(\\mathcal{K}_{\\mathrm{S}}\\) partition \\(\\mathcal{K}\\) into thing and stuff classes, respectively." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.886, + 0.471, + 0.902 + ], + "angle": 0, + "content": "These semantic and instance labels, generated using a" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.273 + ], + "angle": 0, + "content": "pre-trained 2D segmentation network [6], are often noisy and inconsistent, as shown in Fig. 2. While 2D networks provide a probabilistic distribution over the predicted classes and a confidence per pixel (ray), these are often very peaked, even for incorrectly predicted segments (Fig. 4). To better estimate class probabilities and confidences, we run test-time augmentations on the input images (e.g., horizontal flip, scale, brightness, contrast, etc.) and fuse the resulting segmentations by segment clustering (see supplementary for details). This gives us for each pixel (ray \\( r \\)) in the training images, a semantic class distribution \\( \\hat{\\kappa}_r \\) over the classes \\( \\mathcal{K} \\) and a confidence estimate \\( w_r \\) of the prediction." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.281, + 0.822, + 0.297 + ], + "angle": 0, + "content": "3.2. Scene Representation and Rendering" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.309, + 0.892, + 0.505 + ], + "angle": 0, + "content": "Panoptic radiance field. A panoptic radiance field is an implicit, volumetric scene representation modeled as a function \\(\\Phi(x, d)\\), which assigns to each 3D point \\(x \\in \\mathbb{R}^3\\) and viewing direction \\(d \\in \\mathbb{S}^2\\) a density \\(\\sigma \\in \\mathbb{R}_{\\geq 0}\\), a semantic class distribution \\(\\kappa\\) over \\(\\mathcal{K}\\), a distribution \\(\\pi\\) over surrogate identifiers \\(\\mathcal{J}\\) and an RGB color \\(c \\in \\mathbb{R}^3\\). From this representation, we can derive a per-point distribution over 3D object IDs by considering probability \\(\\kappa(k)\\pi(j)\\) for each 3D object ID \\((k, j) \\in \\mathcal{H}_{3\\mathrm{D}}\\), with \\(\\mathcal{H}_{3\\mathrm{D}} := \\mathcal{K}_{\\mathrm{T}} \\times \\mathcal{J}\\) being the set of all possible 3D instances our model can produce. The function \\(\\Phi\\) leverages a TensoRF [4] representation for color and density, and we introduce two small MLPs to model the semantic and surrogate identifier fields." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.51, + 0.892, + 0.557 + ], + "angle": 0, + "content": "Volumetric rendering. Given the density field \\(\\sigma\\) from \\(\\Phi\\) as a function of a point \\(x\\), we can render any vector field \\(f\\) over 3D points along a ray \\(r\\) by the rendering equation [14]:" + }, + { + "type": "equation", + "bbox": [ + 0.558, + 0.566, + 0.892, + 0.599 + ], + "angle": 0, + "content": "\\[\nR [ f | r, \\sigma ] := \\int_ {0} ^ {\\infty} \\alpha_ {t} (r) \\sigma \\left(r _ {t}\\right) f \\left(r _ {t}, d _ {r}\\right) d t, \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.602, + 0.8, + 0.616 + ], + "angle": 0, + "content": "where \\(\\alpha_{t}\\) is the transmittance probability at \\(t\\)" + }, + { + "type": "equation", + "bbox": [ + 0.585, + 0.619, + 0.892, + 0.653 + ], + "angle": 0, + "content": "\\[\n\\alpha_ {t} (r) := \\exp \\left(- \\int_ {0} ^ {t} \\sigma \\left(r _ {s}\\right) d s\\right). \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.655, + 0.892, + 0.776 + ], + "angle": 0, + "content": "For brevity, we use \\( f_{r} \\) to denote the rendered vector field \\( f \\) along ray \\( r \\) when the density field \\( \\sigma \\) is clear from the context, i.e. \\( f_{r} := R[f|r,\\sigma] \\). In particular, this shorthand will be used for rendering all vector-valued fields that are implicitly provided by \\( \\Phi \\), namely color \\( c \\), semantic class distributions \\( \\kappa \\) and surrogate ID distributions \\( \\pi \\). For example, \\( c_{r} := R[c|r,\\sigma] \\) represents the color field \\( c \\) rendered along ray \\( r \\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.781, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Rendering panoptic segmentations. One application of Panoptic Lifting is rendering 3D-consistent 2D panoptic segmentations from novel views. Given a pixel from a novel view corresponding to ray \\( r \\) in world coordinates, we can compute a rendered semantic class distribution \\( \\kappa_r \\) using the rendering equation above and obtain a semantic class \\( k_r^\\star \\) for the same pixel as the most probable class, i.e. \\( k_r^\\star \\coloneqq \\arg \\max_{k\\in \\mathcal{K}}\\kappa_r(k) \\). If \\( k_r^\\star \\) is a thing class, we" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9045" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.078, + 0.089, + 0.896, + 0.309 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.313, + 0.894, + 0.397 + ], + "angle": 0, + "content": "Figure 3. Our neural field representation comprises color, density, semantics, and instances. Color and density leverage TensoRF [4], and we use two small MLPs for semantics and instances. The radiance field is supervised by an L2 photometric loss on the volumetrically rendered radiance along rays. The semantic field is likewise supervised by an NCE loss on the volumetrically rendered class probability distribution and the 2D machine-generated semantic labels. For instances, we first map a machine-generated instance to a 3D surrogate identifier using linear assignment, where the cost depends on the current 3D instance predictions. These mapped 2D instances are used to supervise the rendered instance field with an NCE loss. All segmentation losses are weighted by test-time augmentation confidences." + }, + { + "type": "image", + "bbox": [ + 0.085, + 0.409, + 0.459, + 0.616 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.619, + 0.471, + 0.689 + ], + "angle": 0, + "content": "Figure 4. Confidences from a single Mask2Former [6] prediction (left) are often spuriously high, even for incorrectly labeled segments. Above, the bag is labeled incorrectly as otherprop with high confidence. Merging segmentations from test-time augmentations results in more reliable confidence estimates (right)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.704, + 0.47, + 0.78 + ], + "angle": 0, + "content": "can also compute the most probable surrogate identifier \\( j_r^\\star \\coloneqq \\arg \\max_{j \\in \\mathcal{J}} \\pi_r(j) \\) and form a unique 3D instance identifier as the pair \\( (k_r^\\star, j_r^\\star) \\in \\mathcal{H}_{\\mathsf{3D}} \\), which is consistent across the scene. This enables generating multi-view consistent panoptic segmentations for novel views." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.791, + 0.231, + 0.807 + ], + "angle": 0, + "content": "3.3. Loss Functions" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.82, + 0.47, + 0.866 + ], + "angle": 0, + "content": "Appearance loss. Give a batch of rays \\( R \\), the appearance loss is given as a standard squared Euclidean distance between rendered color field and the ground-truth color:" + }, + { + "type": "equation", + "bbox": [ + 0.162, + 0.868, + 0.47, + 0.904 + ], + "angle": 0, + "content": "\\[\nL _ {\\mathrm {R G B}} (R) := \\frac {1}{| R |} \\sum_ {r \\in R} \\| c _ {r} - \\hat {c} _ {r} \\| ^ {2}. \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.412, + 0.895, + 0.52 + ], + "angle": 0, + "content": "Semantic loss. As described in Sec. 3.1, each ray \\( r \\) has an associated probability distribution \\( \\hat{\\kappa}_r \\) over the semantic classes \\( \\mathcal{K} \\) and a prediction confidence \\( w_r \\) obtained as test-time augmented predictions of a 2D pre-trained panoptic segmentation model. Given the semantic distribution field \\( \\kappa_r \\) rendered along ray \\( r \\), the semantic loss at \\( r \\) is given by the cross entropy of \\( \\kappa_r \\) relative to \\( \\hat{\\kappa}_r \\). For a batch of rays \\( R \\)," + }, + { + "type": "equation", + "bbox": [ + 0.528, + 0.532, + 0.892, + 0.569 + ], + "angle": 0, + "content": "\\[\nL _ {\\text {s e m}} (R) := - \\frac {1}{| R |} \\sum_ {r \\in R} w _ {r} \\sum_ {k \\in \\mathcal {K}} \\hat {\\kappa} _ {r} (k) \\log \\kappa_ {r} (k). \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.571, + 0.895, + 0.753 + ], + "angle": 0, + "content": "Logits vs. Probabilities. Standard implementations of semantic fields render class logits rather than class distributions [18, 36, 40, 45], converting the rendered logits into probabilities a posteriori via softmax. This approach can potentially introduce semantic inconsistencies across different viewpoints, since it endows the model with the ability of violating geometric constraints induced by the density. Specifically, due to the unbounded nature of logits, a significant signal could in principle be generated even in low density areas, by just providing sufficiently large logits. We resolve this by instead rendering the bounded probability distribution. See Fig. 8 for an example." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.795, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Instance loss. Let \\( R \\) denote a batch of rays from an image \\( I \\), \\( R_h \\) the subset of rays in \\( R \\) that belong to 2D instance \\( h \\in \\mathcal{H}_I \\), and \\( H_R \\subseteq \\mathcal{H}_I \\) the subset of 2D instances that are represented in the batch of rays \\( R \\). Each ray \\( r \\) is assigned the most compatible 3D surrogate identifier via an injective mapping \\( \\Pi_R^* \\), given its 2D machine-generated instance \\( \\hat{h}_r \\). The loss minimizes the log-loss of the corresponding pre" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9046" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.383, + 0.106 + ], + "angle": 0, + "content": "dicted probability averaged over all rays in \\(R\\):" + }, + { + "type": "equation", + "bbox": [ + 0.129, + 0.109, + 0.469, + 0.144 + ], + "angle": 0, + "content": "\\[\nL _ {\\text {i n s}} (R) := - \\frac {1}{| R |} \\sum_ {r \\in R} w _ {r} \\log \\pi_ {r} \\left(\\Pi_ {R} ^ {\\star} (\\hat {h} _ {r})\\right), \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.147, + 0.469, + 0.178 + ], + "angle": 0, + "content": "with \\(w_{r}\\) as the prediction confidence. The optimal injective mapping \\(\\Pi_R^{\\star}\\) is given by" + }, + { + "type": "equation", + "bbox": [ + 0.14, + 0.18, + 0.469, + 0.218 + ], + "angle": 0, + "content": "\\[\n\\Pi_ {R} ^ {\\star} := \\underset {\\Pi_ {R}} {\\operatorname {a r g m a x}} \\sum_ {h \\in H _ {R}} \\sum_ {r \\in R _ {h}} \\frac {\\pi_ {r} (\\Pi_ {I} (h))}{\\left| R _ {h} \\right|}, \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.22, + 0.424, + 0.235 + ], + "angle": 0, + "content": "which can be solved as a linear assignment problem." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.24, + 0.469, + 0.315 + ], + "angle": 0, + "content": "Segment consistency loss. Let \\( R \\) denote a batch of rays from an image, partitioned into groups of rays \\( \\{R_1, \\dots, R_m\\} \\) based on the panoptic segment each ray belongs to. That is, rays are clustered based on their 2D instance or stuff class. The segment consistency loss for \\( R \\) is:" + }, + { + "type": "equation", + "bbox": [ + 0.132, + 0.318, + 0.469, + 0.357 + ], + "angle": 0, + "content": "\\[\nL _ {\\text {c o n}} (R) := - \\frac {1}{| R |} \\sum_ {r \\in R} w _ {r} \\sum_ {i = 1} ^ {m} \\log \\kappa_ {r} \\left(K _ {i}\\right), \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.359, + 0.469, + 0.407 + ], + "angle": 0, + "content": "where \\(w_{r}\\) is the prediction confidence and \\(K_{i}\\) is the most probable predicted semantic class within the group \\(R_{i}\\), i.e. \\(K_{i} \\coloneqq \\operatorname{argmax}_{k \\in \\mathcal{K}} \\sum_{r \\in R_{i}} w_{r} \\kappa_{r}(k)\\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.41, + 0.469, + 0.487 + ], + "angle": 0, + "content": "Training objective. Let \\( R = R_{S} \\cup R_{I} \\) be a batch of rays with \\( R_{S} \\) as rays randomly sampled across the scene and \\( R_{I} \\) as rays sampled from a single image, then the total loss over the network parameters is \\( L_{\\mathrm{tot}}(R) \\coloneqq \\lambda_{\\mathrm{ins}}L_{\\mathrm{ins}}(R_I) + \\lambda_{\\mathrm{con}}L_{\\mathrm{con}}(R_I) + \\lambda_{\\mathrm{RGB}}L_{\\mathrm{RGB}}(R_S) + \\lambda_{\\mathrm{sem}}L_{\\mathrm{sem}}(R_S) \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.489, + 0.469, + 0.595 + ], + "angle": 0, + "content": "Note that it is important that the supervision for the segmentation with noisy 2D machine labels not influence the geometry. Otherwise the model can still satisfy inconsistent labels by changing the rendering weights, resulting in cloudy geometry to satisfy conflicting segmentation labels (Fig. 8c). To avoid this issue, we stop gradients from the segmentation branches back to the densities." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.6, + 0.469, + 0.691 + ], + "angle": 0, + "content": "Implementation Details. Our model is implemented with Pytorch and trained using Adam [15] with learning rates of \\( 5 \\times 10^{-4} \\) for the MLPs and \\( 1 \\times 10^{-2} \\) for the TensorRF lines and planes. For \\( L_{\\mathrm{tot}} \\) we use \\( \\lambda_{\\mathrm{con}} = 1.35 \\), \\( \\lambda_{\\mathrm{ins}} = \\lambda_{\\mathrm{sem}} = \\lambda_{\\mathrm{RGB}} = 1 \\). We train on 1 NVIDIA A6000 for 450k iterations (\\( \\sim 10 \\) hours). Further details are in the supplementary." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.705, + 0.208, + 0.721 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.73, + 0.469, + 0.776 + ], + "angle": 0, + "content": "We evaluate our method on the tasks of novel view synthesis and novel view panoptic segmentation, and further show scene editing as a possible application." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Data. We show results on scenes from three public datasets: Hypersim [29], Replica [34] and ScanNet [9]. For each of the datasets, we use the available ground-truth poses. The ground-truth semantic and instance labels, however, are only used for evaluation, and are not used for training or refinement of any models. We also show results on in-the-wild scenes, captured with a Pixel3a Android smartphone with COLMAP [32]-computed poses. To obtain the" + }, + { + "type": "image", + "bbox": [ + 0.514, + 0.09, + 0.6, + 0.157 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.518, + 0.159, + 0.682, + 0.169 + ], + "angle": 0, + "content": "(a) Original rendered RGB and depth" + }, + { + "type": "image", + "bbox": [ + 0.602, + 0.09, + 0.688, + 0.157 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.698, + 0.09, + 0.784, + 0.157 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.787, + 0.09, + 0.873, + 0.157 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.724, + 0.159, + 0.849, + 0.169 + ], + "angle": 0, + "content": "(b) Deleting a chair instance" + }, + { + "type": "image", + "bbox": [ + 0.514, + 0.171, + 0.601, + 0.239 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.532, + 0.241, + 0.671, + 0.251 + ], + "angle": 0, + "content": "(c) Duplicating a chair instance" + }, + { + "type": "image", + "bbox": [ + 0.602, + 0.171, + 0.688, + 0.238 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.697, + 0.171, + 0.784, + 0.238 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.787, + 0.171, + 0.873, + 0.238 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.696, + 0.24, + 0.88, + 0.251 + ], + "angle": 0, + "content": "(d) Rotating the rightmost chair instance" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.258, + 0.892, + 0.3 + ], + "angle": 0, + "content": "Figure 5. Scene Editing. Once trained, we can generate novel views of a scene with object instances (b) deleted, (c) duplicated or (d) manipulated with affine transforms." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.322, + 0.892, + 0.459 + ], + "angle": 0, + "content": "machine-generated 2D panoptic segmentations, we use the same publicly available pre-trained model [6] for all scenes across all datasets. Since this model was trained originally on COCO [20], we map COCO panoptic classes to 21 ScanNet classes (9 thing + 12 stuff). Hypersim and Replica labels are also mapped to the same class set for evaluation. For the in-the-wild captures we use 31 ScanNet classes (17 thing + 14 stuff). Further details about the scenes, classes and data splits can be found in the supplementary." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.463, + 0.892, + 0.614 + ], + "angle": 0, + "content": "Metrics. We measure the visual fidelity of the synthesized novel views, and the accuracy of their predicted semantic labels using peak signal to noise ratio (PSNR), and mean intersection over union (mIoU), respectively. Recent NeRF-based semantic scene modeling works [11,18] evaluate their panoptic predictions using the Panoptic Quality (PQ) [16] metric. Standard PQ, however, does not measure whether instance identities are consistently preserved across views. To overcome this limitation, we propose a scene-level PQ metric, denoted as \\(\\mathbf{PQ}^{\\mathrm{scene}}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.62, + 0.892, + 0.786 + ], + "angle": 0, + "content": "Scene-level Panoptic Quality. Given a set of predicted segments \\( p \\in P \\), and ground truth segments \\( g \\in G \\), the PQ metric is defined by comparing all possible pairs of segments belonging to an image, marking them as a match if \\( \\mathrm{IoU}(p, g) > 0.5 \\) (see Sec. 4.1-4.2 of [16]). In \\( \\mathrm{PQ}^{\\mathrm{scene}} \\), we modify the matching process to work on a scene level. To achieve this, we first merge the segments into subsets \\( \\mathcal{P} \\subset P, \\mathcal{G} \\subset G \\) which contain all segments that, for a certain scene, belong (or are predicted to belong) to the same instance or stuff class. Then, we compare all pairs of subsets for each scene, and record a match when \\( \\mathrm{IoU}(\\mathcal{P}, \\mathcal{G}) > 0.5 \\).1" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.796, + 0.593, + 0.81 + ], + "angle": 0, + "content": "4.1. Results" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.819, + 0.891, + 0.866 + ], + "angle": 0, + "content": "We compare with state-of-the-art 2D and NeRF-based 3D semantic and panoptic segmentation methods: Mask2Former [6] predicts 2D panoptic segmentation, Se" + }, + { + "type": "page_footnote", + "bbox": [ + 0.5, + 0.875, + 0.892, + 0.901 + ], + "angle": 0, + "content": "1Note that PQscene can be trivially implemented by evaluating standard PQ after tiling together the predictions and ground truths of each scene." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9047" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.082, + 0.09, + 0.894, + 0.22 + ], + "angle": 0, + "content": "
MethodHyperSim [29]Replica [34]ScanNet [9]
mIoU↑PQscene↑PSNR↑mIoU↑PQscene↑PSNR↑mIoU↑PQscene↑PSNR↑
Mask2Former [6]53.9 (-13.9)--52.4 (-14.8)--46.7 (-18.5)--
SemanticNeRF [45]58.9 (-8.9)-26.658.5 (-8.7)-24.859.2 (-6)-26.6
DM-NeRF [40]57.6 (-10.2)51.6 (-8.5)28.156.0 (-11.2)44.1 (-13.8)26.949.5 (-15.7)41.7 (-17.2)27.5
PNF [18]50.3 (-17.5)44.8 (-15.3)27.451.5 (-15.7)41.1 (-16.8)29.853.9 (-11.3)48.3 (-10.6)26.7
PNF + GT Bounding Boxes58.7 (-9.1)47.6 (-12.5)28.154.8 (-12.4)52.5 (-5.4)31.658.7 (-6.5)54.3 (-4.6)26.8
Panoptic Lifting67.860.130.167.257.929.665.258.928.5
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.227, + 0.893, + 0.27 + ], + "angle": 0, + "content": "Table 1. Quantitative comparison on novel views from the test set. We outperform both 2D and 3D NeRF methods on semantic and panoptic segmentation tasks. Note that, compared to other methods, \\(PNF + GT\\) Bounding Boxes is given the advantage of using groundtruth 3D detections. Mask2Former does not predict scene-level object instances, thus it can't be evaluated for PQ\\(^{\\text{scene}}\\)." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.284, + 0.468, + 0.382 + ], + "angle": 0, + "content": "
Segment ConsistencyTTABounded Segm. FieldGradient BlockingmIoU↑PQscene↑PSNR↑
XXXX57.347.927.1
X✓✓✓60.954.328.3
✓X✓✓63.155.228.4
✓✓X✓62.952.528.4
✓✓✓X61.653.727.2
✓✓✓✓65.258.928.5
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.386, + 0.47, + 0.443 + ], + "angle": 0, + "content": "Table 2. Ablations of our design choices on ScanNet [9]. The segment consistency loss, test-time augmentations (TTA), probability field, and blocked segmentation gradients all contribute to robustness against real-world noisy labels." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.458, + 0.47, + 0.594 + ], + "angle": 0, + "content": "manticNeRF [45] predicts 3D semantic segmentation, and Panoptic Neural Fields (PNF) [18] and DM-NeRF [40] predict 3D panoptic segmentation. Our method and the neural field baselines are all trained using the same set of images, poses and Mask2Former generated 2D labels. For PNF, we additionally provide bounding boxes from a state-of-the-art multi-view 3D object detector [31] pre-trained on ScanNet, or taken from the ground truth (PNF + GT Bounding Boxes). More details are provided in the supplementary." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.596, + 0.47, + 0.687 + ], + "angle": 0, + "content": "As shown in Tab. 1 and Fig. 6, we outperform baselines across all datasets on both semantic and panoptic segmentation tasks, without sacrificing view synthesis quality. Fig. 7 additionally shows qualitative results on an in-the-wild capture. We further demonstrate improved consistency and segmentation quality over baselines in the supplemental video." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.689, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Our method significantly improves over Mask2Former, harmonizing its inconsistent and noisy outputs by lifting them to 3D. This is reflected by the IoU scores in Tab. 1 (-13.9% w.r.t. Panoptic Lifting), and by evaluating standard PQ on ScanNet, where we register a scores of 43.6% and 60.4% for Mask2Former and our method, respectively. While SemanticNeRF was shown to be robust to synthetic pixel noise, we find that it struggles to handle the error patterns of machine-generated labels. Similarly, DM-NeRF seems to suffer with segment fragmentation when confronted with real-world scenes and machine-generated panoptic labels (Fig. 6). Finally, PNF's sensitivity to errors from the 3D bounding box detector is well highlighted in Tab. 1 (-15.7 to -10.6% PQ scene w.r.t. Panoptic Lift" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.286, + 0.893, + 0.332 + ], + "angle": 0, + "content": "ing). When provided with g.t. boxes, PNF is able to partially close the \\(\\mathrm{PQ}^{\\mathrm{scene}}\\) gap, but Panoptic Lifting still shows greater robustness to noise in 2D machine-generated labels." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.348, + 0.623, + 0.362 + ], + "angle": 0, + "content": "4.1.1 Ablations" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.372, + 0.893, + 0.433 + ], + "angle": 0, + "content": "In Tab. 2, we show a set of ablations on the ScanNet data. As a first baseline (row 1), we disable all of the robustness-oriented design choices described in Sec. 3.3, obtaining a substantial drop in performance (-8% mIoU, -11% PQ\\(\\text{scene}\\))." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.437, + 0.894, + 0.514 + ], + "angle": 0, + "content": "Segment consistency loss. Fig. 8(d) shows how inconsistent 2D segmentations under different views result in a blend of two labels for the same physical object. This effect is counteracted by our segment consistency loss: disabling it causes the largest drop in mIoU (Tab. 2, row 2)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.518, + 0.894, + 0.594 + ], + "angle": 0, + "content": "Test-time augmentation. As shown in Fig. 4, Mask2Former predictions tend to be highly confident, even for incorrectly predicted classes. Test-time augmentation provides smoother confidence estimates and improved masks, boosting both semantic metrics (Tab. 2, row 3)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.598, + 0.894, + 0.718 + ], + "angle": 0, + "content": "Bounded vs. unbounded segmentation field. Predicting unbounded logits from the segmentation branch, as in other recent NeRF-based semantic scene modeling works [18,36, 40, 45], allows the model to \"cheat\" and predict inconsistent labels even with accurate geometry (see Fig. 8(a,b), Sec. 3.3). Switching to bounded segmentation fields drastically improves consistency, as shown by the PQ\\(^{\\text{scene}}\\) score in Tab. 2, row 4." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.724, + 0.894, + 0.83 + ], + "angle": 0, + "content": "Blocking semantics-to-geometry gradients. Even with a bounded segmentation field, the model can be pushed to learn wrong geometry in an attempt to satisfy inconsistent 2D labels, as shown in Fig. 8(c). This is reflected in a degradation in view synthesis PSNR (Tab. 2, row 5), which we can solve by blocking gradients from semantic and instance branches back to geometry." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.847, + 0.652, + 0.862 + ], + "angle": 0, + "content": "4.1.2 Scene Editing" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.871, + 0.893, + 0.901 + ], + "angle": 0, + "content": "In addition to generating novel views and their panoptic masks, Panoptic Lifting can be used for scene editing. As" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9048" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.088, + 0.887, + 0.748 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.756, + 0.893, + 0.817 + ], + "angle": 0, + "content": "Figure 6. Novel views and their corresponding semantics and instances on Hypersim [29], Replica [34], and ScanNet [9] (top to bottom, respectively). Highlighted legend labels represent instanced (thing) classes. All 3D methods use the same posed RGB images and 2D machine-generated labels for training. PNF [18] additionally uses 3D bounding box predictions, while PNF + GT Boxes uses ground truth bounding boxes for instance classes. We outperform the state of the art, producing clean and consistent segmentation masks." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.837, + 0.471, + 0.899 + ], + "angle": 0, + "content": "shown in Fig. 5, once trained, we can generate novel views of a scene with object instances deleted, duplicated or manipulated under affine transformations. Given an instance label, deletion is achieved by setting the density of points" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.837, + 0.892, + 0.899 + ], + "angle": 0, + "content": "where a predicted instance is equal to the instance to be deleted to be zero. For duplication, given a new position and rotation for an object to be duplicated, we manipulate the rays passing through the resulting region to query the" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.956 + ], + "angle": 0, + "content": "9049" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.115, + 0.071, + 0.849, + 0.362 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.366, + 0.893, + 0.409 + ], + "angle": 0, + "content": "Figure 7. Novel views and their corresponding semantics and instances on in-the-wild room capture. Highlighted labels in the legend represent instanced (thing) classes. All 3D methods use the same posed RGB images and 2D machine-generated labels for training. PNF [18] additionally uses predictions from a 3D bounding box detector." + }, + { + "type": "image", + "bbox": [ + 0.078, + 0.42, + 0.892, + 0.59 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.597, + 0.895, + 0.682 + ], + "angle": 0, + "content": "Figure 8. Ablations over components. (a) 2D machine-generated label inconsistency, with the chair labeled as 'chair' and 'cabinet' in different views. (b) Unbounded segmentation field outputs (e.g. MLP predicts logits) can result in inconsistent predictions even with good depth estimates due to improper distribution along the ray. (c) Even with class probability outputs, the model can change the density (and thereby the rendering weights) to better fit noisy 2D labels. (d) Blocking segmentation gradients along with bounding field output produces a mix of 2 classes for the same chair instance, the optima for the NCE loss on segmentations. Using an additional segment consistency loss improves object consistency. (e) Our final method with all components enabled results in clean and consistent segmentations." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.696, + 0.471, + 0.726 + ], + "angle": 0, + "content": "original instance region instead. Manipulation is achieved by combining deletion and duplication." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.74, + 0.196, + 0.755 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.471, + 0.901 + ], + "angle": 0, + "content": "We have introduced Panoptic Lifting, a novel approach to lift 2D machine-generated panoptic labels to an implicit 3D volumetric representation. As a result, our model can produce clean, coherent, and 3D-consistent panoptic segmentation masks together with color and depth images for novel views. Compared to state of the art, our model is more robust to the inherent noise present in machine-generated labels, hence resulting in significant improvements across datasets while providing the ability to work on in-the-wild" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.696, + 0.891, + 0.743 + ], + "angle": 0, + "content": "scenes. We believe Panoptic Lifting is an important step towards enabling more robust, holistic 3D scene understanding while posing minimal input requirements." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Acknowledgements. This work was done during Yawar's and Norman's internships at Meta Reality Labs Zurich as well as at TUM, funded by a Meta SRA. Matthias Nießner was also supported by the ERC Starting Grant Scan2CAD (804724). Angela Dai was supported by the Bavarian State Ministry of Science and the Arts coordinated by the Bavarian Research Institute for Digital Transformation (BIDT). We would like to thank Justus Thies, Artem Sevastopolsky, and Guy Gafni for helpful discussions and their feedback." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9050" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.47, + 0.185 + ], + "angle": 0, + "content": "[1] Dejan Azinović, Ricardo Martin-Brualla, Dan B Goldman, Matthias Nießner, and Justus Thies. Neural rgb-d surface reconstruction. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 6290-6301, June 2022. 2" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.187, + 0.472, + 0.27 + ], + "angle": 0, + "content": "[2] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. 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Given only RGB images of an in-the-wild scene as input, our method optimizes a panoptic radiance field which can be queried for color, depth, semantics, and instances for any point in space. We obtain poses for input images with COLMAP [32], and 2D panoptic segmentation masks using a pretrained off-the-shelf network [6]. During training, our method lifts these 2D segmentation masks, which are often noisy and view-inconsistent, into a consistent 3D panoptic radiance field. Once trained, our model is able to render images and their corresponding panoptic segmentation masks from both existing and novel viewpoints. + +![](images/aea6c572fa2ce1edc4f2377198d07ec35fc625b32c94aca56eedbf65f20314ee.jpg) +Panoptic Lifting + +![](images/6c0f791d3ce007941150b79c4cc1983cfc3107508ff1afc6f5fcaf701cb326e0.jpg) +Volumetric Rendering + +![](images/ea0786cfe38c428847321c7d89ea161816a9a5e48e09de3dff9133078213a3c6.jpg) + +![](images/0866cadf9d8b8fbfdab4c750b95a677714bf715bc09c952d984fd99ca0fa1316.jpg) +Panoptic Novel Views Synthesis + +![](images/a7e30f7dec0cffe2e0f60cd5794991164aa0f97b06f213989567f47c19bfaabb.jpg) + +![](images/31c7a8e639aa3d0eddc012072d95e36e18c82ce9f3796f8e71701ddbf9a0c002.jpg) + +![](images/2d472af53cd52f27d39b06337c166514005f3e309fa5a609cee3d99d76a79aad.jpg) + +![](images/0d4e03bc2d85d7f76afee0b6992de54eca487e9bcfbf25b6565cd6b60f477aff.jpg) + +![](images/75591ba1df72fef1370783ee0c51af7c5832909326fce8d8212ab7b2af00c430.jpg) + +![](images/bf826d1c18840a5617e88a45d07762cd8c14be45d5cb741fbf8de1732989eeb5.jpg) + +# Abstract + +We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images together with 3D-consistent panoptic segmentation from novel viewpoints. Unlike existing approaches which use 3D input directly or indirectly, our method requires only machine-generated 2D panoptic segmentation masks inferred from a pre-trained network. Our core contribution is a panoptic lifting scheme based on a neural field representation that generates a unified and multi-view consistent, 3D panoptic representation of the scene. To account for inconsistencies of 2D instance identifiers across views, we solve a linear assignment with a cost based on the model's current predictions and the machine-generated segmentation masks, thus enabling us to lift 2D instances to 3D in a consistent way. We further propose and ablate contributions that make our method more robust to noisy, machine-generated labels, including test-time augmentations for confidence estimates, segment consistency loss, bounded segmentation fields, and gradient stopping. Experimental results validate our approach on the challenging Hypersim, Replica, and ScanNet datasets, improving by 8.4, 13.8, and $10.6\%$ in scene-level PQ over state of the art. + +# 1. Introduction + +Robust panoptic 3D scene understanding models are key to enabling applications such as VR, robot navigation, or self-driving, and more. Panoptic image understanding – the task of segmenting a 2D image into categorical "stuff" areas and individual "thing" instances – has experienced tremendous progress over the past years. These advances can be attributed to continuously improved model architectures and the availability of large-scale labeled 2D datasets, leading to state-of-the-art 2D panoptic segmentation models [6,19,43] that generalize well to unseen images captured in the wild. + +Single-image panoptic segmentation, unfortunately, is still insufficient for tasks requiring coherency and consistency across multiple views. In fact, panoptic masks often contain view-specific imperfections and inconsistent classifications, and single-image 2D models naturally lack the ability to track unique object identities across views (see Fig. 2). Ideally, such consistency would stem from a full, 3D understanding of the environment, but lifting machine-generated 2D panoptic segmentations into a coherent 3D panoptic scene representation remains a challenging task. + +Recent works [11,18,40,45] have addressed panoptic 3D scene understanding from 2D images by leveraging Neural Radiance Fields (NeRFs) [22], gathering semantic scene data from multiple sources. Some works [11, 40] rely on ground truth 2D and 3D labels, which are expensive and time-consuming to acquire. The work of Kundu et al. [18] instead exploits machine-generated 3D bounding box detection and tracking together with 2D semantic segmentation, both computed using off-the-shelf models. However, this approach is limited by the fact that 3D detection models, when compared to 2D panoptic segmentation ones, struggle to generalize beyond the data they were trained on. This is in large part due to the large difference in scale between 2D and 3D training datasets. Furthermore, dependence on multiple pre-trained models increases complexity and introduces potentially compounding sources of error. + +In this work we introduce Panoptic Lifting, a novel formulation which represents a static 3D scene as a panoptic radiance field (see Sec. 3.2). Panoptic Lifting supports applications like novel panoptic view synthesis and scene editing, while maintaining robustness to a variety of diverse input data. Our model is trained from only 2D posed images and corresponding, machine-generated panoptic segmentation masks, and can render color, depth, semantics, and 3D-consistent instance information for novel views of the scene. + +Starting from a TensoRF [4] architecture that encodes density and view-dependent color information, we introduce lightweight output heads for learning semantic and instance fields. The semantic field, represented as a small MLP, is directly supervised with the machine-generated 2D labels. An additional segment consistency loss guides this supervision to avoid optima that fragment objects in the presence of label inconsistencies. The 3D instance field is modelled by a separate MLP, holding a fixed number of class-agnostic, 3D-consistent surrogate object identifiers. Losses for both the fields are weighted by confidence estimates obtained by test-time augmentation on the 2D panoptic segmentation model. Finally, we discuss specific techniques, e.g. bounded segmentation fields and stopping semantics-to-geometry gradients (see Sec. 3.3), to further limit inconsistent segmentations. + +In summary, our contributions are: + +- A novel approach to panoptic radiance field representation that models the radiance, semantic class and instance id for each point in the space for a scene by directly lifting machine-generated 2D panoptic labels. +- A robust formulation to handle inherent noise and inconsistencies in machine-generated labels, resulting in a clean, coherent and view-consistent panoptic segmentations from novel views, across diverse data. + +![](images/945af48b367387f1f00062bf99f5b3973914b1f08e81d205fbea049001421b4f.jpg) +Figure 2. Predictions from state-of-the-art 2D panoptic segmentation methods such as Mask2Former [6] are typically noisy and inconsistent when compared across views of the same scene. Typical failure modes include conflicting labels (e.g. sofa predicted as a bed above) and segmentations (e.g. labeled void above). Furthermore, instance identities are not preserved across frames (represented as different colors). + +# 2. Related Work + +Neural Radiance Fields (NeRFs) offer a unified representation to model a scene's photo-realistic appearance [2,4,10, 22,24,38], geometry [1,27,41], and other spatially-varying properties [12,18,37,39,45] (e.g., semantics). NeRF methods can be broadly divided into two macro-categories: i) those which encode the entire scene into a coordinate-based neural network [2,22,38] and ii) those which attach parameters to an explicit 3D structure, such as a voxel grid [10,35], point cloud [42] or spatial hash [25]. A speed-memory trade off exists between the two, as models in (i) are generally more compact, while models in (ii) are often faster for training and inference. In our work we adopt a hybrid approach, modeling appearance and geometry with an explicit neural field derived from TensoRF [4], and semantics and instances with a pair of small implicit MLPs. + +NeRFs for semantic 3D scene modeling. The work of Zhi et al. [45] first explored encoding semantics into a NeRF, demonstrating how noisy 2D semantic segmentations can be fused into a consistent volumetric model, improving their accuracy and enabling novel view synthesis of semantic masks. Since then, several works have extended this idea, e.g., by adding instance modeling [11, 18, 40] or by encoding abstract visual features [17, 37] from which a semantic segmentation can be derived a-posteriori. Panoptic NeRF [11] and DM-NeRF [40] describe panoptic radiance fields, focusing on the tasks of label transfer and scene editing, respectively. In contrast to our work, they both require some form of manual ground truth for the target scene: panoptically segmented coarse meshes for the former, and per-image 2D panoptic segmentations for the latter. On the other hand, Panoptic Neural Fields (PNF) [18] relies purely + +on RGB images, the same setting as ours. PNF, however, exploits a much larger set of predictions from pre-trained networks, including per-image semantic segmentation, 3D object bounding boxes, and object tracking across frames. While 3D tracking enables PNF to handle moving objects, the use of 3D detectors induces strong sensitivity to errors in the predicted boxes, especially beyond the datasets on which these networks were trained on. + +2D and 3D panoptic segmentation. The task of 2D panoptic segmentation and its associated metrics were first defined by Kirillov et al. [16]. A first wave of works in this field [5, 16, 28] proposed solutions based on combining a semantic segmentation network with an instance segmentation network, often sharing a common backbone. Recent works [6, 7, 44] instead adopt a more unified approach, inspired by the DETR object detector [3]. These works use a single transformer-based network to directly produce panoptic output as a set of image segments for both "things" and "stuff." In our work, we adopt Mask2Former [6] with a Swin-L [21] backbone as our pre-trained 2D panoptic segmenter, due to its state-of-the-art performance on the general-purpose COCO Panoptic [20] dataset. + +Panoptic segmentation has also been explored in a 3D context, both as segmentation of pre-computed 3D structures [13,23,33,46] (e.g., voxel grids or point clouds), and as simultaneous 3D segmentation and reconstruction from 2D images [8,26,30]. However, these methods leveraging meshes, voxel grids or point clouds, do not allow for photorealistic novel view synthesis as NeRF-based methods do. + +# 3. Method + +Given posed RGB images $\{I\}$ of a scene with corresponding machine-generated 2D panoptic segmentations, our goal is to build an implicit, volumetric representation of the scene that models appearance and density, together with 3D object instances and their semantics. Our approach, called Panoptic Lifting, enables generating 2D panoptic segmentations from novel views in a 3D-consistent fashion, such that the rendered 2D instance ID of the same 3D object is preserved across views. + +# 3.1. Input Data + +Input posed images $\{I\}$ are abstracted as sets of viewing rays expressed in world coordinates. A ray $r$ can be parameterized in 3D space as $r = p_0 + td_r$ , with $p_0$ the ray origin, $d_r$ its unit direction and a scalar $t$ . + +Rays $r$ belonging to a training image $I$ have an associated RGB color $\hat{c}_r \in \mathbb{R}^3$ , a semantic class $\hat{k}_r \in \mathcal{K}$ and a 2D instance ID $\hat{h}_r \in \mathcal{H}_I$ . The 2D instance ID $\hat{h}_r$ is defined only for thing classes, i.e. only if $\hat{k}_r \in \mathcal{K}_{\mathrm{T}}$ , where $\mathcal{K}_{\mathrm{T}}$ and $\mathcal{K}_{\mathrm{S}}$ partition $\mathcal{K}$ into thing and stuff classes, respectively. + +These semantic and instance labels, generated using a + +pre-trained 2D segmentation network [6], are often noisy and inconsistent, as shown in Fig. 2. While 2D networks provide a probabilistic distribution over the predicted classes and a confidence per pixel (ray), these are often very peaked, even for incorrectly predicted segments (Fig. 4). To better estimate class probabilities and confidences, we run test-time augmentations on the input images (e.g., horizontal flip, scale, brightness, contrast, etc.) and fuse the resulting segmentations by segment clustering (see supplementary for details). This gives us for each pixel (ray $r$ ) in the training images, a semantic class distribution $\hat{\kappa}_r$ over the classes $\mathcal{K}$ and a confidence estimate $w_r$ of the prediction. + +# 3.2. Scene Representation and Rendering + +Panoptic radiance field. A panoptic radiance field is an implicit, volumetric scene representation modeled as a function $\Phi(x, d)$ , which assigns to each 3D point $x \in \mathbb{R}^3$ and viewing direction $d \in \mathbb{S}^2$ a density $\sigma \in \mathbb{R}_{\geq 0}$ , a semantic class distribution $\kappa$ over $\mathcal{K}$ , a distribution $\pi$ over surrogate identifiers $\mathcal{J}$ and an RGB color $c \in \mathbb{R}^3$ . From this representation, we can derive a per-point distribution over 3D object IDs by considering probability $\kappa(k)\pi(j)$ for each 3D object ID $(k, j) \in \mathcal{H}_{3\mathrm{D}}$ , with $\mathcal{H}_{3\mathrm{D}} := \mathcal{K}_{\mathrm{T}} \times \mathcal{J}$ being the set of all possible 3D instances our model can produce. The function $\Phi$ leverages a TensoRF [4] representation for color and density, and we introduce two small MLPs to model the semantic and surrogate identifier fields. + +Volumetric rendering. Given the density field $\sigma$ from $\Phi$ as a function of a point $x$ , we can render any vector field $f$ over 3D points along a ray $r$ by the rendering equation [14]: + +$$ +R [ f | r, \sigma ] := \int_ {0} ^ {\infty} \alpha_ {t} (r) \sigma \left(r _ {t}\right) f \left(r _ {t}, d _ {r}\right) d t, \tag {1} +$$ + +where $\alpha_{t}$ is the transmittance probability at $t$ + +$$ +\alpha_ {t} (r) := \exp \left(- \int_ {0} ^ {t} \sigma \left(r _ {s}\right) d s\right). \tag {2} +$$ + +For brevity, we use $f_{r}$ to denote the rendered vector field $f$ along ray $r$ when the density field $\sigma$ is clear from the context, i.e. $f_{r} := R[f|r,\sigma]$ . In particular, this shorthand will be used for rendering all vector-valued fields that are implicitly provided by $\Phi$ , namely color $c$ , semantic class distributions $\kappa$ and surrogate ID distributions $\pi$ . For example, $c_{r} := R[c|r,\sigma]$ represents the color field $c$ rendered along ray $r$ . + +Rendering panoptic segmentations. One application of Panoptic Lifting is rendering 3D-consistent 2D panoptic segmentations from novel views. Given a pixel from a novel view corresponding to ray $r$ in world coordinates, we can compute a rendered semantic class distribution $\kappa_r$ using the rendering equation above and obtain a semantic class $k_r^\star$ for the same pixel as the most probable class, i.e. $k_r^\star \coloneqq \arg \max_{k\in \mathcal{K}}\kappa_r(k)$ . If $k_r^\star$ is a thing class, we + +![](images/53e1a5330c5ebb1193f54af1c10bb5e5e5383ee007d8826f2dd1c4222e19da22.jpg) +Figure 3. Our neural field representation comprises color, density, semantics, and instances. Color and density leverage TensoRF [4], and we use two small MLPs for semantics and instances. The radiance field is supervised by an L2 photometric loss on the volumetrically rendered radiance along rays. The semantic field is likewise supervised by an NCE loss on the volumetrically rendered class probability distribution and the 2D machine-generated semantic labels. For instances, we first map a machine-generated instance to a 3D surrogate identifier using linear assignment, where the cost depends on the current 3D instance predictions. These mapped 2D instances are used to supervise the rendered instance field with an NCE loss. All segmentation losses are weighted by test-time augmentation confidences. + +![](images/4f2eec0dc71fd844cd06434d72759af5a955c4f18263454abe7444c283531a3c.jpg) +Figure 4. Confidences from a single Mask2Former [6] prediction (left) are often spuriously high, even for incorrectly labeled segments. Above, the bag is labeled incorrectly as otherprop with high confidence. Merging segmentations from test-time augmentations results in more reliable confidence estimates (right). + +can also compute the most probable surrogate identifier $j_r^\star \coloneqq \arg \max_{j \in \mathcal{J}} \pi_r(j)$ and form a unique 3D instance identifier as the pair $(k_r^\star, j_r^\star) \in \mathcal{H}_{\mathsf{3D}}$ , which is consistent across the scene. This enables generating multi-view consistent panoptic segmentations for novel views. + +# 3.3. Loss Functions + +Appearance loss. Give a batch of rays $R$ , the appearance loss is given as a standard squared Euclidean distance between rendered color field and the ground-truth color: + +$$ +L _ {\mathrm {R G B}} (R) := \frac {1}{| R |} \sum_ {r \in R} \| c _ {r} - \hat {c} _ {r} \| ^ {2}. \tag {3} +$$ + +Semantic loss. As described in Sec. 3.1, each ray $r$ has an associated probability distribution $\hat{\kappa}_r$ over the semantic classes $\mathcal{K}$ and a prediction confidence $w_r$ obtained as test-time augmented predictions of a 2D pre-trained panoptic segmentation model. Given the semantic distribution field $\kappa_r$ rendered along ray $r$ , the semantic loss at $r$ is given by the cross entropy of $\kappa_r$ relative to $\hat{\kappa}_r$ . For a batch of rays $R$ , + +$$ +L _ {\text {s e m}} (R) := - \frac {1}{| R |} \sum_ {r \in R} w _ {r} \sum_ {k \in \mathcal {K}} \hat {\kappa} _ {r} (k) \log \kappa_ {r} (k). \tag {4} +$$ + +Logits vs. Probabilities. Standard implementations of semantic fields render class logits rather than class distributions [18, 36, 40, 45], converting the rendered logits into probabilities a posteriori via softmax. This approach can potentially introduce semantic inconsistencies across different viewpoints, since it endows the model with the ability of violating geometric constraints induced by the density. Specifically, due to the unbounded nature of logits, a significant signal could in principle be generated even in low density areas, by just providing sufficiently large logits. We resolve this by instead rendering the bounded probability distribution. See Fig. 8 for an example. + +Instance loss. Let $R$ denote a batch of rays from an image $I$ , $R_h$ the subset of rays in $R$ that belong to 2D instance $h \in \mathcal{H}_I$ , and $H_R \subseteq \mathcal{H}_I$ the subset of 2D instances that are represented in the batch of rays $R$ . Each ray $r$ is assigned the most compatible 3D surrogate identifier via an injective mapping $\Pi_R^*$ , given its 2D machine-generated instance $\hat{h}_r$ . The loss minimizes the log-loss of the corresponding pre + +dicted probability averaged over all rays in $R$ : + +$$ +L _ {\text {i n s}} (R) := - \frac {1}{| R |} \sum_ {r \in R} w _ {r} \log \pi_ {r} \left(\Pi_ {R} ^ {\star} (\hat {h} _ {r})\right), \tag {5} +$$ + +with $w_{r}$ as the prediction confidence. The optimal injective mapping $\Pi_R^{\star}$ is given by + +$$ +\Pi_ {R} ^ {\star} := \underset {\Pi_ {R}} {\operatorname {a r g m a x}} \sum_ {h \in H _ {R}} \sum_ {r \in R _ {h}} \frac {\pi_ {r} (\Pi_ {I} (h))}{\left| R _ {h} \right|}, \tag {6} +$$ + +which can be solved as a linear assignment problem. + +Segment consistency loss. Let $R$ denote a batch of rays from an image, partitioned into groups of rays $\{R_1, \dots, R_m\}$ based on the panoptic segment each ray belongs to. That is, rays are clustered based on their 2D instance or stuff class. The segment consistency loss for $R$ is: + +$$ +L _ {\text {c o n}} (R) := - \frac {1}{| R |} \sum_ {r \in R} w _ {r} \sum_ {i = 1} ^ {m} \log \kappa_ {r} \left(K _ {i}\right), \tag {7} +$$ + +where $w_{r}$ is the prediction confidence and $K_{i}$ is the most probable predicted semantic class within the group $R_{i}$ , i.e. $K_{i} \coloneqq \operatorname{argmax}_{k \in \mathcal{K}} \sum_{r \in R_{i}} w_{r} \kappa_{r}(k)$ . + +Training objective. Let $R = R_{S} \cup R_{I}$ be a batch of rays with $R_{S}$ as rays randomly sampled across the scene and $R_{I}$ as rays sampled from a single image, then the total loss over the network parameters is $L_{\mathrm{tot}}(R) \coloneqq \lambda_{\mathrm{ins}}L_{\mathrm{ins}}(R_I) + \lambda_{\mathrm{con}}L_{\mathrm{con}}(R_I) + \lambda_{\mathrm{RGB}}L_{\mathrm{RGB}}(R_S) + \lambda_{\mathrm{sem}}L_{\mathrm{sem}}(R_S)$ . + +Note that it is important that the supervision for the segmentation with noisy 2D machine labels not influence the geometry. Otherwise the model can still satisfy inconsistent labels by changing the rendering weights, resulting in cloudy geometry to satisfy conflicting segmentation labels (Fig. 8c). To avoid this issue, we stop gradients from the segmentation branches back to the densities. + +Implementation Details. Our model is implemented with Pytorch and trained using Adam [15] with learning rates of $5 \times 10^{-4}$ for the MLPs and $1 \times 10^{-2}$ for the TensorRF lines and planes. For $L_{\mathrm{tot}}$ we use $\lambda_{\mathrm{con}} = 1.35$ , $\lambda_{\mathrm{ins}} = \lambda_{\mathrm{sem}} = \lambda_{\mathrm{RGB}} = 1$ . We train on 1 NVIDIA A6000 for 450k iterations ( $\sim 10$ hours). Further details are in the supplementary. + +# 4. Experiments + +We evaluate our method on the tasks of novel view synthesis and novel view panoptic segmentation, and further show scene editing as a possible application. + +Data. We show results on scenes from three public datasets: Hypersim [29], Replica [34] and ScanNet [9]. For each of the datasets, we use the available ground-truth poses. The ground-truth semantic and instance labels, however, are only used for evaluation, and are not used for training or refinement of any models. We also show results on in-the-wild scenes, captured with a Pixel3a Android smartphone with COLMAP [32]-computed poses. To obtain the + +![](images/d49d4e32bc7544972e3086c474843e0138ad61d2d3ea0dd03d1c8b912a2784af.jpg) +(a) Original rendered RGB and depth + +![](images/f479ad2894d90b97f52c80c54017e7f43e4b2a14bde6f2c9ff2ca8f01bd8b98e.jpg) + +![](images/678ea4ed854769a520d043af2c1a639ed4347062f3ed0fafd37c272e7837bd7a.jpg) +(b) Deleting a chair instance + +![](images/df012a669fb6eef7d7e57d8cafece9d505147b9e4fac23bdad8496b524a1a815.jpg) + +![](images/b3b9b30a6ad32b52d52c49b108041de45d08b94be1f5a181d2f1897351b01bb7.jpg) +(c) Duplicating a chair instance + +![](images/9eda5bac8f4d72fc5bcb3cf4e0b81e81fab1c8774754825ff607c930ba379a0b.jpg) +(d) Rotating the rightmost chair instance + +![](images/01c503845478c5dbdd96666ef87035a3fc6e78980b6cc55bde9791de8907fd9c.jpg) +Figure 5. Scene Editing. Once trained, we can generate novel views of a scene with object instances (b) deleted, (c) duplicated or (d) manipulated with affine transforms. + +![](images/045125bcaaa532ab3899a5d0e24516ccdbd1e857d4d3470db72978d299652fba.jpg) + +machine-generated 2D panoptic segmentations, we use the same publicly available pre-trained model [6] for all scenes across all datasets. Since this model was trained originally on COCO [20], we map COCO panoptic classes to 21 ScanNet classes (9 thing + 12 stuff). Hypersim and Replica labels are also mapped to the same class set for evaluation. For the in-the-wild captures we use 31 ScanNet classes (17 thing + 14 stuff). Further details about the scenes, classes and data splits can be found in the supplementary. + +Metrics. We measure the visual fidelity of the synthesized novel views, and the accuracy of their predicted semantic labels using peak signal to noise ratio (PSNR), and mean intersection over union (mIoU), respectively. Recent NeRF-based semantic scene modeling works [11,18] evaluate their panoptic predictions using the Panoptic Quality (PQ) [16] metric. Standard PQ, however, does not measure whether instance identities are consistently preserved across views. To overcome this limitation, we propose a scene-level PQ metric, denoted as $\mathbf{PQ}^{\mathrm{scene}}$ . + +Scene-level Panoptic Quality. Given a set of predicted segments $p \in P$ , and ground truth segments $g \in G$ , the PQ metric is defined by comparing all possible pairs of segments belonging to an image, marking them as a match if $\mathrm{IoU}(p, g) > 0.5$ (see Sec. 4.1-4.2 of [16]). In $\mathrm{PQ}^{\mathrm{scene}}$ , we modify the matching process to work on a scene level. To achieve this, we first merge the segments into subsets $\mathcal{P} \subset P, \mathcal{G} \subset G$ which contain all segments that, for a certain scene, belong (or are predicted to belong) to the same instance or stuff class. Then, we compare all pairs of subsets for each scene, and record a match when $\mathrm{IoU}(\mathcal{P}, \mathcal{G}) > 0.5$ .1 + +# 4.1. Results + +We compare with state-of-the-art 2D and NeRF-based 3D semantic and panoptic segmentation methods: Mask2Former [6] predicts 2D panoptic segmentation, Se + +
MethodHyperSim [29]Replica [34]ScanNet [9]
mIoU↑PQscene↑PSNR↑mIoU↑PQscene↑PSNR↑mIoU↑PQscene↑PSNR↑
Mask2Former [6]53.9 (-13.9)--52.4 (-14.8)--46.7 (-18.5)--
SemanticNeRF [45]58.9 (-8.9)-26.658.5 (-8.7)-24.859.2 (-6)-26.6
DM-NeRF [40]57.6 (-10.2)51.6 (-8.5)28.156.0 (-11.2)44.1 (-13.8)26.949.5 (-15.7)41.7 (-17.2)27.5
PNF [18]50.3 (-17.5)44.8 (-15.3)27.451.5 (-15.7)41.1 (-16.8)29.853.9 (-11.3)48.3 (-10.6)26.7
PNF + GT Bounding Boxes58.7 (-9.1)47.6 (-12.5)28.154.8 (-12.4)52.5 (-5.4)31.658.7 (-6.5)54.3 (-4.6)26.8
Panoptic Lifting67.860.130.167.257.929.665.258.928.5
+ +Table 1. Quantitative comparison on novel views from the test set. We outperform both 2D and 3D NeRF methods on semantic and panoptic segmentation tasks. Note that, compared to other methods, $PNF + GT$ Bounding Boxes is given the advantage of using groundtruth 3D detections. Mask2Former does not predict scene-level object instances, thus it can't be evaluated for PQ $^{\text{scene}}$ . + +
Segment ConsistencyTTABounded Segm. FieldGradient BlockingmIoU↑PQscene↑PSNR↑
XXXX57.347.927.1
X✓✓✓60.954.328.3
✓X✓✓63.155.228.4
✓✓X✓62.952.528.4
✓✓✓X61.653.727.2
✓✓✓✓65.258.928.5
+ +Table 2. Ablations of our design choices on ScanNet [9]. The segment consistency loss, test-time augmentations (TTA), probability field, and blocked segmentation gradients all contribute to robustness against real-world noisy labels. + +manticNeRF [45] predicts 3D semantic segmentation, and Panoptic Neural Fields (PNF) [18] and DM-NeRF [40] predict 3D panoptic segmentation. Our method and the neural field baselines are all trained using the same set of images, poses and Mask2Former generated 2D labels. For PNF, we additionally provide bounding boxes from a state-of-the-art multi-view 3D object detector [31] pre-trained on ScanNet, or taken from the ground truth (PNF + GT Bounding Boxes). More details are provided in the supplementary. + +As shown in Tab. 1 and Fig. 6, we outperform baselines across all datasets on both semantic and panoptic segmentation tasks, without sacrificing view synthesis quality. Fig. 7 additionally shows qualitative results on an in-the-wild capture. We further demonstrate improved consistency and segmentation quality over baselines in the supplemental video. + +Our method significantly improves over Mask2Former, harmonizing its inconsistent and noisy outputs by lifting them to 3D. This is reflected by the IoU scores in Tab. 1 (-13.9% w.r.t. Panoptic Lifting), and by evaluating standard PQ on ScanNet, where we register a scores of 43.6% and 60.4% for Mask2Former and our method, respectively. While SemanticNeRF was shown to be robust to synthetic pixel noise, we find that it struggles to handle the error patterns of machine-generated labels. Similarly, DM-NeRF seems to suffer with segment fragmentation when confronted with real-world scenes and machine-generated panoptic labels (Fig. 6). Finally, PNF's sensitivity to errors from the 3D bounding box detector is well highlighted in Tab. 1 (-15.7 to -10.6% PQ scene w.r.t. Panoptic Lift + +ing). When provided with g.t. boxes, PNF is able to partially close the $\mathrm{PQ}^{\mathrm{scene}}$ gap, but Panoptic Lifting still shows greater robustness to noise in 2D machine-generated labels. + +# 4.1.1 Ablations + +In Tab. 2, we show a set of ablations on the ScanNet data. As a first baseline (row 1), we disable all of the robustness-oriented design choices described in Sec. 3.3, obtaining a substantial drop in performance (-8% mIoU, -11% PQ $\text{scene}$ ). + +Segment consistency loss. Fig. 8(d) shows how inconsistent 2D segmentations under different views result in a blend of two labels for the same physical object. This effect is counteracted by our segment consistency loss: disabling it causes the largest drop in mIoU (Tab. 2, row 2). + +Test-time augmentation. As shown in Fig. 4, Mask2Former predictions tend to be highly confident, even for incorrectly predicted classes. Test-time augmentation provides smoother confidence estimates and improved masks, boosting both semantic metrics (Tab. 2, row 3). + +Bounded vs. unbounded segmentation field. Predicting unbounded logits from the segmentation branch, as in other recent NeRF-based semantic scene modeling works [18,36, 40, 45], allows the model to "cheat" and predict inconsistent labels even with accurate geometry (see Fig. 8(a,b), Sec. 3.3). Switching to bounded segmentation fields drastically improves consistency, as shown by the PQ $^{\text{scene}}$ score in Tab. 2, row 4. + +Blocking semantics-to-geometry gradients. Even with a bounded segmentation field, the model can be pushed to learn wrong geometry in an attempt to satisfy inconsistent 2D labels, as shown in Fig. 8(c). This is reflected in a degradation in view synthesis PSNR (Tab. 2, row 5), which we can solve by blocking gradients from semantic and instance branches back to geometry. + +# 4.1.2 Scene Editing + +In addition to generating novel views and their panoptic masks, Panoptic Lifting can be used for scene editing. As + +![](images/b2c369daa6cc420cff9561a94a6f654e43b5dc0ae73325e54d662878e8e7c936.jpg) +Figure 6. Novel views and their corresponding semantics and instances on Hypersim [29], Replica [34], and ScanNet [9] (top to bottom, respectively). Highlighted legend labels represent instanced (thing) classes. All 3D methods use the same posed RGB images and 2D machine-generated labels for training. PNF [18] additionally uses 3D bounding box predictions, while PNF + GT Boxes uses ground truth bounding boxes for instance classes. We outperform the state of the art, producing clean and consistent segmentation masks. + +shown in Fig. 5, once trained, we can generate novel views of a scene with object instances deleted, duplicated or manipulated under affine transformations. Given an instance label, deletion is achieved by setting the density of points + +where a predicted instance is equal to the instance to be deleted to be zero. For duplication, given a new position and rotation for an object to be duplicated, we manipulate the rays passing through the resulting region to query the + +![](images/06137e260c86000876d6169b25cdb55772b32eceb12d86aee3a651639584e93b.jpg) +Figure 7. Novel views and their corresponding semantics and instances on in-the-wild room capture. Highlighted labels in the legend represent instanced (thing) classes. All 3D methods use the same posed RGB images and 2D machine-generated labels for training. PNF [18] additionally uses predictions from a 3D bounding box detector. + +![](images/bcef7b7791404ea9c4f1afd5cc23faa8e72cd6009b7acdba79681bb4d6eaffa0.jpg) +Figure 8. Ablations over components. (a) 2D machine-generated label inconsistency, with the chair labeled as 'chair' and 'cabinet' in different views. (b) Unbounded segmentation field outputs (e.g. MLP predicts logits) can result in inconsistent predictions even with good depth estimates due to improper distribution along the ray. (c) Even with class probability outputs, the model can change the density (and thereby the rendering weights) to better fit noisy 2D labels. (d) Blocking segmentation gradients along with bounding field output produces a mix of 2 classes for the same chair instance, the optima for the NCE loss on segmentations. Using an additional segment consistency loss improves object consistency. (e) Our final method with all components enabled results in clean and consistent segmentations. + +original instance region instead. Manipulation is achieved by combining deletion and duplication. + +# 5. Conclusion + +We have introduced Panoptic Lifting, a novel approach to lift 2D machine-generated panoptic labels to an implicit 3D volumetric representation. As a result, our model can produce clean, coherent, and 3D-consistent panoptic segmentation masks together with color and depth images for novel views. Compared to state of the art, our model is more robust to the inherent noise present in machine-generated labels, hence resulting in significant improvements across datasets while providing the ability to work on in-the-wild + +scenes. We believe Panoptic Lifting is an important step towards enabling more robust, holistic 3D scene understanding while posing minimal input requirements. + +Acknowledgements. This work was done during Yawar's and Norman's internships at Meta Reality Labs Zurich as well as at TUM, funded by a Meta SRA. Matthias Nießner was also supported by the ERC Starting Grant Scan2CAD (804724). Angela Dai was supported by the Bavarian State Ministry of Science and the Arts coordinated by the Bavarian Research Institute for Digital Transformation (BIDT). We would like to thank Justus Thies, Artem Sevastopolsky, and Guy Gafni for helpful discussions and their feedback. + +# References + +[1] Dejan Azinović, Ricardo Martin-Brualla, Dan B Goldman, Matthias Nießner, and Justus Thies. Neural rgb-d surface reconstruction. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 6290-6301, June 2022. 2 +[2] Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields. 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Once trained, our model can render color images together with 3D-consistent panoptic segmentation from novel viewpoints. Unlike existing approaches which use 3D input directly or indirectly, our method requires only machine-generated 2D panoptic segmentation masks inferred from a pre-trained network. Our core contribution is a panoptic lifting scheme based on a neural field representation that generates a unified and multi-view consistent, 3D panoptic representation of the scene. To account for inconsistencies of 2D instance identifiers across views, we solve a linear assignment with a cost based on the model's current predictions and the machine-generated segmentation masks, thus enabling us to lift 2D instances to 3D in a consistent way. We further propose and ablate contributions that make our method more robust to noisy, machine-generated labels, including test-time augmentations for confidence estimates, segment consistency loss, bounded segmentation fields, and gradient stopping. Experimental results validate our approach on the challenging Hypersim, Replica, and ScanNet datasets, improving by 8.4, 13.8, and " + }, + { + "bbox": [ + 46, + 438, + 289, + 714 + ], + "type": "inline_equation", + "content": "10.6\\%" + }, + { + "bbox": [ + 46, + 438, + 289, + 714 + ], + "type": "text", + "content": " in scene-level PQ over state of the art." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 307, + 430, + 386, + 443 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 430, + 386, + 443 + ], + "spans": [ + { + "bbox": [ + 307, + 430, + 386, + 443 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 451, + 545, + 571 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 451, + 545, + 571 + ], + "spans": [ + { + "bbox": [ + 304, + 451, + 545, + 571 + ], + "type": "text", + "content": "Robust panoptic 3D scene understanding models are key to enabling applications such as VR, robot navigation, or self-driving, and more. Panoptic image understanding – the task of segmenting a 2D image into categorical \"stuff\" areas and individual \"thing\" instances – has experienced tremendous progress over the past years. These advances can be attributed to continuously improved model architectures and the availability of large-scale labeled 2D datasets, leading to state-of-the-art 2D panoptic segmentation models [6,19,43] that generalize well to unseen images captured in the wild." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 304, + 572, + 546, + 693 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 572, + 546, + 693 + ], + "spans": [ + { + "bbox": [ + 304, + 572, + 546, + 693 + ], + "type": "text", + "content": "Single-image panoptic segmentation, unfortunately, is still insufficient for tasks requiring coherency and consistency across multiple views. In fact, panoptic masks often contain view-specific imperfections and inconsistent classifications, and single-image 2D models naturally lack the ability to track unique object identities across views (see Fig. 2). Ideally, such consistency would stem from a full, 3D understanding of the environment, but lifting machine-generated 2D panoptic segmentations into a coherent 3D panoptic scene representation remains a challenging task." + } + ] + } + ], + "index": 25 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 320, + 703, + 539, + 714 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 320, + 703, + 539, + 714 + ], + "spans": [ + { + "bbox": [ + 320, + 703, + 539, + 714 + ], + "type": "text", + "content": "Project page: nihalsid.github.io/panoptic-lifting/" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9043" + } + ] + } + ], + "index": 27 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": "Recent works [11,18,40,45] have addressed panoptic 3D scene understanding from 2D images by leveraging Neural Radiance Fields (NeRFs) [22], gathering semantic scene data from multiple sources. Some works [11, 40] rely on ground truth 2D and 3D labels, which are expensive and time-consuming to acquire. The work of Kundu et al. [18] instead exploits machine-generated 3D bounding box detection and tracking together with 2D semantic segmentation, both computed using off-the-shelf models. However, this approach is limited by the fact that 3D detection models, when compared to 2D panoptic segmentation ones, struggle to generalize beyond the data they were trained on. This is in large part due to the large difference in scale between 2D and 3D training datasets. Furthermore, dependence on multiple pre-trained models increases complexity and introduces potentially compounding sources of error." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 266, + 287, + 373 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 266, + 287, + 373 + ], + "spans": [ + { + "bbox": [ + 46, + 266, + 287, + 373 + ], + "type": "text", + "content": "In this work we introduce Panoptic Lifting, a novel formulation which represents a static 3D scene as a panoptic radiance field (see Sec. 3.2). Panoptic Lifting supports applications like novel panoptic view synthesis and scene editing, while maintaining robustness to a variety of diverse input data. Our model is trained from only 2D posed images and corresponding, machine-generated panoptic segmentation masks, and can render color, depth, semantics, and 3D-consistent instance information for novel views of the scene." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 376, + 289, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 376, + 289, + 568 + ], + "spans": [ + { + "bbox": [ + 46, + 376, + 289, + 568 + ], + "type": "text", + "content": "Starting from a TensoRF [4] architecture that encodes density and view-dependent color information, we introduce lightweight output heads for learning semantic and instance fields. The semantic field, represented as a small MLP, is directly supervised with the machine-generated 2D labels. An additional segment consistency loss guides this supervision to avoid optima that fragment objects in the presence of label inconsistencies. The 3D instance field is modelled by a separate MLP, holding a fixed number of class-agnostic, 3D-consistent surrogate object identifiers. Losses for both the fields are weighted by confidence estimates obtained by test-time augmentation on the 2D panoptic segmentation model. Finally, we discuss specific techniques, e.g. bounded segmentation fields and stopping semantics-to-geometry gradients (see Sec. 3.3), to further limit inconsistent segmentations." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 571, + 188, + 582 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 571, + 188, + 582 + ], + "spans": [ + { + "bbox": [ + 47, + 571, + 188, + 582 + ], + "type": "text", + "content": "In summary, our contributions are:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 58, + 599, + 286, + 712 + ], + "type": "list", + "angle": 0, + "index": 6, + "blocks": [ + { + "bbox": [ + 58, + 599, + 286, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 599, + 286, + 647 + ], + "spans": [ + { + "bbox": [ + 58, + 599, + 286, + 647 + ], + "type": "text", + "content": "- A novel approach to panoptic radiance field representation that models the radiance, semantic class and instance id for each point in the space for a scene by directly lifting machine-generated 2D panoptic labels." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 58, + 665, + 286, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 665, + 286, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 665, + 286, + 712 + ], + "type": "text", + "content": "- A robust formulation to handle inherent noise and inconsistencies in machine-generated labels, resulting in a clean, coherent and view-consistent panoptic segmentations from novel views, across diverse data." + } + ] + } + ], + "index": 5 + } + ], + "sub_type": "text" + }, + { + "type": "image", + "bbox": [ + 310, + 68, + 539, + 209 + ], + "blocks": [ + { + "bbox": [ + 310, + 68, + 539, + 209 + ], + "lines": [ + { + "bbox": [ + 310, + 68, + 539, + 209 + ], + "spans": [ + { + "bbox": [ + 310, + 68, + 539, + 209 + ], + "type": "image", + "image_path": "945af48b367387f1f00062bf99f5b3973914b1f08e81d205fbea049001421b4f.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 214, + 545, + 291 + ], + "lines": [ + { + "bbox": [ + 305, + 214, + 545, + 291 + ], + "spans": [ + { + "bbox": [ + 305, + 214, + 545, + 291 + ], + "type": "text", + "content": "Figure 2. Predictions from state-of-the-art 2D panoptic segmentation methods such as Mask2Former [6] are typically noisy and inconsistent when compared across views of the same scene. Typical failure modes include conflicting labels (e.g. sofa predicted as a bed above) and segmentations (e.g. labeled void above). Furthermore, instance identities are not preserved across frames (represented as different colors)." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 311, + 392, + 323 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 311, + 392, + 323 + ], + "spans": [ + { + "bbox": [ + 306, + 311, + 392, + 323 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 337, + 545, + 517 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 337, + 545, + 517 + ], + "spans": [ + { + "bbox": [ + 304, + 337, + 545, + 517 + ], + "type": "text", + "content": "Neural Radiance Fields (NeRFs) offer a unified representation to model a scene's photo-realistic appearance [2,4,10, 22,24,38], geometry [1,27,41], and other spatially-varying properties [12,18,37,39,45] (e.g., semantics). NeRF methods can be broadly divided into two macro-categories: i) those which encode the entire scene into a coordinate-based neural network [2,22,38] and ii) those which attach parameters to an explicit 3D structure, such as a voxel grid [10,35], point cloud [42] or spatial hash [25]. A speed-memory trade off exists between the two, as models in (i) are generally more compact, while models in (ii) are often faster for training and inference. In our work we adopt a hybrid approach, modeling appearance and geometry with an explicit neural field derived from TensoRF [4], and semantics and instances with a pair of small implicit MLPs." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 521, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 521, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 521, + 546, + 713 + ], + "type": "text", + "content": "NeRFs for semantic 3D scene modeling. The work of Zhi et al. [45] first explored encoding semantics into a NeRF, demonstrating how noisy 2D semantic segmentations can be fused into a consistent volumetric model, improving their accuracy and enabling novel view synthesis of semantic masks. Since then, several works have extended this idea, e.g., by adding instance modeling [11, 18, 40] or by encoding abstract visual features [17, 37] from which a semantic segmentation can be derived a-posteriori. Panoptic NeRF [11] and DM-NeRF [40] describe panoptic radiance fields, focusing on the tasks of label transfer and scene editing, respectively. In contrast to our work, they both require some form of manual ground truth for the target scene: panoptically segmented coarse meshes for the former, and per-image 2D panoptic segmentations for the latter. On the other hand, Panoptic Neural Fields (PNF) [18] relies purely" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9044" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 167 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 167 + ], + "type": "text", + "content": "on RGB images, the same setting as ours. PNF, however, exploits a much larger set of predictions from pre-trained networks, including per-image semantic segmentation, 3D object bounding boxes, and object tracking across frames. While 3D tracking enables PNF to handle moving objects, the use of 3D detectors induces strong sensitivity to errors in the predicted boxes, especially beyond the datasets on which these networks were trained on." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 172, + 289, + 340 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 172, + 289, + 340 + ], + "spans": [ + { + "bbox": [ + 46, + 172, + 289, + 340 + ], + "type": "text", + "content": "2D and 3D panoptic segmentation. The task of 2D panoptic segmentation and its associated metrics were first defined by Kirillov et al. [16]. A first wave of works in this field [5, 16, 28] proposed solutions based on combining a semantic segmentation network with an instance segmentation network, often sharing a common backbone. Recent works [6, 7, 44] instead adopt a more unified approach, inspired by the DETR object detector [3]. These works use a single transformer-based network to directly produce panoptic output as a set of image segments for both \"things\" and \"stuff.\" In our work, we adopt Mask2Former [6] with a Swin-L [21] backbone as our pre-trained 2D panoptic segmenter, due to its state-of-the-art performance on the general-purpose COCO Panoptic [20] dataset." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 340, + 289, + 426 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 340, + 289, + 426 + ], + "spans": [ + { + "bbox": [ + 46, + 340, + 289, + 426 + ], + "type": "text", + "content": "Panoptic segmentation has also been explored in a 3D context, both as segmentation of pre-computed 3D structures [13,23,33,46] (e.g., voxel grids or point clouds), and as simultaneous 3D segmentation and reconstruction from 2D images [8,26,30]. However, these methods leveraging meshes, voxel grids or point clouds, do not allow for photorealistic novel view synthesis as NeRF-based methods do." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 436, + 104, + 449 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 436, + 104, + 449 + ], + "spans": [ + { + "bbox": [ + 47, + 436, + 104, + 449 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 456, + 287, + 564 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 456, + 287, + 564 + ], + "spans": [ + { + "bbox": [ + 46, + 456, + 287, + 564 + ], + "type": "text", + "content": "Given posed RGB images " + }, + { + "bbox": [ + 46, + 456, + 287, + 564 + ], + "type": "inline_equation", + "content": "\\{I\\}" + }, + { + "bbox": [ + 46, + 456, + 287, + 564 + ], + "type": "text", + "content": " of a scene with corresponding machine-generated 2D panoptic segmentations, our goal is to build an implicit, volumetric representation of the scene that models appearance and density, together with 3D object instances and their semantics. Our approach, called Panoptic Lifting, enables generating 2D panoptic segmentations from novel views in a 3D-consistent fashion, such that the rendered 2D instance ID of the same 3D object is preserved across views." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 574, + 122, + 586 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 574, + 122, + 586 + ], + "spans": [ + { + "bbox": [ + 47, + 574, + 122, + 586 + ], + "type": "text", + "content": "3.1. Input Data" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "spans": [ + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "text", + "content": "Input posed images " + }, + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "inline_equation", + "content": "\\{I\\}" + }, + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "text", + "content": " are abstracted as sets of viewing rays expressed in world coordinates. A ray " + }, + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "text", + "content": " can be parameterized in 3D space as " + }, + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "inline_equation", + "content": "r = p_0 + td_r" + }, + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "text", + "content": ", with " + }, + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "inline_equation", + "content": "p_0" + }, + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "text", + "content": " the ray origin, " + }, + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "inline_equation", + "content": "d_r" + }, + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "text", + "content": " its unit direction and a scalar " + }, + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 593, + 287, + 640 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "text", + "content": "Rays " + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "text", + "content": " belonging to a training image " + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "text", + "content": " have an associated RGB color " + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "inline_equation", + "content": "\\hat{c}_r \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "text", + "content": ", a semantic class " + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "inline_equation", + "content": "\\hat{k}_r \\in \\mathcal{K}" + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "text", + "content": " and a 2D instance ID " + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "inline_equation", + "content": "\\hat{h}_r \\in \\mathcal{H}_I" + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "text", + "content": ". The 2D instance ID " + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "inline_equation", + "content": "\\hat{h}_r" + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "text", + "content": " is defined only for thing classes, i.e. only if " + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "inline_equation", + "content": "\\hat{k}_r \\in \\mathcal{K}_{\\mathrm{T}}" + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "inline_equation", + "content": "\\mathcal{K}_{\\mathrm{T}}" + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "inline_equation", + "content": "\\mathcal{K}_{\\mathrm{S}}" + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "text", + "content": " partition " + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "inline_equation", + "content": "\\mathcal{K}" + }, + { + "bbox": [ + 46, + 641, + 287, + 700 + ], + "type": "text", + "content": " into thing and stuff classes, respectively." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 59, + 701, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 701, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 59, + 701, + 288, + 714 + ], + "type": "text", + "content": "These semantic and instance labels, generated using a" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": "pre-trained 2D segmentation network [6], are often noisy and inconsistent, as shown in Fig. 2. While 2D networks provide a probabilistic distribution over the predicted classes and a confidence per pixel (ray), these are often very peaked, even for incorrectly predicted segments (Fig. 4). To better estimate class probabilities and confidences, we run test-time augmentations on the input images (e.g., horizontal flip, scale, brightness, contrast, etc.) and fuse the resulting segmentations by segment clustering (see supplementary for details). This gives us for each pixel (ray " + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": ") in the training images, a semantic class distribution " + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "inline_equation", + "content": "\\hat{\\kappa}_r" + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": " over the classes " + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "inline_equation", + "content": "\\mathcal{K}" + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": " and a confidence estimate " + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "inline_equation", + "content": "w_r" + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": " of the prediction." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 222, + 503, + 235 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 222, + 503, + 235 + ], + "spans": [ + { + "bbox": [ + 305, + 222, + 503, + 235 + ], + "type": "text", + "content": "3.2. Scene Representation and Rendering" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "spans": [ + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": "Panoptic radiance field. A panoptic radiance field is an implicit, volumetric scene representation modeled as a function " + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\Phi(x, d)" + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": ", which assigns to each 3D point " + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "inline_equation", + "content": "x \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": " and viewing direction " + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "inline_equation", + "content": "d \\in \\mathbb{S}^2" + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": " a density " + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\sigma \\in \\mathbb{R}_{\\geq 0}" + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": ", a semantic class distribution " + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\kappa" + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": " over " + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\mathcal{K}" + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": ", a distribution " + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\pi" + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": " over surrogate identifiers " + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\mathcal{J}" + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": " and an RGB color " + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "inline_equation", + "content": "c \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": ". From this representation, we can derive a per-point distribution over 3D object IDs by considering probability " + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\kappa(k)\\pi(j)" + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": " for each 3D object ID " + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "inline_equation", + "content": "(k, j) \\in \\mathcal{H}_{3\\mathrm{D}}" + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": ", with " + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_{3\\mathrm{D}} := \\mathcal{K}_{\\mathrm{T}} \\times \\mathcal{J}" + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": " being the set of all possible 3D instances our model can produce. The function " + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\Phi" + }, + { + "bbox": [ + 304, + 244, + 545, + 399 + ], + "type": "text", + "content": " leverages a TensoRF [4] representation for color and density, and we introduce two small MLPs to model the semantic and surrogate identifier fields." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 403, + 545, + 441 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 403, + 545, + 441 + ], + "spans": [ + { + "bbox": [ + 304, + 403, + 545, + 441 + ], + "type": "text", + "content": "Volumetric rendering. Given the density field " + }, + { + "bbox": [ + 304, + 403, + 545, + 441 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 403, + 545, + 441 + ], + "type": "text", + "content": " from " + }, + { + "bbox": [ + 304, + 403, + 545, + 441 + ], + "type": "inline_equation", + "content": "\\Phi" + }, + { + "bbox": [ + 304, + 403, + 545, + 441 + ], + "type": "text", + "content": " as a function of a point " + }, + { + "bbox": [ + 304, + 403, + 545, + 441 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 304, + 403, + 545, + 441 + ], + "type": "text", + "content": ", we can render any vector field " + }, + { + "bbox": [ + 304, + 403, + 545, + 441 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 403, + 545, + 441 + ], + "type": "text", + "content": " over 3D points along a ray " + }, + { + "bbox": [ + 304, + 403, + 545, + 441 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 304, + 403, + 545, + 441 + ], + "type": "text", + "content": " by the rendering equation [14]:" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 341, + 448, + 545, + 474 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 341, + 448, + 545, + 474 + ], + "spans": [ + { + "bbox": [ + 341, + 448, + 545, + 474 + ], + "type": "interline_equation", + "content": "R [ f | r, \\sigma ] := \\int_ {0} ^ {\\infty} \\alpha_ {t} (r) \\sigma \\left(r _ {t}\\right) f \\left(r _ {t}, d _ {r}\\right) d t, \\tag {1}", + "image_path": "4f58fc8cfd8c5baeae336c1480482036800dfb865a59cccef54af4064a7ab8bb.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 476, + 489, + 487 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 476, + 489, + 487 + ], + "spans": [ + { + "bbox": [ + 306, + 476, + 489, + 487 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 306, + 476, + 489, + 487 + ], + "type": "inline_equation", + "content": "\\alpha_{t}" + }, + { + "bbox": [ + 306, + 476, + 489, + 487 + ], + "type": "text", + "content": " is the transmittance probability at " + }, + { + "bbox": [ + 306, + 476, + 489, + 487 + ], + "type": "inline_equation", + "content": "t" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 358, + 490, + 545, + 517 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 358, + 490, + 545, + 517 + ], + "spans": [ + { + "bbox": [ + 358, + 490, + 545, + 517 + ], + "type": "interline_equation", + "content": "\\alpha_ {t} (r) := \\exp \\left(- \\int_ {0} ^ {t} \\sigma \\left(r _ {s}\\right) d s\\right). \\tag {2}", + "image_path": "691448cef1cb7b263008885acfbc273af16d32198396c4dabbe5cedfc045b530.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "spans": [ + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "content": "For brevity, we use " + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "inline_equation", + "content": "f_{r}" + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "content": " to denote the rendered vector field " + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "content": " along ray " + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "content": " when the density field " + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "content": " is clear from the context, i.e. " + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "inline_equation", + "content": "f_{r} := R[f|r,\\sigma]" + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "content": ". In particular, this shorthand will be used for rendering all vector-valued fields that are implicitly provided by " + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "inline_equation", + "content": "\\Phi" + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "content": ", namely color " + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "content": ", semantic class distributions " + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "inline_equation", + "content": "\\kappa" + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "content": " and surrogate ID distributions " + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "inline_equation", + "content": "\\pi" + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "content": ". For example, " + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "inline_equation", + "content": "c_{r} := R[c|r,\\sigma]" + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "content": " represents the color field " + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "content": " rendered along ray " + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 304, + 518, + 545, + 614 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "text", + "content": "Rendering panoptic segmentations. One application of Panoptic Lifting is rendering 3D-consistent 2D panoptic segmentations from novel views. Given a pixel from a novel view corresponding to ray " + }, + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "text", + "content": " in world coordinates, we can compute a rendered semantic class distribution " + }, + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\kappa_r" + }, + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "text", + "content": " using the rendering equation above and obtain a semantic class " + }, + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "inline_equation", + "content": "k_r^\\star" + }, + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "text", + "content": " for the same pixel as the most probable class, i.e. " + }, + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "inline_equation", + "content": "k_r^\\star \\coloneqq \\arg \\max_{k\\in \\mathcal{K}}\\kappa_r(k)" + }, + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "text", + "content": ". If " + }, + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "inline_equation", + "content": "k_r^\\star" + }, + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "text", + "content": " is a thing class, we" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9045" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 47, + 70, + 548, + 244 + ], + "blocks": [ + { + "bbox": [ + 47, + 70, + 548, + 244 + ], + "lines": [ + { + "bbox": [ + 47, + 70, + 548, + 244 + ], + "spans": [ + { + "bbox": [ + 47, + 70, + 548, + 244 + ], + "type": "image", + "image_path": "53e1a5330c5ebb1193f54af1c10bb5e5e5383ee007d8826f2dd1c4222e19da22.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 247, + 547, + 314 + ], + "lines": [ + { + "bbox": [ + 46, + 247, + 547, + 314 + ], + "spans": [ + { + "bbox": [ + 46, + 247, + 547, + 314 + ], + "type": "text", + "content": "Figure 3. Our neural field representation comprises color, density, semantics, and instances. Color and density leverage TensoRF [4], and we use two small MLPs for semantics and instances. The radiance field is supervised by an L2 photometric loss on the volumetrically rendered radiance along rays. The semantic field is likewise supervised by an NCE loss on the volumetrically rendered class probability distribution and the 2D machine-generated semantic labels. For instances, we first map a machine-generated instance to a 3D surrogate identifier using linear assignment, where the cost depends on the current 3D instance predictions. These mapped 2D instances are used to supervise the rendered instance field with an NCE loss. All segmentation losses are weighted by test-time augmentation confidences." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 52, + 323, + 280, + 487 + ], + "blocks": [ + { + "bbox": [ + 52, + 323, + 280, + 487 + ], + "lines": [ + { + "bbox": [ + 52, + 323, + 280, + 487 + ], + "spans": [ + { + "bbox": [ + 52, + 323, + 280, + 487 + ], + "type": "image", + "image_path": "4f2eec0dc71fd844cd06434d72759af5a955c4f18263454abe7444c283531a3c.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 490, + 288, + 545 + ], + "lines": [ + { + "bbox": [ + 46, + 490, + 288, + 545 + ], + "spans": [ + { + "bbox": [ + 46, + 490, + 288, + 545 + ], + "type": "text", + "content": "Figure 4. Confidences from a single Mask2Former [6] prediction (left) are often spuriously high, even for incorrectly labeled segments. Above, the bag is labeled incorrectly as otherprop with high confidence. Merging segmentations from test-time augmentations results in more reliable confidence estimates (right)." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 557, + 287, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 557, + 287, + 617 + ], + "spans": [ + { + "bbox": [ + 46, + 557, + 287, + 617 + ], + "type": "text", + "content": "can also compute the most probable surrogate identifier " + }, + { + "bbox": [ + 46, + 557, + 287, + 617 + ], + "type": "inline_equation", + "content": "j_r^\\star \\coloneqq \\arg \\max_{j \\in \\mathcal{J}} \\pi_r(j)" + }, + { + "bbox": [ + 46, + 557, + 287, + 617 + ], + "type": "text", + "content": " and form a unique 3D instance identifier as the pair " + }, + { + "bbox": [ + 46, + 557, + 287, + 617 + ], + "type": "inline_equation", + "content": "(k_r^\\star, j_r^\\star) \\in \\mathcal{H}_{\\mathsf{3D}}" + }, + { + "bbox": [ + 46, + 557, + 287, + 617 + ], + "type": "text", + "content": ", which is consistent across the scene. This enables generating multi-view consistent panoptic segmentations for novel views." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 626, + 141, + 639 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 626, + 141, + 639 + ], + "spans": [ + { + "bbox": [ + 47, + 626, + 141, + 639 + ], + "type": "text", + "content": "3.3. Loss Functions" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 649, + 287, + 685 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 649, + 287, + 685 + ], + "spans": [ + { + "bbox": [ + 46, + 649, + 287, + 685 + ], + "type": "text", + "content": "Appearance loss. Give a batch of rays " + }, + { + "bbox": [ + 46, + 649, + 287, + 685 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 649, + 287, + 685 + ], + "type": "text", + "content": ", the appearance loss is given as a standard squared Euclidean distance between rendered color field and the ground-truth color:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 99, + 687, + 287, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 99, + 687, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 99, + 687, + 287, + 715 + ], + "type": "interline_equation", + "content": "L _ {\\mathrm {R G B}} (R) := \\frac {1}{| R |} \\sum_ {r \\in R} \\| c _ {r} - \\hat {c} _ {r} \\| ^ {2}. \\tag {3}", + "image_path": "9e466005ed9e11a9b42211bceb8d80589eab600e447bb2876a22e0cce9dd1a61.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "spans": [ + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "text", + "content": "Semantic loss. As described in Sec. 3.1, each ray " + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "text", + "content": " has an associated probability distribution " + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "inline_equation", + "content": "\\hat{\\kappa}_r" + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "text", + "content": " over the semantic classes " + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "inline_equation", + "content": "\\mathcal{K}" + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "text", + "content": " and a prediction confidence " + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "inline_equation", + "content": "w_r" + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "text", + "content": " obtained as test-time augmented predictions of a 2D pre-trained panoptic segmentation model. Given the semantic distribution field " + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "inline_equation", + "content": "\\kappa_r" + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "text", + "content": " rendered along ray " + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "text", + "content": ", the semantic loss at " + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "text", + "content": " is given by the cross entropy of " + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "inline_equation", + "content": "\\kappa_r" + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "text", + "content": " relative to " + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "inline_equation", + "content": "\\hat{\\kappa}_r" + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "text", + "content": ". For a batch of rays " + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 305, + 326, + 547, + 411 + ], + "type": "text", + "content": "," + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 323, + 421, + 545, + 450 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 323, + 421, + 545, + 450 + ], + "spans": [ + { + "bbox": [ + 323, + 421, + 545, + 450 + ], + "type": "interline_equation", + "content": "L _ {\\text {s e m}} (R) := - \\frac {1}{| R |} \\sum_ {r \\in R} w _ {r} \\sum_ {k \\in \\mathcal {K}} \\hat {\\kappa} _ {r} (k) \\log \\kappa_ {r} (k). \\tag {4}", + "image_path": "400036759d2b511a5509f339216d7f9d5825afa164fd46ba97f94109799603e3.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 452, + 547, + 596 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 452, + 547, + 596 + ], + "spans": [ + { + "bbox": [ + 304, + 452, + 547, + 596 + ], + "type": "text", + "content": "Logits vs. Probabilities. Standard implementations of semantic fields render class logits rather than class distributions [18, 36, 40, 45], converting the rendered logits into probabilities a posteriori via softmax. This approach can potentially introduce semantic inconsistencies across different viewpoints, since it endows the model with the ability of violating geometric constraints induced by the density. Specifically, due to the unbounded nature of logits, a significant signal could in principle be generated even in low density areas, by just providing sufficiently large logits. We resolve this by instead rendering the bounded probability distribution. See Fig. 8 for an example." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "text", + "content": "Instance loss. Let " + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "text", + "content": " denote a batch of rays from an image " + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "inline_equation", + "content": "R_h" + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "text", + "content": " the subset of rays in " + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "text", + "content": " that belong to 2D instance " + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "inline_equation", + "content": "h \\in \\mathcal{H}_I" + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "inline_equation", + "content": "H_R \\subseteq \\mathcal{H}_I" + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "text", + "content": " the subset of 2D instances that are represented in the batch of rays " + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "text", + "content": ". Each ray " + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "text", + "content": " is assigned the most compatible 3D surrogate identifier via an injective mapping " + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\Pi_R^*" + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "text", + "content": ", given its 2D machine-generated instance " + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\hat{h}_r" + }, + { + "bbox": [ + 304, + 629, + 547, + 715 + ], + "type": "text", + "content": ". The loss minimizes the log-loss of the corresponding pre" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9046" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 234, + 83 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 234, + 83 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 234, + 83 + ], + "type": "text", + "content": "dicted probability averaged over all rays in " + }, + { + "bbox": [ + 47, + 72, + 234, + 83 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 47, + 72, + 234, + 83 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 78, + 86, + 287, + 114 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 78, + 86, + 287, + 114 + ], + "spans": [ + { + "bbox": [ + 78, + 86, + 287, + 114 + ], + "type": "interline_equation", + "content": "L _ {\\text {i n s}} (R) := - \\frac {1}{| R |} \\sum_ {r \\in R} w _ {r} \\log \\pi_ {r} \\left(\\Pi_ {R} ^ {\\star} (\\hat {h} _ {r})\\right), \\tag {5}", + "image_path": "fe9f58a4e04e798fe47c652586887d3d20adddc4726a27c5908594f911e2e915.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 116, + 287, + 140 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 116, + 287, + 140 + ], + "spans": [ + { + "bbox": [ + 47, + 116, + 287, + 140 + ], + "type": "text", + "content": "with " + }, + { + "bbox": [ + 47, + 116, + 287, + 140 + ], + "type": "inline_equation", + "content": "w_{r}" + }, + { + "bbox": [ + 47, + 116, + 287, + 140 + ], + "type": "text", + "content": " as the prediction confidence. The optimal injective mapping " + }, + { + "bbox": [ + 47, + 116, + 287, + 140 + ], + "type": "inline_equation", + "content": "\\Pi_R^{\\star}" + }, + { + "bbox": [ + 47, + 116, + 287, + 140 + ], + "type": "text", + "content": " is given by" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 85, + 142, + 287, + 172 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 85, + 142, + 287, + 172 + ], + "spans": [ + { + "bbox": [ + 85, + 142, + 287, + 172 + ], + "type": "interline_equation", + "content": "\\Pi_ {R} ^ {\\star} := \\underset {\\Pi_ {R}} {\\operatorname {a r g m a x}} \\sum_ {h \\in H _ {R}} \\sum_ {r \\in R _ {h}} \\frac {\\pi_ {r} (\\Pi_ {I} (h))}{\\left| R _ {h} \\right|}, \\tag {6}", + "image_path": "e6f3725a3fe62a57be312940c0774a051756ef4270c80e6c24c768f330788dfa.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 174, + 259, + 186 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 174, + 259, + 186 + ], + "spans": [ + { + "bbox": [ + 47, + 174, + 259, + 186 + ], + "type": "text", + "content": "which can be solved as a linear assignment problem." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 190, + 287, + 249 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 190, + 287, + 249 + ], + "spans": [ + { + "bbox": [ + 46, + 190, + 287, + 249 + ], + "type": "text", + "content": "Segment consistency loss. Let " + }, + { + "bbox": [ + 46, + 190, + 287, + 249 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 190, + 287, + 249 + ], + "type": "text", + "content": " denote a batch of rays from an image, partitioned into groups of rays " + }, + { + "bbox": [ + 46, + 190, + 287, + 249 + ], + "type": "inline_equation", + "content": "\\{R_1, \\dots, R_m\\}" + }, + { + "bbox": [ + 46, + 190, + 287, + 249 + ], + "type": "text", + "content": " based on the panoptic segment each ray belongs to. That is, rays are clustered based on their 2D instance or stuff class. The segment consistency loss for " + }, + { + "bbox": [ + 46, + 190, + 287, + 249 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 190, + 287, + 249 + ], + "type": "text", + "content": " is:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 80, + 251, + 287, + 282 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 80, + 251, + 287, + 282 + ], + "spans": [ + { + "bbox": [ + 80, + 251, + 287, + 282 + ], + "type": "interline_equation", + "content": "L _ {\\text {c o n}} (R) := - \\frac {1}{| R |} \\sum_ {r \\in R} w _ {r} \\sum_ {i = 1} ^ {m} \\log \\kappa_ {r} \\left(K _ {i}\\right), \\tag {7}", + "image_path": "58baacbf10dce58b94ab27767f301859db6a6d8a5c238f52f5b1b455898a2675.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 284, + 287, + 322 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 284, + 287, + 322 + ], + "spans": [ + { + "bbox": [ + 47, + 284, + 287, + 322 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 284, + 287, + 322 + ], + "type": "inline_equation", + "content": "w_{r}" + }, + { + "bbox": [ + 47, + 284, + 287, + 322 + ], + "type": "text", + "content": " is the prediction confidence and " + }, + { + "bbox": [ + 47, + 284, + 287, + 322 + ], + "type": "inline_equation", + "content": "K_{i}" + }, + { + "bbox": [ + 47, + 284, + 287, + 322 + ], + "type": "text", + "content": " is the most probable predicted semantic class within the group " + }, + { + "bbox": [ + 47, + 284, + 287, + 322 + ], + "type": "inline_equation", + "content": "R_{i}" + }, + { + "bbox": [ + 47, + 284, + 287, + 322 + ], + "type": "text", + "content": ", i.e. " + }, + { + "bbox": [ + 47, + 284, + 287, + 322 + ], + "type": "inline_equation", + "content": "K_{i} \\coloneqq \\operatorname{argmax}_{k \\in \\mathcal{K}} \\sum_{r \\in R_{i}} w_{r} \\kappa_{r}(k)" + }, + { + "bbox": [ + 47, + 284, + 287, + 322 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 324, + 287, + 385 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 324, + 287, + 385 + ], + "spans": [ + { + "bbox": [ + 47, + 324, + 287, + 385 + ], + "type": "text", + "content": "Training objective. Let " + }, + { + "bbox": [ + 47, + 324, + 287, + 385 + ], + "type": "inline_equation", + "content": "R = R_{S} \\cup R_{I}" + }, + { + "bbox": [ + 47, + 324, + 287, + 385 + ], + "type": "text", + "content": " be a batch of rays with " + }, + { + "bbox": [ + 47, + 324, + 287, + 385 + ], + "type": "inline_equation", + "content": "R_{S}" + }, + { + "bbox": [ + 47, + 324, + 287, + 385 + ], + "type": "text", + "content": " as rays randomly sampled across the scene and " + }, + { + "bbox": [ + 47, + 324, + 287, + 385 + ], + "type": "inline_equation", + "content": "R_{I}" + }, + { + "bbox": [ + 47, + 324, + 287, + 385 + ], + "type": "text", + "content": " as rays sampled from a single image, then the total loss over the network parameters is " + }, + { + "bbox": [ + 47, + 324, + 287, + 385 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{tot}}(R) \\coloneqq \\lambda_{\\mathrm{ins}}L_{\\mathrm{ins}}(R_I) + \\lambda_{\\mathrm{con}}L_{\\mathrm{con}}(R_I) + \\lambda_{\\mathrm{RGB}}L_{\\mathrm{RGB}}(R_S) + \\lambda_{\\mathrm{sem}}L_{\\mathrm{sem}}(R_S)" + }, + { + "bbox": [ + 47, + 324, + 287, + 385 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 387, + 287, + 471 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 387, + 287, + 471 + ], + "spans": [ + { + "bbox": [ + 46, + 387, + 287, + 471 + ], + "type": "text", + "content": "Note that it is important that the supervision for the segmentation with noisy 2D machine labels not influence the geometry. Otherwise the model can still satisfy inconsistent labels by changing the rendering weights, resulting in cloudy geometry to satisfy conflicting segmentation labels (Fig. 8c). To avoid this issue, we stop gradients from the segmentation branches back to the densities." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "spans": [ + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "text", + "content": "Implementation Details. Our model is implemented with Pytorch and trained using Adam [15] with learning rates of " + }, + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "inline_equation", + "content": "5 \\times 10^{-4}" + }, + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "text", + "content": " for the MLPs and " + }, + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "inline_equation", + "content": "1 \\times 10^{-2}" + }, + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "text", + "content": " for the TensorRF lines and planes. For " + }, + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{tot}}" + }, + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "text", + "content": " we use " + }, + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "inline_equation", + "content": "\\lambda_{\\mathrm{con}} = 1.35" + }, + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "inline_equation", + "content": "\\lambda_{\\mathrm{ins}} = \\lambda_{\\mathrm{sem}} = \\lambda_{\\mathrm{RGB}} = 1" + }, + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "text", + "content": ". We train on 1 NVIDIA A6000 for 450k iterations (" + }, + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "inline_equation", + "content": "\\sim 10" + }, + { + "bbox": [ + 47, + 475, + 287, + 547 + ], + "type": "text", + "content": " hours). Further details are in the supplementary." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 558, + 127, + 571 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 558, + 127, + 571 + ], + "spans": [ + { + "bbox": [ + 47, + 558, + 127, + 571 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 578, + 287, + 614 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 578, + 287, + 614 + ], + "spans": [ + { + "bbox": [ + 46, + 578, + 287, + 614 + ], + "type": "text", + "content": "We evaluate our method on the tasks of novel view synthesis and novel view panoptic segmentation, and further show scene editing as a possible application." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "text", + "content": "Data. We show results on scenes from three public datasets: Hypersim [29], Replica [34] and ScanNet [9]. For each of the datasets, we use the available ground-truth poses. The ground-truth semantic and instance labels, however, are only used for evaluation, and are not used for training or refinement of any models. We also show results on in-the-wild scenes, captured with a Pixel3a Android smartphone with COLMAP [32]-computed poses. To obtain the" + } + ] + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 314, + 71, + 367, + 124 + ], + "blocks": [ + { + "bbox": [ + 314, + 71, + 367, + 124 + ], + "lines": [ + { + "bbox": [ + 314, + 71, + 367, + 124 + ], + "spans": [ + { + "bbox": [ + 314, + 71, + 367, + 124 + ], + "type": "image", + "image_path": "d49d4e32bc7544972e3086c474843e0138ad61d2d3ea0dd03d1c8b912a2784af.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 317, + 125, + 417, + 133 + ], + "lines": [ + { + "bbox": [ + 317, + 125, + 417, + 133 + ], + "spans": [ + { + "bbox": [ + 317, + 125, + 417, + 133 + ], + "type": "text", + "content": "(a) Original rendered RGB and depth" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 368, + 71, + 421, + 124 + ], + "blocks": [ + { + "bbox": [ + 368, + 71, + 421, + 124 + ], + "lines": [ + { + "bbox": [ + 368, + 71, + 421, + 124 + ], + "spans": [ + { + "bbox": [ + 368, + 71, + 421, + 124 + ], + "type": "image", + "image_path": "f479ad2894d90b97f52c80c54017e7f43e4b2a14bde6f2c9ff2ca8f01bd8b98e.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_body" + } + ], + "index": 16 + }, + { + "type": "image", + "bbox": [ + 427, + 71, + 479, + 124 + ], + "blocks": [ + { + "bbox": [ + 427, + 71, + 479, + 124 + ], + "lines": [ + { + "bbox": [ + 427, + 71, + 479, + 124 + ], + "spans": [ + { + "bbox": [ + 427, + 71, + 479, + 124 + ], + "type": "image", + "image_path": "678ea4ed854769a520d043af2c1a639ed4347062f3ed0fafd37c272e7837bd7a.jpg" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 443, + 125, + 519, + 133 + ], + "lines": [ + { + "bbox": [ + 443, + 125, + 519, + 133 + ], + "spans": [ + { + "bbox": [ + 443, + 125, + 519, + 133 + ], + "type": "text", + "content": "(b) Deleting a chair instance" + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_caption" + } + ], + "index": 17 + }, + { + "type": "image", + "bbox": [ + 481, + 71, + 534, + 124 + ], + "blocks": [ + { + "bbox": [ + 481, + 71, + 534, + 124 + ], + "lines": [ + { + "bbox": [ + 481, + 71, + 534, + 124 + ], + "spans": [ + { + "bbox": [ + 481, + 71, + 534, + 124 + ], + "type": "image", + "image_path": "df012a669fb6eef7d7e57d8cafece9d505147b9e4fac23bdad8496b524a1a815.jpg" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_body" + } + ], + "index": 18 + }, + { + "type": "image", + "bbox": [ + 314, + 135, + 367, + 189 + ], + "blocks": [ + { + "bbox": [ + 314, + 135, + 367, + 189 + ], + "lines": [ + { + "bbox": [ + 314, + 135, + 367, + 189 + ], + "spans": [ + { + "bbox": [ + 314, + 135, + 367, + 189 + ], + "type": "image", + "image_path": "b3b9b30a6ad32b52d52c49b108041de45d08b94be1f5a181d2f1897351b01bb7.jpg" + } + ] + } + ], + "index": 20, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 325, + 190, + 410, + 198 + ], + "lines": [ + { + "bbox": [ + 325, + 190, + 410, + 198 + ], + "spans": [ + { + "bbox": [ + 325, + 190, + 410, + 198 + ], + "type": "text", + "content": "(c) Duplicating a chair instance" + } + ] + } + ], + "index": 21, + "angle": 0, + "type": "image_caption" + } + ], + "index": 20 + }, + { + "type": "image", + "bbox": [ + 368, + 135, + 421, + 188 + ], + "blocks": [ + { + "bbox": [ + 368, + 135, + 421, + 188 + ], + "lines": [ + { + "bbox": [ + 368, + 135, + 421, + 188 + ], + "spans": [ + { + "bbox": [ + 368, + 135, + 421, + 188 + ], + "type": "image", + "image_path": "9eda5bac8f4d72fc5bcb3cf4e0b81e81fab1c8774754825ff607c930ba379a0b.jpg" + } + ] + } + ], + "index": 22, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 425, + 190, + 538, + 198 + ], + "lines": [ + { + "bbox": [ + 425, + 190, + 538, + 198 + ], + "spans": [ + { + "bbox": [ + 425, + 190, + 538, + 198 + ], + "type": "text", + "content": "(d) Rotating the rightmost chair instance" + } + ] + } + ], + "index": 25, + "angle": 0, + "type": "image_caption" + } + ], + "index": 22 + }, + { + "type": "image", + "bbox": [ + 426, + 135, + 479, + 188 + ], + "blocks": [ + { + "bbox": [ + 426, + 135, + 479, + 188 + ], + "lines": [ + { + "bbox": [ + 426, + 135, + 479, + 188 + ], + "spans": [ + { + "bbox": [ + 426, + 135, + 479, + 188 + ], + "type": "image", + "image_path": "01c503845478c5dbdd96666ef87035a3fc6e78980b6cc55bde9791de8907fd9c.jpg" + } + ] + } + ], + "index": 23, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 204, + 545, + 237 + ], + "lines": [ + { + "bbox": [ + 305, + 204, + 545, + 237 + ], + "spans": [ + { + "bbox": [ + 305, + 204, + 545, + 237 + ], + "type": "text", + "content": "Figure 5. Scene Editing. Once trained, we can generate novel views of a scene with object instances (b) deleted, (c) duplicated or (d) manipulated with affine transforms." + } + ] + } + ], + "index": 26, + "angle": 0, + "type": "image_caption" + } + ], + "index": 23 + }, + { + "type": "image", + "bbox": [ + 481, + 135, + 534, + 188 + ], + "blocks": [ + { + "bbox": [ + 481, + 135, + 534, + 188 + ], + "lines": [ + { + "bbox": [ + 481, + 135, + 534, + 188 + ], + "spans": [ + { + "bbox": [ + 481, + 135, + 534, + 188 + ], + "type": "image", + "image_path": "045125bcaaa532ab3899a5d0e24516ccdbd1e857d4d3470db72978d299652fba.jpg" + } + ] + } + ], + "index": 24, + "angle": 0, + "type": "image_body" + } + ], + "index": 24 + }, + { + "bbox": [ + 304, + 255, + 545, + 363 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 255, + 545, + 363 + ], + "spans": [ + { + "bbox": [ + 304, + 255, + 545, + 363 + ], + "type": "text", + "content": "machine-generated 2D panoptic segmentations, we use the same publicly available pre-trained model [6] for all scenes across all datasets. Since this model was trained originally on COCO [20], we map COCO panoptic classes to 21 ScanNet classes (9 thing + 12 stuff). Hypersim and Replica labels are also mapped to the same class set for evaluation. For the in-the-wild captures we use 31 ScanNet classes (17 thing + 14 stuff). Further details about the scenes, classes and data splits can be found in the supplementary." + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 304, + 366, + 545, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 366, + 545, + 486 + ], + "spans": [ + { + "bbox": [ + 304, + 366, + 545, + 486 + ], + "type": "text", + "content": "Metrics. We measure the visual fidelity of the synthesized novel views, and the accuracy of their predicted semantic labels using peak signal to noise ratio (PSNR), and mean intersection over union (mIoU), respectively. Recent NeRF-based semantic scene modeling works [11,18] evaluate their panoptic predictions using the Panoptic Quality (PQ) [16] metric. Standard PQ, however, does not measure whether instance identities are consistently preserved across views. To overcome this limitation, we propose a scene-level PQ metric, denoted as " + }, + { + "bbox": [ + 304, + 366, + 545, + 486 + ], + "type": "inline_equation", + "content": "\\mathbf{PQ}^{\\mathrm{scene}}" + }, + { + "bbox": [ + 304, + 366, + 545, + 486 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "spans": [ + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "text", + "content": "Scene-level Panoptic Quality. Given a set of predicted segments " + }, + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "inline_equation", + "content": "p \\in P" + }, + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "text", + "content": ", and ground truth segments " + }, + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "inline_equation", + "content": "g \\in G" + }, + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "text", + "content": ", the PQ metric is defined by comparing all possible pairs of segments belonging to an image, marking them as a match if " + }, + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "inline_equation", + "content": "\\mathrm{IoU}(p, g) > 0.5" + }, + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "text", + "content": " (see Sec. 4.1-4.2 of [16]). In " + }, + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "inline_equation", + "content": "\\mathrm{PQ}^{\\mathrm{scene}}" + }, + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "text", + "content": ", we modify the matching process to work on a scene level. To achieve this, we first merge the segments into subsets " + }, + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "inline_equation", + "content": "\\mathcal{P} \\subset P, \\mathcal{G} \\subset G" + }, + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "text", + "content": " which contain all segments that, for a certain scene, belong (or are predicted to belong) to the same instance or stuff class. Then, we compare all pairs of subsets for each scene, and record a match when " + }, + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "inline_equation", + "content": "\\mathrm{IoU}(\\mathcal{P}, \\mathcal{G}) > 0.5" + }, + { + "bbox": [ + 304, + 491, + 545, + 622 + ], + "type": "text", + "content": ".1" + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 306, + 630, + 362, + 641 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 630, + 362, + 641 + ], + "spans": [ + { + "bbox": [ + 306, + 630, + 362, + 641 + ], + "type": "text", + "content": "4.1. Results" + } + ] + } + ], + "index": 30 + }, + { + "bbox": [ + 304, + 648, + 545, + 685 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 648, + 545, + 685 + ], + "spans": [ + { + "bbox": [ + 304, + 648, + 545, + 685 + ], + "type": "text", + "content": "We compare with state-of-the-art 2D and NeRF-based 3D semantic and panoptic segmentation methods: Mask2Former [6] predicts 2D panoptic segmentation, Se" + } + ] + } + ], + "index": 31 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "type": "text", + "content": "1Note that PQscene can be trivially implemented by evaluating standard PQ after tiling together the predictions and ground truths of each scene." + } + ] + } + ], + "index": 32 + }, + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9047" + } + ] + } + ], + "index": 33 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 50, + 71, + 547, + 174 + ], + "blocks": [ + { + "bbox": [ + 50, + 71, + 547, + 174 + ], + "lines": [ + { + "bbox": [ + 50, + 71, + 547, + 174 + ], + "spans": [ + { + "bbox": [ + 50, + 71, + 547, + 174 + ], + "type": "table", + "html": "
MethodHyperSim [29]Replica [34]ScanNet [9]
mIoU↑PQscene↑PSNR↑mIoU↑PQscene↑PSNR↑mIoU↑PQscene↑PSNR↑
Mask2Former [6]53.9 (-13.9)--52.4 (-14.8)--46.7 (-18.5)--
SemanticNeRF [45]58.9 (-8.9)-26.658.5 (-8.7)-24.859.2 (-6)-26.6
DM-NeRF [40]57.6 (-10.2)51.6 (-8.5)28.156.0 (-11.2)44.1 (-13.8)26.949.5 (-15.7)41.7 (-17.2)27.5
PNF [18]50.3 (-17.5)44.8 (-15.3)27.451.5 (-15.7)41.1 (-16.8)29.853.9 (-11.3)48.3 (-10.6)26.7
PNF + GT Bounding Boxes58.7 (-9.1)47.6 (-12.5)28.154.8 (-12.4)52.5 (-5.4)31.658.7 (-6.5)54.3 (-4.6)26.8
Panoptic Lifting67.860.130.167.257.929.665.258.928.5
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Segment ConsistencyTTABounded Segm. FieldGradient BlockingmIoU↑PQscene↑PSNR↑
XXXX57.347.927.1
X✓✓✓60.954.328.3
✓X✓✓63.155.228.4
✓✓X✓62.952.528.4
✓✓✓X61.653.727.2
✓✓✓✓65.258.928.5
", + "image_path": "35c01884f6fbf104ee0bdae032cb845bd835594900b084488272a7e6948d0a17.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 305, + 287, + 350 + ], + "lines": [ + { + "bbox": [ + 46, + 305, + 287, + 350 + ], + "spans": [ + { + "bbox": [ + 46, + 305, + 287, + 350 + ], + "type": "text", + "content": "Table 2. Ablations of our design choices on ScanNet [9]. The segment consistency loss, test-time augmentations (TTA), probability field, and blocked segmentation gradients all contribute to robustness against real-world noisy labels." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 362, + 287, + 470 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 362, + 287, + 470 + ], + "spans": [ + { + "bbox": [ + 46, + 362, + 287, + 470 + ], + "type": "text", + "content": "manticNeRF [45] predicts 3D semantic segmentation, and Panoptic Neural Fields (PNF) [18] and DM-NeRF [40] predict 3D panoptic segmentation. Our method and the neural field baselines are all trained using the same set of images, poses and Mask2Former generated 2D labels. For PNF, we additionally provide bounding boxes from a state-of-the-art multi-view 3D object detector [31] pre-trained on ScanNet, or taken from the ground truth (PNF + GT Bounding Boxes). More details are provided in the supplementary." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 472, + 287, + 544 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 472, + 287, + 544 + ], + "spans": [ + { + "bbox": [ + 46, + 472, + 287, + 544 + ], + "type": "text", + "content": "As shown in Tab. 1 and Fig. 6, we outperform baselines across all datasets on both semantic and panoptic segmentation tasks, without sacrificing view synthesis quality. Fig. 7 additionally shows qualitative results on an in-the-wild capture. We further demonstrate improved consistency and segmentation quality over baselines in the supplemental video." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 545, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 545, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 545, + 288, + 714 + ], + "type": "text", + "content": "Our method significantly improves over Mask2Former, harmonizing its inconsistent and noisy outputs by lifting them to 3D. This is reflected by the IoU scores in Tab. 1 (-13.9% w.r.t. Panoptic Lifting), and by evaluating standard PQ on ScanNet, where we register a scores of 43.6% and 60.4% for Mask2Former and our method, respectively. While SemanticNeRF was shown to be robust to synthetic pixel noise, we find that it struggles to handle the error patterns of machine-generated labels. Similarly, DM-NeRF seems to suffer with segment fragmentation when confronted with real-world scenes and machine-generated panoptic labels (Fig. 6). Finally, PNF's sensitivity to errors from the 3D bounding box detector is well highlighted in Tab. 1 (-15.7 to -10.6% PQ scene w.r.t. Panoptic Lift" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 226, + 546, + 262 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 226, + 546, + 262 + ], + "spans": [ + { + "bbox": [ + 304, + 226, + 546, + 262 + ], + "type": "text", + "content": "ing). When provided with g.t. boxes, PNF is able to partially close the " + }, + { + "bbox": [ + 304, + 226, + 546, + 262 + ], + "type": "inline_equation", + "content": "\\mathrm{PQ}^{\\mathrm{scene}}" + }, + { + "bbox": [ + 304, + 226, + 546, + 262 + ], + "type": "text", + "content": " gap, but Panoptic Lifting still shows greater robustness to noise in 2D machine-generated labels." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 275, + 381, + 286 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 275, + 381, + 286 + ], + "spans": [ + { + "bbox": [ + 305, + 275, + 381, + 286 + ], + "type": "text", + "content": "4.1.1 Ablations" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 294, + 546, + 342 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 294, + 546, + 342 + ], + "spans": [ + { + "bbox": [ + 304, + 294, + 546, + 342 + ], + "type": "text", + "content": "In Tab. 2, we show a set of ablations on the ScanNet data. As a first baseline (row 1), we disable all of the robustness-oriented design choices described in Sec. 3.3, obtaining a substantial drop in performance (-8% mIoU, -11% PQ" + }, + { + "bbox": [ + 304, + 294, + 546, + 342 + ], + "type": "inline_equation", + "content": "\\text{scene}" + }, + { + "bbox": [ + 304, + 294, + 546, + 342 + ], + "type": "text", + "content": ")." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 346, + 547, + 407 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 346, + 547, + 407 + ], + "spans": [ + { + "bbox": [ + 304, + 346, + 547, + 407 + ], + "type": "text", + "content": "Segment consistency loss. Fig. 8(d) shows how inconsistent 2D segmentations under different views result in a blend of two labels for the same physical object. This effect is counteracted by our segment consistency loss: disabling it causes the largest drop in mIoU (Tab. 2, row 2)." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 410, + 547, + 470 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 410, + 547, + 470 + ], + "spans": [ + { + "bbox": [ + 304, + 410, + 547, + 470 + ], + "type": "text", + "content": "Test-time augmentation. As shown in Fig. 4, Mask2Former predictions tend to be highly confident, even for incorrectly predicted classes. Test-time augmentation provides smoother confidence estimates and improved masks, boosting both semantic metrics (Tab. 2, row 3)." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 473, + 547, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 473, + 547, + 568 + ], + "spans": [ + { + "bbox": [ + 304, + 473, + 547, + 568 + ], + "type": "text", + "content": "Bounded vs. unbounded segmentation field. Predicting unbounded logits from the segmentation branch, as in other recent NeRF-based semantic scene modeling works [18,36, 40, 45], allows the model to \"cheat\" and predict inconsistent labels even with accurate geometry (see Fig. 8(a,b), Sec. 3.3). Switching to bounded segmentation fields drastically improves consistency, as shown by the PQ" + }, + { + "bbox": [ + 304, + 473, + 547, + 568 + ], + "type": "inline_equation", + "content": "^{\\text{scene}}" + }, + { + "bbox": [ + 304, + 473, + 547, + 568 + ], + "type": "text", + "content": " score in Tab. 2, row 4." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 573, + 547, + 657 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 573, + 547, + 657 + ], + "spans": [ + { + "bbox": [ + 304, + 573, + 547, + 657 + ], + "type": "text", + "content": "Blocking semantics-to-geometry gradients. Even with a bounded segmentation field, the model can be pushed to learn wrong geometry in an attempt to satisfy inconsistent 2D labels, as shown in Fig. 8(c). This is reflected in a degradation in view synthesis PSNR (Tab. 2, row 5), which we can solve by blocking gradients from semantic and instance branches back to geometry." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 670, + 399, + 682 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 670, + 399, + 682 + ], + "spans": [ + { + "bbox": [ + 306, + 670, + 399, + 682 + ], + "type": "text", + "content": "4.1.2 Scene Editing" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 689, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 689, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 689, + 546, + 713 + ], + "type": "text", + "content": "In addition to generating novel views and their panoptic masks, Panoptic Lifting can be used for scene editing. As" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9048" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 69, + 542, + 592 + ], + "blocks": [ + { + "bbox": [ + 49, + 69, + 542, + 592 + ], + "lines": [ + { + "bbox": [ + 49, + 69, + 542, + 592 + ], + "spans": [ + { + "bbox": [ + 49, + 69, + 542, + 592 + ], + "type": "image", + "image_path": "b2c369daa6cc420cff9561a94a6f654e43b5dc0ae73325e54d662878e8e7c936.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 598, + 546, + 647 + ], + "lines": [ + { + "bbox": [ + 46, + 598, + 546, + 647 + ], + "spans": [ + { + "bbox": [ + 46, + 598, + 546, + 647 + ], + "type": "text", + "content": "Figure 6. Novel views and their corresponding semantics and instances on Hypersim [29], Replica [34], and ScanNet [9] (top to bottom, respectively). Highlighted legend labels represent instanced (thing) classes. All 3D methods use the same posed RGB images and 2D machine-generated labels for training. PNF [18] additionally uses 3D bounding box predictions, while PNF + GT Boxes uses ground truth bounding boxes for instance classes. We outperform the state of the art, producing clean and consistent segmentation masks." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 662, + 288, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 662, + 288, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 662, + 288, + 712 + ], + "type": "text", + "content": "shown in Fig. 5, once trained, we can generate novel views of a scene with object instances deleted, duplicated or manipulated under affine transformations. Given an instance label, deletion is achieved by setting the density of points" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 305, + 662, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 662, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 305, + 662, + 545, + 712 + ], + "type": "text", + "content": "where a predicted instance is equal to the instance to be deleted to be zero. For duplication, given a new position and rotation for an object to be duplicated, we manipulate the rays passing through the resulting region to query the" + } + ] + } + ], + "index": 3 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9049" + } + ] + } + ], + "index": 4 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 70, + 56, + 519, + 286 + ], + "blocks": [ + { + "bbox": [ + 70, + 56, + 519, + 286 + ], + "lines": [ + { + "bbox": [ + 70, + 56, + 519, + 286 + ], + "spans": [ + { + "bbox": [ + 70, + 56, + 519, + 286 + ], + "type": "image", + "image_path": "06137e260c86000876d6169b25cdb55772b32eceb12d86aee3a651639584e93b.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 289, + 546, + 323 + ], + "lines": [ + { + "bbox": [ + 46, + 289, + 546, + 323 + ], + "spans": [ + { + "bbox": [ + 46, + 289, + 546, + 323 + ], + "type": "text", + "content": "Figure 7. Novel views and their corresponding semantics and instances on in-the-wild room capture. Highlighted labels in the legend represent instanced (thing) classes. All 3D methods use the same posed RGB images and 2D machine-generated labels for training. PNF [18] additionally uses predictions from a 3D bounding box detector." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 47, + 332, + 545, + 467 + ], + "blocks": [ + { + "bbox": [ + 47, + 332, + 545, + 467 + ], + "lines": [ + { + "bbox": [ + 47, + 332, + 545, + 467 + ], + "spans": [ + { + "bbox": [ + 47, + 332, + 545, + 467 + ], + "type": "image", + "image_path": "bcef7b7791404ea9c4f1afd5cc23faa8e72cd6009b7acdba79681bb4d6eaffa0.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 472, + 547, + 540 + ], + "lines": [ + { + "bbox": [ + 46, + 472, + 547, + 540 + ], + "spans": [ + { + "bbox": [ + 46, + 472, + 547, + 540 + ], + "type": "text", + "content": "Figure 8. Ablations over components. (a) 2D machine-generated label inconsistency, with the chair labeled as 'chair' and 'cabinet' in different views. (b) Unbounded segmentation field outputs (e.g. MLP predicts logits) can result in inconsistent predictions even with good depth estimates due to improper distribution along the ray. (c) Even with class probability outputs, the model can change the density (and thereby the rendering weights) to better fit noisy 2D labels. (d) Blocking segmentation gradients along with bounding field output produces a mix of 2 classes for the same chair instance, the optima for the NCE loss on segmentations. Using an additional segment consistency loss improves object consistency. (e) Our final method with all components enabled results in clean and consistent segmentations." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 551, + 288, + 574 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 551, + 288, + 574 + ], + "spans": [ + { + "bbox": [ + 46, + 551, + 288, + 574 + ], + "type": "text", + "content": "original instance region instead. Manipulation is achieved by combining deletion and duplication." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 586, + 119, + 597 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 586, + 119, + 597 + ], + "spans": [ + { + "bbox": [ + 47, + 586, + 119, + 597 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 605, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 288, + 713 + ], + "type": "text", + "content": "We have introduced Panoptic Lifting, a novel approach to lift 2D machine-generated panoptic labels to an implicit 3D volumetric representation. As a result, our model can produce clean, coherent, and 3D-consistent panoptic segmentation masks together with color and depth images for novel views. Compared to state of the art, our model is more robust to the inherent noise present in machine-generated labels, hence resulting in significant improvements across datasets while providing the ability to work on in-the-wild" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 551, + 545, + 588 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 551, + 545, + 588 + ], + "spans": [ + { + "bbox": [ + 306, + 551, + 545, + 588 + ], + "type": "text", + "content": "scenes. We believe Panoptic Lifting is an important step towards enabling more robust, holistic 3D scene understanding while posing minimal input requirements." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": "Acknowledgements. This work was done during Yawar's and Norman's internships at Meta Reality Labs Zurich as well as at TUM, funded by a Meta SRA. Matthias Nießner was also supported by the ERC Starting Grant Scan2CAD (804724). Angela Dai was supported by the Bavarian State Ministry of Science and the Arts coordinated by the Bavarian Research Institute for Digital Transformation (BIDT). We would like to thank Justus Thies, Artem Sevastopolsky, and Guy Gafni for helpful discussions and their feedback." + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9050" + } + ] + } + ], + "index": 9 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 13, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 146 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 146 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 146 + ], + "type": "text", + "content": "[1] Dejan Azinović, Ricardo Martin-Brualla, Dan B Goldman, Matthias Nießner, and Justus Thies. 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In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 13194-13203, 2021. 3" + } + ] + } + ], + "index": 22 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9052" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Panoptic Video Scene Graph Generation/fd47e6dd-d308-455e-afd5-dfc6b9ad7ea8_content_list.json b/2023/Panoptic Video Scene Graph Generation/fd47e6dd-d308-455e-afd5-dfc6b9ad7ea8_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..f2dcdcc169009e1e7982019631f05c850f6ef83c --- /dev/null +++ b/2023/Panoptic Video Scene Graph Generation/fd47e6dd-d308-455e-afd5-dfc6b9ad7ea8_content_list.json @@ -0,0 +1,1333 @@ +[ + { + "type": "text", + "text": "Panoptic Video Scene Graph Generation", + "text_level": 1, + "bbox": [ + 277, + 130, + 691, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Jingkang Yang†, Wenxuan Peng†, Xiangtai Li†, Zujin Guo†, Liangyu Chen†, Bo Li†, Zheng Ma‡, Kaiyang Zhou†, Wayne Zhang‡, Chen Change Loy†, Ziwei Liu†", + "bbox": [ + 156, + 178, + 812, + 220 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "†S-Lab, Nanyang Technological University, Singapore \n‡SenseTime Research, Shenzhen, China", + "bbox": [ + 271, + 224, + 699, + 260 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "https://github.com/Jingkang50/OpenPVSG", + "bbox": [ + 310, + 263, + 653, + 277 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/458a2da21d416fb4f8c416daaa0f3b8b4b3f6d0a0a5f53098328b60895b8bb4a.jpg", + "image_caption": [ + "Figure 1. An example video from our panoptic video scene graph (PVSG) dataset. The top row shows some keyframes overlaid with the frame-wise panoptic segmentation masks. The timeline tubes underneath the keyframes contain fine, temporal scene graph annotations. The PVSG dataset contains 400 videos (with an average duration of 76.5 seconds), including 289 third-person and 111 egocentric videos." + ], + "image_footnote": [], + "bbox": [ + 76, + 297, + 885, + 527 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 604, + 313, + 619 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG is related to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects localized with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG systems to miss key details that are crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with totally 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We", + "bbox": [ + 75, + 643, + 472, + 901 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "also provide a variety of baseline methods and share useful design practices for future work.", + "bbox": [ + 498, + 606, + 892, + 638 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 500, + 664, + 632, + 679 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In the last several years, scene graph generation has received increasing attention from the computer vision community [15, 16, 24, 48-51]. Compared with object-centric labels like \"person\" or \"bike,\" or precise bounding boxes commonly seen in object detection, scene graphs provide far richer information in images, such as \"a person riding a bike,\" which capture both objects and the pairwise relationships and/or interactions. A recent trend in the scene graph community is the shift from static, image-based scene graphs to temporal, video-level scene graphs [1, 41, 49]. This has marked an important step towards building more comprehensive visual perception systems.", + "bbox": [ + 496, + 689, + 890, + 869 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Compared with individual images, videos clearly contain more information due to the additional temporal dimension,", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "18675", + "bbox": [ + 480, + 924, + 517, + 936 + ], + "page_idx": 0 + }, + { + "type": "table", + "img_path": "images/3849310fb8e74eaf6425b0f9b4e55486e1524ef4099f0f6adc6e6cfb894161e5.jpg", + "table_caption": [ + "Table 1. Comparison between the PVSG dataset and some related datasets. Specifically, we choose three video scene graph generation (VidSGG) datasets, three video panoptic segmentation (VPS) datasets, and two egocentric video datasets—one for short-term action anticipation (STA) while the other for video object segmentation (VOS). Our PVSG dataset is the first long-video dataset with rich annotations of panoptic segmentation masks and temporal scene graphs." + ], + "table_footnote": [], + "table_body": "
DatasetTask#VideoVideo HoursAvg. Len.View#ObjCls#RelClsAnnotation# Seg FrameYearSource
ImageNet-VidVRD [35]VidSGG1,000--3rd35132Bounding Box-2017ILVSRC2016-VID [33]
Action Genome [15]VidSGG10,0009935s3rd8050Bounding Box-2019YFCC100M [42]
VidOR [34]VidSGG10,0008230s3rd3525Bounding Box-2020Charades [36]
Cityscapes-VPS [17]VPS500--vehicle19-Panoptic Seg.3K2020-
KITTI-STEP [45]VPS50--vehicle19-Panoptic Seg.18K2021-
VIP-Seg [28]VPS3,53655s3rd124-Panoptic Seg.85K2022-
Ego4D-STA [12]STA1,498111264sego--Bounding Box-2022-
VISOR [8]VOS17936720sego2572Semantic Seg.51K2022EPIC-KITCHENS [7]
PVSGPVSG400977s3rd + ego12657Panoptic Seg.150K2023VidOR + Ego4D + EPIC-KITCHENS
", + "bbox": [ + 78, + 155, + 890, + 280 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "which largely facilitates high-level understanding of temporal events (e.g., actions [14]) and is useful for reasoning [59] and identifying causality [10] as well. However, we argue that current video scene graph representations based on bounding boxes still fall short of human visual perception due to the lack of granularity—which can be addressed with panoptic segmentation masks. This is echoed by the evolutionary path in visual perception research: from image-level labels (i.e., classification) to spatial locations (i.e., object detection) to more fine-grained, pixel-wise masks (i.e., panoptic segmentation [20]).", + "bbox": [ + 73, + 303, + 468, + 470 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this paper, we take scene graphs to the next level by proposing panoptic video scene graph generation (PVSG), a new problem that requires each node in video scene graphs to be grounded by a pixel-level segmentation mask. Panoptic video scene graphs can solve a critical issue exposed in bounding box-based video scene graphs: both things and stuff classes (i.e., amorphous regions containing water, grass, etc.) can be well covered—the latter are crucial for understanding contexts but cannot be localized with bounding boxes. For instance, if we switch from panoptic video scene graphs to bounding box-based scene graphs for the video in Figure 1, some nontrivial relations useful for context understanding like \"adult-1 standing on/in ground\" and \"adult-2 standing on/in water\" will be missing. It is also worth noting that bounding box-based video scene graph annotations, at least in current research [15], often miss small but important details, such as the \"candles\" on cakes.", + "bbox": [ + 75, + 473, + 470, + 729 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To help the community progress in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos among which 289 are third-person videos and 111 are egocentric videos. Each video contains an average length of 76.5 seconds. In total, 152,958 frames are labeled with fine panoptic segmentation and temporal scene graphs. There are 126 object classes and 57 relation classes. A more detailed comparison between our PVSG dataset and some related datasets is shown in Table 1.", + "bbox": [ + 75, + 731, + 468, + 867 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To solve the PVSG problem, we propose a two-stage framework: the first stage produces a set of features for each", + "bbox": [ + 76, + 869, + 470, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "mask-based instance tracklet while the second stage generates video-level scene graphs based on tracklets' features. We study two design choices for the first stage: 1) a panoptic segmentation model + a tracking module; 2) an end-to-end video panoptic segmentation model. For the second scene graph generation stage, we provide four different implementations covering both convolution and Transformer-based methods.", + "bbox": [ + 496, + 303, + 890, + 422 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In summary, we make the following contributions to the scene graph community:", + "bbox": [ + 498, + 425, + 890, + 455 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1. A new problem: We identify several issues associated with current research in scene graph generation and propose a new problem, which combines video scene graph generation with panoptic segmentation for holistic video understanding.", + "2. A new dataset: A high-quality dataset with fine, temporal scene graph annotations and panoptic segmentation masks is proposed to advance the area of PVSG.", + "3. New methods and a benchmark: We propose a two-stage framework to address the PVSG problem and benchmark a variety of design ideas, from which valuable insights on good design practices are drawn for future work." + ], + "bbox": [ + 511, + 467, + 890, + 688 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 704, + 640, + 720 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Scene Graph Generation Given an image, the scene graph generation (SGG) task expects the model to output a scene graph representation, where nodes represent objects and edges represent relations between objects. To localize object instances, the nodes should be grounded by the bounding boxes [48]. Classic scene graph generation methods have been dominated by the two-stage pipeline that consists of object detection and pairwise predicate estimation [38, 39, 48, 56, 58]. Recent works on one-stage methods [4, 23, 50] provide simpler models that output semantically diverse relation predictions. Though the prevalent", + "bbox": [ + 496, + 734, + 890, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "18676", + "bbox": [ + 480, + 924, + 519, + 936 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/64aaef0be3db9f7c47d05344e9ee5bc701ca4cae23aed654170cc388ffff3260.jpg", + "image_caption": [ + "Figure 2. The PVSG dataset statistics. The PVSG dataset contains 400 third-person and ego-centric videos from diverse environments, as shown in (a). The statistics of object classes and relation classes are shown in (b) and (c)." + ], + "image_footnote": [], + "bbox": [ + 83, + 89, + 890, + 308 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "SGG benchmark Visual Genome [21] provides rich annotations, it suffers from numerous \"noisy\" ground-truth predicate labels, e.g., some un-annotated negative samples are not absolutely background. NICE [22] reformulates SGG as a noisy label learning problem. They re-assign pseudo labels to detected noisy negative samples. Instead of exploiting the noisy SGG datasets, recently a new task of panoptic scene graph generation (PSG) [50] has been proposed with a refined PSG dataset, based on panoptic segmentation annotations to identify foreground and background concretely. Our work extends PSG to video level by predicting spatial-temporal relations.", + "bbox": [ + 75, + 375, + 472, + 555 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Video Scene Graph Generation Shang et al. [35] first proposes Video Scene Graph Generation (VidSGG) and released ImageNet-VidVRD dataset. They generate object tracklet proposals and short term relations on overlapping segments. Subsequently, they greedily associate these relation triplets into video level. Several works follow the track-to-detect paradigm with spatio-temporal graph and graph convolutional neural networks [26, 31], or multiple hypothesis association [37]. MVSGG [49] investigates the spatiotemporal conditional bias problem in VidSGG. They perform a meta training and testing process, constructing the data distribution of each query set w.r.t. the conditional biases. TRACE [41] decouples the context modeling for relation prediction from the complicated low-level entity tracking. [1] raises the issue of domain shift between image and video scene graphs. They exploit external commonsense knowledge to infer the unseen dynamic relationship, and employ hierarchical adversarial learning to adapt from image to video data distributions. Embodied Semantic SGG [24] exploits the embodiment of the intelligent agent to autonomously generate an appropriate path by reinforcement learning [9] to explore an environment.", + "bbox": [ + 75, + 568, + 472, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Video Panoptic Segmentation Video Panoptic Segmentation (VPS) [18, 28, 46] unifies both Video Semantic Segmentation [5] and Video Instance Segmentation [52] in one framework. It extends panoptic segmentation into video via making instance IDs across frames consistent. VPSNet [18] first extends cityscapes sequences [5] and builds a VPS dataset for driving scene, along with a new metric named Video Panoptic Quality (VPQ). STEP dataset [46] proposes another metric named Segmentation and Tracking Quality (STQ) that decouples the segmentation and tracking error. VIP-Seg [28] proposes a large scale VPS dataset which contains various scenes. Several works [18, 47, 55] are proposed to solve VPS task respectively. VIP-Deeplab [32] extends the Panoptic-Deeplab [2] with next frame center map prediction. Video K-Net [25] unifies the VPS pipeline via kernel online tracking and linking. TubeFormer [19] process tube-frames with temporal attention. Compared with previous VPS datasets, our PVSG dataset contains the extremely long videos, which bring new challenges for VPS tasks. Moreover, our work is beyond VPS tasks by also considering relation across a video.", + "bbox": [ + 496, + 375, + 892, + 691 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. The PVSG Problem", + "text_level": 1, + "bbox": [ + 498, + 715, + 692, + 732 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The goal of the PVSG problem is to describe a given video with a dynamic scene graph, with each node associated with an object and each edge associated with a relation in the temporal space. Formally, the input of the PVSG model is a video clip $\\mathbf{V} \\in \\mathbb{R}^{T \\times H \\times W \\times 3}$ , where $T$ denotes the number of frames, and the frame size $H \\times W$ should be consistent across the video. The output is a dynamic scene graph $\\mathbf{G}$ . The PVSG task can be formulated as follows,", + "bbox": [ + 496, + 744, + 893, + 867 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\Pr (\\mathbf {G} \\mid \\mathbf {V}) = \\Pr (\\mathbf {M}, \\mathbf {O}, \\mathbf {R} \\mid \\mathbf {V}). \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 578, + 883, + 892, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "18677", + "bbox": [ + 480, + 925, + 517, + 936 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "More specifically, $\\mathbf{G}$ comprises the binary mask tubes $\\mathbf{M} = \\{\\mathbf{m}_1,\\dots ,\\mathbf{m}_n\\}$ and object labels $\\mathbf{O} = \\{o_1,\\ldots ,o_n\\}$ that correspond to each of the $n$ objects in the video, and their relations in the set $\\mathbf{R} = \\{r_1,\\dots ,r_l\\}$ . For object $i$ , the mask tube $\\mathbf{m}_i\\in \\{0,1\\}^{T\\times H\\times W}$ collects all its tracked masks in each frame, and its object category should be $o_i\\in \\mathbb{C}^O$ . For all objects in a frame $t$ , the masks do not overlap, i.e., $\\sum_{i = 1}^{n}\\mathbf{m}_{i}^{t}\\leq \\mathbf{1}^{H\\times W}$ . The relation $r_i\\in \\mathbb{C}^R$ associates a subject and an object with a predicate class and a time period. $\\mathbb{C}^O$ and $\\mathbb{C}^R$ means the object and predicate classes.", + "bbox": [ + 75, + 90, + 472, + 242 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Metric In practice, the output of the PVSG task is to predict a set of triplets to describe the input video. Take a triplet as an example, which contains a relation $r_i$ from $t_1$ to $t_2$ , associates the subject with its class category $o_s$ and mask tube $\\mathbf{m}_s^{(t_1,t_2)}$ , and an object with $o_s$ and $\\mathbf{m}_o^{(t_1,t_2)}$ . $\\mathbf{m}^{(t_1,t_2)}$ denotes the mask tube $\\mathbf{m}$ span across the period of $t_1$ to $t_2$ .", + "bbox": [ + 75, + 244, + 468, + 338 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To evaluate the PVSG task, we follow the classic SGG and VidSGG paper and use the metrics of the $\\mathbb{R}@\\mathbb{K}$ and $\\mathrm{mR}@\\mathrm{K}$ , which calculates the triplet recall and mean recall given the top K triplets from the PVSG model. A successful recall of a ground-truth triplet $(\\hat{\\sigma}_s,\\hat{\\mathbf{m}}_s^{(\\hat{t}_1,\\hat{t}_2)},\\hat{\\sigma}_s,\\hat{\\mathbf{m}}_o^{(\\hat{t}_1,\\hat{t}_2)},$ $\\hat{r}_i^{(\\hat{t}_1,\\hat{t}_2)})$ should meet the following criteria: 1) the correct category labels of the subject, object, and predicate: 2) the volume IOU between the predicted mask tubes $(\\mathbf{m}_s^{(t_1,t_2)}$ $\\mathbf{m}_o^{(t_1,t_2)})$ and the ground-truth tubes $(\\mathbf{m}_s^{(\\hat{t}_1,\\hat{t}_2)},\\mathbf{m}_o^{(\\hat{t}_1,\\hat{t}_2)})$ should be individually over 0.5. When the previous two criteria are met, a soft recall score of the time IOU between $(\\hat{t}_1,\\hat{t}_2)$ and $(t_{1},t_{2})$ is recorded.", + "bbox": [ + 75, + 338, + 472, + 530 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Please notice the nuance of the PVSG metrics compared with VidSGG metrics for VidOR [34]. For a case where a child stop-and-go several times in a video, different from VidOR which considers several \"child-1 walking on ground\" triplets, our PVSG metrics only consider the triplet once, but with a scattered time span. This small change avoids some relations dominating the metrics by repeating.", + "bbox": [ + 75, + 531, + 472, + 638 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4. The PVSG Dataset", + "text_level": 1, + "bbox": [ + 76, + 648, + 261, + 664 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In this section, we first summarize the existing VidSGG datasets and highlight their problems. Then, we introduce the overview and statistics of our PVSG dataset, and its annotation pipeline.", + "bbox": [ + 75, + 672, + 468, + 734 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.1. Connecting Existing Datasets to PVSG", + "text_level": 1, + "bbox": [ + 76, + 741, + 410, + 758 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To select candidate video clips for the PVSG dataset, a go-to option is to borrow the videos from other VidSGG datasets. Table 1 lists three classic VidSGG datasets chronologically. While the limited size of their first VidSGG dataset, ImageNet-VidVRD [35], Shang et al. collects 10K videos from the user-uploaded dataset YFCC100M [42] and generate a large-scale VIDOR dataset [34], with dense object and relation annotation. Ji et al. also introduces a large-scale dataset Action", + "bbox": [ + 75, + 763, + 472, + 902 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Genome (AG) based on a diverse, crowd-sourcing Charades dataset [36]. While Charades provides a novel solution to gather large-scale, less-biased video datasets by asking people to act based on the generated script, the curated scripts usually produce random action series, such as a man rushing out of the room and running back for no reason. Also, the performance traces turn out to be heavy in the dataset. These shortcomings limit the potential of the community to explore contextual logic and reasoning in videos.", + "bbox": [ + 496, + 90, + 890, + 226 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Alternative video datasets that lean toward logic reasoning and video scene understanding are instruction datasets or movie datasets. However, these datasets are either full of close-up shots (e.g., Something-Something [11], Howto100M [29]) or cut shots (e.g., MOMA [27], HC-STVG [40]). In fact, humans rely on unpolished videos to form an essential understanding of the world. In this sense, we find that the unedited, natural, and diverse VidOR [34] videos are a good candidate for learning the visual essence as well as keeping the potential of contextual logic exploration. While the videos presented above showcase a third-person perspective, egocentric videos have gained popularity due to their practicality in autonomous driving [54], robotic decision-making [57], and in the metaverse [30]. In particular, a subset of the Ego4D dataset [12] is suitable for exploring logical relationships and modeling, as it supports short and long-term action anticipation tasks. Additionally, the Epic-Kitchens [6] dataset is focused on the kitchen scenario and offers rich action data. Its subset, the VISOR dataset, includes video object segmentation (VOS) annotation, which partially matches the PVSG scope, though its relations are not yet annotated.", + "bbox": [ + 496, + 228, + 892, + 559 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Another dataset category that is closely related to the PVSG problem is the video panoptic segmentation (VPS) datasets. Popular VPS datasets include Cityscapes-VPS [17] and KITTI-STEP [45]. However, the relations in the self-driving scenarios are limited, which is not suitable for the PVSG task. Although the recent VIP-Seg [28] provides a more diverse VPS dataset, each video only lasts around 5 seconds, which also lacks temporal relations.", + "bbox": [ + 496, + 561, + 890, + 681 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "With all the rationale above, we eventually decide to combine three video sources to the PVSG dataset, which are VidOR, Ego4D-STA, and Epic-Kitchens-100 (including some videos from VISOR).", + "bbox": [ + 496, + 681, + 890, + 742 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.2. Dataset Statistics", + "text_level": 1, + "bbox": [ + 500, + 755, + 668, + 770 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Figure 2 displays the statistics of the PVSG dataset, which consists of 400 videos, including 289 third-person videos from VidOR and 111 egocentric videos from EpicKitchens and Ego4D. Among the videos, 62 videos feature birthday celebrations, while 35 videos center around ceremonies, providing rich content for contextual logic and reasoning. Furthermore, the dataset includes numerous videos related to sports and pets, featuring complex and diverse ac", + "bbox": [ + 496, + 779, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "18678", + "bbox": [ + 480, + 924, + 519, + 936 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/1a6443ecbf98f95e1771a003109300d990b080d3e545cd59430d2379b35a7580.jpg", + "image_caption": [ + "Figure 3. PVSG Dataset Annotation Pipeline. The construction of PVSG dataset can be divided into VPS annotation and relation annotation. For VPS annotation, we select a few key frames and use an off-the-shelf video object segmentation (VOS) model AOT [53] to propagate the annotated objects to the whole video, and then perform frame-level mask fusion using the predefined layer order to obtain a coarse VPS annotation for further revision. The relations are annotated based on the description of the key information in the video." + ], + "image_footnote": [], + "bbox": [ + 84, + 88, + 890, + 358 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "tions and interactions between objects. Figure 2-(c) shows the object count (including stuff) in the PVSG dataset.", + "bbox": [ + 75, + 454, + 470, + 484 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.3. Dataset Construction Pipeline", + "text_level": 1, + "bbox": [ + 76, + 492, + 344, + 508 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Creating the PVSG dataset is never a trivial task considering that both video panoptic segmentation and relation annotations are required. This section describes how the PVSG dataset is collected and annotated.", + "bbox": [ + 75, + 515, + 470, + 575 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Step 1: Video Clip Selection To get rid of the drawbacks of the current datasets (i.e., the unnatural videos in AG [15] without logical script, and the static and short videos from the VPS datasets), we carefully select around 300 long, daily, unedited videos with a logical storyline. In addition, to encourage the VidSGG models to be practical on egocentric videos, we also select around 100 videos from Epic-Kitchens and Ego4D with the same criteria. Videos with too many small and trivial objects are also discarded for VPS annotation purposes. We hope the selected videos could greatly encourage the exploration of video recognition, understanding, and reasoning.", + "bbox": [ + 75, + 579, + 468, + 761 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Step 2: VPS Annotation Notice that the PVSG videos have more than 300 frames on average and $150\\mathrm{K}$ in total, it is impossible to annotate panoptic segmentation for each frame. After iterations and improvements, we finalize a human-machine collaborative VPS annotation pipeline, depicted in Figure 3. In a nutshell, we largely rely on an off-the-shelf VOS model called AOT [53] for the human-machine interactive annotation process.", + "bbox": [ + 75, + 763, + 468, + 885 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Coarse VPS Annotation: With a few well-annotated ob", + "bbox": [ + 76, + 885, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "ject masks in the first frame, the AOT [53] is able to propagate the masks to later frames. With this strong automatic tool, we design a pipeline to obtain coarse VPS annotation. For the example video in Figure 3 (actions 1-3), we first identify several key objects to annotate, and also identify key frames where the selected objects have a clear and whole appearance. To identify key objects, our annotators need to select all objects and background to address \"panoptic\", except those messy and unrelated ones. After annotating these key objects on their corresponding frames, we use AOT based on the frames to propagate the mask, both forward and backward. Thus, each frame will yield a whole mask video. To merge those mask videos into one, the layer order should be considered beforehand, i.e., the objects from which layer should be put in front. In fact, the decision of the layer order is made with key frame selection.", + "bbox": [ + 496, + 454, + 890, + 696 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Fine VPS Annotation: Based on the coarse VPS annotation, we conduct several rounds (more than 5) of the human-machine interactive revision process to obtain the final annotation. We rely on the multi-frame panoptic segmentation propagation mode of the AOT algorithm [53], which interpolates the entire video masks based on several frames with the entire panoptic segmentation. The quality of interpolation increases with more intermediate frames. To accelerate the revision process, we revise the transit frames first, as shown in action 5 in Figure 3. Typical examples of poor masks include incorrect tracking masks and boundaries that deviate significantly from the object.", + "bbox": [ + 496, + 698, + 892, + 878 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Step 3: Relation Annotation We annotate temporal re", + "bbox": [ + 500, + 885, + 890, + 901 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "18679", + "bbox": [ + 480, + 925, + 519, + 936 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/e7b178b0998aa40d3dadbd5ed68b70923c164757ba0c4614c9f685cd988c4934.jpg", + "image_caption": [ + "(a) Stage-1: For Feature Tube and Mask Tube Output" + ], + "image_footnote": [], + "bbox": [ + 81, + 88, + 357, + 258 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/cbb8c2457876af9f319611eb97352d3f75281082bd39328726c4f9f457f52f36.jpg", + "image_caption": [ + "Figure 4. The two-stage framework to solve the PVSG task. The goal of the first stage is to obtain the video panoptic segmentation mask for each object, as well as its corresponding video-length feature tube. Two options are provided to achieve the goal. The second stage predicts pairwise relations based on all the feature tubes from the first stage. Four options are provided for a comprehensive comparison." + ], + "image_footnote": [], + "bbox": [ + 359, + 89, + 553, + 258 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/4b32c0b53dbf82dfd6da4e94470c3635db4dea1f5c0357cfc38548e42b66753f.jpg", + "image_caption": [ + "(b) Stage 2: Relation Prediction" + ], + "image_footnote": [], + "bbox": [ + 558, + 90, + 861, + 257 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "relations based on the VPS annotation, with object ID prepared. To guarantee the significance of the relation, we ask annotators to describe the video with several sentences and annotate relations accordingly. The relations they use are strictly within our dictionary, but we also enlarge the dictionary when necessary. Similar to the PSG dataset [50], we ask the annotators to use the most unambiguous predicate as possible, i.e., \"sitting on\" rather than \"on\".", + "bbox": [ + 75, + 353, + 467, + 474 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5. Methodology", + "text_level": 1, + "bbox": [ + 76, + 489, + 210, + 506 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In this section, we introduce the two-stage pipeline to address the PVSG problem. We provide two options for the first stage and four options for the second stage.", + "bbox": [ + 75, + 515, + 468, + 559 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.1. Stage One: Video Panoptic Segmentation", + "text_level": 1, + "bbox": [ + 76, + 570, + 429, + 585 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Given a video clip input $\\mathbf{V} \\in \\mathbb{R}^{T \\times H \\times W \\times 3}$ , the goal of VPS is to segment and track each pixel in a non-overlap manner. Specifically, the model predicts a set of video clips $\\{y_i\\}_{i=1}^N = \\{(\\mathbf{m}_i, p_i(c))\\}_{i=1}^N$ , where $\\mathbf{m}_i \\in \\{0,1\\}^{T \\times H \\times W}$ denotes the tracked video mask, and $p_i(c)$ denotes the probability of assigning class $c$ to a clip $\\mathbf{m}_i$ . $N$ is the number of entities, which includes thing classes and stuff classes.", + "bbox": [ + 76, + 593, + 468, + 699 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We present two strong baselines for the first stage of VPS processing. In particular, we adopt the state-of-the-art image segmentation baseline [3] with an extra tracker and the improved video panoptic segmentation method [25]. For the former, it processes the video frames individually. For the latter, it processes the video frames across the temporal dimension, with a nearby frame as the reference frame.", + "bbox": [ + 75, + 700, + 468, + 805 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "IPS+T: Image Panoptic Segmentation With Tracker We adopt strong Mask2Former [3] as our baseline method since it is a mask-based transformer architecture. It contains a transformer encoder-decoder architecture with a set of object queries, where the object queries interact with encoder features via masked cross-attention. Given an image", + "bbox": [ + 75, + 809, + 468, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "I, during the inference, the Mask2Former directly outputs a set of object queries $\\{q_i\\}, i = 1,\\dots ,N$ where each object query $q_{i}$ represent one entity. Then, two different Multiple Layer Perceptrons (MLPs) project the queries into two embeddings for mask classification and mask prediction, respectively. During training, each object query is matched to ground truth masks via masked-based bipartite matching.", + "bbox": [ + 496, + 353, + 890, + 460 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We first fine-tune the Mask2Former on our dataset. Then, we test the model with an extra tracker [44]. In particular, we first obtain panoptic segmentation results of each frame. Then we link each frame via using UniTrack [44] for tracking to obtain the final $N$ tracked video cubes for each clip. Therefore, a query tube is obtained. For the object $i$ at the $t$ -th frame, the query is noted as $q_i^t$ . We use $\\mathbb{Q}_i^{(t_1,t_2)}$ to denote the set of queries $\\{q_i^t\\}_{t = t_1}^{t_2}$ , and $\\mathbb{Q}_i$ denotes the query tube in the entire video.", + "bbox": [ + 496, + 463, + 890, + 599 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "VPS: Video Panoptic Segmentation Baseline For video baselines, we modify the previous state-of-the-art method Video K-Net [25] into Mask2Former framework. We first replace the backbone and neck in Video K-Net [25] with Mask2Former feature extractor. Then we use the temporal contrastive loss to directly on the output queries from the last layer of the decoder. In particular, given two frames, we first obtained the object queries from both frames, and then we sent them into an embedding layer (a shared MLP) to obtain association embeddings. We adopt the same tracking loss used in [25] to supervise the association embeddings. The embeddings are close if they are the same object, otherwise, they are pulled away.", + "bbox": [ + 496, + 609, + 890, + 805 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "During the training, the two nearby frames are sent to the model to learn the association embedding. During the inference, the learned association embeddings are used to perform instance-wised tracking cues to match each thing masks frame by frame in an online manner. Compared with the image baseline, our video baseline considers the tempo", + "bbox": [ + 496, + 810, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "18680", + "bbox": [ + 480, + 926, + 517, + 936 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/a647044e0d2532b6771e09276282b4a3d4d41068799197de9de0572bbfd3a0fb.jpg", + "table_caption": [ + "Table 2. Comparison between all two-stage PVSG baselines. We provide two options for the first stage and four options for the second stage, as described in Section 3. The results show that using the basic image-based method in the first stage with the transformer encoder in the second stage can achieve the optimal recall." + ], + "table_footnote": [], + "table_body": "
MethodPVSG Metrics
Stage-1Stage-2R/mR@20R/mR@50R/mR@100
IPS+T [3,44]Vanilla2.35 / 1.222.71 / 1.312.94 / 1.45
Handcrafted Window2.56 / 1.242.78 / 1.353.05 / 1.54
1D Convolution2.79 / 1.242.80 / 1.473.10 / 1.59
Transformer Encoder4.02 / 1.754.41 / 1.864.88 / 2.03
VPS [3,25]Vanilla0.52 / 0.240.60 / 0.240.63 / 0.24
Handcrafted Window0.54 / 0.270.61 / 0.290.62 / 0.29
1D Convolution0.60 / 0.270.73 / 0.280.76 / 0.29
Transformer Encoder0.75 / 0.360.91 / 0.390.94 / 0.40
", + "bbox": [ + 178, + 142, + 794, + 310 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "ral learned embedding. After this step, we obtain $N$ tracked video cubes for each clip. For both baselines, we also dump the corresponding object queries for further processing.", + "bbox": [ + 75, + 334, + 470, + 380 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.2. Stage Two: Relation Classification", + "text_level": 1, + "bbox": [ + 76, + 387, + 377, + 404 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The object query (feature) tubes $\\{Q_i\\}_{i=1}^N$ serve as a link between the first and second stages. Object tubes are paired with each other in their intersections in the second stage, as in Figure 4. Specifically, as in Figure 4(b), we first concatenate the query pairs. Next, we mainly introduce four operations to process the relations between feature pairs.", + "bbox": [ + 75, + 410, + 468, + 502 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Vanilla: Fully-Connected Layer Begin with the most basic version, the pairwise feature fusion is followed by a straightforward fully-connected layer on the fused features. In this scenario, some objects may have several interactions occurring simultaneously, we define the issue as a multi-label classification job with binary cross-entropy loss.", + "bbox": [ + 75, + 505, + 468, + 597 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Handcrafted Filter To further consider the temporal information, we design a simple kernel to gather the information from the context in nearby frames. By default, the handcrafted filter is a simple vector of $[1/4, 1/2, 1, 1/2, 1/4]$ with a window size of 5. Note that the filter is also required during inference.", + "bbox": [ + 76, + 599, + 468, + 691 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "1D-Convolutional Layer To improve the handcrafted filter, we also utilize a learnable 1D-Convolutional layer to capture temporal information. The kernel sizes are set to 5 in 3 layers.", + "bbox": [ + 75, + 693, + 468, + 753 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Transformer Encoder A transformer encoder [43] is also suitable in this scenario. We utilize a 3-layer transformer block with positional embeddings in the entire fused query feature to capture temporal information via cross-attention between frames.", + "bbox": [ + 75, + 757, + 468, + 834 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "6. Experiments", + "text_level": 1, + "bbox": [ + 76, + 844, + 209, + 861 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In this section, we show the experimental results for the PVSG dataset. We split the dataset with 360 videos for", + "bbox": [ + 76, + 869, + 468, + 900 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "training and 40 videos for testing. For both IPS+T and VPS, we adopt Mask2Former upon the ResNet-50 [13] backbone with 12 training epochs, which takes 12 hours and 48 hours on 8 V-100 GPUs, respectively. The training time of the second stage is shorter than an hour on single V-100 GPU.", + "bbox": [ + 496, + 334, + 890, + 411 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The experimental results to compare two stage-one options and four stage-two options are shown in Table 2. We first take a look at the second stage. The transformer encoder obtains the optimal results regardless of the first-stage options, showing the effectiveness of temporal information fusion. Besides, the 1D convolutional layer achieves better results than the handcrafted window, showing that modeling with learning parameters in the second stage is worth exploring. Considering the harsh recall criteria described in Section 3, even the most basic vanilla method can achieve a few recall scores, showing that the PVSG task is solvable with a decent first-stage model. We hope that the second stage alone could advance research efforts on visual temporal predictions.", + "bbox": [ + 496, + 411, + 892, + 621 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We then discuss the influence of the first stage. According to Table 2, the end-to-end VPS model seems to underperform the IPS+T baseline. Although the VPS models are shown effective on the existing VPS datasets such as Cityscape-VPS and Kitty-STEP, videos in the PVSG dataset are longer and more dynamic (frequent and large camera view shift), which seems to bring new challenges for the VPS community. According to Figure 5, the end-to-end VPS model fails to achieve a higher tracking performance, which seems severely affect its performance on the PVSG task.", + "bbox": [ + 496, + 622, + 890, + 787 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "7. Conclusion, Challenges, and Outlook", + "text_level": 1, + "bbox": [ + 500, + 799, + 834, + 816 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In this paper, we introduce a new PVSG task, a new PVSG dataset with several baselines to address the new task, in hope of encouraging comprehensive video understanding and trigger more interesting downstream tasks such as visual reasoning. Here we discuss the challenges", + "bbox": [ + 496, + 825, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "18681", + "bbox": [ + 480, + 925, + 517, + 936 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/afdc9b1cb1b73a858e7095d23ee5b14d293fc652807232dce4463537d3027b62.jpg", + "image_caption": [ + "(a) The visualization result with the $\\mathrm{IPS + T}$ method in the first stage and Transformer Encoder in the second stage." + ], + "image_footnote": [], + "bbox": [ + 80, + 88, + 893, + 256 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/c563f70e1c71fadd52496929915c51a3becc7fdc38715884ccb896dad48d0e93.jpg", + "image_caption": [ + "(b) The visualization result with the VPS method in the first stage and Transformer Encoder in the second stage.", + "Figure 5. The visualization of the top triplets generated by PVSG models. The result shows that the IPS+T method is able to predict a better-quality video panoptic mask. The VPS baseline is shown unable to perform well on tracking (e.g., the tracking of the child switched in the later frames), which leads to its low performance in the PVSG task." + ], + "image_footnote": [], + "bbox": [ + 81, + 282, + 890, + 431 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "and future work.", + "bbox": [ + 76, + 537, + 191, + 550 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Challenges Real-world data often exhibit long-tailed heteroscedastic distributions across objects and relations, as shown in Figure 2. The PVSG models are expected to predict informative and diverse relations, rather than being obsessed with statistically common relations. Yet another challenge the PVSG models faces is the aleatoric uncertainty in verbal relation descriptions. For example, \"playing with\" can be overlapping with \"chasing\" when it describes two kids chasing each other. Such nuances from canonical languages introduce intrinsic label noises in prevailing video event datasets, including PVSG. Another important challenge that the PVSG dataset introduces is video panoptic segmentation. With the video with a large view shift, the VPS models are expected to have a better performance on tracking and segmentation.", + "bbox": [ + 75, + 560, + 468, + 787 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Outlook on Video Perception and Reasoning We foresee the potential of PVSG in bridging video scene perception and reasoning. While current video question-answering datasets lack pixel-level segmentation masks that refine (sometimes determine) the relations between object pairs, the inclusion of such dense annotations is critical to video reasoning tasks. PVSG is related to social intelligence, with", + "bbox": [ + 75, + 794, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "rich event annotations in human behaviors and dynamics. In the same spirit, it is also related to human-object interaction (HOI) that dense labels are capable to capture very subtle visual differences in the scene.", + "bbox": [ + 498, + 537, + 890, + 597 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Potential Negative Societal Impacts This work releases a dataset containing human behaviours, posing possible gender and social biases inherently from data. Potential users are encouraged to consider the risks of overseeing ethical issues in imbalanced data, especially in underrepresented minority classes.", + "bbox": [ + 498, + 603, + 890, + 694 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgement This study is supported by the Ministry of Education, Singapore, under its MOE AcRF Tier 2 (MOE-T2EP20221-0012), NTU NAP, and under the RIE2020 Industry Alignment Fund - Industry Collaboration Projects (IAF-ICP) Funding Initiative, as well as cash and in-kind contribution from the industry partner(s). We are also grateful to SuperAnnotate1 for providing an outstanding annotation platform and excellent customer service. Special thanks to Binzhu Xie and Zitang Zhou from Beijing University of Posts and Telecommunications for their dedicated leadership of the annotation team.", + "bbox": [ + 496, + 700, + 892, + 867 + ], + "page_idx": 7 + }, + { + "type": "page_footnote", + "text": "", + "bbox": [ + 517, + 886, + 761, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "18682", + "bbox": [ + 480, + 926, + 517, + 936 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Jin Chen, Xiaofeng Ji, and Xinxiao Wu. Adaptive image-to-video scene graph generation via knowledge reasoning and adversarial learning. 2022. 1, 3", + "[2] Bowen Cheng, Maxwell D Collins, Yukun Zhu, Ting Liu, Thomas S Huang, Hartwig Adam, and Liang-Chieh Chen. Panoptic-deeplab: A simple, strong, and fast baseline for bottom-up panoptic segmentation. 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In Proceed-" + ], + "bbox": [ + 501, + 92, + 890, + 898 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "18684", + "bbox": [ + 480, + 926, + 519, + 936 + ], + "page_idx": 9 + }, + { + "type": "header", + "text": "ings of the European conference on computer vision (ECCV), pages 803-818, 2018. 2", + "bbox": [ + 109, + 90, + 468, + 119 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "18685", + "bbox": [ + 480, + 926, + 517, + 936 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/Panoptic Video Scene Graph Generation/fd47e6dd-d308-455e-afd5-dfc6b9ad7ea8_model.json b/2023/Panoptic Video Scene Graph Generation/fd47e6dd-d308-455e-afd5-dfc6b9ad7ea8_model.json new file mode 100644 index 0000000000000000000000000000000000000000..dc1b394cfc06a9e589c0fc08044385f61bb82c64 --- /dev/null +++ b/2023/Panoptic Video Scene Graph Generation/fd47e6dd-d308-455e-afd5-dfc6b9ad7ea8_model.json @@ -0,0 +1,2037 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.279, + 0.131, + 0.692, + 0.154 + ], + "angle": 0, + "content": "Panoptic Video Scene Graph Generation" + }, + { + "type": "text", + "bbox": [ + 0.157, + 0.179, + 0.813, + 0.221 + ], + "angle": 0, + "content": "Jingkang Yang†, Wenxuan Peng†, Xiangtai Li†, Zujin Guo†, Liangyu Chen†, Bo Li†, Zheng Ma‡, Kaiyang Zhou†, Wayne Zhang‡, Chen Change Loy†, Ziwei Liu†" + }, + { + "type": "text", + "bbox": [ + 0.272, + 0.226, + 0.7, + 0.261 + ], + "angle": 0, + "content": "†S-Lab, Nanyang Technological University, Singapore \n‡SenseTime Research, Shenzhen, China" + }, + { + "type": "text", + "bbox": [ + 0.312, + 0.265, + 0.655, + 0.279 + ], + "angle": 0, + "content": "https://github.com/Jingkang50/OpenPVSG" + }, + { + "type": "image", + "bbox": [ + 0.078, + 0.298, + 0.887, + 0.529 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.539, + 0.893, + 0.582 + ], + "angle": 0, + "content": "Figure 1. An example video from our panoptic video scene graph (PVSG) dataset. The top row shows some keyframes overlaid with the frame-wise panoptic segmentation masks. The timeline tubes underneath the keyframes contain fine, temporal scene graph annotations. The PVSG dataset contains 400 videos (with an average duration of 76.5 seconds), including 289 third-person and 111 egocentric videos." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.606, + 0.314, + 0.621 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.645, + 0.473, + 0.902 + ], + "angle": 0, + "content": "Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG is related to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects localized with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG systems to miss key details that are crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with totally 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.607, + 0.893, + 0.639 + ], + "angle": 0, + "content": "also provide a variety of baseline methods and share useful design practices for future work." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.665, + 0.633, + 0.68 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.69, + 0.892, + 0.87 + ], + "angle": 0, + "content": "In the last several years, scene graph generation has received increasing attention from the computer vision community [15, 16, 24, 48-51]. Compared with object-centric labels like \"person\" or \"bike,\" or precise bounding boxes commonly seen in object detection, scene graphs provide far richer information in images, such as \"a person riding a bike,\" which capture both objects and the pairwise relationships and/or interactions. A recent trend in the scene graph community is the shift from static, image-based scene graphs to temporal, video-level scene graphs [1, 41, 49]. This has marked an important step towards building more comprehensive visual perception systems." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Compared with individual images, videos clearly contain more information due to the additional temporal dimension," + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.925, + 0.519, + 0.937 + ], + "angle": 0, + "content": "18675" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.089, + 0.895, + 0.148 + ], + "angle": 0, + "content": "Table 1. Comparison between the PVSG dataset and some related datasets. Specifically, we choose three video scene graph generation (VidSGG) datasets, three video panoptic segmentation (VPS) datasets, and two egocentric video datasets—one for short-term action anticipation (STA) while the other for video object segmentation (VOS). Our PVSG dataset is the first long-video dataset with rich annotations of panoptic segmentation masks and temporal scene graphs." + }, + { + "type": "table", + "bbox": [ + 0.08, + 0.156, + 0.892, + 0.281 + ], + "angle": 0, + "content": "
DatasetTask#VideoVideo HoursAvg. Len.View#ObjCls#RelClsAnnotation# Seg FrameYearSource
ImageNet-VidVRD [35]VidSGG1,000--3rd35132Bounding Box-2017ILVSRC2016-VID [33]
Action Genome [15]VidSGG10,0009935s3rd8050Bounding Box-2019YFCC100M [42]
VidOR [34]VidSGG10,0008230s3rd3525Bounding Box-2020Charades [36]
Cityscapes-VPS [17]VPS500--vehicle19-Panoptic Seg.3K2020-
KITTI-STEP [45]VPS50--vehicle19-Panoptic Seg.18K2021-
VIP-Seg [28]VPS3,53655s3rd124-Panoptic Seg.85K2022-
Ego4D-STA [12]STA1,498111264sego--Bounding Box-2022-
VISOR [8]VOS17936720sego2572Semantic Seg.51K2022EPIC-KITCHENS [7]
PVSGPVSG400977s3rd + ego12657Panoptic Seg.150K2023VidOR + Ego4D + EPIC-KITCHENS
" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.304, + 0.47, + 0.472 + ], + "angle": 0, + "content": "which largely facilitates high-level understanding of temporal events (e.g., actions [14]) and is useful for reasoning [59] and identifying causality [10] as well. However, we argue that current video scene graph representations based on bounding boxes still fall short of human visual perception due to the lack of granularity—which can be addressed with panoptic segmentation masks. This is echoed by the evolutionary path in visual perception research: from image-level labels (i.e., classification) to spatial locations (i.e., object detection) to more fine-grained, pixel-wise masks (i.e., panoptic segmentation [20])." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.474, + 0.471, + 0.73 + ], + "angle": 0, + "content": "In this paper, we take scene graphs to the next level by proposing panoptic video scene graph generation (PVSG), a new problem that requires each node in video scene graphs to be grounded by a pixel-level segmentation mask. Panoptic video scene graphs can solve a critical issue exposed in bounding box-based video scene graphs: both things and stuff classes (i.e., amorphous regions containing water, grass, etc.) can be well covered—the latter are crucial for understanding contexts but cannot be localized with bounding boxes. For instance, if we switch from panoptic video scene graphs to bounding box-based scene graphs for the video in Figure 1, some nontrivial relations useful for context understanding like \"adult-1 standing on/in ground\" and \"adult-2 standing on/in water\" will be missing. It is also worth noting that bounding box-based video scene graph annotations, at least in current research [15], often miss small but important details, such as the \"candles\" on cakes." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.732, + 0.47, + 0.868 + ], + "angle": 0, + "content": "To help the community progress in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos among which 289 are third-person videos and 111 are egocentric videos. Each video contains an average length of 76.5 seconds. In total, 152,958 frames are labeled with fine panoptic segmentation and temporal scene graphs. There are 126 object classes and 57 relation classes. A more detailed comparison between our PVSG dataset and some related datasets is shown in Table 1." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.471, + 0.903 + ], + "angle": 0, + "content": "To solve the PVSG problem, we propose a two-stage framework: the first stage produces a set of features for each" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.304, + 0.892, + 0.424 + ], + "angle": 0, + "content": "mask-based instance tracklet while the second stage generates video-level scene graphs based on tracklets' features. We study two design choices for the first stage: 1) a panoptic segmentation model + a tracking module; 2) an end-to-end video panoptic segmentation model. For the second scene graph generation stage, we provide four different implementations covering both convolution and Transformer-based methods." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.426, + 0.892, + 0.457 + ], + "angle": 0, + "content": "In summary, we make the following contributions to the scene graph community:" + }, + { + "type": "text", + "bbox": [ + 0.514, + 0.468, + 0.892, + 0.545 + ], + "angle": 0, + "content": "1. A new problem: We identify several issues associated with current research in scene graph generation and propose a new problem, which combines video scene graph generation with panoptic segmentation for holistic video understanding." + }, + { + "type": "text", + "bbox": [ + 0.513, + 0.557, + 0.892, + 0.603 + ], + "angle": 0, + "content": "2. A new dataset: A high-quality dataset with fine, temporal scene graph annotations and panoptic segmentation masks is proposed to advance the area of PVSG." + }, + { + "type": "text", + "bbox": [ + 0.513, + 0.614, + 0.892, + 0.689 + ], + "angle": 0, + "content": "3. New methods and a benchmark: We propose a two-stage framework to address the PVSG problem and benchmark a variety of design ideas, from which valuable insights on good design practices are drawn for future work." + }, + { + "type": "list", + "bbox": [ + 0.513, + 0.468, + 0.892, + 0.689 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.705, + 0.642, + 0.722 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.903 + ], + "angle": 0, + "content": "Scene Graph Generation Given an image, the scene graph generation (SGG) task expects the model to output a scene graph representation, where nodes represent objects and edges represent relations between objects. To localize object instances, the nodes should be grounded by the bounding boxes [48]. Classic scene graph generation methods have been dominated by the two-stage pipeline that consists of object detection and pairwise predicate estimation [38, 39, 48, 56, 58]. Recent works on one-stage methods [4, 23, 50] provide simpler models that output semantically diverse relation predictions. Though the prevalent" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.925, + 0.52, + 0.937 + ], + "angle": 0, + "content": "18676" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.084, + 0.09, + 0.891, + 0.309 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.32, + 0.893, + 0.351 + ], + "angle": 0, + "content": "Figure 2. The PVSG dataset statistics. The PVSG dataset contains 400 third-person and ego-centric videos from diverse environments, as shown in (a). The statistics of object classes and relation classes are shown in (b) and (c)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.375, + 0.473, + 0.556 + ], + "angle": 0, + "content": "SGG benchmark Visual Genome [21] provides rich annotations, it suffers from numerous \"noisy\" ground-truth predicate labels, e.g., some un-annotated negative samples are not absolutely background. NICE [22] reformulates SGG as a noisy label learning problem. They re-assign pseudo labels to detected noisy negative samples. Instead of exploiting the noisy SGG datasets, recently a new task of panoptic scene graph generation (PSG) [50] has been proposed with a refined PSG dataset, based on panoptic segmentation annotations to identify foreground and background concretely. Our work extends PSG to video level by predicting spatial-temporal relations." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.569, + 0.473, + 0.903 + ], + "angle": 0, + "content": "Video Scene Graph Generation Shang et al. [35] first proposes Video Scene Graph Generation (VidSGG) and released ImageNet-VidVRD dataset. They generate object tracklet proposals and short term relations on overlapping segments. Subsequently, they greedily associate these relation triplets into video level. Several works follow the track-to-detect paradigm with spatio-temporal graph and graph convolutional neural networks [26, 31], or multiple hypothesis association [37]. MVSGG [49] investigates the spatiotemporal conditional bias problem in VidSGG. They perform a meta training and testing process, constructing the data distribution of each query set w.r.t. the conditional biases. TRACE [41] decouples the context modeling for relation prediction from the complicated low-level entity tracking. [1] raises the issue of domain shift between image and video scene graphs. They exploit external commonsense knowledge to infer the unseen dynamic relationship, and employ hierarchical adversarial learning to adapt from image to video data distributions. Embodied Semantic SGG [24] exploits the embodiment of the intelligent agent to autonomously generate an appropriate path by reinforcement learning [9] to explore an environment." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.375, + 0.893, + 0.693 + ], + "angle": 0, + "content": "Video Panoptic Segmentation Video Panoptic Segmentation (VPS) [18, 28, 46] unifies both Video Semantic Segmentation [5] and Video Instance Segmentation [52] in one framework. It extends panoptic segmentation into video via making instance IDs across frames consistent. VPSNet [18] first extends cityscapes sequences [5] and builds a VPS dataset for driving scene, along with a new metric named Video Panoptic Quality (VPQ). STEP dataset [46] proposes another metric named Segmentation and Tracking Quality (STQ) that decouples the segmentation and tracking error. VIP-Seg [28] proposes a large scale VPS dataset which contains various scenes. Several works [18, 47, 55] are proposed to solve VPS task respectively. VIP-Deeplab [32] extends the Panoptic-Deeplab [2] with next frame center map prediction. Video K-Net [25] unifies the VPS pipeline via kernel online tracking and linking. TubeFormer [19] process tube-frames with temporal attention. Compared with previous VPS datasets, our PVSG dataset contains the extremely long videos, which bring new challenges for VPS tasks. Moreover, our work is beyond VPS tasks by also considering relation across a video." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.717, + 0.693, + 0.733 + ], + "angle": 0, + "content": "3. The PVSG Problem" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.745, + 0.894, + 0.868 + ], + "angle": 0, + "content": "The goal of the PVSG problem is to describe a given video with a dynamic scene graph, with each node associated with an object and each edge associated with a relation in the temporal space. Formally, the input of the PVSG model is a video clip \\(\\mathbf{V} \\in \\mathbb{R}^{T \\times H \\times W \\times 3}\\), where \\(T\\) denotes the number of frames, and the frame size \\(H \\times W\\) should be consistent across the video. The output is a dynamic scene graph \\(\\mathbf{G}\\). The PVSG task can be formulated as follows," + }, + { + "type": "equation", + "bbox": [ + 0.579, + 0.885, + 0.893, + 0.903 + ], + "angle": 0, + "content": "\\[\n\\Pr (\\mathbf {G} \\mid \\mathbf {V}) = \\Pr (\\mathbf {M}, \\mathbf {O}, \\mathbf {R} \\mid \\mathbf {V}). \\tag {1}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.926, + 0.519, + 0.938 + ], + "angle": 0, + "content": "18677" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.243 + ], + "angle": 0, + "content": "More specifically, \\(\\mathbf{G}\\) comprises the binary mask tubes \\(\\mathbf{M} = \\{\\mathbf{m}_1,\\dots ,\\mathbf{m}_n\\}\\) and object labels \\(\\mathbf{O} = \\{o_1,\\ldots ,o_n\\}\\) that correspond to each of the \\(n\\) objects in the video, and their relations in the set \\(\\mathbf{R} = \\{r_1,\\dots ,r_l\\}\\). For object \\(i\\), the mask tube \\(\\mathbf{m}_i\\in \\{0,1\\}^{T\\times H\\times W}\\) collects all its tracked masks in each frame, and its object category should be \\(o_i\\in \\mathbb{C}^O\\). For all objects in a frame \\(t\\), the masks do not overlap, i.e., \\(\\sum_{i = 1}^{n}\\mathbf{m}_{i}^{t}\\leq \\mathbf{1}^{H\\times W}\\). The relation \\(r_i\\in \\mathbb{C}^R\\) associates a subject and an object with a predicate class and a time period. \\(\\mathbb{C}^O\\) and \\(\\mathbb{C}^R\\) means the object and predicate classes." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.246, + 0.47, + 0.339 + ], + "angle": 0, + "content": "Metric In practice, the output of the PVSG task is to predict a set of triplets to describe the input video. Take a triplet as an example, which contains a relation \\( r_i \\) from \\( t_1 \\) to \\( t_2 \\), associates the subject with its class category \\( o_s \\) and mask tube \\( \\mathbf{m}_s^{(t_1,t_2)} \\), and an object with \\( o_s \\) and \\( \\mathbf{m}_o^{(t_1,t_2)} \\). \\( \\mathbf{m}^{(t_1,t_2)} \\) denotes the mask tube \\( \\mathbf{m} \\) span across the period of \\( t_1 \\) to \\( t_2 \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.339, + 0.473, + 0.531 + ], + "angle": 0, + "content": "To evaluate the PVSG task, we follow the classic SGG and VidSGG paper and use the metrics of the \\(\\mathbb{R}@\\mathbb{K}\\) and \\(\\mathrm{mR}@\\mathrm{K}\\), which calculates the triplet recall and mean recall given the top K triplets from the PVSG model. A successful recall of a ground-truth triplet \\((\\hat{\\sigma}_s,\\hat{\\mathbf{m}}_s^{(\\hat{t}_1,\\hat{t}_2)},\\hat{\\sigma}_s,\\hat{\\mathbf{m}}_o^{(\\hat{t}_1,\\hat{t}_2)},\\) \\(\\hat{r}_i^{(\\hat{t}_1,\\hat{t}_2)})\\) should meet the following criteria: 1) the correct category labels of the subject, object, and predicate: 2) the volume IOU between the predicted mask tubes \\((\\mathbf{m}_s^{(t_1,t_2)}\\) \\(\\mathbf{m}_o^{(t_1,t_2)})\\) and the ground-truth tubes \\((\\mathbf{m}_s^{(\\hat{t}_1,\\hat{t}_2)},\\mathbf{m}_o^{(\\hat{t}_1,\\hat{t}_2)})\\) should be individually over 0.5. When the previous two criteria are met, a soft recall score of the time IOU between \\((\\hat{t}_1,\\hat{t}_2)\\) and \\((t_{1},t_{2})\\) is recorded." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.532, + 0.473, + 0.639 + ], + "angle": 0, + "content": "Please notice the nuance of the PVSG metrics compared with VidSGG metrics for VidOR [34]. For a case where a child stop-and-go several times in a video, different from VidOR which considers several \"child-1 walking on ground\" triplets, our PVSG metrics only consider the triplet once, but with a scattered time span. This small change avoids some relations dominating the metrics by repeating." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.649, + 0.262, + 0.665 + ], + "angle": 0, + "content": "4. The PVSG Dataset" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.674, + 0.47, + 0.735 + ], + "angle": 0, + "content": "In this section, we first summarize the existing VidSGG datasets and highlight their problems. Then, we introduce the overview and statistics of our PVSG dataset, and its annotation pipeline." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.742, + 0.411, + 0.759 + ], + "angle": 0, + "content": "4.1. Connecting Existing Datasets to PVSG" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.473, + 0.903 + ], + "angle": 0, + "content": "To select candidate video clips for the PVSG dataset, a go-to option is to borrow the videos from other VidSGG datasets. Table 1 lists three classic VidSGG datasets chronologically. While the limited size of their first VidSGG dataset, ImageNet-VidVRD [35], Shang et al. collects 10K videos from the user-uploaded dataset YFCC100M [42] and generate a large-scale VIDOR dataset [34], with dense object and relation annotation. Ji et al. also introduces a large-scale dataset Action" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.227 + ], + "angle": 0, + "content": "Genome (AG) based on a diverse, crowd-sourcing Charades dataset [36]. While Charades provides a novel solution to gather large-scale, less-biased video datasets by asking people to act based on the generated script, the curated scripts usually produce random action series, such as a man rushing out of the room and running back for no reason. Also, the performance traces turn out to be heavy in the dataset. These shortcomings limit the potential of the community to explore contextual logic and reasoning in videos." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.229, + 0.893, + 0.56 + ], + "angle": 0, + "content": "Alternative video datasets that lean toward logic reasoning and video scene understanding are instruction datasets or movie datasets. However, these datasets are either full of close-up shots (e.g., Something-Something [11], Howto100M [29]) or cut shots (e.g., MOMA [27], HC-STVG [40]). In fact, humans rely on unpolished videos to form an essential understanding of the world. In this sense, we find that the unedited, natural, and diverse VidOR [34] videos are a good candidate for learning the visual essence as well as keeping the potential of contextual logic exploration. While the videos presented above showcase a third-person perspective, egocentric videos have gained popularity due to their practicality in autonomous driving [54], robotic decision-making [57], and in the metaverse [30]. In particular, a subset of the Ego4D dataset [12] is suitable for exploring logical relationships and modeling, as it supports short and long-term action anticipation tasks. Additionally, the Epic-Kitchens [6] dataset is focused on the kitchen scenario and offers rich action data. Its subset, the VISOR dataset, includes video object segmentation (VOS) annotation, which partially matches the PVSG scope, though its relations are not yet annotated." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.562, + 0.892, + 0.682 + ], + "angle": 0, + "content": "Another dataset category that is closely related to the PVSG problem is the video panoptic segmentation (VPS) datasets. Popular VPS datasets include Cityscapes-VPS [17] and KITTI-STEP [45]. However, the relations in the self-driving scenarios are limited, which is not suitable for the PVSG task. Although the recent VIP-Seg [28] provides a more diverse VPS dataset, each video only lasts around 5 seconds, which also lacks temporal relations." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.683, + 0.892, + 0.743 + ], + "angle": 0, + "content": "With all the rationale above, we eventually decide to combine three video sources to the PVSG dataset, which are VidOR, Ego4D-STA, and Epic-Kitchens-100 (including some videos from VISOR)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.756, + 0.669, + 0.771 + ], + "angle": 0, + "content": "4.2. Dataset Statistics" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Figure 2 displays the statistics of the PVSG dataset, which consists of 400 videos, including 289 third-person videos from VidOR and 111 egocentric videos from EpicKitchens and Ego4D. Among the videos, 62 videos feature birthday celebrations, while 35 videos center around ceremonies, providing rich content for contextual logic and reasoning. Furthermore, the dataset includes numerous videos related to sports and pets, featuring complex and diverse ac" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.925, + 0.52, + 0.937 + ], + "angle": 0, + "content": "18678" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.086, + 0.089, + 0.891, + 0.359 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.373, + 0.897, + 0.43 + ], + "angle": 0, + "content": "Figure 3. PVSG Dataset Annotation Pipeline. The construction of PVSG dataset can be divided into VPS annotation and relation annotation. For VPS annotation, we select a few key frames and use an off-the-shelf video object segmentation (VOS) model AOT [53] to propagate the annotated objects to the whole video, and then perform frame-level mask fusion using the predefined layer order to obtain a coarse VPS annotation for further revision. The relations are annotated based on the description of the key information in the video." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.455, + 0.471, + 0.486 + ], + "angle": 0, + "content": "tions and interactions between objects. Figure 2-(c) shows the object count (including stuff) in the PVSG dataset." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.493, + 0.345, + 0.51 + ], + "angle": 0, + "content": "4.3. Dataset Construction Pipeline" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.516, + 0.471, + 0.576 + ], + "angle": 0, + "content": "Creating the PVSG dataset is never a trivial task considering that both video panoptic segmentation and relation annotations are required. This section describes how the PVSG dataset is collected and annotated." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.58, + 0.47, + 0.762 + ], + "angle": 0, + "content": "Step 1: Video Clip Selection To get rid of the drawbacks of the current datasets (i.e., the unnatural videos in AG [15] without logical script, and the static and short videos from the VPS datasets), we carefully select around 300 long, daily, unedited videos with a logical storyline. In addition, to encourage the VidSGG models to be practical on egocentric videos, we also select around 100 videos from Epic-Kitchens and Ego4D with the same criteria. Videos with too many small and trivial objects are also discarded for VPS annotation purposes. We hope the selected videos could greatly encourage the exploration of video recognition, understanding, and reasoning." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.47, + 0.886 + ], + "angle": 0, + "content": "Step 2: VPS Annotation Notice that the PVSG videos have more than 300 frames on average and \\(150\\mathrm{K}\\) in total, it is impossible to annotate panoptic segmentation for each frame. After iterations and improvements, we finalize a human-machine collaborative VPS annotation pipeline, depicted in Figure 3. In a nutshell, we largely rely on an off-the-shelf VOS model called AOT [53] for the human-machine interactive annotation process." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.886, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Coarse VPS Annotation: With a few well-annotated ob" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.455, + 0.892, + 0.697 + ], + "angle": 0, + "content": "ject masks in the first frame, the AOT [53] is able to propagate the masks to later frames. With this strong automatic tool, we design a pipeline to obtain coarse VPS annotation. For the example video in Figure 3 (actions 1-3), we first identify several key objects to annotate, and also identify key frames where the selected objects have a clear and whole appearance. To identify key objects, our annotators need to select all objects and background to address \"panoptic\", except those messy and unrelated ones. After annotating these key objects on their corresponding frames, we use AOT based on the frames to propagate the mask, both forward and backward. Thus, each frame will yield a whole mask video. To merge those mask videos into one, the layer order should be considered beforehand, i.e., the objects from which layer should be put in front. In fact, the decision of the layer order is made with key frame selection." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.699, + 0.893, + 0.88 + ], + "angle": 0, + "content": "Fine VPS Annotation: Based on the coarse VPS annotation, we conduct several rounds (more than 5) of the human-machine interactive revision process to obtain the final annotation. We rely on the multi-frame panoptic segmentation propagation mode of the AOT algorithm [53], which interpolates the entire video masks based on several frames with the entire panoptic segmentation. The quality of interpolation increases with more intermediate frames. To accelerate the revision process, we revise the transit frames first, as shown in action 5 in Figure 3. Typical examples of poor masks include incorrect tracking masks and boundaries that deviate significantly from the object." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.886, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Step 3: Relation Annotation We annotate temporal re" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.926, + 0.52, + 0.938 + ], + "angle": 0, + "content": "18679" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.089, + 0.359, + 0.259 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.171, + 0.265, + 0.468, + 0.278 + ], + "angle": 0, + "content": "(a) Stage-1: For Feature Tube and Mask Tube Output" + }, + { + "type": "image", + "bbox": [ + 0.361, + 0.09, + 0.554, + 0.259 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.56, + 0.091, + 0.862, + 0.258 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.63, + 0.265, + 0.804, + 0.277 + ], + "angle": 0, + "content": "(b) Stage 2: Relation Prediction" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.285, + 0.892, + 0.327 + ], + "angle": 0, + "content": "Figure 4. The two-stage framework to solve the PVSG task. The goal of the first stage is to obtain the video panoptic segmentation mask for each object, as well as its corresponding video-length feature tube. Two options are provided to achieve the goal. The second stage predicts pairwise relations based on all the feature tubes from the first stage. Four options are provided for a comprehensive comparison." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.354, + 0.468, + 0.475 + ], + "angle": 0, + "content": "relations based on the VPS annotation, with object ID prepared. To guarantee the significance of the relation, we ask annotators to describe the video with several sentences and annotate relations accordingly. The relations they use are strictly within our dictionary, but we also enlarge the dictionary when necessary. Similar to the PSG dataset [50], we ask the annotators to use the most unambiguous predicate as possible, i.e., \"sitting on\" rather than \"on\"." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.49, + 0.212, + 0.507 + ], + "angle": 0, + "content": "5. Methodology" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.516, + 0.469, + 0.56 + ], + "angle": 0, + "content": "In this section, we introduce the two-stage pipeline to address the PVSG problem. We provide two options for the first stage and four options for the second stage." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.571, + 0.43, + 0.587 + ], + "angle": 0, + "content": "5.1. Stage One: Video Panoptic Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.594, + 0.47, + 0.7 + ], + "angle": 0, + "content": "Given a video clip input \\(\\mathbf{V} \\in \\mathbb{R}^{T \\times H \\times W \\times 3}\\), the goal of VPS is to segment and track each pixel in a non-overlap manner. Specifically, the model predicts a set of video clips \\(\\{y_i\\}_{i=1}^N = \\{(\\mathbf{m}_i, p_i(c))\\}_{i=1}^N\\), where \\(\\mathbf{m}_i \\in \\{0,1\\}^{T \\times H \\times W}\\) denotes the tracked video mask, and \\(p_i(c)\\) denotes the probability of assigning class \\(c\\) to a clip \\(\\mathbf{m}_i\\). \\(N\\) is the number of entities, which includes thing classes and stuff classes." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.701, + 0.469, + 0.806 + ], + "angle": 0, + "content": "We present two strong baselines for the first stage of VPS processing. In particular, we adopt the state-of-the-art image segmentation baseline [3] with an extra tracker and the improved video panoptic segmentation method [25]. For the former, it processes the video frames individually. For the latter, it processes the video frames across the temporal dimension, with a nearby frame as the reference frame." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.469, + 0.901 + ], + "angle": 0, + "content": "IPS+T: Image Panoptic Segmentation With Tracker We adopt strong Mask2Former [3] as our baseline method since it is a mask-based transformer architecture. It contains a transformer encoder-decoder architecture with a set of object queries, where the object queries interact with encoder features via masked cross-attention. Given an image" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.354, + 0.892, + 0.461 + ], + "angle": 0, + "content": "I, during the inference, the Mask2Former directly outputs a set of object queries \\(\\{q_i\\}, i = 1,\\dots ,N\\) where each object query \\(q_{i}\\) represent one entity. Then, two different Multiple Layer Perceptrons (MLPs) project the queries into two embeddings for mask classification and mask prediction, respectively. During training, each object query is matched to ground truth masks via masked-based bipartite matching." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.464, + 0.892, + 0.601 + ], + "angle": 0, + "content": "We first fine-tune the Mask2Former on our dataset. Then, we test the model with an extra tracker [44]. In particular, we first obtain panoptic segmentation results of each frame. Then we link each frame via using UniTrack [44] for tracking to obtain the final \\(N\\) tracked video cubes for each clip. Therefore, a query tube is obtained. For the object \\(i\\) at the \\(t\\)-th frame, the query is noted as \\(q_i^t\\). We use \\(\\mathbb{Q}_i^{(t_1,t_2)}\\) to denote the set of queries \\(\\{q_i^t\\}_{t = t_1}^{t_2}\\), and \\(\\mathbb{Q}_i\\) denotes the query tube in the entire video." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.61, + 0.892, + 0.806 + ], + "angle": 0, + "content": "VPS: Video Panoptic Segmentation Baseline For video baselines, we modify the previous state-of-the-art method Video K-Net [25] into Mask2Former framework. We first replace the backbone and neck in Video K-Net [25] with Mask2Former feature extractor. Then we use the temporal contrastive loss to directly on the output queries from the last layer of the decoder. In particular, given two frames, we first obtained the object queries from both frames, and then we sent them into an embedding layer (a shared MLP) to obtain association embeddings. We adopt the same tracking loss used in [25] to supervise the association embeddings. The embeddings are close if they are the same object, otherwise, they are pulled away." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.892, + 0.901 + ], + "angle": 0, + "content": "During the training, the two nearby frames are sent to the model to learn the association embedding. During the inference, the learned association embeddings are used to perform instance-wised tracking cues to match each thing masks frame by frame in an online manner. Compared with the image baseline, our video baseline considers the tempo" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.927, + 0.519, + 0.938 + ], + "angle": 0, + "content": "18680" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.089, + 0.895, + 0.133 + ], + "angle": 0, + "content": "Table 2. Comparison between all two-stage PVSG baselines. We provide two options for the first stage and four options for the second stage, as described in Section 3. The results show that using the basic image-based method in the first stage with the transformer encoder in the second stage can achieve the optimal recall." + }, + { + "type": "table", + "bbox": [ + 0.179, + 0.143, + 0.795, + 0.311 + ], + "angle": 0, + "content": "
MethodPVSG Metrics
Stage-1Stage-2R/mR@20R/mR@50R/mR@100
IPS+T [3,44]Vanilla2.35 / 1.222.71 / 1.312.94 / 1.45
Handcrafted Window2.56 / 1.242.78 / 1.353.05 / 1.54
1D Convolution2.79 / 1.242.80 / 1.473.10 / 1.59
Transformer Encoder4.02 / 1.754.41 / 1.864.88 / 2.03
VPS [3,25]Vanilla0.52 / 0.240.60 / 0.240.63 / 0.24
Handcrafted Window0.54 / 0.270.61 / 0.290.62 / 0.29
1D Convolution0.60 / 0.270.73 / 0.280.76 / 0.29
Transformer Encoder0.75 / 0.360.91 / 0.390.94 / 0.40
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.335, + 0.471, + 0.381 + ], + "angle": 0, + "content": "ral learned embedding. After this step, we obtain \\( N \\) tracked video cubes for each clip. For both baselines, we also dump the corresponding object queries for further processing." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.388, + 0.379, + 0.405 + ], + "angle": 0, + "content": "5.2. Stage Two: Relation Classification" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.411, + 0.47, + 0.503 + ], + "angle": 0, + "content": "The object query (feature) tubes \\(\\{Q_i\\}_{i=1}^N\\) serve as a link between the first and second stages. Object tubes are paired with each other in their intersections in the second stage, as in Figure 4. Specifically, as in Figure 4(b), we first concatenate the query pairs. Next, we mainly introduce four operations to process the relations between feature pairs." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.506, + 0.47, + 0.598 + ], + "angle": 0, + "content": "Vanilla: Fully-Connected Layer Begin with the most basic version, the pairwise feature fusion is followed by a straightforward fully-connected layer on the fused features. In this scenario, some objects may have several interactions occurring simultaneously, we define the issue as a multi-label classification job with binary cross-entropy loss." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.6, + 0.47, + 0.692 + ], + "angle": 0, + "content": "Handcrafted Filter To further consider the temporal information, we design a simple kernel to gather the information from the context in nearby frames. By default, the handcrafted filter is a simple vector of \\([1/4, 1/2, 1, 1/2, 1/4]\\) with a window size of 5. Note that the filter is also required during inference." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.694, + 0.47, + 0.755 + ], + "angle": 0, + "content": "1D-Convolutional Layer To improve the handcrafted filter, we also utilize a learnable 1D-Convolutional layer to capture temporal information. The kernel sizes are set to 5 in 3 layers." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.758, + 0.47, + 0.835 + ], + "angle": 0, + "content": "Transformer Encoder A transformer encoder [43] is also suitable in this scenario. We utilize a 3-layer transformer block with positional embeddings in the entire fused query feature to capture temporal information via cross-attention between frames." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.845, + 0.21, + 0.862 + ], + "angle": 0, + "content": "6. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.47, + 0.901 + ], + "angle": 0, + "content": "In this section, we show the experimental results for the PVSG dataset. We split the dataset with 360 videos for" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.335, + 0.892, + 0.412 + ], + "angle": 0, + "content": "training and 40 videos for testing. For both IPS+T and VPS, we adopt Mask2Former upon the ResNet-50 [13] backbone with 12 training epochs, which takes 12 hours and 48 hours on 8 V-100 GPUs, respectively. The training time of the second stage is shorter than an hour on single V-100 GPU." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.412, + 0.893, + 0.622 + ], + "angle": 0, + "content": "The experimental results to compare two stage-one options and four stage-two options are shown in Table 2. We first take a look at the second stage. The transformer encoder obtains the optimal results regardless of the first-stage options, showing the effectiveness of temporal information fusion. Besides, the 1D convolutional layer achieves better results than the handcrafted window, showing that modeling with learning parameters in the second stage is worth exploring. Considering the harsh recall criteria described in Section 3, even the most basic vanilla method can achieve a few recall scores, showing that the PVSG task is solvable with a decent first-stage model. We hope that the second stage alone could advance research efforts on visual temporal predictions." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.623, + 0.892, + 0.789 + ], + "angle": 0, + "content": "We then discuss the influence of the first stage. According to Table 2, the end-to-end VPS model seems to underperform the IPS+T baseline. Although the VPS models are shown effective on the existing VPS datasets such as Cityscape-VPS and Kitty-STEP, videos in the PVSG dataset are longer and more dynamic (frequent and large camera view shift), which seems to bring new challenges for the VPS community. According to Figure 5, the end-to-end VPS model fails to achieve a higher tracking performance, which seems severely affect its performance on the PVSG task." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.8, + 0.836, + 0.818 + ], + "angle": 0, + "content": "7. Conclusion, Challenges, and Outlook" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.892, + 0.901 + ], + "angle": 0, + "content": "In this paper, we introduce a new PVSG task, a new PVSG dataset with several baselines to address the new task, in hope of encouraging comprehensive video understanding and trigger more interesting downstream tasks such as visual reasoning. Here we discuss the challenges" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.926, + 0.518, + 0.938 + ], + "angle": 0, + "content": "18681" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.089, + 0.894, + 0.257 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.097, + 0.26, + 0.877, + 0.275 + ], + "angle": 0, + "content": "(a) The visualization result with the \\(\\mathrm{IPS + T}\\) method in the first stage and Transformer Encoder in the second stage." + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.284, + 0.891, + 0.433 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.096, + 0.435, + 0.862, + 0.451 + ], + "angle": 0, + "content": "(b) The visualization result with the VPS method in the first stage and Transformer Encoder in the second stage." + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.468, + 0.893, + 0.511 + ], + "angle": 0, + "content": "Figure 5. The visualization of the top triplets generated by PVSG models. The result shows that the IPS+T method is able to predict a better-quality video panoptic mask. The VPS baseline is shown unable to perform well on tracking (e.g., the tracking of the child switched in the later frames), which leads to its low performance in the PVSG task." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.538, + 0.192, + 0.551 + ], + "angle": 0, + "content": "and future work." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.561, + 0.47, + 0.788 + ], + "angle": 0, + "content": "Challenges Real-world data often exhibit long-tailed heteroscedastic distributions across objects and relations, as shown in Figure 2. The PVSG models are expected to predict informative and diverse relations, rather than being obsessed with statistically common relations. Yet another challenge the PVSG models faces is the aleatoric uncertainty in verbal relation descriptions. For example, \"playing with\" can be overlapping with \"chasing\" when it describes two kids chasing each other. Such nuances from canonical languages introduce intrinsic label noises in prevailing video event datasets, including PVSG. Another important challenge that the PVSG dataset introduces is video panoptic segmentation. With the video with a large view shift, the VPS models are expected to have a better performance on tracking and segmentation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Outlook on Video Perception and Reasoning We foresee the potential of PVSG in bridging video scene perception and reasoning. While current video question-answering datasets lack pixel-level segmentation masks that refine (sometimes determine) the relations between object pairs, the inclusion of such dense annotations is critical to video reasoning tasks. PVSG is related to social intelligence, with" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.538, + 0.892, + 0.598 + ], + "angle": 0, + "content": "rich event annotations in human behaviors and dynamics. In the same spirit, it is also related to human-object interaction (HOI) that dense labels are capable to capture very subtle visual differences in the scene." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.604, + 0.892, + 0.695 + ], + "angle": 0, + "content": "Potential Negative Societal Impacts This work releases a dataset containing human behaviours, posing possible gender and social biases inherently from data. Potential users are encouraged to consider the risks of overseeing ethical issues in imbalanced data, especially in underrepresented minority classes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.701, + 0.893, + 0.868 + ], + "angle": 0, + "content": "Acknowledgement This study is supported by the Ministry of Education, Singapore, under its MOE AcRF Tier 2 (MOE-T2EP20221-0012), NTU NAP, and under the RIE2020 Industry Alignment Fund - Industry Collaboration Projects (IAF-ICP) Funding Initiative, as well as cash and in-kind contribution from the industry partner(s). We are also grateful to SuperAnnotate1 for providing an outstanding annotation platform and excellent customer service. Special thanks to Binzhu Xie and Zitang Zhou from Beijing University of Posts and Telecommunications for their dedicated leadership of the annotation team." + }, + { + "type": "page_footnote", + "bbox": [ + 0.518, + 0.887, + 0.763, + 0.9 + ], + "angle": 0, + "content": "" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.927, + 0.519, + 0.938 + ], + "angle": 0, + "content": "18682" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.117, + 0.47, + 0.159 + ], + "angle": 0, + "content": "[1] Jin Chen, Xiaofeng Ji, and Xinxiao Wu. 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An example video from our panoptic video scene graph (PVSG) dataset. The top row shows some keyframes overlaid with the frame-wise panoptic segmentation masks. The timeline tubes underneath the keyframes contain fine, temporal scene graph annotations. The PVSG dataset contains 400 videos (with an average duration of 76.5 seconds), including 289 third-person and 111 egocentric videos. + +# Abstract + +Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG is related to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects localized with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG systems to miss key details that are crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with totally 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We + +also provide a variety of baseline methods and share useful design practices for future work. + +# 1. Introduction + +In the last several years, scene graph generation has received increasing attention from the computer vision community [15, 16, 24, 48-51]. Compared with object-centric labels like "person" or "bike," or precise bounding boxes commonly seen in object detection, scene graphs provide far richer information in images, such as "a person riding a bike," which capture both objects and the pairwise relationships and/or interactions. A recent trend in the scene graph community is the shift from static, image-based scene graphs to temporal, video-level scene graphs [1, 41, 49]. This has marked an important step towards building more comprehensive visual perception systems. + +Compared with individual images, videos clearly contain more information due to the additional temporal dimension, + +Table 1. Comparison between the PVSG dataset and some related datasets. Specifically, we choose three video scene graph generation (VidSGG) datasets, three video panoptic segmentation (VPS) datasets, and two egocentric video datasets—one for short-term action anticipation (STA) while the other for video object segmentation (VOS). Our PVSG dataset is the first long-video dataset with rich annotations of panoptic segmentation masks and temporal scene graphs. + +
DatasetTask#VideoVideo HoursAvg. Len.View#ObjCls#RelClsAnnotation# Seg FrameYearSource
ImageNet-VidVRD [35]VidSGG1,000--3rd35132Bounding Box-2017ILVSRC2016-VID [33]
Action Genome [15]VidSGG10,0009935s3rd8050Bounding Box-2019YFCC100M [42]
VidOR [34]VidSGG10,0008230s3rd3525Bounding Box-2020Charades [36]
Cityscapes-VPS [17]VPS500--vehicle19-Panoptic Seg.3K2020-
KITTI-STEP [45]VPS50--vehicle19-Panoptic Seg.18K2021-
VIP-Seg [28]VPS3,53655s3rd124-Panoptic Seg.85K2022-
Ego4D-STA [12]STA1,498111264sego--Bounding Box-2022-
VISOR [8]VOS17936720sego2572Semantic Seg.51K2022EPIC-KITCHENS [7]
PVSGPVSG400977s3rd + ego12657Panoptic Seg.150K2023VidOR + Ego4D + EPIC-KITCHENS
+ +which largely facilitates high-level understanding of temporal events (e.g., actions [14]) and is useful for reasoning [59] and identifying causality [10] as well. However, we argue that current video scene graph representations based on bounding boxes still fall short of human visual perception due to the lack of granularity—which can be addressed with panoptic segmentation masks. This is echoed by the evolutionary path in visual perception research: from image-level labels (i.e., classification) to spatial locations (i.e., object detection) to more fine-grained, pixel-wise masks (i.e., panoptic segmentation [20]). + +In this paper, we take scene graphs to the next level by proposing panoptic video scene graph generation (PVSG), a new problem that requires each node in video scene graphs to be grounded by a pixel-level segmentation mask. Panoptic video scene graphs can solve a critical issue exposed in bounding box-based video scene graphs: both things and stuff classes (i.e., amorphous regions containing water, grass, etc.) can be well covered—the latter are crucial for understanding contexts but cannot be localized with bounding boxes. For instance, if we switch from panoptic video scene graphs to bounding box-based scene graphs for the video in Figure 1, some nontrivial relations useful for context understanding like "adult-1 standing on/in ground" and "adult-2 standing on/in water" will be missing. It is also worth noting that bounding box-based video scene graph annotations, at least in current research [15], often miss small but important details, such as the "candles" on cakes. + +To help the community progress in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos among which 289 are third-person videos and 111 are egocentric videos. Each video contains an average length of 76.5 seconds. In total, 152,958 frames are labeled with fine panoptic segmentation and temporal scene graphs. There are 126 object classes and 57 relation classes. A more detailed comparison between our PVSG dataset and some related datasets is shown in Table 1. + +To solve the PVSG problem, we propose a two-stage framework: the first stage produces a set of features for each + +mask-based instance tracklet while the second stage generates video-level scene graphs based on tracklets' features. We study two design choices for the first stage: 1) a panoptic segmentation model + a tracking module; 2) an end-to-end video panoptic segmentation model. For the second scene graph generation stage, we provide four different implementations covering both convolution and Transformer-based methods. + +In summary, we make the following contributions to the scene graph community: + +1. A new problem: We identify several issues associated with current research in scene graph generation and propose a new problem, which combines video scene graph generation with panoptic segmentation for holistic video understanding. +2. A new dataset: A high-quality dataset with fine, temporal scene graph annotations and panoptic segmentation masks is proposed to advance the area of PVSG. +3. New methods and a benchmark: We propose a two-stage framework to address the PVSG problem and benchmark a variety of design ideas, from which valuable insights on good design practices are drawn for future work. + +# 2. Related Work + +Scene Graph Generation Given an image, the scene graph generation (SGG) task expects the model to output a scene graph representation, where nodes represent objects and edges represent relations between objects. To localize object instances, the nodes should be grounded by the bounding boxes [48]. Classic scene graph generation methods have been dominated by the two-stage pipeline that consists of object detection and pairwise predicate estimation [38, 39, 48, 56, 58]. Recent works on one-stage methods [4, 23, 50] provide simpler models that output semantically diverse relation predictions. Though the prevalent + +![](images/64aaef0be3db9f7c47d05344e9ee5bc701ca4cae23aed654170cc388ffff3260.jpg) +Figure 2. The PVSG dataset statistics. The PVSG dataset contains 400 third-person and ego-centric videos from diverse environments, as shown in (a). The statistics of object classes and relation classes are shown in (b) and (c). + +SGG benchmark Visual Genome [21] provides rich annotations, it suffers from numerous "noisy" ground-truth predicate labels, e.g., some un-annotated negative samples are not absolutely background. NICE [22] reformulates SGG as a noisy label learning problem. They re-assign pseudo labels to detected noisy negative samples. Instead of exploiting the noisy SGG datasets, recently a new task of panoptic scene graph generation (PSG) [50] has been proposed with a refined PSG dataset, based on panoptic segmentation annotations to identify foreground and background concretely. Our work extends PSG to video level by predicting spatial-temporal relations. + +Video Scene Graph Generation Shang et al. [35] first proposes Video Scene Graph Generation (VidSGG) and released ImageNet-VidVRD dataset. They generate object tracklet proposals and short term relations on overlapping segments. Subsequently, they greedily associate these relation triplets into video level. Several works follow the track-to-detect paradigm with spatio-temporal graph and graph convolutional neural networks [26, 31], or multiple hypothesis association [37]. MVSGG [49] investigates the spatiotemporal conditional bias problem in VidSGG. They perform a meta training and testing process, constructing the data distribution of each query set w.r.t. the conditional biases. TRACE [41] decouples the context modeling for relation prediction from the complicated low-level entity tracking. [1] raises the issue of domain shift between image and video scene graphs. They exploit external commonsense knowledge to infer the unseen dynamic relationship, and employ hierarchical adversarial learning to adapt from image to video data distributions. Embodied Semantic SGG [24] exploits the embodiment of the intelligent agent to autonomously generate an appropriate path by reinforcement learning [9] to explore an environment. + +Video Panoptic Segmentation Video Panoptic Segmentation (VPS) [18, 28, 46] unifies both Video Semantic Segmentation [5] and Video Instance Segmentation [52] in one framework. It extends panoptic segmentation into video via making instance IDs across frames consistent. VPSNet [18] first extends cityscapes sequences [5] and builds a VPS dataset for driving scene, along with a new metric named Video Panoptic Quality (VPQ). STEP dataset [46] proposes another metric named Segmentation and Tracking Quality (STQ) that decouples the segmentation and tracking error. VIP-Seg [28] proposes a large scale VPS dataset which contains various scenes. Several works [18, 47, 55] are proposed to solve VPS task respectively. VIP-Deeplab [32] extends the Panoptic-Deeplab [2] with next frame center map prediction. Video K-Net [25] unifies the VPS pipeline via kernel online tracking and linking. TubeFormer [19] process tube-frames with temporal attention. Compared with previous VPS datasets, our PVSG dataset contains the extremely long videos, which bring new challenges for VPS tasks. Moreover, our work is beyond VPS tasks by also considering relation across a video. + +# 3. The PVSG Problem + +The goal of the PVSG problem is to describe a given video with a dynamic scene graph, with each node associated with an object and each edge associated with a relation in the temporal space. Formally, the input of the PVSG model is a video clip $\mathbf{V} \in \mathbb{R}^{T \times H \times W \times 3}$ , where $T$ denotes the number of frames, and the frame size $H \times W$ should be consistent across the video. The output is a dynamic scene graph $\mathbf{G}$ . The PVSG task can be formulated as follows, + +$$ +\Pr (\mathbf {G} \mid \mathbf {V}) = \Pr (\mathbf {M}, \mathbf {O}, \mathbf {R} \mid \mathbf {V}). \tag {1} +$$ + +More specifically, $\mathbf{G}$ comprises the binary mask tubes $\mathbf{M} = \{\mathbf{m}_1,\dots ,\mathbf{m}_n\}$ and object labels $\mathbf{O} = \{o_1,\ldots ,o_n\}$ that correspond to each of the $n$ objects in the video, and their relations in the set $\mathbf{R} = \{r_1,\dots ,r_l\}$ . For object $i$ , the mask tube $\mathbf{m}_i\in \{0,1\}^{T\times H\times W}$ collects all its tracked masks in each frame, and its object category should be $o_i\in \mathbb{C}^O$ . For all objects in a frame $t$ , the masks do not overlap, i.e., $\sum_{i = 1}^{n}\mathbf{m}_{i}^{t}\leq \mathbf{1}^{H\times W}$ . The relation $r_i\in \mathbb{C}^R$ associates a subject and an object with a predicate class and a time period. $\mathbb{C}^O$ and $\mathbb{C}^R$ means the object and predicate classes. + +Metric In practice, the output of the PVSG task is to predict a set of triplets to describe the input video. Take a triplet as an example, which contains a relation $r_i$ from $t_1$ to $t_2$ , associates the subject with its class category $o_s$ and mask tube $\mathbf{m}_s^{(t_1,t_2)}$ , and an object with $o_s$ and $\mathbf{m}_o^{(t_1,t_2)}$ . $\mathbf{m}^{(t_1,t_2)}$ denotes the mask tube $\mathbf{m}$ span across the period of $t_1$ to $t_2$ . + +To evaluate the PVSG task, we follow the classic SGG and VidSGG paper and use the metrics of the $\mathbb{R}@\mathbb{K}$ and $\mathrm{mR}@\mathrm{K}$ , which calculates the triplet recall and mean recall given the top K triplets from the PVSG model. A successful recall of a ground-truth triplet $(\hat{\sigma}_s,\hat{\mathbf{m}}_s^{(\hat{t}_1,\hat{t}_2)},\hat{\sigma}_s,\hat{\mathbf{m}}_o^{(\hat{t}_1,\hat{t}_2)},$ $\hat{r}_i^{(\hat{t}_1,\hat{t}_2)})$ should meet the following criteria: 1) the correct category labels of the subject, object, and predicate: 2) the volume IOU between the predicted mask tubes $(\mathbf{m}_s^{(t_1,t_2)}$ $\mathbf{m}_o^{(t_1,t_2)})$ and the ground-truth tubes $(\mathbf{m}_s^{(\hat{t}_1,\hat{t}_2)},\mathbf{m}_o^{(\hat{t}_1,\hat{t}_2)})$ should be individually over 0.5. When the previous two criteria are met, a soft recall score of the time IOU between $(\hat{t}_1,\hat{t}_2)$ and $(t_{1},t_{2})$ is recorded. + +Please notice the nuance of the PVSG metrics compared with VidSGG metrics for VidOR [34]. For a case where a child stop-and-go several times in a video, different from VidOR which considers several "child-1 walking on ground" triplets, our PVSG metrics only consider the triplet once, but with a scattered time span. This small change avoids some relations dominating the metrics by repeating. + +# 4. The PVSG Dataset + +In this section, we first summarize the existing VidSGG datasets and highlight their problems. Then, we introduce the overview and statistics of our PVSG dataset, and its annotation pipeline. + +# 4.1. Connecting Existing Datasets to PVSG + +To select candidate video clips for the PVSG dataset, a go-to option is to borrow the videos from other VidSGG datasets. Table 1 lists three classic VidSGG datasets chronologically. While the limited size of their first VidSGG dataset, ImageNet-VidVRD [35], Shang et al. collects 10K videos from the user-uploaded dataset YFCC100M [42] and generate a large-scale VIDOR dataset [34], with dense object and relation annotation. Ji et al. also introduces a large-scale dataset Action + +Genome (AG) based on a diverse, crowd-sourcing Charades dataset [36]. While Charades provides a novel solution to gather large-scale, less-biased video datasets by asking people to act based on the generated script, the curated scripts usually produce random action series, such as a man rushing out of the room and running back for no reason. Also, the performance traces turn out to be heavy in the dataset. These shortcomings limit the potential of the community to explore contextual logic and reasoning in videos. + +Alternative video datasets that lean toward logic reasoning and video scene understanding are instruction datasets or movie datasets. However, these datasets are either full of close-up shots (e.g., Something-Something [11], Howto100M [29]) or cut shots (e.g., MOMA [27], HC-STVG [40]). In fact, humans rely on unpolished videos to form an essential understanding of the world. In this sense, we find that the unedited, natural, and diverse VidOR [34] videos are a good candidate for learning the visual essence as well as keeping the potential of contextual logic exploration. While the videos presented above showcase a third-person perspective, egocentric videos have gained popularity due to their practicality in autonomous driving [54], robotic decision-making [57], and in the metaverse [30]. In particular, a subset of the Ego4D dataset [12] is suitable for exploring logical relationships and modeling, as it supports short and long-term action anticipation tasks. Additionally, the Epic-Kitchens [6] dataset is focused on the kitchen scenario and offers rich action data. Its subset, the VISOR dataset, includes video object segmentation (VOS) annotation, which partially matches the PVSG scope, though its relations are not yet annotated. + +Another dataset category that is closely related to the PVSG problem is the video panoptic segmentation (VPS) datasets. Popular VPS datasets include Cityscapes-VPS [17] and KITTI-STEP [45]. However, the relations in the self-driving scenarios are limited, which is not suitable for the PVSG task. Although the recent VIP-Seg [28] provides a more diverse VPS dataset, each video only lasts around 5 seconds, which also lacks temporal relations. + +With all the rationale above, we eventually decide to combine three video sources to the PVSG dataset, which are VidOR, Ego4D-STA, and Epic-Kitchens-100 (including some videos from VISOR). + +# 4.2. Dataset Statistics + +Figure 2 displays the statistics of the PVSG dataset, which consists of 400 videos, including 289 third-person videos from VidOR and 111 egocentric videos from EpicKitchens and Ego4D. Among the videos, 62 videos feature birthday celebrations, while 35 videos center around ceremonies, providing rich content for contextual logic and reasoning. Furthermore, the dataset includes numerous videos related to sports and pets, featuring complex and diverse ac + +![](images/1a6443ecbf98f95e1771a003109300d990b080d3e545cd59430d2379b35a7580.jpg) +Figure 3. PVSG Dataset Annotation Pipeline. The construction of PVSG dataset can be divided into VPS annotation and relation annotation. For VPS annotation, we select a few key frames and use an off-the-shelf video object segmentation (VOS) model AOT [53] to propagate the annotated objects to the whole video, and then perform frame-level mask fusion using the predefined layer order to obtain a coarse VPS annotation for further revision. The relations are annotated based on the description of the key information in the video. + +tions and interactions between objects. Figure 2-(c) shows the object count (including stuff) in the PVSG dataset. + +# 4.3. Dataset Construction Pipeline + +Creating the PVSG dataset is never a trivial task considering that both video panoptic segmentation and relation annotations are required. This section describes how the PVSG dataset is collected and annotated. + +Step 1: Video Clip Selection To get rid of the drawbacks of the current datasets (i.e., the unnatural videos in AG [15] without logical script, and the static and short videos from the VPS datasets), we carefully select around 300 long, daily, unedited videos with a logical storyline. In addition, to encourage the VidSGG models to be practical on egocentric videos, we also select around 100 videos from Epic-Kitchens and Ego4D with the same criteria. Videos with too many small and trivial objects are also discarded for VPS annotation purposes. We hope the selected videos could greatly encourage the exploration of video recognition, understanding, and reasoning. + +Step 2: VPS Annotation Notice that the PVSG videos have more than 300 frames on average and $150\mathrm{K}$ in total, it is impossible to annotate panoptic segmentation for each frame. After iterations and improvements, we finalize a human-machine collaborative VPS annotation pipeline, depicted in Figure 3. In a nutshell, we largely rely on an off-the-shelf VOS model called AOT [53] for the human-machine interactive annotation process. + +Coarse VPS Annotation: With a few well-annotated ob + +ject masks in the first frame, the AOT [53] is able to propagate the masks to later frames. With this strong automatic tool, we design a pipeline to obtain coarse VPS annotation. For the example video in Figure 3 (actions 1-3), we first identify several key objects to annotate, and also identify key frames where the selected objects have a clear and whole appearance. To identify key objects, our annotators need to select all objects and background to address "panoptic", except those messy and unrelated ones. After annotating these key objects on their corresponding frames, we use AOT based on the frames to propagate the mask, both forward and backward. Thus, each frame will yield a whole mask video. To merge those mask videos into one, the layer order should be considered beforehand, i.e., the objects from which layer should be put in front. In fact, the decision of the layer order is made with key frame selection. + +Fine VPS Annotation: Based on the coarse VPS annotation, we conduct several rounds (more than 5) of the human-machine interactive revision process to obtain the final annotation. We rely on the multi-frame panoptic segmentation propagation mode of the AOT algorithm [53], which interpolates the entire video masks based on several frames with the entire panoptic segmentation. The quality of interpolation increases with more intermediate frames. To accelerate the revision process, we revise the transit frames first, as shown in action 5 in Figure 3. Typical examples of poor masks include incorrect tracking masks and boundaries that deviate significantly from the object. + +Step 3: Relation Annotation We annotate temporal re + +![](images/e7b178b0998aa40d3dadbd5ed68b70923c164757ba0c4614c9f685cd988c4934.jpg) +(a) Stage-1: For Feature Tube and Mask Tube Output + +![](images/cbb8c2457876af9f319611eb97352d3f75281082bd39328726c4f9f457f52f36.jpg) +Figure 4. The two-stage framework to solve the PVSG task. The goal of the first stage is to obtain the video panoptic segmentation mask for each object, as well as its corresponding video-length feature tube. Two options are provided to achieve the goal. The second stage predicts pairwise relations based on all the feature tubes from the first stage. Four options are provided for a comprehensive comparison. + +![](images/4b32c0b53dbf82dfd6da4e94470c3635db4dea1f5c0357cfc38548e42b66753f.jpg) +(b) Stage 2: Relation Prediction + +relations based on the VPS annotation, with object ID prepared. To guarantee the significance of the relation, we ask annotators to describe the video with several sentences and annotate relations accordingly. The relations they use are strictly within our dictionary, but we also enlarge the dictionary when necessary. Similar to the PSG dataset [50], we ask the annotators to use the most unambiguous predicate as possible, i.e., "sitting on" rather than "on". + +# 5. Methodology + +In this section, we introduce the two-stage pipeline to address the PVSG problem. We provide two options for the first stage and four options for the second stage. + +# 5.1. Stage One: Video Panoptic Segmentation + +Given a video clip input $\mathbf{V} \in \mathbb{R}^{T \times H \times W \times 3}$ , the goal of VPS is to segment and track each pixel in a non-overlap manner. Specifically, the model predicts a set of video clips $\{y_i\}_{i=1}^N = \{(\mathbf{m}_i, p_i(c))\}_{i=1}^N$ , where $\mathbf{m}_i \in \{0,1\}^{T \times H \times W}$ denotes the tracked video mask, and $p_i(c)$ denotes the probability of assigning class $c$ to a clip $\mathbf{m}_i$ . $N$ is the number of entities, which includes thing classes and stuff classes. + +We present two strong baselines for the first stage of VPS processing. In particular, we adopt the state-of-the-art image segmentation baseline [3] with an extra tracker and the improved video panoptic segmentation method [25]. For the former, it processes the video frames individually. For the latter, it processes the video frames across the temporal dimension, with a nearby frame as the reference frame. + +IPS+T: Image Panoptic Segmentation With Tracker We adopt strong Mask2Former [3] as our baseline method since it is a mask-based transformer architecture. It contains a transformer encoder-decoder architecture with a set of object queries, where the object queries interact with encoder features via masked cross-attention. Given an image + +I, during the inference, the Mask2Former directly outputs a set of object queries $\{q_i\}, i = 1,\dots ,N$ where each object query $q_{i}$ represent one entity. Then, two different Multiple Layer Perceptrons (MLPs) project the queries into two embeddings for mask classification and mask prediction, respectively. During training, each object query is matched to ground truth masks via masked-based bipartite matching. + +We first fine-tune the Mask2Former on our dataset. Then, we test the model with an extra tracker [44]. In particular, we first obtain panoptic segmentation results of each frame. Then we link each frame via using UniTrack [44] for tracking to obtain the final $N$ tracked video cubes for each clip. Therefore, a query tube is obtained. For the object $i$ at the $t$ -th frame, the query is noted as $q_i^t$ . We use $\mathbb{Q}_i^{(t_1,t_2)}$ to denote the set of queries $\{q_i^t\}_{t = t_1}^{t_2}$ , and $\mathbb{Q}_i$ denotes the query tube in the entire video. + +VPS: Video Panoptic Segmentation Baseline For video baselines, we modify the previous state-of-the-art method Video K-Net [25] into Mask2Former framework. We first replace the backbone and neck in Video K-Net [25] with Mask2Former feature extractor. Then we use the temporal contrastive loss to directly on the output queries from the last layer of the decoder. In particular, given two frames, we first obtained the object queries from both frames, and then we sent them into an embedding layer (a shared MLP) to obtain association embeddings. We adopt the same tracking loss used in [25] to supervise the association embeddings. The embeddings are close if they are the same object, otherwise, they are pulled away. + +During the training, the two nearby frames are sent to the model to learn the association embedding. During the inference, the learned association embeddings are used to perform instance-wised tracking cues to match each thing masks frame by frame in an online manner. Compared with the image baseline, our video baseline considers the tempo + +Table 2. Comparison between all two-stage PVSG baselines. We provide two options for the first stage and four options for the second stage, as described in Section 3. The results show that using the basic image-based method in the first stage with the transformer encoder in the second stage can achieve the optimal recall. + +
MethodPVSG Metrics
Stage-1Stage-2R/mR@20R/mR@50R/mR@100
IPS+T [3,44]Vanilla2.35 / 1.222.71 / 1.312.94 / 1.45
Handcrafted Window2.56 / 1.242.78 / 1.353.05 / 1.54
1D Convolution2.79 / 1.242.80 / 1.473.10 / 1.59
Transformer Encoder4.02 / 1.754.41 / 1.864.88 / 2.03
VPS [3,25]Vanilla0.52 / 0.240.60 / 0.240.63 / 0.24
Handcrafted Window0.54 / 0.270.61 / 0.290.62 / 0.29
1D Convolution0.60 / 0.270.73 / 0.280.76 / 0.29
Transformer Encoder0.75 / 0.360.91 / 0.390.94 / 0.40
+ +ral learned embedding. After this step, we obtain $N$ tracked video cubes for each clip. For both baselines, we also dump the corresponding object queries for further processing. + +# 5.2. Stage Two: Relation Classification + +The object query (feature) tubes $\{Q_i\}_{i=1}^N$ serve as a link between the first and second stages. Object tubes are paired with each other in their intersections in the second stage, as in Figure 4. Specifically, as in Figure 4(b), we first concatenate the query pairs. Next, we mainly introduce four operations to process the relations between feature pairs. + +Vanilla: Fully-Connected Layer Begin with the most basic version, the pairwise feature fusion is followed by a straightforward fully-connected layer on the fused features. In this scenario, some objects may have several interactions occurring simultaneously, we define the issue as a multi-label classification job with binary cross-entropy loss. + +Handcrafted Filter To further consider the temporal information, we design a simple kernel to gather the information from the context in nearby frames. By default, the handcrafted filter is a simple vector of $[1/4, 1/2, 1, 1/2, 1/4]$ with a window size of 5. Note that the filter is also required during inference. + +1D-Convolutional Layer To improve the handcrafted filter, we also utilize a learnable 1D-Convolutional layer to capture temporal information. The kernel sizes are set to 5 in 3 layers. + +Transformer Encoder A transformer encoder [43] is also suitable in this scenario. We utilize a 3-layer transformer block with positional embeddings in the entire fused query feature to capture temporal information via cross-attention between frames. + +# 6. Experiments + +In this section, we show the experimental results for the PVSG dataset. We split the dataset with 360 videos for + +training and 40 videos for testing. For both IPS+T and VPS, we adopt Mask2Former upon the ResNet-50 [13] backbone with 12 training epochs, which takes 12 hours and 48 hours on 8 V-100 GPUs, respectively. The training time of the second stage is shorter than an hour on single V-100 GPU. + +The experimental results to compare two stage-one options and four stage-two options are shown in Table 2. We first take a look at the second stage. The transformer encoder obtains the optimal results regardless of the first-stage options, showing the effectiveness of temporal information fusion. Besides, the 1D convolutional layer achieves better results than the handcrafted window, showing that modeling with learning parameters in the second stage is worth exploring. Considering the harsh recall criteria described in Section 3, even the most basic vanilla method can achieve a few recall scores, showing that the PVSG task is solvable with a decent first-stage model. We hope that the second stage alone could advance research efforts on visual temporal predictions. + +We then discuss the influence of the first stage. According to Table 2, the end-to-end VPS model seems to underperform the IPS+T baseline. Although the VPS models are shown effective on the existing VPS datasets such as Cityscape-VPS and Kitty-STEP, videos in the PVSG dataset are longer and more dynamic (frequent and large camera view shift), which seems to bring new challenges for the VPS community. According to Figure 5, the end-to-end VPS model fails to achieve a higher tracking performance, which seems severely affect its performance on the PVSG task. + +# 7. Conclusion, Challenges, and Outlook + +In this paper, we introduce a new PVSG task, a new PVSG dataset with several baselines to address the new task, in hope of encouraging comprehensive video understanding and trigger more interesting downstream tasks such as visual reasoning. Here we discuss the challenges + +![](images/afdc9b1cb1b73a858e7095d23ee5b14d293fc652807232dce4463537d3027b62.jpg) +(a) The visualization result with the $\mathrm{IPS + T}$ method in the first stage and Transformer Encoder in the second stage. + +![](images/c563f70e1c71fadd52496929915c51a3becc7fdc38715884ccb896dad48d0e93.jpg) +(b) The visualization result with the VPS method in the first stage and Transformer Encoder in the second stage. +Figure 5. The visualization of the top triplets generated by PVSG models. The result shows that the IPS+T method is able to predict a better-quality video panoptic mask. The VPS baseline is shown unable to perform well on tracking (e.g., the tracking of the child switched in the later frames), which leads to its low performance in the PVSG task. + +and future work. + +Challenges Real-world data often exhibit long-tailed heteroscedastic distributions across objects and relations, as shown in Figure 2. The PVSG models are expected to predict informative and diverse relations, rather than being obsessed with statistically common relations. Yet another challenge the PVSG models faces is the aleatoric uncertainty in verbal relation descriptions. For example, "playing with" can be overlapping with "chasing" when it describes two kids chasing each other. Such nuances from canonical languages introduce intrinsic label noises in prevailing video event datasets, including PVSG. Another important challenge that the PVSG dataset introduces is video panoptic segmentation. With the video with a large view shift, the VPS models are expected to have a better performance on tracking and segmentation. + +Outlook on Video Perception and Reasoning We foresee the potential of PVSG in bridging video scene perception and reasoning. While current video question-answering datasets lack pixel-level segmentation masks that refine (sometimes determine) the relations between object pairs, the inclusion of such dense annotations is critical to video reasoning tasks. PVSG is related to social intelligence, with + +rich event annotations in human behaviors and dynamics. In the same spirit, it is also related to human-object interaction (HOI) that dense labels are capable to capture very subtle visual differences in the scene. + +Potential Negative Societal Impacts This work releases a dataset containing human behaviours, posing possible gender and social biases inherently from data. Potential users are encouraged to consider the risks of overseeing ethical issues in imbalanced data, especially in underrepresented minority classes. + +Acknowledgement This study is supported by the Ministry of Education, Singapore, under its MOE AcRF Tier 2 (MOE-T2EP20221-0012), NTU NAP, and under the RIE2020 Industry Alignment Fund - Industry Collaboration Projects (IAF-ICP) Funding Initiative, as well as cash and in-kind contribution from the industry partner(s). We are also grateful to SuperAnnotate1 for providing an outstanding annotation platform and excellent customer service. Special thanks to Binzhu Xie and Zitang Zhou from Beijing University of Posts and Telecommunications for their dedicated leadership of the annotation team. + +# References + +[1] Jin Chen, Xiaofeng Ji, and Xinxiao Wu. 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An example video from our panoptic video scene graph (PVSG) dataset. The top row shows some keyframes overlaid with the frame-wise panoptic segmentation masks. The timeline tubes underneath the keyframes contain fine, temporal scene graph annotations. The PVSG dataset contains 400 videos (with an average duration of 76.5 seconds), including 289 third-person and 111 egocentric videos." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "bbox": [ + 143, + 479, + 192, + 491 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 479, + 192, + 491 + ], + "spans": [ + { + "bbox": [ + 143, + 479, + 192, + 491 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 510, + 289, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 510, + 289, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 510, + 289, + 714 + ], + "type": "text", + "content": "Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG is related to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects localized with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG systems to miss key details that are crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with totally 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 480, + 546, + 506 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 480, + 546, + 506 + ], + "spans": [ + { + "bbox": [ + 305, + 480, + 546, + 506 + ], + "type": "text", + "content": "also provide a variety of baseline methods and share useful design practices for future work." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 526, + 387, + 538 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 526, + 387, + 538 + ], + "spans": [ + { + "bbox": [ + 306, + 526, + 387, + 538 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 546, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 546, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 546, + 545, + 689 + ], + "type": "text", + "content": "In the last several years, scene graph generation has received increasing attention from the computer vision community [15, 16, 24, 48-51]. Compared with object-centric labels like \"person\" or \"bike,\" or precise bounding boxes commonly seen in object detection, scene graphs provide far richer information in images, such as \"a person riding a bike,\" which capture both objects and the pairwise relationships and/or interactions. A recent trend in the scene graph community is the shift from static, image-based scene graphs to temporal, video-level scene graphs [1, 41, 49]. This has marked an important step towards building more comprehensive visual perception systems." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "Compared with individual images, videos clearly contain more information due to the additional temporal dimension," + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 294, + 732, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 732, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 732, + 317, + 742 + ], + "type": "text", + "content": "18675" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 123, + 545, + 222 + ], + "blocks": [ + { + "bbox": [ + 46, + 70, + 547, + 117 + ], + "lines": [ + { + "bbox": [ + 46, + 70, + 547, + 117 + ], + "spans": [ + { + "bbox": [ + 46, + 70, + 547, + 117 + ], + "type": "text", + "content": "Table 1. Comparison between the PVSG dataset and some related datasets. Specifically, we choose three video scene graph generation (VidSGG) datasets, three video panoptic segmentation (VPS) datasets, and two egocentric video datasets—one for short-term action anticipation (STA) while the other for video object segmentation (VOS). Our PVSG dataset is the first long-video dataset with rich annotations of panoptic segmentation masks and temporal scene graphs." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 123, + 545, + 222 + ], + "lines": [ + { + "bbox": [ + 48, + 123, + 545, + 222 + ], + "spans": [ + { + "bbox": [ + 48, + 123, + 545, + 222 + ], + "type": "table", + "html": "
DatasetTask#VideoVideo HoursAvg. Len.View#ObjCls#RelClsAnnotation# Seg FrameYearSource
ImageNet-VidVRD [35]VidSGG1,000--3rd35132Bounding Box-2017ILVSRC2016-VID [33]
Action Genome [15]VidSGG10,0009935s3rd8050Bounding Box-2019YFCC100M [42]
VidOR [34]VidSGG10,0008230s3rd3525Bounding Box-2020Charades [36]
Cityscapes-VPS [17]VPS500--vehicle19-Panoptic Seg.3K2020-
KITTI-STEP [45]VPS50--vehicle19-Panoptic Seg.18K2021-
VIP-Seg [28]VPS3,53655s3rd124-Panoptic Seg.85K2022-
Ego4D-STA [12]STA1,498111264sego--Bounding Box-2022-
VISOR [8]VOS17936720sego2572Semantic Seg.51K2022EPIC-KITCHENS [7]
PVSGPVSG400977s3rd + ego12657Panoptic Seg.150K2023VidOR + Ego4D + EPIC-KITCHENS
", + "image_path": "3849310fb8e74eaf6425b0f9b4e55486e1524ef4099f0f6adc6e6cfb894161e5.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 45, + 240, + 287, + 373 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 240, + 287, + 373 + ], + "spans": [ + { + "bbox": [ + 45, + 240, + 287, + 373 + ], + "type": "text", + "content": "which largely facilitates high-level understanding of temporal events (e.g., actions [14]) and is useful for reasoning [59] and identifying causality [10] as well. However, we argue that current video scene graph representations based on bounding boxes still fall short of human visual perception due to the lack of granularity—which can be addressed with panoptic segmentation masks. This is echoed by the evolutionary path in visual perception research: from image-level labels (i.e., classification) to spatial locations (i.e., object detection) to more fine-grained, pixel-wise masks (i.e., panoptic segmentation [20])." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 375, + 288, + 578 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 375, + 288, + 578 + ], + "spans": [ + { + "bbox": [ + 46, + 375, + 288, + 578 + ], + "type": "text", + "content": "In this paper, we take scene graphs to the next level by proposing panoptic video scene graph generation (PVSG), a new problem that requires each node in video scene graphs to be grounded by a pixel-level segmentation mask. Panoptic video scene graphs can solve a critical issue exposed in bounding box-based video scene graphs: both things and stuff classes (i.e., amorphous regions containing water, grass, etc.) can be well covered—the latter are crucial for understanding contexts but cannot be localized with bounding boxes. For instance, if we switch from panoptic video scene graphs to bounding box-based scene graphs for the video in Figure 1, some nontrivial relations useful for context understanding like \"adult-1 standing on/in ground\" and \"adult-2 standing on/in water\" will be missing. It is also worth noting that bounding box-based video scene graph annotations, at least in current research [15], often miss small but important details, such as the \"candles\" on cakes." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 579, + 287, + 687 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 579, + 287, + 687 + ], + "spans": [ + { + "bbox": [ + 46, + 579, + 287, + 687 + ], + "type": "text", + "content": "To help the community progress in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos among which 289 are third-person videos and 111 are egocentric videos. Each video contains an average length of 76.5 seconds. In total, 152,958 frames are labeled with fine panoptic segmentation and temporal scene graphs. There are 126 object classes and 57 relation classes. A more detailed comparison between our PVSG dataset and some related datasets is shown in Table 1." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 689, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 288, + 715 + ], + "type": "text", + "content": "To solve the PVSG problem, we propose a two-stage framework: the first stage produces a set of features for each" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 240, + 545, + 335 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 240, + 545, + 335 + ], + "spans": [ + { + "bbox": [ + 304, + 240, + 545, + 335 + ], + "type": "text", + "content": "mask-based instance tracklet while the second stage generates video-level scene graphs based on tracklets' features. We study two design choices for the first stage: 1) a panoptic segmentation model + a tracking module; 2) an end-to-end video panoptic segmentation model. For the second scene graph generation stage, we provide four different implementations covering both convolution and Transformer-based methods." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 337, + 545, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 337, + 545, + 361 + ], + "spans": [ + { + "bbox": [ + 305, + 337, + 545, + 361 + ], + "type": "text", + "content": "In summary, we make the following contributions to the scene graph community:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 313, + 370, + 545, + 545 + ], + "type": "list", + "angle": 0, + "index": 11, + "blocks": [ + { + "bbox": [ + 314, + 370, + 545, + 431 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 314, + 370, + 545, + 431 + ], + "spans": [ + { + "bbox": [ + 314, + 370, + 545, + 431 + ], + "type": "text", + "content": "1. A new problem: We identify several issues associated with current research in scene graph generation and propose a new problem, which combines video scene graph generation with panoptic segmentation for holistic video understanding." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 313, + 441, + 545, + 477 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 441, + 545, + 477 + ], + "spans": [ + { + "bbox": [ + 313, + 441, + 545, + 477 + ], + "type": "text", + "content": "2. A new dataset: A high-quality dataset with fine, temporal scene graph annotations and panoptic segmentation masks is proposed to advance the area of PVSG." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 313, + 486, + 545, + 545 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 486, + 545, + 545 + ], + "spans": [ + { + "bbox": [ + 313, + 486, + 545, + 545 + ], + "type": "text", + "content": "3. New methods and a benchmark: We propose a two-stage framework to address the PVSG problem and benchmark a variety of design ideas, from which valuable insights on good design practices are drawn for future work." + } + ] + } + ], + "index": 10 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 558, + 392, + 571 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 558, + 392, + 571 + ], + "spans": [ + { + "bbox": [ + 306, + 558, + 392, + 571 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 582, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 715 + ], + "type": "text", + "content": "Scene Graph Generation Given an image, the scene graph generation (SGG) task expects the model to output a scene graph representation, where nodes represent objects and edges represent relations between objects. To localize object instances, the nodes should be grounded by the bounding boxes [48]. Classic scene graph generation methods have been dominated by the two-stage pipeline that consists of object detection and pairwise predicate estimation [38, 39, 48, 56, 58]. Recent works on one-stage methods [4, 23, 50] provide simpler models that output semantically diverse relation predictions. Though the prevalent" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 732, + 318, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 732, + 318, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 732, + 318, + 742 + ], + "type": "text", + "content": "18676" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 51, + 71, + 545, + 244 + ], + "blocks": [ + { + "bbox": [ + 51, + 71, + 545, + 244 + ], + "lines": [ + { + "bbox": [ + 51, + 71, + 545, + 244 + ], + "spans": [ + { + "bbox": [ + 51, + 71, + 545, + 244 + ], + "type": "image", + "image_path": "64aaef0be3db9f7c47d05344e9ee5bc701ca4cae23aed654170cc388ffff3260.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 253, + 546, + 277 + ], + "lines": [ + { + "bbox": [ + 46, + 253, + 546, + 277 + ], + "spans": [ + { + "bbox": [ + 46, + 253, + 546, + 277 + ], + "type": "text", + "content": "Figure 2. The PVSG dataset statistics. The PVSG dataset contains 400 third-person and ego-centric videos from diverse environments, as shown in (a). The statistics of object classes and relation classes are shown in (b) and (c)." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 297, + 289, + 440 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 297, + 289, + 440 + ], + "spans": [ + { + "bbox": [ + 46, + 297, + 289, + 440 + ], + "type": "text", + "content": "SGG benchmark Visual Genome [21] provides rich annotations, it suffers from numerous \"noisy\" ground-truth predicate labels, e.g., some un-annotated negative samples are not absolutely background. NICE [22] reformulates SGG as a noisy label learning problem. They re-assign pseudo labels to detected noisy negative samples. Instead of exploiting the noisy SGG datasets, recently a new task of panoptic scene graph generation (PSG) [50] has been proposed with a refined PSG dataset, based on panoptic segmentation annotations to identify foreground and background concretely. Our work extends PSG to video level by predicting spatial-temporal relations." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 450, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 450, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 450, + 289, + 715 + ], + "type": "text", + "content": "Video Scene Graph Generation Shang et al. [35] first proposes Video Scene Graph Generation (VidSGG) and released ImageNet-VidVRD dataset. They generate object tracklet proposals and short term relations on overlapping segments. Subsequently, they greedily associate these relation triplets into video level. Several works follow the track-to-detect paradigm with spatio-temporal graph and graph convolutional neural networks [26, 31], or multiple hypothesis association [37]. MVSGG [49] investigates the spatiotemporal conditional bias problem in VidSGG. They perform a meta training and testing process, constructing the data distribution of each query set w.r.t. the conditional biases. TRACE [41] decouples the context modeling for relation prediction from the complicated low-level entity tracking. [1] raises the issue of domain shift between image and video scene graphs. They exploit external commonsense knowledge to infer the unseen dynamic relationship, and employ hierarchical adversarial learning to adapt from image to video data distributions. Embodied Semantic SGG [24] exploits the embodiment of the intelligent agent to autonomously generate an appropriate path by reinforcement learning [9] to explore an environment." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 304, + 297, + 546, + 548 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 297, + 546, + 548 + ], + "spans": [ + { + "bbox": [ + 304, + 297, + 546, + 548 + ], + "type": "text", + "content": "Video Panoptic Segmentation Video Panoptic Segmentation (VPS) [18, 28, 46] unifies both Video Semantic Segmentation [5] and Video Instance Segmentation [52] in one framework. It extends panoptic segmentation into video via making instance IDs across frames consistent. VPSNet [18] first extends cityscapes sequences [5] and builds a VPS dataset for driving scene, along with a new metric named Video Panoptic Quality (VPQ). STEP dataset [46] proposes another metric named Segmentation and Tracking Quality (STQ) that decouples the segmentation and tracking error. VIP-Seg [28] proposes a large scale VPS dataset which contains various scenes. Several works [18, 47, 55] are proposed to solve VPS task respectively. VIP-Deeplab [32] extends the Panoptic-Deeplab [2] with next frame center map prediction. Video K-Net [25] unifies the VPS pipeline via kernel online tracking and linking. TubeFormer [19] process tube-frames with temporal attention. Compared with previous VPS datasets, our PVSG dataset contains the extremely long videos, which bring new challenges for VPS tasks. Moreover, our work is beyond VPS tasks by also considering relation across a video." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 567, + 424, + 580 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 567, + 424, + 580 + ], + "spans": [ + { + "bbox": [ + 305, + 567, + 424, + 580 + ], + "type": "text", + "content": "3. The PVSG Problem" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 590, + 547, + 687 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 590, + 547, + 687 + ], + "spans": [ + { + "bbox": [ + 304, + 590, + 547, + 687 + ], + "type": "text", + "content": "The goal of the PVSG problem is to describe a given video with a dynamic scene graph, with each node associated with an object and each edge associated with a relation in the temporal space. Formally, the input of the PVSG model is a video clip " + }, + { + "bbox": [ + 304, + 590, + 547, + 687 + ], + "type": "inline_equation", + "content": "\\mathbf{V} \\in \\mathbb{R}^{T \\times H \\times W \\times 3}" + }, + { + "bbox": [ + 304, + 590, + 547, + 687 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 590, + 547, + 687 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 304, + 590, + 547, + 687 + ], + "type": "text", + "content": " denotes the number of frames, and the frame size " + }, + { + "bbox": [ + 304, + 590, + 547, + 687 + ], + "type": "inline_equation", + "content": "H \\times W" + }, + { + "bbox": [ + 304, + 590, + 547, + 687 + ], + "type": "text", + "content": " should be consistent across the video. The output is a dynamic scene graph " + }, + { + "bbox": [ + 304, + 590, + 547, + 687 + ], + "type": "inline_equation", + "content": "\\mathbf{G}" + }, + { + "bbox": [ + 304, + 590, + 547, + 687 + ], + "type": "text", + "content": ". The PVSG task can be formulated as follows," + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 354, + 700, + 546, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 354, + 700, + 546, + 715 + ], + "spans": [ + { + "bbox": [ + 354, + 700, + 546, + 715 + ], + "type": "interline_equation", + "content": "\\Pr (\\mathbf {G} \\mid \\mathbf {V}) = \\Pr (\\mathbf {M}, \\mathbf {O}, \\mathbf {R} \\mid \\mathbf {V}). \\tag {1}", + "image_path": "e785c05a4a8ce1100383abd290dd0a156d5395d4469a2338c44f08a98d7f35fd.jpg" + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 733, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 733, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 733, + 317, + 742 + ], + "type": "text", + "content": "18677" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": "More specifically, " + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "inline_equation", + "content": "\\mathbf{G}" + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": " comprises the binary mask tubes " + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "inline_equation", + "content": "\\mathbf{M} = \\{\\mathbf{m}_1,\\dots ,\\mathbf{m}_n\\}" + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": " and object labels " + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "inline_equation", + "content": "\\mathbf{O} = \\{o_1,\\ldots ,o_n\\}" + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": " that correspond to each of the " + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": " objects in the video, and their relations in the set " + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "inline_equation", + "content": "\\mathbf{R} = \\{r_1,\\dots ,r_l\\}" + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": ". For object " + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": ", the mask tube " + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "inline_equation", + "content": "\\mathbf{m}_i\\in \\{0,1\\}^{T\\times H\\times W}" + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": " collects all its tracked masks in each frame, and its object category should be " + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "inline_equation", + "content": "o_i\\in \\mathbb{C}^O" + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": ". For all objects in a frame " + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": ", the masks do not overlap, i.e., " + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "inline_equation", + "content": "\\sum_{i = 1}^{n}\\mathbf{m}_{i}^{t}\\leq \\mathbf{1}^{H\\times W}" + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": ". The relation " + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "inline_equation", + "content": "r_i\\in \\mathbb{C}^R" + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": " associates a subject and an object with a predicate class and a time period. " + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "inline_equation", + "content": "\\mathbb{C}^O" + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "inline_equation", + "content": "\\mathbb{C}^R" + }, + { + "bbox": [ + 46, + 72, + 289, + 192 + ], + "type": "text", + "content": " means the object and predicate classes." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "spans": [ + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "text", + "content": "Metric In practice, the output of the PVSG task is to predict a set of triplets to describe the input video. Take a triplet as an example, which contains a relation " + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "inline_equation", + "content": "r_i" + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "text", + "content": " from " + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "inline_equation", + "content": "t_1" + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "inline_equation", + "content": "t_2" + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "text", + "content": ", associates the subject with its class category " + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "inline_equation", + "content": "o_s" + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "text", + "content": " and mask tube " + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "inline_equation", + "content": "\\mathbf{m}_s^{(t_1,t_2)}" + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "text", + "content": ", and an object with " + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "inline_equation", + "content": "o_s" + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "inline_equation", + "content": "\\mathbf{m}_o^{(t_1,t_2)}" + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "inline_equation", + "content": "\\mathbf{m}^{(t_1,t_2)}" + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "text", + "content": " denotes the mask tube " + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "inline_equation", + "content": "\\mathbf{m}" + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "text", + "content": " span across the period of " + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "inline_equation", + "content": "t_1" + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "inline_equation", + "content": "t_2" + }, + { + "bbox": [ + 46, + 194, + 287, + 268 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "spans": [ + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "text", + "content": "To evaluate the PVSG task, we follow the classic SGG and VidSGG paper and use the metrics of the " + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "inline_equation", + "content": "\\mathbb{R}@\\mathbb{K}" + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "inline_equation", + "content": "\\mathrm{mR}@\\mathrm{K}" + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "text", + "content": ", which calculates the triplet recall and mean recall given the top K triplets from the PVSG model. A successful recall of a ground-truth triplet " + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "inline_equation", + "content": "(\\hat{\\sigma}_s,\\hat{\\mathbf{m}}_s^{(\\hat{t}_1,\\hat{t}_2)},\\hat{\\sigma}_s,\\hat{\\mathbf{m}}_o^{(\\hat{t}_1,\\hat{t}_2)}," + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "inline_equation", + "content": "\\hat{r}_i^{(\\hat{t}_1,\\hat{t}_2)})" + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "text", + "content": " should meet the following criteria: 1) the correct category labels of the subject, object, and predicate: 2) the volume IOU between the predicted mask tubes " + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "inline_equation", + "content": "(\\mathbf{m}_s^{(t_1,t_2)}" + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "inline_equation", + "content": "\\mathbf{m}_o^{(t_1,t_2)})" + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "text", + "content": " and the ground-truth tubes " + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "inline_equation", + "content": "(\\mathbf{m}_s^{(\\hat{t}_1,\\hat{t}_2)},\\mathbf{m}_o^{(\\hat{t}_1,\\hat{t}_2)})" + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "text", + "content": " should be individually over 0.5. When the previous two criteria are met, a soft recall score of the time IOU between " + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "inline_equation", + "content": "(\\hat{t}_1,\\hat{t}_2)" + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "inline_equation", + "content": "(t_{1},t_{2})" + }, + { + "bbox": [ + 46, + 268, + 289, + 420 + ], + "type": "text", + "content": " is recorded." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 421, + 289, + 506 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 421, + 289, + 506 + ], + "spans": [ + { + "bbox": [ + 46, + 421, + 289, + 506 + ], + "type": "text", + "content": "Please notice the nuance of the PVSG metrics compared with VidSGG metrics for VidOR [34]. For a case where a child stop-and-go several times in a video, different from VidOR which considers several \"child-1 walking on ground\" triplets, our PVSG metrics only consider the triplet once, but with a scattered time span. This small change avoids some relations dominating the metrics by repeating." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 514, + 160, + 526 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 514, + 160, + 526 + ], + "spans": [ + { + "bbox": [ + 47, + 514, + 160, + 526 + ], + "type": "text", + "content": "4. The PVSG Dataset" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 533, + 287, + 582 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 533, + 287, + 582 + ], + "spans": [ + { + "bbox": [ + 46, + 533, + 287, + 582 + ], + "type": "text", + "content": "In this section, we first summarize the existing VidSGG datasets and highlight their problems. Then, we introduce the overview and statistics of our PVSG dataset, and its annotation pipeline." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 587, + 251, + 601 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 587, + 251, + 601 + ], + "spans": [ + { + "bbox": [ + 47, + 587, + 251, + 601 + ], + "type": "text", + "content": "4.1. Connecting Existing Datasets to PVSG" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 605, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 289, + 715 + ], + "type": "text", + "content": "To select candidate video clips for the PVSG dataset, a go-to option is to borrow the videos from other VidSGG datasets. Table 1 lists three classic VidSGG datasets chronologically. While the limited size of their first VidSGG dataset, ImageNet-VidVRD [35], Shang et al. collects 10K videos from the user-uploaded dataset YFCC100M [42] and generate a large-scale VIDOR dataset [34], with dense object and relation annotation. Ji et al. also introduces a large-scale dataset Action" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 72, + 545, + 179 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 179 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 179 + ], + "type": "text", + "content": "Genome (AG) based on a diverse, crowd-sourcing Charades dataset [36]. While Charades provides a novel solution to gather large-scale, less-biased video datasets by asking people to act based on the generated script, the curated scripts usually produce random action series, such as a man rushing out of the room and running back for no reason. Also, the performance traces turn out to be heavy in the dataset. These shortcomings limit the potential of the community to explore contextual logic and reasoning in videos." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 181, + 546, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 181, + 546, + 443 + ], + "spans": [ + { + "bbox": [ + 304, + 181, + 546, + 443 + ], + "type": "text", + "content": "Alternative video datasets that lean toward logic reasoning and video scene understanding are instruction datasets or movie datasets. However, these datasets are either full of close-up shots (e.g., Something-Something [11], Howto100M [29]) or cut shots (e.g., MOMA [27], HC-STVG [40]). In fact, humans rely on unpolished videos to form an essential understanding of the world. In this sense, we find that the unedited, natural, and diverse VidOR [34] videos are a good candidate for learning the visual essence as well as keeping the potential of contextual logic exploration. While the videos presented above showcase a third-person perspective, egocentric videos have gained popularity due to their practicality in autonomous driving [54], robotic decision-making [57], and in the metaverse [30]. In particular, a subset of the Ego4D dataset [12] is suitable for exploring logical relationships and modeling, as it supports short and long-term action anticipation tasks. Additionally, the Epic-Kitchens [6] dataset is focused on the kitchen scenario and offers rich action data. Its subset, the VISOR dataset, includes video object segmentation (VOS) annotation, which partially matches the PVSG scope, though its relations are not yet annotated." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 445, + 545, + 540 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 445, + 545, + 540 + ], + "spans": [ + { + "bbox": [ + 304, + 445, + 545, + 540 + ], + "type": "text", + "content": "Another dataset category that is closely related to the PVSG problem is the video panoptic segmentation (VPS) datasets. Popular VPS datasets include Cityscapes-VPS [17] and KITTI-STEP [45]. However, the relations in the self-driving scenarios are limited, which is not suitable for the PVSG task. Although the recent VIP-Seg [28] provides a more diverse VPS dataset, each video only lasts around 5 seconds, which also lacks temporal relations." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 540, + 545, + 588 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 540, + 545, + 588 + ], + "spans": [ + { + "bbox": [ + 304, + 540, + 545, + 588 + ], + "type": "text", + "content": "With all the rationale above, we eventually decide to combine three video sources to the PVSG dataset, which are VidOR, Ego4D-STA, and Epic-Kitchens-100 (including some videos from VISOR)." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 598, + 409, + 610 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 598, + 409, + 610 + ], + "spans": [ + { + "bbox": [ + 306, + 598, + 409, + 610 + ], + "type": "text", + "content": "4.2. Dataset Statistics" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": "Figure 2 displays the statistics of the PVSG dataset, which consists of 400 videos, including 289 third-person videos from VidOR and 111 egocentric videos from EpicKitchens and Ego4D. Among the videos, 62 videos feature birthday celebrations, while 35 videos center around ceremonies, providing rich content for contextual logic and reasoning. Furthermore, the dataset includes numerous videos related to sports and pets, featuring complex and diverse ac" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 732, + 318, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 732, + 318, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 732, + 318, + 742 + ], + "type": "text", + "content": "18678" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 52, + 70, + 545, + 284 + ], + "blocks": [ + { + "bbox": [ + 52, + 70, + 545, + 284 + ], + "lines": [ + { + "bbox": [ + 52, + 70, + 545, + 284 + ], + "spans": [ + { + "bbox": [ + 52, + 70, + 545, + 284 + ], + "type": "image", + "image_path": "1a6443ecbf98f95e1771a003109300d990b080d3e545cd59430d2379b35a7580.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 295, + 548, + 340 + ], + "lines": [ + { + "bbox": [ + 46, + 295, + 548, + 340 + ], + "spans": [ + { + "bbox": [ + 46, + 295, + 548, + 340 + ], + "type": "text", + "content": "Figure 3. PVSG Dataset Annotation Pipeline. The construction of PVSG dataset can be divided into VPS annotation and relation annotation. For VPS annotation, we select a few key frames and use an off-the-shelf video object segmentation (VOS) model AOT [53] to propagate the annotated objects to the whole video, and then perform frame-level mask fusion using the predefined layer order to obtain a coarse VPS annotation for further revision. The relations are annotated based on the description of the key information in the video." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 360, + 288, + 384 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 360, + 288, + 384 + ], + "spans": [ + { + "bbox": [ + 46, + 360, + 288, + 384 + ], + "type": "text", + "content": "tions and interactions between objects. Figure 2-(c) shows the object count (including stuff) in the PVSG dataset." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 390, + 211, + 403 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 390, + 211, + 403 + ], + "spans": [ + { + "bbox": [ + 47, + 390, + 211, + 403 + ], + "type": "text", + "content": "4.3. Dataset Construction Pipeline" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 408, + 288, + 456 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 408, + 288, + 456 + ], + "spans": [ + { + "bbox": [ + 46, + 408, + 288, + 456 + ], + "type": "text", + "content": "Creating the PVSG dataset is never a trivial task considering that both video panoptic segmentation and relation annotations are required. This section describes how the PVSG dataset is collected and annotated." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 459, + 287, + 603 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 459, + 287, + 603 + ], + "spans": [ + { + "bbox": [ + 46, + 459, + 287, + 603 + ], + "type": "text", + "content": "Step 1: Video Clip Selection To get rid of the drawbacks of the current datasets (i.e., the unnatural videos in AG [15] without logical script, and the static and short videos from the VPS datasets), we carefully select around 300 long, daily, unedited videos with a logical storyline. In addition, to encourage the VidSGG models to be practical on egocentric videos, we also select around 100 videos from Epic-Kitchens and Ego4D with the same criteria. Videos with too many small and trivial objects are also discarded for VPS annotation purposes. We hope the selected videos could greatly encourage the exploration of video recognition, understanding, and reasoning." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 605, + 287, + 701 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 287, + 701 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 287, + 701 + ], + "type": "text", + "content": "Step 2: VPS Annotation Notice that the PVSG videos have more than 300 frames on average and " + }, + { + "bbox": [ + 46, + 605, + 287, + 701 + ], + "type": "inline_equation", + "content": "150\\mathrm{K}" + }, + { + "bbox": [ + 46, + 605, + 287, + 701 + ], + "type": "text", + "content": " in total, it is impossible to annotate panoptic segmentation for each frame. After iterations and improvements, we finalize a human-machine collaborative VPS annotation pipeline, depicted in Figure 3. In a nutshell, we largely rely on an off-the-shelf VOS model called AOT [53] for the human-machine interactive annotation process." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 701, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 701, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 701, + 287, + 713 + ], + "type": "text", + "content": "Coarse VPS Annotation: With a few well-annotated ob" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 360, + 545, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 360, + 545, + 552 + ], + "spans": [ + { + "bbox": [ + 304, + 360, + 545, + 552 + ], + "type": "text", + "content": "ject masks in the first frame, the AOT [53] is able to propagate the masks to later frames. With this strong automatic tool, we design a pipeline to obtain coarse VPS annotation. For the example video in Figure 3 (actions 1-3), we first identify several key objects to annotate, and also identify key frames where the selected objects have a clear and whole appearance. To identify key objects, our annotators need to select all objects and background to address \"panoptic\", except those messy and unrelated ones. After annotating these key objects on their corresponding frames, we use AOT based on the frames to propagate the mask, both forward and backward. Thus, each frame will yield a whole mask video. To merge those mask videos into one, the layer order should be considered beforehand, i.e., the objects from which layer should be put in front. In fact, the decision of the layer order is made with key frame selection." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 553, + 546, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 553, + 546, + 696 + ], + "spans": [ + { + "bbox": [ + 304, + 553, + 546, + 696 + ], + "type": "text", + "content": "Fine VPS Annotation: Based on the coarse VPS annotation, we conduct several rounds (more than 5) of the human-machine interactive revision process to obtain the final annotation. We rely on the multi-frame panoptic segmentation propagation mode of the AOT algorithm [53], which interpolates the entire video masks based on several frames with the entire panoptic segmentation. The quality of interpolation increases with more intermediate frames. To accelerate the revision process, we revise the transit frames first, as shown in action 5 in Figure 3. Typical examples of poor masks include incorrect tracking masks and boundaries that deviate significantly from the object." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 701, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 701, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 306, + 701, + 545, + 714 + ], + "type": "text", + "content": "Step 3: Relation Annotation We annotate temporal re" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 733, + 318, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 733, + 318, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 733, + 318, + 742 + ], + "type": "text", + "content": "18679" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 70, + 219, + 205 + ], + "blocks": [ + { + "bbox": [ + 50, + 70, + 219, + 205 + ], + "lines": [ + { + "bbox": [ + 50, + 70, + 219, + 205 + ], + "spans": [ + { + "bbox": [ + 50, + 70, + 219, + 205 + ], + "type": "image", + "image_path": "e7b178b0998aa40d3dadbd5ed68b70923c164757ba0c4614c9f685cd988c4934.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 104, + 209, + 286, + 220 + ], + "lines": [ + { + "bbox": [ + 104, + 209, + 286, + 220 + ], + "spans": [ + { + "bbox": [ + 104, + 209, + 286, + 220 + ], + "type": "text", + "content": "(a) Stage-1: For Feature Tube and Mask Tube Output" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 220, + 71, + 339, + 205 + ], + "blocks": [ + { + "bbox": [ + 220, + 71, + 339, + 205 + ], + "lines": [ + { + "bbox": [ + 220, + 71, + 339, + 205 + ], + "spans": [ + { + "bbox": [ + 220, + 71, + 339, + 205 + ], + "type": "image", + "image_path": "cbb8c2457876af9f319611eb97352d3f75281082bd39328726c4f9f457f52f36.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 225, + 545, + 258 + ], + "lines": [ + { + "bbox": [ + 46, + 225, + 545, + 258 + ], + "spans": [ + { + "bbox": [ + 46, + 225, + 545, + 258 + ], + "type": "text", + "content": "Figure 4. The two-stage framework to solve the PVSG task. The goal of the first stage is to obtain the video panoptic segmentation mask for each object, as well as its corresponding video-length feature tube. Two options are provided to achieve the goal. The second stage predicts pairwise relations based on all the feature tubes from the first stage. Four options are provided for a comprehensive comparison." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 342, + 72, + 527, + 204 + ], + "blocks": [ + { + "bbox": [ + 342, + 72, + 527, + 204 + ], + "lines": [ + { + "bbox": [ + 342, + 72, + 527, + 204 + ], + "spans": [ + { + "bbox": [ + 342, + 72, + 527, + 204 + ], + "type": "image", + "image_path": "4b32c0b53dbf82dfd6da4e94470c3635db4dea1f5c0357cfc38548e42b66753f.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 385, + 209, + 492, + 219 + ], + "lines": [ + { + "bbox": [ + 385, + 209, + 492, + 219 + ], + "spans": [ + { + "bbox": [ + 385, + 209, + 492, + 219 + ], + "type": "text", + "content": "(b) Stage 2: Relation Prediction" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 280, + 286, + 376 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 280, + 286, + 376 + ], + "spans": [ + { + "bbox": [ + 46, + 280, + 286, + 376 + ], + "type": "text", + "content": "relations based on the VPS annotation, with object ID prepared. To guarantee the significance of the relation, we ask annotators to describe the video with several sentences and annotate relations accordingly. The relations they use are strictly within our dictionary, but we also enlarge the dictionary when necessary. Similar to the PSG dataset [50], we ask the annotators to use the most unambiguous predicate as possible, i.e., \"sitting on\" rather than \"on\"." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 388, + 129, + 401 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 388, + 129, + 401 + ], + "spans": [ + { + "bbox": [ + 47, + 388, + 129, + 401 + ], + "type": "text", + "content": "5. Methodology" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 408, + 287, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 408, + 287, + 443 + ], + "spans": [ + { + "bbox": [ + 46, + 408, + 287, + 443 + ], + "type": "text", + "content": "In this section, we introduce the two-stage pipeline to address the PVSG problem. We provide two options for the first stage and four options for the second stage." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 452, + 263, + 464 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 452, + 263, + 464 + ], + "spans": [ + { + "bbox": [ + 47, + 452, + 263, + 464 + ], + "type": "text", + "content": "5.1. Stage One: Video Panoptic Segmentation" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "spans": [ + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "text", + "content": "Given a video clip input " + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "inline_equation", + "content": "\\mathbf{V} \\in \\mathbb{R}^{T \\times H \\times W \\times 3}" + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "text", + "content": ", the goal of VPS is to segment and track each pixel in a non-overlap manner. Specifically, the model predicts a set of video clips " + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "inline_equation", + "content": "\\{y_i\\}_{i=1}^N = \\{(\\mathbf{m}_i, p_i(c))\\}_{i=1}^N" + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "inline_equation", + "content": "\\mathbf{m}_i \\in \\{0,1\\}^{T \\times H \\times W}" + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "text", + "content": " denotes the tracked video mask, and " + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "inline_equation", + "content": "p_i(c)" + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "text", + "content": " denotes the probability of assigning class " + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "text", + "content": " to a clip " + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "inline_equation", + "content": "\\mathbf{m}_i" + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 47, + 470, + 287, + 554 + ], + "type": "text", + "content": " is the number of entities, which includes thing classes and stuff classes." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 555, + 287, + 638 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 555, + 287, + 638 + ], + "spans": [ + { + "bbox": [ + 46, + 555, + 287, + 638 + ], + "type": "text", + "content": "We present two strong baselines for the first stage of VPS processing. In particular, we adopt the state-of-the-art image segmentation baseline [3] with an extra tracker and the improved video panoptic segmentation method [25]. For the former, it processes the video frames individually. For the latter, it processes the video frames across the temporal dimension, with a nearby frame as the reference frame." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "text", + "content": "IPS+T: Image Panoptic Segmentation With Tracker We adopt strong Mask2Former [3] as our baseline method since it is a mask-based transformer architecture. It contains a transformer encoder-decoder architecture with a set of object queries, where the object queries interact with encoder features via masked cross-attention. Given an image" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 280, + 545, + 365 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 280, + 545, + 365 + ], + "spans": [ + { + "bbox": [ + 304, + 280, + 545, + 365 + ], + "type": "text", + "content": "I, during the inference, the Mask2Former directly outputs a set of object queries " + }, + { + "bbox": [ + 304, + 280, + 545, + 365 + ], + "type": "inline_equation", + "content": "\\{q_i\\}, i = 1,\\dots ,N" + }, + { + "bbox": [ + 304, + 280, + 545, + 365 + ], + "type": "text", + "content": " where each object query " + }, + { + "bbox": [ + 304, + 280, + 545, + 365 + ], + "type": "inline_equation", + "content": "q_{i}" + }, + { + "bbox": [ + 304, + 280, + 545, + 365 + ], + "type": "text", + "content": " represent one entity. Then, two different Multiple Layer Perceptrons (MLPs) project the queries into two embeddings for mask classification and mask prediction, respectively. During training, each object query is matched to ground truth masks via masked-based bipartite matching." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "spans": [ + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "text", + "content": "We first fine-tune the Mask2Former on our dataset. Then, we test the model with an extra tracker [44]. In particular, we first obtain panoptic segmentation results of each frame. Then we link each frame via using UniTrack [44] for tracking to obtain the final " + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "text", + "content": " tracked video cubes for each clip. Therefore, a query tube is obtained. For the object " + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "text", + "content": " at the " + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "text", + "content": "-th frame, the query is noted as " + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "inline_equation", + "content": "q_i^t" + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "text", + "content": ". We use " + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "inline_equation", + "content": "\\mathbb{Q}_i^{(t_1,t_2)}" + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "text", + "content": " to denote the set of queries " + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "inline_equation", + "content": "\\{q_i^t\\}_{t = t_1}^{t_2}" + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "inline_equation", + "content": "\\mathbb{Q}_i" + }, + { + "bbox": [ + 304, + 367, + 545, + 475 + ], + "type": "text", + "content": " denotes the query tube in the entire video." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 483, + 545, + 638 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 483, + 545, + 638 + ], + "spans": [ + { + "bbox": [ + 304, + 483, + 545, + 638 + ], + "type": "text", + "content": "VPS: Video Panoptic Segmentation Baseline For video baselines, we modify the previous state-of-the-art method Video K-Net [25] into Mask2Former framework. We first replace the backbone and neck in Video K-Net [25] with Mask2Former feature extractor. Then we use the temporal contrastive loss to directly on the output queries from the last layer of the decoder. In particular, given two frames, we first obtained the object queries from both frames, and then we sent them into an embedding layer (a shared MLP) to obtain association embeddings. We adopt the same tracking loss used in [25] to supervise the association embeddings. The embeddings are close if they are the same object, otherwise, they are pulled away." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": "During the training, the two nearby frames are sent to the model to learn the association embedding. During the inference, the learned association embeddings are used to perform instance-wised tracking cues to match each thing masks frame by frame in an online manner. Compared with the image baseline, our video baseline considers the tempo" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 734, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 734, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 734, + 317, + 742 + ], + "type": "text", + "content": "18680" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 109, + 113, + 486, + 246 + ], + "blocks": [ + { + "bbox": [ + 46, + 70, + 547, + 105 + ], + "lines": [ + { + "bbox": [ + 46, + 70, + 547, + 105 + ], + "spans": [ + { + "bbox": [ + 46, + 70, + 547, + 105 + ], + "type": "text", + "content": "Table 2. Comparison between all two-stage PVSG baselines. We provide two options for the first stage and four options for the second stage, as described in Section 3. The results show that using the basic image-based method in the first stage with the transformer encoder in the second stage can achieve the optimal recall." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 109, + 113, + 486, + 246 + ], + "lines": [ + { + "bbox": [ + 109, + 113, + 486, + 246 + ], + "spans": [ + { + "bbox": [ + 109, + 113, + 486, + 246 + ], + "type": "table", + "html": "
MethodPVSG Metrics
Stage-1Stage-2R/mR@20R/mR@50R/mR@100
IPS+T [3,44]Vanilla2.35 / 1.222.71 / 1.312.94 / 1.45
Handcrafted Window2.56 / 1.242.78 / 1.353.05 / 1.54
1D Convolution2.79 / 1.242.80 / 1.473.10 / 1.59
Transformer Encoder4.02 / 1.754.41 / 1.864.88 / 2.03
VPS [3,25]Vanilla0.52 / 0.240.60 / 0.240.63 / 0.24
Handcrafted Window0.54 / 0.270.61 / 0.290.62 / 0.29
1D Convolution0.60 / 0.270.73 / 0.280.76 / 0.29
Transformer Encoder0.75 / 0.360.91 / 0.390.94 / 0.40
", + "image_path": "a647044e0d2532b6771e09276282b4a3d4d41068799197de9de0572bbfd3a0fb.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 265, + 288, + 301 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 265, + 288, + 301 + ], + "spans": [ + { + "bbox": [ + 46, + 265, + 288, + 301 + ], + "type": "text", + "content": "ral learned embedding. After this step, we obtain " + }, + { + "bbox": [ + 46, + 265, + 288, + 301 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 46, + 265, + 288, + 301 + ], + "type": "text", + "content": " tracked video cubes for each clip. For both baselines, we also dump the corresponding object queries for further processing." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 307, + 231, + 320 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 307, + 231, + 320 + ], + "spans": [ + { + "bbox": [ + 47, + 307, + 231, + 320 + ], + "type": "text", + "content": "5.2. Stage Two: Relation Classification" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 325, + 287, + 398 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 325, + 287, + 398 + ], + "spans": [ + { + "bbox": [ + 46, + 325, + 287, + 398 + ], + "type": "text", + "content": "The object query (feature) tubes " + }, + { + "bbox": [ + 46, + 325, + 287, + 398 + ], + "type": "inline_equation", + "content": "\\{Q_i\\}_{i=1}^N" + }, + { + "bbox": [ + 46, + 325, + 287, + 398 + ], + "type": "text", + "content": " serve as a link between the first and second stages. Object tubes are paired with each other in their intersections in the second stage, as in Figure 4. Specifically, as in Figure 4(b), we first concatenate the query pairs. Next, we mainly introduce four operations to process the relations between feature pairs." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 400, + 287, + 473 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 400, + 287, + 473 + ], + "spans": [ + { + "bbox": [ + 46, + 400, + 287, + 473 + ], + "type": "text", + "content": "Vanilla: Fully-Connected Layer Begin with the most basic version, the pairwise feature fusion is followed by a straightforward fully-connected layer on the fused features. In this scenario, some objects may have several interactions occurring simultaneously, we define the issue as a multi-label classification job with binary cross-entropy loss." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 475, + 287, + 548 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 475, + 287, + 548 + ], + "spans": [ + { + "bbox": [ + 47, + 475, + 287, + 548 + ], + "type": "text", + "content": "Handcrafted Filter To further consider the temporal information, we design a simple kernel to gather the information from the context in nearby frames. By default, the handcrafted filter is a simple vector of " + }, + { + "bbox": [ + 47, + 475, + 287, + 548 + ], + "type": "inline_equation", + "content": "[1/4, 1/2, 1, 1/2, 1/4]" + }, + { + "bbox": [ + 47, + 475, + 287, + 548 + ], + "type": "text", + "content": " with a window size of 5. Note that the filter is also required during inference." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 549, + 287, + 597 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 549, + 287, + 597 + ], + "spans": [ + { + "bbox": [ + 46, + 549, + 287, + 597 + ], + "type": "text", + "content": "1D-Convolutional Layer To improve the handcrafted filter, we also utilize a learnable 1D-Convolutional layer to capture temporal information. The kernel sizes are set to 5 in 3 layers." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 600, + 287, + 661 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 600, + 287, + 661 + ], + "spans": [ + { + "bbox": [ + 46, + 600, + 287, + 661 + ], + "type": "text", + "content": "Transformer Encoder A transformer encoder [43] is also suitable in this scenario. We utilize a 3-layer transformer block with positional embeddings in the entire fused query feature to capture temporal information via cross-attention between frames." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 669, + 128, + 682 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 669, + 128, + 682 + ], + "spans": [ + { + "bbox": [ + 47, + 669, + 128, + 682 + ], + "type": "text", + "content": "6. Experiments" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": "In this section, we show the experimental results for the PVSG dataset. We split the dataset with 360 videos for" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 265, + 545, + 326 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 265, + 545, + 326 + ], + "spans": [ + { + "bbox": [ + 304, + 265, + 545, + 326 + ], + "type": "text", + "content": "training and 40 videos for testing. For both IPS+T and VPS, we adopt Mask2Former upon the ResNet-50 [13] backbone with 12 training epochs, which takes 12 hours and 48 hours on 8 V-100 GPUs, respectively. The training time of the second stage is shorter than an hour on single V-100 GPU." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 326, + 546, + 492 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 326, + 546, + 492 + ], + "spans": [ + { + "bbox": [ + 304, + 326, + 546, + 492 + ], + "type": "text", + "content": "The experimental results to compare two stage-one options and four stage-two options are shown in Table 2. We first take a look at the second stage. The transformer encoder obtains the optimal results regardless of the first-stage options, showing the effectiveness of temporal information fusion. Besides, the 1D convolutional layer achieves better results than the handcrafted window, showing that modeling with learning parameters in the second stage is worth exploring. Considering the harsh recall criteria described in Section 3, even the most basic vanilla method can achieve a few recall scores, showing that the PVSG task is solvable with a decent first-stage model. We hope that the second stage alone could advance research efforts on visual temporal predictions." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 493, + 545, + 624 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 493, + 545, + 624 + ], + "spans": [ + { + "bbox": [ + 304, + 493, + 545, + 624 + ], + "type": "text", + "content": "We then discuss the influence of the first stage. According to Table 2, the end-to-end VPS model seems to underperform the IPS+T baseline. Although the VPS models are shown effective on the existing VPS datasets such as Cityscape-VPS and Kitty-STEP, videos in the PVSG dataset are longer and more dynamic (frequent and large camera view shift), which seems to bring new challenges for the VPS community. According to Figure 5, the end-to-end VPS model fails to achieve a higher tracking performance, which seems severely affect its performance on the PVSG task." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 633, + 511, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 633, + 511, + 647 + ], + "spans": [ + { + "bbox": [ + 306, + 633, + 511, + 647 + ], + "type": "text", + "content": "7. Conclusion, Challenges, and Outlook" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "text", + "content": "In this paper, we introduce a new PVSG task, a new PVSG dataset with several baselines to address the new task, in hope of encouraging comprehensive video understanding and trigger more interesting downstream tasks such as visual reasoning. Here we discuss the challenges" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 733, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 733, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 733, + 317, + 742 + ], + "type": "text", + "content": "18681" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 70, + 547, + 203 + ], + "blocks": [ + { + "bbox": [ + 49, + 70, + 547, + 203 + ], + "lines": [ + { + "bbox": [ + 49, + 70, + 547, + 203 + ], + "spans": [ + { + "bbox": [ + 49, + 70, + 547, + 203 + ], + "type": "image", + "image_path": "afdc9b1cb1b73a858e7095d23ee5b14d293fc652807232dce4463537d3027b62.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 59, + 205, + 536, + 217 + ], + "lines": [ + { + "bbox": [ + 59, + 205, + 536, + 217 + ], + "spans": [ + { + "bbox": [ + 59, + 205, + 536, + 217 + ], + "type": "text", + "content": "(a) The visualization result with the " + }, + { + "bbox": [ + 59, + 205, + 536, + 217 + ], + "type": "inline_equation", + "content": "\\mathrm{IPS + T}" + }, + { + "bbox": [ + 59, + 205, + 536, + 217 + ], + "type": "text", + "content": " method in the first stage and Transformer Encoder in the second stage." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 50, + 224, + 545, + 342 + ], + "blocks": [ + { + "bbox": [ + 50, + 224, + 545, + 342 + ], + "lines": [ + { + "bbox": [ + 50, + 224, + 545, + 342 + ], + "spans": [ + { + "bbox": [ + 50, + 224, + 545, + 342 + ], + "type": "image", + "image_path": "c563f70e1c71fadd52496929915c51a3becc7fdc38715884ccb896dad48d0e93.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 58, + 344, + 527, + 357 + ], + "lines": [ + { + "bbox": [ + 58, + 344, + 527, + 357 + ], + "spans": [ + { + "bbox": [ + 58, + 344, + 527, + 357 + ], + "type": "text", + "content": "(b) The visualization result with the VPS method in the first stage and Transformer Encoder in the second stage." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 370, + 546, + 404 + ], + "lines": [ + { + "bbox": [ + 46, + 370, + 546, + 404 + ], + "spans": [ + { + "bbox": [ + 46, + 370, + 546, + 404 + ], + "type": "text", + "content": "Figure 5. The visualization of the top triplets generated by PVSG models. The result shows that the IPS+T method is able to predict a better-quality video panoptic mask. The VPS baseline is shown unable to perform well on tracking (e.g., the tracking of the child switched in the later frames), which leads to its low performance in the PVSG task." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 426, + 117, + 436 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 426, + 117, + 436 + ], + "spans": [ + { + "bbox": [ + 47, + 426, + 117, + 436 + ], + "type": "text", + "content": "and future work." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 444, + 287, + 624 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 444, + 287, + 624 + ], + "spans": [ + { + "bbox": [ + 46, + 444, + 287, + 624 + ], + "type": "text", + "content": "Challenges Real-world data often exhibit long-tailed heteroscedastic distributions across objects and relations, as shown in Figure 2. The PVSG models are expected to predict informative and diverse relations, rather than being obsessed with statistically common relations. Yet another challenge the PVSG models faces is the aleatoric uncertainty in verbal relation descriptions. For example, \"playing with\" can be overlapping with \"chasing\" when it describes two kids chasing each other. Such nuances from canonical languages introduce intrinsic label noises in prevailing video event datasets, including PVSG. Another important challenge that the PVSG dataset introduces is video panoptic segmentation. With the video with a large view shift, the VPS models are expected to have a better performance on tracking and segmentation." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 629, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 287, + 713 + ], + "type": "text", + "content": "Outlook on Video Perception and Reasoning We foresee the potential of PVSG in bridging video scene perception and reasoning. While current video question-answering datasets lack pixel-level segmentation masks that refine (sometimes determine) the relations between object pairs, the inclusion of such dense annotations is critical to video reasoning tasks. PVSG is related to social intelligence, with" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 426, + 545, + 473 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 426, + 545, + 473 + ], + "spans": [ + { + "bbox": [ + 305, + 426, + 545, + 473 + ], + "type": "text", + "content": "rich event annotations in human behaviors and dynamics. In the same spirit, it is also related to human-object interaction (HOI) that dense labels are capable to capture very subtle visual differences in the scene." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 478, + 545, + 550 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 478, + 545, + 550 + ], + "spans": [ + { + "bbox": [ + 305, + 478, + 545, + 550 + ], + "type": "text", + "content": "Potential Negative Societal Impacts This work releases a dataset containing human behaviours, posing possible gender and social biases inherently from data. Potential users are encouraged to consider the risks of overseeing ethical issues in imbalanced data, especially in underrepresented minority classes." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 555, + 546, + 687 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 555, + 546, + 687 + ], + "spans": [ + { + "bbox": [ + 304, + 555, + 546, + 687 + ], + "type": "text", + "content": "Acknowledgement This study is supported by the Ministry of Education, Singapore, under its MOE AcRF Tier 2 (MOE-T2EP20221-0012), NTU NAP, and under the RIE2020 Industry Alignment Fund - Industry Collaboration Projects (IAF-ICP) Funding Initiative, as well as cash and in-kind contribution from the industry partner(s). We are also grateful to SuperAnnotate1 for providing an outstanding annotation platform and excellent customer service. Special thanks to Binzhu Xie and Zitang Zhou from Beijing University of Posts and Telecommunications for their dedicated leadership of the annotation team." + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 317, + 702, + 466, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 702, + 466, + 712 + ], + "spans": [ + { + "bbox": [ + 317, + 702, + 466, + 712 + ], + "type": "text", + "content": "" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 294, + 734, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 734, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 734, + 317, + 742 + ], + "type": "text", + "content": "18682" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 92, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 53, + 92, + 287, + 125 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 92, + 287, + 125 + ], + "spans": [ + { + "bbox": [ + 53, + 92, + 287, + 125 + ], + "type": "text", + "content": "[1] Jin Chen, Xiaofeng Ji, and Xinxiao Wu. 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Representative results and overall concept of the proposed method. (a) Results of blind deblurring. Both the image and the kernel in the bottom right corner are jointly estimated with the proposed method. (b) Results of imaging through turbulence. (c) Evolution of joint reconstruction with the proposed method. $1^{\\mathrm{st}}$ , $2^{\\mathrm{nd}}$ row illustrate the change of $\\hat{\\pmb{x}}_0(\\pmb{x}_t)$ and $\\hat{\\pmb{k}}_0(\\pmb{k}_t)$ through time as $t = 1 \\to 0$ , with the measurement and the kernel initialization given on the first column." + ], + "image_footnote": [], + "bbox": [ + 84, + 262, + 885, + 604 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 263, + 685, + 341, + 700 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Diffusion model-based inverse problem solvers have demonstrated state-of-the-art performance in cases where the forward operator is known (i.e. non-blind). However, the applicability of the method to blind inverse problems", + "bbox": [ + 75, + 715, + 470, + 777 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "has yet to be explored. In this work, we show that we can indeed solve a family of blind inverse problems by constructing another diffusion prior for the forward operator. Specifically, parallel reverse diffusion guided by gradients from the intermediate stages enables joint optimization of both the forward operator parameters as well as the image, such that both are jointly estimated at the end of the parallel reverse diffusion procedure. We show the efficacy of our method on two representative tasks — blind deblurring, and imaging through turbulence — and show that our method yields state-of-the-art performance, while also being flexible to be applicable to general blind inverse problems when we know the functional forms. Code available: https://github.com/BlindDPS/blind-dps", + "bbox": [ + 496, + 686, + 893, + 898 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "This work was supported by the National Research Foundation of Korea under Grant NRF-2020R1A2B5B03001980, by the KAIST Key Research Institute (Interdisciplinary Research Group) Project, by the Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government (MSIT) (No. 2021-0-02068, Artificial Intelligence Innovation Hub), and by the IITP grant funded by the Korea government(MSIT) (No. 2022-0-00984, Development of Artificial Intelligence Technology for Personalized Plug-and-Play Explanation and Verification of Explanation).", + "bbox": [ + 75, + 791, + 470, + 901 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "6059", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 78, + 89, + 209, + 104 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Inverse problems subsume a wide set of important problems in science and engineering, where the objective is to recover the latent image from the corrupted measurement, generated by the forward operator. Considering the taxonomy, they can be split into two major categories — non-blind inverse problems, and blind inverse problems. The former considers the cases where the forward operator is known, and hence eases the problem. In contrast, the latter considers the cases where the operator is unknown, and thus the operator needs to be estimated together with the reconstruction of the latent image. The latter problem is considerably harder than the former problem, as joint minimization is typically much less stable.", + "bbox": [ + 75, + 114, + 468, + 311 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we mainly focus on leveraging generative priors to solve inverse problems in imaging. Among many different generative model classes, diffusion models have established the new state-of-the-art. In diffusion models, we define the forward data noising process, which gradually corrupts the image into white Gaussian noise. The generative process is defined by the reverse of such process, where each step of reverse diffusion is governed by the score function [53]. With the recent surge of diffusion models, it has been demonstrated in literature that diffusion models are not only powerful generative models, but also excellent generative priors to solve inverse problems. Namely, one can either resort to iterative projections to the measurement subspace [13, 53], or estimate posterior sampling [11] to arrive at feasible solutions that meet the data consistency. For both linear [13, 27, 53] and some non-linear [11, 51] inverse problems, guiding unconditional diffusion models to solve down-stream inverse problems were shown to have stronger performance even when compared to the fully supervised counterparts.", + "bbox": [ + 75, + 311, + 470, + 613 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Nevertheless, current solvers are strictly limited to cases where the forward operator is known and fixed. For example, [11, 27] consider non-blind deblurring with known kernels. The problem now boils down to optimizing only for the latent image, since the likelihood can be computed robustly. Unfortunately, in real world problems, knowing the kernel exactly is impractical. It is often the case where the kernel is also unknown, and we have to jointly estimate the image and the kernel. In such cases, not only do we need a prior model of the image, but we also need some proper prior model of the kernel [41, 55]. While conventional methods exploit, e.g. patch-based prior [55], sparsity prior [41], etc., they often fall short of accurate modeling of the distribution.", + "bbox": [ + 75, + 614, + 468, + 824 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we aim to leverage the ability of diffusion models to act as strong generative priors and propose Blind-DPS (Blind Diffusion Posterior Sampling) — constructing multiple diffusion processes for learning the prior of each component — which enable posterior sampling even when", + "bbox": [ + 75, + 824, + 468, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "the operator is unknown. BlindDPS starts by initializing both the image and the operator parameter with Gaussian noise. Reverse diffusion progresses in parallel for both models, where the cross-talk between the paths are enforced from the approximate likelihood and the measurement, as can be seen in Fig. 2. With our method, both the image and the kernel starts with a coarse estimation, gradually getting closer to the ground truth as $t \\to 0$ (see Fig. 1(c)).", + "bbox": [ + 496, + 90, + 890, + 212 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In fact, our method can be thought of as a coarse-to-fine strategy naturally admitting a Gaussian scale-space representation [29, 36], which can be seen as a continuous generalization of the coarse-to-fine optimization strategy that most of the optimization-based methods take [41, 44]. Furthermore, our method is generally applicable to cases where we know the structure of the forward model a priori (e.g. convolution). To demonstrate the generality, we further show that our method can also be applied in imaging through turbulence. From our experiments, we show that the proposed method yields state-of-the-art performance while being generalizable to different inverse problems.", + "bbox": [ + 496, + 213, + 892, + 395 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Background", + "text_level": 1, + "bbox": [ + 500, + 412, + 627, + 430 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Diffusion models Variance preserving (VP) diffusion models (i.e. DDPM [21]), in the score-based persepctive [53], define the forward noising process of the data $\\pmb{x}(t)\\triangleq \\pmb{x}_t,t\\in [0,1]$ with a linear stochastic differential equation (SDE)", + "bbox": [ + 496, + 439, + 890, + 516 + ], + "page_idx": 1 + }, + { + "type": "equation", + "text": "\n$$\nd \\boldsymbol {x} = - \\frac {\\beta (t)}{2} \\boldsymbol {x} d t + \\sqrt {\\beta (t)} d \\boldsymbol {w}, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 589, + 529, + 890, + 560 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "where $\\beta(t)$ is the noise schedule, and $\\boldsymbol{w}$ is the standard Brownian motion. One can define a proper noise schedule $\\beta(t)$ such that the data distribution $\\boldsymbol{x}(0) \\sim p_0 = p_{\\mathrm{data}}$ is molded into the standard Gaussian distribution $\\boldsymbol{x}(1) \\sim p_1 \\simeq \\mathcal{N}(\\boldsymbol{0}, \\boldsymbol{I})$ . Then, the corresponding reverse SDE is given by [2]", + "bbox": [ + 496, + 573, + 890, + 665 + ], + "page_idx": 1 + }, + { + "type": "equation", + "text": "\n$$\nd \\boldsymbol {x} = \\left[ - \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) \\nabla_ {\\boldsymbol {x} _ {t}} \\log p _ {t} (\\boldsymbol {x} _ {t}) \\right] d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}, \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 506, + 676, + 890, + 726 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "where $\\nabla_{\\boldsymbol{x}_t}\\log p_t(\\boldsymbol{x}_t)$ is the score function, typically approximated by denoising score matching (DSM) [56]", + "bbox": [ + 496, + 741, + 890, + 773 + ], + "page_idx": 1 + }, + { + "type": "equation", + "text": "\n$$\n\\theta^ {*} = \\underset {\\theta} {\\operatorname {a r g m i n}} \\mathbb {E} _ {t, \\boldsymbol {x} _ {t}, \\boldsymbol {x} _ {0}} \\left[ \\| \\boldsymbol {s} _ {\\theta} (\\boldsymbol {x} _ {t}, t) - \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t} | \\boldsymbol {x} _ {0}) \\| _ {2} ^ {2} \\right]. \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 500, + 786, + 890, + 825 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Once trained, we can use the plug-in estimate $\\nabla_{\\boldsymbol{x}_t}\\log p_t(\\boldsymbol{x}_t)\\simeq s_\\theta (\\boldsymbol{x}_t,t)$ for the reverse diffusion in (2), and solve by discretization (e.g. ancestral sampling of [21]), effectively sampling from the prior distribution $p(\\boldsymbol {x}_0)$ .", + "bbox": [ + 496, + 825, + 890, + 901 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "6060", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/fe01fed546f0fcba1de313cb11087491027c00c3d77e90485ee550c8a768811a.jpg", + "image_caption": [ + "Figure 2. Description of BlindDPS. From the intermediate (noisy) estimate $\\pmb{x}_i, \\pmb{k}_i$ , we achieve the denoised representation $\\hat{\\pmb{x}}_0(\\pmb{x}_i), \\hat{\\pmb{k}}_0(\\pmb{k}_i)$ through Tweedie's formula with the score functions $s_{\\theta^*}^i, s_{\\theta^*}^k$ . The residual $\\| \\pmb{y} - \\hat{\\pmb{k}}_0 * \\hat{\\pmb{x}}_0 \\|$ is computed with the denoised estimates, and the residual-minimizing gradients are applied parallel to both diffusion processes." + ], + "image_footnote": [], + "bbox": [ + 158, + 87, + 816, + 265 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Diffusion posterior sampling (DPS) Consider the following Gaussian measurement model", + "bbox": [ + 76, + 324, + 470, + 354 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\np (\\boldsymbol {y} | \\boldsymbol {x} _ {0}) = \\mathcal {N} (\\boldsymbol {y} | \\mathcal {H} (\\boldsymbol {x} _ {0}), \\sigma^ {2} \\boldsymbol {I}), \\boldsymbol {y} \\in \\mathbb {R} ^ {m}, \\boldsymbol {x} _ {0} \\in \\mathbb {R} ^ {n}, (4)\n$$\n", + "text_format": "latex", + "bbox": [ + 91, + 364, + 468, + 383 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\pmb{y}$ is the corrupted measurement, $\\pmb{x}_0$ is the latent image that we wish to estimate, and $\\mathcal{H}$ is the forward operator. As the problem is often ill-posed, it is desirable to be able to sample from the posterior distribution $p(\\pmb{x}_0|\\pmb{y})$ . By Bayes' rule, we have for a general timestep $t$ ,", + "bbox": [ + 76, + 391, + 468, + 465 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t} | \\boldsymbol {y}) = \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}) + \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t}) (5) \\\\ \\simeq \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}) + \\boldsymbol {s} _ {\\theta^ {*}} (\\boldsymbol {x} _ {t}, t), (6) \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 86, + 476, + 468, + 512 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where we can plug (6) into the reverse diffusion (2) to sample from $p(\\boldsymbol{x}_0|\\boldsymbol{y})$ , i.e.", + "bbox": [ + 76, + 521, + 468, + 551 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} d \\boldsymbol {x} = (- \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) [ \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}) \\\\ \\left. + \\boldsymbol {s} _ {\\theta^ {*}} (\\boldsymbol {x} _ {t}, t) ]\\right) d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}. \\tag {7} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 138, + 561, + 468, + 611 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Note that the time-conditional log-likelihood $\\log p(\\pmb{y}|\\pmb{x}_t)$ is intractable in general. However, it was shown in the work of DPS [11] that we can use an approximation to arrive at", + "bbox": [ + 76, + 619, + 468, + 667 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\nabla_ {\\boldsymbol {x} _ {t}} \\log p _ {t} (\\boldsymbol {y} | \\boldsymbol {x} _ {t}) \\simeq \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t})),\n$$\n", + "text_format": "latex", + "bbox": [ + 132, + 690, + 413, + 708 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where", + "bbox": [ + 76, + 717, + 122, + 729 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}) := \\frac {1}{\\sqrt {\\bar {\\alpha} (t)}} \\left(\\boldsymbol {x} _ {t} + (1 - \\bar {\\alpha} (t)) \\boldsymbol {s} _ {\\theta^ {*}} \\left(\\boldsymbol {x} _ {t}, t\\right)\\right) \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 116, + 737, + 468, + 772 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "is the denoised estimate of $\\boldsymbol{x}_t$ in the VP-SDE context given by the Tweedie's formula [17]. Hence, one can use the following tractable reverse SDE to sample from the posterior distribution", + "bbox": [ + 76, + 779, + 468, + 839 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} d \\boldsymbol {x} = (- \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) [ \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t})) \\\\ \\left. + \\boldsymbol {s} _ {\\theta^ {*}} (\\boldsymbol {x} _ {t}, t) ]\\right) d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}, \\tag {9} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 122, + 845, + 468, + 897 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where we observe that $\\nabla_{\\boldsymbol{x}_t}\\log p(\\boldsymbol {y}|\\hat{\\boldsymbol{x}}_0(\\boldsymbol {x}_t))$ can be efficiently computed using analytical likelihood, and backpropagation through the score function, i.e.", + "bbox": [ + 498, + 324, + 890, + 369 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\nabla_ {\\boldsymbol {x} _ {t}} \\log p _ {t} (\\boldsymbol {x} _ {t} | \\boldsymbol {y}) \\simeq \\boldsymbol {s} _ {\\theta^ {*}} (\\boldsymbol {x} _ {t}) - \\frac {1}{\\sigma^ {2}} \\nabla_ {\\boldsymbol {x} _ {t}} \\| \\boldsymbol {y} - \\mathcal {H} (\\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t})) \\| _ {2} ^ {2}.\n$$\n", + "text_format": "latex", + "bbox": [ + 500, + 381, + 890, + 411 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "However, one should note that the method in (9) is only applicable when the forward model $\\mathcal{H}$ is fixed, and hence cannot be directly used for solving blind inverse problems.", + "bbox": [ + 498, + 421, + 890, + 467 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Blind inverse problem Blind inverse problems consider the case where the forward model $\\mathcal{H}$ is unknown. Among them, we focus on the case where the forward operator is parameterized with $\\varphi$ , and we need to estimate the parameter $\\varphi$ . Specifically, consider the following forward model", + "bbox": [ + 498, + 488, + 890, + 565 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {y} = \\mathcal {H} _ {\\varphi} (\\boldsymbol {x}) + \\boldsymbol {n}, \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 635, + 593, + 890, + 609 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\varphi$ is the parameter of the forward model, $x$ is the ground truth image, and $n$ is some noise. Here, both $\\varphi, x$ are unknown, and should be estimated. A classical way to solve (10) is to optimize for the following", + "bbox": [ + 498, + 621, + 890, + 683 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\min _ {\\boldsymbol {x}, \\varphi} \\quad \\frac {1}{2} \\| \\mathcal {H} _ {\\varphi} (\\boldsymbol {x}) - \\boldsymbol {y} \\| ^ {2} + R _ {\\varphi} (\\varphi) + R _ {\\boldsymbol {x}} (\\boldsymbol {x}), \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 531, + 694, + 890, + 724 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $R_{\\varphi}(\\varphi), R_{\\pmb{x}}(\\pmb{x})$ are regularization functions for $\\varphi, \\pmb{x}$ respectively, which can also be thought of as the negative log prior for each distribution, e.g. $R(\\cdot) = -\\log p(\\cdot)$ .", + "bbox": [ + 498, + 736, + 890, + 781 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "For example, consider blind deconvolution from camera motion blur as illustrated in Fig. 3(a). The forward model reads", + "bbox": [ + 498, + 782, + 890, + 825 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {y} = \\boldsymbol {k} * \\boldsymbol {x} + \\boldsymbol {n}, \\tag {12}\n$$\n", + "text_format": "latex", + "bbox": [ + 640, + 840, + 890, + 857 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\pmb{k}$ is the blur kernel, corresponding to the parameter $\\varphi$ . On the other hand, although the \"real\" forward model", + "bbox": [ + 500, + 869, + 890, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "6061", + "bbox": [ + 482, + 944, + 513, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/85b0edb8ac031f79ff022bfe33df552e37dbf5c5393c18ac16d279bff616724b.jpg", + "image_caption": [ + "(a) Blind deconvolution" + ], + "image_footnote": [], + "bbox": [ + 112, + 90, + 393, + 165 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/9f03de5f16db69b36fb69bf7cbfc12f65ce671dfbe15109d6397cfae2fd51547.jpg", + "image_caption": [ + "(b) Imaging through turbulence", + "Figure 3. Illustration of the imaging forward model. (a) Blind deconvolution, (b) Imaging through turbulence" + ], + "image_footnote": [], + "bbox": [ + 112, + 186, + 468, + 260 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "for atmospheric turbulence is rarely directly used in practice due to the highly complicated nature of the wave propagation theory, the tilt-blur model is often used [5, 6, 49], as the model is simple but fairly accurate. Specifically, the visualization of such imaging process is shown in Fig. 3(b), which can be mathematically described by", + "bbox": [ + 75, + 305, + 468, + 396 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {y} = \\boldsymbol {k} * \\mathcal {T} _ {\\phi} (\\boldsymbol {x}) + \\boldsymbol {n}, \\tag {13}\n$$\n", + "text_format": "latex", + "bbox": [ + 200, + 406, + 468, + 422 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\mathcal{T}$ is the tilt operator parameterized by the tilt vector field $\\phi$ . To remove the scale ambiguity between the kernel and image, the magnitude and the polarity constraints of kernels are often used:", + "bbox": [ + 75, + 431, + 468, + 492 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {1} ^ {T} \\boldsymbol {k} = 1, \\boldsymbol {k} \\succeq 0. \\tag {14}\n$$\n", + "text_format": "latex", + "bbox": [ + 214, + 502, + 468, + 518 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Then, the success of the optimization algorithm (11) with the forward models (12) or (13) under the constraint (14) depends on two factors: 1) How closely the prior-imposing functions $R_{\\{x,k\\}}$ estimate the true prior, and 2) how well the optimization procedure finds the minimum value. Conventional methods are sub-optimal in both aspects. First, the prior (e.g. sparsity [41], dark channel [44], implicit from deep networks [47]) functions do not fully represent the true prior. Second, the optimization process is unstable and hard to tune. For instance, [41, 44] requires different weighting parameters per image, and often fails during the abrupt changes in the stage transition during coarse-to-fine optimization strategy. In section 3, we show that our method can solve both of these problems.", + "bbox": [ + 75, + 529, + 468, + 742 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3. BlindDPS", + "text_level": 1, + "bbox": [ + 76, + 753, + 184, + 768 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In DPS [11], the authors used the diffusion prior for $R_{\\pmb{x}}$ by training a score function that models $\\nabla_{\\pmb{x}}\\log p(\\pmb {x})$ . As for blind inverse problems, a prior model for the parameter $p(\\varphi)$ should also be specified. In this regard, our proposal is to use the diffusion prior also for the forward model parameter by estimating $\\nabla_{\\varphi}\\log p(\\varphi)$ . With such choice, one can model a much more accurate prior for the parameters compared to the conventional choices. In the following,", + "bbox": [ + 75, + 779, + 468, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "we detail on how to build our method BlindDPS, focusing on blind deconvolution. The method for imaging through turbulence can be derived in a completely analogous fashion, where the details can be found in Supplementary section B.1.", + "bbox": [ + 496, + 90, + 890, + 165 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Key idea. In blind deblurring (deconvolution), the probabilistic forward model is specified as follows", + "bbox": [ + 496, + 167, + 890, + 196 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\np (\\boldsymbol {y} | \\boldsymbol {x} _ {0}, \\boldsymbol {k} _ {0}) := \\mathcal {N} (\\boldsymbol {y} | \\boldsymbol {k} _ {0} * \\boldsymbol {x} _ {0}, \\sigma^ {2} \\boldsymbol {I}), \\tag {15}\n$$\n", + "text_format": "latex", + "bbox": [ + 573, + 205, + 890, + 223 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\pmb{k}_0$ is the random variable of the convolution kernel. As $\\pmb{x}_0$ and $\\pmb{k}_0$ are independent, the posterior probability is given as", + "bbox": [ + 496, + 233, + 890, + 277 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\np \\left(\\boldsymbol {x} _ {0}, \\boldsymbol {k} _ {0} \\mid \\boldsymbol {y}\\right) \\propto p \\left(\\boldsymbol {y} \\mid \\boldsymbol {x} _ {0}, \\boldsymbol {k} _ {0}\\right) p \\left(\\boldsymbol {x} _ {0}\\right) p \\left(\\boldsymbol {k} _ {0}\\right). \\tag {16}\n$$\n", + "text_format": "latex", + "bbox": [ + 562, + 289, + 890, + 306 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Note that our aim is to use implicit diffusion priors for both $p(\\pmb{x}_0)$ and $p(\\pmb{k}_0)$ through their score functions. One can easily take pre-trained score functions for the image. Similarly, the score function for the kernel can also be estimated from standard DSM (3) to get $s_{\\theta^*}^k(\\pmb{k}, t) \\simeq \\nabla_{\\pmb{k}_t} \\log p_t(\\pmb{k}_t)$ . Note that performing DSM to achieve $s_{\\theta^*}^k$ costs much less than training the image score function $s_{\\theta^*}^i$ , as the distribution is much simpler, and the dimensionality of the vector $\\pmb{k}$ is also sufficiently smaller than $\\pmb{x}$ .", + "bbox": [ + 496, + 315, + 890, + 450 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "On the other hand, again from the independence of $x_0$ and $k_0$ , we are able to construct two separate reverse diffusion processes of identical form:", + "bbox": [ + 496, + 450, + 890, + 494 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nd \\boldsymbol {x} = \\left[ - \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t}) \\right] d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}},\n$$\n", + "text_format": "latex", + "bbox": [ + 509, + 503, + 879, + 537 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nd \\boldsymbol {k} = \\left[ - \\frac {\\beta (t)}{2} \\boldsymbol {k} - \\beta (t) \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {k} _ {t}) \\right] d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}.\n$$\n", + "text_format": "latex", + "bbox": [ + 511, + 540, + 877, + 574 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Note that the two reverse SDEs are only able to sample from the marginals $p(\\boldsymbol{x}_0), p(\\boldsymbol{k}_0)$ . However, one can define the dependency between $\\boldsymbol{x}, \\boldsymbol{y}$ , and $\\boldsymbol{k}$ from the posterior probability. Using Bayes' rule in (16) for general $t$ , we have", + "bbox": [ + 496, + 582, + 890, + 642 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t} | \\boldsymbol {y}) = \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t}) + \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t}),\n$$\n", + "text_format": "latex", + "bbox": [ + 500, + 652, + 900, + 670 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t} | \\boldsymbol {y}) = \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t}) + \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {k} _ {t}).\n$$\n", + "text_format": "latex", + "bbox": [ + 501, + 672, + 898, + 688 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Here, in order to estimate the time-conditional log-likelihood $\\log p(\\pmb{y}|\\pmb{x}_t,\\pmb{k}_t)$ which is intractable in general, we need the following result:", + "bbox": [ + 496, + 696, + 890, + 743 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Theorem 1. Under the same conditions in [11], we have", + "bbox": [ + 500, + 751, + 890, + 766 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\nabla_ {\\boldsymbol {x} _ {t}} \\log p _ {t} (\\boldsymbol {y} | \\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t}) \\simeq \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}), \\hat {\\boldsymbol {k}} _ {0} (\\boldsymbol {k} _ {t}))\n$$\n", + "text_format": "latex", + "bbox": [ + 516, + 791, + 869, + 809 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\nabla_ {\\boldsymbol {k} _ {t}} \\log p _ {t} (\\boldsymbol {y} | \\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t}) \\simeq \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}), \\hat {\\boldsymbol {k}} _ {0} (\\boldsymbol {k} _ {t})).\n$$\n", + "text_format": "latex", + "bbox": [ + 517, + 813, + 872, + 830 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Remark 1. Our theorem holds as long as $\\pmb{x}_t, \\pmb{k}_t$ are independent. Note that the theorem can be further generalized to handle more random variables whenever the independence between the variables is established. In other", + "bbox": [ + 496, + 839, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "6062", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "words, we can construct arbitrary many diffusion procedures for each component of the forward model, which can be solved analogous to the approximation proposed in Theorem 1. This result will be useful when we solve the problem of imaging through turbulence in in Supplementary section B.1.", + "bbox": [ + 75, + 90, + 472, + 181 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Using Theorem 1, we finally arrive at the following reverse SDEs", + "bbox": [ + 76, + 190, + 470, + 219 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} d \\boldsymbol {x} = (- \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) [ \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}), \\hat {\\boldsymbol {k}} _ {0} (\\boldsymbol {k} _ {t})) \\\\ \\left. + \\boldsymbol {s} _ {\\theta^ {*}} ^ {i} (\\boldsymbol {x} _ {t}, t) ]\\right) d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}, \\tag {17} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 94, + 227, + 468, + 279 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} d \\boldsymbol {k} = (- \\frac {\\beta (t)}{2} \\boldsymbol {k} - \\beta (t) [ \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}), \\hat {\\boldsymbol {k}} _ {0} (\\boldsymbol {k} _ {t})) \\\\ \\left. + \\boldsymbol {s} _ {\\theta^ {*}} ^ {k} \\left(\\boldsymbol {k} _ {t}, t\\right) \\right]) d t + \\sqrt {\\beta (t)} d \\bar {w}. \\tag {18} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 96, + 281, + 468, + 332 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The system of equations (17),(18) are now numerically solvable as the gradient of the log likelihood is analytically tractable. Specifically, for the Gaussian measurement, we have", + "bbox": [ + 75, + 342, + 468, + 401 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0}, \\hat {\\boldsymbol {k}} _ {0}) = - \\frac {1}{\\sigma^ {2}} \\nabla_ {\\boldsymbol {x} _ {t}} \\| \\boldsymbol {y} - \\hat {\\boldsymbol {k}} _ {0} * \\hat {\\boldsymbol {x}} _ {0} \\| _ {2} ^ {2}. \\tag {19}\n$$\n", + "text_format": "latex", + "bbox": [ + 93, + 409, + 468, + 438 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Combined with the ancestral sampling steps [21], our algorithm for posterior sampling of blind deblurring is formally given in Algorithm 1. Here, note that we choose to take static step size times the gradient of the norm instead of taking time-dependent step sizes times the gradient of the squared norm, as it was shown to be effective despite its simplicity [11]. Furthermore, in order to impose the usual condition (14), we define a set $C \\coloneqq \\{ \\pmb{k} | \\mathbf{1}^T \\pmb{k} = 1, \\pmb{k} \\succeq 0 \\}$ and project onto the set through $\\mathcal{P}_C(\\hat{\\pmb{k}}_0)$ in Algorithm 1, after the estimation of $\\hat{\\pmb{k}}_0$ at each intermediate step. For visual illustration of the proposed method, see Fig. 2.", + "bbox": [ + 75, + 446, + 468, + 613 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Augmenting diffusion prior with sparsity. Implementing (17),(18) directly induces fairly stable results with the correct choice of $\\alpha$ . Here, we go a step further and adopt a lesson from the classic literature. As we often wish to estimate blur kernels that are sparse, we promote sparsity only to the kernel that we are estimating by augmenting the diffusion prior with $\\ell_0 / \\ell_1$ regularization. The minimization strategy for the kernel then becomes", + "bbox": [ + 75, + 614, + 468, + 734 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {k} _ {i - 1} = \\boldsymbol {k} _ {i - 1} ^ {\\prime} - \\alpha \\left(\\| \\boldsymbol {y} - \\hat {\\boldsymbol {k}} _ {0} * \\hat {\\boldsymbol {x}} _ {0} \\| _ {2} + \\lambda R _ {\\boldsymbol {k}} (\\hat {\\boldsymbol {k}} _ {0})\\right), \\tag {20}\n$$\n", + "text_format": "latex", + "bbox": [ + 89, + 744, + 468, + 771 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\lambda$ is the regularization strength, and the choice of $R_{k}(\\cdot) := \\ell_{0} / \\ell_{1}$ regularization depends on the type of the dataset. With such augmentation, reconstruction can be further stabilized.", + "bbox": [ + 76, + 780, + 468, + 838 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Interpretation in Gaussian scale-space. (Gaussian)", + "bbox": [ + 76, + 840, + 468, + 854 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Scale-space theory [36] states that one can represent signals in multiple scales by gradually convolving with Gaussian filters. As adding Gaussian noise to random vectors in the", + "bbox": [ + 76, + 854, + 468, + 898 + ], + "page_idx": 4 + }, + { + "type": "code", + "sub_type": "algorithm", + "code_caption": [ + "Algorithm 1 BlindDPS — Blind Deblurring" + ], + "code_body": "Require: $N,\\pmb {y},\\alpha ,\\{\\tilde{\\sigma}_i\\}_{i = 1}^N,\\lambda ,R_k(\\cdot)$ \n1: $\\pmb{x}_N,\\pmb{k}_N\\sim \\mathcal{N}(\\pmb {0},\\pmb {I})$ \n2: for $i = N - 1$ to 0 do \n3: $\\hat{s}^i\\gets s_{\\theta^*}^i (\\pmb {x}_i,i)$ \n4: $\\hat{s}^k\\gets s_{\\theta^*}^k (\\pmb {k}_i,i)$ \n5: $\\hat{\\pmb{x}}_0\\gets \\frac{1}{\\sqrt{\\bar{\\alpha}_i}} (\\pmb {x}_i + \\sqrt{1 - \\bar{\\alpha}_i}\\hat{s}^i)$ \n6: $\\hat{\\pmb{k}}_0\\gets \\frac{1}{\\sqrt{\\bar{\\alpha}_i}} (\\pmb {k}_i + \\sqrt{1 - \\bar{\\alpha}_i}\\hat{s}^k)$ \n7: $\\hat{\\pmb{k}}_0\\gets \\mathcal{P}_C(\\hat{\\pmb{k}}_0)$ \n8: $\\pmb {z}_i,\\pmb {z}_k\\sim \\mathcal{N}(\\pmb {0},\\pmb {I})$ \n9: $\\pmb{x}_{i - 1}^{\\prime}\\gets \\frac{\\sqrt{\\alpha_i(1 - \\bar{\\alpha}_{i - 1})}}{1 - \\bar{\\alpha}_i}\\pmb {x}_i + \\frac{\\sqrt{\\bar{\\alpha}_{i - 1}}\\beta_i}{1 - \\bar{\\alpha}_i}\\hat{\\pmb{x}}_0 + \\tilde{\\sigma}_iz_i$ \n10: $\\pmb{k}_{i - 1}^{\\prime}\\gets \\frac{\\sqrt{\\alpha_i(1 - \\bar{\\alpha}_{i - 1})}}{1 - \\bar{\\alpha}_i}\\pmb {k}_i + \\frac{\\sqrt{\\bar{\\alpha}_{i - 1}}\\beta_i}{1 - \\bar{\\alpha}_i}\\hat{\\pmb{k}}_0 + \\tilde{\\sigma}_iz_k$ \n11: $\\pmb{x}_{i - 1}\\gets \\pmb{x}_{i - 1}^{\\prime} - \\alpha \\nabla_{\\pmb{x}_i}\\| \\pmb {y} - \\hat{\\pmb{k}}_0*\\hat{\\pmb{x}}_0\\| _2$ \n12: $\\mathcal{L}_k\\gets \\| y - \\hat{k}_0*\\hat{x}_0\\| _2 + \\lambda R_k(\\hat{k}_0)$ \n13: $\\pmb{k}_{i - 1}\\gets \\pmb{k}_{i - 1}^{\\prime} - \\alpha \\nabla_{\\pmb{k}_i}\\mathcal{L}_k$ \n14: end for \n15: return $x_0,k_0$", + "bbox": [ + 500, + 109, + 857, + 378 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "forward pass of the diffusion has a dual relation in the density domain (i.e. convolution with Gaussian kernels), one can think of the diffusion process as a realization of one such process. Thus, the reverse diffusion process can be interpreted as a coarse-to-fine synthesis evolving through the Gaussian scale-space, which is most visible by visualizing $\\hat{\\pmb{x}}_0(\\pmb{x}_t),\\hat{\\pmb{k}}_0(\\pmb{k}_t)$ when evolving through $t = 1\\rightarrow 0$ (see Fig. 1(c)).", + "bbox": [ + 496, + 409, + 890, + 530 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "For blind deconvolution problems, in order to achieve optimal quality, it is a standard practice to start the optimization process at a coarse scale by down-sampling, and sequentially upsample with a pre-determined schedule to refine the estimates [41, 42]. However, the discretized schedule is typically abrupt (e.g. [41, 42] uses 8 discretization) and ad-hoc. On the other hand, by using the reverse diffusion process, we are granted with a natural, smooth schedule of evolution, which can be thought of as a continuous generalization of the coarse-to-fine reconstruction strategy. This could be another reason why the proposed method is able to dramatically outperform the conventional methods.", + "bbox": [ + 496, + 531, + 890, + 713 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 500, + 729, + 632, + 746 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Experimental setup", + "text_level": 1, + "bbox": [ + 500, + 755, + 687, + 771 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Dataset. For blind deblurring, we use FFHQ $256 \\times 256$ [26], and AFHQ-dog $256 \\times 256$ [10]. We choose 1k validation set for FFHQ, and the full 500 test images for AFHQ-dog. We leverage pre-trained (image) score functions, as in the experimental setting of [13]. For imaging through turbulence, we use FFHQ $256 \\times 256$ and ImageNet $256 \\times 256$ [15]. For both blind inverse problems, we add Gaussian measurement noise with $\\sigma = 0.02$ . Full details on", + "bbox": [ + 496, + 779, + 890, + 898 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "6063", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/7660794d669d66c224fc90c88f46cb60cdc89e0133cf6854dd941fa30c20c2c7.jpg", + "image_caption": [ + "Figure 4. Blind deblurring results. (row 1): FFHQ $256 \\times 256$ motion deblurring, (row 2): AFHQ $256 \\times 256$ motion deblurring. (row 3): AFHQ $256 \\times 256$ Gaussian deblurring. (a) Measurement, (b) Pan-DCP [44], (c) MPRNet [61], (d) SelfDeblur [47], (e) BlindDPS (ours), (f) Ground truth. For (c), kernel not shown as the method only estimate images." + ], + "image_footnote": [], + "bbox": [ + 84, + 89, + 893, + 393 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/7555b71c3e574213472ce089deb567de743caffd1705d11e900a65fdaf9e624f.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodFFHQ (256 × 256)AFHQ (256 × 256)
MotionGaussianMotionGaussian
FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑
BlindDPS (ours)29.490.28122.2427.360.23324.7723.890.33820.9220.540.28723.63
SelfDeblur [47]270.00.71710.83235.40.68611.36300.50.7689.081172.20.66211.53
MPRNet [61]111.60.43417.4095.120.33720.75131.80.52114.8546.190.36620.51
DeblurGANv2 [32]220.70.57117.75185.50.52919.69186.20.59717.6486.870.52320.29
Pan-DCP [44]214.90.52015.4192.700.39320.50214.00.70411.8757.140.39220.97
Pan-ℓ0 [41]242.60.54215.53109.10.41519.94235.00.62715.3462.760.39521.41
Perrone et al. [45]156.80.49216.0885.30.36320.66197.70.58816.6859.320.37521.38
", + "bbox": [ + 158, + 460, + 808, + 608 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/894cc032fa2984daaf2924eb1253f69c43255fb26ef4ff4a58dc1674fad26113.jpg", + "table_caption": [ + "Table 1. Quantitative evaluation (FID, LPIPS, PSNR) of blind deblurring task on FFHQ and AFHQ. Bold: Best, under: second best." + ], + "table_footnote": [], + "table_body": "
MethodFFHQ (256 × 256)AFHQ (256 × 256)
MotionGaussianMotionGaussian
MSE ↓ MNC ↑MSE ↓ MNC ↑MSE ↓ MNC ↑MSE ↓ MNC ↑
BlindDPS (ours)0.0030.9550.0000.9950.0030.9300.0010.991
SelfDeblur [47]0.0210.3230.0200.2660.0210.2680.0200.272
Pan-DCP [44]0.0200.4250.0160.4780.0200.3650.0160.481
Pan-ℓ0 [41]0.0200.4540.0160.5180.0200.3980.0150.517
", + "bbox": [ + 89, + 638, + 455, + 731 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2. Quantitative evaluation (MSE, MNC [23]) of kernel estimation on FFHQ and AFHQ. Bold: Best, under: second best.", + "bbox": [ + 75, + 739, + 468, + 768 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "experimental setup can be found in supplementary section F", + "bbox": [ + 75, + 789, + 468, + 804 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Evaluation. We use three metrics—Frechet inception distance (FID), learned Perceptual Image Patch Similarity (LPIPS), and peak signal-to-noise-ratio (PSNR)—for quantitatively measuring the performance of the image reconstruction. For kernel estimation, we use mean-squared-error (MSE), and maximum of normalized convolution", + "bbox": [ + 75, + 809, + 470, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "(MNC) [23], which is computed by", + "bbox": [ + 500, + 641, + 740, + 657 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\operatorname {M N C} := \\max \\left(\\frac {\\tilde {\\boldsymbol {k}} * \\boldsymbol {k} ^ {*}}{\\| \\tilde {\\boldsymbol {k}} \\| _ {2} \\| \\boldsymbol {k} ^ {*} \\| _ {2}}\\right), \\tag {21}\n$$\n", + "text_format": "latex", + "bbox": [ + 586, + 665, + 890, + 708 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $\\tilde{k}, k^*$ are the estimated, and the ground truth kernels, respectively.", + "bbox": [ + 496, + 717, + 890, + 748 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Results", + "text_level": 1, + "bbox": [ + 500, + 756, + 591, + 770 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Blind deblurring. Motion deblurring results are presented in Fig. 1(a) and Fig. 4. As our setting for motion deblurring imposes a rather aggressive degradation with a large blur kernel, most of the prior arts fail catastrophically, not being able to generate a feasible solution. In contrast, our method accurately captures both the kernel and the image with sharpness. Similar trend can be seen for Gaussian deblurring presented in the third row of Fig. 4. Other meth", + "bbox": [ + 496, + 779, + 893, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "6064", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/72792be38812053cafcb3037a33cfa538a0ccf3edc52280907cd848db3b1cc6c.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodFFHQ (256 × 256)ImageNet (256 × 256)
FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑
BlindDPS (ours)27.350.24724.4951.250.34119.59
TSR-WGAN [25]58.300.25826.2969.800.36917.67
ILVR [9]65.500.37021.4885.210.49418.09
MPRNet [61]116.20.41119.6878.240.42120.34
DeblurGANv2 [32]225.90.56118.4060.310.39321.56
", + "bbox": [ + 89, + 88, + 454, + 188 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 3. Quantitative evaluation (FID, LPIPS, PSNR) of imaging through turbulence task on FFHQ and ImageNet. Bold: Best, under: second best.", + "bbox": [ + 75, + 199, + 468, + 241 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "ods fall far short of BlindDPS in the sense that they either produce reconstructions that are blurry with inaccurate blur kernel estimation, or fails dramatically (e.g. SelfDeblur). Furthermore, the proposed method establishes the state-of-the-art in all quantitative metrics, which can be seen in Table 1 and Table 2.", + "bbox": [ + 75, + 268, + 470, + 358 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/1d0062ff8c3c23e79ae3343d16be3cf5118fb96324229a25b810212687b733db.jpg", + "image_caption": [ + "Figure 5. Blind deblurring results on diverse data and kernel type/size.(a)ImageNet, (b)USC-SIPI, (c) kernels from Levin et al. [34]" + ], + "image_footnote": [], + "bbox": [ + 120, + 371, + 429, + 676 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Diverse images and kernels. To demonstrate the generalizability of BlindDPS, we apply our method to more diverse images and kernels in Fig. 5. We see that BlindDPS indeed yields high-quality reconstructions in all the presented cases. Notably, when smaller sized kernel is used, we can simply center-crop the inferred kernel after the inference without any additional treatment.", + "bbox": [ + 75, + 732, + 468, + 838 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Imaging through turbulence. We show the reconstruction results in Fig. 1(b) and Fig. 6, with quantitative metrics in Table 3. Consistent with the results from blind deblurring, BlindDPS outperforms the comparison methods", + "bbox": [ + 75, + 839, + 468, + 900 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "in most cases, effectively removing both the blur and the tilt from the measurement. Notably, our method outperforms all other methods by large margins on perceptual metrics (i.e. FID, LPIPS). For PSNR, the proposed method often slightly underperforms against supervised learning approaches, which is to be expected, as for reconstructions from heavy degradations, retrieving the high-frequency details often penalizes such distortion metrics [3].", + "bbox": [ + 496, + 90, + 890, + 212 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Ablation studies", + "text_level": 1, + "bbox": [ + 498, + 220, + 661, + 234 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We perform two ablation studies to verify our design choices: 1) using the diffusion prior for the forward model parameters, and 2) augmenting the diffusion prior with the sparsity prior. Details on the experimental setup along with further analysis can be found in Supplementary section C.", + "bbox": [ + 496, + 243, + 890, + 318 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Diffusion prior for the forward model. One may question why the score function for the kernel is necessary in the first place, since one could also estimate the kernel solely through gradient descent using the gradient of the likelihood. In fact, this corresponds to using the uniform prior for the kernel distribution, which we compare against the proposed diffusion prior (BlindDPS) in Fig. 7. We clearly see that using the uniform prior yields heavily distorted result, with poorly estimated kernel. From this experiment, we observe that using another diffusion process specifically for the forward model is crucial for the performance.", + "bbox": [ + 496, + 319, + 892, + 484 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Effect of sparsity regularization. One design choice made in BlindDPS is the additional sparsity regularization applied to kernels. Here, we analyze the effect of such regularization. In Table C.1, we report on quantitative metrics for the kernel, depending on the regularization weight $\\lambda$ . Clearly, setting $\\lambda = 0.0$ induces inferior performance especially for motion deblurring. When setting $\\lambda \\geq 0.1$ however, we can see that one can achieve good performance regardless of the chosen weight value. As diffusion priors have been shown to have surprisingly high generalization capacity [14, 24], we choose a mild weight value of $\\lambda = 1.0$ , which gives visually appealing results without down-weighting the influence of diffusion priors too much.", + "bbox": [ + 496, + 484, + 892, + 681 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5. Discussion and Related Works", + "text_level": 1, + "bbox": [ + 498, + 694, + 779, + 709 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "This work follows the line of endeavors to develop methods that can solve inverse problems through diffusion models. Methods that are based on iterative projection onto convex sets (POCS) were the first to be developed, iterating between the denoising step, and the projection step [9,13,14,52,53]. Methods that attempt to approximate posterior sampling via annealed Langevin dynamics (ALD) [24], and singular value decomposition (SVD) [27] were proposed, with the latter showing particular robustness to noisy measurements.", + "bbox": [ + 496, + 719, + 890, + 869 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The trend recently shifted towards leveraging the denoised estimate via Tweedie's formula at the inter-", + "bbox": [ + 498, + 869, + 890, + 898 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "6065", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/1dc78845c95d6f51c60aa738ede36497f68f7216dfcfff833c040854c7fe5207.jpg", + "image_caption": [ + "Figure 6. Reconstruction of imaging through turbulence. (row 1): FFHQ $256 \\times 256$ , (row 2-3): ImageNet $256 \\times 256$ . (a) Measurement, (b) ILVR [9], (c) MPRNet [61], (d) TSR-WGAN [25], (e) BlindDPS (ours), (f) Ground truth." + ], + "image_footnote": [], + "bbox": [ + 84, + 89, + 893, + 393 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/6e905bf60009e92cec8b3ce4c512943ff0045da2b0e59a3c228faae18d284148.jpg", + "image_caption": [ + "Figure 7. Ablation study: uniform prior vs. diffusion prior. (a) Measurement, (b) uniform prior, (c) diffusion prior, (d) ground truth." + ], + "image_footnote": [], + "bbox": [ + 81, + 441, + 467, + 602 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "mediate steps under various names — manifold constrained gradient (MCG) [12], gradient guidance [22], and reconstruction-based method [28]. Diffusion posterior sampling (DPS) [11] is the method that is the most similar to ours, showing that such method is an approximation of the posterior sampling process. However, none of the methods so far considered blind inverse problem, and to the best of our knowledge, we are the first to show that posterior sampling with diffusion scales to blind settings.", + "bbox": [ + 75, + 671, + 468, + 806 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Limitations and future directions. As BlindDPS performs joint minimization on multiple factors (e.g. kernel, tilt-map, image), it is typically less robust than the non-blind reconstruction scheme. At times, the solution diverges when the parameters are incorrectly tuned. Such instability when we experiment with datasets with high diversity", + "bbox": [ + 75, + 809, + 468, + 902 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "e.g. ImageNet. As we find ImageNet diffusion prior to be volatile, it is tricky to scale our method to use for out-in-the-wild blurred images, and limit the scope of this work to simulated ones. For imaging through turbulence, it is often the case where the tilt map is incorrectly estimated whereas the kernel and the ground truth image are accurately estimated. Furthermore, as we train and use specified diffusion score functions for each of the component, inference speed is delayed, due to the additional forward/backward passes through the newly involved score functions. When the forward functional involves estimating additional parameters, the number of score functions required will scale linearly, not being efficient with complex functional forms. Finally, we note that our method is yet to solve the truly blind case, where we do not know the functional form of the forward mapping. Solving the truly blind case would be an interesting direction of future studies.", + "bbox": [ + 496, + 441, + 892, + 698 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 705, + 619, + 720 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this work, we proposed BlindDPS, a framework for solving blind inverse problems by jointly estimating the parameters of the forward measurement operator and the image to be reconstructed. We theoretically show how we can construct a system of reverse SDEs to approximate posterior sampling for blind inverse problems, by using multiple score functions designed to estimate each part of the component. With extensive experiments, we show that Blind-DPS establishes state-of-the-art performance on both blind deblurring and imaging through turbulence, even when the degradation and the measurement noise are heavy.", + "bbox": [ + 496, + 734, + 893, + 902 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "6066", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Nantheera Anantrasirichai, Alin Achim, Nick G Kingsbury, and David R Bull. Atmospheric turbulence mitigation using complex wavelet-based fusion. IEEE Transactions on Image Processing, 22(6):2398-2408, 2013. 18", + "[2] Brian DO Anderson. Reverse-time diffusion equation models. Stochastic Processes and their Applications, 12(3):313-326, 1982. 2", + "[3] Yochai Blau and Tomer Michaeli. 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Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.099, + 0.113, + 0.872, + 0.135 + ], + "angle": 0, + "content": "Parallel Diffusion Models of Operator and Image for Blind Inverse Problems" + }, + { + "type": "text", + "bbox": [ + 0.183, + 0.162, + 0.333, + 0.182 + ], + "angle": 0, + "content": "Hyungjin Chung*" + }, + { + "type": "text", + "bbox": [ + 0.371, + 0.164, + 0.498, + 0.181 + ], + "angle": 0, + "content": "Jeongsol Kim\\*" + }, + { + "type": "text", + "bbox": [ + 0.534, + 0.163, + 0.629, + 0.181 + ], + "angle": 0, + "content": "Sehui Kim" + }, + { + "type": "text", + "bbox": [ + 0.668, + 0.163, + 0.786, + 0.181 + ], + "angle": 0, + "content": "Jong Chul Ye" + }, + { + "type": "text", + "bbox": [ + 0.345, + 0.182, + 0.626, + 0.199 + ], + "angle": 0, + "content": "Dept. of Bio & Brain Engineering," + }, + { + "type": "text", + "bbox": [ + 0.332, + 0.199, + 0.637, + 0.216 + ], + "angle": 0, + "content": "\\(^{2}\\)Kim Jae Chul Graduate School of AI," + }, + { + "type": "text", + "bbox": [ + 0.455, + 0.217, + 0.516, + 0.232 + ], + "angle": 0, + "content": "KAIST" + }, + { + "type": "text", + "bbox": [ + 0.255, + 0.237, + 0.714, + 0.252 + ], + "angle": 0, + "content": "{hj.chung, jeongsol,nehui.kim,jong.ye}@kaist.ac.kr" + }, + { + "type": "image", + "bbox": [ + 0.086, + 0.263, + 0.887, + 0.606 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.075, + 0.617, + 0.895, + 0.675 + ], + "angle": 0, + "content": "Figure 1. Representative results and overall concept of the proposed method. (a) Results of blind deblurring. Both the image and the kernel in the bottom right corner are jointly estimated with the proposed method. (b) Results of imaging through turbulence. (c) Evolution of joint reconstruction with the proposed method. \\(1^{\\mathrm{st}}\\), \\(2^{\\mathrm{nd}}\\) row illustrate the change of \\(\\hat{\\pmb{x}}_0(\\pmb{x}_t)\\) and \\(\\hat{\\pmb{k}}_0(\\pmb{k}_t)\\) through time as \\(t = 1 \\to 0\\), with the measurement and the kernel initialization given on the first column." + }, + { + "type": "title", + "bbox": [ + 0.264, + 0.686, + 0.343, + 0.701 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.717, + 0.471, + 0.779 + ], + "angle": 0, + "content": "Diffusion model-based inverse problem solvers have demonstrated state-of-the-art performance in cases where the forward operator is known (i.e. non-blind). However, the applicability of the method to blind inverse problems" + }, + { + "type": "page_footnote", + "bbox": [ + 0.076, + 0.792, + 0.471, + 0.902 + ], + "angle": 0, + "content": "This work was supported by the National Research Foundation of Korea under Grant NRF-2020R1A2B5B03001980, by the KAIST Key Research Institute (Interdisciplinary Research Group) Project, by the Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government (MSIT) (No. 2021-0-02068, Artificial Intelligence Innovation Hub), and by the IITP grant funded by the Korea government(MSIT) (No. 2022-0-00984, Development of Artificial Intelligence Technology for Personalized Plug-and-Play Explanation and Verification of Explanation)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.687, + 0.895, + 0.899 + ], + "angle": 0, + "content": "has yet to be explored. In this work, we show that we can indeed solve a family of blind inverse problems by constructing another diffusion prior for the forward operator. Specifically, parallel reverse diffusion guided by gradients from the intermediate stages enables joint optimization of both the forward operator parameters as well as the image, such that both are jointly estimated at the end of the parallel reverse diffusion procedure. We show the efficacy of our method on two representative tasks — blind deblurring, and imaging through turbulence — and show that our method yields state-of-the-art performance, while also being flexible to be applicable to general blind inverse problems when we know the functional forms. Code available: https://github.com/BlindDPS/blind-dps" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6059" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.079, + 0.09, + 0.21, + 0.106 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.116, + 0.47, + 0.312 + ], + "angle": 0, + "content": "Inverse problems subsume a wide set of important problems in science and engineering, where the objective is to recover the latent image from the corrupted measurement, generated by the forward operator. Considering the taxonomy, they can be split into two major categories — non-blind inverse problems, and blind inverse problems. The former considers the cases where the forward operator is known, and hence eases the problem. In contrast, the latter considers the cases where the operator is unknown, and thus the operator needs to be estimated together with the reconstruction of the latent image. The latter problem is considerably harder than the former problem, as joint minimization is typically much less stable." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.312, + 0.471, + 0.614 + ], + "angle": 0, + "content": "In this work, we mainly focus on leveraging generative priors to solve inverse problems in imaging. Among many different generative model classes, diffusion models have established the new state-of-the-art. In diffusion models, we define the forward data noising process, which gradually corrupts the image into white Gaussian noise. The generative process is defined by the reverse of such process, where each step of reverse diffusion is governed by the score function [53]. With the recent surge of diffusion models, it has been demonstrated in literature that diffusion models are not only powerful generative models, but also excellent generative priors to solve inverse problems. Namely, one can either resort to iterative projections to the measurement subspace [13, 53], or estimate posterior sampling [11] to arrive at feasible solutions that meet the data consistency. For both linear [13, 27, 53] and some non-linear [11, 51] inverse problems, guiding unconditional diffusion models to solve down-stream inverse problems were shown to have stronger performance even when compared to the fully supervised counterparts." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.615, + 0.47, + 0.825 + ], + "angle": 0, + "content": "Nevertheless, current solvers are strictly limited to cases where the forward operator is known and fixed. For example, [11, 27] consider non-blind deblurring with known kernels. The problem now boils down to optimizing only for the latent image, since the likelihood can be computed robustly. Unfortunately, in real world problems, knowing the kernel exactly is impractical. It is often the case where the kernel is also unknown, and we have to jointly estimate the image and the kernel. In such cases, not only do we need a prior model of the image, but we also need some proper prior model of the kernel [41, 55]. While conventional methods exploit, e.g. patch-based prior [55], sparsity prior [41], etc., they often fall short of accurate modeling of the distribution." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.47, + 0.903 + ], + "angle": 0, + "content": "In this work, we aim to leverage the ability of diffusion models to act as strong generative priors and propose Blind-DPS (Blind Diffusion Posterior Sampling) — constructing multiple diffusion processes for learning the prior of each component — which enable posterior sampling even when" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.213 + ], + "angle": 0, + "content": "the operator is unknown. BlindDPS starts by initializing both the image and the operator parameter with Gaussian noise. Reverse diffusion progresses in parallel for both models, where the cross-talk between the paths are enforced from the approximate likelihood and the measurement, as can be seen in Fig. 2. With our method, both the image and the kernel starts with a coarse estimation, gradually getting closer to the ground truth as \\( t \\to 0 \\) (see Fig. 1(c))." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.214, + 0.893, + 0.396 + ], + "angle": 0, + "content": "In fact, our method can be thought of as a coarse-to-fine strategy naturally admitting a Gaussian scale-space representation [29, 36], which can be seen as a continuous generalization of the coarse-to-fine optimization strategy that most of the optimization-based methods take [41, 44]. Furthermore, our method is generally applicable to cases where we know the structure of the forward model a priori (e.g. convolution). To demonstrate the generality, we further show that our method can also be applied in imaging through turbulence. From our experiments, we show that the proposed method yields state-of-the-art performance while being generalizable to different inverse problems." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.414, + 0.628, + 0.431 + ], + "angle": 0, + "content": "2. Background" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.44, + 0.892, + 0.517 + ], + "angle": 0, + "content": "Diffusion models Variance preserving (VP) diffusion models (i.e. DDPM [21]), in the score-based persepctive [53], define the forward noising process of the data \\(\\pmb{x}(t)\\triangleq \\pmb{x}_t,t\\in [0,1]\\) with a linear stochastic differential equation (SDE)" + }, + { + "type": "equation", + "bbox": [ + 0.591, + 0.53, + 0.892, + 0.561 + ], + "angle": 0, + "content": "\\[\nd \\boldsymbol {x} = - \\frac {\\beta (t)}{2} \\boldsymbol {x} d t + \\sqrt {\\beta (t)} d \\boldsymbol {w}, \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.574, + 0.892, + 0.666 + ], + "angle": 0, + "content": "where \\(\\beta(t)\\) is the noise schedule, and \\(\\boldsymbol{w}\\) is the standard Brownian motion. One can define a proper noise schedule \\(\\beta(t)\\) such that the data distribution \\(\\boldsymbol{x}(0) \\sim p_0 = p_{\\mathrm{data}}\\) is molded into the standard Gaussian distribution \\(\\boldsymbol{x}(1) \\sim p_1 \\simeq \\mathcal{N}(\\boldsymbol{0}, \\boldsymbol{I})\\). Then, the corresponding reverse SDE is given by [2]" + }, + { + "type": "equation", + "bbox": [ + 0.508, + 0.678, + 0.892, + 0.727 + ], + "angle": 0, + "content": "\\[\nd \\boldsymbol {x} = \\left[ - \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) \\nabla_ {\\boldsymbol {x} _ {t}} \\log p _ {t} (\\boldsymbol {x} _ {t}) \\right] d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}, \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.742, + 0.891, + 0.774 + ], + "angle": 0, + "content": "where \\(\\nabla_{\\boldsymbol{x}_t}\\log p_t(\\boldsymbol{x}_t)\\) is the score function, typically approximated by denoising score matching (DSM) [56]" + }, + { + "type": "equation", + "bbox": [ + 0.5, + 0.787, + 0.892, + 0.826 + ], + "angle": 0, + "content": "\\[\n\\theta^ {*} = \\underset {\\theta} {\\operatorname {a r g m i n}} \\mathbb {E} _ {t, \\boldsymbol {x} _ {t}, \\boldsymbol {x} _ {0}} \\left[ \\| \\boldsymbol {s} _ {\\theta} (\\boldsymbol {x} _ {t}, t) - \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t} | \\boldsymbol {x} _ {0}) \\| _ {2} ^ {2} \\right]. \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Once trained, we can use the plug-in estimate \\(\\nabla_{\\boldsymbol{x}_t}\\log p_t(\\boldsymbol{x}_t)\\simeq s_\\theta (\\boldsymbol{x}_t,t)\\) for the reverse diffusion in (2), and solve by discretization (e.g. ancestral sampling of [21]), effectively sampling from the prior distribution \\(p(\\boldsymbol {x}_0)\\)." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6060" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.159, + 0.088, + 0.817, + 0.266 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.275, + 0.895, + 0.318 + ], + "angle": 0, + "content": "Figure 2. Description of BlindDPS. From the intermediate (noisy) estimate \\( \\pmb{x}_i, \\pmb{k}_i \\), we achieve the denoised representation \\( \\hat{\\pmb{x}}_0(\\pmb{x}_i), \\hat{\\pmb{k}}_0(\\pmb{k}_i) \\) through Tweedie's formula with the score functions \\( s_{\\theta^*}^i, s_{\\theta^*}^k \\). The residual \\( \\| \\pmb{y} - \\hat{\\pmb{k}}_0 * \\hat{\\pmb{x}}_0 \\| \\) is computed with the denoised estimates, and the residual-minimizing gradients are applied parallel to both diffusion processes." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.325, + 0.471, + 0.356 + ], + "angle": 0, + "content": "Diffusion posterior sampling (DPS) Consider the following Gaussian measurement model" + }, + { + "type": "equation", + "bbox": [ + 0.093, + 0.365, + 0.47, + 0.384 + ], + "angle": 0, + "content": "\\[\np (\\boldsymbol {y} | \\boldsymbol {x} _ {0}) = \\mathcal {N} (\\boldsymbol {y} | \\mathcal {H} (\\boldsymbol {x} _ {0}), \\sigma^ {2} \\boldsymbol {I}), \\boldsymbol {y} \\in \\mathbb {R} ^ {m}, \\boldsymbol {x} _ {0} \\in \\mathbb {R} ^ {n}, (4)\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.392, + 0.47, + 0.467 + ], + "angle": 0, + "content": "where \\(\\pmb{y}\\) is the corrupted measurement, \\(\\pmb{x}_0\\) is the latent image that we wish to estimate, and \\(\\mathcal{H}\\) is the forward operator. As the problem is often ill-posed, it is desirable to be able to sample from the posterior distribution \\(p(\\pmb{x}_0|\\pmb{y})\\). By Bayes' rule, we have for a general timestep \\(t\\)," + }, + { + "type": "equation", + "bbox": [ + 0.088, + 0.477, + 0.469, + 0.513 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t} | \\boldsymbol {y}) = \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}) + \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t}) (5) \\\\ \\simeq \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}) + \\boldsymbol {s} _ {\\theta^ {*}} (\\boldsymbol {x} _ {t}, t), (6) \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.522, + 0.47, + 0.553 + ], + "angle": 0, + "content": "where we can plug (6) into the reverse diffusion (2) to sample from \\(p(\\boldsymbol{x}_0|\\boldsymbol{y})\\), i.e." + }, + { + "type": "equation", + "bbox": [ + 0.139, + 0.562, + 0.469, + 0.612 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} d \\boldsymbol {x} = (- \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) [ \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}) \\\\ \\left. + \\boldsymbol {s} _ {\\theta^ {*}} (\\boldsymbol {x} _ {t}, t) ]\\right) d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}. \\tag {7} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.621, + 0.47, + 0.668 + ], + "angle": 0, + "content": "Note that the time-conditional log-likelihood \\(\\log p(\\pmb{y}|\\pmb{x}_t)\\) is intractable in general. However, it was shown in the work of DPS [11] that we can use an approximation to arrive at" + }, + { + "type": "equation", + "bbox": [ + 0.133, + 0.691, + 0.414, + 0.709 + ], + "angle": 0, + "content": "\\[\n\\nabla_ {\\boldsymbol {x} _ {t}} \\log p _ {t} (\\boldsymbol {y} | \\boldsymbol {x} _ {t}) \\simeq \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t})),\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.078, + 0.718, + 0.124, + 0.73 + ], + "angle": 0, + "content": "where" + }, + { + "type": "equation", + "bbox": [ + 0.117, + 0.738, + 0.469, + 0.773 + ], + "angle": 0, + "content": "\\[\n\\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}) := \\frac {1}{\\sqrt {\\bar {\\alpha} (t)}} \\left(\\boldsymbol {x} _ {t} + (1 - \\bar {\\alpha} (t)) \\boldsymbol {s} _ {\\theta^ {*}} \\left(\\boldsymbol {x} _ {t}, t\\right)\\right) \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.78, + 0.47, + 0.84 + ], + "angle": 0, + "content": "is the denoised estimate of \\( \\boldsymbol{x}_t \\) in the VP-SDE context given by the Tweedie's formula [17]. Hence, one can use the following tractable reverse SDE to sample from the posterior distribution" + }, + { + "type": "equation", + "bbox": [ + 0.124, + 0.847, + 0.469, + 0.898 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} d \\boldsymbol {x} = (- \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) [ \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t})) \\\\ \\left. + \\boldsymbol {s} _ {\\theta^ {*}} (\\boldsymbol {x} _ {t}, t) ]\\right) d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}, \\tag {9} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.325, + 0.892, + 0.371 + ], + "angle": 0, + "content": "where we observe that \\(\\nabla_{\\boldsymbol{x}_t}\\log p(\\boldsymbol {y}|\\hat{\\boldsymbol{x}}_0(\\boldsymbol {x}_t))\\) can be efficiently computed using analytical likelihood, and backpropagation through the score function, i.e." + }, + { + "type": "equation", + "bbox": [ + 0.5, + 0.382, + 0.892, + 0.412 + ], + "angle": 0, + "content": "\\[\n\\nabla_ {\\boldsymbol {x} _ {t}} \\log p _ {t} (\\boldsymbol {x} _ {t} | \\boldsymbol {y}) \\simeq \\boldsymbol {s} _ {\\theta^ {*}} (\\boldsymbol {x} _ {t}) - \\frac {1}{\\sigma^ {2}} \\nabla_ {\\boldsymbol {x} _ {t}} \\| \\boldsymbol {y} - \\mathcal {H} (\\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t})) \\| _ {2} ^ {2}.\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.422, + 0.892, + 0.468 + ], + "angle": 0, + "content": "However, one should note that the method in (9) is only applicable when the forward model \\(\\mathcal{H}\\) is fixed, and hence cannot be directly used for solving blind inverse problems." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.489, + 0.892, + 0.566 + ], + "angle": 0, + "content": "Blind inverse problem Blind inverse problems consider the case where the forward model \\(\\mathcal{H}\\) is unknown. Among them, we focus on the case where the forward operator is parameterized with \\(\\varphi\\), and we need to estimate the parameter \\(\\varphi\\). Specifically, consider the following forward model" + }, + { + "type": "equation", + "bbox": [ + 0.636, + 0.594, + 0.891, + 0.611 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {y} = \\mathcal {H} _ {\\varphi} (\\boldsymbol {x}) + \\boldsymbol {n}, \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.622, + 0.892, + 0.684 + ], + "angle": 0, + "content": "where \\(\\varphi\\) is the parameter of the forward model, \\(x\\) is the ground truth image, and \\(n\\) is some noise. Here, both \\(\\varphi, x\\) are unknown, and should be estimated. A classical way to solve (10) is to optimize for the following" + }, + { + "type": "equation", + "bbox": [ + 0.532, + 0.695, + 0.891, + 0.725 + ], + "angle": 0, + "content": "\\[\n\\min _ {\\boldsymbol {x}, \\varphi} \\quad \\frac {1}{2} \\| \\mathcal {H} _ {\\varphi} (\\boldsymbol {x}) - \\boldsymbol {y} \\| ^ {2} + R _ {\\varphi} (\\varphi) + R _ {\\boldsymbol {x}} (\\boldsymbol {x}), \\tag {11}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.737, + 0.891, + 0.782 + ], + "angle": 0, + "content": "where \\(R_{\\varphi}(\\varphi), R_{\\pmb{x}}(\\pmb{x})\\) are regularization functions for \\(\\varphi, \\pmb{x}\\) respectively, which can also be thought of as the negative log prior for each distribution, e.g. \\(R(\\cdot) = -\\log p(\\cdot)\\)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.783, + 0.892, + 0.827 + ], + "angle": 0, + "content": "For example, consider blind deconvolution from camera motion blur as illustrated in Fig. 3(a). The forward model reads" + }, + { + "type": "equation", + "bbox": [ + 0.641, + 0.842, + 0.891, + 0.858 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {y} = \\boldsymbol {k} * \\boldsymbol {x} + \\boldsymbol {n}, \\tag {12}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.902 + ], + "angle": 0, + "content": "where \\( \\pmb{k} \\) is the blur kernel, corresponding to the parameter \\( \\varphi \\). On the other hand, although the \"real\" forward model" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "6061" + } + ], + [ + { + "type": "image_caption", + "bbox": [ + 0.084, + 0.091, + 0.166, + 0.1 + ], + "angle": 0, + "content": "(a) Blind deconvolution" + }, + { + "type": "image", + "bbox": [ + 0.114, + 0.091, + 0.395, + 0.166 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.084, + 0.173, + 0.192, + 0.182 + ], + "angle": 0, + "content": "(b) Imaging through turbulence" + }, + { + "type": "image", + "bbox": [ + 0.114, + 0.188, + 0.47, + 0.261 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.27, + 0.47, + 0.299 + ], + "angle": 0, + "content": "Figure 3. Illustration of the imaging forward model. (a) Blind deconvolution, (b) Imaging through turbulence" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.306, + 0.469, + 0.397 + ], + "angle": 0, + "content": "for atmospheric turbulence is rarely directly used in practice due to the highly complicated nature of the wave propagation theory, the tilt-blur model is often used [5, 6, 49], as the model is simple but fairly accurate. Specifically, the visualization of such imaging process is shown in Fig. 3(b), which can be mathematically described by" + }, + { + "type": "equation", + "bbox": [ + 0.202, + 0.407, + 0.469, + 0.424 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {y} = \\boldsymbol {k} * \\mathcal {T} _ {\\phi} (\\boldsymbol {x}) + \\boldsymbol {n}, \\tag {13}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.433, + 0.47, + 0.493 + ], + "angle": 0, + "content": "where \\(\\mathcal{T}\\) is the tilt operator parameterized by the tilt vector field \\(\\phi\\). To remove the scale ambiguity between the kernel and image, the magnitude and the polarity constraints of kernels are often used:" + }, + { + "type": "equation", + "bbox": [ + 0.215, + 0.503, + 0.469, + 0.52 + ], + "angle": 0, + "content": "\\[\n\\mathbf {1} ^ {T} \\boldsymbol {k} = 1, \\boldsymbol {k} \\succeq 0. \\tag {14}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.53, + 0.47, + 0.743 + ], + "angle": 0, + "content": "Then, the success of the optimization algorithm (11) with the forward models (12) or (13) under the constraint (14) depends on two factors: 1) How closely the prior-imposing functions \\( R_{\\{x,k\\}} \\) estimate the true prior, and 2) how well the optimization procedure finds the minimum value. Conventional methods are sub-optimal in both aspects. First, the prior (e.g. sparsity [41], dark channel [44], implicit from deep networks [47]) functions do not fully represent the true prior. Second, the optimization process is unstable and hard to tune. For instance, [41, 44] requires different weighting parameters per image, and often fails during the abrupt changes in the stage transition during coarse-to-fine optimization strategy. In section 3, we show that our method can solve both of these problems." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.755, + 0.185, + 0.77 + ], + "angle": 0, + "content": "3. BlindDPS" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.469, + 0.901 + ], + "angle": 0, + "content": "In DPS [11], the authors used the diffusion prior for \\( R_{\\pmb{x}} \\) by training a score function that models \\( \\nabla_{\\pmb{x}}\\log p(\\pmb {x}) \\). As for blind inverse problems, a prior model for the parameter \\( p(\\varphi) \\) should also be specified. In this regard, our proposal is to use the diffusion prior also for the forward model parameter by estimating \\( \\nabla_{\\varphi}\\log p(\\varphi) \\). With such choice, one can model a much more accurate prior for the parameters compared to the conventional choices. In the following," + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.166 + ], + "angle": 0, + "content": "we detail on how to build our method BlindDPS, focusing on blind deconvolution. The method for imaging through turbulence can be derived in a completely analogous fashion, where the details can be found in Supplementary section B.1." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.168, + 0.892, + 0.197 + ], + "angle": 0, + "content": "Key idea. In blind deblurring (deconvolution), the probabilistic forward model is specified as follows" + }, + { + "type": "equation", + "bbox": [ + 0.574, + 0.207, + 0.892, + 0.224 + ], + "angle": 0, + "content": "\\[\np (\\boldsymbol {y} | \\boldsymbol {x} _ {0}, \\boldsymbol {k} _ {0}) := \\mathcal {N} (\\boldsymbol {y} | \\boldsymbol {k} _ {0} * \\boldsymbol {x} _ {0}, \\sigma^ {2} \\boldsymbol {I}), \\tag {15}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.234, + 0.892, + 0.279 + ], + "angle": 0, + "content": "where \\( \\pmb{k}_0 \\) is the random variable of the convolution kernel. As \\( \\pmb{x}_0 \\) and \\( \\pmb{k}_0 \\) are independent, the posterior probability is given as" + }, + { + "type": "equation", + "bbox": [ + 0.563, + 0.29, + 0.892, + 0.307 + ], + "angle": 0, + "content": "\\[\np \\left(\\boldsymbol {x} _ {0}, \\boldsymbol {k} _ {0} \\mid \\boldsymbol {y}\\right) \\propto p \\left(\\boldsymbol {y} \\mid \\boldsymbol {x} _ {0}, \\boldsymbol {k} _ {0}\\right) p \\left(\\boldsymbol {x} _ {0}\\right) p \\left(\\boldsymbol {k} _ {0}\\right). \\tag {16}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.316, + 0.892, + 0.451 + ], + "angle": 0, + "content": "Note that our aim is to use implicit diffusion priors for both \\( p(\\pmb{x}_0) \\) and \\( p(\\pmb{k}_0) \\) through their score functions. One can easily take pre-trained score functions for the image. Similarly, the score function for the kernel can also be estimated from standard DSM (3) to get \\( s_{\\theta^*}^k(\\pmb{k}, t) \\simeq \\nabla_{\\pmb{k}_t} \\log p_t(\\pmb{k}_t) \\). Note that performing DSM to achieve \\( s_{\\theta^*}^k \\) costs much less than training the image score function \\( s_{\\theta^*}^i \\), as the distribution is much simpler, and the dimensionality of the vector \\( \\pmb{k} \\) is also sufficiently smaller than \\( \\pmb{x} \\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.452, + 0.892, + 0.496 + ], + "angle": 0, + "content": "On the other hand, again from the independence of \\( x_0 \\) and \\( k_0 \\), we are able to construct two separate reverse diffusion processes of identical form:" + }, + { + "type": "equation", + "bbox": [ + 0.511, + 0.505, + 0.88, + 0.539 + ], + "angle": 0, + "content": "\\[\nd \\boldsymbol {x} = \\left[ - \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t}) \\right] d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}},\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.513, + 0.541, + 0.878, + 0.575 + ], + "angle": 0, + "content": "\\[\nd \\boldsymbol {k} = \\left[ - \\frac {\\beta (t)}{2} \\boldsymbol {k} - \\beta (t) \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {k} _ {t}) \\right] d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}.\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.583, + 0.892, + 0.643 + ], + "angle": 0, + "content": "Note that the two reverse SDEs are only able to sample from the marginals \\(p(\\boldsymbol{x}_0), p(\\boldsymbol{k}_0)\\). However, one can define the dependency between \\(\\boldsymbol{x}, \\boldsymbol{y}\\), and \\(\\boldsymbol{k}\\) from the posterior probability. Using Bayes' rule in (16) for general \\(t\\), we have" + }, + { + "type": "equation", + "bbox": [ + 0.5, + 0.653, + 0.901, + 0.671 + ], + "angle": 0, + "content": "\\[\n\\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t} | \\boldsymbol {y}) = \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t}) + \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t}),\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.502, + 0.673, + 0.9, + 0.689 + ], + "angle": 0, + "content": "\\[\n\\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t} | \\boldsymbol {y}) = \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t}) + \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {k} _ {t}).\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.698, + 0.892, + 0.744 + ], + "angle": 0, + "content": "Here, in order to estimate the time-conditional log-likelihood \\(\\log p(\\pmb{y}|\\pmb{x}_t,\\pmb{k}_t)\\) which is intractable in general, we need the following result:" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.752, + 0.892, + 0.767 + ], + "angle": 0, + "content": "Theorem 1. Under the same conditions in [11], we have" + }, + { + "type": "equation", + "bbox": [ + 0.517, + 0.792, + 0.87, + 0.81 + ], + "angle": 0, + "content": "\\[\n\\nabla_ {\\boldsymbol {x} _ {t}} \\log p _ {t} (\\boldsymbol {y} | \\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t}) \\simeq \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}), \\hat {\\boldsymbol {k}} _ {0} (\\boldsymbol {k} _ {t}))\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.519, + 0.814, + 0.873, + 0.832 + ], + "angle": 0, + "content": "\\[\n\\nabla_ {\\boldsymbol {k} _ {t}} \\log p _ {t} (\\boldsymbol {y} | \\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t}) \\simeq \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}), \\hat {\\boldsymbol {k}} _ {0} (\\boldsymbol {k} _ {t})).\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Remark 1. Our theorem holds as long as \\( \\pmb{x}_t, \\pmb{k}_t \\) are independent. Note that the theorem can be further generalized to handle more random variables whenever the independence between the variables is established. In other" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6062" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.182 + ], + "angle": 0, + "content": "words, we can construct arbitrary many diffusion procedures for each component of the forward model, which can be solved analogous to the approximation proposed in Theorem 1. This result will be useful when we solve the problem of imaging through turbulence in in Supplementary section B.1." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.191, + 0.471, + 0.22 + ], + "angle": 0, + "content": "Using Theorem 1, we finally arrive at the following reverse SDEs" + }, + { + "type": "equation", + "bbox": [ + 0.096, + 0.228, + 0.469, + 0.28 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} d \\boldsymbol {x} = (- \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) [ \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}), \\hat {\\boldsymbol {k}} _ {0} (\\boldsymbol {k} _ {t})) \\\\ \\left. + \\boldsymbol {s} _ {\\theta^ {*}} ^ {i} (\\boldsymbol {x} _ {t}, t) ]\\right) d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}, \\tag {17} \\\\ \\end{array}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.098, + 0.282, + 0.469, + 0.333 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} d \\boldsymbol {k} = (- \\frac {\\beta (t)}{2} \\boldsymbol {k} - \\beta (t) [ \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}), \\hat {\\boldsymbol {k}} _ {0} (\\boldsymbol {k} _ {t})) \\\\ \\left. + \\boldsymbol {s} _ {\\theta^ {*}} ^ {k} \\left(\\boldsymbol {k} _ {t}, t\\right) \\right]) d t + \\sqrt {\\beta (t)} d \\bar {w}. \\tag {18} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.343, + 0.47, + 0.402 + ], + "angle": 0, + "content": "The system of equations (17),(18) are now numerically solvable as the gradient of the log likelihood is analytically tractable. Specifically, for the Gaussian measurement, we have" + }, + { + "type": "equation", + "bbox": [ + 0.094, + 0.41, + 0.469, + 0.439 + ], + "angle": 0, + "content": "\\[\n\\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0}, \\hat {\\boldsymbol {k}} _ {0}) = - \\frac {1}{\\sigma^ {2}} \\nabla_ {\\boldsymbol {x} _ {t}} \\| \\boldsymbol {y} - \\hat {\\boldsymbol {k}} _ {0} * \\hat {\\boldsymbol {x}} _ {0} \\| _ {2} ^ {2}. \\tag {19}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.447, + 0.47, + 0.614 + ], + "angle": 0, + "content": "Combined with the ancestral sampling steps [21], our algorithm for posterior sampling of blind deblurring is formally given in Algorithm 1. Here, note that we choose to take static step size times the gradient of the norm instead of taking time-dependent step sizes times the gradient of the squared norm, as it was shown to be effective despite its simplicity [11]. Furthermore, in order to impose the usual condition (14), we define a set \\( C \\coloneqq \\{ \\pmb{k} | \\mathbf{1}^T \\pmb{k} = 1, \\pmb{k} \\succeq 0 \\} \\) and project onto the set through \\( \\mathcal{P}_C(\\hat{\\pmb{k}}_0) \\) in Algorithm 1, after the estimation of \\( \\hat{\\pmb{k}}_0 \\) at each intermediate step. For visual illustration of the proposed method, see Fig. 2." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.616, + 0.47, + 0.736 + ], + "angle": 0, + "content": "Augmenting diffusion prior with sparsity. Implementing (17),(18) directly induces fairly stable results with the correct choice of \\(\\alpha\\). Here, we go a step further and adopt a lesson from the classic literature. As we often wish to estimate blur kernels that are sparse, we promote sparsity only to the kernel that we are estimating by augmenting the diffusion prior with \\(\\ell_0 / \\ell_1\\) regularization. The minimization strategy for the kernel then becomes" + }, + { + "type": "equation", + "bbox": [ + 0.091, + 0.746, + 0.469, + 0.772 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {k} _ {i - 1} = \\boldsymbol {k} _ {i - 1} ^ {\\prime} - \\alpha \\left(\\| \\boldsymbol {y} - \\hat {\\boldsymbol {k}} _ {0} * \\hat {\\boldsymbol {x}} _ {0} \\| _ {2} + \\lambda R _ {\\boldsymbol {k}} (\\hat {\\boldsymbol {k}} _ {0})\\right), \\tag {20}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.781, + 0.47, + 0.839 + ], + "angle": 0, + "content": "where \\(\\lambda\\) is the regularization strength, and the choice of \\(R_{k}(\\cdot) := \\ell_{0} / \\ell_{1}\\) regularization depends on the type of the dataset. With such augmentation, reconstruction can be further stabilized." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.841, + 0.469, + 0.855 + ], + "angle": 0, + "content": "Interpretation in Gaussian scale-space. (Gaussian)" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.469, + 0.9 + ], + "angle": 0, + "content": "Scale-space theory [36] states that one can represent signals in multiple scales by gradually convolving with Gaussian filters. As adding Gaussian noise to random vectors in the" + }, + { + "type": "code_caption", + "bbox": [ + 0.502, + 0.091, + 0.796, + 0.107 + ], + "angle": 0, + "content": "Algorithm 1 BlindDPS — Blind Deblurring" + }, + { + "type": "algorithm", + "bbox": [ + 0.501, + 0.11, + 0.859, + 0.379 + ], + "angle": 0, + "content": "Require: \\(N,\\pmb {y},\\alpha ,\\{\\tilde{\\sigma}_i\\}_{i = 1}^N,\\lambda ,R_k(\\cdot)\\) \n1: \\(\\pmb{x}_N,\\pmb{k}_N\\sim \\mathcal{N}(\\pmb {0},\\pmb {I})\\) \n2: for \\(i = N - 1\\) to 0 do \n3: \\(\\hat{s}^i\\gets s_{\\theta^*}^i (\\pmb {x}_i,i)\\) \n4: \\(\\hat{s}^k\\gets s_{\\theta^*}^k (\\pmb {k}_i,i)\\) \n5: \\(\\hat{\\pmb{x}}_0\\gets \\frac{1}{\\sqrt{\\bar{\\alpha}_i}} (\\pmb {x}_i + \\sqrt{1 - \\bar{\\alpha}_i}\\hat{s}^i)\\) \n6: \\(\\hat{\\pmb{k}}_0\\gets \\frac{1}{\\sqrt{\\bar{\\alpha}_i}} (\\pmb {k}_i + \\sqrt{1 - \\bar{\\alpha}_i}\\hat{s}^k)\\) \n7: \\(\\hat{\\pmb{k}}_0\\gets \\mathcal{P}_C(\\hat{\\pmb{k}}_0)\\) \n8: \\(\\pmb {z}_i,\\pmb {z}_k\\sim \\mathcal{N}(\\pmb {0},\\pmb {I})\\) \n9: \\(\\pmb{x}_{i - 1}^{\\prime}\\gets \\frac{\\sqrt{\\alpha_i(1 - \\bar{\\alpha}_{i - 1})}}{1 - \\bar{\\alpha}_i}\\pmb {x}_i + \\frac{\\sqrt{\\bar{\\alpha}_{i - 1}}\\beta_i}{1 - \\bar{\\alpha}_i}\\hat{\\pmb{x}}_0 + \\tilde{\\sigma}_iz_i\\) \n10: \\(\\pmb{k}_{i - 1}^{\\prime}\\gets \\frac{\\sqrt{\\alpha_i(1 - \\bar{\\alpha}_{i - 1})}}{1 - \\bar{\\alpha}_i}\\pmb {k}_i + \\frac{\\sqrt{\\bar{\\alpha}_{i - 1}}\\beta_i}{1 - \\bar{\\alpha}_i}\\hat{\\pmb{k}}_0 + \\tilde{\\sigma}_iz_k\\) \n11: \\(\\pmb{x}_{i - 1}\\gets \\pmb{x}_{i - 1}^{\\prime} - \\alpha \\nabla_{\\pmb{x}_i}\\| \\pmb {y} - \\hat{\\pmb{k}}_0*\\hat{\\pmb{x}}_0\\| _2\\) \n12: \\(\\mathcal{L}_k\\gets \\| y - \\hat{k}_0*\\hat{x}_0\\| _2 + \\lambda R_k(\\hat{k}_0)\\) \n13: \\(\\pmb{k}_{i - 1}\\gets \\pmb{k}_{i - 1}^{\\prime} - \\alpha \\nabla_{\\pmb{k}_i}\\mathcal{L}_k\\) \n14: end for \n15: return \\(x_0,k_0\\)" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.41, + 0.892, + 0.531 + ], + "angle": 0, + "content": "forward pass of the diffusion has a dual relation in the density domain (i.e. convolution with Gaussian kernels), one can think of the diffusion process as a realization of one such process. Thus, the reverse diffusion process can be interpreted as a coarse-to-fine synthesis evolving through the Gaussian scale-space, which is most visible by visualizing \\(\\hat{\\pmb{x}}_0(\\pmb{x}_t),\\hat{\\pmb{k}}_0(\\pmb{k}_t)\\) when evolving through \\(t = 1\\rightarrow 0\\) (see Fig. 1(c))." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.532, + 0.892, + 0.714 + ], + "angle": 0, + "content": "For blind deconvolution problems, in order to achieve optimal quality, it is a standard practice to start the optimization process at a coarse scale by down-sampling, and sequentially upsample with a pre-determined schedule to refine the estimates [41, 42]. However, the discretized schedule is typically abrupt (e.g. [41, 42] uses 8 discretization) and ad-hoc. On the other hand, by using the reverse diffusion process, we are granted with a natural, smooth schedule of evolution, which can be thought of as a continuous generalization of the coarse-to-fine reconstruction strategy. This could be another reason why the proposed method is able to dramatically outperform the conventional methods." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.731, + 0.633, + 0.747 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.756, + 0.688, + 0.772 + ], + "angle": 0, + "content": "4.1. Experimental setup" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.9 + ], + "angle": 0, + "content": "Dataset. For blind deblurring, we use FFHQ \\(256 \\times 256\\) [26], and AFHQ-dog \\(256 \\times 256\\) [10]. We choose 1k validation set for FFHQ, and the full 500 test images for AFHQ-dog. We leverage pre-trained (image) score functions, as in the experimental setting of [13]. For imaging through turbulence, we use FFHQ \\(256 \\times 256\\) and ImageNet \\(256 \\times 256\\) [15]. For both blind inverse problems, we add Gaussian measurement noise with \\(\\sigma = 0.02\\). Full details on" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6063" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.086, + 0.09, + 0.894, + 0.395 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.405, + 0.893, + 0.448 + ], + "angle": 0, + "content": "Figure 4. Blind deblurring results. (row 1): FFHQ \\(256 \\times 256\\) motion deblurring, (row 2): AFHQ \\(256 \\times 256\\) motion deblurring. (row 3): AFHQ \\(256 \\times 256\\) Gaussian deblurring. (a) Measurement, (b) Pan-DCP [44], (c) MPRNet [61], (d) SelfDeblur [47], (e) BlindDPS (ours), (f) Ground truth. For (c), kernel not shown as the method only estimate images." + }, + { + "type": "table", + "bbox": [ + 0.159, + 0.461, + 0.809, + 0.609 + ], + "angle": 0, + "content": "
MethodFFHQ (256 × 256)AFHQ (256 × 256)
MotionGaussianMotionGaussian
FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑
BlindDPS (ours)29.490.28122.2427.360.23324.7723.890.33820.9220.540.28723.63
SelfDeblur [47]270.00.71710.83235.40.68611.36300.50.7689.081172.20.66211.53
MPRNet [61]111.60.43417.4095.120.33720.75131.80.52114.8546.190.36620.51
DeblurGANv2 [32]220.70.57117.75185.50.52919.69186.20.59717.6486.870.52320.29
Pan-DCP [44]214.90.52015.4192.700.39320.50214.00.70411.8757.140.39220.97
Pan-ℓ0 [41]242.60.54215.53109.10.41519.94235.00.62715.3462.760.39521.41
Perrone et al. [45]156.80.49216.0885.30.36320.66197.70.58816.6859.320.37521.38
" + }, + { + "type": "table_caption", + "bbox": [ + 0.093, + 0.62, + 0.874, + 0.634 + ], + "angle": 0, + "content": "Table 1. Quantitative evaluation (FID, LPIPS, PSNR) of blind deblurring task on FFHQ and AFHQ. Bold: Best, under: second best." + }, + { + "type": "table", + "bbox": [ + 0.09, + 0.64, + 0.457, + 0.732 + ], + "angle": 0, + "content": "
MethodFFHQ (256 × 256)AFHQ (256 × 256)
MotionGaussianMotionGaussian
MSE ↓ MNC ↑MSE ↓ MNC ↑MSE ↓ MNC ↑MSE ↓ MNC ↑
BlindDPS (ours)0.0030.9550.0000.9950.0030.9300.0010.991
SelfDeblur [47]0.0210.3230.0200.2660.0210.2680.0200.272
Pan-DCP [44]0.0200.4250.0160.4780.0200.3650.0160.481
Pan-ℓ0 [41]0.0200.4540.0160.5180.0200.3980.0150.517
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.741, + 0.47, + 0.77 + ], + "angle": 0, + "content": "Table 2. Quantitative evaluation (MSE, MNC [23]) of kernel estimation on FFHQ and AFHQ. Bold: Best, under: second best." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.79, + 0.47, + 0.805 + ], + "angle": 0, + "content": "experimental setup can be found in supplementary section F" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Evaluation. We use three metrics—Frechet inception distance (FID), learned Perceptual Image Patch Similarity (LPIPS), and peak signal-to-noise-ratio (PSNR)—for quantitatively measuring the performance of the image reconstruction. For kernel estimation, we use mean-squared-error (MSE), and maximum of normalized convolution" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.642, + 0.741, + 0.658 + ], + "angle": 0, + "content": "(MNC) [23], which is computed by" + }, + { + "type": "equation", + "bbox": [ + 0.587, + 0.666, + 0.892, + 0.709 + ], + "angle": 0, + "content": "\\[\n\\operatorname {M N C} := \\max \\left(\\frac {\\tilde {\\boldsymbol {k}} * \\boldsymbol {k} ^ {*}}{\\| \\tilde {\\boldsymbol {k}} \\| _ {2} \\| \\boldsymbol {k} ^ {*} \\| _ {2}}\\right), \\tag {21}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.718, + 0.892, + 0.749 + ], + "angle": 0, + "content": "where \\(\\tilde{k}, k^*\\) are the estimated, and the ground truth kernels, respectively." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.757, + 0.593, + 0.771 + ], + "angle": 0, + "content": "4.2. Results" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.894, + 0.901 + ], + "angle": 0, + "content": "Blind deblurring. Motion deblurring results are presented in Fig. 1(a) and Fig. 4. As our setting for motion deblurring imposes a rather aggressive degradation with a large blur kernel, most of the prior arts fail catastrophically, not being able to generate a feasible solution. In contrast, our method accurately captures both the kernel and the image with sharpness. Similar trend can be seen for Gaussian deblurring presented in the third row of Fig. 4. Other meth" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6064" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.09, + 0.089, + 0.455, + 0.189 + ], + "angle": 0, + "content": "
MethodFFHQ (256 × 256)ImageNet (256 × 256)
FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑
BlindDPS (ours)27.350.24724.4951.250.34119.59
TSR-WGAN [25]58.300.25826.2969.800.36917.67
ILVR [9]65.500.37021.4885.210.49418.09
MPRNet [61]116.20.41119.6878.240.42120.34
DeblurGANv2 [32]225.90.56118.4060.310.39321.56
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.2, + 0.47, + 0.242 + ], + "angle": 0, + "content": "Table 3. Quantitative evaluation (FID, LPIPS, PSNR) of imaging through turbulence task on FFHQ and ImageNet. Bold: Best, under: second best." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.269, + 0.471, + 0.359 + ], + "angle": 0, + "content": "ods fall far short of BlindDPS in the sense that they either produce reconstructions that are blurry with inaccurate blur kernel estimation, or fails dramatically (e.g. SelfDeblur). Furthermore, the proposed method establishes the state-of-the-art in all quantitative metrics, which can be seen in Table 1 and Table 2." + }, + { + "type": "image", + "bbox": [ + 0.121, + 0.372, + 0.431, + 0.678 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.688, + 0.47, + 0.731 + ], + "angle": 0, + "content": "Figure 5. Blind deblurring results on diverse data and kernel type/size.(a)ImageNet, (b)USC-SIPI, (c) kernels from Levin et al. [34]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.733, + 0.469, + 0.839 + ], + "angle": 0, + "content": "Diverse images and kernels. To demonstrate the generalizability of BlindDPS, we apply our method to more diverse images and kernels in Fig. 5. We see that BlindDPS indeed yields high-quality reconstructions in all the presented cases. Notably, when smaller sized kernel is used, we can simply center-crop the inferred kernel after the inference without any additional treatment." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Imaging through turbulence. We show the reconstruction results in Fig. 1(b) and Fig. 6, with quantitative metrics in Table 3. Consistent with the results from blind deblurring, BlindDPS outperforms the comparison methods" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.213 + ], + "angle": 0, + "content": "in most cases, effectively removing both the blur and the tilt from the measurement. Notably, our method outperforms all other methods by large margins on perceptual metrics (i.e. FID, LPIPS). For PSNR, the proposed method often slightly underperforms against supervised learning approaches, which is to be expected, as for reconstructions from heavy degradations, retrieving the high-frequency details often penalizes such distortion metrics [3]." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.221, + 0.663, + 0.235 + ], + "angle": 0, + "content": "4.3. Ablation studies" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.244, + 0.892, + 0.319 + ], + "angle": 0, + "content": "We perform two ablation studies to verify our design choices: 1) using the diffusion prior for the forward model parameters, and 2) augmenting the diffusion prior with the sparsity prior. Details on the experimental setup along with further analysis can be found in Supplementary section C." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.32, + 0.893, + 0.485 + ], + "angle": 0, + "content": "Diffusion prior for the forward model. One may question why the score function for the kernel is necessary in the first place, since one could also estimate the kernel solely through gradient descent using the gradient of the likelihood. In fact, this corresponds to using the uniform prior for the kernel distribution, which we compare against the proposed diffusion prior (BlindDPS) in Fig. 7. We clearly see that using the uniform prior yields heavily distorted result, with poorly estimated kernel. From this experiment, we observe that using another diffusion process specifically for the forward model is crucial for the performance." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.486, + 0.893, + 0.682 + ], + "angle": 0, + "content": "Effect of sparsity regularization. One design choice made in BlindDPS is the additional sparsity regularization applied to kernels. Here, we analyze the effect of such regularization. In Table C.1, we report on quantitative metrics for the kernel, depending on the regularization weight \\(\\lambda\\). Clearly, setting \\(\\lambda = 0.0\\) induces inferior performance especially for motion deblurring. When setting \\(\\lambda \\geq 0.1\\) however, we can see that one can achieve good performance regardless of the chosen weight value. As diffusion priors have been shown to have surprisingly high generalization capacity [14, 24], we choose a mild weight value of \\(\\lambda = 1.0\\), which gives visually appealing results without down-weighting the influence of diffusion priors too much." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.695, + 0.78, + 0.71 + ], + "angle": 0, + "content": "5. Discussion and Related Works" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.892, + 0.87 + ], + "angle": 0, + "content": "This work follows the line of endeavors to develop methods that can solve inverse problems through diffusion models. Methods that are based on iterative projection onto convex sets (POCS) were the first to be developed, iterating between the denoising step, and the projection step [9,13,14,52,53]. Methods that attempt to approximate posterior sampling via annealed Langevin dynamics (ALD) [24], and singular value decomposition (SVD) [27] were proposed, with the latter showing particular robustness to noisy measurements." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.9 + ], + "angle": 0, + "content": "The trend recently shifted towards leveraging the denoised estimate via Tweedie's formula at the inter-" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6065" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.086, + 0.09, + 0.894, + 0.395 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.405, + 0.893, + 0.434 + ], + "angle": 0, + "content": "Figure 6. Reconstruction of imaging through turbulence. (row 1): FFHQ \\(256 \\times 256\\), (row 2-3): ImageNet \\(256 \\times 256\\). (a) Measurement, (b) ILVR [9], (c) MPRNet [61], (d) TSR-WGAN [25], (e) BlindDPS (ours), (f) Ground truth." + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.442, + 0.468, + 0.603 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.614, + 0.47, + 0.655 + ], + "angle": 0, + "content": "Figure 7. Ablation study: uniform prior vs. diffusion prior. (a) Measurement, (b) uniform prior, (c) diffusion prior, (d) ground truth." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.672, + 0.47, + 0.807 + ], + "angle": 0, + "content": "mediate steps under various names — manifold constrained gradient (MCG) [12], gradient guidance [22], and reconstruction-based method [28]. Diffusion posterior sampling (DPS) [11] is the method that is the most similar to ours, showing that such method is an approximation of the posterior sampling process. However, none of the methods so far considered blind inverse problem, and to the best of our knowledge, we are the first to show that posterior sampling with diffusion scales to blind settings." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Limitations and future directions. As BlindDPS performs joint minimization on multiple factors (e.g. kernel, tilt-map, image), it is typically less robust than the non-blind reconstruction scheme. At times, the solution diverges when the parameters are incorrectly tuned. Such instability when we experiment with datasets with high diversity" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.442, + 0.893, + 0.699 + ], + "angle": 0, + "content": "e.g. ImageNet. As we find ImageNet diffusion prior to be volatile, it is tricky to scale our method to use for out-in-the-wild blurred images, and limit the scope of this work to simulated ones. For imaging through turbulence, it is often the case where the tilt map is incorrectly estimated whereas the kernel and the ground truth image are accurately estimated. Furthermore, as we train and use specified diffusion score functions for each of the component, inference speed is delayed, due to the additional forward/backward passes through the newly involved score functions. When the forward functional involves estimating additional parameters, the number of score functions required will scale linearly, not being efficient with complex functional forms. Finally, we note that our method is yet to solve the truly blind case, where we do not know the functional form of the forward mapping. Solving the truly blind case would be an interesting direction of future studies." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.706, + 0.62, + 0.722 + ], + "angle": 0, + "content": "6. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.895, + 0.903 + ], + "angle": 0, + "content": "In this work, we proposed BlindDPS, a framework for solving blind inverse problems by jointly estimating the parameters of the forward measurement operator and the image to be reconstructed. We theoretically show how we can construct a system of reverse SDEs to approximate posterior sampling for blind inverse problems, by using multiple score functions designed to estimate each part of the component. With extensive experiments, we show that Blind-DPS establishes state-of-the-art performance on both blind deblurring and imaging through turbulence, even when the degradation and the measurement noise are heavy." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6066" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.175, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.47, + 0.171 + ], + "angle": 0, + "content": "[1] Nantheera Anantrasirichai, Alin Achim, Nick G Kingsbury, and David R Bull. Atmospheric turbulence mitigation using complex wavelet-based fusion. IEEE Transactions on Image Processing, 22(6):2398-2408, 2013. 18" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.173, + 0.472, + 0.214 + ], + "angle": 0, + "content": "[2] Brian DO Anderson. Reverse-time diffusion equation models. 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IEEE Transactions on Image Processing, 25(4):1751-1764, 2016. 17" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.092, + 0.471, + 0.571 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.517, + 0.956 + ], + "angle": 0, + "content": "6069" + } + ] +] \ No newline at end of file diff --git a/2023/Parallel Diffusion Models of Operator and Image for Blind Inverse Problems/d11c4f04-1833-48fe-9f5b-75e3c48d9c85_origin.pdf b/2023/Parallel Diffusion Models of Operator and Image for Blind Inverse Problems/d11c4f04-1833-48fe-9f5b-75e3c48d9c85_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..6299b91fc0acbf599e95c22b303a5920fb7d3cee --- /dev/null +++ b/2023/Parallel Diffusion Models of Operator and Image for Blind Inverse Problems/d11c4f04-1833-48fe-9f5b-75e3c48d9c85_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1e4269d2f2ed672cc815328ac695f3b114563d364e11e1cbf9e35c414b3060b8 +size 7723699 diff --git a/2023/Parallel Diffusion Models of Operator and Image for Blind Inverse Problems/full.md b/2023/Parallel Diffusion Models of Operator and Image for Blind Inverse Problems/full.md new file mode 100644 index 0000000000000000000000000000000000000000..0f9ea1328cc2fbb19ffdfc91fd13a5fd42c555f2 --- /dev/null +++ b/2023/Parallel Diffusion Models of Operator and Image for Blind Inverse Problems/full.md @@ -0,0 +1,410 @@ +# Parallel Diffusion Models of Operator and Image for Blind Inverse Problems + +Hyungjin Chung* + +Jeongsol Kim\* + +Sehui Kim + +Jong Chul Ye + +Dept. of Bio & Brain Engineering, + +$^{2}$ Kim Jae Chul Graduate School of AI, + +KAIST + +{hj.chung, jeongsol,nehui.kim,jong.ye}@kaist.ac.kr + +![](images/8778e620c412f145d03f0b7f5d9933836e3e1540617bd95780bcd4e0b87ef189.jpg) +Figure 1. Representative results and overall concept of the proposed method. (a) Results of blind deblurring. Both the image and the kernel in the bottom right corner are jointly estimated with the proposed method. (b) Results of imaging through turbulence. (c) Evolution of joint reconstruction with the proposed method. $1^{\mathrm{st}}$ , $2^{\mathrm{nd}}$ row illustrate the change of $\hat{\pmb{x}}_0(\pmb{x}_t)$ and $\hat{\pmb{k}}_0(\pmb{k}_t)$ through time as $t = 1 \to 0$ , with the measurement and the kernel initialization given on the first column. + +# Abstract + +Diffusion model-based inverse problem solvers have demonstrated state-of-the-art performance in cases where the forward operator is known (i.e. non-blind). However, the applicability of the method to blind inverse problems + +has yet to be explored. In this work, we show that we can indeed solve a family of blind inverse problems by constructing another diffusion prior for the forward operator. Specifically, parallel reverse diffusion guided by gradients from the intermediate stages enables joint optimization of both the forward operator parameters as well as the image, such that both are jointly estimated at the end of the parallel reverse diffusion procedure. We show the efficacy of our method on two representative tasks — blind deblurring, and imaging through turbulence — and show that our method yields state-of-the-art performance, while also being flexible to be applicable to general blind inverse problems when we know the functional forms. Code available: https://github.com/BlindDPS/blind-dps + +# 1. Introduction + +Inverse problems subsume a wide set of important problems in science and engineering, where the objective is to recover the latent image from the corrupted measurement, generated by the forward operator. Considering the taxonomy, they can be split into two major categories — non-blind inverse problems, and blind inverse problems. The former considers the cases where the forward operator is known, and hence eases the problem. In contrast, the latter considers the cases where the operator is unknown, and thus the operator needs to be estimated together with the reconstruction of the latent image. The latter problem is considerably harder than the former problem, as joint minimization is typically much less stable. + +In this work, we mainly focus on leveraging generative priors to solve inverse problems in imaging. Among many different generative model classes, diffusion models have established the new state-of-the-art. In diffusion models, we define the forward data noising process, which gradually corrupts the image into white Gaussian noise. The generative process is defined by the reverse of such process, where each step of reverse diffusion is governed by the score function [53]. With the recent surge of diffusion models, it has been demonstrated in literature that diffusion models are not only powerful generative models, but also excellent generative priors to solve inverse problems. Namely, one can either resort to iterative projections to the measurement subspace [13, 53], or estimate posterior sampling [11] to arrive at feasible solutions that meet the data consistency. For both linear [13, 27, 53] and some non-linear [11, 51] inverse problems, guiding unconditional diffusion models to solve down-stream inverse problems were shown to have stronger performance even when compared to the fully supervised counterparts. + +Nevertheless, current solvers are strictly limited to cases where the forward operator is known and fixed. For example, [11, 27] consider non-blind deblurring with known kernels. The problem now boils down to optimizing only for the latent image, since the likelihood can be computed robustly. Unfortunately, in real world problems, knowing the kernel exactly is impractical. It is often the case where the kernel is also unknown, and we have to jointly estimate the image and the kernel. In such cases, not only do we need a prior model of the image, but we also need some proper prior model of the kernel [41, 55]. While conventional methods exploit, e.g. patch-based prior [55], sparsity prior [41], etc., they often fall short of accurate modeling of the distribution. + +In this work, we aim to leverage the ability of diffusion models to act as strong generative priors and propose Blind-DPS (Blind Diffusion Posterior Sampling) — constructing multiple diffusion processes for learning the prior of each component — which enable posterior sampling even when + +the operator is unknown. BlindDPS starts by initializing both the image and the operator parameter with Gaussian noise. Reverse diffusion progresses in parallel for both models, where the cross-talk between the paths are enforced from the approximate likelihood and the measurement, as can be seen in Fig. 2. With our method, both the image and the kernel starts with a coarse estimation, gradually getting closer to the ground truth as $t \to 0$ (see Fig. 1(c)). + +In fact, our method can be thought of as a coarse-to-fine strategy naturally admitting a Gaussian scale-space representation [29, 36], which can be seen as a continuous generalization of the coarse-to-fine optimization strategy that most of the optimization-based methods take [41, 44]. Furthermore, our method is generally applicable to cases where we know the structure of the forward model a priori (e.g. convolution). To demonstrate the generality, we further show that our method can also be applied in imaging through turbulence. From our experiments, we show that the proposed method yields state-of-the-art performance while being generalizable to different inverse problems. + +# 2. Background + +Diffusion models Variance preserving (VP) diffusion models (i.e. DDPM [21]), in the score-based persepctive [53], define the forward noising process of the data $\pmb{x}(t)\triangleq \pmb{x}_t,t\in [0,1]$ with a linear stochastic differential equation (SDE) + +$$ +d \boldsymbol {x} = - \frac {\beta (t)}{2} \boldsymbol {x} d t + \sqrt {\beta (t)} d \boldsymbol {w}, \tag {1} +$$ + +where $\beta(t)$ is the noise schedule, and $\boldsymbol{w}$ is the standard Brownian motion. One can define a proper noise schedule $\beta(t)$ such that the data distribution $\boldsymbol{x}(0) \sim p_0 = p_{\mathrm{data}}$ is molded into the standard Gaussian distribution $\boldsymbol{x}(1) \sim p_1 \simeq \mathcal{N}(\boldsymbol{0}, \boldsymbol{I})$ . Then, the corresponding reverse SDE is given by [2] + +$$ +d \boldsymbol {x} = \left[ - \frac {\beta (t)}{2} \boldsymbol {x} - \beta (t) \nabla_ {\boldsymbol {x} _ {t}} \log p _ {t} (\boldsymbol {x} _ {t}) \right] d t + \sqrt {\beta (t)} d \bar {\boldsymbol {w}}, \tag {2} +$$ + +where $\nabla_{\boldsymbol{x}_t}\log p_t(\boldsymbol{x}_t)$ is the score function, typically approximated by denoising score matching (DSM) [56] + +$$ +\theta^ {*} = \underset {\theta} {\operatorname {a r g m i n}} \mathbb {E} _ {t, \boldsymbol {x} _ {t}, \boldsymbol {x} _ {0}} \left[ \| \boldsymbol {s} _ {\theta} (\boldsymbol {x} _ {t}, t) - \nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {x} _ {t} | \boldsymbol {x} _ {0}) \| _ {2} ^ {2} \right]. \tag {3} +$$ + +Once trained, we can use the plug-in estimate $\nabla_{\boldsymbol{x}_t}\log p_t(\boldsymbol{x}_t)\simeq s_\theta (\boldsymbol{x}_t,t)$ for the reverse diffusion in (2), and solve by discretization (e.g. ancestral sampling of [21]), effectively sampling from the prior distribution $p(\boldsymbol {x}_0)$ . + +![](images/fe01fed546f0fcba1de313cb11087491027c00c3d77e90485ee550c8a768811a.jpg) +Figure 2. Description of BlindDPS. From the intermediate (noisy) estimate $\pmb{x}_i, \pmb{k}_i$ , we achieve the denoised representation $\hat{\pmb{x}}_0(\pmb{x}_i), \hat{\pmb{k}}_0(\pmb{k}_i)$ through Tweedie's formula with the score functions $s_{\theta^*}^i, s_{\theta^*}^k$ . The residual $\| \pmb{y} - \hat{\pmb{k}}_0 * \hat{\pmb{x}}_0 \|$ is computed with the denoised estimates, and the residual-minimizing gradients are applied parallel to both diffusion processes. + +Diffusion posterior sampling (DPS) Consider the following Gaussian measurement model + +$$ +p (\boldsymbol {y} | \boldsymbol {x} _ {0}) = \mathcal {N} (\boldsymbol {y} | \mathcal {H} (\boldsymbol {x} _ {0}), \sigma^ {2} \boldsymbol {I}), \boldsymbol {y} \in \mathbb {R} ^ {m}, \boldsymbol {x} _ {0} \in \mathbb {R} ^ {n}, (4) +$$ + +where $\pmb{y}$ is the corrupted measurement, $\pmb{x}_0$ is the latent image that we wish to estimate, and $\mathcal{H}$ is the forward operator. As the problem is often ill-posed, it is desirable to be able to sample from the posterior distribution $p(\pmb{x}_0|\pmb{y})$ . By Bayes' rule, we have for a general timestep $t$ , + +$$ +\begin{array}{l} \nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {x} _ {t} | \boldsymbol {y}) = \nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {y} | \boldsymbol {x} _ {t}) + \nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {x} _ {t}) (5) \\ \simeq \nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {y} | \boldsymbol {x} _ {t}) + \boldsymbol {s} _ {\theta^ {*}} (\boldsymbol {x} _ {t}, t), (6) \\ \end{array} +$$ + +where we can plug (6) into the reverse diffusion (2) to sample from $p(\boldsymbol{x}_0|\boldsymbol{y})$ , i.e. + +$$ +\begin{array}{l} d \boldsymbol {x} = (- \frac {\beta (t)}{2} \boldsymbol {x} - \beta (t) [ \nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {y} | \boldsymbol {x} _ {t}) \\ \left. + \boldsymbol {s} _ {\theta^ {*}} (\boldsymbol {x} _ {t}, t) ]\right) d t + \sqrt {\beta (t)} d \bar {\boldsymbol {w}}. \tag {7} \\ \end{array} +$$ + +Note that the time-conditional log-likelihood $\log p(\pmb{y}|\pmb{x}_t)$ is intractable in general. However, it was shown in the work of DPS [11] that we can use an approximation to arrive at + +$$ +\nabla_ {\boldsymbol {x} _ {t}} \log p _ {t} (\boldsymbol {y} | \boldsymbol {x} _ {t}) \simeq \nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {y} | \hat {\boldsymbol {x}} _ {0} (\boldsymbol {x} _ {t})), +$$ + +where + +$$ +\hat {\boldsymbol {x}} _ {0} (\boldsymbol {x} _ {t}) := \frac {1}{\sqrt {\bar {\alpha} (t)}} \left(\boldsymbol {x} _ {t} + (1 - \bar {\alpha} (t)) \boldsymbol {s} _ {\theta^ {*}} \left(\boldsymbol {x} _ {t}, t\right)\right) \tag {8} +$$ + +is the denoised estimate of $\boldsymbol{x}_t$ in the VP-SDE context given by the Tweedie's formula [17]. Hence, one can use the following tractable reverse SDE to sample from the posterior distribution + +$$ +\begin{array}{l} d \boldsymbol {x} = (- \frac {\beta (t)}{2} \boldsymbol {x} - \beta (t) [ \nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {y} | \hat {\boldsymbol {x}} _ {0} (\boldsymbol {x} _ {t})) \\ \left. + \boldsymbol {s} _ {\theta^ {*}} (\boldsymbol {x} _ {t}, t) ]\right) d t + \sqrt {\beta (t)} d \bar {\boldsymbol {w}}, \tag {9} \\ \end{array} +$$ + +where we observe that $\nabla_{\boldsymbol{x}_t}\log p(\boldsymbol {y}|\hat{\boldsymbol{x}}_0(\boldsymbol {x}_t))$ can be efficiently computed using analytical likelihood, and backpropagation through the score function, i.e. + +$$ +\nabla_ {\boldsymbol {x} _ {t}} \log p _ {t} (\boldsymbol {x} _ {t} | \boldsymbol {y}) \simeq \boldsymbol {s} _ {\theta^ {*}} (\boldsymbol {x} _ {t}) - \frac {1}{\sigma^ {2}} \nabla_ {\boldsymbol {x} _ {t}} \| \boldsymbol {y} - \mathcal {H} (\hat {\boldsymbol {x}} _ {0} (\boldsymbol {x} _ {t})) \| _ {2} ^ {2}. +$$ + +However, one should note that the method in (9) is only applicable when the forward model $\mathcal{H}$ is fixed, and hence cannot be directly used for solving blind inverse problems. + +Blind inverse problem Blind inverse problems consider the case where the forward model $\mathcal{H}$ is unknown. Among them, we focus on the case where the forward operator is parameterized with $\varphi$ , and we need to estimate the parameter $\varphi$ . Specifically, consider the following forward model + +$$ +\boldsymbol {y} = \mathcal {H} _ {\varphi} (\boldsymbol {x}) + \boldsymbol {n}, \tag {10} +$$ + +where $\varphi$ is the parameter of the forward model, $x$ is the ground truth image, and $n$ is some noise. Here, both $\varphi, x$ are unknown, and should be estimated. A classical way to solve (10) is to optimize for the following + +$$ +\min _ {\boldsymbol {x}, \varphi} \quad \frac {1}{2} \| \mathcal {H} _ {\varphi} (\boldsymbol {x}) - \boldsymbol {y} \| ^ {2} + R _ {\varphi} (\varphi) + R _ {\boldsymbol {x}} (\boldsymbol {x}), \tag {11} +$$ + +where $R_{\varphi}(\varphi), R_{\pmb{x}}(\pmb{x})$ are regularization functions for $\varphi, \pmb{x}$ respectively, which can also be thought of as the negative log prior for each distribution, e.g. $R(\cdot) = -\log p(\cdot)$ . + +For example, consider blind deconvolution from camera motion blur as illustrated in Fig. 3(a). The forward model reads + +$$ +\boldsymbol {y} = \boldsymbol {k} * \boldsymbol {x} + \boldsymbol {n}, \tag {12} +$$ + +where $\pmb{k}$ is the blur kernel, corresponding to the parameter $\varphi$ . On the other hand, although the "real" forward model + +![](images/85b0edb8ac031f79ff022bfe33df552e37dbf5c5393c18ac16d279bff616724b.jpg) +(a) Blind deconvolution + +![](images/9f03de5f16db69b36fb69bf7cbfc12f65ce671dfbe15109d6397cfae2fd51547.jpg) +(b) Imaging through turbulence +Figure 3. Illustration of the imaging forward model. (a) Blind deconvolution, (b) Imaging through turbulence + +for atmospheric turbulence is rarely directly used in practice due to the highly complicated nature of the wave propagation theory, the tilt-blur model is often used [5, 6, 49], as the model is simple but fairly accurate. Specifically, the visualization of such imaging process is shown in Fig. 3(b), which can be mathematically described by + +$$ +\boldsymbol {y} = \boldsymbol {k} * \mathcal {T} _ {\phi} (\boldsymbol {x}) + \boldsymbol {n}, \tag {13} +$$ + +where $\mathcal{T}$ is the tilt operator parameterized by the tilt vector field $\phi$ . To remove the scale ambiguity between the kernel and image, the magnitude and the polarity constraints of kernels are often used: + +$$ +\mathbf {1} ^ {T} \boldsymbol {k} = 1, \boldsymbol {k} \succeq 0. \tag {14} +$$ + +Then, the success of the optimization algorithm (11) with the forward models (12) or (13) under the constraint (14) depends on two factors: 1) How closely the prior-imposing functions $R_{\{x,k\}}$ estimate the true prior, and 2) how well the optimization procedure finds the minimum value. Conventional methods are sub-optimal in both aspects. First, the prior (e.g. sparsity [41], dark channel [44], implicit from deep networks [47]) functions do not fully represent the true prior. Second, the optimization process is unstable and hard to tune. For instance, [41, 44] requires different weighting parameters per image, and often fails during the abrupt changes in the stage transition during coarse-to-fine optimization strategy. In section 3, we show that our method can solve both of these problems. + +# 3. BlindDPS + +In DPS [11], the authors used the diffusion prior for $R_{\pmb{x}}$ by training a score function that models $\nabla_{\pmb{x}}\log p(\pmb {x})$ . As for blind inverse problems, a prior model for the parameter $p(\varphi)$ should also be specified. In this regard, our proposal is to use the diffusion prior also for the forward model parameter by estimating $\nabla_{\varphi}\log p(\varphi)$ . With such choice, one can model a much more accurate prior for the parameters compared to the conventional choices. In the following, + +we detail on how to build our method BlindDPS, focusing on blind deconvolution. The method for imaging through turbulence can be derived in a completely analogous fashion, where the details can be found in Supplementary section B.1. + +Key idea. In blind deblurring (deconvolution), the probabilistic forward model is specified as follows + +$$ +p (\boldsymbol {y} | \boldsymbol {x} _ {0}, \boldsymbol {k} _ {0}) := \mathcal {N} (\boldsymbol {y} | \boldsymbol {k} _ {0} * \boldsymbol {x} _ {0}, \sigma^ {2} \boldsymbol {I}), \tag {15} +$$ + +where $\pmb{k}_0$ is the random variable of the convolution kernel. As $\pmb{x}_0$ and $\pmb{k}_0$ are independent, the posterior probability is given as + +$$ +p \left(\boldsymbol {x} _ {0}, \boldsymbol {k} _ {0} \mid \boldsymbol {y}\right) \propto p \left(\boldsymbol {y} \mid \boldsymbol {x} _ {0}, \boldsymbol {k} _ {0}\right) p \left(\boldsymbol {x} _ {0}\right) p \left(\boldsymbol {k} _ {0}\right). \tag {16} +$$ + +Note that our aim is to use implicit diffusion priors for both $p(\pmb{x}_0)$ and $p(\pmb{k}_0)$ through their score functions. One can easily take pre-trained score functions for the image. Similarly, the score function for the kernel can also be estimated from standard DSM (3) to get $s_{\theta^*}^k(\pmb{k}, t) \simeq \nabla_{\pmb{k}_t} \log p_t(\pmb{k}_t)$ . Note that performing DSM to achieve $s_{\theta^*}^k$ costs much less than training the image score function $s_{\theta^*}^i$ , as the distribution is much simpler, and the dimensionality of the vector $\pmb{k}$ is also sufficiently smaller than $\pmb{x}$ . + +On the other hand, again from the independence of $x_0$ and $k_0$ , we are able to construct two separate reverse diffusion processes of identical form: + +$$ +d \boldsymbol {x} = \left[ - \frac {\beta (t)}{2} \boldsymbol {x} - \beta (t) \nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {x} _ {t}) \right] d t + \sqrt {\beta (t)} d \bar {\boldsymbol {w}}, +$$ + +$$ +d \boldsymbol {k} = \left[ - \frac {\beta (t)}{2} \boldsymbol {k} - \beta (t) \nabla_ {\boldsymbol {k} _ {t}} \log p (\boldsymbol {k} _ {t}) \right] d t + \sqrt {\beta (t)} d \bar {\boldsymbol {w}}. +$$ + +Note that the two reverse SDEs are only able to sample from the marginals $p(\boldsymbol{x}_0), p(\boldsymbol{k}_0)$ . However, one can define the dependency between $\boldsymbol{x}, \boldsymbol{y}$ , and $\boldsymbol{k}$ from the posterior probability. Using Bayes' rule in (16) for general $t$ , we have + +$$ +\nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {x} _ {t}, \boldsymbol {k} _ {t} | \boldsymbol {y}) = \nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {y} | \boldsymbol {x} _ {t}, \boldsymbol {k} _ {t}) + \nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {x} _ {t}), +$$ + +$$ +\nabla_ {\boldsymbol {k} _ {t}} \log p (\boldsymbol {x} _ {t}, \boldsymbol {k} _ {t} | \boldsymbol {y}) = \nabla_ {\boldsymbol {k} _ {t}} \log p (\boldsymbol {y} | \boldsymbol {x} _ {t}, \boldsymbol {k} _ {t}) + \nabla_ {\boldsymbol {k} _ {t}} \log p (\boldsymbol {k} _ {t}). +$$ + +Here, in order to estimate the time-conditional log-likelihood $\log p(\pmb{y}|\pmb{x}_t,\pmb{k}_t)$ which is intractable in general, we need the following result: + +Theorem 1. Under the same conditions in [11], we have + +$$ +\nabla_ {\boldsymbol {x} _ {t}} \log p _ {t} (\boldsymbol {y} | \boldsymbol {x} _ {t}, \boldsymbol {k} _ {t}) \simeq \nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {y} | \hat {\boldsymbol {x}} _ {0} (\boldsymbol {x} _ {t}), \hat {\boldsymbol {k}} _ {0} (\boldsymbol {k} _ {t})) +$$ + +$$ +\nabla_ {\boldsymbol {k} _ {t}} \log p _ {t} (\boldsymbol {y} | \boldsymbol {x} _ {t}, \boldsymbol {k} _ {t}) \simeq \nabla_ {\boldsymbol {k} _ {t}} \log p (\boldsymbol {y} | \hat {\boldsymbol {x}} _ {0} (\boldsymbol {x} _ {t}), \hat {\boldsymbol {k}} _ {0} (\boldsymbol {k} _ {t})). +$$ + +Remark 1. Our theorem holds as long as $\pmb{x}_t, \pmb{k}_t$ are independent. Note that the theorem can be further generalized to handle more random variables whenever the independence between the variables is established. In other + +words, we can construct arbitrary many diffusion procedures for each component of the forward model, which can be solved analogous to the approximation proposed in Theorem 1. This result will be useful when we solve the problem of imaging through turbulence in in Supplementary section B.1. + +Using Theorem 1, we finally arrive at the following reverse SDEs + +$$ +\begin{array}{l} d \boldsymbol {x} = (- \frac {\beta (t)}{2} \boldsymbol {x} - \beta (t) [ \nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {y} | \hat {\boldsymbol {x}} _ {0} (\boldsymbol {x} _ {t}), \hat {\boldsymbol {k}} _ {0} (\boldsymbol {k} _ {t})) \\ \left. + \boldsymbol {s} _ {\theta^ {*}} ^ {i} (\boldsymbol {x} _ {t}, t) ]\right) d t + \sqrt {\beta (t)} d \bar {\boldsymbol {w}}, \tag {17} \\ \end{array} +$$ + +$$ +\begin{array}{l} d \boldsymbol {k} = (- \frac {\beta (t)}{2} \boldsymbol {k} - \beta (t) [ \nabla_ {\boldsymbol {k} _ {t}} \log p (\boldsymbol {y} | \hat {\boldsymbol {x}} _ {0} (\boldsymbol {x} _ {t}), \hat {\boldsymbol {k}} _ {0} (\boldsymbol {k} _ {t})) \\ \left. + \boldsymbol {s} _ {\theta^ {*}} ^ {k} \left(\boldsymbol {k} _ {t}, t\right) \right]) d t + \sqrt {\beta (t)} d \bar {w}. \tag {18} \\ \end{array} +$$ + +The system of equations (17),(18) are now numerically solvable as the gradient of the log likelihood is analytically tractable. Specifically, for the Gaussian measurement, we have + +$$ +\nabla_ {\boldsymbol {x} _ {t}} \log p (\boldsymbol {y} | \hat {\boldsymbol {x}} _ {0}, \hat {\boldsymbol {k}} _ {0}) = - \frac {1}{\sigma^ {2}} \nabla_ {\boldsymbol {x} _ {t}} \| \boldsymbol {y} - \hat {\boldsymbol {k}} _ {0} * \hat {\boldsymbol {x}} _ {0} \| _ {2} ^ {2}. \tag {19} +$$ + +Combined with the ancestral sampling steps [21], our algorithm for posterior sampling of blind deblurring is formally given in Algorithm 1. Here, note that we choose to take static step size times the gradient of the norm instead of taking time-dependent step sizes times the gradient of the squared norm, as it was shown to be effective despite its simplicity [11]. Furthermore, in order to impose the usual condition (14), we define a set $C \coloneqq \{ \pmb{k} | \mathbf{1}^T \pmb{k} = 1, \pmb{k} \succeq 0 \}$ and project onto the set through $\mathcal{P}_C(\hat{\pmb{k}}_0)$ in Algorithm 1, after the estimation of $\hat{\pmb{k}}_0$ at each intermediate step. For visual illustration of the proposed method, see Fig. 2. + +Augmenting diffusion prior with sparsity. Implementing (17),(18) directly induces fairly stable results with the correct choice of $\alpha$ . Here, we go a step further and adopt a lesson from the classic literature. As we often wish to estimate blur kernels that are sparse, we promote sparsity only to the kernel that we are estimating by augmenting the diffusion prior with $\ell_0 / \ell_1$ regularization. The minimization strategy for the kernel then becomes + +$$ +\boldsymbol {k} _ {i - 1} = \boldsymbol {k} _ {i - 1} ^ {\prime} - \alpha \left(\| \boldsymbol {y} - \hat {\boldsymbol {k}} _ {0} * \hat {\boldsymbol {x}} _ {0} \| _ {2} + \lambda R _ {\boldsymbol {k}} (\hat {\boldsymbol {k}} _ {0})\right), \tag {20} +$$ + +where $\lambda$ is the regularization strength, and the choice of $R_{k}(\cdot) := \ell_{0} / \ell_{1}$ regularization depends on the type of the dataset. With such augmentation, reconstruction can be further stabilized. + +Interpretation in Gaussian scale-space. (Gaussian) + +Scale-space theory [36] states that one can represent signals in multiple scales by gradually convolving with Gaussian filters. As adding Gaussian noise to random vectors in the + +Algorithm 1 BlindDPS — Blind Deblurring +Require: $N,\pmb {y},\alpha ,\{\tilde{\sigma}_i\}_{i = 1}^N,\lambda ,R_k(\cdot)$ +1: $\pmb{x}_N,\pmb{k}_N\sim \mathcal{N}(\pmb {0},\pmb {I})$ +2: for $i = N - 1$ to 0 do +3: $\hat{s}^i\gets s_{\theta^*}^i (\pmb {x}_i,i)$ +4: $\hat{s}^k\gets s_{\theta^*}^k (\pmb {k}_i,i)$ +5: $\hat{\pmb{x}}_0\gets \frac{1}{\sqrt{\bar{\alpha}_i}} (\pmb {x}_i + \sqrt{1 - \bar{\alpha}_i}\hat{s}^i)$ +6: $\hat{\pmb{k}}_0\gets \frac{1}{\sqrt{\bar{\alpha}_i}} (\pmb {k}_i + \sqrt{1 - \bar{\alpha}_i}\hat{s}^k)$ +7: $\hat{\pmb{k}}_0\gets \mathcal{P}_C(\hat{\pmb{k}}_0)$ +8: $\pmb {z}_i,\pmb {z}_k\sim \mathcal{N}(\pmb {0},\pmb {I})$ +9: $\pmb{x}_{i - 1}^{\prime}\gets \frac{\sqrt{\alpha_i(1 - \bar{\alpha}_{i - 1})}}{1 - \bar{\alpha}_i}\pmb {x}_i + \frac{\sqrt{\bar{\alpha}_{i - 1}}\beta_i}{1 - \bar{\alpha}_i}\hat{\pmb{x}}_0 + \tilde{\sigma}_iz_i$ +10: $\pmb{k}_{i - 1}^{\prime}\gets \frac{\sqrt{\alpha_i(1 - \bar{\alpha}_{i - 1})}}{1 - \bar{\alpha}_i}\pmb {k}_i + \frac{\sqrt{\bar{\alpha}_{i - 1}}\beta_i}{1 - \bar{\alpha}_i}\hat{\pmb{k}}_0 + \tilde{\sigma}_iz_k$ +11: $\pmb{x}_{i - 1}\gets \pmb{x}_{i - 1}^{\prime} - \alpha \nabla_{\pmb{x}_i}\| \pmb {y} - \hat{\pmb{k}}_0*\hat{\pmb{x}}_0\| _2$ +12: $\mathcal{L}_k\gets \| y - \hat{k}_0*\hat{x}_0\| _2 + \lambda R_k(\hat{k}_0)$ +13: $\pmb{k}_{i - 1}\gets \pmb{k}_{i - 1}^{\prime} - \alpha \nabla_{\pmb{k}_i}\mathcal{L}_k$ +14: end for +15: return $x_0,k_0$ + +forward pass of the diffusion has a dual relation in the density domain (i.e. convolution with Gaussian kernels), one can think of the diffusion process as a realization of one such process. Thus, the reverse diffusion process can be interpreted as a coarse-to-fine synthesis evolving through the Gaussian scale-space, which is most visible by visualizing $\hat{\pmb{x}}_0(\pmb{x}_t),\hat{\pmb{k}}_0(\pmb{k}_t)$ when evolving through $t = 1\rightarrow 0$ (see Fig. 1(c)). + +For blind deconvolution problems, in order to achieve optimal quality, it is a standard practice to start the optimization process at a coarse scale by down-sampling, and sequentially upsample with a pre-determined schedule to refine the estimates [41, 42]. However, the discretized schedule is typically abrupt (e.g. [41, 42] uses 8 discretization) and ad-hoc. On the other hand, by using the reverse diffusion process, we are granted with a natural, smooth schedule of evolution, which can be thought of as a continuous generalization of the coarse-to-fine reconstruction strategy. This could be another reason why the proposed method is able to dramatically outperform the conventional methods. + +# 4. Experiments + +# 4.1. Experimental setup + +Dataset. For blind deblurring, we use FFHQ $256 \times 256$ [26], and AFHQ-dog $256 \times 256$ [10]. We choose 1k validation set for FFHQ, and the full 500 test images for AFHQ-dog. We leverage pre-trained (image) score functions, as in the experimental setting of [13]. For imaging through turbulence, we use FFHQ $256 \times 256$ and ImageNet $256 \times 256$ [15]. For both blind inverse problems, we add Gaussian measurement noise with $\sigma = 0.02$ . Full details on + +![](images/7660794d669d66c224fc90c88f46cb60cdc89e0133cf6854dd941fa30c20c2c7.jpg) +Figure 4. Blind deblurring results. (row 1): FFHQ $256 \times 256$ motion deblurring, (row 2): AFHQ $256 \times 256$ motion deblurring. (row 3): AFHQ $256 \times 256$ Gaussian deblurring. (a) Measurement, (b) Pan-DCP [44], (c) MPRNet [61], (d) SelfDeblur [47], (e) BlindDPS (ours), (f) Ground truth. For (c), kernel not shown as the method only estimate images. + +
MethodFFHQ (256 × 256)AFHQ (256 × 256)
MotionGaussianMotionGaussian
FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑
BlindDPS (ours)29.490.28122.2427.360.23324.7723.890.33820.9220.540.28723.63
SelfDeblur [47]270.00.71710.83235.40.68611.36300.50.7689.081172.20.66211.53
MPRNet [61]111.60.43417.4095.120.33720.75131.80.52114.8546.190.36620.51
DeblurGANv2 [32]220.70.57117.75185.50.52919.69186.20.59717.6486.870.52320.29
Pan-DCP [44]214.90.52015.4192.700.39320.50214.00.70411.8757.140.39220.97
Pan-ℓ0 [41]242.60.54215.53109.10.41519.94235.00.62715.3462.760.39521.41
Perrone et al. [45]156.80.49216.0885.30.36320.66197.70.58816.6859.320.37521.38
+ +Table 1. Quantitative evaluation (FID, LPIPS, PSNR) of blind deblurring task on FFHQ and AFHQ. Bold: Best, under: second best. + +
MethodFFHQ (256 × 256)AFHQ (256 × 256)
MotionGaussianMotionGaussian
MSE ↓ MNC ↑MSE ↓ MNC ↑MSE ↓ MNC ↑MSE ↓ MNC ↑
BlindDPS (ours)0.0030.9550.0000.9950.0030.9300.0010.991
SelfDeblur [47]0.0210.3230.0200.2660.0210.2680.0200.272
Pan-DCP [44]0.0200.4250.0160.4780.0200.3650.0160.481
Pan-ℓ0 [41]0.0200.4540.0160.5180.0200.3980.0150.517
+ +Table 2. Quantitative evaluation (MSE, MNC [23]) of kernel estimation on FFHQ and AFHQ. Bold: Best, under: second best. + +experimental setup can be found in supplementary section F + +Evaluation. We use three metrics—Frechet inception distance (FID), learned Perceptual Image Patch Similarity (LPIPS), and peak signal-to-noise-ratio (PSNR)—for quantitatively measuring the performance of the image reconstruction. For kernel estimation, we use mean-squared-error (MSE), and maximum of normalized convolution + +(MNC) [23], which is computed by + +$$ +\operatorname {M N C} := \max \left(\frac {\tilde {\boldsymbol {k}} * \boldsymbol {k} ^ {*}}{\| \tilde {\boldsymbol {k}} \| _ {2} \| \boldsymbol {k} ^ {*} \| _ {2}}\right), \tag {21} +$$ + +where $\tilde{k}, k^*$ are the estimated, and the ground truth kernels, respectively. + +# 4.2. Results + +Blind deblurring. Motion deblurring results are presented in Fig. 1(a) and Fig. 4. As our setting for motion deblurring imposes a rather aggressive degradation with a large blur kernel, most of the prior arts fail catastrophically, not being able to generate a feasible solution. In contrast, our method accurately captures both the kernel and the image with sharpness. Similar trend can be seen for Gaussian deblurring presented in the third row of Fig. 4. Other meth + +
MethodFFHQ (256 × 256)ImageNet (256 × 256)
FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑
BlindDPS (ours)27.350.24724.4951.250.34119.59
TSR-WGAN [25]58.300.25826.2969.800.36917.67
ILVR [9]65.500.37021.4885.210.49418.09
MPRNet [61]116.20.41119.6878.240.42120.34
DeblurGANv2 [32]225.90.56118.4060.310.39321.56
+ +Table 3. Quantitative evaluation (FID, LPIPS, PSNR) of imaging through turbulence task on FFHQ and ImageNet. Bold: Best, under: second best. + +ods fall far short of BlindDPS in the sense that they either produce reconstructions that are blurry with inaccurate blur kernel estimation, or fails dramatically (e.g. SelfDeblur). Furthermore, the proposed method establishes the state-of-the-art in all quantitative metrics, which can be seen in Table 1 and Table 2. + +![](images/1d0062ff8c3c23e79ae3343d16be3cf5118fb96324229a25b810212687b733db.jpg) +Figure 5. Blind deblurring results on diverse data and kernel type/size.(a)ImageNet, (b)USC-SIPI, (c) kernels from Levin et al. [34] + +Diverse images and kernels. To demonstrate the generalizability of BlindDPS, we apply our method to more diverse images and kernels in Fig. 5. We see that BlindDPS indeed yields high-quality reconstructions in all the presented cases. Notably, when smaller sized kernel is used, we can simply center-crop the inferred kernel after the inference without any additional treatment. + +Imaging through turbulence. We show the reconstruction results in Fig. 1(b) and Fig. 6, with quantitative metrics in Table 3. Consistent with the results from blind deblurring, BlindDPS outperforms the comparison methods + +in most cases, effectively removing both the blur and the tilt from the measurement. Notably, our method outperforms all other methods by large margins on perceptual metrics (i.e. FID, LPIPS). For PSNR, the proposed method often slightly underperforms against supervised learning approaches, which is to be expected, as for reconstructions from heavy degradations, retrieving the high-frequency details often penalizes such distortion metrics [3]. + +# 4.3. Ablation studies + +We perform two ablation studies to verify our design choices: 1) using the diffusion prior for the forward model parameters, and 2) augmenting the diffusion prior with the sparsity prior. Details on the experimental setup along with further analysis can be found in Supplementary section C. + +Diffusion prior for the forward model. One may question why the score function for the kernel is necessary in the first place, since one could also estimate the kernel solely through gradient descent using the gradient of the likelihood. In fact, this corresponds to using the uniform prior for the kernel distribution, which we compare against the proposed diffusion prior (BlindDPS) in Fig. 7. We clearly see that using the uniform prior yields heavily distorted result, with poorly estimated kernel. From this experiment, we observe that using another diffusion process specifically for the forward model is crucial for the performance. + +Effect of sparsity regularization. One design choice made in BlindDPS is the additional sparsity regularization applied to kernels. Here, we analyze the effect of such regularization. In Table C.1, we report on quantitative metrics for the kernel, depending on the regularization weight $\lambda$ . Clearly, setting $\lambda = 0.0$ induces inferior performance especially for motion deblurring. When setting $\lambda \geq 0.1$ however, we can see that one can achieve good performance regardless of the chosen weight value. As diffusion priors have been shown to have surprisingly high generalization capacity [14, 24], we choose a mild weight value of $\lambda = 1.0$ , which gives visually appealing results without down-weighting the influence of diffusion priors too much. + +# 5. Discussion and Related Works + +This work follows the line of endeavors to develop methods that can solve inverse problems through diffusion models. Methods that are based on iterative projection onto convex sets (POCS) were the first to be developed, iterating between the denoising step, and the projection step [9,13,14,52,53]. Methods that attempt to approximate posterior sampling via annealed Langevin dynamics (ALD) [24], and singular value decomposition (SVD) [27] were proposed, with the latter showing particular robustness to noisy measurements. + +The trend recently shifted towards leveraging the denoised estimate via Tweedie's formula at the inter- + +![](images/1dc78845c95d6f51c60aa738ede36497f68f7216dfcfff833c040854c7fe5207.jpg) +Figure 6. Reconstruction of imaging through turbulence. (row 1): FFHQ $256 \times 256$ , (row 2-3): ImageNet $256 \times 256$ . (a) Measurement, (b) ILVR [9], (c) MPRNet [61], (d) TSR-WGAN [25], (e) BlindDPS (ours), (f) Ground truth. + +![](images/6e905bf60009e92cec8b3ce4c512943ff0045da2b0e59a3c228faae18d284148.jpg) +Figure 7. Ablation study: uniform prior vs. diffusion prior. (a) Measurement, (b) uniform prior, (c) diffusion prior, (d) ground truth. + +mediate steps under various names — manifold constrained gradient (MCG) [12], gradient guidance [22], and reconstruction-based method [28]. Diffusion posterior sampling (DPS) [11] is the method that is the most similar to ours, showing that such method is an approximation of the posterior sampling process. However, none of the methods so far considered blind inverse problem, and to the best of our knowledge, we are the first to show that posterior sampling with diffusion scales to blind settings. + +Limitations and future directions. As BlindDPS performs joint minimization on multiple factors (e.g. kernel, tilt-map, image), it is typically less robust than the non-blind reconstruction scheme. At times, the solution diverges when the parameters are incorrectly tuned. Such instability when we experiment with datasets with high diversity + +e.g. ImageNet. As we find ImageNet diffusion prior to be volatile, it is tricky to scale our method to use for out-in-the-wild blurred images, and limit the scope of this work to simulated ones. For imaging through turbulence, it is often the case where the tilt map is incorrectly estimated whereas the kernel and the ground truth image are accurately estimated. Furthermore, as we train and use specified diffusion score functions for each of the component, inference speed is delayed, due to the additional forward/backward passes through the newly involved score functions. When the forward functional involves estimating additional parameters, the number of score functions required will scale linearly, not being efficient with complex functional forms. Finally, we note that our method is yet to solve the truly blind case, where we do not know the functional form of the forward mapping. Solving the truly blind case would be an interesting direction of future studies. + +# 6. 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In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 5728-5739, 2022. 17 +[61] Syed Waqas Zamir, Aditya Arora, Salman Khan, Munawar Hayat, Fahad Shahbaz Khan, Ming-Hsuan Yang, and Ling Shao. Multi-stage progressive image restoration. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 14821-14831, 2021. 6, 7, 8, 17, 19, 21, 22, 23, 24, 25, 26 +[62] Xiang Zhu and Peyman Milanfar. Removing atmospheric turbulence via space-invariant deconvolution. IEEE transactions on pattern analysis and machine intelligence, 35(1):157-170, 2012. 18 +[63] Wangmeng Zuo, Deyu Meng, Lei Zhang, Xiangchu Feng, and David Zhang. A generalized iterated shrinkage algorithm for non-convex sparse coding. In Proceedings of the IEEE international conference on computer vision, pages 217–224, 2013. 17 +[64] Wangmeng Zuo, Dongwei Ren, David Zhang, Shuhang Gu, and Lei Zhang. Learning iteration-wise generalized shrinkage-thresholding operators for blind deconvolution. IEEE Transactions on Image Processing, 25(4):1751-1764, 2016. 17 \ No newline at end of file diff --git a/2023/Parallel Diffusion Models of Operator and Image for Blind Inverse Problems/images.zip b/2023/Parallel Diffusion Models of Operator and Image for Blind Inverse Problems/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..a494084f8b2086f173269a87f14291abec9be6dd --- /dev/null +++ b/2023/Parallel Diffusion Models of Operator and Image for Blind Inverse Problems/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7e2c89e7baf41f96a642489fb9aa302cd3f3e4c605d93d8d404e3045de56d9a0 +size 962442 diff --git a/2023/Parallel Diffusion Models of Operator and Image for Blind Inverse Problems/layout.json b/2023/Parallel Diffusion Models of Operator and Image for Blind Inverse Problems/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..51151c9783829bb137215f102721ce4728c8a147 --- /dev/null +++ b/2023/Parallel Diffusion Models of Operator and Image for Blind Inverse Problems/layout.json @@ -0,0 +1,9700 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 60, + 89, + 533, + 106 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 89, + 533, + 106 + ], + "spans": [ + { + "bbox": [ + 60, + 89, + 533, + 106 + ], + "type": "text", + "content": "Parallel Diffusion Models of Operator and Image for Blind Inverse Problems" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 111, + 128, + 203, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 111, + 128, + 203, + 144 + ], + "spans": [ + { + "bbox": [ + 111, + 128, + 203, + 144 + ], + "type": "text", + "content": "Hyungjin Chung*" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 227, + 129, + 304, + 143 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 227, + 129, + 304, + 143 + ], + "spans": [ + { + "bbox": [ + 227, + 129, + 304, + 143 + ], + "type": "text", + "content": "Jeongsol Kim\\*" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 326, + 129, + 384, + 143 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 326, + 129, + 384, + 143 + ], + "spans": [ + { + "bbox": [ + 326, + 129, + 384, + 143 + ], + "type": "text", + "content": "Sehui Kim" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 408, + 129, + 481, + 143 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 408, + 129, + 481, + 143 + ], + "spans": [ + { + "bbox": [ + 408, + 129, + 481, + 143 + ], + "type": "text", + "content": "Jong Chul Ye" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 211, + 144, + 383, + 157 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 211, + 144, + 383, + 157 + ], + "spans": [ + { + "bbox": [ + 211, + 144, + 383, + 157 + ], + "type": "text", + "content": "Dept. of Bio & Brain Engineering," + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 203, + 157, + 389, + 171 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 203, + 157, + 389, + 171 + ], + "spans": [ + { + "bbox": [ + 203, + 157, + 389, + 171 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 203, + 157, + 389, + 171 + ], + "type": "text", + "content": "Kim Jae Chul Graduate School of AI," + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 278, + 171, + 315, + 183 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 278, + 171, + 315, + 183 + ], + "spans": [ + { + "bbox": [ + 278, + 171, + 315, + 183 + ], + "type": "text", + "content": "KAIST" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 156, + 187, + 436, + 199 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 156, + 187, + 436, + 199 + ], + "spans": [ + { + "bbox": [ + 156, + 187, + 436, + 199 + ], + "type": "text", + "content": "{hj.chung, jeongsol,nehui.kim,jong.ye}@kaist.ac.kr" + } + ] + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 52, + 208, + 542, + 479 + ], + "blocks": [ + { + "bbox": [ + 52, + 208, + 542, + 479 + ], + "lines": [ + { + "bbox": [ + 52, + 208, + 542, + 479 + ], + "spans": [ + { + "bbox": [ + 52, + 208, + 542, + 479 + ], + "type": "image", + "image_path": "8778e620c412f145d03f0b7f5d9933836e3e1540617bd95780bcd4e0b87ef189.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 45, + 488, + 547, + 534 + ], + "lines": [ + { + "bbox": [ + 45, + 488, + 547, + 534 + ], + "spans": [ + { + "bbox": [ + 45, + 488, + 547, + 534 + ], + "type": "text", + "content": "Figure 1. Representative results and overall concept of the proposed method. (a) Results of blind deblurring. Both the image and the kernel in the bottom right corner are jointly estimated with the proposed method. (b) Results of imaging through turbulence. (c) Evolution of joint reconstruction with the proposed method. " + }, + { + "bbox": [ + 45, + 488, + 547, + 534 + ], + "type": "inline_equation", + "content": "1^{\\mathrm{st}}" + }, + { + "bbox": [ + 45, + 488, + 547, + 534 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 45, + 488, + 547, + 534 + ], + "type": "inline_equation", + "content": "2^{\\mathrm{nd}}" + }, + { + "bbox": [ + 45, + 488, + 547, + 534 + ], + "type": "text", + "content": " row illustrate the change of " + }, + { + "bbox": [ + 45, + 488, + 547, + 534 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{x}}_0(\\pmb{x}_t)" + }, + { + "bbox": [ + 45, + 488, + 547, + 534 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 488, + 547, + 534 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{k}}_0(\\pmb{k}_t)" + }, + { + "bbox": [ + 45, + 488, + 547, + 534 + ], + "type": "text", + "content": " through time as " + }, + { + "bbox": [ + 45, + 488, + 547, + 534 + ], + "type": "inline_equation", + "content": "t = 1 \\to 0" + }, + { + "bbox": [ + 45, + 488, + 547, + 534 + ], + "type": "text", + "content": ", with the measurement and the kernel initialization given on the first column." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "bbox": [ + 161, + 543, + 209, + 555 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 161, + 543, + 209, + 555 + ], + "spans": [ + { + "bbox": [ + 161, + 543, + 209, + 555 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 567, + 288, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 567, + 288, + 616 + ], + "spans": [ + { + "bbox": [ + 46, + 567, + 288, + 616 + ], + "type": "text", + "content": "Diffusion model-based inverse problem solvers have demonstrated state-of-the-art performance in cases where the forward operator is known (i.e. non-blind). However, the applicability of the method to blind inverse problems" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 544, + 547, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 544, + 547, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 544, + 547, + 712 + ], + "type": "text", + "content": "has yet to be explored. In this work, we show that we can indeed solve a family of blind inverse problems by constructing another diffusion prior for the forward operator. Specifically, parallel reverse diffusion guided by gradients from the intermediate stages enables joint optimization of both the forward operator parameters as well as the image, such that both are jointly estimated at the end of the parallel reverse diffusion procedure. We show the efficacy of our method on two representative tasks — blind deblurring, and imaging through turbulence — and show that our method yields state-of-the-art performance, while also being flexible to be applicable to general blind inverse problems when we know the functional forms. Code available: https://github.com/BlindDPS/blind-dps" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 627, + 288, + 714 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 627, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 627, + 288, + 714 + ], + "type": "text", + "content": "This work was supported by the National Research Foundation of Korea under Grant NRF-2020R1A2B5B03001980, by the KAIST Key Research Institute (Interdisciplinary Research Group) Project, by the Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government (MSIT) (No. 2021-0-02068, Artificial Intelligence Innovation Hub), and by the IITP grant funded by the Korea government(MSIT) (No. 2022-0-00984, Development of Artificial Intelligence Technology for Personalized Plug-and-Play Explanation and Verification of Explanation)." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6059" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 128, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 128, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 128, + 83 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 91, + 287, + 247 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 91, + 287, + 247 + ], + "spans": [ + { + "bbox": [ + 46, + 91, + 287, + 247 + ], + "type": "text", + "content": "Inverse problems subsume a wide set of important problems in science and engineering, where the objective is to recover the latent image from the corrupted measurement, generated by the forward operator. Considering the taxonomy, they can be split into two major categories — non-blind inverse problems, and blind inverse problems. The former considers the cases where the forward operator is known, and hence eases the problem. In contrast, the latter considers the cases where the operator is unknown, and thus the operator needs to be estimated together with the reconstruction of the latent image. The latter problem is considerably harder than the former problem, as joint minimization is typically much less stable." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 247, + 288, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 247, + 288, + 486 + ], + "spans": [ + { + "bbox": [ + 46, + 247, + 288, + 486 + ], + "type": "text", + "content": "In this work, we mainly focus on leveraging generative priors to solve inverse problems in imaging. Among many different generative model classes, diffusion models have established the new state-of-the-art. In diffusion models, we define the forward data noising process, which gradually corrupts the image into white Gaussian noise. The generative process is defined by the reverse of such process, where each step of reverse diffusion is governed by the score function [53]. With the recent surge of diffusion models, it has been demonstrated in literature that diffusion models are not only powerful generative models, but also excellent generative priors to solve inverse problems. Namely, one can either resort to iterative projections to the measurement subspace [13, 53], or estimate posterior sampling [11] to arrive at feasible solutions that meet the data consistency. For both linear [13, 27, 53] and some non-linear [11, 51] inverse problems, guiding unconditional diffusion models to solve down-stream inverse problems were shown to have stronger performance even when compared to the fully supervised counterparts." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 487, + 287, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 487, + 287, + 653 + ], + "spans": [ + { + "bbox": [ + 46, + 487, + 287, + 653 + ], + "type": "text", + "content": "Nevertheless, current solvers are strictly limited to cases where the forward operator is known and fixed. For example, [11, 27] consider non-blind deblurring with known kernels. The problem now boils down to optimizing only for the latent image, since the likelihood can be computed robustly. Unfortunately, in real world problems, knowing the kernel exactly is impractical. It is often the case where the kernel is also unknown, and we have to jointly estimate the image and the kernel. In such cases, not only do we need a prior model of the image, but we also need some proper prior model of the kernel [41, 55]. While conventional methods exploit, e.g. patch-based prior [55], sparsity prior [41], etc., they often fall short of accurate modeling of the distribution." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "content": "In this work, we aim to leverage the ability of diffusion models to act as strong generative priors and propose Blind-DPS (Blind Diffusion Posterior Sampling) — constructing multiple diffusion processes for learning the prior of each component — which enable posterior sampling even when" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": "the operator is unknown. BlindDPS starts by initializing both the image and the operator parameter with Gaussian noise. Reverse diffusion progresses in parallel for both models, where the cross-talk between the paths are enforced from the approximate likelihood and the measurement, as can be seen in Fig. 2. With our method, both the image and the kernel starts with a coarse estimation, gradually getting closer to the ground truth as " + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "inline_equation", + "content": "t \\to 0" + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": " (see Fig. 1(c))." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 169, + 546, + 313 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 169, + 546, + 313 + ], + "spans": [ + { + "bbox": [ + 304, + 169, + 546, + 313 + ], + "type": "text", + "content": "In fact, our method can be thought of as a coarse-to-fine strategy naturally admitting a Gaussian scale-space representation [29, 36], which can be seen as a continuous generalization of the coarse-to-fine optimization strategy that most of the optimization-based methods take [41, 44]. Furthermore, our method is generally applicable to cases where we know the structure of the forward model a priori (e.g. convolution). To demonstrate the generality, we further show that our method can also be applied in imaging through turbulence. From our experiments, we show that the proposed method yields state-of-the-art performance while being generalizable to different inverse problems." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 327, + 384, + 341 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 327, + 384, + 341 + ], + "spans": [ + { + "bbox": [ + 306, + 327, + 384, + 341 + ], + "type": "text", + "content": "2. Background" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 348, + 545, + 409 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 348, + 545, + 409 + ], + "spans": [ + { + "bbox": [ + 304, + 348, + 545, + 409 + ], + "type": "text", + "content": "Diffusion models Variance preserving (VP) diffusion models (i.e. DDPM [21]), in the score-based persepctive [53], define the forward noising process of the data " + }, + { + "bbox": [ + 304, + 348, + 545, + 409 + ], + "type": "inline_equation", + "content": "\\pmb{x}(t)\\triangleq \\pmb{x}_t,t\\in [0,1]" + }, + { + "bbox": [ + 304, + 348, + 545, + 409 + ], + "type": "text", + "content": " with a linear stochastic differential equation (SDE)" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 361, + 419, + 545, + 444 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 361, + 419, + 545, + 444 + ], + "spans": [ + { + "bbox": [ + 361, + 419, + 545, + 444 + ], + "type": "interline_equation", + "content": "d \\boldsymbol {x} = - \\frac {\\beta (t)}{2} \\boldsymbol {x} d t + \\sqrt {\\beta (t)} d \\boldsymbol {w}, \\tag {1}", + "image_path": "426189b8ede5cf4fa0211204bb56cd8556e01a2b4c6afb3c4721d70d44803026.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 454, + 545, + 527 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 454, + 545, + 527 + ], + "spans": [ + { + "bbox": [ + 304, + 454, + 545, + 527 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 454, + 545, + 527 + ], + "type": "inline_equation", + "content": "\\beta(t)" + }, + { + "bbox": [ + 304, + 454, + 545, + 527 + ], + "type": "text", + "content": " is the noise schedule, and " + }, + { + "bbox": [ + 304, + 454, + 545, + 527 + ], + "type": "inline_equation", + "content": "\\boldsymbol{w}" + }, + { + "bbox": [ + 304, + 454, + 545, + 527 + ], + "type": "text", + "content": " is the standard Brownian motion. One can define a proper noise schedule " + }, + { + "bbox": [ + 304, + 454, + 545, + 527 + ], + "type": "inline_equation", + "content": "\\beta(t)" + }, + { + "bbox": [ + 304, + 454, + 545, + 527 + ], + "type": "text", + "content": " such that the data distribution " + }, + { + "bbox": [ + 304, + 454, + 545, + 527 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}(0) \\sim p_0 = p_{\\mathrm{data}}" + }, + { + "bbox": [ + 304, + 454, + 545, + 527 + ], + "type": "text", + "content": " is molded into the standard Gaussian distribution " + }, + { + "bbox": [ + 304, + 454, + 545, + 527 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}(1) \\sim p_1 \\simeq \\mathcal{N}(\\boldsymbol{0}, \\boldsymbol{I})" + }, + { + "bbox": [ + 304, + 454, + 545, + 527 + ], + "type": "text", + "content": ". Then, the corresponding reverse SDE is given by [2]" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 310, + 536, + 545, + 575 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 310, + 536, + 545, + 575 + ], + "spans": [ + { + "bbox": [ + 310, + 536, + 545, + 575 + ], + "type": "interline_equation", + "content": "d \\boldsymbol {x} = \\left[ - \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) \\nabla_ {\\boldsymbol {x} _ {t}} \\log p _ {t} (\\boldsymbol {x} _ {t}) \\right] d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}, \\tag {2}", + "image_path": "df272032deec234847f87e1a73fe12f05b90f8c4faac409b1a01530583b35c83.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 587, + 545, + 613 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 587, + 545, + 613 + ], + "spans": [ + { + "bbox": [ + 304, + 587, + 545, + 613 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 587, + 545, + 613 + ], + "type": "inline_equation", + "content": "\\nabla_{\\boldsymbol{x}_t}\\log p_t(\\boldsymbol{x}_t)" + }, + { + "bbox": [ + 304, + 587, + 545, + 613 + ], + "type": "text", + "content": " is the score function, typically approximated by denoising score matching (DSM) [56]" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 623, + 545, + 654 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 623, + 545, + 654 + ], + "spans": [ + { + "bbox": [ + 306, + 623, + 545, + 654 + ], + "type": "interline_equation", + "content": "\\theta^ {*} = \\underset {\\theta} {\\operatorname {a r g m i n}} \\mathbb {E} _ {t, \\boldsymbol {x} _ {t}, \\boldsymbol {x} _ {0}} \\left[ \\| \\boldsymbol {s} _ {\\theta} (\\boldsymbol {x} _ {t}, t) - \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t} | \\boldsymbol {x} _ {0}) \\| _ {2} ^ {2} \\right]. \\tag {3}", + "image_path": "080a2ea7e1ad6fe6266947844b6a4b7033288d493fa05a72c00c74578f76048d.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 654, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 545, + 714 + ], + "type": "text", + "content": "Once trained, we can use the plug-in estimate " + }, + { + "bbox": [ + 304, + 654, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\nabla_{\\boldsymbol{x}_t}\\log p_t(\\boldsymbol{x}_t)\\simeq s_\\theta (\\boldsymbol{x}_t,t)" + }, + { + "bbox": [ + 304, + 654, + 545, + 714 + ], + "type": "text", + "content": " for the reverse diffusion in (2), and solve by discretization (e.g. ancestral sampling of [21]), effectively sampling from the prior distribution " + }, + { + "bbox": [ + 304, + 654, + 545, + 714 + ], + "type": "inline_equation", + "content": "p(\\boldsymbol {x}_0)" + }, + { + "bbox": [ + 304, + 654, + 545, + 714 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6060" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 97, + 69, + 500, + 210 + ], + "blocks": [ + { + "bbox": [ + 97, + 69, + 500, + 210 + ], + "lines": [ + { + "bbox": [ + 97, + 69, + 500, + 210 + ], + "spans": [ + { + "bbox": [ + 97, + 69, + 500, + 210 + ], + "type": "image", + "image_path": "fe01fed546f0fcba1de313cb11087491027c00c3d77e90485ee550c8a768811a.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 217, + 547, + 251 + ], + "lines": [ + { + "bbox": [ + 46, + 217, + 547, + 251 + ], + "spans": [ + { + "bbox": [ + 46, + 217, + 547, + 251 + ], + "type": "text", + "content": "Figure 2. Description of BlindDPS. From the intermediate (noisy) estimate " + }, + { + "bbox": [ + 46, + 217, + 547, + 251 + ], + "type": "inline_equation", + "content": "\\pmb{x}_i, \\pmb{k}_i" + }, + { + "bbox": [ + 46, + 217, + 547, + 251 + ], + "type": "text", + "content": ", we achieve the denoised representation " + }, + { + "bbox": [ + 46, + 217, + 547, + 251 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{x}}_0(\\pmb{x}_i), \\hat{\\pmb{k}}_0(\\pmb{k}_i)" + }, + { + "bbox": [ + 46, + 217, + 547, + 251 + ], + "type": "text", + "content": " through Tweedie's formula with the score functions " + }, + { + "bbox": [ + 46, + 217, + 547, + 251 + ], + "type": "inline_equation", + "content": "s_{\\theta^*}^i, s_{\\theta^*}^k" + }, + { + "bbox": [ + 46, + 217, + 547, + 251 + ], + "type": "text", + "content": ". The residual " + }, + { + "bbox": [ + 46, + 217, + 547, + 251 + ], + "type": "inline_equation", + "content": "\\| \\pmb{y} - \\hat{\\pmb{k}}_0 * \\hat{\\pmb{x}}_0 \\|" + }, + { + "bbox": [ + 46, + 217, + 547, + 251 + ], + "type": "text", + "content": " is computed with the denoised estimates, and the residual-minimizing gradients are applied parallel to both diffusion processes." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 257, + 288, + 281 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 257, + 288, + 281 + ], + "spans": [ + { + "bbox": [ + 47, + 257, + 288, + 281 + ], + "type": "text", + "content": "Diffusion posterior sampling (DPS) Consider the following Gaussian measurement model" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 56, + 289, + 287, + 304 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 56, + 289, + 287, + 304 + ], + "spans": [ + { + "bbox": [ + 56, + 289, + 287, + 304 + ], + "type": "interline_equation", + "content": "p (\\boldsymbol {y} | \\boldsymbol {x} _ {0}) = \\mathcal {N} (\\boldsymbol {y} | \\mathcal {H} (\\boldsymbol {x} _ {0}), \\sigma^ {2} \\boldsymbol {I}), \\boldsymbol {y} \\in \\mathbb {R} ^ {m}, \\boldsymbol {x} _ {0} \\in \\mathbb {R} ^ {n}, (4)", + "image_path": "26c903eca83c4f4501a3e94f586b066c852ab10283e8f6af7e894aec171d49d8.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 310, + 287, + 369 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 310, + 287, + 369 + ], + "spans": [ + { + "bbox": [ + 47, + 310, + 287, + 369 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 310, + 287, + 369 + ], + "type": "inline_equation", + "content": "\\pmb{y}" + }, + { + "bbox": [ + 47, + 310, + 287, + 369 + ], + "type": "text", + "content": " is the corrupted measurement, " + }, + { + "bbox": [ + 47, + 310, + 287, + 369 + ], + "type": "inline_equation", + "content": "\\pmb{x}_0" + }, + { + "bbox": [ + 47, + 310, + 287, + 369 + ], + "type": "text", + "content": " is the latent image that we wish to estimate, and " + }, + { + "bbox": [ + 47, + 310, + 287, + 369 + ], + "type": "inline_equation", + "content": "\\mathcal{H}" + }, + { + "bbox": [ + 47, + 310, + 287, + 369 + ], + "type": "text", + "content": " is the forward operator. As the problem is often ill-posed, it is desirable to be able to sample from the posterior distribution " + }, + { + "bbox": [ + 47, + 310, + 287, + 369 + ], + "type": "inline_equation", + "content": "p(\\pmb{x}_0|\\pmb{y})" + }, + { + "bbox": [ + 47, + 310, + 287, + 369 + ], + "type": "text", + "content": ". By Bayes' rule, we have for a general timestep " + }, + { + "bbox": [ + 47, + 310, + 287, + 369 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 47, + 310, + 287, + 369 + ], + "type": "text", + "content": "," + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 53, + 377, + 287, + 406 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 377, + 287, + 406 + ], + "spans": [ + { + "bbox": [ + 53, + 377, + 287, + 406 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t} | \\boldsymbol {y}) = \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}) + \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t}) (5) \\\\ \\simeq \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}) + \\boldsymbol {s} _ {\\theta^ {*}} (\\boldsymbol {x} _ {t}, t), (6) \\\\ \\end{array}", + "image_path": "e7705b45e831a808e3958db11a2fb04969abcd3685e6343ddace17cf3f031e6f.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 413, + 287, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 413, + 287, + 437 + ], + "spans": [ + { + "bbox": [ + 47, + 413, + 287, + 437 + ], + "type": "text", + "content": "where we can plug (6) into the reverse diffusion (2) to sample from " + }, + { + "bbox": [ + 47, + 413, + 287, + 437 + ], + "type": "inline_equation", + "content": "p(\\boldsymbol{x}_0|\\boldsymbol{y})" + }, + { + "bbox": [ + 47, + 413, + 287, + 437 + ], + "type": "text", + "content": ", i.e." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 85, + 445, + 287, + 484 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 85, + 445, + 287, + 484 + ], + "spans": [ + { + "bbox": [ + 85, + 445, + 287, + 484 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} d \\boldsymbol {x} = (- \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) [ \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}) \\\\ \\left. + \\boldsymbol {s} _ {\\theta^ {*}} (\\boldsymbol {x} _ {t}, t) ]\\right) d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}. \\tag {7} \\\\ \\end{array}", + "image_path": "8741b9c0fefeb9e0c564758ffd2e9814c0ec23f0249a5292b862faa2c6118f63.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 491, + 287, + 529 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 491, + 287, + 529 + ], + "spans": [ + { + "bbox": [ + 47, + 491, + 287, + 529 + ], + "type": "text", + "content": "Note that the time-conditional log-likelihood " + }, + { + "bbox": [ + 47, + 491, + 287, + 529 + ], + "type": "inline_equation", + "content": "\\log p(\\pmb{y}|\\pmb{x}_t)" + }, + { + "bbox": [ + 47, + 491, + 287, + 529 + ], + "type": "text", + "content": " is intractable in general. However, it was shown in the work of DPS [11] that we can use an approximation to arrive at" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 81, + 547, + 253, + 561 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 81, + 547, + 253, + 561 + ], + "spans": [ + { + "bbox": [ + 81, + 547, + 253, + 561 + ], + "type": "interline_equation", + "content": "\\nabla_ {\\boldsymbol {x} _ {t}} \\log p _ {t} (\\boldsymbol {y} | \\boldsymbol {x} _ {t}) \\simeq \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t})),", + "image_path": "a063dda9221b87bece13f2e3eb0a9279500a5efa65ec399fe70e548089502ac3.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 568, + 75, + 578 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 568, + 75, + 578 + ], + "spans": [ + { + "bbox": [ + 47, + 568, + 75, + 578 + ], + "type": "text", + "content": "where" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 71, + 584, + 287, + 612 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 71, + 584, + 287, + 612 + ], + "spans": [ + { + "bbox": [ + 71, + 584, + 287, + 612 + ], + "type": "interline_equation", + "content": "\\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}) := \\frac {1}{\\sqrt {\\bar {\\alpha} (t)}} \\left(\\boldsymbol {x} _ {t} + (1 - \\bar {\\alpha} (t)) \\boldsymbol {s} _ {\\theta^ {*}} \\left(\\boldsymbol {x} _ {t}, t\\right)\\right) \\tag {8}", + "image_path": "075aef74906dfb6183982b563cff77b70a3a77a9d3600b84fb1fd0d423eb0ba0.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 617, + 287, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 617, + 287, + 665 + ], + "spans": [ + { + "bbox": [ + 47, + 617, + 287, + 665 + ], + "type": "text", + "content": "is the denoised estimate of " + }, + { + "bbox": [ + 47, + 617, + 287, + 665 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_t" + }, + { + "bbox": [ + 47, + 617, + 287, + 665 + ], + "type": "text", + "content": " in the VP-SDE context given by the Tweedie's formula [17]. Hence, one can use the following tractable reverse SDE to sample from the posterior distribution" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 75, + 670, + 287, + 711 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 75, + 670, + 287, + 711 + ], + "spans": [ + { + "bbox": [ + 75, + 670, + 287, + 711 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} d \\boldsymbol {x} = (- \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) [ \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t})) \\\\ \\left. + \\boldsymbol {s} _ {\\theta^ {*}} (\\boldsymbol {x} _ {t}, t) ]\\right) d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}, \\tag {9} \\\\ \\end{array}", + "image_path": "bd50e9155e1b3197029112000f84361823b890c1654da320e31aff2879111d4f.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 257, + 545, + 293 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 257, + 545, + 293 + ], + "spans": [ + { + "bbox": [ + 305, + 257, + 545, + 293 + ], + "type": "text", + "content": "where we observe that " + }, + { + "bbox": [ + 305, + 257, + 545, + 293 + ], + "type": "inline_equation", + "content": "\\nabla_{\\boldsymbol{x}_t}\\log p(\\boldsymbol {y}|\\hat{\\boldsymbol{x}}_0(\\boldsymbol {x}_t))" + }, + { + "bbox": [ + 305, + 257, + 545, + 293 + ], + "type": "text", + "content": " can be efficiently computed using analytical likelihood, and backpropagation through the score function, i.e." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 302, + 545, + 326 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 302, + 545, + 326 + ], + "spans": [ + { + "bbox": [ + 306, + 302, + 545, + 326 + ], + "type": "interline_equation", + "content": "\\nabla_ {\\boldsymbol {x} _ {t}} \\log p _ {t} (\\boldsymbol {x} _ {t} | \\boldsymbol {y}) \\simeq \\boldsymbol {s} _ {\\theta^ {*}} (\\boldsymbol {x} _ {t}) - \\frac {1}{\\sigma^ {2}} \\nabla_ {\\boldsymbol {x} _ {t}} \\| \\boldsymbol {y} - \\mathcal {H} (\\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t})) \\| _ {2} ^ {2}.", + "image_path": "530c4a6c8acc9c3ea6ac1b69e4837c1f1fdc498e52d45e22916d98db57e3c891.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 334, + 545, + 370 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 334, + 545, + 370 + ], + "spans": [ + { + "bbox": [ + 305, + 334, + 545, + 370 + ], + "type": "text", + "content": "However, one should note that the method in (9) is only applicable when the forward model " + }, + { + "bbox": [ + 305, + 334, + 545, + 370 + ], + "type": "inline_equation", + "content": "\\mathcal{H}" + }, + { + "bbox": [ + 305, + 334, + 545, + 370 + ], + "type": "text", + "content": " is fixed, and hence cannot be directly used for solving blind inverse problems." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 387, + 545, + 448 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 387, + 545, + 448 + ], + "spans": [ + { + "bbox": [ + 305, + 387, + 545, + 448 + ], + "type": "text", + "content": "Blind inverse problem Blind inverse problems consider the case where the forward model " + }, + { + "bbox": [ + 305, + 387, + 545, + 448 + ], + "type": "inline_equation", + "content": "\\mathcal{H}" + }, + { + "bbox": [ + 305, + 387, + 545, + 448 + ], + "type": "text", + "content": " is unknown. Among them, we focus on the case where the forward operator is parameterized with " + }, + { + "bbox": [ + 305, + 387, + 545, + 448 + ], + "type": "inline_equation", + "content": "\\varphi" + }, + { + "bbox": [ + 305, + 387, + 545, + 448 + ], + "type": "text", + "content": ", and we need to estimate the parameter " + }, + { + "bbox": [ + 305, + 387, + 545, + 448 + ], + "type": "inline_equation", + "content": "\\varphi" + }, + { + "bbox": [ + 305, + 387, + 545, + 448 + ], + "type": "text", + "content": ". Specifically, consider the following forward model" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 389, + 470, + 545, + 483 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 389, + 470, + 545, + 483 + ], + "spans": [ + { + "bbox": [ + 389, + 470, + 545, + 483 + ], + "type": "interline_equation", + "content": "\\boldsymbol {y} = \\mathcal {H} _ {\\varphi} (\\boldsymbol {x}) + \\boldsymbol {n}, \\tag {10}", + "image_path": "611dca18cb76a3b75bde003574559c03f8009a592b2a10044df643a380092128.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 305, + 492, + 545, + 541 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 492, + 545, + 541 + ], + "spans": [ + { + "bbox": [ + 305, + 492, + 545, + 541 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 492, + 545, + 541 + ], + "type": "inline_equation", + "content": "\\varphi" + }, + { + "bbox": [ + 305, + 492, + 545, + 541 + ], + "type": "text", + "content": " is the parameter of the forward model, " + }, + { + "bbox": [ + 305, + 492, + 545, + 541 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 305, + 492, + 545, + 541 + ], + "type": "text", + "content": " is the ground truth image, and " + }, + { + "bbox": [ + 305, + 492, + 545, + 541 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 305, + 492, + 545, + 541 + ], + "type": "text", + "content": " is some noise. Here, both " + }, + { + "bbox": [ + 305, + 492, + 545, + 541 + ], + "type": "inline_equation", + "content": "\\varphi, x" + }, + { + "bbox": [ + 305, + 492, + 545, + 541 + ], + "type": "text", + "content": " are unknown, and should be estimated. A classical way to solve (10) is to optimize for the following" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 325, + 550, + 545, + 574 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 325, + 550, + 545, + 574 + ], + "spans": [ + { + "bbox": [ + 325, + 550, + 545, + 574 + ], + "type": "interline_equation", + "content": "\\min _ {\\boldsymbol {x}, \\varphi} \\quad \\frac {1}{2} \\| \\mathcal {H} _ {\\varphi} (\\boldsymbol {x}) - \\boldsymbol {y} \\| ^ {2} + R _ {\\varphi} (\\varphi) + R _ {\\boldsymbol {x}} (\\boldsymbol {x}), \\tag {11}", + "image_path": "461cd8a84a27df5cc0e4300e210dfb5700f228c5b86c99d4b167d9e9dc67fa3e.jpg" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 583, + 545, + 619 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 583, + 545, + 619 + ], + "spans": [ + { + "bbox": [ + 305, + 583, + 545, + 619 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 583, + 545, + 619 + ], + "type": "inline_equation", + "content": "R_{\\varphi}(\\varphi), R_{\\pmb{x}}(\\pmb{x})" + }, + { + "bbox": [ + 305, + 583, + 545, + 619 + ], + "type": "text", + "content": " are regularization functions for " + }, + { + "bbox": [ + 305, + 583, + 545, + 619 + ], + "type": "inline_equation", + "content": "\\varphi, \\pmb{x}" + }, + { + "bbox": [ + 305, + 583, + 545, + 619 + ], + "type": "text", + "content": " respectively, which can also be thought of as the negative log prior for each distribution, e.g. " + }, + { + "bbox": [ + 305, + 583, + 545, + 619 + ], + "type": "inline_equation", + "content": "R(\\cdot) = -\\log p(\\cdot)" + }, + { + "bbox": [ + 305, + 583, + 545, + 619 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 305, + 620, + 545, + 654 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 620, + 545, + 654 + ], + "spans": [ + { + "bbox": [ + 305, + 620, + 545, + 654 + ], + "type": "text", + "content": "For example, consider blind deconvolution from camera motion blur as illustrated in Fig. 3(a). The forward model reads" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 392, + 666, + 545, + 679 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 392, + 666, + 545, + 679 + ], + "spans": [ + { + "bbox": [ + 392, + 666, + 545, + 679 + ], + "type": "interline_equation", + "content": "\\boldsymbol {y} = \\boldsymbol {k} * \\boldsymbol {x} + \\boldsymbol {n}, \\tag {12}", + "image_path": "3218ff62a85298337c89e5d8199453043a5ee1963fd6912086c4dc0577174469.jpg" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\pmb{k}" + }, + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "type": "text", + "content": " is the blur kernel, corresponding to the parameter " + }, + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\varphi" + }, + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "type": "text", + "content": ". On the other hand, although the \"real\" forward model" + } + ] + } + ], + "index": 24 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "text", + "content": "6061" + } + ] + } + ], + "index": 25 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 69, + 72, + 241, + 131 + ], + "blocks": [ + { + "bbox": [ + 51, + 72, + 101, + 79 + ], + "lines": [ + { + "bbox": [ + 51, + 72, + 101, + 79 + ], + "spans": [ + { + "bbox": [ + 51, + 72, + 101, + 79 + ], + "type": "text", + "content": "(a) Blind deconvolution" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 69, + 72, + 241, + 131 + ], + "lines": [ + { + "bbox": [ + 69, + 72, + 241, + 131 + ], + "spans": [ + { + "bbox": [ + 69, + 72, + 241, + 131 + ], + "type": "image", + "image_path": "85b0edb8ac031f79ff022bfe33df552e37dbf5c5393c18ac16d279bff616724b.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 69, + 148, + 287, + 206 + ], + "blocks": [ + { + "bbox": [ + 51, + 137, + 117, + 144 + ], + "lines": [ + { + "bbox": [ + 51, + 137, + 117, + 144 + ], + "spans": [ + { + "bbox": [ + 51, + 137, + 117, + 144 + ], + "type": "text", + "content": "(b) Imaging through turbulence" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 69, + 148, + 287, + 206 + ], + "lines": [ + { + "bbox": [ + 69, + 148, + 287, + 206 + ], + "spans": [ + { + "bbox": [ + 69, + 148, + 287, + 206 + ], + "type": "image", + "image_path": "9f03de5f16db69b36fb69bf7cbfc12f65ce671dfbe15109d6397cfae2fd51547.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 213, + 287, + 236 + ], + "lines": [ + { + "bbox": [ + 46, + 213, + 287, + 236 + ], + "spans": [ + { + "bbox": [ + 46, + 213, + 287, + 236 + ], + "type": "text", + "content": "Figure 3. Illustration of the imaging forward model. (a) Blind deconvolution, (b) Imaging through turbulence" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 242, + 287, + 314 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 242, + 287, + 314 + ], + "spans": [ + { + "bbox": [ + 46, + 242, + 287, + 314 + ], + "type": "text", + "content": "for atmospheric turbulence is rarely directly used in practice due to the highly complicated nature of the wave propagation theory, the tilt-blur model is often used [5, 6, 49], as the model is simple but fairly accurate. Specifically, the visualization of such imaging process is shown in Fig. 3(b), which can be mathematically described by" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 123, + 322, + 287, + 335 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 123, + 322, + 287, + 335 + ], + "spans": [ + { + "bbox": [ + 123, + 322, + 287, + 335 + ], + "type": "interline_equation", + "content": "\\boldsymbol {y} = \\boldsymbol {k} * \\mathcal {T} _ {\\phi} (\\boldsymbol {x}) + \\boldsymbol {n}, \\tag {13}", + "image_path": "19cbc4b50e78efad1377f1d6ce0e6749871a653da1a68a69f7f9216a1b74c22f.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 342, + 287, + 390 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 342, + 287, + 390 + ], + "spans": [ + { + "bbox": [ + 46, + 342, + 287, + 390 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 342, + 287, + 390 + ], + "type": "inline_equation", + "content": "\\mathcal{T}" + }, + { + "bbox": [ + 46, + 342, + 287, + 390 + ], + "type": "text", + "content": " is the tilt operator parameterized by the tilt vector field " + }, + { + "bbox": [ + 46, + 342, + 287, + 390 + ], + "type": "inline_equation", + "content": "\\phi" + }, + { + "bbox": [ + 46, + 342, + 287, + 390 + ], + "type": "text", + "content": ". To remove the scale ambiguity between the kernel and image, the magnitude and the polarity constraints of kernels are often used:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 131, + 398, + 287, + 411 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 131, + 398, + 287, + 411 + ], + "spans": [ + { + "bbox": [ + 131, + 398, + 287, + 411 + ], + "type": "interline_equation", + "content": "\\mathbf {1} ^ {T} \\boldsymbol {k} = 1, \\boldsymbol {k} \\succeq 0. \\tag {14}", + "image_path": "307ca55dc1177366f937e1566f956b74425660ed0541af1534245f6082e31553.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 419, + 287, + 588 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 419, + 287, + 588 + ], + "spans": [ + { + "bbox": [ + 46, + 419, + 287, + 588 + ], + "type": "text", + "content": "Then, the success of the optimization algorithm (11) with the forward models (12) or (13) under the constraint (14) depends on two factors: 1) How closely the prior-imposing functions " + }, + { + "bbox": [ + 46, + 419, + 287, + 588 + ], + "type": "inline_equation", + "content": "R_{\\{x,k\\}}" + }, + { + "bbox": [ + 46, + 419, + 287, + 588 + ], + "type": "text", + "content": " estimate the true prior, and 2) how well the optimization procedure finds the minimum value. Conventional methods are sub-optimal in both aspects. First, the prior (e.g. sparsity [41], dark channel [44], implicit from deep networks [47]) functions do not fully represent the true prior. Second, the optimization process is unstable and hard to tune. For instance, [41, 44] requires different weighting parameters per image, and often fails during the abrupt changes in the stage transition during coarse-to-fine optimization strategy. In section 3, we show that our method can solve both of these problems." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 597, + 113, + 609 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 597, + 113, + 609 + ], + "spans": [ + { + "bbox": [ + 47, + 597, + 113, + 609 + ], + "type": "text", + "content": "3. BlindDPS" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "text", + "content": "In DPS [11], the authors used the diffusion prior for " + }, + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "inline_equation", + "content": "R_{\\pmb{x}}" + }, + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "text", + "content": " by training a score function that models " + }, + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\nabla_{\\pmb{x}}\\log p(\\pmb {x})" + }, + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "text", + "content": ". As for blind inverse problems, a prior model for the parameter " + }, + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "inline_equation", + "content": "p(\\varphi)" + }, + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "text", + "content": " should also be specified. In this regard, our proposal is to use the diffusion prior also for the forward model parameter by estimating " + }, + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\nabla_{\\varphi}\\log p(\\varphi)" + }, + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "text", + "content": ". With such choice, one can model a much more accurate prior for the parameters compared to the conventional choices. In the following," + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 72, + 545, + 131 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 131 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 131 + ], + "type": "text", + "content": "we detail on how to build our method BlindDPS, focusing on blind deconvolution. The method for imaging through turbulence can be derived in a completely analogous fashion, where the details can be found in Supplementary section B.1." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 133, + 545, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 133, + 545, + 156 + ], + "spans": [ + { + "bbox": [ + 304, + 133, + 545, + 156 + ], + "type": "text", + "content": "Key idea. In blind deblurring (deconvolution), the probabilistic forward model is specified as follows" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 351, + 163, + 545, + 177 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 351, + 163, + 545, + 177 + ], + "spans": [ + { + "bbox": [ + 351, + 163, + 545, + 177 + ], + "type": "interline_equation", + "content": "p (\\boldsymbol {y} | \\boldsymbol {x} _ {0}, \\boldsymbol {k} _ {0}) := \\mathcal {N} (\\boldsymbol {y} | \\boldsymbol {k} _ {0} * \\boldsymbol {x} _ {0}, \\sigma^ {2} \\boldsymbol {I}), \\tag {15}", + "image_path": "782931f498cd894d8cd7ada6ffb694079a35a573f98e74e74eeb556685c4d0cb.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 185, + 545, + 220 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 185, + 545, + 220 + ], + "spans": [ + { + "bbox": [ + 304, + 185, + 545, + 220 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 185, + 545, + 220 + ], + "type": "inline_equation", + "content": "\\pmb{k}_0" + }, + { + "bbox": [ + 304, + 185, + 545, + 220 + ], + "type": "text", + "content": " is the random variable of the convolution kernel. As " + }, + { + "bbox": [ + 304, + 185, + 545, + 220 + ], + "type": "inline_equation", + "content": "\\pmb{x}_0" + }, + { + "bbox": [ + 304, + 185, + 545, + 220 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 185, + 545, + 220 + ], + "type": "inline_equation", + "content": "\\pmb{k}_0" + }, + { + "bbox": [ + 304, + 185, + 545, + 220 + ], + "type": "text", + "content": " are independent, the posterior probability is given as" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 344, + 229, + 545, + 243 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 344, + 229, + 545, + 243 + ], + "spans": [ + { + "bbox": [ + 344, + 229, + 545, + 243 + ], + "type": "interline_equation", + "content": "p \\left(\\boldsymbol {x} _ {0}, \\boldsymbol {k} _ {0} \\mid \\boldsymbol {y}\\right) \\propto p \\left(\\boldsymbol {y} \\mid \\boldsymbol {x} _ {0}, \\boldsymbol {k} _ {0}\\right) p \\left(\\boldsymbol {x} _ {0}\\right) p \\left(\\boldsymbol {k} _ {0}\\right). \\tag {16}", + "image_path": "4f8a6558a6321b14e07ea1bc2d4b885098cdb9c887e15854896f41531d376bef.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "spans": [ + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "text", + "content": "Note that our aim is to use implicit diffusion priors for both " + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "inline_equation", + "content": "p(\\pmb{x}_0)" + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "inline_equation", + "content": "p(\\pmb{k}_0)" + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "text", + "content": " through their score functions. One can easily take pre-trained score functions for the image. Similarly, the score function for the kernel can also be estimated from standard DSM (3) to get " + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "inline_equation", + "content": "s_{\\theta^*}^k(\\pmb{k}, t) \\simeq \\nabla_{\\pmb{k}_t} \\log p_t(\\pmb{k}_t)" + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "text", + "content": ". Note that performing DSM to achieve " + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "inline_equation", + "content": "s_{\\theta^*}^k" + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "text", + "content": " costs much less than training the image score function " + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "inline_equation", + "content": "s_{\\theta^*}^i" + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "text", + "content": ", as the distribution is much simpler, and the dimensionality of the vector " + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "inline_equation", + "content": "\\pmb{k}" + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "text", + "content": " is also sufficiently smaller than " + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "inline_equation", + "content": "\\pmb{x}" + }, + { + "bbox": [ + 304, + 250, + 545, + 357 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 357, + 545, + 392 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 357, + 545, + 392 + ], + "spans": [ + { + "bbox": [ + 304, + 357, + 545, + 392 + ], + "type": "text", + "content": "On the other hand, again from the independence of " + }, + { + "bbox": [ + 304, + 357, + 545, + 392 + ], + "type": "inline_equation", + "content": "x_0" + }, + { + "bbox": [ + 304, + 357, + 545, + 392 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 357, + 545, + 392 + ], + "type": "inline_equation", + "content": "k_0" + }, + { + "bbox": [ + 304, + 357, + 545, + 392 + ], + "type": "text", + "content": ", we are able to construct two separate reverse diffusion processes of identical form:" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 312, + 399, + 538, + 426 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 399, + 538, + 426 + ], + "spans": [ + { + "bbox": [ + 312, + 399, + 538, + 426 + ], + "type": "interline_equation", + "content": "d \\boldsymbol {x} = \\left[ - \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t}) \\right] d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}},", + "image_path": "c3efa4c24bb3a647f6fc61faca75b1c5c493ebf47ddc46cec69f5aa6d0cd2b2c.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 313, + 428, + 537, + 455 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 428, + 537, + 455 + ], + "spans": [ + { + "bbox": [ + 313, + 428, + 537, + 455 + ], + "type": "interline_equation", + "content": "d \\boldsymbol {k} = \\left[ - \\frac {\\beta (t)}{2} \\boldsymbol {k} - \\beta (t) \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {k} _ {t}) \\right] d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}.", + "image_path": "7a094494d0e0fd6b1011670a737dcd3a072b6ce7cbd0034ebf63b30b33372e16.jpg" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 461, + 545, + 509 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 461, + 545, + 509 + ], + "spans": [ + { + "bbox": [ + 304, + 461, + 545, + 509 + ], + "type": "text", + "content": "Note that the two reverse SDEs are only able to sample from the marginals " + }, + { + "bbox": [ + 304, + 461, + 545, + 509 + ], + "type": "inline_equation", + "content": "p(\\boldsymbol{x}_0), p(\\boldsymbol{k}_0)" + }, + { + "bbox": [ + 304, + 461, + 545, + 509 + ], + "type": "text", + "content": ". However, one can define the dependency between " + }, + { + "bbox": [ + 304, + 461, + 545, + 509 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}, \\boldsymbol{y}" + }, + { + "bbox": [ + 304, + 461, + 545, + 509 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 461, + 545, + 509 + ], + "type": "inline_equation", + "content": "\\boldsymbol{k}" + }, + { + "bbox": [ + 304, + 461, + 545, + 509 + ], + "type": "text", + "content": " from the posterior probability. Using Bayes' rule in (16) for general " + }, + { + "bbox": [ + 304, + 461, + 545, + 509 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 461, + 545, + 509 + ], + "type": "text", + "content": ", we have" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 306, + 517, + 551, + 531 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 517, + 551, + 531 + ], + "spans": [ + { + "bbox": [ + 306, + 517, + 551, + 531 + ], + "type": "interline_equation", + "content": "\\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t} | \\boldsymbol {y}) = \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t}) + \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {x} _ {t}),", + "image_path": "eefbbc522a5ad16c97e602856e4ab0ff1e6fbd708cb4c94dd8d0399e5a5923d8.jpg" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 307, + 533, + 550, + 545 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 533, + 550, + 545 + ], + "spans": [ + { + "bbox": [ + 307, + 533, + 550, + 545 + ], + "type": "interline_equation", + "content": "\\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t} | \\boldsymbol {y}) = \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {y} | \\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t}) + \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {k} _ {t}).", + "image_path": "dbd54c7697d5d6c4e46e5d18cc8a00ce1b50fa7bcd83819360735f7684fdd449.jpg" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 552, + 545, + 589 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 552, + 545, + 589 + ], + "spans": [ + { + "bbox": [ + 304, + 552, + 545, + 589 + ], + "type": "text", + "content": "Here, in order to estimate the time-conditional log-likelihood " + }, + { + "bbox": [ + 304, + 552, + 545, + 589 + ], + "type": "inline_equation", + "content": "\\log p(\\pmb{y}|\\pmb{x}_t,\\pmb{k}_t)" + }, + { + "bbox": [ + 304, + 552, + 545, + 589 + ], + "type": "text", + "content": " which is intractable in general, we need the following result:" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 306, + 595, + 545, + 607 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 595, + 545, + 607 + ], + "spans": [ + { + "bbox": [ + 306, + 595, + 545, + 607 + ], + "type": "text", + "content": "Theorem 1. Under the same conditions in [11], we have" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 316, + 627, + 532, + 641 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 316, + 627, + 532, + 641 + ], + "spans": [ + { + "bbox": [ + 316, + 627, + 532, + 641 + ], + "type": "interline_equation", + "content": "\\nabla_ {\\boldsymbol {x} _ {t}} \\log p _ {t} (\\boldsymbol {y} | \\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t}) \\simeq \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}), \\hat {\\boldsymbol {k}} _ {0} (\\boldsymbol {k} _ {t}))", + "image_path": "a61b3134ab2fde53db0bbd2b743b37fb827b15f9d9b1cb3e32ebc5db0d135086.jpg" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 317, + 644, + 534, + 658 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 644, + 534, + 658 + ], + "spans": [ + { + "bbox": [ + 317, + 644, + 534, + 658 + ], + "type": "interline_equation", + "content": "\\nabla_ {\\boldsymbol {k} _ {t}} \\log p _ {t} (\\boldsymbol {y} | \\boldsymbol {x} _ {t}, \\boldsymbol {k} _ {t}) \\simeq \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}), \\hat {\\boldsymbol {k}} _ {0} (\\boldsymbol {k} _ {t})).", + "image_path": "1a52f58d06c757e37d49ec809e5ee17a4e36fd6c8ae2958d39ba60794bab4db2.jpg" + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": "Remark 1. Our theorem holds as long as " + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\pmb{x}_t, \\pmb{k}_t" + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": " are independent. Note that the theorem can be further generalized to handle more random variables whenever the independence between the variables is established. In other" + } + ] + } + ], + "index": 28 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6062" + } + ] + } + ], + "index": 29 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 144 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 144 + ], + "type": "text", + "content": "words, we can construct arbitrary many diffusion procedures for each component of the forward model, which can be solved analogous to the approximation proposed in Theorem 1. This result will be useful when we solve the problem of imaging through turbulence in in Supplementary section B.1." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 151, + 288, + 174 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 151, + 288, + 174 + ], + "spans": [ + { + "bbox": [ + 47, + 151, + 288, + 174 + ], + "type": "text", + "content": "Using Theorem 1, we finally arrive at the following reverse SDEs" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 180, + 287, + 221 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 180, + 287, + 221 + ], + "spans": [ + { + "bbox": [ + 58, + 180, + 287, + 221 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} d \\boldsymbol {x} = (- \\frac {\\beta (t)}{2} \\boldsymbol {x} - \\beta (t) [ \\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}), \\hat {\\boldsymbol {k}} _ {0} (\\boldsymbol {k} _ {t})) \\\\ \\left. + \\boldsymbol {s} _ {\\theta^ {*}} ^ {i} (\\boldsymbol {x} _ {t}, t) ]\\right) d t + \\sqrt {\\beta (t)} d \\bar {\\boldsymbol {w}}, \\tag {17} \\\\ \\end{array}", + "image_path": "d47d1f7a106222dc6127a550fb0397acc5521bd82f9cb4ea3eefbaaccb1a0081.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 59, + 223, + 287, + 263 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 223, + 287, + 263 + ], + "spans": [ + { + "bbox": [ + 59, + 223, + 287, + 263 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} d \\boldsymbol {k} = (- \\frac {\\beta (t)}{2} \\boldsymbol {k} - \\beta (t) [ \\nabla_ {\\boldsymbol {k} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0} (\\boldsymbol {x} _ {t}), \\hat {\\boldsymbol {k}} _ {0} (\\boldsymbol {k} _ {t})) \\\\ \\left. + \\boldsymbol {s} _ {\\theta^ {*}} ^ {k} \\left(\\boldsymbol {k} _ {t}, t\\right) \\right]) d t + \\sqrt {\\beta (t)} d \\bar {w}. \\tag {18} \\\\ \\end{array}", + "image_path": "0dd2aa418de82aac52a154ec1ee29940df6f6c1fb4d1da0175230fd1c77f93d4.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 271, + 287, + 318 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 271, + 287, + 318 + ], + "spans": [ + { + "bbox": [ + 46, + 271, + 287, + 318 + ], + "type": "text", + "content": "The system of equations (17),(18) are now numerically solvable as the gradient of the log likelihood is analytically tractable. Specifically, for the Gaussian measurement, we have" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 57, + 324, + 287, + 347 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 324, + 287, + 347 + ], + "spans": [ + { + "bbox": [ + 57, + 324, + 287, + 347 + ], + "type": "interline_equation", + "content": "\\nabla_ {\\boldsymbol {x} _ {t}} \\log p (\\boldsymbol {y} | \\hat {\\boldsymbol {x}} _ {0}, \\hat {\\boldsymbol {k}} _ {0}) = - \\frac {1}{\\sigma^ {2}} \\nabla_ {\\boldsymbol {x} _ {t}} \\| \\boldsymbol {y} - \\hat {\\boldsymbol {k}} _ {0} * \\hat {\\boldsymbol {x}} _ {0} \\| _ {2} ^ {2}. \\tag {19}", + "image_path": "f105c12139d7963586f59ad24c130e7a1096e8b73fa1394e3098a38766d52985.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 354, + 287, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 354, + 287, + 486 + ], + "spans": [ + { + "bbox": [ + 46, + 354, + 287, + 486 + ], + "type": "text", + "content": "Combined with the ancestral sampling steps [21], our algorithm for posterior sampling of blind deblurring is formally given in Algorithm 1. Here, note that we choose to take static step size times the gradient of the norm instead of taking time-dependent step sizes times the gradient of the squared norm, as it was shown to be effective despite its simplicity [11]. Furthermore, in order to impose the usual condition (14), we define a set " + }, + { + "bbox": [ + 46, + 354, + 287, + 486 + ], + "type": "inline_equation", + "content": "C \\coloneqq \\{ \\pmb{k} | \\mathbf{1}^T \\pmb{k} = 1, \\pmb{k} \\succeq 0 \\}" + }, + { + "bbox": [ + 46, + 354, + 287, + 486 + ], + "type": "text", + "content": " and project onto the set through " + }, + { + "bbox": [ + 46, + 354, + 287, + 486 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_C(\\hat{\\pmb{k}}_0)" + }, + { + "bbox": [ + 46, + 354, + 287, + 486 + ], + "type": "text", + "content": " in Algorithm 1, after the estimation of " + }, + { + "bbox": [ + 46, + 354, + 287, + 486 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{k}}_0" + }, + { + "bbox": [ + 46, + 354, + 287, + 486 + ], + "type": "text", + "content": " at each intermediate step. For visual illustration of the proposed method, see Fig. 2." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 487, + 287, + 582 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 487, + 287, + 582 + ], + "spans": [ + { + "bbox": [ + 46, + 487, + 287, + 582 + ], + "type": "text", + "content": "Augmenting diffusion prior with sparsity. Implementing (17),(18) directly induces fairly stable results with the correct choice of " + }, + { + "bbox": [ + 46, + 487, + 287, + 582 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 46, + 487, + 287, + 582 + ], + "type": "text", + "content": ". Here, we go a step further and adopt a lesson from the classic literature. As we often wish to estimate blur kernels that are sparse, we promote sparsity only to the kernel that we are estimating by augmenting the diffusion prior with " + }, + { + "bbox": [ + 46, + 487, + 287, + 582 + ], + "type": "inline_equation", + "content": "\\ell_0 / \\ell_1" + }, + { + "bbox": [ + 46, + 487, + 287, + 582 + ], + "type": "text", + "content": " regularization. The minimization strategy for the kernel then becomes" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 55, + 590, + 287, + 611 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 55, + 590, + 287, + 611 + ], + "spans": [ + { + "bbox": [ + 55, + 590, + 287, + 611 + ], + "type": "interline_equation", + "content": "\\boldsymbol {k} _ {i - 1} = \\boldsymbol {k} _ {i - 1} ^ {\\prime} - \\alpha \\left(\\| \\boldsymbol {y} - \\hat {\\boldsymbol {k}} _ {0} * \\hat {\\boldsymbol {x}} _ {0} \\| _ {2} + \\lambda R _ {\\boldsymbol {k}} (\\hat {\\boldsymbol {k}} _ {0})\\right), \\tag {20}", + "image_path": "f7943e04a2b618e4795d45c2a4c4b9f1246512fde26ff25e1adf6dc96aeb525e.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 618, + 287, + 664 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 618, + 287, + 664 + ], + "spans": [ + { + "bbox": [ + 47, + 618, + 287, + 664 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 618, + 287, + 664 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 47, + 618, + 287, + 664 + ], + "type": "text", + "content": " is the regularization strength, and the choice of " + }, + { + "bbox": [ + 47, + 618, + 287, + 664 + ], + "type": "inline_equation", + "content": "R_{k}(\\cdot) := \\ell_{0} / \\ell_{1}" + }, + { + "bbox": [ + 47, + 618, + 287, + 664 + ], + "type": "text", + "content": " regularization depends on the type of the dataset. With such augmentation, reconstruction can be further stabilized." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 666, + 287, + 677 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 666, + 287, + 677 + ], + "spans": [ + { + "bbox": [ + 47, + 666, + 287, + 677 + ], + "type": "text", + "content": "Interpretation in Gaussian scale-space. (Gaussian)" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 677, + 287, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 287, + 712 + ], + "type": "text", + "content": "Scale-space theory [36] states that one can represent signals in multiple scales by gradually convolving with Gaussian filters. As adding Gaussian noise to random vectors in the" + } + ] + } + ], + "index": 11 + }, + { + "type": "code", + "bbox": [ + 306, + 87, + 525, + 300 + ], + "blocks": [ + { + "bbox": [ + 307, + 72, + 487, + 84 + ], + "lines": [ + { + "bbox": [ + 307, + 72, + 487, + 84 + ], + "spans": [ + { + "bbox": [ + 307, + 72, + 487, + 84 + ], + "type": "text", + "content": "Algorithm 1 BlindDPS — Blind Deblurring" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "code_caption" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "lines": [ + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "spans": [ + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": "Require: " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "N,\\pmb {y},\\alpha ,\\{\\tilde{\\sigma}_i\\}_{i = 1}^N,\\lambda ,R_k(\\cdot)" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " \n1: " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "\\pmb{x}_N,\\pmb{k}_N\\sim \\mathcal{N}(\\pmb {0},\\pmb {I})" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " \n2: for " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "i = N - 1" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " to 0 do \n3: " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "\\hat{s}^i\\gets s_{\\theta^*}^i (\\pmb {x}_i,i)" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " \n4: " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "\\hat{s}^k\\gets s_{\\theta^*}^k (\\pmb {k}_i,i)" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " \n5: " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{x}}_0\\gets \\frac{1}{\\sqrt{\\bar{\\alpha}_i}} (\\pmb {x}_i + \\sqrt{1 - \\bar{\\alpha}_i}\\hat{s}^i)" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " \n6: " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{k}}_0\\gets \\frac{1}{\\sqrt{\\bar{\\alpha}_i}} (\\pmb {k}_i + \\sqrt{1 - \\bar{\\alpha}_i}\\hat{s}^k)" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " \n7: " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{k}}_0\\gets \\mathcal{P}_C(\\hat{\\pmb{k}}_0)" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " \n8: " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "\\pmb {z}_i,\\pmb {z}_k\\sim \\mathcal{N}(\\pmb {0},\\pmb {I})" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " \n9: " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "\\pmb{x}_{i - 1}^{\\prime}\\gets \\frac{\\sqrt{\\alpha_i(1 - \\bar{\\alpha}_{i - 1})}}{1 - \\bar{\\alpha}_i}\\pmb {x}_i + \\frac{\\sqrt{\\bar{\\alpha}_{i - 1}}\\beta_i}{1 - \\bar{\\alpha}_i}\\hat{\\pmb{x}}_0 + \\tilde{\\sigma}_iz_i" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " \n10: " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "\\pmb{k}_{i - 1}^{\\prime}\\gets \\frac{\\sqrt{\\alpha_i(1 - \\bar{\\alpha}_{i - 1})}}{1 - \\bar{\\alpha}_i}\\pmb {k}_i + \\frac{\\sqrt{\\bar{\\alpha}_{i - 1}}\\beta_i}{1 - \\bar{\\alpha}_i}\\hat{\\pmb{k}}_0 + \\tilde{\\sigma}_iz_k" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " \n11: " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "\\pmb{x}_{i - 1}\\gets \\pmb{x}_{i - 1}^{\\prime} - \\alpha \\nabla_{\\pmb{x}_i}\\| \\pmb {y} - \\hat{\\pmb{k}}_0*\\hat{\\pmb{x}}_0\\| _2" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " \n12: " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_k\\gets \\| y - \\hat{k}_0*\\hat{x}_0\\| _2 + \\lambda R_k(\\hat{k}_0)" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " \n13: " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "\\pmb{k}_{i - 1}\\gets \\pmb{k}_{i - 1}^{\\prime} - \\alpha \\nabla_{\\pmb{k}_i}\\mathcal{L}_k" + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "text", + "content": " \n14: end for \n15: return " + }, + { + "bbox": [ + 306, + 87, + 525, + 300 + ], + "type": "inline_equation", + "content": "x_0,k_0" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "code_body" + } + ], + "index": 13, + "sub_type": "algorithm" + }, + { + "bbox": [ + 304, + 324, + 545, + 420 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 324, + 545, + 420 + ], + "spans": [ + { + "bbox": [ + 304, + 324, + 545, + 420 + ], + "type": "text", + "content": "forward pass of the diffusion has a dual relation in the density domain (i.e. convolution with Gaussian kernels), one can think of the diffusion process as a realization of one such process. Thus, the reverse diffusion process can be interpreted as a coarse-to-fine synthesis evolving through the Gaussian scale-space, which is most visible by visualizing " + }, + { + "bbox": [ + 304, + 324, + 545, + 420 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{x}}_0(\\pmb{x}_t),\\hat{\\pmb{k}}_0(\\pmb{k}_t)" + }, + { + "bbox": [ + 304, + 324, + 545, + 420 + ], + "type": "text", + "content": " when evolving through " + }, + { + "bbox": [ + 304, + 324, + 545, + 420 + ], + "type": "inline_equation", + "content": "t = 1\\rightarrow 0" + }, + { + "bbox": [ + 304, + 324, + 545, + 420 + ], + "type": "text", + "content": " (see Fig. 1(c))." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 421, + 545, + 565 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 421, + 545, + 565 + ], + "spans": [ + { + "bbox": [ + 304, + 421, + 545, + 565 + ], + "type": "text", + "content": "For blind deconvolution problems, in order to achieve optimal quality, it is a standard practice to start the optimization process at a coarse scale by down-sampling, and sequentially upsample with a pre-determined schedule to refine the estimates [41, 42]. However, the discretized schedule is typically abrupt (e.g. [41, 42] uses 8 discretization) and ad-hoc. On the other hand, by using the reverse diffusion process, we are granted with a natural, smooth schedule of evolution, which can be thought of as a continuous generalization of the coarse-to-fine reconstruction strategy. This could be another reason why the proposed method is able to dramatically outperform the conventional methods." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 578, + 387, + 591 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 578, + 387, + 591 + ], + "spans": [ + { + "bbox": [ + 306, + 578, + 387, + 591 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 598, + 421, + 611 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 598, + 421, + 611 + ], + "spans": [ + { + "bbox": [ + 306, + 598, + 421, + 611 + ], + "type": "text", + "content": "4.1. Experimental setup" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "text", + "content": "Dataset. For blind deblurring, we use FFHQ " + }, + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "text", + "content": " [26], and AFHQ-dog " + }, + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "text", + "content": " [10]. We choose 1k validation set for FFHQ, and the full 500 test images for AFHQ-dog. We leverage pre-trained (image) score functions, as in the experimental setting of [13]. For imaging through turbulence, we use FFHQ " + }, + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "text", + "content": " and ImageNet " + }, + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "text", + "content": " [15]. For both blind inverse problems, we add Gaussian measurement noise with " + }, + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "inline_equation", + "content": "\\sigma = 0.02" + }, + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "text", + "content": ". Full details on" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6063" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 52, + 71, + 547, + 312 + ], + "blocks": [ + { + "bbox": [ + 52, + 71, + 547, + 312 + ], + "lines": [ + { + "bbox": [ + 52, + 71, + 547, + 312 + ], + "spans": [ + { + "bbox": [ + 52, + 71, + 547, + 312 + ], + "type": "image", + "image_path": "7660794d669d66c224fc90c88f46cb60cdc89e0133cf6854dd941fa30c20c2c7.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 320, + 546, + 354 + ], + "lines": [ + { + "bbox": [ + 46, + 320, + 546, + 354 + ], + "spans": [ + { + "bbox": [ + 46, + 320, + 546, + 354 + ], + "type": "text", + "content": "Figure 4. Blind deblurring results. (row 1): FFHQ " + }, + { + "bbox": [ + 46, + 320, + 546, + 354 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 46, + 320, + 546, + 354 + ], + "type": "text", + "content": " motion deblurring, (row 2): AFHQ " + }, + { + "bbox": [ + 46, + 320, + 546, + 354 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 46, + 320, + 546, + 354 + ], + "type": "text", + "content": " motion deblurring. (row 3): AFHQ " + }, + { + "bbox": [ + 46, + 320, + 546, + 354 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 46, + 320, + 546, + 354 + ], + "type": "text", + "content": " Gaussian deblurring. (a) Measurement, (b) Pan-DCP [44], (c) MPRNet [61], (d) SelfDeblur [47], (e) BlindDPS (ours), (f) Ground truth. For (c), kernel not shown as the method only estimate images." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 97, + 365, + 495, + 482 + ], + "blocks": [ + { + "bbox": [ + 97, + 365, + 495, + 482 + ], + "lines": [ + { + "bbox": [ + 97, + 365, + 495, + 482 + ], + "spans": [ + { + "bbox": [ + 97, + 365, + 495, + 482 + ], + "type": "table", + "html": "
MethodFFHQ (256 × 256)AFHQ (256 × 256)
MotionGaussianMotionGaussian
FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑
BlindDPS (ours)29.490.28122.2427.360.23324.7723.890.33820.9220.540.28723.63
SelfDeblur [47]270.00.71710.83235.40.68611.36300.50.7689.081172.20.66211.53
MPRNet [61]111.60.43417.4095.120.33720.75131.80.52114.8546.190.36620.51
DeblurGANv2 [32]220.70.57117.75185.50.52919.69186.20.59717.6486.870.52320.29
Pan-DCP [44]214.90.52015.4192.700.39320.50214.00.70411.8757.140.39220.97
Pan-ℓ0 [41]242.60.54215.53109.10.41519.94235.00.62715.3462.760.39521.41
Perrone et al. [45]156.80.49216.0885.30.36320.66197.70.58816.6859.320.37521.38
", + "image_path": "7555b71c3e574213472ce089deb567de743caffd1705d11e900a65fdaf9e624f.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 55, + 506, + 279, + 579 + ], + "blocks": [ + { + "bbox": [ + 56, + 491, + 534, + 502 + ], + "lines": [ + { + "bbox": [ + 56, + 491, + 534, + 502 + ], + "spans": [ + { + "bbox": [ + 56, + 491, + 534, + 502 + ], + "type": "text", + "content": "Table 1. Quantitative evaluation (FID, LPIPS, PSNR) of blind deblurring task on FFHQ and AFHQ. Bold: Best, under: second best." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 55, + 506, + 279, + 579 + ], + "lines": [ + { + "bbox": [ + 55, + 506, + 279, + 579 + ], + "spans": [ + { + "bbox": [ + 55, + 506, + 279, + 579 + ], + "type": "table", + "html": "
MethodFFHQ (256 × 256)AFHQ (256 × 256)
MotionGaussianMotionGaussian
MSE ↓ MNC ↑MSE ↓ MNC ↑MSE ↓ MNC ↑MSE ↓ MNC ↑
BlindDPS (ours)0.0030.9550.0000.9950.0030.9300.0010.991
SelfDeblur [47]0.0210.3230.0200.2660.0210.2680.0200.272
Pan-DCP [44]0.0200.4250.0160.4780.0200.3650.0160.481
Pan-ℓ0 [41]0.0200.4540.0160.5180.0200.3980.0150.517
", + "image_path": "894cc032fa2984daaf2924eb1253f69c43255fb26ef4ff4a58dc1674fad26113.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 586, + 287, + 609 + ], + "lines": [ + { + "bbox": [ + 46, + 586, + 287, + 609 + ], + "spans": [ + { + "bbox": [ + 46, + 586, + 287, + 609 + ], + "type": "text", + "content": "Table 2. Quantitative evaluation (MSE, MNC [23]) of kernel estimation on FFHQ and AFHQ. Bold: Best, under: second best." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 625, + 287, + 637 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 625, + 287, + 637 + ], + "spans": [ + { + "bbox": [ + 46, + 625, + 287, + 637 + ], + "type": "text", + "content": "experimental setup can be found in supplementary section F" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 641, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 288, + 713 + ], + "type": "text", + "content": "Evaluation. We use three metrics—Frechet inception distance (FID), learned Perceptual Image Patch Similarity (LPIPS), and peak signal-to-noise-ratio (PSNR)—for quantitatively measuring the performance of the image reconstruction. For kernel estimation, we use mean-squared-error (MSE), and maximum of normalized convolution" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 508, + 453, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 508, + 453, + 521 + ], + "spans": [ + { + "bbox": [ + 306, + 508, + 453, + 521 + ], + "type": "text", + "content": "(MNC) [23], which is computed by" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 359, + 527, + 545, + 561 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 359, + 527, + 545, + 561 + ], + "spans": [ + { + "bbox": [ + 359, + 527, + 545, + 561 + ], + "type": "interline_equation", + "content": "\\operatorname {M N C} := \\max \\left(\\frac {\\tilde {\\boldsymbol {k}} * \\boldsymbol {k} ^ {*}}{\\| \\tilde {\\boldsymbol {k}} \\| _ {2} \\| \\boldsymbol {k} ^ {*} \\| _ {2}}\\right), \\tag {21}", + "image_path": "f385f0b5474adc04a537b0577494442b538194bc45b710a122c7e9a1240a24fd.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 568, + 545, + 593 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 568, + 545, + 593 + ], + "spans": [ + { + "bbox": [ + 304, + 568, + 545, + 593 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 568, + 545, + 593 + ], + "type": "inline_equation", + "content": "\\tilde{k}, k^*" + }, + { + "bbox": [ + 304, + 568, + 545, + 593 + ], + "type": "text", + "content": " are the estimated, and the ground truth kernels, respectively." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 599, + 362, + 610 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 599, + 362, + 610 + ], + "spans": [ + { + "bbox": [ + 306, + 599, + 362, + 610 + ], + "type": "text", + "content": "4.2. Results" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "text", + "content": "Blind deblurring. Motion deblurring results are presented in Fig. 1(a) and Fig. 4. As our setting for motion deblurring imposes a rather aggressive degradation with a large blur kernel, most of the prior arts fail catastrophically, not being able to generate a feasible solution. In contrast, our method accurately captures both the kernel and the image with sharpness. Similar trend can be seen for Gaussian deblurring presented in the third row of Fig. 4. Other meth" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6064" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 55, + 70, + 278, + 149 + ], + "blocks": [ + { + "bbox": [ + 55, + 70, + 278, + 149 + ], + "lines": [ + { + "bbox": [ + 55, + 70, + 278, + 149 + ], + "spans": [ + { + "bbox": [ + 55, + 70, + 278, + 149 + ], + "type": "table", + "html": "
MethodFFHQ (256 × 256)ImageNet (256 × 256)
FID ↓ LPIPS ↓ PSNR ↑FID ↓ LPIPS ↓ PSNR ↑
BlindDPS (ours)27.350.24724.4951.250.34119.59
TSR-WGAN [25]58.300.25826.2969.800.36917.67
ILVR [9]65.500.37021.4885.210.49418.09
MPRNet [61]116.20.41119.6878.240.42120.34
DeblurGANv2 [32]225.90.56118.4060.310.39321.56
", + "image_path": "72792be38812053cafcb3037a33cfa538a0ccf3edc52280907cd848db3b1cc6c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 158, + 287, + 191 + ], + "lines": [ + { + "bbox": [ + 46, + 158, + 287, + 191 + ], + "spans": [ + { + "bbox": [ + 46, + 158, + 287, + 191 + ], + "type": "text", + "content": "Table 3. Quantitative evaluation (FID, LPIPS, PSNR) of imaging through turbulence task on FFHQ and ImageNet. Bold: Best, under: second best." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 213, + 288, + 284 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 213, + 288, + 284 + ], + "spans": [ + { + "bbox": [ + 46, + 213, + 288, + 284 + ], + "type": "text", + "content": "ods fall far short of BlindDPS in the sense that they either produce reconstructions that are blurry with inaccurate blur kernel estimation, or fails dramatically (e.g. SelfDeblur). Furthermore, the proposed method establishes the state-of-the-art in all quantitative metrics, which can be seen in Table 1 and Table 2." + } + ] + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 74, + 294, + 263, + 536 + ], + "blocks": [ + { + "bbox": [ + 74, + 294, + 263, + 536 + ], + "lines": [ + { + "bbox": [ + 74, + 294, + 263, + 536 + ], + "spans": [ + { + "bbox": [ + 74, + 294, + 263, + 536 + ], + "type": "image", + "image_path": "1d0062ff8c3c23e79ae3343d16be3cf5118fb96324229a25b810212687b733db.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 544, + 287, + 578 + ], + "lines": [ + { + "bbox": [ + 46, + 544, + 287, + 578 + ], + "spans": [ + { + "bbox": [ + 46, + 544, + 287, + 578 + ], + "type": "text", + "content": "Figure 5. Blind deblurring results on diverse data and kernel type/size.(a)ImageNet, (b)USC-SIPI, (c) kernels from Levin et al. [34]" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 580, + 287, + 664 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 580, + 287, + 664 + ], + "spans": [ + { + "bbox": [ + 46, + 580, + 287, + 664 + ], + "type": "text", + "content": "Diverse images and kernels. To demonstrate the generalizability of BlindDPS, we apply our method to more diverse images and kernels in Fig. 5. We see that BlindDPS indeed yields high-quality reconstructions in all the presented cases. Notably, when smaller sized kernel is used, we can simply center-crop the inferred kernel after the inference without any additional treatment." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "type": "text", + "content": "Imaging through turbulence. We show the reconstruction results in Fig. 1(b) and Fig. 6, with quantitative metrics in Table 3. Consistent with the results from blind deblurring, BlindDPS outperforms the comparison methods" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 168 + ], + "type": "text", + "content": "in most cases, effectively removing both the blur and the tilt from the measurement. Notably, our method outperforms all other methods by large margins on perceptual metrics (i.e. FID, LPIPS). For PSNR, the proposed method often slightly underperforms against supervised learning approaches, which is to be expected, as for reconstructions from heavy degradations, retrieving the high-frequency details often penalizes such distortion metrics [3]." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 175, + 405, + 186 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 175, + 405, + 186 + ], + "spans": [ + { + "bbox": [ + 305, + 175, + 405, + 186 + ], + "type": "text", + "content": "4.3. Ablation studies" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 193, + 545, + 252 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 193, + 545, + 252 + ], + "spans": [ + { + "bbox": [ + 304, + 193, + 545, + 252 + ], + "type": "text", + "content": "We perform two ablation studies to verify our design choices: 1) using the diffusion prior for the forward model parameters, and 2) augmenting the diffusion prior with the sparsity prior. Details on the experimental setup along with further analysis can be found in Supplementary section C." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 253, + 546, + 384 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 253, + 546, + 384 + ], + "spans": [ + { + "bbox": [ + 304, + 253, + 546, + 384 + ], + "type": "text", + "content": "Diffusion prior for the forward model. One may question why the score function for the kernel is necessary in the first place, since one could also estimate the kernel solely through gradient descent using the gradient of the likelihood. In fact, this corresponds to using the uniform prior for the kernel distribution, which we compare against the proposed diffusion prior (BlindDPS) in Fig. 7. We clearly see that using the uniform prior yields heavily distorted result, with poorly estimated kernel. From this experiment, we observe that using another diffusion process specifically for the forward model is crucial for the performance." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 384, + 546, + 540 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 384, + 546, + 540 + ], + "spans": [ + { + "bbox": [ + 304, + 384, + 546, + 540 + ], + "type": "text", + "content": "Effect of sparsity regularization. One design choice made in BlindDPS is the additional sparsity regularization applied to kernels. Here, we analyze the effect of such regularization. In Table C.1, we report on quantitative metrics for the kernel, depending on the regularization weight " + }, + { + "bbox": [ + 304, + 384, + 546, + 540 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 304, + 384, + 546, + 540 + ], + "type": "text", + "content": ". Clearly, setting " + }, + { + "bbox": [ + 304, + 384, + 546, + 540 + ], + "type": "inline_equation", + "content": "\\lambda = 0.0" + }, + { + "bbox": [ + 304, + 384, + 546, + 540 + ], + "type": "text", + "content": " induces inferior performance especially for motion deblurring. When setting " + }, + { + "bbox": [ + 304, + 384, + 546, + 540 + ], + "type": "inline_equation", + "content": "\\lambda \\geq 0.1" + }, + { + "bbox": [ + 304, + 384, + 546, + 540 + ], + "type": "text", + "content": " however, we can see that one can achieve good performance regardless of the chosen weight value. As diffusion priors have been shown to have surprisingly high generalization capacity [14, 24], we choose a mild weight value of " + }, + { + "bbox": [ + 304, + 384, + 546, + 540 + ], + "type": "inline_equation", + "content": "\\lambda = 1.0" + }, + { + "bbox": [ + 304, + 384, + 546, + 540 + ], + "type": "text", + "content": ", which gives visually appealing results without down-weighting the influence of diffusion priors too much." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 550, + 477, + 562 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 550, + 477, + 562 + ], + "spans": [ + { + "bbox": [ + 305, + 550, + 477, + 562 + ], + "type": "text", + "content": "5. Discussion and Related Works" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "type": "text", + "content": "This work follows the line of endeavors to develop methods that can solve inverse problems through diffusion models. Methods that are based on iterative projection onto convex sets (POCS) were the first to be developed, iterating between the denoising step, and the projection step [9,13,14,52,53]. Methods that attempt to approximate posterior sampling via annealed Langevin dynamics (ALD) [24], and singular value decomposition (SVD) [27] were proposed, with the latter showing particular robustness to noisy measurements." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 689, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 712 + ], + "type": "text", + "content": "The trend recently shifted towards leveraging the denoised estimate via Tweedie's formula at the inter-" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6065" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 52, + 71, + 547, + 312 + ], + "blocks": [ + { + "bbox": [ + 52, + 71, + 547, + 312 + ], + "lines": [ + { + "bbox": [ + 52, + 71, + 547, + 312 + ], + "spans": [ + { + "bbox": [ + 52, + 71, + 547, + 312 + ], + "type": "image", + "image_path": "1dc78845c95d6f51c60aa738ede36497f68f7216dfcfff833c040854c7fe5207.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 320, + 546, + 343 + ], + "lines": [ + { + "bbox": [ + 47, + 320, + 546, + 343 + ], + "spans": [ + { + "bbox": [ + 47, + 320, + 546, + 343 + ], + "type": "text", + "content": "Figure 6. Reconstruction of imaging through turbulence. (row 1): FFHQ " + }, + { + "bbox": [ + 47, + 320, + 546, + 343 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 47, + 320, + 546, + 343 + ], + "type": "text", + "content": ", (row 2-3): ImageNet " + }, + { + "bbox": [ + 47, + 320, + 546, + 343 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 47, + 320, + 546, + 343 + ], + "type": "text", + "content": ". (a) Measurement, (b) ILVR [9], (c) MPRNet [61], (d) TSR-WGAN [25], (e) BlindDPS (ours), (f) Ground truth." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 50, + 350, + 286, + 477 + ], + "blocks": [ + { + "bbox": [ + 50, + 350, + 286, + 477 + ], + "lines": [ + { + "bbox": [ + 50, + 350, + 286, + 477 + ], + "spans": [ + { + "bbox": [ + 50, + 350, + 286, + 477 + ], + "type": "image", + "image_path": "6e905bf60009e92cec8b3ce4c512943ff0045da2b0e59a3c228faae18d284148.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 486, + 287, + 518 + ], + "lines": [ + { + "bbox": [ + 47, + 486, + 287, + 518 + ], + "spans": [ + { + "bbox": [ + 47, + 486, + 287, + 518 + ], + "type": "text", + "content": "Figure 7. Ablation study: uniform prior vs. diffusion prior. (a) Measurement, (b) uniform prior, (c) diffusion prior, (d) ground truth." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 532, + 287, + 639 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 532, + 287, + 639 + ], + "spans": [ + { + "bbox": [ + 46, + 532, + 287, + 639 + ], + "type": "text", + "content": "mediate steps under various names — manifold constrained gradient (MCG) [12], gradient guidance [22], and reconstruction-based method [28]. Diffusion posterior sampling (DPS) [11] is the method that is the most similar to ours, showing that such method is an approximation of the posterior sampling process. However, none of the methods so far considered blind inverse problem, and to the best of our knowledge, we are the first to show that posterior sampling with diffusion scales to blind settings." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 641, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 287, + 715 + ], + "type": "text", + "content": "Limitations and future directions. As BlindDPS performs joint minimization on multiple factors (e.g. kernel, tilt-map, image), it is typically less robust than the non-blind reconstruction scheme. At times, the solution diverges when the parameters are incorrectly tuned. Such instability when we experiment with datasets with high diversity" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 350, + 546, + 553 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 350, + 546, + 553 + ], + "spans": [ + { + "bbox": [ + 304, + 350, + 546, + 553 + ], + "type": "text", + "content": "e.g. ImageNet. As we find ImageNet diffusion prior to be volatile, it is tricky to scale our method to use for out-in-the-wild blurred images, and limit the scope of this work to simulated ones. For imaging through turbulence, it is often the case where the tilt map is incorrectly estimated whereas the kernel and the ground truth image are accurately estimated. Furthermore, as we train and use specified diffusion score functions for each of the component, inference speed is delayed, due to the additional forward/backward passes through the newly involved score functions. When the forward functional involves estimating additional parameters, the number of score functions required will scale linearly, not being efficient with complex functional forms. Finally, we note that our method is yet to solve the truly blind case, where we do not know the functional form of the forward mapping. Solving the truly blind case would be an interesting direction of future studies." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 559, + 379, + 571 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 559, + 379, + 571 + ], + "spans": [ + { + "bbox": [ + 306, + 559, + 379, + 571 + ], + "type": "text", + "content": "6. Conclusion" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "text", + "content": "In this work, we proposed BlindDPS, a framework for solving blind inverse problems by jointly estimating the parameters of the forward measurement operator and the image to be reconstructed. We theoretically show how we can construct a system of reverse SDEs to approximate posterior sampling for blind inverse problems, by using multiple score functions designed to estimate each part of the component. With extensive experiments, we show that Blind-DPS establishes state-of-the-art performance on both blind deblurring and imaging through turbulence, even when the degradation and the measurement noise are heavy." + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "6066" + } + ] + } + ], + "index": 9 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 712 + ], + "type": "list", + "angle": 0, + "index": 15, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "text", + "content": "[1] Nantheera Anantrasirichai, Alin Achim, Nick G Kingsbury, and David R Bull. 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IEEE Transactions on Image Processing, 25(4):1751-1764, 2016. 17" + } + ] + } + ], + "index": 6 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "type": "text", + "content": "6069" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 10 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Parameter Efficient Local Implicit Image Function Network for Face Segmentation/62ab1c50-2939-4fa0-8b69-cd25bbfa08d9_content_list.json b/2023/Parameter Efficient Local Implicit Image Function Network for Face Segmentation/62ab1c50-2939-4fa0-8b69-cd25bbfa08d9_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..87b83293479ffa8340ab1836ba37b4b73690433c --- /dev/null +++ b/2023/Parameter Efficient Local Implicit Image Function Network for Face Segmentation/62ab1c50-2939-4fa0-8b69-cd25bbfa08d9_content_list.json @@ -0,0 +1,1465 @@ +[ + { + "type": "text", + "text": "Parameter Efficient Local Implicit Image Function Network for Face Segmentation", + "text_level": 1, + "bbox": [ + 138, + 128, + 833, + 175 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Mausoom Sarkar \nMDSR Lab, Adobe", + "bbox": [ + 137, + 203, + 295, + 238 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Nikitha SR* IIT Madras", + "bbox": [ + 336, + 203, + 437, + 237 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Mayur Hemani \nMDSR Lab, Adobe", + "bbox": [ + 473, + 203, + 630, + 238 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Rishabh Jain \nMDSR Lab, Adobe", + "bbox": [ + 674, + 203, + 831, + 238 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Balaji Krishnamurthy", + "bbox": [ + 397, + 263, + 571, + 281 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "MDSR Lab, Adobe", + "bbox": [ + 406, + 282, + 562, + 297 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 333, + 313, + 349 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Face parsing is defined as the per-pixel labeling of images containing human faces. The labels are defined to identify key facial regions like eyes, lips, nose, hair, etc. In this work, we make use of the structural consistency of the human face to propose a lightweight face-parsing method using a Local Implicit Function network, FP-LIIF. We propose a simple architecture having a convolutional encoder and a pixel MLP decoder that uses $1/26^{th}$ number of parameters compared to the state-of-the-art models and yet matches or outperforms state-of-the-art models on multiple datasets, like CelebAMask-HQ and LaPa. We do not use any pretraining, and compared to other works, our network can also generate segmentation at different resolutions without any changes in the input resolution. This work enables the use of facial segmentation on low-compute or low-bandwidth devices because of its higher FPS and smaller model size.", + "bbox": [ + 75, + 366, + 473, + 623 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 652, + 207, + 669 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Face parsing is the task of assigning pixel-wise labels to a face image to distinguish various parts of a face, like eyes, nose, lips, ears, etc. This segregation of a face image enables many use cases, such as face image editing [20, 46, 57], face e-beautification [37], face swapping [16, 35, 36], face completion [23].", + "bbox": [ + 75, + 679, + 468, + 768 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Since the advent of semantic segmentation through the use of deep convolutional networks [31], a multitude of research has investigated face parsing as a segmentation problem through the use of fully convolutional networks [13, 14, 25, 26, 28, 29]. In order to achieve better results, some methods [14, 28] make use of conditional random fields (CRFs), in addition to CNNs. Other methods [25, 27],", + "bbox": [ + 75, + 770, + 470, + 876 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/e5037c47365cddc8fcae0ab8761f5b6b3e94ede74fde61a8348bc9ffde33e22e.jpg", + "image_caption": [ + "Figure 1. The simple architecture of Local Implicit Image representation base FP-LIIF: A light convolutional encoder of modified resblocks followed by a pixel only MLP decoder" + ], + "image_footnote": [], + "bbox": [ + 501, + 333, + 893, + 522 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "focus on a two-step approach that predicts bounding boxes of facial regions (nose, eyes, hair, etc.) followed by segmentation within the extracted regions. Later works like AGRNET [48] and EAGR [49] claim that earlier approaches do not model the relationship between facial components and that a graph-based system can model these statistics, leading to more accurate segmentation.", + "bbox": [ + 496, + 627, + 890, + 733 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In more recent research, works such as FaRL [59] investigate pretraining on a human face captioning dataset. They pre-train a Vision Transformer (ViT) [8] and finetune on face parsing datasets and show improvement in comparison to pre-training with classification based pre-training like ImageNet [44], etc., or no pre-training at all. The current state-of-the-art model, DML_CSR [58], tackles the face parsing task using multiple concurrent strategies including multi-task learning, graph convolutional network (GCN), and cyclic learning. The Multi-task approach handles edge discovery in addition to face segmentation. The proposed", + "bbox": [ + 496, + 734, + 892, + 901 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Work done during internship at Adobe", + "bbox": [ + 94, + 886, + 307, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "20970", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "GCN is used to provide global context instead of an average pooling layer. Additionally, cyclic learning is carried out to arrive at an ensemble model and subsequently perform self-distillation using the ensemble model in order to learn in the presence of noisy labels.", + "bbox": [ + 75, + 90, + 470, + 167 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we perform face segmentation by taking advantage of the consistency seen in human facial structures. We take our inspiration from various face modeling works [1, 12, 61] that can reconstruct a 3D model of a face from 2D face images. These works show it is possible to create a low-dimensional parametric model of the human face in 3D. This led us to conclude that 2D modeling of the human face should also be possible with low dimension parametric model. Recent approaches, like NeRF [34] and Siren [47] demonstrated that it is possible to reconstruct complex 3D and 2D scenes with implicit neural representation. Many other works [2, 11, 43, 56] demonstrate that implicit neural representation can also model faces both in 3D and 2D. However, to map 3D and 2D coordinates to the RGB space, the Nerf [34] and Siren [47] variants of the models require training a separate network for every scene. This is different from our needs, one of which is that we must map an RGB image into label space and require a single network for the whole domain. That brings us to another method known as LIIF [3], which is an acronym for a Local Implicit Image Function and is used to perform image super-resolution. They learn an approximation of a continuous function that can take in any RGB image with low resolution and output RGB values at the sub-pixel level. This allows them to produce an enlarged version of the input image. Thus, given the current success of learning implicit representations and the fact that the human face could be modeled using a low-dimension parametric model, we came to the conclusion that a low parameter count LIIF-inspired model should learn a mapping from a face image to its label space or segmentation domain. In order to test this hypothesis, we modify a low-parameter version of EDSR [24] encoder such that it can preserve details during encoding. We also modify the MLP decoder to reduce the computing cost of our decoder. Finally, we generate a probability distribution in the label space instead of RGB values. We use the traditional cross-entropy-based losses without any complicated training mechanisms or loss adaptations. An overview of the architecture is depicted in Figure 1, and more details are in Section 3. Even with a parameter count that is $1/26^{th}$ compared to DML_CSR [58], our model attains state-of-the-art F1 and IoU results for CelebAMask-HQ [21] and LaPa [29] datasets. Some visualizations of our outputs are shared in Figure 3 and Figure 4.", + "bbox": [ + 75, + 170, + 472, + 834 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To summarise, our key contributions are as follows:", + "bbox": [ + 96, + 837, + 439, + 852 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "- We propose an implicit representation-based simple and lightweight neural architecture for human face semantic segmentation.", + "bbox": [ + 94, + 854, + 468, + 901 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We establish new state-of-the-art mean F1 and mean IoU scores on CelebAMask-HQ [21] and LaPa [29].", + "- Our proposed model has a parameter count of $1/26^{th}$ or lesser compared to the previous state-of-the-art model. Our model's SOTA configuration achieves an FPS of 110 compared to DML_CSR's FPS of 76." + ], + "bbox": [ + 517, + 90, + 893, + 181 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 200, + 640, + 215 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Face Parsing", + "text_level": 1, + "bbox": [ + 500, + 226, + 635, + 242 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Since face parsing intrinsically involves capturing the parametric relationship between the facial regions, the existing methods in face parsing aim at modeling the spatial dependencies existing in the pixels of the image. Multiple deep learning-based models with multi-objective frameworks have been proposed to handle spatial or inter-part correlations and boundary inconsistencies and capture the image's global context. Liu et al. [29] proposed a two-head CNN that uses an encoder-decoder framework with spatial pyramid pooling to capture global context. The other head uses the shared features from the encoder to predict a binary map of confidence that a given pixel is a boundary which is later combined with the features from the first head to perform face parsing. EAGRnet [49] uses graph convolution layers to encode spatial correlations between face regions into the vertices of a graph. Zheng et al. [58] combine these approaches to build DML-CSR, a dual graph convolution network that combines graph representations obtained from shallow and deeper encoder layers to capture global context. Additionally, they employ multi-task learning by adding edge and boundary detection tasks and weighted loss functions to handle these tasks. They also use an ensemble-based distillation training methodology claiming that it helps in learning in the presence of noisy labels. They achieve state-of-the-art performance on multiple face-parsing datasets. Recently a transformer-based approach has also achieved state-of-the-art performance but with the help of training with additional data. FaRL [59] starts by pre-training a model with a face-image captioning dataset to learn an encoding for face images and their corresponding captions. Their image encoder, a ViT [8], and a transformer-based text encoder from CLIP [42] learn a common feature encoding using contrastive learning. They then use the pre-trained image encoder and finetune on various face-related task datasets to report state-of-the-art numbers. We compare our performance numbers with a non-pre-trained version of FaRL [59] because we wanted to test our model on only the task-related dataset, and using additional image-caption data was out-of-the scope of this work.", + "bbox": [ + 496, + 250, + 893, + 856 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "While these approaches handle the image as a whole to predict a single mask segmenting all the components", + "bbox": [ + 498, + 869, + 890, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "20971", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/27caa483fd3a7fa7bcbf2d77d89f17b200c100da73376c1770c0ac9842d3fb7f.jpg", + "image_caption": [ + "Figure 2. Encoder Architecture: It has three res-block groups. The first two (2,6) res-block groups, followed by a strided convolution per group, are mainly used to reduce the spatial dimensions of the activation maps. The final group of res-blocks creates the grid of features vectors $Z$ . Notice each res-block group has a group-level residual connection." + ], + "image_footnote": [], + "bbox": [ + 81, + 88, + 893, + 200 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/e1720a94365e944f9736b0630d1eca9059f3c8e63d04ace924c906e08b7dcde0.jpg", + "image_caption": [ + "Figure 3. Visualization of a few results in CelebAMask-HQ dataset. The difference between DML_CSR and our results is highlighted. The cloth region in a), b), eyes in b),c) d) and nose in d),e) are better predicted by FP-LIIF" + ], + "image_footnote": [], + "bbox": [ + 102, + 290, + 450, + 627 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "simultaneously, some approaches model the individual classes separately. These approaches, called the local methods, claim that focusing on the facial components (e.g. eyes, nose, etc.) results in more accurate predictions but at the expense of efficient network structure in terms of parameter sharing. Luo et al. [32] propose a model which segments each detected facial part hierarchically into components and pixel-wise labels. Zhou et al. [60] built interlinking CNNs to perform localization followed by labeling. Lin et al. [25] propose an RoI-Tanh operator-", + "bbox": [ + 75, + 750, + 472, + 902 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/4382bc270d0e547bf91071b126bddf934a1505fd61b7dc2f02ee3680f3b4baae.jpg", + "image_caption": [ + "Figure 4. Visualization of a few results in LaPa dataset. The difference between DML_CSR and our results is highlighted. Eyes in b),c),d), Brows in b),d) are better predicted by FP-LIIF" + ], + "image_footnote": [], + "bbox": [ + 524, + 290, + 870, + 551 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "based CNN that efficiently uses backbone sharing and joint optimization to perform component-wise label prediction. Our proposed method is a whole image-based method that uses a single encoder-decoder pair to parse faces using implicit neural representations on the global image scale.", + "bbox": [ + 496, + 650, + 890, + 726 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.2. Parametric Human Face Models and Implicit representations", + "text_level": 1, + "bbox": [ + 500, + 739, + 890, + 771 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Parametric models for the human face have been explored for a long time since the pioneering work of [39]. Principle component analysis (PCA) was used to model face geometry and appearance in [1] to create a 3D Morphable model (3DMM) of the face. Many of the approaches where the 3D face model is estimated from the 2D image, estimate coefficients of the pre-computed statistical face models [41,50,51]. Other methods use regression over vox", + "bbox": [ + 496, + 779, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "20972", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/83ea0f67a5a235325dbdf6dc56c28b07109db291d35c2544dd9999de165b4ce7.jpg", + "image_caption": [ + "Figure 5. ResBlock Modification: Comparison of the residual block design in EDSR with our modification. We add an Instance normalization after each convolution in the residual block." + ], + "image_footnote": [], + "bbox": [ + 99, + 88, + 267, + 172 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/8568bdac1e13c96032a108fb0ff7c14b8b5be99a092152c7c02e7a4a13c0c2eb.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 274, + 88, + 444, + 172 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "els or 3D meshes [10, 53] of face to arrive at a detailed face model. Many approaches have also used 3DMM type models with deep learning techniques [6, 7, 9, 18, 45].", + "bbox": [ + 75, + 271, + 468, + 316 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "With the emergence of Implicit Neural Representation [33, 34, 38, 47], a new approach to parameterizing signals has been gaining popularity. Instead of encoding signals as discrete pixels, voxels, meshes, or point clouds, implicit neural representation can parameterize these as continuous functions. A lot of work in the field has been around 3D reconstruction and shape modeling [4, 15, 30, 33, 34, 38, 55]. Deepsdf [38] encodes shapes as signed distance fields and models 3D shapes with an order of magnitude lesser parameters. Neural Volume [30] and NeRF [34] introduced 3D volume rendering by learning a continuous function over 3D coordinates. These works led to the use of implicit representation in the domain of human body or face rendering like [43, 56], that use implicit representation to model human heads and torso in a detailed manner. Others like Pi-Gan [2] and NerFACE [11] used it in the domain of faces. NerFACE [11] can extract a dynamic neural radiance field face from a monocular face video and be used with the parameters of a 3DMM. Besides 3D modeling, implicit neural representation has also been used in 2D image-to-image translation. Local Implicit Image function (LIIF) [3] proposed an implicit neural representation-based super-resolution model that treats images in the continuous domain. Based on these approaches of low-dimensional parametric face models, stunning performance of implicit neural representation in 3D reconstruction, and 2D image-to-image translation, our choice of method for exploring face segmentation gravitated towards the implicit representation approach of LIIF. The 2D texture-less appearance of the face segmentation mask prompted us to explore a low-parameter version of the LIIF model for face parsing.", + "bbox": [ + 75, + 316, + 472, + 787 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3. Methodology", + "text_level": 1, + "bbox": [ + 76, + 799, + 212, + 816 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The human face has a regular and locally consistent structure because the various features on the human face, like eyes, nose, mouth, .etc, would maintain their relative position. We use this uniformity to design a lightweight model for face parsing. We adopt the LIIF [3] framework to", + "bbox": [ + 75, + 824, + 468, + 902 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "learn a continuous representation for segmentation for locally consistent structures of human faces.", + "bbox": [ + 498, + 90, + 890, + 121 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.1. Segmentation as Local Implicit Image Function", + "text_level": 1, + "bbox": [ + 498, + 130, + 890, + 148 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "An image $I$ in LIIF is represented by a 2D grid of features $Z \\in \\mathbb{R}^{H \\times W \\times D}$ such that a function $f_{\\theta}$ can map each $z \\in \\mathbb{R}^{D}$ in $Z$ to another domain. Here, $f$ is an MLP, and $\\theta$ are its parameters. This can be represented by eq 1:", + "bbox": [ + 498, + 154, + 893, + 215 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\ns = f _ {\\theta} (z, x) \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 651, + 227, + 890, + 243 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where, $x \\in \\mathcal{X}$ is a 2D coordinate, and $s$ is the signal in the domain we want to convert our image $I$ into. The coordinates are normalized in the $[-1,1]$ range for each spatial dimension. In this paper, $s$ is the probability distribution among a set of labels, i.e., $P(y|I,x)$ , where $y$ denotes the class label. So for a given image $I$ , with latent codes $z$ and query coordinate $x_{q}$ , the output can be defined as $P(y|x_{q}) = f_{\\theta}(z,x_{q})$ . So using the LIIF approach, we can write", + "bbox": [ + 498, + 255, + 892, + 388 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nP (y \\mid x _ {q}) = f _ {\\theta} \\left(z ^ {*}, x _ {q} - v ^ {*}\\right) \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 602, + 391, + 890, + 407 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $z^{*}$ is the nearest $z$ to the query coordinate $x_{q}$ and $v^{*}$ is the nearest latent vector coordinate.", + "bbox": [ + 498, + 414, + 890, + 443 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Other methods mentioned in LIIF [3], such as Feature Unfolding and Local Ensemble, are also used. Feature Unfolding is a common practice of gathering local information or context by concatenating the local $z$ in the $3 \\times 3$ neighborhood for each $z$ in $Z$ . To illustrate, the feature unfolding of a $Z$ of dimension $(H \\times W \\times D)$ would end up as $(H \\times W \\times 9D)$ . Local Ensemble is a way to address the discontinuity in $f_{\\theta}$ along sharp boundaries. An average of $f_{\\theta}$ is calculated for each pixel according to the four nearest neighbors of $z^{*}$ . This also bakes in a voting mechanism in the model at a per-pixel level.", + "bbox": [ + 498, + 444, + 892, + 611 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Image Encoder", + "text_level": 1, + "bbox": [ + 500, + 619, + 653, + 636 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We now describe our image encoder that takes as input an RGB image of size $256 \\times 256$ and generates an output volume of latent vectors of size $64 \\times 64$ . Our encoder is a modified version of EDSR [24] as shown in Figure 2. We modify all the resblocks by appending an instance normalization block [52] after every convolution layer, Figure 5. We create 24 resblocks Figure 2, and all convs have a size of $3 \\times 3$ and filter depth of 64 channels unless otherwise stated. The input is first passed through a conv before passing it into resblock-groups.", + "bbox": [ + 496, + 643, + 890, + 794 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We have three resblock-groups. We added the first two to extract and preserve the fine-grained information from the image while the activation volume undergoes a reduction in the spatial dimensions because of the strides conv. The third group of resblock is used to generate the image representation $Z$ . Each of the resblock-groups are a series of resblocks followed by a residual connection from the input,", + "bbox": [ + 496, + 795, + 892, + 900 + ], + "page_idx": 3 + }, + { + "type": "footer", + "text": "20973", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/107f1b1c4decd7f8793002d86c8522a61b53e8f77ac0cf82f55a2bab64585ee7.jpg", + "image_caption": [ + "Figure 6. Decoder Architecture: Our decoder takes in the feature grid $Z$ from the encoder and performs unfolding and global avg-pooling as shown in the figure. A two-layer fully connected MLP is used to reduce the number of channels in the unfolded volume. This is upsampled and concatenated with the global pool feature $g$ and positional encoding. Finally, a four-layer MLP is applied per spatial location to generate the classwise probability distribution." + ], + "image_footnote": [], + "bbox": [ + 106, + 85, + 867, + 253 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/c093bfc5f86c603a9a6c5ec26120e014fff5d2e100108fde06b0f8aa1ebead90.jpg", + "image_caption": [ + "Figure 7. Binary edge generation" + ], + "image_footnote": [], + "bbox": [ + 116, + 354, + 431, + 426 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Figure 2. The output of the first resblock-group that contains two resblocks is passed to a $3 \\times 3$ conv with a stride of 2. This is passed to the second resblock-group which has six resblocks. This is again followed by a conv of stride 2. The output of this second downsampling is passed through the third resblock-group containing 16 resblocks. This generates a feature volume of size $64 \\times 64 \\times 64$ , which is then passed to the LIIF decoder.", + "bbox": [ + 75, + 489, + 468, + 609 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. LIIF decoder", + "text_level": 1, + "bbox": [ + 76, + 619, + 217, + 633 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The task of the decoder is to predict the segmentation labels at each pixel, which depends on the local context and the global context. Therefore, to provide global context during per-pixel prediction, we first extract the global context by doing an average pool of the latent volume along the spatial dimensions, as shown in Figure 6. Additional local context is added by passing the latent volume through a $3 \\times 3$ unfolding operation, which increases the channel size to $64 \\times 9$ . The unfolded volume is then sent through a two-layer reduce channel MLP (RCMLP) with depths of 256 and 64. This makes the next upsampling operations computationally cheaper. The resulting volume $\\hat{Z}$ of size $64 \\times 64 \\times 64$ is bilinearly upsampled to the output size and concatenated with the previously extracted global feature and two channels of positional encoding. The positional encodings are x,y coordinates ranging from $-1$ to 1 along the spatial dimension of the feature volume. This volume of", + "bbox": [ + 75, + 643, + 470, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "latent vectors is flattened and passed through a 4-layer MLP of 256 channels each to predict logits for the segmentation labels. Next, we perform a LIIF-like ensemble of these predictions using multiple grid sampling over $\\hat{Z}$ . Note that the regular conv can't be used to directly replace the unfolding operation because grid sampling result would differ for a $\\hat{Z}$ derived from a $w\\times h\\times 9D$ volume compared to a $w\\times h\\times D$ volume because of the different neighbors of the $D$ and $9D$ channels.", + "bbox": [ + 496, + 357, + 890, + 492 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.4. Loss", + "text_level": 1, + "bbox": [ + 500, + 503, + 571, + 517 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The logits are passed through a softmax and then guided with a cross-entropy loss $L_{cce}$ and edge-aware cross-entropy loss $L_{e\\_ cce}$ . The edge-aware loss is calculated by extracting the edges of the ground truth label map with an edge detection kernel (Fig. 7) and calculating cross-entropy only on these edges. The final loss can be defined as:", + "bbox": [ + 496, + 526, + 890, + 617 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL = L _ {c c e} + \\lambda . L _ {e _ {-} c c e} \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 624, + 628, + 890, + 646 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\lambda$ is the additional weight for the edge-cross-entropy.", + "bbox": [ + 500, + 657, + 888, + 672 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 500, + 686, + 632, + 703 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Datasets", + "text_level": 1, + "bbox": [ + 500, + 710, + 601, + 724 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We use three face datasets to perform our experiments, LaPa [29], CelebAMask-HQ [21] and Helen [19]. LaPa is a face dataset with more in-the-wild photos having varying poses and occlusions. It has 22,168 images, of which 18,176 are for training, 2000 are for validation, and 2000 are for testing. The segmentation masks in LaPa have 11 categories: skin, hair, nose, left/right eyes, left/right brows, and upper/lower lips. The CelebAMask-HQ dataset contains 30k face images split into 24,183 training, 2993 validation, and 2824 test samples. It has a total of 19 semantic labels, including labels for accessories like eyeglasses,", + "bbox": [ + 496, + 734, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "20974", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/54087c364b21f5a7b69d8f9ed535f415b90841cb719456d61f60351d2dff96b9.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Method/ClassSkinHairNoseI-MouthL-EyeR-EyeL-BrowR-BrowU-LipL-LipMean
Wei et al. [54]96.195.196.189.288.987.58687.883.183.889.36
EAGR [49]97.396.297.19089.59086.58788.18991.07
\\(FARL^{Scratch}\\) [59]97.293.197.389.491.691.590.189.787.289.191.62
AGRNET [48]97.796.597.390.791.691.189.99088.590.192.34
DML_CSR [58]97.696.497.390.591.891.590.490.48889.992.38
Ours97.69697.290.39292.290.990.687.889.592.41
\\(Ours^{512}\\)97.595.997.290.39292.290.990.687.789.592.38
\\(Ours^{192\\rightarrow 256}\\)97.59697.290.39292.190.890.587.789.492.35
\\(Ours^{128\\rightarrow 256}\\)97.59697.290.291.691.890.890.487.589.392.23
\\(Ours^{96\\rightarrow 256}\\)97.495.997.290.090.190.590.590.28788.991.76
\\(Ours^{64\\rightarrow 256}\\)97.195.89789.485.586.288.888.68587.890.12
", + "bbox": [ + 109, + 88, + 859, + 277 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/8c8a8e3e4ee70ca2c46696114a7edea43b1f533e55e991cc87cbcef43dc92872.jpg", + "table_caption": [ + "Table 1. Results on Lapa: F1 score comparison with baselines. Ours512 denotes the result of generating output at 512 resolution without changing the input resolution of $256 \\times 256$ . Ours192 $\\rightarrow$ 256, Ours128 $\\rightarrow$ 256, Ours96 $\\rightarrow$ 256 and Ours64 $\\rightarrow$ 256 denote results of upsampling from output resolution 192, 128, 96 and 64 respectively to a resolution of 256." + ], + "table_footnote": [], + "table_body": "
Method/ClassSkinNoseE-glassesL-EyeR-EyeL-BrowR-BrowL-EarR-EarMean
MouthU-LipL-LipHairHatEarringNecklaceNeckCloth
Wei et al. [54]96.491.989.587.18580.882.584.183.382.05
90.687.99191.183.965.417.888.180.6
FARLScratch [59]96.293.892.3898985.385.486.987.384.77
91.788.19094.982.763.133.590.885.9
EAGR [49]96.29492.388.688.785.785.28885.785.14
9588.991.294.987.668.327.689.485.3
AGRNET [48]96.593.991.888.789.185.585.688.188.785.53
9289.191.195.287.269.632.889.984.9
DML_CSR [58]95.793.992.689.489.685.585.788.388.286.07
91.887.49194.588.571.440.689.685.7
Ours96.69492.489.689.785.284.986.786.686.07
92.689.191.195.286.866.943.991.386.7
\\( Ours^{512} \\)96.69492.59090.185.685.486.886.786.14
92.789.491.395.286.767.242.291.486.8
\\( Ours^{192\\rightarrow 256} \\)96.69492.489.689.785.284.986.786.686.05
92.589.191.195.286.866.943.891.386.6
\\( Ours^{128\\rightarrow 256} \\)96.693.992.489.689.685.284.986.786.686.03
92.588.99195.286.866.943.991.386.6
\\( Ours^{96\\rightarrow 256} \\)96.593.992.389.389.385.184.886.786.585.90
92.488.690.995.186.766.743.691.386.6
\\( Ours^{64\\rightarrow 256} \\)96.493.792.188.588.584.584.386.486.385.52
92.187.590.395.186.665.743.791.286.5
", + "bbox": [ + 125, + 343, + 848, + 758 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2. Results on CelebAMask-HQ: F1 score comparison with baselines. Ours $^{512}$ denotes the result of generating output at 512 resolution without changing the input resolution of $256 \\times 256$ . Ours $^{192 \\rightarrow 256}$ , Ours $^{128 \\rightarrow 256}$ , Ours $^{96 \\rightarrow 256}$ and Ours $^{64 \\rightarrow 256}$ denote results of upsampling from output resolution 192, 128, 96 and 64 respectively to a resolution of 256.", + "bbox": [ + 75, + 766, + 893, + 810 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "necklaces, earrings, etc., in addition to the labels in LaPa. Helen is the smallest of these three with 11 categories and has 2330 images with 2000, 230, and 100 in the training, validation, and test samples respectively.", + "bbox": [ + 75, + 835, + 470, + 898 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Implementation Details", + "text_level": 1, + "bbox": [ + 500, + 835, + 718, + 851 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We implement our training and evaluation pipeline on PyTorch [40] version 1.10.0 with the CUDA 11.1 backbone", + "bbox": [ + 500, + 869, + 893, + 902 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "20975", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/523419c6f94e10fa064055b2066b1d047607513e662a120b5400f7ab428aade4.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Model/ClassSkinNoseU-lipI-mouthOverall
L-LipEyesBrowsMouth
EAGR94.696.183.689.893.2
9190.284.995.5
DML-CSR96.695.587.691.293.8
91.290.988.595.9
Ours95.19479.786.391.2
87.689.18193.6
", + "bbox": [ + 84, + 89, + 460, + 244 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/383b2249ebd493ed947257811f452ff7453cebce3bb87b5fbbbb74768d9d43ff.jpg", + "table_caption": [ + "Table 3. Results on Helen: F1 score comparison with baselines.Our results on non aligned Helen face data set are comparable to SOTA." + ], + "table_footnote": [], + "table_body": "
ModelParams ↓×FP-LIIF ↓GFlops ↓FPS↑
DML_CSR59.67 M2625376
EAGR66.72 M2923571
FARL150 M6537026
FP-LIIF (ours)2.29 M185110
", + "bbox": [ + 86, + 311, + 459, + 381 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 4. Model size comparison: The table shows the parameter count, GFlops, and FPS for each of the models and the relative size of each model compared to FP-LIIF", + "bbox": [ + 75, + 392, + 468, + 434 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/1ccc6f8a0ee4a8caca82624b6a6086d07c8fc561b54a0c491fadf1e2482fa22c.jpg", + "image_caption": [ + "Figure 8. Few test samples from CelebAMask-HQ dataset illustrating noisy ground truth data and our prediction for the same. In the top row headgear has been marked as hair and in the bottom row strands of hair are not clearly segmented in the ground truth mask." + ], + "image_footnote": [], + "bbox": [ + 102, + 449, + 450, + 631 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "on Python 3.8.5. We train FP-LIIF on 4 Nvidia A-100 GPUs with a mini-batch size of 33 and 64 for CelebAMask-HQ and LaPa respectively. The network is optimized for 400 epochs using Adam [17] with an initial learning rate of 5e-4. The learning rate is decreased by a factor of 10 after every 20 epochs. The $\\lambda$ for edge-cross-entropy was set to 10 and 40 for CelebA and Lapa, respectively. Temperature scaling of softmax is also done with $\\tau = 0.5$ . The images and masks in the datasets were resized to $256 \\times 256$ using bicubic sampling before being used for training and evaluation. During training various data augmentations are applied like random affine transformations of rotation by $30^{\\circ}$ ,", + "bbox": [ + 75, + 719, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "shear between 0 to 20, scaling between 0.5 to 3 followed by random cropping. Color jitter is also applied to the input image with a brightness between [0.5,1.5], contrast [0,2], saturation [0.5,1.5], and hue [-0.3,0.3].", + "bbox": [ + 496, + 90, + 890, + 151 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Evaluation Metrics", + "text_level": 1, + "bbox": [ + 498, + 162, + 684, + 178 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "To keep our evaluation consistent with other works, we primarily use a class-wise F1 score and a mean F1. In addition to that, we use mean intersection over union (mIoU) to compare with DML_CSR. The background class is ignored in all these metrics.", + "bbox": [ + 496, + 186, + 890, + 262 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.4. Baselines", + "text_level": 1, + "bbox": [ + 500, + 275, + 607, + 289 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We compare our FP-LIIF performance with several baselines, like Wei et al. [54] (figures taken from [59]), AGR-NET [48], EAGR [49], DML_CSR [58], FARL [59] from scratch, i.e., no pre-training. The results on LaPa are reported in Table 1, results comparing performance on CelebAMask-HQ are in Table 2 and results on Helen are in Table 3. Finally, a comparison of model size, Gflops and FPS is made in Table 4.", + "bbox": [ + 496, + 299, + 890, + 419 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5. Results", + "text_level": 1, + "bbox": [ + 500, + 436, + 586, + 452 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "According to Table 1's LaPa results, FP-LIIF performs better overall in mean-F1 and in classes such as eyes (left-eye and right-eye), brows (left-brow and right-brow), and skin. Table 2 demonstrates that our approach performs better than the baselines on CelebA in terms of mean-F1 and also at the class-level F1 of skin, nose, eyes (left-eye, right-eye), lips(upper-lips, lower-lips), hair, necklace, neck, and cloth. We have also included a row of results demonstrating our performance when we change our output size to $512 \\times 512$ . The results show that even without training for a higher resolution output, our network seamlessly generates decent segmentation results at a higher resolution with nominal degradation in LaPa while still matching the current SOTA of 92.38 by DML_CSR. Table 2 demonstrate superior performance at 512 resolution with a mean-F1 of 86.14, which is 0.07 higher than DML_CSR. We achieve these results without training on multiple resolutions, i.e., we train on just $256 \\times 256$ and the network seamlessly scales to multiple resolutions. Our results on the Helen dataset, which has a small number of training samples (2000), are in Table 3. Our performance is close to SOTA despite training on non-aligned face images. Last but not least, in Table 4, we comprehensively compare the model sizes, GFlops and FPS of all our baselines. With only 2.29 million parameters, FP-LIIF is the most compact face-parsing network available; it is 65 times smaller than FARL and 26 times more compact than DML_CSR. Our fps, evaluated on an Nvidia A100 GPU, stood at 110 frames per second, whereas DML_CSR's performance was at 76 frames per second, and EAGR and", + "bbox": [ + 496, + 462, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "20976", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "AGR-Net demonstrated fps of 71 and 70, respectively. Additional comparative analysis of our results with DML_CSR is included in the supplementary.", + "bbox": [ + 76, + 90, + 468, + 137 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5.1. Ablations", + "text_level": 1, + "bbox": [ + 76, + 145, + 187, + 159 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "To evaluate the effect of several components we conduct the following ablations.", + "bbox": [ + 76, + 169, + 468, + 198 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Network without LIIF Decoder: We replaced the LIIF decoder with a Conv U-Net type decoder. The total parameter count of this model is 9.31M params (3x FP-LIIF). The Mean F1 for this model on LaPa dataset is 84.9 compared to 92.4 for our model.", + "bbox": [ + 76, + 199, + 468, + 273 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "EDSR ResBlock vs BN/IN ResBlocks: The Old-EDSR ResBlock network produces an F1 of 92.3 on the LaPa dataset. New ResBlock + BN produces 92.32 and ResBlock + IN produces 92.4. The slight improvement prompted us to use IN.", + "bbox": [ + 76, + 273, + 468, + 348 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Edge-aware Cross-entropy and $\\lambda$ : The table 5 indicates the effect of $\\lambda$ on the modulation of the edge-aware cross-entropy loss.", + "bbox": [ + 76, + 349, + 468, + 396 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/9291b1678016e8883d9fbe72781ab8359c4f8f5c3873704793fb42d5653a6fed.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
λ010203040
F1 on LaPa91.7392.292.2992.3492.4
", + "bbox": [ + 91, + 407, + 454, + 441 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Comparison with lightweight segmentation model: Table 9 shows the results for face segmentation on LaPa using SFNet [22] which is a recent lightweight segmentation network for cityscapes.", + "bbox": [ + 76, + 497, + 468, + 556 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/f8c5504f609aebf16c9b5295d5c659902baf150a8ac9d1fa59bd228cc7129ec8.jpg", + "table_caption": [ + "Table 5. Effect of edge-aware loss modulated by $\\lambda$ on networks performance" + ], + "table_footnote": [], + "table_body": "
ClassSFNetOursClassSFNetOurs
Skin94.7597.6R-Eye76.1292.2
Hair87.2796.0L-Brow76.9890.90
Nose98.71972.R-Brow73.890.60
I-Mouth78.8690.30U-Lip97.2887.8
L-Eye79.5592.00L-Lip96.2389.5
Mean85.9692.41
", + "bbox": [ + 91, + 570, + 454, + 667 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5.2. Low Resource Inference", + "text_level": 1, + "bbox": [ + 76, + 726, + 299, + 739 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "One of the practical advantages of FP-LIIF is that it enables face parsing on low-resource devices. The primary prerequisite to enable low resource inference is that a model's inference should be low in compute and therefore have a high frame per second (FPS) count. Our ability to predict segmentation masks at multiple resolutions enables us to meet the demand for low inference costs. To achieve this, we can instruct the network to perform a low-resolution prediction, and the result can be upscaled to a higher resolution. Table 6 shows the FPS for lower-resolution inference", + "bbox": [ + 76, + 750, + 468, + 898 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "on a single Nvidia A100 GPU. However, the shorter inference time should not result in poor quality output when upsampled to a higher resolution. Therefore we compare our upscaled outputs with the ground truth and present the findings in Table 1, 2. Here, we can see that our $192 \\times 192$ or $128 \\times 128$ segmentation output, when upscaled to $256 \\times 256$ , leads to a minimal loss in quality, as can be seen in both classwise and overall F1 scores. In Table 1, 2 Ours $^{192 \\rightarrow 256}$ denote results of upsampling from $192 \\times 192$ to $256 \\times 256$ and similarly Ours $^{128 \\rightarrow 256}$ , Ours $^{96 \\rightarrow 256}$ and Ours $^{64 \\rightarrow 256}$ denote results of upsampling from 128, 96 and 64 respectively to $256 \\times 256$ . In addition to faster inference, a low parameter count or smaller size model helps in model transmission under low bandwidth circumstances.", + "bbox": [ + 496, + 90, + 890, + 301 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/4fcf5d6fbe7ccaee942716ee3626e17b291ec8babee71bf70f37371a599b83de.jpg", + "table_caption": [ + "Figure 9. Comparison with SFNet [22], another lightweight segmentation network." + ], + "table_footnote": [], + "table_body": "
Res64x6496x96128x128192x192256x256
FPS445332294187110
FLOPS27.4432.253958.2485.2
", + "bbox": [ + 504, + 311, + 885, + 356 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 6. Frame Per Second for different resolution output while keeping the input image resolution constant at $256 \\times 256$", + "bbox": [ + 496, + 367, + 890, + 395 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5.3. Limitation", + "text_level": 1, + "bbox": [ + 500, + 416, + 617, + 430 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Encouraged by the performance of this low parameter FP-LIIF network in face segmentation, we tested its effectiveness at semantic segmentation in a more generic domain like Cityscapes [5]. We chose this dataset because it lacked the structural regularity that we exploited in this work and segmentation using the current architecture should not be feasible. As expected, the mIoU score on the validation was reported at 62.2, which is $20+$ points lower than SOTA models reporting scores in the range of $\\sim 85$ mIoU.", + "bbox": [ + 496, + 439, + 890, + 575 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusion and Future Work", + "text_level": 1, + "bbox": [ + 500, + 588, + 767, + 603 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This work presents FP-LIIF, an implicit neural representation-based face parsing network. We exploit the human face's regular and locally consistent structure to propose a low-parameter, local implicit image function-based network that can predict per-pixel labels for a human face image. Our model is $1/26^{th}$ or lesser in size compared to the current SOTA models of face parsing but outperforms them on mean-F1 and mean-IoU over multiple datasets like CelebAMask-HQ and LaPa. This network can also generate outputs at multiple resolutions, which can be very useful in reducing the inference time of segmentation by generating output at a lower resolution. These properties make it feasible to use this architecture on low-resource devices.", + "bbox": [ + 496, + 613, + 890, + 808 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Future work will address misprediction in regions with fewer class labels. 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Wiley Online Library, 2018. 2" + ], + "bbox": [ + 78, + 90, + 468, + 839 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "20980", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/Parameter Efficient Local Implicit Image Function Network for Face Segmentation/62ab1c50-2939-4fa0-8b69-cd25bbfa08d9_model.json b/2023/Parameter Efficient Local Implicit Image Function Network for Face Segmentation/62ab1c50-2939-4fa0-8b69-cd25bbfa08d9_model.json new file mode 100644 index 0000000000000000000000000000000000000000..a91df9482c85b90b09654054067827230f6797cd --- /dev/null +++ b/2023/Parameter Efficient Local Implicit Image Function Network for Face Segmentation/62ab1c50-2939-4fa0-8b69-cd25bbfa08d9_model.json @@ -0,0 +1,2169 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.139, + 0.13, + 0.834, + 0.176 + ], + "angle": 0, + "content": "Parameter Efficient Local Implicit Image Function Network for Face Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.138, + 0.204, + 0.296, + 0.239 + ], + "angle": 0, + "content": "Mausoom Sarkar \nMDSR Lab, Adobe" + }, + { + "type": "text", + "bbox": [ + 0.338, + 0.204, + 0.438, + 0.238 + ], + "angle": 0, + "content": "Nikitha SR* IIT Madras" + }, + { + "type": "text", + "bbox": [ + 0.474, + 0.204, + 0.632, + 0.239 + ], + "angle": 0, + "content": "Mayur Hemani \nMDSR Lab, Adobe" + }, + { + "type": "text", + "bbox": [ + 0.675, + 0.204, + 0.832, + 0.239 + ], + "angle": 0, + "content": "Rishabh Jain \nMDSR Lab, Adobe" + }, + { + "type": "text", + "bbox": [ + 0.398, + 0.265, + 0.573, + 0.282 + ], + "angle": 0, + "content": "Balaji Krishnamurthy" + }, + { + "type": "text", + "bbox": [ + 0.407, + 0.283, + 0.563, + 0.298 + ], + "angle": 0, + "content": "MDSR Lab, Adobe" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.334, + 0.314, + 0.35 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.367, + 0.474, + 0.624 + ], + "angle": 0, + "content": "Face parsing is defined as the per-pixel labeling of images containing human faces. The labels are defined to identify key facial regions like eyes, lips, nose, hair, etc. In this work, we make use of the structural consistency of the human face to propose a lightweight face-parsing method using a Local Implicit Function network, FP-LIIF. We propose a simple architecture having a convolutional encoder and a pixel MLP decoder that uses \\(1/26^{th}\\) number of parameters compared to the state-of-the-art models and yet matches or outperforms state-of-the-art models on multiple datasets, like CelebAMask-HQ and LaPa. We do not use any pretraining, and compared to other works, our network can also generate segmentation at different resolutions without any changes in the input resolution. This work enables the use of facial segmentation on low-compute or low-bandwidth devices because of its higher FPS and smaller model size." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.654, + 0.208, + 0.67 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.68, + 0.47, + 0.77 + ], + "angle": 0, + "content": "Face parsing is the task of assigning pixel-wise labels to a face image to distinguish various parts of a face, like eyes, nose, lips, ears, etc. This segregation of a face image enables many use cases, such as face image editing [20, 46, 57], face e-beautification [37], face swapping [16, 35, 36], face completion [23]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.771, + 0.471, + 0.877 + ], + "angle": 0, + "content": "Since the advent of semantic segmentation through the use of deep convolutional networks [31], a multitude of research has investigated face parsing as a segmentation problem through the use of fully convolutional networks [13, 14, 25, 26, 28, 29]. In order to achieve better results, some methods [14, 28] make use of conditional random fields (CRFs), in addition to CNNs. Other methods [25, 27]," + }, + { + "type": "image", + "bbox": [ + 0.502, + 0.334, + 0.895, + 0.523 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.556, + 0.894, + 0.599 + ], + "angle": 0, + "content": "Figure 1. The simple architecture of Local Implicit Image representation base FP-LIIF: A light convolutional encoder of modified resblocks followed by a pixel only MLP decoder" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.628, + 0.892, + 0.734 + ], + "angle": 0, + "content": "focus on a two-step approach that predicts bounding boxes of facial regions (nose, eyes, hair, etc.) followed by segmentation within the extracted regions. Later works like AGRNET [48] and EAGR [49] claim that earlier approaches do not model the relationship between facial components and that a graph-based system can model these statistics, leading to more accurate segmentation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.893, + 0.902 + ], + "angle": 0, + "content": "In more recent research, works such as FaRL [59] investigate pretraining on a human face captioning dataset. They pre-train a Vision Transformer (ViT) [8] and finetune on face parsing datasets and show improvement in comparison to pre-training with classification based pre-training like ImageNet [44], etc., or no pre-training at all. The current state-of-the-art model, DML_CSR [58], tackles the face parsing task using multiple concurrent strategies including multi-task learning, graph convolutional network (GCN), and cyclic learning. The Multi-task approach handles edge discovery in addition to face segmentation. The proposed" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.887, + 0.308, + 0.9 + ], + "angle": 0, + "content": "*Work done during internship at Adobe" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "20970" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.471, + 0.168 + ], + "angle": 0, + "content": "GCN is used to provide global context instead of an average pooling layer. Additionally, cyclic learning is carried out to arrive at an ensemble model and subsequently perform self-distillation using the ensemble model in order to learn in the presence of noisy labels." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.171, + 0.473, + 0.835 + ], + "angle": 0, + "content": "In this work, we perform face segmentation by taking advantage of the consistency seen in human facial structures. We take our inspiration from various face modeling works [1, 12, 61] that can reconstruct a 3D model of a face from 2D face images. These works show it is possible to create a low-dimensional parametric model of the human face in 3D. This led us to conclude that 2D modeling of the human face should also be possible with low dimension parametric model. Recent approaches, like NeRF [34] and Siren [47] demonstrated that it is possible to reconstruct complex 3D and 2D scenes with implicit neural representation. Many other works [2, 11, 43, 56] demonstrate that implicit neural representation can also model faces both in 3D and 2D. However, to map 3D and 2D coordinates to the RGB space, the Nerf [34] and Siren [47] variants of the models require training a separate network for every scene. This is different from our needs, one of which is that we must map an RGB image into label space and require a single network for the whole domain. That brings us to another method known as LIIF [3], which is an acronym for a Local Implicit Image Function and is used to perform image super-resolution. They learn an approximation of a continuous function that can take in any RGB image with low resolution and output RGB values at the sub-pixel level. This allows them to produce an enlarged version of the input image. Thus, given the current success of learning implicit representations and the fact that the human face could be modeled using a low-dimension parametric model, we came to the conclusion that a low parameter count LIIF-inspired model should learn a mapping from a face image to its label space or segmentation domain. In order to test this hypothesis, we modify a low-parameter version of EDSR [24] encoder such that it can preserve details during encoding. We also modify the MLP decoder to reduce the computing cost of our decoder. Finally, we generate a probability distribution in the label space instead of RGB values. We use the traditional cross-entropy-based losses without any complicated training mechanisms or loss adaptations. An overview of the architecture is depicted in Figure 1, and more details are in Section 3. Even with a parameter count that is \\(1/26^{th}\\) compared to DML_CSR [58], our model attains state-of-the-art F1 and IoU results for CelebAMask-HQ [21] and LaPa [29] datasets. Some visualizations of our outputs are shared in Figure 3 and Figure 4." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.838, + 0.441, + 0.853 + ], + "angle": 0, + "content": "To summarise, our key contributions are as follows:" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.856, + 0.47, + 0.902 + ], + "angle": 0, + "content": "- We propose an implicit representation-based simple and lightweight neural architecture for human face semantic segmentation." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.092, + 0.892, + 0.121 + ], + "angle": 0, + "content": "- We establish new state-of-the-art mean F1 and mean IoU scores on CelebAMask-HQ [21] and LaPa [29]." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.122, + 0.894, + 0.182 + ], + "angle": 0, + "content": "- Our proposed model has a parameter count of \\(1/26^{th}\\) or lesser compared to the previous state-of-the-art model. Our model's SOTA configuration achieves an FPS of 110 compared to DML_CSR's FPS of 76." + }, + { + "type": "list", + "bbox": [ + 0.518, + 0.092, + 0.894, + 0.182 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.201, + 0.642, + 0.216 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.227, + 0.637, + 0.243 + ], + "angle": 0, + "content": "2.1. Face Parsing" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.251, + 0.895, + 0.857 + ], + "angle": 0, + "content": "Since face parsing intrinsically involves capturing the parametric relationship between the facial regions, the existing methods in face parsing aim at modeling the spatial dependencies existing in the pixels of the image. Multiple deep learning-based models with multi-objective frameworks have been proposed to handle spatial or inter-part correlations and boundary inconsistencies and capture the image's global context. Liu et al. [29] proposed a two-head CNN that uses an encoder-decoder framework with spatial pyramid pooling to capture global context. The other head uses the shared features from the encoder to predict a binary map of confidence that a given pixel is a boundary which is later combined with the features from the first head to perform face parsing. EAGRnet [49] uses graph convolution layers to encode spatial correlations between face regions into the vertices of a graph. Zheng et al. [58] combine these approaches to build DML-CSR, a dual graph convolution network that combines graph representations obtained from shallow and deeper encoder layers to capture global context. Additionally, they employ multi-task learning by adding edge and boundary detection tasks and weighted loss functions to handle these tasks. They also use an ensemble-based distillation training methodology claiming that it helps in learning in the presence of noisy labels. They achieve state-of-the-art performance on multiple face-parsing datasets. Recently a transformer-based approach has also achieved state-of-the-art performance but with the help of training with additional data. FaRL [59] starts by pre-training a model with a face-image captioning dataset to learn an encoding for face images and their corresponding captions. Their image encoder, a ViT [8], and a transformer-based text encoder from CLIP [42] learn a common feature encoding using contrastive learning. They then use the pre-trained image encoder and finetune on various face-related task datasets to report state-of-the-art numbers. We compare our performance numbers with a non-pre-trained version of FaRL [59] because we wanted to test our model on only the task-related dataset, and using additional image-caption data was out-of-the scope of this work." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.903 + ], + "angle": 0, + "content": "While these approaches handle the image as a whole to predict a single mask segmenting all the components" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "20971" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.089, + 0.895, + 0.201 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.225, + 0.895, + 0.268 + ], + "angle": 0, + "content": "Figure 2. Encoder Architecture: It has three res-block groups. The first two (2,6) res-block groups, followed by a strided convolution per group, are mainly used to reduce the spatial dimensions of the activation maps. The final group of res-blocks creates the grid of features vectors \\( Z \\). Notice each res-block group has a group-level residual connection." + }, + { + "type": "image", + "bbox": [ + 0.104, + 0.291, + 0.451, + 0.628 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.656, + 0.471, + 0.713 + ], + "angle": 0, + "content": "Figure 3. Visualization of a few results in CelebAMask-HQ dataset. The difference between DML_CSR and our results is highlighted. The cloth region in a), b), eyes in b),c) d) and nose in d),e) are better predicted by FP-LIIF" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.473, + 0.903 + ], + "angle": 0, + "content": "simultaneously, some approaches model the individual classes separately. These approaches, called the local methods, claim that focusing on the facial components (e.g. eyes, nose, etc.) results in more accurate predictions but at the expense of efficient network structure in terms of parameter sharing. Luo et al. [32] propose a model which segments each detected facial part hierarchically into components and pixel-wise labels. Zhou et al. [60] built interlinking CNNs to perform localization followed by labeling. Lin et al. [25] propose an RoI-Tanh operator-" + }, + { + "type": "image", + "bbox": [ + 0.526, + 0.291, + 0.871, + 0.552 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.579, + 0.892, + 0.622 + ], + "angle": 0, + "content": "Figure 4. Visualization of a few results in LaPa dataset. The difference between DML_CSR and our results is highlighted. Eyes in b),c),d), Brows in b),d) are better predicted by FP-LIIF" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.651, + 0.892, + 0.727 + ], + "angle": 0, + "content": "based CNN that efficiently uses backbone sharing and joint optimization to perform component-wise label prediction. Our proposed method is a whole image-based method that uses a single encoder-decoder pair to parse faces using implicit neural representations on the global image scale." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.74, + 0.892, + 0.772 + ], + "angle": 0, + "content": "2.2. Parametric Human Face Models and Implicit representations" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Parametric models for the human face have been explored for a long time since the pioneering work of [39]. Principle component analysis (PCA) was used to model face geometry and appearance in [1] to create a 3D Morphable model (3DMM) of the face. Many of the approaches where the 3D face model is estimated from the 2D image, estimate coefficients of the pre-computed statistical face models [41,50,51]. Other methods use regression over vox" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "20972" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.1, + 0.089, + 0.268, + 0.174 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.276, + 0.089, + 0.446, + 0.174 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.202, + 0.47, + 0.245 + ], + "angle": 0, + "content": "Figure 5. ResBlock Modification: Comparison of the residual block design in EDSR with our modification. We add an Instance normalization after each convolution in the residual block." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.272, + 0.469, + 0.317 + ], + "angle": 0, + "content": "els or 3D meshes [10, 53] of face to arrive at a detailed face model. Many approaches have also used 3DMM type models with deep learning techniques [6, 7, 9, 18, 45]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.318, + 0.473, + 0.788 + ], + "angle": 0, + "content": "With the emergence of Implicit Neural Representation [33, 34, 38, 47], a new approach to parameterizing signals has been gaining popularity. Instead of encoding signals as discrete pixels, voxels, meshes, or point clouds, implicit neural representation can parameterize these as continuous functions. A lot of work in the field has been around 3D reconstruction and shape modeling [4, 15, 30, 33, 34, 38, 55]. Deepsdf [38] encodes shapes as signed distance fields and models 3D shapes with an order of magnitude lesser parameters. Neural Volume [30] and NeRF [34] introduced 3D volume rendering by learning a continuous function over 3D coordinates. These works led to the use of implicit representation in the domain of human body or face rendering like [43, 56], that use implicit representation to model human heads and torso in a detailed manner. Others like Pi-Gan [2] and NerFACE [11] used it in the domain of faces. NerFACE [11] can extract a dynamic neural radiance field face from a monocular face video and be used with the parameters of a 3DMM. Besides 3D modeling, implicit neural representation has also been used in 2D image-to-image translation. Local Implicit Image function (LIIF) [3] proposed an implicit neural representation-based super-resolution model that treats images in the continuous domain. Based on these approaches of low-dimensional parametric face models, stunning performance of implicit neural representation in 3D reconstruction, and 2D image-to-image translation, our choice of method for exploring face segmentation gravitated towards the implicit representation approach of LIIF. The 2D texture-less appearance of the face segmentation mask prompted us to explore a low-parameter version of the LIIF model for face parsing." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.8, + 0.214, + 0.817 + ], + "angle": 0, + "content": "3. Methodology" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.47, + 0.903 + ], + "angle": 0, + "content": "The human face has a regular and locally consistent structure because the various features on the human face, like eyes, nose, mouth, .etc, would maintain their relative position. We use this uniformity to design a lightweight model for face parsing. We adopt the LIIF [3] framework to" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.122 + ], + "angle": 0, + "content": "learn a continuous representation for segmentation for locally consistent structures of human faces." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.131, + 0.892, + 0.149 + ], + "angle": 0, + "content": "3.1. Segmentation as Local Implicit Image Function" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.155, + 0.894, + 0.216 + ], + "angle": 0, + "content": "An image \\(I\\) in LIIF is represented by a 2D grid of features \\(Z \\in \\mathbb{R}^{H \\times W \\times D}\\) such that a function \\(f_{\\theta}\\) can map each \\(z \\in \\mathbb{R}^{D}\\) in \\(Z\\) to another domain. Here, \\(f\\) is an MLP, and \\(\\theta\\) are its parameters. This can be represented by eq 1:" + }, + { + "type": "equation", + "bbox": [ + 0.652, + 0.228, + 0.892, + 0.244 + ], + "angle": 0, + "content": "\\[\ns = f _ {\\theta} (z, x) \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.256, + 0.893, + 0.39 + ], + "angle": 0, + "content": "where, \\( x \\in \\mathcal{X} \\) is a 2D coordinate, and \\( s \\) is the signal in the domain we want to convert our image \\( I \\) into. The coordinates are normalized in the \\([-1,1]\\) range for each spatial dimension. In this paper, \\( s \\) is the probability distribution among a set of labels, i.e., \\( P(y|I,x) \\), where \\( y \\) denotes the class label. So for a given image \\( I \\), with latent codes \\( z \\) and query coordinate \\( x_{q} \\), the output can be defined as \\( P(y|x_{q}) = f_{\\theta}(z,x_{q}) \\). So using the LIIF approach, we can write" + }, + { + "type": "equation", + "bbox": [ + 0.603, + 0.392, + 0.892, + 0.409 + ], + "angle": 0, + "content": "\\[\nP (y \\mid x _ {q}) = f _ {\\theta} \\left(z ^ {*}, x _ {q} - v ^ {*}\\right) \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.415, + 0.892, + 0.444 + ], + "angle": 0, + "content": "where \\(z^{*}\\) is the nearest \\(z\\) to the query coordinate \\(x_{q}\\) and \\(v^{*}\\) is the nearest latent vector coordinate." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.445, + 0.893, + 0.612 + ], + "angle": 0, + "content": "Other methods mentioned in LIIF [3], such as Feature Unfolding and Local Ensemble, are also used. Feature Unfolding is a common practice of gathering local information or context by concatenating the local \\( z \\) in the \\( 3 \\times 3 \\) neighborhood for each \\( z \\) in \\( Z \\). To illustrate, the feature unfolding of a \\( Z \\) of dimension \\( (H \\times W \\times D) \\) would end up as \\( (H \\times W \\times 9D) \\). Local Ensemble is a way to address the discontinuity in \\( f_{\\theta} \\) along sharp boundaries. An average of \\( f_{\\theta} \\) is calculated for each pixel according to the four nearest neighbors of \\( z^{*} \\). This also bakes in a voting mechanism in the model at a per-pixel level." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.621, + 0.655, + 0.637 + ], + "angle": 0, + "content": "3.2. Image Encoder" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.644, + 0.892, + 0.795 + ], + "angle": 0, + "content": "We now describe our image encoder that takes as input an RGB image of size \\(256 \\times 256\\) and generates an output volume of latent vectors of size \\(64 \\times 64\\). Our encoder is a modified version of EDSR [24] as shown in Figure 2. We modify all the resblocks by appending an instance normalization block [52] after every convolution layer, Figure 5. We create 24 resblocks Figure 2, and all convs have a size of \\(3 \\times 3\\) and filter depth of 64 channels unless otherwise stated. The input is first passed through a conv before passing it into resblock-groups." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.796, + 0.893, + 0.901 + ], + "angle": 0, + "content": "We have three resblock-groups. We added the first two to extract and preserve the fine-grained information from the image while the activation volume undergoes a reduction in the spatial dimensions because of the strides conv. The third group of resblock is used to generate the image representation \\( Z \\). Each of the resblock-groups are a series of resblocks followed by a residual connection from the input," + }, + { + "type": "footer", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "20973" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.107, + 0.087, + 0.868, + 0.254 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.277, + 0.895, + 0.334 + ], + "angle": 0, + "content": "Figure 6. Decoder Architecture: Our decoder takes in the feature grid \\( Z \\) from the encoder and performs unfolding and global avg-pooling as shown in the figure. A two-layer fully connected MLP is used to reduce the number of channels in the unfolded volume. This is upsampled and concatenated with the global pool feature \\( g \\) and positional encoding. Finally, a four-layer MLP is applied per spatial location to generate the classwise probability distribution." + }, + { + "type": "image", + "bbox": [ + 0.117, + 0.355, + 0.432, + 0.427 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.173, + 0.449, + 0.373, + 0.463 + ], + "angle": 0, + "content": "Figure 7. Binary edge generation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.49, + 0.47, + 0.61 + ], + "angle": 0, + "content": "Figure 2. The output of the first resblock-group that contains two resblocks is passed to a \\(3 \\times 3\\) conv with a stride of 2. This is passed to the second resblock-group which has six resblocks. This is again followed by a conv of stride 2. The output of this second downsampling is passed through the third resblock-group containing 16 resblocks. This generates a feature volume of size \\(64 \\times 64 \\times 64\\), which is then passed to the LIIF decoder." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.621, + 0.218, + 0.635 + ], + "angle": 0, + "content": "3.3. LIIF decoder" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.645, + 0.471, + 0.901 + ], + "angle": 0, + "content": "The task of the decoder is to predict the segmentation labels at each pixel, which depends on the local context and the global context. Therefore, to provide global context during per-pixel prediction, we first extract the global context by doing an average pool of the latent volume along the spatial dimensions, as shown in Figure 6. Additional local context is added by passing the latent volume through a \\(3 \\times 3\\) unfolding operation, which increases the channel size to \\(64 \\times 9\\). The unfolded volume is then sent through a two-layer reduce channel MLP (RCMLP) with depths of 256 and 64. This makes the next upsampling operations computationally cheaper. The resulting volume \\(\\hat{Z}\\) of size \\(64 \\times 64 \\times 64\\) is bilinearly upsampled to the output size and concatenated with the previously extracted global feature and two channels of positional encoding. The positional encodings are x,y coordinates ranging from \\(-1\\) to 1 along the spatial dimension of the feature volume. This volume of" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.358, + 0.892, + 0.493 + ], + "angle": 0, + "content": "latent vectors is flattened and passed through a 4-layer MLP of 256 channels each to predict logits for the segmentation labels. Next, we perform a LIIF-like ensemble of these predictions using multiple grid sampling over \\(\\hat{Z}\\). Note that the regular conv can't be used to directly replace the unfolding operation because grid sampling result would differ for a \\(\\hat{Z}\\) derived from a \\(w\\times h\\times 9D\\) volume compared to a \\(w\\times h\\times D\\) volume because of the different neighbors of the \\(D\\) and \\(9D\\) channels." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.504, + 0.573, + 0.518 + ], + "angle": 0, + "content": "3.4. Loss" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.527, + 0.892, + 0.618 + ], + "angle": 0, + "content": "The logits are passed through a softmax and then guided with a cross-entropy loss \\( L_{cce} \\) and edge-aware cross-entropy loss \\( L_{e\\_ cce} \\). The edge-aware loss is calculated by extracting the edges of the ground truth label map with an edge detection kernel (Fig. 7) and calculating cross-entropy only on these edges. The final loss can be defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.625, + 0.63, + 0.892, + 0.647 + ], + "angle": 0, + "content": "\\[\nL = L _ {c c e} + \\lambda . L _ {e _ {-} c c e} \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.658, + 0.89, + 0.674 + ], + "angle": 0, + "content": "where \\(\\lambda\\) is the additional weight for the edge-cross-entropy." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.687, + 0.633, + 0.704 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.712, + 0.602, + 0.726 + ], + "angle": 0, + "content": "4.1. Datasets" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We use three face datasets to perform our experiments, LaPa [29], CelebAMask-HQ [21] and Helen [19]. LaPa is a face dataset with more in-the-wild photos having varying poses and occlusions. It has 22,168 images, of which 18,176 are for training, 2000 are for validation, and 2000 are for testing. The segmentation masks in LaPa have 11 categories: skin, hair, nose, left/right eyes, left/right brows, and upper/lower lips. The CelebAMask-HQ dataset contains 30k face images split into 24,183 training, 2993 validation, and 2824 test samples. It has a total of 19 semantic labels, including labels for accessories like eyeglasses," + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.957 + ], + "angle": 0, + "content": "20974" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.11, + 0.089, + 0.86, + 0.278 + ], + "angle": 0, + "content": "
Method/ClassSkinHairNoseI-MouthL-EyeR-EyeL-BrowR-BrowU-LipL-LipMean
Wei et al. [54]96.195.196.189.288.987.58687.883.183.889.36
EAGR [49]97.396.297.19089.59086.58788.18991.07
\\(FARL^{Scratch}\\) [59]97.293.197.389.491.691.590.189.787.289.191.62
AGRNET [48]97.796.597.390.791.691.189.99088.590.192.34
DML_CSR [58]97.696.497.390.591.891.590.490.48889.992.38
Ours97.69697.290.39292.290.990.687.889.592.41
\\(Ours^{512}\\)97.595.997.290.39292.290.990.687.789.592.38
\\(Ours^{192\\rightarrow 256}\\)97.59697.290.39292.190.890.587.789.492.35
\\(Ours^{128\\rightarrow 256}\\)97.59697.290.291.691.890.890.487.589.392.23
\\(Ours^{96\\rightarrow 256}\\)97.495.997.290.090.190.590.590.28788.991.76
\\(Ours^{64\\rightarrow 256}\\)97.195.89789.485.586.288.888.68587.890.12
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.289, + 0.895, + 0.334 + ], + "angle": 0, + "content": "Table 1. Results on Lapa: F1 score comparison with baselines. Ours512 denotes the result of generating output at 512 resolution without changing the input resolution of \\(256 \\times 256\\). Ours192 \\(\\rightarrow\\) 256, Ours128 \\(\\rightarrow\\) 256, Ours96 \\(\\rightarrow\\) 256 and Ours64 \\(\\rightarrow\\) 256 denote results of upsampling from output resolution 192, 128, 96 and 64 respectively to a resolution of 256." + }, + { + "type": "table", + "bbox": [ + 0.126, + 0.344, + 0.849, + 0.759 + ], + "angle": 0, + "content": "
Method/ClassSkinNoseE-glassesL-EyeR-EyeL-BrowR-BrowL-EarR-EarMean
MouthU-LipL-LipHairHatEarringNecklaceNeckCloth
Wei et al. [54]96.491.989.587.18580.882.584.183.382.05
90.687.99191.183.965.417.888.180.6
FARLScratch [59]96.293.892.3898985.385.486.987.384.77
91.788.19094.982.763.133.590.885.9
EAGR [49]96.29492.388.688.785.785.28885.785.14
9588.991.294.987.668.327.689.485.3
AGRNET [48]96.593.991.888.789.185.585.688.188.785.53
9289.191.195.287.269.632.889.984.9
DML_CSR [58]95.793.992.689.489.685.585.788.388.286.07
91.887.49194.588.571.440.689.685.7
Ours96.69492.489.689.785.284.986.786.686.07
92.689.191.195.286.866.943.991.386.7
\\( Ours^{512} \\)96.69492.59090.185.685.486.886.786.14
92.789.491.395.286.767.242.291.486.8
\\( Ours^{192\\rightarrow 256} \\)96.69492.489.689.785.284.986.786.686.05
92.589.191.195.286.866.943.891.386.6
\\( Ours^{128\\rightarrow 256} \\)96.693.992.489.689.685.284.986.786.686.03
92.588.99195.286.866.943.991.386.6
\\( Ours^{96\\rightarrow 256} \\)96.593.992.389.389.385.184.886.786.585.90
92.488.690.995.186.766.743.691.386.6
\\( Ours^{64\\rightarrow 256} \\)96.493.792.188.588.584.584.386.486.385.52
92.187.590.395.186.665.743.791.286.5
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.767, + 0.895, + 0.811 + ], + "angle": 0, + "content": "Table 2. Results on CelebAMask-HQ: F1 score comparison with baselines. Ours\\(^{512}\\) denotes the result of generating output at 512 resolution without changing the input resolution of \\(256 \\times 256\\). Ours\\(^{192 \\rightarrow 256}\\), Ours\\(^{128 \\rightarrow 256}\\), Ours\\(^{96 \\rightarrow 256}\\) and Ours\\(^{64 \\rightarrow 256}\\) denote results of upsampling from output resolution 192, 128, 96 and 64 respectively to a resolution of 256." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.836, + 0.472, + 0.899 + ], + "angle": 0, + "content": "necklaces, earrings, etc., in addition to the labels in LaPa. Helen is the smallest of these three with 11 categories and has 2330 images with 2000, 230, and 100 in the training, validation, and test samples respectively." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.836, + 0.719, + 0.852 + ], + "angle": 0, + "content": "4.2. Implementation Details" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.895, + 0.903 + ], + "angle": 0, + "content": "We implement our training and evaluation pipeline on PyTorch [40] version 1.10.0 with the CUDA 11.1 backbone" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "20975" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.086, + 0.09, + 0.462, + 0.245 + ], + "angle": 0, + "content": "
Model/ClassSkinNoseU-lipI-mouthOverall
L-LipEyesBrowsMouth
EAGR94.696.183.689.893.2
9190.284.995.5
DML-CSR96.695.587.691.293.8
91.290.988.595.9
Ours95.19479.786.391.2
87.689.18193.6
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.256, + 0.47, + 0.297 + ], + "angle": 0, + "content": "Table 3. Results on Helen: F1 score comparison with baselines.Our results on non aligned Helen face data set are comparable to SOTA." + }, + { + "type": "table", + "bbox": [ + 0.088, + 0.313, + 0.46, + 0.382 + ], + "angle": 0, + "content": "
ModelParams ↓×FP-LIIF ↓GFlops ↓FPS↑
DML_CSR59.67 M2625376
EAGR66.72 M2923571
FARL150 M6537026
FP-LIIF (ours)2.29 M185110
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.393, + 0.47, + 0.435 + ], + "angle": 0, + "content": "Table 4. Model size comparison: The table shows the parameter count, GFlops, and FPS for each of the models and the relative size of each model compared to FP-LIIF" + }, + { + "type": "image", + "bbox": [ + 0.104, + 0.45, + 0.451, + 0.632 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.641, + 0.47, + 0.71 + ], + "angle": 0, + "content": "Figure 8. Few test samples from CelebAMask-HQ dataset illustrating noisy ground truth data and our prediction for the same. In the top row headgear has been marked as hair and in the bottom row strands of hair are not clearly segmented in the ground truth mask." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.471, + 0.903 + ], + "angle": 0, + "content": "on Python 3.8.5. We train FP-LIIF on 4 Nvidia A-100 GPUs with a mini-batch size of 33 and 64 for CelebAMask-HQ and LaPa respectively. The network is optimized for 400 epochs using Adam [17] with an initial learning rate of 5e-4. The learning rate is decreased by a factor of 10 after every 20 epochs. The \\(\\lambda\\) for edge-cross-entropy was set to 10 and 40 for CelebA and Lapa, respectively. Temperature scaling of softmax is also done with \\(\\tau = 0.5\\). The images and masks in the datasets were resized to \\(256 \\times 256\\) using bicubic sampling before being used for training and evaluation. During training various data augmentations are applied like random affine transformations of rotation by \\(30^{\\circ}\\)," + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.152 + ], + "angle": 0, + "content": "shear between 0 to 20, scaling between 0.5 to 3 followed by random cropping. Color jitter is also applied to the input image with a brightness between [0.5,1.5], contrast [0,2], saturation [0.5,1.5], and hue [-0.3,0.3]." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.164, + 0.685, + 0.179 + ], + "angle": 0, + "content": "4.3. Evaluation Metrics" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.188, + 0.892, + 0.263 + ], + "angle": 0, + "content": "To keep our evaluation consistent with other works, we primarily use a class-wise F1 score and a mean F1. In addition to that, we use mean intersection over union (mIoU) to compare with DML_CSR. The background class is ignored in all these metrics." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.276, + 0.608, + 0.29 + ], + "angle": 0, + "content": "4.4. Baselines" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.3, + 0.892, + 0.42 + ], + "angle": 0, + "content": "We compare our FP-LIIF performance with several baselines, like Wei et al. [54] (figures taken from [59]), AGR-NET [48], EAGR [49], DML_CSR [58], FARL [59] from scratch, i.e., no pre-training. The results on LaPa are reported in Table 1, results comparing performance on CelebAMask-HQ are in Table 2 and results on Helen are in Table 3. Finally, a comparison of model size, Gflops and FPS is made in Table 4." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.438, + 0.587, + 0.453 + ], + "angle": 0, + "content": "5. Results" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.463, + 0.892, + 0.901 + ], + "angle": 0, + "content": "According to Table 1's LaPa results, FP-LIIF performs better overall in mean-F1 and in classes such as eyes (left-eye and right-eye), brows (left-brow and right-brow), and skin. Table 2 demonstrates that our approach performs better than the baselines on CelebA in terms of mean-F1 and also at the class-level F1 of skin, nose, eyes (left-eye, right-eye), lips(upper-lips, lower-lips), hair, necklace, neck, and cloth. We have also included a row of results demonstrating our performance when we change our output size to \\(512 \\times 512\\). The results show that even without training for a higher resolution output, our network seamlessly generates decent segmentation results at a higher resolution with nominal degradation in LaPa while still matching the current SOTA of 92.38 by DML_CSR. Table 2 demonstrate superior performance at 512 resolution with a mean-F1 of 86.14, which is 0.07 higher than DML_CSR. We achieve these results without training on multiple resolutions, i.e., we train on just \\(256 \\times 256\\) and the network seamlessly scales to multiple resolutions. Our results on the Helen dataset, which has a small number of training samples (2000), are in Table 3. Our performance is close to SOTA despite training on non-aligned face images. Last but not least, in Table 4, we comprehensively compare the model sizes, GFlops and FPS of all our baselines. With only 2.29 million parameters, FP-LIIF is the most compact face-parsing network available; it is 65 times smaller than FARL and 26 times more compact than DML_CSR. Our fps, evaluated on an Nvidia A100 GPU, stood at 110 frames per second, whereas DML_CSR's performance was at 76 frames per second, and EAGR and" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.957 + ], + "angle": 0, + "content": "20976" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.47, + 0.138 + ], + "angle": 0, + "content": "AGR-Net demonstrated fps of 71 and 70, respectively. Additional comparative analysis of our results with DML_CSR is included in the supplementary." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.146, + 0.188, + 0.16 + ], + "angle": 0, + "content": "5.1. Ablations" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.17, + 0.469, + 0.199 + ], + "angle": 0, + "content": "To evaluate the effect of several components we conduct the following ablations." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.2, + 0.469, + 0.274 + ], + "angle": 0, + "content": "Network without LIIF Decoder: We replaced the LIIF decoder with a Conv U-Net type decoder. The total parameter count of this model is 9.31M params (3x FP-LIIF). The Mean F1 for this model on LaPa dataset is 84.9 compared to 92.4 for our model." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.275, + 0.469, + 0.349 + ], + "angle": 0, + "content": "EDSR ResBlock vs BN/IN ResBlocks: The Old-EDSR ResBlock network produces an F1 of 92.3 on the LaPa dataset. New ResBlock + BN produces 92.32 and ResBlock + IN produces 92.4. The slight improvement prompted us to use IN." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.351, + 0.469, + 0.397 + ], + "angle": 0, + "content": "Edge-aware Cross-entropy and \\(\\lambda\\): The table 5 indicates the effect of \\(\\lambda\\) on the modulation of the edge-aware cross-entropy loss." + }, + { + "type": "table", + "bbox": [ + 0.093, + 0.409, + 0.455, + 0.443 + ], + "angle": 0, + "content": "
λ010203040
F1 on LaPa91.7392.292.2992.3492.4
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.453, + 0.469, + 0.481 + ], + "angle": 0, + "content": "Table 5. Effect of edge-aware loss modulated by \\( \\lambda \\) on networks performance" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.498, + 0.469, + 0.558 + ], + "angle": 0, + "content": "Comparison with lightweight segmentation model: Table 9 shows the results for face segmentation on LaPa using SFNet [22] which is a recent lightweight segmentation network for cityscapes." + }, + { + "type": "table", + "bbox": [ + 0.093, + 0.571, + 0.455, + 0.669 + ], + "angle": 0, + "content": "
ClassSFNetOursClassSFNetOurs
Skin94.7597.6R-Eye76.1292.2
Hair87.2796.0L-Brow76.9890.90
Nose98.71972.R-Brow73.890.60
I-Mouth78.8690.30U-Lip97.2887.8
L-Eye79.5592.00L-Lip96.2389.5
Mean85.9692.41
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.68, + 0.468, + 0.707 + ], + "angle": 0, + "content": "Figure 9. Comparison with SFNet [22], another lightweight segmentation network." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.727, + 0.3, + 0.74 + ], + "angle": 0, + "content": "5.2. Low Resource Inference" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.75, + 0.469, + 0.9 + ], + "angle": 0, + "content": "One of the practical advantages of FP-LIIF is that it enables face parsing on low-resource devices. The primary prerequisite to enable low resource inference is that a model's inference should be low in compute and therefore have a high frame per second (FPS) count. Our ability to predict segmentation masks at multiple resolutions enables us to meet the demand for low inference costs. To achieve this, we can instruct the network to perform a low-resolution prediction, and the result can be upscaled to a higher resolution. Table 6 shows the FPS for lower-resolution inference" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.302 + ], + "angle": 0, + "content": "on a single Nvidia A100 GPU. However, the shorter inference time should not result in poor quality output when upsampled to a higher resolution. Therefore we compare our upscaled outputs with the ground truth and present the findings in Table 1, 2. Here, we can see that our \\(192 \\times 192\\) or \\(128 \\times 128\\) segmentation output, when upscaled to \\(256 \\times 256\\), leads to a minimal loss in quality, as can be seen in both classwise and overall F1 scores. In Table 1, 2 Ours\\(^{192 \\rightarrow 256}\\) denote results of upsampling from \\(192 \\times 192\\) to \\(256 \\times 256\\) and similarly Ours\\(^{128 \\rightarrow 256}\\), Ours\\(^{96 \\rightarrow 256}\\) and Ours\\(^{64 \\rightarrow 256}\\) denote results of upsampling from 128, 96 and 64 respectively to \\(256 \\times 256\\). In addition to faster inference, a low parameter count or smaller size model helps in model transmission under low bandwidth circumstances." + }, + { + "type": "table", + "bbox": [ + 0.506, + 0.312, + 0.887, + 0.357 + ], + "angle": 0, + "content": "
Res64x6496x96128x128192x192256x256
FPS445332294187110
FLOPS27.4432.253958.2485.2
" + }, + { + "type": "table_caption", + "bbox": [ + 0.498, + 0.368, + 0.892, + 0.396 + ], + "angle": 0, + "content": "Table 6. Frame Per Second for different resolution output while keeping the input image resolution constant at \\(256 \\times 256\\)" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.417, + 0.618, + 0.431 + ], + "angle": 0, + "content": "5.3. Limitation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.44, + 0.892, + 0.576 + ], + "angle": 0, + "content": "Encouraged by the performance of this low parameter FP-LIIF network in face segmentation, we tested its effectiveness at semantic segmentation in a more generic domain like Cityscapes [5]. We chose this dataset because it lacked the structural regularity that we exploited in this work and segmentation using the current architecture should not be feasible. As expected, the mIoU score on the validation was reported at 62.2, which is \\(20+\\) points lower than SOTA models reporting scores in the range of \\(\\sim 85\\) mIoU." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.589, + 0.769, + 0.604 + ], + "angle": 0, + "content": "6. Conclusion and Future Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.614, + 0.892, + 0.809 + ], + "angle": 0, + "content": "This work presents FP-LIIF, an implicit neural representation-based face parsing network. We exploit the human face's regular and locally consistent structure to propose a low-parameter, local implicit image function-based network that can predict per-pixel labels for a human face image. Our model is \\(1/26^{th}\\) or lesser in size compared to the current SOTA models of face parsing but outperforms them on mean-F1 and mean-IoU over multiple datasets like CelebAMask-HQ and LaPa. This network can also generate outputs at multiple resolutions, which can be very useful in reducing the inference time of segmentation by generating output at a lower resolution. These properties make it feasible to use this architecture on low-resource devices." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Future work will address misprediction in regions with fewer class labels. We would also extend Implicit neural representation-based segmentation to domains with a regular and consistent structure, like medical imaging, human body parts, etc., and to domains where structure uniformity is not guaranteed, like in the wild images." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "20977" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.175, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.117, + 0.47, + 0.171 + ], + "angle": 0, + "content": "[1] Volker Blanz and Thomas Vetter. A morphable model for the synthesis of 3d faces. 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Wiley Online Library, 2018. 2" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.092, + 0.469, + 0.84 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "20980" + } + ] +] \ No newline at end of file diff --git a/2023/Parameter Efficient Local Implicit Image Function Network for Face Segmentation/62ab1c50-2939-4fa0-8b69-cd25bbfa08d9_origin.pdf b/2023/Parameter Efficient Local Implicit Image Function Network for Face Segmentation/62ab1c50-2939-4fa0-8b69-cd25bbfa08d9_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..3c958330ebd022e69fdd1b5fe310d7181228b87b --- /dev/null +++ b/2023/Parameter Efficient Local Implicit Image Function Network for Face Segmentation/62ab1c50-2939-4fa0-8b69-cd25bbfa08d9_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e4d38e6f00758b7faba520237ee2f130e511b4b6e71996ee57328409a903a0cf +size 8125055 diff --git a/2023/Parameter Efficient Local Implicit Image Function Network for Face Segmentation/full.md b/2023/Parameter Efficient Local Implicit Image Function Network for Face Segmentation/full.md new file mode 100644 index 0000000000000000000000000000000000000000..7caa2e7331b9b7fefd3170b0404cccf8f73c0c23 --- /dev/null +++ b/2023/Parameter Efficient Local Implicit Image Function Network for Face Segmentation/full.md @@ -0,0 +1,291 @@ +# Parameter Efficient Local Implicit Image Function Network for Face Segmentation + +Mausoom Sarkar +MDSR Lab, Adobe + +Nikitha SR* IIT Madras + +Mayur Hemani +MDSR Lab, Adobe + +Rishabh Jain +MDSR Lab, Adobe + +Balaji Krishnamurthy + +MDSR Lab, Adobe + +# Abstract + +Face parsing is defined as the per-pixel labeling of images containing human faces. The labels are defined to identify key facial regions like eyes, lips, nose, hair, etc. In this work, we make use of the structural consistency of the human face to propose a lightweight face-parsing method using a Local Implicit Function network, FP-LIIF. We propose a simple architecture having a convolutional encoder and a pixel MLP decoder that uses $1/26^{th}$ number of parameters compared to the state-of-the-art models and yet matches or outperforms state-of-the-art models on multiple datasets, like CelebAMask-HQ and LaPa. We do not use any pretraining, and compared to other works, our network can also generate segmentation at different resolutions without any changes in the input resolution. This work enables the use of facial segmentation on low-compute or low-bandwidth devices because of its higher FPS and smaller model size. + +# 1. Introduction + +Face parsing is the task of assigning pixel-wise labels to a face image to distinguish various parts of a face, like eyes, nose, lips, ears, etc. This segregation of a face image enables many use cases, such as face image editing [20, 46, 57], face e-beautification [37], face swapping [16, 35, 36], face completion [23]. + +Since the advent of semantic segmentation through the use of deep convolutional networks [31], a multitude of research has investigated face parsing as a segmentation problem through the use of fully convolutional networks [13, 14, 25, 26, 28, 29]. In order to achieve better results, some methods [14, 28] make use of conditional random fields (CRFs), in addition to CNNs. Other methods [25, 27], + +![](images/e5037c47365cddc8fcae0ab8761f5b6b3e94ede74fde61a8348bc9ffde33e22e.jpg) +Figure 1. The simple architecture of Local Implicit Image representation base FP-LIIF: A light convolutional encoder of modified resblocks followed by a pixel only MLP decoder + +focus on a two-step approach that predicts bounding boxes of facial regions (nose, eyes, hair, etc.) followed by segmentation within the extracted regions. Later works like AGRNET [48] and EAGR [49] claim that earlier approaches do not model the relationship between facial components and that a graph-based system can model these statistics, leading to more accurate segmentation. + +In more recent research, works such as FaRL [59] investigate pretraining on a human face captioning dataset. They pre-train a Vision Transformer (ViT) [8] and finetune on face parsing datasets and show improvement in comparison to pre-training with classification based pre-training like ImageNet [44], etc., or no pre-training at all. The current state-of-the-art model, DML_CSR [58], tackles the face parsing task using multiple concurrent strategies including multi-task learning, graph convolutional network (GCN), and cyclic learning. The Multi-task approach handles edge discovery in addition to face segmentation. The proposed + +GCN is used to provide global context instead of an average pooling layer. Additionally, cyclic learning is carried out to arrive at an ensemble model and subsequently perform self-distillation using the ensemble model in order to learn in the presence of noisy labels. + +In this work, we perform face segmentation by taking advantage of the consistency seen in human facial structures. We take our inspiration from various face modeling works [1, 12, 61] that can reconstruct a 3D model of a face from 2D face images. These works show it is possible to create a low-dimensional parametric model of the human face in 3D. This led us to conclude that 2D modeling of the human face should also be possible with low dimension parametric model. Recent approaches, like NeRF [34] and Siren [47] demonstrated that it is possible to reconstruct complex 3D and 2D scenes with implicit neural representation. Many other works [2, 11, 43, 56] demonstrate that implicit neural representation can also model faces both in 3D and 2D. However, to map 3D and 2D coordinates to the RGB space, the Nerf [34] and Siren [47] variants of the models require training a separate network for every scene. This is different from our needs, one of which is that we must map an RGB image into label space and require a single network for the whole domain. That brings us to another method known as LIIF [3], which is an acronym for a Local Implicit Image Function and is used to perform image super-resolution. They learn an approximation of a continuous function that can take in any RGB image with low resolution and output RGB values at the sub-pixel level. This allows them to produce an enlarged version of the input image. Thus, given the current success of learning implicit representations and the fact that the human face could be modeled using a low-dimension parametric model, we came to the conclusion that a low parameter count LIIF-inspired model should learn a mapping from a face image to its label space or segmentation domain. In order to test this hypothesis, we modify a low-parameter version of EDSR [24] encoder such that it can preserve details during encoding. We also modify the MLP decoder to reduce the computing cost of our decoder. Finally, we generate a probability distribution in the label space instead of RGB values. We use the traditional cross-entropy-based losses without any complicated training mechanisms or loss adaptations. An overview of the architecture is depicted in Figure 1, and more details are in Section 3. Even with a parameter count that is $1/26^{th}$ compared to DML_CSR [58], our model attains state-of-the-art F1 and IoU results for CelebAMask-HQ [21] and LaPa [29] datasets. Some visualizations of our outputs are shared in Figure 3 and Figure 4. + +To summarise, our key contributions are as follows: + +- We propose an implicit representation-based simple and lightweight neural architecture for human face semantic segmentation. + +- We establish new state-of-the-art mean F1 and mean IoU scores on CelebAMask-HQ [21] and LaPa [29]. +- Our proposed model has a parameter count of $1/26^{th}$ or lesser compared to the previous state-of-the-art model. Our model's SOTA configuration achieves an FPS of 110 compared to DML_CSR's FPS of 76. + +# 2. Related Work + +# 2.1. Face Parsing + +Since face parsing intrinsically involves capturing the parametric relationship between the facial regions, the existing methods in face parsing aim at modeling the spatial dependencies existing in the pixels of the image. Multiple deep learning-based models with multi-objective frameworks have been proposed to handle spatial or inter-part correlations and boundary inconsistencies and capture the image's global context. Liu et al. [29] proposed a two-head CNN that uses an encoder-decoder framework with spatial pyramid pooling to capture global context. The other head uses the shared features from the encoder to predict a binary map of confidence that a given pixel is a boundary which is later combined with the features from the first head to perform face parsing. EAGRnet [49] uses graph convolution layers to encode spatial correlations between face regions into the vertices of a graph. Zheng et al. [58] combine these approaches to build DML-CSR, a dual graph convolution network that combines graph representations obtained from shallow and deeper encoder layers to capture global context. Additionally, they employ multi-task learning by adding edge and boundary detection tasks and weighted loss functions to handle these tasks. They also use an ensemble-based distillation training methodology claiming that it helps in learning in the presence of noisy labels. They achieve state-of-the-art performance on multiple face-parsing datasets. Recently a transformer-based approach has also achieved state-of-the-art performance but with the help of training with additional data. FaRL [59] starts by pre-training a model with a face-image captioning dataset to learn an encoding for face images and their corresponding captions. Their image encoder, a ViT [8], and a transformer-based text encoder from CLIP [42] learn a common feature encoding using contrastive learning. They then use the pre-trained image encoder and finetune on various face-related task datasets to report state-of-the-art numbers. We compare our performance numbers with a non-pre-trained version of FaRL [59] because we wanted to test our model on only the task-related dataset, and using additional image-caption data was out-of-the scope of this work. + +While these approaches handle the image as a whole to predict a single mask segmenting all the components + +![](images/27caa483fd3a7fa7bcbf2d77d89f17b200c100da73376c1770c0ac9842d3fb7f.jpg) +Figure 2. Encoder Architecture: It has three res-block groups. The first two (2,6) res-block groups, followed by a strided convolution per group, are mainly used to reduce the spatial dimensions of the activation maps. The final group of res-blocks creates the grid of features vectors $Z$ . Notice each res-block group has a group-level residual connection. + +![](images/e1720a94365e944f9736b0630d1eca9059f3c8e63d04ace924c906e08b7dcde0.jpg) +Figure 3. Visualization of a few results in CelebAMask-HQ dataset. The difference between DML_CSR and our results is highlighted. The cloth region in a), b), eyes in b),c) d) and nose in d),e) are better predicted by FP-LIIF + +simultaneously, some approaches model the individual classes separately. These approaches, called the local methods, claim that focusing on the facial components (e.g. eyes, nose, etc.) results in more accurate predictions but at the expense of efficient network structure in terms of parameter sharing. Luo et al. [32] propose a model which segments each detected facial part hierarchically into components and pixel-wise labels. Zhou et al. [60] built interlinking CNNs to perform localization followed by labeling. Lin et al. [25] propose an RoI-Tanh operator- + +![](images/4382bc270d0e547bf91071b126bddf934a1505fd61b7dc2f02ee3680f3b4baae.jpg) +Figure 4. Visualization of a few results in LaPa dataset. The difference between DML_CSR and our results is highlighted. Eyes in b),c),d), Brows in b),d) are better predicted by FP-LIIF + +based CNN that efficiently uses backbone sharing and joint optimization to perform component-wise label prediction. Our proposed method is a whole image-based method that uses a single encoder-decoder pair to parse faces using implicit neural representations on the global image scale. + +# 2.2. Parametric Human Face Models and Implicit representations + +Parametric models for the human face have been explored for a long time since the pioneering work of [39]. Principle component analysis (PCA) was used to model face geometry and appearance in [1] to create a 3D Morphable model (3DMM) of the face. Many of the approaches where the 3D face model is estimated from the 2D image, estimate coefficients of the pre-computed statistical face models [41,50,51]. Other methods use regression over vox + +![](images/83ea0f67a5a235325dbdf6dc56c28b07109db291d35c2544dd9999de165b4ce7.jpg) +Figure 5. ResBlock Modification: Comparison of the residual block design in EDSR with our modification. We add an Instance normalization after each convolution in the residual block. + +![](images/8568bdac1e13c96032a108fb0ff7c14b8b5be99a092152c7c02e7a4a13c0c2eb.jpg) + +els or 3D meshes [10, 53] of face to arrive at a detailed face model. Many approaches have also used 3DMM type models with deep learning techniques [6, 7, 9, 18, 45]. + +With the emergence of Implicit Neural Representation [33, 34, 38, 47], a new approach to parameterizing signals has been gaining popularity. Instead of encoding signals as discrete pixels, voxels, meshes, or point clouds, implicit neural representation can parameterize these as continuous functions. A lot of work in the field has been around 3D reconstruction and shape modeling [4, 15, 30, 33, 34, 38, 55]. Deepsdf [38] encodes shapes as signed distance fields and models 3D shapes with an order of magnitude lesser parameters. Neural Volume [30] and NeRF [34] introduced 3D volume rendering by learning a continuous function over 3D coordinates. These works led to the use of implicit representation in the domain of human body or face rendering like [43, 56], that use implicit representation to model human heads and torso in a detailed manner. Others like Pi-Gan [2] and NerFACE [11] used it in the domain of faces. NerFACE [11] can extract a dynamic neural radiance field face from a monocular face video and be used with the parameters of a 3DMM. Besides 3D modeling, implicit neural representation has also been used in 2D image-to-image translation. Local Implicit Image function (LIIF) [3] proposed an implicit neural representation-based super-resolution model that treats images in the continuous domain. Based on these approaches of low-dimensional parametric face models, stunning performance of implicit neural representation in 3D reconstruction, and 2D image-to-image translation, our choice of method for exploring face segmentation gravitated towards the implicit representation approach of LIIF. The 2D texture-less appearance of the face segmentation mask prompted us to explore a low-parameter version of the LIIF model for face parsing. + +# 3. Methodology + +The human face has a regular and locally consistent structure because the various features on the human face, like eyes, nose, mouth, .etc, would maintain their relative position. We use this uniformity to design a lightweight model for face parsing. We adopt the LIIF [3] framework to + +learn a continuous representation for segmentation for locally consistent structures of human faces. + +# 3.1. Segmentation as Local Implicit Image Function + +An image $I$ in LIIF is represented by a 2D grid of features $Z \in \mathbb{R}^{H \times W \times D}$ such that a function $f_{\theta}$ can map each $z \in \mathbb{R}^{D}$ in $Z$ to another domain. Here, $f$ is an MLP, and $\theta$ are its parameters. This can be represented by eq 1: + +$$ +s = f _ {\theta} (z, x) \tag {1} +$$ + +where, $x \in \mathcal{X}$ is a 2D coordinate, and $s$ is the signal in the domain we want to convert our image $I$ into. The coordinates are normalized in the $[-1,1]$ range for each spatial dimension. In this paper, $s$ is the probability distribution among a set of labels, i.e., $P(y|I,x)$ , where $y$ denotes the class label. So for a given image $I$ , with latent codes $z$ and query coordinate $x_{q}$ , the output can be defined as $P(y|x_{q}) = f_{\theta}(z,x_{q})$ . So using the LIIF approach, we can write + +$$ +P (y \mid x _ {q}) = f _ {\theta} \left(z ^ {*}, x _ {q} - v ^ {*}\right) \tag {2} +$$ + +where $z^{*}$ is the nearest $z$ to the query coordinate $x_{q}$ and $v^{*}$ is the nearest latent vector coordinate. + +Other methods mentioned in LIIF [3], such as Feature Unfolding and Local Ensemble, are also used. Feature Unfolding is a common practice of gathering local information or context by concatenating the local $z$ in the $3 \times 3$ neighborhood for each $z$ in $Z$ . To illustrate, the feature unfolding of a $Z$ of dimension $(H \times W \times D)$ would end up as $(H \times W \times 9D)$ . Local Ensemble is a way to address the discontinuity in $f_{\theta}$ along sharp boundaries. An average of $f_{\theta}$ is calculated for each pixel according to the four nearest neighbors of $z^{*}$ . This also bakes in a voting mechanism in the model at a per-pixel level. + +# 3.2. Image Encoder + +We now describe our image encoder that takes as input an RGB image of size $256 \times 256$ and generates an output volume of latent vectors of size $64 \times 64$ . Our encoder is a modified version of EDSR [24] as shown in Figure 2. We modify all the resblocks by appending an instance normalization block [52] after every convolution layer, Figure 5. We create 24 resblocks Figure 2, and all convs have a size of $3 \times 3$ and filter depth of 64 channels unless otherwise stated. The input is first passed through a conv before passing it into resblock-groups. + +We have three resblock-groups. We added the first two to extract and preserve the fine-grained information from the image while the activation volume undergoes a reduction in the spatial dimensions because of the strides conv. The third group of resblock is used to generate the image representation $Z$ . Each of the resblock-groups are a series of resblocks followed by a residual connection from the input, + +![](images/107f1b1c4decd7f8793002d86c8522a61b53e8f77ac0cf82f55a2bab64585ee7.jpg) +Figure 6. Decoder Architecture: Our decoder takes in the feature grid $Z$ from the encoder and performs unfolding and global avg-pooling as shown in the figure. A two-layer fully connected MLP is used to reduce the number of channels in the unfolded volume. This is upsampled and concatenated with the global pool feature $g$ and positional encoding. Finally, a four-layer MLP is applied per spatial location to generate the classwise probability distribution. + +![](images/c093bfc5f86c603a9a6c5ec26120e014fff5d2e100108fde06b0f8aa1ebead90.jpg) +Figure 7. Binary edge generation + +Figure 2. The output of the first resblock-group that contains two resblocks is passed to a $3 \times 3$ conv with a stride of 2. This is passed to the second resblock-group which has six resblocks. This is again followed by a conv of stride 2. The output of this second downsampling is passed through the third resblock-group containing 16 resblocks. This generates a feature volume of size $64 \times 64 \times 64$ , which is then passed to the LIIF decoder. + +# 3.3. LIIF decoder + +The task of the decoder is to predict the segmentation labels at each pixel, which depends on the local context and the global context. Therefore, to provide global context during per-pixel prediction, we first extract the global context by doing an average pool of the latent volume along the spatial dimensions, as shown in Figure 6. Additional local context is added by passing the latent volume through a $3 \times 3$ unfolding operation, which increases the channel size to $64 \times 9$ . The unfolded volume is then sent through a two-layer reduce channel MLP (RCMLP) with depths of 256 and 64. This makes the next upsampling operations computationally cheaper. The resulting volume $\hat{Z}$ of size $64 \times 64 \times 64$ is bilinearly upsampled to the output size and concatenated with the previously extracted global feature and two channels of positional encoding. The positional encodings are x,y coordinates ranging from $-1$ to 1 along the spatial dimension of the feature volume. This volume of + +latent vectors is flattened and passed through a 4-layer MLP of 256 channels each to predict logits for the segmentation labels. Next, we perform a LIIF-like ensemble of these predictions using multiple grid sampling over $\hat{Z}$ . Note that the regular conv can't be used to directly replace the unfolding operation because grid sampling result would differ for a $\hat{Z}$ derived from a $w\times h\times 9D$ volume compared to a $w\times h\times D$ volume because of the different neighbors of the $D$ and $9D$ channels. + +# 3.4. Loss + +The logits are passed through a softmax and then guided with a cross-entropy loss $L_{cce}$ and edge-aware cross-entropy loss $L_{e\_ cce}$ . The edge-aware loss is calculated by extracting the edges of the ground truth label map with an edge detection kernel (Fig. 7) and calculating cross-entropy only on these edges. The final loss can be defined as: + +$$ +L = L _ {c c e} + \lambda . L _ {e _ {-} c c e} \tag {3} +$$ + +where $\lambda$ is the additional weight for the edge-cross-entropy. + +# 4. Experiments + +# 4.1. Datasets + +We use three face datasets to perform our experiments, LaPa [29], CelebAMask-HQ [21] and Helen [19]. LaPa is a face dataset with more in-the-wild photos having varying poses and occlusions. It has 22,168 images, of which 18,176 are for training, 2000 are for validation, and 2000 are for testing. The segmentation masks in LaPa have 11 categories: skin, hair, nose, left/right eyes, left/right brows, and upper/lower lips. The CelebAMask-HQ dataset contains 30k face images split into 24,183 training, 2993 validation, and 2824 test samples. It has a total of 19 semantic labels, including labels for accessories like eyeglasses, + +
Method/ClassSkinHairNoseI-MouthL-EyeR-EyeL-BrowR-BrowU-LipL-LipMean
Wei et al. [54]96.195.196.189.288.987.58687.883.183.889.36
EAGR [49]97.396.297.19089.59086.58788.18991.07
\(FARL^{Scratch}\) [59]97.293.197.389.491.691.590.189.787.289.191.62
AGRNET [48]97.796.597.390.791.691.189.99088.590.192.34
DML_CSR [58]97.696.497.390.591.891.590.490.48889.992.38
Ours97.69697.290.39292.290.990.687.889.592.41
\(Ours^{512}\)97.595.997.290.39292.290.990.687.789.592.38
\(Ours^{192\rightarrow 256}\)97.59697.290.39292.190.890.587.789.492.35
\(Ours^{128\rightarrow 256}\)97.59697.290.291.691.890.890.487.589.392.23
\(Ours^{96\rightarrow 256}\)97.495.997.290.090.190.590.590.28788.991.76
\(Ours^{64\rightarrow 256}\)97.195.89789.485.586.288.888.68587.890.12
+ +Table 1. Results on Lapa: F1 score comparison with baselines. Ours512 denotes the result of generating output at 512 resolution without changing the input resolution of $256 \times 256$ . Ours192 $\rightarrow$ 256, Ours128 $\rightarrow$ 256, Ours96 $\rightarrow$ 256 and Ours64 $\rightarrow$ 256 denote results of upsampling from output resolution 192, 128, 96 and 64 respectively to a resolution of 256. + +
Method/ClassSkinNoseE-glassesL-EyeR-EyeL-BrowR-BrowL-EarR-EarMean
MouthU-LipL-LipHairHatEarringNecklaceNeckCloth
Wei et al. [54]96.491.989.587.18580.882.584.183.382.05
90.687.99191.183.965.417.888.180.6
FARLScratch [59]96.293.892.3898985.385.486.987.384.77
91.788.19094.982.763.133.590.885.9
EAGR [49]96.29492.388.688.785.785.28885.785.14
9588.991.294.987.668.327.689.485.3
AGRNET [48]96.593.991.888.789.185.585.688.188.785.53
9289.191.195.287.269.632.889.984.9
DML_CSR [58]95.793.992.689.489.685.585.788.388.286.07
91.887.49194.588.571.440.689.685.7
Ours96.69492.489.689.785.284.986.786.686.07
92.689.191.195.286.866.943.991.386.7
\( Ours^{512} \)96.69492.59090.185.685.486.886.786.14
92.789.491.395.286.767.242.291.486.8
\( Ours^{192\rightarrow 256} \)96.69492.489.689.785.284.986.786.686.05
92.589.191.195.286.866.943.891.386.6
\( Ours^{128\rightarrow 256} \)96.693.992.489.689.685.284.986.786.686.03
92.588.99195.286.866.943.991.386.6
\( Ours^{96\rightarrow 256} \)96.593.992.389.389.385.184.886.786.585.90
92.488.690.995.186.766.743.691.386.6
\( Ours^{64\rightarrow 256} \)96.493.792.188.588.584.584.386.486.385.52
92.187.590.395.186.665.743.791.286.5
+ +Table 2. Results on CelebAMask-HQ: F1 score comparison with baselines. Ours $^{512}$ denotes the result of generating output at 512 resolution without changing the input resolution of $256 \times 256$ . Ours $^{192 \rightarrow 256}$ , Ours $^{128 \rightarrow 256}$ , Ours $^{96 \rightarrow 256}$ and Ours $^{64 \rightarrow 256}$ denote results of upsampling from output resolution 192, 128, 96 and 64 respectively to a resolution of 256. + +necklaces, earrings, etc., in addition to the labels in LaPa. Helen is the smallest of these three with 11 categories and has 2330 images with 2000, 230, and 100 in the training, validation, and test samples respectively. + +# 4.2. Implementation Details + +We implement our training and evaluation pipeline on PyTorch [40] version 1.10.0 with the CUDA 11.1 backbone + +
Model/ClassSkinNoseU-lipI-mouthOverall
L-LipEyesBrowsMouth
EAGR94.696.183.689.893.2
9190.284.995.5
DML-CSR96.695.587.691.293.8
91.290.988.595.9
Ours95.19479.786.391.2
87.689.18193.6
+ +Table 3. Results on Helen: F1 score comparison with baselines.Our results on non aligned Helen face data set are comparable to SOTA. + +
ModelParams ↓×FP-LIIF ↓GFlops ↓FPS↑
DML_CSR59.67 M2625376
EAGR66.72 M2923571
FARL150 M6537026
FP-LIIF (ours)2.29 M185110
+ +Table 4. Model size comparison: The table shows the parameter count, GFlops, and FPS for each of the models and the relative size of each model compared to FP-LIIF + +![](images/1ccc6f8a0ee4a8caca82624b6a6086d07c8fc561b54a0c491fadf1e2482fa22c.jpg) +Figure 8. Few test samples from CelebAMask-HQ dataset illustrating noisy ground truth data and our prediction for the same. In the top row headgear has been marked as hair and in the bottom row strands of hair are not clearly segmented in the ground truth mask. + +on Python 3.8.5. We train FP-LIIF on 4 Nvidia A-100 GPUs with a mini-batch size of 33 and 64 for CelebAMask-HQ and LaPa respectively. The network is optimized for 400 epochs using Adam [17] with an initial learning rate of 5e-4. The learning rate is decreased by a factor of 10 after every 20 epochs. The $\lambda$ for edge-cross-entropy was set to 10 and 40 for CelebA and Lapa, respectively. Temperature scaling of softmax is also done with $\tau = 0.5$ . The images and masks in the datasets were resized to $256 \times 256$ using bicubic sampling before being used for training and evaluation. During training various data augmentations are applied like random affine transformations of rotation by $30^{\circ}$ , + +shear between 0 to 20, scaling between 0.5 to 3 followed by random cropping. Color jitter is also applied to the input image with a brightness between [0.5,1.5], contrast [0,2], saturation [0.5,1.5], and hue [-0.3,0.3]. + +# 4.3. Evaluation Metrics + +To keep our evaluation consistent with other works, we primarily use a class-wise F1 score and a mean F1. In addition to that, we use mean intersection over union (mIoU) to compare with DML_CSR. The background class is ignored in all these metrics. + +# 4.4. Baselines + +We compare our FP-LIIF performance with several baselines, like Wei et al. [54] (figures taken from [59]), AGR-NET [48], EAGR [49], DML_CSR [58], FARL [59] from scratch, i.e., no pre-training. The results on LaPa are reported in Table 1, results comparing performance on CelebAMask-HQ are in Table 2 and results on Helen are in Table 3. Finally, a comparison of model size, Gflops and FPS is made in Table 4. + +# 5. Results + +According to Table 1's LaPa results, FP-LIIF performs better overall in mean-F1 and in classes such as eyes (left-eye and right-eye), brows (left-brow and right-brow), and skin. Table 2 demonstrates that our approach performs better than the baselines on CelebA in terms of mean-F1 and also at the class-level F1 of skin, nose, eyes (left-eye, right-eye), lips(upper-lips, lower-lips), hair, necklace, neck, and cloth. We have also included a row of results demonstrating our performance when we change our output size to $512 \times 512$ . The results show that even without training for a higher resolution output, our network seamlessly generates decent segmentation results at a higher resolution with nominal degradation in LaPa while still matching the current SOTA of 92.38 by DML_CSR. Table 2 demonstrate superior performance at 512 resolution with a mean-F1 of 86.14, which is 0.07 higher than DML_CSR. We achieve these results without training on multiple resolutions, i.e., we train on just $256 \times 256$ and the network seamlessly scales to multiple resolutions. Our results on the Helen dataset, which has a small number of training samples (2000), are in Table 3. Our performance is close to SOTA despite training on non-aligned face images. Last but not least, in Table 4, we comprehensively compare the model sizes, GFlops and FPS of all our baselines. With only 2.29 million parameters, FP-LIIF is the most compact face-parsing network available; it is 65 times smaller than FARL and 26 times more compact than DML_CSR. Our fps, evaluated on an Nvidia A100 GPU, stood at 110 frames per second, whereas DML_CSR's performance was at 76 frames per second, and EAGR and + +AGR-Net demonstrated fps of 71 and 70, respectively. Additional comparative analysis of our results with DML_CSR is included in the supplementary. + +# 5.1. Ablations + +To evaluate the effect of several components we conduct the following ablations. + +Network without LIIF Decoder: We replaced the LIIF decoder with a Conv U-Net type decoder. The total parameter count of this model is 9.31M params (3x FP-LIIF). The Mean F1 for this model on LaPa dataset is 84.9 compared to 92.4 for our model. + +EDSR ResBlock vs BN/IN ResBlocks: The Old-EDSR ResBlock network produces an F1 of 92.3 on the LaPa dataset. New ResBlock + BN produces 92.32 and ResBlock + IN produces 92.4. The slight improvement prompted us to use IN. + +Edge-aware Cross-entropy and $\lambda$ : The table 5 indicates the effect of $\lambda$ on the modulation of the edge-aware cross-entropy loss. + +
λ010203040
F1 on LaPa91.7392.292.2992.3492.4
+ +Comparison with lightweight segmentation model: Table 9 shows the results for face segmentation on LaPa using SFNet [22] which is a recent lightweight segmentation network for cityscapes. + +Table 5. Effect of edge-aware loss modulated by $\lambda$ on networks performance + +
ClassSFNetOursClassSFNetOurs
Skin94.7597.6R-Eye76.1292.2
Hair87.2796.0L-Brow76.9890.90
Nose98.71972.R-Brow73.890.60
I-Mouth78.8690.30U-Lip97.2887.8
L-Eye79.5592.00L-Lip96.2389.5
Mean85.9692.41
+ +# 5.2. Low Resource Inference + +One of the practical advantages of FP-LIIF is that it enables face parsing on low-resource devices. The primary prerequisite to enable low resource inference is that a model's inference should be low in compute and therefore have a high frame per second (FPS) count. Our ability to predict segmentation masks at multiple resolutions enables us to meet the demand for low inference costs. To achieve this, we can instruct the network to perform a low-resolution prediction, and the result can be upscaled to a higher resolution. Table 6 shows the FPS for lower-resolution inference + +on a single Nvidia A100 GPU. However, the shorter inference time should not result in poor quality output when upsampled to a higher resolution. Therefore we compare our upscaled outputs with the ground truth and present the findings in Table 1, 2. Here, we can see that our $192 \times 192$ or $128 \times 128$ segmentation output, when upscaled to $256 \times 256$ , leads to a minimal loss in quality, as can be seen in both classwise and overall F1 scores. In Table 1, 2 Ours $^{192 \rightarrow 256}$ denote results of upsampling from $192 \times 192$ to $256 \times 256$ and similarly Ours $^{128 \rightarrow 256}$ , Ours $^{96 \rightarrow 256}$ and Ours $^{64 \rightarrow 256}$ denote results of upsampling from 128, 96 and 64 respectively to $256 \times 256$ . In addition to faster inference, a low parameter count or smaller size model helps in model transmission under low bandwidth circumstances. + +Figure 9. Comparison with SFNet [22], another lightweight segmentation network. + +
Res64x6496x96128x128192x192256x256
FPS445332294187110
FLOPS27.4432.253958.2485.2
+ +Table 6. Frame Per Second for different resolution output while keeping the input image resolution constant at $256 \times 256$ + +# 5.3. Limitation + +Encouraged by the performance of this low parameter FP-LIIF network in face segmentation, we tested its effectiveness at semantic segmentation in a more generic domain like Cityscapes [5]. We chose this dataset because it lacked the structural regularity that we exploited in this work and segmentation using the current architecture should not be feasible. As expected, the mIoU score on the validation was reported at 62.2, which is $20+$ points lower than SOTA models reporting scores in the range of $\sim 85$ mIoU. + +# 6. Conclusion and Future Work + +This work presents FP-LIIF, an implicit neural representation-based face parsing network. We exploit the human face's regular and locally consistent structure to propose a low-parameter, local implicit image function-based network that can predict per-pixel labels for a human face image. Our model is $1/26^{th}$ or lesser in size compared to the current SOTA models of face parsing but outperforms them on mean-F1 and mean-IoU over multiple datasets like CelebAMask-HQ and LaPa. This network can also generate outputs at multiple resolutions, which can be very useful in reducing the inference time of segmentation by generating output at a lower resolution. These properties make it feasible to use this architecture on low-resource devices. + +Future work will address misprediction in regions with fewer class labels. 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The labels are defined to identify key facial regions like eyes, lips, nose, hair, etc. In this work, we make use of the structural consistency of the human face to propose a lightweight face-parsing method using a Local Implicit Function network, FP-LIIF. We propose a simple architecture having a convolutional encoder and a pixel MLP decoder that uses " + }, + { + "bbox": [ + 46, + 290, + 290, + 494 + ], + "type": "inline_equation", + "content": "1/26^{th}" + }, + { + "bbox": [ + 46, + 290, + 290, + 494 + ], + "type": "text", + "content": " number of parameters compared to the state-of-the-art models and yet matches or outperforms state-of-the-art models on multiple datasets, like CelebAMask-HQ and LaPa. We do not use any pretraining, and compared to other works, our network can also generate segmentation at different resolutions without any changes in the input resolution. This work enables the use of facial segmentation on low-compute or low-bandwidth devices because of its higher FPS and smaller model size." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 517, + 127, + 530 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 517, + 127, + 530 + ], + "spans": [ + { + "bbox": [ + 47, + 517, + 127, + 530 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 538, + 287, + 609 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 538, + 287, + 609 + ], + "spans": [ + { + "bbox": [ + 46, + 538, + 287, + 609 + ], + "type": "text", + "content": "Face parsing is the task of assigning pixel-wise labels to a face image to distinguish various parts of a face, like eyes, nose, lips, ears, etc. This segregation of a face image enables many use cases, such as face image editing [20, 46, 57], face e-beautification [37], face swapping [16, 35, 36], face completion [23]." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 610, + 288, + 694 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 610, + 288, + 694 + ], + "spans": [ + { + "bbox": [ + 46, + 610, + 288, + 694 + ], + "type": "text", + "content": "Since the advent of semantic segmentation through the use of deep convolutional networks [31], a multitude of research has investigated face parsing as a segmentation problem through the use of fully convolutional networks [13, 14, 25, 26, 28, 29]. In order to achieve better results, some methods [14, 28] make use of conditional random fields (CRFs), in addition to CNNs. Other methods [25, 27]," + } + ] + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 307, + 264, + 547, + 414 + ], + "blocks": [ + { + "bbox": [ + 307, + 264, + 547, + 414 + ], + "lines": [ + { + "bbox": [ + 307, + 264, + 547, + 414 + ], + "spans": [ + { + "bbox": [ + 307, + 264, + 547, + 414 + ], + "type": "image", + "image_path": "e5037c47365cddc8fcae0ab8761f5b6b3e94ede74fde61a8348bc9ffde33e22e.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 440, + 547, + 474 + ], + "lines": [ + { + "bbox": [ + 305, + 440, + 547, + 474 + ], + "spans": [ + { + "bbox": [ + 305, + 440, + 547, + 474 + ], + "type": "text", + "content": "Figure 1. The simple architecture of Local Implicit Image representation base FP-LIIF: A light convolutional encoder of modified resblocks followed by a pixel only MLP decoder" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 497, + 545, + 581 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 497, + 545, + 581 + ], + "spans": [ + { + "bbox": [ + 304, + 497, + 545, + 581 + ], + "type": "text", + "content": "focus on a two-step approach that predicts bounding boxes of facial regions (nose, eyes, hair, etc.) followed by segmentation within the extracted regions. Later works like AGRNET [48] and EAGR [49] claim that earlier approaches do not model the relationship between facial components and that a graph-based system can model these statistics, leading to more accurate segmentation." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "text", + "content": "In more recent research, works such as FaRL [59] investigate pretraining on a human face captioning dataset. They pre-train a Vision Transformer (ViT) [8] and finetune on face parsing datasets and show improvement in comparison to pre-training with classification based pre-training like ImageNet [44], etc., or no pre-training at all. The current state-of-the-art model, DML_CSR [58], tackles the face parsing task using multiple concurrent strategies including multi-task learning, graph convolutional network (GCN), and cyclic learning. The Multi-task approach handles edge discovery in addition to face segmentation. The proposed" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 702, + 188, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 188, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 188, + 712 + ], + "type": "text", + "content": "*Work done during internship at Adobe" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20970" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 288, + 133 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 288, + 133 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 288, + 133 + ], + "type": "text", + "content": "GCN is used to provide global context instead of an average pooling layer. Additionally, cyclic learning is carried out to arrive at an ensemble model and subsequently perform self-distillation using the ensemble model in order to learn in the presence of noisy labels." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 135, + 289, + 661 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 135, + 289, + 661 + ], + "spans": [ + { + "bbox": [ + 46, + 135, + 289, + 661 + ], + "type": "text", + "content": "In this work, we perform face segmentation by taking advantage of the consistency seen in human facial structures. We take our inspiration from various face modeling works [1, 12, 61] that can reconstruct a 3D model of a face from 2D face images. These works show it is possible to create a low-dimensional parametric model of the human face in 3D. This led us to conclude that 2D modeling of the human face should also be possible with low dimension parametric model. Recent approaches, like NeRF [34] and Siren [47] demonstrated that it is possible to reconstruct complex 3D and 2D scenes with implicit neural representation. Many other works [2, 11, 43, 56] demonstrate that implicit neural representation can also model faces both in 3D and 2D. However, to map 3D and 2D coordinates to the RGB space, the Nerf [34] and Siren [47] variants of the models require training a separate network for every scene. This is different from our needs, one of which is that we must map an RGB image into label space and require a single network for the whole domain. That brings us to another method known as LIIF [3], which is an acronym for a Local Implicit Image Function and is used to perform image super-resolution. They learn an approximation of a continuous function that can take in any RGB image with low resolution and output RGB values at the sub-pixel level. This allows them to produce an enlarged version of the input image. Thus, given the current success of learning implicit representations and the fact that the human face could be modeled using a low-dimension parametric model, we came to the conclusion that a low parameter count LIIF-inspired model should learn a mapping from a face image to its label space or segmentation domain. In order to test this hypothesis, we modify a low-parameter version of EDSR [24] encoder such that it can preserve details during encoding. We also modify the MLP decoder to reduce the computing cost of our decoder. Finally, we generate a probability distribution in the label space instead of RGB values. We use the traditional cross-entropy-based losses without any complicated training mechanisms or loss adaptations. An overview of the architecture is depicted in Figure 1, and more details are in Section 3. Even with a parameter count that is " + }, + { + "bbox": [ + 46, + 135, + 289, + 661 + ], + "type": "inline_equation", + "content": "1/26^{th}" + }, + { + "bbox": [ + 46, + 135, + 289, + 661 + ], + "type": "text", + "content": " compared to DML_CSR [58], our model attains state-of-the-art F1 and IoU results for CelebAMask-HQ [21] and LaPa [29] datasets. Some visualizations of our outputs are shared in Figure 3 and Figure 4." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 59, + 663, + 269, + 675 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 663, + 269, + 675 + ], + "spans": [ + { + "bbox": [ + 59, + 663, + 269, + 675 + ], + "type": "text", + "content": "To summarise, our key contributions are as follows:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 58, + 677, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 677, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 58, + 677, + 287, + 714 + ], + "type": "text", + "content": "- We propose an implicit representation-based simple and lightweight neural architecture for human face semantic segmentation." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 317, + 72, + 547, + 144 + ], + "type": "list", + "angle": 0, + "index": 6, + "blocks": [ + { + "bbox": [ + 317, + 72, + 545, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 72, + 545, + 95 + ], + "spans": [ + { + "bbox": [ + 317, + 72, + 545, + 95 + ], + "type": "text", + "content": "- We establish new state-of-the-art mean F1 and mean IoU scores on CelebAMask-HQ [21] and LaPa [29]." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 317, + 96, + 547, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 96, + 547, + 144 + ], + "spans": [ + { + "bbox": [ + 317, + 96, + 547, + 144 + ], + "type": "text", + "content": "- Our proposed model has a parameter count of " + }, + { + "bbox": [ + 317, + 96, + 547, + 144 + ], + "type": "inline_equation", + "content": "1/26^{th}" + }, + { + "bbox": [ + 317, + 96, + 547, + 144 + ], + "type": "text", + "content": " or lesser compared to the previous state-of-the-art model. Our model's SOTA configuration achieves an FPS of 110 compared to DML_CSR's FPS of 76." + } + ] + } + ], + "index": 5 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 159, + 392, + 171 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 159, + 392, + 171 + ], + "spans": [ + { + "bbox": [ + 306, + 159, + 392, + 171 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 179, + 389, + 192 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 179, + 389, + 192 + ], + "spans": [ + { + "bbox": [ + 306, + 179, + 389, + 192 + ], + "type": "text", + "content": "2.1. Face Parsing" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 198, + 547, + 678 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 198, + 547, + 678 + ], + "spans": [ + { + "bbox": [ + 304, + 198, + 547, + 678 + ], + "type": "text", + "content": "Since face parsing intrinsically involves capturing the parametric relationship between the facial regions, the existing methods in face parsing aim at modeling the spatial dependencies existing in the pixels of the image. Multiple deep learning-based models with multi-objective frameworks have been proposed to handle spatial or inter-part correlations and boundary inconsistencies and capture the image's global context. Liu et al. [29] proposed a two-head CNN that uses an encoder-decoder framework with spatial pyramid pooling to capture global context. The other head uses the shared features from the encoder to predict a binary map of confidence that a given pixel is a boundary which is later combined with the features from the first head to perform face parsing. EAGRnet [49] uses graph convolution layers to encode spatial correlations between face regions into the vertices of a graph. Zheng et al. [58] combine these approaches to build DML-CSR, a dual graph convolution network that combines graph representations obtained from shallow and deeper encoder layers to capture global context. Additionally, they employ multi-task learning by adding edge and boundary detection tasks and weighted loss functions to handle these tasks. They also use an ensemble-based distillation training methodology claiming that it helps in learning in the presence of noisy labels. They achieve state-of-the-art performance on multiple face-parsing datasets. Recently a transformer-based approach has also achieved state-of-the-art performance but with the help of training with additional data. FaRL [59] starts by pre-training a model with a face-image captioning dataset to learn an encoding for face images and their corresponding captions. Their image encoder, a ViT [8], and a transformer-based text encoder from CLIP [42] learn a common feature encoding using contrastive learning. They then use the pre-trained image encoder and finetune on various face-related task datasets to report state-of-the-art numbers. We compare our performance numbers with a non-pre-trained version of FaRL [59] because we wanted to test our model on only the task-related dataset, and using additional image-caption data was out-of-the scope of this work." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 689, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 715 + ], + "type": "text", + "content": "While these approaches handle the image as a whole to predict a single mask segmenting all the components" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "20971" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 70, + 547, + 159 + ], + "blocks": [ + { + "bbox": [ + 50, + 70, + 547, + 159 + ], + "lines": [ + { + "bbox": [ + 50, + 70, + 547, + 159 + ], + "spans": [ + { + "bbox": [ + 50, + 70, + 547, + 159 + ], + "type": "image", + "image_path": "27caa483fd3a7fa7bcbf2d77d89f17b200c100da73376c1770c0ac9842d3fb7f.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 178, + 547, + 212 + ], + "lines": [ + { + "bbox": [ + 46, + 178, + 547, + 212 + ], + "spans": [ + { + "bbox": [ + 46, + 178, + 547, + 212 + ], + "type": "text", + "content": "Figure 2. Encoder Architecture: It has three res-block groups. The first two (2,6) res-block groups, followed by a strided convolution per group, are mainly used to reduce the spatial dimensions of the activation maps. The final group of res-blocks creates the grid of features vectors " + }, + { + "bbox": [ + 46, + 178, + 547, + 212 + ], + "type": "inline_equation", + "content": "Z" + }, + { + "bbox": [ + 46, + 178, + 547, + 212 + ], + "type": "text", + "content": ". Notice each res-block group has a group-level residual connection." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 63, + 230, + 276, + 497 + ], + "blocks": [ + { + "bbox": [ + 63, + 230, + 276, + 497 + ], + "lines": [ + { + "bbox": [ + 63, + 230, + 276, + 497 + ], + "spans": [ + { + "bbox": [ + 63, + 230, + 276, + 497 + ], + "type": "image", + "image_path": "e1720a94365e944f9736b0630d1eca9059f3c8e63d04ace924c906e08b7dcde0.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 519, + 288, + 564 + ], + "lines": [ + { + "bbox": [ + 46, + 519, + 288, + 564 + ], + "spans": [ + { + "bbox": [ + 46, + 519, + 288, + 564 + ], + "type": "text", + "content": "Figure 3. Visualization of a few results in CelebAMask-HQ dataset. The difference between DML_CSR and our results is highlighted. The cloth region in a), b), eyes in b),c) d) and nose in d),e) are better predicted by FP-LIIF" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 594, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 289, + 715 + ], + "type": "text", + "content": "simultaneously, some approaches model the individual classes separately. These approaches, called the local methods, claim that focusing on the facial components (e.g. eyes, nose, etc.) results in more accurate predictions but at the expense of efficient network structure in terms of parameter sharing. Luo et al. [32] propose a model which segments each detected facial part hierarchically into components and pixel-wise labels. Zhou et al. [60] built interlinking CNNs to perform localization followed by labeling. Lin et al. [25] propose an RoI-Tanh operator-" + } + ] + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 321, + 230, + 533, + 437 + ], + "blocks": [ + { + "bbox": [ + 321, + 230, + 533, + 437 + ], + "lines": [ + { + "bbox": [ + 321, + 230, + 533, + 437 + ], + "spans": [ + { + "bbox": [ + 321, + 230, + 533, + 437 + ], + "type": "image", + "image_path": "4382bc270d0e547bf91071b126bddf934a1505fd61b7dc2f02ee3680f3b4baae.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 458, + 545, + 492 + ], + "lines": [ + { + "bbox": [ + 305, + 458, + 545, + 492 + ], + "spans": [ + { + "bbox": [ + 305, + 458, + 545, + 492 + ], + "type": "text", + "content": "Figure 4. Visualization of a few results in LaPa dataset. The difference between DML_CSR and our results is highlighted. Eyes in b),c),d), Brows in b),d) are better predicted by FP-LIIF" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 515, + 545, + 575 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 515, + 545, + 575 + ], + "spans": [ + { + "bbox": [ + 304, + 515, + 545, + 575 + ], + "type": "text", + "content": "based CNN that efficiently uses backbone sharing and joint optimization to perform component-wise label prediction. Our proposed method is a whole image-based method that uses a single encoder-decoder pair to parse faces using implicit neural representations on the global image scale." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 586, + 545, + 611 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 586, + 545, + 611 + ], + "spans": [ + { + "bbox": [ + 306, + 586, + 545, + 611 + ], + "type": "text", + "content": "2.2. Parametric Human Face Models and Implicit representations" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": "Parametric models for the human face have been explored for a long time since the pioneering work of [39]. Principle component analysis (PCA) was used to model face geometry and appearance in [1] to create a 3D Morphable model (3DMM) of the face. Many of the approaches where the 3D face model is estimated from the 2D image, estimate coefficients of the pre-computed statistical face models [41,50,51]. Other methods use regression over vox" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "20972" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 61, + 70, + 164, + 137 + ], + "blocks": [ + { + "bbox": [ + 61, + 70, + 164, + 137 + ], + "lines": [ + { + "bbox": [ + 61, + 70, + 164, + 137 + ], + "spans": [ + { + "bbox": [ + 61, + 70, + 164, + 137 + ], + "type": "image", + "image_path": "83ea0f67a5a235325dbdf6dc56c28b07109db291d35c2544dd9999de165b4ce7.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 159, + 287, + 194 + ], + "lines": [ + { + "bbox": [ + 46, + 159, + 287, + 194 + ], + "spans": [ + { + "bbox": [ + 46, + 159, + 287, + 194 + ], + "type": "text", + "content": "Figure 5. ResBlock Modification: Comparison of the residual block design in EDSR with our modification. We add an Instance normalization after each convolution in the residual block." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 168, + 70, + 272, + 137 + ], + "blocks": [ + { + "bbox": [ + 168, + 70, + 272, + 137 + ], + "lines": [ + { + "bbox": [ + 168, + 70, + 272, + 137 + ], + "spans": [ + { + "bbox": [ + 168, + 70, + 272, + 137 + ], + "type": "image", + "image_path": "8568bdac1e13c96032a108fb0ff7c14b8b5be99a092152c7c02e7a4a13c0c2eb.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 215, + 287, + 251 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 215, + 287, + 251 + ], + "spans": [ + { + "bbox": [ + 46, + 215, + 287, + 251 + ], + "type": "text", + "content": "els or 3D meshes [10, 53] of face to arrive at a detailed face model. Many approaches have also used 3DMM type models with deep learning techniques [6, 7, 9, 18, 45]." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 251, + 289, + 624 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 251, + 289, + 624 + ], + "spans": [ + { + "bbox": [ + 46, + 251, + 289, + 624 + ], + "type": "text", + "content": "With the emergence of Implicit Neural Representation [33, 34, 38, 47], a new approach to parameterizing signals has been gaining popularity. Instead of encoding signals as discrete pixels, voxels, meshes, or point clouds, implicit neural representation can parameterize these as continuous functions. A lot of work in the field has been around 3D reconstruction and shape modeling [4, 15, 30, 33, 34, 38, 55]. Deepsdf [38] encodes shapes as signed distance fields and models 3D shapes with an order of magnitude lesser parameters. Neural Volume [30] and NeRF [34] introduced 3D volume rendering by learning a continuous function over 3D coordinates. These works led to the use of implicit representation in the domain of human body or face rendering like [43, 56], that use implicit representation to model human heads and torso in a detailed manner. Others like Pi-Gan [2] and NerFACE [11] used it in the domain of faces. NerFACE [11] can extract a dynamic neural radiance field face from a monocular face video and be used with the parameters of a 3DMM. Besides 3D modeling, implicit neural representation has also been used in 2D image-to-image translation. Local Implicit Image function (LIIF) [3] proposed an implicit neural representation-based super-resolution model that treats images in the continuous domain. Based on these approaches of low-dimensional parametric face models, stunning performance of implicit neural representation in 3D reconstruction, and 2D image-to-image translation, our choice of method for exploring face segmentation gravitated towards the implicit representation approach of LIIF. The 2D texture-less appearance of the face segmentation mask prompted us to explore a low-parameter version of the LIIF model for face parsing." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 633, + 130, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 633, + 130, + 647 + ], + "spans": [ + { + "bbox": [ + 47, + 633, + 130, + 647 + ], + "type": "text", + "content": "3. Methodology" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "content": "The human face has a regular and locally consistent structure because the various features on the human face, like eyes, nose, mouth, .etc, would maintain their relative position. We use this uniformity to design a lightweight model for face parsing. We adopt the LIIF [3] framework to" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": "learn a continuous representation for segmentation for locally consistent structures of human faces." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 103, + 545, + 118 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 103, + 545, + 118 + ], + "spans": [ + { + "bbox": [ + 305, + 103, + 545, + 118 + ], + "type": "text", + "content": "3.1. Segmentation as Local Implicit Image Function" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "spans": [ + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "text", + "content": "An image " + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "text", + "content": " in LIIF is represented by a 2D grid of features " + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "inline_equation", + "content": "Z \\in \\mathbb{R}^{H \\times W \\times D}" + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "text", + "content": " such that a function " + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "inline_equation", + "content": "f_{\\theta}" + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "text", + "content": " can map each " + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "inline_equation", + "content": "z \\in \\mathbb{R}^{D}" + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "text", + "content": " in " + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "inline_equation", + "content": "Z" + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "text", + "content": " to another domain. Here, " + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "text", + "content": " is an MLP, and " + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 305, + 122, + 547, + 171 + ], + "type": "text", + "content": " are its parameters. This can be represented by eq 1:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 399, + 180, + 545, + 193 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 399, + 180, + 545, + 193 + ], + "spans": [ + { + "bbox": [ + 399, + 180, + 545, + 193 + ], + "type": "interline_equation", + "content": "s = f _ {\\theta} (z, x) \\tag {1}", + "image_path": "89d277fe4a7c5a5821d09b3fedd922ecd8f1dadb5c702dc26ce0f575a4809264.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "spans": [ + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "text", + "content": "where, " + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "inline_equation", + "content": "x \\in \\mathcal{X}" + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "text", + "content": " is a 2D coordinate, and " + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "text", + "content": " is the signal in the domain we want to convert our image " + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "text", + "content": " into. The coordinates are normalized in the " + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "inline_equation", + "content": "[-1,1]" + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "text", + "content": " range for each spatial dimension. In this paper, " + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "text", + "content": " is the probability distribution among a set of labels, i.e., " + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "inline_equation", + "content": "P(y|I,x)" + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "inline_equation", + "content": "y" + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "text", + "content": " denotes the class label. So for a given image " + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "text", + "content": ", with latent codes " + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "text", + "content": " and query coordinate " + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "inline_equation", + "content": "x_{q}" + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "text", + "content": ", the output can be defined as " + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "inline_equation", + "content": "P(y|x_{q}) = f_{\\theta}(z,x_{q})" + }, + { + "bbox": [ + 305, + 202, + 546, + 308 + ], + "type": "text", + "content": ". So using the LIIF approach, we can write" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 369, + 310, + 545, + 323 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 369, + 310, + 545, + 323 + ], + "spans": [ + { + "bbox": [ + 369, + 310, + 545, + 323 + ], + "type": "interline_equation", + "content": "P (y \\mid x _ {q}) = f _ {\\theta} \\left(z ^ {*}, x _ {q} - v ^ {*}\\right) \\tag {2}", + "image_path": "2f802e398a1202c03c2f62b8acfae1055a17fcc709cf0f4c68af14f606fae557.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 328, + 545, + 351 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 328, + 545, + 351 + ], + "spans": [ + { + "bbox": [ + 305, + 328, + 545, + 351 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 328, + 545, + 351 + ], + "type": "inline_equation", + "content": "z^{*}" + }, + { + "bbox": [ + 305, + 328, + 545, + 351 + ], + "type": "text", + "content": " is the nearest " + }, + { + "bbox": [ + 305, + 328, + 545, + 351 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 305, + 328, + 545, + 351 + ], + "type": "text", + "content": " to the query coordinate " + }, + { + "bbox": [ + 305, + 328, + 545, + 351 + ], + "type": "inline_equation", + "content": "x_{q}" + }, + { + "bbox": [ + 305, + 328, + 545, + 351 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 328, + 545, + 351 + ], + "type": "inline_equation", + "content": "v^{*}" + }, + { + "bbox": [ + 305, + 328, + 545, + 351 + ], + "type": "text", + "content": " is the nearest latent vector coordinate." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "spans": [ + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "text", + "content": "Other methods mentioned in LIIF [3], such as Feature Unfolding and Local Ensemble, are also used. Feature Unfolding is a common practice of gathering local information or context by concatenating the local " + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "text", + "content": " in the " + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "inline_equation", + "content": "3 \\times 3" + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "text", + "content": " neighborhood for each " + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "text", + "content": " in " + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "inline_equation", + "content": "Z" + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "text", + "content": ". To illustrate, the feature unfolding of a " + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "inline_equation", + "content": "Z" + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "text", + "content": " of dimension " + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "inline_equation", + "content": "(H \\times W \\times D)" + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "text", + "content": " would end up as " + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "inline_equation", + "content": "(H \\times W \\times 9D)" + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "text", + "content": ". Local Ensemble is a way to address the discontinuity in " + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "inline_equation", + "content": "f_{\\theta}" + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "text", + "content": " along sharp boundaries. An average of " + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "inline_equation", + "content": "f_{\\theta}" + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "text", + "content": " is calculated for each pixel according to the four nearest neighbors of " + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "inline_equation", + "content": "z^{*}" + }, + { + "bbox": [ + 305, + 352, + 546, + 484 + ], + "type": "text", + "content": ". This also bakes in a voting mechanism in the model at a per-pixel level." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 491, + 400, + 504 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 491, + 400, + 504 + ], + "spans": [ + { + "bbox": [ + 306, + 491, + 400, + 504 + ], + "type": "text", + "content": "3.2. Image Encoder" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 510, + 545, + 629 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 510, + 545, + 629 + ], + "spans": [ + { + "bbox": [ + 304, + 510, + 545, + 629 + ], + "type": "text", + "content": "We now describe our image encoder that takes as input an RGB image of size " + }, + { + "bbox": [ + 304, + 510, + 545, + 629 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 304, + 510, + 545, + 629 + ], + "type": "text", + "content": " and generates an output volume of latent vectors of size " + }, + { + "bbox": [ + 304, + 510, + 545, + 629 + ], + "type": "inline_equation", + "content": "64 \\times 64" + }, + { + "bbox": [ + 304, + 510, + 545, + 629 + ], + "type": "text", + "content": ". Our encoder is a modified version of EDSR [24] as shown in Figure 2. We modify all the resblocks by appending an instance normalization block [52] after every convolution layer, Figure 5. We create 24 resblocks Figure 2, and all convs have a size of " + }, + { + "bbox": [ + 304, + 510, + 545, + 629 + ], + "type": "inline_equation", + "content": "3 \\times 3" + }, + { + "bbox": [ + 304, + 510, + 545, + 629 + ], + "type": "text", + "content": " and filter depth of 64 channels unless otherwise stated. The input is first passed through a conv before passing it into resblock-groups." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 630, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 630, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 630, + 546, + 713 + ], + "type": "text", + "content": "We have three resblock-groups. We added the first two to extract and preserve the fine-grained information from the image while the activation volume undergoes a reduction in the spatial dimensions because of the strides conv. The third group of resblock is used to generate the image representation " + }, + { + "bbox": [ + 304, + 630, + 546, + 713 + ], + "type": "inline_equation", + "content": "Z" + }, + { + "bbox": [ + 304, + 630, + 546, + 713 + ], + "type": "text", + "content": ". Each of the resblock-groups are a series of resblocks followed by a residual connection from the input," + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "footer", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20973" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 65, + 68, + 531, + 201 + ], + "blocks": [ + { + "bbox": [ + 65, + 68, + 531, + 201 + ], + "lines": [ + { + "bbox": [ + 65, + 68, + 531, + 201 + ], + "spans": [ + { + "bbox": [ + 65, + 68, + 531, + 201 + ], + "type": "image", + "image_path": "107f1b1c4decd7f8793002d86c8522a61b53e8f77ac0cf82f55a2bab64585ee7.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 219, + 547, + 264 + ], + "lines": [ + { + "bbox": [ + 46, + 219, + 547, + 264 + ], + "spans": [ + { + "bbox": [ + 46, + 219, + 547, + 264 + ], + "type": "text", + "content": "Figure 6. Decoder Architecture: Our decoder takes in the feature grid " + }, + { + "bbox": [ + 46, + 219, + 547, + 264 + ], + "type": "inline_equation", + "content": "Z" + }, + { + "bbox": [ + 46, + 219, + 547, + 264 + ], + "type": "text", + "content": " from the encoder and performs unfolding and global avg-pooling as shown in the figure. A two-layer fully connected MLP is used to reduce the number of channels in the unfolded volume. This is upsampled and concatenated with the global pool feature " + }, + { + "bbox": [ + 46, + 219, + 547, + 264 + ], + "type": "inline_equation", + "content": "g" + }, + { + "bbox": [ + 46, + 219, + 547, + 264 + ], + "type": "text", + "content": " and positional encoding. 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Binary edge generation" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 388, + 287, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 388, + 287, + 483 + ], + "spans": [ + { + "bbox": [ + 46, + 388, + 287, + 483 + ], + "type": "text", + "content": "Figure 2. The output of the first resblock-group that contains two resblocks is passed to a " + }, + { + "bbox": [ + 46, + 388, + 287, + 483 + ], + "type": "inline_equation", + "content": "3 \\times 3" + }, + { + "bbox": [ + 46, + 388, + 287, + 483 + ], + "type": "text", + "content": " conv with a stride of 2. This is passed to the second resblock-group which has six resblocks. This is again followed by a conv of stride 2. The output of this second downsampling is passed through the third resblock-group containing 16 resblocks. This generates a feature volume of size " + }, + { + "bbox": [ + 46, + 388, + 287, + 483 + ], + "type": "inline_equation", + "content": "64 \\times 64 \\times 64" + }, + { + "bbox": [ + 46, + 388, + 287, + 483 + ], + "type": "text", + "content": ", which is then passed to the LIIF decoder." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 491, + 133, + 502 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 491, + 133, + 502 + ], + "spans": [ + { + "bbox": [ + 47, + 491, + 133, + 502 + ], + "type": "text", + "content": "3.3. LIIF decoder" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 510, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 510, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 510, + 288, + 713 + ], + "type": "text", + "content": "The task of the decoder is to predict the segmentation labels at each pixel, which depends on the local context and the global context. Therefore, to provide global context during per-pixel prediction, we first extract the global context by doing an average pool of the latent volume along the spatial dimensions, as shown in Figure 6. Additional local context is added by passing the latent volume through a " + }, + { + "bbox": [ + 46, + 510, + 288, + 713 + ], + "type": "inline_equation", + "content": "3 \\times 3" + }, + { + "bbox": [ + 46, + 510, + 288, + 713 + ], + "type": "text", + "content": " unfolding operation, which increases the channel size to " + }, + { + "bbox": [ + 46, + 510, + 288, + 713 + ], + "type": "inline_equation", + "content": "64 \\times 9" + }, + { + "bbox": [ + 46, + 510, + 288, + 713 + ], + "type": "text", + "content": ". The unfolded volume is then sent through a two-layer reduce channel MLP (RCMLP) with depths of 256 and 64. This makes the next upsampling operations computationally cheaper. 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This volume of" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 283, + 545, + 390 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 283, + 545, + 390 + ], + "spans": [ + { + "bbox": [ + 304, + 283, + 545, + 390 + ], + "type": "text", + "content": "latent vectors is flattened and passed through a 4-layer MLP of 256 channels each to predict logits for the segmentation labels. Next, we perform a LIIF-like ensemble of these predictions using multiple grid sampling over " + }, + { + "bbox": [ + 304, + 283, + 545, + 390 + ], + "type": "inline_equation", + "content": "\\hat{Z}" + }, + { + "bbox": [ + 304, + 283, + 545, + 390 + ], + "type": "text", + "content": ". 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Loss" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 417, + 545, + 489 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 417, + 545, + 489 + ], + "spans": [ + { + "bbox": [ + 304, + 417, + 545, + 489 + ], + "type": "text", + "content": "The logits are passed through a softmax and then guided with a cross-entropy loss " + }, + { + "bbox": [ + 304, + 417, + 545, + 489 + ], + "type": "inline_equation", + "content": "L_{cce}" + }, + { + "bbox": [ + 304, + 417, + 545, + 489 + ], + "type": "text", + "content": " and edge-aware cross-entropy loss " + }, + { + "bbox": [ + 304, + 417, + 545, + 489 + ], + "type": "inline_equation", + "content": "L_{e\\_ cce}" + }, + { + "bbox": [ + 304, + 417, + 545, + 489 + ], + "type": "text", + "content": ". The edge-aware loss is calculated by extracting the edges of the ground truth label map with an edge detection kernel (Fig. 7) and calculating cross-entropy only on these edges. The final loss can be defined as:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 382, + 498, + 545, + 512 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 382, + 498, + 545, + 512 + ], + "spans": [ + { + "bbox": [ + 382, + 498, + 545, + 512 + ], + "type": "interline_equation", + "content": "L = L _ {c c e} + \\lambda . L _ {e _ {-} c c e} \\tag {3}", + "image_path": "72ccf5b47d65ffc029f1834cc0f8c931842fb56ae14057b5ef604b476b5b065c.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 521, + 544, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 521, + 544, + 533 + ], + "spans": [ + { + "bbox": [ + 306, + 521, + 544, + 533 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 306, + 521, + 544, + 533 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 306, + 521, + 544, + 533 + ], + "type": "text", + "content": " is the additional weight for the edge-cross-entropy." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 544, + 387, + 557 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 544, + 387, + 557 + ], + "spans": [ + { + "bbox": [ + 306, + 544, + 387, + 557 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 563, + 368, + 574 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 563, + 368, + 574 + ], + "spans": [ + { + "bbox": [ + 306, + 563, + 368, + 574 + ], + "type": "text", + "content": "4.1. Datasets" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": "We use three face datasets to perform our experiments, LaPa [29], CelebAMask-HQ [21] and Helen [19]. LaPa is a face dataset with more in-the-wild photos having varying poses and occlusions. It has 22,168 images, of which 18,176 are for training, 2000 are for validation, and 2000 are for testing. The segmentation masks in LaPa have 11 categories: skin, hair, nose, left/right eyes, left/right brows, and upper/lower lips. 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Method/ClassSkinHairNoseI-MouthL-EyeR-EyeL-BrowR-BrowU-LipL-LipMean
Wei et al. [54]96.195.196.189.288.987.58687.883.183.889.36
EAGR [49]97.396.297.19089.59086.58788.18991.07
\\(FARL^{Scratch}\\) [59]97.293.197.389.491.691.590.189.787.289.191.62
AGRNET [48]97.796.597.390.791.691.189.99088.590.192.34
DML_CSR [58]97.696.497.390.591.891.590.490.48889.992.38
Ours97.69697.290.39292.290.990.687.889.592.41
\\(Ours^{512}\\)97.595.997.290.39292.290.990.687.789.592.38
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\\(Ours^{128\\rightarrow 256}\\)97.59697.290.291.691.890.890.487.589.392.23
\\(Ours^{96\\rightarrow 256}\\)97.495.997.290.090.190.590.590.28788.991.76
\\(Ours^{64\\rightarrow 256}\\)97.195.89789.485.586.288.888.68587.890.12
", + "image_path": "54087c364b21f5a7b69d8f9ed535f415b90841cb719456d61f60351d2dff96b9.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 77, + 272, + 519, + 601 + ], + "blocks": [ + { + "bbox": [ + 46, + 228, + 547, + 264 + ], + "lines": [ + { + "bbox": [ + 46, + 228, + 547, + 264 + ], + "spans": [ + { + "bbox": [ + 46, + 228, + 547, + 264 + ], + "type": "text", + "content": "Table 1. Results on Lapa: F1 score comparison with baselines. Ours512 denotes the result of generating output at 512 resolution without changing the input resolution of " + }, + { + "bbox": [ + 46, + 228, + 547, + 264 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 46, + 228, + 547, + 264 + ], + "type": "text", + "content": ". Ours192 " + }, + { + "bbox": [ + 46, + 228, + 547, + 264 + ], + "type": "inline_equation", + "content": "\\rightarrow" + }, + { + "bbox": [ + 46, + 228, + 547, + 264 + ], + "type": "text", + "content": " 256, Ours128 " + }, + { + "bbox": [ + 46, + 228, + 547, + 264 + ], + "type": "inline_equation", + "content": "\\rightarrow" + }, + { + "bbox": [ + 46, + 228, + 547, + 264 + ], + "type": "text", + "content": " 256, Ours96 " + }, + { + "bbox": [ + 46, + 228, + 547, + 264 + ], + "type": "inline_equation", + "content": "\\rightarrow" + }, + { + "bbox": [ + 46, + 228, + 547, + 264 + ], + "type": "text", + "content": " 256 and Ours64 " + }, + { + "bbox": [ + 46, + 228, + 547, + 264 + ], + "type": "inline_equation", + "content": "\\rightarrow" + }, + { + "bbox": [ + 46, + 228, + 547, + 264 + ], + "type": "text", + "content": " 256 denote results of upsampling from output resolution 192, 128, 96 and 64 respectively to a resolution of 256." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 77, + 272, + 519, + 601 + ], + "lines": [ + { + "bbox": [ + 77, + 272, + 519, + 601 + ], + "spans": [ + { + "bbox": [ + 77, + 272, + 519, + 601 + ], + "type": "table", + "html": "
Method/ClassSkinNoseE-glassesL-EyeR-EyeL-BrowR-BrowL-EarR-EarMean
MouthU-LipL-LipHairHatEarringNecklaceNeckCloth
Wei et al. [54]96.491.989.587.18580.882.584.183.382.05
90.687.99191.183.965.417.888.180.6
FARLScratch [59]96.293.892.3898985.385.486.987.384.77
91.788.19094.982.763.133.590.885.9
EAGR [49]96.29492.388.688.785.785.28885.785.14
9588.991.294.987.668.327.689.485.3
AGRNET [48]96.593.991.888.789.185.585.688.188.785.53
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DML_CSR [58]95.793.992.689.489.685.585.788.388.286.07
91.887.49194.588.571.440.689.685.7
Ours96.69492.489.689.785.284.986.786.686.07
92.689.191.195.286.866.943.991.386.7
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92.789.491.395.286.767.242.291.486.8
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92.589.191.195.286.866.943.891.386.6
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Model/ClassSkinNoseU-lipI-mouthOverall
L-LipEyesBrowsMouth
EAGR94.696.183.689.893.2
9190.284.995.5
DML-CSR96.695.587.691.293.8
91.290.988.595.9
Ours95.19479.786.391.2
87.689.18193.6
", + "image_path": "523419c6f94e10fa064055b2066b1d047607513e662a120b5400f7ab428aade4.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 53, + 247, + 281, + 302 + ], + "blocks": [ + { + "bbox": [ + 46, + 202, + 287, + 235 + ], + "lines": [ + { + "bbox": [ + 46, + 202, + 287, + 235 + ], + "spans": [ + { + "bbox": [ + 46, + 202, + 287, + 235 + ], + "type": "text", + "content": "Table 3. Results on Helen: F1 score comparison with baselines.Our results on non aligned Helen face data set are comparable to SOTA." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 53, + 247, + 281, + 302 + ], + "lines": [ + { + "bbox": [ + 53, + 247, + 281, + 302 + ], + "spans": [ + { + "bbox": [ + 53, + 247, + 281, + 302 + ], + "type": "table", + "html": "
ModelParams ↓×FP-LIIF ↓GFlops ↓FPS↑
DML_CSR59.67 M2625376
EAGR66.72 M2923571
FARL150 M6537026
FP-LIIF (ours)2.29 M185110
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Model size comparison: The table shows the parameter count, GFlops, and FPS for each of the models and the relative size of each model compared to FP-LIIF" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 63, + 356, + 276, + 500 + ], + "blocks": [ + { + "bbox": [ + 63, + 356, + 276, + 500 + ], + "lines": [ + { + "bbox": [ + 63, + 356, + 276, + 500 + ], + "spans": [ + { + "bbox": [ + 63, + 356, + 276, + 500 + ], + "type": "image", + "image_path": "1ccc6f8a0ee4a8caca82624b6a6086d07c8fc561b54a0c491fadf1e2482fa22c.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 507, + 287, + 562 + ], + "lines": [ + { + "bbox": [ + 46, + 507, + 287, + 562 + ], + "spans": [ + { + "bbox": [ + 46, + 507, + 287, + 562 + ], + "type": "text", + "content": "Figure 8. Few test samples from CelebAMask-HQ dataset illustrating noisy ground truth data and our prediction for the same. In the top row headgear has been marked as hair and in the bottom row strands of hair are not clearly segmented in the ground truth mask." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 570, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 288, + 715 + ], + "type": "text", + "content": "on Python 3.8.5. We train FP-LIIF on 4 Nvidia A-100 GPUs with a mini-batch size of 33 and 64 for CelebAMask-HQ and LaPa respectively. The network is optimized for 400 epochs using Adam [17] with an initial learning rate of 5e-4. The learning rate is decreased by a factor of 10 after every 20 epochs. The " + }, + { + "bbox": [ + 46, + 570, + 288, + 715 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 570, + 288, + 715 + ], + "type": "text", + "content": " for edge-cross-entropy was set to 10 and 40 for CelebA and Lapa, respectively. Temperature scaling of softmax is also done with " + }, + { + "bbox": [ + 46, + 570, + 288, + 715 + ], + "type": "inline_equation", + "content": "\\tau = 0.5" + }, + { + "bbox": [ + 46, + 570, + 288, + 715 + ], + "type": "text", + "content": ". The images and masks in the datasets were resized to " + }, + { + "bbox": [ + 46, + 570, + 288, + 715 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 46, + 570, + 288, + 715 + ], + "type": "text", + "content": " using bicubic sampling before being used for training and evaluation. During training various data augmentations are applied like random affine transformations of rotation by " + }, + { + "bbox": [ + 46, + 570, + 288, + 715 + ], + "type": "inline_equation", + "content": "30^{\\circ}" + }, + { + "bbox": [ + 46, + 570, + 288, + 715 + ], + "type": "text", + "content": "," + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "content": "shear between 0 to 20, scaling between 0.5 to 3 followed by random cropping. Color jitter is also applied to the input image with a brightness between [0.5,1.5], contrast [0,2], saturation [0.5,1.5], and hue [-0.3,0.3]." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 129, + 419, + 141 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 129, + 419, + 141 + ], + "spans": [ + { + "bbox": [ + 305, + 129, + 419, + 141 + ], + "type": "text", + "content": "4.3. Evaluation Metrics" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 148, + 545, + 208 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 148, + 545, + 208 + ], + "spans": [ + { + "bbox": [ + 304, + 148, + 545, + 208 + ], + "type": "text", + "content": "To keep our evaluation consistent with other works, we primarily use a class-wise F1 score and a mean F1. In addition to that, we use mean intersection over union (mIoU) to compare with DML_CSR. The background class is ignored in all these metrics." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 218, + 372, + 229 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 218, + 372, + 229 + ], + "spans": [ + { + "bbox": [ + 306, + 218, + 372, + 229 + ], + "type": "text", + "content": "4.4. Baselines" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 237, + 545, + 332 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 237, + 545, + 332 + ], + "spans": [ + { + "bbox": [ + 304, + 237, + 545, + 332 + ], + "type": "text", + "content": "We compare our FP-LIIF performance with several baselines, like Wei et al. [54] (figures taken from [59]), AGR-NET [48], EAGR [49], DML_CSR [58], FARL [59] from scratch, i.e., no pre-training. The results on LaPa are reported in Table 1, results comparing performance on CelebAMask-HQ are in Table 2 and results on Helen are in Table 3. Finally, a comparison of model size, Gflops and FPS is made in Table 4." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 346, + 359, + 358 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 346, + 359, + 358 + ], + "spans": [ + { + "bbox": [ + 306, + 346, + 359, + 358 + ], + "type": "text", + "content": "5. Results" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 366, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 366, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 366, + 545, + 713 + ], + "type": "text", + "content": "According to Table 1's LaPa results, FP-LIIF performs better overall in mean-F1 and in classes such as eyes (left-eye and right-eye), brows (left-brow and right-brow), and skin. Table 2 demonstrates that our approach performs better than the baselines on CelebA in terms of mean-F1 and also at the class-level F1 of skin, nose, eyes (left-eye, right-eye), lips(upper-lips, lower-lips), hair, necklace, neck, and cloth. We have also included a row of results demonstrating our performance when we change our output size to " + }, + { + "bbox": [ + 304, + 366, + 545, + 713 + ], + "type": "inline_equation", + "content": "512 \\times 512" + }, + { + "bbox": [ + 304, + 366, + 545, + 713 + ], + "type": "text", + "content": ". The results show that even without training for a higher resolution output, our network seamlessly generates decent segmentation results at a higher resolution with nominal degradation in LaPa while still matching the current SOTA of 92.38 by DML_CSR. Table 2 demonstrate superior performance at 512 resolution with a mean-F1 of 86.14, which is 0.07 higher than DML_CSR. We achieve these results without training on multiple resolutions, i.e., we train on just " + }, + { + "bbox": [ + 304, + 366, + 545, + 713 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 304, + 366, + 545, + 713 + ], + "type": "text", + "content": " and the network seamlessly scales to multiple resolutions. Our results on the Helen dataset, which has a small number of training samples (2000), are in Table 3. Our performance is close to SOTA despite training on non-aligned face images. Last but not least, in Table 4, we comprehensively compare the model sizes, GFlops and FPS of all our baselines. With only 2.29 million parameters, FP-LIIF is the most compact face-parsing network available; it is 65 times smaller than FARL and 26 times more compact than DML_CSR. Our fps, evaluated on an Nvidia A100 GPU, stood at 110 frames per second, whereas DML_CSR's performance was at 76 frames per second, and EAGR and" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "20976" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "text", + "content": "AGR-Net demonstrated fps of 71 and 70, respectively. Additional comparative analysis of our results with DML_CSR is included in the supplementary." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 115, + 115, + 126 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 115, + 115, + 126 + ], + "spans": [ + { + "bbox": [ + 47, + 115, + 115, + 126 + ], + "type": "text", + "content": "5.1. Ablations" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 134, + 287, + 157 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 134, + 287, + 157 + ], + "spans": [ + { + "bbox": [ + 47, + 134, + 287, + 157 + ], + "type": "text", + "content": "To evaluate the effect of several components we conduct the following ablations." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 158, + 287, + 217 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 158, + 287, + 217 + ], + "spans": [ + { + "bbox": [ + 47, + 158, + 287, + 217 + ], + "type": "text", + "content": "Network without LIIF Decoder: We replaced the LIIF decoder with a Conv U-Net type decoder. The total parameter count of this model is 9.31M params (3x FP-LIIF). The Mean F1 for this model on LaPa dataset is 84.9 compared to 92.4 for our model." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 217, + 287, + 276 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 217, + 287, + 276 + ], + "spans": [ + { + "bbox": [ + 47, + 217, + 287, + 276 + ], + "type": "text", + "content": "EDSR ResBlock vs BN/IN ResBlocks: The Old-EDSR ResBlock network produces an F1 of 92.3 on the LaPa dataset. New ResBlock + BN produces 92.32 and ResBlock + IN produces 92.4. The slight improvement prompted us to use IN." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 277, + 287, + 314 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 277, + 287, + 314 + ], + "spans": [ + { + "bbox": [ + 47, + 277, + 287, + 314 + ], + "type": "text", + "content": "Edge-aware Cross-entropy and " + }, + { + "bbox": [ + 47, + 277, + 287, + 314 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 47, + 277, + 287, + 314 + ], + "type": "text", + "content": ": The table 5 indicates the effect of " + }, + { + "bbox": [ + 47, + 277, + 287, + 314 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 47, + 277, + 287, + 314 + ], + "type": "text", + "content": " on the modulation of the edge-aware cross-entropy loss." + } + ] + } + ], + "index": 5 + }, + { + "type": "table", + "bbox": [ + 56, + 323, + 278, + 350 + ], + "blocks": [ + { + "bbox": [ + 56, + 323, + 278, + 350 + ], + "lines": [ + { + "bbox": [ + 56, + 323, + 278, + 350 + ], + "spans": [ + { + "bbox": [ + 56, + 323, + 278, + 350 + ], + "type": "table", + "html": "
λ010203040
F1 on LaPa91.7392.292.2992.3492.4
", + "image_path": "9291b1678016e8883d9fbe72781ab8359c4f8f5c3873704793fb42d5653a6fed.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 394, + 287, + 441 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 394, + 287, + 441 + ], + "spans": [ + { + "bbox": [ + 47, + 394, + 287, + 441 + ], + "type": "text", + "content": "Comparison with lightweight segmentation model: Table 9 shows the results for face segmentation on LaPa using SFNet [22] which is a recent lightweight segmentation network for cityscapes." + } + ] + } + ], + "index": 8 + }, + { + "type": "table", + "bbox": [ + 56, + 452, + 278, + 529 + ], + "blocks": [ + { + "bbox": [ + 47, + 358, + 287, + 380 + ], + "lines": [ + { + "bbox": [ + 47, + 358, + 287, + 380 + ], + "spans": [ + { + "bbox": [ + 47, + 358, + 287, + 380 + ], + "type": "text", + "content": "Table 5. Effect of edge-aware loss modulated by " + }, + { + "bbox": [ + 47, + 358, + 287, + 380 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 47, + 358, + 287, + 380 + ], + "type": "text", + "content": " on networks performance" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 56, + 452, + 278, + 529 + ], + "lines": [ + { + "bbox": [ + 56, + 452, + 278, + 529 + ], + "spans": [ + { + "bbox": [ + 56, + 452, + 278, + 529 + ], + "type": "table", + "html": "
ClassSFNetOursClassSFNetOurs
Skin94.7597.6R-Eye76.1292.2
Hair87.2796.0L-Brow76.9890.90
Nose98.71972.R-Brow73.890.60
I-Mouth78.8690.30U-Lip97.2887.8
L-Eye79.5592.00L-Lip96.2389.5
Mean85.9692.41
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Res64x6496x96128x128192x192256x256
FPS445332294187110
FLOPS27.4432.253958.2485.2
", + "image_path": "4fcf5d6fbe7ccaee942716ee3626e17b291ec8babee71bf70f37371a599b83de.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "table_body" + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 291, + 545, + 313 + ], + "lines": [ + { + "bbox": [ + 304, + 291, + 545, + 313 + ], + "spans": [ + { + "bbox": [ + 304, + 291, + 545, + 313 + ], + "type": "text", + "content": "Table 6. Frame Per Second for different resolution output while keeping the input image resolution constant at " + }, + { + "bbox": [ + 304, + 291, + 545, + 313 + ], + "type": "inline_equation", + "content": "256 \\times 256" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 306, + 330, + 378, + 341 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 330, + 378, + 341 + ], + "spans": [ + { + "bbox": [ + 306, + 330, + 378, + 341 + ], + "type": "text", + "content": "5.3. Limitation" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 348, + 545, + 456 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 348, + 545, + 456 + ], + "spans": [ + { + "bbox": [ + 304, + 348, + 545, + 456 + ], + "type": "text", + "content": "Encouraged by the performance of this low parameter FP-LIIF network in face segmentation, we tested its effectiveness at semantic segmentation in a more generic domain like Cityscapes [5]. We chose this dataset because it lacked the structural regularity that we exploited in this work and segmentation using the current architecture should not be feasible. As expected, the mIoU score on the validation was reported at 62.2, which is " + }, + { + "bbox": [ + 304, + 348, + 545, + 456 + ], + "type": "inline_equation", + "content": "20+" + }, + { + "bbox": [ + 304, + 348, + 545, + 456 + ], + "type": "text", + "content": " points lower than SOTA models reporting scores in the range of " + }, + { + "bbox": [ + 304, + 348, + 545, + 456 + ], + "type": "inline_equation", + "content": "\\sim 85" + }, + { + "bbox": [ + 304, + 348, + 545, + 456 + ], + "type": "text", + "content": " mIoU." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 466, + 470, + 478 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 466, + 470, + 478 + ], + "spans": [ + { + "bbox": [ + 306, + 466, + 470, + 478 + ], + "type": "text", + "content": "6. Conclusion and Future Work" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 486, + 545, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 486, + 545, + 640 + ], + "spans": [ + { + "bbox": [ + 304, + 486, + 545, + 640 + ], + "type": "text", + "content": "This work presents FP-LIIF, an implicit neural representation-based face parsing network. We exploit the human face's regular and locally consistent structure to propose a low-parameter, local implicit image function-based network that can predict per-pixel labels for a human face image. Our model is " + }, + { + "bbox": [ + 304, + 486, + 545, + 640 + ], + "type": "inline_equation", + "content": "1/26^{th}" + }, + { + "bbox": [ + 304, + 486, + 545, + 640 + ], + "type": "text", + "content": " or lesser in size compared to the current SOTA models of face parsing but outperforms them on mean-F1 and mean-IoU over multiple datasets like CelebAMask-HQ and LaPa. This network can also generate outputs at multiple resolutions, which can be very useful in reducing the inference time of segmentation by generating output at a lower resolution. These properties make it feasible to use this architecture on low-resource devices." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": "Future work will address misprediction in regions with fewer class labels. 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Wiley Online Library, 2018. 2" + } + ] + } + ], + "index": 11 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "20980" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 10 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Parametric Implicit Face Representation for Audio-Driven Facial Reenactment/50f30e7f-4864-4a1f-8824-ae36bd12624b_content_list.json b/2023/Parametric Implicit Face Representation for Audio-Driven Facial Reenactment/50f30e7f-4864-4a1f-8824-ae36bd12624b_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..50a49906fe18f1b16faab899a55111e06e190b7c --- /dev/null +++ b/2023/Parametric Implicit Face Representation for Audio-Driven Facial Reenactment/50f30e7f-4864-4a1f-8824-ae36bd12624b_content_list.json @@ -0,0 +1,1531 @@ +[ + { + "type": "text", + "text": "Parametric Implicit Face Representation for Audio-Driven Facial Reenactment", + "text_level": 1, + "bbox": [ + 86, + 130, + 880, + 151 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Ricong Huang1 Peiwen Lai1 Yipeng Qin2 Guanbin Li1*", + "bbox": [ + 235, + 179, + 738, + 198 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{1}$ School of Computer Science and Engineering, Sun Yat-sen University $^{2}$ Cardiff University", + "bbox": [ + 117, + 198, + 851, + 217 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "{huangrc3, laipw5}@mail2.sysu.edu.cn, qiny16@cardiff.ac.uk, liguanbin@mail.sysu.edu.cn", + "bbox": [ + 102, + 219, + 859, + 233 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 268, + 310, + 282 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial landmarks or 3D face models) or implicit ones (e.g., Neural Radiance Fields), thus suffering from the trade-offs between interpretability and expressive power; hence between controllability and quality of the results. In this work, we break these trade-offs with our novel parametric implicit face representation and propose a novel audio-driven facial reenactment framework that is both controllable and can generate high-quality talking heads. Specifically, our parametric implicit representation parameterizes the implicit representation with interpretable parameters of 3D face models, thereby taking the best of both explicit and implicit methods. In addition, we propose several new techniques to improve the three components of our framework, including i) incorporating contextual information into the audio-to-expression parameters encoding; ii) using conditional image synthesis to parameterize the implicit representation and implementing it with an innovative tri-plane structure for efficient learning; iii) formulating facial reenactment as a conditional image inpainting problem and proposing a novel data augmentation technique to improve model generalizability. Extensive experiments demonstrate that our method can generate more realistic results than previous methods with greater fidelity to the identities and talking styles of speakers.", + "bbox": [ + 73, + 301, + 473, + 724 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 756, + 207, + 771 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Audio-driven facial reenactment, also known as audio-driven talking head generation or synthesis, plays an important role in various applications, such as digital human, film-making and virtual video conference. It is a challenging cross-modal task from audio to visual face, which requires the generated talking heads to be photo-realistic and", + "bbox": [ + 75, + 782, + 468, + 875 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/1ad37973fcf53b377925f727e7ffeccfee9136229b9eb0105e1340349224daee.jpg", + "image_caption": [ + "Figure 1. Comparison between previous explicit, implicit representations and our parametric implicit representation (PIR). (a) Explicit representations (e.g., 3D face models) have interpretable parameters but lack expressive power. (b) Implicit representations (e.g., NeRF) have strong expressive power but are not interpretable. (c) Our PIR takes the best of both approaches and is both interpretable and expressive, thus paving the way for controllable and high-quality audio-driven facial reenactment." + ], + "image_footnote": [], + "bbox": [ + 500, + 266, + 895, + 577 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "have lip movements synchronized with the input audio.", + "bbox": [ + 500, + 732, + 864, + 747 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "According to the intermediate face representations, existing facial reenactment methods can be roughly classified into two categories: explicit and implicit methods. Between them, explicit methods [5, 18, 27, 29, 30, 34, 37, 40, 44] exploit relatively sophisticated 2D (e.g., 2D facial landmarks [5, 18, 29, 34, 44]) or 3D (e.g., 3D Morphable Model [27, 30, 37, 40]) parametric face models to reconstruct 2D or 3D faces, and map them to photo-realistic faces with a rendering network such as the Generative Adversarial Networks (GANs) [32, 39]. Their distinct advantage is", + "bbox": [ + 496, + 750, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Corresponding author is Guanbin Li.", + "bbox": [ + 94, + 886, + 297, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "12759", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "the controllability (e.g., expressions) resulting from their interpretable facial parameters. However, despite this advantage, the parametric face models used in explicit methods are often sparse and have very limited expressive power, which inevitably sacrifices the quality of synthesized faces (e.g., the inaccurate lip movements and blurry mouth caused by the missing teeth area in 3D face models). In contrast, implicit methods [12, 16, 17, 24, 25, 28, 42, 43] use implicit 2D or 3D representations that are more expressive and can generate more realistic faces. For example, Neural Radiance Fields (NeRF) based methods [12, 17, 25] are one of the more representative implicit methods that use NeRF to represent the 3D scenes of talking heads. Although being more expressive and producing higher-quality results, implicit methods are not interpretable and lose the controllability of the synthesis process, thus requiring model retraining to change its target person. As a result, the explicit and implicit methods mentioned above form a trade-off between the interpretability and expressive power of intermediate face representations, while a representation that is both interpretable and expressive remains an open problem.", + "bbox": [ + 76, + 90, + 472, + 409 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we break the above trade-off by proposing a parametric implicit representation that is both interpretable and expressive, paving the way for controllable and high-quality audio-driven facial reenactment. Specifically, we propose to parameterize implicit face representations with the interpretable parameters of the 3D Morphable Model (3DMM) [10] using a conditional image synthesis paradigm. In our parametric implicit representation, the 3DMM parameters offer interpretability and the implicit representation offers strong expressive power, which take the best of both explicit and implicit methods (Fig. 1). To implement our idea, we propose a novel framework consisting of three components: i) contextual audio to expression (parameters) encoding; ii) implicit representation parameterization; iii) rendering with parametric implicit representation. Among them, our contextual audio to expression encoding component employs a transformer-based encoder architecture to capture the long-term context of an input audio, making the resulting talking heads more consistent and natural-looking; our implicit representation parameterization component uses a novel conditional image synthesis approach for the parameterization, and innovatively employs a tri-plane based generator offered by EG3D [3] to learn the implicit representation in a computationally efficient way; our rendering with parametric implicit representation component formulates face reenactment as an image inpainting problem conditioned on the parametric implicit representation to achieve a consistent and natural-looking \"blending\" of the head and torso of a target person. In addition, we observe that the model slightly overfits to the training data consisting of paired audio and video, causing jitters in the resulting talking heads whose lip movements are re", + "bbox": [ + 76, + 417, + 472, + 901 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "quired to be synchronized with unseen input audio. To help our model generalize better and produce more stable results, we further propose a simple yet effective data augmentation strategy for our rendering component.", + "bbox": [ + 496, + 90, + 890, + 151 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In summary, our main contributions include:", + "bbox": [ + 517, + 152, + 815, + 166 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We propose an innovative audio-driven facial reenactment framework based on our novel parametric implicit representation, which breaks the previous trade-off between interpretability and expressive power, paving the way for controllable and high-quality audio-driven facial reenactment.", + "- We propose several new techniques to improve the three components of our innovative framework, including: i) employing a transformer-based encoder architecture to incorporate contextual information into the audio to expression (parameters) encoding; ii) using a novel conditional image synthesis approach for the parameterization of implicit representation, which is implemented with an innovative tri-plane based generator [3] for efficient learning; iii) formulating facial reenactment as a conditional image inpainting problem for natural \"blending\" of head and torso, and proposing a simple yet effective data augmentation technique to improve model generalizability.", + "- Extensive experiments show that our method can generate high-fidelity talking head videos and outperforms state-of-the-art methods in both objective evaluations and user studies." + ], + "bbox": [ + 517, + 181, + 890, + 549 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related work", + "text_level": 1, + "bbox": [ + 500, + 565, + 637, + 580 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Given a video of a target person and an (unpaired) audio, audio-driven facial reenactment aims to synthesize a novel video of the target person whose lip movement is synchronized with the given audio. Most existing talking head generation methods can be roughly classified into two categories: explicit methods and implicit methods, according to their intermediate face representations.", + "bbox": [ + 496, + 590, + 890, + 696 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Explicit Methods. Explicit methods use parametric face models as intermediate face representations. Depending on the type of parametric face models used, explicit methods can be further divided into two categories: 2D-based and 3D-based. Between them, 2D-based methods use 2D parametric face models like 2D facial landmarks [5, 18, 29, 34, 44], and map the input audio to them. These 2D landmarks are then fed into generative adversarial networks (GANs) to synthesize photo-realistic faces. For example, Chen et al. [5] propose an adjustable pixel-wise loss to guide the network to focus on audiovisual-correlated facial landmarks. Xie et al. [34] predict the facial landmarks in the mouth area with the input audio and then change the lip movement of", + "bbox": [ + 496, + 704, + 892, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "12760", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "video frames to match the predicted landmarks. In contrast, 3D-based methods use more expressive 3D parametric face models (e.g., the 3D Morphable Models (3DMM) [2, 23] and FLAME [15]) and map the audio to the expression parameters of the models. These expression parameters, together with those extracted from the video frames, are used to reconstruct explicit 3D face shapes that will be fed into a rendering network to synthesize new talking head videos. For example, Thies et al. [30] encode the audio into a general audio-expression space and learn a person-specific expression basis to reconstruct the intermediate 3D model. Zhang et al. [40] leverage the context in audio to model implicit attributes like eye blinking and head pose, extending the attribute control of the face model. Song et al. [27] remove identity information in audio to improve the quality of expression parameters. And they exploit the use of expression and landmarks from video frames to supervise the reconstructed facial mesh. Despite being interpretable, all parametric face models used in explicit methods are sparse compared to image pixels and cannot capture facial details (e.g., the missing areas like teeth in 3D face models).", + "bbox": [ + 76, + 90, + 472, + 409 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Implicit Methods. Some works achieve the audio-to-face transition directly through the Generative Adversarial Networks (GANs) [16, 24, 28, 36, 42, 43]. Prajwal et al. [24] employ a powerful lip-sync discriminator to detect lip-sync errors, forcing the generator to extract more expressive representations from the input audio. Zhou et al. [43] devise an implicit pose code to achieve free pose control and enhance the audio representation by contrastive learning in a non-identity space. Recently, some other implicit methods use Neural Radiance Fields (NeRF) [19] as the intermediate representation [12, 17, 25, 45], which models the 3D scene of a talking head with a fully-connected network and volume rendering techniques. For example, Guo et al. [12] employ two individual sets of NeRF to synthesize the talking head and torso of a portrait respectively. Liu et al. [17] leverage the semantic information in video frames to guide NeRF to concentrate on the hard-to-learn area like mouth and eyes. Shen et al. [25] introduce audio conditions to warp the face to the query space, which is applied in the fine-tuning of the facial radiance field for few-shot synthesis. Although implicit methods have more expressive representations and produce higher-quality videos, they are less interpretable and lose the controllability of the synthesis process, thus requiring model re-training to change its target person.", + "bbox": [ + 76, + 420, + 472, + 785 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this work, we propose a novel framework that takes the best of both explicit and implicit methods. Specifically, we exploit the interpretable parameter space of 3D parametric face models, but map them to implicit face representations instead of reconstructing 3D face models. In this way, we obtain a representation that is both expressive and interpretable, thus paving the way for controllable and high-", + "bbox": [ + 76, + 795, + 468, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "quality audio-driven facial reenactment.", + "bbox": [ + 498, + 90, + 764, + 107 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Methodology", + "text_level": 1, + "bbox": [ + 498, + 118, + 635, + 136 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "As Fig. 2 shows, our framework consists of three components: contextual audio to expression (parameters) encoding (Sec. 3.1), implicit representation parameterization (Sec. 3.2) and rendering with parametric implicit representation (Sec. 3.3). Given an input raw audio $A$ , our contextual audio to expression encoding component maps $A$ to its corresponding expression parameter $z_{exp}$ in the same format as used in 3D Morphable Model (3DMM). $z_{exp}$ , together with the identity parameter $z_{id}$ and the pose parameter (rotation $R$ , translation $t$ and camera intrinsic matrix $K$ , which are used as the camera pose) extracted by 3DMM, constitute the facial parameters and are mapped to the implicit representation of a reenacted face $I_F$ by our implicit representation parameterization component. Finally, our rendering with parametric implicit representation (PIR) component formulates facial reenactment as a conditional inpainting task and renders the reenacted image with $I_F$ as the condition.", + "bbox": [ + 496, + 143, + 893, + 415 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Contextual Audio to Expression Encoding", + "text_level": 1, + "bbox": [ + 498, + 422, + 859, + 441 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "As Fig. 2 shows, unlike previous implicit methods that train the audio encoder in an end-to-end fashion [12, 17], we explicitly supervise its training with expression parameters extracted by 3D Morphable Model (3DMM). The rationale behind our choice is that audio has little to do with a person's identity or pose but mainly his/her expression (e.g., lip movement). Specifically, given a raw audio $A$ , we first extract its preliminary feature using wav2vec 2.0 [1], a self-supervised pre-trained speech model that facilitates accurate lip movement through the abundant phoneme information it learned from a large-scale corpus of unlabeled speech. Then, we feed this feature along with the identity parameters extracted by 3DMM into a transformer-based audio feature extractor network [11] which encodes it to the expression parameters $a_{k}$ of the $k$ -th video frame. Thanks to the transformer architecture, $a_{k}$ is dependent on the expression parameters of previous frames $\\{a_{i}|i = 1,2,\\dots,k - 1\\}$ and effectively captures the context of the audio. In addition, our method separates audio encoding as a stand-alone and light-weight subtask, which can make the most of the computational resources and capture much longer-term dependency (i.e. using longer input sequences), resulting in more consistent and natural-looking videos.", + "bbox": [ + 496, + 446, + 893, + 794 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Implicit Representation Parameterization", + "text_level": 1, + "bbox": [ + 498, + 801, + 857, + 818 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Unlike previous methods that reconstruct 3D face shapes with the extracted facial parameters [30, 40] and convert them to videos, we map such facial parameters to an implicit representation $I_{F}$ and use $I_{F}$ to condition the video synthesis. In this way, our framework takes the best of both", + "bbox": [ + 496, + 825, + 893, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "12761", + "bbox": [ + 480, + 944, + 517, + 957 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/1c8219e809faed385dd87dbdd292c8747951d707896266a1449a53cb9f3b7289.jpg", + "image_caption": [ + "Figure 2. Overview of our framework. Our framework contains three components: i) contextual audio to expression (parameters) encoding; ii) implicit representation parameterization; iii) rendering with parametric implicit representation (PIR). With a given identity parameter $z_{id}$ , raw audio $A$ is mapped to the expression parameters $z_{exp}$ which captures long-term context from $\\{a_i | i = 1, 2, \\dots, k-1\\}$ through a transformer network. Our implicit representation parameterization component first maps $z_{exp}$ and $z_{id}$ into a latent vector $z$ to condition the generation of tri-plane feature maps, and then sample them with pose parameters $R, t, K$ to obtain pose-conditioned features. These pose-conditioned features are processed with a lightweight decoder and a volume rendering module to produce our PIR $I_F$ . An upsampling network is used to generate the face image $I_{face}$ from $I_F$ . Our rendering with PIR component generates output image $I$ by formulating it as an inpainting task conditioned on a masked image $I_M$ and $I_F$ ." + ], + "image_footnote": [], + "bbox": [ + 86, + 92, + 883, + 349 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "explicit and implicit face representation approaches as i) it makes good use of the interpretability of the facial parameter space that facilitates controllability of the synthesis process; ii) it captures more realistic facial features with the high expressive power of the implicit representation; iii) it avoids the unnecessary introduction of facial priors that are inconsistent with ground truth when performing 3D face reconstruction from sparse facial parameters.", + "bbox": [ + 75, + 503, + 468, + 625 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As Fig. 2 shows, we implement the mapping between facial parameters and its implicit representation using a EG3D [3] generator. Specifically, our facial parameters consist of three components: identity, expression and pose. For identity and expression, we concatenate them and employ a simple mapping network to map them to an intermediate latent vector $z$ . For pose, we represent it with the camera pose $R, t$ and intrinsic matrix $K$ , and use it to query the 3D positions using the tri-plane structure. Following [3], we feed $z$ to the EG3D generator as both input and condition vector, and $R, t, K$ to it as the camera pose, and obtain $I_{F}$ as an implicit representation of the input facial parameters. Note that we use face reconstruction as a proxy task ( $I_{face}$ denotes the reconstructed face) for the training and discard the decoder in the testing stage.", + "bbox": [ + 75, + 631, + 468, + 857 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Remark. We use EG3D [3] rather than NeRF [12, 35] as EG3D is a computationally efficient and expressive archi", + "bbox": [ + 76, + 869, + 468, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "tecture that supports the generation of high-resolution images in real time and greatly preserves 3D structure.", + "bbox": [ + 500, + 503, + 888, + 535 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Rendering with PIR", + "text_level": 1, + "bbox": [ + 500, + 549, + 689, + 565 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As mentioned above, although the implicit representation $I_{F}$ carries realistic facial features, its sparse input (i.e., facial parameters) cannot capture the fine details of the input video. To this end, we formulate facial reenactment as a video inpainting problem conditioned on the implicit representation $I_{F}$ . Specifically, as shown in Fig. 2, given a masked video frame $I_{M}$ , we first use an encoder $E$ to extract its feature maps with the same resolution as $I_{F}$ . Then, we concatenate them with $I_{F}$ and feed the concatenated feature maps to the decoder $D$ to generate the reenactment image $I$ . Skip connections are added between corresponding intermediate layers of $E$ and $D$ .", + "bbox": [ + 496, + 574, + 890, + 755 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Jitter Reduction. Although effective, the proposed rendering method is trained with paired audio and video data, which is not the case during testing. In our experiment (Fig. 3), we observed that new audios may cause slight offsets and deformations of $I_{face}$ , leading to jitters in the resulting videos. To reduce such jitters, we propose a simple yet effective data augmentation strategy. Specifically, we perturb the camera intrinsic matrix $K$ with random variables $x_{1}, x_{2}, x_{3} \\sim U(-s, s)$ when training the rendering", + "bbox": [ + 496, + 763, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "12762", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/7ec1392a659c8ce40e63e7b2614c070ca8909c19c28d12d2b74187cf989865a8.jpg", + "image_caption": [ + "Masked Image $I_{M}$" + ], + "image_footnote": [], + "bbox": [ + 81, + 130, + 155, + 186 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/424cd3e1fbc7c0835c07cbdbc0b72d118522795159b8b9b101a4888bfbf8449b.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 156, + 89, + 310, + 159 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/27984b7112d0d076afb15abd1cf320e0eb4116ef672c2ddb3d0f4d1f25eda614.jpg", + "image_caption": [ + "Figure 3. Jitters caused by training-inference mismatch. In training, $I_{face}$ is well aligned with the masked image $I_M$ , which is not the case in testing, thus causing jitters." + ], + "image_footnote": [], + "bbox": [ + 156, + 160, + 308, + 220 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/e143df87c3ad803407e36aa0e9a15da8c31009e33a79a2b3b884aac8e4b3b92f.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 313, + 90, + 465, + 157 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/3bcc9634d60bcd2d08574a3c2b498b08e80af7730a384efc57ac2ec682f9e214.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 313, + 160, + 464, + 220 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/0517968c54c683fc0d24f6dace56752710663c6117cc71a7093538dab3646bf8.jpg", + "image_caption": [ + "w/o augmentation" + ], + "image_footnote": [], + "bbox": [ + 81, + 292, + 158, + 354 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/66d6805097b9ff5366fa7980640953271b52da552d52677acdcc722337a8f479.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 155, + 292, + 236, + 354 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/c580d15dc95fe78a32063a7b3f6cd9f0b0801e6152f42fe8fdfe93835054828c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 236, + 292, + 316, + 354 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/f173f920dd48d70399f633fbd37db8a49b4039e24171285d836220c3d95d8e5a.jpg", + "image_caption": [ + "v/augmentation", + "Figure 4. Data augmentation for jitter reduction. We augment the camera intrinsic matrix $K$ to randomly scale and shift $I_{F}$ to simulate potential training-inference mismatches during training." + ], + "image_footnote": [], + "bbox": [ + 318, + 292, + 418, + 354 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/fbb22ab3af469dc82a7a76f73a2ec070681db34f1050a1425fd9a8edbc9fe509.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 418, + 292, + 465, + 354 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "", + "bbox": [ + 241, + 292, + 316, + 354 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "network:", + "bbox": [ + 76, + 446, + 138, + 460 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nK = \\left[ \\begin{array}{c c c} f _ {x} \\times \\left(1 + \\frac {x _ {1}}{2 u _ {0}}\\right) & 0 & u _ {0} + x _ {2} \\\\ 0 & f _ {y} \\times \\left(1 + \\frac {x _ {1}}{2 v _ {0}}\\right) & v _ {0} + x _ {3} \\\\ 0 & 0 & 1 \\end{array} \\right], \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 93, + 470, + 468, + 532 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $f_{x}$ and $f_{y}$ represent focal length in terms of pixels and $u_{0}$ and $v_{0}$ represent the principal point. This augmentation simulates the scaling and shifting of $I_{F}$ and thus $I_{face}$ (Fig. 4), allowing the rendering network to learn from them and reduce jitters.", + "bbox": [ + 76, + 534, + 468, + 609 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.4. Training and Loss Functions", + "text_level": 1, + "bbox": [ + 76, + 622, + 333, + 637 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Among the three components of our framework, audio to expression is a self-contained subtask and can be trained independently, which makes the most of the given computational resources and produces more consistent and natural-looking videos; rendering relies on the result of implicit representation parameterization and is trained afterwards. All of them are trained with short video clips of target persons, including paired audio track and video sequences.", + "bbox": [ + 76, + 646, + 468, + 766 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Audio to Expression. Let $a_i$ be the output feature where $i = 1,2,\\dots,k$ be the $i$ -th frame of the video, and $z_{exp,i}$ be the expression parameter extracted by 3DMM, we train our audio encoder by minimizing the Mean Squared Error (MSE) between them as:", + "bbox": [ + 76, + 773, + 468, + 849 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL _ {a u d i o} = \\sum_ {i = 1} ^ {k} \\left\\| a _ {i} - z _ {e x p, i} \\right\\| ^ {2}. \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 171, + 863, + 468, + 902 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Implicit Representation Parameterization. We train the mapping between input facial parameters and the implicit representation of reenacted face with a weighted sum of a photometric loss and a perceptual loss [13]", + "bbox": [ + 498, + 90, + 890, + 151 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} L _ {f a c e} = w _ {1} \\left\\| M _ {h} \\odot \\left(I _ {f a c e} - I _ {G T}\\right) \\right\\| ^ {2} + \\\\ w _ {2} \\sum_ {i} \\left\\| \\phi_ {i} \\left(I _ {\\text {f a c e}}\\right) - \\phi_ {i} \\left(M _ {h} \\odot I _ {G T}\\right) \\right\\| ^ {2}, \\tag {3} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 542, + 161, + 890, + 213 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $M_h$ is the head mask, $\\phi_i(*)$ denotes the activation of the $i$ -th layer in VGG16 [26], $\\odot$ denotes element-wise product operator, $w_1$ and $w_2$ are the weighting factors.", + "bbox": [ + 498, + 224, + 890, + 268 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Rendering with PIR. To maximize the quality of generated image, we train our rendering network with:", + "bbox": [ + 500, + 276, + 890, + 306 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL _ {r e n d e r} = L _ {r e n d e r} ^ {r e c} + L _ {r e n d e r} ^ {F M} + L _ {r e n d e r} ^ {G A N} \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 557, + 315, + 890, + 335 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $L_{\\text{render}}^{\\text{rec}}$ denotes a reconstruction loss consisting of a weighted sum of a photometric loss and a perceptual loss:", + "bbox": [ + 500, + 344, + 890, + 375 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL _ {\\text {r e n d e r}} ^ {\\text {r e c}} = w _ {3} \\left\\| I - I _ {G T} \\right\\| ^ {2} + w _ {4} \\sum_ {i} \\left\\| \\phi_ {i} (I) - \\phi_ {i} \\left(I _ {G T}\\right) \\right\\| ^ {2}. \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 501, + 383, + 890, + 429 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Let $\\{D_k|k = 1,2,3\\}$ be a multi-scale discriminator [32], $L_{\\text{render}}^{FM}$ denotes a feature matching loss and $L_{\\text{render}}^{GAN}$ denotes a GAN adversarial loss:", + "bbox": [ + 500, + 429, + 890, + 473 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} L _ {\\text {r e n d e r}} ^ {F M} = \\sum_ {i = 1} ^ {T} \\frac {1}{N _ {i}} \\left[ \\left| \\left| D _ {k} ^ {(i)} (I) - D _ {k} ^ {(i)} \\left(I _ {G T}\\right) \\right| \\right| _ {1} \\right] \\tag {6} \\\\ L _ {r e n d e r} ^ {G A N} = \\sum_ {k} \\log D _ {k} (I _ {G T}) + \\log (1 - D _ {k} (I)) \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 524, + 482, + 890, + 556 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $T$ is the total number of layers and $N_{i}$ denotes the number of elements in each layer. Note that $L_{\\text{render}}^{\\text{GAN}}$ is optimized in a minimax manner as those in GAN training.", + "bbox": [ + 498, + 566, + 890, + 613 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 500, + 626, + 632, + 642 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Experimental Settings", + "text_level": 1, + "bbox": [ + 500, + 650, + 705, + 666 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Dataset. To achieve high-quality audio-driven facial reenactment, we follow [12, 17] and conduct experiments on three datasets, the HDTF [41], Testset 1 [12], Testset 2 [40]. For HDTF, we selected 8 videos (corresponding to 8 subjects) from it. For Testset 1 and 2, we use the sole video released by the authors for each of them. The time span of these videos is 3-6 minutes. For the test set consisting of unpaired and gender-balanced audio clips, we select 3 from HDTF and collect another 2 Obama audios online. Please note that many previous datasets (e.g., LRW [7], Voxceleb1 [20] and Voxceleb2 [6]) are not suitable as they either have low image quality or consist of many short (a few seconds) video clips of different speakers (e.g., GRID [9] and MEAD [31]), which hinders the generation of high-quality videos and the capture of long-term audio context.", + "bbox": [ + 496, + 672, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "12763", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/fed4881dc0ed73b1f4194550d4e46cfab399a1db4f0dd409f48234638d15c79c.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodHDTFTestset 1Testset 2
SSIM↑PSNR↑CPBD↑LMD↓AVConf↑LMD↓AVConf↑LMD↓AVConf↑
Ground Truth1N/A0.34408.83908.40709.315
ATVG [5]0.82920.5400.0789.6454.8488.7845.23210.4454.903
Wav2Lip [24]0.72920.3520.3174.2797.8124.8367.5544.2977.682
MakeiTalk [44]0.69819.9560.0754.9403.9724.9394.1725.0643.467
PC-AVS [43]0.73821.0780.0965.1997.3926.6786.7424.0916.858
AD-NeRF [12]-----4.6914.236--
FACIAL [40]-------2.6756.045
Ours0.97036.7110.3051.7947.2332.1166.1331.8997.655
", + "bbox": [ + 99, + 88, + 870, + 275 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 1. Quantitative comparisons with existing state-of-the-art methods. Since AD-NeRF [12] and FACIAL [40] do not provide pretrained models on the HDTF dataset, we only compare with them on Testset 1 and 2. Bold: best results; Underline: second-best results.", + "bbox": [ + 75, + 284, + 893, + 314 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Data Preprocessing. Before use, all videos are extracted at 25 frames per second (FPS) and the synchronized audio waves are sampled as $16K\\mathrm{Hz}$ frequency. We crop the videos to center the faces and resize them to the resolution of $512\\times 512$ . For each video, we extract the identity, expression and pose parameters of each frame using 3DMM [10]. We obtain the (mean) identity parameters of a target person by averaging those of the same person over all frames in a video. The estimated head poses are represented as camera poses. An off-the-shelf segmentation method [38] is used to obtain the parsing map (e.g., head mask) of each frame.", + "bbox": [ + 75, + 339, + 472, + 507 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Evaluation Settings. To facilitate an objective evaluation of lip movement accuracy and image quality, we first evaluate our method under self-reenactment setting on all three datasets, with the last 25s of each original video clip being used as the ground truth test data. To evaluate the performance of our method across identities (where there are no ground truths), we pair the videos in Testset 1 and 2 with audios of different identities for reenactment and use SyncNet [8] to assess the quality of synchronization.", + "bbox": [ + 75, + 513, + 468, + 650 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Implementation details", + "text_level": 1, + "bbox": [ + 76, + 664, + 290, + 680 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We implement our framework in PyTorch [22] with an Adam optimizer [14]. We train our contextual audio to expression component for 120 epochs with the expression parameters extracted by 3DMM, a context length of $k = 100$ (each frame lasts for 0.04s), and pretrained wav2vec 2.0 weights. Thanks to its well-defined output, we train our audio to expression component simultaneously with the other two components. Our implicit representation parameterization component is trained for 50 epochs using the expression parameters extracted by 3DMM as input and the rendered face $I_{face}$ as output. The resolution of the resulting parametric implicit representation $I_F$ is $32 \\times 64 \\times 64$ . The three tri-plane features have the resolution of $32 \\times 256 \\times 256$ and that of output image $I_{face}$ is $3 \\times 512 \\times 512$ . Our ren-", + "bbox": [ + 75, + 688, + 470, + 902 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "dering with parametric implicit representation component is trained for another 50 epochs with $s = 3$ for jitter reduction and the augmented $I_{F}$ whose resolution is $32 \\times 32 \\times 32$ . We use $w_{1} = w_{2} = w_{3} = w_{4} = 1$ for Eqs. (3) and (5).", + "bbox": [ + 496, + 339, + 890, + 402 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. Comparison with the State-of-the-arts", + "text_level": 1, + "bbox": [ + 498, + 409, + 828, + 426 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3.1 Quantitative Evaluation", + "text_level": 1, + "bbox": [ + 498, + 433, + 720, + 448 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We quantitatively compare our method with SOTAs using the following metrics:", + "bbox": [ + 496, + 455, + 890, + 487 + ], + "page_idx": 5 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- Lip Movement Accuracy: We use the Landmark Distance (LMD) [4] to evaluate lip movement accuracy.", + "- Lip-sync: We measure lip synchronization errors with the Audio-Visual Confidence (AVConf) score calculated by SyncNet [8].", + "- Sharpness: We measure frame sharpness with the perceptual-based no-reference objective image sharpness metric (CPBD) [21].", + "- Image Quality: We assess the quality of synthesized video frames by comparing them with the ground truth using Peak Signal to Noise Ratio (PSNR) and Structure Similarity Index Measure (SSIM) [33]." + ], + "bbox": [ + 517, + 497, + 890, + 710 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "As Tab. 1 shows, our method achieves the best or second-best performance for most of the evaluation metrics. For the exceptions, Wav2Lip achieves a higher CPBD score on HDTF but sacrifices the visual quality (blurry mouths with obvious artifacts in Fig. 5) as it only edits the mouth region of the reference images with the remaining part unchanged. In addition, it is trained using a pretrained lip-sync discriminator similar to SyncNet, which \"tricks\" SyncNet to produce the highest AVConf scores on all three datasets. PC-AVS gets slightly higher AVConf scores than our method on HDTF and Testset 1, but are much worse than ours on all the other metrics, especially LMD. This indicates that", + "bbox": [ + 496, + 719, + 893, + 901 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "12764", + "bbox": [ + 480, + 944, + 519, + 957 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/882ffe43999667d52c18f80ac6085acf582f5567848e550cf4009c32b8eaeed4.jpg", + "image_caption": [ + "Figure 5. Qualitative comparison with ATVG [5], Wav2Lip [24], MakeitTalk [44] and PC-AVS [43]. Row 1 (Ground Truth): the corresponding video frames to the input audio. Last two rows (Ours): rendered face $I_{face}$ and output image $I$ (Fig. 2), respectively. The portraits generated by our method have highly synchronized lip movements and fine facial details (e.g., teeth and wrinkles) that preserve the target person's identity well, thus outperforming all previous methods." + ], + "image_footnote": [], + "bbox": [ + 78, + 88, + 486, + 479 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/479217ec43338e99ca5a9afd680904906ac814c4f9a15728fa606a0f970aedf0.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 488, + 90, + 888, + 479 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "PC-AVS learns natural-looking lip movements but fails to capture individual speaking styles. In contrast, our method is more personalized as it takes into account the identity parameters $z_{id}$ and thus excels in the more fine-grained LDM.", + "bbox": [ + 75, + 571, + 470, + 633 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3.2 Qualitative Comparison", + "text_level": 1, + "bbox": [ + 76, + 650, + 299, + 666 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We compare our methods with state-of-the-art 2D-based methods, including the explicit ATVG [5] and MakeitTalk [44], and implicit Wav2Lip [24] and PC-AVS [43], in Fig. 5. For 3D-based methods, we compare ours with the explicit FACIAL [40] and implicit AD-NeRF [12] in Fig. 6.", + "bbox": [ + 75, + 672, + 468, + 750 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "As Fig. 5 shows, our method produces the highest quality results with the most synchronized lip-movement. Specifically, i) ATVG and MakeiTalk fail to produce accurate lip movements as they rely on less expressive 2D facial landmarks; ii) Wav2Lip produces blurry mouths that do not match the sharp parts in the rest of the video frames, making the results unnatural; iii) although PC-AVS produces head movements that are consistent with the ground truth, it cannot well preserve the identity of the speaker. In addition, none of these methods can synthesize high-resolution", + "bbox": [ + 75, + 750, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/2047fac53a95c92d24d327691ed5defe3aef4293cfbe0722d50971dc2ede8c13.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodAVConf↑MethodAVConf↑
AD-NeRF [12]3.607FACIAL [40]4.623
Ours6.758Ours6.678
", + "bbox": [ + 500, + 569, + 895, + 631 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 2. Quantitative comparisons of our method with AD-NeRF [12] and FACIAL [40].", + "bbox": [ + 498, + 640, + 893, + 670 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "videos. In contrast, our method allows for the synthesis of high-resolution, high-quality videos with highly synchronized lip movements that preserve facial details well (e.g., teeth and wrinkles), which are crucial for identity preservation and the naturalness of facial reenactment.", + "bbox": [ + 496, + 700, + 893, + 777 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "As Fig. 6 shows, our method is also superior to AD-NeRF and FACIAL. Specifically, i) AD-NeRF suffers from the artifacts at the head-neck junction which stem from a mismatch between the two NeRFs it uses to model the head and torso separately; ii) FACIAL produces less accurate lip movements due to the less expressive 3D face shape it uses as the intermediate face representation. Please refer to Tab. 2 for a quantitative comparison w.r.t lip movement", + "bbox": [ + 496, + 779, + 895, + 902 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "12765", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/bc67e584afb7590b8eea6137b3962c4d1543a149ba23cf1ac7084596e0c98b02.jpg", + "image_caption": [ + "Figure 6. Comparison with AD-NeRF [12] and FACIAL [40]." + ], + "image_footnote": [], + "bbox": [ + 81, + 88, + 467, + 244 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/4c7bac495c7ff204cd91a19023b50d0399763b7b252887135203b30e8ad6c071.jpg", + "image_caption": [ + "Figure 7. Ablation study of our rendering with PIR component. Row 2: the images generated without this component." + ], + "image_footnote": [], + "bbox": [ + 81, + 286, + 467, + 439 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/a0eb5b5704479be9005a1952df93b7eaaa8729e4f12dff60c6f1e980b45520a4.jpg", + "image_caption": [ + "Figure 8. Ablation study of our jitter reduction technique." + ], + "image_footnote": [], + "bbox": [ + 81, + 493, + 467, + 625 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "accuracy between AD-NeRF, FACIAL and our method.", + "bbox": [ + 76, + 678, + 442, + 693 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Remark. For the comparison with AD-NeRF and FACIAL (Fig. 6), we use the codes and pretrained models released by the authors and compare the generalizability by feeding all models with 5 unpaired and gender-balanced audio clips mentioned above. The reference images are the corresponding frames of the input audio clips in the new videos.", + "bbox": [ + 75, + 700, + 467, + 790 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.4. Ablation Study", + "text_level": 1, + "bbox": [ + 76, + 801, + 230, + 816 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Rendering with PIR. As Fig. 7 shows, without our rendering with PIR component (i.e., use the implicit representation parameterization component to generate the output image $I$ directly, not just the head), the torso changes rapidly within seconds and produces unnatural results. This justi", + "bbox": [ + 75, + 824, + 467, + 900 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/ae82038c1b98e1d7aebb1635780a55e77a08bf8a7eed78df64a1fc4c2aa18076.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodLip-syncImageVideo
ATVG [5]2.871.871.76
Wav2Lip [24]3.912.672.76
MakeiTalk [44]2.692.732.84
PC-AVS [43]3.893.163.38
AD-NeRF [12]3.843.963.73
FACIAL [40]4.164.094.11
Ours4.314.204.29
", + "bbox": [ + 532, + 88, + 859, + 232 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 3. User study on lip-sync (audio-lip synchronization), image quality and video realness.", + "bbox": [ + 498, + 242, + 890, + 270 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "fies the necessity of our Rendering with PIR component.", + "bbox": [ + 500, + 300, + 872, + 316 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Jitter Reduction. As Fig. 8 shows, without jitter reduction, the rendering component cannot align $I_{F}$ with $I_{M}$ , thus producing unnatural videos. This justifies the necessity of our jitter reduction technique.", + "bbox": [ + 498, + 320, + 890, + 380 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.5. User Study", + "text_level": 1, + "bbox": [ + 500, + 393, + 622, + 410 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We invite 15 volunteers to participate in our user study to evaluate facial reenactment results based on three criteria: lip-sync (audio-lip synchronization), image quality and video realness. We create 3 videos for each method with the same audio input and ask the volunteers to give their ratings on a scale of 1 (worst) to 5 (best) for each video. As Tab. 3 shows, our method scores the highest in all three criteria.", + "bbox": [ + 498, + 419, + 890, + 523 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 542, + 617, + 556 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this work, we propose an innovative facial reenactment framework based on our novel parametric implicit representation (PIR). Specifically, our PIR breaks the trade-off between interpretability and expressive power that plagued previous explicit and implicit methods, thus paving the way for controllable and high-quality audio-driven facial reenactment. We have also devised several novel techniques to improve the three components of our framework. Extensive experiments demonstrate the effectiveness of our method.", + "bbox": [ + 498, + 569, + 890, + 705 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgments", + "text_level": 1, + "bbox": [ + 500, + 723, + 658, + 739 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This work was supported in part by the Guangdong Basic and Applied Basic Research Foundation (NO. 2020B1515020048), in part by the National Natural Science Foundation of China (NO. 61976250), in part by the Shenzhen Science and Technology Program (NO. JCYJ20220530141211024) and in part by the Fundamental Research Funds for the Central Universities under Grant 22lgqb25. This work was also sponsored by Tencent AI Lab Open Research Fund (NO. Tencent AI Lab RBFR2022009).", + "bbox": [ + 496, + 750, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "12766", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Alexei Baevski, Yuhao Zhou, Abdelrahman Mohamed, and Michael Auli. wav2vec 2.0: A framework for self-supervised learning of speech representations. Advances in Neural Information Processing Systems, 33:12449-12460, 2020. 3", + "[2] Volker Blanz and Thomas Vetter. A morphable model for the synthesis of 3d faces. 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Dialoguenerf: Towards realistic avatar face-to-face conversation video generation. arXiv preprint arXiv:2203.07931, 2022. 3" + ], + "bbox": [ + 501, + 92, + 890, + 429 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "12768", + "bbox": [ + 480, + 945, + 517, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Parametric Implicit Face Representation for Audio-Driven Facial Reenactment/50f30e7f-4864-4a1f-8824-ae36bd12624b_model.json b/2023/Parametric Implicit Face Representation for Audio-Driven Facial Reenactment/50f30e7f-4864-4a1f-8824-ae36bd12624b_model.json new file mode 100644 index 0000000000000000000000000000000000000000..ae25272dc533576db289c28d3825b14bd5ac02e4 --- /dev/null +++ b/2023/Parametric Implicit Face Representation for Audio-Driven Facial Reenactment/50f30e7f-4864-4a1f-8824-ae36bd12624b_model.json @@ -0,0 +1,2090 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.088, + 0.131, + 0.882, + 0.152 + ], + "angle": 0, + "content": "Parametric Implicit Face Representation for Audio-Driven Facial Reenactment" + }, + { + "type": "text", + "bbox": [ + 0.236, + 0.18, + 0.74, + 0.199 + ], + "angle": 0, + "content": "Ricong Huang1 Peiwen Lai1 Yipeng Qin2 Guanbin Li1*" + }, + { + "type": "text", + "bbox": [ + 0.119, + 0.199, + 0.852, + 0.218 + ], + "angle": 0, + "content": "\\(^{1}\\)School of Computer Science and Engineering, Sun Yat-sen University \\(^{2}\\)Cardiff University" + }, + { + "type": "text", + "bbox": [ + 0.104, + 0.22, + 0.861, + 0.234 + ], + "angle": 0, + "content": "{huangrc3, laipw5}@mail2.sysu.edu.cn, qiny16@cardiff.ac.uk, liguanbin@mail.sysu.edu.cn" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.269, + 0.312, + 0.284 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.302, + 0.474, + 0.726 + ], + "angle": 0, + "content": "Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial landmarks or 3D face models) or implicit ones (e.g., Neural Radiance Fields), thus suffering from the trade-offs between interpretability and expressive power; hence between controllability and quality of the results. In this work, we break these trade-offs with our novel parametric implicit face representation and propose a novel audio-driven facial reenactment framework that is both controllable and can generate high-quality talking heads. Specifically, our parametric implicit representation parameterizes the implicit representation with interpretable parameters of 3D face models, thereby taking the best of both explicit and implicit methods. In addition, we propose several new techniques to improve the three components of our framework, including i) incorporating contextual information into the audio-to-expression parameters encoding; ii) using conditional image synthesis to parameterize the implicit representation and implementing it with an innovative tri-plane structure for efficient learning; iii) formulating facial reenactment as a conditional image inpainting problem and proposing a novel data augmentation technique to improve model generalizability. Extensive experiments demonstrate that our method can generate more realistic results than previous methods with greater fidelity to the identities and talking styles of speakers." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.757, + 0.208, + 0.772 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.783, + 0.47, + 0.875 + ], + "angle": 0, + "content": "Audio-driven facial reenactment, also known as audio-driven talking head generation or synthesis, plays an important role in various applications, such as digital human, film-making and virtual video conference. It is a challenging cross-modal task from audio to visual face, which requires the generated talking heads to be photo-realistic and" + }, + { + "type": "image", + "bbox": [ + 0.501, + 0.267, + 0.897, + 0.578 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.59, + 0.892, + 0.702 + ], + "angle": 0, + "content": "Figure 1. Comparison between previous explicit, implicit representations and our parametric implicit representation (PIR). (a) Explicit representations (e.g., 3D face models) have interpretable parameters but lack expressive power. (b) Implicit representations (e.g., NeRF) have strong expressive power but are not interpretable. (c) Our PIR takes the best of both approaches and is both interpretable and expressive, thus paving the way for controllable and high-quality audio-driven facial reenactment." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.733, + 0.865, + 0.748 + ], + "angle": 0, + "content": "have lip movements synchronized with the input audio." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.892, + 0.901 + ], + "angle": 0, + "content": "According to the intermediate face representations, existing facial reenactment methods can be roughly classified into two categories: explicit and implicit methods. Between them, explicit methods [5, 18, 27, 29, 30, 34, 37, 40, 44] exploit relatively sophisticated 2D (e.g., 2D facial landmarks [5, 18, 29, 34, 44]) or 3D (e.g., 3D Morphable Model [27, 30, 37, 40]) parametric face models to reconstruct 2D or 3D faces, and map them to photo-realistic faces with a rendering network such as the Generative Adversarial Networks (GANs) [32, 39]. Their distinct advantage is" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.887, + 0.298, + 0.9 + ], + "angle": 0, + "content": "*Corresponding author is Guanbin Li." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "12759" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.473, + 0.41 + ], + "angle": 0, + "content": "the controllability (e.g., expressions) resulting from their interpretable facial parameters. However, despite this advantage, the parametric face models used in explicit methods are often sparse and have very limited expressive power, which inevitably sacrifices the quality of synthesized faces (e.g., the inaccurate lip movements and blurry mouth caused by the missing teeth area in 3D face models). In contrast, implicit methods [12, 16, 17, 24, 25, 28, 42, 43] use implicit 2D or 3D representations that are more expressive and can generate more realistic faces. For example, Neural Radiance Fields (NeRF) based methods [12, 17, 25] are one of the more representative implicit methods that use NeRF to represent the 3D scenes of talking heads. Although being more expressive and producing higher-quality results, implicit methods are not interpretable and lose the controllability of the synthesis process, thus requiring model retraining to change its target person. As a result, the explicit and implicit methods mentioned above form a trade-off between the interpretability and expressive power of intermediate face representations, while a representation that is both interpretable and expressive remains an open problem." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.418, + 0.473, + 0.902 + ], + "angle": 0, + "content": "In this work, we break the above trade-off by proposing a parametric implicit representation that is both interpretable and expressive, paving the way for controllable and high-quality audio-driven facial reenactment. Specifically, we propose to parameterize implicit face representations with the interpretable parameters of the 3D Morphable Model (3DMM) [10] using a conditional image synthesis paradigm. In our parametric implicit representation, the 3DMM parameters offer interpretability and the implicit representation offers strong expressive power, which take the best of both explicit and implicit methods (Fig. 1). To implement our idea, we propose a novel framework consisting of three components: i) contextual audio to expression (parameters) encoding; ii) implicit representation parameterization; iii) rendering with parametric implicit representation. Among them, our contextual audio to expression encoding component employs a transformer-based encoder architecture to capture the long-term context of an input audio, making the resulting talking heads more consistent and natural-looking; our implicit representation parameterization component uses a novel conditional image synthesis approach for the parameterization, and innovatively employs a tri-plane based generator offered by EG3D [3] to learn the implicit representation in a computationally efficient way; our rendering with parametric implicit representation component formulates face reenactment as an image inpainting problem conditioned on the parametric implicit representation to achieve a consistent and natural-looking \"blending\" of the head and torso of a target person. In addition, we observe that the model slightly overfits to the training data consisting of paired audio and video, causing jitters in the resulting talking heads whose lip movements are re" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.152 + ], + "angle": 0, + "content": "quired to be synchronized with unseen input audio. To help our model generalize better and produce more stable results, we further propose a simple yet effective data augmentation strategy for our rendering component." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.153, + 0.816, + 0.167 + ], + "angle": 0, + "content": "In summary, our main contributions include:" + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.182, + 0.892, + 0.272 + ], + "angle": 0, + "content": "- We propose an innovative audio-driven facial reenactment framework based on our novel parametric implicit representation, which breaks the previous trade-off between interpretability and expressive power, paving the way for controllable and high-quality audio-driven facial reenactment." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.284, + 0.892, + 0.48 + ], + "angle": 0, + "content": "- We propose several new techniques to improve the three components of our innovative framework, including: i) employing a transformer-based encoder architecture to incorporate contextual information into the audio to expression (parameters) encoding; ii) using a novel conditional image synthesis approach for the parameterization of implicit representation, which is implemented with an innovative tri-plane based generator [3] for efficient learning; iii) formulating facial reenactment as a conditional image inpainting problem for natural \"blending\" of head and torso, and proposing a simple yet effective data augmentation technique to improve model generalizability." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.491, + 0.892, + 0.55 + ], + "angle": 0, + "content": "- Extensive experiments show that our method can generate high-fidelity talking head videos and outperforms state-of-the-art methods in both objective evaluations and user studies." + }, + { + "type": "list", + "bbox": [ + 0.519, + 0.182, + 0.892, + 0.55 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.566, + 0.638, + 0.582 + ], + "angle": 0, + "content": "2. Related work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.592, + 0.892, + 0.698 + ], + "angle": 0, + "content": "Given a video of a target person and an (unpaired) audio, audio-driven facial reenactment aims to synthesize a novel video of the target person whose lip movement is synchronized with the given audio. Most existing talking head generation methods can be roughly classified into two categories: explicit methods and implicit methods, according to their intermediate face representations." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.705, + 0.893, + 0.901 + ], + "angle": 0, + "content": "Explicit Methods. Explicit methods use parametric face models as intermediate face representations. Depending on the type of parametric face models used, explicit methods can be further divided into two categories: 2D-based and 3D-based. Between them, 2D-based methods use 2D parametric face models like 2D facial landmarks [5, 18, 29, 34, 44], and map the input audio to them. These 2D landmarks are then fed into generative adversarial networks (GANs) to synthesize photo-realistic faces. For example, Chen et al. [5] propose an adjustable pixel-wise loss to guide the network to focus on audiovisual-correlated facial landmarks. Xie et al. [34] predict the facial landmarks in the mouth area with the input audio and then change the lip movement of" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "12760" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.473, + 0.41 + ], + "angle": 0, + "content": "video frames to match the predicted landmarks. In contrast, 3D-based methods use more expressive 3D parametric face models (e.g., the 3D Morphable Models (3DMM) [2, 23] and FLAME [15]) and map the audio to the expression parameters of the models. These expression parameters, together with those extracted from the video frames, are used to reconstruct explicit 3D face shapes that will be fed into a rendering network to synthesize new talking head videos. For example, Thies et al. [30] encode the audio into a general audio-expression space and learn a person-specific expression basis to reconstruct the intermediate 3D model. Zhang et al. [40] leverage the context in audio to model implicit attributes like eye blinking and head pose, extending the attribute control of the face model. Song et al. [27] remove identity information in audio to improve the quality of expression parameters. And they exploit the use of expression and landmarks from video frames to supervise the reconstructed facial mesh. Despite being interpretable, all parametric face models used in explicit methods are sparse compared to image pixels and cannot capture facial details (e.g., the missing areas like teeth in 3D face models)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.421, + 0.473, + 0.786 + ], + "angle": 0, + "content": "Implicit Methods. Some works achieve the audio-to-face transition directly through the Generative Adversarial Networks (GANs) [16, 24, 28, 36, 42, 43]. Prajwal et al. [24] employ a powerful lip-sync discriminator to detect lip-sync errors, forcing the generator to extract more expressive representations from the input audio. Zhou et al. [43] devise an implicit pose code to achieve free pose control and enhance the audio representation by contrastive learning in a non-identity space. Recently, some other implicit methods use Neural Radiance Fields (NeRF) [19] as the intermediate representation [12, 17, 25, 45], which models the 3D scene of a talking head with a fully-connected network and volume rendering techniques. For example, Guo et al. [12] employ two individual sets of NeRF to synthesize the talking head and torso of a portrait respectively. Liu et al. [17] leverage the semantic information in video frames to guide NeRF to concentrate on the hard-to-learn area like mouth and eyes. Shen et al. [25] introduce audio conditions to warp the face to the query space, which is applied in the fine-tuning of the facial radiance field for few-shot synthesis. Although implicit methods have more expressive representations and produce higher-quality videos, they are less interpretable and lose the controllability of the synthesis process, thus requiring model re-training to change its target person." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.796, + 0.47, + 0.903 + ], + "angle": 0, + "content": "In this work, we propose a novel framework that takes the best of both explicit and implicit methods. Specifically, we exploit the interpretable parameter space of 3D parametric face models, but map them to implicit face representations instead of reconstructing 3D face models. In this way, we obtain a representation that is both expressive and interpretable, thus paving the way for controllable and high-" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.766, + 0.108 + ], + "angle": 0, + "content": "quality audio-driven facial reenactment." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.119, + 0.637, + 0.137 + ], + "angle": 0, + "content": "3. Methodology" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.144, + 0.895, + 0.416 + ], + "angle": 0, + "content": "As Fig. 2 shows, our framework consists of three components: contextual audio to expression (parameters) encoding (Sec. 3.1), implicit representation parameterization (Sec. 3.2) and rendering with parametric implicit representation (Sec. 3.3). Given an input raw audio \\( A \\), our contextual audio to expression encoding component maps \\( A \\) to its corresponding expression parameter \\( z_{exp} \\) in the same format as used in 3D Morphable Model (3DMM). \\( z_{exp} \\), together with the identity parameter \\( z_{id} \\) and the pose parameter (rotation \\( R \\), translation \\( t \\) and camera intrinsic matrix \\( K \\), which are used as the camera pose) extracted by 3DMM, constitute the facial parameters and are mapped to the implicit representation of a reenacted face \\( I_F \\) by our implicit representation parameterization component. Finally, our rendering with parametric implicit representation (PIR) component formulates facial reenactment as a conditional inpainting task and renders the reenacted image with \\( I_F \\) as the condition." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.424, + 0.86, + 0.442 + ], + "angle": 0, + "content": "3.1. Contextual Audio to Expression Encoding" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.448, + 0.895, + 0.795 + ], + "angle": 0, + "content": "As Fig. 2 shows, unlike previous implicit methods that train the audio encoder in an end-to-end fashion [12, 17], we explicitly supervise its training with expression parameters extracted by 3D Morphable Model (3DMM). The rationale behind our choice is that audio has little to do with a person's identity or pose but mainly his/her expression (e.g., lip movement). Specifically, given a raw audio \\( A \\), we first extract its preliminary feature using wav2vec 2.0 [1], a self-supervised pre-trained speech model that facilitates accurate lip movement through the abundant phoneme information it learned from a large-scale corpus of unlabeled speech. Then, we feed this feature along with the identity parameters extracted by 3DMM into a transformer-based audio feature extractor network [11] which encodes it to the expression parameters \\( a_{k} \\) of the \\( k \\)-th video frame. Thanks to the transformer architecture, \\( a_{k} \\) is dependent on the expression parameters of previous frames \\( \\{a_{i}|i = 1,2,\\dots,k - 1\\} \\) and effectively captures the context of the audio. In addition, our method separates audio encoding as a stand-alone and light-weight subtask, which can make the most of the computational resources and capture much longer-term dependency (i.e. using longer input sequences), resulting in more consistent and natural-looking videos." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.802, + 0.858, + 0.819 + ], + "angle": 0, + "content": "3.2. Implicit Representation Parameterization" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Unlike previous methods that reconstruct 3D face shapes with the extracted facial parameters [30, 40] and convert them to videos, we map such facial parameters to an implicit representation \\( I_{F} \\) and use \\( I_{F} \\) to condition the video synthesis. In this way, our framework takes the best of both" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.958 + ], + "angle": 0, + "content": "12761" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.088, + 0.093, + 0.885, + 0.351 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.367, + 0.892, + 0.478 + ], + "angle": 0, + "content": "Figure 2. Overview of our framework. Our framework contains three components: i) contextual audio to expression (parameters) encoding; ii) implicit representation parameterization; iii) rendering with parametric implicit representation (PIR). With a given identity parameter \\( z_{id} \\), raw audio \\( A \\) is mapped to the expression parameters \\( z_{exp} \\) which captures long-term context from \\( \\{a_i | i = 1, 2, \\dots, k-1\\} \\) through a transformer network. Our implicit representation parameterization component first maps \\( z_{exp} \\) and \\( z_{id} \\) into a latent vector \\( z \\) to condition the generation of tri-plane feature maps, and then sample them with pose parameters \\( R, t, K \\) to obtain pose-conditioned features. These pose-conditioned features are processed with a lightweight decoder and a volume rendering module to produce our PIR \\( I_F \\). An upsampling network is used to generate the face image \\( I_{face} \\) from \\( I_F \\). Our rendering with PIR component generates output image \\( I \\) by formulating it as an inpainting task conditioned on a masked image \\( I_M \\) and \\( I_F \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.505, + 0.469, + 0.626 + ], + "angle": 0, + "content": "explicit and implicit face representation approaches as i) it makes good use of the interpretability of the facial parameter space that facilitates controllability of the synthesis process; ii) it captures more realistic facial features with the high expressive power of the implicit representation; iii) it avoids the unnecessary introduction of facial priors that are inconsistent with ground truth when performing 3D face reconstruction from sparse facial parameters." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.632, + 0.47, + 0.858 + ], + "angle": 0, + "content": "As Fig. 2 shows, we implement the mapping between facial parameters and its implicit representation using a EG3D [3] generator. Specifically, our facial parameters consist of three components: identity, expression and pose. For identity and expression, we concatenate them and employ a simple mapping network to map them to an intermediate latent vector \\( z \\). For pose, we represent it with the camera pose \\( R, t \\) and intrinsic matrix \\( K \\), and use it to query the 3D positions using the tri-plane structure. Following [3], we feed \\( z \\) to the EG3D generator as both input and condition vector, and \\( R, t, K \\) to it as the camera pose, and obtain \\( I_{F} \\) as an implicit representation of the input facial parameters. Note that we use face reconstruction as a proxy task (\\( I_{face} \\) denotes the reconstructed face) for the training and discard the decoder in the testing stage." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Remark. We use EG3D [3] rather than NeRF [12, 35] as EG3D is a computationally efficient and expressive archi" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.505, + 0.89, + 0.536 + ], + "angle": 0, + "content": "tecture that supports the generation of high-resolution images in real time and greatly preserves 3D structure." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.55, + 0.691, + 0.566 + ], + "angle": 0, + "content": "3.3. Rendering with PIR" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.575, + 0.892, + 0.756 + ], + "angle": 0, + "content": "As mentioned above, although the implicit representation \\( I_{F} \\) carries realistic facial features, its sparse input (i.e., facial parameters) cannot capture the fine details of the input video. To this end, we formulate facial reenactment as a video inpainting problem conditioned on the implicit representation \\( I_{F} \\). Specifically, as shown in Fig. 2, given a masked video frame \\( I_{M} \\), we first use an encoder \\( E \\) to extract its feature maps with the same resolution as \\( I_{F} \\). Then, we concatenate them with \\( I_{F} \\) and feed the concatenated feature maps to the decoder \\( D \\) to generate the reenactment image \\( I \\). Skip connections are added between corresponding intermediate layers of \\( E \\) and \\( D \\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Jitter Reduction. Although effective, the proposed rendering method is trained with paired audio and video data, which is not the case during testing. In our experiment (Fig. 3), we observed that new audios may cause slight offsets and deformations of \\( I_{face} \\), leading to jitters in the resulting videos. To reduce such jitters, we propose a simple yet effective data augmentation strategy. Specifically, we perturb the camera intrinsic matrix \\( K \\) with random variables \\( x_{1}, x_{2}, x_{3} \\sim U(-s, s) \\) when training the rendering" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "12762" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.131, + 0.156, + 0.188 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.082, + 0.189, + 0.156, + 0.198 + ], + "angle": 0, + "content": "Masked Image \\(I_{M}\\)" + }, + { + "type": "image", + "bbox": [ + 0.157, + 0.09, + 0.311, + 0.16 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.157, + 0.161, + 0.309, + 0.221 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.315, + 0.091, + 0.466, + 0.159 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.315, + 0.161, + 0.465, + 0.221 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.235, + 0.47, + 0.277 + ], + "angle": 0, + "content": "Figure 3. Jitters caused by training-inference mismatch. In training, \\( I_{face} \\) is well aligned with the masked image \\( I_M \\), which is not the case in testing, thus causing jitters." + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.294, + 0.16, + 0.355 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.156, + 0.294, + 0.237, + 0.355 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.238, + 0.294, + 0.318, + 0.355 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.319, + 0.294, + 0.419, + 0.355 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.419, + 0.294, + 0.467, + 0.355 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.158, + 0.355, + 0.242, + 0.364 + ], + "angle": 0, + "content": "w/o augmentation" + }, + { + "type": "image", + "bbox": [ + 0.242, + 0.294, + 0.318, + 0.355 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.319, + 0.355, + 0.391, + 0.364 + ], + "angle": 0, + "content": "v/augmentation" + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.377, + 0.469, + 0.42 + ], + "angle": 0, + "content": "Figure 4. Data augmentation for jitter reduction. We augment the camera intrinsic matrix \\( K \\) to randomly scale and shift \\( I_{F} \\) to simulate potential training-inference mismatches during training." + }, + { + "type": "text", + "bbox": [ + 0.078, + 0.448, + 0.14, + 0.461 + ], + "angle": 0, + "content": "network:" + }, + { + "type": "equation", + "bbox": [ + 0.094, + 0.472, + 0.469, + 0.534 + ], + "angle": 0, + "content": "\\[\nK = \\left[ \\begin{array}{c c c} f _ {x} \\times \\left(1 + \\frac {x _ {1}}{2 u _ {0}}\\right) & 0 & u _ {0} + x _ {2} \\\\ 0 & f _ {y} \\times \\left(1 + \\frac {x _ {1}}{2 v _ {0}}\\right) & v _ {0} + x _ {3} \\\\ 0 & 0 & 1 \\end{array} \\right], \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.535, + 0.469, + 0.61 + ], + "angle": 0, + "content": "where \\( f_{x} \\) and \\( f_{y} \\) represent focal length in terms of pixels and \\( u_{0} \\) and \\( v_{0} \\) represent the principal point. This augmentation simulates the scaling and shifting of \\( I_{F} \\) and thus \\( I_{face} \\) (Fig. 4), allowing the rendering network to learn from them and reduce jitters." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.623, + 0.334, + 0.638 + ], + "angle": 0, + "content": "3.4. Training and Loss Functions" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.647, + 0.469, + 0.767 + ], + "angle": 0, + "content": "Among the three components of our framework, audio to expression is a self-contained subtask and can be trained independently, which makes the most of the given computational resources and produces more consistent and natural-looking videos; rendering relies on the result of implicit representation parameterization and is trained afterwards. All of them are trained with short video clips of target persons, including paired audio track and video sequences." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.775, + 0.469, + 0.85 + ], + "angle": 0, + "content": "Audio to Expression. Let \\( a_i \\) be the output feature where \\( i = 1,2,\\dots,k \\) be the \\( i \\)-th frame of the video, and \\( z_{exp,i} \\) be the expression parameter extracted by 3DMM, we train our audio encoder by minimizing the Mean Squared Error (MSE) between them as:" + }, + { + "type": "equation", + "bbox": [ + 0.173, + 0.864, + 0.469, + 0.904 + ], + "angle": 0, + "content": "\\[\nL _ {a u d i o} = \\sum_ {i = 1} ^ {k} \\left\\| a _ {i} - z _ {e x p, i} \\right\\| ^ {2}. \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.152 + ], + "angle": 0, + "content": "Implicit Representation Parameterization. We train the mapping between input facial parameters and the implicit representation of reenacted face with a weighted sum of a photometric loss and a perceptual loss [13]" + }, + { + "type": "equation", + "bbox": [ + 0.544, + 0.162, + 0.891, + 0.214 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} L _ {f a c e} = w _ {1} \\left\\| M _ {h} \\odot \\left(I _ {f a c e} - I _ {G T}\\right) \\right\\| ^ {2} + \\\\ w _ {2} \\sum_ {i} \\left\\| \\phi_ {i} \\left(I _ {\\text {f a c e}}\\right) - \\phi_ {i} \\left(M _ {h} \\odot I _ {G T}\\right) \\right\\| ^ {2}, \\tag {3} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.225, + 0.892, + 0.27 + ], + "angle": 0, + "content": "where \\(M_h\\) is the head mask, \\(\\phi_i(*)\\) denotes the activation of the \\(i\\)-th layer in VGG16 [26], \\(\\odot\\) denotes element-wise product operator, \\(w_1\\) and \\(w_2\\) are the weighting factors." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.277, + 0.892, + 0.307 + ], + "angle": 0, + "content": "Rendering with PIR. To maximize the quality of generated image, we train our rendering network with:" + }, + { + "type": "equation", + "bbox": [ + 0.558, + 0.316, + 0.892, + 0.336 + ], + "angle": 0, + "content": "\\[\nL _ {r e n d e r} = L _ {r e n d e r} ^ {r e c} + L _ {r e n d e r} ^ {F M} + L _ {r e n d e r} ^ {G A N} \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.345, + 0.892, + 0.376 + ], + "angle": 0, + "content": "where \\( L_{\\text{render}}^{\\text{rec}} \\) denotes a reconstruction loss consisting of a weighted sum of a photometric loss and a perceptual loss:" + }, + { + "type": "equation", + "bbox": [ + 0.502, + 0.385, + 0.891, + 0.43 + ], + "angle": 0, + "content": "\\[\nL _ {\\text {r e n d e r}} ^ {\\text {r e c}} = w _ {3} \\left\\| I - I _ {G T} \\right\\| ^ {2} + w _ {4} \\sum_ {i} \\left\\| \\phi_ {i} (I) - \\phi_ {i} \\left(I _ {G T}\\right) \\right\\| ^ {2}. \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.43, + 0.892, + 0.474 + ], + "angle": 0, + "content": "Let \\(\\{D_k|k = 1,2,3\\}\\) be a multi-scale discriminator [32], \\(L_{\\text{render}}^{FM}\\) denotes a feature matching loss and \\(L_{\\text{render}}^{GAN}\\) denotes a GAN adversarial loss:" + }, + { + "type": "equation", + "bbox": [ + 0.526, + 0.483, + 0.891, + 0.558 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} L _ {\\text {r e n d e r}} ^ {F M} = \\sum_ {i = 1} ^ {T} \\frac {1}{N _ {i}} \\left[ \\left| \\left| D _ {k} ^ {(i)} (I) - D _ {k} ^ {(i)} \\left(I _ {G T}\\right) \\right| \\right| _ {1} \\right] \\tag {6} \\\\ L _ {r e n d e r} ^ {G A N} = \\sum_ {k} \\log D _ {k} (I _ {G T}) + \\log (1 - D _ {k} (I)) \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.568, + 0.892, + 0.614 + ], + "angle": 0, + "content": "where \\( T \\) is the total number of layers and \\( N_{i} \\) denotes the number of elements in each layer. Note that \\( L_{\\text{render}}^{\\text{GAN}} \\) is optimized in a minimax manner as those in GAN training." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.627, + 0.633, + 0.643 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.651, + 0.706, + 0.667 + ], + "angle": 0, + "content": "4.1. Experimental Settings" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.674, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Dataset. To achieve high-quality audio-driven facial reenactment, we follow [12, 17] and conduct experiments on three datasets, the HDTF [41], Testset 1 [12], Testset 2 [40]. For HDTF, we selected 8 videos (corresponding to 8 subjects) from it. For Testset 1 and 2, we use the sole video released by the authors for each of them. The time span of these videos is 3-6 minutes. For the test set consisting of unpaired and gender-balanced audio clips, we select 3 from HDTF and collect another 2 Obama audios online. Please note that many previous datasets (e.g., LRW [7], Voxceleb1 [20] and Voxceleb2 [6]) are not suitable as they either have low image quality or consist of many short (a few seconds) video clips of different speakers (e.g., GRID [9] and MEAD [31]), which hinders the generation of high-quality videos and the capture of long-term audio context." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "12763" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.1, + 0.089, + 0.872, + 0.276 + ], + "angle": 0, + "content": "
MethodHDTFTestset 1Testset 2
SSIM↑PSNR↑CPBD↑LMD↓AVConf↑LMD↓AVConf↑LMD↓AVConf↑
Ground Truth1N/A0.34408.83908.40709.315
ATVG [5]0.82920.5400.0789.6454.8488.7845.23210.4454.903
Wav2Lip [24]0.72920.3520.3174.2797.8124.8367.5544.2977.682
MakeiTalk [44]0.69819.9560.0754.9403.9724.9394.1725.0643.467
PC-AVS [43]0.73821.0780.0965.1997.3926.6786.7424.0916.858
AD-NeRF [12]-----4.6914.236--
FACIAL [40]-------2.6756.045
Ours0.97036.7110.3051.7947.2332.1166.1331.8997.655
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.285, + 0.894, + 0.315 + ], + "angle": 0, + "content": "Table 1. Quantitative comparisons with existing state-of-the-art methods. Since AD-NeRF [12] and FACIAL [40] do not provide pretrained models on the HDTF dataset, we only compare with them on Testset 1 and 2. Bold: best results; Underline: second-best results." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.34, + 0.473, + 0.508 + ], + "angle": 0, + "content": "Data Preprocessing. Before use, all videos are extracted at 25 frames per second (FPS) and the synchronized audio waves are sampled as \\(16K\\mathrm{Hz}\\) frequency. We crop the videos to center the faces and resize them to the resolution of \\(512\\times 512\\). For each video, we extract the identity, expression and pose parameters of each frame using 3DMM [10]. We obtain the (mean) identity parameters of a target person by averaging those of the same person over all frames in a video. The estimated head poses are represented as camera poses. An off-the-shelf segmentation method [38] is used to obtain the parsing map (e.g., head mask) of each frame." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.515, + 0.47, + 0.651 + ], + "angle": 0, + "content": "Evaluation Settings. To facilitate an objective evaluation of lip movement accuracy and image quality, we first evaluate our method under self-reenactment setting on all three datasets, with the last 25s of each original video clip being used as the ground truth test data. To evaluate the performance of our method across identities (where there are no ground truths), we pair the videos in Testset 1 and 2 with audios of different identities for reenactment and use SyncNet [8] to assess the quality of synchronization." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.665, + 0.292, + 0.681 + ], + "angle": 0, + "content": "4.2. Implementation details" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.689, + 0.471, + 0.903 + ], + "angle": 0, + "content": "We implement our framework in PyTorch [22] with an Adam optimizer [14]. We train our contextual audio to expression component for 120 epochs with the expression parameters extracted by 3DMM, a context length of \\( k = 100 \\) (each frame lasts for 0.04s), and pretrained wav2vec 2.0 weights. Thanks to its well-defined output, we train our audio to expression component simultaneously with the other two components. Our implicit representation parameterization component is trained for 50 epochs using the expression parameters extracted by 3DMM as input and the rendered face \\( I_{face} \\) as output. The resolution of the resulting parametric implicit representation \\( I_F \\) is \\( 32 \\times 64 \\times 64 \\). The three tri-plane features have the resolution of \\( 32 \\times 256 \\times 256 \\) and that of output image \\( I_{face} \\) is \\( 3 \\times 512 \\times 512 \\). Our ren-" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.34, + 0.892, + 0.403 + ], + "angle": 0, + "content": "dering with parametric implicit representation component is trained for another 50 epochs with \\( s = 3 \\) for jitter reduction and the augmented \\( I_{F} \\) whose resolution is \\( 32 \\times 32 \\times 32 \\). We use \\( w_{1} = w_{2} = w_{3} = w_{4} = 1 \\) for Eqs. (3) and (5)." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.41, + 0.83, + 0.427 + ], + "angle": 0, + "content": "4.3. Comparison with the State-of-the-arts" + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.434, + 0.722, + 0.449 + ], + "angle": 0, + "content": "4.3.1 Quantitative Evaluation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.457, + 0.892, + 0.488 + ], + "angle": 0, + "content": "We quantitatively compare our method with SOTAs using the following metrics:" + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.498, + 0.891, + 0.529 + ], + "angle": 0, + "content": "- Lip Movement Accuracy: We use the Landmark Distance (LMD) [4] to evaluate lip movement accuracy." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.538, + 0.892, + 0.584 + ], + "angle": 0, + "content": "- Lip-sync: We measure lip synchronization errors with the Audio-Visual Confidence (AVConf) score calculated by SyncNet [8]." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.593, + 0.892, + 0.64 + ], + "angle": 0, + "content": "- Sharpness: We measure frame sharpness with the perceptual-based no-reference objective image sharpness metric (CPBD) [21]." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.649, + 0.892, + 0.711 + ], + "angle": 0, + "content": "- Image Quality: We assess the quality of synthesized video frames by comparing them with the ground truth using Peak Signal to Noise Ratio (PSNR) and Structure Similarity Index Measure (SSIM) [33]." + }, + { + "type": "list", + "bbox": [ + 0.518, + 0.498, + 0.892, + 0.711 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.895, + 0.902 + ], + "angle": 0, + "content": "As Tab. 1 shows, our method achieves the best or second-best performance for most of the evaluation metrics. For the exceptions, Wav2Lip achieves a higher CPBD score on HDTF but sacrifices the visual quality (blurry mouths with obvious artifacts in Fig. 5) as it only edits the mouth region of the reference images with the remaining part unchanged. In addition, it is trained using a pretrained lip-sync discriminator similar to SyncNet, which \"tricks\" SyncNet to produce the highest AVConf scores on all three datasets. PC-AVS gets slightly higher AVConf scores than our method on HDTF and Testset 1, but are much worse than ours on all the other metrics, especially LMD. This indicates that" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.958 + ], + "angle": 0, + "content": "12764" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.08, + 0.089, + 0.487, + 0.48 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.49, + 0.091, + 0.889, + 0.48 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.489, + 0.896, + 0.547 + ], + "angle": 0, + "content": "Figure 5. Qualitative comparison with ATVG [5], Wav2Lip [24], MakeitTalk [44] and PC-AVS [43]. Row 1 (Ground Truth): the corresponding video frames to the input audio. Last two rows (Ours): rendered face \\( I_{face} \\) and output image \\( I \\) (Fig. 2), respectively. The portraits generated by our method have highly synchronized lip movements and fine facial details (e.g., teeth and wrinkles) that preserve the target person's identity well, thus outperforming all previous methods." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.572, + 0.472, + 0.634 + ], + "angle": 0, + "content": "PC-AVS learns natural-looking lip movements but fails to capture individual speaking styles. In contrast, our method is more personalized as it takes into account the identity parameters \\( z_{id} \\) and thus excels in the more fine-grained LDM." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.651, + 0.3, + 0.667 + ], + "angle": 0, + "content": "4.3.2 Qualitative Comparison" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.674, + 0.47, + 0.75 + ], + "angle": 0, + "content": "We compare our methods with state-of-the-art 2D-based methods, including the explicit ATVG [5] and MakeitTalk [44], and implicit Wav2Lip [24] and PC-AVS [43], in Fig. 5. For 3D-based methods, we compare ours with the explicit FACIAL [40] and implicit AD-NeRF [12] in Fig. 6." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.471, + 0.903 + ], + "angle": 0, + "content": "As Fig. 5 shows, our method produces the highest quality results with the most synchronized lip-movement. Specifically, i) ATVG and MakeiTalk fail to produce accurate lip movements as they rely on less expressive 2D facial landmarks; ii) Wav2Lip produces blurry mouths that do not match the sharp parts in the rest of the video frames, making the results unnatural; iii) although PC-AVS produces head movements that are consistent with the ground truth, it cannot well preserve the identity of the speaker. In addition, none of these methods can synthesize high-resolution" + }, + { + "type": "table", + "bbox": [ + 0.501, + 0.57, + 0.896, + 0.632 + ], + "angle": 0, + "content": "
MethodAVConf↑MethodAVConf↑
AD-NeRF [12]3.607FACIAL [40]4.623
Ours6.758Ours6.678
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.641, + 0.895, + 0.671 + ], + "angle": 0, + "content": "Table 2. Quantitative comparisons of our method with AD-NeRF [12] and FACIAL [40]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.702, + 0.895, + 0.778 + ], + "angle": 0, + "content": "videos. In contrast, our method allows for the synthesis of high-resolution, high-quality videos with highly synchronized lip movements that preserve facial details well (e.g., teeth and wrinkles), which are crucial for identity preservation and the naturalness of facial reenactment." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.896, + 0.903 + ], + "angle": 0, + "content": "As Fig. 6 shows, our method is also superior to AD-NeRF and FACIAL. Specifically, i) AD-NeRF suffers from the artifacts at the head-neck junction which stem from a mismatch between the two NeRFs it uses to model the head and torso separately; ii) FACIAL produces less accurate lip movements due to the less expressive 3D face shape it uses as the intermediate face representation. Please refer to Tab. 2 for a quantitative comparison w.r.t lip movement" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "12765" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.089, + 0.468, + 0.246 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.089, + 0.257, + 0.457, + 0.273 + ], + "angle": 0, + "content": "Figure 6. Comparison with AD-NeRF [12] and FACIAL [40]." + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.287, + 0.468, + 0.44 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.451, + 0.468, + 0.478 + ], + "angle": 0, + "content": "Figure 7. Ablation study of our rendering with PIR component. Row 2: the images generated without this component." + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.494, + 0.468, + 0.625 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.102, + 0.637, + 0.444, + 0.652 + ], + "angle": 0, + "content": "Figure 8. Ablation study of our jitter reduction technique." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.679, + 0.444, + 0.694 + ], + "angle": 0, + "content": "accuracy between AD-NeRF, FACIAL and our method." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.701, + 0.468, + 0.791 + ], + "angle": 0, + "content": "Remark. For the comparison with AD-NeRF and FACIAL (Fig. 6), we use the codes and pretrained models released by the authors and compare the generalizability by feeding all models with 5 unpaired and gender-balanced audio clips mentioned above. The reference images are the corresponding frames of the input audio clips in the new videos." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.802, + 0.231, + 0.818 + ], + "angle": 0, + "content": "4.4. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Rendering with PIR. As Fig. 7 shows, without our rendering with PIR component (i.e., use the implicit representation parameterization component to generate the output image \\(I\\) directly, not just the head), the torso changes rapidly within seconds and produces unnatural results. This justi" + }, + { + "type": "table", + "bbox": [ + 0.534, + 0.089, + 0.86, + 0.233 + ], + "angle": 0, + "content": "
MethodLip-syncImageVideo
ATVG [5]2.871.871.76
Wav2Lip [24]3.912.672.76
MakeiTalk [44]2.692.732.84
PC-AVS [43]3.893.163.38
AD-NeRF [12]3.843.963.73
FACIAL [40]4.164.094.11
Ours4.314.204.29
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.243, + 0.892, + 0.271 + ], + "angle": 0, + "content": "Table 3. User study on lip-sync (audio-lip synchronization), image quality and video realness." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.301, + 0.874, + 0.317 + ], + "angle": 0, + "content": "fies the necessity of our Rendering with PIR component." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.321, + 0.892, + 0.381 + ], + "angle": 0, + "content": "Jitter Reduction. As Fig. 8 shows, without jitter reduction, the rendering component cannot align \\( I_{F} \\) with \\( I_{M} \\), thus producing unnatural videos. This justifies the necessity of our jitter reduction technique." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.395, + 0.623, + 0.411 + ], + "angle": 0, + "content": "4.5. User Study" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.42, + 0.892, + 0.525 + ], + "angle": 0, + "content": "We invite 15 volunteers to participate in our user study to evaluate facial reenactment results based on three criteria: lip-sync (audio-lip synchronization), image quality and video realness. We create 3 videos for each method with the same audio input and ask the volunteers to give their ratings on a scale of 1 (worst) to 5 (best) for each video. As Tab. 3 shows, our method scores the highest in all three criteria." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.543, + 0.619, + 0.558 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.57, + 0.892, + 0.706 + ], + "angle": 0, + "content": "In this work, we propose an innovative facial reenactment framework based on our novel parametric implicit representation (PIR). Specifically, our PIR breaks the trade-off between interpretability and expressive power that plagued previous explicit and implicit methods, thus paving the way for controllable and high-quality audio-driven facial reenactment. We have also devised several novel techniques to improve the three components of our framework. Extensive experiments demonstrate the effectiveness of our method." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.724, + 0.659, + 0.74 + ], + "angle": 0, + "content": "Acknowledgments" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.892, + 0.901 + ], + "angle": 0, + "content": "This work was supported in part by the Guangdong Basic and Applied Basic Research Foundation (NO. 2020B1515020048), in part by the National Natural Science Foundation of China (NO. 61976250), in part by the Shenzhen Science and Technology Program (NO. JCYJ20220530141211024) and in part by the Fundamental Research Funds for the Central Universities under Grant 22lgqb25. 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Dialoguenerf: Towards realistic avatar face-to-face conversation video generation. arXiv preprint arXiv:2203.07931, 2022. 3" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.43 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.946, + 0.519, + 0.956 + ], + "angle": 0, + "content": "12768" + } + ] +] \ No newline at end of file diff --git a/2023/Parametric Implicit Face Representation for Audio-Driven Facial Reenactment/50f30e7f-4864-4a1f-8824-ae36bd12624b_origin.pdf b/2023/Parametric Implicit Face Representation for Audio-Driven Facial Reenactment/50f30e7f-4864-4a1f-8824-ae36bd12624b_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..6bb3c4aa172307542f24a0b5cea3305e448f3872 --- /dev/null +++ b/2023/Parametric Implicit Face Representation for Audio-Driven Facial Reenactment/50f30e7f-4864-4a1f-8824-ae36bd12624b_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f9c306957e9e8fbac500e7d10893963d15a8bcbbd3bb886c664c00ee1bc961eb +size 2337016 diff --git a/2023/Parametric Implicit Face Representation for Audio-Driven Facial Reenactment/full.md b/2023/Parametric Implicit Face Representation for Audio-Driven Facial Reenactment/full.md new file mode 100644 index 0000000000000000000000000000000000000000..14ad9f54ed56b2e69396f295c690119f8f4565c4 --- /dev/null +++ b/2023/Parametric Implicit Face Representation for Audio-Driven Facial Reenactment/full.md @@ -0,0 +1,290 @@ +# Parametric Implicit Face Representation for Audio-Driven Facial Reenactment + +Ricong Huang1 Peiwen Lai1 Yipeng Qin2 Guanbin Li1* + +$^{1}$ School of Computer Science and Engineering, Sun Yat-sen University $^{2}$ Cardiff University + +{huangrc3, laipw5}@mail2.sysu.edu.cn, qiny16@cardiff.ac.uk, liguanbin@mail.sysu.edu.cn + +# Abstract + +Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial landmarks or 3D face models) or implicit ones (e.g., Neural Radiance Fields), thus suffering from the trade-offs between interpretability and expressive power; hence between controllability and quality of the results. In this work, we break these trade-offs with our novel parametric implicit face representation and propose a novel audio-driven facial reenactment framework that is both controllable and can generate high-quality talking heads. Specifically, our parametric implicit representation parameterizes the implicit representation with interpretable parameters of 3D face models, thereby taking the best of both explicit and implicit methods. In addition, we propose several new techniques to improve the three components of our framework, including i) incorporating contextual information into the audio-to-expression parameters encoding; ii) using conditional image synthesis to parameterize the implicit representation and implementing it with an innovative tri-plane structure for efficient learning; iii) formulating facial reenactment as a conditional image inpainting problem and proposing a novel data augmentation technique to improve model generalizability. Extensive experiments demonstrate that our method can generate more realistic results than previous methods with greater fidelity to the identities and talking styles of speakers. + +# 1. Introduction + +Audio-driven facial reenactment, also known as audio-driven talking head generation or synthesis, plays an important role in various applications, such as digital human, film-making and virtual video conference. It is a challenging cross-modal task from audio to visual face, which requires the generated talking heads to be photo-realistic and + +![](images/1ad37973fcf53b377925f727e7ffeccfee9136229b9eb0105e1340349224daee.jpg) +Figure 1. Comparison between previous explicit, implicit representations and our parametric implicit representation (PIR). (a) Explicit representations (e.g., 3D face models) have interpretable parameters but lack expressive power. (b) Implicit representations (e.g., NeRF) have strong expressive power but are not interpretable. (c) Our PIR takes the best of both approaches and is both interpretable and expressive, thus paving the way for controllable and high-quality audio-driven facial reenactment. + +have lip movements synchronized with the input audio. + +According to the intermediate face representations, existing facial reenactment methods can be roughly classified into two categories: explicit and implicit methods. Between them, explicit methods [5, 18, 27, 29, 30, 34, 37, 40, 44] exploit relatively sophisticated 2D (e.g., 2D facial landmarks [5, 18, 29, 34, 44]) or 3D (e.g., 3D Morphable Model [27, 30, 37, 40]) parametric face models to reconstruct 2D or 3D faces, and map them to photo-realistic faces with a rendering network such as the Generative Adversarial Networks (GANs) [32, 39]. Their distinct advantage is + +the controllability (e.g., expressions) resulting from their interpretable facial parameters. However, despite this advantage, the parametric face models used in explicit methods are often sparse and have very limited expressive power, which inevitably sacrifices the quality of synthesized faces (e.g., the inaccurate lip movements and blurry mouth caused by the missing teeth area in 3D face models). In contrast, implicit methods [12, 16, 17, 24, 25, 28, 42, 43] use implicit 2D or 3D representations that are more expressive and can generate more realistic faces. For example, Neural Radiance Fields (NeRF) based methods [12, 17, 25] are one of the more representative implicit methods that use NeRF to represent the 3D scenes of talking heads. Although being more expressive and producing higher-quality results, implicit methods are not interpretable and lose the controllability of the synthesis process, thus requiring model retraining to change its target person. As a result, the explicit and implicit methods mentioned above form a trade-off between the interpretability and expressive power of intermediate face representations, while a representation that is both interpretable and expressive remains an open problem. + +In this work, we break the above trade-off by proposing a parametric implicit representation that is both interpretable and expressive, paving the way for controllable and high-quality audio-driven facial reenactment. Specifically, we propose to parameterize implicit face representations with the interpretable parameters of the 3D Morphable Model (3DMM) [10] using a conditional image synthesis paradigm. In our parametric implicit representation, the 3DMM parameters offer interpretability and the implicit representation offers strong expressive power, which take the best of both explicit and implicit methods (Fig. 1). To implement our idea, we propose a novel framework consisting of three components: i) contextual audio to expression (parameters) encoding; ii) implicit representation parameterization; iii) rendering with parametric implicit representation. Among them, our contextual audio to expression encoding component employs a transformer-based encoder architecture to capture the long-term context of an input audio, making the resulting talking heads more consistent and natural-looking; our implicit representation parameterization component uses a novel conditional image synthesis approach for the parameterization, and innovatively employs a tri-plane based generator offered by EG3D [3] to learn the implicit representation in a computationally efficient way; our rendering with parametric implicit representation component formulates face reenactment as an image inpainting problem conditioned on the parametric implicit representation to achieve a consistent and natural-looking "blending" of the head and torso of a target person. In addition, we observe that the model slightly overfits to the training data consisting of paired audio and video, causing jitters in the resulting talking heads whose lip movements are re + +quired to be synchronized with unseen input audio. To help our model generalize better and produce more stable results, we further propose a simple yet effective data augmentation strategy for our rendering component. + +In summary, our main contributions include: + +- We propose an innovative audio-driven facial reenactment framework based on our novel parametric implicit representation, which breaks the previous trade-off between interpretability and expressive power, paving the way for controllable and high-quality audio-driven facial reenactment. +- We propose several new techniques to improve the three components of our innovative framework, including: i) employing a transformer-based encoder architecture to incorporate contextual information into the audio to expression (parameters) encoding; ii) using a novel conditional image synthesis approach for the parameterization of implicit representation, which is implemented with an innovative tri-plane based generator [3] for efficient learning; iii) formulating facial reenactment as a conditional image inpainting problem for natural "blending" of head and torso, and proposing a simple yet effective data augmentation technique to improve model generalizability. +- Extensive experiments show that our method can generate high-fidelity talking head videos and outperforms state-of-the-art methods in both objective evaluations and user studies. + +# 2. Related work + +Given a video of a target person and an (unpaired) audio, audio-driven facial reenactment aims to synthesize a novel video of the target person whose lip movement is synchronized with the given audio. Most existing talking head generation methods can be roughly classified into two categories: explicit methods and implicit methods, according to their intermediate face representations. + +Explicit Methods. Explicit methods use parametric face models as intermediate face representations. Depending on the type of parametric face models used, explicit methods can be further divided into two categories: 2D-based and 3D-based. Between them, 2D-based methods use 2D parametric face models like 2D facial landmarks [5, 18, 29, 34, 44], and map the input audio to them. These 2D landmarks are then fed into generative adversarial networks (GANs) to synthesize photo-realistic faces. For example, Chen et al. [5] propose an adjustable pixel-wise loss to guide the network to focus on audiovisual-correlated facial landmarks. Xie et al. [34] predict the facial landmarks in the mouth area with the input audio and then change the lip movement of + +video frames to match the predicted landmarks. In contrast, 3D-based methods use more expressive 3D parametric face models (e.g., the 3D Morphable Models (3DMM) [2, 23] and FLAME [15]) and map the audio to the expression parameters of the models. These expression parameters, together with those extracted from the video frames, are used to reconstruct explicit 3D face shapes that will be fed into a rendering network to synthesize new talking head videos. For example, Thies et al. [30] encode the audio into a general audio-expression space and learn a person-specific expression basis to reconstruct the intermediate 3D model. Zhang et al. [40] leverage the context in audio to model implicit attributes like eye blinking and head pose, extending the attribute control of the face model. Song et al. [27] remove identity information in audio to improve the quality of expression parameters. And they exploit the use of expression and landmarks from video frames to supervise the reconstructed facial mesh. Despite being interpretable, all parametric face models used in explicit methods are sparse compared to image pixels and cannot capture facial details (e.g., the missing areas like teeth in 3D face models). + +Implicit Methods. Some works achieve the audio-to-face transition directly through the Generative Adversarial Networks (GANs) [16, 24, 28, 36, 42, 43]. Prajwal et al. [24] employ a powerful lip-sync discriminator to detect lip-sync errors, forcing the generator to extract more expressive representations from the input audio. Zhou et al. [43] devise an implicit pose code to achieve free pose control and enhance the audio representation by contrastive learning in a non-identity space. Recently, some other implicit methods use Neural Radiance Fields (NeRF) [19] as the intermediate representation [12, 17, 25, 45], which models the 3D scene of a talking head with a fully-connected network and volume rendering techniques. For example, Guo et al. [12] employ two individual sets of NeRF to synthesize the talking head and torso of a portrait respectively. Liu et al. [17] leverage the semantic information in video frames to guide NeRF to concentrate on the hard-to-learn area like mouth and eyes. Shen et al. [25] introduce audio conditions to warp the face to the query space, which is applied in the fine-tuning of the facial radiance field for few-shot synthesis. Although implicit methods have more expressive representations and produce higher-quality videos, they are less interpretable and lose the controllability of the synthesis process, thus requiring model re-training to change its target person. + +In this work, we propose a novel framework that takes the best of both explicit and implicit methods. Specifically, we exploit the interpretable parameter space of 3D parametric face models, but map them to implicit face representations instead of reconstructing 3D face models. In this way, we obtain a representation that is both expressive and interpretable, thus paving the way for controllable and high- + +quality audio-driven facial reenactment. + +# 3. Methodology + +As Fig. 2 shows, our framework consists of three components: contextual audio to expression (parameters) encoding (Sec. 3.1), implicit representation parameterization (Sec. 3.2) and rendering with parametric implicit representation (Sec. 3.3). Given an input raw audio $A$ , our contextual audio to expression encoding component maps $A$ to its corresponding expression parameter $z_{exp}$ in the same format as used in 3D Morphable Model (3DMM). $z_{exp}$ , together with the identity parameter $z_{id}$ and the pose parameter (rotation $R$ , translation $t$ and camera intrinsic matrix $K$ , which are used as the camera pose) extracted by 3DMM, constitute the facial parameters and are mapped to the implicit representation of a reenacted face $I_F$ by our implicit representation parameterization component. Finally, our rendering with parametric implicit representation (PIR) component formulates facial reenactment as a conditional inpainting task and renders the reenacted image with $I_F$ as the condition. + +# 3.1. Contextual Audio to Expression Encoding + +As Fig. 2 shows, unlike previous implicit methods that train the audio encoder in an end-to-end fashion [12, 17], we explicitly supervise its training with expression parameters extracted by 3D Morphable Model (3DMM). The rationale behind our choice is that audio has little to do with a person's identity or pose but mainly his/her expression (e.g., lip movement). Specifically, given a raw audio $A$ , we first extract its preliminary feature using wav2vec 2.0 [1], a self-supervised pre-trained speech model that facilitates accurate lip movement through the abundant phoneme information it learned from a large-scale corpus of unlabeled speech. Then, we feed this feature along with the identity parameters extracted by 3DMM into a transformer-based audio feature extractor network [11] which encodes it to the expression parameters $a_{k}$ of the $k$ -th video frame. Thanks to the transformer architecture, $a_{k}$ is dependent on the expression parameters of previous frames $\{a_{i}|i = 1,2,\dots,k - 1\}$ and effectively captures the context of the audio. In addition, our method separates audio encoding as a stand-alone and light-weight subtask, which can make the most of the computational resources and capture much longer-term dependency (i.e. using longer input sequences), resulting in more consistent and natural-looking videos. + +# 3.2. Implicit Representation Parameterization + +Unlike previous methods that reconstruct 3D face shapes with the extracted facial parameters [30, 40] and convert them to videos, we map such facial parameters to an implicit representation $I_{F}$ and use $I_{F}$ to condition the video synthesis. In this way, our framework takes the best of both + +![](images/1c8219e809faed385dd87dbdd292c8747951d707896266a1449a53cb9f3b7289.jpg) +Figure 2. Overview of our framework. Our framework contains three components: i) contextual audio to expression (parameters) encoding; ii) implicit representation parameterization; iii) rendering with parametric implicit representation (PIR). With a given identity parameter $z_{id}$ , raw audio $A$ is mapped to the expression parameters $z_{exp}$ which captures long-term context from $\{a_i | i = 1, 2, \dots, k-1\}$ through a transformer network. Our implicit representation parameterization component first maps $z_{exp}$ and $z_{id}$ into a latent vector $z$ to condition the generation of tri-plane feature maps, and then sample them with pose parameters $R, t, K$ to obtain pose-conditioned features. These pose-conditioned features are processed with a lightweight decoder and a volume rendering module to produce our PIR $I_F$ . An upsampling network is used to generate the face image $I_{face}$ from $I_F$ . Our rendering with PIR component generates output image $I$ by formulating it as an inpainting task conditioned on a masked image $I_M$ and $I_F$ . + +explicit and implicit face representation approaches as i) it makes good use of the interpretability of the facial parameter space that facilitates controllability of the synthesis process; ii) it captures more realistic facial features with the high expressive power of the implicit representation; iii) it avoids the unnecessary introduction of facial priors that are inconsistent with ground truth when performing 3D face reconstruction from sparse facial parameters. + +As Fig. 2 shows, we implement the mapping between facial parameters and its implicit representation using a EG3D [3] generator. Specifically, our facial parameters consist of three components: identity, expression and pose. For identity and expression, we concatenate them and employ a simple mapping network to map them to an intermediate latent vector $z$ . For pose, we represent it with the camera pose $R, t$ and intrinsic matrix $K$ , and use it to query the 3D positions using the tri-plane structure. Following [3], we feed $z$ to the EG3D generator as both input and condition vector, and $R, t, K$ to it as the camera pose, and obtain $I_{F}$ as an implicit representation of the input facial parameters. Note that we use face reconstruction as a proxy task ( $I_{face}$ denotes the reconstructed face) for the training and discard the decoder in the testing stage. + +Remark. We use EG3D [3] rather than NeRF [12, 35] as EG3D is a computationally efficient and expressive archi + +tecture that supports the generation of high-resolution images in real time and greatly preserves 3D structure. + +# 3.3. Rendering with PIR + +As mentioned above, although the implicit representation $I_{F}$ carries realistic facial features, its sparse input (i.e., facial parameters) cannot capture the fine details of the input video. To this end, we formulate facial reenactment as a video inpainting problem conditioned on the implicit representation $I_{F}$ . Specifically, as shown in Fig. 2, given a masked video frame $I_{M}$ , we first use an encoder $E$ to extract its feature maps with the same resolution as $I_{F}$ . Then, we concatenate them with $I_{F}$ and feed the concatenated feature maps to the decoder $D$ to generate the reenactment image $I$ . Skip connections are added between corresponding intermediate layers of $E$ and $D$ . + +Jitter Reduction. Although effective, the proposed rendering method is trained with paired audio and video data, which is not the case during testing. In our experiment (Fig. 3), we observed that new audios may cause slight offsets and deformations of $I_{face}$ , leading to jitters in the resulting videos. To reduce such jitters, we propose a simple yet effective data augmentation strategy. Specifically, we perturb the camera intrinsic matrix $K$ with random variables $x_{1}, x_{2}, x_{3} \sim U(-s, s)$ when training the rendering + +![](images/7ec1392a659c8ce40e63e7b2614c070ca8909c19c28d12d2b74187cf989865a8.jpg) +Masked Image $I_{M}$ + +![](images/424cd3e1fbc7c0835c07cbdbc0b72d118522795159b8b9b101a4888bfbf8449b.jpg) + +![](images/27984b7112d0d076afb15abd1cf320e0eb4116ef672c2ddb3d0f4d1f25eda614.jpg) +Figure 3. Jitters caused by training-inference mismatch. In training, $I_{face}$ is well aligned with the masked image $I_M$ , which is not the case in testing, thus causing jitters. + +![](images/e143df87c3ad803407e36aa0e9a15da8c31009e33a79a2b3b884aac8e4b3b92f.jpg) + +![](images/3bcc9634d60bcd2d08574a3c2b498b08e80af7730a384efc57ac2ec682f9e214.jpg) + +![](images/0517968c54c683fc0d24f6dace56752710663c6117cc71a7093538dab3646bf8.jpg) +w/o augmentation + +![](images/66d6805097b9ff5366fa7980640953271b52da552d52677acdcc722337a8f479.jpg) + +![](images/c580d15dc95fe78a32063a7b3f6cd9f0b0801e6152f42fe8fdfe93835054828c.jpg) + +![](images/f173f920dd48d70399f633fbd37db8a49b4039e24171285d836220c3d95d8e5a.jpg) +v/augmentation +Figure 4. Data augmentation for jitter reduction. We augment the camera intrinsic matrix $K$ to randomly scale and shift $I_{F}$ to simulate potential training-inference mismatches during training. + +![](images/fbb22ab3af469dc82a7a76f73a2ec070681db34f1050a1425fd9a8edbc9fe509.jpg) + +network: + +$$ +K = \left[ \begin{array}{c c c} f _ {x} \times \left(1 + \frac {x _ {1}}{2 u _ {0}}\right) & 0 & u _ {0} + x _ {2} \\ 0 & f _ {y} \times \left(1 + \frac {x _ {1}}{2 v _ {0}}\right) & v _ {0} + x _ {3} \\ 0 & 0 & 1 \end{array} \right], \tag {1} +$$ + +where $f_{x}$ and $f_{y}$ represent focal length in terms of pixels and $u_{0}$ and $v_{0}$ represent the principal point. This augmentation simulates the scaling and shifting of $I_{F}$ and thus $I_{face}$ (Fig. 4), allowing the rendering network to learn from them and reduce jitters. + +# 3.4. Training and Loss Functions + +Among the three components of our framework, audio to expression is a self-contained subtask and can be trained independently, which makes the most of the given computational resources and produces more consistent and natural-looking videos; rendering relies on the result of implicit representation parameterization and is trained afterwards. All of them are trained with short video clips of target persons, including paired audio track and video sequences. + +Audio to Expression. Let $a_i$ be the output feature where $i = 1,2,\dots,k$ be the $i$ -th frame of the video, and $z_{exp,i}$ be the expression parameter extracted by 3DMM, we train our audio encoder by minimizing the Mean Squared Error (MSE) between them as: + +$$ +L _ {a u d i o} = \sum_ {i = 1} ^ {k} \left\| a _ {i} - z _ {e x p, i} \right\| ^ {2}. \tag {2} +$$ + +Implicit Representation Parameterization. We train the mapping between input facial parameters and the implicit representation of reenacted face with a weighted sum of a photometric loss and a perceptual loss [13] + +$$ +\begin{array}{l} L _ {f a c e} = w _ {1} \left\| M _ {h} \odot \left(I _ {f a c e} - I _ {G T}\right) \right\| ^ {2} + \\ w _ {2} \sum_ {i} \left\| \phi_ {i} \left(I _ {\text {f a c e}}\right) - \phi_ {i} \left(M _ {h} \odot I _ {G T}\right) \right\| ^ {2}, \tag {3} \\ \end{array} +$$ + +where $M_h$ is the head mask, $\phi_i(*)$ denotes the activation of the $i$ -th layer in VGG16 [26], $\odot$ denotes element-wise product operator, $w_1$ and $w_2$ are the weighting factors. + +Rendering with PIR. To maximize the quality of generated image, we train our rendering network with: + +$$ +L _ {r e n d e r} = L _ {r e n d e r} ^ {r e c} + L _ {r e n d e r} ^ {F M} + L _ {r e n d e r} ^ {G A N} \tag {4} +$$ + +where $L_{\text{render}}^{\text{rec}}$ denotes a reconstruction loss consisting of a weighted sum of a photometric loss and a perceptual loss: + +$$ +L _ {\text {r e n d e r}} ^ {\text {r e c}} = w _ {3} \left\| I - I _ {G T} \right\| ^ {2} + w _ {4} \sum_ {i} \left\| \phi_ {i} (I) - \phi_ {i} \left(I _ {G T}\right) \right\| ^ {2}. \tag {5} +$$ + +Let $\{D_k|k = 1,2,3\}$ be a multi-scale discriminator [32], $L_{\text{render}}^{FM}$ denotes a feature matching loss and $L_{\text{render}}^{GAN}$ denotes a GAN adversarial loss: + +$$ +\begin{array}{l} L _ {\text {r e n d e r}} ^ {F M} = \sum_ {i = 1} ^ {T} \frac {1}{N _ {i}} \left[ \left| \left| D _ {k} ^ {(i)} (I) - D _ {k} ^ {(i)} \left(I _ {G T}\right) \right| \right| _ {1} \right] \tag {6} \\ L _ {r e n d e r} ^ {G A N} = \sum_ {k} \log D _ {k} (I _ {G T}) + \log (1 - D _ {k} (I)) \\ \end{array} +$$ + +where $T$ is the total number of layers and $N_{i}$ denotes the number of elements in each layer. Note that $L_{\text{render}}^{\text{GAN}}$ is optimized in a minimax manner as those in GAN training. + +# 4. Experiments + +# 4.1. Experimental Settings + +Dataset. To achieve high-quality audio-driven facial reenactment, we follow [12, 17] and conduct experiments on three datasets, the HDTF [41], Testset 1 [12], Testset 2 [40]. For HDTF, we selected 8 videos (corresponding to 8 subjects) from it. For Testset 1 and 2, we use the sole video released by the authors for each of them. The time span of these videos is 3-6 minutes. For the test set consisting of unpaired and gender-balanced audio clips, we select 3 from HDTF and collect another 2 Obama audios online. Please note that many previous datasets (e.g., LRW [7], Voxceleb1 [20] and Voxceleb2 [6]) are not suitable as they either have low image quality or consist of many short (a few seconds) video clips of different speakers (e.g., GRID [9] and MEAD [31]), which hinders the generation of high-quality videos and the capture of long-term audio context. + +
MethodHDTFTestset 1Testset 2
SSIM↑PSNR↑CPBD↑LMD↓AVConf↑LMD↓AVConf↑LMD↓AVConf↑
Ground Truth1N/A0.34408.83908.40709.315
ATVG [5]0.82920.5400.0789.6454.8488.7845.23210.4454.903
Wav2Lip [24]0.72920.3520.3174.2797.8124.8367.5544.2977.682
MakeiTalk [44]0.69819.9560.0754.9403.9724.9394.1725.0643.467
PC-AVS [43]0.73821.0780.0965.1997.3926.6786.7424.0916.858
AD-NeRF [12]-----4.6914.236--
FACIAL [40]-------2.6756.045
Ours0.97036.7110.3051.7947.2332.1166.1331.8997.655
+ +Table 1. Quantitative comparisons with existing state-of-the-art methods. Since AD-NeRF [12] and FACIAL [40] do not provide pretrained models on the HDTF dataset, we only compare with them on Testset 1 and 2. Bold: best results; Underline: second-best results. + +Data Preprocessing. Before use, all videos are extracted at 25 frames per second (FPS) and the synchronized audio waves are sampled as $16K\mathrm{Hz}$ frequency. We crop the videos to center the faces and resize them to the resolution of $512\times 512$ . For each video, we extract the identity, expression and pose parameters of each frame using 3DMM [10]. We obtain the (mean) identity parameters of a target person by averaging those of the same person over all frames in a video. The estimated head poses are represented as camera poses. An off-the-shelf segmentation method [38] is used to obtain the parsing map (e.g., head mask) of each frame. + +Evaluation Settings. To facilitate an objective evaluation of lip movement accuracy and image quality, we first evaluate our method under self-reenactment setting on all three datasets, with the last 25s of each original video clip being used as the ground truth test data. To evaluate the performance of our method across identities (where there are no ground truths), we pair the videos in Testset 1 and 2 with audios of different identities for reenactment and use SyncNet [8] to assess the quality of synchronization. + +# 4.2. Implementation details + +We implement our framework in PyTorch [22] with an Adam optimizer [14]. We train our contextual audio to expression component for 120 epochs with the expression parameters extracted by 3DMM, a context length of $k = 100$ (each frame lasts for 0.04s), and pretrained wav2vec 2.0 weights. Thanks to its well-defined output, we train our audio to expression component simultaneously with the other two components. Our implicit representation parameterization component is trained for 50 epochs using the expression parameters extracted by 3DMM as input and the rendered face $I_{face}$ as output. The resolution of the resulting parametric implicit representation $I_F$ is $32 \times 64 \times 64$ . The three tri-plane features have the resolution of $32 \times 256 \times 256$ and that of output image $I_{face}$ is $3 \times 512 \times 512$ . Our ren- + +dering with parametric implicit representation component is trained for another 50 epochs with $s = 3$ for jitter reduction and the augmented $I_{F}$ whose resolution is $32 \times 32 \times 32$ . We use $w_{1} = w_{2} = w_{3} = w_{4} = 1$ for Eqs. (3) and (5). + +# 4.3. Comparison with the State-of-the-arts + +# 4.3.1 Quantitative Evaluation + +We quantitatively compare our method with SOTAs using the following metrics: + +- Lip Movement Accuracy: We use the Landmark Distance (LMD) [4] to evaluate lip movement accuracy. +- Lip-sync: We measure lip synchronization errors with the Audio-Visual Confidence (AVConf) score calculated by SyncNet [8]. +- Sharpness: We measure frame sharpness with the perceptual-based no-reference objective image sharpness metric (CPBD) [21]. +- Image Quality: We assess the quality of synthesized video frames by comparing them with the ground truth using Peak Signal to Noise Ratio (PSNR) and Structure Similarity Index Measure (SSIM) [33]. + +As Tab. 1 shows, our method achieves the best or second-best performance for most of the evaluation metrics. For the exceptions, Wav2Lip achieves a higher CPBD score on HDTF but sacrifices the visual quality (blurry mouths with obvious artifacts in Fig. 5) as it only edits the mouth region of the reference images with the remaining part unchanged. In addition, it is trained using a pretrained lip-sync discriminator similar to SyncNet, which "tricks" SyncNet to produce the highest AVConf scores on all three datasets. PC-AVS gets slightly higher AVConf scores than our method on HDTF and Testset 1, but are much worse than ours on all the other metrics, especially LMD. This indicates that + +![](images/882ffe43999667d52c18f80ac6085acf582f5567848e550cf4009c32b8eaeed4.jpg) +Figure 5. Qualitative comparison with ATVG [5], Wav2Lip [24], MakeitTalk [44] and PC-AVS [43]. Row 1 (Ground Truth): the corresponding video frames to the input audio. Last two rows (Ours): rendered face $I_{face}$ and output image $I$ (Fig. 2), respectively. The portraits generated by our method have highly synchronized lip movements and fine facial details (e.g., teeth and wrinkles) that preserve the target person's identity well, thus outperforming all previous methods. + +![](images/479217ec43338e99ca5a9afd680904906ac814c4f9a15728fa606a0f970aedf0.jpg) + +PC-AVS learns natural-looking lip movements but fails to capture individual speaking styles. In contrast, our method is more personalized as it takes into account the identity parameters $z_{id}$ and thus excels in the more fine-grained LDM. + +# 4.3.2 Qualitative Comparison + +We compare our methods with state-of-the-art 2D-based methods, including the explicit ATVG [5] and MakeitTalk [44], and implicit Wav2Lip [24] and PC-AVS [43], in Fig. 5. For 3D-based methods, we compare ours with the explicit FACIAL [40] and implicit AD-NeRF [12] in Fig. 6. + +As Fig. 5 shows, our method produces the highest quality results with the most synchronized lip-movement. Specifically, i) ATVG and MakeiTalk fail to produce accurate lip movements as they rely on less expressive 2D facial landmarks; ii) Wav2Lip produces blurry mouths that do not match the sharp parts in the rest of the video frames, making the results unnatural; iii) although PC-AVS produces head movements that are consistent with the ground truth, it cannot well preserve the identity of the speaker. In addition, none of these methods can synthesize high-resolution + +
MethodAVConf↑MethodAVConf↑
AD-NeRF [12]3.607FACIAL [40]4.623
Ours6.758Ours6.678
+ +Table 2. Quantitative comparisons of our method with AD-NeRF [12] and FACIAL [40]. + +videos. In contrast, our method allows for the synthesis of high-resolution, high-quality videos with highly synchronized lip movements that preserve facial details well (e.g., teeth and wrinkles), which are crucial for identity preservation and the naturalness of facial reenactment. + +As Fig. 6 shows, our method is also superior to AD-NeRF and FACIAL. Specifically, i) AD-NeRF suffers from the artifacts at the head-neck junction which stem from a mismatch between the two NeRFs it uses to model the head and torso separately; ii) FACIAL produces less accurate lip movements due to the less expressive 3D face shape it uses as the intermediate face representation. Please refer to Tab. 2 for a quantitative comparison w.r.t lip movement + +![](images/bc67e584afb7590b8eea6137b3962c4d1543a149ba23cf1ac7084596e0c98b02.jpg) +Figure 6. Comparison with AD-NeRF [12] and FACIAL [40]. + +![](images/4c7bac495c7ff204cd91a19023b50d0399763b7b252887135203b30e8ad6c071.jpg) +Figure 7. Ablation study of our rendering with PIR component. Row 2: the images generated without this component. + +![](images/a0eb5b5704479be9005a1952df93b7eaaa8729e4f12dff60c6f1e980b45520a4.jpg) +Figure 8. Ablation study of our jitter reduction technique. + +accuracy between AD-NeRF, FACIAL and our method. + +Remark. For the comparison with AD-NeRF and FACIAL (Fig. 6), we use the codes and pretrained models released by the authors and compare the generalizability by feeding all models with 5 unpaired and gender-balanced audio clips mentioned above. The reference images are the corresponding frames of the input audio clips in the new videos. + +# 4.4. Ablation Study + +Rendering with PIR. As Fig. 7 shows, without our rendering with PIR component (i.e., use the implicit representation parameterization component to generate the output image $I$ directly, not just the head), the torso changes rapidly within seconds and produces unnatural results. This justi + +
MethodLip-syncImageVideo
ATVG [5]2.871.871.76
Wav2Lip [24]3.912.672.76
MakeiTalk [44]2.692.732.84
PC-AVS [43]3.893.163.38
AD-NeRF [12]3.843.963.73
FACIAL [40]4.164.094.11
Ours4.314.204.29
+ +Table 3. User study on lip-sync (audio-lip synchronization), image quality and video realness. + +fies the necessity of our Rendering with PIR component. + +Jitter Reduction. As Fig. 8 shows, without jitter reduction, the rendering component cannot align $I_{F}$ with $I_{M}$ , thus producing unnatural videos. This justifies the necessity of our jitter reduction technique. + +# 4.5. User Study + +We invite 15 volunteers to participate in our user study to evaluate facial reenactment results based on three criteria: lip-sync (audio-lip synchronization), image quality and video realness. We create 3 videos for each method with the same audio input and ask the volunteers to give their ratings on a scale of 1 (worst) to 5 (best) for each video. As Tab. 3 shows, our method scores the highest in all three criteria. + +# 5. Conclusion + +In this work, we propose an innovative facial reenactment framework based on our novel parametric implicit representation (PIR). Specifically, our PIR breaks the trade-off between interpretability and expressive power that plagued previous explicit and implicit methods, thus paving the way for controllable and high-quality audio-driven facial reenactment. We have also devised several novel techniques to improve the three components of our framework. Extensive experiments demonstrate the effectiveness of our method. + +# Acknowledgments + +This work was supported in part by the Guangdong Basic and Applied Basic Research Foundation (NO. 2020B1515020048), in part by the National Natural Science Foundation of China (NO. 61976250), in part by the Shenzhen Science and Technology Program (NO. JCYJ20220530141211024) and in part by the Fundamental Research Funds for the Central Universities under Grant 22lgqb25. This work was also sponsored by Tencent AI Lab Open Research Fund (NO. 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Existing works either employ explicit intermediate face representations (e.g., 2D facial landmarks or 3D face models) or implicit ones (e.g., Neural Radiance Fields), thus suffering from the trade-offs between interpretability and expressive power; hence between controllability and quality of the results. In this work, we break these trade-offs with our novel parametric implicit face representation and propose a novel audio-driven facial reenactment framework that is both controllable and can generate high-quality talking heads. Specifically, our parametric implicit representation parameterizes the implicit representation with interpretable parameters of 3D face models, thereby taking the best of both explicit and implicit methods. In addition, we propose several new techniques to improve the three components of our framework, including i) incorporating contextual information into the audio-to-expression parameters encoding; ii) using conditional image synthesis to parameterize the implicit representation and implementing it with an innovative tri-plane structure for efficient learning; iii) formulating facial reenactment as a conditional image inpainting problem and proposing a novel data augmentation technique to improve model generalizability. Extensive experiments demonstrate that our method can generate more realistic results than previous methods with greater fidelity to the identities and talking styles of speakers." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 599, + 127, + 611 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 599, + 127, + 611 + ], + "spans": [ + { + "bbox": [ + 47, + 599, + 127, + 611 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 620, + 287, + 693 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 620, + 287, + 693 + ], + "spans": [ + { + "bbox": [ + 46, + 620, + 287, + 693 + ], + "type": "text", + "content": "Audio-driven facial reenactment, also known as audio-driven talking head generation or synthesis, plays an important role in various applications, such as digital human, film-making and virtual video conference. It is a challenging cross-modal task from audio to visual face, which requires the generated talking heads to be photo-realistic and" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 306, + 211, + 548, + 457 + ], + "blocks": [ + { + "bbox": [ + 306, + 211, + 548, + 457 + ], + "lines": [ + { + "bbox": [ + 306, + 211, + 548, + 457 + ], + "spans": [ + { + "bbox": [ + 306, + 211, + 548, + 457 + ], + "type": "image", + "image_path": "1ad37973fcf53b377925f727e7ffeccfee9136229b9eb0105e1340349224daee.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 467, + 545, + 555 + ], + "lines": [ + { + "bbox": [ + 304, + 467, + 545, + 555 + ], + "spans": [ + { + "bbox": [ + 304, + 467, + 545, + 555 + ], + "type": "text", + "content": "Figure 1. Comparison between previous explicit, implicit representations and our parametric implicit representation (PIR). (a) Explicit representations (e.g., 3D face models) have interpretable parameters but lack expressive power. (b) Implicit representations (e.g., NeRF) have strong expressive power but are not interpretable. (c) Our PIR takes the best of both approaches and is both interpretable and expressive, thus paving the way for controllable and high-quality audio-driven facial reenactment." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 580, + 529, + 592 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 580, + 529, + 592 + ], + "spans": [ + { + "bbox": [ + 306, + 580, + 529, + 592 + ], + "type": "text", + "content": "have lip movements synchronized with the input audio." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": "According to the intermediate face representations, existing facial reenactment methods can be roughly classified into two categories: explicit and implicit methods. Between them, explicit methods [5, 18, 27, 29, 30, 34, 37, 40, 44] exploit relatively sophisticated 2D (e.g., 2D facial landmarks [5, 18, 29, 34, 44]) or 3D (e.g., 3D Morphable Model [27, 30, 37, 40]) parametric face models to reconstruct 2D or 3D faces, and map them to photo-realistic faces with a rendering network such as the Generative Adversarial Networks (GANs) [32, 39]. Their distinct advantage is" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 702, + 182, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 182, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 182, + 712 + ], + "type": "text", + "content": "*Corresponding author is Guanbin Li." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "12759" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 289, + 324 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 289, + 324 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 289, + 324 + ], + "type": "text", + "content": "the controllability (e.g., expressions) resulting from their interpretable facial parameters. However, despite this advantage, the parametric face models used in explicit methods are often sparse and have very limited expressive power, which inevitably sacrifices the quality of synthesized faces (e.g., the inaccurate lip movements and blurry mouth caused by the missing teeth area in 3D face models). In contrast, implicit methods [12, 16, 17, 24, 25, 28, 42, 43] use implicit 2D or 3D representations that are more expressive and can generate more realistic faces. For example, Neural Radiance Fields (NeRF) based methods [12, 17, 25] are one of the more representative implicit methods that use NeRF to represent the 3D scenes of talking heads. Although being more expressive and producing higher-quality results, implicit methods are not interpretable and lose the controllability of the synthesis process, thus requiring model retraining to change its target person. As a result, the explicit and implicit methods mentioned above form a trade-off between the interpretability and expressive power of intermediate face representations, while a representation that is both interpretable and expressive remains an open problem." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 331, + 289, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 331, + 289, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 331, + 289, + 714 + ], + "type": "text", + "content": "In this work, we break the above trade-off by proposing a parametric implicit representation that is both interpretable and expressive, paving the way for controllable and high-quality audio-driven facial reenactment. Specifically, we propose to parameterize implicit face representations with the interpretable parameters of the 3D Morphable Model (3DMM) [10] using a conditional image synthesis paradigm. In our parametric implicit representation, the 3DMM parameters offer interpretability and the implicit representation offers strong expressive power, which take the best of both explicit and implicit methods (Fig. 1). To implement our idea, we propose a novel framework consisting of three components: i) contextual audio to expression (parameters) encoding; ii) implicit representation parameterization; iii) rendering with parametric implicit representation. Among them, our contextual audio to expression encoding component employs a transformer-based encoder architecture to capture the long-term context of an input audio, making the resulting talking heads more consistent and natural-looking; our implicit representation parameterization component uses a novel conditional image synthesis approach for the parameterization, and innovatively employs a tri-plane based generator offered by EG3D [3] to learn the implicit representation in a computationally efficient way; our rendering with parametric implicit representation component formulates face reenactment as an image inpainting problem conditioned on the parametric implicit representation to achieve a consistent and natural-looking \"blending\" of the head and torso of a target person. In addition, we observe that the model slightly overfits to the training data consisting of paired audio and video, causing jitters in the resulting talking heads whose lip movements are re" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "content": "quired to be synchronized with unseen input audio. To help our model generalize better and produce more stable results, we further propose a simple yet effective data augmentation strategy for our rendering component." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 317, + 121, + 499, + 132 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 121, + 499, + 132 + ], + "spans": [ + { + "bbox": [ + 317, + 121, + 499, + 132 + ], + "type": "text", + "content": "In summary, our main contributions include:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 317, + 144, + 545, + 435 + ], + "type": "list", + "angle": 0, + "index": 7, + "blocks": [ + { + "bbox": [ + 317, + 144, + 545, + 215 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 144, + 545, + 215 + ], + "spans": [ + { + "bbox": [ + 317, + 144, + 545, + 215 + ], + "type": "text", + "content": "- We propose an innovative audio-driven facial reenactment framework based on our novel parametric implicit representation, which breaks the previous trade-off between interpretability and expressive power, paving the way for controllable and high-quality audio-driven facial reenactment." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 317, + 224, + 545, + 380 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 224, + 545, + 380 + ], + "spans": [ + { + "bbox": [ + 317, + 224, + 545, + 380 + ], + "type": "text", + "content": "- We propose several new techniques to improve the three components of our innovative framework, including: i) employing a transformer-based encoder architecture to incorporate contextual information into the audio to expression (parameters) encoding; ii) using a novel conditional image synthesis approach for the parameterization of implicit representation, which is implemented with an innovative tri-plane based generator [3] for efficient learning; iii) formulating facial reenactment as a conditional image inpainting problem for natural \"blending\" of head and torso, and proposing a simple yet effective data augmentation technique to improve model generalizability." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 317, + 388, + 545, + 435 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 388, + 545, + 435 + ], + "spans": [ + { + "bbox": [ + 317, + 388, + 545, + 435 + ], + "type": "text", + "content": "- Extensive experiments show that our method can generate high-fidelity talking head videos and outperforms state-of-the-art methods in both objective evaluations and user studies." + } + ] + } + ], + "index": 6 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 448, + 390, + 460 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 448, + 390, + 460 + ], + "spans": [ + { + "bbox": [ + 306, + 448, + 390, + 460 + ], + "type": "text", + "content": "2. Related work" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 468, + 545, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 468, + 545, + 552 + ], + "spans": [ + { + "bbox": [ + 304, + 468, + 545, + 552 + ], + "type": "text", + "content": "Given a video of a target person and an (unpaired) audio, audio-driven facial reenactment aims to synthesize a novel video of the target person whose lip movement is synchronized with the given audio. Most existing talking head generation methods can be roughly classified into two categories: explicit methods and implicit methods, according to their intermediate face representations." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": "Explicit Methods. Explicit methods use parametric face models as intermediate face representations. Depending on the type of parametric face models used, explicit methods can be further divided into two categories: 2D-based and 3D-based. Between them, 2D-based methods use 2D parametric face models like 2D facial landmarks [5, 18, 29, 34, 44], and map the input audio to them. These 2D landmarks are then fed into generative adversarial networks (GANs) to synthesize photo-realistic faces. For example, Chen et al. [5] propose an adjustable pixel-wise loss to guide the network to focus on audiovisual-correlated facial landmarks. Xie et al. [34] predict the facial landmarks in the mouth area with the input audio and then change the lip movement of" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "12760" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 289, + 324 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 289, + 324 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 289, + 324 + ], + "type": "text", + "content": "video frames to match the predicted landmarks. In contrast, 3D-based methods use more expressive 3D parametric face models (e.g., the 3D Morphable Models (3DMM) [2, 23] and FLAME [15]) and map the audio to the expression parameters of the models. These expression parameters, together with those extracted from the video frames, are used to reconstruct explicit 3D face shapes that will be fed into a rendering network to synthesize new talking head videos. For example, Thies et al. [30] encode the audio into a general audio-expression space and learn a person-specific expression basis to reconstruct the intermediate 3D model. Zhang et al. [40] leverage the context in audio to model implicit attributes like eye blinking and head pose, extending the attribute control of the face model. Song et al. [27] remove identity information in audio to improve the quality of expression parameters. And they exploit the use of expression and landmarks from video frames to supervise the reconstructed facial mesh. Despite being interpretable, all parametric face models used in explicit methods are sparse compared to image pixels and cannot capture facial details (e.g., the missing areas like teeth in 3D face models)." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 333, + 289, + 622 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 333, + 289, + 622 + ], + "spans": [ + { + "bbox": [ + 47, + 333, + 289, + 622 + ], + "type": "text", + "content": "Implicit Methods. Some works achieve the audio-to-face transition directly through the Generative Adversarial Networks (GANs) [16, 24, 28, 36, 42, 43]. Prajwal et al. [24] employ a powerful lip-sync discriminator to detect lip-sync errors, forcing the generator to extract more expressive representations from the input audio. Zhou et al. [43] devise an implicit pose code to achieve free pose control and enhance the audio representation by contrastive learning in a non-identity space. Recently, some other implicit methods use Neural Radiance Fields (NeRF) [19] as the intermediate representation [12, 17, 25, 45], which models the 3D scene of a talking head with a fully-connected network and volume rendering techniques. For example, Guo et al. [12] employ two individual sets of NeRF to synthesize the talking head and torso of a portrait respectively. Liu et al. [17] leverage the semantic information in video frames to guide NeRF to concentrate on the hard-to-learn area like mouth and eyes. Shen et al. [25] introduce audio conditions to warp the face to the query space, which is applied in the fine-tuning of the facial radiance field for few-shot synthesis. Although implicit methods have more expressive representations and produce higher-quality videos, they are less interpretable and lose the controllability of the synthesis process, thus requiring model re-training to change its target person." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 630, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 630, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 630, + 287, + 715 + ], + "type": "text", + "content": "In this work, we propose a novel framework that takes the best of both explicit and implicit methods. Specifically, we exploit the interpretable parameter space of 3D parametric face models, but map them to implicit face representations instead of reconstructing 3D face models. In this way, we obtain a representation that is both expressive and interpretable, thus paving the way for controllable and high-" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 305, + 72, + 468, + 85 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 468, + 85 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 468, + 85 + ], + "type": "text", + "content": "quality audio-driven facial reenactment." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 305, + 94, + 389, + 108 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 94, + 389, + 108 + ], + "spans": [ + { + "bbox": [ + 305, + 94, + 389, + 108 + ], + "type": "text", + "content": "3. Methodology" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "spans": [ + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "text", + "content": "As Fig. 2 shows, our framework consists of three components: contextual audio to expression (parameters) encoding (Sec. 3.1), implicit representation parameterization (Sec. 3.2) and rendering with parametric implicit representation (Sec. 3.3). Given an input raw audio " + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "text", + "content": ", our contextual audio to expression encoding component maps " + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "text", + "content": " to its corresponding expression parameter " + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "inline_equation", + "content": "z_{exp}" + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "text", + "content": " in the same format as used in 3D Morphable Model (3DMM). " + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "inline_equation", + "content": "z_{exp}" + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "text", + "content": ", together with the identity parameter " + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "inline_equation", + "content": "z_{id}" + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "text", + "content": " and the pose parameter (rotation " + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "text", + "content": ", translation " + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "text", + "content": " and camera intrinsic matrix " + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "text", + "content": ", which are used as the camera pose) extracted by 3DMM, constitute the facial parameters and are mapped to the implicit representation of a reenacted face " + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "inline_equation", + "content": "I_F" + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "text", + "content": " by our implicit representation parameterization component. Finally, our rendering with parametric implicit representation (PIR) component formulates facial reenactment as a conditional inpainting task and renders the reenacted image with " + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "inline_equation", + "content": "I_F" + }, + { + "bbox": [ + 304, + 114, + 547, + 329 + ], + "type": "text", + "content": " as the condition." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 305, + 335, + 526, + 350 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 335, + 526, + 350 + ], + "spans": [ + { + "bbox": [ + 305, + 335, + 526, + 350 + ], + "type": "text", + "content": "3.1. Contextual Audio to Expression Encoding" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 354, + 547, + 629 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 354, + 547, + 629 + ], + "spans": [ + { + "bbox": [ + 304, + 354, + 547, + 629 + ], + "type": "text", + "content": "As Fig. 2 shows, unlike previous implicit methods that train the audio encoder in an end-to-end fashion [12, 17], we explicitly supervise its training with expression parameters extracted by 3D Morphable Model (3DMM). The rationale behind our choice is that audio has little to do with a person's identity or pose but mainly his/her expression (e.g., lip movement). Specifically, given a raw audio " + }, + { + "bbox": [ + 304, + 354, + 547, + 629 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 304, + 354, + 547, + 629 + ], + "type": "text", + "content": ", we first extract its preliminary feature using wav2vec 2.0 [1], a self-supervised pre-trained speech model that facilitates accurate lip movement through the abundant phoneme information it learned from a large-scale corpus of unlabeled speech. Then, we feed this feature along with the identity parameters extracted by 3DMM into a transformer-based audio feature extractor network [11] which encodes it to the expression parameters " + }, + { + "bbox": [ + 304, + 354, + 547, + 629 + ], + "type": "inline_equation", + "content": "a_{k}" + }, + { + "bbox": [ + 304, + 354, + 547, + 629 + ], + "type": "text", + "content": " of the " + }, + { + "bbox": [ + 304, + 354, + 547, + 629 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 354, + 547, + 629 + ], + "type": "text", + "content": "-th video frame. Thanks to the transformer architecture, " + }, + { + "bbox": [ + 304, + 354, + 547, + 629 + ], + "type": "inline_equation", + "content": "a_{k}" + }, + { + "bbox": [ + 304, + 354, + 547, + 629 + ], + "type": "text", + "content": " is dependent on the expression parameters of previous frames " + }, + { + "bbox": [ + 304, + 354, + 547, + 629 + ], + "type": "inline_equation", + "content": "\\{a_{i}|i = 1,2,\\dots,k - 1\\}" + }, + { + "bbox": [ + 304, + 354, + 547, + 629 + ], + "type": "text", + "content": " and effectively captures the context of the audio. In addition, our method separates audio encoding as a stand-alone and light-weight subtask, which can make the most of the computational resources and capture much longer-term dependency (i.e. using longer input sequences), resulting in more consistent and natural-looking videos." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 635, + 525, + 648 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 635, + 525, + 648 + ], + "spans": [ + { + "bbox": [ + 305, + 635, + 525, + 648 + ], + "type": "text", + "content": "3.2. Implicit Representation Parameterization" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 654, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 547, + 715 + ], + "type": "text", + "content": "Unlike previous methods that reconstruct 3D face shapes with the extracted facial parameters [30, 40] and convert them to videos, we map such facial parameters to an implicit representation " + }, + { + "bbox": [ + 304, + 654, + 547, + 715 + ], + "type": "inline_equation", + "content": "I_{F}" + }, + { + "bbox": [ + 304, + 654, + 547, + 715 + ], + "type": "text", + "content": " and use " + }, + { + "bbox": [ + 304, + 654, + 547, + 715 + ], + "type": "inline_equation", + "content": "I_{F}" + }, + { + "bbox": [ + 304, + 654, + 547, + 715 + ], + "type": "text", + "content": " to condition the video synthesis. In this way, our framework takes the best of both" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 758 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 758 + ], + "type": "text", + "content": "12761" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 53, + 73, + 541, + 277 + ], + "blocks": [ + { + "bbox": [ + 53, + 73, + 541, + 277 + ], + "lines": [ + { + "bbox": [ + 53, + 73, + 541, + 277 + ], + "spans": [ + { + "bbox": [ + 53, + 73, + 541, + 277 + ], + "type": "image", + "image_path": "1c8219e809faed385dd87dbdd292c8747951d707896266a1449a53cb9f3b7289.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "lines": [ + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "spans": [ + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": "Figure 2. Overview of our framework. Our framework contains three components: i) contextual audio to expression (parameters) encoding; ii) implicit representation parameterization; iii) rendering with parametric implicit representation (PIR). With a given identity parameter " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "z_{id}" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": ", raw audio " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": " is mapped to the expression parameters " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "z_{exp}" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": " which captures long-term context from " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "\\{a_i | i = 1, 2, \\dots, k-1\\}" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": " through a transformer network. Our implicit representation parameterization component first maps " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "z_{exp}" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "z_{id}" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": " into a latent vector " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": " to condition the generation of tri-plane feature maps, and then sample them with pose parameters " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "R, t, K" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": " to obtain pose-conditioned features. These pose-conditioned features are processed with a lightweight decoder and a volume rendering module to produce our PIR " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "I_F" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": ". An upsampling network is used to generate the face image " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "I_{face}" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": " from " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "I_F" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": ". Our rendering with PIR component generates output image " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": " by formulating it as an inpainting task conditioned on a masked image " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "I_M" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "inline_equation", + "content": "I_F" + }, + { + "bbox": [ + 46, + 290, + 545, + 378 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 399, + 287, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 399, + 287, + 495 + ], + "spans": [ + { + "bbox": [ + 46, + 399, + 287, + 495 + ], + "type": "text", + "content": "explicit and implicit face representation approaches as i) it makes good use of the interpretability of the facial parameter space that facilitates controllability of the synthesis process; ii) it captures more realistic facial features with the high expressive power of the implicit representation; iii) it avoids the unnecessary introduction of facial priors that are inconsistent with ground truth when performing 3D face reconstruction from sparse facial parameters." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "spans": [ + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "text", + "content": "As Fig. 2 shows, we implement the mapping between facial parameters and its implicit representation using a EG3D [3] generator. Specifically, our facial parameters consist of three components: identity, expression and pose. For identity and expression, we concatenate them and employ a simple mapping network to map them to an intermediate latent vector " + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "text", + "content": ". For pose, we represent it with the camera pose " + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "inline_equation", + "content": "R, t" + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "text", + "content": " and intrinsic matrix " + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "text", + "content": ", and use it to query the 3D positions using the tri-plane structure. Following [3], we feed " + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "text", + "content": " to the EG3D generator as both input and condition vector, and " + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "inline_equation", + "content": "R, t, K" + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "text", + "content": " to it as the camera pose, and obtain " + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "inline_equation", + "content": "I_{F}" + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "text", + "content": " as an implicit representation of the input facial parameters. Note that we use face reconstruction as a proxy task (" + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "inline_equation", + "content": "I_{face}" + }, + { + "bbox": [ + 46, + 500, + 287, + 679 + ], + "type": "text", + "content": " denotes the reconstructed face) for the training and discard the decoder in the testing stage." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": "Remark. We use EG3D [3] rather than NeRF [12, 35] as EG3D is a computationally efficient and expressive archi" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 306, + 399, + 544, + 424 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 399, + 544, + 424 + ], + "spans": [ + { + "bbox": [ + 306, + 399, + 544, + 424 + ], + "type": "text", + "content": "tecture that supports the generation of high-resolution images in real time and greatly preserves 3D structure." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 435, + 422, + 448 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 435, + 422, + 448 + ], + "spans": [ + { + "bbox": [ + 306, + 435, + 422, + 448 + ], + "type": "text", + "content": "3.3. Rendering with PIR" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "spans": [ + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "text", + "content": "As mentioned above, although the implicit representation " + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "inline_equation", + "content": "I_{F}" + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "text", + "content": " carries realistic facial features, its sparse input (i.e., facial parameters) cannot capture the fine details of the input video. To this end, we formulate facial reenactment as a video inpainting problem conditioned on the implicit representation " + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "inline_equation", + "content": "I_{F}" + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "text", + "content": ". Specifically, as shown in Fig. 2, given a masked video frame " + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "inline_equation", + "content": "I_{M}" + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "text", + "content": ", we first use an encoder " + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "inline_equation", + "content": "E" + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "text", + "content": " to extract its feature maps with the same resolution as " + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "inline_equation", + "content": "I_{F}" + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "text", + "content": ". Then, we concatenate them with " + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "inline_equation", + "content": "I_{F}" + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "text", + "content": " and feed the concatenated feature maps to the decoder " + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "text", + "content": " to generate the reenactment image " + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "text", + "content": ". Skip connections are added between corresponding intermediate layers of " + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "inline_equation", + "content": "E" + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 304, + 455, + 545, + 598 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": "Jitter Reduction. Although effective, the proposed rendering method is trained with paired audio and video data, which is not the case during testing. In our experiment (Fig. 3), we observed that new audios may cause slight offsets and deformations of " + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "inline_equation", + "content": "I_{face}" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": ", leading to jitters in the resulting videos. To reduce such jitters, we propose a simple yet effective data augmentation strategy. Specifically, we perturb the camera intrinsic matrix " + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": " with random variables " + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "inline_equation", + "content": "x_{1}, x_{2}, x_{3} \\sim U(-s, s)" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": " when training the rendering" + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "12762" + } + ] + } + ], + "index": 9 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 103, + 95, + 148 + ], + "blocks": [ + { + "bbox": [ + 50, + 103, + 95, + 148 + ], + "lines": [ + { + "bbox": [ + 50, + 103, + 95, + 148 + ], + "spans": [ + { + "bbox": [ + 50, + 103, + 95, + 148 + ], + "type": "image", + "image_path": "7ec1392a659c8ce40e63e7b2614c070ca8909c19c28d12d2b74187cf989865a8.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 50, + 149, + 95, + 156 + ], + "lines": [ + { + "bbox": [ + 50, + 149, + 95, + 156 + ], + "spans": [ + { + "bbox": [ + 50, + 149, + 95, + 156 + ], + "type": "text", + "content": "Masked Image " + }, + { + "bbox": [ + 50, + 149, + 95, + 156 + ], + "type": "inline_equation", + "content": "I_{M}" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 96, + 71, + 190, + 126 + ], + "blocks": [ + { + "bbox": [ + 96, + 71, + 190, + 126 + ], + "lines": [ + { + "bbox": [ + 96, + 71, + 190, + 126 + ], + "spans": [ + { + "bbox": [ + 96, + 71, + 190, + 126 + ], + "type": "image", + "image_path": "424cd3e1fbc7c0835c07cbdbc0b72d118522795159b8b9b101a4888bfbf8449b.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 96, + 127, + 189, + 175 + ], + "blocks": [ + { + "bbox": [ + 96, + 127, + 189, + 175 + ], + "lines": [ + { + "bbox": [ + 96, + 127, + 189, + 175 + ], + "spans": [ + { + "bbox": [ + 96, + 127, + 189, + 175 + ], + "type": "image", + "image_path": "27984b7112d0d076afb15abd1cf320e0eb4116ef672c2ddb3d0f4d1f25eda614.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 186, + 287, + 219 + ], + "lines": [ + { + "bbox": [ + 47, + 186, + 287, + 219 + ], + "spans": [ + { + "bbox": [ + 47, + 186, + 287, + 219 + ], + "type": "text", + "content": "Figure 3. Jitters caused by training-inference mismatch. In training, " + }, + { + "bbox": [ + 47, + 186, + 287, + 219 + ], + "type": "inline_equation", + "content": "I_{face}" + }, + { + "bbox": [ + 47, + 186, + 287, + 219 + ], + "type": "text", + "content": " is well aligned with the masked image " + }, + { + "bbox": [ + 47, + 186, + 287, + 219 + ], + "type": "inline_equation", + "content": "I_M" + }, + { + "bbox": [ + 47, + 186, + 287, + 219 + ], + "type": "text", + "content": ", which is not the case in testing, thus causing jitters." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 192, + 72, + 285, + 125 + ], + "blocks": [ + { + "bbox": [ + 192, + 72, + 285, + 125 + ], + "lines": [ + { + "bbox": [ + 192, + 72, + 285, + 125 + ], + "spans": [ + { + "bbox": [ + 192, + 72, + 285, + 125 + ], + "type": "image", + "image_path": "e143df87c3ad803407e36aa0e9a15da8c31009e33a79a2b3b884aac8e4b3b92f.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 192, + 127, + 284, + 175 + ], + "blocks": [ + { + "bbox": [ + 192, + 127, + 284, + 175 + ], + "lines": [ + { + "bbox": [ + 192, + 127, + 284, + 175 + ], + "spans": [ + { + "bbox": [ + 192, + 127, + 284, + 175 + ], + "type": "image", + "image_path": "3bcc9634d60bcd2d08574a3c2b498b08e80af7730a384efc57ac2ec682f9e214.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 50, + 232, + 97, + 281 + ], + "blocks": [ + { + "bbox": [ + 50, + 232, + 97, + 281 + ], + "lines": [ + { + "bbox": [ + 50, + 232, + 97, + 281 + ], + "spans": [ + { + "bbox": [ + 50, + 232, + 97, + 281 + ], + "type": "image", + "image_path": "0517968c54c683fc0d24f6dace56752710663c6117cc71a7093538dab3646bf8.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 96, + 281, + 148, + 288 + ], + "lines": [ + { + "bbox": [ + 96, + 281, + 148, + 288 + ], + "spans": [ + { + "bbox": [ + 96, + 281, + 148, + 288 + ], + "type": "text", + "content": "w/o augmentation" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 95, + 232, + 145, + 281 + ], + "blocks": [ + { + "bbox": [ + 95, + 232, + 145, + 281 + ], + "lines": [ + { + "bbox": [ + 95, + 232, + 145, + 281 + ], + "spans": [ + { + "bbox": [ + 95, + 232, + 145, + 281 + ], + "type": "image", + "image_path": "66d6805097b9ff5366fa7980640953271b52da552d52677acdcc722337a8f479.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 145, + 232, + 194, + 281 + ], + "blocks": [ + { + "bbox": [ + 145, + 232, + 194, + 281 + ], + "lines": [ + { + "bbox": [ + 145, + 232, + 194, + 281 + ], + "spans": [ + { + "bbox": [ + 145, + 232, + 194, + 281 + ], + "type": "image", + "image_path": "c580d15dc95fe78a32063a7b3f6cd9f0b0801e6152f42fe8fdfe93835054828c.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 195, + 232, + 256, + 281 + ], + "blocks": [ + { + "bbox": [ + 195, + 232, + 256, + 281 + ], + "lines": [ + { + "bbox": [ + 195, + 232, + 256, + 281 + ], + "spans": [ + { + "bbox": [ + 195, + 232, + 256, + 281 + ], + "type": "image", + "image_path": "f173f920dd48d70399f633fbd37db8a49b4039e24171285d836220c3d95d8e5a.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 195, + 281, + 239, + 288 + ], + "lines": [ + { + "bbox": [ + 195, + 281, + 239, + 288 + ], + "spans": [ + { + "bbox": [ + 195, + 281, + 239, + 288 + ], + "type": "text", + "content": "v/augmentation" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 47, + 298, + 287, + 332 + ], + "lines": [ + { + "bbox": [ + 47, + 298, + 287, + 332 + ], + "spans": [ + { + "bbox": [ + 47, + 298, + 287, + 332 + ], + "type": "text", + "content": "Figure 4. Data augmentation for jitter reduction. 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This augmentation simulates the scaling and shifting of " + }, + { + "bbox": [ + 47, + 423, + 287, + 483 + ], + "type": "inline_equation", + "content": "I_{F}" + }, + { + "bbox": [ + 47, + 423, + 287, + 483 + ], + "type": "text", + "content": " and thus " + }, + { + "bbox": [ + 47, + 423, + 287, + 483 + ], + "type": "inline_equation", + "content": "I_{face}" + }, + { + "bbox": [ + 47, + 423, + 287, + 483 + ], + "type": "text", + "content": " (Fig. 4), allowing the rendering network to learn from them and reduce jitters." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 47, + 493, + 204, + 505 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 493, + 204, + 505 + ], + "spans": [ + { + "bbox": [ + 47, + 493, + 204, + 505 + ], + "type": "text", + "content": "3.4. Training and Loss Functions" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 47, + 512, + 287, + 607 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 512, + 287, + 607 + ], + "spans": [ + { + "bbox": [ + 47, + 512, + 287, + 607 + ], + "type": "text", + "content": "Among the three components of our framework, audio to expression is a self-contained subtask and can be trained independently, which makes the most of the given computational resources and produces more consistent and natural-looking videos; rendering relies on the result of implicit representation parameterization and is trained afterwards. All of them are trained with short video clips of target persons, including paired audio track and video sequences." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 47, + 613, + 287, + 673 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 613, + 287, + 673 + ], + "spans": [ + { + "bbox": [ + 47, + 613, + 287, + 673 + ], + "type": "text", + "content": "Audio to Expression. Let " + }, + { + "bbox": [ + 47, + 613, + 287, + 673 + ], + "type": "inline_equation", + "content": "a_i" + }, + { + "bbox": [ + 47, + 613, + 287, + 673 + ], + "type": "text", + "content": " be the output feature where " + }, + { + "bbox": [ + 47, + 613, + 287, + 673 + ], + "type": "inline_equation", + "content": "i = 1,2,\\dots,k" + }, + { + "bbox": [ + 47, + 613, + 287, + 673 + ], + "type": "text", + "content": " be the " + }, + { + "bbox": [ + 47, + 613, + 287, + 673 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 47, + 613, + 287, + 673 + ], + "type": "text", + "content": "-th frame of the video, and " + }, + { + "bbox": [ + 47, + 613, + 287, + 673 + ], + "type": "inline_equation", + "content": "z_{exp,i}" + }, + { + "bbox": [ + 47, + 613, + 287, + 673 + ], + "type": "text", + "content": " be the expression parameter extracted by 3DMM, we train our audio encoder by minimizing the Mean Squared Error (MSE) between them as:" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 105, + 684, + 287, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 105, + 684, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 105, + 684, + 287, + 715 + ], + "type": "interline_equation", + "content": "L _ {a u d i o} = \\sum_ {i = 1} ^ {k} \\left\\| a _ {i} - z _ {e x p, i} \\right\\| ^ {2}. \\tag {2}", + "image_path": "ddd2f1090bdbef8433d30a8eb9d165756e0d35240579e307f7af816a90e4577c.jpg" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 305, + 72, + 545, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 120 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 120 + ], + "type": "text", + "content": "Implicit Representation Parameterization. We train the mapping between input facial parameters and the implicit representation of reenacted face with a weighted sum of a photometric loss and a perceptual loss [13]" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 332, + 128, + 545, + 169 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 332, + 128, + 545, + 169 + ], + "spans": [ + { + "bbox": [ + 332, + 128, + 545, + 169 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} L _ {f a c e} = w _ {1} \\left\\| M _ {h} \\odot \\left(I _ {f a c e} - I _ {G T}\\right) \\right\\| ^ {2} + \\\\ w _ {2} \\sum_ {i} \\left\\| \\phi_ {i} \\left(I _ {\\text {f a c e}}\\right) - \\phi_ {i} \\left(M _ {h} \\odot I _ {G T}\\right) \\right\\| ^ {2}, \\tag {3} \\\\ \\end{array}", + "image_path": "a9a14b41ab368759c4218aea10bf4261831125b2b232feb3f8e7150466f8657f.jpg" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "spans": [ + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "inline_equation", + "content": "M_h" + }, + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "text", + "content": " is the head mask, " + }, + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "inline_equation", + "content": "\\phi_i(*)" + }, + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "text", + "content": " denotes the activation of the " + }, + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "text", + "content": "-th layer in VGG16 [26], " + }, + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "inline_equation", + "content": "\\odot" + }, + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "text", + "content": " denotes element-wise product operator, " + }, + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "inline_equation", + "content": "w_1" + }, + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "inline_equation", + "content": "w_2" + }, + { + "bbox": [ + 305, + 178, + 545, + 213 + ], + "type": "text", + "content": " are the weighting factors." + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "spans": [ + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "text", + "content": "Rendering with PIR. To maximize the quality of generated image, we train our rendering network with:" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 341, + 250, + 545, + 266 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 341, + 250, + 545, + 266 + ], + "spans": [ + { + "bbox": [ + 341, + 250, + 545, + 266 + ], + "type": "interline_equation", + "content": "L _ {r e n d e r} = L _ {r e n d e r} ^ {r e c} + L _ {r e n d e r} ^ {F M} + L _ {r e n d e r} ^ {G A N} \\tag {4}", + "image_path": "dcf1316e133f481d04f93625ef9863f381315c837c78771039c8726ec64e905e.jpg" + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 306, + 273, + 545, + 297 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 273, + 545, + 297 + ], + "spans": [ + { + "bbox": [ + 306, + 273, + 545, + 297 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 306, + 273, + 545, + 297 + ], + "type": "inline_equation", + "content": "L_{\\text{render}}^{\\text{rec}}" + }, + { + "bbox": [ + 306, + 273, + 545, + 297 + ], + "type": "text", + "content": " denotes a reconstruction loss consisting of a weighted sum of a photometric loss and a perceptual loss:" + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 307, + 304, + 545, + 340 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 304, + 545, + 340 + ], + "spans": [ + { + "bbox": [ + 307, + 304, + 545, + 340 + ], + "type": "interline_equation", + "content": "L _ {\\text {r e n d e r}} ^ {\\text {r e c}} = w _ {3} \\left\\| I - I _ {G T} \\right\\| ^ {2} + w _ {4} \\sum_ {i} \\left\\| \\phi_ {i} (I) - \\phi_ {i} \\left(I _ {G T}\\right) \\right\\| ^ {2}. \\tag {5}", + "image_path": "bc8f73be12b07fcbf2ac07fc885283b7847edf7e61eaa59a207ec28b3239b7f9.jpg" + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 306, + 340, + 545, + 375 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 340, + 545, + 375 + ], + "spans": [ + { + "bbox": [ + 306, + 340, + 545, + 375 + ], + "type": "text", + "content": "Let " + }, + { + "bbox": [ + 306, + 340, + 545, + 375 + ], + "type": "inline_equation", + "content": "\\{D_k|k = 1,2,3\\}" + }, + { + "bbox": [ + 306, + 340, + 545, + 375 + ], + "type": "text", + "content": " be a multi-scale discriminator [32], " + }, + { + "bbox": [ + 306, + 340, + 545, + 375 + ], + "type": "inline_equation", + "content": "L_{\\text{render}}^{FM}" + }, + { + "bbox": [ + 306, + 340, + 545, + 375 + ], + "type": "text", + "content": " denotes a feature matching loss and " + }, + { + "bbox": [ + 306, + 340, + 545, + 375 + ], + "type": "inline_equation", + "content": "L_{\\text{render}}^{GAN}" + }, + { + "bbox": [ + 306, + 340, + 545, + 375 + ], + "type": "text", + "content": " denotes a GAN adversarial loss:" + } + ] + } + ], + "index": 30 + }, + { + "bbox": [ + 321, + 382, + 545, + 441 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 321, + 382, + 545, + 441 + ], + "spans": [ + { + "bbox": [ + 321, + 382, + 545, + 441 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} L _ {\\text {r e n d e r}} ^ {F M} = \\sum_ {i = 1} ^ {T} \\frac {1}{N _ {i}} \\left[ \\left| \\left| D _ {k} ^ {(i)} (I) - D _ {k} ^ {(i)} \\left(I _ {G T}\\right) \\right| \\right| _ {1} \\right] \\tag {6} \\\\ L _ {r e n d e r} ^ {G A N} = \\sum_ {k} \\log D _ {k} (I _ {G T}) + \\log (1 - D _ {k} (I)) \\\\ \\end{array}", + "image_path": "bb7ad8968436aff90e5224a325fee4d03e6388567647f246c56b9fbf66c94905.jpg" + } + ] + } + ], + "index": 31 + }, + { + "bbox": [ + 305, + 449, + 545, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 449, + 545, + 486 + ], + "spans": [ + { + "bbox": [ + 305, + 449, + 545, + 486 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 449, + 545, + 486 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 305, + 449, + 545, + 486 + ], + "type": "text", + "content": " is the total number of layers and " + }, + { + "bbox": [ + 305, + 449, + 545, + 486 + ], + "type": "inline_equation", + "content": "N_{i}" + }, + { + "bbox": [ + 305, + 449, + 545, + 486 + ], + "type": "text", + "content": " denotes the number of elements in each layer. Note that " + }, + { + "bbox": [ + 305, + 449, + 545, + 486 + ], + "type": "inline_equation", + "content": "L_{\\text{render}}^{\\text{GAN}}" + }, + { + "bbox": [ + 305, + 449, + 545, + 486 + ], + "type": "text", + "content": " is optimized in a minimax manner as those in GAN training." + } + ] + } + ], + "index": 32 + }, + { + "bbox": [ + 306, + 496, + 387, + 509 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 496, + 387, + 509 + ], + "spans": [ + { + "bbox": [ + 306, + 496, + 387, + 509 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 33 + }, + { + "bbox": [ + 306, + 515, + 432, + 528 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 515, + 432, + 528 + ], + "spans": [ + { + "bbox": [ + 306, + 515, + 432, + 528 + ], + "type": "text", + "content": "4.1. Experimental Settings" + } + ] + } + ], + "index": 34 + }, + { + "bbox": [ + 304, + 533, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 533, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 533, + 545, + 713 + ], + "type": "text", + "content": "Dataset. To achieve high-quality audio-driven facial reenactment, we follow [12, 17] and conduct experiments on three datasets, the HDTF [41], Testset 1 [12], Testset 2 [40]. For HDTF, we selected 8 videos (corresponding to 8 subjects) from it. For Testset 1 and 2, we use the sole video released by the authors for each of them. The time span of these videos is 3-6 minutes. For the test set consisting of unpaired and gender-balanced audio clips, we select 3 from HDTF and collect another 2 Obama audios online. Please note that many previous datasets (e.g., LRW [7], Voxceleb1 [20] and Voxceleb2 [6]) are not suitable as they either have low image quality or consist of many short (a few seconds) video clips of different speakers (e.g., GRID [9] and MEAD [31]), which hinders the generation of high-quality videos and the capture of long-term audio context." + } + ] + } + ], + "index": 35 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "12763" + } + ] + } + ], + "index": 36 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 61, + 70, + 533, + 218 + ], + "blocks": [ + { + "bbox": [ + 61, + 70, + 533, + 218 + ], + "lines": [ + { + "bbox": [ + 61, + 70, + 533, + 218 + ], + "spans": [ + { + "bbox": [ + 61, + 70, + 533, + 218 + ], + "type": "table", + "html": "
MethodHDTFTestset 1Testset 2
SSIM↑PSNR↑CPBD↑LMD↓AVConf↑LMD↓AVConf↑LMD↓AVConf↑
Ground Truth1N/A0.34408.83908.40709.315
ATVG [5]0.82920.5400.0789.6454.8488.7845.23210.4454.903
Wav2Lip [24]0.72920.3520.3174.2797.8124.8367.5544.2977.682
MakeiTalk [44]0.69819.9560.0754.9403.9724.9394.1725.0643.467
PC-AVS [43]0.73821.0780.0965.1997.3926.6786.7424.0916.858
AD-NeRF [12]-----4.6914.236--
FACIAL [40]-------2.6756.045
Ours0.97036.7110.3051.7947.2332.1166.1331.8997.655
", + "image_path": "fed4881dc0ed73b1f4194550d4e46cfab399a1db4f0dd409f48234638d15c79c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 225, + 547, + 249 + ], + "lines": [ + { + "bbox": [ + 46, + 225, + 547, + 249 + ], + "spans": [ + { + "bbox": [ + 46, + 225, + 547, + 249 + ], + "type": "text", + "content": "Table 1. Quantitative comparisons with existing state-of-the-art methods. Since AD-NeRF [12] and FACIAL [40] do not provide pretrained models on the HDTF dataset, we only compare with them on Testset 1 and 2. Bold: best results; Underline: second-best results." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 269, + 289, + 402 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 269, + 289, + 402 + ], + "spans": [ + { + "bbox": [ + 46, + 269, + 289, + 402 + ], + "type": "text", + "content": "Data Preprocessing. Before use, all videos are extracted at 25 frames per second (FPS) and the synchronized audio waves are sampled as " + }, + { + "bbox": [ + 46, + 269, + 289, + 402 + ], + "type": "inline_equation", + "content": "16K\\mathrm{Hz}" + }, + { + "bbox": [ + 46, + 269, + 289, + 402 + ], + "type": "text", + "content": " frequency. We crop the videos to center the faces and resize them to the resolution of " + }, + { + "bbox": [ + 46, + 269, + 289, + 402 + ], + "type": "inline_equation", + "content": "512\\times 512" + }, + { + "bbox": [ + 46, + 269, + 289, + 402 + ], + "type": "text", + "content": ". For each video, we extract the identity, expression and pose parameters of each frame using 3DMM [10]. We obtain the (mean) identity parameters of a target person by averaging those of the same person over all frames in a video. The estimated head poses are represented as camera poses. An off-the-shelf segmentation method [38] is used to obtain the parsing map (e.g., head mask) of each frame." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 407, + 287, + 515 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 407, + 287, + 515 + ], + "spans": [ + { + "bbox": [ + 46, + 407, + 287, + 515 + ], + "type": "text", + "content": "Evaluation Settings. To facilitate an objective evaluation of lip movement accuracy and image quality, we first evaluate our method under self-reenactment setting on all three datasets, with the last 25s of each original video clip being used as the ground truth test data. To evaluate the performance of our method across identities (where there are no ground truths), we pair the videos in Testset 1 and 2 with audios of different identities for reenactment and use SyncNet [8] to assess the quality of synchronization." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 526, + 178, + 539 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 526, + 178, + 539 + ], + "spans": [ + { + "bbox": [ + 47, + 526, + 178, + 539 + ], + "type": "text", + "content": "4.2. Implementation details" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "content": "We implement our framework in PyTorch [22] with an Adam optimizer [14]. We train our contextual audio to expression component for 120 epochs with the expression parameters extracted by 3DMM, a context length of " + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "inline_equation", + "content": "k = 100" + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "content": " (each frame lasts for 0.04s), and pretrained wav2vec 2.0 weights. Thanks to its well-defined output, we train our audio to expression component simultaneously with the other two components. Our implicit representation parameterization component is trained for 50 epochs using the expression parameters extracted by 3DMM as input and the rendered face " + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "inline_equation", + "content": "I_{face}" + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "content": " as output. The resolution of the resulting parametric implicit representation " + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "inline_equation", + "content": "I_F" + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "content": " is " + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "inline_equation", + "content": "32 \\times 64 \\times 64" + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "content": ". The three tri-plane features have the resolution of " + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "inline_equation", + "content": "32 \\times 256 \\times 256" + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "content": " and that of output image " + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "inline_equation", + "content": "I_{face}" + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "content": " is " + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "inline_equation", + "content": "3 \\times 512 \\times 512" + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "content": ". Our ren-" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 269, + 545, + 319 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 269, + 545, + 319 + ], + "spans": [ + { + "bbox": [ + 304, + 269, + 545, + 319 + ], + "type": "text", + "content": "dering with parametric implicit representation component is trained for another 50 epochs with " + }, + { + "bbox": [ + 304, + 269, + 545, + 319 + ], + "type": "inline_equation", + "content": "s = 3" + }, + { + "bbox": [ + 304, + 269, + 545, + 319 + ], + "type": "text", + "content": " for jitter reduction and the augmented " + }, + { + "bbox": [ + 304, + 269, + 545, + 319 + ], + "type": "inline_equation", + "content": "I_{F}" + }, + { + "bbox": [ + 304, + 269, + 545, + 319 + ], + "type": "text", + "content": " whose resolution is " + }, + { + "bbox": [ + 304, + 269, + 545, + 319 + ], + "type": "inline_equation", + "content": "32 \\times 32 \\times 32" + }, + { + "bbox": [ + 304, + 269, + 545, + 319 + ], + "type": "text", + "content": ". We use " + }, + { + "bbox": [ + 304, + 269, + 545, + 319 + ], + "type": "inline_equation", + "content": "w_{1} = w_{2} = w_{3} = w_{4} = 1" + }, + { + "bbox": [ + 304, + 269, + 545, + 319 + ], + "type": "text", + "content": " for Eqs. (3) and (5)." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 324, + 507, + 338 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 324, + 507, + 338 + ], + "spans": [ + { + "bbox": [ + 305, + 324, + 507, + 338 + ], + "type": "text", + "content": "4.3. Comparison with the State-of-the-arts" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 343, + 441, + 355 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 343, + 441, + 355 + ], + "spans": [ + { + "bbox": [ + 305, + 343, + 441, + 355 + ], + "type": "text", + "content": "4.3.1 Quantitative Evaluation" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 361, + 545, + 386 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 361, + 545, + 386 + ], + "spans": [ + { + "bbox": [ + 304, + 361, + 545, + 386 + ], + "type": "text", + "content": "We quantitatively compare our method with SOTAs using the following metrics:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 317, + 394, + 545, + 563 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 317, + 394, + 545, + 418 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 394, + 545, + 418 + ], + "spans": [ + { + "bbox": [ + 317, + 394, + 545, + 418 + ], + "type": "text", + "content": "- Lip Movement Accuracy: We use the Landmark Distance (LMD) [4] to evaluate lip movement accuracy." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 317, + 426, + 545, + 462 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 426, + 545, + 462 + ], + "spans": [ + { + "bbox": [ + 317, + 426, + 545, + 462 + ], + "type": "text", + "content": "- Lip-sync: We measure lip synchronization errors with the Audio-Visual Confidence (AVConf) score calculated by SyncNet [8]." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 317, + 469, + 545, + 506 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 469, + 545, + 506 + ], + "spans": [ + { + "bbox": [ + 317, + 469, + 545, + 506 + ], + "type": "text", + "content": "- Sharpness: We measure frame sharpness with the perceptual-based no-reference objective image sharpness metric (CPBD) [21]." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 317, + 514, + 545, + 563 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 514, + 545, + 563 + ], + "spans": [ + { + "bbox": [ + 317, + 514, + 545, + 563 + ], + "type": "text", + "content": "- Image Quality: We assess the quality of synthesized video frames by comparing them with the ground truth using Peak Signal to Noise Ratio (PSNR) and Structure Similarity Index Measure (SSIM) [33]." + } + ] + } + ], + "index": 13 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 304, + 570, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 547, + 714 + ], + "type": "text", + "content": "As Tab. 1 shows, our method achieves the best or second-best performance for most of the evaluation metrics. For the exceptions, Wav2Lip achieves a higher CPBD score on HDTF but sacrifices the visual quality (blurry mouths with obvious artifacts in Fig. 5) as it only edits the mouth region of the reference images with the remaining part unchanged. In addition, it is trained using a pretrained lip-sync discriminator similar to SyncNet, which \"tricks\" SyncNet to produce the highest AVConf scores on all three datasets. PC-AVS gets slightly higher AVConf scores than our method on HDTF and Testset 1, but are much worse than ours on all the other metrics, especially LMD. This indicates that" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "text", + "content": "12764" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 48, + 70, + 298, + 380 + ], + "blocks": [ + { + "bbox": [ + 48, + 70, + 298, + 380 + ], + "lines": [ + { + "bbox": [ + 48, + 70, + 298, + 380 + ], + "spans": [ + { + "bbox": [ + 48, + 70, + 298, + 380 + ], + "type": "image", + "image_path": "882ffe43999667d52c18f80ac6085acf582f5567848e550cf4009c32b8eaeed4.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 387, + 548, + 433 + ], + "lines": [ + { + "bbox": [ + 46, + 387, + 548, + 433 + ], + "spans": [ + { + "bbox": [ + 46, + 387, + 548, + 433 + ], + "type": "text", + "content": "Figure 5. Qualitative comparison with ATVG [5], Wav2Lip [24], MakeitTalk [44] and PC-AVS [43]. Row 1 (Ground Truth): the corresponding video frames to the input audio. Last two rows (Ours): rendered face " + }, + { + "bbox": [ + 46, + 387, + 548, + 433 + ], + "type": "inline_equation", + "content": "I_{face}" + }, + { + "bbox": [ + 46, + 387, + 548, + 433 + ], + "type": "text", + "content": " and output image " + }, + { + "bbox": [ + 46, + 387, + 548, + 433 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 46, + 387, + 548, + 433 + ], + "type": "text", + "content": " (Fig. 2), respectively. The portraits generated by our method have highly synchronized lip movements and fine facial details (e.g., teeth and wrinkles) that preserve the target person's identity well, thus outperforming all previous methods." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 299, + 72, + 544, + 380 + ], + "blocks": [ + { + "bbox": [ + 299, + 72, + 544, + 380 + ], + "lines": [ + { + "bbox": [ + 299, + 72, + 544, + 380 + ], + "spans": [ + { + "bbox": [ + 299, + 72, + 544, + 380 + ], + "type": "image", + "image_path": "479217ec43338e99ca5a9afd680904906ac814c4f9a15728fa606a0f970aedf0.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 453, + 288, + 502 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 453, + 288, + 502 + ], + "spans": [ + { + "bbox": [ + 46, + 453, + 288, + 502 + ], + "type": "text", + "content": "PC-AVS learns natural-looking lip movements but fails to capture individual speaking styles. In contrast, our method is more personalized as it takes into account the identity parameters " + }, + { + "bbox": [ + 46, + 453, + 288, + 502 + ], + "type": "inline_equation", + "content": "z_{id}" + }, + { + "bbox": [ + 46, + 453, + 288, + 502 + ], + "type": "text", + "content": " and thus excels in the more fine-grained LDM." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 515, + 183, + 528 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 515, + 183, + 528 + ], + "spans": [ + { + "bbox": [ + 47, + 515, + 183, + 528 + ], + "type": "text", + "content": "4.3.2 Qualitative Comparison" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 533, + 287, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 533, + 287, + 594 + ], + "spans": [ + { + "bbox": [ + 46, + 533, + 287, + 594 + ], + "type": "text", + "content": "We compare our methods with state-of-the-art 2D-based methods, including the explicit ATVG [5] and MakeitTalk [44], and implicit Wav2Lip [24] and PC-AVS [43], in Fig. 5. For 3D-based methods, we compare ours with the explicit FACIAL [40] and implicit AD-NeRF [12] in Fig. 6." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 594, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 288, + 715 + ], + "type": "text", + "content": "As Fig. 5 shows, our method produces the highest quality results with the most synchronized lip-movement. Specifically, i) ATVG and MakeiTalk fail to produce accurate lip movements as they rely on less expressive 2D facial landmarks; ii) Wav2Lip produces blurry mouths that do not match the sharp parts in the rest of the video frames, making the results unnatural; iii) although PC-AVS produces head movements that are consistent with the ground truth, it cannot well preserve the identity of the speaker. In addition, none of these methods can synthesize high-resolution" + } + ] + } + ], + "index": 6 + }, + { + "type": "table", + "bbox": [ + 306, + 451, + 548, + 500 + ], + "blocks": [ + { + "bbox": [ + 306, + 451, + 548, + 500 + ], + "lines": [ + { + "bbox": [ + 306, + 451, + 548, + 500 + ], + "spans": [ + { + "bbox": [ + 306, + 451, + 548, + 500 + ], + "type": "table", + "html": "
MethodAVConf↑MethodAVConf↑
AD-NeRF [12]3.607FACIAL [40]4.623
Ours6.758Ours6.678
", + "image_path": "2047fac53a95c92d24d327691ed5defe3aef4293cfbe0722d50971dc2ede8c13.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_body" + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 507, + 547, + 531 + ], + "lines": [ + { + "bbox": [ + 305, + 507, + 547, + 531 + ], + "spans": [ + { + "bbox": [ + 305, + 507, + 547, + 531 + ], + "type": "text", + "content": "Table 2. Quantitative comparisons of our method with AD-NeRF [12] and FACIAL [40]." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 555, + 547, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 555, + 547, + 616 + ], + "spans": [ + { + "bbox": [ + 304, + 555, + 547, + 616 + ], + "type": "text", + "content": "videos. In contrast, our method allows for the synthesis of high-resolution, high-quality videos with highly synchronized lip movements that preserve facial details well (e.g., teeth and wrinkles), which are crucial for identity preservation and the naturalness of facial reenactment." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 617, + 548, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 548, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 548, + 715 + ], + "type": "text", + "content": "As Fig. 6 shows, our method is also superior to AD-NeRF and FACIAL. Specifically, i) AD-NeRF suffers from the artifacts at the head-neck junction which stem from a mismatch between the two NeRFs it uses to model the head and torso separately; ii) FACIAL produces less accurate lip movements due to the less expressive 3D face shape it uses as the intermediate face representation. Please refer to Tab. 2 for a quantitative comparison w.r.t lip movement" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "12765" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 70, + 286, + 194 + ], + "blocks": [ + { + "bbox": [ + 50, + 70, + 286, + 194 + ], + "lines": [ + { + "bbox": [ + 50, + 70, + 286, + 194 + ], + "spans": [ + { + "bbox": [ + 50, + 70, + 286, + 194 + ], + "type": "image", + "image_path": "bc67e584afb7590b8eea6137b3962c4d1543a149ba23cf1ac7084596e0c98b02.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 54, + 203, + 279, + 216 + ], + "lines": [ + { + "bbox": [ + 54, + 203, + 279, + 216 + ], + "spans": [ + { + "bbox": [ + 54, + 203, + 279, + 216 + ], + "type": "text", + "content": "Figure 6. Comparison with AD-NeRF [12] and FACIAL [40]." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 50, + 227, + 286, + 348 + ], + "blocks": [ + { + "bbox": [ + 50, + 227, + 286, + 348 + ], + "lines": [ + { + "bbox": [ + 50, + 227, + 286, + 348 + ], + "spans": [ + { + "bbox": [ + 50, + 227, + 286, + 348 + ], + "type": "image", + "image_path": "4c7bac495c7ff204cd91a19023b50d0399763b7b252887135203b30e8ad6c071.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 357, + 286, + 378 + ], + "lines": [ + { + "bbox": [ + 47, + 357, + 286, + 378 + ], + "spans": [ + { + "bbox": [ + 47, + 357, + 286, + 378 + ], + "type": "text", + "content": "Figure 7. Ablation study of our rendering with PIR component. Row 2: the images generated without this component." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 50, + 391, + 286, + 495 + ], + "blocks": [ + { + "bbox": [ + 50, + 391, + 286, + 495 + ], + "lines": [ + { + "bbox": [ + 50, + 391, + 286, + 495 + ], + "spans": [ + { + "bbox": [ + 50, + 391, + 286, + 495 + ], + "type": "image", + "image_path": "a0eb5b5704479be9005a1952df93b7eaaa8729e4f12dff60c6f1e980b45520a4.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 62, + 504, + 271, + 516 + ], + "lines": [ + { + "bbox": [ + 62, + 504, + 271, + 516 + ], + "spans": [ + { + "bbox": [ + 62, + 504, + 271, + 516 + ], + "type": "text", + "content": "Figure 8. Ablation study of our jitter reduction technique." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 537, + 271, + 549 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 537, + 271, + 549 + ], + "spans": [ + { + "bbox": [ + 47, + 537, + 271, + 549 + ], + "type": "text", + "content": "accuracy between AD-NeRF, FACIAL and our method." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 555, + 286, + 626 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 555, + 286, + 626 + ], + "spans": [ + { + "bbox": [ + 46, + 555, + 286, + 626 + ], + "type": "text", + "content": "Remark. For the comparison with AD-NeRF and FACIAL (Fig. 6), we use the codes and pretrained models released by the authors and compare the generalizability by feeding all models with 5 unpaired and gender-balanced audio clips mentioned above. The reference images are the corresponding frames of the input audio clips in the new videos." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 635, + 141, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 635, + 141, + 647 + ], + "spans": [ + { + "bbox": [ + 47, + 635, + 141, + 647 + ], + "type": "text", + "content": "4.4. Ablation Study" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 653, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 286, + 713 + ], + "type": "text", + "content": "Rendering with PIR. As Fig. 7 shows, without our rendering with PIR component (i.e., use the implicit representation parameterization component to generate the output image " + }, + { + "bbox": [ + 46, + 653, + 286, + 713 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 46, + 653, + 286, + 713 + ], + "type": "text", + "content": " directly, not just the head), the torso changes rapidly within seconds and produces unnatural results. This justi" + } + ] + } + ], + "index": 9 + }, + { + "type": "table", + "bbox": [ + 326, + 70, + 526, + 184 + ], + "blocks": [ + { + "bbox": [ + 326, + 70, + 526, + 184 + ], + "lines": [ + { + "bbox": [ + 326, + 70, + 526, + 184 + ], + "spans": [ + { + "bbox": [ + 326, + 70, + 526, + 184 + ], + "type": "table", + "html": "
MethodLip-syncImageVideo
ATVG [5]2.871.871.76
Wav2Lip [24]3.912.672.76
MakeiTalk [44]2.692.732.84
PC-AVS [43]3.893.163.38
AD-NeRF [12]3.843.963.73
FACIAL [40]4.164.094.11
Ours4.314.204.29
", + "image_path": "ae82038c1b98e1d7aebb1635780a55e77a08bf8a7eed78df64a1fc4c2aa18076.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_body" + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 192, + 545, + 214 + ], + "lines": [ + { + "bbox": [ + 305, + 192, + 545, + 214 + ], + "spans": [ + { + "bbox": [ + 305, + 192, + 545, + 214 + ], + "type": "text", + "content": "Table 3. User study on lip-sync (audio-lip synchronization), image quality and video realness." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 306, + 238, + 534, + 251 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 238, + 534, + 251 + ], + "spans": [ + { + "bbox": [ + 306, + 238, + 534, + 251 + ], + "type": "text", + "content": "fies the necessity of our Rendering with PIR component." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 254, + 545, + 301 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 254, + 545, + 301 + ], + "spans": [ + { + "bbox": [ + 305, + 254, + 545, + 301 + ], + "type": "text", + "content": "Jitter Reduction. As Fig. 8 shows, without jitter reduction, the rendering component cannot align " + }, + { + "bbox": [ + 305, + 254, + 545, + 301 + ], + "type": "inline_equation", + "content": "I_{F}" + }, + { + "bbox": [ + 305, + 254, + 545, + 301 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 305, + 254, + 545, + 301 + ], + "type": "inline_equation", + "content": "I_{M}" + }, + { + "bbox": [ + 305, + 254, + 545, + 301 + ], + "type": "text", + "content": ", thus producing unnatural videos. This justifies the necessity of our jitter reduction technique." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 312, + 381, + 325 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 312, + 381, + 325 + ], + "spans": [ + { + "bbox": [ + 306, + 312, + 381, + 325 + ], + "type": "text", + "content": "4.5. User Study" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 332, + 545, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 332, + 545, + 415 + ], + "spans": [ + { + "bbox": [ + 305, + 332, + 545, + 415 + ], + "type": "text", + "content": "We invite 15 volunteers to participate in our user study to evaluate facial reenactment results based on three criteria: lip-sync (audio-lip synchronization), image quality and video realness. We create 3 videos for each method with the same audio input and ask the volunteers to give their ratings on a scale of 1 (worst) to 5 (best) for each video. As Tab. 3 shows, our method scores the highest in all three criteria." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 430, + 378, + 441 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 430, + 378, + 441 + ], + "spans": [ + { + "bbox": [ + 306, + 430, + 378, + 441 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 451, + 545, + 559 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 451, + 545, + 559 + ], + "spans": [ + { + "bbox": [ + 305, + 451, + 545, + 559 + ], + "type": "text", + "content": "In this work, we propose an innovative facial reenactment framework based on our novel parametric implicit representation (PIR). Specifically, our PIR breaks the trade-off between interpretability and expressive power that plagued previous explicit and implicit methods, thus paving the way for controllable and high-quality audio-driven facial reenactment. We have also devised several novel techniques to improve the three components of our framework. Extensive experiments demonstrate the effectiveness of our method." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 573, + 403, + 586 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 573, + 403, + 586 + ], + "spans": [ + { + "bbox": [ + 306, + 573, + 403, + 586 + ], + "type": "text", + "content": "Acknowledgments" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": "This work was supported in part by the Guangdong Basic and Applied Basic Research Foundation (NO. 2020B1515020048), in part by the National Natural Science Foundation of China (NO. 61976250), in part by the Shenzhen Science and Technology Program (NO. JCYJ20220530141211024) and in part by the Fundamental Research Funds for the Central Universities under Grant 22lgqb25. This work was also sponsored by Tencent AI Lab Open Research Fund (NO. 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Dialoguenerf: Towards realistic avatar face-to-face conversation video generation. arXiv preprint arXiv:2203.07931, 2022. 3" + } + ] + } + ], + "index": 18 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 749, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 749, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 749, + 317, + 757 + ], + "type": "text", + "content": "12768" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PartDistillation_ Learning Parts From Instance Segmentation/8d65fabb-b809-4c7d-a23a-7918b4cb9bac_content_list.json b/2023/PartDistillation_ Learning Parts From Instance Segmentation/8d65fabb-b809-4c7d-a23a-7918b4cb9bac_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..c80909f6b626304667dfdaa2f3a568a29233f9e0 --- /dev/null +++ b/2023/PartDistillation_ Learning Parts From Instance Segmentation/8d65fabb-b809-4c7d-a23a-7918b4cb9bac_content_list.json @@ -0,0 +1,1665 @@ +[ + { + "type": "text", + "text": "PartDistillation: Learning Parts from Instance Segmentation", + "text_level": 1, + "bbox": [ + 178, + 130, + 792, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Jang Hyun Cho* UT Austin", + "bbox": [ + 197, + 181, + 331, + 214 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "janghyuncho7@utexas.edu", + "bbox": [ + 158, + 219, + 364, + 233 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Philipp Krahenbuhl UT Austin", + "bbox": [ + 423, + 181, + 581, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "philkr@cs.utexas.edu", + "bbox": [ + 411, + 219, + 591, + 233 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Vignesh Ramanathan Meta AI", + "bbox": [ + 638, + 181, + 808, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "vigneshr@meta.com", + "bbox": [ + 645, + 219, + 799, + 233 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/1c7e6035dc63c7778f7736c451d8dfeb0162b129a7f6d1e80a28fca3ad1cc294.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 81, + 285, + 166, + 385 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/234e4db949f8faf6222bc40d4218e6f5160037a92e64cf8e552d5907bca7bd4f.jpg", + "image_caption": [ + "Figure 1. PartDistillation distills a grouping of embedding distances of the penultimate later of a instance segmentation model into a part segmentation model in a completely unsupervised manner. Above are some representative results obtained without any part supervision." + ], + "image_footnote": [], + "bbox": [ + 81, + 386, + 186, + 513 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/6a48f368fc8a8aeff7d562b4e3f737ae86b3885895f7859140364be654d16853.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 169, + 286, + 388, + 410 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/79b452e773a617f147d8be753e795d78e8a5196ae6ab48417093133435c4f196.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 186, + 410, + 264, + 468 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/52b43cf9b85356d9a37733a8c4bec341e16ea2a57b4440a79adea1fc03111820.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 186, + 468, + 264, + 513 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/893730c2b6a4474d9746744343159353c82a0a67d8149e00c70d4bc558a13f7a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 266, + 410, + 403, + 468 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/980be0dfe09124e5a13eb7394a9f0e120a854d98273c72b30969016c8f02826b.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 266, + 468, + 403, + 513 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/fb313d7cb81bcb9831c14a57b77ba9d514d853d829f5240f3051fe81c383a254.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 403, + 286, + 650, + 468 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/184311edacc9ebb591220a3b01ddf7fdbccce8db09a66b0b7327a9bc3af59f56.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 403, + 468, + 650, + 513 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/e62f6596b3c48568d349d7c1f1583a903cbcae842d28f5bee9e7fb62b4b8e515.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 650, + 286, + 883, + 468 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/5027ed9ca3b327e7728a604758acbbcfd5d6c363f9c40ec7466ef8757671129f.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 650, + 468, + 883, + 513 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 551, + 313, + 566 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We present a scalable framework to learn part segmentation from object instance labels. State-of-the-art instance segmentation models contain a surprising amount of part information. However, much of this information is hidden from plain view. For each object instance, the part information is noisy, inconsistent, and incomplete. PartDistillation transfers the part information of an instance segmentation model into a part segmentation model through self-supervised self-training on a large dataset. The resulting segmentation model is robust, accurate, and generalizes well. We evaluate the model on various part segmentation datasets. Our model outperforms supervised part segmentation in zero-shot generalization performance by a large margin. Our model outperforms when finetuned on target datasets compared to supervised counterpart and other baselines especially in few-shot regime. Finally, our model provides a wider coverage of rare parts when evaluated over 10K object classes. Code is at https://github.com/facebookresearch/PartDistillation.", + "bbox": [ + 73, + 577, + 470, + 864 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 501, + 551, + 630, + 566 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "The world of object parts is rich, diverse, and plentiful. Yet, even the most successful part segmentation benchmarks [10, 22] focus on only the few most prominent image classes, and are orders of magnitude smaller than corresponding object instance segmentation benchmarks [21, 31]. Parts are harder to detect, annotate, and properly define.", + "bbox": [ + 496, + 580, + 890, + 672 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In this paper, we show that instance segmentation models, and indirectly much larger instance segmentation datasets, provide plentiful supervision for part segmentation. Specifically, we show that the penultimate layer of a pre-trained instance segmentation model readily groups parts across a wide class of instances. We distill this part information from an instance segmentation model into a dedicated part segmentation framework, in a two stage process we call PartDistillation. In the first stage, our model learns to segment all possible parts in a class-agnostic fashion. We bootstrap an iterative self-training process from clustered embeddings of an instance segmentation model. The self-supervised nature of this process allows us to scale part discovery to $10K$ object classes in $10M$ images without any part-level supervision. In the second stage, our method", + "bbox": [ + 496, + 675, + 892, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*This work was done during Jang Hyun Cho's internship at Meta AI.", + "bbox": [ + 94, + 887, + 459, + 901 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "7152", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "learns to group the discovered parts of each object category independently into object-specific part clusters. Figure 1 shows the result of this two-stage process.", + "bbox": [ + 75, + 90, + 468, + 136 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Unlike traditional self-training methods [39, 43, 47] that rely on supervised part labels, we distill the part information from a pre-trained instance segmentation model. In this framework, self-training increases the consistency between the different potential part segmentation, and boosts the noisy supervisory signal. Our model makes full use of powerful instance segmentation architectures [11, 12, 25] for both supervision and part segmentation itself.", + "bbox": [ + 75, + 136, + 468, + 257 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We show that PartDistillation outperforms existing unsupervised methods by a large margin. It is very label-efficient in few-shot training, even compared to supervised models trained on existing labelled part segmentation dataset. Finally, we verify that the part discovery quality is consistent beyond a narrow set of classes in existing datasets. We go through manual evaluation process and show that 1) PartDistillation discover more consistent parts compared to supervised model and 2) the precision stays the same when scaled to 10K classes.", + "bbox": [ + 75, + 257, + 468, + 407 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 422, + 218, + 436 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Self-supervised learning aims to learn a general feature representation for many downstream vision tasks by solving a proxy task such as instance discrimination [8,9,24,42] and image reconstruction [1, 23]. The learned representation is then finetuned either on the same dataset with few labels or on different datasets and tasks. Other methods directly solve a task without labels such as k-NN classification [5, 42], image retrieval [3, 4], and image segmentation [5, 14, 29, 40]. PartDistillation directly solves part segmentation; we show strong zero-shot performance on unknown datasets and highly label-efficient when fine-tuned.", + "bbox": [ + 75, + 446, + 468, + 613 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Unsupervised part segmentation. Some prior works tackle part segmentation in purely unsupervised setting [15,28, 33]. They use a discriminative model to minimize pixel-level contrastive loss and an equivariance loss across views to assign unique labels on different part regions. These models work best if training images contain a single object category centered in an image, and thus do not scale gracefully. In contrast, PartDistillation learns part segmentation from instance segmentation. It uses object-level masks and region-level representation similar to [2, 11, 25]. In considers features exclusively within a detected instance, enabling the model to learn directly from crowded and scene-centric in-the-wild images.", + "bbox": [ + 75, + 613, + 468, + 810 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Self-training boosts the performance of a pre-trained model on large-scale unlabelled data. Self-training starts with an initial model trained either with a small portion of labelled data or from self-supervision. It then train another model that predicts the same output as the initial model from a strongly augmented input. This may significantly", + "bbox": [ + 75, + 810, + 468, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "improve the robustness and performance of the resulting model [20,39,43,47]. PartDistillation can be best described as a self-training method. One notable difference is that we supplement the initial annotated labels with generically mined localization derived from pixel-level feature grouping within each object mask. We show that features from a model trained to solve object instance segmentation has surprisingly accurate part-level information which a simple grouping algorithm is able to extract.", + "bbox": [ + 496, + 90, + 890, + 226 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Query-based detection and segmentation. Detection Transformer (DETR) [2] rephrases the problem of object detection as a query-based cross-attention mechanism. A set of queries is transformed into object-level representation as a single vector by attending to the feature map of a given image through transformer decoders. PartDistillation adapt this framework [2, 11, 12, 46] and learn to represent part with a set of queries. This allows to decouple localization and classification over two different stages of training.", + "bbox": [ + 496, + 227, + 890, + 364 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3. Preliminaries", + "text_level": 1, + "bbox": [ + 500, + 376, + 637, + 392 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Self-training considers a small set of images and their labels, and a large set of unlabeled images. It starts from a teacher model pre-trained on the available labeled data. The initial model uses a supervised training objective. Self-training then fits a separate student model to the combined supervised data and a corpus of unsupervised data. On the supervised data, it uses the same supervised loss. On the unsupervised data, it uses the signal from the teacher, while heavily augmenting the students inputs. During training, the teacher is periodically updated from a snapshot of the student model. Without such an update self-training closely resembles model distillation [13, 27]. Variants of self-training [20, 41, 47] pre-train on a different task or use self-supervision. Self-training leads to more discriminative and robust features for the final system [3, 4, 20, 39, 47].", + "bbox": [ + 496, + 402, + 890, + 628 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Query-based segmentation. Mask2Former is one of the recent methods that introduced the idea of query-based representation of (object instance) segments in an image [11, 12]. Mask2Former starts by encoding an input image $I$ into an intermediate feature representation $F$ using an encoder network $E: I \\to F$ . From this feature representation, Mask2Former transforms a fixed set of object queries (learned parameter vectors) $q_{1}^{o}, \\ldots, q_{N^{\\circ}}^{o}$ into object instance masks $M_{1}^{o}, \\ldots, M_{N^{\\circ}}^{o}$ with corresponding objectness scores $s_{1}^{o}, \\ldots, s_{N^{\\circ}}^{o}$ through a decoder network $D^{o}: q_{i}^{o}, F \\to M_{i}^{o}, s_{i}^{o}, f_{i}^{o}$ . In addition, each output is associated with a feature vector $f_{i}^{o}$ , an abstract representation of the object instance. Mask2Former uses this feature vector to classify objects $c_{i}^{o} \\in \\mathcal{C}$ into pre-defined object categories $\\mathcal{C}$ through a classification head. Our PartDistillation makes full use of the query-based Mask2Former. However, instead of producing object instance queries, we produce queries for each potential object part in an image. In the next sec", + "bbox": [ + 496, + 628, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "7153", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/45d4b87c933c34d47ea7cf61b5ebd773b59b63429ebcc888cf9bc31375c0d0ae.jpg", + "image_caption": [ + "(a) First stage: Part-proposal learning" + ], + "image_footnote": [], + "bbox": [ + 81, + 88, + 465, + 237 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/267edafb364d923ee995b7dcfa60f41bd1b37596a222ac683d467ac53f8a8b78.jpg", + "image_caption": [ + "(b) Second stage: Part ranking" + ], + "image_footnote": [], + "bbox": [ + 478, + 112, + 880, + 241 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/1266f26fe1b7ece7aadb13affac8b33ac67d02a88065fa3a9599cb1cac0e4d21.jpg", + "image_caption": [ + "Figure 2. Overview of PartDistillation. Left: In the first stage, a transformer encoder produces instance segmentation feature which we group into class-agnostic part segments, part proposals, as described in Sec. 4.2. We then train a separate transformer decoder bootstrapped from these part segments and improved through self-training. Right: In the second stage, we assign part labels for all part-regions in a class by clustering across dataset and ranking by the density estimates of the clusters. We call this process class-specific part ranking.", + "Figure 3. Self-training not only improves localization but also discovers new parts. Left: clustered part regions. Right: Final PartDistillation prediction after self-training." + ], + "image_footnote": [], + "bbox": [ + 117, + 330, + 429, + 545 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "tion, we show how to use a variant of self-training, called PartDistillation, to train a query-based segmentation model for object parts without using any part annotations.", + "bbox": [ + 75, + 614, + 468, + 659 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4. PartDistillation", + "text_level": 1, + "bbox": [ + 76, + 688, + 230, + 704 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Our PartDistillation architecture extends a standard instance segmentation model [11]. We learn an additional query-based part proposal decoder, and an object-class-specific ranking function for each part proposal. Sec. 4.1 presents the exact architecture used for part segmentation. Sec. 4.2 highlights the training objective of the part proposal mechanism, while Sec. 4.3 shows the training of the object-class-specific ranking. Both part proposal and object-class-specific ranking are learned from instance labels alone, and do not use any dedicated part labels. We base all our experiments on a Mask2Former model trained using the open-vocabulary Detric [45] model. See Fig. 2 for an overview.", + "bbox": [ + 75, + 719, + 470, + 900 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4.1. A transformer-based part segmentation model", + "text_level": 1, + "bbox": [ + 498, + 332, + 890, + 348 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The basic PartDistillation architecture closely follows a Mask2Former [11] object instance segmentation model. We start from a pre-trained instance segmentation model with a fixed encoder $E$ , and object instance decoder $D^o$ . We use both as is and do not further fine-tune or modify them. Instead, we learn a separate part decoder $D^p: q_i^p, F \\to M_i^p, s_i^p, f_i^p$ for a set of generic part queries $q_1^p, \\ldots, q_{N^p}^p$ . For each part query, we produce a part mask $M_i^p$ , a score $s_i^p$ , and feature representation $f_i^p$ . Here, the score $s_i^p$ highlights how likely an output mask corresponds to a valid part. At this stage, parts are not associated to individual instances, or object classes. Instead, they are shared among all instances and classes in an image. This helps keep the number of potential part queries low, and allows parts to generalize among different object classes.", + "bbox": [ + 496, + 354, + 892, + 582 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In a second stage, we assign each part proposal to their closest object instance, and rescore the part in the context of the objects category. For each part query $q_{i}^{p}$ , we measure the overlap (Intersection over Union) $\\mathcal{O}$ between the part mask $M_{i}^{p}$ and all objects masks $M_{j}^{o}$ and assign the part to the highest overlapping object $a_{i}$ :", + "bbox": [ + 496, + 582, + 890, + 674 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\na _ {i} = \\arg \\max _ {j} \\mathcal {O} \\left(M _ {j} ^ {o}, M _ {i} ^ {p}\\right). \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 599, + 684, + 890, + 709 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Here we use open-vocabulary Detic model to cover large number of object classes. This association provides us with not just an object query, but also its object instance feature $f_{a_i}^o$ . We rerank each part proposal using a scoring function $r(f_i^p |f_{a_i}^o)$ . We use an object's class as the primary signal to rank part segmentations. Parts that often appear in specific object classes are likely part of an object. Parts that rarely appear in specific object classes may simply be outliers. The final part score $\\hat{s}_i^p = r(f_i^p |f_{a_i}^o)$ relies fully on the reranked model.", + "bbox": [ + 496, + 719, + 890, + 869 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The final part segmentation model closely resembles two-stage object detection and instance segmentation net", + "bbox": [ + 498, + 869, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "7154", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "works. The first stage produces class-agnostic object proposals. A second stage then scores these proposals. The main difference between our setup and two-stage detectors is the training pipeline. In the next two sections, we show how to learn both the part decoder $D^{p}$ and reranking function $r(f_{i}^{p}|f_{j}^{o})$ from just object instance level annotations.", + "bbox": [ + 75, + 90, + 470, + 183 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.2. Learning a part decoder from instance segmentation", + "text_level": 1, + "bbox": [ + 76, + 199, + 468, + 229 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We exploit two different signals to train a part segmentation model from a pre-trained instance segmentation: First, within each detected instance, the pixel-level feature representation $f^o$ of an instance segmentation model naturally groups pixels of similar parts together. Second, across a dataset, various parts reoccur, shared between different objects and instances.", + "bbox": [ + 75, + 241, + 468, + 347 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "PartDistillation starts by clustering pixel-level features of the penultimate layer of the Mask2Former architecture. Given an object instance mask $M_{i}^{o}$ , we group pixel-level features $f_{i}^{o}$ within that mask by K-Means clustering [36] and obtain class-agnostic part segments $\\hat{M}_1^p, \\hat{M}_2^p, \\dots, \\hat{M}_k^p$ for each object instance. We refer to these segments as part proposals. For each object instance, these part proposals follow the inferred instance mask $\\hat{M}_j^p \\subseteq M_i^o$ , and the embedding distance of the mid-level representation $f^{o}$ of the Mask2Former. The emergence of structured mid-level representations is common among deep networks [44], and as such provides good part-level supervision. However, the resulting grouping is both inconsistent between object instances, and noisy within each instance.", + "bbox": [ + 75, + 349, + 468, + 561 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We infer a consistent part segmentation by training a class-agnostic query-based part decoder [11] $D^{p}$ on all part proposals. More precisely, we train a single-class instance segmentation model and treat all mined part proposals as ground truth masks. We train the model with a binary classification loss and mask loss similar to the original Mask2Former. However, the initial part proposals from pixel-level feature clustering exhibit significant localization errors as visualized in Fig. 3.", + "bbox": [ + 75, + 565, + 468, + 700 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Self-training. We reduce this noise through self-training, and obtain high quality part proposals. The output of the model is a set of part proposals for each image and the model's confidence scores for the proposals. Additionally, we also obtain decoded query vectors for the proposals, which serve as our part-level representation. We filter out part proposals that do not overlap with the object instance mask $M^o$ in each image or have low score $s^p$ . Self-training reinforces positive part proposals, and suppresses the score $s^p$ of negative proposals. The results are clean object-agnostic part proposals, as shown in Fig. 3. In the next section, we show how to assign these proposals to individual object classes, to obtain a list of likely object parts.", + "bbox": [ + 75, + 704, + 470, + 901 + ], + "page_idx": 3 + }, + { + "type": "table", + "img_path": "images/3a085ec16df083e81af22d703da0c2b79aca605b4a55765c9d1cbf51df60d4d7.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Dataset Name# Images# Object Classes# Part Classes (Avg. #)
PartImageNet-train16,54010940 (~4)
PartImageNet-val,test7,5554940 (~4)
Pascal Part-train4,6382050 (~8)
Pascal Part-val4,7582050 (~8)
Cityscapes Part-train2,97559 (~4)
Cityscapes Part-val50059 (~4)
ImageNet-21K~15M~21Kn/a
", + "bbox": [ + 504, + 99, + 888, + 199 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Table 1. Summary of all datasets used in this work.", + "bbox": [ + 540, + 202, + 849, + 217 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.3. Learning class-specific part ranking", + "text_level": 1, + "bbox": [ + 500, + 227, + 812, + 244 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Our aim is to produce a score $r(f_i^p | f_j^o)$ of how likely a query $q_i^p$ is part of an object $q_j^o$ . We learn this score as a density estimate", + "bbox": [ + 496, + 251, + 892, + 296 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nr _ {k} \\left(f _ {i} ^ {p} \\mid f _ {j} ^ {o}\\right) = \\frac {\\exp \\left(- \\| D ^ {p} \\left(f _ {i} ^ {p} , f _ {j} ^ {o}\\right) - \\mu_ {k} ^ {j} \\| _ {2}\\right)}{\\sum_ {l = 1} ^ {N _ {j}} \\exp \\left(- \\| D ^ {p} \\left(f _ {i} ^ {p} , f _ {j} ^ {o}\\right) - \\mu_ {l} ^ {j} \\| _ {2}\\right)} \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 521, + 309, + 890, + 351 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where the above softmax considers all parts $l$ assigned to an object $j$ . We use an objects class $c^o$ as the main supervisory signal for the above density estimate. Parts that often co-occur with a specific object class in our training set are scored higher, parts that rarely appear in an object category are weighted down. We found a simple weighted k-means-based initial density estimate to be sufficient [38].", + "bbox": [ + 496, + 359, + 890, + 465 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "During training, we match each pixel $x$ of an object to its most confident arg $\\max_{i} M_{i}^{p}(x) s_{i}^{p}$ part query. Any query with a score $s_{i}^{p} > 0.3$ that covers at least $5\\%$ of the area of the object is considered a candidate. More details about postprocessing part candidates in supplementary. For each class, we aggregate all candidate queries across the entire training dataset. Next, we use the k-means-based density estimator of Snell et al. [38] to initialize our scoring function Eq. 2. This density estimate assigns common query features a high initial score, and rare ones a low score. The entire procedure again, does not use any part labels, but instead uses the co-occurrence of parts and object classes over an entire dataset as a supervisory signal.", + "bbox": [ + 496, + 467, + 892, + 662 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Final self training. Similar to part proposals, we again use self-training to boost the performance of the class-specific ranking function, with cluster IDs as class labels. We use the same postprocessing step (area and score thresholds) to refine the pseudo-labels before self-training. More details are in the supplementary.", + "bbox": [ + 496, + 662, + 890, + 755 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "5. Experiments", + "text_level": 1, + "bbox": [ + 500, + 768, + 632, + 786 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Datasets. For quantitative evaluation, we use PartImageNet [22], Pascal Parts [10], and Cityscapes Parts [17, 37] datasets. Table 1 shows a summary of these datasets. PartImageNet is a 158 class subset of ImageNet-1K dataset [18] with 40 part classes shared across all object categories. The test split of PartImageNet used for evaluation has 49 object categories. All 40 part categories are", + "bbox": [ + 496, + 794, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "7155", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "table", + "img_path": "images/e663fe1f1f8c72a1c61a6cc60dc3d554ce65265330594b6163d1056c80a88451.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
sheephorsecowmbikeNMIcatsheephorsecowmbikeARI
planebuscarbikedogplanebuscarbikedogcat
DFF12.214.412.719.116.413.59.017.814.818.021.632.323.337.238.328.524.139.132.337.5
SCOPS26.529.428.835.435.135.733.628.930.133.746.355.751.259.268.066.067.152.452.246.6
K-means34.533.333.038.942.837.538.435.240.444.258.366.859.063.176.866.470.663.270.271.9
Choudhury et al.35.037.435.340.545.138.836.834.846.647.959.868.959.764.779.667.672.764.773.675.4
Choudhury et al.†55.242.860.342.549.445.141.139.851.255.477.462.881.861.570.974.166.454.286.288.9
PartDistillation57.362.265.534.858.855.654.853.643.637.881.689.990.043.788.784.187.574.859.052.6
", + "bbox": [ + 81, + 89, + 893, + 184 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Table 2. We evaluate our single model predictions on all 10 individual models of DFF [16], SCOPS [28], and Choudhury et al. [15]. We follow the same evaluation protocol as [15] such as the number of parts, image resizing and cropping, etc. Note that our model has never seen Pascal Part images. Here $\\dagger$ means our implementation with comparable model.", + "bbox": [ + 75, + 189, + 893, + 232 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/49991937a27c1f4de8c33c5511e27040945b34f9ea5c8621712c5b27585f9d9a.jpg", + "image_caption": [ + "Figure 4. Manual evaluation result comparing supervised method and PartDistillation." + ], + "image_footnote": [], + "bbox": [ + 81, + 247, + 279, + 369 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/4fb4f880506b663cf93db9f8bde5f84b9d37b8562bea192cfc7ff0ba41897c47.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 282, + 248, + 480, + 369 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/a1508a845e88b3c435db88fa42caf22e4b0da22ff59d6d41ef38fb7a97621c1b.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 483, + 248, + 681, + 369 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/69f9bcd652d1e144ac8c7fd945a3e442038ad12bef5af76dc8f4bcffbb749aec.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 684, + 248, + 885, + 369 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "still present in the test split. Pascal Parts is another part segmentation dataset with 20 object categories and 50 overall part categories. Each object class has 9 part classes on average. Cityscapes Parts contains 5 object classes that are either person or vehicles. Interestingly, there are a few common object classes between all datasets. However, each dataset has different definitions of parts for those objects. While all our models are only trained on ImageNet-21K with $15M$ images, we also compare with baseline models trained directly on the train split of above evaluation datasets. We evaluate all models on the val, test splits of the evaluation datasets.", + "bbox": [ + 75, + 401, + 468, + 580 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Baselines. Here we describe all the baselines. In addition to published methods for unsupervised part segmentation like Choudhury et al. [15], we also describe some simple variants of our approach like \"one-stage self-training\". We also compare with fully supervised models in specific settings. All models are Mask2Former [11] with SwinL backbone [34], initialized with weights trained on COCO Instance Segmentation [32] unless otherwise specified.", + "bbox": [ + 75, + 582, + 468, + 703 + ], + "page_idx": 4 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "(1) Choudhury et al. segment parts by training a model for a single object class at a time. Hence, we train individual models, one class at a time for every dataset. We resort to only using the DeepLab [7]-like framework with SwinL backbone as suggested in their work.", + "(2) One-stage self-training. We also extend the standard one-stage unsupervised segmentation by clustering with self-training. In particular, we first use K-Means to cluster pixels belonging to all segmented object instances of each object category. We use the part clusters as initial supervisory signal to run two rounds of self-training.", + "(3) Part-supervised models. We evaluate models trained with full supervision using a source dataset on a new" + ], + "bbox": [ + 75, + 703, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "target dataset. This allows us to compare their generalization ability with our fully unsupervised model.", + "bbox": [ + 496, + 401, + 888, + 430 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Implementation Details. Self-training in our model is done with a batch size of 256 over 4 nodes. We use a learning rate of 0.0001 except for fine-tuning experiments in Table 4. For part-proposal learning step, we trained our model for $50K$ iterations, and $100K$ iterations for the final self-training during part association. For training Choudhury et al. [15], we closely followed their official implementation. When training on PartImageNet/ImageNet, we chose the best hyper-parameter based on one randomly chosen object category and used it for all other categories. For part-region mining, we set $k = 4$ and for association we set $k = 8$ . We applied dense-CRF [30] for each mined parts offline. We provide more details are in supplementary.", + "bbox": [ + 496, + 431, + 890, + 628 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5.1. Evaluation on annotated part datasets", + "text_level": 1, + "bbox": [ + 500, + 636, + 828, + 651 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We first compare our method against baseline models on PartImageNet, PascalParts and Cityscapes Parts which have pre-annotated part masks for different object categories. Unsupervised methods (such as our method) associate segmented parts with arbitrary cluster labels. Unlike supervised methods, there is no direct one-to-one correspondence between cluster labels and pre-annotated part labels.", + "bbox": [ + 496, + 659, + 890, + 763 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "NMI and ARI. The metrics normalized mutual information (NMI) and adjusted Rand index (ARI) were introduced in Choudhury et al. [15] as a way to cope with the above issue. NMI and ARI measure quality with respect to the target annotated part mask labels.", + "bbox": [ + 496, + 763, + 890, + 839 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Mean Intersection over Union (mIoU). Another standard way to evaluate unsupervised methods is to first associate each generated cluster with one of the part labels in the dataset whose part masks have the highest mIoU overlap", + "bbox": [ + 496, + 839, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "7156", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/0411cf4a93932042d881d702f6951e621e9297bcaf5cee2865d6ea90d8c78438.jpg", + "image_caption": [ + "Figure 5. An example of $3 \\times 3$ grid images shown to annotators for a part cluster generated by our method (object class: laptop). The discovered parts are highlighted in red." + ], + "image_footnote": [], + "bbox": [ + 135, + 88, + 410, + 300 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "with the segments from the cluster. This allows us to directly adopt mIoU to compare the cluster with the masks from the associated ground truth part. We provide more details in supplementary.", + "bbox": [ + 75, + 353, + 468, + 412 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Average Recall. We also evaluate only the localization ability of the model separately. This can be done with Average Recall (AR@k) metric [32] for measuring quality of the top $k$ predicted masks per image. The metric ignores class labels and measures recall@k at different IoU thresholds, followed by averaging across the thresholds.", + "bbox": [ + 75, + 412, + 468, + 503 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.2. Purity evaluation through manual rating", + "text_level": 1, + "bbox": [ + 76, + 512, + 426, + 529 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Metrics used for unsupervised segmentation evaluation have different trade-offs as pointed out in previous works [15]. Also, existing part datasets only cover a small set of object categories, and expanding part annotations to thousands of objects in ImageNet is prohibitive in terms of annotation cost. Hence, to measure the quality of discovered parts at a much larger scale, we need a different strategy. Inspired by both observations, we introduce a manual rating based metric. More specifically, for each part cluster discovered for an object category, we sample 9 images to form a $3 \\times 3$ grid and highlight the part mask belonging to the cluster as shown in Fig. 5. We ask annotators to rate the purity on a scale of 3-9, denoting the maximum number of images in the grid, where the part mask consistently segments the same part of the object. As an example, Fig. 5 was rated as 9. The higher the rating, the purer the cluster. This rating process is very cheap, since even for $10K$ classes with 8 parts, we need to rate only $80K$ collages. This does not require annotators to manually draw part boundaries, which is much more expensive.", + "bbox": [ + 75, + 536, + 470, + 839 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.3. Results", + "text_level": 1, + "bbox": [ + 76, + 847, + 171, + 861 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Comparison with unsupervised methods. We provide results for various unsupervised methods on PascalParts in", + "bbox": [ + 75, + 869, + 468, + 900 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/f1ec46c7fa1edadfd1bf0f8cf7e4da8ede98f4f558667a789bccbe3ab7405659.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodTrainTestGT ObjectAR@200mIOU
SupervisedPartImageNetPascal Part10.6
SupervisedCityscapes PartPascal Part12.3
One-stage.ImageNet-21KPascal Part18.8
PartDistillationImageNet-21KPascal Part25.0
SupervisedPartImageNetPascal Part✓11.121.8
SupervisedCityscapes PartPascal Part✓13.412.0
One-stage.ImageNet-21KPascal Part✓20.416.5
PartDistillationImageNet-21KPascal Part✓26.823.0
SupervisedPascal PartPartImageNet40.830.8
SupervisedCityscapes PartPartImageNet10.817.2
One-stage.ImageNet-21KPartImageNet31.826.6
PartDistillationImageNet-21KPartImageNet51.436.1
SupervisedPascal PartPartImageNet✓45.734.9
SupervisedCityscapes PartPartImageNet✓11.921.5
One-stage.ImageNet-21KPartImageNet✓36.231.9
PartDistillationImageNet-21KPartImageNet✓58.048.0
", + "bbox": [ + 504, + 89, + 890, + 277 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 3. Zero-shot part segmentation comparing PartDistillation to supervised baselines. PartImageNet and Pascal Part consist of object classes that share the common part classes. The zero-shot part segmentation is measured by AR@200 and mIOU. Despite that supervised models are trained with part labels, PartDistillation consistently shows better generalization. \"One-stage.\" stands for our one-stage self-training baseline.", + "bbox": [ + 496, + 282, + 893, + 380 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Tab. 2. We follow the same evaluation protocol as the state-of-the-art method from Choudhury et al. [15], and use NMI and ARI metrics. We compare with published results from [15] for DFF [16], SCOPS [28] and K-Means. These methods use a Resnet50 backbone. Extending them methods to a transformer based framework is beyond the scope of this work (details in supp.). However, to enable fair comparison, we also train the best baseline: Choudhury et al. [15] with our implementation using comparable models (SwinL) and pre-trained weights from Mask2Former.", + "bbox": [ + 496, + 391, + 892, + 541 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We further note that our method is trained only on ImageNet-21K dataset and is not fine-tuned on PascalParts1. Despite this, it outperforms the SwinL version of Choudhury et al. trained on PascalParts for 7 out of 10 object classes. Our NMI averaged across all classes is 52.4 which is $4.1\\%$ better than that for Choudhurty et al. (48.3). This shows the higher quality of parts discovered by our method, in addition to its ability to easily scale to $10K$ object classes unlike existing methods.", + "bbox": [ + 496, + 542, + 893, + 678 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Comparison with supervised methods. The primary focus of our work is to scale part segmentation to a large number of object classes. This could also be achieved if supervised part models trained on a small source dataset with part annotations, can be transferred to new target datasets. We refer to this as zero-shot part segmentation. We compare Part-Distillation with supervised models in this zero-shot setup in Tab. 3. We train the supervised model on different source datasets and evaluate on a new target dataset. Note that our method is still trained without any part annotations. We", + "bbox": [ + 496, + 679, + 893, + 829 + ], + "page_idx": 5 + }, + { + "type": "page_footnote", + "text": "One advantage that PartDistillation enjoys is learning parts from many object classes, hence easily scalable to large dataset. Other unsupervised baselines are specifically designed for a single object class, and with our best effort we could not successfully train on multi-class extension of any of the baselines. Hence, other baselines are trained on one class at a time.", + "bbox": [ + 496, + 839, + 892, + 898 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "7157", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/9f43fe1a63c356811677e75482d58cff2b35f37b1e6130c61fea1c6128724c78.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodTrainFinetuneAR@200mIOU
1 %5%10%20%50%100%1 %5%10%20%50%100%
Instance Seg.COCOPascal Part25.336.538.843.647.149.420.537.344.452.655.556.0
Part-supervisedPartImageNetPascal Part28.737.940.642.946.048.523.044.251.452.755.656.3
Part-supervisedCityscapes PartPascal Part25.135.339.141.344.646.517.034.643.151.554.854.9
PartDistillationImageNet-21KPascal Part33.240.542.445.547.850.225.843.048.753.056.258.6
Instance Seg.COCOPartImageNet65.370.573.575.876.376.832.058.363.266.168.970.8
Part-supervisedPascal PartPartImageNet59.565.867.071.073.676.645.659.563.465.968.269.5
Part-supervisedCityscapes PartPartImageNet52.563.467.769.673.273.220.654.060.565.567.370.0
PartDistillationImageNet-21KPartImageNet67.873.274.176.177.376.936.360.364.567.270.071.5
Instance Seg.COCOCityscapes Part12.517.418.820.320.321.228.349.951.361.562.463.8
Part-supervisedPartImageNetCityscapes Part8.413.715.017.818.118.737.150.955.162.664.166.2
Part-supervisedPascal PartCityscapes Part14.116.617.618.819.319.753.062.363.365.767.668.4
PartDistillationImageNet-21KCityscapes Part14.719.119.220.320.721.353.463.164.466.268.769.9
", + "bbox": [ + 81, + 89, + 890, + 281 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 4. Few-shot benchmark. We train PartDistillation and part-supervised models on $1\\%$ , $5\\%$ , $10\\%$ , $20\\%$ , $50\\%$ and $100\\%$ of the target data with labels and evaluate AR@200 and mIOU to measure part segmentation. All models are initialized as Mask2Former with SwinL backbone pretrained on COCO instance segmentation dataset for 100 epochs. For \"Part-supervised\" and PartDistillation, numbers in gray cells are initialized from part-proposal models as explained in Sec. 4.2.", + "bbox": [ + 75, + 285, + 892, + 342 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "use two setups during evaluation, where we assume ground truth object masks are available in the test set or not.", + "bbox": [ + 75, + 352, + 468, + 382 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We first evaluate AR@200 and observe that our method significantly outperforms all supervised methods in all settings by at-least $10\\%$ . The gap is much higher ( $\\geq 15\\%$ ), when measured on PascalParts which has a more diverse set of part and object classes. This shows the superior localization ability of our method compared to even models trained with explicit part mask supervision. We also see that our full method outperforms the one-stage self-training baseline, validating the need for the two-stage design.", + "bbox": [ + 75, + 383, + 468, + 520 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Since part labels in target datasets are different from those in source datasets, we ignore the predicted part labels from the supervised models and only retain the part masks. We then treat these masks as \"part proposals\", similar to the output from the first stage of our model, and cluster proposals belonging to instances of each object category in the test split of the target dataset (details in supplementary). This can be done easily in the case of PartsImageNet even in the absence of ground truth object masks, since each image mostly has only one instance of one object category. However, this is not possible for PascalParts which often has multiple object categories and instances per image. Hence, we report mIoU on PascalParts only when ground truth object masks are assumed to be available. We notice significant gains from our model on the mIoU metric as well compared to other methods, including the one-stage baseline.", + "bbox": [ + 75, + 521, + 470, + 763 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Few-shot part segmentation. In practice, another way to scale part segmentation would be to collect a small amount (few-shot) of part mask annotations for the target dataset and object categories. We could then start from a strong pretrained model and fine-tune it on the target few-shot dataset. We evaluate in such a setup as well to further measure the practical utility of our model. We compare different pretraining methods in Tab. 4. This includes our method as well as part-supervised models trained with full part super-", + "bbox": [ + 75, + 763, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "vision on different source datasets. Additionally, we also compare with a model pre-trained for COCO instance segmentation. We report performance with different amounts of supervision (1%-100%) for the target dataset.", + "bbox": [ + 496, + 352, + 890, + 412 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We first notice that at a very low-shot setup (1%) our model outperforms all other methods significantly. In the case of Pascal parts, it is 4.5% better is AR@200 than the next best method (33.2 vs 28.7). More interestingly, our method achieves an mIoU of 56.2% with only 50% labels. This is comparable to the best performance with other methods at 100% supervision of 56.0. This demonstrates that our method is $2 \\times$ more label efficient than other methods. This observation is true for other target datasets as well.", + "bbox": [ + 496, + 412, + 890, + 549 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.4. Purity evaluation with manual rating", + "text_level": 1, + "bbox": [ + 500, + 559, + 821, + 575 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We first randomly sample 100 object classes from ImageNet-21K dataset and compare our method with both Choudhury et al. (trained with our SwinL implementation) as well as the supervised model trained on PartImageNet. As before, for the supervised method we discard part labels from the source dataset and cluster the resulting class-agnostic part masks independently for each of the 100 object categories to get object-specific part clusters. We use Detric [45] to obtain instance segmentation mask for the object category in each image, and restrict part masks to be fully contained within the instance mask for all methods. We obtain 8 part clusters per object category for all methods. We eliminate degenerate parts that occupy a large portion of the object, by setting a threshold for the part mask area. We remove part masks whose area exceed $50\\%$ of the object area (more analysis in supplementary).", + "bbox": [ + 496, + 583, + 890, + 824 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The clusters were sent for manual rating as mentioned in Sec. 5.2. The ratings can range from 3-9. In Fig. 4 at a given purity rating $r$ , we plot the total fraction of parts (denoted as precision) across all object categories that were annotated with a rating $\\geq r$ . The higher the value the bet", + "bbox": [ + 496, + 824, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "7158", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/dcafc3eecfe34c08545e38a371c4bc113dca5bb30dc373b1b890a5ac59fec925.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
FeatureDatasetPretrain TaskFrameworkAR@1AR@10
ResNet-101 [26]IN-21KClassificationn/a2.86.4
ConvNeXt-L [35]IN-21KClassificationn/a3.17.9
ViT-LIN-1KDINO [5]n/a2.25.6
ViT-LIN-1KMAE [23]n/a1.64.6
ViT-LCOCOMAE+Inst. Seg.HTC++2.87.3
SwinLIN-21KClassificationn/a5.39.4
SwinLCOCOInst. Seg.HTC++2.912.5
SwinLLVISInst. Seg.Mask2Former5.323.1
SwinLLVIS + COCOInst. Seg.Mask2Former5.524.3
SwinLCOCOInst. Seg.Mask2Former6.627.6
", + "bbox": [ + 81, + 87, + 467, + 196 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/bbf3d1719885f1b908dcb671a894b58dac6d8cf452b145bc7336afb85e5ae7b0.jpg", + "table_caption": [ + "Table 5. Part localization of pixel-grouping from different architectures, pretrain task, and framework measured by AR@1 and AR@10 on PartImageNet-test. Here we compare ResNet [26], ConvNext [35], ViT [19], and Swin transformer [34] as candidates." + ], + "table_footnote": [], + "table_body": "
Multi-scaleCosineInstance-levelAR@1AR@10
1.29.8
✓2.116.1
✓3.514.4
✓✓5.523.4
✓✓5.221.5
✓✓✓6.627.6
", + "bbox": [ + 120, + 262, + 426, + 349 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 6. Ablating different features, distance metric, and clustering scope on part localization performance measured by AR@1 and AR@10 on PartImageNet-test.", + "bbox": [ + 76, + 354, + 467, + 397 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "ter the clustering purity of the method. In Fig. 4.a we notice that both our method and the supervised method outperform Choudhury et al. Our performance is better than the supervised model. However, we noticed the gap between the curves to be small. This is due to a large fraction of the 100 sampled classes belonging to the same WordNet subtree as those used in PartImageNet (animals and vehicles). To test the hypothesis, we sampled 300 classes outside the PartImageNet subtree and 300 classes inside this subtree to do another round of manual evaluation, reported in Fig. 4.b and Fig. 4.c respectively. We notice that the performance from our method generalizes equally well in both settings, but the supervised model does not generalize outside PartImagenet subtree. We provide non-cherry-picked visualization for many object classes in the supplementary.", + "bbox": [ + 75, + 400, + 467, + 626 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Next, we also measure the scaling ability of our model in Fig. 4.d, where we compare the performance of our model on differing number of object classes in ImageNet, ranging from 100 to $10\\mathrm{K}$ . We notice that the performance of our method is consistent, irrespective of the number of object classes being evaluated.", + "bbox": [ + 75, + 627, + 467, + 717 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5.5. Ablations", + "text_level": 1, + "bbox": [ + 76, + 726, + 187, + 739 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We conduct ablations to study the factors that influence the localization of initial mined-part segments. We use the ground truth instance mask to select pixel-level features on each object instance and measure the localization quality by AR@1 and 10 on the test split of PartImageNet dataset.", + "bbox": [ + 75, + 750, + 467, + 824 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Choice of architecture. We evaluate the mined parts from different settings. We use K-Means to mine part regions as before and measure the AR@1 and AR@10 with different settings. We observe that the localization quality differs significantly, and Swin Transformer [34] trained with", + "bbox": [ + 75, + 825, + 467, + 898 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/ef06b3943c9422284df7a61dab8e1a0257b5f3d06962e1fca45ea83147f3a5d5.jpg", + "image_caption": [ + "Figure 6. Different ablations for the pixel grouping and its localization quality. Left: Different number of groups per instance measured with AR@10. Right: Features from different stage of Mask2Former measured with AR@10. Both are evaluated on val and test combined splits of PartImageNet [22]." + ], + "image_footnote": [], + "bbox": [ + 501, + 89, + 692, + 188 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/69f8bbf3a405f4c50f3a46da0e6983a747eb364a489558b6d43b00b4bc239099.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 692, + 89, + 888, + 189 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Mask2Former [11] on COCO instance segmentation task shows a significant improvement compared to all other choices in Tab. 5. Interestingly, even with the same pretraining task, the choice of model is crucial. Mask2Former has an AR@10 of 27.6 compared to only 12.5 from a model trained for the same task but with HTC++ [6].", + "bbox": [ + 496, + 271, + 890, + 361 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Choice of features. In Tab. 6, we keep the backbone fixed and explore the optimal choice of features (multi-scale combining res3 and res4 layers vs only using res4) from Mask2Former and the distance metric (cosine vs L2) for clustering. We also show the impact of clustering pixels from all instances of the dataset together (in line with standard one-stage models [14] for unsupervised segmentation) vs our \"instance-level\" clustering where we cluster pixels from one object instance at a time. We note that cosine similarity yields better results in general.", + "bbox": [ + 496, + 362, + 890, + 513 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Fig. 6 (right) shows the localization quality with features from different layers in Mask2Former [11]. \"mask\", \"encoder\", and \"backbone\" stand for mask features, transformer encoder features, and backbone features all from Mask2Former, respectively.", + "bbox": [ + 496, + 513, + 890, + 588 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Number of clusters. In Fig. 6 (left), we measure the localization of the mined part segments from Sec. 4.2 with different numbers of grouping, and we pick the optimal $k = 4$ . Instace-level vs dataset-level clustering. In Tab. 6, instance-level segmentation in conjunction with cosine similarity provides AR@10 of 23.4 which is much higher than the equivalent one-stage setting without instance-level segmentation 16.1. We also note that multi-scale features provide a significant gain as well 23.4 vs 27.6.", + "bbox": [ + 496, + 589, + 890, + 724 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusion and Discussion", + "text_level": 1, + "bbox": [ + 500, + 739, + 746, + 753 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this work, we present a scalable self-training pipeline that can learn part segmentation for 21K object classes without any part segmentation labels. We show that PartDistillation has strong performance in zero-shot and few-shot settings. We show that the discovered parts have consistent purity over 10K part classes by manual evaluation.", + "bbox": [ + 496, + 763, + 890, + 854 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgments. This material is in part based upon work supported by the National Science Foundation under Grant No. IIS-1845485 and IIS-2006820.", + "bbox": [ + 496, + 854, + 890, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "7159", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Pierre Baldi. Autoencoders, unsupervised learning, and deep architectures. In Isabelle Guyon, Gideon Dror, Vincent Lemaire, Graham Taylor, and Daniel Silver, editors, Proceedings of ICML Workshop on Unsupervised and Transfer Learning, volume 27 of Proceedings of Machine Learning Research, pages 37-49, Bellevue, Washington, USA, 02 Jul 2012. PMLR. 2", + "[2] Nicolas Carion, Francisco Massa, Gabriel Synnaeve, Nicolas Usunier, Alexander Kirillov, and Sergey Zagoruyko. 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Advances in neural information processing systems, 33:3833-3845, 2020. 2" + ], + "bbox": [ + 501, + 92, + 890, + 584 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "7161", + "bbox": [ + 482, + 944, + 513, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/PartDistillation_ Learning Parts From Instance Segmentation/8d65fabb-b809-4c7d-a23a-7918b4cb9bac_model.json b/2023/PartDistillation_ Learning Parts From Instance Segmentation/8d65fabb-b809-4c7d-a23a-7918b4cb9bac_model.json new file mode 100644 index 0000000000000000000000000000000000000000..5f7e0d6642f12a067a49b73188a85db76cc4f077 --- /dev/null +++ b/2023/PartDistillation_ Learning Parts From Instance Segmentation/8d65fabb-b809-4c7d-a23a-7918b4cb9bac_model.json @@ -0,0 +1,2178 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.179, + 0.131, + 0.793, + 0.154 + ], + "angle": 0, + "content": "PartDistillation: Learning Parts from Instance Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.199, + 0.182, + 0.332, + 0.215 + ], + "angle": 0, + "content": "Jang Hyun Cho* UT Austin" + }, + { + "type": "text", + "bbox": [ + 0.16, + 0.22, + 0.366, + 0.234 + ], + "angle": 0, + "content": "janghyuncho7@utexas.edu" + }, + { + "type": "text", + "bbox": [ + 0.424, + 0.182, + 0.583, + 0.216 + ], + "angle": 0, + "content": "Philipp Krahenbuhl UT Austin" + }, + { + "type": "text", + "bbox": [ + 0.413, + 0.22, + 0.593, + 0.234 + ], + "angle": 0, + "content": "philkr@cs.utexas.edu" + }, + { + "type": "text", + "bbox": [ + 0.64, + 0.182, + 0.81, + 0.216 + ], + "angle": 0, + "content": "Vignesh Ramanathan Meta AI" + }, + { + "type": "text", + "bbox": [ + 0.646, + 0.22, + 0.8, + 0.234 + ], + "angle": 0, + "content": "vigneshr@meta.com" + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.286, + 0.168, + 0.386 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.387, + 0.187, + 0.515 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.171, + 0.287, + 0.389, + 0.411 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.187, + 0.411, + 0.266, + 0.469 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.187, + 0.469, + 0.266, + 0.515 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.267, + 0.411, + 0.404, + 0.469 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.267, + 0.469, + 0.404, + 0.515 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.405, + 0.287, + 0.651, + 0.469 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.405, + 0.469, + 0.651, + 0.515 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.651, + 0.287, + 0.885, + 0.469 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.651, + 0.469, + 0.885, + 0.515 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.516, + 0.892, + 0.544 + ], + "angle": 0, + "content": "Figure 1. PartDistillation distills a grouping of embedding distances of the penultimate later of a instance segmentation model into a part segmentation model in a completely unsupervised manner. Above are some representative results obtained without any part supervision." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.553, + 0.314, + 0.568 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.578, + 0.471, + 0.866 + ], + "angle": 0, + "content": "We present a scalable framework to learn part segmentation from object instance labels. State-of-the-art instance segmentation models contain a surprising amount of part information. However, much of this information is hidden from plain view. For each object instance, the part information is noisy, inconsistent, and incomplete. PartDistillation transfers the part information of an instance segmentation model into a part segmentation model through self-supervised self-training on a large dataset. The resulting segmentation model is robust, accurate, and generalizes well. We evaluate the model on various part segmentation datasets. Our model outperforms supervised part segmentation in zero-shot generalization performance by a large margin. Our model outperforms when finetuned on target datasets compared to supervised counterpart and other baselines especially in few-shot regime. Finally, our model provides a wider coverage of rare parts when evaluated over 10K object classes. Code is at https://github.com/facebookresearch/PartDistillation." + }, + { + "type": "title", + "bbox": [ + 0.502, + 0.553, + 0.631, + 0.568 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.581, + 0.892, + 0.673 + ], + "angle": 0, + "content": "The world of object parts is rich, diverse, and plentiful. Yet, even the most successful part segmentation benchmarks [10, 22] focus on only the few most prominent image classes, and are orders of magnitude smaller than corresponding object instance segmentation benchmarks [21, 31]. Parts are harder to detect, annotate, and properly define." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.676, + 0.893, + 0.903 + ], + "angle": 0, + "content": "In this paper, we show that instance segmentation models, and indirectly much larger instance segmentation datasets, provide plentiful supervision for part segmentation. Specifically, we show that the penultimate layer of a pre-trained instance segmentation model readily groups parts across a wide class of instances. We distill this part information from an instance segmentation model into a dedicated part segmentation framework, in a two stage process we call PartDistillation. In the first stage, our model learns to segment all possible parts in a class-agnostic fashion. We bootstrap an iterative self-training process from clustered embeddings of an instance segmentation model. The self-supervised nature of this process allows us to scale part discovery to \\(10K\\) object classes in \\(10M\\) images without any part-level supervision. In the second stage, our method" + }, + { + "type": "page_footnote", + "bbox": [ + 0.095, + 0.888, + 0.46, + 0.902 + ], + "angle": 0, + "content": "*This work was done during Jang Hyun Cho's internship at Meta AI." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "7152" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.137 + ], + "angle": 0, + "content": "learns to group the discovered parts of each object category independently into object-specific part clusters. Figure 1 shows the result of this two-stage process." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.137, + 0.47, + 0.258 + ], + "angle": 0, + "content": "Unlike traditional self-training methods [39, 43, 47] that rely on supervised part labels, we distill the part information from a pre-trained instance segmentation model. In this framework, self-training increases the consistency between the different potential part segmentation, and boosts the noisy supervisory signal. Our model makes full use of powerful instance segmentation architectures [11, 12, 25] for both supervision and part segmentation itself." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.258, + 0.47, + 0.409 + ], + "angle": 0, + "content": "We show that PartDistillation outperforms existing unsupervised methods by a large margin. It is very label-efficient in few-shot training, even compared to supervised models trained on existing labelled part segmentation dataset. Finally, we verify that the part discovery quality is consistent beyond a narrow set of classes in existing datasets. We go through manual evaluation process and show that 1) PartDistillation discover more consistent parts compared to supervised model and 2) the precision stays the same when scaled to 10K classes." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.423, + 0.22, + 0.438 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.448, + 0.47, + 0.614 + ], + "angle": 0, + "content": "Self-supervised learning aims to learn a general feature representation for many downstream vision tasks by solving a proxy task such as instance discrimination [8,9,24,42] and image reconstruction [1, 23]. The learned representation is then finetuned either on the same dataset with few labels or on different datasets and tasks. Other methods directly solve a task without labels such as k-NN classification [5, 42], image retrieval [3, 4], and image segmentation [5, 14, 29, 40]. PartDistillation directly solves part segmentation; we show strong zero-shot performance on unknown datasets and highly label-efficient when fine-tuned." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.614, + 0.47, + 0.811 + ], + "angle": 0, + "content": "Unsupervised part segmentation. Some prior works tackle part segmentation in purely unsupervised setting [15,28, 33]. They use a discriminative model to minimize pixel-level contrastive loss and an equivariance loss across views to assign unique labels on different part regions. These models work best if training images contain a single object category centered in an image, and thus do not scale gracefully. In contrast, PartDistillation learns part segmentation from instance segmentation. It uses object-level masks and region-level representation similar to [2, 11, 25]. In considers features exclusively within a detected instance, enabling the model to learn directly from crowded and scene-centric in-the-wild images." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Self-training boosts the performance of a pre-trained model on large-scale unlabelled data. Self-training starts with an initial model trained either with a small portion of labelled data or from self-supervision. It then train another model that predicts the same output as the initial model from a strongly augmented input. This may significantly" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.227 + ], + "angle": 0, + "content": "improve the robustness and performance of the resulting model [20,39,43,47]. PartDistillation can be best described as a self-training method. One notable difference is that we supplement the initial annotated labels with generically mined localization derived from pixel-level feature grouping within each object mask. We show that features from a model trained to solve object instance segmentation has surprisingly accurate part-level information which a simple grouping algorithm is able to extract." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.228, + 0.892, + 0.365 + ], + "angle": 0, + "content": "Query-based detection and segmentation. Detection Transformer (DETR) [2] rephrases the problem of object detection as a query-based cross-attention mechanism. A set of queries is transformed into object-level representation as a single vector by attending to the feature map of a given image through transformer decoders. PartDistillation adapt this framework [2, 11, 12, 46] and learn to represent part with a set of queries. This allows to decouple localization and classification over two different stages of training." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.377, + 0.638, + 0.393 + ], + "angle": 0, + "content": "3. Preliminaries" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.403, + 0.892, + 0.629 + ], + "angle": 0, + "content": "Self-training considers a small set of images and their labels, and a large set of unlabeled images. It starts from a teacher model pre-trained on the available labeled data. The initial model uses a supervised training objective. Self-training then fits a separate student model to the combined supervised data and a corpus of unsupervised data. On the supervised data, it uses the same supervised loss. On the unsupervised data, it uses the signal from the teacher, while heavily augmenting the students inputs. During training, the teacher is periodically updated from a snapshot of the student model. Without such an update self-training closely resembles model distillation [13, 27]. Variants of self-training [20, 41, 47] pre-train on a different task or use self-supervision. Self-training leads to more discriminative and robust features for the final system [3, 4, 20, 39, 47]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.63, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Query-based segmentation. Mask2Former is one of the recent methods that introduced the idea of query-based representation of (object instance) segments in an image [11, 12]. Mask2Former starts by encoding an input image \\(I\\) into an intermediate feature representation \\(F\\) using an encoder network \\(E: I \\to F\\). From this feature representation, Mask2Former transforms a fixed set of object queries (learned parameter vectors) \\(q_{1}^{o}, \\ldots, q_{N^{\\circ}}^{o}\\) into object instance masks \\(M_{1}^{o}, \\ldots, M_{N^{\\circ}}^{o}\\) with corresponding objectness scores \\(s_{1}^{o}, \\ldots, s_{N^{\\circ}}^{o}\\) through a decoder network \\(D^{o}: q_{i}^{o}, F \\to M_{i}^{o}, s_{i}^{o}, f_{i}^{o}\\). In addition, each output is associated with a feature vector \\(f_{i}^{o}\\), an abstract representation of the object instance. Mask2Former uses this feature vector to classify objects \\(c_{i}^{o} \\in \\mathcal{C}\\) into pre-defined object categories \\(\\mathcal{C}\\) through a classification head. Our PartDistillation makes full use of the query-based Mask2Former. However, instead of producing object instance queries, we produce queries for each potential object part in an image. In the next sec" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "7153" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.089, + 0.466, + 0.238 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.173, + 0.242, + 0.378, + 0.255 + ], + "angle": 0, + "content": "(a) First stage: Part-proposal learning" + }, + { + "type": "image", + "bbox": [ + 0.479, + 0.113, + 0.882, + 0.242 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.613, + 0.242, + 0.778, + 0.255 + ], + "angle": 0, + "content": "(b) Second stage: Part ranking" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.265, + 0.895, + 0.322 + ], + "angle": 0, + "content": "Figure 2. Overview of PartDistillation. Left: In the first stage, a transformer encoder produces instance segmentation feature which we group into class-agnostic part segments, part proposals, as described in Sec. 4.2. We then train a separate transformer decoder bootstrapped from these part segments and improved through self-training. Right: In the second stage, we assign part labels for all part-regions in a class by clustering across dataset and ranking by the density estimates of the clusters. We call this process class-specific part ranking." + }, + { + "type": "image", + "bbox": [ + 0.118, + 0.331, + 0.431, + 0.546 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.557, + 0.47, + 0.599 + ], + "angle": 0, + "content": "Figure 3. Self-training not only improves localization but also discovers new parts. Left: clustered part regions. Right: Final PartDistillation prediction after self-training." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.615, + 0.47, + 0.66 + ], + "angle": 0, + "content": "tion, we show how to use a variant of self-training, called PartDistillation, to train a query-based segmentation model for object parts without using any part annotations." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.689, + 0.232, + 0.705 + ], + "angle": 0, + "content": "4. PartDistillation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Our PartDistillation architecture extends a standard instance segmentation model [11]. We learn an additional query-based part proposal decoder, and an object-class-specific ranking function for each part proposal. Sec. 4.1 presents the exact architecture used for part segmentation. Sec. 4.2 highlights the training objective of the part proposal mechanism, while Sec. 4.3 shows the training of the object-class-specific ranking. Both part proposal and object-class-specific ranking are learned from instance labels alone, and do not use any dedicated part labels. We base all our experiments on a Mask2Former model trained using the open-vocabulary Detric [45] model. See Fig. 2 for an overview." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.333, + 0.892, + 0.349 + ], + "angle": 0, + "content": "4.1. A transformer-based part segmentation model" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.356, + 0.893, + 0.583 + ], + "angle": 0, + "content": "The basic PartDistillation architecture closely follows a Mask2Former [11] object instance segmentation model. We start from a pre-trained instance segmentation model with a fixed encoder \\( E \\), and object instance decoder \\( D^o \\). We use both as is and do not further fine-tune or modify them. Instead, we learn a separate part decoder \\( D^p: q_i^p, F \\to M_i^p, s_i^p, f_i^p \\) for a set of generic part queries \\( q_1^p, \\ldots, q_{N^p}^p \\). For each part query, we produce a part mask \\( M_i^p \\), a score \\( s_i^p \\), and feature representation \\( f_i^p \\). Here, the score \\( s_i^p \\) highlights how likely an output mask corresponds to a valid part. At this stage, parts are not associated to individual instances, or object classes. Instead, they are shared among all instances and classes in an image. This helps keep the number of potential part queries low, and allows parts to generalize among different object classes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.583, + 0.892, + 0.675 + ], + "angle": 0, + "content": "In a second stage, we assign each part proposal to their closest object instance, and rescore the part in the context of the objects category. For each part query \\( q_{i}^{p} \\), we measure the overlap (Intersection over Union) \\( \\mathcal{O} \\) between the part mask \\( M_{i}^{p} \\) and all objects masks \\( M_{j}^{o} \\) and assign the part to the highest overlapping object \\( a_{i} \\):" + }, + { + "type": "equation", + "bbox": [ + 0.601, + 0.685, + 0.891, + 0.71 + ], + "angle": 0, + "content": "\\[\na _ {i} = \\arg \\max _ {j} \\mathcal {O} \\left(M _ {j} ^ {o}, M _ {i} ^ {p}\\right). \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.892, + 0.87 + ], + "angle": 0, + "content": "Here we use open-vocabulary Detic model to cover large number of object classes. This association provides us with not just an object query, but also its object instance feature \\( f_{a_i}^o \\). We rerank each part proposal using a scoring function \\( r(f_i^p |f_{a_i}^o) \\). We use an object's class as the primary signal to rank part segmentations. Parts that often appear in specific object classes are likely part of an object. Parts that rarely appear in specific object classes may simply be outliers. The final part score \\( \\hat{s}_i^p = r(f_i^p |f_{a_i}^o) \\) relies fully on the reranked model." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "The final part segmentation model closely resembles two-stage object detection and instance segmentation net" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "7154" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.471, + 0.184 + ], + "angle": 0, + "content": "works. The first stage produces class-agnostic object proposals. A second stage then scores these proposals. The main difference between our setup and two-stage detectors is the training pipeline. In the next two sections, we show how to learn both the part decoder \\( D^{p} \\) and reranking function \\( r(f_{i}^{p}|f_{j}^{o}) \\) from just object instance level annotations." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.2, + 0.47, + 0.231 + ], + "angle": 0, + "content": "4.2. Learning a part decoder from instance segmentation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.242, + 0.469, + 0.348 + ], + "angle": 0, + "content": "We exploit two different signals to train a part segmentation model from a pre-trained instance segmentation: First, within each detected instance, the pixel-level feature representation \\( f^o \\) of an instance segmentation model naturally groups pixels of similar parts together. Second, across a dataset, various parts reoccur, shared between different objects and instances." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.35, + 0.47, + 0.563 + ], + "angle": 0, + "content": "PartDistillation starts by clustering pixel-level features of the penultimate layer of the Mask2Former architecture. Given an object instance mask \\( M_{i}^{o} \\), we group pixel-level features \\( f_{i}^{o} \\) within that mask by K-Means clustering [36] and obtain class-agnostic part segments \\( \\hat{M}_1^p, \\hat{M}_2^p, \\dots, \\hat{M}_k^p \\) for each object instance. We refer to these segments as part proposals. For each object instance, these part proposals follow the inferred instance mask \\( \\hat{M}_j^p \\subseteq M_i^o \\), and the embedding distance of the mid-level representation \\( f^{o} \\) of the Mask2Former. The emergence of structured mid-level representations is common among deep networks [44], and as such provides good part-level supervision. However, the resulting grouping is both inconsistent between object instances, and noisy within each instance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.566, + 0.47, + 0.702 + ], + "angle": 0, + "content": "We infer a consistent part segmentation by training a class-agnostic query-based part decoder [11] \\( D^{p} \\) on all part proposals. More precisely, we train a single-class instance segmentation model and treat all mined part proposals as ground truth masks. We train the model with a binary classification loss and mask loss similar to the original Mask2Former. However, the initial part proposals from pixel-level feature clustering exhibit significant localization errors as visualized in Fig. 3." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.705, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Self-training. We reduce this noise through self-training, and obtain high quality part proposals. The output of the model is a set of part proposals for each image and the model's confidence scores for the proposals. Additionally, we also obtain decoded query vectors for the proposals, which serve as our part-level representation. We filter out part proposals that do not overlap with the object instance mask \\( M^o \\) in each image or have low score \\( s^p \\). Self-training reinforces positive part proposals, and suppresses the score \\( s^p \\) of negative proposals. The results are clean object-agnostic part proposals, as shown in Fig. 3. In the next section, we show how to assign these proposals to individual object classes, to obtain a list of likely object parts." + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.1, + 0.89, + 0.2 + ], + "angle": 0, + "content": "
Dataset Name# Images# Object Classes# Part Classes (Avg. #)
PartImageNet-train16,54010940 (~4)
PartImageNet-val,test7,5554940 (~4)
Pascal Part-train4,6382050 (~8)
Pascal Part-val4,7582050 (~8)
Cityscapes Part-train2,97559 (~4)
Cityscapes Part-val50059 (~4)
ImageNet-21K~15M~21Kn/a
" + }, + { + "type": "table_caption", + "bbox": [ + 0.541, + 0.203, + 0.85, + 0.218 + ], + "angle": 0, + "content": "Table 1. Summary of all datasets used in this work." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.228, + 0.813, + 0.246 + ], + "angle": 0, + "content": "4.3. Learning class-specific part ranking" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.252, + 0.893, + 0.297 + ], + "angle": 0, + "content": "Our aim is to produce a score \\( r(f_i^p | f_j^o) \\) of how likely a query \\( q_i^p \\) is part of an object \\( q_j^o \\). We learn this score as a density estimate" + }, + { + "type": "equation", + "bbox": [ + 0.522, + 0.31, + 0.892, + 0.352 + ], + "angle": 0, + "content": "\\[\nr _ {k} \\left(f _ {i} ^ {p} \\mid f _ {j} ^ {o}\\right) = \\frac {\\exp \\left(- \\| D ^ {p} \\left(f _ {i} ^ {p} , f _ {j} ^ {o}\\right) - \\mu_ {k} ^ {j} \\| _ {2}\\right)}{\\sum_ {l = 1} ^ {N _ {j}} \\exp \\left(- \\| D ^ {p} \\left(f _ {i} ^ {p} , f _ {j} ^ {o}\\right) - \\mu_ {l} ^ {j} \\| _ {2}\\right)} \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.361, + 0.892, + 0.467 + ], + "angle": 0, + "content": "where the above softmax considers all parts \\(l\\) assigned to an object \\(j\\). We use an objects class \\(c^o\\) as the main supervisory signal for the above density estimate. Parts that often co-occur with a specific object class in our training set are scored higher, parts that rarely appear in an object category are weighted down. We found a simple weighted k-means-based initial density estimate to be sufficient [38]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.468, + 0.893, + 0.664 + ], + "angle": 0, + "content": "During training, we match each pixel \\( x \\) of an object to its most confident arg \\( \\max_{i} M_{i}^{p}(x) s_{i}^{p} \\) part query. Any query with a score \\( s_{i}^{p} > 0.3 \\) that covers at least \\( 5\\% \\) of the area of the object is considered a candidate. More details about postprocessing part candidates in supplementary. For each class, we aggregate all candidate queries across the entire training dataset. Next, we use the k-means-based density estimator of Snell et al. [38] to initialize our scoring function Eq. 2. This density estimate assigns common query features a high initial score, and rare ones a low score. The entire procedure again, does not use any part labels, but instead uses the co-occurrence of parts and object classes over an entire dataset as a supervisory signal." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.664, + 0.892, + 0.756 + ], + "angle": 0, + "content": "Final self training. Similar to part proposals, we again use self-training to boost the performance of the class-specific ranking function, with cluster IDs as class labels. We use the same postprocessing step (area and score thresholds) to refine the pseudo-labels before self-training. More details are in the supplementary." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.77, + 0.633, + 0.787 + ], + "angle": 0, + "content": "5. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.795, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Datasets. For quantitative evaluation, we use PartImageNet [22], Pascal Parts [10], and Cityscapes Parts [17, 37] datasets. Table 1 shows a summary of these datasets. PartImageNet is a 158 class subset of ImageNet-1K dataset [18] with 40 part classes shared across all object categories. The test split of PartImageNet used for evaluation has 49 object categories. All 40 part categories are" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "7155" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.082, + 0.09, + 0.894, + 0.185 + ], + "angle": 0, + "content": "
sheephorsecowmbikeNMIcatsheephorsecowmbikeARI
planebuscarbikedogplanebuscarbikedogcat
DFF12.214.412.719.116.413.59.017.814.818.021.632.323.337.238.328.524.139.132.337.5
SCOPS26.529.428.835.435.135.733.628.930.133.746.355.751.259.268.066.067.152.452.246.6
K-means34.533.333.038.942.837.538.435.240.444.258.366.859.063.176.866.470.663.270.271.9
Choudhury et al.35.037.435.340.545.138.836.834.846.647.959.868.959.764.779.667.672.764.773.675.4
Choudhury et al.†55.242.860.342.549.445.141.139.851.255.477.462.881.861.570.974.166.454.286.288.9
PartDistillation57.362.265.534.858.855.654.853.643.637.881.689.990.043.788.784.187.574.859.052.6
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.19, + 0.895, + 0.233 + ], + "angle": 0, + "content": "Table 2. We evaluate our single model predictions on all 10 individual models of DFF [16], SCOPS [28], and Choudhury et al. [15]. We follow the same evaluation protocol as [15] such as the number of parts, image resizing and cropping, etc. Note that our model has never seen Pascal Part images. Here \\(\\dagger\\) means our implementation with comparable model." + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.248, + 0.28, + 0.371 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.284, + 0.249, + 0.482, + 0.371 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.484, + 0.249, + 0.683, + 0.371 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.685, + 0.249, + 0.887, + 0.371 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.227, + 0.372, + 0.741, + 0.386 + ], + "angle": 0, + "content": "Figure 4. Manual evaluation result comparing supervised method and PartDistillation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.402, + 0.47, + 0.581 + ], + "angle": 0, + "content": "still present in the test split. Pascal Parts is another part segmentation dataset with 20 object categories and 50 overall part categories. Each object class has 9 part classes on average. Cityscapes Parts contains 5 object classes that are either person or vehicles. Interestingly, there are a few common object classes between all datasets. However, each dataset has different definitions of parts for those objects. While all our models are only trained on ImageNet-21K with \\(15M\\) images, we also compare with baseline models trained directly on the train split of above evaluation datasets. We evaluate all models on the val, test splits of the evaluation datasets." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.583, + 0.47, + 0.704 + ], + "angle": 0, + "content": "Baselines. Here we describe all the baselines. In addition to published methods for unsupervised part segmentation like Choudhury et al. [15], we also describe some simple variants of our approach like \"one-stage self-training\". We also compare with fully supervised models in specific settings. All models are Mask2Former [11] with SwinL backbone [34], initialized with weights trained on COCO Instance Segmentation [32] unless otherwise specified." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.704, + 0.47, + 0.78 + ], + "angle": 0, + "content": "(1) Choudhury et al. segment parts by training a model for a single object class at a time. Hence, we train individual models, one class at a time for every dataset. We resort to only using the DeepLab [7]-like framework with SwinL backbone as suggested in their work." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.47, + 0.87 + ], + "angle": 0, + "content": "(2) One-stage self-training. We also extend the standard one-stage unsupervised segmentation by clustering with self-training. In particular, we first use K-Means to cluster pixels belonging to all segmented object instances of each object category. We use the part clusters as initial supervisory signal to run two rounds of self-training." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.871, + 0.469, + 0.901 + ], + "angle": 0, + "content": "(3) Part-supervised models. We evaluate models trained with full supervision using a source dataset on a new" + }, + { + "type": "list", + "bbox": [ + 0.076, + 0.704, + 0.47, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.402, + 0.89, + 0.431 + ], + "angle": 0, + "content": "target dataset. This allows us to compare their generalization ability with our fully unsupervised model." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.432, + 0.892, + 0.629 + ], + "angle": 0, + "content": "Implementation Details. Self-training in our model is done with a batch size of 256 over 4 nodes. We use a learning rate of 0.0001 except for fine-tuning experiments in Table 4. For part-proposal learning step, we trained our model for \\(50K\\) iterations, and \\(100K\\) iterations for the final self-training during part association. For training Choudhury et al. [15], we closely followed their official implementation. When training on PartImageNet/ImageNet, we chose the best hyper-parameter based on one randomly chosen object category and used it for all other categories. For part-region mining, we set \\(k = 4\\) and for association we set \\(k = 8\\). We applied dense-CRF [30] for each mined parts offline. We provide more details are in supplementary." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.637, + 0.829, + 0.652 + ], + "angle": 0, + "content": "5.1. Evaluation on annotated part datasets" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.66, + 0.892, + 0.765 + ], + "angle": 0, + "content": "We first compare our method against baseline models on PartImageNet, PascalParts and Cityscapes Parts which have pre-annotated part masks for different object categories. Unsupervised methods (such as our method) associate segmented parts with arbitrary cluster labels. Unlike supervised methods, there is no direct one-to-one correspondence between cluster labels and pre-annotated part labels." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.84 + ], + "angle": 0, + "content": "NMI and ARI. The metrics normalized mutual information (NMI) and adjusted Rand index (ARI) were introduced in Choudhury et al. [15] as a way to cope with the above issue. NMI and ARI measure quality with respect to the target annotated part mask labels." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Mean Intersection over Union (mIoU). Another standard way to evaluate unsupervised methods is to first associate each generated cluster with one of the part labels in the dataset whose part masks have the highest mIoU overlap" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.956 + ], + "angle": 0, + "content": "7156" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.136, + 0.089, + 0.411, + 0.301 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.305, + 0.47, + 0.348 + ], + "angle": 0, + "content": "Figure 5. An example of \\(3 \\times 3\\) grid images shown to annotators for a part cluster generated by our method (object class: laptop). The discovered parts are highlighted in red." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.354, + 0.47, + 0.414 + ], + "angle": 0, + "content": "with the segments from the cluster. This allows us to directly adopt mIoU to compare the cluster with the masks from the associated ground truth part. We provide more details in supplementary." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.414, + 0.47, + 0.504 + ], + "angle": 0, + "content": "Average Recall. We also evaluate only the localization ability of the model separately. This can be done with Average Recall (AR@k) metric [32] for measuring quality of the top \\( k \\) predicted masks per image. The metric ignores class labels and measures recall@k at different IoU thresholds, followed by averaging across the thresholds." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.513, + 0.427, + 0.53 + ], + "angle": 0, + "content": "5.2. Purity evaluation through manual rating" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.537, + 0.471, + 0.84 + ], + "angle": 0, + "content": "Metrics used for unsupervised segmentation evaluation have different trade-offs as pointed out in previous works [15]. Also, existing part datasets only cover a small set of object categories, and expanding part annotations to thousands of objects in ImageNet is prohibitive in terms of annotation cost. Hence, to measure the quality of discovered parts at a much larger scale, we need a different strategy. Inspired by both observations, we introduce a manual rating based metric. More specifically, for each part cluster discovered for an object category, we sample 9 images to form a \\(3 \\times 3\\) grid and highlight the part mask belonging to the cluster as shown in Fig. 5. We ask annotators to rate the purity on a scale of 3-9, denoting the maximum number of images in the grid, where the part mask consistently segments the same part of the object. As an example, Fig. 5 was rated as 9. The higher the rating, the purer the cluster. This rating process is very cheap, since even for \\(10K\\) classes with 8 parts, we need to rate only \\(80K\\) collages. This does not require annotators to manually draw part boundaries, which is much more expensive." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.848, + 0.172, + 0.862 + ], + "angle": 0, + "content": "5.3. Results" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.871, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Comparison with unsupervised methods. We provide results for various unsupervised methods on PascalParts in" + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.09, + 0.891, + 0.279 + ], + "angle": 0, + "content": "
MethodTrainTestGT ObjectAR@200mIOU
SupervisedPartImageNetPascal Part10.6
SupervisedCityscapes PartPascal Part12.3
One-stage.ImageNet-21KPascal Part18.8
PartDistillationImageNet-21KPascal Part25.0
SupervisedPartImageNetPascal Part✓11.121.8
SupervisedCityscapes PartPascal Part✓13.412.0
One-stage.ImageNet-21KPascal Part✓20.416.5
PartDistillationImageNet-21KPascal Part✓26.823.0
SupervisedPascal PartPartImageNet40.830.8
SupervisedCityscapes PartPartImageNet10.817.2
One-stage.ImageNet-21KPartImageNet31.826.6
PartDistillationImageNet-21KPartImageNet51.436.1
SupervisedPascal PartPartImageNet✓45.734.9
SupervisedCityscapes PartPartImageNet✓11.921.5
One-stage.ImageNet-21KPartImageNet✓36.231.9
PartDistillationImageNet-21KPartImageNet✓58.048.0
" + }, + { + "type": "table_caption", + "bbox": [ + 0.498, + 0.284, + 0.894, + 0.381 + ], + "angle": 0, + "content": "Table 3. Zero-shot part segmentation comparing PartDistillation to supervised baselines. PartImageNet and Pascal Part consist of object classes that share the common part classes. The zero-shot part segmentation is measured by AR@200 and mIOU. Despite that supervised models are trained with part labels, PartDistillation consistently shows better generalization. \"One-stage.\" stands for our one-stage self-training baseline." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.392, + 0.893, + 0.542 + ], + "angle": 0, + "content": "Tab. 2. We follow the same evaluation protocol as the state-of-the-art method from Choudhury et al. [15], and use NMI and ARI metrics. We compare with published results from [15] for DFF [16], SCOPS [28] and K-Means. These methods use a Resnet50 backbone. Extending them methods to a transformer based framework is beyond the scope of this work (details in supp.). However, to enable fair comparison, we also train the best baseline: Choudhury et al. [15] with our implementation using comparable models (SwinL) and pre-trained weights from Mask2Former." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.543, + 0.894, + 0.679 + ], + "angle": 0, + "content": "We further note that our method is trained only on ImageNet-21K dataset and is not fine-tuned on PascalParts1. Despite this, it outperforms the SwinL version of Choudhury et al. trained on PascalParts for 7 out of 10 object classes. Our NMI averaged across all classes is 52.4 which is \\(4.1\\%\\) better than that for Choudhurty et al. (48.3). This shows the higher quality of parts discovered by our method, in addition to its ability to easily scale to \\(10K\\) object classes unlike existing methods." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.68, + 0.894, + 0.83 + ], + "angle": 0, + "content": "Comparison with supervised methods. The primary focus of our work is to scale part segmentation to a large number of object classes. This could also be achieved if supervised part models trained on a small source dataset with part annotations, can be transferred to new target datasets. We refer to this as zero-shot part segmentation. We compare Part-Distillation with supervised models in this zero-shot setup in Tab. 3. We train the supervised model on different source datasets and evaluate on a new target dataset. Note that our method is still trained without any part annotations. We" + }, + { + "type": "page_footnote", + "bbox": [ + 0.498, + 0.84, + 0.893, + 0.9 + ], + "angle": 0, + "content": "One advantage that PartDistillation enjoys is learning parts from many object classes, hence easily scalable to large dataset. Other unsupervised baselines are specifically designed for a single object class, and with our best effort we could not successfully train on multi-class extension of any of the baselines. Hence, other baselines are trained on one class at a time." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "7157" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.082, + 0.09, + 0.891, + 0.282 + ], + "angle": 0, + "content": "
MethodTrainFinetuneAR@200mIOU
1 %5%10%20%50%100%1 %5%10%20%50%100%
Instance Seg.COCOPascal Part25.336.538.843.647.149.420.537.344.452.655.556.0
Part-supervisedPartImageNetPascal Part28.737.940.642.946.048.523.044.251.452.755.656.3
Part-supervisedCityscapes PartPascal Part25.135.339.141.344.646.517.034.643.151.554.854.9
PartDistillationImageNet-21KPascal Part33.240.542.445.547.850.225.843.048.753.056.258.6
Instance Seg.COCOPartImageNet65.370.573.575.876.376.832.058.363.266.168.970.8
Part-supervisedPascal PartPartImageNet59.565.867.071.073.676.645.659.563.465.968.269.5
Part-supervisedCityscapes PartPartImageNet52.563.467.769.673.273.220.654.060.565.567.370.0
PartDistillationImageNet-21KPartImageNet67.873.274.176.177.376.936.360.364.567.270.071.5
Instance Seg.COCOCityscapes Part12.517.418.820.320.321.228.349.951.361.562.463.8
Part-supervisedPartImageNetCityscapes Part8.413.715.017.818.118.737.150.955.162.664.166.2
Part-supervisedPascal PartCityscapes Part14.116.617.618.819.319.753.062.363.365.767.668.4
PartDistillationImageNet-21KCityscapes Part14.719.119.220.320.721.353.463.164.466.268.769.9
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.286, + 0.893, + 0.343 + ], + "angle": 0, + "content": "Table 4. Few-shot benchmark. We train PartDistillation and part-supervised models on \\(1\\%\\), \\(5\\%\\), \\(10\\%\\), \\(20\\%\\), \\(50\\%\\) and \\(100\\%\\) of the target data with labels and evaluate AR@200 and mIOU to measure part segmentation. All models are initialized as Mask2Former with SwinL backbone pretrained on COCO instance segmentation dataset for 100 epochs. For \"Part-supervised\" and PartDistillation, numbers in gray cells are initialized from part-proposal models as explained in Sec. 4.2." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.353, + 0.47, + 0.383 + ], + "angle": 0, + "content": "use two setups during evaluation, where we assume ground truth object masks are available in the test set or not." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.384, + 0.47, + 0.521 + ], + "angle": 0, + "content": "We first evaluate AR@200 and observe that our method significantly outperforms all supervised methods in all settings by at-least \\(10\\%\\). The gap is much higher (\\(\\geq 15\\%\\)), when measured on PascalParts which has a more diverse set of part and object classes. This shows the superior localization ability of our method compared to even models trained with explicit part mask supervision. We also see that our full method outperforms the one-stage self-training baseline, validating the need for the two-stage design." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.522, + 0.471, + 0.765 + ], + "angle": 0, + "content": "Since part labels in target datasets are different from those in source datasets, we ignore the predicted part labels from the supervised models and only retain the part masks. We then treat these masks as \"part proposals\", similar to the output from the first stage of our model, and cluster proposals belonging to instances of each object category in the test split of the target dataset (details in supplementary). This can be done easily in the case of PartsImageNet even in the absence of ground truth object masks, since each image mostly has only one instance of one object category. However, this is not possible for PascalParts which often has multiple object categories and instances per image. Hence, we report mIoU on PascalParts only when ground truth object masks are assumed to be available. We notice significant gains from our model on the mIoU metric as well compared to other methods, including the one-stage baseline." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Few-shot part segmentation. In practice, another way to scale part segmentation would be to collect a small amount (few-shot) of part mask annotations for the target dataset and object categories. We could then start from a strong pretrained model and fine-tune it on the target few-shot dataset. We evaluate in such a setup as well to further measure the practical utility of our model. We compare different pretraining methods in Tab. 4. This includes our method as well as part-supervised models trained with full part super-" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.353, + 0.892, + 0.413 + ], + "angle": 0, + "content": "vision on different source datasets. Additionally, we also compare with a model pre-trained for COCO instance segmentation. We report performance with different amounts of supervision (1%-100%) for the target dataset." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.413, + 0.892, + 0.55 + ], + "angle": 0, + "content": "We first notice that at a very low-shot setup (1%) our model outperforms all other methods significantly. In the case of Pascal parts, it is 4.5% better is AR@200 than the next best method (33.2 vs 28.7). More interestingly, our method achieves an mIoU of 56.2% with only 50% labels. This is comparable to the best performance with other methods at 100% supervision of 56.0. This demonstrates that our method is \\(2 \\times\\) more label efficient than other methods. This observation is true for other target datasets as well." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.56, + 0.822, + 0.577 + ], + "angle": 0, + "content": "5.4. Purity evaluation with manual rating" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.584, + 0.892, + 0.825 + ], + "angle": 0, + "content": "We first randomly sample 100 object classes from ImageNet-21K dataset and compare our method with both Choudhury et al. (trained with our SwinL implementation) as well as the supervised model trained on PartImageNet. As before, for the supervised method we discard part labels from the source dataset and cluster the resulting class-agnostic part masks independently for each of the 100 object categories to get object-specific part clusters. We use Detric [45] to obtain instance segmentation mask for the object category in each image, and restrict part masks to be fully contained within the instance mask for all methods. We obtain 8 part clusters per object category for all methods. We eliminate degenerate parts that occupy a large portion of the object, by setting a threshold for the part mask area. We remove part masks whose area exceed \\(50\\%\\) of the object area (more analysis in supplementary)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.892, + 0.901 + ], + "angle": 0, + "content": "The clusters were sent for manual rating as mentioned in Sec. 5.2. The ratings can range from 3-9. In Fig. 4 at a given purity rating \\( r \\), we plot the total fraction of parts (denoted as precision) across all object categories that were annotated with a rating \\( \\geq r \\). The higher the value the bet" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.956 + ], + "angle": 0, + "content": "7158" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.082, + 0.088, + 0.468, + 0.198 + ], + "angle": 0, + "content": "
FeatureDatasetPretrain TaskFrameworkAR@1AR@10
ResNet-101 [26]IN-21KClassificationn/a2.86.4
ConvNeXt-L [35]IN-21KClassificationn/a3.17.9
ViT-LIN-1KDINO [5]n/a2.25.6
ViT-LIN-1KMAE [23]n/a1.64.6
ViT-LCOCOMAE+Inst. Seg.HTC++2.87.3
SwinLIN-21KClassificationn/a5.39.4
SwinLCOCOInst. Seg.HTC++2.912.5
SwinLLVISInst. Seg.Mask2Former5.323.1
SwinLLVIS + COCOInst. Seg.Mask2Former5.524.3
SwinLCOCOInst. Seg.Mask2Former6.627.6
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.202, + 0.47, + 0.258 + ], + "angle": 0, + "content": "Table 5. Part localization of pixel-grouping from different architectures, pretrain task, and framework measured by AR@1 and AR@10 on PartImageNet-test. Here we compare ResNet [26], ConvNext [35], ViT [19], and Swin transformer [34] as candidates." + }, + { + "type": "table", + "bbox": [ + 0.121, + 0.263, + 0.428, + 0.351 + ], + "angle": 0, + "content": "
Multi-scaleCosineInstance-levelAR@1AR@10
1.29.8
✓2.116.1
✓3.514.4
✓✓5.523.4
✓✓5.221.5
✓✓✓6.627.6
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.356, + 0.468, + 0.398 + ], + "angle": 0, + "content": "Table 6. Ablating different features, distance metric, and clustering scope on part localization performance measured by AR@1 and AR@10 on PartImageNet-test." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.401, + 0.468, + 0.627 + ], + "angle": 0, + "content": "ter the clustering purity of the method. In Fig. 4.a we notice that both our method and the supervised method outperform Choudhury et al. Our performance is better than the supervised model. However, we noticed the gap between the curves to be small. This is due to a large fraction of the 100 sampled classes belonging to the same WordNet subtree as those used in PartImageNet (animals and vehicles). To test the hypothesis, we sampled 300 classes outside the PartImageNet subtree and 300 classes inside this subtree to do another round of manual evaluation, reported in Fig. 4.b and Fig. 4.c respectively. We notice that the performance from our method generalizes equally well in both settings, but the supervised model does not generalize outside PartImagenet subtree. We provide non-cherry-picked visualization for many object classes in the supplementary." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.628, + 0.468, + 0.718 + ], + "angle": 0, + "content": "Next, we also measure the scaling ability of our model in Fig. 4.d, where we compare the performance of our model on differing number of object classes in ImageNet, ranging from 100 to \\(10\\mathrm{K}\\). We notice that the performance of our method is consistent, irrespective of the number of object classes being evaluated." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.727, + 0.188, + 0.74 + ], + "angle": 0, + "content": "5.5. Ablations" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.468, + 0.825 + ], + "angle": 0, + "content": "We conduct ablations to study the factors that influence the localization of initial mined-part segments. We use the ground truth instance mask to select pixel-level features on each object instance and measure the localization quality by AR@1 and 10 on the test split of PartImageNet dataset." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.826, + 0.468, + 0.9 + ], + "angle": 0, + "content": "Choice of architecture. We evaluate the mined parts from different settings. We use K-Means to mine part regions as before and measure the AR@1 and AR@10 with different settings. We observe that the localization quality differs significantly, and Swin Transformer [34] trained with" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.09, + 0.693, + 0.189 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.693, + 0.09, + 0.889, + 0.19 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.197, + 0.892, + 0.268 + ], + "angle": 0, + "content": "Figure 6. Different ablations for the pixel grouping and its localization quality. Left: Different number of groups per instance measured with AR@10. Right: Features from different stage of Mask2Former measured with AR@10. Both are evaluated on val and test combined splits of PartImageNet [22]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.272, + 0.892, + 0.362 + ], + "angle": 0, + "content": "Mask2Former [11] on COCO instance segmentation task shows a significant improvement compared to all other choices in Tab. 5. Interestingly, even with the same pretraining task, the choice of model is crucial. Mask2Former has an AR@10 of 27.6 compared to only 12.5 from a model trained for the same task but with HTC++ [6]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.363, + 0.892, + 0.514 + ], + "angle": 0, + "content": "Choice of features. In Tab. 6, we keep the backbone fixed and explore the optimal choice of features (multi-scale combining res3 and res4 layers vs only using res4) from Mask2Former and the distance metric (cosine vs L2) for clustering. We also show the impact of clustering pixels from all instances of the dataset together (in line with standard one-stage models [14] for unsupervised segmentation) vs our \"instance-level\" clustering where we cluster pixels from one object instance at a time. We note that cosine similarity yields better results in general." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.514, + 0.892, + 0.589 + ], + "angle": 0, + "content": "Fig. 6 (right) shows the localization quality with features from different layers in Mask2Former [11]. \"mask\", \"encoder\", and \"backbone\" stand for mask features, transformer encoder features, and backbone features all from Mask2Former, respectively." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.59, + 0.892, + 0.726 + ], + "angle": 0, + "content": "Number of clusters. In Fig. 6 (left), we measure the localization of the mined part segments from Sec. 4.2 with different numbers of grouping, and we pick the optimal \\( k = 4 \\). Instace-level vs dataset-level clustering. In Tab. 6, instance-level segmentation in conjunction with cosine similarity provides AR@10 of 23.4 which is much higher than the equivalent one-stage setting without instance-level segmentation 16.1. We also note that multi-scale features provide a significant gain as well 23.4 vs 27.6." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.74, + 0.748, + 0.755 + ], + "angle": 0, + "content": "6. Conclusion and Discussion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.855 + ], + "angle": 0, + "content": "In this work, we present a scalable self-training pipeline that can learn part segmentation for 21K object classes without any part segmentation labels. We show that PartDistillation has strong performance in zero-shot and few-shot settings. We show that the discovered parts have consistent purity over 10K part classes by manual evaluation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.892, + 0.9 + ], + "angle": 0, + "content": "Acknowledgments. This material is in part based upon work supported by the National Science Foundation under Grant No. IIS-1845485 and IIS-2006820." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "7159" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.211 + ], + "angle": 0, + "content": "[1] Pierre Baldi. Autoencoders, unsupervised learning, and deep architectures. In Isabelle Guyon, Gideon Dror, Vincent Lemaire, Graham Taylor, and Daniel Silver, editors, Proceedings of ICML Workshop on Unsupervised and Transfer Learning, volume 27 of Proceedings of Machine Learning Research, pages 37-49, Bellevue, Washington, USA, 02 Jul 2012. 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PartDistillation distills a grouping of embedding distances of the penultimate later of a instance segmentation model into a part segmentation model in a completely unsupervised manner. Above are some representative results obtained without any part supervision. + +![](images/6a48f368fc8a8aeff7d562b4e3f737ae86b3885895f7859140364be654d16853.jpg) + +![](images/79b452e773a617f147d8be753e795d78e8a5196ae6ab48417093133435c4f196.jpg) + +![](images/52b43cf9b85356d9a37733a8c4bec341e16ea2a57b4440a79adea1fc03111820.jpg) + +![](images/893730c2b6a4474d9746744343159353c82a0a67d8149e00c70d4bc558a13f7a.jpg) + +![](images/980be0dfe09124e5a13eb7394a9f0e120a854d98273c72b30969016c8f02826b.jpg) + +![](images/fb313d7cb81bcb9831c14a57b77ba9d514d853d829f5240f3051fe81c383a254.jpg) + +![](images/184311edacc9ebb591220a3b01ddf7fdbccce8db09a66b0b7327a9bc3af59f56.jpg) + +![](images/e62f6596b3c48568d349d7c1f1583a903cbcae842d28f5bee9e7fb62b4b8e515.jpg) + +![](images/5027ed9ca3b327e7728a604758acbbcfd5d6c363f9c40ec7466ef8757671129f.jpg) + +# Abstract + +We present a scalable framework to learn part segmentation from object instance labels. State-of-the-art instance segmentation models contain a surprising amount of part information. However, much of this information is hidden from plain view. For each object instance, the part information is noisy, inconsistent, and incomplete. PartDistillation transfers the part information of an instance segmentation model into a part segmentation model through self-supervised self-training on a large dataset. The resulting segmentation model is robust, accurate, and generalizes well. We evaluate the model on various part segmentation datasets. Our model outperforms supervised part segmentation in zero-shot generalization performance by a large margin. Our model outperforms when finetuned on target datasets compared to supervised counterpart and other baselines especially in few-shot regime. Finally, our model provides a wider coverage of rare parts when evaluated over 10K object classes. Code is at https://github.com/facebookresearch/PartDistillation. + +# 1. Introduction + +The world of object parts is rich, diverse, and plentiful. Yet, even the most successful part segmentation benchmarks [10, 22] focus on only the few most prominent image classes, and are orders of magnitude smaller than corresponding object instance segmentation benchmarks [21, 31]. Parts are harder to detect, annotate, and properly define. + +In this paper, we show that instance segmentation models, and indirectly much larger instance segmentation datasets, provide plentiful supervision for part segmentation. Specifically, we show that the penultimate layer of a pre-trained instance segmentation model readily groups parts across a wide class of instances. We distill this part information from an instance segmentation model into a dedicated part segmentation framework, in a two stage process we call PartDistillation. In the first stage, our model learns to segment all possible parts in a class-agnostic fashion. We bootstrap an iterative self-training process from clustered embeddings of an instance segmentation model. The self-supervised nature of this process allows us to scale part discovery to $10K$ object classes in $10M$ images without any part-level supervision. In the second stage, our method + +learns to group the discovered parts of each object category independently into object-specific part clusters. Figure 1 shows the result of this two-stage process. + +Unlike traditional self-training methods [39, 43, 47] that rely on supervised part labels, we distill the part information from a pre-trained instance segmentation model. In this framework, self-training increases the consistency between the different potential part segmentation, and boosts the noisy supervisory signal. Our model makes full use of powerful instance segmentation architectures [11, 12, 25] for both supervision and part segmentation itself. + +We show that PartDistillation outperforms existing unsupervised methods by a large margin. It is very label-efficient in few-shot training, even compared to supervised models trained on existing labelled part segmentation dataset. Finally, we verify that the part discovery quality is consistent beyond a narrow set of classes in existing datasets. We go through manual evaluation process and show that 1) PartDistillation discover more consistent parts compared to supervised model and 2) the precision stays the same when scaled to 10K classes. + +# 2. Related Work + +Self-supervised learning aims to learn a general feature representation for many downstream vision tasks by solving a proxy task such as instance discrimination [8,9,24,42] and image reconstruction [1, 23]. The learned representation is then finetuned either on the same dataset with few labels or on different datasets and tasks. Other methods directly solve a task without labels such as k-NN classification [5, 42], image retrieval [3, 4], and image segmentation [5, 14, 29, 40]. PartDistillation directly solves part segmentation; we show strong zero-shot performance on unknown datasets and highly label-efficient when fine-tuned. + +Unsupervised part segmentation. Some prior works tackle part segmentation in purely unsupervised setting [15,28, 33]. They use a discriminative model to minimize pixel-level contrastive loss and an equivariance loss across views to assign unique labels on different part regions. These models work best if training images contain a single object category centered in an image, and thus do not scale gracefully. In contrast, PartDistillation learns part segmentation from instance segmentation. It uses object-level masks and region-level representation similar to [2, 11, 25]. In considers features exclusively within a detected instance, enabling the model to learn directly from crowded and scene-centric in-the-wild images. + +Self-training boosts the performance of a pre-trained model on large-scale unlabelled data. Self-training starts with an initial model trained either with a small portion of labelled data or from self-supervision. It then train another model that predicts the same output as the initial model from a strongly augmented input. This may significantly + +improve the robustness and performance of the resulting model [20,39,43,47]. PartDistillation can be best described as a self-training method. One notable difference is that we supplement the initial annotated labels with generically mined localization derived from pixel-level feature grouping within each object mask. We show that features from a model trained to solve object instance segmentation has surprisingly accurate part-level information which a simple grouping algorithm is able to extract. + +Query-based detection and segmentation. Detection Transformer (DETR) [2] rephrases the problem of object detection as a query-based cross-attention mechanism. A set of queries is transformed into object-level representation as a single vector by attending to the feature map of a given image through transformer decoders. PartDistillation adapt this framework [2, 11, 12, 46] and learn to represent part with a set of queries. This allows to decouple localization and classification over two different stages of training. + +# 3. Preliminaries + +Self-training considers a small set of images and their labels, and a large set of unlabeled images. It starts from a teacher model pre-trained on the available labeled data. The initial model uses a supervised training objective. Self-training then fits a separate student model to the combined supervised data and a corpus of unsupervised data. On the supervised data, it uses the same supervised loss. On the unsupervised data, it uses the signal from the teacher, while heavily augmenting the students inputs. During training, the teacher is periodically updated from a snapshot of the student model. Without such an update self-training closely resembles model distillation [13, 27]. Variants of self-training [20, 41, 47] pre-train on a different task or use self-supervision. Self-training leads to more discriminative and robust features for the final system [3, 4, 20, 39, 47]. + +Query-based segmentation. Mask2Former is one of the recent methods that introduced the idea of query-based representation of (object instance) segments in an image [11, 12]. Mask2Former starts by encoding an input image $I$ into an intermediate feature representation $F$ using an encoder network $E: I \to F$ . From this feature representation, Mask2Former transforms a fixed set of object queries (learned parameter vectors) $q_{1}^{o}, \ldots, q_{N^{\circ}}^{o}$ into object instance masks $M_{1}^{o}, \ldots, M_{N^{\circ}}^{o}$ with corresponding objectness scores $s_{1}^{o}, \ldots, s_{N^{\circ}}^{o}$ through a decoder network $D^{o}: q_{i}^{o}, F \to M_{i}^{o}, s_{i}^{o}, f_{i}^{o}$ . In addition, each output is associated with a feature vector $f_{i}^{o}$ , an abstract representation of the object instance. Mask2Former uses this feature vector to classify objects $c_{i}^{o} \in \mathcal{C}$ into pre-defined object categories $\mathcal{C}$ through a classification head. Our PartDistillation makes full use of the query-based Mask2Former. However, instead of producing object instance queries, we produce queries for each potential object part in an image. In the next sec + +![](images/45d4b87c933c34d47ea7cf61b5ebd773b59b63429ebcc888cf9bc31375c0d0ae.jpg) +(a) First stage: Part-proposal learning + +![](images/267edafb364d923ee995b7dcfa60f41bd1b37596a222ac683d467ac53f8a8b78.jpg) +(b) Second stage: Part ranking + +![](images/1266f26fe1b7ece7aadb13affac8b33ac67d02a88065fa3a9599cb1cac0e4d21.jpg) +Figure 2. Overview of PartDistillation. Left: In the first stage, a transformer encoder produces instance segmentation feature which we group into class-agnostic part segments, part proposals, as described in Sec. 4.2. We then train a separate transformer decoder bootstrapped from these part segments and improved through self-training. Right: In the second stage, we assign part labels for all part-regions in a class by clustering across dataset and ranking by the density estimates of the clusters. We call this process class-specific part ranking. +Figure 3. Self-training not only improves localization but also discovers new parts. Left: clustered part regions. Right: Final PartDistillation prediction after self-training. + +tion, we show how to use a variant of self-training, called PartDistillation, to train a query-based segmentation model for object parts without using any part annotations. + +# 4. PartDistillation + +Our PartDistillation architecture extends a standard instance segmentation model [11]. We learn an additional query-based part proposal decoder, and an object-class-specific ranking function for each part proposal. Sec. 4.1 presents the exact architecture used for part segmentation. Sec. 4.2 highlights the training objective of the part proposal mechanism, while Sec. 4.3 shows the training of the object-class-specific ranking. Both part proposal and object-class-specific ranking are learned from instance labels alone, and do not use any dedicated part labels. We base all our experiments on a Mask2Former model trained using the open-vocabulary Detric [45] model. See Fig. 2 for an overview. + +# 4.1. A transformer-based part segmentation model + +The basic PartDistillation architecture closely follows a Mask2Former [11] object instance segmentation model. We start from a pre-trained instance segmentation model with a fixed encoder $E$ , and object instance decoder $D^o$ . We use both as is and do not further fine-tune or modify them. Instead, we learn a separate part decoder $D^p: q_i^p, F \to M_i^p, s_i^p, f_i^p$ for a set of generic part queries $q_1^p, \ldots, q_{N^p}^p$ . For each part query, we produce a part mask $M_i^p$ , a score $s_i^p$ , and feature representation $f_i^p$ . Here, the score $s_i^p$ highlights how likely an output mask corresponds to a valid part. At this stage, parts are not associated to individual instances, or object classes. Instead, they are shared among all instances and classes in an image. This helps keep the number of potential part queries low, and allows parts to generalize among different object classes. + +In a second stage, we assign each part proposal to their closest object instance, and rescore the part in the context of the objects category. For each part query $q_{i}^{p}$ , we measure the overlap (Intersection over Union) $\mathcal{O}$ between the part mask $M_{i}^{p}$ and all objects masks $M_{j}^{o}$ and assign the part to the highest overlapping object $a_{i}$ : + +$$ +a _ {i} = \arg \max _ {j} \mathcal {O} \left(M _ {j} ^ {o}, M _ {i} ^ {p}\right). \tag {1} +$$ + +Here we use open-vocabulary Detic model to cover large number of object classes. This association provides us with not just an object query, but also its object instance feature $f_{a_i}^o$ . We rerank each part proposal using a scoring function $r(f_i^p |f_{a_i}^o)$ . We use an object's class as the primary signal to rank part segmentations. Parts that often appear in specific object classes are likely part of an object. Parts that rarely appear in specific object classes may simply be outliers. The final part score $\hat{s}_i^p = r(f_i^p |f_{a_i}^o)$ relies fully on the reranked model. + +The final part segmentation model closely resembles two-stage object detection and instance segmentation net + +works. The first stage produces class-agnostic object proposals. A second stage then scores these proposals. The main difference between our setup and two-stage detectors is the training pipeline. In the next two sections, we show how to learn both the part decoder $D^{p}$ and reranking function $r(f_{i}^{p}|f_{j}^{o})$ from just object instance level annotations. + +# 4.2. Learning a part decoder from instance segmentation + +We exploit two different signals to train a part segmentation model from a pre-trained instance segmentation: First, within each detected instance, the pixel-level feature representation $f^o$ of an instance segmentation model naturally groups pixels of similar parts together. Second, across a dataset, various parts reoccur, shared between different objects and instances. + +PartDistillation starts by clustering pixel-level features of the penultimate layer of the Mask2Former architecture. Given an object instance mask $M_{i}^{o}$ , we group pixel-level features $f_{i}^{o}$ within that mask by K-Means clustering [36] and obtain class-agnostic part segments $\hat{M}_1^p, \hat{M}_2^p, \dots, \hat{M}_k^p$ for each object instance. We refer to these segments as part proposals. For each object instance, these part proposals follow the inferred instance mask $\hat{M}_j^p \subseteq M_i^o$ , and the embedding distance of the mid-level representation $f^{o}$ of the Mask2Former. The emergence of structured mid-level representations is common among deep networks [44], and as such provides good part-level supervision. However, the resulting grouping is both inconsistent between object instances, and noisy within each instance. + +We infer a consistent part segmentation by training a class-agnostic query-based part decoder [11] $D^{p}$ on all part proposals. More precisely, we train a single-class instance segmentation model and treat all mined part proposals as ground truth masks. We train the model with a binary classification loss and mask loss similar to the original Mask2Former. However, the initial part proposals from pixel-level feature clustering exhibit significant localization errors as visualized in Fig. 3. + +Self-training. We reduce this noise through self-training, and obtain high quality part proposals. The output of the model is a set of part proposals for each image and the model's confidence scores for the proposals. Additionally, we also obtain decoded query vectors for the proposals, which serve as our part-level representation. We filter out part proposals that do not overlap with the object instance mask $M^o$ in each image or have low score $s^p$ . Self-training reinforces positive part proposals, and suppresses the score $s^p$ of negative proposals. The results are clean object-agnostic part proposals, as shown in Fig. 3. In the next section, we show how to assign these proposals to individual object classes, to obtain a list of likely object parts. + +
Dataset Name# Images# Object Classes# Part Classes (Avg. #)
PartImageNet-train16,54010940 (~4)
PartImageNet-val,test7,5554940 (~4)
Pascal Part-train4,6382050 (~8)
Pascal Part-val4,7582050 (~8)
Cityscapes Part-train2,97559 (~4)
Cityscapes Part-val50059 (~4)
ImageNet-21K~15M~21Kn/a
+ +Table 1. Summary of all datasets used in this work. + +# 4.3. Learning class-specific part ranking + +Our aim is to produce a score $r(f_i^p | f_j^o)$ of how likely a query $q_i^p$ is part of an object $q_j^o$ . We learn this score as a density estimate + +$$ +r _ {k} \left(f _ {i} ^ {p} \mid f _ {j} ^ {o}\right) = \frac {\exp \left(- \| D ^ {p} \left(f _ {i} ^ {p} , f _ {j} ^ {o}\right) - \mu_ {k} ^ {j} \| _ {2}\right)}{\sum_ {l = 1} ^ {N _ {j}} \exp \left(- \| D ^ {p} \left(f _ {i} ^ {p} , f _ {j} ^ {o}\right) - \mu_ {l} ^ {j} \| _ {2}\right)} \tag {2} +$$ + +where the above softmax considers all parts $l$ assigned to an object $j$ . We use an objects class $c^o$ as the main supervisory signal for the above density estimate. Parts that often co-occur with a specific object class in our training set are scored higher, parts that rarely appear in an object category are weighted down. We found a simple weighted k-means-based initial density estimate to be sufficient [38]. + +During training, we match each pixel $x$ of an object to its most confident arg $\max_{i} M_{i}^{p}(x) s_{i}^{p}$ part query. Any query with a score $s_{i}^{p} > 0.3$ that covers at least $5\%$ of the area of the object is considered a candidate. More details about postprocessing part candidates in supplementary. For each class, we aggregate all candidate queries across the entire training dataset. Next, we use the k-means-based density estimator of Snell et al. [38] to initialize our scoring function Eq. 2. This density estimate assigns common query features a high initial score, and rare ones a low score. The entire procedure again, does not use any part labels, but instead uses the co-occurrence of parts and object classes over an entire dataset as a supervisory signal. + +Final self training. Similar to part proposals, we again use self-training to boost the performance of the class-specific ranking function, with cluster IDs as class labels. We use the same postprocessing step (area and score thresholds) to refine the pseudo-labels before self-training. More details are in the supplementary. + +# 5. Experiments + +Datasets. For quantitative evaluation, we use PartImageNet [22], Pascal Parts [10], and Cityscapes Parts [17, 37] datasets. Table 1 shows a summary of these datasets. PartImageNet is a 158 class subset of ImageNet-1K dataset [18] with 40 part classes shared across all object categories. The test split of PartImageNet used for evaluation has 49 object categories. All 40 part categories are + +
sheephorsecowmbikeNMIcatsheephorsecowmbikeARI
planebuscarbikedogplanebuscarbikedogcat
DFF12.214.412.719.116.413.59.017.814.818.021.632.323.337.238.328.524.139.132.337.5
SCOPS26.529.428.835.435.135.733.628.930.133.746.355.751.259.268.066.067.152.452.246.6
K-means34.533.333.038.942.837.538.435.240.444.258.366.859.063.176.866.470.663.270.271.9
Choudhury et al.35.037.435.340.545.138.836.834.846.647.959.868.959.764.779.667.672.764.773.675.4
Choudhury et al.†55.242.860.342.549.445.141.139.851.255.477.462.881.861.570.974.166.454.286.288.9
PartDistillation57.362.265.534.858.855.654.853.643.637.881.689.990.043.788.784.187.574.859.052.6
+ +Table 2. We evaluate our single model predictions on all 10 individual models of DFF [16], SCOPS [28], and Choudhury et al. [15]. We follow the same evaluation protocol as [15] such as the number of parts, image resizing and cropping, etc. Note that our model has never seen Pascal Part images. Here $\dagger$ means our implementation with comparable model. + +![](images/49991937a27c1f4de8c33c5511e27040945b34f9ea5c8621712c5b27585f9d9a.jpg) +Figure 4. Manual evaluation result comparing supervised method and PartDistillation. + +![](images/4fb4f880506b663cf93db9f8bde5f84b9d37b8562bea192cfc7ff0ba41897c47.jpg) + +![](images/a1508a845e88b3c435db88fa42caf22e4b0da22ff59d6d41ef38fb7a97621c1b.jpg) + +![](images/69f9bcd652d1e144ac8c7fd945a3e442038ad12bef5af76dc8f4bcffbb749aec.jpg) + +still present in the test split. Pascal Parts is another part segmentation dataset with 20 object categories and 50 overall part categories. Each object class has 9 part classes on average. Cityscapes Parts contains 5 object classes that are either person or vehicles. Interestingly, there are a few common object classes between all datasets. However, each dataset has different definitions of parts for those objects. While all our models are only trained on ImageNet-21K with $15M$ images, we also compare with baseline models trained directly on the train split of above evaluation datasets. We evaluate all models on the val, test splits of the evaluation datasets. + +Baselines. Here we describe all the baselines. In addition to published methods for unsupervised part segmentation like Choudhury et al. [15], we also describe some simple variants of our approach like "one-stage self-training". We also compare with fully supervised models in specific settings. All models are Mask2Former [11] with SwinL backbone [34], initialized with weights trained on COCO Instance Segmentation [32] unless otherwise specified. + +(1) Choudhury et al. segment parts by training a model for a single object class at a time. Hence, we train individual models, one class at a time for every dataset. We resort to only using the DeepLab [7]-like framework with SwinL backbone as suggested in their work. +(2) One-stage self-training. We also extend the standard one-stage unsupervised segmentation by clustering with self-training. In particular, we first use K-Means to cluster pixels belonging to all segmented object instances of each object category. We use the part clusters as initial supervisory signal to run two rounds of self-training. +(3) Part-supervised models. We evaluate models trained with full supervision using a source dataset on a new + +target dataset. This allows us to compare their generalization ability with our fully unsupervised model. + +Implementation Details. Self-training in our model is done with a batch size of 256 over 4 nodes. We use a learning rate of 0.0001 except for fine-tuning experiments in Table 4. For part-proposal learning step, we trained our model for $50K$ iterations, and $100K$ iterations for the final self-training during part association. For training Choudhury et al. [15], we closely followed their official implementation. When training on PartImageNet/ImageNet, we chose the best hyper-parameter based on one randomly chosen object category and used it for all other categories. For part-region mining, we set $k = 4$ and for association we set $k = 8$ . We applied dense-CRF [30] for each mined parts offline. We provide more details are in supplementary. + +# 5.1. Evaluation on annotated part datasets + +We first compare our method against baseline models on PartImageNet, PascalParts and Cityscapes Parts which have pre-annotated part masks for different object categories. Unsupervised methods (such as our method) associate segmented parts with arbitrary cluster labels. Unlike supervised methods, there is no direct one-to-one correspondence between cluster labels and pre-annotated part labels. + +NMI and ARI. The metrics normalized mutual information (NMI) and adjusted Rand index (ARI) were introduced in Choudhury et al. [15] as a way to cope with the above issue. NMI and ARI measure quality with respect to the target annotated part mask labels. + +Mean Intersection over Union (mIoU). Another standard way to evaluate unsupervised methods is to first associate each generated cluster with one of the part labels in the dataset whose part masks have the highest mIoU overlap + +![](images/0411cf4a93932042d881d702f6951e621e9297bcaf5cee2865d6ea90d8c78438.jpg) +Figure 5. An example of $3 \times 3$ grid images shown to annotators for a part cluster generated by our method (object class: laptop). The discovered parts are highlighted in red. + +with the segments from the cluster. This allows us to directly adopt mIoU to compare the cluster with the masks from the associated ground truth part. We provide more details in supplementary. + +Average Recall. We also evaluate only the localization ability of the model separately. This can be done with Average Recall (AR@k) metric [32] for measuring quality of the top $k$ predicted masks per image. The metric ignores class labels and measures recall@k at different IoU thresholds, followed by averaging across the thresholds. + +# 5.2. Purity evaluation through manual rating + +Metrics used for unsupervised segmentation evaluation have different trade-offs as pointed out in previous works [15]. Also, existing part datasets only cover a small set of object categories, and expanding part annotations to thousands of objects in ImageNet is prohibitive in terms of annotation cost. Hence, to measure the quality of discovered parts at a much larger scale, we need a different strategy. Inspired by both observations, we introduce a manual rating based metric. More specifically, for each part cluster discovered for an object category, we sample 9 images to form a $3 \times 3$ grid and highlight the part mask belonging to the cluster as shown in Fig. 5. We ask annotators to rate the purity on a scale of 3-9, denoting the maximum number of images in the grid, where the part mask consistently segments the same part of the object. As an example, Fig. 5 was rated as 9. The higher the rating, the purer the cluster. This rating process is very cheap, since even for $10K$ classes with 8 parts, we need to rate only $80K$ collages. This does not require annotators to manually draw part boundaries, which is much more expensive. + +# 5.3. Results + +Comparison with unsupervised methods. We provide results for various unsupervised methods on PascalParts in + +
MethodTrainTestGT ObjectAR@200mIOU
SupervisedPartImageNetPascal Part10.6
SupervisedCityscapes PartPascal Part12.3
One-stage.ImageNet-21KPascal Part18.8
PartDistillationImageNet-21KPascal Part25.0
SupervisedPartImageNetPascal Part✓11.121.8
SupervisedCityscapes PartPascal Part✓13.412.0
One-stage.ImageNet-21KPascal Part✓20.416.5
PartDistillationImageNet-21KPascal Part✓26.823.0
SupervisedPascal PartPartImageNet40.830.8
SupervisedCityscapes PartPartImageNet10.817.2
One-stage.ImageNet-21KPartImageNet31.826.6
PartDistillationImageNet-21KPartImageNet51.436.1
SupervisedPascal PartPartImageNet✓45.734.9
SupervisedCityscapes PartPartImageNet✓11.921.5
One-stage.ImageNet-21KPartImageNet✓36.231.9
PartDistillationImageNet-21KPartImageNet✓58.048.0
+ +Table 3. Zero-shot part segmentation comparing PartDistillation to supervised baselines. PartImageNet and Pascal Part consist of object classes that share the common part classes. The zero-shot part segmentation is measured by AR@200 and mIOU. Despite that supervised models are trained with part labels, PartDistillation consistently shows better generalization. "One-stage." stands for our one-stage self-training baseline. + +Tab. 2. We follow the same evaluation protocol as the state-of-the-art method from Choudhury et al. [15], and use NMI and ARI metrics. We compare with published results from [15] for DFF [16], SCOPS [28] and K-Means. These methods use a Resnet50 backbone. Extending them methods to a transformer based framework is beyond the scope of this work (details in supp.). However, to enable fair comparison, we also train the best baseline: Choudhury et al. [15] with our implementation using comparable models (SwinL) and pre-trained weights from Mask2Former. + +We further note that our method is trained only on ImageNet-21K dataset and is not fine-tuned on PascalParts1. Despite this, it outperforms the SwinL version of Choudhury et al. trained on PascalParts for 7 out of 10 object classes. Our NMI averaged across all classes is 52.4 which is $4.1\%$ better than that for Choudhurty et al. (48.3). This shows the higher quality of parts discovered by our method, in addition to its ability to easily scale to $10K$ object classes unlike existing methods. + +Comparison with supervised methods. The primary focus of our work is to scale part segmentation to a large number of object classes. This could also be achieved if supervised part models trained on a small source dataset with part annotations, can be transferred to new target datasets. We refer to this as zero-shot part segmentation. We compare Part-Distillation with supervised models in this zero-shot setup in Tab. 3. We train the supervised model on different source datasets and evaluate on a new target dataset. Note that our method is still trained without any part annotations. We + +
MethodTrainFinetuneAR@200mIOU
1 %5%10%20%50%100%1 %5%10%20%50%100%
Instance Seg.COCOPascal Part25.336.538.843.647.149.420.537.344.452.655.556.0
Part-supervisedPartImageNetPascal Part28.737.940.642.946.048.523.044.251.452.755.656.3
Part-supervisedCityscapes PartPascal Part25.135.339.141.344.646.517.034.643.151.554.854.9
PartDistillationImageNet-21KPascal Part33.240.542.445.547.850.225.843.048.753.056.258.6
Instance Seg.COCOPartImageNet65.370.573.575.876.376.832.058.363.266.168.970.8
Part-supervisedPascal PartPartImageNet59.565.867.071.073.676.645.659.563.465.968.269.5
Part-supervisedCityscapes PartPartImageNet52.563.467.769.673.273.220.654.060.565.567.370.0
PartDistillationImageNet-21KPartImageNet67.873.274.176.177.376.936.360.364.567.270.071.5
Instance Seg.COCOCityscapes Part12.517.418.820.320.321.228.349.951.361.562.463.8
Part-supervisedPartImageNetCityscapes Part8.413.715.017.818.118.737.150.955.162.664.166.2
Part-supervisedPascal PartCityscapes Part14.116.617.618.819.319.753.062.363.365.767.668.4
PartDistillationImageNet-21KCityscapes Part14.719.119.220.320.721.353.463.164.466.268.769.9
+ +Table 4. Few-shot benchmark. We train PartDistillation and part-supervised models on $1\%$ , $5\%$ , $10\%$ , $20\%$ , $50\%$ and $100\%$ of the target data with labels and evaluate AR@200 and mIOU to measure part segmentation. All models are initialized as Mask2Former with SwinL backbone pretrained on COCO instance segmentation dataset for 100 epochs. For "Part-supervised" and PartDistillation, numbers in gray cells are initialized from part-proposal models as explained in Sec. 4.2. + +use two setups during evaluation, where we assume ground truth object masks are available in the test set or not. + +We first evaluate AR@200 and observe that our method significantly outperforms all supervised methods in all settings by at-least $10\%$ . The gap is much higher ( $\geq 15\%$ ), when measured on PascalParts which has a more diverse set of part and object classes. This shows the superior localization ability of our method compared to even models trained with explicit part mask supervision. We also see that our full method outperforms the one-stage self-training baseline, validating the need for the two-stage design. + +Since part labels in target datasets are different from those in source datasets, we ignore the predicted part labels from the supervised models and only retain the part masks. We then treat these masks as "part proposals", similar to the output from the first stage of our model, and cluster proposals belonging to instances of each object category in the test split of the target dataset (details in supplementary). This can be done easily in the case of PartsImageNet even in the absence of ground truth object masks, since each image mostly has only one instance of one object category. However, this is not possible for PascalParts which often has multiple object categories and instances per image. Hence, we report mIoU on PascalParts only when ground truth object masks are assumed to be available. We notice significant gains from our model on the mIoU metric as well compared to other methods, including the one-stage baseline. + +Few-shot part segmentation. In practice, another way to scale part segmentation would be to collect a small amount (few-shot) of part mask annotations for the target dataset and object categories. We could then start from a strong pretrained model and fine-tune it on the target few-shot dataset. We evaluate in such a setup as well to further measure the practical utility of our model. We compare different pretraining methods in Tab. 4. This includes our method as well as part-supervised models trained with full part super- + +vision on different source datasets. Additionally, we also compare with a model pre-trained for COCO instance segmentation. We report performance with different amounts of supervision (1%-100%) for the target dataset. + +We first notice that at a very low-shot setup (1%) our model outperforms all other methods significantly. In the case of Pascal parts, it is 4.5% better is AR@200 than the next best method (33.2 vs 28.7). More interestingly, our method achieves an mIoU of 56.2% with only 50% labels. This is comparable to the best performance with other methods at 100% supervision of 56.0. This demonstrates that our method is $2 \times$ more label efficient than other methods. This observation is true for other target datasets as well. + +# 5.4. Purity evaluation with manual rating + +We first randomly sample 100 object classes from ImageNet-21K dataset and compare our method with both Choudhury et al. (trained with our SwinL implementation) as well as the supervised model trained on PartImageNet. As before, for the supervised method we discard part labels from the source dataset and cluster the resulting class-agnostic part masks independently for each of the 100 object categories to get object-specific part clusters. We use Detric [45] to obtain instance segmentation mask for the object category in each image, and restrict part masks to be fully contained within the instance mask for all methods. We obtain 8 part clusters per object category for all methods. We eliminate degenerate parts that occupy a large portion of the object, by setting a threshold for the part mask area. We remove part masks whose area exceed $50\%$ of the object area (more analysis in supplementary). + +The clusters were sent for manual rating as mentioned in Sec. 5.2. The ratings can range from 3-9. In Fig. 4 at a given purity rating $r$ , we plot the total fraction of parts (denoted as precision) across all object categories that were annotated with a rating $\geq r$ . The higher the value the bet + +
FeatureDatasetPretrain TaskFrameworkAR@1AR@10
ResNet-101 [26]IN-21KClassificationn/a2.86.4
ConvNeXt-L [35]IN-21KClassificationn/a3.17.9
ViT-LIN-1KDINO [5]n/a2.25.6
ViT-LIN-1KMAE [23]n/a1.64.6
ViT-LCOCOMAE+Inst. Seg.HTC++2.87.3
SwinLIN-21KClassificationn/a5.39.4
SwinLCOCOInst. Seg.HTC++2.912.5
SwinLLVISInst. Seg.Mask2Former5.323.1
SwinLLVIS + COCOInst. Seg.Mask2Former5.524.3
SwinLCOCOInst. Seg.Mask2Former6.627.6
+ +Table 5. Part localization of pixel-grouping from different architectures, pretrain task, and framework measured by AR@1 and AR@10 on PartImageNet-test. Here we compare ResNet [26], ConvNext [35], ViT [19], and Swin transformer [34] as candidates. + +
Multi-scaleCosineInstance-levelAR@1AR@10
1.29.8
✓2.116.1
✓3.514.4
✓✓5.523.4
✓✓5.221.5
✓✓✓6.627.6
+ +Table 6. Ablating different features, distance metric, and clustering scope on part localization performance measured by AR@1 and AR@10 on PartImageNet-test. + +ter the clustering purity of the method. In Fig. 4.a we notice that both our method and the supervised method outperform Choudhury et al. Our performance is better than the supervised model. However, we noticed the gap between the curves to be small. This is due to a large fraction of the 100 sampled classes belonging to the same WordNet subtree as those used in PartImageNet (animals and vehicles). To test the hypothesis, we sampled 300 classes outside the PartImageNet subtree and 300 classes inside this subtree to do another round of manual evaluation, reported in Fig. 4.b and Fig. 4.c respectively. We notice that the performance from our method generalizes equally well in both settings, but the supervised model does not generalize outside PartImagenet subtree. We provide non-cherry-picked visualization for many object classes in the supplementary. + +Next, we also measure the scaling ability of our model in Fig. 4.d, where we compare the performance of our model on differing number of object classes in ImageNet, ranging from 100 to $10\mathrm{K}$ . We notice that the performance of our method is consistent, irrespective of the number of object classes being evaluated. + +# 5.5. Ablations + +We conduct ablations to study the factors that influence the localization of initial mined-part segments. We use the ground truth instance mask to select pixel-level features on each object instance and measure the localization quality by AR@1 and 10 on the test split of PartImageNet dataset. + +Choice of architecture. We evaluate the mined parts from different settings. We use K-Means to mine part regions as before and measure the AR@1 and AR@10 with different settings. We observe that the localization quality differs significantly, and Swin Transformer [34] trained with + +![](images/ef06b3943c9422284df7a61dab8e1a0257b5f3d06962e1fca45ea83147f3a5d5.jpg) +Figure 6. Different ablations for the pixel grouping and its localization quality. Left: Different number of groups per instance measured with AR@10. Right: Features from different stage of Mask2Former measured with AR@10. Both are evaluated on val and test combined splits of PartImageNet [22]. + +![](images/69f8bbf3a405f4c50f3a46da0e6983a747eb364a489558b6d43b00b4bc239099.jpg) + +Mask2Former [11] on COCO instance segmentation task shows a significant improvement compared to all other choices in Tab. 5. Interestingly, even with the same pretraining task, the choice of model is crucial. Mask2Former has an AR@10 of 27.6 compared to only 12.5 from a model trained for the same task but with HTC++ [6]. + +Choice of features. In Tab. 6, we keep the backbone fixed and explore the optimal choice of features (multi-scale combining res3 and res4 layers vs only using res4) from Mask2Former and the distance metric (cosine vs L2) for clustering. We also show the impact of clustering pixels from all instances of the dataset together (in line with standard one-stage models [14] for unsupervised segmentation) vs our "instance-level" clustering where we cluster pixels from one object instance at a time. We note that cosine similarity yields better results in general. + +Fig. 6 (right) shows the localization quality with features from different layers in Mask2Former [11]. "mask", "encoder", and "backbone" stand for mask features, transformer encoder features, and backbone features all from Mask2Former, respectively. + +Number of clusters. In Fig. 6 (left), we measure the localization of the mined part segments from Sec. 4.2 with different numbers of grouping, and we pick the optimal $k = 4$ . Instace-level vs dataset-level clustering. In Tab. 6, instance-level segmentation in conjunction with cosine similarity provides AR@10 of 23.4 which is much higher than the equivalent one-stage setting without instance-level segmentation 16.1. We also note that multi-scale features provide a significant gain as well 23.4 vs 27.6. + +# 6. Conclusion and Discussion + +In this work, we present a scalable self-training pipeline that can learn part segmentation for 21K object classes without any part segmentation labels. We show that PartDistillation has strong performance in zero-shot and few-shot settings. We show that the discovered parts have consistent purity over 10K part classes by manual evaluation. + +Acknowledgments. This material is in part based upon work supported by the National Science Foundation under Grant No. IIS-1845485 and IIS-2006820. + +# References + +[1] Pierre Baldi. Autoencoders, unsupervised learning, and deep architectures. 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State-of-the-art instance segmentation models contain a surprising amount of part information. However, much of this information is hidden from plain view. For each object instance, the part information is noisy, inconsistent, and incomplete. PartDistillation transfers the part information of an instance segmentation model into a part segmentation model through self-supervised self-training on a large dataset. The resulting segmentation model is robust, accurate, and generalizes well. We evaluate the model on various part segmentation datasets. Our model outperforms supervised part segmentation in zero-shot generalization performance by a large margin. Our model outperforms when finetuned on target datasets compared to supervised counterpart and other baselines especially in few-shot regime. Finally, our model provides a wider coverage of rare parts when evaluated over 10K object classes. Code is at https://github.com/facebookresearch/PartDistillation." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 307, + 437, + 386, + 449 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 437, + 386, + 449 + ], + "spans": [ + { + "bbox": [ + 307, + 437, + 386, + 449 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 460, + 545, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 460, + 545, + 533 + ], + "spans": [ + { + "bbox": [ + 304, + 460, + 545, + 533 + ], + "type": "text", + "content": "The world of object parts is rich, diverse, and plentiful. Yet, even the most successful part segmentation benchmarks [10, 22] focus on only the few most prominent image classes, and are orders of magnitude smaller than corresponding object instance segmentation benchmarks [21, 31]. Parts are harder to detect, annotate, and properly define." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 304, + 535, + 546, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 535, + 546, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 535, + 546, + 715 + ], + "type": "text", + "content": "In this paper, we show that instance segmentation models, and indirectly much larger instance segmentation datasets, provide plentiful supervision for part segmentation. Specifically, we show that the penultimate layer of a pre-trained instance segmentation model readily groups parts across a wide class of instances. We distill this part information from an instance segmentation model into a dedicated part segmentation framework, in a two stage process we call PartDistillation. In the first stage, our model learns to segment all possible parts in a class-agnostic fashion. We bootstrap an iterative self-training process from clustered embeddings of an instance segmentation model. The self-supervised nature of this process allows us to scale part discovery to " + }, + { + "bbox": [ + 304, + 535, + 546, + 715 + ], + "type": "inline_equation", + "content": "10K" + }, + { + "bbox": [ + 304, + 535, + 546, + 715 + ], + "type": "text", + "content": " object classes in " + }, + { + "bbox": [ + 304, + 535, + 546, + 715 + ], + "type": "inline_equation", + "content": "10M" + }, + { + "bbox": [ + 304, + 535, + 546, + 715 + ], + "type": "text", + "content": " images without any part-level supervision. In the second stage, our method" + } + ] + } + ], + "index": 25 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 703, + 281, + 714 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 703, + 281, + 714 + ], + "spans": [ + { + "bbox": [ + 58, + 703, + 281, + 714 + ], + "type": "text", + "content": "*This work was done during Jang Hyun Cho's internship at Meta AI." + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "7152" + } + ] + } + ], + "index": 27 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 108 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 108 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 108 + ], + "type": "text", + "content": "learns to group the discovered parts of each object category independently into object-specific part clusters. Figure 1 shows the result of this two-stage process." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 108, + 287, + 204 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 108, + 287, + 204 + ], + "spans": [ + { + "bbox": [ + 46, + 108, + 287, + 204 + ], + "type": "text", + "content": "Unlike traditional self-training methods [39, 43, 47] that rely on supervised part labels, we distill the part information from a pre-trained instance segmentation model. In this framework, self-training increases the consistency between the different potential part segmentation, and boosts the noisy supervisory signal. Our model makes full use of powerful instance segmentation architectures [11, 12, 25] for both supervision and part segmentation itself." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 204, + 287, + 323 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 204, + 287, + 323 + ], + "spans": [ + { + "bbox": [ + 46, + 204, + 287, + 323 + ], + "type": "text", + "content": "We show that PartDistillation outperforms existing unsupervised methods by a large margin. It is very label-efficient in few-shot training, even compared to supervised models trained on existing labelled part segmentation dataset. Finally, we verify that the part discovery quality is consistent beyond a narrow set of classes in existing datasets. We go through manual evaluation process and show that 1) PartDistillation discover more consistent parts compared to supervised model and 2) the precision stays the same when scaled to 10K classes." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 335, + 134, + 346 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 335, + 134, + 346 + ], + "spans": [ + { + "bbox": [ + 47, + 335, + 134, + 346 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 354, + 287, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 354, + 287, + 486 + ], + "spans": [ + { + "bbox": [ + 46, + 354, + 287, + 486 + ], + "type": "text", + "content": "Self-supervised learning aims to learn a general feature representation for many downstream vision tasks by solving a proxy task such as instance discrimination [8,9,24,42] and image reconstruction [1, 23]. The learned representation is then finetuned either on the same dataset with few labels or on different datasets and tasks. Other methods directly solve a task without labels such as k-NN classification [5, 42], image retrieval [3, 4], and image segmentation [5, 14, 29, 40]. PartDistillation directly solves part segmentation; we show strong zero-shot performance on unknown datasets and highly label-efficient when fine-tuned." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 486, + 287, + 642 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 486, + 287, + 642 + ], + "spans": [ + { + "bbox": [ + 46, + 486, + 287, + 642 + ], + "type": "text", + "content": "Unsupervised part segmentation. Some prior works tackle part segmentation in purely unsupervised setting [15,28, 33]. They use a discriminative model to minimize pixel-level contrastive loss and an equivariance loss across views to assign unique labels on different part regions. These models work best if training images contain a single object category centered in an image, and thus do not scale gracefully. In contrast, PartDistillation learns part segmentation from instance segmentation. It uses object-level masks and region-level representation similar to [2, 11, 25]. In considers features exclusively within a detected instance, enabling the model to learn directly from crowded and scene-centric in-the-wild images." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 642, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 287, + 715 + ], + "type": "text", + "content": "Self-training boosts the performance of a pre-trained model on large-scale unlabelled data. Self-training starts with an initial model trained either with a small portion of labelled data or from self-supervision. It then train another model that predicts the same output as the initial model from a strongly augmented input. This may significantly" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 545, + 179 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 179 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 179 + ], + "type": "text", + "content": "improve the robustness and performance of the resulting model [20,39,43,47]. PartDistillation can be best described as a self-training method. One notable difference is that we supplement the initial annotated labels with generically mined localization derived from pixel-level feature grouping within each object mask. We show that features from a model trained to solve object instance segmentation has surprisingly accurate part-level information which a simple grouping algorithm is able to extract." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 180, + 545, + 289 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 180, + 545, + 289 + ], + "spans": [ + { + "bbox": [ + 304, + 180, + 545, + 289 + ], + "type": "text", + "content": "Query-based detection and segmentation. Detection Transformer (DETR) [2] rephrases the problem of object detection as a query-based cross-attention mechanism. A set of queries is transformed into object-level representation as a single vector by attending to the feature map of a given image through transformer decoders. PartDistillation adapt this framework [2, 11, 12, 46] and learn to represent part with a set of queries. This allows to decouple localization and classification over two different stages of training." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 298, + 390, + 311 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 298, + 390, + 311 + ], + "spans": [ + { + "bbox": [ + 306, + 298, + 390, + 311 + ], + "type": "text", + "content": "3. Preliminaries" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 319, + 545, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 319, + 545, + 498 + ], + "spans": [ + { + "bbox": [ + 304, + 319, + 545, + 498 + ], + "type": "text", + "content": "Self-training considers a small set of images and their labels, and a large set of unlabeled images. It starts from a teacher model pre-trained on the available labeled data. The initial model uses a supervised training objective. Self-training then fits a separate student model to the combined supervised data and a corpus of unsupervised data. On the supervised data, it uses the same supervised loss. On the unsupervised data, it uses the signal from the teacher, while heavily augmenting the students inputs. During training, the teacher is periodically updated from a snapshot of the student model. Without such an update self-training closely resembles model distillation [13, 27]. Variants of self-training [20, 41, 47] pre-train on a different task or use self-supervision. Self-training leads to more discriminative and robust features for the final system [3, 4, 20, 39, 47]." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "text", + "content": "Query-based segmentation. Mask2Former is one of the recent methods that introduced the idea of query-based representation of (object instance) segments in an image [11, 12]. Mask2Former starts by encoding an input image " + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "text", + "content": " into an intermediate feature representation " + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "inline_equation", + "content": "F" + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "text", + "content": " using an encoder network " + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "inline_equation", + "content": "E: I \\to F" + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "text", + "content": ". From this feature representation, Mask2Former transforms a fixed set of object queries (learned parameter vectors) " + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "inline_equation", + "content": "q_{1}^{o}, \\ldots, q_{N^{\\circ}}^{o}" + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "text", + "content": " into object instance masks " + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "inline_equation", + "content": "M_{1}^{o}, \\ldots, M_{N^{\\circ}}^{o}" + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "text", + "content": " with corresponding objectness scores " + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "inline_equation", + "content": "s_{1}^{o}, \\ldots, s_{N^{\\circ}}^{o}" + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "text", + "content": " through a decoder network " + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "inline_equation", + "content": "D^{o}: q_{i}^{o}, F \\to M_{i}^{o}, s_{i}^{o}, f_{i}^{o}" + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "text", + "content": ". In addition, each output is associated with a feature vector " + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "inline_equation", + "content": "f_{i}^{o}" + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "text", + "content": ", an abstract representation of the object instance. Mask2Former uses this feature vector to classify objects " + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "inline_equation", + "content": "c_{i}^{o} \\in \\mathcal{C}" + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "text", + "content": " into pre-defined object categories " + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{C}" + }, + { + "bbox": [ + 304, + 498, + 545, + 713 + ], + "type": "text", + "content": " through a classification head. Our PartDistillation makes full use of the query-based Mask2Former. However, instead of producing object instance queries, we produce queries for each potential object part in an image. In the next sec" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "7153" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 70, + 285, + 188 + ], + "blocks": [ + { + "bbox": [ + 50, + 70, + 285, + 188 + ], + "lines": [ + { + "bbox": [ + 50, + 70, + 285, + 188 + ], + "spans": [ + { + "bbox": [ + 50, + 70, + 285, + 188 + ], + "type": "image", + "image_path": "45d4b87c933c34d47ea7cf61b5ebd773b59b63429ebcc888cf9bc31375c0d0ae.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 105, + 191, + 231, + 201 + ], + "lines": [ + { + "bbox": [ + 105, + 191, + 231, + 201 + ], + "spans": [ + { + "bbox": [ + 105, + 191, + 231, + 201 + ], + "type": "text", + "content": "(a) First stage: Part-proposal learning" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 293, + 89, + 539, + 191 + ], + "blocks": [ + { + "bbox": [ + 293, + 89, + 539, + 191 + ], + "lines": [ + { + "bbox": [ + 293, + 89, + 539, + 191 + ], + "spans": [ + { + "bbox": [ + 293, + 89, + 539, + 191 + ], + "type": "image", + "image_path": "267edafb364d923ee995b7dcfa60f41bd1b37596a222ac683d467ac53f8a8b78.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 375, + 191, + 476, + 201 + ], + "lines": [ + { + "bbox": [ + 375, + 191, + 476, + 201 + ], + "spans": [ + { + "bbox": [ + 375, + 191, + 476, + 201 + ], + "type": "text", + "content": "(b) Second stage: Part ranking" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 72, + 262, + 263, + 432 + ], + "blocks": [ + { + "bbox": [ + 46, + 209, + 547, + 255 + ], + "lines": [ + { + "bbox": [ + 46, + 209, + 547, + 255 + ], + "spans": [ + { + "bbox": [ + 46, + 209, + 547, + 255 + ], + "type": "text", + "content": "Figure 2. Overview of PartDistillation. Left: In the first stage, a transformer encoder produces instance segmentation feature which we group into class-agnostic part segments, part proposals, as described in Sec. 4.2. We then train a separate transformer decoder bootstrapped from these part segments and improved through self-training. Right: In the second stage, we assign part labels for all part-regions in a class by clustering across dataset and ranking by the density estimates of the clusters. We call this process class-specific part ranking." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 72, + 262, + 263, + 432 + ], + "lines": [ + { + "bbox": [ + 72, + 262, + 263, + 432 + ], + "spans": [ + { + "bbox": [ + 72, + 262, + 263, + 432 + ], + "type": "image", + "image_path": "1266f26fe1b7ece7aadb13affac8b33ac67d02a88065fa3a9599cb1cac0e4d21.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 441, + 287, + 474 + ], + "lines": [ + { + "bbox": [ + 46, + 441, + 287, + 474 + ], + "spans": [ + { + "bbox": [ + 46, + 441, + 287, + 474 + ], + "type": "text", + "content": "Figure 3. Self-training not only improves localization but also discovers new parts. Left: clustered part regions. Right: Final PartDistillation prediction after self-training." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 487, + 287, + 522 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 487, + 287, + 522 + ], + "spans": [ + { + "bbox": [ + 46, + 487, + 287, + 522 + ], + "type": "text", + "content": "tion, we show how to use a variant of self-training, called PartDistillation, to train a query-based segmentation model for object parts without using any part annotations." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 545, + 141, + 558 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 545, + 141, + 558 + ], + "spans": [ + { + "bbox": [ + 47, + 545, + 141, + 558 + ], + "type": "text", + "content": "4. PartDistillation" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "type": "text", + "content": "Our PartDistillation architecture extends a standard instance segmentation model [11]. We learn an additional query-based part proposal decoder, and an object-class-specific ranking function for each part proposal. Sec. 4.1 presents the exact architecture used for part segmentation. Sec. 4.2 highlights the training objective of the part proposal mechanism, while Sec. 4.3 shows the training of the object-class-specific ranking. Both part proposal and object-class-specific ranking are learned from instance labels alone, and do not use any dedicated part labels. We base all our experiments on a Mask2Former model trained using the open-vocabulary Detric [45] model. See Fig. 2 for an overview." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 263, + 545, + 276 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 263, + 545, + 276 + ], + "spans": [ + { + "bbox": [ + 305, + 263, + 545, + 276 + ], + "type": "text", + "content": "4.1. A transformer-based part segmentation model" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "spans": [ + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "text", + "content": "The basic PartDistillation architecture closely follows a Mask2Former [11] object instance segmentation model. We start from a pre-trained instance segmentation model with a fixed encoder " + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "inline_equation", + "content": "E" + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "text", + "content": ", and object instance decoder " + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "inline_equation", + "content": "D^o" + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "text", + "content": ". We use both as is and do not further fine-tune or modify them. Instead, we learn a separate part decoder " + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "inline_equation", + "content": "D^p: q_i^p, F \\to M_i^p, s_i^p, f_i^p" + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "text", + "content": " for a set of generic part queries " + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "inline_equation", + "content": "q_1^p, \\ldots, q_{N^p}^p" + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "text", + "content": ". For each part query, we produce a part mask " + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "inline_equation", + "content": "M_i^p" + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "text", + "content": ", a score " + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "inline_equation", + "content": "s_i^p" + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "text", + "content": ", and feature representation " + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "inline_equation", + "content": "f_i^p" + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "text", + "content": ". Here, the score " + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "inline_equation", + "content": "s_i^p" + }, + { + "bbox": [ + 304, + 281, + 546, + 461 + ], + "type": "text", + "content": " highlights how likely an output mask corresponds to a valid part. At this stage, parts are not associated to individual instances, or object classes. Instead, they are shared among all instances and classes in an image. This helps keep the number of potential part queries low, and allows parts to generalize among different object classes." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 461, + 545, + 534 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 461, + 545, + 534 + ], + "spans": [ + { + "bbox": [ + 304, + 461, + 545, + 534 + ], + "type": "text", + "content": "In a second stage, we assign each part proposal to their closest object instance, and rescore the part in the context of the objects category. For each part query " + }, + { + "bbox": [ + 304, + 461, + 545, + 534 + ], + "type": "inline_equation", + "content": "q_{i}^{p}" + }, + { + "bbox": [ + 304, + 461, + 545, + 534 + ], + "type": "text", + "content": ", we measure the overlap (Intersection over Union) " + }, + { + "bbox": [ + 304, + 461, + 545, + 534 + ], + "type": "inline_equation", + "content": "\\mathcal{O}" + }, + { + "bbox": [ + 304, + 461, + 545, + 534 + ], + "type": "text", + "content": " between the part mask " + }, + { + "bbox": [ + 304, + 461, + 545, + 534 + ], + "type": "inline_equation", + "content": "M_{i}^{p}" + }, + { + "bbox": [ + 304, + 461, + 545, + 534 + ], + "type": "text", + "content": " and all objects masks " + }, + { + "bbox": [ + 304, + 461, + 545, + 534 + ], + "type": "inline_equation", + "content": "M_{j}^{o}" + }, + { + "bbox": [ + 304, + 461, + 545, + 534 + ], + "type": "text", + "content": " and assign the part to the highest overlapping object " + }, + { + "bbox": [ + 304, + 461, + 545, + 534 + ], + "type": "inline_equation", + "content": "a_{i}" + }, + { + "bbox": [ + 304, + 461, + 545, + 534 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 367, + 542, + 545, + 562 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 367, + 542, + 545, + 562 + ], + "spans": [ + { + "bbox": [ + 367, + 542, + 545, + 562 + ], + "type": "interline_equation", + "content": "a _ {i} = \\arg \\max _ {j} \\mathcal {O} \\left(M _ {j} ^ {o}, M _ {i} ^ {p}\\right). \\tag {1}", + "image_path": "ab7de0975a09752729a00d57f5ced87ae470ab33c9c6e4f290ce20c84ab0ef48.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "type": "text", + "content": "Here we use open-vocabulary Detic model to cover large number of object classes. This association provides us with not just an object query, but also its object instance feature " + }, + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "type": "inline_equation", + "content": "f_{a_i}^o" + }, + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "type": "text", + "content": ". We rerank each part proposal using a scoring function " + }, + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "type": "inline_equation", + "content": "r(f_i^p |f_{a_i}^o)" + }, + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "type": "text", + "content": ". We use an object's class as the primary signal to rank part segmentations. Parts that often appear in specific object classes are likely part of an object. Parts that rarely appear in specific object classes may simply be outliers. The final part score " + }, + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "type": "inline_equation", + "content": "\\hat{s}_i^p = r(f_i^p |f_{a_i}^o)" + }, + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "type": "text", + "content": " relies fully on the reranked model." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": "The final part segmentation model closely resembles two-stage object detection and instance segmentation net" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "7154" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 288, + 145 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 288, + 145 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 288, + 145 + ], + "type": "text", + "content": "works. The first stage produces class-agnostic object proposals. A second stage then scores these proposals. The main difference between our setup and two-stage detectors is the training pipeline. In the next two sections, we show how to learn both the part decoder " + }, + { + "bbox": [ + 46, + 72, + 288, + 145 + ], + "type": "inline_equation", + "content": "D^{p}" + }, + { + "bbox": [ + 46, + 72, + 288, + 145 + ], + "type": "text", + "content": " and reranking function " + }, + { + "bbox": [ + 46, + 72, + 288, + 145 + ], + "type": "inline_equation", + "content": "r(f_{i}^{p}|f_{j}^{o})" + }, + { + "bbox": [ + 46, + 72, + 288, + 145 + ], + "type": "text", + "content": " from just object instance level annotations." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 158, + 287, + 182 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 158, + 287, + 182 + ], + "spans": [ + { + "bbox": [ + 47, + 158, + 287, + 182 + ], + "type": "text", + "content": "4.2. Learning a part decoder from instance segmentation" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 191, + 287, + 275 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 191, + 287, + 275 + ], + "spans": [ + { + "bbox": [ + 46, + 191, + 287, + 275 + ], + "type": "text", + "content": "We exploit two different signals to train a part segmentation model from a pre-trained instance segmentation: First, within each detected instance, the pixel-level feature representation " + }, + { + "bbox": [ + 46, + 191, + 287, + 275 + ], + "type": "inline_equation", + "content": "f^o" + }, + { + "bbox": [ + 46, + 191, + 287, + 275 + ], + "type": "text", + "content": " of an instance segmentation model naturally groups pixels of similar parts together. Second, across a dataset, various parts reoccur, shared between different objects and instances." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 277, + 287, + 445 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 277, + 287, + 445 + ], + "spans": [ + { + "bbox": [ + 46, + 277, + 287, + 445 + ], + "type": "text", + "content": "PartDistillation starts by clustering pixel-level features of the penultimate layer of the Mask2Former architecture. Given an object instance mask " + }, + { + "bbox": [ + 46, + 277, + 287, + 445 + ], + "type": "inline_equation", + "content": "M_{i}^{o}" + }, + { + "bbox": [ + 46, + 277, + 287, + 445 + ], + "type": "text", + "content": ", we group pixel-level features " + }, + { + "bbox": [ + 46, + 277, + 287, + 445 + ], + "type": "inline_equation", + "content": "f_{i}^{o}" + }, + { + "bbox": [ + 46, + 277, + 287, + 445 + ], + "type": "text", + "content": " within that mask by K-Means clustering [36] and obtain class-agnostic part segments " + }, + { + "bbox": [ + 46, + 277, + 287, + 445 + ], + "type": "inline_equation", + "content": "\\hat{M}_1^p, \\hat{M}_2^p, \\dots, \\hat{M}_k^p" + }, + { + "bbox": [ + 46, + 277, + 287, + 445 + ], + "type": "text", + "content": " for each object instance. We refer to these segments as part proposals. For each object instance, these part proposals follow the inferred instance mask " + }, + { + "bbox": [ + 46, + 277, + 287, + 445 + ], + "type": "inline_equation", + "content": "\\hat{M}_j^p \\subseteq M_i^o" + }, + { + "bbox": [ + 46, + 277, + 287, + 445 + ], + "type": "text", + "content": ", and the embedding distance of the mid-level representation " + }, + { + "bbox": [ + 46, + 277, + 287, + 445 + ], + "type": "inline_equation", + "content": "f^{o}" + }, + { + "bbox": [ + 46, + 277, + 287, + 445 + ], + "type": "text", + "content": " of the Mask2Former. The emergence of structured mid-level representations is common among deep networks [44], and as such provides good part-level supervision. However, the resulting grouping is both inconsistent between object instances, and noisy within each instance." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 448, + 287, + 555 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 448, + 287, + 555 + ], + "spans": [ + { + "bbox": [ + 46, + 448, + 287, + 555 + ], + "type": "text", + "content": "We infer a consistent part segmentation by training a class-agnostic query-based part decoder [11] " + }, + { + "bbox": [ + 46, + 448, + 287, + 555 + ], + "type": "inline_equation", + "content": "D^{p}" + }, + { + "bbox": [ + 46, + 448, + 287, + 555 + ], + "type": "text", + "content": " on all part proposals. More precisely, we train a single-class instance segmentation model and treat all mined part proposals as ground truth masks. We train the model with a binary classification loss and mask loss similar to the original Mask2Former. However, the initial part proposals from pixel-level feature clustering exhibit significant localization errors as visualized in Fig. 3." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 558, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 558, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 558, + 288, + 714 + ], + "type": "text", + "content": "Self-training. We reduce this noise through self-training, and obtain high quality part proposals. The output of the model is a set of part proposals for each image and the model's confidence scores for the proposals. Additionally, we also obtain decoded query vectors for the proposals, which serve as our part-level representation. We filter out part proposals that do not overlap with the object instance mask " + }, + { + "bbox": [ + 46, + 558, + 288, + 714 + ], + "type": "inline_equation", + "content": "M^o" + }, + { + "bbox": [ + 46, + 558, + 288, + 714 + ], + "type": "text", + "content": " in each image or have low score " + }, + { + "bbox": [ + 46, + 558, + 288, + 714 + ], + "type": "inline_equation", + "content": "s^p" + }, + { + "bbox": [ + 46, + 558, + 288, + 714 + ], + "type": "text", + "content": ". Self-training reinforces positive part proposals, and suppresses the score " + }, + { + "bbox": [ + 46, + 558, + 288, + 714 + ], + "type": "inline_equation", + "content": "s^p" + }, + { + "bbox": [ + 46, + 558, + 288, + 714 + ], + "type": "text", + "content": " of negative proposals. The results are clean object-agnostic part proposals, as shown in Fig. 3. In the next section, we show how to assign these proposals to individual object classes, to obtain a list of likely object parts." + } + ] + } + ], + "index": 5 + }, + { + "type": "table", + "bbox": [ + 309, + 79, + 544, + 158 + ], + "blocks": [ + { + "bbox": [ + 309, + 79, + 544, + 158 + ], + "lines": [ + { + "bbox": [ + 309, + 79, + 544, + 158 + ], + "spans": [ + { + "bbox": [ + 309, + 79, + 544, + 158 + ], + "type": "table", + "html": "
Dataset Name# Images# Object Classes# Part Classes (Avg. #)
PartImageNet-train16,54010940 (~4)
PartImageNet-val,test7,5554940 (~4)
Pascal Part-train4,6382050 (~8)
Pascal Part-val4,7582050 (~8)
Cityscapes Part-train2,97559 (~4)
Cityscapes Part-val50059 (~4)
ImageNet-21K~15M~21Kn/a
", + "image_path": "3a085ec16df083e81af22d703da0c2b79aca605b4a55765c9d1cbf51df60d4d7.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 331, + 160, + 520, + 172 + ], + "lines": [ + { + "bbox": [ + 331, + 160, + 520, + 172 + ], + "spans": [ + { + "bbox": [ + 331, + 160, + 520, + 172 + ], + "type": "text", + "content": "Table 1. Summary of all datasets used in this work." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 306, + 180, + 497, + 194 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 180, + 497, + 194 + ], + "spans": [ + { + "bbox": [ + 306, + 180, + 497, + 194 + ], + "type": "text", + "content": "4.3. Learning class-specific part ranking" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 199, + 546, + 235 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 199, + 546, + 235 + ], + "spans": [ + { + "bbox": [ + 304, + 199, + 546, + 235 + ], + "type": "text", + "content": "Our aim is to produce a score " + }, + { + "bbox": [ + 304, + 199, + 546, + 235 + ], + "type": "inline_equation", + "content": "r(f_i^p | f_j^o)" + }, + { + "bbox": [ + 304, + 199, + 546, + 235 + ], + "type": "text", + "content": " of how likely a query " + }, + { + "bbox": [ + 304, + 199, + 546, + 235 + ], + "type": "inline_equation", + "content": "q_i^p" + }, + { + "bbox": [ + 304, + 199, + 546, + 235 + ], + "type": "text", + "content": " is part of an object " + }, + { + "bbox": [ + 304, + 199, + 546, + 235 + ], + "type": "inline_equation", + "content": "q_j^o" + }, + { + "bbox": [ + 304, + 199, + 546, + 235 + ], + "type": "text", + "content": ". We learn this score as a density estimate" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 319, + 245, + 545, + 278 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 319, + 245, + 545, + 278 + ], + "spans": [ + { + "bbox": [ + 319, + 245, + 545, + 278 + ], + "type": "interline_equation", + "content": "r _ {k} \\left(f _ {i} ^ {p} \\mid f _ {j} ^ {o}\\right) = \\frac {\\exp \\left(- \\| D ^ {p} \\left(f _ {i} ^ {p} , f _ {j} ^ {o}\\right) - \\mu_ {k} ^ {j} \\| _ {2}\\right)}{\\sum_ {l = 1} ^ {N _ {j}} \\exp \\left(- \\| D ^ {p} \\left(f _ {i} ^ {p} , f _ {j} ^ {o}\\right) - \\mu_ {l} ^ {j} \\| _ {2}\\right)} \\tag {2}", + "image_path": "8ff16e908dffd2dca66e0735d074c86d6716b0581e3e310cc77f98cd61006eb7.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 285, + 545, + 369 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 285, + 545, + 369 + ], + "spans": [ + { + "bbox": [ + 304, + 285, + 545, + 369 + ], + "type": "text", + "content": "where the above softmax considers all parts " + }, + { + "bbox": [ + 304, + 285, + 545, + 369 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 304, + 285, + 545, + 369 + ], + "type": "text", + "content": " assigned to an object " + }, + { + "bbox": [ + 304, + 285, + 545, + 369 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 304, + 285, + 545, + 369 + ], + "type": "text", + "content": ". We use an objects class " + }, + { + "bbox": [ + 304, + 285, + 545, + 369 + ], + "type": "inline_equation", + "content": "c^o" + }, + { + "bbox": [ + 304, + 285, + 545, + 369 + ], + "type": "text", + "content": " as the main supervisory signal for the above density estimate. Parts that often co-occur with a specific object class in our training set are scored higher, parts that rarely appear in an object category are weighted down. We found a simple weighted k-means-based initial density estimate to be sufficient [38]." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 370, + 546, + 525 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 370, + 546, + 525 + ], + "spans": [ + { + "bbox": [ + 304, + 370, + 546, + 525 + ], + "type": "text", + "content": "During training, we match each pixel " + }, + { + "bbox": [ + 304, + 370, + 546, + 525 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 304, + 370, + 546, + 525 + ], + "type": "text", + "content": " of an object to its most confident arg " + }, + { + "bbox": [ + 304, + 370, + 546, + 525 + ], + "type": "inline_equation", + "content": "\\max_{i} M_{i}^{p}(x) s_{i}^{p}" + }, + { + "bbox": [ + 304, + 370, + 546, + 525 + ], + "type": "text", + "content": " part query. Any query with a score " + }, + { + "bbox": [ + 304, + 370, + 546, + 525 + ], + "type": "inline_equation", + "content": "s_{i}^{p} > 0.3" + }, + { + "bbox": [ + 304, + 370, + 546, + 525 + ], + "type": "text", + "content": " that covers at least " + }, + { + "bbox": [ + 304, + 370, + 546, + 525 + ], + "type": "inline_equation", + "content": "5\\%" + }, + { + "bbox": [ + 304, + 370, + 546, + 525 + ], + "type": "text", + "content": " of the area of the object is considered a candidate. More details about postprocessing part candidates in supplementary. For each class, we aggregate all candidate queries across the entire training dataset. Next, we use the k-means-based density estimator of Snell et al. [38] to initialize our scoring function Eq. 2. This density estimate assigns common query features a high initial score, and rare ones a low score. The entire procedure again, does not use any part labels, but instead uses the co-occurrence of parts and object classes over an entire dataset as a supervisory signal." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 525, + 545, + 598 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 525, + 545, + 598 + ], + "spans": [ + { + "bbox": [ + 304, + 525, + 545, + 598 + ], + "type": "text", + "content": "Final self training. Similar to part proposals, we again use self-training to boost the performance of the class-specific ranking function, with cluster IDs as class labels. We use the same postprocessing step (area and score thresholds) to refine the pseudo-labels before self-training. More details are in the supplementary." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 609, + 387, + 623 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 609, + 387, + 623 + ], + "spans": [ + { + "bbox": [ + 306, + 609, + 387, + 623 + ], + "type": "text", + "content": "5. Experiments" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 629, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 629, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 629, + 545, + 714 + ], + "type": "text", + "content": "Datasets. For quantitative evaluation, we use PartImageNet [22], Pascal Parts [10], and Cityscapes Parts [17, 37] datasets. Table 1 shows a summary of these datasets. PartImageNet is a 158 class subset of ImageNet-1K dataset [18] with 40 part classes shared across all object categories. The test split of PartImageNet used for evaluation has 49 object categories. All 40 part categories are" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "7155" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 50, + 71, + 547, + 146 + ], + "blocks": [ + { + "bbox": [ + 50, + 71, + 547, + 146 + ], + "lines": [ + { + "bbox": [ + 50, + 71, + 547, + 146 + ], + "spans": [ + { + "bbox": [ + 50, + 71, + 547, + 146 + ], + "type": "table", + "html": "
sheephorsecowmbikeNMIcatsheephorsecowmbikeARI
planebuscarbikedogplanebuscarbikedogcat
DFF12.214.412.719.116.413.59.017.814.818.021.632.323.337.238.328.524.139.132.337.5
SCOPS26.529.428.835.435.135.733.628.930.133.746.355.751.259.268.066.067.152.452.246.6
K-means34.533.333.038.942.837.538.435.240.444.258.366.859.063.176.866.470.663.270.271.9
Choudhury et al.35.037.435.340.545.138.836.834.846.647.959.868.959.764.779.667.672.764.773.675.4
Choudhury et al.†55.242.860.342.549.445.141.139.851.255.477.462.881.861.570.974.166.454.286.288.9
PartDistillation57.362.265.534.858.855.654.853.643.637.881.689.990.043.788.784.187.574.859.052.6
", + "image_path": "e663fe1f1f8c72a1c61a6cc60dc3d554ce65265330594b6163d1056c80a88451.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 150, + 547, + 184 + ], + "lines": [ + { + "bbox": [ + 46, + 150, + 547, + 184 + ], + "spans": [ + { + "bbox": [ + 46, + 150, + 547, + 184 + ], + "type": "text", + "content": "Table 2. We evaluate our single model predictions on all 10 individual models of DFF [16], SCOPS [28], and Choudhury et al. [15]. We follow the same evaluation protocol as [15] such as the number of parts, image resizing and cropping, etc. Note that our model has never seen Pascal Part images. Here " + }, + { + "bbox": [ + 46, + 150, + 547, + 184 + ], + "type": "inline_equation", + "content": "\\dagger" + }, + { + "bbox": [ + 46, + 150, + 547, + 184 + ], + "type": "text", + "content": " means our implementation with comparable model." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 50, + 196, + 171, + 293 + ], + "blocks": [ + { + "bbox": [ + 50, + 196, + 171, + 293 + ], + "lines": [ + { + "bbox": [ + 50, + 196, + 171, + 293 + ], + "spans": [ + { + "bbox": [ + 50, + 196, + 171, + 293 + ], + "type": "image", + "image_path": "49991937a27c1f4de8c33c5511e27040945b34f9ea5c8621712c5b27585f9d9a.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 138, + 294, + 453, + 305 + ], + "lines": [ + { + "bbox": [ + 138, + 294, + 453, + 305 + ], + "spans": [ + { + "bbox": [ + 138, + 294, + 453, + 305 + ], + "type": "text", + "content": "Figure 4. Manual evaluation result comparing supervised method and PartDistillation." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 173, + 197, + 294, + 293 + ], + "blocks": [ + { + "bbox": [ + 173, + 197, + 294, + 293 + ], + "lines": [ + { + "bbox": [ + 173, + 197, + 294, + 293 + ], + "spans": [ + { + "bbox": [ + 173, + 197, + 294, + 293 + ], + "type": "image", + "image_path": "4fb4f880506b663cf93db9f8bde5f84b9d37b8562bea192cfc7ff0ba41897c47.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 296, + 197, + 417, + 293 + ], + "blocks": [ + { + "bbox": [ + 296, + 197, + 417, + 293 + ], + "lines": [ + { + "bbox": [ + 296, + 197, + 417, + 293 + ], + "spans": [ + { + "bbox": [ + 296, + 197, + 417, + 293 + ], + "type": "image", + "image_path": "a1508a845e88b3c435db88fa42caf22e4b0da22ff59d6d41ef38fb7a97621c1b.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 419, + 197, + 542, + 293 + ], + "blocks": [ + { + "bbox": [ + 419, + 197, + 542, + 293 + ], + "lines": [ + { + "bbox": [ + 419, + 197, + 542, + 293 + ], + "spans": [ + { + "bbox": [ + 419, + 197, + 542, + 293 + ], + "type": "image", + "image_path": "69f9bcd652d1e144ac8c7fd945a3e442038ad12bef5af76dc8f4bcffbb749aec.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 318, + 287, + 460 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 318, + 287, + 460 + ], + "spans": [ + { + "bbox": [ + 46, + 318, + 287, + 460 + ], + "type": "text", + "content": "still present in the test split. Pascal Parts is another part segmentation dataset with 20 object categories and 50 overall part categories. Each object class has 9 part classes on average. Cityscapes Parts contains 5 object classes that are either person or vehicles. Interestingly, there are a few common object classes between all datasets. However, each dataset has different definitions of parts for those objects. While all our models are only trained on ImageNet-21K with " + }, + { + "bbox": [ + 46, + 318, + 287, + 460 + ], + "type": "inline_equation", + "content": "15M" + }, + { + "bbox": [ + 46, + 318, + 287, + 460 + ], + "type": "text", + "content": " images, we also compare with baseline models trained directly on the train split of above evaluation datasets. We evaluate all models on the val, test splits of the evaluation datasets." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 461, + 287, + 557 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 461, + 287, + 557 + ], + "spans": [ + { + "bbox": [ + 46, + 461, + 287, + 557 + ], + "type": "text", + "content": "Baselines. Here we describe all the baselines. In addition to published methods for unsupervised part segmentation like Choudhury et al. [15], we also describe some simple variants of our approach like \"one-stage self-training\". We also compare with fully supervised models in specific settings. All models are Mask2Former [11] with SwinL backbone [34], initialized with weights trained on COCO Instance Segmentation [32] unless otherwise specified." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 557, + 287, + 713 + ], + "type": "list", + "angle": 0, + "index": 12, + "blocks": [ + { + "bbox": [ + 46, + 557, + 287, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 557, + 287, + 617 + ], + "spans": [ + { + "bbox": [ + 46, + 557, + 287, + 617 + ], + "type": "text", + "content": "(1) Choudhury et al. segment parts by training a model for a single object class at a time. Hence, we train individual models, one class at a time for every dataset. We resort to only using the DeepLab [7]-like framework with SwinL backbone as suggested in their work." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 617, + 287, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 287, + 689 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 287, + 689 + ], + "type": "text", + "content": "(2) One-stage self-training. We also extend the standard one-stage unsupervised segmentation by clustering with self-training. In particular, we first use K-Means to cluster pixels belonging to all segmented object instances of each object category. We use the part clusters as initial supervisory signal to run two rounds of self-training." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "type": "text", + "content": "(3) Part-supervised models. We evaluate models trained with full supervision using a source dataset on a new" + } + ] + } + ], + "index": 11 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 304, + 318, + 544, + 341 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 318, + 544, + 341 + ], + "spans": [ + { + "bbox": [ + 304, + 318, + 544, + 341 + ], + "type": "text", + "content": "target dataset. This allows us to compare their generalization ability with our fully unsupervised model." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 342, + 545, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 342, + 545, + 498 + ], + "spans": [ + { + "bbox": [ + 304, + 342, + 545, + 498 + ], + "type": "text", + "content": "Implementation Details. Self-training in our model is done with a batch size of 256 over 4 nodes. We use a learning rate of 0.0001 except for fine-tuning experiments in Table 4. For part-proposal learning step, we trained our model for " + }, + { + "bbox": [ + 304, + 342, + 545, + 498 + ], + "type": "inline_equation", + "content": "50K" + }, + { + "bbox": [ + 304, + 342, + 545, + 498 + ], + "type": "text", + "content": " iterations, and " + }, + { + "bbox": [ + 304, + 342, + 545, + 498 + ], + "type": "inline_equation", + "content": "100K" + }, + { + "bbox": [ + 304, + 342, + 545, + 498 + ], + "type": "text", + "content": " iterations for the final self-training during part association. For training Choudhury et al. [15], we closely followed their official implementation. When training on PartImageNet/ImageNet, we chose the best hyper-parameter based on one randomly chosen object category and used it for all other categories. For part-region mining, we set " + }, + { + "bbox": [ + 304, + 342, + 545, + 498 + ], + "type": "inline_equation", + "content": "k = 4" + }, + { + "bbox": [ + 304, + 342, + 545, + 498 + ], + "type": "text", + "content": " and for association we set " + }, + { + "bbox": [ + 304, + 342, + 545, + 498 + ], + "type": "inline_equation", + "content": "k = 8" + }, + { + "bbox": [ + 304, + 342, + 545, + 498 + ], + "type": "text", + "content": ". We applied dense-CRF [30] for each mined parts offline. We provide more details are in supplementary." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 504, + 507, + 516 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 504, + 507, + 516 + ], + "spans": [ + { + "bbox": [ + 306, + 504, + 507, + 516 + ], + "type": "text", + "content": "5.1. Evaluation on annotated part datasets" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 522, + 545, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 522, + 545, + 605 + ], + "spans": [ + { + "bbox": [ + 304, + 522, + 545, + 605 + ], + "type": "text", + "content": "We first compare our method against baseline models on PartImageNet, PascalParts and Cityscapes Parts which have pre-annotated part masks for different object categories. Unsupervised methods (such as our method) associate segmented parts with arbitrary cluster labels. Unlike supervised methods, there is no direct one-to-one correspondence between cluster labels and pre-annotated part labels." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 605, + 545, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 665 + ], + "type": "text", + "content": "NMI and ARI. The metrics normalized mutual information (NMI) and adjusted Rand index (ARI) were introduced in Choudhury et al. [15] as a way to cope with the above issue. NMI and ARI measure quality with respect to the target annotated part mask labels." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": "Mean Intersection over Union (mIoU). Another standard way to evaluate unsupervised methods is to first associate each generated cluster with one of the part labels in the dataset whose part masks have the highest mIoU overlap" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "7156" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 83, + 70, + 251, + 238 + ], + "blocks": [ + { + "bbox": [ + 83, + 70, + 251, + 238 + ], + "lines": [ + { + "bbox": [ + 83, + 70, + 251, + 238 + ], + "spans": [ + { + "bbox": [ + 83, + 70, + 251, + 238 + ], + "type": "image", + "image_path": "0411cf4a93932042d881d702f6951e621e9297bcaf5cee2865d6ea90d8c78438.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 241, + 287, + 275 + ], + "lines": [ + { + "bbox": [ + 46, + 241, + 287, + 275 + ], + "spans": [ + { + "bbox": [ + 46, + 241, + 287, + 275 + ], + "type": "text", + "content": "Figure 5. An example of " + }, + { + "bbox": [ + 46, + 241, + 287, + 275 + ], + "type": "inline_equation", + "content": "3 \\times 3" + }, + { + "bbox": [ + 46, + 241, + 287, + 275 + ], + "type": "text", + "content": " grid images shown to annotators for a part cluster generated by our method (object class: laptop). The discovered parts are highlighted in red." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 280, + 287, + 327 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 280, + 287, + 327 + ], + "spans": [ + { + "bbox": [ + 46, + 280, + 287, + 327 + ], + "type": "text", + "content": "with the segments from the cluster. This allows us to directly adopt mIoU to compare the cluster with the masks from the associated ground truth part. We provide more details in supplementary." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 327, + 287, + 399 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 327, + 287, + 399 + ], + "spans": [ + { + "bbox": [ + 46, + 327, + 287, + 399 + ], + "type": "text", + "content": "Average Recall. We also evaluate only the localization ability of the model separately. This can be done with Average Recall (AR@k) metric [32] for measuring quality of the top " + }, + { + "bbox": [ + 46, + 327, + 287, + 399 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 327, + 287, + 399 + ], + "type": "text", + "content": " predicted masks per image. The metric ignores class labels and measures recall@k at different IoU thresholds, followed by averaging across the thresholds." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 406, + 261, + 419 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 406, + 261, + 419 + ], + "spans": [ + { + "bbox": [ + 47, + 406, + 261, + 419 + ], + "type": "text", + "content": "5.2. Purity evaluation through manual rating" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 425, + 288, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 425, + 288, + 665 + ], + "spans": [ + { + "bbox": [ + 46, + 425, + 288, + 665 + ], + "type": "text", + "content": "Metrics used for unsupervised segmentation evaluation have different trade-offs as pointed out in previous works [15]. Also, existing part datasets only cover a small set of object categories, and expanding part annotations to thousands of objects in ImageNet is prohibitive in terms of annotation cost. Hence, to measure the quality of discovered parts at a much larger scale, we need a different strategy. Inspired by both observations, we introduce a manual rating based metric. More specifically, for each part cluster discovered for an object category, we sample 9 images to form a " + }, + { + "bbox": [ + 46, + 425, + 288, + 665 + ], + "type": "inline_equation", + "content": "3 \\times 3" + }, + { + "bbox": [ + 46, + 425, + 288, + 665 + ], + "type": "text", + "content": " grid and highlight the part mask belonging to the cluster as shown in Fig. 5. We ask annotators to rate the purity on a scale of 3-9, denoting the maximum number of images in the grid, where the part mask consistently segments the same part of the object. As an example, Fig. 5 was rated as 9. The higher the rating, the purer the cluster. This rating process is very cheap, since even for " + }, + { + "bbox": [ + 46, + 425, + 288, + 665 + ], + "type": "inline_equation", + "content": "10K" + }, + { + "bbox": [ + 46, + 425, + 288, + 665 + ], + "type": "text", + "content": " classes with 8 parts, we need to rate only " + }, + { + "bbox": [ + 46, + 425, + 288, + 665 + ], + "type": "inline_equation", + "content": "80K" + }, + { + "bbox": [ + 46, + 425, + 288, + 665 + ], + "type": "text", + "content": " collages. This does not require annotators to manually draw part boundaries, which is much more expensive." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 671, + 105, + 682 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 671, + 105, + 682 + ], + "spans": [ + { + "bbox": [ + 47, + 671, + 105, + 682 + ], + "type": "text", + "content": "5.3. Results" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "type": "text", + "content": "Comparison with unsupervised methods. We provide results for various unsupervised methods on PascalParts in" + } + ] + } + ], + "index": 7 + }, + { + "type": "table", + "bbox": [ + 309, + 71, + 545, + 220 + ], + "blocks": [ + { + "bbox": [ + 309, + 71, + 545, + 220 + ], + "lines": [ + { + "bbox": [ + 309, + 71, + 545, + 220 + ], + "spans": [ + { + "bbox": [ + 309, + 71, + 545, + 220 + ], + "type": "table", + "html": "
MethodTrainTestGT ObjectAR@200mIOU
SupervisedPartImageNetPascal Part10.6
SupervisedCityscapes PartPascal Part12.3
One-stage.ImageNet-21KPascal Part18.8
PartDistillationImageNet-21KPascal Part25.0
SupervisedPartImageNetPascal Part✓11.121.8
SupervisedCityscapes PartPascal Part✓13.412.0
One-stage.ImageNet-21KPascal Part✓20.416.5
PartDistillationImageNet-21KPascal Part✓26.823.0
SupervisedPascal PartPartImageNet40.830.8
SupervisedCityscapes PartPartImageNet10.817.2
One-stage.ImageNet-21KPartImageNet31.826.6
PartDistillationImageNet-21KPartImageNet51.436.1
SupervisedPascal PartPartImageNet✓45.734.9
SupervisedCityscapes PartPartImageNet✓11.921.5
One-stage.ImageNet-21KPartImageNet✓36.231.9
PartDistillationImageNet-21KPartImageNet✓58.048.0
", + "image_path": "f1ec46c7fa1edadfd1bf0f8cf7e4da8ede98f4f558667a789bccbe3ab7405659.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_body" + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 224, + 547, + 301 + ], + "lines": [ + { + "bbox": [ + 304, + 224, + 547, + 301 + ], + "spans": [ + { + "bbox": [ + 304, + 224, + 547, + 301 + ], + "type": "text", + "content": "Table 3. Zero-shot part segmentation comparing PartDistillation to supervised baselines. PartImageNet and Pascal Part consist of object classes that share the common part classes. The zero-shot part segmentation is measured by AR@200 and mIOU. Despite that supervised models are trained with part labels, PartDistillation consistently shows better generalization. \"One-stage.\" stands for our one-stage self-training baseline." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 310, + 546, + 429 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 310, + 546, + 429 + ], + "spans": [ + { + "bbox": [ + 304, + 310, + 546, + 429 + ], + "type": "text", + "content": "Tab. 2. We follow the same evaluation protocol as the state-of-the-art method from Choudhury et al. [15], and use NMI and ARI metrics. We compare with published results from [15] for DFF [16], SCOPS [28] and K-Means. These methods use a Resnet50 backbone. Extending them methods to a transformer based framework is beyond the scope of this work (details in supp.). However, to enable fair comparison, we also train the best baseline: Choudhury et al. [15] with our implementation using comparable models (SwinL) and pre-trained weights from Mask2Former." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 430, + 547, + 537 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 430, + 547, + 537 + ], + "spans": [ + { + "bbox": [ + 304, + 430, + 547, + 537 + ], + "type": "text", + "content": "We further note that our method is trained only on ImageNet-21K dataset and is not fine-tuned on PascalParts1. Despite this, it outperforms the SwinL version of Choudhury et al. trained on PascalParts for 7 out of 10 object classes. Our NMI averaged across all classes is 52.4 which is " + }, + { + "bbox": [ + 304, + 430, + 547, + 537 + ], + "type": "inline_equation", + "content": "4.1\\%" + }, + { + "bbox": [ + 304, + 430, + 547, + 537 + ], + "type": "text", + "content": " better than that for Choudhurty et al. (48.3). This shows the higher quality of parts discovered by our method, in addition to its ability to easily scale to " + }, + { + "bbox": [ + 304, + 430, + 547, + 537 + ], + "type": "inline_equation", + "content": "10K" + }, + { + "bbox": [ + 304, + 430, + 547, + 537 + ], + "type": "text", + "content": " object classes unlike existing methods." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 538, + 547, + 657 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 538, + 547, + 657 + ], + "spans": [ + { + "bbox": [ + 304, + 538, + 547, + 657 + ], + "type": "text", + "content": "Comparison with supervised methods. The primary focus of our work is to scale part segmentation to a large number of object classes. This could also be achieved if supervised part models trained on a small source dataset with part annotations, can be transferred to new target datasets. We refer to this as zero-shot part segmentation. We compare Part-Distillation with supervised models in this zero-shot setup in Tab. 3. We train the supervised model on different source datasets and evaluate on a new target dataset. Note that our method is still trained without any part annotations. We" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 304, + 665, + 546, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 546, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 546, + 712 + ], + "type": "text", + "content": "One advantage that PartDistillation enjoys is learning parts from many object classes, hence easily scalable to large dataset. Other unsupervised baselines are specifically designed for a single object class, and with our best effort we could not successfully train on multi-class extension of any of the baselines. Hence, other baselines are trained on one class at a time." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "7157" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 50, + 71, + 545, + 223 + ], + "blocks": [ + { + "bbox": [ + 50, + 71, + 545, + 223 + ], + "lines": [ + { + "bbox": [ + 50, + 71, + 545, + 223 + ], + "spans": [ + { + "bbox": [ + 50, + 71, + 545, + 223 + ], + "type": "table", + "html": "
MethodTrainFinetuneAR@200mIOU
1 %5%10%20%50%100%1 %5%10%20%50%100%
Instance Seg.COCOPascal Part25.336.538.843.647.149.420.537.344.452.655.556.0
Part-supervisedPartImageNetPascal Part28.737.940.642.946.048.523.044.251.452.755.656.3
Part-supervisedCityscapes PartPascal Part25.135.339.141.344.646.517.034.643.151.554.854.9
PartDistillationImageNet-21KPascal Part33.240.542.445.547.850.225.843.048.753.056.258.6
Instance Seg.COCOPartImageNet65.370.573.575.876.376.832.058.363.266.168.970.8
Part-supervisedPascal PartPartImageNet59.565.867.071.073.676.645.659.563.465.968.269.5
Part-supervisedCityscapes PartPartImageNet52.563.467.769.673.273.220.654.060.565.567.370.0
PartDistillationImageNet-21KPartImageNet67.873.274.176.177.376.936.360.364.567.270.071.5
Instance Seg.COCOCityscapes Part12.517.418.820.320.321.228.349.951.361.562.463.8
Part-supervisedPartImageNetCityscapes Part8.413.715.017.818.118.737.150.955.162.664.166.2
Part-supervisedPascal PartCityscapes Part14.116.617.618.819.319.753.062.363.365.767.668.4
PartDistillationImageNet-21KCityscapes Part14.719.119.220.320.721.353.463.164.466.268.769.9
", + "image_path": "9f43fe1a63c356811677e75482d58cff2b35f37b1e6130c61fea1c6128724c78.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "lines": [ + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "spans": [ + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "type": "text", + "content": "Table 4. Few-shot benchmark. We train PartDistillation and part-supervised models on " + }, + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "type": "inline_equation", + "content": "1\\%" + }, + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "type": "inline_equation", + "content": "5\\%" + }, + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "type": "inline_equation", + "content": "10\\%" + }, + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "type": "inline_equation", + "content": "20\\%" + }, + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "type": "inline_equation", + "content": "100\\%" + }, + { + "bbox": [ + 46, + 226, + 546, + 271 + ], + "type": "text", + "content": " of the target data with labels and evaluate AR@200 and mIOU to measure part segmentation. All models are initialized as Mask2Former with SwinL backbone pretrained on COCO instance segmentation dataset for 100 epochs. For \"Part-supervised\" and PartDistillation, numbers in gray cells are initialized from part-proposal models as explained in Sec. 4.2." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 279, + 287, + 303 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 279, + 287, + 303 + ], + "spans": [ + { + "bbox": [ + 46, + 279, + 287, + 303 + ], + "type": "text", + "content": "use two setups during evaluation, where we assume ground truth object masks are available in the test set or not." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 304, + 287, + 412 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 304, + 287, + 412 + ], + "spans": [ + { + "bbox": [ + 46, + 304, + 287, + 412 + ], + "type": "text", + "content": "We first evaluate AR@200 and observe that our method significantly outperforms all supervised methods in all settings by at-least " + }, + { + "bbox": [ + 46, + 304, + 287, + 412 + ], + "type": "inline_equation", + "content": "10\\%" + }, + { + "bbox": [ + 46, + 304, + 287, + 412 + ], + "type": "text", + "content": ". The gap is much higher (" + }, + { + "bbox": [ + 46, + 304, + 287, + 412 + ], + "type": "inline_equation", + "content": "\\geq 15\\%" + }, + { + "bbox": [ + 46, + 304, + 287, + 412 + ], + "type": "text", + "content": "), when measured on PascalParts which has a more diverse set of part and object classes. This shows the superior localization ability of our method compared to even models trained with explicit part mask supervision. We also see that our full method outperforms the one-stage self-training baseline, validating the need for the two-stage design." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 413, + 288, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 413, + 288, + 605 + ], + "spans": [ + { + "bbox": [ + 46, + 413, + 288, + 605 + ], + "type": "text", + "content": "Since part labels in target datasets are different from those in source datasets, we ignore the predicted part labels from the supervised models and only retain the part masks. We then treat these masks as \"part proposals\", similar to the output from the first stage of our model, and cluster proposals belonging to instances of each object category in the test split of the target dataset (details in supplementary). This can be done easily in the case of PartsImageNet even in the absence of ground truth object masks, since each image mostly has only one instance of one object category. However, this is not possible for PascalParts which often has multiple object categories and instances per image. Hence, we report mIoU on PascalParts only when ground truth object masks are assumed to be available. We notice significant gains from our model on the mIoU metric as well compared to other methods, including the one-stage baseline." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "content": "Few-shot part segmentation. In practice, another way to scale part segmentation would be to collect a small amount (few-shot) of part mask annotations for the target dataset and object categories. We could then start from a strong pretrained model and fine-tune it on the target few-shot dataset. We evaluate in such a setup as well to further measure the practical utility of our model. We compare different pretraining methods in Tab. 4. This includes our method as well as part-supervised models trained with full part super-" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 279, + 545, + 327 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 279, + 545, + 327 + ], + "spans": [ + { + "bbox": [ + 304, + 279, + 545, + 327 + ], + "type": "text", + "content": "vision on different source datasets. Additionally, we also compare with a model pre-trained for COCO instance segmentation. We report performance with different amounts of supervision (1%-100%) for the target dataset." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 327, + 545, + 435 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 327, + 545, + 435 + ], + "spans": [ + { + "bbox": [ + 304, + 327, + 545, + 435 + ], + "type": "text", + "content": "We first notice that at a very low-shot setup (1%) our model outperforms all other methods significantly. In the case of Pascal parts, it is 4.5% better is AR@200 than the next best method (33.2 vs 28.7). More interestingly, our method achieves an mIoU of 56.2% with only 50% labels. This is comparable to the best performance with other methods at 100% supervision of 56.0. This demonstrates that our method is " + }, + { + "bbox": [ + 304, + 327, + 545, + 435 + ], + "type": "inline_equation", + "content": "2 \\times" + }, + { + "bbox": [ + 304, + 327, + 545, + 435 + ], + "type": "text", + "content": " more label efficient than other methods. This observation is true for other target datasets as well." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 443, + 503, + 456 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 443, + 503, + 456 + ], + "spans": [ + { + "bbox": [ + 306, + 443, + 503, + 456 + ], + "type": "text", + "content": "5.4. Purity evaluation with manual rating" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 462, + 545, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 462, + 545, + 653 + ], + "spans": [ + { + "bbox": [ + 304, + 462, + 545, + 653 + ], + "type": "text", + "content": "We first randomly sample 100 object classes from ImageNet-21K dataset and compare our method with both Choudhury et al. (trained with our SwinL implementation) as well as the supervised model trained on PartImageNet. As before, for the supervised method we discard part labels from the source dataset and cluster the resulting class-agnostic part masks independently for each of the 100 object categories to get object-specific part clusters. We use Detric [45] to obtain instance segmentation mask for the object category in each image, and restrict part masks to be fully contained within the instance mask for all methods. We obtain 8 part clusters per object category for all methods. We eliminate degenerate parts that occupy a large portion of the object, by setting a threshold for the part mask area. We remove part masks whose area exceed " + }, + { + "bbox": [ + 304, + 462, + 545, + 653 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 304, + 462, + 545, + 653 + ], + "type": "text", + "content": " of the object area (more analysis in supplementary)." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "content": "The clusters were sent for manual rating as mentioned in Sec. 5.2. The ratings can range from 3-9. In Fig. 4 at a given purity rating " + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "content": ", we plot the total fraction of parts (denoted as precision) across all object categories that were annotated with a rating " + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\geq r" + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "content": ". The higher the value the bet" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "7158" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 50, + 69, + 286, + 156 + ], + "blocks": [ + { + "bbox": [ + 50, + 69, + 286, + 156 + ], + "lines": [ + { + "bbox": [ + 50, + 69, + 286, + 156 + ], + "spans": [ + { + "bbox": [ + 50, + 69, + 286, + 156 + ], + "type": "table", + "html": "
FeatureDatasetPretrain TaskFrameworkAR@1AR@10
ResNet-101 [26]IN-21KClassificationn/a2.86.4
ConvNeXt-L [35]IN-21KClassificationn/a3.17.9
ViT-LIN-1KDINO [5]n/a2.25.6
ViT-LIN-1KMAE [23]n/a1.64.6
ViT-LCOCOMAE+Inst. Seg.HTC++2.87.3
SwinLIN-21KClassificationn/a5.39.4
SwinLCOCOInst. Seg.HTC++2.912.5
SwinLLVISInst. Seg.Mask2Former5.323.1
SwinLLVIS + COCOInst. Seg.Mask2Former5.524.3
SwinLCOCOInst. Seg.Mask2Former6.627.6
", + "image_path": "dcafc3eecfe34c08545e38a371c4bc113dca5bb30dc373b1b890a5ac59fec925.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 74, + 208, + 261, + 277 + ], + "blocks": [ + { + "bbox": [ + 47, + 159, + 287, + 204 + ], + "lines": [ + { + "bbox": [ + 47, + 159, + 287, + 204 + ], + "spans": [ + { + "bbox": [ + 47, + 159, + 287, + 204 + ], + "type": "text", + "content": "Table 5. Part localization of pixel-grouping from different architectures, pretrain task, and framework measured by AR@1 and AR@10 on PartImageNet-test. Here we compare ResNet [26], ConvNext [35], ViT [19], and Swin transformer [34] as candidates." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 74, + 208, + 261, + 277 + ], + "lines": [ + { + "bbox": [ + 74, + 208, + 261, + 277 + ], + "spans": [ + { + "bbox": [ + 74, + 208, + 261, + 277 + ], + "type": "table", + "html": "
Multi-scaleCosineInstance-levelAR@1AR@10
1.29.8
✓2.116.1
✓3.514.4
✓✓5.523.4
✓✓5.221.5
✓✓✓6.627.6
", + "image_path": "bbf3d1719885f1b908dcb671a894b58dac6d8cf452b145bc7336afb85e5ae7b0.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 281, + 286, + 315 + ], + "lines": [ + { + "bbox": [ + 47, + 281, + 286, + 315 + ], + "spans": [ + { + "bbox": [ + 47, + 281, + 286, + 315 + ], + "type": "text", + "content": "Table 6. Ablating different features, distance metric, and clustering scope on part localization performance measured by AR@1 and AR@10 on PartImageNet-test." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 317, + 286, + 496 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 317, + 286, + 496 + ], + "spans": [ + { + "bbox": [ + 46, + 317, + 286, + 496 + ], + "type": "text", + "content": "ter the clustering purity of the method. In Fig. 4.a we notice that both our method and the supervised method outperform Choudhury et al. Our performance is better than the supervised model. However, we noticed the gap between the curves to be small. This is due to a large fraction of the 100 sampled classes belonging to the same WordNet subtree as those used in PartImageNet (animals and vehicles). To test the hypothesis, we sampled 300 classes outside the PartImageNet subtree and 300 classes inside this subtree to do another round of manual evaluation, reported in Fig. 4.b and Fig. 4.c respectively. We notice that the performance from our method generalizes equally well in both settings, but the supervised model does not generalize outside PartImagenet subtree. We provide non-cherry-picked visualization for many object classes in the supplementary." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 497, + 286, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 497, + 286, + 568 + ], + "spans": [ + { + "bbox": [ + 46, + 497, + 286, + 568 + ], + "type": "text", + "content": "Next, we also measure the scaling ability of our model in Fig. 4.d, where we compare the performance of our model on differing number of object classes in ImageNet, ranging from 100 to " + }, + { + "bbox": [ + 46, + 497, + 286, + 568 + ], + "type": "inline_equation", + "content": "10\\mathrm{K}" + }, + { + "bbox": [ + 46, + 497, + 286, + 568 + ], + "type": "text", + "content": ". We notice that the performance of our method is consistent, irrespective of the number of object classes being evaluated." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 575, + 115, + 586 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 575, + 115, + 586 + ], + "spans": [ + { + "bbox": [ + 47, + 575, + 115, + 586 + ], + "type": "text", + "content": "5.5. Ablations" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 594, + 286, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 286, + 653 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 286, + 653 + ], + "type": "text", + "content": "We conduct ablations to study the factors that influence the localization of initial mined-part segments. We use the ground truth instance mask to select pixel-level features on each object instance and measure the localization quality by AR@1 and 10 on the test split of PartImageNet dataset." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 654, + 286, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 654, + 286, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 654, + 286, + 712 + ], + "type": "text", + "content": "Choice of architecture. We evaluate the mined parts from different settings. We use K-Means to mine part regions as before and measure the AR@1 and AR@10 with different settings. We observe that the localization quality differs significantly, and Swin Transformer [34] trained with" + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 307, + 71, + 424, + 149 + ], + "blocks": [ + { + "bbox": [ + 307, + 71, + 424, + 149 + ], + "lines": [ + { + "bbox": [ + 307, + 71, + 424, + 149 + ], + "spans": [ + { + "bbox": [ + 307, + 71, + 424, + 149 + ], + "type": "image", + "image_path": "ef06b3943c9422284df7a61dab8e1a0257b5f3d06962e1fca45ea83147f3a5d5.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 156, + 545, + 212 + ], + "lines": [ + { + "bbox": [ + 305, + 156, + 545, + 212 + ], + "spans": [ + { + "bbox": [ + 305, + 156, + 545, + 212 + ], + "type": "text", + "content": "Figure 6. Different ablations for the pixel grouping and its localization quality. Left: Different number of groups per instance measured with AR@10. Right: Features from different stage of Mask2Former measured with AR@10. Both are evaluated on val and test combined splits of PartImageNet [22]." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 424, + 71, + 544, + 150 + ], + "blocks": [ + { + "bbox": [ + 424, + 71, + 544, + 150 + ], + "lines": [ + { + "bbox": [ + 424, + 71, + 544, + 150 + ], + "spans": [ + { + "bbox": [ + 424, + 71, + 544, + 150 + ], + "type": "image", + "image_path": "69f8bbf3a405f4c50f3a46da0e6983a747eb364a489558b6d43b00b4bc239099.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 215, + 545, + 286 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 215, + 545, + 286 + ], + "spans": [ + { + "bbox": [ + 304, + 215, + 545, + 286 + ], + "type": "text", + "content": "Mask2Former [11] on COCO instance segmentation task shows a significant improvement compared to all other choices in Tab. 5. Interestingly, even with the same pretraining task, the choice of model is crucial. Mask2Former has an AR@10 of 27.6 compared to only 12.5 from a model trained for the same task but with HTC++ [6]." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 287, + 545, + 407 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 287, + 545, + 407 + ], + "spans": [ + { + "bbox": [ + 304, + 287, + 545, + 407 + ], + "type": "text", + "content": "Choice of features. In Tab. 6, we keep the backbone fixed and explore the optimal choice of features (multi-scale combining res3 and res4 layers vs only using res4) from Mask2Former and the distance metric (cosine vs L2) for clustering. We also show the impact of clustering pixels from all instances of the dataset together (in line with standard one-stage models [14] for unsupervised segmentation) vs our \"instance-level\" clustering where we cluster pixels from one object instance at a time. We note that cosine similarity yields better results in general." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 407, + 545, + 466 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 407, + 545, + 466 + ], + "spans": [ + { + "bbox": [ + 304, + 407, + 545, + 466 + ], + "type": "text", + "content": "Fig. 6 (right) shows the localization quality with features from different layers in Mask2Former [11]. \"mask\", \"encoder\", and \"backbone\" stand for mask features, transformer encoder features, and backbone features all from Mask2Former, respectively." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 467, + 545, + 574 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 467, + 545, + 574 + ], + "spans": [ + { + "bbox": [ + 304, + 467, + 545, + 574 + ], + "type": "text", + "content": "Number of clusters. In Fig. 6 (left), we measure the localization of the mined part segments from Sec. 4.2 with different numbers of grouping, and we pick the optimal " + }, + { + "bbox": [ + 304, + 467, + 545, + 574 + ], + "type": "inline_equation", + "content": "k = 4" + }, + { + "bbox": [ + 304, + 467, + 545, + 574 + ], + "type": "text", + "content": ". Instace-level vs dataset-level clustering. In Tab. 6, instance-level segmentation in conjunction with cosine similarity provides AR@10 of 23.4 which is much higher than the equivalent one-stage setting without instance-level segmentation 16.1. We also note that multi-scale features provide a significant gain as well 23.4 vs 27.6." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 586, + 457, + 597 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 586, + 457, + 597 + ], + "spans": [ + { + "bbox": [ + 306, + 586, + 457, + 597 + ], + "type": "text", + "content": "6. Conclusion and Discussion" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 605, + 545, + 677 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 677 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 677 + ], + "type": "text", + "content": "In this work, we present a scalable self-training pipeline that can learn part segmentation for 21K object classes without any part segmentation labels. We show that PartDistillation has strong performance in zero-shot and few-shot settings. We show that the discovered parts have consistent purity over 10K part classes by manual evaluation." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 677, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 712 + ], + "type": "text", + "content": "Acknowledgments. This material is in part based upon work supported by the National Science Foundation under Grant No. IIS-1845485 and IIS-2006820." + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "7159" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 13, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 167 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 167 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 167 + ], + "type": "text", + "content": "[1] Pierre Baldi. 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Overview. We introduce a large-scale cross-category part manipulation benchmark PartManip with diverse object datasets, realistic settings, and rich annotations. We propose a generalizable vision-based policy learning strategy and boost the performance of part-based object manipulation by a large margin, which can generalize to unseen object categories and novel objects in the real world." + ], + "image_footnote": [], + "bbox": [ + 83, + 279, + 553, + 542 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/1e8c988f5faa6f03fa759026e37bd306e1b61973edf0a433aaf23dd2a4151166.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 558, + 280, + 888, + 542 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 609, + 313, + 626 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Learning a generalizable object manipulation policy is vital for an embodied agent to work in complex real-world scenes. Parts, as the shared components in different object categories, have the potential to increase the generalization ability of the manipulation policy and achieve cross-category object manipulation. In this work, we build the first large-scale, part-based cross-category object manipulation benchmark, PartManip, which is composed of 11 object categories, 494 objects, and 1432 tasks in 6 task classes. Compared to previous work, our benchmark is also more diverse and realistic, i.e., having more objects and using sparse-view point cloud as input without oracle information like part segmentation. To tackle the difficulties of vision-based policy learning, we first train a state-", + "bbox": [ + 73, + 645, + 470, + 857 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "based expert with our proposed part-based canonicalization and part-aware rewards, and then distill the knowledge to a vision-based student. We also find an expressive backbone is essential to overcome the large diversity of different objects. For cross-category generalization, we introduce domain adversarial learning for domain-invariant feature extraction. Extensive experiments in simulation show that our learned policy can outperform other methods by a large margin, especially on unseen object categories. We also demonstrate our method can successfully manipulate novel objects in the real world. Our benchmark has been released in https://pku-epic.github.io/PartManip.", + "bbox": [ + 500, + 612, + 893, + 792 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 500, + 828, + 632, + 843 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We as humans are capable of manipulating objects in a wide range of scenarios with ease and adaptability. For building general-purpose intelligent robots that can work in", + "bbox": [ + 500, + 854, + 893, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Equal contribution.", + "bbox": [ + 94, + 875, + 205, + 887 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "†Corresponding author: hewang@pku.edu.cn.", + "bbox": [ + 96, + 887, + 339, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "2978", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "unconstrained real world environments, it is thus important to equip them with generalizable object manipulation skills. Towards this goal, recent advances in deep learning and reinforcement learning have led to the development of some generalist agents such as GATO [32] and SayCan [1], however their manipulation skills are limited to a set of known instances and fail to generalize to novel object instances. ManiSkill [25] proposes the first benchmark for learning category-level object manipulation, e.g., learn open drawers on tens of drawer sets and test on held-out ones. However, this generalization is limited within different instances from one object category, thus falling short to reach human-level adaptability. The most recent progress is shown in GAPartNet [53], which defines several classes of generalizable and actionable parts (GAParts), e.g. handles, buttons, doors, that can be found across many different object categories but similar ways. For these GAPart classes, the paper then find a way to consistently define GAPart pose across object categories and devise heuristics to manipulate those parts, e.g., pull handles to open drawers, based on part poses. As a pioneering work, GAPartNet points a promising way to perform cross-category object manipulation but leave the manipulation policy learning unsolved.", + "bbox": [ + 76, + 90, + 472, + 438 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we thus propose the first large-scale, part-based cross-category object manipulation benchmark, Part-Manip, built upon GAPartNet. Our cross-category benchmark requires agents to learn skills such as opening a door on storage furniture and generalizing to other object categories such as an oven or safe, which presents a great challenge for policy learning to overcome the huge geometry and appearance gaps among object categories.", + "bbox": [ + 76, + 441, + 472, + 561 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Furthermore, our benchmark is more realistic and diverse. We use partial point clouds as input without any additional oracle information like part segmentation masks in the previous benchmark ManiSkill [17,25], making our setting very close to real-world applications. Our benchmark also has much more objects than ManiSkill. We selected around 500 object assets with more than 1400 parts from GAPartNet [11] and designed six classes of cross-category manipulation tasks in simulation. Thanks to the rich annotation provided in GAPartNet, we can define part-based dense rewards to ease policy learning.", + "bbox": [ + 76, + 565, + 472, + 731 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Due to the difficulty presented by our realistic and diverse cross-category setting, we find that directly using state-of-the-art reinforcement learning (RL) algorithms to learn a vision-based policy does not perform well. Ideally, we wish the vision backbone to extract informative geometric and task-aware representations, which can facilitate the actor to take correct actions. However, the policy gradient in this case would be very noisy and thus hinder the vision backbone from learning, given the huge sampling space. To mitigate this problem, we propose a two-stage training framework: first train a state-based expert that can access", + "bbox": [ + 76, + 734, + 472, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "oracle part pose information using reinforcement learning; and then distill the expert policy to a vision-based student that only takes realistic inputs.", + "bbox": [ + 496, + 90, + 893, + 137 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "For state-based expert policy learning, we propose a novel part-based pose canonicalization method that transforms all state information into the part coordinate frame, which can significantly reduce the task variations and ease the learning. In addition, we devise several part-aware reward functions that can access the pose of the part under interaction, providing a more accurate guidance to achieve the manipulation objective. In combination, these techniques greatly improve the policy training on diverse instances from different categories as well as generalization to unseen object instances and categories.", + "bbox": [ + 496, + 141, + 893, + 308 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "For the vision-based student policy learning, we first introduce a 3D Sparse UNet-based backbone [16] to handle diverse objects, yielding much more expressivity than PointNet. To tackle the generalization issue, we thus propose to learn domain-invariant (category-independent) features via introducing an augmentation strategy and a domain adversarial training strategy [8, 9, 22]. These two strategies can alleviate the problem of overfitting and greatly boost the performance on unseen object instances and even categories. Finally, we propose a DAgger [33] + behavior clone strategy to carefully distill the expert policy to the student and thus maintain the high-performance of the expert.", + "bbox": [ + 496, + 311, + 893, + 508 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Through extensive experiments in simulation, we validate our design choices and demonstrate that our approach outperforms previous methods by a significant margin, especially for unseen object categories. We also show real-world experiments.", + "bbox": [ + 496, + 512, + 893, + 589 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 608, + 640, + 625 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Learning Generalizable Manipulation Skills", + "text_level": 1, + "bbox": [ + 500, + 630, + 872, + 647 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Generalization is crucial yet challenging for robot application. Many works [7, 10, 15, 41, 52] combine supervise learning and motion planning to learn generalizable skills, e.g. grasping. However, these methods often require special architecture design for each task and may be unsuitable for complex manipulation tasks. Reinforcement learning (RL) has the potential to solve more complex task [2, 31], but the generalization ability of RL is an unsolved problem [13, 21]. To facilitate the research of generalizable manipulation skills, ManiSkill [25] proposes the first category-level object manipulation benchmark in simulation. [38] leverages imitation learning to learn complex generalizable manipulation skills from the demonstration. However, their demonstrations are collected by RL trained on every single instance, which requires a lot of effort to tune. In contrast, our experts can be directly trained on each object category.", + "bbox": [ + 496, + 657, + 893, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "2979", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "table", + "img_path": "images/2c3fd5f17ddf3d8ce01d589fc1d444ea360f0a94cce6c09a2aabd849c12d3ffe.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Generalization Level# of Door Ins.# of Door Cat.# of Printer Ins.# of Printer Cat.Realistic Input
ManiSkill 1&2Category-level821701
OursCross-category-level50373993✓
", + "bbox": [ + 89, + 88, + 879, + 135 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Table 1. Comparison with ManiSkill 1&2 [17,25]. Realistic input indicates whether to need oracle part segmentation masks.", + "bbox": [ + 107, + 145, + 859, + 160 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.2. Vision-based Policy Learning", + "text_level": 1, + "bbox": [ + 76, + 186, + 338, + 203 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "A lot of efforts are made to study how to learn policy from visual input [12, 20, 39, 40, 50, 54, 55]. Some works [30, 36, 37] use a pre-trained vision model and freeze the backbone to ease the optimization. Some [47, 48] leverage multi-stage training. The most related work to us is [4], which also trains a state-based expert and then distills to a vision-based policy, but the task is quite different.", + "bbox": [ + 75, + 210, + 470, + 316 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.3. 3D Articulated Object Manipulation", + "text_level": 1, + "bbox": [ + 76, + 327, + 393, + 343 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Manipulating articulated objects is an important and open research area due to the complexity of different objects' geometry and physical properties. Previous work has proposed some benchmark [25, 42] but the diversity is limited. As for the methods, [3, 18, 27] explored motion planning, and [12, 24, 45, 47, 56] leverages visual affordance learning. Other works [6, 51] design special representations for articulated object manipulation and can generalize to a novel object category, but their methods are only suitable for the suction gripper.", + "bbox": [ + 75, + 351, + 468, + 503 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. PartManip Benchmark", + "text_level": 1, + "bbox": [ + 76, + 513, + 295, + 531 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "By utilizing the definition of the generalizable and actionable part (GAPart) presented in GAPartNet [11], we build a benchmark for a comprehensive evaluation of the cross-category generalization policy learning approaches. GAParts are some kinds of parts that have similar geometry and similar interaction strategy across different object categories. For example, the handle on tables is often similar to those on safes, so we can regard the handle as a GAPart. The nature of GAPart ensures a general way for manipulation regardless of the object category, making it possible for cross-category generalization. We thus expect the manipulation policy trained on some object categories can generalize to other unseen object categories, and build the first benchmark for cross-category generalizable part manipulation policy learning.", + "bbox": [ + 75, + 537, + 468, + 763 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Furthermore, our benchmark is more diverse and realistic than previous robotic manipulation benchmarks [25]. Diversity indicates that we have more object instances and categories, as shown in Table 1. Realism indicates that our observation space has less oracle information (i.e., part segmentation masks) than ManiSkill [25] as discussed in Sec. 3.4, and thus is more acquirable in the real world.", + "bbox": [ + 75, + 763, + 468, + 869 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We use Isaac Gym [23] as our simulator and most experiments are done in simulation. In the following, we in", + "bbox": [ + 76, + 869, + 468, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "produce our cross-category part-based object manipulation tasks in detail.", + "bbox": [ + 498, + 186, + 890, + 215 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Task Formulation", + "text_level": 1, + "bbox": [ + 500, + 224, + 671, + 239 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We have six classes of tasks: OpenDoor, OpenDrawer, CloseDoor, CloseDrawer, PressButton and GraspHandle. Although OpenDoor and OpenDrawer require grasping the handle first, GraspHandle differs from them because it contains another GAPart lid with more object categories. Like traditional RL tasks, our task can be formulated as a Partially Observable Markov Decision Process (POMDP), because the true environment state $s_t$ is not fully observable (especially for objects) in each timestep $t$ . Given current partial observation $o_t$ , a policy $\\pi$ needs to predict an action $a_t$ to control the robot. After applying the action $a_t$ , the next observation $o_{t+1}$ and the reward $r_{t+1}$ will be given by the environment, which can be used to train the policy. The final goal of the policy is to reach the success state (see supp. for more) in $T$ steps (we set episode length $T = 200$ ).", + "bbox": [ + 496, + 248, + 890, + 476 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Object Assets", + "text_level": 1, + "bbox": [ + 500, + 483, + 640, + 500 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "For each task, our object assets contain part-centered articulated objects, which are selected from the GAPartNet dataset [11]. GAPartNet dataset is a large-scale articulated object dataset with GAPart definitions and rich part annotations, including semantics and poses. The original GAPart classes contain Round Fixed Handle, Slider Lid, Slider Button, Hinge Knob, Line Fixed Handle, SliderDrawer, Hinge Lid and Hinge Door. But in this paper we simplify them to only five classes: handle, button, door, drawer and lid. Each door/drawer/lid has a handle on it for manipulation. Figure 2 shows some visualization of our object assets, and Table 2 shows the statistics and split in our benchmark.", + "bbox": [ + 496, + 507, + 890, + 688 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.3. State Space and Action Space", + "text_level": 1, + "bbox": [ + 500, + 696, + 764, + 713 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The environment state $s$ of each task is composed of the robot joint angles $qp \\in \\mathbb{R}^{11}$ , joint velocity $qv \\in \\mathbb{R}^{11}$ , gripper coordinate $x \\in \\mathbb{R}^3$ , gripper rotation $r \\in SO(3)$ , and the target GAParts' bounding boxes $b_{\\mathrm{GAParts}} \\in \\mathbb{R}^{3 \\times 8 \\times n}$ , where $n$ is the number of the target GAParts for the manipulation task. Specifically, there are two GAParts handle and door/drawer/lid for all the tasks in our benchmark except for PressButton, which only has one GAPart button.", + "bbox": [ + 496, + 719, + 890, + 839 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "For the action space, we use the Franka Panda arm and a parallel gripper as the end-effector. The action $a_{t}$ is formulated as the gripper's target 6 Dof pose at each timestep $t$ for all tasks. It is then converted to the target joint angles by", + "bbox": [ + 496, + 840, + 890, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "2980", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "table", + "img_path": "images/d7cf158a50f375af700dab292f6e3a6a75aaf362b1f7e2349ee24bb2ad16791f.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Open/CloseDoorOpen/CloseDrawerPressButtonGraspHandle
Sto.Mic.Dis.Ove.Ref.Tab.Saf.Sto.Tra.Tab.Rem.Was.Mic.Pho.Tra.Tab.Sto.Mic.Saf.Ove.Dis.Ref.
Training Set338421----2388-178307-8364031---
Val-Intra Set60-3----534-47111-416201----
Val-Inter Set---2043131--96---40-----202443
Total398424204313129112962254184012526041202443
", + "bbox": [ + 81, + 87, + 893, + 183 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Table 2. Task Statistics and Split. Sto. = StorageFurniture, Mic. = Microwave, Dis. = Dishwasher, Ove. = Oven, Ref. = Refrigerator, Tab. = Table, Saf. = Safe, Tra. = Trashcan, Rem. = Remote, Was. = WashingMachine, Pho. = Phone. Note that all the numbers are the task number instead of the object number, i.e., one object can have multiple parts and thus multiple tasks.", + "bbox": [ + 75, + 194, + 892, + 236 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/7ed6a6a87c6db2641a7fb4f56d5a47448ff682dfb54b7e2c3a9251c798ece5b9.jpg", + "image_caption": [ + "Figure 2. Object Assets Visualization. The object geometry and appearance are very different, especially in different object categories, which presents a great challenge for our PartManip benchmark." + ], + "image_footnote": [], + "bbox": [ + 89, + 250, + 885, + 373 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "inverse kinematics (IK), and used to control the robot arm by position control.", + "bbox": [ + 75, + 438, + 468, + 469 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.4. Observation Space", + "text_level": 1, + "bbox": [ + 76, + 474, + 258, + 489 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Because the true states of GAParts are often not observable in a realist setting, our acquirable input for policy learning is the partial observation $o_{t}$ , which consists of the robot states $(qp, qv, x, r)_{t}$ , the colored point clouds $P_{t} \\in \\mathbb{R}^{6 \\times 4096}$ , and a fixed point indicator $c \\in \\mathbb{R}^3$ indicating the center of the target GAPart.", + "bbox": [ + 75, + 493, + 468, + 583 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In our paper, we use a multi-camera setting in simulation to alleviate occlusion. The colored point clouds $P_{t}$ are back-projected from 3-view RGBD images, assuming the camera poses are known. One camera is set above the object facing down, and the other two are set on each side of the object facing the objects. See We our supp. for the experiments with the single-camera setting.", + "bbox": [ + 75, + 584, + 468, + 689 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The point indicator $c$ is necessary for disambiguation because some objects have multiple actionable parts (e.g., double-door refrigerator) and we need a way to specify which part we want the robot to manipulate. Specifically, for those tasks that have both handle and door/drawer/lid, we only give the center of the target door/drawer/lid at timestep 0 as the point indicator $c$ . The policy has to find and manipulate the corresponding handle by only point clouds. Compared to ManiSkill 1&2 [25], which uses the oracle segmentation mask for disambiguation, our point indicator $c$ is easier to acquire in the real world and poses a greater challenge for policy learning. Note that the point indicator $c$ does not update over time, so it does not leak extra information about the part's motion.", + "bbox": [ + 75, + 690, + 468, + 901 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.5. Part Pose-aware Reward Design", + "text_level": 1, + "bbox": [ + 500, + 438, + 782, + 455 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We design dense rewards for policy training because we can access the ground truth (GT) environment state $s$ in the simulator. Note that the state $s$ is not available during testing, which makes it hard for direct motion planning. Inspired by ManiSkill [25], we designed a general reward for all tasks. The reward has 4 components:", + "bbox": [ + 496, + 458, + 890, + 549 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Rotation Reward. GAParts such as handle and button can only be manipulated at certain angles. The reward $R_{\\mathrm{rot}} = \\cos (\\overrightarrow{a_p} \\cdot \\overrightarrow{a_r})$ , in which $a_{p} \\in \\mathbb{R}^{3}$ is the y-axis of the part bounding box and $a_{r} \\in \\mathbb{R}^{3}$ is the y-axis of robot gripper. When the gripper is vertical to the face of the target part, the reward reach the maximum value.", + "bbox": [ + 496, + 550, + 890, + 641 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Distance Reward. The reward is the negative value of the distance from the center of two tips on gripper $c_{\\mathrm{g}} \\in \\mathbb{R}^{3}$ to the handle center $c_{\\mathrm{h}} \\in \\mathbb{R}^{3}$ . We also add a discount factor $d_{f} \\sim d_{f}(b_{GAParts})$ to reduce the distance reward after the target part has been removed. The intuition is that, for example, when the target door has been opened large enough, our humans won't tightly grasp the handle in a rigid hand pose. So, we won't encourage the gripper to grasp the handle as strictly as before either. Finally, $R_{\\mathrm{dist}} = -d_{f}\\| c_{\\mathrm{g}} - c_{\\mathrm{h}}\\|_{2}$ .", + "bbox": [ + 496, + 642, + 892, + 794 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Part Moving Reward. The reward is computed by the movement of the target GAPart, encouraging the robot to move the part to the success state. For example, for OpenDoor, it's the radian degree of the open angle; for OpenDrawer, it's the open length. We formulate it as $R_{\\mathrm{pose}}$ .", + "bbox": [ + 496, + 794, + 890, + 869 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Tips closure Reward. The reward encourages tips to close for a stable grasping. It's computed by the distance of", + "bbox": [ + 498, + 869, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "2981", + "bbox": [ + 482, + 944, + 513, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/2bd8633bc7b9f1f5e93f54f9f3248e88c0922d076156d7d126e69bbe2d950d43.jpg", + "image_caption": [ + "Figure 3. Our Pipeline. We first train state-based expert policy using our proposed canonicalization to the part coordinate frame and the part-aware reward. We then use the learned expert to collect demonstrations for pre-training the vision-based policy by behavior cloning. After pre-training, we train the vision-based policy to imitate the state-based expert policy using DAgger. We also introduce several point cloud augmentation techniques to boost the generalization ability. For the vision backbone, we introduce 3D Sparse-UNet that has a large expression capability. Furthermore, we introduced an extra domain adversarial learning module for better cross-category generalization." + ], + "image_footnote": [], + "bbox": [ + 80, + 89, + 890, + 373 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "two fingertips on grippers. We formulate it as $R_{\\mathrm{tips}}$ .", + "bbox": [ + 76, + 483, + 413, + 500 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The whole reward can be written as:", + "bbox": [ + 96, + 500, + 339, + 512 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\lambda_ {r} R _ {\\text {r o t}} + \\lambda_ {d} R _ {\\text {d i s t}} + \\lambda_ {p} R _ {\\text {p o s e}} + \\lambda_ {t} R _ {\\text {t i p s}}\n$$\n", + "text_format": "latex", + "bbox": [ + 147, + 522, + 398, + 539 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We use one set of hyper-parameters for each task and the specific value is shown in supp.", + "bbox": [ + 76, + 546, + 468, + 578 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Method", + "text_level": 1, + "bbox": [ + 76, + 588, + 168, + 603 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Our PartManip benchmark is very difficult and thus simple methods can fail dramatically. Our benchmark requires the learned policy not only to manipulate multiple objects from partial visual observation but also to generalize the manipulation skill to unseen object categories. Directly applying state-of-the-art RL algorithms (e.g., PPO [35]) on our benchmark to learn a vision-based policy cannot perform well, possibly due to the unstable RL training process. Therefore, we need specific designs to tackle the difficulty.", + "bbox": [ + 75, + 613, + 468, + 750 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We start with expert policy learning using oracle environment state as input. Thanks to the rich part annotations in our benchmark, we propose a novel part-canonicalized strategy for policy learning in Sec. 4.1, which greatly improves the performance and generalization ability.", + "bbox": [ + 75, + 750, + 468, + 825 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Given the state-based expert, we then introduce a knowledge distillation strategy to learn a vision-based student policy in Sec. 4.2, which takes input from the partial observation $o$ instead of the oracle environment state $s$ . Our State-to-Vision Distillation training strategy also enables visual", + "bbox": [ + 75, + 825, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "observation augmentation to boost the generalization ability. We thus introduce our point cloud augmentation technique here.", + "bbox": [ + 498, + 483, + 890, + 527 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Additionally, due to the wide variety of objects and the inherent difficulty in processing visual input, it is crucial to use a backbone with large expression capability. To this end, we propose a Sparse Unet-based backbone architecture [16] for policy learning in Sec. 4.3, which offers superior feature extraction performance.", + "bbox": [ + 498, + 529, + 890, + 619 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Last but not least, to overcome the challenges presented by cross-category task settings, we present a domain adversarial training strategy [8,9,11,22] in Sec. 4.4 for our visual feature learning. This strategy improves the generalizability of the policy, particularly on novel object categories.", + "bbox": [ + 498, + 621, + 890, + 696 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Part-Canonicalized State-Based RL", + "text_level": 1, + "bbox": [ + 500, + 709, + 808, + 724 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Compared to the partial visual observation $o$ , using the oracle environment state $s$ as input can greatly reduce the difficulty of policy learning, because the network will not be distracted by visual feature extraction and can focus on learning manipulation skills. So we start with the state-based expert policy learning using a state-of-the-art RL algorithm Proximal Policy Optimization (PPO).", + "bbox": [ + 496, + 733, + 890, + 839 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "PPO is a popular on-policy RL algorithm, which proposes a few first-order tricks to stabilize the training process. The stabilitly is ensured by keeping the new policy close to the old one by gradient clipping or KL penalty. PPO", + "bbox": [ + 496, + 840, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "2982", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "trains an actor and a critic, and the objective to maximize can be formulated as", + "bbox": [ + 75, + 90, + 468, + 121 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = \\mathbb {E} \\left[ \\frac {\\pi_ {\\theta} (a | s)}{\\pi_ {\\theta_ {o l d}} (a | s)} \\hat {A} - \\epsilon K L [ \\pi_ {\\theta_ {o l d}} (\\cdot | s), \\pi_ {\\theta} (\\cdot | s) ] \\right] \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 99, + 143, + 468, + 179 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "in which $\\theta$ is the network parameters, $\\epsilon$ is a hyper-parameter and $\\hat{A}$ is the estimated advantage using GAE [34]. Thanks to the GPU-parallel data sampling in Isaac Gym [23], PPO can converge fast and stably, so we choose it as our baseline and develop on it.", + "bbox": [ + 75, + 186, + 468, + 263 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In our scenario, we find that the relative pose between the robot gripper and the target GAPart (e.g., handle因地制宜) is more critical than the absolute pose. Take the task of OpenDoor as an example, if the relative poses between two handles and two grippers are similar, we can use a similar strategy to manipulate them. It doesn't matter whether these handles are on a microwave or a oven. It also doesn't matter what the absolute poses of the gripper and handles are.", + "bbox": [ + 75, + 263, + 468, + 383 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Therefore, we propose to transform all the coordinate-dependent states from world space to the target GAPart's canonical space. Inspired by the normalized coordinate space (NOCS [44]) for category-level object pose estimation, we define the canonical space of each GAPart category similarly using the part bounding box annotations provided by GAPartNet [53]. For each GAPart category, we choose the center of part bounding box as origin point, and three axes align to three vertical edges of bounding box. Here the scale is ignored because it can change the size of robot gripper and bring potential harm. For each frame $t$ , we can use the target GAPart's pose (in the format of bounding box $b_{GAPart}^{t}$ ) to transform all the coordinate-dependent states into the GAPart's canonical space.", + "bbox": [ + 75, + 385, + 468, + 595 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "This part-canonicalized strategy can transform all the absolute poses into relative poses to the target GAPart, and thus reduce the variance of input. In our experiments in Sec. 5, we show that this strategy can greatly improve the generalization ability of the learned policy, and achieve high success rate even on unseen object categories.", + "bbox": [ + 75, + 595, + 468, + 686 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Augmented State-to-Vision Policy Distillation", + "text_level": 1, + "bbox": [ + 76, + 696, + 460, + 712 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "DAgger-based State-to-Vision Distillation. The learned expert cannot be directly used in a realistic setting because in real world the oracle environment state $s$ is often unknown and we can only acquire the partial observation $o$ . However, we can leverage the state-based expert knowledge to ease the learning process of the vision-based student. This technique is often called knowledge distillation [14].", + "bbox": [ + 75, + 719, + 468, + 824 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "One popular and simple method for knowledge distillation is Behavior Cloning (BC). BC requires the expert to collect an offline dataset of observation-action pairs with success trajectories. The objective of BC is to minimize the difference between the action label and the student policy", + "bbox": [ + 75, + 825, + 468, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "output. Although it sounds reasonable and straightforward, it can suffer from the accumulating error along time because the observation distribution of the student policy is different from the one of the offline dataset.", + "bbox": [ + 496, + 90, + 890, + 150 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To overcome the problem of accumulating error, we use DAgger [4, 33] for knowledge distillation. DAgger is an online imitation learning algorithm, which can directly train on the observation distribution of the student policy thanks to the online interaction. The objective of DAgger is similar to BC except the data distribution, which can be written as:", + "bbox": [ + 496, + 151, + 890, + 242 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {D A} = \\frac {1}{| D _ {\\pi_ {\\theta}} |} \\sum_ {o, s \\in D _ {\\pi_ {\\theta}}} \\| \\pi_ {\\text {e x p e r t}} (s) - \\pi_ {\\text {s t u d e n t}} (o) \\| _ {2} \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 524, + 262, + 890, + 301 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "in which $D_{\\pi_{\\theta}}$ is the online interacted data sampled from student policy during training.", + "bbox": [ + 496, + 310, + 890, + 340 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Pretraining with BC. One potential issue we observed in DAgger is that a randomly initialized policy may perform poorly in the first few iterations, stepping out of the expert's input distribution. Since the expert policy has not encountered those out-of-distribution states, it may not know how to act correctly to finish the task. So using the output of expert policy in such states for supervision can slow down the training process of student, leading to worse performance.", + "bbox": [ + 496, + 340, + 890, + 460 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To address this issue, we use the learned expert to collect offline demonstrations and pre-train the student policy with BC. Although pure offline BC cannot be superior to pure online DAGger, BC is a good choice for initialization and can boost the further DAGger training process. Using this pre-training technique along with DAGger, we employ two different ways to make full use of the expert knowledge.", + "bbox": [ + 496, + 460, + 890, + 566 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Observation Augmentions. Thanks to our state-to-vision distillation method, the student policy will not suffer from the noisy gradient in RL and thus can make full use of its network capability. To improve the generalization ability of the learned policy, a promising way is to enlarge the training distribution of the object geometry and appearance. Therefore, we propose to add augmentations on point clouds during the DAgger training process. These augmentations mainly include point cloud jittering and color replacement. Please see supp. for more details.", + "bbox": [ + 496, + 566, + 890, + 717 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. 3D Sparse Unet-based Backbone", + "text_level": 1, + "bbox": [ + 500, + 726, + 785, + 742 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In order to effectively process complex and diverse visual input for cross-category generalization, it is essential to have an expressive backbone. To this end, we utilize the widely-used backbone, 3D Sparse-UNet [16], which has a stronger expression capacity compared to PointNet [28] and PointNet++ [29]. Sparse-UNet is often employed in state-of-the-art methods such as PointGroup [19] and SoftGroup [43]. However, a significant drawback of Sparse-UNet is its slow running speed. In order to address this issue, we introduce several algorithms (such as batch voxelization for", + "bbox": [ + 496, + 750, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "2983", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "point clouds and high parallelization of sparse convolution) to optimize the implementation of Sparse-UNet. These modifications greatly speed up the forward and backward processes of the network, resulting in a runtime that is over 1.4 times faster than the best existing implementation. Additional details can be found in the supp.", + "bbox": [ + 75, + 90, + 468, + 181 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "As illustrated in Fig. 3, the partial colored point cloud $P \\in \\mathbb{R}^{N \\times 6}$ is used as input to Sparse-UNet, which extracts per-point features $F \\in \\mathbb{R}^{N \\times C}$ . These per-point features are then processed by a small PointNet [28] and concatenated with the robot states to serve as input to the actor.", + "bbox": [ + 76, + 181, + 470, + 257 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.4. Domain-invariant Feature Learning", + "text_level": 1, + "bbox": [ + 76, + 266, + 390, + 282 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Inspired by [8, 9, 11, 22], we introduce the Gradient Reverse Layer (GRL) and a domain classifier for domain-invariant feature learning, which improves the generalization ability across object categories, especially for unseen categories. The domain classifier takes the extracted visual features from the backbone as input to distinguish domains, i.e. object categories in our setting, while the GRL negates the gradient and encourages the backbone to fool the classifier and thus extract domain-invariant features. For a target part with mask $M_{i}$ , we first query its feature $F_{M_{i}}$ from the whole feature map $F$ . Then a classifier $\\mathcal{D}$ with a small Sparse-UNet backbone and two MLPs takes it as input and classifies the domain label. The loss can be written as:", + "bbox": [ + 75, + 287, + 470, + 484 + ], + "page_idx": 6 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {a d v}} = \\mathcal {L} _ {c l s} \\left(\\mathcal {D} \\left(F _ {M _ {i}}\\right), y _ {i} ^ {\\text {c a t e .}}\\right) \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 178, + 494, + 468, + 512 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "where $y_{i}^{\\mathrm{cate}}$ is the ground truth domain label (i.e., category label).", + "bbox": [ + 75, + 521, + 468, + 551 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5. Experiments", + "text_level": 1, + "bbox": [ + 76, + 564, + 209, + 580 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.1. Evaluation Settings and Main Results", + "text_level": 1, + "bbox": [ + 76, + 588, + 401, + 604 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Because our PartManip benchmark emphasizes the experiment settings to be realistic, all the algorithms are evaluated using partial observation $o$ as input except those experts in Tab. 5. We use the task success rate as our main evaluation metric. To reduce the evaluation noise, we conduct each experiment 3 times using random seeds and report the mean performance as well as the variance. See supp. for more training details.", + "bbox": [ + 75, + 612, + 468, + 731 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The main results of our method are shown in Tab. 3. We can see that CloseDoor and CloseDrawer are relatively easy and our method can achieve high success rate, even on unseen object categories. The other four tasks are more challenging and the performance drops on the unseen categories, especially for OpenDoor and OpenDrawer.", + "bbox": [ + 75, + 732, + 468, + 823 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.2. Comparison with Baselines", + "text_level": 1, + "bbox": [ + 76, + 832, + 321, + 848 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "To demonstrate the effective of our method, we conduct several relative baselines on our PartManip benchmark. These baselines include a popular RL algorithm PPO [35],", + "bbox": [ + 76, + 854, + 468, + 901 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/1e4208e5b4fa431227b6cd8f1bf267e3a8f4f622e32c4dd74aed544343def59e.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Success rate (%)Training SetVal-Intra SetVal-Inter Set
CloseDoor88.7±1.088.4±2.987.0±1.6
CloseDrawer99.6±0.697.9±2.198.6±1.2
开门68.4±1.157.2±0.449.1±1.5
OpenDrawer82.3±2.178.7±2.054.7±4.2
PressButton89.6±2.979.6±4.266.6±4.2
GraspHandle79.8±2.470.0±2.456.4±2.9
", + "bbox": [ + 504, + 88, + 888, + 193 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/258a5648209b7cbf0bdc37f1c800161e1169a58b6fda3c05a0118815f35ed305.jpg", + "table_caption": [ + "Table 3. Our Main Results on PartManip benchmark." + ], + "table_footnote": [], + "table_body": "
Success rate (%)开门OpenDrawer
TrainingVal-IntraVal-InterTrainingVal-IntraVal-Inter
PPO [35]4.5±3.84.9±3.50.2±0.28.9±2.811.3±2.83.3±1.6
ILAD [48]13.3±4.96.3±2.55.0±4.118.7±3.618.3±2.93.3±2.9
Where2act [24]25.4±0.123.4±0.015.2±0.139.6±0.237.2±0.220.5±0.1
SilverBullet3D [26]54.6±2.549.9±1.026.9±2.277.7±3.360.0±2.031.2±5.1
Shen et. al [38]1.5±0.60.3±0.62.3±4.09.7±0.518.0±2.22.7±1.9
Wu et. al [46]45.9±2.334.1±3.817.8±1.470.5±2.253.3±3.328.5±2.4
Dubois et. al [5]35.4±4.425.1±2.11.3±1.061.4±4.338.3±2.02.7±1.6
Ours68.4±1.157.2±0.449.1±1.582.3±2.178.7±2.054.7±4.2
", + "bbox": [ + 503, + 231, + 908, + 340 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 4. Comparison with Baselines.", + "bbox": [ + 580, + 351, + 810, + 364 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "an affordance-based interaction method W2A [24], a novel vision-based policy training method ILAD [48], and winners [5, 26, 38, 46] in ManiSkill Challenge [25]. Due to the page limit, we only show the results of two representative tasks, i.e., OpenDoor and OpenDrawer, in our main paper. See supp. for the performance of the other four tasks.", + "bbox": [ + 496, + 383, + 890, + 474 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "As shown in Tab. 4, we can see that although most baselines can work to some degree on training set, the performance can drop dramatically on intra- and especially intercategory validation set. In contrast, our method can perform consistently better on all evaluation set without intense performance drop, which indicates the great generalization ability of our method.", + "bbox": [ + 496, + 476, + 890, + 580 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.3. Ablation Study", + "text_level": 1, + "bbox": [ + 500, + 590, + 653, + 606 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The ablation studies are shown in Tab. 5. For state-based policy learning, our proposed part-based canonicalization can significantly improve performance on all three evaluation sets, especially for the inter-category validation set. Take OpenDoor as an example, the policy trained with part-based canonicalization can outperform the one without by $14.4\\%$ , $12.3\\%$ , and $27.3\\%$ respectively on three sets.", + "bbox": [ + 496, + 613, + 890, + 718 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "For vision-based policy learning, we analyze each component below (row number is counted from the visual policy):", + "bbox": [ + 496, + 719, + 890, + 762 + ], + "page_idx": 6 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1) (Row 1-4) Directly using the RL algorithm PPO to learn the policy performs poorly. We deduce that the RL gradient is noisy and can ruin the learning of a vision backbone, especially for a large network (e.g., Sparse-Unet). DAGger can greatly alleviate this problem and perform well on the training set, but it also suffers from overfitting and thus is lack of strong cross-category generalization ability.", + "3) (Row 3-6) Sparse-UNet backbone has a better expressive capacity but may overfit to the training set. Using aug-" + ], + "bbox": [ + 496, + 763, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "2984", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/6957639ab4bbb8746c6699863f570c874ad7a2ad71a90c43539125011480ffe8.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Success rate (%)CanonDAggerAugmS-UnetPretrainDomAdvOpening DoorOpeningDrawer
TrainingVal-IntraVal-InterTrainingVal-IntraVal-Inter
State-based Expert✓67.8±3.450.2±1.923.4±3.971.5±2.162.5±2.337.5±5.2
82.2±0.262.5±2.650.7±4.192.7±0.988.1±1.063.4±2.4
Vision-based Student✓4.5±3.84.9±3.50.2±0.28.9±2.811.3±2.83.3±1.6
✓0.8±0.50.4±0.20.0±0.05.9±2.33.9±0.61.0±0.2
✓60.3±0.749.2±1.131.5±2.970.9±0.662.0±1.142.7±1.8
✓✓66.8±2.750.2±1.728.8±2.177.4±2.761.9±3.036.4±3.3
✓✓60.0±1.754.4±2.340.2±3.969.7±2.469.8±2.549.0±2.1
✓✓✓65.5±1.555.9±2.741.7±2.574.6±3.463.8±4.749.1±3.4
✓✓✓61.1±3.355.0±1.237.8±2.971.9±3.372.2±3.550.3±2.6
✓✓✓✓71.2±1.857.0±0.737.2±1.282.0±3.373.8±2.948.8±4.5
✓✓✓✓✓68.4±1.157.2±0.449.1±1.582.3±2.178.7±2.054.7±4.2
", + "bbox": [ + 84, + 87, + 890, + 266 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 5. Ablation Study. Canon = Part pose canonicalization for the input states; Augm = Augmentation; S-Unet = Sparse-UNet; Pretrain = Pretraining with expert demonstration; DomAdv = Domain adversarial learning.", + "bbox": [ + 75, + 276, + 892, + 306 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "mentation can alleviate the overfit, achieving much better generalization ability.", + "bbox": [ + 75, + 330, + 468, + 359 + ], + "page_idx": 7 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "5) (Row 5-8) Pretraining using the demo collected by the expert can provide a better initialization for the student, ease the problem of being out of expert distribution at the beginning of DAgger, and improve performance.", + "6) (Row 8,9) Our domain adversarial learning can further boost the performance, especially on previously unseen instances or categories. We reason that our adversarial training strategy helps domain-invariant feature extraction and thus helps robotics policy learning." + ], + "bbox": [ + 75, + 361, + 468, + 497 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5.4. Real-World Experiments", + "text_level": 1, + "bbox": [ + 76, + 506, + 305, + 523 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Finally, we validate our method in the real world, as shown in Fig. 4. We use a single RGB-D camera (Okulo) to capture visual observation and a Franka Emika robotic arm for manipulation. We try to directly apply the learned policy in simulation to the real world but find the success rate is much lower, due to the huge sim2real gap of the point cloud and the physics. Therefore, to minimize the sim2real gap, we use a digital twin system [12, 49] for the real-world experiment. The input of our method included: 1) point cloud from the simulator and 2) agent state from the real world. We then apply the output action of our policy to the robotic arm both in the simulator and the real world. Note that the testing object is unseen during policy learning. Experiments show that our trained model can successfully transfer to the real world. See supp. for more details.", + "bbox": [ + 75, + 529, + 468, + 755 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Limitation", + "text_level": 1, + "bbox": [ + 76, + 768, + 191, + 784 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Although our proposed method for cross-category object manipulation has already outperformed previous work by a large margin in simulation, there is still much room for improvement. It is worth studying how to further improve the performance on unseen object instances and categories. Another limitation can be the huge sim2real gap between the point cloud and the physics. We hope that our PartManip", + "bbox": [ + 75, + 794, + 468, + 902 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/40cd6056191ab99042899bf85e9a19bd5d564a14083501f065e13b7b028c6840.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 501, + 330, + 890, + 491 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/e4f14abf02f0215428ec3023bae20ce2622c3ba78c312b6f48759cf3216a5df8.jpg", + "image_caption": [ + "Figure 4. Real World Experiment." + ], + "image_footnote": [], + "bbox": [ + 501, + 493, + 890, + 575 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "benchmark can provide a good starting point for future research on generalizable manipulation policy learning.", + "bbox": [ + 498, + 618, + 890, + 650 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "7. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 657, + 617, + 672 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this work, we introduce a large-scale part-based cross-category object manipulation benchmark PartManip, with six tasks in realistic settings. To tackle the challenging problem of the generalizable vision-based policy learning, we first introduce a carefully designed state-based part-aware expert learning method, and then a well-motivated state-to-vision distillation process, as well as a domain generalization technique to improve the cross-category generalization ability. Through extensive experiments in simulation, we show the superiority of our method over previous works. We also demonstrate the performance in the real world.", + "bbox": [ + 496, + 676, + 890, + 843 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "8. Acknowledgements", + "text_level": 1, + "bbox": [ + 500, + 851, + 687, + 867 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This work is supported in part by the National Key R&D Program of China (2022ZD0114900).", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "2985", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Michael Ahn, Anthony Brohan, Noah Brown, Yevgen Chebotar, Omar Cortes, Byron David, Chelsea Finn, Keerthana Gopalakrishnan, Karol Hausman, Alex Herzog, et al. 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Dualafford: Learning collaborative visual affordance for dual-gripper object manipulation. arXiv preprint arXiv:2207.01971, 2022. 3" + ], + "bbox": [ + 78, + 90, + 470, + 441 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "2988", + "bbox": [ + 482, + 945, + 516, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/794963e4-c2f3-48fc-a3b9-235cb1439cd6_model.json b/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/794963e4-c2f3-48fc-a3b9-235cb1439cd6_model.json new file mode 100644 index 0000000000000000000000000000000000000000..588b23299e5b7f35550c4eb3225f7519bf665a1a --- /dev/null +++ b/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/794963e4-c2f3-48fc-a3b9-235cb1439cd6_model.json @@ -0,0 +1,2323 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.09, + 0.131, + 0.88, + 0.175 + ], + "angle": 0, + "content": "PartManip: Learning Cross-Category Generalizable Part Manipulation Policy from Point Cloud Observations" + }, + { + "type": "text", + "bbox": [ + 0.092, + 0.202, + 0.878, + 0.259 + ], + "angle": 0, + "content": "Haoran Geng \\(^{1,2*}\\) Ziming Li \\(^{1,2*}\\) Yiran Geng \\(^{1,2}\\) Jiayi Chen \\(^{1,3}\\) Hao Dong \\(^{1,2}\\) He Wang \\(^{1,2\\dagger}\\) CFCS, Peking University \\(^{2}\\)School of EECS, Peking University \\(^{3}\\)Beijing Academy of Artificial Intelligence" + }, + { + "type": "image", + "bbox": [ + 0.084, + 0.28, + 0.554, + 0.543 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.559, + 0.281, + 0.889, + 0.543 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.075, + 0.556, + 0.895, + 0.6 + ], + "angle": 0, + "content": "Figure 1. Overview. We introduce a large-scale cross-category part manipulation benchmark PartManip with diverse object datasets, realistic settings, and rich annotations. We propose a generalizable vision-based policy learning strategy and boost the performance of part-based object manipulation by a large margin, which can generalize to unseen object categories and novel objects in the real world." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.611, + 0.314, + 0.627 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.646, + 0.472, + 0.858 + ], + "angle": 0, + "content": "Learning a generalizable object manipulation policy is vital for an embodied agent to work in complex real-world scenes. Parts, as the shared components in different object categories, have the potential to increase the generalization ability of the manipulation policy and achieve cross-category object manipulation. In this work, we build the first large-scale, part-based cross-category object manipulation benchmark, PartManip, which is composed of 11 object categories, 494 objects, and 1432 tasks in 6 task classes. Compared to previous work, our benchmark is also more diverse and realistic, i.e., having more objects and using sparse-view point cloud as input without oracle information like part segmentation. To tackle the difficulties of vision-based policy learning, we first train a state-" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.613, + 0.895, + 0.794 + ], + "angle": 0, + "content": "based expert with our proposed part-based canonicalization and part-aware rewards, and then distill the knowledge to a vision-based student. We also find an expressive backbone is essential to overcome the large diversity of different objects. For cross-category generalization, we introduce domain adversarial learning for domain-invariant feature extraction. Extensive experiments in simulation show that our learned policy can outperform other methods by a large margin, especially on unseen object categories. We also demonstrate our method can successfully manipulate novel objects in the real world. Our benchmark has been released in https://pku-epic.github.io/PartManip." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.829, + 0.633, + 0.844 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.856, + 0.894, + 0.903 + ], + "angle": 0, + "content": "We as humans are capable of manipulating objects in a wide range of scenarios with ease and adaptability. For building general-purpose intelligent robots that can work in" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.875, + 0.207, + 0.888 + ], + "angle": 0, + "content": "*Equal contribution." + }, + { + "type": "page_footnote", + "bbox": [ + 0.097, + 0.888, + 0.34, + 0.9 + ], + "angle": 0, + "content": "†Corresponding author: hewang@pku.edu.cn." + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.875, + 0.34, + 0.9 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "2978" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.473, + 0.439 + ], + "angle": 0, + "content": "unconstrained real world environments, it is thus important to equip them with generalizable object manipulation skills. Towards this goal, recent advances in deep learning and reinforcement learning have led to the development of some generalist agents such as GATO [32] and SayCan [1], however their manipulation skills are limited to a set of known instances and fail to generalize to novel object instances. ManiSkill [25] proposes the first benchmark for learning category-level object manipulation, e.g., learn open drawers on tens of drawer sets and test on held-out ones. However, this generalization is limited within different instances from one object category, thus falling short to reach human-level adaptability. The most recent progress is shown in GAPartNet [53], which defines several classes of generalizable and actionable parts (GAParts), e.g. handles, buttons, doors, that can be found across many different object categories but similar ways. For these GAPart classes, the paper then find a way to consistently define GAPart pose across object categories and devise heuristics to manipulate those parts, e.g., pull handles to open drawers, based on part poses. As a pioneering work, GAPartNet points a promising way to perform cross-category object manipulation but leave the manipulation policy learning unsolved." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.442, + 0.473, + 0.563 + ], + "angle": 0, + "content": "In this work, we thus propose the first large-scale, part-based cross-category object manipulation benchmark, Part-Manip, built upon GAPartNet. Our cross-category benchmark requires agents to learn skills such as opening a door on storage furniture and generalizing to other object categories such as an oven or safe, which presents a great challenge for policy learning to overcome the huge geometry and appearance gaps among object categories." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.566, + 0.473, + 0.732 + ], + "angle": 0, + "content": "Furthermore, our benchmark is more realistic and diverse. We use partial point clouds as input without any additional oracle information like part segmentation masks in the previous benchmark ManiSkill [17,25], making our setting very close to real-world applications. Our benchmark also has much more objects than ManiSkill. We selected around 500 object assets with more than 1400 parts from GAPartNet [11] and designed six classes of cross-category manipulation tasks in simulation. Thanks to the rich annotation provided in GAPartNet, we can define part-based dense rewards to ease policy learning." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.735, + 0.473, + 0.903 + ], + "angle": 0, + "content": "Due to the difficulty presented by our realistic and diverse cross-category setting, we find that directly using state-of-the-art reinforcement learning (RL) algorithms to learn a vision-based policy does not perform well. Ideally, we wish the vision backbone to extract informative geometric and task-aware representations, which can facilitate the actor to take correct actions. However, the policy gradient in this case would be very noisy and thus hinder the vision backbone from learning, given the huge sampling space. To mitigate this problem, we propose a two-stage training framework: first train a state-based expert that can access" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.894, + 0.138 + ], + "angle": 0, + "content": "oracle part pose information using reinforcement learning; and then distill the expert policy to a vision-based student that only takes realistic inputs." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.142, + 0.895, + 0.309 + ], + "angle": 0, + "content": "For state-based expert policy learning, we propose a novel part-based pose canonicalization method that transforms all state information into the part coordinate frame, which can significantly reduce the task variations and ease the learning. In addition, we devise several part-aware reward functions that can access the pose of the part under interaction, providing a more accurate guidance to achieve the manipulation objective. In combination, these techniques greatly improve the policy training on diverse instances from different categories as well as generalization to unseen object instances and categories." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.312, + 0.895, + 0.509 + ], + "angle": 0, + "content": "For the vision-based student policy learning, we first introduce a 3D Sparse UNet-based backbone [16] to handle diverse objects, yielding much more expressivity than PointNet. To tackle the generalization issue, we thus propose to learn domain-invariant (category-independent) features via introducing an augmentation strategy and a domain adversarial training strategy [8, 9, 22]. These two strategies can alleviate the problem of overfitting and greatly boost the performance on unseen object instances and even categories. Finally, we propose a DAgger [33] + behavior clone strategy to carefully distill the expert policy to the student and thus maintain the high-performance of the expert." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.513, + 0.894, + 0.59 + ], + "angle": 0, + "content": "Through extensive experiments in simulation, we validate our design choices and demonstrate that our approach outperforms previous methods by a significant margin, especially for unseen object categories. We also show real-world experiments." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.609, + 0.642, + 0.625 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.631, + 0.874, + 0.648 + ], + "angle": 0, + "content": "2.1. Learning Generalizable Manipulation Skills" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.659, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Generalization is crucial yet challenging for robot application. Many works [7, 10, 15, 41, 52] combine supervise learning and motion planning to learn generalizable skills, e.g. grasping. However, these methods often require special architecture design for each task and may be unsuitable for complex manipulation tasks. Reinforcement learning (RL) has the potential to solve more complex task [2, 31], but the generalization ability of RL is an unsolved problem [13, 21]. To facilitate the research of generalizable manipulation skills, ManiSkill [25] proposes the first category-level object manipulation benchmark in simulation. [38] leverages imitation learning to learn complex generalizable manipulation skills from the demonstration. However, their demonstrations are collected by RL trained on every single instance, which requires a lot of effort to tune. In contrast, our experts can be directly trained on each object category." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "2979" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.09, + 0.089, + 0.88, + 0.136 + ], + "angle": 0, + "content": "
Generalization Level# of Door Ins.# of Door Cat.# of Printer Ins.# of Printer Cat.Realistic Input
ManiSkill 1&2Category-level821701
OursCross-category-level50373993✓
" + }, + { + "type": "table_caption", + "bbox": [ + 0.108, + 0.146, + 0.86, + 0.161 + ], + "angle": 0, + "content": "Table 1. Comparison with ManiSkill 1&2 [17,25]. Realistic input indicates whether to need oracle part segmentation masks." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.187, + 0.339, + 0.204 + ], + "angle": 0, + "content": "2.2. Vision-based Policy Learning" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.211, + 0.471, + 0.318 + ], + "angle": 0, + "content": "A lot of efforts are made to study how to learn policy from visual input [12, 20, 39, 40, 50, 54, 55]. Some works [30, 36, 37] use a pre-trained vision model and freeze the backbone to ease the optimization. Some [47, 48] leverage multi-stage training. The most related work to us is [4], which also trains a state-based expert and then distills to a vision-based policy, but the task is quite different." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.328, + 0.395, + 0.344 + ], + "angle": 0, + "content": "2.3. 3D Articulated Object Manipulation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.352, + 0.47, + 0.504 + ], + "angle": 0, + "content": "Manipulating articulated objects is an important and open research area due to the complexity of different objects' geometry and physical properties. Previous work has proposed some benchmark [25, 42] but the diversity is limited. As for the methods, [3, 18, 27] explored motion planning, and [12, 24, 45, 47, 56] leverages visual affordance learning. Other works [6, 51] design special representations for articulated object manipulation and can generalize to a novel object category, but their methods are only suitable for the suction gripper." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.515, + 0.296, + 0.532 + ], + "angle": 0, + "content": "3. PartManip Benchmark" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.538, + 0.47, + 0.764 + ], + "angle": 0, + "content": "By utilizing the definition of the generalizable and actionable part (GAPart) presented in GAPartNet [11], we build a benchmark for a comprehensive evaluation of the cross-category generalization policy learning approaches. GAParts are some kinds of parts that have similar geometry and similar interaction strategy across different object categories. For example, the handle on tables is often similar to those on safes, so we can regard the handle as a GAPart. The nature of GAPart ensures a general way for manipulation regardless of the object category, making it possible for cross-category generalization. We thus expect the manipulation policy trained on some object categories can generalize to other unseen object categories, and build the first benchmark for cross-category generalizable part manipulation policy learning." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.469, + 0.87 + ], + "angle": 0, + "content": "Furthermore, our benchmark is more diverse and realistic than previous robotic manipulation benchmarks [25]. Diversity indicates that we have more object instances and categories, as shown in Table 1. Realism indicates that our observation space has less oracle information (i.e., part segmentation masks) than ManiSkill [25] as discussed in Sec. 3.4, and thus is more acquirable in the real world." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.469, + 0.902 + ], + "angle": 0, + "content": "We use Isaac Gym [23] as our simulator and most experiments are done in simulation. In the following, we in" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.188, + 0.892, + 0.217 + ], + "angle": 0, + "content": "produce our cross-category part-based object manipulation tasks in detail." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.226, + 0.673, + 0.241 + ], + "angle": 0, + "content": "3.1. Task Formulation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.249, + 0.892, + 0.477 + ], + "angle": 0, + "content": "We have six classes of tasks: OpenDoor, OpenDrawer, CloseDoor, CloseDrawer, PressButton and GraspHandle. Although OpenDoor and OpenDrawer require grasping the handle first, GraspHandle differs from them because it contains another GAPart lid with more object categories. Like traditional RL tasks, our task can be formulated as a Partially Observable Markov Decision Process (POMDP), because the true environment state \\( s_t \\) is not fully observable (especially for objects) in each timestep \\( t \\). Given current partial observation \\( o_t \\), a policy \\( \\pi \\) needs to predict an action \\( a_t \\) to control the robot. After applying the action \\( a_t \\), the next observation \\( o_{t+1} \\) and the reward \\( r_{t+1} \\) will be given by the environment, which can be used to train the policy. The final goal of the policy is to reach the success state (see supp. for more) in \\( T \\) steps (we set episode length \\( T = 200 \\))." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.484, + 0.642, + 0.5 + ], + "angle": 0, + "content": "3.2. Object Assets" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.508, + 0.892, + 0.689 + ], + "angle": 0, + "content": "For each task, our object assets contain part-centered articulated objects, which are selected from the GAPartNet dataset [11]. GAPartNet dataset is a large-scale articulated object dataset with GAPart definitions and rich part annotations, including semantics and poses. The original GAPart classes contain Round Fixed Handle, Slider Lid, Slider Button, Hinge Knob, Line Fixed Handle, SliderDrawer, Hinge Lid and Hinge Door. But in this paper we simplify them to only five classes: handle, button, door, drawer and lid. Each door/drawer/lid has a handle on it for manipulation. Figure 2 shows some visualization of our object assets, and Table 2 shows the statistics and split in our benchmark." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.697, + 0.765, + 0.714 + ], + "angle": 0, + "content": "3.3. State Space and Action Space" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.892, + 0.84 + ], + "angle": 0, + "content": "The environment state \\(s\\) of each task is composed of the robot joint angles \\(qp \\in \\mathbb{R}^{11}\\), joint velocity \\(qv \\in \\mathbb{R}^{11}\\), gripper coordinate \\(x \\in \\mathbb{R}^3\\), gripper rotation \\(r \\in SO(3)\\), and the target GAParts' bounding boxes \\(b_{\\mathrm{GAParts}} \\in \\mathbb{R}^{3 \\times 8 \\times n}\\), where \\(n\\) is the number of the target GAParts for the manipulation task. Specifically, there are two GAParts handle and door/drawer/lid for all the tasks in our benchmark except for PressButton, which only has one GAPart button." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.841, + 0.892, + 0.902 + ], + "angle": 0, + "content": "For the action space, we use the Franka Panda arm and a parallel gripper as the end-effector. The action \\( a_{t} \\) is formulated as the gripper's target 6 Dof pose at each timestep \\( t \\) for all tasks. It is then converted to the target joint angles by" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "2980" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.082, + 0.088, + 0.894, + 0.184 + ], + "angle": 0, + "content": "
Open/CloseDoorOpen/CloseDrawerPressButtonGraspHandle
Sto.Mic.Dis.Ove.Ref.Tab.Saf.Sto.Tra.Tab.Rem.Was.Mic.Pho.Tra.Tab.Sto.Mic.Saf.Ove.Dis.Ref.
Training Set338421----2388-178307-8364031---
Val-Intra Set60-3----534-47111-416201----
Val-Inter Set---2043131--96---40-----202443
Total398424204313129112962254184012526041202443
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.195, + 0.893, + 0.237 + ], + "angle": 0, + "content": "Table 2. Task Statistics and Split. Sto. = StorageFurniture, Mic. = Microwave, Dis. = Dishwasher, Ove. = Oven, Ref. = Refrigerator, Tab. = Table, Saf. = Safe, Tra. = Trashcan, Rem. = Remote, Was. = WashingMachine, Pho. = Phone. Note that all the numbers are the task number instead of the object number, i.e., one object can have multiple parts and thus multiple tasks." + }, + { + "type": "image", + "bbox": [ + 0.09, + 0.25, + 0.887, + 0.374 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.385, + 0.89, + 0.414 + ], + "angle": 0, + "content": "Figure 2. Object Assets Visualization. The object geometry and appearance are very different, especially in different object categories, which presents a great challenge for our PartManip benchmark." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.439, + 0.469, + 0.47 + ], + "angle": 0, + "content": "inverse kinematics (IK), and used to control the robot arm by position control." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.475, + 0.259, + 0.491 + ], + "angle": 0, + "content": "3.4. Observation Space" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.494, + 0.469, + 0.584 + ], + "angle": 0, + "content": "Because the true states of GAParts are often not observable in a realist setting, our acquirable input for policy learning is the partial observation \\( o_{t} \\), which consists of the robot states \\( (qp, qv, x, r)_{t} \\), the colored point clouds \\( P_{t} \\in \\mathbb{R}^{6 \\times 4096} \\), and a fixed point indicator \\( c \\in \\mathbb{R}^3 \\) indicating the center of the target GAPart." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.585, + 0.469, + 0.69 + ], + "angle": 0, + "content": "In our paper, we use a multi-camera setting in simulation to alleviate occlusion. The colored point clouds \\( P_{t} \\) are back-projected from 3-view RGBD images, assuming the camera poses are known. One camera is set above the object facing down, and the other two are set on each side of the object facing the objects. See We our supp. for the experiments with the single-camera setting." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.691, + 0.47, + 0.902 + ], + "angle": 0, + "content": "The point indicator \\( c \\) is necessary for disambiguation because some objects have multiple actionable parts (e.g., double-door refrigerator) and we need a way to specify which part we want the robot to manipulate. Specifically, for those tasks that have both handle and door/drawer/lid, we only give the center of the target door/drawer/lid at timestep 0 as the point indicator \\( c \\). The policy has to find and manipulate the corresponding handle by only point clouds. Compared to ManiSkill 1&2 [25], which uses the oracle segmentation mask for disambiguation, our point indicator \\( c \\) is easier to acquire in the real world and poses a greater challenge for policy learning. Note that the point indicator \\( c \\) does not update over time, so it does not leak extra information about the part's motion." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.439, + 0.783, + 0.456 + ], + "angle": 0, + "content": "3.5. Part Pose-aware Reward Design" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.459, + 0.892, + 0.55 + ], + "angle": 0, + "content": "We design dense rewards for policy training because we can access the ground truth (GT) environment state \\( s \\) in the simulator. Note that the state \\( s \\) is not available during testing, which makes it hard for direct motion planning. Inspired by ManiSkill [25], we designed a general reward for all tasks. The reward has 4 components:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.551, + 0.892, + 0.642 + ], + "angle": 0, + "content": "Rotation Reward. GAParts such as handle and button can only be manipulated at certain angles. The reward \\( R_{\\mathrm{rot}} = \\cos (\\overrightarrow{a_p} \\cdot \\overrightarrow{a_r}) \\), in which \\( a_{p} \\in \\mathbb{R}^{3} \\) is the y-axis of the part bounding box and \\( a_{r} \\in \\mathbb{R}^{3} \\) is the y-axis of robot gripper. When the gripper is vertical to the face of the target part, the reward reach the maximum value." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.643, + 0.893, + 0.795 + ], + "angle": 0, + "content": "Distance Reward. The reward is the negative value of the distance from the center of two tips on gripper \\( c_{\\mathrm{g}} \\in \\mathbb{R}^{3} \\) to the handle center \\( c_{\\mathrm{h}} \\in \\mathbb{R}^{3} \\). We also add a discount factor \\( d_{f} \\sim d_{f}(b_{GAParts}) \\) to reduce the distance reward after the target part has been removed. The intuition is that, for example, when the target door has been opened large enough, our humans won't tightly grasp the handle in a rigid hand pose. So, we won't encourage the gripper to grasp the handle as strictly as before either. Finally, \\( R_{\\mathrm{dist}} = -d_{f}\\| c_{\\mathrm{g}} - c_{\\mathrm{h}}\\|_{2} \\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.795, + 0.892, + 0.871 + ], + "angle": 0, + "content": "Part Moving Reward. The reward is computed by the movement of the target GAPart, encouraging the robot to move the part to the success state. For example, for OpenDoor, it's the radian degree of the open angle; for OpenDrawer, it's the open length. We formulate it as \\( R_{\\mathrm{pose}} \\)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Tips closure Reward. The reward encourages tips to close for a stable grasping. It's computed by the distance of" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "2981" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.09, + 0.891, + 0.374 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.387, + 0.893, + 0.459 + ], + "angle": 0, + "content": "Figure 3. Our Pipeline. We first train state-based expert policy using our proposed canonicalization to the part coordinate frame and the part-aware reward. We then use the learned expert to collect demonstrations for pre-training the vision-based policy by behavior cloning. After pre-training, we train the vision-based policy to imitate the state-based expert policy using DAgger. We also introduce several point cloud augmentation techniques to boost the generalization ability. For the vision backbone, we introduce 3D Sparse-UNet that has a large expression capability. Furthermore, we introduced an extra domain adversarial learning module for better cross-category generalization." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.484, + 0.415, + 0.5 + ], + "angle": 0, + "content": "two fingertips on grippers. We formulate it as \\( R_{\\mathrm{tips}} \\)." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.5, + 0.34, + 0.513 + ], + "angle": 0, + "content": "The whole reward can be written as:" + }, + { + "type": "equation", + "bbox": [ + 0.148, + 0.523, + 0.399, + 0.54 + ], + "angle": 0, + "content": "\\[\n\\lambda_ {r} R _ {\\text {r o t}} + \\lambda_ {d} R _ {\\text {d i s t}} + \\lambda_ {p} R _ {\\text {p o s e}} + \\lambda_ {t} R _ {\\text {t i p s}}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.547, + 0.47, + 0.579 + ], + "angle": 0, + "content": "We use one set of hyper-parameters for each task and the specific value is shown in supp." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.589, + 0.169, + 0.604 + ], + "angle": 0, + "content": "4. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.614, + 0.469, + 0.75 + ], + "angle": 0, + "content": "Our PartManip benchmark is very difficult and thus simple methods can fail dramatically. Our benchmark requires the learned policy not only to manipulate multiple objects from partial visual observation but also to generalize the manipulation skill to unseen object categories. Directly applying state-of-the-art RL algorithms (e.g., PPO [35]) on our benchmark to learn a vision-based policy cannot perform well, possibly due to the unstable RL training process. Therefore, we need specific designs to tackle the difficulty." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.469, + 0.826 + ], + "angle": 0, + "content": "We start with expert policy learning using oracle environment state as input. Thanks to the rich part annotations in our benchmark, we propose a novel part-canonicalized strategy for policy learning in Sec. 4.1, which greatly improves the performance and generalization ability." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.826, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Given the state-based expert, we then introduce a knowledge distillation strategy to learn a vision-based student policy in Sec. 4.2, which takes input from the partial observation \\(o\\) instead of the oracle environment state \\(s\\). Our State-to-Vision Distillation training strategy also enables visual" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.484, + 0.891, + 0.528 + ], + "angle": 0, + "content": "observation augmentation to boost the generalization ability. We thus introduce our point cloud augmentation technique here." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.53, + 0.892, + 0.621 + ], + "angle": 0, + "content": "Additionally, due to the wide variety of objects and the inherent difficulty in processing visual input, it is crucial to use a backbone with large expression capability. To this end, we propose a Sparse Unet-based backbone architecture [16] for policy learning in Sec. 4.3, which offers superior feature extraction performance." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.622, + 0.892, + 0.698 + ], + "angle": 0, + "content": "Last but not least, to overcome the challenges presented by cross-category task settings, we present a domain adversarial training strategy [8,9,11,22] in Sec. 4.4 for our visual feature learning. This strategy improves the generalizability of the policy, particularly on novel object categories." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.71, + 0.81, + 0.725 + ], + "angle": 0, + "content": "4.1. Part-Canonicalized State-Based RL" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.734, + 0.892, + 0.84 + ], + "angle": 0, + "content": "Compared to the partial visual observation \\( o \\), using the oracle environment state \\( s \\) as input can greatly reduce the difficulty of policy learning, because the network will not be distracted by visual feature extraction and can focus on learning manipulation skills. So we start with the state-based expert policy learning using a state-of-the-art RL algorithm Proximal Policy Optimization (PPO)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.841, + 0.892, + 0.901 + ], + "angle": 0, + "content": "PPO is a popular on-policy RL algorithm, which proposes a few first-order tricks to stabilize the training process. The stabilitly is ensured by keeping the new policy close to the old one by gradient clipping or KL penalty. PPO" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "2982" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.122 + ], + "angle": 0, + "content": "trains an actor and a critic, and the objective to maximize can be formulated as" + }, + { + "type": "equation", + "bbox": [ + 0.1, + 0.145, + 0.47, + 0.18 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = \\mathbb {E} \\left[ \\frac {\\pi_ {\\theta} (a | s)}{\\pi_ {\\theta_ {o l d}} (a | s)} \\hat {A} - \\epsilon K L [ \\pi_ {\\theta_ {o l d}} (\\cdot | s), \\pi_ {\\theta} (\\cdot | s) ] \\right] \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.188, + 0.469, + 0.264 + ], + "angle": 0, + "content": "in which \\(\\theta\\) is the network parameters, \\(\\epsilon\\) is a hyper-parameter and \\(\\hat{A}\\) is the estimated advantage using GAE [34]. Thanks to the GPU-parallel data sampling in Isaac Gym [23], PPO can converge fast and stably, so we choose it as our baseline and develop on it." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.265, + 0.469, + 0.385 + ], + "angle": 0, + "content": "In our scenario, we find that the relative pose between the robot gripper and the target GAPart (e.g., handle因地制宜) is more critical than the absolute pose. Take the task of OpenDoor as an example, if the relative poses between two handles and two grippers are similar, we can use a similar strategy to manipulate them. It doesn't matter whether these handles are on a microwave or a oven. It also doesn't matter what the absolute poses of the gripper and handles are." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.386, + 0.469, + 0.596 + ], + "angle": 0, + "content": "Therefore, we propose to transform all the coordinate-dependent states from world space to the target GAPart's canonical space. Inspired by the normalized coordinate space (NOCS [44]) for category-level object pose estimation, we define the canonical space of each GAPart category similarly using the part bounding box annotations provided by GAPartNet [53]. For each GAPart category, we choose the center of part bounding box as origin point, and three axes align to three vertical edges of bounding box. Here the scale is ignored because it can change the size of robot gripper and bring potential harm. For each frame \\( t \\), we can use the target GAPart's pose (in the format of bounding box \\( b_{GAPart}^{t} \\)) to transform all the coordinate-dependent states into the GAPart's canonical space." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.597, + 0.469, + 0.687 + ], + "angle": 0, + "content": "This part-canonicalized strategy can transform all the absolute poses into relative poses to the target GAPart, and thus reduce the variance of input. In our experiments in Sec. 5, we show that this strategy can greatly improve the generalization ability of the learned policy, and achieve high success rate even on unseen object categories." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.697, + 0.462, + 0.713 + ], + "angle": 0, + "content": "4.2. Augmented State-to-Vision Policy Distillation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.469, + 0.825 + ], + "angle": 0, + "content": "DAgger-based State-to-Vision Distillation. The learned expert cannot be directly used in a realistic setting because in real world the oracle environment state \\( s \\) is often unknown and we can only acquire the partial observation \\( o \\). However, we can leverage the state-based expert knowledge to ease the learning process of the vision-based student. This technique is often called knowledge distillation [14]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.826, + 0.469, + 0.901 + ], + "angle": 0, + "content": "One popular and simple method for knowledge distillation is Behavior Cloning (BC). BC requires the expert to collect an offline dataset of observation-action pairs with success trajectories. The objective of BC is to minimize the difference between the action label and the student policy" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.151 + ], + "angle": 0, + "content": "output. Although it sounds reasonable and straightforward, it can suffer from the accumulating error along time because the observation distribution of the student policy is different from the one of the offline dataset." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.152, + 0.892, + 0.243 + ], + "angle": 0, + "content": "To overcome the problem of accumulating error, we use DAgger [4, 33] for knowledge distillation. DAgger is an online imitation learning algorithm, which can directly train on the observation distribution of the student policy thanks to the online interaction. The objective of DAgger is similar to BC except the data distribution, which can be written as:" + }, + { + "type": "equation", + "bbox": [ + 0.525, + 0.263, + 0.892, + 0.302 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {D A} = \\frac {1}{| D _ {\\pi_ {\\theta}} |} \\sum_ {o, s \\in D _ {\\pi_ {\\theta}}} \\| \\pi_ {\\text {e x p e r t}} (s) - \\pi_ {\\text {s t u d e n t}} (o) \\| _ {2} \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.311, + 0.892, + 0.341 + ], + "angle": 0, + "content": "in which \\(D_{\\pi_{\\theta}}\\) is the online interacted data sampled from student policy during training." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.342, + 0.892, + 0.461 + ], + "angle": 0, + "content": "Pretraining with BC. One potential issue we observed in DAgger is that a randomly initialized policy may perform poorly in the first few iterations, stepping out of the expert's input distribution. Since the expert policy has not encountered those out-of-distribution states, it may not know how to act correctly to finish the task. So using the output of expert policy in such states for supervision can slow down the training process of student, leading to worse performance." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.462, + 0.892, + 0.567 + ], + "angle": 0, + "content": "To address this issue, we use the learned expert to collect offline demonstrations and pre-train the student policy with BC. Although pure offline BC cannot be superior to pure online DAGger, BC is a good choice for initialization and can boost the further DAGger training process. Using this pre-training technique along with DAGger, we employ two different ways to make full use of the expert knowledge." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.568, + 0.892, + 0.718 + ], + "angle": 0, + "content": "Observation Augmentions. Thanks to our state-to-vision distillation method, the student policy will not suffer from the noisy gradient in RL and thus can make full use of its network capability. To improve the generalization ability of the learned policy, a promising way is to enlarge the training distribution of the object geometry and appearance. Therefore, we propose to add augmentations on point clouds during the DAgger training process. These augmentations mainly include point cloud jittering and color replacement. Please see supp. for more details." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.727, + 0.787, + 0.743 + ], + "angle": 0, + "content": "4.3. 3D Sparse Unet-based Backbone" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.892, + 0.901 + ], + "angle": 0, + "content": "In order to effectively process complex and diverse visual input for cross-category generalization, it is essential to have an expressive backbone. To this end, we utilize the widely-used backbone, 3D Sparse-UNet [16], which has a stronger expression capacity compared to PointNet [28] and PointNet++ [29]. Sparse-UNet is often employed in state-of-the-art methods such as PointGroup [19] and SoftGroup [43]. However, a significant drawback of Sparse-UNet is its slow running speed. In order to address this issue, we introduce several algorithms (such as batch voxelization for" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "2983" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.182 + ], + "angle": 0, + "content": "point clouds and high parallelization of sparse convolution) to optimize the implementation of Sparse-UNet. These modifications greatly speed up the forward and backward processes of the network, resulting in a runtime that is over 1.4 times faster than the best existing implementation. Additional details can be found in the supp." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.183, + 0.471, + 0.258 + ], + "angle": 0, + "content": "As illustrated in Fig. 3, the partial colored point cloud \\( P \\in \\mathbb{R}^{N \\times 6} \\) is used as input to Sparse-UNet, which extracts per-point features \\( F \\in \\mathbb{R}^{N \\times C} \\). These per-point features are then processed by a small PointNet [28] and concatenated with the robot states to serve as input to the actor." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.267, + 0.391, + 0.284 + ], + "angle": 0, + "content": "4.4. Domain-invariant Feature Learning" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.289, + 0.471, + 0.485 + ], + "angle": 0, + "content": "Inspired by [8, 9, 11, 22], we introduce the Gradient Reverse Layer (GRL) and a domain classifier for domain-invariant feature learning, which improves the generalization ability across object categories, especially for unseen categories. The domain classifier takes the extracted visual features from the backbone as input to distinguish domains, i.e. object categories in our setting, while the GRL negates the gradient and encourages the backbone to fool the classifier and thus extract domain-invariant features. For a target part with mask \\( M_{i} \\), we first query its feature \\( F_{M_{i}} \\) from the whole feature map \\( F \\). Then a classifier \\( \\mathcal{D} \\) with a small Sparse-UNet backbone and two MLPs takes it as input and classifies the domain label. The loss can be written as:" + }, + { + "type": "equation", + "bbox": [ + 0.179, + 0.495, + 0.469, + 0.513 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {a d v}} = \\mathcal {L} _ {c l s} \\left(\\mathcal {D} \\left(F _ {M _ {i}}\\right), y _ {i} ^ {\\text {c a t e .}}\\right) \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.522, + 0.469, + 0.552 + ], + "angle": 0, + "content": "where \\( y_{i}^{\\mathrm{cate}} \\) is the ground truth domain label (i.e., category label)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.565, + 0.21, + 0.581 + ], + "angle": 0, + "content": "5. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.589, + 0.402, + 0.605 + ], + "angle": 0, + "content": "5.1. Evaluation Settings and Main Results" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.613, + 0.469, + 0.732 + ], + "angle": 0, + "content": "Because our PartManip benchmark emphasizes the experiment settings to be realistic, all the algorithms are evaluated using partial observation \\( o \\) as input except those experts in Tab. 5. We use the task success rate as our main evaluation metric. To reduce the evaluation noise, we conduct each experiment 3 times using random seeds and report the mean performance as well as the variance. See supp. for more training details." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.733, + 0.469, + 0.824 + ], + "angle": 0, + "content": "The main results of our method are shown in Tab. 3. We can see that CloseDoor and CloseDrawer are relatively easy and our method can achieve high success rate, even on unseen object categories. The other four tasks are more challenging and the performance drops on the unseen categories, especially for OpenDoor and OpenDrawer." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.833, + 0.323, + 0.849 + ], + "angle": 0, + "content": "5.2. Comparison with Baselines" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.469, + 0.902 + ], + "angle": 0, + "content": "To demonstrate the effective of our method, we conduct several relative baselines on our PartManip benchmark. These baselines include a popular RL algorithm PPO [35]," + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.089, + 0.89, + 0.194 + ], + "angle": 0, + "content": "
Success rate (%)Training SetVal-Intra SetVal-Inter Set
CloseDoor88.7±1.088.4±2.987.0±1.6
CloseDrawer99.6±0.697.9±2.198.6±1.2
开门68.4±1.157.2±0.449.1±1.5
OpenDrawer82.3±2.178.7±2.054.7±4.2
PressButton89.6±2.979.6±4.266.6±4.2
GraspHandle79.8±2.470.0±2.456.4±2.9
" + }, + { + "type": "table_caption", + "bbox": [ + 0.528, + 0.204, + 0.864, + 0.218 + ], + "angle": 0, + "content": "Table 3. Our Main Results on PartManip benchmark." + }, + { + "type": "table", + "bbox": [ + 0.504, + 0.232, + 0.91, + 0.342 + ], + "angle": 0, + "content": "
Success rate (%)开门OpenDrawer
TrainingVal-IntraVal-InterTrainingVal-IntraVal-Inter
PPO [35]4.5±3.84.9±3.50.2±0.28.9±2.811.3±2.83.3±1.6
ILAD [48]13.3±4.96.3±2.55.0±4.118.7±3.618.3±2.93.3±2.9
Where2act [24]25.4±0.123.4±0.015.2±0.139.6±0.237.2±0.220.5±0.1
SilverBullet3D [26]54.6±2.549.9±1.026.9±2.277.7±3.360.0±2.031.2±5.1
Shen et. al [38]1.5±0.60.3±0.62.3±4.09.7±0.518.0±2.22.7±1.9
Wu et. al [46]45.9±2.334.1±3.817.8±1.470.5±2.253.3±3.328.5±2.4
Dubois et. al [5]35.4±4.425.1±2.11.3±1.061.4±4.338.3±2.02.7±1.6
Ours68.4±1.157.2±0.449.1±1.582.3±2.178.7±2.054.7±4.2
" + }, + { + "type": "table_caption", + "bbox": [ + 0.581, + 0.352, + 0.811, + 0.366 + ], + "angle": 0, + "content": "Table 4. Comparison with Baselines." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.385, + 0.892, + 0.476 + ], + "angle": 0, + "content": "an affordance-based interaction method W2A [24], a novel vision-based policy training method ILAD [48], and winners [5, 26, 38, 46] in ManiSkill Challenge [25]. Due to the page limit, we only show the results of two representative tasks, i.e., OpenDoor and OpenDrawer, in our main paper. See supp. for the performance of the other four tasks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.477, + 0.892, + 0.582 + ], + "angle": 0, + "content": "As shown in Tab. 4, we can see that although most baselines can work to some degree on training set, the performance can drop dramatically on intra- and especially intercategory validation set. In contrast, our method can perform consistently better on all evaluation set without intense performance drop, which indicates the great generalization ability of our method." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.591, + 0.654, + 0.607 + ], + "angle": 0, + "content": "5.3. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.614, + 0.892, + 0.719 + ], + "angle": 0, + "content": "The ablation studies are shown in Tab. 5. For state-based policy learning, our proposed part-based canonicalization can significantly improve performance on all three evaluation sets, especially for the inter-category validation set. Take OpenDoor as an example, the policy trained with part-based canonicalization can outperform the one without by \\(14.4\\%\\), \\(12.3\\%\\), and \\(27.3\\%\\) respectively on three sets." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.892, + 0.763 + ], + "angle": 0, + "content": "For vision-based policy learning, we analyze each component below (row number is counted from the visual policy):" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.87 + ], + "angle": 0, + "content": "1) (Row 1-4) Directly using the RL algorithm PPO to learn the policy performs poorly. We deduce that the RL gradient is noisy and can ruin the learning of a vision backbone, especially for a large network (e.g., Sparse-Unet). DAGger can greatly alleviate this problem and perform well on the training set, but it also suffers from overfitting and thus is lack of strong cross-category generalization ability." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "3) (Row 3-6) Sparse-UNet backbone has a better expressive capacity but may overfit to the training set. Using aug-" + }, + { + "type": "list", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "2984" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.086, + 0.088, + 0.891, + 0.267 + ], + "angle": 0, + "content": "
Success rate (%)CanonDAggerAugmS-UnetPretrainDomAdvOpening DoorOpeningDrawer
TrainingVal-IntraVal-InterTrainingVal-IntraVal-Inter
State-based Expert✓67.8±3.450.2±1.923.4±3.971.5±2.162.5±2.337.5±5.2
82.2±0.262.5±2.650.7±4.192.7±0.988.1±1.063.4±2.4
Vision-based Student✓4.5±3.84.9±3.50.2±0.28.9±2.811.3±2.83.3±1.6
✓0.8±0.50.4±0.20.0±0.05.9±2.33.9±0.61.0±0.2
✓60.3±0.749.2±1.131.5±2.970.9±0.662.0±1.142.7±1.8
✓✓66.8±2.750.2±1.728.8±2.177.4±2.761.9±3.036.4±3.3
✓✓60.0±1.754.4±2.340.2±3.969.7±2.469.8±2.549.0±2.1
✓✓✓65.5±1.555.9±2.741.7±2.574.6±3.463.8±4.749.1±3.4
✓✓✓61.1±3.355.0±1.237.8±2.971.9±3.372.2±3.550.3±2.6
✓✓✓✓71.2±1.857.0±0.737.2±1.282.0±3.373.8±2.948.8±4.5
✓✓✓✓✓68.4±1.157.2±0.449.1±1.582.3±2.178.7±2.054.7±4.2
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.277, + 0.893, + 0.307 + ], + "angle": 0, + "content": "Table 5. Ablation Study. Canon = Part pose canonicalization for the input states; Augm = Augmentation; S-Unet = Sparse-UNet; Pretrain = Pretraining with expert demonstration; DomAdv = Domain adversarial learning." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.332, + 0.469, + 0.361 + ], + "angle": 0, + "content": "mentation can alleviate the overfit, achieving much better generalization ability." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.362, + 0.469, + 0.422 + ], + "angle": 0, + "content": "5) (Row 5-8) Pretraining using the demo collected by the expert can provide a better initialization for the student, ease the problem of being out of expert distribution at the beginning of DAgger, and improve performance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.423, + 0.469, + 0.498 + ], + "angle": 0, + "content": "6) (Row 8,9) Our domain adversarial learning can further boost the performance, especially on previously unseen instances or categories. We reason that our adversarial training strategy helps domain-invariant feature extraction and thus helps robotics policy learning." + }, + { + "type": "list", + "bbox": [ + 0.076, + 0.362, + 0.469, + 0.498 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.507, + 0.307, + 0.524 + ], + "angle": 0, + "content": "5.4. Real-World Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.53, + 0.47, + 0.756 + ], + "angle": 0, + "content": "Finally, we validate our method in the real world, as shown in Fig. 4. We use a single RGB-D camera (Okulo) to capture visual observation and a Franka Emika robotic arm for manipulation. We try to directly apply the learned policy in simulation to the real world but find the success rate is much lower, due to the huge sim2real gap of the point cloud and the physics. Therefore, to minimize the sim2real gap, we use a digital twin system [12, 49] for the real-world experiment. The input of our method included: 1) point cloud from the simulator and 2) agent state from the real world. We then apply the output action of our policy to the robotic arm both in the simulator and the real world. Note that the testing object is unseen during policy learning. Experiments show that our trained model can successfully transfer to the real world. See supp. for more details." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.77, + 0.192, + 0.785 + ], + "angle": 0, + "content": "6. Limitation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Although our proposed method for cross-category object manipulation has already outperformed previous work by a large margin in simulation, there is still much room for improvement. It is worth studying how to further improve the performance on unseen object instances and categories. Another limitation can be the huge sim2real gap between the point cloud and the physics. We hope that our PartManip" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.332, + 0.891, + 0.492 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.494, + 0.891, + 0.576 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.588, + 0.587, + 0.804, + 0.602 + ], + "angle": 0, + "content": "Figure 4. Real World Experiment." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.619, + 0.892, + 0.651 + ], + "angle": 0, + "content": "benchmark can provide a good starting point for future research on generalizable manipulation policy learning." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.658, + 0.619, + 0.673 + ], + "angle": 0, + "content": "7. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.677, + 0.892, + 0.844 + ], + "angle": 0, + "content": "In this work, we introduce a large-scale part-based cross-category object manipulation benchmark PartManip, with six tasks in realistic settings. To tackle the challenging problem of the generalizable vision-based policy learning, we first introduce a carefully designed state-based part-aware expert learning method, and then a well-motivated state-to-vision distillation process, as well as a domain generalization technique to improve the cross-category generalization ability. Through extensive experiments in simulation, we show the superiority of our method over previous works. We also demonstrate the performance in the real world." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.852, + 0.688, + 0.868 + ], + "angle": 0, + "content": "8. Acknowledgements" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "This work is supported in part by the National Key R&D Program of China (2022ZD0114900)." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "2985" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.105 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.47, + 0.186 + ], + "angle": 0, + "content": "[1] Michael Ahn, Anthony Brohan, Noah Brown, Yevgen Chebotar, Omar Cortes, Byron David, Chelsea Finn, Keerthana Gopalakrishnan, Karol Hausman, Alex Herzog, et al. 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Dualafford: Learning collaborative visual affordance for dual-gripper object manipulation. arXiv preprint arXiv:2207.01971, 2022. 3" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.092, + 0.471, + 0.443 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.517, + 0.957 + ], + "angle": 0, + "content": "2988" + } + ] +] \ No newline at end of file diff --git a/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/794963e4-c2f3-48fc-a3b9-235cb1439cd6_origin.pdf b/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/794963e4-c2f3-48fc-a3b9-235cb1439cd6_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..d6c64208e09ba5a16d817096ed891dae72927df4 --- /dev/null +++ b/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/794963e4-c2f3-48fc-a3b9-235cb1439cd6_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:599662c8f44bcee405cc43effbde51aa893779b55f5f3f37c1a08a2db14e5fb1 +size 4442854 diff --git a/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/full.md b/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/full.md new file mode 100644 index 0000000000000000000000000000000000000000..349e5d00d00d59cad2e32be1e2eba29f40910ffd --- /dev/null +++ b/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/full.md @@ -0,0 +1,321 @@ +# PartManip: Learning Cross-Category Generalizable Part Manipulation Policy from Point Cloud Observations + +Haoran Geng $^{1,2*}$ Ziming Li $^{1,2*}$ Yiran Geng $^{1,2}$ Jiayi Chen $^{1,3}$ Hao Dong $^{1,2}$ He Wang $^{1,2\dagger}$ CFCS, Peking University $^{2}$ School of EECS, Peking University $^{3}$ Beijing Academy of Artificial Intelligence + +![](images/344b38101b629344da1299862de9f02f8ee6dd0c00bbbe428b7cd25d779084f8.jpg) +Figure 1. Overview. We introduce a large-scale cross-category part manipulation benchmark PartManip with diverse object datasets, realistic settings, and rich annotations. We propose a generalizable vision-based policy learning strategy and boost the performance of part-based object manipulation by a large margin, which can generalize to unseen object categories and novel objects in the real world. + +![](images/1e8c988f5faa6f03fa759026e37bd306e1b61973edf0a433aaf23dd2a4151166.jpg) + +# Abstract + +Learning a generalizable object manipulation policy is vital for an embodied agent to work in complex real-world scenes. Parts, as the shared components in different object categories, have the potential to increase the generalization ability of the manipulation policy and achieve cross-category object manipulation. In this work, we build the first large-scale, part-based cross-category object manipulation benchmark, PartManip, which is composed of 11 object categories, 494 objects, and 1432 tasks in 6 task classes. Compared to previous work, our benchmark is also more diverse and realistic, i.e., having more objects and using sparse-view point cloud as input without oracle information like part segmentation. To tackle the difficulties of vision-based policy learning, we first train a state- + +based expert with our proposed part-based canonicalization and part-aware rewards, and then distill the knowledge to a vision-based student. We also find an expressive backbone is essential to overcome the large diversity of different objects. For cross-category generalization, we introduce domain adversarial learning for domain-invariant feature extraction. Extensive experiments in simulation show that our learned policy can outperform other methods by a large margin, especially on unseen object categories. We also demonstrate our method can successfully manipulate novel objects in the real world. Our benchmark has been released in https://pku-epic.github.io/PartManip. + +# 1. Introduction + +We as humans are capable of manipulating objects in a wide range of scenarios with ease and adaptability. For building general-purpose intelligent robots that can work in + +unconstrained real world environments, it is thus important to equip them with generalizable object manipulation skills. Towards this goal, recent advances in deep learning and reinforcement learning have led to the development of some generalist agents such as GATO [32] and SayCan [1], however their manipulation skills are limited to a set of known instances and fail to generalize to novel object instances. ManiSkill [25] proposes the first benchmark for learning category-level object manipulation, e.g., learn open drawers on tens of drawer sets and test on held-out ones. However, this generalization is limited within different instances from one object category, thus falling short to reach human-level adaptability. The most recent progress is shown in GAPartNet [53], which defines several classes of generalizable and actionable parts (GAParts), e.g. handles, buttons, doors, that can be found across many different object categories but similar ways. For these GAPart classes, the paper then find a way to consistently define GAPart pose across object categories and devise heuristics to manipulate those parts, e.g., pull handles to open drawers, based on part poses. As a pioneering work, GAPartNet points a promising way to perform cross-category object manipulation but leave the manipulation policy learning unsolved. + +In this work, we thus propose the first large-scale, part-based cross-category object manipulation benchmark, Part-Manip, built upon GAPartNet. Our cross-category benchmark requires agents to learn skills such as opening a door on storage furniture and generalizing to other object categories such as an oven or safe, which presents a great challenge for policy learning to overcome the huge geometry and appearance gaps among object categories. + +Furthermore, our benchmark is more realistic and diverse. We use partial point clouds as input without any additional oracle information like part segmentation masks in the previous benchmark ManiSkill [17,25], making our setting very close to real-world applications. Our benchmark also has much more objects than ManiSkill. We selected around 500 object assets with more than 1400 parts from GAPartNet [11] and designed six classes of cross-category manipulation tasks in simulation. Thanks to the rich annotation provided in GAPartNet, we can define part-based dense rewards to ease policy learning. + +Due to the difficulty presented by our realistic and diverse cross-category setting, we find that directly using state-of-the-art reinforcement learning (RL) algorithms to learn a vision-based policy does not perform well. Ideally, we wish the vision backbone to extract informative geometric and task-aware representations, which can facilitate the actor to take correct actions. However, the policy gradient in this case would be very noisy and thus hinder the vision backbone from learning, given the huge sampling space. To mitigate this problem, we propose a two-stage training framework: first train a state-based expert that can access + +oracle part pose information using reinforcement learning; and then distill the expert policy to a vision-based student that only takes realistic inputs. + +For state-based expert policy learning, we propose a novel part-based pose canonicalization method that transforms all state information into the part coordinate frame, which can significantly reduce the task variations and ease the learning. In addition, we devise several part-aware reward functions that can access the pose of the part under interaction, providing a more accurate guidance to achieve the manipulation objective. In combination, these techniques greatly improve the policy training on diverse instances from different categories as well as generalization to unseen object instances and categories. + +For the vision-based student policy learning, we first introduce a 3D Sparse UNet-based backbone [16] to handle diverse objects, yielding much more expressivity than PointNet. To tackle the generalization issue, we thus propose to learn domain-invariant (category-independent) features via introducing an augmentation strategy and a domain adversarial training strategy [8, 9, 22]. These two strategies can alleviate the problem of overfitting and greatly boost the performance on unseen object instances and even categories. Finally, we propose a DAgger [33] + behavior clone strategy to carefully distill the expert policy to the student and thus maintain the high-performance of the expert. + +Through extensive experiments in simulation, we validate our design choices and demonstrate that our approach outperforms previous methods by a significant margin, especially for unseen object categories. We also show real-world experiments. + +# 2. Related Work + +# 2.1. Learning Generalizable Manipulation Skills + +Generalization is crucial yet challenging for robot application. Many works [7, 10, 15, 41, 52] combine supervise learning and motion planning to learn generalizable skills, e.g. grasping. However, these methods often require special architecture design for each task and may be unsuitable for complex manipulation tasks. Reinforcement learning (RL) has the potential to solve more complex task [2, 31], but the generalization ability of RL is an unsolved problem [13, 21]. To facilitate the research of generalizable manipulation skills, ManiSkill [25] proposes the first category-level object manipulation benchmark in simulation. [38] leverages imitation learning to learn complex generalizable manipulation skills from the demonstration. However, their demonstrations are collected by RL trained on every single instance, which requires a lot of effort to tune. In contrast, our experts can be directly trained on each object category. + +
Generalization Level# of Door Ins.# of Door Cat.# of Printer Ins.# of Printer Cat.Realistic Input
ManiSkill 1&2Category-level821701
OursCross-category-level50373993✓
+ +Table 1. Comparison with ManiSkill 1&2 [17,25]. Realistic input indicates whether to need oracle part segmentation masks. + +# 2.2. Vision-based Policy Learning + +A lot of efforts are made to study how to learn policy from visual input [12, 20, 39, 40, 50, 54, 55]. Some works [30, 36, 37] use a pre-trained vision model and freeze the backbone to ease the optimization. Some [47, 48] leverage multi-stage training. The most related work to us is [4], which also trains a state-based expert and then distills to a vision-based policy, but the task is quite different. + +# 2.3. 3D Articulated Object Manipulation + +Manipulating articulated objects is an important and open research area due to the complexity of different objects' geometry and physical properties. Previous work has proposed some benchmark [25, 42] but the diversity is limited. As for the methods, [3, 18, 27] explored motion planning, and [12, 24, 45, 47, 56] leverages visual affordance learning. Other works [6, 51] design special representations for articulated object manipulation and can generalize to a novel object category, but their methods are only suitable for the suction gripper. + +# 3. PartManip Benchmark + +By utilizing the definition of the generalizable and actionable part (GAPart) presented in GAPartNet [11], we build a benchmark for a comprehensive evaluation of the cross-category generalization policy learning approaches. GAParts are some kinds of parts that have similar geometry and similar interaction strategy across different object categories. For example, the handle on tables is often similar to those on safes, so we can regard the handle as a GAPart. The nature of GAPart ensures a general way for manipulation regardless of the object category, making it possible for cross-category generalization. We thus expect the manipulation policy trained on some object categories can generalize to other unseen object categories, and build the first benchmark for cross-category generalizable part manipulation policy learning. + +Furthermore, our benchmark is more diverse and realistic than previous robotic manipulation benchmarks [25]. Diversity indicates that we have more object instances and categories, as shown in Table 1. Realism indicates that our observation space has less oracle information (i.e., part segmentation masks) than ManiSkill [25] as discussed in Sec. 3.4, and thus is more acquirable in the real world. + +We use Isaac Gym [23] as our simulator and most experiments are done in simulation. In the following, we in + +produce our cross-category part-based object manipulation tasks in detail. + +# 3.1. Task Formulation + +We have six classes of tasks: OpenDoor, OpenDrawer, CloseDoor, CloseDrawer, PressButton and GraspHandle. Although OpenDoor and OpenDrawer require grasping the handle first, GraspHandle differs from them because it contains another GAPart lid with more object categories. Like traditional RL tasks, our task can be formulated as a Partially Observable Markov Decision Process (POMDP), because the true environment state $s_t$ is not fully observable (especially for objects) in each timestep $t$ . Given current partial observation $o_t$ , a policy $\pi$ needs to predict an action $a_t$ to control the robot. After applying the action $a_t$ , the next observation $o_{t+1}$ and the reward $r_{t+1}$ will be given by the environment, which can be used to train the policy. The final goal of the policy is to reach the success state (see supp. for more) in $T$ steps (we set episode length $T = 200$ ). + +# 3.2. Object Assets + +For each task, our object assets contain part-centered articulated objects, which are selected from the GAPartNet dataset [11]. GAPartNet dataset is a large-scale articulated object dataset with GAPart definitions and rich part annotations, including semantics and poses. The original GAPart classes contain Round Fixed Handle, Slider Lid, Slider Button, Hinge Knob, Line Fixed Handle, SliderDrawer, Hinge Lid and Hinge Door. But in this paper we simplify them to only five classes: handle, button, door, drawer and lid. Each door/drawer/lid has a handle on it for manipulation. Figure 2 shows some visualization of our object assets, and Table 2 shows the statistics and split in our benchmark. + +# 3.3. State Space and Action Space + +The environment state $s$ of each task is composed of the robot joint angles $qp \in \mathbb{R}^{11}$ , joint velocity $qv \in \mathbb{R}^{11}$ , gripper coordinate $x \in \mathbb{R}^3$ , gripper rotation $r \in SO(3)$ , and the target GAParts' bounding boxes $b_{\mathrm{GAParts}} \in \mathbb{R}^{3 \times 8 \times n}$ , where $n$ is the number of the target GAParts for the manipulation task. Specifically, there are two GAParts handle and door/drawer/lid for all the tasks in our benchmark except for PressButton, which only has one GAPart button. + +For the action space, we use the Franka Panda arm and a parallel gripper as the end-effector. The action $a_{t}$ is formulated as the gripper's target 6 Dof pose at each timestep $t$ for all tasks. It is then converted to the target joint angles by + +
Open/CloseDoorOpen/CloseDrawerPressButtonGraspHandle
Sto.Mic.Dis.Ove.Ref.Tab.Saf.Sto.Tra.Tab.Rem.Was.Mic.Pho.Tra.Tab.Sto.Mic.Saf.Ove.Dis.Ref.
Training Set338421----2388-178307-8364031---
Val-Intra Set60-3----534-47111-416201----
Val-Inter Set---2043131--96---40-----202443
Total398424204313129112962254184012526041202443
+ +Table 2. Task Statistics and Split. Sto. = StorageFurniture, Mic. = Microwave, Dis. = Dishwasher, Ove. = Oven, Ref. = Refrigerator, Tab. = Table, Saf. = Safe, Tra. = Trashcan, Rem. = Remote, Was. = WashingMachine, Pho. = Phone. Note that all the numbers are the task number instead of the object number, i.e., one object can have multiple parts and thus multiple tasks. + +![](images/7ed6a6a87c6db2641a7fb4f56d5a47448ff682dfb54b7e2c3a9251c798ece5b9.jpg) +Figure 2. Object Assets Visualization. The object geometry and appearance are very different, especially in different object categories, which presents a great challenge for our PartManip benchmark. + +inverse kinematics (IK), and used to control the robot arm by position control. + +# 3.4. Observation Space + +Because the true states of GAParts are often not observable in a realist setting, our acquirable input for policy learning is the partial observation $o_{t}$ , which consists of the robot states $(qp, qv, x, r)_{t}$ , the colored point clouds $P_{t} \in \mathbb{R}^{6 \times 4096}$ , and a fixed point indicator $c \in \mathbb{R}^3$ indicating the center of the target GAPart. + +In our paper, we use a multi-camera setting in simulation to alleviate occlusion. The colored point clouds $P_{t}$ are back-projected from 3-view RGBD images, assuming the camera poses are known. One camera is set above the object facing down, and the other two are set on each side of the object facing the objects. See We our supp. for the experiments with the single-camera setting. + +The point indicator $c$ is necessary for disambiguation because some objects have multiple actionable parts (e.g., double-door refrigerator) and we need a way to specify which part we want the robot to manipulate. Specifically, for those tasks that have both handle and door/drawer/lid, we only give the center of the target door/drawer/lid at timestep 0 as the point indicator $c$ . The policy has to find and manipulate the corresponding handle by only point clouds. Compared to ManiSkill 1&2 [25], which uses the oracle segmentation mask for disambiguation, our point indicator $c$ is easier to acquire in the real world and poses a greater challenge for policy learning. Note that the point indicator $c$ does not update over time, so it does not leak extra information about the part's motion. + +# 3.5. Part Pose-aware Reward Design + +We design dense rewards for policy training because we can access the ground truth (GT) environment state $s$ in the simulator. Note that the state $s$ is not available during testing, which makes it hard for direct motion planning. Inspired by ManiSkill [25], we designed a general reward for all tasks. The reward has 4 components: + +Rotation Reward. GAParts such as handle and button can only be manipulated at certain angles. The reward $R_{\mathrm{rot}} = \cos (\overrightarrow{a_p} \cdot \overrightarrow{a_r})$ , in which $a_{p} \in \mathbb{R}^{3}$ is the y-axis of the part bounding box and $a_{r} \in \mathbb{R}^{3}$ is the y-axis of robot gripper. When the gripper is vertical to the face of the target part, the reward reach the maximum value. + +Distance Reward. The reward is the negative value of the distance from the center of two tips on gripper $c_{\mathrm{g}} \in \mathbb{R}^{3}$ to the handle center $c_{\mathrm{h}} \in \mathbb{R}^{3}$ . We also add a discount factor $d_{f} \sim d_{f}(b_{GAParts})$ to reduce the distance reward after the target part has been removed. The intuition is that, for example, when the target door has been opened large enough, our humans won't tightly grasp the handle in a rigid hand pose. So, we won't encourage the gripper to grasp the handle as strictly as before either. Finally, $R_{\mathrm{dist}} = -d_{f}\| c_{\mathrm{g}} - c_{\mathrm{h}}\|_{2}$ . + +Part Moving Reward. The reward is computed by the movement of the target GAPart, encouraging the robot to move the part to the success state. For example, for OpenDoor, it's the radian degree of the open angle; for OpenDrawer, it's the open length. We formulate it as $R_{\mathrm{pose}}$ . + +Tips closure Reward. The reward encourages tips to close for a stable grasping. It's computed by the distance of + +![](images/2bd8633bc7b9f1f5e93f54f9f3248e88c0922d076156d7d126e69bbe2d950d43.jpg) +Figure 3. Our Pipeline. We first train state-based expert policy using our proposed canonicalization to the part coordinate frame and the part-aware reward. We then use the learned expert to collect demonstrations for pre-training the vision-based policy by behavior cloning. After pre-training, we train the vision-based policy to imitate the state-based expert policy using DAgger. We also introduce several point cloud augmentation techniques to boost the generalization ability. For the vision backbone, we introduce 3D Sparse-UNet that has a large expression capability. Furthermore, we introduced an extra domain adversarial learning module for better cross-category generalization. + +two fingertips on grippers. We formulate it as $R_{\mathrm{tips}}$ . + +The whole reward can be written as: + +$$ +\lambda_ {r} R _ {\text {r o t}} + \lambda_ {d} R _ {\text {d i s t}} + \lambda_ {p} R _ {\text {p o s e}} + \lambda_ {t} R _ {\text {t i p s}} +$$ + +We use one set of hyper-parameters for each task and the specific value is shown in supp. + +# 4. Method + +Our PartManip benchmark is very difficult and thus simple methods can fail dramatically. Our benchmark requires the learned policy not only to manipulate multiple objects from partial visual observation but also to generalize the manipulation skill to unseen object categories. Directly applying state-of-the-art RL algorithms (e.g., PPO [35]) on our benchmark to learn a vision-based policy cannot perform well, possibly due to the unstable RL training process. Therefore, we need specific designs to tackle the difficulty. + +We start with expert policy learning using oracle environment state as input. Thanks to the rich part annotations in our benchmark, we propose a novel part-canonicalized strategy for policy learning in Sec. 4.1, which greatly improves the performance and generalization ability. + +Given the state-based expert, we then introduce a knowledge distillation strategy to learn a vision-based student policy in Sec. 4.2, which takes input from the partial observation $o$ instead of the oracle environment state $s$ . Our State-to-Vision Distillation training strategy also enables visual + +observation augmentation to boost the generalization ability. We thus introduce our point cloud augmentation technique here. + +Additionally, due to the wide variety of objects and the inherent difficulty in processing visual input, it is crucial to use a backbone with large expression capability. To this end, we propose a Sparse Unet-based backbone architecture [16] for policy learning in Sec. 4.3, which offers superior feature extraction performance. + +Last but not least, to overcome the challenges presented by cross-category task settings, we present a domain adversarial training strategy [8,9,11,22] in Sec. 4.4 for our visual feature learning. This strategy improves the generalizability of the policy, particularly on novel object categories. + +# 4.1. Part-Canonicalized State-Based RL + +Compared to the partial visual observation $o$ , using the oracle environment state $s$ as input can greatly reduce the difficulty of policy learning, because the network will not be distracted by visual feature extraction and can focus on learning manipulation skills. So we start with the state-based expert policy learning using a state-of-the-art RL algorithm Proximal Policy Optimization (PPO). + +PPO is a popular on-policy RL algorithm, which proposes a few first-order tricks to stabilize the training process. The stabilitly is ensured by keeping the new policy close to the old one by gradient clipping or KL penalty. PPO + +trains an actor and a critic, and the objective to maximize can be formulated as + +$$ +\mathcal {L} = \mathbb {E} \left[ \frac {\pi_ {\theta} (a | s)}{\pi_ {\theta_ {o l d}} (a | s)} \hat {A} - \epsilon K L [ \pi_ {\theta_ {o l d}} (\cdot | s), \pi_ {\theta} (\cdot | s) ] \right] \tag {1} +$$ + +in which $\theta$ is the network parameters, $\epsilon$ is a hyper-parameter and $\hat{A}$ is the estimated advantage using GAE [34]. Thanks to the GPU-parallel data sampling in Isaac Gym [23], PPO can converge fast and stably, so we choose it as our baseline and develop on it. + +In our scenario, we find that the relative pose between the robot gripper and the target GAPart (e.g., handle因地制宜) is more critical than the absolute pose. Take the task of OpenDoor as an example, if the relative poses between two handles and two grippers are similar, we can use a similar strategy to manipulate them. It doesn't matter whether these handles are on a microwave or a oven. It also doesn't matter what the absolute poses of the gripper and handles are. + +Therefore, we propose to transform all the coordinate-dependent states from world space to the target GAPart's canonical space. Inspired by the normalized coordinate space (NOCS [44]) for category-level object pose estimation, we define the canonical space of each GAPart category similarly using the part bounding box annotations provided by GAPartNet [53]. For each GAPart category, we choose the center of part bounding box as origin point, and three axes align to three vertical edges of bounding box. Here the scale is ignored because it can change the size of robot gripper and bring potential harm. For each frame $t$ , we can use the target GAPart's pose (in the format of bounding box $b_{GAPart}^{t}$ ) to transform all the coordinate-dependent states into the GAPart's canonical space. + +This part-canonicalized strategy can transform all the absolute poses into relative poses to the target GAPart, and thus reduce the variance of input. In our experiments in Sec. 5, we show that this strategy can greatly improve the generalization ability of the learned policy, and achieve high success rate even on unseen object categories. + +# 4.2. Augmented State-to-Vision Policy Distillation + +DAgger-based State-to-Vision Distillation. The learned expert cannot be directly used in a realistic setting because in real world the oracle environment state $s$ is often unknown and we can only acquire the partial observation $o$ . However, we can leverage the state-based expert knowledge to ease the learning process of the vision-based student. This technique is often called knowledge distillation [14]. + +One popular and simple method for knowledge distillation is Behavior Cloning (BC). BC requires the expert to collect an offline dataset of observation-action pairs with success trajectories. The objective of BC is to minimize the difference between the action label and the student policy + +output. Although it sounds reasonable and straightforward, it can suffer from the accumulating error along time because the observation distribution of the student policy is different from the one of the offline dataset. + +To overcome the problem of accumulating error, we use DAgger [4, 33] for knowledge distillation. DAgger is an online imitation learning algorithm, which can directly train on the observation distribution of the student policy thanks to the online interaction. The objective of DAgger is similar to BC except the data distribution, which can be written as: + +$$ +\mathcal {L} _ {D A} = \frac {1}{| D _ {\pi_ {\theta}} |} \sum_ {o, s \in D _ {\pi_ {\theta}}} \| \pi_ {\text {e x p e r t}} (s) - \pi_ {\text {s t u d e n t}} (o) \| _ {2} \tag {2} +$$ + +in which $D_{\pi_{\theta}}$ is the online interacted data sampled from student policy during training. + +Pretraining with BC. One potential issue we observed in DAgger is that a randomly initialized policy may perform poorly in the first few iterations, stepping out of the expert's input distribution. Since the expert policy has not encountered those out-of-distribution states, it may not know how to act correctly to finish the task. So using the output of expert policy in such states for supervision can slow down the training process of student, leading to worse performance. + +To address this issue, we use the learned expert to collect offline demonstrations and pre-train the student policy with BC. Although pure offline BC cannot be superior to pure online DAGger, BC is a good choice for initialization and can boost the further DAGger training process. Using this pre-training technique along with DAGger, we employ two different ways to make full use of the expert knowledge. + +Observation Augmentions. Thanks to our state-to-vision distillation method, the student policy will not suffer from the noisy gradient in RL and thus can make full use of its network capability. To improve the generalization ability of the learned policy, a promising way is to enlarge the training distribution of the object geometry and appearance. Therefore, we propose to add augmentations on point clouds during the DAgger training process. These augmentations mainly include point cloud jittering and color replacement. Please see supp. for more details. + +# 4.3. 3D Sparse Unet-based Backbone + +In order to effectively process complex and diverse visual input for cross-category generalization, it is essential to have an expressive backbone. To this end, we utilize the widely-used backbone, 3D Sparse-UNet [16], which has a stronger expression capacity compared to PointNet [28] and PointNet++ [29]. Sparse-UNet is often employed in state-of-the-art methods such as PointGroup [19] and SoftGroup [43]. However, a significant drawback of Sparse-UNet is its slow running speed. In order to address this issue, we introduce several algorithms (such as batch voxelization for + +point clouds and high parallelization of sparse convolution) to optimize the implementation of Sparse-UNet. These modifications greatly speed up the forward and backward processes of the network, resulting in a runtime that is over 1.4 times faster than the best existing implementation. Additional details can be found in the supp. + +As illustrated in Fig. 3, the partial colored point cloud $P \in \mathbb{R}^{N \times 6}$ is used as input to Sparse-UNet, which extracts per-point features $F \in \mathbb{R}^{N \times C}$ . These per-point features are then processed by a small PointNet [28] and concatenated with the robot states to serve as input to the actor. + +# 4.4. Domain-invariant Feature Learning + +Inspired by [8, 9, 11, 22], we introduce the Gradient Reverse Layer (GRL) and a domain classifier for domain-invariant feature learning, which improves the generalization ability across object categories, especially for unseen categories. The domain classifier takes the extracted visual features from the backbone as input to distinguish domains, i.e. object categories in our setting, while the GRL negates the gradient and encourages the backbone to fool the classifier and thus extract domain-invariant features. For a target part with mask $M_{i}$ , we first query its feature $F_{M_{i}}$ from the whole feature map $F$ . Then a classifier $\mathcal{D}$ with a small Sparse-UNet backbone and two MLPs takes it as input and classifies the domain label. The loss can be written as: + +$$ +\mathcal {L} _ {\mathrm {a d v}} = \mathcal {L} _ {c l s} \left(\mathcal {D} \left(F _ {M _ {i}}\right), y _ {i} ^ {\text {c a t e .}}\right) \tag {3} +$$ + +where $y_{i}^{\mathrm{cate}}$ is the ground truth domain label (i.e., category label). + +# 5. Experiments + +# 5.1. Evaluation Settings and Main Results + +Because our PartManip benchmark emphasizes the experiment settings to be realistic, all the algorithms are evaluated using partial observation $o$ as input except those experts in Tab. 5. We use the task success rate as our main evaluation metric. To reduce the evaluation noise, we conduct each experiment 3 times using random seeds and report the mean performance as well as the variance. See supp. for more training details. + +The main results of our method are shown in Tab. 3. We can see that CloseDoor and CloseDrawer are relatively easy and our method can achieve high success rate, even on unseen object categories. The other four tasks are more challenging and the performance drops on the unseen categories, especially for OpenDoor and OpenDrawer. + +# 5.2. Comparison with Baselines + +To demonstrate the effective of our method, we conduct several relative baselines on our PartManip benchmark. These baselines include a popular RL algorithm PPO [35], + +
Success rate (%)Training SetVal-Intra SetVal-Inter Set
CloseDoor88.7±1.088.4±2.987.0±1.6
CloseDrawer99.6±0.697.9±2.198.6±1.2
开门68.4±1.157.2±0.449.1±1.5
OpenDrawer82.3±2.178.7±2.054.7±4.2
PressButton89.6±2.979.6±4.266.6±4.2
GraspHandle79.8±2.470.0±2.456.4±2.9
+ +Table 3. Our Main Results on PartManip benchmark. + +
Success rate (%)开门OpenDrawer
TrainingVal-IntraVal-InterTrainingVal-IntraVal-Inter
PPO [35]4.5±3.84.9±3.50.2±0.28.9±2.811.3±2.83.3±1.6
ILAD [48]13.3±4.96.3±2.55.0±4.118.7±3.618.3±2.93.3±2.9
Where2act [24]25.4±0.123.4±0.015.2±0.139.6±0.237.2±0.220.5±0.1
SilverBullet3D [26]54.6±2.549.9±1.026.9±2.277.7±3.360.0±2.031.2±5.1
Shen et. al [38]1.5±0.60.3±0.62.3±4.09.7±0.518.0±2.22.7±1.9
Wu et. al [46]45.9±2.334.1±3.817.8±1.470.5±2.253.3±3.328.5±2.4
Dubois et. al [5]35.4±4.425.1±2.11.3±1.061.4±4.338.3±2.02.7±1.6
Ours68.4±1.157.2±0.449.1±1.582.3±2.178.7±2.054.7±4.2
+ +Table 4. Comparison with Baselines. + +an affordance-based interaction method W2A [24], a novel vision-based policy training method ILAD [48], and winners [5, 26, 38, 46] in ManiSkill Challenge [25]. Due to the page limit, we only show the results of two representative tasks, i.e., OpenDoor and OpenDrawer, in our main paper. See supp. for the performance of the other four tasks. + +As shown in Tab. 4, we can see that although most baselines can work to some degree on training set, the performance can drop dramatically on intra- and especially intercategory validation set. In contrast, our method can perform consistently better on all evaluation set without intense performance drop, which indicates the great generalization ability of our method. + +# 5.3. Ablation Study + +The ablation studies are shown in Tab. 5. For state-based policy learning, our proposed part-based canonicalization can significantly improve performance on all three evaluation sets, especially for the inter-category validation set. Take OpenDoor as an example, the policy trained with part-based canonicalization can outperform the one without by $14.4\%$ , $12.3\%$ , and $27.3\%$ respectively on three sets. + +For vision-based policy learning, we analyze each component below (row number is counted from the visual policy): + +1) (Row 1-4) Directly using the RL algorithm PPO to learn the policy performs poorly. We deduce that the RL gradient is noisy and can ruin the learning of a vision backbone, especially for a large network (e.g., Sparse-Unet). DAGger can greatly alleviate this problem and perform well on the training set, but it also suffers from overfitting and thus is lack of strong cross-category generalization ability. +3) (Row 3-6) Sparse-UNet backbone has a better expressive capacity but may overfit to the training set. Using aug- + +
Success rate (%)CanonDAggerAugmS-UnetPretrainDomAdvOpening DoorOpeningDrawer
TrainingVal-IntraVal-InterTrainingVal-IntraVal-Inter
State-based Expert✓67.8±3.450.2±1.923.4±3.971.5±2.162.5±2.337.5±5.2
82.2±0.262.5±2.650.7±4.192.7±0.988.1±1.063.4±2.4
Vision-based Student✓4.5±3.84.9±3.50.2±0.28.9±2.811.3±2.83.3±1.6
✓0.8±0.50.4±0.20.0±0.05.9±2.33.9±0.61.0±0.2
✓60.3±0.749.2±1.131.5±2.970.9±0.662.0±1.142.7±1.8
✓✓66.8±2.750.2±1.728.8±2.177.4±2.761.9±3.036.4±3.3
✓✓60.0±1.754.4±2.340.2±3.969.7±2.469.8±2.549.0±2.1
✓✓✓65.5±1.555.9±2.741.7±2.574.6±3.463.8±4.749.1±3.4
✓✓✓61.1±3.355.0±1.237.8±2.971.9±3.372.2±3.550.3±2.6
✓✓✓✓71.2±1.857.0±0.737.2±1.282.0±3.373.8±2.948.8±4.5
✓✓✓✓✓68.4±1.157.2±0.449.1±1.582.3±2.178.7±2.054.7±4.2
+ +Table 5. Ablation Study. Canon = Part pose canonicalization for the input states; Augm = Augmentation; S-Unet = Sparse-UNet; Pretrain = Pretraining with expert demonstration; DomAdv = Domain adversarial learning. + +mentation can alleviate the overfit, achieving much better generalization ability. + +5) (Row 5-8) Pretraining using the demo collected by the expert can provide a better initialization for the student, ease the problem of being out of expert distribution at the beginning of DAgger, and improve performance. +6) (Row 8,9) Our domain adversarial learning can further boost the performance, especially on previously unseen instances or categories. We reason that our adversarial training strategy helps domain-invariant feature extraction and thus helps robotics policy learning. + +# 5.4. Real-World Experiments + +Finally, we validate our method in the real world, as shown in Fig. 4. We use a single RGB-D camera (Okulo) to capture visual observation and a Franka Emika robotic arm for manipulation. We try to directly apply the learned policy in simulation to the real world but find the success rate is much lower, due to the huge sim2real gap of the point cloud and the physics. Therefore, to minimize the sim2real gap, we use a digital twin system [12, 49] for the real-world experiment. The input of our method included: 1) point cloud from the simulator and 2) agent state from the real world. We then apply the output action of our policy to the robotic arm both in the simulator and the real world. Note that the testing object is unseen during policy learning. Experiments show that our trained model can successfully transfer to the real world. See supp. for more details. + +# 6. Limitation + +Although our proposed method for cross-category object manipulation has already outperformed previous work by a large margin in simulation, there is still much room for improvement. It is worth studying how to further improve the performance on unseen object instances and categories. Another limitation can be the huge sim2real gap between the point cloud and the physics. We hope that our PartManip + +![](images/40cd6056191ab99042899bf85e9a19bd5d564a14083501f065e13b7b028c6840.jpg) + +![](images/e4f14abf02f0215428ec3023bae20ce2622c3ba78c312b6f48759cf3216a5df8.jpg) +Figure 4. Real World Experiment. + +benchmark can provide a good starting point for future research on generalizable manipulation policy learning. + +# 7. Conclusion + +In this work, we introduce a large-scale part-based cross-category object manipulation benchmark PartManip, with six tasks in realistic settings. To tackle the challenging problem of the generalizable vision-based policy learning, we first introduce a carefully designed state-based part-aware expert learning method, and then a well-motivated state-to-vision distillation process, as well as a domain generalization technique to improve the cross-category generalization ability. Through extensive experiments in simulation, we show the superiority of our method over previous works. We also demonstrate the performance in the real world. + +# 8. Acknowledgements + +This work is supported in part by the National Key R&D Program of China (2022ZD0114900). + +# References + +[1] Michael Ahn, Anthony Brohan, Noah Brown, Yevgen Chebotar, Omar Cortes, Byron David, Chelsea Finn, Keerthana Gopalakrishnan, Karol Hausman, Alex Herzog, et al. 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Dualafford: Learning collaborative visual affordance for dual-gripper object manipulation. arXiv preprint arXiv:2207.01971, 2022. 3 \ No newline at end of file diff --git a/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/images.zip b/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..1fc1a0e6a2dfc2077ae267a86cc9940c282d483b --- /dev/null +++ b/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b33331befff010a9e2d17969b5a1959e4fb0831b6385d832b2a6048c13602be5 +size 580113 diff --git a/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/layout.json b/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..b84dd33fc458bbcfb31f43af2ee170c338feda36 --- /dev/null +++ b/2023/PartManip_ Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations/layout.json @@ -0,0 +1,8399 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 55, + 103, + 538, + 138 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 55, + 103, + 538, + 138 + ], + "spans": [ + { + "bbox": [ + 55, + 103, + 538, + 138 + ], + "type": "text", + "content": "PartManip: Learning Cross-Category Generalizable Part Manipulation Policy from Point Cloud Observations" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "spans": [ + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "text", + "content": "Haoran Geng " + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "inline_equation", + "content": "^{1,2*}" + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "text", + "content": " Ziming Li " + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "inline_equation", + "content": "^{1,2*}" + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "text", + "content": " Yiran Geng " + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "inline_equation", + "content": "^{1,2}" + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "text", + "content": " Jiayi Chen " + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "inline_equation", + "content": "^{1,3}" + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "text", + "content": " Hao Dong " + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "inline_equation", + "content": "^{1,2}" + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "text", + "content": " He Wang " + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "inline_equation", + "content": "^{1,2\\dagger}" + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "text", + "content": " CFCS, Peking University " + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "text", + "content": "School of EECS, Peking University " + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "inline_equation", + "content": "^{3}" + }, + { + "bbox": [ + 56, + 159, + 537, + 205 + ], + "type": "text", + "content": "Beijing Academy of Artificial Intelligence" + } + ] + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 51, + 221, + 339, + 430 + ], + "blocks": [ + { + "bbox": [ + 51, + 221, + 339, + 430 + ], + "lines": [ + { + "bbox": [ + 51, + 221, + 339, + 430 + ], + "spans": [ + { + "bbox": [ + 51, + 221, + 339, + 430 + ], + "type": "image", + "image_path": "344b38101b629344da1299862de9f02f8ee6dd0c00bbbe428b7cd25d779084f8.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 45, + 440, + 547, + 475 + ], + "lines": [ + { + "bbox": [ + 45, + 440, + 547, + 475 + ], + "spans": [ + { + "bbox": [ + 45, + 440, + 547, + 475 + ], + "type": "text", + "content": "Figure 1. Overview. We introduce a large-scale cross-category part manipulation benchmark PartManip with diverse object datasets, realistic settings, and rich annotations. We propose a generalizable vision-based policy learning strategy and boost the performance of part-based object manipulation by a large margin, which can generalize to unseen object categories and novel objects in the real world." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 342, + 222, + 544, + 430 + ], + "blocks": [ + { + "bbox": [ + 342, + 222, + 544, + 430 + ], + "lines": [ + { + "bbox": [ + 342, + 222, + 544, + 430 + ], + "spans": [ + { + "bbox": [ + 342, + 222, + 544, + 430 + ], + "type": "image", + "image_path": "1e8c988f5faa6f03fa759026e37bd306e1b61973edf0a433aaf23dd2a4151166.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "bbox": [ + 143, + 483, + 192, + 496 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 483, + 192, + 496 + ], + "spans": [ + { + "bbox": [ + 143, + 483, + 192, + 496 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 45, + 511, + 288, + 679 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 511, + 288, + 679 + ], + "spans": [ + { + "bbox": [ + 45, + 511, + 288, + 679 + ], + "type": "text", + "content": "Learning a generalizable object manipulation policy is vital for an embodied agent to work in complex real-world scenes. Parts, as the shared components in different object categories, have the potential to increase the generalization ability of the manipulation policy and achieve cross-category object manipulation. In this work, we build the first large-scale, part-based cross-category object manipulation benchmark, PartManip, which is composed of 11 object categories, 494 objects, and 1432 tasks in 6 task classes. Compared to previous work, our benchmark is also more diverse and realistic, i.e., having more objects and using sparse-view point cloud as input without oracle information like part segmentation. To tackle the difficulties of vision-based policy learning, we first train a state-" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 485, + 547, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 485, + 547, + 628 + ], + "spans": [ + { + "bbox": [ + 306, + 485, + 547, + 628 + ], + "type": "text", + "content": "based expert with our proposed part-based canonicalization and part-aware rewards, and then distill the knowledge to a vision-based student. We also find an expressive backbone is essential to overcome the large diversity of different objects. For cross-category generalization, we introduce domain adversarial learning for domain-invariant feature extraction. Extensive experiments in simulation show that our learned policy can outperform other methods by a large margin, especially on unseen object categories. We also demonstrate our method can successfully manipulate novel objects in the real world. Our benchmark has been released in https://pku-epic.github.io/PartManip." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 656, + 387, + 668 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 656, + 387, + 668 + ], + "spans": [ + { + "bbox": [ + 306, + 656, + 387, + 668 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 677, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 677, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 306, + 677, + 547, + 715 + ], + "type": "text", + "content": "We as humans are capable of manipulating objects in a wide range of scenarios with ease and adaptability. For building general-purpose intelligent robots that can work in" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 693, + 126, + 703 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 693, + 126, + 703 + ], + "spans": [ + { + "bbox": [ + 58, + 693, + 126, + 703 + ], + "type": "text", + "content": "*Equal contribution." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 59, + 703, + 208, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 703, + 208, + 712 + ], + "spans": [ + { + "bbox": [ + 59, + 703, + 208, + 712 + ], + "type": "text", + "content": "†Corresponding author: hewang@pku.edu.cn." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "2978" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 289, + 347 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 289, + 347 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 289, + 347 + ], + "type": "text", + "content": "unconstrained real world environments, it is thus important to equip them with generalizable object manipulation skills. Towards this goal, recent advances in deep learning and reinforcement learning have led to the development of some generalist agents such as GATO [32] and SayCan [1], however their manipulation skills are limited to a set of known instances and fail to generalize to novel object instances. ManiSkill [25] proposes the first benchmark for learning category-level object manipulation, e.g., learn open drawers on tens of drawer sets and test on held-out ones. However, this generalization is limited within different instances from one object category, thus falling short to reach human-level adaptability. The most recent progress is shown in GAPartNet [53], which defines several classes of generalizable and actionable parts (GAParts), e.g. handles, buttons, doors, that can be found across many different object categories but similar ways. For these GAPart classes, the paper then find a way to consistently define GAPart pose across object categories and devise heuristics to manipulate those parts, e.g., pull handles to open drawers, based on part poses. As a pioneering work, GAPartNet points a promising way to perform cross-category object manipulation but leave the manipulation policy learning unsolved." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 350, + 289, + 445 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 350, + 289, + 445 + ], + "spans": [ + { + "bbox": [ + 47, + 350, + 289, + 445 + ], + "type": "text", + "content": "In this work, we thus propose the first large-scale, part-based cross-category object manipulation benchmark, Part-Manip, built upon GAPartNet. Our cross-category benchmark requires agents to learn skills such as opening a door on storage furniture and generalizing to other object categories such as an oven or safe, which presents a great challenge for policy learning to overcome the huge geometry and appearance gaps among object categories." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 448, + 289, + 579 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 448, + 289, + 579 + ], + "spans": [ + { + "bbox": [ + 47, + 448, + 289, + 579 + ], + "type": "text", + "content": "Furthermore, our benchmark is more realistic and diverse. We use partial point clouds as input without any additional oracle information like part segmentation masks in the previous benchmark ManiSkill [17,25], making our setting very close to real-world applications. Our benchmark also has much more objects than ManiSkill. We selected around 500 object assets with more than 1400 parts from GAPartNet [11] and designed six classes of cross-category manipulation tasks in simulation. Thanks to the rich annotation provided in GAPartNet, we can define part-based dense rewards to ease policy learning." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 582, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 582, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 582, + 289, + 715 + ], + "type": "text", + "content": "Due to the difficulty presented by our realistic and diverse cross-category setting, we find that directly using state-of-the-art reinforcement learning (RL) algorithms to learn a vision-based policy does not perform well. Ideally, we wish the vision backbone to extract informative geometric and task-aware representations, which can facilitate the actor to take correct actions. However, the policy gradient in this case would be very noisy and thus hinder the vision backbone from learning, given the huge sampling space. To mitigate this problem, we propose a two-stage training framework: first train a state-based expert that can access" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 304, + 72, + 547, + 109 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 109 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 109 + ], + "type": "text", + "content": "oracle part pose information using reinforcement learning; and then distill the expert policy to a vision-based student that only takes realistic inputs." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 112, + 547, + 244 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 112, + 547, + 244 + ], + "spans": [ + { + "bbox": [ + 304, + 112, + 547, + 244 + ], + "type": "text", + "content": "For state-based expert policy learning, we propose a novel part-based pose canonicalization method that transforms all state information into the part coordinate frame, which can significantly reduce the task variations and ease the learning. In addition, we devise several part-aware reward functions that can access the pose of the part under interaction, providing a more accurate guidance to achieve the manipulation objective. In combination, these techniques greatly improve the policy training on diverse instances from different categories as well as generalization to unseen object instances and categories." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 247, + 547, + 403 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 247, + 547, + 403 + ], + "spans": [ + { + "bbox": [ + 304, + 247, + 547, + 403 + ], + "type": "text", + "content": "For the vision-based student policy learning, we first introduce a 3D Sparse UNet-based backbone [16] to handle diverse objects, yielding much more expressivity than PointNet. To tackle the generalization issue, we thus propose to learn domain-invariant (category-independent) features via introducing an augmentation strategy and a domain adversarial training strategy [8, 9, 22]. These two strategies can alleviate the problem of overfitting and greatly boost the performance on unseen object instances and even categories. Finally, we propose a DAgger [33] + behavior clone strategy to carefully distill the expert policy to the student and thus maintain the high-performance of the expert." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 406, + 547, + 467 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 406, + 547, + 467 + ], + "spans": [ + { + "bbox": [ + 304, + 406, + 547, + 467 + ], + "type": "text", + "content": "Through extensive experiments in simulation, we validate our design choices and demonstrate that our approach outperforms previous methods by a significant margin, especially for unseen object categories. We also show real-world experiments." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 482, + 392, + 495 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 482, + 392, + 495 + ], + "spans": [ + { + "bbox": [ + 306, + 482, + 392, + 495 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 499, + 534, + 513 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 499, + 534, + 513 + ], + "spans": [ + { + "bbox": [ + 306, + 499, + 534, + 513 + ], + "type": "text", + "content": "2.1. Learning Generalizable Manipulation Skills" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 521, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 521, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 521, + 547, + 715 + ], + "type": "text", + "content": "Generalization is crucial yet challenging for robot application. Many works [7, 10, 15, 41, 52] combine supervise learning and motion planning to learn generalizable skills, e.g. grasping. However, these methods often require special architecture design for each task and may be unsuitable for complex manipulation tasks. Reinforcement learning (RL) has the potential to solve more complex task [2, 31], but the generalization ability of RL is an unsolved problem [13, 21]. To facilitate the research of generalizable manipulation skills, ManiSkill [25] proposes the first category-level object manipulation benchmark in simulation. [38] leverages imitation learning to learn complex generalizable manipulation skills from the demonstration. However, their demonstrations are collected by RL trained on every single instance, which requires a lot of effort to tune. In contrast, our experts can be directly trained on each object category." + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "2979" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 55, + 70, + 538, + 107 + ], + "blocks": [ + { + "bbox": [ + 55, + 70, + 538, + 107 + ], + "lines": [ + { + "bbox": [ + 55, + 70, + 538, + 107 + ], + "spans": [ + { + "bbox": [ + 55, + 70, + 538, + 107 + ], + "type": "table", + "html": "
Generalization Level# of Door Ins.# of Door Cat.# of Printer Ins.# of Printer Cat.Realistic Input
ManiSkill 1&2Category-level821701
OursCross-category-level50373993✓
", + "image_path": "2c3fd5f17ddf3d8ce01d589fc1d444ea360f0a94cce6c09a2aabd849c12d3ffe.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 66, + 115, + 526, + 127 + ], + "lines": [ + { + "bbox": [ + 66, + 115, + 526, + 127 + ], + "spans": [ + { + "bbox": [ + 66, + 115, + 526, + 127 + ], + "type": "text", + "content": "Table 1. Comparison with ManiSkill 1&2 [17,25]. Realistic input indicates whether to need oracle part segmentation masks." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 47, + 148, + 207, + 161 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 148, + 207, + 161 + ], + "spans": [ + { + "bbox": [ + 47, + 148, + 207, + 161 + ], + "type": "text", + "content": "2.2. Vision-based Policy Learning" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 167, + 288, + 251 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 167, + 288, + 251 + ], + "spans": [ + { + "bbox": [ + 46, + 167, + 288, + 251 + ], + "type": "text", + "content": "A lot of efforts are made to study how to learn policy from visual input [12, 20, 39, 40, 50, 54, 55]. Some works [30, 36, 37] use a pre-trained vision model and freeze the backbone to ease the optimization. Some [47, 48] leverage multi-stage training. The most related work to us is [4], which also trains a state-based expert and then distills to a vision-based policy, but the task is quite different." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 259, + 241, + 272 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 259, + 241, + 272 + ], + "spans": [ + { + "bbox": [ + 47, + 259, + 241, + 272 + ], + "type": "text", + "content": "2.3. 3D Articulated Object Manipulation" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 278, + 287, + 399 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 278, + 287, + 399 + ], + "spans": [ + { + "bbox": [ + 46, + 278, + 287, + 399 + ], + "type": "text", + "content": "Manipulating articulated objects is an important and open research area due to the complexity of different objects' geometry and physical properties. Previous work has proposed some benchmark [25, 42] but the diversity is limited. As for the methods, [3, 18, 27] explored motion planning, and [12, 24, 45, 47, 56] leverages visual affordance learning. Other works [6, 51] design special representations for articulated object manipulation and can generalize to a novel object category, but their methods are only suitable for the suction gripper." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 407, + 181, + 421 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 407, + 181, + 421 + ], + "spans": [ + { + "bbox": [ + 47, + 407, + 181, + 421 + ], + "type": "text", + "content": "3. PartManip Benchmark" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 426, + 287, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 426, + 287, + 605 + ], + "spans": [ + { + "bbox": [ + 46, + 426, + 287, + 605 + ], + "type": "text", + "content": "By utilizing the definition of the generalizable and actionable part (GAPart) presented in GAPartNet [11], we build a benchmark for a comprehensive evaluation of the cross-category generalization policy learning approaches. GAParts are some kinds of parts that have similar geometry and similar interaction strategy across different object categories. For example, the handle on tables is often similar to those on safes, so we can regard the handle as a GAPart. The nature of GAPart ensures a general way for manipulation regardless of the object category, making it possible for cross-category generalization. We thus expect the manipulation policy trained on some object categories can generalize to other unseen object categories, and build the first benchmark for cross-category generalizable part manipulation policy learning." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 605, + 287, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 287, + 689 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 287, + 689 + ], + "type": "text", + "content": "Furthermore, our benchmark is more diverse and realistic than previous robotic manipulation benchmarks [25]. Diversity indicates that we have more object instances and categories, as shown in Table 1. Realism indicates that our observation space has less oracle information (i.e., part segmentation masks) than ManiSkill [25] as discussed in Sec. 3.4, and thus is more acquirable in the real world." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "text", + "content": "We use Isaac Gym [23] as our simulator and most experiments are done in simulation. In the following, we in" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 148, + 545, + 171 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 148, + 545, + 171 + ], + "spans": [ + { + "bbox": [ + 305, + 148, + 545, + 171 + ], + "type": "text", + "content": "produce our cross-category part-based object manipulation tasks in detail." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 178, + 411, + 190 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 178, + 411, + 190 + ], + "spans": [ + { + "bbox": [ + 306, + 178, + 411, + 190 + ], + "type": "text", + "content": "3.1. Task Formulation" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "spans": [ + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "text", + "content": "We have six classes of tasks: OpenDoor, OpenDrawer, CloseDoor, CloseDrawer, PressButton and GraspHandle. Although OpenDoor and OpenDrawer require grasping the handle first, GraspHandle differs from them because it contains another GAPart lid with more object categories. Like traditional RL tasks, our task can be formulated as a Partially Observable Markov Decision Process (POMDP), because the true environment state " + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "inline_equation", + "content": "s_t" + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "text", + "content": " is not fully observable (especially for objects) in each timestep " + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "text", + "content": ". Given current partial observation " + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "inline_equation", + "content": "o_t" + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "text", + "content": ", a policy " + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "inline_equation", + "content": "\\pi" + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "text", + "content": " needs to predict an action " + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "inline_equation", + "content": "a_t" + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "text", + "content": " to control the robot. After applying the action " + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "inline_equation", + "content": "a_t" + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "text", + "content": ", the next observation " + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "inline_equation", + "content": "o_{t+1}" + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "text", + "content": " and the reward " + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "inline_equation", + "content": "r_{t+1}" + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "text", + "content": " will be given by the environment, which can be used to train the policy. The final goal of the policy is to reach the success state (see supp. for more) in " + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "text", + "content": " steps (we set episode length " + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "inline_equation", + "content": "T = 200" + }, + { + "bbox": [ + 304, + 197, + 545, + 377 + ], + "type": "text", + "content": ")." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 383, + 392, + 396 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 383, + 392, + 396 + ], + "spans": [ + { + "bbox": [ + 306, + 383, + 392, + 396 + ], + "type": "text", + "content": "3.2. Object Assets" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 402, + 545, + 545 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 402, + 545, + 545 + ], + "spans": [ + { + "bbox": [ + 304, + 402, + 545, + 545 + ], + "type": "text", + "content": "For each task, our object assets contain part-centered articulated objects, which are selected from the GAPartNet dataset [11]. GAPartNet dataset is a large-scale articulated object dataset with GAPart definitions and rich part annotations, including semantics and poses. The original GAPart classes contain Round Fixed Handle, Slider Lid, Slider Button, Hinge Knob, Line Fixed Handle, SliderDrawer, Hinge Lid and Hinge Door. But in this paper we simplify them to only five classes: handle, button, door, drawer and lid. Each door/drawer/lid has a handle on it for manipulation. Figure 2 shows some visualization of our object assets, and Table 2 shows the statistics and split in our benchmark." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 552, + 468, + 565 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 552, + 468, + 565 + ], + "spans": [ + { + "bbox": [ + 306, + 552, + 468, + 565 + ], + "type": "text", + "content": "3.3. State Space and Action Space" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "text", + "content": "The environment state " + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "text", + "content": " of each task is composed of the robot joint angles " + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "inline_equation", + "content": "qp \\in \\mathbb{R}^{11}" + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "text", + "content": ", joint velocity " + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "inline_equation", + "content": "qv \\in \\mathbb{R}^{11}" + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "text", + "content": ", gripper coordinate " + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "inline_equation", + "content": "x \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "text", + "content": ", gripper rotation " + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "inline_equation", + "content": "r \\in SO(3)" + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "text", + "content": ", and the target GAParts' bounding boxes " + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "inline_equation", + "content": "b_{\\mathrm{GAParts}} \\in \\mathbb{R}^{3 \\times 8 \\times n}" + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 304, + 570, + 545, + 665 + ], + "type": "text", + "content": " is the number of the target GAParts for the manipulation task. Specifically, there are two GAParts handle and door/drawer/lid for all the tasks in our benchmark except for PressButton, which only has one GAPart button." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "type": "text", + "content": "For the action space, we use the Franka Panda arm and a parallel gripper as the end-effector. The action " + }, + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "type": "inline_equation", + "content": "a_{t}" + }, + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "type": "text", + "content": " is formulated as the gripper's target 6 Dof pose at each timestep " + }, + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 666, + 545, + 714 + ], + "type": "text", + "content": " for all tasks. It is then converted to the target joint angles by" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "2980" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 50, + 69, + 547, + 145 + ], + "blocks": [ + { + "bbox": [ + 50, + 69, + 547, + 145 + ], + "lines": [ + { + "bbox": [ + 50, + 69, + 547, + 145 + ], + "spans": [ + { + "bbox": [ + 50, + 69, + 547, + 145 + ], + "type": "table", + "html": "
Open/CloseDoorOpen/CloseDrawerPressButtonGraspHandle
Sto.Mic.Dis.Ove.Ref.Tab.Saf.Sto.Tra.Tab.Rem.Was.Mic.Pho.Tra.Tab.Sto.Mic.Saf.Ove.Dis.Ref.
Training Set338421----2388-178307-8364031---
Val-Intra Set60-3----534-47111-416201----
Val-Inter Set---2043131--96---40-----202443
Total398424204313129112962254184012526041202443
", + "image_path": "d7cf158a50f375af700dab292f6e3a6a75aaf362b1f7e2349ee24bb2ad16791f.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 154, + 546, + 187 + ], + "lines": [ + { + "bbox": [ + 46, + 154, + 546, + 187 + ], + "spans": [ + { + "bbox": [ + 46, + 154, + 546, + 187 + ], + "type": "text", + "content": "Table 2. Task Statistics and Split. Sto. = StorageFurniture, Mic. = Microwave, Dis. = Dishwasher, Ove. = Oven, Ref. = Refrigerator, Tab. = Table, Saf. = Safe, Tra. = Trashcan, Rem. = Remote, Was. = WashingMachine, Pho. = Phone. Note that all the numbers are the task number instead of the object number, i.e., one object can have multiple parts and thus multiple tasks." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 55, + 198, + 542, + 296 + ], + "blocks": [ + { + "bbox": [ + 55, + 198, + 542, + 296 + ], + "lines": [ + { + "bbox": [ + 55, + 198, + 542, + 296 + ], + "spans": [ + { + "bbox": [ + 55, + 198, + 542, + 296 + ], + "type": "image", + "image_path": "7ed6a6a87c6db2641a7fb4f56d5a47448ff682dfb54b7e2c3a9251c798ece5b9.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 304, + 544, + 327 + ], + "lines": [ + { + "bbox": [ + 46, + 304, + 544, + 327 + ], + "spans": [ + { + "bbox": [ + 46, + 304, + 544, + 327 + ], + "type": "text", + "content": "Figure 2. Object Assets Visualization. The object geometry and appearance are very different, especially in different object categories, which presents a great challenge for our PartManip benchmark." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 347, + 287, + 372 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 347, + 287, + 372 + ], + "spans": [ + { + "bbox": [ + 46, + 347, + 287, + 372 + ], + "type": "text", + "content": "inverse kinematics (IK), and used to control the robot arm by position control." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 376, + 158, + 388 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 376, + 158, + 388 + ], + "spans": [ + { + "bbox": [ + 47, + 376, + 158, + 388 + ], + "type": "text", + "content": "3.4. Observation Space" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 391, + 287, + 462 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 391, + 287, + 462 + ], + "spans": [ + { + "bbox": [ + 46, + 391, + 287, + 462 + ], + "type": "text", + "content": "Because the true states of GAParts are often not observable in a realist setting, our acquirable input for policy learning is the partial observation " + }, + { + "bbox": [ + 46, + 391, + 287, + 462 + ], + "type": "inline_equation", + "content": "o_{t}" + }, + { + "bbox": [ + 46, + 391, + 287, + 462 + ], + "type": "text", + "content": ", which consists of the robot states " + }, + { + "bbox": [ + 46, + 391, + 287, + 462 + ], + "type": "inline_equation", + "content": "(qp, qv, x, r)_{t}" + }, + { + "bbox": [ + 46, + 391, + 287, + 462 + ], + "type": "text", + "content": ", the colored point clouds " + }, + { + "bbox": [ + 46, + 391, + 287, + 462 + ], + "type": "inline_equation", + "content": "P_{t} \\in \\mathbb{R}^{6 \\times 4096}" + }, + { + "bbox": [ + 46, + 391, + 287, + 462 + ], + "type": "text", + "content": ", and a fixed point indicator " + }, + { + "bbox": [ + 46, + 391, + 287, + 462 + ], + "type": "inline_equation", + "content": "c \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 46, + 391, + 287, + 462 + ], + "type": "text", + "content": " indicating the center of the target GAPart." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 463, + 287, + 546 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 463, + 287, + 546 + ], + "spans": [ + { + "bbox": [ + 46, + 463, + 287, + 546 + ], + "type": "text", + "content": "In our paper, we use a multi-camera setting in simulation to alleviate occlusion. The colored point clouds " + }, + { + "bbox": [ + 46, + 463, + 287, + 546 + ], + "type": "inline_equation", + "content": "P_{t}" + }, + { + "bbox": [ + 46, + 463, + 287, + 546 + ], + "type": "text", + "content": " are back-projected from 3-view RGBD images, assuming the camera poses are known. One camera is set above the object facing down, and the other two are set on each side of the object facing the objects. See We our supp. for the experiments with the single-camera setting." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 547, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 547, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 547, + 287, + 714 + ], + "type": "text", + "content": "The point indicator " + }, + { + "bbox": [ + 46, + 547, + 287, + 714 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 46, + 547, + 287, + 714 + ], + "type": "text", + "content": " is necessary for disambiguation because some objects have multiple actionable parts (e.g., double-door refrigerator) and we need a way to specify which part we want the robot to manipulate. Specifically, for those tasks that have both handle and door/drawer/lid, we only give the center of the target door/drawer/lid at timestep 0 as the point indicator " + }, + { + "bbox": [ + 46, + 547, + 287, + 714 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 46, + 547, + 287, + 714 + ], + "type": "text", + "content": ". The policy has to find and manipulate the corresponding handle by only point clouds. Compared to ManiSkill 1&2 [25], which uses the oracle segmentation mask for disambiguation, our point indicator " + }, + { + "bbox": [ + 46, + 547, + 287, + 714 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 46, + 547, + 287, + 714 + ], + "type": "text", + "content": " is easier to acquire in the real world and poses a greater challenge for policy learning. Note that the point indicator " + }, + { + "bbox": [ + 46, + 547, + 287, + 714 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 46, + 547, + 287, + 714 + ], + "type": "text", + "content": " does not update over time, so it does not leak extra information about the part's motion." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 347, + 479, + 361 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 347, + 479, + 361 + ], + "spans": [ + { + "bbox": [ + 306, + 347, + 479, + 361 + ], + "type": "text", + "content": "3.5. Part Pose-aware Reward Design" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 363, + 545, + 435 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 363, + 545, + 435 + ], + "spans": [ + { + "bbox": [ + 304, + 363, + 545, + 435 + ], + "type": "text", + "content": "We design dense rewards for policy training because we can access the ground truth (GT) environment state " + }, + { + "bbox": [ + 304, + 363, + 545, + 435 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 304, + 363, + 545, + 435 + ], + "type": "text", + "content": " in the simulator. Note that the state " + }, + { + "bbox": [ + 304, + 363, + 545, + 435 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 304, + 363, + 545, + 435 + ], + "type": "text", + "content": " is not available during testing, which makes it hard for direct motion planning. Inspired by ManiSkill [25], we designed a general reward for all tasks. The reward has 4 components:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 436, + 545, + 508 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 436, + 545, + 508 + ], + "spans": [ + { + "bbox": [ + 304, + 436, + 545, + 508 + ], + "type": "text", + "content": "Rotation Reward. GAParts such as handle and button can only be manipulated at certain angles. The reward " + }, + { + "bbox": [ + 304, + 436, + 545, + 508 + ], + "type": "inline_equation", + "content": "R_{\\mathrm{rot}} = \\cos (\\overrightarrow{a_p} \\cdot \\overrightarrow{a_r})" + }, + { + "bbox": [ + 304, + 436, + 545, + 508 + ], + "type": "text", + "content": ", in which " + }, + { + "bbox": [ + 304, + 436, + 545, + 508 + ], + "type": "inline_equation", + "content": "a_{p} \\in \\mathbb{R}^{3}" + }, + { + "bbox": [ + 304, + 436, + 545, + 508 + ], + "type": "text", + "content": " is the y-axis of the part bounding box and " + }, + { + "bbox": [ + 304, + 436, + 545, + 508 + ], + "type": "inline_equation", + "content": "a_{r} \\in \\mathbb{R}^{3}" + }, + { + "bbox": [ + 304, + 436, + 545, + 508 + ], + "type": "text", + "content": " is the y-axis of robot gripper. When the gripper is vertical to the face of the target part, the reward reach the maximum value." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 509, + 546, + 629 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 509, + 546, + 629 + ], + "spans": [ + { + "bbox": [ + 304, + 509, + 546, + 629 + ], + "type": "text", + "content": "Distance Reward. The reward is the negative value of the distance from the center of two tips on gripper " + }, + { + "bbox": [ + 304, + 509, + 546, + 629 + ], + "type": "inline_equation", + "content": "c_{\\mathrm{g}} \\in \\mathbb{R}^{3}" + }, + { + "bbox": [ + 304, + 509, + 546, + 629 + ], + "type": "text", + "content": " to the handle center " + }, + { + "bbox": [ + 304, + 509, + 546, + 629 + ], + "type": "inline_equation", + "content": "c_{\\mathrm{h}} \\in \\mathbb{R}^{3}" + }, + { + "bbox": [ + 304, + 509, + 546, + 629 + ], + "type": "text", + "content": ". We also add a discount factor " + }, + { + "bbox": [ + 304, + 509, + 546, + 629 + ], + "type": "inline_equation", + "content": "d_{f} \\sim d_{f}(b_{GAParts})" + }, + { + "bbox": [ + 304, + 509, + 546, + 629 + ], + "type": "text", + "content": " to reduce the distance reward after the target part has been removed. The intuition is that, for example, when the target door has been opened large enough, our humans won't tightly grasp the handle in a rigid hand pose. So, we won't encourage the gripper to grasp the handle as strictly as before either. Finally, " + }, + { + "bbox": [ + 304, + 509, + 546, + 629 + ], + "type": "inline_equation", + "content": "R_{\\mathrm{dist}} = -d_{f}\\| c_{\\mathrm{g}} - c_{\\mathrm{h}}\\|_{2}" + }, + { + "bbox": [ + 304, + 509, + 546, + 629 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 629, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 629, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 629, + 545, + 689 + ], + "type": "text", + "content": "Part Moving Reward. The reward is computed by the movement of the target GAPart, encouraging the robot to move the part to the success state. For example, for OpenDoor, it's the radian degree of the open angle; for OpenDrawer, it's the open length. We formulate it as " + }, + { + "bbox": [ + 304, + 629, + 545, + 689 + ], + "type": "inline_equation", + "content": "R_{\\mathrm{pose}}" + }, + { + "bbox": [ + 304, + 629, + 545, + 689 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": "Tips closure Reward. The reward encourages tips to close for a stable grasping. It's computed by the distance of" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "text", + "content": "2981" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 71, + 545, + 296 + ], + "blocks": [ + { + "bbox": [ + 49, + 71, + 545, + 296 + ], + "lines": [ + { + "bbox": [ + 49, + 71, + 545, + 296 + ], + "spans": [ + { + "bbox": [ + 49, + 71, + 545, + 296 + ], + "type": "image", + "image_path": "2bd8633bc7b9f1f5e93f54f9f3248e88c0922d076156d7d126e69bbe2d950d43.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 306, + 546, + 363 + ], + "lines": [ + { + "bbox": [ + 46, + 306, + 546, + 363 + ], + "spans": [ + { + "bbox": [ + 46, + 306, + 546, + 363 + ], + "type": "text", + "content": "Figure 3. Our Pipeline. We first train state-based expert policy using our proposed canonicalization to the part coordinate frame and the part-aware reward. We then use the learned expert to collect demonstrations for pre-training the vision-based policy by behavior cloning. After pre-training, we train the vision-based policy to imitate the state-based expert policy using DAgger. We also introduce several point cloud augmentation techniques to boost the generalization ability. For the vision backbone, we introduce 3D Sparse-UNet that has a large expression capability. Furthermore, we introduced an extra domain adversarial learning module for better cross-category generalization." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 383, + 253, + 396 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 383, + 253, + 396 + ], + "spans": [ + { + "bbox": [ + 47, + 383, + 253, + 396 + ], + "type": "text", + "content": "two fingertips on grippers. We formulate it as " + }, + { + "bbox": [ + 47, + 383, + 253, + 396 + ], + "type": "inline_equation", + "content": "R_{\\mathrm{tips}}" + }, + { + "bbox": [ + 47, + 383, + 253, + 396 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 59, + 396, + 208, + 406 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 396, + 208, + 406 + ], + "spans": [ + { + "bbox": [ + 59, + 396, + 208, + 406 + ], + "type": "text", + "content": "The whole reward can be written as:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 90, + 414, + 244, + 427 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 90, + 414, + 244, + 427 + ], + "spans": [ + { + "bbox": [ + 90, + 414, + 244, + 427 + ], + "type": "interline_equation", + "content": "\\lambda_ {r} R _ {\\text {r o t}} + \\lambda_ {d} R _ {\\text {d i s t}} + \\lambda_ {p} R _ {\\text {p o s e}} + \\lambda_ {t} R _ {\\text {t i p s}}", + "image_path": "28d6a695ebaa7e4b85c648bf94bb954d3f7d060d546f5ec386fca4f8a5f06230.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 433, + 287, + 458 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 433, + 287, + 458 + ], + "spans": [ + { + "bbox": [ + 47, + 433, + 287, + 458 + ], + "type": "text", + "content": "We use one set of hyper-parameters for each task and the specific value is shown in supp." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 466, + 103, + 478 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 466, + 103, + 478 + ], + "spans": [ + { + "bbox": [ + 47, + 466, + 103, + 478 + ], + "type": "text", + "content": "4. Method" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 486, + 287, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 486, + 287, + 594 + ], + "spans": [ + { + "bbox": [ + 46, + 486, + 287, + 594 + ], + "type": "text", + "content": "Our PartManip benchmark is very difficult and thus simple methods can fail dramatically. Our benchmark requires the learned policy not only to manipulate multiple objects from partial visual observation but also to generalize the manipulation skill to unseen object categories. Directly applying state-of-the-art RL algorithms (e.g., PPO [35]) on our benchmark to learn a vision-based policy cannot perform well, possibly due to the unstable RL training process. Therefore, we need specific designs to tackle the difficulty." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 594, + 287, + 654 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 287, + 654 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 287, + 654 + ], + "type": "text", + "content": "We start with expert policy learning using oracle environment state as input. Thanks to the rich part annotations in our benchmark, we propose a novel part-canonicalized strategy for policy learning in Sec. 4.1, which greatly improves the performance and generalization ability." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "content": "Given the state-based expert, we then introduce a knowledge distillation strategy to learn a vision-based student policy in Sec. 4.2, which takes input from the partial observation " + }, + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "inline_equation", + "content": "o" + }, + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "content": " instead of the oracle environment state " + }, + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "content": ". Our State-to-Vision Distillation training strategy also enables visual" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 383, + 545, + 418 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 383, + 545, + 418 + ], + "spans": [ + { + "bbox": [ + 305, + 383, + 545, + 418 + ], + "type": "text", + "content": "observation augmentation to boost the generalization ability. We thus introduce our point cloud augmentation technique here." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 419, + 545, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 419, + 545, + 491 + ], + "spans": [ + { + "bbox": [ + 305, + 419, + 545, + 491 + ], + "type": "text", + "content": "Additionally, due to the wide variety of objects and the inherent difficulty in processing visual input, it is crucial to use a backbone with large expression capability. To this end, we propose a Sparse Unet-based backbone architecture [16] for policy learning in Sec. 4.3, which offers superior feature extraction performance." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 492, + 545, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 492, + 545, + 552 + ], + "spans": [ + { + "bbox": [ + 305, + 492, + 545, + 552 + ], + "type": "text", + "content": "Last but not least, to overcome the challenges presented by cross-category task settings, we present a domain adversarial training strategy [8,9,11,22] in Sec. 4.4 for our visual feature learning. This strategy improves the generalizability of the policy, particularly on novel object categories." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 562, + 495, + 574 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 562, + 495, + 574 + ], + "spans": [ + { + "bbox": [ + 306, + 562, + 495, + 574 + ], + "type": "text", + "content": "4.1. Part-Canonicalized State-Based RL" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 581, + 545, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 581, + 545, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 581, + 545, + 665 + ], + "type": "text", + "content": "Compared to the partial visual observation " + }, + { + "bbox": [ + 304, + 581, + 545, + 665 + ], + "type": "inline_equation", + "content": "o" + }, + { + "bbox": [ + 304, + 581, + 545, + 665 + ], + "type": "text", + "content": ", using the oracle environment state " + }, + { + "bbox": [ + 304, + 581, + 545, + 665 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 304, + 581, + 545, + 665 + ], + "type": "text", + "content": " as input can greatly reduce the difficulty of policy learning, because the network will not be distracted by visual feature extraction and can focus on learning manipulation skills. So we start with the state-based expert policy learning using a state-of-the-art RL algorithm Proximal Policy Optimization (PPO)." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 666, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 666, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 666, + 545, + 713 + ], + "type": "text", + "content": "PPO is a popular on-policy RL algorithm, which proposes a few first-order tricks to stabilize the training process. The stabilitly is ensured by keeping the new policy close to the old one by gradient clipping or KL penalty. PPO" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "2982" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 96 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 96 + ], + "type": "text", + "content": "trains an actor and a critic, and the objective to maximize can be formulated as" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 61, + 114, + 287, + 142 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 114, + 287, + 142 + ], + "spans": [ + { + "bbox": [ + 61, + 114, + 287, + 142 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = \\mathbb {E} \\left[ \\frac {\\pi_ {\\theta} (a | s)}{\\pi_ {\\theta_ {o l d}} (a | s)} \\hat {A} - \\epsilon K L [ \\pi_ {\\theta_ {o l d}} (\\cdot | s), \\pi_ {\\theta} (\\cdot | s) ] \\right] \\tag {1}", + "image_path": "7787dd2aa44a9ec505438de7d418182ff8d785512604c2270635f765587517df.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 148, + 287, + 209 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 148, + 287, + 209 + ], + "spans": [ + { + "bbox": [ + 46, + 148, + 287, + 209 + ], + "type": "text", + "content": "in which " + }, + { + "bbox": [ + 46, + 148, + 287, + 209 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 46, + 148, + 287, + 209 + ], + "type": "text", + "content": " is the network parameters, " + }, + { + "bbox": [ + 46, + 148, + 287, + 209 + ], + "type": "inline_equation", + "content": "\\epsilon" + }, + { + "bbox": [ + 46, + 148, + 287, + 209 + ], + "type": "text", + "content": " is a hyper-parameter and " + }, + { + "bbox": [ + 46, + 148, + 287, + 209 + ], + "type": "inline_equation", + "content": "\\hat{A}" + }, + { + "bbox": [ + 46, + 148, + 287, + 209 + ], + "type": "text", + "content": " is the estimated advantage using GAE [34]. Thanks to the GPU-parallel data sampling in Isaac Gym [23], PPO can converge fast and stably, so we choose it as our baseline and develop on it." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 209, + 287, + 304 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 209, + 287, + 304 + ], + "spans": [ + { + "bbox": [ + 46, + 209, + 287, + 304 + ], + "type": "text", + "content": "In our scenario, we find that the relative pose between the robot gripper and the target GAPart (e.g., handle因地制宜) is more critical than the absolute pose. Take the task of OpenDoor as an example, if the relative poses between two handles and two grippers are similar, we can use a similar strategy to manipulate them. It doesn't matter whether these handles are on a microwave or a oven. It also doesn't matter what the absolute poses of the gripper and handles are." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 305, + 287, + 472 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 305, + 287, + 472 + ], + "spans": [ + { + "bbox": [ + 46, + 305, + 287, + 472 + ], + "type": "text", + "content": "Therefore, we propose to transform all the coordinate-dependent states from world space to the target GAPart's canonical space. Inspired by the normalized coordinate space (NOCS [44]) for category-level object pose estimation, we define the canonical space of each GAPart category similarly using the part bounding box annotations provided by GAPartNet [53]. For each GAPart category, we choose the center of part bounding box as origin point, and three axes align to three vertical edges of bounding box. Here the scale is ignored because it can change the size of robot gripper and bring potential harm. For each frame " + }, + { + "bbox": [ + 46, + 305, + 287, + 472 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 305, + 287, + 472 + ], + "type": "text", + "content": ", we can use the target GAPart's pose (in the format of bounding box " + }, + { + "bbox": [ + 46, + 305, + 287, + 472 + ], + "type": "inline_equation", + "content": "b_{GAPart}^{t}" + }, + { + "bbox": [ + 46, + 305, + 287, + 472 + ], + "type": "text", + "content": ") to transform all the coordinate-dependent states into the GAPart's canonical space." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 472, + 287, + 544 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 472, + 287, + 544 + ], + "spans": [ + { + "bbox": [ + 46, + 472, + 287, + 544 + ], + "type": "text", + "content": "This part-canonicalized strategy can transform all the absolute poses into relative poses to the target GAPart, and thus reduce the variance of input. In our experiments in Sec. 5, we show that this strategy can greatly improve the generalization ability of the learned policy, and achieve high success rate even on unseen object categories." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 552, + 282, + 564 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 552, + 282, + 564 + ], + "spans": [ + { + "bbox": [ + 47, + 552, + 282, + 564 + ], + "type": "text", + "content": "4.2. Augmented State-to-Vision Policy Distillation" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 570, + 287, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 287, + 653 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 287, + 653 + ], + "type": "text", + "content": "DAgger-based State-to-Vision Distillation. The learned expert cannot be directly used in a realistic setting because in real world the oracle environment state " + }, + { + "bbox": [ + 46, + 570, + 287, + 653 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 46, + 570, + 287, + 653 + ], + "type": "text", + "content": " is often unknown and we can only acquire the partial observation " + }, + { + "bbox": [ + 46, + 570, + 287, + 653 + ], + "type": "inline_equation", + "content": "o" + }, + { + "bbox": [ + 46, + 570, + 287, + 653 + ], + "type": "text", + "content": ". However, we can leverage the state-based expert knowledge to ease the learning process of the vision-based student. This technique is often called knowledge distillation [14]." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "content": "One popular and simple method for knowledge distillation is Behavior Cloning (BC). BC requires the expert to collect an offline dataset of observation-action pairs with success trajectories. The objective of BC is to minimize the difference between the action label and the student policy" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 72, + 545, + 119 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 119 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 119 + ], + "type": "text", + "content": "output. Although it sounds reasonable and straightforward, it can suffer from the accumulating error along time because the observation distribution of the student policy is different from the one of the offline dataset." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 120, + 545, + 192 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 120, + 545, + 192 + ], + "spans": [ + { + "bbox": [ + 304, + 120, + 545, + 192 + ], + "type": "text", + "content": "To overcome the problem of accumulating error, we use DAgger [4, 33] for knowledge distillation. DAgger is an online imitation learning algorithm, which can directly train on the observation distribution of the student policy thanks to the online interaction. The objective of DAgger is similar to BC except the data distribution, which can be written as:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 321, + 208, + 545, + 239 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 321, + 208, + 545, + 239 + ], + "spans": [ + { + "bbox": [ + 321, + 208, + 545, + 239 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {D A} = \\frac {1}{| D _ {\\pi_ {\\theta}} |} \\sum_ {o, s \\in D _ {\\pi_ {\\theta}}} \\| \\pi_ {\\text {e x p e r t}} (s) - \\pi_ {\\text {s t u d e n t}} (o) \\| _ {2} \\tag {2}", + "image_path": "e962f7cc6d9500ee2b0aea2735ff412ee018d2378f06cfd77f18c7f17db2532d.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 246, + 545, + 270 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 246, + 545, + 270 + ], + "spans": [ + { + "bbox": [ + 304, + 246, + 545, + 270 + ], + "type": "text", + "content": "in which " + }, + { + "bbox": [ + 304, + 246, + 545, + 270 + ], + "type": "inline_equation", + "content": "D_{\\pi_{\\theta}}" + }, + { + "bbox": [ + 304, + 246, + 545, + 270 + ], + "type": "text", + "content": " is the online interacted data sampled from student policy during training." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 270, + 545, + 365 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 270, + 545, + 365 + ], + "spans": [ + { + "bbox": [ + 304, + 270, + 545, + 365 + ], + "type": "text", + "content": "Pretraining with BC. One potential issue we observed in DAgger is that a randomly initialized policy may perform poorly in the first few iterations, stepping out of the expert's input distribution. Since the expert policy has not encountered those out-of-distribution states, it may not know how to act correctly to finish the task. So using the output of expert policy in such states for supervision can slow down the training process of student, leading to worse performance." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 365, + 545, + 449 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 365, + 545, + 449 + ], + "spans": [ + { + "bbox": [ + 304, + 365, + 545, + 449 + ], + "type": "text", + "content": "To address this issue, we use the learned expert to collect offline demonstrations and pre-train the student policy with BC. Although pure offline BC cannot be superior to pure online DAGger, BC is a good choice for initialization and can boost the further DAGger training process. Using this pre-training technique along with DAGger, we employ two different ways to make full use of the expert knowledge." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 449, + 545, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 449, + 545, + 568 + ], + "spans": [ + { + "bbox": [ + 304, + 449, + 545, + 568 + ], + "type": "text", + "content": "Observation Augmentions. Thanks to our state-to-vision distillation method, the student policy will not suffer from the noisy gradient in RL and thus can make full use of its network capability. To improve the generalization ability of the learned policy, a promising way is to enlarge the training distribution of the object geometry and appearance. Therefore, we propose to add augmentations on point clouds during the DAgger training process. These augmentations mainly include point cloud jittering and color replacement. Please see supp. for more details." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 575, + 481, + 588 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 575, + 481, + 588 + ], + "spans": [ + { + "bbox": [ + 306, + 575, + 481, + 588 + ], + "type": "text", + "content": "4.3. 3D Sparse Unet-based Backbone" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": "In order to effectively process complex and diverse visual input for cross-category generalization, it is essential to have an expressive backbone. To this end, we utilize the widely-used backbone, 3D Sparse-UNet [16], which has a stronger expression capacity compared to PointNet [28] and PointNet++ [29]. Sparse-UNet is often employed in state-of-the-art methods such as PointGroup [19] and SoftGroup [43]. However, a significant drawback of Sparse-UNet is its slow running speed. In order to address this issue, we introduce several algorithms (such as batch voxelization for" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "2983" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "text", + "content": "point clouds and high parallelization of sparse convolution) to optimize the implementation of Sparse-UNet. These modifications greatly speed up the forward and backward processes of the network, resulting in a runtime that is over 1.4 times faster than the best existing implementation. Additional details can be found in the supp." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 144, + 288, + 204 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 144, + 288, + 204 + ], + "spans": [ + { + "bbox": [ + 47, + 144, + 288, + 204 + ], + "type": "text", + "content": "As illustrated in Fig. 3, the partial colored point cloud " + }, + { + "bbox": [ + 47, + 144, + 288, + 204 + ], + "type": "inline_equation", + "content": "P \\in \\mathbb{R}^{N \\times 6}" + }, + { + "bbox": [ + 47, + 144, + 288, + 204 + ], + "type": "text", + "content": " is used as input to Sparse-UNet, which extracts per-point features " + }, + { + "bbox": [ + 47, + 144, + 288, + 204 + ], + "type": "inline_equation", + "content": "F \\in \\mathbb{R}^{N \\times C}" + }, + { + "bbox": [ + 47, + 144, + 288, + 204 + ], + "type": "text", + "content": ". These per-point features are then processed by a small PointNet [28] and concatenated with the robot states to serve as input to the actor." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 211, + 239, + 224 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 211, + 239, + 224 + ], + "spans": [ + { + "bbox": [ + 47, + 211, + 239, + 224 + ], + "type": "text", + "content": "4.4. Domain-invariant Feature Learning" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 228, + 288, + 384 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 228, + 288, + 384 + ], + "spans": [ + { + "bbox": [ + 46, + 228, + 288, + 384 + ], + "type": "text", + "content": "Inspired by [8, 9, 11, 22], we introduce the Gradient Reverse Layer (GRL) and a domain classifier for domain-invariant feature learning, which improves the generalization ability across object categories, especially for unseen categories. The domain classifier takes the extracted visual features from the backbone as input to distinguish domains, i.e. object categories in our setting, while the GRL negates the gradient and encourages the backbone to fool the classifier and thus extract domain-invariant features. For a target part with mask " + }, + { + "bbox": [ + 46, + 228, + 288, + 384 + ], + "type": "inline_equation", + "content": "M_{i}" + }, + { + "bbox": [ + 46, + 228, + 288, + 384 + ], + "type": "text", + "content": ", we first query its feature " + }, + { + "bbox": [ + 46, + 228, + 288, + 384 + ], + "type": "inline_equation", + "content": "F_{M_{i}}" + }, + { + "bbox": [ + 46, + 228, + 288, + 384 + ], + "type": "text", + "content": " from the whole feature map " + }, + { + "bbox": [ + 46, + 228, + 288, + 384 + ], + "type": "inline_equation", + "content": "F" + }, + { + "bbox": [ + 46, + 228, + 288, + 384 + ], + "type": "text", + "content": ". Then a classifier " + }, + { + "bbox": [ + 46, + 228, + 288, + 384 + ], + "type": "inline_equation", + "content": "\\mathcal{D}" + }, + { + "bbox": [ + 46, + 228, + 288, + 384 + ], + "type": "text", + "content": " with a small Sparse-UNet backbone and two MLPs takes it as input and classifies the domain label. The loss can be written as:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 109, + 392, + 287, + 406 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 109, + 392, + 287, + 406 + ], + "spans": [ + { + "bbox": [ + 109, + 392, + 287, + 406 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {a d v}} = \\mathcal {L} _ {c l s} \\left(\\mathcal {D} \\left(F _ {M _ {i}}\\right), y _ {i} ^ {\\text {c a t e .}}\\right) \\tag {3}", + "image_path": "ccc1d9eb2775118f813b30ccf867f36bc4e3b12924dc721cdde249de5161fe88.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 413, + 287, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 413, + 287, + 437 + ], + "spans": [ + { + "bbox": [ + 46, + 413, + 287, + 437 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 413, + 287, + 437 + ], + "type": "inline_equation", + "content": "y_{i}^{\\mathrm{cate}}" + }, + { + "bbox": [ + 46, + 413, + 287, + 437 + ], + "type": "text", + "content": " is the ground truth domain label (i.e., category label)." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 447, + 128, + 460 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 447, + 128, + 460 + ], + "spans": [ + { + "bbox": [ + 47, + 447, + 128, + 460 + ], + "type": "text", + "content": "5. Experiments" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 466, + 246, + 479 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 466, + 246, + 479 + ], + "spans": [ + { + "bbox": [ + 47, + 466, + 246, + 479 + ], + "type": "text", + "content": "5.1. Evaluation Settings and Main Results" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 485, + 287, + 579 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 485, + 287, + 579 + ], + "spans": [ + { + "bbox": [ + 46, + 485, + 287, + 579 + ], + "type": "text", + "content": "Because our PartManip benchmark emphasizes the experiment settings to be realistic, all the algorithms are evaluated using partial observation " + }, + { + "bbox": [ + 46, + 485, + 287, + 579 + ], + "type": "inline_equation", + "content": "o" + }, + { + "bbox": [ + 46, + 485, + 287, + 579 + ], + "type": "text", + "content": " as input except those experts in Tab. 5. We use the task success rate as our main evaluation metric. To reduce the evaluation noise, we conduct each experiment 3 times using random seeds and report the mean performance as well as the variance. See supp. for more training details." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 580, + 287, + 652 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 580, + 287, + 652 + ], + "spans": [ + { + "bbox": [ + 46, + 580, + 287, + 652 + ], + "type": "text", + "content": "The main results of our method are shown in Tab. 3. We can see that CloseDoor and CloseDrawer are relatively easy and our method can achieve high success rate, even on unseen object categories. The other four tasks are more challenging and the performance drops on the unseen categories, especially for OpenDoor and OpenDrawer." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 659, + 197, + 672 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 659, + 197, + 672 + ], + "spans": [ + { + "bbox": [ + 47, + 659, + 197, + 672 + ], + "type": "text", + "content": "5.2. Comparison with Baselines" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 677, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 287, + 714 + ], + "type": "text", + "content": "To demonstrate the effective of our method, we conduct several relative baselines on our PartManip benchmark. These baselines include a popular RL algorithm PPO [35]," + } + ] + } + ], + "index": 11 + }, + { + "type": "table", + "bbox": [ + 309, + 70, + 544, + 153 + ], + "blocks": [ + { + "bbox": [ + 309, + 70, + 544, + 153 + ], + "lines": [ + { + "bbox": [ + 309, + 70, + 544, + 153 + ], + "spans": [ + { + "bbox": [ + 309, + 70, + 544, + 153 + ], + "type": "table", + "html": "
Success rate (%)Training SetVal-Intra SetVal-Inter Set
CloseDoor88.7±1.088.4±2.987.0±1.6
CloseDrawer99.6±0.697.9±2.198.6±1.2
开门68.4±1.157.2±0.449.1±1.5
OpenDrawer82.3±2.178.7±2.054.7±4.2
PressButton89.6±2.979.6±4.266.6±4.2
GraspHandle79.8±2.470.0±2.456.4±2.9
", + "image_path": "1e4208e5b4fa431227b6cd8f1bf267e3a8f4f622e32c4dd74aed544343def59e.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "table_body" + } + ], + "index": 12 + }, + { + "type": "table", + "bbox": [ + 308, + 183, + 556, + 270 + ], + "blocks": [ + { + "bbox": [ + 323, + 161, + 528, + 172 + ], + "lines": [ + { + "bbox": [ + 323, + 161, + 528, + 172 + ], + "spans": [ + { + "bbox": [ + 323, + 161, + 528, + 172 + ], + "type": "text", + "content": "Table 3. Our Main Results on PartManip benchmark." + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 308, + 183, + 556, + 270 + ], + "lines": [ + { + "bbox": [ + 308, + 183, + 556, + 270 + ], + "spans": [ + { + "bbox": [ + 308, + 183, + 556, + 270 + ], + "type": "table", + "html": "
Success rate (%)开门OpenDrawer
TrainingVal-IntraVal-InterTrainingVal-IntraVal-Inter
PPO [35]4.5±3.84.9±3.50.2±0.28.9±2.811.3±2.83.3±1.6
ILAD [48]13.3±4.96.3±2.55.0±4.118.7±3.618.3±2.93.3±2.9
Where2act [24]25.4±0.123.4±0.015.2±0.139.6±0.237.2±0.220.5±0.1
SilverBullet3D [26]54.6±2.549.9±1.026.9±2.277.7±3.360.0±2.031.2±5.1
Shen et. al [38]1.5±0.60.3±0.62.3±4.09.7±0.518.0±2.22.7±1.9
Wu et. al [46]45.9±2.334.1±3.817.8±1.470.5±2.253.3±3.328.5±2.4
Dubois et. al [5]35.4±4.425.1±2.11.3±1.061.4±4.338.3±2.02.7±1.6
Ours68.4±1.157.2±0.449.1±1.582.3±2.178.7±2.054.7±4.2
", + "image_path": "258a5648209b7cbf0bdc37f1c800161e1169a58b6fda3c05a0118815f35ed305.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "table_body" + } + ], + "index": 14 + }, + { + "bbox": [ + 355, + 278, + 496, + 289 + ], + "lines": [ + { + "bbox": [ + 355, + 278, + 496, + 289 + ], + "spans": [ + { + "bbox": [ + 355, + 278, + 496, + 289 + ], + "type": "text", + "content": "Table 4. Comparison with Baselines." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 304, + 545, + 376 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 304, + 545, + 376 + ], + "spans": [ + { + "bbox": [ + 304, + 304, + 545, + 376 + ], + "type": "text", + "content": "an affordance-based interaction method W2A [24], a novel vision-based policy training method ILAD [48], and winners [5, 26, 38, 46] in ManiSkill Challenge [25]. Due to the page limit, we only show the results of two representative tasks, i.e., OpenDoor and OpenDrawer, in our main paper. See supp. for the performance of the other four tasks." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 377, + 545, + 460 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 377, + 545, + 460 + ], + "spans": [ + { + "bbox": [ + 304, + 377, + 545, + 460 + ], + "type": "text", + "content": "As shown in Tab. 4, we can see that although most baselines can work to some degree on training set, the performance can drop dramatically on intra- and especially intercategory validation set. In contrast, our method can perform consistently better on all evaluation set without intense performance drop, which indicates the great generalization ability of our method." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 468, + 400, + 480 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 468, + 400, + 480 + ], + "spans": [ + { + "bbox": [ + 306, + 468, + 400, + 480 + ], + "type": "text", + "content": "5.3. Ablation Study" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 486, + 545, + 569 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 486, + 545, + 569 + ], + "spans": [ + { + "bbox": [ + 304, + 486, + 545, + 569 + ], + "type": "text", + "content": "The ablation studies are shown in Tab. 5. For state-based policy learning, our proposed part-based canonicalization can significantly improve performance on all three evaluation sets, especially for the inter-category validation set. Take OpenDoor as an example, the policy trained with part-based canonicalization can outperform the one without by " + }, + { + "bbox": [ + 304, + 486, + 545, + 569 + ], + "type": "inline_equation", + "content": "14.4\\%" + }, + { + "bbox": [ + 304, + 486, + 545, + 569 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 486, + 545, + 569 + ], + "type": "inline_equation", + "content": "12.3\\%" + }, + { + "bbox": [ + 304, + 486, + 545, + 569 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 486, + 545, + 569 + ], + "type": "inline_equation", + "content": "27.3\\%" + }, + { + "bbox": [ + 304, + 486, + 545, + 569 + ], + "type": "text", + "content": " respectively on three sets." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 570, + 545, + 604 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 545, + 604 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 545, + 604 + ], + "type": "text", + "content": "For vision-based policy learning, we analyze each component below (row number is counted from the visual policy):" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "list", + "angle": 0, + "index": 23, + "blocks": [ + { + "bbox": [ + 304, + 605, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 689 + ], + "type": "text", + "content": "1) (Row 1-4) Directly using the RL algorithm PPO to learn the policy performs poorly. We deduce that the RL gradient is noisy and can ruin the learning of a vision backbone, especially for a large network (e.g., Sparse-Unet). DAGger can greatly alleviate this problem and perform well on the training set, but it also suffers from overfitting and thus is lack of strong cross-category generalization ability." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 689, + 545, + 713 + ], + "type": "text", + "content": "3) (Row 3-6) Sparse-UNet backbone has a better expressive capacity but may overfit to the training set. Using aug-" + } + ] + } + ], + "index": 22 + } + ], + "sub_type": "text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "2984" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 52, + 69, + 545, + 211 + ], + "blocks": [ + { + "bbox": [ + 52, + 69, + 545, + 211 + ], + "lines": [ + { + "bbox": [ + 52, + 69, + 545, + 211 + ], + "spans": [ + { + "bbox": [ + 52, + 69, + 545, + 211 + ], + "type": "table", + "html": "
Success rate (%)CanonDAggerAugmS-UnetPretrainDomAdvOpening DoorOpeningDrawer
TrainingVal-IntraVal-InterTrainingVal-IntraVal-Inter
State-based Expert✓67.8±3.450.2±1.923.4±3.971.5±2.162.5±2.337.5±5.2
82.2±0.262.5±2.650.7±4.192.7±0.988.1±1.063.4±2.4
Vision-based Student✓4.5±3.84.9±3.50.2±0.28.9±2.811.3±2.83.3±1.6
✓0.8±0.50.4±0.20.0±0.05.9±2.33.9±0.61.0±0.2
✓60.3±0.749.2±1.131.5±2.970.9±0.662.0±1.142.7±1.8
✓✓66.8±2.750.2±1.728.8±2.177.4±2.761.9±3.036.4±3.3
✓✓60.0±1.754.4±2.340.2±3.969.7±2.469.8±2.549.0±2.1
✓✓✓65.5±1.555.9±2.741.7±2.574.6±3.463.8±4.749.1±3.4
✓✓✓61.1±3.355.0±1.237.8±2.971.9±3.372.2±3.550.3±2.6
✓✓✓✓71.2±1.857.0±0.737.2±1.282.0±3.373.8±2.948.8±4.5
✓✓✓✓✓68.4±1.157.2±0.449.1±1.582.3±2.178.7±2.054.7±4.2
", + "image_path": "6957639ab4bbb8746c6699863f570c874ad7a2ad71a90c43539125011480ffe8.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 219, + 546, + 243 + ], + "lines": [ + { + "bbox": [ + 46, + 219, + 546, + 243 + ], + "spans": [ + { + "bbox": [ + 46, + 219, + 546, + 243 + ], + "type": "text", + "content": "Table 5. Ablation Study. Canon = Part pose canonicalization for the input states; Augm = Augmentation; S-Unet = Sparse-UNet; Pretrain = Pretraining with expert demonstration; DomAdv = Domain adversarial learning." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 262, + 287, + 285 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 262, + 287, + 285 + ], + "spans": [ + { + "bbox": [ + 46, + 262, + 287, + 285 + ], + "type": "text", + "content": "mentation can alleviate the overfit, achieving much better generalization ability." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 286, + 287, + 394 + ], + "type": "list", + "angle": 0, + "index": 5, + "blocks": [ + { + "bbox": [ + 46, + 286, + 287, + 334 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 286, + 287, + 334 + ], + "spans": [ + { + "bbox": [ + 46, + 286, + 287, + 334 + ], + "type": "text", + "content": "5) (Row 5-8) Pretraining using the demo collected by the expert can provide a better initialization for the student, ease the problem of being out of expert distribution at the beginning of DAgger, and improve performance." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 335, + 287, + 394 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 335, + 287, + 394 + ], + "spans": [ + { + "bbox": [ + 46, + 335, + 287, + 394 + ], + "type": "text", + "content": "6) (Row 8,9) Our domain adversarial learning can further boost the performance, especially on previously unseen instances or categories. We reason that our adversarial training strategy helps domain-invariant feature extraction and thus helps robotics policy learning." + } + ] + } + ], + "index": 4 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 47, + 401, + 187, + 415 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 401, + 187, + 415 + ], + "spans": [ + { + "bbox": [ + 47, + 401, + 187, + 415 + ], + "type": "text", + "content": "5.4. Real-World Experiments" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 419, + 287, + 598 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 419, + 287, + 598 + ], + "spans": [ + { + "bbox": [ + 46, + 419, + 287, + 598 + ], + "type": "text", + "content": "Finally, we validate our method in the real world, as shown in Fig. 4. We use a single RGB-D camera (Okulo) to capture visual observation and a Franka Emika robotic arm for manipulation. We try to directly apply the learned policy in simulation to the real world but find the success rate is much lower, due to the huge sim2real gap of the point cloud and the physics. Therefore, to minimize the sim2real gap, we use a digital twin system [12, 49] for the real-world experiment. The input of our method included: 1) point cloud from the simulator and 2) agent state from the real world. We then apply the output action of our policy to the robotic arm both in the simulator and the real world. Note that the testing object is unseen during policy learning. Experiments show that our trained model can successfully transfer to the real world. See supp. for more details." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 609, + 117, + 621 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 609, + 117, + 621 + ], + "spans": [ + { + "bbox": [ + 47, + 609, + 117, + 621 + ], + "type": "text", + "content": "6. Limitation" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 629, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 287, + 715 + ], + "type": "text", + "content": "Although our proposed method for cross-category object manipulation has already outperformed previous work by a large margin in simulation, there is still much room for improvement. It is worth studying how to further improve the performance on unseen object instances and categories. Another limitation can be the huge sim2real gap between the point cloud and the physics. We hope that our PartManip" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 307, + 262, + 545, + 389 + ], + "blocks": [ + { + "bbox": [ + 307, + 262, + 545, + 389 + ], + "lines": [ + { + "bbox": [ + 307, + 262, + 545, + 389 + ], + "spans": [ + { + "bbox": [ + 307, + 262, + 545, + 389 + ], + "type": "image", + "image_path": "40cd6056191ab99042899bf85e9a19bd5d564a14083501f065e13b7b028c6840.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 307, + 391, + 545, + 456 + ], + "blocks": [ + { + "bbox": [ + 307, + 391, + 545, + 456 + ], + "lines": [ + { + "bbox": [ + 307, + 391, + 545, + 456 + ], + "spans": [ + { + "bbox": [ + 307, + 391, + 545, + 456 + ], + "type": "image", + "image_path": "e4f14abf02f0215428ec3023bae20ce2622c3ba78c312b6f48759cf3216a5df8.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 359, + 464, + 492, + 476 + ], + "lines": [ + { + "bbox": [ + 359, + 464, + 492, + 476 + ], + "spans": [ + { + "bbox": [ + 359, + 464, + 492, + 476 + ], + "type": "text", + "content": "Figure 4. Real World Experiment." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 490, + 545, + 515 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 490, + 545, + 515 + ], + "spans": [ + { + "bbox": [ + 305, + 490, + 545, + 515 + ], + "type": "text", + "content": "benchmark can provide a good starting point for future research on generalizable manipulation policy learning." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 521, + 378, + 533 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 521, + 378, + 533 + ], + "spans": [ + { + "bbox": [ + 306, + 521, + 378, + 533 + ], + "type": "text", + "content": "7. Conclusion" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 536, + 545, + 668 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 536, + 545, + 668 + ], + "spans": [ + { + "bbox": [ + 304, + 536, + 545, + 668 + ], + "type": "text", + "content": "In this work, we introduce a large-scale part-based cross-category object manipulation benchmark PartManip, with six tasks in realistic settings. To tackle the challenging problem of the generalizable vision-based policy learning, we first introduce a carefully designed state-based part-aware expert learning method, and then a well-motivated state-to-vision distillation process, as well as a domain generalization technique to improve the cross-category generalization ability. Through extensive experiments in simulation, we show the superiority of our method over previous works. We also demonstrate the performance in the real world." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 674, + 421, + 687 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 674, + 421, + 687 + ], + "spans": [ + { + "bbox": [ + 306, + 674, + 421, + 687 + ], + "type": "text", + "content": "8. Acknowledgements" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "This work is supported in part by the National Key R&D Program of China (2022ZD0114900)." + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "2985" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 91, + 288, + 714 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 147 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 147 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 147 + ], + "type": "text", + "content": "[1] Michael Ahn, Anthony Brohan, Noah Brown, Yevgen Chebotar, Omar Cortes, Byron David, Chelsea Finn, Keerthana Gopalakrishnan, Karol Hausman, Alex Herzog, et al. 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In this paper, we present a novel data augmentation technique, dubbed PartMix, that synthesizes the augmented samples by mixing the part descriptors across the modalities to improve the performance of part-based VI-ReID models. Especially, we synthesize the positive and negative samples within the same and across different identities and regularize the backbone model through contrastive learning. In addition, we also present an entropy-based mining strategy to weaken the adverse impact of unreliable positive and negative samples. When incorporated into existing part-based VI-ReID model, PartMix consistently boosts the performance. We conduct experiments to demonstrate the effectiveness of our PartMix over the existing VI-ReID methods and provide ablation studies.", + "bbox": [ + 75, + 323, + 473, + 625 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 646, + 209, + 662 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Person Re-Identification (ReID), aiming to match person images in a query set to ones in a gallery set captured by non-overlapping cameras, has recently received substantial attention in numerous computer vision applications, including video surveillance, security, and persons analysis [64, 76]. Many ReID approaches [1, 2, 25, 26, 32, 41, 59, 73, 78] formulate the task as a visible-modality retrieval problem, which may fail to achieve satisfactory results under poor illumination conditions. To address this, most surveillance systems use an infrared camera that can capture the scene even in low-light conditions. However,", + "bbox": [ + 75, + 672, + 468, + 839 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/69d54b437491cbbbf2c6d12176d5703fd9449661b79f83a4b4e016ddf8db6c98.jpg", + "image_caption": [ + "(a) MixUp [69]" + ], + "image_footnote": [], + "bbox": [ + 504, + 287, + 890, + 378 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/62a5e2e8f6d11233f6c8299c4493d488c8ffb9b90e91b8df6546d708be295e23.jpg", + "image_caption": [ + "(b) CutMix [68]" + ], + "image_footnote": [], + "bbox": [ + 503, + 400, + 890, + 489 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/305b6b92e4fd4459457a699cba4f56868c133615a76d6fce7433849f3cc0654b.jpg", + "image_caption": [ + "(c) PartMix (Ours)", + "Figure 1. Comparison of data augmentation methods for VI-ReID. (a) MixUp [69] using a global image mixture and (b) CutMix [68] using a local image mixture can be used to regularize a model for VI-ReID, but these methods provide limited performances because they yield unnatural patterns or local patches with only background or single human part. Unlike them, we present (c) PartMix using a part descriptor mixing strategy, which boosts the VI-ReID performance (Best viewed in color)." + ], + "image_footnote": [], + "bbox": [ + 501, + 511, + 890, + 603 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "directly matching these infrared images to visible ones for ReID poses additional challenges due to an inter-modality variation [60, 62, 65].", + "bbox": [ + 496, + 758, + 890, + 805 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "To alleviate these inherent challenges, Visible-Infrared person Re-IDentification (VI-ReID) [5-7, 12, 24, 35, 48, 54, 60-62, 66] has been popularly proposed to handle the large intra- and inter-modality variations between visible images and their infrared counterparts. Formally, these approaches first extract a person representation from whole", + "bbox": [ + 496, + 809, + 892, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Corresponding author", + "bbox": [ + 94, + 851, + 222, + 863 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "This research was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIP) (NRF2021R1A2C2006703).", + "bbox": [ + 75, + 863, + 468, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "18621", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "visible and infrared images, respectively, and then learn a modality-invariant feature representation using feature alignment techniques, e.g., triplet [5,7,24,60-62] or ranking criterion [12, 66], so as to remove the inter-modality variation. However, these global feature representations solely focus on the most discriminative part while ignoring the diverse parts which are helpful to distinguish the person identity [53, 63].", + "bbox": [ + 75, + 90, + 468, + 210 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Recent approaches [53, 57, 63] attempted to further enhance the discriminative power of person representation for VI-ReID by capturing diverse human body parts across different modalities. Typically, they first capture several human parts through, e.g., horizontal stripes [63], clustering [53], or attention mechanisms [57] from both visible and infrared images, extract the features from these human parts, and then reduce inter-modality variation in a part-level feature representation. Although these methods reduce inter-modality variation through the final prediction (e.g., identity probability), learning such part detector still leads to overfitting to the specific part because the model mainly focuses on the most discriminative part to classify the identity, as demonstrated in [4, 15, 31, 52]. In addition, these parts are different depending on the modality, it accumulates errors in the subsequent inter-modality alignment process, which hinders the generalization ability on unseen identity in test set.", + "bbox": [ + 75, + 214, + 470, + 486 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "On the other hand, many data augmentation [19, 22, 38, 45, 68, 69] enlarge the training set through the image mixture technique [69]. They typically exploit the samples that linearly interpolate the global [38, 44, 69] or local [19, 68] images and label pairs for training, allowing the model to have smoother decision boundaries that reduce overfitting to the training samples. This framework also can be a promising solution to reduce inter-modality variation by mixing the different modality samples to mitigate overfitting to the specific modality, but directly applying these techniques to part-based VI-ReID models is challenging in that they inherit the limitation of global and local image mixture methods (e.g., ambiguous and unnatural patterns, and local patches with only background or single human part). Therefore, the performance of part-based VI-ReID with these existing augmentations would be degraded.", + "bbox": [ + 75, + 489, + 468, + 731 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this paper, we propose a novel data augmentation technique for VI-ReID task, called PartMix, that synthesizes the part-aware augmented samples by mixing the part descriptors. Based on the observation that learning with the unseen combination of human parts may help better regularize the VI-ReID model, we randomly mix the inter- and intra-modality part descriptors to generate positive and negative samples within the same and across different identities, and regularize the model through the contrastive learning. In addition, we also present an entropy-based mining strategy to weaken the adverse impact of unreliable posi", + "bbox": [ + 75, + 734, + 468, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "tive and negative samples. We demonstrate the effectiveness of our method on several benchmarks [33,55]. We also provide an extensive ablation study to validate and analyze components in our model.", + "bbox": [ + 496, + 90, + 890, + 151 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related work", + "text_level": 1, + "bbox": [ + 498, + 172, + 638, + 186 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Person ReID. Person Re-IDentification (ReID) aims to search a target person from a large gallery set, where the images are captured from non-overlapping visible camera views. With the advent of deep convolutional neural networks (CNNs), to solve this task, existing works [1, 3, 46] encourage the person representation within the same identity to be similar through feature-level constraint, including triplet constraint [46], quadruplet constraint [3], or group consistency constraint [1]. However, since these methods learn features from the whole person image, they often suffer from intra-modality variation caused by the human pose variation and part occlusions [41]. Thus, there have been many efforts to focus on extracting human body parts that can provide fine-grained person image descriptions through uniform partitions [8, 41, 42, 47, 75] or attention mechanism [25, 28, 29, 59, 74, 77].", + "bbox": [ + 496, + 199, + 890, + 441 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Visible-Infrared Person ReID. Most surveillance systems deploy infrared images to achieve satisfactory results under poor illumination conditions [20, 55]. However, directly applying person re-id methods suffer from the different distribution between modalities, typically known as modality discrepancy [60, 62, 65]. To alleviate this, Visible-Infrared person re-id (VI-ReID) has been popularly studied to match a person between visible and infrared images with challenges posed by large intra-modality variation and intermodality variations. Wu et al. [55] first introduced a largescale VI-ReID dataset, named SYSU-MM01, and proposed a deep zero-padding strategy to explore modality-specific structure in a one-stream network. Recently, modality invariant feature learning based VI-ReID has been proposed to project the features from different modalities into the same feature space. Formally, these methods extract features from visible and infrared person images and then reduce the inter-modality discrepancy by feature-level constraints, such as triplet constraint [7, 60-62], or ranking constraint [12, 66]. However, these methods usually focus only on the most discriminative part rather than the diverse parts which are helpful to distinguish different persons [53, 63]. Therefore, several methods have been proposed to align inter-modality discrepancy in a fine-grained manner, exploiting horizontal stripes [63], or inter-modality nuances [53, 57]. However, the part detector can be easily overfitted to the specific part. Moreover, these part maps are not semantically consistent across modalities, showing limited performance.", + "bbox": [ + 496, + 462, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "18622", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/7cb835f96baf1a520a58c735e9c1d495494d230575dffd904f24758c468aabc5.jpg", + "image_caption": [ + "Figure 2. Overview of our PartMix-based framework for VI-ReID. The visible and infrared images are fed into the embedding network to extract features and obtain part descriptors through the global average pooling layer. The part descriptors from visible and infrared modalities are fed into the part mixing module to synthesize the positive and negative samples. The reliable positive and negative samples are selected through the positive and negative mining module for contrastive learning." + ], + "image_footnote": [], + "bbox": [ + 78, + 88, + 450, + 335 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/a4a8e5310aadb2c7720bcf6635f975d06d4d6218bcc41fad63e18ae89a39a538.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 452, + 88, + 890, + 335 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Data Augmentation. Data augmentation has been widely explored in various computer vision tasks [13,21,39,44,58, 69] to prevent deep neural network from overfitting to the training data. Specifically, mixture-based methods, including global image mixture [38,44,69], e.g., MixUp, and local image mixture [19,68], e.g., CutMix, are dominant regularization strategies. These methods formally synthesize the virtual training samples by linearly interpolating the images and the corresponding labels. It results in smoother decision boundaries that reduce overfitting to the training data. On the other hand, some methods [22, 38] leveraged the different image mixtures for contrastive-based unsupervised learning. Recently, there exist several efforts to adapt the global image mixture to VI-ReID tasks [16,71], but there still remains the problem of unnatural patterns, which hinder the localization ability [43,68] for part-based VI-ReID. Unlike the methods above, we present for the first time a part-level augmentation for part-based VI-ReID, overcoming the limitations of existing data augmentation methods [38,44,68,69].", + "bbox": [ + 75, + 420, + 472, + 723 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Proposed Method", + "text_level": 1, + "bbox": [ + 76, + 742, + 250, + 758 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Preliminaries and Problem Formulation", + "text_level": 1, + "bbox": [ + 76, + 768, + 419, + 784 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Let us denote visible and infrared image sets as $\\mathcal{X}^v = \\{x_i^v\\}_{i=1}^{N^v}$ and $\\mathcal{X}^r = \\{x_i^r\\}_{i=1}^{N^r}$ , where $x_i^v$ and $x_i^r$ are images, and $N^v$ and $N^r$ are the number of visible and infrared images, and they are unpaired. For visible and infrared image sets, the corresponding identity label sets are defined such that $\\mathcal{Y}^v = \\{y_i^v\\}_{i=1}^{N^v}$ and $\\mathcal{Y}^r = \\{y_i^r\\}_{i=1}^{N^r}$ , whose label candidates are shared. The objective of VI-ReID is to", + "bbox": [ + 76, + 794, + 468, + 900 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "learn modality-invariant person descriptors, denoted by $d^v$ and $d^r$ , for matching persons observed from visible and infrared cameras. For simplicity, we denote visible and infrared modalities as $t \\in \\{v, r\\}$ unless stated.", + "bbox": [ + 496, + 420, + 890, + 479 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Most recent state-of-the-art methods are based on part-based person representation [53, 57, 63] that aims to extract discriminative human parts information and use them to enhance the robustness of person representation against human pose variation across the modality. These methods typically involve discovering diverse and discriminative human parts in an attention mechanism, and generating the person descriptor by assembling a global descriptor and part descriptors for retrieving visible (or infrared) images according to the given infrared (or visible) images.", + "bbox": [ + 496, + 484, + 892, + 635 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Specifically, given visible and infrared images, the feature map for each modality is computed through an embedding network $\\mathcal{E}(\\cdot)$ such that $f^t = \\mathcal{E}(x^t)$ . The part detector $\\mathcal{D}(\\cdot)$ then produces human parts, followed by sigmoid function $\\sigma(\\cdot)$ , to output part map probability, denoted by $\\{m^t(k)\\}_{k=1}^M = \\sigma(\\mathcal{D}(f^t))$ , where $M$ is the number of part maps. The part descriptors are then formulated as follows:", + "bbox": [ + 498, + 637, + 890, + 743 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\np ^ {t} = \\left[ p ^ {t} (k) \\right] _ {k = 1} ^ {M} = \\left[ \\operatorname {G A P} \\left(m ^ {t} (k) \\odot f ^ {t}\\right) \\right] _ {k = 1} ^ {M}, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 545, + 758, + 890, + 779 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\mathrm{GAP}(\\cdot)$ denotes a global average pooling, $\\odot$ is an element-wise multiplication, and $[\\cdot]$ is a concatenate operation. Note that they apply element-wise multiplication between $m^t(k)$ and each channel dimension in $f^t$ . They finally concatenate the global descriptor $g^t$ such that $l^t = \\mathrm{GAP}(f^t)$ and part descriptors $p^t$ to obtain person descriptor $d^t$ for matching the persons observed from visible and", + "bbox": [ + 496, + 794, + 892, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "18623", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/35b68ef9f5df657553bee7c2973a3e46b5ef4022dc474a2156eeaca7e90d8ab9.jpg", + "image_caption": [ + "Figure 3. Illustration of entropy-based mining strategy. It computes the difference between the pairwise entropy for positive and negative samples. These uncertainty value sets are sorted in ascending and descending order to select reliable positive and negative samples." + ], + "image_footnote": [], + "bbox": [ + 80, + 88, + 468, + 232 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "infrared cameras such that", + "bbox": [ + 76, + 330, + 254, + 345 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nd ^ {t} = \\left[ g ^ {t}, p ^ {t} \\right]. \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 227, + 356, + 468, + 375 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To train such a model, since only identity labels are available, they adopted a cross-entropy loss between the identity probabilities and ground-truth identities. In addition, they also adopted several loss functions, including knowledge distillation [57] or metric learning [53, 57, 63] loss, to learn modality invariance in a part-level feature representation.", + "bbox": [ + 75, + 383, + 468, + 474 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "While these losses let the network focus on human parts across modalities and reduce inter-modality variations by aligning person descriptors within the same identity, the part detectors learned by these methods have been often overfitted to the specific part, as exemplified in Fig. 4. In addition, these learned parts may not be semantically consistent across modalities [14, 17, 23]. Therefore, they fail to localize discriminative and semantically-consistent human parts across the visual and infrared modalities, thus showing limited performance.", + "bbox": [ + 75, + 476, + 468, + 626 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Overview", + "text_level": 1, + "bbox": [ + 76, + 635, + 187, + 648 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To overcome the limitations of previous part-based person representation methods [53,57,63], our PartMix, which we introduce in the remainder of this section, accounts for the observation that learning with the part-aware augmented samples across both inter- and intra-modality can help better regularize the model. Unlike conventional methods [19,38,44,68,69] that exploit image mixture techniques that yield unnatural patterns, and local patches with only background or single human part, we present a novel part mixing strategy to synthesize augmented samples by mixing partial descriptors across the modalities, and use them to synthesize positive and negative samples to maximize the similarities of positive pairs and minimize the similarities of negative pairs through the contrastive learning objective. It helps to regularize the model and mitigate the overfitting to the specific part and modality, improving the generalization", + "bbox": [ + 75, + 659, + 468, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "capability of the model. Furthermore, to eliminate the unreliable positive and negative samples, we present an entropy-based mining strategy that can help guide a representation to be more discriminative.", + "bbox": [ + 496, + 90, + 890, + 150 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Part Mixing for Data Augmentation", + "text_level": 1, + "bbox": [ + 500, + 159, + 808, + 175 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "One of the most straightforward ways of leveraging regularization to better learn part discovery may be to utilize existing augmentation techniques, e.g., using global [38, 44, 69] or local [19, 68] image mixtures. These existing strategies, however, are difficult to be directly applied to part-based VI-ReID methods [53, 57, 63] due to the following two respects. Firstly, directly applying the global image mixture methods [38, 44, 69] suffers from the locally ambiguous and unnatural pattern, and thus mixed sample confuses the model, especially for localization as demonstrated in [43, 68]. Secondly, mixing the local image region [19, 68] without part annotation may contain only a background or single human part, and thus it may cause performance degradation for part-based models which require diverse and discriminative discovery of human parts for distinguishing the person identity.", + "bbox": [ + 496, + 183, + 890, + 425 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To overcome these, we present a novel data augmentation technique tailored to part-based methods, called PartMix, that mixes the part descriptors extracted from different person images. By mixing the part descriptors rather than the images, we can synthesize the augmented samples with diverse combinations of human parts. Concretely, we first collect the part descriptors in the visible and infrared modalities of the mini-batch, denoted as the descriptor bank $P^{t} = \\{p_{1}^{t}, p_{2}^{t}, \\dots, p_{N^{t}}^{t}\\}$ . We then mix the part descriptors through part mix operation across the inter-modality $\\mathcal{A}(p_{i}^{v}(u), p_{j}^{r}(h))$ and intra-modality $\\mathcal{A}(p_{i}^{t}(u), p_{j}^{t}(h))$ sequentially as follows:", + "bbox": [ + 496, + 425, + 890, + 604 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\mathcal {A} (p _ {i} ^ {v} (u), p _ {j} ^ {r} (h)) \\\\ = \\left[ p _ {i} ^ {v} (1), \\dots , p _ {i} ^ {v} (u - 1), p _ {j} ^ {r} (h), p _ {i} ^ {v} (u + 1), \\dots , p _ {i} ^ {v} (M) \\right], \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 501, + 614, + 887, + 652 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\mathcal {A} \\left(p _ {i} ^ {t} (u), p _ {j} ^ {t} (h)\\right) \\\\ = \\left[ p _ {i} ^ {t} (1), \\dots , p _ {i} ^ {t} (u - 1), p _ {j} ^ {t} (h), p _ {i} ^ {t} (u + 1), \\dots , p _ {i} ^ {t} (M) \\right], \\tag {3} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 503, + 655, + 890, + 707 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $h, u$ denote the randomly sampled indexes of part descriptors $p^t$ . Note that we exclude the global descriptor $g^t$ in the part mixing above because it contains all human body parts information.", + "bbox": [ + 496, + 717, + 890, + 777 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.4. Sample Generation for Contrastive Learning", + "text_level": 1, + "bbox": [ + 500, + 786, + 880, + 801 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Existing image mixture-based methods [19,38,44,68,69] generate the training samples by linearly interpolating the images and the corresponding labels. These approaches, however, only synthesize the samples with the combination of identities in the training set, and thus they have limited generalization ability on the VI-ReID task where identities", + "bbox": [ + 496, + 809, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "18624", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "in the testing set are different from the training set. To alleviate this, we present a sample generation strategy that can synthesize positive and negative samples with the unseen combination of human parts (i.e. the unseen identity). In the following section, we explain how to achieve positive bank $B_{i}^{+,t}$ and negative bank $B_{i}^{-,t}$ in detail. For simplicity, only visible samples are described as an example.", + "bbox": [ + 75, + 90, + 468, + 196 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Positive Samples. Our first insight is that the combination of the human parts of the persons with the same identity has to be consistent. To this end, we design positive samples that mix the same part information between the person images within the same identity. Specifically, we mix the part descriptors with the same identity using (3). Each positive sample for visible modality is denoted as", + "bbox": [ + 75, + 202, + 470, + 309 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nb _ {i} ^ {+, v} = \\left[ \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {r} (k)\\right), \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {v} (k)\\right) \\right], \\quad \\text {i f} y _ {i} = y _ {j}. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 84, + 318, + 467, + 349 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Note that we only mix the part-level descriptor within the same identity (i.e. $y_{i} = y_{j}$ ).", + "bbox": [ + 75, + 351, + 468, + 383 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Negative Sample. The positive samples in (4) encourage the part-level feature within the same identity across the inter- and intra-modality to be invariant. This, however, does not guarantee that the model can distinguish the person identity with different combinations of human parts, and localize the diverse human parts within the same person.", + "bbox": [ + 75, + 387, + 468, + 477 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To overcome this, we design the negative samples that encourage the model to distinguish the person identity when the combination of human parts is different and localize diverse human parts in each identity. We mix the part descriptor within the same and different identity using (3) as", + "bbox": [ + 75, + 478, + 468, + 554 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nb _ {i} ^ {-, v} = \\left\\{ \\begin{array}{l} \\left[ \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {r} (h)\\right), \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {v} (h)\\right) \\right], \\text {i f} y _ {i} = y _ {j} \\\\ \\left[ \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {r} (k)\\right), \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {v} (k)\\right) \\right], \\text {i f} y _ {i} \\neq y _ {j} \\end{array} , \\right. \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 76, + 564, + 468, + 609 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $k$ and $h$ denote the different indexes of part descriptors. Note that our negative samples cover the unseen combination of human parts in the training set. Therefore, these samples can be seen as out-of-distribution negative samples that can provide supportive information for improving the generalization capability of the model as investigated in [9, 40].", + "bbox": [ + 75, + 611, + 468, + 715 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.5. Entropy-based Mining Strategy", + "text_level": 1, + "bbox": [ + 76, + 726, + 356, + 742 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Even though the proposed sample generation strategy through part mixing yields comparable performance to some extent (which will be discussed in experiments), it relies on the assumption that there are different human part information (e.g. clothes, hairstyle) for each person. However, several persons with different identities share a similar appearance (e.g., wearing similar clothes). Therefore, simply mixing these samples makes false negative samples that still have the same combination of human parts. Moreover, the false positive samples can be synthesized by randomly", + "bbox": [ + 75, + 750, + 468, + 901 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "mixing human parts that have different semantic meanings, especially in the early training stage.", + "bbox": [ + 496, + 90, + 888, + 121 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To overcome this, inspired by the uncertainty-based approaches [10,37], we present an entropy-based mining strategy for eliminating the false positive and false negative samples. We exploit the difference between the pairwise entropy of the identity prediction that can be an uncertainty measure for positive and negative samples, where the reliable samples are determined as a positive pair with a smaller entropy difference and a negative pair with a larger entropy difference. We first obtain identity probability for each sample through the part-level identity classifier $\\mathcal{C}_p(\\cdot)$ . We then compute the difference between the pairwise entropy for positive and negative samples as follows:", + "bbox": [ + 496, + 121, + 890, + 303 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} h _ {i} ^ {+, v} = \\left[ \\left| H \\left(\\mathcal {C} _ {p} \\left(p _ {i} ^ {v}\\right)\\right) - H \\left(\\mathcal {C} _ {p} \\left(b _ {i} ^ {+, v} (j)\\right)\\right) \\right| \\right] _ {j = 1} ^ {U}, \\tag {6} \\\\ h _ {i} ^ {-, v} = \\left[ \\left| H \\left(\\mathcal {C} _ {p} \\left(p _ {i} ^ {v}\\right)\\right) - H \\left(\\mathcal {C} _ {p} \\left(b _ {i} ^ {-, v} (j)\\right)\\right) \\right] \\right] _ {j = 1} ^ {Q}, \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 542, + 314, + 890, + 351 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $H(\\cdot)$ is entropy function [37], and $U, Q$ are the number of positive and negative pairs. These uncertainty value sets for positive $h_i^{+,v}$ and negative $h_i^{-,v}$ are then sorted in ascending and descending order, respectively. We select the top $U'$ and $Q'$ samples for positive bank $B_i^{+,v} = [b_i^{+,v}(j)]_{j=1}^{U'}$ and negative bank $B_i^{-,v} = [b_i^{-,v}(j)]_{j=1}^{Q'}$ , respectively.", + "bbox": [ + 496, + 362, + 890, + 472 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.6. Loss Functions", + "text_level": 1, + "bbox": [ + 500, + 482, + 651, + 496 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In this section, we describe several loss functions to train our network. We newly present contrastive regularization loss $\\mathcal{L}_{\\mathrm{cont}}$ and part ID loss $\\mathcal{L}_{\\mathrm{aid}}$ to regularize the model through positive and negative samples.", + "bbox": [ + 496, + 505, + 890, + 566 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Contrastive Regularization Loss. We aim to maximize the similarities between positive pairs and minimize similarities between negative pairs. To this end, inspired by [34, 56], we adopt the contrastive regularization loss that jointly leverages positive and negative samples to regularize the model, and thus the model can overcome the limitation of strong reliance on supervision signal. We first define the similarity between part descriptors and positive (negative) samples, defined as $s_{i,j}^{+} = \\mathrm{sim}(p_i,b_i^+(j))$ ( $s_{i,k}^{-} = \\mathrm{sim}(p_i,b_i^- (k))$ ), where $\\mathrm{sim}(\\cdot ,\\cdot)$ denotes a similarity function. The contrastive loss can be written as follows:", + "bbox": [ + 496, + 575, + 890, + 743 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\mathcal {L} _ {\\text {c o n t}} = \\\\ \\sum_ {i = 1} ^ {N ^ {v} + N ^ {r}} - \\log \\frac {\\sum_ {j = 1} ^ {U ^ {\\prime}} \\exp \\left(s _ {i , j} ^ {+} / \\tau\\right)}{\\sum_ {j = 1} ^ {U ^ {\\prime}} \\exp \\left(s _ {i , j} ^ {+} / \\tau\\right) + \\sum_ {k = 1} ^ {Q ^ {\\prime}} \\exp \\left(s _ {i , k} ^ {-} / \\tau\\right)}, \\tag {7} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 511, + 756, + 890, + 833 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\tau$ is a scaling temperature parameter.", + "bbox": [ + 500, + 845, + 787, + 861 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Part ID Loss. To estimate accurate entropy values for the augmented samples, we adopt part ID loss for an additional", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "18625", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/b79d9cc3928316e66e3f2844ab9f9d9cbeeec3fcf8e7055cdbc61d3fd7488784.jpg", + "image_caption": [ + "Figure 4. Visualization of part detection results by (a) baseline [57] and (b) baseline with PartMix (Ours). The baseline method is easily overfitted to the specific part, while our method can capture diverse and discriminative human parts." + ], + "image_footnote": [], + "bbox": [ + 99, + 87, + 155, + 281 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/3a3bfcd8d161754ee8d3a675114e1b8e446584ddae7a4a0bf66bf7fc705222fe.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 187, + 88, + 514, + 281 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/8f4b7700d08fe1b2fb8d6ad8c6bdea314a233f549fe7a26dcdde078dda17a73f.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 545, + 88, + 869, + 281 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "part classifier that provides identity scores from part descriptors. It allows the model to eliminate the unreliable positive and negative samples, and learn discriminative and semantically consistent part discovery, simultaneously.", + "bbox": [ + 75, + 333, + 470, + 395 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {a i d}} = - \\frac {1}{N} \\sum_ {i = 1} ^ {N} y _ {i} \\log \\left(\\mathcal {C} _ {p} \\left(p _ {i}\\right)\\right). \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 165, + 407, + 468, + 450 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Total Loss. Following the baseline [57], we also adopt modality learning loss $\\mathcal{L}_{\\mathrm{ML}}$ , modality specific ID loss $\\mathcal{L}_{\\mathrm{sid}}$ , center cluster loss $\\mathcal{L}_{\\mathrm{cc}}$ , and identity classification loss $\\mathcal{L}_{\\mathrm{id}}$ . The detailed losses are described in the supplementary material. The total loss function of our approach can be written as $\\mathcal{L} = \\mathcal{L}_{\\mathrm{id}} + \\mathcal{L}_{\\mathrm{cc}} + \\lambda_{\\mathrm{sid}}\\mathcal{L}_{\\mathrm{sid}} + \\lambda_{\\mathrm{ML}}\\mathcal{L}_{\\mathrm{ML}} + \\lambda_{\\mathrm{aid}}\\mathcal{L}_{\\mathrm{aid}} + \\lambda_{\\mathrm{cont}}\\mathcal{L}_{\\mathrm{cont}}$ , where $\\lambda_{\\mathrm{sid}}$ , $\\lambda_{\\mathrm{ML}}$ , $\\lambda_{\\mathrm{aid}}$ , and $\\lambda_{\\mathrm{cont}}$ are weights that control the importance of each loss.", + "bbox": [ + 75, + 482, + 470, + 603 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3.7. Discussion", + "text_level": 1, + "bbox": [ + 76, + 618, + 194, + 633 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Most recent trends in inter-domain scenarios (e.g., domain adaptation [67, 70]) exploited counterfactual intervention to learn domain invariant knowledge, improving generalization capabilities. These frameworks consist of two main components: generating \"counterfactual samples\" by changing the domain (e.g., style) and using them in the model training for \"intervention\". Our PartMix satisfies these conditions, as we synthesize the modality-mixed samples by changing the part descriptor across the modality and training the whole model with these samples. Therefore, we can interpret our PartMix as a counterfactual intervention for inter-modality part-discovery, where the part mixing module can be viewed as a \"counterfactual\" sample generator and the contrastive regularization as an \"intervention\". This allows our model to learn modality invariant part representation by encouraging the part discovery to be invariant under different interventions.", + "bbox": [ + 75, + 643, + 470, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 500, + 332, + 633, + 349 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Experimental Setup", + "text_level": 1, + "bbox": [ + 500, + 357, + 689, + 373 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In this section, we comprehensively analyze and evaluate our PartMix on several benchmarks [33, 55]. First, we analyze the effectiveness of our PartMix and comparison with other regularization methods. We then evaluate our method compared to the state-of-the-art methods for VI-ReID. In the experiment, we utilize MPANet [57] as our baseline model. Additional implementation details will be explained in the supplementary material.", + "bbox": [ + 496, + 381, + 892, + 503 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Dataset. We evaluate our method on two benchmarks, SYSU-MM01 [55] and RegDB [33]. Firstly, SYSU-MM01 dataset [55] is a large-scale VI-ReID dataset. This dataset contains 395 identities with 22,258 visible images acquired by four cameras and 11,909 near-infrared images acquired by two cameras for the training set. The testing set contains 96 identities with 3,803 near-infrared images in the query, and 301 and 3,010 visible images in the gallery for single-shot and multi-shot, respectively. Secondly, RegDB dataset [33] contains 4,120 visible and infrared paired images with 412 person identities, where each person has 10 visible and 10 far-infrared images. Following [33], we randomly split the dataset for training and testing sets, where each set contains non-overlapping 206 person identities between the sets.", + "bbox": [ + 496, + 512, + 892, + 738 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Evaluation Protocols. For SYSU-MM01 [55] benchmark, we follow the evaluation protocol in [55]. We test our model in all-search and indoor-search settings, where the gallery sets for the former include images captured by all four visible cameras, and the latter includes two indoor ones. For RegDB [33] benchmark, we evaluate our model on infrared to visible and visible to infrared setting, where the former retrieve infrared images from visible ones, and the latter retrieves visible ones from infrared ones. For both benchmarks, we adopt the cumulative matching character-", + "bbox": [ + 496, + 750, + 893, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "18626", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/d0b38d1c89fd475c19efd5b2017f9597757aabad27f127d6413a7f0274f06c60.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodsSYSU-MM01
Single-shotMulti-shot
Rank-1mAPRank-1mAP
Base70.5868.2475.5862.91
Base+IntraPM72.7269.8476.8264.64
Base+InterPM75.6171.7978.6467.72
Base+IntraPM + InterPM75.8672.7179.0568.80
Ours77.7874.6280.5469.84
", + "bbox": [ + 81, + 87, + 470, + 202 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/266162c4153f67ad07d9074796290e3dad92c8481706b3bae49d5ec0fb19eda9.jpg", + "image_caption": [ + "Figure 5. Ablation study for part mixing with different numbers of the mixed part (left) and number of part maps (right)." + ], + "image_footnote": [], + "bbox": [ + 78, + 241, + 272, + 339 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/59922ef8a0f3d346b1543be312e9d66be294e32d631c506f1f08914e119b872b.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 272, + 241, + 464, + 339 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "istics (CMC) and mean average precision (mAP) as evaluation metrics.", + "bbox": [ + 76, + 393, + 468, + 422 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2. Ablation Study", + "text_level": 1, + "bbox": [ + 76, + 434, + 230, + 450 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In this section, we conduct ablation analyses to investigate the effectiveness of our framework. In this ablation study, all experiments are conducted on SYSU-MM01 dataset [55].", + "bbox": [ + 76, + 458, + 468, + 518 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Effectiveness of Each Component. Here we analyze the key components of PartMix, including intra-modality part mixing (IntraPM), inter-modality part mixing (InterPM), and entropy-based mining (EM). For the fair comparison, we utilize MPANet [57] as our baseline (Base) for all experiments. As summarized in Table 1, each component helps to boost performance. Starting from the baseline, adding IntraPM improves the performance which indicates that IntraPM effectively mitigates intra-modality variation (e.g., human pose variation) thanks to samples synthesized by mixing part information extracted from diverse human poses. When the InterPM is added, we observe a significant improvement, which confirms that the InterPM effectively synthesizes the unseen combination of human parts across the modalities, and thus mitigates the overfitting to the specific parts and modality, simultaneously. We also note that EM also brings the performance gain for VI-ReID by mining the reliable samples among initial positive and negative samples.", + "bbox": [ + 75, + 527, + 468, + 816 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Number of Mixing Parts. In our experiment, we mix the part descriptors $B$ times using (3). Note that we set the number of part maps as 6 in this experiment. We analyze the quantitative comparison with a different number of mixed parts $B$ as shown in Fig. 5. The result shows that ours with", + "bbox": [ + 75, + 824, + 468, + 902 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/a89b3a7668cbfd7dc739423b2abb50bc42166cf51db3ef568b57214c1947ccbb.jpg", + "table_caption": [ + "Table 1. Ablation study for the different components of our method on the SYSU-MM01 dataset [55]." + ], + "table_footnote": [], + "table_body": "
MethodsSYSU-MM01
Single-shotMulti-shot
Rank-1mAPRank-1mAP
Base70.5868.2475.5862.91
Base+MixUp [69]51.4846.2558.3038.48
Base+Manifold [44]71.2567.7476.7262.39
Base+CutMix [68]73.3570.6977.0364.76
Ours77.7874.6280.5469.84
", + "bbox": [ + 509, + 87, + 880, + 205 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 2. Ablation study for comparison with other regularization methods on the SYSU-MM01 dataset [55].", + "bbox": [ + 500, + 212, + 890, + 239 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "various numbers of mixed parts, which shows the effectiveness of our PartMix. We consider ours with $B = 0$ as the baseline [57]. The result with $B = 6$ is that positive and negative samples are set to the counterpart modality samples within the same and different identities, respectively. The performance has improved as $B$ is increased from 1, and after achieving the best performance at $B = 2$ the rest showed slightly improved performance. The lower performance with the larger number of mixed parts indicates that easy samples in which the combination of human parts is not significantly different from samples with a different identity in mini-batch can actually be less effective in regularization. Since the result with $B = 2$ has shown the best performance on the SYSU-MM01 dataset [55] and RegDB dataset [33], we set $B$ as 2 for all experiments.", + "bbox": [ + 496, + 257, + 890, + 484 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Number of Part Maps. In Fig. 5, we evaluate our model with the different number of part maps. In all experiments, we set the number of mixed parts to $1/3$ of the number of part maps. The results show that our PartMix consistently boosts the performance of mAP in single-shot all-search on the SYSU-MM01 dataset. For $M = 1$ , we exploit training samples with the same and different identities in the minibatch as positive and negative samples, respectively. We consider ours with $M = 1$ as contrastive learning with the global descriptor. It shows that contrastive learning effectively regularizes the model, and thus the model can mitigate modality discrepancy. Specifically, as $M$ is increased from 4, the performance of our model converges to high mAP. These results indicate that our PartMix can consistently capture diverse and discriminative human parts with only a small number of part maps. Since the result with $M = 6$ has shown the best performance of mAP in single-shot all-search on the SYSU-MM01 dataset, we set $M = 6$ for the remaining experiments.", + "bbox": [ + 496, + 492, + 892, + 779 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Comparison to Other Regularization Methods", + "text_level": 1, + "bbox": [ + 500, + 786, + 888, + 801 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In this section, we validate the effectiveness of our PartMix through the comprehensive comparison with other regularization methods, including MixUp [69], Manifold MixUp [44], and CutMix [68]. Table 2 shows PartMix significantly outperforms all other regularization methods [44, 68, 69]. Interestingly, the MixUp method [69]", + "bbox": [ + 496, + 810, + 890, + 901 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "18627", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/82a4ae168c9fcfcd767afb456b8be714f3ea7cc1e13b4108fc2d8d50af974cfc.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodSYSU-MM01 [55]RegDB [33]
All-SearchIndoor-Search
Single-ShotMulti-ShotSingle-ShotMulti-Shotinfrared to visiblevisible to infrared
Rank-1mAPRank-1mAPRank-1mAPRank-1mAPRank-1mAPRank-1mAP
Two-stream [48]11.6512.8516.338.0315.6021.4922.4913.92----
One-stream [48]12.0413.6716.268.5916.9422.9522.6215.04----
Zero-Padding [48]14.8015.9519.1310.8920.5826.9224.4318.8616.717.917.818.9
cmGAN [5]26.9727.8031.4922.2731.6342.1937.0032.76----
D²RL [50]28.9029.20--------43.444.1
JSIA-ReID [49]38.1036.9045.1029.5043.8052.9052.7042.7048.148.948.549.3
AlignGAN [48]42.4040.7051.5033.9045.9054.3057.1045.3056.353.457.953.6
DFE [11]48.7148.5954.6342.1452.2559.6859.6250.6068.066.770.269.2
XIV-ReID [24]49.9250.73------62.360.2--
CMM+CML [27]51.8051.2156.2743.3954.9863.7060.4253.5259.860.9--
SIM [18]56.9360.88------75.278.374.775.2
CoAL [51]57.2257.20--63.8670.84--74.169.9--
DG-VAE [36]59.4958.46--------73.071.8
cm-SSFT [30]61.6063.2063.4062.0070.5072.6073.0072.4071.071.772.372.9
SMCL [54]67.3961.7872.1554.9368.8475.5679.5766.5783.0578.5783.9379.83
MPANet [57]70.5868.2475.5862.9176.7480.9584.2275.1182.880.783.780.9
MSCLNet [72]76.9971.64--78.4981.1783.8678.3184.1780.99
Ours77.7874.6280.5469.8481.5284.3887.9979.9584.9382.5285.6682.27
", + "bbox": [ + 81, + 87, + 890, + 388 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 3. Quantitative evaluation on SYSU-MM01 dataset [55] and RegDB dataset [33]. For evaluation, we measure Rank-1 accuracy(%) and mAP(%) Our results show the best results in terms of Rank-1 accuracy and mAP.", + "bbox": [ + 75, + 395, + 892, + 424 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "highly degrades the performance for part-based VI-ReID. It demonstrates that simply applying MixUp to the part-based VI-ReID degrades the localization ability of the model due to ambiguous and unnatural patterns in mixed images, and thus the model fails to distinguish the different person identities as done in the literature [43, 68]. On the other hand, Manifold MixUp [44] shows slightly improved rank-1 accuracy, but achieves lower performance in mAP than the baseline. The result shows that it still inherits the limitation of the global mixture model [38, 44, 69]. Although CutMix [68] achieves improved performance than the baseline [57], it achieves relatively lower performance than ours by $3.93\\%$ and $5.08\\%$ mAP in single-shot all-search and multi-shot all-search on the SYSU-MM01 dataset. It demonstrated that our method effectively alleviates the overfitting to the specific part and modality in part-based VI-ReID. Based on all these evaluation and comparison results, we can confirm the effectiveness of our methods.", + "bbox": [ + 75, + 439, + 472, + 710 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.4. Comparison to Other Methods", + "text_level": 1, + "bbox": [ + 76, + 719, + 351, + 736 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this section, we evaluate our framework through comparison to state-of-the-art methods for VI-ReID, including Two-stream [48], One-stream [48], Zero-Padding [48], cmGAN [5], $\\mathrm{D}^2\\mathrm{RL}$ [50], JSIA-ReID [49], AlignGAN [48], DFE [11], XIV-ReID [24], CMM+CML [27], SIM [18], CoAL [51], DG-VAE [36], cm-SSFT [30], SMCL [54], MPANet [57], and MSCLNet [72].", + "bbox": [ + 75, + 742, + 468, + 849 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Results on SYSU-MM01 dataset. We evaluate our PartMix on SYSU-MM01 benchmark [55] as provided in Table 3. PartMix achieves the Rank-1 accuracy of $77.78\\%$ and", + "bbox": [ + 76, + 854, + 470, + 902 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "mAP of $74.62\\%$ in all-search with single-shot mode, improving the Rank-1 accuracy by $0.79\\%$ and mAP by $2.98\\%$ over the MSCLNet [72]. In indoor-search with single-shot mode, our PartMix outperforms the MSCLNet [72] by Rank-1 accuracy of $3.03\\%$ and mAP of $3.21\\%$ .", + "bbox": [ + 496, + 439, + 892, + 515 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Results on RegDB dataset. We also evaluate our method on RegDB benchmark [33]. As shown in Table 3, PartMix records state-of-the-art results with the Rank-1 accuracy of $84.93\\%$ and mAP of $82.52\\%$ in infrared to visible and the Rank-1 accuracy of $85.66\\%$ and mAP of $82.27\\%$ in visible to infrared mode. Our PartMix outperforms the Rank-1 accuracy by $1.07\\%$ and mAP by $4.21\\%$ in infrared to visible mode and the Rank-1 accuracy by $1.49\\%$ and mAP by $1.28\\%$ in visible to infrared mode over the MSCLNet [72].", + "bbox": [ + 496, + 523, + 893, + 659 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 669, + 619, + 686 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we have presented a novel data augmentation technique, called PartMix, that generates part-aware augmented samples by mixing the part descriptors. We introduce a novel sample generation method to synthesize the positive and negative samples and an entropy-based mining strategy to select reliable positive and negative samples to regularize the model through the contrastive objective. We have shown that PartMix achieves state-of-the-art performance over the existing methods on several benchmarks.", + "bbox": [ + 496, + 696, + 890, + 832 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements. This research was supported by the Yonsei Signature Research Cluster Program of 2022 (2022-22-0002) and the KIST Institutional Program (Project No.2E32283-23-064).", + "bbox": [ + 496, + 839, + 893, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "18628", + "bbox": [ + 480, + 945, + 519, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 106 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Dapeng Chen, Dan Xu, Hongsheng Li, Nicu Sebe, and Xiaogang Wang. Group consistent similarity learning via deep crf for person re-identification. 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Springer, 2020. 1" + ], + "bbox": [ + 78, + 90, + 468, + 412 + ], + "page_idx": 11 + }, + { + "type": "page_number", + "text": "18632", + "bbox": [ + 480, + 945, + 517, + 955 + ], + "page_idx": 11 + } +] \ No newline at end of file diff --git a/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/27b8b1ab-7a00-4dae-bc2f-554c72c9c73f_model.json b/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/27b8b1ab-7a00-4dae-bc2f-554c72c9c73f_model.json new file mode 100644 index 0000000000000000000000000000000000000000..5df58090620fda2630b1504218b219febb64a51f --- /dev/null +++ b/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/27b8b1ab-7a00-4dae-bc2f-554c72c9c73f_model.json @@ -0,0 +1,2435 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.0, + 0.812, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.089, + 0.131, + 0.882, + 0.175 + ], + "angle": 0, + "content": "PartMix: Regularization Strategy to Learn Part Discovery for Visible-Infrared Person Re-identification" + }, + { + "type": "text", + "bbox": [ + 0.126, + 0.203, + 0.844, + 0.257 + ], + "angle": 0, + "content": "Minsu Kim1, Seungryong Kim2, Jungin Park1, Seongheon Park1, Kwanghoon Sohn1,3* \n1Yonsei University 2 Korea University 3 Korea Institute of Science and Technology (KIST) {minsukim320, newrun, sam121796, khsohn}@yonsei.ac.kr seungryong_kim@korea.ac.kr" + }, + { + "type": "title", + "bbox": [ + 0.265, + 0.292, + 0.342, + 0.308 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.324, + 0.474, + 0.626 + ], + "angle": 0, + "content": "Modern data augmentation using a mixture-based technique can regularize the models from overfitting to the training data in various computer vision applications, but a proper data augmentation technique tailored for the part-based Visible-Infrared person Re-IDentification (VI-ReID) models remains unexplored. In this paper, we present a novel data augmentation technique, dubbed PartMix, that synthesizes the augmented samples by mixing the part descriptors across the modalities to improve the performance of part-based VI-ReID models. Especially, we synthesize the positive and negative samples within the same and across different identities and regularize the backbone model through contrastive learning. In addition, we also present an entropy-based mining strategy to weaken the adverse impact of unreliable positive and negative samples. When incorporated into existing part-based VI-ReID model, PartMix consistently boosts the performance. We conduct experiments to demonstrate the effectiveness of our PartMix over the existing VI-ReID methods and provide ablation studies." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.647, + 0.21, + 0.663 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.673, + 0.47, + 0.84 + ], + "angle": 0, + "content": "Person Re-Identification (ReID), aiming to match person images in a query set to ones in a gallery set captured by non-overlapping cameras, has recently received substantial attention in numerous computer vision applications, including video surveillance, security, and persons analysis [64, 76]. Many ReID approaches [1, 2, 25, 26, 32, 41, 59, 73, 78] formulate the task as a visible-modality retrieval problem, which may fail to achieve satisfactory results under poor illumination conditions. To address this, most surveillance systems use an infrared camera that can capture the scene even in low-light conditions. However," + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.289, + 0.892, + 0.379 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.656, + 0.383, + 0.738, + 0.395 + ], + "angle": 0, + "content": "(a) MixUp [69]" + }, + { + "type": "image", + "bbox": [ + 0.504, + 0.401, + 0.892, + 0.491 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.653, + 0.494, + 0.741, + 0.506 + ], + "angle": 0, + "content": "(b) CutMix [68]" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.512, + 0.892, + 0.604 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.647, + 0.606, + 0.747, + 0.618 + ], + "angle": 0, + "content": "(c) PartMix (Ours)" + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.624, + 0.894, + 0.736 + ], + "angle": 0, + "content": "Figure 1. Comparison of data augmentation methods for VI-ReID. (a) MixUp [69] using a global image mixture and (b) CutMix [68] using a local image mixture can be used to regularize a model for VI-ReID, but these methods provide limited performances because they yield unnatural patterns or local patches with only background or single human part. Unlike them, we present (c) PartMix using a part descriptor mixing strategy, which boosts the VI-ReID performance (Best viewed in color)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.76, + 0.892, + 0.806 + ], + "angle": 0, + "content": "directly matching these infrared images to visible ones for ReID poses additional challenges due to an inter-modality variation [60, 62, 65]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.81, + 0.893, + 0.901 + ], + "angle": 0, + "content": "To alleviate these inherent challenges, Visible-Infrared person Re-IDentification (VI-ReID) [5-7, 12, 24, 35, 48, 54, 60-62, 66] has been popularly proposed to handle the large intra- and inter-modality variations between visible images and their infrared counterparts. Formally, these approaches first extract a person representation from whole" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.852, + 0.223, + 0.864 + ], + "angle": 0, + "content": "*Corresponding author" + }, + { + "type": "page_footnote", + "bbox": [ + 0.076, + 0.864, + 0.469, + 0.9 + ], + "angle": 0, + "content": "This research was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIP) (NRF2021R1A2C2006703)." + }, + { + "type": "list", + "bbox": [ + 0.076, + 0.852, + 0.469, + 0.9 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "18621" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.212 + ], + "angle": 0, + "content": "visible and infrared images, respectively, and then learn a modality-invariant feature representation using feature alignment techniques, e.g., triplet [5,7,24,60-62] or ranking criterion [12, 66], so as to remove the inter-modality variation. However, these global feature representations solely focus on the most discriminative part while ignoring the diverse parts which are helpful to distinguish the person identity [53, 63]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.215, + 0.471, + 0.487 + ], + "angle": 0, + "content": "Recent approaches [53, 57, 63] attempted to further enhance the discriminative power of person representation for VI-ReID by capturing diverse human body parts across different modalities. Typically, they first capture several human parts through, e.g., horizontal stripes [63], clustering [53], or attention mechanisms [57] from both visible and infrared images, extract the features from these human parts, and then reduce inter-modality variation in a part-level feature representation. Although these methods reduce inter-modality variation through the final prediction (e.g., identity probability), learning such part detector still leads to overfitting to the specific part because the model mainly focuses on the most discriminative part to classify the identity, as demonstrated in [4, 15, 31, 52]. In addition, these parts are different depending on the modality, it accumulates errors in the subsequent inter-modality alignment process, which hinders the generalization ability on unseen identity in test set." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.491, + 0.47, + 0.732 + ], + "angle": 0, + "content": "On the other hand, many data augmentation [19, 22, 38, 45, 68, 69] enlarge the training set through the image mixture technique [69]. They typically exploit the samples that linearly interpolate the global [38, 44, 69] or local [19, 68] images and label pairs for training, allowing the model to have smoother decision boundaries that reduce overfitting to the training samples. This framework also can be a promising solution to reduce inter-modality variation by mixing the different modality samples to mitigate overfitting to the specific modality, but directly applying these techniques to part-based VI-ReID models is challenging in that they inherit the limitation of global and local image mixture methods (e.g., ambiguous and unnatural patterns, and local patches with only background or single human part). Therefore, the performance of part-based VI-ReID with these existing augmentations would be degraded." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.47, + 0.903 + ], + "angle": 0, + "content": "In this paper, we propose a novel data augmentation technique for VI-ReID task, called PartMix, that synthesizes the part-aware augmented samples by mixing the part descriptors. Based on the observation that learning with the unseen combination of human parts may help better regularize the VI-ReID model, we randomly mix the inter- and intra-modality part descriptors to generate positive and negative samples within the same and across different identities, and regularize the model through the contrastive learning. In addition, we also present an entropy-based mining strategy to weaken the adverse impact of unreliable posi" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.152 + ], + "angle": 0, + "content": "tive and negative samples. We demonstrate the effectiveness of our method on several benchmarks [33,55]. We also provide an extensive ablation study to validate and analyze components in our model." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.173, + 0.639, + 0.188 + ], + "angle": 0, + "content": "2. Related work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.2, + 0.892, + 0.442 + ], + "angle": 0, + "content": "Person ReID. Person Re-IDentification (ReID) aims to search a target person from a large gallery set, where the images are captured from non-overlapping visible camera views. With the advent of deep convolutional neural networks (CNNs), to solve this task, existing works [1, 3, 46] encourage the person representation within the same identity to be similar through feature-level constraint, including triplet constraint [46], quadruplet constraint [3], or group consistency constraint [1]. However, since these methods learn features from the whole person image, they often suffer from intra-modality variation caused by the human pose variation and part occlusions [41]. Thus, there have been many efforts to focus on extracting human body parts that can provide fine-grained person image descriptions through uniform partitions [8, 41, 42, 47, 75] or attention mechanism [25, 28, 29, 59, 74, 77]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.463, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Visible-Infrared Person ReID. Most surveillance systems deploy infrared images to achieve satisfactory results under poor illumination conditions [20, 55]. However, directly applying person re-id methods suffer from the different distribution between modalities, typically known as modality discrepancy [60, 62, 65]. To alleviate this, Visible-Infrared person re-id (VI-ReID) has been popularly studied to match a person between visible and infrared images with challenges posed by large intra-modality variation and intermodality variations. Wu et al. [55] first introduced a largescale VI-ReID dataset, named SYSU-MM01, and proposed a deep zero-padding strategy to explore modality-specific structure in a one-stream network. Recently, modality invariant feature learning based VI-ReID has been proposed to project the features from different modalities into the same feature space. Formally, these methods extract features from visible and infrared person images and then reduce the inter-modality discrepancy by feature-level constraints, such as triplet constraint [7, 60-62], or ranking constraint [12, 66]. However, these methods usually focus only on the most discriminative part rather than the diverse parts which are helpful to distinguish different persons [53, 63]. Therefore, several methods have been proposed to align inter-modality discrepancy in a fine-grained manner, exploiting horizontal stripes [63], or inter-modality nuances [53, 57]. However, the part detector can be easily overfitted to the specific part. Moreover, these part maps are not semantically consistent across modalities, showing limited performance." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "18622" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.08, + 0.089, + 0.452, + 0.337 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.453, + 0.089, + 0.892, + 0.337 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.349, + 0.894, + 0.406 + ], + "angle": 0, + "content": "Figure 2. Overview of our PartMix-based framework for VI-ReID. The visible and infrared images are fed into the embedding network to extract features and obtain part descriptors through the global average pooling layer. The part descriptors from visible and infrared modalities are fed into the part mixing module to synthesize the positive and negative samples. The reliable positive and negative samples are selected through the positive and negative mining module for contrastive learning." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.421, + 0.473, + 0.724 + ], + "angle": 0, + "content": "Data Augmentation. Data augmentation has been widely explored in various computer vision tasks [13,21,39,44,58, 69] to prevent deep neural network from overfitting to the training data. Specifically, mixture-based methods, including global image mixture [38,44,69], e.g., MixUp, and local image mixture [19,68], e.g., CutMix, are dominant regularization strategies. These methods formally synthesize the virtual training samples by linearly interpolating the images and the corresponding labels. It results in smoother decision boundaries that reduce overfitting to the training data. On the other hand, some methods [22, 38] leveraged the different image mixtures for contrastive-based unsupervised learning. Recently, there exist several efforts to adapt the global image mixture to VI-ReID tasks [16,71], but there still remains the problem of unnatural patterns, which hinder the localization ability [43,68] for part-based VI-ReID. Unlike the methods above, we present for the first time a part-level augmentation for part-based VI-ReID, overcoming the limitations of existing data augmentation methods [38,44,68,69]." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.743, + 0.251, + 0.76 + ], + "angle": 0, + "content": "3. Proposed Method" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.77, + 0.421, + 0.785 + ], + "angle": 0, + "content": "3.1. Preliminaries and Problem Formulation" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.795, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Let us denote visible and infrared image sets as \\(\\mathcal{X}^v = \\{x_i^v\\}_{i=1}^{N^v}\\) and \\(\\mathcal{X}^r = \\{x_i^r\\}_{i=1}^{N^r}\\), where \\(x_i^v\\) and \\(x_i^r\\) are images, and \\(N^v\\) and \\(N^r\\) are the number of visible and infrared images, and they are unpaired. For visible and infrared image sets, the corresponding identity label sets are defined such that \\(\\mathcal{Y}^v = \\{y_i^v\\}_{i=1}^{N^v}\\) and \\(\\mathcal{Y}^r = \\{y_i^r\\}_{i=1}^{N^r}\\), whose label candidates are shared. The objective of VI-ReID is to" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.421, + 0.892, + 0.481 + ], + "angle": 0, + "content": "learn modality-invariant person descriptors, denoted by \\(d^v\\) and \\(d^r\\), for matching persons observed from visible and infrared cameras. For simplicity, we denote visible and infrared modalities as \\(t \\in \\{v, r\\}\\) unless stated." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.485, + 0.893, + 0.636 + ], + "angle": 0, + "content": "Most recent state-of-the-art methods are based on part-based person representation [53, 57, 63] that aims to extract discriminative human parts information and use them to enhance the robustness of person representation against human pose variation across the modality. These methods typically involve discovering diverse and discriminative human parts in an attention mechanism, and generating the person descriptor by assembling a global descriptor and part descriptors for retrieving visible (or infrared) images according to the given infrared (or visible) images." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.638, + 0.892, + 0.744 + ], + "angle": 0, + "content": "Specifically, given visible and infrared images, the feature map for each modality is computed through an embedding network \\(\\mathcal{E}(\\cdot)\\) such that \\(f^t = \\mathcal{E}(x^t)\\). The part detector \\(\\mathcal{D}(\\cdot)\\) then produces human parts, followed by sigmoid function \\(\\sigma(\\cdot)\\), to output part map probability, denoted by \\(\\{m^t(k)\\}_{k=1}^M = \\sigma(\\mathcal{D}(f^t))\\), where \\(M\\) is the number of part maps. The part descriptors are then formulated as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.547, + 0.76, + 0.892, + 0.78 + ], + "angle": 0, + "content": "\\[\np ^ {t} = \\left[ p ^ {t} (k) \\right] _ {k = 1} ^ {M} = \\left[ \\operatorname {G A P} \\left(m ^ {t} (k) \\odot f ^ {t}\\right) \\right] _ {k = 1} ^ {M}, \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.795, + 0.893, + 0.901 + ], + "angle": 0, + "content": "where \\(\\mathrm{GAP}(\\cdot)\\) denotes a global average pooling, \\(\\odot\\) is an element-wise multiplication, and \\([\\cdot]\\) is a concatenate operation. Note that they apply element-wise multiplication between \\(m^t(k)\\) and each channel dimension in \\(f^t\\). They finally concatenate the global descriptor \\(g^t\\) such that \\(l^t = \\mathrm{GAP}(f^t)\\) and part descriptors \\(p^t\\) to obtain person descriptor \\(d^t\\) for matching the persons observed from visible and" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "18623" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.089, + 0.47, + 0.233 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.248, + 0.47, + 0.318 + ], + "angle": 0, + "content": "Figure 3. Illustration of entropy-based mining strategy. It computes the difference between the pairwise entropy for positive and negative samples. These uncertainty value sets are sorted in ascending and descending order to select reliable positive and negative samples." + }, + { + "type": "text", + "bbox": [ + 0.078, + 0.332, + 0.255, + 0.346 + ], + "angle": 0, + "content": "infrared cameras such that" + }, + { + "type": "equation", + "bbox": [ + 0.228, + 0.357, + 0.469, + 0.375 + ], + "angle": 0, + "content": "\\[\nd ^ {t} = \\left[ g ^ {t}, p ^ {t} \\right]. \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.385, + 0.469, + 0.476 + ], + "angle": 0, + "content": "To train such a model, since only identity labels are available, they adopted a cross-entropy loss between the identity probabilities and ground-truth identities. In addition, they also adopted several loss functions, including knowledge distillation [57] or metric learning [53, 57, 63] loss, to learn modality invariance in a part-level feature representation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.477, + 0.469, + 0.627 + ], + "angle": 0, + "content": "While these losses let the network focus on human parts across modalities and reduce inter-modality variations by aligning person descriptors within the same identity, the part detectors learned by these methods have been often overfitted to the specific part, as exemplified in Fig. 4. In addition, these learned parts may not be semantically consistent across modalities [14, 17, 23]. Therefore, they fail to localize discriminative and semantically-consistent human parts across the visual and infrared modalities, thus showing limited performance." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.636, + 0.188, + 0.65 + ], + "angle": 0, + "content": "3.2. Overview" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.66, + 0.47, + 0.901 + ], + "angle": 0, + "content": "To overcome the limitations of previous part-based person representation methods [53,57,63], our PartMix, which we introduce in the remainder of this section, accounts for the observation that learning with the part-aware augmented samples across both inter- and intra-modality can help better regularize the model. Unlike conventional methods [19,38,44,68,69] that exploit image mixture techniques that yield unnatural patterns, and local patches with only background or single human part, we present a novel part mixing strategy to synthesize augmented samples by mixing partial descriptors across the modalities, and use them to synthesize positive and negative samples to maximize the similarities of positive pairs and minimize the similarities of negative pairs through the contrastive learning objective. It helps to regularize the model and mitigate the overfitting to the specific part and modality, improving the generalization" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.151 + ], + "angle": 0, + "content": "capability of the model. Furthermore, to eliminate the unreliable positive and negative samples, we present an entropy-based mining strategy that can help guide a representation to be more discriminative." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.16, + 0.81, + 0.176 + ], + "angle": 0, + "content": "3.3. Part Mixing for Data Augmentation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.184, + 0.892, + 0.426 + ], + "angle": 0, + "content": "One of the most straightforward ways of leveraging regularization to better learn part discovery may be to utilize existing augmentation techniques, e.g., using global [38, 44, 69] or local [19, 68] image mixtures. These existing strategies, however, are difficult to be directly applied to part-based VI-ReID methods [53, 57, 63] due to the following two respects. Firstly, directly applying the global image mixture methods [38, 44, 69] suffers from the locally ambiguous and unnatural pattern, and thus mixed sample confuses the model, especially for localization as demonstrated in [43, 68]. Secondly, mixing the local image region [19, 68] without part annotation may contain only a background or single human part, and thus it may cause performance degradation for part-based models which require diverse and discriminative discovery of human parts for distinguishing the person identity." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.426, + 0.892, + 0.606 + ], + "angle": 0, + "content": "To overcome these, we present a novel data augmentation technique tailored to part-based methods, called PartMix, that mixes the part descriptors extracted from different person images. By mixing the part descriptors rather than the images, we can synthesize the augmented samples with diverse combinations of human parts. Concretely, we first collect the part descriptors in the visible and infrared modalities of the mini-batch, denoted as the descriptor bank \\( P^{t} = \\{p_{1}^{t}, p_{2}^{t}, \\dots, p_{N^{t}}^{t}\\} \\). We then mix the part descriptors through part mix operation across the inter-modality \\( \\mathcal{A}(p_{i}^{v}(u), p_{j}^{r}(h)) \\) and intra-modality \\( \\mathcal{A}(p_{i}^{t}(u), p_{j}^{t}(h)) \\) sequentially as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.502, + 0.615, + 0.888, + 0.654 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\mathcal {A} (p _ {i} ^ {v} (u), p _ {j} ^ {r} (h)) \\\\ = \\left[ p _ {i} ^ {v} (1), \\dots , p _ {i} ^ {v} (u - 1), p _ {j} ^ {r} (h), p _ {i} ^ {v} (u + 1), \\dots , p _ {i} ^ {v} (M) \\right], \\\\ \\end{array}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.504, + 0.656, + 0.891, + 0.708 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\mathcal {A} \\left(p _ {i} ^ {t} (u), p _ {j} ^ {t} (h)\\right) \\\\ = \\left[ p _ {i} ^ {t} (1), \\dots , p _ {i} ^ {t} (u - 1), p _ {j} ^ {t} (h), p _ {i} ^ {t} (u + 1), \\dots , p _ {i} ^ {t} (M) \\right], \\tag {3} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.718, + 0.892, + 0.779 + ], + "angle": 0, + "content": "where \\( h, u \\) denote the randomly sampled indexes of part descriptors \\( p^t \\). Note that we exclude the global descriptor \\( g^t \\) in the part mixing above because it contains all human body parts information." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.787, + 0.881, + 0.803 + ], + "angle": 0, + "content": "3.4. Sample Generation for Contrastive Learning" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.81, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Existing image mixture-based methods [19,38,44,68,69] generate the training samples by linearly interpolating the images and the corresponding labels. These approaches, however, only synthesize the samples with the combination of identities in the training set, and thus they have limited generalization ability on the VI-ReID task where identities" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "18624" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.198 + ], + "angle": 0, + "content": "in the testing set are different from the training set. To alleviate this, we present a sample generation strategy that can synthesize positive and negative samples with the unseen combination of human parts (i.e. the unseen identity). In the following section, we explain how to achieve positive bank \\( B_{i}^{+,t} \\) and negative bank \\( B_{i}^{-,t} \\) in detail. For simplicity, only visible samples are described as an example." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.203, + 0.471, + 0.31 + ], + "angle": 0, + "content": "Positive Samples. Our first insight is that the combination of the human parts of the persons with the same identity has to be consistent. To this end, we design positive samples that mix the same part information between the person images within the same identity. Specifically, we mix the part descriptors with the same identity using (3). Each positive sample for visible modality is denoted as" + }, + { + "type": "equation", + "bbox": [ + 0.085, + 0.319, + 0.468, + 0.351 + ], + "angle": 0, + "content": "\\[\nb _ {i} ^ {+, v} = \\left[ \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {r} (k)\\right), \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {v} (k)\\right) \\right], \\quad \\text {i f} y _ {i} = y _ {j}. \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.352, + 0.469, + 0.384 + ], + "angle": 0, + "content": "Note that we only mix the part-level descriptor within the same identity (i.e. \\( y_{i} = y_{j} \\))." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.388, + 0.469, + 0.478 + ], + "angle": 0, + "content": "Negative Sample. The positive samples in (4) encourage the part-level feature within the same identity across the inter- and intra-modality to be invariant. This, however, does not guarantee that the model can distinguish the person identity with different combinations of human parts, and localize the diverse human parts within the same person." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.479, + 0.469, + 0.555 + ], + "angle": 0, + "content": "To overcome this, we design the negative samples that encourage the model to distinguish the person identity when the combination of human parts is different and localize diverse human parts in each identity. We mix the part descriptor within the same and different identity using (3) as" + }, + { + "type": "equation", + "bbox": [ + 0.078, + 0.565, + 0.469, + 0.61 + ], + "angle": 0, + "content": "\\[\nb _ {i} ^ {-, v} = \\left\\{ \\begin{array}{l} \\left[ \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {r} (h)\\right), \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {v} (h)\\right) \\right], \\text {i f} y _ {i} = y _ {j} \\\\ \\left[ \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {r} (k)\\right), \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {v} (k)\\right) \\right], \\text {i f} y _ {i} \\neq y _ {j} \\end{array} , \\right. \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.612, + 0.469, + 0.717 + ], + "angle": 0, + "content": "where \\( k \\) and \\( h \\) denote the different indexes of part descriptors. Note that our negative samples cover the unseen combination of human parts in the training set. Therefore, these samples can be seen as out-of-distribution negative samples that can provide supportive information for improving the generalization capability of the model as investigated in [9, 40]." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.727, + 0.357, + 0.743 + ], + "angle": 0, + "content": "3.5. Entropy-based Mining Strategy" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.47, + 0.902 + ], + "angle": 0, + "content": "Even though the proposed sample generation strategy through part mixing yields comparable performance to some extent (which will be discussed in experiments), it relies on the assumption that there are different human part information (e.g. clothes, hairstyle) for each person. However, several persons with different identities share a similar appearance (e.g., wearing similar clothes). Therefore, simply mixing these samples makes false negative samples that still have the same combination of human parts. Moreover, the false positive samples can be synthesized by randomly" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.89, + 0.122 + ], + "angle": 0, + "content": "mixing human parts that have different semantic meanings, especially in the early training stage." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.122, + 0.892, + 0.304 + ], + "angle": 0, + "content": "To overcome this, inspired by the uncertainty-based approaches [10,37], we present an entropy-based mining strategy for eliminating the false positive and false negative samples. We exploit the difference between the pairwise entropy of the identity prediction that can be an uncertainty measure for positive and negative samples, where the reliable samples are determined as a positive pair with a smaller entropy difference and a negative pair with a larger entropy difference. We first obtain identity probability for each sample through the part-level identity classifier \\(\\mathcal{C}_p(\\cdot)\\). We then compute the difference between the pairwise entropy for positive and negative samples as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.544, + 0.315, + 0.892, + 0.352 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} h _ {i} ^ {+, v} = \\left[ \\left| H \\left(\\mathcal {C} _ {p} \\left(p _ {i} ^ {v}\\right)\\right) - H \\left(\\mathcal {C} _ {p} \\left(b _ {i} ^ {+, v} (j)\\right)\\right) \\right| \\right] _ {j = 1} ^ {U}, \\tag {6} \\\\ h _ {i} ^ {-, v} = \\left[ \\left| H \\left(\\mathcal {C} _ {p} \\left(p _ {i} ^ {v}\\right)\\right) - H \\left(\\mathcal {C} _ {p} \\left(b _ {i} ^ {-, v} (j)\\right)\\right) \\right] \\right] _ {j = 1} ^ {Q}, \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.363, + 0.892, + 0.473 + ], + "angle": 0, + "content": "where \\( H(\\cdot) \\) is entropy function [37], and \\( U, Q \\) are the number of positive and negative pairs. These uncertainty value sets for positive \\( h_i^{+,v} \\) and negative \\( h_i^{-,v} \\) are then sorted in ascending and descending order, respectively. We select the top \\( U' \\) and \\( Q' \\) samples for positive bank \\( B_i^{+,v} = [b_i^{+,v}(j)]_{j=1}^{U'} \\) and negative bank \\( B_i^{-,v} = [b_i^{-,v}(j)]_{j=1}^{Q'} \\), respectively." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.483, + 0.652, + 0.497 + ], + "angle": 0, + "content": "3.6. Loss Functions" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.506, + 0.892, + 0.568 + ], + "angle": 0, + "content": "In this section, we describe several loss functions to train our network. We newly present contrastive regularization loss \\(\\mathcal{L}_{\\mathrm{cont}}\\) and part ID loss \\(\\mathcal{L}_{\\mathrm{aid}}\\) to regularize the model through positive and negative samples." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.576, + 0.892, + 0.744 + ], + "angle": 0, + "content": "Contrastive Regularization Loss. We aim to maximize the similarities between positive pairs and minimize similarities between negative pairs. To this end, inspired by [34, 56], we adopt the contrastive regularization loss that jointly leverages positive and negative samples to regularize the model, and thus the model can overcome the limitation of strong reliance on supervision signal. We first define the similarity between part descriptors and positive (negative) samples, defined as \\( s_{i,j}^{+} = \\mathrm{sim}(p_i,b_i^+(j)) \\) (\\( s_{i,k}^{-} = \\mathrm{sim}(p_i,b_i^- (k)) \\)), where \\( \\mathrm{sim}(\\cdot ,\\cdot) \\) denotes a similarity function. The contrastive loss can be written as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.512, + 0.757, + 0.892, + 0.834 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\mathcal {L} _ {\\text {c o n t}} = \\\\ \\sum_ {i = 1} ^ {N ^ {v} + N ^ {r}} - \\log \\frac {\\sum_ {j = 1} ^ {U ^ {\\prime}} \\exp \\left(s _ {i , j} ^ {+} / \\tau\\right)}{\\sum_ {j = 1} ^ {U ^ {\\prime}} \\exp \\left(s _ {i , j} ^ {+} / \\tau\\right) + \\sum_ {k = 1} ^ {Q ^ {\\prime}} \\exp \\left(s _ {i , k} ^ {-} / \\tau\\right)}, \\tag {7} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.847, + 0.788, + 0.862 + ], + "angle": 0, + "content": "where \\(\\tau\\) is a scaling temperature parameter." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Part ID Loss. To estimate accurate entropy values for the augmented samples, we adopt part ID loss for an additional" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "18625" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.101, + 0.088, + 0.156, + 0.282 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.188, + 0.089, + 0.516, + 0.282 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.547, + 0.089, + 0.87, + 0.282 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.29, + 0.893, + 0.32 + ], + "angle": 0, + "content": "Figure 4. Visualization of part detection results by (a) baseline [57] and (b) baseline with PartMix (Ours). The baseline method is easily overfitted to the specific part, while our method can capture diverse and discriminative human parts." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.334, + 0.471, + 0.396 + ], + "angle": 0, + "content": "part classifier that provides identity scores from part descriptors. It allows the model to eliminate the unreliable positive and negative samples, and learn discriminative and semantically consistent part discovery, simultaneously." + }, + { + "type": "equation", + "bbox": [ + 0.166, + 0.409, + 0.47, + 0.451 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {a i d}} = - \\frac {1}{N} \\sum_ {i = 1} ^ {N} y _ {i} \\log \\left(\\mathcal {C} _ {p} \\left(p _ {i}\\right)\\right). \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.483, + 0.471, + 0.604 + ], + "angle": 0, + "content": "Total Loss. Following the baseline [57], we also adopt modality learning loss \\(\\mathcal{L}_{\\mathrm{ML}}\\), modality specific ID loss \\(\\mathcal{L}_{\\mathrm{sid}}\\), center cluster loss \\(\\mathcal{L}_{\\mathrm{cc}}\\), and identity classification loss \\(\\mathcal{L}_{\\mathrm{id}}\\). The detailed losses are described in the supplementary material. The total loss function of our approach can be written as \\(\\mathcal{L} = \\mathcal{L}_{\\mathrm{id}} + \\mathcal{L}_{\\mathrm{cc}} + \\lambda_{\\mathrm{sid}}\\mathcal{L}_{\\mathrm{sid}} + \\lambda_{\\mathrm{ML}}\\mathcal{L}_{\\mathrm{ML}} + \\lambda_{\\mathrm{aid}}\\mathcal{L}_{\\mathrm{aid}} + \\lambda_{\\mathrm{cont}}\\mathcal{L}_{\\mathrm{cont}}\\), where \\(\\lambda_{\\mathrm{sid}}\\), \\(\\lambda_{\\mathrm{ML}}\\), \\(\\lambda_{\\mathrm{aid}}\\), and \\(\\lambda_{\\mathrm{cont}}\\) are weights that control the importance of each loss." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.619, + 0.196, + 0.635 + ], + "angle": 0, + "content": "3.7. Discussion" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.645, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Most recent trends in inter-domain scenarios (e.g., domain adaptation [67, 70]) exploited counterfactual intervention to learn domain invariant knowledge, improving generalization capabilities. These frameworks consist of two main components: generating \"counterfactual samples\" by changing the domain (e.g., style) and using them in the model training for \"intervention\". Our PartMix satisfies these conditions, as we synthesize the modality-mixed samples by changing the part descriptor across the modality and training the whole model with these samples. Therefore, we can interpret our PartMix as a counterfactual intervention for inter-modality part-discovery, where the part mixing module can be viewed as a \"counterfactual\" sample generator and the contrastive regularization as an \"intervention\". This allows our model to learn modality invariant part representation by encouraging the part discovery to be invariant under different interventions." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.333, + 0.634, + 0.35 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.358, + 0.691, + 0.374 + ], + "angle": 0, + "content": "4.1. Experimental Setup" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.382, + 0.893, + 0.504 + ], + "angle": 0, + "content": "In this section, we comprehensively analyze and evaluate our PartMix on several benchmarks [33, 55]. First, we analyze the effectiveness of our PartMix and comparison with other regularization methods. We then evaluate our method compared to the state-of-the-art methods for VI-ReID. In the experiment, we utilize MPANet [57] as our baseline model. Additional implementation details will be explained in the supplementary material." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.513, + 0.893, + 0.739 + ], + "angle": 0, + "content": "Dataset. We evaluate our method on two benchmarks, SYSU-MM01 [55] and RegDB [33]. Firstly, SYSU-MM01 dataset [55] is a large-scale VI-ReID dataset. This dataset contains 395 identities with 22,258 visible images acquired by four cameras and 11,909 near-infrared images acquired by two cameras for the training set. The testing set contains 96 identities with 3,803 near-infrared images in the query, and 301 and 3,010 visible images in the gallery for single-shot and multi-shot, respectively. Secondly, RegDB dataset [33] contains 4,120 visible and infrared paired images with 412 person identities, where each person has 10 visible and 10 far-infrared images. Following [33], we randomly split the dataset for training and testing sets, where each set contains non-overlapping 206 person identities between the sets." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.895, + 0.901 + ], + "angle": 0, + "content": "Evaluation Protocols. For SYSU-MM01 [55] benchmark, we follow the evaluation protocol in [55]. We test our model in all-search and indoor-search settings, where the gallery sets for the former include images captured by all four visible cameras, and the latter includes two indoor ones. For RegDB [33] benchmark, we evaluate our model on infrared to visible and visible to infrared setting, where the former retrieve infrared images from visible ones, and the latter retrieves visible ones from infrared ones. For both benchmarks, we adopt the cumulative matching character-" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "18626" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.082, + 0.088, + 0.472, + 0.203 + ], + "angle": 0, + "content": "
MethodsSYSU-MM01
Single-shotMulti-shot
Rank-1mAPRank-1mAP
Base70.5868.2475.5862.91
Base+IntraPM72.7269.8476.8264.64
Base+InterPM75.6171.7978.6467.72
Base+IntraPM + InterPM75.8672.7179.0568.80
Ours77.7874.6280.5469.84
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.211, + 0.47, + 0.239 + ], + "angle": 0, + "content": "Table 1. Ablation study for the different components of our method on the SYSU-MM01 dataset [55]." + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.242, + 0.273, + 0.34 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.274, + 0.242, + 0.465, + 0.34 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.349, + 0.469, + 0.378 + ], + "angle": 0, + "content": "Figure 5. Ablation study for part mixing with different numbers of the mixed part (left) and number of part maps (right)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.394, + 0.469, + 0.424 + ], + "angle": 0, + "content": "istics (CMC) and mean average precision (mAP) as evaluation metrics." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.435, + 0.231, + 0.451 + ], + "angle": 0, + "content": "4.2. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.459, + 0.469, + 0.52 + ], + "angle": 0, + "content": "In this section, we conduct ablation analyses to investigate the effectiveness of our framework. In this ablation study, all experiments are conducted on SYSU-MM01 dataset [55]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.529, + 0.47, + 0.817 + ], + "angle": 0, + "content": "Effectiveness of Each Component. Here we analyze the key components of PartMix, including intra-modality part mixing (IntraPM), inter-modality part mixing (InterPM), and entropy-based mining (EM). For the fair comparison, we utilize MPANet [57] as our baseline (Base) for all experiments. As summarized in Table 1, each component helps to boost performance. Starting from the baseline, adding IntraPM improves the performance which indicates that IntraPM effectively mitigates intra-modality variation (e.g., human pose variation) thanks to samples synthesized by mixing part information extracted from diverse human poses. When the InterPM is added, we observe a significant improvement, which confirms that the InterPM effectively synthesizes the unseen combination of human parts across the modalities, and thus mitigates the overfitting to the specific parts and modality, simultaneously. We also note that EM also brings the performance gain for VI-ReID by mining the reliable samples among initial positive and negative samples." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.469, + 0.903 + ], + "angle": 0, + "content": "Number of Mixing Parts. In our experiment, we mix the part descriptors \\( B \\) times using (3). Note that we set the number of part maps as 6 in this experiment. We analyze the quantitative comparison with a different number of mixed parts \\( B \\) as shown in Fig. 5. The result shows that ours with" + }, + { + "type": "table", + "bbox": [ + 0.511, + 0.088, + 0.882, + 0.206 + ], + "angle": 0, + "content": "
MethodsSYSU-MM01
Single-shotMulti-shot
Rank-1mAPRank-1mAP
Base70.5868.2475.5862.91
Base+MixUp [69]51.4846.2558.3038.48
Base+Manifold [44]71.2567.7476.7262.39
Base+CutMix [68]73.3570.6977.0364.76
Ours77.7874.6280.5469.84
" + }, + { + "type": "table_caption", + "bbox": [ + 0.5, + 0.213, + 0.892, + 0.241 + ], + "angle": 0, + "content": "Table 2. Ablation study for comparison with other regularization methods on the SYSU-MM01 dataset [55]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.258, + 0.892, + 0.485 + ], + "angle": 0, + "content": "various numbers of mixed parts, which shows the effectiveness of our PartMix. We consider ours with \\( B = 0 \\) as the baseline [57]. The result with \\( B = 6 \\) is that positive and negative samples are set to the counterpart modality samples within the same and different identities, respectively. The performance has improved as \\( B \\) is increased from 1, and after achieving the best performance at \\( B = 2 \\) the rest showed slightly improved performance. The lower performance with the larger number of mixed parts indicates that easy samples in which the combination of human parts is not significantly different from samples with a different identity in mini-batch can actually be less effective in regularization. Since the result with \\( B = 2 \\) has shown the best performance on the SYSU-MM01 dataset [55] and RegDB dataset [33], we set \\( B \\) as 2 for all experiments." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.493, + 0.893, + 0.78 + ], + "angle": 0, + "content": "Number of Part Maps. In Fig. 5, we evaluate our model with the different number of part maps. In all experiments, we set the number of mixed parts to \\(1/3\\) of the number of part maps. The results show that our PartMix consistently boosts the performance of mAP in single-shot all-search on the SYSU-MM01 dataset. For \\(M = 1\\), we exploit training samples with the same and different identities in the minibatch as positive and negative samples, respectively. We consider ours with \\(M = 1\\) as contrastive learning with the global descriptor. It shows that contrastive learning effectively regularizes the model, and thus the model can mitigate modality discrepancy. Specifically, as \\(M\\) is increased from 4, the performance of our model converges to high mAP. These results indicate that our PartMix can consistently capture diverse and discriminative human parts with only a small number of part maps. Since the result with \\(M = 6\\) has shown the best performance of mAP in single-shot all-search on the SYSU-MM01 dataset, we set \\(M = 6\\) for the remaining experiments." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.787, + 0.89, + 0.803 + ], + "angle": 0, + "content": "4.3. Comparison to Other Regularization Methods" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.892, + 0.902 + ], + "angle": 0, + "content": "In this section, we validate the effectiveness of our PartMix through the comprehensive comparison with other regularization methods, including MixUp [69], Manifold MixUp [44], and CutMix [68]. Table 2 shows PartMix significantly outperforms all other regularization methods [44, 68, 69]. Interestingly, the MixUp method [69]" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "18627" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.082, + 0.088, + 0.891, + 0.389 + ], + "angle": 0, + "content": "
MethodSYSU-MM01 [55]RegDB [33]
All-SearchIndoor-Search
Single-ShotMulti-ShotSingle-ShotMulti-Shotinfrared to visiblevisible to infrared
Rank-1mAPRank-1mAPRank-1mAPRank-1mAPRank-1mAPRank-1mAP
Two-stream [48]11.6512.8516.338.0315.6021.4922.4913.92----
One-stream [48]12.0413.6716.268.5916.9422.9522.6215.04----
Zero-Padding [48]14.8015.9519.1310.8920.5826.9224.4318.8616.717.917.818.9
cmGAN [5]26.9727.8031.4922.2731.6342.1937.0032.76----
D²RL [50]28.9029.20--------43.444.1
JSIA-ReID [49]38.1036.9045.1029.5043.8052.9052.7042.7048.148.948.549.3
AlignGAN [48]42.4040.7051.5033.9045.9054.3057.1045.3056.353.457.953.6
DFE [11]48.7148.5954.6342.1452.2559.6859.6250.6068.066.770.269.2
XIV-ReID [24]49.9250.73------62.360.2--
CMM+CML [27]51.8051.2156.2743.3954.9863.7060.4253.5259.860.9--
SIM [18]56.9360.88------75.278.374.775.2
CoAL [51]57.2257.20--63.8670.84--74.169.9--
DG-VAE [36]59.4958.46--------73.071.8
cm-SSFT [30]61.6063.2063.4062.0070.5072.6073.0072.4071.071.772.372.9
SMCL [54]67.3961.7872.1554.9368.8475.5679.5766.5783.0578.5783.9379.83
MPANet [57]70.5868.2475.5862.9176.7480.9584.2275.1182.880.783.780.9
MSCLNet [72]76.9971.64--78.4981.1783.8678.3184.1780.99
Ours77.7874.6280.5469.8481.5284.3887.9979.9584.9382.5285.6682.27
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.396, + 0.893, + 0.425 + ], + "angle": 0, + "content": "Table 3. Quantitative evaluation on SYSU-MM01 dataset [55] and RegDB dataset [33]. For evaluation, we measure Rank-1 accuracy(%) and mAP(%) Our results show the best results in terms of Rank-1 accuracy and mAP." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.44, + 0.473, + 0.712 + ], + "angle": 0, + "content": "highly degrades the performance for part-based VI-ReID. It demonstrates that simply applying MixUp to the part-based VI-ReID degrades the localization ability of the model due to ambiguous and unnatural patterns in mixed images, and thus the model fails to distinguish the different person identities as done in the literature [43, 68]. On the other hand, Manifold MixUp [44] shows slightly improved rank-1 accuracy, but achieves lower performance in mAP than the baseline. The result shows that it still inherits the limitation of the global mixture model [38, 44, 69]. Although CutMix [68] achieves improved performance than the baseline [57], it achieves relatively lower performance than ours by \\(3.93\\%\\) and \\(5.08\\%\\) mAP in single-shot all-search and multi-shot all-search on the SYSU-MM01 dataset. It demonstrated that our method effectively alleviates the overfitting to the specific part and modality in part-based VI-ReID. Based on all these evaluation and comparison results, we can confirm the effectiveness of our methods." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.72, + 0.352, + 0.737 + ], + "angle": 0, + "content": "4.4. Comparison to Other Methods" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.743, + 0.47, + 0.85 + ], + "angle": 0, + "content": "In this section, we evaluate our framework through comparison to state-of-the-art methods for VI-ReID, including Two-stream [48], One-stream [48], Zero-Padding [48], cmGAN [5], \\(\\mathrm{D}^2\\mathrm{RL}\\) [50], JSIA-ReID [49], AlignGAN [48], DFE [11], XIV-ReID [24], CMM+CML [27], SIM [18], CoAL [51], DG-VAE [36], cm-SSFT [30], SMCL [54], MPANet [57], and MSCLNet [72]." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Results on SYSU-MM01 dataset. We evaluate our PartMix on SYSU-MM01 benchmark [55] as provided in Table 3. PartMix achieves the Rank-1 accuracy of \\(77.78\\%\\) and" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.44, + 0.893, + 0.516 + ], + "angle": 0, + "content": "mAP of \\(74.62\\%\\) in all-search with single-shot mode, improving the Rank-1 accuracy by \\(0.79\\%\\) and mAP by \\(2.98\\%\\) over the MSCLNet [72]. In indoor-search with single-shot mode, our PartMix outperforms the MSCLNet [72] by Rank-1 accuracy of \\(3.03\\%\\) and mAP of \\(3.21\\%\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.524, + 0.895, + 0.66 + ], + "angle": 0, + "content": "Results on RegDB dataset. We also evaluate our method on RegDB benchmark [33]. As shown in Table 3, PartMix records state-of-the-art results with the Rank-1 accuracy of \\(84.93\\%\\) and mAP of \\(82.52\\%\\) in infrared to visible and the Rank-1 accuracy of \\(85.66\\%\\) and mAP of \\(82.27\\%\\) in visible to infrared mode. Our PartMix outperforms the Rank-1 accuracy by \\(1.07\\%\\) and mAP by \\(4.21\\%\\) in infrared to visible mode and the Rank-1 accuracy by \\(1.49\\%\\) and mAP by \\(1.28\\%\\) in visible to infrared mode over the MSCLNet [72]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.67, + 0.62, + 0.687 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.697, + 0.892, + 0.833 + ], + "angle": 0, + "content": "In this paper, we have presented a novel data augmentation technique, called PartMix, that generates part-aware augmented samples by mixing the part descriptors. We introduce a novel sample generation method to synthesize the positive and negative samples and an entropy-based mining strategy to select reliable positive and negative samples to regularize the model through the contrastive objective. We have shown that PartMix achieves state-of-the-art performance over the existing methods on several benchmarks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.895, + 0.901 + ], + "angle": 0, + "content": "Acknowledgements. This research was supported by the Yonsei Signature Research Cluster Program of 2022 (2022-22-0002) and the KIST Institutional Program (Project No.2E32283-23-064)." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.946, + 0.52, + 0.957 + ], + "angle": 0, + "content": "18628" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.079, + 0.09, + 0.176, + 0.107 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.473, + 0.184 + ], + "angle": 0, + "content": "[1] Dapeng Chen, Dan Xu, Hongsheng Li, Nicu Sebe, and Xiaogang Wang. Group consistent similarity learning via deep crf for person re-identification. 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Springer, 2020. 1" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.092, + 0.47, + 0.414 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.946, + 0.519, + 0.956 + ], + "angle": 0, + "content": "18632" + } + ] +] \ No newline at end of file diff --git a/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/27b8b1ab-7a00-4dae-bc2f-554c72c9c73f_origin.pdf b/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/27b8b1ab-7a00-4dae-bc2f-554c72c9c73f_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..d4e00310df1a95f4f4a408270f7291906de6916e --- /dev/null +++ b/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/27b8b1ab-7a00-4dae-bc2f-554c72c9c73f_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:89f46f10efbbf488305dc21d5798372b7674a5a57ce2a235948c412807f3457f +size 2947567 diff --git a/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/full.md b/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/full.md new file mode 100644 index 0000000000000000000000000000000000000000..4ead8566f3f1aaa30e3b833aa110e47ef8939890 --- /dev/null +++ b/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/full.md @@ -0,0 +1,326 @@ +# PartMix: Regularization Strategy to Learn Part Discovery for Visible-Infrared Person Re-identification + +Minsu Kim1, Seungryong Kim2, Jungin Park1, Seongheon Park1, Kwanghoon Sohn1,3* +1Yonsei University 2 Korea University 3 Korea Institute of Science and Technology (KIST) {minsukim320, newrun, sam121796, khsohn}@yonsei.ac.kr seungryong_kim@korea.ac.kr + +# Abstract + +Modern data augmentation using a mixture-based technique can regularize the models from overfitting to the training data in various computer vision applications, but a proper data augmentation technique tailored for the part-based Visible-Infrared person Re-IDentification (VI-ReID) models remains unexplored. In this paper, we present a novel data augmentation technique, dubbed PartMix, that synthesizes the augmented samples by mixing the part descriptors across the modalities to improve the performance of part-based VI-ReID models. Especially, we synthesize the positive and negative samples within the same and across different identities and regularize the backbone model through contrastive learning. In addition, we also present an entropy-based mining strategy to weaken the adverse impact of unreliable positive and negative samples. When incorporated into existing part-based VI-ReID model, PartMix consistently boosts the performance. We conduct experiments to demonstrate the effectiveness of our PartMix over the existing VI-ReID methods and provide ablation studies. + +# 1. Introduction + +Person Re-Identification (ReID), aiming to match person images in a query set to ones in a gallery set captured by non-overlapping cameras, has recently received substantial attention in numerous computer vision applications, including video surveillance, security, and persons analysis [64, 76]. Many ReID approaches [1, 2, 25, 26, 32, 41, 59, 73, 78] formulate the task as a visible-modality retrieval problem, which may fail to achieve satisfactory results under poor illumination conditions. To address this, most surveillance systems use an infrared camera that can capture the scene even in low-light conditions. However, + +![](images/69d54b437491cbbbf2c6d12176d5703fd9449661b79f83a4b4e016ddf8db6c98.jpg) +(a) MixUp [69] + +![](images/62a5e2e8f6d11233f6c8299c4493d488c8ffb9b90e91b8df6546d708be295e23.jpg) +(b) CutMix [68] + +![](images/305b6b92e4fd4459457a699cba4f56868c133615a76d6fce7433849f3cc0654b.jpg) +(c) PartMix (Ours) +Figure 1. Comparison of data augmentation methods for VI-ReID. (a) MixUp [69] using a global image mixture and (b) CutMix [68] using a local image mixture can be used to regularize a model for VI-ReID, but these methods provide limited performances because they yield unnatural patterns or local patches with only background or single human part. Unlike them, we present (c) PartMix using a part descriptor mixing strategy, which boosts the VI-ReID performance (Best viewed in color). + +directly matching these infrared images to visible ones for ReID poses additional challenges due to an inter-modality variation [60, 62, 65]. + +To alleviate these inherent challenges, Visible-Infrared person Re-IDentification (VI-ReID) [5-7, 12, 24, 35, 48, 54, 60-62, 66] has been popularly proposed to handle the large intra- and inter-modality variations between visible images and their infrared counterparts. Formally, these approaches first extract a person representation from whole + +visible and infrared images, respectively, and then learn a modality-invariant feature representation using feature alignment techniques, e.g., triplet [5,7,24,60-62] or ranking criterion [12, 66], so as to remove the inter-modality variation. However, these global feature representations solely focus on the most discriminative part while ignoring the diverse parts which are helpful to distinguish the person identity [53, 63]. + +Recent approaches [53, 57, 63] attempted to further enhance the discriminative power of person representation for VI-ReID by capturing diverse human body parts across different modalities. Typically, they first capture several human parts through, e.g., horizontal stripes [63], clustering [53], or attention mechanisms [57] from both visible and infrared images, extract the features from these human parts, and then reduce inter-modality variation in a part-level feature representation. Although these methods reduce inter-modality variation through the final prediction (e.g., identity probability), learning such part detector still leads to overfitting to the specific part because the model mainly focuses on the most discriminative part to classify the identity, as demonstrated in [4, 15, 31, 52]. In addition, these parts are different depending on the modality, it accumulates errors in the subsequent inter-modality alignment process, which hinders the generalization ability on unseen identity in test set. + +On the other hand, many data augmentation [19, 22, 38, 45, 68, 69] enlarge the training set through the image mixture technique [69]. They typically exploit the samples that linearly interpolate the global [38, 44, 69] or local [19, 68] images and label pairs for training, allowing the model to have smoother decision boundaries that reduce overfitting to the training samples. This framework also can be a promising solution to reduce inter-modality variation by mixing the different modality samples to mitigate overfitting to the specific modality, but directly applying these techniques to part-based VI-ReID models is challenging in that they inherit the limitation of global and local image mixture methods (e.g., ambiguous and unnatural patterns, and local patches with only background or single human part). Therefore, the performance of part-based VI-ReID with these existing augmentations would be degraded. + +In this paper, we propose a novel data augmentation technique for VI-ReID task, called PartMix, that synthesizes the part-aware augmented samples by mixing the part descriptors. Based on the observation that learning with the unseen combination of human parts may help better regularize the VI-ReID model, we randomly mix the inter- and intra-modality part descriptors to generate positive and negative samples within the same and across different identities, and regularize the model through the contrastive learning. In addition, we also present an entropy-based mining strategy to weaken the adverse impact of unreliable posi + +tive and negative samples. We demonstrate the effectiveness of our method on several benchmarks [33,55]. We also provide an extensive ablation study to validate and analyze components in our model. + +# 2. Related work + +Person ReID. Person Re-IDentification (ReID) aims to search a target person from a large gallery set, where the images are captured from non-overlapping visible camera views. With the advent of deep convolutional neural networks (CNNs), to solve this task, existing works [1, 3, 46] encourage the person representation within the same identity to be similar through feature-level constraint, including triplet constraint [46], quadruplet constraint [3], or group consistency constraint [1]. However, since these methods learn features from the whole person image, they often suffer from intra-modality variation caused by the human pose variation and part occlusions [41]. Thus, there have been many efforts to focus on extracting human body parts that can provide fine-grained person image descriptions through uniform partitions [8, 41, 42, 47, 75] or attention mechanism [25, 28, 29, 59, 74, 77]. + +Visible-Infrared Person ReID. Most surveillance systems deploy infrared images to achieve satisfactory results under poor illumination conditions [20, 55]. However, directly applying person re-id methods suffer from the different distribution between modalities, typically known as modality discrepancy [60, 62, 65]. To alleviate this, Visible-Infrared person re-id (VI-ReID) has been popularly studied to match a person between visible and infrared images with challenges posed by large intra-modality variation and intermodality variations. Wu et al. [55] first introduced a largescale VI-ReID dataset, named SYSU-MM01, and proposed a deep zero-padding strategy to explore modality-specific structure in a one-stream network. Recently, modality invariant feature learning based VI-ReID has been proposed to project the features from different modalities into the same feature space. Formally, these methods extract features from visible and infrared person images and then reduce the inter-modality discrepancy by feature-level constraints, such as triplet constraint [7, 60-62], or ranking constraint [12, 66]. However, these methods usually focus only on the most discriminative part rather than the diverse parts which are helpful to distinguish different persons [53, 63]. Therefore, several methods have been proposed to align inter-modality discrepancy in a fine-grained manner, exploiting horizontal stripes [63], or inter-modality nuances [53, 57]. However, the part detector can be easily overfitted to the specific part. Moreover, these part maps are not semantically consistent across modalities, showing limited performance. + +![](images/7cb835f96baf1a520a58c735e9c1d495494d230575dffd904f24758c468aabc5.jpg) +Figure 2. Overview of our PartMix-based framework for VI-ReID. The visible and infrared images are fed into the embedding network to extract features and obtain part descriptors through the global average pooling layer. The part descriptors from visible and infrared modalities are fed into the part mixing module to synthesize the positive and negative samples. The reliable positive and negative samples are selected through the positive and negative mining module for contrastive learning. + +![](images/a4a8e5310aadb2c7720bcf6635f975d06d4d6218bcc41fad63e18ae89a39a538.jpg) + +Data Augmentation. Data augmentation has been widely explored in various computer vision tasks [13,21,39,44,58, 69] to prevent deep neural network from overfitting to the training data. Specifically, mixture-based methods, including global image mixture [38,44,69], e.g., MixUp, and local image mixture [19,68], e.g., CutMix, are dominant regularization strategies. These methods formally synthesize the virtual training samples by linearly interpolating the images and the corresponding labels. It results in smoother decision boundaries that reduce overfitting to the training data. On the other hand, some methods [22, 38] leveraged the different image mixtures for contrastive-based unsupervised learning. Recently, there exist several efforts to adapt the global image mixture to VI-ReID tasks [16,71], but there still remains the problem of unnatural patterns, which hinder the localization ability [43,68] for part-based VI-ReID. Unlike the methods above, we present for the first time a part-level augmentation for part-based VI-ReID, overcoming the limitations of existing data augmentation methods [38,44,68,69]. + +# 3. Proposed Method + +# 3.1. Preliminaries and Problem Formulation + +Let us denote visible and infrared image sets as $\mathcal{X}^v = \{x_i^v\}_{i=1}^{N^v}$ and $\mathcal{X}^r = \{x_i^r\}_{i=1}^{N^r}$ , where $x_i^v$ and $x_i^r$ are images, and $N^v$ and $N^r$ are the number of visible and infrared images, and they are unpaired. For visible and infrared image sets, the corresponding identity label sets are defined such that $\mathcal{Y}^v = \{y_i^v\}_{i=1}^{N^v}$ and $\mathcal{Y}^r = \{y_i^r\}_{i=1}^{N^r}$ , whose label candidates are shared. The objective of VI-ReID is to + +learn modality-invariant person descriptors, denoted by $d^v$ and $d^r$ , for matching persons observed from visible and infrared cameras. For simplicity, we denote visible and infrared modalities as $t \in \{v, r\}$ unless stated. + +Most recent state-of-the-art methods are based on part-based person representation [53, 57, 63] that aims to extract discriminative human parts information and use them to enhance the robustness of person representation against human pose variation across the modality. These methods typically involve discovering diverse and discriminative human parts in an attention mechanism, and generating the person descriptor by assembling a global descriptor and part descriptors for retrieving visible (or infrared) images according to the given infrared (or visible) images. + +Specifically, given visible and infrared images, the feature map for each modality is computed through an embedding network $\mathcal{E}(\cdot)$ such that $f^t = \mathcal{E}(x^t)$ . The part detector $\mathcal{D}(\cdot)$ then produces human parts, followed by sigmoid function $\sigma(\cdot)$ , to output part map probability, denoted by $\{m^t(k)\}_{k=1}^M = \sigma(\mathcal{D}(f^t))$ , where $M$ is the number of part maps. The part descriptors are then formulated as follows: + +$$ +p ^ {t} = \left[ p ^ {t} (k) \right] _ {k = 1} ^ {M} = \left[ \operatorname {G A P} \left(m ^ {t} (k) \odot f ^ {t}\right) \right] _ {k = 1} ^ {M}, \tag {1} +$$ + +where $\mathrm{GAP}(\cdot)$ denotes a global average pooling, $\odot$ is an element-wise multiplication, and $[\cdot]$ is a concatenate operation. Note that they apply element-wise multiplication between $m^t(k)$ and each channel dimension in $f^t$ . They finally concatenate the global descriptor $g^t$ such that $l^t = \mathrm{GAP}(f^t)$ and part descriptors $p^t$ to obtain person descriptor $d^t$ for matching the persons observed from visible and + +![](images/35b68ef9f5df657553bee7c2973a3e46b5ef4022dc474a2156eeaca7e90d8ab9.jpg) +Figure 3. Illustration of entropy-based mining strategy. It computes the difference between the pairwise entropy for positive and negative samples. These uncertainty value sets are sorted in ascending and descending order to select reliable positive and negative samples. + +infrared cameras such that + +$$ +d ^ {t} = \left[ g ^ {t}, p ^ {t} \right]. \tag {2} +$$ + +To train such a model, since only identity labels are available, they adopted a cross-entropy loss between the identity probabilities and ground-truth identities. In addition, they also adopted several loss functions, including knowledge distillation [57] or metric learning [53, 57, 63] loss, to learn modality invariance in a part-level feature representation. + +While these losses let the network focus on human parts across modalities and reduce inter-modality variations by aligning person descriptors within the same identity, the part detectors learned by these methods have been often overfitted to the specific part, as exemplified in Fig. 4. In addition, these learned parts may not be semantically consistent across modalities [14, 17, 23]. Therefore, they fail to localize discriminative and semantically-consistent human parts across the visual and infrared modalities, thus showing limited performance. + +# 3.2. Overview + +To overcome the limitations of previous part-based person representation methods [53,57,63], our PartMix, which we introduce in the remainder of this section, accounts for the observation that learning with the part-aware augmented samples across both inter- and intra-modality can help better regularize the model. Unlike conventional methods [19,38,44,68,69] that exploit image mixture techniques that yield unnatural patterns, and local patches with only background or single human part, we present a novel part mixing strategy to synthesize augmented samples by mixing partial descriptors across the modalities, and use them to synthesize positive and negative samples to maximize the similarities of positive pairs and minimize the similarities of negative pairs through the contrastive learning objective. It helps to regularize the model and mitigate the overfitting to the specific part and modality, improving the generalization + +capability of the model. Furthermore, to eliminate the unreliable positive and negative samples, we present an entropy-based mining strategy that can help guide a representation to be more discriminative. + +# 3.3. Part Mixing for Data Augmentation + +One of the most straightforward ways of leveraging regularization to better learn part discovery may be to utilize existing augmentation techniques, e.g., using global [38, 44, 69] or local [19, 68] image mixtures. These existing strategies, however, are difficult to be directly applied to part-based VI-ReID methods [53, 57, 63] due to the following two respects. Firstly, directly applying the global image mixture methods [38, 44, 69] suffers from the locally ambiguous and unnatural pattern, and thus mixed sample confuses the model, especially for localization as demonstrated in [43, 68]. Secondly, mixing the local image region [19, 68] without part annotation may contain only a background or single human part, and thus it may cause performance degradation for part-based models which require diverse and discriminative discovery of human parts for distinguishing the person identity. + +To overcome these, we present a novel data augmentation technique tailored to part-based methods, called PartMix, that mixes the part descriptors extracted from different person images. By mixing the part descriptors rather than the images, we can synthesize the augmented samples with diverse combinations of human parts. Concretely, we first collect the part descriptors in the visible and infrared modalities of the mini-batch, denoted as the descriptor bank $P^{t} = \{p_{1}^{t}, p_{2}^{t}, \dots, p_{N^{t}}^{t}\}$ . We then mix the part descriptors through part mix operation across the inter-modality $\mathcal{A}(p_{i}^{v}(u), p_{j}^{r}(h))$ and intra-modality $\mathcal{A}(p_{i}^{t}(u), p_{j}^{t}(h))$ sequentially as follows: + +$$ +\begin{array}{l} \mathcal {A} (p _ {i} ^ {v} (u), p _ {j} ^ {r} (h)) \\ = \left[ p _ {i} ^ {v} (1), \dots , p _ {i} ^ {v} (u - 1), p _ {j} ^ {r} (h), p _ {i} ^ {v} (u + 1), \dots , p _ {i} ^ {v} (M) \right], \\ \end{array} +$$ + +$$ +\begin{array}{l} \mathcal {A} \left(p _ {i} ^ {t} (u), p _ {j} ^ {t} (h)\right) \\ = \left[ p _ {i} ^ {t} (1), \dots , p _ {i} ^ {t} (u - 1), p _ {j} ^ {t} (h), p _ {i} ^ {t} (u + 1), \dots , p _ {i} ^ {t} (M) \right], \tag {3} \\ \end{array} +$$ + +where $h, u$ denote the randomly sampled indexes of part descriptors $p^t$ . Note that we exclude the global descriptor $g^t$ in the part mixing above because it contains all human body parts information. + +# 3.4. Sample Generation for Contrastive Learning + +Existing image mixture-based methods [19,38,44,68,69] generate the training samples by linearly interpolating the images and the corresponding labels. These approaches, however, only synthesize the samples with the combination of identities in the training set, and thus they have limited generalization ability on the VI-ReID task where identities + +in the testing set are different from the training set. To alleviate this, we present a sample generation strategy that can synthesize positive and negative samples with the unseen combination of human parts (i.e. the unseen identity). In the following section, we explain how to achieve positive bank $B_{i}^{+,t}$ and negative bank $B_{i}^{-,t}$ in detail. For simplicity, only visible samples are described as an example. + +Positive Samples. Our first insight is that the combination of the human parts of the persons with the same identity has to be consistent. To this end, we design positive samples that mix the same part information between the person images within the same identity. Specifically, we mix the part descriptors with the same identity using (3). Each positive sample for visible modality is denoted as + +$$ +b _ {i} ^ {+, v} = \left[ \mathcal {A} \left(p _ {i} ^ {v} (k), p _ {j} ^ {r} (k)\right), \mathcal {A} \left(p _ {i} ^ {v} (k), p _ {j} ^ {v} (k)\right) \right], \quad \text {i f} y _ {i} = y _ {j}. \tag {4} +$$ + +Note that we only mix the part-level descriptor within the same identity (i.e. $y_{i} = y_{j}$ ). + +Negative Sample. The positive samples in (4) encourage the part-level feature within the same identity across the inter- and intra-modality to be invariant. This, however, does not guarantee that the model can distinguish the person identity with different combinations of human parts, and localize the diverse human parts within the same person. + +To overcome this, we design the negative samples that encourage the model to distinguish the person identity when the combination of human parts is different and localize diverse human parts in each identity. We mix the part descriptor within the same and different identity using (3) as + +$$ +b _ {i} ^ {-, v} = \left\{ \begin{array}{l} \left[ \mathcal {A} \left(p _ {i} ^ {v} (k), p _ {j} ^ {r} (h)\right), \mathcal {A} \left(p _ {i} ^ {v} (k), p _ {j} ^ {v} (h)\right) \right], \text {i f} y _ {i} = y _ {j} \\ \left[ \mathcal {A} \left(p _ {i} ^ {v} (k), p _ {j} ^ {r} (k)\right), \mathcal {A} \left(p _ {i} ^ {v} (k), p _ {j} ^ {v} (k)\right) \right], \text {i f} y _ {i} \neq y _ {j} \end{array} , \right. \tag {5} +$$ + +where $k$ and $h$ denote the different indexes of part descriptors. Note that our negative samples cover the unseen combination of human parts in the training set. Therefore, these samples can be seen as out-of-distribution negative samples that can provide supportive information for improving the generalization capability of the model as investigated in [9, 40]. + +# 3.5. Entropy-based Mining Strategy + +Even though the proposed sample generation strategy through part mixing yields comparable performance to some extent (which will be discussed in experiments), it relies on the assumption that there are different human part information (e.g. clothes, hairstyle) for each person. However, several persons with different identities share a similar appearance (e.g., wearing similar clothes). Therefore, simply mixing these samples makes false negative samples that still have the same combination of human parts. Moreover, the false positive samples can be synthesized by randomly + +mixing human parts that have different semantic meanings, especially in the early training stage. + +To overcome this, inspired by the uncertainty-based approaches [10,37], we present an entropy-based mining strategy for eliminating the false positive and false negative samples. We exploit the difference between the pairwise entropy of the identity prediction that can be an uncertainty measure for positive and negative samples, where the reliable samples are determined as a positive pair with a smaller entropy difference and a negative pair with a larger entropy difference. We first obtain identity probability for each sample through the part-level identity classifier $\mathcal{C}_p(\cdot)$ . We then compute the difference between the pairwise entropy for positive and negative samples as follows: + +$$ +\begin{array}{l} h _ {i} ^ {+, v} = \left[ \left| H \left(\mathcal {C} _ {p} \left(p _ {i} ^ {v}\right)\right) - H \left(\mathcal {C} _ {p} \left(b _ {i} ^ {+, v} (j)\right)\right) \right| \right] _ {j = 1} ^ {U}, \tag {6} \\ h _ {i} ^ {-, v} = \left[ \left| H \left(\mathcal {C} _ {p} \left(p _ {i} ^ {v}\right)\right) - H \left(\mathcal {C} _ {p} \left(b _ {i} ^ {-, v} (j)\right)\right) \right] \right] _ {j = 1} ^ {Q}, \\ \end{array} +$$ + +where $H(\cdot)$ is entropy function [37], and $U, Q$ are the number of positive and negative pairs. These uncertainty value sets for positive $h_i^{+,v}$ and negative $h_i^{-,v}$ are then sorted in ascending and descending order, respectively. We select the top $U'$ and $Q'$ samples for positive bank $B_i^{+,v} = [b_i^{+,v}(j)]_{j=1}^{U'}$ and negative bank $B_i^{-,v} = [b_i^{-,v}(j)]_{j=1}^{Q'}$ , respectively. + +# 3.6. Loss Functions + +In this section, we describe several loss functions to train our network. We newly present contrastive regularization loss $\mathcal{L}_{\mathrm{cont}}$ and part ID loss $\mathcal{L}_{\mathrm{aid}}$ to regularize the model through positive and negative samples. + +Contrastive Regularization Loss. We aim to maximize the similarities between positive pairs and minimize similarities between negative pairs. To this end, inspired by [34, 56], we adopt the contrastive regularization loss that jointly leverages positive and negative samples to regularize the model, and thus the model can overcome the limitation of strong reliance on supervision signal. We first define the similarity between part descriptors and positive (negative) samples, defined as $s_{i,j}^{+} = \mathrm{sim}(p_i,b_i^+(j))$ ( $s_{i,k}^{-} = \mathrm{sim}(p_i,b_i^- (k))$ ), where $\mathrm{sim}(\cdot ,\cdot)$ denotes a similarity function. The contrastive loss can be written as follows: + +$$ +\begin{array}{l} \mathcal {L} _ {\text {c o n t}} = \\ \sum_ {i = 1} ^ {N ^ {v} + N ^ {r}} - \log \frac {\sum_ {j = 1} ^ {U ^ {\prime}} \exp \left(s _ {i , j} ^ {+} / \tau\right)}{\sum_ {j = 1} ^ {U ^ {\prime}} \exp \left(s _ {i , j} ^ {+} / \tau\right) + \sum_ {k = 1} ^ {Q ^ {\prime}} \exp \left(s _ {i , k} ^ {-} / \tau\right)}, \tag {7} \\ \end{array} +$$ + +where $\tau$ is a scaling temperature parameter. + +Part ID Loss. To estimate accurate entropy values for the augmented samples, we adopt part ID loss for an additional + +![](images/b79d9cc3928316e66e3f2844ab9f9d9cbeeec3fcf8e7055cdbc61d3fd7488784.jpg) +Figure 4. Visualization of part detection results by (a) baseline [57] and (b) baseline with PartMix (Ours). The baseline method is easily overfitted to the specific part, while our method can capture diverse and discriminative human parts. + +![](images/3a3bfcd8d161754ee8d3a675114e1b8e446584ddae7a4a0bf66bf7fc705222fe.jpg) + +![](images/8f4b7700d08fe1b2fb8d6ad8c6bdea314a233f549fe7a26dcdde078dda17a73f.jpg) + +part classifier that provides identity scores from part descriptors. It allows the model to eliminate the unreliable positive and negative samples, and learn discriminative and semantically consistent part discovery, simultaneously. + +$$ +\mathcal {L} _ {\mathrm {a i d}} = - \frac {1}{N} \sum_ {i = 1} ^ {N} y _ {i} \log \left(\mathcal {C} _ {p} \left(p _ {i}\right)\right). \tag {8} +$$ + +Total Loss. Following the baseline [57], we also adopt modality learning loss $\mathcal{L}_{\mathrm{ML}}$ , modality specific ID loss $\mathcal{L}_{\mathrm{sid}}$ , center cluster loss $\mathcal{L}_{\mathrm{cc}}$ , and identity classification loss $\mathcal{L}_{\mathrm{id}}$ . The detailed losses are described in the supplementary material. The total loss function of our approach can be written as $\mathcal{L} = \mathcal{L}_{\mathrm{id}} + \mathcal{L}_{\mathrm{cc}} + \lambda_{\mathrm{sid}}\mathcal{L}_{\mathrm{sid}} + \lambda_{\mathrm{ML}}\mathcal{L}_{\mathrm{ML}} + \lambda_{\mathrm{aid}}\mathcal{L}_{\mathrm{aid}} + \lambda_{\mathrm{cont}}\mathcal{L}_{\mathrm{cont}}$ , where $\lambda_{\mathrm{sid}}$ , $\lambda_{\mathrm{ML}}$ , $\lambda_{\mathrm{aid}}$ , and $\lambda_{\mathrm{cont}}$ are weights that control the importance of each loss. + +# 3.7. Discussion + +Most recent trends in inter-domain scenarios (e.g., domain adaptation [67, 70]) exploited counterfactual intervention to learn domain invariant knowledge, improving generalization capabilities. These frameworks consist of two main components: generating "counterfactual samples" by changing the domain (e.g., style) and using them in the model training for "intervention". Our PartMix satisfies these conditions, as we synthesize the modality-mixed samples by changing the part descriptor across the modality and training the whole model with these samples. Therefore, we can interpret our PartMix as a counterfactual intervention for inter-modality part-discovery, where the part mixing module can be viewed as a "counterfactual" sample generator and the contrastive regularization as an "intervention". This allows our model to learn modality invariant part representation by encouraging the part discovery to be invariant under different interventions. + +# 4. Experiments + +# 4.1. Experimental Setup + +In this section, we comprehensively analyze and evaluate our PartMix on several benchmarks [33, 55]. First, we analyze the effectiveness of our PartMix and comparison with other regularization methods. We then evaluate our method compared to the state-of-the-art methods for VI-ReID. In the experiment, we utilize MPANet [57] as our baseline model. Additional implementation details will be explained in the supplementary material. + +Dataset. We evaluate our method on two benchmarks, SYSU-MM01 [55] and RegDB [33]. Firstly, SYSU-MM01 dataset [55] is a large-scale VI-ReID dataset. This dataset contains 395 identities with 22,258 visible images acquired by four cameras and 11,909 near-infrared images acquired by two cameras for the training set. The testing set contains 96 identities with 3,803 near-infrared images in the query, and 301 and 3,010 visible images in the gallery for single-shot and multi-shot, respectively. Secondly, RegDB dataset [33] contains 4,120 visible and infrared paired images with 412 person identities, where each person has 10 visible and 10 far-infrared images. Following [33], we randomly split the dataset for training and testing sets, where each set contains non-overlapping 206 person identities between the sets. + +Evaluation Protocols. For SYSU-MM01 [55] benchmark, we follow the evaluation protocol in [55]. We test our model in all-search and indoor-search settings, where the gallery sets for the former include images captured by all four visible cameras, and the latter includes two indoor ones. For RegDB [33] benchmark, we evaluate our model on infrared to visible and visible to infrared setting, where the former retrieve infrared images from visible ones, and the latter retrieves visible ones from infrared ones. For both benchmarks, we adopt the cumulative matching character- + +
MethodsSYSU-MM01
Single-shotMulti-shot
Rank-1mAPRank-1mAP
Base70.5868.2475.5862.91
Base+IntraPM72.7269.8476.8264.64
Base+InterPM75.6171.7978.6467.72
Base+IntraPM + InterPM75.8672.7179.0568.80
Ours77.7874.6280.5469.84
+ +![](images/266162c4153f67ad07d9074796290e3dad92c8481706b3bae49d5ec0fb19eda9.jpg) +Figure 5. Ablation study for part mixing with different numbers of the mixed part (left) and number of part maps (right). + +![](images/59922ef8a0f3d346b1543be312e9d66be294e32d631c506f1f08914e119b872b.jpg) + +istics (CMC) and mean average precision (mAP) as evaluation metrics. + +# 4.2. Ablation Study + +In this section, we conduct ablation analyses to investigate the effectiveness of our framework. In this ablation study, all experiments are conducted on SYSU-MM01 dataset [55]. + +Effectiveness of Each Component. Here we analyze the key components of PartMix, including intra-modality part mixing (IntraPM), inter-modality part mixing (InterPM), and entropy-based mining (EM). For the fair comparison, we utilize MPANet [57] as our baseline (Base) for all experiments. As summarized in Table 1, each component helps to boost performance. Starting from the baseline, adding IntraPM improves the performance which indicates that IntraPM effectively mitigates intra-modality variation (e.g., human pose variation) thanks to samples synthesized by mixing part information extracted from diverse human poses. When the InterPM is added, we observe a significant improvement, which confirms that the InterPM effectively synthesizes the unseen combination of human parts across the modalities, and thus mitigates the overfitting to the specific parts and modality, simultaneously. We also note that EM also brings the performance gain for VI-ReID by mining the reliable samples among initial positive and negative samples. + +Number of Mixing Parts. In our experiment, we mix the part descriptors $B$ times using (3). Note that we set the number of part maps as 6 in this experiment. We analyze the quantitative comparison with a different number of mixed parts $B$ as shown in Fig. 5. The result shows that ours with + +Table 1. Ablation study for the different components of our method on the SYSU-MM01 dataset [55]. + +
MethodsSYSU-MM01
Single-shotMulti-shot
Rank-1mAPRank-1mAP
Base70.5868.2475.5862.91
Base+MixUp [69]51.4846.2558.3038.48
Base+Manifold [44]71.2567.7476.7262.39
Base+CutMix [68]73.3570.6977.0364.76
Ours77.7874.6280.5469.84
+ +Table 2. Ablation study for comparison with other regularization methods on the SYSU-MM01 dataset [55]. + +various numbers of mixed parts, which shows the effectiveness of our PartMix. We consider ours with $B = 0$ as the baseline [57]. The result with $B = 6$ is that positive and negative samples are set to the counterpart modality samples within the same and different identities, respectively. The performance has improved as $B$ is increased from 1, and after achieving the best performance at $B = 2$ the rest showed slightly improved performance. The lower performance with the larger number of mixed parts indicates that easy samples in which the combination of human parts is not significantly different from samples with a different identity in mini-batch can actually be less effective in regularization. Since the result with $B = 2$ has shown the best performance on the SYSU-MM01 dataset [55] and RegDB dataset [33], we set $B$ as 2 for all experiments. + +Number of Part Maps. In Fig. 5, we evaluate our model with the different number of part maps. In all experiments, we set the number of mixed parts to $1/3$ of the number of part maps. The results show that our PartMix consistently boosts the performance of mAP in single-shot all-search on the SYSU-MM01 dataset. For $M = 1$ , we exploit training samples with the same and different identities in the minibatch as positive and negative samples, respectively. We consider ours with $M = 1$ as contrastive learning with the global descriptor. It shows that contrastive learning effectively regularizes the model, and thus the model can mitigate modality discrepancy. Specifically, as $M$ is increased from 4, the performance of our model converges to high mAP. These results indicate that our PartMix can consistently capture diverse and discriminative human parts with only a small number of part maps. Since the result with $M = 6$ has shown the best performance of mAP in single-shot all-search on the SYSU-MM01 dataset, we set $M = 6$ for the remaining experiments. + +# 4.3. Comparison to Other Regularization Methods + +In this section, we validate the effectiveness of our PartMix through the comprehensive comparison with other regularization methods, including MixUp [69], Manifold MixUp [44], and CutMix [68]. Table 2 shows PartMix significantly outperforms all other regularization methods [44, 68, 69]. Interestingly, the MixUp method [69] + +
MethodSYSU-MM01 [55]RegDB [33]
All-SearchIndoor-Search
Single-ShotMulti-ShotSingle-ShotMulti-Shotinfrared to visiblevisible to infrared
Rank-1mAPRank-1mAPRank-1mAPRank-1mAPRank-1mAPRank-1mAP
Two-stream [48]11.6512.8516.338.0315.6021.4922.4913.92----
One-stream [48]12.0413.6716.268.5916.9422.9522.6215.04----
Zero-Padding [48]14.8015.9519.1310.8920.5826.9224.4318.8616.717.917.818.9
cmGAN [5]26.9727.8031.4922.2731.6342.1937.0032.76----
D²RL [50]28.9029.20--------43.444.1
JSIA-ReID [49]38.1036.9045.1029.5043.8052.9052.7042.7048.148.948.549.3
AlignGAN [48]42.4040.7051.5033.9045.9054.3057.1045.3056.353.457.953.6
DFE [11]48.7148.5954.6342.1452.2559.6859.6250.6068.066.770.269.2
XIV-ReID [24]49.9250.73------62.360.2--
CMM+CML [27]51.8051.2156.2743.3954.9863.7060.4253.5259.860.9--
SIM [18]56.9360.88------75.278.374.775.2
CoAL [51]57.2257.20--63.8670.84--74.169.9--
DG-VAE [36]59.4958.46--------73.071.8
cm-SSFT [30]61.6063.2063.4062.0070.5072.6073.0072.4071.071.772.372.9
SMCL [54]67.3961.7872.1554.9368.8475.5679.5766.5783.0578.5783.9379.83
MPANet [57]70.5868.2475.5862.9176.7480.9584.2275.1182.880.783.780.9
MSCLNet [72]76.9971.64--78.4981.1783.8678.3184.1780.99
Ours77.7874.6280.5469.8481.5284.3887.9979.9584.9382.5285.6682.27
+ +Table 3. Quantitative evaluation on SYSU-MM01 dataset [55] and RegDB dataset [33]. For evaluation, we measure Rank-1 accuracy(%) and mAP(%) Our results show the best results in terms of Rank-1 accuracy and mAP. + +highly degrades the performance for part-based VI-ReID. It demonstrates that simply applying MixUp to the part-based VI-ReID degrades the localization ability of the model due to ambiguous and unnatural patterns in mixed images, and thus the model fails to distinguish the different person identities as done in the literature [43, 68]. On the other hand, Manifold MixUp [44] shows slightly improved rank-1 accuracy, but achieves lower performance in mAP than the baseline. The result shows that it still inherits the limitation of the global mixture model [38, 44, 69]. Although CutMix [68] achieves improved performance than the baseline [57], it achieves relatively lower performance than ours by $3.93\%$ and $5.08\%$ mAP in single-shot all-search and multi-shot all-search on the SYSU-MM01 dataset. It demonstrated that our method effectively alleviates the overfitting to the specific part and modality in part-based VI-ReID. Based on all these evaluation and comparison results, we can confirm the effectiveness of our methods. + +# 4.4. Comparison to Other Methods + +In this section, we evaluate our framework through comparison to state-of-the-art methods for VI-ReID, including Two-stream [48], One-stream [48], Zero-Padding [48], cmGAN [5], $\mathrm{D}^2\mathrm{RL}$ [50], JSIA-ReID [49], AlignGAN [48], DFE [11], XIV-ReID [24], CMM+CML [27], SIM [18], CoAL [51], DG-VAE [36], cm-SSFT [30], SMCL [54], MPANet [57], and MSCLNet [72]. + +Results on SYSU-MM01 dataset. We evaluate our PartMix on SYSU-MM01 benchmark [55] as provided in Table 3. PartMix achieves the Rank-1 accuracy of $77.78\%$ and + +mAP of $74.62\%$ in all-search with single-shot mode, improving the Rank-1 accuracy by $0.79\%$ and mAP by $2.98\%$ over the MSCLNet [72]. In indoor-search with single-shot mode, our PartMix outperforms the MSCLNet [72] by Rank-1 accuracy of $3.03\%$ and mAP of $3.21\%$ . + +Results on RegDB dataset. We also evaluate our method on RegDB benchmark [33]. As shown in Table 3, PartMix records state-of-the-art results with the Rank-1 accuracy of $84.93\%$ and mAP of $82.52\%$ in infrared to visible and the Rank-1 accuracy of $85.66\%$ and mAP of $82.27\%$ in visible to infrared mode. Our PartMix outperforms the Rank-1 accuracy by $1.07\%$ and mAP by $4.21\%$ in infrared to visible mode and the Rank-1 accuracy by $1.49\%$ and mAP by $1.28\%$ in visible to infrared mode over the MSCLNet [72]. + +# 5. Conclusion + +In this paper, we have presented a novel data augmentation technique, called PartMix, that generates part-aware augmented samples by mixing the part descriptors. We introduce a novel sample generation method to synthesize the positive and negative samples and an entropy-based mining strategy to select reliable positive and negative samples to regularize the model through the contrastive objective. We have shown that PartMix achieves state-of-the-art performance over the existing methods on several benchmarks. + +Acknowledgements. This research was supported by the Yonsei Signature Research Cluster Program of 2022 (2022-22-0002) and the KIST Institutional Program (Project No.2E32283-23-064). + +# References + +[1] Dapeng Chen, Dan Xu, Hongsheng Li, Nicu Sebe, and Xiaogang Wang. Group consistent similarity learning via deep crf for person re-identification. 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Springer, 2020. 1 \ No newline at end of file diff --git a/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/images.zip b/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..f28203b530d5ad532c523aa32c31cbfadc509589 --- /dev/null +++ b/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e4c5bced1d399cd7e1e5f62a81b39476969e807b5ee06d690079abebe5f5aee4 +size 650085 diff --git a/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/layout.json b/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..af3a357c9bcacc91ceff73c846f9c49d3c50a722 --- /dev/null +++ b/2023/PartMix_ Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification/layout.json @@ -0,0 +1,9259 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 54, + 103, + 539, + 138 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 54, + 103, + 539, + 138 + ], + "spans": [ + { + "bbox": [ + 54, + 103, + 539, + 138 + ], + "type": "text", + "content": "PartMix: Regularization Strategy to Learn Part Discovery for Visible-Infrared Person Re-identification" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 77, + 160, + 516, + 203 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 77, + 160, + 516, + 203 + ], + "spans": [ + { + "bbox": [ + 77, + 160, + 516, + 203 + ], + "type": "text", + "content": "Minsu Kim1, Seungryong Kim2, Jungin Park1, Seongheon Park1, Kwanghoon Sohn1,3* \n1Yonsei University 2 Korea University 3 Korea Institute of Science and Technology (KIST) {minsukim320, newrun, sam121796, khsohn}@yonsei.ac.kr seungryong_kim@korea.ac.kr" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 162, + 231, + 209, + 243 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 162, + 231, + 209, + 243 + ], + "spans": [ + { + "bbox": [ + 162, + 231, + 209, + 243 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 256, + 290, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 256, + 290, + 495 + ], + "spans": [ + { + "bbox": [ + 46, + 256, + 290, + 495 + ], + "type": "text", + "content": "Modern data augmentation using a mixture-based technique can regularize the models from overfitting to the training data in various computer vision applications, but a proper data augmentation technique tailored for the part-based Visible-Infrared person Re-IDentification (VI-ReID) models remains unexplored. In this paper, we present a novel data augmentation technique, dubbed PartMix, that synthesizes the augmented samples by mixing the part descriptors across the modalities to improve the performance of part-based VI-ReID models. Especially, we synthesize the positive and negative samples within the same and across different identities and regularize the backbone model through contrastive learning. In addition, we also present an entropy-based mining strategy to weaken the adverse impact of unreliable positive and negative samples. When incorporated into existing part-based VI-ReID model, PartMix consistently boosts the performance. We conduct experiments to demonstrate the effectiveness of our PartMix over the existing VI-ReID methods and provide ablation studies." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 512, + 128, + 525 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 512, + 128, + 525 + ], + "spans": [ + { + "bbox": [ + 47, + 512, + 128, + 525 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 533, + 287, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 533, + 287, + 665 + ], + "spans": [ + { + "bbox": [ + 46, + 533, + 287, + 665 + ], + "type": "text", + "content": "Person Re-Identification (ReID), aiming to match person images in a query set to ones in a gallery set captured by non-overlapping cameras, has recently received substantial attention in numerous computer vision applications, including video surveillance, security, and persons analysis [64, 76]. Many ReID approaches [1, 2, 25, 26, 32, 41, 59, 73, 78] formulate the task as a visible-modality retrieval problem, which may fail to achieve satisfactory results under poor illumination conditions. To address this, most surveillance systems use an infrared camera that can capture the scene even in low-light conditions. 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Comparison of data augmentation methods for VI-ReID. (a) MixUp [69] using a global image mixture and (b) CutMix [68] using a local image mixture can be used to regularize a model for VI-ReID, but these methods provide limited performances because they yield unnatural patterns or local patches with only background or single human part. Unlike them, we present (c) PartMix using a part descriptor mixing strategy, which boosts the VI-ReID performance (Best viewed in color)." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 601, + 545, + 638 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 601, + 545, + 638 + ], + "spans": [ + { + "bbox": [ + 304, + 601, + 545, + 638 + ], + "type": "text", + "content": "directly matching these infrared images to visible ones for ReID poses additional challenges due to an inter-modality variation [60, 62, 65]." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 641, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 641, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 641, + 546, + 713 + ], + "type": "text", + "content": "To alleviate these inherent challenges, Visible-Infrared person Re-IDentification (VI-ReID) [5-7, 12, 24, 35, 48, 54, 60-62, 66] has been popularly proposed to handle the large intra- and inter-modality variations between visible images and their infrared counterparts. Formally, these approaches first extract a person representation from whole" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 674, + 136, + 684 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 674, + 136, + 684 + ], + "spans": [ + { + "bbox": [ + 58, + 674, + 136, + 684 + ], + "type": "text", + "content": "*Corresponding author" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 46, + 684, + 287, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 684, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 684, + 287, + 712 + ], + "type": "text", + "content": "This research was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIP) (NRF2021R1A2C2006703)." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18621" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 167 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 167 + ], + "type": "text", + "content": "visible and infrared images, respectively, and then learn a modality-invariant feature representation using feature alignment techniques, e.g., triplet [5,7,24,60-62] or ranking criterion [12, 66], so as to remove the inter-modality variation. However, these global feature representations solely focus on the most discriminative part while ignoring the diverse parts which are helpful to distinguish the person identity [53, 63]." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 170, + 288, + 385 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 170, + 288, + 385 + ], + "spans": [ + { + "bbox": [ + 46, + 170, + 288, + 385 + ], + "type": "text", + "content": "Recent approaches [53, 57, 63] attempted to further enhance the discriminative power of person representation for VI-ReID by capturing diverse human body parts across different modalities. Typically, they first capture several human parts through, e.g., horizontal stripes [63], clustering [53], or attention mechanisms [57] from both visible and infrared images, extract the features from these human parts, and then reduce inter-modality variation in a part-level feature representation. Although these methods reduce inter-modality variation through the final prediction (e.g., identity probability), learning such part detector still leads to overfitting to the specific part because the model mainly focuses on the most discriminative part to classify the identity, as demonstrated in [4, 15, 31, 52]. In addition, these parts are different depending on the modality, it accumulates errors in the subsequent inter-modality alignment process, which hinders the generalization ability on unseen identity in test set." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 388, + 287, + 579 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 388, + 287, + 579 + ], + "spans": [ + { + "bbox": [ + 46, + 388, + 287, + 579 + ], + "type": "text", + "content": "On the other hand, many data augmentation [19, 22, 38, 45, 68, 69] enlarge the training set through the image mixture technique [69]. They typically exploit the samples that linearly interpolate the global [38, 44, 69] or local [19, 68] images and label pairs for training, allowing the model to have smoother decision boundaries that reduce overfitting to the training samples. This framework also can be a promising solution to reduce inter-modality variation by mixing the different modality samples to mitigate overfitting to the specific modality, but directly applying these techniques to part-based VI-ReID models is challenging in that they inherit the limitation of global and local image mixture methods (e.g., ambiguous and unnatural patterns, and local patches with only background or single human part). Therefore, the performance of part-based VI-ReID with these existing augmentations would be degraded." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 582, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 287, + 715 + ], + "type": "text", + "content": "In this paper, we propose a novel data augmentation technique for VI-ReID task, called PartMix, that synthesizes the part-aware augmented samples by mixing the part descriptors. Based on the observation that learning with the unseen combination of human parts may help better regularize the VI-ReID model, we randomly mix the inter- and intra-modality part descriptors to generate positive and negative samples within the same and across different identities, and regularize the model through the contrastive learning. In addition, we also present an entropy-based mining strategy to weaken the adverse impact of unreliable posi" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "content": "tive and negative samples. We demonstrate the effectiveness of our method on several benchmarks [33,55]. We also provide an extensive ablation study to validate and analyze components in our model." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 137, + 391, + 148 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 137, + 391, + 148 + ], + "spans": [ + { + "bbox": [ + 305, + 137, + 391, + 148 + ], + "type": "text", + "content": "2. Related work" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 158, + 545, + 350 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 158, + 545, + 350 + ], + "spans": [ + { + "bbox": [ + 304, + 158, + 545, + 350 + ], + "type": "text", + "content": "Person ReID. Person Re-IDentification (ReID) aims to search a target person from a large gallery set, where the images are captured from non-overlapping visible camera views. With the advent of deep convolutional neural networks (CNNs), to solve this task, existing works [1, 3, 46] encourage the person representation within the same identity to be similar through feature-level constraint, including triplet constraint [46], quadruplet constraint [3], or group consistency constraint [1]. However, since these methods learn features from the whole person image, they often suffer from intra-modality variation caused by the human pose variation and part occlusions [41]. Thus, there have been many efforts to focus on extracting human body parts that can provide fine-grained person image descriptions through uniform partitions [8, 41, 42, 47, 75] or attention mechanism [25, 28, 29, 59, 74, 77]." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 366, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 366, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 366, + 545, + 713 + ], + "type": "text", + "content": "Visible-Infrared Person ReID. Most surveillance systems deploy infrared images to achieve satisfactory results under poor illumination conditions [20, 55]. However, directly applying person re-id methods suffer from the different distribution between modalities, typically known as modality discrepancy [60, 62, 65]. To alleviate this, Visible-Infrared person re-id (VI-ReID) has been popularly studied to match a person between visible and infrared images with challenges posed by large intra-modality variation and intermodality variations. Wu et al. [55] first introduced a largescale VI-ReID dataset, named SYSU-MM01, and proposed a deep zero-padding strategy to explore modality-specific structure in a one-stream network. Recently, modality invariant feature learning based VI-ReID has been proposed to project the features from different modalities into the same feature space. Formally, these methods extract features from visible and infrared person images and then reduce the inter-modality discrepancy by feature-level constraints, such as triplet constraint [7, 60-62], or ranking constraint [12, 66]. However, these methods usually focus only on the most discriminative part rather than the diverse parts which are helpful to distinguish different persons [53, 63]. Therefore, several methods have been proposed to align inter-modality discrepancy in a fine-grained manner, exploiting horizontal stripes [63], or inter-modality nuances [53, 57]. However, the part detector can be easily overfitted to the specific part. Moreover, these part maps are not semantically consistent across modalities, showing limited performance." + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "18622" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 48, + 70, + 276, + 266 + ], + "blocks": [ + { + "bbox": [ + 48, + 70, + 276, + 266 + ], + "lines": [ + { + "bbox": [ + 48, + 70, + 276, + 266 + ], + "spans": [ + { + "bbox": [ + 48, + 70, + 276, + 266 + ], + "type": "image", + "image_path": "7cb835f96baf1a520a58c735e9c1d495494d230575dffd904f24758c468aabc5.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 276, + 547, + 321 + ], + "lines": [ + { + "bbox": [ + 46, + 276, + 547, + 321 + ], + "spans": [ + { + "bbox": [ + 46, + 276, + 547, + 321 + ], + "type": "text", + "content": "Figure 2. Overview of our PartMix-based framework for VI-ReID. The visible and infrared images are fed into the embedding network to extract features and obtain part descriptors through the global average pooling layer. The part descriptors from visible and infrared modalities are fed into the part mixing module to synthesize the positive and negative samples. The reliable positive and negative samples are selected through the positive and negative mining module for contrastive learning." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 277, + 70, + 545, + 266 + ], + "blocks": [ + { + "bbox": [ + 277, + 70, + 545, + 266 + ], + "lines": [ + { + "bbox": [ + 277, + 70, + 545, + 266 + ], + "spans": [ + { + "bbox": [ + 277, + 70, + 545, + 266 + ], + "type": "image", + "image_path": "a4a8e5310aadb2c7720bcf6635f975d06d4d6218bcc41fad63e18ae89a39a538.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 333, + 289, + 573 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 333, + 289, + 573 + ], + "spans": [ + { + "bbox": [ + 46, + 333, + 289, + 573 + ], + "type": "text", + "content": "Data Augmentation. Data augmentation has been widely explored in various computer vision tasks [13,21,39,44,58, 69] to prevent deep neural network from overfitting to the training data. Specifically, mixture-based methods, including global image mixture [38,44,69], e.g., MixUp, and local image mixture [19,68], e.g., CutMix, are dominant regularization strategies. These methods formally synthesize the virtual training samples by linearly interpolating the images and the corresponding labels. It results in smoother decision boundaries that reduce overfitting to the training data. On the other hand, some methods [22, 38] leveraged the different image mixtures for contrastive-based unsupervised learning. Recently, there exist several efforts to adapt the global image mixture to VI-ReID tasks [16,71], but there still remains the problem of unnatural patterns, which hinder the localization ability [43,68] for part-based VI-ReID. Unlike the methods above, we present for the first time a part-level augmentation for part-based VI-ReID, overcoming the limitations of existing data augmentation methods [38,44,68,69]." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 588, + 153, + 601 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 588, + 153, + 601 + ], + "spans": [ + { + "bbox": [ + 47, + 588, + 153, + 601 + ], + "type": "text", + "content": "3. Proposed Method" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 609, + 257, + 621 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 609, + 257, + 621 + ], + "spans": [ + { + "bbox": [ + 47, + 609, + 257, + 621 + ], + "type": "text", + "content": "3.1. Preliminaries and Problem Formulation" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": "Let us denote visible and infrared image sets as " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{X}^v = \\{x_i^v\\}_{i=1}^{N^v}" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{X}^r = \\{x_i^r\\}_{i=1}^{N^r}" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "x_i^v" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "x_i^r" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": " are images, and " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "N^v" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "N^r" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": " are the number of visible and infrared images, and they are unpaired. For visible and infrared image sets, the corresponding identity label sets are defined such that " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{Y}^v = \\{y_i^v\\}_{i=1}^{N^v}" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{Y}^r = \\{y_i^r\\}_{i=1}^{N^r}" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": ", whose label candidates are shared. The objective of VI-ReID is to" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 333, + 545, + 380 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 333, + 545, + 380 + ], + "spans": [ + { + "bbox": [ + 304, + 333, + 545, + 380 + ], + "type": "text", + "content": "learn modality-invariant person descriptors, denoted by " + }, + { + "bbox": [ + 304, + 333, + 545, + 380 + ], + "type": "inline_equation", + "content": "d^v" + }, + { + "bbox": [ + 304, + 333, + 545, + 380 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 333, + 545, + 380 + ], + "type": "inline_equation", + "content": "d^r" + }, + { + "bbox": [ + 304, + 333, + 545, + 380 + ], + "type": "text", + "content": ", for matching persons observed from visible and infrared cameras. For simplicity, we denote visible and infrared modalities as " + }, + { + "bbox": [ + 304, + 333, + 545, + 380 + ], + "type": "inline_equation", + "content": "t \\in \\{v, r\\}" + }, + { + "bbox": [ + 304, + 333, + 545, + 380 + ], + "type": "text", + "content": " unless stated." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 384, + 546, + 503 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 384, + 546, + 503 + ], + "spans": [ + { + "bbox": [ + 304, + 384, + 546, + 503 + ], + "type": "text", + "content": "Most recent state-of-the-art methods are based on part-based person representation [53, 57, 63] that aims to extract discriminative human parts information and use them to enhance the robustness of person representation against human pose variation across the modality. These methods typically involve discovering diverse and discriminative human parts in an attention mechanism, and generating the person descriptor by assembling a global descriptor and part descriptors for retrieving visible (or infrared) images according to the given infrared (or visible) images." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "spans": [ + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "text", + "content": "Specifically, given visible and infrared images, the feature map for each modality is computed through an embedding network " + }, + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "inline_equation", + "content": "\\mathcal{E}(\\cdot)" + }, + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "text", + "content": " such that " + }, + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "inline_equation", + "content": "f^t = \\mathcal{E}(x^t)" + }, + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "text", + "content": ". The part detector " + }, + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "inline_equation", + "content": "\\mathcal{D}(\\cdot)" + }, + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "text", + "content": " then produces human parts, followed by sigmoid function " + }, + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "inline_equation", + "content": "\\sigma(\\cdot)" + }, + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "text", + "content": ", to output part map probability, denoted by " + }, + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "inline_equation", + "content": "\\{m^t(k)\\}_{k=1}^M = \\sigma(\\mathcal{D}(f^t))" + }, + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 305, + 505, + 545, + 589 + ], + "type": "text", + "content": " is the number of part maps. The part descriptors are then formulated as follows:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 334, + 601, + 545, + 617 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 334, + 601, + 545, + 617 + ], + "spans": [ + { + "bbox": [ + 334, + 601, + 545, + 617 + ], + "type": "interline_equation", + "content": "p ^ {t} = \\left[ p ^ {t} (k) \\right] _ {k = 1} ^ {M} = \\left[ \\operatorname {G A P} \\left(m ^ {t} (k) \\odot f ^ {t}\\right) \\right] _ {k = 1} ^ {M}, \\tag {1}", + "image_path": "858c48afd52ec30dc8dccf62aea0a166d96c52d1e394ed5f882397522908753e.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "inline_equation", + "content": "\\mathrm{GAP}(\\cdot)" + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "text", + "content": " denotes a global average pooling, " + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "inline_equation", + "content": "\\odot" + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "text", + "content": " is an element-wise multiplication, and " + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "inline_equation", + "content": "[\\cdot]" + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "text", + "content": " is a concatenate operation. Note that they apply element-wise multiplication between " + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "inline_equation", + "content": "m^t(k)" + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "text", + "content": " and each channel dimension in " + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "inline_equation", + "content": "f^t" + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "text", + "content": ". They finally concatenate the global descriptor " + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "inline_equation", + "content": "g^t" + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "text", + "content": " such that " + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "inline_equation", + "content": "l^t = \\mathrm{GAP}(f^t)" + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "text", + "content": " and part descriptors " + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "inline_equation", + "content": "p^t" + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "text", + "content": " to obtain person descriptor " + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "inline_equation", + "content": "d^t" + }, + { + "bbox": [ + 304, + 629, + 546, + 713 + ], + "type": "text", + "content": " for matching the persons observed from visible and" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18623" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 70, + 287, + 184 + ], + "blocks": [ + { + "bbox": [ + 49, + 70, + 287, + 184 + ], + "lines": [ + { + "bbox": [ + 49, + 70, + 287, + 184 + ], + "spans": [ + { + "bbox": [ + 49, + 70, + 287, + 184 + ], + "type": "image", + "image_path": "35b68ef9f5df657553bee7c2973a3e46b5ef4022dc474a2156eeaca7e90d8ab9.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 196, + 287, + 251 + ], + "lines": [ + { + "bbox": [ + 46, + 196, + 287, + 251 + ], + "spans": [ + { + "bbox": [ + 46, + 196, + 287, + 251 + ], + "type": "text", + "content": "Figure 3. Illustration of entropy-based mining strategy. It computes the difference between the pairwise entropy for positive and negative samples. These uncertainty value sets are sorted in ascending and descending order to select reliable positive and negative samples." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 262, + 156, + 274 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 262, + 156, + 274 + ], + "spans": [ + { + "bbox": [ + 47, + 262, + 156, + 274 + ], + "type": "text", + "content": "infrared cameras such that" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 139, + 282, + 287, + 297 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 139, + 282, + 287, + 297 + ], + "spans": [ + { + "bbox": [ + 139, + 282, + 287, + 297 + ], + "type": "interline_equation", + "content": "d ^ {t} = \\left[ g ^ {t}, p ^ {t} \\right]. \\tag {2}", + "image_path": "9c665d8f9c707a710cf7f17b6e047a65835132274681070d010c0a9b0c68cd2b.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 304, + 287, + 376 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 304, + 287, + 376 + ], + "spans": [ + { + "bbox": [ + 46, + 304, + 287, + 376 + ], + "type": "text", + "content": "To train such a model, since only identity labels are available, they adopted a cross-entropy loss between the identity probabilities and ground-truth identities. In addition, they also adopted several loss functions, including knowledge distillation [57] or metric learning [53, 57, 63] loss, to learn modality invariance in a part-level feature representation." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 377, + 287, + 496 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 377, + 287, + 496 + ], + "spans": [ + { + "bbox": [ + 46, + 377, + 287, + 496 + ], + "type": "text", + "content": "While these losses let the network focus on human parts across modalities and reduce inter-modality variations by aligning person descriptors within the same identity, the part detectors learned by these methods have been often overfitted to the specific part, as exemplified in Fig. 4. In addition, these learned parts may not be semantically consistent across modalities [14, 17, 23]. Therefore, they fail to localize discriminative and semantically-consistent human parts across the visual and infrared modalities, thus showing limited performance." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 503, + 115, + 514 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 503, + 115, + 514 + ], + "spans": [ + { + "bbox": [ + 47, + 503, + 115, + 514 + ], + "type": "text", + "content": "3.2. Overview" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "type": "text", + "content": "To overcome the limitations of previous part-based person representation methods [53,57,63], our PartMix, which we introduce in the remainder of this section, accounts for the observation that learning with the part-aware augmented samples across both inter- and intra-modality can help better regularize the model. Unlike conventional methods [19,38,44,68,69] that exploit image mixture techniques that yield unnatural patterns, and local patches with only background or single human part, we present a novel part mixing strategy to synthesize augmented samples by mixing partial descriptors across the modalities, and use them to synthesize positive and negative samples to maximize the similarities of positive pairs and minimize the similarities of negative pairs through the contrastive learning objective. It helps to regularize the model and mitigate the overfitting to the specific part and modality, improving the generalization" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 72, + 545, + 119 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 119 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 119 + ], + "type": "text", + "content": "capability of the model. Furthermore, to eliminate the unreliable positive and negative samples, we present an entropy-based mining strategy that can help guide a representation to be more discriminative." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 126, + 495, + 139 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 126, + 495, + 139 + ], + "spans": [ + { + "bbox": [ + 306, + 126, + 495, + 139 + ], + "type": "text", + "content": "3.3. Part Mixing for Data Augmentation" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 145, + 545, + 337 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 145, + 545, + 337 + ], + "spans": [ + { + "bbox": [ + 304, + 145, + 545, + 337 + ], + "type": "text", + "content": "One of the most straightforward ways of leveraging regularization to better learn part discovery may be to utilize existing augmentation techniques, e.g., using global [38, 44, 69] or local [19, 68] image mixtures. These existing strategies, however, are difficult to be directly applied to part-based VI-ReID methods [53, 57, 63] due to the following two respects. Firstly, directly applying the global image mixture methods [38, 44, 69] suffers from the locally ambiguous and unnatural pattern, and thus mixed sample confuses the model, especially for localization as demonstrated in [43, 68]. Secondly, mixing the local image region [19, 68] without part annotation may contain only a background or single human part, and thus it may cause performance degradation for part-based models which require diverse and discriminative discovery of human parts for distinguishing the person identity." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 337, + 545, + 479 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 337, + 545, + 479 + ], + "spans": [ + { + "bbox": [ + 304, + 337, + 545, + 479 + ], + "type": "text", + "content": "To overcome these, we present a novel data augmentation technique tailored to part-based methods, called PartMix, that mixes the part descriptors extracted from different person images. By mixing the part descriptors rather than the images, we can synthesize the augmented samples with diverse combinations of human parts. Concretely, we first collect the part descriptors in the visible and infrared modalities of the mini-batch, denoted as the descriptor bank " + }, + { + "bbox": [ + 304, + 337, + 545, + 479 + ], + "type": "inline_equation", + "content": "P^{t} = \\{p_{1}^{t}, p_{2}^{t}, \\dots, p_{N^{t}}^{t}\\}" + }, + { + "bbox": [ + 304, + 337, + 545, + 479 + ], + "type": "text", + "content": ". We then mix the part descriptors through part mix operation across the inter-modality " + }, + { + "bbox": [ + 304, + 337, + 545, + 479 + ], + "type": "inline_equation", + "content": "\\mathcal{A}(p_{i}^{v}(u), p_{j}^{r}(h))" + }, + { + "bbox": [ + 304, + 337, + 545, + 479 + ], + "type": "text", + "content": " and intra-modality " + }, + { + "bbox": [ + 304, + 337, + 545, + 479 + ], + "type": "inline_equation", + "content": "\\mathcal{A}(p_{i}^{t}(u), p_{j}^{t}(h))" + }, + { + "bbox": [ + 304, + 337, + 545, + 479 + ], + "type": "text", + "content": " sequentially as follows:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 307, + 487, + 543, + 517 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 487, + 543, + 517 + ], + "spans": [ + { + "bbox": [ + 307, + 487, + 543, + 517 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\mathcal {A} (p _ {i} ^ {v} (u), p _ {j} ^ {r} (h)) \\\\ = \\left[ p _ {i} ^ {v} (1), \\dots , p _ {i} ^ {v} (u - 1), p _ {j} ^ {r} (h), p _ {i} ^ {v} (u + 1), \\dots , p _ {i} ^ {v} (M) \\right], \\\\ \\end{array}", + "image_path": "753583f61badb386460cec7d18c68425bd082cac12ac5ef102f5bf230dcd8e40.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 308, + 519, + 545, + 560 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 308, + 519, + 545, + 560 + ], + "spans": [ + { + "bbox": [ + 308, + 519, + 545, + 560 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\mathcal {A} \\left(p _ {i} ^ {t} (u), p _ {j} ^ {t} (h)\\right) \\\\ = \\left[ p _ {i} ^ {t} (1), \\dots , p _ {i} ^ {t} (u - 1), p _ {j} ^ {t} (h), p _ {i} ^ {t} (u + 1), \\dots , p _ {i} ^ {t} (M) \\right], \\tag {3} \\\\ \\end{array}", + "image_path": "eac596519a726d764776b00b33cb4a78fd7820f2af5b88c7858a35185cea5c35.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "spans": [ + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "inline_equation", + "content": "h, u" + }, + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "text", + "content": " denote the randomly sampled indexes of part descriptors " + }, + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "inline_equation", + "content": "p^t" + }, + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "text", + "content": ". Note that we exclude the global descriptor " + }, + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "inline_equation", + "content": "g^t" + }, + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "text", + "content": " in the part mixing above because it contains all human body parts information." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 623, + 539, + 635 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 623, + 539, + 635 + ], + "spans": [ + { + "bbox": [ + 306, + 623, + 539, + 635 + ], + "type": "text", + "content": "3.4. Sample Generation for Contrastive Learning" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": "Existing image mixture-based methods [19,38,44,68,69] generate the training samples by linearly interpolating the images and the corresponding labels. These approaches, however, only synthesize the samples with the combination of identities in the training set, and thus they have limited generalization ability on the VI-ReID task where identities" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18624" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "content": "in the testing set are different from the training set. To alleviate this, we present a sample generation strategy that can synthesize positive and negative samples with the unseen combination of human parts (i.e. the unseen identity). In the following section, we explain how to achieve positive bank " + }, + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "inline_equation", + "content": "B_{i}^{+,t}" + }, + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "content": " and negative bank " + }, + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "inline_equation", + "content": "B_{i}^{-,t}" + }, + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "content": " in detail. For simplicity, only visible samples are described as an example." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 160, + 288, + 245 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 160, + 288, + 245 + ], + "spans": [ + { + "bbox": [ + 46, + 160, + 288, + 245 + ], + "type": "text", + "content": "Positive Samples. Our first insight is that the combination of the human parts of the persons with the same identity has to be consistent. To this end, we design positive samples that mix the same part information between the person images within the same identity. Specifically, we mix the part descriptors with the same identity using (3). Each positive sample for visible modality is denoted as" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 52, + 252, + 286, + 277 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 52, + 252, + 286, + 277 + ], + "spans": [ + { + "bbox": [ + 52, + 252, + 286, + 277 + ], + "type": "interline_equation", + "content": "b _ {i} ^ {+, v} = \\left[ \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {r} (k)\\right), \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {v} (k)\\right) \\right], \\quad \\text {i f} y _ {i} = y _ {j}. \\tag {4}", + "image_path": "973df3bcb337cc20ae6133b9b486a0d6182133ba600e5a954676a016efec0ac6.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 278, + 287, + 304 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 278, + 287, + 304 + ], + "spans": [ + { + "bbox": [ + 46, + 278, + 287, + 304 + ], + "type": "text", + "content": "Note that we only mix the part-level descriptor within the same identity (i.e. " + }, + { + "bbox": [ + 46, + 278, + 287, + 304 + ], + "type": "inline_equation", + "content": "y_{i} = y_{j}" + }, + { + "bbox": [ + 46, + 278, + 287, + 304 + ], + "type": "text", + "content": ")." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 307, + 287, + 378 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 307, + 287, + 378 + ], + "spans": [ + { + "bbox": [ + 46, + 307, + 287, + 378 + ], + "type": "text", + "content": "Negative Sample. The positive samples in (4) encourage the part-level feature within the same identity across the inter- and intra-modality to be invariant. This, however, does not guarantee that the model can distinguish the person identity with different combinations of human parts, and localize the diverse human parts within the same person." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 379, + 287, + 439 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 379, + 287, + 439 + ], + "spans": [ + { + "bbox": [ + 46, + 379, + 287, + 439 + ], + "type": "text", + "content": "To overcome this, we design the negative samples that encourage the model to distinguish the person identity when the combination of human parts is different and localize diverse human parts in each identity. We mix the part descriptor within the same and different identity using (3) as" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 447, + 287, + 483 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 447, + 287, + 483 + ], + "spans": [ + { + "bbox": [ + 47, + 447, + 287, + 483 + ], + "type": "interline_equation", + "content": "b _ {i} ^ {-, v} = \\left\\{ \\begin{array}{l} \\left[ \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {r} (h)\\right), \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {v} (h)\\right) \\right], \\text {i f} y _ {i} = y _ {j} \\\\ \\left[ \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {r} (k)\\right), \\mathcal {A} \\left(p _ {i} ^ {v} (k), p _ {j} ^ {v} (k)\\right) \\right], \\text {i f} y _ {i} \\neq y _ {j} \\end{array} , \\right. \\tag {5}", + "image_path": "532f0e019ff3490bd3be10ae4a1314f6f03f02bf926b714b131f10d4f2ff64c6.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 484, + 287, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 484, + 287, + 567 + ], + "spans": [ + { + "bbox": [ + 46, + 484, + 287, + 567 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 484, + 287, + 567 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 484, + 287, + 567 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 484, + 287, + 567 + ], + "type": "inline_equation", + "content": "h" + }, + { + "bbox": [ + 46, + 484, + 287, + 567 + ], + "type": "text", + "content": " denote the different indexes of part descriptors. Note that our negative samples cover the unseen combination of human parts in the training set. Therefore, these samples can be seen as out-of-distribution negative samples that can provide supportive information for improving the generalization capability of the model as investigated in [9, 40]." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 575, + 218, + 588 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 575, + 218, + 588 + ], + "spans": [ + { + "bbox": [ + 47, + 575, + 218, + 588 + ], + "type": "text", + "content": "3.5. Entropy-based Mining Strategy" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 594, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 287, + 714 + ], + "type": "text", + "content": "Even though the proposed sample generation strategy through part mixing yields comparable performance to some extent (which will be discussed in experiments), it relies on the assumption that there are different human part information (e.g. clothes, hairstyle) for each person. However, several persons with different identities share a similar appearance (e.g., wearing similar clothes). Therefore, simply mixing these samples makes false negative samples that still have the same combination of human parts. Moreover, the false positive samples can be synthesized by randomly" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 72, + 544, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 544, + 96 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 544, + 96 + ], + "type": "text", + "content": "mixing human parts that have different semantic meanings, especially in the early training stage." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 96, + 545, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 96, + 545, + 240 + ], + "spans": [ + { + "bbox": [ + 304, + 96, + 545, + 240 + ], + "type": "text", + "content": "To overcome this, inspired by the uncertainty-based approaches [10,37], we present an entropy-based mining strategy for eliminating the false positive and false negative samples. We exploit the difference between the pairwise entropy of the identity prediction that can be an uncertainty measure for positive and negative samples, where the reliable samples are determined as a positive pair with a smaller entropy difference and a negative pair with a larger entropy difference. We first obtain identity probability for each sample through the part-level identity classifier " + }, + { + "bbox": [ + 304, + 96, + 545, + 240 + ], + "type": "inline_equation", + "content": "\\mathcal{C}_p(\\cdot)" + }, + { + "bbox": [ + 304, + 96, + 545, + 240 + ], + "type": "text", + "content": ". We then compute the difference between the pairwise entropy for positive and negative samples as follows:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 332, + 249, + 545, + 278 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 332, + 249, + 545, + 278 + ], + "spans": [ + { + "bbox": [ + 332, + 249, + 545, + 278 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} h _ {i} ^ {+, v} = \\left[ \\left| H \\left(\\mathcal {C} _ {p} \\left(p _ {i} ^ {v}\\right)\\right) - H \\left(\\mathcal {C} _ {p} \\left(b _ {i} ^ {+, v} (j)\\right)\\right) \\right| \\right] _ {j = 1} ^ {U}, \\tag {6} \\\\ h _ {i} ^ {-, v} = \\left[ \\left| H \\left(\\mathcal {C} _ {p} \\left(p _ {i} ^ {v}\\right)\\right) - H \\left(\\mathcal {C} _ {p} \\left(b _ {i} ^ {-, v} (j)\\right)\\right) \\right] \\right] _ {j = 1} ^ {Q}, \\\\ \\end{array}", + "image_path": "d5b8839a26a2c5d3cde646afd2f76be147ac021000083dd1d1494d75db1043fd.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "spans": [ + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "inline_equation", + "content": "H(\\cdot)" + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "text", + "content": " is entropy function [37], and " + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "inline_equation", + "content": "U, Q" + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "text", + "content": " are the number of positive and negative pairs. These uncertainty value sets for positive " + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "inline_equation", + "content": "h_i^{+,v}" + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "text", + "content": " and negative " + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "inline_equation", + "content": "h_i^{-,v}" + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "text", + "content": " are then sorted in ascending and descending order, respectively. We select the top " + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "inline_equation", + "content": "U'" + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "inline_equation", + "content": "Q'" + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "text", + "content": " samples for positive bank " + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "inline_equation", + "content": "B_i^{+,v} = [b_i^{+,v}(j)]_{j=1}^{U'}" + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "text", + "content": " and negative bank " + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "inline_equation", + "content": "B_i^{-,v} = [b_i^{-,v}(j)]_{j=1}^{Q'}" + }, + { + "bbox": [ + 304, + 287, + 545, + 374 + ], + "type": "text", + "content": ", respectively." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 382, + 399, + 393 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 382, + 399, + 393 + ], + "spans": [ + { + "bbox": [ + 306, + 382, + 399, + 393 + ], + "type": "text", + "content": "3.6. Loss Functions" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 400, + 545, + 449 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 400, + 545, + 449 + ], + "spans": [ + { + "bbox": [ + 304, + 400, + 545, + 449 + ], + "type": "text", + "content": "In this section, we describe several loss functions to train our network. We newly present contrastive regularization loss " + }, + { + "bbox": [ + 304, + 400, + 545, + 449 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{cont}}" + }, + { + "bbox": [ + 304, + 400, + 545, + 449 + ], + "type": "text", + "content": " and part ID loss " + }, + { + "bbox": [ + 304, + 400, + 545, + 449 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{aid}}" + }, + { + "bbox": [ + 304, + 400, + 545, + 449 + ], + "type": "text", + "content": " to regularize the model through positive and negative samples." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 456, + 545, + 589 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 456, + 545, + 589 + ], + "spans": [ + { + "bbox": [ + 304, + 456, + 545, + 589 + ], + "type": "text", + "content": "Contrastive Regularization Loss. We aim to maximize the similarities between positive pairs and minimize similarities between negative pairs. To this end, inspired by [34, 56], we adopt the contrastive regularization loss that jointly leverages positive and negative samples to regularize the model, and thus the model can overcome the limitation of strong reliance on supervision signal. We first define the similarity between part descriptors and positive (negative) samples, defined as " + }, + { + "bbox": [ + 304, + 456, + 545, + 589 + ], + "type": "inline_equation", + "content": "s_{i,j}^{+} = \\mathrm{sim}(p_i,b_i^+(j))" + }, + { + "bbox": [ + 304, + 456, + 545, + 589 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 304, + 456, + 545, + 589 + ], + "type": "inline_equation", + "content": "s_{i,k}^{-} = \\mathrm{sim}(p_i,b_i^- (k))" + }, + { + "bbox": [ + 304, + 456, + 545, + 589 + ], + "type": "text", + "content": "), where " + }, + { + "bbox": [ + 304, + 456, + 545, + 589 + ], + "type": "inline_equation", + "content": "\\mathrm{sim}(\\cdot ,\\cdot)" + }, + { + "bbox": [ + 304, + 456, + 545, + 589 + ], + "type": "text", + "content": " denotes a similarity function. The contrastive loss can be written as follows:" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 313, + 599, + 545, + 660 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 599, + 545, + 660 + ], + "spans": [ + { + "bbox": [ + 313, + 599, + 545, + 660 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\mathcal {L} _ {\\text {c o n t}} = \\\\ \\sum_ {i = 1} ^ {N ^ {v} + N ^ {r}} - \\log \\frac {\\sum_ {j = 1} ^ {U ^ {\\prime}} \\exp \\left(s _ {i , j} ^ {+} / \\tau\\right)}{\\sum_ {j = 1} ^ {U ^ {\\prime}} \\exp \\left(s _ {i , j} ^ {+} / \\tau\\right) + \\sum_ {k = 1} ^ {Q ^ {\\prime}} \\exp \\left(s _ {i , k} ^ {-} / \\tau\\right)}, \\tag {7} \\\\ \\end{array}", + "image_path": "06d761859d7aff383c933148918475098e80773c07a9b4d3321bc05ecf5c7e26.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 670, + 482, + 682 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 670, + 482, + 682 + ], + "spans": [ + { + "bbox": [ + 306, + 670, + 482, + 682 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 306, + 670, + 482, + 682 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 306, + 670, + 482, + 682 + ], + "type": "text", + "content": " is a scaling temperature parameter." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "Part ID Loss. To estimate accurate entropy values for the augmented samples, we adopt part ID loss for an additional" + } + ] + } + ], + "index": 19 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18625" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 61, + 69, + 95, + 223 + ], + "blocks": [ + { + "bbox": [ + 61, + 69, + 95, + 223 + ], + "lines": [ + { + "bbox": [ + 61, + 69, + 95, + 223 + ], + "spans": [ + { + "bbox": [ + 61, + 69, + 95, + 223 + ], + "type": "image", + "image_path": "b79d9cc3928316e66e3f2844ab9f9d9cbeeec3fcf8e7055cdbc61d3fd7488784.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 229, + 546, + 253 + ], + "lines": [ + { + "bbox": [ + 46, + 229, + 546, + 253 + ], + "spans": [ + { + "bbox": [ + 46, + 229, + 546, + 253 + ], + "type": "text", + "content": "Figure 4. Visualization of part detection results by (a) baseline [57] and (b) baseline with PartMix (Ours). The baseline method is easily overfitted to the specific part, while our method can capture diverse and discriminative human parts." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 115, + 70, + 315, + 223 + ], + "blocks": [ + { + "bbox": [ + 115, + 70, + 315, + 223 + ], + "lines": [ + { + "bbox": [ + 115, + 70, + 315, + 223 + ], + "spans": [ + { + "bbox": [ + 115, + 70, + 315, + 223 + ], + "type": "image", + "image_path": "3a3bfcd8d161754ee8d3a675114e1b8e446584ddae7a4a0bf66bf7fc705222fe.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 334, + 70, + 532, + 223 + ], + "blocks": [ + { + "bbox": [ + 334, + 70, + 532, + 223 + ], + "lines": [ + { + "bbox": [ + 334, + 70, + 532, + 223 + ], + "spans": [ + { + "bbox": [ + 334, + 70, + 532, + 223 + ], + "type": "image", + "image_path": "8f4b7700d08fe1b2fb8d6ad8c6bdea314a233f549fe7a26dcdde078dda17a73f.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 264, + 288, + 313 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 264, + 288, + 313 + ], + "spans": [ + { + "bbox": [ + 46, + 264, + 288, + 313 + ], + "type": "text", + "content": "part classifier that provides identity scores from part descriptors. It allows the model to eliminate the unreliable positive and negative samples, and learn discriminative and semantically consistent part discovery, simultaneously." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 101, + 323, + 287, + 357 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 101, + 323, + 287, + 357 + ], + "spans": [ + { + "bbox": [ + 101, + 323, + 287, + 357 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {a i d}} = - \\frac {1}{N} \\sum_ {i = 1} ^ {N} y _ {i} \\log \\left(\\mathcal {C} _ {p} \\left(p _ {i}\\right)\\right). \\tag {8}", + "image_path": "62da36131fd08fae03953992e755df827b169e13b377e63d8ebb5449d485166d.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "spans": [ + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "text", + "content": "Total Loss. Following the baseline [57], we also adopt modality learning loss " + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{ML}}" + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "text", + "content": ", modality specific ID loss " + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{sid}}" + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "text", + "content": ", center cluster loss " + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{cc}}" + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "text", + "content": ", and identity classification loss " + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{id}}" + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "text", + "content": ". The detailed losses are described in the supplementary material. The total loss function of our approach can be written as " + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "inline_equation", + "content": "\\mathcal{L} = \\mathcal{L}_{\\mathrm{id}} + \\mathcal{L}_{\\mathrm{cc}} + \\lambda_{\\mathrm{sid}}\\mathcal{L}_{\\mathrm{sid}} + \\lambda_{\\mathrm{ML}}\\mathcal{L}_{\\mathrm{ML}} + \\lambda_{\\mathrm{aid}}\\mathcal{L}_{\\mathrm{aid}} + \\lambda_{\\mathrm{cont}}\\mathcal{L}_{\\mathrm{cont}}" + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "inline_equation", + "content": "\\lambda_{\\mathrm{sid}}" + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "inline_equation", + "content": "\\lambda_{\\mathrm{ML}}" + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "inline_equation", + "content": "\\lambda_{\\mathrm{aid}}" + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "inline_equation", + "content": "\\lambda_{\\mathrm{cont}}" + }, + { + "bbox": [ + 46, + 382, + 288, + 478 + ], + "type": "text", + "content": " are weights that control the importance of each loss." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 490, + 119, + 502 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 490, + 119, + 502 + ], + "spans": [ + { + "bbox": [ + 47, + 490, + 119, + 502 + ], + "type": "text", + "content": "3.7. Discussion" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 510, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 510, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 510, + 288, + 713 + ], + "type": "text", + "content": "Most recent trends in inter-domain scenarios (e.g., domain adaptation [67, 70]) exploited counterfactual intervention to learn domain invariant knowledge, improving generalization capabilities. These frameworks consist of two main components: generating \"counterfactual samples\" by changing the domain (e.g., style) and using them in the model training for \"intervention\". Our PartMix satisfies these conditions, as we synthesize the modality-mixed samples by changing the part descriptor across the modality and training the whole model with these samples. Therefore, we can interpret our PartMix as a counterfactual intervention for inter-modality part-discovery, where the part mixing module can be viewed as a \"counterfactual\" sample generator and the contrastive regularization as an \"intervention\". This allows our model to learn modality invariant part representation by encouraging the part discovery to be invariant under different interventions." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 263, + 388, + 277 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 263, + 388, + 277 + ], + "spans": [ + { + "bbox": [ + 306, + 263, + 388, + 277 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 283, + 422, + 296 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 283, + 422, + 296 + ], + "spans": [ + { + "bbox": [ + 306, + 283, + 422, + 296 + ], + "type": "text", + "content": "4.1. Experimental Setup" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 302, + 546, + 399 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 302, + 546, + 399 + ], + "spans": [ + { + "bbox": [ + 304, + 302, + 546, + 399 + ], + "type": "text", + "content": "In this section, we comprehensively analyze and evaluate our PartMix on several benchmarks [33, 55]. First, we analyze the effectiveness of our PartMix and comparison with other regularization methods. We then evaluate our method compared to the state-of-the-art methods for VI-ReID. In the experiment, we utilize MPANet [57] as our baseline model. Additional implementation details will be explained in the supplementary material." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 406, + 546, + 585 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 406, + 546, + 585 + ], + "spans": [ + { + "bbox": [ + 304, + 406, + 546, + 585 + ], + "type": "text", + "content": "Dataset. We evaluate our method on two benchmarks, SYSU-MM01 [55] and RegDB [33]. Firstly, SYSU-MM01 dataset [55] is a large-scale VI-ReID dataset. This dataset contains 395 identities with 22,258 visible images acquired by four cameras and 11,909 near-infrared images acquired by two cameras for the training set. The testing set contains 96 identities with 3,803 near-infrared images in the query, and 301 and 3,010 visible images in the gallery for single-shot and multi-shot, respectively. Secondly, RegDB dataset [33] contains 4,120 visible and infrared paired images with 412 person identities, where each person has 10 visible and 10 far-infrared images. Following [33], we randomly split the dataset for training and testing sets, where each set contains non-overlapping 206 person identities between the sets." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 594, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 547, + 713 + ], + "type": "text", + "content": "Evaluation Protocols. For SYSU-MM01 [55] benchmark, we follow the evaluation protocol in [55]. We test our model in all-search and indoor-search settings, where the gallery sets for the former include images captured by all four visible cameras, and the latter includes two indoor ones. For RegDB [33] benchmark, we evaluate our model on infrared to visible and visible to infrared setting, where the former retrieve infrared images from visible ones, and the latter retrieves visible ones from infrared ones. For both benchmarks, we adopt the cumulative matching character-" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "18626" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 50, + 69, + 288, + 160 + ], + "blocks": [ + { + "bbox": [ + 50, + 69, + 288, + 160 + ], + "lines": [ + { + "bbox": [ + 50, + 69, + 288, + 160 + ], + "spans": [ + { + "bbox": [ + 50, + 69, + 288, + 160 + ], + "type": "table", + "html": "
MethodsSYSU-MM01
Single-shotMulti-shot
Rank-1mAPRank-1mAP
Base70.5868.2475.5862.91
Base+IntraPM72.7269.8476.8264.64
Base+InterPM75.6171.7978.6467.72
Base+IntraPM + InterPM75.8672.7179.0568.80
Ours77.7874.6280.5469.84
", + "image_path": "d0b38d1c89fd475c19efd5b2017f9597757aabad27f127d6413a7f0274f06c60.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 48, + 191, + 167, + 269 + ], + "blocks": [ + { + "bbox": [ + 48, + 191, + 167, + 269 + ], + "lines": [ + { + "bbox": [ + 48, + 191, + 167, + 269 + ], + "spans": [ + { + "bbox": [ + 48, + 191, + 167, + 269 + ], + "type": "image", + "image_path": "266162c4153f67ad07d9074796290e3dad92c8481706b3bae49d5ec0fb19eda9.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 276, + 287, + 299 + ], + "lines": [ + { + "bbox": [ + 47, + 276, + 287, + 299 + ], + "spans": [ + { + "bbox": [ + 47, + 276, + 287, + 299 + ], + "type": "text", + "content": "Figure 5. Ablation study for part mixing with different numbers of the mixed part (left) and number of part maps (right)." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 167, + 191, + 284, + 269 + ], + "blocks": [ + { + "bbox": [ + 167, + 191, + 284, + 269 + ], + "lines": [ + { + "bbox": [ + 167, + 191, + 284, + 269 + ], + "spans": [ + { + "bbox": [ + 167, + 191, + 284, + 269 + ], + "type": "image", + "image_path": "59922ef8a0f3d346b1543be312e9d66be294e32d631c506f1f08914e119b872b.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 312, + 287, + 335 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 312, + 287, + 335 + ], + "spans": [ + { + "bbox": [ + 47, + 312, + 287, + 335 + ], + "type": "text", + "content": "istics (CMC) and mean average precision (mAP) as evaluation metrics." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 344, + 141, + 357 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 344, + 141, + 357 + ], + "spans": [ + { + "bbox": [ + 47, + 344, + 141, + 357 + ], + "type": "text", + "content": "4.2. Ablation Study" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 363, + 287, + 411 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 363, + 287, + 411 + ], + "spans": [ + { + "bbox": [ + 47, + 363, + 287, + 411 + ], + "type": "text", + "content": "In this section, we conduct ablation analyses to investigate the effectiveness of our framework. In this ablation study, all experiments are conducted on SYSU-MM01 dataset [55]." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 418, + 287, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 418, + 287, + 647 + ], + "spans": [ + { + "bbox": [ + 46, + 418, + 287, + 647 + ], + "type": "text", + "content": "Effectiveness of Each Component. Here we analyze the key components of PartMix, including intra-modality part mixing (IntraPM), inter-modality part mixing (InterPM), and entropy-based mining (EM). For the fair comparison, we utilize MPANet [57] as our baseline (Base) for all experiments. As summarized in Table 1, each component helps to boost performance. Starting from the baseline, adding IntraPM improves the performance which indicates that IntraPM effectively mitigates intra-modality variation (e.g., human pose variation) thanks to samples synthesized by mixing part information extracted from diverse human poses. When the InterPM is added, we observe a significant improvement, which confirms that the InterPM effectively synthesizes the unseen combination of human parts across the modalities, and thus mitigates the overfitting to the specific parts and modality, simultaneously. We also note that EM also brings the performance gain for VI-ReID by mining the reliable samples among initial positive and negative samples." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "content": "Number of Mixing Parts. In our experiment, we mix the part descriptors " + }, + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "content": " times using (3). Note that we set the number of part maps as 6 in this experiment. We analyze the quantitative comparison with a different number of mixed parts " + }, + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "content": " as shown in Fig. 5. The result shows that ours with" + } + ] + } + ], + "index": 9 + }, + { + "type": "table", + "bbox": [ + 312, + 69, + 539, + 163 + ], + "blocks": [ + { + "bbox": [ + 47, + 167, + 287, + 189 + ], + "lines": [ + { + "bbox": [ + 47, + 167, + 287, + 189 + ], + "spans": [ + { + "bbox": [ + 47, + 167, + 287, + 189 + ], + "type": "text", + "content": "Table 1. Ablation study for the different components of our method on the SYSU-MM01 dataset [55]." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 312, + 69, + 539, + 163 + ], + "lines": [ + { + "bbox": [ + 312, + 69, + 539, + 163 + ], + "spans": [ + { + "bbox": [ + 312, + 69, + 539, + 163 + ], + "type": "table", + "html": "
MethodsSYSU-MM01
Single-shotMulti-shot
Rank-1mAPRank-1mAP
Base70.5868.2475.5862.91
Base+MixUp [69]51.4846.2558.3038.48
Base+Manifold [44]71.2567.7476.7262.39
Base+CutMix [68]73.3570.6977.0364.76
Ours77.7874.6280.5469.84
", + "image_path": "a89b3a7668cbfd7dc739423b2abb50bc42166cf51db3ef568b57214c1947ccbb.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_body" + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "lines": [ + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "spans": [ + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "type": "text", + "content": "Table 2. Ablation study for comparison with other regularization methods on the SYSU-MM01 dataset [55]." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "spans": [ + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "text", + "content": "various numbers of mixed parts, which shows the effectiveness of our PartMix. We consider ours with " + }, + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "inline_equation", + "content": "B = 0" + }, + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "text", + "content": " as the baseline [57]. The result with " + }, + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "inline_equation", + "content": "B = 6" + }, + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "text", + "content": " is that positive and negative samples are set to the counterpart modality samples within the same and different identities, respectively. The performance has improved as " + }, + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "text", + "content": " is increased from 1, and after achieving the best performance at " + }, + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "inline_equation", + "content": "B = 2" + }, + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "text", + "content": " the rest showed slightly improved performance. The lower performance with the larger number of mixed parts indicates that easy samples in which the combination of human parts is not significantly different from samples with a different identity in mini-batch can actually be less effective in regularization. Since the result with " + }, + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "inline_equation", + "content": "B = 2" + }, + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "text", + "content": " has shown the best performance on the SYSU-MM01 dataset [55] and RegDB dataset [33], we set " + }, + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 204, + 545, + 384 + ], + "type": "text", + "content": " as 2 for all experiments." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "spans": [ + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "text", + "content": "Number of Part Maps. In Fig. 5, we evaluate our model with the different number of part maps. In all experiments, we set the number of mixed parts to " + }, + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "inline_equation", + "content": "1/3" + }, + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "text", + "content": " of the number of part maps. The results show that our PartMix consistently boosts the performance of mAP in single-shot all-search on the SYSU-MM01 dataset. For " + }, + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "inline_equation", + "content": "M = 1" + }, + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "text", + "content": ", we exploit training samples with the same and different identities in the minibatch as positive and negative samples, respectively. We consider ours with " + }, + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "inline_equation", + "content": "M = 1" + }, + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "text", + "content": " as contrastive learning with the global descriptor. It shows that contrastive learning effectively regularizes the model, and thus the model can mitigate modality discrepancy. Specifically, as " + }, + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "text", + "content": " is increased from 4, the performance of our model converges to high mAP. These results indicate that our PartMix can consistently capture diverse and discriminative human parts with only a small number of part maps. Since the result with " + }, + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "inline_equation", + "content": "M = 6" + }, + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "text", + "content": " has shown the best performance of mAP in single-shot all-search on the SYSU-MM01 dataset, we set " + }, + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "inline_equation", + "content": "M = 6" + }, + { + "bbox": [ + 304, + 390, + 546, + 617 + ], + "type": "text", + "content": " for the remaining experiments." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 623, + 544, + 635 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 623, + 544, + 635 + ], + "spans": [ + { + "bbox": [ + 306, + 623, + 544, + 635 + ], + "type": "text", + "content": "4.3. Comparison to Other Regularization Methods" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 642, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 545, + 714 + ], + "type": "text", + "content": "In this section, we validate the effectiveness of our PartMix through the comprehensive comparison with other regularization methods, including MixUp [69], Manifold MixUp [44], and CutMix [68]. Table 2 shows PartMix significantly outperforms all other regularization methods [44, 68, 69]. Interestingly, the MixUp method [69]" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "18627" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 50, + 69, + 545, + 308 + ], + "blocks": [ + { + "bbox": [ + 50, + 69, + 545, + 308 + ], + "lines": [ + { + "bbox": [ + 50, + 69, + 545, + 308 + ], + "spans": [ + { + "bbox": [ + 50, + 69, + 545, + 308 + ], + "type": "table", + "html": "
MethodSYSU-MM01 [55]RegDB [33]
All-SearchIndoor-Search
Single-ShotMulti-ShotSingle-ShotMulti-Shotinfrared to visiblevisible to infrared
Rank-1mAPRank-1mAPRank-1mAPRank-1mAPRank-1mAPRank-1mAP
Two-stream [48]11.6512.8516.338.0315.6021.4922.4913.92----
One-stream [48]12.0413.6716.268.5916.9422.9522.6215.04----
Zero-Padding [48]14.8015.9519.1310.8920.5826.9224.4318.8616.717.917.818.9
cmGAN [5]26.9727.8031.4922.2731.6342.1937.0032.76----
D²RL [50]28.9029.20--------43.444.1
JSIA-ReID [49]38.1036.9045.1029.5043.8052.9052.7042.7048.148.948.549.3
AlignGAN [48]42.4040.7051.5033.9045.9054.3057.1045.3056.353.457.953.6
DFE [11]48.7148.5954.6342.1452.2559.6859.6250.6068.066.770.269.2
XIV-ReID [24]49.9250.73------62.360.2--
CMM+CML [27]51.8051.2156.2743.3954.9863.7060.4253.5259.860.9--
SIM [18]56.9360.88------75.278.374.775.2
CoAL [51]57.2257.20--63.8670.84--74.169.9--
DG-VAE [36]59.4958.46--------73.071.8
cm-SSFT [30]61.6063.2063.4062.0070.5072.6073.0072.4071.071.772.372.9
SMCL [54]67.3961.7872.1554.9368.8475.5679.5766.5783.0578.5783.9379.83
MPANet [57]70.5868.2475.5862.9176.7480.9584.2275.1182.880.783.780.9
MSCLNet [72]76.9971.64--78.4981.1783.8678.3184.1780.99
Ours77.7874.6280.5469.8481.5284.3887.9979.9584.9382.5285.6682.27
", + "image_path": "82a4ae168c9fcfcd767afb456b8be714f3ea7cc1e13b4108fc2d8d50af974cfc.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 313, + 546, + 336 + ], + "lines": [ + { + "bbox": [ + 46, + 313, + 546, + 336 + ], + "spans": [ + { + "bbox": [ + 46, + 313, + 546, + 336 + ], + "type": "text", + "content": "Table 3. Quantitative evaluation on SYSU-MM01 dataset [55] and RegDB dataset [33]. For evaluation, we measure Rank-1 accuracy(%) and mAP(%) Our results show the best results in terms of Rank-1 accuracy and mAP." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 348, + 289, + 563 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 348, + 289, + 563 + ], + "spans": [ + { + "bbox": [ + 46, + 348, + 289, + 563 + ], + "type": "text", + "content": "highly degrades the performance for part-based VI-ReID. It demonstrates that simply applying MixUp to the part-based VI-ReID degrades the localization ability of the model due to ambiguous and unnatural patterns in mixed images, and thus the model fails to distinguish the different person identities as done in the literature [43, 68]. On the other hand, Manifold MixUp [44] shows slightly improved rank-1 accuracy, but achieves lower performance in mAP than the baseline. The result shows that it still inherits the limitation of the global mixture model [38, 44, 69]. Although CutMix [68] achieves improved performance than the baseline [57], it achieves relatively lower performance than ours by " + }, + { + "bbox": [ + 46, + 348, + 289, + 563 + ], + "type": "inline_equation", + "content": "3.93\\%" + }, + { + "bbox": [ + 46, + 348, + 289, + 563 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 348, + 289, + 563 + ], + "type": "inline_equation", + "content": "5.08\\%" + }, + { + "bbox": [ + 46, + 348, + 289, + 563 + ], + "type": "text", + "content": " mAP in single-shot all-search and multi-shot all-search on the SYSU-MM01 dataset. It demonstrated that our method effectively alleviates the overfitting to the specific part and modality in part-based VI-ReID. Based on all these evaluation and comparison results, we can confirm the effectiveness of our methods." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 570, + 215, + 583 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 570, + 215, + 583 + ], + "spans": [ + { + "bbox": [ + 47, + 570, + 215, + 583 + ], + "type": "text", + "content": "4.4. Comparison to Other Methods" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 588, + 287, + 673 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 588, + 287, + 673 + ], + "spans": [ + { + "bbox": [ + 46, + 588, + 287, + 673 + ], + "type": "text", + "content": "In this section, we evaluate our framework through comparison to state-of-the-art methods for VI-ReID, including Two-stream [48], One-stream [48], Zero-Padding [48], cmGAN [5], " + }, + { + "bbox": [ + 46, + 588, + 287, + 673 + ], + "type": "inline_equation", + "content": "\\mathrm{D}^2\\mathrm{RL}" + }, + { + "bbox": [ + 46, + 588, + 287, + 673 + ], + "type": "text", + "content": " [50], JSIA-ReID [49], AlignGAN [48], DFE [11], XIV-ReID [24], CMM+CML [27], SIM [18], CoAL [51], DG-VAE [36], cm-SSFT [30], SMCL [54], MPANet [57], and MSCLNet [72]." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "text", + "content": "Results on SYSU-MM01 dataset. We evaluate our PartMix on SYSU-MM01 benchmark [55] as provided in Table 3. PartMix achieves the Rank-1 accuracy of " + }, + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "inline_equation", + "content": "77.78\\%" + }, + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "text", + "content": " and" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 348, + 546, + 408 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 348, + 546, + 408 + ], + "spans": [ + { + "bbox": [ + 304, + 348, + 546, + 408 + ], + "type": "text", + "content": "mAP of " + }, + { + "bbox": [ + 304, + 348, + 546, + 408 + ], + "type": "inline_equation", + "content": "74.62\\%" + }, + { + "bbox": [ + 304, + 348, + 546, + 408 + ], + "type": "text", + "content": " in all-search with single-shot mode, improving the Rank-1 accuracy by " + }, + { + "bbox": [ + 304, + 348, + 546, + 408 + ], + "type": "inline_equation", + "content": "0.79\\%" + }, + { + "bbox": [ + 304, + 348, + 546, + 408 + ], + "type": "text", + "content": " and mAP by " + }, + { + "bbox": [ + 304, + 348, + 546, + 408 + ], + "type": "inline_equation", + "content": "2.98\\%" + }, + { + "bbox": [ + 304, + 348, + 546, + 408 + ], + "type": "text", + "content": " over the MSCLNet [72]. In indoor-search with single-shot mode, our PartMix outperforms the MSCLNet [72] by Rank-1 accuracy of " + }, + { + "bbox": [ + 304, + 348, + 546, + 408 + ], + "type": "inline_equation", + "content": "3.03\\%" + }, + { + "bbox": [ + 304, + 348, + 546, + 408 + ], + "type": "text", + "content": " and mAP of " + }, + { + "bbox": [ + 304, + 348, + 546, + 408 + ], + "type": "inline_equation", + "content": "3.21\\%" + }, + { + "bbox": [ + 304, + 348, + 546, + 408 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "spans": [ + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "text", + "content": "Results on RegDB dataset. We also evaluate our method on RegDB benchmark [33]. As shown in Table 3, PartMix records state-of-the-art results with the Rank-1 accuracy of " + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "inline_equation", + "content": "84.93\\%" + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "text", + "content": " and mAP of " + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "inline_equation", + "content": "82.52\\%" + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "text", + "content": " in infrared to visible and the Rank-1 accuracy of " + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "inline_equation", + "content": "85.66\\%" + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "text", + "content": " and mAP of " + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "inline_equation", + "content": "82.27\\%" + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "text", + "content": " in visible to infrared mode. Our PartMix outperforms the Rank-1 accuracy by " + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "inline_equation", + "content": "1.07\\%" + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "text", + "content": " and mAP by " + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "inline_equation", + "content": "4.21\\%" + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "text", + "content": " in infrared to visible mode and the Rank-1 accuracy by " + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "inline_equation", + "content": "1.49\\%" + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "text", + "content": " and mAP by " + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "inline_equation", + "content": "1.28\\%" + }, + { + "bbox": [ + 304, + 415, + 547, + 522 + ], + "type": "text", + "content": " in visible to infrared mode over the MSCLNet [72]." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 530, + 379, + 544 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 530, + 379, + 544 + ], + "spans": [ + { + "bbox": [ + 306, + 530, + 379, + 544 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 552, + 545, + 659 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 552, + 545, + 659 + ], + "spans": [ + { + "bbox": [ + 304, + 552, + 545, + 659 + ], + "type": "text", + "content": "In this paper, we have presented a novel data augmentation technique, called PartMix, that generates part-aware augmented samples by mixing the part descriptors. We introduce a novel sample generation method to synthesize the positive and negative samples and an entropy-based mining strategy to select reliable positive and negative samples to regularize the model through the contrastive objective. We have shown that PartMix achieves state-of-the-art performance over the existing methods on several benchmarks." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 665, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 547, + 713 + ], + "type": "text", + "content": "Acknowledgements. 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Springer, 2020. 1" + } + ] + } + ], + "index": 4 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 749, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 749, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 749, + 317, + 757 + ], + "type": "text", + "content": "18632" + } + ] + } + ], + "index": 6 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 11 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PartSLIP_ Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models/4d2e467f-5c01-4679-a823-f30f7928c9bd_content_list.json b/2023/PartSLIP_ Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models/4d2e467f-5c01-4679-a823-f30f7928c9bd_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..6ac27ce531dedfce86ff0d9fc609a120f23794d2 --- /dev/null +++ b/2023/PartSLIP_ Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models/4d2e467f-5c01-4679-a823-f30f7928c9bd_content_list.json @@ -0,0 +1,1635 @@ +[ + { + "type": "text", + "text": "PartSLIP: Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models", + "text_level": 1, + "bbox": [ + 104, + 93, + 866, + 138 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Minghua Liu $^{1}$ Yinhao Zhu $^{2}$ Hong Cai $^{2}$ Shizhong Han $^{2}$ Zhan Ling $^{1}$ Fatih Porikli $^{2}$ Hao Su $^{1}$ $^{1}$ UC San Diego ${}^{2}$ Qualcomm AI Research*", + "bbox": [ + 86, + 150, + 880, + 189 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/57953a55f449b9e6aea0287e91493e8eb12d9d3d3fa45ca64ba91b00a6d8713e.jpg", + "image_caption": [ + "Figure 1. We propose PartSLIP, a zero/few-shot method for 3D point cloud part segmentation by leveraging pretrained image-language models. The figure shows text prompts and corresponding semantic segmentation results (zoom in for details). Our method also supports part-level instance segmentation. See Figure 5 and Figure 7 for more results." + ], + "image_footnote": [], + "bbox": [ + 81, + 200, + 890, + 417 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 478, + 313, + 494 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Generalizable 3D part segmentation is important but challenging in vision and robotics. Training deep models via conventional supervised methods requires large-scale 3D datasets with fine-grained part annotations, which are costly to collect. This paper explores an alternative way for low-shot part segmentation of 3D point clouds by leveraging a pretrained image-language model, GLIP, which achieves superior performance on open-vocabulary 2D detection. We transfer the rich knowledge from 2D to 3D through GLIP-based part detection on point cloud rendering and a novel 2D-to-3D label lifting algorithm. We also utilize multi-view 3D priors and few-shot prompt tuning to boost performance significantly. Extensive evaluation on PartNet and PartNet-Mobility datasets shows that our method enables excellent zero-shot 3D part segmentation. Our few-shot version not only outperforms existing few-shot approaches by a large margin but also achieves highly competitive results compared to the fully supervised counterpart. Furthermore, we demonstrate that our method can be directly applied to iPhone-scanned point clouds without significant domain gaps.", + "bbox": [ + 73, + 498, + 473, + 816 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 820, + 209, + 835 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Human visual perception can parse objects into parts and generalize to unseen objects, which is crucial for under-", + "bbox": [ + 76, + 837, + 468, + 868 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "standing their structure, semantics, mobility, and functionality. 3D part segmentation plays a critical role in empowering machines with such ability and facilitates a wide range of applications, such as robotic manipulation, AR/VR, and shape analysis and synthesis [2, 31, 39, 69].", + "bbox": [ + 496, + 479, + 892, + 555 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Recent part-annotated 3D shape datasets [40,67,72] have promoted advances in designing various data-driven approaches for 3D part segmentation [34,44,65,73]. While standard supervised training enables these methods to achieve remarkable results, they often struggle with out-of-distribution test shapes (e.g., unseen classes). However, compared to image datasets, these 3D part-annotated datasets are still orders of magnitude smaller in scale, since building 3D models and annotating fine-grained 3D object parts are laborious and time-consuming. It is thus challenging to provide sufficient training data covering all object categories. For example, the recent PartNet dataset [40] contains only 24 object categories, far less than what an intelligent agent would encounter in the real world.", + "bbox": [ + 496, + 556, + 893, + 767 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "To design a generalizable 3D part segmentation module, many recent works have focused on the few-shot setting, assuming only a few 3D shapes of each category during training. They design various strategies to learn better representations, and complement vanilla supervised learning [33, 53, 54, 60, 80]. While they show improvements over the original pipeline, there is still a large gap between what these models can do and what downstream applica", + "bbox": [ + 496, + 768, + 893, + 891 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation.", + "bbox": [ + 236, + 0, + 807, + 18 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "Except for this watermark, it is identical to the accepted version;", + "bbox": [ + 323, + 16, + 722, + 30 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 292, + 31, + 753, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Qualcomm AI Research is an initiative of Qualcomm Technologies, Inc.", + "bbox": [ + 75, + 875, + 468, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "21736", + "bbox": [ + 478, + 943, + 519, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "tions need. The problem of generalizable 3D part segmentation is still far from being solved. Another parallel line of work focuses on learning the concept of universal object parts and decomposing a 3D shape into a set of (hierarchical) fine-grained parts [37, 64, 74]. However, these works do not consider the semantic labeling of parts and may be limited in practical use.", + "bbox": [ + 75, + 90, + 470, + 196 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this paper, we seek to solve the low-shot (zero- and few-shot) 3D part segmentation problem by leveraging pretrained image-language models, inspired by their recent striking performances in low-shot learning. By pretraining on large-scale image-text pairs, image-language models [1,22,29,45,46,50,76] learn a wide range of visual concepts and knowledge, which can be referenced by natural language. Thanks to their impressive zero-shot capabilities, they have already enabled a variety of 2D/3D vision and language tasks [10,16,20,47,49,51,77].", + "bbox": [ + 75, + 198, + 468, + 348 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "As shown in Figure 1, our method takes a 3D point cloud and a text prompt as input, and generates both 3D semantic and instance segmentations in a zero-shot or few-shot fashion. Specifically, we integrate the GLIP [29] model, which is pretrained on 2D visual grounding and detection tasks with over 27M image-text pairs and has a strong capability to recognize object parts. To connect our 3D input with the 2D GLIP model, we render multi-view 2D images for the point cloud, which are then fed into the GLIP model together with a text prompt containing part names of interest. The GLIP model then detects parts of interest for each 2D view and outputs detection results in the form of 2D bounding boxes. Since it is non-trivial to convert 2D boxes back to 3D, we propose a novel 3D voting and grouping module to fuse the multi-view 2D bounding boxes and generate 3D instance segmentation for the input point cloud. Also, the pretrained GLIP model may not fully understand our definition of parts only through text prompts. We find that an effective solution is prompt tuning with few-shot segmented 3D shapes. In prompt tuning, we learn an offset feature vector for the language embedding of each part name while fixing the parameters of the pretrained GLIP model. Moreover, we propose a multi-view visual feature aggregation module to fuse the information of multiple 2D views, so that the GLIP model can have a better global understanding of the input 3D shape instead of predicting bounding boxes from each isolated 2D view.", + "bbox": [ + 75, + 349, + 470, + 757 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To better understand the generalizability of various approaches and their performances in low-shot settings, we propose a benchmark PartNet-Ensembled (PartNetE) by incorporating two existing datasets PartNet [40] and PartNetMobility [67]. Through extensive evaluation on PartNetE, we show that our method enables excellent zero-shot 3D part segmentation. With few-shot prompt tuning, our method not only outperforms existing few-shot approaches by a large margin but also achieves highly competitive per", + "bbox": [ + 75, + 758, + 468, + 896 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "formance compared to the fully supervised counterpart. We also demonstrate that our method can be directly applied to iPhone-scanned point clouds without significant domain gaps. In summary, our contributions mainly include:", + "bbox": [ + 496, + 90, + 890, + 151 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We introduce a novel 3D part segmentation method that leverages pretrained image-language models and achieves outstanding zero-shot and few-shot performance.", + "- We present a 3D voting and grouping module, which effectively converts multi-view 2D bounding boxes into 3D semantic and instance segmentation.", + "- We utilize few-shot prompt tuning and multi-view feature aggregation to boost GLIP's detection performance.", + "- We propose a benchmark PartNetE that benefits future work on low-shot and text-driven 3D part segmentation." + ], + "bbox": [ + 500, + 155, + 890, + 306 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 319, + 640, + 335 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. 3D Part Segmentation", + "text_level": 1, + "bbox": [ + 500, + 345, + 705, + 361 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3D part segmentation involves two main tasks: semantic segmentation and instance segmentation. Most 3D backbone networks [43, 44, 56, 65] are capable of semantic segmentation by predicting a semantic label for each geometric primitive (e.g., point or voxel). Existing learning-based approaches solve instance segmentation by incorporating various grouping [9, 15, 23, 30, 58, 62, 63, 75] or region proposal [17, 70, 73] strategies into the pipeline. Different from standard training with per-point part labels, some works leverage weak supervision, such as bounding box [8, 35], language reference game [26], or IKEA manual [61]. Instead of focusing on single objects, [4, 42] also consider part segmentation for scene-scale input. Moreover, unlike the two classical tasks of semantic and instance segmentation, another parallel line of works decomposes a 3D shape into a set of (hierarchical) fine-grained parts but without considering semantic labels [37, 64, 74], which differs from our objective. Recently, some works also propose to learn a continuous implicit semantic field [25, 81].", + "bbox": [ + 496, + 364, + 890, + 651 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. Data-Efficient 3D Segmentation", + "text_level": 1, + "bbox": [ + 500, + 655, + 781, + 671 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In order to train a generalizable 3D part segmentation network with low-shot data, many existing efforts focus on leveraging various pretext tasks and auxiliary losses [3, 12, 14, 52, 55]. In addition, [13, 41] studies the compositional generalization of 3D parts. [60] deforms input shapes to align with few-shot template shapes. [53] leverages 2D contrastive learning by projecting 3D shapes and learning dense multi-view correspondences. [7] leverages branched autoencoders to co-segment a collection of shapes. Also, some works aim to learn better representations by utilizing prototype learning [80], reinforcement learning [33], and data augmentation [54]. Moreover, there is a line of work investigating label-efficient 3D segmentation [18, 32, 36, 68, 71, 78, 78, 79], assuming a small portion of training data is annotated (e.g., $0.1\\%$ point labels). While", + "bbox": [ + 496, + 674, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "21737", + "bbox": [ + 478, + 943, + 519, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/4771d687c24d4ca4d9f16d2ada0898fd72850bbfe691044a40e27c2b65e9a252.jpg", + "image_caption": [ + "Figure 2. The figure shows our overall pipeline. Our proposed components are highlighted in orange." + ], + "image_footnote": [], + "bbox": [ + 78, + 88, + 890, + 251 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "the setting may be useful in indoor and autonomous driving scenarios, it is not aligned with our goal since the number of training shapes is already limited in our setup.", + "bbox": [ + 75, + 282, + 470, + 328 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.3. 3D Learning with Image-Language Models", + "text_level": 1, + "bbox": [ + 76, + 338, + 444, + 356 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Pretrained image-language models have recently made great strides by pretraining on large-scale image-text pairs [1, 22, 29, 45, 46, 50, 76]. Due to their learned rich visual concepts and impressive zero-shot capabilities, they have been applied to a wide range of 3D vision tasks, such as 3D avatar generation and manipulation [5, 16, 21], general 3D shape generation [19, 24, 38, 51], low-shot 3D shape classification [77], neural radiance fields [20, 59], 3D visual grounding [10, 57], and 3D representation learning [49]. To the best of our knowledge, we are one of the first to utilize pretrained image-language models to help with the task of 3D part segmentation.", + "bbox": [ + 75, + 357, + 473, + 541 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Proposed Method: PartSLIP", + "text_level": 1, + "bbox": [ + 76, + 551, + 344, + 569 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Overview: 3D Part Segmentation with GLIP", + "text_level": 1, + "bbox": [ + 76, + 575, + 455, + 590 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We aim to solve both semantic and instance segmentation for 3D object parts by leveraging pretrained image-language models (ILMs). There are various large-scale ILMs emerged in the past few years. In order to enable generalizable 3D object part segmentation, the pre-trained ILM is expected to be capable of generating region-level output (e.g., 2D segmentation or 2D bounding boxes) and recognizing object parts. After comparing several released pretrained ILMs (e.g., CLIP [45]), we find that the GLIP [29] model is a good choice. The GLIP [29] model focuses on 2D visual grounding and detection tasks. It takes as input a free-form text description and a 2D image, and locates all phrases of the text by outputting multiple 2D bounding boxes for the input image. By pretraining on large-scale image-text pairs (e.g., 27M grounding data), the GLIP model learns a wide range of visual concepts (e.g., object parts) and enables open-vocabulary 2D detection.", + "bbox": [ + 75, + 597, + 468, + 853 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Figure 2 shows our overall pipeline, where we take a 3D point cloud as input. Here, we consider point clouds from unprojecting and fusing multiple RGB-D images, which is a", + "bbox": [ + 75, + 854, + 470, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "common setup in real-world applications and leads to dense points with color and normal. To connect the 2D GLIP model with our 3D point cloud input, we render the point cloud from $K$ predefined camera poses. The camera poses are uniformly spaced around the input point cloud, aiming to cover all regions of the shape. Since we assume a dense and colored point cloud input1, we render the point cloud by simple rasterization without introducing significant artifacts. The $K$ rendered images are then fed separately into the pretrained GLIP model along with a text prompt. We format the text prompt by concatenating all part names of interest and the object category. For example, for a chair point cloud, the text prompt could be \"arm, back, seat, leg, wheel of a chair\". Please note that unlike the traditional segmentation networks, which are limited to a closed set of part categories, our method is more flexible and can include any part name in the text prompt. For each 2D rendered image, the GLIP model is expected to predict multiple bounding boxes, based on the text prompt, for all part instances that appear. We then fuse all bounding boxes from $K$ views into 3D to generate semantic and instance segmentation for the input point cloud (Section 3.2).", + "bbox": [ + 496, + 282, + 893, + 613 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The above pipeline introduces an intuitive zero-shot approach for 3D part segmentation without requiring any 3D training. However, its performance may be limited by the GLIP predictions. We thus propose two additional components, which could be incorporated into the above pipeline to encourage more accurate GLIP prediction: (a) prompt tuning with few-shot 3D data, which enables the GLIP model to quickly adapt to the meaning of each part name (Section 3.3); (b) multi-view feature aggregation, which allows the GLIP model to have a more comprehensive visual understanding of the input 3D shape (Section 3.4).", + "bbox": [ + 496, + 614, + 893, + 782 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Detected 2D BBoxes to 3D Point Segmentation", + "text_level": 1, + "bbox": [ + 500, + 792, + 890, + 809 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Although the correspondence between 2D pixels and 3D points are available, there are still two main challenges when converting the detected 2D bounding boxes to 3D", + "bbox": [ + 496, + 814, + 893, + 859 + ], + "page_idx": 2 + }, + { + "type": "page_footnote", + "text": "1Recent commodity-grade 3D scanning devices (e.g., iPhone 12 Pro) can already capture high-quality point clouds (see Figure 7).", + "bbox": [ + 500, + 875, + 890, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "21738", + "bbox": [ + 478, + 943, + 519, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "point segmentation. First, bounding boxes are not as precise as point-wise labels. A 2D bounding box may cover points from other part instances as well. Also, although each bounding box may indicate a part instance, we are not provided with their relations across views. It's not very straightforward to determine which sets of 2D bounding boxes indicate the same 3D part instance.", + "bbox": [ + 75, + 90, + 468, + 196 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Therefore, we propose a learning-free module to convert the GLIP predictions to 3D point segmentation, which mainly includes three steps: (a) oversegment the input point cloud into a collection of super points; (b) assign a semantic label for each super point by 3D voting; and (c) group super points within each part category into instances based on their similarity of bounding box coverage.", + "bbox": [ + 75, + 198, + 467, + 303 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3D Super Point Generation: We follow the method in [28] to oversegment the input point cloud into a collection of super points. Specifically, we utilize point normal and color as features and solve a generalized minimal partition problem with an $l_{0}$ -cut pursuit algorithm [27]. Since points in each generated super point share similar geometry and appearance, we assume they belong to one part instance. The super point partition serves as an important 3D prior when assigning semantic and instance labels. It also speeds up the label assignment, as the number of super points is orders of magnitude smaller than the number of 3D points.", + "bbox": [ + 75, + 304, + 467, + 470 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3D Semantic Voting: While a single bounding box may cover irrelevant points from other parts, we want to leverage information from multiple views and the super point partition to counteract the effect of irrelevant points. Specifically, for each pair of super point and part category, we calculate a score $s_{i,j}$ measuring the proportion of the $i$ th super point covered by any bounding box of part category $j$ :", + "bbox": [ + 75, + 472, + 467, + 579 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\ns _ {i, j} = \\frac {\\sum_ {k} \\sum_ {p \\in S P _ {i}} \\left[ \\mathrm {V I S} _ {k} (p) \\right] \\left[ \\exists b \\in B B _ {k} ^ {j}: \\mathrm {I N S} _ {b} (p) \\right]}{\\sum_ {k} \\sum_ {p \\in S P _ {i}} \\left[ \\mathrm {V I S} _ {k} (p) \\right]}, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 84, + 583, + 467, + 622 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $SP_{i}$ indicates the ith super point, $[\\cdot ]$ is the Iverson bracket, $\\mathrm{VIS}_k(p)$ indicates whether the 3D point $p$ is visible in view $k$ , $BB_{k}^{j}$ is a list of predicted bounding boxes of category $j$ in view $k$ , and $\\mathrm{INS}_b(p)$ indicates whether the projection of point $p$ in view $k$ is inside the bounding box $b$ .", + "bbox": [ + 75, + 626, + 467, + 702 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Note that for each view, we only consider visible points since bounding boxes only contain visible portions of each part instance. Both $\\mathrm{VIS}_k(p)$ and $\\mathrm{INS}_b(p)$ can be computed based on the information from point cloud rasterization. After that, for each super point $i$ , we assign part category $j$ with the highest score $s_{i,j}$ to be its semantic label.", + "bbox": [ + 75, + 703, + 467, + 794 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3D Instance Grouping: In order to group the super points into part instances, we first regard each super point as an individual instance and then consider whether to merge each pair of super points. For a pair of super points $SP_{u}$ and $SP_{v}$ , we merge them if: (a) they have the same semantic label, (b) they are adjacent in 3D, and (c) for each bounding box, they are either both included or both excluded.", + "bbox": [ + 75, + 795, + 467, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Specifically, for the second criterion, we find the $k$ nearest neighbors for all points within each super point. If any point in $SP_{v}$ is among the $k$ nearest neighbors of a point in $SP_{u}$ , or vice versa, we consider the super points to be adjacent. For the third criterion, we consider bounding boxes from views where both of them are visible:", + "bbox": [ + 496, + 90, + 890, + 180 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nB = \\left\\{b \\in B B _ {k} \\mid \\operatorname {V I S} _ {k} \\left(S P _ {u}\\right) \\wedge \\operatorname {V I S} _ {k} \\left(S P _ {v}\\right) \\right\\}, \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 544, + 181, + 890, + 196 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\mathrm{VIS}_k(SP_u)$ indicates whether the super point $SP_{u}$ can be (partially) visible in view $k$ and $BB_{k}$ indicates all predicted bounding boxes of view $k$ . Suppose $B$ contains $n$ bounding boxes. We then construct two $n$ dimensional vectors $I_{u}$ and $I_{v}$ , describing the bounding box coverage of $SP_{u}$ and $SP_{v}$ . Specifically, $I_{u}[i]$ is calculated as:", + "bbox": [ + 496, + 203, + 890, + 294 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nI _ {u} [ i ] = \\frac {\\sum_ {p \\in S P _ {u}} \\left[ \\operatorname {V I S} _ {B [ i ]} (p) \\right] \\left[ \\operatorname {I N S} _ {B [ i ]} (p) \\right]}{\\sum_ {p \\in S P _ {u}} \\left[ \\operatorname {V I S} _ {B [ i ]} (p) \\right]}, \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 552, + 296, + 890, + 333 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $B[i]$ indicates the $i$ th bounding box of $B$ , $\\mathrm{VIS}_{B[i]}(p)$ indicates whether $p$ is visible in the corresponding view of $B[i]$ , and $\\mathrm{INS}_{B[i]}(p)$ indicates whether the projection of $p$ is inside $B[i]$ . If $\\frac{|I_u - I_v|_1}{\\max(|I_u|_1, |I_v|_1)}$ is smaller than a predefined threshold $\\tau$ , we consider they satisfy the third criterion.", + "bbox": [ + 496, + 334, + 890, + 415 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "After checking all pairs of super points, the super points are divided into multiple connected components, each of which is then considered to be a part instance. We found that our super point-based module works well in practice.", + "bbox": [ + 496, + 416, + 890, + 476 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Prompt Tuning w/ Few-Shot 3D Data", + "text_level": 1, + "bbox": [ + 498, + 483, + 820, + 500 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In our method, we utilize natural language to refer to a part. However, natural language can be flexible. An object part can be named in multiple ways (e.g., spout and mouth for kettles; caster and wheel for chairs), and the definition of some parts may be ambiguous (see the dispenser in Figure 1). We thus hope to finetune the GLIP model using a few 3D shapes with ground truth part segmentation, so that the GLIP model can quickly adapt to the actual definition of the part names in the text prompt.", + "bbox": [ + 496, + 505, + 890, + 641 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Figure 3 shows the overall architecture of the GLIP model. It first employs a language encoder and an image encoder to extract language features and multi-scale visual features, respectively, which are then fed into a vision-language fusion module to fuse information across modalities. The detection head then takes as input the language-aware image features and predicts 2D bounding boxes. During pretraining, the GLIP network is supervised by both detection loss and image-language alignment loss.", + "bbox": [ + 496, + 642, + 890, + 779 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "It is not desirable to change the parameters of the visual module or the entire GLIP model since our goal is to leverage only a few 3D shapes for finetuning. Instead, we follow the prompt tuning strategy introduced in GLIP [29] to finetune only the language embedding of each part name while freezing the parameters of the pretrained GLIP model. Specifically, we perform prompt tuning for each object category separately. Suppose the input text of an object category", + "bbox": [ + 496, + 780, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "21739", + "bbox": [ + 478, + 943, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/f4c6a38049ae555a63e5d4c75c37b15c6a311e58e2fbe2440640bf6d4397ac06.jpg", + "image_caption": [ + "Figure 3. The original GLIP pipeline and our additional modules: few-shot prompt tuning and multi-view feature aggregation. We find that early fusion leads to better performance than late fusion." + ], + "image_footnote": [], + "bbox": [ + 78, + 88, + 468, + 234 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "includes $l$ tokens and denote the extracted language features (before VL fusion) as $f_{l} \\in \\mathbb{R}^{l \\times c}$ , where $c$ is the number of channels. We aim to learn offset features $f_{o} \\in \\mathbb{R}^{l \\times c}$ for $f_{l}$ and feed their summation $f_{l} + f_{o}$ to the remaining GLIP pipeline. The offset features $f_{o}$ consist of constant vectors for each token (part name), which can be interpreted as a local adjustment of the part definition in the language embedding space. Note that $f_{o}$ is not predicted by a network but is directly optimized as a trainable variable during prompt tuning. Also, $f_{o}$ will be fixed for each object category after prompt tuning.", + "bbox": [ + 75, + 291, + 468, + 457 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In order to utilize the detection and alignment losses for optimization, we convert the few-shot 3D shapes with ground truth instance segmentation into 2D images with bounding boxes. Specifically, for each 3D point cloud, we render $K$ 2D images from the predefined camera poses. For generating corresponding 2D ground-truth bounding boxes, we project each part instance from 3D to 2D. Note that, after projection, we need to remove occluded points (i.e., invisible points of each view) and noisy points (i.e., visible but isolated in tiny regions) to generate reasonable bounding boxes. We find that by prompt tuning with only one or a few 3D shapes, the GLIP model can quickly adapt to our part definitions and generalize to other instances.", + "bbox": [ + 75, + 458, + 468, + 654 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.4. Multi-View Visual Feature Aggregation", + "text_level": 1, + "bbox": [ + 76, + 669, + 415, + 686 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The GLIP model is sensitive to camera views. For example, images taken from some unfamiliar views (e.g., the rear view of a cabinet) can be uninformative and confusing, making it difficult for the GLIP model to predict accurately. However, unlike regular 2D recognition tasks, our input is a 3D point cloud, and there are pixel-wise correspondences between different 2D views. Therefore, we hope the GLIP model can leverage these 3D priors to make better predictions instead of focusing on each view in isolation.", + "bbox": [ + 75, + 688, + 467, + 823 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In order to take full advantage of the pretrained GLIP model, we propose a training-free multi-view visual feature aggregation module that could be plugged into the original GLIP network without changing any existing network weights. Specifically, the feature aggregation module takes", + "bbox": [ + 75, + 824, + 467, + 900 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/6c68be557f11e10f7a3296847fbe4076545a08a2f99aae440c1ac5c45225c0ea.jpg", + "image_caption": [ + "Figure 4. Multi-view 2D renderings (first row) and their feature maps (second row). For a feature cell (red), we aggregate all its corresponding feature cells (orange) across views." + ], + "image_footnote": [], + "bbox": [ + 501, + 88, + 890, + 213 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "$K$ feature maps $\\{f_k\\in \\mathbb{R}^{m\\times m\\times c}\\}$ as input, where $m$ is the spatial resolution of the feature map and $c$ is the number of channels. The input feature maps $\\{f_k\\}$ are generated by the GLIP module separately for each 2D view of the input point cloud. Our feature aggregation module fuses them and generates $K$ fused feature maps $\\{f_k^{\\prime}\\}$ of the same shape, which are then used to replace the original feature maps and fed into the remaining layers of the GLIP model.", + "bbox": [ + 496, + 268, + 890, + 390 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "As shown in Figure 4, for each cell $(u,v)$ of feature map $f_{i}$ , we find its corresponding cell $(u^{i\\rightarrow k},v^{i\\rightarrow k})$ in each feature map $f_{k}$ and use their weighted average to serve as the fused feature of the cell:", + "bbox": [ + 498, + 392, + 890, + 450 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nf _ {i} ^ {\\prime} [ u, v ] = \\frac {1}{\\sum_ {k} w _ {u , v} ^ {i \\rightarrow k}} \\sum_ {k} w _ {u, v} ^ {i \\rightarrow k} f _ {k} \\left[ u ^ {i \\rightarrow k}, v ^ {i \\rightarrow k} \\right]. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 527, + 452, + 890, + 487 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Specifically, we define $P_{i}(u,v)$ as the set of 3D points that are visible in view $i$ and whose projections lie within cell $(u,v)$ . We then choose the cell in view $k$ with the most overlapping 3D points as the corresponding cell: $(u^{i\\rightarrow k},v^{i\\rightarrow k}) = \\operatorname *{argmax}_{(x,y)}|P_i(u,v)\\cap P_k(x,y)|$ and define", + "bbox": [ + 498, + 489, + 890, + 575 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "the weights $w_{u,v}^{i\\rightarrow k}$ as $\\frac{|P_i(u,v)\\cap P_k(u^{i\\rightarrow k},v^{i\\rightarrow k})|}{|P_i(u,v)|}$ . Note that if all 3D points in $P_{i}(u,v)$ are not visible in a view $k$ , then feature map $f_{k}$ will not contribute to $f_{i}^{\\prime}[u,v]$ . Since the GLIP model generates multi-scale visual features, our aggregation module fuses features of each scale level separately.", + "bbox": [ + 496, + 575, + 890, + 657 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "There are various options for which visual features to fuse (see Figure 3). One intuitive choice is to fuse the final visual features before the detection head, and we denote this choice as late fusion. We find that the late fusion does not improve or even degrade the original performance. This is mainly because the final visual features contain too much shape information of the predicted 2D bounding boxes. Directly averaging the final visual features can somehow be seen as averaging bounding boxes in 2D, which does not make sense. Instead, we choose to fuse the visual features before the vision-language fusion (denoted as early fusion). Since the text prompt is not involved yet, the visual features mainly describe the geometry and appearance of the input shape. Fusing these features across views with the 3D priors can thus lead to a more comprehensive visual understanding of the input shape.", + "bbox": [ + 496, + 659, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "21740", + "bbox": [ + 478, + 943, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 89, + 209, + 106 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Datasets and Metrics", + "text_level": 1, + "bbox": [ + 76, + 109, + 274, + 125 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To evaluate the generalizability of various approaches and their performances in the low-shot setting, we curate an ensembled dataset named PartNet-Ensembled (PartNetE), which consists of shapes from existing datasets PartNet [40] and PartNet-Mobility [67]. Note that PartNet-Mobility contains more object categories but fewer shape instances, and PartNet contains more shape instances but fewer object categories. We thus utilize shapes from PartNet-Mobility for few-shot learning and test, and use shapes from PartNet to serve as additional large-scale training data for transfer learning. As a result, the test set of PartNetE contains 1,906 shapes covering 45 object categories. In addition, we randomly reserve 8 shapes from each of the 45 object categories for few-shot training. Also, we may utilize the additional 28,367 shapes from PartNet for training, which cover 17 out of 45 object categories and have consistent part annotations as the test set. Some of the original part categories in PartNet (e.g., \"back_frame_vertical_bar\" for chairs) are too fine-grained and ambiguous to evaluate unsupervised text-driven part segmentation approaches. We thus select a subset of 103 parts when constructing the PartNetE dataset, which covers both common coarse-grained parts (e.g., chair back and tabletop) and fine-grained parts (e.g., wheel, handle, button, knob, switch, touchpad) that may be useful in downstream tasks such as robotic manipulation. See supplementary for more details of the dataset.", + "bbox": [ + 75, + 127, + 472, + 518 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We follow [40] to utilize category mIoU and mAP (50% IoU threshold) as the semantic and instance segmentation metrics, respectively. We first calculate mIoU/mAP50 for each part category across all test shapes, and then average part mIoUs/mAP50s that belong to each object category to compute the object category mIoU/mAP50.", + "bbox": [ + 75, + 521, + 468, + 612 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Implementation Details", + "text_level": 1, + "bbox": [ + 76, + 614, + 294, + 630 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "For each 3D shape (i.e., ShapeNet [6] mesh), we use BlenderProc [11] to render 6 views of RGB-D images and segmentation masks with a resolution of $512 \\times 512$ . We unproject the images to the world space to obtain a fused point cloud with colors, normals, and ground truth part labels. The fused point clouds are used as the input for both our method and baseline approaches.", + "bbox": [ + 75, + 633, + 468, + 738 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "For our method, we render each input point cloud into $K = 10$ color images with Pytorch3D [48]. In few-shot experiments, we utilize 8 point clouds ( $8 \\times 10$ rendered images with 2D bounding boxes) of each object category for prompt tuning. The threshold $\\tau$ in part instance grouping is empirically set to 0.3.", + "bbox": [ + 75, + 739, + 468, + 830 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. Comparison with Existing Methods", + "text_level": 1, + "bbox": [ + 76, + 833, + 387, + 849 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3.1 Low-Shot Settings and Baseline Methods", + "text_level": 1, + "bbox": [ + 76, + 851, + 416, + 867 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We consider three low-shot settings: (a) zero-shot: no 3D training/finetuning involved; (b) few-shot $(45\\times 8)$ : utilize", + "bbox": [ + 76, + 869, + 468, + 900 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/30ae499bd9e62b083c009a543ae03a1a729cc0a58dab54492ac75dbbfe19d0ab.jpg", + "image_caption": [ + "Figure 5. Instance segmentation results of our method (8-shot) on the PartNetE dataset. Different part instances are in different colors (zoom in for details)." + ], + "image_footnote": [], + "bbox": [ + 501, + 83, + 890, + 222 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "only 8 shapes for each object category during training; (c) few-shot with additional data $(45 \\times 8 + 28k)$ : utilize 28,367 shapes from PartNet [40] in addition to the $45 \\times 8$ shapes during training. The 28k shapes cover 17 of the 45 object categories. Here, the last setting $(45 \\times 8 + 28k)$ describes a realistic setup, where we have large-scale part annotations for some common categories (17 categories in our case) but only a few shapes for the other categories. We aim to examine whether the 28k data of the 17 categories can help the part segmentation of the other 28 underrepresented categories. All settings are tested on the same test set.", + "bbox": [ + 496, + 285, + 892, + 450 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We compare with PointNet++ [43] and PointNext [44] for semantic segmentation, and compare with PointGroup [23] and SoftGroup [58] for instance segmentation. We train four baseline approaches on the PartNetE dataset by taking point clouds with normals as input. For semantic segmentation, we follow [40] to sample 10,000 points per shape as network input. For instance segmentation, we sample up to 50,000 points per shape. For each pair of baseline and setting, we train a single network.", + "bbox": [ + 496, + 452, + 892, + 589 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In addition to the four baselines mentioned above, we compare against two methods dedicated to few-shot 3D semantic segmentation: ACD [12] and Prototype [80]. In ACD, we decompose the mesh of each 3D shape into approximate convex components with CoACD [66] and utilize the decomposition results for adding an auxiliary loss to the pipeline of PointNet++. In Prototype, we utilize the learned point features (by PointNext backbone) of few-shot shapes to construct 100 prototypes for each part category, which are then used to classify each point of test shapes. See supplementary for more details of baseline approaches.", + "bbox": [ + 496, + 590, + 890, + 756 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3.2 Evaluation Results", + "text_level": 1, + "bbox": [ + 500, + 760, + 684, + 773 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 1 shows the results of semantic segmentation. Our method achieves impressive zero-shot performance on some common object categories (such as bottle, chair, and table), but also poor performances on certain categories (e.g., kettle). This is mainly due to the pretrained GLIP model may not understand the meaning of the text prompt (e.g., spout for kettles). After prompt tuning with 8-shot 3D data, our method achieves a $59.4\\%$ mIoU and outperforms", + "bbox": [ + 496, + 779, + 892, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "21741", + "bbox": [ + 478, + 943, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/7e4fc831415058edb107d21733664787435f11243bf554d30f3db2d502165159.jpg", + "table_caption": [ + "Table 1. Semantic segmentation results on the PartNetE dataset. Object category mIoU(%) are shown. For 17 overlapping object categories, baseline models leverage additional 28k training shapes in the $45 \\times 8 + 28k$ setting. For the other 28 non-overlapping object categories, there are only 8 shapes per object category during training. Please refer to the supplementary for the full table of all 45 categories." + ], + "table_footnote": [], + "table_body": "
#3D datamethodOverlapping CategoriesNon-Overlapping Categories
BottleChairDisplayDoorKnifeLampStorage FurnitureTableOverall (17)CameraCartDis-PenserKettleKitchen-PotOvenSuit-caseToasterOverall (28)Overall (45)
few-shot w/extra data(45x8+28k)PointNet++ [43]48.884.778.445.735.468.046.963.755.66.56.412.120.915.834.340.614.725.436.8
PointNext [44]68.491.889.443.858.764.968.552.158.533.236.326.045.157.037.813.58.345.150.2
SoftGroup [58]41.488.362.153.131.382.260.254.850.223.623.918.957.445.513.618.326.430.738.1
few-shot(45x8)PointNet++ [43]27.042.230.220.522.210.58.47.318.19.711.67.028.631.719.43.30.021.820.4
PointNext [44]67.665.153.746.359.755.420.622.139.226.047.722.660.566.036.814.50.041.540.6
SoftGroup [58]20.880.539.716.338.338.318.924.932.828.640.842.960.754.835.629.814.841.138.0
ACD [12]22.439.029.218.939.613.77.613.519.210.131.519.440.251.88.913.20.025.623.2
Prototype [80]60.170.867.333.450.438.230.225.741.132.036.853.462.763.336.535.510.146.344.3
Ours83.485.384.840.865.266.053.642.456.358.388.173.777.069.673.570.460.061.359.4
zero-shotOurs76.360.743.82.746.837.129.447.731.821.487.716.520.84.733.040.213.824.427.2
", + "bbox": [ + 76, + 133, + 890, + 297 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/2ac95e73db67d537069b06a916ac307d3cb1961c5efc31defa1e875d7bb10c5c.jpg", + "table_caption": [ + "Table 2. Instance segmentation results on the PartNetE dataset. Category mAP50 (%) are shown. See supplementary for the full table." + ], + "table_footnote": [], + "table_body": "
#3D datamethodOverlapping CategoriesNon-Overlapping Categories
BottleChairDisplayDoorKnifeLampStorage FurnitureTableOverall (17)CameraCartDis-PenserKettleKitchen-PotOvenSuit-caseToasterOverall (28)Overall (45)
45x8+28kPointGroup [23]38.287.665.123.419.362.749.146.441.78.629.224.061.359.413.815.67.024.631.0
SoftGroup [58]43.989.168.721.227.263.349.146.242.40.728.426.463.859.316.413.57.525.631.9
few-shot (45x8)PointGroup [23]8.077.216.73.715.69.80.00.014.64.728.530.752.157.00.00.00.016.816.0
SoftGroup [58]22.487.727.55.610.319.411.614.221.311.229.837.863.465.710.48.010.728.425.7
Ours79.484.482.917.943.968.332.832.342.536.883.363.575.470.564.544.938.446.244.8
zero-shotOurs75.554.532.91.322.135.810.936.620.98.479.39.318.31.125.934.24.516.218.0
", + "bbox": [ + 76, + 320, + 890, + 446 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "all baseline methods from the few-shot setting and even the $45 \\times 8 + 28k$ setting. For the $45 \\times 8 + 28k$ setting, baseline methods are trained with additional 28k shapes covering 17 categories. For these overlapping categories, it's a fully-supervised setting, but our 8-shot version can achieve highly competitive overall mIoU (56.3% vs. 58.5%). Note that the 28k training data is of limited help for the baselines to generalize to non-overlapping categories. Our method outperforms all baselines on non-overlapping categories by a large margin. The two few-shot strategies ACD and Prototype improve the performance of the original backbone, but there are still large gaps compared to our method. Please see Figure 1 for example results of our methods and see supplementary for qualitative comparison.", + "bbox": [ + 75, + 465, + 468, + 678 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 2 shows the results of instance segmentation. We observe similar phenomena as semantic segmentation. Our method achieves $18.0\\%$ mAP50 for the zero-shot setting and $44.8\\%$ mAP50 for the 8-shot setting, which outperforms all baseline approaches from both $45 \\times 8$ and $45 \\times 8 + 28k$ settings. See Figure 5 for qualitative examples.", + "bbox": [ + 75, + 679, + 468, + 770 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.4. Ablation Studies", + "text_level": 1, + "bbox": [ + 76, + 791, + 241, + 806 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Proposed Components: We ablate the proposed components, and the results are shown in Table 3. For the first row, we only utilize the pretrained GLIP model. In order to get 3D semantic segmentation, we assign part labels to all visible points within bounding boxes. The numbers indicate that this strategy is less effective than our proposed 3D vot", + "bbox": [ + 75, + 809, + 470, + 901 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/6f98d66d7d512410852965ecd48d01ed2c40fe0d51531d0e072fa7cd786ece35.jpg", + "table_caption": [ + "Table 3. Ablation study of the proposed components. We show the performances of both GLIP 2D detection (category mAP50) and 3D semantic segmentation (category mIoU) on three categories. *3D semantic segmentation is generated by assigning part labels to all visible points in bounding boxes." + ], + "table_footnote": [], + "table_body": "
BBox2 3DSegPrompt TuningFeat Aggre.ChairKettleSuitcaseAll 3D
2D3D2D3D2D3D
50.450.6*26.47.5*31.921.1*
✓50.460.726.420.831.940.227.2
✓✓80.783.882.172.765.665.158.0
✓✓52.364.532.225.936.449.127.7
✓✓✓82.485.384.377.068.970.459.4
", + "bbox": [ + 501, + 536, + 890, + 637 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "ing and grouping module (second row). Moreover, without our proposed module, we are not able to get 3D instance segmentation. The second and third rows compare the impact of (8-shot) prompt tuning. We observe significant improvements, especially on the Kettle category, as the zero-shot GLIP model fails to understand the meaning of \"spout\" but it adapts to the definition after few-shot prompt tuning. The second and fourth rows compare our multi-view feature aggregation module. Without utilizing any extra data for finetuning, we leverage multi-view 3D priors to help the GLIP model better understand the input 3D shape and thus improve performance. After integrating all three modules, we achieve the final good performance (last row).", + "bbox": [ + 496, + 656, + 890, + 852 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Variations of Input Point Clouds: Table 4 evaluates the robustness of our method about variations of input point clouds. We observe that when the input point cloud is par", + "bbox": [ + 496, + 854, + 890, + 901 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "21742", + "bbox": [ + 478, + 943, + 519, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/8e2fb8beb51f75df208ec743327abfe2d2ed66565554fb705970a5cb5584d4df.jpg", + "table_caption": [ + "Table 4. Ablation study of various input point clouds. We show the semantic segmentation results of the Chair category." + ], + "table_footnote": [], + "table_body": "
setting# viewsimage reso.textureChair mIoU (%)
original6512 × 512w/85.3
partial pc2512 × 512w/84.3
no texture6512 × 512w/o84.0
sparse pc6128 × 128w/82.4
sparse pc664 × 64w/68.3
", + "bbox": [ + 83, + 119, + 460, + 205 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/09b70c0103264355c8fbac7ec80de8ea03e569050b41ef351f6554ba043493f5.jpg", + "image_caption": [ + "Chair", + "Figure 6. Ablation study of the number of shapes in prompt tuning and the number of 2D views $(K)$ . Category mIoU of 3D semantic segmentation on the PartNetE dataset are shown." + ], + "image_footnote": [], + "bbox": [ + 81, + 215, + 272, + 319 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/f66cd05d392f3b449521c74614a63231a7ed9e4baa80d8ac5ced4cae5d1507c7.jpg", + "image_caption": [ + "StorageFurniture" + ], + "image_footnote": [], + "bbox": [ + 274, + 215, + 465, + 316 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "tial and does not cover all regions of the object, our method still performs well (second row). Also, we find that after removing the textures of the ShapeNet models and generating the input point cloud by using gray-scale images, our method can achieve good performance as well, suggesting that textures are less important in recognizing object parts. However, we find that the performance of our method may degrade when the input point cloud becomes sparse. On the one hand, sparse point clouds cause a larger domain gap for 2D renderings of point clouds. On the other hand, the sparsity makes it hard for our super point generation algorithm to produce good results. That being said, we want to point out that dense point clouds are already mostly available in our daily life (see Section 4.5).", + "bbox": [ + 75, + 392, + 468, + 603 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Number of Shapes in Prompt Tuning: We ablate the number of shapes used for prompt tuning, and the results are shown in Figure 6 (left). We observe that only using one single shape for prompt tuning can already improve the performance of the pretrained GLIP model a lot in some categories (e.g., Kettle). Also, after using more than 4 shapes, the gain from increasing the number of shapes slows down. We also find that prompt tuning is less effective for object categories that have richer appearance and structure variations (e.g., StorageFurniture).", + "bbox": [ + 75, + 607, + 468, + 758 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Number of 2D Views: We render $K = 10$ 2D views for each input point cloud in our main experiments. We ablate the value of $K$ , and the results are shown in Figure 6 (right). We observe a significant performance drop when $K$ is reduced to 5 and also a mild gain when using a larger $K$ .", + "bbox": [ + 75, + 761, + 468, + 835 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Early Fusion vs. Late Fusion: In the last paragraph of Section 3.4, we discuss two choices for multi-view feature aggregation: early fusion and late fusion. Table 5 compares these two choices and verifies that late fusion will even de", + "bbox": [ + 75, + 839, + 468, + 898 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/1ee8010d2b13074bb06ac6a2ce7f7d54cf605729bdc9fcb15178153088f65069.jpg", + "table_caption": [ + "Table 5. Early vs. late fusion in multi-view feature aggregation. We compare GLIP detection (mAP50) on the Suitcase category." + ], + "table_footnote": [], + "table_body": "
w/o fusionearly fusionlate fusion
65.668.947.3
", + "bbox": [ + 578, + 99, + 813, + 138 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/52ed3f01f92a1ad1cc05a8b57f7b174d65189a74008fb8319a4746348e99045c.jpg", + "image_caption": [ + "\"back, seat, wheel, leg, arm of a chair" + ], + "image_footnote": [], + "bbox": [ + 504, + 147, + 651, + 244 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/8f94b52a6ecb3aafe52e495fb60e487f57798029d04671de68bf96359c8c6530.jpg", + "image_caption": [ + "\"Drawer, handle, door of a storage furniture\"" + ], + "image_footnote": [], + "bbox": [ + 651, + 148, + 740, + 247 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/99327775aa8ac02ef0f917294a2ad90626924caab3c815a5d2a6f2f7a1588d15.jpg", + "image_caption": [ + "\"footpad, lid of a trashcan\"", + "Figure 7. Each pair shows a captured point cloud by iPhone (left) and the semantic segmentation result of our method (right)." + ], + "image_footnote": [], + "bbox": [ + 741, + 160, + 810, + 248 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/ecb4bce02d2a068a6492251d57b7829dbec197cb5487dffb6a81b4489a2c5f69.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 816, + 161, + 890, + 248 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "grade the performance while early fusion is helpful.", + "bbox": [ + 500, + 308, + 841, + 323 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "GLIP vs. CLIP: We have also considered using other pretrained vision-language models, such as CLIP [45]. However, we find that the pretrained CLIP model fails to recognize fine-grained object parts and has difficulty generating region-level output. See supplementary for details.", + "bbox": [ + 498, + 324, + 890, + 400 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.5. Real-World Demo", + "text_level": 1, + "bbox": [ + 500, + 407, + 674, + 421 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Thanks to the strong generalizability of the GLIP model, our method can be directly deployed in the real world without a significant domain gap. As shown in Figure 7, we use an iPhone 12 Pro Max, equipped with a LiDAR sensor, to capture a video and feed the fused point cloud to our method. We observe similar performances as in our synthetic experiments. Please note that existing 3D networks are sensitive to the input format. For example, they assume objects are normalized in per-category canonical poses. Also, they need to overcome the significant domain gap, making it hard to deploy them directly in real scenarios. See supplementary for more details.", + "bbox": [ + 496, + 426, + 890, + 609 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Discussion and Limitations", + "text_level": 1, + "bbox": [ + 500, + 619, + 750, + 635 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "The current pipeline utilizes predicted bounding boxes from the GLIP model. We notice that GLIPv2 [76] has 2D segmentation capabilities, but their pretrained model is not released at the time of submission. We admit that it will be more natural to use 2D segmentation results, which are more accurate than bounding boxes, from pretrained models. However, we want to point out that it is still non-trivial to get 3D instance segmentation even from multi-view 2D segmentation, and all components of our proposed method would still be useful (with necessary adaptations). A bigger concern is that our method cannot handle the interior points of objects. 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In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 15838-15847, 2021. 2", + "bbox": [ + 501, + 93, + 890, + 141 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "21746", + "bbox": [ + 478, + 943, + 517, + 954 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/PartSLIP_ Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models/4d2e467f-5c01-4679-a823-f30f7928c9bd_model.json b/2023/PartSLIP_ Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models/4d2e467f-5c01-4679-a823-f30f7928c9bd_model.json new file mode 100644 index 0000000000000000000000000000000000000000..4860f3a005647693adaf3c467ecb0e19382eb8a8 --- /dev/null +++ b/2023/PartSLIP_ Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models/4d2e467f-5c01-4679-a823-f30f7928c9bd_model.json @@ -0,0 +1,2587 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.02 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation." + }, + { + "type": "header", + "bbox": [ + 0.325, + 0.017, + 0.723, + 0.031 + ], + "angle": 0, + "content": "Except for this watermark, it is identical to the accepted version;" + }, + { + "type": "header", + "bbox": [ + 0.294, + 0.032, + 0.754, + 0.047 + ], + "angle": 0, + "content": "the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.105, + 0.094, + 0.867, + 0.14 + ], + "angle": 0, + "content": "PartSLIP: Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models" + }, + { + "type": "text", + "bbox": [ + 0.088, + 0.151, + 0.882, + 0.19 + ], + "angle": 0, + "content": "Minghua Liu\\(^{1}\\) Yinhao Zhu\\(^{2}\\) Hong Cai\\(^{2}\\) Shizhong Han\\(^{2}\\) Zhan Ling\\(^{1}\\) Fatih Porikli\\(^{2}\\) Hao Su\\(^{1}\\) \n\\(^{1}\\)UC San Diego \\({}^{2}\\)Qualcomm AI Research*" + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.201, + 0.891, + 0.419 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.421, + 0.893, + 0.464 + ], + "angle": 0, + "content": "Figure 1. We propose PartSLIP, a zero/few-shot method for 3D point cloud part segmentation by leveraging pretrained image-language models. The figure shows text prompts and corresponding semantic segmentation results (zoom in for details). Our method also supports part-level instance segmentation. See Figure 5 and Figure 7 for more results." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.479, + 0.314, + 0.495 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.499, + 0.474, + 0.818 + ], + "angle": 0, + "content": "Generalizable 3D part segmentation is important but challenging in vision and robotics. Training deep models via conventional supervised methods requires large-scale 3D datasets with fine-grained part annotations, which are costly to collect. This paper explores an alternative way for low-shot part segmentation of 3D point clouds by leveraging a pretrained image-language model, GLIP, which achieves superior performance on open-vocabulary 2D detection. We transfer the rich knowledge from 2D to 3D through GLIP-based part detection on point cloud rendering and a novel 2D-to-3D label lifting algorithm. We also utilize multi-view 3D priors and few-shot prompt tuning to boost performance significantly. Extensive evaluation on PartNet and PartNet-Mobility datasets shows that our method enables excellent zero-shot 3D part segmentation. Our few-shot version not only outperforms existing few-shot approaches by a large margin but also achieves highly competitive results compared to the fully supervised counterpart. Furthermore, we demonstrate that our method can be directly applied to iPhone-scanned point clouds without significant domain gaps." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.821, + 0.21, + 0.836 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.838, + 0.47, + 0.869 + ], + "angle": 0, + "content": "Human visual perception can parse objects into parts and generalize to unseen objects, which is crucial for under-" + }, + { + "type": "page_footnote", + "bbox": [ + 0.076, + 0.875, + 0.469, + 0.9 + ], + "angle": 0, + "content": "*Qualcomm AI Research is an initiative of Qualcomm Technologies, Inc." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.48, + 0.893, + 0.556 + ], + "angle": 0, + "content": "standing their structure, semantics, mobility, and functionality. 3D part segmentation plays a critical role in empowering machines with such ability and facilitates a wide range of applications, such as robotic manipulation, AR/VR, and shape analysis and synthesis [2, 31, 39, 69]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.557, + 0.895, + 0.768 + ], + "angle": 0, + "content": "Recent part-annotated 3D shape datasets [40,67,72] have promoted advances in designing various data-driven approaches for 3D part segmentation [34,44,65,73]. While standard supervised training enables these methods to achieve remarkable results, they often struggle with out-of-distribution test shapes (e.g., unseen classes). However, compared to image datasets, these 3D part-annotated datasets are still orders of magnitude smaller in scale, since building 3D models and annotating fine-grained 3D object parts are laborious and time-consuming. It is thus challenging to provide sufficient training data covering all object categories. For example, the recent PartNet dataset [40] contains only 24 object categories, far less than what an intelligent agent would encounter in the real world." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.77, + 0.895, + 0.892 + ], + "angle": 0, + "content": "To design a generalizable 3D part segmentation module, many recent works have focused on the few-shot setting, assuming only a few 3D shapes of each category during training. They design various strategies to learn better representations, and complement vanilla supervised learning [33, 53, 54, 60, 80]. While they show improvements over the original pipeline, there is still a large gap between what these models can do and what downstream applica" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.944, + 0.521, + 0.956 + ], + "angle": 0, + "content": "21736" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.471, + 0.198 + ], + "angle": 0, + "content": "tions need. The problem of generalizable 3D part segmentation is still far from being solved. Another parallel line of work focuses on learning the concept of universal object parts and decomposing a 3D shape into a set of (hierarchical) fine-grained parts [37, 64, 74]. However, these works do not consider the semantic labeling of parts and may be limited in practical use." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.199, + 0.47, + 0.349 + ], + "angle": 0, + "content": "In this paper, we seek to solve the low-shot (zero- and few-shot) 3D part segmentation problem by leveraging pretrained image-language models, inspired by their recent striking performances in low-shot learning. By pretraining on large-scale image-text pairs, image-language models [1,22,29,45,46,50,76] learn a wide range of visual concepts and knowledge, which can be referenced by natural language. Thanks to their impressive zero-shot capabilities, they have already enabled a variety of 2D/3D vision and language tasks [10,16,20,47,49,51,77]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.351, + 0.471, + 0.758 + ], + "angle": 0, + "content": "As shown in Figure 1, our method takes a 3D point cloud and a text prompt as input, and generates both 3D semantic and instance segmentations in a zero-shot or few-shot fashion. Specifically, we integrate the GLIP [29] model, which is pretrained on 2D visual grounding and detection tasks with over 27M image-text pairs and has a strong capability to recognize object parts. To connect our 3D input with the 2D GLIP model, we render multi-view 2D images for the point cloud, which are then fed into the GLIP model together with a text prompt containing part names of interest. The GLIP model then detects parts of interest for each 2D view and outputs detection results in the form of 2D bounding boxes. Since it is non-trivial to convert 2D boxes back to 3D, we propose a novel 3D voting and grouping module to fuse the multi-view 2D bounding boxes and generate 3D instance segmentation for the input point cloud. Also, the pretrained GLIP model may not fully understand our definition of parts only through text prompts. We find that an effective solution is prompt tuning with few-shot segmented 3D shapes. In prompt tuning, we learn an offset feature vector for the language embedding of each part name while fixing the parameters of the pretrained GLIP model. Moreover, we propose a multi-view visual feature aggregation module to fuse the information of multiple 2D views, so that the GLIP model can have a better global understanding of the input 3D shape instead of predicting bounding boxes from each isolated 2D view." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.759, + 0.47, + 0.897 + ], + "angle": 0, + "content": "To better understand the generalizability of various approaches and their performances in low-shot settings, we propose a benchmark PartNet-Ensembled (PartNetE) by incorporating two existing datasets PartNet [40] and PartNetMobility [67]. Through extensive evaluation on PartNetE, we show that our method enables excellent zero-shot 3D part segmentation. With few-shot prompt tuning, our method not only outperforms existing few-shot approaches by a large margin but also achieves highly competitive per" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.152 + ], + "angle": 0, + "content": "formance compared to the fully supervised counterpart. We also demonstrate that our method can be directly applied to iPhone-scanned point clouds without significant domain gaps. In summary, our contributions mainly include:" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.156, + 0.892, + 0.201 + ], + "angle": 0, + "content": "- We introduce a novel 3D part segmentation method that leverages pretrained image-language models and achieves outstanding zero-shot and few-shot performance." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.202, + 0.892, + 0.247 + ], + "angle": 0, + "content": "- We present a 3D voting and grouping module, which effectively converts multi-view 2D bounding boxes into 3D semantic and instance segmentation." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.247, + 0.892, + 0.277 + ], + "angle": 0, + "content": "- We utilize few-shot prompt tuning and multi-view feature aggregation to boost GLIP's detection performance." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.278, + 0.892, + 0.307 + ], + "angle": 0, + "content": "- We propose a benchmark PartNetE that benefits future work on low-shot and text-driven 3D part segmentation." + }, + { + "type": "list", + "bbox": [ + 0.5, + 0.156, + 0.892, + 0.307 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.32, + 0.642, + 0.336 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.346, + 0.707, + 0.362 + ], + "angle": 0, + "content": "2.1. 3D Part Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.365, + 0.892, + 0.652 + ], + "angle": 0, + "content": "3D part segmentation involves two main tasks: semantic segmentation and instance segmentation. Most 3D backbone networks [43, 44, 56, 65] are capable of semantic segmentation by predicting a semantic label for each geometric primitive (e.g., point or voxel). Existing learning-based approaches solve instance segmentation by incorporating various grouping [9, 15, 23, 30, 58, 62, 63, 75] or region proposal [17, 70, 73] strategies into the pipeline. Different from standard training with per-point part labels, some works leverage weak supervision, such as bounding box [8, 35], language reference game [26], or IKEA manual [61]. Instead of focusing on single objects, [4, 42] also consider part segmentation for scene-scale input. Moreover, unlike the two classical tasks of semantic and instance segmentation, another parallel line of works decomposes a 3D shape into a set of (hierarchical) fine-grained parts but without considering semantic labels [37, 64, 74], which differs from our objective. Recently, some works also propose to learn a continuous implicit semantic field [25, 81]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.656, + 0.782, + 0.672 + ], + "angle": 0, + "content": "2.2. Data-Efficient 3D Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.675, + 0.892, + 0.901 + ], + "angle": 0, + "content": "In order to train a generalizable 3D part segmentation network with low-shot data, many existing efforts focus on leveraging various pretext tasks and auxiliary losses [3, 12, 14, 52, 55]. In addition, [13, 41] studies the compositional generalization of 3D parts. [60] deforms input shapes to align with few-shot template shapes. [53] leverages 2D contrastive learning by projecting 3D shapes and learning dense multi-view correspondences. [7] leverages branched autoencoders to co-segment a collection of shapes. Also, some works aim to learn better representations by utilizing prototype learning [80], reinforcement learning [33], and data augmentation [54]. Moreover, there is a line of work investigating label-efficient 3D segmentation [18, 32, 36, 68, 71, 78, 78, 79], assuming a small portion of training data is annotated (e.g., \\(0.1\\%\\) point labels). While" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.944, + 0.521, + 0.956 + ], + "angle": 0, + "content": "21737" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.08, + 0.089, + 0.891, + 0.252 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.184, + 0.253, + 0.785, + 0.267 + ], + "angle": 0, + "content": "Figure 2. The figure shows our overall pipeline. Our proposed components are highlighted in orange." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.283, + 0.471, + 0.329 + ], + "angle": 0, + "content": "the setting may be useful in indoor and autonomous driving scenarios, it is not aligned with our goal since the number of training shapes is already limited in our setup." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.339, + 0.445, + 0.357 + ], + "angle": 0, + "content": "2.3. 3D Learning with Image-Language Models" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.358, + 0.474, + 0.542 + ], + "angle": 0, + "content": "Pretrained image-language models have recently made great strides by pretraining on large-scale image-text pairs [1, 22, 29, 45, 46, 50, 76]. Due to their learned rich visual concepts and impressive zero-shot capabilities, they have been applied to a wide range of 3D vision tasks, such as 3D avatar generation and manipulation [5, 16, 21], general 3D shape generation [19, 24, 38, 51], low-shot 3D shape classification [77], neural radiance fields [20, 59], 3D visual grounding [10, 57], and 3D representation learning [49]. To the best of our knowledge, we are one of the first to utilize pretrained image-language models to help with the task of 3D part segmentation." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.552, + 0.345, + 0.57 + ], + "angle": 0, + "content": "3. Proposed Method: PartSLIP" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.576, + 0.456, + 0.592 + ], + "angle": 0, + "content": "3.1. Overview: 3D Part Segmentation with GLIP" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.598, + 0.47, + 0.854 + ], + "angle": 0, + "content": "We aim to solve both semantic and instance segmentation for 3D object parts by leveraging pretrained image-language models (ILMs). There are various large-scale ILMs emerged in the past few years. In order to enable generalizable 3D object part segmentation, the pre-trained ILM is expected to be capable of generating region-level output (e.g., 2D segmentation or 2D bounding boxes) and recognizing object parts. After comparing several released pretrained ILMs (e.g., CLIP [45]), we find that the GLIP [29] model is a good choice. The GLIP [29] model focuses on 2D visual grounding and detection tasks. It takes as input a free-form text description and a 2D image, and locates all phrases of the text by outputting multiple 2D bounding boxes for the input image. By pretraining on large-scale image-text pairs (e.g., 27M grounding data), the GLIP model learns a wide range of visual concepts (e.g., object parts) and enables open-vocabulary 2D detection." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Figure 2 shows our overall pipeline, where we take a 3D point cloud as input. Here, we consider point clouds from unprojecting and fusing multiple RGB-D images, which is a" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.283, + 0.895, + 0.614 + ], + "angle": 0, + "content": "common setup in real-world applications and leads to dense points with color and normal. To connect the 2D GLIP model with our 3D point cloud input, we render the point cloud from \\( K \\) predefined camera poses. The camera poses are uniformly spaced around the input point cloud, aiming to cover all regions of the shape. Since we assume a dense and colored point cloud input1, we render the point cloud by simple rasterization without introducing significant artifacts. The \\( K \\) rendered images are then fed separately into the pretrained GLIP model along with a text prompt. We format the text prompt by concatenating all part names of interest and the object category. For example, for a chair point cloud, the text prompt could be \"arm, back, seat, leg, wheel of a chair\". Please note that unlike the traditional segmentation networks, which are limited to a closed set of part categories, our method is more flexible and can include any part name in the text prompt. For each 2D rendered image, the GLIP model is expected to predict multiple bounding boxes, based on the text prompt, for all part instances that appear. We then fuse all bounding boxes from \\( K \\) views into 3D to generate semantic and instance segmentation for the input point cloud (Section 3.2)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.616, + 0.895, + 0.783 + ], + "angle": 0, + "content": "The above pipeline introduces an intuitive zero-shot approach for 3D part segmentation without requiring any 3D training. However, its performance may be limited by the GLIP predictions. We thus propose two additional components, which could be incorporated into the above pipeline to encourage more accurate GLIP prediction: (a) prompt tuning with few-shot 3D data, which enables the GLIP model to quickly adapt to the meaning of each part name (Section 3.3); (b) multi-view feature aggregation, which allows the GLIP model to have a more comprehensive visual understanding of the input 3D shape (Section 3.4)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.793, + 0.892, + 0.81 + ], + "angle": 0, + "content": "3.2. Detected 2D BBoxes to 3D Point Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.815, + 0.894, + 0.861 + ], + "angle": 0, + "content": "Although the correspondence between 2D pixels and 3D points are available, there are still two main challenges when converting the detected 2D bounding boxes to 3D" + }, + { + "type": "page_footnote", + "bbox": [ + 0.5, + 0.875, + 0.892, + 0.902 + ], + "angle": 0, + "content": "1Recent commodity-grade 3D scanning devices (e.g., iPhone 12 Pro) can already capture high-quality point clouds (see Figure 7)." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.944, + 0.521, + 0.956 + ], + "angle": 0, + "content": "21738" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.198 + ], + "angle": 0, + "content": "point segmentation. First, bounding boxes are not as precise as point-wise labels. A 2D bounding box may cover points from other part instances as well. Also, although each bounding box may indicate a part instance, we are not provided with their relations across views. It's not very straightforward to determine which sets of 2D bounding boxes indicate the same 3D part instance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.199, + 0.468, + 0.304 + ], + "angle": 0, + "content": "Therefore, we propose a learning-free module to convert the GLIP predictions to 3D point segmentation, which mainly includes three steps: (a) oversegment the input point cloud into a collection of super points; (b) assign a semantic label for each super point by 3D voting; and (c) group super points within each part category into instances based on their similarity of bounding box coverage." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.305, + 0.468, + 0.472 + ], + "angle": 0, + "content": "3D Super Point Generation: We follow the method in [28] to oversegment the input point cloud into a collection of super points. Specifically, we utilize point normal and color as features and solve a generalized minimal partition problem with an \\( l_{0} \\)-cut pursuit algorithm [27]. Since points in each generated super point share similar geometry and appearance, we assume they belong to one part instance. The super point partition serves as an important 3D prior when assigning semantic and instance labels. It also speeds up the label assignment, as the number of super points is orders of magnitude smaller than the number of 3D points." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.473, + 0.468, + 0.58 + ], + "angle": 0, + "content": "3D Semantic Voting: While a single bounding box may cover irrelevant points from other parts, we want to leverage information from multiple views and the super point partition to counteract the effect of irrelevant points. Specifically, for each pair of super point and part category, we calculate a score \\( s_{i,j} \\) measuring the proportion of the \\( i \\)th super point covered by any bounding box of part category \\( j \\):" + }, + { + "type": "equation", + "bbox": [ + 0.085, + 0.584, + 0.468, + 0.623 + ], + "angle": 0, + "content": "\\[\ns _ {i, j} = \\frac {\\sum_ {k} \\sum_ {p \\in S P _ {i}} \\left[ \\mathrm {V I S} _ {k} (p) \\right] \\left[ \\exists b \\in B B _ {k} ^ {j}: \\mathrm {I N S} _ {b} (p) \\right]}{\\sum_ {k} \\sum_ {p \\in S P _ {i}} \\left[ \\mathrm {V I S} _ {k} (p) \\right]}, \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.627, + 0.468, + 0.703 + ], + "angle": 0, + "content": "where \\(SP_{i}\\) indicates the ith super point, \\([\\cdot ]\\) is the Iverson bracket, \\(\\mathrm{VIS}_k(p)\\) indicates whether the 3D point \\(p\\) is visible in view \\(k\\), \\(BB_{k}^{j}\\) is a list of predicted bounding boxes of category \\(j\\) in view \\(k\\), and \\(\\mathrm{INS}_b(p)\\) indicates whether the projection of point \\(p\\) in view \\(k\\) is inside the bounding box \\(b\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.704, + 0.468, + 0.795 + ], + "angle": 0, + "content": "Note that for each view, we only consider visible points since bounding boxes only contain visible portions of each part instance. Both \\(\\mathrm{VIS}_k(p)\\) and \\(\\mathrm{INS}_b(p)\\) can be computed based on the information from point cloud rasterization. After that, for each super point \\(i\\), we assign part category \\(j\\) with the highest score \\(s_{i,j}\\) to be its semantic label." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.796, + 0.468, + 0.901 + ], + "angle": 0, + "content": "3D Instance Grouping: In order to group the super points into part instances, we first regard each super point as an individual instance and then consider whether to merge each pair of super points. For a pair of super points \\( SP_{u} \\) and \\( SP_{v} \\), we merge them if: (a) they have the same semantic label, (b) they are adjacent in 3D, and (c) for each bounding box, they are either both included or both excluded." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.181 + ], + "angle": 0, + "content": "Specifically, for the second criterion, we find the \\(k\\) nearest neighbors for all points within each super point. If any point in \\(SP_{v}\\) is among the \\(k\\) nearest neighbors of a point in \\(SP_{u}\\), or vice versa, we consider the super points to be adjacent. For the third criterion, we consider bounding boxes from views where both of them are visible:" + }, + { + "type": "equation", + "bbox": [ + 0.545, + 0.182, + 0.892, + 0.198 + ], + "angle": 0, + "content": "\\[\nB = \\left\\{b \\in B B _ {k} \\mid \\operatorname {V I S} _ {k} \\left(S P _ {u}\\right) \\wedge \\operatorname {V I S} _ {k} \\left(S P _ {v}\\right) \\right\\}, \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.204, + 0.892, + 0.295 + ], + "angle": 0, + "content": "where \\(\\mathrm{VIS}_k(SP_u)\\) indicates whether the super point \\(SP_{u}\\) can be (partially) visible in view \\(k\\) and \\(BB_{k}\\) indicates all predicted bounding boxes of view \\(k\\). Suppose \\(B\\) contains \\(n\\) bounding boxes. We then construct two \\(n\\) dimensional vectors \\(I_{u}\\) and \\(I_{v}\\), describing the bounding box coverage of \\(SP_{u}\\) and \\(SP_{v}\\). Specifically, \\(I_{u}[i]\\) is calculated as:" + }, + { + "type": "equation", + "bbox": [ + 0.553, + 0.297, + 0.892, + 0.334 + ], + "angle": 0, + "content": "\\[\nI _ {u} [ i ] = \\frac {\\sum_ {p \\in S P _ {u}} \\left[ \\operatorname {V I S} _ {B [ i ]} (p) \\right] \\left[ \\operatorname {I N S} _ {B [ i ]} (p) \\right]}{\\sum_ {p \\in S P _ {u}} \\left[ \\operatorname {V I S} _ {B [ i ]} (p) \\right]}, \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.335, + 0.892, + 0.416 + ], + "angle": 0, + "content": "where \\( B[i] \\) indicates the \\( i \\)th bounding box of \\( B \\), \\( \\mathrm{VIS}_{B[i]}(p) \\) indicates whether \\( p \\) is visible in the corresponding view of \\( B[i] \\), and \\( \\mathrm{INS}_{B[i]}(p) \\) indicates whether the projection of \\( p \\) is inside \\( B[i] \\). If \\( \\frac{|I_u - I_v|_1}{\\max(|I_u|_1, |I_v|_1)} \\) is smaller than a predefined threshold \\( \\tau \\), we consider they satisfy the third criterion." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.417, + 0.892, + 0.477 + ], + "angle": 0, + "content": "After checking all pairs of super points, the super points are divided into multiple connected components, each of which is then considered to be a part instance. We found that our super point-based module works well in practice." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.484, + 0.821, + 0.5 + ], + "angle": 0, + "content": "3.3. Prompt Tuning w/ Few-Shot 3D Data" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.506, + 0.892, + 0.642 + ], + "angle": 0, + "content": "In our method, we utilize natural language to refer to a part. However, natural language can be flexible. An object part can be named in multiple ways (e.g., spout and mouth for kettles; caster and wheel for chairs), and the definition of some parts may be ambiguous (see the dispenser in Figure 1). We thus hope to finetune the GLIP model using a few 3D shapes with ground truth part segmentation, so that the GLIP model can quickly adapt to the actual definition of the part names in the text prompt." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.643, + 0.892, + 0.78 + ], + "angle": 0, + "content": "Figure 3 shows the overall architecture of the GLIP model. It first employs a language encoder and an image encoder to extract language features and multi-scale visual features, respectively, which are then fed into a vision-language fusion module to fuse information across modalities. The detection head then takes as input the language-aware image features and predicts 2D bounding boxes. During pretraining, the GLIP network is supervised by both detection loss and image-language alignment loss." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.781, + 0.892, + 0.902 + ], + "angle": 0, + "content": "It is not desirable to change the parameters of the visual module or the entire GLIP model since our goal is to leverage only a few 3D shapes for finetuning. Instead, we follow the prompt tuning strategy introduced in GLIP [29] to finetune only the language embedding of each part name while freezing the parameters of the pretrained GLIP model. Specifically, we perform prompt tuning for each object category separately. Suppose the input text of an object category" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.944, + 0.519, + 0.956 + ], + "angle": 0, + "content": "21739" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.08, + 0.089, + 0.47, + 0.235 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.235, + 0.468, + 0.276 + ], + "angle": 0, + "content": "Figure 3. The original GLIP pipeline and our additional modules: few-shot prompt tuning and multi-view feature aggregation. We find that early fusion leads to better performance than late fusion." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.292, + 0.47, + 0.458 + ], + "angle": 0, + "content": "includes \\(l\\) tokens and denote the extracted language features (before VL fusion) as \\(f_{l} \\in \\mathbb{R}^{l \\times c}\\), where \\(c\\) is the number of channels. We aim to learn offset features \\(f_{o} \\in \\mathbb{R}^{l \\times c}\\) for \\(f_{l}\\) and feed their summation \\(f_{l} + f_{o}\\) to the remaining GLIP pipeline. The offset features \\(f_{o}\\) consist of constant vectors for each token (part name), which can be interpreted as a local adjustment of the part definition in the language embedding space. Note that \\(f_{o}\\) is not predicted by a network but is directly optimized as a trainable variable during prompt tuning. Also, \\(f_{o}\\) will be fixed for each object category after prompt tuning." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.459, + 0.47, + 0.655 + ], + "angle": 0, + "content": "In order to utilize the detection and alignment losses for optimization, we convert the few-shot 3D shapes with ground truth instance segmentation into 2D images with bounding boxes. Specifically, for each 3D point cloud, we render \\( K \\) 2D images from the predefined camera poses. For generating corresponding 2D ground-truth bounding boxes, we project each part instance from 3D to 2D. Note that, after projection, we need to remove occluded points (i.e., invisible points of each view) and noisy points (i.e., visible but isolated in tiny regions) to generate reasonable bounding boxes. We find that by prompt tuning with only one or a few 3D shapes, the GLIP model can quickly adapt to our part definitions and generalize to other instances." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.67, + 0.416, + 0.687 + ], + "angle": 0, + "content": "3.4. Multi-View Visual Feature Aggregation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.689, + 0.468, + 0.824 + ], + "angle": 0, + "content": "The GLIP model is sensitive to camera views. For example, images taken from some unfamiliar views (e.g., the rear view of a cabinet) can be uninformative and confusing, making it difficult for the GLIP model to predict accurately. However, unlike regular 2D recognition tasks, our input is a 3D point cloud, and there are pixel-wise correspondences between different 2D views. Therefore, we hope the GLIP model can leverage these 3D priors to make better predictions instead of focusing on each view in isolation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.468, + 0.901 + ], + "angle": 0, + "content": "In order to take full advantage of the pretrained GLIP model, we propose a training-free multi-view visual feature aggregation module that could be plugged into the original GLIP network without changing any existing network weights. Specifically, the feature aggregation module takes" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.089, + 0.892, + 0.214 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.215, + 0.892, + 0.256 + ], + "angle": 0, + "content": "Figure 4. Multi-view 2D renderings (first row) and their feature maps (second row). For a feature cell (red), we aggregate all its corresponding feature cells (orange) across views." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.27, + 0.892, + 0.391 + ], + "angle": 0, + "content": "\\(K\\) feature maps \\(\\{f_k\\in \\mathbb{R}^{m\\times m\\times c}\\}\\) as input, where \\(m\\) is the spatial resolution of the feature map and \\(c\\) is the number of channels. The input feature maps \\(\\{f_k\\}\\) are generated by the GLIP module separately for each 2D view of the input point cloud. Our feature aggregation module fuses them and generates \\(K\\) fused feature maps \\(\\{f_k^{\\prime}\\}\\) of the same shape, which are then used to replace the original feature maps and fed into the remaining layers of the GLIP model." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.393, + 0.892, + 0.452 + ], + "angle": 0, + "content": "As shown in Figure 4, for each cell \\((u,v)\\) of feature map \\(f_{i}\\), we find its corresponding cell \\((u^{i\\rightarrow k},v^{i\\rightarrow k})\\) in each feature map \\(f_{k}\\) and use their weighted average to serve as the fused feature of the cell:" + }, + { + "type": "equation", + "bbox": [ + 0.528, + 0.453, + 0.892, + 0.488 + ], + "angle": 0, + "content": "\\[\nf _ {i} ^ {\\prime} [ u, v ] = \\frac {1}{\\sum_ {k} w _ {u , v} ^ {i \\rightarrow k}} \\sum_ {k} w _ {u, v} ^ {i \\rightarrow k} f _ {k} \\left[ u ^ {i \\rightarrow k}, v ^ {i \\rightarrow k} \\right]. \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.49, + 0.892, + 0.576 + ], + "angle": 0, + "content": "Specifically, we define \\(P_{i}(u,v)\\) as the set of 3D points that are visible in view \\(i\\) and whose projections lie within cell \\((u,v)\\). We then choose the cell in view \\(k\\) with the most overlapping 3D points as the corresponding cell: \\((u^{i\\rightarrow k},v^{i\\rightarrow k}) = \\operatorname *{argmax}_{(x,y)}|P_i(u,v)\\cap P_k(x,y)|\\) and define" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.577, + 0.892, + 0.658 + ], + "angle": 0, + "content": "the weights \\( w_{u,v}^{i\\rightarrow k} \\) as \\( \\frac{|P_i(u,v)\\cap P_k(u^{i\\rightarrow k},v^{i\\rightarrow k})|}{|P_i(u,v)|} \\). Note that if all 3D points in \\( P_{i}(u,v) \\) are not visible in a view \\( k \\), then feature map \\( f_{k} \\) will not contribute to \\( f_{i}^{\\prime}[u,v] \\). Since the GLIP model generates multi-scale visual features, our aggregation module fuses features of each scale level separately." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.66, + 0.892, + 0.901 + ], + "angle": 0, + "content": "There are various options for which visual features to fuse (see Figure 3). One intuitive choice is to fuse the final visual features before the detection head, and we denote this choice as late fusion. We find that the late fusion does not improve or even degrade the original performance. This is mainly because the final visual features contain too much shape information of the predicted 2D bounding boxes. Directly averaging the final visual features can somehow be seen as averaging bounding boxes in 2D, which does not make sense. Instead, we choose to fuse the visual features before the vision-language fusion (denoted as early fusion). Since the text prompt is not involved yet, the visual features mainly describe the geometry and appearance of the input shape. Fusing these features across views with the 3D priors can thus lead to a more comprehensive visual understanding of the input shape." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.944, + 0.519, + 0.956 + ], + "angle": 0, + "content": "21740" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.077, + 0.09, + 0.21, + 0.107 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.11, + 0.276, + 0.125 + ], + "angle": 0, + "content": "4.1. Datasets and Metrics" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.128, + 0.473, + 0.52 + ], + "angle": 0, + "content": "To evaluate the generalizability of various approaches and their performances in the low-shot setting, we curate an ensembled dataset named PartNet-Ensembled (PartNetE), which consists of shapes from existing datasets PartNet [40] and PartNet-Mobility [67]. Note that PartNet-Mobility contains more object categories but fewer shape instances, and PartNet contains more shape instances but fewer object categories. We thus utilize shapes from PartNet-Mobility for few-shot learning and test, and use shapes from PartNet to serve as additional large-scale training data for transfer learning. As a result, the test set of PartNetE contains 1,906 shapes covering 45 object categories. In addition, we randomly reserve 8 shapes from each of the 45 object categories for few-shot training. Also, we may utilize the additional 28,367 shapes from PartNet for training, which cover 17 out of 45 object categories and have consistent part annotations as the test set. Some of the original part categories in PartNet (e.g., \"back_frame_vertical_bar\" for chairs) are too fine-grained and ambiguous to evaluate unsupervised text-driven part segmentation approaches. We thus select a subset of 103 parts when constructing the PartNetE dataset, which covers both common coarse-grained parts (e.g., chair back and tabletop) and fine-grained parts (e.g., wheel, handle, button, knob, switch, touchpad) that may be useful in downstream tasks such as robotic manipulation. See supplementary for more details of the dataset." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.522, + 0.47, + 0.613 + ], + "angle": 0, + "content": "We follow [40] to utilize category mIoU and mAP (50% IoU threshold) as the semantic and instance segmentation metrics, respectively. We first calculate mIoU/mAP50 for each part category across all test shapes, and then average part mIoUs/mAP50s that belong to each object category to compute the object category mIoU/mAP50." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.616, + 0.295, + 0.631 + ], + "angle": 0, + "content": "4.2. Implementation Details" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.634, + 0.47, + 0.739 + ], + "angle": 0, + "content": "For each 3D shape (i.e., ShapeNet [6] mesh), we use BlenderProc [11] to render 6 views of RGB-D images and segmentation masks with a resolution of \\(512 \\times 512\\). We unproject the images to the world space to obtain a fused point cloud with colors, normals, and ground truth part labels. The fused point clouds are used as the input for both our method and baseline approaches." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.741, + 0.47, + 0.831 + ], + "angle": 0, + "content": "For our method, we render each input point cloud into \\( K = 10 \\) color images with Pytorch3D [48]. In few-shot experiments, we utilize 8 point clouds ( \\( 8 \\times 10 \\) rendered images with 2D bounding boxes) of each object category for prompt tuning. The threshold \\( \\tau \\) in part instance grouping is empirically set to 0.3." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.834, + 0.388, + 0.85 + ], + "angle": 0, + "content": "4.3. Comparison with Existing Methods" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.852, + 0.418, + 0.868 + ], + "angle": 0, + "content": "4.3.1 Low-Shot Settings and Baseline Methods" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.47, + 0.901 + ], + "angle": 0, + "content": "We consider three low-shot settings: (a) zero-shot: no 3D training/finetuning involved; (b) few-shot \\((45\\times 8)\\): utilize" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.084, + 0.892, + 0.223 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.223, + 0.892, + 0.264 + ], + "angle": 0, + "content": "Figure 5. Instance segmentation results of our method (8-shot) on the PartNetE dataset. Different part instances are in different colors (zoom in for details)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.286, + 0.893, + 0.452 + ], + "angle": 0, + "content": "only 8 shapes for each object category during training; (c) few-shot with additional data \\((45 \\times 8 + 28k)\\): utilize 28,367 shapes from PartNet [40] in addition to the \\(45 \\times 8\\) shapes during training. The 28k shapes cover 17 of the 45 object categories. Here, the last setting \\((45 \\times 8 + 28k)\\) describes a realistic setup, where we have large-scale part annotations for some common categories (17 categories in our case) but only a few shapes for the other categories. We aim to examine whether the 28k data of the 17 categories can help the part segmentation of the other 28 underrepresented categories. All settings are tested on the same test set." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.453, + 0.893, + 0.59 + ], + "angle": 0, + "content": "We compare with PointNet++ [43] and PointNext [44] for semantic segmentation, and compare with PointGroup [23] and SoftGroup [58] for instance segmentation. We train four baseline approaches on the PartNetE dataset by taking point clouds with normals as input. For semantic segmentation, we follow [40] to sample 10,000 points per shape as network input. For instance segmentation, we sample up to 50,000 points per shape. For each pair of baseline and setting, we train a single network." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.591, + 0.892, + 0.757 + ], + "angle": 0, + "content": "In addition to the four baselines mentioned above, we compare against two methods dedicated to few-shot 3D semantic segmentation: ACD [12] and Prototype [80]. In ACD, we decompose the mesh of each 3D shape into approximate convex components with CoACD [66] and utilize the decomposition results for adding an auxiliary loss to the pipeline of PointNet++. In Prototype, we utilize the learned point features (by PointNext backbone) of few-shot shapes to construct 100 prototypes for each part category, which are then used to classify each point of test shapes. See supplementary for more details of baseline approaches." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.761, + 0.686, + 0.775 + ], + "angle": 0, + "content": "4.3.2 Evaluation Results" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.893, + 0.901 + ], + "angle": 0, + "content": "Table 1 shows the results of semantic segmentation. Our method achieves impressive zero-shot performance on some common object categories (such as bottle, chair, and table), but also poor performances on certain categories (e.g., kettle). This is mainly due to the pretrained GLIP model may not understand the meaning of the text prompt (e.g., spout for kettles). After prompt tuning with 8-shot 3D data, our method achieves a \\(59.4\\%\\) mIoU and outperforms" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.944, + 0.518, + 0.956 + ], + "angle": 0, + "content": "21741" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.091, + 0.892, + 0.133 + ], + "angle": 0, + "content": "Table 1. Semantic segmentation results on the PartNetE dataset. Object category mIoU(%) are shown. For 17 overlapping object categories, baseline models leverage additional 28k training shapes in the \\(45 \\times 8 + 28k\\) setting. For the other 28 non-overlapping object categories, there are only 8 shapes per object category during training. Please refer to the supplementary for the full table of all 45 categories." + }, + { + "type": "table", + "bbox": [ + 0.078, + 0.134, + 0.892, + 0.299 + ], + "angle": 0, + "content": "
#3D datamethodOverlapping CategoriesNon-Overlapping Categories
BottleChairDisplayDoorKnifeLampStorage FurnitureTableOverall (17)CameraCartDis-PenserKettleKitchen-PotOvenSuit-caseToasterOverall (28)Overall (45)
few-shot w/extra data(45x8+28k)PointNet++ [43]48.884.778.445.735.468.046.963.755.66.56.412.120.915.834.340.614.725.436.8
PointNext [44]68.491.889.443.858.764.968.552.158.533.236.326.045.157.037.813.58.345.150.2
SoftGroup [58]41.488.362.153.131.382.260.254.850.223.623.918.957.445.513.618.326.430.738.1
few-shot(45x8)PointNet++ [43]27.042.230.220.522.210.58.47.318.19.711.67.028.631.719.43.30.021.820.4
PointNext [44]67.665.153.746.359.755.420.622.139.226.047.722.660.566.036.814.50.041.540.6
SoftGroup [58]20.880.539.716.338.338.318.924.932.828.640.842.960.754.835.629.814.841.138.0
ACD [12]22.439.029.218.939.613.77.613.519.210.131.519.440.251.88.913.20.025.623.2
Prototype [80]60.170.867.333.450.438.230.225.741.132.036.853.462.763.336.535.510.146.344.3
Ours83.485.384.840.865.266.053.642.456.358.388.173.777.069.673.570.460.061.359.4
zero-shotOurs76.360.743.82.746.837.129.447.731.821.487.716.520.84.733.040.213.824.427.2
" + }, + { + "type": "table_caption", + "bbox": [ + 0.091, + 0.306, + 0.879, + 0.32 + ], + "angle": 0, + "content": "Table 2. Instance segmentation results on the PartNetE dataset. Category mAP50 (%) are shown. See supplementary for the full table." + }, + { + "type": "table", + "bbox": [ + 0.078, + 0.321, + 0.891, + 0.448 + ], + "angle": 0, + "content": "
#3D datamethodOverlapping CategoriesNon-Overlapping Categories
BottleChairDisplayDoorKnifeLampStorage FurnitureTableOverall (17)CameraCartDis-PenserKettleKitchen-PotOvenSuit-caseToasterOverall (28)Overall (45)
45x8+28kPointGroup [23]38.287.665.123.419.362.749.146.441.78.629.224.061.359.413.815.67.024.631.0
SoftGroup [58]43.989.168.721.227.263.349.146.242.40.728.426.463.859.316.413.57.525.631.9
few-shot (45x8)PointGroup [23]8.077.216.73.715.69.80.00.014.64.728.530.752.157.00.00.00.016.816.0
SoftGroup [58]22.487.727.55.610.319.411.614.221.311.229.837.863.465.710.48.010.728.425.7
Ours79.484.482.917.943.968.332.832.342.536.883.363.575.470.564.544.938.446.244.8
zero-shotOurs75.554.532.91.322.135.810.936.620.98.479.39.318.31.125.934.24.516.218.0
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.467, + 0.47, + 0.679 + ], + "angle": 0, + "content": "all baseline methods from the few-shot setting and even the \\(45 \\times 8 + 28k\\) setting. For the \\(45 \\times 8 + 28k\\) setting, baseline methods are trained with additional 28k shapes covering 17 categories. For these overlapping categories, it's a fully-supervised setting, but our 8-shot version can achieve highly competitive overall mIoU (56.3% vs. 58.5%). Note that the 28k training data is of limited help for the baselines to generalize to non-overlapping categories. Our method outperforms all baselines on non-overlapping categories by a large margin. The two few-shot strategies ACD and Prototype improve the performance of the original backbone, but there are still large gaps compared to our method. Please see Figure 1 for example results of our methods and see supplementary for qualitative comparison." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.68, + 0.47, + 0.771 + ], + "angle": 0, + "content": "Table 2 shows the results of instance segmentation. We observe similar phenomena as semantic segmentation. Our method achieves \\(18.0\\%\\) mAP50 for the zero-shot setting and \\(44.8\\%\\) mAP50 for the 8-shot setting, which outperforms all baseline approaches from both \\(45 \\times 8\\) and \\(45 \\times 8 + 28k\\) settings. See Figure 5 for qualitative examples." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.792, + 0.242, + 0.807 + ], + "angle": 0, + "content": "4.4. Ablation Studies" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Proposed Components: We ablate the proposed components, and the results are shown in Table 3. For the first row, we only utilize the pretrained GLIP model. In order to get 3D semantic segmentation, we assign part labels to all visible points within bounding boxes. The numbers indicate that this strategy is less effective than our proposed 3D vot" + }, + { + "type": "table_caption", + "bbox": [ + 0.498, + 0.466, + 0.892, + 0.536 + ], + "angle": 0, + "content": "Table 3. Ablation study of the proposed components. We show the performances of both GLIP 2D detection (category mAP50) and 3D semantic segmentation (category mIoU) on three categories. *3D semantic segmentation is generated by assigning part labels to all visible points in bounding boxes." + }, + { + "type": "table", + "bbox": [ + 0.503, + 0.537, + 0.892, + 0.638 + ], + "angle": 0, + "content": "
BBox2 3DSegPrompt TuningFeat Aggre.ChairKettleSuitcaseAll 3D
2D3D2D3D2D3D
50.450.6*26.47.5*31.921.1*
✓50.460.726.420.831.940.227.2
✓✓80.783.882.172.765.665.158.0
✓✓52.364.532.225.936.449.127.7
✓✓✓82.485.384.377.068.970.459.4
" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.657, + 0.892, + 0.853 + ], + "angle": 0, + "content": "ing and grouping module (second row). Moreover, without our proposed module, we are not able to get 3D instance segmentation. The second and third rows compare the impact of (8-shot) prompt tuning. We observe significant improvements, especially on the Kettle category, as the zero-shot GLIP model fails to understand the meaning of \"spout\" but it adapts to the definition after few-shot prompt tuning. The second and fourth rows compare our multi-view feature aggregation module. Without utilizing any extra data for finetuning, we leverage multi-view 3D priors to help the GLIP model better understand the input 3D shape and thus improve performance. After integrating all three modules, we achieve the final good performance (last row)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Variations of Input Point Clouds: Table 4 evaluates the robustness of our method about variations of input point clouds. We observe that when the input point cloud is par" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.944, + 0.521, + 0.956 + ], + "angle": 0, + "content": "21742" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.078, + 0.091, + 0.47, + 0.118 + ], + "angle": 0, + "content": "Table 4. Ablation study of various input point clouds. We show the semantic segmentation results of the Chair category." + }, + { + "type": "table", + "bbox": [ + 0.084, + 0.12, + 0.462, + 0.207 + ], + "angle": 0, + "content": "
setting# viewsimage reso.textureChair mIoU (%)
original6512 × 512w/85.3
partial pc2512 × 512w/84.3
no texture6512 × 512w/o84.0
sparse pc6128 × 128w/82.4
sparse pc664 × 64w/68.3
" + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.216, + 0.273, + 0.32 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.191, + 0.323, + 0.239, + 0.333 + ], + "angle": 0, + "content": "Chair" + }, + { + "type": "image", + "bbox": [ + 0.276, + 0.216, + 0.466, + 0.318 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.311, + 0.323, + 0.422, + 0.334 + ], + "angle": 0, + "content": "StorageFurniture" + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.336, + 0.469, + 0.378 + ], + "angle": 0, + "content": "Figure 6. Ablation study of the number of shapes in prompt tuning and the number of 2D views \\((K)\\). Category mIoU of 3D semantic segmentation on the PartNetE dataset are shown." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.393, + 0.47, + 0.604 + ], + "angle": 0, + "content": "tial and does not cover all regions of the object, our method still performs well (second row). Also, we find that after removing the textures of the ShapeNet models and generating the input point cloud by using gray-scale images, our method can achieve good performance as well, suggesting that textures are less important in recognizing object parts. However, we find that the performance of our method may degrade when the input point cloud becomes sparse. On the one hand, sparse point clouds cause a larger domain gap for 2D renderings of point clouds. On the other hand, the sparsity makes it hard for our super point generation algorithm to produce good results. That being said, we want to point out that dense point clouds are already mostly available in our daily life (see Section 4.5)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.608, + 0.469, + 0.759 + ], + "angle": 0, + "content": "Number of Shapes in Prompt Tuning: We ablate the number of shapes used for prompt tuning, and the results are shown in Figure 6 (left). We observe that only using one single shape for prompt tuning can already improve the performance of the pretrained GLIP model a lot in some categories (e.g., Kettle). Also, after using more than 4 shapes, the gain from increasing the number of shapes slows down. We also find that prompt tuning is less effective for object categories that have richer appearance and structure variations (e.g., StorageFurniture)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.762, + 0.469, + 0.837 + ], + "angle": 0, + "content": "Number of 2D Views: We render \\( K = 10 \\) 2D views for each input point cloud in our main experiments. We ablate the value of \\( K \\), and the results are shown in Figure 6 (right). We observe a significant performance drop when \\( K \\) is reduced to 5 and also a mild gain when using a larger \\( K \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.469, + 0.899 + ], + "angle": 0, + "content": "Early Fusion vs. Late Fusion: In the last paragraph of Section 3.4, we discuss two choices for multi-view feature aggregation: early fusion and late fusion. Table 5 compares these two choices and verifies that late fusion will even de" + }, + { + "type": "table_caption", + "bbox": [ + 0.5, + 0.071, + 0.892, + 0.098 + ], + "angle": 0, + "content": "Table 5. Early vs. late fusion in multi-view feature aggregation. We compare GLIP detection (mAP50) on the Suitcase category." + }, + { + "type": "table", + "bbox": [ + 0.58, + 0.1, + 0.814, + 0.139 + ], + "angle": 0, + "content": "
w/o fusionearly fusionlate fusion
65.668.947.3
" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.148, + 0.653, + 0.245 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.536, + 0.245, + 0.621, + 0.262 + ], + "angle": 0, + "content": "\"back, seat, wheel, leg, arm of a chair" + }, + { + "type": "image", + "bbox": [ + 0.653, + 0.149, + 0.741, + 0.248 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.648, + 0.248, + 0.745, + 0.266 + ], + "angle": 0, + "content": "\"Drawer, handle, door of a storage furniture\"" + }, + { + "type": "image", + "bbox": [ + 0.742, + 0.161, + 0.812, + 0.249 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.757, + 0.251, + 0.875, + 0.26 + ], + "angle": 0, + "content": "\"footpad, lid of a trashcan\"" + }, + { + "type": "image", + "bbox": [ + 0.817, + 0.162, + 0.892, + 0.249 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.266, + 0.892, + 0.294 + ], + "angle": 0, + "content": "Figure 7. Each pair shows a captured point cloud by iPhone (left) and the semantic segmentation result of our method (right)." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.309, + 0.842, + 0.324 + ], + "angle": 0, + "content": "grade the performance while early fusion is helpful." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.325, + 0.892, + 0.401 + ], + "angle": 0, + "content": "GLIP vs. CLIP: We have also considered using other pretrained vision-language models, such as CLIP [45]. However, we find that the pretrained CLIP model fails to recognize fine-grained object parts and has difficulty generating region-level output. See supplementary for details." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.408, + 0.675, + 0.422 + ], + "angle": 0, + "content": "4.5. Real-World Demo" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.428, + 0.892, + 0.61 + ], + "angle": 0, + "content": "Thanks to the strong generalizability of the GLIP model, our method can be directly deployed in the real world without a significant domain gap. As shown in Figure 7, we use an iPhone 12 Pro Max, equipped with a LiDAR sensor, to capture a video and feed the fused point cloud to our method. We observe similar performances as in our synthetic experiments. Please note that existing 3D networks are sensitive to the input format. For example, they assume objects are normalized in per-category canonical poses. Also, they need to overcome the significant domain gap, making it hard to deploy them directly in real scenarios. See supplementary for more details." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.62, + 0.75, + 0.636 + ], + "angle": 0, + "content": "5. Discussion and Limitations" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.643, + 0.892, + 0.899 + ], + "angle": 0, + "content": "The current pipeline utilizes predicted bounding boxes from the GLIP model. We notice that GLIPv2 [76] has 2D segmentation capabilities, but their pretrained model is not released at the time of submission. We admit that it will be more natural to use 2D segmentation results, which are more accurate than bounding boxes, from pretrained models. However, we want to point out that it is still non-trivial to get 3D instance segmentation even from multi-view 2D segmentation, and all components of our proposed method would still be useful (with necessary adaptations). A bigger concern is that our method cannot handle the interior points of objects. It also suffers from long running time due to point cloud rendering and multiple inferences of the GLIP model. 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In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 15838-15847, 2021. 2" + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.944, + 0.519, + 0.955 + ], + "angle": 0, + "content": "21746" + } + ] +] \ No newline at end of file diff --git a/2023/PartSLIP_ Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models/4d2e467f-5c01-4679-a823-f30f7928c9bd_origin.pdf b/2023/PartSLIP_ Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models/4d2e467f-5c01-4679-a823-f30f7928c9bd_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..5a800f4b1163487a0eafa361c5c43d2677e72019 --- /dev/null +++ b/2023/PartSLIP_ Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models/4d2e467f-5c01-4679-a823-f30f7928c9bd_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b093979bcc12c36ce40a2dada4069ddedaeef626c3373e2bab2bafed5a227248 +size 7064672 diff --git a/2023/PartSLIP_ Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models/full.md b/2023/PartSLIP_ Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models/full.md new file mode 100644 index 0000000000000000000000000000000000000000..0a19b85a8f3cf94bbd8eff2d3c54abcecf46895a --- /dev/null +++ b/2023/PartSLIP_ Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models/full.md @@ -0,0 +1,336 @@ +# PartSLIP: Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models + +Minghua Liu $^{1}$ Yinhao Zhu $^{2}$ Hong Cai $^{2}$ Shizhong Han $^{2}$ Zhan Ling $^{1}$ Fatih Porikli $^{2}$ Hao Su $^{1}$ $^{1}$ UC San Diego ${}^{2}$ Qualcomm AI Research* + +![](images/57953a55f449b9e6aea0287e91493e8eb12d9d3d3fa45ca64ba91b00a6d8713e.jpg) +Figure 1. We propose PartSLIP, a zero/few-shot method for 3D point cloud part segmentation by leveraging pretrained image-language models. The figure shows text prompts and corresponding semantic segmentation results (zoom in for details). Our method also supports part-level instance segmentation. See Figure 5 and Figure 7 for more results. + +# Abstract + +Generalizable 3D part segmentation is important but challenging in vision and robotics. Training deep models via conventional supervised methods requires large-scale 3D datasets with fine-grained part annotations, which are costly to collect. This paper explores an alternative way for low-shot part segmentation of 3D point clouds by leveraging a pretrained image-language model, GLIP, which achieves superior performance on open-vocabulary 2D detection. We transfer the rich knowledge from 2D to 3D through GLIP-based part detection on point cloud rendering and a novel 2D-to-3D label lifting algorithm. We also utilize multi-view 3D priors and few-shot prompt tuning to boost performance significantly. Extensive evaluation on PartNet and PartNet-Mobility datasets shows that our method enables excellent zero-shot 3D part segmentation. Our few-shot version not only outperforms existing few-shot approaches by a large margin but also achieves highly competitive results compared to the fully supervised counterpart. Furthermore, we demonstrate that our method can be directly applied to iPhone-scanned point clouds without significant domain gaps. + +# 1. Introduction + +Human visual perception can parse objects into parts and generalize to unseen objects, which is crucial for under- + +standing their structure, semantics, mobility, and functionality. 3D part segmentation plays a critical role in empowering machines with such ability and facilitates a wide range of applications, such as robotic manipulation, AR/VR, and shape analysis and synthesis [2, 31, 39, 69]. + +Recent part-annotated 3D shape datasets [40,67,72] have promoted advances in designing various data-driven approaches for 3D part segmentation [34,44,65,73]. While standard supervised training enables these methods to achieve remarkable results, they often struggle with out-of-distribution test shapes (e.g., unseen classes). However, compared to image datasets, these 3D part-annotated datasets are still orders of magnitude smaller in scale, since building 3D models and annotating fine-grained 3D object parts are laborious and time-consuming. It is thus challenging to provide sufficient training data covering all object categories. For example, the recent PartNet dataset [40] contains only 24 object categories, far less than what an intelligent agent would encounter in the real world. + +To design a generalizable 3D part segmentation module, many recent works have focused on the few-shot setting, assuming only a few 3D shapes of each category during training. They design various strategies to learn better representations, and complement vanilla supervised learning [33, 53, 54, 60, 80]. While they show improvements over the original pipeline, there is still a large gap between what these models can do and what downstream applica + +tions need. The problem of generalizable 3D part segmentation is still far from being solved. Another parallel line of work focuses on learning the concept of universal object parts and decomposing a 3D shape into a set of (hierarchical) fine-grained parts [37, 64, 74]. However, these works do not consider the semantic labeling of parts and may be limited in practical use. + +In this paper, we seek to solve the low-shot (zero- and few-shot) 3D part segmentation problem by leveraging pretrained image-language models, inspired by their recent striking performances in low-shot learning. By pretraining on large-scale image-text pairs, image-language models [1,22,29,45,46,50,76] learn a wide range of visual concepts and knowledge, which can be referenced by natural language. Thanks to their impressive zero-shot capabilities, they have already enabled a variety of 2D/3D vision and language tasks [10,16,20,47,49,51,77]. + +As shown in Figure 1, our method takes a 3D point cloud and a text prompt as input, and generates both 3D semantic and instance segmentations in a zero-shot or few-shot fashion. Specifically, we integrate the GLIP [29] model, which is pretrained on 2D visual grounding and detection tasks with over 27M image-text pairs and has a strong capability to recognize object parts. To connect our 3D input with the 2D GLIP model, we render multi-view 2D images for the point cloud, which are then fed into the GLIP model together with a text prompt containing part names of interest. The GLIP model then detects parts of interest for each 2D view and outputs detection results in the form of 2D bounding boxes. Since it is non-trivial to convert 2D boxes back to 3D, we propose a novel 3D voting and grouping module to fuse the multi-view 2D bounding boxes and generate 3D instance segmentation for the input point cloud. Also, the pretrained GLIP model may not fully understand our definition of parts only through text prompts. We find that an effective solution is prompt tuning with few-shot segmented 3D shapes. In prompt tuning, we learn an offset feature vector for the language embedding of each part name while fixing the parameters of the pretrained GLIP model. Moreover, we propose a multi-view visual feature aggregation module to fuse the information of multiple 2D views, so that the GLIP model can have a better global understanding of the input 3D shape instead of predicting bounding boxes from each isolated 2D view. + +To better understand the generalizability of various approaches and their performances in low-shot settings, we propose a benchmark PartNet-Ensembled (PartNetE) by incorporating two existing datasets PartNet [40] and PartNetMobility [67]. Through extensive evaluation on PartNetE, we show that our method enables excellent zero-shot 3D part segmentation. With few-shot prompt tuning, our method not only outperforms existing few-shot approaches by a large margin but also achieves highly competitive per + +formance compared to the fully supervised counterpart. We also demonstrate that our method can be directly applied to iPhone-scanned point clouds without significant domain gaps. In summary, our contributions mainly include: + +- We introduce a novel 3D part segmentation method that leverages pretrained image-language models and achieves outstanding zero-shot and few-shot performance. +- We present a 3D voting and grouping module, which effectively converts multi-view 2D bounding boxes into 3D semantic and instance segmentation. +- We utilize few-shot prompt tuning and multi-view feature aggregation to boost GLIP's detection performance. +- We propose a benchmark PartNetE that benefits future work on low-shot and text-driven 3D part segmentation. + +# 2. Related Work + +# 2.1. 3D Part Segmentation + +3D part segmentation involves two main tasks: semantic segmentation and instance segmentation. Most 3D backbone networks [43, 44, 56, 65] are capable of semantic segmentation by predicting a semantic label for each geometric primitive (e.g., point or voxel). Existing learning-based approaches solve instance segmentation by incorporating various grouping [9, 15, 23, 30, 58, 62, 63, 75] or region proposal [17, 70, 73] strategies into the pipeline. Different from standard training with per-point part labels, some works leverage weak supervision, such as bounding box [8, 35], language reference game [26], or IKEA manual [61]. Instead of focusing on single objects, [4, 42] also consider part segmentation for scene-scale input. Moreover, unlike the two classical tasks of semantic and instance segmentation, another parallel line of works decomposes a 3D shape into a set of (hierarchical) fine-grained parts but without considering semantic labels [37, 64, 74], which differs from our objective. Recently, some works also propose to learn a continuous implicit semantic field [25, 81]. + +# 2.2. Data-Efficient 3D Segmentation + +In order to train a generalizable 3D part segmentation network with low-shot data, many existing efforts focus on leveraging various pretext tasks and auxiliary losses [3, 12, 14, 52, 55]. In addition, [13, 41] studies the compositional generalization of 3D parts. [60] deforms input shapes to align with few-shot template shapes. [53] leverages 2D contrastive learning by projecting 3D shapes and learning dense multi-view correspondences. [7] leverages branched autoencoders to co-segment a collection of shapes. Also, some works aim to learn better representations by utilizing prototype learning [80], reinforcement learning [33], and data augmentation [54]. Moreover, there is a line of work investigating label-efficient 3D segmentation [18, 32, 36, 68, 71, 78, 78, 79], assuming a small portion of training data is annotated (e.g., $0.1\%$ point labels). While + +![](images/4771d687c24d4ca4d9f16d2ada0898fd72850bbfe691044a40e27c2b65e9a252.jpg) +Figure 2. The figure shows our overall pipeline. Our proposed components are highlighted in orange. + +the setting may be useful in indoor and autonomous driving scenarios, it is not aligned with our goal since the number of training shapes is already limited in our setup. + +# 2.3. 3D Learning with Image-Language Models + +Pretrained image-language models have recently made great strides by pretraining on large-scale image-text pairs [1, 22, 29, 45, 46, 50, 76]. Due to their learned rich visual concepts and impressive zero-shot capabilities, they have been applied to a wide range of 3D vision tasks, such as 3D avatar generation and manipulation [5, 16, 21], general 3D shape generation [19, 24, 38, 51], low-shot 3D shape classification [77], neural radiance fields [20, 59], 3D visual grounding [10, 57], and 3D representation learning [49]. To the best of our knowledge, we are one of the first to utilize pretrained image-language models to help with the task of 3D part segmentation. + +# 3. Proposed Method: PartSLIP + +# 3.1. Overview: 3D Part Segmentation with GLIP + +We aim to solve both semantic and instance segmentation for 3D object parts by leveraging pretrained image-language models (ILMs). There are various large-scale ILMs emerged in the past few years. In order to enable generalizable 3D object part segmentation, the pre-trained ILM is expected to be capable of generating region-level output (e.g., 2D segmentation or 2D bounding boxes) and recognizing object parts. After comparing several released pretrained ILMs (e.g., CLIP [45]), we find that the GLIP [29] model is a good choice. The GLIP [29] model focuses on 2D visual grounding and detection tasks. It takes as input a free-form text description and a 2D image, and locates all phrases of the text by outputting multiple 2D bounding boxes for the input image. By pretraining on large-scale image-text pairs (e.g., 27M grounding data), the GLIP model learns a wide range of visual concepts (e.g., object parts) and enables open-vocabulary 2D detection. + +Figure 2 shows our overall pipeline, where we take a 3D point cloud as input. Here, we consider point clouds from unprojecting and fusing multiple RGB-D images, which is a + +common setup in real-world applications and leads to dense points with color and normal. To connect the 2D GLIP model with our 3D point cloud input, we render the point cloud from $K$ predefined camera poses. The camera poses are uniformly spaced around the input point cloud, aiming to cover all regions of the shape. Since we assume a dense and colored point cloud input1, we render the point cloud by simple rasterization without introducing significant artifacts. The $K$ rendered images are then fed separately into the pretrained GLIP model along with a text prompt. We format the text prompt by concatenating all part names of interest and the object category. For example, for a chair point cloud, the text prompt could be "arm, back, seat, leg, wheel of a chair". Please note that unlike the traditional segmentation networks, which are limited to a closed set of part categories, our method is more flexible and can include any part name in the text prompt. For each 2D rendered image, the GLIP model is expected to predict multiple bounding boxes, based on the text prompt, for all part instances that appear. We then fuse all bounding boxes from $K$ views into 3D to generate semantic and instance segmentation for the input point cloud (Section 3.2). + +The above pipeline introduces an intuitive zero-shot approach for 3D part segmentation without requiring any 3D training. However, its performance may be limited by the GLIP predictions. We thus propose two additional components, which could be incorporated into the above pipeline to encourage more accurate GLIP prediction: (a) prompt tuning with few-shot 3D data, which enables the GLIP model to quickly adapt to the meaning of each part name (Section 3.3); (b) multi-view feature aggregation, which allows the GLIP model to have a more comprehensive visual understanding of the input 3D shape (Section 3.4). + +# 3.2. Detected 2D BBoxes to 3D Point Segmentation + +Although the correspondence between 2D pixels and 3D points are available, there are still two main challenges when converting the detected 2D bounding boxes to 3D + +point segmentation. First, bounding boxes are not as precise as point-wise labels. A 2D bounding box may cover points from other part instances as well. Also, although each bounding box may indicate a part instance, we are not provided with their relations across views. It's not very straightforward to determine which sets of 2D bounding boxes indicate the same 3D part instance. + +Therefore, we propose a learning-free module to convert the GLIP predictions to 3D point segmentation, which mainly includes three steps: (a) oversegment the input point cloud into a collection of super points; (b) assign a semantic label for each super point by 3D voting; and (c) group super points within each part category into instances based on their similarity of bounding box coverage. + +3D Super Point Generation: We follow the method in [28] to oversegment the input point cloud into a collection of super points. Specifically, we utilize point normal and color as features and solve a generalized minimal partition problem with an $l_{0}$ -cut pursuit algorithm [27]. Since points in each generated super point share similar geometry and appearance, we assume they belong to one part instance. The super point partition serves as an important 3D prior when assigning semantic and instance labels. It also speeds up the label assignment, as the number of super points is orders of magnitude smaller than the number of 3D points. + +3D Semantic Voting: While a single bounding box may cover irrelevant points from other parts, we want to leverage information from multiple views and the super point partition to counteract the effect of irrelevant points. Specifically, for each pair of super point and part category, we calculate a score $s_{i,j}$ measuring the proportion of the $i$ th super point covered by any bounding box of part category $j$ : + +$$ +s _ {i, j} = \frac {\sum_ {k} \sum_ {p \in S P _ {i}} \left[ \mathrm {V I S} _ {k} (p) \right] \left[ \exists b \in B B _ {k} ^ {j}: \mathrm {I N S} _ {b} (p) \right]}{\sum_ {k} \sum_ {p \in S P _ {i}} \left[ \mathrm {V I S} _ {k} (p) \right]}, \tag {1} +$$ + +where $SP_{i}$ indicates the ith super point, $[\cdot ]$ is the Iverson bracket, $\mathrm{VIS}_k(p)$ indicates whether the 3D point $p$ is visible in view $k$ , $BB_{k}^{j}$ is a list of predicted bounding boxes of category $j$ in view $k$ , and $\mathrm{INS}_b(p)$ indicates whether the projection of point $p$ in view $k$ is inside the bounding box $b$ . + +Note that for each view, we only consider visible points since bounding boxes only contain visible portions of each part instance. Both $\mathrm{VIS}_k(p)$ and $\mathrm{INS}_b(p)$ can be computed based on the information from point cloud rasterization. After that, for each super point $i$ , we assign part category $j$ with the highest score $s_{i,j}$ to be its semantic label. + +3D Instance Grouping: In order to group the super points into part instances, we first regard each super point as an individual instance and then consider whether to merge each pair of super points. For a pair of super points $SP_{u}$ and $SP_{v}$ , we merge them if: (a) they have the same semantic label, (b) they are adjacent in 3D, and (c) for each bounding box, they are either both included or both excluded. + +Specifically, for the second criterion, we find the $k$ nearest neighbors for all points within each super point. If any point in $SP_{v}$ is among the $k$ nearest neighbors of a point in $SP_{u}$ , or vice versa, we consider the super points to be adjacent. For the third criterion, we consider bounding boxes from views where both of them are visible: + +$$ +B = \left\{b \in B B _ {k} \mid \operatorname {V I S} _ {k} \left(S P _ {u}\right) \wedge \operatorname {V I S} _ {k} \left(S P _ {v}\right) \right\}, \tag {2} +$$ + +where $\mathrm{VIS}_k(SP_u)$ indicates whether the super point $SP_{u}$ can be (partially) visible in view $k$ and $BB_{k}$ indicates all predicted bounding boxes of view $k$ . Suppose $B$ contains $n$ bounding boxes. We then construct two $n$ dimensional vectors $I_{u}$ and $I_{v}$ , describing the bounding box coverage of $SP_{u}$ and $SP_{v}$ . Specifically, $I_{u}[i]$ is calculated as: + +$$ +I _ {u} [ i ] = \frac {\sum_ {p \in S P _ {u}} \left[ \operatorname {V I S} _ {B [ i ]} (p) \right] \left[ \operatorname {I N S} _ {B [ i ]} (p) \right]}{\sum_ {p \in S P _ {u}} \left[ \operatorname {V I S} _ {B [ i ]} (p) \right]}, \tag {3} +$$ + +where $B[i]$ indicates the $i$ th bounding box of $B$ , $\mathrm{VIS}_{B[i]}(p)$ indicates whether $p$ is visible in the corresponding view of $B[i]$ , and $\mathrm{INS}_{B[i]}(p)$ indicates whether the projection of $p$ is inside $B[i]$ . If $\frac{|I_u - I_v|_1}{\max(|I_u|_1, |I_v|_1)}$ is smaller than a predefined threshold $\tau$ , we consider they satisfy the third criterion. + +After checking all pairs of super points, the super points are divided into multiple connected components, each of which is then considered to be a part instance. We found that our super point-based module works well in practice. + +# 3.3. Prompt Tuning w/ Few-Shot 3D Data + +In our method, we utilize natural language to refer to a part. However, natural language can be flexible. An object part can be named in multiple ways (e.g., spout and mouth for kettles; caster and wheel for chairs), and the definition of some parts may be ambiguous (see the dispenser in Figure 1). We thus hope to finetune the GLIP model using a few 3D shapes with ground truth part segmentation, so that the GLIP model can quickly adapt to the actual definition of the part names in the text prompt. + +Figure 3 shows the overall architecture of the GLIP model. It first employs a language encoder and an image encoder to extract language features and multi-scale visual features, respectively, which are then fed into a vision-language fusion module to fuse information across modalities. The detection head then takes as input the language-aware image features and predicts 2D bounding boxes. During pretraining, the GLIP network is supervised by both detection loss and image-language alignment loss. + +It is not desirable to change the parameters of the visual module or the entire GLIP model since our goal is to leverage only a few 3D shapes for finetuning. Instead, we follow the prompt tuning strategy introduced in GLIP [29] to finetune only the language embedding of each part name while freezing the parameters of the pretrained GLIP model. Specifically, we perform prompt tuning for each object category separately. Suppose the input text of an object category + +![](images/f4c6a38049ae555a63e5d4c75c37b15c6a311e58e2fbe2440640bf6d4397ac06.jpg) +Figure 3. The original GLIP pipeline and our additional modules: few-shot prompt tuning and multi-view feature aggregation. We find that early fusion leads to better performance than late fusion. + +includes $l$ tokens and denote the extracted language features (before VL fusion) as $f_{l} \in \mathbb{R}^{l \times c}$ , where $c$ is the number of channels. We aim to learn offset features $f_{o} \in \mathbb{R}^{l \times c}$ for $f_{l}$ and feed their summation $f_{l} + f_{o}$ to the remaining GLIP pipeline. The offset features $f_{o}$ consist of constant vectors for each token (part name), which can be interpreted as a local adjustment of the part definition in the language embedding space. Note that $f_{o}$ is not predicted by a network but is directly optimized as a trainable variable during prompt tuning. Also, $f_{o}$ will be fixed for each object category after prompt tuning. + +In order to utilize the detection and alignment losses for optimization, we convert the few-shot 3D shapes with ground truth instance segmentation into 2D images with bounding boxes. Specifically, for each 3D point cloud, we render $K$ 2D images from the predefined camera poses. For generating corresponding 2D ground-truth bounding boxes, we project each part instance from 3D to 2D. Note that, after projection, we need to remove occluded points (i.e., invisible points of each view) and noisy points (i.e., visible but isolated in tiny regions) to generate reasonable bounding boxes. We find that by prompt tuning with only one or a few 3D shapes, the GLIP model can quickly adapt to our part definitions and generalize to other instances. + +# 3.4. Multi-View Visual Feature Aggregation + +The GLIP model is sensitive to camera views. For example, images taken from some unfamiliar views (e.g., the rear view of a cabinet) can be uninformative and confusing, making it difficult for the GLIP model to predict accurately. However, unlike regular 2D recognition tasks, our input is a 3D point cloud, and there are pixel-wise correspondences between different 2D views. Therefore, we hope the GLIP model can leverage these 3D priors to make better predictions instead of focusing on each view in isolation. + +In order to take full advantage of the pretrained GLIP model, we propose a training-free multi-view visual feature aggregation module that could be plugged into the original GLIP network without changing any existing network weights. Specifically, the feature aggregation module takes + +![](images/6c68be557f11e10f7a3296847fbe4076545a08a2f99aae440c1ac5c45225c0ea.jpg) +Figure 4. Multi-view 2D renderings (first row) and their feature maps (second row). For a feature cell (red), we aggregate all its corresponding feature cells (orange) across views. + +$K$ feature maps $\{f_k\in \mathbb{R}^{m\times m\times c}\}$ as input, where $m$ is the spatial resolution of the feature map and $c$ is the number of channels. The input feature maps $\{f_k\}$ are generated by the GLIP module separately for each 2D view of the input point cloud. Our feature aggregation module fuses them and generates $K$ fused feature maps $\{f_k^{\prime}\}$ of the same shape, which are then used to replace the original feature maps and fed into the remaining layers of the GLIP model. + +As shown in Figure 4, for each cell $(u,v)$ of feature map $f_{i}$ , we find its corresponding cell $(u^{i\rightarrow k},v^{i\rightarrow k})$ in each feature map $f_{k}$ and use their weighted average to serve as the fused feature of the cell: + +$$ +f _ {i} ^ {\prime} [ u, v ] = \frac {1}{\sum_ {k} w _ {u , v} ^ {i \rightarrow k}} \sum_ {k} w _ {u, v} ^ {i \rightarrow k} f _ {k} \left[ u ^ {i \rightarrow k}, v ^ {i \rightarrow k} \right]. \tag {4} +$$ + +Specifically, we define $P_{i}(u,v)$ as the set of 3D points that are visible in view $i$ and whose projections lie within cell $(u,v)$ . We then choose the cell in view $k$ with the most overlapping 3D points as the corresponding cell: $(u^{i\rightarrow k},v^{i\rightarrow k}) = \operatorname *{argmax}_{(x,y)}|P_i(u,v)\cap P_k(x,y)|$ and define + +the weights $w_{u,v}^{i\rightarrow k}$ as $\frac{|P_i(u,v)\cap P_k(u^{i\rightarrow k},v^{i\rightarrow k})|}{|P_i(u,v)|}$ . Note that if all 3D points in $P_{i}(u,v)$ are not visible in a view $k$ , then feature map $f_{k}$ will not contribute to $f_{i}^{\prime}[u,v]$ . Since the GLIP model generates multi-scale visual features, our aggregation module fuses features of each scale level separately. + +There are various options for which visual features to fuse (see Figure 3). One intuitive choice is to fuse the final visual features before the detection head, and we denote this choice as late fusion. We find that the late fusion does not improve or even degrade the original performance. This is mainly because the final visual features contain too much shape information of the predicted 2D bounding boxes. Directly averaging the final visual features can somehow be seen as averaging bounding boxes in 2D, which does not make sense. Instead, we choose to fuse the visual features before the vision-language fusion (denoted as early fusion). Since the text prompt is not involved yet, the visual features mainly describe the geometry and appearance of the input shape. Fusing these features across views with the 3D priors can thus lead to a more comprehensive visual understanding of the input shape. + +# 4. Experiments + +# 4.1. Datasets and Metrics + +To evaluate the generalizability of various approaches and their performances in the low-shot setting, we curate an ensembled dataset named PartNet-Ensembled (PartNetE), which consists of shapes from existing datasets PartNet [40] and PartNet-Mobility [67]. Note that PartNet-Mobility contains more object categories but fewer shape instances, and PartNet contains more shape instances but fewer object categories. We thus utilize shapes from PartNet-Mobility for few-shot learning and test, and use shapes from PartNet to serve as additional large-scale training data for transfer learning. As a result, the test set of PartNetE contains 1,906 shapes covering 45 object categories. In addition, we randomly reserve 8 shapes from each of the 45 object categories for few-shot training. Also, we may utilize the additional 28,367 shapes from PartNet for training, which cover 17 out of 45 object categories and have consistent part annotations as the test set. Some of the original part categories in PartNet (e.g., "back_frame_vertical_bar" for chairs) are too fine-grained and ambiguous to evaluate unsupervised text-driven part segmentation approaches. We thus select a subset of 103 parts when constructing the PartNetE dataset, which covers both common coarse-grained parts (e.g., chair back and tabletop) and fine-grained parts (e.g., wheel, handle, button, knob, switch, touchpad) that may be useful in downstream tasks such as robotic manipulation. See supplementary for more details of the dataset. + +We follow [40] to utilize category mIoU and mAP (50% IoU threshold) as the semantic and instance segmentation metrics, respectively. We first calculate mIoU/mAP50 for each part category across all test shapes, and then average part mIoUs/mAP50s that belong to each object category to compute the object category mIoU/mAP50. + +# 4.2. Implementation Details + +For each 3D shape (i.e., ShapeNet [6] mesh), we use BlenderProc [11] to render 6 views of RGB-D images and segmentation masks with a resolution of $512 \times 512$ . We unproject the images to the world space to obtain a fused point cloud with colors, normals, and ground truth part labels. The fused point clouds are used as the input for both our method and baseline approaches. + +For our method, we render each input point cloud into $K = 10$ color images with Pytorch3D [48]. In few-shot experiments, we utilize 8 point clouds ( $8 \times 10$ rendered images with 2D bounding boxes) of each object category for prompt tuning. The threshold $\tau$ in part instance grouping is empirically set to 0.3. + +# 4.3. Comparison with Existing Methods + +# 4.3.1 Low-Shot Settings and Baseline Methods + +We consider three low-shot settings: (a) zero-shot: no 3D training/finetuning involved; (b) few-shot $(45\times 8)$ : utilize + +![](images/30ae499bd9e62b083c009a543ae03a1a729cc0a58dab54492ac75dbbfe19d0ab.jpg) +Figure 5. Instance segmentation results of our method (8-shot) on the PartNetE dataset. Different part instances are in different colors (zoom in for details). + +only 8 shapes for each object category during training; (c) few-shot with additional data $(45 \times 8 + 28k)$ : utilize 28,367 shapes from PartNet [40] in addition to the $45 \times 8$ shapes during training. The 28k shapes cover 17 of the 45 object categories. Here, the last setting $(45 \times 8 + 28k)$ describes a realistic setup, where we have large-scale part annotations for some common categories (17 categories in our case) but only a few shapes for the other categories. We aim to examine whether the 28k data of the 17 categories can help the part segmentation of the other 28 underrepresented categories. All settings are tested on the same test set. + +We compare with PointNet++ [43] and PointNext [44] for semantic segmentation, and compare with PointGroup [23] and SoftGroup [58] for instance segmentation. We train four baseline approaches on the PartNetE dataset by taking point clouds with normals as input. For semantic segmentation, we follow [40] to sample 10,000 points per shape as network input. For instance segmentation, we sample up to 50,000 points per shape. For each pair of baseline and setting, we train a single network. + +In addition to the four baselines mentioned above, we compare against two methods dedicated to few-shot 3D semantic segmentation: ACD [12] and Prototype [80]. In ACD, we decompose the mesh of each 3D shape into approximate convex components with CoACD [66] and utilize the decomposition results for adding an auxiliary loss to the pipeline of PointNet++. In Prototype, we utilize the learned point features (by PointNext backbone) of few-shot shapes to construct 100 prototypes for each part category, which are then used to classify each point of test shapes. See supplementary for more details of baseline approaches. + +# 4.3.2 Evaluation Results + +Table 1 shows the results of semantic segmentation. Our method achieves impressive zero-shot performance on some common object categories (such as bottle, chair, and table), but also poor performances on certain categories (e.g., kettle). This is mainly due to the pretrained GLIP model may not understand the meaning of the text prompt (e.g., spout for kettles). After prompt tuning with 8-shot 3D data, our method achieves a $59.4\%$ mIoU and outperforms + +Table 1. Semantic segmentation results on the PartNetE dataset. Object category mIoU(%) are shown. For 17 overlapping object categories, baseline models leverage additional 28k training shapes in the $45 \times 8 + 28k$ setting. For the other 28 non-overlapping object categories, there are only 8 shapes per object category during training. Please refer to the supplementary for the full table of all 45 categories. + +
#3D datamethodOverlapping CategoriesNon-Overlapping Categories
BottleChairDisplayDoorKnifeLampStorage FurnitureTableOverall (17)CameraCartDis-PenserKettleKitchen-PotOvenSuit-caseToasterOverall (28)Overall (45)
few-shot w/extra data(45x8+28k)PointNet++ [43]48.884.778.445.735.468.046.963.755.66.56.412.120.915.834.340.614.725.436.8
PointNext [44]68.491.889.443.858.764.968.552.158.533.236.326.045.157.037.813.58.345.150.2
SoftGroup [58]41.488.362.153.131.382.260.254.850.223.623.918.957.445.513.618.326.430.738.1
few-shot(45x8)PointNet++ [43]27.042.230.220.522.210.58.47.318.19.711.67.028.631.719.43.30.021.820.4
PointNext [44]67.665.153.746.359.755.420.622.139.226.047.722.660.566.036.814.50.041.540.6
SoftGroup [58]20.880.539.716.338.338.318.924.932.828.640.842.960.754.835.629.814.841.138.0
ACD [12]22.439.029.218.939.613.77.613.519.210.131.519.440.251.88.913.20.025.623.2
Prototype [80]60.170.867.333.450.438.230.225.741.132.036.853.462.763.336.535.510.146.344.3
Ours83.485.384.840.865.266.053.642.456.358.388.173.777.069.673.570.460.061.359.4
zero-shotOurs76.360.743.82.746.837.129.447.731.821.487.716.520.84.733.040.213.824.427.2
+ +Table 2. Instance segmentation results on the PartNetE dataset. Category mAP50 (%) are shown. See supplementary for the full table. + +
#3D datamethodOverlapping CategoriesNon-Overlapping Categories
BottleChairDisplayDoorKnifeLampStorage FurnitureTableOverall (17)CameraCartDis-PenserKettleKitchen-PotOvenSuit-caseToasterOverall (28)Overall (45)
45x8+28kPointGroup [23]38.287.665.123.419.362.749.146.441.78.629.224.061.359.413.815.67.024.631.0
SoftGroup [58]43.989.168.721.227.263.349.146.242.40.728.426.463.859.316.413.57.525.631.9
few-shot (45x8)PointGroup [23]8.077.216.73.715.69.80.00.014.64.728.530.752.157.00.00.00.016.816.0
SoftGroup [58]22.487.727.55.610.319.411.614.221.311.229.837.863.465.710.48.010.728.425.7
Ours79.484.482.917.943.968.332.832.342.536.883.363.575.470.564.544.938.446.244.8
zero-shotOurs75.554.532.91.322.135.810.936.620.98.479.39.318.31.125.934.24.516.218.0
+ +all baseline methods from the few-shot setting and even the $45 \times 8 + 28k$ setting. For the $45 \times 8 + 28k$ setting, baseline methods are trained with additional 28k shapes covering 17 categories. For these overlapping categories, it's a fully-supervised setting, but our 8-shot version can achieve highly competitive overall mIoU (56.3% vs. 58.5%). Note that the 28k training data is of limited help for the baselines to generalize to non-overlapping categories. Our method outperforms all baselines on non-overlapping categories by a large margin. The two few-shot strategies ACD and Prototype improve the performance of the original backbone, but there are still large gaps compared to our method. Please see Figure 1 for example results of our methods and see supplementary for qualitative comparison. + +Table 2 shows the results of instance segmentation. We observe similar phenomena as semantic segmentation. Our method achieves $18.0\%$ mAP50 for the zero-shot setting and $44.8\%$ mAP50 for the 8-shot setting, which outperforms all baseline approaches from both $45 \times 8$ and $45 \times 8 + 28k$ settings. See Figure 5 for qualitative examples. + +# 4.4. Ablation Studies + +Proposed Components: We ablate the proposed components, and the results are shown in Table 3. For the first row, we only utilize the pretrained GLIP model. In order to get 3D semantic segmentation, we assign part labels to all visible points within bounding boxes. The numbers indicate that this strategy is less effective than our proposed 3D vot + +Table 3. Ablation study of the proposed components. We show the performances of both GLIP 2D detection (category mAP50) and 3D semantic segmentation (category mIoU) on three categories. *3D semantic segmentation is generated by assigning part labels to all visible points in bounding boxes. + +
BBox2 3DSegPrompt TuningFeat Aggre.ChairKettleSuitcaseAll 3D
2D3D2D3D2D3D
50.450.6*26.47.5*31.921.1*
✓50.460.726.420.831.940.227.2
✓✓80.783.882.172.765.665.158.0
✓✓52.364.532.225.936.449.127.7
✓✓✓82.485.384.377.068.970.459.4
+ +ing and grouping module (second row). Moreover, without our proposed module, we are not able to get 3D instance segmentation. The second and third rows compare the impact of (8-shot) prompt tuning. We observe significant improvements, especially on the Kettle category, as the zero-shot GLIP model fails to understand the meaning of "spout" but it adapts to the definition after few-shot prompt tuning. The second and fourth rows compare our multi-view feature aggregation module. Without utilizing any extra data for finetuning, we leverage multi-view 3D priors to help the GLIP model better understand the input 3D shape and thus improve performance. After integrating all three modules, we achieve the final good performance (last row). + +Variations of Input Point Clouds: Table 4 evaluates the robustness of our method about variations of input point clouds. We observe that when the input point cloud is par + +Table 4. Ablation study of various input point clouds. We show the semantic segmentation results of the Chair category. + +
setting# viewsimage reso.textureChair mIoU (%)
original6512 × 512w/85.3
partial pc2512 × 512w/84.3
no texture6512 × 512w/o84.0
sparse pc6128 × 128w/82.4
sparse pc664 × 64w/68.3
+ +![](images/09b70c0103264355c8fbac7ec80de8ea03e569050b41ef351f6554ba043493f5.jpg) +Chair +Figure 6. Ablation study of the number of shapes in prompt tuning and the number of 2D views $(K)$ . Category mIoU of 3D semantic segmentation on the PartNetE dataset are shown. + +![](images/f66cd05d392f3b449521c74614a63231a7ed9e4baa80d8ac5ced4cae5d1507c7.jpg) +StorageFurniture + +tial and does not cover all regions of the object, our method still performs well (second row). Also, we find that after removing the textures of the ShapeNet models and generating the input point cloud by using gray-scale images, our method can achieve good performance as well, suggesting that textures are less important in recognizing object parts. However, we find that the performance of our method may degrade when the input point cloud becomes sparse. On the one hand, sparse point clouds cause a larger domain gap for 2D renderings of point clouds. On the other hand, the sparsity makes it hard for our super point generation algorithm to produce good results. That being said, we want to point out that dense point clouds are already mostly available in our daily life (see Section 4.5). + +Number of Shapes in Prompt Tuning: We ablate the number of shapes used for prompt tuning, and the results are shown in Figure 6 (left). We observe that only using one single shape for prompt tuning can already improve the performance of the pretrained GLIP model a lot in some categories (e.g., Kettle). Also, after using more than 4 shapes, the gain from increasing the number of shapes slows down. We also find that prompt tuning is less effective for object categories that have richer appearance and structure variations (e.g., StorageFurniture). + +Number of 2D Views: We render $K = 10$ 2D views for each input point cloud in our main experiments. We ablate the value of $K$ , and the results are shown in Figure 6 (right). We observe a significant performance drop when $K$ is reduced to 5 and also a mild gain when using a larger $K$ . + +Early Fusion vs. Late Fusion: In the last paragraph of Section 3.4, we discuss two choices for multi-view feature aggregation: early fusion and late fusion. Table 5 compares these two choices and verifies that late fusion will even de + +Table 5. Early vs. late fusion in multi-view feature aggregation. We compare GLIP detection (mAP50) on the Suitcase category. + +
w/o fusionearly fusionlate fusion
65.668.947.3
+ +![](images/52ed3f01f92a1ad1cc05a8b57f7b174d65189a74008fb8319a4746348e99045c.jpg) +"back, seat, wheel, leg, arm of a chair + +![](images/8f94b52a6ecb3aafe52e495fb60e487f57798029d04671de68bf96359c8c6530.jpg) +"Drawer, handle, door of a storage furniture" + +![](images/99327775aa8ac02ef0f917294a2ad90626924caab3c815a5d2a6f2f7a1588d15.jpg) +"footpad, lid of a trashcan" +Figure 7. Each pair shows a captured point cloud by iPhone (left) and the semantic segmentation result of our method (right). + +![](images/ecb4bce02d2a068a6492251d57b7829dbec197cb5487dffb6a81b4489a2c5f69.jpg) + +grade the performance while early fusion is helpful. + +GLIP vs. CLIP: We have also considered using other pretrained vision-language models, such as CLIP [45]. However, we find that the pretrained CLIP model fails to recognize fine-grained object parts and has difficulty generating region-level output. See supplementary for details. + +# 4.5. Real-World Demo + +Thanks to the strong generalizability of the GLIP model, our method can be directly deployed in the real world without a significant domain gap. As shown in Figure 7, we use an iPhone 12 Pro Max, equipped with a LiDAR sensor, to capture a video and feed the fused point cloud to our method. We observe similar performances as in our synthetic experiments. Please note that existing 3D networks are sensitive to the input format. For example, they assume objects are normalized in per-category canonical poses. Also, they need to overcome the significant domain gap, making it hard to deploy them directly in real scenarios. See supplementary for more details. + +# 5. Discussion and Limitations + +The current pipeline utilizes predicted bounding boxes from the GLIP model. We notice that GLIPv2 [76] has 2D segmentation capabilities, but their pretrained model is not released at the time of submission. We admit that it will be more natural to use 2D segmentation results, which are more accurate than bounding boxes, from pretrained models. However, we want to point out that it is still non-trivial to get 3D instance segmentation even from multi-view 2D segmentation, and all components of our proposed method would still be useful (with necessary adaptations). A bigger concern is that our method cannot handle the interior points of objects. It also suffers from long running time due to point cloud rendering and multiple inferences of the GLIP model. Therefore, using our method to distill the knowledge of 2D VL models and train 3D foundation models is a promising future direction, which may lead to more efficient inferences. + +# References + +[1] Jean-Baptiste Alayrac, Jeff Donahue, Pauline Luc, Antoine Miech, Iain Barr, Yana Hasson, Karel Lenc, Arthur Mensch, Katie Millican, Malcolm Reynolds, et al. 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In-place scene labelling and understanding with implicit scene representation. 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We propose PartSLIP, a zero/few-shot method for 3D point cloud part segmentation by leveraging pretrained image-language models. The figure shows text prompts and corresponding semantic segmentation results (zoom in for details). Our method also supports part-level instance segmentation. See Figure 5 and Figure 7 for more results." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "bbox": [ + 143, + 379, + 192, + 392 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 379, + 192, + 392 + ], + "spans": [ + { + "bbox": [ + 143, + 379, + 192, + 392 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 45, + 395, + 290, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 395, + 290, + 647 + ], + "spans": [ + { + "bbox": [ + 45, + 395, + 290, + 647 + ], + "type": "text", + "content": "Generalizable 3D part segmentation is important but challenging in vision and robotics. Training deep models via conventional supervised methods requires large-scale 3D datasets with fine-grained part annotations, which are costly to collect. This paper explores an alternative way for low-shot part segmentation of 3D point clouds by leveraging a pretrained image-language model, GLIP, which achieves superior performance on open-vocabulary 2D detection. We transfer the rich knowledge from 2D to 3D through GLIP-based part detection on point cloud rendering and a novel 2D-to-3D label lifting algorithm. We also utilize multi-view 3D priors and few-shot prompt tuning to boost performance significantly. Extensive evaluation on PartNet and PartNet-Mobility datasets shows that our method enables excellent zero-shot 3D part segmentation. Our few-shot version not only outperforms existing few-shot approaches by a large margin but also achieves highly competitive results compared to the fully supervised counterpart. Furthermore, we demonstrate that our method can be directly applied to iPhone-scanned point clouds without significant domain gaps." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 650, + 128, + 662 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 650, + 128, + 662 + ], + "spans": [ + { + "bbox": [ + 47, + 650, + 128, + 662 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 663, + 287, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 663, + 287, + 688 + ], + "spans": [ + { + "bbox": [ + 47, + 663, + 287, + 688 + ], + "type": "text", + "content": "Human visual perception can parse objects into parts and generalize to unseen objects, which is crucial for under-" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 380, + 546, + 440 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 380, + 546, + 440 + ], + "spans": [ + { + "bbox": [ + 304, + 380, + 546, + 440 + ], + "type": "text", + "content": "standing their structure, semantics, mobility, and functionality. 3D part segmentation plays a critical role in empowering machines with such ability and facilitates a wide range of applications, such as robotic manipulation, AR/VR, and shape analysis and synthesis [2, 31, 39, 69]." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 441, + 547, + 608 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 441, + 547, + 608 + ], + "spans": [ + { + "bbox": [ + 304, + 441, + 547, + 608 + ], + "type": "text", + "content": "Recent part-annotated 3D shape datasets [40,67,72] have promoted advances in designing various data-driven approaches for 3D part segmentation [34,44,65,73]. While standard supervised training enables these methods to achieve remarkable results, they often struggle with out-of-distribution test shapes (e.g., unseen classes). However, compared to image datasets, these 3D part-annotated datasets are still orders of magnitude smaller in scale, since building 3D models and annotating fine-grained 3D object parts are laborious and time-consuming. It is thus challenging to provide sufficient training data covering all object categories. For example, the recent PartNet dataset [40] contains only 24 object categories, far less than what an intelligent agent would encounter in the real world." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 609, + 547, + 706 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 609, + 547, + 706 + ], + "spans": [ + { + "bbox": [ + 304, + 609, + 547, + 706 + ], + "type": "text", + "content": "To design a generalizable 3D part segmentation module, many recent works have focused on the few-shot setting, assuming only a few 3D shapes of each category during training. They design various strategies to learn better representations, and complement vanilla supervised learning [33, 53, 54, 60, 80]. While they show improvements over the original pipeline, there is still a large gap between what these models can do and what downstream applica" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 15 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 15 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 15 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 198, + 13, + 442, + 24 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 198, + 13, + 442, + 24 + ], + "spans": [ + { + "bbox": [ + 198, + 13, + 442, + 24 + ], + "type": "text", + "content": "Except for this watermark, it is identical to the accepted version;" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 179, + 25, + 461, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 179, + 25, + 461, + 37 + ], + "spans": [ + { + "bbox": [ + 179, + 25, + 461, + 37 + ], + "type": "text", + "content": "the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 693, + 287, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 693, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 693, + 287, + 712 + ], + "type": "text", + "content": "*Qualcomm AI Research is an initiative of Qualcomm Technologies, Inc." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 293, + 747, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 747, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 747, + 318, + 757 + ], + "type": "text", + "content": "21736" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 288, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 288, + 156 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 288, + 156 + ], + "type": "text", + "content": "tions need. The problem of generalizable 3D part segmentation is still far from being solved. Another parallel line of work focuses on learning the concept of universal object parts and decomposing a 3D shape into a set of (hierarchical) fine-grained parts [37, 64, 74]. However, these works do not consider the semantic labeling of parts and may be limited in practical use." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 157, + 287, + 276 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 157, + 287, + 276 + ], + "spans": [ + { + "bbox": [ + 46, + 157, + 287, + 276 + ], + "type": "text", + "content": "In this paper, we seek to solve the low-shot (zero- and few-shot) 3D part segmentation problem by leveraging pretrained image-language models, inspired by their recent striking performances in low-shot learning. By pretraining on large-scale image-text pairs, image-language models [1,22,29,45,46,50,76] learn a wide range of visual concepts and knowledge, which can be referenced by natural language. Thanks to their impressive zero-shot capabilities, they have already enabled a variety of 2D/3D vision and language tasks [10,16,20,47,49,51,77]." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 277, + 288, + 600 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 277, + 288, + 600 + ], + "spans": [ + { + "bbox": [ + 46, + 277, + 288, + 600 + ], + "type": "text", + "content": "As shown in Figure 1, our method takes a 3D point cloud and a text prompt as input, and generates both 3D semantic and instance segmentations in a zero-shot or few-shot fashion. Specifically, we integrate the GLIP [29] model, which is pretrained on 2D visual grounding and detection tasks with over 27M image-text pairs and has a strong capability to recognize object parts. To connect our 3D input with the 2D GLIP model, we render multi-view 2D images for the point cloud, which are then fed into the GLIP model together with a text prompt containing part names of interest. The GLIP model then detects parts of interest for each 2D view and outputs detection results in the form of 2D bounding boxes. Since it is non-trivial to convert 2D boxes back to 3D, we propose a novel 3D voting and grouping module to fuse the multi-view 2D bounding boxes and generate 3D instance segmentation for the input point cloud. Also, the pretrained GLIP model may not fully understand our definition of parts only through text prompts. We find that an effective solution is prompt tuning with few-shot segmented 3D shapes. In prompt tuning, we learn an offset feature vector for the language embedding of each part name while fixing the parameters of the pretrained GLIP model. Moreover, we propose a multi-view visual feature aggregation module to fuse the information of multiple 2D views, so that the GLIP model can have a better global understanding of the input 3D shape instead of predicting bounding boxes from each isolated 2D view." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 601, + 287, + 710 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 601, + 287, + 710 + ], + "spans": [ + { + "bbox": [ + 46, + 601, + 287, + 710 + ], + "type": "text", + "content": "To better understand the generalizability of various approaches and their performances in low-shot settings, we propose a benchmark PartNet-Ensembled (PartNetE) by incorporating two existing datasets PartNet [40] and PartNetMobility [67]. Through extensive evaluation on PartNetE, we show that our method enables excellent zero-shot 3D part segmentation. With few-shot prompt tuning, our method not only outperforms existing few-shot approaches by a large margin but also achieves highly competitive per" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "content": "formance compared to the fully supervised counterpart. We also demonstrate that our method can be directly applied to iPhone-scanned point clouds without significant domain gaps. In summary, our contributions mainly include:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 306, + 123, + 545, + 243 + ], + "type": "list", + "angle": 0, + "index": 9, + "blocks": [ + { + "bbox": [ + 306, + 123, + 545, + 159 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 123, + 545, + 159 + ], + "spans": [ + { + "bbox": [ + 306, + 123, + 545, + 159 + ], + "type": "text", + "content": "- We introduce a novel 3D part segmentation method that leverages pretrained image-language models and achieves outstanding zero-shot and few-shot performance." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 159, + 545, + 195 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 159, + 545, + 195 + ], + "spans": [ + { + "bbox": [ + 306, + 159, + 545, + 195 + ], + "type": "text", + "content": "- We present a 3D voting and grouping module, which effectively converts multi-view 2D bounding boxes into 3D semantic and instance segmentation." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 195, + 545, + 219 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 195, + 545, + 219 + ], + "spans": [ + { + "bbox": [ + 306, + 195, + 545, + 219 + ], + "type": "text", + "content": "- We utilize few-shot prompt tuning and multi-view feature aggregation to boost GLIP's detection performance." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 220, + 545, + 243 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 220, + 545, + 243 + ], + "spans": [ + { + "bbox": [ + 306, + 220, + 545, + 243 + ], + "type": "text", + "content": "- We propose a benchmark PartNetE that benefits future work on low-shot and text-driven 3D part segmentation." + } + ] + } + ], + "index": 8 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 253, + 392, + 266 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 253, + 392, + 266 + ], + "spans": [ + { + "bbox": [ + 306, + 253, + 392, + 266 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 274, + 432, + 286 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 274, + 432, + 286 + ], + "spans": [ + { + "bbox": [ + 306, + 274, + 432, + 286 + ], + "type": "text", + "content": "2.1. 3D Part Segmentation" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 289, + 545, + 516 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 289, + 545, + 516 + ], + "spans": [ + { + "bbox": [ + 304, + 289, + 545, + 516 + ], + "type": "text", + "content": "3D part segmentation involves two main tasks: semantic segmentation and instance segmentation. Most 3D backbone networks [43, 44, 56, 65] are capable of semantic segmentation by predicting a semantic label for each geometric primitive (e.g., point or voxel). Existing learning-based approaches solve instance segmentation by incorporating various grouping [9, 15, 23, 30, 58, 62, 63, 75] or region proposal [17, 70, 73] strategies into the pipeline. Different from standard training with per-point part labels, some works leverage weak supervision, such as bounding box [8, 35], language reference game [26], or IKEA manual [61]. Instead of focusing on single objects, [4, 42] also consider part segmentation for scene-scale input. Moreover, unlike the two classical tasks of semantic and instance segmentation, another parallel line of works decomposes a 3D shape into a set of (hierarchical) fine-grained parts but without considering semantic labels [37, 64, 74], which differs from our objective. Recently, some works also propose to learn a continuous implicit semantic field [25, 81]." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 519, + 478, + 532 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 519, + 478, + 532 + ], + "spans": [ + { + "bbox": [ + 306, + 519, + 478, + 532 + ], + "type": "text", + "content": "2.2. Data-Efficient 3D Segmentation" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 534, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 534, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 534, + 545, + 713 + ], + "type": "text", + "content": "In order to train a generalizable 3D part segmentation network with low-shot data, many existing efforts focus on leveraging various pretext tasks and auxiliary losses [3, 12, 14, 52, 55]. In addition, [13, 41] studies the compositional generalization of 3D parts. [60] deforms input shapes to align with few-shot template shapes. [53] leverages 2D contrastive learning by projecting 3D shapes and learning dense multi-view correspondences. [7] leverages branched autoencoders to co-segment a collection of shapes. Also, some works aim to learn better representations by utilizing prototype learning [80], reinforcement learning [33], and data augmentation [54]. Moreover, there is a line of work investigating label-efficient 3D segmentation [18, 32, 36, 68, 71, 78, 78, 79], assuming a small portion of training data is annotated (e.g., " + }, + { + "bbox": [ + 304, + 534, + 545, + 713 + ], + "type": "inline_equation", + "content": "0.1\\%" + }, + { + "bbox": [ + 304, + 534, + 545, + 713 + ], + "type": "text", + "content": " point labels). While" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 747, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 747, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 747, + 318, + 757 + ], + "type": "text", + "content": "21737" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 48, + 70, + 545, + 199 + ], + "blocks": [ + { + "bbox": [ + 48, + 70, + 545, + 199 + ], + "lines": [ + { + "bbox": [ + 48, + 70, + 545, + 199 + ], + "spans": [ + { + "bbox": [ + 48, + 70, + 545, + 199 + ], + "type": "image", + "image_path": "4771d687c24d4ca4d9f16d2ada0898fd72850bbfe691044a40e27c2b65e9a252.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 112, + 200, + 480, + 211 + ], + "lines": [ + { + "bbox": [ + 112, + 200, + 480, + 211 + ], + "spans": [ + { + "bbox": [ + 112, + 200, + 480, + 211 + ], + "type": "text", + "content": "Figure 2. The figure shows our overall pipeline. Our proposed components are highlighted in orange." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 224, + 288, + 260 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 224, + 288, + 260 + ], + "spans": [ + { + "bbox": [ + 46, + 224, + 288, + 260 + ], + "type": "text", + "content": "the setting may be useful in indoor and autonomous driving scenarios, it is not aligned with our goal since the number of training shapes is already limited in our setup." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 268, + 272, + 282 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 268, + 272, + 282 + ], + "spans": [ + { + "bbox": [ + 47, + 268, + 272, + 282 + ], + "type": "text", + "content": "2.3. 3D Learning with Image-Language Models" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 283, + 290, + 429 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 283, + 290, + 429 + ], + "spans": [ + { + "bbox": [ + 46, + 283, + 290, + 429 + ], + "type": "text", + "content": "Pretrained image-language models have recently made great strides by pretraining on large-scale image-text pairs [1, 22, 29, 45, 46, 50, 76]. Due to their learned rich visual concepts and impressive zero-shot capabilities, they have been applied to a wide range of 3D vision tasks, such as 3D avatar generation and manipulation [5, 16, 21], general 3D shape generation [19, 24, 38, 51], low-shot 3D shape classification [77], neural radiance fields [20, 59], 3D visual grounding [10, 57], and 3D representation learning [49]. To the best of our knowledge, we are one of the first to utilize pretrained image-language models to help with the task of 3D part segmentation." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 437, + 211, + 451 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 437, + 211, + 451 + ], + "spans": [ + { + "bbox": [ + 47, + 437, + 211, + 451 + ], + "type": "text", + "content": "3. Proposed Method: PartSLIP" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 456, + 279, + 468 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 456, + 279, + 468 + ], + "spans": [ + { + "bbox": [ + 47, + 456, + 279, + 468 + ], + "type": "text", + "content": "3.1. Overview: 3D Part Segmentation with GLIP" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 473, + 287, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 473, + 287, + 676 + ], + "spans": [ + { + "bbox": [ + 46, + 473, + 287, + 676 + ], + "type": "text", + "content": "We aim to solve both semantic and instance segmentation for 3D object parts by leveraging pretrained image-language models (ILMs). There are various large-scale ILMs emerged in the past few years. In order to enable generalizable 3D object part segmentation, the pre-trained ILM is expected to be capable of generating region-level output (e.g., 2D segmentation or 2D bounding boxes) and recognizing object parts. After comparing several released pretrained ILMs (e.g., CLIP [45]), we find that the GLIP [29] model is a good choice. The GLIP [29] model focuses on 2D visual grounding and detection tasks. It takes as input a free-form text description and a 2D image, and locates all phrases of the text by outputting multiple 2D bounding boxes for the input image. By pretraining on large-scale image-text pairs (e.g., 27M grounding data), the GLIP model learns a wide range of visual concepts (e.g., object parts) and enables open-vocabulary 2D detection." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "text", + "content": "Figure 2 shows our overall pipeline, where we take a 3D point cloud as input. Here, we consider point clouds from unprojecting and fusing multiple RGB-D images, which is a" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 224, + 547, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 224, + 547, + 486 + ], + "spans": [ + { + "bbox": [ + 304, + 224, + 547, + 486 + ], + "type": "text", + "content": "common setup in real-world applications and leads to dense points with color and normal. To connect the 2D GLIP model with our 3D point cloud input, we render the point cloud from " + }, + { + "bbox": [ + 304, + 224, + 547, + 486 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 304, + 224, + 547, + 486 + ], + "type": "text", + "content": " predefined camera poses. The camera poses are uniformly spaced around the input point cloud, aiming to cover all regions of the shape. Since we assume a dense and colored point cloud input1, we render the point cloud by simple rasterization without introducing significant artifacts. The " + }, + { + "bbox": [ + 304, + 224, + 547, + 486 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 304, + 224, + 547, + 486 + ], + "type": "text", + "content": " rendered images are then fed separately into the pretrained GLIP model along with a text prompt. We format the text prompt by concatenating all part names of interest and the object category. For example, for a chair point cloud, the text prompt could be \"arm, back, seat, leg, wheel of a chair\". Please note that unlike the traditional segmentation networks, which are limited to a closed set of part categories, our method is more flexible and can include any part name in the text prompt. For each 2D rendered image, the GLIP model is expected to predict multiple bounding boxes, based on the text prompt, for all part instances that appear. We then fuse all bounding boxes from " + }, + { + "bbox": [ + 304, + 224, + 547, + 486 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 304, + 224, + 547, + 486 + ], + "type": "text", + "content": " views into 3D to generate semantic and instance segmentation for the input point cloud (Section 3.2)." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 487, + 547, + 620 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 487, + 547, + 620 + ], + "spans": [ + { + "bbox": [ + 304, + 487, + 547, + 620 + ], + "type": "text", + "content": "The above pipeline introduces an intuitive zero-shot approach for 3D part segmentation without requiring any 3D training. However, its performance may be limited by the GLIP predictions. We thus propose two additional components, which could be incorporated into the above pipeline to encourage more accurate GLIP prediction: (a) prompt tuning with few-shot 3D data, which enables the GLIP model to quickly adapt to the meaning of each part name (Section 3.3); (b) multi-view feature aggregation, which allows the GLIP model to have a more comprehensive visual understanding of the input 3D shape (Section 3.4)." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 628, + 545, + 641 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 628, + 545, + 641 + ], + "spans": [ + { + "bbox": [ + 306, + 628, + 545, + 641 + ], + "type": "text", + "content": "3.2. Detected 2D BBoxes to 3D Point Segmentation" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 645, + 547, + 681 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 645, + 547, + 681 + ], + "spans": [ + { + "bbox": [ + 304, + 645, + 547, + 681 + ], + "type": "text", + "content": "Although the correspondence between 2D pixels and 3D points are available, there are still two main challenges when converting the detected 2D bounding boxes to 3D" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 306, + 693, + 545, + 714 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 693, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 306, + 693, + 545, + 714 + ], + "type": "text", + "content": "1Recent commodity-grade 3D scanning devices (e.g., iPhone 12 Pro) can already capture high-quality point clouds (see Figure 7)." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 293, + 747, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 747, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 747, + 318, + 757 + ], + "type": "text", + "content": "21738" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "content": "point segmentation. First, bounding boxes are not as precise as point-wise labels. A 2D bounding box may cover points from other part instances as well. Also, although each bounding box may indicate a part instance, we are not provided with their relations across views. It's not very straightforward to determine which sets of 2D bounding boxes indicate the same 3D part instance." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 157, + 286, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 157, + 286, + 240 + ], + "spans": [ + { + "bbox": [ + 46, + 157, + 286, + 240 + ], + "type": "text", + "content": "Therefore, we propose a learning-free module to convert the GLIP predictions to 3D point segmentation, which mainly includes three steps: (a) oversegment the input point cloud into a collection of super points; (b) assign a semantic label for each super point by 3D voting; and (c) group super points within each part category into instances based on their similarity of bounding box coverage." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 241, + 286, + 373 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 241, + 286, + 373 + ], + "spans": [ + { + "bbox": [ + 46, + 241, + 286, + 373 + ], + "type": "text", + "content": "3D Super Point Generation: We follow the method in [28] to oversegment the input point cloud into a collection of super points. Specifically, we utilize point normal and color as features and solve a generalized minimal partition problem with an " + }, + { + "bbox": [ + 46, + 241, + 286, + 373 + ], + "type": "inline_equation", + "content": "l_{0}" + }, + { + "bbox": [ + 46, + 241, + 286, + 373 + ], + "type": "text", + "content": "-cut pursuit algorithm [27]. Since points in each generated super point share similar geometry and appearance, we assume they belong to one part instance. The super point partition serves as an important 3D prior when assigning semantic and instance labels. It also speeds up the label assignment, as the number of super points is orders of magnitude smaller than the number of 3D points." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 374, + 286, + 459 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 374, + 286, + 459 + ], + "spans": [ + { + "bbox": [ + 46, + 374, + 286, + 459 + ], + "type": "text", + "content": "3D Semantic Voting: While a single bounding box may cover irrelevant points from other parts, we want to leverage information from multiple views and the super point partition to counteract the effect of irrelevant points. Specifically, for each pair of super point and part category, we calculate a score " + }, + { + "bbox": [ + 46, + 374, + 286, + 459 + ], + "type": "inline_equation", + "content": "s_{i,j}" + }, + { + "bbox": [ + 46, + 374, + 286, + 459 + ], + "type": "text", + "content": " measuring the proportion of the " + }, + { + "bbox": [ + 46, + 374, + 286, + 459 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 374, + 286, + 459 + ], + "type": "text", + "content": "th super point covered by any bounding box of part category " + }, + { + "bbox": [ + 46, + 374, + 286, + 459 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 46, + 374, + 286, + 459 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 52, + 462, + 286, + 493 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 52, + 462, + 286, + 493 + ], + "spans": [ + { + "bbox": [ + 52, + 462, + 286, + 493 + ], + "type": "interline_equation", + "content": "s _ {i, j} = \\frac {\\sum_ {k} \\sum_ {p \\in S P _ {i}} \\left[ \\mathrm {V I S} _ {k} (p) \\right] \\left[ \\exists b \\in B B _ {k} ^ {j}: \\mathrm {I N S} _ {b} (p) \\right]}{\\sum_ {k} \\sum_ {p \\in S P _ {i}} \\left[ \\mathrm {V I S} _ {k} (p) \\right]}, \\tag {1}", + "image_path": "a19979ba80275190a119fab444e18396802fac18169d2dd33728cce16e58f11a.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "spans": [ + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "inline_equation", + "content": "SP_{i}" + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "content": " indicates the ith super point, " + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "inline_equation", + "content": "[\\cdot ]" + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "content": " is the Iverson bracket, " + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "inline_equation", + "content": "\\mathrm{VIS}_k(p)" + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "content": " indicates whether the 3D point " + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "inline_equation", + "content": "p" + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "content": " is visible in view " + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "inline_equation", + "content": "BB_{k}^{j}" + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "content": " is a list of predicted bounding boxes of category " + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "content": " in view " + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "inline_equation", + "content": "\\mathrm{INS}_b(p)" + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "content": " indicates whether the projection of point " + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "inline_equation", + "content": "p" + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "content": " in view " + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "content": " is inside the bounding box " + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "inline_equation", + "content": "b" + }, + { + "bbox": [ + 46, + 496, + 286, + 556 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 557, + 286, + 629 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 557, + 286, + 629 + ], + "spans": [ + { + "bbox": [ + 46, + 557, + 286, + 629 + ], + "type": "text", + "content": "Note that for each view, we only consider visible points since bounding boxes only contain visible portions of each part instance. Both " + }, + { + "bbox": [ + 46, + 557, + 286, + 629 + ], + "type": "inline_equation", + "content": "\\mathrm{VIS}_k(p)" + }, + { + "bbox": [ + 46, + 557, + 286, + 629 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 557, + 286, + 629 + ], + "type": "inline_equation", + "content": "\\mathrm{INS}_b(p)" + }, + { + "bbox": [ + 46, + 557, + 286, + 629 + ], + "type": "text", + "content": " can be computed based on the information from point cloud rasterization. After that, for each super point " + }, + { + "bbox": [ + 46, + 557, + 286, + 629 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 557, + 286, + 629 + ], + "type": "text", + "content": ", we assign part category " + }, + { + "bbox": [ + 46, + 557, + 286, + 629 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 46, + 557, + 286, + 629 + ], + "type": "text", + "content": " with the highest score " + }, + { + "bbox": [ + 46, + 557, + 286, + 629 + ], + "type": "inline_equation", + "content": "s_{i,j}" + }, + { + "bbox": [ + 46, + 557, + 286, + 629 + ], + "type": "text", + "content": " to be its semantic label." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 630, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 630, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 630, + 286, + 713 + ], + "type": "text", + "content": "3D Instance Grouping: In order to group the super points into part instances, we first regard each super point as an individual instance and then consider whether to merge each pair of super points. For a pair of super points " + }, + { + "bbox": [ + 46, + 630, + 286, + 713 + ], + "type": "inline_equation", + "content": "SP_{u}" + }, + { + "bbox": [ + 46, + 630, + 286, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 630, + 286, + 713 + ], + "type": "inline_equation", + "content": "SP_{v}" + }, + { + "bbox": [ + 46, + 630, + 286, + 713 + ], + "type": "text", + "content": ", we merge them if: (a) they have the same semantic label, (b) they are adjacent in 3D, and (c) for each bounding box, they are either both included or both excluded." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 72, + 545, + 143 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 143 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 143 + ], + "type": "text", + "content": "Specifically, for the second criterion, we find the " + }, + { + "bbox": [ + 304, + 72, + 545, + 143 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 72, + 545, + 143 + ], + "type": "text", + "content": " nearest neighbors for all points within each super point. If any point in " + }, + { + "bbox": [ + 304, + 72, + 545, + 143 + ], + "type": "inline_equation", + "content": "SP_{v}" + }, + { + "bbox": [ + 304, + 72, + 545, + 143 + ], + "type": "text", + "content": " is among the " + }, + { + "bbox": [ + 304, + 72, + 545, + 143 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 72, + 545, + 143 + ], + "type": "text", + "content": " nearest neighbors of a point in " + }, + { + "bbox": [ + 304, + 72, + 545, + 143 + ], + "type": "inline_equation", + "content": "SP_{u}" + }, + { + "bbox": [ + 304, + 72, + 545, + 143 + ], + "type": "text", + "content": ", or vice versa, we consider the super points to be adjacent. For the third criterion, we consider bounding boxes from views where both of them are visible:" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 333, + 144, + 545, + 156 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 333, + 144, + 545, + 156 + ], + "spans": [ + { + "bbox": [ + 333, + 144, + 545, + 156 + ], + "type": "interline_equation", + "content": "B = \\left\\{b \\in B B _ {k} \\mid \\operatorname {V I S} _ {k} \\left(S P _ {u}\\right) \\wedge \\operatorname {V I S} _ {k} \\left(S P _ {v}\\right) \\right\\}, \\tag {2}", + "image_path": "9cf69547ce2567e570e77fcf38a698421bf0562d49c7a80cb2e5a24e32a76dd4.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "spans": [ + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "inline_equation", + "content": "\\mathrm{VIS}_k(SP_u)" + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": " indicates whether the super point " + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "inline_equation", + "content": "SP_{u}" + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": " can be (partially) visible in view " + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "inline_equation", + "content": "BB_{k}" + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": " indicates all predicted bounding boxes of view " + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": ". Suppose " + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": " contains " + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": " bounding boxes. We then construct two " + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": " dimensional vectors " + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "inline_equation", + "content": "I_{u}" + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "inline_equation", + "content": "I_{v}" + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": ", describing the bounding box coverage of " + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "inline_equation", + "content": "SP_{u}" + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "inline_equation", + "content": "SP_{v}" + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": ". Specifically, " + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "inline_equation", + "content": "I_{u}[i]" + }, + { + "bbox": [ + 304, + 161, + 545, + 233 + ], + "type": "text", + "content": " is calculated as:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 338, + 235, + 545, + 264 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 338, + 235, + 545, + 264 + ], + "spans": [ + { + "bbox": [ + 338, + 235, + 545, + 264 + ], + "type": "interline_equation", + "content": "I _ {u} [ i ] = \\frac {\\sum_ {p \\in S P _ {u}} \\left[ \\operatorname {V I S} _ {B [ i ]} (p) \\right] \\left[ \\operatorname {I N S} _ {B [ i ]} (p) \\right]}{\\sum_ {p \\in S P _ {u}} \\left[ \\operatorname {V I S} _ {B [ i ]} (p) \\right]}, \\tag {3}", + "image_path": "e292932917361fdedf134a108bb84c4e6c698a1ab915f6f4f84bdb644c3c2098.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "spans": [ + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "inline_equation", + "content": "B[i]" + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "text", + "content": " indicates the " + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "text", + "content": "th bounding box of " + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "inline_equation", + "content": "\\mathrm{VIS}_{B[i]}(p)" + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "text", + "content": " indicates whether " + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "inline_equation", + "content": "p" + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "text", + "content": " is visible in the corresponding view of " + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "inline_equation", + "content": "B[i]" + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "inline_equation", + "content": "\\mathrm{INS}_{B[i]}(p)" + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "text", + "content": " indicates whether the projection of " + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "inline_equation", + "content": "p" + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "text", + "content": " is inside " + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "inline_equation", + "content": "B[i]" + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "text", + "content": ". If " + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "inline_equation", + "content": "\\frac{|I_u - I_v|_1}{\\max(|I_u|_1, |I_v|_1)}" + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "text", + "content": " is smaller than a predefined threshold " + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 304, + 265, + 545, + 329 + ], + "type": "text", + "content": ", we consider they satisfy the third criterion." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 330, + 545, + 377 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 330, + 545, + 377 + ], + "spans": [ + { + "bbox": [ + 304, + 330, + 545, + 377 + ], + "type": "text", + "content": "After checking all pairs of super points, the super points are divided into multiple connected components, each of which is then considered to be a part instance. We found that our super point-based module works well in practice." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 383, + 502, + 396 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 383, + 502, + 396 + ], + "spans": [ + { + "bbox": [ + 305, + 383, + 502, + 396 + ], + "type": "text", + "content": "3.3. Prompt Tuning w/ Few-Shot 3D Data" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 400, + 545, + 508 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 400, + 545, + 508 + ], + "spans": [ + { + "bbox": [ + 304, + 400, + 545, + 508 + ], + "type": "text", + "content": "In our method, we utilize natural language to refer to a part. However, natural language can be flexible. An object part can be named in multiple ways (e.g., spout and mouth for kettles; caster and wheel for chairs), and the definition of some parts may be ambiguous (see the dispenser in Figure 1). We thus hope to finetune the GLIP model using a few 3D shapes with ground truth part segmentation, so that the GLIP model can quickly adapt to the actual definition of the part names in the text prompt." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 509, + 545, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 509, + 545, + 617 + ], + "spans": [ + { + "bbox": [ + 304, + 509, + 545, + 617 + ], + "type": "text", + "content": "Figure 3 shows the overall architecture of the GLIP model. It first employs a language encoder and an image encoder to extract language features and multi-scale visual features, respectively, which are then fed into a vision-language fusion module to fuse information across modalities. The detection head then takes as input the language-aware image features and predicts 2D bounding boxes. During pretraining, the GLIP network is supervised by both detection loss and image-language alignment loss." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 618, + 545, + 714 + ], + "type": "text", + "content": "It is not desirable to change the parameters of the visual module or the entire GLIP model since our goal is to leverage only a few 3D shapes for finetuning. Instead, we follow the prompt tuning strategy introduced in GLIP [29] to finetune only the language embedding of each part name while freezing the parameters of the pretrained GLIP model. Specifically, we perform prompt tuning for each object category separately. Suppose the input text of an object category" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 747, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 747, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 747, + 317, + 757 + ], + "type": "text", + "content": "21739" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 48, + 70, + 287, + 186 + ], + "blocks": [ + { + "bbox": [ + 48, + 70, + 287, + 186 + ], + "lines": [ + { + "bbox": [ + 48, + 70, + 287, + 186 + ], + "spans": [ + { + "bbox": [ + 48, + 70, + 287, + 186 + ], + "type": "image", + "image_path": "f4c6a38049ae555a63e5d4c75c37b15c6a311e58e2fbe2440640bf6d4397ac06.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 186, + 286, + 218 + ], + "lines": [ + { + "bbox": [ + 47, + 186, + 286, + 218 + ], + "spans": [ + { + "bbox": [ + 47, + 186, + 286, + 218 + ], + "type": "text", + "content": "Figure 3. The original GLIP pipeline and our additional modules: few-shot prompt tuning and multi-view feature aggregation. We find that early fusion leads to better performance than late fusion." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "spans": [ + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "text", + "content": "includes " + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "text", + "content": " tokens and denote the extracted language features (before VL fusion) as " + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "inline_equation", + "content": "f_{l} \\in \\mathbb{R}^{l \\times c}" + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "text", + "content": " is the number of channels. We aim to learn offset features " + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "inline_equation", + "content": "f_{o} \\in \\mathbb{R}^{l \\times c}" + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "text", + "content": " for " + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "inline_equation", + "content": "f_{l}" + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "text", + "content": " and feed their summation " + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "inline_equation", + "content": "f_{l} + f_{o}" + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "text", + "content": " to the remaining GLIP pipeline. The offset features " + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "inline_equation", + "content": "f_{o}" + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "text", + "content": " consist of constant vectors for each token (part name), which can be interpreted as a local adjustment of the part definition in the language embedding space. Note that " + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "inline_equation", + "content": "f_{o}" + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "text", + "content": " is not predicted by a network but is directly optimized as a trainable variable during prompt tuning. Also, " + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "inline_equation", + "content": "f_{o}" + }, + { + "bbox": [ + 46, + 231, + 287, + 362 + ], + "type": "text", + "content": " will be fixed for each object category after prompt tuning." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 363, + 287, + 518 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 363, + 287, + 518 + ], + "spans": [ + { + "bbox": [ + 46, + 363, + 287, + 518 + ], + "type": "text", + "content": "In order to utilize the detection and alignment losses for optimization, we convert the few-shot 3D shapes with ground truth instance segmentation into 2D images with bounding boxes. Specifically, for each 3D point cloud, we render " + }, + { + "bbox": [ + 46, + 363, + 287, + 518 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 46, + 363, + 287, + 518 + ], + "type": "text", + "content": " 2D images from the predefined camera poses. For generating corresponding 2D ground-truth bounding boxes, we project each part instance from 3D to 2D. Note that, after projection, we need to remove occluded points (i.e., invisible points of each view) and noisy points (i.e., visible but isolated in tiny regions) to generate reasonable bounding boxes. We find that by prompt tuning with only one or a few 3D shapes, the GLIP model can quickly adapt to our part definitions and generalize to other instances." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 530, + 254, + 544 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 530, + 254, + 544 + ], + "spans": [ + { + "bbox": [ + 47, + 530, + 254, + 544 + ], + "type": "text", + "content": "3.4. Multi-View Visual Feature Aggregation" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 545, + 286, + 652 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 545, + 286, + 652 + ], + "spans": [ + { + "bbox": [ + 46, + 545, + 286, + 652 + ], + "type": "text", + "content": "The GLIP model is sensitive to camera views. For example, images taken from some unfamiliar views (e.g., the rear view of a cabinet) can be uninformative and confusing, making it difficult for the GLIP model to predict accurately. However, unlike regular 2D recognition tasks, our input is a 3D point cloud, and there are pixel-wise correspondences between different 2D views. Therefore, we hope the GLIP model can leverage these 3D priors to make better predictions instead of focusing on each view in isolation." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 653, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 286, + 713 + ], + "type": "text", + "content": "In order to take full advantage of the pretrained GLIP model, we propose a training-free multi-view visual feature aggregation module that could be plugged into the original GLIP network without changing any existing network weights. Specifically, the feature aggregation module takes" + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 307, + 70, + 545, + 169 + ], + "blocks": [ + { + "bbox": [ + 307, + 70, + 545, + 169 + ], + "lines": [ + { + "bbox": [ + 307, + 70, + 545, + 169 + ], + "spans": [ + { + "bbox": [ + 307, + 70, + 545, + 169 + ], + "type": "image", + "image_path": "6c68be557f11e10f7a3296847fbe4076545a08a2f99aae440c1ac5c45225c0ea.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 170, + 545, + 202 + ], + "lines": [ + { + "bbox": [ + 305, + 170, + 545, + 202 + ], + "spans": [ + { + "bbox": [ + 305, + 170, + 545, + 202 + ], + "type": "text", + "content": "Figure 4. Multi-view 2D renderings (first row) and their feature maps (second row). For a feature cell (red), we aggregate all its corresponding feature cells (orange) across views." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "spans": [ + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "text", + "content": " feature maps " + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "inline_equation", + "content": "\\{f_k\\in \\mathbb{R}^{m\\times m\\times c}\\}" + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "text", + "content": " as input, where " + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "text", + "content": " is the spatial resolution of the feature map and " + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "text", + "content": " is the number of channels. The input feature maps " + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "inline_equation", + "content": "\\{f_k\\}" + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "text", + "content": " are generated by the GLIP module separately for each 2D view of the input point cloud. Our feature aggregation module fuses them and generates " + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "text", + "content": " fused feature maps " + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "inline_equation", + "content": "\\{f_k^{\\prime}\\}" + }, + { + "bbox": [ + 304, + 213, + 545, + 309 + ], + "type": "text", + "content": " of the same shape, which are then used to replace the original feature maps and fed into the remaining layers of the GLIP model." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 311, + 545, + 357 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 311, + 545, + 357 + ], + "spans": [ + { + "bbox": [ + 305, + 311, + 545, + 357 + ], + "type": "text", + "content": "As shown in Figure 4, for each cell " + }, + { + "bbox": [ + 305, + 311, + 545, + 357 + ], + "type": "inline_equation", + "content": "(u,v)" + }, + { + "bbox": [ + 305, + 311, + 545, + 357 + ], + "type": "text", + "content": " of feature map " + }, + { + "bbox": [ + 305, + 311, + 545, + 357 + ], + "type": "inline_equation", + "content": "f_{i}" + }, + { + "bbox": [ + 305, + 311, + 545, + 357 + ], + "type": "text", + "content": ", we find its corresponding cell " + }, + { + "bbox": [ + 305, + 311, + 545, + 357 + ], + "type": "inline_equation", + "content": "(u^{i\\rightarrow k},v^{i\\rightarrow k})" + }, + { + "bbox": [ + 305, + 311, + 545, + 357 + ], + "type": "text", + "content": " in each feature map " + }, + { + "bbox": [ + 305, + 311, + 545, + 357 + ], + "type": "inline_equation", + "content": "f_{k}" + }, + { + "bbox": [ + 305, + 311, + 545, + 357 + ], + "type": "text", + "content": " and use their weighted average to serve as the fused feature of the cell:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 323, + 358, + 545, + 386 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 323, + 358, + 545, + 386 + ], + "spans": [ + { + "bbox": [ + 323, + 358, + 545, + 386 + ], + "type": "interline_equation", + "content": "f _ {i} ^ {\\prime} [ u, v ] = \\frac {1}{\\sum_ {k} w _ {u , v} ^ {i \\rightarrow k}} \\sum_ {k} w _ {u, v} ^ {i \\rightarrow k} f _ {k} \\left[ u ^ {i \\rightarrow k}, v ^ {i \\rightarrow k} \\right]. \\tag {4}", + "image_path": "c95e88053e2f616fca02f5508002ee63263bdef8000d806e3c7a0e51e8a8d1b5.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 388, + 545, + 456 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 388, + 545, + 456 + ], + "spans": [ + { + "bbox": [ + 305, + 388, + 545, + 456 + ], + "type": "text", + "content": "Specifically, we define " + }, + { + "bbox": [ + 305, + 388, + 545, + 456 + ], + "type": "inline_equation", + "content": "P_{i}(u,v)" + }, + { + "bbox": [ + 305, + 388, + 545, + 456 + ], + "type": "text", + "content": " as the set of 3D points that are visible in view " + }, + { + "bbox": [ + 305, + 388, + 545, + 456 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 305, + 388, + 545, + 456 + ], + "type": "text", + "content": " and whose projections lie within cell " + }, + { + "bbox": [ + 305, + 388, + 545, + 456 + ], + "type": "inline_equation", + "content": "(u,v)" + }, + { + "bbox": [ + 305, + 388, + 545, + 456 + ], + "type": "text", + "content": ". We then choose the cell in view " + }, + { + "bbox": [ + 305, + 388, + 545, + 456 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 305, + 388, + 545, + 456 + ], + "type": "text", + "content": " with the most overlapping 3D points as the corresponding cell: " + }, + { + "bbox": [ + 305, + 388, + 545, + 456 + ], + "type": "inline_equation", + "content": "(u^{i\\rightarrow k},v^{i\\rightarrow k}) = \\operatorname *{argmax}_{(x,y)}|P_i(u,v)\\cap P_k(x,y)|" + }, + { + "bbox": [ + 305, + 388, + 545, + 456 + ], + "type": "text", + "content": " and define" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "spans": [ + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "text", + "content": "the weights " + }, + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "inline_equation", + "content": "w_{u,v}^{i\\rightarrow k}" + }, + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "text", + "content": " as " + }, + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "inline_equation", + "content": "\\frac{|P_i(u,v)\\cap P_k(u^{i\\rightarrow k},v^{i\\rightarrow k})|}{|P_i(u,v)|}" + }, + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "text", + "content": ". Note that if all 3D points in " + }, + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "inline_equation", + "content": "P_{i}(u,v)" + }, + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "text", + "content": " are not visible in a view " + }, + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "text", + "content": ", then feature map " + }, + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "inline_equation", + "content": "f_{k}" + }, + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "text", + "content": " will not contribute to " + }, + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "inline_equation", + "content": "f_{i}^{\\prime}[u,v]" + }, + { + "bbox": [ + 304, + 456, + 545, + 521 + ], + "type": "text", + "content": ". Since the GLIP model generates multi-scale visual features, our aggregation module fuses features of each scale level separately." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 522, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 522, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 522, + 545, + 713 + ], + "type": "text", + "content": "There are various options for which visual features to fuse (see Figure 3). One intuitive choice is to fuse the final visual features before the detection head, and we denote this choice as late fusion. We find that the late fusion does not improve or even degrade the original performance. This is mainly because the final visual features contain too much shape information of the predicted 2D bounding boxes. Directly averaging the final visual features can somehow be seen as averaging bounding boxes in 2D, which does not make sense. Instead, we choose to fuse the visual features before the vision-language fusion (denoted as early fusion). Since the text prompt is not involved yet, the visual features mainly describe the geometry and appearance of the input shape. Fusing these features across views with the 3D priors can thus lead to a more comprehensive visual understanding of the input shape." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 747, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 747, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 747, + 317, + 757 + ], + "type": "text", + "content": "21740" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 71, + 128, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 71, + 128, + 84 + ], + "spans": [ + { + "bbox": [ + 47, + 71, + 128, + 84 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 87, + 168, + 99 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 87, + 168, + 99 + ], + "spans": [ + { + "bbox": [ + 47, + 87, + 168, + 99 + ], + "type": "text", + "content": "4.1. Datasets and Metrics" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 101, + 289, + 411 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 101, + 289, + 411 + ], + "spans": [ + { + "bbox": [ + 46, + 101, + 289, + 411 + ], + "type": "text", + "content": "To evaluate the generalizability of various approaches and their performances in the low-shot setting, we curate an ensembled dataset named PartNet-Ensembled (PartNetE), which consists of shapes from existing datasets PartNet [40] and PartNet-Mobility [67]. Note that PartNet-Mobility contains more object categories but fewer shape instances, and PartNet contains more shape instances but fewer object categories. We thus utilize shapes from PartNet-Mobility for few-shot learning and test, and use shapes from PartNet to serve as additional large-scale training data for transfer learning. As a result, the test set of PartNetE contains 1,906 shapes covering 45 object categories. In addition, we randomly reserve 8 shapes from each of the 45 object categories for few-shot training. Also, we may utilize the additional 28,367 shapes from PartNet for training, which cover 17 out of 45 object categories and have consistent part annotations as the test set. Some of the original part categories in PartNet (e.g., \"back_frame_vertical_bar\" for chairs) are too fine-grained and ambiguous to evaluate unsupervised text-driven part segmentation approaches. We thus select a subset of 103 parts when constructing the PartNetE dataset, which covers both common coarse-grained parts (e.g., chair back and tabletop) and fine-grained parts (e.g., wheel, handle, button, knob, switch, touchpad) that may be useful in downstream tasks such as robotic manipulation. See supplementary for more details of the dataset." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 413, + 287, + 485 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 413, + 287, + 485 + ], + "spans": [ + { + "bbox": [ + 46, + 413, + 287, + 485 + ], + "type": "text", + "content": "We follow [40] to utilize category mIoU and mAP (50% IoU threshold) as the semantic and instance segmentation metrics, respectively. We first calculate mIoU/mAP50 for each part category across all test shapes, and then average part mIoUs/mAP50s that belong to each object category to compute the object category mIoU/mAP50." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 487, + 180, + 499 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 487, + 180, + 499 + ], + "spans": [ + { + "bbox": [ + 47, + 487, + 180, + 499 + ], + "type": "text", + "content": "4.2. Implementation Details" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 502, + 287, + 585 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 502, + 287, + 585 + ], + "spans": [ + { + "bbox": [ + 46, + 502, + 287, + 585 + ], + "type": "text", + "content": "For each 3D shape (i.e., ShapeNet [6] mesh), we use BlenderProc [11] to render 6 views of RGB-D images and segmentation masks with a resolution of " + }, + { + "bbox": [ + 46, + 502, + 287, + 585 + ], + "type": "inline_equation", + "content": "512 \\times 512" + }, + { + "bbox": [ + 46, + 502, + 287, + 585 + ], + "type": "text", + "content": ". We unproject the images to the world space to obtain a fused point cloud with colors, normals, and ground truth part labels. The fused point clouds are used as the input for both our method and baseline approaches." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 586, + 287, + 658 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 586, + 287, + 658 + ], + "spans": [ + { + "bbox": [ + 46, + 586, + 287, + 658 + ], + "type": "text", + "content": "For our method, we render each input point cloud into " + }, + { + "bbox": [ + 46, + 586, + 287, + 658 + ], + "type": "inline_equation", + "content": "K = 10" + }, + { + "bbox": [ + 46, + 586, + 287, + 658 + ], + "type": "text", + "content": " color images with Pytorch3D [48]. In few-shot experiments, we utilize 8 point clouds ( " + }, + { + "bbox": [ + 46, + 586, + 287, + 658 + ], + "type": "inline_equation", + "content": "8 \\times 10" + }, + { + "bbox": [ + 46, + 586, + 287, + 658 + ], + "type": "text", + "content": " rendered images with 2D bounding boxes) of each object category for prompt tuning. The threshold " + }, + { + "bbox": [ + 46, + 586, + 287, + 658 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 46, + 586, + 287, + 658 + ], + "type": "text", + "content": " in part instance grouping is empirically set to 0.3." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 660, + 237, + 673 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 660, + 237, + 673 + ], + "spans": [ + { + "bbox": [ + 47, + 660, + 237, + 673 + ], + "type": "text", + "content": "4.3. Comparison with Existing Methods" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 674, + 255, + 687 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 674, + 255, + 687 + ], + "spans": [ + { + "bbox": [ + 47, + 674, + 255, + 687 + ], + "type": "text", + "content": "4.3.1 Low-Shot Settings and Baseline Methods" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": "We consider three low-shot settings: (a) zero-shot: no 3D training/finetuning involved; (b) few-shot " + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "inline_equation", + "content": "(45\\times 8)" + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": ": utilize" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 307, + 66, + 545, + 176 + ], + "blocks": [ + { + "bbox": [ + 307, + 66, + 545, + 176 + ], + "lines": [ + { + "bbox": [ + 307, + 66, + 545, + 176 + ], + "spans": [ + { + "bbox": [ + 307, + 66, + 545, + 176 + ], + "type": "image", + "image_path": "30ae499bd9e62b083c009a543ae03a1a729cc0a58dab54492ac75dbbfe19d0ab.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 176, + 545, + 209 + ], + "lines": [ + { + "bbox": [ + 304, + 176, + 545, + 209 + ], + "spans": [ + { + "bbox": [ + 304, + 176, + 545, + 209 + ], + "type": "text", + "content": "Figure 5. Instance segmentation results of our method (8-shot) on the PartNetE dataset. Different part instances are in different colors (zoom in for details)." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 226, + 546, + 357 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 226, + 546, + 357 + ], + "spans": [ + { + "bbox": [ + 304, + 226, + 546, + 357 + ], + "type": "text", + "content": "only 8 shapes for each object category during training; (c) few-shot with additional data " + }, + { + "bbox": [ + 304, + 226, + 546, + 357 + ], + "type": "inline_equation", + "content": "(45 \\times 8 + 28k)" + }, + { + "bbox": [ + 304, + 226, + 546, + 357 + ], + "type": "text", + "content": ": utilize 28,367 shapes from PartNet [40] in addition to the " + }, + { + "bbox": [ + 304, + 226, + 546, + 357 + ], + "type": "inline_equation", + "content": "45 \\times 8" + }, + { + "bbox": [ + 304, + 226, + 546, + 357 + ], + "type": "text", + "content": " shapes during training. The 28k shapes cover 17 of the 45 object categories. Here, the last setting " + }, + { + "bbox": [ + 304, + 226, + 546, + 357 + ], + "type": "inline_equation", + "content": "(45 \\times 8 + 28k)" + }, + { + "bbox": [ + 304, + 226, + 546, + 357 + ], + "type": "text", + "content": " describes a realistic setup, where we have large-scale part annotations for some common categories (17 categories in our case) but only a few shapes for the other categories. We aim to examine whether the 28k data of the 17 categories can help the part segmentation of the other 28 underrepresented categories. All settings are tested on the same test set." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 358, + 546, + 467 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 358, + 546, + 467 + ], + "spans": [ + { + "bbox": [ + 304, + 358, + 546, + 467 + ], + "type": "text", + "content": "We compare with PointNet++ [43] and PointNext [44] for semantic segmentation, and compare with PointGroup [23] and SoftGroup [58] for instance segmentation. We train four baseline approaches on the PartNetE dataset by taking point clouds with normals as input. For semantic segmentation, we follow [40] to sample 10,000 points per shape as network input. For instance segmentation, we sample up to 50,000 points per shape. For each pair of baseline and setting, we train a single network." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 468, + 545, + 599 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 468, + 545, + 599 + ], + "spans": [ + { + "bbox": [ + 304, + 468, + 545, + 599 + ], + "type": "text", + "content": "In addition to the four baselines mentioned above, we compare against two methods dedicated to few-shot 3D semantic segmentation: ACD [12] and Prototype [80]. In ACD, we decompose the mesh of each 3D shape into approximate convex components with CoACD [66] and utilize the decomposition results for adding an auxiliary loss to the pipeline of PointNet++. In Prototype, we utilize the learned point features (by PointNext backbone) of few-shot shapes to construct 100 prototypes for each part category, which are then used to classify each point of test shapes. See supplementary for more details of baseline approaches." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 602, + 419, + 613 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 602, + 419, + 613 + ], + "spans": [ + { + "bbox": [ + 306, + 602, + 419, + 613 + ], + "type": "text", + "content": "4.3.2 Evaluation Results" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 617, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 546, + 713 + ], + "type": "text", + "content": "Table 1 shows the results of semantic segmentation. Our method achieves impressive zero-shot performance on some common object categories (such as bottle, chair, and table), but also poor performances on certain categories (e.g., kettle). This is mainly due to the pretrained GLIP model may not understand the meaning of the text prompt (e.g., spout for kettles). After prompt tuning with 8-shot 3D data, our method achieves a " + }, + { + "bbox": [ + 304, + 617, + 546, + 713 + ], + "type": "inline_equation", + "content": "59.4\\%" + }, + { + "bbox": [ + 304, + 617, + 546, + 713 + ], + "type": "text", + "content": " mIoU and outperforms" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 747, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 747, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 747, + 317, + 757 + ], + "type": "text", + "content": "21741" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 47, + 106, + 545, + 236 + ], + "blocks": [ + { + "bbox": [ + 46, + 72, + 545, + 105 + ], + "lines": [ + { + "bbox": [ + 46, + 72, + 545, + 105 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 545, + 105 + ], + "type": "text", + "content": "Table 1. Semantic segmentation results on the PartNetE dataset. Object category mIoU(%) are shown. For 17 overlapping object categories, baseline models leverage additional 28k training shapes in the " + }, + { + "bbox": [ + 46, + 72, + 545, + 105 + ], + "type": "inline_equation", + "content": "45 \\times 8 + 28k" + }, + { + "bbox": [ + 46, + 72, + 545, + 105 + ], + "type": "text", + "content": " setting. For the other 28 non-overlapping object categories, there are only 8 shapes per object category during training. Please refer to the supplementary for the full table of all 45 categories." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 47, + 106, + 545, + 236 + ], + "lines": [ + { + "bbox": [ + 47, + 106, + 545, + 236 + ], + "spans": [ + { + "bbox": [ + 47, + 106, + 545, + 236 + ], + "type": "table", + "html": "
#3D datamethodOverlapping CategoriesNon-Overlapping Categories
BottleChairDisplayDoorKnifeLampStorage FurnitureTableOverall (17)CameraCartDis-PenserKettleKitchen-PotOvenSuit-caseToasterOverall (28)Overall (45)
few-shot w/extra data(45x8+28k)PointNet++ [43]48.884.778.445.735.468.046.963.755.66.56.412.120.915.834.340.614.725.436.8
PointNext [44]68.491.889.443.858.764.968.552.158.533.236.326.045.157.037.813.58.345.150.2
SoftGroup [58]41.488.362.153.131.382.260.254.850.223.623.918.957.445.513.618.326.430.738.1
few-shot(45x8)PointNet++ [43]27.042.230.220.522.210.58.47.318.19.711.67.028.631.719.43.30.021.820.4
PointNext [44]67.665.153.746.359.755.420.622.139.226.047.722.660.566.036.814.50.041.540.6
SoftGroup [58]20.880.539.716.338.338.318.924.932.828.640.842.960.754.835.629.814.841.138.0
ACD [12]22.439.029.218.939.613.77.613.519.210.131.519.440.251.88.913.20.025.623.2
Prototype [80]60.170.867.333.450.438.230.225.741.132.036.853.462.763.336.535.510.146.344.3
Ours83.485.384.840.865.266.053.642.456.358.388.173.777.069.673.570.460.061.359.4
zero-shotOurs76.360.743.82.746.837.129.447.731.821.487.716.520.84.733.040.213.824.427.2
", + "image_path": "7e4fc831415058edb107d21733664787435f11243bf554d30f3db2d502165159.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "type": "table", + "bbox": [ + 47, + 254, + 545, + 354 + ], + "blocks": [ + { + "bbox": [ + 55, + 242, + 537, + 253 + ], + "lines": [ + { + "bbox": [ + 55, + 242, + 537, + 253 + ], + "spans": [ + { + "bbox": [ + 55, + 242, + 537, + 253 + ], + "type": "text", + "content": "Table 2. Instance segmentation results on the PartNetE dataset. Category mAP50 (%) are shown. See supplementary for the full table." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 47, + 254, + 545, + 354 + ], + "lines": [ + { + "bbox": [ + 47, + 254, + 545, + 354 + ], + "spans": [ + { + "bbox": [ + 47, + 254, + 545, + 354 + ], + "type": "table", + "html": "
#3D datamethodOverlapping CategoriesNon-Overlapping Categories
BottleChairDisplayDoorKnifeLampStorage FurnitureTableOverall (17)CameraCartDis-PenserKettleKitchen-PotOvenSuit-caseToasterOverall (28)Overall (45)
45x8+28kPointGroup [23]38.287.665.123.419.362.749.146.441.78.629.224.061.359.413.815.67.024.631.0
SoftGroup [58]43.989.168.721.227.263.349.146.242.40.728.426.463.859.316.413.57.525.631.9
few-shot (45x8)PointGroup [23]8.077.216.73.715.69.80.00.014.64.728.530.752.157.00.00.00.016.816.0
SoftGroup [58]22.487.727.55.610.319.411.614.221.311.229.837.863.465.710.48.010.728.425.7
Ours79.484.482.917.943.968.332.832.342.536.883.363.575.470.564.544.938.446.244.8
zero-shotOurs75.554.532.91.322.135.810.936.620.98.479.39.318.31.125.934.24.516.218.0
", + "image_path": "2ac95e73db67d537069b06a916ac307d3cb1961c5efc31defa1e875d7bb10c5c.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 369, + 287, + 537 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 369, + 287, + 537 + ], + "spans": [ + { + "bbox": [ + 46, + 369, + 287, + 537 + ], + "type": "text", + "content": "all baseline methods from the few-shot setting and even the " + }, + { + "bbox": [ + 46, + 369, + 287, + 537 + ], + "type": "inline_equation", + "content": "45 \\times 8 + 28k" + }, + { + "bbox": [ + 46, + 369, + 287, + 537 + ], + "type": "text", + "content": " setting. For the " + }, + { + "bbox": [ + 46, + 369, + 287, + 537 + ], + "type": "inline_equation", + "content": "45 \\times 8 + 28k" + }, + { + "bbox": [ + 46, + 369, + 287, + 537 + ], + "type": "text", + "content": " setting, baseline methods are trained with additional 28k shapes covering 17 categories. For these overlapping categories, it's a fully-supervised setting, but our 8-shot version can achieve highly competitive overall mIoU (56.3% vs. 58.5%). Note that the 28k training data is of limited help for the baselines to generalize to non-overlapping categories. Our method outperforms all baselines on non-overlapping categories by a large margin. The two few-shot strategies ACD and Prototype improve the performance of the original backbone, but there are still large gaps compared to our method. Please see Figure 1 for example results of our methods and see supplementary for qualitative comparison." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 538, + 287, + 610 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 538, + 287, + 610 + ], + "spans": [ + { + "bbox": [ + 46, + 538, + 287, + 610 + ], + "type": "text", + "content": "Table 2 shows the results of instance segmentation. We observe similar phenomena as semantic segmentation. Our method achieves " + }, + { + "bbox": [ + 46, + 538, + 287, + 610 + ], + "type": "inline_equation", + "content": "18.0\\%" + }, + { + "bbox": [ + 46, + 538, + 287, + 610 + ], + "type": "text", + "content": " mAP50 for the zero-shot setting and " + }, + { + "bbox": [ + 46, + 538, + 287, + 610 + ], + "type": "inline_equation", + "content": "44.8\\%" + }, + { + "bbox": [ + 46, + 538, + 287, + 610 + ], + "type": "text", + "content": " mAP50 for the 8-shot setting, which outperforms all baseline approaches from both " + }, + { + "bbox": [ + 46, + 538, + 287, + 610 + ], + "type": "inline_equation", + "content": "45 \\times 8" + }, + { + "bbox": [ + 46, + 538, + 287, + 610 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 538, + 287, + 610 + ], + "type": "inline_equation", + "content": "45 \\times 8 + 28k" + }, + { + "bbox": [ + 46, + 538, + 287, + 610 + ], + "type": "text", + "content": " settings. See Figure 5 for qualitative examples." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 627, + 148, + 639 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 627, + 148, + 639 + ], + "spans": [ + { + "bbox": [ + 47, + 627, + 148, + 639 + ], + "type": "text", + "content": "4.4. Ablation Studies" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 641, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 288, + 714 + ], + "type": "text", + "content": "Proposed Components: We ablate the proposed components, and the results are shown in Table 3. For the first row, we only utilize the pretrained GLIP model. In order to get 3D semantic segmentation, we assign part labels to all visible points within bounding boxes. The numbers indicate that this strategy is less effective than our proposed 3D vot" + } + ] + } + ], + "index": 7 + }, + { + "type": "table", + "bbox": [ + 307, + 425, + 545, + 505 + ], + "blocks": [ + { + "bbox": [ + 304, + 369, + 545, + 424 + ], + "lines": [ + { + "bbox": [ + 304, + 369, + 545, + 424 + ], + "spans": [ + { + "bbox": [ + 304, + 369, + 545, + 424 + ], + "type": "text", + "content": "Table 3. Ablation study of the proposed components. We show the performances of both GLIP 2D detection (category mAP50) and 3D semantic segmentation (category mIoU) on three categories. *3D semantic segmentation is generated by assigning part labels to all visible points in bounding boxes." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 307, + 425, + 545, + 505 + ], + "lines": [ + { + "bbox": [ + 307, + 425, + 545, + 505 + ], + "spans": [ + { + "bbox": [ + 307, + 425, + 545, + 505 + ], + "type": "table", + "html": "
BBox2 3DSegPrompt TuningFeat Aggre.ChairKettleSuitcaseAll 3D
2D3D2D3D2D3D
50.450.6*26.47.5*31.921.1*
✓50.460.726.420.831.940.227.2
✓✓80.783.882.172.765.665.158.0
✓✓52.364.532.225.936.449.127.7
✓✓✓82.485.384.377.068.970.459.4
", + "image_path": "6f98d66d7d512410852965ecd48d01ed2c40fe0d51531d0e072fa7cd786ece35.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_body" + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 520, + 545, + 675 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 520, + 545, + 675 + ], + "spans": [ + { + "bbox": [ + 304, + 520, + 545, + 675 + ], + "type": "text", + "content": "ing and grouping module (second row). Moreover, without our proposed module, we are not able to get 3D instance segmentation. The second and third rows compare the impact of (8-shot) prompt tuning. We observe significant improvements, especially on the Kettle category, as the zero-shot GLIP model fails to understand the meaning of \"spout\" but it adapts to the definition after few-shot prompt tuning. The second and fourth rows compare our multi-view feature aggregation module. Without utilizing any extra data for finetuning, we leverage multi-view 3D priors to help the GLIP model better understand the input 3D shape and thus improve performance. After integrating all three modules, we achieve the final good performance (last row)." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "content": "Variations of Input Point Clouds: Table 4 evaluates the robustness of our method about variations of input point clouds. We observe that when the input point cloud is par" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 747, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 747, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 747, + 318, + 757 + ], + "type": "text", + "content": "21742" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 51, + 95, + 282, + 163 + ], + "blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 93 + ], + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 93 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 93 + ], + "type": "text", + "content": "Table 4. Ablation study of various input point clouds. We show the semantic segmentation results of the Chair category." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 51, + 95, + 282, + 163 + ], + "lines": [ + { + "bbox": [ + 51, + 95, + 282, + 163 + ], + "spans": [ + { + "bbox": [ + 51, + 95, + 282, + 163 + ], + "type": "table", + "html": "
setting# viewsimage reso.textureChair mIoU (%)
original6512 × 512w/85.3
partial pc2512 × 512w/84.3
no texture6512 × 512w/o84.0
sparse pc6128 × 128w/82.4
sparse pc664 × 64w/68.3
", + "image_path": "8e2fb8beb51f75df208ec743327abfe2d2ed66565554fb705970a5cb5584d4df.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 50, + 171, + 167, + 253 + ], + "blocks": [ + { + "bbox": [ + 50, + 171, + 167, + 253 + ], + "lines": [ + { + "bbox": [ + 50, + 171, + 167, + 253 + ], + "spans": [ + { + "bbox": [ + 50, + 171, + 167, + 253 + ], + "type": "image", + "image_path": "09b70c0103264355c8fbac7ec80de8ea03e569050b41ef351f6554ba043493f5.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 116, + 255, + 146, + 263 + ], + "lines": [ + { + "bbox": [ + 116, + 255, + 146, + 263 + ], + "spans": [ + { + "bbox": [ + 116, + 255, + 146, + 263 + ], + "type": "text", + "content": "Chair" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 47, + 266, + 287, + 299 + ], + "lines": [ + { + "bbox": [ + 47, + 266, + 287, + 299 + ], + "spans": [ + { + "bbox": [ + 47, + 266, + 287, + 299 + ], + "type": "text", + "content": "Figure 6. Ablation study of the number of shapes in prompt tuning and the number of 2D views " + }, + { + "bbox": [ + 47, + 266, + 287, + 299 + ], + "type": "inline_equation", + "content": "(K)" + }, + { + "bbox": [ + 47, + 266, + 287, + 299 + ], + "type": "text", + "content": ". Category mIoU of 3D semantic segmentation on the PartNetE dataset are shown." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 168, + 171, + 285, + 251 + ], + "blocks": [ + { + "bbox": [ + 168, + 171, + 285, + 251 + ], + "lines": [ + { + "bbox": [ + 168, + 171, + 285, + 251 + ], + "spans": [ + { + "bbox": [ + 168, + 171, + 285, + 251 + ], + "type": "image", + "image_path": "f66cd05d392f3b449521c74614a63231a7ed9e4baa80d8ac5ced4cae5d1507c7.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 190, + 255, + 258, + 264 + ], + "lines": [ + { + "bbox": [ + 190, + 255, + 258, + 264 + ], + "spans": [ + { + "bbox": [ + 190, + 255, + 258, + 264 + ], + "type": "text", + "content": "StorageFurniture" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 311, + 287, + 478 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 311, + 287, + 478 + ], + "spans": [ + { + "bbox": [ + 46, + 311, + 287, + 478 + ], + "type": "text", + "content": "tial and does not cover all regions of the object, our method still performs well (second row). Also, we find that after removing the textures of the ShapeNet models and generating the input point cloud by using gray-scale images, our method can achieve good performance as well, suggesting that textures are less important in recognizing object parts. However, we find that the performance of our method may degrade when the input point cloud becomes sparse. On the one hand, sparse point clouds cause a larger domain gap for 2D renderings of point clouds. On the other hand, the sparsity makes it hard for our super point generation algorithm to produce good results. That being said, we want to point out that dense point clouds are already mostly available in our daily life (see Section 4.5)." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 481, + 287, + 601 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 481, + 287, + 601 + ], + "spans": [ + { + "bbox": [ + 46, + 481, + 287, + 601 + ], + "type": "text", + "content": "Number of Shapes in Prompt Tuning: We ablate the number of shapes used for prompt tuning, and the results are shown in Figure 6 (left). We observe that only using one single shape for prompt tuning can already improve the performance of the pretrained GLIP model a lot in some categories (e.g., Kettle). Also, after using more than 4 shapes, the gain from increasing the number of shapes slows down. We also find that prompt tuning is less effective for object categories that have richer appearance and structure variations (e.g., StorageFurniture)." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 603, + 287, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 603, + 287, + 662 + ], + "spans": [ + { + "bbox": [ + 46, + 603, + 287, + 662 + ], + "type": "text", + "content": "Number of 2D Views: We render " + }, + { + "bbox": [ + 46, + 603, + 287, + 662 + ], + "type": "inline_equation", + "content": "K = 10" + }, + { + "bbox": [ + 46, + 603, + 287, + 662 + ], + "type": "text", + "content": " 2D views for each input point cloud in our main experiments. We ablate the value of " + }, + { + "bbox": [ + 46, + 603, + 287, + 662 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 46, + 603, + 287, + 662 + ], + "type": "text", + "content": ", and the results are shown in Figure 6 (right). We observe a significant performance drop when " + }, + { + "bbox": [ + 46, + 603, + 287, + 662 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 46, + 603, + 287, + 662 + ], + "type": "text", + "content": " is reduced to 5 and also a mild gain when using a larger " + }, + { + "bbox": [ + 46, + 603, + 287, + 662 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 46, + 603, + 287, + 662 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 665, + 287, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 712 + ], + "type": "text", + "content": "Early Fusion vs. Late Fusion: In the last paragraph of Section 3.4, we discuss two choices for multi-view feature aggregation: early fusion and late fusion. Table 5 compares these two choices and verifies that late fusion will even de" + } + ] + } + ], + "index": 10 + }, + { + "type": "table", + "bbox": [ + 354, + 79, + 498, + 110 + ], + "blocks": [ + { + "bbox": [ + 306, + 56, + 545, + 77 + ], + "lines": [ + { + "bbox": [ + 306, + 56, + 545, + 77 + ], + "spans": [ + { + "bbox": [ + 306, + 56, + 545, + 77 + ], + "type": "text", + "content": "Table 5. Early vs. late fusion in multi-view feature aggregation. We compare GLIP detection (mAP50) on the Suitcase category." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 354, + 79, + 498, + 110 + ], + "lines": [ + { + "bbox": [ + 354, + 79, + 498, + 110 + ], + "spans": [ + { + "bbox": [ + 354, + 79, + 498, + 110 + ], + "type": "table", + "html": "
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Each pair shows a captured point cloud by iPhone (left) and the semantic segmentation result of our method (right)." + } + ] + } + ], + "index": 20, + "angle": 0, + "type": "image_caption" + } + ], + "index": 17 + }, + { + "type": "image", + "bbox": [ + 500, + 128, + 545, + 197 + ], + "blocks": [ + { + "bbox": [ + 500, + 128, + 545, + 197 + ], + "lines": [ + { + "bbox": [ + 500, + 128, + 545, + 197 + ], + "spans": [ + { + "bbox": [ + 500, + 128, + 545, + 197 + ], + "type": "image", + "image_path": "ecb4bce02d2a068a6492251d57b7829dbec197cb5487dffb6a81b4489a2c5f69.jpg" + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_body" + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 244, + 515, + 256 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 244, + 515, + 256 + ], + "spans": [ + { + "bbox": [ + 306, + 244, + 515, + 256 + ], + "type": "text", + "content": "grade the performance while early fusion is helpful." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 305, + 257, + 545, + 317 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 257, + 545, + 317 + ], + "spans": [ + { + "bbox": [ + 305, + 257, + 545, + 317 + ], + "type": "text", + "content": "GLIP vs. CLIP: We have also considered using other pretrained vision-language models, such as CLIP [45]. However, we find that the pretrained CLIP model fails to recognize fine-grained object parts and has difficulty generating region-level output. See supplementary for details." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 306, + 323, + 413, + 334 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 323, + 413, + 334 + ], + "spans": [ + { + "bbox": [ + 306, + 323, + 413, + 334 + ], + "type": "text", + "content": "4.5. Real-World Demo" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 338, + 545, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 338, + 545, + 483 + ], + "spans": [ + { + "bbox": [ + 304, + 338, + 545, + 483 + ], + "type": "text", + "content": "Thanks to the strong generalizability of the GLIP model, our method can be directly deployed in the real world without a significant domain gap. As shown in Figure 7, we use an iPhone 12 Pro Max, equipped with a LiDAR sensor, to capture a video and feed the fused point cloud to our method. We observe similar performances as in our synthetic experiments. Please note that existing 3D networks are sensitive to the input format. For example, they assume objects are normalized in per-category canonical poses. Also, they need to overcome the significant domain gap, making it hard to deploy them directly in real scenarios. See supplementary for more details." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 306, + 491, + 459, + 503 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 491, + 459, + 503 + ], + "spans": [ + { + "bbox": [ + 306, + 491, + 459, + 503 + ], + "type": "text", + "content": "5. Discussion and Limitations" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 304, + 509, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 509, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 509, + 545, + 712 + ], + "type": "text", + "content": "The current pipeline utilizes predicted bounding boxes from the GLIP model. We notice that GLIPv2 [76] has 2D segmentation capabilities, but their pretrained model is not released at the time of submission. We admit that it will be more natural to use 2D segmentation results, which are more accurate than bounding boxes, from pretrained models. However, we want to point out that it is still non-trivial to get 3D instance segmentation even from multi-view 2D segmentation, and all components of our proposed method would still be useful (with necessary adaptations). A bigger concern is that our method cannot handle the interior points of objects. It also suffers from long running time due to point cloud rendering and multiple inferences of the GLIP model. Therefore, using our method to distill the knowledge of 2D VL models and train 3D foundation models is a promising future direction, which may lead to more efficient inferences." + } + ] + } + ], + "index": 26 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 747, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 747, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 747, + 317, + 757 + ], + "type": "text", + "content": "21743" + } + ] + } + ], + "index": 27 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 72, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 72, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 72, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 287, + 712 + ], + "type": "list", + "angle": 0, + "index": 18, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 129 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 129 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 129 + ], + "type": "text", + "content": "[1] Jean-Baptiste Alayrac, Jeff Donahue, Pauline Luc, Antoine Miech, Iain Barr, Yana Hasson, Karel Lenc, Arthur Mensch, Katie Millican, Malcolm Reynolds, et al. 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Unlike prior methods that update all or at least part of the parameters in the target network throughout the knowledge transfer process, PNC conducts partial parametric \"cloning\" from a source network and then injects the cloned module to the target, without modifying its parameters. Thanks to the transferred module, the target network is expected to gain additional functionality, such as inference on new classes; whenever needed, the cloned module can be readily removed from the target, with its original parameters and competence kept intact. Specifically, we introduce an innovative learning scheme that allows us to identify simultaneously the component to be cloned from the source and the position to be inserted within the target network, so as to ensure the optimal performance. Experimental results on several datasets demonstrate that, our method yields a significant improvement of $5\\%$ in accuracy and $50\\%$ in locality when compared with parameter-tuning based methods. Our code is available at https://github.com/JngwenYe/PNCloning.", + "bbox": [ + 75, + 301, + 473, + 619 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 650, + 207, + 666 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "With the recent advances in deep learning, an increasingly number of pre-trained models have been released online, demonstrating favourable performances on various computer vision applications. As such, many model-reuse approaches have been proposed to take advantage of the pre-trained models. In practical scenarios, users may request to aggregate partial functionalities from multiple pretrained networks, and customize a target network whose competence differs from any network in the model zoo.", + "bbox": [ + 75, + 676, + 468, + 811 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "A straightforward solution to the functionality dynamic changing is to re-train the target network using the original training dataset, or to conduct finetuning together with regularization strategies to alleviate catastrophic forget-", + "bbox": [ + 75, + 813, + 468, + 875 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/ff45c7bb532d67c13580d464af0b9c034d94c1481bc806c1b3f1aefd693cdbad.jpg", + "image_caption": [ + "Figure 1. Illustration of partial network cloning. Given a set of pre-trained source models, we \"clone\" the transferable modules from the source, and insert them into the target model (left) while preserving the functionality (right)." + ], + "image_footnote": [], + "bbox": [ + 517, + 271, + 880, + 503 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "ting [3, 19, 39], which is known as continual learning. However, direct re-training is extremely inefficient, let alone the fact that original training dataset is often unavailable. Continual learning, on the other hand, is prone to catastrophic forgetting especially when the amount of data for finetuning is small, which, unfortunately, often occurs in practice. Moreover, both strategies inevitably overwrite the original parameters of the target network, indicating that, without explicitly storing original parameters of the target network, there is no way to recover its original performance or competence when this becomes necessary.", + "bbox": [ + 496, + 597, + 890, + 763 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In this paper, we investigate a novel task, termed as Partial Network Cloning (PNC), to migrate knowledge from the source network, in the form of a transferable module, to the target one. Unlike prior methods that rely on updating parameters of the target network, PNC attempts to clone partial parameters from the source network and then directly inject the cloned module into the target, as shown in Fig. 1. In other words, the cloned module is transferred to the target in a copy-and-paste manner. Meanwhile, the", + "bbox": [ + 496, + 763, + 892, + 901 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "† Corresponding author.", + "bbox": [ + 101, + 886, + 230, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "20137", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "original parameters of the target network remain intact, indicating that whenever necessary, the newly added module can be readily removed to fully recover its original functionality. Notably, the cloned module per se is a fraction of the source network, and therefore requirements no additional storage expect for the lightweight adapters. Such flexibility to expand the network functionality and to detach the cloned module without altering the base of the target or allocating extra storage, in turn, greatly enhances the utility of pre-trained model zoo and largely enables plug-and-play model reassembly.", + "bbox": [ + 75, + 90, + 472, + 256 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Admittedly, the ambitious goal of PNC comes with significant challenges, mainly attributed to the black-box nature of the neural networks, alongside our intention to preserve the performances on both the previous and newly-added tasks of the target. The first challenge concerns the localization of the to-be-cloned module within the source network, since we seek discriminant representations and good transferability to the downstream target task. The second challenge, on the other hand, lies in how to inject the cloned module to ensure the performance.", + "bbox": [ + 75, + 257, + 472, + 407 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To solve these challenges, we introduce an innovative strategy for PNC, through learning the localization and insertion in an intertwined manner between the source and target network. Specifically, to localize the transferable module in the source network, we adopt a local-performance-based pruning scheme for parameter selection. To adaptively insert the module into the target network, we utilize a positional search method in the aim to achieve the optimal performance, which, in turn, optimizes the localization operation. The proposed PNC scheme achieves performances significantly superior to those of the continual learning setting $(5\\% \\sim 10\\%)$ , while reducing data dependency to $30\\%$ .", + "bbox": [ + 75, + 407, + 472, + 589 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our contributions are therefore summarized as follows.", + "bbox": [ + 96, + 589, + 460, + 604 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We introduce a novel yet practical model re-use setup, termed as partial network cloning (PNC). In contrast to conventional settings the rely on updating all or part of the parameters in the target network, PNC migrates parameters from the source in a copy-and-paste manner to the target, while preserving original parameters of the target unchanged.", + "- We propose an effective scheme towards solving PNC, which conducts learnable localization and insertion of the transferable module jointly between the source and target network. The two operations reinforce each other and together ensure the performance of the target network.", + "- We conduct experiments on four widely-used datasets and showcase that the proposed method consistently achieves results superior to the conventional knowledge-transfer settings, including continual learning and model ensemble." + ], + "bbox": [ + 96, + 611, + 468, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 89, + 640, + 104 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Life-long Learning", + "text_level": 1, + "bbox": [ + 500, + 114, + 681, + 131 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Life-long/online/incremental learning, which is capable of learning, retaining and transferring knowledge over a lifetime, has been a long-standing research area in many fields [35, 43, 51, 52]. The key of continual learning is to solve catastrophic forgetting, and there are three main solutions, which are the regularization-based methods [3, 19, 20, 39], the rehearsal-based methods [4, 34, 40] and architecture-based methods [16, 18, 24, 45].", + "bbox": [ + 496, + 138, + 890, + 258 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Among these three streams of methods, the most related one to PNC is the architecture-based pruning, which aims at minimizing the inter-task interference via newly designed architectural components. Li et al. [18] propose to separate the explicit neural structure learning and the parameter estimation, and apply evolving neural structures to alleviate catastrophic forgetting. At each incremental step, DER [45] freezes the previously learned representation and augment it with additional feature dimensions from a new learnable feature extractor. Singh et al. [36] choose to calibrate the activation maps produced by each network layer using spatial and channel-wise calibration modules and train only these calibration parameters for each new task.", + "bbox": [ + 496, + 260, + 890, + 455 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The above incremental methods are fine-tuning all or part of the current network to solve functionality changes. Differently, we propose a more practical life-long solution, which learns to transfer the functionality from pre-trained networks instead of learning from the new coming data.", + "bbox": [ + 496, + 455, + 890, + 532 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. Network Editing", + "text_level": 1, + "bbox": [ + 500, + 542, + 665, + 559 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Model editing is proposed to fix the bugs in networks, which aims to enable fast, data-efficient updates to a pretrained base model's behavior for only a small region of the domain, without damaging model performance on other inputs of interest [26, 37, 38].", + "bbox": [ + 496, + 566, + 890, + 642 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "A popular approach to model editing is to establish learnable model editors, which are trained to predict updates to the weights of the base model to produce the desired change in behavior [37]. MEND [25] utilizes a collection of small auxiliary editing networks as a model editor. Eric et al. [26] propose to store edits in an explicit memory and learn to reason over them to modulate the base model's predictions as needed. Provable point repair algorithm [38] finds a provably minimal repair satisfying the safety specification over a finite set of points. Cao et al. [5] propose to train a hypernetwork with constrained optimization to modify without affecting the rest of the knowledge, which is then used to predict the weight update at test time.", + "bbox": [ + 496, + 643, + 890, + 839 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Different from network edition that directly modifies a certain of weights to fix several bugs, our work do the functionality-wise modification by directly inserting the transferable modules.", + "bbox": [ + 496, + 839, + 890, + 898 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "20138", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/e663809b0a5a29dde9bbe51af9152d079307814c8c48ec6ac94c59ee1eab1ffa.jpg", + "image_caption": [ + "Figure 2. The proposed partial network cloning framework. The localized samples are fed into the source network for the original transferable module localization. To refine the transferable module, we learn how to locate and insert it, with the network weights fixed." + ], + "image_footnote": [], + "bbox": [ + 102, + 95, + 612, + 308 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/9a38f960afa98c84d4a9d582349b554f39500a776219ea6594d3fb3c1e454ac4.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 619, + 95, + 867, + 300 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.3. Model Reuse", + "text_level": 1, + "bbox": [ + 76, + 377, + 212, + 392 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "With a bulk of pre-trained models online, model reuse becomes a hot topic, which attempts to construct the model by utilizing existing available models, rather than building a model from scratch. Model reuse is applied for the purpose of reducing the time complexity, data dependency or and expertise requirement, which is studied by knowledge transfer [6-8,30,53,55] and model ensemble [1,27,33,41].", + "bbox": [ + 75, + 400, + 468, + 507 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Knowledge transfer [21, 22, 31, 46, 47, 49, 50] utilizes the pre-trained models by transferring knowledge from these networks to improve the current network, which has promoted the performance of domain adaptation [12], multitask learning [42], Few-Shot Learning [17] and so on [13]. For example, KTN [28] is proposed to jointly incorporate visual feature learning, knowledge inferring and classifier learning into one unified framework for their optimal compatibility. To enable transferring knowledge from multiple models, Liu et al. [23] propose an adaptive multi-teacher multi-level knowledge distillation learning framework which associates each teacher with a latent representation to adaptively learn the importance weights.", + "bbox": [ + 75, + 507, + 468, + 703 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Model ensemble [14, 15, 48] integrates multiple pretrained models to obtain a low-variance and generalizable model. Peng et al. [27] apply sample-specific ensemble of source models by adjusting the contribution of each source model for each target sample. MEAL [33] proposes an adversarial-based learning strategy in block-wise training to distill diverse knowledge from different trained models.", + "bbox": [ + 75, + 703, + 468, + 809 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The above model reuse methods transfer knowledge from networks to networks, with the base functionality unchanged. We make the first step work to directly transfer part of the knowledge into a transferable module by cloning part of the parameters from the source network, which enables network functionality addition.", + "bbox": [ + 75, + 810, + 470, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Proposed Method", + "text_level": 1, + "bbox": [ + 500, + 375, + 671, + 393 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The goal of the proposed partial network cloning framework is to clone part of the source networks to the target network so as to enable the corresponding functionality transfer in the target network.", + "bbox": [ + 498, + 401, + 890, + 462 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The illustration of the proposed PNC framework is shown in Fig. 2, where we extract a transferable module that could be directly inserted into the target network.", + "bbox": [ + 498, + 462, + 890, + 508 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Preliminaries", + "text_level": 1, + "bbox": [ + 500, + 516, + 640, + 531 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Given a total number of $P$ pre-trained source models $\\mathcal{M}_s = \\{\\mathcal{M}_s^0,\\mathcal{M}_s^1,\\dots,\\mathcal{M}_s^{P - 1}\\}$ , each $\\mathcal{M}_s^\\rho$ ( $0\\leq \\rho < P$ ) serves for cloning the functionality $t_s^\\rho$ , where $t_s^\\rho$ is a subset of the whole functionality set of $\\mathcal{M}_s^\\rho$ and the to-be-cloned target set is denoted as $T_{s} = \\{t_{s}^{0},t_{s}^{1},\\ldots ,t_{s}^{P - 1}\\}$ . The partial network cloning is applied on the target model $\\mathcal{M}_t$ for new functionalities addition, which is the pre-trained model on the original set $T_{t}$ ( $T_{t}\\cap T_{s} = \\emptyset$ ).", + "bbox": [ + 498, + 539, + 890, + 660 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Partial network cloning aims at expending the functionality set of target network on the new $T_{s}$ by directly cloning. In the proposed framework, it is achieved by firstly extracting part of $\\mathcal{M}_s$ to form a transferable module $\\mathcal{M}_f$ , and then inserting it into target model $\\mathcal{M}_t$ to build a after-cloned target network $\\mathcal{M}_c$ . The whole process won't change any weights of the source and target models, and also each transferable module is directly extracted from the source model free of any tuning on its weights. Thus, the process can be formulated as:", + "bbox": [ + 496, + 661, + 890, + 811 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {M} _ {c} \\leftarrow \\operatorname {C l o n e} \\left(\\mathcal {M} _ {t}, M, \\mathcal {M} _ {s}, R\\right), \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 584, + 825, + 890, + 842 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "which is directly controlled by $M$ and $R$ , where $M$ is a set of selection functions for deciding how to extract the explicit transferable module on source networks $\\mathcal{M}_s$ , and", + "bbox": [ + 498, + 854, + 893, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "20139", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "$R$ is the position parameters for deciding where to insert the transferable modules to the target network. Thus, partial network cloning $Clone(\\cdot)$ consists of two steps:", + "bbox": [ + 76, + 90, + 468, + 137 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {M} _ {f} ^ {\\rho} \\leftarrow L o c a l \\left(\\mathcal {M} _ {s} ^ {\\rho}, M ^ {\\rho}\\right), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 153, + 148, + 468, + 174 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {M} _ {c} \\gets I n s e r t _ {\\rho = 0} ^ {P} (\\mathcal {M} _ {t}, \\mathcal {M} _ {f} ^ {\\rho}, R ^ {\\rho}),\n$$\n", + "text_format": "latex", + "bbox": [ + 158, + 170, + 388, + 189 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where both $M$ and $R$ are learnable and optimized jointly. Once $M$ and $R$ are learned, $\\mathcal{M}_c$ can be determined with some lightweight adapters.", + "bbox": [ + 76, + 199, + 468, + 244 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Notably, we assume that only the samples related to the to-be-cloned task set $T_{s}$ are available in the whole process, keeping the same setting of continual learning. And to be practically feasible, partial network cloning must meet three natural requirements:", + "bbox": [ + 76, + 246, + 468, + 321 + ], + "page_idx": 3 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- Transferability: The extracted transferable module should contain the explicit knowledge of the to-be-cloned task $T_{s}$ , which could be transferred effectively to the downstream networks;", + "- Locality: The influence on the cloned model $\\mathcal{M}_c$ out of the target data $D_t$ should be minimized;", + "- Efficiency: Functional cloning should be efficient in terms of runtime and memory;", + "- Sustainability: The process of cloning wouldn't do harm to the model zoo, meaning that no modification the pre-trained models are allowed and the cloned model could be fully recovered." + ], + "bbox": [ + 94, + 333, + 468, + 550 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In what follows, we consider the partial network cloning from one pre-trained network to another, which could certainly be extended to the multi-source cloning cases, thus we omit $\\rho$ in the rest of the paper.", + "bbox": [ + 76, + 561, + 468, + 623 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Localize with pruning", + "text_level": 1, + "bbox": [ + 76, + 633, + 282, + 648 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Localizing the transferable module from the source network is actually to learn the selection function $M$ .", + "bbox": [ + 76, + 657, + 468, + 686 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In order to get an initial transferable module $\\mathcal{M}_f$ , we locate the explicit part in the source network $\\mathcal{M}_s$ that contributes most to the final prediction. Thus, the selection function $M$ is optimized by the transferable module's performance locally on the to-be-cloned task $T_s$ .", + "bbox": [ + 76, + 688, + 468, + 762 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Here, we choose the selection function as a kind of mask-based pruning method mainly for two purposes: the first one is that it applies the binary masks on the filters for pruning without modifying the weights of $\\mathcal{M}_s$ , thus, ensuring sustainability; the other is for transferability that pruning would be better described as 'selective knowledge damage' [9], which helps for partial knowledge extraction.", + "bbox": [ + 76, + 763, + 468, + 868 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Note that unlike the previous pruning method with the objective function to minimize the error function on the", + "bbox": [ + 76, + 869, + 468, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "whole task set of $\\mathcal{M}_s$ , here, the objective function is designed to minimize the locality performance on the to-be-cloned task set $T_{s}$ . Specifically, for the source network $\\mathcal{M}_s$ with $L$ layers $W_{s} = \\{w_{s}^{0},w_{s}^{1},\\dots,w_{s}^{L - 1}\\}$ , the localization can be denoted as:", + "bbox": [ + 498, + 90, + 890, + 165 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\mathcal {M} _ {f} = M \\cdot \\mathcal {M} _ {s} \\Leftrightarrow \\left\\{m ^ {l} \\cdot w _ {s} ^ {l} | 0 \\leq l < L \\right\\}, \\\\ M = \\arg \\max _ {M} S i m \\left(\\mathcal {M} _ {f}, \\mathcal {M} _ {s} \\mid D _ {t}\\right) \\tag {3} \\\\ - \\operatorname {S i m} \\left(\\mathcal {M} _ {f}, \\mathcal {M} _ {s} | \\bar {D} _ {t}\\right), \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 557, + 174, + 890, + 237 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $M = \\{m^0, m^1, \\dots, m^{L-1}\\}$ is a set of learnable masking parameters, which are also the selection function as mentioned in Eq. 1. $Sim(\\cdot|\\cdot)$ represents the conditional similarity among networks, $\\overline{D}_t$ is the rest data set of the source network. The localization to extract the explicit part on the target $D_t$ is learned by maximizing the similarity between $\\mathcal{M}_s$ and $\\mathcal{M}_f$ on $D_t$ while minimizing it on $\\overline{D}_t$ .", + "bbox": [ + 496, + 248, + 890, + 354 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Considering the black-box nature of deep networks that all the knowledge (both from $D_{t}$ and $\\overline{D}_t$ ) is deeply and jointly embedded in $\\mathcal{M}_s$ , it is non-trivial to calculate the similarity on the $D_{t}$ -neighbor source network $\\mathcal{M}_s|_{D_t}$ . Motivated by LIME [32] that utilizes interpretable representations locally faithful to the classifier, we train a model set containing $N$ small local models $\\mathcal{G} = \\{g_i\\}^{(N)}$ to model the source $\\mathcal{M}_s$ in the $D_{t}$ neighborhood, and then use the local model set as the surrogate: $\\mathcal{G} \\approx \\mathcal{M}_s|_{D_t}$ . To obtain $\\mathcal{G}$ for each $x_{i} \\in D_{t}$ , we get its augmented neighborhood by separating it into patches (i.e. $8 \\times 8$ ) and applying the patchwise perturbations with a set of binary masks $B$ . Thus, $\\mathcal{G}$ is obtained by:", + "bbox": [ + 496, + 354, + 890, + 551 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\min _ {g _ {i}} \\frac {1}{| B |} \\sum_ {b \\in B} \\Pi_ {b} \\cdot \\left\\| \\mathcal {M} _ {s} (b \\cdot x _ {i}) - g _ {i} (b) \\right\\| ^ {2} + \\Omega (g _ {i}), \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 514, + 561, + 890, + 597 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\Pi_{b}$ is the weight measuring sample locality according to $x_{i}$ , $\\Omega(g_{i})$ is the complexity of $g_{i}$ and $|B|$ denotes the total number of masks. $\\mathcal{G}$ is optimized by the least square method and more details are given in the supplementary. For each $x_{i}$ , we calculate a corresponding $g_{i}$ . And actually, we set $N < |D_{t}|$ (about $30\\%$ ), which is clarified in the experiments.", + "bbox": [ + 496, + 607, + 890, + 713 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The new $\\mathcal{G}$ , calculated from the original source network $\\mathcal{M}_s$ in the $D_t$ neighborhood, models the locality of the target task $T_s$ on $\\mathcal{M}_s$ . Note that $\\mathcal{G}$ can be calculated in advance for each pre-trained model, as it could also be a useful tool for the model distance measurement and others [10]. In this paper, $\\mathcal{G}$ perfectly matches our demand for the transferable module localization. So the localization process in Eq. 3 could be optimized as:", + "bbox": [ + 496, + 714, + 890, + 834 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\min _ {M} \\sum_ {g _ {i} \\in \\mathcal {G}} \\sum_ {b \\in B} \\left\\| f _ {t} \\left[ \\mathcal {M} _ {s} \\left(M \\cdot W _ {s}; b \\cdot x\\right) \\right] - f _ {t} \\left[ g _ {i} (b) \\right] \\right\\| ^ {2} \\tag {5} \\\\ s. t. \\quad | m ^ {l} | \\leq c ^ {l} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 511, + 844, + 890, + 902 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "20140", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $f_{t}$ is for selecting the $T_{s}$ related output and $c^{l}$ is the parameter controlling the number of non-zero values of $M$ ( $c^{l} < |W^{l}|$ ). And for inference, the learned soft masks $M$ are binarized by selecting $c^{l}$ filters with the top- $c^{l}$ masking values in each layer.", + "bbox": [ + 76, + 90, + 468, + 167 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. Insert with adaptation", + "text_level": 1, + "bbox": [ + 76, + 178, + 284, + 194 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "After the transferable module $\\mathcal{M}_f$ being located at the source network, it could be directly extracted from $\\mathcal{M}_s$ with $M$ , without any modifications on its weights. Then the following step is to decide where to insert $\\mathcal{M}_f$ into $\\mathcal{M}_t$ , as to get best insertion performance.", + "bbox": [ + 76, + 202, + 468, + 277 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The insertion is controlled by the position parameter $R$ mentioned in Eq. 3. Following most of the model reuse settings that keep the first few layers of the pre-trained model as a general feature extractor, the learning-to-insert process with $R$ is simplified as finding the best position ( $R$ -th layer to insert $\\mathcal{M}_f$ ). The insertion could be denoted as:", + "bbox": [ + 75, + 279, + 468, + 369 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\mathcal {M} _ {c} ^ {R} = \\mathcal {M} _ {t} \\left(W _ {t} ^ {[ 0: R ]}\\right) \\circ \\left\\{\\mathcal {M} _ {t} \\left(W _ {t} ^ {[ R: L ]}\\right), \\mathcal {M} _ {f} \\right\\}, \\\\ R ^ {*} = \\arg \\max _ {R} S i m \\left(\\mathcal {M} _ {f}, \\mathcal {M} _ {c} ^ {R} | D _ {t}\\right) \\tag {6} \\\\ + S i m \\left(\\mathcal {M} _ {t}, \\mathcal {M} _ {c} ^ {R} | D _ {o}\\right), \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 125, + 383, + 467, + 448 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $D_{o}$ is the original set for pre-training the target network, and $D_{o} \\cup D_{t} = \\emptyset$ . The cloned $\\mathcal{M}_c$ is obtained by the parallel connection of the transferable module into the target network $\\mathcal{M}_t$ . Thus the insertion learned by Eq. 6 is to find the best insertion position by maximizing the similarity between $\\mathcal{M}_f$ and $\\mathcal{M}_c$ on $D_{t}$ (for the best insertion performance on $D_{t}$ ) and the similarity between $\\mathcal{M}_t$ and $\\mathcal{M}_c$ on $D_{o}$ (for the least accuracy drop on the previously learned $D_{o}$ ).", + "bbox": [ + 76, + 460, + 468, + 595 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In order to learn the best position $R$ , we need maximize the network similarities $Sim(|)$ . Different from the solution used to optimize the objective function while localizing, insertion focuses on the prediction accuracies on the original and the to-be-cloned task set. So we use the network outputs to calculate $Sim(\\cdot)$ , which is the KL-divergence loss $\\mathcal{L}_{kd}$ . We write:", + "bbox": [ + 76, + 598, + 468, + 703 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\min _ {\\mathcal {F} _ {c}, \\mathcal {A}} \\mathcal {L} _ {k d} \\circ f _ {t} \\left[ \\mathcal {F} _ {c} (\\mathcal {A}; \\mathcal {M} _ {c} ^ {R} (B \\cdot x)), \\mathcal {G} (B) \\right] \\\\ + \\mathcal {L} _ {k d} \\circ \\bar {f} _ {t} [ \\mathcal {F} _ {c} (\\mathcal {A}; \\mathcal {M} _ {c} ^ {R} (B \\cdot x)), \\mathcal {M} _ {t} (B \\cdot x) ], \\tag {7} \\\\ s. t. \\quad R \\in \\{0, 1, \\dots , L - 1 \\} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 107, + 715, + 467, + 777 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $f_{t}$ is for selecting the $T_{s}$ related output while $\\overline{f}_t$ is for selecting the rest. $\\mathcal{F}_c$ is the extended fully connection layers from the original FC layers of $\\mathcal{M}_t$ . And we add an extra adapter module $\\mathcal{A}$ to do the feature alignment for the transferable module, which further enables cloning between heterogeneous models. The adapter is consisted of one $1 \\times 1$ conv layer following with ReLu, which, comparing with", + "bbox": [ + 76, + 794, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "$\\mathcal{M}_s$ and $\\mathcal{M}_t$ , is much smaller in scale. $\\mathcal{G}$ and $B$ are defined in Eq. 5.", + "bbox": [ + 498, + 90, + 890, + 119 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "While training, $R$ is firstly set to be $L - 1$ and then moving layer by layer to $R = 0$ . In each moving step, we fine-tune the adapter $\\mathcal{A}$ and the corresponding fully connected layers $\\mathcal{F}_c$ . It is a light searching process, since only a few of weights $(\\mathcal{A}$ and $\\mathcal{F}_c$ ) need to be fine-tuned for only a couple epochs $(5\\sim 20)$ . Extra details for heterogeneous model pair are in the supplementary. Please note that although applying partial network cloning from the source to the target needs two steps $(Clone(\\cdot)$ and Insert $(\\cdot))$ , the learning process is not separable and are interacted on each other. As a result, the whole process can be jointly formulated as:", + "bbox": [ + 496, + 121, + 890, + 287 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\min _ {M, \\mathcal {F} _ {c}, \\mathcal {A}} \\mathcal {L} _ {l o c} \\left(\\mathcal {M} _ {s} ^ {[ 0: R ]}, M \\cdot W _ {s} ^ {[ R: L ]}, \\mathcal {G}\\right) + \\mathcal {L} _ {i n s} \\left(\\mathcal {M} _ {t} ^ {[ 0: R ]}, \\right. \\\\ \\left. \\mathcal {A} \\circ \\left(M \\cdot W _ {s} ^ {[ R: L ]}\\right), \\mathcal {M} _ {t} ^ {[ R: L ]}, \\mathcal {F} _ {c}, \\mathcal {G}\\right), \\tag {8} \\\\ w h e r e R: (L - 1) \\rightarrow 0 \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 509, + 297, + 888, + 371 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathcal{L}_{loc}(\\cdot)$ is the objective function in Eq. 5 and $\\mathcal{L}_{ins}(\\cdot)$ is the objective function in Eq. 7. And in this objective function, $\\mathcal{M}_s$ and $\\mathcal{M}_t$ are using the same $R$ for simplification, while in practice a certain ratio exists for the heterogeneous model pair.", + "bbox": [ + 496, + 383, + 890, + 459 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Once the above training process is completed, we could roughly estimate the performance by the loss convergence value, which follows the previous work [54]. Finally the layer with least convergence value is marked as the final $R$ . The insertion is completed by this determined $R$ and the corresponding $\\mathcal{A}$ and $\\mathcal{F}_c$ .", + "bbox": [ + 496, + 460, + 890, + 551 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.4. Cloning in various usages", + "text_level": 1, + "bbox": [ + 500, + 560, + 732, + 575 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The proposed partial network cloning by directly inserting a fraction of the source network enables flexible reuse of the pre-trained models in various practical scenarios.", + "bbox": [ + 496, + 583, + 890, + 628 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Scenario 1: Partial network cloning is a better form for information transmission. When there is a request for transferring the networks, it is better to transfer the cloned network obtained by PNC as to reduce latency and transmission loss.", + "bbox": [ + 496, + 628, + 890, + 702 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In the transmission process, we only need to transfer the set $\\{M,R,\\mathcal{A},\\mathcal{F}_c\\}$ , which together with the public model zoo, could be recovered by the receiver. $\\{M,R,\\mathcal{A},\\mathcal{F}_c\\}$ is extremely small in scale comparing with a complete network, thus could reduce the transmission latency. And if there is still some transmission loss on $\\mathcal{A}$ and $\\mathcal{F}_c$ , it could be easily revised by the receiver by fine-tuning on $D_{t}$ . As a result, PNC provides a new form of networks for high-efficiency transmission.", + "bbox": [ + 496, + 704, + 890, + 839 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Scenario II: Partial network cloning enables model zoo online usage. In some resource limited situation, the users could flexibly utilize model zoo online without downloading it on local.", + "bbox": [ + 496, + 839, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "20141", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Note that the cloned model is determined by $\\text{Clone}(\\mathcal{M}_t, M, \\mathcal{M}_s, R)$ , $\\mathcal{M}_t$ and $\\mathcal{M}_s$ are fixed and unchanged in the whole process. There is not any modifications on the pre-trained models $(\\mathcal{M}_t$ and $\\mathcal{M}_s)$ nor introducing any new models. PNC enables any functional combinations in the model zoo, which also helps maintain a good ecological environment for the model zoo, since PNC with $M$ and $R$ is a simple masking and positioning operation, which is easy of revocation. Thus, the proposed PNC supports to establish a sustainable model zoo online inference platform.", + "bbox": [ + 75, + 90, + 472, + 257 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 270, + 209, + 286 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We provide the experimental results on four publicly available benchmark datasets, and evaluate the cloning performance in the commonly used metrics as well as the locality metrics. And we compare the proposed method with the most related field - continual learning, to show concrete difference between these two streams of researches. More details and experimental results including partially cloning from multiple source networks, can be found in the supplementary.", + "bbox": [ + 75, + 295, + 468, + 431 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Experimental settings", + "text_level": 1, + "bbox": [ + 76, + 439, + 281, + 455 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Datasets. Following the setting of previous continual methods, we report experiments on MNIST, CIFAR-10, CIFAR-100 and TinyImageNet datasets. For MNIST, CIFAR-10 and CIFAR-100 datasets, we are using input size of $32 \\times 32$ . For TinyImageNet dataset, we are using input size of $256 \\times 256$ . In the normal network partial cloning setting, the first $50\\%$ of classes are selected to pre-train the target network $\\mathcal{M}_t$ , and the last $50\\%$ of classes classes are selected to pre-train the source network $\\mathcal{M}_s$ .", + "bbox": [ + 75, + 462, + 468, + 598 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In the partial network cloning process, $30\\%$ of the training data are used for each sub dataset, which reduces the data dependency to $30\\%$ . And for training the local model set $\\mathcal{G}$ , we set $|B| = 100$ and segment the input into $4 \\times 4$ patches for the MNIST, CIFAR-10 and CIFAR-100 datasets, set $|B| = 1000$ and segment the input into $8 \\times 8$ patches for the Tiny-ImageNet dataset.", + "bbox": [ + 75, + 598, + 468, + 704 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Training Details. We used PyTorch framework for the implementation. We apply the experiments on the several network backbones, including plain CNN, LeNet, ResNet, MobileNetV2 and ShuffleNetV2. In the pre-training process, we employ a standard data augmentation strategy: random crop, horizontal flip, and rotation. In the process of partial cloning, 10 epochs fine-tuning are operated for each step on MNIST and CIFAR-10 datasets, 20 epochs for CIFAR-100 and Tiny-ImageNet datasets.", + "bbox": [ + 75, + 704, + 468, + 839 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "For simplifying and accelerating the searching process in Eq. 8, we split LeNet into 3 blocks, the ResNet-based network into 5 blocks, MobileNetV2 into 8 blocks and ShuffleNetV2 into 5 blocks (excluding the final FC layers). Thus", + "bbox": [ + 75, + 839, + 468, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "the block-wise adjustment for $R$ is applied for acceleration.", + "bbox": [ + 498, + 90, + 890, + 106 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Evaluation Metrics. For the cloning performance evaluation, we evaluate the task performance by average accuracy: 'Ori. Acc' (accuracy on the original set), 'Tar. Acc' (accuracy on the to-be-cloned set) and 'Avg. Acc' (accuracy on the original and to-be-cloned set), which is evaluated on the after-cloning target network $\\mathcal{M}_c$ .", + "bbox": [ + 496, + 106, + 890, + 196 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "For evaluating the transferable module quality evaluation on local-functional representative ability, we use the conditional similarity $Sim(|)$ with $\\mathcal{G}$ [11], which can be calculated as:", + "bbox": [ + 496, + 196, + 890, + 257 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\operatorname {S i m} \\left(\\mathcal {M} _ {a} \\mid D _ {a}, \\mathcal {M} _ {b} \\mid D _ {b}\\right) = \\operatorname {S i m} _ {\\cos} \\theta \\left(\\mathcal {G} _ {a}, \\mathcal {G} _ {b}\\right) \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 547, + 270, + 890, + 287 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $\\text{Sim}_{\\text{cos}}(\\cdot)$ is the cosine similarity, $\\mathcal{G}_a$ and $\\mathcal{G}_b$ are the corresponding local model sets of $\\mathcal{M}_a(D_a)$ and $\\mathcal{M}_b(D_b)$ .", + "bbox": [ + 496, + 297, + 890, + 329 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "For evaluating the transferable module quality on transferability to other networks other than the target network, it is in the supplementary.", + "bbox": [ + 496, + 329, + 890, + 375 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Experimental Results", + "text_level": 1, + "bbox": [ + 498, + 383, + 702, + 400 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2.1 Overall Performance", + "text_level": 1, + "bbox": [ + 500, + 407, + 700, + 422 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 1 shows overall performance of partial network cloning on MNIST, CIFAR-10, CIFAR-100 and TinyImageNet datasets, where the target network and the source network are set to be the same architecture and the number of search steps $R$ is also listed. We compare the proposed partial network cloning ('PNC') with the baseline 'Pre-trained' original networks (Acc on $\\mathcal{M}_s$ and $\\mathcal{M}_t$ ), the ensemble network of the source and the target ('Direct Ensemble'), the networks scratch trained on the set including the original and the target ('Joint + Full set'), the continual-learned network with some regularization item ('Continual') and the continual-learned network with KD loss from the source network ('Continual+KD'). Specially, we compare the proposed 'PNC' with 'PNC-F', where 'PNC-F' is the afterward all-parameter-tuned version of 'PNC' on the to-be-cloned dataset. And we also give the comparisons on the small-scale functionality addition ('-S', 20% of the source functionalities are transferred), and middle-scale functionality addition ('-S', 60% of the source functionalities are transferred).", + "bbox": [ + 496, + 431, + 890, + 733 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "From Table 1, several observations are obtained. Firstly, the proposed PNC is capable of dealing with various datasets and network architectures and its effectiveness has been proved on four datasets and on different network architectures. Secondly, the full setting PNC gives the best solution to the new functionality addition task, our full setting ('PNC(full)') outperforms almost all of the other methods. Thirdly, PNC shows better performance when cloning smaller functionality ('Avg.-S' vs 'Avg.-M'), and it is practical in use when the most related network is chosen as the target and minor functionality is added with the proposed", + "bbox": [ + 496, + 734, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "20142", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/1a63ff524ebc13c2a6f91c27d4530eed3a98954505cfe4f95a8e9abc38edea16.jpg", + "table_caption": [ + "Table 1. Overall performance on partial network cloning on MNIST, CIFAR10, CIFAR100 and Tiny-ImageNet datasets. We report the accuracies to evaluate the performance, including the comparison with the other functional addition methods and the ablation study. We choose 'Continual+KD' as baseline and mark the accuracy promotion in blue, accuracy drop in red." + ], + "table_footnote": [], + "table_body": "
MethodAcc on MNIST (LeNet5, #3 Steps)Acc on CIFAR-10 (ResNet-18, #5 Steps)
Ori.-STar.-SAvg.-SOri.-MTar.-MAvg.-MOri.-STar.-SAvg.-SOri.-MTar.-MAvg.-M
Pre-trained99.799.599.799.799.599.695.997.296.195.997.696.5
Joint+Full Set99.898.399.699.799.399.595.296.895.594.495.194.7
Continual83.4*10.1100.0*17.386.2*5.565.1*27.998.8*16.877.7*11.267.7*2.897.2*2.675.3*14.892.8*18.778.2*16.687.3*2.1
Direct Ensemble94.6*1.156.1*26.488.2*3.594.6*1.681.9*0.189.8*0.990.5*25.639.3*55.382.0*12.190.5*16.443.8*17.873.0*3.6
Continual+KD93.582.791.793.082.088.964.994.669.974.161.669.4
PNC-F (w/o Local)87.7*5.8100.0*17.390.0*1.790.9*2.198.2*16.293.6*4.788.6*23.797.3*2.790.1*20.285.5*11.495.8*34.289.4*20.0
PNC-F (w/o Insert)86.9*6.6100.0*17.389.1*2.690.4*2.697.7*15.793.1*4.286.1*21.296.8*2.287.9*18.086.0*11.996.2*34.689.8*30.4
PNC-F (full)88.5*5.099.7*17.090.4*2.691.1*1.998.8*16.894.0*5.183.0*18.196.5*1.985.3*15.485.4*11.395.5*33.989.2*19.8
PNC (w/o Local)93.6*0.196.2*13.594.0*2.392.9*0.194.0*12.093.3*4.490.5*25.693.9*0.791.7*21.887.1*13.094.6*33.189.9*29.8
PNC (w/o Insert)92.8*0.799.5*16.893.9*2.291.9*1.197.3*15.393.9*5.089.5*24.694.4*0.290.3*20.489.2*15.194.7*33.291.3*21.9
PNC (Ours, full)96.4*2.999.7*17.097.0*5.396.2*3.297.8*15.896.8*7.994.9*30.095.5*0.995.0*25.193.7*19.694.5*32.994.0*24.6
MethodAcc on CIFAR-100 (ResNet-50, #5 Steps)Acc on Tiny-ImageNet (ResNet-18, #5 Steps)
Ori.-STar.-SAvg.-SOri.-MTar.-MAvg.-MOri.-STar.-SAvg.-SOri.-MTar.-MAvg.-M
Pre-trained80.080.380.180.077.279.071.367.670.771.368.970.4
Joint+Full Set78.074.977.576.377.976.963.160.862.763.761.662.9
Direct Ensemble59.3*6.246.4*26.357.2*9.656.0*18.446.4*26.652.4*21.558.0*0.835.9*20.554.3*2.850.6*9.330.2*27.943.0*16.3
Continual52.3*13.279.4*6.756.8*9.958.8*15.678.0*5.066.0*7.954.6*2.670.1*13.757.2*0.155.9*4.064.9*6.859.3*0.1
Continual + KD65.572.766.774.473.073.957.256.457.159.958.159.2
PNC (w/o Local)72.2*6.770.4*2.371.9*5.275.7*1.368.3*4.772.9*1.065.6*8.452.5*3.963.4*6.456.4*3.555.9*2.256.2*3.0
PNC (w/o Insert)63.2*2.376.1*3.465.4*1.366.1*8.376.0*3.069.8*4.160.7*3.563.5*7.161.2*4.158.8*1.160.9*2.859.6*0.4
PNC (Ours, full)76.7*11.274.9*2.276.4*9.776.9*2.576.5*3.576.8*2.963.2*6.060.7*4.362.8*5.763.5*3.660.4*2.362.3*3.1
", + "bbox": [ + 84, + 142, + 885, + 426 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/e3e68cc018c655dcd4b9c51dc4dd1a8d25c20ac89c733ae9a51e3dea499e8a31.jpg", + "image_caption": [ + "Figure 3. The performance on partial network cloning with different scales of the transferable module." + ], + "image_footnote": [], + "bbox": [ + 89, + 446, + 455, + 601 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "PNC. Finally, fully fine-tuning all the parameters of $\\mathcal{M}_c$ after PNC doesn't bring any benefits ('PNC' vs 'PNC-F'), since fine-tuning with the to-be-cloned dataset would bring bias on the new functionality.", + "bbox": [ + 75, + 667, + 468, + 731 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2.2 More Analysis of the Transferable Module", + "text_level": 1, + "bbox": [ + 75, + 752, + 426, + 768 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "How does the scale of the transferable module influence the cloning performance? The transferable module can be denoted as $\\mathcal{M}_f\\gets M\\cdot W_s^{[R:L]}$ . And the scale of the transferable module is influenced by two factors, which are the selection function $M$ and the position parameters $R$ . We explore the influence of the scale on the CIFAR-10, with the same setting from Table 1 of cloning small functionality. The selection function $M$ is directly controlled by the", + "bbox": [ + 75, + 777, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "masking rate $c / |W|$ ( $0 \\leq l < L$ , defined in Eq. 5), where larger $c^l$ makes larger transferable modules, shown in Fig. 3 (left). As can be observed from the figure, the accuracy of the original functionality ('Ori. Acc') slightly decreases with larger $\\mathcal{M}_f$ . While larger $\\mathcal{M}_f$ doesn't ensure higher accuracy of the to-be-cloned function ('Tar. Acc', first increase and then drop), indicating that the appropriate localization strategy on the source instead of inserting the whole source network benefits a lot.", + "bbox": [ + 496, + 449, + 890, + 585 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The position parameter $R$ ( $0 \\leq l < L$ ) is learned in the insertion process, here we show the performance for $R = 1 \\sim 4$ , which further shows the validation of our selection strategy. Bigger $R$ makes smaller transferable modules, the accuracy based on which is shown in Fig. 3 (right). The accuracy on the to-be-cloned set ('Tar. Acc') doesn't largely influenced by it, while it does influence the accuracy on the original set ('Ori. Acc') a lot. Notably, $R = 2$ is the position learned in the insertion process, which shows to the best according to the average accuracy ('Avg. Acc').", + "bbox": [ + 496, + 592, + 890, + 744 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Has the transferable module been explicitly localized? For evaluating the quality of the transferable module on whether the learned localization strategy $Local(\\cdot)$ has successfully selected the explicit part for the to-be-claimed functionality or not, we compute the similarity matrix for the source network and the transferable module, which is displayed in Fig. 4. The comparison is conducted on the MNIST dataset, which is split into 10 sub-datasets $(D_0 \\sim D_9$ , according to the label) and each time we localize one-label functionality from the source, thus obtain", + "bbox": [ + 496, + 750, + 892, + 901 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "20143", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/1d7975bd7a69ceceda5ad66fee13955f9bd6c20669a60b44196510d6184fcd94.jpg", + "image_caption": [ + "Figure 4. The similarity matrix maps computed on the source network and on the transferable modules on MNIST dataset. Deeper color indicates higher similarity." + ], + "image_footnote": [], + "bbox": [ + 81, + 88, + 256, + 236 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/46d28e8c2ac328f95124a2408a287a2cf1d3bdb335d64558cf84d16e3a854ea6.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 261, + 88, + 464, + 236 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/9bea5285dc0d2f8f7619353b3114b186b5319684ae70bde7927d4afd665468ab.jpg", + "table_caption": [ + "Table 2. The cloning performance evaluation on heterogeneous model pairs on CIFAR-10 and CIFAR-100 datasets." + ], + "table_footnote": [], + "table_body": "
Source (Target)DatasetMethodAcc. on Mc
Ori. AccTar. AccAvg. Acc
ResNet-18CIFAR10Pre-train88.195.9-
/CIFAR10Continual75.392.878.2
(CNN)CIFAR10PNC86.990.387.5
ResNet-18CIFAR10Pre-train92.695.9-
/CIFAR10Continual85.096.787.0
(ResNetC-20)CIFAR10PNC92.193.592.3
ResNet-18CIFAR100Pre-train72.978.1-
/CIFAR100Continual66.779.968.9
(MobileNetV2)CIFAR100PNC70.876.171.7
ResNet-18CIFAR100Pre-train74.878.1-
/CIFAR100Continual63.882.366.9
(ShuffleNetV2)CIFAR100PNC72.977.173.6
", + "bbox": [ + 78, + 342, + 473, + 529 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "ing 10 transferable modules $(\\mathcal{M}_f^0\\sim \\mathcal{M}_f^9)$ . For the source network, we compute $Sim(\\mathcal{M}_s|D_i,\\mathcal{M}_s|D_j)$ for each sub-dataset pair. It could be observed from Fig. 4 (left) that each functionality learned from each sub-dataset are more or less related, showing the importance of the localization process to extract local functionality from the rest. For the transferable module, we compute $Sim(\\mathcal{M}_s|D_j,\\mathcal{M}_f^i |D_i)$ . Fig. 4 (right) shows that the transferable module has high similarity with the source network on the to-be-cloned sub-dataset, and its relation with the rest sub-dataset is weakened (Non-diagonal regions are marked in lighter color than the matrix map of the source network). Thus, the conclusion can be drawn that the transferable module successfully models the locality performance on the to-be-cloned task set, proving the correctness of the learned Local(·).", + "bbox": [ + 75, + 541, + 472, + 770 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.2.3 Cloning between Heterogeneous Models", + "text_level": 1, + "bbox": [ + 76, + 786, + 410, + 801 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Here we evaluate the effectiveness of the proposed PNC between heterogeneous models. The experiments are conducted on the CIFAR-10 and CIFAR-100 datasets, where $20\\%$ of the functionalities are cloned from the source network to the target network. The results are depicted in Table 2. In the figure, we compare our PNC with the origi", + "bbox": [ + 75, + 809, + 468, + 902 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/7740b640e0e846a4476d993650d0edd94007fbcdebf0112fee68642e0b5f7d62.jpg", + "table_caption": [ + "Table 3. Comparative experimental results on incremental learning CIFAR-100 dataset." + ], + "table_footnote": [], + "table_body": "
MethodDescriptions = 5s = 10s = 20s = 50
LwF [19]Regularization29.540.447.652.9
iCaRL [29]Rehearsal57.860.562.061.8
EEIL [2]Rehearsal63.463.663.760.8
BiC [44]Architecture60.160.468.970.2
PNC(ours)Architecture71.573.675.274.2
", + "bbox": [ + 504, + 128, + 885, + 203 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "nal pre-trained models and the network trained in continual learning setting. As can be seen in the figure, cloning shows superiority between similar architectures of the source and target pair ('ResNet-18 (ResNetC-20)' has higher accuracies than 'ResNet-18 (CNN)'.", + "bbox": [ + 496, + 215, + 890, + 292 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.2.4 Comparing with Incremental Learning", + "text_level": 1, + "bbox": [ + 498, + 311, + 826, + 328 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "The proposed partial network cloning framework can be also conducted to tackle incremental learning task. The comparisons are made on the CIFAR-100 dataset when using ResNet-18 as the base network. We pre-train the target network with the first 50 classes and continually add the rest from the source network with different class-incremental step $s$ . The comparative results with some classic incremental learning methods are displayed in Table 3, where we compare PNC with the regularization-rehearsal- and the architecture-based continual learning methods, and show its superior in classification performance. More insight analysis and comparison with incremental learning are included in the supplementary.", + "bbox": [ + 496, + 335, + 890, + 532 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 498, + 547, + 619, + 561 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this work, we study a new knowledge-transfer task, termed as Partial Network Cloning (PNC), which clones a module of parameters from the source network and inserts it to the target in a copy-and-paste manner. Unlike prior knowledge-transfer settings the rely on updating parameters of the target network, our approach preserves the parameters extracted from the source and those of the target unchanged. Towards solving PNC, we introduce an effective learning scheme that jointly conducts localizing and insertion, where the two steps reinforce each other. We show on several datasets that our method yields encouraging results on both the accuracy and locality metrics, which consistently outperform the results from other settings.", + "bbox": [ + 496, + 573, + 890, + 770 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements", + "text_level": 1, + "bbox": [ + 500, + 784, + 668, + 801 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This work is supported by the Advanced Research and Technology Innovation Centre (ARTIC), the National University of Singapore (project number: A-0005947-21-00, project reference: ECT-RP2), and National Research Foundation, Singapore under its Medium Sized Center for Advanced Robotics Technology Innovation.", + "bbox": [ + 496, + 809, + 890, + 902 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "20144", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Yue Cao, Thomas Andrew Geddes, Jean Yee Hwa Yang, and Pengyi Yang. 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IEEE Transactions on Multimedia, 22:1955-1968, 2020. 3" + ], + "bbox": [ + 501, + 92, + 890, + 672 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "20146", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Partial Network Cloning/98669002-b035-406c-aad3-e6c37c801f42_model.json b/2023/Partial Network Cloning/98669002-b035-406c-aad3-e6c37c801f42_model.json new file mode 100644 index 0000000000000000000000000000000000000000..d8275a7c090edc8f3566f0be2cbe105bd963e1d5 --- /dev/null +++ b/2023/Partial Network Cloning/98669002-b035-406c-aad3-e6c37c801f42_model.json @@ -0,0 +1,2310 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.359, + 0.131, + 0.611, + 0.152 + ], + "angle": 0, + "content": "Partial Network Cloning" + }, + { + "type": "title", + "bbox": [ + 0.292, + 0.18, + 0.677, + 0.218 + ], + "angle": 0, + "content": "Jingwen Ye Songhua Liu Xinchao Wang† National University of Singapore" + }, + { + "type": "text", + "bbox": [ + 0.211, + 0.22, + 0.759, + 0.234 + ], + "angle": 0, + "content": "jingweny@nus.edu.sg, songhua.liu@u.nus.edu, xinchao@nus.edu.sg" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.269, + 0.313, + 0.284 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.302, + 0.474, + 0.62 + ], + "angle": 0, + "content": "In this paper, we study a novel task that enables partial knowledge transfer from pre-trained models, which we term as Partial Network Cloning (PNC). Unlike prior methods that update all or at least part of the parameters in the target network throughout the knowledge transfer process, PNC conducts partial parametric \"cloning\" from a source network and then injects the cloned module to the target, without modifying its parameters. Thanks to the transferred module, the target network is expected to gain additional functionality, such as inference on new classes; whenever needed, the cloned module can be readily removed from the target, with its original parameters and competence kept intact. Specifically, we introduce an innovative learning scheme that allows us to identify simultaneously the component to be cloned from the source and the position to be inserted within the target network, so as to ensure the optimal performance. Experimental results on several datasets demonstrate that, our method yields a significant improvement of \\(5\\%\\) in accuracy and \\(50\\%\\) in locality when compared with parameter-tuning based methods. Our code is available at https://github.com/JngwenYe/PNCloning." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.651, + 0.208, + 0.667 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.677, + 0.47, + 0.812 + ], + "angle": 0, + "content": "With the recent advances in deep learning, an increasingly number of pre-trained models have been released online, demonstrating favourable performances on various computer vision applications. As such, many model-reuse approaches have been proposed to take advantage of the pre-trained models. In practical scenarios, users may request to aggregate partial functionalities from multiple pretrained networks, and customize a target network whose competence differs from any network in the model zoo." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.814, + 0.47, + 0.875 + ], + "angle": 0, + "content": "A straightforward solution to the functionality dynamic changing is to re-train the target network using the original training dataset, or to conduct finetuning together with regularization strategies to alleviate catastrophic forget-" + }, + { + "type": "image", + "bbox": [ + 0.518, + 0.272, + 0.882, + 0.504 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.515, + 0.895, + 0.573 + ], + "angle": 0, + "content": "Figure 1. Illustration of partial network cloning. Given a set of pre-trained source models, we \"clone\" the transferable modules from the source, and insert them into the target model (left) while preserving the functionality (right)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.598, + 0.892, + 0.764 + ], + "angle": 0, + "content": "ting [3, 19, 39], which is known as continual learning. However, direct re-training is extremely inefficient, let alone the fact that original training dataset is often unavailable. Continual learning, on the other hand, is prone to catastrophic forgetting especially when the amount of data for finetuning is small, which, unfortunately, often occurs in practice. Moreover, both strategies inevitably overwrite the original parameters of the target network, indicating that, without explicitly storing original parameters of the target network, there is no way to recover its original performance or competence when this becomes necessary." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.893, + 0.902 + ], + "angle": 0, + "content": "In this paper, we investigate a novel task, termed as Partial Network Cloning (PNC), to migrate knowledge from the source network, in the form of a transferable module, to the target one. Unlike prior methods that rely on updating parameters of the target network, PNC attempts to clone partial parameters from the source network and then directly inject the cloned module into the target, as shown in Fig. 1. In other words, the cloned module is transferred to the target in a copy-and-paste manner. Meanwhile, the" + }, + { + "type": "page_footnote", + "bbox": [ + 0.102, + 0.887, + 0.232, + 0.9 + ], + "angle": 0, + "content": "† Corresponding author." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "20137" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.257 + ], + "angle": 0, + "content": "original parameters of the target network remain intact, indicating that whenever necessary, the newly added module can be readily removed to fully recover its original functionality. Notably, the cloned module per se is a fraction of the source network, and therefore requirements no additional storage expect for the lightweight adapters. Such flexibility to expand the network functionality and to detach the cloned module without altering the base of the target or allocating extra storage, in turn, greatly enhances the utility of pre-trained model zoo and largely enables plug-and-play model reassembly." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.258, + 0.473, + 0.408 + ], + "angle": 0, + "content": "Admittedly, the ambitious goal of PNC comes with significant challenges, mainly attributed to the black-box nature of the neural networks, alongside our intention to preserve the performances on both the previous and newly-added tasks of the target. The first challenge concerns the localization of the to-be-cloned module within the source network, since we seek discriminant representations and good transferability to the downstream target task. The second challenge, on the other hand, lies in how to inject the cloned module to ensure the performance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.409, + 0.473, + 0.59 + ], + "angle": 0, + "content": "To solve these challenges, we introduce an innovative strategy for PNC, through learning the localization and insertion in an intertwined manner between the source and target network. Specifically, to localize the transferable module in the source network, we adopt a local-performance-based pruning scheme for parameter selection. To adaptively insert the module into the target network, we utilize a positional search method in the aim to achieve the optimal performance, which, in turn, optimizes the localization operation. The proposed PNC scheme achieves performances significantly superior to those of the continual learning setting \\((5\\% \\sim 10\\%)\\), while reducing data dependency to \\(30\\%\\)." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.59, + 0.462, + 0.605 + ], + "angle": 0, + "content": "Our contributions are therefore summarized as follows." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.612, + 0.469, + 0.718 + ], + "angle": 0, + "content": "- We introduce a novel yet practical model re-use setup, termed as partial network cloning (PNC). In contrast to conventional settings the rely on updating all or part of the parameters in the target network, PNC migrates parameters from the source in a copy-and-paste manner to the target, while preserving original parameters of the target unchanged." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.726, + 0.469, + 0.817 + ], + "angle": 0, + "content": "- We propose an effective scheme towards solving PNC, which conducts learnable localization and insertion of the transferable module jointly between the source and target network. The two operations reinforce each other and together ensure the performance of the target network." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.825, + 0.469, + 0.901 + ], + "angle": 0, + "content": "- We conduct experiments on four widely-used datasets and showcase that the proposed method consistently achieves results superior to the conventional knowledge-transfer settings, including continual learning and model ensemble." + }, + { + "type": "list", + "bbox": [ + 0.097, + 0.612, + 0.469, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.09, + 0.642, + 0.105 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.115, + 0.682, + 0.132 + ], + "angle": 0, + "content": "2.1. Life-long Learning" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.139, + 0.892, + 0.259 + ], + "angle": 0, + "content": "Life-long/online/incremental learning, which is capable of learning, retaining and transferring knowledge over a lifetime, has been a long-standing research area in many fields [35, 43, 51, 52]. The key of continual learning is to solve catastrophic forgetting, and there are three main solutions, which are the regularization-based methods [3, 19, 20, 39], the rehearsal-based methods [4, 34, 40] and architecture-based methods [16, 18, 24, 45]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.261, + 0.892, + 0.456 + ], + "angle": 0, + "content": "Among these three streams of methods, the most related one to PNC is the architecture-based pruning, which aims at minimizing the inter-task interference via newly designed architectural components. Li et al. [18] propose to separate the explicit neural structure learning and the parameter estimation, and apply evolving neural structures to alleviate catastrophic forgetting. At each incremental step, DER [45] freezes the previously learned representation and augment it with additional feature dimensions from a new learnable feature extractor. Singh et al. [36] choose to calibrate the activation maps produced by each network layer using spatial and channel-wise calibration modules and train only these calibration parameters for each new task." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.457, + 0.892, + 0.533 + ], + "angle": 0, + "content": "The above incremental methods are fine-tuning all or part of the current network to solve functionality changes. Differently, we propose a more practical life-long solution, which learns to transfer the functionality from pre-trained networks instead of learning from the new coming data." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.544, + 0.666, + 0.56 + ], + "angle": 0, + "content": "2.2. Network Editing" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.568, + 0.892, + 0.643 + ], + "angle": 0, + "content": "Model editing is proposed to fix the bugs in networks, which aims to enable fast, data-efficient updates to a pretrained base model's behavior for only a small region of the domain, without damaging model performance on other inputs of interest [26, 37, 38]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.644, + 0.892, + 0.84 + ], + "angle": 0, + "content": "A popular approach to model editing is to establish learnable model editors, which are trained to predict updates to the weights of the base model to produce the desired change in behavior [37]. MEND [25] utilizes a collection of small auxiliary editing networks as a model editor. Eric et al. [26] propose to store edits in an explicit memory and learn to reason over them to modulate the base model's predictions as needed. Provable point repair algorithm [38] finds a provably minimal repair satisfying the safety specification over a finite set of points. Cao et al. [5] propose to train a hypernetwork with constrained optimization to modify without affecting the rest of the knowledge, which is then used to predict the weight update at test time." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.892, + 0.9 + ], + "angle": 0, + "content": "Different from network edition that directly modifies a certain of weights to fix several bugs, our work do the functionality-wise modification by directly inserting the transferable modules." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.957 + ], + "angle": 0, + "content": "20138" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.104, + 0.096, + 0.614, + 0.309 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.62, + 0.097, + 0.868, + 0.301 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.323, + 0.895, + 0.355 + ], + "angle": 0, + "content": "Figure 2. The proposed partial network cloning framework. The localized samples are fed into the source network for the original transferable module localization. To refine the transferable module, we learn how to locate and insert it, with the network weights fixed." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.378, + 0.214, + 0.393 + ], + "angle": 0, + "content": "2.3. Model Reuse" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.401, + 0.47, + 0.508 + ], + "angle": 0, + "content": "With a bulk of pre-trained models online, model reuse becomes a hot topic, which attempts to construct the model by utilizing existing available models, rather than building a model from scratch. Model reuse is applied for the purpose of reducing the time complexity, data dependency or and expertise requirement, which is studied by knowledge transfer [6-8,30,53,55] and model ensemble [1,27,33,41]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.508, + 0.47, + 0.704 + ], + "angle": 0, + "content": "Knowledge transfer [21, 22, 31, 46, 47, 49, 50] utilizes the pre-trained models by transferring knowledge from these networks to improve the current network, which has promoted the performance of domain adaptation [12], multitask learning [42], Few-Shot Learning [17] and so on [13]. For example, KTN [28] is proposed to jointly incorporate visual feature learning, knowledge inferring and classifier learning into one unified framework for their optimal compatibility. To enable transferring knowledge from multiple models, Liu et al. [23] propose an adaptive multi-teacher multi-level knowledge distillation learning framework which associates each teacher with a latent representation to adaptively learn the importance weights." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.704, + 0.47, + 0.81 + ], + "angle": 0, + "content": "Model ensemble [14, 15, 48] integrates multiple pretrained models to obtain a low-variance and generalizable model. Peng et al. [27] apply sample-specific ensemble of source models by adjusting the contribution of each source model for each target sample. MEAL [33] proposes an adversarial-based learning strategy in block-wise training to distill diverse knowledge from different trained models." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.471, + 0.902 + ], + "angle": 0, + "content": "The above model reuse methods transfer knowledge from networks to networks, with the base functionality unchanged. We make the first step work to directly transfer part of the knowledge into a transferable module by cloning part of the parameters from the source network, which enables network functionality addition." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.376, + 0.673, + 0.394 + ], + "angle": 0, + "content": "3. Proposed Method" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.402, + 0.892, + 0.463 + ], + "angle": 0, + "content": "The goal of the proposed partial network cloning framework is to clone part of the source networks to the target network so as to enable the corresponding functionality transfer in the target network." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.463, + 0.892, + 0.509 + ], + "angle": 0, + "content": "The illustration of the proposed PNC framework is shown in Fig. 2, where we extract a transferable module that could be directly inserted into the target network." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.517, + 0.642, + 0.532 + ], + "angle": 0, + "content": "3.1. Preliminaries" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.54, + 0.892, + 0.661 + ], + "angle": 0, + "content": "Given a total number of \\(P\\) pre-trained source models \\(\\mathcal{M}_s = \\{\\mathcal{M}_s^0,\\mathcal{M}_s^1,\\dots,\\mathcal{M}_s^{P - 1}\\}\\), each \\(\\mathcal{M}_s^\\rho\\) (\\(0\\leq \\rho < P\\)) serves for cloning the functionality \\(t_s^\\rho\\), where \\(t_s^\\rho\\) is a subset of the whole functionality set of \\(\\mathcal{M}_s^\\rho\\) and the to-be-cloned target set is denoted as \\(T_{s} = \\{t_{s}^{0},t_{s}^{1},\\ldots ,t_{s}^{P - 1}\\}\\). The partial network cloning is applied on the target model \\(\\mathcal{M}_t\\) for new functionalities addition, which is the pre-trained model on the original set \\(T_{t}\\) (\\(T_{t}\\cap T_{s} = \\emptyset\\))." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.662, + 0.892, + 0.812 + ], + "angle": 0, + "content": "Partial network cloning aims at expending the functionality set of target network on the new \\( T_{s} \\) by directly cloning. In the proposed framework, it is achieved by firstly extracting part of \\( \\mathcal{M}_s \\) to form a transferable module \\( \\mathcal{M}_f \\), and then inserting it into target model \\( \\mathcal{M}_t \\) to build a after-cloned target network \\( \\mathcal{M}_c \\). The whole process won't change any weights of the source and target models, and also each transferable module is directly extracted from the source model free of any tuning on its weights. Thus, the process can be formulated as:" + }, + { + "type": "equation", + "bbox": [ + 0.586, + 0.826, + 0.892, + 0.843 + ], + "angle": 0, + "content": "\\[\n\\mathcal {M} _ {c} \\leftarrow \\operatorname {C l o n e} \\left(\\mathcal {M} _ {t}, M, \\mathcal {M} _ {s}, R\\right), \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.856, + 0.895, + 0.903 + ], + "angle": 0, + "content": "which is directly controlled by \\(M\\) and \\(R\\), where \\(M\\) is a set of selection functions for deciding how to extract the explicit transferable module on source networks \\(\\mathcal{M}_s\\), and" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "20139" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.47, + 0.138 + ], + "angle": 0, + "content": "\\(R\\) is the position parameters for deciding where to insert the transferable modules to the target network. Thus, partial network cloning \\(Clone(\\cdot)\\) consists of two steps:" + }, + { + "type": "equation", + "bbox": [ + 0.155, + 0.15, + 0.469, + 0.175 + ], + "angle": 0, + "content": "\\[\n\\mathcal {M} _ {f} ^ {\\rho} \\leftarrow L o c a l \\left(\\mathcal {M} _ {s} ^ {\\rho}, M ^ {\\rho}\\right), \\tag {2}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.159, + 0.171, + 0.39, + 0.19 + ], + "angle": 0, + "content": "\\[\n\\mathcal {M} _ {c} \\gets I n s e r t _ {\\rho = 0} ^ {P} (\\mathcal {M} _ {t}, \\mathcal {M} _ {f} ^ {\\rho}, R ^ {\\rho}),\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.2, + 0.469, + 0.246 + ], + "angle": 0, + "content": "where both \\(M\\) and \\(R\\) are learnable and optimized jointly. Once \\(M\\) and \\(R\\) are learned, \\(\\mathcal{M}_c\\) can be determined with some lightweight adapters." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.247, + 0.469, + 0.322 + ], + "angle": 0, + "content": "Notably, we assume that only the samples related to the to-be-cloned task set \\( T_{s} \\) are available in the whole process, keeping the same setting of continual learning. And to be practically feasible, partial network cloning must meet three natural requirements:" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.334, + 0.469, + 0.394 + ], + "angle": 0, + "content": "- Transferability: The extracted transferable module should contain the explicit knowledge of the to-be-cloned task \\( T_{s} \\), which could be transferred effectively to the downstream networks;" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.406, + 0.469, + 0.436 + ], + "angle": 0, + "content": "- Locality: The influence on the cloned model \\(\\mathcal{M}_c\\) out of the target data \\(D_t\\) should be minimized;" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.448, + 0.469, + 0.479 + ], + "angle": 0, + "content": "- Efficiency: Functional cloning should be efficient in terms of runtime and memory;" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.491, + 0.469, + 0.551 + ], + "angle": 0, + "content": "- Sustainability: The process of cloning wouldn't do harm to the model zoo, meaning that no modification the pre-trained models are allowed and the cloned model could be fully recovered." + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.334, + 0.469, + 0.551 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.563, + 0.469, + 0.624 + ], + "angle": 0, + "content": "In what follows, we consider the partial network cloning from one pre-trained network to another, which could certainly be extended to the multi-source cloning cases, thus we omit \\(\\rho\\) in the rest of the paper." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.635, + 0.283, + 0.65 + ], + "angle": 0, + "content": "3.2. Localize with pruning" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.658, + 0.469, + 0.687 + ], + "angle": 0, + "content": "Localizing the transferable module from the source network is actually to learn the selection function \\(M\\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.689, + 0.469, + 0.763 + ], + "angle": 0, + "content": "In order to get an initial transferable module \\(\\mathcal{M}_f\\), we locate the explicit part in the source network \\(\\mathcal{M}_s\\) that contributes most to the final prediction. Thus, the selection function \\(M\\) is optimized by the transferable module's performance locally on the to-be-cloned task \\(T_s\\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.765, + 0.469, + 0.869 + ], + "angle": 0, + "content": "Here, we choose the selection function as a kind of mask-based pruning method mainly for two purposes: the first one is that it applies the binary masks on the filters for pruning without modifying the weights of \\(\\mathcal{M}_s\\), thus, ensuring sustainability; the other is for transferability that pruning would be better described as 'selective knowledge damage' [9], which helps for partial knowledge extraction." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Note that unlike the previous pruning method with the objective function to minimize the error function on the" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.166 + ], + "angle": 0, + "content": "whole task set of \\(\\mathcal{M}_s\\), here, the objective function is designed to minimize the locality performance on the to-be-cloned task set \\(T_{s}\\). Specifically, for the source network \\(\\mathcal{M}_s\\) with \\(L\\) layers \\(W_{s} = \\{w_{s}^{0},w_{s}^{1},\\dots,w_{s}^{L - 1}\\}\\), the localization can be denoted as:" + }, + { + "type": "equation", + "bbox": [ + 0.558, + 0.175, + 0.891, + 0.238 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\mathcal {M} _ {f} = M \\cdot \\mathcal {M} _ {s} \\Leftrightarrow \\left\\{m ^ {l} \\cdot w _ {s} ^ {l} | 0 \\leq l < L \\right\\}, \\\\ M = \\arg \\max _ {M} S i m \\left(\\mathcal {M} _ {f}, \\mathcal {M} _ {s} \\mid D _ {t}\\right) \\tag {3} \\\\ - \\operatorname {S i m} \\left(\\mathcal {M} _ {f}, \\mathcal {M} _ {s} | \\bar {D} _ {t}\\right), \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.249, + 0.892, + 0.355 + ], + "angle": 0, + "content": "where \\( M = \\{m^0, m^1, \\dots, m^{L-1}\\} \\) is a set of learnable masking parameters, which are also the selection function as mentioned in Eq. 1. \\( Sim(\\cdot|\\cdot) \\) represents the conditional similarity among networks, \\( \\overline{D}_t \\) is the rest data set of the source network. The localization to extract the explicit part on the target \\( D_t \\) is learned by maximizing the similarity between \\( \\mathcal{M}_s \\) and \\( \\mathcal{M}_f \\) on \\( D_t \\) while minimizing it on \\( \\overline{D}_t \\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.356, + 0.892, + 0.552 + ], + "angle": 0, + "content": "Considering the black-box nature of deep networks that all the knowledge (both from \\(D_{t}\\) and \\(\\overline{D}_t\\)) is deeply and jointly embedded in \\(\\mathcal{M}_s\\), it is non-trivial to calculate the similarity on the \\(D_{t}\\)-neighbor source network \\(\\mathcal{M}_s|_{D_t}\\). Motivated by LIME [32] that utilizes interpretable representations locally faithful to the classifier, we train a model set containing \\(N\\) small local models \\(\\mathcal{G} = \\{g_i\\}^{(N)}\\) to model the source \\(\\mathcal{M}_s\\) in the \\(D_{t}\\) neighborhood, and then use the local model set as the surrogate: \\(\\mathcal{G} \\approx \\mathcal{M}_s|_{D_t}\\). To obtain \\(\\mathcal{G}\\) for each \\(x_{i} \\in D_{t}\\), we get its augmented neighborhood by separating it into patches (i.e. \\(8 \\times 8\\)) and applying the patchwise perturbations with a set of binary masks \\(B\\). Thus, \\(\\mathcal{G}\\) is obtained by:" + }, + { + "type": "equation", + "bbox": [ + 0.515, + 0.562, + 0.891, + 0.598 + ], + "angle": 0, + "content": "\\[\n\\min _ {g _ {i}} \\frac {1}{| B |} \\sum_ {b \\in B} \\Pi_ {b} \\cdot \\left\\| \\mathcal {M} _ {s} (b \\cdot x _ {i}) - g _ {i} (b) \\right\\| ^ {2} + \\Omega (g _ {i}), \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.608, + 0.891, + 0.714 + ], + "angle": 0, + "content": "where \\(\\Pi_{b}\\) is the weight measuring sample locality according to \\(x_{i}\\), \\(\\Omega(g_{i})\\) is the complexity of \\(g_{i}\\) and \\(|B|\\) denotes the total number of masks. \\(\\mathcal{G}\\) is optimized by the least square method and more details are given in the supplementary. For each \\(x_{i}\\), we calculate a corresponding \\(g_{i}\\). And actually, we set \\(N < |D_{t}|\\) (about \\(30\\%\\)), which is clarified in the experiments." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.715, + 0.892, + 0.835 + ], + "angle": 0, + "content": "The new \\(\\mathcal{G}\\), calculated from the original source network \\(\\mathcal{M}_s\\) in the \\(D_t\\) neighborhood, models the locality of the target task \\(T_s\\) on \\(\\mathcal{M}_s\\). Note that \\(\\mathcal{G}\\) can be calculated in advance for each pre-trained model, as it could also be a useful tool for the model distance measurement and others [10]. In this paper, \\(\\mathcal{G}\\) perfectly matches our demand for the transferable module localization. So the localization process in Eq. 3 could be optimized as:" + }, + { + "type": "equation", + "bbox": [ + 0.512, + 0.845, + 0.891, + 0.903 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\min _ {M} \\sum_ {g _ {i} \\in \\mathcal {G}} \\sum_ {b \\in B} \\left\\| f _ {t} \\left[ \\mathcal {M} _ {s} \\left(M \\cdot W _ {s}; b \\cdot x\\right) \\right] - f _ {t} \\left[ g _ {i} (b) \\right] \\right\\| ^ {2} \\tag {5} \\\\ s. t. \\quad | m ^ {l} | \\leq c ^ {l} \\\\ \\end{array}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "20140" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.091, + 0.47, + 0.168 + ], + "angle": 0, + "content": "where \\( f_{t} \\) is for selecting the \\( T_{s} \\) related output and \\( c^{l} \\) is the parameter controlling the number of non-zero values of \\( M \\) (\\( c^{l} < |W^{l}| \\)). And for inference, the learned soft masks \\( M \\) are binarized by selecting \\( c^{l} \\) filters with the top-\\( c^{l} \\) masking values in each layer." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.179, + 0.285, + 0.195 + ], + "angle": 0, + "content": "3.3. Insert with adaptation" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.203, + 0.469, + 0.278 + ], + "angle": 0, + "content": "After the transferable module \\(\\mathcal{M}_f\\) being located at the source network, it could be directly extracted from \\(\\mathcal{M}_s\\) with \\(M\\), without any modifications on its weights. Then the following step is to decide where to insert \\(\\mathcal{M}_f\\) into \\(\\mathcal{M}_t\\), as to get best insertion performance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.28, + 0.469, + 0.37 + ], + "angle": 0, + "content": "The insertion is controlled by the position parameter \\( R \\) mentioned in Eq. 3. Following most of the model reuse settings that keep the first few layers of the pre-trained model as a general feature extractor, the learning-to-insert process with \\( R \\) is simplified as finding the best position (\\( R \\)-th layer to insert \\( \\mathcal{M}_f \\)). The insertion could be denoted as:" + }, + { + "type": "equation", + "bbox": [ + 0.126, + 0.384, + 0.468, + 0.449 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\mathcal {M} _ {c} ^ {R} = \\mathcal {M} _ {t} \\left(W _ {t} ^ {[ 0: R ]}\\right) \\circ \\left\\{\\mathcal {M} _ {t} \\left(W _ {t} ^ {[ R: L ]}\\right), \\mathcal {M} _ {f} \\right\\}, \\\\ R ^ {*} = \\arg \\max _ {R} S i m \\left(\\mathcal {M} _ {f}, \\mathcal {M} _ {c} ^ {R} | D _ {t}\\right) \\tag {6} \\\\ + S i m \\left(\\mathcal {M} _ {t}, \\mathcal {M} _ {c} ^ {R} | D _ {o}\\right), \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.462, + 0.469, + 0.597 + ], + "angle": 0, + "content": "where \\(D_{o}\\) is the original set for pre-training the target network, and \\(D_{o} \\cup D_{t} = \\emptyset\\). The cloned \\(\\mathcal{M}_c\\) is obtained by the parallel connection of the transferable module into the target network \\(\\mathcal{M}_t\\). Thus the insertion learned by Eq. 6 is to find the best insertion position by maximizing the similarity between \\(\\mathcal{M}_f\\) and \\(\\mathcal{M}_c\\) on \\(D_{t}\\) (for the best insertion performance on \\(D_{t}\\)) and the similarity between \\(\\mathcal{M}_t\\) and \\(\\mathcal{M}_c\\) on \\(D_{o}\\) (for the least accuracy drop on the previously learned \\(D_{o}\\))." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.599, + 0.469, + 0.704 + ], + "angle": 0, + "content": "In order to learn the best position \\( R \\), we need maximize the network similarities \\( Sim(|) \\). Different from the solution used to optimize the objective function while localizing, insertion focuses on the prediction accuracies on the original and the to-be-cloned task set. So we use the network outputs to calculate \\( Sim(\\cdot) \\), which is the KL-divergence loss \\( \\mathcal{L}_{kd} \\). We write:" + }, + { + "type": "equation", + "bbox": [ + 0.108, + 0.717, + 0.468, + 0.779 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\min _ {\\mathcal {F} _ {c}, \\mathcal {A}} \\mathcal {L} _ {k d} \\circ f _ {t} \\left[ \\mathcal {F} _ {c} (\\mathcal {A}; \\mathcal {M} _ {c} ^ {R} (B \\cdot x)), \\mathcal {G} (B) \\right] \\\\ + \\mathcal {L} _ {k d} \\circ \\bar {f} _ {t} [ \\mathcal {F} _ {c} (\\mathcal {A}; \\mathcal {M} _ {c} ^ {R} (B \\cdot x)), \\mathcal {M} _ {t} (B \\cdot x) ], \\tag {7} \\\\ s. t. \\quad R \\in \\{0, 1, \\dots , L - 1 \\} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.795, + 0.469, + 0.901 + ], + "angle": 0, + "content": "where \\( f_{t} \\) is for selecting the \\( T_{s} \\) related output while \\( \\overline{f}_t \\) is for selecting the rest. \\( \\mathcal{F}_c \\) is the extended fully connection layers from the original FC layers of \\( \\mathcal{M}_t \\). And we add an extra adapter module \\( \\mathcal{A} \\) to do the feature alignment for the transferable module, which further enables cloning between heterogeneous models. The adapter is consisted of one \\( 1 \\times 1 \\) conv layer following with ReLu, which, comparing with" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.121 + ], + "angle": 0, + "content": "\\(\\mathcal{M}_s\\) and \\(\\mathcal{M}_t\\), is much smaller in scale. \\(\\mathcal{G}\\) and \\(B\\) are defined in Eq. 5." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.122, + 0.892, + 0.288 + ], + "angle": 0, + "content": "While training, \\( R \\) is firstly set to be \\( L - 1 \\) and then moving layer by layer to \\( R = 0 \\). In each moving step, we fine-tune the adapter \\( \\mathcal{A} \\) and the corresponding fully connected layers \\( \\mathcal{F}_c \\). It is a light searching process, since only a few of weights \\( (\\mathcal{A} \\) and \\( \\mathcal{F}_c \\)) need to be fine-tuned for only a couple epochs \\( (5\\sim 20) \\). Extra details for heterogeneous model pair are in the supplementary. Please note that although applying partial network cloning from the source to the target needs two steps \\( (Clone(\\cdot) \\) and Insert \\( (\\cdot)) \\), the learning process is not separable and are interacted on each other. As a result, the whole process can be jointly formulated as:" + }, + { + "type": "equation", + "bbox": [ + 0.511, + 0.299, + 0.89, + 0.372 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\min _ {M, \\mathcal {F} _ {c}, \\mathcal {A}} \\mathcal {L} _ {l o c} \\left(\\mathcal {M} _ {s} ^ {[ 0: R ]}, M \\cdot W _ {s} ^ {[ R: L ]}, \\mathcal {G}\\right) + \\mathcal {L} _ {i n s} \\left(\\mathcal {M} _ {t} ^ {[ 0: R ]}, \\right. \\\\ \\left. \\mathcal {A} \\circ \\left(M \\cdot W _ {s} ^ {[ R: L ]}\\right), \\mathcal {M} _ {t} ^ {[ R: L ]}, \\mathcal {F} _ {c}, \\mathcal {G}\\right), \\tag {8} \\\\ w h e r e R: (L - 1) \\rightarrow 0 \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.385, + 0.892, + 0.46 + ], + "angle": 0, + "content": "where \\(\\mathcal{L}_{loc}(\\cdot)\\) is the objective function in Eq. 5 and \\(\\mathcal{L}_{ins}(\\cdot)\\) is the objective function in Eq. 7. And in this objective function, \\(\\mathcal{M}_s\\) and \\(\\mathcal{M}_t\\) are using the same \\(R\\) for simplification, while in practice a certain ratio exists for the heterogeneous model pair." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.461, + 0.892, + 0.552 + ], + "angle": 0, + "content": "Once the above training process is completed, we could roughly estimate the performance by the loss convergence value, which follows the previous work [54]. Finally the layer with least convergence value is marked as the final \\( R \\). The insertion is completed by this determined \\( R \\) and the corresponding \\( \\mathcal{A} \\) and \\( \\mathcal{F}_c \\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.561, + 0.733, + 0.577 + ], + "angle": 0, + "content": "3.4. Cloning in various usages" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.584, + 0.891, + 0.629 + ], + "angle": 0, + "content": "The proposed partial network cloning by directly inserting a fraction of the source network enables flexible reuse of the pre-trained models in various practical scenarios." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.63, + 0.891, + 0.703 + ], + "angle": 0, + "content": "Scenario 1: Partial network cloning is a better form for information transmission. When there is a request for transferring the networks, it is better to transfer the cloned network obtained by PNC as to reduce latency and transmission loss." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.705, + 0.892, + 0.84 + ], + "angle": 0, + "content": "In the transmission process, we only need to transfer the set \\(\\{M,R,\\mathcal{A},\\mathcal{F}_c\\}\\), which together with the public model zoo, could be recovered by the receiver. \\(\\{M,R,\\mathcal{A},\\mathcal{F}_c\\}\\) is extremely small in scale comparing with a complete network, thus could reduce the transmission latency. And if there is still some transmission loss on \\(\\mathcal{A}\\) and \\(\\mathcal{F}_c\\), it could be easily revised by the receiver by fine-tuning on \\(D_{t}\\). As a result, PNC provides a new form of networks for high-efficiency transmission." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Scenario II: Partial network cloning enables model zoo online usage. In some resource limited situation, the users could flexibly utilize model zoo online without downloading it on local." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "20141" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.258 + ], + "angle": 0, + "content": "Note that the cloned model is determined by \\( \\text{Clone}(\\mathcal{M}_t, M, \\mathcal{M}_s, R) \\), \\( \\mathcal{M}_t \\) and \\( \\mathcal{M}_s \\) are fixed and unchanged in the whole process. There is not any modifications on the pre-trained models \\( (\\mathcal{M}_t \\) and \\( \\mathcal{M}_s) \\) nor introducing any new models. PNC enables any functional combinations in the model zoo, which also helps maintain a good ecological environment for the model zoo, since PNC with \\( M \\) and \\( R \\) is a simple masking and positioning operation, which is easy of revocation. Thus, the proposed PNC supports to establish a sustainable model zoo online inference platform." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.271, + 0.21, + 0.287 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.296, + 0.47, + 0.432 + ], + "angle": 0, + "content": "We provide the experimental results on four publicly available benchmark datasets, and evaluate the cloning performance in the commonly used metrics as well as the locality metrics. And we compare the proposed method with the most related field - continual learning, to show concrete difference between these two streams of researches. More details and experimental results including partially cloning from multiple source networks, can be found in the supplementary." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.44, + 0.282, + 0.456 + ], + "angle": 0, + "content": "4.1. Experimental settings" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.463, + 0.47, + 0.599 + ], + "angle": 0, + "content": "Datasets. Following the setting of previous continual methods, we report experiments on MNIST, CIFAR-10, CIFAR-100 and TinyImageNet datasets. For MNIST, CIFAR-10 and CIFAR-100 datasets, we are using input size of \\(32 \\times 32\\). For TinyImageNet dataset, we are using input size of \\(256 \\times 256\\). In the normal network partial cloning setting, the first \\(50\\%\\) of classes are selected to pre-train the target network \\(\\mathcal{M}_t\\), and the last \\(50\\%\\) of classes classes are selected to pre-train the source network \\(\\mathcal{M}_s\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.599, + 0.47, + 0.705 + ], + "angle": 0, + "content": "In the partial network cloning process, \\(30\\%\\) of the training data are used for each sub dataset, which reduces the data dependency to \\(30\\%\\). And for training the local model set \\(\\mathcal{G}\\), we set \\(|B| = 100\\) and segment the input into \\(4 \\times 4\\) patches for the MNIST, CIFAR-10 and CIFAR-100 datasets, set \\(|B| = 1000\\) and segment the input into \\(8 \\times 8\\) patches for the Tiny-ImageNet dataset." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.705, + 0.47, + 0.84 + ], + "angle": 0, + "content": "Training Details. We used PyTorch framework for the implementation. We apply the experiments on the several network backbones, including plain CNN, LeNet, ResNet, MobileNetV2 and ShuffleNetV2. In the pre-training process, we employ a standard data augmentation strategy: random crop, horizontal flip, and rotation. In the process of partial cloning, 10 epochs fine-tuning are operated for each step on MNIST and CIFAR-10 datasets, 20 epochs for CIFAR-100 and Tiny-ImageNet datasets." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.47, + 0.901 + ], + "angle": 0, + "content": "For simplifying and accelerating the searching process in Eq. 8, we split LeNet into 3 blocks, the ResNet-based network into 5 blocks, MobileNetV2 into 8 blocks and ShuffleNetV2 into 5 blocks (excluding the final FC layers). Thus" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.107 + ], + "angle": 0, + "content": "the block-wise adjustment for \\( R \\) is applied for acceleration." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.107, + 0.892, + 0.197 + ], + "angle": 0, + "content": "Evaluation Metrics. For the cloning performance evaluation, we evaluate the task performance by average accuracy: 'Ori. Acc' (accuracy on the original set), 'Tar. Acc' (accuracy on the to-be-cloned set) and 'Avg. Acc' (accuracy on the original and to-be-cloned set), which is evaluated on the after-cloning target network \\(\\mathcal{M}_c\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.198, + 0.892, + 0.258 + ], + "angle": 0, + "content": "For evaluating the transferable module quality evaluation on local-functional representative ability, we use the conditional similarity \\( Sim(|) \\) with \\( \\mathcal{G} \\) [11], which can be calculated as:" + }, + { + "type": "equation", + "bbox": [ + 0.549, + 0.271, + 0.892, + 0.288 + ], + "angle": 0, + "content": "\\[\n\\operatorname {S i m} \\left(\\mathcal {M} _ {a} \\mid D _ {a}, \\mathcal {M} _ {b} \\mid D _ {b}\\right) = \\operatorname {S i m} _ {\\cos} \\theta \\left(\\mathcal {G} _ {a}, \\mathcal {G} _ {b}\\right) \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.299, + 0.892, + 0.33 + ], + "angle": 0, + "content": "where \\( \\text{Sim}_{\\text{cos}}(\\cdot) \\) is the cosine similarity, \\( \\mathcal{G}_a \\) and \\( \\mathcal{G}_b \\) are the corresponding local model sets of \\( \\mathcal{M}_a(D_a) \\) and \\( \\mathcal{M}_b(D_b) \\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.33, + 0.892, + 0.376 + ], + "angle": 0, + "content": "For evaluating the transferable module quality on transferability to other networks other than the target network, it is in the supplementary." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.385, + 0.704, + 0.401 + ], + "angle": 0, + "content": "4.2. Experimental Results" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.409, + 0.702, + 0.423 + ], + "angle": 0, + "content": "4.2.1 Overall Performance" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.432, + 0.892, + 0.734 + ], + "angle": 0, + "content": "Table 1 shows overall performance of partial network cloning on MNIST, CIFAR-10, CIFAR-100 and TinyImageNet datasets, where the target network and the source network are set to be the same architecture and the number of search steps \\( R \\) is also listed. We compare the proposed partial network cloning ('PNC') with the baseline 'Pre-trained' original networks (Acc on \\( \\mathcal{M}_s \\) and \\( \\mathcal{M}_t \\)), the ensemble network of the source and the target ('Direct Ensemble'), the networks scratch trained on the set including the original and the target ('Joint + Full set'), the continual-learned network with some regularization item ('Continual') and the continual-learned network with KD loss from the source network ('Continual+KD'). Specially, we compare the proposed 'PNC' with 'PNC-F', where 'PNC-F' is the afterward all-parameter-tuned version of 'PNC' on the to-be-cloned dataset. And we also give the comparisons on the small-scale functionality addition ('-S', 20% of the source functionalities are transferred), and middle-scale functionality addition ('-S', 60% of the source functionalities are transferred)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.901 + ], + "angle": 0, + "content": "From Table 1, several observations are obtained. Firstly, the proposed PNC is capable of dealing with various datasets and network architectures and its effectiveness has been proved on four datasets and on different network architectures. Secondly, the full setting PNC gives the best solution to the new functionality addition task, our full setting ('PNC(full)') outperforms almost all of the other methods. Thirdly, PNC shows better performance when cloning smaller functionality ('Avg.-S' vs 'Avg.-M'), and it is practical in use when the most related network is chosen as the target and minor functionality is added with the proposed" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.957 + ], + "angle": 0, + "content": "20142" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.089, + 0.895, + 0.133 + ], + "angle": 0, + "content": "Table 1. Overall performance on partial network cloning on MNIST, CIFAR10, CIFAR100 and Tiny-ImageNet datasets. We report the accuracies to evaluate the performance, including the comparison with the other functional addition methods and the ablation study. We choose 'Continual+KD' as baseline and mark the accuracy promotion in blue, accuracy drop in red." + }, + { + "type": "table", + "bbox": [ + 0.085, + 0.143, + 0.887, + 0.428 + ], + "angle": 0, + "content": "
MethodAcc on MNIST (LeNet5, #3 Steps)Acc on CIFAR-10 (ResNet-18, #5 Steps)
Ori.-STar.-SAvg.-SOri.-MTar.-MAvg.-MOri.-STar.-SAvg.-SOri.-MTar.-MAvg.-M
Pre-trained99.799.599.799.799.599.695.997.296.195.997.696.5
Joint+Full Set99.898.399.699.799.399.595.296.895.594.495.194.7
Continual83.4*10.1100.0*17.386.2*5.565.1*27.998.8*16.877.7*11.267.7*2.897.2*2.675.3*14.892.8*18.778.2*16.687.3*2.1
Direct Ensemble94.6*1.156.1*26.488.2*3.594.6*1.681.9*0.189.8*0.990.5*25.639.3*55.382.0*12.190.5*16.443.8*17.873.0*3.6
Continual+KD93.582.791.793.082.088.964.994.669.974.161.669.4
PNC-F (w/o Local)87.7*5.8100.0*17.390.0*1.790.9*2.198.2*16.293.6*4.788.6*23.797.3*2.790.1*20.285.5*11.495.8*34.289.4*20.0
PNC-F (w/o Insert)86.9*6.6100.0*17.389.1*2.690.4*2.697.7*15.793.1*4.286.1*21.296.8*2.287.9*18.086.0*11.996.2*34.689.8*30.4
PNC-F (full)88.5*5.099.7*17.090.4*2.691.1*1.998.8*16.894.0*5.183.0*18.196.5*1.985.3*15.485.4*11.395.5*33.989.2*19.8
PNC (w/o Local)93.6*0.196.2*13.594.0*2.392.9*0.194.0*12.093.3*4.490.5*25.693.9*0.791.7*21.887.1*13.094.6*33.189.9*29.8
PNC (w/o Insert)92.8*0.799.5*16.893.9*2.291.9*1.197.3*15.393.9*5.089.5*24.694.4*0.290.3*20.489.2*15.194.7*33.291.3*21.9
PNC (Ours, full)96.4*2.999.7*17.097.0*5.396.2*3.297.8*15.896.8*7.994.9*30.095.5*0.995.0*25.193.7*19.694.5*32.994.0*24.6
MethodAcc on CIFAR-100 (ResNet-50, #5 Steps)Acc on Tiny-ImageNet (ResNet-18, #5 Steps)
Ori.-STar.-SAvg.-SOri.-MTar.-MAvg.-MOri.-STar.-SAvg.-SOri.-MTar.-MAvg.-M
Pre-trained80.080.380.180.077.279.071.367.670.771.368.970.4
Joint+Full Set78.074.977.576.377.976.963.160.862.763.761.662.9
Direct Ensemble59.3*6.246.4*26.357.2*9.656.0*18.446.4*26.652.4*21.558.0*0.835.9*20.554.3*2.850.6*9.330.2*27.943.0*16.3
Continual52.3*13.279.4*6.756.8*9.958.8*15.678.0*5.066.0*7.954.6*2.670.1*13.757.2*0.155.9*4.064.9*6.859.3*0.1
Continual + KD65.572.766.774.473.073.957.256.457.159.958.159.2
PNC (w/o Local)72.2*6.770.4*2.371.9*5.275.7*1.368.3*4.772.9*1.065.6*8.452.5*3.963.4*6.456.4*3.555.9*2.256.2*3.0
PNC (w/o Insert)63.2*2.376.1*3.465.4*1.366.1*8.376.0*3.069.8*4.160.7*3.563.5*7.161.2*4.158.8*1.160.9*2.859.6*0.4
PNC (Ours, full)76.7*11.274.9*2.276.4*9.776.9*2.576.5*3.576.8*2.963.2*6.060.7*4.362.8*5.763.5*3.660.4*2.362.3*3.1
" + }, + { + "type": "image", + "bbox": [ + 0.091, + 0.448, + 0.457, + 0.602 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.613, + 0.471, + 0.642 + ], + "angle": 0, + "content": "Figure 3. The performance on partial network cloning with different scales of the transferable module." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.669, + 0.47, + 0.732 + ], + "angle": 0, + "content": "PNC. Finally, fully fine-tuning all the parameters of \\(\\mathcal{M}_c\\) after PNC doesn't bring any benefits ('PNC' vs 'PNC-F'), since fine-tuning with the to-be-cloned dataset would bring bias on the new functionality." + }, + { + "type": "title", + "bbox": [ + 0.076, + 0.753, + 0.427, + 0.769 + ], + "angle": 0, + "content": "4.2.2 More Analysis of the Transferable Module" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.778, + 0.471, + 0.903 + ], + "angle": 0, + "content": "How does the scale of the transferable module influence the cloning performance? The transferable module can be denoted as \\(\\mathcal{M}_f\\gets M\\cdot W_s^{[R:L]}\\). And the scale of the transferable module is influenced by two factors, which are the selection function \\(M\\) and the position parameters \\(R\\). We explore the influence of the scale on the CIFAR-10, with the same setting from Table 1 of cloning small functionality. The selection function \\(M\\) is directly controlled by the" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.45, + 0.892, + 0.587 + ], + "angle": 0, + "content": "masking rate \\( c / |W| \\) (\\( 0 \\leq l < L \\), defined in Eq. 5), where larger \\( c^l \\) makes larger transferable modules, shown in Fig. 3 (left). As can be observed from the figure, the accuracy of the original functionality ('Ori. Acc') slightly decreases with larger \\( \\mathcal{M}_f \\). While larger \\( \\mathcal{M}_f \\) doesn't ensure higher accuracy of the to-be-cloned function ('Tar. Acc', first increase and then drop), indicating that the appropriate localization strategy on the source instead of inserting the whole source network benefits a lot." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.593, + 0.892, + 0.746 + ], + "angle": 0, + "content": "The position parameter \\( R \\) (\\( 0 \\leq l < L \\)) is learned in the insertion process, here we show the performance for \\( R = 1 \\sim 4 \\), which further shows the validation of our selection strategy. Bigger \\( R \\) makes smaller transferable modules, the accuracy based on which is shown in Fig. 3 (right). The accuracy on the to-be-cloned set ('Tar. Acc') doesn't largely influenced by it, while it does influence the accuracy on the original set ('Ori. Acc') a lot. Notably, \\( R = 2 \\) is the position learned in the insertion process, which shows to the best according to the average accuracy ('Avg. Acc')." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.893, + 0.902 + ], + "angle": 0, + "content": "Has the transferable module been explicitly localized? For evaluating the quality of the transferable module on whether the learned localization strategy \\( Local(\\cdot) \\) has successfully selected the explicit part for the to-be-claimed functionality or not, we compute the similarity matrix for the source network and the transferable module, which is displayed in Fig. 4. The comparison is conducted on the MNIST dataset, which is split into 10 sub-datasets \\( (D_0 \\sim D_9 \\), according to the label) and each time we localize one-label functionality from the source, thus obtain" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "20143" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.089, + 0.257, + 0.237 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.263, + 0.089, + 0.465, + 0.237 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.247, + 0.47, + 0.289 + ], + "angle": 0, + "content": "Figure 4. The similarity matrix maps computed on the source network and on the transferable modules on MNIST dataset. Deeper color indicates higher similarity." + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.304, + 0.47, + 0.333 + ], + "angle": 0, + "content": "Table 2. The cloning performance evaluation on heterogeneous model pairs on CIFAR-10 and CIFAR-100 datasets." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.343, + 0.475, + 0.53 + ], + "angle": 0, + "content": "
Source (Target)DatasetMethodAcc. on Mc
Ori. AccTar. AccAvg. Acc
ResNet-18CIFAR10Pre-train88.195.9-
/CIFAR10Continual75.392.878.2
(CNN)CIFAR10PNC86.990.387.5
ResNet-18CIFAR10Pre-train92.695.9-
/CIFAR10Continual85.096.787.0
(ResNetC-20)CIFAR10PNC92.193.592.3
ResNet-18CIFAR100Pre-train72.978.1-
/CIFAR100Continual66.779.968.9
(MobileNetV2)CIFAR100PNC70.876.171.7
ResNet-18CIFAR100Pre-train74.878.1-
/CIFAR100Continual63.882.366.9
(ShuffleNetV2)CIFAR100PNC72.977.173.6
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.542, + 0.473, + 0.771 + ], + "angle": 0, + "content": "ing 10 transferable modules \\((\\mathcal{M}_f^0\\sim \\mathcal{M}_f^9)\\). For the source network, we compute \\(Sim(\\mathcal{M}_s|D_i,\\mathcal{M}_s|D_j)\\) for each sub-dataset pair. It could be observed from Fig. 4 (left) that each functionality learned from each sub-dataset are more or less related, showing the importance of the localization process to extract local functionality from the rest. For the transferable module, we compute \\(Sim(\\mathcal{M}_s|D_j,\\mathcal{M}_f^i |D_i)\\). Fig. 4 (right) shows that the transferable module has high similarity with the source network on the to-be-cloned sub-dataset, and its relation with the rest sub-dataset is weakened (Non-diagonal regions are marked in lighter color than the matrix map of the source network). Thus, the conclusion can be drawn that the transferable module successfully models the locality performance on the to-be-cloned task set, proving the correctness of the learned Local(·)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.787, + 0.411, + 0.803 + ], + "angle": 0, + "content": "4.2.3 Cloning between Heterogeneous Models" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Here we evaluate the effectiveness of the proposed PNC between heterogeneous models. The experiments are conducted on the CIFAR-10 and CIFAR-100 datasets, where \\(20\\%\\) of the functionalities are cloned from the source network to the target network. The results are depicted in Table 2. In the figure, we compare our PNC with the origi" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.089, + 0.892, + 0.118 + ], + "angle": 0, + "content": "Table 3. Comparative experimental results on incremental learning CIFAR-100 dataset." + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.129, + 0.887, + 0.204 + ], + "angle": 0, + "content": "
MethodDescriptions = 5s = 10s = 20s = 50
LwF [19]Regularization29.540.447.652.9
iCaRL [29]Rehearsal57.860.562.061.8
EEIL [2]Rehearsal63.463.663.760.8
BiC [44]Architecture60.160.468.970.2
PNC(ours)Architecture71.573.675.274.2
" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.216, + 0.892, + 0.293 + ], + "angle": 0, + "content": "nal pre-trained models and the network trained in continual learning setting. As can be seen in the figure, cloning shows superiority between similar architectures of the source and target pair ('ResNet-18 (ResNetC-20)' has higher accuracies than 'ResNet-18 (CNN)'." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.312, + 0.828, + 0.329 + ], + "angle": 0, + "content": "4.2.4 Comparing with Incremental Learning" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.337, + 0.892, + 0.534 + ], + "angle": 0, + "content": "The proposed partial network cloning framework can be also conducted to tackle incremental learning task. The comparisons are made on the CIFAR-100 dataset when using ResNet-18 as the base network. We pre-train the target network with the first 50 classes and continually add the rest from the source network with different class-incremental step \\( s \\). The comparative results with some classic incremental learning methods are displayed in Table 3, where we compare PNC with the regularization-rehearsal- and the architecture-based continual learning methods, and show its superior in classification performance. More insight analysis and comparison with incremental learning are included in the supplementary." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.548, + 0.62, + 0.563 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.574, + 0.892, + 0.771 + ], + "angle": 0, + "content": "In this work, we study a new knowledge-transfer task, termed as Partial Network Cloning (PNC), which clones a module of parameters from the source network and inserts it to the target in a copy-and-paste manner. Unlike prior knowledge-transfer settings the rely on updating parameters of the target network, our approach preserves the parameters extracted from the source and those of the target unchanged. Towards solving PNC, we introduce an effective learning scheme that jointly conducts localizing and insertion, where the two steps reinforce each other. We show on several datasets that our method yields encouraging results on both the accuracy and locality metrics, which consistently outperform the results from other settings." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.785, + 0.669, + 0.802 + ], + "angle": 0, + "content": "Acknowledgements" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.81, + 0.892, + 0.903 + ], + "angle": 0, + "content": "This work is supported by the Advanced Research and Technology Innovation Centre (ARTIC), the National University of Singapore (project number: A-0005947-21-00, project reference: ECT-RP2), and National Research Foundation, Singapore under its Medium Sized Center for Advanced Robotics Technology Innovation." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "20144" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.47, + 0.157 + ], + "angle": 0, + "content": "[1] Yue Cao, Thomas Andrew Geddes, Jean Yee Hwa Yang, and Pengyi Yang. 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Unlike prior methods that update all or at least part of the parameters in the target network throughout the knowledge transfer process, PNC conducts partial parametric "cloning" from a source network and then injects the cloned module to the target, without modifying its parameters. Thanks to the transferred module, the target network is expected to gain additional functionality, such as inference on new classes; whenever needed, the cloned module can be readily removed from the target, with its original parameters and competence kept intact. Specifically, we introduce an innovative learning scheme that allows us to identify simultaneously the component to be cloned from the source and the position to be inserted within the target network, so as to ensure the optimal performance. Experimental results on several datasets demonstrate that, our method yields a significant improvement of $5\%$ in accuracy and $50\%$ in locality when compared with parameter-tuning based methods. Our code is available at https://github.com/JngwenYe/PNCloning. + +# 1. Introduction + +With the recent advances in deep learning, an increasingly number of pre-trained models have been released online, demonstrating favourable performances on various computer vision applications. As such, many model-reuse approaches have been proposed to take advantage of the pre-trained models. In practical scenarios, users may request to aggregate partial functionalities from multiple pretrained networks, and customize a target network whose competence differs from any network in the model zoo. + +A straightforward solution to the functionality dynamic changing is to re-train the target network using the original training dataset, or to conduct finetuning together with regularization strategies to alleviate catastrophic forget- + +![](images/ff45c7bb532d67c13580d464af0b9c034d94c1481bc806c1b3f1aefd693cdbad.jpg) +Figure 1. Illustration of partial network cloning. Given a set of pre-trained source models, we "clone" the transferable modules from the source, and insert them into the target model (left) while preserving the functionality (right). + +ting [3, 19, 39], which is known as continual learning. However, direct re-training is extremely inefficient, let alone the fact that original training dataset is often unavailable. Continual learning, on the other hand, is prone to catastrophic forgetting especially when the amount of data for finetuning is small, which, unfortunately, often occurs in practice. Moreover, both strategies inevitably overwrite the original parameters of the target network, indicating that, without explicitly storing original parameters of the target network, there is no way to recover its original performance or competence when this becomes necessary. + +In this paper, we investigate a novel task, termed as Partial Network Cloning (PNC), to migrate knowledge from the source network, in the form of a transferable module, to the target one. Unlike prior methods that rely on updating parameters of the target network, PNC attempts to clone partial parameters from the source network and then directly inject the cloned module into the target, as shown in Fig. 1. In other words, the cloned module is transferred to the target in a copy-and-paste manner. Meanwhile, the + +original parameters of the target network remain intact, indicating that whenever necessary, the newly added module can be readily removed to fully recover its original functionality. Notably, the cloned module per se is a fraction of the source network, and therefore requirements no additional storage expect for the lightweight adapters. Such flexibility to expand the network functionality and to detach the cloned module without altering the base of the target or allocating extra storage, in turn, greatly enhances the utility of pre-trained model zoo and largely enables plug-and-play model reassembly. + +Admittedly, the ambitious goal of PNC comes with significant challenges, mainly attributed to the black-box nature of the neural networks, alongside our intention to preserve the performances on both the previous and newly-added tasks of the target. The first challenge concerns the localization of the to-be-cloned module within the source network, since we seek discriminant representations and good transferability to the downstream target task. The second challenge, on the other hand, lies in how to inject the cloned module to ensure the performance. + +To solve these challenges, we introduce an innovative strategy for PNC, through learning the localization and insertion in an intertwined manner between the source and target network. Specifically, to localize the transferable module in the source network, we adopt a local-performance-based pruning scheme for parameter selection. To adaptively insert the module into the target network, we utilize a positional search method in the aim to achieve the optimal performance, which, in turn, optimizes the localization operation. The proposed PNC scheme achieves performances significantly superior to those of the continual learning setting $(5\% \sim 10\%)$ , while reducing data dependency to $30\%$ . + +Our contributions are therefore summarized as follows. + +- We introduce a novel yet practical model re-use setup, termed as partial network cloning (PNC). In contrast to conventional settings the rely on updating all or part of the parameters in the target network, PNC migrates parameters from the source in a copy-and-paste manner to the target, while preserving original parameters of the target unchanged. +- We propose an effective scheme towards solving PNC, which conducts learnable localization and insertion of the transferable module jointly between the source and target network. The two operations reinforce each other and together ensure the performance of the target network. +- We conduct experiments on four widely-used datasets and showcase that the proposed method consistently achieves results superior to the conventional knowledge-transfer settings, including continual learning and model ensemble. + +# 2. Related Work + +# 2.1. Life-long Learning + +Life-long/online/incremental learning, which is capable of learning, retaining and transferring knowledge over a lifetime, has been a long-standing research area in many fields [35, 43, 51, 52]. The key of continual learning is to solve catastrophic forgetting, and there are three main solutions, which are the regularization-based methods [3, 19, 20, 39], the rehearsal-based methods [4, 34, 40] and architecture-based methods [16, 18, 24, 45]. + +Among these three streams of methods, the most related one to PNC is the architecture-based pruning, which aims at minimizing the inter-task interference via newly designed architectural components. Li et al. [18] propose to separate the explicit neural structure learning and the parameter estimation, and apply evolving neural structures to alleviate catastrophic forgetting. At each incremental step, DER [45] freezes the previously learned representation and augment it with additional feature dimensions from a new learnable feature extractor. Singh et al. [36] choose to calibrate the activation maps produced by each network layer using spatial and channel-wise calibration modules and train only these calibration parameters for each new task. + +The above incremental methods are fine-tuning all or part of the current network to solve functionality changes. Differently, we propose a more practical life-long solution, which learns to transfer the functionality from pre-trained networks instead of learning from the new coming data. + +# 2.2. Network Editing + +Model editing is proposed to fix the bugs in networks, which aims to enable fast, data-efficient updates to a pretrained base model's behavior for only a small region of the domain, without damaging model performance on other inputs of interest [26, 37, 38]. + +A popular approach to model editing is to establish learnable model editors, which are trained to predict updates to the weights of the base model to produce the desired change in behavior [37]. MEND [25] utilizes a collection of small auxiliary editing networks as a model editor. Eric et al. [26] propose to store edits in an explicit memory and learn to reason over them to modulate the base model's predictions as needed. Provable point repair algorithm [38] finds a provably minimal repair satisfying the safety specification over a finite set of points. Cao et al. [5] propose to train a hypernetwork with constrained optimization to modify without affecting the rest of the knowledge, which is then used to predict the weight update at test time. + +Different from network edition that directly modifies a certain of weights to fix several bugs, our work do the functionality-wise modification by directly inserting the transferable modules. + +![](images/e663809b0a5a29dde9bbe51af9152d079307814c8c48ec6ac94c59ee1eab1ffa.jpg) +Figure 2. The proposed partial network cloning framework. The localized samples are fed into the source network for the original transferable module localization. To refine the transferable module, we learn how to locate and insert it, with the network weights fixed. + +![](images/9a38f960afa98c84d4a9d582349b554f39500a776219ea6594d3fb3c1e454ac4.jpg) + +# 2.3. Model Reuse + +With a bulk of pre-trained models online, model reuse becomes a hot topic, which attempts to construct the model by utilizing existing available models, rather than building a model from scratch. Model reuse is applied for the purpose of reducing the time complexity, data dependency or and expertise requirement, which is studied by knowledge transfer [6-8,30,53,55] and model ensemble [1,27,33,41]. + +Knowledge transfer [21, 22, 31, 46, 47, 49, 50] utilizes the pre-trained models by transferring knowledge from these networks to improve the current network, which has promoted the performance of domain adaptation [12], multitask learning [42], Few-Shot Learning [17] and so on [13]. For example, KTN [28] is proposed to jointly incorporate visual feature learning, knowledge inferring and classifier learning into one unified framework for their optimal compatibility. To enable transferring knowledge from multiple models, Liu et al. [23] propose an adaptive multi-teacher multi-level knowledge distillation learning framework which associates each teacher with a latent representation to adaptively learn the importance weights. + +Model ensemble [14, 15, 48] integrates multiple pretrained models to obtain a low-variance and generalizable model. Peng et al. [27] apply sample-specific ensemble of source models by adjusting the contribution of each source model for each target sample. MEAL [33] proposes an adversarial-based learning strategy in block-wise training to distill diverse knowledge from different trained models. + +The above model reuse methods transfer knowledge from networks to networks, with the base functionality unchanged. We make the first step work to directly transfer part of the knowledge into a transferable module by cloning part of the parameters from the source network, which enables network functionality addition. + +# 3. Proposed Method + +The goal of the proposed partial network cloning framework is to clone part of the source networks to the target network so as to enable the corresponding functionality transfer in the target network. + +The illustration of the proposed PNC framework is shown in Fig. 2, where we extract a transferable module that could be directly inserted into the target network. + +# 3.1. Preliminaries + +Given a total number of $P$ pre-trained source models $\mathcal{M}_s = \{\mathcal{M}_s^0,\mathcal{M}_s^1,\dots,\mathcal{M}_s^{P - 1}\}$ , each $\mathcal{M}_s^\rho$ ( $0\leq \rho < P$ ) serves for cloning the functionality $t_s^\rho$ , where $t_s^\rho$ is a subset of the whole functionality set of $\mathcal{M}_s^\rho$ and the to-be-cloned target set is denoted as $T_{s} = \{t_{s}^{0},t_{s}^{1},\ldots ,t_{s}^{P - 1}\}$ . The partial network cloning is applied on the target model $\mathcal{M}_t$ for new functionalities addition, which is the pre-trained model on the original set $T_{t}$ ( $T_{t}\cap T_{s} = \emptyset$ ). + +Partial network cloning aims at expending the functionality set of target network on the new $T_{s}$ by directly cloning. In the proposed framework, it is achieved by firstly extracting part of $\mathcal{M}_s$ to form a transferable module $\mathcal{M}_f$ , and then inserting it into target model $\mathcal{M}_t$ to build a after-cloned target network $\mathcal{M}_c$ . The whole process won't change any weights of the source and target models, and also each transferable module is directly extracted from the source model free of any tuning on its weights. Thus, the process can be formulated as: + +$$ +\mathcal {M} _ {c} \leftarrow \operatorname {C l o n e} \left(\mathcal {M} _ {t}, M, \mathcal {M} _ {s}, R\right), \tag {1} +$$ + +which is directly controlled by $M$ and $R$ , where $M$ is a set of selection functions for deciding how to extract the explicit transferable module on source networks $\mathcal{M}_s$ , and + +$R$ is the position parameters for deciding where to insert the transferable modules to the target network. Thus, partial network cloning $Clone(\cdot)$ consists of two steps: + +$$ +\mathcal {M} _ {f} ^ {\rho} \leftarrow L o c a l \left(\mathcal {M} _ {s} ^ {\rho}, M ^ {\rho}\right), \tag {2} +$$ + +$$ +\mathcal {M} _ {c} \gets I n s e r t _ {\rho = 0} ^ {P} (\mathcal {M} _ {t}, \mathcal {M} _ {f} ^ {\rho}, R ^ {\rho}), +$$ + +where both $M$ and $R$ are learnable and optimized jointly. Once $M$ and $R$ are learned, $\mathcal{M}_c$ can be determined with some lightweight adapters. + +Notably, we assume that only the samples related to the to-be-cloned task set $T_{s}$ are available in the whole process, keeping the same setting of continual learning. And to be practically feasible, partial network cloning must meet three natural requirements: + +- Transferability: The extracted transferable module should contain the explicit knowledge of the to-be-cloned task $T_{s}$ , which could be transferred effectively to the downstream networks; +- Locality: The influence on the cloned model $\mathcal{M}_c$ out of the target data $D_t$ should be minimized; +- Efficiency: Functional cloning should be efficient in terms of runtime and memory; +- Sustainability: The process of cloning wouldn't do harm to the model zoo, meaning that no modification the pre-trained models are allowed and the cloned model could be fully recovered. + +In what follows, we consider the partial network cloning from one pre-trained network to another, which could certainly be extended to the multi-source cloning cases, thus we omit $\rho$ in the rest of the paper. + +# 3.2. Localize with pruning + +Localizing the transferable module from the source network is actually to learn the selection function $M$ . + +In order to get an initial transferable module $\mathcal{M}_f$ , we locate the explicit part in the source network $\mathcal{M}_s$ that contributes most to the final prediction. Thus, the selection function $M$ is optimized by the transferable module's performance locally on the to-be-cloned task $T_s$ . + +Here, we choose the selection function as a kind of mask-based pruning method mainly for two purposes: the first one is that it applies the binary masks on the filters for pruning without modifying the weights of $\mathcal{M}_s$ , thus, ensuring sustainability; the other is for transferability that pruning would be better described as 'selective knowledge damage' [9], which helps for partial knowledge extraction. + +Note that unlike the previous pruning method with the objective function to minimize the error function on the + +whole task set of $\mathcal{M}_s$ , here, the objective function is designed to minimize the locality performance on the to-be-cloned task set $T_{s}$ . Specifically, for the source network $\mathcal{M}_s$ with $L$ layers $W_{s} = \{w_{s}^{0},w_{s}^{1},\dots,w_{s}^{L - 1}\}$ , the localization can be denoted as: + +$$ +\begin{array}{l} \mathcal {M} _ {f} = M \cdot \mathcal {M} _ {s} \Leftrightarrow \left\{m ^ {l} \cdot w _ {s} ^ {l} | 0 \leq l < L \right\}, \\ M = \arg \max _ {M} S i m \left(\mathcal {M} _ {f}, \mathcal {M} _ {s} \mid D _ {t}\right) \tag {3} \\ - \operatorname {S i m} \left(\mathcal {M} _ {f}, \mathcal {M} _ {s} | \bar {D} _ {t}\right), \\ \end{array} +$$ + +where $M = \{m^0, m^1, \dots, m^{L-1}\}$ is a set of learnable masking parameters, which are also the selection function as mentioned in Eq. 1. $Sim(\cdot|\cdot)$ represents the conditional similarity among networks, $\overline{D}_t$ is the rest data set of the source network. The localization to extract the explicit part on the target $D_t$ is learned by maximizing the similarity between $\mathcal{M}_s$ and $\mathcal{M}_f$ on $D_t$ while minimizing it on $\overline{D}_t$ . + +Considering the black-box nature of deep networks that all the knowledge (both from $D_{t}$ and $\overline{D}_t$ ) is deeply and jointly embedded in $\mathcal{M}_s$ , it is non-trivial to calculate the similarity on the $D_{t}$ -neighbor source network $\mathcal{M}_s|_{D_t}$ . Motivated by LIME [32] that utilizes interpretable representations locally faithful to the classifier, we train a model set containing $N$ small local models $\mathcal{G} = \{g_i\}^{(N)}$ to model the source $\mathcal{M}_s$ in the $D_{t}$ neighborhood, and then use the local model set as the surrogate: $\mathcal{G} \approx \mathcal{M}_s|_{D_t}$ . To obtain $\mathcal{G}$ for each $x_{i} \in D_{t}$ , we get its augmented neighborhood by separating it into patches (i.e. $8 \times 8$ ) and applying the patchwise perturbations with a set of binary masks $B$ . Thus, $\mathcal{G}$ is obtained by: + +$$ +\min _ {g _ {i}} \frac {1}{| B |} \sum_ {b \in B} \Pi_ {b} \cdot \left\| \mathcal {M} _ {s} (b \cdot x _ {i}) - g _ {i} (b) \right\| ^ {2} + \Omega (g _ {i}), \tag {4} +$$ + +where $\Pi_{b}$ is the weight measuring sample locality according to $x_{i}$ , $\Omega(g_{i})$ is the complexity of $g_{i}$ and $|B|$ denotes the total number of masks. $\mathcal{G}$ is optimized by the least square method and more details are given in the supplementary. For each $x_{i}$ , we calculate a corresponding $g_{i}$ . And actually, we set $N < |D_{t}|$ (about $30\%$ ), which is clarified in the experiments. + +The new $\mathcal{G}$ , calculated from the original source network $\mathcal{M}_s$ in the $D_t$ neighborhood, models the locality of the target task $T_s$ on $\mathcal{M}_s$ . Note that $\mathcal{G}$ can be calculated in advance for each pre-trained model, as it could also be a useful tool for the model distance measurement and others [10]. In this paper, $\mathcal{G}$ perfectly matches our demand for the transferable module localization. So the localization process in Eq. 3 could be optimized as: + +$$ +\begin{array}{l} \min _ {M} \sum_ {g _ {i} \in \mathcal {G}} \sum_ {b \in B} \left\| f _ {t} \left[ \mathcal {M} _ {s} \left(M \cdot W _ {s}; b \cdot x\right) \right] - f _ {t} \left[ g _ {i} (b) \right] \right\| ^ {2} \tag {5} \\ s. t. \quad | m ^ {l} | \leq c ^ {l} \\ \end{array} +$$ + +where $f_{t}$ is for selecting the $T_{s}$ related output and $c^{l}$ is the parameter controlling the number of non-zero values of $M$ ( $c^{l} < |W^{l}|$ ). And for inference, the learned soft masks $M$ are binarized by selecting $c^{l}$ filters with the top- $c^{l}$ masking values in each layer. + +# 3.3. Insert with adaptation + +After the transferable module $\mathcal{M}_f$ being located at the source network, it could be directly extracted from $\mathcal{M}_s$ with $M$ , without any modifications on its weights. Then the following step is to decide where to insert $\mathcal{M}_f$ into $\mathcal{M}_t$ , as to get best insertion performance. + +The insertion is controlled by the position parameter $R$ mentioned in Eq. 3. Following most of the model reuse settings that keep the first few layers of the pre-trained model as a general feature extractor, the learning-to-insert process with $R$ is simplified as finding the best position ( $R$ -th layer to insert $\mathcal{M}_f$ ). The insertion could be denoted as: + +$$ +\begin{array}{l} \mathcal {M} _ {c} ^ {R} = \mathcal {M} _ {t} \left(W _ {t} ^ {[ 0: R ]}\right) \circ \left\{\mathcal {M} _ {t} \left(W _ {t} ^ {[ R: L ]}\right), \mathcal {M} _ {f} \right\}, \\ R ^ {*} = \arg \max _ {R} S i m \left(\mathcal {M} _ {f}, \mathcal {M} _ {c} ^ {R} | D _ {t}\right) \tag {6} \\ + S i m \left(\mathcal {M} _ {t}, \mathcal {M} _ {c} ^ {R} | D _ {o}\right), \\ \end{array} +$$ + +where $D_{o}$ is the original set for pre-training the target network, and $D_{o} \cup D_{t} = \emptyset$ . The cloned $\mathcal{M}_c$ is obtained by the parallel connection of the transferable module into the target network $\mathcal{M}_t$ . Thus the insertion learned by Eq. 6 is to find the best insertion position by maximizing the similarity between $\mathcal{M}_f$ and $\mathcal{M}_c$ on $D_{t}$ (for the best insertion performance on $D_{t}$ ) and the similarity between $\mathcal{M}_t$ and $\mathcal{M}_c$ on $D_{o}$ (for the least accuracy drop on the previously learned $D_{o}$ ). + +In order to learn the best position $R$ , we need maximize the network similarities $Sim(|)$ . Different from the solution used to optimize the objective function while localizing, insertion focuses on the prediction accuracies on the original and the to-be-cloned task set. So we use the network outputs to calculate $Sim(\cdot)$ , which is the KL-divergence loss $\mathcal{L}_{kd}$ . We write: + +$$ +\begin{array}{l} \min _ {\mathcal {F} _ {c}, \mathcal {A}} \mathcal {L} _ {k d} \circ f _ {t} \left[ \mathcal {F} _ {c} (\mathcal {A}; \mathcal {M} _ {c} ^ {R} (B \cdot x)), \mathcal {G} (B) \right] \\ + \mathcal {L} _ {k d} \circ \bar {f} _ {t} [ \mathcal {F} _ {c} (\mathcal {A}; \mathcal {M} _ {c} ^ {R} (B \cdot x)), \mathcal {M} _ {t} (B \cdot x) ], \tag {7} \\ s. t. \quad R \in \{0, 1, \dots , L - 1 \} \\ \end{array} +$$ + +where $f_{t}$ is for selecting the $T_{s}$ related output while $\overline{f}_t$ is for selecting the rest. $\mathcal{F}_c$ is the extended fully connection layers from the original FC layers of $\mathcal{M}_t$ . And we add an extra adapter module $\mathcal{A}$ to do the feature alignment for the transferable module, which further enables cloning between heterogeneous models. The adapter is consisted of one $1 \times 1$ conv layer following with ReLu, which, comparing with + +$\mathcal{M}_s$ and $\mathcal{M}_t$ , is much smaller in scale. $\mathcal{G}$ and $B$ are defined in Eq. 5. + +While training, $R$ is firstly set to be $L - 1$ and then moving layer by layer to $R = 0$ . In each moving step, we fine-tune the adapter $\mathcal{A}$ and the corresponding fully connected layers $\mathcal{F}_c$ . It is a light searching process, since only a few of weights $(\mathcal{A}$ and $\mathcal{F}_c$ ) need to be fine-tuned for only a couple epochs $(5\sim 20)$ . Extra details for heterogeneous model pair are in the supplementary. Please note that although applying partial network cloning from the source to the target needs two steps $(Clone(\cdot)$ and Insert $(\cdot))$ , the learning process is not separable and are interacted on each other. As a result, the whole process can be jointly formulated as: + +$$ +\begin{array}{l} \min _ {M, \mathcal {F} _ {c}, \mathcal {A}} \mathcal {L} _ {l o c} \left(\mathcal {M} _ {s} ^ {[ 0: R ]}, M \cdot W _ {s} ^ {[ R: L ]}, \mathcal {G}\right) + \mathcal {L} _ {i n s} \left(\mathcal {M} _ {t} ^ {[ 0: R ]}, \right. \\ \left. \mathcal {A} \circ \left(M \cdot W _ {s} ^ {[ R: L ]}\right), \mathcal {M} _ {t} ^ {[ R: L ]}, \mathcal {F} _ {c}, \mathcal {G}\right), \tag {8} \\ w h e r e R: (L - 1) \rightarrow 0 \\ \end{array} +$$ + +where $\mathcal{L}_{loc}(\cdot)$ is the objective function in Eq. 5 and $\mathcal{L}_{ins}(\cdot)$ is the objective function in Eq. 7. And in this objective function, $\mathcal{M}_s$ and $\mathcal{M}_t$ are using the same $R$ for simplification, while in practice a certain ratio exists for the heterogeneous model pair. + +Once the above training process is completed, we could roughly estimate the performance by the loss convergence value, which follows the previous work [54]. Finally the layer with least convergence value is marked as the final $R$ . The insertion is completed by this determined $R$ and the corresponding $\mathcal{A}$ and $\mathcal{F}_c$ . + +# 3.4. Cloning in various usages + +The proposed partial network cloning by directly inserting a fraction of the source network enables flexible reuse of the pre-trained models in various practical scenarios. + +Scenario 1: Partial network cloning is a better form for information transmission. When there is a request for transferring the networks, it is better to transfer the cloned network obtained by PNC as to reduce latency and transmission loss. + +In the transmission process, we only need to transfer the set $\{M,R,\mathcal{A},\mathcal{F}_c\}$ , which together with the public model zoo, could be recovered by the receiver. $\{M,R,\mathcal{A},\mathcal{F}_c\}$ is extremely small in scale comparing with a complete network, thus could reduce the transmission latency. And if there is still some transmission loss on $\mathcal{A}$ and $\mathcal{F}_c$ , it could be easily revised by the receiver by fine-tuning on $D_{t}$ . As a result, PNC provides a new form of networks for high-efficiency transmission. + +Scenario II: Partial network cloning enables model zoo online usage. In some resource limited situation, the users could flexibly utilize model zoo online without downloading it on local. + +Note that the cloned model is determined by $\text{Clone}(\mathcal{M}_t, M, \mathcal{M}_s, R)$ , $\mathcal{M}_t$ and $\mathcal{M}_s$ are fixed and unchanged in the whole process. There is not any modifications on the pre-trained models $(\mathcal{M}_t$ and $\mathcal{M}_s)$ nor introducing any new models. PNC enables any functional combinations in the model zoo, which also helps maintain a good ecological environment for the model zoo, since PNC with $M$ and $R$ is a simple masking and positioning operation, which is easy of revocation. Thus, the proposed PNC supports to establish a sustainable model zoo online inference platform. + +# 4. Experiments + +We provide the experimental results on four publicly available benchmark datasets, and evaluate the cloning performance in the commonly used metrics as well as the locality metrics. And we compare the proposed method with the most related field - continual learning, to show concrete difference between these two streams of researches. More details and experimental results including partially cloning from multiple source networks, can be found in the supplementary. + +# 4.1. Experimental settings + +Datasets. Following the setting of previous continual methods, we report experiments on MNIST, CIFAR-10, CIFAR-100 and TinyImageNet datasets. For MNIST, CIFAR-10 and CIFAR-100 datasets, we are using input size of $32 \times 32$ . For TinyImageNet dataset, we are using input size of $256 \times 256$ . In the normal network partial cloning setting, the first $50\%$ of classes are selected to pre-train the target network $\mathcal{M}_t$ , and the last $50\%$ of classes classes are selected to pre-train the source network $\mathcal{M}_s$ . + +In the partial network cloning process, $30\%$ of the training data are used for each sub dataset, which reduces the data dependency to $30\%$ . And for training the local model set $\mathcal{G}$ , we set $|B| = 100$ and segment the input into $4 \times 4$ patches for the MNIST, CIFAR-10 and CIFAR-100 datasets, set $|B| = 1000$ and segment the input into $8 \times 8$ patches for the Tiny-ImageNet dataset. + +Training Details. We used PyTorch framework for the implementation. We apply the experiments on the several network backbones, including plain CNN, LeNet, ResNet, MobileNetV2 and ShuffleNetV2. In the pre-training process, we employ a standard data augmentation strategy: random crop, horizontal flip, and rotation. In the process of partial cloning, 10 epochs fine-tuning are operated for each step on MNIST and CIFAR-10 datasets, 20 epochs for CIFAR-100 and Tiny-ImageNet datasets. + +For simplifying and accelerating the searching process in Eq. 8, we split LeNet into 3 blocks, the ResNet-based network into 5 blocks, MobileNetV2 into 8 blocks and ShuffleNetV2 into 5 blocks (excluding the final FC layers). Thus + +the block-wise adjustment for $R$ is applied for acceleration. + +Evaluation Metrics. For the cloning performance evaluation, we evaluate the task performance by average accuracy: 'Ori. Acc' (accuracy on the original set), 'Tar. Acc' (accuracy on the to-be-cloned set) and 'Avg. Acc' (accuracy on the original and to-be-cloned set), which is evaluated on the after-cloning target network $\mathcal{M}_c$ . + +For evaluating the transferable module quality evaluation on local-functional representative ability, we use the conditional similarity $Sim(|)$ with $\mathcal{G}$ [11], which can be calculated as: + +$$ +\operatorname {S i m} \left(\mathcal {M} _ {a} \mid D _ {a}, \mathcal {M} _ {b} \mid D _ {b}\right) = \operatorname {S i m} _ {\cos} \theta \left(\mathcal {G} _ {a}, \mathcal {G} _ {b}\right) \tag {9} +$$ + +where $\text{Sim}_{\text{cos}}(\cdot)$ is the cosine similarity, $\mathcal{G}_a$ and $\mathcal{G}_b$ are the corresponding local model sets of $\mathcal{M}_a(D_a)$ and $\mathcal{M}_b(D_b)$ . + +For evaluating the transferable module quality on transferability to other networks other than the target network, it is in the supplementary. + +# 4.2. Experimental Results + +# 4.2.1 Overall Performance + +Table 1 shows overall performance of partial network cloning on MNIST, CIFAR-10, CIFAR-100 and TinyImageNet datasets, where the target network and the source network are set to be the same architecture and the number of search steps $R$ is also listed. We compare the proposed partial network cloning ('PNC') with the baseline 'Pre-trained' original networks (Acc on $\mathcal{M}_s$ and $\mathcal{M}_t$ ), the ensemble network of the source and the target ('Direct Ensemble'), the networks scratch trained on the set including the original and the target ('Joint + Full set'), the continual-learned network with some regularization item ('Continual') and the continual-learned network with KD loss from the source network ('Continual+KD'). Specially, we compare the proposed 'PNC' with 'PNC-F', where 'PNC-F' is the afterward all-parameter-tuned version of 'PNC' on the to-be-cloned dataset. And we also give the comparisons on the small-scale functionality addition ('-S', 20% of the source functionalities are transferred), and middle-scale functionality addition ('-S', 60% of the source functionalities are transferred). + +From Table 1, several observations are obtained. Firstly, the proposed PNC is capable of dealing with various datasets and network architectures and its effectiveness has been proved on four datasets and on different network architectures. Secondly, the full setting PNC gives the best solution to the new functionality addition task, our full setting ('PNC(full)') outperforms almost all of the other methods. Thirdly, PNC shows better performance when cloning smaller functionality ('Avg.-S' vs 'Avg.-M'), and it is practical in use when the most related network is chosen as the target and minor functionality is added with the proposed + +Table 1. Overall performance on partial network cloning on MNIST, CIFAR10, CIFAR100 and Tiny-ImageNet datasets. We report the accuracies to evaluate the performance, including the comparison with the other functional addition methods and the ablation study. We choose 'Continual+KD' as baseline and mark the accuracy promotion in blue, accuracy drop in red. + +
MethodAcc on MNIST (LeNet5, #3 Steps)Acc on CIFAR-10 (ResNet-18, #5 Steps)
Ori.-STar.-SAvg.-SOri.-MTar.-MAvg.-MOri.-STar.-SAvg.-SOri.-MTar.-MAvg.-M
Pre-trained99.799.599.799.799.599.695.997.296.195.997.696.5
Joint+Full Set99.898.399.699.799.399.595.296.895.594.495.194.7
Continual83.4*10.1100.0*17.386.2*5.565.1*27.998.8*16.877.7*11.267.7*2.897.2*2.675.3*14.892.8*18.778.2*16.687.3*2.1
Direct Ensemble94.6*1.156.1*26.488.2*3.594.6*1.681.9*0.189.8*0.990.5*25.639.3*55.382.0*12.190.5*16.443.8*17.873.0*3.6
Continual+KD93.582.791.793.082.088.964.994.669.974.161.669.4
PNC-F (w/o Local)87.7*5.8100.0*17.390.0*1.790.9*2.198.2*16.293.6*4.788.6*23.797.3*2.790.1*20.285.5*11.495.8*34.289.4*20.0
PNC-F (w/o Insert)86.9*6.6100.0*17.389.1*2.690.4*2.697.7*15.793.1*4.286.1*21.296.8*2.287.9*18.086.0*11.996.2*34.689.8*30.4
PNC-F (full)88.5*5.099.7*17.090.4*2.691.1*1.998.8*16.894.0*5.183.0*18.196.5*1.985.3*15.485.4*11.395.5*33.989.2*19.8
PNC (w/o Local)93.6*0.196.2*13.594.0*2.392.9*0.194.0*12.093.3*4.490.5*25.693.9*0.791.7*21.887.1*13.094.6*33.189.9*29.8
PNC (w/o Insert)92.8*0.799.5*16.893.9*2.291.9*1.197.3*15.393.9*5.089.5*24.694.4*0.290.3*20.489.2*15.194.7*33.291.3*21.9
PNC (Ours, full)96.4*2.999.7*17.097.0*5.396.2*3.297.8*15.896.8*7.994.9*30.095.5*0.995.0*25.193.7*19.694.5*32.994.0*24.6
MethodAcc on CIFAR-100 (ResNet-50, #5 Steps)Acc on Tiny-ImageNet (ResNet-18, #5 Steps)
Ori.-STar.-SAvg.-SOri.-MTar.-MAvg.-MOri.-STar.-SAvg.-SOri.-MTar.-MAvg.-M
Pre-trained80.080.380.180.077.279.071.367.670.771.368.970.4
Joint+Full Set78.074.977.576.377.976.963.160.862.763.761.662.9
Direct Ensemble59.3*6.246.4*26.357.2*9.656.0*18.446.4*26.652.4*21.558.0*0.835.9*20.554.3*2.850.6*9.330.2*27.943.0*16.3
Continual52.3*13.279.4*6.756.8*9.958.8*15.678.0*5.066.0*7.954.6*2.670.1*13.757.2*0.155.9*4.064.9*6.859.3*0.1
Continual + KD65.572.766.774.473.073.957.256.457.159.958.159.2
PNC (w/o Local)72.2*6.770.4*2.371.9*5.275.7*1.368.3*4.772.9*1.065.6*8.452.5*3.963.4*6.456.4*3.555.9*2.256.2*3.0
PNC (w/o Insert)63.2*2.376.1*3.465.4*1.366.1*8.376.0*3.069.8*4.160.7*3.563.5*7.161.2*4.158.8*1.160.9*2.859.6*0.4
PNC (Ours, full)76.7*11.274.9*2.276.4*9.776.9*2.576.5*3.576.8*2.963.2*6.060.7*4.362.8*5.763.5*3.660.4*2.362.3*3.1
+ +![](images/e3e68cc018c655dcd4b9c51dc4dd1a8d25c20ac89c733ae9a51e3dea499e8a31.jpg) +Figure 3. The performance on partial network cloning with different scales of the transferable module. + +PNC. Finally, fully fine-tuning all the parameters of $\mathcal{M}_c$ after PNC doesn't bring any benefits ('PNC' vs 'PNC-F'), since fine-tuning with the to-be-cloned dataset would bring bias on the new functionality. + +# 4.2.2 More Analysis of the Transferable Module + +How does the scale of the transferable module influence the cloning performance? The transferable module can be denoted as $\mathcal{M}_f\gets M\cdot W_s^{[R:L]}$ . And the scale of the transferable module is influenced by two factors, which are the selection function $M$ and the position parameters $R$ . We explore the influence of the scale on the CIFAR-10, with the same setting from Table 1 of cloning small functionality. The selection function $M$ is directly controlled by the + +masking rate $c / |W|$ ( $0 \leq l < L$ , defined in Eq. 5), where larger $c^l$ makes larger transferable modules, shown in Fig. 3 (left). As can be observed from the figure, the accuracy of the original functionality ('Ori. Acc') slightly decreases with larger $\mathcal{M}_f$ . While larger $\mathcal{M}_f$ doesn't ensure higher accuracy of the to-be-cloned function ('Tar. Acc', first increase and then drop), indicating that the appropriate localization strategy on the source instead of inserting the whole source network benefits a lot. + +The position parameter $R$ ( $0 \leq l < L$ ) is learned in the insertion process, here we show the performance for $R = 1 \sim 4$ , which further shows the validation of our selection strategy. Bigger $R$ makes smaller transferable modules, the accuracy based on which is shown in Fig. 3 (right). The accuracy on the to-be-cloned set ('Tar. Acc') doesn't largely influenced by it, while it does influence the accuracy on the original set ('Ori. Acc') a lot. Notably, $R = 2$ is the position learned in the insertion process, which shows to the best according to the average accuracy ('Avg. Acc'). + +Has the transferable module been explicitly localized? For evaluating the quality of the transferable module on whether the learned localization strategy $Local(\cdot)$ has successfully selected the explicit part for the to-be-claimed functionality or not, we compute the similarity matrix for the source network and the transferable module, which is displayed in Fig. 4. The comparison is conducted on the MNIST dataset, which is split into 10 sub-datasets $(D_0 \sim D_9$ , according to the label) and each time we localize one-label functionality from the source, thus obtain + +![](images/1d7975bd7a69ceceda5ad66fee13955f9bd6c20669a60b44196510d6184fcd94.jpg) +Figure 4. The similarity matrix maps computed on the source network and on the transferable modules on MNIST dataset. Deeper color indicates higher similarity. + +![](images/46d28e8c2ac328f95124a2408a287a2cf1d3bdb335d64558cf84d16e3a854ea6.jpg) + +Table 2. The cloning performance evaluation on heterogeneous model pairs on CIFAR-10 and CIFAR-100 datasets. + +
Source (Target)DatasetMethodAcc. on Mc
Ori. AccTar. AccAvg. Acc
ResNet-18CIFAR10Pre-train88.195.9-
/CIFAR10Continual75.392.878.2
(CNN)CIFAR10PNC86.990.387.5
ResNet-18CIFAR10Pre-train92.695.9-
/CIFAR10Continual85.096.787.0
(ResNetC-20)CIFAR10PNC92.193.592.3
ResNet-18CIFAR100Pre-train72.978.1-
/CIFAR100Continual66.779.968.9
(MobileNetV2)CIFAR100PNC70.876.171.7
ResNet-18CIFAR100Pre-train74.878.1-
/CIFAR100Continual63.882.366.9
(ShuffleNetV2)CIFAR100PNC72.977.173.6
+ +ing 10 transferable modules $(\mathcal{M}_f^0\sim \mathcal{M}_f^9)$ . For the source network, we compute $Sim(\mathcal{M}_s|D_i,\mathcal{M}_s|D_j)$ for each sub-dataset pair. It could be observed from Fig. 4 (left) that each functionality learned from each sub-dataset are more or less related, showing the importance of the localization process to extract local functionality from the rest. For the transferable module, we compute $Sim(\mathcal{M}_s|D_j,\mathcal{M}_f^i |D_i)$ . Fig. 4 (right) shows that the transferable module has high similarity with the source network on the to-be-cloned sub-dataset, and its relation with the rest sub-dataset is weakened (Non-diagonal regions are marked in lighter color than the matrix map of the source network). Thus, the conclusion can be drawn that the transferable module successfully models the locality performance on the to-be-cloned task set, proving the correctness of the learned Local(·). + +# 4.2.3 Cloning between Heterogeneous Models + +Here we evaluate the effectiveness of the proposed PNC between heterogeneous models. The experiments are conducted on the CIFAR-10 and CIFAR-100 datasets, where $20\%$ of the functionalities are cloned from the source network to the target network. The results are depicted in Table 2. In the figure, we compare our PNC with the origi + +Table 3. Comparative experimental results on incremental learning CIFAR-100 dataset. + +
MethodDescriptions = 5s = 10s = 20s = 50
LwF [19]Regularization29.540.447.652.9
iCaRL [29]Rehearsal57.860.562.061.8
EEIL [2]Rehearsal63.463.663.760.8
BiC [44]Architecture60.160.468.970.2
PNC(ours)Architecture71.573.675.274.2
+ +nal pre-trained models and the network trained in continual learning setting. As can be seen in the figure, cloning shows superiority between similar architectures of the source and target pair ('ResNet-18 (ResNetC-20)' has higher accuracies than 'ResNet-18 (CNN)'. + +# 4.2.4 Comparing with Incremental Learning + +The proposed partial network cloning framework can be also conducted to tackle incremental learning task. The comparisons are made on the CIFAR-100 dataset when using ResNet-18 as the base network. We pre-train the target network with the first 50 classes and continually add the rest from the source network with different class-incremental step $s$ . The comparative results with some classic incremental learning methods are displayed in Table 3, where we compare PNC with the regularization-rehearsal- and the architecture-based continual learning methods, and show its superior in classification performance. More insight analysis and comparison with incremental learning are included in the supplementary. + +# 5. Conclusion + +In this work, we study a new knowledge-transfer task, termed as Partial Network Cloning (PNC), which clones a module of parameters from the source network and inserts it to the target in a copy-and-paste manner. Unlike prior knowledge-transfer settings the rely on updating parameters of the target network, our approach preserves the parameters extracted from the source and those of the target unchanged. Towards solving PNC, we introduce an effective learning scheme that jointly conducts localizing and insertion, where the two steps reinforce each other. 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Ckd: Cross-task knowledge distillation for text-to-image synthesis. 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Unlike prior methods that update all or at least part of the parameters in the target network throughout the knowledge transfer process, PNC conducts partial parametric \"cloning\" from a source network and then injects the cloned module to the target, without modifying its parameters. Thanks to the transferred module, the target network is expected to gain additional functionality, such as inference on new classes; whenever needed, the cloned module can be readily removed from the target, with its original parameters and competence kept intact. Specifically, we introduce an innovative learning scheme that allows us to identify simultaneously the component to be cloned from the source and the position to be inserted within the target network, so as to ensure the optimal performance. Experimental results on several datasets demonstrate that, our method yields a significant improvement of " + }, + { + "bbox": [ + 46, + 239, + 290, + 491 + ], + "type": "inline_equation", + "content": "5\\%" + }, + { + "bbox": [ + 46, + 239, + 290, + 491 + ], + "type": "text", + "content": " in accuracy and " + }, + { + "bbox": [ + 46, + 239, + 290, + 491 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 46, + 239, + 290, + 491 + ], + "type": "text", + "content": " in locality when compared with parameter-tuning based methods. Our code is available at https://github.com/JngwenYe/PNCloning." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 515, + 127, + 528 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 515, + 127, + 528 + ], + "spans": [ + { + "bbox": [ + 47, + 515, + 127, + 528 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 536, + 287, + 643 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 536, + 287, + 643 + ], + "spans": [ + { + "bbox": [ + 46, + 536, + 287, + 643 + ], + "type": "text", + "content": "With the recent advances in deep learning, an increasingly number of pre-trained models have been released online, demonstrating favourable performances on various computer vision applications. As such, many model-reuse approaches have been proposed to take advantage of the pre-trained models. In practical scenarios, users may request to aggregate partial functionalities from multiple pretrained networks, and customize a target network whose competence differs from any network in the model zoo." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 644, + 287, + 693 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 644, + 287, + 693 + ], + "spans": [ + { + "bbox": [ + 46, + 644, + 287, + 693 + ], + "type": "text", + "content": "A straightforward solution to the functionality dynamic changing is to re-train the target network using the original training dataset, or to conduct finetuning together with regularization strategies to alleviate catastrophic forget-" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 317, + 215, + 539, + 399 + ], + "blocks": [ + { + "bbox": [ + 317, + 215, + 539, + 399 + ], + "lines": [ + { + "bbox": [ + 317, + 215, + 539, + 399 + ], + "spans": [ + { + "bbox": [ + 317, + 215, + 539, + 399 + ], + "type": "image", + "image_path": "ff45c7bb532d67c13580d464af0b9c034d94c1481bc806c1b3f1aefd693cdbad.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 407, + 547, + 453 + ], + "lines": [ + { + "bbox": [ + 305, + 407, + 547, + 453 + ], + "spans": [ + { + "bbox": [ + 305, + 407, + 547, + 453 + ], + "type": "text", + "content": "Figure 1. Illustration of partial network cloning. Given a set of pre-trained source models, we \"clone\" the transferable modules from the source, and insert them into the target model (left) while preserving the functionality (right)." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 473, + 545, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 473, + 545, + 605 + ], + "spans": [ + { + "bbox": [ + 304, + 473, + 545, + 605 + ], + "type": "text", + "content": "ting [3, 19, 39], which is known as continual learning. However, direct re-training is extremely inefficient, let alone the fact that original training dataset is often unavailable. Continual learning, on the other hand, is prone to catastrophic forgetting especially when the amount of data for finetuning is small, which, unfortunately, often occurs in practice. Moreover, both strategies inevitably overwrite the original parameters of the target network, indicating that, without explicitly storing original parameters of the target network, there is no way to recover its original performance or competence when this becomes necessary." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 605, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 546, + 714 + ], + "type": "text", + "content": "In this paper, we investigate a novel task, termed as Partial Network Cloning (PNC), to migrate knowledge from the source network, in the form of a transferable module, to the target one. Unlike prior methods that rely on updating parameters of the target network, PNC attempts to clone partial parameters from the source network and then directly inject the cloned module into the target, as shown in Fig. 1. In other words, the cloned module is transferred to the target in a copy-and-paste manner. Meanwhile, the" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 62, + 702, + 141, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 62, + 702, + 141, + 712 + ], + "spans": [ + { + "bbox": [ + 62, + 702, + 141, + 712 + ], + "type": "text", + "content": "† Corresponding author." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "20137" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 203 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 203 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 203 + ], + "type": "text", + "content": "original parameters of the target network remain intact, indicating that whenever necessary, the newly added module can be readily removed to fully recover its original functionality. Notably, the cloned module per se is a fraction of the source network, and therefore requirements no additional storage expect for the lightweight adapters. Such flexibility to expand the network functionality and to detach the cloned module without altering the base of the target or allocating extra storage, in turn, greatly enhances the utility of pre-trained model zoo and largely enables plug-and-play model reassembly." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 204, + 289, + 323 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 204, + 289, + 323 + ], + "spans": [ + { + "bbox": [ + 46, + 204, + 289, + 323 + ], + "type": "text", + "content": "Admittedly, the ambitious goal of PNC comes with significant challenges, mainly attributed to the black-box nature of the neural networks, alongside our intention to preserve the performances on both the previous and newly-added tasks of the target. The first challenge concerns the localization of the to-be-cloned module within the source network, since we seek discriminant representations and good transferability to the downstream target task. The second challenge, on the other hand, lies in how to inject the cloned module to ensure the performance." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 323, + 289, + 467 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 323, + 289, + 467 + ], + "spans": [ + { + "bbox": [ + 46, + 323, + 289, + 467 + ], + "type": "text", + "content": "To solve these challenges, we introduce an innovative strategy for PNC, through learning the localization and insertion in an intertwined manner between the source and target network. Specifically, to localize the transferable module in the source network, we adopt a local-performance-based pruning scheme for parameter selection. To adaptively insert the module into the target network, we utilize a positional search method in the aim to achieve the optimal performance, which, in turn, optimizes the localization operation. The proposed PNC scheme achieves performances significantly superior to those of the continual learning setting " + }, + { + "bbox": [ + 46, + 323, + 289, + 467 + ], + "type": "inline_equation", + "content": "(5\\% \\sim 10\\%)" + }, + { + "bbox": [ + 46, + 323, + 289, + 467 + ], + "type": "text", + "content": ", while reducing data dependency to " + }, + { + "bbox": [ + 46, + 323, + 289, + 467 + ], + "type": "inline_equation", + "content": "30\\%" + }, + { + "bbox": [ + 46, + 323, + 289, + 467 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 59, + 467, + 282, + 479 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 467, + 282, + 479 + ], + "spans": [ + { + "bbox": [ + 59, + 467, + 282, + 479 + ], + "type": "text", + "content": "Our contributions are therefore summarized as follows." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 59, + 484, + 287, + 713 + ], + "type": "list", + "angle": 0, + "index": 7, + "blocks": [ + { + "bbox": [ + 59, + 484, + 287, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 484, + 287, + 568 + ], + "spans": [ + { + "bbox": [ + 59, + 484, + 287, + 568 + ], + "type": "text", + "content": "- We introduce a novel yet practical model re-use setup, termed as partial network cloning (PNC). In contrast to conventional settings the rely on updating all or part of the parameters in the target network, PNC migrates parameters from the source in a copy-and-paste manner to the target, while preserving original parameters of the target unchanged." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 59, + 574, + 287, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 574, + 287, + 647 + ], + "spans": [ + { + "bbox": [ + 59, + 574, + 287, + 647 + ], + "type": "text", + "content": "- We propose an effective scheme towards solving PNC, which conducts learnable localization and insertion of the transferable module jointly between the source and target network. The two operations reinforce each other and together ensure the performance of the target network." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 59, + 653, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 653, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 59, + 653, + 287, + 713 + ], + "type": "text", + "content": "- We conduct experiments on four widely-used datasets and showcase that the proposed method consistently achieves results superior to the conventional knowledge-transfer settings, including continual learning and model ensemble." + } + ] + } + ], + "index": 6 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 71, + 392, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 71, + 392, + 83 + ], + "spans": [ + { + "bbox": [ + 306, + 71, + 392, + 83 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 91, + 417, + 104 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 91, + 417, + 104 + ], + "spans": [ + { + "bbox": [ + 306, + 91, + 417, + 104 + ], + "type": "text", + "content": "2.1. Life-long Learning" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 110, + 545, + 205 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 110, + 545, + 205 + ], + "spans": [ + { + "bbox": [ + 304, + 110, + 545, + 205 + ], + "type": "text", + "content": "Life-long/online/incremental learning, which is capable of learning, retaining and transferring knowledge over a lifetime, has been a long-standing research area in many fields [35, 43, 51, 52]. The key of continual learning is to solve catastrophic forgetting, and there are three main solutions, which are the regularization-based methods [3, 19, 20, 39], the rehearsal-based methods [4, 34, 40] and architecture-based methods [16, 18, 24, 45]." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 206, + 545, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 206, + 545, + 361 + ], + "spans": [ + { + "bbox": [ + 304, + 206, + 545, + 361 + ], + "type": "text", + "content": "Among these three streams of methods, the most related one to PNC is the architecture-based pruning, which aims at minimizing the inter-task interference via newly designed architectural components. Li et al. [18] propose to separate the explicit neural structure learning and the parameter estimation, and apply evolving neural structures to alleviate catastrophic forgetting. At each incremental step, DER [45] freezes the previously learned representation and augment it with additional feature dimensions from a new learnable feature extractor. Singh et al. [36] choose to calibrate the activation maps produced by each network layer using spatial and channel-wise calibration modules and train only these calibration parameters for each new task." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 361, + 545, + 422 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 361, + 545, + 422 + ], + "spans": [ + { + "bbox": [ + 304, + 361, + 545, + 422 + ], + "type": "text", + "content": "The above incremental methods are fine-tuning all or part of the current network to solve functionality changes. Differently, we propose a more practical life-long solution, which learns to transfer the functionality from pre-trained networks instead of learning from the new coming data." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 430, + 407, + 443 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 430, + 407, + 443 + ], + "spans": [ + { + "bbox": [ + 306, + 430, + 407, + 443 + ], + "type": "text", + "content": "2.2. Network Editing" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 449, + 545, + 509 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 449, + 545, + 509 + ], + "spans": [ + { + "bbox": [ + 304, + 449, + 545, + 509 + ], + "type": "text", + "content": "Model editing is proposed to fix the bugs in networks, which aims to enable fast, data-efficient updates to a pretrained base model's behavior for only a small region of the domain, without damaging model performance on other inputs of interest [26, 37, 38]." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 510, + 545, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 510, + 545, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 510, + 545, + 665 + ], + "type": "text", + "content": "A popular approach to model editing is to establish learnable model editors, which are trained to predict updates to the weights of the base model to produce the desired change in behavior [37]. MEND [25] utilizes a collection of small auxiliary editing networks as a model editor. Eric et al. [26] propose to store edits in an explicit memory and learn to reason over them to modulate the base model's predictions as needed. Provable point repair algorithm [38] finds a provably minimal repair satisfying the safety specification over a finite set of points. Cao et al. [5] propose to train a hypernetwork with constrained optimization to modify without affecting the rest of the knowledge, which is then used to predict the weight update at test time." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 665, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 545, + 712 + ], + "type": "text", + "content": "Different from network edition that directly modifies a certain of weights to fix several bugs, our work do the functionality-wise modification by directly inserting the transferable modules." + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "20138" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 63, + 76, + 375, + 244 + ], + "blocks": [ + { + "bbox": [ + 63, + 76, + 375, + 244 + ], + "lines": [ + { + "bbox": [ + 63, + 76, + 375, + 244 + ], + "spans": [ + { + "bbox": [ + 63, + 76, + 375, + 244 + ], + "type": "image", + "image_path": "e663809b0a5a29dde9bbe51af9152d079307814c8c48ec6ac94c59ee1eab1ffa.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 255, + 547, + 281 + ], + "lines": [ + { + "bbox": [ + 46, + 255, + 547, + 281 + ], + "spans": [ + { + "bbox": [ + 46, + 255, + 547, + 281 + ], + "type": "text", + "content": "Figure 2. The proposed partial network cloning framework. The localized samples are fed into the source network for the original transferable module localization. To refine the transferable module, we learn how to locate and insert it, with the network weights fixed." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 379, + 76, + 531, + 238 + ], + "blocks": [ + { + "bbox": [ + 379, + 76, + 531, + 238 + ], + "lines": [ + { + "bbox": [ + 379, + 76, + 531, + 238 + ], + "spans": [ + { + "bbox": [ + 379, + 76, + 531, + 238 + ], + "type": "image", + "image_path": "9a38f960afa98c84d4a9d582349b554f39500a776219ea6594d3fb3c1e454ac4.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 299, + 130, + 311 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 299, + 130, + 311 + ], + "spans": [ + { + "bbox": [ + 47, + 299, + 130, + 311 + ], + "type": "text", + "content": "2.3. Model Reuse" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 317, + 287, + 402 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 317, + 287, + 402 + ], + "spans": [ + { + "bbox": [ + 46, + 317, + 287, + 402 + ], + "type": "text", + "content": "With a bulk of pre-trained models online, model reuse becomes a hot topic, which attempts to construct the model by utilizing existing available models, rather than building a model from scratch. Model reuse is applied for the purpose of reducing the time complexity, data dependency or and expertise requirement, which is studied by knowledge transfer [6-8,30,53,55] and model ensemble [1,27,33,41]." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 402, + 287, + 557 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 402, + 287, + 557 + ], + "spans": [ + { + "bbox": [ + 46, + 402, + 287, + 557 + ], + "type": "text", + "content": "Knowledge transfer [21, 22, 31, 46, 47, 49, 50] utilizes the pre-trained models by transferring knowledge from these networks to improve the current network, which has promoted the performance of domain adaptation [12], multitask learning [42], Few-Shot Learning [17] and so on [13]. For example, KTN [28] is proposed to jointly incorporate visual feature learning, knowledge inferring and classifier learning into one unified framework for their optimal compatibility. To enable transferring knowledge from multiple models, Liu et al. [23] propose an adaptive multi-teacher multi-level knowledge distillation learning framework which associates each teacher with a latent representation to adaptively learn the importance weights." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 557, + 287, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 557, + 287, + 641 + ], + "spans": [ + { + "bbox": [ + 46, + 557, + 287, + 641 + ], + "type": "text", + "content": "Model ensemble [14, 15, 48] integrates multiple pretrained models to obtain a low-variance and generalizable model. Peng et al. [27] apply sample-specific ensemble of source models by adjusting the contribution of each source model for each target sample. MEAL [33] proposes an adversarial-based learning strategy in block-wise training to distill diverse knowledge from different trained models." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 642, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 288, + 714 + ], + "type": "text", + "content": "The above model reuse methods transfer knowledge from networks to networks, with the base functionality unchanged. We make the first step work to directly transfer part of the knowledge into a transferable module by cloning part of the parameters from the source network, which enables network functionality addition." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 297, + 411, + 312 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 297, + 411, + 312 + ], + "spans": [ + { + "bbox": [ + 306, + 297, + 411, + 312 + ], + "type": "text", + "content": "3. Proposed Method" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 318, + 545, + 366 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 318, + 545, + 366 + ], + "spans": [ + { + "bbox": [ + 305, + 318, + 545, + 366 + ], + "type": "text", + "content": "The goal of the proposed partial network cloning framework is to clone part of the source networks to the target network so as to enable the corresponding functionality transfer in the target network." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 366, + 545, + 403 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 366, + 545, + 403 + ], + "spans": [ + { + "bbox": [ + 305, + 366, + 545, + 403 + ], + "type": "text", + "content": "The illustration of the proposed PNC framework is shown in Fig. 2, where we extract a transferable module that could be directly inserted into the target network." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 409, + 392, + 421 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 409, + 392, + 421 + ], + "spans": [ + { + "bbox": [ + 306, + 409, + 392, + 421 + ], + "type": "text", + "content": "3.1. Preliminaries" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "spans": [ + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "text", + "content": "Given a total number of " + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "text", + "content": " pre-trained source models " + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s = \\{\\mathcal{M}_s^0,\\mathcal{M}_s^1,\\dots,\\mathcal{M}_s^{P - 1}\\}" + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "text", + "content": ", each " + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s^\\rho" + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "inline_equation", + "content": "0\\leq \\rho < P" + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "text", + "content": ") serves for cloning the functionality " + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "inline_equation", + "content": "t_s^\\rho" + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "inline_equation", + "content": "t_s^\\rho" + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "text", + "content": " is a subset of the whole functionality set of " + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s^\\rho" + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "text", + "content": " and the to-be-cloned target set is denoted as " + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "inline_equation", + "content": "T_{s} = \\{t_{s}^{0},t_{s}^{1},\\ldots ,t_{s}^{P - 1}\\}" + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "text", + "content": ". The partial network cloning is applied on the target model " + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_t" + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "text", + "content": " for new functionalities addition, which is the pre-trained model on the original set " + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "inline_equation", + "content": "T_{t}" + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "inline_equation", + "content": "T_{t}\\cap T_{s} = \\emptyset" + }, + { + "bbox": [ + 305, + 427, + 545, + 523 + ], + "type": "text", + "content": ")." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 524, + 545, + 643 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 524, + 545, + 643 + ], + "spans": [ + { + "bbox": [ + 304, + 524, + 545, + 643 + ], + "type": "text", + "content": "Partial network cloning aims at expending the functionality set of target network on the new " + }, + { + "bbox": [ + 304, + 524, + 545, + 643 + ], + "type": "inline_equation", + "content": "T_{s}" + }, + { + "bbox": [ + 304, + 524, + 545, + 643 + ], + "type": "text", + "content": " by directly cloning. In the proposed framework, it is achieved by firstly extracting part of " + }, + { + "bbox": [ + 304, + 524, + 545, + 643 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 304, + 524, + 545, + 643 + ], + "type": "text", + "content": " to form a transferable module " + }, + { + "bbox": [ + 304, + 524, + 545, + 643 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_f" + }, + { + "bbox": [ + 304, + 524, + 545, + 643 + ], + "type": "text", + "content": ", and then inserting it into target model " + }, + { + "bbox": [ + 304, + 524, + 545, + 643 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_t" + }, + { + "bbox": [ + 304, + 524, + 545, + 643 + ], + "type": "text", + "content": " to build a after-cloned target network " + }, + { + "bbox": [ + 304, + 524, + 545, + 643 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_c" + }, + { + "bbox": [ + 304, + 524, + 545, + 643 + ], + "type": "text", + "content": ". The whole process won't change any weights of the source and target models, and also each transferable module is directly extracted from the source model free of any tuning on its weights. Thus, the process can be formulated as:" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 358, + 654, + 545, + 667 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 358, + 654, + 545, + 667 + ], + "spans": [ + { + "bbox": [ + 358, + 654, + 545, + 667 + ], + "type": "interline_equation", + "content": "\\mathcal {M} _ {c} \\leftarrow \\operatorname {C l o n e} \\left(\\mathcal {M} _ {t}, M, \\mathcal {M} _ {s}, R\\right), \\tag {1}", + "image_path": "07f0e07e01611fb0b8b1c8b83186864c4fd077a5b1e83f79482826e3d90cc535.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "text", + "content": "which is directly controlled by " + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "text", + "content": " is a set of selection functions for deciding how to extract the explicit transferable module on source networks " + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "text", + "content": ", and" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20139" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "text", + "content": " is the position parameters for deciding where to insert the transferable modules to the target network. Thus, partial network cloning " + }, + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "inline_equation", + "content": "Clone(\\cdot)" + }, + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "text", + "content": " consists of two steps:" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 94, + 118, + 287, + 138 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 94, + 118, + 287, + 138 + ], + "spans": [ + { + "bbox": [ + 94, + 118, + 287, + 138 + ], + "type": "interline_equation", + "content": "\\mathcal {M} _ {f} ^ {\\rho} \\leftarrow L o c a l \\left(\\mathcal {M} _ {s} ^ {\\rho}, M ^ {\\rho}\\right), \\tag {2}", + "image_path": "e895b9402538ba059cc65d86d58536438c39e9db5ce9e266b481b12119307d5d.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 97, + 135, + 238, + 150 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 97, + 135, + 238, + 150 + ], + "spans": [ + { + "bbox": [ + 97, + 135, + 238, + 150 + ], + "type": "interline_equation", + "content": "\\mathcal {M} _ {c} \\gets I n s e r t _ {\\rho = 0} ^ {P} (\\mathcal {M} _ {t}, \\mathcal {M} _ {f} ^ {\\rho}, R ^ {\\rho}),", + "image_path": "b00b06b0da285640e19ff5fc82b2bae81be010482f8562129c396f9af4eeb5ee.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 158, + 287, + 194 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 158, + 287, + 194 + ], + "spans": [ + { + "bbox": [ + 47, + 158, + 287, + 194 + ], + "type": "text", + "content": "where both " + }, + { + "bbox": [ + 47, + 158, + 287, + 194 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 47, + 158, + 287, + 194 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 158, + 287, + 194 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 47, + 158, + 287, + 194 + ], + "type": "text", + "content": " are learnable and optimized jointly. Once " + }, + { + "bbox": [ + 47, + 158, + 287, + 194 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 47, + 158, + 287, + 194 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 158, + 287, + 194 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 47, + 158, + 287, + 194 + ], + "type": "text", + "content": " are learned, " + }, + { + "bbox": [ + 47, + 158, + 287, + 194 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_c" + }, + { + "bbox": [ + 47, + 158, + 287, + 194 + ], + "type": "text", + "content": " can be determined with some lightweight adapters." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 195, + 287, + 255 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 195, + 287, + 255 + ], + "spans": [ + { + "bbox": [ + 47, + 195, + 287, + 255 + ], + "type": "text", + "content": "Notably, we assume that only the samples related to the to-be-cloned task set " + }, + { + "bbox": [ + 47, + 195, + 287, + 255 + ], + "type": "inline_equation", + "content": "T_{s}" + }, + { + "bbox": [ + 47, + 195, + 287, + 255 + ], + "type": "text", + "content": " are available in the whole process, keeping the same setting of continual learning. And to be practically feasible, partial network cloning must meet three natural requirements:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 58, + 264, + 287, + 436 + ], + "type": "list", + "angle": 0, + "index": 9, + "blocks": [ + { + "bbox": [ + 58, + 264, + 287, + 312 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 264, + 287, + 312 + ], + "spans": [ + { + "bbox": [ + 58, + 264, + 287, + 312 + ], + "type": "text", + "content": "- Transferability: The extracted transferable module should contain the explicit knowledge of the to-be-cloned task " + }, + { + "bbox": [ + 58, + 264, + 287, + 312 + ], + "type": "inline_equation", + "content": "T_{s}" + }, + { + "bbox": [ + 58, + 264, + 287, + 312 + ], + "type": "text", + "content": ", which could be transferred effectively to the downstream networks;" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 58, + 321, + 287, + 345 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 321, + 287, + 345 + ], + "spans": [ + { + "bbox": [ + 58, + 321, + 287, + 345 + ], + "type": "text", + "content": "- Locality: The influence on the cloned model " + }, + { + "bbox": [ + 58, + 321, + 287, + 345 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_c" + }, + { + "bbox": [ + 58, + 321, + 287, + 345 + ], + "type": "text", + "content": " out of the target data " + }, + { + "bbox": [ + 58, + 321, + 287, + 345 + ], + "type": "inline_equation", + "content": "D_t" + }, + { + "bbox": [ + 58, + 321, + 287, + 345 + ], + "type": "text", + "content": " should be minimized;" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 58, + 354, + 287, + 379 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 354, + 287, + 379 + ], + "spans": [ + { + "bbox": [ + 58, + 354, + 287, + 379 + ], + "type": "text", + "content": "- Efficiency: Functional cloning should be efficient in terms of runtime and memory;" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 58, + 388, + 287, + 436 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 388, + 287, + 436 + ], + "spans": [ + { + "bbox": [ + 58, + 388, + 287, + 436 + ], + "type": "text", + "content": "- Sustainability: The process of cloning wouldn't do harm to the model zoo, meaning that no modification the pre-trained models are allowed and the cloned model could be fully recovered." + } + ] + } + ], + "index": 8 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 47, + 445, + 287, + 494 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 445, + 287, + 494 + ], + "spans": [ + { + "bbox": [ + 47, + 445, + 287, + 494 + ], + "type": "text", + "content": "In what follows, we consider the partial network cloning from one pre-trained network to another, which could certainly be extended to the multi-source cloning cases, thus we omit " + }, + { + "bbox": [ + 47, + 445, + 287, + 494 + ], + "type": "inline_equation", + "content": "\\rho" + }, + { + "bbox": [ + 47, + 445, + 287, + 494 + ], + "type": "text", + "content": " in the rest of the paper." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 502, + 173, + 514 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 502, + 173, + 514 + ], + "spans": [ + { + "bbox": [ + 47, + 502, + 173, + 514 + ], + "type": "text", + "content": "3.2. Localize with pruning" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 521, + 287, + 544 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 521, + 287, + 544 + ], + "spans": [ + { + "bbox": [ + 47, + 521, + 287, + 544 + ], + "type": "text", + "content": "Localizing the transferable module from the source network is actually to learn the selection function " + }, + { + "bbox": [ + 47, + 521, + 287, + 544 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 47, + 521, + 287, + 544 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 545, + 287, + 604 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 545, + 287, + 604 + ], + "spans": [ + { + "bbox": [ + 47, + 545, + 287, + 604 + ], + "type": "text", + "content": "In order to get an initial transferable module " + }, + { + "bbox": [ + 47, + 545, + 287, + 604 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_f" + }, + { + "bbox": [ + 47, + 545, + 287, + 604 + ], + "type": "text", + "content": ", we locate the explicit part in the source network " + }, + { + "bbox": [ + 47, + 545, + 287, + 604 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 47, + 545, + 287, + 604 + ], + "type": "text", + "content": " that contributes most to the final prediction. Thus, the selection function " + }, + { + "bbox": [ + 47, + 545, + 287, + 604 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 47, + 545, + 287, + 604 + ], + "type": "text", + "content": " is optimized by the transferable module's performance locally on the to-be-cloned task " + }, + { + "bbox": [ + 47, + 545, + 287, + 604 + ], + "type": "inline_equation", + "content": "T_s" + }, + { + "bbox": [ + 47, + 545, + 287, + 604 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 47, + 605, + 287, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 605, + 287, + 688 + ], + "spans": [ + { + "bbox": [ + 47, + 605, + 287, + 688 + ], + "type": "text", + "content": "Here, we choose the selection function as a kind of mask-based pruning method mainly for two purposes: the first one is that it applies the binary masks on the filters for pruning without modifying the weights of " + }, + { + "bbox": [ + 47, + 605, + 287, + 688 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 47, + 605, + 287, + 688 + ], + "type": "text", + "content": ", thus, ensuring sustainability; the other is for transferability that pruning would be better described as 'selective knowledge damage' [9], which helps for partial knowledge extraction." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": "Note that unlike the previous pruning method with the objective function to minimize the error function on the" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 72, + 545, + 131 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 131 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 131 + ], + "type": "text", + "content": "whole task set of " + }, + { + "bbox": [ + 305, + 72, + 545, + 131 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 305, + 72, + 545, + 131 + ], + "type": "text", + "content": ", here, the objective function is designed to minimize the locality performance on the to-be-cloned task set " + }, + { + "bbox": [ + 305, + 72, + 545, + 131 + ], + "type": "inline_equation", + "content": "T_{s}" + }, + { + "bbox": [ + 305, + 72, + 545, + 131 + ], + "type": "text", + "content": ". Specifically, for the source network " + }, + { + "bbox": [ + 305, + 72, + 545, + 131 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 305, + 72, + 545, + 131 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 305, + 72, + 545, + 131 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 305, + 72, + 545, + 131 + ], + "type": "text", + "content": " layers " + }, + { + "bbox": [ + 305, + 72, + 545, + 131 + ], + "type": "inline_equation", + "content": "W_{s} = \\{w_{s}^{0},w_{s}^{1},\\dots,w_{s}^{L - 1}\\}" + }, + { + "bbox": [ + 305, + 72, + 545, + 131 + ], + "type": "text", + "content": ", the localization can be denoted as:" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 341, + 138, + 545, + 188 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 341, + 138, + 545, + 188 + ], + "spans": [ + { + "bbox": [ + 341, + 138, + 545, + 188 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\mathcal {M} _ {f} = M \\cdot \\mathcal {M} _ {s} \\Leftrightarrow \\left\\{m ^ {l} \\cdot w _ {s} ^ {l} | 0 \\leq l < L \\right\\}, \\\\ M = \\arg \\max _ {M} S i m \\left(\\mathcal {M} _ {f}, \\mathcal {M} _ {s} \\mid D _ {t}\\right) \\tag {3} \\\\ - \\operatorname {S i m} \\left(\\mathcal {M} _ {f}, \\mathcal {M} _ {s} | \\bar {D} _ {t}\\right), \\\\ \\end{array}", + "image_path": "10f0d711a0535e87e082c763105bc2c20f9006b478b7351256adda805130b3f7.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "spans": [ + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "M = \\{m^0, m^1, \\dots, m^{L-1}\\}" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": " is a set of learnable masking parameters, which are also the selection function as mentioned in Eq. 1. " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "Sim(\\cdot|\\cdot)" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": " represents the conditional similarity among networks, " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "\\overline{D}_t" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": " is the rest data set of the source network. The localization to extract the explicit part on the target " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "D_t" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": " is learned by maximizing the similarity between " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_f" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": " on " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "D_t" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": " while minimizing it on " + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "inline_equation", + "content": "\\overline{D}_t" + }, + { + "bbox": [ + 304, + 197, + 545, + 281 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "spans": [ + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": "Considering the black-box nature of deep networks that all the knowledge (both from " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "D_{t}" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "\\overline{D}_t" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": ") is deeply and jointly embedded in " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": ", it is non-trivial to calculate the similarity on the " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "D_{t}" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": "-neighbor source network " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s|_{D_t}" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": ". Motivated by LIME [32] that utilizes interpretable representations locally faithful to the classifier, we train a model set containing " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": " small local models " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{G} = \\{g_i\\}^{(N)}" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": " to model the source " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": " in the " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "D_{t}" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": " neighborhood, and then use the local model set as the surrogate: " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{G} \\approx \\mathcal{M}_s|_{D_t}" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": ". To obtain " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{G}" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": " for each " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "x_{i} \\in D_{t}" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": ", we get its augmented neighborhood by separating it into patches (i.e. " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "8 \\times 8" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": ") and applying the patchwise perturbations with a set of binary masks " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": ". Thus, " + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{G}" + }, + { + "bbox": [ + 304, + 281, + 545, + 437 + ], + "type": "text", + "content": " is obtained by:" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 315, + 445, + 545, + 473 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 445, + 545, + 473 + ], + "spans": [ + { + "bbox": [ + 315, + 445, + 545, + 473 + ], + "type": "interline_equation", + "content": "\\min _ {g _ {i}} \\frac {1}{| B |} \\sum_ {b \\in B} \\Pi_ {b} \\cdot \\left\\| \\mathcal {M} _ {s} (b \\cdot x _ {i}) - g _ {i} (b) \\right\\| ^ {2} + \\Omega (g _ {i}), \\tag {4}", + "image_path": "a73883827afee5924b12dfce3e04249c21b0e2ccc025cecf7709f13c5dd82994.jpg" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "spans": [ + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "inline_equation", + "content": "\\Pi_{b}" + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "text", + "content": " is the weight measuring sample locality according to " + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "inline_equation", + "content": "x_{i}" + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "inline_equation", + "content": "\\Omega(g_{i})" + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "text", + "content": " is the complexity of " + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "inline_equation", + "content": "g_{i}" + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "inline_equation", + "content": "|B|" + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "text", + "content": " denotes the total number of masks. " + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "inline_equation", + "content": "\\mathcal{G}" + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "text", + "content": " is optimized by the least square method and more details are given in the supplementary. For each " + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "inline_equation", + "content": "x_{i}" + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "text", + "content": ", we calculate a corresponding " + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "inline_equation", + "content": "g_{i}" + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "text", + "content": ". And actually, we set " + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "inline_equation", + "content": "N < |D_{t}|" + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "text", + "content": " (about " + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "inline_equation", + "content": "30\\%" + }, + { + "bbox": [ + 304, + 481, + 545, + 565 + ], + "type": "text", + "content": "), which is clarified in the experiments." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "spans": [ + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "text", + "content": "The new " + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "inline_equation", + "content": "\\mathcal{G}" + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "text", + "content": ", calculated from the original source network " + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "text", + "content": " in the " + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "inline_equation", + "content": "D_t" + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "text", + "content": " neighborhood, models the locality of the target task " + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "inline_equation", + "content": "T_s" + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "text", + "content": " on " + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "text", + "content": ". Note that " + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "inline_equation", + "content": "\\mathcal{G}" + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "text", + "content": " can be calculated in advance for each pre-trained model, as it could also be a useful tool for the model distance measurement and others [10]. In this paper, " + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "inline_equation", + "content": "\\mathcal{G}" + }, + { + "bbox": [ + 304, + 566, + 545, + 661 + ], + "type": "text", + "content": " perfectly matches our demand for the transferable module localization. So the localization process in Eq. 3 could be optimized as:" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 313, + 669, + 545, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 669, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 313, + 669, + 545, + 715 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\min _ {M} \\sum_ {g _ {i} \\in \\mathcal {G}} \\sum_ {b \\in B} \\left\\| f _ {t} \\left[ \\mathcal {M} _ {s} \\left(M \\cdot W _ {s}; b \\cdot x\\right) \\right] - f _ {t} \\left[ g _ {i} (b) \\right] \\right\\| ^ {2} \\tag {5} \\\\ s. t. \\quad | m ^ {l} | \\leq c ^ {l} \\\\ \\end{array}", + "image_path": "ebd059e2e0dd761424ab18b868b7ba4f44298cce5013379fb4caf899712c37ca.jpg" + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "20140" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "inline_equation", + "content": "f_{t}" + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "text", + "content": " is for selecting the " + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "inline_equation", + "content": "T_{s}" + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "text", + "content": " related output and " + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "inline_equation", + "content": "c^{l}" + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "text", + "content": " is the parameter controlling the number of non-zero values of " + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "inline_equation", + "content": "c^{l} < |W^{l}|" + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "text", + "content": "). And for inference, the learned soft masks " + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "text", + "content": " are binarized by selecting " + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "inline_equation", + "content": "c^{l}" + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "text", + "content": " filters with the top-" + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "inline_equation", + "content": "c^{l}" + }, + { + "bbox": [ + 47, + 72, + 287, + 133 + ], + "type": "text", + "content": " masking values in each layer." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 141, + 174, + 154 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 141, + 174, + 154 + ], + "spans": [ + { + "bbox": [ + 47, + 141, + 174, + 154 + ], + "type": "text", + "content": "3.3. Insert with adaptation" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 160, + 287, + 220 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 160, + 287, + 220 + ], + "spans": [ + { + "bbox": [ + 47, + 160, + 287, + 220 + ], + "type": "text", + "content": "After the transferable module " + }, + { + "bbox": [ + 47, + 160, + 287, + 220 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_f" + }, + { + "bbox": [ + 47, + 160, + 287, + 220 + ], + "type": "text", + "content": " being located at the source network, it could be directly extracted from " + }, + { + "bbox": [ + 47, + 160, + 287, + 220 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 47, + 160, + 287, + 220 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 47, + 160, + 287, + 220 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 47, + 160, + 287, + 220 + ], + "type": "text", + "content": ", without any modifications on its weights. Then the following step is to decide where to insert " + }, + { + "bbox": [ + 47, + 160, + 287, + 220 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_f" + }, + { + "bbox": [ + 47, + 160, + 287, + 220 + ], + "type": "text", + "content": " into " + }, + { + "bbox": [ + 47, + 160, + 287, + 220 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_t" + }, + { + "bbox": [ + 47, + 160, + 287, + 220 + ], + "type": "text", + "content": ", as to get best insertion performance." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 221, + 287, + 293 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 221, + 287, + 293 + ], + "spans": [ + { + "bbox": [ + 46, + 221, + 287, + 293 + ], + "type": "text", + "content": "The insertion is controlled by the position parameter " + }, + { + "bbox": [ + 46, + 221, + 287, + 293 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 221, + 287, + 293 + ], + "type": "text", + "content": " mentioned in Eq. 3. Following most of the model reuse settings that keep the first few layers of the pre-trained model as a general feature extractor, the learning-to-insert process with " + }, + { + "bbox": [ + 46, + 221, + 287, + 293 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 221, + 287, + 293 + ], + "type": "text", + "content": " is simplified as finding the best position (" + }, + { + "bbox": [ + 46, + 221, + 287, + 293 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 221, + 287, + 293 + ], + "type": "text", + "content": "-th layer to insert " + }, + { + "bbox": [ + 46, + 221, + 287, + 293 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_f" + }, + { + "bbox": [ + 46, + 221, + 287, + 293 + ], + "type": "text", + "content": "). The insertion could be denoted as:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 77, + 304, + 286, + 355 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 77, + 304, + 286, + 355 + ], + "spans": [ + { + "bbox": [ + 77, + 304, + 286, + 355 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\mathcal {M} _ {c} ^ {R} = \\mathcal {M} _ {t} \\left(W _ {t} ^ {[ 0: R ]}\\right) \\circ \\left\\{\\mathcal {M} _ {t} \\left(W _ {t} ^ {[ R: L ]}\\right), \\mathcal {M} _ {f} \\right\\}, \\\\ R ^ {*} = \\arg \\max _ {R} S i m \\left(\\mathcal {M} _ {f}, \\mathcal {M} _ {c} ^ {R} | D _ {t}\\right) \\tag {6} \\\\ + S i m \\left(\\mathcal {M} _ {t}, \\mathcal {M} _ {c} ^ {R} | D _ {o}\\right), \\\\ \\end{array}", + "image_path": "072033b5880a83fef27b5f63fc7ac27eea51096904d76db8ab28f578e22de0d7.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "spans": [ + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "inline_equation", + "content": "D_{o}" + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "content": " is the original set for pre-training the target network, and " + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "inline_equation", + "content": "D_{o} \\cup D_{t} = \\emptyset" + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "content": ". The cloned " + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_c" + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "content": " is obtained by the parallel connection of the transferable module into the target network " + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_t" + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "content": ". Thus the insertion learned by Eq. 6 is to find the best insertion position by maximizing the similarity between " + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_f" + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_c" + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "content": " on " + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "inline_equation", + "content": "D_{t}" + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "content": " (for the best insertion performance on " + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "inline_equation", + "content": "D_{t}" + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "content": ") and the similarity between " + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_t" + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_c" + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "content": " on " + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "inline_equation", + "content": "D_{o}" + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "content": " (for the least accuracy drop on the previously learned " + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "inline_equation", + "content": "D_{o}" + }, + { + "bbox": [ + 47, + 365, + 287, + 472 + ], + "type": "text", + "content": ")." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 474, + 287, + 557 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 474, + 287, + 557 + ], + "spans": [ + { + "bbox": [ + 47, + 474, + 287, + 557 + ], + "type": "text", + "content": "In order to learn the best position " + }, + { + "bbox": [ + 47, + 474, + 287, + 557 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 47, + 474, + 287, + 557 + ], + "type": "text", + "content": ", we need maximize the network similarities " + }, + { + "bbox": [ + 47, + 474, + 287, + 557 + ], + "type": "inline_equation", + "content": "Sim(|)" + }, + { + "bbox": [ + 47, + 474, + 287, + 557 + ], + "type": "text", + "content": ". Different from the solution used to optimize the objective function while localizing, insertion focuses on the prediction accuracies on the original and the to-be-cloned task set. So we use the network outputs to calculate " + }, + { + "bbox": [ + 47, + 474, + 287, + 557 + ], + "type": "inline_equation", + "content": "Sim(\\cdot)" + }, + { + "bbox": [ + 47, + 474, + 287, + 557 + ], + "type": "text", + "content": ", which is the KL-divergence loss " + }, + { + "bbox": [ + 47, + 474, + 287, + 557 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{kd}" + }, + { + "bbox": [ + 47, + 474, + 287, + 557 + ], + "type": "text", + "content": ". We write:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 66, + 567, + 286, + 616 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 66, + 567, + 286, + 616 + ], + "spans": [ + { + "bbox": [ + 66, + 567, + 286, + 616 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\min _ {\\mathcal {F} _ {c}, \\mathcal {A}} \\mathcal {L} _ {k d} \\circ f _ {t} \\left[ \\mathcal {F} _ {c} (\\mathcal {A}; \\mathcal {M} _ {c} ^ {R} (B \\cdot x)), \\mathcal {G} (B) \\right] \\\\ + \\mathcal {L} _ {k d} \\circ \\bar {f} _ {t} [ \\mathcal {F} _ {c} (\\mathcal {A}; \\mathcal {M} _ {c} ^ {R} (B \\cdot x)), \\mathcal {M} _ {t} (B \\cdot x) ], \\tag {7} \\\\ s. t. \\quad R \\in \\{0, 1, \\dots , L - 1 \\} \\\\ \\end{array}", + "image_path": "c803362ab1c2cf1029e91d176a60d8a15f7db573a66052003d1f6d36b877ed0e.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "f_{t}" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": " is for selecting the " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "T_{s}" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": " related output while " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\overline{f}_t" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": " is for selecting the rest. " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{F}_c" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": " is the extended fully connection layers from the original FC layers of " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_t" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": ". And we add an extra adapter module " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{A}" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": " to do the feature alignment for the transferable module, which further enables cloning between heterogeneous models. The adapter is consisted of one " + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "inline_equation", + "content": "1 \\times 1" + }, + { + "bbox": [ + 47, + 629, + 287, + 713 + ], + "type": "text", + "content": " conv layer following with ReLu, which, comparing with" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_t" + }, + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "text", + "content": ", is much smaller in scale. " + }, + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "inline_equation", + "content": "\\mathcal{G}" + }, + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "text", + "content": " are defined in Eq. 5." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "spans": [ + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "text", + "content": "While training, " + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "text", + "content": " is firstly set to be " + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "inline_equation", + "content": "L - 1" + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "text", + "content": " and then moving layer by layer to " + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "inline_equation", + "content": "R = 0" + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "text", + "content": ". In each moving step, we fine-tune the adapter " + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "inline_equation", + "content": "\\mathcal{A}" + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "text", + "content": " and the corresponding fully connected layers " + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "inline_equation", + "content": "\\mathcal{F}_c" + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "text", + "content": ". It is a light searching process, since only a few of weights " + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "inline_equation", + "content": "(\\mathcal{A}" + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "inline_equation", + "content": "\\mathcal{F}_c" + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "text", + "content": ") need to be fine-tuned for only a couple epochs " + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "inline_equation", + "content": "(5\\sim 20)" + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "text", + "content": ". Extra details for heterogeneous model pair are in the supplementary. Please note that although applying partial network cloning from the source to the target needs two steps " + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "inline_equation", + "content": "(Clone(\\cdot)" + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "text", + "content": " and Insert " + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "inline_equation", + "content": "(\\cdot))" + }, + { + "bbox": [ + 304, + 96, + 545, + 228 + ], + "type": "text", + "content": ", the learning process is not separable and are interacted on each other. As a result, the whole process can be jointly formulated as:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 312, + 236, + 544, + 294 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 236, + 544, + 294 + ], + "spans": [ + { + "bbox": [ + 312, + 236, + 544, + 294 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\min _ {M, \\mathcal {F} _ {c}, \\mathcal {A}} \\mathcal {L} _ {l o c} \\left(\\mathcal {M} _ {s} ^ {[ 0: R ]}, M \\cdot W _ {s} ^ {[ R: L ]}, \\mathcal {G}\\right) + \\mathcal {L} _ {i n s} \\left(\\mathcal {M} _ {t} ^ {[ 0: R ]}, \\right. \\\\ \\left. \\mathcal {A} \\circ \\left(M \\cdot W _ {s} ^ {[ R: L ]}\\right), \\mathcal {M} _ {t} ^ {[ R: L ]}, \\mathcal {F} _ {c}, \\mathcal {G}\\right), \\tag {8} \\\\ w h e r e R: (L - 1) \\rightarrow 0 \\\\ \\end{array}", + "image_path": "6c2e5fe39e31e5b47ea7505a2f351808309585889dfb3b1be9366eb9ba7515cf.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 304, + 545, + 364 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 304, + 545, + 364 + ], + "spans": [ + { + "bbox": [ + 304, + 304, + 545, + 364 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 304, + 545, + 364 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{loc}(\\cdot)" + }, + { + "bbox": [ + 304, + 304, + 545, + 364 + ], + "type": "text", + "content": " is the objective function in Eq. 5 and " + }, + { + "bbox": [ + 304, + 304, + 545, + 364 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{ins}(\\cdot)" + }, + { + "bbox": [ + 304, + 304, + 545, + 364 + ], + "type": "text", + "content": " is the objective function in Eq. 7. And in this objective function, " + }, + { + "bbox": [ + 304, + 304, + 545, + 364 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 304, + 304, + 545, + 364 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 304, + 545, + 364 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_t" + }, + { + "bbox": [ + 304, + 304, + 545, + 364 + ], + "type": "text", + "content": " are using the same " + }, + { + "bbox": [ + 304, + 304, + 545, + 364 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 304, + 545, + 364 + ], + "type": "text", + "content": " for simplification, while in practice a certain ratio exists for the heterogeneous model pair." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 365, + 545, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 365, + 545, + 437 + ], + "spans": [ + { + "bbox": [ + 304, + 365, + 545, + 437 + ], + "type": "text", + "content": "Once the above training process is completed, we could roughly estimate the performance by the loss convergence value, which follows the previous work [54]. Finally the layer with least convergence value is marked as the final " + }, + { + "bbox": [ + 304, + 365, + 545, + 437 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 365, + 545, + 437 + ], + "type": "text", + "content": ". The insertion is completed by this determined " + }, + { + "bbox": [ + 304, + 365, + 545, + 437 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 365, + 545, + 437 + ], + "type": "text", + "content": " and the corresponding " + }, + { + "bbox": [ + 304, + 365, + 545, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{A}" + }, + { + "bbox": [ + 304, + 365, + 545, + 437 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 365, + 545, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{F}_c" + }, + { + "bbox": [ + 304, + 365, + 545, + 437 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 444, + 448, + 456 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 444, + 448, + 456 + ], + "spans": [ + { + "bbox": [ + 306, + 444, + 448, + 456 + ], + "type": "text", + "content": "3.4. Cloning in various usages" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 462, + 545, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 462, + 545, + 498 + ], + "spans": [ + { + "bbox": [ + 304, + 462, + 545, + 498 + ], + "type": "text", + "content": "The proposed partial network cloning by directly inserting a fraction of the source network enables flexible reuse of the pre-trained models in various practical scenarios." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 498, + 545, + 556 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 498, + 545, + 556 + ], + "spans": [ + { + "bbox": [ + 304, + 498, + 545, + 556 + ], + "type": "text", + "content": "Scenario 1: Partial network cloning is a better form for information transmission. When there is a request for transferring the networks, it is better to transfer the cloned network obtained by PNC as to reduce latency and transmission loss." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "text", + "content": "In the transmission process, we only need to transfer the set " + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "inline_equation", + "content": "\\{M,R,\\mathcal{A},\\mathcal{F}_c\\}" + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "text", + "content": ", which together with the public model zoo, could be recovered by the receiver. " + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "inline_equation", + "content": "\\{M,R,\\mathcal{A},\\mathcal{F}_c\\}" + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "text", + "content": " is extremely small in scale comparing with a complete network, thus could reduce the transmission latency. And if there is still some transmission loss on " + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "inline_equation", + "content": "\\mathcal{A}" + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "inline_equation", + "content": "\\mathcal{F}_c" + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "text", + "content": ", it could be easily revised by the receiver by fine-tuning on " + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "inline_equation", + "content": "D_{t}" + }, + { + "bbox": [ + 304, + 558, + 545, + 665 + ], + "type": "text", + "content": ". As a result, PNC provides a new form of networks for high-efficiency transmission." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": "Scenario II: Partial network cloning enables model zoo online usage. In some resource limited situation, the users could flexibly utilize model zoo online without downloading it on local." + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "20141" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "content": "Note that the cloned model is determined by " + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "inline_equation", + "content": "\\text{Clone}(\\mathcal{M}_t, M, \\mathcal{M}_s, R)" + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_t" + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "content": " are fixed and unchanged in the whole process. There is not any modifications on the pre-trained models " + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "inline_equation", + "content": "(\\mathcal{M}_t" + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s)" + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "content": " nor introducing any new models. PNC enables any functional combinations in the model zoo, which also helps maintain a good ecological environment for the model zoo, since PNC with " + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "content": " is a simple masking and positioning operation, which is easy of revocation. Thus, the proposed PNC supports to establish a sustainable model zoo online inference platform." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 214, + 128, + 227 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 214, + 128, + 227 + ], + "spans": [ + { + "bbox": [ + 47, + 214, + 128, + 227 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 234, + 287, + 342 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 234, + 287, + 342 + ], + "spans": [ + { + "bbox": [ + 46, + 234, + 287, + 342 + ], + "type": "text", + "content": "We provide the experimental results on four publicly available benchmark datasets, and evaluate the cloning performance in the commonly used metrics as well as the locality metrics. And we compare the proposed method with the most related field - continual learning, to show concrete difference between these two streams of researches. More details and experimental results including partially cloning from multiple source networks, can be found in the supplementary." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 348, + 172, + 361 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 348, + 172, + 361 + ], + "spans": [ + { + "bbox": [ + 47, + 348, + 172, + 361 + ], + "type": "text", + "content": "4.1. Experimental settings" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "spans": [ + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "text", + "content": "Datasets. Following the setting of previous continual methods, we report experiments on MNIST, CIFAR-10, CIFAR-100 and TinyImageNet datasets. For MNIST, CIFAR-10 and CIFAR-100 datasets, we are using input size of " + }, + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "inline_equation", + "content": "32 \\times 32" + }, + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "text", + "content": ". For TinyImageNet dataset, we are using input size of " + }, + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "text", + "content": ". In the normal network partial cloning setting, the first " + }, + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "text", + "content": " of classes are selected to pre-train the target network " + }, + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_t" + }, + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "text", + "content": ", and the last " + }, + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "text", + "content": " of classes classes are selected to pre-train the source network " + }, + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 46, + 366, + 287, + 474 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "spans": [ + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "text", + "content": "In the partial network cloning process, " + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "inline_equation", + "content": "30\\%" + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "text", + "content": " of the training data are used for each sub dataset, which reduces the data dependency to " + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "inline_equation", + "content": "30\\%" + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "text", + "content": ". And for training the local model set " + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "inline_equation", + "content": "\\mathcal{G}" + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "text", + "content": ", we set " + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "inline_equation", + "content": "|B| = 100" + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "text", + "content": " and segment the input into " + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "inline_equation", + "content": "4 \\times 4" + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "text", + "content": " patches for the MNIST, CIFAR-10 and CIFAR-100 datasets, set " + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "inline_equation", + "content": "|B| = 1000" + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "text", + "content": " and segment the input into " + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "inline_equation", + "content": "8 \\times 8" + }, + { + "bbox": [ + 46, + 474, + 287, + 558 + ], + "type": "text", + "content": " patches for the Tiny-ImageNet dataset." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 558, + 287, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 558, + 287, + 665 + ], + "spans": [ + { + "bbox": [ + 46, + 558, + 287, + 665 + ], + "type": "text", + "content": "Training Details. We used PyTorch framework for the implementation. We apply the experiments on the several network backbones, including plain CNN, LeNet, ResNet, MobileNetV2 and ShuffleNetV2. In the pre-training process, we employ a standard data augmentation strategy: random crop, horizontal flip, and rotation. In the process of partial cloning, 10 epochs fine-tuning are operated for each step on MNIST and CIFAR-10 datasets, 20 epochs for CIFAR-100 and Tiny-ImageNet datasets." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "type": "text", + "content": "For simplifying and accelerating the searching process in Eq. 8, we split LeNet into 3 blocks, the ResNet-based network into 5 blocks, MobileNetV2 into 8 blocks and ShuffleNetV2 into 5 blocks (excluding the final FC layers). Thus" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 72, + 545, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 84 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 84 + ], + "type": "text", + "content": "the block-wise adjustment for " + }, + { + "bbox": [ + 305, + 72, + 545, + 84 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 305, + 72, + 545, + 84 + ], + "type": "text", + "content": " is applied for acceleration." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 84, + 545, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 84, + 545, + 156 + ], + "spans": [ + { + "bbox": [ + 304, + 84, + 545, + 156 + ], + "type": "text", + "content": "Evaluation Metrics. For the cloning performance evaluation, we evaluate the task performance by average accuracy: 'Ori. Acc' (accuracy on the original set), 'Tar. Acc' (accuracy on the to-be-cloned set) and 'Avg. Acc' (accuracy on the original and to-be-cloned set), which is evaluated on the after-cloning target network " + }, + { + "bbox": [ + 304, + 84, + 545, + 156 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_c" + }, + { + "bbox": [ + 304, + 84, + 545, + 156 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 156, + 545, + 204 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 156, + 545, + 204 + ], + "spans": [ + { + "bbox": [ + 304, + 156, + 545, + 204 + ], + "type": "text", + "content": "For evaluating the transferable module quality evaluation on local-functional representative ability, we use the conditional similarity " + }, + { + "bbox": [ + 304, + 156, + 545, + 204 + ], + "type": "inline_equation", + "content": "Sim(|)" + }, + { + "bbox": [ + 304, + 156, + 545, + 204 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 304, + 156, + 545, + 204 + ], + "type": "inline_equation", + "content": "\\mathcal{G}" + }, + { + "bbox": [ + 304, + 156, + 545, + 204 + ], + "type": "text", + "content": " [11], which can be calculated as:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 335, + 214, + 545, + 228 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 335, + 214, + 545, + 228 + ], + "spans": [ + { + "bbox": [ + 335, + 214, + 545, + 228 + ], + "type": "interline_equation", + "content": "\\operatorname {S i m} \\left(\\mathcal {M} _ {a} \\mid D _ {a}, \\mathcal {M} _ {b} \\mid D _ {b}\\right) = \\operatorname {S i m} _ {\\cos} \\theta \\left(\\mathcal {G} _ {a}, \\mathcal {G} _ {b}\\right) \\tag {9}", + "image_path": "48d403e2e7b6a15873f8423e2933e7cbe51c48ee111929dfaf35c53ef27929be.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 236, + 545, + 261 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 236, + 545, + 261 + ], + "spans": [ + { + "bbox": [ + 304, + 236, + 545, + 261 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 236, + 545, + 261 + ], + "type": "inline_equation", + "content": "\\text{Sim}_{\\text{cos}}(\\cdot)" + }, + { + "bbox": [ + 304, + 236, + 545, + 261 + ], + "type": "text", + "content": " is the cosine similarity, " + }, + { + "bbox": [ + 304, + 236, + 545, + 261 + ], + "type": "inline_equation", + "content": "\\mathcal{G}_a" + }, + { + "bbox": [ + 304, + 236, + 545, + 261 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 236, + 545, + 261 + ], + "type": "inline_equation", + "content": "\\mathcal{G}_b" + }, + { + "bbox": [ + 304, + 236, + 545, + 261 + ], + "type": "text", + "content": " are the corresponding local model sets of " + }, + { + "bbox": [ + 304, + 236, + 545, + 261 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_a(D_a)" + }, + { + "bbox": [ + 304, + 236, + 545, + 261 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 236, + 545, + 261 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_b(D_b)" + }, + { + "bbox": [ + 304, + 236, + 545, + 261 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 261, + 545, + 297 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 261, + 545, + 297 + ], + "spans": [ + { + "bbox": [ + 304, + 261, + 545, + 297 + ], + "type": "text", + "content": "For evaluating the transferable module quality on transferability to other networks other than the target network, it is in the supplementary." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 304, + 430, + 317 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 304, + 430, + 317 + ], + "spans": [ + { + "bbox": [ + 305, + 304, + 430, + 317 + ], + "type": "text", + "content": "4.2. Experimental Results" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 323, + 429, + 335 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 323, + 429, + 335 + ], + "spans": [ + { + "bbox": [ + 306, + 323, + 429, + 335 + ], + "type": "text", + "content": "4.2.1 Overall Performance" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 342, + 545, + 581 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 342, + 545, + 581 + ], + "spans": [ + { + "bbox": [ + 304, + 342, + 545, + 581 + ], + "type": "text", + "content": "Table 1 shows overall performance of partial network cloning on MNIST, CIFAR-10, CIFAR-100 and TinyImageNet datasets, where the target network and the source network are set to be the same architecture and the number of search steps " + }, + { + "bbox": [ + 304, + 342, + 545, + 581 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 342, + 545, + 581 + ], + "type": "text", + "content": " is also listed. We compare the proposed partial network cloning ('PNC') with the baseline 'Pre-trained' original networks (Acc on " + }, + { + "bbox": [ + 304, + 342, + 545, + 581 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_s" + }, + { + "bbox": [ + 304, + 342, + 545, + 581 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 342, + 545, + 581 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_t" + }, + { + "bbox": [ + 304, + 342, + 545, + 581 + ], + "type": "text", + "content": "), the ensemble network of the source and the target ('Direct Ensemble'), the networks scratch trained on the set including the original and the target ('Joint + Full set'), the continual-learned network with some regularization item ('Continual') and the continual-learned network with KD loss from the source network ('Continual+KD'). Specially, we compare the proposed 'PNC' with 'PNC-F', where 'PNC-F' is the afterward all-parameter-tuned version of 'PNC' on the to-be-cloned dataset. And we also give the comparisons on the small-scale functionality addition ('-S', 20% of the source functionalities are transferred), and middle-scale functionality addition ('-S', 60% of the source functionalities are transferred)." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": "From Table 1, several observations are obtained. Firstly, the proposed PNC is capable of dealing with various datasets and network architectures and its effectiveness has been proved on four datasets and on different network architectures. Secondly, the full setting PNC gives the best solution to the new functionality addition task, our full setting ('PNC(full)') outperforms almost all of the other methods. Thirdly, PNC shows better performance when cloning smaller functionality ('Avg.-S' vs 'Avg.-M'), and it is practical in use when the most related network is chosen as the target and minor functionality is added with the proposed" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "20142" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 52, + 113, + 542, + 338 + ], + "blocks": [ + { + "bbox": [ + 46, + 70, + 547, + 105 + ], + "lines": [ + { + "bbox": [ + 46, + 70, + 547, + 105 + ], + "spans": [ + { + "bbox": [ + 46, + 70, + 547, + 105 + ], + "type": "text", + "content": "Table 1. Overall performance on partial network cloning on MNIST, CIFAR10, CIFAR100 and Tiny-ImageNet datasets. We report the accuracies to evaluate the performance, including the comparison with the other functional addition methods and the ablation study. We choose 'Continual+KD' as baseline and mark the accuracy promotion in blue, accuracy drop in red." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 52, + 113, + 542, + 338 + ], + "lines": [ + { + "bbox": [ + 52, + 113, + 542, + 338 + ], + "spans": [ + { + "bbox": [ + 52, + 113, + 542, + 338 + ], + "type": "table", + "html": "
MethodAcc on MNIST (LeNet5, #3 Steps)Acc on CIFAR-10 (ResNet-18, #5 Steps)
Ori.-STar.-SAvg.-SOri.-MTar.-MAvg.-MOri.-STar.-SAvg.-SOri.-MTar.-MAvg.-M
Pre-trained99.799.599.799.799.599.695.997.296.195.997.696.5
Joint+Full Set99.898.399.699.799.399.595.296.895.594.495.194.7
Continual83.4*10.1100.0*17.386.2*5.565.1*27.998.8*16.877.7*11.267.7*2.897.2*2.675.3*14.892.8*18.778.2*16.687.3*2.1
Direct Ensemble94.6*1.156.1*26.488.2*3.594.6*1.681.9*0.189.8*0.990.5*25.639.3*55.382.0*12.190.5*16.443.8*17.873.0*3.6
Continual+KD93.582.791.793.082.088.964.994.669.974.161.669.4
PNC-F (w/o Local)87.7*5.8100.0*17.390.0*1.790.9*2.198.2*16.293.6*4.788.6*23.797.3*2.790.1*20.285.5*11.495.8*34.289.4*20.0
PNC-F (w/o Insert)86.9*6.6100.0*17.389.1*2.690.4*2.697.7*15.793.1*4.286.1*21.296.8*2.287.9*18.086.0*11.996.2*34.689.8*30.4
PNC-F (full)88.5*5.099.7*17.090.4*2.691.1*1.998.8*16.894.0*5.183.0*18.196.5*1.985.3*15.485.4*11.395.5*33.989.2*19.8
PNC (w/o Local)93.6*0.196.2*13.594.0*2.392.9*0.194.0*12.093.3*4.490.5*25.693.9*0.791.7*21.887.1*13.094.6*33.189.9*29.8
PNC (w/o Insert)92.8*0.799.5*16.893.9*2.291.9*1.197.3*15.393.9*5.089.5*24.694.4*0.290.3*20.489.2*15.194.7*33.291.3*21.9
PNC (Ours, full)96.4*2.999.7*17.097.0*5.396.2*3.297.8*15.896.8*7.994.9*30.095.5*0.995.0*25.193.7*19.694.5*32.994.0*24.6
MethodAcc on CIFAR-100 (ResNet-50, #5 Steps)Acc on Tiny-ImageNet (ResNet-18, #5 Steps)
Ori.-STar.-SAvg.-SOri.-MTar.-MAvg.-MOri.-STar.-SAvg.-SOri.-MTar.-MAvg.-M
Pre-trained80.080.380.180.077.279.071.367.670.771.368.970.4
Joint+Full Set78.074.977.576.377.976.963.160.862.763.761.662.9
Direct Ensemble59.3*6.246.4*26.357.2*9.656.0*18.446.4*26.652.4*21.558.0*0.835.9*20.554.3*2.850.6*9.330.2*27.943.0*16.3
Continual52.3*13.279.4*6.756.8*9.958.8*15.678.0*5.066.0*7.954.6*2.670.1*13.757.2*0.155.9*4.064.9*6.859.3*0.1
Continual + KD65.572.766.774.473.073.957.256.457.159.958.159.2
PNC (w/o Local)72.2*6.770.4*2.371.9*5.275.7*1.368.3*4.772.9*1.065.6*8.452.5*3.963.4*6.456.4*3.555.9*2.256.2*3.0
PNC (w/o Insert)63.2*2.376.1*3.465.4*1.366.1*8.376.0*3.069.8*4.160.7*3.563.5*7.161.2*4.158.8*1.160.9*2.859.6*0.4
PNC (Ours, full)76.7*11.274.9*2.276.4*9.776.9*2.576.5*3.576.8*2.963.2*6.060.7*4.362.8*5.763.5*3.660.4*2.362.3*3.1
", + "image_path": "1a63ff524ebc13c2a6f91c27d4530eed3a98954505cfe4f95a8e9abc38edea16.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 55, + 354, + 279, + 476 + ], + "blocks": [ + { + "bbox": [ + 55, + 354, + 279, + 476 + ], + "lines": [ + { + "bbox": [ + 55, + 354, + 279, + 476 + ], + "spans": [ + { + "bbox": [ + 55, + 354, + 279, + 476 + ], + "type": "image", + "image_path": "e3e68cc018c655dcd4b9c51dc4dd1a8d25c20ac89c733ae9a51e3dea499e8a31.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 485, + 288, + 508 + ], + "lines": [ + { + "bbox": [ + 46, + 485, + 288, + 508 + ], + "spans": [ + { + "bbox": [ + 46, + 485, + 288, + 508 + ], + "type": "text", + "content": "Figure 3. The performance on partial network cloning with different scales of the transferable module." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 529, + 287, + 579 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 529, + 287, + 579 + ], + "spans": [ + { + "bbox": [ + 46, + 529, + 287, + 579 + ], + "type": "text", + "content": "PNC. Finally, fully fine-tuning all the parameters of " + }, + { + "bbox": [ + 46, + 529, + 287, + 579 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_c" + }, + { + "bbox": [ + 46, + 529, + 287, + 579 + ], + "type": "text", + "content": " after PNC doesn't bring any benefits ('PNC' vs 'PNC-F'), since fine-tuning with the to-be-cloned dataset would bring bias on the new functionality." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 596, + 261, + 609 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 596, + 261, + 609 + ], + "spans": [ + { + "bbox": [ + 46, + 596, + 261, + 609 + ], + "type": "text", + "content": "4.2.2 More Analysis of the Transferable Module" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 616, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 616, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 616, + 288, + 715 + ], + "type": "text", + "content": "How does the scale of the transferable module influence the cloning performance? The transferable module can be denoted as " + }, + { + "bbox": [ + 46, + 616, + 288, + 715 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_f\\gets M\\cdot W_s^{[R:L]}" + }, + { + "bbox": [ + 46, + 616, + 288, + 715 + ], + "type": "text", + "content": ". And the scale of the transferable module is influenced by two factors, which are the selection function " + }, + { + "bbox": [ + 46, + 616, + 288, + 715 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 616, + 288, + 715 + ], + "type": "text", + "content": " and the position parameters " + }, + { + "bbox": [ + 46, + 616, + 288, + 715 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 616, + 288, + 715 + ], + "type": "text", + "content": ". We explore the influence of the scale on the CIFAR-10, with the same setting from Table 1 of cloning small functionality. The selection function " + }, + { + "bbox": [ + 46, + 616, + 288, + 715 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 616, + 288, + 715 + ], + "type": "text", + "content": " is directly controlled by the" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 356, + 545, + 464 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 356, + 545, + 464 + ], + "spans": [ + { + "bbox": [ + 304, + 356, + 545, + 464 + ], + "type": "text", + "content": "masking rate " + }, + { + "bbox": [ + 304, + 356, + 545, + 464 + ], + "type": "inline_equation", + "content": "c / |W|" + }, + { + "bbox": [ + 304, + 356, + 545, + 464 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 304, + 356, + 545, + 464 + ], + "type": "inline_equation", + "content": "0 \\leq l < L" + }, + { + "bbox": [ + 304, + 356, + 545, + 464 + ], + "type": "text", + "content": ", defined in Eq. 5), where larger " + }, + { + "bbox": [ + 304, + 356, + 545, + 464 + ], + "type": "inline_equation", + "content": "c^l" + }, + { + "bbox": [ + 304, + 356, + 545, + 464 + ], + "type": "text", + "content": " makes larger transferable modules, shown in Fig. 3 (left). As can be observed from the figure, the accuracy of the original functionality ('Ori. Acc') slightly decreases with larger " + }, + { + "bbox": [ + 304, + 356, + 545, + 464 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_f" + }, + { + "bbox": [ + 304, + 356, + 545, + 464 + ], + "type": "text", + "content": ". While larger " + }, + { + "bbox": [ + 304, + 356, + 545, + 464 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_f" + }, + { + "bbox": [ + 304, + 356, + 545, + 464 + ], + "type": "text", + "content": " doesn't ensure higher accuracy of the to-be-cloned function ('Tar. Acc', first increase and then drop), indicating that the appropriate localization strategy on the source instead of inserting the whole source network benefits a lot." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 469, + 545, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 469, + 545, + 590 + ], + "spans": [ + { + "bbox": [ + 304, + 469, + 545, + 590 + ], + "type": "text", + "content": "The position parameter " + }, + { + "bbox": [ + 304, + 469, + 545, + 590 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 469, + 545, + 590 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 304, + 469, + 545, + 590 + ], + "type": "inline_equation", + "content": "0 \\leq l < L" + }, + { + "bbox": [ + 304, + 469, + 545, + 590 + ], + "type": "text", + "content": ") is learned in the insertion process, here we show the performance for " + }, + { + "bbox": [ + 304, + 469, + 545, + 590 + ], + "type": "inline_equation", + "content": "R = 1 \\sim 4" + }, + { + "bbox": [ + 304, + 469, + 545, + 590 + ], + "type": "text", + "content": ", which further shows the validation of our selection strategy. Bigger " + }, + { + "bbox": [ + 304, + 469, + 545, + 590 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 469, + 545, + 590 + ], + "type": "text", + "content": " makes smaller transferable modules, the accuracy based on which is shown in Fig. 3 (right). The accuracy on the to-be-cloned set ('Tar. Acc') doesn't largely influenced by it, while it does influence the accuracy on the original set ('Ori. Acc') a lot. Notably, " + }, + { + "bbox": [ + 304, + 469, + 545, + 590 + ], + "type": "inline_equation", + "content": "R = 2" + }, + { + "bbox": [ + 304, + 469, + 545, + 590 + ], + "type": "text", + "content": " is the position learned in the insertion process, which shows to the best according to the average accuracy ('Avg. Acc')." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": "Has the transferable module been explicitly localized? For evaluating the quality of the transferable module on whether the learned localization strategy " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "Local(\\cdot)" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": " has successfully selected the explicit part for the to-be-claimed functionality or not, we compute the similarity matrix for the source network and the transferable module, which is displayed in Fig. 4. The comparison is conducted on the MNIST dataset, which is split into 10 sub-datasets " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "(D_0 \\sim D_9" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": ", according to the label) and each time we localize one-label functionality from the source, thus obtain" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20143" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 70, + 157, + 187 + ], + "blocks": [ + { + "bbox": [ + 50, + 70, + 157, + 187 + ], + "lines": [ + { + "bbox": [ + 50, + 70, + 157, + 187 + ], + "spans": [ + { + "bbox": [ + 50, + 70, + 157, + 187 + ], + "type": "image", + "image_path": "1d7975bd7a69ceceda5ad66fee13955f9bd6c20669a60b44196510d6184fcd94.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 195, + 287, + 228 + ], + "lines": [ + { + "bbox": [ + 46, + 195, + 287, + 228 + ], + "spans": [ + { + "bbox": [ + 46, + 195, + 287, + 228 + ], + "type": "text", + "content": "Figure 4. The similarity matrix maps computed on the source network and on the transferable modules on MNIST dataset. Deeper color indicates higher similarity." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 160, + 70, + 284, + 187 + ], + "blocks": [ + { + "bbox": [ + 160, + 70, + 284, + 187 + ], + "lines": [ + { + "bbox": [ + 160, + 70, + 284, + 187 + ], + "spans": [ + { + "bbox": [ + 160, + 70, + 284, + 187 + ], + "type": "image", + "image_path": "46d28e8c2ac328f95124a2408a287a2cf1d3bdb335d64558cf84d16e3a854ea6.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "table", + "bbox": [ + 48, + 271, + 290, + 419 + ], + "blocks": [ + { + "bbox": [ + 47, + 240, + 287, + 263 + ], + "lines": [ + { + "bbox": [ + 47, + 240, + 287, + 263 + ], + "spans": [ + { + "bbox": [ + 47, + 240, + 287, + 263 + ], + "type": "text", + "content": "Table 2. The cloning performance evaluation on heterogeneous model pairs on CIFAR-10 and CIFAR-100 datasets." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 271, + 290, + 419 + ], + "lines": [ + { + "bbox": [ + 48, + 271, + 290, + 419 + ], + "spans": [ + { + "bbox": [ + 48, + 271, + 290, + 419 + ], + "type": "table", + "html": "
Source (Target)DatasetMethodAcc. on Mc
Ori. AccTar. AccAvg. Acc
ResNet-18CIFAR10Pre-train88.195.9-
/CIFAR10Continual75.392.878.2
(CNN)CIFAR10PNC86.990.387.5
ResNet-18CIFAR10Pre-train92.695.9-
/CIFAR10Continual85.096.787.0
(ResNetC-20)CIFAR10PNC92.193.592.3
ResNet-18CIFAR100Pre-train72.978.1-
/CIFAR100Continual66.779.968.9
(MobileNetV2)CIFAR100PNC70.876.171.7
ResNet-18CIFAR100Pre-train74.878.1-
/CIFAR100Continual63.882.366.9
(ShuffleNetV2)CIFAR100PNC72.977.173.6
", + "image_path": "9bea5285dc0d2f8f7619353b3114b186b5319684ae70bde7927d4afd665468ab.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 429, + 289, + 610 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 429, + 289, + 610 + ], + "spans": [ + { + "bbox": [ + 46, + 429, + 289, + 610 + ], + "type": "text", + "content": "ing 10 transferable modules " + }, + { + "bbox": [ + 46, + 429, + 289, + 610 + ], + "type": "inline_equation", + "content": "(\\mathcal{M}_f^0\\sim \\mathcal{M}_f^9)" + }, + { + "bbox": [ + 46, + 429, + 289, + 610 + ], + "type": "text", + "content": ". For the source network, we compute " + }, + { + "bbox": [ + 46, + 429, + 289, + 610 + ], + "type": "inline_equation", + "content": "Sim(\\mathcal{M}_s|D_i,\\mathcal{M}_s|D_j)" + }, + { + "bbox": [ + 46, + 429, + 289, + 610 + ], + "type": "text", + "content": " for each sub-dataset pair. It could be observed from Fig. 4 (left) that each functionality learned from each sub-dataset are more or less related, showing the importance of the localization process to extract local functionality from the rest. For the transferable module, we compute " + }, + { + "bbox": [ + 46, + 429, + 289, + 610 + ], + "type": "inline_equation", + "content": "Sim(\\mathcal{M}_s|D_j,\\mathcal{M}_f^i |D_i)" + }, + { + "bbox": [ + 46, + 429, + 289, + 610 + ], + "type": "text", + "content": ". Fig. 4 (right) shows that the transferable module has high similarity with the source network on the to-be-cloned sub-dataset, and its relation with the rest sub-dataset is weakened (Non-diagonal regions are marked in lighter color than the matrix map of the source network). Thus, the conclusion can be drawn that the transferable module successfully models the locality performance on the to-be-cloned task set, proving the correctness of the learned Local(·)." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 623, + 251, + 635 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 623, + 251, + 635 + ], + "spans": [ + { + "bbox": [ + 47, + 623, + 251, + 635 + ], + "type": "text", + "content": "4.2.3 Cloning between Heterogeneous Models" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 641, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 287, + 715 + ], + "type": "text", + "content": "Here we evaluate the effectiveness of the proposed PNC between heterogeneous models. The experiments are conducted on the CIFAR-10 and CIFAR-100 datasets, where " + }, + { + "bbox": [ + 46, + 641, + 287, + 715 + ], + "type": "inline_equation", + "content": "20\\%" + }, + { + "bbox": [ + 46, + 641, + 287, + 715 + ], + "type": "text", + "content": " of the functionalities are cloned from the source network to the target network. The results are depicted in Table 2. In the figure, we compare our PNC with the origi" + } + ] + } + ], + "index": 7 + }, + { + "type": "table", + "bbox": [ + 309, + 102, + 542, + 161 + ], + "blocks": [ + { + "bbox": [ + 305, + 70, + 545, + 93 + ], + "lines": [ + { + "bbox": [ + 305, + 70, + 545, + 93 + ], + "spans": [ + { + "bbox": [ + 305, + 70, + 545, + 93 + ], + "type": "text", + "content": "Table 3. Comparative experimental results on incremental learning CIFAR-100 dataset." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 309, + 102, + 542, + 161 + ], + "lines": [ + { + "bbox": [ + 309, + 102, + 542, + 161 + ], + "spans": [ + { + "bbox": [ + 309, + 102, + 542, + 161 + ], + "type": "table", + "html": "
MethodDescriptions = 5s = 10s = 20s = 50
LwF [19]Regularization29.540.447.652.9
iCaRL [29]Rehearsal57.860.562.061.8
EEIL [2]Rehearsal63.463.663.760.8
BiC [44]Architecture60.160.468.970.2
PNC(ours)Architecture71.573.675.274.2
", + "image_path": "7740b640e0e846a4476d993650d0edd94007fbcdebf0112fee68642e0b5f7d62.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_body" + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 171, + 545, + 232 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 171, + 545, + 232 + ], + "spans": [ + { + "bbox": [ + 304, + 171, + 545, + 232 + ], + "type": "text", + "content": "nal pre-trained models and the network trained in continual learning setting. As can be seen in the figure, cloning shows superiority between similar architectures of the source and target pair ('ResNet-18 (ResNetC-20)' has higher accuracies than 'ResNet-18 (CNN)'." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 247, + 506, + 260 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 247, + 506, + 260 + ], + "spans": [ + { + "bbox": [ + 305, + 247, + 506, + 260 + ], + "type": "text", + "content": "4.2.4 Comparing with Incremental Learning" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 266, + 545, + 422 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 266, + 545, + 422 + ], + "spans": [ + { + "bbox": [ + 304, + 266, + 545, + 422 + ], + "type": "text", + "content": "The proposed partial network cloning framework can be also conducted to tackle incremental learning task. The comparisons are made on the CIFAR-100 dataset when using ResNet-18 as the base network. We pre-train the target network with the first 50 classes and continually add the rest from the source network with different class-incremental step " + }, + { + "bbox": [ + 304, + 266, + 545, + 422 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 304, + 266, + 545, + 422 + ], + "type": "text", + "content": ". The comparative results with some classic incremental learning methods are displayed in Table 3, where we compare PNC with the regularization-rehearsal- and the architecture-based continual learning methods, and show its superior in classification performance. More insight analysis and comparison with incremental learning are included in the supplementary." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 434, + 379, + 445 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 434, + 379, + 445 + ], + "spans": [ + { + "bbox": [ + 305, + 434, + 379, + 445 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 454, + 545, + 610 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 454, + 545, + 610 + ], + "spans": [ + { + "bbox": [ + 304, + 454, + 545, + 610 + ], + "type": "text", + "content": "In this work, we study a new knowledge-transfer task, termed as Partial Network Cloning (PNC), which clones a module of parameters from the source network and inserts it to the target in a copy-and-paste manner. Unlike prior knowledge-transfer settings the rely on updating parameters of the target network, our approach preserves the parameters extracted from the source and those of the target unchanged. Towards solving PNC, we introduce an effective learning scheme that jointly conducts localizing and insertion, where the two steps reinforce each other. We show on several datasets that our method yields encouraging results on both the accuracy and locality metrics, which consistently outperform the results from other settings." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 621, + 409, + 635 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 621, + 409, + 635 + ], + "spans": [ + { + "bbox": [ + 306, + 621, + 409, + 635 + ], + "type": "text", + "content": "Acknowledgements" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 641, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 641, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 641, + 545, + 715 + ], + "type": "text", + "content": "This work is supported by the Advanced Research and Technology Innovation Centre (ARTIC), the National University of Singapore (project number: A-0005947-21-00, project reference: ECT-RP2), and National Research Foundation, Singapore under its Medium Sized Center for Advanced Robotics Technology Innovation." + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20144" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 17, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 124 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 124 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 124 + ], + "type": "text", + "content": "[1] Yue Cao, Thomas Andrew Geddes, Jean Yee Hwa Yang, and Pengyi Yang. 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Current methods mainly represent a 3D shape as multiple 2D rendered views, which obviously can not be understood well due to the structural ambiguity caused by self-occlusion in the limited number of views. To resolve this issue, we directly represent 3D shapes as point clouds, and propose to learn joint embedding of point clouds and texts by bidirectional matching between parts from shapes and words from texts. Specifically, we first segment the point clouds into parts, and then leverage optimal transport method to match parts and words in an optimized feature space, where each part is represented by aggregating features of all points within it and each word is abstracted by its contextual information. We optimize the feature space in order to enlarge the similarities between the paired training samples, while simultaneously maximizing the margin between the unpaired ones. Experiments demonstrate that our method achieves a significant improvement in accuracy over the SOTAs on multi-modal retrieval tasks under the Text2Shape dataset. Codes are available at here.", + "bbox": [ + 75, + 344, + 473, + 648 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 672, + 209, + 686 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Interaction scenarios, such as metaverse, and computer-aided design (CAD), create a larger number of 3D shapes and text descriptions. To enable a more intelligent process of interaction, it is important to bridge the gap between 3D data and linguistic data. Recently, 3D shapes with rich geometric details have been available in large-scale 3D deep learning benchmark datasets [5, 34]. Beyond 3D shapes themselves, text descriptions can also provide additional information. However, it is still hard to jointly understand 3D shapes and texts, since representing different modalities in a common semantic space is still very challenging.", + "bbox": [ + 75, + 696, + 468, + 863 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "The existing methods aim at learning a joint embedded", + "bbox": [ + 96, + 863, + 468, + 878 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "space to connect various 3D representations with texts, such as voxel grids [6] and multi-view rendered images [11, 12]. However, due to the low resolution and self-occlusions, it is hard for those methods mentioned above to improve the ability of joint understanding of shapes and texts. On the other hand, previous shape-text matching methods [6, 12, 37] usually take the global features of the entire 3D shape for text matching, making it challenging to capture the local geometries, and thus are not suitable for matching detailed geometric descriptions.", + "bbox": [ + 500, + 313, + 892, + 465 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Regional-based matching approaches are commonly employed in the image-text matching task [21-23, 27], whereby visual-text alignment is established at the semantic level to enhance the performance of retrieval. These models compute the local similarities between regions and words and then aggregate the local information to obtain the global metrics between the heterogeneous pairs. However, these two-stage methods based on the pre-trained segmentation networks split the connection between matching embeddings and segmentation prior information.", + "bbox": [ + 496, + 465, + 892, + 616 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In this paper, we introduce an optimal transport based shape-text matching method to achieve fine-grained alignment and retrieval of 3D shapes and texts, as shown in Figure 1. To mitigate the influence of low-resolution or self-occlusions, we directly represent the shape as point clouds and learn a part-level segmentation prior. Afterward, we leverage optimal transport to build the regional cross-modal correspondences and achieve more precise retrieval results. Our main contributions are summarized as follows:", + "bbox": [ + 496, + 616, + 893, + 752 + ], + "page_idx": 0 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We propose a novel end-to-end network framework to learn the joint embedding of point clouds and texts, which enables the bidirectional matching between parts from point clouds and words from texts.", + "- We leverage optimal transport theory to obtain the best matches between parts and words and incorporate Earth Mover's Distance (EMD) to describe the matching score.", + "- To the best of our knowledge, our proposed network" + ], + "bbox": [ + 517, + 763, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "* Corresponding authors.", + "bbox": [ + 94, + 886, + 228, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "6884", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/8f6c8e03db9e6a6fba3c215e9da04f38795e60b7aa843dbd6f8171577e984881.jpg", + "image_caption": [ + "(a) global-based shape-text matching" + ], + "image_footnote": [], + "bbox": [ + 83, + 90, + 326, + 232 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/2cec55ea4ed4f7a536c7ace428f16d8c359f2f036bab3dda6afed0a780902437.jpg", + "image_caption": [ + "(b) our proposed method", + "Figure 1. Comparison between the global-based matching method and our proposed method. The proposed end-to-end framework aims to learn the joint embedding of point clouds and text by matching parts to words. It can either retrieve shapes using text or vice versa. Our novelty lies in the way of jointly learning embeddings of point clouds and texts." + ], + "image_footnote": [], + "bbox": [ + 338, + 90, + 885, + 232 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "achieves SOTA results in joint 3D shape/text understanding tasks in terms of various evaluation metrics.", + "bbox": [ + 107, + 340, + 468, + 371 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 383, + 218, + 398 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Joint embedding of 3D shapes and text", + "text_level": 1, + "bbox": [ + 76, + 409, + 410, + 425 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In recent pioneering work, Chen et al. [6] introduce a novel 3D-Text cross-modal dataset by annotating each 3D shape from ShapeNet [5] with natural language descriptions. In order to understand the inherent connections between text and 3D shapes, they employ CNN+RNN and 3D-CNN to extract features from text and 3D voxelized shapes respectively. They use a full multi-modal loss to learn the joint embedding and calculate the similarity between both modalities. Han et al. [12] propose $\\mathrm{Y}^2\\mathrm{Seq2Seq}$ , which is a view-based method, to learn cross-modal representations by joint reconstruction and prediction of view and word sequences. Although this method can extract texture information from multiple rendered views by CNN and acquire global shape representation by RNN, it ignores local information aggregation such as part-level features of 3D shapes, which proves to be useful for 3D-Text tasks. To take a step further, ShapeCaptioner [11] detects shape parts on 2D rendered images, but it is still struggling to fully understand 3D shapes due to the inaccurate boundaries and self-occlusion. TriCoLo [37] learn the joint embedding space from three modalities by contrastive learning.", + "bbox": [ + 75, + 431, + 468, + 750 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In addition, other work is attempting to establish connections between 3D shapes and natural language in other ways. Liu et al. [32] design a new approach for high-fidelity text-guided 3D shape generation. Text4Point [18] implements implicit alignment between 3D and text modalities using 2D images. ShapeGlot [1] explores how fine-grained differences between the shapes of common objects are expressed in language, grounded on 2D and/or 3D object representations. They build a dataset of human utterances to develop neural language understanding (listen", + "bbox": [ + 75, + 750, + 470, + 901 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "ing) and production (speaking) models. ChangeIt3D [2] addresses the task of language-assisted 3D shape edits and deformations, which involves modifying or deforming a 3D shape with the assistance of natural language descriptions. VLGrammar [14] employs compound probabilistic context-free grammars to induce grammars for both image and language within a joint learning framework. PartGlot [26] learns the semantic part segmentation of 3D shape geometry, exclusively relying on part referential language.", + "bbox": [ + 496, + 340, + 890, + 477 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. Point-based 3D deep learning", + "text_level": 1, + "bbox": [ + 500, + 484, + 763, + 500 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Point clouds have been important representations of 3D shapes due to their simplicity and compactness. PointNet [35] and PointNet++ [36] are the pioneer works to understand this kind of irregular data. After that, lots of studies [29, 42] are proposed to improve the interpretability of network for point clouds in different tasks, such as 3D segmentation [30, 31, 40], 3D classification [30, 31, 40], 3D reconstruction [9, 10, 13, 19] and 3D completion [15, 16, 41].", + "bbox": [ + 496, + 507, + 892, + 628 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.3. Image-text matching", + "text_level": 1, + "bbox": [ + 500, + 636, + 694, + 652 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The image-text matching task allows the image or text to mutually find the most relevant instance from the multimodal database. Most existing methods can be roughly categorized into two types: global matching methods and regional matching methods.", + "bbox": [ + 496, + 659, + 890, + 734 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Global matching methods. m-RNN [33] aims to extract the global representation from both images and texts and then calculate the similarity score. VSE [25] learns to map images and text to the same embedding space by optimizing a pairwise ranking loss. $\\mathrm{VSE}++$ [8] tries to improve the performance by exploiting the hard negative mining strategy during training.", + "bbox": [ + 496, + 734, + 890, + 840 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Regional image-text matching. These methods extract image region representation from existing detectors and then take latent visual-semantic correspondence at the level of image regions and words into consideration. DeFrag [23]", + "bbox": [ + 496, + 840, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "6885", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/f571006fc4cad934d3d6368910bca407a1aa26c8fa1ef47a9d7b2414018a357b.jpg", + "image_caption": [ + "Figure 2. Overview. The proposed network includes three modules: shape encoder, text encoder, and matching module. The shape encoder learns the part embedding from the input 3D shape, and the text encoder learns the word embedding from the corresponding text description. Then we utilize Earth Mover's Distance to measure the discrepancy between parts and words in order to obtain the best matches. To achieve the goal, we also leverage triplet loss to enhance the similarity between the paired training samples, and push the unmatched ones far apart." + ], + "image_footnote": [], + "bbox": [ + 81, + 89, + 890, + 265 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "and DVSA [22] propose visual semantic matching by inferring their inter-modal alignment, these methods first detect object regions and then acquire the region-word correspondence, finally aggregate the similarity of all possible pairs of image regions and words in the sentence to infer the global image-text similarity. Inspired by Up-Down [3], SCAN [27] takes a step towards attending to important image regions and words with each other as context for inferring the image-text similarity. Recently, some works SMAN [21], CASC [43], R-SCAN [28], RDAN [17], DP-RNN [7], PFAN [39] attempt to improve SCAN and try to achieve better performance.", + "bbox": [ + 75, + 371, + 472, + 553 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Our Method", + "text_level": 1, + "bbox": [ + 76, + 566, + 207, + 583 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Overview As shown in Figure 2, our proposed network includes three modules: a shape encoder, a text encoder, and a matching module. To encode a 3D shape $S$ , we first uniformly sample points and then use a point-based backbone network that aims to predict point labels and concatenate hierarchical hidden features to acquire the representation of each point. Then, we aggregate these representations in the same part to extract its embedding $\\mathcal{P} \\in \\{p_i | i \\in [1, n]\\}$ of the input shape $S$ with $n$ parts. For the text encoder, we use the Bi-directional Gate Recurrent Unit (GRU) to learn context-sensitive embedding $\\mathcal{W} = \\{w_j | j \\in [1, m]\\}$ of each word in the text $T$ , where the text $T$ has $m$ words.", + "bbox": [ + 75, + 593, + 468, + 773 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To achieve the matching between $\\mathcal{P}$ and $\\mathcal{W}$ , we elaborate an optimal transport-based matching module to generate the similarity score between $S$ and $\\mathcal{T}$ . Finally, we use both segmentation loss and matching loss to train our model.", + "bbox": [ + 75, + 775, + 468, + 835 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. The Shape Encoder", + "text_level": 1, + "bbox": [ + 76, + 845, + 264, + 863 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We use 3D point cloud data as visual input and use a semantic segmentation network as the shape encoder. Our", + "bbox": [ + 76, + 869, + 468, + 900 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "shape encoder extracts the embedding of parts with different semantic types on each input shape by aggregating the features of corresponding points in the segmented parts. We feed a shape $S$ to the segmentation backbone (using PointNet [35] or PointNet++ [36]) to acquire the semantic prediction for part assignment $\\{a_i | i \\in [1, n]\\}$ and extract the point-wise features $f_k, k \\in [1, l]$ , where $l$ is the number of points in $S$ . We then aggregate these point-wise features into embedding of parts, which can be instantly sent into the matching module. The outputs $f_k^1, f_k^2, f_k^3, k \\in [1, l]$ of the last three layers of the backbone are extracted to form the point features $f_k$ . Besides, we also explicitly utilize the color representation $f_k^{\\mathrm{color}}$ , $k \\in [1, l]$ of the input shape for better performance, our combined feature fusion module makes full use of the color information and semantic information of 3D shape at the same time. Thus, the point-wise feature representation $f_k$ is computed by Equation (1):", + "bbox": [ + 496, + 371, + 892, + 628 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nf _ {k} = \\operatorname {f c} \\left(\\operatorname {f c} \\left(f _ {k} ^ {1}\\right) + \\operatorname {f c} \\left(f _ {k} ^ {2}\\right) + \\operatorname {f c} \\left(f _ {k} ^ {3}\\right) \\oplus \\operatorname {m l p} \\left(f _ {k} ^ {\\text {c o l o r}}\\right)\\right), \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 517, + 651, + 890, + 671 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where mlp stacks multiple fully connection layers fc to perform nonlinear mapping on color feature $f_{k}^{\\mathrm{color}}$ . Then, pooling is applied to the point-wise features within the same semantic part, in order to extract the embedding of each part $p_i$ , as shown in Equation (2).", + "bbox": [ + 496, + 678, + 890, + 755 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\np _ {i} = \\underset {k \\in a _ {i}} {\\text {p o o l i n g}} \\left(f _ {k}\\right), i = 1, \\dots , n \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 588, + 768, + 890, + 794 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. The Text Encoder", + "text_level": 1, + "bbox": [ + 500, + 801, + 671, + 816 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The text encoder aims to extract local features at the word level, as shown in Equation (3), we use Bi-directional GRU to extract the context-sensitive word embedding $\\mathcal{W}$ . Each text description $\\mathcal{T}$ is firstly represented by the embedding of every single word $e_j$ in the text through a word em", + "bbox": [ + 496, + 825, + 890, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "6886", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "bedding layer. Then, we encode the context of $w_{j}$ in the bi-directional GRU. For the forward $\\overrightarrow{GRU}$ , the hidden state $\\overrightarrow{h_j}$ can be calculated from the embedding $e_j$ of the current word at each time-step, and the hidden state $h_{j - 1}$ from the previous time-step. Similarly, for the backward $\\overrightarrow{GRU}$ , the current hidden state $\\overleftarrow{h_j}$ is calculated from the embedding $e_j$ of the current word and the hidden state $h_{j + 1}$ from the next. Finally, the context-sensitive word embedding is obtained by the averages of the hidden states in the two directions.", + "bbox": [ + 75, + 90, + 472, + 238 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\overrightarrow {h _ {j}} = \\overrightarrow {G R U} \\left(e _ {j}, h _ {j - 1}\\right), j \\in [ 1, m ]\n$$\n", + "text_format": "latex", + "bbox": [ + 156, + 257, + 385, + 279 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\overleftarrow {h _ {j}} = \\overleftarrow {G R U} \\left(e _ {j}, h _ {j + 1}\\right), j \\in [ 1, m ] \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 158, + 281, + 468, + 305 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nw _ {j} = \\frac {\\overrightarrow {h _ {j}} + \\overleftarrow {h _ {j}}}{2}, j \\in [ 1, m ]\n$$\n", + "text_format": "latex", + "bbox": [ + 158, + 305, + 336, + 339 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. The Matching Module", + "text_level": 1, + "bbox": [ + 76, + 347, + 285, + 364 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We introduce the optimal transport method to evaluate the similarity of 3D shape and text using their embedding $\\mathcal{P}$ and $\\mathcal{W}$ . Similar to the transport of goods between producers (part $p_i$ ) and consumers (word $w_j$ ), $p_i$ contains $u_i$ stock of goods and $w_j$ has $v_j$ capacity. Then, the transport cost between $p_i$ and $w_j$ is defined as $c_{ij}$ , and the matching flow is defined as $x_{ij}$ . We formulate our matching problem in Equation (4):", + "bbox": [ + 75, + 371, + 472, + 492 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\min _ {x _ {i j}} \\sum_ {i = 1} ^ {n} \\sum_ {j = 1} ^ {m} c _ {i j} x _ {i j}\n$$\n", + "text_format": "latex", + "bbox": [ + 130, + 501, + 303, + 526 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l l} \\text {s . t .} & x _ {i j} \\geq 0, i = 1, \\dots , n, j = 1, \\dots , m \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 135, + 527, + 413, + 540 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\sum_ {j = 1} ^ {n} x _ {i j} = u _ {i}, \\quad i = 1, \\dots n \\tag {4} \\\\ \\sum_ {i = 1} ^ {m} x _ {i j} = v _ {j}, \\quad j = 1, \\dots m \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 174, + 540, + 468, + 573 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nc _ {i j} = 1 - \\frac {\\boldsymbol {p} _ {i} ^ {T} \\boldsymbol {w} _ {j}}{\\| \\boldsymbol {p} _ {i} \\| \\| \\boldsymbol {w} _ {j} \\|}\n$$\n", + "text_format": "latex", + "bbox": [ + 174, + 585, + 305, + 609 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where the cost $c_{ij}$ between $p_i$ and $w_j$ is measured by cosine distance. We adopt a simple discrete uniform distribution for the EMD node weight settings of $u_i$ and $v_j$ , which constrains the upper limit of the summation of matching flow.", + "bbox": [ + 75, + 619, + 468, + 679 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Then, we use the Sinkhorn algorithm to compute the optimal matching flow $\\hat{x}_{ij}$ which is the solution of the earth mover's distance function in Equation (4). After optimization, we calculate the similarity $R_{EMD}$ between shape $\\mathcal{S}$ and text $\\mathcal{T}$ as shown by Equation (5)", + "bbox": [ + 75, + 680, + 468, + 755 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nR _ {E M D} (\\mathcal {S}, \\mathcal {T}) = - \\sum_ {i = 1} ^ {n} \\sum_ {j = 1} ^ {m} c _ {i j} \\hat {x} _ {i j} \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 158, + 766, + 468, + 806 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.4. Objective Function", + "text_level": 1, + "bbox": [ + 76, + 816, + 261, + 832 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As shown in Equation (6), we train the proposed network using the multi-task learning strategy, and learn the part segmentation and matching simultaneously. The weight $\\beta$ is employed to balance the two tasks.", + "bbox": [ + 75, + 839, + 468, + 900 + ], + "page_idx": 3 + }, + { + "type": "table", + "img_path": "images/b15d22fc0004e371a41e1b8b5ac7f6fec5fed81ebd652f91020540329feb5f61.jpg", + "table_caption": [ + "Table 1. Retrieval results on Text2shape compared to the SOTAs." + ], + "table_footnote": [], + "table_body": "
MethodS2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
Text2Shape [6]0.833.370.730.402.371.35
Y2Seq2Seq [12]6.7719.305.302.939.236.05
TriCoLo [37]16.3345.5212.7310.2529.0719.85
Global-Max (Our)12.6032.969.488.5324.0916.46
Global-Avg (Our)7.6324.076.238.6024.8216.83
LocalBaseline (Our)12.8134.719.827.8723.5515.84
LocalBaseline+ (Our)17.7744.5813.9111.9431.6221.92
Parts2Words (Our)19.3847.1715.3012.7232.9823.13
", + "bbox": [ + 504, + 114, + 888, + 233 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/ea32343c6c5c22d4c1a25f266dadd09bbc64a4203b0db57e5e1bf96813971847.jpg", + "image_caption": [ + "Figure 3. Data pre-process. We rectify the incorrect color input provided by ShapeNet [5] and add the part segmentation annotation from PartNet [34] by registration. Finally, the new segmentation dataset will be combined with the Text2Shape [6]." + ], + "image_footnote": [], + "bbox": [ + 500, + 244, + 890, + 354 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The segmentation network is optimized by the cross-entropy loss $L_{CE}$ only. While, for the matching task, we adopt the paired ranking loss with the semi-hard negative sampling mining strategy [38] to facilitate the network to better converge and avoid getting into a collapsed model, as shown in Equation (7). Specifically, for a positive sampling pair $(S, T)$ , we select the semi-hard negative sampling pair $(\\hat{S}_{semi}, \\hat{T}_{semi})$ which has a smaller similarity score than $(S, T)$ , and calculate the triplet loss for the input shape and text respectively. Similarly, the triplet loss between the sampling pair $(T, S)$ can also be calculated in the same way.", + "bbox": [ + 496, + 445, + 890, + 613 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL = L _ {C E} + \\beta L _ {E M D} \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 620, + 627, + 890, + 642 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL _ {E M D} = L _ {S 2 T} (\\mathcal {S}, \\mathcal {T}) + L _ {T 2 S} (\\mathcal {T}, \\mathcal {S}), \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 542, + 657, + 890, + 676 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL _ {S 2 T} (\\mathcal {S}, \\mathcal {T}) = \\max (\\alpha - R _ {E M D} (\\mathcal {S}, \\mathcal {T}) + R _ {E M D} (\\mathcal {S}, \\tilde {\\mathcal {T}} _ {\\text {s e m i}}), 0)\n$$\n", + "text_format": "latex", + "bbox": [ + 500, + 678, + 890, + 696 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL _ {T 2 S} (\\mathcal {T}, \\mathcal {S}) = \\max (\\alpha - R _ {E M D} (\\mathcal {T}, \\mathcal {S}) + R _ {E M D} (\\mathcal {T}, \\hat {\\mathcal {S}} _ {s e m i}), 0)\n$$\n", + "text_format": "latex", + "bbox": [ + 500, + 700, + 893, + 717 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Here, $\\alpha$ is a margin that is enforced between the positive and negative pairs.", + "bbox": [ + 500, + 726, + 890, + 757 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 500, + 768, + 632, + 786 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Data preparation We evaluate our proposed network on a 3D-Text cross-modal dataset [6]. However, this dataset does not include 3D point clouds and the segmentation prior. To resolve this issue, we establish our training samples using two additional datasets, ShapeNet [5] and PartNet [34], which share the same 3D models. Moreover, in contrast to the segmentation annotations offered", + "bbox": [ + 496, + 794, + 893, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "6887", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/3fc0467e4dd89d324202574bf521b6a23947727a6dad3933562c324712041fb1.jpg", + "image_caption": [ + "Figure 4. Retrieval result of the proposed Parts2Words (T2S). For each query sentence, we show the top-5 ranked shapes, the ground truth shapes are marked as red boxes. The words on the corresponding to the details of the retrieved shapes are marked in bold." + ], + "image_footnote": [], + "bbox": [ + 83, + 88, + 467, + 305 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/8a610523696df6e3980dd0589f5ce72a738d6ad0e82d6987ecbcd92a057125dc.jpg", + "image_caption": [ + "Figure 5. Retrieval result of the proposed Parts2Words (S2T). For each query shape, we show the top-5 ranked sentences, the ground truth sentences are marked in red." + ], + "image_footnote": [], + "bbox": [ + 81, + 392, + 468, + 709 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "by ShapeNet [5], the segmentation annotations present in PartNet [34] demonstrate a level of inherent object classification supervisory capability. We sample point clouds with color from meshes in ShapeNet [5], and assign each point a label using the fine-grained, instance-level, and hierarchical 3D segmentation ground truth of the same 3D shapes in PartNet [34]. We notice that the original point", + "bbox": [ + 75, + 794, + 470, + 902 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "clouds in ShapeNet dataset [5] have the wrong color which is inherited from its inner meshes (The origin point cloud with incorrect color is shown in Figure 3). The incorrect color input will cause problems for our model to understand color information. To mitigate this problem, we first remove the inner mesh from the origin mesh data, then we sample points with the correct color. At the same time, we leverage ICP [4] to map the 3D segmentation ground truth on shapes in PartNet to the sampled point clouds. Finally, we obtained point clouds with color and segmentation ground truth with different granularities. In the 3D-Text dataset that contains chairs and tables, we use 11498 3D shapes as training samples, and the remaining 1434 ones are considered as test data. And each 3D shape has an average of 5 text descriptions.", + "bbox": [ + 496, + 90, + 893, + 316 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Evaluation metrics We employ recall rate $(\\mathrm{RR}@\\mathbf{k},\\mathbf{k} = 1,5)$ and NDCG [20] to conduct quantitative evaluation. $\\mathrm{RR}@\\mathbf{k}$ is defined as the percentage of correct text/shape in the top $k$ retrieval results.", + "bbox": [ + 498, + 340, + 893, + 402 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Parameter Setting We set the number of each point cloud $l$ to 2500, and output the segmentation result and the matching scores between shapes and text. We use the coarse granularity of 17 classes as segmentation ground truth. For the shape encoder module, we tried to use PointNet and PointNet++ respectively as the backbone. In the group pooling module, we use average pooling to aggregate part embedding. Additionally, we ignore the part with less than $1\\%$ of total points. In the matching module, we set the dimension of embedding to 1024, which is consistent with [11, 12]. We also use the vocabulary of 3587 unique words and a single-layer Bi-directional GRU as the text encoder. Due to the limited vocabulary of the Text2Shape dataset used in the experiment, the impact of text pre-training methods like BERT on the results is minimal (within $1\\%$ ). Therefore, we only use a text encoder trained from scratch in the comparative and ablation experiments. For the loss function, we adopt a semi-hard negative mining strategy, and the margin $\\alpha$ of the triplet ranking loss is set to 0.2. We divide the training process into two stages. First, we pretrain the model only by semantic segmentation loss with 50 epochs and then train multi-task loss with 20 epochs and we set the balance weight of loss $\\beta$ to 40. Our model uses the Adam [24] algorithm as the optimizer and set the initial learning rate to 0.001. We used RTX 6000 with 24GB for training and set the batch size to 128.", + "bbox": [ + 496, + 425, + 893, + 819 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Comparison results", + "text_level": 1, + "bbox": [ + 500, + 830, + 687, + 847 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Table 1 presents the quantitative results on 3D-Text dataset where our method outperforms the latest approaches Text2Shape [6], Y $^2$ Seq2Seq [12] and TriCoLo [37] in all", + "bbox": [ + 498, + 854, + 893, + 902 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "6888", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/b7e9c5d745b8d44db86684a04adb2e4c55c44285f275c32568faf7d7950cdbe2.jpg", + "image_caption": [ + "Figure 6. Comparison between global/local-based methods. The result shows the local-based methods (Parts2Words, Parts2Words-CD, LocalBaseline+) outperform the global-based methods (Global-Max, Global-Avg)." + ], + "image_footnote": [], + "bbox": [ + 81, + 89, + 261, + 257 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/c06e41949782fe5c1b40b780923bb2fc56b4c466fb995f3ad9ad409ba8e2b3fa.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 261, + 90, + 449, + 257 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/81300e39e3c2e5355ff878f0d1ae58d1635f28c9cf506fb476c8f471b4cfb854.jpg", + "image_caption": [ + "Figure 7. Retrieval result of the proposed Parts2Words and Tri-CoLo [37] (T2S). the ground truth shape are marked as red boxes. Words corresponding with the parts in retrieved shapes are marked in bold." + ], + "image_footnote": [], + "bbox": [ + 81, + 330, + 464, + 539 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/3e0c67c56db1e80342a20a271e045a58ba199e6b5af11c04821f91f5f6f789da.jpg", + "table_caption": [ + "Table 2. Component-wise analysis on text2shape, with different backbones on shape encoder and different matching modules." + ], + "table_footnote": [], + "table_body": "
BackbonesMatchingS2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
PN++EMD16.6643.1113.2011.1028.8920.25
PNCD18.4745.9814.5211.7332.6022.49
PNEMD19.3847.1715.3012.7232.9823.13
", + "bbox": [ + 81, + 659, + 464, + 712 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/72e438c6e1c2b56fa9b759eeb52b193851ea7842b59dd9819d663eb24d0cf8d9.jpg", + "table_caption": [ + "Table 3. Effectiveness of end-to-end training and semi-hard negative mining strategies." + ], + "table_footnote": [], + "table_body": "
w e2ew semiS2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
✓16.3143.3912.9910.6829.2520.14
✓0.000.210.040.080.350.23
✓✓19.3847.1715.3012.7232.9823.13
", + "bbox": [ + 81, + 758, + 464, + 815 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "measures. We can observe that our proposed model outperforms other methods on the 3D-Text dataset. Our best result at RR@1 are 19.38 and 12.72 for shape-to-text (S2T) retrieval and text-to-shape (T2S) retrieval, which achieves", + "bbox": [ + 75, + 840, + 468, + 900 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/8106ed1d693dddff0cc9e8cab259fdf622e43695ff47561e2113178fba352f45.jpg", + "table_caption": [ + "Table 4. Ablation study on the influence of color and segmentation supervision." + ], + "table_footnote": [], + "table_body": "
S2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
+COLOR7.7726.946.915.0617.2111.25
+SEG11.6229.188.537.5821.9314.91
Parts2Words (COLOR+SEG)19.3847.1715.3012.7232.9823.13
", + "bbox": [ + 504, + 125, + 887, + 172 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "a $12.64\\%$ relative improvement compared to current SOTA methods.", + "bbox": [ + 500, + 200, + 890, + 229 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Additionally, to make our experiment more comparable and convincing, we also conducted four additional experiments by modifying our proposed network to approximate other existing methods. The results are also presented in Figure 1. We designed two global-based matching networks, Global-Max and Global-Avg, to show the performance of point-based global matching, which simply use max pooling (Global-Max) and average pooling (Global-Avg) operation on both features of all points and embeddings of all words separately. Besides, we also presented a local-based matching network called LocalBaseline, by replacing our matching module with the stack cross attention module (SCAN) [27] in image-text matching. We train this network by two approaches: LocalBaseline is a two-stage training approach based on a pre-trained segmentation network, identical to the SCAN which freezes the detector model to produce features from image patches; LocalBaseline+ is an end-to-end training approach, identical to our proposed method. We achieved 1.61 and 0.78 improvements in terms of RR@1 by comparing with LocalBaseline+. The comparison with four modified networks proved that the local-based matching approaches extract more detailed features than the global-based ones, our optimal transport-based matching module learns better joint embeddings than the popular SCAN module, and the proposed end-to-end multi-task learning approach makes a better connection between matching embeddings and segmentation prior information.", + "bbox": [ + 496, + 233, + 890, + 654 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "As shown in Figure 6, we plot the curve of RR@K of 5 methods, among which Parts2Words, Parts2Words-CD, and LocalBaseline+ are local-based methods, and Global-Avg and Global-Max are global-based methods. Parts2Words-CD was obtained by replacing EMD with CD (Chamfer Distance) on the basis of Parts2Words, and further analysis was conducted on this in subsequent ablation experiments. It can be seen that the recall rate of the local matching methods with segmentation prior is obviously higher than the global matching methods. Meanwhile, we can also observe that the proposed Parts2Words achieves the best results compared to other local matching models.", + "bbox": [ + 496, + 657, + 890, + 838 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The examples of T2S and S2T retrieval results are shown in Figure 5 and Figure 4. From Figure 5, we display top-5 retrieved texts, we can see that our model can match an average of 2-3 ground truth texts within top-5 best-matched", + "bbox": [ + 496, + 839, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "6889", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/dda553744a44d06a2314265f3c8525fb94e4e1fa8be9a55026799239e9c66295.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Query ShapeParts2WordsTriCoLo
1. a wooden oval brown small table . it have a rectangular hole at the middle below the table - top , seem like it have two leg . \n2. a capsule shape wooden table with two half cylinder shape leg . \n3. brown color , oval shape , wood material , and physical appearance table \n4. this be a light brown wooden table , with a flat capsule shape surface at the top , and two thick leg that be vertically tall , and be semicircle shape with the flat side face the middle create an empty space . \n5. brown colored whole wood oval shape coffee table .1. this oval light wood topped table is on a dark wood base . \n2. a wooden oval brown small table . it has a rectangular hole at the middle below the table top seems like it has two legs . \n3. an oval shaped table with two legs . it is also wooden and brown . \n4. an brown oval table with three section base \n5. brown color rectangle shape wood material and physical appearance table
1. a red chair with a back . \n2. a red chair . the seat be curved downward and the back have a gap . \n3. red side chair \n4. maroon color chair with four leg and rest at back \n5. it be a wooden chair . it be red in color .1. a wooden chair red in color \n2. it is a wooden chair . it is red in color . \n3. a wooden chair with red colour back and seat with spindle and strong four legs \n4. a red wooden kitchen chair with detached back and slightly rounded seat \n5. this is wooden chair with four legs and it is in red texture light weight
1. marble round table with metal leg . table be black color . \n2. black , round metal outdoor table . with long curl leg . \n3. a center - table with black circular top and four curved leg \n4. a stylish black color round table for all - purpose \n5. a circular black table .1. the table is circular with three legs . the table is black and the legs stick out from the top . \n2. a black color round shaped wooden table with three legs \n3. a black colored round table with four slim shaped legs \n4. black round metal outdoor table with long curled legs . \n5. black round table three legs wooden material
", + "bbox": [ + 83, + 87, + 885, + 351 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Figure 8. Retrieval result of the proposed Parts2Words and TriCoLo [37], the ground truth description are marked in red. Each retrieval case under our model can match 2 or 3 ground truth sentences, which is more than TriCoLo.", + "bbox": [ + 75, + 361, + 892, + 390 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/91d6e049a25f5423a7dd17a80cccc412fd0d789f0039f6f9f0f0202f90edf041.jpg", + "image_caption": [ + "Figure 9. Segmentation results in three different granularity." + ], + "image_footnote": [], + "bbox": [ + 91, + 411, + 472, + 597 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/62b90c77fd02ff63ead8ee832f12123edee1098ad162fef1d9ded30f11286943.jpg", + "image_caption": [ + "Figure 10. Comparison in terms of Recall@1(RR@1), Recall@5(RR@5) and NDCG@5 using different segmentation granularity. S1, S2, and S3 represent the representing different segmentation granularities from coarse to fine, which have 17 classes, 72 classes, and 90 classes separately. The segmentation with the coarsest granularity S1 achieves a better performance." + ], + "image_footnote": [], + "bbox": [ + 83, + 638, + 460, + 698 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "texts for each case. From Figure 4, we can see the top-5 retrieval shapes have a more similar appearance, especially in details such as color and geometry. The results demonstrate that our method could find correspondences in details, such as color and geometric description. In particular, for complex shapes, our model can still achieve superior results.", + "bbox": [ + 75, + 810, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/46b26bdb17f2c32581095a9088ad20c8e094579c62987e91d090420190fc92a6.jpg", + "image_caption": [ + "Figure 11. Comparison in terms of Recall@1(RR@1), Recall@5(RR@5) and NDCG@5 using different loss weight $\\beta$ . According to the above result, we choose loss weight $\\beta$ as 40." + ], + "image_footnote": [], + "bbox": [ + 506, + 415, + 885, + 481 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We also compare with with TriCoLo [37] by presenting 3 text-to-shape retrieval results and 3 shape-to-text retrieval results, as shown in Figures 7 and 8. For each query text/shape, we display top-5 retrieval shapes/texts ranked by the similarity scores from the two methods. The ground truth shapes/texts are marked in red. And as shown in Figure 7, our model matches the ground truth shapes within top-2 retrieval shapes. For the S2T retrieval result in Figure 8, our model can match 2 or 3 ground truth sentences within top-5 retrieval results, which is more than the ones that TriCoLo can match.", + "bbox": [ + 496, + 559, + 892, + 726 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2. Ablation Study", + "text_level": 1, + "bbox": [ + 500, + 739, + 653, + 757 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Granularity We explore the impact of part embedding extracted under different segmentation granularities on the matching model. The PartNet dataset contains hierarchical segmentation annotation in three granularities from S1 to S3, representing different segmentation granularities from coarse to fine, which have 17 classes, 72 classes, and 90 classes separately. The ground truths and our semantic predictions are shown in Figure 9. As shown in Figure 10, the results show that our method with coarse part segmentation", + "bbox": [ + 496, + 763, + 893, + 902 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "6890", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "annotation achieves the best performance. We believe that the parts learned through finer segmentation ground truth are hard to align with the simple plain words. Therefore, the coarsest part segmentation annotation S1 is selected.", + "bbox": [ + 75, + 90, + 468, + 151 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Loss Weight We adopt the balance weight $\\beta$ to adjust the joint loss to make our network focus more on the retrieval performance than the segmentation result. We present our retrieval performance when selecting different $\\beta$ to select the most suitable parameter settings, as shown in Figure 11. The retrieval performance improves with the increase of the weight of retrieval loss until $\\beta$ is 40.", + "bbox": [ + 75, + 152, + 468, + 257 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Backbone We analyzed the influence of different network backbones on the retrieval results. We use PointNet and PointNet++ respectively as the backbone for the feature extraction network. As shown in Table 2, the comparison results show that the retrieval result gets worse after replacing the backbone with PointNet++.", + "bbox": [ + 75, + 258, + 468, + 348 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "CD/EMD In Table 2, we replace the EMD for matching similarity calculation by CD (Chamfer Distance), which can be regarded as a local optimal hard matching method. In the Chamfer distance matching flow, each node only corresponds to the node with the most similar individual. The experimental results show that the EMD is better than CD.", + "bbox": [ + 75, + 349, + 468, + 439 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Sampling We explore the impact of different negative sample learning strategies based on the triplet ranking loss on retrieval. We compared two strategies: hardest negative mining and semi-hard negative mining. As demonstrated in Table 3, we find that the model using the hardest negative mining results in a collapsed model.", + "bbox": [ + 75, + 440, + 468, + 530 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Training We examine the effectiveness of end-to-end training by joint multi-task learning as shown in Table 3. In comparison, we separately train the shape encoder module and the matching module. Our results demonstrate that the end-to-end model outperforms the separate training approach.", + "bbox": [ + 75, + 532, + 468, + 622 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Color and Segmentation As shown in Table 4, we separately evaluate the influence of integrating the point cloud color into the feature fusion step and supervising the training with the segmentation loss. The results demonstrate that, after removing these two components (w/o color and w/o seg loss), it is hard for the network to learn to establish a local alignment between color and geometry, which will lead to a significant decrease in accuracy. It indicates that color and part information are crucial for multi-modal retrieval.", + "bbox": [ + 75, + 623, + 468, + 773 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.3. Visualization", + "text_level": 1, + "bbox": [ + 76, + 786, + 212, + 800 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We visualized two examples of the best matching pair between the shape and the text, as shown in Figure 12. The normalized similarity matrix is colored by calculating each pairwise distance $D = \\{1 - c_{ij}\\}$ between parts and words. We can see that our model can accurately find the correspondence (dark red) between parts and words. For the first", + "bbox": [ + 75, + 809, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/f30ecc3c96772d10669d1ba895123ab8c2af41a8ead21a02ac513400da82bf94.jpg", + "image_caption": [ + "Figure 12. Visualization of the similarity between parts and words. We display a normalized similarity matrix between parts and words. The place with darker color indicates the higher relationship between corresponding parts and words." + ], + "image_footnote": [], + "bbox": [ + 506, + 88, + 883, + 411 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "example, the chair is firstly segmented into 4 parts, then the black seat matches the words \"black\" and \"seat\" in the text well, and the rest also attends the words \"yellow\", \"black\" and \"rest\". Besides, the similarity weight between the part of blue legs and the word \"blue\" obtained the highest score.", + "bbox": [ + 498, + 497, + 890, + 573 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 587, + 617, + 602 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We introduce a method to learn the joint embedding of 3D point clouds and text. Our method successively increases the ability of a joint understanding of 3D point clouds and text by learning to bidirectionally match 3D parts to words in an optimized space. We obtain the 3D parts by leveraging a 3D segmentation prior, which effectively resolves the self-occlusion issue of parts that is suffered by current multi-view based methods. We also demonstrate that matching 3D parts to words using the optimal transport is an efficient way to merge different modalities including 3D shapes and text in a common space, where the proposed cross-modal earth mover's distance is also justified to effectively capture the relationship of part-word in this matching procedure. Experimental results show that our method significantly outperforms other state-of-the-art methods.", + "bbox": [ + 496, + 612, + 890, + 852 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgement. This work is supported by the Young Scientists Fund of the National Natural Science Foundation of China (Grant No.62206106).", + "bbox": [ + 498, + 854, + 890, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "6891", + "bbox": [ + 482, + 944, + 513, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Panos Achlioptas, Judy Fan, Robert Hawkins, Noah Goodman, and Leonidas J Guibas. Shapeplot: Learning language for shape differentiation. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 8938-8947, 2019. 2", + "[2] Panos Achlioptas, Ian Huang, Minhyuk Sung, Sergey Tulyakov, and Leonidas Guibas. 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Joint Conf. on Artificial Intelligence, pages 3792-3798, 2019. 3" + ], + "bbox": [ + 78, + 90, + 468, + 900 + ], + "page_idx": 9 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[40] Xin Wen, Zhizhong Han, Geunhyuk Youk, and Yu-Shen Liu. CF-SIS: Semantic-instance segmentation of 3D point clouds by context fusion with self-attention. In Proc. ACM Int. Conf. on Multimedia, 2020. 2", + "[41] Xin Wen, Tianyang Li, Zhizhong Han, and Yu-Shen Liu. Point cloud completion by skip-attention network with hierarchical folding. In Proc. IEEE Conf. on Computer Vision & Pattern Recognition, 2020. 2", + "[42] Wenxuan Wu, Zhongang Qi, and Li Fuxin. Pointconv: Deep convolutional networks on 3d point clouds. In Proc. IEEE Conf. on Computer Vision & Pattern Recognition, pages 9621-9630, 2019. 2", + "[43] Xing Xu, Tan Wang, Yang Yang, Lin Zuo, Fumin Shen, and Heng Tao Shen. Cross-modal attention with semantic consistence for image-text matching. IEEE Trans. Neural Networks and Learning Systems, 31(12):5412-5425, 2020. 3" + ], + "bbox": [ + 501, + 92, + 890, + 316 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "6893", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Parts2Words_ Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching Between Parts and Words/5ee0227b-151f-49da-a01d-99b327d24af5_model.json b/2023/Parts2Words_ Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching Between Parts and Words/5ee0227b-151f-49da-a01d-99b327d24af5_model.json new file mode 100644 index 0000000000000000000000000000000000000000..e99d1856978692b852b4c5c8e8cb8d4845666927 --- /dev/null +++ b/2023/Parts2Words_ Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching Between Parts and Words/5ee0227b-151f-49da-a01d-99b327d24af5_model.json @@ -0,0 +1,2156 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.129, + 0.13, + 0.842, + 0.175 + ], + "angle": 0, + "content": "Parts2Words: Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching between Parts and Words" + }, + { + "type": "text", + "bbox": [ + 0.143, + 0.203, + 0.25, + 0.222 + ], + "angle": 0, + "content": "Chuan Tang" + }, + { + "type": "text", + "bbox": [ + 0.29, + 0.204, + 0.384, + 0.222 + ], + "angle": 0, + "content": "Xi Yang\\(^{1,4*}\\)" + }, + { + "type": "text", + "bbox": [ + 0.425, + 0.204, + 0.52, + 0.222 + ], + "angle": 0, + "content": "Bojian \\(\\mathbf{W}\\mathbf{u}^{2}\\)" + }, + { + "type": "text", + "bbox": [ + 0.56, + 0.204, + 0.684, + 0.222 + ], + "angle": 0, + "content": "Zhizhong Han" + }, + { + "type": "text", + "bbox": [ + 0.725, + 0.204, + 0.828, + 0.222 + ], + "angle": 0, + "content": "Yi Chang\\(^{1,4*}\\)" + }, + { + "type": "text", + "bbox": [ + 0.235, + 0.227, + 0.736, + 0.243 + ], + "angle": 0, + "content": "\\(^{1}\\)School of Artificial Intelligence, Jilin University, China \\(^{2}\\)Zhejiang University" + }, + { + "type": "text", + "bbox": [ + 0.277, + 0.245, + 0.692, + 0.26 + ], + "angle": 0, + "content": "3The Department of Computer Science, Wayne State University, USA" + }, + { + "type": "text", + "bbox": [ + 0.197, + 0.263, + 0.765, + 0.278 + ], + "angle": 0, + "content": "4Engineering Research Center of Knowledge-Driven Human-Machine Intelligence, MoE, China" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.313, + 0.314, + 0.329 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.345, + 0.474, + 0.649 + ], + "angle": 0, + "content": "Shape-Text matching is an important task of high-level shape understanding. Current methods mainly represent a 3D shape as multiple 2D rendered views, which obviously can not be understood well due to the structural ambiguity caused by self-occlusion in the limited number of views. To resolve this issue, we directly represent 3D shapes as point clouds, and propose to learn joint embedding of point clouds and texts by bidirectional matching between parts from shapes and words from texts. Specifically, we first segment the point clouds into parts, and then leverage optimal transport method to match parts and words in an optimized feature space, where each part is represented by aggregating features of all points within it and each word is abstracted by its contextual information. We optimize the feature space in order to enlarge the similarities between the paired training samples, while simultaneously maximizing the margin between the unpaired ones. Experiments demonstrate that our method achieves a significant improvement in accuracy over the SOTAs on multi-modal retrieval tasks under the Text2Shape dataset. Codes are available at here." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.673, + 0.21, + 0.688 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.698, + 0.47, + 0.864 + ], + "angle": 0, + "content": "Interaction scenarios, such as metaverse, and computer-aided design (CAD), create a larger number of 3D shapes and text descriptions. To enable a more intelligent process of interaction, it is important to bridge the gap between 3D data and linguistic data. Recently, 3D shapes with rich geometric details have been available in large-scale 3D deep learning benchmark datasets [5, 34]. Beyond 3D shapes themselves, text descriptions can also provide additional information. However, it is still hard to jointly understand 3D shapes and texts, since representing different modalities in a common semantic space is still very challenging." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.864, + 0.47, + 0.879 + ], + "angle": 0, + "content": "The existing methods aim at learning a joint embedded" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.314, + 0.893, + 0.466 + ], + "angle": 0, + "content": "space to connect various 3D representations with texts, such as voxel grids [6] and multi-view rendered images [11, 12]. However, due to the low resolution and self-occlusions, it is hard for those methods mentioned above to improve the ability of joint understanding of shapes and texts. On the other hand, previous shape-text matching methods [6, 12, 37] usually take the global features of the entire 3D shape for text matching, making it challenging to capture the local geometries, and thus are not suitable for matching detailed geometric descriptions." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.466, + 0.893, + 0.617 + ], + "angle": 0, + "content": "Regional-based matching approaches are commonly employed in the image-text matching task [21-23, 27], whereby visual-text alignment is established at the semantic level to enhance the performance of retrieval. These models compute the local similarities between regions and words and then aggregate the local information to obtain the global metrics between the heterogeneous pairs. However, these two-stage methods based on the pre-trained segmentation networks split the connection between matching embeddings and segmentation prior information." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.617, + 0.895, + 0.753 + ], + "angle": 0, + "content": "In this paper, we introduce an optimal transport based shape-text matching method to achieve fine-grained alignment and retrieval of 3D shapes and texts, as shown in Figure 1. To mitigate the influence of low-resolution or self-occlusions, we directly represent the shape as point clouds and learn a part-level segmentation prior. Afterward, we leverage optimal transport to build the regional cross-modal correspondences and achieve more precise retrieval results. Our main contributions are summarized as follows:" + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.765, + 0.891, + 0.825 + ], + "angle": 0, + "content": "- We propose a novel end-to-end network framework to learn the joint embedding of point clouds and texts, which enables the bidirectional matching between parts from point clouds and words from texts." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.826, + 0.891, + 0.884 + ], + "angle": 0, + "content": "- We leverage optimal transport theory to obtain the best matches between parts and words and incorporate Earth Mover's Distance (EMD) to describe the matching score." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.886, + 0.891, + 0.901 + ], + "angle": 0, + "content": "- To the best of our knowledge, our proposed network" + }, + { + "type": "list", + "bbox": [ + 0.518, + 0.765, + 0.891, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.887, + 0.23, + 0.9 + ], + "angle": 0, + "content": "* Corresponding authors." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6884" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.084, + 0.092, + 0.327, + 0.233 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.095, + 0.236, + 0.308, + 0.249 + ], + "angle": 0, + "content": "(a) global-based shape-text matching" + }, + { + "type": "image", + "bbox": [ + 0.339, + 0.092, + 0.887, + 0.233 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.519, + 0.235, + 0.663, + 0.248 + ], + "angle": 0, + "content": "(b) our proposed method" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.26, + 0.895, + 0.303 + ], + "angle": 0, + "content": "Figure 1. Comparison between the global-based matching method and our proposed method. The proposed end-to-end framework aims to learn the joint embedding of point clouds and text by matching parts to words. It can either retrieve shapes using text or vice versa. Our novelty lies in the way of jointly learning embeddings of point clouds and texts." + }, + { + "type": "text", + "bbox": [ + 0.109, + 0.341, + 0.469, + 0.372 + ], + "angle": 0, + "content": "achieves SOTA results in joint 3D shape/text understanding tasks in terms of various evaluation metrics." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.385, + 0.219, + 0.4 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.41, + 0.411, + 0.426 + ], + "angle": 0, + "content": "2.1. Joint embedding of 3D shapes and text" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.433, + 0.47, + 0.75 + ], + "angle": 0, + "content": "In recent pioneering work, Chen et al. [6] introduce a novel 3D-Text cross-modal dataset by annotating each 3D shape from ShapeNet [5] with natural language descriptions. In order to understand the inherent connections between text and 3D shapes, they employ CNN+RNN and 3D-CNN to extract features from text and 3D voxelized shapes respectively. They use a full multi-modal loss to learn the joint embedding and calculate the similarity between both modalities. Han et al. [12] propose \\(\\mathrm{Y}^2\\mathrm{Seq2Seq}\\), which is a view-based method, to learn cross-modal representations by joint reconstruction and prediction of view and word sequences. Although this method can extract texture information from multiple rendered views by CNN and acquire global shape representation by RNN, it ignores local information aggregation such as part-level features of 3D shapes, which proves to be useful for 3D-Text tasks. To take a step further, ShapeCaptioner [11] detects shape parts on 2D rendered images, but it is still struggling to fully understand 3D shapes due to the inaccurate boundaries and self-occlusion. TriCoLo [37] learn the joint embedding space from three modalities by contrastive learning." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.471, + 0.902 + ], + "angle": 0, + "content": "In addition, other work is attempting to establish connections between 3D shapes and natural language in other ways. Liu et al. [32] design a new approach for high-fidelity text-guided 3D shape generation. Text4Point [18] implements implicit alignment between 3D and text modalities using 2D images. ShapeGlot [1] explores how fine-grained differences between the shapes of common objects are expressed in language, grounded on 2D and/or 3D object representations. They build a dataset of human utterances to develop neural language understanding (listen" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.341, + 0.892, + 0.478 + ], + "angle": 0, + "content": "ing) and production (speaking) models. ChangeIt3D [2] addresses the task of language-assisted 3D shape edits and deformations, which involves modifying or deforming a 3D shape with the assistance of natural language descriptions. VLGrammar [14] employs compound probabilistic context-free grammars to induce grammars for both image and language within a joint learning framework. PartGlot [26] learns the semantic part segmentation of 3D shape geometry, exclusively relying on part referential language." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.485, + 0.764, + 0.501 + ], + "angle": 0, + "content": "2.2. Point-based 3D deep learning" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.508, + 0.893, + 0.63 + ], + "angle": 0, + "content": "Point clouds have been important representations of 3D shapes due to their simplicity and compactness. PointNet [35] and PointNet++ [36] are the pioneer works to understand this kind of irregular data. After that, lots of studies [29, 42] are proposed to improve the interpretability of network for point clouds in different tasks, such as 3D segmentation [30, 31, 40], 3D classification [30, 31, 40], 3D reconstruction [9, 10, 13, 19] and 3D completion [15, 16, 41]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.637, + 0.696, + 0.653 + ], + "angle": 0, + "content": "2.3. Image-text matching" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.66, + 0.892, + 0.735 + ], + "angle": 0, + "content": "The image-text matching task allows the image or text to mutually find the most relevant instance from the multimodal database. Most existing methods can be roughly categorized into two types: global matching methods and regional matching methods." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.841 + ], + "angle": 0, + "content": "Global matching methods. m-RNN [33] aims to extract the global representation from both images and texts and then calculate the similarity score. VSE [25] learns to map images and text to the same embedding space by optimizing a pairwise ranking loss. \\(\\mathrm{VSE}++\\) [8] tries to improve the performance by exploiting the hard negative mining strategy during training." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.841, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Regional image-text matching. These methods extract image region representation from existing detectors and then take latent visual-semantic correspondence at the level of image regions and words into consideration. DeFrag [23]" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6885" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.09, + 0.892, + 0.266 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.276, + 0.893, + 0.348 + ], + "angle": 0, + "content": "Figure 2. Overview. The proposed network includes three modules: shape encoder, text encoder, and matching module. The shape encoder learns the part embedding from the input 3D shape, and the text encoder learns the word embedding from the corresponding text description. Then we utilize Earth Mover's Distance to measure the discrepancy between parts and words in order to obtain the best matches. To achieve the goal, we also leverage triplet loss to enhance the similarity between the paired training samples, and push the unmatched ones far apart." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.372, + 0.473, + 0.554 + ], + "angle": 0, + "content": "and DVSA [22] propose visual semantic matching by inferring their inter-modal alignment, these methods first detect object regions and then acquire the region-word correspondence, finally aggregate the similarity of all possible pairs of image regions and words in the sentence to infer the global image-text similarity. Inspired by Up-Down [3], SCAN [27] takes a step towards attending to important image regions and words with each other as context for inferring the image-text similarity. Recently, some works SMAN [21], CASC [43], R-SCAN [28], RDAN [17], DP-RNN [7], PFAN [39] attempt to improve SCAN and try to achieve better performance." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.568, + 0.208, + 0.584 + ], + "angle": 0, + "content": "3. Our Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.594, + 0.47, + 0.775 + ], + "angle": 0, + "content": "Overview As shown in Figure 2, our proposed network includes three modules: a shape encoder, a text encoder, and a matching module. To encode a 3D shape \\(S\\), we first uniformly sample points and then use a point-based backbone network that aims to predict point labels and concatenate hierarchical hidden features to acquire the representation of each point. Then, we aggregate these representations in the same part to extract its embedding \\(\\mathcal{P} \\in \\{p_i | i \\in [1, n]\\}\\) of the input shape \\(S\\) with \\(n\\) parts. For the text encoder, we use the Bi-directional Gate Recurrent Unit (GRU) to learn context-sensitive embedding \\(\\mathcal{W} = \\{w_j | j \\in [1, m]\\}\\) of each word in the text \\(T\\), where the text \\(T\\) has \\(m\\) words." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.776, + 0.47, + 0.837 + ], + "angle": 0, + "content": "To achieve the matching between \\(\\mathcal{P}\\) and \\(\\mathcal{W}\\), we elaborate an optimal transport-based matching module to generate the similarity score between \\(S\\) and \\(\\mathcal{T}\\). Finally, we use both segmentation loss and matching loss to train our model." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.847, + 0.265, + 0.864 + ], + "angle": 0, + "content": "3.1. The Shape Encoder" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.47, + 0.901 + ], + "angle": 0, + "content": "We use 3D point cloud data as visual input and use a semantic segmentation network as the shape encoder. Our" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.372, + 0.893, + 0.63 + ], + "angle": 0, + "content": "shape encoder extracts the embedding of parts with different semantic types on each input shape by aggregating the features of corresponding points in the segmented parts. We feed a shape \\( S \\) to the segmentation backbone (using PointNet [35] or PointNet++ [36]) to acquire the semantic prediction for part assignment \\( \\{a_i | i \\in [1, n]\\} \\) and extract the point-wise features \\( f_k, k \\in [1, l] \\), where \\( l \\) is the number of points in \\( S \\). We then aggregate these point-wise features into embedding of parts, which can be instantly sent into the matching module. The outputs \\( f_k^1, f_k^2, f_k^3, k \\in [1, l] \\) of the last three layers of the backbone are extracted to form the point features \\( f_k \\). Besides, we also explicitly utilize the color representation \\( f_k^{\\mathrm{color}} \\), \\( k \\in [1, l] \\) of the input shape for better performance, our combined feature fusion module makes full use of the color information and semantic information of 3D shape at the same time. Thus, the point-wise feature representation \\( f_k \\) is computed by Equation (1):" + }, + { + "type": "equation", + "bbox": [ + 0.518, + 0.652, + 0.892, + 0.672 + ], + "angle": 0, + "content": "\\[\nf _ {k} = \\operatorname {f c} \\left(\\operatorname {f c} \\left(f _ {k} ^ {1}\\right) + \\operatorname {f c} \\left(f _ {k} ^ {2}\\right) + \\operatorname {f c} \\left(f _ {k} ^ {3}\\right) \\oplus \\operatorname {m l p} \\left(f _ {k} ^ {\\text {c o l o r}}\\right)\\right), \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.679, + 0.892, + 0.756 + ], + "angle": 0, + "content": "where mlp stacks multiple fully connection layers fc to perform nonlinear mapping on color feature \\( f_{k}^{\\mathrm{color}} \\). Then, pooling is applied to the point-wise features within the same semantic part, in order to extract the embedding of each part \\( p_i \\), as shown in Equation (2)." + }, + { + "type": "equation", + "bbox": [ + 0.589, + 0.77, + 0.892, + 0.795 + ], + "angle": 0, + "content": "\\[\np _ {i} = \\underset {k \\in a _ {i}} {\\text {p o o l i n g}} \\left(f _ {k}\\right), i = 1, \\dots , n \\tag {2}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.802, + 0.673, + 0.817 + ], + "angle": 0, + "content": "3.2. The Text Encoder" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.892, + 0.903 + ], + "angle": 0, + "content": "The text encoder aims to extract local features at the word level, as shown in Equation (3), we use Bi-directional GRU to extract the context-sensitive word embedding \\(\\mathcal{W}\\). Each text description \\(\\mathcal{T}\\) is firstly represented by the embedding of every single word \\(e_j\\) in the text through a word em" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6886" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.239 + ], + "angle": 0, + "content": "bedding layer. Then, we encode the context of \\( w_{j} \\) in the bi-directional GRU. For the forward \\( \\overrightarrow{GRU} \\), the hidden state \\( \\overrightarrow{h_j} \\) can be calculated from the embedding \\( e_j \\) of the current word at each time-step, and the hidden state \\( h_{j - 1} \\) from the previous time-step. Similarly, for the backward \\( \\overrightarrow{GRU} \\), the current hidden state \\( \\overleftarrow{h_j} \\) is calculated from the embedding \\( e_j \\) of the current word and the hidden state \\( h_{j + 1} \\) from the next. Finally, the context-sensitive word embedding is obtained by the averages of the hidden states in the two directions." + }, + { + "type": "equation", + "bbox": [ + 0.157, + 0.258, + 0.387, + 0.28 + ], + "angle": 0, + "content": "\\[\n\\overrightarrow {h _ {j}} = \\overrightarrow {G R U} \\left(e _ {j}, h _ {j - 1}\\right), j \\in [ 1, m ]\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.16, + 0.282, + 0.469, + 0.306 + ], + "angle": 0, + "content": "\\[\n\\overleftarrow {h _ {j}} = \\overleftarrow {G R U} \\left(e _ {j}, h _ {j + 1}\\right), j \\in [ 1, m ] \\tag {3}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.16, + 0.306, + 0.337, + 0.34 + ], + "angle": 0, + "content": "\\[\nw _ {j} = \\frac {\\overrightarrow {h _ {j}} + \\overleftarrow {h _ {j}}}{2}, j \\in [ 1, m ]\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.348, + 0.286, + 0.365 + ], + "angle": 0, + "content": "3.3. The Matching Module" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.372, + 0.473, + 0.493 + ], + "angle": 0, + "content": "We introduce the optimal transport method to evaluate the similarity of 3D shape and text using their embedding \\(\\mathcal{P}\\) and \\(\\mathcal{W}\\). Similar to the transport of goods between producers (part \\(p_i\\)) and consumers (word \\(w_j\\)), \\(p_i\\) contains \\(u_i\\) stock of goods and \\(w_j\\) has \\(v_j\\) capacity. Then, the transport cost between \\(p_i\\) and \\(w_j\\) is defined as \\(c_{ij}\\), and the matching flow is defined as \\(x_{ij}\\). We formulate our matching problem in Equation (4):" + }, + { + "type": "equation", + "bbox": [ + 0.131, + 0.502, + 0.305, + 0.527 + ], + "angle": 0, + "content": "\\[\n\\min _ {x _ {i j}} \\sum_ {i = 1} ^ {n} \\sum_ {j = 1} ^ {m} c _ {i j} x _ {i j}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.137, + 0.528, + 0.415, + 0.541 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l l} \\text {s . t .} & x _ {i j} \\geq 0, i = 1, \\dots , n, j = 1, \\dots , m \\end{array}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.176, + 0.541, + 0.469, + 0.574 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\sum_ {j = 1} ^ {n} x _ {i j} = u _ {i}, \\quad i = 1, \\dots n \\tag {4} \\\\ \\sum_ {i = 1} ^ {m} x _ {i j} = v _ {j}, \\quad j = 1, \\dots m \\\\ \\end{array}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.176, + 0.586, + 0.307, + 0.611 + ], + "angle": 0, + "content": "\\[\nc _ {i j} = 1 - \\frac {\\boldsymbol {p} _ {i} ^ {T} \\boldsymbol {w} _ {j}}{\\| \\boldsymbol {p} _ {i} \\| \\| \\boldsymbol {w} _ {j} \\|}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.62, + 0.47, + 0.68 + ], + "angle": 0, + "content": "where the cost \\( c_{ij} \\) between \\( p_i \\) and \\( w_j \\) is measured by cosine distance. We adopt a simple discrete uniform distribution for the EMD node weight settings of \\( u_i \\) and \\( v_j \\), which constrains the upper limit of the summation of matching flow." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.681, + 0.47, + 0.756 + ], + "angle": 0, + "content": "Then, we use the Sinkhorn algorithm to compute the optimal matching flow \\(\\hat{x}_{ij}\\) which is the solution of the earth mover's distance function in Equation (4). After optimization, we calculate the similarity \\(R_{EMD}\\) between shape \\(\\mathcal{S}\\) and text \\(\\mathcal{T}\\) as shown by Equation (5)" + }, + { + "type": "equation", + "bbox": [ + 0.16, + 0.767, + 0.47, + 0.807 + ], + "angle": 0, + "content": "\\[\nR _ {E M D} (\\mathcal {S}, \\mathcal {T}) = - \\sum_ {i = 1} ^ {n} \\sum_ {j = 1} ^ {m} c _ {i j} \\hat {x} _ {i j} \\tag {5}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.817, + 0.262, + 0.833 + ], + "angle": 0, + "content": "3.4. Objective Function" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.47, + 0.901 + ], + "angle": 0, + "content": "As shown in Equation (6), we train the proposed network using the multi-task learning strategy, and learn the part segmentation and matching simultaneously. The weight \\(\\beta\\) is employed to balance the two tasks." + }, + { + "type": "table_caption", + "bbox": [ + 0.503, + 0.09, + 0.889, + 0.104 + ], + "angle": 0, + "content": "Table 1. Retrieval results on Text2shape compared to the SOTAs." + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.115, + 0.89, + 0.234 + ], + "angle": 0, + "content": "
MethodS2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
Text2Shape [6]0.833.370.730.402.371.35
Y2Seq2Seq [12]6.7719.305.302.939.236.05
TriCoLo [37]16.3345.5212.7310.2529.0719.85
Global-Max (Our)12.6032.969.488.5324.0916.46
Global-Avg (Our)7.6324.076.238.6024.8216.83
LocalBaseline (Our)12.8134.719.827.8723.5515.84
LocalBaseline+ (Our)17.7744.5813.9111.9431.6221.92
Parts2Words (Our)19.3847.1715.3012.7232.9823.13
" + }, + { + "type": "image", + "bbox": [ + 0.501, + 0.245, + 0.891, + 0.356 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.365, + 0.893, + 0.422 + ], + "angle": 0, + "content": "Figure 3. Data pre-process. We rectify the incorrect color input provided by ShapeNet [5] and add the part segmentation annotation from PartNet [34] by registration. Finally, the new segmentation dataset will be combined with the Text2Shape [6]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.446, + 0.892, + 0.614 + ], + "angle": 0, + "content": "The segmentation network is optimized by the cross-entropy loss \\( L_{CE} \\) only. While, for the matching task, we adopt the paired ranking loss with the semi-hard negative sampling mining strategy [38] to facilitate the network to better converge and avoid getting into a collapsed model, as shown in Equation (7). Specifically, for a positive sampling pair \\( (S, T) \\), we select the semi-hard negative sampling pair \\( (\\hat{S}_{semi}, \\hat{T}_{semi}) \\) which has a smaller similarity score than \\( (S, T) \\), and calculate the triplet loss for the input shape and text respectively. Similarly, the triplet loss between the sampling pair \\( (T, S) \\) can also be calculated in the same way." + }, + { + "type": "equation", + "bbox": [ + 0.622, + 0.628, + 0.891, + 0.643 + ], + "angle": 0, + "content": "\\[\nL = L _ {C E} + \\beta L _ {E M D} \\tag {6}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.544, + 0.658, + 0.891, + 0.677 + ], + "angle": 0, + "content": "\\[\nL _ {E M D} = L _ {S 2 T} (\\mathcal {S}, \\mathcal {T}) + L _ {T 2 S} (\\mathcal {T}, \\mathcal {S}), \\tag {7}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.501, + 0.679, + 0.892, + 0.697 + ], + "angle": 0, + "content": "\\[\nL _ {S 2 T} (\\mathcal {S}, \\mathcal {T}) = \\max (\\alpha - R _ {E M D} (\\mathcal {S}, \\mathcal {T}) + R _ {E M D} (\\mathcal {S}, \\tilde {\\mathcal {T}} _ {\\text {s e m i}}), 0)\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.501, + 0.701, + 0.894, + 0.718 + ], + "angle": 0, + "content": "\\[\nL _ {T 2 S} (\\mathcal {T}, \\mathcal {S}) = \\max (\\alpha - R _ {E M D} (\\mathcal {T}, \\mathcal {S}) + R _ {E M D} (\\mathcal {T}, \\hat {\\mathcal {S}} _ {s e m i}), 0)\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.727, + 0.892, + 0.758 + ], + "angle": 0, + "content": "Here, \\(\\alpha\\) is a margin that is enforced between the positive and negative pairs." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.77, + 0.633, + 0.787 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.795, + 0.894, + 0.901 + ], + "angle": 0, + "content": "Data preparation We evaluate our proposed network on a 3D-Text cross-modal dataset [6]. However, this dataset does not include 3D point clouds and the segmentation prior. To resolve this issue, we establish our training samples using two additional datasets, ShapeNet [5] and PartNet [34], which share the same 3D models. Moreover, in contrast to the segmentation annotations offered" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6887" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.084, + 0.089, + 0.468, + 0.306 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.316, + 0.471, + 0.372 + ], + "angle": 0, + "content": "Figure 4. Retrieval result of the proposed Parts2Words (T2S). For each query sentence, we show the top-5 ranked shapes, the ground truth shapes are marked as red boxes. The words on the corresponding to the details of the retrieved shapes are marked in bold." + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.393, + 0.47, + 0.71 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.72, + 0.47, + 0.762 + ], + "angle": 0, + "content": "Figure 5. Retrieval result of the proposed Parts2Words (S2T). For each query shape, we show the top-5 ranked sentences, the ground truth sentences are marked in red." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.471, + 0.903 + ], + "angle": 0, + "content": "by ShapeNet [5], the segmentation annotations present in PartNet [34] demonstrate a level of inherent object classification supervisory capability. We sample point clouds with color from meshes in ShapeNet [5], and assign each point a label using the fine-grained, instance-level, and hierarchical 3D segmentation ground truth of the same 3D shapes in PartNet [34]. We notice that the original point" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.895, + 0.318 + ], + "angle": 0, + "content": "clouds in ShapeNet dataset [5] have the wrong color which is inherited from its inner meshes (The origin point cloud with incorrect color is shown in Figure 3). The incorrect color input will cause problems for our model to understand color information. To mitigate this problem, we first remove the inner mesh from the origin mesh data, then we sample points with the correct color. At the same time, we leverage ICP [4] to map the 3D segmentation ground truth on shapes in PartNet to the sampled point clouds. Finally, we obtained point clouds with color and segmentation ground truth with different granularities. In the 3D-Text dataset that contains chairs and tables, we use 11498 3D shapes as training samples, and the remaining 1434 ones are considered as test data. And each 3D shape has an average of 5 text descriptions." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.342, + 0.895, + 0.404 + ], + "angle": 0, + "content": "Evaluation metrics We employ recall rate \\((\\mathrm{RR}@\\mathbf{k},\\mathbf{k} = 1,5)\\) and NDCG [20] to conduct quantitative evaluation. \\(\\mathrm{RR}@\\mathbf{k}\\) is defined as the percentage of correct text/shape in the top \\(k\\) retrieval results." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.426, + 0.895, + 0.82 + ], + "angle": 0, + "content": "Parameter Setting We set the number of each point cloud \\(l\\) to 2500, and output the segmentation result and the matching scores between shapes and text. We use the coarse granularity of 17 classes as segmentation ground truth. For the shape encoder module, we tried to use PointNet and PointNet++ respectively as the backbone. In the group pooling module, we use average pooling to aggregate part embedding. Additionally, we ignore the part with less than \\(1\\%\\) of total points. In the matching module, we set the dimension of embedding to 1024, which is consistent with [11, 12]. We also use the vocabulary of 3587 unique words and a single-layer Bi-directional GRU as the text encoder. Due to the limited vocabulary of the Text2Shape dataset used in the experiment, the impact of text pre-training methods like BERT on the results is minimal (within \\(1\\%\\)). Therefore, we only use a text encoder trained from scratch in the comparative and ablation experiments. For the loss function, we adopt a semi-hard negative mining strategy, and the margin \\(\\alpha\\) of the triplet ranking loss is set to 0.2. We divide the training process into two stages. First, we pretrain the model only by semantic segmentation loss with 50 epochs and then train multi-task loss with 20 epochs and we set the balance weight of loss \\(\\beta\\) to 40. Our model uses the Adam [24] algorithm as the optimizer and set the initial learning rate to 0.001. We used RTX 6000 with 24GB for training and set the batch size to 128." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.832, + 0.688, + 0.848 + ], + "angle": 0, + "content": "4.1. Comparison results" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.856, + 0.894, + 0.903 + ], + "angle": 0, + "content": "Table 1 presents the quantitative results on 3D-Text dataset where our method outperforms the latest approaches Text2Shape [6], Y\\(^2\\)Seq2Seq [12] and TriCoLo [37] in all" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6888" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.09, + 0.262, + 0.258 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.263, + 0.091, + 0.45, + 0.258 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.262, + 0.47, + 0.318 + ], + "angle": 0, + "content": "Figure 6. Comparison between global/local-based methods. The result shows the local-based methods (Parts2Words, Parts2Words-CD, LocalBaseline+) outperform the global-based methods (Global-Max, Global-Avg)." + }, + { + "type": "image", + "bbox": [ + 0.083, + 0.332, + 0.465, + 0.54 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.551, + 0.47, + 0.606 + ], + "angle": 0, + "content": "Figure 7. Retrieval result of the proposed Parts2Words and Tri-CoLo [37] (T2S). the ground truth shape are marked as red boxes. Words corresponding with the parts in retrieved shapes are marked in bold." + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.622, + 0.47, + 0.651 + ], + "angle": 0, + "content": "Table 2. Component-wise analysis on text2shape, with different backbones on shape encoder and different matching modules." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.66, + 0.465, + 0.713 + ], + "angle": 0, + "content": "
BackbonesMatchingS2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
PN++EMD16.6643.1113.2011.1028.8920.25
PNCD18.4745.9814.5211.7332.6022.49
PNEMD19.3847.1715.3012.7232.9823.13
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.725, + 0.468, + 0.753 + ], + "angle": 0, + "content": "Table 3. Effectiveness of end-to-end training and semi-hard negative mining strategies." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.76, + 0.465, + 0.816 + ], + "angle": 0, + "content": "
w e2ew semiS2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
✓16.3143.3912.9910.6829.2520.14
✓0.000.210.040.080.350.23
✓✓19.3847.1715.3012.7232.9823.13
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.841, + 0.47, + 0.901 + ], + "angle": 0, + "content": "measures. We can observe that our proposed model outperforms other methods on the 3D-Text dataset. Our best result at RR@1 are 19.38 and 12.72 for shape-to-text (S2T) retrieval and text-to-shape (T2S) retrieval, which achieves" + }, + { + "type": "table_caption", + "bbox": [ + 0.5, + 0.09, + 0.892, + 0.117 + ], + "angle": 0, + "content": "Table 4. Ablation study on the influence of color and segmentation supervision." + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.125, + 0.888, + 0.173 + ], + "angle": 0, + "content": "
S2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
+COLOR7.7726.946.915.0617.2111.25
+SEG11.6229.188.537.5821.9314.91
Parts2Words (COLOR+SEG)19.3847.1715.3012.7232.9823.13
" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.202, + 0.891, + 0.23 + ], + "angle": 0, + "content": "a \\(12.64\\%\\) relative improvement compared to current SOTA methods." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.234, + 0.892, + 0.655 + ], + "angle": 0, + "content": "Additionally, to make our experiment more comparable and convincing, we also conducted four additional experiments by modifying our proposed network to approximate other existing methods. The results are also presented in Figure 1. We designed two global-based matching networks, Global-Max and Global-Avg, to show the performance of point-based global matching, which simply use max pooling (Global-Max) and average pooling (Global-Avg) operation on both features of all points and embeddings of all words separately. Besides, we also presented a local-based matching network called LocalBaseline, by replacing our matching module with the stack cross attention module (SCAN) [27] in image-text matching. We train this network by two approaches: LocalBaseline is a two-stage training approach based on a pre-trained segmentation network, identical to the SCAN which freezes the detector model to produce features from image patches; LocalBaseline+ is an end-to-end training approach, identical to our proposed method. We achieved 1.61 and 0.78 improvements in terms of RR@1 by comparing with LocalBaseline+. The comparison with four modified networks proved that the local-based matching approaches extract more detailed features than the global-based ones, our optimal transport-based matching module learns better joint embeddings than the popular SCAN module, and the proposed end-to-end multi-task learning approach makes a better connection between matching embeddings and segmentation prior information." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.658, + 0.892, + 0.839 + ], + "angle": 0, + "content": "As shown in Figure 6, we plot the curve of RR@K of 5 methods, among which Parts2Words, Parts2Words-CD, and LocalBaseline+ are local-based methods, and Global-Avg and Global-Max are global-based methods. Parts2Words-CD was obtained by replacing EMD with CD (Chamfer Distance) on the basis of Parts2Words, and further analysis was conducted on this in subsequent ablation experiments. It can be seen that the recall rate of the local matching methods with segmentation prior is obviously higher than the global matching methods. Meanwhile, we can also observe that the proposed Parts2Words achieves the best results compared to other local matching models." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.892, + 0.901 + ], + "angle": 0, + "content": "The examples of T2S and S2T retrieval results are shown in Figure 5 and Figure 4. From Figure 5, we display top-5 retrieved texts, we can see that our model can match an average of 2-3 ground truth texts within top-5 best-matched" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6889" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.084, + 0.088, + 0.887, + 0.352 + ], + "angle": 0, + "content": "
Query ShapeParts2WordsTriCoLo
1. a wooden oval brown small table . it have a rectangular hole at the middle below the table - top , seem like it have two leg . \n2. a capsule shape wooden table with two half cylinder shape leg . \n3. brown color , oval shape , wood material , and physical appearance table \n4. this be a light brown wooden table , with a flat capsule shape surface at the top , and two thick leg that be vertically tall , and be semicircle shape with the flat side face the middle create an empty space . \n5. brown colored whole wood oval shape coffee table .1. this oval light wood topped table is on a dark wood base . \n2. a wooden oval brown small table . it has a rectangular hole at the middle below the table top seems like it has two legs . \n3. an oval shaped table with two legs . it is also wooden and brown . \n4. an brown oval table with three section base \n5. brown color rectangle shape wood material and physical appearance table
1. a red chair with a back . \n2. a red chair . the seat be curved downward and the back have a gap . \n3. red side chair \n4. maroon color chair with four leg and rest at back \n5. it be a wooden chair . it be red in color .1. a wooden chair red in color \n2. it is a wooden chair . it is red in color . \n3. a wooden chair with red colour back and seat with spindle and strong four legs \n4. a red wooden kitchen chair with detached back and slightly rounded seat \n5. this is wooden chair with four legs and it is in red texture light weight
1. marble round table with metal leg . table be black color . \n2. black , round metal outdoor table . with long curl leg . \n3. a center - table with black circular top and four curved leg \n4. a stylish black color round table for all - purpose \n5. a circular black table .1. the table is circular with three legs . the table is black and the legs stick out from the top . \n2. a black color round shaped wooden table with three legs \n3. a black colored round table with four slim shaped legs \n4. black round metal outdoor table with long curled legs . \n5. black round table three legs wooden material
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.362, + 0.893, + 0.391 + ], + "angle": 0, + "content": "Figure 8. Retrieval result of the proposed Parts2Words and TriCoLo [37], the ground truth description are marked in red. Each retrieval case under our model can match 2 or 3 ground truth sentences, which is more than TriCoLo." + }, + { + "type": "image", + "bbox": [ + 0.093, + 0.412, + 0.473, + 0.598 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.094, + 0.607, + 0.454, + 0.624 + ], + "angle": 0, + "content": "Figure 9. Segmentation results in three different granularity." + }, + { + "type": "image", + "bbox": [ + 0.084, + 0.639, + 0.462, + 0.699 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.706, + 0.47, + 0.79 + ], + "angle": 0, + "content": "Figure 10. Comparison in terms of Recall@1(RR@1), Recall@5(RR@5) and NDCG@5 using different segmentation granularity. S1, S2, and S3 represent the representing different segmentation granularities from coarse to fine, which have 17 classes, 72 classes, and 90 classes separately. The segmentation with the coarsest granularity S1 achieves a better performance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.471, + 0.903 + ], + "angle": 0, + "content": "texts for each case. From Figure 4, we can see the top-5 retrieval shapes have a more similar appearance, especially in details such as color and geometry. The results demonstrate that our method could find correspondences in details, such as color and geometric description. In particular, for complex shapes, our model can still achieve superior results." + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.416, + 0.887, + 0.482 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.488, + 0.893, + 0.531 + ], + "angle": 0, + "content": "Figure 11. Comparison in terms of Recall@1(RR@1), Recall@5(RR@5) and NDCG@5 using different loss weight \\(\\beta\\). According to the above result, we choose loss weight \\(\\beta\\) as 40." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.56, + 0.893, + 0.727 + ], + "angle": 0, + "content": "We also compare with with TriCoLo [37] by presenting 3 text-to-shape retrieval results and 3 shape-to-text retrieval results, as shown in Figures 7 and 8. For each query text/shape, we display top-5 retrieval shapes/texts ranked by the similarity scores from the two methods. The ground truth shapes/texts are marked in red. And as shown in Figure 7, our model matches the ground truth shapes within top-2 retrieval shapes. For the S2T retrieval result in Figure 8, our model can match 2 or 3 ground truth sentences within top-5 retrieval results, which is more than the ones that TriCoLo can match." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.74, + 0.655, + 0.758 + ], + "angle": 0, + "content": "4.2. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Granularity We explore the impact of part embedding extracted under different segmentation granularities on the matching model. The PartNet dataset contains hierarchical segmentation annotation in three granularities from S1 to S3, representing different segmentation granularities from coarse to fine, which have 17 classes, 72 classes, and 90 classes separately. The ground truths and our semantic predictions are shown in Figure 9. As shown in Figure 10, the results show that our method with coarse part segmentation" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6890" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.152 + ], + "angle": 0, + "content": "annotation achieves the best performance. We believe that the parts learned through finer segmentation ground truth are hard to align with the simple plain words. Therefore, the coarsest part segmentation annotation S1 is selected." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.153, + 0.469, + 0.258 + ], + "angle": 0, + "content": "Loss Weight We adopt the balance weight \\(\\beta\\) to adjust the joint loss to make our network focus more on the retrieval performance than the segmentation result. We present our retrieval performance when selecting different \\(\\beta\\) to select the most suitable parameter settings, as shown in Figure 11. The retrieval performance improves with the increase of the weight of retrieval loss until \\(\\beta\\) is 40." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.259, + 0.469, + 0.349 + ], + "angle": 0, + "content": "Backbone We analyzed the influence of different network backbones on the retrieval results. We use PointNet and PointNet++ respectively as the backbone for the feature extraction network. As shown in Table 2, the comparison results show that the retrieval result gets worse after replacing the backbone with PointNet++." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.35, + 0.469, + 0.44 + ], + "angle": 0, + "content": "CD/EMD In Table 2, we replace the EMD for matching similarity calculation by CD (Chamfer Distance), which can be regarded as a local optimal hard matching method. In the Chamfer distance matching flow, each node only corresponds to the node with the most similar individual. The experimental results show that the EMD is better than CD." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.441, + 0.469, + 0.531 + ], + "angle": 0, + "content": "Sampling We explore the impact of different negative sample learning strategies based on the triplet ranking loss on retrieval. We compared two strategies: hardest negative mining and semi-hard negative mining. As demonstrated in Table 3, we find that the model using the hardest negative mining results in a collapsed model." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.533, + 0.469, + 0.623 + ], + "angle": 0, + "content": "Training We examine the effectiveness of end-to-end training by joint multi-task learning as shown in Table 3. In comparison, we separately train the shape encoder module and the matching module. Our results demonstrate that the end-to-end model outperforms the separate training approach." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.624, + 0.469, + 0.774 + ], + "angle": 0, + "content": "Color and Segmentation As shown in Table 4, we separately evaluate the influence of integrating the point cloud color into the feature fusion step and supervising the training with the segmentation loss. The results demonstrate that, after removing these two components (w/o color and w/o seg loss), it is hard for the network to learn to establish a local alignment between color and geometry, which will lead to a significant decrease in accuracy. It indicates that color and part information are crucial for multi-modal retrieval." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.787, + 0.214, + 0.801 + ], + "angle": 0, + "content": "4.3. Visualization" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.469, + 0.901 + ], + "angle": 0, + "content": "We visualized two examples of the best matching pair between the shape and the text, as shown in Figure 12. The normalized similarity matrix is colored by calculating each pairwise distance \\( D = \\{1 - c_{ij}\\} \\) between parts and words. We can see that our model can accurately find the correspondence (dark red) between parts and words. For the first" + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.089, + 0.885, + 0.412 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.426, + 0.892, + 0.482 + ], + "angle": 0, + "content": "Figure 12. Visualization of the similarity between parts and words. We display a normalized similarity matrix between parts and words. The place with darker color indicates the higher relationship between corresponding parts and words." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.498, + 0.892, + 0.574 + ], + "angle": 0, + "content": "example, the chair is firstly segmented into 4 parts, then the black seat matches the words \"black\" and \"seat\" in the text well, and the rest also attends the words \"yellow\", \"black\" and \"rest\". Besides, the similarity weight between the part of blue legs and the word \"blue\" obtained the highest score." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.588, + 0.619, + 0.603 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.613, + 0.892, + 0.853 + ], + "angle": 0, + "content": "We introduce a method to learn the joint embedding of 3D point clouds and text. Our method successively increases the ability of a joint understanding of 3D point clouds and text by learning to bidirectionally match 3D parts to words in an optimized space. We obtain the 3D parts by leveraging a 3D segmentation prior, which effectively resolves the self-occlusion issue of parts that is suffered by current multi-view based methods. We also demonstrate that matching 3D parts to words using the optimal transport is an efficient way to merge different modalities including 3D shapes and text in a common space, where the proposed cross-modal earth mover's distance is also justified to effectively capture the relationship of part-word in this matching procedure. Experimental results show that our method significantly outperforms other state-of-the-art methods." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.856, + 0.892, + 0.9 + ], + "angle": 0, + "content": "Acknowledgement. This work is supported by the Young Scientists Fund of the National Natural Science Foundation of China (Grant No.62206106)." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "6891" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.184 + ], + "angle": 0, + "content": "[1] Panos Achlioptas, Judy Fan, Robert Hawkins, Noah Goodman, and Leonidas J Guibas. Shapeplot: Learning language for shape differentiation. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 8938-8947, 2019. 2" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.185, + 0.472, + 0.242 + ], + "angle": 0, + "content": "[2] Panos Achlioptas, Ian Huang, Minhyuk Sung, Sergey Tulyakov, and Leonidas Guibas. 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Neural Networks and Learning Systems, 31(12):5412-5425, 2020. 3" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.318 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.515, + 0.957 + ], + "angle": 0, + "content": "6893" + } + ] +] \ No newline at end of file diff --git a/2023/Parts2Words_ Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching Between Parts and Words/5ee0227b-151f-49da-a01d-99b327d24af5_origin.pdf b/2023/Parts2Words_ Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching Between Parts and Words/5ee0227b-151f-49da-a01d-99b327d24af5_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..859c5a7622ad3afc9e1451288cbbfdecc2bb1de7 --- /dev/null +++ b/2023/Parts2Words_ Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching Between Parts and Words/5ee0227b-151f-49da-a01d-99b327d24af5_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3bbb9178c09b4c7f5b0a5662bb70db537896f290463a7e5595690b1a7f963f90 +size 9690584 diff --git a/2023/Parts2Words_ Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching Between Parts and Words/full.md b/2023/Parts2Words_ Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching Between Parts and Words/full.md new file mode 100644 index 0000000000000000000000000000000000000000..79f365c02dc6f655c84553e930c6dbdd846e9682 --- /dev/null +++ b/2023/Parts2Words_ Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching Between Parts and Words/full.md @@ -0,0 +1,348 @@ +# Parts2Words: Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching between Parts and Words + +Chuan Tang + +Xi Yang $^{1,4*}$ + +Bojian $\mathbf{W}\mathbf{u}^{2}$ + +Zhizhong Han + +Yi Chang $^{1,4*}$ + +$^{1}$ School of Artificial Intelligence, Jilin University, China $^{2}$ Zhejiang University + +3The Department of Computer Science, Wayne State University, USA + +4Engineering Research Center of Knowledge-Driven Human-Machine Intelligence, MoE, China + +# Abstract + +Shape-Text matching is an important task of high-level shape understanding. Current methods mainly represent a 3D shape as multiple 2D rendered views, which obviously can not be understood well due to the structural ambiguity caused by self-occlusion in the limited number of views. To resolve this issue, we directly represent 3D shapes as point clouds, and propose to learn joint embedding of point clouds and texts by bidirectional matching between parts from shapes and words from texts. Specifically, we first segment the point clouds into parts, and then leverage optimal transport method to match parts and words in an optimized feature space, where each part is represented by aggregating features of all points within it and each word is abstracted by its contextual information. We optimize the feature space in order to enlarge the similarities between the paired training samples, while simultaneously maximizing the margin between the unpaired ones. Experiments demonstrate that our method achieves a significant improvement in accuracy over the SOTAs on multi-modal retrieval tasks under the Text2Shape dataset. Codes are available at here. + +# 1. Introduction + +Interaction scenarios, such as metaverse, and computer-aided design (CAD), create a larger number of 3D shapes and text descriptions. To enable a more intelligent process of interaction, it is important to bridge the gap between 3D data and linguistic data. Recently, 3D shapes with rich geometric details have been available in large-scale 3D deep learning benchmark datasets [5, 34]. Beyond 3D shapes themselves, text descriptions can also provide additional information. However, it is still hard to jointly understand 3D shapes and texts, since representing different modalities in a common semantic space is still very challenging. + +The existing methods aim at learning a joint embedded + +space to connect various 3D representations with texts, such as voxel grids [6] and multi-view rendered images [11, 12]. However, due to the low resolution and self-occlusions, it is hard for those methods mentioned above to improve the ability of joint understanding of shapes and texts. On the other hand, previous shape-text matching methods [6, 12, 37] usually take the global features of the entire 3D shape for text matching, making it challenging to capture the local geometries, and thus are not suitable for matching detailed geometric descriptions. + +Regional-based matching approaches are commonly employed in the image-text matching task [21-23, 27], whereby visual-text alignment is established at the semantic level to enhance the performance of retrieval. These models compute the local similarities between regions and words and then aggregate the local information to obtain the global metrics between the heterogeneous pairs. However, these two-stage methods based on the pre-trained segmentation networks split the connection between matching embeddings and segmentation prior information. + +In this paper, we introduce an optimal transport based shape-text matching method to achieve fine-grained alignment and retrieval of 3D shapes and texts, as shown in Figure 1. To mitigate the influence of low-resolution or self-occlusions, we directly represent the shape as point clouds and learn a part-level segmentation prior. Afterward, we leverage optimal transport to build the regional cross-modal correspondences and achieve more precise retrieval results. Our main contributions are summarized as follows: + +- We propose a novel end-to-end network framework to learn the joint embedding of point clouds and texts, which enables the bidirectional matching between parts from point clouds and words from texts. +- We leverage optimal transport theory to obtain the best matches between parts and words and incorporate Earth Mover's Distance (EMD) to describe the matching score. +- To the best of our knowledge, our proposed network + +![](images/8f6c8e03db9e6a6fba3c215e9da04f38795e60b7aa843dbd6f8171577e984881.jpg) +(a) global-based shape-text matching + +![](images/2cec55ea4ed4f7a536c7ace428f16d8c359f2f036bab3dda6afed0a780902437.jpg) +(b) our proposed method +Figure 1. Comparison between the global-based matching method and our proposed method. The proposed end-to-end framework aims to learn the joint embedding of point clouds and text by matching parts to words. It can either retrieve shapes using text or vice versa. Our novelty lies in the way of jointly learning embeddings of point clouds and texts. + +achieves SOTA results in joint 3D shape/text understanding tasks in terms of various evaluation metrics. + +# 2. Related Work + +# 2.1. Joint embedding of 3D shapes and text + +In recent pioneering work, Chen et al. [6] introduce a novel 3D-Text cross-modal dataset by annotating each 3D shape from ShapeNet [5] with natural language descriptions. In order to understand the inherent connections between text and 3D shapes, they employ CNN+RNN and 3D-CNN to extract features from text and 3D voxelized shapes respectively. They use a full multi-modal loss to learn the joint embedding and calculate the similarity between both modalities. Han et al. [12] propose $\mathrm{Y}^2\mathrm{Seq2Seq}$ , which is a view-based method, to learn cross-modal representations by joint reconstruction and prediction of view and word sequences. Although this method can extract texture information from multiple rendered views by CNN and acquire global shape representation by RNN, it ignores local information aggregation such as part-level features of 3D shapes, which proves to be useful for 3D-Text tasks. To take a step further, ShapeCaptioner [11] detects shape parts on 2D rendered images, but it is still struggling to fully understand 3D shapes due to the inaccurate boundaries and self-occlusion. TriCoLo [37] learn the joint embedding space from three modalities by contrastive learning. + +In addition, other work is attempting to establish connections between 3D shapes and natural language in other ways. Liu et al. [32] design a new approach for high-fidelity text-guided 3D shape generation. Text4Point [18] implements implicit alignment between 3D and text modalities using 2D images. ShapeGlot [1] explores how fine-grained differences between the shapes of common objects are expressed in language, grounded on 2D and/or 3D object representations. They build a dataset of human utterances to develop neural language understanding (listen + +ing) and production (speaking) models. ChangeIt3D [2] addresses the task of language-assisted 3D shape edits and deformations, which involves modifying or deforming a 3D shape with the assistance of natural language descriptions. VLGrammar [14] employs compound probabilistic context-free grammars to induce grammars for both image and language within a joint learning framework. PartGlot [26] learns the semantic part segmentation of 3D shape geometry, exclusively relying on part referential language. + +# 2.2. Point-based 3D deep learning + +Point clouds have been important representations of 3D shapes due to their simplicity and compactness. PointNet [35] and PointNet++ [36] are the pioneer works to understand this kind of irregular data. After that, lots of studies [29, 42] are proposed to improve the interpretability of network for point clouds in different tasks, such as 3D segmentation [30, 31, 40], 3D classification [30, 31, 40], 3D reconstruction [9, 10, 13, 19] and 3D completion [15, 16, 41]. + +# 2.3. Image-text matching + +The image-text matching task allows the image or text to mutually find the most relevant instance from the multimodal database. Most existing methods can be roughly categorized into two types: global matching methods and regional matching methods. + +Global matching methods. m-RNN [33] aims to extract the global representation from both images and texts and then calculate the similarity score. VSE [25] learns to map images and text to the same embedding space by optimizing a pairwise ranking loss. $\mathrm{VSE}++$ [8] tries to improve the performance by exploiting the hard negative mining strategy during training. + +Regional image-text matching. These methods extract image region representation from existing detectors and then take latent visual-semantic correspondence at the level of image regions and words into consideration. DeFrag [23] + +![](images/f571006fc4cad934d3d6368910bca407a1aa26c8fa1ef47a9d7b2414018a357b.jpg) +Figure 2. Overview. The proposed network includes three modules: shape encoder, text encoder, and matching module. The shape encoder learns the part embedding from the input 3D shape, and the text encoder learns the word embedding from the corresponding text description. Then we utilize Earth Mover's Distance to measure the discrepancy between parts and words in order to obtain the best matches. To achieve the goal, we also leverage triplet loss to enhance the similarity between the paired training samples, and push the unmatched ones far apart. + +and DVSA [22] propose visual semantic matching by inferring their inter-modal alignment, these methods first detect object regions and then acquire the region-word correspondence, finally aggregate the similarity of all possible pairs of image regions and words in the sentence to infer the global image-text similarity. Inspired by Up-Down [3], SCAN [27] takes a step towards attending to important image regions and words with each other as context for inferring the image-text similarity. Recently, some works SMAN [21], CASC [43], R-SCAN [28], RDAN [17], DP-RNN [7], PFAN [39] attempt to improve SCAN and try to achieve better performance. + +# 3. Our Method + +Overview As shown in Figure 2, our proposed network includes three modules: a shape encoder, a text encoder, and a matching module. To encode a 3D shape $S$ , we first uniformly sample points and then use a point-based backbone network that aims to predict point labels and concatenate hierarchical hidden features to acquire the representation of each point. Then, we aggregate these representations in the same part to extract its embedding $\mathcal{P} \in \{p_i | i \in [1, n]\}$ of the input shape $S$ with $n$ parts. For the text encoder, we use the Bi-directional Gate Recurrent Unit (GRU) to learn context-sensitive embedding $\mathcal{W} = \{w_j | j \in [1, m]\}$ of each word in the text $T$ , where the text $T$ has $m$ words. + +To achieve the matching between $\mathcal{P}$ and $\mathcal{W}$ , we elaborate an optimal transport-based matching module to generate the similarity score between $S$ and $\mathcal{T}$ . Finally, we use both segmentation loss and matching loss to train our model. + +# 3.1. The Shape Encoder + +We use 3D point cloud data as visual input and use a semantic segmentation network as the shape encoder. Our + +shape encoder extracts the embedding of parts with different semantic types on each input shape by aggregating the features of corresponding points in the segmented parts. We feed a shape $S$ to the segmentation backbone (using PointNet [35] or PointNet++ [36]) to acquire the semantic prediction for part assignment $\{a_i | i \in [1, n]\}$ and extract the point-wise features $f_k, k \in [1, l]$ , where $l$ is the number of points in $S$ . We then aggregate these point-wise features into embedding of parts, which can be instantly sent into the matching module. The outputs $f_k^1, f_k^2, f_k^3, k \in [1, l]$ of the last three layers of the backbone are extracted to form the point features $f_k$ . Besides, we also explicitly utilize the color representation $f_k^{\mathrm{color}}$ , $k \in [1, l]$ of the input shape for better performance, our combined feature fusion module makes full use of the color information and semantic information of 3D shape at the same time. Thus, the point-wise feature representation $f_k$ is computed by Equation (1): + +$$ +f _ {k} = \operatorname {f c} \left(\operatorname {f c} \left(f _ {k} ^ {1}\right) + \operatorname {f c} \left(f _ {k} ^ {2}\right) + \operatorname {f c} \left(f _ {k} ^ {3}\right) \oplus \operatorname {m l p} \left(f _ {k} ^ {\text {c o l o r}}\right)\right), \tag {1} +$$ + +where mlp stacks multiple fully connection layers fc to perform nonlinear mapping on color feature $f_{k}^{\mathrm{color}}$ . Then, pooling is applied to the point-wise features within the same semantic part, in order to extract the embedding of each part $p_i$ , as shown in Equation (2). + +$$ +p _ {i} = \underset {k \in a _ {i}} {\text {p o o l i n g}} \left(f _ {k}\right), i = 1, \dots , n \tag {2} +$$ + +# 3.2. The Text Encoder + +The text encoder aims to extract local features at the word level, as shown in Equation (3), we use Bi-directional GRU to extract the context-sensitive word embedding $\mathcal{W}$ . Each text description $\mathcal{T}$ is firstly represented by the embedding of every single word $e_j$ in the text through a word em + +bedding layer. Then, we encode the context of $w_{j}$ in the bi-directional GRU. For the forward $\overrightarrow{GRU}$ , the hidden state $\overrightarrow{h_j}$ can be calculated from the embedding $e_j$ of the current word at each time-step, and the hidden state $h_{j - 1}$ from the previous time-step. Similarly, for the backward $\overrightarrow{GRU}$ , the current hidden state $\overleftarrow{h_j}$ is calculated from the embedding $e_j$ of the current word and the hidden state $h_{j + 1}$ from the next. Finally, the context-sensitive word embedding is obtained by the averages of the hidden states in the two directions. + +$$ +\overrightarrow {h _ {j}} = \overrightarrow {G R U} \left(e _ {j}, h _ {j - 1}\right), j \in [ 1, m ] +$$ + +$$ +\overleftarrow {h _ {j}} = \overleftarrow {G R U} \left(e _ {j}, h _ {j + 1}\right), j \in [ 1, m ] \tag {3} +$$ + +$$ +w _ {j} = \frac {\overrightarrow {h _ {j}} + \overleftarrow {h _ {j}}}{2}, j \in [ 1, m ] +$$ + +# 3.3. The Matching Module + +We introduce the optimal transport method to evaluate the similarity of 3D shape and text using their embedding $\mathcal{P}$ and $\mathcal{W}$ . Similar to the transport of goods between producers (part $p_i$ ) and consumers (word $w_j$ ), $p_i$ contains $u_i$ stock of goods and $w_j$ has $v_j$ capacity. Then, the transport cost between $p_i$ and $w_j$ is defined as $c_{ij}$ , and the matching flow is defined as $x_{ij}$ . We formulate our matching problem in Equation (4): + +$$ +\min _ {x _ {i j}} \sum_ {i = 1} ^ {n} \sum_ {j = 1} ^ {m} c _ {i j} x _ {i j} +$$ + +$$ +\begin{array}{l l} \text {s . t .} & x _ {i j} \geq 0, i = 1, \dots , n, j = 1, \dots , m \end{array} +$$ + +$$ +\begin{array}{l} \sum_ {j = 1} ^ {n} x _ {i j} = u _ {i}, \quad i = 1, \dots n \tag {4} \\ \sum_ {i = 1} ^ {m} x _ {i j} = v _ {j}, \quad j = 1, \dots m \\ \end{array} +$$ + +$$ +c _ {i j} = 1 - \frac {\boldsymbol {p} _ {i} ^ {T} \boldsymbol {w} _ {j}}{\| \boldsymbol {p} _ {i} \| \| \boldsymbol {w} _ {j} \|} +$$ + +where the cost $c_{ij}$ between $p_i$ and $w_j$ is measured by cosine distance. We adopt a simple discrete uniform distribution for the EMD node weight settings of $u_i$ and $v_j$ , which constrains the upper limit of the summation of matching flow. + +Then, we use the Sinkhorn algorithm to compute the optimal matching flow $\hat{x}_{ij}$ which is the solution of the earth mover's distance function in Equation (4). After optimization, we calculate the similarity $R_{EMD}$ between shape $\mathcal{S}$ and text $\mathcal{T}$ as shown by Equation (5) + +$$ +R _ {E M D} (\mathcal {S}, \mathcal {T}) = - \sum_ {i = 1} ^ {n} \sum_ {j = 1} ^ {m} c _ {i j} \hat {x} _ {i j} \tag {5} +$$ + +# 3.4. Objective Function + +As shown in Equation (6), we train the proposed network using the multi-task learning strategy, and learn the part segmentation and matching simultaneously. The weight $\beta$ is employed to balance the two tasks. + +Table 1. Retrieval results on Text2shape compared to the SOTAs. + +
MethodS2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
Text2Shape [6]0.833.370.730.402.371.35
Y2Seq2Seq [12]6.7719.305.302.939.236.05
TriCoLo [37]16.3345.5212.7310.2529.0719.85
Global-Max (Our)12.6032.969.488.5324.0916.46
Global-Avg (Our)7.6324.076.238.6024.8216.83
LocalBaseline (Our)12.8134.719.827.8723.5515.84
LocalBaseline+ (Our)17.7744.5813.9111.9431.6221.92
Parts2Words (Our)19.3847.1715.3012.7232.9823.13
+ +![](images/ea32343c6c5c22d4c1a25f266dadd09bbc64a4203b0db57e5e1bf96813971847.jpg) +Figure 3. Data pre-process. We rectify the incorrect color input provided by ShapeNet [5] and add the part segmentation annotation from PartNet [34] by registration. Finally, the new segmentation dataset will be combined with the Text2Shape [6]. + +The segmentation network is optimized by the cross-entropy loss $L_{CE}$ only. While, for the matching task, we adopt the paired ranking loss with the semi-hard negative sampling mining strategy [38] to facilitate the network to better converge and avoid getting into a collapsed model, as shown in Equation (7). Specifically, for a positive sampling pair $(S, T)$ , we select the semi-hard negative sampling pair $(\hat{S}_{semi}, \hat{T}_{semi})$ which has a smaller similarity score than $(S, T)$ , and calculate the triplet loss for the input shape and text respectively. Similarly, the triplet loss between the sampling pair $(T, S)$ can also be calculated in the same way. + +$$ +L = L _ {C E} + \beta L _ {E M D} \tag {6} +$$ + +$$ +L _ {E M D} = L _ {S 2 T} (\mathcal {S}, \mathcal {T}) + L _ {T 2 S} (\mathcal {T}, \mathcal {S}), \tag {7} +$$ + +$$ +L _ {S 2 T} (\mathcal {S}, \mathcal {T}) = \max (\alpha - R _ {E M D} (\mathcal {S}, \mathcal {T}) + R _ {E M D} (\mathcal {S}, \tilde {\mathcal {T}} _ {\text {s e m i}}), 0) +$$ + +$$ +L _ {T 2 S} (\mathcal {T}, \mathcal {S}) = \max (\alpha - R _ {E M D} (\mathcal {T}, \mathcal {S}) + R _ {E M D} (\mathcal {T}, \hat {\mathcal {S}} _ {s e m i}), 0) +$$ + +Here, $\alpha$ is a margin that is enforced between the positive and negative pairs. + +# 4. Experiments + +Data preparation We evaluate our proposed network on a 3D-Text cross-modal dataset [6]. However, this dataset does not include 3D point clouds and the segmentation prior. To resolve this issue, we establish our training samples using two additional datasets, ShapeNet [5] and PartNet [34], which share the same 3D models. Moreover, in contrast to the segmentation annotations offered + +![](images/3fc0467e4dd89d324202574bf521b6a23947727a6dad3933562c324712041fb1.jpg) +Figure 4. Retrieval result of the proposed Parts2Words (T2S). For each query sentence, we show the top-5 ranked shapes, the ground truth shapes are marked as red boxes. The words on the corresponding to the details of the retrieved shapes are marked in bold. + +![](images/8a610523696df6e3980dd0589f5ce72a738d6ad0e82d6987ecbcd92a057125dc.jpg) +Figure 5. Retrieval result of the proposed Parts2Words (S2T). For each query shape, we show the top-5 ranked sentences, the ground truth sentences are marked in red. + +by ShapeNet [5], the segmentation annotations present in PartNet [34] demonstrate a level of inherent object classification supervisory capability. We sample point clouds with color from meshes in ShapeNet [5], and assign each point a label using the fine-grained, instance-level, and hierarchical 3D segmentation ground truth of the same 3D shapes in PartNet [34]. We notice that the original point + +clouds in ShapeNet dataset [5] have the wrong color which is inherited from its inner meshes (The origin point cloud with incorrect color is shown in Figure 3). The incorrect color input will cause problems for our model to understand color information. To mitigate this problem, we first remove the inner mesh from the origin mesh data, then we sample points with the correct color. At the same time, we leverage ICP [4] to map the 3D segmentation ground truth on shapes in PartNet to the sampled point clouds. Finally, we obtained point clouds with color and segmentation ground truth with different granularities. In the 3D-Text dataset that contains chairs and tables, we use 11498 3D shapes as training samples, and the remaining 1434 ones are considered as test data. And each 3D shape has an average of 5 text descriptions. + +Evaluation metrics We employ recall rate $(\mathrm{RR}@\mathbf{k},\mathbf{k} = 1,5)$ and NDCG [20] to conduct quantitative evaluation. $\mathrm{RR}@\mathbf{k}$ is defined as the percentage of correct text/shape in the top $k$ retrieval results. + +Parameter Setting We set the number of each point cloud $l$ to 2500, and output the segmentation result and the matching scores between shapes and text. We use the coarse granularity of 17 classes as segmentation ground truth. For the shape encoder module, we tried to use PointNet and PointNet++ respectively as the backbone. In the group pooling module, we use average pooling to aggregate part embedding. Additionally, we ignore the part with less than $1\%$ of total points. In the matching module, we set the dimension of embedding to 1024, which is consistent with [11, 12]. We also use the vocabulary of 3587 unique words and a single-layer Bi-directional GRU as the text encoder. Due to the limited vocabulary of the Text2Shape dataset used in the experiment, the impact of text pre-training methods like BERT on the results is minimal (within $1\%$ ). Therefore, we only use a text encoder trained from scratch in the comparative and ablation experiments. For the loss function, we adopt a semi-hard negative mining strategy, and the margin $\alpha$ of the triplet ranking loss is set to 0.2. We divide the training process into two stages. First, we pretrain the model only by semantic segmentation loss with 50 epochs and then train multi-task loss with 20 epochs and we set the balance weight of loss $\beta$ to 40. Our model uses the Adam [24] algorithm as the optimizer and set the initial learning rate to 0.001. We used RTX 6000 with 24GB for training and set the batch size to 128. + +# 4.1. Comparison results + +Table 1 presents the quantitative results on 3D-Text dataset where our method outperforms the latest approaches Text2Shape [6], Y $^2$ Seq2Seq [12] and TriCoLo [37] in all + +![](images/b7e9c5d745b8d44db86684a04adb2e4c55c44285f275c32568faf7d7950cdbe2.jpg) +Figure 6. Comparison between global/local-based methods. The result shows the local-based methods (Parts2Words, Parts2Words-CD, LocalBaseline+) outperform the global-based methods (Global-Max, Global-Avg). + +![](images/c06e41949782fe5c1b40b780923bb2fc56b4c466fb995f3ad9ad409ba8e2b3fa.jpg) + +![](images/81300e39e3c2e5355ff878f0d1ae58d1635f28c9cf506fb476c8f471b4cfb854.jpg) +Figure 7. Retrieval result of the proposed Parts2Words and Tri-CoLo [37] (T2S). the ground truth shape are marked as red boxes. Words corresponding with the parts in retrieved shapes are marked in bold. + +Table 2. Component-wise analysis on text2shape, with different backbones on shape encoder and different matching modules. + +
BackbonesMatchingS2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
PN++EMD16.6643.1113.2011.1028.8920.25
PNCD18.4745.9814.5211.7332.6022.49
PNEMD19.3847.1715.3012.7232.9823.13
+ +Table 3. Effectiveness of end-to-end training and semi-hard negative mining strategies. + +
w e2ew semiS2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
✓16.3143.3912.9910.6829.2520.14
✓0.000.210.040.080.350.23
✓✓19.3847.1715.3012.7232.9823.13
+ +measures. We can observe that our proposed model outperforms other methods on the 3D-Text dataset. Our best result at RR@1 are 19.38 and 12.72 for shape-to-text (S2T) retrieval and text-to-shape (T2S) retrieval, which achieves + +Table 4. Ablation study on the influence of color and segmentation supervision. + +
S2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
+COLOR7.7726.946.915.0617.2111.25
+SEG11.6229.188.537.5821.9314.91
Parts2Words (COLOR+SEG)19.3847.1715.3012.7232.9823.13
+ +a $12.64\%$ relative improvement compared to current SOTA methods. + +Additionally, to make our experiment more comparable and convincing, we also conducted four additional experiments by modifying our proposed network to approximate other existing methods. The results are also presented in Figure 1. We designed two global-based matching networks, Global-Max and Global-Avg, to show the performance of point-based global matching, which simply use max pooling (Global-Max) and average pooling (Global-Avg) operation on both features of all points and embeddings of all words separately. Besides, we also presented a local-based matching network called LocalBaseline, by replacing our matching module with the stack cross attention module (SCAN) [27] in image-text matching. We train this network by two approaches: LocalBaseline is a two-stage training approach based on a pre-trained segmentation network, identical to the SCAN which freezes the detector model to produce features from image patches; LocalBaseline+ is an end-to-end training approach, identical to our proposed method. We achieved 1.61 and 0.78 improvements in terms of RR@1 by comparing with LocalBaseline+. The comparison with four modified networks proved that the local-based matching approaches extract more detailed features than the global-based ones, our optimal transport-based matching module learns better joint embeddings than the popular SCAN module, and the proposed end-to-end multi-task learning approach makes a better connection between matching embeddings and segmentation prior information. + +As shown in Figure 6, we plot the curve of RR@K of 5 methods, among which Parts2Words, Parts2Words-CD, and LocalBaseline+ are local-based methods, and Global-Avg and Global-Max are global-based methods. Parts2Words-CD was obtained by replacing EMD with CD (Chamfer Distance) on the basis of Parts2Words, and further analysis was conducted on this in subsequent ablation experiments. It can be seen that the recall rate of the local matching methods with segmentation prior is obviously higher than the global matching methods. Meanwhile, we can also observe that the proposed Parts2Words achieves the best results compared to other local matching models. + +The examples of T2S and S2T retrieval results are shown in Figure 5 and Figure 4. From Figure 5, we display top-5 retrieved texts, we can see that our model can match an average of 2-3 ground truth texts within top-5 best-matched + +
Query ShapeParts2WordsTriCoLo
1. a wooden oval brown small table . it have a rectangular hole at the middle below the table - top , seem like it have two leg . +2. a capsule shape wooden table with two half cylinder shape leg . +3. brown color , oval shape , wood material , and physical appearance table +4. this be a light brown wooden table , with a flat capsule shape surface at the top , and two thick leg that be vertically tall , and be semicircle shape with the flat side face the middle create an empty space . +5. brown colored whole wood oval shape coffee table .1. this oval light wood topped table is on a dark wood base . +2. a wooden oval brown small table . it has a rectangular hole at the middle below the table top seems like it has two legs . +3. an oval shaped table with two legs . it is also wooden and brown . +4. an brown oval table with three section base +5. brown color rectangle shape wood material and physical appearance table
1. a red chair with a back . +2. a red chair . the seat be curved downward and the back have a gap . +3. red side chair +4. maroon color chair with four leg and rest at back +5. it be a wooden chair . it be red in color .1. a wooden chair red in color +2. it is a wooden chair . it is red in color . +3. a wooden chair with red colour back and seat with spindle and strong four legs +4. a red wooden kitchen chair with detached back and slightly rounded seat +5. this is wooden chair with four legs and it is in red texture light weight
1. marble round table with metal leg . table be black color . +2. black , round metal outdoor table . with long curl leg . +3. a center - table with black circular top and four curved leg +4. a stylish black color round table for all - purpose +5. a circular black table .1. the table is circular with three legs . the table is black and the legs stick out from the top . +2. a black color round shaped wooden table with three legs +3. a black colored round table with four slim shaped legs +4. black round metal outdoor table with long curled legs . +5. black round table three legs wooden material
+ +Figure 8. Retrieval result of the proposed Parts2Words and TriCoLo [37], the ground truth description are marked in red. Each retrieval case under our model can match 2 or 3 ground truth sentences, which is more than TriCoLo. + +![](images/91d6e049a25f5423a7dd17a80cccc412fd0d789f0039f6f9f0f0202f90edf041.jpg) +Figure 9. Segmentation results in three different granularity. + +![](images/62b90c77fd02ff63ead8ee832f12123edee1098ad162fef1d9ded30f11286943.jpg) +Figure 10. Comparison in terms of Recall@1(RR@1), Recall@5(RR@5) and NDCG@5 using different segmentation granularity. S1, S2, and S3 represent the representing different segmentation granularities from coarse to fine, which have 17 classes, 72 classes, and 90 classes separately. The segmentation with the coarsest granularity S1 achieves a better performance. + +texts for each case. From Figure 4, we can see the top-5 retrieval shapes have a more similar appearance, especially in details such as color and geometry. The results demonstrate that our method could find correspondences in details, such as color and geometric description. In particular, for complex shapes, our model can still achieve superior results. + +![](images/46b26bdb17f2c32581095a9088ad20c8e094579c62987e91d090420190fc92a6.jpg) +Figure 11. Comparison in terms of Recall@1(RR@1), Recall@5(RR@5) and NDCG@5 using different loss weight $\beta$ . According to the above result, we choose loss weight $\beta$ as 40. + +We also compare with with TriCoLo [37] by presenting 3 text-to-shape retrieval results and 3 shape-to-text retrieval results, as shown in Figures 7 and 8. For each query text/shape, we display top-5 retrieval shapes/texts ranked by the similarity scores from the two methods. The ground truth shapes/texts are marked in red. And as shown in Figure 7, our model matches the ground truth shapes within top-2 retrieval shapes. For the S2T retrieval result in Figure 8, our model can match 2 or 3 ground truth sentences within top-5 retrieval results, which is more than the ones that TriCoLo can match. + +# 4.2. Ablation Study + +Granularity We explore the impact of part embedding extracted under different segmentation granularities on the matching model. The PartNet dataset contains hierarchical segmentation annotation in three granularities from S1 to S3, representing different segmentation granularities from coarse to fine, which have 17 classes, 72 classes, and 90 classes separately. The ground truths and our semantic predictions are shown in Figure 9. As shown in Figure 10, the results show that our method with coarse part segmentation + +annotation achieves the best performance. We believe that the parts learned through finer segmentation ground truth are hard to align with the simple plain words. Therefore, the coarsest part segmentation annotation S1 is selected. + +Loss Weight We adopt the balance weight $\beta$ to adjust the joint loss to make our network focus more on the retrieval performance than the segmentation result. We present our retrieval performance when selecting different $\beta$ to select the most suitable parameter settings, as shown in Figure 11. The retrieval performance improves with the increase of the weight of retrieval loss until $\beta$ is 40. + +Backbone We analyzed the influence of different network backbones on the retrieval results. We use PointNet and PointNet++ respectively as the backbone for the feature extraction network. As shown in Table 2, the comparison results show that the retrieval result gets worse after replacing the backbone with PointNet++. + +CD/EMD In Table 2, we replace the EMD for matching similarity calculation by CD (Chamfer Distance), which can be regarded as a local optimal hard matching method. In the Chamfer distance matching flow, each node only corresponds to the node with the most similar individual. The experimental results show that the EMD is better than CD. + +Sampling We explore the impact of different negative sample learning strategies based on the triplet ranking loss on retrieval. We compared two strategies: hardest negative mining and semi-hard negative mining. As demonstrated in Table 3, we find that the model using the hardest negative mining results in a collapsed model. + +Training We examine the effectiveness of end-to-end training by joint multi-task learning as shown in Table 3. In comparison, we separately train the shape encoder module and the matching module. Our results demonstrate that the end-to-end model outperforms the separate training approach. + +Color and Segmentation As shown in Table 4, we separately evaluate the influence of integrating the point cloud color into the feature fusion step and supervising the training with the segmentation loss. The results demonstrate that, after removing these two components (w/o color and w/o seg loss), it is hard for the network to learn to establish a local alignment between color and geometry, which will lead to a significant decrease in accuracy. It indicates that color and part information are crucial for multi-modal retrieval. + +# 4.3. Visualization + +We visualized two examples of the best matching pair between the shape and the text, as shown in Figure 12. The normalized similarity matrix is colored by calculating each pairwise distance $D = \{1 - c_{ij}\}$ between parts and words. We can see that our model can accurately find the correspondence (dark red) between parts and words. For the first + +![](images/f30ecc3c96772d10669d1ba895123ab8c2af41a8ead21a02ac513400da82bf94.jpg) +Figure 12. Visualization of the similarity between parts and words. We display a normalized similarity matrix between parts and words. The place with darker color indicates the higher relationship between corresponding parts and words. + +example, the chair is firstly segmented into 4 parts, then the black seat matches the words "black" and "seat" in the text well, and the rest also attends the words "yellow", "black" and "rest". Besides, the similarity weight between the part of blue legs and the word "blue" obtained the highest score. + +# 5. Conclusion + +We introduce a method to learn the joint embedding of 3D point clouds and text. Our method successively increases the ability of a joint understanding of 3D point clouds and text by learning to bidirectionally match 3D parts to words in an optimized space. We obtain the 3D parts by leveraging a 3D segmentation prior, which effectively resolves the self-occlusion issue of parts that is suffered by current multi-view based methods. We also demonstrate that matching 3D parts to words using the optimal transport is an efficient way to merge different modalities including 3D shapes and text in a common space, where the proposed cross-modal earth mover's distance is also justified to effectively capture the relationship of part-word in this matching procedure. Experimental results show that our method significantly outperforms other state-of-the-art methods. + +Acknowledgement. This work is supported by the Young Scientists Fund of the National Natural Science Foundation of China (Grant No.62206106). + +# References + +[1] Panos Achlioptas, Judy Fan, Robert Hawkins, Noah Goodman, and Leonidas J Guibas. Shapeplot: Learning language for shape differentiation. 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143, + 247, + 192, + 260 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 273, + 290, + 514 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 273, + 290, + 514 + ], + "spans": [ + { + "bbox": [ + 46, + 273, + 290, + 514 + ], + "type": "text", + "content": "Shape-Text matching is an important task of high-level shape understanding. Current methods mainly represent a 3D shape as multiple 2D rendered views, which obviously can not be understood well due to the structural ambiguity caused by self-occlusion in the limited number of views. To resolve this issue, we directly represent 3D shapes as point clouds, and propose to learn joint embedding of point clouds and texts by bidirectional matching between parts from shapes and words from texts. Specifically, we first segment the point clouds into parts, and then leverage optimal transport method to match parts and words in an optimized feature space, where each part is represented by aggregating features of all points within it and each word is abstracted by its contextual information. We optimize the feature space in order to enlarge the similarities between the paired training samples, while simultaneously maximizing the margin between the unpaired ones. Experiments demonstrate that our method achieves a significant improvement in accuracy over the SOTAs on multi-modal retrieval tasks under the Text2Shape dataset. Codes are available at here." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 533, + 128, + 544 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 533, + 128, + 544 + ], + "spans": [ + { + "bbox": [ + 47, + 533, + 128, + 544 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 552, + 287, + 684 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 552, + 287, + 684 + ], + "spans": [ + { + "bbox": [ + 46, + 552, + 287, + 684 + ], + "type": "text", + "content": "Interaction scenarios, such as metaverse, and computer-aided design (CAD), create a larger number of 3D shapes and text descriptions. To enable a more intelligent process of interaction, it is important to bridge the gap between 3D data and linguistic data. Recently, 3D shapes with rich geometric details have been available in large-scale 3D deep learning benchmark datasets [5, 34]. Beyond 3D shapes themselves, text descriptions can also provide additional information. However, it is still hard to jointly understand 3D shapes and texts, since representing different modalities in a common semantic space is still very challenging." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 59, + 684, + 287, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 684, + 287, + 696 + ], + "spans": [ + { + "bbox": [ + 59, + 684, + 287, + 696 + ], + "type": "text", + "content": "The existing methods aim at learning a joint embedded" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 248, + 546, + 369 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 248, + 546, + 369 + ], + "spans": [ + { + "bbox": [ + 306, + 248, + 546, + 369 + ], + "type": "text", + "content": "space to connect various 3D representations with texts, such as voxel grids [6] and multi-view rendered images [11, 12]. However, due to the low resolution and self-occlusions, it is hard for those methods mentioned above to improve the ability of joint understanding of shapes and texts. On the other hand, previous shape-text matching methods [6, 12, 37] usually take the global features of the entire 3D shape for text matching, making it challenging to capture the local geometries, and thus are not suitable for matching detailed geometric descriptions." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 369, + 546, + 488 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 369, + 546, + 488 + ], + "spans": [ + { + "bbox": [ + 304, + 369, + 546, + 488 + ], + "type": "text", + "content": "Regional-based matching approaches are commonly employed in the image-text matching task [21-23, 27], whereby visual-text alignment is established at the semantic level to enhance the performance of retrieval. These models compute the local similarities between regions and words and then aggregate the local information to obtain the global metrics between the heterogeneous pairs. However, these two-stage methods based on the pre-trained segmentation networks split the connection between matching embeddings and segmentation prior information." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 488, + 547, + 596 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 488, + 547, + 596 + ], + "spans": [ + { + "bbox": [ + 304, + 488, + 547, + 596 + ], + "type": "text", + "content": "In this paper, we introduce an optimal transport based shape-text matching method to achieve fine-grained alignment and retrieval of 3D shapes and texts, as shown in Figure 1. To mitigate the influence of low-resolution or self-occlusions, we directly represent the shape as point clouds and learn a part-level segmentation prior. Afterward, we leverage optimal transport to build the regional cross-modal correspondences and achieve more precise retrieval results. Our main contributions are summarized as follows:" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 317, + 605, + 545, + 713 + ], + "type": "list", + "angle": 0, + "index": 22, + "blocks": [ + { + "bbox": [ + 317, + 605, + 545, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 605, + 545, + 653 + ], + "spans": [ + { + "bbox": [ + 317, + 605, + 545, + 653 + ], + "type": "text", + "content": "- We propose a novel end-to-end network framework to learn the joint embedding of point clouds and texts, which enables the bidirectional matching between parts from point clouds and words from texts." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 317, + 654, + 545, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 654, + 545, + 700 + ], + "spans": [ + { + "bbox": [ + 317, + 654, + 545, + 700 + ], + "type": "text", + "content": "- We leverage optimal transport theory to obtain the best matches between parts and words and incorporate Earth Mover's Distance (EMD) to describe the matching score." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 317, + 701, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 701, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 317, + 701, + 545, + 713 + ], + "type": "text", + "content": "- To the best of our knowledge, our proposed network" + } + ] + } + ], + "index": 21 + } + ], + "sub_type": "text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 702, + 140, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 140, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 140, + 712 + ], + "type": "text", + "content": "* Corresponding authors." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6884" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 51, + 72, + 200, + 184 + ], + "blocks": [ + { + "bbox": [ + 51, + 72, + 200, + 184 + ], + "lines": [ + { + "bbox": [ + 51, + 72, + 200, + 184 + ], + "spans": [ + { + "bbox": [ + 51, + 72, + 200, + 184 + ], + "type": "image", + "image_path": "8f6c8e03db9e6a6fba3c215e9da04f38795e60b7aa843dbd6f8171577e984881.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 58, + 186, + 188, + 197 + ], + "lines": [ + { + "bbox": [ + 58, + 186, + 188, + 197 + ], + "spans": [ + { + "bbox": [ + 58, + 186, + 188, + 197 + ], + "type": "text", + "content": "(a) global-based shape-text matching" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 207, + 72, + 542, + 184 + ], + "blocks": [ + { + "bbox": [ + 207, + 72, + 542, + 184 + ], + "lines": [ + { + "bbox": [ + 207, + 72, + 542, + 184 + ], + "spans": [ + { + "bbox": [ + 207, + 72, + 542, + 184 + ], + "type": "image", + "image_path": "2cec55ea4ed4f7a536c7ace428f16d8c359f2f036bab3dda6afed0a780902437.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 317, + 186, + 405, + 196 + ], + "lines": [ + { + "bbox": [ + 317, + 186, + 405, + 196 + ], + "spans": [ + { + "bbox": [ + 317, + 186, + 405, + 196 + ], + "type": "text", + "content": "(b) our proposed method" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 205, + 547, + 239 + ], + "lines": [ + { + "bbox": [ + 46, + 205, + 547, + 239 + ], + "spans": [ + { + "bbox": [ + 46, + 205, + 547, + 239 + ], + "type": "text", + "content": "Figure 1. Comparison between the global-based matching method and our proposed method. The proposed end-to-end framework aims to learn the joint embedding of point clouds and text by matching parts to words. It can either retrieve shapes using text or vice versa. Our novelty lies in the way of jointly learning embeddings of point clouds and texts." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 66, + 270, + 287, + 294 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 66, + 270, + 287, + 294 + ], + "spans": [ + { + "bbox": [ + 66, + 270, + 287, + 294 + ], + "type": "text", + "content": "achieves SOTA results in joint 3D shape/text understanding tasks in terms of various evaluation metrics." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 304, + 134, + 316 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 304, + 134, + 316 + ], + "spans": [ + { + "bbox": [ + 47, + 304, + 134, + 316 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 324, + 251, + 337 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 324, + 251, + 337 + ], + "spans": [ + { + "bbox": [ + 47, + 324, + 251, + 337 + ], + "type": "text", + "content": "2.1. Joint embedding of 3D shapes and text" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 342, + 287, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 342, + 287, + 594 + ], + "spans": [ + { + "bbox": [ + 46, + 342, + 287, + 594 + ], + "type": "text", + "content": "In recent pioneering work, Chen et al. [6] introduce a novel 3D-Text cross-modal dataset by annotating each 3D shape from ShapeNet [5] with natural language descriptions. In order to understand the inherent connections between text and 3D shapes, they employ CNN+RNN and 3D-CNN to extract features from text and 3D voxelized shapes respectively. They use a full multi-modal loss to learn the joint embedding and calculate the similarity between both modalities. Han et al. [12] propose " + }, + { + "bbox": [ + 46, + 342, + 287, + 594 + ], + "type": "inline_equation", + "content": "\\mathrm{Y}^2\\mathrm{Seq2Seq}" + }, + { + "bbox": [ + 46, + 342, + 287, + 594 + ], + "type": "text", + "content": ", which is a view-based method, to learn cross-modal representations by joint reconstruction and prediction of view and word sequences. Although this method can extract texture information from multiple rendered views by CNN and acquire global shape representation by RNN, it ignores local information aggregation such as part-level features of 3D shapes, which proves to be useful for 3D-Text tasks. To take a step further, ShapeCaptioner [11] detects shape parts on 2D rendered images, but it is still struggling to fully understand 3D shapes due to the inaccurate boundaries and self-occlusion. TriCoLo [37] learn the joint embedding space from three modalities by contrastive learning." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "content": "In addition, other work is attempting to establish connections between 3D shapes and natural language in other ways. Liu et al. [32] design a new approach for high-fidelity text-guided 3D shape generation. Text4Point [18] implements implicit alignment between 3D and text modalities using 2D images. ShapeGlot [1] explores how fine-grained differences between the shapes of common objects are expressed in language, grounded on 2D and/or 3D object representations. They build a dataset of human utterances to develop neural language understanding (listen" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 270, + 545, + 378 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 270, + 545, + 378 + ], + "spans": [ + { + "bbox": [ + 304, + 270, + 545, + 378 + ], + "type": "text", + "content": "ing) and production (speaking) models. ChangeIt3D [2] addresses the task of language-assisted 3D shape edits and deformations, which involves modifying or deforming a 3D shape with the assistance of natural language descriptions. VLGrammar [14] employs compound probabilistic context-free grammars to induce grammars for both image and language within a joint learning framework. PartGlot [26] learns the semantic part segmentation of 3D shape geometry, exclusively relying on part referential language." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 384, + 467, + 396 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 384, + 467, + 396 + ], + "spans": [ + { + "bbox": [ + 306, + 384, + 467, + 396 + ], + "type": "text", + "content": "2.2. Point-based 3D deep learning" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 402, + 546, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 402, + 546, + 498 + ], + "spans": [ + { + "bbox": [ + 304, + 402, + 546, + 498 + ], + "type": "text", + "content": "Point clouds have been important representations of 3D shapes due to their simplicity and compactness. PointNet [35] and PointNet++ [36] are the pioneer works to understand this kind of irregular data. After that, lots of studies [29, 42] are proposed to improve the interpretability of network for point clouds in different tasks, such as 3D segmentation [30, 31, 40], 3D classification [30, 31, 40], 3D reconstruction [9, 10, 13, 19] and 3D completion [15, 16, 41]." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 504, + 425, + 517 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 504, + 425, + 517 + ], + "spans": [ + { + "bbox": [ + 306, + 504, + 425, + 517 + ], + "type": "text", + "content": "2.3. Image-text matching" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 522, + 545, + 582 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 522, + 545, + 582 + ], + "spans": [ + { + "bbox": [ + 304, + 522, + 545, + 582 + ], + "type": "text", + "content": "The image-text matching task allows the image or text to mutually find the most relevant instance from the multimodal database. Most existing methods can be roughly categorized into two types: global matching methods and regional matching methods." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 582, + 545, + 666 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 666 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 666 + ], + "type": "text", + "content": "Global matching methods. m-RNN [33] aims to extract the global representation from both images and texts and then calculate the similarity score. VSE [25] learns to map images and text to the same embedding space by optimizing a pairwise ranking loss. " + }, + { + "bbox": [ + 304, + 582, + 545, + 666 + ], + "type": "inline_equation", + "content": "\\mathrm{VSE}++" + }, + { + "bbox": [ + 304, + 582, + 545, + 666 + ], + "type": "text", + "content": " [8] tries to improve the performance by exploiting the hard negative mining strategy during training." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 666, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 666, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 666, + 545, + 713 + ], + "type": "text", + "content": "Regional image-text matching. These methods extract image region representation from existing detectors and then take latent visual-semantic correspondence at the level of image regions and words into consideration. DeFrag [23]" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6885" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 71, + 545, + 210 + ], + "blocks": [ + { + "bbox": [ + 50, + 71, + 545, + 210 + ], + "lines": [ + { + "bbox": [ + 50, + 71, + 545, + 210 + ], + "spans": [ + { + "bbox": [ + 50, + 71, + 545, + 210 + ], + "type": "image", + "image_path": "f571006fc4cad934d3d6368910bca407a1aa26c8fa1ef47a9d7b2414018a357b.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 218, + 546, + 275 + ], + "lines": [ + { + "bbox": [ + 46, + 218, + 546, + 275 + ], + "spans": [ + { + "bbox": [ + 46, + 218, + 546, + 275 + ], + "type": "text", + "content": "Figure 2. Overview. The proposed network includes three modules: shape encoder, text encoder, and matching module. The shape encoder learns the part embedding from the input 3D shape, and the text encoder learns the word embedding from the corresponding text description. Then we utilize Earth Mover's Distance to measure the discrepancy between parts and words in order to obtain the best matches. To achieve the goal, we also leverage triplet loss to enhance the similarity between the paired training samples, and push the unmatched ones far apart." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 294, + 289, + 438 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 294, + 289, + 438 + ], + "spans": [ + { + "bbox": [ + 46, + 294, + 289, + 438 + ], + "type": "text", + "content": "and DVSA [22] propose visual semantic matching by inferring their inter-modal alignment, these methods first detect object regions and then acquire the region-word correspondence, finally aggregate the similarity of all possible pairs of image regions and words in the sentence to infer the global image-text similarity. Inspired by Up-Down [3], SCAN [27] takes a step towards attending to important image regions and words with each other as context for inferring the image-text similarity. Recently, some works SMAN [21], CASC [43], R-SCAN [28], RDAN [17], DP-RNN [7], PFAN [39] attempt to improve SCAN and try to achieve better performance." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 449, + 127, + 462 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 449, + 127, + 462 + ], + "spans": [ + { + "bbox": [ + 47, + 449, + 127, + 462 + ], + "type": "text", + "content": "3. Our Method" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "spans": [ + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "text", + "content": "Overview As shown in Figure 2, our proposed network includes three modules: a shape encoder, a text encoder, and a matching module. To encode a 3D shape " + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "text", + "content": ", we first uniformly sample points and then use a point-based backbone network that aims to predict point labels and concatenate hierarchical hidden features to acquire the representation of each point. Then, we aggregate these representations in the same part to extract its embedding " + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "inline_equation", + "content": "\\mathcal{P} \\in \\{p_i | i \\in [1, n]\\}" + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "text", + "content": " of the input shape " + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "text", + "content": " parts. For the text encoder, we use the Bi-directional Gate Recurrent Unit (GRU) to learn context-sensitive embedding " + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "inline_equation", + "content": "\\mathcal{W} = \\{w_j | j \\in [1, m]\\}" + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "text", + "content": " of each word in the text " + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "text", + "content": ", where the text " + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "text", + "content": " has " + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 46, + 470, + 287, + 613 + ], + "type": "text", + "content": " words." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 614, + 287, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 614, + 287, + 662 + ], + "spans": [ + { + "bbox": [ + 46, + 614, + 287, + 662 + ], + "type": "text", + "content": "To achieve the matching between " + }, + { + "bbox": [ + 46, + 614, + 287, + 662 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 46, + 614, + 287, + 662 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 614, + 287, + 662 + ], + "type": "inline_equation", + "content": "\\mathcal{W}" + }, + { + "bbox": [ + 46, + 614, + 287, + 662 + ], + "type": "text", + "content": ", we elaborate an optimal transport-based matching module to generate the similarity score between " + }, + { + "bbox": [ + 46, + 614, + 287, + 662 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 46, + 614, + 287, + 662 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 614, + 287, + 662 + ], + "type": "inline_equation", + "content": "\\mathcal{T}" + }, + { + "bbox": [ + 46, + 614, + 287, + 662 + ], + "type": "text", + "content": ". Finally, we use both segmentation loss and matching loss to train our model." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 670, + 162, + 684 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 670, + 162, + 684 + ], + "spans": [ + { + "bbox": [ + 47, + 670, + 162, + 684 + ], + "type": "text", + "content": "3.1. The Shape Encoder" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": "We use 3D point cloud data as visual input and use a semantic segmentation network as the shape encoder. Our" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "spans": [ + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "text", + "content": "shape encoder extracts the embedding of parts with different semantic types on each input shape by aggregating the features of corresponding points in the segmented parts. We feed a shape " + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "text", + "content": " to the segmentation backbone (using PointNet [35] or PointNet++ [36]) to acquire the semantic prediction for part assignment " + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "inline_equation", + "content": "\\{a_i | i \\in [1, n]\\}" + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "text", + "content": " and extract the point-wise features " + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "inline_equation", + "content": "f_k, k \\in [1, l]" + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "text", + "content": " is the number of points in " + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "text", + "content": ". We then aggregate these point-wise features into embedding of parts, which can be instantly sent into the matching module. The outputs " + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "inline_equation", + "content": "f_k^1, f_k^2, f_k^3, k \\in [1, l]" + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "text", + "content": " of the last three layers of the backbone are extracted to form the point features " + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "inline_equation", + "content": "f_k" + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "text", + "content": ". Besides, we also explicitly utilize the color representation " + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "inline_equation", + "content": "f_k^{\\mathrm{color}}" + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "inline_equation", + "content": "k \\in [1, l]" + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "text", + "content": " of the input shape for better performance, our combined feature fusion module makes full use of the color information and semantic information of 3D shape at the same time. Thus, the point-wise feature representation " + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "inline_equation", + "content": "f_k" + }, + { + "bbox": [ + 304, + 294, + 546, + 498 + ], + "type": "text", + "content": " is computed by Equation (1):" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 317, + 516, + 545, + 532 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 516, + 545, + 532 + ], + "spans": [ + { + "bbox": [ + 317, + 516, + 545, + 532 + ], + "type": "interline_equation", + "content": "f _ {k} = \\operatorname {f c} \\left(\\operatorname {f c} \\left(f _ {k} ^ {1}\\right) + \\operatorname {f c} \\left(f _ {k} ^ {2}\\right) + \\operatorname {f c} \\left(f _ {k} ^ {3}\\right) \\oplus \\operatorname {m l p} \\left(f _ {k} ^ {\\text {c o l o r}}\\right)\\right), \\tag {1}", + "image_path": "25c5dcd45ee5ab074bc093b46591531d425337b7e0af9723fed0e8d64d221c1b.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 537, + 545, + 598 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 537, + 545, + 598 + ], + "spans": [ + { + "bbox": [ + 304, + 537, + 545, + 598 + ], + "type": "text", + "content": "where mlp stacks multiple fully connection layers fc to perform nonlinear mapping on color feature " + }, + { + "bbox": [ + 304, + 537, + 545, + 598 + ], + "type": "inline_equation", + "content": "f_{k}^{\\mathrm{color}}" + }, + { + "bbox": [ + 304, + 537, + 545, + 598 + ], + "type": "text", + "content": ". Then, pooling is applied to the point-wise features within the same semantic part, in order to extract the embedding of each part " + }, + { + "bbox": [ + 304, + 537, + 545, + 598 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 304, + 537, + 545, + 598 + ], + "type": "text", + "content": ", as shown in Equation (2)." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 360, + 609, + 545, + 629 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 360, + 609, + 545, + 629 + ], + "spans": [ + { + "bbox": [ + 360, + 609, + 545, + 629 + ], + "type": "interline_equation", + "content": "p _ {i} = \\underset {k \\in a _ {i}} {\\text {p o o l i n g}} \\left(f _ {k}\\right), i = 1, \\dots , n \\tag {2}", + "image_path": "546df7d037603fbefcf7148c16c3f6b557d1e7ae10ac83fba48d484f7a46d058.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 635, + 411, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 635, + 411, + 647 + ], + "spans": [ + { + "bbox": [ + 306, + 635, + 411, + 647 + ], + "type": "text", + "content": "3.2. The Text Encoder" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 654, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 545, + 715 + ], + "type": "text", + "content": "The text encoder aims to extract local features at the word level, as shown in Equation (3), we use Bi-directional GRU to extract the context-sensitive word embedding " + }, + { + "bbox": [ + 304, + 654, + 545, + 715 + ], + "type": "inline_equation", + "content": "\\mathcal{W}" + }, + { + "bbox": [ + 304, + 654, + 545, + 715 + ], + "type": "text", + "content": ". Each text description " + }, + { + "bbox": [ + 304, + 654, + 545, + 715 + ], + "type": "inline_equation", + "content": "\\mathcal{T}" + }, + { + "bbox": [ + 304, + 654, + 545, + 715 + ], + "type": "text", + "content": " is firstly represented by the embedding of every single word " + }, + { + "bbox": [ + 304, + 654, + 545, + 715 + ], + "type": "inline_equation", + "content": "e_j" + }, + { + "bbox": [ + 304, + 654, + 545, + 715 + ], + "type": "text", + "content": " in the text through a word em" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6886" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "text", + "content": "bedding layer. Then, we encode the context of " + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "inline_equation", + "content": "w_{j}" + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "text", + "content": " in the bi-directional GRU. For the forward " + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "inline_equation", + "content": "\\overrightarrow{GRU}" + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "text", + "content": ", the hidden state " + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "inline_equation", + "content": "\\overrightarrow{h_j}" + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "text", + "content": " can be calculated from the embedding " + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "inline_equation", + "content": "e_j" + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "text", + "content": " of the current word at each time-step, and the hidden state " + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "inline_equation", + "content": "h_{j - 1}" + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "text", + "content": " from the previous time-step. Similarly, for the backward " + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "inline_equation", + "content": "\\overrightarrow{GRU}" + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "text", + "content": ", the current hidden state " + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "inline_equation", + "content": "\\overleftarrow{h_j}" + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "text", + "content": " is calculated from the embedding " + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "inline_equation", + "content": "e_j" + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "text", + "content": " of the current word and the hidden state " + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "inline_equation", + "content": "h_{j + 1}" + }, + { + "bbox": [ + 46, + 72, + 289, + 189 + ], + "type": "text", + "content": " from the next. Finally, the context-sensitive word embedding is obtained by the averages of the hidden states in the two directions." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 96, + 204, + 236, + 221 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 96, + 204, + 236, + 221 + ], + "spans": [ + { + "bbox": [ + 96, + 204, + 236, + 221 + ], + "type": "interline_equation", + "content": "\\overrightarrow {h _ {j}} = \\overrightarrow {G R U} \\left(e _ {j}, h _ {j - 1}\\right), j \\in [ 1, m ]", + "image_path": "534fd6d44a777a39750f23fe5813659cc04f832dcba642859dcafde9afbaba7f.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 97, + 223, + 287, + 242 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 97, + 223, + 287, + 242 + ], + "spans": [ + { + "bbox": [ + 97, + 223, + 287, + 242 + ], + "type": "interline_equation", + "content": "\\overleftarrow {h _ {j}} = \\overleftarrow {G R U} \\left(e _ {j}, h _ {j + 1}\\right), j \\in [ 1, m ] \\tag {3}", + "image_path": "907d0a09262d47562d6d8322d2650c20ee233ed9d6fc47998513787f0995f6ea.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 97, + 242, + 206, + 269 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 97, + 242, + 206, + 269 + ], + "spans": [ + { + "bbox": [ + 97, + 242, + 206, + 269 + ], + "type": "interline_equation", + "content": "w _ {j} = \\frac {\\overrightarrow {h _ {j}} + \\overleftarrow {h _ {j}}}{2}, j \\in [ 1, m ]", + "image_path": "5924a68b61666f4d588077418510cd4bb8ea9b293426fa164034ea0419242b40.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 275, + 175, + 289 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 275, + 175, + 289 + ], + "spans": [ + { + "bbox": [ + 47, + 275, + 175, + 289 + ], + "type": "text", + "content": "3.3. The Matching Module" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "spans": [ + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": "We introduce the optimal transport method to evaluate the similarity of 3D shape and text using their embedding " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "\\mathcal{W}" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": ". Similar to the transport of goods between producers (part " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": ") and consumers (word " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "w_j" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": "), " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": " contains " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "u_i" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": " stock of goods and " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "w_j" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": " has " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "v_j" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": " capacity. Then, the transport cost between " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "w_j" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": " is defined as " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "c_{ij}" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": ", and the matching flow is defined as " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "x_{ij}" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": ". We formulate our matching problem in Equation (4):" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 80, + 397, + 186, + 417 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 80, + 397, + 186, + 417 + ], + "spans": [ + { + "bbox": [ + 80, + 397, + 186, + 417 + ], + "type": "interline_equation", + "content": "\\min _ {x _ {i j}} \\sum_ {i = 1} ^ {n} \\sum_ {j = 1} ^ {m} c _ {i j} x _ {i j}", + "image_path": "f522a9c6950622e2dae6891b45f0d2bb3f25324c8a93e14e3e6d3b7f39c261da.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 83, + 418, + 253, + 428 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 83, + 418, + 253, + 428 + ], + "spans": [ + { + "bbox": [ + 83, + 418, + 253, + 428 + ], + "type": "interline_equation", + "content": "\\begin{array}{l l} \\text {s . t .} & x _ {i j} \\geq 0, i = 1, \\dots , n, j = 1, \\dots , m \\end{array}", + "image_path": "2358c247ef81ef4a978e203baeb01177824f2d946e7a6d99569f2a34c018d931.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 107, + 428, + 287, + 454 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 107, + 428, + 287, + 454 + ], + "spans": [ + { + "bbox": [ + 107, + 428, + 287, + 454 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\sum_ {j = 1} ^ {n} x _ {i j} = u _ {i}, \\quad i = 1, \\dots n \\tag {4} \\\\ \\sum_ {i = 1} ^ {m} x _ {i j} = v _ {j}, \\quad j = 1, \\dots m \\\\ \\end{array}", + "image_path": "096b6229e7b89670442ce1eedbed87b861d221cd41a49a2bba9aea6e21b8b982.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 107, + 464, + 187, + 483 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 107, + 464, + 187, + 483 + ], + "spans": [ + { + "bbox": [ + 107, + 464, + 187, + 483 + ], + "type": "interline_equation", + "content": "c _ {i j} = 1 - \\frac {\\boldsymbol {p} _ {i} ^ {T} \\boldsymbol {w} _ {j}}{\\| \\boldsymbol {p} _ {i} \\| \\| \\boldsymbol {w} _ {j} \\|}", + "image_path": "341d6abfff8250e254676b09c760c378e5a632afa9cc491ee816ac0bb534d5af.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 491, + 287, + 538 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 491, + 287, + 538 + ], + "spans": [ + { + "bbox": [ + 46, + 491, + 287, + 538 + ], + "type": "text", + "content": "where the cost " + }, + { + "bbox": [ + 46, + 491, + 287, + 538 + ], + "type": "inline_equation", + "content": "c_{ij}" + }, + { + "bbox": [ + 46, + 491, + 287, + 538 + ], + "type": "text", + "content": " between " + }, + { + "bbox": [ + 46, + 491, + 287, + 538 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 46, + 491, + 287, + 538 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 491, + 287, + 538 + ], + "type": "inline_equation", + "content": "w_j" + }, + { + "bbox": [ + 46, + 491, + 287, + 538 + ], + "type": "text", + "content": " is measured by cosine distance. We adopt a simple discrete uniform distribution for the EMD node weight settings of " + }, + { + "bbox": [ + 46, + 491, + 287, + 538 + ], + "type": "inline_equation", + "content": "u_i" + }, + { + "bbox": [ + 46, + 491, + 287, + 538 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 491, + 287, + 538 + ], + "type": "inline_equation", + "content": "v_j" + }, + { + "bbox": [ + 46, + 491, + 287, + 538 + ], + "type": "text", + "content": ", which constrains the upper limit of the summation of matching flow." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 539, + 287, + 598 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 539, + 287, + 598 + ], + "spans": [ + { + "bbox": [ + 46, + 539, + 287, + 598 + ], + "type": "text", + "content": "Then, we use the Sinkhorn algorithm to compute the optimal matching flow " + }, + { + "bbox": [ + 46, + 539, + 287, + 598 + ], + "type": "inline_equation", + "content": "\\hat{x}_{ij}" + }, + { + "bbox": [ + 46, + 539, + 287, + 598 + ], + "type": "text", + "content": " which is the solution of the earth mover's distance function in Equation (4). After optimization, we calculate the similarity " + }, + { + "bbox": [ + 46, + 539, + 287, + 598 + ], + "type": "inline_equation", + "content": "R_{EMD}" + }, + { + "bbox": [ + 46, + 539, + 287, + 598 + ], + "type": "text", + "content": " between shape " + }, + { + "bbox": [ + 46, + 539, + 287, + 598 + ], + "type": "inline_equation", + "content": "\\mathcal{S}" + }, + { + "bbox": [ + 46, + 539, + 287, + 598 + ], + "type": "text", + "content": " and text " + }, + { + "bbox": [ + 46, + 539, + 287, + 598 + ], + "type": "inline_equation", + "content": "\\mathcal{T}" + }, + { + "bbox": [ + 46, + 539, + 287, + 598 + ], + "type": "text", + "content": " as shown by Equation (5)" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 97, + 607, + 287, + 639 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 97, + 607, + 287, + 639 + ], + "spans": [ + { + "bbox": [ + 97, + 607, + 287, + 639 + ], + "type": "interline_equation", + "content": "R _ {E M D} (\\mathcal {S}, \\mathcal {T}) = - \\sum_ {i = 1} ^ {n} \\sum_ {j = 1} ^ {m} c _ {i j} \\hat {x} _ {i j} \\tag {5}", + "image_path": "6c18cb5e17e799cdbff533bb5af073d89c47bb1eb15d692dbeeda6fa922c6fcb.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 647, + 160, + 659 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 647, + 160, + 659 + ], + "spans": [ + { + "bbox": [ + 47, + 647, + 160, + 659 + ], + "type": "text", + "content": "3.4. Objective Function" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "type": "text", + "content": "As shown in Equation (6), we train the proposed network using the multi-task learning strategy, and learn the part segmentation and matching simultaneously. The weight " + }, + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "type": "text", + "content": " is employed to balance the two tasks." + } + ] + } + ], + "index": 14 + }, + { + "type": "table", + "bbox": [ + 309, + 91, + 544, + 185 + ], + "blocks": [ + { + "bbox": [ + 307, + 71, + 544, + 82 + ], + "lines": [ + { + "bbox": [ + 307, + 71, + 544, + 82 + ], + "spans": [ + { + "bbox": [ + 307, + 71, + 544, + 82 + ], + "type": "text", + "content": "Table 1. Retrieval results on Text2shape compared to the SOTAs." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 309, + 91, + 544, + 185 + ], + "lines": [ + { + "bbox": [ + 309, + 91, + 544, + 185 + ], + "spans": [ + { + "bbox": [ + 309, + 91, + 544, + 185 + ], + "type": "table", + "html": "
MethodS2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
Text2Shape [6]0.833.370.730.402.371.35
Y2Seq2Seq [12]6.7719.305.302.939.236.05
TriCoLo [37]16.3345.5212.7310.2529.0719.85
Global-Max (Our)12.6032.969.488.5324.0916.46
Global-Avg (Our)7.6324.076.238.6024.8216.83
LocalBaseline (Our)12.8134.719.827.8723.5515.84
LocalBaseline+ (Our)17.7744.5813.9111.9431.6221.92
Parts2Words (Our)19.3847.1715.3012.7232.9823.13
", + "image_path": "b15d22fc0004e371a41e1b8b5ac7f6fec5fed81ebd652f91020540329feb5f61.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "table_body" + } + ], + "index": 16 + }, + { + "type": "image", + "bbox": [ + 306, + 194, + 545, + 281 + ], + "blocks": [ + { + "bbox": [ + 306, + 194, + 545, + 281 + ], + "lines": [ + { + "bbox": [ + 306, + 194, + 545, + 281 + ], + "spans": [ + { + "bbox": [ + 306, + 194, + 545, + 281 + ], + "type": "image", + "image_path": "ea32343c6c5c22d4c1a25f266dadd09bbc64a4203b0db57e5e1bf96813971847.jpg" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 289, + 546, + 334 + ], + "lines": [ + { + "bbox": [ + 304, + 289, + 546, + 334 + ], + "spans": [ + { + "bbox": [ + 304, + 289, + 546, + 334 + ], + "type": "text", + "content": "Figure 3. Data pre-process. We rectify the incorrect color input provided by ShapeNet [5] and add the part segmentation annotation from PartNet [34] by registration. Finally, the new segmentation dataset will be combined with the Text2Shape [6]." + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_caption" + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 353, + 545, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 353, + 545, + 486 + ], + "spans": [ + { + "bbox": [ + 304, + 353, + 545, + 486 + ], + "type": "text", + "content": "The segmentation network is optimized by the cross-entropy loss " + }, + { + "bbox": [ + 304, + 353, + 545, + 486 + ], + "type": "inline_equation", + "content": "L_{CE}" + }, + { + "bbox": [ + 304, + 353, + 545, + 486 + ], + "type": "text", + "content": " only. While, for the matching task, we adopt the paired ranking loss with the semi-hard negative sampling mining strategy [38] to facilitate the network to better converge and avoid getting into a collapsed model, as shown in Equation (7). Specifically, for a positive sampling pair " + }, + { + "bbox": [ + 304, + 353, + 545, + 486 + ], + "type": "inline_equation", + "content": "(S, T)" + }, + { + "bbox": [ + 304, + 353, + 545, + 486 + ], + "type": "text", + "content": ", we select the semi-hard negative sampling pair " + }, + { + "bbox": [ + 304, + 353, + 545, + 486 + ], + "type": "inline_equation", + "content": "(\\hat{S}_{semi}, \\hat{T}_{semi})" + }, + { + "bbox": [ + 304, + 353, + 545, + 486 + ], + "type": "text", + "content": " which has a smaller similarity score than " + }, + { + "bbox": [ + 304, + 353, + 545, + 486 + ], + "type": "inline_equation", + "content": "(S, T)" + }, + { + "bbox": [ + 304, + 353, + 545, + 486 + ], + "type": "text", + "content": ", and calculate the triplet loss for the input shape and text respectively. Similarly, the triplet loss between the sampling pair " + }, + { + "bbox": [ + 304, + 353, + 545, + 486 + ], + "type": "inline_equation", + "content": "(T, S)" + }, + { + "bbox": [ + 304, + 353, + 545, + 486 + ], + "type": "text", + "content": " can also be calculated in the same way." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 380, + 497, + 545, + 509 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 380, + 497, + 545, + 509 + ], + "spans": [ + { + "bbox": [ + 380, + 497, + 545, + 509 + ], + "type": "interline_equation", + "content": "L = L _ {C E} + \\beta L _ {E M D} \\tag {6}", + "image_path": "93aa9acdd5e7b0dc34ac5d826cac6eb2a306cb99ea698dd47e349eed470ee289.jpg" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 332, + 521, + 545, + 536 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 332, + 521, + 545, + 536 + ], + "spans": [ + { + "bbox": [ + 332, + 521, + 545, + 536 + ], + "type": "interline_equation", + "content": "L _ {E M D} = L _ {S 2 T} (\\mathcal {S}, \\mathcal {T}) + L _ {T 2 S} (\\mathcal {T}, \\mathcal {S}), \\tag {7}", + "image_path": "898ca96ee90cc7f7f0966d38167aa25f0b0f02ca8d8564c015e4f237ff6b5185.jpg" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 306, + 537, + 545, + 552 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 537, + 545, + 552 + ], + "spans": [ + { + "bbox": [ + 306, + 537, + 545, + 552 + ], + "type": "interline_equation", + "content": "L _ {S 2 T} (\\mathcal {S}, \\mathcal {T}) = \\max (\\alpha - R _ {E M D} (\\mathcal {S}, \\mathcal {T}) + R _ {E M D} (\\mathcal {S}, \\tilde {\\mathcal {T}} _ {\\text {s e m i}}), 0)", + "image_path": "5a35a711edf96020b45871bcec85074535be93cd32f1edf75ebefbb4b89bf608.jpg" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 306, + 555, + 547, + 568 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 555, + 547, + 568 + ], + "spans": [ + { + "bbox": [ + 306, + 555, + 547, + 568 + ], + "type": "interline_equation", + "content": "L _ {T 2 S} (\\mathcal {T}, \\mathcal {S}) = \\max (\\alpha - R _ {E M D} (\\mathcal {T}, \\mathcal {S}) + R _ {E M D} (\\mathcal {T}, \\hat {\\mathcal {S}} _ {s e m i}), 0)", + "image_path": "6e34465234039471f1ec6a8225253c0e15f890bfe30e1233c8a1482cbacd6dfb.jpg" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 306, + 575, + 545, + 600 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 575, + 545, + 600 + ], + "spans": [ + { + "bbox": [ + 306, + 575, + 545, + 600 + ], + "type": "text", + "content": "Here, " + }, + { + "bbox": [ + 306, + 575, + 545, + 600 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 306, + 575, + 545, + 600 + ], + "type": "text", + "content": " is a margin that is enforced between the positive and negative pairs." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 306, + 609, + 387, + 623 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 609, + 387, + 623 + ], + "spans": [ + { + "bbox": [ + 306, + 609, + 387, + 623 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 304, + 629, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 629, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 629, + 547, + 713 + ], + "type": "text", + "content": "Data preparation We evaluate our proposed network on a 3D-Text cross-modal dataset [6]. However, this dataset does not include 3D point clouds and the segmentation prior. To resolve this issue, we establish our training samples using two additional datasets, ShapeNet [5] and PartNet [34], which share the same 3D models. Moreover, in contrast to the segmentation annotations offered" + } + ] + } + ], + "index": 26 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6887" + } + ] + } + ], + "index": 27 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 51, + 70, + 286, + 242 + ], + "blocks": [ + { + "bbox": [ + 51, + 70, + 286, + 242 + ], + "lines": [ + { + "bbox": [ + 51, + 70, + 286, + 242 + ], + "spans": [ + { + "bbox": [ + 51, + 70, + 286, + 242 + ], + "type": "image", + "image_path": "3fc0467e4dd89d324202574bf521b6a23947727a6dad3933562c324712041fb1.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 250, + 288, + 294 + ], + "lines": [ + { + "bbox": [ + 46, + 250, + 288, + 294 + ], + "spans": [ + { + "bbox": [ + 46, + 250, + 288, + 294 + ], + "type": "text", + "content": "Figure 4. Retrieval result of the proposed Parts2Words (T2S). For each query sentence, we show the top-5 ranked shapes, the ground truth shapes are marked as red boxes. The words on the corresponding to the details of the retrieved shapes are marked in bold." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 50, + 311, + 287, + 562 + ], + "blocks": [ + { + "bbox": [ + 50, + 311, + 287, + 562 + ], + "lines": [ + { + "bbox": [ + 50, + 311, + 287, + 562 + ], + "spans": [ + { + "bbox": [ + 50, + 311, + 287, + 562 + ], + "type": "image", + "image_path": "8a610523696df6e3980dd0589f5ce72a738d6ad0e82d6987ecbcd92a057125dc.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 570, + 287, + 603 + ], + "lines": [ + { + "bbox": [ + 46, + 570, + 287, + 603 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 287, + 603 + ], + "type": "text", + "content": "Figure 5. Retrieval result of the proposed Parts2Words (S2T). For each query shape, we show the top-5 ranked sentences, the ground truth sentences are marked in red." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 629, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 288, + 715 + ], + "type": "text", + "content": "by ShapeNet [5], the segmentation annotations present in PartNet [34] demonstrate a level of inherent object classification supervisory capability. We sample point clouds with color from meshes in ShapeNet [5], and assign each point a label using the fine-grained, instance-level, and hierarchical 3D segmentation ground truth of the same 3D shapes in PartNet [34]. We notice that the original point" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 72, + 547, + 251 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 251 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 251 + ], + "type": "text", + "content": "clouds in ShapeNet dataset [5] have the wrong color which is inherited from its inner meshes (The origin point cloud with incorrect color is shown in Figure 3). The incorrect color input will cause problems for our model to understand color information. To mitigate this problem, we first remove the inner mesh from the origin mesh data, then we sample points with the correct color. At the same time, we leverage ICP [4] to map the 3D segmentation ground truth on shapes in PartNet to the sampled point clouds. Finally, we obtained point clouds with color and segmentation ground truth with different granularities. In the 3D-Text dataset that contains chairs and tables, we use 11498 3D shapes as training samples, and the remaining 1434 ones are considered as test data. And each 3D shape has an average of 5 text descriptions." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 305, + 270, + 547, + 319 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 270, + 547, + 319 + ], + "spans": [ + { + "bbox": [ + 305, + 270, + 547, + 319 + ], + "type": "text", + "content": "Evaluation metrics We employ recall rate " + }, + { + "bbox": [ + 305, + 270, + 547, + 319 + ], + "type": "inline_equation", + "content": "(\\mathrm{RR}@\\mathbf{k},\\mathbf{k} = 1,5)" + }, + { + "bbox": [ + 305, + 270, + 547, + 319 + ], + "type": "text", + "content": " and NDCG [20] to conduct quantitative evaluation. " + }, + { + "bbox": [ + 305, + 270, + 547, + 319 + ], + "type": "inline_equation", + "content": "\\mathrm{RR}@\\mathbf{k}" + }, + { + "bbox": [ + 305, + 270, + 547, + 319 + ], + "type": "text", + "content": " is defined as the percentage of correct text/shape in the top " + }, + { + "bbox": [ + 305, + 270, + 547, + 319 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 305, + 270, + 547, + 319 + ], + "type": "text", + "content": " retrieval results." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 337, + 547, + 649 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 337, + 547, + 649 + ], + "spans": [ + { + "bbox": [ + 304, + 337, + 547, + 649 + ], + "type": "text", + "content": "Parameter Setting We set the number of each point cloud " + }, + { + "bbox": [ + 304, + 337, + 547, + 649 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 304, + 337, + 547, + 649 + ], + "type": "text", + "content": " to 2500, and output the segmentation result and the matching scores between shapes and text. We use the coarse granularity of 17 classes as segmentation ground truth. For the shape encoder module, we tried to use PointNet and PointNet++ respectively as the backbone. In the group pooling module, we use average pooling to aggregate part embedding. Additionally, we ignore the part with less than " + }, + { + "bbox": [ + 304, + 337, + 547, + 649 + ], + "type": "inline_equation", + "content": "1\\%" + }, + { + "bbox": [ + 304, + 337, + 547, + 649 + ], + "type": "text", + "content": " of total points. In the matching module, we set the dimension of embedding to 1024, which is consistent with [11, 12]. We also use the vocabulary of 3587 unique words and a single-layer Bi-directional GRU as the text encoder. Due to the limited vocabulary of the Text2Shape dataset used in the experiment, the impact of text pre-training methods like BERT on the results is minimal (within " + }, + { + "bbox": [ + 304, + 337, + 547, + 649 + ], + "type": "inline_equation", + "content": "1\\%" + }, + { + "bbox": [ + 304, + 337, + 547, + 649 + ], + "type": "text", + "content": "). Therefore, we only use a text encoder trained from scratch in the comparative and ablation experiments. For the loss function, we adopt a semi-hard negative mining strategy, and the margin " + }, + { + "bbox": [ + 304, + 337, + 547, + 649 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 304, + 337, + 547, + 649 + ], + "type": "text", + "content": " of the triplet ranking loss is set to 0.2. We divide the training process into two stages. First, we pretrain the model only by semantic segmentation loss with 50 epochs and then train multi-task loss with 20 epochs and we set the balance weight of loss " + }, + { + "bbox": [ + 304, + 337, + 547, + 649 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 304, + 337, + 547, + 649 + ], + "type": "text", + "content": " to 40. Our model uses the Adam [24] algorithm as the optimizer and set the initial learning rate to 0.001. We used RTX 6000 with 24GB for training and set the batch size to 128." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 658, + 421, + 671 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 658, + 421, + 671 + ], + "spans": [ + { + "bbox": [ + 306, + 658, + 421, + 671 + ], + "type": "text", + "content": "4.1. Comparison results" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "text", + "content": "Table 1 presents the quantitative results on 3D-Text dataset where our method outperforms the latest approaches Text2Shape [6], Y" + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "inline_equation", + "content": "^2" + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "text", + "content": "Seq2Seq [12] and TriCoLo [37] in all" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6888" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 71, + 160, + 204 + ], + "blocks": [ + { + "bbox": [ + 50, + 71, + 160, + 204 + ], + "lines": [ + { + "bbox": [ + 50, + 71, + 160, + 204 + ], + "spans": [ + { + "bbox": [ + 50, + 71, + 160, + 204 + ], + "type": "image", + "image_path": "b7e9c5d745b8d44db86684a04adb2e4c55c44285f275c32568faf7d7950cdbe2.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 207, + 287, + 251 + ], + "lines": [ + { + "bbox": [ + 46, + 207, + 287, + 251 + ], + "spans": [ + { + "bbox": [ + 46, + 207, + 287, + 251 + ], + "type": "text", + "content": "Figure 6. Comparison between global/local-based methods. The result shows the local-based methods (Parts2Words, Parts2Words-CD, LocalBaseline+) outperform the global-based methods (Global-Max, Global-Avg)." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 160, + 72, + 275, + 204 + ], + "blocks": [ + { + "bbox": [ + 160, + 72, + 275, + 204 + ], + "lines": [ + { + "bbox": [ + 160, + 72, + 275, + 204 + ], + "spans": [ + { + "bbox": [ + 160, + 72, + 275, + 204 + ], + "type": "image", + "image_path": "c06e41949782fe5c1b40b780923bb2fc56b4c466fb995f3ad9ad409ba8e2b3fa.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 50, + 262, + 284, + 427 + ], + "blocks": [ + { + "bbox": [ + 50, + 262, + 284, + 427 + ], + "lines": [ + { + "bbox": [ + 50, + 262, + 284, + 427 + ], + "spans": [ + { + "bbox": [ + 50, + 262, + 284, + 427 + ], + "type": "image", + "image_path": "81300e39e3c2e5355ff878f0d1ae58d1635f28c9cf506fb476c8f471b4cfb854.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 436, + 287, + 479 + ], + "lines": [ + { + "bbox": [ + 46, + 436, + 287, + 479 + ], + "spans": [ + { + "bbox": [ + 46, + 436, + 287, + 479 + ], + "type": "text", + "content": "Figure 7. Retrieval result of the proposed Parts2Words and Tri-CoLo [37] (T2S). the ground truth shape are marked as red boxes. Words corresponding with the parts in retrieved shapes are marked in bold." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 3 + }, + { + "type": "table", + "bbox": [ + 50, + 522, + 284, + 564 + ], + "blocks": [ + { + "bbox": [ + 47, + 492, + 287, + 515 + ], + "lines": [ + { + "bbox": [ + 47, + 492, + 287, + 515 + ], + "spans": [ + { + "bbox": [ + 47, + 492, + 287, + 515 + ], + "type": "text", + "content": "Table 2. Component-wise analysis on text2shape, with different backbones on shape encoder and different matching modules." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 50, + 522, + 284, + 564 + ], + "lines": [ + { + "bbox": [ + 50, + 522, + 284, + 564 + ], + "spans": [ + { + "bbox": [ + 50, + 522, + 284, + 564 + ], + "type": "table", + "html": "
BackbonesMatchingS2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
PN++EMD16.6643.1113.2011.1028.8920.25
PNCD18.4745.9814.5211.7332.6022.49
PNEMD19.3847.1715.3012.7232.9823.13
", + "image_path": "3e0c67c56db1e80342a20a271e045a58ba199e6b5af11c04821f91f5f6f789da.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "type": "table", + "bbox": [ + 50, + 601, + 284, + 646 + ], + "blocks": [ + { + "bbox": [ + 47, + 574, + 286, + 596 + ], + "lines": [ + { + "bbox": [ + 47, + 574, + 286, + 596 + ], + "spans": [ + { + "bbox": [ + 47, + 574, + 286, + 596 + ], + "type": "text", + "content": "Table 3. Effectiveness of end-to-end training and semi-hard negative mining strategies." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 50, + 601, + 284, + 646 + ], + "lines": [ + { + "bbox": [ + 50, + 601, + 284, + 646 + ], + "spans": [ + { + "bbox": [ + 50, + 601, + 284, + 646 + ], + "type": "table", + "html": "
w e2ew semiS2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
✓16.3143.3912.9910.6829.2520.14
✓0.000.210.040.080.350.23
✓✓19.3847.1715.3012.7232.9823.13
", + "image_path": "72e438c6e1c2b56fa9b759eeb52b193851ea7842b59dd9819d663eb24d0cf8d9.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_body" + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 666, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 666, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 666, + 287, + 713 + ], + "type": "text", + "content": "measures. We can observe that our proposed model outperforms other methods on the 3D-Text dataset. Our best result at RR@1 are 19.38 and 12.72 for shape-to-text (S2T) retrieval and text-to-shape (T2S) retrieval, which achieves" + } + ] + } + ], + "index": 9 + }, + { + "type": "table", + "bbox": [ + 309, + 99, + 543, + 137 + ], + "blocks": [ + { + "bbox": [ + 306, + 71, + 545, + 92 + ], + "lines": [ + { + "bbox": [ + 306, + 71, + 545, + 92 + ], + "spans": [ + { + "bbox": [ + 306, + 71, + 545, + 92 + ], + "type": "text", + "content": "Table 4. Ablation study on the influence of color and segmentation supervision." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 309, + 99, + 543, + 137 + ], + "lines": [ + { + "bbox": [ + 309, + 99, + 543, + 137 + ], + "spans": [ + { + "bbox": [ + 309, + 99, + 543, + 137 + ], + "type": "table", + "html": "
S2TT2S
RR@1RR@5NDCG@5RR@1RR@5NDCG@5
+COLOR7.7726.946.915.0617.2111.25
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Parts2Words (COLOR+SEG)19.3847.1715.3012.7232.9823.13
", + "image_path": "8106ed1d693dddff0cc9e8cab259fdf622e43695ff47561e2113178fba352f45.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "table_body" + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 159, + 545, + 182 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 159, + 545, + 182 + ], + "spans": [ + { + "bbox": [ + 306, + 159, + 545, + 182 + ], + "type": "text", + "content": "a " + }, + { + "bbox": [ + 306, + 159, + 545, + 182 + ], + "type": "inline_equation", + "content": "12.64\\%" + }, + { + "bbox": [ + 306, + 159, + 545, + 182 + ], + "type": "text", + "content": " relative improvement compared to current SOTA methods." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 185, + 545, + 518 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 185, + 545, + 518 + ], + "spans": [ + { + "bbox": [ + 304, + 185, + 545, + 518 + ], + "type": "text", + "content": "Additionally, to make our experiment more comparable and convincing, we also conducted four additional experiments by modifying our proposed network to approximate other existing methods. The results are also presented in Figure 1. We designed two global-based matching networks, Global-Max and Global-Avg, to show the performance of point-based global matching, which simply use max pooling (Global-Max) and average pooling (Global-Avg) operation on both features of all points and embeddings of all words separately. Besides, we also presented a local-based matching network called LocalBaseline, by replacing our matching module with the stack cross attention module (SCAN) [27] in image-text matching. We train this network by two approaches: LocalBaseline is a two-stage training approach based on a pre-trained segmentation network, identical to the SCAN which freezes the detector model to produce features from image patches; LocalBaseline+ is an end-to-end training approach, identical to our proposed method. We achieved 1.61 and 0.78 improvements in terms of RR@1 by comparing with LocalBaseline+. The comparison with four modified networks proved that the local-based matching approaches extract more detailed features than the global-based ones, our optimal transport-based matching module learns better joint embeddings than the popular SCAN module, and the proposed end-to-end multi-task learning approach makes a better connection between matching embeddings and segmentation prior information." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 521, + 545, + 664 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 521, + 545, + 664 + ], + "spans": [ + { + "bbox": [ + 304, + 521, + 545, + 664 + ], + "type": "text", + "content": "As shown in Figure 6, we plot the curve of RR@K of 5 methods, among which Parts2Words, Parts2Words-CD, and LocalBaseline+ are local-based methods, and Global-Avg and Global-Max are global-based methods. Parts2Words-CD was obtained by replacing EMD with CD (Chamfer Distance) on the basis of Parts2Words, and further analysis was conducted on this in subsequent ablation experiments. It can be seen that the recall rate of the local matching methods with segmentation prior is obviously higher than the global matching methods. Meanwhile, we can also observe that the proposed Parts2Words achieves the best results compared to other local matching models." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": "The examples of T2S and S2T retrieval results are shown in Figure 5 and Figure 4. From Figure 5, we display top-5 retrieved texts, we can see that our model can match an average of 2-3 ground truth texts within top-5 best-matched" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6889" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 51, + 69, + 542, + 278 + ], + "blocks": [ + { + "bbox": [ + 51, + 69, + 542, + 278 + ], + "lines": [ + { + "bbox": [ + 51, + 69, + 542, + 278 + ], + "spans": [ + { + "bbox": [ + 51, + 69, + 542, + 278 + ], + "type": "table", + "html": "
Query ShapeParts2WordsTriCoLo
1. a wooden oval brown small table . it have a rectangular hole at the middle below the table - top , seem like it have two leg . \n2. a capsule shape wooden table with two half cylinder shape leg . \n3. brown color , oval shape , wood material , and physical appearance table \n4. this be a light brown wooden table , with a flat capsule shape surface at the top , and two thick leg that be vertically tall , and be semicircle shape with the flat side face the middle create an empty space . \n5. brown colored whole wood oval shape coffee table .1. this oval light wood topped table is on a dark wood base . \n2. a wooden oval brown small table . it has a rectangular hole at the middle below the table top seems like it has two legs . \n3. an oval shaped table with two legs . it is also wooden and brown . \n4. an brown oval table with three section base \n5. brown color rectangle shape wood material and physical appearance table
1. a red chair with a back . \n2. a red chair . the seat be curved downward and the back have a gap . \n3. red side chair \n4. maroon color chair with four leg and rest at back \n5. it be a wooden chair . it be red in color .1. a wooden chair red in color \n2. it is a wooden chair . it is red in color . \n3. a wooden chair with red colour back and seat with spindle and strong four legs \n4. a red wooden kitchen chair with detached back and slightly rounded seat \n5. this is wooden chair with four legs and it is in red texture light weight
1. marble round table with metal leg . table be black color . \n2. black , round metal outdoor table . with long curl leg . \n3. a center - table with black circular top and four curved leg \n4. a stylish black color round table for all - purpose \n5. a circular black table .1. the table is circular with three legs . the table is black and the legs stick out from the top . \n2. a black color round shaped wooden table with three legs \n3. a black colored round table with four slim shaped legs \n4. black round metal outdoor table with long curled legs . \n5. black round table three legs wooden material
", + "image_path": "dda553744a44d06a2314265f3c8525fb94e4e1fa8be9a55026799239e9c66295.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 286, + 546, + 309 + ], + "lines": [ + { + "bbox": [ + 46, + 286, + 546, + 309 + ], + "spans": [ + { + "bbox": [ + 46, + 286, + 546, + 309 + ], + "type": "text", + "content": "Figure 8. Retrieval result of the proposed Parts2Words and TriCoLo [37], the ground truth description are marked in red. Each retrieval case under our model can match 2 or 3 ground truth sentences, which is more than TriCoLo." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 56, + 326, + 289, + 473 + ], + "blocks": [ + { + "bbox": [ + 56, + 326, + 289, + 473 + ], + "lines": [ + { + "bbox": [ + 56, + 326, + 289, + 473 + ], + "spans": [ + { + "bbox": [ + 56, + 326, + 289, + 473 + ], + "type": "image", + "image_path": "91d6e049a25f5423a7dd17a80cccc412fd0d789f0039f6f9f0f0202f90edf041.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 57, + 480, + 277, + 494 + ], + "lines": [ + { + "bbox": [ + 57, + 480, + 277, + 494 + ], + "spans": [ + { + "bbox": [ + 57, + 480, + 277, + 494 + ], + "type": "text", + "content": "Figure 9. Segmentation results in three different granularity." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 51, + 506, + 282, + 553 + ], + "blocks": [ + { + "bbox": [ + 51, + 506, + 282, + 553 + ], + "lines": [ + { + "bbox": [ + 51, + 506, + 282, + 553 + ], + "spans": [ + { + "bbox": [ + 51, + 506, + 282, + 553 + ], + "type": "image", + "image_path": "62b90c77fd02ff63ead8ee832f12123edee1098ad162fef1d9ded30f11286943.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 559, + 287, + 625 + ], + "lines": [ + { + "bbox": [ + 46, + 559, + 287, + 625 + ], + "spans": [ + { + "bbox": [ + 46, + 559, + 287, + 625 + ], + "type": "text", + "content": "Figure 10. Comparison in terms of Recall@1(RR@1), Recall@5(RR@5) and NDCG@5 using different segmentation granularity. S1, S2, and S3 represent the representing different segmentation granularities from coarse to fine, which have 17 classes, 72 classes, and 90 classes separately. The segmentation with the coarsest granularity S1 achieves a better performance." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 642, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 288, + 715 + ], + "type": "text", + "content": "texts for each case. From Figure 4, we can see the top-5 retrieval shapes have a more similar appearance, especially in details such as color and geometry. The results demonstrate that our method could find correspondences in details, such as color and geometric description. In particular, for complex shapes, our model can still achieve superior results." + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 310, + 329, + 542, + 381 + ], + "blocks": [ + { + "bbox": [ + 310, + 329, + 542, + 381 + ], + "lines": [ + { + "bbox": [ + 310, + 329, + 542, + 381 + ], + "spans": [ + { + "bbox": [ + 310, + 329, + 542, + 381 + ], + "type": "image", + "image_path": "46b26bdb17f2c32581095a9088ad20c8e094579c62987e91d090420190fc92a6.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 386, + 546, + 420 + ], + "lines": [ + { + "bbox": [ + 305, + 386, + 546, + 420 + ], + "spans": [ + { + "bbox": [ + 305, + 386, + 546, + 420 + ], + "type": "text", + "content": "Figure 11. Comparison in terms of Recall@1(RR@1), Recall@5(RR@5) and NDCG@5 using different loss weight " + }, + { + "bbox": [ + 305, + 386, + 546, + 420 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 305, + 386, + 546, + 420 + ], + "type": "text", + "content": ". According to the above result, we choose loss weight " + }, + { + "bbox": [ + 305, + 386, + 546, + 420 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 305, + 386, + 546, + 420 + ], + "type": "text", + "content": " as 40." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 443, + 546, + 575 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 443, + 546, + 575 + ], + "spans": [ + { + "bbox": [ + 304, + 443, + 546, + 575 + ], + "type": "text", + "content": "We also compare with with TriCoLo [37] by presenting 3 text-to-shape retrieval results and 3 shape-to-text retrieval results, as shown in Figures 7 and 8. For each query text/shape, we display top-5 retrieval shapes/texts ranked by the similarity scores from the two methods. The ground truth shapes/texts are marked in red. And as shown in Figure 7, our model matches the ground truth shapes within top-2 retrieval shapes. For the S2T retrieval result in Figure 8, our model can match 2 or 3 ground truth sentences within top-5 retrieval results, which is more than the ones that TriCoLo can match." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 586, + 400, + 600 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 586, + 400, + 600 + ], + "spans": [ + { + "bbox": [ + 306, + 586, + 400, + 600 + ], + "type": "text", + "content": "4.2. Ablation Study" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "type": "text", + "content": "Granularity We explore the impact of part embedding extracted under different segmentation granularities on the matching model. The PartNet dataset contains hierarchical segmentation annotation in three granularities from S1 to S3, representing different segmentation granularities from coarse to fine, which have 17 classes, 72 classes, and 90 classes separately. The ground truths and our semantic predictions are shown in Figure 9. As shown in Figure 10, the results show that our method with coarse part segmentation" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6890" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "type": "text", + "content": "annotation achieves the best performance. We believe that the parts learned through finer segmentation ground truth are hard to align with the simple plain words. Therefore, the coarsest part segmentation annotation S1 is selected." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 121, + 287, + 204 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 121, + 287, + 204 + ], + "spans": [ + { + "bbox": [ + 46, + 121, + 287, + 204 + ], + "type": "text", + "content": "Loss Weight We adopt the balance weight " + }, + { + "bbox": [ + 46, + 121, + 287, + 204 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 46, + 121, + 287, + 204 + ], + "type": "text", + "content": " to adjust the joint loss to make our network focus more on the retrieval performance than the segmentation result. We present our retrieval performance when selecting different " + }, + { + "bbox": [ + 46, + 121, + 287, + 204 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 46, + 121, + 287, + 204 + ], + "type": "text", + "content": " to select the most suitable parameter settings, as shown in Figure 11. The retrieval performance improves with the increase of the weight of retrieval loss until " + }, + { + "bbox": [ + 46, + 121, + 287, + 204 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 46, + 121, + 287, + 204 + ], + "type": "text", + "content": " is 40." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 205, + 287, + 276 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 205, + 287, + 276 + ], + "spans": [ + { + "bbox": [ + 46, + 205, + 287, + 276 + ], + "type": "text", + "content": "Backbone We analyzed the influence of different network backbones on the retrieval results. We use PointNet and PointNet++ respectively as the backbone for the feature extraction network. As shown in Table 2, the comparison results show that the retrieval result gets worse after replacing the backbone with PointNet++." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 277, + 287, + 348 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 277, + 287, + 348 + ], + "spans": [ + { + "bbox": [ + 46, + 277, + 287, + 348 + ], + "type": "text", + "content": "CD/EMD In Table 2, we replace the EMD for matching similarity calculation by CD (Chamfer Distance), which can be regarded as a local optimal hard matching method. In the Chamfer distance matching flow, each node only corresponds to the node with the most similar individual. The experimental results show that the EMD is better than CD." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 349, + 287, + 420 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 349, + 287, + 420 + ], + "spans": [ + { + "bbox": [ + 46, + 349, + 287, + 420 + ], + "type": "text", + "content": "Sampling We explore the impact of different negative sample learning strategies based on the triplet ranking loss on retrieval. We compared two strategies: hardest negative mining and semi-hard negative mining. As demonstrated in Table 3, we find that the model using the hardest negative mining results in a collapsed model." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 422, + 287, + 493 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 422, + 287, + 493 + ], + "spans": [ + { + "bbox": [ + 46, + 422, + 287, + 493 + ], + "type": "text", + "content": "Training We examine the effectiveness of end-to-end training by joint multi-task learning as shown in Table 3. In comparison, we separately train the shape encoder module and the matching module. Our results demonstrate that the end-to-end model outperforms the separate training approach." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 494, + 287, + 613 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 494, + 287, + 613 + ], + "spans": [ + { + "bbox": [ + 46, + 494, + 287, + 613 + ], + "type": "text", + "content": "Color and Segmentation As shown in Table 4, we separately evaluate the influence of integrating the point cloud color into the feature fusion step and supervising the training with the segmentation loss. The results demonstrate that, after removing these two components (w/o color and w/o seg loss), it is hard for the network to learn to establish a local alignment between color and geometry, which will lead to a significant decrease in accuracy. It indicates that color and part information are crucial for multi-modal retrieval." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 623, + 130, + 634 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 623, + 130, + 634 + ], + "spans": [ + { + "bbox": [ + 47, + 623, + 130, + 634 + ], + "type": "text", + "content": "4.3. Visualization" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "text", + "content": "We visualized two examples of the best matching pair between the shape and the text, as shown in Figure 12. The normalized similarity matrix is colored by calculating each pairwise distance " + }, + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "inline_equation", + "content": "D = \\{1 - c_{ij}\\}" + }, + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "text", + "content": " between parts and words. We can see that our model can accurately find the correspondence (dark red) between parts and words. For the first" + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 310, + 70, + 541, + 326 + ], + "blocks": [ + { + "bbox": [ + 310, + 70, + 541, + 326 + ], + "lines": [ + { + "bbox": [ + 310, + 70, + 541, + 326 + ], + "spans": [ + { + "bbox": [ + 310, + 70, + 541, + 326 + ], + "type": "image", + "image_path": "f30ecc3c96772d10669d1ba895123ab8c2af41a8ead21a02ac513400da82bf94.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 337, + 545, + 381 + ], + "lines": [ + { + "bbox": [ + 305, + 337, + 545, + 381 + ], + "spans": [ + { + "bbox": [ + 305, + 337, + 545, + 381 + ], + "type": "text", + "content": "Figure 12. Visualization of the similarity between parts and words. We display a normalized similarity matrix between parts and words. The place with darker color indicates the higher relationship between corresponding parts and words." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 394, + 545, + 454 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 394, + 545, + 454 + ], + "spans": [ + { + "bbox": [ + 305, + 394, + 545, + 454 + ], + "type": "text", + "content": "example, the chair is firstly segmented into 4 parts, then the black seat matches the words \"black\" and \"seat\" in the text well, and the rest also attends the words \"yellow\", \"black\" and \"rest\". Besides, the similarity weight between the part of blue legs and the word \"blue\" obtained the highest score." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 465, + 378, + 477 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 465, + 378, + 477 + ], + "spans": [ + { + "bbox": [ + 306, + 465, + 378, + 477 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 485, + 545, + 675 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 485, + 545, + 675 + ], + "spans": [ + { + "bbox": [ + 304, + 485, + 545, + 675 + ], + "type": "text", + "content": "We introduce a method to learn the joint embedding of 3D point clouds and text. Our method successively increases the ability of a joint understanding of 3D point clouds and text by learning to bidirectionally match 3D parts to words in an optimized space. We obtain the 3D parts by leveraging a 3D segmentation prior, which effectively resolves the self-occlusion issue of parts that is suffered by current multi-view based methods. We also demonstrate that matching 3D parts to words using the optimal transport is an efficient way to merge different modalities including 3D shapes and text in a common space, where the proposed cross-modal earth mover's distance is also justified to effectively capture the relationship of part-word in this matching procedure. Experimental results show that our method significantly outperforms other state-of-the-art methods." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 677, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 677, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 305, + 677, + 545, + 712 + ], + "type": "text", + "content": "Acknowledgement. This work is supported by the Young Scientists Fund of the National Natural Science Foundation of China (Grant No.62206106)." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "text", + "content": "6891" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 712 + ], + "type": "list", + "angle": 0, + "index": 13, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 145 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 145 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 145 + ], + "type": "text", + "content": "[1] Panos Achlioptas, Judy Fan, Robert Hawkins, Noah Goodman, and Leonidas J Guibas. 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Neural Networks and Learning Systems, 31(12):5412-5425, 2020. 3" + } + ] + } + ], + "index": 18 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "6893" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Passive Micron-Scale Time-of-Flight With Sunlight Interferometry/a55c2f92-6092-4982-9cc5-a6760ffdb739_content_list.json b/2023/Passive Micron-Scale Time-of-Flight With Sunlight Interferometry/a55c2f92-6092-4982-9cc5-a6760ffdb739_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..564007f0d99a06b3d7adc3b96a1d2b2bab05e161 --- /dev/null +++ b/2023/Passive Micron-Scale Time-of-Flight With Sunlight Interferometry/a55c2f92-6092-4982-9cc5-a6760ffdb739_content_list.json @@ -0,0 +1,1926 @@ +[ + { + "type": "text", + "text": "Passive Micron-scale Time-of-Flight with Sunlight Interferometry", + "text_level": 1, + "bbox": [ + 153, + 112, + 815, + 133 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Alankar Kotwal1, Anat Levin2, and Ioannis Gkioulekas1 \n1Carnegie Mellon University, 2Technion", + "bbox": [ + 261, + 138, + 704, + 174 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 209, + 313, + 224 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We introduce an interferometric technique for passive time-of-flight imaging and depth sensing at micrometer axial resolutions. Our technique uses a full-field Michelson interferometer, modified to use sunlight as the only light source. The large spectral bandwidth of sunlight makes it possible to acquire micrometer-resolution time-resolved scene responses, through a simple axial scanning operation. Additionally, the angular bandwidth of sunlight makes it possible to capture time-of-flight measurements insensitive to indirect illumination effects, such as interreflections and subsurface scattering. We build an experimental prototype that we operate outdoors, under direct sunlight, and in adverse environment conditions such as machine vibrations and vehicle traffic. We use this prototype to demonstrate, for the first time, passive imaging capabilities such as micrometer-scale depth sensing robust to indirect illumination, direct-only imaging, and imaging through diffusers.", + "bbox": [ + 75, + 231, + 473, + 488 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 500, + 209, + 513 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "The recovery of 3D information for an imaged scene is one of the core problems of optics, imaging, computer vision, and other sciences. In particular, the ability to sense depth at axial resolutions of a few micrometers is of great importance for critical applications areas such as medicine, precision fabrication, material science, and robotics.", + "bbox": [ + 75, + 518, + 468, + 609 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Existing contactless imaging techniques for micron-scale 3D sensing, such as interferometry and microscopy, require active illumination, most commonly from a coherent source. This makes these techniques impractical for use outdoors, in the presence of strong ambient illumination that overwhelms the active source, or in power-constrained applications. On the other hand, existing passive 3D sensing techniques, such as multi-view stereo, shape from shading, and depth from (de)focus, achieve resolutions of hundreds of micrometers at best, placing them out of scope for applications requiring micron-scale resolutions.", + "bbox": [ + 75, + 611, + 468, + 777 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We change this state of affairs by introducing a completely passive micron-scale 3D sensing technique. Our technique is interferometric, and uses sunlight as the only light source, to capture full-frame time-of-flight measurements at axial resolutions of 5 micrometers. Our technique additionally takes advantage of the spatial incoherence of sunlight, to enable robust 3D sensing in the presence of severe indirect illumination effects (interreflections, subsur", + "bbox": [ + 75, + 780, + 470, + 900 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/e243b8623d9c751e4014d113a76ff2f04f2cb6c34e8a701485a80753475fd9de.jpg", + "image_caption": [ + "(a) passive ToF schematic" + ], + "image_footnote": [], + "bbox": [ + 506, + 208, + 676, + 345 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/8223ff644b41aa8e19bcb8c18d68d188422f5fa76d2fae935f4e1c3806911406.jpg", + "image_caption": [ + "(b) prototype optical setup" + ], + "image_footnote": [], + "bbox": [ + 681, + 210, + 890, + 345 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/dbb6060633306281216c03ab00969c08fd65d651a3a26f114cd8a4d8d9c56a93.jpg", + "image_caption": [ + "$1.75\\mathrm{mm}$" + ], + "image_footnote": [], + "bbox": [ + 506, + 367, + 666, + 474 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/2a631b11b482efb87ee4afbf9e2e94742ed08a38ebfaf86da78e828ca1a21131.jpg", + "image_caption": [ + "(c) scene" + ], + "image_footnote": [], + "bbox": [ + 671, + 367, + 823, + 453 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/30f2bf8b14deae1a52fc1380bb1859964bac6ad9f2c8fd0c07fce91ca5ef13be.jpg", + "image_caption": [ + "(d) inset" + ], + "image_footnote": [], + "bbox": [ + 826, + 367, + 885, + 452 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/a8c3961975900ebdd4ea1097c31901aeb0724a059bcf25a435c219af2ae05567.jpg", + "image_caption": [ + "(e) estimated depth map" + ], + "image_footnote": [], + "bbox": [ + 509, + 474, + 666, + 559 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/8adb61d7092a360b7b8710a232014e2023c699ee0a18a0aae89167be9d05a339.jpg", + "image_caption": [ + "(f) rendered depth" + ], + "image_footnote": [], + "bbox": [ + 673, + 474, + 821, + 559 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/8d653d3b19bd47569da3ffdb00d36b4cc6e00aef26d9be9398b6d9d427ca65dd.jpg", + "image_caption": [ + "(g) inset", + "Figure 1. Using sunlight interferometry to passively reconstruct part of a circuit board. (a) and (b) show a schematic and photograph of the sunlight interferometer we build for passive time-of-flight imaging. We use this system to reconstruct part of a Raspberry Pi circuit board that has multiple resistors, soldering pads, and tracks. (c) and (d) show a picture of the scene as seen through the imaging camera, along with an inset highlighting fine geometric features. (e) shows the estimated depth map, and (f) and (g) the corresponding rendered 3D surface. Our technique reconstructs fine features such as the PCB tracks and through-holes, despite operating outdoors under adverse environment conditions. face scattering), and even tasks such as imaging and 3D sensing through optically-thin scattering layers." + ], + "image_footnote": [], + "bbox": [ + 826, + 474, + 885, + 560 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "To demonstrate these capabilities, we build an experimental prototype that we operate outdoors, under direct sunlight and adverse experimental conditions (wind, machine vibrations, vehicle traffic). This is in stark contrast with previous demonstrations of interferometric sensing, which were only possible under carefully-controlled lab conditions (dark room, vibration-isolated optical tables, no air flow). Even under these adverse conditions, our experi", + "bbox": [ + 496, + 779, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "4139", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "ments show that it is possible to perform passive depth scanning, at pixel-level lateral resolution and micrometer axial resolution, for objects that are challenging to scan even with active illumination techniques (translucent, metallic, occluded by thin scatterers). More broadly, our results open the door for the deployment of interferometric techniques in uncontrolled outdoor environments, and for the development of passive computational light transport capabilities such as direct-only imaging, imaging through scattering, and transient imaging. To facilitate future research towards these directions, we provide setup details, reconstruction code, and data in the supplement and project website. $^{1}$", + "bbox": [ + 75, + 90, + 472, + 271 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Potential impact. The ability to perform interferometry outdoors can be useful for applications such as field inspection (e.g., detecting tiny but dangerous defects on airplane surfaces), field robotics (e.g., high-resolution manipulation), and field medicine (e.g., in battlefields, disaster environments, or impoverished regions). In addition to outdoor operation, all of these applications benefit from passive operation: Removing the active source allows for lighter, lower-cost, and lower-power depth sensing, all features critical for field operation—often requiring mobility, small form factors, and functionality under limited electricity access. This is particularly important considering that the source is typically the system component consuming the most power, and also one of the costliest and bulkiest.", + "bbox": [ + 75, + 273, + 472, + 484 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related work", + "text_level": 1, + "bbox": [ + 76, + 493, + 215, + 508 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Passive depth sensing. A variety of techniques in computer vision measure depth while relying only on external light to illuminate the scene and provide signal to the camera. These techniques use depth cues such as disparity [10, 37, 60], focus and defocus [5, 30, 38, 39, 76], or shading [35, 42]. Unfortunately, all of these techniques are severely constrained in terms of the reflectance properties of the scene.", + "bbox": [ + 75, + 512, + 468, + 618 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Active depth sensing. To alleviate these limitations, active depth sensing techniques use a controlled light source to inject light into the scene. Examples techniques include photometric stereo [81, 84], structured light [16, 33, 63, 66, 73], impulse time-of-flight [6, 27, 31, 32, 40, 48, 49, 55, 62, 64, 77, 78], correlation time-of-flight [9, 41, 51, 52, 68, 72, 75], or combinations thereof [1]. However, with a few exceptions [1, 63], active depth sensing techniques fail under strong ambient lighting conditions that overwhelms the projected illumination. Additionally, their increased power consumption due to the light source can make them impractical for power-constrained applications or field operation.", + "bbox": [ + 75, + 619, + 468, + 799 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Interferometric depth sensing. Most of the techniques listed above are limited to depth resolutions in the order of millimeters (for passive) or hundreds of micrometers (for active). For applications requiring micrometer depth resolution, one option is to use interferometric techniques [3,17,", + "bbox": [ + 75, + 800, + 468, + 877 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "18,22,23,26,28,36,43,44,46,50,53,54,56,59,79,83]. Unfortunately, all these techniques are active, and extremely sensitive to ambient light. Additionally, the micron-scale sensitivity of interferometric techniques makes them notoriously sensitive to environmental conditions such as vibrations and wind, making outdoor operation seemingly impossible. As a consequence, most interferometric techniques are restricted to controlled lab conditions.", + "bbox": [ + 500, + 90, + 890, + 210 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Mitigating indirect illumination. Active depth sensing techniques typically operate under an assumption of direction-only illumination. Indirect illumination effects, such as interreflections and subsurface scattering, introduces spurious signal into measurements, resulting in inaccurate depth estimation. To mitigate these effects, computationally light transport techniques focus on optically removing indirect illumination by probing light transport [67]. Probing techniques use spatial modulation of the illumination and camera, and include schemes such as epipolar imaging [63, 66], high-spatial-frequency illumination [61, 70], and spatio-temporal code illumination [1, 34, 65]. Similar probing capabilities can be implemented in interferometric systems, by exploiting the spatio-temporal coherence properties of the illumination [28, 50]. Importantly, with the exception of Nayar et al. [61], the ability to suppress indirect illumination is currently only available to active techniques.", + "bbox": [ + 496, + 212, + 892, + 468 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Passive interferometry. Passive interferometry has been studied extensively for applications other than outdoor depth sensing. Examples include its use in seismology for subsurface imaging [19, 24, 74], and in ultrasound imaging [80]. More recently, passive interferometry has been used to perform light source localization for occluded imaging applications, in carefully-controlled indoor lab environments [7, 8, 11, 12, 21]. In radio astronomy, passive interferometry techniques use the Hanbury-Brown-Twiss effect to image astronomically distant light sources [14, 15, 45]. Lastly, very-long-baseline interferometry is used for high-resolution imaging of cosmic radio sources, and was used to produce the first-ever image of a black hole [4, 13].", + "bbox": [ + 496, + 469, + 892, + 664 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3. Theory of sunlight interferometry", + "text_level": 1, + "bbox": [ + 500, + 670, + 807, + 686 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We begin by presenting an analysis of interferometric image formation model using sunlight. Our analysis leverages results from previous works on interferometry with incoherent illumination [28, 50].", + "bbox": [ + 496, + 689, + 890, + 750 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The Michelson interferometer. Our optical setup is a version of the classical Michelson interferometer (Figure 2(b)). The interferometer receives illumination from direct sunlight, through an optical configuration that reflects sunlight to be parallel with the optical axis (Section 5). A beam splitter splits the input illumination into two beams: one propagates toward the scene arm, and the other toward the reference arm. The reference arm is a planar mirror mounted on a translation stage that can vary the mirror's distance from the beam splitter. After reflection, the two light beams re", + "bbox": [ + 496, + 750, + 892, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_footnote", + "text": "1https://imaging.cs.cmu.edu/sunlight_interferometry", + "bbox": [ + 94, + 886, + 447, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "4140", + "bbox": [ + 482, + 944, + 516, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/bdf49cb86410d40e358e397423f4404567c09958599fd055044b8006ae6c7af8.jpg", + "image_caption": [ + "Figure 2. (a) We use as illumination sunlight, which is both temporally incoherent (large spectral bandwidth) and spatially incoherent (large angular bandwidth). (b) We inject this illumination into a full-field Michelson interferometer, which we use to perform micrometer-scale direct-only time-of-flight imaging." + ], + "image_footnote": [], + "bbox": [ + 86, + 88, + 455, + 263 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "combine at the beam splitter and propagate toward a camera with a two-dimensional sensor.", + "bbox": [ + 75, + 339, + 468, + 369 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To simplify notation, we analyze the setup of Figure 2 in two dimensions—the extension to three dimensions is straightforward. We use an $(x,z)$ coordinate system (Figure 2(b)), where $z$ is the optical axis of the interferometer, coinciding with the illumination and sensor optical axes. We denote by $l$ and $d(x)$ the axial distance from the beam-splitter of the reference mirror and scene point that pixel $x$ images, respectively. We assume that the camera focuses at depth $z = d(x)$ . As $l$ is a controllable parameter, we denote it explicitly. We denote by $\\pmb{u}_r(x,l)$ and $\\pmb{u}_s(x)$ the fields arriving at sensor pixel $x$ after reflection at the reference and scene arms, respectively. Then, the sensor measures,", + "bbox": [ + 75, + 373, + 470, + 553 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nI (x, l) = \\underbrace {\\left| \\boldsymbol {u} _ {s} (x) \\right| ^ {2} + \\left| \\boldsymbol {u} _ {r} (x , l) \\right| ^ {2}} _ {\\equiv \\boldsymbol {\\mathcal {T}} (x, l)} + 2 \\operatorname {R e} \\left\\{\\underbrace {\\boldsymbol {u} _ {s} (x) \\boldsymbol {u} _ {r} ^ {*} (x , l)} _ {\\equiv \\boldsymbol {\\mathcal {C}} (x, l)} \\right\\}. \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 76, + 555, + 468, + 593 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The first two terms in Equation (1) are the intensities the sensor would measure if it were observing each of the two arms separately. We call their sum the interference-free image $\\mathcal{I}$ . The third term, which we call interference, is the real part of the complex correlation $\\mathcal{C}$ between the reflected scene and reference fields. In the rest of this section, we analyze how the correlation changes as a function of the input illumination, reference arm, and scene arm.", + "bbox": [ + 75, + 595, + 468, + 715 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Input illumination. Sunlight, and thus the illumination injected in the interferometer, is temporally and spatially incoherent. Temporal incoherence means that the illumination is broadband in spectrum, i.e., comprises multiple independent waves propagating with different wavelengths. In practice, as we discuss in Section 5, we use a spectral filter in front of the camera to control temporal incoherence. Rather than the wavelength $\\lambda$ , we will characterize the illumination spectrum using the wavenumber $\\kappa \\equiv 2\\pi/\\lambda$ . Following Goodman [29], we model the temporally-incoherent illumination from filtered sunlight by assuming that its power at different wavenumbers $\\kappa$ follows a Gaus-", + "bbox": [ + 75, + 719, + 470, + 900 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "sian distribution with mean $\\bar{\\kappa}$ and standard deviation $\\Delta_{\\kappa}$ :", + "bbox": [ + 500, + 90, + 877, + 106 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\operatorname {P o w e r} (\\kappa) \\propto \\exp \\left(- \\left(\\kappa - \\bar {\\kappa}\\right) ^ {2} / 2 \\Delta_ {\\kappa} ^ {2}\\right). \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 580, + 108, + 890, + 126 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The standard deviation $\\Delta_{\\kappa}$ is the spectral bandwidth of the illumination: the smaller its value is, the more monochromatic, and thus temporally coherent, the illumination is.", + "bbox": [ + 498, + 128, + 890, + 174 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Spatial incoherence means that the illumination comprises multiple planar wavefronts propagating along directions with different angular offsets from the optical axis $z$ . This is accurate for sunlight, as the Sun is a far-field area emitter subtending (when observed from the Earth) a small solid angle. Following Goodman [29], we model the spatially-incoherent illumination from sunlight by assuming that its power at different angular offsets $\\theta$ is uniform within a small range $\\Delta_{\\theta}$ , and zero otherwise:", + "bbox": [ + 498, + 178, + 892, + 314 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\operatorname {P o w e r} (\\theta) \\propto \\mathbf {1} _ {[ - \\Delta_ {\\theta / 2}, \\Delta_ {\\theta / 2} ]} (\\theta), \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 586, + 316, + 890, + 335 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The range $\\Delta_{\\theta}$ is the angular bandwidth of the illumination: the smaller its value is, the more collimated, and thus spatially coherent, the illumination is.", + "bbox": [ + 496, + 337, + 890, + 382 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The transmission matrix. To characterize the correlation, we need to consider how the scene arm reflects incident illumination. For this, we use the scene's (continuous) transmission matrix $\\mathcal{T}(x,x')$ : This complex scalar function equals the field generated at point $x$ on the in-focus plane $z = d(x)$ , given as input an impulse field at point $x'$ on the same plane [47, 69]. The transmission matrix is the complex, wave-based analogue of the scene's light transport matrix [67]. The diagonal elements of the transmission matrix $\\mathcal{T}(x,x)$ equal the wave measured by a confocal system that focuses illumination and sensing at the same point $x$ and depth $d(x)$ in the scene. For a system with coaxial illumination (such as the Michelson interferometer), such elements are dominated by direct illumination and are insensitive to most indirect illumination effects (e.g., interreflections, subsurface scattering) [28, 67].", + "bbox": [ + 496, + 387, + 892, + 628 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Correlation. We now can characterize the correlation of Equation (1). Given illumination with spectral bandwidth $\\Delta_{\\kappa}$ and angular bandwidth $\\Delta_{\\theta}$ , and a scene with transmission matrix $\\mathcal{T}$ , Gkioulekas et al. [28] prove that,", + "bbox": [ + 498, + 633, + 890, + 694 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {C} (x, l) = \\exp (i \\bar {\\kappa} (d (x) - l)) G _ {\\Delta_ {\\kappa}} (d (x) - l)\n$$\n", + "text_format": "latex", + "bbox": [ + 539, + 696, + 851, + 714 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\int_ {x ^ {\\prime}} \\mathcal {T} \\left(x, x ^ {\\prime}\\right) S _ {\\Delta_ {\\theta}} \\left(x - x ^ {\\prime}\\right) d x ^ {\\prime}, \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 607, + 715, + 890, + 748 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $G_{\\Delta_\\kappa}$ and $S_{\\Delta_\\theta}$ are the temporal and spatial coherence functions, respectively,", + "bbox": [ + 496, + 750, + 890, + 779 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nG _ {\\Delta_ {\\kappa}} (\\tau) \\equiv \\exp \\left(- \\left(\\Delta_ {\\kappa} \\tau\\right) ^ {2} / 2\\right), S _ {\\Delta_ {\\theta}} (\\epsilon) \\equiv \\operatorname {s i n c} \\left(2 \\epsilon \\bar {\\kappa} \\Delta_ {\\theta}\\right). \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 509, + 782, + 890, + 800 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We observe that the temporal and spatial coherence functions are shift-invariant kernels, with widths equal to the temporal and spatial coherence lengths $L_{G}$ and $L_{S}$ ,", + "bbox": [ + 498, + 801, + 890, + 848 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nL _ {G} \\equiv 1 / \\Delta_ {\\kappa}, \\quad L _ {S} \\equiv 1 / \\bar {\\kappa} \\Delta_ {\\theta}. \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 601, + 851, + 890, + 867 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The temporal and spatial coherence lengths are inversely proportional to the illumination's spectral and angular band", + "bbox": [ + 498, + 869, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "4141", + "bbox": [ + 480, + 944, + 513, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "widths $\\Delta_{\\kappa}$ and $\\Delta_{\\theta}$ , respectively. As the source becomes more monochromatic and collimated, the temporal and spatial coherence lengths become longer, and the temporal and spatial coherence functions become wider, respectively.", + "bbox": [ + 75, + 90, + 468, + 151 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Let us consider the case when the incident illumination is sufficiently temporally and spatially incoherent. Then, the spectral and angular bandwidths $\\Delta_{\\kappa}$ and $\\Delta_{\\theta}$ are large enough that we can approximate:", + "bbox": [ + 75, + 152, + 468, + 212 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nG _ {\\Delta_ {k}} (\\tau) \\approx \\delta (\\tau), \\quad S _ {\\Delta_ {\\theta}} (\\epsilon) \\approx \\delta (\\epsilon). \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 145, + 215, + 468, + 232 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Consequently, the correlation in Equation (4) becomes", + "bbox": [ + 76, + 234, + 437, + 250 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {C} (x, l) \\approx \\mathcal {T} (x, x) \\delta (d (x) - l). \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 161, + 253, + 468, + 268 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We observe that we measure non-zero correlation only when the position $l$ of the reference mirror matches the scene depth $d(x)$ . Then, the correlation equals the wave due to the direct-illumination-only response of the scene. In practice, there will be significant non-zero correlation only when the depth difference between reference and scene is smaller than the temporal coherence length, $|l - d(x)| < L_{G}$ . Likewise, the correlation will include contributions from elements of the transmission matrix close to the diagonal, corresponding to indirect light paths starting at scene points $x'$ whose distance from the imaged point $x$ is smaller than the spatial coherence length, $\\| x' - x\\| < L_{S}$ . As we show in Section 6, using sunlight corresponds to temporal and spatial coherence lengths in the order of $10\\mu \\mathrm{m}$ , suggesting that the approximation of Equation (8) is accurate.", + "bbox": [ + 75, + 273, + 468, + 500 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4. Direct-only time-of-flight imaging", + "text_level": 1, + "bbox": [ + 75, + 508, + 383, + 526 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We now use the results of Section 3 to derive a procedure for performing direct-only time-of-flight imaging using sunlight interferometry. We assume that we want to scan a depth range equal to $D$ . We discretize this depth range to a set of axial locations $l_{m+1} = l_m + L_G / 2$ , $m = 1, \\ldots, M$ , where $M = \\lceil 2D / L_G \\rceil$ . The axial separation between consecutive axial locations is due to the fact that, following the discussion at the end of the previous section, the temporal coherence length $L_G$ determines the resolution at which we can measure differences between reference and scene depth.", + "bbox": [ + 75, + 529, + 468, + 679 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We use the translation stage of our setup to move the reference mirror to each of the axial locations $l_{m}$ . At each location, we use the camera to capture an image $I(x,l_m)$ as we use a two-dimensional sensor, we acquire each such image for all locations $x$ in the field of view in a single exposure. We assume that, from each image $I(x,l_m)$ , we can isolate the corresponding correlation $\\mathcal{C}(x,l_m)$ term in Equation (1). We detail how to do this later in this section.", + "bbox": [ + 75, + 681, + 468, + 800 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Then, from Equations (4) and (8), the function", + "bbox": [ + 96, + 801, + 403, + 816 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\tau (x, l _ {m}) \\equiv | \\mathcal {C} (x, l _ {m}) | ^ {2}, \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 187, + 818, + 468, + 837 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "is approximately equal to the direct-only transient response of the scene [28, 65]—up to a change of variables $l = c \\cdot t$ converting optical pathlength $l$ to time $t$ through the speed of light $c$ . The approximation is due to the non-zero extent", + "bbox": [ + 75, + 840, + 468, + 898 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/028ac4f91c8af0e3db93517969ccb49c94359c9b19a3ea79a4c6342bbb6d7dea.jpg", + "image_caption": [ + "(a) raw frames" + ], + "image_footnote": [], + "bbox": [ + 509, + 88, + 602, + 145 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/0634e9188814358884fe89fc19f870b62177cd1231a5a739be40809d736ae8b1.jpg", + "image_caption": [ + "(b) interference", + "Figure 3. Processing pipeline. (a) We capture a stack of images with the reference arm placed at a dense set of positions. (b) We blur the stack temporally and spatially, to estimate interference and correlation amplitude. (c) We extract a depth map by detecting the axial location maximizing correlation amplitude." + ], + "image_footnote": [], + "bbox": [ + 604, + 88, + 763, + 146 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/4f793cae675156b34c653c685f2b42f2b68b3f683a8bb6b18ac2137695964a1f.jpg", + "image_caption": [ + "(c) depth map" + ], + "image_footnote": [], + "bbox": [ + 764, + 89, + 879, + 145 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "of the temporal and spatial coherence functions in Equation (4), proportional to the temporal and spatial coherence lengths. We quantify these coherence lengths, and thus the resolution limits of our technique, in Section 6.", + "bbox": [ + 496, + 232, + 890, + 292 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We then estimate depth for each point in the scene as:", + "bbox": [ + 517, + 294, + 874, + 309 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nd (x) = \\operatorname {a r g m a x} _ {l _ {m}} \\tau (x, l _ {m}). \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 596, + 311, + 890, + 330 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We also estimate the direct-only intensity as $\\tau (x,d(x))$", + "bbox": [ + 500, + 330, + 872, + 347 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We note that Equation (10) assumes that the direct-only transient has a single peak, corresponding to a single reflecting surface at each location $x$ . This assumption is violated, e.g., when the camera observes a semi-transparent object in front of another object. However, in practice, our procedure can handle such cases without issue: As we record the entire transient function $\\tau(x, l_m)$ , we can search for multiple peaks and detect the depth of all reflecting surfaces. We show this experimentally in Section 7.2", + "bbox": [ + 496, + 347, + 890, + 482 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Relationship to optical coherence tomography. The process we described above is reminiscent to time-domain optical coherence tomography (TD-OCT) [25, 44]. TD-OCT systems use a Michelson interferometer setup, and create incident spatially and temporally-incoherent illumination by placing a source such as an LED or halogen lamp at the focal plane of an illumination lens [28, 82]. Compared to TD-OCT, which requires active illumination, we show that we can perform time-of-flight imaging passively, using sunlight as temporally and spatially incoherent illumination.", + "bbox": [ + 496, + 484, + 890, + 633 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Computing correlation. We now describe how to compute the squared correlation amplitude $\\tau (x,l_m)$ from the measured axial stack of images $I(x,l_{m})$ , $m = 1,\\dots ,M$ . The presence of the complex exponential in Equation (4) suggests that we can use phase shifting [22] to estimate $\\tau (x,l_m)$ . However, this would require shifting the reference mirror by fractions of the optical wavelength $\\bar{\\lambda} = 1 / \\bar{\\kappa}$ and capturing 3-4 images around each location $l_{m}$ . This makes acquisition prohibitively long, and is also impractical when operating outdoors—environment vibrations make it difficult to accurately perform sub-wavelength shifts.", + "bbox": [ + 496, + 635, + 890, + 800 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Instead, we use the procedure proposed by Gkioulekas", + "bbox": [ + 517, + 801, + 890, + 816 + ], + "page_idx": 3 + }, + { + "type": "page_footnote", + "text": "2We implicitly made the same assumption in Equation (4), when we assumed that the terms depending on $l$ can be moved outside the integral. This corresponds to assuming that the scene's temporally-resolved transmission matrix has the form $\\mathcal{T}(x,x^{\\prime},l) = \\mathcal{T}(x,x)\\delta (l - d(x))$ . We made this assumption to simplify exposition, but it is not necessary for either our theory or our imaging procedure to work.", + "bbox": [ + 500, + 827, + 890, + 898 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "4142", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/0c67fee05e53c424738649664720eca9f6c5d97c3bdc496b7c7d27b5499b4fbc.jpg", + "image_caption": [ + "(a) schematic" + ], + "image_footnote": [], + "bbox": [ + 96, + 85, + 459, + 299 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/faa6d3f1ce4c20e175fa5052cfba8cac397257abe7b1cdde35ef0512f43f4f54.jpg", + "image_caption": [ + "(b) physical prototype" + ], + "image_footnote": [], + "bbox": [ + 462, + 88, + 869, + 299 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "et al. [28] to approximate the squared correlation amplitude $\\tau(x, l_m)$ : First, we estimate the interference-free image $\\mathcal{I}(x, l_m)$ by averaging nearby frames in the axial scan,", + "bbox": [ + 75, + 339, + 468, + 385 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {I} \\left(x, l _ {m}\\right) \\approx 1 / N \\sum_ {n = m - N / 2} ^ {N / 2} I \\left(x, l _ {n}\\right). \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 138, + 388, + 468, + 416 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Then, we estimate the squared interference as", + "bbox": [ + 76, + 417, + 380, + 431 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Lastly, we estimate the squared correlation amplitude as", + "bbox": [ + 76, + 470, + 447, + 484 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\tau (x, l _ {m}) = \\left(\\mathcal {G} _ {s} * \\mathcal {R}\\right) (x, l _ {m}), \\tag {13}\n$$\n", + "text_format": "latex", + "bbox": [ + 169, + 488, + 468, + 503 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathcal{G}_s$ is a Gaussian kernel with standard deviation of $s$ pixels. We visualize our pipeline for correlation estimation in Figure 3, and provide pseudocode in the supplement.", + "bbox": [ + 75, + 507, + 468, + 551 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The intuition behind the blurring operation in Equation (13) is as follows: When imaging scenes with rough surfaces, the interference appears as speckle. This speckle is created due to pseudo-random sub-wavelength pathlength shifts, accounting for the surface's microstructure. Blurring (squared) interference speckle around some location is approximately equal to averaging squared interference measurements at sub-wavelength shifts. This is how phase shifting techniques estimate squared correlation amplitude [22].", + "bbox": [ + 75, + 553, + 468, + 689 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5. Hardware prototype", + "text_level": 1, + "bbox": [ + 76, + 700, + 272, + 717 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We build an experimental prototype to demonstrate the capabilities of sunlight interferometry. We show an image of our prototype in Figure 4. We discuss here some key implementation aspects, and refer to the supplement for full implementation details, including a parts list, construction, alignment, and calibration procedures.", + "bbox": [ + 75, + 719, + 468, + 808 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Key specifications. Our prototype uses a camera equipped with a CCD sensor (pixel pitch $3.7\\mu \\mathrm{m}$ , $3400\\times 2700$ pixels) and a compound lens (focal length $300\\mathrm{mm}$ ). We use a reproduction ratio of 1:1, resulting in a field of view of $12.5\\mathrm{mm}\\times 10\\mathrm{mm}$ , and working distance of $600\\mathrm{mm}$ . For axial scanning, our prototype uses a translation stage with", + "bbox": [ + 75, + 810, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/96b3784d21c9cb7fdeee1b19f4ad06b99e38c168cdba1bca041c03669beef9de.jpg", + "image_caption": [ + "Figure 4. (a) Schematic and (b) physical prototype of the sunlight interferometry setup on a utility cart.", + "Figure 5. Google Maps view of experimental site. This image showcases the challenging conditions of our experiments. Red: setup location. Yellow: parking garage, causing constant traffic with multiple vehicles (including trucks) passing per acquisition. Orange: train tracks, with trains at frequent intervals. Green: building air intake causing a constant loud background hum. Blue: power transformer also causing a loud constant background hum." + ], + "image_footnote": [], + "bbox": [ + 508, + 337, + 879, + 484 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/0174728fa73cced8ce40f4bd3a55ecf788afa5ba0991ec46da01292b7369ef13.jpg", + "image_caption": [ + "(a) tracking mechanism" + ], + "image_footnote": [], + "bbox": [ + 509, + 597, + 686, + 713 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/7fb3c25879d6887130981848089254524b814b943341c5ae0d3d4aba85c34207.jpg", + "image_caption": [ + "(b) tracking camera images", + "Figure 6. Sun tracking. (a) In a closed loop, we estimate the direction of the light beam reflecting from the mirror with a tracking camera focused at infinity, and correct it by rotating the mirror. (b) Tracking camera images of the Sun during a centering operation." + ], + "image_footnote": [], + "bbox": [ + 691, + 598, + 877, + 715 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "resolution $10\\mathrm{nm}$ . We use an axial stepsize of $5\\mu \\mathrm{m}$ (Section 6) and capture 1000 images per scan at exposure times of $50\\mathrm{ms}$ . This results in acquisition times around a minute per scene. We follow Gkioulekas et al. [28] in setting the various imaging settings to maximize interference contrast, and thus signal-to-noise ratio (SNR).", + "bbox": [ + 496, + 789, + 890, + 878 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Tracking the Sun. As it is not practical to orient the optical", + "bbox": [ + 500, + 885, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "4143", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "axis of the interferometer towards the Sun, and to account for motion of the Sun during acquisition, we equip our setup with a custom Sun-tracking assembly (Figure 4, green boxes). This assembly comprises a mirror whose 3D orientation is controlled via two motorized rotation stages. We set the mirror orientation using information from a tracking camera separate from the imaging camera: We set the camera so that its optical axis is parallel to that of the interferometer, and its lens focused at infinity. The camera directly images the Sun through the mirror, and provides feedback (through a digital PID controller) to the rotation stages to adjust the mirror orientation, so that the Sun remains at the center of the camera's field of view.", + "bbox": [ + 75, + 90, + 472, + 287 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Outdoor operation. To perform experiments outdoors and mitigate the vibration effects, we build our setup on an optical breadboard mounted on a utility cart. The imaged scenes are on the ground or a tripod. We do not use any enclosures, and both our setup and scenes are fully exposed to ambient light. Figure 5 shows our experimental site. It includes strong sources of environment noise, including moving vehicles, air, and ambient sound. These experimental conditions are in stark contrast with those in prior works on interferometric computational imaging [20, 28, 50, 53, 54, 57], which require carefully-controlled environments (e.g., dark room, vibration-isolated optical tables, no air flow).", + "bbox": [ + 75, + 289, + 472, + 470 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Cloudy sky conditions. We performed most of our experiments under direct sunlight. However, we found that under scattered or very high-altitude clouds, we are still able to obtain high-quality depth, even if the clouds are fast-moving. Figure 6(b) shows frames acquired by the tracking camera during a single acquisition, showing the tracked Sun under fast-moving, scattered cloudy conditions.", + "bbox": [ + 75, + 473, + 472, + 580 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Cost discussion. Our design trades off the light source of an active system for the Sun tracking module of a passive system. We expect that, in a carefully designed implementation, the passive system will have a significantly lower cost than the active one. The parts we used for tracking in our prototype were simply parts we had readily access to, and can be replaced with much cheaper off-the-shelf components: For example, we can replace the rotation stages with an a pair of galvo mirrors, and the machine vision tracking camera with an inexpensive camera (e.g., Raspberry Pi HQ Camera). Considering the high cost of a light source suitable for OCT (including drivers for current control and temperature stabilization), replacing the source with such a tracking unit reduces overall cost.", + "bbox": [ + 75, + 580, + 472, + 792 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Comparison to using an active source. In addition to improved mobility, form factor, power consumption (Section 1) and cost (above), using passive sunlight instead of an active light source for outdoor operation provides more flexible control of imaging performance characteristics. In particular, we can increase axial resolution simply by increasing the bandwidth of the spectral filter we use, with-", + "bbox": [ + 75, + 795, + 472, + 902 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "out impacting power consumption or signal-to-background ratio—the ratio of sunlight steered through our system to ambient sunlight is unaffected by the filter. By contrast, when using an active light source, it is necessary to also increase the source emission bandwidth to match the increased filter bandwidth. If the source's power remains the same, the result is worse signal-to-background ratio—more ambient light is let through the filter, while active light remains the same. Countering this requires increasing active light, which results in increased power consumption.", + "bbox": [ + 496, + 90, + 893, + 244 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "6. Coherence properties of filtered sunlight", + "text_level": 1, + "bbox": [ + 498, + 268, + 864, + 287 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We measure the temporal and spatial coherence lengths of sunlight, to determine the resolution limits of sunlight interferometry, and inform our experiments in Section 7.", + "bbox": [ + 496, + 295, + 893, + 340 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Temporal coherence length. Previous work has estimated the temporal coherence length of direct sunlight to be approximately $L_{G} = 0.3 \\mathrm{~nm}$ [71]. However, performing sunlight interferometry at these axial resolutions using the full spectrum of sunlight is impractical: First, chromatic aberrations from optics (lenses, beamsplitters) when performing interferometry with very broadband illumination can drastically reduce interference contrast [25]. Second, environment vibrations when operating an interferometer outdoors are in the order of hundreds of micrometers. Together, these two factors result in impractically low SNR.", + "bbox": [ + 496, + 347, + 893, + 513 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Instead, we limit spectral bandwidth using a spectral filter with central wavelength $550\\mathrm{nm}$ and bandwidth $20\\mathrm{nm}$ . To measure the resulting temporal coherence length, we perform two experiments where we place either a mirror or a planar diffuser at the scene arm of our setup. For each scene, we measure $\\tau$ at a dense set of reference axial locations. From Equations (4)-(6), we expect the square root of the measurements to be shaped like a Gaussian with standard deviation equal to the temporal coherence length. We perform a Gaussian fit to the measurements, and estimate the temporal coherence length as the fit's full-width half-maximum. Figure 8 shows the results. For both mirror and planar diffuser, we estimate the temporal coherence length, and thus axial resolution, to be approximately $L_{G} = 10\\mu \\mathrm{m}$ .", + "bbox": [ + 496, + 520, + 895, + 733 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Spatial coherence length. To measure the spatial coherence length of sunlight, we use the tracking camera of our setup to capture a direct image of the Sun. At infinity focus, the spatial extent of the Sun in this image is directly proportional to the angular extent of sunlight (up to the focal length of the lens). We can then use Equations (5)-(6) to estimate the spatial coherence length. Figure 9 shows the results. We estimate the angular extent of sunlight to be around $0.57^{\\circ}$ , corresponding to a spatial coherence length of approximately $L_{S} = 100\\mu \\mathrm{m}$ . This is consistent with theoretical and experimental estimates in prior work [2,58].", + "bbox": [ + 496, + 738, + 895, + 905 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "4144", + "bbox": [ + 482, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/1b6115015334a842b67ae09ddcdaa60a6f4af6da6d7ae40d881728b06b32716e.jpg", + "image_caption": [ + "(a) scene" + ], + "image_footnote": [], + "bbox": [ + 80, + 88, + 209, + 354 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/9f5a90a35db1f84525cf38305fd3244781669cff58cb02a13e7f99ca0d9b20a0.jpg", + "image_caption": [ + "(b) rendered depth" + ], + "image_footnote": [], + "bbox": [ + 210, + 88, + 326, + 354 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/ad5da0d6a87ce6cb3a8f4611ce040ef968cae2e2ebac4566bb27c40b795bd29d.jpg", + "image_caption": [ + "(c) depth map" + ], + "image_footnote": [], + "bbox": [ + 328, + 88, + 486, + 354 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/90bc8595d6999a6a25a2a575939c3fd5554fd6b6458b866c7be08ee7a86cc63e.jpg", + "image_caption": [ + "(a) scene" + ], + "image_footnote": [], + "bbox": [ + 486, + 88, + 614, + 354 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/bfc32e23542a7b6b66555ffccb7fdd862ced754f2ed854a31693332dba788f07.jpg", + "image_caption": [ + "(b) rendered depth" + ], + "image_footnote": [], + "bbox": [ + 617, + 88, + 730, + 354 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/15c2796c3029f97b46cb3b9981d82f983f22160e4a026538bff8a3c62c6b6f86.jpg", + "image_caption": [ + "(c) depth map" + ], + "image_footnote": [], + "bbox": [ + 733, + 88, + 890, + 354 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/14f2f8d015d2d88c79b5a57ecb0ea1bb4319b35122348d19ae7fc9651cb9157f.jpg", + "image_caption": [ + "Figure 7. Depth reconstructions for a variety of challenging scenes using sunlight. The challenges include environmental factors (Figure 5) and low signal quality (detailed in the text). The white bars on the scene images indicate one millimeter of lateral size.", + "(a) mirror position (mm)" + ], + "image_footnote": [], + "bbox": [ + 89, + 405, + 261, + 516 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/f1d2d0796a058ba53cf692483704240a182eae24fd92f202129db38f9f2ee5ae.jpg", + "image_caption": [ + "(b) diffuser position (mm)" + ], + "image_footnote": [], + "bbox": [ + 272, + 406, + 444, + 516 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/5b214f1c7612c479302fcc8ce8c26ad1b9e152740f093709c97a8b6c231d2538.jpg", + "image_caption": [ + "Figure 8. Temporal coherence of spectrally-filtered sunlight. We perform Gaussian fits to measurements for both mirror and planar diffuser scenes. From their full-width half-maximum, we estimate temporal coherence length $L_{G} \\approx 10\\mu \\mathrm{m}$ .", + "(a) sun image", + "Figure 9. Spatial coherence length of sunlight. (a-b) An image of the Sun by the tracking camera yields an angular size of $0.57^{\\circ}$ . (c) From this, we estimate spatial coherence length $L_{S} \\approx 100\\mu \\mathrm{m}$ ." + ], + "image_footnote": [], + "bbox": [ + 86, + 590, + 207, + 685 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/f67fc5e23e1b860b50b0d80b276a51537a50af7c7a1ad279d4a7f7bcdfaaf57f.jpg", + "image_caption": [ + "(b) cross-sections" + ], + "image_footnote": [], + "bbox": [ + 217, + 590, + 331, + 685 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/d45ce63eddd62ea384a04456e3bad59efa9b49b96f23db07b9db0abab70925b3.jpg", + "image_caption": [ + "(c) coherence" + ], + "image_footnote": [], + "bbox": [ + 341, + 590, + 455, + 685 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "7. Experiments", + "text_level": 1, + "bbox": [ + 76, + 741, + 207, + 758 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Depth scanning. In Figure 7, we show scans for variety of scenes. These feature micrometer-scale geometric details, and pose a variety of challenges including low reflectivity (circuit board), specularities (coin, pawn) and strong subsurface scattering (chocolate, soap, pill). We obtain high quality reconstructions, despite operating under very adverse environment conditions (Section 5).", + "bbox": [ + 75, + 762, + 468, + 867 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Scanning under extremely low SNR. A key challenge in sunlight interferometry is the very low SNR in captured im", + "bbox": [ + 75, + 869, + 468, + 900 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/637420956f7e0ac035ae602dfc9895c64d576f1b2e25a2fec8f7b73499e5ada8.jpg", + "image_caption": [ + "(a) scene", + "Figure 10. Depth reconstruction under extremely low SNR. The gummy bear has very little backreflected direct light, making it extremely challenging to capture depth." + ], + "image_footnote": [], + "bbox": [ + 509, + 407, + 671, + 500 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/b79266fd7df40e629f4b4d955fbf1bc2205e4bbc385946944384c0474d24bdf0.jpg", + "image_caption": [ + "(b) depth" + ], + "image_footnote": [], + "bbox": [ + 673, + 406, + 867, + 500 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "ages. This is for two reasons: First, in Equation (1), the interference is typically much smaller than the interference-free image. Second, the scenes are illuminated not only by the sunlight directed at them by the interferometer, but also by the ambient sunlight, further reducing interference contrast. To test the SNR limits of our technique, in Figure 10, we scan a semi-transparent object (gummy bear) that backreflects very little light. Despite this, our technique still acquires accurate depth for most of the scene, except for parts observed at near-grazing angles (no backreflected light).", + "bbox": [ + 496, + 558, + 890, + 710 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Seeing through diffusers. To test the ability of our technique to isolate direct-only (ballistic) light and measure multiple depth peaks, in Figure 11, we scan a scene where a coin is occluded from the camera by a ground glass diffuser. The conventional images of the scene show strong blur because of the diffuser. Our technique can accurately acquire the depth and clean images of the occluded coin.", + "bbox": [ + 496, + 714, + 890, + 820 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Time-of-flight with indoor illumination. Even though we focus on sunlight interferometry, Figure 12 shows an experiment testing the ability to perform time-of-flight imaging with passive indoor illumination. For this, we point the Sun tracking module to a ceiling light about five feet from the", + "bbox": [ + 496, + 824, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "4145", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/e653544bf1d84bf7bd4870586f99fc4a505cb264233a1a845cb04378d0e52010.jpg", + "image_caption": [ + "(a) visible", + "(b) diffuser stuck", + "(c) diffuser at $4\\mathrm{mm}$" + ], + "image_footnote": [], + "bbox": [ + 80, + 89, + 465, + 378 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/d5ffd9c3410008d2df112693c76e0cf80fbe557268345a99e038a317dfd9a3b8.jpg", + "image_caption": [ + "Figure 11. Seeing through diffusers. We image a metallic coin under three conditions: (a) directly, (b) with a ground glass diffuser stuck to it and (c) with the diffuser placed $4\\mathrm{mm}$ away. The images of the scene in (b-c) are blurred due to scattering in the diffuser. The interference component rejects scattering.", + "(a) scene", + "Figure 12. Depth reconstruction with indoor illumination at a distance of about five feet from the interferometer." + ], + "image_footnote": [], + "bbox": [ + 78, + 468, + 250, + 565 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/46298363ed99ab816876afb75f6f7f8045cd22de1e8a47a77512b1b10617da68.jpg", + "image_caption": [ + "(b) depth" + ], + "image_footnote": [], + "bbox": [ + 251, + 468, + 468, + 565 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "tracking mirror. We scan the same metallic coin as in Figure 7, which backreflects a lot of light, resulting in accurate depth recovery. However, this scanning setting remains challenging for non-metallic objects, because of the very low SNR between backreflected versus ambient light.", + "bbox": [ + 75, + 614, + 468, + 690 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "8. Limitations and conclusion", + "text_level": 1, + "bbox": [ + 76, + 699, + 328, + 715 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Mechanical scanning and comparison to Fourier-domain and swept-source OCT. As we mentioned before, the operation of our technique is similar to that of (active illumination) time-domain OCT techniques. Both techniques require mechanical scanning along the axial dimension. This results in relatively slow acquisition times (around a minute for our scenes), and increased mechanical vibrations that reduce resolution and SNR. In OCT, these issues are ameliorated through the use of alternative technologies that eliminate the need for axial scanning, such as swept-source and Fourier-domain OCT. Swept-source OCT requires sweeping the wavelength of a monochromatic", + "bbox": [ + 75, + 719, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "source, which is not possible when working with sunlight. Fourier-domain OCT uses a spectrometer to measure interference as a function of wavelength, which relates to the transient response through a Fourier transform. Unfortunately, as two-dimensional spectrometers of sufficiently high spectral resolution are not available, this requires using raster scanning to acquire full-frame images. Additionally, most implementations of Fourier-domain OCT used single-mode fiber optics, which are incompatible with spatially-incoherent sunlight. The development of Fourier-domain sunlight interferometry is an exciting future direction.", + "bbox": [ + 496, + 90, + 890, + 257 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "General light transport probing. Our method relies on the spatial incoherence of sunlight to capture direct-only measurements of the scene. However, modern computational light transport imaging systems are capable of much more general forms of light transport probing, which currently remain out of reach for sunlight interferometry. Kotwal et al. [50] showed that, by modulating the spatial and temporal coherence properties of the incident illumination, it is possible to implement very general forms of probing inside interferometric imaging systems. Similar forms of modulation can, conceivably, be incorporated in sunlight interferometry. In turn, this would make it possible to realize passive variants of computational light transport techniques such as focusing inside scattering and non-line-of-sight imaging. We hope that our work will motivate and facilitate future research towards these fascinating possibilities.", + "bbox": [ + 496, + 260, + 892, + 501 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Conclusion. We have demonstrated a passive interferometric method for micron-scale depth sensing outside the controlled environment of an optics lab. Using light from ambient sources such as the Sun removed the need to use expensive, power-hungry, high-power or eye-unsafe lasers for interferometry. The inherent incoherence properties of sunlight made it possible to acquire time-of-flight information at micrometer scales, and insensitive to indirect illumination effects that confound depth inference. Additionally, engineering a robust optical setup mitigated most of the detrimental effects associated with performing experiments in uncontrolled outdoor environments, such as vibrations and wind, that typically hinder interferometric measurements. Together, these contributions allowed us to demonstrate, for the first time, passive imaging capabilities such as micrometer-scanning of challenging scenes, direct-only imaging, and imaging through diffusers. We also take first steps towards enabling these capabilities under passive indoor illumination. We hope that our work will motivate applications in areas such as inspection, fabrication, robotic grasping, and biomedical imaging.", + "bbox": [ + 496, + 505, + 892, + 821 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgments. We thank Sudershan Boovaraghavan and Yuvraj Agrawal, who provided the samples for some of our experiments. This work was supported by NSF awards 1730147, 2047341, 2008123 (NSF-BSF 2019758), and a Sloan Research Fellowship for Ioannis Gkioulekas.", + "bbox": [ + 496, + 824, + 893, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "4146", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 106 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Supreeth Achar, Joseph R Bartels, William L Whittaker, Kiriakos N Kutulakos, and Srinivasa G Narasimhan. Epipolar time-of-flight imaging. ACM TOG, 2017. 2", + "[2] Girish S. Agarwal, Greg Gbur, and Emil Wolf. Coherence properties of sunlight. Opt. Lett., 29(5):459-461, Mar 2004. 6", + "[3] Aaron D. Aguirre, Chao Zhou, Hsiang-Chieh Lee, Osman O. Ahsen, and James G. Fujimoto. Optical Coherence Microscopy, pages 865-911. 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IJCV, 2002. 2" + ], + "bbox": [ + 78, + 90, + 468, + 883 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "4149", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/Passive Micron-Scale Time-of-Flight With Sunlight Interferometry/a55c2f92-6092-4982-9cc5-a6760ffdb739_model.json b/2023/Passive Micron-Scale Time-of-Flight With Sunlight Interferometry/a55c2f92-6092-4982-9cc5-a6760ffdb739_model.json new file mode 100644 index 0000000000000000000000000000000000000000..f7c4b62a11a80054a9829a36cf9a961a64aed997 --- /dev/null +++ b/2023/Passive Micron-Scale Time-of-Flight With Sunlight Interferometry/a55c2f92-6092-4982-9cc5-a6760ffdb739_model.json @@ -0,0 +1,3115 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.154, + 0.113, + 0.816, + 0.135 + ], + "angle": 0, + "content": "Passive Micron-scale Time-of-Flight with Sunlight Interferometry" + }, + { + "type": "text", + "bbox": [ + 0.263, + 0.139, + 0.705, + 0.175 + ], + "angle": 0, + "content": "Alankar Kotwal1, Anat Levin2, and Ioannis Gkioulekas1 \n1Carnegie Mellon University, 2Technion" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.21, + 0.314, + 0.226 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.232, + 0.474, + 0.489 + ], + "angle": 0, + "content": "We introduce an interferometric technique for passive time-of-flight imaging and depth sensing at micrometer axial resolutions. Our technique uses a full-field Michelson interferometer, modified to use sunlight as the only light source. The large spectral bandwidth of sunlight makes it possible to acquire micrometer-resolution time-resolved scene responses, through a simple axial scanning operation. Additionally, the angular bandwidth of sunlight makes it possible to capture time-of-flight measurements insensitive to indirect illumination effects, such as interreflections and subsurface scattering. We build an experimental prototype that we operate outdoors, under direct sunlight, and in adverse environment conditions such as machine vibrations and vehicle traffic. We use this prototype to demonstrate, for the first time, passive imaging capabilities such as micrometer-scale depth sensing robust to indirect illumination, direct-only imaging, and imaging through diffusers." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.5, + 0.21, + 0.515 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.52, + 0.47, + 0.61 + ], + "angle": 0, + "content": "The recovery of 3D information for an imaged scene is one of the core problems of optics, imaging, computer vision, and other sciences. In particular, the ability to sense depth at axial resolutions of a few micrometers is of great importance for critical applications areas such as medicine, precision fabrication, material science, and robotics." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.612, + 0.47, + 0.779 + ], + "angle": 0, + "content": "Existing contactless imaging techniques for micron-scale 3D sensing, such as interferometry and microscopy, require active illumination, most commonly from a coherent source. This makes these techniques impractical for use outdoors, in the presence of strong ambient illumination that overwhelms the active source, or in power-constrained applications. On the other hand, existing passive 3D sensing techniques, such as multi-view stereo, shape from shading, and depth from (de)focus, achieve resolutions of hundreds of micrometers at best, placing them out of scope for applications requiring micron-scale resolutions." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.781, + 0.471, + 0.901 + ], + "angle": 0, + "content": "We change this state of affairs by introducing a completely passive micron-scale 3D sensing technique. Our technique is interferometric, and uses sunlight as the only light source, to capture full-frame time-of-flight measurements at axial resolutions of 5 micrometers. Our technique additionally takes advantage of the spatial incoherence of sunlight, to enable robust 3D sensing in the presence of severe indirect illumination effects (interreflections, subsur" + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.209, + 0.677, + 0.346 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.517, + 0.347, + 0.674, + 0.36 + ], + "angle": 0, + "content": "(a) passive ToF schematic" + }, + { + "type": "image", + "bbox": [ + 0.682, + 0.211, + 0.892, + 0.346 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.707, + 0.347, + 0.867, + 0.361 + ], + "angle": 0, + "content": "(b) prototype optical setup" + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.368, + 0.668, + 0.475 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.509, + 0.463, + 0.563, + 0.474 + ], + "angle": 0, + "content": "\\(1.75\\mathrm{mm}\\)" + }, + { + "type": "image", + "bbox": [ + 0.673, + 0.368, + 0.824, + 0.454 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.721, + 0.456, + 0.776, + 0.468 + ], + "angle": 0, + "content": "(c) scene" + }, + { + "type": "image", + "bbox": [ + 0.828, + 0.368, + 0.886, + 0.453 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.832, + 0.456, + 0.882, + 0.468 + ], + "angle": 0, + "content": "(d) inset" + }, + { + "type": "image", + "bbox": [ + 0.51, + 0.476, + 0.668, + 0.56 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.521, + 0.562, + 0.666, + 0.576 + ], + "angle": 0, + "content": "(e) estimated depth map" + }, + { + "type": "image", + "bbox": [ + 0.674, + 0.476, + 0.822, + 0.56 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.694, + 0.562, + 0.803, + 0.576 + ], + "angle": 0, + "content": "(f) rendered depth" + }, + { + "type": "image", + "bbox": [ + 0.827, + 0.475, + 0.886, + 0.561 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.832, + 0.563, + 0.882, + 0.575 + ], + "angle": 0, + "content": "(g) inset" + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.58, + 0.892, + 0.768 + ], + "angle": 0, + "content": "Figure 1. Using sunlight interferometry to passively reconstruct part of a circuit board. (a) and (b) show a schematic and photograph of the sunlight interferometer we build for passive time-of-flight imaging. We use this system to reconstruct part of a Raspberry Pi circuit board that has multiple resistors, soldering pads, and tracks. (c) and (d) show a picture of the scene as seen through the imaging camera, along with an inset highlighting fine geometric features. (e) shows the estimated depth map, and (f) and (g) the corresponding rendered 3D surface. Our technique reconstructs fine features such as the PCB tracks and through-holes, despite operating outdoors under adverse environment conditions. face scattering), and even tasks such as imaging and 3D sensing through optically-thin scattering layers." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.901 + ], + "angle": 0, + "content": "To demonstrate these capabilities, we build an experimental prototype that we operate outdoors, under direct sunlight and adverse experimental conditions (wind, machine vibrations, vehicle traffic). This is in stark contrast with previous demonstrations of interferometric sensing, which were only possible under carefully-controlled lab conditions (dark room, vibration-isolated optical tables, no air flow). Even under these adverse conditions, our experi" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4139" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.272 + ], + "angle": 0, + "content": "ments show that it is possible to perform passive depth scanning, at pixel-level lateral resolution and micrometer axial resolution, for objects that are challenging to scan even with active illumination techniques (translucent, metallic, occluded by thin scatterers). More broadly, our results open the door for the deployment of interferometric techniques in uncontrolled outdoor environments, and for the development of passive computational light transport capabilities such as direct-only imaging, imaging through scattering, and transient imaging. To facilitate future research towards these directions, we provide setup details, reconstruction code, and data in the supplement and project website.\\(^{1}\\)" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.274, + 0.473, + 0.485 + ], + "angle": 0, + "content": "Potential impact. The ability to perform interferometry outdoors can be useful for applications such as field inspection (e.g., detecting tiny but dangerous defects on airplane surfaces), field robotics (e.g., high-resolution manipulation), and field medicine (e.g., in battlefields, disaster environments, or impoverished regions). In addition to outdoor operation, all of these applications benefit from passive operation: Removing the active source allows for lighter, lower-cost, and lower-power depth sensing, all features critical for field operation—often requiring mobility, small form factors, and functionality under limited electricity access. This is particularly important considering that the source is typically the system component consuming the most power, and also one of the costliest and bulkiest." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.494, + 0.216, + 0.509 + ], + "angle": 0, + "content": "2. Related work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.513, + 0.47, + 0.619 + ], + "angle": 0, + "content": "Passive depth sensing. A variety of techniques in computer vision measure depth while relying only on external light to illuminate the scene and provide signal to the camera. These techniques use depth cues such as disparity [10, 37, 60], focus and defocus [5, 30, 38, 39, 76], or shading [35, 42]. Unfortunately, all of these techniques are severely constrained in terms of the reflectance properties of the scene." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.62, + 0.47, + 0.8 + ], + "angle": 0, + "content": "Active depth sensing. To alleviate these limitations, active depth sensing techniques use a controlled light source to inject light into the scene. Examples techniques include photometric stereo [81, 84], structured light [16, 33, 63, 66, 73], impulse time-of-flight [6, 27, 31, 32, 40, 48, 49, 55, 62, 64, 77, 78], correlation time-of-flight [9, 41, 51, 52, 68, 72, 75], or combinations thereof [1]. However, with a few exceptions [1, 63], active depth sensing techniques fail under strong ambient lighting conditions that overwhelms the projected illumination. Additionally, their increased power consumption due to the light source can make them impractical for power-constrained applications or field operation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.801, + 0.47, + 0.878 + ], + "angle": 0, + "content": "Interferometric depth sensing. Most of the techniques listed above are limited to depth resolutions in the order of millimeters (for passive) or hundreds of micrometers (for active). For applications requiring micrometer depth resolution, one option is to use interferometric techniques [3,17," + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.092, + 0.892, + 0.212 + ], + "angle": 0, + "content": "18,22,23,26,28,36,43,44,46,50,53,54,56,59,79,83]. Unfortunately, all these techniques are active, and extremely sensitive to ambient light. Additionally, the micron-scale sensitivity of interferometric techniques makes them notoriously sensitive to environmental conditions such as vibrations and wind, making outdoor operation seemingly impossible. As a consequence, most interferometric techniques are restricted to controlled lab conditions." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.213, + 0.893, + 0.469 + ], + "angle": 0, + "content": "Mitigating indirect illumination. Active depth sensing techniques typically operate under an assumption of direction-only illumination. Indirect illumination effects, such as interreflections and subsurface scattering, introduces spurious signal into measurements, resulting in inaccurate depth estimation. To mitigate these effects, computationally light transport techniques focus on optically removing indirect illumination by probing light transport [67]. Probing techniques use spatial modulation of the illumination and camera, and include schemes such as epipolar imaging [63, 66], high-spatial-frequency illumination [61, 70], and spatio-temporal code illumination [1, 34, 65]. Similar probing capabilities can be implemented in interferometric systems, by exploiting the spatio-temporal coherence properties of the illumination [28, 50]. Importantly, with the exception of Nayar et al. [61], the ability to suppress indirect illumination is currently only available to active techniques." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.47, + 0.893, + 0.665 + ], + "angle": 0, + "content": "Passive interferometry. Passive interferometry has been studied extensively for applications other than outdoor depth sensing. Examples include its use in seismology for subsurface imaging [19, 24, 74], and in ultrasound imaging [80]. More recently, passive interferometry has been used to perform light source localization for occluded imaging applications, in carefully-controlled indoor lab environments [7, 8, 11, 12, 21]. In radio astronomy, passive interferometry techniques use the Hanbury-Brown-Twiss effect to image astronomically distant light sources [14, 15, 45]. Lastly, very-long-baseline interferometry is used for high-resolution imaging of cosmic radio sources, and was used to produce the first-ever image of a black hole [4, 13]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.671, + 0.808, + 0.687 + ], + "angle": 0, + "content": "3. Theory of sunlight interferometry" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.69, + 0.892, + 0.75 + ], + "angle": 0, + "content": "We begin by presenting an analysis of interferometric image formation model using sunlight. Our analysis leverages results from previous works on interferometry with incoherent illumination [28, 50]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.893, + 0.901 + ], + "angle": 0, + "content": "The Michelson interferometer. Our optical setup is a version of the classical Michelson interferometer (Figure 2(b)). The interferometer receives illumination from direct sunlight, through an optical configuration that reflects sunlight to be parallel with the optical axis (Section 5). A beam splitter splits the input illumination into two beams: one propagates toward the scene arm, and the other toward the reference arm. The reference arm is a planar mirror mounted on a translation stage that can vary the mirror's distance from the beam splitter. After reflection, the two light beams re" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.887, + 0.448, + 0.901 + ], + "angle": 0, + "content": "1https://imaging.cs.cmu.edu/sunlight_interferometry" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.517, + 0.957 + ], + "angle": 0, + "content": "4140" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.088, + 0.089, + 0.457, + 0.265 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.266, + 0.47, + 0.337 + ], + "angle": 0, + "content": "Figure 2. (a) We use as illumination sunlight, which is both temporally incoherent (large spectral bandwidth) and spatially incoherent (large angular bandwidth). (b) We inject this illumination into a full-field Michelson interferometer, which we use to perform micrometer-scale direct-only time-of-flight imaging." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.34, + 0.47, + 0.371 + ], + "angle": 0, + "content": "combine at the beam splitter and propagate toward a camera with a two-dimensional sensor." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.374, + 0.471, + 0.554 + ], + "angle": 0, + "content": "To simplify notation, we analyze the setup of Figure 2 in two dimensions—the extension to three dimensions is straightforward. We use an \\((x,z)\\) coordinate system (Figure 2(b)), where \\(z\\) is the optical axis of the interferometer, coinciding with the illumination and sensor optical axes. We denote by \\(l\\) and \\(d(x)\\) the axial distance from the beam-splitter of the reference mirror and scene point that pixel \\(x\\) images, respectively. We assume that the camera focuses at depth \\(z = d(x)\\). As \\(l\\) is a controllable parameter, we denote it explicitly. We denote by \\(\\pmb{u}_r(x,l)\\) and \\(\\pmb{u}_s(x)\\) the fields arriving at sensor pixel \\(x\\) after reflection at the reference and scene arms, respectively. Then, the sensor measures," + }, + { + "type": "equation", + "bbox": [ + 0.077, + 0.556, + 0.47, + 0.594 + ], + "angle": 0, + "content": "\\[\nI (x, l) = \\underbrace {\\left| \\boldsymbol {u} _ {s} (x) \\right| ^ {2} + \\left| \\boldsymbol {u} _ {r} (x , l) \\right| ^ {2}} _ {\\equiv \\boldsymbol {\\mathcal {T}} (x, l)} + 2 \\operatorname {R e} \\left\\{\\underbrace {\\boldsymbol {u} _ {s} (x) \\boldsymbol {u} _ {r} ^ {*} (x , l)} _ {\\equiv \\boldsymbol {\\mathcal {C}} (x, l)} \\right\\}. \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.596, + 0.47, + 0.716 + ], + "angle": 0, + "content": "The first two terms in Equation (1) are the intensities the sensor would measure if it were observing each of the two arms separately. We call their sum the interference-free image \\(\\mathcal{I}\\). The third term, which we call interference, is the real part of the complex correlation \\(\\mathcal{C}\\) between the reflected scene and reference fields. In the rest of this section, we analyze how the correlation changes as a function of the input illumination, reference arm, and scene arm." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Input illumination. Sunlight, and thus the illumination injected in the interferometer, is temporally and spatially incoherent. Temporal incoherence means that the illumination is broadband in spectrum, i.e., comprises multiple independent waves propagating with different wavelengths. In practice, as we discuss in Section 5, we use a spectral filter in front of the camera to control temporal incoherence. Rather than the wavelength \\(\\lambda\\), we will characterize the illumination spectrum using the wavenumber \\(\\kappa \\equiv 2\\pi/\\lambda\\). Following Goodman [29], we model the temporally-incoherent illumination from filtered sunlight by assuming that its power at different wavenumbers \\(\\kappa\\) follows a Gaus-" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.092, + 0.879, + 0.107 + ], + "angle": 0, + "content": "sian distribution with mean \\(\\bar{\\kappa}\\) and standard deviation \\(\\Delta_{\\kappa}\\):" + }, + { + "type": "equation", + "bbox": [ + 0.581, + 0.109, + 0.892, + 0.127 + ], + "angle": 0, + "content": "\\[\n\\operatorname {P o w e r} (\\kappa) \\propto \\exp \\left(- \\left(\\kappa - \\bar {\\kappa}\\right) ^ {2} / 2 \\Delta_ {\\kappa} ^ {2}\\right). \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.129, + 0.892, + 0.175 + ], + "angle": 0, + "content": "The standard deviation \\(\\Delta_{\\kappa}\\) is the spectral bandwidth of the illumination: the smaller its value is, the more monochromatic, and thus temporally coherent, the illumination is." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.179, + 0.893, + 0.315 + ], + "angle": 0, + "content": "Spatial incoherence means that the illumination comprises multiple planar wavefronts propagating along directions with different angular offsets from the optical axis \\( z \\). This is accurate for sunlight, as the Sun is a far-field area emitter subtending (when observed from the Earth) a small solid angle. Following Goodman [29], we model the spatially-incoherent illumination from sunlight by assuming that its power at different angular offsets \\( \\theta \\) is uniform within a small range \\( \\Delta_{\\theta} \\), and zero otherwise:" + }, + { + "type": "equation", + "bbox": [ + 0.587, + 0.318, + 0.892, + 0.336 + ], + "angle": 0, + "content": "\\[\n\\operatorname {P o w e r} (\\theta) \\propto \\mathbf {1} _ {[ - \\Delta_ {\\theta / 2}, \\Delta_ {\\theta / 2} ]} (\\theta), \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.338, + 0.892, + 0.383 + ], + "angle": 0, + "content": "The range \\(\\Delta_{\\theta}\\) is the angular bandwidth of the illumination: the smaller its value is, the more collimated, and thus spatially coherent, the illumination is." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.388, + 0.893, + 0.629 + ], + "angle": 0, + "content": "The transmission matrix. To characterize the correlation, we need to consider how the scene arm reflects incident illumination. For this, we use the scene's (continuous) transmission matrix \\(\\mathcal{T}(x,x')\\): This complex scalar function equals the field generated at point \\(x\\) on the in-focus plane \\(z = d(x)\\), given as input an impulse field at point \\(x'\\) on the same plane [47, 69]. The transmission matrix is the complex, wave-based analogue of the scene's light transport matrix [67]. The diagonal elements of the transmission matrix \\(\\mathcal{T}(x,x)\\) equal the wave measured by a confocal system that focuses illumination and sensing at the same point \\(x\\) and depth \\(d(x)\\) in the scene. For a system with coaxial illumination (such as the Michelson interferometer), such elements are dominated by direct illumination and are insensitive to most indirect illumination effects (e.g., interreflections, subsurface scattering) [28, 67]." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.634, + 0.892, + 0.695 + ], + "angle": 0, + "content": "Correlation. We now can characterize the correlation of Equation (1). Given illumination with spectral bandwidth \\(\\Delta_{\\kappa}\\) and angular bandwidth \\(\\Delta_{\\theta}\\), and a scene with transmission matrix \\(\\mathcal{T}\\), Gkioulekas et al. [28] prove that," + }, + { + "type": "equation", + "bbox": [ + 0.54, + 0.697, + 0.852, + 0.715 + ], + "angle": 0, + "content": "\\[\n\\mathcal {C} (x, l) = \\exp (i \\bar {\\kappa} (d (x) - l)) G _ {\\Delta_ {\\kappa}} (d (x) - l)\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.609, + 0.717, + 0.892, + 0.749 + ], + "angle": 0, + "content": "\\[\n\\int_ {x ^ {\\prime}} \\mathcal {T} \\left(x, x ^ {\\prime}\\right) S _ {\\Delta_ {\\theta}} \\left(x - x ^ {\\prime}\\right) d x ^ {\\prime}, \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.892, + 0.78 + ], + "angle": 0, + "content": "where \\(G_{\\Delta_\\kappa}\\) and \\(S_{\\Delta_\\theta}\\) are the temporal and spatial coherence functions, respectively," + }, + { + "type": "equation", + "bbox": [ + 0.51, + 0.783, + 0.892, + 0.801 + ], + "angle": 0, + "content": "\\[\nG _ {\\Delta_ {\\kappa}} (\\tau) \\equiv \\exp \\left(- \\left(\\Delta_ {\\kappa} \\tau\\right) ^ {2} / 2\\right), S _ {\\Delta_ {\\theta}} (\\epsilon) \\equiv \\operatorname {s i n c} \\left(2 \\epsilon \\bar {\\kappa} \\Delta_ {\\theta}\\right). \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.803, + 0.892, + 0.849 + ], + "angle": 0, + "content": "We observe that the temporal and spatial coherence functions are shift-invariant kernels, with widths equal to the temporal and spatial coherence lengths \\( L_{G} \\) and \\( L_{S} \\)," + }, + { + "type": "equation", + "bbox": [ + 0.602, + 0.852, + 0.892, + 0.868 + ], + "angle": 0, + "content": "\\[\nL _ {G} \\equiv 1 / \\Delta_ {\\kappa}, \\quad L _ {S} \\equiv 1 / \\bar {\\kappa} \\Delta_ {\\theta}. \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "The temporal and spatial coherence lengths are inversely proportional to the illumination's spectral and angular band" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "4141" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.152 + ], + "angle": 0, + "content": "widths \\(\\Delta_{\\kappa}\\) and \\(\\Delta_{\\theta}\\), respectively. As the source becomes more monochromatic and collimated, the temporal and spatial coherence lengths become longer, and the temporal and spatial coherence functions become wider, respectively." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.153, + 0.469, + 0.213 + ], + "angle": 0, + "content": "Let us consider the case when the incident illumination is sufficiently temporally and spatially incoherent. Then, the spectral and angular bandwidths \\(\\Delta_{\\kappa}\\) and \\(\\Delta_{\\theta}\\) are large enough that we can approximate:" + }, + { + "type": "equation", + "bbox": [ + 0.147, + 0.216, + 0.469, + 0.233 + ], + "angle": 0, + "content": "\\[\nG _ {\\Delta_ {k}} (\\tau) \\approx \\delta (\\tau), \\quad S _ {\\Delta_ {\\theta}} (\\epsilon) \\approx \\delta (\\epsilon). \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.236, + 0.438, + 0.251 + ], + "angle": 0, + "content": "Consequently, the correlation in Equation (4) becomes" + }, + { + "type": "equation", + "bbox": [ + 0.163, + 0.254, + 0.469, + 0.27 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {C} (x, l) \\approx \\mathcal {T} (x, x) \\delta (d (x) - l). \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.274, + 0.47, + 0.501 + ], + "angle": 0, + "content": "We observe that we measure non-zero correlation only when the position \\(l\\) of the reference mirror matches the scene depth \\(d(x)\\). Then, the correlation equals the wave due to the direct-illumination-only response of the scene. In practice, there will be significant non-zero correlation only when the depth difference between reference and scene is smaller than the temporal coherence length, \\(|l - d(x)| < L_{G}\\). Likewise, the correlation will include contributions from elements of the transmission matrix close to the diagonal, corresponding to indirect light paths starting at scene points \\(x'\\) whose distance from the imaged point \\(x\\) is smaller than the spatial coherence length, \\(\\| x' - x\\| < L_{S}\\). As we show in Section 6, using sunlight corresponds to temporal and spatial coherence lengths in the order of \\(10\\mu \\mathrm{m}\\), suggesting that the approximation of Equation (8) is accurate." + }, + { + "type": "title", + "bbox": [ + 0.076, + 0.51, + 0.384, + 0.527 + ], + "angle": 0, + "content": "4. Direct-only time-of-flight imaging" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.53, + 0.469, + 0.68 + ], + "angle": 0, + "content": "We now use the results of Section 3 to derive a procedure for performing direct-only time-of-flight imaging using sunlight interferometry. We assume that we want to scan a depth range equal to \\(D\\). We discretize this depth range to a set of axial locations \\(l_{m+1} = l_m + L_G / 2\\), \\(m = 1, \\ldots, M\\), where \\(M = \\lceil 2D / L_G \\rceil\\). The axial separation between consecutive axial locations is due to the fact that, following the discussion at the end of the previous section, the temporal coherence length \\(L_G\\) determines the resolution at which we can measure differences between reference and scene depth." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.682, + 0.469, + 0.801 + ], + "angle": 0, + "content": "We use the translation stage of our setup to move the reference mirror to each of the axial locations \\(l_{m}\\). At each location, we use the camera to capture an image \\(I(x,l_m)\\) as we use a two-dimensional sensor, we acquire each such image for all locations \\(x\\) in the field of view in a single exposure. We assume that, from each image \\(I(x,l_m)\\), we can isolate the corresponding correlation \\(\\mathcal{C}(x,l_m)\\) term in Equation (1). We detail how to do this later in this section." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.803, + 0.405, + 0.817 + ], + "angle": 0, + "content": "Then, from Equations (4) and (8), the function" + }, + { + "type": "equation", + "bbox": [ + 0.188, + 0.819, + 0.469, + 0.838 + ], + "angle": 0, + "content": "\\[\n\\tau (x, l _ {m}) \\equiv | \\mathcal {C} (x, l _ {m}) | ^ {2}, \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.841, + 0.469, + 0.9 + ], + "angle": 0, + "content": "is approximately equal to the direct-only transient response of the scene [28, 65]—up to a change of variables \\( l = c \\cdot t \\) converting optical pathlength \\( l \\) to time \\( t \\) through the speed of light \\( c \\). The approximation is due to the non-zero extent" + }, + { + "type": "image", + "bbox": [ + 0.511, + 0.089, + 0.603, + 0.146 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.518, + 0.147, + 0.593, + 0.159 + ], + "angle": 0, + "content": "(a) raw frames" + }, + { + "type": "image", + "bbox": [ + 0.606, + 0.089, + 0.764, + 0.147 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.654, + 0.148, + 0.735, + 0.159 + ], + "angle": 0, + "content": "(b) interference" + }, + { + "type": "image", + "bbox": [ + 0.765, + 0.09, + 0.88, + 0.146 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.799, + 0.148, + 0.873, + 0.16 + ], + "angle": 0, + "content": "(c) depth map" + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.16, + 0.892, + 0.229 + ], + "angle": 0, + "content": "Figure 3. Processing pipeline. (a) We capture a stack of images with the reference arm placed at a dense set of positions. (b) We blur the stack temporally and spatially, to estimate interference and correlation amplitude. (c) We extract a depth map by detecting the axial location maximizing correlation amplitude." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.233, + 0.892, + 0.294 + ], + "angle": 0, + "content": "of the temporal and spatial coherence functions in Equation (4), proportional to the temporal and spatial coherence lengths. We quantify these coherence lengths, and thus the resolution limits of our technique, in Section 6." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.295, + 0.875, + 0.31 + ], + "angle": 0, + "content": "We then estimate depth for each point in the scene as:" + }, + { + "type": "equation", + "bbox": [ + 0.598, + 0.313, + 0.891, + 0.331 + ], + "angle": 0, + "content": "\\[\nd (x) = \\operatorname {a r g m a x} _ {l _ {m}} \\tau (x, l _ {m}). \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.332, + 0.874, + 0.348 + ], + "angle": 0, + "content": "We also estimate the direct-only intensity as \\(\\tau (x,d(x))\\)" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.348, + 0.892, + 0.483 + ], + "angle": 0, + "content": "We note that Equation (10) assumes that the direct-only transient has a single peak, corresponding to a single reflecting surface at each location \\( x \\). This assumption is violated, e.g., when the camera observes a semi-transparent object in front of another object. However, in practice, our procedure can handle such cases without issue: As we record the entire transient function \\( \\tau(x, l_m) \\), we can search for multiple peaks and detect the depth of all reflecting surfaces. We show this experimentally in Section 7.2" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.485, + 0.892, + 0.635 + ], + "angle": 0, + "content": "Relationship to optical coherence tomography. The process we described above is reminiscent to time-domain optical coherence tomography (TD-OCT) [25, 44]. TD-OCT systems use a Michelson interferometer setup, and create incident spatially and temporally-incoherent illumination by placing a source such as an LED or halogen lamp at the focal plane of an illumination lens [28, 82]. Compared to TD-OCT, which requires active illumination, we show that we can perform time-of-flight imaging passively, using sunlight as temporally and spatially incoherent illumination." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.636, + 0.892, + 0.801 + ], + "angle": 0, + "content": "Computing correlation. We now describe how to compute the squared correlation amplitude \\(\\tau (x,l_m)\\) from the measured axial stack of images \\(I(x,l_{m})\\), \\(m = 1,\\dots ,M\\). The presence of the complex exponential in Equation (4) suggests that we can use phase shifting [22] to estimate \\(\\tau (x,l_m)\\). However, this would require shifting the reference mirror by fractions of the optical wavelength \\(\\bar{\\lambda} = 1 / \\bar{\\kappa}\\) and capturing 3-4 images around each location \\(l_{m}\\). This makes acquisition prohibitively long, and is also impractical when operating outdoors—environment vibrations make it difficult to accurately perform sub-wavelength shifts." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.802, + 0.892, + 0.817 + ], + "angle": 0, + "content": "Instead, we use the procedure proposed by Gkioulekas" + }, + { + "type": "page_footnote", + "bbox": [ + 0.5, + 0.828, + 0.892, + 0.9 + ], + "angle": 0, + "content": "2We implicitly made the same assumption in Equation (4), when we assumed that the terms depending on \\(l\\) can be moved outside the integral. This corresponds to assuming that the scene's temporally-resolved transmission matrix has the form \\(\\mathcal{T}(x,x^{\\prime},l) = \\mathcal{T}(x,x)\\delta (l - d(x))\\). We made this assumption to simplify exposition, but it is not necessary for either our theory or our imaging procedure to work." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4142" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.098, + 0.087, + 0.46, + 0.3 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.24, + 0.306, + 0.317, + 0.317 + ], + "angle": 0, + "content": "(a) schematic" + }, + { + "type": "image", + "bbox": [ + 0.464, + 0.089, + 0.87, + 0.3 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.604, + 0.306, + 0.728, + 0.319 + ], + "angle": 0, + "content": "(b) physical prototype" + }, + { + "type": "image_caption", + "bbox": [ + 0.178, + 0.319, + 0.789, + 0.333 + ], + "angle": 0, + "content": "Figure 4. (a) Schematic and (b) physical prototype of the sunlight interferometry setup on a utility cart." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.34, + 0.47, + 0.386 + ], + "angle": 0, + "content": "et al. [28] to approximate the squared correlation amplitude \\(\\tau(x, l_m)\\): First, we estimate the interference-free image \\(\\mathcal{I}(x, l_m)\\) by averaging nearby frames in the axial scan," + }, + { + "type": "equation", + "bbox": [ + 0.139, + 0.389, + 0.469, + 0.417 + ], + "angle": 0, + "content": "\\[\n\\mathcal {I} \\left(x, l _ {m}\\right) \\approx 1 / N \\sum_ {n = m - N / 2} ^ {N / 2} I \\left(x, l _ {n}\\right). \\tag {11}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.419, + 0.381, + 0.433 + ], + "angle": 0, + "content": "Then, we estimate the squared interference as" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.471, + 0.449, + 0.485 + ], + "angle": 0, + "content": "Lastly, we estimate the squared correlation amplitude as" + }, + { + "type": "equation", + "bbox": [ + 0.171, + 0.489, + 0.469, + 0.505 + ], + "angle": 0, + "content": "\\[\n\\tau (x, l _ {m}) = \\left(\\mathcal {G} _ {s} * \\mathcal {R}\\right) (x, l _ {m}), \\tag {13}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.508, + 0.469, + 0.553 + ], + "angle": 0, + "content": "where \\(\\mathcal{G}_s\\) is a Gaussian kernel with standard deviation of \\(s\\) pixels. We visualize our pipeline for correlation estimation in Figure 3, and provide pseudocode in the supplement." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.554, + 0.469, + 0.69 + ], + "angle": 0, + "content": "The intuition behind the blurring operation in Equation (13) is as follows: When imaging scenes with rough surfaces, the interference appears as speckle. This speckle is created due to pseudo-random sub-wavelength pathlength shifts, accounting for the surface's microstructure. Blurring (squared) interference speckle around some location is approximately equal to averaging squared interference measurements at sub-wavelength shifts. This is how phase shifting techniques estimate squared correlation amplitude [22]." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.701, + 0.274, + 0.718 + ], + "angle": 0, + "content": "5. Hardware prototype" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.469, + 0.809 + ], + "angle": 0, + "content": "We build an experimental prototype to demonstrate the capabilities of sunlight interferometry. We show an image of our prototype in Figure 4. We discuss here some key implementation aspects, and refer to the supplement for full implementation details, including a parts list, construction, alignment, and calibration procedures." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Key specifications. Our prototype uses a camera equipped with a CCD sensor (pixel pitch \\(3.7\\mu \\mathrm{m}\\), \\(3400\\times 2700\\) pixels) and a compound lens (focal length \\(300\\mathrm{mm}\\)). We use a reproduction ratio of 1:1, resulting in a field of view of \\(12.5\\mathrm{mm}\\times 10\\mathrm{mm}\\), and working distance of \\(600\\mathrm{mm}\\). For axial scanning, our prototype uses a translation stage with" + }, + { + "type": "image", + "bbox": [ + 0.509, + 0.338, + 0.88, + 0.485 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.489, + 0.892, + 0.587 + ], + "angle": 0, + "content": "Figure 5. Google Maps view of experimental site. This image showcases the challenging conditions of our experiments. Red: setup location. Yellow: parking garage, causing constant traffic with multiple vehicles (including trucks) passing per acquisition. Orange: train tracks, with trains at frequent intervals. Green: building air intake causing a constant loud background hum. Blue: power transformer also causing a loud constant background hum." + }, + { + "type": "image", + "bbox": [ + 0.511, + 0.598, + 0.687, + 0.714 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.539, + 0.718, + 0.675, + 0.73 + ], + "angle": 0, + "content": "(a) tracking mechanism" + }, + { + "type": "image", + "bbox": [ + 0.692, + 0.599, + 0.878, + 0.716 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.707, + 0.718, + 0.863, + 0.731 + ], + "angle": 0, + "content": "(b) tracking camera images" + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.731, + 0.892, + 0.786 + ], + "angle": 0, + "content": "Figure 6. Sun tracking. (a) In a closed loop, we estimate the direction of the light beam reflecting from the mirror with a tracking camera focused at infinity, and correct it by rotating the mirror. (b) Tracking camera images of the Sun during a centering operation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.79, + 0.892, + 0.88 + ], + "angle": 0, + "content": "resolution \\(10\\mathrm{nm}\\). We use an axial stepsize of \\(5\\mu \\mathrm{m}\\) (Section 6) and capture 1000 images per scan at exposure times of \\(50\\mathrm{ms}\\). This results in acquisition times around a minute per scene. We follow Gkioulekas et al. [28] in setting the various imaging settings to maximize interference contrast, and thus signal-to-noise ratio (SNR)." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.886, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Tracking the Sun. As it is not practical to orient the optical" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4143" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.288 + ], + "angle": 0, + "content": "axis of the interferometer towards the Sun, and to account for motion of the Sun during acquisition, we equip our setup with a custom Sun-tracking assembly (Figure 4, green boxes). This assembly comprises a mirror whose 3D orientation is controlled via two motorized rotation stages. We set the mirror orientation using information from a tracking camera separate from the imaging camera: We set the camera so that its optical axis is parallel to that of the interferometer, and its lens focused at infinity. The camera directly images the Sun through the mirror, and provides feedback (through a digital PID controller) to the rotation stages to adjust the mirror orientation, so that the Sun remains at the center of the camera's field of view." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.29, + 0.473, + 0.472 + ], + "angle": 0, + "content": "Outdoor operation. To perform experiments outdoors and mitigate the vibration effects, we build our setup on an optical breadboard mounted on a utility cart. The imaged scenes are on the ground or a tripod. We do not use any enclosures, and both our setup and scenes are fully exposed to ambient light. Figure 5 shows our experimental site. It includes strong sources of environment noise, including moving vehicles, air, and ambient sound. These experimental conditions are in stark contrast with those in prior works on interferometric computational imaging [20, 28, 50, 53, 54, 57], which require carefully-controlled environments (e.g., dark room, vibration-isolated optical tables, no air flow)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.474, + 0.473, + 0.581 + ], + "angle": 0, + "content": "Cloudy sky conditions. We performed most of our experiments under direct sunlight. However, we found that under scattered or very high-altitude clouds, we are still able to obtain high-quality depth, even if the clouds are fast-moving. Figure 6(b) shows frames acquired by the tracking camera during a single acquisition, showing the tracked Sun under fast-moving, scattered cloudy conditions." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.582, + 0.473, + 0.793 + ], + "angle": 0, + "content": "Cost discussion. Our design trades off the light source of an active system for the Sun tracking module of a passive system. We expect that, in a carefully designed implementation, the passive system will have a significantly lower cost than the active one. The parts we used for tracking in our prototype were simply parts we had readily access to, and can be replaced with much cheaper off-the-shelf components: For example, we can replace the rotation stages with an a pair of galvo mirrors, and the machine vision tracking camera with an inexpensive camera (e.g., Raspberry Pi HQ Camera). Considering the high cost of a light source suitable for OCT (including drivers for current control and temperature stabilization), replacing the source with such a tracking unit reduces overall cost." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.796, + 0.473, + 0.903 + ], + "angle": 0, + "content": "Comparison to using an active source. In addition to improved mobility, form factor, power consumption (Section 1) and cost (above), using passive sunlight instead of an active light source for outdoor operation provides more flexible control of imaging performance characteristics. In particular, we can increase axial resolution simply by increasing the bandwidth of the spectral filter we use, with-" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.895, + 0.245 + ], + "angle": 0, + "content": "out impacting power consumption or signal-to-background ratio—the ratio of sunlight steered through our system to ambient sunlight is unaffected by the filter. By contrast, when using an active light source, it is necessary to also increase the source emission bandwidth to match the increased filter bandwidth. If the source's power remains the same, the result is worse signal-to-background ratio—more ambient light is let through the filter, while active light remains the same. Countering this requires increasing active light, which results in increased power consumption." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.27, + 0.866, + 0.289 + ], + "angle": 0, + "content": "6. Coherence properties of filtered sunlight" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.296, + 0.895, + 0.342 + ], + "angle": 0, + "content": "We measure the temporal and spatial coherence lengths of sunlight, to determine the resolution limits of sunlight interferometry, and inform our experiments in Section 7." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.348, + 0.895, + 0.515 + ], + "angle": 0, + "content": "Temporal coherence length. Previous work has estimated the temporal coherence length of direct sunlight to be approximately \\( L_{G} = 0.3 \\mathrm{~nm} \\) [71]. However, performing sunlight interferometry at these axial resolutions using the full spectrum of sunlight is impractical: First, chromatic aberrations from optics (lenses, beamsplitters) when performing interferometry with very broadband illumination can drastically reduce interference contrast [25]. Second, environment vibrations when operating an interferometer outdoors are in the order of hundreds of micrometers. Together, these two factors result in impractically low SNR." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.521, + 0.896, + 0.734 + ], + "angle": 0, + "content": "Instead, we limit spectral bandwidth using a spectral filter with central wavelength \\(550\\mathrm{nm}\\) and bandwidth \\(20\\mathrm{nm}\\). To measure the resulting temporal coherence length, we perform two experiments where we place either a mirror or a planar diffuser at the scene arm of our setup. For each scene, we measure \\(\\tau\\) at a dense set of reference axial locations. From Equations (4)-(6), we expect the square root of the measurements to be shaped like a Gaussian with standard deviation equal to the temporal coherence length. We perform a Gaussian fit to the measurements, and estimate the temporal coherence length as the fit's full-width half-maximum. Figure 8 shows the results. For both mirror and planar diffuser, we estimate the temporal coherence length, and thus axial resolution, to be approximately \\(L_{G} = 10\\mu \\mathrm{m}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.739, + 0.897, + 0.906 + ], + "angle": 0, + "content": "Spatial coherence length. To measure the spatial coherence length of sunlight, we use the tracking camera of our setup to capture a direct image of the Sun. At infinity focus, the spatial extent of the Sun in this image is directly proportional to the angular extent of sunlight (up to the focal length of the lens). We can then use Equations (5)-(6) to estimate the spatial coherence length. Figure 9 shows the results. We estimate the angular extent of sunlight to be around \\(0.57^{\\circ}\\), corresponding to a spatial coherence length of approximately \\(L_{S} = 100\\mu \\mathrm{m}\\). This is consistent with theoretical and experimental estimates in prior work [2,58]." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "4144" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.089, + 0.21, + 0.356 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.128, + 0.359, + 0.182, + 0.37 + ], + "angle": 0, + "content": "(a) scene" + }, + { + "type": "image", + "bbox": [ + 0.212, + 0.089, + 0.328, + 0.356 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.215, + 0.358, + 0.326, + 0.37 + ], + "angle": 0, + "content": "(b) rendered depth" + }, + { + "type": "image", + "bbox": [ + 0.33, + 0.089, + 0.488, + 0.356 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.345, + 0.358, + 0.429, + 0.371 + ], + "angle": 0, + "content": "(c) depth map" + }, + { + "type": "image", + "bbox": [ + 0.488, + 0.089, + 0.616, + 0.356 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.532, + 0.358, + 0.586, + 0.37 + ], + "angle": 0, + "content": "(a) scene" + }, + { + "type": "image", + "bbox": [ + 0.619, + 0.089, + 0.732, + 0.356 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.621, + 0.358, + 0.73, + 0.37 + ], + "angle": 0, + "content": "(b) rendered depth" + }, + { + "type": "image", + "bbox": [ + 0.735, + 0.089, + 0.891, + 0.356 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.75, + 0.358, + 0.833, + 0.37 + ], + "angle": 0, + "content": "(c) depth map" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.373, + 0.891, + 0.402 + ], + "angle": 0, + "content": "Figure 7. Depth reconstructions for a variety of challenging scenes using sunlight. The challenges include environmental factors (Figure 5) and low signal quality (detailed in the text). The white bars on the scene images indicate one millimeter of lateral size." + }, + { + "type": "image", + "bbox": [ + 0.091, + 0.406, + 0.262, + 0.517 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.12, + 0.52, + 0.26, + 0.531 + ], + "angle": 0, + "content": "(a) mirror position (mm)" + }, + { + "type": "image", + "bbox": [ + 0.274, + 0.407, + 0.445, + 0.517 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.303, + 0.519, + 0.453, + 0.531 + ], + "angle": 0, + "content": "(b) diffuser position (mm)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.531, + 0.469, + 0.586 + ], + "angle": 0, + "content": "Figure 8. Temporal coherence of spectrally-filtered sunlight. We perform Gaussian fits to measurements for both mirror and planar diffuser scenes. From their full-width half-maximum, we estimate temporal coherence length \\( L_{G} \\approx 10\\mu \\mathrm{m} \\)." + }, + { + "type": "image", + "bbox": [ + 0.088, + 0.591, + 0.208, + 0.686 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.117, + 0.687, + 0.195, + 0.697 + ], + "angle": 0, + "content": "(a) sun image" + }, + { + "type": "image", + "bbox": [ + 0.218, + 0.591, + 0.332, + 0.686 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.229, + 0.687, + 0.329, + 0.697 + ], + "angle": 0, + "content": "(b) cross-sections" + }, + { + "type": "image", + "bbox": [ + 0.343, + 0.591, + 0.457, + 0.686 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.365, + 0.687, + 0.443, + 0.697 + ], + "angle": 0, + "content": "(c) coherence" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.697, + 0.468, + 0.739 + ], + "angle": 0, + "content": "Figure 9. Spatial coherence length of sunlight. (a-b) An image of the Sun by the tracking camera yields an angular size of \\(0.57^{\\circ}\\). (c) From this, we estimate spatial coherence length \\(L_{S} \\approx 100\\mu \\mathrm{m}\\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.742, + 0.209, + 0.759 + ], + "angle": 0, + "content": "7. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.763, + 0.469, + 0.868 + ], + "angle": 0, + "content": "Depth scanning. In Figure 7, we show scans for variety of scenes. These feature micrometer-scale geometric details, and pose a variety of challenges including low reflectivity (circuit board), specularities (coin, pawn) and strong subsurface scattering (chocolate, soap, pill). We obtain high quality reconstructions, despite operating under very adverse environment conditions (Section 5)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.871, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Scanning under extremely low SNR. A key challenge in sunlight interferometry is the very low SNR in captured im" + }, + { + "type": "image", + "bbox": [ + 0.51, + 0.408, + 0.672, + 0.5 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.565, + 0.502, + 0.617, + 0.512 + ], + "angle": 0, + "content": "(a) scene" + }, + { + "type": "image", + "bbox": [ + 0.674, + 0.407, + 0.868, + 0.5 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.728, + 0.501, + 0.78, + 0.513 + ], + "angle": 0, + "content": "(b) depth" + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.513, + 0.892, + 0.555 + ], + "angle": 0, + "content": "Figure 10. Depth reconstruction under extremely low SNR. The gummy bear has very little backreflected direct light, making it extremely challenging to capture depth." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.559, + 0.892, + 0.711 + ], + "angle": 0, + "content": "ages. This is for two reasons: First, in Equation (1), the interference is typically much smaller than the interference-free image. Second, the scenes are illuminated not only by the sunlight directed at them by the interferometer, but also by the ambient sunlight, further reducing interference contrast. To test the SNR limits of our technique, in Figure 10, we scan a semi-transparent object (gummy bear) that backreflects very little light. Despite this, our technique still acquires accurate depth for most of the scene, except for parts observed at near-grazing angles (no backreflected light)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.715, + 0.892, + 0.821 + ], + "angle": 0, + "content": "Seeing through diffusers. To test the ability of our technique to isolate direct-only (ballistic) light and measure multiple depth peaks, in Figure 11, we scan a scene where a coin is occluded from the camera by a ground glass diffuser. The conventional images of the scene show strong blur because of the diffuser. Our technique can accurately acquire the depth and clean images of the occluded coin." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Time-of-flight with indoor illumination. Even though we focus on sunlight interferometry, Figure 12 shows an experiment testing the ability to perform time-of-flight imaging with passive indoor illumination. For this, we point the Sun tracking module to a ceiling light about five feet from the" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4145" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.09, + 0.466, + 0.379 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.128, + 0.381, + 0.19, + 0.394 + ], + "angle": 0, + "content": "(a) visible" + }, + { + "type": "image_caption", + "bbox": [ + 0.228, + 0.381, + 0.333, + 0.393 + ], + "angle": 0, + "content": "(b) diffuser stuck" + }, + { + "type": "image_caption", + "bbox": [ + 0.344, + 0.381, + 0.465, + 0.393 + ], + "angle": 0, + "content": "(c) diffuser at \\(4\\mathrm{mm}\\)" + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.397, + 0.47, + 0.466 + ], + "angle": 0, + "content": "Figure 11. Seeing through diffusers. We image a metallic coin under three conditions: (a) directly, (b) with a ground glass diffuser stuck to it and (c) with the diffuser placed \\(4\\mathrm{mm}\\) away. The images of the scene in (b-c) are blurred due to scattering in the diffuser. The interference component rejects scattering." + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.469, + 0.25, + 0.566 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.138, + 0.569, + 0.193, + 0.581 + ], + "angle": 0, + "content": "(a) scene" + }, + { + "type": "image", + "bbox": [ + 0.252, + 0.469, + 0.469, + 0.566 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.308, + 0.568, + 0.364, + 0.581 + ], + "angle": 0, + "content": "(b) depth" + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.583, + 0.469, + 0.609 + ], + "angle": 0, + "content": "Figure 12. Depth reconstruction with indoor illumination at a distance of about five feet from the interferometer." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.615, + 0.469, + 0.691 + ], + "angle": 0, + "content": "tracking mirror. We scan the same metallic coin as in Figure 7, which backreflects a lot of light, resulting in accurate depth recovery. However, this scanning setting remains challenging for non-metallic objects, because of the very low SNR between backreflected versus ambient light." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.7, + 0.329, + 0.716 + ], + "angle": 0, + "content": "8. Limitations and conclusion" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Mechanical scanning and comparison to Fourier-domain and swept-source OCT. As we mentioned before, the operation of our technique is similar to that of (active illumination) time-domain OCT techniques. Both techniques require mechanical scanning along the axial dimension. This results in relatively slow acquisition times (around a minute for our scenes), and increased mechanical vibrations that reduce resolution and SNR. In OCT, these issues are ameliorated through the use of alternative technologies that eliminate the need for axial scanning, such as swept-source and Fourier-domain OCT. Swept-source OCT requires sweeping the wavelength of a monochromatic" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.258 + ], + "angle": 0, + "content": "source, which is not possible when working with sunlight. Fourier-domain OCT uses a spectrometer to measure interference as a function of wavelength, which relates to the transient response through a Fourier transform. Unfortunately, as two-dimensional spectrometers of sufficiently high spectral resolution are not available, this requires using raster scanning to acquire full-frame images. Additionally, most implementations of Fourier-domain OCT used single-mode fiber optics, which are incompatible with spatially-incoherent sunlight. The development of Fourier-domain sunlight interferometry is an exciting future direction." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.261, + 0.893, + 0.502 + ], + "angle": 0, + "content": "General light transport probing. Our method relies on the spatial incoherence of sunlight to capture direct-only measurements of the scene. However, modern computational light transport imaging systems are capable of much more general forms of light transport probing, which currently remain out of reach for sunlight interferometry. Kotwal et al. [50] showed that, by modulating the spatial and temporal coherence properties of the incident illumination, it is possible to implement very general forms of probing inside interferometric imaging systems. Similar forms of modulation can, conceivably, be incorporated in sunlight interferometry. In turn, this would make it possible to realize passive variants of computational light transport techniques such as focusing inside scattering and non-line-of-sight imaging. We hope that our work will motivate and facilitate future research towards these fascinating possibilities." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.506, + 0.893, + 0.822 + ], + "angle": 0, + "content": "Conclusion. We have demonstrated a passive interferometric method for micron-scale depth sensing outside the controlled environment of an optics lab. Using light from ambient sources such as the Sun removed the need to use expensive, power-hungry, high-power or eye-unsafe lasers for interferometry. The inherent incoherence properties of sunlight made it possible to acquire time-of-flight information at micrometer scales, and insensitive to indirect illumination effects that confound depth inference. Additionally, engineering a robust optical setup mitigated most of the detrimental effects associated with performing experiments in uncontrolled outdoor environments, such as vibrations and wind, that typically hinder interferometric measurements. Together, these contributions allowed us to demonstrate, for the first time, passive imaging capabilities such as micrometer-scanning of challenging scenes, direct-only imaging, and imaging through diffusers. We also take first steps towards enabling these capabilities under passive indoor illumination. We hope that our work will motivate applications in areas such as inspection, fabrication, robotic grasping, and biomedical imaging." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.894, + 0.901 + ], + "angle": 0, + "content": "Acknowledgments. We thank Sudershan Boovaraghavan and Yuvraj Agrawal, who provided the samples for some of our experiments. This work was supported by NSF awards 1730147, 2047341, 2008123 (NSF-BSF 2019758), and a Sloan Research Fellowship for Ioannis Gkioulekas." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.956 + ], + "angle": 0, + "content": "4146" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.175, + 0.107 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.117, + 0.47, + 0.159 + ], + "angle": 0, + "content": "[1] Supreeth Achar, Joseph R Bartels, William L Whittaker, Kiriakos N Kutulakos, and Srinivasa G Narasimhan. Epipolar time-of-flight imaging. ACM TOG, 2017. 2" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.161, + 0.47, + 0.202 + ], + "angle": 0, + "content": "[2] Girish S. Agarwal, Greg Gbur, and Emil Wolf. Coherence properties of sunlight. Opt. 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Our technique uses a full-field Michelson interferometer, modified to use sunlight as the only light source. The large spectral bandwidth of sunlight makes it possible to acquire micrometer-resolution time-resolved scene responses, through a simple axial scanning operation. Additionally, the angular bandwidth of sunlight makes it possible to capture time-of-flight measurements insensitive to indirect illumination effects, such as interreflections and subsurface scattering. We build an experimental prototype that we operate outdoors, under direct sunlight, and in adverse environment conditions such as machine vibrations and vehicle traffic. We use this prototype to demonstrate, for the first time, passive imaging capabilities such as micrometer-scale depth sensing robust to indirect illumination, direct-only imaging, and imaging through diffusers. + +# 1. Introduction + +The recovery of 3D information for an imaged scene is one of the core problems of optics, imaging, computer vision, and other sciences. In particular, the ability to sense depth at axial resolutions of a few micrometers is of great importance for critical applications areas such as medicine, precision fabrication, material science, and robotics. + +Existing contactless imaging techniques for micron-scale 3D sensing, such as interferometry and microscopy, require active illumination, most commonly from a coherent source. This makes these techniques impractical for use outdoors, in the presence of strong ambient illumination that overwhelms the active source, or in power-constrained applications. On the other hand, existing passive 3D sensing techniques, such as multi-view stereo, shape from shading, and depth from (de)focus, achieve resolutions of hundreds of micrometers at best, placing them out of scope for applications requiring micron-scale resolutions. + +We change this state of affairs by introducing a completely passive micron-scale 3D sensing technique. Our technique is interferometric, and uses sunlight as the only light source, to capture full-frame time-of-flight measurements at axial resolutions of 5 micrometers. Our technique additionally takes advantage of the spatial incoherence of sunlight, to enable robust 3D sensing in the presence of severe indirect illumination effects (interreflections, subsur + +![](images/e243b8623d9c751e4014d113a76ff2f04f2cb6c34e8a701485a80753475fd9de.jpg) +(a) passive ToF schematic + +![](images/8223ff644b41aa8e19bcb8c18d68d188422f5fa76d2fae935f4e1c3806911406.jpg) +(b) prototype optical setup + +![](images/dbb6060633306281216c03ab00969c08fd65d651a3a26f114cd8a4d8d9c56a93.jpg) +$1.75\mathrm{mm}$ + +![](images/2a631b11b482efb87ee4afbf9e2e94742ed08a38ebfaf86da78e828ca1a21131.jpg) +(c) scene + +![](images/30f2bf8b14deae1a52fc1380bb1859964bac6ad9f2c8fd0c07fce91ca5ef13be.jpg) +(d) inset + +![](images/a8c3961975900ebdd4ea1097c31901aeb0724a059bcf25a435c219af2ae05567.jpg) +(e) estimated depth map + +![](images/8adb61d7092a360b7b8710a232014e2023c699ee0a18a0aae89167be9d05a339.jpg) +(f) rendered depth + +![](images/8d653d3b19bd47569da3ffdb00d36b4cc6e00aef26d9be9398b6d9d427ca65dd.jpg) +(g) inset +Figure 1. Using sunlight interferometry to passively reconstruct part of a circuit board. (a) and (b) show a schematic and photograph of the sunlight interferometer we build for passive time-of-flight imaging. We use this system to reconstruct part of a Raspberry Pi circuit board that has multiple resistors, soldering pads, and tracks. (c) and (d) show a picture of the scene as seen through the imaging camera, along with an inset highlighting fine geometric features. (e) shows the estimated depth map, and (f) and (g) the corresponding rendered 3D surface. Our technique reconstructs fine features such as the PCB tracks and through-holes, despite operating outdoors under adverse environment conditions. face scattering), and even tasks such as imaging and 3D sensing through optically-thin scattering layers. + +To demonstrate these capabilities, we build an experimental prototype that we operate outdoors, under direct sunlight and adverse experimental conditions (wind, machine vibrations, vehicle traffic). This is in stark contrast with previous demonstrations of interferometric sensing, which were only possible under carefully-controlled lab conditions (dark room, vibration-isolated optical tables, no air flow). Even under these adverse conditions, our experi + +ments show that it is possible to perform passive depth scanning, at pixel-level lateral resolution and micrometer axial resolution, for objects that are challenging to scan even with active illumination techniques (translucent, metallic, occluded by thin scatterers). More broadly, our results open the door for the deployment of interferometric techniques in uncontrolled outdoor environments, and for the development of passive computational light transport capabilities such as direct-only imaging, imaging through scattering, and transient imaging. To facilitate future research towards these directions, we provide setup details, reconstruction code, and data in the supplement and project website. $^{1}$ + +Potential impact. The ability to perform interferometry outdoors can be useful for applications such as field inspection (e.g., detecting tiny but dangerous defects on airplane surfaces), field robotics (e.g., high-resolution manipulation), and field medicine (e.g., in battlefields, disaster environments, or impoverished regions). In addition to outdoor operation, all of these applications benefit from passive operation: Removing the active source allows for lighter, lower-cost, and lower-power depth sensing, all features critical for field operation—often requiring mobility, small form factors, and functionality under limited electricity access. This is particularly important considering that the source is typically the system component consuming the most power, and also one of the costliest and bulkiest. + +# 2. Related work + +Passive depth sensing. A variety of techniques in computer vision measure depth while relying only on external light to illuminate the scene and provide signal to the camera. These techniques use depth cues such as disparity [10, 37, 60], focus and defocus [5, 30, 38, 39, 76], or shading [35, 42]. Unfortunately, all of these techniques are severely constrained in terms of the reflectance properties of the scene. + +Active depth sensing. To alleviate these limitations, active depth sensing techniques use a controlled light source to inject light into the scene. Examples techniques include photometric stereo [81, 84], structured light [16, 33, 63, 66, 73], impulse time-of-flight [6, 27, 31, 32, 40, 48, 49, 55, 62, 64, 77, 78], correlation time-of-flight [9, 41, 51, 52, 68, 72, 75], or combinations thereof [1]. However, with a few exceptions [1, 63], active depth sensing techniques fail under strong ambient lighting conditions that overwhelms the projected illumination. Additionally, their increased power consumption due to the light source can make them impractical for power-constrained applications or field operation. + +Interferometric depth sensing. Most of the techniques listed above are limited to depth resolutions in the order of millimeters (for passive) or hundreds of micrometers (for active). For applications requiring micrometer depth resolution, one option is to use interferometric techniques [3,17, + +18,22,23,26,28,36,43,44,46,50,53,54,56,59,79,83]. Unfortunately, all these techniques are active, and extremely sensitive to ambient light. Additionally, the micron-scale sensitivity of interferometric techniques makes them notoriously sensitive to environmental conditions such as vibrations and wind, making outdoor operation seemingly impossible. As a consequence, most interferometric techniques are restricted to controlled lab conditions. + +Mitigating indirect illumination. Active depth sensing techniques typically operate under an assumption of direction-only illumination. Indirect illumination effects, such as interreflections and subsurface scattering, introduces spurious signal into measurements, resulting in inaccurate depth estimation. To mitigate these effects, computationally light transport techniques focus on optically removing indirect illumination by probing light transport [67]. Probing techniques use spatial modulation of the illumination and camera, and include schemes such as epipolar imaging [63, 66], high-spatial-frequency illumination [61, 70], and spatio-temporal code illumination [1, 34, 65]. Similar probing capabilities can be implemented in interferometric systems, by exploiting the spatio-temporal coherence properties of the illumination [28, 50]. Importantly, with the exception of Nayar et al. [61], the ability to suppress indirect illumination is currently only available to active techniques. + +Passive interferometry. Passive interferometry has been studied extensively for applications other than outdoor depth sensing. Examples include its use in seismology for subsurface imaging [19, 24, 74], and in ultrasound imaging [80]. More recently, passive interferometry has been used to perform light source localization for occluded imaging applications, in carefully-controlled indoor lab environments [7, 8, 11, 12, 21]. In radio astronomy, passive interferometry techniques use the Hanbury-Brown-Twiss effect to image astronomically distant light sources [14, 15, 45]. Lastly, very-long-baseline interferometry is used for high-resolution imaging of cosmic radio sources, and was used to produce the first-ever image of a black hole [4, 13]. + +# 3. Theory of sunlight interferometry + +We begin by presenting an analysis of interferometric image formation model using sunlight. Our analysis leverages results from previous works on interferometry with incoherent illumination [28, 50]. + +The Michelson interferometer. Our optical setup is a version of the classical Michelson interferometer (Figure 2(b)). The interferometer receives illumination from direct sunlight, through an optical configuration that reflects sunlight to be parallel with the optical axis (Section 5). A beam splitter splits the input illumination into two beams: one propagates toward the scene arm, and the other toward the reference arm. The reference arm is a planar mirror mounted on a translation stage that can vary the mirror's distance from the beam splitter. After reflection, the two light beams re + +![](images/bdf49cb86410d40e358e397423f4404567c09958599fd055044b8006ae6c7af8.jpg) +Figure 2. (a) We use as illumination sunlight, which is both temporally incoherent (large spectral bandwidth) and spatially incoherent (large angular bandwidth). (b) We inject this illumination into a full-field Michelson interferometer, which we use to perform micrometer-scale direct-only time-of-flight imaging. + +combine at the beam splitter and propagate toward a camera with a two-dimensional sensor. + +To simplify notation, we analyze the setup of Figure 2 in two dimensions—the extension to three dimensions is straightforward. We use an $(x,z)$ coordinate system (Figure 2(b)), where $z$ is the optical axis of the interferometer, coinciding with the illumination and sensor optical axes. We denote by $l$ and $d(x)$ the axial distance from the beam-splitter of the reference mirror and scene point that pixel $x$ images, respectively. We assume that the camera focuses at depth $z = d(x)$ . As $l$ is a controllable parameter, we denote it explicitly. We denote by $\pmb{u}_r(x,l)$ and $\pmb{u}_s(x)$ the fields arriving at sensor pixel $x$ after reflection at the reference and scene arms, respectively. Then, the sensor measures, + +$$ +I (x, l) = \underbrace {\left| \boldsymbol {u} _ {s} (x) \right| ^ {2} + \left| \boldsymbol {u} _ {r} (x , l) \right| ^ {2}} _ {\equiv \boldsymbol {\mathcal {T}} (x, l)} + 2 \operatorname {R e} \left\{\underbrace {\boldsymbol {u} _ {s} (x) \boldsymbol {u} _ {r} ^ {*} (x , l)} _ {\equiv \boldsymbol {\mathcal {C}} (x, l)} \right\}. \tag {1} +$$ + +The first two terms in Equation (1) are the intensities the sensor would measure if it were observing each of the two arms separately. We call their sum the interference-free image $\mathcal{I}$ . The third term, which we call interference, is the real part of the complex correlation $\mathcal{C}$ between the reflected scene and reference fields. In the rest of this section, we analyze how the correlation changes as a function of the input illumination, reference arm, and scene arm. + +Input illumination. Sunlight, and thus the illumination injected in the interferometer, is temporally and spatially incoherent. Temporal incoherence means that the illumination is broadband in spectrum, i.e., comprises multiple independent waves propagating with different wavelengths. In practice, as we discuss in Section 5, we use a spectral filter in front of the camera to control temporal incoherence. Rather than the wavelength $\lambda$ , we will characterize the illumination spectrum using the wavenumber $\kappa \equiv 2\pi/\lambda$ . Following Goodman [29], we model the temporally-incoherent illumination from filtered sunlight by assuming that its power at different wavenumbers $\kappa$ follows a Gaus- + +sian distribution with mean $\bar{\kappa}$ and standard deviation $\Delta_{\kappa}$ : + +$$ +\operatorname {P o w e r} (\kappa) \propto \exp \left(- \left(\kappa - \bar {\kappa}\right) ^ {2} / 2 \Delta_ {\kappa} ^ {2}\right). \tag {2} +$$ + +The standard deviation $\Delta_{\kappa}$ is the spectral bandwidth of the illumination: the smaller its value is, the more monochromatic, and thus temporally coherent, the illumination is. + +Spatial incoherence means that the illumination comprises multiple planar wavefronts propagating along directions with different angular offsets from the optical axis $z$ . This is accurate for sunlight, as the Sun is a far-field area emitter subtending (when observed from the Earth) a small solid angle. Following Goodman [29], we model the spatially-incoherent illumination from sunlight by assuming that its power at different angular offsets $\theta$ is uniform within a small range $\Delta_{\theta}$ , and zero otherwise: + +$$ +\operatorname {P o w e r} (\theta) \propto \mathbf {1} _ {[ - \Delta_ {\theta / 2}, \Delta_ {\theta / 2} ]} (\theta), \tag {3} +$$ + +The range $\Delta_{\theta}$ is the angular bandwidth of the illumination: the smaller its value is, the more collimated, and thus spatially coherent, the illumination is. + +The transmission matrix. To characterize the correlation, we need to consider how the scene arm reflects incident illumination. For this, we use the scene's (continuous) transmission matrix $\mathcal{T}(x,x')$ : This complex scalar function equals the field generated at point $x$ on the in-focus plane $z = d(x)$ , given as input an impulse field at point $x'$ on the same plane [47, 69]. The transmission matrix is the complex, wave-based analogue of the scene's light transport matrix [67]. The diagonal elements of the transmission matrix $\mathcal{T}(x,x)$ equal the wave measured by a confocal system that focuses illumination and sensing at the same point $x$ and depth $d(x)$ in the scene. For a system with coaxial illumination (such as the Michelson interferometer), such elements are dominated by direct illumination and are insensitive to most indirect illumination effects (e.g., interreflections, subsurface scattering) [28, 67]. + +Correlation. We now can characterize the correlation of Equation (1). Given illumination with spectral bandwidth $\Delta_{\kappa}$ and angular bandwidth $\Delta_{\theta}$ , and a scene with transmission matrix $\mathcal{T}$ , Gkioulekas et al. [28] prove that, + +$$ +\mathcal {C} (x, l) = \exp (i \bar {\kappa} (d (x) - l)) G _ {\Delta_ {\kappa}} (d (x) - l) +$$ + +$$ +\int_ {x ^ {\prime}} \mathcal {T} \left(x, x ^ {\prime}\right) S _ {\Delta_ {\theta}} \left(x - x ^ {\prime}\right) d x ^ {\prime}, \tag {4} +$$ + +where $G_{\Delta_\kappa}$ and $S_{\Delta_\theta}$ are the temporal and spatial coherence functions, respectively, + +$$ +G _ {\Delta_ {\kappa}} (\tau) \equiv \exp \left(- \left(\Delta_ {\kappa} \tau\right) ^ {2} / 2\right), S _ {\Delta_ {\theta}} (\epsilon) \equiv \operatorname {s i n c} \left(2 \epsilon \bar {\kappa} \Delta_ {\theta}\right). \tag {5} +$$ + +We observe that the temporal and spatial coherence functions are shift-invariant kernels, with widths equal to the temporal and spatial coherence lengths $L_{G}$ and $L_{S}$ , + +$$ +L _ {G} \equiv 1 / \Delta_ {\kappa}, \quad L _ {S} \equiv 1 / \bar {\kappa} \Delta_ {\theta}. \tag {6} +$$ + +The temporal and spatial coherence lengths are inversely proportional to the illumination's spectral and angular band + +widths $\Delta_{\kappa}$ and $\Delta_{\theta}$ , respectively. As the source becomes more monochromatic and collimated, the temporal and spatial coherence lengths become longer, and the temporal and spatial coherence functions become wider, respectively. + +Let us consider the case when the incident illumination is sufficiently temporally and spatially incoherent. Then, the spectral and angular bandwidths $\Delta_{\kappa}$ and $\Delta_{\theta}$ are large enough that we can approximate: + +$$ +G _ {\Delta_ {k}} (\tau) \approx \delta (\tau), \quad S _ {\Delta_ {\theta}} (\epsilon) \approx \delta (\epsilon). \tag {7} +$$ + +Consequently, the correlation in Equation (4) becomes + +$$ +\boldsymbol {C} (x, l) \approx \mathcal {T} (x, x) \delta (d (x) - l). \tag {8} +$$ + +We observe that we measure non-zero correlation only when the position $l$ of the reference mirror matches the scene depth $d(x)$ . Then, the correlation equals the wave due to the direct-illumination-only response of the scene. In practice, there will be significant non-zero correlation only when the depth difference between reference and scene is smaller than the temporal coherence length, $|l - d(x)| < L_{G}$ . Likewise, the correlation will include contributions from elements of the transmission matrix close to the diagonal, corresponding to indirect light paths starting at scene points $x'$ whose distance from the imaged point $x$ is smaller than the spatial coherence length, $\| x' - x\| < L_{S}$ . As we show in Section 6, using sunlight corresponds to temporal and spatial coherence lengths in the order of $10\mu \mathrm{m}$ , suggesting that the approximation of Equation (8) is accurate. + +# 4. Direct-only time-of-flight imaging + +We now use the results of Section 3 to derive a procedure for performing direct-only time-of-flight imaging using sunlight interferometry. We assume that we want to scan a depth range equal to $D$ . We discretize this depth range to a set of axial locations $l_{m+1} = l_m + L_G / 2$ , $m = 1, \ldots, M$ , where $M = \lceil 2D / L_G \rceil$ . The axial separation between consecutive axial locations is due to the fact that, following the discussion at the end of the previous section, the temporal coherence length $L_G$ determines the resolution at which we can measure differences between reference and scene depth. + +We use the translation stage of our setup to move the reference mirror to each of the axial locations $l_{m}$ . At each location, we use the camera to capture an image $I(x,l_m)$ as we use a two-dimensional sensor, we acquire each such image for all locations $x$ in the field of view in a single exposure. We assume that, from each image $I(x,l_m)$ , we can isolate the corresponding correlation $\mathcal{C}(x,l_m)$ term in Equation (1). We detail how to do this later in this section. + +Then, from Equations (4) and (8), the function + +$$ +\tau (x, l _ {m}) \equiv | \mathcal {C} (x, l _ {m}) | ^ {2}, \tag {9} +$$ + +is approximately equal to the direct-only transient response of the scene [28, 65]—up to a change of variables $l = c \cdot t$ converting optical pathlength $l$ to time $t$ through the speed of light $c$ . The approximation is due to the non-zero extent + +![](images/028ac4f91c8af0e3db93517969ccb49c94359c9b19a3ea79a4c6342bbb6d7dea.jpg) +(a) raw frames + +![](images/0634e9188814358884fe89fc19f870b62177cd1231a5a739be40809d736ae8b1.jpg) +(b) interference +Figure 3. Processing pipeline. (a) We capture a stack of images with the reference arm placed at a dense set of positions. (b) We blur the stack temporally and spatially, to estimate interference and correlation amplitude. (c) We extract a depth map by detecting the axial location maximizing correlation amplitude. + +![](images/4f793cae675156b34c653c685f2b42f2b68b3f683a8bb6b18ac2137695964a1f.jpg) +(c) depth map + +of the temporal and spatial coherence functions in Equation (4), proportional to the temporal and spatial coherence lengths. We quantify these coherence lengths, and thus the resolution limits of our technique, in Section 6. + +We then estimate depth for each point in the scene as: + +$$ +d (x) = \operatorname {a r g m a x} _ {l _ {m}} \tau (x, l _ {m}). \tag {10} +$$ + +We also estimate the direct-only intensity as $\tau (x,d(x))$ + +We note that Equation (10) assumes that the direct-only transient has a single peak, corresponding to a single reflecting surface at each location $x$ . This assumption is violated, e.g., when the camera observes a semi-transparent object in front of another object. However, in practice, our procedure can handle such cases without issue: As we record the entire transient function $\tau(x, l_m)$ , we can search for multiple peaks and detect the depth of all reflecting surfaces. We show this experimentally in Section 7.2 + +Relationship to optical coherence tomography. The process we described above is reminiscent to time-domain optical coherence tomography (TD-OCT) [25, 44]. TD-OCT systems use a Michelson interferometer setup, and create incident spatially and temporally-incoherent illumination by placing a source such as an LED or halogen lamp at the focal plane of an illumination lens [28, 82]. Compared to TD-OCT, which requires active illumination, we show that we can perform time-of-flight imaging passively, using sunlight as temporally and spatially incoherent illumination. + +Computing correlation. We now describe how to compute the squared correlation amplitude $\tau (x,l_m)$ from the measured axial stack of images $I(x,l_{m})$ , $m = 1,\dots ,M$ . The presence of the complex exponential in Equation (4) suggests that we can use phase shifting [22] to estimate $\tau (x,l_m)$ . However, this would require shifting the reference mirror by fractions of the optical wavelength $\bar{\lambda} = 1 / \bar{\kappa}$ and capturing 3-4 images around each location $l_{m}$ . This makes acquisition prohibitively long, and is also impractical when operating outdoors—environment vibrations make it difficult to accurately perform sub-wavelength shifts. + +Instead, we use the procedure proposed by Gkioulekas + +![](images/0c67fee05e53c424738649664720eca9f6c5d97c3bdc496b7c7d27b5499b4fbc.jpg) +(a) schematic + +![](images/faa6d3f1ce4c20e175fa5052cfba8cac397257abe7b1cdde35ef0512f43f4f54.jpg) +(b) physical prototype + +et al. [28] to approximate the squared correlation amplitude $\tau(x, l_m)$ : First, we estimate the interference-free image $\mathcal{I}(x, l_m)$ by averaging nearby frames in the axial scan, + +$$ +\mathcal {I} \left(x, l _ {m}\right) \approx 1 / N \sum_ {n = m - N / 2} ^ {N / 2} I \left(x, l _ {n}\right). \tag {11} +$$ + +Then, we estimate the squared interference as + +Lastly, we estimate the squared correlation amplitude as + +$$ +\tau (x, l _ {m}) = \left(\mathcal {G} _ {s} * \mathcal {R}\right) (x, l _ {m}), \tag {13} +$$ + +where $\mathcal{G}_s$ is a Gaussian kernel with standard deviation of $s$ pixels. We visualize our pipeline for correlation estimation in Figure 3, and provide pseudocode in the supplement. + +The intuition behind the blurring operation in Equation (13) is as follows: When imaging scenes with rough surfaces, the interference appears as speckle. This speckle is created due to pseudo-random sub-wavelength pathlength shifts, accounting for the surface's microstructure. Blurring (squared) interference speckle around some location is approximately equal to averaging squared interference measurements at sub-wavelength shifts. This is how phase shifting techniques estimate squared correlation amplitude [22]. + +# 5. Hardware prototype + +We build an experimental prototype to demonstrate the capabilities of sunlight interferometry. We show an image of our prototype in Figure 4. We discuss here some key implementation aspects, and refer to the supplement for full implementation details, including a parts list, construction, alignment, and calibration procedures. + +Key specifications. Our prototype uses a camera equipped with a CCD sensor (pixel pitch $3.7\mu \mathrm{m}$ , $3400\times 2700$ pixels) and a compound lens (focal length $300\mathrm{mm}$ ). We use a reproduction ratio of 1:1, resulting in a field of view of $12.5\mathrm{mm}\times 10\mathrm{mm}$ , and working distance of $600\mathrm{mm}$ . For axial scanning, our prototype uses a translation stage with + +![](images/96b3784d21c9cb7fdeee1b19f4ad06b99e38c168cdba1bca041c03669beef9de.jpg) +Figure 4. (a) Schematic and (b) physical prototype of the sunlight interferometry setup on a utility cart. +Figure 5. Google Maps view of experimental site. This image showcases the challenging conditions of our experiments. Red: setup location. Yellow: parking garage, causing constant traffic with multiple vehicles (including trucks) passing per acquisition. Orange: train tracks, with trains at frequent intervals. Green: building air intake causing a constant loud background hum. Blue: power transformer also causing a loud constant background hum. + +![](images/0174728fa73cced8ce40f4bd3a55ecf788afa5ba0991ec46da01292b7369ef13.jpg) +(a) tracking mechanism + +![](images/7fb3c25879d6887130981848089254524b814b943341c5ae0d3d4aba85c34207.jpg) +(b) tracking camera images +Figure 6. Sun tracking. (a) In a closed loop, we estimate the direction of the light beam reflecting from the mirror with a tracking camera focused at infinity, and correct it by rotating the mirror. (b) Tracking camera images of the Sun during a centering operation. + +resolution $10\mathrm{nm}$ . We use an axial stepsize of $5\mu \mathrm{m}$ (Section 6) and capture 1000 images per scan at exposure times of $50\mathrm{ms}$ . This results in acquisition times around a minute per scene. We follow Gkioulekas et al. [28] in setting the various imaging settings to maximize interference contrast, and thus signal-to-noise ratio (SNR). + +Tracking the Sun. As it is not practical to orient the optical + +axis of the interferometer towards the Sun, and to account for motion of the Sun during acquisition, we equip our setup with a custom Sun-tracking assembly (Figure 4, green boxes). This assembly comprises a mirror whose 3D orientation is controlled via two motorized rotation stages. We set the mirror orientation using information from a tracking camera separate from the imaging camera: We set the camera so that its optical axis is parallel to that of the interferometer, and its lens focused at infinity. The camera directly images the Sun through the mirror, and provides feedback (through a digital PID controller) to the rotation stages to adjust the mirror orientation, so that the Sun remains at the center of the camera's field of view. + +Outdoor operation. To perform experiments outdoors and mitigate the vibration effects, we build our setup on an optical breadboard mounted on a utility cart. The imaged scenes are on the ground or a tripod. We do not use any enclosures, and both our setup and scenes are fully exposed to ambient light. Figure 5 shows our experimental site. It includes strong sources of environment noise, including moving vehicles, air, and ambient sound. These experimental conditions are in stark contrast with those in prior works on interferometric computational imaging [20, 28, 50, 53, 54, 57], which require carefully-controlled environments (e.g., dark room, vibration-isolated optical tables, no air flow). + +Cloudy sky conditions. We performed most of our experiments under direct sunlight. However, we found that under scattered or very high-altitude clouds, we are still able to obtain high-quality depth, even if the clouds are fast-moving. Figure 6(b) shows frames acquired by the tracking camera during a single acquisition, showing the tracked Sun under fast-moving, scattered cloudy conditions. + +Cost discussion. Our design trades off the light source of an active system for the Sun tracking module of a passive system. We expect that, in a carefully designed implementation, the passive system will have a significantly lower cost than the active one. The parts we used for tracking in our prototype were simply parts we had readily access to, and can be replaced with much cheaper off-the-shelf components: For example, we can replace the rotation stages with an a pair of galvo mirrors, and the machine vision tracking camera with an inexpensive camera (e.g., Raspberry Pi HQ Camera). Considering the high cost of a light source suitable for OCT (including drivers for current control and temperature stabilization), replacing the source with such a tracking unit reduces overall cost. + +Comparison to using an active source. In addition to improved mobility, form factor, power consumption (Section 1) and cost (above), using passive sunlight instead of an active light source for outdoor operation provides more flexible control of imaging performance characteristics. In particular, we can increase axial resolution simply by increasing the bandwidth of the spectral filter we use, with- + +out impacting power consumption or signal-to-background ratio—the ratio of sunlight steered through our system to ambient sunlight is unaffected by the filter. By contrast, when using an active light source, it is necessary to also increase the source emission bandwidth to match the increased filter bandwidth. If the source's power remains the same, the result is worse signal-to-background ratio—more ambient light is let through the filter, while active light remains the same. Countering this requires increasing active light, which results in increased power consumption. + +# 6. Coherence properties of filtered sunlight + +We measure the temporal and spatial coherence lengths of sunlight, to determine the resolution limits of sunlight interferometry, and inform our experiments in Section 7. + +Temporal coherence length. Previous work has estimated the temporal coherence length of direct sunlight to be approximately $L_{G} = 0.3 \mathrm{~nm}$ [71]. However, performing sunlight interferometry at these axial resolutions using the full spectrum of sunlight is impractical: First, chromatic aberrations from optics (lenses, beamsplitters) when performing interferometry with very broadband illumination can drastically reduce interference contrast [25]. Second, environment vibrations when operating an interferometer outdoors are in the order of hundreds of micrometers. Together, these two factors result in impractically low SNR. + +Instead, we limit spectral bandwidth using a spectral filter with central wavelength $550\mathrm{nm}$ and bandwidth $20\mathrm{nm}$ . To measure the resulting temporal coherence length, we perform two experiments where we place either a mirror or a planar diffuser at the scene arm of our setup. For each scene, we measure $\tau$ at a dense set of reference axial locations. From Equations (4)-(6), we expect the square root of the measurements to be shaped like a Gaussian with standard deviation equal to the temporal coherence length. We perform a Gaussian fit to the measurements, and estimate the temporal coherence length as the fit's full-width half-maximum. Figure 8 shows the results. For both mirror and planar diffuser, we estimate the temporal coherence length, and thus axial resolution, to be approximately $L_{G} = 10\mu \mathrm{m}$ . + +Spatial coherence length. To measure the spatial coherence length of sunlight, we use the tracking camera of our setup to capture a direct image of the Sun. At infinity focus, the spatial extent of the Sun in this image is directly proportional to the angular extent of sunlight (up to the focal length of the lens). We can then use Equations (5)-(6) to estimate the spatial coherence length. Figure 9 shows the results. We estimate the angular extent of sunlight to be around $0.57^{\circ}$ , corresponding to a spatial coherence length of approximately $L_{S} = 100\mu \mathrm{m}$ . This is consistent with theoretical and experimental estimates in prior work [2,58]. + +![](images/1b6115015334a842b67ae09ddcdaa60a6f4af6da6d7ae40d881728b06b32716e.jpg) +(a) scene + +![](images/9f5a90a35db1f84525cf38305fd3244781669cff58cb02a13e7f99ca0d9b20a0.jpg) +(b) rendered depth + +![](images/ad5da0d6a87ce6cb3a8f4611ce040ef968cae2e2ebac4566bb27c40b795bd29d.jpg) +(c) depth map + +![](images/90bc8595d6999a6a25a2a575939c3fd5554fd6b6458b866c7be08ee7a86cc63e.jpg) +(a) scene + +![](images/bfc32e23542a7b6b66555ffccb7fdd862ced754f2ed854a31693332dba788f07.jpg) +(b) rendered depth + +![](images/15c2796c3029f97b46cb3b9981d82f983f22160e4a026538bff8a3c62c6b6f86.jpg) +(c) depth map + +![](images/14f2f8d015d2d88c79b5a57ecb0ea1bb4319b35122348d19ae7fc9651cb9157f.jpg) +Figure 7. Depth reconstructions for a variety of challenging scenes using sunlight. The challenges include environmental factors (Figure 5) and low signal quality (detailed in the text). The white bars on the scene images indicate one millimeter of lateral size. +(a) mirror position (mm) + +![](images/f1d2d0796a058ba53cf692483704240a182eae24fd92f202129db38f9f2ee5ae.jpg) +(b) diffuser position (mm) + +![](images/5b214f1c7612c479302fcc8ce8c26ad1b9e152740f093709c97a8b6c231d2538.jpg) +Figure 8. Temporal coherence of spectrally-filtered sunlight. We perform Gaussian fits to measurements for both mirror and planar diffuser scenes. From their full-width half-maximum, we estimate temporal coherence length $L_{G} \approx 10\mu \mathrm{m}$ . +(a) sun image +Figure 9. Spatial coherence length of sunlight. (a-b) An image of the Sun by the tracking camera yields an angular size of $0.57^{\circ}$ . (c) From this, we estimate spatial coherence length $L_{S} \approx 100\mu \mathrm{m}$ . + +![](images/f67fc5e23e1b860b50b0d80b276a51537a50af7c7a1ad279d4a7f7bcdfaaf57f.jpg) +(b) cross-sections + +![](images/d45ce63eddd62ea384a04456e3bad59efa9b49b96f23db07b9db0abab70925b3.jpg) +(c) coherence + +# 7. Experiments + +Depth scanning. In Figure 7, we show scans for variety of scenes. These feature micrometer-scale geometric details, and pose a variety of challenges including low reflectivity (circuit board), specularities (coin, pawn) and strong subsurface scattering (chocolate, soap, pill). We obtain high quality reconstructions, despite operating under very adverse environment conditions (Section 5). + +Scanning under extremely low SNR. A key challenge in sunlight interferometry is the very low SNR in captured im + +![](images/637420956f7e0ac035ae602dfc9895c64d576f1b2e25a2fec8f7b73499e5ada8.jpg) +(a) scene +Figure 10. Depth reconstruction under extremely low SNR. The gummy bear has very little backreflected direct light, making it extremely challenging to capture depth. + +![](images/b79266fd7df40e629f4b4d955fbf1bc2205e4bbc385946944384c0474d24bdf0.jpg) +(b) depth + +ages. This is for two reasons: First, in Equation (1), the interference is typically much smaller than the interference-free image. Second, the scenes are illuminated not only by the sunlight directed at them by the interferometer, but also by the ambient sunlight, further reducing interference contrast. To test the SNR limits of our technique, in Figure 10, we scan a semi-transparent object (gummy bear) that backreflects very little light. Despite this, our technique still acquires accurate depth for most of the scene, except for parts observed at near-grazing angles (no backreflected light). + +Seeing through diffusers. To test the ability of our technique to isolate direct-only (ballistic) light and measure multiple depth peaks, in Figure 11, we scan a scene where a coin is occluded from the camera by a ground glass diffuser. The conventional images of the scene show strong blur because of the diffuser. Our technique can accurately acquire the depth and clean images of the occluded coin. + +Time-of-flight with indoor illumination. Even though we focus on sunlight interferometry, Figure 12 shows an experiment testing the ability to perform time-of-flight imaging with passive indoor illumination. For this, we point the Sun tracking module to a ceiling light about five feet from the + +![](images/e653544bf1d84bf7bd4870586f99fc4a505cb264233a1a845cb04378d0e52010.jpg) +(a) visible +(b) diffuser stuck +(c) diffuser at $4\mathrm{mm}$ + +![](images/d5ffd9c3410008d2df112693c76e0cf80fbe557268345a99e038a317dfd9a3b8.jpg) +Figure 11. Seeing through diffusers. We image a metallic coin under three conditions: (a) directly, (b) with a ground glass diffuser stuck to it and (c) with the diffuser placed $4\mathrm{mm}$ away. The images of the scene in (b-c) are blurred due to scattering in the diffuser. The interference component rejects scattering. +(a) scene +Figure 12. Depth reconstruction with indoor illumination at a distance of about five feet from the interferometer. + +![](images/46298363ed99ab816876afb75f6f7f8045cd22de1e8a47a77512b1b10617da68.jpg) +(b) depth + +tracking mirror. We scan the same metallic coin as in Figure 7, which backreflects a lot of light, resulting in accurate depth recovery. However, this scanning setting remains challenging for non-metallic objects, because of the very low SNR between backreflected versus ambient light. + +# 8. Limitations and conclusion + +Mechanical scanning and comparison to Fourier-domain and swept-source OCT. As we mentioned before, the operation of our technique is similar to that of (active illumination) time-domain OCT techniques. Both techniques require mechanical scanning along the axial dimension. This results in relatively slow acquisition times (around a minute for our scenes), and increased mechanical vibrations that reduce resolution and SNR. In OCT, these issues are ameliorated through the use of alternative technologies that eliminate the need for axial scanning, such as swept-source and Fourier-domain OCT. Swept-source OCT requires sweeping the wavelength of a monochromatic + +source, which is not possible when working with sunlight. Fourier-domain OCT uses a spectrometer to measure interference as a function of wavelength, which relates to the transient response through a Fourier transform. Unfortunately, as two-dimensional spectrometers of sufficiently high spectral resolution are not available, this requires using raster scanning to acquire full-frame images. Additionally, most implementations of Fourier-domain OCT used single-mode fiber optics, which are incompatible with spatially-incoherent sunlight. The development of Fourier-domain sunlight interferometry is an exciting future direction. + +General light transport probing. Our method relies on the spatial incoherence of sunlight to capture direct-only measurements of the scene. However, modern computational light transport imaging systems are capable of much more general forms of light transport probing, which currently remain out of reach for sunlight interferometry. Kotwal et al. [50] showed that, by modulating the spatial and temporal coherence properties of the incident illumination, it is possible to implement very general forms of probing inside interferometric imaging systems. Similar forms of modulation can, conceivably, be incorporated in sunlight interferometry. In turn, this would make it possible to realize passive variants of computational light transport techniques such as focusing inside scattering and non-line-of-sight imaging. We hope that our work will motivate and facilitate future research towards these fascinating possibilities. + +Conclusion. We have demonstrated a passive interferometric method for micron-scale depth sensing outside the controlled environment of an optics lab. Using light from ambient sources such as the Sun removed the need to use expensive, power-hungry, high-power or eye-unsafe lasers for interferometry. The inherent incoherence properties of sunlight made it possible to acquire time-of-flight information at micrometer scales, and insensitive to indirect illumination effects that confound depth inference. Additionally, engineering a robust optical setup mitigated most of the detrimental effects associated with performing experiments in uncontrolled outdoor environments, such as vibrations and wind, that typically hinder interferometric measurements. Together, these contributions allowed us to demonstrate, for the first time, passive imaging capabilities such as micrometer-scanning of challenging scenes, direct-only imaging, and imaging through diffusers. We also take first steps towards enabling these capabilities under passive indoor illumination. We hope that our work will motivate applications in areas such as inspection, fabrication, robotic grasping, and biomedical imaging. + +Acknowledgments. We thank Sudershan Boovaraghavan and Yuvraj Agrawal, who provided the samples for some of our experiments. This work was supported by NSF awards 1730147, 2047341, 2008123 (NSF-BSF 2019758), and a Sloan Research Fellowship for Ioannis Gkioulekas. + +# References + +[1] Supreeth Achar, Joseph R Bartels, William L Whittaker, Kiriakos N Kutulakos, and Srinivasa G Narasimhan. Epipolar time-of-flight imaging. ACM TOG, 2017. 2 +[2] Girish S. Agarwal, Greg Gbur, and Emil Wolf. Coherence properties of sunlight. Opt. Lett., 29(5):459-461, Mar 2004. 6 +[3] Aaron D. Aguirre, Chao Zhou, Hsiang-Chieh Lee, Osman O. Ahsen, and James G. Fujimoto. Optical Coherence Microscopy, pages 865-911. Springer International Publishing, Cham, 2015. 2 +[4] Kazunori Akiyama, Katherine Bouman, and David Woody. First m87 event horizon telescope results. i. the shadow of the supermassive black hole. Astrophysical Journal Letters, 875, 04 2019. 2 +[5] Emma Alexander, Qi Guo, Sanjeev Koppal, Steven Gortler, and Todd Zickler. Focal flow: Measuring distance and velocity with defocus and differential motion. 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Our technique uses a full-field Michelson interferometer, modified to use sunlight as the only light source. The large spectral bandwidth of sunlight makes it possible to acquire micrometer-resolution time-resolved scene responses, through a simple axial scanning operation. Additionally, the angular bandwidth of sunlight makes it possible to capture time-of-flight measurements insensitive to indirect illumination effects, such as interreflections and subsurface scattering. We build an experimental prototype that we operate outdoors, under direct sunlight, and in adverse environment conditions such as machine vibrations and vehicle traffic. We use this prototype to demonstrate, for the first time, passive imaging capabilities such as micrometer-scale depth sensing robust to indirect illumination, direct-only imaging, and imaging through diffusers." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 396, + 128, + 407 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 396, + 128, + 407 + ], + "spans": [ + { + "bbox": [ + 47, + 396, + 128, + 407 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 411, + 287, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 411, + 287, + 483 + ], + "spans": [ + { + "bbox": [ + 46, + 411, + 287, + 483 + ], + "type": "text", + "content": "The recovery of 3D information for an imaged scene is one of the core problems of optics, imaging, computer vision, and other sciences. In particular, the ability to sense depth at axial resolutions of a few micrometers is of great importance for critical applications areas such as medicine, precision fabrication, material science, and robotics." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 484, + 287, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 484, + 287, + 616 + ], + "spans": [ + { + "bbox": [ + 46, + 484, + 287, + 616 + ], + "type": "text", + "content": "Existing contactless imaging techniques for micron-scale 3D sensing, such as interferometry and microscopy, require active illumination, most commonly from a coherent source. This makes these techniques impractical for use outdoors, in the presence of strong ambient illumination that overwhelms the active source, or in power-constrained applications. On the other hand, existing passive 3D sensing techniques, such as multi-view stereo, shape from shading, and depth from (de)focus, achieve resolutions of hundreds of micrometers at best, placing them out of scope for applications requiring micron-scale resolutions." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 618, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 618, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 618, + 288, + 713 + ], + "type": "text", + "content": "We change this state of affairs by introducing a completely passive micron-scale 3D sensing technique. Our technique is interferometric, and uses sunlight as the only light source, to capture full-frame time-of-flight measurements at axial resolutions of 5 micrometers. Our technique additionally takes advantage of the spatial incoherence of sunlight, to enable robust 3D sensing in the presence of severe indirect illumination effects (interreflections, subsur" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 310, + 165, + 414, + 274 + ], + "blocks": [ + { + "bbox": [ + 310, + 165, + 414, + 274 + ], + "lines": [ + { + "bbox": [ + 310, + 165, + 414, + 274 + ], + "spans": [ + { + "bbox": [ + 310, + 165, + 414, + 274 + ], + "type": "image", + "image_path": "e243b8623d9c751e4014d113a76ff2f04f2cb6c34e8a701485a80753475fd9de.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 316, + 274, + 412, + 285 + ], + "lines": [ + { + "bbox": [ + 316, + 274, + 412, + 285 + ], + "spans": [ + { + "bbox": [ + 316, + 274, + 412, + 285 + ], + "type": "text", + "content": "(a) passive ToF schematic" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + 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"lines": [ + { + "bbox": [ + 509, + 445, + 539, + 455 + ], + "spans": [ + { + "bbox": [ + 509, + 445, + 539, + 455 + ], + "type": "text", + "content": "(g) inset" + } + ] + } + ], + "index": 25, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 304, + 459, + 545, + 608 + ], + "lines": [ + { + "bbox": [ + 304, + 459, + 545, + 608 + ], + "spans": [ + { + "bbox": [ + 304, + 459, + 545, + 608 + ], + "type": "text", + "content": "Figure 1. Using sunlight interferometry to passively reconstruct part of a circuit board. (a) and (b) show a schematic and photograph of the sunlight interferometer we build for passive time-of-flight imaging. We use this system to reconstruct part of a Raspberry Pi circuit board that has multiple resistors, soldering pads, and tracks. (c) and (d) show a picture of the scene as seen through the imaging camera, along with an inset highlighting fine geometric features. (e) shows the estimated depth map, and (f) and (g) the corresponding rendered 3D surface. Our technique reconstructs fine features such as the PCB tracks and through-holes, despite operating outdoors under adverse environment conditions. face scattering), and even tasks such as imaging and 3D sensing through optically-thin scattering layers." + } + ] + } + ], + "index": 26, + "angle": 0, + "type": "image_caption" + } + ], + "index": 24 + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": "To demonstrate these capabilities, we build an experimental prototype that we operate outdoors, under direct sunlight and adverse experimental conditions (wind, machine vibrations, vehicle traffic). This is in stark contrast with previous demonstrations of interferometric sensing, which were only possible under carefully-controlled lab conditions (dark room, vibration-isolated optical tables, no air flow). Even under these adverse conditions, our experi" + } + ] + } + ], + "index": 27 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "4139" + } + ] + } + ], + "index": 28 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 215 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 215 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 215 + ], + "type": "text", + "content": "ments show that it is possible to perform passive depth scanning, at pixel-level lateral resolution and micrometer axial resolution, for objects that are challenging to scan even with active illumination techniques (translucent, metallic, occluded by thin scatterers). More broadly, our results open the door for the deployment of interferometric techniques in uncontrolled outdoor environments, and for the development of passive computational light transport capabilities such as direct-only imaging, imaging through scattering, and transient imaging. To facilitate future research towards these directions, we provide setup details, reconstruction code, and data in the supplement and project website." + }, + { + "bbox": [ + 46, + 72, + 289, + 215 + ], + "type": "inline_equation", + "content": "^{1}" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 217, + 289, + 384 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 217, + 289, + 384 + ], + "spans": [ + { + "bbox": [ + 46, + 217, + 289, + 384 + ], + "type": "text", + "content": "Potential impact. The ability to perform interferometry outdoors can be useful for applications such as field inspection (e.g., detecting tiny but dangerous defects on airplane surfaces), field robotics (e.g., high-resolution manipulation), and field medicine (e.g., in battlefields, disaster environments, or impoverished regions). In addition to outdoor operation, all of these applications benefit from passive operation: Removing the active source allows for lighter, lower-cost, and lower-power depth sensing, all features critical for field operation—often requiring mobility, small form factors, and functionality under limited electricity access. This is particularly important considering that the source is typically the system component consuming the most power, and also one of the costliest and bulkiest." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 391, + 132, + 403 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 391, + 132, + 403 + ], + "spans": [ + { + "bbox": [ + 47, + 391, + 132, + 403 + ], + "type": "text", + "content": "2. Related work" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 406, + 287, + 490 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 406, + 287, + 490 + ], + "spans": [ + { + "bbox": [ + 46, + 406, + 287, + 490 + ], + "type": "text", + "content": "Passive depth sensing. A variety of techniques in computer vision measure depth while relying only on external light to illuminate the scene and provide signal to the camera. These techniques use depth cues such as disparity [10, 37, 60], focus and defocus [5, 30, 38, 39, 76], or shading [35, 42]. Unfortunately, all of these techniques are severely constrained in terms of the reflectance properties of the scene." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 491, + 287, + 633 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 491, + 287, + 633 + ], + "spans": [ + { + "bbox": [ + 46, + 491, + 287, + 633 + ], + "type": "text", + "content": "Active depth sensing. To alleviate these limitations, active depth sensing techniques use a controlled light source to inject light into the scene. Examples techniques include photometric stereo [81, 84], structured light [16, 33, 63, 66, 73], impulse time-of-flight [6, 27, 31, 32, 40, 48, 49, 55, 62, 64, 77, 78], correlation time-of-flight [9, 41, 51, 52, 68, 72, 75], or combinations thereof [1]. However, with a few exceptions [1, 63], active depth sensing techniques fail under strong ambient lighting conditions that overwhelms the projected illumination. Additionally, their increased power consumption due to the light source can make them impractical for power-constrained applications or field operation." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 634, + 287, + 695 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 634, + 287, + 695 + ], + "spans": [ + { + "bbox": [ + 46, + 634, + 287, + 695 + ], + "type": "text", + "content": "Interferometric depth sensing. Most of the techniques listed above are limited to depth resolutions in the order of millimeters (for passive) or hundreds of micrometers (for active). For applications requiring micrometer depth resolution, one option is to use interferometric techniques [3,17," + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 72, + 545, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 545, + 167 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 545, + 167 + ], + "type": "text", + "content": "18,22,23,26,28,36,43,44,46,50,53,54,56,59,79,83]. Unfortunately, all these techniques are active, and extremely sensitive to ambient light. Additionally, the micron-scale sensitivity of interferometric techniques makes them notoriously sensitive to environmental conditions such as vibrations and wind, making outdoor operation seemingly impossible. As a consequence, most interferometric techniques are restricted to controlled lab conditions." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 168, + 546, + 371 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 168, + 546, + 371 + ], + "spans": [ + { + "bbox": [ + 304, + 168, + 546, + 371 + ], + "type": "text", + "content": "Mitigating indirect illumination. Active depth sensing techniques typically operate under an assumption of direction-only illumination. Indirect illumination effects, such as interreflections and subsurface scattering, introduces spurious signal into measurements, resulting in inaccurate depth estimation. To mitigate these effects, computationally light transport techniques focus on optically removing indirect illumination by probing light transport [67]. Probing techniques use spatial modulation of the illumination and camera, and include schemes such as epipolar imaging [63, 66], high-spatial-frequency illumination [61, 70], and spatio-temporal code illumination [1, 34, 65]. Similar probing capabilities can be implemented in interferometric systems, by exploiting the spatio-temporal coherence properties of the illumination [28, 50]. Importantly, with the exception of Nayar et al. [61], the ability to suppress indirect illumination is currently only available to active techniques." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 372, + 546, + 526 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 372, + 546, + 526 + ], + "spans": [ + { + "bbox": [ + 304, + 372, + 546, + 526 + ], + "type": "text", + "content": "Passive interferometry. Passive interferometry has been studied extensively for applications other than outdoor depth sensing. Examples include its use in seismology for subsurface imaging [19, 24, 74], and in ultrasound imaging [80]. More recently, passive interferometry has been used to perform light source localization for occluded imaging applications, in carefully-controlled indoor lab environments [7, 8, 11, 12, 21]. In radio astronomy, passive interferometry techniques use the Hanbury-Brown-Twiss effect to image astronomically distant light sources [14, 15, 45]. Lastly, very-long-baseline interferometry is used for high-resolution imaging of cosmic radio sources, and was used to produce the first-ever image of a black hole [4, 13]." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 531, + 494, + 544 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 531, + 494, + 544 + ], + "spans": [ + { + "bbox": [ + 306, + 531, + 494, + 544 + ], + "type": "text", + "content": "3. Theory of sunlight interferometry" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 546, + 545, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 546, + 545, + 594 + ], + "spans": [ + { + "bbox": [ + 304, + 546, + 545, + 594 + ], + "type": "text", + "content": "We begin by presenting an analysis of interferometric image formation model using sunlight. Our analysis leverages results from previous works on interferometry with incoherent illumination [28, 50]." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 594, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 546, + 713 + ], + "type": "text", + "content": "The Michelson interferometer. Our optical setup is a version of the classical Michelson interferometer (Figure 2(b)). The interferometer receives illumination from direct sunlight, through an optical configuration that reflects sunlight to be parallel with the optical axis (Section 5). A beam splitter splits the input illumination into two beams: one propagates toward the scene arm, and the other toward the reference arm. The reference arm is a planar mirror mounted on a translation stage that can vary the mirror's distance from the beam splitter. After reflection, the two light beams re" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 58, + 702, + 274, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 274, + 713 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 274, + 713 + ], + "type": "text", + "content": "1https://imaging.cs.cmu.edu/sunlight_interferometry" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "type": "text", + "content": "4140" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 53, + 70, + 279, + 209 + ], + "blocks": [ + { + "bbox": [ + 53, + 70, + 279, + 209 + ], + "lines": [ + { + "bbox": [ + 53, + 70, + 279, + 209 + ], + "spans": [ + { + "bbox": [ + 53, + 70, + 279, + 209 + ], + "type": "image", + "image_path": "bdf49cb86410d40e358e397423f4404567c09958599fd055044b8006ae6c7af8.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 210, + 287, + 266 + ], + "lines": [ + { + "bbox": [ + 46, + 210, + 287, + 266 + ], + "spans": [ + { + "bbox": [ + 46, + 210, + 287, + 266 + ], + "type": "text", + "content": "Figure 2. (a) We use as illumination sunlight, which is both temporally incoherent (large spectral bandwidth) and spatially incoherent (large angular bandwidth). (b) We inject this illumination into a full-field Michelson interferometer, which we use to perform micrometer-scale direct-only time-of-flight imaging." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 269, + 287, + 293 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 269, + 287, + 293 + ], + "spans": [ + { + "bbox": [ + 46, + 269, + 287, + 293 + ], + "type": "text", + "content": "combine at the beam splitter and propagate toward a camera with a two-dimensional sensor." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "spans": [ + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "text", + "content": "To simplify notation, we analyze the setup of Figure 2 in two dimensions—the extension to three dimensions is straightforward. We use an " + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "inline_equation", + "content": "(x,z)" + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "text", + "content": " coordinate system (Figure 2(b)), where " + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "text", + "content": " is the optical axis of the interferometer, coinciding with the illumination and sensor optical axes. We denote by " + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "inline_equation", + "content": "d(x)" + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "text", + "content": " the axial distance from the beam-splitter of the reference mirror and scene point that pixel " + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "text", + "content": " images, respectively. We assume that the camera focuses at depth " + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "inline_equation", + "content": "z = d(x)" + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "text", + "content": ". As " + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "text", + "content": " is a controllable parameter, we denote it explicitly. We denote by " + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "inline_equation", + "content": "\\pmb{u}_r(x,l)" + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "inline_equation", + "content": "\\pmb{u}_s(x)" + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "text", + "content": " the fields arriving at sensor pixel " + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 296, + 288, + 438 + ], + "type": "text", + "content": " after reflection at the reference and scene arms, respectively. Then, the sensor measures," + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 440, + 287, + 470 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 440, + 287, + 470 + ], + "spans": [ + { + "bbox": [ + 47, + 440, + 287, + 470 + ], + "type": "interline_equation", + "content": "I (x, l) = \\underbrace {\\left| \\boldsymbol {u} _ {s} (x) \\right| ^ {2} + \\left| \\boldsymbol {u} _ {r} (x , l) \\right| ^ {2}} _ {\\equiv \\boldsymbol {\\mathcal {T}} (x, l)} + 2 \\operatorname {R e} \\left\\{\\underbrace {\\boldsymbol {u} _ {s} (x) \\boldsymbol {u} _ {r} ^ {*} (x , l)} _ {\\equiv \\boldsymbol {\\mathcal {C}} (x, l)} \\right\\}. \\tag {1}", + "image_path": "5894ea5b419b1049a971f67098f96d45728a654745f654de41b34fd45b7ca6f1.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 472, + 287, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 472, + 287, + 567 + ], + "spans": [ + { + "bbox": [ + 46, + 472, + 287, + 567 + ], + "type": "text", + "content": "The first two terms in Equation (1) are the intensities the sensor would measure if it were observing each of the two arms separately. We call their sum the interference-free image " + }, + { + "bbox": [ + 46, + 472, + 287, + 567 + ], + "type": "inline_equation", + "content": "\\mathcal{I}" + }, + { + "bbox": [ + 46, + 472, + 287, + 567 + ], + "type": "text", + "content": ". The third term, which we call interference, is the real part of the complex correlation " + }, + { + "bbox": [ + 46, + 472, + 287, + 567 + ], + "type": "inline_equation", + "content": "\\mathcal{C}" + }, + { + "bbox": [ + 46, + 472, + 287, + 567 + ], + "type": "text", + "content": " between the reflected scene and reference fields. In the rest of this section, we analyze how the correlation changes as a function of the input illumination, reference arm, and scene arm." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "type": "text", + "content": "Input illumination. Sunlight, and thus the illumination injected in the interferometer, is temporally and spatially incoherent. Temporal incoherence means that the illumination is broadband in spectrum, i.e., comprises multiple independent waves propagating with different wavelengths. In practice, as we discuss in Section 5, we use a spectral filter in front of the camera to control temporal incoherence. Rather than the wavelength " + }, + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "type": "text", + "content": ", we will characterize the illumination spectrum using the wavenumber " + }, + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\kappa \\equiv 2\\pi/\\lambda" + }, + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "type": "text", + "content": ". Following Goodman [29], we model the temporally-incoherent illumination from filtered sunlight by assuming that its power at different wavenumbers " + }, + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\kappa" + }, + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "type": "text", + "content": " follows a Gaus-" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 72, + 537, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 537, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 537, + 84 + ], + "type": "text", + "content": "sian distribution with mean " + }, + { + "bbox": [ + 306, + 72, + 537, + 84 + ], + "type": "inline_equation", + "content": "\\bar{\\kappa}" + }, + { + "bbox": [ + 306, + 72, + 537, + 84 + ], + "type": "text", + "content": " and standard deviation " + }, + { + "bbox": [ + 306, + 72, + 537, + 84 + ], + "type": "inline_equation", + "content": "\\Delta_{\\kappa}" + }, + { + "bbox": [ + 306, + 72, + 537, + 84 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 355, + 86, + 545, + 100 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 355, + 86, + 545, + 100 + ], + "spans": [ + { + "bbox": [ + 355, + 86, + 545, + 100 + ], + "type": "interline_equation", + "content": "\\operatorname {P o w e r} (\\kappa) \\propto \\exp \\left(- \\left(\\kappa - \\bar {\\kappa}\\right) ^ {2} / 2 \\Delta_ {\\kappa} ^ {2}\\right). \\tag {2}", + "image_path": "43c86468eebbc02674c0883e59e93fcae3a743956442b624f6ad482d18d06fdd.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 102, + 545, + 138 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 102, + 545, + 138 + ], + "spans": [ + { + "bbox": [ + 305, + 102, + 545, + 138 + ], + "type": "text", + "content": "The standard deviation " + }, + { + "bbox": [ + 305, + 102, + 545, + 138 + ], + "type": "inline_equation", + "content": "\\Delta_{\\kappa}" + }, + { + "bbox": [ + 305, + 102, + 545, + 138 + ], + "type": "text", + "content": " is the spectral bandwidth of the illumination: the smaller its value is, the more monochromatic, and thus temporally coherent, the illumination is." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 141, + 546, + 249 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 141, + 546, + 249 + ], + "spans": [ + { + "bbox": [ + 305, + 141, + 546, + 249 + ], + "type": "text", + "content": "Spatial incoherence means that the illumination comprises multiple planar wavefronts propagating along directions with different angular offsets from the optical axis " + }, + { + "bbox": [ + 305, + 141, + 546, + 249 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 305, + 141, + 546, + 249 + ], + "type": "text", + "content": ". This is accurate for sunlight, as the Sun is a far-field area emitter subtending (when observed from the Earth) a small solid angle. Following Goodman [29], we model the spatially-incoherent illumination from sunlight by assuming that its power at different angular offsets " + }, + { + "bbox": [ + 305, + 141, + 546, + 249 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 305, + 141, + 546, + 249 + ], + "type": "text", + "content": " is uniform within a small range " + }, + { + "bbox": [ + 305, + 141, + 546, + 249 + ], + "type": "inline_equation", + "content": "\\Delta_{\\theta}" + }, + { + "bbox": [ + 305, + 141, + 546, + 249 + ], + "type": "text", + "content": ", and zero otherwise:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 359, + 251, + 545, + 266 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 359, + 251, + 545, + 266 + ], + "spans": [ + { + "bbox": [ + 359, + 251, + 545, + 266 + ], + "type": "interline_equation", + "content": "\\operatorname {P o w e r} (\\theta) \\propto \\mathbf {1} _ {[ - \\Delta_ {\\theta / 2}, \\Delta_ {\\theta / 2} ]} (\\theta), \\tag {3}", + "image_path": "91342daa5640fda0b3c9ea34ddc6173c456c365ccf99ca428590ded90484a40f.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 267, + 545, + 303 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 267, + 545, + 303 + ], + "spans": [ + { + "bbox": [ + 304, + 267, + 545, + 303 + ], + "type": "text", + "content": "The range " + }, + { + "bbox": [ + 304, + 267, + 545, + 303 + ], + "type": "inline_equation", + "content": "\\Delta_{\\theta}" + }, + { + "bbox": [ + 304, + 267, + 545, + 303 + ], + "type": "text", + "content": " is the angular bandwidth of the illumination: the smaller its value is, the more collimated, and thus spatially coherent, the illumination is." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "spans": [ + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "text", + "content": "The transmission matrix. To characterize the correlation, we need to consider how the scene arm reflects incident illumination. For this, we use the scene's (continuous) transmission matrix " + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "inline_equation", + "content": "\\mathcal{T}(x,x')" + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "text", + "content": ": This complex scalar function equals the field generated at point " + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "text", + "content": " on the in-focus plane " + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "inline_equation", + "content": "z = d(x)" + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "text", + "content": ", given as input an impulse field at point " + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "inline_equation", + "content": "x'" + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "text", + "content": " on the same plane [47, 69]. The transmission matrix is the complex, wave-based analogue of the scene's light transport matrix [67]. The diagonal elements of the transmission matrix " + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "inline_equation", + "content": "\\mathcal{T}(x,x)" + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "text", + "content": " equal the wave measured by a confocal system that focuses illumination and sensing at the same point " + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "text", + "content": " and depth " + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "inline_equation", + "content": "d(x)" + }, + { + "bbox": [ + 304, + 307, + 546, + 498 + ], + "type": "text", + "content": " in the scene. For a system with coaxial illumination (such as the Michelson interferometer), such elements are dominated by direct illumination and are insensitive to most indirect illumination effects (e.g., interreflections, subsurface scattering) [28, 67]." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 502, + 545, + 550 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 502, + 545, + 550 + ], + "spans": [ + { + "bbox": [ + 305, + 502, + 545, + 550 + ], + "type": "text", + "content": "Correlation. We now can characterize the correlation of Equation (1). Given illumination with spectral bandwidth " + }, + { + "bbox": [ + 305, + 502, + 545, + 550 + ], + "type": "inline_equation", + "content": "\\Delta_{\\kappa}" + }, + { + "bbox": [ + 305, + 502, + 545, + 550 + ], + "type": "text", + "content": " and angular bandwidth " + }, + { + "bbox": [ + 305, + 502, + 545, + 550 + ], + "type": "inline_equation", + "content": "\\Delta_{\\theta}" + }, + { + "bbox": [ + 305, + 502, + 545, + 550 + ], + "type": "text", + "content": ", and a scene with transmission matrix " + }, + { + "bbox": [ + 305, + 502, + 545, + 550 + ], + "type": "inline_equation", + "content": "\\mathcal{T}" + }, + { + "bbox": [ + 305, + 502, + 545, + 550 + ], + "type": "text", + "content": ", Gkioulekas et al. [28] prove that," + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 330, + 552, + 521, + 566 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 330, + 552, + 521, + 566 + ], + "spans": [ + { + "bbox": [ + 330, + 552, + 521, + 566 + ], + "type": "interline_equation", + "content": "\\mathcal {C} (x, l) = \\exp (i \\bar {\\kappa} (d (x) - l)) G _ {\\Delta_ {\\kappa}} (d (x) - l)", + "image_path": "2bdb848a377755445b25b7629c09ecffc6946d7d91252b59740e41bf86e0c02f.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 372, + 567, + 545, + 593 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 372, + 567, + 545, + 593 + ], + "spans": [ + { + "bbox": [ + 372, + 567, + 545, + 593 + ], + "type": "interline_equation", + "content": "\\int_ {x ^ {\\prime}} \\mathcal {T} \\left(x, x ^ {\\prime}\\right) S _ {\\Delta_ {\\theta}} \\left(x - x ^ {\\prime}\\right) d x ^ {\\prime}, \\tag {4}", + "image_path": "1182f169b2b43e3d3e83b0dc56ecb33a79e54646b0e000db6fe49da02f274b15.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 594, + 545, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 545, + 617 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 545, + 617 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 594, + 545, + 617 + ], + "type": "inline_equation", + "content": "G_{\\Delta_\\kappa}" + }, + { + "bbox": [ + 304, + 594, + 545, + 617 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 594, + 545, + 617 + ], + "type": "inline_equation", + "content": "S_{\\Delta_\\theta}" + }, + { + "bbox": [ + 304, + 594, + 545, + 617 + ], + "type": "text", + "content": " are the temporal and spatial coherence functions, respectively," + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 312, + 620, + 545, + 634 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 620, + 545, + 634 + ], + "spans": [ + { + "bbox": [ + 312, + 620, + 545, + 634 + ], + "type": "interline_equation", + "content": "G _ {\\Delta_ {\\kappa}} (\\tau) \\equiv \\exp \\left(- \\left(\\Delta_ {\\kappa} \\tau\\right) ^ {2} / 2\\right), S _ {\\Delta_ {\\theta}} (\\epsilon) \\equiv \\operatorname {s i n c} \\left(2 \\epsilon \\bar {\\kappa} \\Delta_ {\\theta}\\right). \\tag {5}", + "image_path": "86c405f015e115f0518b456b2967624e61383ddc6c9c987f657747bb92d0197a.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 305, + 635, + 545, + 672 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 635, + 545, + 672 + ], + "spans": [ + { + "bbox": [ + 305, + 635, + 545, + 672 + ], + "type": "text", + "content": "We observe that the temporal and spatial coherence functions are shift-invariant kernels, with widths equal to the temporal and spatial coherence lengths " + }, + { + "bbox": [ + 305, + 635, + 545, + 672 + ], + "type": "inline_equation", + "content": "L_{G}" + }, + { + "bbox": [ + 305, + 635, + 545, + 672 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 635, + 545, + 672 + ], + "type": "inline_equation", + "content": "L_{S}" + }, + { + "bbox": [ + 305, + 635, + 545, + 672 + ], + "type": "text", + "content": "," + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 368, + 674, + 545, + 687 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 368, + 674, + 545, + 687 + ], + "spans": [ + { + "bbox": [ + 368, + 674, + 545, + 687 + ], + "type": "interline_equation", + "content": "L _ {G} \\equiv 1 / \\Delta_ {\\kappa}, \\quad L _ {S} \\equiv 1 / \\bar {\\kappa} \\Delta_ {\\theta}. \\tag {6}", + "image_path": "63ab891577320e186798e7e63d49c1f516a4cae398bff95f575a759e97142c69.jpg" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": "The temporal and spatial coherence lengths are inversely proportional to the illumination's spectral and angular band" + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "type": "text", + "content": "4141" + } + ] + } + ], + "index": 22 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "type": "text", + "content": "widths " + }, + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "type": "inline_equation", + "content": "\\Delta_{\\kappa}" + }, + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "type": "inline_equation", + "content": "\\Delta_{\\theta}" + }, + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "type": "text", + "content": ", respectively. As the source becomes more monochromatic and collimated, the temporal and spatial coherence lengths become longer, and the temporal and spatial coherence functions become wider, respectively." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 121, + 287, + 168 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 121, + 287, + 168 + ], + "spans": [ + { + "bbox": [ + 46, + 121, + 287, + 168 + ], + "type": "text", + "content": "Let us consider the case when the incident illumination is sufficiently temporally and spatially incoherent. Then, the spectral and angular bandwidths " + }, + { + "bbox": [ + 46, + 121, + 287, + 168 + ], + "type": "inline_equation", + "content": "\\Delta_{\\kappa}" + }, + { + "bbox": [ + 46, + 121, + 287, + 168 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 121, + 287, + 168 + ], + "type": "inline_equation", + "content": "\\Delta_{\\theta}" + }, + { + "bbox": [ + 46, + 121, + 287, + 168 + ], + "type": "text", + "content": " are large enough that we can approximate:" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 89, + 171, + 287, + 184 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 89, + 171, + 287, + 184 + ], + "spans": [ + { + "bbox": [ + 89, + 171, + 287, + 184 + ], + "type": "interline_equation", + "content": "G _ {\\Delta_ {k}} (\\tau) \\approx \\delta (\\tau), \\quad S _ {\\Delta_ {\\theta}} (\\epsilon) \\approx \\delta (\\epsilon). \\tag {7}", + "image_path": "6a103582233b301ca2699d16eb8e871febb5fcac0facd42444f64d0936597548.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 186, + 268, + 198 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 186, + 268, + 198 + ], + "spans": [ + { + "bbox": [ + 47, + 186, + 268, + 198 + ], + "type": "text", + "content": "Consequently, the correlation in Equation (4) becomes" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 99, + 201, + 287, + 213 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 99, + 201, + 287, + 213 + ], + "spans": [ + { + "bbox": [ + 99, + 201, + 287, + 213 + ], + "type": "interline_equation", + "content": "\\boldsymbol {C} (x, l) \\approx \\mathcal {T} (x, x) \\delta (d (x) - l). \\tag {8}", + "image_path": "b853b8f1b0391b4e79a0a45bfd1a14f1ab018943435a927321f652239a8134d1.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "spans": [ + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "text", + "content": "We observe that we measure non-zero correlation only when the position " + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "text", + "content": " of the reference mirror matches the scene depth " + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "inline_equation", + "content": "d(x)" + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "text", + "content": ". Then, the correlation equals the wave due to the direct-illumination-only response of the scene. In practice, there will be significant non-zero correlation only when the depth difference between reference and scene is smaller than the temporal coherence length, " + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "inline_equation", + "content": "|l - d(x)| < L_{G}" + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "text", + "content": ". Likewise, the correlation will include contributions from elements of the transmission matrix close to the diagonal, corresponding to indirect light paths starting at scene points " + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "inline_equation", + "content": "x'" + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "text", + "content": " whose distance from the imaged point " + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "text", + "content": " is smaller than the spatial coherence length, " + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "inline_equation", + "content": "\\| x' - x\\| < L_{S}" + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "text", + "content": ". As we show in Section 6, using sunlight corresponds to temporal and spatial coherence lengths in the order of " + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "inline_equation", + "content": "10\\mu \\mathrm{m}" + }, + { + "bbox": [ + 46, + 217, + 287, + 396 + ], + "type": "text", + "content": ", suggesting that the approximation of Equation (8) is accurate." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 403, + 235, + 417 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 403, + 235, + 417 + ], + "spans": [ + { + "bbox": [ + 46, + 403, + 235, + 417 + ], + "type": "text", + "content": "4. Direct-only time-of-flight imaging" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 419, + 287, + 538 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 419, + 287, + 538 + ], + "spans": [ + { + "bbox": [ + 46, + 419, + 287, + 538 + ], + "type": "text", + "content": "We now use the results of Section 3 to derive a procedure for performing direct-only time-of-flight imaging using sunlight interferometry. We assume that we want to scan a depth range equal to " + }, + { + "bbox": [ + 46, + 419, + 287, + 538 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 46, + 419, + 287, + 538 + ], + "type": "text", + "content": ". We discretize this depth range to a set of axial locations " + }, + { + "bbox": [ + 46, + 419, + 287, + 538 + ], + "type": "inline_equation", + "content": "l_{m+1} = l_m + L_G / 2" + }, + { + "bbox": [ + 46, + 419, + 287, + 538 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 419, + 287, + 538 + ], + "type": "inline_equation", + "content": "m = 1, \\ldots, M" + }, + { + "bbox": [ + 46, + 419, + 287, + 538 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 419, + 287, + 538 + ], + "type": "inline_equation", + "content": "M = \\lceil 2D / L_G \\rceil" + }, + { + "bbox": [ + 46, + 419, + 287, + 538 + ], + "type": "text", + "content": ". The axial separation between consecutive axial locations is due to the fact that, following the discussion at the end of the previous section, the temporal coherence length " + }, + { + "bbox": [ + 46, + 419, + 287, + 538 + ], + "type": "inline_equation", + "content": "L_G" + }, + { + "bbox": [ + 46, + 419, + 287, + 538 + ], + "type": "text", + "content": " determines the resolution at which we can measure differences between reference and scene depth." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 540, + 287, + 634 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 540, + 287, + 634 + ], + "spans": [ + { + "bbox": [ + 46, + 540, + 287, + 634 + ], + "type": "text", + "content": "We use the translation stage of our setup to move the reference mirror to each of the axial locations " + }, + { + "bbox": [ + 46, + 540, + 287, + 634 + ], + "type": "inline_equation", + "content": "l_{m}" + }, + { + "bbox": [ + 46, + 540, + 287, + 634 + ], + "type": "text", + "content": ". At each location, we use the camera to capture an image " + }, + { + "bbox": [ + 46, + 540, + 287, + 634 + ], + "type": "inline_equation", + "content": "I(x,l_m)" + }, + { + "bbox": [ + 46, + 540, + 287, + 634 + ], + "type": "text", + "content": " as we use a two-dimensional sensor, we acquire each such image for all locations " + }, + { + "bbox": [ + 46, + 540, + 287, + 634 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 540, + 287, + 634 + ], + "type": "text", + "content": " in the field of view in a single exposure. We assume that, from each image " + }, + { + "bbox": [ + 46, + 540, + 287, + 634 + ], + "type": "inline_equation", + "content": "I(x,l_m)" + }, + { + "bbox": [ + 46, + 540, + 287, + 634 + ], + "type": "text", + "content": ", we can isolate the corresponding correlation " + }, + { + "bbox": [ + 46, + 540, + 287, + 634 + ], + "type": "inline_equation", + "content": "\\mathcal{C}(x,l_m)" + }, + { + "bbox": [ + 46, + 540, + 287, + 634 + ], + "type": "text", + "content": " term in Equation (1). We detail how to do this later in this section." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 59, + 635, + 247, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 635, + 247, + 647 + ], + "spans": [ + { + "bbox": [ + 59, + 635, + 247, + 647 + ], + "type": "text", + "content": "Then, from Equations (4) and (8), the function" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 115, + 648, + 287, + 663 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 115, + 648, + 287, + 663 + ], + "spans": [ + { + "bbox": [ + 115, + 648, + 287, + 663 + ], + "type": "interline_equation", + "content": "\\tau (x, l _ {m}) \\equiv | \\mathcal {C} (x, l _ {m}) | ^ {2}, \\tag {9}", + "image_path": "d711ddb206994576ac6b249a888d0ea29143cdf3f60065c584184b9976db0736.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 666, + 287, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 666, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 666, + 287, + 712 + ], + "type": "text", + "content": "is approximately equal to the direct-only transient response of the scene [28, 65]—up to a change of variables " + }, + { + "bbox": [ + 46, + 666, + 287, + 712 + ], + "type": "inline_equation", + "content": "l = c \\cdot t" + }, + { + "bbox": [ + 46, + 666, + 287, + 712 + ], + "type": "text", + "content": " converting optical pathlength " + }, + { + "bbox": [ + 46, + 666, + 287, + 712 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 46, + 666, + 287, + 712 + ], + "type": "text", + "content": " to time " + }, + { + "bbox": [ + 46, + 666, + 287, + 712 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 666, + 287, + 712 + ], + "type": "text", + "content": " through the speed of light " + }, + { + "bbox": [ + 46, + 666, + 287, + 712 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 46, + 666, + 287, + 712 + ], + "type": "text", + "content": ". The approximation is due to the non-zero extent" + } + ] + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 312, + 70, + 369, + 115 + ], + "blocks": [ + { + "bbox": [ + 312, + 70, + 369, + 115 + ], + "lines": [ + { + "bbox": [ + 312, + 70, + 369, + 115 + ], + "spans": [ + { + "bbox": [ + 312, + 70, + 369, + 115 + ], + "type": "image", + "image_path": "028ac4f91c8af0e3db93517969ccb49c94359c9b19a3ea79a4c6342bbb6d7dea.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 317, + 116, + 362, + 125 + ], + "lines": [ + { + "bbox": [ + 317, + 116, + 362, + 125 + ], + "spans": [ + { + "bbox": [ + 317, + 116, + 362, + 125 + ], + "type": "text", + "content": "(a) raw frames" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 370, + 70, + 467, + 116 + ], + "blocks": [ + { + "bbox": [ + 370, + 70, + 467, + 116 + ], + "lines": [ + { + "bbox": [ + 370, + 70, + 467, + 116 + ], + "spans": [ + { + "bbox": [ + 370, + 70, + 467, + 116 + ], + "type": "image", + "image_path": "0634e9188814358884fe89fc19f870b62177cd1231a5a739be40809d736ae8b1.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 400, + 117, + 449, + 125 + ], + "lines": [ + { + "bbox": [ + 400, + 117, + 449, + 125 + ], + "spans": [ + { + "bbox": [ + 400, + 117, + 449, + 125 + ], + "type": "text", + "content": "(b) interference" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 304, + 126, + 545, + 181 + ], + "lines": [ + { + "bbox": [ + 304, + 126, + 545, + 181 + ], + "spans": [ + { + "bbox": [ + 304, + 126, + 545, + 181 + ], + "type": "text", + "content": "Figure 3. Processing pipeline. (a) We capture a stack of images with the reference arm placed at a dense set of positions. (b) We blur the stack temporally and spatially, to estimate interference and correlation amplitude. (c) We extract a depth map by detecting the axial location maximizing correlation amplitude." + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 468, + 71, + 538, + 115 + ], + "blocks": [ + { + "bbox": [ + 468, + 71, + 538, + 115 + ], + "lines": [ + { + "bbox": [ + 468, + 71, + 538, + 115 + ], + "spans": [ + { + "bbox": [ + 468, + 71, + 538, + 115 + ], + "type": "image", + "image_path": "4f793cae675156b34c653c685f2b42f2b68b3f683a8bb6b18ac2137695964a1f.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 488, + 117, + 534, + 126 + ], + "lines": [ + { + "bbox": [ + 488, + 117, + 534, + 126 + ], + "spans": [ + { + "bbox": [ + 488, + 117, + 534, + 126 + ], + "type": "text", + "content": "(c) depth map" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 184, + 545, + 232 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 184, + 545, + 232 + ], + "spans": [ + { + "bbox": [ + 304, + 184, + 545, + 232 + ], + "type": "text", + "content": "of the temporal and spatial coherence functions in Equation (4), proportional to the temporal and spatial coherence lengths. We quantify these coherence lengths, and thus the resolution limits of our technique, in Section 6." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 317, + 233, + 535, + 245 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 233, + 535, + 245 + ], + "spans": [ + { + "bbox": [ + 317, + 233, + 535, + 245 + ], + "type": "text", + "content": "We then estimate depth for each point in the scene as:" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 365, + 247, + 545, + 262 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 365, + 247, + 545, + 262 + ], + "spans": [ + { + "bbox": [ + 365, + 247, + 545, + 262 + ], + "type": "interline_equation", + "content": "d (x) = \\operatorname {a r g m a x} _ {l _ {m}} \\tau (x, l _ {m}). \\tag {10}", + "image_path": "19e63a1f50e6e70e76b94863613d006545895fa14054717d89a5aeea98ce81e7.jpg" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 306, + 262, + 534, + 275 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 262, + 534, + 275 + ], + "spans": [ + { + "bbox": [ + 306, + 262, + 534, + 275 + ], + "type": "text", + "content": "We also estimate the direct-only intensity as " + }, + { + "bbox": [ + 306, + 262, + 534, + 275 + ], + "type": "inline_equation", + "content": "\\tau (x,d(x))" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "spans": [ + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": "We note that Equation (10) assumes that the direct-only transient has a single peak, corresponding to a single reflecting surface at each location " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": ". This assumption is violated, e.g., when the camera observes a semi-transparent object in front of another object. However, in practice, our procedure can handle such cases without issue: As we record the entire transient function " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "\\tau(x, l_m)" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": ", we can search for multiple peaks and detect the depth of all reflecting surfaces. We show this experimentally in Section 7.2" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 384, + 545, + 502 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 384, + 545, + 502 + ], + "spans": [ + { + "bbox": [ + 304, + 384, + 545, + 502 + ], + "type": "text", + "content": "Relationship to optical coherence tomography. The process we described above is reminiscent to time-domain optical coherence tomography (TD-OCT) [25, 44]. TD-OCT systems use a Michelson interferometer setup, and create incident spatially and temporally-incoherent illumination by placing a source such as an LED or halogen lamp at the focal plane of an illumination lens [28, 82]. Compared to TD-OCT, which requires active illumination, we show that we can perform time-of-flight imaging passively, using sunlight as temporally and spatially incoherent illumination." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "spans": [ + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "text", + "content": "Computing correlation. We now describe how to compute the squared correlation amplitude " + }, + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "inline_equation", + "content": "\\tau (x,l_m)" + }, + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "text", + "content": " from the measured axial stack of images " + }, + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "inline_equation", + "content": "I(x,l_{m})" + }, + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "inline_equation", + "content": "m = 1,\\dots ,M" + }, + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "text", + "content": ". The presence of the complex exponential in Equation (4) suggests that we can use phase shifting [22] to estimate " + }, + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "inline_equation", + "content": "\\tau (x,l_m)" + }, + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "text", + "content": ". However, this would require shifting the reference mirror by fractions of the optical wavelength " + }, + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "inline_equation", + "content": "\\bar{\\lambda} = 1 / \\bar{\\kappa}" + }, + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "text", + "content": " and capturing 3-4 images around each location " + }, + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "inline_equation", + "content": "l_{m}" + }, + { + "bbox": [ + 304, + 503, + 545, + 634 + ], + "type": "text", + "content": ". This makes acquisition prohibitively long, and is also impractical when operating outdoors—environment vibrations make it difficult to accurately perform sub-wavelength shifts." + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 317, + 635, + 545, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 635, + 545, + 647 + ], + "spans": [ + { + "bbox": [ + 317, + 635, + 545, + 647 + ], + "type": "text", + "content": "Instead, we use the procedure proposed by Gkioulekas" + } + ] + } + ], + "index": 26 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 306, + 655, + 545, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 655, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 306, + 655, + 545, + 712 + ], + "type": "text", + "content": "2We implicitly made the same assumption in Equation (4), when we assumed that the terms depending on " + }, + { + "bbox": [ + 306, + 655, + 545, + 712 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 306, + 655, + 545, + 712 + ], + "type": "text", + "content": " can be moved outside the integral. This corresponds to assuming that the scene's temporally-resolved transmission matrix has the form " + }, + { + "bbox": [ + 306, + 655, + 545, + 712 + ], + "type": "inline_equation", + "content": "\\mathcal{T}(x,x^{\\prime},l) = \\mathcal{T}(x,x)\\delta (l - d(x))" + }, + { + "bbox": [ + 306, + 655, + 545, + 712 + ], + "type": "text", + "content": ". We made this assumption to simplify exposition, but it is not necessary for either our theory or our imaging procedure to work." + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "4142" + } + ] + } + ], + "index": 28 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 59, + 68, + 281, + 237 + ], + "blocks": [ + { + "bbox": [ + 59, + 68, + 281, + 237 + ], + "lines": [ + { + "bbox": [ + 59, + 68, + 281, + 237 + ], + "spans": [ + { + "bbox": [ + 59, + 68, + 281, + 237 + ], + "type": "image", + "image_path": "0c67fee05e53c424738649664720eca9f6c5d97c3bdc496b7c7d27b5499b4fbc.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 146, + 242, + 194, + 251 + ], + "lines": [ + { + "bbox": [ + 146, + 242, + 194, + 251 + ], + "spans": [ + { + "bbox": [ + 146, + 242, + 194, + 251 + ], + "type": "text", + "content": "(a) schematic" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 283, + 70, + 532, + 237 + ], + "blocks": [ + { + "bbox": [ + 283, + 70, + 532, + 237 + ], + "lines": [ + { + "bbox": [ + 283, + 70, + 532, + 237 + ], + "spans": [ + { + "bbox": [ + 283, + 70, + 532, + 237 + ], + "type": "image", + "image_path": "faa6d3f1ce4c20e175fa5052cfba8cac397257abe7b1cdde35ef0512f43f4f54.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 369, + 242, + 445, + 252 + ], + "lines": [ + { + "bbox": [ + 369, + 242, + 445, + 252 + ], + "spans": [ + { + "bbox": [ + 369, + 242, + 445, + 252 + ], + "type": "text", + "content": "(b) physical prototype" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 269, + 287, + 305 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 269, + 287, + 305 + ], + "spans": [ + { + "bbox": [ + 46, + 269, + 287, + 305 + ], + "type": "text", + "content": "et al. [28] to approximate the squared correlation amplitude " + }, + { + "bbox": [ + 46, + 269, + 287, + 305 + ], + "type": "inline_equation", + "content": "\\tau(x, l_m)" + }, + { + "bbox": [ + 46, + 269, + 287, + 305 + ], + "type": "text", + "content": ": First, we estimate the interference-free image " + }, + { + "bbox": [ + 46, + 269, + 287, + 305 + ], + "type": "inline_equation", + "content": "\\mathcal{I}(x, l_m)" + }, + { + "bbox": [ + 46, + 269, + 287, + 305 + ], + "type": "text", + "content": " by averaging nearby frames in the axial scan," + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 85, + 308, + 287, + 330 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 85, + 308, + 287, + 330 + ], + "spans": [ + { + "bbox": [ + 85, + 308, + 287, + 330 + ], + "type": "interline_equation", + "content": "\\mathcal {I} \\left(x, l _ {m}\\right) \\approx 1 / N \\sum_ {n = m - N / 2} ^ {N / 2} I \\left(x, l _ {n}\\right). \\tag {11}", + "image_path": "f015bb2ee44a86b3f5d8dd451e0ba2c770328d79cbfaa946f38a4ac46f624b11.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 331, + 233, + 342 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 331, + 233, + 342 + ], + "spans": [ + { + "bbox": [ + 47, + 331, + 233, + 342 + ], + "type": "text", + "content": "Then, we estimate the squared interference as" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 373, + 274, + 384 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 373, + 274, + 384 + ], + "spans": [ + { + "bbox": [ + 47, + 373, + 274, + 384 + ], + "type": "text", + "content": "Lastly, we estimate the squared correlation amplitude as" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 104, + 387, + 287, + 399 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 104, + 387, + 287, + 399 + ], + "spans": [ + { + "bbox": [ + 104, + 387, + 287, + 399 + ], + "type": "interline_equation", + "content": "\\tau (x, l _ {m}) = \\left(\\mathcal {G} _ {s} * \\mathcal {R}\\right) (x, l _ {m}), \\tag {13}", + "image_path": "4e6c5c7873c01d95f8b37075b6e4c4c7abd85790c3084edc481f2af5ed215ae7.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 402, + 287, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 402, + 287, + 437 + ], + "spans": [ + { + "bbox": [ + 46, + 402, + 287, + 437 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 402, + 287, + 437 + ], + "type": "inline_equation", + "content": "\\mathcal{G}_s" + }, + { + "bbox": [ + 46, + 402, + 287, + 437 + ], + "type": "text", + "content": " is a Gaussian kernel with standard deviation of " + }, + { + "bbox": [ + 46, + 402, + 287, + 437 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 46, + 402, + 287, + 437 + ], + "type": "text", + "content": " pixels. We visualize our pipeline for correlation estimation in Figure 3, and provide pseudocode in the supplement." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 438, + 287, + 546 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 438, + 287, + 546 + ], + "spans": [ + { + "bbox": [ + 46, + 438, + 287, + 546 + ], + "type": "text", + "content": "The intuition behind the blurring operation in Equation (13) is as follows: When imaging scenes with rough surfaces, the interference appears as speckle. This speckle is created due to pseudo-random sub-wavelength pathlength shifts, accounting for the surface's microstructure. Blurring (squared) interference speckle around some location is approximately equal to averaging squared interference measurements at sub-wavelength shifts. This is how phase shifting techniques estimate squared correlation amplitude [22]." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 555, + 167, + 568 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 555, + 167, + 568 + ], + "spans": [ + { + "bbox": [ + 47, + 555, + 167, + 568 + ], + "type": "text", + "content": "5. Hardware prototype" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 570, + 287, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 287, + 640 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 287, + 640 + ], + "type": "text", + "content": "We build an experimental prototype to demonstrate the capabilities of sunlight interferometry. We show an image of our prototype in Figure 4. We discuss here some key implementation aspects, and refer to the supplement for full implementation details, including a parts list, construction, alignment, and calibration procedures." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "text", + "content": "Key specifications. Our prototype uses a camera equipped with a CCD sensor (pixel pitch " + }, + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "inline_equation", + "content": "3.7\\mu \\mathrm{m}" + }, + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "inline_equation", + "content": "3400\\times 2700" + }, + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "text", + "content": " pixels) and a compound lens (focal length " + }, + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "inline_equation", + "content": "300\\mathrm{mm}" + }, + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "text", + "content": "). We use a reproduction ratio of 1:1, resulting in a field of view of " + }, + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "inline_equation", + "content": "12.5\\mathrm{mm}\\times 10\\mathrm{mm}" + }, + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "text", + "content": ", and working distance of " + }, + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "inline_equation", + "content": "600\\mathrm{mm}" + }, + { + "bbox": [ + 46, + 642, + 287, + 713 + ], + "type": "text", + "content": ". For axial scanning, our prototype uses a translation stage with" + } + ] + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 311, + 267, + 538, + 384 + ], + "blocks": [ + { + "bbox": [ + 108, + 252, + 482, + 263 + ], + "lines": [ + { + "bbox": [ + 108, + 252, + 482, + 263 + ], + "spans": [ + { + "bbox": [ + 108, + 252, + 482, + 263 + ], + "type": "text", + "content": "Figure 4. (a) Schematic and (b) physical prototype of the sunlight interferometry setup on a utility cart." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 311, + 267, + 538, + 384 + ], + "lines": [ + { + "bbox": [ + 311, + 267, + 538, + 384 + ], + "spans": [ + { + "bbox": [ + 311, + 267, + 538, + 384 + ], + "type": "image", + "image_path": "96b3784d21c9cb7fdeee1b19f4ad06b99e38c168cdba1bca041c03669beef9de.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 387, + 545, + 464 + ], + "lines": [ + { + "bbox": [ + 305, + 387, + 545, + 464 + ], + "spans": [ + { + "bbox": [ + 305, + 387, + 545, + 464 + ], + "type": "text", + "content": "Figure 5. Google Maps view of experimental site. This image showcases the challenging conditions of our experiments. Red: setup location. Yellow: parking garage, causing constant traffic with multiple vehicles (including trucks) passing per acquisition. Orange: train tracks, with trains at frequent intervals. Green: building air intake causing a constant loud background hum. Blue: power transformer also causing a loud constant background hum." + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_caption" + } + ], + "index": 15 + }, + { + "type": "image", + "bbox": [ + 312, + 473, + 420, + 565 + ], + "blocks": [ + { + "bbox": [ + 312, + 473, + 420, + 565 + ], + "lines": [ + { + "bbox": [ + 312, + 473, + 420, + 565 + ], + "spans": [ + { + "bbox": [ + 312, + 473, + 420, + 565 + ], + "type": "image", + "image_path": "0174728fa73cced8ce40f4bd3a55ecf788afa5ba0991ec46da01292b7369ef13.jpg" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 329, + 568, + 413, + 578 + ], + "lines": [ + { + "bbox": [ + 329, + 568, + 413, + 578 + ], + "spans": [ + { + "bbox": [ + 329, + 568, + 413, + 578 + ], + "type": "text", + "content": "(a) tracking mechanism" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_caption" + } + ], + "index": 17 + }, + { + "type": "image", + "bbox": [ + 423, + 474, + 537, + 567 + ], + "blocks": [ + { + "bbox": [ + 423, + 474, + 537, + 567 + ], + "lines": [ + { + "bbox": [ + 423, + 474, + 537, + 567 + ], + "spans": [ + { + "bbox": [ + 423, + 474, + 537, + 567 + ], + "type": "image", + "image_path": "7fb3c25879d6887130981848089254524b814b943341c5ae0d3d4aba85c34207.jpg" + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 432, + 568, + 528, + 578 + ], + "lines": [ + { + "bbox": [ + 432, + 568, + 528, + 578 + ], + "spans": [ + { + "bbox": [ + 432, + 568, + 528, + 578 + ], + "type": "text", + "content": "(b) tracking camera images" + } + ] + } + ], + "index": 20, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 304, + 578, + 545, + 622 + ], + "lines": [ + { + "bbox": [ + 304, + 578, + 545, + 622 + ], + "spans": [ + { + "bbox": [ + 304, + 578, + 545, + 622 + ], + "type": "text", + "content": "Figure 6. Sun tracking. (a) In a closed loop, we estimate the direction of the light beam reflecting from the mirror with a tracking camera focused at infinity, and correct it by rotating the mirror. (b) Tracking camera images of the Sun during a centering operation." + } + ] + } + ], + "index": 21, + "angle": 0, + "type": "image_caption" + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "spans": [ + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "type": "text", + "content": "resolution " + }, + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "type": "inline_equation", + "content": "10\\mathrm{nm}" + }, + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "type": "text", + "content": ". We use an axial stepsize of " + }, + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "type": "inline_equation", + "content": "5\\mu \\mathrm{m}" + }, + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "type": "text", + "content": " (Section 6) and capture 1000 images per scan at exposure times of " + }, + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "type": "inline_equation", + "content": "50\\mathrm{ms}" + }, + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "type": "text", + "content": ". This results in acquisition times around a minute per scene. We follow Gkioulekas et al. [28] in setting the various imaging settings to maximize interference contrast, and thus signal-to-noise ratio (SNR)." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 306, + 701, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 701, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 701, + 545, + 713 + ], + "type": "text", + "content": "Tracking the Sun. As it is not practical to orient the optical" + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "4143" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 228 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 228 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 228 + ], + "type": "text", + "content": "axis of the interferometer towards the Sun, and to account for motion of the Sun during acquisition, we equip our setup with a custom Sun-tracking assembly (Figure 4, green boxes). This assembly comprises a mirror whose 3D orientation is controlled via two motorized rotation stages. We set the mirror orientation using information from a tracking camera separate from the imaging camera: We set the camera so that its optical axis is parallel to that of the interferometer, and its lens focused at infinity. The camera directly images the Sun through the mirror, and provides feedback (through a digital PID controller) to the rotation stages to adjust the mirror orientation, so that the Sun remains at the center of the camera's field of view." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 229, + 289, + 373 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 229, + 289, + 373 + ], + "spans": [ + { + "bbox": [ + 46, + 229, + 289, + 373 + ], + "type": "text", + "content": "Outdoor operation. To perform experiments outdoors and mitigate the vibration effects, we build our setup on an optical breadboard mounted on a utility cart. The imaged scenes are on the ground or a tripod. We do not use any enclosures, and both our setup and scenes are fully exposed to ambient light. Figure 5 shows our experimental site. It includes strong sources of environment noise, including moving vehicles, air, and ambient sound. These experimental conditions are in stark contrast with those in prior works on interferometric computational imaging [20, 28, 50, 53, 54, 57], which require carefully-controlled environments (e.g., dark room, vibration-isolated optical tables, no air flow)." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 375, + 289, + 460 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 375, + 289, + 460 + ], + "spans": [ + { + "bbox": [ + 46, + 375, + 289, + 460 + ], + "type": "text", + "content": "Cloudy sky conditions. We performed most of our experiments under direct sunlight. However, we found that under scattered or very high-altitude clouds, we are still able to obtain high-quality depth, even if the clouds are fast-moving. Figure 6(b) shows frames acquired by the tracking camera during a single acquisition, showing the tracked Sun under fast-moving, scattered cloudy conditions." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 460, + 289, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 460, + 289, + 628 + ], + "spans": [ + { + "bbox": [ + 46, + 460, + 289, + 628 + ], + "type": "text", + "content": "Cost discussion. Our design trades off the light source of an active system for the Sun tracking module of a passive system. We expect that, in a carefully designed implementation, the passive system will have a significantly lower cost than the active one. The parts we used for tracking in our prototype were simply parts we had readily access to, and can be replaced with much cheaper off-the-shelf components: For example, we can replace the rotation stages with an a pair of galvo mirrors, and the machine vision tracking camera with an inexpensive camera (e.g., Raspberry Pi HQ Camera). Considering the high cost of a light source suitable for OCT (including drivers for current control and temperature stabilization), replacing the source with such a tracking unit reduces overall cost." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 630, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 630, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 630, + 289, + 715 + ], + "type": "text", + "content": "Comparison to using an active source. In addition to improved mobility, form factor, power consumption (Section 1) and cost (above), using passive sunlight instead of an active light source for outdoor operation provides more flexible control of imaging performance characteristics. In particular, we can increase axial resolution simply by increasing the bandwidth of the spectral filter we use, with-" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 72, + 547, + 194 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 194 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 194 + ], + "type": "text", + "content": "out impacting power consumption or signal-to-background ratio—the ratio of sunlight steered through our system to ambient sunlight is unaffected by the filter. By contrast, when using an active light source, it is necessary to also increase the source emission bandwidth to match the increased filter bandwidth. If the source's power remains the same, the result is worse signal-to-background ratio—more ambient light is let through the filter, while active light remains the same. Countering this requires increasing active light, which results in increased power consumption." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 305, + 213, + 529, + 228 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 213, + 529, + 228 + ], + "spans": [ + { + "bbox": [ + 305, + 213, + 529, + 228 + ], + "type": "text", + "content": "6. Coherence properties of filtered sunlight" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 234, + 547, + 270 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 234, + 547, + 270 + ], + "spans": [ + { + "bbox": [ + 304, + 234, + 547, + 270 + ], + "type": "text", + "content": "We measure the temporal and spatial coherence lengths of sunlight, to determine the resolution limits of sunlight interferometry, and inform our experiments in Section 7." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 275, + 547, + 407 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 275, + 547, + 407 + ], + "spans": [ + { + "bbox": [ + 304, + 275, + 547, + 407 + ], + "type": "text", + "content": "Temporal coherence length. Previous work has estimated the temporal coherence length of direct sunlight to be approximately " + }, + { + "bbox": [ + 304, + 275, + 547, + 407 + ], + "type": "inline_equation", + "content": "L_{G} = 0.3 \\mathrm{~nm}" + }, + { + "bbox": [ + 304, + 275, + 547, + 407 + ], + "type": "text", + "content": " [71]. However, performing sunlight interferometry at these axial resolutions using the full spectrum of sunlight is impractical: First, chromatic aberrations from optics (lenses, beamsplitters) when performing interferometry with very broadband illumination can drastically reduce interference contrast [25]. Second, environment vibrations when operating an interferometer outdoors are in the order of hundreds of micrometers. Together, these two factors result in impractically low SNR." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 412, + 548, + 581 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 412, + 548, + 581 + ], + "spans": [ + { + "bbox": [ + 304, + 412, + 548, + 581 + ], + "type": "text", + "content": "Instead, we limit spectral bandwidth using a spectral filter with central wavelength " + }, + { + "bbox": [ + 304, + 412, + 548, + 581 + ], + "type": "inline_equation", + "content": "550\\mathrm{nm}" + }, + { + "bbox": [ + 304, + 412, + 548, + 581 + ], + "type": "text", + "content": " and bandwidth " + }, + { + "bbox": [ + 304, + 412, + 548, + 581 + ], + "type": "inline_equation", + "content": "20\\mathrm{nm}" + }, + { + "bbox": [ + 304, + 412, + 548, + 581 + ], + "type": "text", + "content": ". To measure the resulting temporal coherence length, we perform two experiments where we place either a mirror or a planar diffuser at the scene arm of our setup. For each scene, we measure " + }, + { + "bbox": [ + 304, + 412, + 548, + 581 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 304, + 412, + 548, + 581 + ], + "type": "text", + "content": " at a dense set of reference axial locations. From Equations (4)-(6), we expect the square root of the measurements to be shaped like a Gaussian with standard deviation equal to the temporal coherence length. We perform a Gaussian fit to the measurements, and estimate the temporal coherence length as the fit's full-width half-maximum. Figure 8 shows the results. For both mirror and planar diffuser, we estimate the temporal coherence length, and thus axial resolution, to be approximately " + }, + { + "bbox": [ + 304, + 412, + 548, + 581 + ], + "type": "inline_equation", + "content": "L_{G} = 10\\mu \\mathrm{m}" + }, + { + "bbox": [ + 304, + 412, + 548, + 581 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 585, + 548, + 717 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 585, + 548, + 717 + ], + "spans": [ + { + "bbox": [ + 304, + 585, + 548, + 717 + ], + "type": "text", + "content": "Spatial coherence length. To measure the spatial coherence length of sunlight, we use the tracking camera of our setup to capture a direct image of the Sun. At infinity focus, the spatial extent of the Sun in this image is directly proportional to the angular extent of sunlight (up to the focal length of the lens). We can then use Equations (5)-(6) to estimate the spatial coherence length. Figure 9 shows the results. We estimate the angular extent of sunlight to be around " + }, + { + "bbox": [ + 304, + 585, + 548, + 717 + ], + "type": "inline_equation", + "content": "0.57^{\\circ}" + }, + { + "bbox": [ + 304, + 585, + 548, + 717 + ], + "type": "text", + "content": ", corresponding to a spatial coherence length of approximately " + }, + { + "bbox": [ + 304, + 585, + 548, + 717 + ], + "type": "inline_equation", + "content": "L_{S} = 100\\mu \\mathrm{m}" + }, + { + "bbox": [ + 304, + 585, + 548, + 717 + ], + "type": "text", + "content": ". This is consistent with theoretical and experimental estimates in prior work [2,58]." + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 317, + 757 + ], + "type": "text", + "content": "4144" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 70, + 128, + 281 + ], + "blocks": [ + { + "bbox": [ + 49, + 70, + 128, + 281 + ], + "lines": [ + { + "bbox": [ + 49, + 70, + 128, + 281 + ], + "spans": [ + { + "bbox": [ + 49, + 70, + 128, + 281 + ], + "type": "image", + "image_path": "1b6115015334a842b67ae09ddcdaa60a6f4af6da6d7ae40d881728b06b32716e.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 78, + 284, + 111, + 293 + ], + "lines": [ + 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+ 321, + 160, + 409 + ], + "blocks": [ + { + "bbox": [ + 46, + 295, + 545, + 318 + ], + "lines": [ + { + "bbox": [ + 46, + 295, + 545, + 318 + ], + "spans": [ + { + "bbox": [ + 46, + 295, + 545, + 318 + ], + "type": "text", + "content": "Figure 7. Depth reconstructions for a variety of challenging scenes using sunlight. The challenges include environmental factors (Figure 5) and low signal quality (detailed in the text). The white bars on the scene images indicate one millimeter of lateral size." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 55, + 321, + 160, + 409 + ], + "lines": [ + { + "bbox": [ + 55, + 321, + 160, + 409 + ], + "spans": [ + { + "bbox": [ + 55, + 321, + 160, + 409 + ], + "type": "image", + "image_path": "14f2f8d015d2d88c79b5a57ecb0ea1bb4319b35122348d19ae7fc9651cb9157f.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 73, + 411, + 159, + 420 + ], + "lines": [ + { + "bbox": [ + 73, + 411, + 159, + 420 + ], + "spans": [ + { + "bbox": [ + 73, + 411, + 159, + 420 + ], + "type": "text", + "content": "(a) mirror position (mm)" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 167, + 322, + 272, + 409 + ], + "blocks": [ + { + "bbox": [ + 167, + 322, + 272, + 409 + ], + "lines": [ + { + "bbox": [ + 167, + 322, + 272, + 409 + ], + "spans": [ + { + "bbox": [ + 167, + 322, + 272, + 409 + ], + "type": "image", + "image_path": "f1d2d0796a058ba53cf692483704240a182eae24fd92f202129db38f9f2ee5ae.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 185, + 411, + 277, + 420 + ], + "lines": [ + { + "bbox": [ + 185, + 411, + 277, + 420 + ], + "spans": [ + { + "bbox": [ + 185, + 411, + 277, + 420 + ], + "type": "text", + "content": "(b) diffuser position (mm)" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_caption" + } + ], + "index": 15 + }, + { + "type": "image", + "bbox": [ + 53, + 468, + 127, + 543 + ], + "blocks": [ + { + "bbox": [ + 46, + 420, + 287, + 464 + ], + "lines": [ + { + "bbox": [ + 46, + 420, + 287, + 464 + ], + "spans": [ + { + "bbox": [ + 46, + 420, + 287, + 464 + ], + "type": "text", + "content": "Figure 8. Temporal coherence of spectrally-filtered sunlight. We perform Gaussian fits to measurements for both mirror and planar diffuser scenes. From their full-width half-maximum, we estimate temporal coherence length " + }, + { + "bbox": [ + 46, + 420, + 287, + 464 + ], + "type": "inline_equation", + "content": "L_{G} \\approx 10\\mu \\mathrm{m}" + }, + { + "bbox": [ + 46, + 420, + 287, + 464 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 53, + 468, + 127, + 543 + ], + "lines": [ + { + "bbox": [ + 53, + 468, + 127, + 543 + ], + "spans": [ + { + "bbox": [ + 53, + 468, + 127, + 543 + ], + "type": "image", + "image_path": "5b214f1c7612c479302fcc8ce8c26ad1b9e152740f093709c97a8b6c231d2538.jpg" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 71, + 544, + 119, + 552 + ], + "lines": [ + { + "bbox": [ + 71, + 544, + 119, + 552 + ], + "spans": [ + { + "bbox": [ + 71, + 544, + 119, + 552 + ], + "type": "text", + "content": "(a) sun image" + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 552, + 286, + 585 + ], + "lines": [ + { + "bbox": [ + 46, + 552, + 286, + 585 + ], + "spans": [ + { + "bbox": [ + 46, + 552, + 286, + 585 + ], + "type": "text", + "content": "Figure 9. Spatial coherence length of sunlight. (a-b) An image of the Sun by the tracking camera yields an angular size of " + }, + { + "bbox": [ + 46, + 552, + 286, + 585 + ], + "type": "inline_equation", + "content": "0.57^{\\circ}" + }, + { + "bbox": [ + 46, + 552, + 286, + 585 + ], + "type": "text", + "content": ". (c) From this, we estimate spatial coherence length " + }, + { + "bbox": [ + 46, + 552, + 286, + 585 + ], + "type": "inline_equation", + "content": "L_{S} \\approx 100\\mu \\mathrm{m}" + }, + { + "bbox": [ + 46, + 552, + 286, + 585 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 24, + "angle": 0, + "type": "image_caption" + } + ], + "index": 18 + }, + { + "type": "image", + "bbox": [ + 133, + 468, + 203, + 543 + ], + "blocks": [ + { + "bbox": [ + 133, + 468, + 203, + 543 + ], + "lines": [ + { + "bbox": [ + 133, + 468, + 203, + 543 + ], + "spans": [ + { + "bbox": [ + 133, + 468, + 203, + 543 + ], + "type": "image", + "image_path": "f67fc5e23e1b860b50b0d80b276a51537a50af7c7a1ad279d4a7f7bcdfaaf57f.jpg" + } + ] + } + ], + "index": 20, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 140, + 544, + 201, + 552 + ], + "lines": [ + { + "bbox": [ + 140, + 544, + 201, + 552 + ], + "spans": [ + { + "bbox": [ + 140, + 544, + 201, + 552 + ], + "type": "text", + "content": "(b) cross-sections" + } + ] + } + ], + "index": 21, + "angle": 0, + "type": "image_caption" + } + ], + "index": 20 + }, + { + "type": "image", + "bbox": [ + 209, + 468, + 279, + 543 + ], + "blocks": [ + { + "bbox": [ + 209, + 468, + 279, + 543 + ], + "lines": [ + { + "bbox": [ + 209, + 468, + 279, + 543 + ], + "spans": [ + { + "bbox": [ + 209, + 468, + 279, + 543 + ], + "type": "image", + "image_path": "d45ce63eddd62ea384a04456e3bad59efa9b49b96f23db07b9db0abab70925b3.jpg" + } + ] + } + ], + "index": 22, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 223, + 544, + 271, + 552 + ], + "lines": [ + { + "bbox": [ + 223, + 544, + 271, + 552 + ], + "spans": [ + { + "bbox": [ + 223, + 544, + 271, + 552 + ], + "type": "text", + "content": "(c) coherence" + } + ] + } + ], + "index": 23, + "angle": 0, + "type": "image_caption" + } + ], + "index": 22 + }, + { + "bbox": [ + 47, + 587, + 127, + 601 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 587, + 127, + 601 + ], + "spans": [ + { + "bbox": [ + 47, + 587, + 127, + 601 + ], + "type": "text", + "content": "7. Experiments" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 46, + 604, + 287, + 687 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 604, + 287, + 687 + ], + "spans": [ + { + "bbox": [ + 46, + 604, + 287, + 687 + ], + "type": "text", + "content": "Depth scanning. In Figure 7, we show scans for variety of scenes. These feature micrometer-scale geometric details, and pose a variety of challenges including low reflectivity (circuit board), specularities (coin, pawn) and strong subsurface scattering (chocolate, soap, pill). We obtain high quality reconstructions, despite operating under very adverse environment conditions (Section 5)." + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "type": "text", + "content": "Scanning under extremely low SNR. A key challenge in sunlight interferometry is the very low SNR in captured im" + } + ] + } + ], + "index": 27 + }, + { + "type": "image", + "bbox": [ + 312, + 323, + 411, + 396 + ], + "blocks": [ + { + "bbox": [ + 312, + 323, + 411, + 396 + ], + "lines": [ + { + "bbox": [ + 312, + 323, + 411, + 396 + ], + "spans": [ + { + "bbox": [ + 312, + 323, + 411, + 396 + ], + "type": "image", + "image_path": "637420956f7e0ac035ae602dfc9895c64d576f1b2e25a2fec8f7b73499e5ada8.jpg" + } + ] + } + ], + "index": 28, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 345, + 397, + 377, + 405 + ], + "lines": [ + { + "bbox": [ + 345, + 397, + 377, + 405 + ], + "spans": [ + { + "bbox": [ + 345, + 397, + 377, + 405 + ], + "type": "text", + "content": "(a) scene" + } + ] + } + ], + "index": 29, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 306, + 406, + 545, + 439 + ], + "lines": [ + { + "bbox": [ + 306, + 406, + 545, + 439 + ], + "spans": [ + { + "bbox": [ + 306, + 406, + 545, + 439 + ], + "type": "text", + "content": "Figure 10. Depth reconstruction under extremely low SNR. The gummy bear has very little backreflected direct light, making it extremely challenging to capture depth." + } + ] + } + ], + "index": 32, + "angle": 0, + "type": "image_caption" + } + ], + "index": 28 + }, + { + "type": "image", + "bbox": [ + 412, + 322, + 531, + 396 + ], + "blocks": [ + { + "bbox": [ + 412, + 322, + 531, + 396 + ], + "lines": [ + { + "bbox": [ + 412, + 322, + 531, + 396 + ], + "spans": [ + { + "bbox": [ + 412, + 322, + 531, + 396 + ], + "type": "image", + "image_path": "b79266fd7df40e629f4b4d955fbf1bc2205e4bbc385946944384c0474d24bdf0.jpg" + } + ] + } + ], + "index": 30, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 445, + 396, + 477, + 406 + ], + "lines": [ + { + "bbox": [ + 445, + 396, + 477, + 406 + ], + "spans": [ + { + "bbox": [ + 445, + 396, + 477, + 406 + ], + "type": "text", + "content": "(b) depth" + } + ] + } + ], + "index": 31, + "angle": 0, + "type": "image_caption" + } + ], + "index": 30 + }, + { + "bbox": [ + 304, + 442, + 545, + 563 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 442, + 545, + 563 + ], + "spans": [ + { + "bbox": [ + 304, + 442, + 545, + 563 + ], + "type": "text", + "content": "ages. This is for two reasons: First, in Equation (1), the interference is typically much smaller than the interference-free image. Second, the scenes are illuminated not only by the sunlight directed at them by the interferometer, but also by the ambient sunlight, further reducing interference contrast. To test the SNR limits of our technique, in Figure 10, we scan a semi-transparent object (gummy bear) that backreflects very little light. Despite this, our technique still acquires accurate depth for most of the scene, except for parts observed at near-grazing angles (no backreflected light)." + } + ] + } + ], + "index": 33 + }, + { + "bbox": [ + 304, + 566, + 545, + 650 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 566, + 545, + 650 + ], + "spans": [ + { + "bbox": [ + 304, + 566, + 545, + 650 + ], + "type": "text", + "content": "Seeing through diffusers. To test the ability of our technique to isolate direct-only (ballistic) light and measure multiple depth peaks, in Figure 11, we scan a scene where a coin is occluded from the camera by a ground glass diffuser. The conventional images of the scene show strong blur because of the diffuser. Our technique can accurately acquire the depth and clean images of the occluded coin." + } + ] + } + ], + "index": 34 + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "content": "Time-of-flight with indoor illumination. Even though we focus on sunlight interferometry, Figure 12 shows an experiment testing the ability to perform time-of-flight imaging with passive indoor illumination. For this, we point the Sun tracking module to a ceiling light about five feet from the" + } + ] + } + ], + "index": 35 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "4145" + } + ] + } + ], + "index": 36 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 71, + 285, + 300 + ], + "blocks": [ + { + "bbox": [ + 49, + 71, + 285, + 300 + ], + "lines": [ + { + "bbox": [ + 49, + 71, + 285, + 300 + ], + "spans": [ + { + "bbox": [ + 49, + 71, + 285, + 300 + ], + "type": "image", + "image_path": "e653544bf1d84bf7bd4870586f99fc4a505cb264233a1a845cb04378d0e52010.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 78, + 301, + 116, + 312 + ], + "lines": [ + { + "bbox": [ + 78, + 301, + 116, + 312 + ], + "spans": [ + { + "bbox": [ + 78, + 301, + 116, + 312 + ], + "type": "text", + "content": "(a) visible" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 139, + 301, + 203, + 311 + ], + "lines": [ + { + "bbox": [ + 139, + 301, + 203, + 311 + ], + "spans": [ + { + "bbox": [ + 139, + 301, + 203, + 311 + ], + "type": "text", + "content": "(b) diffuser stuck" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 210, + 301, + 284, + 311 + ], + "lines": [ + { + "bbox": [ + 210, + 301, + 284, + 311 + ], + "spans": [ + { + "bbox": [ + 210, + 301, + 284, + 311 + ], + "type": "text", + "content": "(c) diffuser at " + }, + { + "bbox": [ + 210, + 301, + 284, + 311 + ], + "type": "inline_equation", + "content": "4\\mathrm{mm}" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 48, + 371, + 153, + 448 + ], + "blocks": [ + { + "bbox": [ + 47, + 314, + 287, + 369 + ], + "lines": [ + { + "bbox": [ + 47, + 314, + 287, + 369 + ], + "spans": [ + { + "bbox": [ + 47, + 314, + 287, + 369 + ], + "type": "text", + "content": "Figure 11. Seeing through diffusers. We image a metallic coin under three conditions: (a) directly, (b) with a ground glass diffuser stuck to it and (c) with the diffuser placed " + }, + { + "bbox": [ + 47, + 314, + 287, + 369 + ], + "type": "inline_equation", + "content": "4\\mathrm{mm}" + }, + { + "bbox": [ + 47, + 314, + 287, + 369 + ], + "type": "text", + "content": " away. The images of the scene in (b-c) are blurred due to scattering in the diffuser. The interference component rejects scattering." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 48, + 371, + 153, + 448 + ], + "lines": [ + { + "bbox": [ + 48, + 371, + 153, + 448 + ], + "spans": [ + { + "bbox": [ + 48, + 371, + 153, + 448 + ], + "type": "image", + "image_path": "d5ffd9c3410008d2df112693c76e0cf80fbe557268345a99e038a317dfd9a3b8.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 84, + 450, + 118, + 460 + ], + "lines": [ + { + "bbox": [ + 84, + 450, + 118, + 460 + ], + "spans": [ + { + "bbox": [ + 84, + 450, + 118, + 460 + ], + "type": "text", + "content": "(a) scene" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 47, + 461, + 287, + 482 + ], + "lines": [ + { + "bbox": [ + 47, + 461, + 287, + 482 + ], + "spans": [ + { + "bbox": [ + 47, + 461, + 287, + 482 + ], + "type": "text", + "content": "Figure 12. Depth reconstruction with indoor illumination at a distance of about five feet from the interferometer." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 154, + 371, + 287, + 448 + ], + "blocks": [ + { + "bbox": [ + 154, + 371, + 287, + 448 + ], + "lines": [ + { + "bbox": [ + 154, + 371, + 287, + 448 + ], + "spans": [ + { + "bbox": [ + 154, + 371, + 287, + 448 + ], + "type": "image", + "image_path": "46298363ed99ab816876afb75f6f7f8045cd22de1e8a47a77512b1b10617da68.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 188, + 449, + 222, + 460 + ], + "lines": [ + { + "bbox": [ + 188, + 449, + 222, + 460 + ], + "spans": [ + { + "bbox": [ + 188, + 449, + 222, + 460 + ], + "type": "text", + "content": "(b) depth" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 487, + 287, + 547 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 487, + 287, + 547 + ], + "spans": [ + { + "bbox": [ + 46, + 487, + 287, + 547 + ], + "type": "text", + "content": "tracking mirror. We scan the same metallic coin as in Figure 7, which backreflects a lot of light, resulting in accurate depth recovery. However, this scanning setting remains challenging for non-metallic objects, because of the very low SNR between backreflected versus ambient light." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 554, + 201, + 567 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 554, + 201, + 567 + ], + "spans": [ + { + "bbox": [ + 47, + 554, + 201, + 567 + ], + "type": "text", + "content": "8. Limitations and conclusion" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 287, + 713 + ], + "type": "text", + "content": "Mechanical scanning and comparison to Fourier-domain and swept-source OCT. As we mentioned before, the operation of our technique is similar to that of (active illumination) time-domain OCT techniques. Both techniques require mechanical scanning along the axial dimension. This results in relatively slow acquisition times (around a minute for our scenes), and increased mechanical vibrations that reduce resolution and SNR. In OCT, these issues are ameliorated through the use of alternative technologies that eliminate the need for axial scanning, such as swept-source and Fourier-domain OCT. Swept-source OCT requires sweeping the wavelength of a monochromatic" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 72, + 545, + 204 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 204 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 204 + ], + "type": "text", + "content": "source, which is not possible when working with sunlight. Fourier-domain OCT uses a spectrometer to measure interference as a function of wavelength, which relates to the transient response through a Fourier transform. Unfortunately, as two-dimensional spectrometers of sufficiently high spectral resolution are not available, this requires using raster scanning to acquire full-frame images. Additionally, most implementations of Fourier-domain OCT used single-mode fiber optics, which are incompatible with spatially-incoherent sunlight. The development of Fourier-domain sunlight interferometry is an exciting future direction." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 206, + 546, + 397 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 206, + 546, + 397 + ], + "spans": [ + { + "bbox": [ + 304, + 206, + 546, + 397 + ], + "type": "text", + "content": "General light transport probing. Our method relies on the spatial incoherence of sunlight to capture direct-only measurements of the scene. However, modern computational light transport imaging systems are capable of much more general forms of light transport probing, which currently remain out of reach for sunlight interferometry. Kotwal et al. [50] showed that, by modulating the spatial and temporal coherence properties of the incident illumination, it is possible to implement very general forms of probing inside interferometric imaging systems. Similar forms of modulation can, conceivably, be incorporated in sunlight interferometry. In turn, this would make it possible to realize passive variants of computational light transport techniques such as focusing inside scattering and non-line-of-sight imaging. We hope that our work will motivate and facilitate future research towards these fascinating possibilities." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 400, + 546, + 651 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 400, + 546, + 651 + ], + "spans": [ + { + "bbox": [ + 304, + 400, + 546, + 651 + ], + "type": "text", + "content": "Conclusion. We have demonstrated a passive interferometric method for micron-scale depth sensing outside the controlled environment of an optics lab. Using light from ambient sources such as the Sun removed the need to use expensive, power-hungry, high-power or eye-unsafe lasers for interferometry. The inherent incoherence properties of sunlight made it possible to acquire time-of-flight information at micrometer scales, and insensitive to indirect illumination effects that confound depth inference. Additionally, engineering a robust optical setup mitigated most of the detrimental effects associated with performing experiments in uncontrolled outdoor environments, such as vibrations and wind, that typically hinder interferometric measurements. Together, these contributions allowed us to demonstrate, for the first time, passive imaging capabilities such as micrometer-scanning of challenging scenes, direct-only imaging, and imaging through diffusers. We also take first steps towards enabling these capabilities under passive indoor illumination. We hope that our work will motivate applications in areas such as inspection, fabrication, robotic grasping, and biomedical imaging." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 653, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 547, + 713 + ], + "type": "text", + "content": "Acknowledgments. We thank Sudershan Boovaraghavan and Yuvraj Agrawal, who provided the samples for some of our experiments. This work was supported by NSF awards 1730147, 2047341, 2008123 (NSF-BSF 2019758), and a Sloan Research Fellowship for Ioannis Gkioulekas." + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "4146" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 92, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 16, + "blocks": [ + { + "bbox": [ + 53, + 92, + 287, + 125 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 92, + 287, + 125 + ], + "spans": [ + { + "bbox": [ + 53, + 92, + 287, + 125 + ], + "type": "text", + "content": "[1] Supreeth Achar, Joseph R Bartels, William L Whittaker, Kiriakos N Kutulakos, and Srinivasa G Narasimhan. 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From a single example (inset), our method can generate diverse samples with highly realistic geometric structure and visual appearance. None of existing 3D generative models can achieve these results. More generated samples that are intricate and intriguing, ranging from single-object scenes (e.g., plants) to mid-scale ones, and large terrains, can be found in Section 4 and the supplementary." + ], + "image_footnote": [], + "bbox": [ + 81, + 258, + 181, + 460 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/d8f9f84f605f17156ed6616753b820bb7b54e77e81d2f514dba6b8a5f730ec6b.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 181, + 258, + 364, + 460 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/35ca839ca4ec6850d4fc4dbdff561caecf63d2e85c979650880cc1d1860fb863.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 364, + 260, + 539, + 460 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/8ae2dc112ee696b403ca351508d1ce81bbb2ace8f82555b140cbe302e8fdd2e1.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 534, + 258, + 712, + 460 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/5b9d3e002205d4751ef6a30a8fb2a0adeda973a00b571c92a53cb7bc26072369.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 705, + 260, + 890, + 460 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 527, + 313, + 544 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We target a 3D generative model for general natural scenes that are typically unique and intricate. Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, renders existing setups intractable. Inspired by classical patch-based image models, we advocate for synthesizing 3D scenes at the patch level, given a single example. At the core of this work lies important algorithmic designs w.r.t the scene representation and generative patch nearest-neighbor module, that address unique challenges arising from lifting classical 2D patch-based framework to 3D generation. These design choices, on a collective level, contribute to a robust, effective, and efficient model that can generate high-quality general natural scenes with both realistic geometric structure and visual appearance, in large quantities and varieties, as demonstrated upon a variety of exemplar scenes. Data and code can be found at http://wyysf-98.github.io/Sin3DGen.", + "bbox": [ + 73, + 563, + 473, + 835 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 501, + 527, + 630, + 544 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "3D scene generation generally carries the generation of both realistic geometric structure and visual appearance. A wide assortment of scenes on earth, or digital ones across the internet, exhibiting artistic characteristics and ample variations over geometry and appearance, can be easily listed. Being able to populate these intriguing scenes in the virtual universe has been a long pursuit in the community.", + "bbox": [ + 496, + 560, + 892, + 667 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Research has taken several routes, among which a prevalent one is learning to extract common patterns of the geometry or appearance from homogeneous scene samples, such as indoor scenes [14, 25, 34, 37, 59, 63, 71, 72, 75], terrains [15, 19, 21, 26], urban scenes [12, 30, 44], etc. Another line learns to generate single objects [6, 7, 16, 25, 33, 35, 45, 74]. A dominant trend in recent has emerged that learns 3D generative models to jointly synthesize 3D structures and appearances via differentiable rendering [4, 5, 8, 18, 43, 50]. Nevertheless, all these learning setups are limited in their ability to generalize in terms of varied scene types. While a more promising direction is the exemplar-based one, where one or a few exemplars featuring the scene of interest are provided, algorithm designs tailored for certain scene types in existing methods [38-40, 73] again draw clear boundaries", + "bbox": [ + 496, + 674, + 893, + 901 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Joint first authors", + "bbox": [ + 99, + 875, + 202, + 886 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "† Corresponding author", + "bbox": [ + 99, + 887, + 225, + 900 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "16762", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "of scene characteristics they can handle.", + "bbox": [ + 76, + 90, + 341, + 104 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "This work seeks to generate general natural scenes, wherein the geometry and appearance of constituents are often tightly entangled and contribute jointly to unique features. This uniqueness hinders one from collecting sufficient homogeneous samples for learning common features, directing us to the exemplar-based paradigm. On the other hand, varying characteristics across different exemplar scenes restrain us from having ad hoc designs for a certain scene type (e.g., terrains). Hence, we resort to classical patch-based algorithms, which date long before the deep learning era and prevail in several image generation tasks even today [13, 17, 20]. Specifically, given an input 3D scene, we synthesize novel scenes at the patch level and particularly adopt the multi-scale generative patch-based framework introduced in [17], where the core is a Generative Patch Nearest-Neighbor module that maximizes the bidirectional visual summary [54] between the input and output. Nevertheless, key design questions yet remain in the 3D generation: What representation to work with? And how to synthesize effectively and efficiently?", + "bbox": [ + 76, + 109, + 472, + 412 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we exploit a grid-based radiance field – Plenoxels [69], which boasts great visual effects, for representing the input scene. While its simplicity and regular structure benefit patch-based algorithms, important designs must be adopted. Specifically, we construct the exemplar pyramid via coarse-to-fine training Plenoxels on images of the input scene, instead of trivially downsampling a pretrained high-resolution one. Furthermore, we transform the high-dimensional, unbounded, and noisy features of the Plenoxels-based exemplar at each scale into more well-defined and compact geometric and appearance features, improving the robustness and efficiency in the subsequent patch matching.", + "bbox": [ + 76, + 414, + 472, + 611 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "On the other end, we employ heterogeneous representations for the synthesis inside the generative nearest neighbor module. Specifically, the patch matching and blending operate in tandem at each scale to gradually synthesize an intermediate value-based scene, which will be eventually converted to a coordinate-based counterpart at the end. The benefits are several-fold: a) the transition between consecutive generation scales, where the value range of exemplar features may fluctuate, is more stable; b) the transformed features in the synthesized output is inverted to the original \"renderable\" Plenoxels features; so that c) the visual realism in the Plenoxels-based exemplar is preserved intactly. Last, working on voxels with patch-based algorithms necessarily leads to high computation issues. So we use an exact-to-approximate patch nearest-neighbor module in the pyramid, which keeps the search space under a manageable range while introducing negligible compromise on the visual summary optimality. These designs, on a collective level, essentially lay a solid foundation for an effective and", + "bbox": [ + 76, + 613, + 472, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "efficient 3D generative model.", + "bbox": [ + 498, + 90, + 702, + 104 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To our knowledge, our method is the first 3D generative model that can generate 3D general natural scenes from a single example, with both realistic geometry and visual appearance, in large quantities and varieties. We validate the efficacy of our method on random scene generation with an array of exemplars featuring a variety of general natural scenes, and show the superiority by comparing to baseline methods. The importance of each design choice is also validated. Extensive experiments also demonstrate the versatility of our method in several 3D modeling applications.", + "bbox": [ + 496, + 106, + 893, + 258 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 498, + 271, + 640, + 286 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3D Generative Models. The goal of 3D generative models is to synthesize 3D contents with realistic geometric structures and visual appearances. While procedural models are capable of mass-producing particular 3D models, they take expertise and time to obtain rules and elementary assets. Hence, automating this process has been an active area of research, resulting in a vast body of work.", + "bbox": [ + 496, + 296, + 893, + 402 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "A prevalent route is the learning-based one, assuming having access to sufficient homogeneous samples for training. Some learn to generate realistic 3D geometric structures, such as indoor scenes [14, 34, 37, 59, 63, 71, 72], terrains [15,19], urban scenes [12,44], etc. Others focus on the visual appearance, attempting to automatically texturize or assign materials for geometric scaffolds [21, 25, 26, 30, 75]. Another line has been directed at generating single objects with realistic structures or/and textures [6, 7, 16, 33, 35, 45, 74], showing the potential in enriching the elementary asset library. A dominant trend in recent has also emerged [4,5,8,18,43,50], where deep generative models are trained on large volumes of images collected from scenes of a specific category, to allow joint synthesis of realistic 3D structure and appearance with neural radiance fields. Nevertheless, all these learning setups require large volumes of training data, and are limited in their ability to generalize, especially in terms of varied scene types.", + "bbox": [ + 496, + 402, + 895, + 674 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "A more relevant direction is the exemplar-based one, where one or a few exemplars featuring the scene of interest are provided. However, existing methods with algorithm designs tailored for certain scene types again draw clear boundaries of scene characteristics they can handle. [73] extract height field patches from exemplars to synthesize terrains, but the synthesis is guided with particular emphasis on dominant visual elements in terrains. [38-40] use structured units specified in the input exemplar to facilitate architecture model synthesis. Extending texture image synthesis, [32] synthesizes signed distance fields from an input geometry, the method can not generalize to complex general natural scenes, and the result is inadequate for displaying due to the lack of appearance properties.", + "bbox": [ + 496, + 674, + 895, + 885 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this paper, we aim for 3D general natural scenes, with", + "bbox": [ + 517, + 885, + 890, + 901 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "16763", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "an emphasis on generating both realistic geometry and appearance. Lacking the necessary volume of data characterizing the target scene, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, we advocate for synthesizing novel 3D scenes at the patch level, given a single exemplar scene.", + "bbox": [ + 75, + 90, + 470, + 181 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Generative Image Models. Generative image models have made great strides in the past years. State-of-the-art methods can now learn generative models from large volumes of homogeneous image samples, achieving unprecedented success in producing realistic images [9, 28, 29, 31, 57, 58]. On the other end, there has also been a surge of developments to learn a generative model from a single training image [24, 51, 53, 66]. But, these learning-based single image models typically require a long training time. Differing from these learning-based paradigms, a classical patch-based approach, that dates back long before the deep learning era, is revived in [11, 17, 20], showing amazing performance. The core of these models is to maximize the bidirectional patch similarity between the input and synthesized output in a coarse-to-fine manner, and have demonstrated their capability to generate diverse outputs from a single exemplar image, with orders of magnitude faster than learning-based ones. Our work is particularly inspired by this line of work but must address challenges arising from lifting the multi-scale generative patch-based framework to effective and efficient 3D scene generation.", + "bbox": [ + 75, + 189, + 473, + 507 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3D Scene Representations. While it is common to represent an image as a distributed amplitude of colors over a 2D grid, more often than not, the 3D representation varies. Polygon meshes and points offer a compact representation, with precedents in patch-based synthesis [22,52], but the irregularity makes them intractable for high-quality 3D generation. The same holds for point clouds. Recently, the community has indeed witnessed a revolution started by an emerging representation, i.e. neural radiance field [41], which approximates the 5D plenoptic function [3] of the underlying scene with neural networks and shows unprecedentedly photo-realistic visual results. An explosion of techniques occurred since then that improves the representation in various aspects [23,42,47,48,55,67,68,70]. We refer readers to [56,64] for more in-depth summaries. Among these variants, we opt for a simple yet expressive voxel-based representation - Plenoxels [69], which has shown great competence on novel view synthesis. Its simplicity and regular structure benefit patch-based algorithms, however, important designs must be taken to fit it into our framework for high-quality generation of general natural scenes.", + "bbox": [ + 75, + 513, + 470, + 833 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Concurrent Work. Concurrent works [27, 60] propose to learn a 3D generative model from images of an input scene, producing variations that can be rendered with realistic imagery. [62] focus on generating diverse geometric struc", + "bbox": [ + 75, + 839, + 470, + 902 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/05c6d69094f574955ae846ff32468ac152c7c7f1313fb8bb0b1a9a47c7f909f5.jpg", + "image_caption": [ + "Figure 2. a) The synthesized scene $S$ is represented as a field mapping a coordinate in $S$ to one in $E$ . b) The Plenoxels-based exemplar $E$ uses a sparse grid, where each occupied voxel stores a scalar opacity $\\rho$ and spherical harmonic coefficients $\\mathbf{h}$ . c) Appealing imagery of $S$ can be produced via the volumetric rendering function. Empty voxels are omitted for simplicity." + ], + "image_footnote": [], + "bbox": [ + 509, + 89, + 880, + 277 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "tures from an input shape. Their core idea is to extend 2D SinGAN [51] for learning the internal distribution in the 3D exemplar, differing significantly from our technical route. While these methods require a long training time (typically days), our method can generate high-quality samples in minutes, without offline training. Last, [46] can generate arbitrary 3D models represented by NeRF, with pretrained powerful image diffusion models as priors.", + "bbox": [ + 496, + 400, + 893, + 523 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 500, + 537, + 591, + 553 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The input 3D scene to our method can be a real-world or digital scene, as we first train Plenoxels on the images of the input scene to obtain a Plenoxels-parameterized exemplar. Then, our method synthesize novel variations at the patch level, with a multi-scale generative patch-based framework. In the following, we describe important designs w.r.t. the scene representation (Section 3.1 & 3.2) and the generative patch nearest-neighbor field module (Section 3.3), that, integrated into the multi-scale patch-based framework (Section 3.2), contribute collectively to our success.", + "bbox": [ + 496, + 563, + 893, + 715 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Scene Representations", + "text_level": 1, + "bbox": [ + 500, + 724, + 709, + 742 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Exemplar Scene Representation. We assume the exemplar scene $E$ lies within an axis-aligned box $\\mathbb{B}$ centered at the origin, around which we can distribute cameras to capture images for training Plenoxels. As per Plenoxels, $E$ is represented by a sparse voxel grid, where each occupied voxel center stores features including a scalar opacity $\\rho$ and a vector of spherical harmonic (SH) coefficients $\\mathbf{h}$ for each color channel: $E: \\mathbf{x} \\rightarrow (\\rho, \\mathbf{h})$ , where $\\mathbf{x}$ indicates a voxel center within $\\mathbb{B}$ . These features can be further trilinearly interpolated to model the full plenoptic function continuously", + "bbox": [ + 496, + 750, + 893, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "16764", + "bbox": [ + 480, + 944, + 519, + 957 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "in space. Notably, the appearance feature uses 2-degree harmonics, which requires 9 coefficients per color channel for a total of 27 harmonic coefficients per voxel.", + "bbox": [ + 76, + 90, + 470, + 137 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Exemplar Transformation. While Plenoxels features can be used to render pleasing imagery, naively using them for the patch distance is unsuitable. Density values are not well-bounded, contain outliers, and can not accurately describe the geometric structure within a patch. On the other hand, high-dimensional SH coefficients are excessively consumptive for patch-based frameworks. Hence, we transform the exemplar features for the input to the generative patch nearest neighbor module. First, the density field is converted to a signed distance field (SDF). Specifically, the signed distance at each voxel is computed against the surface mesh extracted from the density field by Marching Cubes [36]. Note that Plenoxels prunes unnecessary voxels during training, which creates holes and irregular structures in invisible regions. So we flood-fill these regions with high-density values, prior to the mesh extraction. Last, we rescale and truncate the signed distance to ignore distance values far away from the surface. Formally, the geometry transformation is as follow: $G(\\mathbf{x}) = \\max \\left(-1, \\min \\left(1, SDF(\\mathbf{x}) / t\\right)\\right)$ , where the truncated scale $t$ is set to 3 times of the voxel size at each generation scale. Moreover, we normalize SH coefficient vectors and use the principal component analysis (PCA) to reduce the dimensionality (from 27 to 3 by default), significantly reducing the computation overhead. Finally, the transformed exemplar $\\hat{E}$ is now given as:", + "bbox": [ + 76, + 142, + 472, + 527 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {E}: \\mathbf {x} \\rightarrow (G (\\mathbf {x}), P (\\mathbf {h})), \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 192, + 539, + 468, + 558 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $G(\\cdot)$ denotes transforming of the geometric feature, and $P(\\cdot)$ transforming the appearance feature.", + "bbox": [ + 76, + 569, + 468, + 599 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Synthesized Scene Representation. In the multi-scale generation, the output scene $S$ at each scale is represented by a coordinate-based mapping field, instead of a value-based one that stores features. Specifically, $S$ is represented as a field that maps a 3D voxel center in the synthesis grid to one in the exemplar $E$ , $S: \\mathbf{x}_s \\to \\mathbf{x}_e$ , with which the original Plenoxels features $E(S(\\mathbf{x}_s))$ can be queried for $S$ .", + "bbox": [ + 76, + 606, + 468, + 712 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Note, in addition to discrete grid samplings, dense samplings $\\mathbf{x}_s$ in $S$ can also be mapped to the continuous exemplar space, by simply considering the local offset $\\delta$ to the nearest voxel center, i.e., $S(\\mathbf{x}) = S(\\mathbf{N}(\\mathbf{x})) + \\delta$ , where $\\mathbf{N}(\\cdot)$ returns the nearest voxel center of $\\mathbf{x}$ . This is particularly useful, as it enables upscaling $S$ to finer grids in the multiscale framework, and sufficient sampling for rendering the final generation result with high-quality imagery.", + "bbox": [ + 76, + 713, + 468, + 834 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Viewing Synthesized Results. The synthesized scene can be projected onto 2D through the volume rendering equation as in NeRF [41], yielding highly photo-realistic imagery under varying views. We refer readers to [69] for", + "bbox": [ + 76, + 839, + 468, + 901 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/0d441e1f655bbc67c814ab340b527cd22df6709d25843ab0adc4b41d2a6f12ac.jpg", + "image_caption": [ + "Ehigh" + ], + "image_footnote": [], + "bbox": [ + 509, + 104, + 599, + 154 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/0fab0e407339676d02071d12da5cb500796172afef977bf4c4d31f946c1c7a68.jpg", + "image_caption": [ + "SN" + ], + "image_footnote": [], + "bbox": [ + 606, + 106, + 697, + 154 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/0ba96b50864a3863ccc0c74c46e42998e436f3b684861e7fb8e33bae957f671e.jpg", + "image_caption": [ + "h(SN" + ], + "image_footnote": [], + "bbox": [ + 704, + 106, + 797, + 154 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/2beb2634af3591428a1f3b65e3004706bc5fe971efe454bb8e12dc9567a9d56f.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 803, + 90, + 885, + 155 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/eff4e2225783d9b34110bb0dc31917c2246034e19eec150738e8fb4a485f7333.jpg", + "image_caption": [ + "Exemplar pyramid", + "Synthesis pyramid", + "Figure 3. Multi-scale generation. At each scale $n$ , the NNF module updates the generation based on the transformed exemplar $\\hat{E}_n$ and an initial guess $\\tilde{S}_n$ upscaled from the previous. The coarsest scale takes a shuffled identity mapping field as input. Note that our coordinate-based representation $S_N$ can map to patches in a higher-resolution exemplar for higher quality (top row)." + ], + "image_footnote": [], + "bbox": [ + 511, + 172, + 883, + 458 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "more details. Figure 2 illustrates how a synthesized result, paired with the exemplar, can display appealing imagery.", + "bbox": [ + 498, + 577, + 890, + 609 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Multi-scale Generation", + "text_level": 1, + "bbox": [ + 500, + 617, + 714, + 632 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We use the same multi-scale framework as in previous works [10,17,51], which generally employs a coarse-to-fine process, so we have the opportunity to synthesize a more detailed scene based on an initial guess upscaled from the previous scale. In this pyramidal pipeline, different information is captured and reproduced at varying scales, spanning from global layouts at coarser scales to fine geometric and appearance details at finer scales (See Figure 3).", + "bbox": [ + 496, + 640, + 890, + 762 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Exemplar Pyramid Construction. Given the input scene, we build a pyramid $(E_0,\\dots,E_N)$ , where $E_{n - 1}$ is a downscaled version of $E_{n}$ by a factor $r^{-1}$ ( $r = 4 / 3$ ). By default, we use $N = 7$ (8 scales in total) for balancing quality and efficiency. Specific resolutions in the pyramid are listed in the supplementary. When working with an exemplar pyramid obtained by recursively downsampling a pretrained high-resolution exemplar, we observed lots of", + "bbox": [ + 496, + 779, + 892, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "16765", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/b458167cb92025ffdd7035cad91d8b6cf782e45dea45e63ab54fa2eb69283d9a.jpg", + "image_caption": [ + "Figure 4. Exemplar pyramid. Coarse-to-fine training (top) shows more consistency between consecutive exemplars, whereas common downsampling algorithms (mid and bottom) result in missing geometry (e.g., the ground) and blurry appearance." + ], + "image_footnote": [], + "bbox": [ + 84, + 89, + 467, + 233 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "artifacts due to missing features at coarser exemplars, and severe feature inconsistency between exemplars at consecutive scales. Hence, we build the exemplar pyramid by coarse-to-fine training Plenoxels, at increasing resolutions synchronized with the multi-scale framework. Such exemplar pyramid prevents losing thin structures at coarser scales, and offers rather smoother transition and consistent features between consecutive exemplars, leading to stable transition in the multi-scale generation (See Figure 4).", + "bbox": [ + 75, + 325, + 467, + 462 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Coarse-to-fine Generation. At each scale $n$ , an initial guess $\\tilde{S}_n$ is produced by upsampling the output in the previous scale: $\\tilde{S}_n = S_{n-1} \\uparrow^r$ , with the same factor $r$ to match with the exemplar. Then, the mapping field in $\\tilde{S}_n$ is updated by the generative nearest neighbor module with matched coordinates in the exemplar. The patch size at all scales is $p^3$ ( $p = 5$ by default), which captures around $1/3$ of the content in the coarsest exemplar. Unlike adding noise to raw exemplar values as in the image synthesis, our initial guess $\\tilde{S}_0$ at the coarsest scale is an identity mapping field shuffled with Gaussian noise $z_0 = \\mathcal{N}(0, \\sigma^2)$ , $\\sigma = 0.5$ by default, scaled by the extents of the bounding box $\\mathbb{B}$ , which is natural for our coordinate-based synthesis.", + "bbox": [ + 75, + 483, + 467, + 679 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. Generative Patch Nearest-Neighbor Field", + "text_level": 1, + "bbox": [ + 76, + 689, + 429, + 705 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Usually, two stages, namely the patch matching and blending, operate in tandem in the nearest neighbor field (NNF) search of patch-based algorithms. Specifically, the matching finds the most suitable patch from the exemplar for each in $S$ , and then the latter blends of the values of overlapping patches together. This is vital to a robust EM-like optimization in patch-based image synthesis [1,2], leading to converging synthesis results in several iterations.", + "bbox": [ + 75, + 713, + 467, + 834 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Value-/Coordinate-based Synthesis. In this work, we use heterogeneous representations for the synthesis in NNF. Specifically, at each scale $n$ , the patch matching and blend-", + "bbox": [ + 75, + 854, + 467, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "ing first operate in tandem for $T - 1$ iterations, to gradually synthesize an intermediate value-based scene with averaged values over overlapping patches. Then, when the synthesis is stable at the last iteration, the final output of NNF uses coordinate-based representation, which stores only the center location of the nearest patch in $\\hat{E}_n$ . As aforementioned, this design offers stable transition between consecutive generation scales, where the value range of exemplar features may fluctuate, and, importantly, helps us trace back to the original Plenoxels features that can be rendered into photorealistic imagery, via simply mapping to the original exemplar, even to a higher-resolution version for the final generated scene (See top of Figure 3). Specifically, each iteration in NNF at each scale proceeds as follows:", + "bbox": [ + 496, + 90, + 890, + 301 + ], + "page_idx": 4 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "(1) Extract Patches: Patches in $\\hat{E}_n(\\tilde{S}_n)$ are extracted to form a query patch set $Q$ , and ones in $\\hat{E}_n$ form a key set $K$ .", + "(2) Match Nearest Neighbors: We first compute distance between each query patch $Q_{i}$ and each key patch $K_{j}$ as the weighted sum of the appearance and geometric features using $L2$ distance:" + ], + "bbox": [ + 498, + 301, + 890, + 392 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nD _ {i, j} = w _ {a} \\left\\| Q _ {i, j} ^ {a} - K _ {i, j} ^ {a} \\right\\| ^ {2} + (1 - w _ {a}) \\left\\| Q _ {i, j} ^ {g} - K _ {i, j} ^ {g} \\right\\| ^ {2}, \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 511, + 402, + 890, + 434 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $w_{a}$ (0.5 by default) is the trade-off parameter. To control the visual completeness in the synthesis by the bidirectional similarity [54], the final patch similarity scores normalize the distance with a per-key factor:", + "bbox": [ + 498, + 436, + 890, + 496 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nC _ {i, j} = \\frac {D _ {i , j}}{(\\alpha + \\min _ {l} (D _ {l , j}))}, \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 604, + 506, + 890, + 539 + ], + "page_idx": 4 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "where $\\alpha$ (0.01 by default) controls the degree of completeness, and smaller $\\alpha$ encourages completeness.", + "(3) Update $\\tilde{S}_n$ : For each query patch $Q_{i}$ in $\\hat{E}_n(\\tilde{S}_n)$ , we find its nearest patch in $K_{l}$ , then update $\\tilde{S}_n$ with averaged values over overlapping patches for the first $T - 1$ iterations, and with the nearest patch center for the last iteration." + ], + "bbox": [ + 498, + 549, + 890, + 640 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Exact-to-Approximate NNF. Although the computation above can be in parallel performed on GPUs, brutally enumerating all pairs of patches would apparently lead to surprisingly huge distance matrices as the resolution increases, preventing us from obtaining high-resolution synthesis even with modern powerful GPUs. Hence, to avoid searching in tremendous space, we propose to perform the NNF in an exact-to-approximate manner. Specifically, at first 5 coarser scales, exact nearest-neighbor field (E-NNF) search is performed with $T_{e} = 10$ times to stabilize global layout synthesis when the memory consumption is low. At rest 3 finer scales, an approximate nearest-neighbor field (A-NNF) search - PatchMatch [1] - with jump flood [49] is used for $T_{a} = 2$ times to reduce memory footprint from $O(M^{2})$ to $O(M)$ ( $M$ is the number patches), which is equivalent to only considering visual coherence.", + "bbox": [ + 496, + 657, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "16766", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/d0c9156118c34e922cd3bbbfbee59fb358a48aa1c3cdbeea489808d9d5a786ec.jpg", + "image_caption": [ + "Figure 5. Random generation. Our method generalizes to all these scenes with highly varied structures and appearances, producing highly diverse and realistic scenes. The supplementary presents exemplars and more artistic imagery rendered with these 3D scenes." + ], + "image_footnote": [], + "bbox": [ + 81, + 88, + 890, + 419 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 483, + 209, + 500 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We collected a rich variety of 3D scene models to examine the performance of our method on random scene generation, ranging from rocks to plants, sculptures, landscapes, terrains, artistic scenes, etc. Some are digitalized real-world scenes, e.g., the Devil's Tower. These scenes possess varying degrees of complexity in terms of geometry and appearance. In the following, we present experiments conducted to evaluate various aspects of the proposed solution. Unless specified, we use the default parameters described above, 512 for the resolution along the max dimension of the $E^{high}$ , and $512 \\times 512$ image resolution for rendering. Full visualization of all exemplars, more technical details and experimental results can be found in the supplementary.", + "bbox": [ + 75, + 508, + 470, + 705 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Random Generation. Figure 5 presents results obtained by our method on exemplar-based random scene generation. These results show our method can generalize to scenes of highly varied features, yielding high-quality and diverse scenes similar to the exemplar. A particular feature of our method is the photo-realism and view-dependent effects of the exemplar are inherited in the results, as evidenced by Figure 5 and 7. Each sample is generated in $1 \\sim 3$ minutes on a V100 GPU depending on the scenes, and viewing the results can be executed at an interactive rate (15 fps).", + "bbox": [ + 75, + 712, + 468, + 864 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Comparisons. We particularly compare to GRAF and StyleNeRF, which are representative GAN-based 3D gen", + "bbox": [ + 76, + 869, + 470, + 902 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "erative models. We cast them into exemplar-based models via training separately on images of each exemplar. In addition, we also compare to GPNN-3D, which trivially extends [17] for our task. We investigate the advantages of exemplar-based scene generation using our method against these alternatives, on various exemplars listed in Table 1. Figure 8 presents part of their visual results. Generally, GAN-base baselines suffer from notorious mode collapse, producing almost identical results due to lacking diverse training scenes. The visuals also tend to be more blurry and noisy, compared to our sharp imagery. GPNN-3D can not synthesize high-resolution results due to computational efficiency issues, and quickly fails at coarse scales, producing meaningless content. For quantitative comparisons, we produce 50 generated scenes from each exemplar with each method, render multi-view images and extract 3D surface points of the exemplar and of each generated scene, and then rate the Visual Quality (V-Qua.) Visual Diversity (V-Div.), Geometry Quality (G-Qua.), and Geometry Diversity (G-Div.) using common metrics employed in both 2D [51] and 3D [61] generation. The supplementary contains more details. Table 1 presents quantitative results, where, by rating with the combination of these established metrics, ours outperforms baselines by large margins, suggesting high quality and diversity from both 2D and 3D perspective.", + "bbox": [ + 496, + 484, + 892, + 864 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Ablation. We compare to several variants derived from our full method: 1) Ours (w/o TSDF) uses an occupancy", + "bbox": [ + 498, + 869, + 892, + 902 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "16767", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/8f27302a5e875793266f754cfa91f5f26732d0577c2fc4ad2bd93822dcf96127.jpg", + "image_caption": [ + "Figure 6. A novel \"A Thousand Li of Rivers and Mountains\" [65] is rendered from a generated 3D sample, that is of a different size, resolution and aspect ratio to the Vast Land exemplar (inset). Specification: $E_N - 288 \\times 288 \\times 112$ , $E^{high} - 512 \\times 512 \\times 200$ , $S_N - 747 \\times 288 \\times 112$ , $E^{high}(S_N) - 1328 \\times 512 \\times 200$ , final rendering resolution - 4096 × 1024." + ], + "image_footnote": [], + "bbox": [ + 78, + 85, + 890, + 195 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/d713ca2366e8dd40a94d88f39ac34083d689d45c9447d9c080408666eed4eea6.jpg", + "table_caption": [ + "Table 1. Quantitative comparisons. Ours outperforms baselines by large margins, with high quality and diversity scores in terms of both visual and geometric content. We highlight top two in bold and underline the top one. Note GPNN-3D's high diversity scores can be explained by noisy contents shown in the visual results." + ], + "table_footnote": [], + "table_body": "
GRAFStyleNeRFGPNN-3DOurs
V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑
St Alphage0.0780.0460.4730.0400.2060.0320.7690.0123.9290.041134.9970.0590.0220.3120.6120.473
Devil's Tower0.2330.0840.4800.0210.4700.0211.0000.0112.4950.6946.5451.9740.0320.2030.3040.207
Desert Lowpoly0.0570.0480.7210.0430.2550.0260.8130.0181.3120.4050.3441.0480.0200.3120.5680.454
Green Island0.2940.0470.2770.0150.6060.0150.6690.0140.2541.13618.22817.6730.0440.1720.0970.081
Stone Arch0.1010.0550.6030.0290.0600.0110.3390.0051.6080.50453.94329.4480.0030.1460.1260.100
Mountain0.4100.0600.4980.0220.2220.0370.7570.0102.6020.7875.9471.6740.1050.3910.9350.467
Vast Land0.0720.0580.9940.2290.2190.0231.0470.0170.9070.3480.6901.8400.0140.1240.1770.105
", + "bbox": [ + 80, + 316, + 890, + 422 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/b6ed2875c14395782df6e7623214b91d2e517cdeafc931f08838abd9a7c6636e.jpg", + "image_caption": [ + "Figure 7. View-dependent effects in our synthesized results. See the reflection on the river changing under spinning cameras." + ], + "image_footnote": [], + "bbox": [ + 81, + 444, + 465, + 503 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "field, instead of TSDF, converted from the exemplar density field for geometric features; 2) Ours (w/o $c2f$ ) drops the deep coarse-to-fine exemplar training, and instead recursively trilinearly interpolates a high-resolution exemplar; 3) Ours (value-only) uses only value-based synthesis in NNF, and does not use TSDF and PCA as we can not trace back to original Plenxels features, and the maximum resolution is limited to 68; 4) Ours (coord.-only) uses only coordinate-based synthesis in NNF. Figure 9 and Table 2 present the qualitative and quantitative comparison results,", + "bbox": [ + 75, + 577, + 468, + 729 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/916bbc5f0a62d8c4d94965047d2f8c28870d96f6d3ea17e44c89869772ae8b31.jpg", + "image_caption": [ + "Figure 8. Visual comparisons. GAN-based baselines suffer from severe mode collapse, producing samples (two shown) almost identical to the input. GPNN-3D fails on the task." + ], + "image_footnote": [], + "bbox": [ + 78, + 757, + 464, + 843 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/061641c69266576fd378987803fe9607ed382e2f018f44d5839fe812201f0690.jpg", + "image_caption": [ + "Figure 9. Ablation study. Ours (w/o TSDF) and (w/o c2f) can not well preserve the geometric structures. Ours (value-only) fails and produces with noisy content, while Ours (coord.-only) is unstable, easily leading to bulky structures or holes." + ], + "image_footnote": [], + "bbox": [ + 504, + 444, + 888, + 534 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "respectively, showing the importance of each algorithmic design.", + "bbox": [ + 498, + 628, + 890, + 657 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Higher-resolution Generation. 1) In Figure 6, we show that our method supports generating a result scene of different size to the exemplar, and particularly of a much higher resolution and different aspect ratio. See specifications in the caption. 2) In addition, we also stress test with a very high-resolution setting, where $E_N$ has 288 voxels along the max dimension, and our method can still synthesize a highly plausible sample in $\\sim 10$ minutes. We observed slightly improved visual quality over the default setting, as the default is sufficient for most complicated scenes. Results and details can be found in the supplementary.", + "bbox": [ + 496, + 666, + 890, + 832 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Applications. In Figure 10, we demonstrate the versatility of our method in several 3D modeling applications with our unified generation framework (more details in the supplementary): 1) Retargeting: The goal is to resize a 3D scene", + "bbox": [ + 498, + 839, + 892, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "16768", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/89b1b823f26bd224fa66d3f691588769e367ab2a11257ac4486032e65dd3b39d.jpg", + "table_caption": [ + "Table 2. Quantitative ablation results. While some variants produce higher diversity scores with meaningless noisy contents, ours consistently produce diverse results with highest quality scores." + ], + "table_footnote": [], + "table_body": "
V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑
St AlphageOurs0.0220.3120.6120.473
w/o TSDF0.1140.5681.1761.105
w/o c2f0.0240.3530.8470.639
value-only3.7790.05456.3043.823
coord.-only0.0440.3361.0030.719
Devil's TowerOurs0.0320.2030.3040.207
w/o TSDF0.0470.2630.4220.350
w/o c2f0.0820.5472.1013.500
value-only1.7950.34414.1227.650
coord.-only0.0410.2010.2560.492
Desert LowpolyOurs0.0200.3120.5680.454
w/o TSDF0.0410.4621.3471.007
w/o c2f0.0490.4571.7451.097
value-only0.7630.41929.0476.674
coord.-only0.1000.4872.7541.526
", + "bbox": [ + 76, + 142, + 470, + 393 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "to a target size (typically of a different aspect ratio), while maintaining the local patches in the exemplar. We simply change the size of the identity mapping field and use it as the initial guess $\\tilde{S}_0$ without shuffling. 2) Editing: Users can manipulate on a 3D proxy, which can be the underlining mapping field or mesh, for editing an exemplar or generated scene, such as removal, duplication, and modification. The manually manipulated proxy is then converted and fed as the initial guess at the coarsest scale for synthesizing the final scene. 3) Structural analogies: Given two scenes A and B, we create a scene with the patch distribution of A, but which is structurally aligned with B. This is realized by using the exemplar pyramid of A, and an identity mapping as the initial guess, but by replacing $\\hat{E}_0(\\tilde{S}_0)$ with the transformed features in B, and vice versa. 4) Re-decoration: With the coordinate-based representation, we can re-decorate the generated ones with ease, via simply remapping to exemplars of different appearance.", + "bbox": [ + 75, + 420, + 468, + 691 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Discussion, Limitations and Future Work", + "text_level": 1, + "bbox": [ + 76, + 707, + 447, + 724 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This work makes an first attempt towards a generic generative model for synthesizing highly realistic general natural scenes from only one exemplar. Building upon Plenoxels, our method can efficiently synthesize diverse and high-quality scenes. The generated samples particularly inherit photo-realism and view-dependent effects from the example. Despite success demonstrated, we note a few shortcomings. We can not handle scenes eluding Plenoxels (e.g., transparent fluids, strong reflection), which is the actual input to our framework. Particularly, the Plenoxels-based representation is not suitable for large and unbounded scenes,", + "bbox": [ + 75, + 734, + 468, + 902 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/87240774f996d568bd39607456cf242be8237fd3164a9dc14f99f83299e3d12b.jpg", + "image_caption": [ + "Figure 10. Applications. $1^{\\mathrm{st}}$ : Retargeting 3D scenes (marked in boxes). $2^{\\mathrm{nd}}$ : Editing a 3D scene (removal, duplication and modification). $3^{\\mathrm{rd}}$ : Structural analogies. $\\mathrm{A} \\to \\mathrm{B} =$ Visual content of A + Structure of B, and vice versa. $4^{\\mathrm{th}}$ : Re-decoration is realized by simply re-mapping to exemplars of different appearance." + ], + "image_footnote": [], + "bbox": [ + 501, + 88, + 890, + 520 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "leading to artifacts in the results (more discussion in supplementary). With voxelized volumetric representations, we can not perfectly synthesize scenes with tiny thin structures, and ones with highly semantic or structural information, e.g., human body and modern buildings. Moreover, in contrast to continuous distributions learned in neural-based methods, we work on discrete patch distributions and thus lack the capability of generating novel patches/pixels. A future direction is to learn a continuous distribution from a large number of homogeneous samples produced by our method, with GANs, VQ-VAEs, or diffusion models. Last, the view-dependent effects of the results are inherited from the input Plenoxels, although SH features have already implicitly considered the veiw-dependent lighting, consistent global illumination can not be guaranteed in our results, leading to another future direction.", + "bbox": [ + 496, + 627, + 892, + 868 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements. This work was supported in part by National Key R&D Program of China 2022ZD0160801.", + "bbox": [ + 498, + 869, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "16769", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Connelly Barnes, Eli Shechtman, Adam Finkelstein, and Dan B Goldman. Patchmatch: A randomized correspondence algorithm for structural image editing. ACM Transactions on Graphics (TOG), 28(3):24, 2009. 5", + "[2] Connelly Barnes and Fang-Lue Zhang. A survey of the state-of-the-art in patch-based synthesis. Computational Visual Media, 3(1):3-20, 2017. 5", + "[3] James R Bergen and Edward H Adelson. The plenoptic function and the elements of early vision. 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Graphics, 24(9):2473-2486, 2017. 1, 2" + ], + "bbox": [ + 501, + 92, + 890, + 233 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "16772", + "bbox": [ + 480, + 945, + 519, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/Patch-Based 3D Natural Scene Generation From a Single Example/157a2266-a52a-4785-b4bf-708f97968abe_model.json b/2023/Patch-Based 3D Natural Scene Generation From a Single Example/157a2266-a52a-4785-b4bf-708f97968abe_model.json new file mode 100644 index 0000000000000000000000000000000000000000..45a6f77e5b8edf21e0eb223229d894179bd3ad55 --- /dev/null +++ b/2023/Patch-Based 3D Natural Scene Generation From a Single Example/157a2266-a52a-4785-b4bf-708f97968abe_model.json @@ -0,0 +1,2334 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.154, + 0.131, + 0.819, + 0.154 + ], + "angle": 0, + "content": "Patch-based 3D Natural Scene Generation from a Single Example" + }, + { + "type": "text", + "bbox": [ + 0.214, + 0.18, + 0.307, + 0.2 + ], + "angle": 0, + "content": "Weiyu Li\\(^{1*}\\)" + }, + { + "type": "text", + "bbox": [ + 0.34, + 0.18, + 0.462, + 0.199 + ], + "angle": 0, + "content": "Xuelin Chen\\(^{2*}\\)" + }, + { + "type": "text", + "bbox": [ + 0.495, + 0.181, + 0.583, + 0.199 + ], + "angle": 0, + "content": "Jue Wang" + }, + { + "type": "text", + "bbox": [ + 0.623, + 0.181, + 0.751, + 0.2 + ], + "angle": 0, + "content": "Baoquan Chen3" + }, + { + "type": "text", + "bbox": [ + 0.204, + 0.205, + 0.385, + 0.224 + ], + "angle": 0, + "content": "1 Shandong University" + }, + { + "type": "text", + "bbox": [ + 0.425, + 0.206, + 0.564, + 0.223 + ], + "angle": 0, + "content": "Tencent AI Lab" + }, + { + "type": "text", + "bbox": [ + 0.604, + 0.206, + 0.761, + 0.224 + ], + "angle": 0, + "content": "3 Peking University" + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.259, + 0.182, + 0.462 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.182, + 0.259, + 0.365, + 0.462 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.365, + 0.261, + 0.54, + 0.462 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.535, + 0.259, + 0.713, + 0.462 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.706, + 0.261, + 0.891, + 0.462 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.474, + 0.893, + 0.517 + ], + "angle": 0, + "content": "Figure 1. From a single example (inset), our method can generate diverse samples with highly realistic geometric structure and visual appearance. None of existing 3D generative models can achieve these results. More generated samples that are intricate and intriguing, ranging from single-object scenes (e.g., plants) to mid-scale ones, and large terrains, can be found in Section 4 and the supplementary." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.529, + 0.314, + 0.545 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.564, + 0.474, + 0.837 + ], + "angle": 0, + "content": "We target a 3D generative model for general natural scenes that are typically unique and intricate. Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, renders existing setups intractable. Inspired by classical patch-based image models, we advocate for synthesizing 3D scenes at the patch level, given a single example. At the core of this work lies important algorithmic designs w.r.t the scene representation and generative patch nearest-neighbor module, that address unique challenges arising from lifting classical 2D patch-based framework to 3D generation. These design choices, on a collective level, contribute to a robust, effective, and efficient model that can generate high-quality general natural scenes with both realistic geometric structure and visual appearance, in large quantities and varieties, as demonstrated upon a variety of exemplar scenes. Data and code can be found at http://wyysf-98.github.io/Sin3DGen." + }, + { + "type": "title", + "bbox": [ + 0.502, + 0.529, + 0.631, + 0.545 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.561, + 0.893, + 0.669 + ], + "angle": 0, + "content": "3D scene generation generally carries the generation of both realistic geometric structure and visual appearance. A wide assortment of scenes on earth, or digital ones across the internet, exhibiting artistic characteristics and ample variations over geometry and appearance, can be easily listed. Being able to populate these intriguing scenes in the virtual universe has been a long pursuit in the community." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.675, + 0.895, + 0.902 + ], + "angle": 0, + "content": "Research has taken several routes, among which a prevalent one is learning to extract common patterns of the geometry or appearance from homogeneous scene samples, such as indoor scenes [14, 25, 34, 37, 59, 63, 71, 72, 75], terrains [15, 19, 21, 26], urban scenes [12, 30, 44], etc. Another line learns to generate single objects [6, 7, 16, 25, 33, 35, 45, 74]. A dominant trend in recent has emerged that learns 3D generative models to jointly synthesize 3D structures and appearances via differentiable rendering [4, 5, 8, 18, 43, 50]. Nevertheless, all these learning setups are limited in their ability to generalize in terms of varied scene types. While a more promising direction is the exemplar-based one, where one or a few exemplars featuring the scene of interest are provided, algorithm designs tailored for certain scene types in existing methods [38-40, 73] again draw clear boundaries" + }, + { + "type": "page_footnote", + "bbox": [ + 0.1, + 0.875, + 0.203, + 0.887 + ], + "angle": 0, + "content": "*Joint first authors" + }, + { + "type": "page_footnote", + "bbox": [ + 0.1, + 0.888, + 0.227, + 0.901 + ], + "angle": 0, + "content": "† Corresponding author" + }, + { + "type": "list", + "bbox": [ + 0.1, + 0.875, + 0.227, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "16762" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.078, + 0.092, + 0.343, + 0.106 + ], + "angle": 0, + "content": "of scene characteristics they can handle." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.11, + 0.473, + 0.414 + ], + "angle": 0, + "content": "This work seeks to generate general natural scenes, wherein the geometry and appearance of constituents are often tightly entangled and contribute jointly to unique features. This uniqueness hinders one from collecting sufficient homogeneous samples for learning common features, directing us to the exemplar-based paradigm. On the other hand, varying characteristics across different exemplar scenes restrain us from having ad hoc designs for a certain scene type (e.g., terrains). Hence, we resort to classical patch-based algorithms, which date long before the deep learning era and prevail in several image generation tasks even today [13, 17, 20]. Specifically, given an input 3D scene, we synthesize novel scenes at the patch level and particularly adopt the multi-scale generative patch-based framework introduced in [17], where the core is a Generative Patch Nearest-Neighbor module that maximizes the bidirectional visual summary [54] between the input and output. Nevertheless, key design questions yet remain in the 3D generation: What representation to work with? And how to synthesize effectively and efficiently?" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.415, + 0.473, + 0.612 + ], + "angle": 0, + "content": "In this work, we exploit a grid-based radiance field – Plenoxels [69], which boasts great visual effects, for representing the input scene. While its simplicity and regular structure benefit patch-based algorithms, important designs must be adopted. Specifically, we construct the exemplar pyramid via coarse-to-fine training Plenoxels on images of the input scene, instead of trivially downsampling a pretrained high-resolution one. Furthermore, we transform the high-dimensional, unbounded, and noisy features of the Plenoxels-based exemplar at each scale into more well-defined and compact geometric and appearance features, improving the robustness and efficiency in the subsequent patch matching." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.614, + 0.473, + 0.903 + ], + "angle": 0, + "content": "On the other end, we employ heterogeneous representations for the synthesis inside the generative nearest neighbor module. Specifically, the patch matching and blending operate in tandem at each scale to gradually synthesize an intermediate value-based scene, which will be eventually converted to a coordinate-based counterpart at the end. The benefits are several-fold: a) the transition between consecutive generation scales, where the value range of exemplar features may fluctuate, is more stable; b) the transformed features in the synthesized output is inverted to the original \"renderable\" Plenoxels features; so that c) the visual realism in the Plenoxels-based exemplar is preserved intactly. Last, working on voxels with patch-based algorithms necessarily leads to high computation issues. So we use an exact-to-approximate patch nearest-neighbor module in the pyramid, which keeps the search space under a manageable range while introducing negligible compromise on the visual summary optimality. These designs, on a collective level, essentially lay a solid foundation for an effective and" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.704, + 0.106 + ], + "angle": 0, + "content": "efficient 3D generative model." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.107, + 0.895, + 0.26 + ], + "angle": 0, + "content": "To our knowledge, our method is the first 3D generative model that can generate 3D general natural scenes from a single example, with both realistic geometry and visual appearance, in large quantities and varieties. We validate the efficacy of our method on random scene generation with an array of exemplars featuring a variety of general natural scenes, and show the superiority by comparing to baseline methods. The importance of each design choice is also validated. Extensive experiments also demonstrate the versatility of our method in several 3D modeling applications." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.272, + 0.642, + 0.287 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.297, + 0.895, + 0.403 + ], + "angle": 0, + "content": "3D Generative Models. The goal of 3D generative models is to synthesize 3D contents with realistic geometric structures and visual appearances. While procedural models are capable of mass-producing particular 3D models, they take expertise and time to obtain rules and elementary assets. Hence, automating this process has been an active area of research, resulting in a vast body of work." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.403, + 0.896, + 0.675 + ], + "angle": 0, + "content": "A prevalent route is the learning-based one, assuming having access to sufficient homogeneous samples for training. Some learn to generate realistic 3D geometric structures, such as indoor scenes [14, 34, 37, 59, 63, 71, 72], terrains [15,19], urban scenes [12,44], etc. Others focus on the visual appearance, attempting to automatically texturize or assign materials for geometric scaffolds [21, 25, 26, 30, 75]. Another line has been directed at generating single objects with realistic structures or/and textures [6, 7, 16, 33, 35, 45, 74], showing the potential in enriching the elementary asset library. A dominant trend in recent has also emerged [4,5,8,18,43,50], where deep generative models are trained on large volumes of images collected from scenes of a specific category, to allow joint synthesis of realistic 3D structure and appearance with neural radiance fields. Nevertheless, all these learning setups require large volumes of training data, and are limited in their ability to generalize, especially in terms of varied scene types." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.675, + 0.896, + 0.886 + ], + "angle": 0, + "content": "A more relevant direction is the exemplar-based one, where one or a few exemplars featuring the scene of interest are provided. However, existing methods with algorithm designs tailored for certain scene types again draw clear boundaries of scene characteristics they can handle. [73] extract height field patches from exemplars to synthesize terrains, but the synthesis is guided with particular emphasis on dominant visual elements in terrains. [38-40] use structured units specified in the input exemplar to facilitate architecture model synthesis. Extending texture image synthesis, [32] synthesizes signed distance fields from an input geometry, the method can not generalize to complex general natural scenes, and the result is inadequate for displaying due to the lack of appearance properties." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.886, + 0.892, + 0.902 + ], + "angle": 0, + "content": "In this paper, we aim for 3D general natural scenes, with" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16763" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.471, + 0.182 + ], + "angle": 0, + "content": "an emphasis on generating both realistic geometry and appearance. Lacking the necessary volume of data characterizing the target scene, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, we advocate for synthesizing novel 3D scenes at the patch level, given a single exemplar scene." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.19, + 0.474, + 0.508 + ], + "angle": 0, + "content": "Generative Image Models. Generative image models have made great strides in the past years. State-of-the-art methods can now learn generative models from large volumes of homogeneous image samples, achieving unprecedented success in producing realistic images [9, 28, 29, 31, 57, 58]. On the other end, there has also been a surge of developments to learn a generative model from a single training image [24, 51, 53, 66]. But, these learning-based single image models typically require a long training time. Differing from these learning-based paradigms, a classical patch-based approach, that dates back long before the deep learning era, is revived in [11, 17, 20], showing amazing performance. The core of these models is to maximize the bidirectional patch similarity between the input and synthesized output in a coarse-to-fine manner, and have demonstrated their capability to generate diverse outputs from a single exemplar image, with orders of magnitude faster than learning-based ones. Our work is particularly inspired by this line of work but must address challenges arising from lifting the multi-scale generative patch-based framework to effective and efficient 3D scene generation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.515, + 0.472, + 0.834 + ], + "angle": 0, + "content": "3D Scene Representations. While it is common to represent an image as a distributed amplitude of colors over a 2D grid, more often than not, the 3D representation varies. Polygon meshes and points offer a compact representation, with precedents in patch-based synthesis [22,52], but the irregularity makes them intractable for high-quality 3D generation. The same holds for point clouds. Recently, the community has indeed witnessed a revolution started by an emerging representation, i.e. neural radiance field [41], which approximates the 5D plenoptic function [3] of the underlying scene with neural networks and shows unprecedentedly photo-realistic visual results. An explosion of techniques occurred since then that improves the representation in various aspects [23,42,47,48,55,67,68,70]. We refer readers to [56,64] for more in-depth summaries. Among these variants, we opt for a simple yet expressive voxel-based representation - Plenoxels [69], which has shown great competence on novel view synthesis. Its simplicity and regular structure benefit patch-based algorithms, however, important designs must be taken to fit it into our framework for high-quality generation of general natural scenes." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Concurrent Work. Concurrent works [27, 60] propose to learn a 3D generative model from images of an input scene, producing variations that can be rendered with realistic imagery. [62] focus on generating diverse geometric struc" + }, + { + "type": "image", + "bbox": [ + 0.51, + 0.09, + 0.882, + 0.279 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.29, + 0.895, + 0.375 + ], + "angle": 0, + "content": "Figure 2. a) The synthesized scene \\( S \\) is represented as a field mapping a coordinate in \\( S \\) to one in \\( E \\). b) The Plenoxels-based exemplar \\( E \\) uses a sparse grid, where each occupied voxel stores a scalar opacity \\( \\rho \\) and spherical harmonic coefficients \\( \\mathbf{h} \\). c) Appealing imagery of \\( S \\) can be produced via the volumetric rendering function. Empty voxels are omitted for simplicity." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.401, + 0.895, + 0.525 + ], + "angle": 0, + "content": "tures from an input shape. Their core idea is to extend 2D SinGAN [51] for learning the internal distribution in the 3D exemplar, differing significantly from our technical route. While these methods require a long training time (typically days), our method can generate high-quality samples in minutes, without offline training. Last, [46] can generate arbitrary 3D models represented by NeRF, with pretrained powerful image diffusion models as priors." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.538, + 0.593, + 0.554 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.564, + 0.895, + 0.716 + ], + "angle": 0, + "content": "The input 3D scene to our method can be a real-world or digital scene, as we first train Plenoxels on the images of the input scene to obtain a Plenoxels-parameterized exemplar. Then, our method synthesize novel variations at the patch level, with a multi-scale generative patch-based framework. In the following, we describe important designs w.r.t. the scene representation (Section 3.1 & 3.2) and the generative patch nearest-neighbor field module (Section 3.3), that, integrated into the multi-scale patch-based framework (Section 3.2), contribute collectively to our success." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.726, + 0.71, + 0.743 + ], + "angle": 0, + "content": "3.1. Scene Representations" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Exemplar Scene Representation. We assume the exemplar scene \\( E \\) lies within an axis-aligned box \\( \\mathbb{B} \\) centered at the origin, around which we can distribute cameras to capture images for training Plenoxels. As per Plenoxels, \\( E \\) is represented by a sparse voxel grid, where each occupied voxel center stores features including a scalar opacity \\( \\rho \\) and a vector of spherical harmonic (SH) coefficients \\( \\mathbf{h} \\) for each color channel: \\( E: \\mathbf{x} \\rightarrow (\\rho, \\mathbf{h}) \\), where \\( \\mathbf{x} \\) indicates a voxel center within \\( \\mathbb{B} \\). These features can be further trilinearly interpolated to model the full plenoptic function continuously" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.958 + ], + "angle": 0, + "content": "16764" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.471, + 0.138 + ], + "angle": 0, + "content": "in space. Notably, the appearance feature uses 2-degree harmonics, which requires 9 coefficients per color channel for a total of 27 harmonic coefficients per voxel." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.143, + 0.473, + 0.529 + ], + "angle": 0, + "content": "Exemplar Transformation. While Plenoxels features can be used to render pleasing imagery, naively using them for the patch distance is unsuitable. Density values are not well-bounded, contain outliers, and can not accurately describe the geometric structure within a patch. On the other hand, high-dimensional SH coefficients are excessively consumptive for patch-based frameworks. Hence, we transform the exemplar features for the input to the generative patch nearest neighbor module. First, the density field is converted to a signed distance field (SDF). Specifically, the signed distance at each voxel is computed against the surface mesh extracted from the density field by Marching Cubes [36]. Note that Plenoxels prunes unnecessary voxels during training, which creates holes and irregular structures in invisible regions. So we flood-fill these regions with high-density values, prior to the mesh extraction. Last, we rescale and truncate the signed distance to ignore distance values far away from the surface. Formally, the geometry transformation is as follow: \\( G(\\mathbf{x}) = \\max \\left(-1, \\min \\left(1, SDF(\\mathbf{x}) / t\\right)\\right) \\), where the truncated scale \\( t \\) is set to 3 times of the voxel size at each generation scale. Moreover, we normalize SH coefficient vectors and use the principal component analysis (PCA) to reduce the dimensionality (from 27 to 3 by default), significantly reducing the computation overhead. Finally, the transformed exemplar \\( \\hat{E} \\) is now given as:" + }, + { + "type": "equation", + "bbox": [ + 0.194, + 0.54, + 0.47, + 0.559 + ], + "angle": 0, + "content": "\\[\n\\hat {E}: \\mathbf {x} \\rightarrow (G (\\mathbf {x}), P (\\mathbf {h})), \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.57, + 0.469, + 0.601 + ], + "angle": 0, + "content": "where \\(G(\\cdot)\\) denotes transforming of the geometric feature, and \\(P(\\cdot)\\) transforming the appearance feature." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.607, + 0.469, + 0.713 + ], + "angle": 0, + "content": "Synthesized Scene Representation. In the multi-scale generation, the output scene \\( S \\) at each scale is represented by a coordinate-based mapping field, instead of a value-based one that stores features. Specifically, \\( S \\) is represented as a field that maps a 3D voxel center in the synthesis grid to one in the exemplar \\( E \\), \\( S: \\mathbf{x}_s \\to \\mathbf{x}_e \\), with which the original Plenoxels features \\( E(S(\\mathbf{x}_s)) \\) can be queried for \\( S \\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.714, + 0.469, + 0.835 + ], + "angle": 0, + "content": "Note, in addition to discrete grid samplings, dense samplings \\(\\mathbf{x}_s\\) in \\(S\\) can also be mapped to the continuous exemplar space, by simply considering the local offset \\(\\delta\\) to the nearest voxel center, i.e., \\(S(\\mathbf{x}) = S(\\mathbf{N}(\\mathbf{x})) + \\delta\\), where \\(\\mathbf{N}(\\cdot)\\) returns the nearest voxel center of \\(\\mathbf{x}\\). This is particularly useful, as it enables upscaling \\(S\\) to finer grids in the multiscale framework, and sufficient sampling for rendering the final generation result with high-quality imagery." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.84, + 0.47, + 0.902 + ], + "angle": 0, + "content": "Viewing Synthesized Results. The synthesized scene can be projected onto 2D through the volume rendering equation as in NeRF [41], yielding highly photo-realistic imagery under varying views. We refer readers to [69] for" + }, + { + "type": "image_caption", + "bbox": [ + 0.505, + 0.092, + 0.545, + 0.105 + ], + "angle": 0, + "content": "Ehigh" + }, + { + "type": "image", + "bbox": [ + 0.511, + 0.105, + 0.6, + 0.155 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.607, + 0.092, + 0.648, + 0.107 + ], + "angle": 0, + "content": "SN" + }, + { + "type": "image", + "bbox": [ + 0.607, + 0.107, + 0.699, + 0.155 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.704, + 0.092, + 0.736, + 0.107 + ], + "angle": 0, + "content": "h(SN" + }, + { + "type": "image", + "bbox": [ + 0.705, + 0.107, + 0.798, + 0.155 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.804, + 0.092, + 0.887, + 0.156 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.515, + 0.158, + 0.625, + 0.172 + ], + "angle": 0, + "content": "Exemplar pyramid" + }, + { + "type": "image_caption", + "bbox": [ + 0.734, + 0.157, + 0.856, + 0.172 + ], + "angle": 0, + "content": "Synthesis pyramid" + }, + { + "type": "image", + "bbox": [ + 0.513, + 0.173, + 0.884, + 0.459 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.468, + 0.893, + 0.552 + ], + "angle": 0, + "content": "Figure 3. Multi-scale generation. At each scale \\( n \\), the NNF module updates the generation based on the transformed exemplar \\( \\hat{E}_n \\) and an initial guess \\( \\tilde{S}_n \\) upscaled from the previous. The coarsest scale takes a shuffled identity mapping field as input. Note that our coordinate-based representation \\( S_N \\) can map to patches in a higher-resolution exemplar for higher quality (top row)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.578, + 0.892, + 0.61 + ], + "angle": 0, + "content": "more details. Figure 2 illustrates how a synthesized result, paired with the exemplar, can display appealing imagery." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.618, + 0.715, + 0.633 + ], + "angle": 0, + "content": "3.2. Multi-scale Generation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.641, + 0.892, + 0.763 + ], + "angle": 0, + "content": "We use the same multi-scale framework as in previous works [10,17,51], which generally employs a coarse-to-fine process, so we have the opportunity to synthesize a more detailed scene based on an initial guess upscaled from the previous scale. In this pyramidal pipeline, different information is captured and reproduced at varying scales, spanning from global layouts at coarser scales to fine geometric and appearance details at finer scales (See Figure 3)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.893, + 0.902 + ], + "angle": 0, + "content": "Exemplar Pyramid Construction. Given the input scene, we build a pyramid \\((E_0,\\dots,E_N)\\), where \\(E_{n - 1}\\) is a downscaled version of \\(E_{n}\\) by a factor \\(r^{-1}\\) (\\(r = 4 / 3\\)). By default, we use \\(N = 7\\) (8 scales in total) for balancing quality and efficiency. Specific resolutions in the pyramid are listed in the supplementary. When working with an exemplar pyramid obtained by recursively downsampling a pretrained high-resolution exemplar, we observed lots of" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16765" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.086, + 0.09, + 0.468, + 0.234 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.244, + 0.47, + 0.3 + ], + "angle": 0, + "content": "Figure 4. Exemplar pyramid. Coarse-to-fine training (top) shows more consistency between consecutive exemplars, whereas common downsampling algorithms (mid and bottom) result in missing geometry (e.g., the ground) and blurry appearance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.327, + 0.468, + 0.463 + ], + "angle": 0, + "content": "artifacts due to missing features at coarser exemplars, and severe feature inconsistency between exemplars at consecutive scales. Hence, we build the exemplar pyramid by coarse-to-fine training Plenoxels, at increasing resolutions synchronized with the multi-scale framework. Such exemplar pyramid prevents losing thin structures at coarser scales, and offers rather smoother transition and consistent features between consecutive exemplars, leading to stable transition in the multi-scale generation (See Figure 4)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.484, + 0.468, + 0.68 + ], + "angle": 0, + "content": "Coarse-to-fine Generation. At each scale \\( n \\), an initial guess \\( \\tilde{S}_n \\) is produced by upsampling the output in the previous scale: \\( \\tilde{S}_n = S_{n-1} \\uparrow^r \\), with the same factor \\( r \\) to match with the exemplar. Then, the mapping field in \\( \\tilde{S}_n \\) is updated by the generative nearest neighbor module with matched coordinates in the exemplar. The patch size at all scales is \\( p^3 \\) (\\( p = 5 \\) by default), which captures around \\( 1/3 \\) of the content in the coarsest exemplar. Unlike adding noise to raw exemplar values as in the image synthesis, our initial guess \\( \\tilde{S}_0 \\) at the coarsest scale is an identity mapping field shuffled with Gaussian noise \\( z_0 = \\mathcal{N}(0, \\sigma^2) \\), \\( \\sigma = 0.5 \\) by default, scaled by the extents of the bounding box \\( \\mathbb{B} \\), which is natural for our coordinate-based synthesis." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.69, + 0.43, + 0.707 + ], + "angle": 0, + "content": "3.3. Generative Patch Nearest-Neighbor Field" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.714, + 0.468, + 0.835 + ], + "angle": 0, + "content": "Usually, two stages, namely the patch matching and blending, operate in tandem in the nearest neighbor field (NNF) search of patch-based algorithms. Specifically, the matching finds the most suitable patch from the exemplar for each in \\( S \\), and then the latter blends of the values of overlapping patches together. This is vital to a robust EM-like optimization in patch-based image synthesis [1,2], leading to converging synthesis results in several iterations." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Value-/Coordinate-based Synthesis. In this work, we use heterogeneous representations for the synthesis in NNF. Specifically, at each scale \\( n \\), the patch matching and blend-" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.302 + ], + "angle": 0, + "content": "ing first operate in tandem for \\( T - 1 \\) iterations, to gradually synthesize an intermediate value-based scene with averaged values over overlapping patches. Then, when the synthesis is stable at the last iteration, the final output of NNF uses coordinate-based representation, which stores only the center location of the nearest patch in \\( \\hat{E}_n \\). As aforementioned, this design offers stable transition between consecutive generation scales, where the value range of exemplar features may fluctuate, and, importantly, helps us trace back to the original Plenoxels features that can be rendered into photorealistic imagery, via simply mapping to the original exemplar, even to a higher-resolution version for the final generated scene (See top of Figure 3). Specifically, each iteration in NNF at each scale proceeds as follows:" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.303, + 0.892, + 0.334 + ], + "angle": 0, + "content": "(1) Extract Patches: Patches in \\(\\hat{E}_n(\\tilde{S}_n)\\) are extracted to form a query patch set \\(Q\\), and ones in \\(\\hat{E}_n\\) form a key set \\(K\\)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.334, + 0.892, + 0.393 + ], + "angle": 0, + "content": "(2) Match Nearest Neighbors: We first compute distance between each query patch \\( Q_{i} \\) and each key patch \\( K_{j} \\) as the weighted sum of the appearance and geometric features using \\( L2 \\) distance:" + }, + { + "type": "list", + "bbox": [ + 0.499, + 0.303, + 0.892, + 0.393 + ], + "angle": 0, + "content": null + }, + { + "type": "equation", + "bbox": [ + 0.513, + 0.404, + 0.891, + 0.435 + ], + "angle": 0, + "content": "\\[\nD _ {i, j} = w _ {a} \\left\\| Q _ {i, j} ^ {a} - K _ {i, j} ^ {a} \\right\\| ^ {2} + (1 - w _ {a}) \\left\\| Q _ {i, j} ^ {g} - K _ {i, j} ^ {g} \\right\\| ^ {2}, \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.437, + 0.892, + 0.497 + ], + "angle": 0, + "content": "where \\( w_{a} \\) (0.5 by default) is the trade-off parameter. To control the visual completeness in the synthesis by the bidirectional similarity [54], the final patch similarity scores normalize the distance with a per-key factor:" + }, + { + "type": "equation", + "bbox": [ + 0.606, + 0.507, + 0.891, + 0.54 + ], + "angle": 0, + "content": "\\[\nC _ {i, j} = \\frac {D _ {i , j}}{(\\alpha + \\min _ {l} (D _ {l , j}))}, \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.55, + 0.89, + 0.58 + ], + "angle": 0, + "content": "where \\(\\alpha\\) (0.01 by default) controls the degree of completeness, and smaller \\(\\alpha\\) encourages completeness." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.58, + 0.891, + 0.641 + ], + "angle": 0, + "content": "(3) Update \\(\\tilde{S}_n\\): For each query patch \\(Q_{i}\\) in \\(\\hat{E}_n(\\tilde{S}_n)\\), we find its nearest patch in \\(K_{l}\\), then update \\(\\tilde{S}_n\\) with averaged values over overlapping patches for the first \\(T - 1\\) iterations, and with the nearest patch center for the last iteration." + }, + { + "type": "list", + "bbox": [ + 0.499, + 0.55, + 0.891, + 0.641 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.659, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Exact-to-Approximate NNF. Although the computation above can be in parallel performed on GPUs, brutally enumerating all pairs of patches would apparently lead to surprisingly huge distance matrices as the resolution increases, preventing us from obtaining high-resolution synthesis even with modern powerful GPUs. Hence, to avoid searching in tremendous space, we propose to perform the NNF in an exact-to-approximate manner. Specifically, at first 5 coarser scales, exact nearest-neighbor field (E-NNF) search is performed with \\( T_{e} = 10 \\) times to stabilize global layout synthesis when the memory consumption is low. At rest 3 finer scales, an approximate nearest-neighbor field (A-NNF) search - PatchMatch [1] - with jump flood [49] is used for \\( T_{a} = 2 \\) times to reduce memory footprint from \\( O(M^{2}) \\) to \\( O(M) \\) (\\( M \\) is the number patches), which is equivalent to only considering visual coherence." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16766" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.089, + 0.891, + 0.42 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.43, + 0.893, + 0.46 + ], + "angle": 0, + "content": "Figure 5. Random generation. Our method generalizes to all these scenes with highly varied structures and appearances, producing highly diverse and realistic scenes. The supplementary presents exemplars and more artistic imagery rendered with these 3D scenes." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.484, + 0.21, + 0.501 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.51, + 0.471, + 0.707 + ], + "angle": 0, + "content": "We collected a rich variety of 3D scene models to examine the performance of our method on random scene generation, ranging from rocks to plants, sculptures, landscapes, terrains, artistic scenes, etc. Some are digitalized real-world scenes, e.g., the Devil's Tower. These scenes possess varying degrees of complexity in terms of geometry and appearance. In the following, we present experiments conducted to evaluate various aspects of the proposed solution. Unless specified, we use the default parameters described above, 512 for the resolution along the max dimension of the \\(E^{high}\\), and \\(512 \\times 512\\) image resolution for rendering. Full visualization of all exemplars, more technical details and experimental results can be found in the supplementary." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.713, + 0.47, + 0.865 + ], + "angle": 0, + "content": "Random Generation. Figure 5 presents results obtained by our method on exemplar-based random scene generation. These results show our method can generalize to scenes of highly varied features, yielding high-quality and diverse scenes similar to the exemplar. A particular feature of our method is the photo-realism and view-dependent effects of the exemplar are inherited in the results, as evidenced by Figure 5 and 7. Each sample is generated in \\(1 \\sim 3\\) minutes on a V100 GPU depending on the scenes, and viewing the results can be executed at an interactive rate (15 fps)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Comparisons. We particularly compare to GRAF and StyleNeRF, which are representative GAN-based 3D gen" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.486, + 0.893, + 0.865 + ], + "angle": 0, + "content": "erative models. We cast them into exemplar-based models via training separately on images of each exemplar. In addition, we also compare to GPNN-3D, which trivially extends [17] for our task. We investigate the advantages of exemplar-based scene generation using our method against these alternatives, on various exemplars listed in Table 1. Figure 8 presents part of their visual results. Generally, GAN-base baselines suffer from notorious mode collapse, producing almost identical results due to lacking diverse training scenes. The visuals also tend to be more blurry and noisy, compared to our sharp imagery. GPNN-3D can not synthesize high-resolution results due to computational efficiency issues, and quickly fails at coarse scales, producing meaningless content. For quantitative comparisons, we produce 50 generated scenes from each exemplar with each method, render multi-view images and extract 3D surface points of the exemplar and of each generated scene, and then rate the Visual Quality (V-Qua.) Visual Diversity (V-Div.), Geometry Quality (G-Qua.), and Geometry Diversity (G-Div.) using common metrics employed in both 2D [51] and 3D [61] generation. The supplementary contains more details. Table 1 presents quantitative results, where, by rating with the combination of these established metrics, ours outperforms baselines by large margins, suggesting high quality and diversity from both 2D and 3D perspective." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.893, + 0.903 + ], + "angle": 0, + "content": "Ablation. We compare to several variants derived from our full method: 1) Ours (w/o TSDF) uses an occupancy" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16767" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.08, + 0.087, + 0.891, + 0.196 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.206, + 0.893, + 0.248 + ], + "angle": 0, + "content": "Figure 6. A novel \"A Thousand Li of Rivers and Mountains\" [65] is rendered from a generated 3D sample, that is of a different size, resolution and aspect ratio to the Vast Land exemplar (inset). Specification: \\( E_N - 288 \\times 288 \\times 112 \\), \\( E^{high} - 512 \\times 512 \\times 200 \\), \\( S_N - 747 \\times 288 \\times 112 \\), \\( E^{high}(S_N) - 1328 \\times 512 \\times 200 \\), final rendering resolution - 4096 × 1024." + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.263, + 0.893, + 0.306 + ], + "angle": 0, + "content": "Table 1. Quantitative comparisons. Ours outperforms baselines by large margins, with high quality and diversity scores in terms of both visual and geometric content. We highlight top two in bold and underline the top one. Note GPNN-3D's high diversity scores can be explained by noisy contents shown in the visual results." + }, + { + "type": "table", + "bbox": [ + 0.081, + 0.317, + 0.891, + 0.424 + ], + "angle": 0, + "content": "
GRAFStyleNeRFGPNN-3DOurs
V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑
St Alphage0.0780.0460.4730.0400.2060.0320.7690.0123.9290.041134.9970.0590.0220.3120.6120.473
Devil's Tower0.2330.0840.4800.0210.4700.0211.0000.0112.4950.6946.5451.9740.0320.2030.3040.207
Desert Lowpoly0.0570.0480.7210.0430.2550.0260.8130.0181.3120.4050.3441.0480.0200.3120.5680.454
Green Island0.2940.0470.2770.0150.6060.0150.6690.0140.2541.13618.22817.6730.0440.1720.0970.081
Stone Arch0.1010.0550.6030.0290.0600.0110.3390.0051.6080.50453.94329.4480.0030.1460.1260.100
Mountain0.4100.0600.4980.0220.2220.0370.7570.0102.6020.7875.9471.6740.1050.3910.9350.467
Vast Land0.0720.0580.9940.2290.2190.0231.0470.0170.9070.3480.6901.8400.0140.1240.1770.105
" + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.445, + 0.466, + 0.505 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.517, + 0.47, + 0.545 + ], + "angle": 0, + "content": "Figure 7. View-dependent effects in our synthesized results. See the reflection on the river changing under spinning cameras." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.578, + 0.47, + 0.73 + ], + "angle": 0, + "content": "field, instead of TSDF, converted from the exemplar density field for geometric features; 2) Ours (w/o \\( c2f \\)) drops the deep coarse-to-fine exemplar training, and instead recursively trilinearly interpolates a high-resolution exemplar; 3) Ours (value-only) uses only value-based synthesis in NNF, and does not use TSDF and PCA as we can not trace back to original Plenxels features, and the maximum resolution is limited to 68; 4) Ours (coord.-only) uses only coordinate-based synthesis in NNF. Figure 9 and Table 2 present the qualitative and quantitative comparison results," + }, + { + "type": "image", + "bbox": [ + 0.079, + 0.758, + 0.465, + 0.844 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.855, + 0.47, + 0.897 + ], + "angle": 0, + "content": "Figure 8. Visual comparisons. GAN-based baselines suffer from severe mode collapse, producing samples (two shown) almost identical to the input. GPNN-3D fails on the task." + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.445, + 0.889, + 0.535 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.543, + 0.893, + 0.599 + ], + "angle": 0, + "content": "Figure 9. Ablation study. Ours (w/o TSDF) and (w/o c2f) can not well preserve the geometric structures. Ours (value-only) fails and produces with noisy content, while Ours (coord.-only) is unstable, easily leading to bulky structures or holes." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.629, + 0.892, + 0.658 + ], + "angle": 0, + "content": "respectively, showing the importance of each algorithmic design." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.667, + 0.892, + 0.833 + ], + "angle": 0, + "content": "Higher-resolution Generation. 1) In Figure 6, we show that our method supports generating a result scene of different size to the exemplar, and particularly of a much higher resolution and different aspect ratio. See specifications in the caption. 2) In addition, we also stress test with a very high-resolution setting, where \\( E_N \\) has 288 voxels along the max dimension, and our method can still synthesize a highly plausible sample in \\( \\sim 10 \\) minutes. We observed slightly improved visual quality over the default setting, as the default is sufficient for most complicated scenes. Results and details can be found in the supplementary." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.84, + 0.893, + 0.901 + ], + "angle": 0, + "content": "Applications. In Figure 10, we demonstrate the versatility of our method in several 3D modeling applications with our unified generation framework (more details in the supplementary): 1) Retargeting: The goal is to resize a 3D scene" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.956 + ], + "angle": 0, + "content": "16768" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.09, + 0.47, + 0.132 + ], + "angle": 0, + "content": "Table 2. Quantitative ablation results. While some variants produce higher diversity scores with meaningless noisy contents, ours consistently produce diverse results with highest quality scores." + }, + { + "type": "table", + "bbox": [ + 0.078, + 0.143, + 0.472, + 0.394 + ], + "angle": 0, + "content": "
V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑
St AlphageOurs0.0220.3120.6120.473
w/o TSDF0.1140.5681.1761.105
w/o c2f0.0240.3530.8470.639
value-only3.7790.05456.3043.823
coord.-only0.0440.3361.0030.719
Devil's TowerOurs0.0320.2030.3040.207
w/o TSDF0.0470.2630.4220.350
w/o c2f0.0820.5472.1013.500
value-only1.7950.34414.1227.650
coord.-only0.0410.2010.2560.492
Desert LowpolyOurs0.0200.3120.5680.454
w/o TSDF0.0410.4621.3471.007
w/o c2f0.0490.4571.7451.097
value-only0.7630.41929.0476.674
coord.-only0.1000.4872.7541.526
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.421, + 0.47, + 0.693 + ], + "angle": 0, + "content": "to a target size (typically of a different aspect ratio), while maintaining the local patches in the exemplar. We simply change the size of the identity mapping field and use it as the initial guess \\(\\tilde{S}_0\\) without shuffling. 2) Editing: Users can manipulate on a 3D proxy, which can be the underlining mapping field or mesh, for editing an exemplar or generated scene, such as removal, duplication, and modification. The manually manipulated proxy is then converted and fed as the initial guess at the coarsest scale for synthesizing the final scene. 3) Structural analogies: Given two scenes A and B, we create a scene with the patch distribution of A, but which is structurally aligned with B. This is realized by using the exemplar pyramid of A, and an identity mapping as the initial guess, but by replacing \\(\\hat{E}_0(\\tilde{S}_0)\\) with the transformed features in B, and vice versa. 4) Re-decoration: With the coordinate-based representation, we can re-decorate the generated ones with ease, via simply remapping to exemplars of different appearance." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.708, + 0.449, + 0.725 + ], + "angle": 0, + "content": "5. Discussion, Limitations and Future Work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.47, + 0.903 + ], + "angle": 0, + "content": "This work makes an first attempt towards a generic generative model for synthesizing highly realistic general natural scenes from only one exemplar. Building upon Plenoxels, our method can efficiently synthesize diverse and high-quality scenes. The generated samples particularly inherit photo-realism and view-dependent effects from the example. Despite success demonstrated, we note a few shortcomings. We can not handle scenes eluding Plenoxels (e.g., transparent fluids, strong reflection), which is the actual input to our framework. Particularly, the Plenoxels-based representation is not suitable for large and unbounded scenes," + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.089, + 0.892, + 0.521 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.529, + 0.893, + 0.601 + ], + "angle": 0, + "content": "Figure 10. Applications. \\(1^{\\mathrm{st}}\\): Retargeting 3D scenes (marked in boxes). \\(2^{\\mathrm{nd}}\\): Editing a 3D scene (removal, duplication and modification). \\(3^{\\mathrm{rd}}\\): Structural analogies. \\(\\mathrm{A} \\to \\mathrm{B} =\\) Visual content of A + Structure of B, and vice versa. \\(4^{\\mathrm{th}}\\): Re-decoration is realized by simply re-mapping to exemplars of different appearance." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.628, + 0.893, + 0.869 + ], + "angle": 0, + "content": "leading to artifacts in the results (more discussion in supplementary). With voxelized volumetric representations, we can not perfectly synthesize scenes with tiny thin structures, and ones with highly semantic or structural information, e.g., human body and modern buildings. Moreover, in contrast to continuous distributions learned in neural-based methods, we work on discrete patch distributions and thus lack the capability of generating novel patches/pixels. A future direction is to learn a continuous distribution from a large number of homogeneous samples produced by our method, with GANs, VQ-VAEs, or diffusion models. Last, the view-dependent effects of the results are inherited from the input Plenoxels, although SH features have already implicitly considered the veiw-dependent lighting, consistent global illumination can not be guaranteed in our results, leading to another future direction." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Acknowledgements. 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Graphics, 24(9):2473-2486, 2017. 1, 2" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.234 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.946, + 0.52, + 0.957 + ], + "angle": 0, + "content": "16772" + } + ] +] \ No newline at end of file diff --git a/2023/Patch-Based 3D Natural Scene Generation From a Single Example/157a2266-a52a-4785-b4bf-708f97968abe_origin.pdf b/2023/Patch-Based 3D Natural Scene Generation From a Single Example/157a2266-a52a-4785-b4bf-708f97968abe_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..bc8d00d9644593dea4b8abfe3c1a6928c8ec6185 --- /dev/null +++ b/2023/Patch-Based 3D Natural Scene Generation From a Single Example/157a2266-a52a-4785-b4bf-708f97968abe_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:eb881df29828c34fc54b23773210dfa90394c9beebf6506fa436fefd0036f9ac +size 9296615 diff --git a/2023/Patch-Based 3D Natural Scene Generation From a Single Example/full.md b/2023/Patch-Based 3D Natural Scene Generation From a Single Example/full.md new file mode 100644 index 0000000000000000000000000000000000000000..ef950869bd8899b6ccfb962afdabe8e97474ff08 --- /dev/null +++ b/2023/Patch-Based 3D Natural Scene Generation From a Single Example/full.md @@ -0,0 +1,291 @@ +# Patch-based 3D Natural Scene Generation from a Single Example + +Weiyu Li $^{1*}$ + +Xuelin Chen $^{2*}$ + +Jue Wang + +Baoquan Chen3 + +1 Shandong University + +Tencent AI Lab + +3 Peking University + +![](images/b02ce8a303fb6fdcc125e6b30bdb50d853eedddbb619a68cb22ec5131fba74e7.jpg) +Figure 1. From a single example (inset), our method can generate diverse samples with highly realistic geometric structure and visual appearance. None of existing 3D generative models can achieve these results. More generated samples that are intricate and intriguing, ranging from single-object scenes (e.g., plants) to mid-scale ones, and large terrains, can be found in Section 4 and the supplementary. + +![](images/d8f9f84f605f17156ed6616753b820bb7b54e77e81d2f514dba6b8a5f730ec6b.jpg) + +![](images/35ca839ca4ec6850d4fc4dbdff561caecf63d2e85c979650880cc1d1860fb863.jpg) + +![](images/8ae2dc112ee696b403ca351508d1ce81bbb2ace8f82555b140cbe302e8fdd2e1.jpg) + +![](images/5b9d3e002205d4751ef6a30a8fb2a0adeda973a00b571c92a53cb7bc26072369.jpg) + +# Abstract + +We target a 3D generative model for general natural scenes that are typically unique and intricate. Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, renders existing setups intractable. Inspired by classical patch-based image models, we advocate for synthesizing 3D scenes at the patch level, given a single example. At the core of this work lies important algorithmic designs w.r.t the scene representation and generative patch nearest-neighbor module, that address unique challenges arising from lifting classical 2D patch-based framework to 3D generation. These design choices, on a collective level, contribute to a robust, effective, and efficient model that can generate high-quality general natural scenes with both realistic geometric structure and visual appearance, in large quantities and varieties, as demonstrated upon a variety of exemplar scenes. Data and code can be found at http://wyysf-98.github.io/Sin3DGen. + +# 1. Introduction + +3D scene generation generally carries the generation of both realistic geometric structure and visual appearance. A wide assortment of scenes on earth, or digital ones across the internet, exhibiting artistic characteristics and ample variations over geometry and appearance, can be easily listed. Being able to populate these intriguing scenes in the virtual universe has been a long pursuit in the community. + +Research has taken several routes, among which a prevalent one is learning to extract common patterns of the geometry or appearance from homogeneous scene samples, such as indoor scenes [14, 25, 34, 37, 59, 63, 71, 72, 75], terrains [15, 19, 21, 26], urban scenes [12, 30, 44], etc. Another line learns to generate single objects [6, 7, 16, 25, 33, 35, 45, 74]. A dominant trend in recent has emerged that learns 3D generative models to jointly synthesize 3D structures and appearances via differentiable rendering [4, 5, 8, 18, 43, 50]. Nevertheless, all these learning setups are limited in their ability to generalize in terms of varied scene types. While a more promising direction is the exemplar-based one, where one or a few exemplars featuring the scene of interest are provided, algorithm designs tailored for certain scene types in existing methods [38-40, 73] again draw clear boundaries + +of scene characteristics they can handle. + +This work seeks to generate general natural scenes, wherein the geometry and appearance of constituents are often tightly entangled and contribute jointly to unique features. This uniqueness hinders one from collecting sufficient homogeneous samples for learning common features, directing us to the exemplar-based paradigm. On the other hand, varying characteristics across different exemplar scenes restrain us from having ad hoc designs for a certain scene type (e.g., terrains). Hence, we resort to classical patch-based algorithms, which date long before the deep learning era and prevail in several image generation tasks even today [13, 17, 20]. Specifically, given an input 3D scene, we synthesize novel scenes at the patch level and particularly adopt the multi-scale generative patch-based framework introduced in [17], where the core is a Generative Patch Nearest-Neighbor module that maximizes the bidirectional visual summary [54] between the input and output. Nevertheless, key design questions yet remain in the 3D generation: What representation to work with? And how to synthesize effectively and efficiently? + +In this work, we exploit a grid-based radiance field – Plenoxels [69], which boasts great visual effects, for representing the input scene. While its simplicity and regular structure benefit patch-based algorithms, important designs must be adopted. Specifically, we construct the exemplar pyramid via coarse-to-fine training Plenoxels on images of the input scene, instead of trivially downsampling a pretrained high-resolution one. Furthermore, we transform the high-dimensional, unbounded, and noisy features of the Plenoxels-based exemplar at each scale into more well-defined and compact geometric and appearance features, improving the robustness and efficiency in the subsequent patch matching. + +On the other end, we employ heterogeneous representations for the synthesis inside the generative nearest neighbor module. Specifically, the patch matching and blending operate in tandem at each scale to gradually synthesize an intermediate value-based scene, which will be eventually converted to a coordinate-based counterpart at the end. The benefits are several-fold: a) the transition between consecutive generation scales, where the value range of exemplar features may fluctuate, is more stable; b) the transformed features in the synthesized output is inverted to the original "renderable" Plenoxels features; so that c) the visual realism in the Plenoxels-based exemplar is preserved intactly. Last, working on voxels with patch-based algorithms necessarily leads to high computation issues. So we use an exact-to-approximate patch nearest-neighbor module in the pyramid, which keeps the search space under a manageable range while introducing negligible compromise on the visual summary optimality. These designs, on a collective level, essentially lay a solid foundation for an effective and + +efficient 3D generative model. + +To our knowledge, our method is the first 3D generative model that can generate 3D general natural scenes from a single example, with both realistic geometry and visual appearance, in large quantities and varieties. We validate the efficacy of our method on random scene generation with an array of exemplars featuring a variety of general natural scenes, and show the superiority by comparing to baseline methods. The importance of each design choice is also validated. Extensive experiments also demonstrate the versatility of our method in several 3D modeling applications. + +# 2. Related Work + +3D Generative Models. The goal of 3D generative models is to synthesize 3D contents with realistic geometric structures and visual appearances. While procedural models are capable of mass-producing particular 3D models, they take expertise and time to obtain rules and elementary assets. Hence, automating this process has been an active area of research, resulting in a vast body of work. + +A prevalent route is the learning-based one, assuming having access to sufficient homogeneous samples for training. Some learn to generate realistic 3D geometric structures, such as indoor scenes [14, 34, 37, 59, 63, 71, 72], terrains [15,19], urban scenes [12,44], etc. Others focus on the visual appearance, attempting to automatically texturize or assign materials for geometric scaffolds [21, 25, 26, 30, 75]. Another line has been directed at generating single objects with realistic structures or/and textures [6, 7, 16, 33, 35, 45, 74], showing the potential in enriching the elementary asset library. A dominant trend in recent has also emerged [4,5,8,18,43,50], where deep generative models are trained on large volumes of images collected from scenes of a specific category, to allow joint synthesis of realistic 3D structure and appearance with neural radiance fields. Nevertheless, all these learning setups require large volumes of training data, and are limited in their ability to generalize, especially in terms of varied scene types. + +A more relevant direction is the exemplar-based one, where one or a few exemplars featuring the scene of interest are provided. However, existing methods with algorithm designs tailored for certain scene types again draw clear boundaries of scene characteristics they can handle. [73] extract height field patches from exemplars to synthesize terrains, but the synthesis is guided with particular emphasis on dominant visual elements in terrains. [38-40] use structured units specified in the input exemplar to facilitate architecture model synthesis. Extending texture image synthesis, [32] synthesizes signed distance fields from an input geometry, the method can not generalize to complex general natural scenes, and the result is inadequate for displaying due to the lack of appearance properties. + +In this paper, we aim for 3D general natural scenes, with + +an emphasis on generating both realistic geometry and appearance. Lacking the necessary volume of data characterizing the target scene, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, we advocate for synthesizing novel 3D scenes at the patch level, given a single exemplar scene. + +Generative Image Models. Generative image models have made great strides in the past years. State-of-the-art methods can now learn generative models from large volumes of homogeneous image samples, achieving unprecedented success in producing realistic images [9, 28, 29, 31, 57, 58]. On the other end, there has also been a surge of developments to learn a generative model from a single training image [24, 51, 53, 66]. But, these learning-based single image models typically require a long training time. Differing from these learning-based paradigms, a classical patch-based approach, that dates back long before the deep learning era, is revived in [11, 17, 20], showing amazing performance. The core of these models is to maximize the bidirectional patch similarity between the input and synthesized output in a coarse-to-fine manner, and have demonstrated their capability to generate diverse outputs from a single exemplar image, with orders of magnitude faster than learning-based ones. Our work is particularly inspired by this line of work but must address challenges arising from lifting the multi-scale generative patch-based framework to effective and efficient 3D scene generation. + +3D Scene Representations. While it is common to represent an image as a distributed amplitude of colors over a 2D grid, more often than not, the 3D representation varies. Polygon meshes and points offer a compact representation, with precedents in patch-based synthesis [22,52], but the irregularity makes them intractable for high-quality 3D generation. The same holds for point clouds. Recently, the community has indeed witnessed a revolution started by an emerging representation, i.e. neural radiance field [41], which approximates the 5D plenoptic function [3] of the underlying scene with neural networks and shows unprecedentedly photo-realistic visual results. An explosion of techniques occurred since then that improves the representation in various aspects [23,42,47,48,55,67,68,70]. We refer readers to [56,64] for more in-depth summaries. Among these variants, we opt for a simple yet expressive voxel-based representation - Plenoxels [69], which has shown great competence on novel view synthesis. Its simplicity and regular structure benefit patch-based algorithms, however, important designs must be taken to fit it into our framework for high-quality generation of general natural scenes. + +Concurrent Work. Concurrent works [27, 60] propose to learn a 3D generative model from images of an input scene, producing variations that can be rendered with realistic imagery. [62] focus on generating diverse geometric struc + +![](images/05c6d69094f574955ae846ff32468ac152c7c7f1313fb8bb0b1a9a47c7f909f5.jpg) +Figure 2. a) The synthesized scene $S$ is represented as a field mapping a coordinate in $S$ to one in $E$ . b) The Plenoxels-based exemplar $E$ uses a sparse grid, where each occupied voxel stores a scalar opacity $\rho$ and spherical harmonic coefficients $\mathbf{h}$ . c) Appealing imagery of $S$ can be produced via the volumetric rendering function. Empty voxels are omitted for simplicity. + +tures from an input shape. Their core idea is to extend 2D SinGAN [51] for learning the internal distribution in the 3D exemplar, differing significantly from our technical route. While these methods require a long training time (typically days), our method can generate high-quality samples in minutes, without offline training. Last, [46] can generate arbitrary 3D models represented by NeRF, with pretrained powerful image diffusion models as priors. + +# 3. Method + +The input 3D scene to our method can be a real-world or digital scene, as we first train Plenoxels on the images of the input scene to obtain a Plenoxels-parameterized exemplar. Then, our method synthesize novel variations at the patch level, with a multi-scale generative patch-based framework. In the following, we describe important designs w.r.t. the scene representation (Section 3.1 & 3.2) and the generative patch nearest-neighbor field module (Section 3.3), that, integrated into the multi-scale patch-based framework (Section 3.2), contribute collectively to our success. + +# 3.1. Scene Representations + +Exemplar Scene Representation. We assume the exemplar scene $E$ lies within an axis-aligned box $\mathbb{B}$ centered at the origin, around which we can distribute cameras to capture images for training Plenoxels. As per Plenoxels, $E$ is represented by a sparse voxel grid, where each occupied voxel center stores features including a scalar opacity $\rho$ and a vector of spherical harmonic (SH) coefficients $\mathbf{h}$ for each color channel: $E: \mathbf{x} \rightarrow (\rho, \mathbf{h})$ , where $\mathbf{x}$ indicates a voxel center within $\mathbb{B}$ . These features can be further trilinearly interpolated to model the full plenoptic function continuously + +in space. Notably, the appearance feature uses 2-degree harmonics, which requires 9 coefficients per color channel for a total of 27 harmonic coefficients per voxel. + +Exemplar Transformation. While Plenoxels features can be used to render pleasing imagery, naively using them for the patch distance is unsuitable. Density values are not well-bounded, contain outliers, and can not accurately describe the geometric structure within a patch. On the other hand, high-dimensional SH coefficients are excessively consumptive for patch-based frameworks. Hence, we transform the exemplar features for the input to the generative patch nearest neighbor module. First, the density field is converted to a signed distance field (SDF). Specifically, the signed distance at each voxel is computed against the surface mesh extracted from the density field by Marching Cubes [36]. Note that Plenoxels prunes unnecessary voxels during training, which creates holes and irregular structures in invisible regions. So we flood-fill these regions with high-density values, prior to the mesh extraction. Last, we rescale and truncate the signed distance to ignore distance values far away from the surface. Formally, the geometry transformation is as follow: $G(\mathbf{x}) = \max \left(-1, \min \left(1, SDF(\mathbf{x}) / t\right)\right)$ , where the truncated scale $t$ is set to 3 times of the voxel size at each generation scale. Moreover, we normalize SH coefficient vectors and use the principal component analysis (PCA) to reduce the dimensionality (from 27 to 3 by default), significantly reducing the computation overhead. Finally, the transformed exemplar $\hat{E}$ is now given as: + +$$ +\hat {E}: \mathbf {x} \rightarrow (G (\mathbf {x}), P (\mathbf {h})), \tag {1} +$$ + +where $G(\cdot)$ denotes transforming of the geometric feature, and $P(\cdot)$ transforming the appearance feature. + +Synthesized Scene Representation. In the multi-scale generation, the output scene $S$ at each scale is represented by a coordinate-based mapping field, instead of a value-based one that stores features. Specifically, $S$ is represented as a field that maps a 3D voxel center in the synthesis grid to one in the exemplar $E$ , $S: \mathbf{x}_s \to \mathbf{x}_e$ , with which the original Plenoxels features $E(S(\mathbf{x}_s))$ can be queried for $S$ . + +Note, in addition to discrete grid samplings, dense samplings $\mathbf{x}_s$ in $S$ can also be mapped to the continuous exemplar space, by simply considering the local offset $\delta$ to the nearest voxel center, i.e., $S(\mathbf{x}) = S(\mathbf{N}(\mathbf{x})) + \delta$ , where $\mathbf{N}(\cdot)$ returns the nearest voxel center of $\mathbf{x}$ . This is particularly useful, as it enables upscaling $S$ to finer grids in the multiscale framework, and sufficient sampling for rendering the final generation result with high-quality imagery. + +Viewing Synthesized Results. The synthesized scene can be projected onto 2D through the volume rendering equation as in NeRF [41], yielding highly photo-realistic imagery under varying views. We refer readers to [69] for + +![](images/0d441e1f655bbc67c814ab340b527cd22df6709d25843ab0adc4b41d2a6f12ac.jpg) +Ehigh + +![](images/0fab0e407339676d02071d12da5cb500796172afef977bf4c4d31f946c1c7a68.jpg) +SN + +![](images/0ba96b50864a3863ccc0c74c46e42998e436f3b684861e7fb8e33bae957f671e.jpg) +h(SN + +![](images/2beb2634af3591428a1f3b65e3004706bc5fe971efe454bb8e12dc9567a9d56f.jpg) + +![](images/eff4e2225783d9b34110bb0dc31917c2246034e19eec150738e8fb4a485f7333.jpg) +Exemplar pyramid +Synthesis pyramid +Figure 3. Multi-scale generation. At each scale $n$ , the NNF module updates the generation based on the transformed exemplar $\hat{E}_n$ and an initial guess $\tilde{S}_n$ upscaled from the previous. The coarsest scale takes a shuffled identity mapping field as input. Note that our coordinate-based representation $S_N$ can map to patches in a higher-resolution exemplar for higher quality (top row). + +more details. Figure 2 illustrates how a synthesized result, paired with the exemplar, can display appealing imagery. + +# 3.2. Multi-scale Generation + +We use the same multi-scale framework as in previous works [10,17,51], which generally employs a coarse-to-fine process, so we have the opportunity to synthesize a more detailed scene based on an initial guess upscaled from the previous scale. In this pyramidal pipeline, different information is captured and reproduced at varying scales, spanning from global layouts at coarser scales to fine geometric and appearance details at finer scales (See Figure 3). + +Exemplar Pyramid Construction. Given the input scene, we build a pyramid $(E_0,\dots,E_N)$ , where $E_{n - 1}$ is a downscaled version of $E_{n}$ by a factor $r^{-1}$ ( $r = 4 / 3$ ). By default, we use $N = 7$ (8 scales in total) for balancing quality and efficiency. Specific resolutions in the pyramid are listed in the supplementary. When working with an exemplar pyramid obtained by recursively downsampling a pretrained high-resolution exemplar, we observed lots of + +![](images/b458167cb92025ffdd7035cad91d8b6cf782e45dea45e63ab54fa2eb69283d9a.jpg) +Figure 4. Exemplar pyramid. Coarse-to-fine training (top) shows more consistency between consecutive exemplars, whereas common downsampling algorithms (mid and bottom) result in missing geometry (e.g., the ground) and blurry appearance. + +artifacts due to missing features at coarser exemplars, and severe feature inconsistency between exemplars at consecutive scales. Hence, we build the exemplar pyramid by coarse-to-fine training Plenoxels, at increasing resolutions synchronized with the multi-scale framework. Such exemplar pyramid prevents losing thin structures at coarser scales, and offers rather smoother transition and consistent features between consecutive exemplars, leading to stable transition in the multi-scale generation (See Figure 4). + +Coarse-to-fine Generation. At each scale $n$ , an initial guess $\tilde{S}_n$ is produced by upsampling the output in the previous scale: $\tilde{S}_n = S_{n-1} \uparrow^r$ , with the same factor $r$ to match with the exemplar. Then, the mapping field in $\tilde{S}_n$ is updated by the generative nearest neighbor module with matched coordinates in the exemplar. The patch size at all scales is $p^3$ ( $p = 5$ by default), which captures around $1/3$ of the content in the coarsest exemplar. Unlike adding noise to raw exemplar values as in the image synthesis, our initial guess $\tilde{S}_0$ at the coarsest scale is an identity mapping field shuffled with Gaussian noise $z_0 = \mathcal{N}(0, \sigma^2)$ , $\sigma = 0.5$ by default, scaled by the extents of the bounding box $\mathbb{B}$ , which is natural for our coordinate-based synthesis. + +# 3.3. Generative Patch Nearest-Neighbor Field + +Usually, two stages, namely the patch matching and blending, operate in tandem in the nearest neighbor field (NNF) search of patch-based algorithms. Specifically, the matching finds the most suitable patch from the exemplar for each in $S$ , and then the latter blends of the values of overlapping patches together. This is vital to a robust EM-like optimization in patch-based image synthesis [1,2], leading to converging synthesis results in several iterations. + +Value-/Coordinate-based Synthesis. In this work, we use heterogeneous representations for the synthesis in NNF. Specifically, at each scale $n$ , the patch matching and blend- + +ing first operate in tandem for $T - 1$ iterations, to gradually synthesize an intermediate value-based scene with averaged values over overlapping patches. Then, when the synthesis is stable at the last iteration, the final output of NNF uses coordinate-based representation, which stores only the center location of the nearest patch in $\hat{E}_n$ . As aforementioned, this design offers stable transition between consecutive generation scales, where the value range of exemplar features may fluctuate, and, importantly, helps us trace back to the original Plenoxels features that can be rendered into photorealistic imagery, via simply mapping to the original exemplar, even to a higher-resolution version for the final generated scene (See top of Figure 3). Specifically, each iteration in NNF at each scale proceeds as follows: + +(1) Extract Patches: Patches in $\hat{E}_n(\tilde{S}_n)$ are extracted to form a query patch set $Q$ , and ones in $\hat{E}_n$ form a key set $K$ . +(2) Match Nearest Neighbors: We first compute distance between each query patch $Q_{i}$ and each key patch $K_{j}$ as the weighted sum of the appearance and geometric features using $L2$ distance: + +$$ +D _ {i, j} = w _ {a} \left\| Q _ {i, j} ^ {a} - K _ {i, j} ^ {a} \right\| ^ {2} + (1 - w _ {a}) \left\| Q _ {i, j} ^ {g} - K _ {i, j} ^ {g} \right\| ^ {2}, \tag {2} +$$ + +where $w_{a}$ (0.5 by default) is the trade-off parameter. To control the visual completeness in the synthesis by the bidirectional similarity [54], the final patch similarity scores normalize the distance with a per-key factor: + +$$ +C _ {i, j} = \frac {D _ {i , j}}{(\alpha + \min _ {l} (D _ {l , j}))}, \tag {3} +$$ + +where $\alpha$ (0.01 by default) controls the degree of completeness, and smaller $\alpha$ encourages completeness. +(3) Update $\tilde{S}_n$ : For each query patch $Q_{i}$ in $\hat{E}_n(\tilde{S}_n)$ , we find its nearest patch in $K_{l}$ , then update $\tilde{S}_n$ with averaged values over overlapping patches for the first $T - 1$ iterations, and with the nearest patch center for the last iteration. + +Exact-to-Approximate NNF. Although the computation above can be in parallel performed on GPUs, brutally enumerating all pairs of patches would apparently lead to surprisingly huge distance matrices as the resolution increases, preventing us from obtaining high-resolution synthesis even with modern powerful GPUs. Hence, to avoid searching in tremendous space, we propose to perform the NNF in an exact-to-approximate manner. Specifically, at first 5 coarser scales, exact nearest-neighbor field (E-NNF) search is performed with $T_{e} = 10$ times to stabilize global layout synthesis when the memory consumption is low. At rest 3 finer scales, an approximate nearest-neighbor field (A-NNF) search - PatchMatch [1] - with jump flood [49] is used for $T_{a} = 2$ times to reduce memory footprint from $O(M^{2})$ to $O(M)$ ( $M$ is the number patches), which is equivalent to only considering visual coherence. + +![](images/d0c9156118c34e922cd3bbbfbee59fb358a48aa1c3cdbeea489808d9d5a786ec.jpg) +Figure 5. Random generation. Our method generalizes to all these scenes with highly varied structures and appearances, producing highly diverse and realistic scenes. The supplementary presents exemplars and more artistic imagery rendered with these 3D scenes. + +# 4. Experiments + +We collected a rich variety of 3D scene models to examine the performance of our method on random scene generation, ranging from rocks to plants, sculptures, landscapes, terrains, artistic scenes, etc. Some are digitalized real-world scenes, e.g., the Devil's Tower. These scenes possess varying degrees of complexity in terms of geometry and appearance. In the following, we present experiments conducted to evaluate various aspects of the proposed solution. Unless specified, we use the default parameters described above, 512 for the resolution along the max dimension of the $E^{high}$ , and $512 \times 512$ image resolution for rendering. Full visualization of all exemplars, more technical details and experimental results can be found in the supplementary. + +Random Generation. Figure 5 presents results obtained by our method on exemplar-based random scene generation. These results show our method can generalize to scenes of highly varied features, yielding high-quality and diverse scenes similar to the exemplar. A particular feature of our method is the photo-realism and view-dependent effects of the exemplar are inherited in the results, as evidenced by Figure 5 and 7. Each sample is generated in $1 \sim 3$ minutes on a V100 GPU depending on the scenes, and viewing the results can be executed at an interactive rate (15 fps). + +Comparisons. We particularly compare to GRAF and StyleNeRF, which are representative GAN-based 3D gen + +erative models. We cast them into exemplar-based models via training separately on images of each exemplar. In addition, we also compare to GPNN-3D, which trivially extends [17] for our task. We investigate the advantages of exemplar-based scene generation using our method against these alternatives, on various exemplars listed in Table 1. Figure 8 presents part of their visual results. Generally, GAN-base baselines suffer from notorious mode collapse, producing almost identical results due to lacking diverse training scenes. The visuals also tend to be more blurry and noisy, compared to our sharp imagery. GPNN-3D can not synthesize high-resolution results due to computational efficiency issues, and quickly fails at coarse scales, producing meaningless content. For quantitative comparisons, we produce 50 generated scenes from each exemplar with each method, render multi-view images and extract 3D surface points of the exemplar and of each generated scene, and then rate the Visual Quality (V-Qua.) Visual Diversity (V-Div.), Geometry Quality (G-Qua.), and Geometry Diversity (G-Div.) using common metrics employed in both 2D [51] and 3D [61] generation. The supplementary contains more details. Table 1 presents quantitative results, where, by rating with the combination of these established metrics, ours outperforms baselines by large margins, suggesting high quality and diversity from both 2D and 3D perspective. + +Ablation. We compare to several variants derived from our full method: 1) Ours (w/o TSDF) uses an occupancy + +![](images/8f27302a5e875793266f754cfa91f5f26732d0577c2fc4ad2bd93822dcf96127.jpg) +Figure 6. A novel "A Thousand Li of Rivers and Mountains" [65] is rendered from a generated 3D sample, that is of a different size, resolution and aspect ratio to the Vast Land exemplar (inset). Specification: $E_N - 288 \times 288 \times 112$ , $E^{high} - 512 \times 512 \times 200$ , $S_N - 747 \times 288 \times 112$ , $E^{high}(S_N) - 1328 \times 512 \times 200$ , final rendering resolution - 4096 × 1024. + +Table 1. Quantitative comparisons. Ours outperforms baselines by large margins, with high quality and diversity scores in terms of both visual and geometric content. We highlight top two in bold and underline the top one. Note GPNN-3D's high diversity scores can be explained by noisy contents shown in the visual results. + +
GRAFStyleNeRFGPNN-3DOurs
V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑
St Alphage0.0780.0460.4730.0400.2060.0320.7690.0123.9290.041134.9970.0590.0220.3120.6120.473
Devil's Tower0.2330.0840.4800.0210.4700.0211.0000.0112.4950.6946.5451.9740.0320.2030.3040.207
Desert Lowpoly0.0570.0480.7210.0430.2550.0260.8130.0181.3120.4050.3441.0480.0200.3120.5680.454
Green Island0.2940.0470.2770.0150.6060.0150.6690.0140.2541.13618.22817.6730.0440.1720.0970.081
Stone Arch0.1010.0550.6030.0290.0600.0110.3390.0051.6080.50453.94329.4480.0030.1460.1260.100
Mountain0.4100.0600.4980.0220.2220.0370.7570.0102.6020.7875.9471.6740.1050.3910.9350.467
Vast Land0.0720.0580.9940.2290.2190.0231.0470.0170.9070.3480.6901.8400.0140.1240.1770.105
+ +![](images/b6ed2875c14395782df6e7623214b91d2e517cdeafc931f08838abd9a7c6636e.jpg) +Figure 7. View-dependent effects in our synthesized results. See the reflection on the river changing under spinning cameras. + +field, instead of TSDF, converted from the exemplar density field for geometric features; 2) Ours (w/o $c2f$ ) drops the deep coarse-to-fine exemplar training, and instead recursively trilinearly interpolates a high-resolution exemplar; 3) Ours (value-only) uses only value-based synthesis in NNF, and does not use TSDF and PCA as we can not trace back to original Plenxels features, and the maximum resolution is limited to 68; 4) Ours (coord.-only) uses only coordinate-based synthesis in NNF. Figure 9 and Table 2 present the qualitative and quantitative comparison results, + +![](images/916bbc5f0a62d8c4d94965047d2f8c28870d96f6d3ea17e44c89869772ae8b31.jpg) +Figure 8. Visual comparisons. GAN-based baselines suffer from severe mode collapse, producing samples (two shown) almost identical to the input. GPNN-3D fails on the task. + +![](images/061641c69266576fd378987803fe9607ed382e2f018f44d5839fe812201f0690.jpg) +Figure 9. Ablation study. Ours (w/o TSDF) and (w/o c2f) can not well preserve the geometric structures. Ours (value-only) fails and produces with noisy content, while Ours (coord.-only) is unstable, easily leading to bulky structures or holes. + +respectively, showing the importance of each algorithmic design. + +Higher-resolution Generation. 1) In Figure 6, we show that our method supports generating a result scene of different size to the exemplar, and particularly of a much higher resolution and different aspect ratio. See specifications in the caption. 2) In addition, we also stress test with a very high-resolution setting, where $E_N$ has 288 voxels along the max dimension, and our method can still synthesize a highly plausible sample in $\sim 10$ minutes. We observed slightly improved visual quality over the default setting, as the default is sufficient for most complicated scenes. Results and details can be found in the supplementary. + +Applications. In Figure 10, we demonstrate the versatility of our method in several 3D modeling applications with our unified generation framework (more details in the supplementary): 1) Retargeting: The goal is to resize a 3D scene + +Table 2. Quantitative ablation results. While some variants produce higher diversity scores with meaningless noisy contents, ours consistently produce diverse results with highest quality scores. + +
V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑
St AlphageOurs0.0220.3120.6120.473
w/o TSDF0.1140.5681.1761.105
w/o c2f0.0240.3530.8470.639
value-only3.7790.05456.3043.823
coord.-only0.0440.3361.0030.719
Devil's TowerOurs0.0320.2030.3040.207
w/o TSDF0.0470.2630.4220.350
w/o c2f0.0820.5472.1013.500
value-only1.7950.34414.1227.650
coord.-only0.0410.2010.2560.492
Desert LowpolyOurs0.0200.3120.5680.454
w/o TSDF0.0410.4621.3471.007
w/o c2f0.0490.4571.7451.097
value-only0.7630.41929.0476.674
coord.-only0.1000.4872.7541.526
+ +to a target size (typically of a different aspect ratio), while maintaining the local patches in the exemplar. We simply change the size of the identity mapping field and use it as the initial guess $\tilde{S}_0$ without shuffling. 2) Editing: Users can manipulate on a 3D proxy, which can be the underlining mapping field or mesh, for editing an exemplar or generated scene, such as removal, duplication, and modification. The manually manipulated proxy is then converted and fed as the initial guess at the coarsest scale for synthesizing the final scene. 3) Structural analogies: Given two scenes A and B, we create a scene with the patch distribution of A, but which is structurally aligned with B. This is realized by using the exemplar pyramid of A, and an identity mapping as the initial guess, but by replacing $\hat{E}_0(\tilde{S}_0)$ with the transformed features in B, and vice versa. 4) Re-decoration: With the coordinate-based representation, we can re-decorate the generated ones with ease, via simply remapping to exemplars of different appearance. + +# 5. Discussion, Limitations and Future Work + +This work makes an first attempt towards a generic generative model for synthesizing highly realistic general natural scenes from only one exemplar. Building upon Plenoxels, our method can efficiently synthesize diverse and high-quality scenes. The generated samples particularly inherit photo-realism and view-dependent effects from the example. Despite success demonstrated, we note a few shortcomings. We can not handle scenes eluding Plenoxels (e.g., transparent fluids, strong reflection), which is the actual input to our framework. Particularly, the Plenoxels-based representation is not suitable for large and unbounded scenes, + +![](images/87240774f996d568bd39607456cf242be8237fd3164a9dc14f99f83299e3d12b.jpg) +Figure 10. Applications. $1^{\mathrm{st}}$ : Retargeting 3D scenes (marked in boxes). $2^{\mathrm{nd}}$ : Editing a 3D scene (removal, duplication and modification). $3^{\mathrm{rd}}$ : Structural analogies. $\mathrm{A} \to \mathrm{B} =$ Visual content of A + Structure of B, and vice versa. $4^{\mathrm{th}}$ : Re-decoration is realized by simply re-mapping to exemplars of different appearance. + +leading to artifacts in the results (more discussion in supplementary). With voxelized volumetric representations, we can not perfectly synthesize scenes with tiny thin structures, and ones with highly semantic or structural information, e.g., human body and modern buildings. Moreover, in contrast to continuous distributions learned in neural-based methods, we work on discrete patch distributions and thus lack the capability of generating novel patches/pixels. A future direction is to learn a continuous distribution from a large number of homogeneous samples produced by our method, with GANs, VQ-VAEs, or diffusion models. Last, the view-dependent effects of the results are inherited from the input Plenoxels, although SH features have already implicitly considered the veiw-dependent lighting, consistent global illumination can not be guaranteed in our results, leading to another future direction. + +Acknowledgements. This work was supported in part by National Key R&D Program of China 2022ZD0160801. + +# References + +[1] Connelly Barnes, Eli Shechtman, Adam Finkelstein, and Dan B Goldman. Patchmatch: A randomized correspondence algorithm for structural image editing. 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From a single example (inset), our method can generate diverse samples with highly realistic geometric structure and visual appearance. None of existing 3D generative models can achieve these results. 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Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, renders existing setups intractable. Inspired by classical patch-based image models, we advocate for synthesizing 3D scenes at the patch level, given a single example. At the core of this work lies important algorithmic designs w.r.t the scene representation and generative patch nearest-neighbor module, that address unique challenges arising from lifting classical 2D patch-based framework to 3D generation. These design choices, on a collective level, contribute to a robust, effective, and efficient model that can generate high-quality general natural scenes with both realistic geometric structure and visual appearance, in large quantities and varieties, as demonstrated upon a variety of exemplar scenes. 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Being able to populate these intriguing scenes in the virtual universe has been a long pursuit in the community." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 534, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 534, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 534, + 547, + 714 + ], + "type": "text", + "content": "Research has taken several routes, among which a prevalent one is learning to extract common patterns of the geometry or appearance from homogeneous scene samples, such as indoor scenes [14, 25, 34, 37, 59, 63, 71, 72, 75], terrains [15, 19, 21, 26], urban scenes [12, 30, 44], etc. Another line learns to generate single objects [6, 7, 16, 25, 33, 35, 45, 74]. A dominant trend in recent has emerged that learns 3D generative models to jointly synthesize 3D structures and appearances via differentiable rendering [4, 5, 8, 18, 43, 50]. Nevertheless, all these learning setups are limited in their ability to generalize in terms of varied scene types. While a more promising direction is the exemplar-based one, where one or a few exemplars featuring the scene of interest are provided, algorithm designs tailored for certain scene types in existing methods [38-40, 73] again draw clear boundaries" + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 61, + 693, + 124, + 702 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 693, + 124, + 702 + ], + "spans": [ + { + "bbox": [ + 61, + 693, + 124, + 702 + ], + "type": "text", + "content": "*Joint first authors" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 61, + 703, + 138, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 703, + 138, + 713 + ], + "spans": [ + { + "bbox": [ + 61, + 703, + 138, + 713 + ], + "type": "text", + "content": "† Corresponding author" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "16762" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 209, + 83 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 209, + 83 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 209, + 83 + ], + "type": "text", + "content": "of scene characteristics they can handle." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 87, + 289, + 327 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 87, + 289, + 327 + ], + "spans": [ + { + "bbox": [ + 47, + 87, + 289, + 327 + ], + "type": "text", + "content": "This work seeks to generate general natural scenes, wherein the geometry and appearance of constituents are often tightly entangled and contribute jointly to unique features. This uniqueness hinders one from collecting sufficient homogeneous samples for learning common features, directing us to the exemplar-based paradigm. On the other hand, varying characteristics across different exemplar scenes restrain us from having ad hoc designs for a certain scene type (e.g., terrains). Hence, we resort to classical patch-based algorithms, which date long before the deep learning era and prevail in several image generation tasks even today [13, 17, 20]. Specifically, given an input 3D scene, we synthesize novel scenes at the patch level and particularly adopt the multi-scale generative patch-based framework introduced in [17], where the core is a Generative Patch Nearest-Neighbor module that maximizes the bidirectional visual summary [54] between the input and output. Nevertheless, key design questions yet remain in the 3D generation: What representation to work with? And how to synthesize effectively and efficiently?" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 328, + 289, + 484 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 328, + 289, + 484 + ], + "spans": [ + { + "bbox": [ + 47, + 328, + 289, + 484 + ], + "type": "text", + "content": "In this work, we exploit a grid-based radiance field – Plenoxels [69], which boasts great visual effects, for representing the input scene. While its simplicity and regular structure benefit patch-based algorithms, important designs must be adopted. Specifically, we construct the exemplar pyramid via coarse-to-fine training Plenoxels on images of the input scene, instead of trivially downsampling a pretrained high-resolution one. Furthermore, we transform the high-dimensional, unbounded, and noisy features of the Plenoxels-based exemplar at each scale into more well-defined and compact geometric and appearance features, improving the robustness and efficiency in the subsequent patch matching." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 486, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 486, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 486, + 289, + 715 + ], + "type": "text", + "content": "On the other end, we employ heterogeneous representations for the synthesis inside the generative nearest neighbor module. Specifically, the patch matching and blending operate in tandem at each scale to gradually synthesize an intermediate value-based scene, which will be eventually converted to a coordinate-based counterpart at the end. The benefits are several-fold: a) the transition between consecutive generation scales, where the value range of exemplar features may fluctuate, is more stable; b) the transformed features in the synthesized output is inverted to the original \"renderable\" Plenoxels features; so that c) the visual realism in the Plenoxels-based exemplar is preserved intactly. Last, working on voxels with patch-based algorithms necessarily leads to high computation issues. So we use an exact-to-approximate patch nearest-neighbor module in the pyramid, which keeps the search space under a manageable range while introducing negligible compromise on the visual summary optimality. These designs, on a collective level, essentially lay a solid foundation for an effective and" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 305, + 72, + 430, + 83 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 430, + 83 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 430, + 83 + ], + "type": "text", + "content": "efficient 3D generative model." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 84, + 547, + 205 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 84, + 547, + 205 + ], + "spans": [ + { + "bbox": [ + 304, + 84, + 547, + 205 + ], + "type": "text", + "content": "To our knowledge, our method is the first 3D generative model that can generate 3D general natural scenes from a single example, with both realistic geometry and visual appearance, in large quantities and varieties. We validate the efficacy of our method on random scene generation with an array of exemplars featuring a variety of general natural scenes, and show the superiority by comparing to baseline methods. The importance of each design choice is also validated. Extensive experiments also demonstrate the versatility of our method in several 3D modeling applications." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 305, + 215, + 392, + 227 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 215, + 392, + 227 + ], + "spans": [ + { + "bbox": [ + 305, + 215, + 392, + 227 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 235, + 547, + 319 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 235, + 547, + 319 + ], + "spans": [ + { + "bbox": [ + 304, + 235, + 547, + 319 + ], + "type": "text", + "content": "3D Generative Models. The goal of 3D generative models is to synthesize 3D contents with realistic geometric structures and visual appearances. While procedural models are capable of mass-producing particular 3D models, they take expertise and time to obtain rules and elementary assets. Hence, automating this process has been an active area of research, resulting in a vast body of work." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 319, + 548, + 534 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 319, + 548, + 534 + ], + "spans": [ + { + "bbox": [ + 304, + 319, + 548, + 534 + ], + "type": "text", + "content": "A prevalent route is the learning-based one, assuming having access to sufficient homogeneous samples for training. Some learn to generate realistic 3D geometric structures, such as indoor scenes [14, 34, 37, 59, 63, 71, 72], terrains [15,19], urban scenes [12,44], etc. Others focus on the visual appearance, attempting to automatically texturize or assign materials for geometric scaffolds [21, 25, 26, 30, 75]. Another line has been directed at generating single objects with realistic structures or/and textures [6, 7, 16, 33, 35, 45, 74], showing the potential in enriching the elementary asset library. A dominant trend in recent has also emerged [4,5,8,18,43,50], where deep generative models are trained on large volumes of images collected from scenes of a specific category, to allow joint synthesis of realistic 3D structure and appearance with neural radiance fields. Nevertheless, all these learning setups require large volumes of training data, and are limited in their ability to generalize, especially in terms of varied scene types." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 534, + 548, + 701 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 534, + 548, + 701 + ], + "spans": [ + { + "bbox": [ + 304, + 534, + 548, + 701 + ], + "type": "text", + "content": "A more relevant direction is the exemplar-based one, where one or a few exemplars featuring the scene of interest are provided. However, existing methods with algorithm designs tailored for certain scene types again draw clear boundaries of scene characteristics they can handle. [73] extract height field patches from exemplars to synthesize terrains, but the synthesis is guided with particular emphasis on dominant visual elements in terrains. [38-40] use structured units specified in the input exemplar to facilitate architecture model synthesis. Extending texture image synthesis, [32] synthesizes signed distance fields from an input geometry, the method can not generalize to complex general natural scenes, and the result is inadequate for displaying due to the lack of appearance properties." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 317, + 701, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 701, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 317, + 701, + 545, + 714 + ], + "type": "text", + "content": "In this paper, we aim for 3D general natural scenes, with" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16763" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 288, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 288, + 144 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 288, + 144 + ], + "type": "text", + "content": "an emphasis on generating both realistic geometry and appearance. Lacking the necessary volume of data characterizing the target scene, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, we advocate for synthesizing novel 3D scenes at the patch level, given a single exemplar scene." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 150, + 290, + 402 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 150, + 290, + 402 + ], + "spans": [ + { + "bbox": [ + 46, + 150, + 290, + 402 + ], + "type": "text", + "content": "Generative Image Models. Generative image models have made great strides in the past years. State-of-the-art methods can now learn generative models from large volumes of homogeneous image samples, achieving unprecedented success in producing realistic images [9, 28, 29, 31, 57, 58]. On the other end, there has also been a surge of developments to learn a generative model from a single training image [24, 51, 53, 66]. But, these learning-based single image models typically require a long training time. Differing from these learning-based paradigms, a classical patch-based approach, that dates back long before the deep learning era, is revived in [11, 17, 20], showing amazing performance. The core of these models is to maximize the bidirectional patch similarity between the input and synthesized output in a coarse-to-fine manner, and have demonstrated their capability to generate diverse outputs from a single exemplar image, with orders of magnitude faster than learning-based ones. Our work is particularly inspired by this line of work but must address challenges arising from lifting the multi-scale generative patch-based framework to effective and efficient 3D scene generation." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 407, + 288, + 660 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 407, + 288, + 660 + ], + "spans": [ + { + "bbox": [ + 46, + 407, + 288, + 660 + ], + "type": "text", + "content": "3D Scene Representations. While it is common to represent an image as a distributed amplitude of colors over a 2D grid, more often than not, the 3D representation varies. Polygon meshes and points offer a compact representation, with precedents in patch-based synthesis [22,52], but the irregularity makes them intractable for high-quality 3D generation. The same holds for point clouds. Recently, the community has indeed witnessed a revolution started by an emerging representation, i.e. neural radiance field [41], which approximates the 5D plenoptic function [3] of the underlying scene with neural networks and shows unprecedentedly photo-realistic visual results. An explosion of techniques occurred since then that improves the representation in various aspects [23,42,47,48,55,67,68,70]. We refer readers to [56,64] for more in-depth summaries. Among these variants, we opt for a simple yet expressive voxel-based representation - Plenoxels [69], which has shown great competence on novel view synthesis. Its simplicity and regular structure benefit patch-based algorithms, however, important designs must be taken to fit it into our framework for high-quality generation of general natural scenes." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "type": "text", + "content": "Concurrent Work. Concurrent works [27, 60] propose to learn a 3D generative model from images of an input scene, producing variations that can be rendered with realistic imagery. [62] focus on generating diverse geometric struc" + } + ] + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 312, + 71, + 539, + 220 + ], + "blocks": [ + { + "bbox": [ + 312, + 71, + 539, + 220 + ], + "lines": [ + { + "bbox": [ + 312, + 71, + 539, + 220 + ], + "spans": [ + { + "bbox": [ + 312, + 71, + 539, + 220 + ], + "type": "image", + "image_path": "05c6d69094f574955ae846ff32468ac152c7c7f1313fb8bb0b1a9a47c7f909f5.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "lines": [ + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "spans": [ + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "text", + "content": "Figure 2. a) The synthesized scene " + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "text", + "content": " is represented as a field mapping a coordinate in " + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "text", + "content": " to one in " + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "inline_equation", + "content": "E" + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "text", + "content": ". b) The Plenoxels-based exemplar " + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "inline_equation", + "content": "E" + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "text", + "content": " uses a sparse grid, where each occupied voxel stores a scalar opacity " + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "inline_equation", + "content": "\\rho" + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "text", + "content": " and spherical harmonic coefficients " + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "inline_equation", + "content": "\\mathbf{h}" + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "text", + "content": ". c) Appealing imagery of " + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 229, + 547, + 297 + ], + "type": "text", + "content": " can be produced via the volumetric rendering function. Empty voxels are omitted for simplicity." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 317, + 547, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 317, + 547, + 415 + ], + "spans": [ + { + "bbox": [ + 304, + 317, + 547, + 415 + ], + "type": "text", + "content": "tures from an input shape. Their core idea is to extend 2D SinGAN [51] for learning the internal distribution in the 3D exemplar, differing significantly from our technical route. While these methods require a long training time (typically days), our method can generate high-quality samples in minutes, without offline training. Last, [46] can generate arbitrary 3D models represented by NeRF, with pretrained powerful image diffusion models as priors." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 426, + 362, + 438 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 426, + 362, + 438 + ], + "spans": [ + { + "bbox": [ + 306, + 426, + 362, + 438 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 446, + 547, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 446, + 547, + 567 + ], + "spans": [ + { + "bbox": [ + 304, + 446, + 547, + 567 + ], + "type": "text", + "content": "The input 3D scene to our method can be a real-world or digital scene, as we first train Plenoxels on the images of the input scene to obtain a Plenoxels-parameterized exemplar. Then, our method synthesize novel variations at the patch level, with a multi-scale generative patch-based framework. In the following, we describe important designs w.r.t. the scene representation (Section 3.1 & 3.2) and the generative patch nearest-neighbor field module (Section 3.3), that, integrated into the multi-scale patch-based framework (Section 3.2), contribute collectively to our success." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 574, + 434, + 588 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 574, + 434, + 588 + ], + "spans": [ + { + "bbox": [ + 306, + 574, + 434, + 588 + ], + "type": "text", + "content": "3.1. Scene Representations" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": "Exemplar Scene Representation. We assume the exemplar scene " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "E" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": " lies within an axis-aligned box " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\mathbb{B}" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": " centered at the origin, around which we can distribute cameras to capture images for training Plenoxels. As per Plenoxels, " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "E" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": " is represented by a sparse voxel grid, where each occupied voxel center stores features including a scalar opacity " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\rho" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": " and a vector of spherical harmonic (SH) coefficients " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\mathbf{h}" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": " for each color channel: " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "E: \\mathbf{x} \\rightarrow (\\rho, \\mathbf{h})" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": " indicates a voxel center within " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\mathbb{B}" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": ". These features can be further trilinearly interpolated to model the full plenoptic function continuously" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "text", + "content": "16764" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 288, + 109 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 288, + 109 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 288, + 109 + ], + "type": "text", + "content": "in space. Notably, the appearance feature uses 2-degree harmonics, which requires 9 coefficients per color channel for a total of 27 harmonic coefficients per voxel." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 113, + 289, + 418 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 113, + 289, + 418 + ], + "spans": [ + { + "bbox": [ + 47, + 113, + 289, + 418 + ], + "type": "text", + "content": "Exemplar Transformation. While Plenoxels features can be used to render pleasing imagery, naively using them for the patch distance is unsuitable. Density values are not well-bounded, contain outliers, and can not accurately describe the geometric structure within a patch. On the other hand, high-dimensional SH coefficients are excessively consumptive for patch-based frameworks. Hence, we transform the exemplar features for the input to the generative patch nearest neighbor module. First, the density field is converted to a signed distance field (SDF). Specifically, the signed distance at each voxel is computed against the surface mesh extracted from the density field by Marching Cubes [36]. Note that Plenoxels prunes unnecessary voxels during training, which creates holes and irregular structures in invisible regions. So we flood-fill these regions with high-density values, prior to the mesh extraction. Last, we rescale and truncate the signed distance to ignore distance values far away from the surface. Formally, the geometry transformation is as follow: " + }, + { + "bbox": [ + 47, + 113, + 289, + 418 + ], + "type": "inline_equation", + "content": "G(\\mathbf{x}) = \\max \\left(-1, \\min \\left(1, SDF(\\mathbf{x}) / t\\right)\\right)" + }, + { + "bbox": [ + 47, + 113, + 289, + 418 + ], + "type": "text", + "content": ", where the truncated scale " + }, + { + "bbox": [ + 47, + 113, + 289, + 418 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 47, + 113, + 289, + 418 + ], + "type": "text", + "content": " is set to 3 times of the voxel size at each generation scale. Moreover, we normalize SH coefficient vectors and use the principal component analysis (PCA) to reduce the dimensionality (from 27 to 3 by default), significantly reducing the computation overhead. Finally, the transformed exemplar " + }, + { + "bbox": [ + 47, + 113, + 289, + 418 + ], + "type": "inline_equation", + "content": "\\hat{E}" + }, + { + "bbox": [ + 47, + 113, + 289, + 418 + ], + "type": "text", + "content": " is now given as:" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 118, + 427, + 287, + 442 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 118, + 427, + 287, + 442 + ], + "spans": [ + { + "bbox": [ + 118, + 427, + 287, + 442 + ], + "type": "interline_equation", + "content": "\\hat {E}: \\mathbf {x} \\rightarrow (G (\\mathbf {x}), P (\\mathbf {h})), \\tag {1}", + "image_path": "7a6e39ac0245a7dfbf0bec69869f81b79e7c0983b8d8098e4bc02da5e8cc639a.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 451, + 287, + 475 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 451, + 287, + 475 + ], + "spans": [ + { + "bbox": [ + 47, + 451, + 287, + 475 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 451, + 287, + 475 + ], + "type": "inline_equation", + "content": "G(\\cdot)" + }, + { + "bbox": [ + 47, + 451, + 287, + 475 + ], + "type": "text", + "content": " denotes transforming of the geometric feature, and " + }, + { + "bbox": [ + 47, + 451, + 287, + 475 + ], + "type": "inline_equation", + "content": "P(\\cdot)" + }, + { + "bbox": [ + 47, + 451, + 287, + 475 + ], + "type": "text", + "content": " transforming the appearance feature." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "spans": [ + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "text", + "content": "Synthesized Scene Representation. In the multi-scale generation, the output scene " + }, + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "text", + "content": " at each scale is represented by a coordinate-based mapping field, instead of a value-based one that stores features. Specifically, " + }, + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "text", + "content": " is represented as a field that maps a 3D voxel center in the synthesis grid to one in the exemplar " + }, + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "inline_equation", + "content": "E" + }, + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "inline_equation", + "content": "S: \\mathbf{x}_s \\to \\mathbf{x}_e" + }, + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "text", + "content": ", with which the original Plenoxels features " + }, + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "inline_equation", + "content": "E(S(\\mathbf{x}_s))" + }, + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "text", + "content": " can be queried for " + }, + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 47, + 480, + 287, + 564 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "spans": [ + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "text", + "content": "Note, in addition to discrete grid samplings, dense samplings " + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_s" + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "text", + "content": " in " + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "text", + "content": " can also be mapped to the continuous exemplar space, by simply considering the local offset " + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "inline_equation", + "content": "\\delta" + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "text", + "content": " to the nearest voxel center, i.e., " + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "inline_equation", + "content": "S(\\mathbf{x}) = S(\\mathbf{N}(\\mathbf{x})) + \\delta" + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "inline_equation", + "content": "\\mathbf{N}(\\cdot)" + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "text", + "content": " returns the nearest voxel center of " + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "text", + "content": ". This is particularly useful, as it enables upscaling " + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 47, + 565, + 287, + 661 + ], + "type": "text", + "content": " to finer grids in the multiscale framework, and sufficient sampling for rendering the final generation result with high-quality imagery." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "text", + "content": "Viewing Synthesized Results. The synthesized scene can be projected onto 2D through the volume rendering equation as in NeRF [41], yielding highly photo-realistic imagery under varying views. We refer readers to [69] for" + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 312, + 83, + 367, + 122 + ], + "blocks": [ + { + "bbox": [ + 309, + 72, + 333, + 83 + ], + "lines": [ + { + "bbox": [ + 309, + 72, + 333, + 83 + ], + "spans": [ + { + "bbox": [ + 309, + 72, + 333, + 83 + ], + "type": "text", + "content": "Ehigh" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 312, + 83, + 367, + 122 + ], + "lines": [ + { + "bbox": [ + 312, + 83, + 367, + 122 + ], + "spans": [ + { + "bbox": [ + 312, + 83, + 367, + 122 + ], + "type": "image", + "image_path": "0d441e1f655bbc67c814ab340b527cd22df6709d25843ab0adc4b41d2a6f12ac.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 371, + 84, + 427, + 122 + ], + "blocks": [ + { + "bbox": [ + 371, + 72, + 396, + 84 + ], + "lines": [ + { + "bbox": [ + 371, + 72, + 396, + 84 + ], + "spans": [ + { + "bbox": [ + 371, + 72, + 396, + 84 + ], + "type": "text", + "content": "SN" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 371, + 84, + 427, + 122 + ], + "lines": [ + { + "bbox": [ + 371, + 84, + 427, + 122 + ], + "spans": [ + { + "bbox": [ + 371, + 84, + 427, + 122 + ], + "type": "image", + "image_path": "0fab0e407339676d02071d12da5cb500796172afef977bf4c4d31f946c1c7a68.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 431, + 84, + 488, + 122 + ], + "blocks": [ + { + "bbox": [ + 430, + 72, + 450, + 84 + ], + "lines": [ + { + "bbox": [ + 430, + 72, + 450, + 84 + ], + "spans": [ + { + "bbox": [ + 430, + 72, + 450, + 84 + ], + "type": "text", + "content": "h(SN" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 431, + 84, + 488, + 122 + ], + "lines": [ + { + "bbox": [ + 431, + 84, + 488, + 122 + ], + "spans": [ + { + "bbox": [ + 431, + 84, + 488, + 122 + ], + "type": "image", + "image_path": "0ba96b50864a3863ccc0c74c46e42998e436f3b684861e7fb8e33bae957f671e.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 492, + 72, + 542, + 123 + ], + "blocks": [ + { + "bbox": [ + 492, + 72, + 542, + 123 + ], + "lines": [ + { + "bbox": [ + 492, + 72, + 542, + 123 + ], + "spans": [ + { + "bbox": [ + 492, + 72, + 542, + 123 + ], + "type": "image", + "image_path": "2beb2634af3591428a1f3b65e3004706bc5fe971efe454bb8e12dc9567a9d56f.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 313, + 137, + 541, + 363 + ], + "blocks": [ + { + "bbox": [ + 315, + 125, + 382, + 136 + ], + "lines": [ + { + "bbox": [ + 315, + 125, + 382, + 136 + ], + "spans": [ + { + "bbox": [ + 315, + 125, + 382, + 136 + ], + "type": "text", + "content": "Exemplar pyramid" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 449, + 124, + 523, + 136 + ], + "lines": [ + { + "bbox": [ + 449, + 124, + 523, + 136 + ], + "spans": [ + { + "bbox": [ + 449, + 124, + 523, + 136 + ], + "type": "text", + "content": "Synthesis pyramid" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 313, + 137, + 541, + 363 + ], + "lines": [ + { + "bbox": [ + 313, + 137, + 541, + 363 + ], + "spans": [ + { + "bbox": [ + 313, + 137, + 541, + 363 + ], + "type": "image", + "image_path": "eff4e2225783d9b34110bb0dc31917c2246034e19eec150738e8fb4a485f7333.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 370, + 546, + 437 + ], + "lines": [ + { + "bbox": [ + 305, + 370, + 546, + 437 + ], + "spans": [ + { + "bbox": [ + 305, + 370, + 546, + 437 + ], + "type": "text", + "content": "Figure 3. Multi-scale generation. At each scale " + }, + { + "bbox": [ + 305, + 370, + 546, + 437 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 305, + 370, + 546, + 437 + ], + "type": "text", + "content": ", the NNF module updates the generation based on the transformed exemplar " + }, + { + "bbox": [ + 305, + 370, + 546, + 437 + ], + "type": "inline_equation", + "content": "\\hat{E}_n" + }, + { + "bbox": [ + 305, + 370, + 546, + 437 + ], + "type": "text", + "content": " and an initial guess " + }, + { + "bbox": [ + 305, + 370, + 546, + 437 + ], + "type": "inline_equation", + "content": "\\tilde{S}_n" + }, + { + "bbox": [ + 305, + 370, + 546, + 437 + ], + "type": "text", + "content": " upscaled from the previous. The coarsest scale takes a shuffled identity mapping field as input. Note that our coordinate-based representation " + }, + { + "bbox": [ + 305, + 370, + 546, + 437 + ], + "type": "inline_equation", + "content": "S_N" + }, + { + "bbox": [ + 305, + 370, + 546, + 437 + ], + "type": "text", + "content": " can map to patches in a higher-resolution exemplar for higher quality (top row)." + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 457, + 545, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 457, + 545, + 483 + ], + "spans": [ + { + "bbox": [ + 305, + 457, + 545, + 483 + ], + "type": "text", + "content": "more details. Figure 2 illustrates how a synthesized result, paired with the exemplar, can display appealing imagery." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 306, + 489, + 437, + 501 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 489, + 437, + 501 + ], + "spans": [ + { + "bbox": [ + 306, + 489, + 437, + 501 + ], + "type": "text", + "content": "3.2. Multi-scale Generation" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 507, + 545, + 604 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 507, + 545, + 604 + ], + "spans": [ + { + "bbox": [ + 304, + 507, + 545, + 604 + ], + "type": "text", + "content": "We use the same multi-scale framework as in previous works [10,17,51], which generally employs a coarse-to-fine process, so we have the opportunity to synthesize a more detailed scene based on an initial guess upscaled from the previous scale. In this pyramidal pipeline, different information is captured and reproduced at varying scales, spanning from global layouts at coarser scales to fine geometric and appearance details at finer scales (See Figure 3)." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": "Exemplar Pyramid Construction. Given the input scene, we build a pyramid " + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "inline_equation", + "content": "(E_0,\\dots,E_N)" + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "inline_equation", + "content": "E_{n - 1}" + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": " is a downscaled version of " + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "inline_equation", + "content": "E_{n}" + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": " by a factor " + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "inline_equation", + "content": "r^{-1}" + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "inline_equation", + "content": "r = 4 / 3" + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": "). By default, we use " + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "inline_equation", + "content": "N = 7" + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": " (8 scales in total) for balancing quality and efficiency. Specific resolutions in the pyramid are listed in the supplementary. When working with an exemplar pyramid obtained by recursively downsampling a pretrained high-resolution exemplar, we observed lots of" + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16765" + } + ] + } + ], + "index": 22 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 52, + 71, + 286, + 185 + ], + "blocks": [ + { + "bbox": [ + 52, + 71, + 286, + 185 + ], + "lines": [ + { + "bbox": [ + 52, + 71, + 286, + 185 + ], + "spans": [ + { + "bbox": [ + 52, + 71, + 286, + 185 + ], + "type": "image", + "image_path": "b458167cb92025ffdd7035cad91d8b6cf782e45dea45e63ab54fa2eb69283d9a.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 193, + 287, + 237 + ], + "lines": [ + { + "bbox": [ + 46, + 193, + 287, + 237 + ], + "spans": [ + { + "bbox": [ + 46, + 193, + 287, + 237 + ], + "type": "text", + "content": "Figure 4. Exemplar pyramid. Coarse-to-fine training (top) shows more consistency between consecutive exemplars, whereas common downsampling algorithms (mid and bottom) result in missing geometry (e.g., the ground) and blurry appearance." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 258, + 286, + 366 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 258, + 286, + 366 + ], + "spans": [ + { + "bbox": [ + 46, + 258, + 286, + 366 + ], + "type": "text", + "content": "artifacts due to missing features at coarser exemplars, and severe feature inconsistency between exemplars at consecutive scales. Hence, we build the exemplar pyramid by coarse-to-fine training Plenoxels, at increasing resolutions synchronized with the multi-scale framework. Such exemplar pyramid prevents losing thin structures at coarser scales, and offers rather smoother transition and consistent features between consecutive exemplars, leading to stable transition in the multi-scale generation (See Figure 4)." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "spans": [ + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "content": "Coarse-to-fine Generation. At each scale " + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "content": ", an initial guess " + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "inline_equation", + "content": "\\tilde{S}_n" + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "content": " is produced by upsampling the output in the previous scale: " + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "inline_equation", + "content": "\\tilde{S}_n = S_{n-1} \\uparrow^r" + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "content": ", with the same factor " + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "content": " to match with the exemplar. Then, the mapping field in " + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "inline_equation", + "content": "\\tilde{S}_n" + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "content": " is updated by the generative nearest neighbor module with matched coordinates in the exemplar. The patch size at all scales is " + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "inline_equation", + "content": "p^3" + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "inline_equation", + "content": "p = 5" + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "content": " by default), which captures around " + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "inline_equation", + "content": "1/3" + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "content": " of the content in the coarsest exemplar. Unlike adding noise to raw exemplar values as in the image synthesis, our initial guess " + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "inline_equation", + "content": "\\tilde{S}_0" + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "content": " at the coarsest scale is an identity mapping field shuffled with Gaussian noise " + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "inline_equation", + "content": "z_0 = \\mathcal{N}(0, \\sigma^2)" + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "inline_equation", + "content": "\\sigma = 0.5" + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "content": " by default, scaled by the extents of the bounding box " + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "inline_equation", + "content": "\\mathbb{B}" + }, + { + "bbox": [ + 46, + 383, + 286, + 538 + ], + "type": "text", + "content": ", which is natural for our coordinate-based synthesis." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 546, + 263, + 559 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 546, + 263, + 559 + ], + "spans": [ + { + "bbox": [ + 47, + 546, + 263, + 559 + ], + "type": "text", + "content": "3.3. Generative Patch Nearest-Neighbor Field" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 565, + 286, + 661 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 565, + 286, + 661 + ], + "spans": [ + { + "bbox": [ + 46, + 565, + 286, + 661 + ], + "type": "text", + "content": "Usually, two stages, namely the patch matching and blending, operate in tandem in the nearest neighbor field (NNF) search of patch-based algorithms. Specifically, the matching finds the most suitable patch from the exemplar for each in " + }, + { + "bbox": [ + 46, + 565, + 286, + 661 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 46, + 565, + 286, + 661 + ], + "type": "text", + "content": ", and then the latter blends of the values of overlapping patches together. This is vital to a robust EM-like optimization in patch-based image synthesis [1,2], leading to converging synthesis results in several iterations." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 677, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 286, + 713 + ], + "type": "text", + "content": "Value-/Coordinate-based Synthesis. In this work, we use heterogeneous representations for the synthesis in NNF. Specifically, at each scale " + }, + { + "bbox": [ + 46, + 677, + 286, + 713 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 46, + 677, + 286, + 713 + ], + "type": "text", + "content": ", the patch matching and blend-" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 545, + 239 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 239 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 239 + ], + "type": "text", + "content": "ing first operate in tandem for " + }, + { + "bbox": [ + 304, + 72, + 545, + 239 + ], + "type": "inline_equation", + "content": "T - 1" + }, + { + "bbox": [ + 304, + 72, + 545, + 239 + ], + "type": "text", + "content": " iterations, to gradually synthesize an intermediate value-based scene with averaged values over overlapping patches. Then, when the synthesis is stable at the last iteration, the final output of NNF uses coordinate-based representation, which stores only the center location of the nearest patch in " + }, + { + "bbox": [ + 304, + 72, + 545, + 239 + ], + "type": "inline_equation", + "content": "\\hat{E}_n" + }, + { + "bbox": [ + 304, + 72, + 545, + 239 + ], + "type": "text", + "content": ". As aforementioned, this design offers stable transition between consecutive generation scales, where the value range of exemplar features may fluctuate, and, importantly, helps us trace back to the original Plenoxels features that can be rendered into photorealistic imagery, via simply mapping to the original exemplar, even to a higher-resolution version for the final generated scene (See top of Figure 3). Specifically, each iteration in NNF at each scale proceeds as follows:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 239, + 545, + 311 + ], + "type": "list", + "angle": 0, + "index": 10, + "blocks": [ + { + "bbox": [ + 305, + 239, + 545, + 264 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 239, + 545, + 264 + ], + "spans": [ + { + "bbox": [ + 305, + 239, + 545, + 264 + ], + "type": "text", + "content": "(1) Extract Patches: Patches in " + }, + { + "bbox": [ + 305, + 239, + 545, + 264 + ], + "type": "inline_equation", + "content": "\\hat{E}_n(\\tilde{S}_n)" + }, + { + "bbox": [ + 305, + 239, + 545, + 264 + ], + "type": "text", + "content": " are extracted to form a query patch set " + }, + { + "bbox": [ + 305, + 239, + 545, + 264 + ], + "type": "inline_equation", + "content": "Q" + }, + { + "bbox": [ + 305, + 239, + 545, + 264 + ], + "type": "text", + "content": ", and ones in " + }, + { + "bbox": [ + 305, + 239, + 545, + 264 + ], + "type": "inline_equation", + "content": "\\hat{E}_n" + }, + { + "bbox": [ + 305, + 239, + 545, + 264 + ], + "type": "text", + "content": " form a key set " + }, + { + "bbox": [ + 305, + 239, + 545, + 264 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 305, + 239, + 545, + 264 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 264, + 545, + 311 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 264, + 545, + 311 + ], + "spans": [ + { + "bbox": [ + 305, + 264, + 545, + 311 + ], + "type": "text", + "content": "(2) Match Nearest Neighbors: We first compute distance between each query patch " + }, + { + "bbox": [ + 305, + 264, + 545, + 311 + ], + "type": "inline_equation", + "content": "Q_{i}" + }, + { + "bbox": [ + 305, + 264, + 545, + 311 + ], + "type": "text", + "content": " and each key patch " + }, + { + "bbox": [ + 305, + 264, + 545, + 311 + ], + "type": "inline_equation", + "content": "K_{j}" + }, + { + "bbox": [ + 305, + 264, + 545, + 311 + ], + "type": "text", + "content": " as the weighted sum of the appearance and geometric features using " + }, + { + "bbox": [ + 305, + 264, + 545, + 311 + ], + "type": "inline_equation", + "content": "L2" + }, + { + "bbox": [ + 305, + 264, + 545, + 311 + ], + "type": "text", + "content": " distance:" + } + ] + } + ], + "index": 9 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 313, + 319, + 545, + 344 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 319, + 545, + 344 + ], + "spans": [ + { + "bbox": [ + 313, + 319, + 545, + 344 + ], + "type": "interline_equation", + "content": "D _ {i, j} = w _ {a} \\left\\| Q _ {i, j} ^ {a} - K _ {i, j} ^ {a} \\right\\| ^ {2} + (1 - w _ {a}) \\left\\| Q _ {i, j} ^ {g} - K _ {i, j} ^ {g} \\right\\| ^ {2}, \\tag {2}", + "image_path": "5f2a8c039ee7749ecad0b72fc857fb916515084cb6187087c15e263f1c72b9bd.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 346, + 545, + 393 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 346, + 545, + 393 + ], + "spans": [ + { + "bbox": [ + 305, + 346, + 545, + 393 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 346, + 545, + 393 + ], + "type": "inline_equation", + "content": "w_{a}" + }, + { + "bbox": [ + 305, + 346, + 545, + 393 + ], + "type": "text", + "content": " (0.5 by default) is the trade-off parameter. To control the visual completeness in the synthesis by the bidirectional similarity [54], the final patch similarity scores normalize the distance with a per-key factor:" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 370, + 401, + 545, + 427 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 370, + 401, + 545, + 427 + ], + "spans": [ + { + "bbox": [ + 370, + 401, + 545, + 427 + ], + "type": "interline_equation", + "content": "C _ {i, j} = \\frac {D _ {i , j}}{(\\alpha + \\min _ {l} (D _ {l , j}))}, \\tag {3}", + "image_path": "cc89826b4f39becc3abb8cf57d0ee9911ea7524ad3aa5d894580e8abbc715960.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 435, + 545, + 507 + ], + "type": "list", + "angle": 0, + "index": 16, + "blocks": [ + { + "bbox": [ + 305, + 435, + 544, + 459 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 435, + 544, + 459 + ], + "spans": [ + { + "bbox": [ + 305, + 435, + 544, + 459 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 435, + 544, + 459 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 305, + 435, + 544, + 459 + ], + "type": "text", + "content": " (0.01 by default) controls the degree of completeness, and smaller " + }, + { + "bbox": [ + 305, + 435, + 544, + 459 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 305, + 435, + 544, + 459 + ], + "type": "text", + "content": " encourages completeness." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "spans": [ + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "text", + "content": "(3) Update " + }, + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "inline_equation", + "content": "\\tilde{S}_n" + }, + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "text", + "content": ": For each query patch " + }, + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "inline_equation", + "content": "Q_{i}" + }, + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "text", + "content": " in " + }, + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "inline_equation", + "content": "\\hat{E}_n(\\tilde{S}_n)" + }, + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "text", + "content": ", we find its nearest patch in " + }, + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "inline_equation", + "content": "K_{l}" + }, + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "text", + "content": ", then update " + }, + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "inline_equation", + "content": "\\tilde{S}_n" + }, + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "text", + "content": " with averaged values over overlapping patches for the first " + }, + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "inline_equation", + "content": "T - 1" + }, + { + "bbox": [ + 305, + 459, + 545, + 507 + ], + "type": "text", + "content": " iterations, and with the nearest patch center for the last iteration." + } + ] + } + ], + "index": 15 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 304, + 521, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 521, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 521, + 545, + 713 + ], + "type": "text", + "content": "Exact-to-Approximate NNF. Although the computation above can be in parallel performed on GPUs, brutally enumerating all pairs of patches would apparently lead to surprisingly huge distance matrices as the resolution increases, preventing us from obtaining high-resolution synthesis even with modern powerful GPUs. Hence, to avoid searching in tremendous space, we propose to perform the NNF in an exact-to-approximate manner. Specifically, at first 5 coarser scales, exact nearest-neighbor field (E-NNF) search is performed with " + }, + { + "bbox": [ + 304, + 521, + 545, + 713 + ], + "type": "inline_equation", + "content": "T_{e} = 10" + }, + { + "bbox": [ + 304, + 521, + 545, + 713 + ], + "type": "text", + "content": " times to stabilize global layout synthesis when the memory consumption is low. At rest 3 finer scales, an approximate nearest-neighbor field (A-NNF) search - PatchMatch [1] - with jump flood [49] is used for " + }, + { + "bbox": [ + 304, + 521, + 545, + 713 + ], + "type": "inline_equation", + "content": "T_{a} = 2" + }, + { + "bbox": [ + 304, + 521, + 545, + 713 + ], + "type": "text", + "content": " times to reduce memory footprint from " + }, + { + "bbox": [ + 304, + 521, + 545, + 713 + ], + "type": "inline_equation", + "content": "O(M^{2})" + }, + { + "bbox": [ + 304, + 521, + 545, + 713 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 304, + 521, + 545, + 713 + ], + "type": "inline_equation", + "content": "O(M)" + }, + { + "bbox": [ + 304, + 521, + 545, + 713 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 304, + 521, + 545, + 713 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 521, + 545, + 713 + ], + "type": "text", + "content": " is the number patches), which is equivalent to only considering visual coherence." + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16766" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 70, + 545, + 332 + ], + "blocks": [ + { + "bbox": [ + 50, + 70, + 545, + 332 + ], + "lines": [ + { + "bbox": [ + 50, + 70, + 545, + 332 + ], + "spans": [ + { + "bbox": [ + 50, + 70, + 545, + 332 + ], + "type": "image", + "image_path": "d0c9156118c34e922cd3bbbfbee59fb358a48aa1c3cdbeea489808d9d5a786ec.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 340, + 546, + 364 + ], + "lines": [ + { + "bbox": [ + 46, + 340, + 546, + 364 + ], + "spans": [ + { + "bbox": [ + 46, + 340, + 546, + 364 + ], + "type": "text", + "content": "Figure 5. Random generation. Our method generalizes to all these scenes with highly varied structures and appearances, producing highly diverse and realistic scenes. The supplementary presents exemplars and more artistic imagery rendered with these 3D scenes." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 383, + 128, + 396 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 383, + 128, + 396 + ], + "spans": [ + { + "bbox": [ + 47, + 383, + 128, + 396 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 403, + 288, + 559 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 403, + 288, + 559 + ], + "spans": [ + { + "bbox": [ + 46, + 403, + 288, + 559 + ], + "type": "text", + "content": "We collected a rich variety of 3D scene models to examine the performance of our method on random scene generation, ranging from rocks to plants, sculptures, landscapes, terrains, artistic scenes, etc. Some are digitalized real-world scenes, e.g., the Devil's Tower. These scenes possess varying degrees of complexity in terms of geometry and appearance. In the following, we present experiments conducted to evaluate various aspects of the proposed solution. Unless specified, we use the default parameters described above, 512 for the resolution along the max dimension of the " + }, + { + "bbox": [ + 46, + 403, + 288, + 559 + ], + "type": "inline_equation", + "content": "E^{high}" + }, + { + "bbox": [ + 46, + 403, + 288, + 559 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 46, + 403, + 288, + 559 + ], + "type": "inline_equation", + "content": "512 \\times 512" + }, + { + "bbox": [ + 46, + 403, + 288, + 559 + ], + "type": "text", + "content": " image resolution for rendering. Full visualization of all exemplars, more technical details and experimental results can be found in the supplementary." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 564, + 287, + 685 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 564, + 287, + 685 + ], + "spans": [ + { + "bbox": [ + 46, + 564, + 287, + 685 + ], + "type": "text", + "content": "Random Generation. Figure 5 presents results obtained by our method on exemplar-based random scene generation. These results show our method can generalize to scenes of highly varied features, yielding high-quality and diverse scenes similar to the exemplar. A particular feature of our method is the photo-realism and view-dependent effects of the exemplar are inherited in the results, as evidenced by Figure 5 and 7. Each sample is generated in " + }, + { + "bbox": [ + 46, + 564, + 287, + 685 + ], + "type": "inline_equation", + "content": "1 \\sim 3" + }, + { + "bbox": [ + 46, + 564, + 287, + 685 + ], + "type": "text", + "content": " minutes on a V100 GPU depending on the scenes, and viewing the results can be executed at an interactive rate (15 fps)." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 689, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 288, + 715 + ], + "type": "text", + "content": "Comparisons. We particularly compare to GRAF and StyleNeRF, which are representative GAN-based 3D gen" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 384, + 546, + 685 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 384, + 546, + 685 + ], + "spans": [ + { + "bbox": [ + 304, + 384, + 546, + 685 + ], + "type": "text", + "content": "erative models. We cast them into exemplar-based models via training separately on images of each exemplar. In addition, we also compare to GPNN-3D, which trivially extends [17] for our task. We investigate the advantages of exemplar-based scene generation using our method against these alternatives, on various exemplars listed in Table 1. Figure 8 presents part of their visual results. Generally, GAN-base baselines suffer from notorious mode collapse, producing almost identical results due to lacking diverse training scenes. The visuals also tend to be more blurry and noisy, compared to our sharp imagery. GPNN-3D can not synthesize high-resolution results due to computational efficiency issues, and quickly fails at coarse scales, producing meaningless content. For quantitative comparisons, we produce 50 generated scenes from each exemplar with each method, render multi-view images and extract 3D surface points of the exemplar and of each generated scene, and then rate the Visual Quality (V-Qua.) Visual Diversity (V-Div.), Geometry Quality (G-Qua.), and Geometry Diversity (G-Div.) using common metrics employed in both 2D [51] and 3D [61] generation. The supplementary contains more details. Table 1 presents quantitative results, where, by rating with the combination of these established metrics, ours outperforms baselines by large margins, suggesting high quality and diversity from both 2D and 3D perspective." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 689, + 546, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 546, + 715 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 546, + 715 + ], + "type": "text", + "content": "Ablation. We compare to several variants derived from our full method: 1) Ours (w/o TSDF) uses an occupancy" + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16767" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 48, + 68, + 545, + 155 + ], + "blocks": [ + { + "bbox": [ + 48, + 68, + 545, + 155 + ], + "lines": [ + { + "bbox": [ + 48, + 68, + 545, + 155 + ], + "spans": [ + { + "bbox": [ + 48, + 68, + 545, + 155 + ], + "type": "image", + "image_path": "8f27302a5e875793266f754cfa91f5f26732d0577c2fc4ad2bd93822dcf96127.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 163, + 546, + 196 + ], + "lines": [ + { + "bbox": [ + 46, + 163, + 546, + 196 + ], + "spans": [ + { + "bbox": [ + 46, + 163, + 546, + 196 + ], + "type": "text", + "content": "Figure 6. A novel \"A Thousand Li of Rivers and Mountains\" [65] is rendered from a generated 3D sample, that is of a different size, resolution and aspect ratio to the Vast Land exemplar (inset). Specification: " + }, + { + "bbox": [ + 46, + 163, + 546, + 196 + ], + "type": "inline_equation", + "content": "E_N - 288 \\times 288 \\times 112" + }, + { + "bbox": [ + 46, + 163, + 546, + 196 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 163, + 546, + 196 + ], + "type": "inline_equation", + "content": "E^{high} - 512 \\times 512 \\times 200" + }, + { + "bbox": [ + 46, + 163, + 546, + 196 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 163, + 546, + 196 + ], + "type": "inline_equation", + "content": "S_N - 747 \\times 288 \\times 112" + }, + { + "bbox": [ + 46, + 163, + 546, + 196 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 163, + 546, + 196 + ], + "type": "inline_equation", + "content": "E^{high}(S_N) - 1328 \\times 512 \\times 200" + }, + { + "bbox": [ + 46, + 163, + 546, + 196 + ], + "type": "text", + "content": ", final rendering resolution - 4096 × 1024." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 49, + 251, + 545, + 335 + ], + "blocks": [ + { + "bbox": [ + 46, + 208, + 546, + 242 + ], + "lines": [ + { + "bbox": [ + 46, + 208, + 546, + 242 + ], + "spans": [ + { + "bbox": [ + 46, + 208, + 546, + 242 + ], + "type": "text", + "content": "Table 1. Quantitative comparisons. Ours outperforms baselines by large margins, with high quality and diversity scores in terms of both visual and geometric content. We highlight top two in bold and underline the top one. Note GPNN-3D's high diversity scores can be explained by noisy contents shown in the visual results." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 49, + 251, + 545, + 335 + ], + "lines": [ + { + "bbox": [ + 49, + 251, + 545, + 335 + ], + "spans": [ + { + "bbox": [ + 49, + 251, + 545, + 335 + ], + "type": "table", + "html": "
GRAFStyleNeRFGPNN-3DOurs
V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑
St Alphage0.0780.0460.4730.0400.2060.0320.7690.0123.9290.041134.9970.0590.0220.3120.6120.473
Devil's Tower0.2330.0840.4800.0210.4700.0211.0000.0112.4950.6946.5451.9740.0320.2030.3040.207
Desert Lowpoly0.0570.0480.7210.0430.2550.0260.8130.0181.3120.4050.3441.0480.0200.3120.5680.454
Green Island0.2940.0470.2770.0150.6060.0150.6690.0140.2541.13618.22817.6730.0440.1720.0970.081
Stone Arch0.1010.0550.6030.0290.0600.0110.3390.0051.6080.50453.94329.4480.0030.1460.1260.100
Mountain0.4100.0600.4980.0220.2220.0370.7570.0102.6020.7875.9471.6740.1050.3910.9350.467
Vast Land0.0720.0580.9940.2290.2190.0231.0470.0170.9070.3480.6901.8400.0140.1240.1770.105
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See the reflection on the river changing under spinning cameras." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 457, + 287, + 578 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 457, + 287, + 578 + ], + "spans": [ + { + "bbox": [ + 46, + 457, + 287, + 578 + ], + "type": "text", + "content": "field, instead of TSDF, converted from the exemplar density field for geometric features; 2) Ours (w/o " + }, + { + "bbox": [ + 46, + 457, + 287, + 578 + ], + "type": "inline_equation", + "content": "c2f" + }, + { + "bbox": [ + 46, + 457, + 287, + 578 + ], + "type": "text", + "content": ") drops the deep coarse-to-fine exemplar training, and instead recursively trilinearly interpolates a high-resolution exemplar; 3) Ours (value-only) uses only value-based synthesis in NNF, and does not use TSDF and PCA as we can not trace back to original Plenxels features, and the maximum resolution is limited to 68; 4) Ours (coord.-only) uses only coordinate-based synthesis in NNF. Figure 9 and Table 2 present the qualitative and quantitative comparison results," + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 48, + 600, + 284, + 668 + ], + "blocks": [ + { + "bbox": [ + 48, + 600, + 284, + 668 + ], + "lines": [ + { + "bbox": [ + 48, + 600, + 284, + 668 + ], + "spans": [ + { + "bbox": [ + 48, + 600, + 284, + 668 + ], + "type": "image", + "image_path": "916bbc5f0a62d8c4d94965047d2f8c28870d96f6d3ea17e44c89869772ae8b31.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 677, + 287, + 710 + ], + "lines": [ + { + "bbox": [ + 46, + 677, + 287, + 710 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 287, + 710 + ], + "type": "text", + "content": "Figure 8. Visual comparisons. GAN-based baselines suffer from severe mode collapse, producing samples (two shown) almost identical to the input. GPNN-3D fails on the task." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 309, + 352, + 544, + 423 + ], + "blocks": [ + { + "bbox": [ + 309, + 352, + 544, + 423 + ], + "lines": [ + { + "bbox": [ + 309, + 352, + 544, + 423 + ], + "spans": [ + { + "bbox": [ + 309, + 352, + 544, + 423 + ], + "type": "image", + "image_path": "061641c69266576fd378987803fe9607ed382e2f018f44d5839fe812201f0690.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 430, + 546, + 474 + ], + "lines": [ + { + "bbox": [ + 305, + 430, + 546, + 474 + ], + "spans": [ + { + "bbox": [ + 305, + 430, + 546, + 474 + ], + "type": "text", + "content": "Figure 9. Ablation study. Ours (w/o TSDF) and (w/o c2f) can not well preserve the geometric structures. Ours (value-only) fails and produces with noisy content, while Ours (coord.-only) is unstable, easily leading to bulky structures or holes." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 498, + 545, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 498, + 545, + 521 + ], + "spans": [ + { + "bbox": [ + 305, + 498, + 545, + 521 + ], + "type": "text", + "content": "respectively, showing the importance of each algorithmic design." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 528, + 545, + 659 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 528, + 545, + 659 + ], + "spans": [ + { + "bbox": [ + 304, + 528, + 545, + 659 + ], + "type": "text", + "content": "Higher-resolution Generation. 1) In Figure 6, we show that our method supports generating a result scene of different size to the exemplar, and particularly of a much higher resolution and different aspect ratio. See specifications in the caption. 2) In addition, we also stress test with a very high-resolution setting, where " + }, + { + "bbox": [ + 304, + 528, + 545, + 659 + ], + "type": "inline_equation", + "content": "E_N" + }, + { + "bbox": [ + 304, + 528, + 545, + 659 + ], + "type": "text", + "content": " has 288 voxels along the max dimension, and our method can still synthesize a highly plausible sample in " + }, + { + "bbox": [ + 304, + 528, + 545, + 659 + ], + "type": "inline_equation", + "content": "\\sim 10" + }, + { + "bbox": [ + 304, + 528, + 545, + 659 + ], + "type": "text", + "content": " minutes. We observed slightly improved visual quality over the default setting, as the default is sufficient for most complicated scenes. Results and details can be found in the supplementary." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 665, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 665, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 665, + 546, + 713 + ], + "type": "text", + "content": "Applications. In Figure 10, we demonstrate the versatility of our method in several 3D modeling applications with our unified generation framework (more details in the supplementary): 1) Retargeting: The goal is to resize a 3D scene" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16768" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 47, + 113, + 288, + 312 + ], + "blocks": [ + { + "bbox": [ + 47, + 71, + 287, + 104 + ], + "lines": [ + { + "bbox": [ + 47, + 71, + 287, + 104 + ], + "spans": [ + { + "bbox": [ + 47, + 71, + 287, + 104 + ], + "type": "text", + "content": "Table 2. Quantitative ablation results. While some variants produce higher diversity scores with meaningless noisy contents, ours consistently produce diverse results with highest quality scores." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 47, + 113, + 288, + 312 + ], + "lines": [ + { + "bbox": [ + 47, + 113, + 288, + 312 + ], + "spans": [ + { + "bbox": [ + 47, + 113, + 288, + 312 + ], + "type": "table", + "html": "
V-Qua.↓V-Div.↑G-Qua.↓G-Div.↑
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", + "image_path": "89b1b823f26bd224fa66d3f691588769e367ab2a11257ac4486032e65dd3b39d.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "spans": [ + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "text", + "content": "to a target size (typically of a different aspect ratio), while maintaining the local patches in the exemplar. We simply change the size of the identity mapping field and use it as the initial guess " + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "inline_equation", + "content": "\\tilde{S}_0" + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "text", + "content": " without shuffling. 2) Editing: Users can manipulate on a 3D proxy, which can be the underlining mapping field or mesh, for editing an exemplar or generated scene, such as removal, duplication, and modification. The manually manipulated proxy is then converted and fed as the initial guess at the coarsest scale for synthesizing the final scene. 3) Structural analogies: Given two scenes A and B, we create a scene with the patch distribution of A, but which is structurally aligned with B. This is realized by using the exemplar pyramid of A, and an identity mapping as the initial guess, but by replacing " + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "inline_equation", + "content": "\\hat{E}_0(\\tilde{S}_0)" + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "text", + "content": " with the transformed features in B, and vice versa. 4) Re-decoration: With the coordinate-based representation, we can re-decorate the generated ones with ease, via simply remapping to exemplars of different appearance." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 560, + 274, + 574 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 560, + 274, + 574 + ], + "spans": [ + { + "bbox": [ + 47, + 560, + 274, + 574 + ], + "type": "text", + "content": "5. Discussion, Limitations and Future Work" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 582, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 287, + 715 + ], + "type": "text", + "content": "This work makes an first attempt towards a generic generative model for synthesizing highly realistic general natural scenes from only one exemplar. Building upon Plenoxels, our method can efficiently synthesize diverse and high-quality scenes. The generated samples particularly inherit photo-realism and view-dependent effects from the example. Despite success demonstrated, we note a few shortcomings. We can not handle scenes eluding Plenoxels (e.g., transparent fluids, strong reflection), which is the actual input to our framework. Particularly, the Plenoxels-based representation is not suitable for large and unbounded scenes," + } + ] + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 307, + 70, + 545, + 412 + ], + "blocks": [ + { + "bbox": [ + 307, + 70, + 545, + 412 + ], + "lines": [ + { + "bbox": [ + 307, + 70, + 545, + 412 + ], + "spans": [ + { + "bbox": [ + 307, + 70, + 545, + 412 + ], + "type": "image", + "image_path": "87240774f996d568bd39607456cf242be8237fd3164a9dc14f99f83299e3d12b.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 418, + 546, + 475 + ], + "lines": [ + { + "bbox": [ + 305, + 418, + 546, + 475 + ], + "spans": [ + { + "bbox": [ + 305, + 418, + 546, + 475 + ], + "type": "text", + "content": "Figure 10. Applications. " + }, + { + "bbox": [ + 305, + 418, + 546, + 475 + ], + "type": "inline_equation", + "content": "1^{\\mathrm{st}}" + }, + { + "bbox": [ + 305, + 418, + 546, + 475 + ], + "type": "text", + "content": ": Retargeting 3D scenes (marked in boxes). " + }, + { + "bbox": [ + 305, + 418, + 546, + 475 + ], + "type": "inline_equation", + "content": "2^{\\mathrm{nd}}" + }, + { + "bbox": [ + 305, + 418, + 546, + 475 + ], + "type": "text", + "content": ": Editing a 3D scene (removal, duplication and modification). " + }, + { + "bbox": [ + 305, + 418, + 546, + 475 + ], + "type": "inline_equation", + "content": "3^{\\mathrm{rd}}" + }, + { + "bbox": [ + 305, + 418, + 546, + 475 + ], + "type": "text", + "content": ": Structural analogies. " + }, + { + "bbox": [ + 305, + 418, + 546, + 475 + ], + "type": "inline_equation", + "content": "\\mathrm{A} \\to \\mathrm{B} =" + }, + { + "bbox": [ + 305, + 418, + 546, + 475 + ], + "type": "text", + "content": " Visual content of A + Structure of B, and vice versa. " + }, + { + "bbox": [ + 305, + 418, + 546, + 475 + ], + "type": "inline_equation", + "content": "4^{\\mathrm{th}}" + }, + { + "bbox": [ + 305, + 418, + 546, + 475 + ], + "type": "text", + "content": ": Re-decoration is realized by simply re-mapping to exemplars of different appearance." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 497, + 546, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 497, + 546, + 688 + ], + "spans": [ + { + "bbox": [ + 304, + 497, + 546, + 688 + ], + "type": "text", + "content": "leading to artifacts in the results (more discussion in supplementary). With voxelized volumetric representations, we can not perfectly synthesize scenes with tiny thin structures, and ones with highly semantic or structural information, e.g., human body and modern buildings. Moreover, in contrast to continuous distributions learned in neural-based methods, we work on discrete patch distributions and thus lack the capability of generating novel patches/pixels. A future direction is to learn a continuous distribution from a large number of homogeneous samples produced by our method, with GANs, VQ-VAEs, or diffusion models. Last, the view-dependent effects of the results are inherited from the input Plenoxels, although SH features have already implicitly considered the veiw-dependent lighting, consistent global illumination can not be guaranteed in our results, leading to another future direction." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": "Acknowledgements. This work was supported in part by National Key R&D Program of China 2022ZD0160801." + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16769" + } + ] + } + ], + "index": 9 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 15, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "text", + "content": "[1] Connelly Barnes, Eli Shechtman, Adam Finkelstein, and Dan B Goldman. 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However, such training requires datasets composed of pairs of corrupted images and their corresponding ground truth targets. Unfortunately, such data is not available in many applications. For the task of image denoising in which the noise statistics is unknown, several self-supervised training methods have been proposed for overcoming this difficulty. Some of these require knowledge of the noise model, while others assume that the contaminating noise is uncorrelated, both assumptions are too limiting for many practical needs. This work proposes a novel self-supervised training technique suitable for the removal of unknown correlated noise. The proposed approach neither requires knowledge of the noise model nor access to ground truth targets. The input to our algorithm consists of easily captured bursts of noisy shots. Our algorithm constructs artificial patch-craft images from these bursts by patch matching and stitching, and the obtained crafted images are used as targets for the training. Our method does not require registration of the images within the burst. We evaluate the proposed framework through extensive experiments with synthetic and real image noise.", + "bbox": [ + 75, + 316, + 473, + 666 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 693, + 209, + 709 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Supervised neural networks have proven themselves powerful, achieving impressive results in solving image restoration problems (e.g., [14-16, 18, 33, 41-43]). In the commonly deployed supervised training for such tasks, one needs a dataset consisting of pairs of corrupted and ground truth images. The degraded images are fed to the network input, while the ground truth counterparts are used as guiding targets. When the degradation model is known and easy to implement, one can construct such a dataset by applying", + "bbox": [ + 75, + 718, + 468, + 854 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "the degradation to clean images. However, a problem arises when the degradation model is unknown. In such cases, while it is relatively easy to acquire distorted images, obtaining their ground truth counterparts can be challenging. For this reason, there is a need for self-supervised methods that use corrupted images only in the training phase. More on these methods is detailed in Section 2.", + "bbox": [ + 500, + 287, + 890, + 392 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In this work we focus on the problem of image denoising with an unknown noise model. More specifically, we assume that the noise is additive, zero mean, but not necessarily Gaussian, and one that could be cross-channel and short-range spatially correlated1. We additionally assume that the noise is (mostly) independent of the image and nearly homogeneous, i.e., having low to moderate spatially variant statistics. Examples of such noise could be Gaussian correlated noise or real image noise in digital cameras. Several recent papers propose methods for self-supervised training under similar such challenging conditions. However, they all assume an uncorrelated noise or a noise with a known model, thus limiting their coverage of the need posed.", + "bbox": [ + 496, + 395, + 892, + 592 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "This work proposes a novel self-supervised training framework for addressing the problem of image denoising of an unknown correlated noise. The proposed algorithm gets as input bursts of shots, where each frame in the burst captures nearly the same scene, up to moderate movements of the camera and objects. Such sequences of images are easily captured in many digital cameras. Our algorithm uses one image from the burst as the input, utilizing the rest of the frames of the same burst for constructing (noisy) targets for training. For creating these target images, we harness the concept of patch-craft frames introduced in PaCNet [35]. Similar to PaCNet, we split the input shot into fully overlapping patches. For each patch, we find its nearest neighbor within the rest of the burst images. Note that, unlike PaCNet, we strictly omit the input shot from the neighbor search. We proceed by building $m$ patch-craft", + "bbox": [ + 496, + 593, + 893, + 835 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "This research was partially supported by the Israel Science Foundation (ISF) under Grant 335/18 and the Council For Higher Education - Planning & Budgeting Committee.", + "bbox": [ + 75, + 862, + 468, + 900 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "1By short-term we refer to the case in which the auto-correlation function decays fast, implying that only nearby noise pixels may be highly correlated. The correlation range we consider is governed by the patch size in our algorithm - see Section 3 for more details.", + "bbox": [ + 498, + 849, + 893, + 900 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "5795", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "images by stitching the found neighbor patches, where $m$ is the patch size, and use these frames as denoising targets. The above can be easily extended by using more than one nearest neighbor per patch, this way enriching dramatically the number of patch-craft frames and their diversity.", + "bbox": [ + 75, + 90, + 467, + 165 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The proposed technique for creating artificial target images is sensitive to the possibility of getting statistical dependency between the input and the target noise. To combat this flaw, we propose a method for statistical analysis of the target noise. This analysis suggests simple actions that reduce dependency between the target noise and the denoiser's input, leading to a significant boost in performance. We evaluate the proposed framework through extensive experiments with synthetic and real image noise, showing that the proposed framework outperforms leading self-supervised methods. To summarize, the contributions of this work are the following:", + "bbox": [ + 75, + 167, + 467, + 348 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We propose a novel self-supervised framework for training an image denoiser, where the noise may be cross-channel and short-range spatially correlated. Our approach relies simply on the availability of bursts of noisy images; the ground truth is unavailable, and the noise model is unknown.", + "- We suggest a method for statistical analysis of the target noise that leads to a boost in performance.", + "- We demonstrate superior denoising performance compared to leading alternative self-supervised denoising methods." + ], + "bbox": [ + 94, + 358, + 467, + 542 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 558, + 217, + 571 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "This paper focuses on denoising of images when the noise model is unknown. However, there are various levels in this lack of knowledge, and accordingly, different levels of corresponding solutions. The most simple case is when the noise is known to be zero-mean Gaussian i.i.d (independent and identically distributed), and the only unknown parameter is the standard deviation $\\sigma$ . In this case, training a single model for handling a range of $\\sigma$ values can be an efficient and elegant solution [12, 19, 34, 41]. This approach is known as blind denoising [19]. Unfortunately, such a network is likely to perform very poorly when applied to images contaminated by a correlative or a non-Gaussian noise.", + "bbox": [ + 75, + 583, + 467, + 763 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "An approach known as Noise2noise [13] assumes that ground truth images are not available, but the training dataset consists of pairs of noisy images created by adding independent noise realizations to the same clean image. Noise2noise suggests to train on such image pairs, both being noisy but with independent noise realizations. Work reported in [17] adopts a similar yet different approach by utilizing pairs of noisy images to estimate a noise model, which is then employed for supervised training. These", + "bbox": [ + 75, + 765, + 467, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "methods have been shown to be quite effective, however, the missing ingredient is the lack of an accessible way for acquiring such perfectly aligned noisy pairs, rendering these methods as challenging in real circumstances.", + "bbox": [ + 498, + 90, + 890, + 151 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "A more common assumption is that the noise model is known, but ground truth images are not available. Several works (e.g., [21, 23, 38]) utilize the idea of Noise2noise [13] for handling these cases as well. They propose, each in its own way, to create noisy image pairs. For instance, the work in [21, 38] suggests adding independent realizations of synthetic noise that follows the known model to the input images, then training a network using the noisier images as inputs and the original noisy ones as targets. Alternatively, [23] adds two different realizations of synthetic noise to the input images for training the denoising network.", + "bbox": [ + 496, + 154, + 890, + 319 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "A different idea proposed in [26, 27] is harnessing a variational auto-encoder (VAE) [7] to solve the denoising task. These techniques assume that the noise distribution is known, either as a formula or as a histogram. These algorithms construct a VAE that gets noisy images at the input and produces reconstructed ones at the output. In the training stage, they maximize the log-likelihood probability of the noisy image given the reconstructed one when the probability is calculated using the provided noise distribution formula or the histogram. In the inference stage, they use the VAE to generate many candidate outputs and then obtain the reconstructed image by approximating the MMSE or MAP estimate.", + "bbox": [ + 496, + 321, + 890, + 517 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Another self-supervised technique suitable for these assumptions was introduced in [34] for lightweight architectures, and extended in [20] for more general networks. This technique, referred to as noise resampling, suggests the following: First, train an initial denoiser somehow and apply it to a set of corrupted images to obtain initial reconstructions. Then, for each reconstructed image, create its noisy counterpart by adding a new synthetic noise. Finally, retrain the network using pairs of re-corrupted and reconstructed images. When the noise model is unknown, noise-to-noise and noise resampling methods can be applied by assuming Gaussianity and estimating the parameter $\\sigma$ . However, such a strategy may lead to inferior performance when the noise is correlated or strongly deviates from Gaussianity.", + "bbox": [ + 496, + 521, + 890, + 732 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "A less strict assumption is that the noise model is unknown, but the noise is spatially independent. For such a case, several papers in recent literature have proposed to train networks that utilize the same noisy image both as input and output while applying various regularizations. For brevity of our discussion, we shall refer to these as image2itself techniques. For instance, Noise2void [8, 9] suggest using a blind-spot architecture in which the receptive field of each processed pixel excludes the pixel itself. Such a strategy constrains the network by avoiding to learn the trivial identity operation. The work reported", + "bbox": [ + 496, + 734, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "5796", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "in [2, 10, 11, 28, 37] and other papers take this idea forward by suggesting more sophisticated blind-spot methods, sometimes combining them with additional regularization terms.", + "bbox": [ + 75, + 90, + 467, + 150 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Blind-spotting is not the only regularization idea for these circumstances. For example, Neighbor2neighbor [5] proposes generating training pairs by random sub-sampling the same noisy image. The sub-sampling is conducted such that corresponding pixels of the same image pair are neighbors in the sampled image, thus having a very similar appearance. Alternatively, the works reported in [31,44] use a regularizer based on the SURE [32] estimator as a replacement for the supervised targets.", + "bbox": [ + 75, + 151, + 467, + 286 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Unfortunately, all these image-to-itself methods strongly rely on a spatial independence property of the noise, and therefore are doomed to overfit when the contaminating noise is correlated. In such a case, the network may confuse the noise for content, impairing the denoising performance. Worth noting is the exception in which HDN [26] shows an ability to recover microscopy images from structured noise. However, as natural images are considerably more diverse than microscopy ones, their approach may find a challenge when applied to general denoising tasks.", + "bbox": [ + 75, + 287, + 467, + 438 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Proposed Framework - Preliminaries", + "text_level": 1, + "bbox": [ + 76, + 452, + 415, + 468 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "This paper proposes a self-supervised framework for training denoisers using bursts of noisy images. Captured objects do not have to be static, yet we recommend avoiding bursts that contain sharp movements or severe lighting changes. One can obtain such sequences using burst mode in digital cameras or recording short videos.", + "bbox": [ + 75, + 477, + 467, + 568 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We start by introducing some notations. Denote a noisy burst as $\\{\\mathbf{y}_1,\\dots ,\\mathbf{y}_M\\}$ , where $M$ is the burst length and $\\mathbf{y}_i$ is the $i$ 'th image. The clean image and the input noise corresponding to $\\mathbf{y}_i$ are denoted by $\\mathbf{x}_i$ and $\\mathbf{z}_i$ , respectively, and thus $\\mathbf{z}_i = \\mathbf{y}_i - \\mathbf{x}_i$ . The symbol $f(\\cdot)$ stands for a denoiser and $\\hat{\\mathbf{x}}_i$ for the reconstructed counterpart of $\\mathbf{y}_i$ , i.e., $\\hat{\\mathbf{x}}_i = f(\\mathbf{y}_i)$ . Finally, we denote the artificial target image corresponding to $\\mathbf{y}_i$ by $\\tilde{\\mathbf{x}}_i$ , and the target noise by $\\mathbf{w}_i$ , $\\mathbf{w}_i = \\tilde{\\mathbf{x}}_i - \\mathbf{x}_i$ . The proposed framework is shown schematically in Figure 1. Our algorithm harnesses the concept of patch-craft frames introduced in [35]. Each input burst $\\{\\mathbf{y}_1,\\dots ,\\mathbf{y}_M\\}$ is split into two subsets: The first is $\\mathbf{y}_i$ , consisting of a single shot, and the second, $\\Gamma$ , containing the rest of the images, $\\Gamma = \\{\\mathbf{y}_1,\\dots ,\\mathbf{y}_M\\} \\backslash \\mathbf{y}_i$ . The image $\\mathbf{y}_i$ is used as a denoiser's input, while the set $\\Gamma$ is fed to the patch-craft block for creating an artificial target, $\\tilde{\\mathbf{x}}_i$ .", + "bbox": [ + 75, + 568, + 467, + 809 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The patch-craft block operates as follows. We start from splitting the input shot $\\mathbf{y}_i$ to fully overlapping patches of size $n\\times n$ , boundary pixels handled by mirror padding. As a result, we get $n^2$ sets of non-overlapping patches that cover the full support of the image, $\\{\\Upsilon_{k,l}\\}_{k,l = 0}^{n - 1}$ , to which we refer by their offsets from the left upper corner. Two examples", + "bbox": [ + 75, + 810, + 467, + 900 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "of such sets are shown in Figure 2. The offsets vary from $(0,0)$ , i.e., no offset, to $(n - 1,n - 1)$ . Each of the images $\\{\\Upsilon_{k,l}\\}$ can be converted to a patch-craft image $\\{\\tilde{\\mathbf{y}}_{k,l}\\}$ by replacing each patch in $\\Upsilon_{k,l}$ with its nearest neighbor from the set $\\Gamma$ and cutting out pixels corresponding to the padding. For finding the neighbors, we use an $L_{2}$ distance while the search in each image of $\\Gamma$ is restricted by a bounding box of size $B\\times B$ centered at the patch location. Finally, at any iteration of the training, we randomly choose one of the $n^2$ available patch-craft images $\\{\\tilde{\\mathbf{y}}_{k,l}\\}$ to be a target $\\tilde{\\mathbf{x}}_i$ . Figure 3 shows an example of a noisy image and one of the corresponding patch-craft images.", + "bbox": [ + 496, + 90, + 890, + 271 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Few notes are in order: Since the neighbor patches come from different locations, all $n^2$ patch-craft images constructed from the same burst are similar but not identical. Each holds additional information enriching the training process. Furthermore, the proposed technique can be extended by finding $k$ nearest neighbors per patch and choosing one of them (e.g. randomly) in the patch-craft construction. This extension may increase the number of possible patch-craft images, substantially enriching their diversity.", + "bbox": [ + 496, + 272, + 890, + 407 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4. Proposed Framework - Analysis", + "text_level": 1, + "bbox": [ + 498, + 420, + 792, + 436 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Consider a denoiser $f_{\\theta}(\\cdot)$ parameterized by $\\theta$ that gets a noisy image $\\mathbf{y}$ and produces it's reconstructed image $\\hat{\\mathbf{x}}$ , i.e., $\\hat{\\mathbf{x}} = f_{\\theta}(\\mathbf{y})$ . The desired (ground truth) image is denoted by $\\mathbf{x}$ and the input noise is $\\mathbf{z}$ , thus $\\mathbf{y} = \\mathbf{x} + \\mathbf{z}$ . In this section we discuss a training procedure in which instead of clean targets $\\mathbf{x}$ , one uses noisy ones $\\tilde{\\mathbf{x}}$ contaminated by a target noise $\\mathbf{w}$ , $\\mathbf{w} = \\tilde{\\mathbf{x}} - \\mathbf{x}$ . Generally, training a denoiser is sensitive to the dependency between the input image $\\mathbf{y}$ and the target noise $\\mathbf{w}$ . To illustrate this vulnerability, imagine the extreme case where $\\mathbf{w}$ is equal to $\\mathbf{z}$ for all pairs in the dataset. In such a case, the input and target images would be identical, and the denoiser would learn the useless identity operation. This example aligns with the intuition that lowering such dependency may result in better training and eventual denoising performance. In this section we propose a statistical analysis of the target noise and suggest a simple way to reduce its dependency with the input noise.", + "bbox": [ + 496, + 446, + 890, + 703 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4.1. Ideal Case", + "text_level": 1, + "bbox": [ + 500, + 710, + 616, + 724 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Results reported in Noise2Noise [13] suggest that if the target noise is independent of the network's input, using these targets for training a denoiser may be almost as effective as using the ground truth images. We formalize this hereafter, and start with few supporting notations.", + "bbox": [ + 496, + 734, + 890, + 808 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Let $l = \\frac{1}{2}\\| f_{\\theta}(\\mathbf{y}) - \\mathbf{x}\\| _2^2$ be the supervised $L_{2}$ loss of the single image pair $\\{f_{\\theta}(\\mathbf{y}),\\mathbf{x}\\}$ . Denote by $\\nabla_{\\theta}l$ the gradient of $l$ w.r.t. $\\theta$ , $\\nabla_{\\theta}l = \\nabla_{\\theta}^{T}f_{\\theta}(\\mathbf{y})(f_{\\theta}(\\mathbf{y}) - \\mathbf{x})$ . Then the supervised MSE loss and its full gradient are given by $L = \\mathbb{E}[l]$ and $\\nabla_{\\theta}L = \\nabla_{\\theta}(\\mathbb{E}[l]) = \\mathbb{E}[\\nabla_{\\theta}l]$ . Similarly, we denote the self-supervised $L_{2}$ loss of $\\{f_{\\theta}(\\mathbf{y}),\\tilde{\\mathbf{x}}\\}$ by", + "bbox": [ + 496, + 809, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "5797", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/0be2a710bbf5d8ec4b5cd53b28ba1fa5b3c4f23179a35e63c931b68d98c1cce4.jpg", + "image_caption": [ + "Figure 1. The proposed self-supervised training framework based on bursts of images and patch-craft created target images." + ], + "image_footnote": [], + "bbox": [ + 80, + 88, + 893, + 239 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/f8838f8b53a9353c47d8e050ae892f2ebc14f520ecb560221ea8ed9b74e2564e.jpg", + "image_caption": [ + "(a) $\\Upsilon_{0,0}$" + ], + "image_footnote": [], + "bbox": [ + 84, + 291, + 271, + 406 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/c5cda4bf0c2a85d68ee7646a982ce7778316c270219931bdf54135d4ce10fd8a.jpg", + "image_caption": [ + "(b) $\\Upsilon_{k,l}$" + ], + "image_footnote": [], + "bbox": [ + 274, + 291, + 462, + 406 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/840ea598f846055f4b300193e48ad79a6530009c0552b1abc3a4fbc8926206a5.jpg", + "image_caption": [ + "Figure 2. Examples of sets of non-overlapping patches. The solid part of the rectangle represents the input image support, while the dashed part stands for the boundary effects. Figure 2a shows the case of an offset $(0,0)$ , while Figure 2b refers to an offset $(k,l)$ .", + "(a) Noisy image", + "Figure 3. An example of a noisy shot and one of the corresponding patch-craft images." + ], + "image_footnote": [], + "bbox": [ + 78, + 503, + 267, + 585 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/7b3dafbe0361e21e57f440b12e9c76574e73885f11815e285b85420dd2451023.jpg", + "image_caption": [ + "(b) Patch-craft image" + ], + "image_footnote": [], + "bbox": [ + 269, + 503, + 457, + 585 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "$\\tilde{l} = \\frac{1}{2}\\| f_{\\theta}(\\mathbf{y}) - \\tilde{\\mathbf{x}}\\| _2^2$ . Correspondingly, the gradient of $\\tilde{l}$ is denoted by $\\nabla_{\\theta}\\tilde{l}$ , being $\\nabla_{\\theta}\\tilde{l} = \\nabla_{\\theta}^{T}f_{\\theta}(\\mathbf{y})$ $(f_{\\theta}(\\mathbf{y}) - \\tilde{\\mathbf{x}})$", + "bbox": [ + 75, + 662, + 468, + 700 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Lemma 1. If the target noise $\\mathbf{w}$ is independent of the image $\\mathbf{x}$ and noise $\\mathbf{z}$ , and admits a zero-mean $\\mathbb{E}[\\mathbf{w}] = \\mathbf{0}$ , then $\\nabla_{\\theta}\\tilde{l}$ is an unbiased estimator of $\\nabla_{\\theta}L$ , i.e., $\\mathbb{E}[\\nabla_{\\theta}\\tilde{l}] = \\nabla_{\\theta}L$ .", + "bbox": [ + 75, + 705, + 470, + 758 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The proof of the Lemma is given in appendix A. The implication is that under appropriate assumptions, self-supervised training with noisy targets is equivalent to a variation of the SGD [29] algorithm with the regular supervised MSE loss. Thus, all guarantees and intuitions that are valid for a supervised training with SGD and an MSE loss are also correct for training with noisy targets.", + "bbox": [ + 75, + 763, + 468, + 869 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Returning to the proposed scheme, a conclusion from Lemma 1 is that statistical independence between the input", + "bbox": [ + 75, + 869, + 468, + 901 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "image $\\mathbf{y}_i$ and the target noise $\\mathbf{w}_i$ is desirable. Therefore, as a first and simple step for reducing this dependency, we omit $\\mathbf{y}_i$ from the set $\\Gamma$ . A further method for reducing this dependency is discussed next.", + "bbox": [ + 496, + 295, + 890, + 354 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.2. Dependency Reduction", + "text_level": 1, + "bbox": [ + 498, + 366, + 714, + 382 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As mentioned above, the training procedure can be sensitive to a statistical dependency between the target noise and the network's input, and thus we seek ways to reduce it. We bring in this section the main points of the proposed method, leaving formal proofs and other details to appendix B.", + "bbox": [ + 496, + 388, + 890, + 465 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As the proposed method may seem counter-intuitive at first glance, we start by building the reader's intuition gradually. Let us discuss the two most common types of dependencies that may be introduced by patch matching: (I) overfitting input noise and (II) underfitting ground truth images. Dependency of type (I) refers to cases when patch matching does a \"too good\" job, bringing target noise $\\mathbf{w}$ that mimics the input noise, $\\mathbf{z}$ . This dependency is characterized by a positive correlation between $\\mathbf{w}$ and $\\mathbf{z}$ .", + "bbox": [ + 496, + 465, + 892, + 601 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As for type (II) dependency, it happens when the patchcraft, $\\tilde{\\mathbf{x}}$ , and ground truth, $\\mathbf{x}$ , images tend to be dissimilar. It is less intuitive, but this dependency is manifested in a negative correlation between $\\mathbf{w}$ and $\\mathbf{x}$ . Here is brief explanation of this phenomenon: Consider the following scalar covariances computed over pairs of images: $\\sigma_{\\tilde{\\mathbf{x}},\\tilde{\\mathbf{x}}} \\sigma_{\\mathbf{x},\\tilde{\\mathbf{x}}}$ , $\\sigma_{\\mathbf{x},\\mathbf{w}}$ , and $\\sigma_{\\mathbf{x},\\mathbf{x}}$ . Clearly, $\\sigma_{\\mathbf{x},\\tilde{\\mathbf{x}}} = \\sigma_{\\mathbf{x},\\mathbf{x}} + \\sigma_{\\mathbf{x},\\mathbf{w}}$ . Assuming that $\\sigma_{\\tilde{\\mathbf{x}},\\tilde{\\mathbf{x}}} \\approx \\sigma_{\\mathbf{x},\\mathbf{x}}$ , the dissimilarity between $\\tilde{\\mathbf{x}}$ and $\\mathbf{x}$ reduces the value of $\\sigma_{\\mathbf{x},\\tilde{\\mathbf{x}}}$ , which means that $\\sigma_{\\mathbf{x},\\mathbf{w}}$ is necessarily negative (see more on this phenomenon in appendix B).", + "bbox": [ + 496, + 602, + 890, + 752 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Let us look at an empirical covariance between $\\mathbf{y}$ and $\\mathbf{r}$ , denoted by $s_{\\mathbf{y},\\mathbf{r}}$ , where $\\mathbf{r} = \\tilde{\\mathbf{x}} - \\mathbf{y}$ . This covariance is a scalar obtained for each possible image pair $\\{\\mathbf{y},\\mathbf{r}\\}$ . By assessing many such pairs, we get a histogram of these covariance values, which we analyze next. Observe that these covariance values are accessible, easily computed from the data we have. Here are few facts regarding $s_{\\mathbf{y},\\mathbf{r}}$ :", + "bbox": [ + 496, + 753, + 890, + 859 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "- If $\\mathbf{x}$ , $\\mathbf{z}$ , and $\\mathbf{w}$ are mutually independent, $s_{\\mathbf{y},\\mathbf{r}}$ converges in distribution to a Gaussian centered at $-\\sigma_z^2$", + "bbox": [ + 517, + 869, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "5798", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/14fdb91b4f502b2c82fe99d5fa8b0a12600347347e21526a5245f28f6c9a45a1.jpg", + "image_caption": [ + "(a) Correlated Gaussian noise" + ], + "image_footnote": [], + "bbox": [ + 91, + 98, + 261, + 193 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/2465e3892f5cbc0a99488dd785b7847c8b559c7ffe2bad32570f446b7139e17f.jpg", + "image_caption": [ + "(b) Real image noise", + "Figure 4. Examples of $s_{\\mathbf{y},\\mathbf{r}}$ histograms in experiments with correlated Gaussian and real image noise. The yellow bar is located at the histogram peak, while the black bar shows the location of the mean. The red bar indicates the location of $s_{min}$ ." + ], + "image_footnote": [], + "bbox": [ + 281, + 98, + 449, + 193 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "and thus $\\mathbb{E}\\left[s_{\\mathbf{y},\\mathbf{r}}\\right] = -\\sigma_z^2$", + "bbox": [ + 109, + 305, + 277, + 324 + ], + "page_idx": 4 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- Type (I) dependency implies that $\\mathbf{z}$ and $\\mathbf{w}$ are heavily correlated, thus $\\mathbb{E}[s_{\\mathbf{y},\\mathbf{r}}] > -\\sigma_z^2$ . However, for large enough patch-sizes, and when discarding $\\mathbf{y}_i$ from the set $\\Gamma$ , this behavior is expected to be rare and can be disregarded.", + "- We have seen that type (II) dependency leads to negative values of $\\sigma_{\\mathbf{x},\\mathbf{w}}$ . Thus, we get that $\\mathbb{E}[s_{\\mathbf{y},\\mathbf{r}}] < -\\sigma_z^2$ ." + ], + "bbox": [ + 94, + 330, + 468, + 448 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "A formal proof of these statements is given in appendix B.", + "bbox": [ + 76, + 454, + 464, + 469 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Let us now return to the $s_{\\mathbf{y},\\mathbf{r}}$ histogram, while assuming that the dependency of type (I) is low. Figure 4 presents two examples of such histograms for two types of noise - more details on these noise realizations is given in the next section. One can easily spot the expression of type (II) dependencies in both - the longer left tail. Note that the histograms are cropped, and the tail is longer than shown in the figures (especially in Figure 4a). As expected, due to this dependency, the histogram mean is shifted left relative to its peak. To reduce this dependency, we cut the left tail by excluding from the training set all image pairs for which $s_{\\mathbf{y},\\mathbf{r}} < s_{\\min}$ . The threshold $s_{\\min}$ is set such that the mean of the resulting histogram coincides with its peak. As shown in Figure 5, the dependency reduction substantially boosts denoising performance.", + "bbox": [ + 75, + 469, + 468, + 696 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5. Experimental Results", + "text_level": 1, + "bbox": [ + 76, + 709, + 282, + 726 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We turn to report the denoising performance of the proposed framework and its comparison with leading self-supervised methods. Our framework is referred to as Patch-Craft (PC). We consider two experiments, one with correlated Gaussian noise and the second with real-world noise. In both experiments, we train networks in an adaptation manner [34], beginning with bias-free networks [19] pre-trained for blind i.i.d. Gaussian denoising task, and retraining them using the proposed patch-craft method. We consider two different architectures for our scheme: DnCNN [41] and U-Net [30]. The first is similar to the one", + "bbox": [ + 75, + 734, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/4b4866890f71e4c4c574f9f9d7e31a43b882148be53937b3dee2fdbf578caf38.jpg", + "image_caption": [ + "(a) Correlated Gaussian noise", + "Figure 5. Validation PSNR before and after dependency reduction. The blue line shows validation PSNR vs. epoch number during training on the full dataset, while the orange line indicates the PSNR after excluding image pairs for which $s_{\\mathbf{y},\\mathbf{r}} < s_{\\min}$ ." + ], + "image_footnote": [], + "bbox": [ + 514, + 99, + 681, + 196 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/e9d3dc86654ae297369aea1665f23b9474b31d17b950fcf19c63202e45e20f96.jpg", + "image_caption": [ + "(b) Real image noise" + ], + "image_footnote": [], + "bbox": [ + 702, + 99, + 870, + 196 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "used in [6], while U-Net is taken from [19]. We use bias-free versions of both networks. We denote by PC-DnCNN and PC-UNet the networks retrained using the PC framework, where B-DnCNN and B-UNet stand for their initial versions trained for blind i.i.d. Gaussian denoising.", + "bbox": [ + 496, + 306, + 890, + 383 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "For comparison, we choose three latest state-of-the-art (SoTA) self-supervised training methods: Recorrupted-to-recorrupted (R2R) [23], Neighbor2Neighbor (N2N) [5], and Blind2Unblind (B2U) [36]. In addition, we show a comparison with BM3D [3], which gets as input parameter the standard deviation, $\\sigma$ , of the noise. Since the noise is not i.i.d. Gaussian, the actual standard deviation is not necessarily the optimal parameter for BM3D. Thus we apply BM3D with two configurations: a BM3D with the actual $\\sigma$ of the noise, and a grid search to find the best performing parameter. We call this configuration oracle BM3D (O-BM3D).", + "bbox": [ + 496, + 383, + 892, + 549 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Our algorithm requires bursts of images for training. Therefore, we use datasets containing short video sequences in all experiments. Our analysis suggests that the patch size, $n$ , should be big. Moreover, it should grow with the standard deviation of the noise, $\\sigma$ , and correlation range. Following this, we increase the value of $n$ accordingly. For quantitative evaluation, we choose the commonly used PSNR and SSIM metrics. For more technical details regarding the training, we refer the reader to appendices H and I.", + "bbox": [ + 496, + 550, + 890, + 686 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5.1. Correlated Gaussian Denoising", + "text_level": 1, + "bbox": [ + 500, + 695, + 777, + 712 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We start with additive correlated Gaussian noise, using the DAVIS dataset [25] at 480p resolution. We train the networks on 90 bursts of length 7 frames, each taken from a different training video sequence at an arbitrary location. In each training burst, the middle frame is used as the network input, whereas the rest 6 are utilized for building the patchcraft targets. For the test, we use frames taken from 30 test video sequences. From each sequence we take 3 nonconsecutive frames at arbitrary locations. Each of the obtained 90 test frames is denoised as a single image.", + "bbox": [ + 496, + 719, + 890, + 869 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The correlated noise is created by convolving an i.i.d. Gaussian noise with a rectangular flat kernel of size $k \\times k$ .", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "5799", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The competing methods are trained using the code packages and parameters supplied by the authors. For R2R, we choose $\\alpha = 2$ among the three options listed in the original paper (0.5, 2, 20) since it leads to the best denoising results.", + "bbox": [ + 75, + 90, + 467, + 151 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 1 summarizes the denoising performance for various $\\sigma$ and $k$ values. Figure 6 and Figures 11, 12, and 13 in appendix I show visual comparisons between the denoised images. As can be seen from the table and figures, the current SoTA self-supervised methods with which we compare face difficulties in train networks when the noise is correlated, when the difficulty increases with the correlation range and the intensity of the noise. The classical, signal processing oriented, O-BM3D method achieves relatively high PSNR (typically 1-3 dB below networks trained using our framework). However, as can be seen from the figures, in the case of moderate to severe noise, the visual quality of the O-BM3D outputs leaves much to be desired since the method tends to produce blurred images or leave a noticeable amount of low-frequency noise unfiltered. Not to mention that finding the optimal parameter $\\sigma$ for BM3D when the ground truth targets are unavailable may not be easy.", + "bbox": [ + 75, + 152, + 468, + 409 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.2. Real-World Noise Removal", + "text_level": 1, + "bbox": [ + 76, + 417, + 321, + 431 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Real-world noise refers to a particular sensor whose model is unknown, and it's distribution may vary with sensor parameters such as ISO, aperture, exposure time, etc.. Finding a dataset for this evaluation is a challenging task. To the best of our knowledge, there are no burst or video datasets with such noise that include ground truth images. For example, it is impossible to use the popular SIDD [1], DND [24], CC [22], and PolyU [39] datasets, as they only contain single images and not bursts.", + "bbox": [ + 75, + 441, + 467, + 575 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "For conducting a real-world image denoising experiment, we use the CRVD [40] dataset, which consists of 11 groups of noisy pictures taken in a photo laboratory and their ground truth counterparts. Each group captures a different scene, each scene is captured 7 times, there is some movement between each capture. Each of these groups of 7 images can be considered as an artificial video sequence. However, the movements of objects and changes in lighting captured in these artificial sequences are incomparably sharper than in a typical video or an image burst. Examples of such artificial video sequences are presented in figure 10 in Appendix Appendix I.", + "bbox": [ + 75, + 578, + 467, + 758 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "When applying the patch-craft framework, it is better to avoid sequences with sharp movements and severe lighting changes since the latter makes patch matching difficult. With that in mind, it is interesting that our framework achieves favorable results even when trained on a small and challenging dataset. Thus, among other things, this experiment indicates the robustness of the proposed method.", + "bbox": [ + 75, + 758, + 467, + 864 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Since the CRVD dataset is small, we augment it by replicating each sequence 7 times, where in each replica a different image is used as a middle frame. Then, similarly to the correlated Gaussian denoising experiment, we use the middle frames as network inputs, and use the 6 surrounding frames for building the patch-craft targets. We test the network using the same 77 CRVD frames by comparing their output with the ground truth images. Note that the network can not overfit the ground truth images, as they are not available during training.", + "bbox": [ + 504, + 90, + 895, + 241 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Since the competing methods are not designed for training on CRVD, we adapt the CRVD dataset in such a way that each method trains in the conditions close to the ones described in its paper. R2R uses a set containing 400 images of size $180 \\times 180$ pixels, augmenting it with scaling by 4 factors (1, 0.9, 0.8, 0.7). Thus, for training R2R, we use $4 \\times 400$ random crops of CRVD images, each crop of size $180 \\times 180$ . Note that we disable the scaling augmentation since scaling may affect the noise statistics. Also, we choose $\\alpha = 2$ which leads to the best denoising results. Unlike R2R, N2N and B2U methods train their networks using 44,328 images from ImageNet [4]. For N2N and B2U we create 44,328 random crops of the CRVD images, each of size $256 \\times 256$ .", + "bbox": [ + 496, + 242, + 890, + 450 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2 summarizes the denoising performance for different ISO values. A visual comparison of the denoised images is shown in Figure 6 and Figures 14, 15, and 16 in Appendix I. These results lead to a similar conclusion as in the correlated Gaussian denoising experiment: The current SoTA self-supervised methods that we compare with face difficulties in training when the contaminating noise is correlated, and this difficulty strengthens with ISO. For high ISO values, our framework outperforms the O-BM3D in terms of PSNR and SSIM, where the latter tends to leave a noticeable amount of low-frequency noise unfiltered.", + "bbox": [ + 496, + 454, + 890, + 619 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "6. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 633, + 617, + 648 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Recent literature pays relatively little attention to the problem of correlated noise reduction in images, probably due to its toughness. Such methods can be used, for instance, for real-world noise reduction in sRGB color space3, since such noise is usually correlated. This paper proposes a novel self-supervised framework for training a denoiser where the contaminating noise is spatially and cross-channel correlated. The proposed framework relies on the availability of bursts or short video sequences of noisy frames. Our method applies patch matching for building patch-craft images and employs them as training targets. We present a statistical analysis of the target noise that", + "bbox": [ + 496, + 660, + 890, + 840 + ], + "page_idx": 5 + }, + { + "type": "page_footnote", + "text": "Note that some self-supervised learning methods, including R2R, B2U, and N2N, do succeed and show good denoising performance in rawRGB color space, since the noise in this space has lower spatial and cross-channel correlations [22, 40]. However, this is not the case in sRGB.", + "bbox": [ + 500, + 849, + 890, + 898 + ], + "page_idx": 5 + }, + { + "type": "page_footnote", + "text": "$^{2}$ B2U [36] training sometimes loses stability, getting extremely low PSNR/SSIM on images contaminated with spatially correlated noise.", + "bbox": [ + 76, + 875, + 467, + 898 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "5800", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/0dd24bbbe514b99064f6b5bc987b71b5b396e40d078d80bbe0f701161d3c6f01.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
σkNoisyR2RN2NB2UBM3DO-BM3DB-DnCNNB-UNetPC-UNetPC-DnCNN
5234.1538.8835.2029.3038.2839.6937.8336.7339.2739.57
0.8520.9600.8860.7200.9510.9690.9450.9230.9670.969
334.1537.2934.6428.7436.5038.1936.0235.2538.6738.81
0.8590.9430.8790.7190.9260.9570.9160.8960.9640.965
434.1636.2234.4830.4635.8337.1335.3334.8338.0638.31
0.8680.9300.8850.7650.9200.9480.9080.8940.9610.964
10228.1334.5529.5523.6533.2535.3732.8231.5735.8936.10
0.6390.9020.7070.4410.8670.9270.8500.7990.9370.939
328.1332.528.8523.8530.9633.5630.4429.6435.1635.32
0.6530.8490.6930.4540.7960.8970.7740.7360.9320.934
428.1331.2128.6723.4530.1632.329.5829.0734.6934.79
0.6700.8180.7050.4330.7820.8720.7560.7300.9310.932
15224.6131.8126.2722.3130.2832.9929.7228.5633.7733.96
0.4890.8280.5670.3740.7760.8860.7470.6880.9070.909
324.6129.5925.4324.4427.7131.1127.1226.4132.9833.16
0.5030.7470.5470.4910.6710.8420.6450.6060.9000.902
424.6128.2625.2622.2626.8329.7926.2225.7532.432.57
0.5210.7090.5620.3980.6530.8060.6230.5960.8970.899
20222.1130.123.8220.5328.1731.4127.4826.4132.2832.43
0.3870.7650.460.3040.6910.8510.6550.5940.8760.879
322.1127.5723.027.7425.3929.4924.7624.1431.4431.63
0.4000.6550.4430.0880.5680.7960.5410.5080.8690.872
422.1125.9322.9122.3324.4828.1523.8423.4130.7830.97
0.4170.5990.4610.4170.5480.7520.520.4960.8630.866
Average27.2531.9928.1823.2630.6533.2730.1029.3134.6234.80
0.6050.8090.6500.4670.7620.8750.7400.7060.9170.919
", + "bbox": [ + 88, + 88, + 879, + 506 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/3afdcd0ec40186dad3a24c1b1dcb342856ac01b75822273c3aa41a6e9a1333ae.jpg", + "table_caption": [ + "Table 1. Denoising performance with correlated Gaussian noise. PC-UNet and PC-DnCNN are trained using the proposed patch-craft framework. The best PSNR and SSIM results are marked Red. The second-best results are marked blue." + ], + "table_footnote": [], + "table_body": "
ISOσNoisyR2RN2NB2UBM3DO-BM3DB-UNetB-DnCNNPC-UNetPC-DnCNN
16003.337.6739.5837.7136.8838.6141.1237.7137.7141.2541.33
0.9250.9620.9250.9150.9460.9790.9260.9260.9810.981
32004.535.0337.1835.104.9436.0838.9935.0835.1039.5039.64
0.8740.9370.8760.0110.9100.9690.8760.8770.9750.974
64006.332.1034.6732.194.9833.2036.5732.1432.1737.1837.32
0.7940.8920.7980.0020.8510.9560.7950.7970.9640.965
128008.829.2531.7129.3323.7930.4634.3029.2829.3334.8935.15
0.6900.8330.6950.4510.7710.9390.6910.6940.9510.952
2560013.125.7728.2625.8620.1127.1031.3525.8025.8532.4532.38
0.5060.7010.5120.3260.6200.9100.5070.5110.9330.932
Average31.9634.2832.0418.1433.0936.4732.0032.0337.0537.16
0.7580.8650.7610.3410.8200.9510.7590.7610.9610.961
", + "bbox": [ + 78, + 558, + 905, + 760 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 2. Denoising performance with real-world image noise. PC-UNet and PC-DnCNN are trained with the proposed patch-craft framework ( $\\sigma$ is the STD using ground truth images). The best PSNR and SSIM results are marked red, and the second-best marked blue.", + "bbox": [ + 76, + 772, + 888, + 800 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "leads to excluding of faulty image pairs from the training set, thereby boosting the obtained denoising performance. The proposed framework shows outstanding denoising results compared with the recent SoTA self-supervised train", + "bbox": [ + 76, + 827, + 467, + 887 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "ing algorithms.4", + "bbox": [ + 500, + 827, + 609, + 842 + ], + "page_idx": 6 + }, + { + "type": "page_footnote", + "text": "4The code reproducing the results of this paper is available at https://github.com/grishavak/pcst.", + "bbox": [ + 500, + 875, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "5801", + "bbox": [ + 482, + 945, + 513, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/83a9cbff075167005f0d321e21695fa0916e1c2d8dbf502ca0960c1770dc304f.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 112, + 88, + 261, + 154 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/5aaf092cdcf0a7e46be5accff6a2622f5c9e74abd6297d04ce28f089ba77706a.jpg", + "image_caption": [ + "(b) N2N 23.05 / 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Denoising examples with two types of noise. The first four rows show frame 13 of the sequence salsa in the DAVIS dataset with correlated Gaussian noise with $\\sigma = 20$ and $k = 3$ . The last four rows present frame 4 of scene 10 in the CRVD dataset with ISO 25600. As can be seen, in both experiments, oracle BM3D leaves a substantial amount of low-frequency noise unfiltered. In addition, it produces blurred output for the DAVIS frame. Other algorithms, except ours (PC-UNet and PC-DnCNN), fail to remove the noise, while B2U loses stability during the training." + ], + "image_footnote": [], + "bbox": [ + 111, + 696, + 259, + 763 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/253385eb3237a55d0ed06c1222fdbc7c92e6097155f9b019038a81ea4fb7dbc1.jpg", + "image_caption": [ + "af) N2N", + "ak) BM3D-O" + ], + "image_footnote": [], + "bbox": [ + 261, + 696, + 410, + 763 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/54d7ebd882d067bb785a71610415df4262345ac4188c442eff80805dbee88b36.jpg", + "image_caption": [ + "ag) B2U", + "(al) PC-UNet" + ], + "image_footnote": [], + "bbox": [ + 411, + 696, + 558, + 763 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/2ed958c15fcc2c4ba556f98dd00365a2ff25c340ca6771c527dd8daad4ba98f9.jpg", + "image_caption": [ + "ah) BM3D", + "am) PC-DnCNN" + ], + "image_footnote": [], + "bbox": [ + 560, + 696, + 709, + 763 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/88b89a19dc81cd3d1e20ff221aea5d64ddf3e5f84f25ccb5e8bd4bf23d60a924.jpg", + "image_caption": [ + "(ai) B-DnCNN", + "(an) Clean" + ], + "image_footnote": [], + "bbox": [ + 709, + 696, + 859, + 763 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "5802", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Abdelrahman Abdelhamed, Stephen Lin, and Michael S Brown. 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IEEE" + ], + "bbox": [ + 78, + 90, + 467, + 900 + ], + "page_idx": 9 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "Transactions on Pattern Analysis and Machine Intelligence, 2020. 1", + "[44] Magaiya Zhussip, Shakarim Soltanayev, and Se Young Chun. Extending stein's unbiased risk estimator to train deep denoisers with correlated pairs of noisy images. In Neural Information Processing Systems, 2019. 3" + ], + "bbox": [ + 501, + 92, + 890, + 176 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "5804", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/724cc1a8-79e5-431a-9442-c0db988857dd_model.json b/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/724cc1a8-79e5-431a-9442-c0db988857dd_model.json new file mode 100644 index 0000000000000000000000000000000000000000..d38104cf6dbb2b3e73158e00c317e4cf63289963 --- /dev/null +++ b/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/724cc1a8-79e5-431a-9442-c0db988857dd_model.json @@ -0,0 +1,2772 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.135, + 0.131, + 0.838, + 0.154 + ], + "angle": 0, + "content": "Patch-Craft Self-Supervised Training for Correlated Image Denoising" + }, + { + "type": "text", + "bbox": [ + 0.34, + 0.182, + 0.63, + 0.233 + ], + "angle": 0, + "content": "Gregory Vaksman and Michael Elad CS Department - The Technion Haifa, Israel" + }, + { + "type": "text", + "bbox": [ + 0.247, + 0.238, + 0.719, + 0.251 + ], + "angle": 0, + "content": "grishav@campus.technion.ac.il, elad@cs.technion.ac.il" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.287, + 0.314, + 0.303 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.318, + 0.474, + 0.667 + ], + "angle": 0, + "content": "Supervised neural networks are known to achieve excellent results in various image restoration tasks. However, such training requires datasets composed of pairs of corrupted images and their corresponding ground truth targets. Unfortunately, such data is not available in many applications. For the task of image denoising in which the noise statistics is unknown, several self-supervised training methods have been proposed for overcoming this difficulty. Some of these require knowledge of the noise model, while others assume that the contaminating noise is uncorrelated, both assumptions are too limiting for many practical needs. This work proposes a novel self-supervised training technique suitable for the removal of unknown correlated noise. The proposed approach neither requires knowledge of the noise model nor access to ground truth targets. The input to our algorithm consists of easily captured bursts of noisy shots. Our algorithm constructs artificial patch-craft images from these bursts by patch matching and stitching, and the obtained crafted images are used as targets for the training. Our method does not require registration of the images within the burst. We evaluate the proposed framework through extensive experiments with synthetic and real image noise." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.694, + 0.21, + 0.71 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.719, + 0.47, + 0.856 + ], + "angle": 0, + "content": "Supervised neural networks have proven themselves powerful, achieving impressive results in solving image restoration problems (e.g., [14-16, 18, 33, 41-43]). In the commonly deployed supervised training for such tasks, one needs a dataset consisting of pairs of corrupted and ground truth images. The degraded images are fed to the network input, while the ground truth counterparts are used as guiding targets. When the degradation model is known and easy to implement, one can construct such a dataset by applying" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.288, + 0.892, + 0.393 + ], + "angle": 0, + "content": "the degradation to clean images. However, a problem arises when the degradation model is unknown. In such cases, while it is relatively easy to acquire distorted images, obtaining their ground truth counterparts can be challenging. For this reason, there is a need for self-supervised methods that use corrupted images only in the training phase. More on these methods is detailed in Section 2." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.396, + 0.893, + 0.593 + ], + "angle": 0, + "content": "In this work we focus on the problem of image denoising with an unknown noise model. More specifically, we assume that the noise is additive, zero mean, but not necessarily Gaussian, and one that could be cross-channel and short-range spatially correlated1. We additionally assume that the noise is (mostly) independent of the image and nearly homogeneous, i.e., having low to moderate spatially variant statistics. Examples of such noise could be Gaussian correlated noise or real image noise in digital cameras. Several recent papers propose methods for self-supervised training under similar such challenging conditions. However, they all assume an uncorrelated noise or a noise with a known model, thus limiting their coverage of the need posed." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.594, + 0.895, + 0.836 + ], + "angle": 0, + "content": "This work proposes a novel self-supervised training framework for addressing the problem of image denoising of an unknown correlated noise. The proposed algorithm gets as input bursts of shots, where each frame in the burst captures nearly the same scene, up to moderate movements of the camera and objects. Such sequences of images are easily captured in many digital cameras. Our algorithm uses one image from the burst as the input, utilizing the rest of the frames of the same burst for constructing (noisy) targets for training. For creating these target images, we harness the concept of patch-craft frames introduced in PaCNet [35]. Similar to PaCNet, we split the input shot into fully overlapping patches. For each patch, we find its nearest neighbor within the rest of the burst images. Note that, unlike PaCNet, we strictly omit the input shot from the neighbor search. We proceed by building \\( m \\) patch-craft" + }, + { + "type": "page_footnote", + "bbox": [ + 0.076, + 0.863, + 0.47, + 0.901 + ], + "angle": 0, + "content": "This research was partially supported by the Israel Science Foundation (ISF) under Grant 335/18 and the Council For Higher Education - Planning & Budgeting Committee." + }, + { + "type": "page_footnote", + "bbox": [ + 0.499, + 0.851, + 0.895, + 0.901 + ], + "angle": 0, + "content": "1By short-term we refer to the case in which the auto-correlation function decays fast, implying that only nearby noise pixels may be highly correlated. The correlation range we consider is governed by the patch size in our algorithm - see Section 3 for more details." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5795" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.468, + 0.166 + ], + "angle": 0, + "content": "images by stitching the found neighbor patches, where \\( m \\) is the patch size, and use these frames as denoising targets. The above can be easily extended by using more than one nearest neighbor per patch, this way enriching dramatically the number of patch-craft frames and their diversity." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.168, + 0.468, + 0.349 + ], + "angle": 0, + "content": "The proposed technique for creating artificial target images is sensitive to the possibility of getting statistical dependency between the input and the target noise. To combat this flaw, we propose a method for statistical analysis of the target noise. This analysis suggests simple actions that reduce dependency between the target noise and the denoiser's input, leading to a significant boost in performance. We evaluate the proposed framework through extensive experiments with synthetic and real image noise, showing that the proposed framework outperforms leading self-supervised methods. To summarize, the contributions of this work are the following:" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.359, + 0.468, + 0.448 + ], + "angle": 0, + "content": "- We propose a novel self-supervised framework for training an image denoiser, where the noise may be cross-channel and short-range spatially correlated. Our approach relies simply on the availability of bursts of noisy images; the ground truth is unavailable, and the noise model is unknown." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.459, + 0.468, + 0.489 + ], + "angle": 0, + "content": "- We suggest a method for statistical analysis of the target noise that leads to a boost in performance." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.5, + 0.468, + 0.544 + ], + "angle": 0, + "content": "- We demonstrate superior denoising performance compared to leading alternative self-supervised denoising methods." + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.359, + 0.468, + 0.544 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.559, + 0.218, + 0.573 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.584, + 0.468, + 0.764 + ], + "angle": 0, + "content": "This paper focuses on denoising of images when the noise model is unknown. However, there are various levels in this lack of knowledge, and accordingly, different levels of corresponding solutions. The most simple case is when the noise is known to be zero-mean Gaussian i.i.d (independent and identically distributed), and the only unknown parameter is the standard deviation \\(\\sigma\\). In this case, training a single model for handling a range of \\(\\sigma\\) values can be an efficient and elegant solution [12, 19, 34, 41]. This approach is known as blind denoising [19]. Unfortunately, such a network is likely to perform very poorly when applied to images contaminated by a correlative or a non-Gaussian noise." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.766, + 0.468, + 0.901 + ], + "angle": 0, + "content": "An approach known as Noise2noise [13] assumes that ground truth images are not available, but the training dataset consists of pairs of noisy images created by adding independent noise realizations to the same clean image. Noise2noise suggests to train on such image pairs, both being noisy but with independent noise realizations. Work reported in [17] adopts a similar yet different approach by utilizing pairs of noisy images to estimate a noise model, which is then employed for supervised training. These" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.152 + ], + "angle": 0, + "content": "methods have been shown to be quite effective, however, the missing ingredient is the lack of an accessible way for acquiring such perfectly aligned noisy pairs, rendering these methods as challenging in real circumstances." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.155, + 0.892, + 0.32 + ], + "angle": 0, + "content": "A more common assumption is that the noise model is known, but ground truth images are not available. Several works (e.g., [21, 23, 38]) utilize the idea of Noise2noise [13] for handling these cases as well. They propose, each in its own way, to create noisy image pairs. For instance, the work in [21, 38] suggests adding independent realizations of synthetic noise that follows the known model to the input images, then training a network using the noisier images as inputs and the original noisy ones as targets. Alternatively, [23] adds two different realizations of synthetic noise to the input images for training the denoising network." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.323, + 0.892, + 0.518 + ], + "angle": 0, + "content": "A different idea proposed in [26, 27] is harnessing a variational auto-encoder (VAE) [7] to solve the denoising task. These techniques assume that the noise distribution is known, either as a formula or as a histogram. These algorithms construct a VAE that gets noisy images at the input and produces reconstructed ones at the output. In the training stage, they maximize the log-likelihood probability of the noisy image given the reconstructed one when the probability is calculated using the provided noise distribution formula or the histogram. In the inference stage, they use the VAE to generate many candidate outputs and then obtain the reconstructed image by approximating the MMSE or MAP estimate." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.522, + 0.892, + 0.733 + ], + "angle": 0, + "content": "Another self-supervised technique suitable for these assumptions was introduced in [34] for lightweight architectures, and extended in [20] for more general networks. This technique, referred to as noise resampling, suggests the following: First, train an initial denoiser somehow and apply it to a set of corrupted images to obtain initial reconstructions. Then, for each reconstructed image, create its noisy counterpart by adding a new synthetic noise. Finally, retrain the network using pairs of re-corrupted and reconstructed images. When the noise model is unknown, noise-to-noise and noise resampling methods can be applied by assuming Gaussianity and estimating the parameter \\(\\sigma\\). However, such a strategy may lead to inferior performance when the noise is correlated or strongly deviates from Gaussianity." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.901 + ], + "angle": 0, + "content": "A less strict assumption is that the noise model is unknown, but the noise is spatially independent. For such a case, several papers in recent literature have proposed to train networks that utilize the same noisy image both as input and output while applying various regularizations. For brevity of our discussion, we shall refer to these as image2itself techniques. For instance, Noise2void [8, 9] suggest using a blind-spot architecture in which the receptive field of each processed pixel excludes the pixel itself. Such a strategy constrains the network by avoiding to learn the trivial identity operation. The work reported" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5796" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.091, + 0.468, + 0.151 + ], + "angle": 0, + "content": "in [2, 10, 11, 28, 37] and other papers take this idea forward by suggesting more sophisticated blind-spot methods, sometimes combining them with additional regularization terms." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.152, + 0.468, + 0.287 + ], + "angle": 0, + "content": "Blind-spotting is not the only regularization idea for these circumstances. For example, Neighbor2neighbor [5] proposes generating training pairs by random sub-sampling the same noisy image. The sub-sampling is conducted such that corresponding pixels of the same image pair are neighbors in the sampled image, thus having a very similar appearance. Alternatively, the works reported in [31,44] use a regularizer based on the SURE [32] estimator as a replacement for the supervised targets." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.288, + 0.468, + 0.439 + ], + "angle": 0, + "content": "Unfortunately, all these image-to-itself methods strongly rely on a spatial independence property of the noise, and therefore are doomed to overfit when the contaminating noise is correlated. In such a case, the network may confuse the noise for content, impairing the denoising performance. Worth noting is the exception in which HDN [26] shows an ability to recover microscopy images from structured noise. However, as natural images are considerably more diverse than microscopy ones, their approach may find a challenge when applied to general denoising tasks." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.453, + 0.416, + 0.469 + ], + "angle": 0, + "content": "3. Proposed Framework - Preliminaries" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.478, + 0.468, + 0.569 + ], + "angle": 0, + "content": "This paper proposes a self-supervised framework for training denoisers using bursts of noisy images. Captured objects do not have to be static, yet we recommend avoiding bursts that contain sharp movements or severe lighting changes. One can obtain such sequences using burst mode in digital cameras or recording short videos." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.569, + 0.468, + 0.81 + ], + "angle": 0, + "content": "We start by introducing some notations. Denote a noisy burst as \\(\\{\\mathbf{y}_1,\\dots ,\\mathbf{y}_M\\}\\), where \\(M\\) is the burst length and \\(\\mathbf{y}_i\\) is the \\(i\\)'th image. The clean image and the input noise corresponding to \\(\\mathbf{y}_i\\) are denoted by \\(\\mathbf{x}_i\\) and \\(\\mathbf{z}_i\\), respectively, and thus \\(\\mathbf{z}_i = \\mathbf{y}_i - \\mathbf{x}_i\\). The symbol \\(f(\\cdot)\\) stands for a denoiser and \\(\\hat{\\mathbf{x}}_i\\) for the reconstructed counterpart of \\(\\mathbf{y}_i\\), i.e., \\(\\hat{\\mathbf{x}}_i = f(\\mathbf{y}_i)\\). Finally, we denote the artificial target image corresponding to \\(\\mathbf{y}_i\\) by \\(\\tilde{\\mathbf{x}}_i\\), and the target noise by \\(\\mathbf{w}_i\\), \\(\\mathbf{w}_i = \\tilde{\\mathbf{x}}_i - \\mathbf{x}_i\\). The proposed framework is shown schematically in Figure 1. Our algorithm harnesses the concept of patch-craft frames introduced in [35]. Each input burst \\(\\{\\mathbf{y}_1,\\dots ,\\mathbf{y}_M\\}\\) is split into two subsets: The first is \\(\\mathbf{y}_i\\), consisting of a single shot, and the second, \\(\\Gamma\\), containing the rest of the images, \\(\\Gamma = \\{\\mathbf{y}_1,\\dots ,\\mathbf{y}_M\\} \\backslash \\mathbf{y}_i\\). The image \\(\\mathbf{y}_i\\) is used as a denoiser's input, while the set \\(\\Gamma\\) is fed to the patch-craft block for creating an artificial target, \\(\\tilde{\\mathbf{x}}_i\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.468, + 0.901 + ], + "angle": 0, + "content": "The patch-craft block operates as follows. We start from splitting the input shot \\(\\mathbf{y}_i\\) to fully overlapping patches of size \\(n\\times n\\), boundary pixels handled by mirror padding. As a result, we get \\(n^2\\) sets of non-overlapping patches that cover the full support of the image, \\(\\{\\Upsilon_{k,l}\\}_{k,l = 0}^{n - 1}\\), to which we refer by their offsets from the left upper corner. Two examples" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.272 + ], + "angle": 0, + "content": "of such sets are shown in Figure 2. The offsets vary from \\((0,0)\\), i.e., no offset, to \\((n - 1,n - 1)\\). Each of the images \\(\\{\\Upsilon_{k,l}\\}\\) can be converted to a patch-craft image \\(\\{\\tilde{\\mathbf{y}}_{k,l}\\}\\) by replacing each patch in \\(\\Upsilon_{k,l}\\) with its nearest neighbor from the set \\(\\Gamma\\) and cutting out pixels corresponding to the padding. For finding the neighbors, we use an \\(L_{2}\\) distance while the search in each image of \\(\\Gamma\\) is restricted by a bounding box of size \\(B\\times B\\) centered at the patch location. Finally, at any iteration of the training, we randomly choose one of the \\(n^2\\) available patch-craft images \\(\\{\\tilde{\\mathbf{y}}_{k,l}\\}\\) to be a target \\(\\tilde{\\mathbf{x}}_i\\). Figure 3 shows an example of a noisy image and one of the corresponding patch-craft images." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.273, + 0.892, + 0.409 + ], + "angle": 0, + "content": "Few notes are in order: Since the neighbor patches come from different locations, all \\( n^2 \\) patch-craft images constructed from the same burst are similar but not identical. Each holds additional information enriching the training process. Furthermore, the proposed technique can be extended by finding \\( k \\) nearest neighbors per patch and choosing one of them (e.g. randomly) in the patch-craft construction. This extension may increase the number of possible patch-craft images, substantially enriching their diversity." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.421, + 0.794, + 0.438 + ], + "angle": 0, + "content": "4. Proposed Framework - Analysis" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.447, + 0.892, + 0.704 + ], + "angle": 0, + "content": "Consider a denoiser \\( f_{\\theta}(\\cdot) \\) parameterized by \\( \\theta \\) that gets a noisy image \\( \\mathbf{y} \\) and produces it's reconstructed image \\( \\hat{\\mathbf{x}} \\), i.e., \\( \\hat{\\mathbf{x}} = f_{\\theta}(\\mathbf{y}) \\). The desired (ground truth) image is denoted by \\( \\mathbf{x} \\) and the input noise is \\( \\mathbf{z} \\), thus \\( \\mathbf{y} = \\mathbf{x} + \\mathbf{z} \\). In this section we discuss a training procedure in which instead of clean targets \\( \\mathbf{x} \\), one uses noisy ones \\( \\tilde{\\mathbf{x}} \\) contaminated by a target noise \\( \\mathbf{w} \\), \\( \\mathbf{w} = \\tilde{\\mathbf{x}} - \\mathbf{x} \\). Generally, training a denoiser is sensitive to the dependency between the input image \\( \\mathbf{y} \\) and the target noise \\( \\mathbf{w} \\). To illustrate this vulnerability, imagine the extreme case where \\( \\mathbf{w} \\) is equal to \\( \\mathbf{z} \\) for all pairs in the dataset. In such a case, the input and target images would be identical, and the denoiser would learn the useless identity operation. This example aligns with the intuition that lowering such dependency may result in better training and eventual denoising performance. In this section we propose a statistical analysis of the target noise and suggest a simple way to reduce its dependency with the input noise." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.712, + 0.617, + 0.726 + ], + "angle": 0, + "content": "4.1. Ideal Case" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.809 + ], + "angle": 0, + "content": "Results reported in Noise2Noise [13] suggest that if the target noise is independent of the network's input, using these targets for training a denoiser may be almost as effective as using the ground truth images. We formalize this hereafter, and start with few supporting notations." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.81, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Let \\(l = \\frac{1}{2}\\| f_{\\theta}(\\mathbf{y}) - \\mathbf{x}\\| _2^2\\) be the supervised \\(L_{2}\\) loss of the single image pair \\(\\{f_{\\theta}(\\mathbf{y}),\\mathbf{x}\\}\\). Denote by \\(\\nabla_{\\theta}l\\) the gradient of \\(l\\) w.r.t. \\(\\theta\\), \\(\\nabla_{\\theta}l = \\nabla_{\\theta}^{T}f_{\\theta}(\\mathbf{y})(f_{\\theta}(\\mathbf{y}) - \\mathbf{x})\\). Then the supervised MSE loss and its full gradient are given by \\(L = \\mathbb{E}[l]\\) and \\(\\nabla_{\\theta}L = \\nabla_{\\theta}(\\mathbb{E}[l]) = \\mathbb{E}[\\nabla_{\\theta}l]\\). Similarly, we denote the self-supervised \\(L_{2}\\) loss of \\(\\{f_{\\theta}(\\mathbf{y}),\\tilde{\\mathbf{x}}\\}\\) by" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5797" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.089, + 0.895, + 0.241 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.118, + 0.254, + 0.851, + 0.27 + ], + "angle": 0, + "content": "Figure 1. The proposed self-supervised training framework based on bursts of images and patch-craft created target images." + }, + { + "type": "image", + "bbox": [ + 0.086, + 0.292, + 0.272, + 0.407 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.155, + 0.411, + 0.203, + 0.423 + ], + "angle": 0, + "content": "(a) \\(\\Upsilon_{0,0}\\)" + }, + { + "type": "image", + "bbox": [ + 0.276, + 0.292, + 0.464, + 0.407 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.346, + 0.41, + 0.393, + 0.424 + ], + "angle": 0, + "content": "(b) \\(\\Upsilon_{k,l}\\)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.435, + 0.47, + 0.492 + ], + "angle": 0, + "content": "Figure 2. Examples of sets of non-overlapping patches. The solid part of the rectangle represents the input image support, while the dashed part stands for the boundary effects. Figure 2a shows the case of an offset \\((0,0)\\), while Figure 2b refers to an offset \\((k,l)\\)." + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.504, + 0.268, + 0.586 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.131, + 0.589, + 0.218, + 0.602 + ], + "angle": 0, + "content": "(a) Noisy image" + }, + { + "type": "image", + "bbox": [ + 0.27, + 0.504, + 0.459, + 0.586 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.307, + 0.589, + 0.422, + 0.602 + ], + "angle": 0, + "content": "(b) Patch-craft image" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.613, + 0.47, + 0.642 + ], + "angle": 0, + "content": "Figure 3. An example of a noisy shot and one of the corresponding patch-craft images." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.663, + 0.47, + 0.701 + ], + "angle": 0, + "content": "\\(\\tilde{l} = \\frac{1}{2}\\| f_{\\theta}(\\mathbf{y}) - \\tilde{\\mathbf{x}}\\| _2^2\\) . Correspondingly, the gradient of \\(\\tilde{l}\\) is denoted by \\(\\nabla_{\\theta}\\tilde{l}\\) , being \\(\\nabla_{\\theta}\\tilde{l} = \\nabla_{\\theta}^{T}f_{\\theta}(\\mathbf{y})\\) \\((f_{\\theta}(\\mathbf{y}) - \\tilde{\\mathbf{x}})\\)" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.706, + 0.472, + 0.76 + ], + "angle": 0, + "content": "Lemma 1. If the target noise \\(\\mathbf{w}\\) is independent of the image \\(\\mathbf{x}\\) and noise \\(\\mathbf{z}\\), and admits a zero-mean \\(\\mathbb{E}[\\mathbf{w}] = \\mathbf{0}\\), then \\(\\nabla_{\\theta}\\tilde{l}\\) is an unbiased estimator of \\(\\nabla_{\\theta}L\\), i.e., \\(\\mathbb{E}[\\nabla_{\\theta}\\tilde{l}] = \\nabla_{\\theta}L\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.469, + 0.87 + ], + "angle": 0, + "content": "The proof of the Lemma is given in appendix A. The implication is that under appropriate assumptions, self-supervised training with noisy targets is equivalent to a variation of the SGD [29] algorithm with the regular supervised MSE loss. Thus, all guarantees and intuitions that are valid for a supervised training with SGD and an MSE loss are also correct for training with noisy targets." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.871, + 0.47, + 0.902 + ], + "angle": 0, + "content": "Returning to the proposed scheme, a conclusion from Lemma 1 is that statistical independence between the input" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.296, + 0.892, + 0.356 + ], + "angle": 0, + "content": "image \\(\\mathbf{y}_i\\) and the target noise \\(\\mathbf{w}_i\\) is desirable. Therefore, as a first and simple step for reducing this dependency, we omit \\(\\mathbf{y}_i\\) from the set \\(\\Gamma\\). A further method for reducing this dependency is discussed next." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.367, + 0.715, + 0.383 + ], + "angle": 0, + "content": "4.2. Dependency Reduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.39, + 0.892, + 0.466 + ], + "angle": 0, + "content": "As mentioned above, the training procedure can be sensitive to a statistical dependency between the target noise and the network's input, and thus we seek ways to reduce it. We bring in this section the main points of the proposed method, leaving formal proofs and other details to appendix B." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.467, + 0.893, + 0.602 + ], + "angle": 0, + "content": "As the proposed method may seem counter-intuitive at first glance, we start by building the reader's intuition gradually. Let us discuss the two most common types of dependencies that may be introduced by patch matching: (I) overfitting input noise and (II) underfitting ground truth images. Dependency of type (I) refers to cases when patch matching does a \"too good\" job, bringing target noise \\(\\mathbf{w}\\) that mimics the input noise, \\(\\mathbf{z}\\). This dependency is characterized by a positive correlation between \\(\\mathbf{w}\\) and \\(\\mathbf{z}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.603, + 0.892, + 0.753 + ], + "angle": 0, + "content": "As for type (II) dependency, it happens when the patchcraft, \\(\\tilde{\\mathbf{x}}\\), and ground truth, \\(\\mathbf{x}\\), images tend to be dissimilar. It is less intuitive, but this dependency is manifested in a negative correlation between \\(\\mathbf{w}\\) and \\(\\mathbf{x}\\). Here is brief explanation of this phenomenon: Consider the following scalar covariances computed over pairs of images: \\(\\sigma_{\\tilde{\\mathbf{x}},\\tilde{\\mathbf{x}}} \\sigma_{\\mathbf{x},\\tilde{\\mathbf{x}}}\\), \\(\\sigma_{\\mathbf{x},\\mathbf{w}}\\), and \\(\\sigma_{\\mathbf{x},\\mathbf{x}}\\). Clearly, \\(\\sigma_{\\mathbf{x},\\tilde{\\mathbf{x}}} = \\sigma_{\\mathbf{x},\\mathbf{x}} + \\sigma_{\\mathbf{x},\\mathbf{w}}\\). Assuming that \\(\\sigma_{\\tilde{\\mathbf{x}},\\tilde{\\mathbf{x}}} \\approx \\sigma_{\\mathbf{x},\\mathbf{x}}\\), the dissimilarity between \\(\\tilde{\\mathbf{x}}\\) and \\(\\mathbf{x}\\) reduces the value of \\(\\sigma_{\\mathbf{x},\\tilde{\\mathbf{x}}}\\), which means that \\(\\sigma_{\\mathbf{x},\\mathbf{w}}\\) is necessarily negative (see more on this phenomenon in appendix B)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.754, + 0.892, + 0.861 + ], + "angle": 0, + "content": "Let us look at an empirical covariance between \\(\\mathbf{y}\\) and \\(\\mathbf{r}\\), denoted by \\(s_{\\mathbf{y},\\mathbf{r}}\\), where \\(\\mathbf{r} = \\tilde{\\mathbf{x}} - \\mathbf{y}\\). This covariance is a scalar obtained for each possible image pair \\(\\{\\mathbf{y},\\mathbf{r}\\}\\). By assessing many such pairs, we get a histogram of these covariance values, which we analyze next. Observe that these covariance values are accessible, easily computed from the data we have. Here are few facts regarding \\(s_{\\mathbf{y},\\mathbf{r}}\\):" + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.871, + 0.892, + 0.902 + ], + "angle": 0, + "content": "- If \\(\\mathbf{x}\\), \\(\\mathbf{z}\\), and \\(\\mathbf{w}\\) are mutually independent, \\(s_{\\mathbf{y},\\mathbf{r}}\\) converges in distribution to a Gaussian centered at \\(-\\sigma_z^2\\)" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5798" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.093, + 0.099, + 0.262, + 0.194 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.1, + 0.201, + 0.258, + 0.213 + ], + "angle": 0, + "content": "(a) Correlated Gaussian noise" + }, + { + "type": "image", + "bbox": [ + 0.282, + 0.099, + 0.45, + 0.194 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.312, + 0.201, + 0.425, + 0.214 + ], + "angle": 0, + "content": "(b) Real image noise" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.226, + 0.471, + 0.282 + ], + "angle": 0, + "content": "Figure 4. Examples of \\( s_{\\mathbf{y},\\mathbf{r}} \\) histograms in experiments with correlated Gaussian and real image noise. The yellow bar is located at the histogram peak, while the black bar shows the location of the mean. The red bar indicates the location of \\( s_{min} \\)." + }, + { + "type": "text", + "bbox": [ + 0.11, + 0.306, + 0.279, + 0.325 + ], + "angle": 0, + "content": "and thus \\(\\mathbb{E}\\left[s_{\\mathbf{y},\\mathbf{r}}\\right] = -\\sigma_z^2\\)" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.331, + 0.47, + 0.407 + ], + "angle": 0, + "content": "- Type (I) dependency implies that \\(\\mathbf{z}\\) and \\(\\mathbf{w}\\) are heavily correlated, thus \\(\\mathbb{E}[s_{\\mathbf{y},\\mathbf{r}}] > -\\sigma_z^2\\). However, for large enough patch-sizes, and when discarding \\(\\mathbf{y}_i\\) from the set \\(\\Gamma\\), this behavior is expected to be rare and can be disregarded." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.416, + 0.469, + 0.449 + ], + "angle": 0, + "content": "- We have seen that type (II) dependency leads to negative values of \\(\\sigma_{\\mathbf{x},\\mathbf{w}}\\). Thus, we get that \\(\\mathbb{E}[s_{\\mathbf{y},\\mathbf{r}}] < -\\sigma_z^2\\)." + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.331, + 0.47, + 0.449 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.455, + 0.465, + 0.47 + ], + "angle": 0, + "content": "A formal proof of these statements is given in appendix B." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.47, + 0.47, + 0.697 + ], + "angle": 0, + "content": "Let us now return to the \\( s_{\\mathbf{y},\\mathbf{r}} \\) histogram, while assuming that the dependency of type (I) is low. Figure 4 presents two examples of such histograms for two types of noise - more details on these noise realizations is given in the next section. One can easily spot the expression of type (II) dependencies in both - the longer left tail. Note that the histograms are cropped, and the tail is longer than shown in the figures (especially in Figure 4a). As expected, due to this dependency, the histogram mean is shifted left relative to its peak. To reduce this dependency, we cut the left tail by excluding from the training set all image pairs for which \\( s_{\\mathbf{y},\\mathbf{r}} < s_{\\min} \\). The threshold \\( s_{\\min} \\) is set such that the mean of the resulting histogram coincides with its peak. As shown in Figure 5, the dependency reduction substantially boosts denoising performance." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.71, + 0.283, + 0.727 + ], + "angle": 0, + "content": "5. Experimental Results" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.47, + 0.901 + ], + "angle": 0, + "content": "We turn to report the denoising performance of the proposed framework and its comparison with leading self-supervised methods. Our framework is referred to as Patch-Craft (PC). We consider two experiments, one with correlated Gaussian noise and the second with real-world noise. In both experiments, we train networks in an adaptation manner [34], beginning with bias-free networks [19] pre-trained for blind i.i.d. Gaussian denoising task, and retraining them using the proposed patch-craft method. We consider two different architectures for our scheme: DnCNN [41] and U-Net [30]. The first is similar to the one" + }, + { + "type": "image", + "bbox": [ + 0.516, + 0.1, + 0.682, + 0.198 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.522, + 0.201, + 0.681, + 0.213 + ], + "angle": 0, + "content": "(a) Correlated Gaussian noise" + }, + { + "type": "image", + "bbox": [ + 0.704, + 0.1, + 0.871, + 0.198 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.736, + 0.201, + 0.848, + 0.214 + ], + "angle": 0, + "content": "(b) Real image noise" + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.226, + 0.894, + 0.283 + ], + "angle": 0, + "content": "Figure 5. Validation PSNR before and after dependency reduction. The blue line shows validation PSNR vs. epoch number during training on the full dataset, while the orange line indicates the PSNR after excluding image pairs for which \\( s_{\\mathbf{y},\\mathbf{r}} < s_{\\min} \\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.308, + 0.892, + 0.384 + ], + "angle": 0, + "content": "used in [6], while U-Net is taken from [19]. We use bias-free versions of both networks. We denote by PC-DnCNN and PC-UNet the networks retrained using the PC framework, where B-DnCNN and B-UNet stand for their initial versions trained for blind i.i.d. Gaussian denoising." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.384, + 0.893, + 0.55 + ], + "angle": 0, + "content": "For comparison, we choose three latest state-of-the-art (SoTA) self-supervised training methods: Recorrupted-to-recorrupted (R2R) [23], Neighbor2Neighbor (N2N) [5], and Blind2Unblind (B2U) [36]. In addition, we show a comparison with BM3D [3], which gets as input parameter the standard deviation, \\(\\sigma\\), of the noise. Since the noise is not i.i.d. Gaussian, the actual standard deviation is not necessarily the optimal parameter for BM3D. Thus we apply BM3D with two configurations: a BM3D with the actual \\(\\sigma\\) of the noise, and a grid search to find the best performing parameter. We call this configuration oracle BM3D (O-BM3D)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.551, + 0.892, + 0.687 + ], + "angle": 0, + "content": "Our algorithm requires bursts of images for training. Therefore, we use datasets containing short video sequences in all experiments. Our analysis suggests that the patch size, \\( n \\), should be big. Moreover, it should grow with the standard deviation of the noise, \\( \\sigma \\), and correlation range. Following this, we increase the value of \\( n \\) accordingly. For quantitative evaluation, we choose the commonly used PSNR and SSIM metrics. For more technical details regarding the training, we refer the reader to appendices H and I." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.696, + 0.779, + 0.713 + ], + "angle": 0, + "content": "5.1. Correlated Gaussian Denoising" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.892, + 0.87 + ], + "angle": 0, + "content": "We start with additive correlated Gaussian noise, using the DAVIS dataset [25] at 480p resolution. We train the networks on 90 bursts of length 7 frames, each taken from a different training video sequence at an arbitrary location. In each training burst, the middle frame is used as the network input, whereas the rest 6 are utilized for building the patchcraft targets. For the test, we use frames taken from 30 test video sequences. From each sequence we take 3 nonconsecutive frames at arbitrary locations. Each of the obtained 90 test frames is denoised as a single image." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "The correlated noise is created by convolving an i.i.d. Gaussian noise with a rectangular flat kernel of size \\(k \\times k\\)." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5799" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.468, + 0.152 + ], + "angle": 0, + "content": "The competing methods are trained using the code packages and parameters supplied by the authors. For R2R, we choose \\(\\alpha = 2\\) among the three options listed in the original paper (0.5, 2, 20) since it leads to the best denoising results." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.153, + 0.47, + 0.41 + ], + "angle": 0, + "content": "Table 1 summarizes the denoising performance for various \\(\\sigma\\) and \\(k\\) values. Figure 6 and Figures 11, 12, and 13 in appendix I show visual comparisons between the denoised images. As can be seen from the table and figures, the current SoTA self-supervised methods with which we compare face difficulties in train networks when the noise is correlated, when the difficulty increases with the correlation range and the intensity of the noise. The classical, signal processing oriented, O-BM3D method achieves relatively high PSNR (typically 1-3 dB below networks trained using our framework). However, as can be seen from the figures, in the case of moderate to severe noise, the visual quality of the O-BM3D outputs leaves much to be desired since the method tends to produce blurred images or leave a noticeable amount of low-frequency noise unfiltered. Not to mention that finding the optimal parameter \\(\\sigma\\) for BM3D when the ground truth targets are unavailable may not be easy." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.419, + 0.322, + 0.433 + ], + "angle": 0, + "content": "5.2. Real-World Noise Removal" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.442, + 0.468, + 0.577 + ], + "angle": 0, + "content": "Real-world noise refers to a particular sensor whose model is unknown, and it's distribution may vary with sensor parameters such as ISO, aperture, exposure time, etc.. Finding a dataset for this evaluation is a challenging task. To the best of our knowledge, there are no burst or video datasets with such noise that include ground truth images. For example, it is impossible to use the popular SIDD [1], DND [24], CC [22], and PolyU [39] datasets, as they only contain single images and not bursts." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.579, + 0.468, + 0.759 + ], + "angle": 0, + "content": "For conducting a real-world image denoising experiment, we use the CRVD [40] dataset, which consists of 11 groups of noisy pictures taken in a photo laboratory and their ground truth counterparts. Each group captures a different scene, each scene is captured 7 times, there is some movement between each capture. Each of these groups of 7 images can be considered as an artificial video sequence. However, the movements of objects and changes in lighting captured in these artificial sequences are incomparably sharper than in a typical video or an image burst. Examples of such artificial video sequences are presented in figure 10 in Appendix Appendix I." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.76, + 0.468, + 0.865 + ], + "angle": 0, + "content": "When applying the patch-craft framework, it is better to avoid sequences with sharp movements and severe lighting changes since the latter makes patch matching difficult. With that in mind, it is interesting that our framework achieves favorable results even when trained on a small and challenging dataset. Thus, among other things, this experiment indicates the robustness of the proposed method." + }, + { + "type": "text", + "bbox": [ + 0.506, + 0.091, + 0.896, + 0.242 + ], + "angle": 0, + "content": "Since the CRVD dataset is small, we augment it by replicating each sequence 7 times, where in each replica a different image is used as a middle frame. Then, similarly to the correlated Gaussian denoising experiment, we use the middle frames as network inputs, and use the 6 surrounding frames for building the patch-craft targets. We test the network using the same 77 CRVD frames by comparing their output with the ground truth images. Note that the network can not overfit the ground truth images, as they are not available during training." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.243, + 0.892, + 0.452 + ], + "angle": 0, + "content": "Since the competing methods are not designed for training on CRVD, we adapt the CRVD dataset in such a way that each method trains in the conditions close to the ones described in its paper. R2R uses a set containing 400 images of size \\(180 \\times 180\\) pixels, augmenting it with scaling by 4 factors (1, 0.9, 0.8, 0.7). Thus, for training R2R, we use \\(4 \\times 400\\) random crops of CRVD images, each crop of size \\(180 \\times 180\\). Note that we disable the scaling augmentation since scaling may affect the noise statistics. Also, we choose \\(\\alpha = 2\\) which leads to the best denoising results. Unlike R2R, N2N and B2U methods train their networks using 44,328 images from ImageNet [4]. For N2N and B2U we create 44,328 random crops of the CRVD images, each of size \\(256 \\times 256\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.455, + 0.892, + 0.62 + ], + "angle": 0, + "content": "Table 2 summarizes the denoising performance for different ISO values. A visual comparison of the denoised images is shown in Figure 6 and Figures 14, 15, and 16 in Appendix I. These results lead to a similar conclusion as in the correlated Gaussian denoising experiment: The current SoTA self-supervised methods that we compare with face difficulties in training when the contaminating noise is correlated, and this difficulty strengthens with ISO. For high ISO values, our framework outperforms the O-BM3D in terms of PSNR and SSIM, where the latter tends to leave a noticeable amount of low-frequency noise unfiltered." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.635, + 0.618, + 0.65 + ], + "angle": 0, + "content": "6. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.661, + 0.892, + 0.842 + ], + "angle": 0, + "content": "Recent literature pays relatively little attention to the problem of correlated noise reduction in images, probably due to its toughness. Such methods can be used, for instance, for real-world noise reduction in sRGB color space3, since such noise is usually correlated. This paper proposes a novel self-supervised framework for training a denoiser where the contaminating noise is spatially and cross-channel correlated. The proposed framework relies on the availability of bursts or short video sequences of noisy frames. Our method applies patch matching for building patch-craft images and employs them as training targets. We present a statistical analysis of the target noise that" + }, + { + "type": "page_footnote", + "bbox": [ + 0.5, + 0.851, + 0.892, + 0.9 + ], + "angle": 0, + "content": "Note that some self-supervised learning methods, including R2R, B2U, and N2N, do succeed and show good denoising performance in rawRGB color space, since the noise in this space has lower spatial and cross-channel correlations [22, 40]. However, this is not the case in sRGB." + }, + { + "type": "page_footnote", + "bbox": [ + 0.077, + 0.875, + 0.468, + 0.9 + ], + "angle": 0, + "content": "\\(^{2}\\)B2U [36] training sometimes loses stability, getting extremely low PSNR/SSIM on images contaminated with spatially correlated noise." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5800" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.089, + 0.089, + 0.88, + 0.507 + ], + "angle": 0, + "content": "
σkNoisyR2RN2NB2UBM3DO-BM3DB-DnCNNB-UNetPC-UNetPC-DnCNN
5234.1538.8835.2029.3038.2839.6937.8336.7339.2739.57
0.8520.9600.8860.7200.9510.9690.9450.9230.9670.969
334.1537.2934.6428.7436.5038.1936.0235.2538.6738.81
0.8590.9430.8790.7190.9260.9570.9160.8960.9640.965
434.1636.2234.4830.4635.8337.1335.3334.8338.0638.31
0.8680.9300.8850.7650.9200.9480.9080.8940.9610.964
10228.1334.5529.5523.6533.2535.3732.8231.5735.8936.10
0.6390.9020.7070.4410.8670.9270.8500.7990.9370.939
328.1332.528.8523.8530.9633.5630.4429.6435.1635.32
0.6530.8490.6930.4540.7960.8970.7740.7360.9320.934
428.1331.2128.6723.4530.1632.329.5829.0734.6934.79
0.6700.8180.7050.4330.7820.8720.7560.7300.9310.932
15224.6131.8126.2722.3130.2832.9929.7228.5633.7733.96
0.4890.8280.5670.3740.7760.8860.7470.6880.9070.909
324.6129.5925.4324.4427.7131.1127.1226.4132.9833.16
0.5030.7470.5470.4910.6710.8420.6450.6060.9000.902
424.6128.2625.2622.2626.8329.7926.2225.7532.432.57
0.5210.7090.5620.3980.6530.8060.6230.5960.8970.899
20222.1130.123.8220.5328.1731.4127.4826.4132.2832.43
0.3870.7650.460.3040.6910.8510.6550.5940.8760.879
322.1127.5723.027.7425.3929.4924.7624.1431.4431.63
0.4000.6550.4430.0880.5680.7960.5410.5080.8690.872
422.1125.9322.9122.3324.4828.1523.8423.4130.7830.97
0.4170.5990.4610.4170.5480.7520.520.4960.8630.866
Average27.2531.9928.1823.2630.6533.2730.1029.3134.6234.80
0.6050.8090.6500.4670.7620.8750.7400.7060.9170.919
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.517, + 0.892, + 0.545 + ], + "angle": 0, + "content": "Table 1. Denoising performance with correlated Gaussian noise. PC-UNet and PC-DnCNN are trained using the proposed patch-craft framework. The best PSNR and SSIM results are marked Red. The second-best results are marked blue." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.559, + 0.906, + 0.761 + ], + "angle": 0, + "content": "
ISOσNoisyR2RN2NB2UBM3DO-BM3DB-UNetB-DnCNNPC-UNetPC-DnCNN
16003.337.6739.5837.7136.8838.6141.1237.7137.7141.2541.33
0.9250.9620.9250.9150.9460.9790.9260.9260.9810.981
32004.535.0337.1835.104.9436.0838.9935.0835.1039.5039.64
0.8740.9370.8760.0110.9100.9690.8760.8770.9750.974
64006.332.1034.6732.194.9833.2036.5732.1432.1737.1837.32
0.7940.8920.7980.0020.8510.9560.7950.7970.9640.965
128008.829.2531.7129.3323.7930.4634.3029.2829.3334.8935.15
0.6900.8330.6950.4510.7710.9390.6910.6940.9510.952
2560013.125.7728.2625.8620.1127.1031.3525.8025.8532.4532.38
0.5060.7010.5120.3260.6200.9100.5070.5110.9330.932
Average31.9634.2832.0418.1433.0936.4732.0032.0337.0537.16
0.7580.8650.7610.3410.8200.9510.7590.7610.9610.961
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.773, + 0.89, + 0.801 + ], + "angle": 0, + "content": "Table 2. Denoising performance with real-world image noise. PC-UNet and PC-DnCNN are trained with the proposed patch-craft framework ( \\( \\sigma \\) is the STD using ground truth images). The best PSNR and SSIM results are marked red, and the second-best marked blue." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.828, + 0.468, + 0.888 + ], + "angle": 0, + "content": "leads to excluding of faulty image pairs from the training set, thereby boosting the obtained denoising performance. The proposed framework shows outstanding denoising results compared with the recent SoTA self-supervised train" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.828, + 0.61, + 0.843 + ], + "angle": 0, + "content": "ing algorithms.4" + }, + { + "type": "page_footnote", + "bbox": [ + 0.5, + 0.875, + 0.892, + 0.901 + ], + "angle": 0, + "content": "4The code reproducing the results of this paper is available at https://github.com/grishavak/pcst." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.514, + 0.957 + ], + "angle": 0, + "content": "5801" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.113, + 0.089, + 0.262, + 0.155 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.156, + 0.158, + 0.222, + 0.18 + ], + "angle": 0, + "content": "(a) Noisy 22.13 / 0.623" + }, + { + "type": "image", + "bbox": [ + 0.263, + 0.089, + 0.411, + 0.155 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.299, + 0.157, + 0.371, + 0.18 + ], + "angle": 0, + "content": "(b) N2N 23.05 / 0.657" + }, + { + "type": "image", + "bbox": [ + 0.412, + 0.089, + 0.56, + 0.155 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.452, + 0.157, + 0.519, + 0.18 + ], + "angle": 0, + "content": "(c) B2U 9.55 / 0.242" + }, + { + "type": "image", + "bbox": [ + 0.561, + 0.089, + 0.71, + 0.155 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.599, + 0.157, + 0.67, + 0.18 + ], + "angle": 0, + "content": "(d) BM3D 24.70/0.711" + }, + { + "type": "image", + "bbox": [ + 0.71, + 0.089, + 0.86, + 0.155 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.747, + 0.157, + 0.823, + 0.18 + ], + "angle": 0, + "content": "(e) B-DnCNN 24.37 / 0.720" + }, + { + "type": "image", + "bbox": [ + 0.112, + 0.181, + 0.262, + 0.247 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.15, + 0.249, + 0.222, + 0.272 + ], + "angle": 0, + "content": "(f) R2R 25.53/0.712" + }, + { + "type": "image", + "bbox": [ + 0.263, + 0.181, + 0.411, + 0.247 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.299, + 0.249, + 0.371, + 0.272 + ], + "angle": 0, + "content": "(g) BM3D-O 25.13 / 0.703" + }, + { + "type": "image", + "bbox": [ + 0.412, + 0.181, + 0.561, + 0.247 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.45, + 0.249, + 0.521, + 0.272 + ], + "angle": 0, + "content": "(h) PC-UNet 28.80 / 0.880" + }, + { + "type": "image", + "bbox": [ + 0.562, + 0.181, + 0.71, + 0.247 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.594, + 0.249, + 0.676, + 0.271 + ], + "angle": 0, + "content": "(i) PC-DnCNN 29.01/0.884" + }, + { + "type": "image", + "bbox": [ + 0.71, + 0.181, + 0.86, + 0.247 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 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"image_caption", + "bbox": [ + 0.588, + 0.766, + 0.682, + 0.777 + ], + "angle": 0, + "content": "am) PC-DnCNN" + }, + { + "type": "image", + "bbox": [ + 0.71, + 0.698, + 0.86, + 0.764 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.757, + 0.766, + 0.813, + 0.777 + ], + "angle": 0, + "content": "(an) Clean" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.791, + 0.894, + 0.86 + ], + "angle": 0, + "content": "Figure 6. Denoising examples with two types of noise. The first four rows show frame 13 of the sequence salsa in the DAVIS dataset with correlated Gaussian noise with \\(\\sigma = 20\\) and \\(k = 3\\). The last four rows present frame 4 of scene 10 in the CRVD dataset with ISO 25600. As can be seen, in both experiments, oracle BM3D leaves a substantial amount of low-frequency noise unfiltered. In addition, it produces blurred output for the DAVIS frame. Other algorithms, except ours (PC-UNet and PC-DnCNN), fail to remove the noise, while B2U loses stability during the training." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5802" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.183 + ], + "angle": 0, + "content": "[1] Abdelrahman Abdelhamed, Stephen Lin, and Michael S Brown. 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In Neural Information Processing Systems, 2019. 3" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.177 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.956 + ], + "angle": 0, + "content": "5804" + } + ] +] \ No newline at end of file diff --git a/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/724cc1a8-79e5-431a-9442-c0db988857dd_origin.pdf b/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/724cc1a8-79e5-431a-9442-c0db988857dd_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..46c011dd42595d81b73039e50ff945a349282e8b --- /dev/null +++ b/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/724cc1a8-79e5-431a-9442-c0db988857dd_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a6de230a7494bc12a6868caa5648cba5b0913113b97162ff612d8060bf807258 +size 5745973 diff --git a/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/full.md b/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/full.md new file mode 100644 index 0000000000000000000000000000000000000000..8849c65cb43359c7d6bc64e598989b78f3bcc974 --- /dev/null +++ b/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/full.md @@ -0,0 +1,355 @@ +# Patch-Craft Self-Supervised Training for Correlated Image Denoising + +Gregory Vaksman and Michael Elad CS Department - The Technion Haifa, Israel + +grishav@campus.technion.ac.il, elad@cs.technion.ac.il + +# Abstract + +Supervised neural networks are known to achieve excellent results in various image restoration tasks. However, such training requires datasets composed of pairs of corrupted images and their corresponding ground truth targets. Unfortunately, such data is not available in many applications. For the task of image denoising in which the noise statistics is unknown, several self-supervised training methods have been proposed for overcoming this difficulty. Some of these require knowledge of the noise model, while others assume that the contaminating noise is uncorrelated, both assumptions are too limiting for many practical needs. This work proposes a novel self-supervised training technique suitable for the removal of unknown correlated noise. The proposed approach neither requires knowledge of the noise model nor access to ground truth targets. The input to our algorithm consists of easily captured bursts of noisy shots. Our algorithm constructs artificial patch-craft images from these bursts by patch matching and stitching, and the obtained crafted images are used as targets for the training. Our method does not require registration of the images within the burst. We evaluate the proposed framework through extensive experiments with synthetic and real image noise. + +# 1. Introduction + +Supervised neural networks have proven themselves powerful, achieving impressive results in solving image restoration problems (e.g., [14-16, 18, 33, 41-43]). In the commonly deployed supervised training for such tasks, one needs a dataset consisting of pairs of corrupted and ground truth images. The degraded images are fed to the network input, while the ground truth counterparts are used as guiding targets. When the degradation model is known and easy to implement, one can construct such a dataset by applying + +the degradation to clean images. However, a problem arises when the degradation model is unknown. In such cases, while it is relatively easy to acquire distorted images, obtaining their ground truth counterparts can be challenging. For this reason, there is a need for self-supervised methods that use corrupted images only in the training phase. More on these methods is detailed in Section 2. + +In this work we focus on the problem of image denoising with an unknown noise model. More specifically, we assume that the noise is additive, zero mean, but not necessarily Gaussian, and one that could be cross-channel and short-range spatially correlated1. We additionally assume that the noise is (mostly) independent of the image and nearly homogeneous, i.e., having low to moderate spatially variant statistics. Examples of such noise could be Gaussian correlated noise or real image noise in digital cameras. Several recent papers propose methods for self-supervised training under similar such challenging conditions. However, they all assume an uncorrelated noise or a noise with a known model, thus limiting their coverage of the need posed. + +This work proposes a novel self-supervised training framework for addressing the problem of image denoising of an unknown correlated noise. The proposed algorithm gets as input bursts of shots, where each frame in the burst captures nearly the same scene, up to moderate movements of the camera and objects. Such sequences of images are easily captured in many digital cameras. Our algorithm uses one image from the burst as the input, utilizing the rest of the frames of the same burst for constructing (noisy) targets for training. For creating these target images, we harness the concept of patch-craft frames introduced in PaCNet [35]. Similar to PaCNet, we split the input shot into fully overlapping patches. For each patch, we find its nearest neighbor within the rest of the burst images. Note that, unlike PaCNet, we strictly omit the input shot from the neighbor search. We proceed by building $m$ patch-craft + +images by stitching the found neighbor patches, where $m$ is the patch size, and use these frames as denoising targets. The above can be easily extended by using more than one nearest neighbor per patch, this way enriching dramatically the number of patch-craft frames and their diversity. + +The proposed technique for creating artificial target images is sensitive to the possibility of getting statistical dependency between the input and the target noise. To combat this flaw, we propose a method for statistical analysis of the target noise. This analysis suggests simple actions that reduce dependency between the target noise and the denoiser's input, leading to a significant boost in performance. We evaluate the proposed framework through extensive experiments with synthetic and real image noise, showing that the proposed framework outperforms leading self-supervised methods. To summarize, the contributions of this work are the following: + +- We propose a novel self-supervised framework for training an image denoiser, where the noise may be cross-channel and short-range spatially correlated. Our approach relies simply on the availability of bursts of noisy images; the ground truth is unavailable, and the noise model is unknown. +- We suggest a method for statistical analysis of the target noise that leads to a boost in performance. +- We demonstrate superior denoising performance compared to leading alternative self-supervised denoising methods. + +# 2. Related Work + +This paper focuses on denoising of images when the noise model is unknown. However, there are various levels in this lack of knowledge, and accordingly, different levels of corresponding solutions. The most simple case is when the noise is known to be zero-mean Gaussian i.i.d (independent and identically distributed), and the only unknown parameter is the standard deviation $\sigma$ . In this case, training a single model for handling a range of $\sigma$ values can be an efficient and elegant solution [12, 19, 34, 41]. This approach is known as blind denoising [19]. Unfortunately, such a network is likely to perform very poorly when applied to images contaminated by a correlative or a non-Gaussian noise. + +An approach known as Noise2noise [13] assumes that ground truth images are not available, but the training dataset consists of pairs of noisy images created by adding independent noise realizations to the same clean image. Noise2noise suggests to train on such image pairs, both being noisy but with independent noise realizations. Work reported in [17] adopts a similar yet different approach by utilizing pairs of noisy images to estimate a noise model, which is then employed for supervised training. These + +methods have been shown to be quite effective, however, the missing ingredient is the lack of an accessible way for acquiring such perfectly aligned noisy pairs, rendering these methods as challenging in real circumstances. + +A more common assumption is that the noise model is known, but ground truth images are not available. Several works (e.g., [21, 23, 38]) utilize the idea of Noise2noise [13] for handling these cases as well. They propose, each in its own way, to create noisy image pairs. For instance, the work in [21, 38] suggests adding independent realizations of synthetic noise that follows the known model to the input images, then training a network using the noisier images as inputs and the original noisy ones as targets. Alternatively, [23] adds two different realizations of synthetic noise to the input images for training the denoising network. + +A different idea proposed in [26, 27] is harnessing a variational auto-encoder (VAE) [7] to solve the denoising task. These techniques assume that the noise distribution is known, either as a formula or as a histogram. These algorithms construct a VAE that gets noisy images at the input and produces reconstructed ones at the output. In the training stage, they maximize the log-likelihood probability of the noisy image given the reconstructed one when the probability is calculated using the provided noise distribution formula or the histogram. In the inference stage, they use the VAE to generate many candidate outputs and then obtain the reconstructed image by approximating the MMSE or MAP estimate. + +Another self-supervised technique suitable for these assumptions was introduced in [34] for lightweight architectures, and extended in [20] for more general networks. This technique, referred to as noise resampling, suggests the following: First, train an initial denoiser somehow and apply it to a set of corrupted images to obtain initial reconstructions. Then, for each reconstructed image, create its noisy counterpart by adding a new synthetic noise. Finally, retrain the network using pairs of re-corrupted and reconstructed images. When the noise model is unknown, noise-to-noise and noise resampling methods can be applied by assuming Gaussianity and estimating the parameter $\sigma$ . However, such a strategy may lead to inferior performance when the noise is correlated or strongly deviates from Gaussianity. + +A less strict assumption is that the noise model is unknown, but the noise is spatially independent. For such a case, several papers in recent literature have proposed to train networks that utilize the same noisy image both as input and output while applying various regularizations. For brevity of our discussion, we shall refer to these as image2itself techniques. For instance, Noise2void [8, 9] suggest using a blind-spot architecture in which the receptive field of each processed pixel excludes the pixel itself. Such a strategy constrains the network by avoiding to learn the trivial identity operation. The work reported + +in [2, 10, 11, 28, 37] and other papers take this idea forward by suggesting more sophisticated blind-spot methods, sometimes combining them with additional regularization terms. + +Blind-spotting is not the only regularization idea for these circumstances. For example, Neighbor2neighbor [5] proposes generating training pairs by random sub-sampling the same noisy image. The sub-sampling is conducted such that corresponding pixels of the same image pair are neighbors in the sampled image, thus having a very similar appearance. Alternatively, the works reported in [31,44] use a regularizer based on the SURE [32] estimator as a replacement for the supervised targets. + +Unfortunately, all these image-to-itself methods strongly rely on a spatial independence property of the noise, and therefore are doomed to overfit when the contaminating noise is correlated. In such a case, the network may confuse the noise for content, impairing the denoising performance. Worth noting is the exception in which HDN [26] shows an ability to recover microscopy images from structured noise. However, as natural images are considerably more diverse than microscopy ones, their approach may find a challenge when applied to general denoising tasks. + +# 3. Proposed Framework - Preliminaries + +This paper proposes a self-supervised framework for training denoisers using bursts of noisy images. Captured objects do not have to be static, yet we recommend avoiding bursts that contain sharp movements or severe lighting changes. One can obtain such sequences using burst mode in digital cameras or recording short videos. + +We start by introducing some notations. Denote a noisy burst as $\{\mathbf{y}_1,\dots ,\mathbf{y}_M\}$ , where $M$ is the burst length and $\mathbf{y}_i$ is the $i$ 'th image. The clean image and the input noise corresponding to $\mathbf{y}_i$ are denoted by $\mathbf{x}_i$ and $\mathbf{z}_i$ , respectively, and thus $\mathbf{z}_i = \mathbf{y}_i - \mathbf{x}_i$ . The symbol $f(\cdot)$ stands for a denoiser and $\hat{\mathbf{x}}_i$ for the reconstructed counterpart of $\mathbf{y}_i$ , i.e., $\hat{\mathbf{x}}_i = f(\mathbf{y}_i)$ . Finally, we denote the artificial target image corresponding to $\mathbf{y}_i$ by $\tilde{\mathbf{x}}_i$ , and the target noise by $\mathbf{w}_i$ , $\mathbf{w}_i = \tilde{\mathbf{x}}_i - \mathbf{x}_i$ . The proposed framework is shown schematically in Figure 1. Our algorithm harnesses the concept of patch-craft frames introduced in [35]. Each input burst $\{\mathbf{y}_1,\dots ,\mathbf{y}_M\}$ is split into two subsets: The first is $\mathbf{y}_i$ , consisting of a single shot, and the second, $\Gamma$ , containing the rest of the images, $\Gamma = \{\mathbf{y}_1,\dots ,\mathbf{y}_M\} \backslash \mathbf{y}_i$ . The image $\mathbf{y}_i$ is used as a denoiser's input, while the set $\Gamma$ is fed to the patch-craft block for creating an artificial target, $\tilde{\mathbf{x}}_i$ . + +The patch-craft block operates as follows. We start from splitting the input shot $\mathbf{y}_i$ to fully overlapping patches of size $n\times n$ , boundary pixels handled by mirror padding. As a result, we get $n^2$ sets of non-overlapping patches that cover the full support of the image, $\{\Upsilon_{k,l}\}_{k,l = 0}^{n - 1}$ , to which we refer by their offsets from the left upper corner. Two examples + +of such sets are shown in Figure 2. The offsets vary from $(0,0)$ , i.e., no offset, to $(n - 1,n - 1)$ . Each of the images $\{\Upsilon_{k,l}\}$ can be converted to a patch-craft image $\{\tilde{\mathbf{y}}_{k,l}\}$ by replacing each patch in $\Upsilon_{k,l}$ with its nearest neighbor from the set $\Gamma$ and cutting out pixels corresponding to the padding. For finding the neighbors, we use an $L_{2}$ distance while the search in each image of $\Gamma$ is restricted by a bounding box of size $B\times B$ centered at the patch location. Finally, at any iteration of the training, we randomly choose one of the $n^2$ available patch-craft images $\{\tilde{\mathbf{y}}_{k,l}\}$ to be a target $\tilde{\mathbf{x}}_i$ . Figure 3 shows an example of a noisy image and one of the corresponding patch-craft images. + +Few notes are in order: Since the neighbor patches come from different locations, all $n^2$ patch-craft images constructed from the same burst are similar but not identical. Each holds additional information enriching the training process. Furthermore, the proposed technique can be extended by finding $k$ nearest neighbors per patch and choosing one of them (e.g. randomly) in the patch-craft construction. This extension may increase the number of possible patch-craft images, substantially enriching their diversity. + +# 4. Proposed Framework - Analysis + +Consider a denoiser $f_{\theta}(\cdot)$ parameterized by $\theta$ that gets a noisy image $\mathbf{y}$ and produces it's reconstructed image $\hat{\mathbf{x}}$ , i.e., $\hat{\mathbf{x}} = f_{\theta}(\mathbf{y})$ . The desired (ground truth) image is denoted by $\mathbf{x}$ and the input noise is $\mathbf{z}$ , thus $\mathbf{y} = \mathbf{x} + \mathbf{z}$ . In this section we discuss a training procedure in which instead of clean targets $\mathbf{x}$ , one uses noisy ones $\tilde{\mathbf{x}}$ contaminated by a target noise $\mathbf{w}$ , $\mathbf{w} = \tilde{\mathbf{x}} - \mathbf{x}$ . Generally, training a denoiser is sensitive to the dependency between the input image $\mathbf{y}$ and the target noise $\mathbf{w}$ . To illustrate this vulnerability, imagine the extreme case where $\mathbf{w}$ is equal to $\mathbf{z}$ for all pairs in the dataset. In such a case, the input and target images would be identical, and the denoiser would learn the useless identity operation. This example aligns with the intuition that lowering such dependency may result in better training and eventual denoising performance. In this section we propose a statistical analysis of the target noise and suggest a simple way to reduce its dependency with the input noise. + +# 4.1. Ideal Case + +Results reported in Noise2Noise [13] suggest that if the target noise is independent of the network's input, using these targets for training a denoiser may be almost as effective as using the ground truth images. We formalize this hereafter, and start with few supporting notations. + +Let $l = \frac{1}{2}\| f_{\theta}(\mathbf{y}) - \mathbf{x}\| _2^2$ be the supervised $L_{2}$ loss of the single image pair $\{f_{\theta}(\mathbf{y}),\mathbf{x}\}$ . Denote by $\nabla_{\theta}l$ the gradient of $l$ w.r.t. $\theta$ , $\nabla_{\theta}l = \nabla_{\theta}^{T}f_{\theta}(\mathbf{y})(f_{\theta}(\mathbf{y}) - \mathbf{x})$ . Then the supervised MSE loss and its full gradient are given by $L = \mathbb{E}[l]$ and $\nabla_{\theta}L = \nabla_{\theta}(\mathbb{E}[l]) = \mathbb{E}[\nabla_{\theta}l]$ . Similarly, we denote the self-supervised $L_{2}$ loss of $\{f_{\theta}(\mathbf{y}),\tilde{\mathbf{x}}\}$ by + +![](images/0be2a710bbf5d8ec4b5cd53b28ba1fa5b3c4f23179a35e63c931b68d98c1cce4.jpg) +Figure 1. The proposed self-supervised training framework based on bursts of images and patch-craft created target images. + +![](images/f8838f8b53a9353c47d8e050ae892f2ebc14f520ecb560221ea8ed9b74e2564e.jpg) +(a) $\Upsilon_{0,0}$ + +![](images/c5cda4bf0c2a85d68ee7646a982ce7778316c270219931bdf54135d4ce10fd8a.jpg) +(b) $\Upsilon_{k,l}$ + +![](images/840ea598f846055f4b300193e48ad79a6530009c0552b1abc3a4fbc8926206a5.jpg) +Figure 2. Examples of sets of non-overlapping patches. The solid part of the rectangle represents the input image support, while the dashed part stands for the boundary effects. Figure 2a shows the case of an offset $(0,0)$ , while Figure 2b refers to an offset $(k,l)$ . +(a) Noisy image +Figure 3. An example of a noisy shot and one of the corresponding patch-craft images. + +![](images/7b3dafbe0361e21e57f440b12e9c76574e73885f11815e285b85420dd2451023.jpg) +(b) Patch-craft image + +$\tilde{l} = \frac{1}{2}\| f_{\theta}(\mathbf{y}) - \tilde{\mathbf{x}}\| _2^2$ . Correspondingly, the gradient of $\tilde{l}$ is denoted by $\nabla_{\theta}\tilde{l}$ , being $\nabla_{\theta}\tilde{l} = \nabla_{\theta}^{T}f_{\theta}(\mathbf{y})$ $(f_{\theta}(\mathbf{y}) - \tilde{\mathbf{x}})$ + +Lemma 1. If the target noise $\mathbf{w}$ is independent of the image $\mathbf{x}$ and noise $\mathbf{z}$ , and admits a zero-mean $\mathbb{E}[\mathbf{w}] = \mathbf{0}$ , then $\nabla_{\theta}\tilde{l}$ is an unbiased estimator of $\nabla_{\theta}L$ , i.e., $\mathbb{E}[\nabla_{\theta}\tilde{l}] = \nabla_{\theta}L$ . + +The proof of the Lemma is given in appendix A. The implication is that under appropriate assumptions, self-supervised training with noisy targets is equivalent to a variation of the SGD [29] algorithm with the regular supervised MSE loss. Thus, all guarantees and intuitions that are valid for a supervised training with SGD and an MSE loss are also correct for training with noisy targets. + +Returning to the proposed scheme, a conclusion from Lemma 1 is that statistical independence between the input + +image $\mathbf{y}_i$ and the target noise $\mathbf{w}_i$ is desirable. Therefore, as a first and simple step for reducing this dependency, we omit $\mathbf{y}_i$ from the set $\Gamma$ . A further method for reducing this dependency is discussed next. + +# 4.2. Dependency Reduction + +As mentioned above, the training procedure can be sensitive to a statistical dependency between the target noise and the network's input, and thus we seek ways to reduce it. We bring in this section the main points of the proposed method, leaving formal proofs and other details to appendix B. + +As the proposed method may seem counter-intuitive at first glance, we start by building the reader's intuition gradually. Let us discuss the two most common types of dependencies that may be introduced by patch matching: (I) overfitting input noise and (II) underfitting ground truth images. Dependency of type (I) refers to cases when patch matching does a "too good" job, bringing target noise $\mathbf{w}$ that mimics the input noise, $\mathbf{z}$ . This dependency is characterized by a positive correlation between $\mathbf{w}$ and $\mathbf{z}$ . + +As for type (II) dependency, it happens when the patchcraft, $\tilde{\mathbf{x}}$ , and ground truth, $\mathbf{x}$ , images tend to be dissimilar. It is less intuitive, but this dependency is manifested in a negative correlation between $\mathbf{w}$ and $\mathbf{x}$ . Here is brief explanation of this phenomenon: Consider the following scalar covariances computed over pairs of images: $\sigma_{\tilde{\mathbf{x}},\tilde{\mathbf{x}}} \sigma_{\mathbf{x},\tilde{\mathbf{x}}}$ , $\sigma_{\mathbf{x},\mathbf{w}}$ , and $\sigma_{\mathbf{x},\mathbf{x}}$ . Clearly, $\sigma_{\mathbf{x},\tilde{\mathbf{x}}} = \sigma_{\mathbf{x},\mathbf{x}} + \sigma_{\mathbf{x},\mathbf{w}}$ . Assuming that $\sigma_{\tilde{\mathbf{x}},\tilde{\mathbf{x}}} \approx \sigma_{\mathbf{x},\mathbf{x}}$ , the dissimilarity between $\tilde{\mathbf{x}}$ and $\mathbf{x}$ reduces the value of $\sigma_{\mathbf{x},\tilde{\mathbf{x}}}$ , which means that $\sigma_{\mathbf{x},\mathbf{w}}$ is necessarily negative (see more on this phenomenon in appendix B). + +Let us look at an empirical covariance between $\mathbf{y}$ and $\mathbf{r}$ , denoted by $s_{\mathbf{y},\mathbf{r}}$ , where $\mathbf{r} = \tilde{\mathbf{x}} - \mathbf{y}$ . This covariance is a scalar obtained for each possible image pair $\{\mathbf{y},\mathbf{r}\}$ . By assessing many such pairs, we get a histogram of these covariance values, which we analyze next. Observe that these covariance values are accessible, easily computed from the data we have. Here are few facts regarding $s_{\mathbf{y},\mathbf{r}}$ : + +- If $\mathbf{x}$ , $\mathbf{z}$ , and $\mathbf{w}$ are mutually independent, $s_{\mathbf{y},\mathbf{r}}$ converges in distribution to a Gaussian centered at $-\sigma_z^2$ + +![](images/14fdb91b4f502b2c82fe99d5fa8b0a12600347347e21526a5245f28f6c9a45a1.jpg) +(a) Correlated Gaussian noise + +![](images/2465e3892f5cbc0a99488dd785b7847c8b559c7ffe2bad32570f446b7139e17f.jpg) +(b) Real image noise +Figure 4. Examples of $s_{\mathbf{y},\mathbf{r}}$ histograms in experiments with correlated Gaussian and real image noise. The yellow bar is located at the histogram peak, while the black bar shows the location of the mean. The red bar indicates the location of $s_{min}$ . + +and thus $\mathbb{E}\left[s_{\mathbf{y},\mathbf{r}}\right] = -\sigma_z^2$ + +- Type (I) dependency implies that $\mathbf{z}$ and $\mathbf{w}$ are heavily correlated, thus $\mathbb{E}[s_{\mathbf{y},\mathbf{r}}] > -\sigma_z^2$ . However, for large enough patch-sizes, and when discarding $\mathbf{y}_i$ from the set $\Gamma$ , this behavior is expected to be rare and can be disregarded. +- We have seen that type (II) dependency leads to negative values of $\sigma_{\mathbf{x},\mathbf{w}}$ . Thus, we get that $\mathbb{E}[s_{\mathbf{y},\mathbf{r}}] < -\sigma_z^2$ . + +A formal proof of these statements is given in appendix B. + +Let us now return to the $s_{\mathbf{y},\mathbf{r}}$ histogram, while assuming that the dependency of type (I) is low. Figure 4 presents two examples of such histograms for two types of noise - more details on these noise realizations is given in the next section. One can easily spot the expression of type (II) dependencies in both - the longer left tail. Note that the histograms are cropped, and the tail is longer than shown in the figures (especially in Figure 4a). As expected, due to this dependency, the histogram mean is shifted left relative to its peak. To reduce this dependency, we cut the left tail by excluding from the training set all image pairs for which $s_{\mathbf{y},\mathbf{r}} < s_{\min}$ . The threshold $s_{\min}$ is set such that the mean of the resulting histogram coincides with its peak. As shown in Figure 5, the dependency reduction substantially boosts denoising performance. + +# 5. Experimental Results + +We turn to report the denoising performance of the proposed framework and its comparison with leading self-supervised methods. Our framework is referred to as Patch-Craft (PC). We consider two experiments, one with correlated Gaussian noise and the second with real-world noise. In both experiments, we train networks in an adaptation manner [34], beginning with bias-free networks [19] pre-trained for blind i.i.d. Gaussian denoising task, and retraining them using the proposed patch-craft method. We consider two different architectures for our scheme: DnCNN [41] and U-Net [30]. The first is similar to the one + +![](images/4b4866890f71e4c4c574f9f9d7e31a43b882148be53937b3dee2fdbf578caf38.jpg) +(a) Correlated Gaussian noise +Figure 5. Validation PSNR before and after dependency reduction. The blue line shows validation PSNR vs. epoch number during training on the full dataset, while the orange line indicates the PSNR after excluding image pairs for which $s_{\mathbf{y},\mathbf{r}} < s_{\min}$ . + +![](images/e9d3dc86654ae297369aea1665f23b9474b31d17b950fcf19c63202e45e20f96.jpg) +(b) Real image noise + +used in [6], while U-Net is taken from [19]. We use bias-free versions of both networks. We denote by PC-DnCNN and PC-UNet the networks retrained using the PC framework, where B-DnCNN and B-UNet stand for their initial versions trained for blind i.i.d. Gaussian denoising. + +For comparison, we choose three latest state-of-the-art (SoTA) self-supervised training methods: Recorrupted-to-recorrupted (R2R) [23], Neighbor2Neighbor (N2N) [5], and Blind2Unblind (B2U) [36]. In addition, we show a comparison with BM3D [3], which gets as input parameter the standard deviation, $\sigma$ , of the noise. Since the noise is not i.i.d. Gaussian, the actual standard deviation is not necessarily the optimal parameter for BM3D. Thus we apply BM3D with two configurations: a BM3D with the actual $\sigma$ of the noise, and a grid search to find the best performing parameter. We call this configuration oracle BM3D (O-BM3D). + +Our algorithm requires bursts of images for training. Therefore, we use datasets containing short video sequences in all experiments. Our analysis suggests that the patch size, $n$ , should be big. Moreover, it should grow with the standard deviation of the noise, $\sigma$ , and correlation range. Following this, we increase the value of $n$ accordingly. For quantitative evaluation, we choose the commonly used PSNR and SSIM metrics. For more technical details regarding the training, we refer the reader to appendices H and I. + +# 5.1. Correlated Gaussian Denoising + +We start with additive correlated Gaussian noise, using the DAVIS dataset [25] at 480p resolution. We train the networks on 90 bursts of length 7 frames, each taken from a different training video sequence at an arbitrary location. In each training burst, the middle frame is used as the network input, whereas the rest 6 are utilized for building the patchcraft targets. For the test, we use frames taken from 30 test video sequences. From each sequence we take 3 nonconsecutive frames at arbitrary locations. Each of the obtained 90 test frames is denoised as a single image. + +The correlated noise is created by convolving an i.i.d. Gaussian noise with a rectangular flat kernel of size $k \times k$ . + +The competing methods are trained using the code packages and parameters supplied by the authors. For R2R, we choose $\alpha = 2$ among the three options listed in the original paper (0.5, 2, 20) since it leads to the best denoising results. + +Table 1 summarizes the denoising performance for various $\sigma$ and $k$ values. Figure 6 and Figures 11, 12, and 13 in appendix I show visual comparisons between the denoised images. As can be seen from the table and figures, the current SoTA self-supervised methods with which we compare face difficulties in train networks when the noise is correlated, when the difficulty increases with the correlation range and the intensity of the noise. The classical, signal processing oriented, O-BM3D method achieves relatively high PSNR (typically 1-3 dB below networks trained using our framework). However, as can be seen from the figures, in the case of moderate to severe noise, the visual quality of the O-BM3D outputs leaves much to be desired since the method tends to produce blurred images or leave a noticeable amount of low-frequency noise unfiltered. Not to mention that finding the optimal parameter $\sigma$ for BM3D when the ground truth targets are unavailable may not be easy. + +# 5.2. Real-World Noise Removal + +Real-world noise refers to a particular sensor whose model is unknown, and it's distribution may vary with sensor parameters such as ISO, aperture, exposure time, etc.. Finding a dataset for this evaluation is a challenging task. To the best of our knowledge, there are no burst or video datasets with such noise that include ground truth images. For example, it is impossible to use the popular SIDD [1], DND [24], CC [22], and PolyU [39] datasets, as they only contain single images and not bursts. + +For conducting a real-world image denoising experiment, we use the CRVD [40] dataset, which consists of 11 groups of noisy pictures taken in a photo laboratory and their ground truth counterparts. Each group captures a different scene, each scene is captured 7 times, there is some movement between each capture. Each of these groups of 7 images can be considered as an artificial video sequence. However, the movements of objects and changes in lighting captured in these artificial sequences are incomparably sharper than in a typical video or an image burst. Examples of such artificial video sequences are presented in figure 10 in Appendix Appendix I. + +When applying the patch-craft framework, it is better to avoid sequences with sharp movements and severe lighting changes since the latter makes patch matching difficult. With that in mind, it is interesting that our framework achieves favorable results even when trained on a small and challenging dataset. Thus, among other things, this experiment indicates the robustness of the proposed method. + +Since the CRVD dataset is small, we augment it by replicating each sequence 7 times, where in each replica a different image is used as a middle frame. Then, similarly to the correlated Gaussian denoising experiment, we use the middle frames as network inputs, and use the 6 surrounding frames for building the patch-craft targets. We test the network using the same 77 CRVD frames by comparing their output with the ground truth images. Note that the network can not overfit the ground truth images, as they are not available during training. + +Since the competing methods are not designed for training on CRVD, we adapt the CRVD dataset in such a way that each method trains in the conditions close to the ones described in its paper. R2R uses a set containing 400 images of size $180 \times 180$ pixels, augmenting it with scaling by 4 factors (1, 0.9, 0.8, 0.7). Thus, for training R2R, we use $4 \times 400$ random crops of CRVD images, each crop of size $180 \times 180$ . Note that we disable the scaling augmentation since scaling may affect the noise statistics. Also, we choose $\alpha = 2$ which leads to the best denoising results. Unlike R2R, N2N and B2U methods train their networks using 44,328 images from ImageNet [4]. For N2N and B2U we create 44,328 random crops of the CRVD images, each of size $256 \times 256$ . + +Table 2 summarizes the denoising performance for different ISO values. A visual comparison of the denoised images is shown in Figure 6 and Figures 14, 15, and 16 in Appendix I. These results lead to a similar conclusion as in the correlated Gaussian denoising experiment: The current SoTA self-supervised methods that we compare with face difficulties in training when the contaminating noise is correlated, and this difficulty strengthens with ISO. For high ISO values, our framework outperforms the O-BM3D in terms of PSNR and SSIM, where the latter tends to leave a noticeable amount of low-frequency noise unfiltered. + +# 6. Conclusion + +Recent literature pays relatively little attention to the problem of correlated noise reduction in images, probably due to its toughness. Such methods can be used, for instance, for real-world noise reduction in sRGB color space3, since such noise is usually correlated. This paper proposes a novel self-supervised framework for training a denoiser where the contaminating noise is spatially and cross-channel correlated. The proposed framework relies on the availability of bursts or short video sequences of noisy frames. Our method applies patch matching for building patch-craft images and employs them as training targets. We present a statistical analysis of the target noise that + +
σkNoisyR2RN2NB2UBM3DO-BM3DB-DnCNNB-UNetPC-UNetPC-DnCNN
5234.1538.8835.2029.3038.2839.6937.8336.7339.2739.57
0.8520.9600.8860.7200.9510.9690.9450.9230.9670.969
334.1537.2934.6428.7436.5038.1936.0235.2538.6738.81
0.8590.9430.8790.7190.9260.9570.9160.8960.9640.965
434.1636.2234.4830.4635.8337.1335.3334.8338.0638.31
0.8680.9300.8850.7650.9200.9480.9080.8940.9610.964
10228.1334.5529.5523.6533.2535.3732.8231.5735.8936.10
0.6390.9020.7070.4410.8670.9270.8500.7990.9370.939
328.1332.528.8523.8530.9633.5630.4429.6435.1635.32
0.6530.8490.6930.4540.7960.8970.7740.7360.9320.934
428.1331.2128.6723.4530.1632.329.5829.0734.6934.79
0.6700.8180.7050.4330.7820.8720.7560.7300.9310.932
15224.6131.8126.2722.3130.2832.9929.7228.5633.7733.96
0.4890.8280.5670.3740.7760.8860.7470.6880.9070.909
324.6129.5925.4324.4427.7131.1127.1226.4132.9833.16
0.5030.7470.5470.4910.6710.8420.6450.6060.9000.902
424.6128.2625.2622.2626.8329.7926.2225.7532.432.57
0.5210.7090.5620.3980.6530.8060.6230.5960.8970.899
20222.1130.123.8220.5328.1731.4127.4826.4132.2832.43
0.3870.7650.460.3040.6910.8510.6550.5940.8760.879
322.1127.5723.027.7425.3929.4924.7624.1431.4431.63
0.4000.6550.4430.0880.5680.7960.5410.5080.8690.872
422.1125.9322.9122.3324.4828.1523.8423.4130.7830.97
0.4170.5990.4610.4170.5480.7520.520.4960.8630.866
Average27.2531.9928.1823.2630.6533.2730.1029.3134.6234.80
0.6050.8090.6500.4670.7620.8750.7400.7060.9170.919
+ +Table 1. Denoising performance with correlated Gaussian noise. PC-UNet and PC-DnCNN are trained using the proposed patch-craft framework. The best PSNR and SSIM results are marked Red. The second-best results are marked blue. + +
ISOσNoisyR2RN2NB2UBM3DO-BM3DB-UNetB-DnCNNPC-UNetPC-DnCNN
16003.337.6739.5837.7136.8838.6141.1237.7137.7141.2541.33
0.9250.9620.9250.9150.9460.9790.9260.9260.9810.981
32004.535.0337.1835.104.9436.0838.9935.0835.1039.5039.64
0.8740.9370.8760.0110.9100.9690.8760.8770.9750.974
64006.332.1034.6732.194.9833.2036.5732.1432.1737.1837.32
0.7940.8920.7980.0020.8510.9560.7950.7970.9640.965
128008.829.2531.7129.3323.7930.4634.3029.2829.3334.8935.15
0.6900.8330.6950.4510.7710.9390.6910.6940.9510.952
2560013.125.7728.2625.8620.1127.1031.3525.8025.8532.4532.38
0.5060.7010.5120.3260.6200.9100.5070.5110.9330.932
Average31.9634.2832.0418.1433.0936.4732.0032.0337.0537.16
0.7580.8650.7610.3410.8200.9510.7590.7610.9610.961
+ +Table 2. Denoising performance with real-world image noise. PC-UNet and PC-DnCNN are trained with the proposed patch-craft framework ( $\sigma$ is the STD using ground truth images). The best PSNR and SSIM results are marked red, and the second-best marked blue. + +leads to excluding of faulty image pairs from the training set, thereby boosting the obtained denoising performance. The proposed framework shows outstanding denoising results compared with the recent SoTA self-supervised train + +ing algorithms.4 + +![](images/83a9cbff075167005f0d321e21695fa0916e1c2d8dbf502ca0960c1770dc304f.jpg) + +![](images/5aaf092cdcf0a7e46be5accff6a2622f5c9e74abd6297d04ce28f089ba77706a.jpg) +(b) N2N 23.05 / 0.657 + +![](images/6c61aa359615441c642a18f22606db367dd15cdc6464c5e8f20fb77fb25a0850.jpg) +(c) B2U 9.55 / 0.242 + +![](images/1844b6e074826b0e73203f63173c8cf6a8bd3400c6df3165b9225ece4a901c04.jpg) + +![](images/b4b82e4456012a145103c0c2ec6f5c601acc4a739e88782d8e4e348363e2bbb6.jpg) + +![](images/18e363fcefc4ee565ff3617a77d84d8a0a839300a89bb52407612d606cdb9d4d.jpg) +(a) Noisy 22.13 / 0.623 + +![](images/deb9abdc6ca26a77cb93b184e0c91996ece0e28de54f9702e4256956fa085d0b.jpg) +(g) BM3D-O 25.13 / 0.703 + +![](images/6f4d1e8f7ac7216156c9981a3f0fe709c7b8a1572c35af6fb48786a370f200bf.jpg) + +![](images/a4ee3ec54e9c68c20327f59d7bca07f9cf407bf9c52c810c3f8501adc5bc1a5d.jpg) +(d) BM3D 24.70/0.711 +(i) PC-DnCNN 29.01/0.884 + +![](images/460be540333e5d912392d7a75612ad7975475828d4a477b866180e4babe60822.jpg) +(e) B-DnCNN 24.37 / 0.720 +(j) Clean + +![](images/35e09cd17c2e89a0f603b269d7c9986a04b3a25c386e9f60eae31306ff6260f6.jpg) +(f) R2R 25.53/0.712 + +![](images/c3fb4aa90aa17d58c10b68440309d8b28fa999e865da83c2ad7aed054d080b02.jpg) +(1) N2N + +![](images/e084a9065bf7e0301bf41f90d4d0910359392d257f9e10cd5ae08ef31de6cd2e.jpg) +(h) PC-UNet 28.80 / 0.880 + +![](images/75fe3a51e32882800d0ecaa6419a14ee4dbe5642779dc259d45aeb55ba462467.jpg) + +![](images/b37b5879017f9ef54575adefd3b45f910e7e3229cc7ad2612af4726f376c3b9b.jpg) + +![](images/66d0cf80f728def3535e38716b9bd700ccad519be44aae2521b7f1dd3446a12e.jpg) +(k) Noisy + +![](images/9276f7e732b59f78609c582030a9ef17ac6c37438cc56a477a820c028df35e96.jpg) + +![](images/9101c9bfa2defbcd79fa4ac2e39fd002b5194b0d41bca919d928682aced8624b.jpg) +(m) B2U + +![](images/683c9761190d261f5f5221efa88ce499365ef1508b8447d75d08e0a391add7c9.jpg) +(n) BM3D + +![](images/4cd0dc22444664c7ac3cb41daa7391142d85f059e68b183e9f68d91ce4368731.jpg) +(o) B-DnCNN + +![](images/86213d317c50672708f8191f5941d3fcf2862f56482543a71182818fd0b7e024.jpg) +(p) R2R + +![](images/4a003c09009d1ea365b18a4fccd5da91f8c9620e10da96c0f23b8c8f62deef70.jpg) +(q) BM3D-O + +![](images/f01e0443829a5694838de6f8dfd932701f51e57f78ab888aa44c0779698f7a02.jpg) +(r) PC-UNet + +![](images/b499b4312cea902efe021b47108734d4ea3d1679d9b2427bfe77fd1ba003706f.jpg) +(s) PC-DnCNN + +![](images/b30a4394c408d1cfe00fbb0e558a3edff818f1378d4d2a43113e743d2f552f97.jpg) +(t) Clean + +![](images/88078842fd826913ab9fca7cdbd7ed983f69bc2c9d86702691cb657a8419edf7.jpg) +(u) Noisy 26.84 / 0.633 +(z) R2R 29.64/0.820 + +![](images/132de0969c9227f989f72895dd51159baf62527bb0c23054f1e94ae659f86e67.jpg) +(v) N2N 26.94 / 0.637 +(aa) BM3D-O 31.18 / 0.902 + +![](images/eb173722a39bd7b21d220661f41e7d12adbd23e6627106acac0538385f16b8a0.jpg) +(w) B2U 19.27 / 0.387 +ab) PC-UNet 32.20/0.928 + +![](images/5629b9bdb2ba41cdf39dee8d2bb944658ad09fa84ce3349bb883fd686506768c.jpg) +(x) BM3D 28.40/0.756 +(ac) PC-DnCNN 32.04 / 0.927 + +![](images/1965a9652e2fa281c95b3cca0c1e9ff4a724907ae80c6e54c7f279e521138f70.jpg) +(y) B-DnCNN 26.93 / 0.637 +(ad) Clean + +![](images/96ab7a0f556d09d9e11d6447f346c890cdf338f49589165ed1517a00e1e73d2a.jpg) + +![](images/0efd7f195fbe396de59a1fcdfb43b2a9df6a83677e1ad72b0adb0dcafe5f256c.jpg) + +![](images/4dca924eb996bb035fda5ed4b9183866cd951cab4c540ca8720628871d3e635f.jpg) + +![](images/018696cd8ec3100eeedb04786d89d6f8f51c61012a5c5d4bb268bb1b6e7868f4.jpg) + +![](images/2858241f38084aba091267776bf79019ece75eabc4353590dbb8c0076bf1047b.jpg) + +![](images/c58b6ff132ada58148af69f55dfef18c9ba2e42d4e35cd8d0a2d37912b68ade5.jpg) +(ae) Noisy +(aj) R2R +Figure 6. Denoising examples with two types of noise. The first four rows show frame 13 of the sequence salsa in the DAVIS dataset with correlated Gaussian noise with $\sigma = 20$ and $k = 3$ . The last four rows present frame 4 of scene 10 in the CRVD dataset with ISO 25600. As can be seen, in both experiments, oracle BM3D leaves a substantial amount of low-frequency noise unfiltered. In addition, it produces blurred output for the DAVIS frame. Other algorithms, except ours (PC-UNet and PC-DnCNN), fail to remove the noise, while B2U loses stability during the training. + +![](images/253385eb3237a55d0ed06c1222fdbc7c92e6097155f9b019038a81ea4fb7dbc1.jpg) +af) N2N +ak) BM3D-O + +![](images/54d7ebd882d067bb785a71610415df4262345ac4188c442eff80805dbee88b36.jpg) +ag) B2U +(al) PC-UNet + +![](images/2ed958c15fcc2c4ba556f98dd00365a2ff25c340ca6771c527dd8daad4ba98f9.jpg) +ah) BM3D +am) PC-DnCNN + +![](images/88b89a19dc81cd3d1e20ff221aea5d64ddf3e5f84f25ccb5e8bd4bf23d60a924.jpg) +(ai) B-DnCNN +(an) Clean + +# References + +[1] Abdelrahman Abdelhamed, Stephen Lin, and Michael S Brown. A high-quality denoising dataset for smartphone cameras. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pages 1692-1700, 2018. 6 +[2] Joshua Batson and Loic Royer. Noise2self: Blind denoising by self-supervision. In International Conference on Machine Learning, pages 524-533. 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IEEE Transactions on Image Processing, 29:9316-9329, 2020. 2 +[39] Jun Xu, Hui Li, Zhetong Liang, David Zhang, and Lei Zhang. Real-world noisy image denoising: A new benchmark. arXiv preprint arXiv:1804.02603, 2018. 6 +[40] Huanjing Yue, Cong Cao, Lei Liao, Ronghe Chu, and Jingyu Yang. Supervised raw video denoising with a benchmark dataset on dynamic scenes. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 2301-2310, 2020. 6 +[41] Kai Zhang, Wangmeng Zuo, Yunjin Chen, Deyu Meng, and Lei Zhang. Beyond a gaussian denoiser: Residual learning of deep cnn for image denoising. IEEE transactions on image processing, 26(7):3142-3155, 2017. 1, 2, 5 +[42] Kai Zhang, Wangmeng Zuo, and Lei Zhang. Ffdnet: Toward a fast and flexible solution for cnn-based image denoising. IEEE Transactions on Image Processing, 27(9):4608-4622, 2018. 1 +[43] Yulun Zhang, Yapeng Tian, Yu Kong, Bineng Zhong, and Yun Fu. Residual dense network for image restoration. IEEE + +Transactions on Pattern Analysis and Machine Intelligence, 2020. 1 +[44] Magaiya Zhussip, Shakarim Soltanayev, and Se Young Chun. Extending stein's unbiased risk estimator to train deep denoisers with correlated pairs of noisy images. In Neural Information Processing Systems, 2019. 3 \ No newline at end of file diff --git a/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/images.zip b/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..05102183d5ffd72bf2cd9a8839dc49b07c409405 --- /dev/null +++ b/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c3ab1a353e5afc2df0961e6b51e0764ddbb237e840fd07545d347e0f5243ea8a +size 895627 diff --git a/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/layout.json b/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..e24d5537145b0c28e97f568d95c9c4a25a152596 --- /dev/null +++ b/2023/Patch-Craft Self-Supervised Training for Correlated Image Denoising/layout.json @@ -0,0 +1,11866 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 82, + 103, + 512, + 121 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 82, + 103, + 512, + 121 + ], + "spans": [ + { + "bbox": [ + 82, + 103, + 512, + 121 + ], + "type": "text", + "content": "Patch-Craft Self-Supervised Training for Correlated Image Denoising" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 208, + 144, + 385, + 184 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 208, + 144, + 385, + 184 + ], + "spans": [ + { + "bbox": [ + 208, + 144, + 385, + 184 + ], + "type": "text", + "content": "Gregory Vaksman and Michael Elad CS Department - The Technion Haifa, Israel" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 151, + 188, + 440, + 198 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 151, + 188, + 440, + 198 + ], + "spans": [ + { + "bbox": [ + 151, + 188, + 440, + 198 + ], + "type": "text", + "content": "grishav@campus.technion.ac.il, elad@cs.technion.ac.il" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 143, + 227, + 192, + 239 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 227, + 192, + 239 + ], + "spans": [ + { + "bbox": [ + 143, + 227, + 192, + 239 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 251, + 290, + 528 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 251, + 290, + 528 + ], + "spans": [ + { + "bbox": [ + 46, + 251, + 290, + 528 + ], + "type": "text", + "content": "Supervised neural networks are known to achieve excellent results in various image restoration tasks. However, such training requires datasets composed of pairs of corrupted images and their corresponding ground truth targets. Unfortunately, such data is not available in many applications. For the task of image denoising in which the noise statistics is unknown, several self-supervised training methods have been proposed for overcoming this difficulty. Some of these require knowledge of the noise model, while others assume that the contaminating noise is uncorrelated, both assumptions are too limiting for many practical needs. This work proposes a novel self-supervised training technique suitable for the removal of unknown correlated noise. The proposed approach neither requires knowledge of the noise model nor access to ground truth targets. The input to our algorithm consists of easily captured bursts of noisy shots. Our algorithm constructs artificial patch-craft images from these bursts by patch matching and stitching, and the obtained crafted images are used as targets for the training. Our method does not require registration of the images within the burst. We evaluate the proposed framework through extensive experiments with synthetic and real image noise." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 549, + 128, + 562 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 549, + 128, + 562 + ], + "spans": [ + { + "bbox": [ + 47, + 549, + 128, + 562 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 569, + 287, + 677 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 569, + 287, + 677 + ], + "spans": [ + { + "bbox": [ + 46, + 569, + 287, + 677 + ], + "type": "text", + "content": "Supervised neural networks have proven themselves powerful, achieving impressive results in solving image restoration problems (e.g., [14-16, 18, 33, 41-43]). In the commonly deployed supervised training for such tasks, one needs a dataset consisting of pairs of corrupted and ground truth images. The degraded images are fed to the network input, while the ground truth counterparts are used as guiding targets. When the degradation model is known and easy to implement, one can construct such a dataset by applying" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 228, + 545, + 311 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 228, + 545, + 311 + ], + "spans": [ + { + "bbox": [ + 306, + 228, + 545, + 311 + ], + "type": "text", + "content": "the degradation to clean images. However, a problem arises when the degradation model is unknown. In such cases, while it is relatively easy to acquire distorted images, obtaining their ground truth counterparts can be challenging. For this reason, there is a need for self-supervised methods that use corrupted images only in the training phase. More on these methods is detailed in Section 2." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 313, + 546, + 469 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 313, + 546, + 469 + ], + "spans": [ + { + "bbox": [ + 304, + 313, + 546, + 469 + ], + "type": "text", + "content": "In this work we focus on the problem of image denoising with an unknown noise model. More specifically, we assume that the noise is additive, zero mean, but not necessarily Gaussian, and one that could be cross-channel and short-range spatially correlated1. We additionally assume that the noise is (mostly) independent of the image and nearly homogeneous, i.e., having low to moderate spatially variant statistics. Examples of such noise could be Gaussian correlated noise or real image noise in digital cameras. Several recent papers propose methods for self-supervised training under similar such challenging conditions. However, they all assume an uncorrelated noise or a noise with a known model, thus limiting their coverage of the need posed." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 470, + 547, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 470, + 547, + 662 + ], + "spans": [ + { + "bbox": [ + 304, + 470, + 547, + 662 + ], + "type": "text", + "content": "This work proposes a novel self-supervised training framework for addressing the problem of image denoising of an unknown correlated noise. The proposed algorithm gets as input bursts of shots, where each frame in the burst captures nearly the same scene, up to moderate movements of the camera and objects. Such sequences of images are easily captured in many digital cameras. Our algorithm uses one image from the burst as the input, utilizing the rest of the frames of the same burst for constructing (noisy) targets for training. For creating these target images, we harness the concept of patch-craft frames introduced in PaCNet [35]. Similar to PaCNet, we split the input shot into fully overlapping patches. For each patch, we find its nearest neighbor within the rest of the burst images. Note that, unlike PaCNet, we strictly omit the input shot from the neighbor search. We proceed by building " + }, + { + "bbox": [ + 304, + 470, + 547, + 662 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 470, + 547, + 662 + ], + "type": "text", + "content": " patch-craft" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 683, + 287, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 683, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 683, + 287, + 713 + ], + "type": "text", + "content": "This research was partially supported by the Israel Science Foundation (ISF) under Grant 335/18 and the Council For Higher Education - Planning & Budgeting Committee." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 673, + 547, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 673, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 673, + 547, + 713 + ], + "type": "text", + "content": "1By short-term we refer to the case in which the auto-correlation function decays fast, implying that only nearby noise pixels may be highly correlated. The correlation range we consider is governed by the patch size in our algorithm - see Section 3 for more details." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "5795" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 286, + 131 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 286, + 131 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 286, + 131 + ], + "type": "text", + "content": "images by stitching the found neighbor patches, where " + }, + { + "bbox": [ + 46, + 72, + 286, + 131 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 46, + 72, + 286, + 131 + ], + "type": "text", + "content": " is the patch size, and use these frames as denoising targets. The above can be easily extended by using more than one nearest neighbor per patch, this way enriching dramatically the number of patch-craft frames and their diversity." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 133, + 286, + 276 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 133, + 286, + 276 + ], + "spans": [ + { + "bbox": [ + 46, + 133, + 286, + 276 + ], + "type": "text", + "content": "The proposed technique for creating artificial target images is sensitive to the possibility of getting statistical dependency between the input and the target noise. To combat this flaw, we propose a method for statistical analysis of the target noise. This analysis suggests simple actions that reduce dependency between the target noise and the denoiser's input, leading to a significant boost in performance. We evaluate the proposed framework through extensive experiments with synthetic and real image noise, showing that the proposed framework outperforms leading self-supervised methods. To summarize, the contributions of this work are the following:" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 284, + 286, + 430 + ], + "type": "list", + "angle": 0, + "index": 5, + "blocks": [ + { + "bbox": [ + 58, + 284, + 286, + 354 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 284, + 286, + 354 + ], + "spans": [ + { + "bbox": [ + 58, + 284, + 286, + 354 + ], + "type": "text", + "content": "- We propose a novel self-supervised framework for training an image denoiser, where the noise may be cross-channel and short-range spatially correlated. Our approach relies simply on the availability of bursts of noisy images; the ground truth is unavailable, and the noise model is unknown." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 59, + 363, + 286, + 387 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 363, + 286, + 387 + ], + "spans": [ + { + "bbox": [ + 59, + 363, + 286, + 387 + ], + "type": "text", + "content": "- We suggest a method for statistical analysis of the target noise that leads to a boost in performance." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 59, + 396, + 286, + 430 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 396, + 286, + 430 + ], + "spans": [ + { + "bbox": [ + 59, + 396, + 286, + 430 + ], + "type": "text", + "content": "- We demonstrate superior denoising performance compared to leading alternative self-supervised denoising methods." + } + ] + } + ], + "index": 4 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 47, + 442, + 133, + 453 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 442, + 133, + 453 + ], + "spans": [ + { + "bbox": [ + 47, + 442, + 133, + 453 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 462, + 286, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 462, + 286, + 605 + ], + "spans": [ + { + "bbox": [ + 46, + 462, + 286, + 605 + ], + "type": "text", + "content": "This paper focuses on denoising of images when the noise model is unknown. However, there are various levels in this lack of knowledge, and accordingly, different levels of corresponding solutions. The most simple case is when the noise is known to be zero-mean Gaussian i.i.d (independent and identically distributed), and the only unknown parameter is the standard deviation " + }, + { + "bbox": [ + 46, + 462, + 286, + 605 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 46, + 462, + 286, + 605 + ], + "type": "text", + "content": ". In this case, training a single model for handling a range of " + }, + { + "bbox": [ + 46, + 462, + 286, + 605 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 46, + 462, + 286, + 605 + ], + "type": "text", + "content": " values can be an efficient and elegant solution [12, 19, 34, 41]. This approach is known as blind denoising [19]. Unfortunately, such a network is likely to perform very poorly when applied to images contaminated by a correlative or a non-Gaussian noise." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 606, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 606, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 606, + 286, + 713 + ], + "type": "text", + "content": "An approach known as Noise2noise [13] assumes that ground truth images are not available, but the training dataset consists of pairs of noisy images created by adding independent noise realizations to the same clean image. Noise2noise suggests to train on such image pairs, both being noisy but with independent noise realizations. Work reported in [17] adopts a similar yet different approach by utilizing pairs of noisy images to estimate a noise model, which is then employed for supervised training. These" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 72, + 545, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 120 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 120 + ], + "type": "text", + "content": "methods have been shown to be quite effective, however, the missing ingredient is the lack of an accessible way for acquiring such perfectly aligned noisy pairs, rendering these methods as challenging in real circumstances." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 122, + 545, + 253 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 122, + 545, + 253 + ], + "spans": [ + { + "bbox": [ + 304, + 122, + 545, + 253 + ], + "type": "text", + "content": "A more common assumption is that the noise model is known, but ground truth images are not available. Several works (e.g., [21, 23, 38]) utilize the idea of Noise2noise [13] for handling these cases as well. They propose, each in its own way, to create noisy image pairs. For instance, the work in [21, 38] suggests adding independent realizations of synthetic noise that follows the known model to the input images, then training a network using the noisier images as inputs and the original noisy ones as targets. Alternatively, [23] adds two different realizations of synthetic noise to the input images for training the denoising network." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 255, + 545, + 410 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 255, + 545, + 410 + ], + "spans": [ + { + "bbox": [ + 304, + 255, + 545, + 410 + ], + "type": "text", + "content": "A different idea proposed in [26, 27] is harnessing a variational auto-encoder (VAE) [7] to solve the denoising task. These techniques assume that the noise distribution is known, either as a formula or as a histogram. These algorithms construct a VAE that gets noisy images at the input and produces reconstructed ones at the output. In the training stage, they maximize the log-likelihood probability of the noisy image given the reconstructed one when the probability is calculated using the provided noise distribution formula or the histogram. In the inference stage, they use the VAE to generate many candidate outputs and then obtain the reconstructed image by approximating the MMSE or MAP estimate." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 413, + 545, + 580 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 413, + 545, + 580 + ], + "spans": [ + { + "bbox": [ + 304, + 413, + 545, + 580 + ], + "type": "text", + "content": "Another self-supervised technique suitable for these assumptions was introduced in [34] for lightweight architectures, and extended in [20] for more general networks. This technique, referred to as noise resampling, suggests the following: First, train an initial denoiser somehow and apply it to a set of corrupted images to obtain initial reconstructions. Then, for each reconstructed image, create its noisy counterpart by adding a new synthetic noise. Finally, retrain the network using pairs of re-corrupted and reconstructed images. When the noise model is unknown, noise-to-noise and noise resampling methods can be applied by assuming Gaussianity and estimating the parameter " + }, + { + "bbox": [ + 304, + 413, + 545, + 580 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 413, + 545, + 580 + ], + "type": "text", + "content": ". However, such a strategy may lead to inferior performance when the noise is correlated or strongly deviates from Gaussianity." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": "A less strict assumption is that the noise model is unknown, but the noise is spatially independent. For such a case, several papers in recent literature have proposed to train networks that utilize the same noisy image both as input and output while applying various regularizations. For brevity of our discussion, we shall refer to these as image2itself techniques. For instance, Noise2void [8, 9] suggest using a blind-spot architecture in which the receptive field of each processed pixel excludes the pixel itself. Such a strategy constrains the network by avoiding to learn the trivial identity operation. The work reported" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "5796" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 286, + 119 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 286, + 119 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 286, + 119 + ], + "type": "text", + "content": "in [2, 10, 11, 28, 37] and other papers take this idea forward by suggesting more sophisticated blind-spot methods, sometimes combining them with additional regularization terms." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 120, + 286, + 227 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 120, + 286, + 227 + ], + "spans": [ + { + "bbox": [ + 46, + 120, + 286, + 227 + ], + "type": "text", + "content": "Blind-spotting is not the only regularization idea for these circumstances. For example, Neighbor2neighbor [5] proposes generating training pairs by random sub-sampling the same noisy image. The sub-sampling is conducted such that corresponding pixels of the same image pair are neighbors in the sampled image, thus having a very similar appearance. Alternatively, the works reported in [31,44] use a regularizer based on the SURE [32] estimator as a replacement for the supervised targets." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 228, + 286, + 347 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 228, + 286, + 347 + ], + "spans": [ + { + "bbox": [ + 46, + 228, + 286, + 347 + ], + "type": "text", + "content": "Unfortunately, all these image-to-itself methods strongly rely on a spatial independence property of the noise, and therefore are doomed to overfit when the contaminating noise is correlated. In such a case, the network may confuse the noise for content, impairing the denoising performance. Worth noting is the exception in which HDN [26] shows an ability to recover microscopy images from structured noise. However, as natural images are considerably more diverse than microscopy ones, their approach may find a challenge when applied to general denoising tasks." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 358, + 254, + 371 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 358, + 254, + 371 + ], + "spans": [ + { + "bbox": [ + 47, + 358, + 254, + 371 + ], + "type": "text", + "content": "3. Proposed Framework - Preliminaries" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 378, + 286, + 450 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 378, + 286, + 450 + ], + "spans": [ + { + "bbox": [ + 46, + 378, + 286, + 450 + ], + "type": "text", + "content": "This paper proposes a self-supervised framework for training denoisers using bursts of noisy images. Captured objects do not have to be static, yet we recommend avoiding bursts that contain sharp movements or severe lighting changes. One can obtain such sequences using burst mode in digital cameras or recording short videos." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "spans": [ + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": "We start by introducing some notations. Denote a noisy burst as " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{y}_1,\\dots ,\\mathbf{y}_M\\}" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": " is the burst length and " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": " is the " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": "'th image. The clean image and the input noise corresponding to " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": " are denoted by " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\mathbf{z}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": ", respectively, and thus " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\mathbf{z}_i = \\mathbf{y}_i - \\mathbf{x}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": ". The symbol " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "f(\\cdot)" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": " stands for a denoiser and " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{x}}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": " for the reconstructed counterpart of " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": ", i.e., " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{x}}_i = f(\\mathbf{y}_i)" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": ". Finally, we denote the artificial target image corresponding to " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": " by " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathbf{x}}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": ", and the target noise by " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\mathbf{w}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\mathbf{w}_i = \\tilde{\\mathbf{x}}_i - \\mathbf{x}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": ". The proposed framework is shown schematically in Figure 1. Our algorithm harnesses the concept of patch-craft frames introduced in [35]. Each input burst " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{y}_1,\\dots ,\\mathbf{y}_M\\}" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": " is split into two subsets: The first is " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": ", consisting of a single shot, and the second, " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\Gamma" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": ", containing the rest of the images, " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\Gamma = \\{\\mathbf{y}_1,\\dots ,\\mathbf{y}_M\\} \\backslash \\mathbf{y}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": ". The image " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": " is used as a denoiser's input, while the set " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\Gamma" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": " is fed to the patch-craft block for creating an artificial target, " + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathbf{x}}_i" + }, + { + "bbox": [ + 46, + 450, + 286, + 641 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "type": "text", + "content": "The patch-craft block operates as follows. We start from splitting the input shot " + }, + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_i" + }, + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "type": "text", + "content": " to fully overlapping patches of size " + }, + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "type": "inline_equation", + "content": "n\\times n" + }, + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "type": "text", + "content": ", boundary pixels handled by mirror padding. As a result, we get " + }, + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "type": "inline_equation", + "content": "n^2" + }, + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "type": "text", + "content": " sets of non-overlapping patches that cover the full support of the image, " + }, + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "type": "inline_equation", + "content": "\\{\\Upsilon_{k,l}\\}_{k,l = 0}^{n - 1}" + }, + { + "bbox": [ + 46, + 642, + 286, + 713 + ], + "type": "text", + "content": ", to which we refer by their offsets from the left upper corner. Two examples" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "content": "of such sets are shown in Figure 2. The offsets vary from " + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "inline_equation", + "content": "(0,0)" + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "content": ", i.e., no offset, to " + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "inline_equation", + "content": "(n - 1,n - 1)" + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "content": ". Each of the images " + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "inline_equation", + "content": "\\{\\Upsilon_{k,l}\\}" + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "content": " can be converted to a patch-craft image " + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "inline_equation", + "content": "\\{\\tilde{\\mathbf{y}}_{k,l}\\}" + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "content": " by replacing each patch in " + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "inline_equation", + "content": "\\Upsilon_{k,l}" + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "content": " with its nearest neighbor from the set " + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "inline_equation", + "content": "\\Gamma" + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "content": " and cutting out pixels corresponding to the padding. For finding the neighbors, we use an " + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "inline_equation", + "content": "L_{2}" + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "content": " distance while the search in each image of " + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "inline_equation", + "content": "\\Gamma" + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "content": " is restricted by a bounding box of size " + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "inline_equation", + "content": "B\\times B" + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "content": " centered at the patch location. Finally, at any iteration of the training, we randomly choose one of the " + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "inline_equation", + "content": "n^2" + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "content": " available patch-craft images " + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "inline_equation", + "content": "\\{\\tilde{\\mathbf{y}}_{k,l}\\}" + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "content": " to be a target " + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathbf{x}}_i" + }, + { + "bbox": [ + 304, + 72, + 545, + 215 + ], + "type": "text", + "content": ". Figure 3 shows an example of a noisy image and one of the corresponding patch-craft images." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 216, + 545, + 323 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 216, + 545, + 323 + ], + "spans": [ + { + "bbox": [ + 304, + 216, + 545, + 323 + ], + "type": "text", + "content": "Few notes are in order: Since the neighbor patches come from different locations, all " + }, + { + "bbox": [ + 304, + 216, + 545, + 323 + ], + "type": "inline_equation", + "content": "n^2" + }, + { + "bbox": [ + 304, + 216, + 545, + 323 + ], + "type": "text", + "content": " patch-craft images constructed from the same burst are similar but not identical. Each holds additional information enriching the training process. Furthermore, the proposed technique can be extended by finding " + }, + { + "bbox": [ + 304, + 216, + 545, + 323 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 216, + 545, + 323 + ], + "type": "text", + "content": " nearest neighbors per patch and choosing one of them (e.g. randomly) in the patch-craft construction. This extension may increase the number of possible patch-craft images, substantially enriching their diversity." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 333, + 485, + 346 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 333, + 485, + 346 + ], + "spans": [ + { + "bbox": [ + 305, + 333, + 485, + 346 + ], + "type": "text", + "content": "4. Proposed Framework - Analysis" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "spans": [ + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": "Consider a denoiser " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "f_{\\theta}(\\cdot)" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": " parameterized by " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": " that gets a noisy image " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\mathbf{y}" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": " and produces it's reconstructed image " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{x}}" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": ", i.e., " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{x}} = f_{\\theta}(\\mathbf{y})" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": ". The desired (ground truth) image is denoted by " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": " and the input noise is " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": ", thus " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\mathbf{y} = \\mathbf{x} + \\mathbf{z}" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": ". In this section we discuss a training procedure in which instead of clean targets " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": ", one uses noisy ones " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathbf{x}}" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": " contaminated by a target noise " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\mathbf{w}" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\mathbf{w} = \\tilde{\\mathbf{x}} - \\mathbf{x}" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": ". Generally, training a denoiser is sensitive to the dependency between the input image " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\mathbf{y}" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": " and the target noise " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\mathbf{w}" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": ". To illustrate this vulnerability, imagine the extreme case where " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\mathbf{w}" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": " is equal to " + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 304, + 354, + 545, + 557 + ], + "type": "text", + "content": " for all pairs in the dataset. In such a case, the input and target images would be identical, and the denoiser would learn the useless identity operation. This example aligns with the intuition that lowering such dependency may result in better training and eventual denoising performance. In this section we propose a statistical analysis of the target noise and suggest a simple way to reduce its dependency with the input noise." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 563, + 377, + 574 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 563, + 377, + 574 + ], + "spans": [ + { + "bbox": [ + 306, + 563, + 377, + 574 + ], + "type": "text", + "content": "4.1. Ideal Case" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 640 + ], + "type": "text", + "content": "Results reported in Noise2Noise [13] suggest that if the target noise is independent of the network's input, using these targets for training a denoiser may be almost as effective as using the ground truth images. We formalize this hereafter, and start with few supporting notations." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": "Let " + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "inline_equation", + "content": "l = \\frac{1}{2}\\| f_{\\theta}(\\mathbf{y}) - \\mathbf{x}\\| _2^2" + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": " be the supervised " + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "inline_equation", + "content": "L_{2}" + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": " loss of the single image pair " + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\{f_{\\theta}(\\mathbf{y}),\\mathbf{x}\\}" + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": ". Denote by " + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\nabla_{\\theta}l" + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": " the gradient of " + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": " w.r.t. " + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\nabla_{\\theta}l = \\nabla_{\\theta}^{T}f_{\\theta}(\\mathbf{y})(f_{\\theta}(\\mathbf{y}) - \\mathbf{x})" + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": ". Then the supervised MSE loss and its full gradient are given by " + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "inline_equation", + "content": "L = \\mathbb{E}[l]" + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\nabla_{\\theta}L = \\nabla_{\\theta}(\\mathbb{E}[l]) = \\mathbb{E}[\\nabla_{\\theta}l]" + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": ". Similarly, we denote the self-supervised " + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "inline_equation", + "content": "L_{2}" + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": " loss of " + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\{f_{\\theta}(\\mathbf{y}),\\tilde{\\mathbf{x}}\\}" + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": " by" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "5797" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 70, + 547, + 190 + ], + "blocks": [ + { + "bbox": [ + 49, + 70, + 547, + 190 + ], + "lines": [ + { + "bbox": [ + 49, + 70, + 547, + 190 + ], + "spans": [ + { + "bbox": [ + 49, + 70, + 547, + 190 + ], + "type": "image", + "image_path": "0be2a710bbf5d8ec4b5cd53b28ba1fa5b3c4f23179a35e63c931b68d98c1cce4.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 72, + 201, + 520, + 213 + ], + "lines": [ + { + "bbox": [ + 72, + 201, + 520, + 213 + ], + "spans": [ + { + "bbox": [ + 72, + 201, + 520, + 213 + ], + "type": "text", + "content": "Figure 1. The proposed self-supervised training framework based on bursts of images and patch-craft created target images." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 52, + 231, + 166, + 322 + ], + "blocks": [ + { + "bbox": [ + 52, + 231, + 166, + 322 + ], + "lines": [ + { + "bbox": [ + 52, + 231, + 166, + 322 + ], + "spans": [ + { + "bbox": [ + 52, + 231, + 166, + 322 + ], + "type": "image", + "image_path": "f8838f8b53a9353c47d8e050ae892f2ebc14f520ecb560221ea8ed9b74e2564e.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 94, + 325, + 124, + 335 + ], + "lines": [ + { + "bbox": [ + 94, + 325, + 124, + 335 + ], + "spans": [ + { + "bbox": [ + 94, + 325, + 124, + 335 + ], + "type": "text", + "content": "(a) " + }, + { + "bbox": [ + 94, + 325, + 124, + 335 + ], + "type": "inline_equation", + "content": "\\Upsilon_{0,0}" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 168, + 231, + 283, + 322 + ], + "blocks": [ + { + "bbox": [ + 168, + 231, + 283, + 322 + ], + "lines": [ + { + "bbox": [ + 168, + 231, + 283, + 322 + ], + "spans": [ + { + "bbox": [ + 168, + 231, + 283, + 322 + ], + "type": "image", + "image_path": "c5cda4bf0c2a85d68ee7646a982ce7778316c270219931bdf54135d4ce10fd8a.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 211, + 324, + 240, + 335 + ], + "lines": [ + { + "bbox": [ + 211, + 324, + 240, + 335 + ], + "spans": [ + { + "bbox": [ + 211, + 324, + 240, + 335 + ], + "type": "text", + "content": "(b) " + }, + { + "bbox": [ + 211, + 324, + 240, + 335 + ], + "type": "inline_equation", + "content": "\\Upsilon_{k,l}" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 48, + 399, + 164, + 464 + ], + "blocks": [ + { + "bbox": [ + 46, + 344, + 287, + 389 + ], + "lines": [ + { + "bbox": [ + 46, + 344, + 287, + 389 + ], + "spans": [ + { + "bbox": [ + 46, + 344, + 287, + 389 + ], + "type": "text", + "content": "Figure 2. Examples of sets of non-overlapping patches. The solid part of the rectangle represents the input image support, while the dashed part stands for the boundary effects. Figure 2a shows the case of an offset " + }, + { + "bbox": [ + 46, + 344, + 287, + 389 + ], + "type": "inline_equation", + "content": "(0,0)" + }, + { + "bbox": [ + 46, + 344, + 287, + 389 + ], + "type": "text", + "content": ", while Figure 2b refers to an offset " + }, + { + "bbox": [ + 46, + 344, + 287, + 389 + ], + "type": "inline_equation", + "content": "(k,l)" + }, + { + "bbox": [ + 46, + 344, + 287, + 389 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 48, + 399, + 164, + 464 + ], + "lines": [ + { + "bbox": [ + 48, + 399, + 164, + 464 + ], + "spans": [ + { + "bbox": [ + 48, + 399, + 164, + 464 + ], + "type": "image", + "image_path": "840ea598f846055f4b300193e48ad79a6530009c0552b1abc3a4fbc8926206a5.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 80, + 466, + 133, + 476 + ], + "lines": [ + { + "bbox": [ + 80, + 466, + 133, + 476 + ], + "spans": [ + { + "bbox": [ + 80, + 466, + 133, + 476 + ], + "type": "text", + "content": "(a) Noisy image" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 485, + 287, + 508 + ], + "lines": [ + { + "bbox": [ + 46, + 485, + 287, + 508 + ], + "spans": [ + { + "bbox": [ + 46, + 485, + 287, + 508 + ], + "type": "text", + "content": "Figure 3. An example of a noisy shot and one of the corresponding patch-craft images." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 165, + 399, + 280, + 464 + ], + "blocks": [ + { + "bbox": [ + 165, + 399, + 280, + 464 + ], + "lines": [ + { + "bbox": [ + 165, + 399, + 280, + 464 + ], + "spans": [ + { + "bbox": [ + 165, + 399, + 280, + 464 + ], + "type": "image", + "image_path": "7b3dafbe0361e21e57f440b12e9c76574e73885f11815e285b85420dd2451023.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 187, + 466, + 258, + 476 + ], + "lines": [ + { + "bbox": [ + 187, + 466, + 258, + 476 + ], + "spans": [ + { + "bbox": [ + 187, + 466, + 258, + 476 + ], + "type": "text", + "content": "(b) Patch-craft image" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 525, + 287, + 555 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 525, + 287, + 555 + ], + "spans": [ + { + "bbox": [ + 46, + 525, + 287, + 555 + ], + "type": "inline_equation", + "content": "\\tilde{l} = \\frac{1}{2}\\| f_{\\theta}(\\mathbf{y}) - \\tilde{\\mathbf{x}}\\| _2^2" + }, + { + "bbox": [ + 46, + 525, + 287, + 555 + ], + "type": "text", + "content": " . Correspondingly, the gradient of " + }, + { + "bbox": [ + 46, + 525, + 287, + 555 + ], + "type": "inline_equation", + "content": "\\tilde{l}" + }, + { + "bbox": [ + 46, + 525, + 287, + 555 + ], + "type": "text", + "content": " is denoted by " + }, + { + "bbox": [ + 46, + 525, + 287, + 555 + ], + "type": "inline_equation", + "content": "\\nabla_{\\theta}\\tilde{l}" + }, + { + "bbox": [ + 46, + 525, + 287, + 555 + ], + "type": "text", + "content": " , being " + }, + { + "bbox": [ + 46, + 525, + 287, + 555 + ], + "type": "inline_equation", + "content": "\\nabla_{\\theta}\\tilde{l} = \\nabla_{\\theta}^{T}f_{\\theta}(\\mathbf{y})" + }, + { + "bbox": [ + 46, + 525, + 287, + 555 + ], + "type": "inline_equation", + "content": "(f_{\\theta}(\\mathbf{y}) - \\tilde{\\mathbf{x}})" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "spans": [ + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "text", + "content": "Lemma 1. If the target noise " + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "inline_equation", + "content": "\\mathbf{w}" + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "text", + "content": " is independent of the image " + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "text", + "content": " and noise " + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "text", + "content": ", and admits a zero-mean " + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "inline_equation", + "content": "\\mathbb{E}[\\mathbf{w}] = \\mathbf{0}" + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "text", + "content": ", then " + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "inline_equation", + "content": "\\nabla_{\\theta}\\tilde{l}" + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "text", + "content": " is an unbiased estimator of " + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "inline_equation", + "content": "\\nabla_{\\theta}L" + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "text", + "content": ", i.e., " + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "inline_equation", + "content": "\\mathbb{E}[\\nabla_{\\theta}\\tilde{l}] = \\nabla_{\\theta}L" + }, + { + "bbox": [ + 46, + 559, + 288, + 601 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 605, + 287, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 287, + 689 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 287, + 689 + ], + "type": "text", + "content": "The proof of the Lemma is given in appendix A. The implication is that under appropriate assumptions, self-supervised training with noisy targets is equivalent to a variation of the SGD [29] algorithm with the regular supervised MSE loss. Thus, all guarantees and intuitions that are valid for a supervised training with SGD and an MSE loss are also correct for training with noisy targets." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "text", + "content": "Returning to the proposed scheme, a conclusion from Lemma 1 is that statistical independence between the input" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 234, + 545, + 281 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 234, + 545, + 281 + ], + "spans": [ + { + "bbox": [ + 304, + 234, + 545, + 281 + ], + "type": "text", + "content": "image " + }, + { + "bbox": [ + 304, + 234, + 545, + 281 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_i" + }, + { + "bbox": [ + 304, + 234, + 545, + 281 + ], + "type": "text", + "content": " and the target noise " + }, + { + "bbox": [ + 304, + 234, + 545, + 281 + ], + "type": "inline_equation", + "content": "\\mathbf{w}_i" + }, + { + "bbox": [ + 304, + 234, + 545, + 281 + ], + "type": "text", + "content": " is desirable. Therefore, as a first and simple step for reducing this dependency, we omit " + }, + { + "bbox": [ + 304, + 234, + 545, + 281 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_i" + }, + { + "bbox": [ + 304, + 234, + 545, + 281 + ], + "type": "text", + "content": " from the set " + }, + { + "bbox": [ + 304, + 234, + 545, + 281 + ], + "type": "inline_equation", + "content": "\\Gamma" + }, + { + "bbox": [ + 304, + 234, + 545, + 281 + ], + "type": "text", + "content": ". A further method for reducing this dependency is discussed next." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 290, + 437, + 303 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 290, + 437, + 303 + ], + "spans": [ + { + "bbox": [ + 305, + 290, + 437, + 303 + ], + "type": "text", + "content": "4.2. Dependency Reduction" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 308, + 545, + 369 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 308, + 545, + 369 + ], + "spans": [ + { + "bbox": [ + 304, + 308, + 545, + 369 + ], + "type": "text", + "content": "As mentioned above, the training procedure can be sensitive to a statistical dependency between the target noise and the network's input, and thus we seek ways to reduce it. We bring in this section the main points of the proposed method, leaving formal proofs and other details to appendix B." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 369, + 546, + 476 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 369, + 546, + 476 + ], + "spans": [ + { + "bbox": [ + 304, + 369, + 546, + 476 + ], + "type": "text", + "content": "As the proposed method may seem counter-intuitive at first glance, we start by building the reader's intuition gradually. Let us discuss the two most common types of dependencies that may be introduced by patch matching: (I) overfitting input noise and (II) underfitting ground truth images. Dependency of type (I) refers to cases when patch matching does a \"too good\" job, bringing target noise " + }, + { + "bbox": [ + 304, + 369, + 546, + 476 + ], + "type": "inline_equation", + "content": "\\mathbf{w}" + }, + { + "bbox": [ + 304, + 369, + 546, + 476 + ], + "type": "text", + "content": " that mimics the input noise, " + }, + { + "bbox": [ + 304, + 369, + 546, + 476 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 304, + 369, + 546, + 476 + ], + "type": "text", + "content": ". This dependency is characterized by a positive correlation between " + }, + { + "bbox": [ + 304, + 369, + 546, + 476 + ], + "type": "inline_equation", + "content": "\\mathbf{w}" + }, + { + "bbox": [ + 304, + 369, + 546, + 476 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 369, + 546, + 476 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 304, + 369, + 546, + 476 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "spans": [ + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": "As for type (II) dependency, it happens when the patchcraft, " + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathbf{x}}" + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": ", and ground truth, " + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": ", images tend to be dissimilar. It is less intuitive, but this dependency is manifested in a negative correlation between " + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "inline_equation", + "content": "\\mathbf{w}" + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": ". Here is brief explanation of this phenomenon: Consider the following scalar covariances computed over pairs of images: " + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "inline_equation", + "content": "\\sigma_{\\tilde{\\mathbf{x}},\\tilde{\\mathbf{x}}} \\sigma_{\\mathbf{x},\\tilde{\\mathbf{x}}}" + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "inline_equation", + "content": "\\sigma_{\\mathbf{x},\\mathbf{w}}" + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "inline_equation", + "content": "\\sigma_{\\mathbf{x},\\mathbf{x}}" + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": ". Clearly, " + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "inline_equation", + "content": "\\sigma_{\\mathbf{x},\\tilde{\\mathbf{x}}} = \\sigma_{\\mathbf{x},\\mathbf{x}} + \\sigma_{\\mathbf{x},\\mathbf{w}}" + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": ". Assuming that " + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "inline_equation", + "content": "\\sigma_{\\tilde{\\mathbf{x}},\\tilde{\\mathbf{x}}} \\approx \\sigma_{\\mathbf{x},\\mathbf{x}}" + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": ", the dissimilarity between " + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathbf{x}}" + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": " reduces the value of " + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "inline_equation", + "content": "\\sigma_{\\mathbf{x},\\tilde{\\mathbf{x}}}" + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": ", which means that " + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "inline_equation", + "content": "\\sigma_{\\mathbf{x},\\mathbf{w}}" + }, + { + "bbox": [ + 304, + 477, + 545, + 596 + ], + "type": "text", + "content": " is necessarily negative (see more on this phenomenon in appendix B)." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "spans": [ + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "text", + "content": "Let us look at an empirical covariance between " + }, + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "inline_equation", + "content": "\\mathbf{y}" + }, + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "text", + "content": ", denoted by " + }, + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "inline_equation", + "content": "s_{\\mathbf{y},\\mathbf{r}}" + }, + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "inline_equation", + "content": "\\mathbf{r} = \\tilde{\\mathbf{x}} - \\mathbf{y}" + }, + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "text", + "content": ". This covariance is a scalar obtained for each possible image pair " + }, + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{y},\\mathbf{r}\\}" + }, + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "text", + "content": ". By assessing many such pairs, we get a histogram of these covariance values, which we analyze next. Observe that these covariance values are accessible, easily computed from the data we have. Here are few facts regarding " + }, + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "inline_equation", + "content": "s_{\\mathbf{y},\\mathbf{r}}" + }, + { + "bbox": [ + 304, + 597, + 545, + 681 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 317, + 689, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 689, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 317, + 689, + 545, + 714 + ], + "type": "text", + "content": "- If " + }, + { + "bbox": [ + 317, + 689, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 317, + 689, + 545, + 714 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 317, + 689, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 317, + 689, + 545, + 714 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 317, + 689, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{w}" + }, + { + "bbox": [ + 317, + 689, + 545, + 714 + ], + "type": "text", + "content": " are mutually independent, " + }, + { + "bbox": [ + 317, + 689, + 545, + 714 + ], + "type": "inline_equation", + "content": "s_{\\mathbf{y},\\mathbf{r}}" + }, + { + "bbox": [ + 317, + 689, + 545, + 714 + ], + "type": "text", + "content": " converges in distribution to a Gaussian centered at " + }, + { + "bbox": [ + 317, + 689, + 545, + 714 + ], + "type": "inline_equation", + "content": "-\\sigma_z^2" + } + ] + } + ], + "index": 22 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "5798" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 56, + 78, + 160, + 153 + ], + "blocks": [ + { + "bbox": [ + 56, + 78, + 160, + 153 + ], + "lines": [ + { + "bbox": [ + 56, + 78, + 160, + 153 + ], + "spans": [ + { + "bbox": [ + 56, + 78, + 160, + 153 + ], + "type": "image", + "image_path": "14fdb91b4f502b2c82fe99d5fa8b0a12600347347e21526a5245f28f6c9a45a1.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 61, + 159, + 157, + 168 + ], + "lines": [ + { + "bbox": [ + 61, + 159, + 157, + 168 + ], + "spans": [ + { + "bbox": [ + 61, + 159, + 157, + 168 + ], + "type": "text", + "content": "(a) Correlated Gaussian noise" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 172, + 78, + 275, + 153 + ], + "blocks": [ + { + "bbox": [ + 172, + 78, + 275, + 153 + ], + "lines": [ + { + "bbox": [ + 172, + 78, + 275, + 153 + ], + "spans": [ + { + "bbox": [ + 172, + 78, + 275, + 153 + ], + "type": "image", + "image_path": "2465e3892f5cbc0a99488dd785b7847c8b559c7ffe2bad32570f446b7139e17f.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 190, + 159, + 260, + 169 + ], + "lines": [ + { + "bbox": [ + 190, + 159, + 260, + 169 + ], + "spans": [ + { + "bbox": [ + 190, + 159, + 260, + 169 + ], + "type": "text", + "content": "(b) Real image noise" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 178, + 288, + 223 + ], + "lines": [ + { + "bbox": [ + 46, + 178, + 288, + 223 + ], + "spans": [ + { + "bbox": [ + 46, + 178, + 288, + 223 + ], + "type": "text", + "content": "Figure 4. Examples of " + }, + { + "bbox": [ + 46, + 178, + 288, + 223 + ], + "type": "inline_equation", + "content": "s_{\\mathbf{y},\\mathbf{r}}" + }, + { + "bbox": [ + 46, + 178, + 288, + 223 + ], + "type": "text", + "content": " histograms in experiments with correlated Gaussian and real image noise. The yellow bar is located at the histogram peak, while the black bar shows the location of the mean. The red bar indicates the location of " + }, + { + "bbox": [ + 46, + 178, + 288, + 223 + ], + "type": "inline_equation", + "content": "s_{min}" + }, + { + "bbox": [ + 46, + 178, + 288, + 223 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 67, + 242, + 170, + 257 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 67, + 242, + 170, + 257 + ], + "spans": [ + { + "bbox": [ + 67, + 242, + 170, + 257 + ], + "type": "text", + "content": "and thus " + }, + { + "bbox": [ + 67, + 242, + 170, + 257 + ], + "type": "inline_equation", + "content": "\\mathbb{E}\\left[s_{\\mathbf{y},\\mathbf{r}}\\right] = -\\sigma_z^2" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 58, + 262, + 287, + 355 + ], + "type": "list", + "angle": 0, + "index": 8, + "blocks": [ + { + "bbox": [ + 58, + 262, + 287, + 322 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 262, + 287, + 322 + ], + "spans": [ + { + "bbox": [ + 58, + 262, + 287, + 322 + ], + "type": "text", + "content": "- Type (I) dependency implies that " + }, + { + "bbox": [ + 58, + 262, + 287, + 322 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 58, + 262, + 287, + 322 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 58, + 262, + 287, + 322 + ], + "type": "inline_equation", + "content": "\\mathbf{w}" + }, + { + "bbox": [ + 58, + 262, + 287, + 322 + ], + "type": "text", + "content": " are heavily correlated, thus " + }, + { + "bbox": [ + 58, + 262, + 287, + 322 + ], + "type": "inline_equation", + "content": "\\mathbb{E}[s_{\\mathbf{y},\\mathbf{r}}] > -\\sigma_z^2" + }, + { + "bbox": [ + 58, + 262, + 287, + 322 + ], + "type": "text", + "content": ". However, for large enough patch-sizes, and when discarding " + }, + { + "bbox": [ + 58, + 262, + 287, + 322 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_i" + }, + { + "bbox": [ + 58, + 262, + 287, + 322 + ], + "type": "text", + "content": " from the set " + }, + { + "bbox": [ + 58, + 262, + 287, + 322 + ], + "type": "inline_equation", + "content": "\\Gamma" + }, + { + "bbox": [ + 58, + 262, + 287, + 322 + ], + "type": "text", + "content": ", this behavior is expected to be rare and can be disregarded." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 58, + 329, + 287, + 355 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 329, + 287, + 355 + ], + "spans": [ + { + "bbox": [ + 58, + 329, + 287, + 355 + ], + "type": "text", + "content": "- We have seen that type (II) dependency leads to negative values of " + }, + { + "bbox": [ + 58, + 329, + 287, + 355 + ], + "type": "inline_equation", + "content": "\\sigma_{\\mathbf{x},\\mathbf{w}}" + }, + { + "bbox": [ + 58, + 329, + 287, + 355 + ], + "type": "text", + "content": ". Thus, we get that " + }, + { + "bbox": [ + 58, + 329, + 287, + 355 + ], + "type": "inline_equation", + "content": "\\mathbb{E}[s_{\\mathbf{y},\\mathbf{r}}] < -\\sigma_z^2" + }, + { + "bbox": [ + 58, + 329, + 287, + 355 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 7 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 47, + 360, + 284, + 372 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 360, + 284, + 372 + ], + "spans": [ + { + "bbox": [ + 47, + 360, + 284, + 372 + ], + "type": "text", + "content": "A formal proof of these statements is given in appendix B." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 372, + 287, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 372, + 287, + 552 + ], + "spans": [ + { + "bbox": [ + 46, + 372, + 287, + 552 + ], + "type": "text", + "content": "Let us now return to the " + }, + { + "bbox": [ + 46, + 372, + 287, + 552 + ], + "type": "inline_equation", + "content": "s_{\\mathbf{y},\\mathbf{r}}" + }, + { + "bbox": [ + 46, + 372, + 287, + 552 + ], + "type": "text", + "content": " histogram, while assuming that the dependency of type (I) is low. Figure 4 presents two examples of such histograms for two types of noise - more details on these noise realizations is given in the next section. One can easily spot the expression of type (II) dependencies in both - the longer left tail. Note that the histograms are cropped, and the tail is longer than shown in the figures (especially in Figure 4a). As expected, due to this dependency, the histogram mean is shifted left relative to its peak. To reduce this dependency, we cut the left tail by excluding from the training set all image pairs for which " + }, + { + "bbox": [ + 46, + 372, + 287, + 552 + ], + "type": "inline_equation", + "content": "s_{\\mathbf{y},\\mathbf{r}} < s_{\\min}" + }, + { + "bbox": [ + 46, + 372, + 287, + 552 + ], + "type": "text", + "content": ". The threshold " + }, + { + "bbox": [ + 46, + 372, + 287, + 552 + ], + "type": "inline_equation", + "content": "s_{\\min}" + }, + { + "bbox": [ + 46, + 372, + 287, + 552 + ], + "type": "text", + "content": " is set such that the mean of the resulting histogram coincides with its peak. As shown in Figure 5, the dependency reduction substantially boosts denoising performance." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 562, + 173, + 575 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 562, + 173, + 575 + ], + "spans": [ + { + "bbox": [ + 47, + 562, + 173, + 575 + ], + "type": "text", + "content": "5. Experimental Results" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 582, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 287, + 713 + ], + "type": "text", + "content": "We turn to report the denoising performance of the proposed framework and its comparison with leading self-supervised methods. Our framework is referred to as Patch-Craft (PC). We consider two experiments, one with correlated Gaussian noise and the second with real-world noise. In both experiments, we train networks in an adaptation manner [34], beginning with bias-free networks [19] pre-trained for blind i.i.d. Gaussian denoising task, and retraining them using the proposed patch-craft method. We consider two different architectures for our scheme: DnCNN [41] and U-Net [30]. The first is similar to the one" + } + ] + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 315, + 79, + 417, + 156 + ], + "blocks": [ + { + "bbox": [ + 315, + 79, + 417, + 156 + ], + "lines": [ + { + "bbox": [ + 315, + 79, + 417, + 156 + ], + "spans": [ + { + "bbox": [ + 315, + 79, + 417, + 156 + ], + "type": "image", + "image_path": "4b4866890f71e4c4c574f9f9d7e31a43b882148be53937b3dee2fdbf578caf38.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 319, + 159, + 416, + 168 + ], + "lines": [ + { + "bbox": [ + 319, + 159, + 416, + 168 + ], + "spans": [ + { + "bbox": [ + 319, + 159, + 416, + 168 + ], + "type": "text", + "content": "(a) Correlated Gaussian noise" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 304, + 178, + 547, + 224 + ], + "lines": [ + { + "bbox": [ + 304, + 178, + 547, + 224 + ], + "spans": [ + { + "bbox": [ + 304, + 178, + 547, + 224 + ], + "type": "text", + "content": "Figure 5. Validation PSNR before and after dependency reduction. The blue line shows validation PSNR vs. epoch number during training on the full dataset, while the orange line indicates the PSNR after excluding image pairs for which " + }, + { + "bbox": [ + 304, + 178, + 547, + 224 + ], + "type": "inline_equation", + "content": "s_{\\mathbf{y},\\mathbf{r}} < s_{\\min}" + }, + { + "bbox": [ + 304, + 178, + 547, + 224 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 430, + 79, + 533, + 156 + ], + "blocks": [ + { + "bbox": [ + 430, + 79, + 533, + 156 + ], + "lines": [ + { + "bbox": [ + 430, + 79, + 533, + 156 + ], + "spans": [ + { + "bbox": [ + 430, + 79, + 533, + 156 + ], + "type": "image", + "image_path": "e9d3dc86654ae297369aea1665f23b9474b31d17b950fcf19c63202e45e20f96.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 450, + 159, + 518, + 169 + ], + "lines": [ + { + "bbox": [ + 450, + 159, + 518, + 169 + ], + "spans": [ + { + "bbox": [ + 450, + 159, + 518, + 169 + ], + "type": "text", + "content": "(b) Real image noise" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_caption" + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 243, + 545, + 304 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 243, + 545, + 304 + ], + "spans": [ + { + "bbox": [ + 304, + 243, + 545, + 304 + ], + "type": "text", + "content": "used in [6], while U-Net is taken from [19]. We use bias-free versions of both networks. We denote by PC-DnCNN and PC-UNet the networks retrained using the PC framework, where B-DnCNN and B-UNet stand for their initial versions trained for blind i.i.d. Gaussian denoising." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 304, + 546, + 435 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 304, + 546, + 435 + ], + "spans": [ + { + "bbox": [ + 304, + 304, + 546, + 435 + ], + "type": "text", + "content": "For comparison, we choose three latest state-of-the-art (SoTA) self-supervised training methods: Recorrupted-to-recorrupted (R2R) [23], Neighbor2Neighbor (N2N) [5], and Blind2Unblind (B2U) [36]. In addition, we show a comparison with BM3D [3], which gets as input parameter the standard deviation, " + }, + { + "bbox": [ + 304, + 304, + 546, + 435 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 304, + 546, + 435 + ], + "type": "text", + "content": ", of the noise. Since the noise is not i.i.d. Gaussian, the actual standard deviation is not necessarily the optimal parameter for BM3D. Thus we apply BM3D with two configurations: a BM3D with the actual " + }, + { + "bbox": [ + 304, + 304, + 546, + 435 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 304, + 546, + 435 + ], + "type": "text", + "content": " of the noise, and a grid search to find the best performing parameter. We call this configuration oracle BM3D (O-BM3D)." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 436, + 545, + 544 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 436, + 545, + 544 + ], + "spans": [ + { + "bbox": [ + 304, + 436, + 545, + 544 + ], + "type": "text", + "content": "Our algorithm requires bursts of images for training. Therefore, we use datasets containing short video sequences in all experiments. Our analysis suggests that the patch size, " + }, + { + "bbox": [ + 304, + 436, + 545, + 544 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 304, + 436, + 545, + 544 + ], + "type": "text", + "content": ", should be big. Moreover, it should grow with the standard deviation of the noise, " + }, + { + "bbox": [ + 304, + 436, + 545, + 544 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 436, + 545, + 544 + ], + "type": "text", + "content": ", and correlation range. Following this, we increase the value of " + }, + { + "bbox": [ + 304, + 436, + 545, + 544 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 304, + 436, + 545, + 544 + ], + "type": "text", + "content": " accordingly. For quantitative evaluation, we choose the commonly used PSNR and SSIM metrics. For more technical details regarding the training, we refer the reader to appendices H and I." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 306, + 551, + 476, + 564 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 551, + 476, + 564 + ], + "spans": [ + { + "bbox": [ + 306, + 551, + 476, + 564 + ], + "type": "text", + "content": "5.1. Correlated Gaussian Denoising" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 545, + 689 + ], + "type": "text", + "content": "We start with additive correlated Gaussian noise, using the DAVIS dataset [25] at 480p resolution. We train the networks on 90 bursts of length 7 frames, each taken from a different training video sequence at an arbitrary location. In each training burst, the middle frame is used as the network input, whereas the rest 6 are utilized for building the patchcraft targets. For the test, we use frames taken from 30 test video sequences. From each sequence we take 3 nonconsecutive frames at arbitrary locations. Each of the obtained 90 test frames is denoised as a single image." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "The correlated noise is created by convolving an i.i.d. Gaussian noise with a rectangular flat kernel of size " + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "inline_equation", + "content": "k \\times k" + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "5799" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 286, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 286, + 120 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 286, + 120 + ], + "type": "text", + "content": "The competing methods are trained using the code packages and parameters supplied by the authors. For R2R, we choose " + }, + { + "bbox": [ + 46, + 72, + 286, + 120 + ], + "type": "inline_equation", + "content": "\\alpha = 2" + }, + { + "bbox": [ + 46, + 72, + 286, + 120 + ], + "type": "text", + "content": " among the three options listed in the original paper (0.5, 2, 20) since it leads to the best denoising results." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 121, + 287, + 324 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 121, + 287, + 324 + ], + "spans": [ + { + "bbox": [ + 46, + 121, + 287, + 324 + ], + "type": "text", + "content": "Table 1 summarizes the denoising performance for various " + }, + { + "bbox": [ + 46, + 121, + 287, + 324 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 46, + 121, + 287, + 324 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 121, + 287, + 324 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 121, + 287, + 324 + ], + "type": "text", + "content": " values. Figure 6 and Figures 11, 12, and 13 in appendix I show visual comparisons between the denoised images. As can be seen from the table and figures, the current SoTA self-supervised methods with which we compare face difficulties in train networks when the noise is correlated, when the difficulty increases with the correlation range and the intensity of the noise. The classical, signal processing oriented, O-BM3D method achieves relatively high PSNR (typically 1-3 dB below networks trained using our framework). However, as can be seen from the figures, in the case of moderate to severe noise, the visual quality of the O-BM3D outputs leaves much to be desired since the method tends to produce blurred images or leave a noticeable amount of low-frequency noise unfiltered. Not to mention that finding the optimal parameter " + }, + { + "bbox": [ + 46, + 121, + 287, + 324 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 46, + 121, + 287, + 324 + ], + "type": "text", + "content": " for BM3D when the ground truth targets are unavailable may not be easy." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 331, + 197, + 342 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 331, + 197, + 342 + ], + "spans": [ + { + "bbox": [ + 47, + 331, + 197, + 342 + ], + "type": "text", + "content": "5.2. Real-World Noise Removal" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 350, + 286, + 456 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 350, + 286, + 456 + ], + "spans": [ + { + "bbox": [ + 46, + 350, + 286, + 456 + ], + "type": "text", + "content": "Real-world noise refers to a particular sensor whose model is unknown, and it's distribution may vary with sensor parameters such as ISO, aperture, exposure time, etc.. Finding a dataset for this evaluation is a challenging task. To the best of our knowledge, there are no burst or video datasets with such noise that include ground truth images. For example, it is impossible to use the popular SIDD [1], DND [24], CC [22], and PolyU [39] datasets, as they only contain single images and not bursts." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 458, + 286, + 601 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 458, + 286, + 601 + ], + "spans": [ + { + "bbox": [ + 46, + 458, + 286, + 601 + ], + "type": "text", + "content": "For conducting a real-world image denoising experiment, we use the CRVD [40] dataset, which consists of 11 groups of noisy pictures taken in a photo laboratory and their ground truth counterparts. Each group captures a different scene, each scene is captured 7 times, there is some movement between each capture. Each of these groups of 7 images can be considered as an artificial video sequence. However, the movements of objects and changes in lighting captured in these artificial sequences are incomparably sharper than in a typical video or an image burst. Examples of such artificial video sequences are presented in figure 10 in Appendix Appendix I." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 601, + 286, + 685 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 601, + 286, + 685 + ], + "spans": [ + { + "bbox": [ + 46, + 601, + 286, + 685 + ], + "type": "text", + "content": "When applying the patch-craft framework, it is better to avoid sequences with sharp movements and severe lighting changes since the latter makes patch matching difficult. With that in mind, it is interesting that our framework achieves favorable results even when trained on a small and challenging dataset. Thus, among other things, this experiment indicates the robustness of the proposed method." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 309, + 72, + 548, + 191 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 309, + 72, + 548, + 191 + ], + "spans": [ + { + "bbox": [ + 309, + 72, + 548, + 191 + ], + "type": "text", + "content": "Since the CRVD dataset is small, we augment it by replicating each sequence 7 times, where in each replica a different image is used as a middle frame. Then, similarly to the correlated Gaussian denoising experiment, we use the middle frames as network inputs, and use the 6 surrounding frames for building the patch-craft targets. We test the network using the same 77 CRVD frames by comparing their output with the ground truth images. Note that the network can not overfit the ground truth images, as they are not available during training." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 192, + 545, + 357 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 192, + 545, + 357 + ], + "spans": [ + { + "bbox": [ + 304, + 192, + 545, + 357 + ], + "type": "text", + "content": "Since the competing methods are not designed for training on CRVD, we adapt the CRVD dataset in such a way that each method trains in the conditions close to the ones described in its paper. R2R uses a set containing 400 images of size " + }, + { + "bbox": [ + 304, + 192, + 545, + 357 + ], + "type": "inline_equation", + "content": "180 \\times 180" + }, + { + "bbox": [ + 304, + 192, + 545, + 357 + ], + "type": "text", + "content": " pixels, augmenting it with scaling by 4 factors (1, 0.9, 0.8, 0.7). Thus, for training R2R, we use " + }, + { + "bbox": [ + 304, + 192, + 545, + 357 + ], + "type": "inline_equation", + "content": "4 \\times 400" + }, + { + "bbox": [ + 304, + 192, + 545, + 357 + ], + "type": "text", + "content": " random crops of CRVD images, each crop of size " + }, + { + "bbox": [ + 304, + 192, + 545, + 357 + ], + "type": "inline_equation", + "content": "180 \\times 180" + }, + { + "bbox": [ + 304, + 192, + 545, + 357 + ], + "type": "text", + "content": ". Note that we disable the scaling augmentation since scaling may affect the noise statistics. Also, we choose " + }, + { + "bbox": [ + 304, + 192, + 545, + 357 + ], + "type": "inline_equation", + "content": "\\alpha = 2" + }, + { + "bbox": [ + 304, + 192, + 545, + 357 + ], + "type": "text", + "content": " which leads to the best denoising results. Unlike R2R, N2N and B2U methods train their networks using 44,328 images from ImageNet [4]. For N2N and B2U we create 44,328 random crops of the CRVD images, each of size " + }, + { + "bbox": [ + 304, + 192, + 545, + 357 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 304, + 192, + 545, + 357 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 360, + 545, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 360, + 545, + 491 + ], + "spans": [ + { + "bbox": [ + 304, + 360, + 545, + 491 + ], + "type": "text", + "content": "Table 2 summarizes the denoising performance for different ISO values. A visual comparison of the denoised images is shown in Figure 6 and Figures 14, 15, and 16 in Appendix I. These results lead to a similar conclusion as in the correlated Gaussian denoising experiment: The current SoTA self-supervised methods that we compare with face difficulties in training when the contaminating noise is correlated, and this difficulty strengthens with ISO. For high ISO values, our framework outperforms the O-BM3D in terms of PSNR and SSIM, where the latter tends to leave a noticeable amount of low-frequency noise unfiltered." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 502, + 378, + 514 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 502, + 378, + 514 + ], + "spans": [ + { + "bbox": [ + 306, + 502, + 378, + 514 + ], + "type": "text", + "content": "6. Conclusion" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 523, + 545, + 666 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 523, + 545, + 666 + ], + "spans": [ + { + "bbox": [ + 304, + 523, + 545, + 666 + ], + "type": "text", + "content": "Recent literature pays relatively little attention to the problem of correlated noise reduction in images, probably due to its toughness. Such methods can be used, for instance, for real-world noise reduction in sRGB color space3, since such noise is usually correlated. This paper proposes a novel self-supervised framework for training a denoiser where the contaminating noise is spatially and cross-channel correlated. The proposed framework relies on the availability of bursts or short video sequences of noisy frames. Our method applies patch matching for building patch-craft images and employs them as training targets. We present a statistical analysis of the target noise that" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 306, + 673, + 545, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 673, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 306, + 673, + 545, + 712 + ], + "type": "text", + "content": "Note that some self-supervised learning methods, including R2R, B2U, and N2N, do succeed and show good denoising performance in rawRGB color space, since the noise in this space has lower spatial and cross-channel correlations [22, 40]. However, this is not the case in sRGB." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 693, + 286, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 693, + 286, + 712 + ], + "spans": [ + { + "bbox": [ + 47, + 693, + 286, + 712 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 47, + 693, + 286, + 712 + ], + "type": "text", + "content": "B2U [36] training sometimes loses stability, getting extremely low PSNR/SSIM on images contaminated with spatially correlated noise." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "5800" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 54, + 70, + 538, + 401 + ], + "blocks": [ + { + "bbox": [ + 54, + 70, + 538, + 401 + ], + "lines": [ + { + "bbox": [ + 54, + 70, + 538, + 401 + ], + "spans": [ + { + "bbox": [ + 54, + 70, + 538, + 401 + ], + "type": "table", + "html": "
σkNoisyR2RN2NB2UBM3DO-BM3DB-DnCNNB-UNetPC-UNetPC-DnCNN
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0.8590.9430.8790.7190.9260.9570.9160.8960.9640.965
434.1636.2234.4830.4635.8337.1335.3334.8338.0638.31
0.8680.9300.8850.7650.9200.9480.9080.8940.9610.964
10228.1334.5529.5523.6533.2535.3732.8231.5735.8936.10
0.6390.9020.7070.4410.8670.9270.8500.7990.9370.939
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0.6530.8490.6930.4540.7960.8970.7740.7360.9320.934
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0.6700.8180.7050.4330.7820.8720.7560.7300.9310.932
15224.6131.8126.2722.3130.2832.9929.7228.5633.7733.96
0.4890.8280.5670.3740.7760.8860.7470.6880.9070.909
324.6129.5925.4324.4427.7131.1127.1226.4132.9833.16
0.5030.7470.5470.4910.6710.8420.6450.6060.9000.902
424.6128.2625.2622.2626.8329.7926.2225.7532.432.57
0.5210.7090.5620.3980.6530.8060.6230.5960.8970.899
20222.1130.123.8220.5328.1731.4127.4826.4132.2832.43
0.3870.7650.460.3040.6910.8510.6550.5940.8760.879
322.1127.5723.027.7425.3929.4924.7624.1431.4431.63
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Average27.2531.9928.1823.2630.6533.2730.1029.3134.6234.80
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ISOσNoisyR2RN2NB2UBM3DO-BM3DB-UNetB-DnCNNPC-UNetPC-DnCNN
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0.7940.8920.7980.0020.8510.9560.7950.7970.9640.965
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0.6900.8330.6950.4510.7710.9390.6910.6940.9510.952
2560013.125.7728.2625.8620.1127.1031.3525.8025.8532.4532.38
0.5060.7010.5120.3260.6200.9100.5070.5110.9330.932
Average31.9634.2832.0418.1433.0936.4732.0032.0337.0537.16
0.7580.8650.7610.3410.8200.9510.7590.7610.9610.961
", + "image_path": "3afdcd0ec40186dad3a24c1b1dcb342856ac01b75822273c3aa41a6e9a1333ae.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 612, + 544, + 634 + ], + "lines": [ + { + "bbox": [ + 47, + 612, + 544, + 634 + ], + "spans": [ + { + "bbox": [ + 47, + 612, + 544, + 634 + ], + "type": "text", + "content": "Table 2. Denoising performance with real-world image noise. PC-UNet and PC-DnCNN are trained with the proposed patch-craft framework ( " + }, + { + "bbox": [ + 47, + 612, + 544, + 634 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 47, + 612, + 544, + 634 + ], + "type": "text", + "content": " is the STD using ground truth images). The best PSNR and SSIM results are marked red, and the second-best marked blue." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 47, + 655, + 286, + 703 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 655, + 286, + 703 + ], + "spans": [ + { + "bbox": [ + 47, + 655, + 286, + 703 + ], + "type": "text", + "content": "leads to excluding of faulty image pairs from the training set, thereby boosting the obtained denoising performance. The proposed framework shows outstanding denoising results compared with the recent SoTA self-supervised train" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 306, + 655, + 373, + 667 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 655, + 373, + 667 + ], + "spans": [ + { + "bbox": [ + 306, + 655, + 373, + 667 + ], + "type": "text", + "content": "ing algorithms.4" + } + ] + } + ], + "index": 5 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "type": "text", + "content": "4The code reproducing the results of this paper is available at https://github.com/grishavak/pcst." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 295, + 749, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 314, + 757 + ], + "spans": [ 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In Neural Information Processing Systems, 2019. 3" + } + ] + } + ], + "index": 17 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "5804" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Patch-Mix Transformer for Unsupervised Domain Adaptation_ A Game Perspective/eab73d0d-b1fe-48a1-b7bb-c43d49e913e2_content_list.json b/2023/Patch-Mix Transformer for Unsupervised Domain Adaptation_ A Game Perspective/eab73d0d-b1fe-48a1-b7bb-c43d49e913e2_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..32a7671078347d3cbdc31dca84eca1e5f633e62a --- /dev/null +++ b/2023/Patch-Mix Transformer for Unsupervised Domain Adaptation_ A Game Perspective/eab73d0d-b1fe-48a1-b7bb-c43d49e913e2_content_list.json @@ -0,0 +1,1642 @@ +[ + { + "type": "text", + "text": "Patch-Mix Transformer for Unsupervised Domain Adaptation: A Game Perspective", + "text_level": 1, + "bbox": [ + 122, + 161, + 848, + 204 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Jinjing Zhu $^{1*}$ Haotian Bai $^{1*}$ Lin Wang $^{1,2\\dagger}$", + "bbox": [ + 309, + 226, + 665, + 245 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{1}$ AI Thrust, HKUST(GZ) $^{2}$ Dept. of CSE, HKUST", + "bbox": [ + 273, + 250, + 695, + 268 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "zhujinjing.hkust@gmail.com, haotianwhite@outlook.com, linwang@ust.hk", + "bbox": [ + 189, + 270, + 793, + 283 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 315, + 312, + 331 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Endevavors have been recently made to leverage the vision transformer (ViT) for the challenging unsupervised domain adaptation (UDA) task. They typically adopt the cross-attention in ViT for direct domain alignment. However, as the performance of cross-attention highly relies on the quality of pseudo labels for targeted samples, it becomes less effective when the domain gap becomes large. We solve this problem from a game theory's perspective with the proposed model dubbed as PMTrans, which bridges source and target domains with an intermediate domain. Specifically, we propose a novel ViT-based module called PatchMix that effectively builds up the intermediate domain, i.e., probability distribution, by learning to sample patches from both domains based on the game-theoretical models. This way, it learns to mix the patches from the source and target domains to maximize the cross entropy (CE), while exploiting two semi-supervised mixup losses in the feature and label spaces to minimize it. As such, we interpret the process of UDA as a min-max CE game with three players, including the feature extractor, classifier, and PatchMix, to find the Nash Equilibria. Moreover, we leverage attention maps from ViT to re-weight the label of each patch by its importance, making it possible to obtain more domain-discriminative feature representations. We conduct extensive experiments on four benchmark datasets, and the results show that PMTrans significantly surpasses the ViT-based and CNN-based SoTA methods by $+3.6\\%$ on Office-Home, $+1.4\\%$ on Office-31, and $+17.7\\%$ on DomainNet, respectively. https://vlis2022.github.io/cvpr23/PMTrans", + "bbox": [ + 75, + 344, + 473, + 745 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 77, + 749, + 208, + 762 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Convolutional neural networks (CNNs) have achieved tremendous success on numerous vision tasks; however, they still suffer from the limited generalization capability to a new domain due to the domain shift problem [50]. Unsupervised domain adaptation (UDA) tackles this issue by transferring", + "bbox": [ + 75, + 766, + 468, + 836 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/bef79ea9a07486dfeebe9404d3d226727d3a7b19b70fa49c442752328753bfbf.jpg", + "image_caption": [ + "Figure 1. The classification accuracy of our PMTrans surpasses the SoTA methods by $+17.7\\%$ on the most challenging DomainNet dataset. Note that the target tasks treat one domain of DomainNet as the target domain and the others as the source domains." + ], + "image_footnote": [], + "bbox": [ + 529, + 315, + 858, + 489 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "knowledge from a labeled source domain to an unlabeled target domain [30]. A significant line of solutions reduces the domain gap based on the category-level alignment which produces pseudo labels for the target samples, such as metric learning [14,53], adversarial training [12,17,34], and optimal transport [44]. Furthermore, several works [11,36] explore the potential of ViT for the non-trivial UDA task. Recently, CDTrans [45] exploits the cross-attention in ViT for direct domain alignment, buttressed by the crafted pseudo labels for target samples. However, CDTrans has a distinct limitation: as the performance of cross-attention highly depends on the quality of pseudo labels, it becomes less effective when the domain gap becomes large. As shown in Fig. 1, due to the significant gap between the domain qdr and the other domains, aligning distributions directly between them performs poorly.", + "bbox": [ + 497, + 558, + 895, + 779 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In this paper, we probe a new problem for UDA: how to smoothly bridge the source and target domains by constructing an intermediate domain with an effective ViT-based solution? The intuition behind this is that, compared to direct aligning domains, alleviating the domain gap between the intermediate and source/target domain can facili", + "bbox": [ + 497, + 783, + 895, + 866 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 129, + 49, + 200, + 85 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 252, + 48, + 791, + 87 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*These authors contributed equally to this work.", + "bbox": [ + 95, + 842, + 351, + 853 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "† Corresponding Author.", + "bbox": [ + 95, + 853, + 226, + 865 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "3561", + "bbox": [ + 468, + 887, + 500, + 897 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/d4a9d5094a4f1fd4ef4613786ed1656832f7ff418d729206fca9c249305e721d.jpg", + "image_caption": [ + "Figure 2. PMTrans builds up the intermediate domain (green patches) via a novel PatchMix module by learning to sample patches from the source (blue patches) and target (pink patches) domains. PatchMix tries to maximize the CE $(\\uparrow)$ between the intermediate domain and source/target domain, while the feature extractor and classifier try to minimize it $(\\downarrow)$ for aligning domains." + ], + "image_footnote": [], + "bbox": [ + 117, + 127, + 425, + 283 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "tate domain alignment. Accordingly, we propose a novel and effective method, called PMTrans (PatchMix Transformer) to construct the intermediate representations. Overall, PMTrans interprets the process of domain alignment as a min-max cross entropy (CE) game with three players, i.e., the feature extractor, a classifier, and a PatchMix module, to find the Nash Equilibria. Importantly, the PatchMix module is proposed to effectively build up the intermediate domain, i.e., probability distribution, by learning to sample patches from both domains with weights generated from a learnable Beta distribution based on the game-theoretical models [1, 3, 28], as shown in Fig. 2. That is, we aim to learn to mix patches from two domains to maximize the CE between the intermediate domain and source/target domain. Moreover, two semi-supervised mixup losses in the feature and label spaces are proposed to minimize the CE. Interestingly, we conclude that the source and target domains are aligned if mixing the patch representations from two domains is equivalent to mixing the corresponding labels. Therefore, the domain discrepancy can be measured based on the CE between the mixed patches and mixed labels. Eventually, the three players have no incentive to change their parameters to disturb CE, meaning the source and target domains are well aligned. Unlike existing mixup methods [38, 47, 49], our proposed PatchMix subtly learns to combine the element-wise global and local mixture by mixing patches from the source and target domains for ViT-based UDA. Moreover, we leverage the class activation mapping (CAM) from ViT to allocate the semantic information to re-weight the label of each patch, thus enabling us to obtain more domain-discriminative features.", + "bbox": [ + 75, + 382, + 472, + 796 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We conduct experiments on four benchmark datasets, including Office-31 [33], Office-Home [40], VisDA-2017 [32], and DomainNet [31]. The results show that the performance of PMTrans significantly surpasses that of the ViT-based [36, 45, 46] and CNN-based SoTA methods [18, 29, 35] by", + "bbox": [ + 75, + 796, + 470, + 866 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "+3.6% on Office-Home, +1.4% on Office-31, and +17.7% on DomainNet (See Fig. 1), respectively.", + "bbox": [ + 495, + 125, + 890, + 153 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our main contributions are four-fold: (I) We propose a novel ViT-based UDA framework, PMTrans, to effectively bridge source and target domains by constructing the intermediate domain. (II) We propose PatchMix, a novel module to build up the intermediate domain via the game-theoretical models. (III) We propose two semi-supervised mixup losses in the feature and label spaces to reduce CE in the min-max CE game. (IV) Our PMTrans surpasses the prior methods by a large margin on three benchmark datasets.", + "bbox": [ + 495, + 154, + 894, + 277 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 499, + 280, + 640, + 294 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Unsupervised Domain Adaptation. The prevailing UDA methods focus on domain alignment and learning discriminative domain-invariant features via metric learning, domain adversarial training, and optimal transport. Firstly, the metric learning-based methods aim to reduce the domain discrepancy by learning the domain-invariant feature representations using various metrics. For instance, some methods [14, 25, 26, 52] use the maximum mean discrepancy (MMD) loss to measure the divergence between different domains. In addition, the central moment discrepancy (CMD) loss [48] and maximum density divergence (MDD) loss [16] are also proposed to align the feature distributions. Secondly, the domain adversarial training methods learn the domain-invariant representations to encourage samples from different domains to be non-discriminative with respect to the domain labels via an adversarial loss [13, 42, 43]. The third type of approach aims to minimize the cost transported from the source to the target distribution by finding an optimal coupling cost to mitigate the domain shift [6, 7]. Unfortunately, these methods are not robust enough for the noisy pseudo target labels for accurate domain alignment. Different from these mainstream UDA methods and [2], we interpret the process of UDA as a min-max CE game and find the Nash Equilibria for domain alignment with an intermediate domain and a pure ViT-based solution.", + "bbox": [ + 495, + 300, + 894, + 643 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Mixup. It is an effective data augmentation technique to prevent models from over-fitting by linearly interpolating two input data. Mixup types can be categorized into global mixup (e.g., Mixup [49] and Manifold-Mixup [41]) and local mixup (CutMix [47], saliency-CutMix [38], TransMix [5], and Tokenmix [22]). In CNN-based UDA tasks, several works [29, 42, 43] also use the mixup technique by linearly mixing the source and target domain data. In comparison, we unify the global and local mixup in our PMTrans framework by learning to form a mixed patch from the source/target patch as the input to ViT. We learn the hyperparameters of the mixup ratio for each patch, which is the first attempt to interpolate patches based on the distribution estimation. Accordingly, we propose PatchMix which effectively builds up the intermediate domain by sampling patches from both domains based on the game-theoretical models.", + "bbox": [ + 495, + 644, + 895, + 866 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "3562", + "bbox": [ + 468, + 887, + 500, + 897 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Transformer. Vision Transformer(ViT) [39] has recently been introduced to tackle the challenges in various vision tasks [4, 23]. Several works have leveraged ViT for the nontrivial UDA task. TVT [46] proposes an adaptation module to capture domain data's transferable and discriminative features. SSRT [36] proposes a framework with a transformer backbone and a safe self-refinement strategy to handle the issue in case of a large domain gap. More recently, CD-Trans [45] proposes a two-step framework that utilizes the cross-attention in ViT for direct feature alignment and pregenerated pseudo labels for the target samples. Differently, we probe to construct an intermediate domain to bridge the source and target domains for better domain alignment. Our PMTrans effectively interprets the process of domain alignment as a min-max CE game, leading to a significant UDA performance enhancement.", + "bbox": [ + 75, + 125, + 472, + 347 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Methodology", + "text_level": 1, + "bbox": [ + 75, + 353, + 211, + 369 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In UDA, denote a labeled source set $\\mathcal{D}_s = \\{(x_i^s,y_i^s)\\}_{i = 1}^{n_s}$ with $i$ -th sample $\\pmb{x}_i^s$ and its corresponding one-hot label $\\pmb{y}_i^s$ and an unlabeled target set $\\mathcal{D}_t = \\{\\pmb{x}_j^t\\}_{j = 1}^{n_t}$ with $j$ -th sample $\\pmb{x}_j^t$ , $n_s$ and $n_t$ as the size of samples in the source and target domains, respectively. Note that the data in two domains are sampled from two different distributions, and we assume that the two domains share the same label space. Our goal is to address the significant domain divergence issue and smoothly transfer the knowledge from the source domain to the target domain. Firstly, we define and introduce PatchMix, and interpret the process of UDA as a min-max CE game. Secondly, we describe the proposed PMTrans which smoothly aligns the source and target domains by constructing an intermediate domain via a three-player game.", + "bbox": [ + 75, + 371, + 472, + 570 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. PMTrans: Theoretical Analysis", + "text_level": 1, + "bbox": [ + 75, + 576, + 354, + 591 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1.1 PatchMix", + "text_level": 1, + "bbox": [ + 75, + 597, + 200, + 611 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Definition 1 (PatchMix): Let $\\mathcal{P}_{\\lambda}$ be a linear interpolation operation on two pairs of randomly drawn samples $(\\pmb{x}^s,\\pmb{y}^s)$ and $(\\pmb{x}^t,\\pmb{y}^t)$ . Then with $\\lambda_{k}\\sim \\mathrm{Beta}(\\beta ,\\gamma)$ , it interpolates the $k$ -th source patch $\\pmb{x}_k^s$ and target patch $\\pmb{x}_k^t$ to reconstruct a mixed representation with $n$ patches.", + "bbox": [ + 75, + 618, + 468, + 682 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\boldsymbol {x} ^ {i} = \\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {x} ^ {s}, \\boldsymbol {x} ^ {t}\\right), \\boldsymbol {x} _ {k} ^ {i} = \\lambda_ {k} \\odot \\boldsymbol {x} _ {k} ^ {s} + (1 - \\lambda_ {k}) \\odot \\boldsymbol {x} _ {k} ^ {t}, \\\\ \\boldsymbol {y} ^ {i} = \\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {y} ^ {s}, \\boldsymbol {y} ^ {t}\\right) = \\frac {\\left(\\sum_ {k = 1} ^ {n} \\lambda_ {k}\\right) \\boldsymbol {y} ^ {s} + \\left(\\sum_ {k = 1} ^ {n} \\left(1 - \\lambda_ {k}\\right)\\right) \\boldsymbol {y} ^ {t}}{n}. \\tag {1} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 84, + 688, + 468, + 733 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\pmb{x}_k^i$ is the $k$ -th patch of $\\pmb{x}^i$ , and $\\odot$ denotes multiplication. In Definition 1, each image $\\pmb{x}^i$ of the intermediate domain composes the sampled patches $\\pmb{x}_k$ from the source/target domain. Here, $\\lambda_k \\in [0,1]$ is the random mixing proportion that denotes the patch-level sampling weights. Furthermore, we calculate the image-level importance by aggregating patch weights $\\sum_{k=1}^{n} (1 - \\lambda_k)$ , which is utilized to interpolate their labels. As a result, we mix both samples $(\\pmb{x}^s, \\pmb{y}^s)$ and $(\\pmb{x}^t, \\pmb{y}^t)$ to construct a new intermediate", + "bbox": [ + 75, + 741, + 472, + 866 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "domain $\\mathcal{D}_i = \\left\\{\\left(\\boldsymbol{x}_l^i,\\boldsymbol{y}_l^i\\right)\\right\\}_{l = 1}^{n_i}$ . To align the source and target domains, we need to evaluate the gap numerically. In detail, let $P_{S}$ and $P_{T}$ be the empirical distributions defined by $\\mathcal{D}_s$ and $\\mathcal{D}_t$ , respectively. The domain divergence between source and target domains can be measured as", + "bbox": [ + 497, + 124, + 892, + 194 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} D \\left(P _ {S}, P _ {T}\\right) = \\inf _ {f \\in \\mathcal {F}, c \\in \\mathcal {C}, \\mathcal {P} _ {\\lambda} \\in \\mathcal {P}} \\underset {\\left(\\boldsymbol {x} ^ {s}, \\boldsymbol {y} ^ {s}\\right), \\left(\\boldsymbol {x} ^ {t}, \\boldsymbol {y} ^ {t}\\right)} {\\mathbb {E}} \\\\ \\ell \\left(c \\left(\\mathcal {P} _ {\\lambda} \\left(f \\left(\\boldsymbol {x} ^ {s}\\right), f \\left(\\boldsymbol {x} ^ {t}\\right)\\right)\\right), \\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {y} ^ {s}, \\boldsymbol {y} ^ {t}\\right)\\right), \\tag {2} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 510, + 195, + 890, + 247 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\mathcal{F}$ denotes a set of encoding functions i.e., the feature extractor and $\\mathcal{C}$ denotes a set of decoding functions i.e. the classifier. Let $\\mathcal{P}$ be the set of functions to generate the mixup ratio for building the intermediate domain. Then we can reformulate Eq. 2 as", + "bbox": [ + 497, + 248, + 892, + 313 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} D \\left(P _ {S}, P _ {T}\\right) = \\inf _ {\\boldsymbol {h} _ {1} ^ {s}, \\dots , \\boldsymbol {h} _ {n _ {s}} ^ {s} \\in \\mathcal {H} ^ {s}, \\boldsymbol {h} _ {1} ^ {t}, \\dots , \\boldsymbol {h} _ {n _ {t}} ^ {t} \\in \\mathcal {H} ^ {t}} \\frac {1}{n _ {s} \\times n _ {t}} \\sum_ {i} ^ {n _ {s}} \\sum_ {j} ^ {n _ {t}} \\\\ \\left\\{\\inf _ {c \\in \\mathcal {C}} \\int_ {0} ^ {1} \\ell \\left(f \\left(\\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {h} _ {i} ^ {s}, \\boldsymbol {h} _ {j} ^ {t}\\right)\\right), \\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {y} _ {i} ^ {s}, \\boldsymbol {y} _ {j} ^ {t}\\right)\\right) p (\\lambda) \\mathrm {d} \\lambda \\right\\}, \\tag {3} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 499, + 327, + 922, + 402 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\ell$ is CE loss, $h_i^s = f(s_i^s)$ and $h_j^t = f(x_j^t)$ . Note $\\mathcal{H}^s$ and $\\mathcal{H}^t$ denote the representation spaces with dimensionality $\\dim (\\mathcal{H})$ for source and target domains, respectively. Let $f^{\\star}\\in \\mathcal{F},c^{\\star}\\in \\mathcal{C}$ , and $\\mathcal{P}_{\\lambda}^{\\star}\\in \\mathcal{P}$ be minimizers of Eq. 2.", + "bbox": [ + 497, + 402, + 892, + 459 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Theorem 1 (Domain Distribution Alignment with Patch-Mix): Let $d \\in \\mathbb{N}$ to represent the number of classes contained in three sets $\\mathcal{D}_s, \\mathcal{D}_t,$ and $\\mathcal{D}_i$ . If $\\dim(\\mathcal{H}) \\geq d - 1$ , $\\mathcal{P}_{\\lambda}'\\ell(c^{\\star}(f^{\\star}(\\boldsymbol{x}_i)), \\boldsymbol{y}^s) + (1 - \\mathcal{P}_{\\lambda}')\\ell(c^{\\star}(f^{\\star}(\\boldsymbol{x}_i)), \\boldsymbol{y}^t) = 0$ , then $D(P_S, P_T) = 0$ and the corresponding minimizer $c^{\\star}$ is a linear function from $\\mathcal{H}$ to $\\mathbb{R}^d$ . Denote the scaled mixup ratio sampled from a learnable Beta distribution as $\\mathcal{P}_{\\lambda}'$ .", + "bbox": [ + 497, + 475, + 892, + 574 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Theorem. 1 indicates that the source and target domains are aligned if mixing the patches from two domains is equivalent to mixing the corresponding labels. Therefore, minimizing the CE between the mixed patches and mixed labels can effectively facilitate domain alignment. For the proof of Theorem. 1, refer to the suppl. material.", + "bbox": [ + 497, + 587, + 892, + 672 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1.2 A Min-Max CE Game", + "text_level": 1, + "bbox": [ + 499, + 688, + 709, + 701 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We interpret UDA as a min-max CE game among three players, namely the feature extractor $(\\mathcal{F})$ , classifier $(\\mathcal{C})$ , and PatchMix module $(\\mathcal{P})$ , as shown in Fig. 3. To specify each player's role, we define $\\omega_{\\mathcal{F}} \\in \\Omega_{\\mathcal{F}}, \\omega_{\\mathcal{C}} \\in \\Omega_{\\mathcal{C}}$ , and $\\omega_{\\mathcal{P}} \\in \\Omega_{\\mathcal{P}}$ as the parameters of $\\mathcal{F}$ , $\\mathcal{C}$ , and $\\mathcal{P}$ , respectively. The joint domain is defined as $\\Omega = \\Omega_{\\mathcal{F}} \\times \\Omega_{\\mathcal{C}} \\times \\Omega_{\\mathcal{P}}$ and their joint parameter set is defined as $\\omega = \\{\\omega_{\\mathcal{F}}, \\omega_{\\mathcal{C}}, \\omega_{\\mathcal{P}}\\}$ . Then we use the subscript $-m$ to denote all other parameters/players except $m$ , e.g., $\\omega_{-\\mathcal{C}} = \\{\\omega_{\\mathcal{F}}, \\omega_{\\mathcal{P}}\\}$ . In our game, $m$ -th player is endowed with a cost function $J_m$ and strives to reduce its cost, which contributes to the change of CE. Each player'", + "bbox": [ + 497, + 713, + 892, + 866 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "3563", + "bbox": [ + 468, + 887, + 500, + 897 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/c78dbdf04da584cc9448eaf6fecc77bd3046ac410733693c78a3ebef22c22dba.jpg", + "image_caption": [ + "Figure 3. Overview of the proposed PMTrans framework. It consists of three players: the PatchMix module empowered by a patch embedding (Emb) layer and a learnable Beta distribution (Beta), ViT encoder, and classifier." + ], + "image_footnote": [], + "bbox": [ + 142, + 124, + 830, + 356 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "cost function $J_{m}$ is represented as", + "bbox": [ + 75, + 395, + 307, + 409 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nJ _ {\\mathcal {F}} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {- \\mathcal {F}}\\right) := \\mathcal {L} _ {c l s} ^ {S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {C}}\\right) + \\alpha \\mathrm {C E} _ {s, i, t} (\\omega),\n$$\n", + "text_format": "latex", + "bbox": [ + 119, + 416, + 425, + 433 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nJ _ {\\mathcal {C}} \\left(\\omega_ {\\mathcal {C}}, \\omega_ {- \\mathcal {C}}\\right) := \\mathcal {L} _ {c l s} ^ {S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {C}}\\right) + \\alpha \\mathrm {C E} _ {s, i, t} (\\omega), \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 129, + 435, + 468, + 451 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nJ _ {\\mathcal {P}} \\left(\\omega_ {\\mathcal {P}}, \\omega_ {- \\mathcal {P}}\\right) := - \\alpha \\mathrm {C E} _ {s, i, t} (\\omega),\n$$\n", + "text_format": "latex", + "bbox": [ + 122, + 454, + 332, + 467 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\alpha$ is the trade-off parameter, $\\ell$ is the supervised classification loss for the source domain, and $\\mathrm{CE}_{s,i,t}(\\omega)$ is the discrepancy between the intermediate domain and the source/target domain. The definitions of $\\mathcal{L}_{cls}^{S}(\\omega_{\\mathcal{F}},\\omega_{\\mathcal{C}})$ and $\\mathrm{CE}_{s,i,t}(\\omega)$ are shown in Sec. 3.2. As illustrated in Eq. 4, the game is essentially a min-max process, i.e., a competition for the player $\\mathcal{P}$ against both players $\\mathcal{F}$ and $\\mathcal{C}$ . Specifically, as depicted in Fig. 3, $\\mathcal{P}$ strives to diverge while $\\mathcal{F}$ and $\\mathcal{C}$ try to align domain distributions, which is a min-max process on CE. In this min-max CE game, each player behaves selfishly to reduce its cost function, and this competition will possibly end with a situation where no one has anything to gain by changing only one's strategy. This situation is called Nash Equilibrium (NE) in game theory.", + "bbox": [ + 75, + 475, + 472, + 669 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Definition 2 (Nash Equilibrium): The equilibrium states each player's strategy is the best response to other players. And a point $\\omega^{*} \\in \\Omega$ is Nash Equilibrium if", + "bbox": [ + 75, + 679, + 470, + 720 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\forall \\boldsymbol {\\omega} _ {m} \\in \\Omega_ {i}, \\forall m \\in \\{\\mathcal {F}, \\mathcal {C}, \\mathcal {P} \\}, s. t. J _ {m} (\\boldsymbol {\\omega} _ {m} ^ {*}, \\boldsymbol {\\omega} _ {- m} ^ {*}) \\leq J _ {m} (\\boldsymbol {\\omega} _ {m}, \\boldsymbol {\\omega} _ {- m} ^ {*}).\n$$\n", + "text_format": "latex", + "bbox": [ + 75, + 726, + 492, + 743 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Intuitively, in our case, NE means that no player has the incentive to change its own parameters, as there is no additional pay-off.", + "bbox": [ + 75, + 752, + 472, + 796 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. The Proposed Framework", + "text_level": 1, + "bbox": [ + 75, + 802, + 315, + 818 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Overview. Fig. 3 illustrates the framework of our proposed PMTrans, which consists of a ViT encoder, a classifier, and a PatchMix module. PatchMix module is utilized to maximize", + "bbox": [ + 75, + 824, + 468, + 866 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "the CE between the intermediate domain and source/target domain, conversely, two semi-supervised mixup losses in the feature and label spaces are proposed to minimize CE. Finally, a three-player game containing feature extractor, classifier, and PatchMix module, minimizes and maximizes the CE for aligning distributions between the source and target domains.", + "bbox": [ + 497, + 395, + 894, + 491 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "PatchMix. As shown in Fig. 3, the PatchMix module is proposed to construct the intermediate domain, buttressed by Definition. 1. In detail, the patch embedding layer in PatchMix transforms input images from source/target domains into patches. And the ViT encoder aims to extract features from the patch sequences. The classifier maps the outputs of ViT encoder to make predictions, each of which is exploited to select the feature map to re-weight the patch sequences. The PatchMix with a learnable Beta distribution aims to maximize the CE between the intermediate and source/target domain, and is presented as follows.", + "bbox": [ + 497, + 491, + 892, + 644 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "When exploiting PatchMix to construct the intermediate domain, it is worth noting that not all patches have equal contributions for the label assignment. As Chen et al. [5] observed, the mixed image has no valid objects due to the random process while there is still a response in the label space. To remedy this issue, we re-weight $\\mathcal{P}_{\\lambda}(\\pmb{y}^s,\\pmb{y}^t)$ in Definition. 1 with the normalized attention score $a_{k}$ . For the implementation details of attention scores, refer to the suppl. material. The re-scaled $\\mathcal{P}_{\\lambda}(\\pmb{y}^{s},\\pmb{y}^{t})$ is defined as", + "bbox": [ + 497, + 644, + 894, + 769 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {P} _ {\\lambda} (\\boldsymbol {y} ^ {s}, \\boldsymbol {y} ^ {t}) = \\lambda^ {s} \\boldsymbol {y} ^ {s} + \\lambda^ {t} \\boldsymbol {y} ^ {t},\n$$\n", + "text_format": "latex", + "bbox": [ + 600, + 771, + 791, + 787 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where", + "bbox": [ + 504, + 790, + 549, + 802 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\lambda^ {s} = \\frac {\\sum_ {k = 1} ^ {n} \\lambda_ {k} a _ {k} ^ {s}}{\\sum_ {k = 1} ^ {n} \\lambda_ {k} a _ {k} ^ {s} + \\sum_ {k = 1} ^ {n} (1 - \\lambda_ {k}) a _ {k} ^ {t}},\n$$\n", + "text_format": "latex", + "bbox": [ + 569, + 809, + 818, + 840 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\lambda^ {t} = \\frac {\\sum_ {k = 1} ^ {n} (1 - \\lambda_ {k}) a _ {k} ^ {t}}{\\sum_ {k = 1} ^ {n} \\lambda_ {k} a _ {k} ^ {s} + \\sum_ {k = 1} ^ {n} (1 - \\lambda_ {k}) a _ {k} ^ {t}}.\n$$\n", + "text_format": "latex", + "bbox": [ + 571, + 840, + 818, + 871 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "3564", + "bbox": [ + 468, + 887, + 500, + 897 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/8106fbe107e18516fa61f13f757f6368a90ae9b61f78341cc6cfe6b5fc0e462e.jpg", + "image_caption": [ + "(a)", + "Figure 4. (a) The illustration of two proposed semi-supervised losses. (b) Label similarity $\\pmb{y}^{is}$ and $\\pmb{y}^{it}$ . Better viewed in color." + ], + "image_footnote": [], + "bbox": [ + 82, + 127, + 310, + 288 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/e155e1c6ebd3df6308ba340fdba11d170b8e34eef2e365fa0d83fbb8f4123f01.jpg", + "image_caption": [ + "(b)" + ], + "image_footnote": [], + "bbox": [ + 315, + 127, + 463, + 282 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Semi-supervised mixup loss. As PatchMix tries to maximize the CE between the intermediate domain and source/target domain, we now need to find a way to minimize the CE in the game. Intuitively, we propose two semi-supervised mixup losses in the feature and label spaces to minimize the discrepancy between features of mixing patches and corresponding mixing labels based on Theorem 1. The objective of the proposed PMTrans is show in Fig. 4 (a) and consists of a classification loss of source data and two semi-supervised mixup losses.", + "bbox": [ + 75, + 347, + 468, + 485 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "1) Label space: As introduced in Theorem 1, we apply a supervised mixup loss in the label space to measure the domain divergence based on the CE loss between the mixing logits and corresponding mixing labels (See green arrow in Fig. 4 (a)).", + "bbox": [ + 75, + 486, + 468, + 555 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {l} ^ {I, S} (\\boldsymbol {\\omega}) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {y} ^ {i}\\right) \\sim D ^ {i}} \\lambda^ {s} \\ell \\left(\\mathcal {C} \\left(\\mathcal {F} \\left(\\boldsymbol {x} ^ {i}\\right)\\right), \\boldsymbol {y} ^ {s}\\right),\n$$\n", + "text_format": "latex", + "bbox": [ + 119, + 559, + 425, + 581 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {l} ^ {I, T} (\\boldsymbol {\\omega}) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {y} ^ {i}\\right) \\sim D ^ {i}} \\lambda^ {t} \\ell \\left(\\mathcal {C} \\left(\\mathcal {F} \\left(\\boldsymbol {x} ^ {i}\\right)\\right), \\boldsymbol {\\hat {y}} ^ {t}\\right),\n$$\n", + "text_format": "latex", + "bbox": [ + 119, + 583, + 421, + 606 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\hat{\\pmb{y}}^t$ is the pseudo label for target data. For convenience, we utilize the method, commonly used in [20, 21], to generate pseudo labels $\\hat{\\pmb{y}}^t$ for samples via $k$ -means cluster.", + "bbox": [ + 75, + 612, + 468, + 654 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "2) Feature space: Nonetheless, the supervised loss alone in the label space is not sufficient to diminish the domain divergence due to the less reliable pseudo labels of the target data. Therefore, we further propose to minimize the discrepancy between the similarity of the features and the similarity of labels in the feature space for aligning the intermediate and source/target domain without the supervised information of the target domain. The experimental results in Tab. 5 validate its effectiveness.", + "bbox": [ + 75, + 654, + 468, + 777 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Specifically, we first compute the cosine similarity between the intermediate domain and source/target domain in the feature space. The feature similarity is defined as", + "bbox": [ + 75, + 777, + 468, + 820 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nd \\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {x} ^ {s}\\right) = \\cos \\left(\\mathcal {F} \\left(\\boldsymbol {x} ^ {i}\\right), \\mathcal {F} \\left(\\boldsymbol {x} ^ {s}\\right)\\right),\n$$\n", + "text_format": "latex", + "bbox": [ + 154, + 821, + 386, + 838 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\cos$ denotes the cosine similarity. As shown in Fig. 4(b), for the source domain, we exploit the ground-truth", + "bbox": [ + 75, + 839, + 468, + 866 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "to calculate the label similarity, $y^{is} = y^s (y^s)^\\top$ , as a binary matrix to represent whether samples share the same labels. For example, the intermediate image is constructed by sampling patches from the source image, e.g., clock; therefore, the label similarity is set as 1 if it is calculated between the intermediate image and the source class 'clock', otherwise, it is set as 0. Then, we utilize the CE to measure the domain discrepancy based on the difference between the feature similarity and label similarity. The supervised mixup loss in the feature space (See red arrow in Fig. 4 (a)) is formulated as", + "bbox": [ + 497, + 125, + 892, + 252 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {f} ^ {I, S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {y} ^ {i}\\right) \\sim D ^ {i}} \\lambda^ {s} \\ell \\left(d \\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {x} ^ {s}\\right), \\boldsymbol {y} ^ {i s}\\right).\n$$\n", + "text_format": "latex", + "bbox": [ + 532, + 257, + 855, + 279 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Moreover, for the intermediate and target domains, due to lack of supervision, we utilize identity matrix $y^{it}$ as the label similarity. For example, in Fig. 4 (b), as the intermediate image is built by sampling patches from the target image, e.g., bottle; therefore, the label similarity between the intermediate image and the corresponding target image is set as 1 and vice versa. To measure the divergence between the intermediate and target domains in the feature space, we propose an unsupervised mixup loss as", + "bbox": [ + 497, + 281, + 892, + 396 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {f} ^ {I, T} \\left(\\boldsymbol {\\omega} _ {\\mathcal {F}}, \\boldsymbol {\\omega} _ {\\mathcal {P}}\\right) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {y} ^ {i}\\right) \\sim D ^ {i}} \\lambda^ {t} \\ell \\left(d \\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {x} ^ {t}\\right), \\boldsymbol {y} ^ {i t}\\right),\n$$\n", + "text_format": "latex", + "bbox": [ + 532, + 400, + 855, + 421 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Finally, the two semi-supervised mixup losses in the feature and label spaces are formulated as", + "bbox": [ + 497, + 423, + 892, + 451 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\mathcal {L} _ {f} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right) = \\mathcal {L} _ {f} ^ {I, S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right) + \\mathcal {L} _ {f} ^ {I, T} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right), \\\\ \\mathcal {L} _ {l} (\\omega) = \\mathcal {L} _ {l} ^ {I, S} (\\omega) + \\mathcal {L} _ {l} ^ {I, T} (\\omega). \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 541, + 454, + 847, + 489 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Moreover, the classification loss is applied to the labeled source domain data (See blue arrow in Fig. 4 (a)) and is formulated as", + "bbox": [ + 497, + 492, + 889, + 532 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {c l s} ^ {S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {C}}\\right) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {s}, \\boldsymbol {y} ^ {s}\\right) \\sim D ^ {s}} \\ell \\left(\\mathcal {C} \\left(\\mathcal {F} \\left(\\boldsymbol {x} ^ {s}\\right), \\boldsymbol {y} ^ {s}\\right)\\right).\n$$\n", + "text_format": "latex", + "bbox": [ + 542, + 538, + 845, + 554 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "A Three-Player Game. Finally, the min-max CE game aims to align distributions in the feature and label spaces. The total CE between the intermediate domain and source/target domain is", + "bbox": [ + 497, + 557, + 889, + 611 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathrm {C E} _ {s, i, t} (\\omega) = \\mathcal {L} _ {f} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right) + \\mathcal {L} _ {l} (\\omega).\n$$\n", + "text_format": "latex", + "bbox": [ + 569, + 616, + 818, + 631 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We adopt the random mixup-ratio from a learnable Beta distribution in our PatchMix module to maximize the CE between the intermediate domain and source/target domain. Moreover, the feature extractor and classifier have the same objective to minimize the CE between the intermediate domain and source/target domain. Therefore, the total objective of PMTrans is achieved by reformulating Eq. 4 as", + "bbox": [ + 497, + 634, + 892, + 730 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nJ (\\omega) := \\mathcal {L} _ {c l s} ^ {S} (\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {C}}) + \\alpha \\mathrm {C E} _ {s, i, t} (\\omega),\n$$\n", + "text_format": "latex", + "bbox": [ + 561, + 733, + 826, + 751 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\alpha$ is trade-off parameter. After optimizing the objective, the PatchMix module with the ideal Beta distribution will not maximize the CE anymore. Meanwhile, the feature extractor and classifier have no incentive to change their parameters to minimize the CE. Finally, the discrepancy between the intermediate domain and source/target domain is nearly zero, further indicating that the source and target domains are well aligned.", + "bbox": [ + 497, + 755, + 892, + 866 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "3565", + "bbox": [ + 468, + 887, + 500, + 897 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/69592e87a77a9afbe5fe898f167aaa65ae00552df0d3206a23a871ad0cc2b961.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodA→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
ResNet-50ResNet44.966.374.351.861.963.652.439.171.263.845.977.259.4
MCD48.968.374.661.367.668.857.047.175.169.152.279.664.1
MDD54.973.777.860.071.471.861.253.678.172.560.282.368.1
BNM56.777.581.067.376.377.165.355.182.073.657.084.371.1
FixBi58.177.380.467.779.578.165.857.981.776.462.986.772.7
TVTViT74.986.889.582.888.088.379.871.990.185.574.690.683.6
Deit-based61.879.584.375.478.881.272.855.784.478.359.386.074.8
CDTrans-Deit68.885.086.981.587.187.379.663.388.282.066.090.680.5
PMTrans-Deit71.887.388.383.087.787.878.567.489.381.770.792.082.1
ViT-based67.085.788.180.184.186.779.567.089.483.670.291.281.1
SSRT-ViT75.289.091.185.188.389.985.074.291.285.778.691.885.4
PMTrans-ViT81.291.692.488.991.693.088.580.093.489.582.494.588.9
Swin-basedSwin72.787.190.684.387.389.380.668.690.384.869.491.383.6
PMTrans-Swin81.392.992.888.493.493.287.980.493.089.080.994.889.0
", + "bbox": [ + 119, + 123, + 848, + 314 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/485e98a5aeca058ebacc01dc81c0f0df4b5e49c52c51a852b9a6975fc1106f00.jpg", + "table_caption": [ + "Table 1. Comparison with SoTA methods on Office-Home. The best performance is marked as **bold**." + ], + "table_footnote": [], + "table_body": "
MethodA→WD→WW→DA→DD→AW→AAvg
ResNet-50ResNet68.968.462.596.760.799.376.1
BNM91.598.5100.090.370.971.687.1
MDD94.598.4100.093.574.672.288.9
SCDA94.298.799.895.275.776.290.0
FixBi96.199.3100.095.078.779.491.4
TVTViT96.499.4100.096.484.986.093.9
Deit-based89.298.9100.088.780.179.889.5
CDTrans-DeiT96.799.0100.097.081.181.992.6
PMTrans-DeiT99.099.4100.096.581.482.193.1
ViT-based91.299.2100.090.481.180.691.1
SSRT-ViT97.799.2100.098.683.582.293.5
PMTrans-ViT99.199.6100.099.485.786.395.0
Swin-basedSwin97.099.2100.095.882.481.892.7
PMTrans-Swin99.599.4100.099.886.786.595.3
", + "bbox": [ + 80, + 339, + 467, + 514 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2. Comparison with SoTA methods on Office-31. The best performance is marked as bold.", + "bbox": [ + 75, + 516, + 468, + 542 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 75, + 555, + 208, + 572 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Datasets and implementation", + "text_level": 1, + "bbox": [ + 75, + 580, + 336, + 593 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Datasets. To evaluate the proposed method, we conduct experiments on four popular UDA benchmarks, including Office-Home [40], Office-31 [33], VisDA-2017 [32], and DomainNet [31]. The details of the datasets and transfer tasks on these datasets can be found in the suppl. material.", + "bbox": [ + 75, + 602, + 468, + 672 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Implementation. In all experiments, we use the Swin-based transformer [24] pre-trained on ImageNet [9] as the backbone for our PMTrans. The base learning rate is $5e^{-6}$ with a batch size of 32, and we train models by 50 epochs. For VisDA-2017, we use a lower learning rate $1e^{-6}$ . We adopt AdamW [27] with a momentum of 0.9, and a weight decay of 0.05 as the optimizer. Furthermore, for fine-tuning purposes, we set the classifier (MLP) with a higher learning rate $1e^{-5}$ for our main tasks and learn the trade-off parameter adaptively. For a fair comparison with prior works, we also conduct experiments with the same backbone DeiT-based [37] as CDTrans [45], and ViT-based [11] as SSRT [36] on Office-31, Office-Home, and VisDA-2017. These two studies are trained for 60 and 100 epochs separately.", + "bbox": [ + 75, + 672, + 472, + 866 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Results", + "text_level": 1, + "bbox": [ + 497, + 340, + 591, + 353 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We compare PMTrans with the SoTA methods, including ResNet-based and ViT-based methods. The ResNet-based methods are FixBi [29], MCD [34], SWD [15], SCDA [19], BNM [8], and MDD [51]. The ViT-based methods are SSRT [36], CDTrans [45], and TVT [46].", + "bbox": [ + 497, + 363, + 892, + 432 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "For the ResNet-based methods, we utilize ResNet-50 as the backbone for the Office-Home, Office-31, and Domain-Net datasets, and we adopt ResNet-101 for VisDA-2017 dataset. Note that each backbone is trained with the source data only and then tested with the target data.", + "bbox": [ + 497, + 433, + 892, + 503 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Results on Office-Home. Tab. 1 shows the quantitative results of methods using different backbones. As expected, our PMTrans framework achieves noticeable performance gains and surpasses TVT, SSRT, and CDTrans by a large margin. Importantly, our PMTrans achieves an improvement more than $5.4\\%$ accuracy over the Swin backbone and yields $89.0\\%$ accuracy. Interestingly, our proposed PMTrans can decrease the domain divergence effectively with DeiT-based and ViT-based backbones. The results indicate that our method can obtain more robust transferable representations than the CNN-based and ViT-based methods.", + "bbox": [ + 497, + 504, + 892, + 655 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Results on Office-31. Tab. 2 shows the quantitative comparison with the CNN-based and ViT-based methods. Overall, our PMTrans achieves the best performance on each task with $95.3\\%$ accuracy and outperforms the SoTA methods with identical backbones. Numerically, PMTrans noticeably surpasses the SoTA methods with an increase of $+1.4\\%$ accuracy over TVT, $+2.7\\%$ accuracy over CDTrans, and $+1.8\\%$ accuracy over SSRT, respectively.", + "bbox": [ + 497, + 657, + 892, + 768 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Results on VisDA-2017. As shown in Tab. 3, our PMTrans achieves $88.0\\%$ accuracy and outperforms the baseline by $11.2\\%$ . In particular, for the 'hard' categories, such as \"person\", our method consistently achieves a much higher performance boost from $29.0\\%$ to $70.3\\%$ . These improvements indicate that our method shows an excellent generalization capability and achieves comparable performance $(88.0\\%)$", + "bbox": [ + 497, + 769, + 892, + 866 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "3566", + "bbox": [ + 468, + 887, + 500, + 897 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/94dc5cd69cc087cc11e9ebe0b35ff21c645f756a494692464f0a1ff284bfb787.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodplanebcyclbuscarhorseknifemcyclpersonplantsktbrdtraintruckAvg
ResNet-50ResNet55.153.361.959.180.617.979.731.281.026.573.58.552.4
BNM89.661.576.955.089.369.181.365.590.047.389.130.170.4
MCD87.060.983.764.088.979.684.776.988.640.383.025.871.9
SWD90.882.581.770.591.769.586.377.587.463.685.629.276.4
FixBi96.187.890.590.396.895.392.888.797.294.290.925.787.2
TVTViT82.985.677.560.593.698.289.476.493.692.091.755.783.1
Deit-based98.273.082.562.097.363.596.529.868.786.796.723.673.2
CDTrans-Deit97.190.582.477.596.696.193.688.697.986.990.362.888.4
PMTrans-Deit98.292.288.177.097.495.894.072.197.195.294.651.087.7
ViT-based99.160.770.182.796.573.197.119.764.594.797.215.472.6
SSRT-ViT98.987.689.184.898.398.796.381.194.897.994.543.188.8
PMTrans-ViT98.993.784.573.399.098.096.267.894.298.496.649.087.5
Swin-basedSwin99.363.485.968.995.179.697.129.081.494.297.729.676.8
PMTrans-Swin99.488.388.178.998.898.395.870.394.698.396.348.588.0
", + "bbox": [ + 139, + 123, + 828, + 324 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/ed41cb2614ea728311cf1cd1ea6f69a14cac6c65b8525c3c41ca0db69359b815.jpg", + "table_caption": [ + "Table 3. Comparison with SoTA methods on VisDA-2017. The best performance is marked as bold." + ], + "table_footnote": [], + "table_body": "
MCDclpinfpntqdrrelsktAvgSWDclpinfpntqdrrelsktAvgBNMclpinfpntqdrrelsktAvg
clp-15.425.53.344.631.224.0clp-14.731.910.145.336.527.7clp-12.133.16.250.840.228.5
inf24.1-24.01.635.219.720.9inf22.9-24.22.533.221.320.0inf26.6-28.52.438.518.122.8
pnt31.114.8-1.748.122.823.7pnt33.615.3-4.446.130.726.0pnt39.912.2-3.454.536.229.2
qdr8.52.14.6-7.97.16.0qdr15.52.26.4-11.110.29.1qdr17.81.03.6-9.28.38.0
rel39.417.841.21.5-25.225.0real41.218.144.24.6-31.627.9rel48.613.249.73.6-33.929.8
skt37.312.627.24.134.5-23.1skt44.215.237.310.344.7-30.3skt54.912.842.35.451.3-33.3
Avg28.112.524.52.434.121.220.5Avg31.513.128.86.436.126.123.6Avg37.610.331.44.240.927.325.3
CGDMclpinfpntqdrrelsktAvgMDDclpinfpntqdrrelsktAvgSCDAclpinfpntqdrrelsktAvg
clp-16.935.310.853.536.930.7clp-20.540.76.252.542.132.4clp-18.639.35.155.044.132.4
inf27.8-28.24.448.222.526.2inf33.0-33.82.646.224.528.0inf29.6-34.01.446.325.427.3
pnt37.714.5-4.659.433.530.0pnt43.720.4-2.851.241.732.0pnt44.119.0-2.656.242.032.8
qdr14.91.56.2-10.910.28.7qdr18.43.08.1-12.911.810.8qdr30.04.915.0-25.419.819.0
rel49.420.847.24.8-38.232.0rel52.821.647.84.2-41.233.5rel54.022.551.92.3-42.534.6
skt50.116.543.711.155.6-35.4skt54.317.543.15.754.2-35.0skt55.618.544.76.453.2-35.7
Avg36.014.032.17.145.528.327.2Avg40.416.634.74.343.432.328.6Avg42.616.737.03.647.234.830.3
CDTransclpinfpntqdrrelsktAvgSSRTclpinfpntqdrrelsktAvgPMTransclpinfpntqdrrelsktAvg
clp-29.457.226.072.658.148.7clp-33.860.219.475.859.849.8clp-34.262.732.579.363.754.5
inf57.0-54.412.869.548.448.4inf55.5-54.09.068.244.746.3inf67.4-61.122.278.057.657.3
pnt62.927.4-15.872.153.946.4pnt61.728.5-8.471.455.245.0pnt69.733.5-23.979.861.253.6
qdr44.68.929.0-42.628.530.7qdr42.58.824.2-37.633.629.3qdr54.617.438.9-49.541.040.3
rel66.231.061.516.2-52.945.6rel69.937.166.010.1-58.948.4rel74.135.370.025.4-61.153.2
skt69.029.659.027.272.5-51.5skt70.632.862.221.773.2-52.1skt73.833.062.630.977.5-55.6
Avg59.925.352.219.665.948.445.2Avg60.028.253.313.765.350.445.2Avg67.930.759.127.072.856.962.9
", + "bbox": [ + 80, + 346, + 890, + 574 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 4. Comparison with SoTA methods on DomainNet. The best performance is marked as bold.", + "bbox": [ + 189, + 577, + 774, + 589 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "with the SoTA methods $(88.7\\%)$ . PMTrans also surpasses the SoTA methods on several sub-categories, such as \"horse\" and \"sktbrd\". In particular, it is shown that the SoTA methods, e.g., CDTrans and SSRT, achieve better results on this dataset. The reason is that CDTrans and SSRT are trained with a batch size of 64 while PMTrans's batch size is 32. It indicates that when the input size is much bigger, the input can represent the data distributions better. A detailed ablation study for this issue can be found in the suppl. material.. Results on DomainNet. PMTrans achieves a very high average accuracy on the most challenging DomainNet dataset, as shown in Tab. 4. Overall, our proposed PMTrans outperforms the SoTA methods by $+17.7\\%$ accuracy. Incredibly, PMTrans surpasses the SoTA methods in all the 30 subtasks, which demonstrates the strong ability of PMTrans to alleviate the large domain gap. Moreover, transferring knowledge is much more difficult when the domain gap becomes significant. When taking more challenging qdr as the target domain while others as the source domain, our", + "bbox": [ + 75, + 605, + 472, + 866 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "PMTrans achieves an average accuracy of $27.0\\%$ , while ViT-based SSRT and CDTrans only achieve an average accuracy of $13.7\\%$ and $19.6\\%$ , respectively. The comparisons on DomainNet dataset demonstrate that our PMTrans yields the best generalization ability for the challenging UDA problem.", + "bbox": [ + 497, + 605, + 894, + 675 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Ablation Study", + "text_level": 1, + "bbox": [ + 499, + 690, + 653, + 705 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Semi-supervised mixup loss. As shown in Tab. 5, Swin with the semi-supervised mixup loss in the feature and label spaces outperforms the counterpart built on Swin with only source training by $+1.0\\%$ and $+4.3\\%$ on Office-Home dataset, respectively. The results indicate the effectiveness of the semi-supervised mixup loss for diminishing the domain discrepancy. Moreover, we observe that the CE loss yields better performance on the label space than that on the feature space. The reason is that the CE loss on the label space utilizing the class information performs better than on the feature space without the class information.", + "bbox": [ + 497, + 713, + 894, + 866 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "3567", + "bbox": [ + 468, + 887, + 500, + 897 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/280716a517e7974428628e030fdc1f3efb008419776d55825a47294f7ca264b2.jpg", + "image_caption": [ + "Swin-Base" + ], + "image_footnote": [], + "bbox": [ + 102, + 124, + 278, + 219 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/a8623ae2a6ade6836b86d75c227b342bde716230bff6937387501c6445bf0c64.jpg", + "image_caption": [ + "PMTrans-Swin", + "Figure 5. t-SNE visualizations for task A→C on the Office-Home dataset. Source and target instances are shown in blue and red, respectively." + ], + "image_footnote": [], + "bbox": [ + 297, + 124, + 473, + 219 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/e5f4dc658b8fee8e16d426dd40e74b8c8083804246198e2499c3518cd5315561.jpg", + "image_caption": [ + "PMTrans-ViT" + ], + "image_footnote": [], + "bbox": [ + 492, + 125, + 668, + 219 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/a030955e4ccfc85015957600fdc4b732f99cb8a561de4e5c9b8d225242c00604.jpg", + "image_caption": [ + "PMTrans-Deit" + ], + "image_footnote": [], + "bbox": [ + 685, + 125, + 862, + 219 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/4fc570f5690295fd2c50a72090041e6a4f7485f85b72adb32d10dd24afcd6dd5.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
\\( \\mathcal{L}_{cls}^{S} \\)\\( \\mathcal{L}_{f} \\)\\( \\mathcal{L}_{l} \\)A→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
✓72.787.190.684.387.389.380.668.690.384.869.491.383.6
✓✓73.987.591.085.387.989.982.872.191.286.374.192.484.6
✓✓79.291.892.388.092.693.087.177.892.588.278.493.987.9
✓✓✓81.392.992.888.493.493.287.980.493.089.080.994.889.0
", + "bbox": [ + 119, + 258, + 848, + 327 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/c3567d601c2b7dc37964b21a6c4a8ab953ab640fe3f501eb5d7dcdc5ddc5374a.jpg", + "table_caption": [ + "Table 5. Effect of semi-supervised loss. The best performance is marked as bold." + ], + "table_footnote": [], + "table_body": "
MethodA→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
Beta(1,1)79.992.092.388.692.692.486.979.092.488.279.394.088.1
Beta(2,2)79.992.192.788.492.492.786.979.592.188.179.694.388.2
Learning81.392.992.888.493.493.287.980.493.089.080.994.889.0
", + "bbox": [ + 119, + 357, + 847, + 419 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/645644ab42f249b723b79a147657e75bb4a0a733d7a128688904ceced56b87e1.jpg", + "table_caption": [ + "Table 6. Effect of learning parameters. The best performance is marked as bold." + ], + "table_footnote": [], + "table_body": "
MethodA→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
Mixup79.492.492.687.592.892.486.880.392.588.279.795.488.3
CutMix79.291.292.287.691.891.886.077.892.688.278.494.187.6
PatchMix81.392.992.888.493.493.287.980.493.089.080.994.889.0
", + "bbox": [ + 119, + 448, + 847, + 510 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 7. Effect of PatchMix. The best performance is marked as bold.", + "bbox": [ + 275, + 511, + 690, + 524 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Learning hyperparameters of mixup. Tab. 6 shows the ablation results for the effects of learning hyperparameters of the Beta distribution on the Office-Home. We compare the learning hyperparameters of mixup with fixed parameters, such as $\\mathrm{Beta}(1,1)$ and $\\mathrm{Beta}(2,2)$ . The proposed method achieves $+0.9\\%$ and $+0.8\\%$ accuracy increment compared with that based on $\\mathrm{Beta}(1,1)$ and $\\mathrm{Beta}(2,2)$ . The results demonstrate that learning to estimate the distribution to build up the intermediate domain facilitates domain alignment.", + "bbox": [ + 75, + 536, + 468, + 662 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "PatchMix. Comparisons of PMTrans with Mixup [49] and CutMix [47] are shown in Tab. 7. PMTrans outperforms Mixup and CutMix by $+0.7\\%$ and $+1.4\\%$ accuracy on the Office-Home dataset, demonstrating that PatchMix can capture the global and local mixture information better than the global mixture Mixup and local mixture CutMix methods.", + "bbox": [ + 75, + 666, + 470, + 751 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Visualization. In Fig. 5, we visualize the features learned by Swin-based, PMTrans-Swin, PMTrans-ViT, and PMTransDeit on task A $\\rightarrow$ C from the Office-Home dataset via the t-SNE [10]. Compared with Swin-based and PMTrans-Swin, our PMTrans model can better align the two domains by constructing the intermediate domain to bridge them. Moreover, comparisons between PMTrans with different transformer backbones reveal that PMTrans works successfully with dif", + "bbox": [ + 75, + 755, + 472, + 866 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "ferent backbones on UDA tasks. Due to the page limit, more experiments and analyses can be found in the suppl. material.", + "bbox": [ + 497, + 536, + 892, + 565 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion and Future Work", + "text_level": 1, + "bbox": [ + 497, + 581, + 768, + 597 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we proposed a novel method, PMTrans, an optimization solution for UDA from a game perspective. Specifically, we first proposed a novel ViT-based module called PatchMix that effectively built up the intermediate domain to learn discriminative domain-invariant representations for domains. And the two semi-supervised mixup losses were proposed to assist in finding the Nash Equilibria. Moreover, we leveraged attention maps from ViT to reweight the label of each patch by its significance. PMTrans achieved the SoTA results on four benchmark UDA datasets, outperforming the SoTA methods by a large margin. In the near future, we plan to implement our PatchMix and the two semi-supervised mixup losses to solve self-supervised and semi-supervised learning problems. We will also exploit our method to tackle the challenging downstream tasks, e.g., semantic segmentation and object detection.", + "bbox": [ + 497, + 600, + 894, + 820 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgment. This work was supported by the National Natural Science Foundation of China (NSFC) under Grant No. NSFC22FYT45.", + "bbox": [ + 497, + 821, + 892, + 862 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "3568", + "bbox": [ + 468, + 887, + 500, + 897 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 124, + 171, + 138 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] David Acuna, Marc T. Law, Guojun Zhang, and Sanja Fidler. Domain adversarial training: A game perspective. CoRR, abs/2202.05352, 2022. 2", + "[2] David Acuna, Marc T. Law, Guojun Zhang, and Sanja Fidler. Domain adversarial training: A game perspective. In The Tenth International Conference on Learning Representations, ICLR 2022, Virtual Event, April 25-29, 2022. OpenReview.net, 2022. 2", + "[3] Tamer Başar and Geert Jan Olsder. Dynamic noncooperative game theory. 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Syst., 32(4):1713-1722, 2021. 1" + ], + "bbox": [ + 78, + 125, + 470, + 857 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "3571", + "bbox": [ + 468, + 887, + 500, + 897 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/Patch-Mix Transformer for Unsupervised Domain Adaptation_ A Game Perspective/eab73d0d-b1fe-48a1-b7bb-c43d49e913e2_model.json b/2023/Patch-Mix Transformer for Unsupervised Domain Adaptation_ A Game Perspective/eab73d0d-b1fe-48a1-b7bb-c43d49e913e2_model.json new file mode 100644 index 0000000000000000000000000000000000000000..74d3ec6fb130c034f1306d5e6b2bf9606457fb67 --- /dev/null +++ b/2023/Patch-Mix Transformer for Unsupervised Domain Adaptation_ A Game Perspective/eab73d0d-b1fe-48a1-b7bb-c43d49e913e2_model.json @@ -0,0 +1,2279 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.13, + 0.051, + 0.201, + 0.086 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.253, + 0.049, + 0.793, + 0.088 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.124, + 0.162, + 0.849, + 0.205 + ], + "angle": 0, + "content": "Patch-Mix Transformer for Unsupervised Domain Adaptation: A Game Perspective" + }, + { + "type": "text", + "bbox": [ + 0.31, + 0.228, + 0.667, + 0.246 + ], + "angle": 0, + "content": "Jinjing Zhu\\(^{1*}\\) Haotian Bai\\(^{1*}\\) Lin Wang\\(^{1,2\\dagger}\\)" + }, + { + "type": "text", + "bbox": [ + 0.274, + 0.251, + 0.697, + 0.269 + ], + "angle": 0, + "content": "\\(^{1}\\) AI Thrust, HKUST(GZ) \\(^{2}\\) Dept. of CSE, HKUST" + }, + { + "type": "text", + "bbox": [ + 0.191, + 0.271, + 0.794, + 0.285 + ], + "angle": 0, + "content": "zhujinjing.hkust@gmail.com, haotianwhite@outlook.com, linwang@ust.hk" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.317, + 0.314, + 0.332 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.345, + 0.474, + 0.746 + ], + "angle": 0, + "content": "Endevavors have been recently made to leverage the vision transformer (ViT) for the challenging unsupervised domain adaptation (UDA) task. They typically adopt the cross-attention in ViT for direct domain alignment. However, as the performance of cross-attention highly relies on the quality of pseudo labels for targeted samples, it becomes less effective when the domain gap becomes large. We solve this problem from a game theory's perspective with the proposed model dubbed as PMTrans, which bridges source and target domains with an intermediate domain. Specifically, we propose a novel ViT-based module called PatchMix that effectively builds up the intermediate domain, i.e., probability distribution, by learning to sample patches from both domains based on the game-theoretical models. This way, it learns to mix the patches from the source and target domains to maximize the cross entropy (CE), while exploiting two semi-supervised mixup losses in the feature and label spaces to minimize it. As such, we interpret the process of UDA as a min-max CE game with three players, including the feature extractor, classifier, and PatchMix, to find the Nash Equilibria. Moreover, we leverage attention maps from ViT to re-weight the label of each patch by its importance, making it possible to obtain more domain-discriminative feature representations. We conduct extensive experiments on four benchmark datasets, and the results show that PMTrans significantly surpasses the ViT-based and CNN-based SoTA methods by \\(+3.6\\%\\) on Office-Home, \\(+1.4\\%\\) on Office-31, and \\(+17.7\\%\\) on DomainNet, respectively. https://vlis2022.github.io/cvpr23/PMTrans" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.75, + 0.21, + 0.763 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.767, + 0.47, + 0.837 + ], + "angle": 0, + "content": "Convolutional neural networks (CNNs) have achieved tremendous success on numerous vision tasks; however, they still suffer from the limited generalization capability to a new domain due to the domain shift problem [50]. Unsupervised domain adaptation (UDA) tackles this issue by transferring" + }, + { + "type": "image", + "bbox": [ + 0.53, + 0.317, + 0.859, + 0.49 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.493, + 0.893, + 0.545 + ], + "angle": 0, + "content": "Figure 1. The classification accuracy of our PMTrans surpasses the SoTA methods by \\(+17.7\\%\\) on the most challenging DomainNet dataset. Note that the target tasks treat one domain of DomainNet as the target domain and the others as the source domains." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.559, + 0.896, + 0.78 + ], + "angle": 0, + "content": "knowledge from a labeled source domain to an unlabeled target domain [30]. A significant line of solutions reduces the domain gap based on the category-level alignment which produces pseudo labels for the target samples, such as metric learning [14,53], adversarial training [12,17,34], and optimal transport [44]. Furthermore, several works [11,36] explore the potential of ViT for the non-trivial UDA task. Recently, CDTrans [45] exploits the cross-attention in ViT for direct domain alignment, buttressed by the crafted pseudo labels for target samples. However, CDTrans has a distinct limitation: as the performance of cross-attention highly depends on the quality of pseudo labels, it becomes less effective when the domain gap becomes large. As shown in Fig. 1, due to the significant gap between the domain qdr and the other domains, aligning distributions directly between them performs poorly." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.784, + 0.897, + 0.868 + ], + "angle": 0, + "content": "In this paper, we probe a new problem for UDA: how to smoothly bridge the source and target domains by constructing an intermediate domain with an effective ViT-based solution? The intuition behind this is that, compared to direct aligning domains, alleviating the domain gap between the intermediate and source/target domain can facili" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.843, + 0.352, + 0.855 + ], + "angle": 0, + "content": "*These authors contributed equally to this work." + }, + { + "type": "page_footnote", + "bbox": [ + 0.097, + 0.855, + 0.227, + 0.866 + ], + "angle": 0, + "content": "† Corresponding Author." + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.843, + 0.352, + 0.866 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.888, + 0.501, + 0.899 + ], + "angle": 0, + "content": "3561" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.118, + 0.128, + 0.426, + 0.284 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.292, + 0.471, + 0.37 + ], + "angle": 0, + "content": "Figure 2. PMTrans builds up the intermediate domain (green patches) via a novel PatchMix module by learning to sample patches from the source (blue patches) and target (pink patches) domains. PatchMix tries to maximize the CE \\((\\uparrow)\\) between the intermediate domain and source/target domain, while the feature extractor and classifier try to minimize it \\((\\downarrow)\\) for aligning domains." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.383, + 0.473, + 0.797 + ], + "angle": 0, + "content": "tate domain alignment. Accordingly, we propose a novel and effective method, called PMTrans (PatchMix Transformer) to construct the intermediate representations. Overall, PMTrans interprets the process of domain alignment as a min-max cross entropy (CE) game with three players, i.e., the feature extractor, a classifier, and a PatchMix module, to find the Nash Equilibria. Importantly, the PatchMix module is proposed to effectively build up the intermediate domain, i.e., probability distribution, by learning to sample patches from both domains with weights generated from a learnable Beta distribution based on the game-theoretical models [1, 3, 28], as shown in Fig. 2. That is, we aim to learn to mix patches from two domains to maximize the CE between the intermediate domain and source/target domain. Moreover, two semi-supervised mixup losses in the feature and label spaces are proposed to minimize the CE. Interestingly, we conclude that the source and target domains are aligned if mixing the patch representations from two domains is equivalent to mixing the corresponding labels. Therefore, the domain discrepancy can be measured based on the CE between the mixed patches and mixed labels. Eventually, the three players have no incentive to change their parameters to disturb CE, meaning the source and target domains are well aligned. Unlike existing mixup methods [38, 47, 49], our proposed PatchMix subtly learns to combine the element-wise global and local mixture by mixing patches from the source and target domains for ViT-based UDA. Moreover, we leverage the class activation mapping (CAM) from ViT to allocate the semantic information to re-weight the label of each patch, thus enabling us to obtain more domain-discriminative features." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.798, + 0.471, + 0.868 + ], + "angle": 0, + "content": "We conduct experiments on four benchmark datasets, including Office-31 [33], Office-Home [40], VisDA-2017 [32], and DomainNet [31]. The results show that the performance of PMTrans significantly surpasses that of the ViT-based [36, 45, 46] and CNN-based SoTA methods [18, 29, 35] by" + }, + { + "type": "text", + "bbox": [ + 0.497, + 0.126, + 0.892, + 0.154 + ], + "angle": 0, + "content": "+3.6% on Office-Home, +1.4% on Office-31, and +17.7% on DomainNet (See Fig. 1), respectively." + }, + { + "type": "text", + "bbox": [ + 0.497, + 0.155, + 0.895, + 0.278 + ], + "angle": 0, + "content": "Our main contributions are four-fold: (I) We propose a novel ViT-based UDA framework, PMTrans, to effectively bridge source and target domains by constructing the intermediate domain. (II) We propose PatchMix, a novel module to build up the intermediate domain via the game-theoretical models. (III) We propose two semi-supervised mixup losses in the feature and label spaces to reduce CE in the min-max CE game. (IV) Our PMTrans surpasses the prior methods by a large margin on three benchmark datasets." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.281, + 0.642, + 0.295 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.497, + 0.301, + 0.895, + 0.644 + ], + "angle": 0, + "content": "Unsupervised Domain Adaptation. The prevailing UDA methods focus on domain alignment and learning discriminative domain-invariant features via metric learning, domain adversarial training, and optimal transport. Firstly, the metric learning-based methods aim to reduce the domain discrepancy by learning the domain-invariant feature representations using various metrics. For instance, some methods [14, 25, 26, 52] use the maximum mean discrepancy (MMD) loss to measure the divergence between different domains. In addition, the central moment discrepancy (CMD) loss [48] and maximum density divergence (MDD) loss [16] are also proposed to align the feature distributions. Secondly, the domain adversarial training methods learn the domain-invariant representations to encourage samples from different domains to be non-discriminative with respect to the domain labels via an adversarial loss [13, 42, 43]. The third type of approach aims to minimize the cost transported from the source to the target distribution by finding an optimal coupling cost to mitigate the domain shift [6, 7]. Unfortunately, these methods are not robust enough for the noisy pseudo target labels for accurate domain alignment. Different from these mainstream UDA methods and [2], we interpret the process of UDA as a min-max CE game and find the Nash Equilibria for domain alignment with an intermediate domain and a pure ViT-based solution." + }, + { + "type": "text", + "bbox": [ + 0.497, + 0.646, + 0.897, + 0.867 + ], + "angle": 0, + "content": "Mixup. It is an effective data augmentation technique to prevent models from over-fitting by linearly interpolating two input data. Mixup types can be categorized into global mixup (e.g., Mixup [49] and Manifold-Mixup [41]) and local mixup (CutMix [47], saliency-CutMix [38], TransMix [5], and Tokenmix [22]). In CNN-based UDA tasks, several works [29, 42, 43] also use the mixup technique by linearly mixing the source and target domain data. In comparison, we unify the global and local mixup in our PMTrans framework by learning to form a mixed patch from the source/target patch as the input to ViT. We learn the hyperparameters of the mixup ratio for each patch, which is the first attempt to interpolate patches based on the distribution estimation. Accordingly, we propose PatchMix which effectively builds up the intermediate domain by sampling patches from both domains based on the game-theoretical models." + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.888, + 0.502, + 0.898 + ], + "angle": 0, + "content": "3562" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.126, + 0.473, + 0.348 + ], + "angle": 0, + "content": "Transformer. Vision Transformer(ViT) [39] has recently been introduced to tackle the challenges in various vision tasks [4, 23]. Several works have leveraged ViT for the nontrivial UDA task. TVT [46] proposes an adaptation module to capture domain data's transferable and discriminative features. SSRT [36] proposes a framework with a transformer backbone and a safe self-refinement strategy to handle the issue in case of a large domain gap. More recently, CD-Trans [45] proposes a two-step framework that utilizes the cross-attention in ViT for direct feature alignment and pregenerated pseudo labels for the target samples. Differently, we probe to construct an intermediate domain to bridge the source and target domains for better domain alignment. Our PMTrans effectively interprets the process of domain alignment as a min-max CE game, leading to a significant UDA performance enhancement." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.354, + 0.213, + 0.37 + ], + "angle": 0, + "content": "3. Methodology" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.372, + 0.473, + 0.571 + ], + "angle": 0, + "content": "In UDA, denote a labeled source set \\(\\mathcal{D}_s = \\{(x_i^s,y_i^s)\\}_{i = 1}^{n_s}\\) with \\(i\\)-th sample \\(\\pmb{x}_i^s\\) and its corresponding one-hot label \\(\\pmb{y}_i^s\\) and an unlabeled target set \\(\\mathcal{D}_t = \\{\\pmb{x}_j^t\\}_{j = 1}^{n_t}\\) with \\(j\\)-th sample \\(\\pmb{x}_j^t\\), \\(n_s\\) and \\(n_t\\) as the size of samples in the source and target domains, respectively. Note that the data in two domains are sampled from two different distributions, and we assume that the two domains share the same label space. Our goal is to address the significant domain divergence issue and smoothly transfer the knowledge from the source domain to the target domain. Firstly, we define and introduce PatchMix, and interpret the process of UDA as a min-max CE game. Secondly, we describe the proposed PMTrans which smoothly aligns the source and target domains by constructing an intermediate domain via a three-player game." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.577, + 0.356, + 0.592 + ], + "angle": 0, + "content": "3.1. PMTrans: Theoretical Analysis" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.598, + 0.2, + 0.612 + ], + "angle": 0, + "content": "3.1.1 PatchMix" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.619, + 0.47, + 0.684 + ], + "angle": 0, + "content": "Definition 1 (PatchMix): Let \\(\\mathcal{P}_{\\lambda}\\) be a linear interpolation operation on two pairs of randomly drawn samples \\((\\pmb{x}^s,\\pmb{y}^s)\\) and \\((\\pmb{x}^t,\\pmb{y}^t)\\). Then with \\(\\lambda_{k}\\sim \\mathrm{Beta}(\\beta ,\\gamma)\\), it interpolates the \\(k\\)-th source patch \\(\\pmb{x}_k^s\\) and target patch \\(\\pmb{x}_k^t\\) to reconstruct a mixed representation with \\(n\\) patches." + }, + { + "type": "equation", + "bbox": [ + 0.085, + 0.69, + 0.47, + 0.735 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\boldsymbol {x} ^ {i} = \\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {x} ^ {s}, \\boldsymbol {x} ^ {t}\\right), \\boldsymbol {x} _ {k} ^ {i} = \\lambda_ {k} \\odot \\boldsymbol {x} _ {k} ^ {s} + (1 - \\lambda_ {k}) \\odot \\boldsymbol {x} _ {k} ^ {t}, \\\\ \\boldsymbol {y} ^ {i} = \\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {y} ^ {s}, \\boldsymbol {y} ^ {t}\\right) = \\frac {\\left(\\sum_ {k = 1} ^ {n} \\lambda_ {k}\\right) \\boldsymbol {y} ^ {s} + \\left(\\sum_ {k = 1} ^ {n} \\left(1 - \\lambda_ {k}\\right)\\right) \\boldsymbol {y} ^ {t}}{n}. \\tag {1} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.742, + 0.473, + 0.868 + ], + "angle": 0, + "content": "where \\( \\pmb{x}_k^i \\) is the \\( k \\)-th patch of \\( \\pmb{x}^i \\), and \\( \\odot \\) denotes multiplication. In Definition 1, each image \\( \\pmb{x}^i \\) of the intermediate domain composes the sampled patches \\( \\pmb{x}_k \\) from the source/target domain. Here, \\( \\lambda_k \\in [0,1] \\) is the random mixing proportion that denotes the patch-level sampling weights. Furthermore, we calculate the image-level importance by aggregating patch weights \\( \\sum_{k=1}^{n} (1 - \\lambda_k) \\), which is utilized to interpolate their labels. As a result, we mix both samples \\( (\\pmb{x}^s, \\pmb{y}^s) \\) and \\( (\\pmb{x}^t, \\pmb{y}^t) \\) to construct a new intermediate" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.125, + 0.894, + 0.195 + ], + "angle": 0, + "content": "domain \\(\\mathcal{D}_i = \\left\\{\\left(\\boldsymbol{x}_l^i,\\boldsymbol{y}_l^i\\right)\\right\\}_{l = 1}^{n_i}\\). To align the source and target domains, we need to evaluate the gap numerically. In detail, let \\(P_{S}\\) and \\(P_{T}\\) be the empirical distributions defined by \\(\\mathcal{D}_s\\) and \\(\\mathcal{D}_t\\), respectively. The domain divergence between source and target domains can be measured as" + }, + { + "type": "equation", + "bbox": [ + 0.511, + 0.197, + 0.892, + 0.248 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} D \\left(P _ {S}, P _ {T}\\right) = \\inf _ {f \\in \\mathcal {F}, c \\in \\mathcal {C}, \\mathcal {P} _ {\\lambda} \\in \\mathcal {P}} \\underset {\\left(\\boldsymbol {x} ^ {s}, \\boldsymbol {y} ^ {s}\\right), \\left(\\boldsymbol {x} ^ {t}, \\boldsymbol {y} ^ {t}\\right)} {\\mathbb {E}} \\\\ \\ell \\left(c \\left(\\mathcal {P} _ {\\lambda} \\left(f \\left(\\boldsymbol {x} ^ {s}\\right), f \\left(\\boldsymbol {x} ^ {t}\\right)\\right)\\right), \\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {y} ^ {s}, \\boldsymbol {y} ^ {t}\\right)\\right), \\tag {2} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.249, + 0.894, + 0.314 + ], + "angle": 0, + "content": "where \\(\\mathcal{F}\\) denotes a set of encoding functions i.e., the feature extractor and \\(\\mathcal{C}\\) denotes a set of decoding functions i.e. the classifier. Let \\(\\mathcal{P}\\) be the set of functions to generate the mixup ratio for building the intermediate domain. Then we can reformulate Eq. 2 as" + }, + { + "type": "equation", + "bbox": [ + 0.5, + 0.328, + 0.923, + 0.403 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} D \\left(P _ {S}, P _ {T}\\right) = \\inf _ {\\boldsymbol {h} _ {1} ^ {s}, \\dots , \\boldsymbol {h} _ {n _ {s}} ^ {s} \\in \\mathcal {H} ^ {s}, \\boldsymbol {h} _ {1} ^ {t}, \\dots , \\boldsymbol {h} _ {n _ {t}} ^ {t} \\in \\mathcal {H} ^ {t}} \\frac {1}{n _ {s} \\times n _ {t}} \\sum_ {i} ^ {n _ {s}} \\sum_ {j} ^ {n _ {t}} \\\\ \\left\\{\\inf _ {c \\in \\mathcal {C}} \\int_ {0} ^ {1} \\ell \\left(f \\left(\\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {h} _ {i} ^ {s}, \\boldsymbol {h} _ {j} ^ {t}\\right)\\right), \\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {y} _ {i} ^ {s}, \\boldsymbol {y} _ {j} ^ {t}\\right)\\right) p (\\lambda) \\mathrm {d} \\lambda \\right\\}, \\tag {3} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.403, + 0.894, + 0.46 + ], + "angle": 0, + "content": "where \\(\\ell\\) is CE loss, \\(h_i^s = f(s_i^s)\\) and \\(h_j^t = f(x_j^t)\\). Note \\(\\mathcal{H}^s\\) and \\(\\mathcal{H}^t\\) denote the representation spaces with dimensionality \\(\\dim (\\mathcal{H})\\) for source and target domains, respectively. Let \\(f^{\\star}\\in \\mathcal{F},c^{\\star}\\in \\mathcal{C}\\), and \\(\\mathcal{P}_{\\lambda}^{\\star}\\in \\mathcal{P}\\) be minimizers of Eq. 2." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.476, + 0.894, + 0.575 + ], + "angle": 0, + "content": "Theorem 1 (Domain Distribution Alignment with Patch-Mix): Let \\( d \\in \\mathbb{N} \\) to represent the number of classes contained in three sets \\( \\mathcal{D}_s, \\mathcal{D}_t, \\) and \\( \\mathcal{D}_i \\). If \\( \\dim(\\mathcal{H}) \\geq d - 1 \\), \\( \\mathcal{P}_{\\lambda}'\\ell(c^{\\star}(f^{\\star}(\\boldsymbol{x}_i)), \\boldsymbol{y}^s) + (1 - \\mathcal{P}_{\\lambda}')\\ell(c^{\\star}(f^{\\star}(\\boldsymbol{x}_i)), \\boldsymbol{y}^t) = 0 \\), then \\( D(P_S, P_T) = 0 \\) and the corresponding minimizer \\( c^{\\star} \\) is a linear function from \\( \\mathcal{H} \\) to \\( \\mathbb{R}^d \\). Denote the scaled mixup ratio sampled from a learnable Beta distribution as \\( \\mathcal{P}_{\\lambda}' \\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.589, + 0.893, + 0.673 + ], + "angle": 0, + "content": "Theorem. 1 indicates that the source and target domains are aligned if mixing the patches from two domains is equivalent to mixing the corresponding labels. Therefore, minimizing the CE between the mixed patches and mixed labels can effectively facilitate domain alignment. For the proof of Theorem. 1, refer to the suppl. material." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.689, + 0.71, + 0.702 + ], + "angle": 0, + "content": "3.1.2 A Min-Max CE Game" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.714, + 0.894, + 0.868 + ], + "angle": 0, + "content": "We interpret UDA as a min-max CE game among three players, namely the feature extractor \\((\\mathcal{F})\\), classifier \\((\\mathcal{C})\\), and PatchMix module \\((\\mathcal{P})\\), as shown in Fig. 3. To specify each player's role, we define \\(\\omega_{\\mathcal{F}} \\in \\Omega_{\\mathcal{F}}, \\omega_{\\mathcal{C}} \\in \\Omega_{\\mathcal{C}}\\), and \\(\\omega_{\\mathcal{P}} \\in \\Omega_{\\mathcal{P}}\\) as the parameters of \\(\\mathcal{F}\\), \\(\\mathcal{C}\\), and \\(\\mathcal{P}\\), respectively. The joint domain is defined as \\(\\Omega = \\Omega_{\\mathcal{F}} \\times \\Omega_{\\mathcal{C}} \\times \\Omega_{\\mathcal{P}}\\) and their joint parameter set is defined as \\(\\omega = \\{\\omega_{\\mathcal{F}}, \\omega_{\\mathcal{C}}, \\omega_{\\mathcal{P}}\\}\\). Then we use the subscript \\(-m\\) to denote all other parameters/players except \\(m\\), e.g., \\(\\omega_{-\\mathcal{C}} = \\{\\omega_{\\mathcal{F}}, \\omega_{\\mathcal{P}}\\}\\). In our game, \\(m\\)-th player is endowed with a cost function \\(J_m\\) and strives to reduce its cost, which contributes to the change of CE. Each player'" + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.888, + 0.501, + 0.899 + ], + "angle": 0, + "content": "3563" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.144, + 0.125, + 0.831, + 0.357 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.358, + 0.895, + 0.385 + ], + "angle": 0, + "content": "Figure 3. Overview of the proposed PMTrans framework. It consists of three players: the PatchMix module empowered by a patch embedding (Emb) layer and a learnable Beta distribution (Beta), ViT encoder, and classifier." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.396, + 0.308, + 0.41 + ], + "angle": 0, + "content": "cost function \\( J_{m} \\) is represented as" + }, + { + "type": "equation", + "bbox": [ + 0.121, + 0.418, + 0.426, + 0.434 + ], + "angle": 0, + "content": "\\[\nJ _ {\\mathcal {F}} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {- \\mathcal {F}}\\right) := \\mathcal {L} _ {c l s} ^ {S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {C}}\\right) + \\alpha \\mathrm {C E} _ {s, i, t} (\\omega),\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.13, + 0.437, + 0.47, + 0.452 + ], + "angle": 0, + "content": "\\[\nJ _ {\\mathcal {C}} \\left(\\omega_ {\\mathcal {C}}, \\omega_ {- \\mathcal {C}}\\right) := \\mathcal {L} _ {c l s} ^ {S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {C}}\\right) + \\alpha \\mathrm {C E} _ {s, i, t} (\\omega), \\tag {4}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.124, + 0.455, + 0.334, + 0.468 + ], + "angle": 0, + "content": "\\[\nJ _ {\\mathcal {P}} \\left(\\omega_ {\\mathcal {P}}, \\omega_ {- \\mathcal {P}}\\right) := - \\alpha \\mathrm {C E} _ {s, i, t} (\\omega),\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.476, + 0.473, + 0.671 + ], + "angle": 0, + "content": "where \\(\\alpha\\) is the trade-off parameter, \\(\\ell\\) is the supervised classification loss for the source domain, and \\(\\mathrm{CE}_{s,i,t}(\\omega)\\) is the discrepancy between the intermediate domain and the source/target domain. The definitions of \\(\\mathcal{L}_{cls}^{S}(\\omega_{\\mathcal{F}},\\omega_{\\mathcal{C}})\\) and \\(\\mathrm{CE}_{s,i,t}(\\omega)\\) are shown in Sec. 3.2. As illustrated in Eq. 4, the game is essentially a min-max process, i.e., a competition for the player \\(\\mathcal{P}\\) against both players \\(\\mathcal{F}\\) and \\(\\mathcal{C}\\). Specifically, as depicted in Fig. 3, \\(\\mathcal{P}\\) strives to diverge while \\(\\mathcal{F}\\) and \\(\\mathcal{C}\\) try to align domain distributions, which is a min-max process on CE. In this min-max CE game, each player behaves selfishly to reduce its cost function, and this competition will possibly end with a situation where no one has anything to gain by changing only one's strategy. This situation is called Nash Equilibrium (NE) in game theory." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.68, + 0.472, + 0.721 + ], + "angle": 0, + "content": "Definition 2 (Nash Equilibrium): The equilibrium states each player's strategy is the best response to other players. And a point \\(\\omega^{*} \\in \\Omega\\) is Nash Equilibrium if" + }, + { + "type": "equation", + "bbox": [ + 0.077, + 0.728, + 0.493, + 0.744 + ], + "angle": 0, + "content": "\\[\n\\forall \\boldsymbol {\\omega} _ {m} \\in \\Omega_ {i}, \\forall m \\in \\{\\mathcal {F}, \\mathcal {C}, \\mathcal {P} \\}, s. t. J _ {m} (\\boldsymbol {\\omega} _ {m} ^ {*}, \\boldsymbol {\\omega} _ {- m} ^ {*}) \\leq J _ {m} (\\boldsymbol {\\omega} _ {m}, \\boldsymbol {\\omega} _ {- m} ^ {*}).\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.754, + 0.473, + 0.797 + ], + "angle": 0, + "content": "Intuitively, in our case, NE means that no player has the incentive to change its own parameters, as there is no additional pay-off." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.804, + 0.317, + 0.819 + ], + "angle": 0, + "content": "3.2. The Proposed Framework" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.825, + 0.47, + 0.867 + ], + "angle": 0, + "content": "Overview. Fig. 3 illustrates the framework of our proposed PMTrans, which consists of a ViT encoder, a classifier, and a PatchMix module. PatchMix module is utilized to maximize" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.396, + 0.895, + 0.492 + ], + "angle": 0, + "content": "the CE between the intermediate domain and source/target domain, conversely, two semi-supervised mixup losses in the feature and label spaces are proposed to minimize CE. Finally, a three-player game containing feature extractor, classifier, and PatchMix module, minimizes and maximizes the CE for aligning distributions between the source and target domains." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.492, + 0.893, + 0.645 + ], + "angle": 0, + "content": "PatchMix. As shown in Fig. 3, the PatchMix module is proposed to construct the intermediate domain, buttressed by Definition. 1. In detail, the patch embedding layer in PatchMix transforms input images from source/target domains into patches. And the ViT encoder aims to extract features from the patch sequences. The classifier maps the outputs of ViT encoder to make predictions, each of which is exploited to select the feature map to re-weight the patch sequences. The PatchMix with a learnable Beta distribution aims to maximize the CE between the intermediate and source/target domain, and is presented as follows." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.645, + 0.895, + 0.77 + ], + "angle": 0, + "content": "When exploiting PatchMix to construct the intermediate domain, it is worth noting that not all patches have equal contributions for the label assignment. As Chen et al. [5] observed, the mixed image has no valid objects due to the random process while there is still a response in the label space. To remedy this issue, we re-weight \\(\\mathcal{P}_{\\lambda}(\\pmb{y}^s,\\pmb{y}^t)\\) in Definition. 1 with the normalized attention score \\(a_{k}\\). For the implementation details of attention scores, refer to the suppl. material. The re-scaled \\(\\mathcal{P}_{\\lambda}(\\pmb{y}^{s},\\pmb{y}^{t})\\) is defined as" + }, + { + "type": "equation", + "bbox": [ + 0.601, + 0.772, + 0.792, + 0.788 + ], + "angle": 0, + "content": "\\[\n\\mathcal {P} _ {\\lambda} (\\boldsymbol {y} ^ {s}, \\boldsymbol {y} ^ {t}) = \\lambda^ {s} \\boldsymbol {y} ^ {s} + \\lambda^ {t} \\boldsymbol {y} ^ {t},\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.505, + 0.791, + 0.551, + 0.803 + ], + "angle": 0, + "content": "where" + }, + { + "type": "equation", + "bbox": [ + 0.571, + 0.81, + 0.82, + 0.841 + ], + "angle": 0, + "content": "\\[\n\\lambda^ {s} = \\frac {\\sum_ {k = 1} ^ {n} \\lambda_ {k} a _ {k} ^ {s}}{\\sum_ {k = 1} ^ {n} \\lambda_ {k} a _ {k} ^ {s} + \\sum_ {k = 1} ^ {n} (1 - \\lambda_ {k}) a _ {k} ^ {t}},\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.573, + 0.842, + 0.82, + 0.872 + ], + "angle": 0, + "content": "\\[\n\\lambda^ {t} = \\frac {\\sum_ {k = 1} ^ {n} (1 - \\lambda_ {k}) a _ {k} ^ {t}}{\\sum_ {k = 1} ^ {n} \\lambda_ {k} a _ {k} ^ {s} + \\sum_ {k = 1} ^ {n} (1 - \\lambda_ {k}) a _ {k} ^ {t}}.\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.888, + 0.502, + 0.899 + ], + "angle": 0, + "content": "3564" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.084, + 0.128, + 0.312, + 0.289 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.195, + 0.292, + 0.212, + 0.302 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.317, + 0.128, + 0.465, + 0.283 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.385, + 0.292, + 0.403, + 0.303 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.313, + 0.47, + 0.339 + ], + "angle": 0, + "content": "Figure 4. (a) The illustration of two proposed semi-supervised losses. (b) Label similarity \\( \\pmb{y}^{is} \\) and \\( \\pmb{y}^{it} \\). Better viewed in color." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.349, + 0.47, + 0.486 + ], + "angle": 0, + "content": "Semi-supervised mixup loss. As PatchMix tries to maximize the CE between the intermediate domain and source/target domain, we now need to find a way to minimize the CE in the game. Intuitively, we propose two semi-supervised mixup losses in the feature and label spaces to minimize the discrepancy between features of mixing patches and corresponding mixing labels based on Theorem 1. The objective of the proposed PMTrans is show in Fig. 4 (a) and consists of a classification loss of source data and two semi-supervised mixup losses." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.487, + 0.469, + 0.556 + ], + "angle": 0, + "content": "1) Label space: As introduced in Theorem 1, we apply a supervised mixup loss in the label space to measure the domain divergence based on the CE loss between the mixing logits and corresponding mixing labels (See green arrow in Fig. 4 (a))." + }, + { + "type": "equation", + "bbox": [ + 0.12, + 0.56, + 0.426, + 0.582 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {l} ^ {I, S} (\\boldsymbol {\\omega}) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {y} ^ {i}\\right) \\sim D ^ {i}} \\lambda^ {s} \\ell \\left(\\mathcal {C} \\left(\\mathcal {F} \\left(\\boldsymbol {x} ^ {i}\\right)\\right), \\boldsymbol {y} ^ {s}\\right),\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.12, + 0.584, + 0.423, + 0.607 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {l} ^ {I, T} (\\boldsymbol {\\omega}) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {y} ^ {i}\\right) \\sim D ^ {i}} \\lambda^ {t} \\ell \\left(\\mathcal {C} \\left(\\mathcal {F} \\left(\\boldsymbol {x} ^ {i}\\right)\\right), \\boldsymbol {\\hat {y}} ^ {t}\\right),\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.613, + 0.47, + 0.655 + ], + "angle": 0, + "content": "where \\(\\hat{\\pmb{y}}^t\\) is the pseudo label for target data. For convenience, we utilize the method, commonly used in [20, 21], to generate pseudo labels \\(\\hat{\\pmb{y}}^t\\) for samples via \\(k\\)-means cluster." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.655, + 0.469, + 0.778 + ], + "angle": 0, + "content": "2) Feature space: Nonetheless, the supervised loss alone in the label space is not sufficient to diminish the domain divergence due to the less reliable pseudo labels of the target data. Therefore, we further propose to minimize the discrepancy between the similarity of the features and the similarity of labels in the feature space for aligning the intermediate and source/target domain without the supervised information of the target domain. The experimental results in Tab. 5 validate its effectiveness." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.779, + 0.47, + 0.821 + ], + "angle": 0, + "content": "Specifically, we first compute the cosine similarity between the intermediate domain and source/target domain in the feature space. The feature similarity is defined as" + }, + { + "type": "equation", + "bbox": [ + 0.156, + 0.823, + 0.388, + 0.839 + ], + "angle": 0, + "content": "\\[\nd \\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {x} ^ {s}\\right) = \\cos \\left(\\mathcal {F} \\left(\\boldsymbol {x} ^ {i}\\right), \\mathcal {F} \\left(\\boldsymbol {x} ^ {s}\\right)\\right),\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.84, + 0.469, + 0.867 + ], + "angle": 0, + "content": "where \\( \\cos \\) denotes the cosine similarity. As shown in Fig. 4(b), for the source domain, we exploit the ground-truth" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.126, + 0.894, + 0.254 + ], + "angle": 0, + "content": "to calculate the label similarity, \\( y^{is} = y^s (y^s)^\\top \\), as a binary matrix to represent whether samples share the same labels. For example, the intermediate image is constructed by sampling patches from the source image, e.g., clock; therefore, the label similarity is set as 1 if it is calculated between the intermediate image and the source class 'clock', otherwise, it is set as 0. Then, we utilize the CE to measure the domain discrepancy based on the difference between the feature similarity and label similarity. The supervised mixup loss in the feature space (See red arrow in Fig. 4 (a)) is formulated as" + }, + { + "type": "equation", + "bbox": [ + 0.533, + 0.258, + 0.857, + 0.28 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {f} ^ {I, S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {y} ^ {i}\\right) \\sim D ^ {i}} \\lambda^ {s} \\ell \\left(d \\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {x} ^ {s}\\right), \\boldsymbol {y} ^ {i s}\\right).\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.282, + 0.893, + 0.397 + ], + "angle": 0, + "content": "Moreover, for the intermediate and target domains, due to lack of supervision, we utilize identity matrix \\( y^{it} \\) as the label similarity. For example, in Fig. 4 (b), as the intermediate image is built by sampling patches from the target image, e.g., bottle; therefore, the label similarity between the intermediate image and the corresponding target image is set as 1 and vice versa. To measure the divergence between the intermediate and target domains in the feature space, we propose an unsupervised mixup loss as" + }, + { + "type": "equation", + "bbox": [ + 0.534, + 0.401, + 0.857, + 0.422 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {f} ^ {I, T} \\left(\\boldsymbol {\\omega} _ {\\mathcal {F}}, \\boldsymbol {\\omega} _ {\\mathcal {P}}\\right) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {y} ^ {i}\\right) \\sim D ^ {i}} \\lambda^ {t} \\ell \\left(d \\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {x} ^ {t}\\right), \\boldsymbol {y} ^ {i t}\\right),\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.425, + 0.893, + 0.452 + ], + "angle": 0, + "content": "Finally, the two semi-supervised mixup losses in the feature and label spaces are formulated as" + }, + { + "type": "equation", + "bbox": [ + 0.542, + 0.456, + 0.848, + 0.49 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\mathcal {L} _ {f} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right) = \\mathcal {L} _ {f} ^ {I, S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right) + \\mathcal {L} _ {f} ^ {I, T} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right), \\\\ \\mathcal {L} _ {l} (\\omega) = \\mathcal {L} _ {l} ^ {I, S} (\\omega) + \\mathcal {L} _ {l} ^ {I, T} (\\omega). \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.494, + 0.89, + 0.533 + ], + "angle": 0, + "content": "Moreover, the classification loss is applied to the labeled source domain data (See blue arrow in Fig. 4 (a)) and is formulated as" + }, + { + "type": "equation", + "bbox": [ + 0.543, + 0.539, + 0.846, + 0.555 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {c l s} ^ {S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {C}}\\right) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {s}, \\boldsymbol {y} ^ {s}\\right) \\sim D ^ {s}} \\ell \\left(\\mathcal {C} \\left(\\mathcal {F} \\left(\\boldsymbol {x} ^ {s}\\right), \\boldsymbol {y} ^ {s}\\right)\\right).\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.558, + 0.89, + 0.612 + ], + "angle": 0, + "content": "A Three-Player Game. Finally, the min-max CE game aims to align distributions in the feature and label spaces. The total CE between the intermediate domain and source/target domain is" + }, + { + "type": "equation", + "bbox": [ + 0.571, + 0.617, + 0.819, + 0.632 + ], + "angle": 0, + "content": "\\[\n\\mathrm {C E} _ {s, i, t} (\\omega) = \\mathcal {L} _ {f} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right) + \\mathcal {L} _ {l} (\\omega).\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.635, + 0.893, + 0.731 + ], + "angle": 0, + "content": "We adopt the random mixup-ratio from a learnable Beta distribution in our PatchMix module to maximize the CE between the intermediate domain and source/target domain. Moreover, the feature extractor and classifier have the same objective to minimize the CE between the intermediate domain and source/target domain. Therefore, the total objective of PMTrans is achieved by reformulating Eq. 4 as" + }, + { + "type": "equation", + "bbox": [ + 0.563, + 0.735, + 0.828, + 0.752 + ], + "angle": 0, + "content": "\\[\nJ (\\omega) := \\mathcal {L} _ {c l s} ^ {S} (\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {C}}) + \\alpha \\mathrm {C E} _ {s, i, t} (\\omega),\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.756, + 0.894, + 0.867 + ], + "angle": 0, + "content": "where \\(\\alpha\\) is trade-off parameter. After optimizing the objective, the PatchMix module with the ideal Beta distribution will not maximize the CE anymore. Meanwhile, the feature extractor and classifier have no incentive to change their parameters to minimize the CE. Finally, the discrepancy between the intermediate domain and source/target domain is nearly zero, further indicating that the source and target domains are well aligned." + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.888, + 0.501, + 0.898 + ], + "angle": 0, + "content": "3565" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.12, + 0.124, + 0.849, + 0.315 + ], + "angle": 0, + "content": "
MethodA→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
ResNet-50ResNet44.966.374.351.861.963.652.439.171.263.845.977.259.4
MCD48.968.374.661.367.668.857.047.175.169.152.279.664.1
MDD54.973.777.860.071.471.861.253.678.172.560.282.368.1
BNM56.777.581.067.376.377.165.355.182.073.657.084.371.1
FixBi58.177.380.467.779.578.165.857.981.776.462.986.772.7
TVTViT74.986.889.582.888.088.379.871.990.185.574.690.683.6
Deit-based61.879.584.375.478.881.272.855.784.478.359.386.074.8
CDTrans-Deit68.885.086.981.587.187.379.663.388.282.066.090.680.5
PMTrans-Deit71.887.388.383.087.787.878.567.489.381.770.792.082.1
ViT-based67.085.788.180.184.186.779.567.089.483.670.291.281.1
SSRT-ViT75.289.091.185.188.389.985.074.291.285.778.691.885.4
PMTrans-ViT81.291.692.488.991.693.088.580.093.489.582.494.588.9
Swin-basedSwin72.787.190.684.387.389.380.668.690.384.869.491.383.6
PMTrans-Swin81.392.992.888.493.493.287.980.493.089.080.994.889.0
" + }, + { + "type": "table_caption", + "bbox": [ + 0.186, + 0.316, + 0.782, + 0.329 + ], + "angle": 0, + "content": "Table 1. Comparison with SoTA methods on Office-Home. The best performance is marked as **bold**." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.34, + 0.468, + 0.515 + ], + "angle": 0, + "content": "
MethodA→WD→WW→DA→DD→AW→AAvg
ResNet-50ResNet68.968.462.596.760.799.376.1
BNM91.598.5100.090.370.971.687.1
MDD94.598.4100.093.574.672.288.9
SCDA94.298.799.895.275.776.290.0
FixBi96.199.3100.095.078.779.491.4
TVTViT96.499.4100.096.484.986.093.9
Deit-based89.298.9100.088.780.179.889.5
CDTrans-DeiT96.799.0100.097.081.181.992.6
PMTrans-DeiT99.099.4100.096.581.482.193.1
ViT-based91.299.2100.090.481.180.691.1
SSRT-ViT97.799.2100.098.683.582.293.5
PMTrans-ViT99.199.6100.099.485.786.395.0
Swin-basedSwin97.099.2100.095.882.481.892.7
PMTrans-Swin99.599.4100.099.886.786.595.3
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.517, + 0.47, + 0.543 + ], + "angle": 0, + "content": "Table 2. Comparison with SoTA methods on Office-31. The best performance is marked as bold." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.557, + 0.21, + 0.573 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.581, + 0.337, + 0.595 + ], + "angle": 0, + "content": "4.1. Datasets and implementation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.603, + 0.47, + 0.673 + ], + "angle": 0, + "content": "Datasets. To evaluate the proposed method, we conduct experiments on four popular UDA benchmarks, including Office-Home [40], Office-31 [33], VisDA-2017 [32], and DomainNet [31]. The details of the datasets and transfer tasks on these datasets can be found in the suppl. material." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.673, + 0.473, + 0.867 + ], + "angle": 0, + "content": "Implementation. In all experiments, we use the Swin-based transformer [24] pre-trained on ImageNet [9] as the backbone for our PMTrans. The base learning rate is \\(5e^{-6}\\) with a batch size of 32, and we train models by 50 epochs. For VisDA-2017, we use a lower learning rate \\(1e^{-6}\\). We adopt AdamW [27] with a momentum of 0.9, and a weight decay of 0.05 as the optimizer. Furthermore, for fine-tuning purposes, we set the classifier (MLP) with a higher learning rate \\(1e^{-5}\\) for our main tasks and learn the trade-off parameter adaptively. For a fair comparison with prior works, we also conduct experiments with the same backbone DeiT-based [37] as CDTrans [45], and ViT-based [11] as SSRT [36] on Office-31, Office-Home, and VisDA-2017. These two studies are trained for 60 and 100 epochs separately." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.341, + 0.593, + 0.355 + ], + "angle": 0, + "content": "4.2. Results" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.364, + 0.893, + 0.433 + ], + "angle": 0, + "content": "We compare PMTrans with the SoTA methods, including ResNet-based and ViT-based methods. The ResNet-based methods are FixBi [29], MCD [34], SWD [15], SCDA [19], BNM [8], and MDD [51]. The ViT-based methods are SSRT [36], CDTrans [45], and TVT [46]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.434, + 0.894, + 0.504 + ], + "angle": 0, + "content": "For the ResNet-based methods, we utilize ResNet-50 as the backbone for the Office-Home, Office-31, and Domain-Net datasets, and we adopt ResNet-101 for VisDA-2017 dataset. Note that each backbone is trained with the source data only and then tested with the target data." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.505, + 0.894, + 0.656 + ], + "angle": 0, + "content": "Results on Office-Home. Tab. 1 shows the quantitative results of methods using different backbones. As expected, our PMTrans framework achieves noticeable performance gains and surpasses TVT, SSRT, and CDTrans by a large margin. Importantly, our PMTrans achieves an improvement more than \\(5.4\\%\\) accuracy over the Swin backbone and yields \\(89.0\\%\\) accuracy. Interestingly, our proposed PMTrans can decrease the domain divergence effectively with DeiT-based and ViT-based backbones. The results indicate that our method can obtain more robust transferable representations than the CNN-based and ViT-based methods." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.658, + 0.894, + 0.769 + ], + "angle": 0, + "content": "Results on Office-31. Tab. 2 shows the quantitative comparison with the CNN-based and ViT-based methods. Overall, our PMTrans achieves the best performance on each task with \\(95.3\\%\\) accuracy and outperforms the SoTA methods with identical backbones. Numerically, PMTrans noticeably surpasses the SoTA methods with an increase of \\(+1.4\\%\\) accuracy over TVT, \\(+2.7\\%\\) accuracy over CDTrans, and \\(+1.8\\%\\) accuracy over SSRT, respectively." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.77, + 0.894, + 0.868 + ], + "angle": 0, + "content": "Results on VisDA-2017. As shown in Tab. 3, our PMTrans achieves \\(88.0\\%\\) accuracy and outperforms the baseline by \\(11.2\\%\\). In particular, for the 'hard' categories, such as \"person\", our method consistently achieves a much higher performance boost from \\(29.0\\%\\) to \\(70.3\\%\\). These improvements indicate that our method shows an excellent generalization capability and achieves comparable performance \\((88.0\\%)\\)" + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.888, + 0.502, + 0.898 + ], + "angle": 0, + "content": "3566" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.14, + 0.124, + 0.83, + 0.325 + ], + "angle": 0, + "content": "
MethodplanebcyclbuscarhorseknifemcyclpersonplantsktbrdtraintruckAvg
ResNet-50ResNet55.153.361.959.180.617.979.731.281.026.573.58.552.4
BNM89.661.576.955.089.369.181.365.590.047.389.130.170.4
MCD87.060.983.764.088.979.684.776.988.640.383.025.871.9
SWD90.882.581.770.591.769.586.377.587.463.685.629.276.4
FixBi96.187.890.590.396.895.392.888.797.294.290.925.787.2
TVTViT82.985.677.560.593.698.289.476.493.692.091.755.783.1
Deit-based98.273.082.562.097.363.596.529.868.786.796.723.673.2
CDTrans-Deit97.190.582.477.596.696.193.688.697.986.990.362.888.4
PMTrans-Deit98.292.288.177.097.495.894.072.197.195.294.651.087.7
ViT-based99.160.770.182.796.573.197.119.764.594.797.215.472.6
SSRT-ViT98.987.689.184.898.398.796.381.194.897.994.543.188.8
PMTrans-ViT98.993.784.573.399.098.096.267.894.298.496.649.087.5
Swin-basedSwin99.363.485.968.995.179.697.129.081.494.297.729.676.8
PMTrans-Swin99.488.388.178.998.898.395.870.394.698.396.348.588.0
" + }, + { + "type": "table_caption", + "bbox": [ + 0.188, + 0.327, + 0.781, + 0.339 + ], + "angle": 0, + "content": "Table 3. Comparison with SoTA methods on VisDA-2017. The best performance is marked as bold." + }, + { + "type": "table", + "bbox": [ + 0.081, + 0.347, + 0.892, + 0.576 + ], + "angle": 0, + "content": "
MCDclpinfpntqdrrelsktAvgSWDclpinfpntqdrrelsktAvgBNMclpinfpntqdrrelsktAvg
clp-15.425.53.344.631.224.0clp-14.731.910.145.336.527.7clp-12.133.16.250.840.228.5
inf24.1-24.01.635.219.720.9inf22.9-24.22.533.221.320.0inf26.6-28.52.438.518.122.8
pnt31.114.8-1.748.122.823.7pnt33.615.3-4.446.130.726.0pnt39.912.2-3.454.536.229.2
qdr8.52.14.6-7.97.16.0qdr15.52.26.4-11.110.29.1qdr17.81.03.6-9.28.38.0
rel39.417.841.21.5-25.225.0real41.218.144.24.6-31.627.9rel48.613.249.73.6-33.929.8
skt37.312.627.24.134.5-23.1skt44.215.237.310.344.7-30.3skt54.912.842.35.451.3-33.3
Avg28.112.524.52.434.121.220.5Avg31.513.128.86.436.126.123.6Avg37.610.331.44.240.927.325.3
CGDMclpinfpntqdrrelsktAvgMDDclpinfpntqdrrelsktAvgSCDAclpinfpntqdrrelsktAvg
clp-16.935.310.853.536.930.7clp-20.540.76.252.542.132.4clp-18.639.35.155.044.132.4
inf27.8-28.24.448.222.526.2inf33.0-33.82.646.224.528.0inf29.6-34.01.446.325.427.3
pnt37.714.5-4.659.433.530.0pnt43.720.4-2.851.241.732.0pnt44.119.0-2.656.242.032.8
qdr14.91.56.2-10.910.28.7qdr18.43.08.1-12.911.810.8qdr30.04.915.0-25.419.819.0
rel49.420.847.24.8-38.232.0rel52.821.647.84.2-41.233.5rel54.022.551.92.3-42.534.6
skt50.116.543.711.155.6-35.4skt54.317.543.15.754.2-35.0skt55.618.544.76.453.2-35.7
Avg36.014.032.17.145.528.327.2Avg40.416.634.74.343.432.328.6Avg42.616.737.03.647.234.830.3
CDTransclpinfpntqdrrelsktAvgSSRTclpinfpntqdrrelsktAvgPMTransclpinfpntqdrrelsktAvg
clp-29.457.226.072.658.148.7clp-33.860.219.475.859.849.8clp-34.262.732.579.363.754.5
inf57.0-54.412.869.548.448.4inf55.5-54.09.068.244.746.3inf67.4-61.122.278.057.657.3
pnt62.927.4-15.872.153.946.4pnt61.728.5-8.471.455.245.0pnt69.733.5-23.979.861.253.6
qdr44.68.929.0-42.628.530.7qdr42.58.824.2-37.633.629.3qdr54.617.438.9-49.541.040.3
rel66.231.061.516.2-52.945.6rel69.937.166.010.1-58.948.4rel74.135.370.025.4-61.153.2
skt69.029.659.027.272.5-51.5skt70.632.862.221.773.2-52.1skt73.833.062.630.977.5-55.6
Avg59.925.352.219.665.948.445.2Avg60.028.253.313.765.350.445.2Avg67.930.759.127.072.856.962.9
" + }, + { + "type": "table_caption", + "bbox": [ + 0.191, + 0.578, + 0.776, + 0.59 + ], + "angle": 0, + "content": "Table 4. Comparison with SoTA methods on DomainNet. The best performance is marked as bold." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.606, + 0.473, + 0.867 + ], + "angle": 0, + "content": "with the SoTA methods \\((88.7\\%)\\). PMTrans also surpasses the SoTA methods on several sub-categories, such as \"horse\" and \"sktbrd\". In particular, it is shown that the SoTA methods, e.g., CDTrans and SSRT, achieve better results on this dataset. The reason is that CDTrans and SSRT are trained with a batch size of 64 while PMTrans's batch size is 32. It indicates that when the input size is much bigger, the input can represent the data distributions better. A detailed ablation study for this issue can be found in the suppl. material.. Results on DomainNet. PMTrans achieves a very high average accuracy on the most challenging DomainNet dataset, as shown in Tab. 4. Overall, our proposed PMTrans outperforms the SoTA methods by \\(+17.7\\%\\) accuracy. Incredibly, PMTrans surpasses the SoTA methods in all the 30 subtasks, which demonstrates the strong ability of PMTrans to alleviate the large domain gap. Moreover, transferring knowledge is much more difficult when the domain gap becomes significant. When taking more challenging qdr as the target domain while others as the source domain, our" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.606, + 0.895, + 0.676 + ], + "angle": 0, + "content": "PMTrans achieves an average accuracy of \\(27.0\\%\\), while ViT-based SSRT and CDTrans only achieve an average accuracy of \\(13.7\\%\\) and \\(19.6\\%\\), respectively. The comparisons on DomainNet dataset demonstrate that our PMTrans yields the best generalization ability for the challenging UDA problem." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.691, + 0.655, + 0.706 + ], + "angle": 0, + "content": "4.3. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.714, + 0.895, + 0.867 + ], + "angle": 0, + "content": "Semi-supervised mixup loss. As shown in Tab. 5, Swin with the semi-supervised mixup loss in the feature and label spaces outperforms the counterpart built on Swin with only source training by \\(+1.0\\%\\) and \\(+4.3\\%\\) on Office-Home dataset, respectively. The results indicate the effectiveness of the semi-supervised mixup loss for diminishing the domain discrepancy. Moreover, we observe that the CE loss yields better performance on the label space than that on the feature space. The reason is that the CE loss on the label space utilizing the class information performs better than on the feature space without the class information." + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.888, + 0.501, + 0.899 + ], + "angle": 0, + "content": "3567" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.104, + 0.125, + 0.28, + 0.22 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.15, + 0.223, + 0.222, + 0.233 + ], + "angle": 0, + "content": "Swin-Base" + }, + { + "type": "image", + "bbox": [ + 0.299, + 0.125, + 0.475, + 0.22 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.33, + 0.222, + 0.429, + 0.234 + ], + "angle": 0, + "content": "PMTrans-Swin" + }, + { + "type": "image", + "bbox": [ + 0.494, + 0.127, + 0.669, + 0.22 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.536, + 0.222, + 0.625, + 0.234 + ], + "angle": 0, + "content": "PMTrans-ViT" + }, + { + "type": "image", + "bbox": [ + 0.687, + 0.126, + 0.863, + 0.22 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.728, + 0.222, + 0.822, + 0.234 + ], + "angle": 0, + "content": "PMTrans-Deit" + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.239, + 0.891, + 0.252 + ], + "angle": 0, + "content": "Figure 5. t-SNE visualizations for task A→C on the Office-Home dataset. Source and target instances are shown in blue and red, respectively." + }, + { + "type": "table", + "bbox": [ + 0.12, + 0.259, + 0.849, + 0.328 + ], + "angle": 0, + "content": "
\\( \\mathcal{L}_{cls}^{S} \\)\\( \\mathcal{L}_{f} \\)\\( \\mathcal{L}_{l} \\)A→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
✓72.787.190.684.387.389.380.668.690.384.869.491.383.6
✓✓73.987.591.085.387.989.982.872.191.286.374.192.484.6
✓✓79.291.892.388.092.693.087.177.892.588.278.493.987.9
✓✓✓81.392.992.888.493.493.287.980.493.089.080.994.889.0
" + }, + { + "type": "table_caption", + "bbox": [ + 0.243, + 0.332, + 0.724, + 0.345 + ], + "angle": 0, + "content": "Table 5. Effect of semi-supervised loss. The best performance is marked as bold." + }, + { + "type": "table", + "bbox": [ + 0.121, + 0.358, + 0.848, + 0.42 + ], + "angle": 0, + "content": "
MethodA→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
Beta(1,1)79.992.092.388.692.692.486.979.092.488.279.394.088.1
Beta(2,2)79.992.192.788.492.492.786.979.592.188.179.694.388.2
Learning81.392.992.888.493.493.287.980.493.089.080.994.889.0
" + }, + { + "type": "table_caption", + "bbox": [ + 0.246, + 0.424, + 0.72, + 0.436 + ], + "angle": 0, + "content": "Table 6. Effect of learning parameters. The best performance is marked as bold." + }, + { + "type": "table", + "bbox": [ + 0.121, + 0.45, + 0.848, + 0.511 + ], + "angle": 0, + "content": "
MethodA→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
Mixup79.492.492.687.592.892.486.880.392.588.279.795.488.3
CutMix79.291.292.287.691.891.886.077.892.688.278.494.187.6
PatchMix81.392.992.888.493.493.287.980.493.089.080.994.889.0
" + }, + { + "type": "table_caption", + "bbox": [ + 0.276, + 0.512, + 0.691, + 0.525 + ], + "angle": 0, + "content": "Table 7. Effect of PatchMix. The best performance is marked as bold." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.538, + 0.47, + 0.663 + ], + "angle": 0, + "content": "Learning hyperparameters of mixup. Tab. 6 shows the ablation results for the effects of learning hyperparameters of the Beta distribution on the Office-Home. We compare the learning hyperparameters of mixup with fixed parameters, such as \\(\\mathrm{Beta}(1,1)\\) and \\(\\mathrm{Beta}(2,2)\\). The proposed method achieves \\(+0.9\\%\\) and \\(+0.8\\%\\) accuracy increment compared with that based on \\(\\mathrm{Beta}(1,1)\\) and \\(\\mathrm{Beta}(2,2)\\). The results demonstrate that learning to estimate the distribution to build up the intermediate domain facilitates domain alignment." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.667, + 0.471, + 0.752 + ], + "angle": 0, + "content": "PatchMix. Comparisons of PMTrans with Mixup [49] and CutMix [47] are shown in Tab. 7. PMTrans outperforms Mixup and CutMix by \\(+0.7\\%\\) and \\(+1.4\\%\\) accuracy on the Office-Home dataset, demonstrating that PatchMix can capture the global and local mixture information better than the global mixture Mixup and local mixture CutMix methods." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.756, + 0.473, + 0.867 + ], + "angle": 0, + "content": "Visualization. In Fig. 5, we visualize the features learned by Swin-based, PMTrans-Swin, PMTrans-ViT, and PMTransDeit on task A \\(\\rightarrow\\) C from the Office-Home dataset via the t-SNE [10]. Compared with Swin-based and PMTrans-Swin, our PMTrans model can better align the two domains by constructing the intermediate domain to bridge them. Moreover, comparisons between PMTrans with different transformer backbones reveal that PMTrans works successfully with dif" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.538, + 0.893, + 0.566 + ], + "angle": 0, + "content": "ferent backbones on UDA tasks. Due to the page limit, more experiments and analyses can be found in the suppl. material." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.583, + 0.769, + 0.598 + ], + "angle": 0, + "content": "5. Conclusion and Future Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.601, + 0.895, + 0.821 + ], + "angle": 0, + "content": "In this paper, we proposed a novel method, PMTrans, an optimization solution for UDA from a game perspective. Specifically, we first proposed a novel ViT-based module called PatchMix that effectively built up the intermediate domain to learn discriminative domain-invariant representations for domains. And the two semi-supervised mixup losses were proposed to assist in finding the Nash Equilibria. Moreover, we leveraged attention maps from ViT to reweight the label of each patch by its significance. PMTrans achieved the SoTA results on four benchmark UDA datasets, outperforming the SoTA methods by a large margin. In the near future, we plan to implement our PatchMix and the two semi-supervised mixup losses to solve self-supervised and semi-supervised learning problems. We will also exploit our method to tackle the challenging downstream tasks, e.g., semantic segmentation and object detection." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.822, + 0.893, + 0.863 + ], + "angle": 0, + "content": "Acknowledgment. This work was supported by the National Natural Science Foundation of China (NSFC) under Grant No. NSFC22FYT45." + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.888, + 0.502, + 0.898 + ], + "angle": 0, + "content": "3568" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.125, + 0.173, + 0.139 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.148, + 0.471, + 0.186 + ], + "angle": 0, + "content": "[1] David Acuna, Marc T. Law, Guojun Zhang, and Sanja Fidler. Domain adversarial training: A game perspective. CoRR, abs/2202.05352, 2022. 2" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.187, + 0.472, + 0.249 + ], + "angle": 0, + "content": "[2] David Acuna, Marc T. Law, Guojun Zhang, and Sanja Fidler. Domain adversarial training: A game perspective. In The Tenth International Conference on Learning Representations, ICLR 2022, Virtual Event, April 25-29, 2022. 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Syst., 32(4):1713-1722, 2021. 1" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.127, + 0.472, + 0.858 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.888, + 0.501, + 0.899 + ], + "angle": 0, + "content": "3571" + } + ] +] \ No newline at end of file diff --git a/2023/Patch-Mix Transformer for Unsupervised Domain Adaptation_ A Game Perspective/eab73d0d-b1fe-48a1-b7bb-c43d49e913e2_origin.pdf b/2023/Patch-Mix Transformer for Unsupervised Domain Adaptation_ A Game Perspective/eab73d0d-b1fe-48a1-b7bb-c43d49e913e2_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..dba56491c8cae7729601dbd2e3f949dc63dd5d8d --- /dev/null +++ b/2023/Patch-Mix Transformer for Unsupervised Domain Adaptation_ A Game Perspective/eab73d0d-b1fe-48a1-b7bb-c43d49e913e2_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6e35db2822e4478bc803b12a4008dcc21ce2584a6123b16d505ef3c48eb60ba2 +size 863488 diff --git a/2023/Patch-Mix Transformer for Unsupervised Domain Adaptation_ A Game Perspective/full.md b/2023/Patch-Mix Transformer for Unsupervised Domain Adaptation_ A Game Perspective/full.md new file mode 100644 index 0000000000000000000000000000000000000000..2e1179a599e7d139ffa1c19f167593bad81933d1 --- /dev/null +++ b/2023/Patch-Mix Transformer for Unsupervised Domain Adaptation_ A Game Perspective/full.md @@ -0,0 +1,344 @@ +# Patch-Mix Transformer for Unsupervised Domain Adaptation: A Game Perspective + +Jinjing Zhu $^{1*}$ Haotian Bai $^{1*}$ Lin Wang $^{1,2\dagger}$ + +$^{1}$ AI Thrust, HKUST(GZ) $^{2}$ Dept. of CSE, HKUST + +zhujinjing.hkust@gmail.com, haotianwhite@outlook.com, linwang@ust.hk + +# Abstract + +Endevavors have been recently made to leverage the vision transformer (ViT) for the challenging unsupervised domain adaptation (UDA) task. They typically adopt the cross-attention in ViT for direct domain alignment. However, as the performance of cross-attention highly relies on the quality of pseudo labels for targeted samples, it becomes less effective when the domain gap becomes large. We solve this problem from a game theory's perspective with the proposed model dubbed as PMTrans, which bridges source and target domains with an intermediate domain. Specifically, we propose a novel ViT-based module called PatchMix that effectively builds up the intermediate domain, i.e., probability distribution, by learning to sample patches from both domains based on the game-theoretical models. This way, it learns to mix the patches from the source and target domains to maximize the cross entropy (CE), while exploiting two semi-supervised mixup losses in the feature and label spaces to minimize it. As such, we interpret the process of UDA as a min-max CE game with three players, including the feature extractor, classifier, and PatchMix, to find the Nash Equilibria. Moreover, we leverage attention maps from ViT to re-weight the label of each patch by its importance, making it possible to obtain more domain-discriminative feature representations. We conduct extensive experiments on four benchmark datasets, and the results show that PMTrans significantly surpasses the ViT-based and CNN-based SoTA methods by $+3.6\%$ on Office-Home, $+1.4\%$ on Office-31, and $+17.7\%$ on DomainNet, respectively. https://vlis2022.github.io/cvpr23/PMTrans + +# 1. Introduction + +Convolutional neural networks (CNNs) have achieved tremendous success on numerous vision tasks; however, they still suffer from the limited generalization capability to a new domain due to the domain shift problem [50]. Unsupervised domain adaptation (UDA) tackles this issue by transferring + +![](images/bef79ea9a07486dfeebe9404d3d226727d3a7b19b70fa49c442752328753bfbf.jpg) +Figure 1. The classification accuracy of our PMTrans surpasses the SoTA methods by $+17.7\%$ on the most challenging DomainNet dataset. Note that the target tasks treat one domain of DomainNet as the target domain and the others as the source domains. + +knowledge from a labeled source domain to an unlabeled target domain [30]. A significant line of solutions reduces the domain gap based on the category-level alignment which produces pseudo labels for the target samples, such as metric learning [14,53], adversarial training [12,17,34], and optimal transport [44]. Furthermore, several works [11,36] explore the potential of ViT for the non-trivial UDA task. Recently, CDTrans [45] exploits the cross-attention in ViT for direct domain alignment, buttressed by the crafted pseudo labels for target samples. However, CDTrans has a distinct limitation: as the performance of cross-attention highly depends on the quality of pseudo labels, it becomes less effective when the domain gap becomes large. As shown in Fig. 1, due to the significant gap between the domain qdr and the other domains, aligning distributions directly between them performs poorly. + +In this paper, we probe a new problem for UDA: how to smoothly bridge the source and target domains by constructing an intermediate domain with an effective ViT-based solution? The intuition behind this is that, compared to direct aligning domains, alleviating the domain gap between the intermediate and source/target domain can facili + +![](images/d4a9d5094a4f1fd4ef4613786ed1656832f7ff418d729206fca9c249305e721d.jpg) +Figure 2. PMTrans builds up the intermediate domain (green patches) via a novel PatchMix module by learning to sample patches from the source (blue patches) and target (pink patches) domains. PatchMix tries to maximize the CE $(\uparrow)$ between the intermediate domain and source/target domain, while the feature extractor and classifier try to minimize it $(\downarrow)$ for aligning domains. + +tate domain alignment. Accordingly, we propose a novel and effective method, called PMTrans (PatchMix Transformer) to construct the intermediate representations. Overall, PMTrans interprets the process of domain alignment as a min-max cross entropy (CE) game with three players, i.e., the feature extractor, a classifier, and a PatchMix module, to find the Nash Equilibria. Importantly, the PatchMix module is proposed to effectively build up the intermediate domain, i.e., probability distribution, by learning to sample patches from both domains with weights generated from a learnable Beta distribution based on the game-theoretical models [1, 3, 28], as shown in Fig. 2. That is, we aim to learn to mix patches from two domains to maximize the CE between the intermediate domain and source/target domain. Moreover, two semi-supervised mixup losses in the feature and label spaces are proposed to minimize the CE. Interestingly, we conclude that the source and target domains are aligned if mixing the patch representations from two domains is equivalent to mixing the corresponding labels. Therefore, the domain discrepancy can be measured based on the CE between the mixed patches and mixed labels. Eventually, the three players have no incentive to change their parameters to disturb CE, meaning the source and target domains are well aligned. Unlike existing mixup methods [38, 47, 49], our proposed PatchMix subtly learns to combine the element-wise global and local mixture by mixing patches from the source and target domains for ViT-based UDA. Moreover, we leverage the class activation mapping (CAM) from ViT to allocate the semantic information to re-weight the label of each patch, thus enabling us to obtain more domain-discriminative features. + +We conduct experiments on four benchmark datasets, including Office-31 [33], Office-Home [40], VisDA-2017 [32], and DomainNet [31]. The results show that the performance of PMTrans significantly surpasses that of the ViT-based [36, 45, 46] and CNN-based SoTA methods [18, 29, 35] by + ++3.6% on Office-Home, +1.4% on Office-31, and +17.7% on DomainNet (See Fig. 1), respectively. + +Our main contributions are four-fold: (I) We propose a novel ViT-based UDA framework, PMTrans, to effectively bridge source and target domains by constructing the intermediate domain. (II) We propose PatchMix, a novel module to build up the intermediate domain via the game-theoretical models. (III) We propose two semi-supervised mixup losses in the feature and label spaces to reduce CE in the min-max CE game. (IV) Our PMTrans surpasses the prior methods by a large margin on three benchmark datasets. + +# 2. Related Work + +Unsupervised Domain Adaptation. The prevailing UDA methods focus on domain alignment and learning discriminative domain-invariant features via metric learning, domain adversarial training, and optimal transport. Firstly, the metric learning-based methods aim to reduce the domain discrepancy by learning the domain-invariant feature representations using various metrics. For instance, some methods [14, 25, 26, 52] use the maximum mean discrepancy (MMD) loss to measure the divergence between different domains. In addition, the central moment discrepancy (CMD) loss [48] and maximum density divergence (MDD) loss [16] are also proposed to align the feature distributions. Secondly, the domain adversarial training methods learn the domain-invariant representations to encourage samples from different domains to be non-discriminative with respect to the domain labels via an adversarial loss [13, 42, 43]. The third type of approach aims to minimize the cost transported from the source to the target distribution by finding an optimal coupling cost to mitigate the domain shift [6, 7]. Unfortunately, these methods are not robust enough for the noisy pseudo target labels for accurate domain alignment. Different from these mainstream UDA methods and [2], we interpret the process of UDA as a min-max CE game and find the Nash Equilibria for domain alignment with an intermediate domain and a pure ViT-based solution. + +Mixup. It is an effective data augmentation technique to prevent models from over-fitting by linearly interpolating two input data. Mixup types can be categorized into global mixup (e.g., Mixup [49] and Manifold-Mixup [41]) and local mixup (CutMix [47], saliency-CutMix [38], TransMix [5], and Tokenmix [22]). In CNN-based UDA tasks, several works [29, 42, 43] also use the mixup technique by linearly mixing the source and target domain data. In comparison, we unify the global and local mixup in our PMTrans framework by learning to form a mixed patch from the source/target patch as the input to ViT. We learn the hyperparameters of the mixup ratio for each patch, which is the first attempt to interpolate patches based on the distribution estimation. Accordingly, we propose PatchMix which effectively builds up the intermediate domain by sampling patches from both domains based on the game-theoretical models. + +Transformer. Vision Transformer(ViT) [39] has recently been introduced to tackle the challenges in various vision tasks [4, 23]. Several works have leveraged ViT for the nontrivial UDA task. TVT [46] proposes an adaptation module to capture domain data's transferable and discriminative features. SSRT [36] proposes a framework with a transformer backbone and a safe self-refinement strategy to handle the issue in case of a large domain gap. More recently, CD-Trans [45] proposes a two-step framework that utilizes the cross-attention in ViT for direct feature alignment and pregenerated pseudo labels for the target samples. Differently, we probe to construct an intermediate domain to bridge the source and target domains for better domain alignment. Our PMTrans effectively interprets the process of domain alignment as a min-max CE game, leading to a significant UDA performance enhancement. + +# 3. Methodology + +In UDA, denote a labeled source set $\mathcal{D}_s = \{(x_i^s,y_i^s)\}_{i = 1}^{n_s}$ with $i$ -th sample $\pmb{x}_i^s$ and its corresponding one-hot label $\pmb{y}_i^s$ and an unlabeled target set $\mathcal{D}_t = \{\pmb{x}_j^t\}_{j = 1}^{n_t}$ with $j$ -th sample $\pmb{x}_j^t$ , $n_s$ and $n_t$ as the size of samples in the source and target domains, respectively. Note that the data in two domains are sampled from two different distributions, and we assume that the two domains share the same label space. Our goal is to address the significant domain divergence issue and smoothly transfer the knowledge from the source domain to the target domain. Firstly, we define and introduce PatchMix, and interpret the process of UDA as a min-max CE game. Secondly, we describe the proposed PMTrans which smoothly aligns the source and target domains by constructing an intermediate domain via a three-player game. + +# 3.1. PMTrans: Theoretical Analysis + +# 3.1.1 PatchMix + +Definition 1 (PatchMix): Let $\mathcal{P}_{\lambda}$ be a linear interpolation operation on two pairs of randomly drawn samples $(\pmb{x}^s,\pmb{y}^s)$ and $(\pmb{x}^t,\pmb{y}^t)$ . Then with $\lambda_{k}\sim \mathrm{Beta}(\beta ,\gamma)$ , it interpolates the $k$ -th source patch $\pmb{x}_k^s$ and target patch $\pmb{x}_k^t$ to reconstruct a mixed representation with $n$ patches. + +$$ +\begin{array}{l} \boldsymbol {x} ^ {i} = \mathcal {P} _ {\lambda} \left(\boldsymbol {x} ^ {s}, \boldsymbol {x} ^ {t}\right), \boldsymbol {x} _ {k} ^ {i} = \lambda_ {k} \odot \boldsymbol {x} _ {k} ^ {s} + (1 - \lambda_ {k}) \odot \boldsymbol {x} _ {k} ^ {t}, \\ \boldsymbol {y} ^ {i} = \mathcal {P} _ {\lambda} \left(\boldsymbol {y} ^ {s}, \boldsymbol {y} ^ {t}\right) = \frac {\left(\sum_ {k = 1} ^ {n} \lambda_ {k}\right) \boldsymbol {y} ^ {s} + \left(\sum_ {k = 1} ^ {n} \left(1 - \lambda_ {k}\right)\right) \boldsymbol {y} ^ {t}}{n}. \tag {1} \\ \end{array} +$$ + +where $\pmb{x}_k^i$ is the $k$ -th patch of $\pmb{x}^i$ , and $\odot$ denotes multiplication. In Definition 1, each image $\pmb{x}^i$ of the intermediate domain composes the sampled patches $\pmb{x}_k$ from the source/target domain. Here, $\lambda_k \in [0,1]$ is the random mixing proportion that denotes the patch-level sampling weights. Furthermore, we calculate the image-level importance by aggregating patch weights $\sum_{k=1}^{n} (1 - \lambda_k)$ , which is utilized to interpolate their labels. As a result, we mix both samples $(\pmb{x}^s, \pmb{y}^s)$ and $(\pmb{x}^t, \pmb{y}^t)$ to construct a new intermediate + +domain $\mathcal{D}_i = \left\{\left(\boldsymbol{x}_l^i,\boldsymbol{y}_l^i\right)\right\}_{l = 1}^{n_i}$ . To align the source and target domains, we need to evaluate the gap numerically. In detail, let $P_{S}$ and $P_{T}$ be the empirical distributions defined by $\mathcal{D}_s$ and $\mathcal{D}_t$ , respectively. The domain divergence between source and target domains can be measured as + +$$ +\begin{array}{l} D \left(P _ {S}, P _ {T}\right) = \inf _ {f \in \mathcal {F}, c \in \mathcal {C}, \mathcal {P} _ {\lambda} \in \mathcal {P}} \underset {\left(\boldsymbol {x} ^ {s}, \boldsymbol {y} ^ {s}\right), \left(\boldsymbol {x} ^ {t}, \boldsymbol {y} ^ {t}\right)} {\mathbb {E}} \\ \ell \left(c \left(\mathcal {P} _ {\lambda} \left(f \left(\boldsymbol {x} ^ {s}\right), f \left(\boldsymbol {x} ^ {t}\right)\right)\right), \mathcal {P} _ {\lambda} \left(\boldsymbol {y} ^ {s}, \boldsymbol {y} ^ {t}\right)\right), \tag {2} \\ \end{array} +$$ + +where $\mathcal{F}$ denotes a set of encoding functions i.e., the feature extractor and $\mathcal{C}$ denotes a set of decoding functions i.e. the classifier. Let $\mathcal{P}$ be the set of functions to generate the mixup ratio for building the intermediate domain. Then we can reformulate Eq. 2 as + +$$ +\begin{array}{l} D \left(P _ {S}, P _ {T}\right) = \inf _ {\boldsymbol {h} _ {1} ^ {s}, \dots , \boldsymbol {h} _ {n _ {s}} ^ {s} \in \mathcal {H} ^ {s}, \boldsymbol {h} _ {1} ^ {t}, \dots , \boldsymbol {h} _ {n _ {t}} ^ {t} \in \mathcal {H} ^ {t}} \frac {1}{n _ {s} \times n _ {t}} \sum_ {i} ^ {n _ {s}} \sum_ {j} ^ {n _ {t}} \\ \left\{\inf _ {c \in \mathcal {C}} \int_ {0} ^ {1} \ell \left(f \left(\mathcal {P} _ {\lambda} \left(\boldsymbol {h} _ {i} ^ {s}, \boldsymbol {h} _ {j} ^ {t}\right)\right), \mathcal {P} _ {\lambda} \left(\boldsymbol {y} _ {i} ^ {s}, \boldsymbol {y} _ {j} ^ {t}\right)\right) p (\lambda) \mathrm {d} \lambda \right\}, \tag {3} \\ \end{array} +$$ + +where $\ell$ is CE loss, $h_i^s = f(s_i^s)$ and $h_j^t = f(x_j^t)$ . Note $\mathcal{H}^s$ and $\mathcal{H}^t$ denote the representation spaces with dimensionality $\dim (\mathcal{H})$ for source and target domains, respectively. Let $f^{\star}\in \mathcal{F},c^{\star}\in \mathcal{C}$ , and $\mathcal{P}_{\lambda}^{\star}\in \mathcal{P}$ be minimizers of Eq. 2. + +Theorem 1 (Domain Distribution Alignment with Patch-Mix): Let $d \in \mathbb{N}$ to represent the number of classes contained in three sets $\mathcal{D}_s, \mathcal{D}_t,$ and $\mathcal{D}_i$ . If $\dim(\mathcal{H}) \geq d - 1$ , $\mathcal{P}_{\lambda}'\ell(c^{\star}(f^{\star}(\boldsymbol{x}_i)), \boldsymbol{y}^s) + (1 - \mathcal{P}_{\lambda}')\ell(c^{\star}(f^{\star}(\boldsymbol{x}_i)), \boldsymbol{y}^t) = 0$ , then $D(P_S, P_T) = 0$ and the corresponding minimizer $c^{\star}$ is a linear function from $\mathcal{H}$ to $\mathbb{R}^d$ . Denote the scaled mixup ratio sampled from a learnable Beta distribution as $\mathcal{P}_{\lambda}'$ . + +Theorem. 1 indicates that the source and target domains are aligned if mixing the patches from two domains is equivalent to mixing the corresponding labels. Therefore, minimizing the CE between the mixed patches and mixed labels can effectively facilitate domain alignment. For the proof of Theorem. 1, refer to the suppl. material. + +# 3.1.2 A Min-Max CE Game + +We interpret UDA as a min-max CE game among three players, namely the feature extractor $(\mathcal{F})$ , classifier $(\mathcal{C})$ , and PatchMix module $(\mathcal{P})$ , as shown in Fig. 3. To specify each player's role, we define $\omega_{\mathcal{F}} \in \Omega_{\mathcal{F}}, \omega_{\mathcal{C}} \in \Omega_{\mathcal{C}}$ , and $\omega_{\mathcal{P}} \in \Omega_{\mathcal{P}}$ as the parameters of $\mathcal{F}$ , $\mathcal{C}$ , and $\mathcal{P}$ , respectively. The joint domain is defined as $\Omega = \Omega_{\mathcal{F}} \times \Omega_{\mathcal{C}} \times \Omega_{\mathcal{P}}$ and their joint parameter set is defined as $\omega = \{\omega_{\mathcal{F}}, \omega_{\mathcal{C}}, \omega_{\mathcal{P}}\}$ . Then we use the subscript $-m$ to denote all other parameters/players except $m$ , e.g., $\omega_{-\mathcal{C}} = \{\omega_{\mathcal{F}}, \omega_{\mathcal{P}}\}$ . In our game, $m$ -th player is endowed with a cost function $J_m$ and strives to reduce its cost, which contributes to the change of CE. Each player' + +![](images/c78dbdf04da584cc9448eaf6fecc77bd3046ac410733693c78a3ebef22c22dba.jpg) +Figure 3. Overview of the proposed PMTrans framework. It consists of three players: the PatchMix module empowered by a patch embedding (Emb) layer and a learnable Beta distribution (Beta), ViT encoder, and classifier. + +cost function $J_{m}$ is represented as + +$$ +J _ {\mathcal {F}} \left(\omega_ {\mathcal {F}}, \omega_ {- \mathcal {F}}\right) := \mathcal {L} _ {c l s} ^ {S} \left(\omega_ {\mathcal {F}}, \omega_ {\mathcal {C}}\right) + \alpha \mathrm {C E} _ {s, i, t} (\omega), +$$ + +$$ +J _ {\mathcal {C}} \left(\omega_ {\mathcal {C}}, \omega_ {- \mathcal {C}}\right) := \mathcal {L} _ {c l s} ^ {S} \left(\omega_ {\mathcal {F}}, \omega_ {\mathcal {C}}\right) + \alpha \mathrm {C E} _ {s, i, t} (\omega), \tag {4} +$$ + +$$ +J _ {\mathcal {P}} \left(\omega_ {\mathcal {P}}, \omega_ {- \mathcal {P}}\right) := - \alpha \mathrm {C E} _ {s, i, t} (\omega), +$$ + +where $\alpha$ is the trade-off parameter, $\ell$ is the supervised classification loss for the source domain, and $\mathrm{CE}_{s,i,t}(\omega)$ is the discrepancy between the intermediate domain and the source/target domain. The definitions of $\mathcal{L}_{cls}^{S}(\omega_{\mathcal{F}},\omega_{\mathcal{C}})$ and $\mathrm{CE}_{s,i,t}(\omega)$ are shown in Sec. 3.2. As illustrated in Eq. 4, the game is essentially a min-max process, i.e., a competition for the player $\mathcal{P}$ against both players $\mathcal{F}$ and $\mathcal{C}$ . Specifically, as depicted in Fig. 3, $\mathcal{P}$ strives to diverge while $\mathcal{F}$ and $\mathcal{C}$ try to align domain distributions, which is a min-max process on CE. In this min-max CE game, each player behaves selfishly to reduce its cost function, and this competition will possibly end with a situation where no one has anything to gain by changing only one's strategy. This situation is called Nash Equilibrium (NE) in game theory. + +Definition 2 (Nash Equilibrium): The equilibrium states each player's strategy is the best response to other players. And a point $\omega^{*} \in \Omega$ is Nash Equilibrium if + +$$ +\forall \boldsymbol {\omega} _ {m} \in \Omega_ {i}, \forall m \in \{\mathcal {F}, \mathcal {C}, \mathcal {P} \}, s. t. J _ {m} (\boldsymbol {\omega} _ {m} ^ {*}, \boldsymbol {\omega} _ {- m} ^ {*}) \leq J _ {m} (\boldsymbol {\omega} _ {m}, \boldsymbol {\omega} _ {- m} ^ {*}). +$$ + +Intuitively, in our case, NE means that no player has the incentive to change its own parameters, as there is no additional pay-off. + +# 3.2. The Proposed Framework + +Overview. Fig. 3 illustrates the framework of our proposed PMTrans, which consists of a ViT encoder, a classifier, and a PatchMix module. PatchMix module is utilized to maximize + +the CE between the intermediate domain and source/target domain, conversely, two semi-supervised mixup losses in the feature and label spaces are proposed to minimize CE. Finally, a three-player game containing feature extractor, classifier, and PatchMix module, minimizes and maximizes the CE for aligning distributions between the source and target domains. + +PatchMix. As shown in Fig. 3, the PatchMix module is proposed to construct the intermediate domain, buttressed by Definition. 1. In detail, the patch embedding layer in PatchMix transforms input images from source/target domains into patches. And the ViT encoder aims to extract features from the patch sequences. The classifier maps the outputs of ViT encoder to make predictions, each of which is exploited to select the feature map to re-weight the patch sequences. The PatchMix with a learnable Beta distribution aims to maximize the CE between the intermediate and source/target domain, and is presented as follows. + +When exploiting PatchMix to construct the intermediate domain, it is worth noting that not all patches have equal contributions for the label assignment. As Chen et al. [5] observed, the mixed image has no valid objects due to the random process while there is still a response in the label space. To remedy this issue, we re-weight $\mathcal{P}_{\lambda}(\pmb{y}^s,\pmb{y}^t)$ in Definition. 1 with the normalized attention score $a_{k}$ . For the implementation details of attention scores, refer to the suppl. material. The re-scaled $\mathcal{P}_{\lambda}(\pmb{y}^{s},\pmb{y}^{t})$ is defined as + +$$ +\mathcal {P} _ {\lambda} (\boldsymbol {y} ^ {s}, \boldsymbol {y} ^ {t}) = \lambda^ {s} \boldsymbol {y} ^ {s} + \lambda^ {t} \boldsymbol {y} ^ {t}, +$$ + +where + +$$ +\lambda^ {s} = \frac {\sum_ {k = 1} ^ {n} \lambda_ {k} a _ {k} ^ {s}}{\sum_ {k = 1} ^ {n} \lambda_ {k} a _ {k} ^ {s} + \sum_ {k = 1} ^ {n} (1 - \lambda_ {k}) a _ {k} ^ {t}}, +$$ + +$$ +\lambda^ {t} = \frac {\sum_ {k = 1} ^ {n} (1 - \lambda_ {k}) a _ {k} ^ {t}}{\sum_ {k = 1} ^ {n} \lambda_ {k} a _ {k} ^ {s} + \sum_ {k = 1} ^ {n} (1 - \lambda_ {k}) a _ {k} ^ {t}}. +$$ + +![](images/8106fbe107e18516fa61f13f757f6368a90ae9b61f78341cc6cfe6b5fc0e462e.jpg) +(a) +Figure 4. (a) The illustration of two proposed semi-supervised losses. (b) Label similarity $\pmb{y}^{is}$ and $\pmb{y}^{it}$ . Better viewed in color. + +![](images/e155e1c6ebd3df6308ba340fdba11d170b8e34eef2e365fa0d83fbb8f4123f01.jpg) +(b) + +Semi-supervised mixup loss. As PatchMix tries to maximize the CE between the intermediate domain and source/target domain, we now need to find a way to minimize the CE in the game. Intuitively, we propose two semi-supervised mixup losses in the feature and label spaces to minimize the discrepancy between features of mixing patches and corresponding mixing labels based on Theorem 1. The objective of the proposed PMTrans is show in Fig. 4 (a) and consists of a classification loss of source data and two semi-supervised mixup losses. + +1) Label space: As introduced in Theorem 1, we apply a supervised mixup loss in the label space to measure the domain divergence based on the CE loss between the mixing logits and corresponding mixing labels (See green arrow in Fig. 4 (a)). + +$$ +\mathcal {L} _ {l} ^ {I, S} (\boldsymbol {\omega}) = \mathbb {E} _ {\left(\boldsymbol {x} ^ {i}, \boldsymbol {y} ^ {i}\right) \sim D ^ {i}} \lambda^ {s} \ell \left(\mathcal {C} \left(\mathcal {F} \left(\boldsymbol {x} ^ {i}\right)\right), \boldsymbol {y} ^ {s}\right), +$$ + +$$ +\mathcal {L} _ {l} ^ {I, T} (\boldsymbol {\omega}) = \mathbb {E} _ {\left(\boldsymbol {x} ^ {i}, \boldsymbol {y} ^ {i}\right) \sim D ^ {i}} \lambda^ {t} \ell \left(\mathcal {C} \left(\mathcal {F} \left(\boldsymbol {x} ^ {i}\right)\right), \boldsymbol {\hat {y}} ^ {t}\right), +$$ + +where $\hat{\pmb{y}}^t$ is the pseudo label for target data. For convenience, we utilize the method, commonly used in [20, 21], to generate pseudo labels $\hat{\pmb{y}}^t$ for samples via $k$ -means cluster. + +2) Feature space: Nonetheless, the supervised loss alone in the label space is not sufficient to diminish the domain divergence due to the less reliable pseudo labels of the target data. Therefore, we further propose to minimize the discrepancy between the similarity of the features and the similarity of labels in the feature space for aligning the intermediate and source/target domain without the supervised information of the target domain. The experimental results in Tab. 5 validate its effectiveness. + +Specifically, we first compute the cosine similarity between the intermediate domain and source/target domain in the feature space. The feature similarity is defined as + +$$ +d \left(\boldsymbol {x} ^ {i}, \boldsymbol {x} ^ {s}\right) = \cos \left(\mathcal {F} \left(\boldsymbol {x} ^ {i}\right), \mathcal {F} \left(\boldsymbol {x} ^ {s}\right)\right), +$$ + +where $\cos$ denotes the cosine similarity. As shown in Fig. 4(b), for the source domain, we exploit the ground-truth + +to calculate the label similarity, $y^{is} = y^s (y^s)^\top$ , as a binary matrix to represent whether samples share the same labels. For example, the intermediate image is constructed by sampling patches from the source image, e.g., clock; therefore, the label similarity is set as 1 if it is calculated between the intermediate image and the source class 'clock', otherwise, it is set as 0. Then, we utilize the CE to measure the domain discrepancy based on the difference between the feature similarity and label similarity. The supervised mixup loss in the feature space (See red arrow in Fig. 4 (a)) is formulated as + +$$ +\mathcal {L} _ {f} ^ {I, S} \left(\omega_ {\mathcal {F}}, \omega_ {\mathcal {P}}\right) = \mathbb {E} _ {\left(\boldsymbol {x} ^ {i}, \boldsymbol {y} ^ {i}\right) \sim D ^ {i}} \lambda^ {s} \ell \left(d \left(\boldsymbol {x} ^ {i}, \boldsymbol {x} ^ {s}\right), \boldsymbol {y} ^ {i s}\right). +$$ + +Moreover, for the intermediate and target domains, due to lack of supervision, we utilize identity matrix $y^{it}$ as the label similarity. For example, in Fig. 4 (b), as the intermediate image is built by sampling patches from the target image, e.g., bottle; therefore, the label similarity between the intermediate image and the corresponding target image is set as 1 and vice versa. To measure the divergence between the intermediate and target domains in the feature space, we propose an unsupervised mixup loss as + +$$ +\mathcal {L} _ {f} ^ {I, T} \left(\boldsymbol {\omega} _ {\mathcal {F}}, \boldsymbol {\omega} _ {\mathcal {P}}\right) = \mathbb {E} _ {\left(\boldsymbol {x} ^ {i}, \boldsymbol {y} ^ {i}\right) \sim D ^ {i}} \lambda^ {t} \ell \left(d \left(\boldsymbol {x} ^ {i}, \boldsymbol {x} ^ {t}\right), \boldsymbol {y} ^ {i t}\right), +$$ + +Finally, the two semi-supervised mixup losses in the feature and label spaces are formulated as + +$$ +\begin{array}{l} \mathcal {L} _ {f} \left(\omega_ {\mathcal {F}}, \omega_ {\mathcal {P}}\right) = \mathcal {L} _ {f} ^ {I, S} \left(\omega_ {\mathcal {F}}, \omega_ {\mathcal {P}}\right) + \mathcal {L} _ {f} ^ {I, T} \left(\omega_ {\mathcal {F}}, \omega_ {\mathcal {P}}\right), \\ \mathcal {L} _ {l} (\omega) = \mathcal {L} _ {l} ^ {I, S} (\omega) + \mathcal {L} _ {l} ^ {I, T} (\omega). \\ \end{array} +$$ + +Moreover, the classification loss is applied to the labeled source domain data (See blue arrow in Fig. 4 (a)) and is formulated as + +$$ +\mathcal {L} _ {c l s} ^ {S} \left(\omega_ {\mathcal {F}}, \omega_ {\mathcal {C}}\right) = \mathbb {E} _ {\left(\boldsymbol {x} ^ {s}, \boldsymbol {y} ^ {s}\right) \sim D ^ {s}} \ell \left(\mathcal {C} \left(\mathcal {F} \left(\boldsymbol {x} ^ {s}\right), \boldsymbol {y} ^ {s}\right)\right). +$$ + +A Three-Player Game. Finally, the min-max CE game aims to align distributions in the feature and label spaces. The total CE between the intermediate domain and source/target domain is + +$$ +\mathrm {C E} _ {s, i, t} (\omega) = \mathcal {L} _ {f} \left(\omega_ {\mathcal {F}}, \omega_ {\mathcal {P}}\right) + \mathcal {L} _ {l} (\omega). +$$ + +We adopt the random mixup-ratio from a learnable Beta distribution in our PatchMix module to maximize the CE between the intermediate domain and source/target domain. Moreover, the feature extractor and classifier have the same objective to minimize the CE between the intermediate domain and source/target domain. Therefore, the total objective of PMTrans is achieved by reformulating Eq. 4 as + +$$ +J (\omega) := \mathcal {L} _ {c l s} ^ {S} (\omega_ {\mathcal {F}}, \omega_ {\mathcal {C}}) + \alpha \mathrm {C E} _ {s, i, t} (\omega), +$$ + +where $\alpha$ is trade-off parameter. After optimizing the objective, the PatchMix module with the ideal Beta distribution will not maximize the CE anymore. Meanwhile, the feature extractor and classifier have no incentive to change their parameters to minimize the CE. Finally, the discrepancy between the intermediate domain and source/target domain is nearly zero, further indicating that the source and target domains are well aligned. + +
MethodA→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
ResNet-50ResNet44.966.374.351.861.963.652.439.171.263.845.977.259.4
MCD48.968.374.661.367.668.857.047.175.169.152.279.664.1
MDD54.973.777.860.071.471.861.253.678.172.560.282.368.1
BNM56.777.581.067.376.377.165.355.182.073.657.084.371.1
FixBi58.177.380.467.779.578.165.857.981.776.462.986.772.7
TVTViT74.986.889.582.888.088.379.871.990.185.574.690.683.6
Deit-based61.879.584.375.478.881.272.855.784.478.359.386.074.8
CDTrans-Deit68.885.086.981.587.187.379.663.388.282.066.090.680.5
PMTrans-Deit71.887.388.383.087.787.878.567.489.381.770.792.082.1
ViT-based67.085.788.180.184.186.779.567.089.483.670.291.281.1
SSRT-ViT75.289.091.185.188.389.985.074.291.285.778.691.885.4
PMTrans-ViT81.291.692.488.991.693.088.580.093.489.582.494.588.9
Swin-basedSwin72.787.190.684.387.389.380.668.690.384.869.491.383.6
PMTrans-Swin81.392.992.888.493.493.287.980.493.089.080.994.889.0
+ +Table 1. Comparison with SoTA methods on Office-Home. The best performance is marked as **bold**. + +
MethodA→WD→WW→DA→DD→AW→AAvg
ResNet-50ResNet68.968.462.596.760.799.376.1
BNM91.598.5100.090.370.971.687.1
MDD94.598.4100.093.574.672.288.9
SCDA94.298.799.895.275.776.290.0
FixBi96.199.3100.095.078.779.491.4
TVTViT96.499.4100.096.484.986.093.9
Deit-based89.298.9100.088.780.179.889.5
CDTrans-DeiT96.799.0100.097.081.181.992.6
PMTrans-DeiT99.099.4100.096.581.482.193.1
ViT-based91.299.2100.090.481.180.691.1
SSRT-ViT97.799.2100.098.683.582.293.5
PMTrans-ViT99.199.6100.099.485.786.395.0
Swin-basedSwin97.099.2100.095.882.481.892.7
PMTrans-Swin99.599.4100.099.886.786.595.3
+ +Table 2. Comparison with SoTA methods on Office-31. The best performance is marked as bold. + +# 4. Experiments + +# 4.1. Datasets and implementation + +Datasets. To evaluate the proposed method, we conduct experiments on four popular UDA benchmarks, including Office-Home [40], Office-31 [33], VisDA-2017 [32], and DomainNet [31]. The details of the datasets and transfer tasks on these datasets can be found in the suppl. material. + +Implementation. In all experiments, we use the Swin-based transformer [24] pre-trained on ImageNet [9] as the backbone for our PMTrans. The base learning rate is $5e^{-6}$ with a batch size of 32, and we train models by 50 epochs. For VisDA-2017, we use a lower learning rate $1e^{-6}$ . We adopt AdamW [27] with a momentum of 0.9, and a weight decay of 0.05 as the optimizer. Furthermore, for fine-tuning purposes, we set the classifier (MLP) with a higher learning rate $1e^{-5}$ for our main tasks and learn the trade-off parameter adaptively. For a fair comparison with prior works, we also conduct experiments with the same backbone DeiT-based [37] as CDTrans [45], and ViT-based [11] as SSRT [36] on Office-31, Office-Home, and VisDA-2017. These two studies are trained for 60 and 100 epochs separately. + +# 4.2. Results + +We compare PMTrans with the SoTA methods, including ResNet-based and ViT-based methods. The ResNet-based methods are FixBi [29], MCD [34], SWD [15], SCDA [19], BNM [8], and MDD [51]. The ViT-based methods are SSRT [36], CDTrans [45], and TVT [46]. + +For the ResNet-based methods, we utilize ResNet-50 as the backbone for the Office-Home, Office-31, and Domain-Net datasets, and we adopt ResNet-101 for VisDA-2017 dataset. Note that each backbone is trained with the source data only and then tested with the target data. + +Results on Office-Home. Tab. 1 shows the quantitative results of methods using different backbones. As expected, our PMTrans framework achieves noticeable performance gains and surpasses TVT, SSRT, and CDTrans by a large margin. Importantly, our PMTrans achieves an improvement more than $5.4\%$ accuracy over the Swin backbone and yields $89.0\%$ accuracy. Interestingly, our proposed PMTrans can decrease the domain divergence effectively with DeiT-based and ViT-based backbones. The results indicate that our method can obtain more robust transferable representations than the CNN-based and ViT-based methods. + +Results on Office-31. Tab. 2 shows the quantitative comparison with the CNN-based and ViT-based methods. Overall, our PMTrans achieves the best performance on each task with $95.3\%$ accuracy and outperforms the SoTA methods with identical backbones. Numerically, PMTrans noticeably surpasses the SoTA methods with an increase of $+1.4\%$ accuracy over TVT, $+2.7\%$ accuracy over CDTrans, and $+1.8\%$ accuracy over SSRT, respectively. + +Results on VisDA-2017. As shown in Tab. 3, our PMTrans achieves $88.0\%$ accuracy and outperforms the baseline by $11.2\%$ . In particular, for the 'hard' categories, such as "person", our method consistently achieves a much higher performance boost from $29.0\%$ to $70.3\%$ . These improvements indicate that our method shows an excellent generalization capability and achieves comparable performance $(88.0\%)$ + +
MethodplanebcyclbuscarhorseknifemcyclpersonplantsktbrdtraintruckAvg
ResNet-50ResNet55.153.361.959.180.617.979.731.281.026.573.58.552.4
BNM89.661.576.955.089.369.181.365.590.047.389.130.170.4
MCD87.060.983.764.088.979.684.776.988.640.383.025.871.9
SWD90.882.581.770.591.769.586.377.587.463.685.629.276.4
FixBi96.187.890.590.396.895.392.888.797.294.290.925.787.2
TVTViT82.985.677.560.593.698.289.476.493.692.091.755.783.1
Deit-based98.273.082.562.097.363.596.529.868.786.796.723.673.2
CDTrans-Deit97.190.582.477.596.696.193.688.697.986.990.362.888.4
PMTrans-Deit98.292.288.177.097.495.894.072.197.195.294.651.087.7
ViT-based99.160.770.182.796.573.197.119.764.594.797.215.472.6
SSRT-ViT98.987.689.184.898.398.796.381.194.897.994.543.188.8
PMTrans-ViT98.993.784.573.399.098.096.267.894.298.496.649.087.5
Swin-basedSwin99.363.485.968.995.179.697.129.081.494.297.729.676.8
PMTrans-Swin99.488.388.178.998.898.395.870.394.698.396.348.588.0
+ +Table 3. Comparison with SoTA methods on VisDA-2017. The best performance is marked as bold. + +
MCDclpinfpntqdrrelsktAvgSWDclpinfpntqdrrelsktAvgBNMclpinfpntqdrrelsktAvg
clp-15.425.53.344.631.224.0clp-14.731.910.145.336.527.7clp-12.133.16.250.840.228.5
inf24.1-24.01.635.219.720.9inf22.9-24.22.533.221.320.0inf26.6-28.52.438.518.122.8
pnt31.114.8-1.748.122.823.7pnt33.615.3-4.446.130.726.0pnt39.912.2-3.454.536.229.2
qdr8.52.14.6-7.97.16.0qdr15.52.26.4-11.110.29.1qdr17.81.03.6-9.28.38.0
rel39.417.841.21.5-25.225.0real41.218.144.24.6-31.627.9rel48.613.249.73.6-33.929.8
skt37.312.627.24.134.5-23.1skt44.215.237.310.344.7-30.3skt54.912.842.35.451.3-33.3
Avg28.112.524.52.434.121.220.5Avg31.513.128.86.436.126.123.6Avg37.610.331.44.240.927.325.3
CGDMclpinfpntqdrrelsktAvgMDDclpinfpntqdrrelsktAvgSCDAclpinfpntqdrrelsktAvg
clp-16.935.310.853.536.930.7clp-20.540.76.252.542.132.4clp-18.639.35.155.044.132.4
inf27.8-28.24.448.222.526.2inf33.0-33.82.646.224.528.0inf29.6-34.01.446.325.427.3
pnt37.714.5-4.659.433.530.0pnt43.720.4-2.851.241.732.0pnt44.119.0-2.656.242.032.8
qdr14.91.56.2-10.910.28.7qdr18.43.08.1-12.911.810.8qdr30.04.915.0-25.419.819.0
rel49.420.847.24.8-38.232.0rel52.821.647.84.2-41.233.5rel54.022.551.92.3-42.534.6
skt50.116.543.711.155.6-35.4skt54.317.543.15.754.2-35.0skt55.618.544.76.453.2-35.7
Avg36.014.032.17.145.528.327.2Avg40.416.634.74.343.432.328.6Avg42.616.737.03.647.234.830.3
CDTransclpinfpntqdrrelsktAvgSSRTclpinfpntqdrrelsktAvgPMTransclpinfpntqdrrelsktAvg
clp-29.457.226.072.658.148.7clp-33.860.219.475.859.849.8clp-34.262.732.579.363.754.5
inf57.0-54.412.869.548.448.4inf55.5-54.09.068.244.746.3inf67.4-61.122.278.057.657.3
pnt62.927.4-15.872.153.946.4pnt61.728.5-8.471.455.245.0pnt69.733.5-23.979.861.253.6
qdr44.68.929.0-42.628.530.7qdr42.58.824.2-37.633.629.3qdr54.617.438.9-49.541.040.3
rel66.231.061.516.2-52.945.6rel69.937.166.010.1-58.948.4rel74.135.370.025.4-61.153.2
skt69.029.659.027.272.5-51.5skt70.632.862.221.773.2-52.1skt73.833.062.630.977.5-55.6
Avg59.925.352.219.665.948.445.2Avg60.028.253.313.765.350.445.2Avg67.930.759.127.072.856.962.9
+ +Table 4. Comparison with SoTA methods on DomainNet. The best performance is marked as bold. + +with the SoTA methods $(88.7\%)$ . PMTrans also surpasses the SoTA methods on several sub-categories, such as "horse" and "sktbrd". In particular, it is shown that the SoTA methods, e.g., CDTrans and SSRT, achieve better results on this dataset. The reason is that CDTrans and SSRT are trained with a batch size of 64 while PMTrans's batch size is 32. It indicates that when the input size is much bigger, the input can represent the data distributions better. A detailed ablation study for this issue can be found in the suppl. material.. Results on DomainNet. PMTrans achieves a very high average accuracy on the most challenging DomainNet dataset, as shown in Tab. 4. Overall, our proposed PMTrans outperforms the SoTA methods by $+17.7\%$ accuracy. Incredibly, PMTrans surpasses the SoTA methods in all the 30 subtasks, which demonstrates the strong ability of PMTrans to alleviate the large domain gap. Moreover, transferring knowledge is much more difficult when the domain gap becomes significant. When taking more challenging qdr as the target domain while others as the source domain, our + +PMTrans achieves an average accuracy of $27.0\%$ , while ViT-based SSRT and CDTrans only achieve an average accuracy of $13.7\%$ and $19.6\%$ , respectively. The comparisons on DomainNet dataset demonstrate that our PMTrans yields the best generalization ability for the challenging UDA problem. + +# 4.3. Ablation Study + +Semi-supervised mixup loss. As shown in Tab. 5, Swin with the semi-supervised mixup loss in the feature and label spaces outperforms the counterpart built on Swin with only source training by $+1.0\%$ and $+4.3\%$ on Office-Home dataset, respectively. The results indicate the effectiveness of the semi-supervised mixup loss for diminishing the domain discrepancy. Moreover, we observe that the CE loss yields better performance on the label space than that on the feature space. The reason is that the CE loss on the label space utilizing the class information performs better than on the feature space without the class information. + +![](images/280716a517e7974428628e030fdc1f3efb008419776d55825a47294f7ca264b2.jpg) +Swin-Base + +![](images/a8623ae2a6ade6836b86d75c227b342bde716230bff6937387501c6445bf0c64.jpg) +PMTrans-Swin +Figure 5. t-SNE visualizations for task A→C on the Office-Home dataset. Source and target instances are shown in blue and red, respectively. + +![](images/e5f4dc658b8fee8e16d426dd40e74b8c8083804246198e2499c3518cd5315561.jpg) +PMTrans-ViT + +![](images/a030955e4ccfc85015957600fdc4b732f99cb8a561de4e5c9b8d225242c00604.jpg) +PMTrans-Deit + +
\( \mathcal{L}_{cls}^{S} \)\( \mathcal{L}_{f} \)\( \mathcal{L}_{l} \)A→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
✓72.787.190.684.387.389.380.668.690.384.869.491.383.6
✓✓73.987.591.085.387.989.982.872.191.286.374.192.484.6
✓✓79.291.892.388.092.693.087.177.892.588.278.493.987.9
✓✓✓81.392.992.888.493.493.287.980.493.089.080.994.889.0
+ +Table 5. Effect of semi-supervised loss. The best performance is marked as bold. + +
MethodA→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
Beta(1,1)79.992.092.388.692.692.486.979.092.488.279.394.088.1
Beta(2,2)79.992.192.788.492.492.786.979.592.188.179.694.388.2
Learning81.392.992.888.493.493.287.980.493.089.080.994.889.0
+ +Table 6. Effect of learning parameters. The best performance is marked as bold. + +
MethodA→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
Mixup79.492.492.687.592.892.486.880.392.588.279.795.488.3
CutMix79.291.292.287.691.891.886.077.892.688.278.494.187.6
PatchMix81.392.992.888.493.493.287.980.493.089.080.994.889.0
+ +Table 7. Effect of PatchMix. The best performance is marked as bold. + +Learning hyperparameters of mixup. Tab. 6 shows the ablation results for the effects of learning hyperparameters of the Beta distribution on the Office-Home. We compare the learning hyperparameters of mixup with fixed parameters, such as $\mathrm{Beta}(1,1)$ and $\mathrm{Beta}(2,2)$ . The proposed method achieves $+0.9\%$ and $+0.8\%$ accuracy increment compared with that based on $\mathrm{Beta}(1,1)$ and $\mathrm{Beta}(2,2)$ . The results demonstrate that learning to estimate the distribution to build up the intermediate domain facilitates domain alignment. + +PatchMix. Comparisons of PMTrans with Mixup [49] and CutMix [47] are shown in Tab. 7. PMTrans outperforms Mixup and CutMix by $+0.7\%$ and $+1.4\%$ accuracy on the Office-Home dataset, demonstrating that PatchMix can capture the global and local mixture information better than the global mixture Mixup and local mixture CutMix methods. + +Visualization. In Fig. 5, we visualize the features learned by Swin-based, PMTrans-Swin, PMTrans-ViT, and PMTransDeit on task A $\rightarrow$ C from the Office-Home dataset via the t-SNE [10]. Compared with Swin-based and PMTrans-Swin, our PMTrans model can better align the two domains by constructing the intermediate domain to bridge them. Moreover, comparisons between PMTrans with different transformer backbones reveal that PMTrans works successfully with dif + +ferent backbones on UDA tasks. Due to the page limit, more experiments and analyses can be found in the suppl. material. + +# 5. Conclusion and Future Work + +In this paper, we proposed a novel method, PMTrans, an optimization solution for UDA from a game perspective. Specifically, we first proposed a novel ViT-based module called PatchMix that effectively built up the intermediate domain to learn discriminative domain-invariant representations for domains. And the two semi-supervised mixup losses were proposed to assist in finding the Nash Equilibria. Moreover, we leveraged attention maps from ViT to reweight the label of each patch by its significance. PMTrans achieved the SoTA results on four benchmark UDA datasets, outperforming the SoTA methods by a large margin. In the near future, we plan to implement our PatchMix and the two semi-supervised mixup losses to solve self-supervised and semi-supervised learning problems. We will also exploit our method to tackle the challenging downstream tasks, e.g., semantic segmentation and object detection. + +Acknowledgment. This work was supported by the National Natural Science Foundation of China (NSFC) under Grant No. NSFC22FYT45. + +# References + +[1] David Acuna, Marc T. Law, Guojun Zhang, and Sanja Fidler. Domain adversarial training: A game perspective. CoRR, abs/2202.05352, 2022. 2 +[2] David Acuna, Marc T. Law, Guojun Zhang, and Sanja Fidler. 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They typically adopt the cross-attention in ViT for direct domain alignment. However, as the performance of cross-attention highly relies on the quality of pseudo labels for targeted samples, it becomes less effective when the domain gap becomes large. We solve this problem from a game theory's perspective with the proposed model dubbed as PMTrans, which bridges source and target domains with an intermediate domain. Specifically, we propose a novel ViT-based module called PatchMix that effectively builds up the intermediate domain, i.e., probability distribution, by learning to sample patches from both domains based on the game-theoretical models. This way, it learns to mix the patches from the source and target domains to maximize the cross entropy (CE), while exploiting two semi-supervised mixup losses in the feature and label spaces to minimize it. As such, we interpret the process of UDA as a min-max CE game with three players, including the feature extractor, classifier, and PatchMix, to find the Nash Equilibria. Moreover, we leverage attention maps from ViT to re-weight the label of each patch by its importance, making it possible to obtain more domain-discriminative feature representations. 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Introduction" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 45, + 645, + 279, + 704 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 645, + 279, + 704 + ], + "spans": [ + { + "bbox": [ + 45, + 645, + 279, + 704 + ], + "type": "text", + "content": "Convolutional neural networks (CNNs) have achieved tremendous success on numerous vision tasks; however, they still suffer from the limited generalization capability to a new domain due to the domain shift problem [50]. Unsupervised domain adaptation (UDA) tackles this issue by transferring" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 315, + 266, + 511, + 412 + ], + "blocks": [ + { + "bbox": [ + 315, + 266, + 511, + 412 + ], + "lines": [ + { + "bbox": [ + 315, + 266, + 511, + 412 + ], + "spans": [ + { + "bbox": [ + 315, + 266, + 511, + 412 + ], + "type": "image", + "image_path": "bef79ea9a07486dfeebe9404d3d226727d3a7b19b70fa49c442752328753bfbf.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 296, + 415, + 531, + 458 + ], + "lines": [ + { + "bbox": [ + 296, + 415, + 531, + 458 + ], + "spans": [ + { + "bbox": [ + 296, + 415, + 531, + 458 + ], + "type": "text", + "content": "Figure 1. The classification accuracy of our PMTrans surpasses the SoTA methods by " + }, + { + "bbox": [ + 296, + 415, + 531, + 458 + ], + "type": "inline_equation", + "content": "+17.7\\%" + }, + { + "bbox": [ + 296, + 415, + 531, + 458 + ], + "type": "text", + "content": " on the most challenging DomainNet dataset. Note that the target tasks treat one domain of DomainNet as the target domain and the others as the source domains." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 296, + 470, + 533, + 656 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 470, + 533, + 656 + ], + "spans": [ + { + "bbox": [ + 296, + 470, + 533, + 656 + ], + "type": "text", + "content": "knowledge from a labeled source domain to an unlabeled target domain [30]. A significant line of solutions reduces the domain gap based on the category-level alignment which produces pseudo labels for the target samples, such as metric learning [14,53], adversarial training [12,17,34], and optimal transport [44]. Furthermore, several works [11,36] explore the potential of ViT for the non-trivial UDA task. Recently, CDTrans [45] exploits the cross-attention in ViT for direct domain alignment, buttressed by the crafted pseudo labels for target samples. However, CDTrans has a distinct limitation: as the performance of cross-attention highly depends on the quality of pseudo labels, it becomes less effective when the domain gap becomes large. As shown in Fig. 1, due to the significant gap between the domain qdr and the other domains, aligning distributions directly between them performs poorly." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 296, + 660, + 533, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 660, + 533, + 730 + ], + "spans": [ + { + "bbox": [ + 296, + 660, + 533, + 730 + ], + "type": "text", + "content": "In this paper, we probe a new problem for UDA: how to smoothly bridge the source and target domains by constructing an intermediate domain with an effective ViT-based solution? The intuition behind this is that, compared to direct aligning domains, alleviating the domain gap between the intermediate and source/target domain can facili" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 77, + 42, + 119, + 72 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 77, + 42, + 119, + 72 + ], + "spans": [ + { + "bbox": [ + 77, + 42, + 119, + 72 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 150, + 41, + 471, + 74 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 150, + 41, + 471, + 74 + ], + "spans": [ + { + "bbox": [ + 150, + 41, + 471, + 74 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 57, + 709, + 209, + 719 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 709, + 209, + 719 + ], + "spans": [ + { + "bbox": [ + 57, + 709, + 209, + 719 + ], + "type": "text", + "content": "*These authors contributed equally to this work." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 57, + 719, + 135, + 729 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 719, + 135, + 729 + ], + "spans": [ + { + "bbox": [ + 57, + 719, + 135, + 729 + ], + "type": "text", + "content": "† Corresponding Author." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "spans": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "text", + "content": "3561" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 70, + 107, + 253, + 239 + ], + "blocks": [ + { + "bbox": [ + 70, + 107, + 253, + 239 + ], + "lines": [ + { + "bbox": [ + 70, + 107, + 253, + 239 + ], + "spans": [ + { + "bbox": [ + 70, + 107, + 253, + 239 + ], + "type": "image", + "image_path": "d4a9d5094a4f1fd4ef4613786ed1656832f7ff418d729206fca9c249305e721d.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 45, + 245, + 280, + 311 + ], + "lines": [ + { + "bbox": [ + 45, + 245, + 280, + 311 + ], + "spans": [ + { + "bbox": [ + 45, + 245, + 280, + 311 + ], + "type": "text", + "content": "Figure 2. PMTrans builds up the intermediate domain (green patches) via a novel PatchMix module by learning to sample patches from the source (blue patches) and target (pink patches) domains. PatchMix tries to maximize the CE " + }, + { + "bbox": [ + 45, + 245, + 280, + 311 + ], + "type": "inline_equation", + "content": "(\\uparrow)" + }, + { + "bbox": [ + 45, + 245, + 280, + 311 + ], + "type": "text", + "content": " between the intermediate domain and source/target domain, while the feature extractor and classifier try to minimize it " + }, + { + "bbox": [ + 45, + 245, + 280, + 311 + ], + "type": "inline_equation", + "content": "(\\downarrow)" + }, + { + "bbox": [ + 45, + 245, + 280, + 311 + ], + "type": "text", + "content": " for aligning domains." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 45, + 322, + 281, + 671 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 322, + 281, + 671 + ], + "spans": [ + { + "bbox": [ + 45, + 322, + 281, + 671 + ], + "type": "text", + "content": "tate domain alignment. Accordingly, we propose a novel and effective method, called PMTrans (PatchMix Transformer) to construct the intermediate representations. Overall, PMTrans interprets the process of domain alignment as a min-max cross entropy (CE) game with three players, i.e., the feature extractor, a classifier, and a PatchMix module, to find the Nash Equilibria. Importantly, the PatchMix module is proposed to effectively build up the intermediate domain, i.e., probability distribution, by learning to sample patches from both domains with weights generated from a learnable Beta distribution based on the game-theoretical models [1, 3, 28], as shown in Fig. 2. That is, we aim to learn to mix patches from two domains to maximize the CE between the intermediate domain and source/target domain. Moreover, two semi-supervised mixup losses in the feature and label spaces are proposed to minimize the CE. Interestingly, we conclude that the source and target domains are aligned if mixing the patch representations from two domains is equivalent to mixing the corresponding labels. Therefore, the domain discrepancy can be measured based on the CE between the mixed patches and mixed labels. Eventually, the three players have no incentive to change their parameters to disturb CE, meaning the source and target domains are well aligned. Unlike existing mixup methods [38, 47, 49], our proposed PatchMix subtly learns to combine the element-wise global and local mixture by mixing patches from the source and target domains for ViT-based UDA. Moreover, we leverage the class activation mapping (CAM) from ViT to allocate the semantic information to re-weight the label of each patch, thus enabling us to obtain more domain-discriminative features." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 45, + 671, + 280, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 671, + 280, + 730 + ], + "spans": [ + { + "bbox": [ + 45, + 671, + 280, + 730 + ], + "type": "text", + "content": "We conduct experiments on four benchmark datasets, including Office-31 [33], Office-Home [40], VisDA-2017 [32], and DomainNet [31]. The results show that the performance of PMTrans significantly surpasses that of the ViT-based [36, 45, 46] and CNN-based SoTA methods [18, 29, 35] by" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 295, + 106, + 530, + 129 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 106, + 530, + 129 + ], + "spans": [ + { + "bbox": [ + 295, + 106, + 530, + 129 + ], + "type": "text", + "content": "+3.6% on Office-Home, +1.4% on Office-31, and +17.7% on DomainNet (See Fig. 1), respectively." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 295, + 130, + 532, + 234 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 130, + 532, + 234 + ], + "spans": [ + { + "bbox": [ + 295, + 130, + 532, + 234 + ], + "type": "text", + "content": "Our main contributions are four-fold: (I) We propose a novel ViT-based UDA framework, PMTrans, to effectively bridge source and target domains by constructing the intermediate domain. (II) We propose PatchMix, a novel module to build up the intermediate domain via the game-theoretical models. (III) We propose two semi-supervised mixup losses in the feature and label spaces to reduce CE in the min-max CE game. (IV) Our PMTrans surpasses the prior methods by a large margin on three benchmark datasets." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 297, + 236, + 381, + 248 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 236, + 381, + 248 + ], + "spans": [ + { + "bbox": [ + 297, + 236, + 381, + 248 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 295, + 253, + 532, + 542 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 253, + 532, + 542 + ], + "spans": [ + { + "bbox": [ + 295, + 253, + 532, + 542 + ], + "type": "text", + "content": "Unsupervised Domain Adaptation. The prevailing UDA methods focus on domain alignment and learning discriminative domain-invariant features via metric learning, domain adversarial training, and optimal transport. Firstly, the metric learning-based methods aim to reduce the domain discrepancy by learning the domain-invariant feature representations using various metrics. For instance, some methods [14, 25, 26, 52] use the maximum mean discrepancy (MMD) loss to measure the divergence between different domains. In addition, the central moment discrepancy (CMD) loss [48] and maximum density divergence (MDD) loss [16] are also proposed to align the feature distributions. Secondly, the domain adversarial training methods learn the domain-invariant representations to encourage samples from different domains to be non-discriminative with respect to the domain labels via an adversarial loss [13, 42, 43]. The third type of approach aims to minimize the cost transported from the source to the target distribution by finding an optimal coupling cost to mitigate the domain shift [6, 7]. Unfortunately, these methods are not robust enough for the noisy pseudo target labels for accurate domain alignment. Different from these mainstream UDA methods and [2], we interpret the process of UDA as a min-max CE game and find the Nash Equilibria for domain alignment with an intermediate domain and a pure ViT-based solution." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 295, + 543, + 533, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 543, + 533, + 730 + ], + "spans": [ + { + "bbox": [ + 295, + 543, + 533, + 730 + ], + "type": "text", + "content": "Mixup. It is an effective data augmentation technique to prevent models from over-fitting by linearly interpolating two input data. Mixup types can be categorized into global mixup (e.g., Mixup [49] and Manifold-Mixup [41]) and local mixup (CutMix [47], saliency-CutMix [38], TransMix [5], and Tokenmix [22]). In CNN-based UDA tasks, several works [29, 42, 43] also use the mixup technique by linearly mixing the source and target domain data. In comparison, we unify the global and local mixup in our PMTrans framework by learning to form a mixed patch from the source/target patch as the input to ViT. We learn the hyperparameters of the mixup ratio for each patch, which is the first attempt to interpolate patches based on the distribution estimation. Accordingly, we propose PatchMix which effectively builds up the intermediate domain by sampling patches from both domains based on the game-theoretical models." + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "spans": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "text", + "content": "3562" + } + ] + } + ], + "index": 9 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 45, + 106, + 281, + 293 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 106, + 281, + 293 + ], + "spans": [ + { + "bbox": [ + 45, + 106, + 281, + 293 + ], + "type": "text", + "content": "Transformer. Vision Transformer(ViT) [39] has recently been introduced to tackle the challenges in various vision tasks [4, 23]. Several works have leveraged ViT for the nontrivial UDA task. TVT [46] proposes an adaptation module to capture domain data's transferable and discriminative features. SSRT [36] proposes a framework with a transformer backbone and a safe self-refinement strategy to handle the issue in case of a large domain gap. More recently, CD-Trans [45] proposes a two-step framework that utilizes the cross-attention in ViT for direct feature alignment and pregenerated pseudo labels for the target samples. Differently, we probe to construct an intermediate domain to bridge the source and target domains for better domain alignment. Our PMTrans effectively interprets the process of domain alignment as a min-max CE game, leading to a significant UDA performance enhancement." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 45, + 298, + 126, + 311 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 298, + 126, + 311 + ], + "spans": [ + { + "bbox": [ + 45, + 298, + 126, + 311 + ], + "type": "text", + "content": "3. Methodology" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "spans": [ + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "text", + "content": "In UDA, denote a labeled source set " + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "inline_equation", + "content": "\\mathcal{D}_s = \\{(x_i^s,y_i^s)\\}_{i = 1}^{n_s}" + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "text", + "content": "-th sample " + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "inline_equation", + "content": "\\pmb{x}_i^s" + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "text", + "content": " and its corresponding one-hot label " + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "inline_equation", + "content": "\\pmb{y}_i^s" + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "text", + "content": " and an unlabeled target set " + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "inline_equation", + "content": "\\mathcal{D}_t = \\{\\pmb{x}_j^t\\}_{j = 1}^{n_t}" + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "text", + "content": "-th sample " + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "inline_equation", + "content": "\\pmb{x}_j^t" + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "inline_equation", + "content": "n_s" + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "inline_equation", + "content": "n_t" + }, + { + "bbox": [ + 45, + 313, + 281, + 480 + ], + "type": "text", + "content": " as the size of samples in the source and target domains, respectively. Note that the data in two domains are sampled from two different distributions, and we assume that the two domains share the same label space. Our goal is to address the significant domain divergence issue and smoothly transfer the knowledge from the source domain to the target domain. Firstly, we define and introduce PatchMix, and interpret the process of UDA as a min-max CE game. Secondly, we describe the proposed PMTrans which smoothly aligns the source and target domains by constructing an intermediate domain via a three-player game." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 45, + 485, + 211, + 498 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 485, + 211, + 498 + ], + "spans": [ + { + "bbox": [ + 45, + 485, + 211, + 498 + ], + "type": "text", + "content": "3.1. PMTrans: Theoretical Analysis" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 45, + 503, + 119, + 515 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 503, + 119, + 515 + ], + "spans": [ + { + "bbox": [ + 45, + 503, + 119, + 515 + ], + "type": "text", + "content": "3.1.1 PatchMix" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "spans": [ + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "text", + "content": "Definition 1 (PatchMix): Let " + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\lambda}" + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "text", + "content": " be a linear interpolation operation on two pairs of randomly drawn samples " + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "inline_equation", + "content": "(\\pmb{x}^s,\\pmb{y}^s)" + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "inline_equation", + "content": "(\\pmb{x}^t,\\pmb{y}^t)" + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "text", + "content": ". Then with " + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "inline_equation", + "content": "\\lambda_{k}\\sim \\mathrm{Beta}(\\beta ,\\gamma)" + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "text", + "content": ", it interpolates the " + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "text", + "content": "-th source patch " + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "inline_equation", + "content": "\\pmb{x}_k^s" + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "text", + "content": " and target patch " + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "inline_equation", + "content": "\\pmb{x}_k^t" + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "text", + "content": " to reconstruct a mixed representation with " + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 45, + 521, + 279, + 575 + ], + "type": "text", + "content": " patches." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 50, + 580, + 279, + 618 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 50, + 580, + 279, + 618 + ], + "spans": [ + { + "bbox": [ + 50, + 580, + 279, + 618 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\boldsymbol {x} ^ {i} = \\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {x} ^ {s}, \\boldsymbol {x} ^ {t}\\right), \\boldsymbol {x} _ {k} ^ {i} = \\lambda_ {k} \\odot \\boldsymbol {x} _ {k} ^ {s} + (1 - \\lambda_ {k}) \\odot \\boldsymbol {x} _ {k} ^ {t}, \\\\ \\boldsymbol {y} ^ {i} = \\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {y} ^ {s}, \\boldsymbol {y} ^ {t}\\right) = \\frac {\\left(\\sum_ {k = 1} ^ {n} \\lambda_ {k}\\right) \\boldsymbol {y} ^ {s} + \\left(\\sum_ {k = 1} ^ {n} \\left(1 - \\lambda_ {k}\\right)\\right) \\boldsymbol {y} ^ {t}}{n}. \\tag {1} \\\\ \\end{array}", + "image_path": "82d1ea672de24067296bb0bd21254b252cc62215abc161400b1e551b4007ee00.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "spans": [ + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "inline_equation", + "content": "\\pmb{x}_k^i" + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "text", + "content": " is the " + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "text", + "content": "-th patch of " + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "inline_equation", + "content": "\\pmb{x}^i" + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "inline_equation", + "content": "\\odot" + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "text", + "content": " denotes multiplication. In Definition 1, each image " + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "inline_equation", + "content": "\\pmb{x}^i" + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "text", + "content": " of the intermediate domain composes the sampled patches " + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "inline_equation", + "content": "\\pmb{x}_k" + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "text", + "content": " from the source/target domain. Here, " + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "inline_equation", + "content": "\\lambda_k \\in [0,1]" + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "text", + "content": " is the random mixing proportion that denotes the patch-level sampling weights. Furthermore, we calculate the image-level importance by aggregating patch weights " + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "inline_equation", + "content": "\\sum_{k=1}^{n} (1 - \\lambda_k)" + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "text", + "content": ", which is utilized to interpolate their labels. As a result, we mix both samples " + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "inline_equation", + "content": "(\\pmb{x}^s, \\pmb{y}^s)" + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "inline_equation", + "content": "(\\pmb{x}^t, \\pmb{y}^t)" + }, + { + "bbox": [ + 45, + 624, + 281, + 730 + ], + "type": "text", + "content": " to construct a new intermediate" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 296, + 105, + 531, + 164 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 105, + 531, + 164 + ], + "spans": [ + { + "bbox": [ + 296, + 105, + 531, + 164 + ], + "type": "text", + "content": "domain " + }, + { + "bbox": [ + 296, + 105, + 531, + 164 + ], + "type": "inline_equation", + "content": "\\mathcal{D}_i = \\left\\{\\left(\\boldsymbol{x}_l^i,\\boldsymbol{y}_l^i\\right)\\right\\}_{l = 1}^{n_i}" + }, + { + "bbox": [ + 296, + 105, + 531, + 164 + ], + "type": "text", + "content": ". To align the source and target domains, we need to evaluate the gap numerically. In detail, let " + }, + { + "bbox": [ + 296, + 105, + 531, + 164 + ], + "type": "inline_equation", + "content": "P_{S}" + }, + { + "bbox": [ + 296, + 105, + 531, + 164 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 296, + 105, + 531, + 164 + ], + "type": "inline_equation", + "content": "P_{T}" + }, + { + "bbox": [ + 296, + 105, + 531, + 164 + ], + "type": "text", + "content": " be the empirical distributions defined by " + }, + { + "bbox": [ + 296, + 105, + 531, + 164 + ], + "type": "inline_equation", + "content": "\\mathcal{D}_s" + }, + { + "bbox": [ + 296, + 105, + 531, + 164 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 296, + 105, + 531, + 164 + ], + "type": "inline_equation", + "content": "\\mathcal{D}_t" + }, + { + "bbox": [ + 296, + 105, + 531, + 164 + ], + "type": "text", + "content": ", respectively. The domain divergence between source and target domains can be measured as" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 165, + 530, + 208 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 165, + 530, + 208 + ], + "spans": [ + { + "bbox": [ + 304, + 165, + 530, + 208 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} D \\left(P _ {S}, P _ {T}\\right) = \\inf _ {f \\in \\mathcal {F}, c \\in \\mathcal {C}, \\mathcal {P} _ {\\lambda} \\in \\mathcal {P}} \\underset {\\left(\\boldsymbol {x} ^ {s}, \\boldsymbol {y} ^ {s}\\right), \\left(\\boldsymbol {x} ^ {t}, \\boldsymbol {y} ^ {t}\\right)} {\\mathbb {E}} \\\\ \\ell \\left(c \\left(\\mathcal {P} _ {\\lambda} \\left(f \\left(\\boldsymbol {x} ^ {s}\\right), f \\left(\\boldsymbol {x} ^ {t}\\right)\\right)\\right), \\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {y} ^ {s}, \\boldsymbol {y} ^ {t}\\right)\\right), \\tag {2} \\\\ \\end{array}", + "image_path": "e33fc8f939e211d29039e1d05a12d1d12eb3e246e7175fe9823873bf2b92cc33.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 296, + 209, + 531, + 264 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 209, + 531, + 264 + ], + "spans": [ + { + "bbox": [ + 296, + 209, + 531, + 264 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 296, + 209, + 531, + 264 + ], + "type": "inline_equation", + "content": "\\mathcal{F}" + }, + { + "bbox": [ + 296, + 209, + 531, + 264 + ], + "type": "text", + "content": " denotes a set of encoding functions i.e., the feature extractor and " + }, + { + "bbox": [ + 296, + 209, + 531, + 264 + ], + "type": "inline_equation", + "content": "\\mathcal{C}" + }, + { + "bbox": [ + 296, + 209, + 531, + 264 + ], + "type": "text", + "content": " denotes a set of decoding functions i.e. the classifier. Let " + }, + { + "bbox": [ + 296, + 209, + 531, + 264 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 296, + 209, + 531, + 264 + ], + "type": "text", + "content": " be the set of functions to generate the mixup ratio for building the intermediate domain. Then we can reformulate Eq. 2 as" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 297, + 276, + 549, + 339 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 276, + 549, + 339 + ], + "spans": [ + { + "bbox": [ + 297, + 276, + 549, + 339 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} D \\left(P _ {S}, P _ {T}\\right) = \\inf _ {\\boldsymbol {h} _ {1} ^ {s}, \\dots , \\boldsymbol {h} _ {n _ {s}} ^ {s} \\in \\mathcal {H} ^ {s}, \\boldsymbol {h} _ {1} ^ {t}, \\dots , \\boldsymbol {h} _ {n _ {t}} ^ {t} \\in \\mathcal {H} ^ {t}} \\frac {1}{n _ {s} \\times n _ {t}} \\sum_ {i} ^ {n _ {s}} \\sum_ {j} ^ {n _ {t}} \\\\ \\left\\{\\inf _ {c \\in \\mathcal {C}} \\int_ {0} ^ {1} \\ell \\left(f \\left(\\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {h} _ {i} ^ {s}, \\boldsymbol {h} _ {j} ^ {t}\\right)\\right), \\mathcal {P} _ {\\lambda} \\left(\\boldsymbol {y} _ {i} ^ {s}, \\boldsymbol {y} _ {j} ^ {t}\\right)\\right) p (\\lambda) \\mathrm {d} \\lambda \\right\\}, \\tag {3} \\\\ \\end{array}", + "image_path": "89326d641ff99ad02a29beef5fd9f93ae9df51bcac753b15d9ca57c5ba6042bd.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "spans": [ + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "inline_equation", + "content": "\\ell" + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "text", + "content": " is CE loss, " + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "inline_equation", + "content": "h_i^s = f(s_i^s)" + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "inline_equation", + "content": "h_j^t = f(x_j^t)" + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "text", + "content": ". Note " + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "inline_equation", + "content": "\\mathcal{H}^s" + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "inline_equation", + "content": "\\mathcal{H}^t" + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "text", + "content": " denote the representation spaces with dimensionality " + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "inline_equation", + "content": "\\dim (\\mathcal{H})" + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "text", + "content": " for source and target domains, respectively. Let " + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "inline_equation", + "content": "f^{\\star}\\in \\mathcal{F},c^{\\star}\\in \\mathcal{C}" + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\lambda}^{\\star}\\in \\mathcal{P}" + }, + { + "bbox": [ + 296, + 339, + 531, + 387 + ], + "type": "text", + "content": " be minimizers of Eq. 2." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "spans": [ + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "text", + "content": "Theorem 1 (Domain Distribution Alignment with Patch-Mix): Let " + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "inline_equation", + "content": "d \\in \\mathbb{N}" + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "text", + "content": " to represent the number of classes contained in three sets " + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "inline_equation", + "content": "\\mathcal{D}_s, \\mathcal{D}_t," + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "inline_equation", + "content": "\\mathcal{D}_i" + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "text", + "content": ". If " + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "inline_equation", + "content": "\\dim(\\mathcal{H}) \\geq d - 1" + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\lambda}'\\ell(c^{\\star}(f^{\\star}(\\boldsymbol{x}_i)), \\boldsymbol{y}^s) + (1 - \\mathcal{P}_{\\lambda}')\\ell(c^{\\star}(f^{\\star}(\\boldsymbol{x}_i)), \\boldsymbol{y}^t) = 0" + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "text", + "content": ", then " + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "inline_equation", + "content": "D(P_S, P_T) = 0" + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "text", + "content": " and the corresponding minimizer " + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "inline_equation", + "content": "c^{\\star}" + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "text", + "content": " is a linear function from " + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "inline_equation", + "content": "\\mathcal{H}" + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "inline_equation", + "content": "\\mathbb{R}^d" + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "text", + "content": ". Denote the scaled mixup ratio sampled from a learnable Beta distribution as " + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\lambda}'" + }, + { + "bbox": [ + 296, + 400, + 531, + 484 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 296, + 495, + 531, + 566 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 495, + 531, + 566 + ], + "spans": [ + { + "bbox": [ + 296, + 495, + 531, + 566 + ], + "type": "text", + "content": "Theorem. 1 indicates that the source and target domains are aligned if mixing the patches from two domains is equivalent to mixing the corresponding labels. Therefore, minimizing the CE between the mixed patches and mixed labels can effectively facilitate domain alignment. For the proof of Theorem. 1, refer to the suppl. material." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 297, + 580, + 422, + 591 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 580, + 422, + 591 + ], + "spans": [ + { + "bbox": [ + 297, + 580, + 422, + 591 + ], + "type": "text", + "content": "3.1.2 A Min-Max CE Game" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "spans": [ + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": "We interpret UDA as a min-max CE game among three players, namely the feature extractor " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "(\\mathcal{F})" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": ", classifier " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "(\\mathcal{C})" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": ", and PatchMix module " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "(\\mathcal{P})" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": ", as shown in Fig. 3. To specify each player's role, we define " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "\\omega_{\\mathcal{F}} \\in \\Omega_{\\mathcal{F}}, \\omega_{\\mathcal{C}} \\in \\Omega_{\\mathcal{C}}" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "\\omega_{\\mathcal{P}} \\in \\Omega_{\\mathcal{P}}" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": " as the parameters of " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "\\mathcal{F}" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "\\mathcal{C}" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": ", respectively. The joint domain is defined as " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "\\Omega = \\Omega_{\\mathcal{F}} \\times \\Omega_{\\mathcal{C}} \\times \\Omega_{\\mathcal{P}}" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": " and their joint parameter set is defined as " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "\\omega = \\{\\omega_{\\mathcal{F}}, \\omega_{\\mathcal{C}}, \\omega_{\\mathcal{P}}\\}" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": ". Then we use the subscript " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "-m" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": " to denote all other parameters/players except " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": ", e.g., " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "\\omega_{-\\mathcal{C}} = \\{\\omega_{\\mathcal{F}}, \\omega_{\\mathcal{P}}\\}" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": ". In our game, " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": "-th player is endowed with a cost function " + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "inline_equation", + "content": "J_m" + }, + { + "bbox": [ + 296, + 601, + 531, + 730 + ], + "type": "text", + "content": " and strives to reduce its cost, which contributes to the change of CE. Each player'" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "spans": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "text", + "content": "3563" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 85, + 105, + 494, + 300 + ], + "blocks": [ + { + "bbox": [ + 85, + 105, + 494, + 300 + ], + "lines": [ + { + "bbox": [ + 85, + 105, + 494, + 300 + ], + "spans": [ + { + "bbox": [ + 85, + 105, + 494, + 300 + ], + "type": "image", + "image_path": "c78dbdf04da584cc9448eaf6fecc77bd3046ac410733693c78a3ebef22c22dba.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 45, + 301, + 532, + 324 + ], + "lines": [ + { + "bbox": [ + 45, + 301, + 532, + 324 + ], + "spans": [ + { + "bbox": [ + 45, + 301, + 532, + 324 + ], + "type": "text", + "content": "Figure 3. Overview of the proposed PMTrans framework. It consists of three players: the PatchMix module empowered by a patch embedding (Emb) layer and a learnable Beta distribution (Beta), ViT encoder, and classifier." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 45, + 333, + 183, + 345 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 333, + 183, + 345 + ], + "spans": [ + { + "bbox": [ + 45, + 333, + 183, + 345 + ], + "type": "text", + "content": "cost function " + }, + { + "bbox": [ + 45, + 333, + 183, + 345 + ], + "type": "inline_equation", + "content": "J_{m}" + }, + { + "bbox": [ + 45, + 333, + 183, + 345 + ], + "type": "text", + "content": " is represented as" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 71, + 351, + 253, + 365 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 71, + 351, + 253, + 365 + ], + "spans": [ + { + "bbox": [ + 71, + 351, + 253, + 365 + ], + "type": "interline_equation", + "content": "J _ {\\mathcal {F}} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {- \\mathcal {F}}\\right) := \\mathcal {L} _ {c l s} ^ {S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {C}}\\right) + \\alpha \\mathrm {C E} _ {s, i, t} (\\omega),", + "image_path": "b365afbf133882d0e6e967d84abfc87fe334a1de0df5e4eb02617bfb3bd1f0c6.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 77, + 367, + 279, + 380 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 77, + 367, + 279, + 380 + ], + "spans": [ + { + "bbox": [ + 77, + 367, + 279, + 380 + ], + "type": "interline_equation", + "content": "J _ {\\mathcal {C}} \\left(\\omega_ {\\mathcal {C}}, \\omega_ {- \\mathcal {C}}\\right) := \\mathcal {L} _ {c l s} ^ {S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {C}}\\right) + \\alpha \\mathrm {C E} _ {s, i, t} (\\omega), \\tag {4}", + "image_path": "24504eedd7002e765318615d2e90b9d32ea4524cf0469aaac601eac0d8282323.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 73, + 383, + 198, + 394 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 73, + 383, + 198, + 394 + ], + "spans": [ + { + "bbox": [ + 73, + 383, + 198, + 394 + ], + "type": "interline_equation", + "content": "J _ {\\mathcal {P}} \\left(\\omega_ {\\mathcal {P}}, \\omega_ {- \\mathcal {P}}\\right) := - \\alpha \\mathrm {C E} _ {s, i, t} (\\omega),", + "image_path": "eb17c04cfee3ae43e816a830ce4e6b76fa4dc65ad45fbcecb279fa2f7bba29b9.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "spans": [ + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "text", + "content": " is the trade-off parameter, " + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "inline_equation", + "content": "\\ell" + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "text", + "content": " is the supervised classification loss for the source domain, and " + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "inline_equation", + "content": "\\mathrm{CE}_{s,i,t}(\\omega)" + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "text", + "content": " is the discrepancy between the intermediate domain and the source/target domain. The definitions of " + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{cls}^{S}(\\omega_{\\mathcal{F}},\\omega_{\\mathcal{C}})" + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "inline_equation", + "content": "\\mathrm{CE}_{s,i,t}(\\omega)" + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "text", + "content": " are shown in Sec. 3.2. As illustrated in Eq. 4, the game is essentially a min-max process, i.e., a competition for the player " + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "text", + "content": " against both players " + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "inline_equation", + "content": "\\mathcal{F}" + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "inline_equation", + "content": "\\mathcal{C}" + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "text", + "content": ". Specifically, as depicted in Fig. 3, " + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "text", + "content": " strives to diverge while " + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "inline_equation", + "content": "\\mathcal{F}" + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "inline_equation", + "content": "\\mathcal{C}" + }, + { + "bbox": [ + 45, + 400, + 281, + 564 + ], + "type": "text", + "content": " try to align domain distributions, which is a min-max process on CE. In this min-max CE game, each player behaves selfishly to reduce its cost function, and this competition will possibly end with a situation where no one has anything to gain by changing only one's strategy. This situation is called Nash Equilibrium (NE) in game theory." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 45, + 572, + 280, + 607 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 572, + 280, + 607 + ], + "spans": [ + { + "bbox": [ + 45, + 572, + 280, + 607 + ], + "type": "text", + "content": "Definition 2 (Nash Equilibrium): The equilibrium states each player's strategy is the best response to other players. And a point " + }, + { + "bbox": [ + 45, + 572, + 280, + 607 + ], + "type": "inline_equation", + "content": "\\omega^{*} \\in \\Omega" + }, + { + "bbox": [ + 45, + 572, + 280, + 607 + ], + "type": "text", + "content": " is Nash Equilibrium if" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 45, + 612, + 293, + 626 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 612, + 293, + 626 + ], + "spans": [ + { + "bbox": [ + 45, + 612, + 293, + 626 + ], + "type": "interline_equation", + "content": "\\forall \\boldsymbol {\\omega} _ {m} \\in \\Omega_ {i}, \\forall m \\in \\{\\mathcal {F}, \\mathcal {C}, \\mathcal {P} \\}, s. t. J _ {m} (\\boldsymbol {\\omega} _ {m} ^ {*}, \\boldsymbol {\\omega} _ {- m} ^ {*}) \\leq J _ {m} (\\boldsymbol {\\omega} _ {m}, \\boldsymbol {\\omega} _ {- m} ^ {*}).", + "image_path": "a9e3b8270a51eeccc26cb4a85fa4509aee916d9775d0d26686eca35fdd972bd5.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 45, + 634, + 281, + 671 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 634, + 281, + 671 + ], + "spans": [ + { + "bbox": [ + 45, + 634, + 281, + 671 + ], + "type": "text", + "content": "Intuitively, in our case, NE means that no player has the incentive to change its own parameters, as there is no additional pay-off." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 45, + 676, + 188, + 689 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 676, + 188, + 689 + ], + "spans": [ + { + "bbox": [ + 45, + 676, + 188, + 689 + ], + "type": "text", + "content": "3.2. The Proposed Framework" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 45, + 694, + 279, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 694, + 279, + 730 + ], + "spans": [ + { + "bbox": [ + 45, + 694, + 279, + 730 + ], + "type": "text", + "content": "Overview. Fig. 3 illustrates the framework of our proposed PMTrans, which consists of a ViT encoder, a classifier, and a PatchMix module. PatchMix module is utilized to maximize" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 296, + 333, + 532, + 414 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 333, + 532, + 414 + ], + "spans": [ + { + "bbox": [ + 296, + 333, + 532, + 414 + ], + "type": "text", + "content": "the CE between the intermediate domain and source/target domain, conversely, two semi-supervised mixup losses in the feature and label spaces are proposed to minimize CE. Finally, a three-player game containing feature extractor, classifier, and PatchMix module, minimizes and maximizes the CE for aligning distributions between the source and target domains." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 296, + 414, + 531, + 543 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 414, + 531, + 543 + ], + "spans": [ + { + "bbox": [ + 296, + 414, + 531, + 543 + ], + "type": "text", + "content": "PatchMix. As shown in Fig. 3, the PatchMix module is proposed to construct the intermediate domain, buttressed by Definition. 1. In detail, the patch embedding layer in PatchMix transforms input images from source/target domains into patches. And the ViT encoder aims to extract features from the patch sequences. The classifier maps the outputs of ViT encoder to make predictions, each of which is exploited to select the feature map to re-weight the patch sequences. The PatchMix with a learnable Beta distribution aims to maximize the CE between the intermediate and source/target domain, and is presented as follows." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 296, + 543, + 532, + 648 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 543, + 532, + 648 + ], + "spans": [ + { + "bbox": [ + 296, + 543, + 532, + 648 + ], + "type": "text", + "content": "When exploiting PatchMix to construct the intermediate domain, it is worth noting that not all patches have equal contributions for the label assignment. As Chen et al. [5] observed, the mixed image has no valid objects due to the random process while there is still a response in the label space. To remedy this issue, we re-weight " + }, + { + "bbox": [ + 296, + 543, + 532, + 648 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\lambda}(\\pmb{y}^s,\\pmb{y}^t)" + }, + { + "bbox": [ + 296, + 543, + 532, + 648 + ], + "type": "text", + "content": " in Definition. 1 with the normalized attention score " + }, + { + "bbox": [ + 296, + 543, + 532, + 648 + ], + "type": "inline_equation", + "content": "a_{k}" + }, + { + "bbox": [ + 296, + 543, + 532, + 648 + ], + "type": "text", + "content": ". For the implementation details of attention scores, refer to the suppl. material. The re-scaled " + }, + { + "bbox": [ + 296, + 543, + 532, + 648 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_{\\lambda}(\\pmb{y}^{s},\\pmb{y}^{t})" + }, + { + "bbox": [ + 296, + 543, + 532, + 648 + ], + "type": "text", + "content": " is defined as" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 357, + 650, + 471, + 663 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 357, + 650, + 471, + 663 + ], + "spans": [ + { + "bbox": [ + 357, + 650, + 471, + 663 + ], + "type": "interline_equation", + "content": "\\mathcal {P} _ {\\lambda} (\\boldsymbol {y} ^ {s}, \\boldsymbol {y} ^ {t}) = \\lambda^ {s} \\boldsymbol {y} ^ {s} + \\lambda^ {t} \\boldsymbol {y} ^ {t},", + "image_path": "0a04ddd3f970faa248c9e9ad3096148e36c369fb3fa14066934e8162528ed456.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 300, + 666, + 327, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 300, + 666, + 327, + 676 + ], + "spans": [ + { + "bbox": [ + 300, + 666, + 327, + 676 + ], + "type": "text", + "content": "where" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 339, + 682, + 487, + 708 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 339, + 682, + 487, + 708 + ], + "spans": [ + { + "bbox": [ + 339, + 682, + 487, + 708 + ], + "type": "interline_equation", + "content": "\\lambda^ {s} = \\frac {\\sum_ {k = 1} ^ {n} \\lambda_ {k} a _ {k} ^ {s}}{\\sum_ {k = 1} ^ {n} \\lambda_ {k} a _ {k} ^ {s} + \\sum_ {k = 1} ^ {n} (1 - \\lambda_ {k}) a _ {k} ^ {t}},", + "image_path": "4bd10819fd5d0f97d52995dc51bd1125bbb02a9817d099f99300a73ab3432550.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 340, + 708, + 487, + 734 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 340, + 708, + 487, + 734 + ], + "spans": [ + { + "bbox": [ + 340, + 708, + 487, + 734 + ], + "type": "interline_equation", + "content": "\\lambda^ {t} = \\frac {\\sum_ {k = 1} ^ {n} (1 - \\lambda_ {k}) a _ {k} ^ {t}}{\\sum_ {k = 1} ^ {n} \\lambda_ {k} a _ {k} ^ {s} + \\sum_ {k = 1} ^ {n} (1 - \\lambda_ {k}) a _ {k} ^ {t}}.", + "image_path": "015d2ba99dd20b50fb722b8438c89c154230692497e660d57d3ab599a2cde461.jpg" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "spans": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "text", + "content": "3564" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 107, + 185, + 243 + ], + "blocks": [ + { + "bbox": [ + 49, + 107, + 185, + 243 + ], + "lines": [ + { + "bbox": [ + 49, + 107, + 185, + 243 + ], + "spans": [ + { + "bbox": [ + 49, + 107, + 185, + 243 + ], + "type": "image", + "image_path": "8106fbe107e18516fa61f13f757f6368a90ae9b61f78341cc6cfe6b5fc0e462e.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 116, + 245, + 126, + 254 + ], + "lines": [ + { + "bbox": [ + 116, + 245, + 126, + 254 + ], + "spans": [ + { + "bbox": [ + 116, + 245, + 126, + 254 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 45, + 263, + 279, + 285 + ], + "lines": [ + { + "bbox": [ + 45, + 263, + 279, + 285 + ], + "spans": [ + { + "bbox": [ + 45, + 263, + 279, + 285 + ], + "type": "text", + "content": "Figure 4. (a) The illustration of two proposed semi-supervised losses. (b) Label similarity " + }, + { + "bbox": [ + 45, + 263, + 279, + 285 + ], + "type": "inline_equation", + "content": "\\pmb{y}^{is}" + }, + { + "bbox": [ + 45, + 263, + 279, + 285 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 263, + 279, + 285 + ], + "type": "inline_equation", + "content": "\\pmb{y}^{it}" + }, + { + "bbox": [ + 45, + 263, + 279, + 285 + ], + "type": "text", + "content": ". Better viewed in color." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 188, + 107, + 276, + 238 + ], + "blocks": [ + { + "bbox": [ + 188, + 107, + 276, + 238 + ], + "lines": [ + { + "bbox": [ + 188, + 107, + 276, + 238 + ], + "spans": [ + { + "bbox": [ + 188, + 107, + 276, + 238 + ], + "type": "image", + "image_path": "e155e1c6ebd3df6308ba340fdba11d170b8e34eef2e365fa0d83fbb8f4123f01.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 229, + 245, + 239, + 255 + ], + "lines": [ + { + "bbox": [ + 229, + 245, + 239, + 255 + ], + "spans": [ + { + "bbox": [ + 229, + 245, + 239, + 255 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 45, + 293, + 279, + 409 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 293, + 279, + 409 + ], + "spans": [ + { + "bbox": [ + 45, + 293, + 279, + 409 + ], + "type": "text", + "content": "Semi-supervised mixup loss. As PatchMix tries to maximize the CE between the intermediate domain and source/target domain, we now need to find a way to minimize the CE in the game. Intuitively, we propose two semi-supervised mixup losses in the feature and label spaces to minimize the discrepancy between features of mixing patches and corresponding mixing labels based on Theorem 1. The objective of the proposed PMTrans is show in Fig. 4 (a) and consists of a classification loss of source data and two semi-supervised mixup losses." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 45, + 410, + 279, + 468 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 410, + 279, + 468 + ], + "spans": [ + { + "bbox": [ + 45, + 410, + 279, + 468 + ], + "type": "text", + "content": "1) Label space: As introduced in Theorem 1, we apply a supervised mixup loss in the label space to measure the domain divergence based on the CE loss between the mixing logits and corresponding mixing labels (See green arrow in Fig. 4 (a))." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 71, + 471, + 253, + 490 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 71, + 471, + 253, + 490 + ], + "spans": [ + { + "bbox": [ + 71, + 471, + 253, + 490 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {l} ^ {I, S} (\\boldsymbol {\\omega}) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {y} ^ {i}\\right) \\sim D ^ {i}} \\lambda^ {s} \\ell \\left(\\mathcal {C} \\left(\\mathcal {F} \\left(\\boldsymbol {x} ^ {i}\\right)\\right), \\boldsymbol {y} ^ {s}\\right),", + "image_path": "1e4b71356c9a0668f064b14709d5bef9090dddd6386b854b6452b677456cf266.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 71, + 491, + 251, + 511 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 71, + 491, + 251, + 511 + ], + "spans": [ + { + "bbox": [ + 71, + 491, + 251, + 511 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {l} ^ {I, T} (\\boldsymbol {\\omega}) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {y} ^ {i}\\right) \\sim D ^ {i}} \\lambda^ {t} \\ell \\left(\\mathcal {C} \\left(\\mathcal {F} \\left(\\boldsymbol {x} ^ {i}\\right)\\right), \\boldsymbol {\\hat {y}} ^ {t}\\right),", + "image_path": "d04fe23c60090c7aceef518b17f33924783fa3cc8b3c3a191a960359681eb333.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 45, + 516, + 279, + 551 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 516, + 279, + 551 + ], + "spans": [ + { + "bbox": [ + 45, + 516, + 279, + 551 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 45, + 516, + 279, + 551 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{y}}^t" + }, + { + "bbox": [ + 45, + 516, + 279, + 551 + ], + "type": "text", + "content": " is the pseudo label for target data. For convenience, we utilize the method, commonly used in [20, 21], to generate pseudo labels " + }, + { + "bbox": [ + 45, + 516, + 279, + 551 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{y}}^t" + }, + { + "bbox": [ + 45, + 516, + 279, + 551 + ], + "type": "text", + "content": " for samples via " + }, + { + "bbox": [ + 45, + 516, + 279, + 551 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 45, + 516, + 279, + 551 + ], + "type": "text", + "content": "-means cluster." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 45, + 551, + 279, + 655 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 551, + 279, + 655 + ], + "spans": [ + { + "bbox": [ + 45, + 551, + 279, + 655 + ], + "type": "text", + "content": "2) Feature space: Nonetheless, the supervised loss alone in the label space is not sufficient to diminish the domain divergence due to the less reliable pseudo labels of the target data. Therefore, we further propose to minimize the discrepancy between the similarity of the features and the similarity of labels in the feature space for aligning the intermediate and source/target domain without the supervised information of the target domain. The experimental results in Tab. 5 validate its effectiveness." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 45, + 655, + 279, + 691 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 655, + 279, + 691 + ], + "spans": [ + { + "bbox": [ + 45, + 655, + 279, + 691 + ], + "type": "text", + "content": "Specifically, we first compute the cosine similarity between the intermediate domain and source/target domain in the feature space. The feature similarity is defined as" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 92, + 692, + 230, + 706 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 92, + 692, + 230, + 706 + ], + "spans": [ + { + "bbox": [ + 92, + 692, + 230, + 706 + ], + "type": "interline_equation", + "content": "d \\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {x} ^ {s}\\right) = \\cos \\left(\\mathcal {F} \\left(\\boldsymbol {x} ^ {i}\\right), \\mathcal {F} \\left(\\boldsymbol {x} ^ {s}\\right)\\right),", + "image_path": "30c4f4afbf1980590ad8c02eb728252f216d31dbb76490d590369d7c8caa025e.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 45, + 707, + 279, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 707, + 279, + 730 + ], + "spans": [ + { + "bbox": [ + 45, + 707, + 279, + 730 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 45, + 707, + 279, + 730 + ], + "type": "inline_equation", + "content": "\\cos" + }, + { + "bbox": [ + 45, + 707, + 279, + 730 + ], + "type": "text", + "content": " denotes the cosine similarity. As shown in Fig. 4(b), for the source domain, we exploit the ground-truth" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 296, + 106, + 531, + 213 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 106, + 531, + 213 + ], + "spans": [ + { + "bbox": [ + 296, + 106, + 531, + 213 + ], + "type": "text", + "content": "to calculate the label similarity, " + }, + { + "bbox": [ + 296, + 106, + 531, + 213 + ], + "type": "inline_equation", + "content": "y^{is} = y^s (y^s)^\\top" + }, + { + "bbox": [ + 296, + 106, + 531, + 213 + ], + "type": "text", + "content": ", as a binary matrix to represent whether samples share the same labels. For example, the intermediate image is constructed by sampling patches from the source image, e.g., clock; therefore, the label similarity is set as 1 if it is calculated between the intermediate image and the source class 'clock', otherwise, it is set as 0. Then, we utilize the CE to measure the domain discrepancy based on the difference between the feature similarity and label similarity. The supervised mixup loss in the feature space (See red arrow in Fig. 4 (a)) is formulated as" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 317, + 217, + 509, + 235 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 217, + 509, + 235 + ], + "spans": [ + { + "bbox": [ + 317, + 217, + 509, + 235 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {f} ^ {I, S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {y} ^ {i}\\right) \\sim D ^ {i}} \\lambda^ {s} \\ell \\left(d \\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {x} ^ {s}\\right), \\boldsymbol {y} ^ {i s}\\right).", + "image_path": "17c6706ffb1af23b95c8c460ba4293d3f62c1a63e206765a5ed9815e72e8afa5.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 296, + 237, + 531, + 334 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 237, + 531, + 334 + ], + "spans": [ + { + "bbox": [ + 296, + 237, + 531, + 334 + ], + "type": "text", + "content": "Moreover, for the intermediate and target domains, due to lack of supervision, we utilize identity matrix " + }, + { + "bbox": [ + 296, + 237, + 531, + 334 + ], + "type": "inline_equation", + "content": "y^{it}" + }, + { + "bbox": [ + 296, + 237, + 531, + 334 + ], + "type": "text", + "content": " as the label similarity. For example, in Fig. 4 (b), as the intermediate image is built by sampling patches from the target image, e.g., bottle; therefore, the label similarity between the intermediate image and the corresponding target image is set as 1 and vice versa. To measure the divergence between the intermediate and target domains in the feature space, we propose an unsupervised mixup loss as" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 317, + 337, + 509, + 355 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 337, + 509, + 355 + ], + "spans": [ + { + "bbox": [ + 317, + 337, + 509, + 355 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {f} ^ {I, T} \\left(\\boldsymbol {\\omega} _ {\\mathcal {F}}, \\boldsymbol {\\omega} _ {\\mathcal {P}}\\right) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {y} ^ {i}\\right) \\sim D ^ {i}} \\lambda^ {t} \\ell \\left(d \\left(\\boldsymbol {x} ^ {i}, \\boldsymbol {x} ^ {t}\\right), \\boldsymbol {y} ^ {i t}\\right),", + "image_path": "a6f59e57df4310a5993a35d66ad3569de49d6472cae28284f3c606a5ecc9082c.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 296, + 357, + 531, + 380 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 357, + 531, + 380 + ], + "spans": [ + { + "bbox": [ + 296, + 357, + 531, + 380 + ], + "type": "text", + "content": "Finally, the two semi-supervised mixup losses in the feature and label spaces are formulated as" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 322, + 383, + 504, + 412 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 322, + 383, + 504, + 412 + ], + "spans": [ + { + "bbox": [ + 322, + 383, + 504, + 412 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\mathcal {L} _ {f} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right) = \\mathcal {L} _ {f} ^ {I, S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right) + \\mathcal {L} _ {f} ^ {I, T} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right), \\\\ \\mathcal {L} _ {l} (\\omega) = \\mathcal {L} _ {l} ^ {I, S} (\\omega) + \\mathcal {L} _ {l} ^ {I, T} (\\omega). \\\\ \\end{array}", + "image_path": "3966a231482917bde479e1be414444b583bf354c5434e2e8b0b61c99e1f1f78e.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 296, + 415, + 529, + 448 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 415, + 529, + 448 + ], + "spans": [ + { + "bbox": [ + 296, + 415, + 529, + 448 + ], + "type": "text", + "content": "Moreover, the classification loss is applied to the labeled source domain data (See blue arrow in Fig. 4 (a)) and is formulated as" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 323, + 453, + 503, + 467 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 323, + 453, + 503, + 467 + ], + "spans": [ + { + "bbox": [ + 323, + 453, + 503, + 467 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {c l s} ^ {S} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {C}}\\right) = \\mathbb {E} _ {\\left(\\boldsymbol {x} ^ {s}, \\boldsymbol {y} ^ {s}\\right) \\sim D ^ {s}} \\ell \\left(\\mathcal {C} \\left(\\mathcal {F} \\left(\\boldsymbol {x} ^ {s}\\right), \\boldsymbol {y} ^ {s}\\right)\\right).", + "image_path": "cde8413d8ab837ff1ef0c3a16079cba04e3eaf259deef46df9a468e5eee65763.jpg" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 296, + 469, + 529, + 515 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 469, + 529, + 515 + ], + "spans": [ + { + "bbox": [ + 296, + 469, + 529, + 515 + ], + "type": "text", + "content": "A Three-Player Game. Finally, the min-max CE game aims to align distributions in the feature and label spaces. The total CE between the intermediate domain and source/target domain is" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 339, + 519, + 487, + 532 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 339, + 519, + 487, + 532 + ], + "spans": [ + { + "bbox": [ + 339, + 519, + 487, + 532 + ], + "type": "interline_equation", + "content": "\\mathrm {C E} _ {s, i, t} (\\omega) = \\mathcal {L} _ {f} \\left(\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {P}}\\right) + \\mathcal {L} _ {l} (\\omega).", + "image_path": "8a64790ee9a819a974d6927420deaf4c82b741d747e4ea1c9b669e6dd3669008.jpg" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 296, + 534, + 531, + 615 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 534, + 531, + 615 + ], + "spans": [ + { + "bbox": [ + 296, + 534, + 531, + 615 + ], + "type": "text", + "content": "We adopt the random mixup-ratio from a learnable Beta distribution in our PatchMix module to maximize the CE between the intermediate domain and source/target domain. Moreover, the feature extractor and classifier have the same objective to minimize the CE between the intermediate domain and source/target domain. Therefore, the total objective of PMTrans is achieved by reformulating Eq. 4 as" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 334, + 618, + 492, + 633 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 334, + 618, + 492, + 633 + ], + "spans": [ + { + "bbox": [ + 334, + 618, + 492, + 633 + ], + "type": "interline_equation", + "content": "J (\\omega) := \\mathcal {L} _ {c l s} ^ {S} (\\omega_ {\\mathcal {F}}, \\omega_ {\\mathcal {C}}) + \\alpha \\mathrm {C E} _ {s, i, t} (\\omega),", + "image_path": "878285827de006d437a0e249697437e0729489124eecba30dbd67c93bd6f082e.jpg" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 296, + 636, + 531, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 636, + 531, + 730 + ], + "spans": [ + { + "bbox": [ + 296, + 636, + 531, + 730 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 296, + 636, + 531, + 730 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 296, + 636, + 531, + 730 + ], + "type": "text", + "content": " is trade-off parameter. After optimizing the objective, the PatchMix module with the ideal Beta distribution will not maximize the CE anymore. Meanwhile, the feature extractor and classifier have no incentive to change their parameters to minimize the CE. Finally, the discrepancy between the intermediate domain and source/target domain is nearly zero, further indicating that the source and target domains are well aligned." + } + ] + } + ], + "index": 26 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "spans": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "text", + "content": "3565" + } + ] + } + ], + "index": 27 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 71, + 104, + 505, + 265 + ], + "blocks": [ + { + "bbox": [ + 71, + 104, + 505, + 265 + ], + "lines": [ + { + "bbox": [ + 71, + 104, + 505, + 265 + ], + "spans": [ + { + "bbox": [ + 71, + 104, + 505, + 265 + ], + "type": "table", + "html": "
MethodA→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
ResNet-50ResNet44.966.374.351.861.963.652.439.171.263.845.977.259.4
MCD48.968.374.661.367.668.857.047.175.169.152.279.664.1
MDD54.973.777.860.071.471.861.253.678.172.560.282.368.1
BNM56.777.581.067.376.377.165.355.182.073.657.084.371.1
FixBi58.177.380.467.779.578.165.857.981.776.462.986.772.7
TVTViT74.986.889.582.888.088.379.871.990.185.574.690.683.6
Deit-based61.879.584.375.478.881.272.855.784.478.359.386.074.8
CDTrans-Deit68.885.086.981.587.187.379.663.388.282.066.090.680.5
PMTrans-Deit71.887.388.383.087.787.878.567.489.381.770.792.082.1
ViT-based67.085.788.180.184.186.779.567.089.483.670.291.281.1
SSRT-ViT75.289.091.185.188.389.985.074.291.285.778.691.885.4
PMTrans-ViT81.291.692.488.991.693.088.580.093.489.582.494.588.9
Swin-basedSwin72.787.190.684.387.389.380.668.690.384.869.491.383.6
PMTrans-Swin81.392.992.888.493.493.287.980.493.089.080.994.889.0
", + "image_path": "69592e87a77a9afbe5fe898f167aaa65ae00552df0d3206a23a871ad0cc2b961.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 48, + 286, + 278, + 433 + ], + "blocks": [ + { + "bbox": [ + 110, + 266, + 465, + 277 + ], + "lines": [ + { + "bbox": [ + 110, + 266, + 465, + 277 + ], + "spans": [ + { + "bbox": [ + 110, + 266, + 465, + 277 + ], + "type": "text", + "content": "Table 1. Comparison with SoTA methods on Office-Home. The best performance is marked as **bold**." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 286, + 278, + 433 + ], + "lines": [ + { + "bbox": [ + 48, + 286, + 278, + 433 + ], + "spans": [ + { + "bbox": [ + 48, + 286, + 278, + 433 + ], + "type": "table", + "html": "
MethodA→WD→WW→DA→DD→AW→AAvg
ResNet-50ResNet68.968.462.596.760.799.376.1
BNM91.598.5100.090.370.971.687.1
MDD94.598.4100.093.574.672.288.9
SCDA94.298.799.895.275.776.290.0
FixBi96.199.3100.095.078.779.491.4
TVTViT96.499.4100.096.484.986.093.9
Deit-based89.298.9100.088.780.179.889.5
CDTrans-DeiT96.799.0100.097.081.181.992.6
PMTrans-DeiT99.099.4100.096.581.482.193.1
ViT-based91.299.2100.090.481.180.691.1
SSRT-ViT97.799.2100.098.683.582.293.5
PMTrans-ViT99.199.6100.099.485.786.395.0
Swin-basedSwin97.099.2100.095.882.481.892.7
PMTrans-Swin99.599.4100.099.886.786.595.3
", + "image_path": "485e98a5aeca058ebacc01dc81c0f0df4b5e49c52c51a852b9a6975fc1106f00.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 45, + 435, + 279, + 457 + ], + "lines": [ + { + "bbox": [ + 45, + 435, + 279, + 457 + ], + "spans": [ + { + "bbox": [ + 45, + 435, + 279, + 457 + ], + "type": "text", + "content": "Table 2. Comparison with SoTA methods on Office-31. The best performance is marked as bold." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 45, + 468, + 124, + 482 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 468, + 124, + 482 + ], + "spans": [ + { + "bbox": [ + 45, + 468, + 124, + 482 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 45, + 489, + 200, + 500 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 489, + 200, + 500 + ], + "spans": [ + { + "bbox": [ + 45, + 489, + 200, + 500 + ], + "type": "text", + "content": "4.1. Datasets and implementation" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 45, + 507, + 279, + 566 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 507, + 279, + 566 + ], + "spans": [ + { + "bbox": [ + 45, + 507, + 279, + 566 + ], + "type": "text", + "content": "Datasets. To evaluate the proposed method, we conduct experiments on four popular UDA benchmarks, including Office-Home [40], Office-31 [33], VisDA-2017 [32], and DomainNet [31]. The details of the datasets and transfer tasks on these datasets can be found in the suppl. material." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 45, + 566, + 281, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 566, + 281, + 730 + ], + "spans": [ + { + "bbox": [ + 45, + 566, + 281, + 730 + ], + "type": "text", + "content": "Implementation. In all experiments, we use the Swin-based transformer [24] pre-trained on ImageNet [9] as the backbone for our PMTrans. The base learning rate is " + }, + { + "bbox": [ + 45, + 566, + 281, + 730 + ], + "type": "inline_equation", + "content": "5e^{-6}" + }, + { + "bbox": [ + 45, + 566, + 281, + 730 + ], + "type": "text", + "content": " with a batch size of 32, and we train models by 50 epochs. For VisDA-2017, we use a lower learning rate " + }, + { + "bbox": [ + 45, + 566, + 281, + 730 + ], + "type": "inline_equation", + "content": "1e^{-6}" + }, + { + "bbox": [ + 45, + 566, + 281, + 730 + ], + "type": "text", + "content": ". We adopt AdamW [27] with a momentum of 0.9, and a weight decay of 0.05 as the optimizer. Furthermore, for fine-tuning purposes, we set the classifier (MLP) with a higher learning rate " + }, + { + "bbox": [ + 45, + 566, + 281, + 730 + ], + "type": "inline_equation", + "content": "1e^{-5}" + }, + { + "bbox": [ + 45, + 566, + 281, + 730 + ], + "type": "text", + "content": " for our main tasks and learn the trade-off parameter adaptively. For a fair comparison with prior works, we also conduct experiments with the same backbone DeiT-based [37] as CDTrans [45], and ViT-based [11] as SSRT [36] on Office-31, Office-Home, and VisDA-2017. These two studies are trained for 60 and 100 epochs separately." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 296, + 287, + 352, + 298 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 287, + 352, + 298 + ], + "spans": [ + { + "bbox": [ + 296, + 287, + 352, + 298 + ], + "type": "text", + "content": "4.2. Results" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 296, + 306, + 531, + 364 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 306, + 531, + 364 + ], + "spans": [ + { + "bbox": [ + 296, + 306, + 531, + 364 + ], + "type": "text", + "content": "We compare PMTrans with the SoTA methods, including ResNet-based and ViT-based methods. The ResNet-based methods are FixBi [29], MCD [34], SWD [15], SCDA [19], BNM [8], and MDD [51]. The ViT-based methods are SSRT [36], CDTrans [45], and TVT [46]." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 296, + 365, + 531, + 424 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 365, + 531, + 424 + ], + "spans": [ + { + "bbox": [ + 296, + 365, + 531, + 424 + ], + "type": "text", + "content": "For the ResNet-based methods, we utilize ResNet-50 as the backbone for the Office-Home, Office-31, and Domain-Net datasets, and we adopt ResNet-101 for VisDA-2017 dataset. Note that each backbone is trained with the source data only and then tested with the target data." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 296, + 425, + 531, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 425, + 531, + 552 + ], + "spans": [ + { + "bbox": [ + 296, + 425, + 531, + 552 + ], + "type": "text", + "content": "Results on Office-Home. Tab. 1 shows the quantitative results of methods using different backbones. As expected, our PMTrans framework achieves noticeable performance gains and surpasses TVT, SSRT, and CDTrans by a large margin. Importantly, our PMTrans achieves an improvement more than " + }, + { + "bbox": [ + 296, + 425, + 531, + 552 + ], + "type": "inline_equation", + "content": "5.4\\%" + }, + { + "bbox": [ + 296, + 425, + 531, + 552 + ], + "type": "text", + "content": " accuracy over the Swin backbone and yields " + }, + { + "bbox": [ + 296, + 425, + 531, + 552 + ], + "type": "inline_equation", + "content": "89.0\\%" + }, + { + "bbox": [ + 296, + 425, + 531, + 552 + ], + "type": "text", + "content": " accuracy. Interestingly, our proposed PMTrans can decrease the domain divergence effectively with DeiT-based and ViT-based backbones. The results indicate that our method can obtain more robust transferable representations than the CNN-based and ViT-based methods." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 296, + 554, + 531, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 554, + 531, + 647 + ], + "spans": [ + { + "bbox": [ + 296, + 554, + 531, + 647 + ], + "type": "text", + "content": "Results on Office-31. Tab. 2 shows the quantitative comparison with the CNN-based and ViT-based methods. Overall, our PMTrans achieves the best performance on each task with " + }, + { + "bbox": [ + 296, + 554, + 531, + 647 + ], + "type": "inline_equation", + "content": "95.3\\%" + }, + { + "bbox": [ + 296, + 554, + 531, + 647 + ], + "type": "text", + "content": " accuracy and outperforms the SoTA methods with identical backbones. Numerically, PMTrans noticeably surpasses the SoTA methods with an increase of " + }, + { + "bbox": [ + 296, + 554, + 531, + 647 + ], + "type": "inline_equation", + "content": "+1.4\\%" + }, + { + "bbox": [ + 296, + 554, + 531, + 647 + ], + "type": "text", + "content": " accuracy over TVT, " + }, + { + "bbox": [ + 296, + 554, + 531, + 647 + ], + "type": "inline_equation", + "content": "+2.7\\%" + }, + { + "bbox": [ + 296, + 554, + 531, + 647 + ], + "type": "text", + "content": " accuracy over CDTrans, and " + }, + { + "bbox": [ + 296, + 554, + 531, + 647 + ], + "type": "inline_equation", + "content": "+1.8\\%" + }, + { + "bbox": [ + 296, + 554, + 531, + 647 + ], + "type": "text", + "content": " accuracy over SSRT, respectively." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 296, + 648, + 531, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 648, + 531, + 730 + ], + "spans": [ + { + "bbox": [ + 296, + 648, + 531, + 730 + ], + "type": "text", + "content": "Results on VisDA-2017. As shown in Tab. 3, our PMTrans achieves " + }, + { + "bbox": [ + 296, + 648, + 531, + 730 + ], + "type": "inline_equation", + "content": "88.0\\%" + }, + { + "bbox": [ + 296, + 648, + 531, + 730 + ], + "type": "text", + "content": " accuracy and outperforms the baseline by " + }, + { + "bbox": [ + 296, + 648, + 531, + 730 + ], + "type": "inline_equation", + "content": "11.2\\%" + }, + { + "bbox": [ + 296, + 648, + 531, + 730 + ], + "type": "text", + "content": ". In particular, for the 'hard' categories, such as \"person\", our method consistently achieves a much higher performance boost from " + }, + { + "bbox": [ + 296, + 648, + 531, + 730 + ], + "type": "inline_equation", + "content": "29.0\\%" + }, + { + "bbox": [ + 296, + 648, + 531, + 730 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 296, + 648, + 531, + 730 + ], + "type": "inline_equation", + "content": "70.3\\%" + }, + { + "bbox": [ + 296, + 648, + 531, + 730 + ], + "type": "text", + "content": ". These improvements indicate that our method shows an excellent generalization capability and achieves comparable performance " + }, + { + "bbox": [ + 296, + 648, + 531, + 730 + ], + "type": "inline_equation", + "content": "(88.0\\%)" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "spans": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "text", + "content": "3566" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 83, + 104, + 493, + 273 + ], + "blocks": [ + { + "bbox": [ + 83, + 104, + 493, + 273 + ], + "lines": [ + { + "bbox": [ + 83, + 104, + 493, + 273 + ], + "spans": [ + { + "bbox": [ + 83, + 104, + 493, + 273 + ], + "type": "table", + "html": "
MethodplanebcyclbuscarhorseknifemcyclpersonplantsktbrdtraintruckAvg
ResNet-50ResNet55.153.361.959.180.617.979.731.281.026.573.58.552.4
BNM89.661.576.955.089.369.181.365.590.047.389.130.170.4
MCD87.060.983.764.088.979.684.776.988.640.383.025.871.9
SWD90.882.581.770.591.769.586.377.587.463.685.629.276.4
FixBi96.187.890.590.396.895.392.888.797.294.290.925.787.2
TVTViT82.985.677.560.593.698.289.476.493.692.091.755.783.1
Deit-based98.273.082.562.097.363.596.529.868.786.796.723.673.2
CDTrans-Deit97.190.582.477.596.696.193.688.697.986.990.362.888.4
PMTrans-Deit98.292.288.177.097.495.894.072.197.195.294.651.087.7
ViT-based99.160.770.182.796.573.197.119.764.594.797.215.472.6
SSRT-ViT98.987.689.184.898.398.796.381.194.897.994.543.188.8
PMTrans-ViT98.993.784.573.399.098.096.267.894.298.496.649.087.5
Swin-basedSwin99.363.485.968.995.179.697.129.081.494.297.729.676.8
PMTrans-Swin99.488.388.178.998.898.395.870.394.698.396.348.588.0
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MCDclpinfpntqdrrelsktAvgSWDclpinfpntqdrrelsktAvgBNMclpinfpntqdrrelsktAvg
clp-15.425.53.344.631.224.0clp-14.731.910.145.336.527.7clp-12.133.16.250.840.228.5
inf24.1-24.01.635.219.720.9inf22.9-24.22.533.221.320.0inf26.6-28.52.438.518.122.8
pnt31.114.8-1.748.122.823.7pnt33.615.3-4.446.130.726.0pnt39.912.2-3.454.536.229.2
qdr8.52.14.6-7.97.16.0qdr15.52.26.4-11.110.29.1qdr17.81.03.6-9.28.38.0
rel39.417.841.21.5-25.225.0real41.218.144.24.6-31.627.9rel48.613.249.73.6-33.929.8
skt37.312.627.24.134.5-23.1skt44.215.237.310.344.7-30.3skt54.912.842.35.451.3-33.3
Avg28.112.524.52.434.121.220.5Avg31.513.128.86.436.126.123.6Avg37.610.331.44.240.927.325.3
CGDMclpinfpntqdrrelsktAvgMDDclpinfpntqdrrelsktAvgSCDAclpinfpntqdrrelsktAvg
clp-16.935.310.853.536.930.7clp-20.540.76.252.542.132.4clp-18.639.35.155.044.132.4
inf27.8-28.24.448.222.526.2inf33.0-33.82.646.224.528.0inf29.6-34.01.446.325.427.3
pnt37.714.5-4.659.433.530.0pnt43.720.4-2.851.241.732.0pnt44.119.0-2.656.242.032.8
qdr14.91.56.2-10.910.28.7qdr18.43.08.1-12.911.810.8qdr30.04.915.0-25.419.819.0
rel49.420.847.24.8-38.232.0rel52.821.647.84.2-41.233.5rel54.022.551.92.3-42.534.6
skt50.116.543.711.155.6-35.4skt54.317.543.15.754.2-35.0skt55.618.544.76.453.2-35.7
Avg36.014.032.17.145.528.327.2Avg40.416.634.74.343.432.328.6Avg42.616.737.03.647.234.830.3
CDTransclpinfpntqdrrelsktAvgSSRTclpinfpntqdrrelsktAvgPMTransclpinfpntqdrrelsktAvg
clp-29.457.226.072.658.148.7clp-33.860.219.475.859.849.8clp-34.262.732.579.363.754.5
inf57.0-54.412.869.548.448.4inf55.5-54.09.068.244.746.3inf67.4-61.122.278.057.657.3
pnt62.927.4-15.872.153.946.4pnt61.728.5-8.471.455.245.0pnt69.733.5-23.979.861.253.6
qdr44.68.929.0-42.628.530.7qdr42.58.824.2-37.633.629.3qdr54.617.438.9-49.541.040.3
rel66.231.061.516.2-52.945.6rel69.937.166.010.1-58.948.4rel74.135.370.025.4-61.153.2
skt69.029.659.027.272.5-51.5skt70.632.862.221.773.2-52.1skt73.833.062.630.977.5-55.6
Avg59.925.352.219.665.948.445.2Avg60.028.253.313.765.350.445.2Avg67.930.759.127.072.856.962.9
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PMTrans also surpasses the SoTA methods on several sub-categories, such as \"horse\" and \"sktbrd\". In particular, it is shown that the SoTA methods, e.g., CDTrans and SSRT, achieve better results on this dataset. The reason is that CDTrans and SSRT are trained with a batch size of 64 while PMTrans's batch size is 32. It indicates that when the input size is much bigger, the input can represent the data distributions better. A detailed ablation study for this issue can be found in the suppl. material.. Results on DomainNet. PMTrans achieves a very high average accuracy on the most challenging DomainNet dataset, as shown in Tab. 4. Overall, our proposed PMTrans outperforms the SoTA methods by " + }, + { + "bbox": [ + 45, + 510, + 281, + 730 + ], + "type": "inline_equation", + "content": "+17.7\\%" + }, + { + "bbox": [ + 45, + 510, + 281, + 730 + ], + "type": "text", + "content": " accuracy. Incredibly, PMTrans surpasses the SoTA methods in all the 30 subtasks, which demonstrates the strong ability of PMTrans to alleviate the large domain gap. Moreover, transferring knowledge is much more difficult when the domain gap becomes significant. When taking more challenging qdr as the target domain while others as the source domain, our" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 296, + 510, + 532, + 569 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 510, + 532, + 569 + ], + "spans": [ + { + "bbox": [ + 296, + 510, + 532, + 569 + ], + "type": "text", + "content": "PMTrans achieves an average accuracy of " + }, + { + "bbox": [ + 296, + 510, + 532, + 569 + ], + "type": "inline_equation", + "content": "27.0\\%" + }, + { + "bbox": [ + 296, + 510, + 532, + 569 + ], + "type": "text", + "content": ", while ViT-based SSRT and CDTrans only achieve an average accuracy of " + }, + { + "bbox": [ + 296, + 510, + 532, + 569 + ], + "type": "inline_equation", + "content": "13.7\\%" + }, + { + "bbox": [ + 296, + 510, + 532, + 569 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 296, + 510, + 532, + 569 + ], + "type": "inline_equation", + "content": "19.6\\%" + }, + { + "bbox": [ + 296, + 510, + 532, + 569 + ], + "type": "text", + "content": ", respectively. The comparisons on DomainNet dataset demonstrate that our PMTrans yields the best generalization ability for the challenging UDA problem." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 297, + 581, + 389, + 594 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 581, + 389, + 594 + ], + "spans": [ + { + "bbox": [ + 297, + 581, + 389, + 594 + ], + "type": "text", + "content": "4.3. Ablation Study" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 296, + 601, + 532, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 601, + 532, + 730 + ], + "spans": [ + { + "bbox": [ + 296, + 601, + 532, + 730 + ], + "type": "text", + "content": "Semi-supervised mixup loss. As shown in Tab. 5, Swin with the semi-supervised mixup loss in the feature and label spaces outperforms the counterpart built on Swin with only source training by " + }, + { + "bbox": [ + 296, + 601, + 532, + 730 + ], + "type": "inline_equation", + "content": "+1.0\\%" + }, + { + "bbox": [ + 296, + 601, + 532, + 730 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 296, + 601, + 532, + 730 + ], + "type": "inline_equation", + "content": "+4.3\\%" + }, + { + "bbox": [ + 296, + 601, + 532, + 730 + ], + "type": "text", + "content": " on Office-Home dataset, respectively. The results indicate the effectiveness of the semi-supervised mixup loss for diminishing the domain discrepancy. Moreover, we observe that the CE loss yields better performance on the label space than that on the feature space. The reason is that the CE loss on the label space utilizing the class information performs better than on the feature space without the class information." + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "spans": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "text", + "content": "3567" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 61, + 105, + 166, + 185 + ], + "blocks": [ + { + "bbox": [ + 61, + 105, + 166, + 185 + ], + "lines": [ + { + "bbox": [ + 61, + 105, + 166, + 185 + ], + "spans": [ + { + "bbox": [ + 61, + 105, + 166, + 185 + ], + "type": "image", + "image_path": "280716a517e7974428628e030fdc1f3efb008419776d55825a47294f7ca264b2.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 89, + 187, + 132, + 196 + ], + "lines": [ + { + "bbox": [ + 89, + 187, + 132, + 196 + ], + "spans": [ + { + "bbox": [ + 89, + 187, + 132, + 196 + ], + "type": "text", + "content": "Swin-Base" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 177, + 105, + 282, + 185 + ], + "blocks": [ + { + "bbox": [ + 177, + 105, + 282, + 185 + ], + "lines": [ + { + "bbox": [ + 177, + 105, + 282, + 185 + ], + "spans": [ + { + "bbox": [ + 177, + 105, + 282, + 185 + ], + "type": "image", + "image_path": "a8623ae2a6ade6836b86d75c227b342bde716230bff6937387501c6445bf0c64.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 196, + 186, + 255, + 197 + ], + "lines": [ + { + "bbox": [ + 196, + 186, + 255, + 197 + ], + "spans": [ + { + "bbox": [ + 196, + 186, + 255, + 197 + ], + "type": "text", + "content": "PMTrans-Swin" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 45, + 201, + 530, + 212 + ], + "lines": [ + { + "bbox": [ + 45, + 201, + 530, + 212 + ], + "spans": [ + { + "bbox": [ + 45, + 201, + 530, + 212 + ], + "type": "text", + "content": "Figure 5. t-SNE visualizations for task A→C on the Office-Home dataset. 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\\( \\mathcal{L}_{cls}^{S} \\)\\( \\mathcal{L}_{f} \\)\\( \\mathcal{L}_{l} \\)A→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
✓72.787.190.684.387.389.380.668.690.384.869.491.383.6
✓✓73.987.591.085.387.989.982.872.191.286.374.192.484.6
✓✓79.291.892.388.092.693.087.177.892.588.278.493.987.9
✓✓✓81.392.992.888.493.493.287.980.493.089.080.994.889.0
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MethodA→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
Beta(1,1)79.992.092.388.692.692.486.979.092.488.279.394.088.1
Beta(2,2)79.992.192.788.492.492.786.979.592.188.179.694.388.2
Learning81.392.992.888.493.493.287.980.493.089.080.994.889.0
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MethodA→CA→PA→RC→AC→PC→RP→AP→CP→RR→AR→CR→PAvg
Mixup79.492.492.687.592.892.486.880.392.588.279.795.488.3
CutMix79.291.292.287.691.891.886.077.892.688.278.494.187.6
PatchMix81.392.992.888.493.493.287.980.493.089.080.994.889.0
", + "image_path": "645644ab42f249b723b79a147657e75bb4a0a733d7a128688904ceced56b87e1.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "table_body" + } + ], + "index": 13 + }, + { + "bbox": [ + 164, + 431, + 411, + 442 + ], + "lines": [ + { + "bbox": [ + 164, + 431, + 411, + 442 + ], + "spans": [ + { + "bbox": [ + 164, + 431, + 411, + 442 + ], + "type": "text", + "content": "Table 7. Effect of PatchMix. The best performance is marked as bold." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "spans": [ + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "text", + "content": "Learning hyperparameters of mixup. Tab. 6 shows the ablation results for the effects of learning hyperparameters of the Beta distribution on the Office-Home. We compare the learning hyperparameters of mixup with fixed parameters, such as " + }, + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "inline_equation", + "content": "\\mathrm{Beta}(1,1)" + }, + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "inline_equation", + "content": "\\mathrm{Beta}(2,2)" + }, + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "text", + "content": ". The proposed method achieves " + }, + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "inline_equation", + "content": "+0.9\\%" + }, + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "inline_equation", + "content": "+0.8\\%" + }, + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "text", + "content": " accuracy increment compared with that based on " + }, + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "inline_equation", + "content": "\\mathrm{Beta}(1,1)" + }, + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "inline_equation", + "content": "\\mathrm{Beta}(2,2)" + }, + { + "bbox": [ + 45, + 452, + 279, + 558 + ], + "type": "text", + "content": ". The results demonstrate that learning to estimate the distribution to build up the intermediate domain facilitates domain alignment." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 45, + 561, + 280, + 633 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 561, + 280, + 633 + ], + "spans": [ + { + "bbox": [ + 45, + 561, + 280, + 633 + ], + "type": "text", + "content": "PatchMix. Comparisons of PMTrans with Mixup [49] and CutMix [47] are shown in Tab. 7. PMTrans outperforms Mixup and CutMix by " + }, + { + "bbox": [ + 45, + 561, + 280, + 633 + ], + "type": "inline_equation", + "content": "+0.7\\%" + }, + { + "bbox": [ + 45, + 561, + 280, + 633 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 45, + 561, + 280, + 633 + ], + "type": "inline_equation", + "content": "+1.4\\%" + }, + { + "bbox": [ + 45, + 561, + 280, + 633 + ], + "type": "text", + "content": " accuracy on the Office-Home dataset, demonstrating that PatchMix can capture the global and local mixture information better than the global mixture Mixup and local mixture CutMix methods." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 45, + 636, + 281, + 730 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 636, + 281, + 730 + ], + "spans": [ + { + "bbox": [ + 45, + 636, + 281, + 730 + ], + "type": "text", + "content": "Visualization. In Fig. 5, we visualize the features learned by Swin-based, PMTrans-Swin, PMTrans-ViT, and PMTransDeit on task A " + }, + { + "bbox": [ + 45, + 636, + 281, + 730 + ], + "type": "inline_equation", + "content": "\\rightarrow" + }, + { + "bbox": [ + 45, + 636, + 281, + 730 + ], + "type": "text", + "content": " C from the Office-Home dataset via the t-SNE [10]. Compared with Swin-based and PMTrans-Swin, our PMTrans model can better align the two domains by constructing the intermediate domain to bridge them. Moreover, comparisons between PMTrans with different transformer backbones reveal that PMTrans works successfully with dif" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 296, + 452, + 531, + 476 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 452, + 531, + 476 + ], + "spans": [ + { + "bbox": [ + 296, + 452, + 531, + 476 + ], + "type": "text", + "content": "ferent backbones on UDA tasks. Due to the page limit, more experiments and analyses can be found in the suppl. material." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 296, + 490, + 457, + 503 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 490, + 457, + 503 + ], + "spans": [ + { + "bbox": [ + 296, + 490, + 457, + 503 + ], + "type": "text", + "content": "5. Conclusion and Future Work" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 296, + 506, + 532, + 691 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 506, + 532, + 691 + ], + "spans": [ + { + "bbox": [ + 296, + 506, + 532, + 691 + ], + "type": "text", + "content": "In this paper, we proposed a novel method, PMTrans, an optimization solution for UDA from a game perspective. Specifically, we first proposed a novel ViT-based module called PatchMix that effectively built up the intermediate domain to learn discriminative domain-invariant representations for domains. And the two semi-supervised mixup losses were proposed to assist in finding the Nash Equilibria. Moreover, we leveraged attention maps from ViT to reweight the label of each patch by its significance. PMTrans achieved the SoTA results on four benchmark UDA datasets, outperforming the SoTA methods by a large margin. In the near future, we plan to implement our PatchMix and the two semi-supervised mixup losses to solve self-supervised and semi-supervised learning problems. We will also exploit our method to tackle the challenging downstream tasks, e.g., semantic segmentation and object detection." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 296, + 692, + 531, + 726 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 692, + 531, + 726 + ], + "spans": [ + { + "bbox": [ + 296, + 692, + 531, + 726 + ], + "type": "text", + "content": "Acknowledgment. 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Syst., 32(4):1713-1722, 2021. 1" + } + ] + } + ], + "index": 9 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "spans": [ + { + "bbox": [ + 279, + 747, + 298, + 756 + ], + "type": "text", + "content": "3571" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 10 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/1aa7ae5e-2182-46af-b81c-177e4d9d5a1c_content_list.json b/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/1aa7ae5e-2182-46af-b81c-177e4d9d5a1c_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..a0435f86dfe4e166c910dac9480cf090cc429ab5 --- /dev/null +++ b/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/1aa7ae5e-2182-46af-b81c-177e4d9d5a1c_content_list.json @@ -0,0 +1,1503 @@ +[ + { + "type": "text", + "text": "PeakConv: Learning Peak Receptive Field for Radar Semantic Segmentation", + "text_level": 1, + "bbox": [ + 98, + 130, + 870, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Liwen Zhang\\*1 Xinyan Zhang\\*2 Youcheng Zhang\\* Yufei Guo\\* Yuanpei Chen\\* Xuhui Huang\\* Zhe Ma\\*1 \n $^{1}$ Intelligent Science & Technology Academy of CASIC, Beijing 100144, China \n $^{2}$ Faculty of Computing, Harbin Institute of Technology, Heilongjiang 150001, China", + "bbox": [ + 84, + 178, + 897, + 233 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "lwzhang9161@126.com zxy20020109@gmail.com mazhe_thu@163.com", + "bbox": [ + 220, + 237, + 761, + 250 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 286, + 310, + 301 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "The modern machine learning-based technologies have shown considerable potential in automatic radar scene understanding. Among these efforts, radar semantic segmentation (RSS) can provide more refined and detailed information including the moving objects and background clutters within the effective receptive field of the radar. Motivated by the success of convolutional networks in various visual computing tasks, these networks have also been introduced to solve RSS task. However, neither the regular convolution operation nor the modified ones are specific to interpret radar signals. The receptive fields of existing convolutions are defined by the object presentation in optical signals, but these two signals have different perception mechanisms. In classic radar signal processing, the object signature is detected according to a local peak response, i.e., CFAR detection. Inspired by this idea, we redefine the receptive field of the convolution operation as the peak receptive field (PRF) and propose the peak convolution operation (PeakConv) to learn the object signatures in an end-to-end network. By incorporating the proposed PeakConv layers into the encoders, our RSS network can achieve better segmentation results compared with other SoTA methods on a multi-view real-measured dataset collected from an FMCW radar. Our code for PeakConv is available at https://github.com/z1w9161/PKC.", + "bbox": [ + 76, + 316, + 472, + 696 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 723, + 207, + 739 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Radar is a remote sensor, which usually uses modulated electromagnetic signals to detect the objects of interest through directional transmitting antennas in a specific effective working field [22]. As an active detection device, radar is more robust to extreme weather (e.g., haze, rain or snow) than other active detection devices such as LiDARs [2], and it is also not susceptible to dim light condition and sun glare,", + "bbox": [ + 75, + 748, + 468, + 854 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "*Equal contribution. †Corresponding author. This research is supported by Young Science Foundation of National Natural Science Foundation of China (No.62206258).", + "bbox": [ + 75, + 862, + 468, + 898 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "as the passive optical sensors are [19]. In addition to the real-world location information, it can also tell the velocity of the moving objects thanks to the Doppler effects. Due to these advantages, radar sensors have played an irreplaceable role for many automotive security and defense applications, e.g., autonomous safety driving or UAV early warning.", + "bbox": [ + 496, + 287, + 890, + 378 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Conventional radar detection mostly relies on the peak detection algorithm following constant false alarm rate (CFAR) [22, 23] principle. Taking frequency modulated continuous wave (FMCW) radar as example, the raw radar echos are first converted as multi-domain united frequency representations, e.g., range-Doppler (RD) and range-angle (RA) maps, through a series of cascading fast Fourier transformations (FFTs). Then for each cell under test (CUT) in the input RD/RA map, the CFAR detector will determine whether it contains moving object information according to an estimated detection threshold, which fully considers the characteristics of the radar signal itself. However, to obtain good effect in practical application, it is necessary to manually fine-tune various hyper-parameters including the thresholding factor, sizes and shapes of the local scope (i.e., the bandwidths of reference and guard units). Beyond that, conventional radar detection cannot give category information of the object. These two inconveniences hinder the conventional detection method from automatic semantic radar scene understanding.", + "bbox": [ + 496, + 382, + 892, + 684 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Encouraged by the success of modern deep learning techniques in computational perception, especially the object detection [8, 15, 20, 21, 29] and semantic segmentation [5, 11, 16, 24, 28] in computer vision, some efforts had been made recently for better automatic radar scene interpretation. These efforts evolve the target-clutter binary hypothesis of conventional radar testing into target semantic characterization of modern machine learning, i.e., radar object detection (ROD) [10, 17, 27] and radar semantic segmentation (RSS) [3, 13, 18]. Most of these methods used convolution networks as backbone models, which take radar frequency representations as input, and then make predictions on RA or RD view or both two views. For example, a multi-view RSS (MVRSS) network [18] was proposed", + "bbox": [ + 496, + 689, + 893, + 901 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "17577", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/672f5c5638a25c19fa3325d88b252a1eba3fff9e95946be3564dc4a78adcfb13.jpg", + "image_caption": [ + "(a) 2D RD representation" + ], + "image_footnote": [], + "bbox": [ + 106, + 88, + 225, + 213 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/aae670247287f7a625675310500ca3243366790fe6ca3c7bbb92bd756a3a832e.jpg", + "image_caption": [ + "(c) Synchronized camera image", + "Figure 1. An exemplar illustration of moving object signatures/presentations in (a) the 2D RD map and the corresponding (b) RD-amplitude 3D representation of radar signals, and their (c) synchronized camera image." + ], + "image_footnote": [], + "bbox": [ + 109, + 232, + 220, + 306 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/afa213854daab3ab916a4a7c95b024d7357f7647c1a5ed6fb845e897c41ac888.jpg", + "image_caption": [ + "Local peak frequency response for the objects of interest", + "(b) RD-amplitude 3D representation" + ], + "image_footnote": [], + "bbox": [ + 238, + 89, + 442, + 291 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "to take better advantage of radar localization capability by making \"unit-wise\" predictions on both RD and RA frequency domains. To support the sufficient training of these deep models, a few large-scale radar datasets were also collected and created, e.g., OxfordRobotCar [9], nuScenes [4], CRUW [26] and CARRADA [19].", + "bbox": [ + 75, + 416, + 467, + 507 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "However, the electromagnetic object signatures received by radar are not as intuitively understood as the optical ones captured by the cameras as shown in Fig. 1. With rich texture and color information in the image, the convolution operation can learn useful semantic information from a rectangular local spatial receptive field (RF). And by introducing some intuitive priors of human vision, more efficient learning mechanisms for convolution had been proposed, e.g., multi-scale fusion [12, 15, 25], dilation [5, 28] and deformation [8, 29]. So far, these mechanisms are also introduced into radar data processing, such as the inception or pyramid pooling for multi-scale information, atrous convolution for larger dilated RF and deformable convolution for irregular object signature in ROD-Net [27] and MVRSS [18]. Despite the multi-scale mechanism, which is more of a modular idea, i.e., the computation is decoupled from the convolution itself, other variants are actually changing the RF itself. One conclusion might be summed up that, the RF sampling/selection manner plays a very important role in convolution. While none of these RF selection manners including the regular one is proposed specifically for the radar data, thus they might not fully exploit the potential of convolutional networks in radar scene understanding. This concern motivates us to rethink the internal relation between convolution and the conventional radar detection mechanism, and try to find a more efficient and specific convolution mechanism.", + "bbox": [ + 75, + 508, + 472, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "nism for radar data.", + "bbox": [ + 500, + 92, + 632, + 104 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To achieve our goal, we take a look inside of the conventional radar detection method and the convolution operation in deep learning. As aforementioned, the conventional detection method is a kind of CFAR-based peak detection, e.g., commonly used cell averaging-CFAR (CA-CFAR) [22]. For a CUT, $x_{c}$ , of the input RD representation, CA-CFAR detection can be divided into three steps: (i) averaging aggregation from reference cells $\\{x_{r}^{(i)}\\}_{i=1}^{N}$ around CUT, excluding the guard cells; (ii) threshold computing, $\\Theta = \\xi \\cdot \\frac{1}{N} \\sum_{i=1}^{N} x_{r}^{(i)}$ ; (iii) decision-making by comparing $x_{c}$ and $\\Theta$ . It can be seen that, the decision-making basis is the difference between CUT and its threshold, i.e., the weighted summation of $\\{x_{r}^{(i)}\\}_{i=1}^{N}$ with a shared weight, $\\frac{\\xi}{N}$ . In another word, the key to determine whether the CUT has object for CA-CFAR is the denoised peak frequency response from an RF consisted of the CUT and its reference cells. Yet none of the convolution operators mentioned above can explicitly possess such property, i.e., each output unit is actually a weighted summation of the units in a local dense/dilated rectangular or deformable RF, which does not strictly follow the guard-reference policy.", + "bbox": [ + 496, + 106, + 890, + 426 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Therefore, in this work we redefine the RF of the convolution operator as the guard-reference style, and call such new type RF the peak receptive field (PRF), which consists of the center unit and its reference neighbors. Then with some simple computational designs, we present two novel convolution operations to explicitly learn the peak response from PRF, i.e., PeakConvs. Compared with other convolution operations, PeakConvs explicitly possess the advantage of the conventional radar detection methods. In comparison with the conventional CA-CFAR, adaptive peak response with learnable weights and high-level semantic representation via task-driven learning paradigm can be achieved since PeakConvs maintain the computational compatibility of the regular convolution operation. The main contributions are:", + "bbox": [ + 496, + 428, + 892, + 640 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- A novel convolution computing paradigm for radar data processing. Instead of extracting radar signature directly from RF, we propose learning peak response from redefined PRF, which is more suitable for learning tasks related to radar data.", + "- Two implementations of the proposed PeakConv. According to the participation of center unit during interference (e.g., device noises and background clutters) estimation, there are two approaches of PeakConv, including vanilla-PeakConv (PKC), and response difference aware PeakConv (ReDA-PKC).", + "- Well-performed multi-view RSS frameworks based on PeakConvs: by introducing PeakConvs into encoders of the convolutional automatic-encoder-decoder (CAED) framework, two RSS networks with" + ], + "bbox": [ + 517, + 652, + 893, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "17578", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "multi-input and multi-output (MIMO) style are presented. Our networks can achieve SoTA performance on both RD and RA views.", + "bbox": [ + 109, + 90, + 467, + 135 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2. Related works", + "text_level": 1, + "bbox": [ + 76, + 150, + 222, + 166 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "RF-based convolution improvement. Reasonable adjustment of RF can effectively improve the expressive ability of convolution in module-level or in operation-level. Multiscale information extraction is one of the most commonly discussed module-level strategies, e.g., capturing rich features via convolution layers with different kernel sizes in a hierarchical pyramid structure [12, 15] or parallel forked form [25]. Some works focused on directly changing the shape of the dense rectangular RF of the regular convolution operation, i.e., changing the sampling manner of the kernel. Dilation [28] can effectively enlarge the RF via a fixed step size-based sparse sampling strategy, and by introducing dilation into the pyramid structured convolution module, the parameter scale can be effectively reduced while maintaining the multi-scale characterization ability, e.g., atrous spatial pyramid pooling (ASPP) [5]. Deformation [8, 29] is a much more flexible way of sampling, by learning the position offset for the rectangular kernel, irregular RFs can be obtained to better handle the variety of object shapes and sizes. These works are mostly motivated by the perspective of visible light signals. On the side of radar, for now, there is barely no discussion about suitable convolution mechanisms specifically for radar signal processing.", + "bbox": [ + 76, + 176, + 468, + 523 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Radar semantic segmentation. Compared with detection-based method using bounding boxes with regular shapes, the segmentation-based models can provide the \"pixel\" (a cell/unit) wise predictions for the input radar frequency tensor, including the objects and even the background. This characteristic makes segmentation-based method more suitable for radar scene understanding. The deep radar detector (DRD) [3] is an early attempt to incorporate a segmentation approach into a two-stage radar detection workflow, where a UNet [24] style network is treated as an object proposal generator for the angle predictor. Compared with the conventional CA-CFAR and beam-forming localization [1], DRD can provide more accurate predictions and show better robustness. Recently, an end-to-end RSS framework without any post-processing techniques, RSS-Net [13] was proposed. By taking the temporal changes of multi-frames radar input and multi-scale spatial information obtained by the ASPP [5] into consideration, good RA predictions for some particular objects can be obtained. More recently, by introducing multi-perspective learning [10] strategy into the end-to-end RSS framework, the MVRSS [18] was proposed. MVRSS uses range-angle-Doppler (RAD) frequency tensors as input, and makes predictions on both RA and RD views. Such simultaneous multi-view predictions make MVRSS a good start for radar scene understand", + "bbox": [ + 76, + 523, + 470, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "ing, which is also followed by this work.", + "bbox": [ + 500, + 90, + 769, + 106 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To our knowledge, all these previous methods tried to systematically solve the RSS task via rationally utilizing the advantages of existing convolutional networks. Although these existing computational module can help improve the RSS performance, they are proposed to better characterize the object from the perspective of visual perception, after all. Directly using them to process radar data is more or less computationally redundant and inefficient. To this end, we stand on the side of radar, and revisit the correlation between the modern convolution operations and the conventional radar detection method. Then we attempt to propose a more suitable convolution operator for radar signal processing without losing its original advantages, starting from RF definition to computation designs.", + "bbox": [ + 496, + 107, + 890, + 318 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Peak Convolution", + "text_level": 1, + "bbox": [ + 500, + 329, + 671, + 345 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this section, the proposed PeakConv will be introduced in details, starting from the PRF definition to the specific implementations of the PeakConv. Then a global description of the PeakConv-based RSS network is given.", + "bbox": [ + 496, + 354, + 890, + 415 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Peak Receptive Field", + "text_level": 1, + "bbox": [ + 500, + 422, + 696, + 438 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "As illustrated in Fig. 1, the object signatures in radar signals are more like a peak-shaped frequency response in a local scope of the radar representation. Without considering the resolution of the radar itself, coordinates of the analysis domain (RD or RA) in which the peak valley vertex is located will be regarded as the state of the object in the real physical world, such as range, velocity, angle relative to radar. Such characteristic is utilized by the conventional detection methods, e.g., CA-CFAR [23].", + "bbox": [ + 496, + 445, + 890, + 580 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To capture the peak response as robustly as possible, two basic principles are followed: (i) local search strategy and (ii) guard band mechanism. The local search makes sure the object-related peak response cannot be suppressed by the interference with stronger energy, which is similar to the scanning process of the convolution kernel. Furthermore, setting guard band around the center unit (or CUT) will ensure its energy dose not leak into the interference estimation process, so that its response can be captured more clearly. As intuitively shown in Fig. 2, to determine whether a unit $x_{c}$ from the input radar frequency representation has target information, the detector will select reference units around $x_{c}$ , and exclude those units closest to $x_{c}$ . Those excluded ones are so-called guard units. Then the selected reference units, $\\{x_{r}^{(i)}\\}_{i = 1}^{N_{r}}$ , will be used to calculate the detection threshold, $\\Theta$ , as we analyzed in Sec. 1.", + "bbox": [ + 496, + 580, + 890, + 824 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "As can be seen from the above analysis, if there has object in the center unit, the peak response can be determined by the response of the center unit and the average response of its reference neighbors adjusted by a coefficient, $\\xi$ . Inspired by this mechanism, we argue that, it might be more", + "bbox": [ + 496, + 825, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "17579", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/8bff9a1d3c631557fc828d3c4d3b4ac714e45bda8e15719ff6a01d323e51ad3d.jpg", + "image_caption": [ + "Figure 2. The illustration for capturing peak frequency response in 2D radar representation by CA-CFAR." + ], + "image_footnote": [], + "bbox": [ + 86, + 87, + 457, + 241 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "efficient to process the radar data, if the convolution operator in modern deep learning could capture such peak response. And as discussed before, the RF selection is a key factor for convolutions, hence we start from redefining the RF as PRF following the basic principles of the conventional CFAR method.", + "bbox": [ + 75, + 309, + 468, + 398 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Given some feature point $\\mathbf{x}_c\\in \\mathbb{R}^C$ from the input map with $C$ channels, its PRF is consisted of $\\mathbf{x}_c$ itself and its reference points, $\\{\\mathbf{x}_r^{(i)}\\}_{i = 1}^{N_r}$ , where $N_{r}$ is the number of the reference points. Let $\\mathbf{p}_c = (p_c^x,p_c^y)$ and $\\mathbf{p}_r^{(i)} = (p_{r,x}^{(i)},p_{r,y}^{(i)})$ denote the column and row coordinates of $\\mathbf{x}_c$ and $\\mathbf{x}_r^{(i)}$ , respectively in the input map. Then the PRF, $\\mathcal{R}$ , for $\\mathbf{x}_c$ can be defined as follows:", + "bbox": [ + 75, + 398, + 470, + 510 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {R} = \\left\\{\\mathbf {x} _ {c}, \\left\\{\\mathbf {x} _ {r} ^ {(i)} \\right\\} _ {i = 1} ^ {N _ {r}} \\right\\}, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 143, + 520, + 468, + 553 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\ns. t., | \\mathbf {b} _ {G} | < | \\mathbf {p} _ {r} ^ {(i)} - \\mathbf {p} _ {c} | \\leq | \\mathbf {b} _ {R} + \\mathbf {b} _ {G} |.\n$$\n", + "text_format": "latex", + "bbox": [ + 147, + 553, + 398, + 570 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Where, $\\mathbf{b}_G = (b_G^x, b_G^y)$ and $\\mathbf{b}_R = (b_R^x, b_R^y)$ respectively denote the guard bandwidths and reference bandwidths in column and row as shown in Fig. 3-(a). All the coordinates and bandwidths are integers, and the number of reference points can be computed as:", + "bbox": [ + 75, + 583, + 468, + 659 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nN _ {r} = \\prod_ {z \\in \\{x, y \\}} \\left[ 2 \\left(b _ {G} ^ {z} + b _ {R} ^ {z}\\right) + 1 \\right] - \\prod_ {z \\in \\{x, y \\}} \\left(2 b _ {G} ^ {z} + 1\\right). \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 89, + 672, + 468, + 705 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Learning from PRF", + "text_level": 1, + "bbox": [ + 76, + 729, + 266, + 746 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2.1 Vanilla-PKC", + "text_level": 1, + "bbox": [ + 76, + 753, + 220, + 768 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Using the definition of PRF, we can further define the learning mechanism of the proposed PeakConv. As aforementioned, the decision-making basis of CA-CFAR is the denoised peak frequency response estimated from the CUT and its reference units, which can also be regarded as the representation of the object radar signature. Hence to embed such property in the convolution-based deep models, we define the vanilla-PKC,", + "bbox": [ + 75, + 779, + 470, + 900 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/7769020063ea4b2ec4a0699714c9052543731d35f8cf8b8c43586ffab05cf20d.jpg", + "image_caption": [ + "Figure 3. Guard/reference bandwidths and PRF." + ], + "image_footnote": [], + "bbox": [ + 506, + 89, + 686, + 244 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/964f0b6a241b7543afe73967527f340a1e61fe83447bd46a1925f2188bd358dd.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 694, + 88, + 864, + 244 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/d748c7041d37d19338b3d5688e7ff20b4b4cb7bc8d38fe16e0227245b78ac56b.jpg", + "image_caption": [ + "Figure 4. The the whole process for a PeakConv layer." + ], + "image_footnote": [], + "bbox": [ + 509, + 286, + 883, + 401 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "PKC $(\\mathcal{R};\\mathbf{W}\\in \\mathbb{R}^{C_{\\mathrm{in}}\\times N_r\\times C_{\\mathrm{out}}}):\\mathbb{R}^{C_{\\mathrm{in}}}\\to \\mathbb{R}^{C_{\\mathrm{out}}}$ as follows,", + "bbox": [ + 500, + 450, + 888, + 469 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nP K C \\left(\\mathcal {R}; \\mathbf {W}\\right) = \\mathbf {x} _ {c} - V e c \\left(\\left\\{\\sum_ {i = 1} ^ {N _ {r}} \\mathbf {w} _ {j} ^ {(i)} * \\mathbf {x} _ {r} ^ {(i)} \\right\\} _ {j = 1} ^ {C _ {\\text {o u t}}}\\right),\n$$\n", + "text_format": "latex", + "bbox": [ + 508, + 479, + 888, + 513 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where, $\\mathbf{w}_j^{(i)}\\in \\mathbb{R}^{C_{\\mathrm{in}}}$ $(j = 1,\\dots ,C_{\\mathrm{out}})$ and $C_\\mathrm{in} = C_\\mathrm{out}$ (3)", + "bbox": [ + 508, + 526, + 890, + 559 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Where, $\\mathbf{W}$ is the learning weights of the PeakConv shared by all the $\\mathbf{x}_c$ in the input feature maps; $Vec(\\cdot)$ and $*$ denote the vectorization and convolution operators, respectively. Compared with the fixed pre-defined global weight, $\\frac{\\xi}{N}$ in CA-CFAR, the PeakConv can automatically reweight the reference units in PRF under a task-driven manner. Therefore, $PKC(\\mathcal{R};\\mathbf{W})$ can be regarded as the learnable noise suppression for each unit under test, $\\mathbf{x}_c$ , in which $Vec\\left(\\left\\{\\sum_{i=1}^{N_r} \\mathbf{w}_j^{(i)} * \\mathbf{x}_r^{(i)}\\right\\}_{j=1}^{C_{out}}\\right)$ actually estimates the interference frequency response. The whole process for a PeakConv layer is shown in Fig. 4, which can be summarized as: (i) sampling PRFs over the input maps, i.e., collecting $\\{\\mathbf{x}_r^{(i)}\\}_{i=1}^{N_r}$ for each $\\mathbf{x}_c$ ; (ii) learning interference frequency response from each PRF by a convolution operator with kernel size of $N_r$ ; (iii) denoising each $\\mathbf{x}_c$ by eliminating its corresponding learned interference response.", + "bbox": [ + 496, + 560, + 890, + 811 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2.2 ReDA-PKC", + "text_level": 1, + "bbox": [ + 500, + 830, + 635, + 844 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The PeakConv essentially attempts to characterize the response difference between each unit under test and its interference response estimated from its neighboring reference", + "bbox": [ + 496, + 854, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "17580", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/3a018d77446a5fa5c9006b7774cddc72f433ec0374db14954b73c4e4e7e6f7ff.jpg", + "image_caption": [ + "Figure 5. The the whole process for a ReDA-PKC layer." + ], + "image_footnote": [], + "bbox": [ + 86, + 87, + 460, + 210 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "units. Moreover, the learning process of PeakConv mentioned above is performed under the target-independent assumption, since $\\mathbf{x}_c$ is excluded from the estimation. These could lead to two limitations for vanilla $PKC(\\cdot)$ in Eq. (3): i) on the interference side, the overall estimation would ignore the individual diversity of interference, e.g., relatively mild random noise caused by sensor or environmental background and clutters with strong energy caused by some objects of no interest, and this makes PeakConv fails to suppress noise in a more interference-driven manner; ii) on the target side, the target-independent assumption would not directly drive the PeakConv layer to carry out noise suppression or response difference characterization according to the target. To alleviate the above two limitations, we further present another variant, which is called ReDA-PKC.", + "bbox": [ + 75, + 261, + 468, + 487 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "ReDA-PKC directly learns the response difference between $\\mathbf{x}_c$ and each of its reference units, $\\mathbf{x}_r^{(i)}$ . Following the definition of vanilla-PKC in Eq. (3), the ReDA-PKC, $PKC^{\\star}$ ( $\\mathcal{R}$ ; $\\mathbf{W} \\in \\mathbb{R}^{C_{\\mathrm{in}} \\times N_r \\times C_{\\mathrm{out}}}$ ): $\\mathbb{R}^{C_{\\mathrm{in}}} \\to \\mathbb{R}^{C_{\\mathrm{out}}}$ for each given $\\mathbf{x}_c$ can be formalized as follows,", + "bbox": [ + 76, + 487, + 468, + 566 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nP K C ^ {\\star} \\left(\\mathcal {R}; \\mathbf {W}\\right) = V e c \\left(\\left\\{\\sum_ {i = 1} ^ {N _ {r}} \\mathbf {w} _ {j} ^ {(i)} * \\left(\\mathbf {x} _ {c} - \\mathbf {x} _ {r} ^ {(i)}\\right) \\right\\} _ {j = 1} ^ {C _ {\\mathrm {o u t}}}\\right),\n$$\n", + "text_format": "latex", + "bbox": [ + 83, + 575, + 486, + 609 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nw h e r e, \\mathbf {w} _ {j} ^ {(i)} \\in \\mathbb {R} ^ {C _ {\\text {i n}}} (j = 1, \\dots , C _ {\\text {o u t}}). \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 84, + 619, + 468, + 654 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "It can be seen from Eq. (4) that, $PKC^{\\star}(\\cdot)$ directly performs on the difference between $\\mathbf{x}_c$ and each $\\mathbf{x}_r^{(i)}$ . Such form of PeakConv would focus directly on the difference in each center-reference response, so that the diversity of noise relative to the target can be better handled by the whole ReDA-PKC layer. The learning process of ReDA-PKC is shown in Fig. 5. Besides, by encapsulating all the units of $\\mathcal{R}$ into the learning part, the constraint $C_{\\mathrm{in}} = C_{\\mathrm{out}}$ can be eliminated, thus making ReDA-PKC a more flexible module compared with the vanilla version.", + "bbox": [ + 75, + 654, + 468, + 808 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. PeakConv-based RSS Network", + "text_level": 1, + "bbox": [ + 76, + 816, + 349, + 832 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Both vanilla and ReDA versions of PKC can be easily embedded in the exiting convolutional networks as regular convolution blocks. According to different deployments of PKC layer, we further propose two PKC-based", + "bbox": [ + 75, + 839, + 468, + 901 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "RSS frameworks following the CAED framework used in [13, 18, 27], i.e., PKC-Inserted RSS-Net (PKCIn-Net) and PKC-Only RSS-Net (PKCOn-Net), as illustrated in Fig. 6. To achieve comprehensive radar scene understanding, both two RSS networks are designed in the multi-input-multi-output (MIMO) style, which performs on the RD, RA and AD (Angle-Doppler) radar frequency tensors and carries out semantic segmentation on both RD and RA views. Then each network is consisted of three encoding branches and two decoding branches. For PKCIn-Net, the main components of the encoder are as follows.", + "bbox": [ + 496, + 90, + 890, + 256 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Basic Encoder. For each single-view radar input sequence, the basic encoder is used to generate its high-level representations, and multi-view radar sequence can be handled by performing these encoders in parallel. All three single-view encoders are designed with the same structure for simplicity. To utilize temporal information, each encoder is mainly composed of two 3D convolution layers with the same kernel size of $3 \\times 3 \\times 3$ , output channel of 128, and stride of 1 for spatial and temporal domains. To further compress the spatial size of feature maps, each convolution block follows a spatial max-pooling layer. By controlling kernel size of the pooling layer, the feature map size for each view can be unified.", + "bbox": [ + 496, + 257, + 890, + 453 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Vanilla/ReDA-PKC Block. For learning the important decision-making basis, i.e., peak frequency response in the radar data, two PKC layers are inserted in each single-view encoding branch. The PKC module will take the high-level representations obtained from the basic encoder as input, and generate local peak response representation on each spatial position of the input maps. According to the definition of PRF in Eq. (1), the kernel size of each PKC layer, $N_{r}$ , is depend on the guard/reference bandwidths, $\\mathbf{b}_{G / R}$ . In basic frameworks, we set both $\\mathbf{b}_G$ and $\\mathbf{b}_R$ as $\\{1, 1\\}$ by default. Then $N_{r}$ is equal to 16 following Eq. (2). The output channel for each PKC layer is keeping the same with the 3D convolution in the basic encoder.", + "bbox": [ + 496, + 454, + 890, + 651 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Latent Space Encoder (LSE). The MIMO-style network optimization involves multi-perspective/view learning problem. The common way for addressing such problem is to learn the joint representation of the information flows from different views in a common feature space. Thus different encoding branches can interact with each other via the common feature space during learning, and the representations to be decoded can also be further enhanced with the learned joint feature. For this purpose, a multi-view shared learner, LSE is added. To form the inputs for LSE, the output maps of each single-view encoding branch will be further compressed and transformed by a $2 \\times 2$ max-pooling layer and a 2D convolution layer with $1 \\times 1$ kernels. Then the LSE will project those transformed features into a", + "bbox": [ + 496, + 652, + 890, + 864 + ], + "page_idx": 4 + }, + { + "type": "page_footnote", + "text": "1In PKCOn-Net, each encoding branch is solely consisted of PKC layers, see details in Appendix at our code link mentioned in Abstract.", + "bbox": [ + 500, + 875, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "17581", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/a1fd8544e1f9b52c62008a2e34c15845e782f98f8fbbf1102fe1dbbef5324ef3.jpg", + "image_caption": [ + "(a) PKCIn-Net", + "Figure 6. The overall workflow of PeakConv-based RSS-Net." + ], + "image_footnote": [], + "bbox": [ + 114, + 88, + 464, + 224 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/13e668b1794e21cedc0ca600afc530933100de21928015b5923fc0e2f4cdc9de.jpg", + "image_caption": [ + "(b) PKCOn-Net" + ], + "image_footnote": [], + "bbox": [ + 506, + 88, + 857, + 224 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "common latent space to get a uniform embedding. For reducing the model parameters, two $1 \\times 1$ 2D convolution layers instead of the MLP are chosen to form the LSE.", + "bbox": [ + 75, + 292, + 468, + 337 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Besides the above components, ASPP [6] module, which allows features to be jointly learned at different scales with no need for larger kernels or additional parameters [5], is also applied for enhancing the spatial representation in encoding part. This module is well suited for RSS task, since the moving objects' appearances may vary a lot [13, 18]. The decoders for RD and RA views are designed to be combination of 2D deconvolutions and convolutions like [18].", + "bbox": [ + 75, + 339, + 468, + 460 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 476, + 209, + 493 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The effectiveness of the proposed PeakConvs are verified under two designed RSS frameworks, i.e., PKCIn-Net with temporal-style (multi-frames) input and PKCOn-Net with single-frame input. For simplicity of the tables, PKCOn and PKCOn* denotes PKCOn-Net with vanilla-PKC and ReDA-PKC, respectively, so do PKCIn and PKCIn*.", + "bbox": [ + 75, + 502, + 468, + 594 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Datasets and Training Setups", + "text_level": 1, + "bbox": [ + 76, + 604, + 338, + 622 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1.1 CARRADA Dataset", + "text_level": 1, + "bbox": [ + 76, + 630, + 269, + 643 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The CARRADA [19] dataset is a large scale camera-radar synchronised dataset, which contains multi-view annotated radar recordings (RAD tensors) collected from a low-cost FMCW radar in various scenarios under different weather conditions. So far, this is the only publicly available radar dataset supporting multi-view RSS task. There are 4 categories of objects: pedestrian, cyclist, vehicle and background; and multiple same/different types of moving objects would appear in a single time frame. The dimensions of RAD tensor are 256, 256 and 64, respectively. The training, validation and test subsets were split as in [18].", + "bbox": [ + 75, + 654, + 468, + 821 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1.2 CARRADA Annotation Calibration", + "text_level": 1, + "bbox": [ + 76, + 845, + 380, + 859 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The RD and RA annotations of CARRADA were generated in a semi-automatic way [19]. Its key idea is", + "bbox": [ + 75, + 869, + 468, + 901 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "to use the Mean-Shift-based tracking method [7] to associate the object information collected from the camera images and radar data into a unified physical world domain, i.e., a 3D cartesian space combined with DoA (Directional of Arrival) and Doppler. However, the unreliable depth estimation results of the camera data and low angle resolution of the FMCW radar seriously affect the Mean-Shift clustering performance in terms of the centroid initialization and candidate search space. Hence, there is non-negligible deviation between the generated annotations and the ground truth locations, especially in the RA view. To this end, we further calibrate the RA annotations for CARRADA in this work, and provide a higher quality multi-view radar dataset, $\\underline{\\mathrm{RA}}$ Annotation Calibrated CARRADA (CARRADA-RAC). The performance comparisons of CARRADA and CARRADA-RAC are in Sec. 4.5.", + "bbox": [ + 496, + 292, + 893, + 549 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1.3 Training Setup", + "text_level": 1, + "bbox": [ + 498, + 574, + 658, + 590 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The training setup for our proposed models and other compared SoTA networks is strictly consistent as follows:", + "bbox": [ + 496, + 601, + 890, + 631 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Input form: The raw 3D RAD tensor of each time frame is first compressed as 2D RA, AD and RD views with the sizes of $256 \\times 256$ , $256 \\times 256$ and $256 \\times 64$ , respectively. For the networks without explicitly considering the temporal information, including RSS-Net [13] and MVA-Net [18], which use 3 frames for data augmentation, while our PKCOn-Net only depends on single frame for prediction. For the temporal encoding-based networks, more frames are used to form the input sequence, e.g., 9 frames for RAMP-CNN [10], and 5 frames for TMVA-Net [18] as well as our PKCIn-Net.", + "bbox": [ + 496, + 633, + 890, + 797 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Hyper-parameters: All the models were trained with Adam optimizer [14] using the default setting of hyperparameters, $\\beta_{1} = 0.9$ , $\\beta_{2} = 0.999$ and $\\epsilon = 1e - 8$ . The initial learning rate was $1e - 4$ , and decayed exponentially", + "bbox": [ + 496, + 799, + 890, + 861 + ], + "page_idx": 5 + }, + { + "type": "page_footnote", + "text": "2The details of CARRADA-RAC are in the Appendix, and the code is available at https://github.com/z1w9161/CARRADA-RAC.", + "bbox": [ + 500, + 875, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "17582", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "with the rate of 0.9 every 20 epochs. The training epochs and mini-batch size were 300 and 6, respectively.", + "bbox": [ + 76, + 90, + 468, + 119 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Evaluation metrics: All the models are evaluated with cell-wise precision/recall, Intersection over Union (IoU), and Dice score during training/validation phase. And the mean IoU (mIoU) and mean Dice (mDice) over categories are used as the principle metrics for model performance comparison. All the reported results were obtained from the test subset.", + "bbox": [ + 75, + 121, + 467, + 224 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2. Exploration of Guard Bandwidth Setting", + "text_level": 1, + "bbox": [ + 76, + 238, + 426, + 255 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Different sizes of guard bandwidth would make different effects on the peak response capture. Therefore, we evaluate the RSS performance of our proposed methods under several guard bandwidth $(\\mathbf{b}_G$ in Eq. 1) settings for three input views, i.e., RD, AD and RA, as shown in Tab. 1.", + "bbox": [ + 75, + 262, + 467, + 337 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/761bec672ba37458f3c149fdaad53d75977ecd53af48eb95aec99a0d297c3ebd.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
FrameworksBG#ParamsRD ViewRA View
mIoUmDicemIoUmDice
PKCOn{0,0,0}4.5M57.2%68.9%36.9%44.7%
{1,1,1}5.7M58.8%70.7%39.0%47.7%
{2,2,2}6.9M58.8%70.5%39.8%48.5%
PKCOn*{0,0,0}4.5M58.2%69.7%35.4%42.5%
{1,1,1}5.7M58.2%70.1%37.9%46.3%
{2,2,2}6.9M59.1%70.3%40.2%49.7%
PKCIn{0,0,0}5.5M58.7%70.6%40.4%49.7%
{1,1,1}6.3M60.0%71.9%42.5%52.9%
{2,2,2}7.1M60.3%72.3%42.7%53.4%
PKCIn*{0,0,0}5.5M59.2%71.0%41.1%50.9%
{1,1,1}6.3M60.7%72.5%42.9%53.3%
{2,2,2}7.1M61.1%72.9%43.3%53.5%
", + "bbox": [ + 81, + 351, + 467, + 508 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 1. The effectiveness of guard bandwidths. Please note that $\\mathbf{B}_G = \\{\\mathbf{b}_G^{\\mathrm{RD}},\\mathbf{b}_G^{\\mathrm{AD}},\\mathbf{b}_G^{\\mathrm{RA}}\\}$ , where $\\mathbf{b}_G^x = \\mathbf{b}_G^y$ by default. Bold means the best results and underline is the second best one.", + "bbox": [ + 76, + 518, + 467, + 560 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "As responses closer to the center unit are more likely to contain energy leaked from target, it is reasonable to shield them to estimate a more accurate interference distribution from reference units outside of the guard bands. Therefore, the performance of PeakConv-based networks with guard band mechanism, $\\mathbf{B}_G = \\{1,1,1\\}$ and $\\mathbf{B}_G = \\{2,2,2\\}$ , are better than without, i.e., $\\mathbf{B}_G = \\{0,0,0\\}$ . Comparing with $\\mathbf{B}_G = \\{1,1,1\\}$ , PeakConv with $\\mathbf{B}_G = \\{2,2,2\\}$ owns a larger PRF. For the center unit with object information, larger PRF enables the interference estimation conducted via densely sampling reference units in the field further away from the peak response, thus obtains better results in both PKCOn-Net and PKCIn-Net frameworks. However, setting $\\mathbf{B}_G = \\{1,1,1\\}$ is benefit to the trade-off between RSS performance and model complexity.", + "bbox": [ + 75, + 579, + 467, + 805 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Exploration of Convolution Mechanism", + "text_level": 1, + "bbox": [ + 76, + 816, + 415, + 832 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "To further explore the role of PeakConv in RSS performance improving, we take the place of it in PKCOn-Net and PKCIn-Net with regular 2D convolution (Conv), dilated convolution (DilConv) [28] and deformable convolu", + "bbox": [ + 76, + 839, + 467, + 898 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "tions (DefConv and DefConvV2) [8, 29], respectively. Experimental results shown in Tab. 2 not only reflect the performance diversity caused by different convolution mechanism, including vanilla-PKC, ReDA-PKC and other convolutions mentioned above, but also take the influence of their RFs into account. Hence convolutions with different kernel sizes, i.e., $3 \\times 3$ and $5 \\times 5$ are investigated to compare with our PeakConvs with 16 kernel weights.", + "bbox": [ + 496, + 90, + 890, + 210 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Results posted in Tab. 2 present the superiority of proposed PeakConvs among all the convolutions in the control group. Existing convolution operations attempt to extract target features from RF directly, so the design of RF is one of the key affecting model performance. Compared with regular Conv, DefConvs learn their RFs in an object-shaped-driven way, which can be regarded as object feature augmentation, thus obtaining better results. However, unlike the optical images, the radar object signatures do not own clear structures or specific shapes, the advantage in object representation of DefConvs cannot be fully exerted, resulting in limited performance improvement. DilConv enlarges RF without complicating the computation by inserting dilation into convolution kernels. This sparse sampling manner indirectly forms a guard field around the center of its RF, which approximately introduces the guard band mechanism into the convolutions leading to more satisfied RSS performance. Nevertheless, with explicitly estimating and eliminating interference information from the object-interference mixed features or signals, the proposed PeakConvs yield the most encouraging RSS performance.", + "bbox": [ + 496, + 213, + 890, + 530 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.4. Comparison with State-of-The-Art (SoTA)", + "text_level": 1, + "bbox": [ + 500, + 544, + 859, + 559 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Our proposed RSS networks are further compared with popular visual segmentation models, including FCN [16], U-Net [24] and DeepLabv3+ [5], and SoTA RSS models, i.e., RSS-Net [13], RAMP-CNN [10], MVA-Net and TMVA-Net [18]. Results in Tab. 3 show that our PeakConv-based models own the best performance. Specifically, thanks to taking the center unit into account during the estimation of interference, ReDA PKC extracts peak response in a more efficient way and obtains better performance than vanilla-PKC. As for the comparison of two PeakConv-based frameworks, PKCIn* with multi-frame input additionally providing temporal information achieves the best segmentation scores, which is significant on RA view. However, PKCOn-Net using single frame input surpasses all the existing RSS models which need to dig effective information in multi-frame $(\\geq 3)$ input. In addition, the small amount of parameters further highlights the learning efficiency of our PeakConv, which could keep a good balance of RSS effects and model complexity. Related details are illustrated in Fig. 7. All the points mentioned above validate the rationality and effectiveness of PeakConv, which learns object signature from PRF instead of adjacent field", + "bbox": [ + 496, + 568, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "17583", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/a235067cf27d576084831b98aac64502fec16e2b68a3cfd55ee05e305180605b.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Conv TypeConvDefConvDefConvV2DilConvPeakConvPeakConv*
Kernel Size3 × 35 × 53 × 35 × 53 × 35 × 53 × 35 × 51616
FrameworksSFMFSFMFSFMFSFMFSFMFSFMFSFMFSFMFSFMFSFMF
#Params4.7M5.6M7.1M7.2M4.9M5.7M8.1M8.2M4.9M5.8M8.5M8.6M4.7M5.6M7.1M7.2M5.7M6.3M5.7M6.3M
RD ViewmIoU54.0%56.1%55.6%57.4%55.5%58.0%55.8%58.3%55.4%58.8%56.1%59.1%57.1%58.4%57.9%59.9%58.8%60.0%59.4%60.7%
mDice65.3%68.0%67.1%69.2%67.3%69.8%68.0%70.2%67.0%70.6%68.2%70.8%69.1%70.4%69.8%71.9%70.7%71.9%71.2%72.5%
RA ViewmIoU36.4%37.7%36.4%37.7%38.2%39.1%38.4%39.2%38.3%39.3%38.6%39.3%37.4%39.1%37.7%39.7%39.0%42.5%38.6%42.9%
mDice43.9%46.2%44.0%46.4%47.2%48.1%47.6%48.2%47.3%48.6%47.8%48.6%45.6%48.1%46.2%49.3%47.7%52.9%47.3%53.3%
", + "bbox": [ + 80, + 88, + 893, + 196 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "defined for optical data processing and is more consistent with the characteristics of radar signals.", + "bbox": [ + 76, + 261, + 470, + 292 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/1bb0426c0a07eaef0e4c23e54867afb750c57dcdef852b4b3a87fc7f6af04b30.jpg", + "table_caption": [ + "Table 2. Exploration of various convolutions. SF denotes network with single-frame input, which has the same structure with PKCoN-Net; MF denotes network with multi-frames input, which has the same structure with PKCIn-Net. Dilation step = 2 for all DilConvs." + ], + "table_footnote": [], + "table_body": "
Frameworks#Params @FramesRD ViewRA View
mIoUmDicemIoUmDice
FCN134.3M@354.7%66.3%34.5%40.9%
U-Net17.3M@355.4%68.0%32.8%38.2%
DeepLabv3+59.3M@350.8%61.6%32.7%38.3%
RSS-Net10.1M@332.1%36.9%32.1%37.8%
MVA-Net4.8M@353.5%65.3%37.1%44.8%
RAMP-CNN106.4M@956.6%68.5%27.9%30.5%
TMVA-Net5.6M@556.1%68.0%37.7%46.2%
PKCOn5.7M@158.8%70.7%39.0%47.7%
PKCOn*5.7M@159.4%71.2%38.6%47.3%
PKCIn6.3M@560.0%71.9%42.5%52.9%
PKCIn*6.3M@560.7%72.5%42.9%53.3%
", + "bbox": [ + 81, + 304, + 472, + 506 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/08720e7b96726c2613ed793d159028a31fcf78efcca50241015114dfb03d54fc.jpg", + "table_caption": [ + "Table 3. Comprehensive RSS performance comparison." + ], + "table_footnote": [], + "table_body": "
ModelDatasetRD ViewRA View
mIoUmDicemIoUmDice
MVA-NetCARRADA53.5%65.3%37.1%44.8%
CARRADR-RAC54.3%66.1%43.2%54.8%
TMVA-NetCARRADA56.1%68.0%37.7%46.2%
CARRADA-RAC59.7%69.9%46.6%57.9%
PKCOnCARRADA58.8%70.7%39.0%47.7%
CARRADA-RAC59.1%71.0%46.8%58.1%
PKCOn*CARRADA59.4%71.2%38.6%47.3%
CARRADA-RAC59.9%71.8%46.5%57.9%
PKCInCARRADA60.0%71.9%42.5%52.9%
CARRADA-RAC60.3%72.0%48.4%60.1%
PKCIn*CARRADA60.7%72.5%42.9%53.3%
CARRADA-RAC61.0%72.9%48.6%60.3%
", + "bbox": [ + 81, + 560, + 468, + 765 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 4. RSS performance on CARRADR-RAC.", + "bbox": [ + 127, + 773, + 418, + 787 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.5. RSS Performance on CARRADR-RAC", + "text_level": 1, + "bbox": [ + 76, + 816, + 413, + 832 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Through the annotation calibration mentioned in Sec. 4.1.2, we obtain a higher quality RSS dataset, CARRADR-RAC, and several models are trained and tested on this dataset. Results in Tab. 4 show that, with more reli-", + "bbox": [ + 75, + 839, + 470, + 898 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/084d78e0164543b201f9411c740db7f4213cc0d90869dcfc0c4bd4d5a8079d3a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 504, + 260, + 694, + 388 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/009edb8409f3cd94e73561a3b7a1e66e9dd4521c901c081d4dd9252007fa087f.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 696, + 261, + 883, + 388 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/cacdd7ee054bf442c1c265b4eb1e51f6c3aee4e9a7d132f21a428a2262744db0.jpg", + "image_caption": [ + "$\\bullet$ FCN U-Net MVA-Net RSS-Net TMVA-Net RAMP-CNN DeepLabv3+ PKCIn (Ours) PKCOn (Ours)" + ], + "image_footnote": [], + "bbox": [ + 504, + 391, + 696, + 516 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/87fceec8e1543003d79d6e548720d864ceaa50e806eda685f0785de8ff9d4441.jpg", + "image_caption": [ + "Figure 7. Performance v.s. Complexity." + ], + "image_footnote": [], + "bbox": [ + 697, + 391, + 885, + 516 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "able annotations, the RSS performance of all the mentioned models have been improved, especially on the RA view.", + "bbox": [ + 498, + 587, + 890, + 617 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 633, + 617, + 648 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we propose a novel convolution operation, PeakConv, to highlight object signature from interference such as clutters/noises. PeakConv is designed specifically for radar data-related learning tasks. According to the role of center unit in interference estimation, there are two kinds of implements for PeakConv, vanilla- and ReDA-PKC. Comparing with existing RSS models, PeakConv-based networks achieve an outstanding trade-off between performance and complexity, in which PKCIn-Net achieves SoTA RSS performance and PKCOn-Net becomes suboptimal one without additional temporal clues, i.e., with single-frame input. It is obvious that the ability of PKConNet to capture peak response would be further improved by introducing temporal information. Besides, in-depth optimization of PeakConv through auto-adaptive guard bandwidth is also one of our future research priorities.", + "bbox": [ + 496, + 659, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "17584", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] BABTLETT and S M. 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Koltun. Multi-scale context aggregation by dilated convolutions. In ICLR, 2016. 1, 2, 3, 7", + "[29] Xizhou Zhu, Han Hu, Stephen Lin, and Jifeng Dai. Deformable convnets v2: More deformable, better results. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), June 2019. 1, 2, 3, 7" + ], + "bbox": [ + 78, + 90, + 468, + 186 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "17586", + "bbox": [ + 480, + 945, + 519, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/1aa7ae5e-2182-46af-b81c-177e4d9d5a1c_model.json b/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/1aa7ae5e-2182-46af-b81c-177e4d9d5a1c_model.json new file mode 100644 index 0000000000000000000000000000000000000000..59e9212d2e5be77a4b8abb31c7432ec64c68df7c --- /dev/null +++ b/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/1aa7ae5e-2182-46af-b81c-177e4d9d5a1c_model.json @@ -0,0 +1,1925 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.099, + 0.131, + 0.872, + 0.153 + ], + "angle": 0, + "content": "PeakConv: Learning Peak Receptive Field for Radar Semantic Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.086, + 0.179, + 0.898, + 0.234 + ], + "angle": 0, + "content": "Liwen Zhang\\*1 Xinyan Zhang\\*2 Youcheng Zhang\\* Yufei Guo\\* Yuanpei Chen\\* Xuhui Huang\\* Zhe Ma\\*1 \n\\(^{1}\\)Intelligent Science & Technology Academy of CASIC, Beijing 100144, China \n\\(^{2}\\)Faculty of Computing, Harbin Institute of Technology, Heilongjiang 150001, China" + }, + { + "type": "text", + "bbox": [ + 0.221, + 0.238, + 0.762, + 0.251 + ], + "angle": 0, + "content": "lwzhang9161@126.com zxy20020109@gmail.com mazhe_thu@163.com" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.287, + 0.312, + 0.303 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.318, + 0.473, + 0.697 + ], + "angle": 0, + "content": "The modern machine learning-based technologies have shown considerable potential in automatic radar scene understanding. Among these efforts, radar semantic segmentation (RSS) can provide more refined and detailed information including the moving objects and background clutters within the effective receptive field of the radar. Motivated by the success of convolutional networks in various visual computing tasks, these networks have also been introduced to solve RSS task. However, neither the regular convolution operation nor the modified ones are specific to interpret radar signals. The receptive fields of existing convolutions are defined by the object presentation in optical signals, but these two signals have different perception mechanisms. In classic radar signal processing, the object signature is detected according to a local peak response, i.e., CFAR detection. Inspired by this idea, we redefine the receptive field of the convolution operation as the peak receptive field (PRF) and propose the peak convolution operation (PeakConv) to learn the object signatures in an end-to-end network. By incorporating the proposed PeakConv layers into the encoders, our RSS network can achieve better segmentation results compared with other SoTA methods on a multi-view real-measured dataset collected from an FMCW radar. Our code for PeakConv is available at https://github.com/z1w9161/PKC." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.724, + 0.208, + 0.74 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.749, + 0.47, + 0.856 + ], + "angle": 0, + "content": "Radar is a remote sensor, which usually uses modulated electromagnetic signals to detect the objects of interest through directional transmitting antennas in a specific effective working field [22]. As an active detection device, radar is more robust to extreme weather (e.g., haze, rain or snow) than other active detection devices such as LiDARs [2], and it is also not susceptible to dim light condition and sun glare," + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.863, + 0.47, + 0.9 + ], + "angle": 0, + "content": "*Equal contribution. †Corresponding author. This research is supported by Young Science Foundation of National Natural Science Foundation of China (No.62206258)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.288, + 0.892, + 0.38 + ], + "angle": 0, + "content": "as the passive optical sensors are [19]. In addition to the real-world location information, it can also tell the velocity of the moving objects thanks to the Doppler effects. Due to these advantages, radar sensors have played an irreplaceable role for many automotive security and defense applications, e.g., autonomous safety driving or UAV early warning." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.383, + 0.893, + 0.685 + ], + "angle": 0, + "content": "Conventional radar detection mostly relies on the peak detection algorithm following constant false alarm rate (CFAR) [22, 23] principle. Taking frequency modulated continuous wave (FMCW) radar as example, the raw radar echos are first converted as multi-domain united frequency representations, e.g., range-Doppler (RD) and range-angle (RA) maps, through a series of cascading fast Fourier transformations (FFTs). Then for each cell under test (CUT) in the input RD/RA map, the CFAR detector will determine whether it contains moving object information according to an estimated detection threshold, which fully considers the characteristics of the radar signal itself. However, to obtain good effect in practical application, it is necessary to manually fine-tune various hyper-parameters including the thresholding factor, sizes and shapes of the local scope (i.e., the bandwidths of reference and guard units). Beyond that, conventional radar detection cannot give category information of the object. These two inconveniences hinder the conventional detection method from automatic semantic radar scene understanding." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.69, + 0.895, + 0.902 + ], + "angle": 0, + "content": "Encouraged by the success of modern deep learning techniques in computational perception, especially the object detection [8, 15, 20, 21, 29] and semantic segmentation [5, 11, 16, 24, 28] in computer vision, some efforts had been made recently for better automatic radar scene interpretation. These efforts evolve the target-clutter binary hypothesis of conventional radar testing into target semantic characterization of modern machine learning, i.e., radar object detection (ROD) [10, 17, 27] and radar semantic segmentation (RSS) [3, 13, 18]. Most of these methods used convolution networks as backbone models, which take radar frequency representations as input, and then make predictions on RA or RD view or both two views. For example, a multi-view RSS (MVRSS) network [18] was proposed" + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17577" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.107, + 0.089, + 0.226, + 0.214 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.118, + 0.217, + 0.214, + 0.226 + ], + "angle": 0, + "content": "(a) 2D RD representation" + }, + { + "type": "image", + "bbox": [ + 0.111, + 0.233, + 0.221, + 0.308 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.107, + 0.31, + 0.223, + 0.319 + ], + "angle": 0, + "content": "(c) Synchronized camera image" + }, + { + "type": "image", + "bbox": [ + 0.239, + 0.09, + 0.443, + 0.292 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.241, + 0.293, + 0.443, + 0.302 + ], + "angle": 0, + "content": "Local peak frequency response for the objects of interest" + }, + { + "type": "image_caption", + "bbox": [ + 0.274, + 0.31, + 0.41, + 0.319 + ], + "angle": 0, + "content": "(b) RD-amplitude 3D representation" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.334, + 0.47, + 0.39 + ], + "angle": 0, + "content": "Figure 1. An exemplar illustration of moving object signatures/presentations in (a) the 2D RD map and the corresponding (b) RD-amplitude 3D representation of radar signals, and their (c) synchronized camera image." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.417, + 0.468, + 0.508 + ], + "angle": 0, + "content": "to take better advantage of radar localization capability by making \"unit-wise\" predictions on both RD and RA frequency domains. To support the sufficient training of these deep models, a few large-scale radar datasets were also collected and created, e.g., OxfordRobotCar [9], nuScenes [4], CRUW [26] and CARRADA [19]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.509, + 0.473, + 0.903 + ], + "angle": 0, + "content": "However, the electromagnetic object signatures received by radar are not as intuitively understood as the optical ones captured by the cameras as shown in Fig. 1. With rich texture and color information in the image, the convolution operation can learn useful semantic information from a rectangular local spatial receptive field (RF). And by introducing some intuitive priors of human vision, more efficient learning mechanisms for convolution had been proposed, e.g., multi-scale fusion [12, 15, 25], dilation [5, 28] and deformation [8, 29]. So far, these mechanisms are also introduced into radar data processing, such as the inception or pyramid pooling for multi-scale information, atrous convolution for larger dilated RF and deformable convolution for irregular object signature in ROD-Net [27] and MVRSS [18]. Despite the multi-scale mechanism, which is more of a modular idea, i.e., the computation is decoupled from the convolution itself, other variants are actually changing the RF itself. One conclusion might be summed up that, the RF sampling/selection manner plays a very important role in convolution. While none of these RF selection manners including the regular one is proposed specifically for the radar data, thus they might not fully exploit the potential of convolutional networks in radar scene understanding. This concern motivates us to rethink the internal relation between convolution and the conventional radar detection mechanism, and try to find a more efficient and specific convolution mechanism." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.093, + 0.633, + 0.105 + ], + "angle": 0, + "content": "nism for radar data." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.107, + 0.892, + 0.428 + ], + "angle": 0, + "content": "To achieve our goal, we take a look inside of the conventional radar detection method and the convolution operation in deep learning. As aforementioned, the conventional detection method is a kind of CFAR-based peak detection, e.g., commonly used cell averaging-CFAR (CA-CFAR) [22]. For a CUT, \\( x_{c} \\), of the input RD representation, CA-CFAR detection can be divided into three steps: (i) averaging aggregation from reference cells \\( \\{x_{r}^{(i)}\\}_{i=1}^{N} \\) around CUT, excluding the guard cells; (ii) threshold computing, \\( \\Theta = \\xi \\cdot \\frac{1}{N} \\sum_{i=1}^{N} x_{r}^{(i)} \\); (iii) decision-making by comparing \\( x_{c} \\) and \\( \\Theta \\). It can be seen that, the decision-making basis is the difference between CUT and its threshold, i.e., the weighted summation of \\( \\{x_{r}^{(i)}\\}_{i=1}^{N} \\) with a shared weight, \\( \\frac{\\xi}{N} \\). In another word, the key to determine whether the CUT has object for CA-CFAR is the denoised peak frequency response from an RF consisted of the CUT and its reference cells. Yet none of the convolution operators mentioned above can explicitly possess such property, i.e., each output unit is actually a weighted summation of the units in a local dense/dilated rectangular or deformable RF, which does not strictly follow the guard-reference policy." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.429, + 0.893, + 0.641 + ], + "angle": 0, + "content": "Therefore, in this work we redefine the RF of the convolution operator as the guard-reference style, and call such new type RF the peak receptive field (PRF), which consists of the center unit and its reference neighbors. Then with some simple computational designs, we present two novel convolution operations to explicitly learn the peak response from PRF, i.e., PeakConvs. Compared with other convolution operations, PeakConvs explicitly possess the advantage of the conventional radar detection methods. In comparison with the conventional CA-CFAR, adaptive peak response with learnable weights and high-level semantic representation via task-driven learning paradigm can be achieved since PeakConvs maintain the computational compatibility of the regular convolution operation. The main contributions are:" + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.653, + 0.892, + 0.728 + ], + "angle": 0, + "content": "- A novel convolution computing paradigm for radar data processing. Instead of extracting radar signature directly from RF, we propose learning peak response from redefined PRF, which is more suitable for learning tasks related to radar data." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.739, + 0.894, + 0.83 + ], + "angle": 0, + "content": "- Two implementations of the proposed PeakConv. According to the participation of center unit during interference (e.g., device noises and background clutters) estimation, there are two approaches of PeakConv, including vanilla-PeakConv (PKC), and response difference aware PeakConv (ReDA-PKC)." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.84, + 0.894, + 0.901 + ], + "angle": 0, + "content": "- Well-performed multi-view RSS frameworks based on PeakConvs: by introducing PeakConvs into encoders of the convolutional automatic-encoder-decoder (CAED) framework, two RSS networks with" + }, + { + "type": "list", + "bbox": [ + 0.519, + 0.653, + 0.894, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17578" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.11, + 0.092, + 0.468, + 0.136 + ], + "angle": 0, + "content": "multi-input and multi-output (MIMO) style are presented. Our networks can achieve SoTA performance on both RD and RA views." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.151, + 0.223, + 0.167 + ], + "angle": 0, + "content": "2. Related works" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.177, + 0.47, + 0.524 + ], + "angle": 0, + "content": "RF-based convolution improvement. Reasonable adjustment of RF can effectively improve the expressive ability of convolution in module-level or in operation-level. Multiscale information extraction is one of the most commonly discussed module-level strategies, e.g., capturing rich features via convolution layers with different kernel sizes in a hierarchical pyramid structure [12, 15] or parallel forked form [25]. Some works focused on directly changing the shape of the dense rectangular RF of the regular convolution operation, i.e., changing the sampling manner of the kernel. Dilation [28] can effectively enlarge the RF via a fixed step size-based sparse sampling strategy, and by introducing dilation into the pyramid structured convolution module, the parameter scale can be effectively reduced while maintaining the multi-scale characterization ability, e.g., atrous spatial pyramid pooling (ASPP) [5]. Deformation [8, 29] is a much more flexible way of sampling, by learning the position offset for the rectangular kernel, irregular RFs can be obtained to better handle the variety of object shapes and sizes. These works are mostly motivated by the perspective of visible light signals. On the side of radar, for now, there is barely no discussion about suitable convolution mechanisms specifically for radar signal processing." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.524, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Radar semantic segmentation. Compared with detection-based method using bounding boxes with regular shapes, the segmentation-based models can provide the \"pixel\" (a cell/unit) wise predictions for the input radar frequency tensor, including the objects and even the background. This characteristic makes segmentation-based method more suitable for radar scene understanding. The deep radar detector (DRD) [3] is an early attempt to incorporate a segmentation approach into a two-stage radar detection workflow, where a UNet [24] style network is treated as an object proposal generator for the angle predictor. Compared with the conventional CA-CFAR and beam-forming localization [1], DRD can provide more accurate predictions and show better robustness. Recently, an end-to-end RSS framework without any post-processing techniques, RSS-Net [13] was proposed. By taking the temporal changes of multi-frames radar input and multi-scale spatial information obtained by the ASPP [5] into consideration, good RA predictions for some particular objects can be obtained. More recently, by introducing multi-perspective learning [10] strategy into the end-to-end RSS framework, the MVRSS [18] was proposed. MVRSS uses range-angle-Doppler (RAD) frequency tensors as input, and makes predictions on both RA and RD views. Such simultaneous multi-view predictions make MVRSS a good start for radar scene understand" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.092, + 0.77, + 0.107 + ], + "angle": 0, + "content": "ing, which is also followed by this work." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.108, + 0.892, + 0.319 + ], + "angle": 0, + "content": "To our knowledge, all these previous methods tried to systematically solve the RSS task via rationally utilizing the advantages of existing convolutional networks. Although these existing computational module can help improve the RSS performance, they are proposed to better characterize the object from the perspective of visual perception, after all. Directly using them to process radar data is more or less computationally redundant and inefficient. To this end, we stand on the side of radar, and revisit the correlation between the modern convolution operations and the conventional radar detection method. Then we attempt to propose a more suitable convolution operator for radar signal processing without losing its original advantages, starting from RF definition to computation designs." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.33, + 0.673, + 0.346 + ], + "angle": 0, + "content": "3. Peak Convolution" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.355, + 0.892, + 0.416 + ], + "angle": 0, + "content": "In this section, the proposed PeakConv will be introduced in details, starting from the PRF definition to the specific implementations of the PeakConv. Then a global description of the PeakConv-based RSS network is given." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.423, + 0.697, + 0.439 + ], + "angle": 0, + "content": "3.1. Peak Receptive Field" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.446, + 0.892, + 0.581 + ], + "angle": 0, + "content": "As illustrated in Fig. 1, the object signatures in radar signals are more like a peak-shaped frequency response in a local scope of the radar representation. Without considering the resolution of the radar itself, coordinates of the analysis domain (RD or RA) in which the peak valley vertex is located will be regarded as the state of the object in the real physical world, such as range, velocity, angle relative to radar. Such characteristic is utilized by the conventional detection methods, e.g., CA-CFAR [23]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.582, + 0.892, + 0.825 + ], + "angle": 0, + "content": "To capture the peak response as robustly as possible, two basic principles are followed: (i) local search strategy and (ii) guard band mechanism. The local search makes sure the object-related peak response cannot be suppressed by the interference with stronger energy, which is similar to the scanning process of the convolution kernel. Furthermore, setting guard band around the center unit (or CUT) will ensure its energy dose not leak into the interference estimation process, so that its response can be captured more clearly. As intuitively shown in Fig. 2, to determine whether a unit \\( x_{c} \\) from the input radar frequency representation has target information, the detector will select reference units around \\( x_{c} \\), and exclude those units closest to \\( x_{c} \\). Those excluded ones are so-called guard units. Then the selected reference units, \\( \\{x_{r}^{(i)}\\}_{i = 1}^{N_{r}} \\), will be used to calculate the detection threshold, \\( \\Theta \\), as we analyzed in Sec. 1." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.892, + 0.901 + ], + "angle": 0, + "content": "As can be seen from the above analysis, if there has object in the center unit, the peak response can be determined by the response of the center unit and the average response of its reference neighbors adjusted by a coefficient, \\(\\xi\\). Inspired by this mechanism, we argue that, it might be more" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17579" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.088, + 0.088, + 0.458, + 0.242 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.253, + 0.47, + 0.281 + ], + "angle": 0, + "content": "Figure 2. The illustration for capturing peak frequency response in 2D radar representation by CA-CFAR." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.31, + 0.47, + 0.399 + ], + "angle": 0, + "content": "efficient to process the radar data, if the convolution operator in modern deep learning could capture such peak response. And as discussed before, the RF selection is a key factor for convolutions, hence we start from redefining the RF as PRF following the basic principles of the conventional CFAR method." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.4, + 0.472, + 0.511 + ], + "angle": 0, + "content": "Given some feature point \\(\\mathbf{x}_c\\in \\mathbb{R}^C\\) from the input map with \\(C\\) channels, its PRF is consisted of \\(\\mathbf{x}_c\\) itself and its reference points, \\(\\{\\mathbf{x}_r^{(i)}\\}_{i = 1}^{N_r}\\), where \\(N_{r}\\) is the number of the reference points. Let \\(\\mathbf{p}_c = (p_c^x,p_c^y)\\) and \\(\\mathbf{p}_r^{(i)} = (p_{r,x}^{(i)},p_{r,y}^{(i)})\\) denote the column and row coordinates of \\(\\mathbf{x}_c\\) and \\(\\mathbf{x}_r^{(i)}\\), respectively in the input map. Then the PRF, \\(\\mathcal{R}\\), for \\(\\mathbf{x}_c\\) can be defined as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.144, + 0.521, + 0.47, + 0.554 + ], + "angle": 0, + "content": "\\[\n\\mathcal {R} = \\left\\{\\mathbf {x} _ {c}, \\left\\{\\mathbf {x} _ {r} ^ {(i)} \\right\\} _ {i = 1} ^ {N _ {r}} \\right\\}, \\tag {1}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.148, + 0.554, + 0.399, + 0.571 + ], + "angle": 0, + "content": "\\[\ns. t., | \\mathbf {b} _ {G} | < | \\mathbf {p} _ {r} ^ {(i)} - \\mathbf {p} _ {c} | \\leq | \\mathbf {b} _ {R} + \\mathbf {b} _ {G} |.\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.584, + 0.47, + 0.66 + ], + "angle": 0, + "content": "Where, \\(\\mathbf{b}_G = (b_G^x, b_G^y)\\) and \\(\\mathbf{b}_R = (b_R^x, b_R^y)\\) respectively denote the guard bandwidths and reference bandwidths in column and row as shown in Fig. 3-(a). All the coordinates and bandwidths are integers, and the number of reference points can be computed as:" + }, + { + "type": "equation", + "bbox": [ + 0.09, + 0.673, + 0.47, + 0.707 + ], + "angle": 0, + "content": "\\[\nN _ {r} = \\prod_ {z \\in \\{x, y \\}} \\left[ 2 \\left(b _ {G} ^ {z} + b _ {R} ^ {z}\\right) + 1 \\right] - \\prod_ {z \\in \\{x, y \\}} \\left(2 b _ {G} ^ {z} + 1\\right). \\tag {2}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.731, + 0.267, + 0.747 + ], + "angle": 0, + "content": "3.2. Learning from PRF" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.755, + 0.221, + 0.769 + ], + "angle": 0, + "content": "3.2.1 Vanilla-PKC" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Using the definition of PRF, we can further define the learning mechanism of the proposed PeakConv. As aforementioned, the decision-making basis of CA-CFAR is the denoised peak frequency response estimated from the CUT and its reference units, which can also be regarded as the representation of the object radar signature. Hence to embed such property in the convolution-based deep models, we define the vanilla-PKC," + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.09, + 0.687, + 0.246 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.695, + 0.089, + 0.865, + 0.246 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.552, + 0.26, + 0.839, + 0.273 + ], + "angle": 0, + "content": "Figure 3. Guard/reference bandwidths and PRF." + }, + { + "type": "image", + "bbox": [ + 0.511, + 0.287, + 0.885, + 0.402 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.533, + 0.411, + 0.857, + 0.425 + ], + "angle": 0, + "content": "Figure 4. The the whole process for a PeakConv layer." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.451, + 0.89, + 0.47 + ], + "angle": 0, + "content": "PKC \\((\\mathcal{R};\\mathbf{W}\\in \\mathbb{R}^{C_{\\mathrm{in}}\\times N_r\\times C_{\\mathrm{out}}}):\\mathbb{R}^{C_{\\mathrm{in}}}\\to \\mathbb{R}^{C_{\\mathrm{out}}}\\) as follows," + }, + { + "type": "equation", + "bbox": [ + 0.509, + 0.481, + 0.89, + 0.515 + ], + "angle": 0, + "content": "\\[\nP K C \\left(\\mathcal {R}; \\mathbf {W}\\right) = \\mathbf {x} _ {c} - V e c \\left(\\left\\{\\sum_ {i = 1} ^ {N _ {r}} \\mathbf {w} _ {j} ^ {(i)} * \\mathbf {x} _ {r} ^ {(i)} \\right\\} _ {j = 1} ^ {C _ {\\text {o u t}}}\\right),\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.509, + 0.527, + 0.892, + 0.56 + ], + "angle": 0, + "content": "where, \\(\\mathbf{w}_j^{(i)}\\in \\mathbb{R}^{C_{\\mathrm{in}}}\\) \\((j = 1,\\dots ,C_{\\mathrm{out}})\\) and \\(C_\\mathrm{in} = C_\\mathrm{out}\\) (3)" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.561, + 0.892, + 0.812 + ], + "angle": 0, + "content": "Where, \\(\\mathbf{W}\\) is the learning weights of the PeakConv shared by all the \\(\\mathbf{x}_c\\) in the input feature maps; \\(Vec(\\cdot)\\) and \\(*\\) denote the vectorization and convolution operators, respectively. Compared with the fixed pre-defined global weight, \\(\\frac{\\xi}{N}\\) in CA-CFAR, the PeakConv can automatically reweight the reference units in PRF under a task-driven manner. Therefore, \\(PKC(\\mathcal{R};\\mathbf{W})\\) can be regarded as the learnable noise suppression for each unit under test, \\(\\mathbf{x}_c\\), in which \\(Vec\\left(\\left\\{\\sum_{i=1}^{N_r} \\mathbf{w}_j^{(i)} * \\mathbf{x}_r^{(i)}\\right\\}_{j=1}^{C_{out}}\\right)\\) actually estimates the interference frequency response. The whole process for a PeakConv layer is shown in Fig. 4, which can be summarized as: (i) sampling PRFs over the input maps, i.e., collecting \\(\\{\\mathbf{x}_r^{(i)}\\}_{i=1}^{N_r}\\) for each \\(\\mathbf{x}_c\\); (ii) learning interference frequency response from each PRF by a convolution operator with kernel size of \\(N_r\\); (iii) denoising each \\(\\mathbf{x}_c\\) by eliminating its corresponding learned interference response." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.831, + 0.637, + 0.845 + ], + "angle": 0, + "content": "3.2.2 ReDA-PKC" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.892, + 0.901 + ], + "angle": 0, + "content": "The PeakConv essentially attempts to characterize the response difference between each unit under test and its interference response estimated from its neighboring reference" + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17580" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.088, + 0.088, + 0.462, + 0.212 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.105, + 0.222, + 0.441, + 0.236 + ], + "angle": 0, + "content": "Figure 5. The the whole process for a ReDA-PKC layer." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.262, + 0.47, + 0.488 + ], + "angle": 0, + "content": "units. Moreover, the learning process of PeakConv mentioned above is performed under the target-independent assumption, since \\(\\mathbf{x}_c\\) is excluded from the estimation. These could lead to two limitations for vanilla \\(PKC(\\cdot)\\) in Eq. (3): i) on the interference side, the overall estimation would ignore the individual diversity of interference, e.g., relatively mild random noise caused by sensor or environmental background and clutters with strong energy caused by some objects of no interest, and this makes PeakConv fails to suppress noise in a more interference-driven manner; ii) on the target side, the target-independent assumption would not directly drive the PeakConv layer to carry out noise suppression or response difference characterization according to the target. To alleviate the above two limitations, we further present another variant, which is called ReDA-PKC." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.488, + 0.47, + 0.567 + ], + "angle": 0, + "content": "ReDA-PKC directly learns the response difference between \\(\\mathbf{x}_c\\) and each of its reference units, \\(\\mathbf{x}_r^{(i)}\\). Following the definition of vanilla-PKC in Eq. (3), the ReDA-PKC, \\(PKC^{\\star}\\) (\\(\\mathcal{R}\\); \\(\\mathbf{W} \\in \\mathbb{R}^{C_{\\mathrm{in}} \\times N_r \\times C_{\\mathrm{out}}}\\)): \\(\\mathbb{R}^{C_{\\mathrm{in}}} \\to \\mathbb{R}^{C_{\\mathrm{out}}}\\) for each given \\(\\mathbf{x}_c\\) can be formalized as follows," + }, + { + "type": "equation", + "bbox": [ + 0.084, + 0.576, + 0.488, + 0.611 + ], + "angle": 0, + "content": "\\[\nP K C ^ {\\star} \\left(\\mathcal {R}; \\mathbf {W}\\right) = V e c \\left(\\left\\{\\sum_ {i = 1} ^ {N _ {r}} \\mathbf {w} _ {j} ^ {(i)} * \\left(\\mathbf {x} _ {c} - \\mathbf {x} _ {r} ^ {(i)}\\right) \\right\\} _ {j = 1} ^ {C _ {\\mathrm {o u t}}}\\right),\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.085, + 0.621, + 0.47, + 0.655 + ], + "angle": 0, + "content": "\\[\nw h e r e, \\mathbf {w} _ {j} ^ {(i)} \\in \\mathbb {R} ^ {C _ {\\text {i n}}} (j = 1, \\dots , C _ {\\text {o u t}}). \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.655, + 0.47, + 0.809 + ], + "angle": 0, + "content": "It can be seen from Eq. (4) that, \\( PKC^{\\star}(\\cdot) \\) directly performs on the difference between \\( \\mathbf{x}_c \\) and each \\( \\mathbf{x}_r^{(i)} \\). Such form of PeakConv would focus directly on the difference in each center-reference response, so that the diversity of noise relative to the target can be better handled by the whole ReDA-PKC layer. The learning process of ReDA-PKC is shown in Fig. 5. Besides, by encapsulating all the units of \\( \\mathcal{R} \\) into the learning part, the constraint \\( C_{\\mathrm{in}} = C_{\\mathrm{out}} \\) can be eliminated, thus making ReDA-PKC a more flexible module compared with the vanilla version." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.818, + 0.35, + 0.833 + ], + "angle": 0, + "content": "3.3. PeakConv-based RSS Network" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.47, + 0.902 + ], + "angle": 0, + "content": "Both vanilla and ReDA versions of PKC can be easily embedded in the exiting convolutional networks as regular convolution blocks. According to different deployments of PKC layer, we further propose two PKC-based" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.257 + ], + "angle": 0, + "content": "RSS frameworks following the CAED framework used in [13, 18, 27], i.e., PKC-Inserted RSS-Net (PKCIn-Net) and PKC-Only RSS-Net (PKCOn-Net), as illustrated in Fig. 6. To achieve comprehensive radar scene understanding, both two RSS networks are designed in the multi-input-multi-output (MIMO) style, which performs on the RD, RA and AD (Angle-Doppler) radar frequency tensors and carries out semantic segmentation on both RD and RA views. Then each network is consisted of three encoding branches and two decoding branches. For PKCIn-Net, the main components of the encoder are as follows." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.258, + 0.892, + 0.454 + ], + "angle": 0, + "content": "Basic Encoder. For each single-view radar input sequence, the basic encoder is used to generate its high-level representations, and multi-view radar sequence can be handled by performing these encoders in parallel. All three single-view encoders are designed with the same structure for simplicity. To utilize temporal information, each encoder is mainly composed of two 3D convolution layers with the same kernel size of \\(3 \\times 3 \\times 3\\), output channel of 128, and stride of 1 for spatial and temporal domains. To further compress the spatial size of feature maps, each convolution block follows a spatial max-pooling layer. By controlling kernel size of the pooling layer, the feature map size for each view can be unified." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.455, + 0.892, + 0.652 + ], + "angle": 0, + "content": "Vanilla/ReDA-PKC Block. For learning the important decision-making basis, i.e., peak frequency response in the radar data, two PKC layers are inserted in each single-view encoding branch. The PKC module will take the high-level representations obtained from the basic encoder as input, and generate local peak response representation on each spatial position of the input maps. According to the definition of PRF in Eq. (1), the kernel size of each PKC layer, \\( N_{r} \\), is depend on the guard/reference bandwidths, \\( \\mathbf{b}_{G / R} \\). In basic frameworks, we set both \\( \\mathbf{b}_G \\) and \\( \\mathbf{b}_R \\) as \\( \\{1, 1\\} \\) by default. Then \\( N_{r} \\) is equal to 16 following Eq. (2). The output channel for each PKC layer is keeping the same with the 3D convolution in the basic encoder." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.653, + 0.892, + 0.865 + ], + "angle": 0, + "content": "Latent Space Encoder (LSE). The MIMO-style network optimization involves multi-perspective/view learning problem. The common way for addressing such problem is to learn the joint representation of the information flows from different views in a common feature space. Thus different encoding branches can interact with each other via the common feature space during learning, and the representations to be decoded can also be further enhanced with the learned joint feature. For this purpose, a multi-view shared learner, LSE is added. To form the inputs for LSE, the output maps of each single-view encoding branch will be further compressed and transformed by a \\(2 \\times 2\\) max-pooling layer and a 2D convolution layer with \\(1 \\times 1\\) kernels. Then the LSE will project those transformed features into a" + }, + { + "type": "page_footnote", + "bbox": [ + 0.5, + 0.875, + 0.892, + 0.901 + ], + "angle": 0, + "content": "1In PKCOn-Net, each encoding branch is solely consisted of PKC layers, see details in Appendix at our code link mentioned in Abstract." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "17581" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.116, + 0.089, + 0.465, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.249, + 0.228, + 0.331, + 0.24 + ], + "angle": 0, + "content": "(a) PKCIn-Net" + }, + { + "type": "image", + "bbox": [ + 0.507, + 0.089, + 0.858, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.639, + 0.228, + 0.726, + 0.24 + ], + "angle": 0, + "content": "(b) PKCOn-Net" + }, + { + "type": "image_caption", + "bbox": [ + 0.301, + 0.252, + 0.668, + 0.266 + ], + "angle": 0, + "content": "Figure 6. The overall workflow of PeakConv-based RSS-Net." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.293, + 0.47, + 0.338 + ], + "angle": 0, + "content": "common latent space to get a uniform embedding. For reducing the model parameters, two \\(1 \\times 1\\) 2D convolution layers instead of the MLP are chosen to form the LSE." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.34, + 0.47, + 0.461 + ], + "angle": 0, + "content": "Besides the above components, ASPP [6] module, which allows features to be jointly learned at different scales with no need for larger kernels or additional parameters [5], is also applied for enhancing the spatial representation in encoding part. This module is well suited for RSS task, since the moving objects' appearances may vary a lot [13, 18]. The decoders for RD and RA views are designed to be combination of 2D deconvolutions and convolutions like [18]." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.477, + 0.21, + 0.494 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.503, + 0.47, + 0.595 + ], + "angle": 0, + "content": "The effectiveness of the proposed PeakConvs are verified under two designed RSS frameworks, i.e., PKCIn-Net with temporal-style (multi-frames) input and PKCOn-Net with single-frame input. For simplicity of the tables, PKCOn and PKCOn* denotes PKCOn-Net with vanilla-PKC and ReDA-PKC, respectively, so do PKCIn and PKCIn*." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.606, + 0.339, + 0.623 + ], + "angle": 0, + "content": "4.1. Datasets and Training Setups" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.631, + 0.271, + 0.644 + ], + "angle": 0, + "content": "4.1.1 CARRADA Dataset" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.655, + 0.47, + 0.822 + ], + "angle": 0, + "content": "The CARRADA [19] dataset is a large scale camera-radar synchronised dataset, which contains multi-view annotated radar recordings (RAD tensors) collected from a low-cost FMCW radar in various scenarios under different weather conditions. So far, this is the only publicly available radar dataset supporting multi-view RSS task. There are 4 categories of objects: pedestrian, cyclist, vehicle and background; and multiple same/different types of moving objects would appear in a single time frame. The dimensions of RAD tensor are 256, 256 and 64, respectively. The training, validation and test subsets were split as in [18]." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.846, + 0.382, + 0.86 + ], + "angle": 0, + "content": "4.1.2 CARRADA Annotation Calibration" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.871, + 0.47, + 0.902 + ], + "angle": 0, + "content": "The RD and RA annotations of CARRADA were generated in a semi-automatic way [19]. Its key idea is" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.293, + 0.895, + 0.55 + ], + "angle": 0, + "content": "to use the Mean-Shift-based tracking method [7] to associate the object information collected from the camera images and radar data into a unified physical world domain, i.e., a 3D cartesian space combined with DoA (Directional of Arrival) and Doppler. However, the unreliable depth estimation results of the camera data and low angle resolution of the FMCW radar seriously affect the Mean-Shift clustering performance in terms of the centroid initialization and candidate search space. Hence, there is non-negligible deviation between the generated annotations and the ground truth locations, especially in the RA view. To this end, we further calibrate the RA annotations for CARRADA in this work, and provide a higher quality multi-view radar dataset, \\(\\underline{\\mathrm{RA}}\\) Annotation Calibrated CARRADA (CARRADA-RAC). The performance comparisons of CARRADA and CARRADA-RAC are in Sec. 4.5." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.575, + 0.66, + 0.591 + ], + "angle": 0, + "content": "4.1.3 Training Setup" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.602, + 0.891, + 0.632 + ], + "angle": 0, + "content": "The training setup for our proposed models and other compared SoTA networks is strictly consistent as follows:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.634, + 0.892, + 0.798 + ], + "angle": 0, + "content": "Input form: The raw 3D RAD tensor of each time frame is first compressed as 2D RA, AD and RD views with the sizes of \\(256 \\times 256\\), \\(256 \\times 256\\) and \\(256 \\times 64\\), respectively. For the networks without explicitly considering the temporal information, including RSS-Net [13] and MVA-Net [18], which use 3 frames for data augmentation, while our PKCOn-Net only depends on single frame for prediction. For the temporal encoding-based networks, more frames are used to form the input sequence, e.g., 9 frames for RAMP-CNN [10], and 5 frames for TMVA-Net [18] as well as our PKCIn-Net." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.8, + 0.892, + 0.862 + ], + "angle": 0, + "content": "Hyper-parameters: All the models were trained with Adam optimizer [14] using the default setting of hyperparameters, \\(\\beta_{1} = 0.9\\), \\(\\beta_{2} = 0.999\\) and \\(\\epsilon = 1e - 8\\). The initial learning rate was \\(1e - 4\\), and decayed exponentially" + }, + { + "type": "page_footnote", + "bbox": [ + 0.5, + 0.875, + 0.892, + 0.901 + ], + "angle": 0, + "content": "2The details of CARRADA-RAC are in the Appendix, and the code is available at https://github.com/z1w9161/CARRADA-RAC." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17582" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.47, + 0.121 + ], + "angle": 0, + "content": "with the rate of 0.9 every 20 epochs. The training epochs and mini-batch size were 300 and 6, respectively." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.122, + 0.468, + 0.226 + ], + "angle": 0, + "content": "Evaluation metrics: All the models are evaluated with cell-wise precision/recall, Intersection over Union (IoU), and Dice score during training/validation phase. And the mean IoU (mIoU) and mean Dice (mDice) over categories are used as the principle metrics for model performance comparison. All the reported results were obtained from the test subset." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.239, + 0.428, + 0.256 + ], + "angle": 0, + "content": "4.2. Exploration of Guard Bandwidth Setting" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.263, + 0.468, + 0.338 + ], + "angle": 0, + "content": "Different sizes of guard bandwidth would make different effects on the peak response capture. Therefore, we evaluate the RSS performance of our proposed methods under several guard bandwidth \\((\\mathbf{b}_G\\) in Eq. 1) settings for three input views, i.e., RD, AD and RA, as shown in Tab. 1." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.352, + 0.468, + 0.509 + ], + "angle": 0, + "content": "
FrameworksBG#ParamsRD ViewRA View
mIoUmDicemIoUmDice
PKCOn{0,0,0}4.5M57.2%68.9%36.9%44.7%
{1,1,1}5.7M58.8%70.7%39.0%47.7%
{2,2,2}6.9M58.8%70.5%39.8%48.5%
PKCOn*{0,0,0}4.5M58.2%69.7%35.4%42.5%
{1,1,1}5.7M58.2%70.1%37.9%46.3%
{2,2,2}6.9M59.1%70.3%40.2%49.7%
PKCIn{0,0,0}5.5M58.7%70.6%40.4%49.7%
{1,1,1}6.3M60.0%71.9%42.5%52.9%
{2,2,2}7.1M60.3%72.3%42.7%53.4%
PKCIn*{0,0,0}5.5M59.2%71.0%41.1%50.9%
{1,1,1}6.3M60.7%72.5%42.9%53.3%
{2,2,2}7.1M61.1%72.9%43.3%53.5%
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.52, + 0.468, + 0.561 + ], + "angle": 0, + "content": "Table 1. The effectiveness of guard bandwidths. Please note that \\(\\mathbf{B}_G = \\{\\mathbf{b}_G^{\\mathrm{RD}},\\mathbf{b}_G^{\\mathrm{AD}},\\mathbf{b}_G^{\\mathrm{RA}}\\}\\), where \\(\\mathbf{b}_G^x = \\mathbf{b}_G^y\\) by default. Bold means the best results and underline is the second best one." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.58, + 0.468, + 0.806 + ], + "angle": 0, + "content": "As responses closer to the center unit are more likely to contain energy leaked from target, it is reasonable to shield them to estimate a more accurate interference distribution from reference units outside of the guard bands. Therefore, the performance of PeakConv-based networks with guard band mechanism, \\(\\mathbf{B}_G = \\{1,1,1\\}\\) and \\(\\mathbf{B}_G = \\{2,2,2\\}\\), are better than without, i.e., \\(\\mathbf{B}_G = \\{0,0,0\\}\\). Comparing with \\(\\mathbf{B}_G = \\{1,1,1\\}\\), PeakConv with \\(\\mathbf{B}_G = \\{2,2,2\\}\\) owns a larger PRF. For the center unit with object information, larger PRF enables the interference estimation conducted via densely sampling reference units in the field further away from the peak response, thus obtains better results in both PKCOn-Net and PKCIn-Net frameworks. However, setting \\(\\mathbf{B}_G = \\{1,1,1\\}\\) is benefit to the trade-off between RSS performance and model complexity." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.817, + 0.416, + 0.833 + ], + "angle": 0, + "content": "4.3. Exploration of Convolution Mechanism" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.84, + 0.468, + 0.9 + ], + "angle": 0, + "content": "To further explore the role of PeakConv in RSS performance improving, we take the place of it in PKCOn-Net and PKCIn-Net with regular 2D convolution (Conv), dilated convolution (DilConv) [28] and deformable convolu" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.212 + ], + "angle": 0, + "content": "tions (DefConv and DefConvV2) [8, 29], respectively. Experimental results shown in Tab. 2 not only reflect the performance diversity caused by different convolution mechanism, including vanilla-PKC, ReDA-PKC and other convolutions mentioned above, but also take the influence of their RFs into account. Hence convolutions with different kernel sizes, i.e., \\(3 \\times 3\\) and \\(5 \\times 5\\) are investigated to compare with our PeakConvs with 16 kernel weights." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.214, + 0.892, + 0.531 + ], + "angle": 0, + "content": "Results posted in Tab. 2 present the superiority of proposed PeakConvs among all the convolutions in the control group. Existing convolution operations attempt to extract target features from RF directly, so the design of RF is one of the key affecting model performance. Compared with regular Conv, DefConvs learn their RFs in an object-shaped-driven way, which can be regarded as object feature augmentation, thus obtaining better results. However, unlike the optical images, the radar object signatures do not own clear structures or specific shapes, the advantage in object representation of DefConvs cannot be fully exerted, resulting in limited performance improvement. DilConv enlarges RF without complicating the computation by inserting dilation into convolution kernels. This sparse sampling manner indirectly forms a guard field around the center of its RF, which approximately introduces the guard band mechanism into the convolutions leading to more satisfied RSS performance. Nevertheless, with explicitly estimating and eliminating interference information from the object-interference mixed features or signals, the proposed PeakConvs yield the most encouraging RSS performance." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.545, + 0.861, + 0.56 + ], + "angle": 0, + "content": "4.4. Comparison with State-of-The-Art (SoTA)" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.569, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Our proposed RSS networks are further compared with popular visual segmentation models, including FCN [16], U-Net [24] and DeepLabv3+ [5], and SoTA RSS models, i.e., RSS-Net [13], RAMP-CNN [10], MVA-Net and TMVA-Net [18]. Results in Tab. 3 show that our PeakConv-based models own the best performance. Specifically, thanks to taking the center unit into account during the estimation of interference, ReDA PKC extracts peak response in a more efficient way and obtains better performance than vanilla-PKC. As for the comparison of two PeakConv-based frameworks, PKCIn* with multi-frame input additionally providing temporal information achieves the best segmentation scores, which is significant on RA view. However, PKCOn-Net using single frame input surpasses all the existing RSS models which need to dig effective information in multi-frame \\((\\geq 3)\\) input. In addition, the small amount of parameters further highlights the learning efficiency of our PeakConv, which could keep a good balance of RSS effects and model complexity. Related details are illustrated in Fig. 7. All the points mentioned above validate the rationality and effectiveness of PeakConv, which learns object signature from PRF instead of adjacent field" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.956 + ], + "angle": 0, + "content": "17583" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.081, + 0.089, + 0.894, + 0.198 + ], + "angle": 0, + "content": "
Conv TypeConvDefConvDefConvV2DilConvPeakConvPeakConv*
Kernel Size3 × 35 × 53 × 35 × 53 × 35 × 53 × 35 × 51616
FrameworksSFMFSFMFSFMFSFMFSFMFSFMFSFMFSFMFSFMFSFMF
#Params4.7M5.6M7.1M7.2M4.9M5.7M8.1M8.2M4.9M5.8M8.5M8.6M4.7M5.6M7.1M7.2M5.7M6.3M5.7M6.3M
RD ViewmIoU54.0%56.1%55.6%57.4%55.5%58.0%55.8%58.3%55.4%58.8%56.1%59.1%57.1%58.4%57.9%59.9%58.8%60.0%59.4%60.7%
mDice65.3%68.0%67.1%69.2%67.3%69.8%68.0%70.2%67.0%70.6%68.2%70.8%69.1%70.4%69.8%71.9%70.7%71.9%71.2%72.5%
RA ViewmIoU36.4%37.7%36.4%37.7%38.2%39.1%38.4%39.2%38.3%39.3%38.6%39.3%37.4%39.1%37.7%39.7%39.0%42.5%38.6%42.9%
mDice43.9%46.2%44.0%46.4%47.2%48.1%47.6%48.2%47.3%48.6%47.8%48.6%45.6%48.1%46.2%49.3%47.7%52.9%47.3%53.3%
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.207, + 0.893, + 0.237 + ], + "angle": 0, + "content": "Table 2. Exploration of various convolutions. SF denotes network with single-frame input, which has the same structure with PKCoN-Net; MF denotes network with multi-frames input, which has the same structure with PKCIn-Net. Dilation step = 2 for all DilConvs." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.262, + 0.471, + 0.293 + ], + "angle": 0, + "content": "defined for optical data processing and is more consistent with the characteristics of radar signals." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.305, + 0.473, + 0.507 + ], + "angle": 0, + "content": "
Frameworks#Params @FramesRD ViewRA View
mIoUmDicemIoUmDice
FCN134.3M@354.7%66.3%34.5%40.9%
U-Net17.3M@355.4%68.0%32.8%38.2%
DeepLabv3+59.3M@350.8%61.6%32.7%38.3%
RSS-Net10.1M@332.1%36.9%32.1%37.8%
MVA-Net4.8M@353.5%65.3%37.1%44.8%
RAMP-CNN106.4M@956.6%68.5%27.9%30.5%
TMVA-Net5.6M@556.1%68.0%37.7%46.2%
PKCOn5.7M@158.8%70.7%39.0%47.7%
PKCOn*5.7M@159.4%71.2%38.6%47.3%
PKCIn6.3M@560.0%71.9%42.5%52.9%
PKCIn*6.3M@560.7%72.5%42.9%53.3%
" + }, + { + "type": "table_caption", + "bbox": [ + 0.107, + 0.517, + 0.438, + 0.532 + ], + "angle": 0, + "content": "Table 3. Comprehensive RSS performance comparison." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.561, + 0.47, + 0.766 + ], + "angle": 0, + "content": "
ModelDatasetRD ViewRA View
mIoUmDicemIoUmDice
MVA-NetCARRADA53.5%65.3%37.1%44.8%
CARRADR-RAC54.3%66.1%43.2%54.8%
TMVA-NetCARRADA56.1%68.0%37.7%46.2%
CARRADA-RAC59.7%69.9%46.6%57.9%
PKCOnCARRADA58.8%70.7%39.0%47.7%
CARRADA-RAC59.1%71.0%46.8%58.1%
PKCOn*CARRADA59.4%71.2%38.6%47.3%
CARRADA-RAC59.9%71.8%46.5%57.9%
PKCInCARRADA60.0%71.9%42.5%52.9%
CARRADA-RAC60.3%72.0%48.4%60.1%
PKCIn*CARRADA60.7%72.5%42.9%53.3%
CARRADA-RAC61.0%72.9%48.6%60.3%
" + }, + { + "type": "table_caption", + "bbox": [ + 0.128, + 0.775, + 0.419, + 0.789 + ], + "angle": 0, + "content": "Table 4. RSS performance on CARRADR-RAC." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.817, + 0.414, + 0.833 + ], + "angle": 0, + "content": "4.5. RSS Performance on CARRADR-RAC" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.471, + 0.9 + ], + "angle": 0, + "content": "Through the annotation calibration mentioned in Sec. 4.1.2, we obtain a higher quality RSS dataset, CARRADR-RAC, and several models are trained and tested on this dataset. Results in Tab. 4 show that, with more reli-" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.261, + 0.695, + 0.389 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.697, + 0.262, + 0.884, + 0.389 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.506, + 0.392, + 0.697, + 0.517 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.698, + 0.392, + 0.886, + 0.517 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.501, + 0.521, + 0.887, + 0.531 + ], + "angle": 0, + "content": "\\(\\bullet\\) FCN U-Net MVA-Net RSS-Net TMVA-Net RAMP-CNN DeepLabv3+ PKCIn (Ours) PKCOn (Ours)" + }, + { + "type": "image_caption", + "bbox": [ + 0.578, + 0.546, + 0.814, + 0.56 + ], + "angle": 0, + "content": "Figure 7. Performance v.s. Complexity." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.588, + 0.892, + 0.618 + ], + "angle": 0, + "content": "able annotations, the RSS performance of all the mentioned models have been improved, especially on the RA view." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.634, + 0.619, + 0.649 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.66, + 0.892, + 0.901 + ], + "angle": 0, + "content": "In this paper, we propose a novel convolution operation, PeakConv, to highlight object signature from interference such as clutters/noises. PeakConv is designed specifically for radar data-related learning tasks. According to the role of center unit in interference estimation, there are two kinds of implements for PeakConv, vanilla- and ReDA-PKC. Comparing with existing RSS models, PeakConv-based networks achieve an outstanding trade-off between performance and complexity, in which PKCIn-Net achieves SoTA RSS performance and PKCOn-Net becomes suboptimal one without additional temporal clues, i.e., with single-frame input. It is obvious that the ability of PKConNet to capture peak response would be further improved by introducing temporal information. Besides, in-depth optimization of PeakConv through auto-adaptive guard bandwidth is also one of our future research priorities." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17584" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.105 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.155 + ], + "angle": 0, + "content": "[1] BABTLETT and S M. Smoothing periodograms from timeseries with continuous spectra. 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In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), June 2019. 1, 2, 3, 7" + }, + { + "type": "list", + "bbox": [ + 0.079, + 0.092, + 0.47, + 0.188 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.946, + 0.52, + 0.957 + ], + "angle": 0, + "content": "17586" + } + ] +] \ No newline at end of file diff --git a/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/1aa7ae5e-2182-46af-b81c-177e4d9d5a1c_origin.pdf b/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/1aa7ae5e-2182-46af-b81c-177e4d9d5a1c_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..a9aba358a5293e983338b34a1c57d9bd8b889892 --- /dev/null +++ b/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/1aa7ae5e-2182-46af-b81c-177e4d9d5a1c_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f2e00eaaf3d416462d5653606d2e1b019542d65af3d02641bc52ec7334391ee6 +size 4313041 diff --git a/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/full.md b/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/full.md new file mode 100644 index 0000000000000000000000000000000000000000..44b520a9675b6028fa718dededfbce79d5468363 --- /dev/null +++ b/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/full.md @@ -0,0 +1,280 @@ +# PeakConv: Learning Peak Receptive Field for Radar Semantic Segmentation + +Liwen Zhang\*1 Xinyan Zhang\*2 Youcheng Zhang\* Yufei Guo\* Yuanpei Chen\* Xuhui Huang\* Zhe Ma\*1 + $^{1}$ Intelligent Science & Technology Academy of CASIC, Beijing 100144, China + $^{2}$ Faculty of Computing, Harbin Institute of Technology, Heilongjiang 150001, China + +lwzhang9161@126.com zxy20020109@gmail.com mazhe_thu@163.com + +# Abstract + +The modern machine learning-based technologies have shown considerable potential in automatic radar scene understanding. Among these efforts, radar semantic segmentation (RSS) can provide more refined and detailed information including the moving objects and background clutters within the effective receptive field of the radar. Motivated by the success of convolutional networks in various visual computing tasks, these networks have also been introduced to solve RSS task. However, neither the regular convolution operation nor the modified ones are specific to interpret radar signals. The receptive fields of existing convolutions are defined by the object presentation in optical signals, but these two signals have different perception mechanisms. In classic radar signal processing, the object signature is detected according to a local peak response, i.e., CFAR detection. Inspired by this idea, we redefine the receptive field of the convolution operation as the peak receptive field (PRF) and propose the peak convolution operation (PeakConv) to learn the object signatures in an end-to-end network. By incorporating the proposed PeakConv layers into the encoders, our RSS network can achieve better segmentation results compared with other SoTA methods on a multi-view real-measured dataset collected from an FMCW radar. Our code for PeakConv is available at https://github.com/z1w9161/PKC. + +# 1. Introduction + +Radar is a remote sensor, which usually uses modulated electromagnetic signals to detect the objects of interest through directional transmitting antennas in a specific effective working field [22]. As an active detection device, radar is more robust to extreme weather (e.g., haze, rain or snow) than other active detection devices such as LiDARs [2], and it is also not susceptible to dim light condition and sun glare, + +*Equal contribution. †Corresponding author. This research is supported by Young Science Foundation of National Natural Science Foundation of China (No.62206258). + +as the passive optical sensors are [19]. In addition to the real-world location information, it can also tell the velocity of the moving objects thanks to the Doppler effects. Due to these advantages, radar sensors have played an irreplaceable role for many automotive security and defense applications, e.g., autonomous safety driving or UAV early warning. + +Conventional radar detection mostly relies on the peak detection algorithm following constant false alarm rate (CFAR) [22, 23] principle. Taking frequency modulated continuous wave (FMCW) radar as example, the raw radar echos are first converted as multi-domain united frequency representations, e.g., range-Doppler (RD) and range-angle (RA) maps, through a series of cascading fast Fourier transformations (FFTs). Then for each cell under test (CUT) in the input RD/RA map, the CFAR detector will determine whether it contains moving object information according to an estimated detection threshold, which fully considers the characteristics of the radar signal itself. However, to obtain good effect in practical application, it is necessary to manually fine-tune various hyper-parameters including the thresholding factor, sizes and shapes of the local scope (i.e., the bandwidths of reference and guard units). Beyond that, conventional radar detection cannot give category information of the object. These two inconveniences hinder the conventional detection method from automatic semantic radar scene understanding. + +Encouraged by the success of modern deep learning techniques in computational perception, especially the object detection [8, 15, 20, 21, 29] and semantic segmentation [5, 11, 16, 24, 28] in computer vision, some efforts had been made recently for better automatic radar scene interpretation. These efforts evolve the target-clutter binary hypothesis of conventional radar testing into target semantic characterization of modern machine learning, i.e., radar object detection (ROD) [10, 17, 27] and radar semantic segmentation (RSS) [3, 13, 18]. Most of these methods used convolution networks as backbone models, which take radar frequency representations as input, and then make predictions on RA or RD view or both two views. For example, a multi-view RSS (MVRSS) network [18] was proposed + +![](images/672f5c5638a25c19fa3325d88b252a1eba3fff9e95946be3564dc4a78adcfb13.jpg) +(a) 2D RD representation + +![](images/aae670247287f7a625675310500ca3243366790fe6ca3c7bbb92bd756a3a832e.jpg) +(c) Synchronized camera image +Figure 1. An exemplar illustration of moving object signatures/presentations in (a) the 2D RD map and the corresponding (b) RD-amplitude 3D representation of radar signals, and their (c) synchronized camera image. + +![](images/afa213854daab3ab916a4a7c95b024d7357f7647c1a5ed6fb845e897c41ac888.jpg) +Local peak frequency response for the objects of interest +(b) RD-amplitude 3D representation + +to take better advantage of radar localization capability by making "unit-wise" predictions on both RD and RA frequency domains. To support the sufficient training of these deep models, a few large-scale radar datasets were also collected and created, e.g., OxfordRobotCar [9], nuScenes [4], CRUW [26] and CARRADA [19]. + +However, the electromagnetic object signatures received by radar are not as intuitively understood as the optical ones captured by the cameras as shown in Fig. 1. With rich texture and color information in the image, the convolution operation can learn useful semantic information from a rectangular local spatial receptive field (RF). And by introducing some intuitive priors of human vision, more efficient learning mechanisms for convolution had been proposed, e.g., multi-scale fusion [12, 15, 25], dilation [5, 28] and deformation [8, 29]. So far, these mechanisms are also introduced into radar data processing, such as the inception or pyramid pooling for multi-scale information, atrous convolution for larger dilated RF and deformable convolution for irregular object signature in ROD-Net [27] and MVRSS [18]. Despite the multi-scale mechanism, which is more of a modular idea, i.e., the computation is decoupled from the convolution itself, other variants are actually changing the RF itself. One conclusion might be summed up that, the RF sampling/selection manner plays a very important role in convolution. While none of these RF selection manners including the regular one is proposed specifically for the radar data, thus they might not fully exploit the potential of convolutional networks in radar scene understanding. This concern motivates us to rethink the internal relation between convolution and the conventional radar detection mechanism, and try to find a more efficient and specific convolution mechanism. + +nism for radar data. + +To achieve our goal, we take a look inside of the conventional radar detection method and the convolution operation in deep learning. As aforementioned, the conventional detection method is a kind of CFAR-based peak detection, e.g., commonly used cell averaging-CFAR (CA-CFAR) [22]. For a CUT, $x_{c}$ , of the input RD representation, CA-CFAR detection can be divided into three steps: (i) averaging aggregation from reference cells $\{x_{r}^{(i)}\}_{i=1}^{N}$ around CUT, excluding the guard cells; (ii) threshold computing, $\Theta = \xi \cdot \frac{1}{N} \sum_{i=1}^{N} x_{r}^{(i)}$ ; (iii) decision-making by comparing $x_{c}$ and $\Theta$ . It can be seen that, the decision-making basis is the difference between CUT and its threshold, i.e., the weighted summation of $\{x_{r}^{(i)}\}_{i=1}^{N}$ with a shared weight, $\frac{\xi}{N}$ . In another word, the key to determine whether the CUT has object for CA-CFAR is the denoised peak frequency response from an RF consisted of the CUT and its reference cells. Yet none of the convolution operators mentioned above can explicitly possess such property, i.e., each output unit is actually a weighted summation of the units in a local dense/dilated rectangular or deformable RF, which does not strictly follow the guard-reference policy. + +Therefore, in this work we redefine the RF of the convolution operator as the guard-reference style, and call such new type RF the peak receptive field (PRF), which consists of the center unit and its reference neighbors. Then with some simple computational designs, we present two novel convolution operations to explicitly learn the peak response from PRF, i.e., PeakConvs. Compared with other convolution operations, PeakConvs explicitly possess the advantage of the conventional radar detection methods. In comparison with the conventional CA-CFAR, adaptive peak response with learnable weights and high-level semantic representation via task-driven learning paradigm can be achieved since PeakConvs maintain the computational compatibility of the regular convolution operation. The main contributions are: + +- A novel convolution computing paradigm for radar data processing. Instead of extracting radar signature directly from RF, we propose learning peak response from redefined PRF, which is more suitable for learning tasks related to radar data. +- Two implementations of the proposed PeakConv. According to the participation of center unit during interference (e.g., device noises and background clutters) estimation, there are two approaches of PeakConv, including vanilla-PeakConv (PKC), and response difference aware PeakConv (ReDA-PKC). +- Well-performed multi-view RSS frameworks based on PeakConvs: by introducing PeakConvs into encoders of the convolutional automatic-encoder-decoder (CAED) framework, two RSS networks with + +multi-input and multi-output (MIMO) style are presented. Our networks can achieve SoTA performance on both RD and RA views. + +# 2. Related works + +RF-based convolution improvement. Reasonable adjustment of RF can effectively improve the expressive ability of convolution in module-level or in operation-level. Multiscale information extraction is one of the most commonly discussed module-level strategies, e.g., capturing rich features via convolution layers with different kernel sizes in a hierarchical pyramid structure [12, 15] or parallel forked form [25]. Some works focused on directly changing the shape of the dense rectangular RF of the regular convolution operation, i.e., changing the sampling manner of the kernel. Dilation [28] can effectively enlarge the RF via a fixed step size-based sparse sampling strategy, and by introducing dilation into the pyramid structured convolution module, the parameter scale can be effectively reduced while maintaining the multi-scale characterization ability, e.g., atrous spatial pyramid pooling (ASPP) [5]. Deformation [8, 29] is a much more flexible way of sampling, by learning the position offset for the rectangular kernel, irregular RFs can be obtained to better handle the variety of object shapes and sizes. These works are mostly motivated by the perspective of visible light signals. On the side of radar, for now, there is barely no discussion about suitable convolution mechanisms specifically for radar signal processing. + +Radar semantic segmentation. Compared with detection-based method using bounding boxes with regular shapes, the segmentation-based models can provide the "pixel" (a cell/unit) wise predictions for the input radar frequency tensor, including the objects and even the background. This characteristic makes segmentation-based method more suitable for radar scene understanding. The deep radar detector (DRD) [3] is an early attempt to incorporate a segmentation approach into a two-stage radar detection workflow, where a UNet [24] style network is treated as an object proposal generator for the angle predictor. Compared with the conventional CA-CFAR and beam-forming localization [1], DRD can provide more accurate predictions and show better robustness. Recently, an end-to-end RSS framework without any post-processing techniques, RSS-Net [13] was proposed. By taking the temporal changes of multi-frames radar input and multi-scale spatial information obtained by the ASPP [5] into consideration, good RA predictions for some particular objects can be obtained. More recently, by introducing multi-perspective learning [10] strategy into the end-to-end RSS framework, the MVRSS [18] was proposed. MVRSS uses range-angle-Doppler (RAD) frequency tensors as input, and makes predictions on both RA and RD views. Such simultaneous multi-view predictions make MVRSS a good start for radar scene understand + +ing, which is also followed by this work. + +To our knowledge, all these previous methods tried to systematically solve the RSS task via rationally utilizing the advantages of existing convolutional networks. Although these existing computational module can help improve the RSS performance, they are proposed to better characterize the object from the perspective of visual perception, after all. Directly using them to process radar data is more or less computationally redundant and inefficient. To this end, we stand on the side of radar, and revisit the correlation between the modern convolution operations and the conventional radar detection method. Then we attempt to propose a more suitable convolution operator for radar signal processing without losing its original advantages, starting from RF definition to computation designs. + +# 3. Peak Convolution + +In this section, the proposed PeakConv will be introduced in details, starting from the PRF definition to the specific implementations of the PeakConv. Then a global description of the PeakConv-based RSS network is given. + +# 3.1. Peak Receptive Field + +As illustrated in Fig. 1, the object signatures in radar signals are more like a peak-shaped frequency response in a local scope of the radar representation. Without considering the resolution of the radar itself, coordinates of the analysis domain (RD or RA) in which the peak valley vertex is located will be regarded as the state of the object in the real physical world, such as range, velocity, angle relative to radar. Such characteristic is utilized by the conventional detection methods, e.g., CA-CFAR [23]. + +To capture the peak response as robustly as possible, two basic principles are followed: (i) local search strategy and (ii) guard band mechanism. The local search makes sure the object-related peak response cannot be suppressed by the interference with stronger energy, which is similar to the scanning process of the convolution kernel. Furthermore, setting guard band around the center unit (or CUT) will ensure its energy dose not leak into the interference estimation process, so that its response can be captured more clearly. As intuitively shown in Fig. 2, to determine whether a unit $x_{c}$ from the input radar frequency representation has target information, the detector will select reference units around $x_{c}$ , and exclude those units closest to $x_{c}$ . Those excluded ones are so-called guard units. Then the selected reference units, $\{x_{r}^{(i)}\}_{i = 1}^{N_{r}}$ , will be used to calculate the detection threshold, $\Theta$ , as we analyzed in Sec. 1. + +As can be seen from the above analysis, if there has object in the center unit, the peak response can be determined by the response of the center unit and the average response of its reference neighbors adjusted by a coefficient, $\xi$ . Inspired by this mechanism, we argue that, it might be more + +![](images/8bff9a1d3c631557fc828d3c4d3b4ac714e45bda8e15719ff6a01d323e51ad3d.jpg) +Figure 2. The illustration for capturing peak frequency response in 2D radar representation by CA-CFAR. + +efficient to process the radar data, if the convolution operator in modern deep learning could capture such peak response. And as discussed before, the RF selection is a key factor for convolutions, hence we start from redefining the RF as PRF following the basic principles of the conventional CFAR method. + +Given some feature point $\mathbf{x}_c\in \mathbb{R}^C$ from the input map with $C$ channels, its PRF is consisted of $\mathbf{x}_c$ itself and its reference points, $\{\mathbf{x}_r^{(i)}\}_{i = 1}^{N_r}$ , where $N_{r}$ is the number of the reference points. Let $\mathbf{p}_c = (p_c^x,p_c^y)$ and $\mathbf{p}_r^{(i)} = (p_{r,x}^{(i)},p_{r,y}^{(i)})$ denote the column and row coordinates of $\mathbf{x}_c$ and $\mathbf{x}_r^{(i)}$ , respectively in the input map. Then the PRF, $\mathcal{R}$ , for $\mathbf{x}_c$ can be defined as follows: + +$$ +\mathcal {R} = \left\{\mathbf {x} _ {c}, \left\{\mathbf {x} _ {r} ^ {(i)} \right\} _ {i = 1} ^ {N _ {r}} \right\}, \tag {1} +$$ + +$$ +s. t., | \mathbf {b} _ {G} | < | \mathbf {p} _ {r} ^ {(i)} - \mathbf {p} _ {c} | \leq | \mathbf {b} _ {R} + \mathbf {b} _ {G} |. +$$ + +Where, $\mathbf{b}_G = (b_G^x, b_G^y)$ and $\mathbf{b}_R = (b_R^x, b_R^y)$ respectively denote the guard bandwidths and reference bandwidths in column and row as shown in Fig. 3-(a). All the coordinates and bandwidths are integers, and the number of reference points can be computed as: + +$$ +N _ {r} = \prod_ {z \in \{x, y \}} \left[ 2 \left(b _ {G} ^ {z} + b _ {R} ^ {z}\right) + 1 \right] - \prod_ {z \in \{x, y \}} \left(2 b _ {G} ^ {z} + 1\right). \tag {2} +$$ + +# 3.2. Learning from PRF + +# 3.2.1 Vanilla-PKC + +Using the definition of PRF, we can further define the learning mechanism of the proposed PeakConv. As aforementioned, the decision-making basis of CA-CFAR is the denoised peak frequency response estimated from the CUT and its reference units, which can also be regarded as the representation of the object radar signature. Hence to embed such property in the convolution-based deep models, we define the vanilla-PKC, + +![](images/7769020063ea4b2ec4a0699714c9052543731d35f8cf8b8c43586ffab05cf20d.jpg) +Figure 3. Guard/reference bandwidths and PRF. + +![](images/964f0b6a241b7543afe73967527f340a1e61fe83447bd46a1925f2188bd358dd.jpg) + +![](images/d748c7041d37d19338b3d5688e7ff20b4b4cb7bc8d38fe16e0227245b78ac56b.jpg) +Figure 4. The the whole process for a PeakConv layer. + +PKC $(\mathcal{R};\mathbf{W}\in \mathbb{R}^{C_{\mathrm{in}}\times N_r\times C_{\mathrm{out}}}):\mathbb{R}^{C_{\mathrm{in}}}\to \mathbb{R}^{C_{\mathrm{out}}}$ as follows, + +$$ +P K C \left(\mathcal {R}; \mathbf {W}\right) = \mathbf {x} _ {c} - V e c \left(\left\{\sum_ {i = 1} ^ {N _ {r}} \mathbf {w} _ {j} ^ {(i)} * \mathbf {x} _ {r} ^ {(i)} \right\} _ {j = 1} ^ {C _ {\text {o u t}}}\right), +$$ + +where, $\mathbf{w}_j^{(i)}\in \mathbb{R}^{C_{\mathrm{in}}}$ $(j = 1,\dots ,C_{\mathrm{out}})$ and $C_\mathrm{in} = C_\mathrm{out}$ (3) + +Where, $\mathbf{W}$ is the learning weights of the PeakConv shared by all the $\mathbf{x}_c$ in the input feature maps; $Vec(\cdot)$ and $*$ denote the vectorization and convolution operators, respectively. Compared with the fixed pre-defined global weight, $\frac{\xi}{N}$ in CA-CFAR, the PeakConv can automatically reweight the reference units in PRF under a task-driven manner. Therefore, $PKC(\mathcal{R};\mathbf{W})$ can be regarded as the learnable noise suppression for each unit under test, $\mathbf{x}_c$ , in which $Vec\left(\left\{\sum_{i=1}^{N_r} \mathbf{w}_j^{(i)} * \mathbf{x}_r^{(i)}\right\}_{j=1}^{C_{out}}\right)$ actually estimates the interference frequency response. The whole process for a PeakConv layer is shown in Fig. 4, which can be summarized as: (i) sampling PRFs over the input maps, i.e., collecting $\{\mathbf{x}_r^{(i)}\}_{i=1}^{N_r}$ for each $\mathbf{x}_c$ ; (ii) learning interference frequency response from each PRF by a convolution operator with kernel size of $N_r$ ; (iii) denoising each $\mathbf{x}_c$ by eliminating its corresponding learned interference response. + +# 3.2.2 ReDA-PKC + +The PeakConv essentially attempts to characterize the response difference between each unit under test and its interference response estimated from its neighboring reference + +![](images/3a018d77446a5fa5c9006b7774cddc72f433ec0374db14954b73c4e4e7e6f7ff.jpg) +Figure 5. The the whole process for a ReDA-PKC layer. + +units. Moreover, the learning process of PeakConv mentioned above is performed under the target-independent assumption, since $\mathbf{x}_c$ is excluded from the estimation. These could lead to two limitations for vanilla $PKC(\cdot)$ in Eq. (3): i) on the interference side, the overall estimation would ignore the individual diversity of interference, e.g., relatively mild random noise caused by sensor or environmental background and clutters with strong energy caused by some objects of no interest, and this makes PeakConv fails to suppress noise in a more interference-driven manner; ii) on the target side, the target-independent assumption would not directly drive the PeakConv layer to carry out noise suppression or response difference characterization according to the target. To alleviate the above two limitations, we further present another variant, which is called ReDA-PKC. + +ReDA-PKC directly learns the response difference between $\mathbf{x}_c$ and each of its reference units, $\mathbf{x}_r^{(i)}$ . Following the definition of vanilla-PKC in Eq. (3), the ReDA-PKC, $PKC^{\star}$ ( $\mathcal{R}$ ; $\mathbf{W} \in \mathbb{R}^{C_{\mathrm{in}} \times N_r \times C_{\mathrm{out}}}$ ): $\mathbb{R}^{C_{\mathrm{in}}} \to \mathbb{R}^{C_{\mathrm{out}}}$ for each given $\mathbf{x}_c$ can be formalized as follows, + +$$ +P K C ^ {\star} \left(\mathcal {R}; \mathbf {W}\right) = V e c \left(\left\{\sum_ {i = 1} ^ {N _ {r}} \mathbf {w} _ {j} ^ {(i)} * \left(\mathbf {x} _ {c} - \mathbf {x} _ {r} ^ {(i)}\right) \right\} _ {j = 1} ^ {C _ {\mathrm {o u t}}}\right), +$$ + +$$ +w h e r e, \mathbf {w} _ {j} ^ {(i)} \in \mathbb {R} ^ {C _ {\text {i n}}} (j = 1, \dots , C _ {\text {o u t}}). \tag {4} +$$ + +It can be seen from Eq. (4) that, $PKC^{\star}(\cdot)$ directly performs on the difference between $\mathbf{x}_c$ and each $\mathbf{x}_r^{(i)}$ . Such form of PeakConv would focus directly on the difference in each center-reference response, so that the diversity of noise relative to the target can be better handled by the whole ReDA-PKC layer. The learning process of ReDA-PKC is shown in Fig. 5. Besides, by encapsulating all the units of $\mathcal{R}$ into the learning part, the constraint $C_{\mathrm{in}} = C_{\mathrm{out}}$ can be eliminated, thus making ReDA-PKC a more flexible module compared with the vanilla version. + +# 3.3. PeakConv-based RSS Network + +Both vanilla and ReDA versions of PKC can be easily embedded in the exiting convolutional networks as regular convolution blocks. According to different deployments of PKC layer, we further propose two PKC-based + +RSS frameworks following the CAED framework used in [13, 18, 27], i.e., PKC-Inserted RSS-Net (PKCIn-Net) and PKC-Only RSS-Net (PKCOn-Net), as illustrated in Fig. 6. To achieve comprehensive radar scene understanding, both two RSS networks are designed in the multi-input-multi-output (MIMO) style, which performs on the RD, RA and AD (Angle-Doppler) radar frequency tensors and carries out semantic segmentation on both RD and RA views. Then each network is consisted of three encoding branches and two decoding branches. For PKCIn-Net, the main components of the encoder are as follows. + +Basic Encoder. For each single-view radar input sequence, the basic encoder is used to generate its high-level representations, and multi-view radar sequence can be handled by performing these encoders in parallel. All three single-view encoders are designed with the same structure for simplicity. To utilize temporal information, each encoder is mainly composed of two 3D convolution layers with the same kernel size of $3 \times 3 \times 3$ , output channel of 128, and stride of 1 for spatial and temporal domains. To further compress the spatial size of feature maps, each convolution block follows a spatial max-pooling layer. By controlling kernel size of the pooling layer, the feature map size for each view can be unified. + +Vanilla/ReDA-PKC Block. For learning the important decision-making basis, i.e., peak frequency response in the radar data, two PKC layers are inserted in each single-view encoding branch. The PKC module will take the high-level representations obtained from the basic encoder as input, and generate local peak response representation on each spatial position of the input maps. According to the definition of PRF in Eq. (1), the kernel size of each PKC layer, $N_{r}$ , is depend on the guard/reference bandwidths, $\mathbf{b}_{G / R}$ . In basic frameworks, we set both $\mathbf{b}_G$ and $\mathbf{b}_R$ as $\{1, 1\}$ by default. Then $N_{r}$ is equal to 16 following Eq. (2). The output channel for each PKC layer is keeping the same with the 3D convolution in the basic encoder. + +Latent Space Encoder (LSE). The MIMO-style network optimization involves multi-perspective/view learning problem. The common way for addressing such problem is to learn the joint representation of the information flows from different views in a common feature space. Thus different encoding branches can interact with each other via the common feature space during learning, and the representations to be decoded can also be further enhanced with the learned joint feature. For this purpose, a multi-view shared learner, LSE is added. To form the inputs for LSE, the output maps of each single-view encoding branch will be further compressed and transformed by a $2 \times 2$ max-pooling layer and a 2D convolution layer with $1 \times 1$ kernels. Then the LSE will project those transformed features into a + +![](images/a1fd8544e1f9b52c62008a2e34c15845e782f98f8fbbf1102fe1dbbef5324ef3.jpg) +(a) PKCIn-Net +Figure 6. The overall workflow of PeakConv-based RSS-Net. + +![](images/13e668b1794e21cedc0ca600afc530933100de21928015b5923fc0e2f4cdc9de.jpg) +(b) PKCOn-Net + +common latent space to get a uniform embedding. For reducing the model parameters, two $1 \times 1$ 2D convolution layers instead of the MLP are chosen to form the LSE. + +Besides the above components, ASPP [6] module, which allows features to be jointly learned at different scales with no need for larger kernels or additional parameters [5], is also applied for enhancing the spatial representation in encoding part. This module is well suited for RSS task, since the moving objects' appearances may vary a lot [13, 18]. The decoders for RD and RA views are designed to be combination of 2D deconvolutions and convolutions like [18]. + +# 4. Experiments + +The effectiveness of the proposed PeakConvs are verified under two designed RSS frameworks, i.e., PKCIn-Net with temporal-style (multi-frames) input and PKCOn-Net with single-frame input. For simplicity of the tables, PKCOn and PKCOn* denotes PKCOn-Net with vanilla-PKC and ReDA-PKC, respectively, so do PKCIn and PKCIn*. + +# 4.1. Datasets and Training Setups + +# 4.1.1 CARRADA Dataset + +The CARRADA [19] dataset is a large scale camera-radar synchronised dataset, which contains multi-view annotated radar recordings (RAD tensors) collected from a low-cost FMCW radar in various scenarios under different weather conditions. So far, this is the only publicly available radar dataset supporting multi-view RSS task. There are 4 categories of objects: pedestrian, cyclist, vehicle and background; and multiple same/different types of moving objects would appear in a single time frame. The dimensions of RAD tensor are 256, 256 and 64, respectively. The training, validation and test subsets were split as in [18]. + +# 4.1.2 CARRADA Annotation Calibration + +The RD and RA annotations of CARRADA were generated in a semi-automatic way [19]. Its key idea is + +to use the Mean-Shift-based tracking method [7] to associate the object information collected from the camera images and radar data into a unified physical world domain, i.e., a 3D cartesian space combined with DoA (Directional of Arrival) and Doppler. However, the unreliable depth estimation results of the camera data and low angle resolution of the FMCW radar seriously affect the Mean-Shift clustering performance in terms of the centroid initialization and candidate search space. Hence, there is non-negligible deviation between the generated annotations and the ground truth locations, especially in the RA view. To this end, we further calibrate the RA annotations for CARRADA in this work, and provide a higher quality multi-view radar dataset, $\underline{\mathrm{RA}}$ Annotation Calibrated CARRADA (CARRADA-RAC). The performance comparisons of CARRADA and CARRADA-RAC are in Sec. 4.5. + +# 4.1.3 Training Setup + +The training setup for our proposed models and other compared SoTA networks is strictly consistent as follows: + +Input form: The raw 3D RAD tensor of each time frame is first compressed as 2D RA, AD and RD views with the sizes of $256 \times 256$ , $256 \times 256$ and $256 \times 64$ , respectively. For the networks without explicitly considering the temporal information, including RSS-Net [13] and MVA-Net [18], which use 3 frames for data augmentation, while our PKCOn-Net only depends on single frame for prediction. For the temporal encoding-based networks, more frames are used to form the input sequence, e.g., 9 frames for RAMP-CNN [10], and 5 frames for TMVA-Net [18] as well as our PKCIn-Net. + +Hyper-parameters: All the models were trained with Adam optimizer [14] using the default setting of hyperparameters, $\beta_{1} = 0.9$ , $\beta_{2} = 0.999$ and $\epsilon = 1e - 8$ . The initial learning rate was $1e - 4$ , and decayed exponentially + +with the rate of 0.9 every 20 epochs. The training epochs and mini-batch size were 300 and 6, respectively. + +Evaluation metrics: All the models are evaluated with cell-wise precision/recall, Intersection over Union (IoU), and Dice score during training/validation phase. And the mean IoU (mIoU) and mean Dice (mDice) over categories are used as the principle metrics for model performance comparison. All the reported results were obtained from the test subset. + +# 4.2. Exploration of Guard Bandwidth Setting + +Different sizes of guard bandwidth would make different effects on the peak response capture. Therefore, we evaluate the RSS performance of our proposed methods under several guard bandwidth $(\mathbf{b}_G$ in Eq. 1) settings for three input views, i.e., RD, AD and RA, as shown in Tab. 1. + +
FrameworksBG#ParamsRD ViewRA View
mIoUmDicemIoUmDice
PKCOn{0,0,0}4.5M57.2%68.9%36.9%44.7%
{1,1,1}5.7M58.8%70.7%39.0%47.7%
{2,2,2}6.9M58.8%70.5%39.8%48.5%
PKCOn*{0,0,0}4.5M58.2%69.7%35.4%42.5%
{1,1,1}5.7M58.2%70.1%37.9%46.3%
{2,2,2}6.9M59.1%70.3%40.2%49.7%
PKCIn{0,0,0}5.5M58.7%70.6%40.4%49.7%
{1,1,1}6.3M60.0%71.9%42.5%52.9%
{2,2,2}7.1M60.3%72.3%42.7%53.4%
PKCIn*{0,0,0}5.5M59.2%71.0%41.1%50.9%
{1,1,1}6.3M60.7%72.5%42.9%53.3%
{2,2,2}7.1M61.1%72.9%43.3%53.5%
+ +Table 1. The effectiveness of guard bandwidths. Please note that $\mathbf{B}_G = \{\mathbf{b}_G^{\mathrm{RD}},\mathbf{b}_G^{\mathrm{AD}},\mathbf{b}_G^{\mathrm{RA}}\}$ , where $\mathbf{b}_G^x = \mathbf{b}_G^y$ by default. Bold means the best results and underline is the second best one. + +As responses closer to the center unit are more likely to contain energy leaked from target, it is reasonable to shield them to estimate a more accurate interference distribution from reference units outside of the guard bands. Therefore, the performance of PeakConv-based networks with guard band mechanism, $\mathbf{B}_G = \{1,1,1\}$ and $\mathbf{B}_G = \{2,2,2\}$ , are better than without, i.e., $\mathbf{B}_G = \{0,0,0\}$ . Comparing with $\mathbf{B}_G = \{1,1,1\}$ , PeakConv with $\mathbf{B}_G = \{2,2,2\}$ owns a larger PRF. For the center unit with object information, larger PRF enables the interference estimation conducted via densely sampling reference units in the field further away from the peak response, thus obtains better results in both PKCOn-Net and PKCIn-Net frameworks. However, setting $\mathbf{B}_G = \{1,1,1\}$ is benefit to the trade-off between RSS performance and model complexity. + +# 4.3. Exploration of Convolution Mechanism + +To further explore the role of PeakConv in RSS performance improving, we take the place of it in PKCOn-Net and PKCIn-Net with regular 2D convolution (Conv), dilated convolution (DilConv) [28] and deformable convolu + +tions (DefConv and DefConvV2) [8, 29], respectively. Experimental results shown in Tab. 2 not only reflect the performance diversity caused by different convolution mechanism, including vanilla-PKC, ReDA-PKC and other convolutions mentioned above, but also take the influence of their RFs into account. Hence convolutions with different kernel sizes, i.e., $3 \times 3$ and $5 \times 5$ are investigated to compare with our PeakConvs with 16 kernel weights. + +Results posted in Tab. 2 present the superiority of proposed PeakConvs among all the convolutions in the control group. Existing convolution operations attempt to extract target features from RF directly, so the design of RF is one of the key affecting model performance. Compared with regular Conv, DefConvs learn their RFs in an object-shaped-driven way, which can be regarded as object feature augmentation, thus obtaining better results. However, unlike the optical images, the radar object signatures do not own clear structures or specific shapes, the advantage in object representation of DefConvs cannot be fully exerted, resulting in limited performance improvement. DilConv enlarges RF without complicating the computation by inserting dilation into convolution kernels. This sparse sampling manner indirectly forms a guard field around the center of its RF, which approximately introduces the guard band mechanism into the convolutions leading to more satisfied RSS performance. Nevertheless, with explicitly estimating and eliminating interference information from the object-interference mixed features or signals, the proposed PeakConvs yield the most encouraging RSS performance. + +# 4.4. Comparison with State-of-The-Art (SoTA) + +Our proposed RSS networks are further compared with popular visual segmentation models, including FCN [16], U-Net [24] and DeepLabv3+ [5], and SoTA RSS models, i.e., RSS-Net [13], RAMP-CNN [10], MVA-Net and TMVA-Net [18]. Results in Tab. 3 show that our PeakConv-based models own the best performance. Specifically, thanks to taking the center unit into account during the estimation of interference, ReDA PKC extracts peak response in a more efficient way and obtains better performance than vanilla-PKC. As for the comparison of two PeakConv-based frameworks, PKCIn* with multi-frame input additionally providing temporal information achieves the best segmentation scores, which is significant on RA view. However, PKCOn-Net using single frame input surpasses all the existing RSS models which need to dig effective information in multi-frame $(\geq 3)$ input. In addition, the small amount of parameters further highlights the learning efficiency of our PeakConv, which could keep a good balance of RSS effects and model complexity. Related details are illustrated in Fig. 7. All the points mentioned above validate the rationality and effectiveness of PeakConv, which learns object signature from PRF instead of adjacent field + +
Conv TypeConvDefConvDefConvV2DilConvPeakConvPeakConv*
Kernel Size3 × 35 × 53 × 35 × 53 × 35 × 53 × 35 × 51616
FrameworksSFMFSFMFSFMFSFMFSFMFSFMFSFMFSFMFSFMFSFMF
#Params4.7M5.6M7.1M7.2M4.9M5.7M8.1M8.2M4.9M5.8M8.5M8.6M4.7M5.6M7.1M7.2M5.7M6.3M5.7M6.3M
RD ViewmIoU54.0%56.1%55.6%57.4%55.5%58.0%55.8%58.3%55.4%58.8%56.1%59.1%57.1%58.4%57.9%59.9%58.8%60.0%59.4%60.7%
mDice65.3%68.0%67.1%69.2%67.3%69.8%68.0%70.2%67.0%70.6%68.2%70.8%69.1%70.4%69.8%71.9%70.7%71.9%71.2%72.5%
RA ViewmIoU36.4%37.7%36.4%37.7%38.2%39.1%38.4%39.2%38.3%39.3%38.6%39.3%37.4%39.1%37.7%39.7%39.0%42.5%38.6%42.9%
mDice43.9%46.2%44.0%46.4%47.2%48.1%47.6%48.2%47.3%48.6%47.8%48.6%45.6%48.1%46.2%49.3%47.7%52.9%47.3%53.3%
+ +defined for optical data processing and is more consistent with the characteristics of radar signals. + +Table 2. Exploration of various convolutions. SF denotes network with single-frame input, which has the same structure with PKCoN-Net; MF denotes network with multi-frames input, which has the same structure with PKCIn-Net. Dilation step = 2 for all DilConvs. + +
Frameworks#Params @FramesRD ViewRA View
mIoUmDicemIoUmDice
FCN134.3M@354.7%66.3%34.5%40.9%
U-Net17.3M@355.4%68.0%32.8%38.2%
DeepLabv3+59.3M@350.8%61.6%32.7%38.3%
RSS-Net10.1M@332.1%36.9%32.1%37.8%
MVA-Net4.8M@353.5%65.3%37.1%44.8%
RAMP-CNN106.4M@956.6%68.5%27.9%30.5%
TMVA-Net5.6M@556.1%68.0%37.7%46.2%
PKCOn5.7M@158.8%70.7%39.0%47.7%
PKCOn*5.7M@159.4%71.2%38.6%47.3%
PKCIn6.3M@560.0%71.9%42.5%52.9%
PKCIn*6.3M@560.7%72.5%42.9%53.3%
+ +Table 3. Comprehensive RSS performance comparison. + +
ModelDatasetRD ViewRA View
mIoUmDicemIoUmDice
MVA-NetCARRADA53.5%65.3%37.1%44.8%
CARRADR-RAC54.3%66.1%43.2%54.8%
TMVA-NetCARRADA56.1%68.0%37.7%46.2%
CARRADA-RAC59.7%69.9%46.6%57.9%
PKCOnCARRADA58.8%70.7%39.0%47.7%
CARRADA-RAC59.1%71.0%46.8%58.1%
PKCOn*CARRADA59.4%71.2%38.6%47.3%
CARRADA-RAC59.9%71.8%46.5%57.9%
PKCInCARRADA60.0%71.9%42.5%52.9%
CARRADA-RAC60.3%72.0%48.4%60.1%
PKCIn*CARRADA60.7%72.5%42.9%53.3%
CARRADA-RAC61.0%72.9%48.6%60.3%
+ +Table 4. RSS performance on CARRADR-RAC. + +# 4.5. RSS Performance on CARRADR-RAC + +Through the annotation calibration mentioned in Sec. 4.1.2, we obtain a higher quality RSS dataset, CARRADR-RAC, and several models are trained and tested on this dataset. Results in Tab. 4 show that, with more reli- + +![](images/084d78e0164543b201f9411c740db7f4213cc0d90869dcfc0c4bd4d5a8079d3a.jpg) + +![](images/009edb8409f3cd94e73561a3b7a1e66e9dd4521c901c081d4dd9252007fa087f.jpg) + +![](images/cacdd7ee054bf442c1c265b4eb1e51f6c3aee4e9a7d132f21a428a2262744db0.jpg) +$\bullet$ FCN U-Net MVA-Net RSS-Net TMVA-Net RAMP-CNN DeepLabv3+ PKCIn (Ours) PKCOn (Ours) + +![](images/87fceec8e1543003d79d6e548720d864ceaa50e806eda685f0785de8ff9d4441.jpg) +Figure 7. Performance v.s. Complexity. + +able annotations, the RSS performance of all the mentioned models have been improved, especially on the RA view. + +# 5. Conclusion + +In this paper, we propose a novel convolution operation, PeakConv, to highlight object signature from interference such as clutters/noises. PeakConv is designed specifically for radar data-related learning tasks. According to the role of center unit in interference estimation, there are two kinds of implements for PeakConv, vanilla- and ReDA-PKC. Comparing with existing RSS models, PeakConv-based networks achieve an outstanding trade-off between performance and complexity, in which PKCIn-Net achieves SoTA RSS performance and PKCOn-Net becomes suboptimal one without additional temporal clues, i.e., with single-frame input. It is obvious that the ability of PKConNet to capture peak response would be further improved by introducing temporal information. Besides, in-depth optimization of PeakConv through auto-adaptive guard bandwidth is also one of our future research priorities. + +# References + +[1] BABTLETT and S M. 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Rodnet: Radar object detection using cross-modal supervision. In 2021 IEEE Winter Conference on Applications of Computer Vision (WACV), pages 504-513, 2021. 2 +[27] Yizhou Wang, Zhongyu Jiang, Yudong Li, Jenq-Neng Hwang, Guanbin Xing, and Hui Liu. Rodnet: A real-time radar object detection network cross-supervised by camera-radar fused object 3d localization. IEEE Journal of Selected Topics in Signal Processing, 15(4):954-967, 2021. 1, 2, 5 + +[28] F. Yu and V. Koltun. Multi-scale context aggregation by dilated convolutions. In ICLR, 2016. 1, 2, 3, 7 +[29] Xizhou Zhu, Han Hu, Stephen Lin, and Jifeng Dai. Deformable convnets v2: More deformable, better results. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), June 2019. 1, 2, 3, 7 \ No newline at end of file diff --git a/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/images.zip b/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..719ff95134a76c4e4fdf34015c35053bfa177e66 --- /dev/null +++ b/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5d03e38b1f7a7f42c0050ba9df1be411d2994c1f82e169b4c6f56a3d4ed83c09 +size 556067 diff --git a/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/layout.json b/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..828c3173a2661bb1e30e92527569304aebf8a5f6 --- /dev/null +++ b/2023/PeakConv_ Learning Peak Receptive Field for Radar Semantic Segmentation/layout.json @@ -0,0 +1,7735 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 60, + 103, + 533, + 121 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 103, + 533, + 121 + ], + "spans": [ + { + "bbox": [ + 60, + 103, + 533, + 121 + ], + "type": "text", + "content": "PeakConv: Learning Peak Receptive Field for Radar Semantic Segmentation" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 52, + 141, + 549, + 185 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 52, + 141, + 549, + 185 + ], + "spans": [ + { + "bbox": [ + 52, + 141, + 549, + 185 + ], + "type": "text", + "content": "Liwen Zhang\\*1 Xinyan Zhang\\*2 Youcheng Zhang\\* Yufei Guo\\* Yuanpei Chen\\* Xuhui Huang\\* Zhe Ma\\*1 \n" + }, + { + "bbox": [ + 52, + 141, + 549, + 185 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 52, + 141, + 549, + 185 + ], + "type": "text", + "content": "Intelligent Science & Technology Academy of CASIC, Beijing 100144, China \n" + }, + { + "bbox": [ + 52, + 141, + 549, + 185 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 52, + 141, + 549, + 185 + ], + "type": "text", + "content": "Faculty of Computing, Harbin Institute of Technology, Heilongjiang 150001, China" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 135, + 188, + 466, + 198 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 135, + 188, + 466, + 198 + ], + "spans": [ + { + "bbox": [ + 135, + 188, + 466, + 198 + ], + "type": "text", + "content": "lwzhang9161@126.com zxy20020109@gmail.com mazhe_thu@163.com" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 143, + 227, + 190, + 239 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 227, + 190, + 239 + ], + "spans": [ + { + "bbox": [ + 143, + 227, + 190, + 239 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 251, + 289, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 251, + 289, + 552 + ], + "spans": [ + { + "bbox": [ + 47, + 251, + 289, + 552 + ], + "type": "text", + "content": "The modern machine learning-based technologies have shown considerable potential in automatic radar scene understanding. Among these efforts, radar semantic segmentation (RSS) can provide more refined and detailed information including the moving objects and background clutters within the effective receptive field of the radar. Motivated by the success of convolutional networks in various visual computing tasks, these networks have also been introduced to solve RSS task. However, neither the regular convolution operation nor the modified ones are specific to interpret radar signals. The receptive fields of existing convolutions are defined by the object presentation in optical signals, but these two signals have different perception mechanisms. In classic radar signal processing, the object signature is detected according to a local peak response, i.e., CFAR detection. Inspired by this idea, we redefine the receptive field of the convolution operation as the peak receptive field (PRF) and propose the peak convolution operation (PeakConv) to learn the object signatures in an end-to-end network. By incorporating the proposed PeakConv layers into the encoders, our RSS network can achieve better segmentation results compared with other SoTA methods on a multi-view real-measured dataset collected from an FMCW radar. Our code for PeakConv is available at https://github.com/z1w9161/PKC." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 573, + 127, + 586 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 573, + 127, + 586 + ], + "spans": [ + { + "bbox": [ + 47, + 573, + 127, + 586 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 593, + 287, + 677 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 593, + 287, + 677 + ], + "spans": [ + { + "bbox": [ + 46, + 593, + 287, + 677 + ], + "type": "text", + "content": "Radar is a remote sensor, which usually uses modulated electromagnetic signals to detect the objects of interest through directional transmitting antennas in a specific effective working field [22]. As an active detection device, radar is more robust to extreme weather (e.g., haze, rain or snow) than other active detection devices such as LiDARs [2], and it is also not susceptible to dim light condition and sun glare," + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 683, + 287, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 683, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 683, + 287, + 712 + ], + "type": "text", + "content": "*Equal contribution. †Corresponding author. This research is supported by Young Science Foundation of National Natural Science Foundation of China (No.62206258)." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 228, + 545, + 300 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 228, + 545, + 300 + ], + "spans": [ + { + "bbox": [ + 304, + 228, + 545, + 300 + ], + "type": "text", + "content": "as the passive optical sensors are [19]. In addition to the real-world location information, it can also tell the velocity of the moving objects thanks to the Doppler effects. Due to these advantages, radar sensors have played an irreplaceable role for many automotive security and defense applications, e.g., autonomous safety driving or UAV early warning." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 303, + 546, + 542 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 303, + 546, + 542 + ], + "spans": [ + { + "bbox": [ + 304, + 303, + 546, + 542 + ], + "type": "text", + "content": "Conventional radar detection mostly relies on the peak detection algorithm following constant false alarm rate (CFAR) [22, 23] principle. Taking frequency modulated continuous wave (FMCW) radar as example, the raw radar echos are first converted as multi-domain united frequency representations, e.g., range-Doppler (RD) and range-angle (RA) maps, through a series of cascading fast Fourier transformations (FFTs). Then for each cell under test (CUT) in the input RD/RA map, the CFAR detector will determine whether it contains moving object information according to an estimated detection threshold, which fully considers the characteristics of the radar signal itself. However, to obtain good effect in practical application, it is necessary to manually fine-tune various hyper-parameters including the thresholding factor, sizes and shapes of the local scope (i.e., the bandwidths of reference and guard units). Beyond that, conventional radar detection cannot give category information of the object. These two inconveniences hinder the conventional detection method from automatic semantic radar scene understanding." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 546, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 546, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 546, + 547, + 714 + ], + "type": "text", + "content": "Encouraged by the success of modern deep learning techniques in computational perception, especially the object detection [8, 15, 20, 21, 29] and semantic segmentation [5, 11, 16, 24, 28] in computer vision, some efforts had been made recently for better automatic radar scene interpretation. These efforts evolve the target-clutter binary hypothesis of conventional radar testing into target semantic characterization of modern machine learning, i.e., radar object detection (ROD) [10, 17, 27] and radar semantic segmentation (RSS) [3, 13, 18]. Most of these methods used convolution networks as backbone models, which take radar frequency representations as input, and then make predictions on RA or RD view or both two views. For example, a multi-view RSS (MVRSS) network [18] was proposed" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "17577" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 65, + 70, + 138, + 169 + ], + "blocks": [ + { + "bbox": [ + 65, + 70, + 138, + 169 + ], + "lines": [ + { + "bbox": [ + 65, + 70, + 138, + 169 + ], + "spans": [ + { + "bbox": [ + 65, + 70, + 138, + 169 + ], + "type": "image", + "image_path": "672f5c5638a25c19fa3325d88b252a1eba3fff9e95946be3564dc4a78adcfb13.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 72, + 171, + 130, + 178 + ], + "lines": [ + { + "bbox": [ + 72, + 171, + 130, + 178 + ], + "spans": [ + { + "bbox": [ + 72, + 171, + 130, + 178 + ], + "type": "text", + "content": "(a) 2D RD representation" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 67, + 184, + 135, + 243 + ], + "blocks": [ + { + "bbox": [ + 67, + 184, + 135, + 243 + ], + "lines": [ + { + "bbox": [ + 67, + 184, + 135, + 243 + ], + "spans": [ + { + "bbox": [ + 67, + 184, + 135, + 243 + ], + "type": "image", + "image_path": "aae670247287f7a625675310500ca3243366790fe6ca3c7bbb92bd756a3a832e.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 65, + 245, + 136, + 252 + ], + "lines": [ + { + "bbox": [ + 65, + 245, + 136, + 252 + ], + "spans": [ + { + "bbox": [ + 65, + 245, + 136, + 252 + ], + "type": "text", + "content": "(c) Synchronized camera image" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 264, + 287, + 308 + ], + "lines": [ + { + "bbox": [ + 46, + 264, + 287, + 308 + ], + "spans": [ + { + "bbox": [ + 46, + 264, + 287, + 308 + ], + "type": "text", + "content": "Figure 1. An exemplar illustration of moving object signatures/presentations in (a) the 2D RD map and the corresponding (b) RD-amplitude 3D representation of radar signals, and their (c) synchronized camera image." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 146, + 71, + 271, + 231 + ], + "blocks": [ + { + "bbox": [ + 146, + 71, + 271, + 231 + ], + "lines": [ + { + "bbox": [ + 146, + 71, + 271, + 231 + ], + "spans": [ + { + "bbox": [ + 146, + 71, + 271, + 231 + ], + "type": "image", + "image_path": "afa213854daab3ab916a4a7c95b024d7357f7647c1a5ed6fb845e897c41ac888.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 147, + 232, + 271, + 239 + ], + "lines": [ + { + "bbox": [ + 147, + 232, + 271, + 239 + ], + "spans": [ + { + "bbox": [ + 147, + 232, + 271, + 239 + ], + "type": "text", + "content": "Local peak frequency response for the objects of interest" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 167, + 245, + 250, + 252 + ], + "lines": [ + { + "bbox": [ + 167, + 245, + 250, + 252 + ], + "spans": [ + { + "bbox": [ + 167, + 245, + 250, + 252 + ], + "type": "text", + "content": "(b) RD-amplitude 3D representation" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 330, + 286, + 402 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 330, + 286, + 402 + ], + "spans": [ + { + "bbox": [ + 46, + 330, + 286, + 402 + ], + "type": "text", + "content": "to take better advantage of radar localization capability by making \"unit-wise\" predictions on both RD and RA frequency domains. To support the sufficient training of these deep models, a few large-scale radar datasets were also collected and created, e.g., OxfordRobotCar [9], nuScenes [4], CRUW [26] and CARRADA [19]." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 403, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 403, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 403, + 289, + 715 + ], + "type": "text", + "content": "However, the electromagnetic object signatures received by radar are not as intuitively understood as the optical ones captured by the cameras as shown in Fig. 1. With rich texture and color information in the image, the convolution operation can learn useful semantic information from a rectangular local spatial receptive field (RF). And by introducing some intuitive priors of human vision, more efficient learning mechanisms for convolution had been proposed, e.g., multi-scale fusion [12, 15, 25], dilation [5, 28] and deformation [8, 29]. So far, these mechanisms are also introduced into radar data processing, such as the inception or pyramid pooling for multi-scale information, atrous convolution for larger dilated RF and deformable convolution for irregular object signature in ROD-Net [27] and MVRSS [18]. Despite the multi-scale mechanism, which is more of a modular idea, i.e., the computation is decoupled from the convolution itself, other variants are actually changing the RF itself. One conclusion might be summed up that, the RF sampling/selection manner plays a very important role in convolution. While none of these RF selection manners including the regular one is proposed specifically for the radar data, thus they might not fully exploit the potential of convolutional networks in radar scene understanding. This concern motivates us to rethink the internal relation between convolution and the conventional radar detection mechanism, and try to find a more efficient and specific convolution mechanism." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 73, + 387, + 83 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 73, + 387, + 83 + ], + "spans": [ + { + "bbox": [ + 306, + 73, + 387, + 83 + ], + "type": "text", + "content": "nism for radar data." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "spans": [ + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "text", + "content": "To achieve our goal, we take a look inside of the conventional radar detection method and the convolution operation in deep learning. As aforementioned, the conventional detection method is a kind of CFAR-based peak detection, e.g., commonly used cell averaging-CFAR (CA-CFAR) [22]. For a CUT, " + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "inline_equation", + "content": "x_{c}" + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "text", + "content": ", of the input RD representation, CA-CFAR detection can be divided into three steps: (i) averaging aggregation from reference cells " + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "inline_equation", + "content": "\\{x_{r}^{(i)}\\}_{i=1}^{N}" + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "text", + "content": " around CUT, excluding the guard cells; (ii) threshold computing, " + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "inline_equation", + "content": "\\Theta = \\xi \\cdot \\frac{1}{N} \\sum_{i=1}^{N} x_{r}^{(i)}" + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "text", + "content": "; (iii) decision-making by comparing " + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "inline_equation", + "content": "x_{c}" + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "inline_equation", + "content": "\\Theta" + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "text", + "content": ". It can be seen that, the decision-making basis is the difference between CUT and its threshold, i.e., the weighted summation of " + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "inline_equation", + "content": "\\{x_{r}^{(i)}\\}_{i=1}^{N}" + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "text", + "content": " with a shared weight, " + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "inline_equation", + "content": "\\frac{\\xi}{N}" + }, + { + "bbox": [ + 304, + 84, + 545, + 338 + ], + "type": "text", + "content": ". In another word, the key to determine whether the CUT has object for CA-CFAR is the denoised peak frequency response from an RF consisted of the CUT and its reference cells. Yet none of the convolution operators mentioned above can explicitly possess such property, i.e., each output unit is actually a weighted summation of the units in a local dense/dilated rectangular or deformable RF, which does not strictly follow the guard-reference policy." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 339, + 546, + 507 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 339, + 546, + 507 + ], + "spans": [ + { + "bbox": [ + 304, + 339, + 546, + 507 + ], + "type": "text", + "content": "Therefore, in this work we redefine the RF of the convolution operator as the guard-reference style, and call such new type RF the peak receptive field (PRF), which consists of the center unit and its reference neighbors. Then with some simple computational designs, we present two novel convolution operations to explicitly learn the peak response from PRF, i.e., PeakConvs. Compared with other convolution operations, PeakConvs explicitly possess the advantage of the conventional radar detection methods. In comparison with the conventional CA-CFAR, adaptive peak response with learnable weights and high-level semantic representation via task-driven learning paradigm can be achieved since PeakConvs maintain the computational compatibility of the regular convolution operation. The main contributions are:" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 317, + 517, + 547, + 713 + ], + "type": "list", + "angle": 0, + "index": 16, + "blocks": [ + { + "bbox": [ + 317, + 517, + 545, + 576 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 517, + 545, + 576 + ], + "spans": [ + { + "bbox": [ + 317, + 517, + 545, + 576 + ], + "type": "text", + "content": "- A novel convolution computing paradigm for radar data processing. Instead of extracting radar signature directly from RF, we propose learning peak response from redefined PRF, which is more suitable for learning tasks related to radar data." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 317, + 585, + 547, + 657 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 585, + 547, + 657 + ], + "spans": [ + { + "bbox": [ + 317, + 585, + 547, + 657 + ], + "type": "text", + "content": "- Two implementations of the proposed PeakConv. According to the participation of center unit during interference (e.g., device noises and background clutters) estimation, there are two approaches of PeakConv, including vanilla-PeakConv (PKC), and response difference aware PeakConv (ReDA-PKC)." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 317, + 665, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 665, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 317, + 665, + 547, + 713 + ], + "type": "text", + "content": "- Well-performed multi-view RSS frameworks based on PeakConvs: by introducing PeakConvs into encoders of the convolutional automatic-encoder-decoder (CAED) framework, two RSS networks with" + } + ] + } + ], + "index": 15 + } + ], + "sub_type": "text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17578" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 67, + 72, + 286, + 107 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 67, + 72, + 286, + 107 + ], + "spans": [ + { + "bbox": [ + 67, + 72, + 286, + 107 + ], + "type": "text", + "content": "multi-input and multi-output (MIMO) style are presented. Our networks can achieve SoTA performance on both RD and RA views." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 119, + 136, + 132 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 119, + 136, + 132 + ], + "spans": [ + { + "bbox": [ + 47, + 119, + 136, + 132 + ], + "type": "text", + "content": "2. Related works" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 140, + 287, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 140, + 287, + 415 + ], + "spans": [ + { + "bbox": [ + 47, + 140, + 287, + 415 + ], + "type": "text", + "content": "RF-based convolution improvement. Reasonable adjustment of RF can effectively improve the expressive ability of convolution in module-level or in operation-level. Multiscale information extraction is one of the most commonly discussed module-level strategies, e.g., capturing rich features via convolution layers with different kernel sizes in a hierarchical pyramid structure [12, 15] or parallel forked form [25]. Some works focused on directly changing the shape of the dense rectangular RF of the regular convolution operation, i.e., changing the sampling manner of the kernel. Dilation [28] can effectively enlarge the RF via a fixed step size-based sparse sampling strategy, and by introducing dilation into the pyramid structured convolution module, the parameter scale can be effectively reduced while maintaining the multi-scale characterization ability, e.g., atrous spatial pyramid pooling (ASPP) [5]. Deformation [8, 29] is a much more flexible way of sampling, by learning the position offset for the rectangular kernel, irregular RFs can be obtained to better handle the variety of object shapes and sizes. These works are mostly motivated by the perspective of visible light signals. On the side of radar, for now, there is barely no discussion about suitable convolution mechanisms specifically for radar signal processing." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 415, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 415, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 415, + 288, + 714 + ], + "type": "text", + "content": "Radar semantic segmentation. Compared with detection-based method using bounding boxes with regular shapes, the segmentation-based models can provide the \"pixel\" (a cell/unit) wise predictions for the input radar frequency tensor, including the objects and even the background. This characteristic makes segmentation-based method more suitable for radar scene understanding. The deep radar detector (DRD) [3] is an early attempt to incorporate a segmentation approach into a two-stage radar detection workflow, where a UNet [24] style network is treated as an object proposal generator for the angle predictor. Compared with the conventional CA-CFAR and beam-forming localization [1], DRD can provide more accurate predictions and show better robustness. Recently, an end-to-end RSS framework without any post-processing techniques, RSS-Net [13] was proposed. By taking the temporal changes of multi-frames radar input and multi-scale spatial information obtained by the ASPP [5] into consideration, good RA predictions for some particular objects can be obtained. More recently, by introducing multi-perspective learning [10] strategy into the end-to-end RSS framework, the MVRSS [18] was proposed. MVRSS uses range-angle-Doppler (RAD) frequency tensors as input, and makes predictions on both RA and RD views. Such simultaneous multi-view predictions make MVRSS a good start for radar scene understand" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 306, + 72, + 471, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 471, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 471, + 84 + ], + "type": "text", + "content": "ing, which is also followed by this work." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 85, + 545, + 252 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 85, + 545, + 252 + ], + "spans": [ + { + "bbox": [ + 304, + 85, + 545, + 252 + ], + "type": "text", + "content": "To our knowledge, all these previous methods tried to systematically solve the RSS task via rationally utilizing the advantages of existing convolutional networks. Although these existing computational module can help improve the RSS performance, they are proposed to better characterize the object from the perspective of visual perception, after all. Directly using them to process radar data is more or less computationally redundant and inefficient. To this end, we stand on the side of radar, and revisit the correlation between the modern convolution operations and the conventional radar detection method. Then we attempt to propose a more suitable convolution operator for radar signal processing without losing its original advantages, starting from RF definition to computation designs." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 261, + 411, + 274 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 261, + 411, + 274 + ], + "spans": [ + { + "bbox": [ + 306, + 261, + 411, + 274 + ], + "type": "text", + "content": "3. Peak Convolution" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 281, + 545, + 329 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 281, + 545, + 329 + ], + "spans": [ + { + "bbox": [ + 304, + 281, + 545, + 329 + ], + "type": "text", + "content": "In this section, the proposed PeakConv will be introduced in details, starting from the PRF definition to the specific implementations of the PeakConv. Then a global description of the PeakConv-based RSS network is given." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 335, + 426, + 347 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 335, + 426, + 347 + ], + "spans": [ + { + "bbox": [ + 306, + 335, + 426, + 347 + ], + "type": "text", + "content": "3.1. Peak Receptive Field" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 353, + 545, + 460 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 353, + 545, + 460 + ], + "spans": [ + { + "bbox": [ + 304, + 353, + 545, + 460 + ], + "type": "text", + "content": "As illustrated in Fig. 1, the object signatures in radar signals are more like a peak-shaped frequency response in a local scope of the radar representation. Without considering the resolution of the radar itself, coordinates of the analysis domain (RD or RA) in which the peak valley vertex is located will be regarded as the state of the object in the real physical world, such as range, velocity, angle relative to radar. Such characteristic is utilized by the conventional detection methods, e.g., CA-CFAR [23]." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 460, + 545, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 460, + 545, + 653 + ], + "spans": [ + { + "bbox": [ + 304, + 460, + 545, + 653 + ], + "type": "text", + "content": "To capture the peak response as robustly as possible, two basic principles are followed: (i) local search strategy and (ii) guard band mechanism. The local search makes sure the object-related peak response cannot be suppressed by the interference with stronger energy, which is similar to the scanning process of the convolution kernel. Furthermore, setting guard band around the center unit (or CUT) will ensure its energy dose not leak into the interference estimation process, so that its response can be captured more clearly. As intuitively shown in Fig. 2, to determine whether a unit " + }, + { + "bbox": [ + 304, + 460, + 545, + 653 + ], + "type": "inline_equation", + "content": "x_{c}" + }, + { + "bbox": [ + 304, + 460, + 545, + 653 + ], + "type": "text", + "content": " from the input radar frequency representation has target information, the detector will select reference units around " + }, + { + "bbox": [ + 304, + 460, + 545, + 653 + ], + "type": "inline_equation", + "content": "x_{c}" + }, + { + "bbox": [ + 304, + 460, + 545, + 653 + ], + "type": "text", + "content": ", and exclude those units closest to " + }, + { + "bbox": [ + 304, + 460, + 545, + 653 + ], + "type": "inline_equation", + "content": "x_{c}" + }, + { + "bbox": [ + 304, + 460, + 545, + 653 + ], + "type": "text", + "content": ". Those excluded ones are so-called guard units. Then the selected reference units, " + }, + { + "bbox": [ + 304, + 460, + 545, + 653 + ], + "type": "inline_equation", + "content": "\\{x_{r}^{(i)}\\}_{i = 1}^{N_{r}}" + }, + { + "bbox": [ + 304, + 460, + 545, + 653 + ], + "type": "text", + "content": ", will be used to calculate the detection threshold, " + }, + { + "bbox": [ + 304, + 460, + 545, + 653 + ], + "type": "inline_equation", + "content": "\\Theta" + }, + { + "bbox": [ + 304, + 460, + 545, + 653 + ], + "type": "text", + "content": ", as we analyzed in Sec. 1." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "text", + "content": "As can be seen from the above analysis, if there has object in the center unit, the peak response can be determined by the response of the center unit and the average response of its reference neighbors adjusted by a coefficient, " + }, + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\xi" + }, + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "text", + "content": ". Inspired by this mechanism, we argue that, it might be more" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17579" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 53, + 69, + 280, + 191 + ], + "blocks": [ + { + "bbox": [ + 53, + 69, + 280, + 191 + ], + "lines": [ + { + "bbox": [ + 53, + 69, + 280, + 191 + ], + "spans": [ + { + "bbox": [ + 53, + 69, + 280, + 191 + ], + "type": "image", + "image_path": "8bff9a1d3c631557fc828d3c4d3b4ac714e45bda8e15719ff6a01d323e51ad3d.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 200, + 287, + 222 + ], + "lines": [ + { + "bbox": [ + 46, + 200, + 287, + 222 + ], + "spans": [ + { + "bbox": [ + 46, + 200, + 287, + 222 + ], + "type": "text", + "content": "Figure 2. The illustration for capturing peak frequency response in 2D radar representation by CA-CFAR." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 245, + 287, + 316 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 245, + 287, + 316 + ], + "spans": [ + { + "bbox": [ + 46, + 245, + 287, + 316 + ], + "type": "text", + "content": "efficient to process the radar data, if the convolution operator in modern deep learning could capture such peak response. And as discussed before, the RF selection is a key factor for convolutions, hence we start from redefining the RF as PRF following the basic principles of the conventional CFAR method." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "spans": [ + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "text", + "content": "Given some feature point " + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_c\\in \\mathbb{R}^C" + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "text", + "content": " from the input map with " + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "text", + "content": " channels, its PRF is consisted of " + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_c" + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "text", + "content": " itself and its reference points, " + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{x}_r^{(i)}\\}_{i = 1}^{N_r}" + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "inline_equation", + "content": "N_{r}" + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "text", + "content": " is the number of the reference points. Let " + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_c = (p_c^x,p_c^y)" + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_r^{(i)} = (p_{r,x}^{(i)},p_{r,y}^{(i)})" + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "text", + "content": " denote the column and row coordinates of " + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_c" + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_r^{(i)}" + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "text", + "content": ", respectively in the input map. Then the PRF, " + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "inline_equation", + "content": "\\mathcal{R}" + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "text", + "content": ", for " + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_c" + }, + { + "bbox": [ + 46, + 316, + 288, + 404 + ], + "type": "text", + "content": " can be defined as follows:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 88, + 412, + 287, + 438 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 88, + 412, + 287, + 438 + ], + "spans": [ + { + "bbox": [ + 88, + 412, + 287, + 438 + ], + "type": "interline_equation", + "content": "\\mathcal {R} = \\left\\{\\mathbf {x} _ {c}, \\left\\{\\mathbf {x} _ {r} ^ {(i)} \\right\\} _ {i = 1} ^ {N _ {r}} \\right\\}, \\tag {1}", + "image_path": "abce7256da17da32c820cec3df979ede43abdb0ae5095b047761cb59dcaa0f62.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 90, + 438, + 244, + 452 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 90, + 438, + 244, + 452 + ], + "spans": [ + { + "bbox": [ + 90, + 438, + 244, + 452 + ], + "type": "interline_equation", + "content": "s. t., | \\mathbf {b} _ {G} | < | \\mathbf {p} _ {r} ^ {(i)} - \\mathbf {p} _ {c} | \\leq | \\mathbf {b} _ {R} + \\mathbf {b} _ {G} |.", + "image_path": "1f4ec5f4534a466ab8a40ffad3f1f7ace165fe8444e2da506e96baedee3f3321.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 462, + 287, + 522 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 462, + 287, + 522 + ], + "spans": [ + { + "bbox": [ + 46, + 462, + 287, + 522 + ], + "type": "text", + "content": "Where, " + }, + { + "bbox": [ + 46, + 462, + 287, + 522 + ], + "type": "inline_equation", + "content": "\\mathbf{b}_G = (b_G^x, b_G^y)" + }, + { + "bbox": [ + 46, + 462, + 287, + 522 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 462, + 287, + 522 + ], + "type": "inline_equation", + "content": "\\mathbf{b}_R = (b_R^x, b_R^y)" + }, + { + "bbox": [ + 46, + 462, + 287, + 522 + ], + "type": "text", + "content": " respectively denote the guard bandwidths and reference bandwidths in column and row as shown in Fig. 3-(a). All the coordinates and bandwidths are integers, and the number of reference points can be computed as:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 55, + 533, + 287, + 559 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 55, + 533, + 287, + 559 + ], + "spans": [ + { + "bbox": [ + 55, + 533, + 287, + 559 + ], + "type": "interline_equation", + "content": "N _ {r} = \\prod_ {z \\in \\{x, y \\}} \\left[ 2 \\left(b _ {G} ^ {z} + b _ {R} ^ {z}\\right) + 1 \\right] - \\prod_ {z \\in \\{x, y \\}} \\left(2 b _ {G} ^ {z} + 1\\right). \\tag {2}", + "image_path": "b0bd4b49fe98da6fcb080ba99ee059f78be82f1b564273ccf2aec41278a372fe.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 578, + 163, + 591 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 578, + 163, + 591 + ], + "spans": [ + { + "bbox": [ + 47, + 578, + 163, + 591 + ], + "type": "text", + "content": "3.2. Learning from PRF" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 597, + 135, + 609 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 597, + 135, + 609 + ], + "spans": [ + { + "bbox": [ + 47, + 597, + 135, + 609 + ], + "type": "text", + "content": "3.2.1 Vanilla-PKC" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 617, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 288, + 713 + ], + "type": "text", + "content": "Using the definition of PRF, we can further define the learning mechanism of the proposed PeakConv. As aforementioned, the decision-making basis of CA-CFAR is the denoised peak frequency response estimated from the CUT and its reference units, which can also be regarded as the representation of the object radar signature. Hence to embed such property in the convolution-based deep models, we define the vanilla-PKC," + } + ] + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 310, + 71, + 420, + 194 + ], + "blocks": [ + { + "bbox": [ + 310, + 71, + 420, + 194 + ], + "lines": [ + { + "bbox": [ + 310, + 71, + 420, + 194 + ], + "spans": [ + { + "bbox": [ + 310, + 71, + 420, + 194 + ], + "type": "image", + "image_path": "7769020063ea4b2ec4a0699714c9052543731d35f8cf8b8c43586ffab05cf20d.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 337, + 205, + 513, + 216 + ], + "lines": [ + { + "bbox": [ + 337, + 205, + 513, + 216 + ], + "spans": [ + { + "bbox": [ + 337, + 205, + 513, + 216 + ], + "type": "text", + "content": "Figure 3. Guard/reference bandwidths and PRF." + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 425, + 70, + 529, + 194 + ], + "blocks": [ + { + "bbox": [ + 425, + 70, + 529, + 194 + ], + "lines": [ + { + "bbox": [ + 425, + 70, + 529, + 194 + ], + "spans": [ + { + "bbox": [ + 425, + 70, + 529, + 194 + ], + "type": "image", + "image_path": "964f0b6a241b7543afe73967527f340a1e61fe83447bd46a1925f2188bd358dd.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 312, + 227, + 541, + 318 + ], + "blocks": [ + { + "bbox": [ + 312, + 227, + 541, + 318 + ], + "lines": [ + { + "bbox": [ + 312, + 227, + 541, + 318 + ], + "spans": [ + { + "bbox": [ + 312, + 227, + 541, + 318 + ], + "type": "image", + "image_path": "d748c7041d37d19338b3d5688e7ff20b4b4cb7bc8d38fe16e0227245b78ac56b.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 326, + 325, + 524, + 336 + ], + "lines": [ + { + "bbox": [ + 326, + 325, + 524, + 336 + ], + "spans": [ + { + "bbox": [ + 326, + 325, + 524, + 336 + ], + "type": "text", + "content": "Figure 4. The the whole process for a PeakConv layer." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 357, + 544, + 372 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 357, + 544, + 372 + ], + "spans": [ + { + "bbox": [ + 306, + 357, + 544, + 372 + ], + "type": "text", + "content": "PKC " + }, + { + "bbox": [ + 306, + 357, + 544, + 372 + ], + "type": "inline_equation", + "content": "(\\mathcal{R};\\mathbf{W}\\in \\mathbb{R}^{C_{\\mathrm{in}}\\times N_r\\times C_{\\mathrm{out}}}):\\mathbb{R}^{C_{\\mathrm{in}}}\\to \\mathbb{R}^{C_{\\mathrm{out}}}" + }, + { + "bbox": [ + 306, + 357, + 544, + 372 + ], + "type": "text", + "content": " as follows," + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 311, + 380, + 544, + 407 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 311, + 380, + 544, + 407 + ], + "spans": [ + { + "bbox": [ + 311, + 380, + 544, + 407 + ], + "type": "interline_equation", + "content": "P K C \\left(\\mathcal {R}; \\mathbf {W}\\right) = \\mathbf {x} _ {c} - V e c \\left(\\left\\{\\sum_ {i = 1} ^ {N _ {r}} \\mathbf {w} _ {j} ^ {(i)} * \\mathbf {x} _ {r} ^ {(i)} \\right\\} _ {j = 1} ^ {C _ {\\text {o u t}}}\\right),", + "image_path": "43fd333363f97947fa7e4917d50cf657420e8592b9402356a8db722125325230.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 311, + 417, + 545, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 311, + 417, + 545, + 443 + ], + "spans": [ + { + "bbox": [ + 311, + 417, + 545, + 443 + ], + "type": "text", + "content": "where, " + }, + { + "bbox": [ + 311, + 417, + 545, + 443 + ], + "type": "inline_equation", + "content": "\\mathbf{w}_j^{(i)}\\in \\mathbb{R}^{C_{\\mathrm{in}}}" + }, + { + "bbox": [ + 311, + 417, + 545, + 443 + ], + "type": "inline_equation", + "content": "(j = 1,\\dots ,C_{\\mathrm{out}})" + }, + { + "bbox": [ + 311, + 417, + 545, + 443 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 311, + 417, + 545, + 443 + ], + "type": "inline_equation", + "content": "C_\\mathrm{in} = C_\\mathrm{out}" + }, + { + "bbox": [ + 311, + 417, + 545, + 443 + ], + "type": "text", + "content": " (3)" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "spans": [ + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "content": "Where, " + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "inline_equation", + "content": "\\mathbf{W}" + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "content": " is the learning weights of the PeakConv shared by all the " + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_c" + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "content": " in the input feature maps; " + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "inline_equation", + "content": "Vec(\\cdot)" + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "inline_equation", + "content": "*" + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "content": " denote the vectorization and convolution operators, respectively. Compared with the fixed pre-defined global weight, " + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "inline_equation", + "content": "\\frac{\\xi}{N}" + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "content": " in CA-CFAR, the PeakConv can automatically reweight the reference units in PRF under a task-driven manner. Therefore, " + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "inline_equation", + "content": "PKC(\\mathcal{R};\\mathbf{W})" + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "content": " can be regarded as the learnable noise suppression for each unit under test, " + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_c" + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "content": ", in which " + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "inline_equation", + "content": "Vec\\left(\\left\\{\\sum_{i=1}^{N_r} \\mathbf{w}_j^{(i)} * \\mathbf{x}_r^{(i)}\\right\\}_{j=1}^{C_{out}}\\right)" + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "content": " actually estimates the interference frequency response. The whole process for a PeakConv layer is shown in Fig. 4, which can be summarized as: (i) sampling PRFs over the input maps, i.e., collecting " + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{x}_r^{(i)}\\}_{i=1}^{N_r}" + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "content": " for each " + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_c" + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "content": "; (ii) learning interference frequency response from each PRF by a convolution operator with kernel size of " + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "inline_equation", + "content": "N_r" + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "content": "; (iii) denoising each " + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_c" + }, + { + "bbox": [ + 304, + 444, + 545, + 643 + ], + "type": "text", + "content": " by eliminating its corresponding learned interference response." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 658, + 389, + 669 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 658, + 389, + 669 + ], + "spans": [ + { + "bbox": [ + 306, + 658, + 389, + 669 + ], + "type": "text", + "content": "3.2.2 ReDA-PKC" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "content": "The PeakConv essentially attempts to characterize the response difference between each unit under test and its interference response estimated from its neighboring reference" + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "17580" + } + ] + } + ], + "index": 22 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 53, + 69, + 282, + 167 + ], + "blocks": [ + { + "bbox": [ + 53, + 69, + 282, + 167 + ], + "lines": [ + { + "bbox": [ + 53, + 69, + 282, + 167 + ], + "spans": [ + { + "bbox": [ + 53, + 69, + 282, + 167 + ], + "type": "image", + "image_path": "3a018d77446a5fa5c9006b7774cddc72f433ec0374db14954b73c4e4e7e6f7ff.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 64, + 175, + 269, + 186 + ], + "lines": [ + { + "bbox": [ + 64, + 175, + 269, + 186 + ], + "spans": [ + { + "bbox": [ + 64, + 175, + 269, + 186 + ], + "type": "text", + "content": "Figure 5. The the whole process for a ReDA-PKC layer." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 207, + 287, + 386 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 207, + 287, + 386 + ], + "spans": [ + { + "bbox": [ + 46, + 207, + 287, + 386 + ], + "type": "text", + "content": "units. Moreover, the learning process of PeakConv mentioned above is performed under the target-independent assumption, since " + }, + { + "bbox": [ + 46, + 207, + 287, + 386 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_c" + }, + { + "bbox": [ + 46, + 207, + 287, + 386 + ], + "type": "text", + "content": " is excluded from the estimation. These could lead to two limitations for vanilla " + }, + { + "bbox": [ + 46, + 207, + 287, + 386 + ], + "type": "inline_equation", + "content": "PKC(\\cdot)" + }, + { + "bbox": [ + 46, + 207, + 287, + 386 + ], + "type": "text", + "content": " in Eq. (3): i) on the interference side, the overall estimation would ignore the individual diversity of interference, e.g., relatively mild random noise caused by sensor or environmental background and clutters with strong energy caused by some objects of no interest, and this makes PeakConv fails to suppress noise in a more interference-driven manner; ii) on the target side, the target-independent assumption would not directly drive the PeakConv layer to carry out noise suppression or response difference characterization according to the target. To alleviate the above two limitations, we further present another variant, which is called ReDA-PKC." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "spans": [ + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "text", + "content": "ReDA-PKC directly learns the response difference between " + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_c" + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "text", + "content": " and each of its reference units, " + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_r^{(i)}" + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "text", + "content": ". Following the definition of vanilla-PKC in Eq. (3), the ReDA-PKC, " + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "inline_equation", + "content": "PKC^{\\star}" + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "inline_equation", + "content": "\\mathcal{R}" + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "text", + "content": "; " + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "inline_equation", + "content": "\\mathbf{W} \\in \\mathbb{R}^{C_{\\mathrm{in}} \\times N_r \\times C_{\\mathrm{out}}}" + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "text", + "content": "): " + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "inline_equation", + "content": "\\mathbb{R}^{C_{\\mathrm{in}}} \\to \\mathbb{R}^{C_{\\mathrm{out}}}" + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "text", + "content": " for each given " + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_c" + }, + { + "bbox": [ + 47, + 386, + 287, + 449 + ], + "type": "text", + "content": " can be formalized as follows," + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 51, + 456, + 298, + 483 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 51, + 456, + 298, + 483 + ], + "spans": [ + { + "bbox": [ + 51, + 456, + 298, + 483 + ], + "type": "interline_equation", + "content": "P K C ^ {\\star} \\left(\\mathcal {R}; \\mathbf {W}\\right) = V e c \\left(\\left\\{\\sum_ {i = 1} ^ {N _ {r}} \\mathbf {w} _ {j} ^ {(i)} * \\left(\\mathbf {x} _ {c} - \\mathbf {x} _ {r} ^ {(i)}\\right) \\right\\} _ {j = 1} ^ {C _ {\\mathrm {o u t}}}\\right),", + "image_path": "d3172b33e57630a82412334a340c060b2900f73e9c5f4b6272b9e48e0d94e68a.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 52, + 491, + 287, + 518 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 52, + 491, + 287, + 518 + ], + "spans": [ + { + "bbox": [ + 52, + 491, + 287, + 518 + ], + "type": "interline_equation", + "content": "w h e r e, \\mathbf {w} _ {j} ^ {(i)} \\in \\mathbb {R} ^ {C _ {\\text {i n}}} (j = 1, \\dots , C _ {\\text {o u t}}). \\tag {4}", + "image_path": "fef2eabdfbd04b19248d332fec1ff8d1164a5401a9bafa97ee012ce2a68175c4.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 518, + 287, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 518, + 287, + 640 + ], + "spans": [ + { + "bbox": [ + 46, + 518, + 287, + 640 + ], + "type": "text", + "content": "It can be seen from Eq. (4) that, " + }, + { + "bbox": [ + 46, + 518, + 287, + 640 + ], + "type": "inline_equation", + "content": "PKC^{\\star}(\\cdot)" + }, + { + "bbox": [ + 46, + 518, + 287, + 640 + ], + "type": "text", + "content": " directly performs on the difference between " + }, + { + "bbox": [ + 46, + 518, + 287, + 640 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_c" + }, + { + "bbox": [ + 46, + 518, + 287, + 640 + ], + "type": "text", + "content": " and each " + }, + { + "bbox": [ + 46, + 518, + 287, + 640 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_r^{(i)}" + }, + { + "bbox": [ + 46, + 518, + 287, + 640 + ], + "type": "text", + "content": ". Such form of PeakConv would focus directly on the difference in each center-reference response, so that the diversity of noise relative to the target can be better handled by the whole ReDA-PKC layer. The learning process of ReDA-PKC is shown in Fig. 5. Besides, by encapsulating all the units of " + }, + { + "bbox": [ + 46, + 518, + 287, + 640 + ], + "type": "inline_equation", + "content": "\\mathcal{R}" + }, + { + "bbox": [ + 46, + 518, + 287, + 640 + ], + "type": "text", + "content": " into the learning part, the constraint " + }, + { + "bbox": [ + 46, + 518, + 287, + 640 + ], + "type": "inline_equation", + "content": "C_{\\mathrm{in}} = C_{\\mathrm{out}}" + }, + { + "bbox": [ + 46, + 518, + 287, + 640 + ], + "type": "text", + "content": " can be eliminated, thus making ReDA-PKC a more flexible module compared with the vanilla version." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 647, + 214, + 659 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 647, + 214, + 659 + ], + "spans": [ + { + "bbox": [ + 47, + 647, + 214, + 659 + ], + "type": "text", + "content": "3.3. PeakConv-based RSS Network" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "content": "Both vanilla and ReDA versions of PKC can be easily embedded in the exiting convolutional networks as regular convolution blocks. According to different deployments of PKC layer, we further propose two PKC-based" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 72, + 545, + 203 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 203 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 203 + ], + "type": "text", + "content": "RSS frameworks following the CAED framework used in [13, 18, 27], i.e., PKC-Inserted RSS-Net (PKCIn-Net) and PKC-Only RSS-Net (PKCOn-Net), as illustrated in Fig. 6. To achieve comprehensive radar scene understanding, both two RSS networks are designed in the multi-input-multi-output (MIMO) style, which performs on the RD, RA and AD (Angle-Doppler) radar frequency tensors and carries out semantic segmentation on both RD and RA views. Then each network is consisted of three encoding branches and two decoding branches. For PKCIn-Net, the main components of the encoder are as follows." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 204, + 545, + 359 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 204, + 545, + 359 + ], + "spans": [ + { + "bbox": [ + 304, + 204, + 545, + 359 + ], + "type": "text", + "content": "Basic Encoder. For each single-view radar input sequence, the basic encoder is used to generate its high-level representations, and multi-view radar sequence can be handled by performing these encoders in parallel. All three single-view encoders are designed with the same structure for simplicity. To utilize temporal information, each encoder is mainly composed of two 3D convolution layers with the same kernel size of " + }, + { + "bbox": [ + 304, + 204, + 545, + 359 + ], + "type": "inline_equation", + "content": "3 \\times 3 \\times 3" + }, + { + "bbox": [ + 304, + 204, + 545, + 359 + ], + "type": "text", + "content": ", output channel of 128, and stride of 1 for spatial and temporal domains. To further compress the spatial size of feature maps, each convolution block follows a spatial max-pooling layer. By controlling kernel size of the pooling layer, the feature map size for each view can be unified." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "spans": [ + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "text", + "content": "Vanilla/ReDA-PKC Block. For learning the important decision-making basis, i.e., peak frequency response in the radar data, two PKC layers are inserted in each single-view encoding branch. The PKC module will take the high-level representations obtained from the basic encoder as input, and generate local peak response representation on each spatial position of the input maps. According to the definition of PRF in Eq. (1), the kernel size of each PKC layer, " + }, + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "inline_equation", + "content": "N_{r}" + }, + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "text", + "content": ", is depend on the guard/reference bandwidths, " + }, + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "inline_equation", + "content": "\\mathbf{b}_{G / R}" + }, + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "text", + "content": ". In basic frameworks, we set both " + }, + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "inline_equation", + "content": "\\mathbf{b}_G" + }, + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "inline_equation", + "content": "\\mathbf{b}_R" + }, + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "text", + "content": " as " + }, + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "inline_equation", + "content": "\\{1, 1\\}" + }, + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "text", + "content": " by default. Then " + }, + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "inline_equation", + "content": "N_{r}" + }, + { + "bbox": [ + 304, + 360, + 545, + 516 + ], + "type": "text", + "content": " is equal to 16 following Eq. (2). The output channel for each PKC layer is keeping the same with the 3D convolution in the basic encoder." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 517, + 545, + 685 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 517, + 545, + 685 + ], + "spans": [ + { + "bbox": [ + 304, + 517, + 545, + 685 + ], + "type": "text", + "content": "Latent Space Encoder (LSE). The MIMO-style network optimization involves multi-perspective/view learning problem. The common way for addressing such problem is to learn the joint representation of the information flows from different views in a common feature space. Thus different encoding branches can interact with each other via the common feature space during learning, and the representations to be decoded can also be further enhanced with the learned joint feature. For this purpose, a multi-view shared learner, LSE is added. To form the inputs for LSE, the output maps of each single-view encoding branch will be further compressed and transformed by a " + }, + { + "bbox": [ + 304, + 517, + 545, + 685 + ], + "type": "inline_equation", + "content": "2 \\times 2" + }, + { + "bbox": [ + 304, + 517, + 545, + 685 + ], + "type": "text", + "content": " max-pooling layer and a 2D convolution layer with " + }, + { + "bbox": [ + 304, + 517, + 545, + 685 + ], + "type": "inline_equation", + "content": "1 \\times 1" + }, + { + "bbox": [ + 304, + 517, + 545, + 685 + ], + "type": "text", + "content": " kernels. Then the LSE will project those transformed features into a" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "type": "text", + "content": "1In PKCOn-Net, each encoding branch is solely consisted of PKC layers, see details in Appendix at our code link mentioned in Abstract." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17581" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 70, + 70, + 284, + 178 + ], + "blocks": [ + { + "bbox": [ + 70, + 70, + 284, + 178 + ], + "lines": [ + { + "bbox": [ + 70, + 70, + 284, + 178 + ], + "spans": [ + { + "bbox": [ + 70, + 70, + 284, + 178 + ], + "type": "image", + "image_path": "a1fd8544e1f9b52c62008a2e34c15845e782f98f8fbbf1102fe1dbbef5324ef3.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 152, + 180, + 202, + 190 + ], + "lines": [ + { + "bbox": [ + 152, + 180, + 202, + 190 + ], + "spans": [ + { + "bbox": [ + 152, + 180, + 202, + 190 + ], + "type": "text", + "content": "(a) PKCIn-Net" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 184, + 199, + 408, + 210 + ], + "lines": [ + { + "bbox": [ + 184, + 199, + 408, + 210 + ], + "spans": [ + { + "bbox": [ + 184, + 199, + 408, + 210 + ], + "type": "text", + "content": "Figure 6. The overall workflow of PeakConv-based RSS-Net." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 310, + 70, + 525, + 178 + ], + "blocks": [ + { + "bbox": [ + 310, + 70, + 525, + 178 + ], + "lines": [ + { + "bbox": [ + 310, + 70, + 525, + 178 + ], + "spans": [ + { + "bbox": [ + 310, + 70, + 525, + 178 + ], + "type": "image", + "image_path": "13e668b1794e21cedc0ca600afc530933100de21928015b5923fc0e2f4cdc9de.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 391, + 180, + 444, + 190 + ], + "lines": [ + { + "bbox": [ + 391, + 180, + 444, + 190 + ], + "spans": [ + { + "bbox": [ + 391, + 180, + 444, + 190 + ], + "type": "text", + "content": "(b) PKCOn-Net" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 232, + 287, + 267 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 232, + 287, + 267 + ], + "spans": [ + { + "bbox": [ + 46, + 232, + 287, + 267 + ], + "type": "text", + "content": "common latent space to get a uniform embedding. For reducing the model parameters, two " + }, + { + "bbox": [ + 46, + 232, + 287, + 267 + ], + "type": "inline_equation", + "content": "1 \\times 1" + }, + { + "bbox": [ + 46, + 232, + 287, + 267 + ], + "type": "text", + "content": " 2D convolution layers instead of the MLP are chosen to form the LSE." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 269, + 287, + 365 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 269, + 287, + 365 + ], + "spans": [ + { + "bbox": [ + 46, + 269, + 287, + 365 + ], + "type": "text", + "content": "Besides the above components, ASPP [6] module, which allows features to be jointly learned at different scales with no need for larger kernels or additional parameters [5], is also applied for enhancing the spatial representation in encoding part. This module is well suited for RSS task, since the moving objects' appearances may vary a lot [13, 18]. The decoders for RD and RA views are designed to be combination of 2D deconvolutions and convolutions like [18]." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 377, + 128, + 391 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 377, + 128, + 391 + ], + "spans": [ + { + "bbox": [ + 47, + 377, + 128, + 391 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 398, + 287, + 471 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 398, + 287, + 471 + ], + "spans": [ + { + "bbox": [ + 46, + 398, + 287, + 471 + ], + "type": "text", + "content": "The effectiveness of the proposed PeakConvs are verified under two designed RSS frameworks, i.e., PKCIn-Net with temporal-style (multi-frames) input and PKCOn-Net with single-frame input. For simplicity of the tables, PKCOn and PKCOn* denotes PKCOn-Net with vanilla-PKC and ReDA-PKC, respectively, so do PKCIn and PKCIn*." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 479, + 207, + 493 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 479, + 207, + 493 + ], + "spans": [ + { + "bbox": [ + 47, + 479, + 207, + 493 + ], + "type": "text", + "content": "4.1. Datasets and Training Setups" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 499, + 165, + 510 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 499, + 165, + 510 + ], + "spans": [ + { + "bbox": [ + 47, + 499, + 165, + 510 + ], + "type": "text", + "content": "4.1.1 CARRADA Dataset" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 518, + 287, + 651 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 518, + 287, + 651 + ], + "spans": [ + { + "bbox": [ + 46, + 518, + 287, + 651 + ], + "type": "text", + "content": "The CARRADA [19] dataset is a large scale camera-radar synchronised dataset, which contains multi-view annotated radar recordings (RAD tensors) collected from a low-cost FMCW radar in various scenarios under different weather conditions. So far, this is the only publicly available radar dataset supporting multi-view RSS task. There are 4 categories of objects: pedestrian, cyclist, vehicle and background; and multiple same/different types of moving objects would appear in a single time frame. The dimensions of RAD tensor are 256, 256 and 64, respectively. The training, validation and test subsets were split as in [18]." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 670, + 233, + 681 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 670, + 233, + 681 + ], + "spans": [ + { + "bbox": [ + 47, + 670, + 233, + 681 + ], + "type": "text", + "content": "4.1.2 CARRADA Annotation Calibration" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "text", + "content": "The RD and RA annotations of CARRADA were generated in a semi-automatic way [19]. Its key idea is" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 232, + 547, + 435 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 232, + 547, + 435 + ], + "spans": [ + { + "bbox": [ + 304, + 232, + 547, + 435 + ], + "type": "text", + "content": "to use the Mean-Shift-based tracking method [7] to associate the object information collected from the camera images and radar data into a unified physical world domain, i.e., a 3D cartesian space combined with DoA (Directional of Arrival) and Doppler. However, the unreliable depth estimation results of the camera data and low angle resolution of the FMCW radar seriously affect the Mean-Shift clustering performance in terms of the centroid initialization and candidate search space. Hence, there is non-negligible deviation between the generated annotations and the ground truth locations, especially in the RA view. To this end, we further calibrate the RA annotations for CARRADA in this work, and provide a higher quality multi-view radar dataset, " + }, + { + "bbox": [ + 304, + 232, + 547, + 435 + ], + "type": "inline_equation", + "content": "\\underline{\\mathrm{RA}}" + }, + { + "bbox": [ + 304, + 232, + 547, + 435 + ], + "type": "text", + "content": " Annotation Calibrated CARRADA (CARRADA-RAC). The performance comparisons of CARRADA and CARRADA-RAC are in Sec. 4.5." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 455, + 403, + 468 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 455, + 403, + 468 + ], + "spans": [ + { + "bbox": [ + 305, + 455, + 403, + 468 + ], + "type": "text", + "content": "4.1.3 Training Setup" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 476, + 545, + 500 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 476, + 545, + 500 + ], + "spans": [ + { + "bbox": [ + 304, + 476, + 545, + 500 + ], + "type": "text", + "content": "The training setup for our proposed models and other compared SoTA networks is strictly consistent as follows:" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 502, + 545, + 632 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 502, + 545, + 632 + ], + "spans": [ + { + "bbox": [ + 304, + 502, + 545, + 632 + ], + "type": "text", + "content": "Input form: The raw 3D RAD tensor of each time frame is first compressed as 2D RA, AD and RD views with the sizes of " + }, + { + "bbox": [ + 304, + 502, + 545, + 632 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 304, + 502, + 545, + 632 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 502, + 545, + 632 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 304, + 502, + 545, + 632 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 502, + 545, + 632 + ], + "type": "inline_equation", + "content": "256 \\times 64" + }, + { + "bbox": [ + 304, + 502, + 545, + 632 + ], + "type": "text", + "content": ", respectively. For the networks without explicitly considering the temporal information, including RSS-Net [13] and MVA-Net [18], which use 3 frames for data augmentation, while our PKCOn-Net only depends on single frame for prediction. For the temporal encoding-based networks, more frames are used to form the input sequence, e.g., 9 frames for RAMP-CNN [10], and 5 frames for TMVA-Net [18] as well as our PKCIn-Net." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 633, + 545, + 682 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 633, + 545, + 682 + ], + "spans": [ + { + "bbox": [ + 304, + 633, + 545, + 682 + ], + "type": "text", + "content": "Hyper-parameters: All the models were trained with Adam optimizer [14] using the default setting of hyperparameters, " + }, + { + "bbox": [ + 304, + 633, + 545, + 682 + ], + "type": "inline_equation", + "content": "\\beta_{1} = 0.9" + }, + { + "bbox": [ + 304, + 633, + 545, + 682 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 633, + 545, + 682 + ], + "type": "inline_equation", + "content": "\\beta_{2} = 0.999" + }, + { + "bbox": [ + 304, + 633, + 545, + 682 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 633, + 545, + 682 + ], + "type": "inline_equation", + "content": "\\epsilon = 1e - 8" + }, + { + "bbox": [ + 304, + 633, + 545, + 682 + ], + "type": "text", + "content": ". The initial learning rate was " + }, + { + "bbox": [ + 304, + 633, + 545, + 682 + ], + "type": "inline_equation", + "content": "1e - 4" + }, + { + "bbox": [ + 304, + 633, + 545, + 682 + ], + "type": "text", + "content": ", and decayed exponentially" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "type": "text", + "content": "2The details of CARRADA-RAC are in the Appendix, and the code is available at https://github.com/z1w9161/CARRADA-RAC." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17582" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 95 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 95 + ], + "type": "text", + "content": "with the rate of 0.9 every 20 epochs. The training epochs and mini-batch size were 300 and 6, respectively." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 96, + 286, + 178 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 96, + 286, + 178 + ], + "spans": [ + { + "bbox": [ + 46, + 96, + 286, + 178 + ], + "type": "text", + "content": "Evaluation metrics: All the models are evaluated with cell-wise precision/recall, Intersection over Union (IoU), and Dice score during training/validation phase. And the mean IoU (mIoU) and mean Dice (mDice) over categories are used as the principle metrics for model performance comparison. All the reported results were obtained from the test subset." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 189, + 261, + 202 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 189, + 261, + 202 + ], + "spans": [ + { + "bbox": [ + 47, + 189, + 261, + 202 + ], + "type": "text", + "content": "4.2. Exploration of Guard Bandwidth Setting" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 208, + 286, + 267 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 208, + 286, + 267 + ], + "spans": [ + { + "bbox": [ + 46, + 208, + 286, + 267 + ], + "type": "text", + "content": "Different sizes of guard bandwidth would make different effects on the peak response capture. Therefore, we evaluate the RSS performance of our proposed methods under several guard bandwidth " + }, + { + "bbox": [ + 46, + 208, + 286, + 267 + ], + "type": "inline_equation", + "content": "(\\mathbf{b}_G" + }, + { + "bbox": [ + 46, + 208, + 286, + 267 + ], + "type": "text", + "content": " in Eq. 1) settings for three input views, i.e., RD, AD and RA, as shown in Tab. 1." + } + ] + } + ], + "index": 3 + }, + { + "type": "table", + "bbox": [ + 50, + 278, + 286, + 403 + ], + "blocks": [ + { + "bbox": [ + 50, + 278, + 286, + 403 + ], + "lines": [ + { + "bbox": [ + 50, + 278, + 286, + 403 + ], + "spans": [ + { + "bbox": [ + 50, + 278, + 286, + 403 + ], + "type": "table", + "html": "
FrameworksBG#ParamsRD ViewRA View
mIoUmDicemIoUmDice
PKCOn{0,0,0}4.5M57.2%68.9%36.9%44.7%
{1,1,1}5.7M58.8%70.7%39.0%47.7%
{2,2,2}6.9M58.8%70.5%39.8%48.5%
PKCOn*{0,0,0}4.5M58.2%69.7%35.4%42.5%
{1,1,1}5.7M58.2%70.1%37.9%46.3%
{2,2,2}6.9M59.1%70.3%40.2%49.7%
PKCIn{0,0,0}5.5M58.7%70.6%40.4%49.7%
{1,1,1}6.3M60.0%71.9%42.5%52.9%
{2,2,2}7.1M60.3%72.3%42.7%53.4%
PKCIn*{0,0,0}5.5M59.2%71.0%41.1%50.9%
{1,1,1}6.3M60.7%72.5%42.9%53.3%
{2,2,2}7.1M61.1%72.9%43.3%53.5%
", + "image_path": "761bec672ba37458f3c149fdaad53d75977ecd53af48eb95aec99a0d297c3ebd.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 411, + 286, + 444 + ], + "lines": [ + { + "bbox": [ + 47, + 411, + 286, + 444 + ], + "spans": [ + { + "bbox": [ + 47, + 411, + 286, + 444 + ], + "type": "text", + "content": "Table 1. The effectiveness of guard bandwidths. Please note that " + }, + { + "bbox": [ + 47, + 411, + 286, + 444 + ], + "type": "inline_equation", + "content": "\\mathbf{B}_G = \\{\\mathbf{b}_G^{\\mathrm{RD}},\\mathbf{b}_G^{\\mathrm{AD}},\\mathbf{b}_G^{\\mathrm{RA}}\\}" + }, + { + "bbox": [ + 47, + 411, + 286, + 444 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 47, + 411, + 286, + 444 + ], + "type": "inline_equation", + "content": "\\mathbf{b}_G^x = \\mathbf{b}_G^y" + }, + { + "bbox": [ + 47, + 411, + 286, + 444 + ], + "type": "text", + "content": " by default. Bold means the best results and underline is the second best one." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "spans": [ + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "text", + "content": "As responses closer to the center unit are more likely to contain energy leaked from target, it is reasonable to shield them to estimate a more accurate interference distribution from reference units outside of the guard bands. Therefore, the performance of PeakConv-based networks with guard band mechanism, " + }, + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "inline_equation", + "content": "\\mathbf{B}_G = \\{1,1,1\\}" + }, + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "inline_equation", + "content": "\\mathbf{B}_G = \\{2,2,2\\}" + }, + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "text", + "content": ", are better than without, i.e., " + }, + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "inline_equation", + "content": "\\mathbf{B}_G = \\{0,0,0\\}" + }, + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "text", + "content": ". Comparing with " + }, + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "inline_equation", + "content": "\\mathbf{B}_G = \\{1,1,1\\}" + }, + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "text", + "content": ", PeakConv with " + }, + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "inline_equation", + "content": "\\mathbf{B}_G = \\{2,2,2\\}" + }, + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "text", + "content": " owns a larger PRF. For the center unit with object information, larger PRF enables the interference estimation conducted via densely sampling reference units in the field further away from the peak response, thus obtains better results in both PKCOn-Net and PKCIn-Net frameworks. However, setting " + }, + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "inline_equation", + "content": "\\mathbf{B}_G = \\{1,1,1\\}" + }, + { + "bbox": [ + 46, + 459, + 286, + 638 + ], + "type": "text", + "content": " is benefit to the trade-off between RSS performance and model complexity." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 647, + 254, + 659 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 647, + 254, + 659 + ], + "spans": [ + { + "bbox": [ + 47, + 647, + 254, + 659 + ], + "type": "text", + "content": "4.3. Exploration of Convolution Mechanism" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 665, + 286, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 665, + 286, + 712 + ], + "spans": [ + { + "bbox": [ + 47, + 665, + 286, + 712 + ], + "type": "text", + "content": "To further explore the role of PeakConv in RSS performance improving, we take the place of it in PKCOn-Net and PKCIn-Net with regular 2D convolution (Conv), dilated convolution (DilConv) [28] and deformable convolu" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "content": "tions (DefConv and DefConvV2) [8, 29], respectively. Experimental results shown in Tab. 2 not only reflect the performance diversity caused by different convolution mechanism, including vanilla-PKC, ReDA-PKC and other convolutions mentioned above, but also take the influence of their RFs into account. Hence convolutions with different kernel sizes, i.e., " + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "inline_equation", + "content": "3 \\times 3" + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "inline_equation", + "content": "5 \\times 5" + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "content": " are investigated to compare with our PeakConvs with 16 kernel weights." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 169, + 545, + 420 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 169, + 545, + 420 + ], + "spans": [ + { + "bbox": [ + 304, + 169, + 545, + 420 + ], + "type": "text", + "content": "Results posted in Tab. 2 present the superiority of proposed PeakConvs among all the convolutions in the control group. Existing convolution operations attempt to extract target features from RF directly, so the design of RF is one of the key affecting model performance. Compared with regular Conv, DefConvs learn their RFs in an object-shaped-driven way, which can be regarded as object feature augmentation, thus obtaining better results. However, unlike the optical images, the radar object signatures do not own clear structures or specific shapes, the advantage in object representation of DefConvs cannot be fully exerted, resulting in limited performance improvement. DilConv enlarges RF without complicating the computation by inserting dilation into convolution kernels. This sparse sampling manner indirectly forms a guard field around the center of its RF, which approximately introduces the guard band mechanism into the convolutions leading to more satisfied RSS performance. Nevertheless, with explicitly estimating and eliminating interference information from the object-interference mixed features or signals, the proposed PeakConvs yield the most encouraging RSS performance." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 431, + 526, + 443 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 431, + 526, + 443 + ], + "spans": [ + { + "bbox": [ + 306, + 431, + 526, + 443 + ], + "type": "text", + "content": "4.4. Comparison with State-of-The-Art (SoTA)" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 450, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 450, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 450, + 545, + 713 + ], + "type": "text", + "content": "Our proposed RSS networks are further compared with popular visual segmentation models, including FCN [16], U-Net [24] and DeepLabv3+ [5], and SoTA RSS models, i.e., RSS-Net [13], RAMP-CNN [10], MVA-Net and TMVA-Net [18]. Results in Tab. 3 show that our PeakConv-based models own the best performance. Specifically, thanks to taking the center unit into account during the estimation of interference, ReDA PKC extracts peak response in a more efficient way and obtains better performance than vanilla-PKC. As for the comparison of two PeakConv-based frameworks, PKCIn* with multi-frame input additionally providing temporal information achieves the best segmentation scores, which is significant on RA view. However, PKCOn-Net using single frame input surpasses all the existing RSS models which need to dig effective information in multi-frame " + }, + { + "bbox": [ + 304, + 450, + 545, + 713 + ], + "type": "inline_equation", + "content": "(\\geq 3)" + }, + { + "bbox": [ + 304, + 450, + 545, + 713 + ], + "type": "text", + "content": " input. In addition, the small amount of parameters further highlights the learning efficiency of our PeakConv, which could keep a good balance of RSS effects and model complexity. Related details are illustrated in Fig. 7. All the points mentioned above validate the rationality and effectiveness of PeakConv, which learns object signature from PRF instead of adjacent field" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17583" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 49, + 70, + 547, + 156 + ], + "blocks": [ + { + "bbox": [ + 49, + 70, + 547, + 156 + ], + "lines": [ + { + "bbox": [ + 49, + 70, + 547, + 156 + ], + "spans": [ + { + "bbox": [ + 49, + 70, + 547, + 156 + ], + "type": "table", + "html": "
Conv TypeConvDefConvDefConvV2DilConvPeakConvPeakConv*
Kernel Size3 × 35 × 53 × 35 × 53 × 35 × 53 × 35 × 51616
FrameworksSFMFSFMFSFMFSFMFSFMFSFMFSFMFSFMFSFMFSFMF
#Params4.7M5.6M7.1M7.2M4.9M5.7M8.1M8.2M4.9M5.8M8.5M8.6M4.7M5.6M7.1M7.2M5.7M6.3M5.7M6.3M
RD ViewmIoU54.0%56.1%55.6%57.4%55.5%58.0%55.8%58.3%55.4%58.8%56.1%59.1%57.1%58.4%57.9%59.9%58.8%60.0%59.4%60.7%
mDice65.3%68.0%67.1%69.2%67.3%69.8%68.0%70.2%67.0%70.6%68.2%70.8%69.1%70.4%69.8%71.9%70.7%71.9%71.2%72.5%
RA ViewmIoU36.4%37.7%36.4%37.7%38.2%39.1%38.4%39.2%38.3%39.3%38.6%39.3%37.4%39.1%37.7%39.7%39.0%42.5%38.6%42.9%
mDice43.9%46.2%44.0%46.4%47.2%48.1%47.6%48.2%47.3%48.6%47.8%48.6%45.6%48.1%46.2%49.3%47.7%52.9%47.3%53.3%
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Frameworks#Params @FramesRD ViewRA View
mIoUmDicemIoUmDice
FCN134.3M@354.7%66.3%34.5%40.9%
U-Net17.3M@355.4%68.0%32.8%38.2%
DeepLabv3+59.3M@350.8%61.6%32.7%38.3%
RSS-Net10.1M@332.1%36.9%32.1%37.8%
MVA-Net4.8M@353.5%65.3%37.1%44.8%
RAMP-CNN106.4M@956.6%68.5%27.9%30.5%
TMVA-Net5.6M@556.1%68.0%37.7%46.2%
PKCOn5.7M@158.8%70.7%39.0%47.7%
PKCOn*5.7M@159.4%71.2%38.6%47.3%
PKCIn6.3M@560.0%71.9%42.5%52.9%
PKCIn*6.3M@560.7%72.5%42.9%53.3%
", + "image_path": "1bb0426c0a07eaef0e4c23e54867afb750c57dcdef852b4b3a87fc7f6af04b30.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "type": "table", + "bbox": [ + 50, + 444, + 287, + 606 + ], + "blocks": [ + { + "bbox": [ + 65, + 409, + 268, + 421 + ], + "lines": [ + { + "bbox": [ + 65, + 409, + 268, + 421 + ], + "spans": [ + { + "bbox": [ + 65, + 409, + 268, + 421 + ], + "type": "text", + "content": "Table 3. Comprehensive RSS performance comparison." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 50, + 444, + 287, + 606 + ], + "lines": [ + { + "bbox": [ + 50, + 444, + 287, + 606 + ], + "spans": [ + { + "bbox": [ + 50, + 444, + 287, + 606 + ], + "type": "table", + "html": "
ModelDatasetRD ViewRA View
mIoUmDicemIoUmDice
MVA-NetCARRADA53.5%65.3%37.1%44.8%
CARRADR-RAC54.3%66.1%43.2%54.8%
TMVA-NetCARRADA56.1%68.0%37.7%46.2%
CARRADA-RAC59.7%69.9%46.6%57.9%
PKCOnCARRADA58.8%70.7%39.0%47.7%
CARRADA-RAC59.1%71.0%46.8%58.1%
PKCOn*CARRADA59.4%71.2%38.6%47.3%
CARRADA-RAC59.9%71.8%46.5%57.9%
PKCInCARRADA60.0%71.9%42.5%52.9%
CARRADA-RAC60.3%72.0%48.4%60.1%
PKCIn*CARRADA60.7%72.5%42.9%53.3%
CARRADA-RAC61.0%72.9%48.6%60.3%
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RSS Performance on CARRADR-RAC" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 665, + 288, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 288, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 288, + 712 + ], + "type": "text", + "content": "Through the annotation calibration mentioned in Sec. 4.1.2, we obtain a higher quality RSS dataset, CARRADR-RAC, and several models are trained and tested on this dataset. Results in Tab. 4 show that, with more reli-" + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 309, + 206, + 425, + 308 + ], + "blocks": [ + { + "bbox": [ + 309, + 206, + 425, + 308 + ], + "lines": [ + { + "bbox": [ + 309, + 206, + 425, + 308 + ], + "spans": [ + { + "bbox": [ + 309, + 206, + 425, + 308 + ], + "type": "image", + "image_path": "084d78e0164543b201f9411c740db7f4213cc0d90869dcfc0c4bd4d5a8079d3a.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 426, + 207, + 541, + 308 + ], + "blocks": [ + { + "bbox": [ + 426, + 207, + 541, + 308 + ], + "lines": [ + { + "bbox": [ + 426, + 207, + 541, + 308 + ], + "spans": [ + { + "bbox": [ + 426, + 207, + 541, + 308 + ], + "type": "image", + "image_path": "009edb8409f3cd94e73561a3b7a1e66e9dd4521c901c081d4dd9252007fa087f.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 309, + 310, + 426, + 409 + ], + "blocks": [ + { + "bbox": [ + 309, + 310, + 426, + 409 + ], + "lines": [ + { + "bbox": [ + 309, + 310, + 426, + 409 + ], + "spans": [ + { + "bbox": [ + 309, + 310, + 426, + 409 + ], + "type": "image", + "image_path": "cacdd7ee054bf442c1c265b4eb1e51f6c3aee4e9a7d132f21a428a2262744db0.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 306, + 412, + 542, + 420 + ], + "lines": [ + { + "bbox": [ + 306, + 412, + 542, + 420 + ], + "spans": [ + { + "bbox": [ + 306, + 412, + 542, + 420 + ], + "type": "inline_equation", + "content": "\\bullet" + }, + { + "bbox": [ + 306, + 412, + 542, + 420 + ], + "type": "text", + "content": " FCN U-Net MVA-Net RSS-Net TMVA-Net RAMP-CNN DeepLabv3+ PKCIn (Ours) PKCOn (Ours)" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 427, + 310, + 542, + 409 + ], + "blocks": [ + { + "bbox": [ + 427, + 310, + 542, + 409 + ], + "lines": [ + { + "bbox": [ + 427, + 310, + 542, + 409 + ], + "spans": [ + { + "bbox": [ + 427, + 310, + 542, + 409 + ], + "type": "image", + "image_path": "87fceec8e1543003d79d6e548720d864ceaa50e806eda685f0785de8ff9d4441.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 353, + 432, + 498, + 443 + ], + "lines": [ + { + "bbox": [ + 353, + 432, + 498, + 443 + ], + "spans": [ + { + "bbox": [ + 353, + 432, + 498, + 443 + ], + "type": "text", + "content": "Figure 7. Performance v.s. Complexity." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 465, + 545, + 489 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 465, + 545, + 489 + ], + "spans": [ + { + "bbox": [ + 305, + 465, + 545, + 489 + ], + "type": "text", + "content": "able annotations, the RSS performance of all the mentioned models have been improved, especially on the RA view." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 502, + 378, + 514 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 502, + 378, + 514 + ], + "spans": [ + { + "bbox": [ + 306, + 502, + 378, + 514 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 522, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 522, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 522, + 545, + 713 + ], + "type": "text", + "content": "In this paper, we propose a novel convolution operation, PeakConv, to highlight object signature from interference such as clutters/noises. PeakConv is designed specifically for radar data-related learning tasks. According to the role of center unit in interference estimation, there are two kinds of implements for PeakConv, vanilla- and ReDA-PKC. Comparing with existing RSS models, PeakConv-based networks achieve an outstanding trade-off between performance and complexity, in which PKCIn-Net achieves SoTA RSS performance and PKCOn-Net becomes suboptimal one without additional temporal clues, i.e., with single-frame input. It is obvious that the ability of PKConNet to capture peak response would be further improved by introducing temporal information. Besides, in-depth optimization of PeakConv through auto-adaptive guard bandwidth is also one of our future research priorities." + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17584" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 16, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 122 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 122 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 122 + ], + "type": "text", + "content": "[1] BABTLETT and S M. 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Most DSR models use merely the target sequences as supervision without considering other related sequences, leading to over-confidence in their predictions. The DSR models trained with label smoothing regularize labels by equally and independently smoothing each token, reallocating a small value to other tokens for mitigating overconfidence. However, they do not consider tokens/sequences correlations that may provide more effective information to regularize training and thus lead to sub-optimal performance. In this work, we find tokens/sequences with high perception and semantic correlations with the target ones contain more correlated and effective information and thus facilitate more effective regularization. To this end, we propose a Perception and Semantic aware Sequence Regularization framework, which explore perceptively and semantically correlated tokens/sequences as regularization. Specifically, we introduce a semantic context-free recognition and a language model to acquire similar sequences with high perceptive similarities and semantic correlation, respectively. Moreover, over-confidence degree varies across samples according to their difficulties. Thus, we further design an adaptive calibration intensity module to compute a difficulty score for each samples to obtain finer-grained regularization. Extensive experiments on canonical sequence recognition tasks, including scene text and speech recognition, demonstrate that our method sets novel state-of-the-art results. Code is available at https://github.com/husterpzh/PSSR.", + "bbox": [ + 75, + 340, + 472, + 792 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 821, + 209, + 835 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Deep neural networks (DNNs) have shown remarkable performance in sequence recognition tasks, such as scene", + "bbox": [ + 76, + 847, + 468, + 878 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/fbb8b21a82052ea2650a67333b50e4e31f2ca0920f870d601c402ed4e4548575.jpg", + "image_caption": [ + "Figure 1. Text strings placed along the right side of images are target, prediction, and sequence confidence respectively from top to bottom. Fig. 1 (a): the model assigns higher confidence to the character that extremely resembles to the ground-truth character in visual perception (e.g., texture and topological shape); Fig. 1 (b): the word that are semantically correlated to the ground-truth label will be predicted with a high confidence." + ], + "image_footnote": [], + "bbox": [ + 501, + 306, + 697, + 426 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/dfa34c4214b857cab2a6da6c9ffc482a51167e5da3f179fbcdf3310fb0e506e2.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 697, + 306, + 890, + 426 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "text recognition (STR) [11, 40, 47] and speech recognition (SR) [3, 25]. Despite impressive accuracy, recent studies have indicated that DNNs [7, 8, 19], including deep sequence recognition (DSR) models, are usually poorly calibrated and tend to be overconfident [15, 27, 28]. In the sense that the confidence values associated with the predicted labels are higher than the true likelihood of the correctness of these labels, even for the wrong predictions, the overconfident DSR models may assign high confidence. This property may lead to potentially disastrous consequences for many safety-critical applications, such as autonomous driving [12] and medical diagnosis [26, 35].", + "bbox": [ + 496, + 566, + 890, + 747 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Current DSR models use merely the target sequence as supervision and consider little information about any other sequences. Thus, they may tend to blindly give an overconfident score for their predictions, leading to the overconfidence dilemma. Presently, some works [13, 58] introduce label smoothing, which smooth each token by reallocating a small value to all non-target token class from the target class, to prevent the DSR models from assigning the full probability mass to target sequences. However, these algorithms do not consider token/sequences correla", + "bbox": [ + 496, + 750, + 892, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Corresponding author.", + "bbox": [ + 94, + 886, + 220, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "10658", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "tions, and are difficult to provide effective and sufficient information. In this work, we find that tokens/sequences with high perception or semantic correlations, which refer to tokens/sequences with high visual/auditory similarities and with high co-occurrence similarities respectively, may be mistakenly given a highly-confident score. Taking STR for example, the Figure 1 shows that token “ $l$ ” shares highly visual similarity with “ $i$ ”, and thus the models may easily predict it to “ $i$ ” with high confidence. On the other hand, word “universiti” is semantically similar to word “university” and thus it is also predicted to “university”. These tokens/sequences are easily ambiguous with the target ones and thus may provide more effective information to regularize training.", + "bbox": [ + 75, + 90, + 472, + 303 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this paper, we propose a calibration method for DSR models: Perception and Semantic aware Sequence Regularization (PSSR). The PSSR enables the DSR models with stronger vital perception discrimination ability and richer semantic contextual correlation knowledge by incorporating additional perception similarity and semantic correlation information into training. Specifically, we construct a similar sequence set that comprises sequences either perception similar to the instantiated sequence input or semantic correlated with the target text sequence. During the training stage, these similar sequences are used as weighted additional supervision signals to offer more perception similarity of different token classes and semantic correlation in the same context. Furthermore, we discover that the degree of overconfidence of the model on its predictions varies across samples and is related to the hardness of recognizing samples. Hence, we further introduce a modulating factor function to adjust the calibration among different samples adaptively. To evaluate the effectiveness of the proposed method, we conduct experiments on two canonical sequence recognition tasks, including scene text recognition and speech recognition. Experimental results demonstrate that our method is superior to the state-of-the-art calibration methods across different benchmarks.", + "bbox": [ + 75, + 306, + 472, + 670 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The major contributions of this paper are fourfold. First, we discovered the overconfidence of DSR models comprises perception overconfidence and semantic overconfidence. Second, following our observations, we propose a calibration method for DSR models that enables the DSR models with more vital perception discrimination ability and richer semantic contextual correlation knowledge, so as to obtain more calibrated predictions. Third, we introduce a modulating factor function to achieve adaptive calibration. Fourth, we provide comprehensive experiments over multiple sequence recognition tasks with various network architectures, datasets, and in/out-domain settings. We also verify its effectiveness on the downstream application active learning. The results suggest that our method yields substantial improvements in DSR models calibration.", + "bbox": [ + 75, + 674, + 472, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Works", + "text_level": 1, + "bbox": [ + 498, + 89, + 650, + 106 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Sequence Recognition. Sequence recognition generally involves dealing with instantiated sequential data, which usually carries rich information on perception and semantic modalities. Previous methods, such as segmentation [10,49] and CTC-based methods [2, 14, 50], predict the sequence mainly depending on the perception feature of tokens, hardly taking semantic information into consideration. For example, the CTC-based model splits the input sequence into several vertical pixel frames and outputs per-frame predictions, which are purely based on the perception features of the corresponding frame at each time step. Recent works increasingly pay attention to conjointly exploiting both perception and semantic information [11, 60, 64], since the two types of information complement each other in the recognition process. Some works implicitly incorporate the semantic correlation to the models using RNNs with attention [3, 30, 51, 59] or Transformers [54, 62]. Additionally, [25, 33, 47] explicitly integrates a language model to learn semantics for supervision. Although remarkable progress has been achieved in the public benchmarks, we discover that it meanwhile incurs a problem, that is, these state-of-the-art methods are biased towards the commonly-seen perception pattern or the semantic context in the training set and produce overconfident predictions [55].", + "bbox": [ + 496, + 114, + 893, + 477 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Confidence Calibration. Calibration of scalar classification has been extensively studied for a long time [29, 41, 46, 61]. A simple yet efficient manner is post-hoc calibration, which directly rescales the prediction confidence of already trained models to the calibrated confidence during the inference stage [15, 22, 42, 46]. While showing favorable effectiveness for in-domain samples calibration, they fail to be applied under the condition of dataset shift, since a held-out dataset is required to learn the re-calibration function [27]. As another prevalent line of research, several studies calibrate networks by modifying the training process during the training stage [4]. Label smoothing [53], originally proposed as a regularization technique, has shown a favorable effect on model calibration [44]. [44] and [37] fix overconfidence from the perspective of maximizing the entropy of the prediction distribution. More recently, Liu et al. argue that Label smoothing pushes all the logit distances to zero and lead to a non-informative solution, and propose a margin-based Label smoothing to realize better calibration [32]. [17] developed an auxiliary loss function that calibrates the entire confidence distribution in a multiclass setting.", + "bbox": [ + 496, + 478, + 893, + 809 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The aforementioned methods mostly focus on the improvement and analysis of scalar classification task. However, almost little literature is proposed to study the calibration for DSR models calibration [20, 52]. Slossberg et al. simply extend the temperature scaling for scene text recognition calibration, which rescale the logits on", + "bbox": [ + 496, + 810, + 893, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "10659", + "bbox": [ + 480, + 944, + 519, + 957 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/66907efff23c56a1960feb896045faf056b994b8c59e276fd4d751aaf949d576.jpg", + "image_caption": [ + "Figure 2. The upper part illustrates the confusion matrix of the mispredictions, which represents the distribution that the actual tokens in a sequence are recognized as other classes. And the bottom part plots the correlation between perplexity and the confidence of sequence." + ], + "image_footnote": [], + "bbox": [ + 76, + 88, + 472, + 391 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "each time-step individually with a specific temperature value [52]. However, it essentially calibrates individual tokens to achieve the calibration of a sequence, unaware of perception and semantic correlation in calibration of sequences. Huang et al. achieve the adaptive calibration on each token with taking the contextual dependency underlying the sequence [20]. Despite of showing a certain extent effectiveness, the method is insufficient for DSR models calibration, since only the inter-token context is considered, the potential cause of the overconfident prediction brought by the overfitting on the perception features are ignored.", + "bbox": [ + 75, + 508, + 468, + 675 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. What Causes Overconfidence of DSR models?", + "text_level": 1, + "bbox": [ + 76, + 688, + 468, + 720 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this section, we delve into reasons for the observed overconfidence of DSR models and identify that the perception similarity and semantic correlation of sequence are responsible for the phenomenon. All the statistics are derived from the prediction results of a CTC-based model (NRNC [1]), and an attention-based model (MASTER [33]) on the ensembled testing set [21, 23, 24, 34, 36, 45, 48, 57].", + "bbox": [ + 75, + 731, + 468, + 838 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Perception Similarity", + "text_level": 1, + "bbox": [ + 76, + 847, + 277, + 864 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To study how the perception information influences the miscalibration of DSR models, we build confusion matrices", + "bbox": [ + 76, + 869, + 468, + 898 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "to count the frequency that the ground-truth class is recognized as other classes. The upper part of Fig. 2 displays part of the confusion matrices (see appendix for the complete confusion matrices), from which we can observe that the ground-truth class is more likely to be confused with the classes with higher perception similarity, that is, these classes suffer from more severe overconfidence. For example, the ground-truth token \"0\" is almost exclusively confused with \"o\" in either attention or CTC models.", + "bbox": [ + 496, + 90, + 890, + 226 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Table 1 further presents the quantitative metrics, including the frequency $(F_{vis})$ and the average probability $(P_{vis})$ of the ground-truth token being confused to most perception similar token (see appendix for detailed calculation of the two metrics). As shown, a similar token owns a relatively high frequency and probability to be mispredicted. Note that, due to the data bias of the training set, where the proportion of letters is much larger than numbers, perception overconfidence mainly occurs in the letter-related classes. For example, the $F_{vis}$ in Table 1 show that, the letter \"o\" is seldom predicted as number \"0\".", + "bbox": [ + 496, + 228, + 892, + 395 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Semantic Correlation", + "text_level": 1, + "bbox": [ + 500, + 409, + 700, + 425 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We additionally compute the perplexity of the misprediction of models to measure how well the predicted sequences are formed (see appendix for details of perplexity). In general, the lower perplexity score represents that the prediction has a stronger semantic correlation. As shown in the bottom part of Fig 2, the semantically correlated mispredictions with lower perplexity scores demonstrate a more severe overconfidence problem. Another interesting observation is that, although all the models tend overconfident in wrong predictions, the perplexity varies from the models based on different decoders. Compared with the CTC-based models that rely more on visual information, the context-aware attention-based models generally have lower perplexity scores. The phenomenon indicates that introducing the semantic information during training makes the model tend to predict legitimate sequences in the training set.", + "bbox": [ + 496, + 434, + 892, + 676 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4. Proposed Methodology", + "text_level": 1, + "bbox": [ + 500, + 695, + 718, + 713 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4.1. Preliminaries", + "text_level": 1, + "bbox": [ + 500, + 720, + 640, + 736 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Let $\\{(X_i,Y_i)\\}_{i = 1}^N\\in \\mathcal{D}(\\mathcal{X},\\mathcal{Y})$ denotes a dataset, where $X_{i}\\in \\mathcal{X}$ is a sequential input sequence (e.g. text image, speech audio, etc), and $Y_{i} = \\{y_{i,1},y_{i,2},\\dots,y_{i,n_{i}}\\} \\in \\mathcal{V}$ is the corresponding target sequence consisting of multiple tokens. Let $\\mathbb{P}(\\tilde{Y} |X_i)$ denotes the posterior probability that a sequence recognition network predicts for a candidate sequence $\\tilde{Y}$ on the given input $X_{i}$ . And the predicted sequence is obtained as $\\hat{Y}_i = \\mathrm{argmax}_{\\tilde{Y}\\in \\mathcal{V}}\\mathbb{P}(\\tilde{Y} |X_i)$ with its confidence as $\\mathbb{P}(\\hat{Y}_i|X_i) = \\max_{\\tilde{Y}\\in \\mathcal{Y}}\\mathbb{P}(\\tilde{Y} |X_i)$ . Generally, the DSR model are said to be perfectly calibrated when, for", + "bbox": [ + 496, + 744, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "10660", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 2 + }, + { + "type": "table", + "img_path": "images/35cab5022c736d0b751e2baaf8fdd262bd872f1bc8497a87c90b2ee64192d5ff.jpg", + "table_caption": [ + "Table 1. The frequency $\\left( {F}_{vis}\\right)$ and the average probability $\\left( {P}_{vis}\\right)$ of ground-truth token being confused to most visually similar token" + ], + "table_footnote": [], + "table_body": "
CTCPair0-o1-i3-s4-a5-s8-sc-ei-ll-im-no-0
\\(F_{vis}\\)95.9255.1040.7452.1788.8957.1435.8036.8845.1150.204.72
\\(P_{vis}\\)84.0175.0260.9278.7976.8776.5768.1070.8669.1166.2365.13
AttnPair0-o3-23-55-s8-s9-a9-gc-em-nn-mo-0
\\(F_{vis}\\)70.0050.0050.0072.7344.4440.0040.0037.3340.7556.642.58
\\(P_{vis}\\)70.8568.1396.4081.6381.4241.7190.8175.0673.7974.6685.25
", + "bbox": [ + 122, + 114, + 848, + 223 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "each sample $(X_{i},Y_{i})\\in \\mathcal{D}(\\mathcal{X},\\mathcal{Y})$", + "bbox": [ + 75, + 246, + 303, + 263 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbb {P} \\left(\\hat {Y _ {i}} = Y _ {i} \\mid \\mathbb {P} \\left(\\hat {Y _ {i}} \\mid X _ {i}\\right)\\right) = \\mathbb {P} \\left(\\hat {Y _ {i}} \\mid X _ {i}\\right). \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 151, + 273, + 468, + 292 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.2. Sequence-level Calibration", + "text_level": 1, + "bbox": [ + 76, + 304, + 318, + 320 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The vanilla training process of the DSR model adopts one-hot encoding that places all the probability mass in one target sequence and thus encourages the probability of the target sequence being biased toward one-hot distribution. This myopic training algorithm may be useful for recognition accuracy, but it ignores the perception similarity between different token classes and various semantic contextual correlations. This lack of knowledge makes the model predict recklessly without considering various conditions. To alleviate this problem, we attempt to incorporate additional information into the training stage, which comprises the perception similarity information between different token classes and more semantic contextual correlations.", + "bbox": [ + 75, + 328, + 468, + 523 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Specifically, we construct a similarity sequence set that comprises sequences either perception similar to the sequence instance inside the input sequence or semantic correlated with the corresponding target sequence. And we introduce a regularization term to the vanilla loss to smooth the empirical loss over these similar sequences. Formally, the entire loss is defined as:", + "bbox": [ + 75, + 523, + 468, + 630 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {i} ^ {\\text {t o t a l}} = \\mathcal {L} _ {G} \\left(Y _ {i}, \\hat {Y} _ {i}\\right) + \\alpha f \\left(p _ {i}\\right) \\sum_ {Y _ {i} ^ {\\prime} \\in \\mathcal {S} \\left(X _ {i}, Y _ {i}\\right)} \\mathcal {L} _ {G} \\left(Y _ {i} ^ {\\prime}, \\hat {Y} _ {i}\\right) \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 89, + 640, + 468, + 688 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\mathcal{L}_G$ refers to the empirical loss function (e.g., cross-entropy and CTC loss) generally used in DSR models of different decoding mechanisms, $\\alpha$ is a hyperparameter used for adjusting the global calibration intensity, $f(p_i)$ is an adaptive calibration intensity function which is used for local adjustment of calibration intensity among different samples (see Sec. 4.4 for more details), and $S(X_i,Y_i)$ is the similarity sequence set consisting of perception similarity and semantic correlation sequences of sample $(X_i,Y_i)$ .", + "bbox": [ + 75, + 688, + 468, + 824 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Most previous calibration methods for DSR models are implemented at the token-level, which require a token-to-token alignment relationship between input and output sequence and is therefore limited to the partial decoders (e.g., attention). In contrast, our proposed loss is computed", + "bbox": [ + 75, + 825, + 468, + 901 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "among different sequences, which can avoid the complicated alignment strategies operated on token-level and thus can be applied to different decoding schemes.", + "bbox": [ + 496, + 246, + 890, + 292 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.3. Similar Sequence Mining", + "text_level": 1, + "bbox": [ + 498, + 303, + 730, + 319 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In this section, we describe how to obtain the similar sequence set, which consists of perception similarity and semantic correlation sequences", + "bbox": [ + 496, + 325, + 890, + 371 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Perception Similarity Sequences. The prediction distribution of DSR models is affected by both perception and semantic contextual features. Thus, the critical challenge of effectively modeling the perception similar between sequences is to eliminate the effect of semantic context. Hence, we resort to the semantic context-free model (e.g., CTC-based model). Specifically, we first fed the input sequences $X_{i}$ into a well-trained CRNN [50] model to obtain the probability matrix consisting of token prediction distribution at each time step. Then, we can calculate the posterior probability $\\mathbb{P}(\\tilde{Y} |X_i)$ of any candidate sequence $\\tilde{Y}$ over the entire sequence space. Benefiting from the context-free attribute, the higher the probability of a candidate sequence, the higher its perception similarity to the input sequence. Thus, we conduct a search algorithm based on the probability matrix to rank the posterior probability among the sequence space and finally collect the top $N$ probable sequences as the perception similarity sequences.", + "bbox": [ + 496, + 371, + 892, + 643 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Semantic Correlation Sequences. Recently, [56] discovered models tend to assign high probabilities to sequences that share a highly similar context to the target sequence and appear more frequently in training, even if these sequences obviously deviate from the perception feature of the input sequence. Here, we define them as semantic correlation sequences of the target sequence. And we search for these sequences with the help of a pre-trained language model BCN [11], which is a variant of transformer decoder with a diagonal attention mask to prevent the model from attending to the current time-step token of the target sequence. As a result, the token distribution at each time step is conditioned on its bidirectional context, that is $P(y_{t}|y_{1:t - 1},y_{t + 1:n})$ . In this setting, we can efficiently model the correlation between tokens and their contexts. Specifically, a higher probability for a certain token class means that the semantics of the combination of this token", + "bbox": [ + 496, + 643, + 893, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "10661", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "class with its context is stronger, i.e., this combination appears more frequently in training. Then, we multiply the probability of each token together as the probability of semantic context correlation between the candidate sequence and the target sequence. Similarly, we perform a search algorithm to rank the probability of sequences in the entire sequence space and collect the top $N$ probable sequences as the semantic correlation sequences of the target sequence.", + "bbox": [ + 75, + 90, + 472, + 212 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.4. Hardness ranking adaptive calibration", + "text_level": 1, + "bbox": [ + 76, + 220, + 410, + 237 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The models differ in the degree of overconfidence of their predictions on different samples, with more or less. Applying the identical calibration intensity to each sample may result in underconfident in some samples while may still be overconfident in others, which makes it challenging to achieve co-calibration. To analyze the claim, we take STR as an example and construct a dataset with adjustable hardness property (see appendix for details). We compare the calibration performance of TRBA [1] and TRBC [1] on the dataset with different hardness ratios. As shown in Fig. 3 (b), the ECE values all increase with increasing hardness ratio, indicating that the models become more overconfident. One reason for this may be that the confidence of target sequences continuously increase when the model is trained with hard label, irrespective of the fact that the actual posterior probabilities of target sequences of difficult samples should be low intuitively. And the training process only leads to the predicted confidence scores become further greater than the actual probabilities.", + "bbox": [ + 75, + 243, + 472, + 530 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Following our observation, and inspired by the Focal loss [31] that views the posterior probability of the target class as a measure of the sample hardness (i.e. the lower the probability, the harder the sample), we propose a modulating factor function $f(p_{i})$ that is integrated into the regularization term to achieve adaptive calibration based on sample hardness. It is defined as:", + "bbox": [ + 75, + 531, + 472, + 636 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nf \\left(p _ {i}\\right) = \\varepsilon_ {e} + \\left(\\varepsilon_ {h} - \\varepsilon_ {e}\\right) \\left(1 - p _ {i}\\right) ^ {2} \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 161, + 646, + 468, + 664 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\varepsilon_{e}$ and $\\varepsilon_{h}$ are the hyper-parameters that control the calibration intensity for the easiest and hardest samples $(\\varepsilon_{h} \\geq \\varepsilon_{e})$ , respectively, and $p_{i}$ is the posterior probability of the target sequence (i.e. $\\mathbb{P}(Y_i | X_i)$ ). When the sample is hard to recognize and the $p_{i}$ is small, the result of $f(p_{i})$ is close to the $\\varepsilon_{h}$ , so that more probability is smoothed from the target sequence towards similar sequences, and vice versa. In this work, we set $\\varepsilon_{e}$ and $\\varepsilon_{h}$ are 0.01 and 1.0, respectively.", + "bbox": [ + 75, + 672, + 472, + 809 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5. Experiment", + "text_level": 1, + "bbox": [ + 76, + 821, + 202, + 838 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5.1. Experimental Setup", + "text_level": 1, + "bbox": [ + 76, + 847, + 267, + 864 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We evaluate our method on the two classic sequence recognition tasks: scene text recognition (STR) and speech", + "bbox": [ + 75, + 869, + 470, + 901 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/115a6eac9ab2b56221e83df7e348ec967a650c4995cf8ce5b9ac2a35f322d78b.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 500, + 87, + 565, + 146 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/69b285ac4aba4da0e0419a63eef79cbfee8079c0a3305cb9c673dcbb54a66273.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 566, + 88, + 627, + 146 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/af18e614ed74cc1043cd982442ad84076d56f6923fe93d47973417d2389a0f49.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 630, + 88, + 694, + 146 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/4116cd7b12ad791647359fafa7a58f416ce5ced4aefe056da75c8f726da899b1.jpg", + "image_caption": [ + "Hard Sample" + ], + "image_footnote": [], + "bbox": [ + 501, + 154, + 565, + 210 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/5392c1328eefda5c46c0d77c0acaab78bc12d95d2609f4109c2311c531f054a9.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 566, + 154, + 629, + 210 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/efc6fe54b27f9b119994a9a1ee9d2da2c3c82b3692634d51f1f2589044a8f704.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 630, + 154, + 694, + 210 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/d3284ea4ead36118cad0e3712f1f8b31662e655f2316861ba8db6ea2e4a64a96.jpg", + "image_caption": [ + "(b)", + "Figure 3. The illustration of: (a) easy and hard recognition samples; (b) the ECE results of TRBA and TRBC on different degrees of hardness of dataset." + ], + "image_footnote": [], + "bbox": [ + 697, + 88, + 893, + 222 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "recognition (SR). Detailed settings are described below.", + "bbox": [ + 498, + 319, + 867, + 334 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Datasets: For STR, we conduct the experiments on the English and Chinese benchmarks: 1) The English benchmark contains two synthetic datasets for training, i.e., Synth90K [21] and SynthText [16], and the ensemble of seven realistic datasets for testing, including IIIT5K [36], SVT [57], IC03 [34], IC13 [24], IC15 [23], SVTP [45], and CUTE80 [48]. 2) The Chinese benchmark [6] ensembles five public datasets, consisting of 509,164 and 63,645 images for training and testing, respectively. For SR, we use the AISHELL-1 [5], which is a large-scale mandarin speech dataset containing 141,600 sentences with 120,098 for training, 14326 for validation, and 7,176 for testing.", + "bbox": [ + 496, + 335, + 890, + 517 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Models: For STR, we adopt six models, including ASTER [51], TRBA [1], SEED [47], MASTER [33], CRNN [50], and TRBC [1], which cover the advanced and classical attention-based and CTC-based models. For SR, we use U2-Tfm [63] and U2-CTC [63], which use a shared Comformer [43] encoder with self-attention and CTC as two branch decoders.", + "bbox": [ + 496, + 518, + 890, + 625 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Evaluation Metrics: We adopt the widely used expected calibration error (ECE) [38], adaptive ECE (ACE) [39], maximum calibration error (MCE) [17], and reliability diagram [9] as calibration metrics. Following [20], these metrics are calculated by taking the entire sequence as a unit to calculate the sequence-level confidence and accuracy.", + "bbox": [ + 496, + 626, + 890, + 717 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Comparison Methods: We compare our method with SOTA scalar and sequential calibration methods. Specifically, scalar calibration methods, including Brier Score (BS) [4], Label Smoothing (LS) [53], Focal Loss (FL) [37], Entropy Regularization (ER) [44], Margin-based Label Smoothing (MBLS) [32], and MDCA [17], are extended to sequence recognition by applying them to each token. In addition, sequential calibration methods, including Graduated Label Smoothing (GLS) [58], Context-Aware Selective Label Smoothing (CASLS) [20], are adopted for comparison. However, the two methods are limited to attention-based models due to the utilization of one-hot encoding.", + "bbox": [ + 496, + 719, + 892, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "10662", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/ce558abec2ef1ee82f33879bcabc73f10ff1f0b3e46d373c91524878374a76c4.jpg", + "table_caption": [ + "Table 2. How hardness ranking adaptive calibration affects the sequence recognition calibration. The best method is highlighted in bold." + ], + "table_footnote": [], + "table_body": "
MethodTRBATRBC
ECEACEMCEECEACEMCE
PSSR w/o f(pi)0.740.938.971.190.8510.65
PSSR0.360.283.990.470.256.22
", + "bbox": [ + 84, + 142, + 470, + 215 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/07514797703ef333511a1755eda0a04f92a146baf66e5a5fdef47c7ea45ccaae.jpg", + "image_caption": [ + "(a) TRBA", + "Figure 4. The results of different perception similar sequence proportions in similarity sequence set on TRBA and TRBC models." + ], + "image_footnote": [], + "bbox": [ + 76, + 226, + 272, + 359 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/6d0057da927e9daa54d83df77ad8328b82d96e7a6928d789b260953c191cd0a1.jpg", + "image_caption": [ + "(b) TRBC" + ], + "image_footnote": [], + "bbox": [ + 274, + 227, + 467, + 359 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.2. Ablation Study", + "text_level": 1, + "bbox": [ + 76, + 441, + 230, + 458 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We conduct ablation studies to discuss and analyze the actual contribution of each component. All the experiments are conducted on the English STR benchmark. TRBA and TRBC are adopted to validate the effectiveness of the proposed method on the sequence recognition models of attention and CTC decoders, respectively.", + "bbox": [ + 75, + 465, + 468, + 556 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.2.1 Effect of Adaptive Calibration", + "text_level": 1, + "bbox": [ + 76, + 575, + 341, + 590 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "As discussed in Sec. 4.4, the hardness of recognizing a sample plays an important role in the calibration performance. We remove the component of hardness ranking $f(p_{i})$ from the PSSR in Eq. 2, and show the comparison results of the PSSR with and without hardness ranking component in Table 2. From the results, the resulting method suffers from a severe performance drop on all the metrics across TRBA and TRBC models. The calibration performance is more evident in the TRBA model, where the ECE, ACE, and MCE are increased by $0.38\\%$ , $0.65\\%$ , and $4.98\\%$ , respectively.", + "bbox": [ + 75, + 599, + 468, + 750 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.2.2 Effect of Similar Sequence Set", + "text_level": 1, + "bbox": [ + 76, + 770, + 341, + 786 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The similar sequence set comprises both perception and semantic similar sequences. Here, we explore how the different combined proportions of these two kinds of sequences affect the calibration performance. The results are shown in the Fig. 4. As for TRBA, the calibration performance is better when the number of visually similar sequences is approximately equal to that of semantically similar sequences.", + "bbox": [ + 75, + 794, + 467, + 902 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "However, the TRBC is better with the increase of visually similar sequences. This confirms our claim above that the CTC-based models, such as TRBC, mainly occurring perception overconfidence, while overconfidence in attention-based models derives from both perception overconfidence and semantic overconfidence.", + "bbox": [ + 496, + 90, + 890, + 181 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.3. Comparison with State-of-the-arts", + "text_level": 1, + "bbox": [ + 498, + 195, + 802, + 212 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In this section, we compare the proposed method against the state-of-the-art method on the two tasks: scene text recognition (STR) and speech recognition (SR).", + "bbox": [ + 496, + 220, + 890, + 266 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.3.1 Results on STR", + "text_level": 1, + "bbox": [ + 500, + 291, + 661, + 306 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We present the quantitative calibration results of attention-based models on the English STR benchmark in Table 3. The results show that our proposed PSSR outperforms all the compared state-of-the-art methods across all the models in terms of ECE, ACE, and MCE metrics. Among other comparison methods, the two calibration methods for sequential data, GLS and CASLS, generally perform better than the methods for scalar data and achieve the second-best performances. Compared with the sub-optimal GLS method, particularly in the TRBA model, the proposed method still reduces $0.56\\%$ , $0.62\\%$ , and $3.18\\%$ in ECE, ACE, and MCE, respectively. Moreover, Table 4 reports the calibration results of CTC-based models on the English STR benchmark. Compared with the uncalibrated models trained with CTC loss, the models trained with PSSR perform much better in terms of all the metrics, including accuracy, ECE, ACE, and MCE. Combined with the above, the satisfying performance demonstrates that the proposed method can be well adapted to the model with different decoding schemes.", + "bbox": [ + 496, + 316, + 890, + 619 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We further verify the effectiveness of our method on the Chinese STR benchmark, and the calibration results of attention and CTC models are presented in Table 5 and 6, respectively. Notably, our PSSR outperforms other approaches and sets a new state-of-the-art with better accuracy and confidence calibration on almost all the models.", + "bbox": [ + 496, + 621, + 890, + 710 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.3.2 Results on SR", + "text_level": 1, + "bbox": [ + 500, + 738, + 651, + 752 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 7 reports the calibration results of uncalibrated models and PSSR on the AISHELL-1 dataset. As shown, the proposed PSSR performs better than uncalibrated models in ECE, ACE, and MCE metrics. Compared to uncalibrated models, the proposed PSSR reduces $20.54\\%$ , $20.69\\%$ , $43.84\\%$ in terms of ECE, ACE, and MCE on the attention-based model and reduces $17.73\\%$ , $17.85\\%$ , $37.46\\%$ in terms of ECE, ACE, and MCE on the CTC-based model. More results are presented in the appendix.", + "bbox": [ + 496, + 763, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "10663", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/c2f8db784516a38c695844ed74081e81431aeec555d42e4184e837e1082837a8.jpg", + "table_caption": [ + "Table 3. The calibration results comparison of NLL, BS, LS, FL, ER, MBLS, MDCA, GLS, CASLS and PSSR on the English STR benchmark of attention-based models. The accuracy and three calibration metrics: Acc(%, ECE(%, ACE(%) and MCE(%) are listed. The best method is highlighted in bold." + ], + "table_footnote": [], + "table_body": "
MethodASTERTRBASEEDMASTER
AccECEACEMCEAccECEACEMCEAccECEACEMCEAccECEACEMCE
NLL85.273.823.8217.1085.513.883.8821.4985.344.044.0423.0984.523.863.8616.01
BS [4]85.173.463.4116.5386.063.443.4223.7285.204.144.1421.2385.833.263.2616.17
LS [53]84.350.990.8110.2784.121.591.5210.3884.621.231.209.6185.161.371.328.11
FL [37]84.941.791.409.5585.341.360.9911.0485.892.232.2416.0184.861.220.977.37
ER [44]76.337.257.2123.8585.641.311.109.1885.501.070.9513.7385.091.401.0210.86
MBLS [32]84.421.121.037.6384.511.341.169.4784.551.391.3810.2285.011.031.055.72
MDCA [17]85.092.182.1410.7085.981.501.447.8586.082.542.4720.5884.921.250.826.70
GLS [58]84.120.930.716.3683.830.920.907.1785.131.261.1111.2485.052.662.6411.76
CASLS [20]84.650.860.775.5585.411.020.987.9485.711.591.3613.1584.891.160.9312.20
PSSR85.060.690.485.2686.450.360.283.9985.540.940.777.4886.030.780.408.36
", + "bbox": [ + 84, + 142, + 893, + 335 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/ce00aaf2614c944e82edeb8639a5d4960d21c9bbe7d21f99e85328f6f91838de.jpg", + "table_caption": [ + "Table 4. The calibration results of CTC-based models on the English STR benchmark. The best method is highlighted in bold." + ], + "table_footnote": [], + "table_body": "
MethodCRNNTRBC
AccECEACEMCEAccECEACEMCE
CTC78.912.802.8014.4584.942.732.7116.62
PSSR79.530.970.498.5285.480.470.256.22
", + "bbox": [ + 84, + 397, + 470, + 472 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.4. Calibration Performance under Dataset Shift", + "text_level": 1, + "bbox": [ + 76, + 501, + 460, + 518 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The DNNs are discovered to be overconfident and highly uncalibrated under the condition of data shift. Inspired by [18], the data distribution drift test datasets are derived from the English benchmark test dataset after four diverse corruption types, including speckle noise, Gaussian blur, spatter, and saturate. Figure 5 shows the clean and the four corrupted examples. Table 8 reports the calibration results of uncalibrated models and PSSR on the English STR benchmark of corrupted datasets, which demonstrates that the model trained with the proposed PSSR can still achieve a good calibration performance even under data shift. And compared with the state-of-the-art calibration methods, our method performs best in terms of all the metrics across all the drift datasets. And the details on other methods and their corrupted calibration results are presented in the appendix.", + "bbox": [ + 75, + 527, + 472, + 755 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/f3512ab977ce55aa5d65cade49b957a1d139341ab3e72dc901c22a22b7c09a8d.jpg", + "image_caption": [ + "Clean", + "Figure 5. Clean and four corruption examples." + ], + "image_footnote": [], + "bbox": [ + 78, + 782, + 155, + 845 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/c02eb91c7e98a816aa8264d5b355aa053fb4591c07666a4a8f3e81e7225d9097.jpg", + "image_caption": [ + "Speckle Noise" + ], + "image_footnote": [], + "bbox": [ + 156, + 782, + 235, + 845 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/7f7ba72fcf5d1ea5ef7c874354031d31e6ff867416b6eda0e30cb1dd071dd9df.jpg", + "image_caption": [ + "Gaussian Blur" + ], + "image_footnote": [], + "bbox": [ + 235, + 782, + 313, + 845 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/287509230175a2d2e6f8ba33bc3313c4dbb9d6ad1332313adef940d0be047904.jpg", + "image_caption": [ + "Spatter" + ], + "image_footnote": [], + "bbox": [ + 313, + 782, + 390, + 845 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/ddca1dbca153d7d65c8f4ec0c466420a2f6a467b7ad12af12496669ec40e5ddf.jpg", + "image_caption": [ + "Saturate" + ], + "image_footnote": [], + "bbox": [ + 390, + 782, + 468, + 845 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/9fecb713bf35b876d3e9f23616825e4f56a60a7f5a5fa63b5cf41ede0f9d0873.jpg", + "image_caption": [ + "(a) TRBA" + ], + "image_footnote": [], + "bbox": [ + 501, + 357, + 696, + 489 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/5ac9fde99833ef62e847c4edcefec2e65fa18bfb1e039aee36e14a845c206a88.jpg", + "image_caption": [ + "(b) TRBC", + "Figure 6. The results of active learning task on TRBA and TRBC." + ], + "image_footnote": [], + "bbox": [ + 699, + 357, + 890, + 489 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.5. Downstream Application", + "text_level": 1, + "bbox": [ + 500, + 558, + 728, + 574 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We argue that calibration benefits the downstream active learning task when adopting a confidence-based query strategy. In general, active learning trains an initial model based on a small amount of labeled data, and then a query strategy is applied to the output of models to select the most informative samples with the least confidence for an oracle to annotate. The model is then retrained with the additional labeled data. The above process will be repeated until model accuracy is satisfied or the labeling resource is exhausted.", + "bbox": [ + 496, + 582, + 890, + 717 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The active learning experiment is conducted on the English STR benchmark, where an attention-based TRBA model and a CTC-based TRBC model are adopted. Specifically, only $10\\%$ of training samples are used initially to train the base model. Then, $1\\%$ samples of the unlabeled data pool (consisting of the remaining $90\\%$ of training samples) are queried, combining the original labeled samples to retrain the model. We compare three query strategies: random sampling, least uncalibrated confidence, and confidence calibrated with our PSSR. And the querying process is iterated five times.", + "bbox": [ + 496, + 718, + 892, + 883 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Fig. 6 shows the average accuracy on the test set against", + "bbox": [ + 517, + 885, + 890, + 901 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "10664", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/1a4a3f72ae5073cb644ee67a5924c4129dfd53515b6535c6b1a634c08b0d5e47.jpg", + "table_caption": [ + "Table 5. The calibration results comparison of NLL, BS, LS, FL, ER, MBLS, MDCA, GLS, CASLS and PSSR on the Chinese STR benchmark of attention-based models. The accuracy and three calibration metrics: Acc(%, ECE(%, ACE(%) and MCE(%) are listed. The best method is highlighted in bold." + ], + "table_footnote": [], + "table_body": "
MethodASTERTRBASEEDMASTER
AccECEACEMCEAccECEACEMCEAccECEACEMCEAccECEACEMCE
NLL56.126.696.1416.0056.2310.7810.7827.1442.0911.2711.2726.5561.289.019.0121.19
BS [4]56.186.145.5816.0356.8210.1810.1825.3444.1510.4110.4124.5565.068.778.7720.88
LS [53]56.311.951.534.7156.161.251.234.1842.541.311.344.2165.281.331.333.22
FL [37]55.985.735.1912.9556.789.749.7424.5843.028.698.7221.4564.042.962.967.43
ER [44]55.663.623.426.4555.403.423.357.5942.703.703.7111.7463.532.392.395.66
MBLS [32]56.321.961.525.1556.261.291.182.2942.221.251.192.9665.661.131.133.31
MDCA [17]56.065.635.0813.0156.859.979.9726.7443.439.689.6922.7864.123.023.028.93
GLS [58]56.161.381.152.8356.381.311.273.3541.541.161.183.6264.891.541.464.82
CASLS [20]56.101.401.052.9656.181.401.403.4141.451.271.153.3464.781.501.424.46
PSSR55.911.020.583.1456.550.720.632.2941.641.010.862.9965.861.030.932.11
", + "bbox": [ + 84, + 142, + 893, + 330 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/92f06c72521fb2fc46c588232f5bc3fc0672cf7c71cde32d939851c79df7504f.jpg", + "table_caption": [ + "Table 6. The calibration results of CTC-based models on the Chinese STR benchmark. The best method is highlighted in bold." + ], + "table_footnote": [], + "table_body": "
MethodCRNNTRBC
AccECEACEMCEAccECEACEMCE
CTC41.108.628.6221.8558.0715.0215.0239.80
PSSR40.440.640.483.3857.250.790.731.78
", + "bbox": [ + 84, + 393, + 468, + 465 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/ce1336077c8ed71eb9006e28175e30102265bd23d6749ca2fe4e73b2f009b432.jpg", + "table_caption": [ + "Table 7. The calibration results of U2-Tfm and U2-CTC on AISHELL-1. The best method is highlighted in bold." + ], + "table_footnote": [], + "table_body": "
ModelsMethodAccECEACEMCE
U2-TfmNLL58.8122.7522.7550.85
PSSR57.362.212.067.01
U2-CTCCTC58.1420.2020.2041.28
PSSR57.442.472.353.82
", + "bbox": [ + 84, + 518, + 468, + 614 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/94e91d232fc6bf280c80d33feb8f26fab80f190191669c08acdbf15449a68709.jpg", + "table_caption": [ + "Table 8. Corrupted calibration results on the English STR benchmark. Uncal is short for Uncalibrated. The best method is highlighted in bold." + ], + "table_footnote": [], + "table_body": "
CorruptionMethodTRBATRBC
AccECEACEMCEAccECEACEMCE
Speckle NoiseUncal65.713.803.8515.8365.631.511.467.59
PSSR67.010.640.665.8466.451.190.549.26
Gaussian BlurUncal42.1019.1019.1057.6340.5214.4914.5044.80
PSSR42.292.452.5510.9240.501.451.257.80
SpatterUncal59.914.124.1211.7958.122.231.896.41
PSSR61.681.060.864.8958.821.991.875.13
SaturateUncal81.043.953.9516.9680.412.562.4817.56
PSSR81.560.740.547.0780.920.640.386.78
", + "bbox": [ + 81, + 681, + 467, + 825 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "the percentage of images sampled from the unlabeled data pool for different models. It can be seen that the accuracy using the confidence-based strategy performs better than", + "bbox": [ + 75, + 854, + 470, + 902 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "other query strategies. And it further outperforms the uncalibrated confidence-based strategy with accuracy improvement by $1.02\\%$ and $1.03\\%$ after the final iteration on TRBA and CRNN, respectively.", + "bbox": [ + 496, + 354, + 893, + 417 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 429, + 619, + 446 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Despite the superior performance of deep sequence recognition models, they have been proven to suffer from the over-confidence dilemma. In this paper, we investigate the overconfidence problem of the DSR model and discover that tokens/sequences with higher perception and semantic correlations to the target ones contain more sufficient and correlated information to supervise the regularization of labels and facilitate more effective regularization. Motivated by the observation, we propose a Perception and Semantic aware Sequence Regularization framework, which explores perceptively and semantically correlated tokens/sequences as regularization. Comprehensive experiments are conducted on classic DSR tasks: scene text and speech recognition, and our method achieves state-of-the-art confidence calibration performance. In the future, we will explore more effective strategies to conjointly utilize perception and semantic information for better DSR model calibration.", + "bbox": [ + 496, + 455, + 893, + 712 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgment", + "text_level": 1, + "bbox": [ + 500, + 720, + 651, + 739 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This research was supported in part by NSFC (Grant No. 62176093, 61673182, 62206060), Key Realm R&D Program of Guangzhou (No. 202206030001), Guangdong Basic and Applied Basic Research Foundation (No. 2021A1515012282) and Guangdong Provincial Key Laboratory of Human Digital Twin (No. 2022B1212010004).", + "bbox": [ + 496, + 742, + 893, + 834 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 500, + 847, + 596, + 863 + ], + "page_idx": 7 + }, + { + "type": "ref_text", + "text": "[1] Jeonghun Baek, Geewook Kim, Junyeop Lee, Sungrae Park, Dongyoon Han, Sangwoo Yun, Seong Joon Oh, and Hwal", + "bbox": [ + 506, + 872, + 890, + 902 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "10665", + "bbox": [ + 480, + 944, + 517, + 957 + ], + "page_idx": 7 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "suk Lee. 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AAAI Press, 2022. 2" + ], + "bbox": [ + 503, + 92, + 890, + 654 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "10668", + "bbox": [ + 480, + 945, + 517, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/Perception and Semantic Aware Regularization for Sequential Confidence Calibration/cab9acb7-a200-4e5a-8159-2f0b479f47f0_model.json b/2023/Perception and Semantic Aware Regularization for Sequential Confidence Calibration/cab9acb7-a200-4e5a-8159-2f0b479f47f0_model.json new file mode 100644 index 0000000000000000000000000000000000000000..08644c5a76de7e3e5cdb46153e1e6366f3e64621 --- /dev/null +++ b/2023/Perception and Semantic Aware Regularization for Sequential Confidence Calibration/cab9acb7-a200-4e5a-8159-2f0b479f47f0_model.json @@ -0,0 +1,2477 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.115, + 0.131, + 0.856, + 0.175 + ], + "angle": 0, + "content": "Perception and Semantic Aware Regularization for Sequential Confidence Calibration" + }, + { + "type": "text", + "bbox": [ + 0.09, + 0.203, + 0.881, + 0.275 + ], + "angle": 0, + "content": "Zhenghua Peng\\(^{1}\\), Yu Luo\\(^{1}\\), Tianshui Chen\\(^{2}\\), Keke Xu\\(^{1}\\), Shuangping Huang\\(^{1,3,*}\\) \n\\(^{1}\\)South China University of Technology, \\(^{2}\\)Guangdong University of Technology, \\(^{3}\\)Pazhou Laboratory eepzh@mail.scut.edu.cn, luoyurl@126.com, tianshuichen@gmail.com, eexkk@mail.scut.edu.cn, eehsp@scut.edu.cn" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.309, + 0.314, + 0.326 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.342, + 0.473, + 0.794 + ], + "angle": 0, + "content": "Deep sequence recognition (DSR) models receive increasing attention due to their superior application to various applications. Most DSR models use merely the target sequences as supervision without considering other related sequences, leading to over-confidence in their predictions. The DSR models trained with label smoothing regularize labels by equally and independently smoothing each token, reallocating a small value to other tokens for mitigating overconfidence. However, they do not consider tokens/sequences correlations that may provide more effective information to regularize training and thus lead to sub-optimal performance. In this work, we find tokens/sequences with high perception and semantic correlations with the target ones contain more correlated and effective information and thus facilitate more effective regularization. To this end, we propose a Perception and Semantic aware Sequence Regularization framework, which explore perceptively and semantically correlated tokens/sequences as regularization. Specifically, we introduce a semantic context-free recognition and a language model to acquire similar sequences with high perceptive similarities and semantic correlation, respectively. Moreover, over-confidence degree varies across samples according to their difficulties. Thus, we further design an adaptive calibration intensity module to compute a difficulty score for each samples to obtain finer-grained regularization. Extensive experiments on canonical sequence recognition tasks, including scene text and speech recognition, demonstrate that our method sets novel state-of-the-art results. Code is available at https://github.com/husterpzh/PSSR." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.822, + 0.21, + 0.837 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.848, + 0.47, + 0.879 + ], + "angle": 0, + "content": "Deep neural networks (DNNs) have shown remarkable performance in sequence recognition tasks, such as scene" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.308, + 0.699, + 0.428 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.699, + 0.308, + 0.891, + 0.427 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.44, + 0.893, + 0.538 + ], + "angle": 0, + "content": "Figure 1. Text strings placed along the right side of images are target, prediction, and sequence confidence respectively from top to bottom. Fig. 1 (a): the model assigns higher confidence to the character that extremely resembles to the ground-truth character in visual perception (e.g., texture and topological shape); Fig. 1 (b): the word that are semantically correlated to the ground-truth label will be predicted with a high confidence." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.567, + 0.892, + 0.748 + ], + "angle": 0, + "content": "text recognition (STR) [11, 40, 47] and speech recognition (SR) [3, 25]. Despite impressive accuracy, recent studies have indicated that DNNs [7, 8, 19], including deep sequence recognition (DSR) models, are usually poorly calibrated and tend to be overconfident [15, 27, 28]. In the sense that the confidence values associated with the predicted labels are higher than the true likelihood of the correctness of these labels, even for the wrong predictions, the overconfident DSR models may assign high confidence. This property may lead to potentially disastrous consequences for many safety-critical applications, such as autonomous driving [12] and medical diagnosis [26, 35]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.893, + 0.901 + ], + "angle": 0, + "content": "Current DSR models use merely the target sequence as supervision and consider little information about any other sequences. Thus, they may tend to blindly give an overconfident score for their predictions, leading to the overconfidence dilemma. Presently, some works [13, 58] introduce label smoothing, which smooth each token by reallocating a small value to all non-target token class from the target class, to prevent the DSR models from assigning the full probability mass to target sequences. However, these algorithms do not consider token/sequences correla" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.887, + 0.222, + 0.9 + ], + "angle": 0, + "content": "*Corresponding author." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "10658" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.304 + ], + "angle": 0, + "content": "tions, and are difficult to provide effective and sufficient information. In this work, we find that tokens/sequences with high perception or semantic correlations, which refer to tokens/sequences with high visual/auditory similarities and with high co-occurrence similarities respectively, may be mistakenly given a highly-confident score. Taking STR for example, the Figure 1 shows that token “\\(l\\)” shares highly visual similarity with “\\(i\\)”, and thus the models may easily predict it to “\\(i\\)” with high confidence. On the other hand, word “universiti” is semantically similar to word “university” and thus it is also predicted to “university”. These tokens/sequences are easily ambiguous with the target ones and thus may provide more effective information to regularize training." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.308, + 0.473, + 0.671 + ], + "angle": 0, + "content": "In this paper, we propose a calibration method for DSR models: Perception and Semantic aware Sequence Regularization (PSSR). The PSSR enables the DSR models with stronger vital perception discrimination ability and richer semantic contextual correlation knowledge by incorporating additional perception similarity and semantic correlation information into training. Specifically, we construct a similar sequence set that comprises sequences either perception similar to the instantiated sequence input or semantic correlated with the target text sequence. During the training stage, these similar sequences are used as weighted additional supervision signals to offer more perception similarity of different token classes and semantic correlation in the same context. Furthermore, we discover that the degree of overconfidence of the model on its predictions varies across samples and is related to the hardness of recognizing samples. Hence, we further introduce a modulating factor function to adjust the calibration among different samples adaptively. To evaluate the effectiveness of the proposed method, we conduct experiments on two canonical sequence recognition tasks, including scene text recognition and speech recognition. Experimental results demonstrate that our method is superior to the state-of-the-art calibration methods across different benchmarks." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.675, + 0.473, + 0.903 + ], + "angle": 0, + "content": "The major contributions of this paper are fourfold. First, we discovered the overconfidence of DSR models comprises perception overconfidence and semantic overconfidence. Second, following our observations, we propose a calibration method for DSR models that enables the DSR models with more vital perception discrimination ability and richer semantic contextual correlation knowledge, so as to obtain more calibrated predictions. Third, we introduce a modulating factor function to achieve adaptive calibration. Fourth, we provide comprehensive experiments over multiple sequence recognition tasks with various network architectures, datasets, and in/out-domain settings. We also verify its effectiveness on the downstream application active learning. The results suggest that our method yields substantial improvements in DSR models calibration." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.09, + 0.651, + 0.107 + ], + "angle": 0, + "content": "2. Related Works" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.116, + 0.895, + 0.478 + ], + "angle": 0, + "content": "Sequence Recognition. Sequence recognition generally involves dealing with instantiated sequential data, which usually carries rich information on perception and semantic modalities. Previous methods, such as segmentation [10,49] and CTC-based methods [2, 14, 50], predict the sequence mainly depending on the perception feature of tokens, hardly taking semantic information into consideration. For example, the CTC-based model splits the input sequence into several vertical pixel frames and outputs per-frame predictions, which are purely based on the perception features of the corresponding frame at each time step. Recent works increasingly pay attention to conjointly exploiting both perception and semantic information [11, 60, 64], since the two types of information complement each other in the recognition process. Some works implicitly incorporate the semantic correlation to the models using RNNs with attention [3, 30, 51, 59] or Transformers [54, 62]. Additionally, [25, 33, 47] explicitly integrates a language model to learn semantics for supervision. Although remarkable progress has been achieved in the public benchmarks, we discover that it meanwhile incurs a problem, that is, these state-of-the-art methods are biased towards the commonly-seen perception pattern or the semantic context in the training set and produce overconfident predictions [55]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.479, + 0.895, + 0.81 + ], + "angle": 0, + "content": "Confidence Calibration. Calibration of scalar classification has been extensively studied for a long time [29, 41, 46, 61]. A simple yet efficient manner is post-hoc calibration, which directly rescales the prediction confidence of already trained models to the calibrated confidence during the inference stage [15, 22, 42, 46]. While showing favorable effectiveness for in-domain samples calibration, they fail to be applied under the condition of dataset shift, since a held-out dataset is required to learn the re-calibration function [27]. As another prevalent line of research, several studies calibrate networks by modifying the training process during the training stage [4]. Label smoothing [53], originally proposed as a regularization technique, has shown a favorable effect on model calibration [44]. [44] and [37] fix overconfidence from the perspective of maximizing the entropy of the prediction distribution. More recently, Liu et al. argue that Label smoothing pushes all the logit distances to zero and lead to a non-informative solution, and propose a margin-based Label smoothing to realize better calibration [32]. [17] developed an auxiliary loss function that calibrates the entire confidence distribution in a multiclass setting." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.895, + 0.903 + ], + "angle": 0, + "content": "The aforementioned methods mostly focus on the improvement and analysis of scalar classification task. However, almost little literature is proposed to study the calibration for DSR models calibration [20, 52]. Slossberg et al. simply extend the temperature scaling for scene text recognition calibration, which rescale the logits on" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.958 + ], + "angle": 0, + "content": "10659" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.078, + 0.089, + 0.473, + 0.392 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.412, + 0.471, + 0.482 + ], + "angle": 0, + "content": "Figure 2. The upper part illustrates the confusion matrix of the mispredictions, which represents the distribution that the actual tokens in a sequence are recognized as other classes. And the bottom part plots the correlation between perplexity and the confidence of sequence." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.509, + 0.47, + 0.676 + ], + "angle": 0, + "content": "each time-step individually with a specific temperature value [52]. However, it essentially calibrates individual tokens to achieve the calibration of a sequence, unaware of perception and semantic correlation in calibration of sequences. Huang et al. achieve the adaptive calibration on each token with taking the contextual dependency underlying the sequence [20]. Despite of showing a certain extent effectiveness, the method is insufficient for DSR models calibration, since only the inter-token context is considered, the potential cause of the overconfident prediction brought by the overfitting on the perception features are ignored." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.689, + 0.469, + 0.722 + ], + "angle": 0, + "content": "3. What Causes Overconfidence of DSR models?" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.732, + 0.469, + 0.839 + ], + "angle": 0, + "content": "In this section, we delve into reasons for the observed overconfidence of DSR models and identify that the perception similarity and semantic correlation of sequence are responsible for the phenomenon. All the statistics are derived from the prediction results of a CTC-based model (NRNC [1]), and an attention-based model (MASTER [33]) on the ensembled testing set [21, 23, 24, 34, 36, 45, 48, 57]." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.848, + 0.279, + 0.865 + ], + "angle": 0, + "content": "3.1. Perception Similarity" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.47, + 0.9 + ], + "angle": 0, + "content": "To study how the perception information influences the miscalibration of DSR models, we build confusion matrices" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.227 + ], + "angle": 0, + "content": "to count the frequency that the ground-truth class is recognized as other classes. The upper part of Fig. 2 displays part of the confusion matrices (see appendix for the complete confusion matrices), from which we can observe that the ground-truth class is more likely to be confused with the classes with higher perception similarity, that is, these classes suffer from more severe overconfidence. For example, the ground-truth token \"0\" is almost exclusively confused with \"o\" in either attention or CTC models." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.229, + 0.893, + 0.396 + ], + "angle": 0, + "content": "Table 1 further presents the quantitative metrics, including the frequency \\((F_{vis})\\) and the average probability \\((P_{vis})\\) of the ground-truth token being confused to most perception similar token (see appendix for detailed calculation of the two metrics). As shown, a similar token owns a relatively high frequency and probability to be mispredicted. Note that, due to the data bias of the training set, where the proportion of letters is much larger than numbers, perception overconfidence mainly occurs in the letter-related classes. For example, the \\(F_{vis}\\) in Table 1 show that, the letter \"o\" is seldom predicted as number \"0\"." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.41, + 0.702, + 0.426 + ], + "angle": 0, + "content": "3.2. Semantic Correlation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.435, + 0.893, + 0.678 + ], + "angle": 0, + "content": "We additionally compute the perplexity of the misprediction of models to measure how well the predicted sequences are formed (see appendix for details of perplexity). In general, the lower perplexity score represents that the prediction has a stronger semantic correlation. As shown in the bottom part of Fig 2, the semantically correlated mispredictions with lower perplexity scores demonstrate a more severe overconfidence problem. Another interesting observation is that, although all the models tend overconfident in wrong predictions, the perplexity varies from the models based on different decoders. Compared with the CTC-based models that rely more on visual information, the context-aware attention-based models generally have lower perplexity scores. The phenomenon indicates that introducing the semantic information during training makes the model tend to predict legitimate sequences in the training set." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.696, + 0.719, + 0.714 + ], + "angle": 0, + "content": "4. Proposed Methodology" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.722, + 0.642, + 0.737 + ], + "angle": 0, + "content": "4.1. Preliminaries" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.746, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Let \\(\\{(X_i,Y_i)\\}_{i = 1}^N\\in \\mathcal{D}(\\mathcal{X},\\mathcal{Y})\\) denotes a dataset, where \\(X_{i}\\in \\mathcal{X}\\) is a sequential input sequence (e.g. text image, speech audio, etc), and \\(Y_{i} = \\{y_{i,1},y_{i,2},\\dots,y_{i,n_{i}}\\} \\in \\mathcal{V}\\) is the corresponding target sequence consisting of multiple tokens. Let \\(\\mathbb{P}(\\tilde{Y} |X_i)\\) denotes the posterior probability that a sequence recognition network predicts for a candidate sequence \\(\\tilde{Y}\\) on the given input \\(X_{i}\\). And the predicted sequence is obtained as \\(\\hat{Y}_i = \\mathrm{argmax}_{\\tilde{Y}\\in \\mathcal{V}}\\mathbb{P}(\\tilde{Y} |X_i)\\) with its confidence as \\(\\mathbb{P}(\\hat{Y}_i|X_i) = \\max_{\\tilde{Y}\\in \\mathcal{Y}}\\mathbb{P}(\\tilde{Y} |X_i)\\). Generally, the DSR model are said to be perfectly calibrated when, for" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "10660" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.091, + 0.089, + 0.878, + 0.105 + ], + "angle": 0, + "content": "Table 1. The frequency \\( \\left( {F}_{vis}\\right) \\) and the average probability \\( \\left( {P}_{vis}\\right) \\) of ground-truth token being confused to most visually similar token" + }, + { + "type": "table", + "bbox": [ + 0.124, + 0.115, + 0.849, + 0.224 + ], + "angle": 0, + "content": "
CTCPair0-o1-i3-s4-a5-s8-sc-ei-ll-im-no-0
\\(F_{vis}\\)95.9255.1040.7452.1788.8957.1435.8036.8845.1150.204.72
\\(P_{vis}\\)84.0175.0260.9278.7976.8776.5768.1070.8669.1166.2365.13
AttnPair0-o3-23-55-s8-s9-a9-gc-em-nn-mo-0
\\(F_{vis}\\)70.0050.0050.0072.7344.4440.0040.0037.3340.7556.642.58
\\(P_{vis}\\)70.8568.1396.4081.6381.4241.7190.8175.0673.7974.6685.25
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.247, + 0.305, + 0.264 + ], + "angle": 0, + "content": "each sample \\((X_{i},Y_{i})\\in \\mathcal{D}(\\mathcal{X},\\mathcal{Y})\\)" + }, + { + "type": "equation", + "bbox": [ + 0.152, + 0.274, + 0.47, + 0.293 + ], + "angle": 0, + "content": "\\[\n\\mathbb {P} \\left(\\hat {Y _ {i}} = Y _ {i} \\mid \\mathbb {P} \\left(\\hat {Y _ {i}} \\mid X _ {i}\\right)\\right) = \\mathbb {P} \\left(\\hat {Y _ {i}} \\mid X _ {i}\\right). \\tag {1}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.305, + 0.32, + 0.321 + ], + "angle": 0, + "content": "4.2. Sequence-level Calibration" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.329, + 0.47, + 0.525 + ], + "angle": 0, + "content": "The vanilla training process of the DSR model adopts one-hot encoding that places all the probability mass in one target sequence and thus encourages the probability of the target sequence being biased toward one-hot distribution. This myopic training algorithm may be useful for recognition accuracy, but it ignores the perception similarity between different token classes and various semantic contextual correlations. This lack of knowledge makes the model predict recklessly without considering various conditions. To alleviate this problem, we attempt to incorporate additional information into the training stage, which comprises the perception similarity information between different token classes and more semantic contextual correlations." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.525, + 0.47, + 0.631 + ], + "angle": 0, + "content": "Specifically, we construct a similarity sequence set that comprises sequences either perception similar to the sequence instance inside the input sequence or semantic correlated with the corresponding target sequence. And we introduce a regularization term to the vanilla loss to smooth the empirical loss over these similar sequences. Formally, the entire loss is defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.09, + 0.641, + 0.47, + 0.689 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {i} ^ {\\text {t o t a l}} = \\mathcal {L} _ {G} \\left(Y _ {i}, \\hat {Y} _ {i}\\right) + \\alpha f \\left(p _ {i}\\right) \\sum_ {Y _ {i} ^ {\\prime} \\in \\mathcal {S} \\left(X _ {i}, Y _ {i}\\right)} \\mathcal {L} _ {G} \\left(Y _ {i} ^ {\\prime}, \\hat {Y} _ {i}\\right) \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.689, + 0.47, + 0.825 + ], + "angle": 0, + "content": "where \\(\\mathcal{L}_G\\) refers to the empirical loss function (e.g., cross-entropy and CTC loss) generally used in DSR models of different decoding mechanisms, \\(\\alpha\\) is a hyperparameter used for adjusting the global calibration intensity, \\(f(p_i)\\) is an adaptive calibration intensity function which is used for local adjustment of calibration intensity among different samples (see Sec. 4.4 for more details), and \\(S(X_i,Y_i)\\) is the similarity sequence set consisting of perception similarity and semantic correlation sequences of sample \\((X_i,Y_i)\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.826, + 0.47, + 0.902 + ], + "angle": 0, + "content": "Most previous calibration methods for DSR models are implemented at the token-level, which require a token-to-token alignment relationship between input and output sequence and is therefore limited to the partial decoders (e.g., attention). In contrast, our proposed loss is computed" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.247, + 0.892, + 0.294 + ], + "angle": 0, + "content": "among different sequences, which can avoid the complicated alignment strategies operated on token-level and thus can be applied to different decoding schemes." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.304, + 0.731, + 0.32 + ], + "angle": 0, + "content": "4.3. Similar Sequence Mining" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.327, + 0.892, + 0.372 + ], + "angle": 0, + "content": "In this section, we describe how to obtain the similar sequence set, which consists of perception similarity and semantic correlation sequences" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.372, + 0.893, + 0.645 + ], + "angle": 0, + "content": "Perception Similarity Sequences. The prediction distribution of DSR models is affected by both perception and semantic contextual features. Thus, the critical challenge of effectively modeling the perception similar between sequences is to eliminate the effect of semantic context. Hence, we resort to the semantic context-free model (e.g., CTC-based model). Specifically, we first fed the input sequences \\( X_{i} \\) into a well-trained CRNN [50] model to obtain the probability matrix consisting of token prediction distribution at each time step. Then, we can calculate the posterior probability \\( \\mathbb{P}(\\tilde{Y} |X_i) \\) of any candidate sequence \\( \\tilde{Y} \\) over the entire sequence space. Benefiting from the context-free attribute, the higher the probability of a candidate sequence, the higher its perception similarity to the input sequence. Thus, we conduct a search algorithm based on the probability matrix to rank the posterior probability among the sequence space and finally collect the top \\( N \\) probable sequences as the perception similarity sequences." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.645, + 0.895, + 0.901 + ], + "angle": 0, + "content": "Semantic Correlation Sequences. Recently, [56] discovered models tend to assign high probabilities to sequences that share a highly similar context to the target sequence and appear more frequently in training, even if these sequences obviously deviate from the perception feature of the input sequence. Here, we define them as semantic correlation sequences of the target sequence. And we search for these sequences with the help of a pre-trained language model BCN [11], which is a variant of transformer decoder with a diagonal attention mask to prevent the model from attending to the current time-step token of the target sequence. As a result, the token distribution at each time step is conditioned on its bidirectional context, that is \\( P(y_{t}|y_{1:t - 1},y_{t + 1:n}) \\). In this setting, we can efficiently model the correlation between tokens and their contexts. Specifically, a higher probability for a certain token class means that the semantics of the combination of this token" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "10661" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.213 + ], + "angle": 0, + "content": "class with its context is stronger, i.e., this combination appears more frequently in training. Then, we multiply the probability of each token together as the probability of semantic context correlation between the candidate sequence and the target sequence. Similarly, we perform a search algorithm to rank the probability of sequences in the entire sequence space and collect the top \\( N \\) probable sequences as the semantic correlation sequences of the target sequence." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.221, + 0.411, + 0.238 + ], + "angle": 0, + "content": "4.4. Hardness ranking adaptive calibration" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.244, + 0.473, + 0.531 + ], + "angle": 0, + "content": "The models differ in the degree of overconfidence of their predictions on different samples, with more or less. Applying the identical calibration intensity to each sample may result in underconfident in some samples while may still be overconfident in others, which makes it challenging to achieve co-calibration. To analyze the claim, we take STR as an example and construct a dataset with adjustable hardness property (see appendix for details). We compare the calibration performance of TRBA [1] and TRBC [1] on the dataset with different hardness ratios. As shown in Fig. 3 (b), the ECE values all increase with increasing hardness ratio, indicating that the models become more overconfident. One reason for this may be that the confidence of target sequences continuously increase when the model is trained with hard label, irrespective of the fact that the actual posterior probabilities of target sequences of difficult samples should be low intuitively. And the training process only leads to the predicted confidence scores become further greater than the actual probabilities." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.532, + 0.473, + 0.637 + ], + "angle": 0, + "content": "Following our observation, and inspired by the Focal loss [31] that views the posterior probability of the target class as a measure of the sample hardness (i.e. the lower the probability, the harder the sample), we propose a modulating factor function \\( f(p_{i}) \\) that is integrated into the regularization term to achieve adaptive calibration based on sample hardness. It is defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.162, + 0.647, + 0.47, + 0.665 + ], + "angle": 0, + "content": "\\[\nf \\left(p _ {i}\\right) = \\varepsilon_ {e} + \\left(\\varepsilon_ {h} - \\varepsilon_ {e}\\right) \\left(1 - p _ {i}\\right) ^ {2} \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.674, + 0.473, + 0.81 + ], + "angle": 0, + "content": "where \\(\\varepsilon_{e}\\) and \\(\\varepsilon_{h}\\) are the hyper-parameters that control the calibration intensity for the easiest and hardest samples \\((\\varepsilon_{h} \\geq \\varepsilon_{e})\\), respectively, and \\(p_{i}\\) is the posterior probability of the target sequence (i.e. \\(\\mathbb{P}(Y_i | X_i)\\)). When the sample is hard to recognize and the \\(p_{i}\\) is small, the result of \\(f(p_{i})\\) is close to the \\(\\varepsilon_{h}\\), so that more probability is smoothed from the target sequence towards similar sequences, and vice versa. In this work, we set \\(\\varepsilon_{e}\\) and \\(\\varepsilon_{h}\\) are 0.01 and 1.0, respectively." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.822, + 0.203, + 0.839 + ], + "angle": 0, + "content": "5. Experiment" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.848, + 0.268, + 0.865 + ], + "angle": 0, + "content": "5.1. Experimental Setup" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.871, + 0.472, + 0.902 + ], + "angle": 0, + "content": "We evaluate our method on the two classic sequence recognition tasks: scene text recognition (STR) and speech" + }, + { + "type": "image", + "bbox": [ + 0.501, + 0.088, + 0.566, + 0.147 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.567, + 0.089, + 0.629, + 0.147 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.631, + 0.089, + 0.695, + 0.147 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.155, + 0.566, + 0.212 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.567, + 0.155, + 0.63, + 0.212 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.632, + 0.155, + 0.695, + 0.212 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.566, + 0.212, + 0.628, + 0.221 + ], + "angle": 0, + "content": "Hard Sample" + }, + { + "type": "image_caption", + "bbox": [ + 0.59, + 0.224, + 0.608, + 0.236 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.698, + 0.089, + 0.895, + 0.223 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.787, + 0.224, + 0.805, + 0.236 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.248, + 0.894, + 0.289 + ], + "angle": 0, + "content": "Figure 3. The illustration of: (a) easy and hard recognition samples; (b) the ECE results of TRBA and TRBC on different degrees of hardness of dataset." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.32, + 0.869, + 0.335 + ], + "angle": 0, + "content": "recognition (SR). Detailed settings are described below." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.337, + 0.892, + 0.518 + ], + "angle": 0, + "content": "Datasets: For STR, we conduct the experiments on the English and Chinese benchmarks: 1) The English benchmark contains two synthetic datasets for training, i.e., Synth90K [21] and SynthText [16], and the ensemble of seven realistic datasets for testing, including IIIT5K [36], SVT [57], IC03 [34], IC13 [24], IC15 [23], SVTP [45], and CUTE80 [48]. 2) The Chinese benchmark [6] ensembles five public datasets, consisting of 509,164 and 63,645 images for training and testing, respectively. For SR, we use the AISHELL-1 [5], which is a large-scale mandarin speech dataset containing 141,600 sentences with 120,098 for training, 14326 for validation, and 7,176 for testing." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.52, + 0.892, + 0.625 + ], + "angle": 0, + "content": "Models: For STR, we adopt six models, including ASTER [51], TRBA [1], SEED [47], MASTER [33], CRNN [50], and TRBC [1], which cover the advanced and classical attention-based and CTC-based models. For SR, we use U2-Tfm [63] and U2-CTC [63], which use a shared Comformer [43] encoder with self-attention and CTC as two branch decoders." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.627, + 0.892, + 0.718 + ], + "angle": 0, + "content": "Evaluation Metrics: We adopt the widely used expected calibration error (ECE) [38], adaptive ECE (ACE) [39], maximum calibration error (MCE) [17], and reliability diagram [9] as calibration metrics. Following [20], these metrics are calculated by taking the entire sequence as a unit to calculate the sequence-level confidence and accuracy." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.893, + 0.901 + ], + "angle": 0, + "content": "Comparison Methods: We compare our method with SOTA scalar and sequential calibration methods. Specifically, scalar calibration methods, including Brier Score (BS) [4], Label Smoothing (LS) [53], Focal Loss (FL) [37], Entropy Regularization (ER) [44], Margin-based Label Smoothing (MBLS) [32], and MDCA [17], are extended to sequence recognition by applying them to each token. In addition, sequential calibration methods, including Graduated Label Smoothing (GLS) [58], Context-Aware Selective Label Smoothing (CASLS) [20], are adopted for comparison. However, the two methods are limited to attention-based models due to the utilization of one-hot encoding." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "10662" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.089, + 0.472, + 0.131 + ], + "angle": 0, + "content": "Table 2. How hardness ranking adaptive calibration affects the sequence recognition calibration. The best method is highlighted in bold." + }, + { + "type": "table", + "bbox": [ + 0.085, + 0.143, + 0.472, + 0.216 + ], + "angle": 0, + "content": "
MethodTRBATRBC
ECEACEMCEECEACEMCE
PSSR w/o f(pi)0.740.938.971.190.8510.65
PSSR0.360.283.990.470.256.22
" + }, + { + "type": "image", + "bbox": [ + 0.078, + 0.227, + 0.273, + 0.361 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.149, + 0.364, + 0.203, + 0.375 + ], + "angle": 0, + "content": "(a) TRBA" + }, + { + "type": "image", + "bbox": [ + 0.275, + 0.228, + 0.468, + 0.361 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.346, + 0.363, + 0.4, + 0.375 + ], + "angle": 0, + "content": "(b) TRBC" + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.388, + 0.47, + 0.417 + ], + "angle": 0, + "content": "Figure 4. The results of different perception similar sequence proportions in similarity sequence set on TRBA and TRBC models." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.442, + 0.231, + 0.459 + ], + "angle": 0, + "content": "5.2. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.466, + 0.47, + 0.557 + ], + "angle": 0, + "content": "We conduct ablation studies to discuss and analyze the actual contribution of each component. All the experiments are conducted on the English STR benchmark. TRBA and TRBC are adopted to validate the effectiveness of the proposed method on the sequence recognition models of attention and CTC decoders, respectively." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.576, + 0.342, + 0.592 + ], + "angle": 0, + "content": "5.2.1 Effect of Adaptive Calibration" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.6, + 0.47, + 0.751 + ], + "angle": 0, + "content": "As discussed in Sec. 4.4, the hardness of recognizing a sample plays an important role in the calibration performance. We remove the component of hardness ranking \\( f(p_{i}) \\) from the PSSR in Eq. 2, and show the comparison results of the PSSR with and without hardness ranking component in Table 2. From the results, the resulting method suffers from a severe performance drop on all the metrics across TRBA and TRBC models. The calibration performance is more evident in the TRBA model, where the ECE, ACE, and MCE are increased by \\( 0.38\\% \\), \\( 0.65\\% \\), and \\( 4.98\\% \\), respectively." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.771, + 0.342, + 0.787 + ], + "angle": 0, + "content": "5.2.2 Effect of Similar Sequence Set" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.468, + 0.903 + ], + "angle": 0, + "content": "The similar sequence set comprises both perception and semantic similar sequences. Here, we explore how the different combined proportions of these two kinds of sequences affect the calibration performance. The results are shown in the Fig. 4. As for TRBA, the calibration performance is better when the number of visually similar sequences is approximately equal to that of semantically similar sequences." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.182 + ], + "angle": 0, + "content": "However, the TRBC is better with the increase of visually similar sequences. This confirms our claim above that the CTC-based models, such as TRBC, mainly occurring perception overconfidence, while overconfidence in attention-based models derives from both perception overconfidence and semantic overconfidence." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.196, + 0.803, + 0.213 + ], + "angle": 0, + "content": "5.3. Comparison with State-of-the-arts" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.221, + 0.892, + 0.267 + ], + "angle": 0, + "content": "In this section, we compare the proposed method against the state-of-the-art method on the two tasks: scene text recognition (STR) and speech recognition (SR)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.292, + 0.663, + 0.307 + ], + "angle": 0, + "content": "5.3.1 Results on STR" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.318, + 0.892, + 0.62 + ], + "angle": 0, + "content": "We present the quantitative calibration results of attention-based models on the English STR benchmark in Table 3. The results show that our proposed PSSR outperforms all the compared state-of-the-art methods across all the models in terms of ECE, ACE, and MCE metrics. Among other comparison methods, the two calibration methods for sequential data, GLS and CASLS, generally perform better than the methods for scalar data and achieve the second-best performances. Compared with the sub-optimal GLS method, particularly in the TRBA model, the proposed method still reduces \\(0.56\\%\\), \\(0.62\\%\\), and \\(3.18\\%\\) in ECE, ACE, and MCE, respectively. Moreover, Table 4 reports the calibration results of CTC-based models on the English STR benchmark. Compared with the uncalibrated models trained with CTC loss, the models trained with PSSR perform much better in terms of all the metrics, including accuracy, ECE, ACE, and MCE. Combined with the above, the satisfying performance demonstrates that the proposed method can be well adapted to the model with different decoding schemes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.622, + 0.892, + 0.712 + ], + "angle": 0, + "content": "We further verify the effectiveness of our method on the Chinese STR benchmark, and the calibration results of attention and CTC models are presented in Table 5 and 6, respectively. Notably, our PSSR outperforms other approaches and sets a new state-of-the-art with better accuracy and confidence calibration on almost all the models." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.739, + 0.652, + 0.753 + ], + "angle": 0, + "content": "5.3.2 Results on SR" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Table 7 reports the calibration results of uncalibrated models and PSSR on the AISHELL-1 dataset. As shown, the proposed PSSR performs better than uncalibrated models in ECE, ACE, and MCE metrics. Compared to uncalibrated models, the proposed PSSR reduces \\(20.54\\%\\), \\(20.69\\%\\), \\(43.84\\%\\) in terms of ECE, ACE, and MCE on the attention-based model and reduces \\(17.73\\%\\), \\(17.85\\%\\), \\(37.46\\%\\) in terms of ECE, ACE, and MCE on the CTC-based model. More results are presented in the appendix." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "10663" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.089, + 0.895, + 0.132 + ], + "angle": 0, + "content": "Table 3. The calibration results comparison of NLL, BS, LS, FL, ER, MBLS, MDCA, GLS, CASLS and PSSR on the English STR benchmark of attention-based models. The accuracy and three calibration metrics: Acc(%, ECE(%, ACE(%) and MCE(%) are listed. The best method is highlighted in bold." + }, + { + "type": "table", + "bbox": [ + 0.086, + 0.143, + 0.894, + 0.336 + ], + "angle": 0, + "content": "
MethodASTERTRBASEEDMASTER
AccECEACEMCEAccECEACEMCEAccECEACEMCEAccECEACEMCE
NLL85.273.823.8217.1085.513.883.8821.4985.344.044.0423.0984.523.863.8616.01
BS [4]85.173.463.4116.5386.063.443.4223.7285.204.144.1421.2385.833.263.2616.17
LS [53]84.350.990.8110.2784.121.591.5210.3884.621.231.209.6185.161.371.328.11
FL [37]84.941.791.409.5585.341.360.9911.0485.892.232.2416.0184.861.220.977.37
ER [44]76.337.257.2123.8585.641.311.109.1885.501.070.9513.7385.091.401.0210.86
MBLS [32]84.421.121.037.6384.511.341.169.4784.551.391.3810.2285.011.031.055.72
MDCA [17]85.092.182.1410.7085.981.501.447.8586.082.542.4720.5884.921.250.826.70
GLS [58]84.120.930.716.3683.830.920.907.1785.131.261.1111.2485.052.662.6411.76
CASLS [20]84.650.860.775.5585.411.020.987.9485.711.591.3613.1584.891.160.9312.20
PSSR85.060.690.485.2686.450.360.283.9985.540.940.777.4886.030.780.408.36
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.358, + 0.47, + 0.389 + ], + "angle": 0, + "content": "Table 4. The calibration results of CTC-based models on the English STR benchmark. The best method is highlighted in bold." + }, + { + "type": "table", + "bbox": [ + 0.086, + 0.398, + 0.472, + 0.473 + ], + "angle": 0, + "content": "
MethodCRNNTRBC
AccECEACEMCEAccECEACEMCE
CTC78.912.802.8014.4584.942.732.7116.62
PSSR79.530.970.498.5285.480.470.256.22
" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.502, + 0.462, + 0.519 + ], + "angle": 0, + "content": "5.4. Calibration Performance under Dataset Shift" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.529, + 0.473, + 0.756 + ], + "angle": 0, + "content": "The DNNs are discovered to be overconfident and highly uncalibrated under the condition of data shift. Inspired by [18], the data distribution drift test datasets are derived from the English benchmark test dataset after four diverse corruption types, including speckle noise, Gaussian blur, spatter, and saturate. Figure 5 shows the clean and the four corrupted examples. Table 8 reports the calibration results of uncalibrated models and PSSR on the English STR benchmark of corrupted datasets, which demonstrates that the model trained with the proposed PSSR can still achieve a good calibration performance even under data shift. And compared with the state-of-the-art calibration methods, our method performs best in terms of all the metrics across all the drift datasets. And the details on other methods and their corrupted calibration results are presented in the appendix." + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.784, + 0.156, + 0.846 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.104, + 0.849, + 0.133, + 0.859 + ], + "angle": 0, + "content": "Clean" + }, + { + "type": "image", + "bbox": [ + 0.158, + 0.784, + 0.236, + 0.846 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.163, + 0.849, + 0.231, + 0.859 + ], + "angle": 0, + "content": "Speckle Noise" + }, + { + "type": "image", + "bbox": [ + 0.236, + 0.784, + 0.314, + 0.846 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.241, + 0.849, + 0.307, + 0.859 + ], + "angle": 0, + "content": "Gaussian Blur" + }, + { + "type": "image", + "bbox": [ + 0.315, + 0.784, + 0.391, + 0.846 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.335, + 0.849, + 0.37, + 0.859 + ], + "angle": 0, + "content": "Spatter" + }, + { + "type": "image", + "bbox": [ + 0.392, + 0.784, + 0.469, + 0.846 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.411, + 0.849, + 0.45, + 0.859 + ], + "angle": 0, + "content": "Saturate" + }, + { + "type": "image_caption", + "bbox": [ + 0.135, + 0.883, + 0.411, + 0.898 + ], + "angle": 0, + "content": "Figure 5. Clean and four corruption examples." + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.358, + 0.697, + 0.49 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.571, + 0.493, + 0.626, + 0.504 + ], + "angle": 0, + "content": "(a) TRBA" + }, + { + "type": "image", + "bbox": [ + 0.7, + 0.358, + 0.892, + 0.49 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.768, + 0.493, + 0.823, + 0.504 + ], + "angle": 0, + "content": "(b) TRBC" + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.517, + 0.892, + 0.532 + ], + "angle": 0, + "content": "Figure 6. The results of active learning task on TRBA and TRBC." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.559, + 0.729, + 0.575 + ], + "angle": 0, + "content": "5.5. Downstream Application" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.583, + 0.892, + 0.718 + ], + "angle": 0, + "content": "We argue that calibration benefits the downstream active learning task when adopting a confidence-based query strategy. In general, active learning trains an initial model based on a small amount of labeled data, and then a query strategy is applied to the output of models to select the most informative samples with the least confidence for an oracle to annotate. The model is then retrained with the additional labeled data. The above process will be repeated until model accuracy is satisfied or the labeling resource is exhausted." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.719, + 0.893, + 0.884 + ], + "angle": 0, + "content": "The active learning experiment is conducted on the English STR benchmark, where an attention-based TRBA model and a CTC-based TRBC model are adopted. Specifically, only \\(10\\%\\) of training samples are used initially to train the base model. Then, \\(1\\%\\) samples of the unlabeled data pool (consisting of the remaining \\(90\\%\\) of training samples) are queried, combining the original labeled samples to retrain the model. We compare three query strategies: random sampling, least uncalibrated confidence, and confidence calibrated with our PSSR. And the querying process is iterated five times." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.886, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Fig. 6 shows the average accuracy on the test set against" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "10664" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.089, + 0.895, + 0.133 + ], + "angle": 0, + "content": "Table 5. The calibration results comparison of NLL, BS, LS, FL, ER, MBLS, MDCA, GLS, CASLS and PSSR on the Chinese STR benchmark of attention-based models. The accuracy and three calibration metrics: Acc(%, ECE(%, ACE(%) and MCE(%) are listed. The best method is highlighted in bold." + }, + { + "type": "table", + "bbox": [ + 0.086, + 0.143, + 0.894, + 0.332 + ], + "angle": 0, + "content": "
MethodASTERTRBASEEDMASTER
AccECEACEMCEAccECEACEMCEAccECEACEMCEAccECEACEMCE
NLL56.126.696.1416.0056.2310.7810.7827.1442.0911.2711.2726.5561.289.019.0121.19
BS [4]56.186.145.5816.0356.8210.1810.1825.3444.1510.4110.4124.5565.068.778.7720.88
LS [53]56.311.951.534.7156.161.251.234.1842.541.311.344.2165.281.331.333.22
FL [37]55.985.735.1912.9556.789.749.7424.5843.028.698.7221.4564.042.962.967.43
ER [44]55.663.623.426.4555.403.423.357.5942.703.703.7111.7463.532.392.395.66
MBLS [32]56.321.961.525.1556.261.291.182.2942.221.251.192.9665.661.131.133.31
MDCA [17]56.065.635.0813.0156.859.979.9726.7443.439.689.6922.7864.123.023.028.93
GLS [58]56.161.381.152.8356.381.311.273.3541.541.161.183.6264.891.541.464.82
CASLS [20]56.101.401.052.9656.181.401.403.4141.451.271.153.3464.781.501.424.46
PSSR55.911.020.583.1456.550.720.632.2941.641.010.862.9965.861.030.932.11
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.353, + 0.47, + 0.383 + ], + "angle": 0, + "content": "Table 6. The calibration results of CTC-based models on the Chinese STR benchmark. The best method is highlighted in bold." + }, + { + "type": "table", + "bbox": [ + 0.086, + 0.394, + 0.47, + 0.466 + ], + "angle": 0, + "content": "
MethodCRNNTRBC
AccECEACEMCEAccECEACEMCE
CTC41.108.628.6221.8558.0715.0215.0239.80
PSSR40.440.640.483.3857.250.790.731.78
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.48, + 0.47, + 0.51 + ], + "angle": 0, + "content": "Table 7. The calibration results of U2-Tfm and U2-CTC on AISHELL-1. The best method is highlighted in bold." + }, + { + "type": "table", + "bbox": [ + 0.086, + 0.52, + 0.47, + 0.615 + ], + "angle": 0, + "content": "
ModelsMethodAccECEACEMCE
U2-TfmNLL58.8122.7522.7550.85
PSSR57.362.212.067.01
U2-CTCCTC58.1420.2020.2041.28
PSSR57.442.472.353.82
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.629, + 0.47, + 0.672 + ], + "angle": 0, + "content": "Table 8. Corrupted calibration results on the English STR benchmark. Uncal is short for Uncalibrated. The best method is highlighted in bold." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.683, + 0.468, + 0.827 + ], + "angle": 0, + "content": "
CorruptionMethodTRBATRBC
AccECEACEMCEAccECEACEMCE
Speckle NoiseUncal65.713.803.8515.8365.631.511.467.59
PSSR67.010.640.665.8466.451.190.549.26
Gaussian BlurUncal42.1019.1019.1057.6340.5214.4914.5044.80
PSSR42.292.452.5510.9240.501.451.257.80
SpatterUncal59.914.124.1211.7958.122.231.896.41
PSSR61.681.060.864.8958.821.991.875.13
SaturateUncal81.043.953.9516.9680.412.562.4817.56
PSSR81.560.740.547.0780.920.640.386.78
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.471, + 0.903 + ], + "angle": 0, + "content": "the percentage of images sampled from the unlabeled data pool for different models. It can be seen that the accuracy using the confidence-based strategy performs better than" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.356, + 0.895, + 0.418 + ], + "angle": 0, + "content": "other query strategies. And it further outperforms the uncalibrated confidence-based strategy with accuracy improvement by \\(1.02\\%\\) and \\(1.03\\%\\) after the final iteration on TRBA and CRNN, respectively." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.43, + 0.62, + 0.447 + ], + "angle": 0, + "content": "6. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.456, + 0.895, + 0.713 + ], + "angle": 0, + "content": "Despite the superior performance of deep sequence recognition models, they have been proven to suffer from the over-confidence dilemma. In this paper, we investigate the overconfidence problem of the DSR model and discover that tokens/sequences with higher perception and semantic correlations to the target ones contain more sufficient and correlated information to supervise the regularization of labels and facilitate more effective regularization. Motivated by the observation, we propose a Perception and Semantic aware Sequence Regularization framework, which explores perceptively and semantically correlated tokens/sequences as regularization. Comprehensive experiments are conducted on classic DSR tasks: scene text and speech recognition, and our method achieves state-of-the-art confidence calibration performance. In the future, we will explore more effective strategies to conjointly utilize perception and semantic information for better DSR model calibration." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.722, + 0.652, + 0.74 + ], + "angle": 0, + "content": "Acknowledgment" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.743, + 0.894, + 0.835 + ], + "angle": 0, + "content": "This research was supported in part by NSFC (Grant No. 62176093, 61673182, 62206060), Key Realm R&D Program of Guangzhou (No. 202206030001), Guangdong Basic and Applied Basic Research Foundation (No. 2021A1515012282) and Guangdong Provincial Key Laboratory of Human Digital Twin (No. 2022B1212010004)." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.848, + 0.598, + 0.864 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.507, + 0.873, + 0.892, + 0.903 + ], + "angle": 0, + "content": "[1] Jeonghun Baek, Geewook Kim, Junyeop Lee, Sungrae Park, Dongyoon Han, Sangwoo Yun, Seong Joon Oh, and Hwal" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.958 + ], + "angle": 0, + "content": "10665" + } + ], + [ + { + "type": "ref_text", + "bbox": [ + 0.108, + 0.092, + 0.47, + 0.146 + ], + "angle": 0, + "content": "suk Lee. 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Most DSR models use merely the target sequences as supervision without considering other related sequences, leading to over-confidence in their predictions. The DSR models trained with label smoothing regularize labels by equally and independently smoothing each token, reallocating a small value to other tokens for mitigating overconfidence. However, they do not consider tokens/sequences correlations that may provide more effective information to regularize training and thus lead to sub-optimal performance. In this work, we find tokens/sequences with high perception and semantic correlations with the target ones contain more correlated and effective information and thus facilitate more effective regularization. To this end, we propose a Perception and Semantic aware Sequence Regularization framework, which explore perceptively and semantically correlated tokens/sequences as regularization. Specifically, we introduce a semantic context-free recognition and a language model to acquire similar sequences with high perceptive similarities and semantic correlation, respectively. Moreover, over-confidence degree varies across samples according to their difficulties. Thus, we further design an adaptive calibration intensity module to compute a difficulty score for each samples to obtain finer-grained regularization. Extensive experiments on canonical sequence recognition tasks, including scene text and speech recognition, demonstrate that our method sets novel state-of-the-art results. Code is available at https://github.com/husterpzh/PSSR. + +# 1. Introduction + +Deep neural networks (DNNs) have shown remarkable performance in sequence recognition tasks, such as scene + +![](images/fbb8b21a82052ea2650a67333b50e4e31f2ca0920f870d601c402ed4e4548575.jpg) +Figure 1. Text strings placed along the right side of images are target, prediction, and sequence confidence respectively from top to bottom. Fig. 1 (a): the model assigns higher confidence to the character that extremely resembles to the ground-truth character in visual perception (e.g., texture and topological shape); Fig. 1 (b): the word that are semantically correlated to the ground-truth label will be predicted with a high confidence. + +![](images/dfa34c4214b857cab2a6da6c9ffc482a51167e5da3f179fbcdf3310fb0e506e2.jpg) + +text recognition (STR) [11, 40, 47] and speech recognition (SR) [3, 25]. Despite impressive accuracy, recent studies have indicated that DNNs [7, 8, 19], including deep sequence recognition (DSR) models, are usually poorly calibrated and tend to be overconfident [15, 27, 28]. In the sense that the confidence values associated with the predicted labels are higher than the true likelihood of the correctness of these labels, even for the wrong predictions, the overconfident DSR models may assign high confidence. This property may lead to potentially disastrous consequences for many safety-critical applications, such as autonomous driving [12] and medical diagnosis [26, 35]. + +Current DSR models use merely the target sequence as supervision and consider little information about any other sequences. Thus, they may tend to blindly give an overconfident score for their predictions, leading to the overconfidence dilemma. Presently, some works [13, 58] introduce label smoothing, which smooth each token by reallocating a small value to all non-target token class from the target class, to prevent the DSR models from assigning the full probability mass to target sequences. However, these algorithms do not consider token/sequences correla + +tions, and are difficult to provide effective and sufficient information. In this work, we find that tokens/sequences with high perception or semantic correlations, which refer to tokens/sequences with high visual/auditory similarities and with high co-occurrence similarities respectively, may be mistakenly given a highly-confident score. Taking STR for example, the Figure 1 shows that token “ $l$ ” shares highly visual similarity with “ $i$ ”, and thus the models may easily predict it to “ $i$ ” with high confidence. On the other hand, word “universiti” is semantically similar to word “university” and thus it is also predicted to “university”. These tokens/sequences are easily ambiguous with the target ones and thus may provide more effective information to regularize training. + +In this paper, we propose a calibration method for DSR models: Perception and Semantic aware Sequence Regularization (PSSR). The PSSR enables the DSR models with stronger vital perception discrimination ability and richer semantic contextual correlation knowledge by incorporating additional perception similarity and semantic correlation information into training. Specifically, we construct a similar sequence set that comprises sequences either perception similar to the instantiated sequence input or semantic correlated with the target text sequence. During the training stage, these similar sequences are used as weighted additional supervision signals to offer more perception similarity of different token classes and semantic correlation in the same context. Furthermore, we discover that the degree of overconfidence of the model on its predictions varies across samples and is related to the hardness of recognizing samples. Hence, we further introduce a modulating factor function to adjust the calibration among different samples adaptively. To evaluate the effectiveness of the proposed method, we conduct experiments on two canonical sequence recognition tasks, including scene text recognition and speech recognition. Experimental results demonstrate that our method is superior to the state-of-the-art calibration methods across different benchmarks. + +The major contributions of this paper are fourfold. First, we discovered the overconfidence of DSR models comprises perception overconfidence and semantic overconfidence. Second, following our observations, we propose a calibration method for DSR models that enables the DSR models with more vital perception discrimination ability and richer semantic contextual correlation knowledge, so as to obtain more calibrated predictions. Third, we introduce a modulating factor function to achieve adaptive calibration. Fourth, we provide comprehensive experiments over multiple sequence recognition tasks with various network architectures, datasets, and in/out-domain settings. We also verify its effectiveness on the downstream application active learning. The results suggest that our method yields substantial improvements in DSR models calibration. + +# 2. Related Works + +Sequence Recognition. Sequence recognition generally involves dealing with instantiated sequential data, which usually carries rich information on perception and semantic modalities. Previous methods, such as segmentation [10,49] and CTC-based methods [2, 14, 50], predict the sequence mainly depending on the perception feature of tokens, hardly taking semantic information into consideration. For example, the CTC-based model splits the input sequence into several vertical pixel frames and outputs per-frame predictions, which are purely based on the perception features of the corresponding frame at each time step. Recent works increasingly pay attention to conjointly exploiting both perception and semantic information [11, 60, 64], since the two types of information complement each other in the recognition process. Some works implicitly incorporate the semantic correlation to the models using RNNs with attention [3, 30, 51, 59] or Transformers [54, 62]. Additionally, [25, 33, 47] explicitly integrates a language model to learn semantics for supervision. Although remarkable progress has been achieved in the public benchmarks, we discover that it meanwhile incurs a problem, that is, these state-of-the-art methods are biased towards the commonly-seen perception pattern or the semantic context in the training set and produce overconfident predictions [55]. + +Confidence Calibration. Calibration of scalar classification has been extensively studied for a long time [29, 41, 46, 61]. A simple yet efficient manner is post-hoc calibration, which directly rescales the prediction confidence of already trained models to the calibrated confidence during the inference stage [15, 22, 42, 46]. While showing favorable effectiveness for in-domain samples calibration, they fail to be applied under the condition of dataset shift, since a held-out dataset is required to learn the re-calibration function [27]. As another prevalent line of research, several studies calibrate networks by modifying the training process during the training stage [4]. Label smoothing [53], originally proposed as a regularization technique, has shown a favorable effect on model calibration [44]. [44] and [37] fix overconfidence from the perspective of maximizing the entropy of the prediction distribution. More recently, Liu et al. argue that Label smoothing pushes all the logit distances to zero and lead to a non-informative solution, and propose a margin-based Label smoothing to realize better calibration [32]. [17] developed an auxiliary loss function that calibrates the entire confidence distribution in a multiclass setting. + +The aforementioned methods mostly focus on the improvement and analysis of scalar classification task. However, almost little literature is proposed to study the calibration for DSR models calibration [20, 52]. Slossberg et al. simply extend the temperature scaling for scene text recognition calibration, which rescale the logits on + +![](images/66907efff23c56a1960feb896045faf056b994b8c59e276fd4d751aaf949d576.jpg) +Figure 2. The upper part illustrates the confusion matrix of the mispredictions, which represents the distribution that the actual tokens in a sequence are recognized as other classes. And the bottom part plots the correlation between perplexity and the confidence of sequence. + +each time-step individually with a specific temperature value [52]. However, it essentially calibrates individual tokens to achieve the calibration of a sequence, unaware of perception and semantic correlation in calibration of sequences. Huang et al. achieve the adaptive calibration on each token with taking the contextual dependency underlying the sequence [20]. Despite of showing a certain extent effectiveness, the method is insufficient for DSR models calibration, since only the inter-token context is considered, the potential cause of the overconfident prediction brought by the overfitting on the perception features are ignored. + +# 3. What Causes Overconfidence of DSR models? + +In this section, we delve into reasons for the observed overconfidence of DSR models and identify that the perception similarity and semantic correlation of sequence are responsible for the phenomenon. All the statistics are derived from the prediction results of a CTC-based model (NRNC [1]), and an attention-based model (MASTER [33]) on the ensembled testing set [21, 23, 24, 34, 36, 45, 48, 57]. + +# 3.1. Perception Similarity + +To study how the perception information influences the miscalibration of DSR models, we build confusion matrices + +to count the frequency that the ground-truth class is recognized as other classes. The upper part of Fig. 2 displays part of the confusion matrices (see appendix for the complete confusion matrices), from which we can observe that the ground-truth class is more likely to be confused with the classes with higher perception similarity, that is, these classes suffer from more severe overconfidence. For example, the ground-truth token "0" is almost exclusively confused with "o" in either attention or CTC models. + +Table 1 further presents the quantitative metrics, including the frequency $(F_{vis})$ and the average probability $(P_{vis})$ of the ground-truth token being confused to most perception similar token (see appendix for detailed calculation of the two metrics). As shown, a similar token owns a relatively high frequency and probability to be mispredicted. Note that, due to the data bias of the training set, where the proportion of letters is much larger than numbers, perception overconfidence mainly occurs in the letter-related classes. For example, the $F_{vis}$ in Table 1 show that, the letter "o" is seldom predicted as number "0". + +# 3.2. Semantic Correlation + +We additionally compute the perplexity of the misprediction of models to measure how well the predicted sequences are formed (see appendix for details of perplexity). In general, the lower perplexity score represents that the prediction has a stronger semantic correlation. As shown in the bottom part of Fig 2, the semantically correlated mispredictions with lower perplexity scores demonstrate a more severe overconfidence problem. Another interesting observation is that, although all the models tend overconfident in wrong predictions, the perplexity varies from the models based on different decoders. Compared with the CTC-based models that rely more on visual information, the context-aware attention-based models generally have lower perplexity scores. The phenomenon indicates that introducing the semantic information during training makes the model tend to predict legitimate sequences in the training set. + +# 4. Proposed Methodology + +# 4.1. Preliminaries + +Let $\{(X_i,Y_i)\}_{i = 1}^N\in \mathcal{D}(\mathcal{X},\mathcal{Y})$ denotes a dataset, where $X_{i}\in \mathcal{X}$ is a sequential input sequence (e.g. text image, speech audio, etc), and $Y_{i} = \{y_{i,1},y_{i,2},\dots,y_{i,n_{i}}\} \in \mathcal{V}$ is the corresponding target sequence consisting of multiple tokens. Let $\mathbb{P}(\tilde{Y} |X_i)$ denotes the posterior probability that a sequence recognition network predicts for a candidate sequence $\tilde{Y}$ on the given input $X_{i}$ . And the predicted sequence is obtained as $\hat{Y}_i = \mathrm{argmax}_{\tilde{Y}\in \mathcal{V}}\mathbb{P}(\tilde{Y} |X_i)$ with its confidence as $\mathbb{P}(\hat{Y}_i|X_i) = \max_{\tilde{Y}\in \mathcal{Y}}\mathbb{P}(\tilde{Y} |X_i)$ . Generally, the DSR model are said to be perfectly calibrated when, for + +Table 1. The frequency $\left( {F}_{vis}\right)$ and the average probability $\left( {P}_{vis}\right)$ of ground-truth token being confused to most visually similar token + +
CTCPair0-o1-i3-s4-a5-s8-sc-ei-ll-im-no-0
\(F_{vis}\)95.9255.1040.7452.1788.8957.1435.8036.8845.1150.204.72
\(P_{vis}\)84.0175.0260.9278.7976.8776.5768.1070.8669.1166.2365.13
AttnPair0-o3-23-55-s8-s9-a9-gc-em-nn-mo-0
\(F_{vis}\)70.0050.0050.0072.7344.4440.0040.0037.3340.7556.642.58
\(P_{vis}\)70.8568.1396.4081.6381.4241.7190.8175.0673.7974.6685.25
+ +each sample $(X_{i},Y_{i})\in \mathcal{D}(\mathcal{X},\mathcal{Y})$ + +$$ +\mathbb {P} \left(\hat {Y _ {i}} = Y _ {i} \mid \mathbb {P} \left(\hat {Y _ {i}} \mid X _ {i}\right)\right) = \mathbb {P} \left(\hat {Y _ {i}} \mid X _ {i}\right). \tag {1} +$$ + +# 4.2. Sequence-level Calibration + +The vanilla training process of the DSR model adopts one-hot encoding that places all the probability mass in one target sequence and thus encourages the probability of the target sequence being biased toward one-hot distribution. This myopic training algorithm may be useful for recognition accuracy, but it ignores the perception similarity between different token classes and various semantic contextual correlations. This lack of knowledge makes the model predict recklessly without considering various conditions. To alleviate this problem, we attempt to incorporate additional information into the training stage, which comprises the perception similarity information between different token classes and more semantic contextual correlations. + +Specifically, we construct a similarity sequence set that comprises sequences either perception similar to the sequence instance inside the input sequence or semantic correlated with the corresponding target sequence. And we introduce a regularization term to the vanilla loss to smooth the empirical loss over these similar sequences. Formally, the entire loss is defined as: + +$$ +\mathcal {L} _ {i} ^ {\text {t o t a l}} = \mathcal {L} _ {G} \left(Y _ {i}, \hat {Y} _ {i}\right) + \alpha f \left(p _ {i}\right) \sum_ {Y _ {i} ^ {\prime} \in \mathcal {S} \left(X _ {i}, Y _ {i}\right)} \mathcal {L} _ {G} \left(Y _ {i} ^ {\prime}, \hat {Y} _ {i}\right) \tag {2} +$$ + +where $\mathcal{L}_G$ refers to the empirical loss function (e.g., cross-entropy and CTC loss) generally used in DSR models of different decoding mechanisms, $\alpha$ is a hyperparameter used for adjusting the global calibration intensity, $f(p_i)$ is an adaptive calibration intensity function which is used for local adjustment of calibration intensity among different samples (see Sec. 4.4 for more details), and $S(X_i,Y_i)$ is the similarity sequence set consisting of perception similarity and semantic correlation sequences of sample $(X_i,Y_i)$ . + +Most previous calibration methods for DSR models are implemented at the token-level, which require a token-to-token alignment relationship between input and output sequence and is therefore limited to the partial decoders (e.g., attention). In contrast, our proposed loss is computed + +among different sequences, which can avoid the complicated alignment strategies operated on token-level and thus can be applied to different decoding schemes. + +# 4.3. Similar Sequence Mining + +In this section, we describe how to obtain the similar sequence set, which consists of perception similarity and semantic correlation sequences + +Perception Similarity Sequences. The prediction distribution of DSR models is affected by both perception and semantic contextual features. Thus, the critical challenge of effectively modeling the perception similar between sequences is to eliminate the effect of semantic context. Hence, we resort to the semantic context-free model (e.g., CTC-based model). Specifically, we first fed the input sequences $X_{i}$ into a well-trained CRNN [50] model to obtain the probability matrix consisting of token prediction distribution at each time step. Then, we can calculate the posterior probability $\mathbb{P}(\tilde{Y} |X_i)$ of any candidate sequence $\tilde{Y}$ over the entire sequence space. Benefiting from the context-free attribute, the higher the probability of a candidate sequence, the higher its perception similarity to the input sequence. Thus, we conduct a search algorithm based on the probability matrix to rank the posterior probability among the sequence space and finally collect the top $N$ probable sequences as the perception similarity sequences. + +Semantic Correlation Sequences. Recently, [56] discovered models tend to assign high probabilities to sequences that share a highly similar context to the target sequence and appear more frequently in training, even if these sequences obviously deviate from the perception feature of the input sequence. Here, we define them as semantic correlation sequences of the target sequence. And we search for these sequences with the help of a pre-trained language model BCN [11], which is a variant of transformer decoder with a diagonal attention mask to prevent the model from attending to the current time-step token of the target sequence. As a result, the token distribution at each time step is conditioned on its bidirectional context, that is $P(y_{t}|y_{1:t - 1},y_{t + 1:n})$ . In this setting, we can efficiently model the correlation between tokens and their contexts. Specifically, a higher probability for a certain token class means that the semantics of the combination of this token + +class with its context is stronger, i.e., this combination appears more frequently in training. Then, we multiply the probability of each token together as the probability of semantic context correlation between the candidate sequence and the target sequence. Similarly, we perform a search algorithm to rank the probability of sequences in the entire sequence space and collect the top $N$ probable sequences as the semantic correlation sequences of the target sequence. + +# 4.4. Hardness ranking adaptive calibration + +The models differ in the degree of overconfidence of their predictions on different samples, with more or less. Applying the identical calibration intensity to each sample may result in underconfident in some samples while may still be overconfident in others, which makes it challenging to achieve co-calibration. To analyze the claim, we take STR as an example and construct a dataset with adjustable hardness property (see appendix for details). We compare the calibration performance of TRBA [1] and TRBC [1] on the dataset with different hardness ratios. As shown in Fig. 3 (b), the ECE values all increase with increasing hardness ratio, indicating that the models become more overconfident. One reason for this may be that the confidence of target sequences continuously increase when the model is trained with hard label, irrespective of the fact that the actual posterior probabilities of target sequences of difficult samples should be low intuitively. And the training process only leads to the predicted confidence scores become further greater than the actual probabilities. + +Following our observation, and inspired by the Focal loss [31] that views the posterior probability of the target class as a measure of the sample hardness (i.e. the lower the probability, the harder the sample), we propose a modulating factor function $f(p_{i})$ that is integrated into the regularization term to achieve adaptive calibration based on sample hardness. It is defined as: + +$$ +f \left(p _ {i}\right) = \varepsilon_ {e} + \left(\varepsilon_ {h} - \varepsilon_ {e}\right) \left(1 - p _ {i}\right) ^ {2} \tag {3} +$$ + +where $\varepsilon_{e}$ and $\varepsilon_{h}$ are the hyper-parameters that control the calibration intensity for the easiest and hardest samples $(\varepsilon_{h} \geq \varepsilon_{e})$ , respectively, and $p_{i}$ is the posterior probability of the target sequence (i.e. $\mathbb{P}(Y_i | X_i)$ ). When the sample is hard to recognize and the $p_{i}$ is small, the result of $f(p_{i})$ is close to the $\varepsilon_{h}$ , so that more probability is smoothed from the target sequence towards similar sequences, and vice versa. In this work, we set $\varepsilon_{e}$ and $\varepsilon_{h}$ are 0.01 and 1.0, respectively. + +# 5. Experiment + +# 5.1. Experimental Setup + +We evaluate our method on the two classic sequence recognition tasks: scene text recognition (STR) and speech + +![](images/115a6eac9ab2b56221e83df7e348ec967a650c4995cf8ce5b9ac2a35f322d78b.jpg) + +![](images/69b285ac4aba4da0e0419a63eef79cbfee8079c0a3305cb9c673dcbb54a66273.jpg) + +![](images/af18e614ed74cc1043cd982442ad84076d56f6923fe93d47973417d2389a0f49.jpg) + +![](images/4116cd7b12ad791647359fafa7a58f416ce5ced4aefe056da75c8f726da899b1.jpg) +Hard Sample + +![](images/5392c1328eefda5c46c0d77c0acaab78bc12d95d2609f4109c2311c531f054a9.jpg) +(a) + +![](images/efc6fe54b27f9b119994a9a1ee9d2da2c3c82b3692634d51f1f2589044a8f704.jpg) + +![](images/d3284ea4ead36118cad0e3712f1f8b31662e655f2316861ba8db6ea2e4a64a96.jpg) +(b) +Figure 3. The illustration of: (a) easy and hard recognition samples; (b) the ECE results of TRBA and TRBC on different degrees of hardness of dataset. + +recognition (SR). Detailed settings are described below. + +Datasets: For STR, we conduct the experiments on the English and Chinese benchmarks: 1) The English benchmark contains two synthetic datasets for training, i.e., Synth90K [21] and SynthText [16], and the ensemble of seven realistic datasets for testing, including IIIT5K [36], SVT [57], IC03 [34], IC13 [24], IC15 [23], SVTP [45], and CUTE80 [48]. 2) The Chinese benchmark [6] ensembles five public datasets, consisting of 509,164 and 63,645 images for training and testing, respectively. For SR, we use the AISHELL-1 [5], which is a large-scale mandarin speech dataset containing 141,600 sentences with 120,098 for training, 14326 for validation, and 7,176 for testing. + +Models: For STR, we adopt six models, including ASTER [51], TRBA [1], SEED [47], MASTER [33], CRNN [50], and TRBC [1], which cover the advanced and classical attention-based and CTC-based models. For SR, we use U2-Tfm [63] and U2-CTC [63], which use a shared Comformer [43] encoder with self-attention and CTC as two branch decoders. + +Evaluation Metrics: We adopt the widely used expected calibration error (ECE) [38], adaptive ECE (ACE) [39], maximum calibration error (MCE) [17], and reliability diagram [9] as calibration metrics. Following [20], these metrics are calculated by taking the entire sequence as a unit to calculate the sequence-level confidence and accuracy. + +Comparison Methods: We compare our method with SOTA scalar and sequential calibration methods. Specifically, scalar calibration methods, including Brier Score (BS) [4], Label Smoothing (LS) [53], Focal Loss (FL) [37], Entropy Regularization (ER) [44], Margin-based Label Smoothing (MBLS) [32], and MDCA [17], are extended to sequence recognition by applying them to each token. In addition, sequential calibration methods, including Graduated Label Smoothing (GLS) [58], Context-Aware Selective Label Smoothing (CASLS) [20], are adopted for comparison. However, the two methods are limited to attention-based models due to the utilization of one-hot encoding. + +Table 2. How hardness ranking adaptive calibration affects the sequence recognition calibration. The best method is highlighted in bold. + +
MethodTRBATRBC
ECEACEMCEECEACEMCE
PSSR w/o f(pi)0.740.938.971.190.8510.65
PSSR0.360.283.990.470.256.22
+ +![](images/07514797703ef333511a1755eda0a04f92a146baf66e5a5fdef47c7ea45ccaae.jpg) +(a) TRBA +Figure 4. The results of different perception similar sequence proportions in similarity sequence set on TRBA and TRBC models. + +![](images/6d0057da927e9daa54d83df77ad8328b82d96e7a6928d789b260953c191cd0a1.jpg) +(b) TRBC + +# 5.2. Ablation Study + +We conduct ablation studies to discuss and analyze the actual contribution of each component. All the experiments are conducted on the English STR benchmark. TRBA and TRBC are adopted to validate the effectiveness of the proposed method on the sequence recognition models of attention and CTC decoders, respectively. + +# 5.2.1 Effect of Adaptive Calibration + +As discussed in Sec. 4.4, the hardness of recognizing a sample plays an important role in the calibration performance. We remove the component of hardness ranking $f(p_{i})$ from the PSSR in Eq. 2, and show the comparison results of the PSSR with and without hardness ranking component in Table 2. From the results, the resulting method suffers from a severe performance drop on all the metrics across TRBA and TRBC models. The calibration performance is more evident in the TRBA model, where the ECE, ACE, and MCE are increased by $0.38\%$ , $0.65\%$ , and $4.98\%$ , respectively. + +# 5.2.2 Effect of Similar Sequence Set + +The similar sequence set comprises both perception and semantic similar sequences. Here, we explore how the different combined proportions of these two kinds of sequences affect the calibration performance. The results are shown in the Fig. 4. As for TRBA, the calibration performance is better when the number of visually similar sequences is approximately equal to that of semantically similar sequences. + +However, the TRBC is better with the increase of visually similar sequences. This confirms our claim above that the CTC-based models, such as TRBC, mainly occurring perception overconfidence, while overconfidence in attention-based models derives from both perception overconfidence and semantic overconfidence. + +# 5.3. Comparison with State-of-the-arts + +In this section, we compare the proposed method against the state-of-the-art method on the two tasks: scene text recognition (STR) and speech recognition (SR). + +# 5.3.1 Results on STR + +We present the quantitative calibration results of attention-based models on the English STR benchmark in Table 3. The results show that our proposed PSSR outperforms all the compared state-of-the-art methods across all the models in terms of ECE, ACE, and MCE metrics. Among other comparison methods, the two calibration methods for sequential data, GLS and CASLS, generally perform better than the methods for scalar data and achieve the second-best performances. Compared with the sub-optimal GLS method, particularly in the TRBA model, the proposed method still reduces $0.56\%$ , $0.62\%$ , and $3.18\%$ in ECE, ACE, and MCE, respectively. Moreover, Table 4 reports the calibration results of CTC-based models on the English STR benchmark. Compared with the uncalibrated models trained with CTC loss, the models trained with PSSR perform much better in terms of all the metrics, including accuracy, ECE, ACE, and MCE. Combined with the above, the satisfying performance demonstrates that the proposed method can be well adapted to the model with different decoding schemes. + +We further verify the effectiveness of our method on the Chinese STR benchmark, and the calibration results of attention and CTC models are presented in Table 5 and 6, respectively. Notably, our PSSR outperforms other approaches and sets a new state-of-the-art with better accuracy and confidence calibration on almost all the models. + +# 5.3.2 Results on SR + +Table 7 reports the calibration results of uncalibrated models and PSSR on the AISHELL-1 dataset. As shown, the proposed PSSR performs better than uncalibrated models in ECE, ACE, and MCE metrics. Compared to uncalibrated models, the proposed PSSR reduces $20.54\%$ , $20.69\%$ , $43.84\%$ in terms of ECE, ACE, and MCE on the attention-based model and reduces $17.73\%$ , $17.85\%$ , $37.46\%$ in terms of ECE, ACE, and MCE on the CTC-based model. More results are presented in the appendix. + +Table 3. The calibration results comparison of NLL, BS, LS, FL, ER, MBLS, MDCA, GLS, CASLS and PSSR on the English STR benchmark of attention-based models. The accuracy and three calibration metrics: Acc(%, ECE(%, ACE(%) and MCE(%) are listed. The best method is highlighted in bold. + +
MethodASTERTRBASEEDMASTER
AccECEACEMCEAccECEACEMCEAccECEACEMCEAccECEACEMCE
NLL85.273.823.8217.1085.513.883.8821.4985.344.044.0423.0984.523.863.8616.01
BS [4]85.173.463.4116.5386.063.443.4223.7285.204.144.1421.2385.833.263.2616.17
LS [53]84.350.990.8110.2784.121.591.5210.3884.621.231.209.6185.161.371.328.11
FL [37]84.941.791.409.5585.341.360.9911.0485.892.232.2416.0184.861.220.977.37
ER [44]76.337.257.2123.8585.641.311.109.1885.501.070.9513.7385.091.401.0210.86
MBLS [32]84.421.121.037.6384.511.341.169.4784.551.391.3810.2285.011.031.055.72
MDCA [17]85.092.182.1410.7085.981.501.447.8586.082.542.4720.5884.921.250.826.70
GLS [58]84.120.930.716.3683.830.920.907.1785.131.261.1111.2485.052.662.6411.76
CASLS [20]84.650.860.775.5585.411.020.987.9485.711.591.3613.1584.891.160.9312.20
PSSR85.060.690.485.2686.450.360.283.9985.540.940.777.4886.030.780.408.36
+ +Table 4. The calibration results of CTC-based models on the English STR benchmark. The best method is highlighted in bold. + +
MethodCRNNTRBC
AccECEACEMCEAccECEACEMCE
CTC78.912.802.8014.4584.942.732.7116.62
PSSR79.530.970.498.5285.480.470.256.22
+ +# 5.4. Calibration Performance under Dataset Shift + +The DNNs are discovered to be overconfident and highly uncalibrated under the condition of data shift. Inspired by [18], the data distribution drift test datasets are derived from the English benchmark test dataset after four diverse corruption types, including speckle noise, Gaussian blur, spatter, and saturate. Figure 5 shows the clean and the four corrupted examples. Table 8 reports the calibration results of uncalibrated models and PSSR on the English STR benchmark of corrupted datasets, which demonstrates that the model trained with the proposed PSSR can still achieve a good calibration performance even under data shift. And compared with the state-of-the-art calibration methods, our method performs best in terms of all the metrics across all the drift datasets. And the details on other methods and their corrupted calibration results are presented in the appendix. + +![](images/f3512ab977ce55aa5d65cade49b957a1d139341ab3e72dc901c22a22b7c09a8d.jpg) +Clean +Figure 5. Clean and four corruption examples. + +![](images/c02eb91c7e98a816aa8264d5b355aa053fb4591c07666a4a8f3e81e7225d9097.jpg) +Speckle Noise + +![](images/7f7ba72fcf5d1ea5ef7c874354031d31e6ff867416b6eda0e30cb1dd071dd9df.jpg) +Gaussian Blur + +![](images/287509230175a2d2e6f8ba33bc3313c4dbb9d6ad1332313adef940d0be047904.jpg) +Spatter + +![](images/ddca1dbca153d7d65c8f4ec0c466420a2f6a467b7ad12af12496669ec40e5ddf.jpg) +Saturate + +![](images/9fecb713bf35b876d3e9f23616825e4f56a60a7f5a5fa63b5cf41ede0f9d0873.jpg) +(a) TRBA + +![](images/5ac9fde99833ef62e847c4edcefec2e65fa18bfb1e039aee36e14a845c206a88.jpg) +(b) TRBC +Figure 6. The results of active learning task on TRBA and TRBC. + +# 5.5. Downstream Application + +We argue that calibration benefits the downstream active learning task when adopting a confidence-based query strategy. In general, active learning trains an initial model based on a small amount of labeled data, and then a query strategy is applied to the output of models to select the most informative samples with the least confidence for an oracle to annotate. The model is then retrained with the additional labeled data. The above process will be repeated until model accuracy is satisfied or the labeling resource is exhausted. + +The active learning experiment is conducted on the English STR benchmark, where an attention-based TRBA model and a CTC-based TRBC model are adopted. Specifically, only $10\%$ of training samples are used initially to train the base model. Then, $1\%$ samples of the unlabeled data pool (consisting of the remaining $90\%$ of training samples) are queried, combining the original labeled samples to retrain the model. We compare three query strategies: random sampling, least uncalibrated confidence, and confidence calibrated with our PSSR. And the querying process is iterated five times. + +Fig. 6 shows the average accuracy on the test set against + +Table 5. The calibration results comparison of NLL, BS, LS, FL, ER, MBLS, MDCA, GLS, CASLS and PSSR on the Chinese STR benchmark of attention-based models. The accuracy and three calibration metrics: Acc(%, ECE(%, ACE(%) and MCE(%) are listed. The best method is highlighted in bold. + +
MethodASTERTRBASEEDMASTER
AccECEACEMCEAccECEACEMCEAccECEACEMCEAccECEACEMCE
NLL56.126.696.1416.0056.2310.7810.7827.1442.0911.2711.2726.5561.289.019.0121.19
BS [4]56.186.145.5816.0356.8210.1810.1825.3444.1510.4110.4124.5565.068.778.7720.88
LS [53]56.311.951.534.7156.161.251.234.1842.541.311.344.2165.281.331.333.22
FL [37]55.985.735.1912.9556.789.749.7424.5843.028.698.7221.4564.042.962.967.43
ER [44]55.663.623.426.4555.403.423.357.5942.703.703.7111.7463.532.392.395.66
MBLS [32]56.321.961.525.1556.261.291.182.2942.221.251.192.9665.661.131.133.31
MDCA [17]56.065.635.0813.0156.859.979.9726.7443.439.689.6922.7864.123.023.028.93
GLS [58]56.161.381.152.8356.381.311.273.3541.541.161.183.6264.891.541.464.82
CASLS [20]56.101.401.052.9656.181.401.403.4141.451.271.153.3464.781.501.424.46
PSSR55.911.020.583.1456.550.720.632.2941.641.010.862.9965.861.030.932.11
+ +Table 6. The calibration results of CTC-based models on the Chinese STR benchmark. The best method is highlighted in bold. + +
MethodCRNNTRBC
AccECEACEMCEAccECEACEMCE
CTC41.108.628.6221.8558.0715.0215.0239.80
PSSR40.440.640.483.3857.250.790.731.78
+ +Table 7. The calibration results of U2-Tfm and U2-CTC on AISHELL-1. The best method is highlighted in bold. + +
ModelsMethodAccECEACEMCE
U2-TfmNLL58.8122.7522.7550.85
PSSR57.362.212.067.01
U2-CTCCTC58.1420.2020.2041.28
PSSR57.442.472.353.82
+ +Table 8. Corrupted calibration results on the English STR benchmark. Uncal is short for Uncalibrated. The best method is highlighted in bold. + +
CorruptionMethodTRBATRBC
AccECEACEMCEAccECEACEMCE
Speckle NoiseUncal65.713.803.8515.8365.631.511.467.59
PSSR67.010.640.665.8466.451.190.549.26
Gaussian BlurUncal42.1019.1019.1057.6340.5214.4914.5044.80
PSSR42.292.452.5510.9240.501.451.257.80
SpatterUncal59.914.124.1211.7958.122.231.896.41
PSSR61.681.060.864.8958.821.991.875.13
SaturateUncal81.043.953.9516.9680.412.562.4817.56
PSSR81.560.740.547.0780.920.640.386.78
+ +the percentage of images sampled from the unlabeled data pool for different models. It can be seen that the accuracy using the confidence-based strategy performs better than + +other query strategies. And it further outperforms the uncalibrated confidence-based strategy with accuracy improvement by $1.02\%$ and $1.03\%$ after the final iteration on TRBA and CRNN, respectively. + +# 6. Conclusion + +Despite the superior performance of deep sequence recognition models, they have been proven to suffer from the over-confidence dilemma. In this paper, we investigate the overconfidence problem of the DSR model and discover that tokens/sequences with higher perception and semantic correlations to the target ones contain more sufficient and correlated information to supervise the regularization of labels and facilitate more effective regularization. Motivated by the observation, we propose a Perception and Semantic aware Sequence Regularization framework, which explores perceptively and semantically correlated tokens/sequences as regularization. Comprehensive experiments are conducted on classic DSR tasks: scene text and speech recognition, and our method achieves state-of-the-art confidence calibration performance. In the future, we will explore more effective strategies to conjointly utilize perception and semantic information for better DSR model calibration. + +# Acknowledgment + +This research was supported in part by NSFC (Grant No. 62176093, 61673182, 62206060), Key Realm R&D Program of Guangzhou (No. 202206030001), Guangdong Basic and Applied Basic Research Foundation (No. 2021A1515012282) and Guangdong Provincial Key Laboratory of Human Digital Twin (No. 2022B1212010004). + +# References + +[1] Jeonghun Baek, Geewook Kim, Junyeop Lee, Sungrae Park, Dongyoon Han, Sangwoo Yun, Seong Joon Oh, and Hwal + +suk Lee. 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AAAI Press, 2022. 2 \ No newline at end of file diff --git a/2023/Perception and Semantic Aware Regularization for Sequential Confidence Calibration/images.zip b/2023/Perception and Semantic Aware Regularization for Sequential Confidence Calibration/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..674ea8ab8ff82fadfc00f58a26daeb2db8f92052 --- /dev/null +++ b/2023/Perception and Semantic Aware Regularization for Sequential Confidence Calibration/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7e8536f4a1e6efe0d4a2a8e451d0ad6f1d3f03bbc6f5ba0f3c4fec28f79e1c6f +size 653999 diff --git a/2023/Perception and Semantic Aware Regularization for Sequential Confidence Calibration/layout.json b/2023/Perception and Semantic Aware Regularization for Sequential Confidence Calibration/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..0af9d86394dc14997436e5d4d01649c0bd647a1f --- /dev/null +++ b/2023/Perception and Semantic Aware Regularization for Sequential Confidence Calibration/layout.json @@ -0,0 +1,8987 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 70, + 103, + 523, + 138 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 70, + 103, + 523, + 138 + ], + "spans": [ + { + "bbox": [ + 70, + 103, + 523, + 138 + ], + "type": "text", + "content": "Perception and Semantic Aware Regularization for Sequential Confidence Calibration" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "spans": [ + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "text", + "content": "Zhenghua Peng" + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "text", + "content": ", Yu Luo" + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "text", + "content": ", Tianshui Chen" + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "text", + "content": ", Keke Xu" + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "text", + "content": ", Shuangping Huang" + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "inline_equation", + "content": "^{1,3,*}" + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "text", + "content": "South China University of Technology, " + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "text", + "content": "Guangdong University of Technology, " + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "inline_equation", + "content": "^{3}" + }, + { + "bbox": [ + 55, + 160, + 539, + 217 + ], + "type": "text", + "content": "Pazhou Laboratory eepzh@mail.scut.edu.cn, luoyurl@126.com, tianshuichen@gmail.com, eexkk@mail.scut.edu.cn, eehsp@scut.edu.cn" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 143, + 244, + 192, + 258 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 244, + 192, + 258 + ], + "spans": [ + { + "bbox": [ + 143, + 244, + 192, + 258 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 270, + 289, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 270, + 289, + 628 + ], + "spans": [ + { + "bbox": [ + 46, + 270, + 289, + 628 + ], + "type": "text", + "content": "Deep sequence recognition (DSR) models receive increasing attention due to their superior application to various applications. Most DSR models use merely the target sequences as supervision without considering other related sequences, leading to over-confidence in their predictions. The DSR models trained with label smoothing regularize labels by equally and independently smoothing each token, reallocating a small value to other tokens for mitigating overconfidence. However, they do not consider tokens/sequences correlations that may provide more effective information to regularize training and thus lead to sub-optimal performance. In this work, we find tokens/sequences with high perception and semantic correlations with the target ones contain more correlated and effective information and thus facilitate more effective regularization. To this end, we propose a Perception and Semantic aware Sequence Regularization framework, which explore perceptively and semantically correlated tokens/sequences as regularization. Specifically, we introduce a semantic context-free recognition and a language model to acquire similar sequences with high perceptive similarities and semantic correlation, respectively. Moreover, over-confidence degree varies across samples according to their difficulties. Thus, we further design an adaptive calibration intensity module to compute a difficulty score for each samples to obtain finer-grained regularization. Extensive experiments on canonical sequence recognition tasks, including scene text and speech recognition, demonstrate that our method sets novel state-of-the-art results. Code is available at https://github.com/husterpzh/PSSR." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 651, + 128, + 662 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 651, + 128, + 662 + ], + "spans": [ + { + "bbox": [ + 47, + 651, + 128, + 662 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 671, + 287, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 671, + 287, + 696 + ], + "spans": [ + { + "bbox": [ + 47, + 671, + 287, + 696 + ], + "type": "text", + "content": "Deep neural networks (DNNs) have shown remarkable performance in sequence recognition tasks, such as scene" + } + ] + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 307, + 243, + 427, + 338 + ], + "blocks": [ + { + "bbox": [ + 307, + 243, + 427, + 338 + ], + "lines": [ + { + "bbox": [ + 307, + 243, + 427, + 338 + ], + "spans": [ + { + "bbox": [ + 307, + 243, + 427, + 338 + ], + "type": "image", + "image_path": "fbb8b21a82052ea2650a67333b50e4e31f2ca0920f870d601c402ed4e4548575.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 348, + 546, + 426 + ], + "lines": [ + { + "bbox": [ + 305, + 348, + 546, + 426 + ], + "spans": [ + { + "bbox": [ + 305, + 348, + 546, + 426 + ], + "type": "text", + "content": "Figure 1. Text strings placed along the right side of images are target, prediction, and sequence confidence respectively from top to bottom. Fig. 1 (a): the model assigns higher confidence to the character that extremely resembles to the ground-truth character in visual perception (e.g., texture and topological shape); Fig. 1 (b): the word that are semantically correlated to the ground-truth label will be predicted with a high confidence." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 427, + 243, + 545, + 338 + ], + "blocks": [ + { + "bbox": [ + 427, + 243, + 545, + 338 + ], + "lines": [ + { + "bbox": [ + 427, + 243, + 545, + 338 + ], + "spans": [ + { + "bbox": [ + 427, + 243, + 545, + 338 + ], + "type": "image", + "image_path": "dfa34c4214b857cab2a6da6c9ffc482a51167e5da3f179fbcdf3310fb0e506e2.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 449, + 545, + 592 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 449, + 545, + 592 + ], + "spans": [ + { + "bbox": [ + 304, + 449, + 545, + 592 + ], + "type": "text", + "content": "text recognition (STR) [11, 40, 47] and speech recognition (SR) [3, 25]. Despite impressive accuracy, recent studies have indicated that DNNs [7, 8, 19], including deep sequence recognition (DSR) models, are usually poorly calibrated and tend to be overconfident [15, 27, 28]. In the sense that the confidence values associated with the predicted labels are higher than the true likelihood of the correctness of these labels, even for the wrong predictions, the overconfident DSR models may assign high confidence. This property may lead to potentially disastrous consequences for many safety-critical applications, such as autonomous driving [12] and medical diagnosis [26, 35]." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 594, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 546, + 713 + ], + "type": "text", + "content": "Current DSR models use merely the target sequence as supervision and consider little information about any other sequences. Thus, they may tend to blindly give an overconfident score for their predictions, leading to the overconfidence dilemma. Presently, some works [13, 58] introduce label smoothing, which smooth each token by reallocating a small value to all non-target token class from the target class, to prevent the DSR models from assigning the full probability mass to target sequences. However, these algorithms do not consider token/sequences correla" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 702, + 135, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 135, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 135, + 712 + ], + "type": "text", + "content": "*Corresponding author." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "10658" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": "tions, and are difficult to provide effective and sufficient information. In this work, we find that tokens/sequences with high perception or semantic correlations, which refer to tokens/sequences with high visual/auditory similarities and with high co-occurrence similarities respectively, may be mistakenly given a highly-confident score. Taking STR for example, the Figure 1 shows that token “" + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": "” shares highly visual similarity with “" + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": "”, and thus the models may easily predict it to “" + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": "” with high confidence. On the other hand, word “universiti” is semantically similar to word “university” and thus it is also predicted to “university”. These tokens/sequences are easily ambiguous with the target ones and thus may provide more effective information to regularize training." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 243, + 289, + 531 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 243, + 289, + 531 + ], + "spans": [ + { + "bbox": [ + 46, + 243, + 289, + 531 + ], + "type": "text", + "content": "In this paper, we propose a calibration method for DSR models: Perception and Semantic aware Sequence Regularization (PSSR). The PSSR enables the DSR models with stronger vital perception discrimination ability and richer semantic contextual correlation knowledge by incorporating additional perception similarity and semantic correlation information into training. Specifically, we construct a similar sequence set that comprises sequences either perception similar to the instantiated sequence input or semantic correlated with the target text sequence. During the training stage, these similar sequences are used as weighted additional supervision signals to offer more perception similarity of different token classes and semantic correlation in the same context. Furthermore, we discover that the degree of overconfidence of the model on its predictions varies across samples and is related to the hardness of recognizing samples. Hence, we further introduce a modulating factor function to adjust the calibration among different samples adaptively. To evaluate the effectiveness of the proposed method, we conduct experiments on two canonical sequence recognition tasks, including scene text recognition and speech recognition. Experimental results demonstrate that our method is superior to the state-of-the-art calibration methods across different benchmarks." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 534, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 534, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 534, + 289, + 715 + ], + "type": "text", + "content": "The major contributions of this paper are fourfold. First, we discovered the overconfidence of DSR models comprises perception overconfidence and semantic overconfidence. Second, following our observations, we propose a calibration method for DSR models that enables the DSR models with more vital perception discrimination ability and richer semantic contextual correlation knowledge, so as to obtain more calibrated predictions. Third, we introduce a modulating factor function to achieve adaptive calibration. Fourth, we provide comprehensive experiments over multiple sequence recognition tasks with various network architectures, datasets, and in/out-domain settings. We also verify its effectiveness on the downstream application active learning. The results suggest that our method yields substantial improvements in DSR models calibration." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 305, + 71, + 398, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 71, + 398, + 84 + ], + "spans": [ + { + "bbox": [ + 305, + 71, + 398, + 84 + ], + "type": "text", + "content": "2. Related Works" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 304, + 91, + 547, + 378 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 91, + 547, + 378 + ], + "spans": [ + { + "bbox": [ + 304, + 91, + 547, + 378 + ], + "type": "text", + "content": "Sequence Recognition. Sequence recognition generally involves dealing with instantiated sequential data, which usually carries rich information on perception and semantic modalities. Previous methods, such as segmentation [10,49] and CTC-based methods [2, 14, 50], predict the sequence mainly depending on the perception feature of tokens, hardly taking semantic information into consideration. For example, the CTC-based model splits the input sequence into several vertical pixel frames and outputs per-frame predictions, which are purely based on the perception features of the corresponding frame at each time step. Recent works increasingly pay attention to conjointly exploiting both perception and semantic information [11, 60, 64], since the two types of information complement each other in the recognition process. Some works implicitly incorporate the semantic correlation to the models using RNNs with attention [3, 30, 51, 59] or Transformers [54, 62]. Additionally, [25, 33, 47] explicitly integrates a language model to learn semantics for supervision. Although remarkable progress has been achieved in the public benchmarks, we discover that it meanwhile incurs a problem, that is, these state-of-the-art methods are biased towards the commonly-seen perception pattern or the semantic context in the training set and produce overconfident predictions [55]." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 379, + 547, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 379, + 547, + 641 + ], + "spans": [ + { + "bbox": [ + 304, + 379, + 547, + 641 + ], + "type": "text", + "content": "Confidence Calibration. Calibration of scalar classification has been extensively studied for a long time [29, 41, 46, 61]. A simple yet efficient manner is post-hoc calibration, which directly rescales the prediction confidence of already trained models to the calibrated confidence during the inference stage [15, 22, 42, 46]. While showing favorable effectiveness for in-domain samples calibration, they fail to be applied under the condition of dataset shift, since a held-out dataset is required to learn the re-calibration function [27]. As another prevalent line of research, several studies calibrate networks by modifying the training process during the training stage [4]. Label smoothing [53], originally proposed as a regularization technique, has shown a favorable effect on model calibration [44]. [44] and [37] fix overconfidence from the perspective of maximizing the entropy of the prediction distribution. More recently, Liu et al. argue that Label smoothing pushes all the logit distances to zero and lead to a non-informative solution, and propose a margin-based Label smoothing to realize better calibration [32]. [17] developed an auxiliary loss function that calibrates the entire confidence distribution in a multiclass setting." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 642, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 547, + 715 + ], + "type": "text", + "content": "The aforementioned methods mostly focus on the improvement and analysis of scalar classification task. However, almost little literature is proposed to study the calibration for DSR models calibration [20, 52]. Slossberg et al. simply extend the temperature scaling for scene text recognition calibration, which rescale the logits on" + } + ] + } + ], + "index": 6 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "text", + "content": "10659" + } + ] + } + ], + "index": 7 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 47, + 70, + 289, + 310 + ], + "blocks": [ + { + "bbox": [ + 47, + 70, + 289, + 310 + ], + "lines": [ + { + "bbox": [ + 47, + 70, + 289, + 310 + ], + "spans": [ + { + "bbox": [ + 47, + 70, + 289, + 310 + ], + "type": "image", + "image_path": "66907efff23c56a1960feb896045faf056b994b8c59e276fd4d751aaf949d576.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 326, + 288, + 381 + ], + "lines": [ + { + "bbox": [ + 46, + 326, + 288, + 381 + ], + "spans": [ + { + "bbox": [ + 46, + 326, + 288, + 381 + ], + "type": "text", + "content": "Figure 2. The upper part illustrates the confusion matrix of the mispredictions, which represents the distribution that the actual tokens in a sequence are recognized as other classes. And the bottom part plots the correlation between perplexity and the confidence of sequence." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 403, + 287, + 535 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 403, + 287, + 535 + ], + "spans": [ + { + "bbox": [ + 46, + 403, + 287, + 535 + ], + "type": "text", + "content": "each time-step individually with a specific temperature value [52]. However, it essentially calibrates individual tokens to achieve the calibration of a sequence, unaware of perception and semantic correlation in calibration of sequences. Huang et al. achieve the adaptive calibration on each token with taking the contextual dependency underlying the sequence [20]. Despite of showing a certain extent effectiveness, the method is insufficient for DSR models calibration, since only the inter-token context is considered, the potential cause of the overconfident prediction brought by the overfitting on the perception features are ignored." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 545, + 287, + 571 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 545, + 287, + 571 + ], + "spans": [ + { + "bbox": [ + 47, + 545, + 287, + 571 + ], + "type": "text", + "content": "3. What Causes Overconfidence of DSR models?" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 579, + 287, + 664 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 579, + 287, + 664 + ], + "spans": [ + { + "bbox": [ + 46, + 579, + 287, + 664 + ], + "type": "text", + "content": "In this section, we delve into reasons for the observed overconfidence of DSR models and identify that the perception similarity and semantic correlation of sequence are responsible for the phenomenon. All the statistics are derived from the prediction results of a CTC-based model (NRNC [1]), and an attention-based model (MASTER [33]) on the ensembled testing set [21, 23, 24, 34, 36, 45, 48, 57]." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 671, + 170, + 685 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 671, + 170, + 685 + ], + "spans": [ + { + "bbox": [ + 47, + 671, + 170, + 685 + ], + "type": "text", + "content": "3.1. Perception Similarity" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 689, + 287, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 712 + ], + "type": "text", + "content": "To study how the perception information influences the miscalibration of DSR models, we build confusion matrices" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 545, + 179 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 179 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 179 + ], + "type": "text", + "content": "to count the frequency that the ground-truth class is recognized as other classes. The upper part of Fig. 2 displays part of the confusion matrices (see appendix for the complete confusion matrices), from which we can observe that the ground-truth class is more likely to be confused with the classes with higher perception similarity, that is, these classes suffer from more severe overconfidence. For example, the ground-truth token \"0\" is almost exclusively confused with \"o\" in either attention or CTC models." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 181, + 546, + 313 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 181, + 546, + 313 + ], + "spans": [ + { + "bbox": [ + 304, + 181, + 546, + 313 + ], + "type": "text", + "content": "Table 1 further presents the quantitative metrics, including the frequency " + }, + { + "bbox": [ + 304, + 181, + 546, + 313 + ], + "type": "inline_equation", + "content": "(F_{vis})" + }, + { + "bbox": [ + 304, + 181, + 546, + 313 + ], + "type": "text", + "content": " and the average probability " + }, + { + "bbox": [ + 304, + 181, + 546, + 313 + ], + "type": "inline_equation", + "content": "(P_{vis})" + }, + { + "bbox": [ + 304, + 181, + 546, + 313 + ], + "type": "text", + "content": " of the ground-truth token being confused to most perception similar token (see appendix for detailed calculation of the two metrics). As shown, a similar token owns a relatively high frequency and probability to be mispredicted. Note that, due to the data bias of the training set, where the proportion of letters is much larger than numbers, perception overconfidence mainly occurs in the letter-related classes. For example, the " + }, + { + "bbox": [ + 304, + 181, + 546, + 313 + ], + "type": "inline_equation", + "content": "F_{vis}" + }, + { + "bbox": [ + 304, + 181, + 546, + 313 + ], + "type": "text", + "content": " in Table 1 show that, the letter \"o\" is seldom predicted as number \"0\"." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 324, + 429, + 337 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 324, + 429, + 337 + ], + "spans": [ + { + "bbox": [ + 306, + 324, + 429, + 337 + ], + "type": "text", + "content": "3.2. Semantic Correlation" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 344, + 546, + 536 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 344, + 546, + 536 + ], + "spans": [ + { + "bbox": [ + 304, + 344, + 546, + 536 + ], + "type": "text", + "content": "We additionally compute the perplexity of the misprediction of models to measure how well the predicted sequences are formed (see appendix for details of perplexity). In general, the lower perplexity score represents that the prediction has a stronger semantic correlation. As shown in the bottom part of Fig 2, the semantically correlated mispredictions with lower perplexity scores demonstrate a more severe overconfidence problem. Another interesting observation is that, although all the models tend overconfident in wrong predictions, the perplexity varies from the models based on different decoders. Compared with the CTC-based models that rely more on visual information, the context-aware attention-based models generally have lower perplexity scores. The phenomenon indicates that introducing the semantic information during training makes the model tend to predict legitimate sequences in the training set." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 551, + 440, + 565 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 551, + 440, + 565 + ], + "spans": [ + { + "bbox": [ + 306, + 551, + 440, + 565 + ], + "type": "text", + "content": "4. Proposed Methodology" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 571, + 392, + 583 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 571, + 392, + 583 + ], + "spans": [ + { + "bbox": [ + 306, + 571, + 392, + 583 + ], + "type": "text", + "content": "4.1. Preliminaries" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "text", + "content": "Let " + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\{(X_i,Y_i)\\}_{i = 1}^N\\in \\mathcal{D}(\\mathcal{X},\\mathcal{Y})" + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "text", + "content": " denotes a dataset, where " + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "inline_equation", + "content": "X_{i}\\in \\mathcal{X}" + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "text", + "content": " is a sequential input sequence (e.g. text image, speech audio, etc), and " + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "inline_equation", + "content": "Y_{i} = \\{y_{i,1},y_{i,2},\\dots,y_{i,n_{i}}\\} \\in \\mathcal{V}" + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "text", + "content": " is the corresponding target sequence consisting of multiple tokens. Let " + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathbb{P}(\\tilde{Y} |X_i)" + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "text", + "content": " denotes the posterior probability that a sequence recognition network predicts for a candidate sequence " + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\tilde{Y}" + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "text", + "content": " on the given input " + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "inline_equation", + "content": "X_{i}" + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "text", + "content": ". And the predicted sequence is obtained as " + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\hat{Y}_i = \\mathrm{argmax}_{\\tilde{Y}\\in \\mathcal{V}}\\mathbb{P}(\\tilde{Y} |X_i)" + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "text", + "content": " with its confidence as " + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathbb{P}(\\hat{Y}_i|X_i) = \\max_{\\tilde{Y}\\in \\mathcal{Y}}\\mathbb{P}(\\tilde{Y} |X_i)" + }, + { + "bbox": [ + 304, + 590, + 545, + 713 + ], + "type": "text", + "content": ". Generally, the DSR model are said to be perfectly calibrated when, for" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "10660" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 75, + 91, + 519, + 177 + ], + "blocks": [ + { + "bbox": [ + 55, + 70, + 537, + 83 + ], + "lines": [ + { + "bbox": [ + 55, + 70, + 537, + 83 + ], + "spans": [ + { + "bbox": [ + 55, + 70, + 537, + 83 + ], + "type": "text", + "content": "Table 1. The frequency " + }, + { + "bbox": [ + 55, + 70, + 537, + 83 + ], + "type": "inline_equation", + "content": "\\left( {F}_{vis}\\right)" + }, + { + "bbox": [ + 55, + 70, + 537, + 83 + ], + "type": "text", + "content": " and the average probability " + }, + { + "bbox": [ + 55, + 70, + 537, + 83 + ], + "type": "inline_equation", + "content": "\\left( {P}_{vis}\\right)" + }, + { + "bbox": [ + 55, + 70, + 537, + 83 + ], + "type": "text", + "content": " of ground-truth token being confused to most visually similar token" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 75, + 91, + 519, + 177 + ], + "lines": [ + { + "bbox": [ + 75, + 91, + 519, + 177 + ], + "spans": [ + { + "bbox": [ + 75, + 91, + 519, + 177 + ], + "type": "table", + "html": "
CTCPair0-o1-i3-s4-a5-s8-sc-ei-ll-im-no-0
\\(F_{vis}\\)95.9255.1040.7452.1788.8957.1435.8036.8845.1150.204.72
\\(P_{vis}\\)84.0175.0260.9278.7976.8776.5768.1070.8669.1166.2365.13
AttnPair0-o3-23-55-s8-s9-a9-gc-em-nn-mo-0
\\(F_{vis}\\)70.0050.0050.0072.7344.4440.0040.0037.3340.7556.642.58
\\(P_{vis}\\)70.8568.1396.4081.6381.4241.7190.8175.0673.7974.6685.25
", + "image_path": "35cab5022c736d0b751e2baaf8fdd262bd872f1bc8497a87c90b2ee64192d5ff.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 195, + 186, + 209 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 195, + 186, + 209 + ], + "spans": [ + { + "bbox": [ + 46, + 195, + 186, + 209 + ], + "type": "text", + "content": "each sample " + }, + { + "bbox": [ + 46, + 195, + 186, + 209 + ], + "type": "inline_equation", + "content": "(X_{i},Y_{i})\\in \\mathcal{D}(\\mathcal{X},\\mathcal{Y})" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 93, + 217, + 287, + 232 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 93, + 217, + 287, + 232 + ], + "spans": [ + { + "bbox": [ + 93, + 217, + 287, + 232 + ], + "type": "interline_equation", + "content": "\\mathbb {P} \\left(\\hat {Y _ {i}} = Y _ {i} \\mid \\mathbb {P} \\left(\\hat {Y _ {i}} \\mid X _ {i}\\right)\\right) = \\mathbb {P} \\left(\\hat {Y _ {i}} \\mid X _ {i}\\right). \\tag {1}", + "image_path": "6d567e0d02ccb3fa11ff450ed68265073fa57c4d976ad3214254b1cc99582aa5.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 241, + 195, + 254 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 241, + 195, + 254 + ], + "spans": [ + { + "bbox": [ + 47, + 241, + 195, + 254 + ], + "type": "text", + "content": "4.2. Sequence-level Calibration" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 260, + 287, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 260, + 287, + 415 + ], + "spans": [ + { + "bbox": [ + 46, + 260, + 287, + 415 + ], + "type": "text", + "content": "The vanilla training process of the DSR model adopts one-hot encoding that places all the probability mass in one target sequence and thus encourages the probability of the target sequence being biased toward one-hot distribution. This myopic training algorithm may be useful for recognition accuracy, but it ignores the perception similarity between different token classes and various semantic contextual correlations. This lack of knowledge makes the model predict recklessly without considering various conditions. To alleviate this problem, we attempt to incorporate additional information into the training stage, which comprises the perception similarity information between different token classes and more semantic contextual correlations." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 415, + 287, + 499 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 415, + 287, + 499 + ], + "spans": [ + { + "bbox": [ + 46, + 415, + 287, + 499 + ], + "type": "text", + "content": "Specifically, we construct a similarity sequence set that comprises sequences either perception similar to the sequence instance inside the input sequence or semantic correlated with the corresponding target sequence. And we introduce a regularization term to the vanilla loss to smooth the empirical loss over these similar sequences. Formally, the entire loss is defined as:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 55, + 507, + 287, + 545 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 55, + 507, + 287, + 545 + ], + "spans": [ + { + "bbox": [ + 55, + 507, + 287, + 545 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {i} ^ {\\text {t o t a l}} = \\mathcal {L} _ {G} \\left(Y _ {i}, \\hat {Y} _ {i}\\right) + \\alpha f \\left(p _ {i}\\right) \\sum_ {Y _ {i} ^ {\\prime} \\in \\mathcal {S} \\left(X _ {i}, Y _ {i}\\right)} \\mathcal {L} _ {G} \\left(Y _ {i} ^ {\\prime}, \\hat {Y} _ {i}\\right) \\tag {2}", + "image_path": "d90ba9d63c8f908304b87af685b75fb7d06eaa7160fa08842439e3006caf200a.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "spans": [ + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_G" + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "text", + "content": " refers to the empirical loss function (e.g., cross-entropy and CTC loss) generally used in DSR models of different decoding mechanisms, " + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "text", + "content": " is a hyperparameter used for adjusting the global calibration intensity, " + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "inline_equation", + "content": "f(p_i)" + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "text", + "content": " is an adaptive calibration intensity function which is used for local adjustment of calibration intensity among different samples (see Sec. 4.4 for more details), and " + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "inline_equation", + "content": "S(X_i,Y_i)" + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "text", + "content": " is the similarity sequence set consisting of perception similarity and semantic correlation sequences of sample " + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "inline_equation", + "content": "(X_i,Y_i)" + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 654, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 654, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 654, + 287, + 714 + ], + "type": "text", + "content": "Most previous calibration methods for DSR models are implemented at the token-level, which require a token-to-token alignment relationship between input and output sequence and is therefore limited to the partial decoders (e.g., attention). In contrast, our proposed loss is computed" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 195, + 545, + 232 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 195, + 545, + 232 + ], + "spans": [ + { + "bbox": [ + 304, + 195, + 545, + 232 + ], + "type": "text", + "content": "among different sequences, which can avoid the complicated alignment strategies operated on token-level and thus can be applied to different decoding schemes." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 240, + 447, + 253 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 240, + 447, + 253 + ], + "spans": [ + { + "bbox": [ + 305, + 240, + 447, + 253 + ], + "type": "text", + "content": "4.3. Similar Sequence Mining" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 258, + 545, + 294 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 258, + 545, + 294 + ], + "spans": [ + { + "bbox": [ + 304, + 258, + 545, + 294 + ], + "type": "text", + "content": "In this section, we describe how to obtain the similar sequence set, which consists of perception similarity and semantic correlation sequences" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 294, + 546, + 510 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 294, + 546, + 510 + ], + "spans": [ + { + "bbox": [ + 304, + 294, + 546, + 510 + ], + "type": "text", + "content": "Perception Similarity Sequences. The prediction distribution of DSR models is affected by both perception and semantic contextual features. Thus, the critical challenge of effectively modeling the perception similar between sequences is to eliminate the effect of semantic context. Hence, we resort to the semantic context-free model (e.g., CTC-based model). Specifically, we first fed the input sequences " + }, + { + "bbox": [ + 304, + 294, + 546, + 510 + ], + "type": "inline_equation", + "content": "X_{i}" + }, + { + "bbox": [ + 304, + 294, + 546, + 510 + ], + "type": "text", + "content": " into a well-trained CRNN [50] model to obtain the probability matrix consisting of token prediction distribution at each time step. Then, we can calculate the posterior probability " + }, + { + "bbox": [ + 304, + 294, + 546, + 510 + ], + "type": "inline_equation", + "content": "\\mathbb{P}(\\tilde{Y} |X_i)" + }, + { + "bbox": [ + 304, + 294, + 546, + 510 + ], + "type": "text", + "content": " of any candidate sequence " + }, + { + "bbox": [ + 304, + 294, + 546, + 510 + ], + "type": "inline_equation", + "content": "\\tilde{Y}" + }, + { + "bbox": [ + 304, + 294, + 546, + 510 + ], + "type": "text", + "content": " over the entire sequence space. Benefiting from the context-free attribute, the higher the probability of a candidate sequence, the higher its perception similarity to the input sequence. Thus, we conduct a search algorithm based on the probability matrix to rank the posterior probability among the sequence space and finally collect the top " + }, + { + "bbox": [ + 304, + 294, + 546, + 510 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 294, + 546, + 510 + ], + "type": "text", + "content": " probable sequences as the perception similarity sequences." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 510, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 510, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 510, + 547, + 713 + ], + "type": "text", + "content": "Semantic Correlation Sequences. Recently, [56] discovered models tend to assign high probabilities to sequences that share a highly similar context to the target sequence and appear more frequently in training, even if these sequences obviously deviate from the perception feature of the input sequence. Here, we define them as semantic correlation sequences of the target sequence. And we search for these sequences with the help of a pre-trained language model BCN [11], which is a variant of transformer decoder with a diagonal attention mask to prevent the model from attending to the current time-step token of the target sequence. As a result, the token distribution at each time step is conditioned on its bidirectional context, that is " + }, + { + "bbox": [ + 304, + 510, + 547, + 713 + ], + "type": "inline_equation", + "content": "P(y_{t}|y_{1:t - 1},y_{t + 1:n})" + }, + { + "bbox": [ + 304, + 510, + 547, + 713 + ], + "type": "text", + "content": ". In this setting, we can efficiently model the correlation between tokens and their contexts. Specifically, a higher probability for a certain token class means that the semantics of the combination of this token" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "10661" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 168 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 168 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 168 + ], + "type": "text", + "content": "class with its context is stronger, i.e., this combination appears more frequently in training. Then, we multiply the probability of each token together as the probability of semantic context correlation between the candidate sequence and the target sequence. Similarly, we perform a search algorithm to rank the probability of sequences in the entire sequence space and collect the top " + }, + { + "bbox": [ + 46, + 72, + 289, + 168 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 46, + 72, + 289, + 168 + ], + "type": "text", + "content": " probable sequences as the semantic correlation sequences of the target sequence." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 175, + 251, + 188 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 175, + 251, + 188 + ], + "spans": [ + { + "bbox": [ + 47, + 175, + 251, + 188 + ], + "type": "text", + "content": "4.4. Hardness ranking adaptive calibration" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 193, + 289, + 420 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 193, + 289, + 420 + ], + "spans": [ + { + "bbox": [ + 46, + 193, + 289, + 420 + ], + "type": "text", + "content": "The models differ in the degree of overconfidence of their predictions on different samples, with more or less. Applying the identical calibration intensity to each sample may result in underconfident in some samples while may still be overconfident in others, which makes it challenging to achieve co-calibration. To analyze the claim, we take STR as an example and construct a dataset with adjustable hardness property (see appendix for details). We compare the calibration performance of TRBA [1] and TRBC [1] on the dataset with different hardness ratios. As shown in Fig. 3 (b), the ECE values all increase with increasing hardness ratio, indicating that the models become more overconfident. One reason for this may be that the confidence of target sequences continuously increase when the model is trained with hard label, irrespective of the fact that the actual posterior probabilities of target sequences of difficult samples should be low intuitively. And the training process only leads to the predicted confidence scores become further greater than the actual probabilities." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 421, + 289, + 504 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 421, + 289, + 504 + ], + "spans": [ + { + "bbox": [ + 46, + 421, + 289, + 504 + ], + "type": "text", + "content": "Following our observation, and inspired by the Focal loss [31] that views the posterior probability of the target class as a measure of the sample hardness (i.e. the lower the probability, the harder the sample), we propose a modulating factor function " + }, + { + "bbox": [ + 46, + 421, + 289, + 504 + ], + "type": "inline_equation", + "content": "f(p_{i})" + }, + { + "bbox": [ + 46, + 421, + 289, + 504 + ], + "type": "text", + "content": " that is integrated into the regularization term to achieve adaptive calibration based on sample hardness. It is defined as:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 99, + 512, + 287, + 526 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 99, + 512, + 287, + 526 + ], + "spans": [ + { + "bbox": [ + 99, + 512, + 287, + 526 + ], + "type": "interline_equation", + "content": "f \\left(p _ {i}\\right) = \\varepsilon_ {e} + \\left(\\varepsilon_ {h} - \\varepsilon_ {e}\\right) \\left(1 - p _ {i}\\right) ^ {2} \\tag {3}", + "image_path": "8d33aab07f2f287237413834a98535292454c9fc8eddf15b2f962d646639677f.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "spans": [ + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "inline_equation", + "content": "\\varepsilon_{e}" + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "inline_equation", + "content": "\\varepsilon_{h}" + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "text", + "content": " are the hyper-parameters that control the calibration intensity for the easiest and hardest samples " + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "inline_equation", + "content": "(\\varepsilon_{h} \\geq \\varepsilon_{e})" + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "text", + "content": ", respectively, and " + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "inline_equation", + "content": "p_{i}" + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "text", + "content": " is the posterior probability of the target sequence (i.e. " + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "inline_equation", + "content": "\\mathbb{P}(Y_i | X_i)" + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "text", + "content": "). When the sample is hard to recognize and the " + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "inline_equation", + "content": "p_{i}" + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "text", + "content": " is small, the result of " + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "inline_equation", + "content": "f(p_{i})" + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "text", + "content": " is close to the " + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "inline_equation", + "content": "\\varepsilon_{h}" + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "text", + "content": ", so that more probability is smoothed from the target sequence towards similar sequences, and vice versa. In this work, we set " + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "inline_equation", + "content": "\\varepsilon_{e}" + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "inline_equation", + "content": "\\varepsilon_{h}" + }, + { + "bbox": [ + 46, + 533, + 289, + 641 + ], + "type": "text", + "content": " are 0.01 and 1.0, respectively." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 651, + 124, + 664 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 651, + 124, + 664 + ], + "spans": [ + { + "bbox": [ + 47, + 651, + 124, + 664 + ], + "type": "text", + "content": "5. Experiment" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 671, + 164, + 685 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 671, + 164, + 685 + ], + "spans": [ + { + "bbox": [ + 47, + 671, + 164, + 685 + ], + "type": "text", + "content": "5.1. Experimental Setup" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 689, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 689, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 689, + 288, + 714 + ], + "type": "text", + "content": "We evaluate our method on the two classic sequence recognition tasks: scene text recognition (STR) and speech" + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 306, + 69, + 346, + 116 + ], + "blocks": [ + { + "bbox": [ + 306, + 69, + 346, + 116 + ], + "lines": [ + { + "bbox": [ + 306, + 69, + 346, + 116 + ], + "spans": [ + { + "bbox": [ + 306, + 69, + 346, + 116 + ], + "type": "image", + "image_path": "115a6eac9ab2b56221e83df7e348ec967a650c4995cf8ce5b9ac2a35f322d78b.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 347, + 70, + 384, + 116 + ], + "blocks": [ + { + "bbox": [ + 347, + 70, + 384, + 116 + ], + "lines": [ + { + "bbox": [ + 347, + 70, + 384, + 116 + ], + "spans": [ + { + "bbox": [ + 347, + 70, + 384, + 116 + ], + "type": "image", + "image_path": "69b285ac4aba4da0e0419a63eef79cbfee8079c0a3305cb9c673dcbb54a66273.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 386, + 70, + 425, + 116 + ], + "blocks": [ + { + "bbox": [ + 386, + 70, + 425, + 116 + ], + "lines": [ + { + "bbox": [ + 386, + 70, + 425, + 116 + ], + "spans": [ + { + "bbox": [ + 386, + 70, + 425, + 116 + ], + "type": "image", + "image_path": "af18e614ed74cc1043cd982442ad84076d56f6923fe93d47973417d2389a0f49.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 307, + 122, + 346, + 167 + ], + "blocks": [ + { + "bbox": [ + 307, + 122, + 346, + 167 + ], + "lines": [ + { + "bbox": [ + 307, + 122, + 346, + 167 + ], + "spans": [ + { + "bbox": [ + 307, + 122, + 346, + 167 + ], + "type": "image", + "image_path": "4116cd7b12ad791647359fafa7a58f416ce5ced4aefe056da75c8f726da899b1.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 346, + 167, + 384, + 175 + ], + "lines": [ + { + "bbox": [ + 346, + 167, + 384, + 175 + ], + "spans": [ + { + "bbox": [ + 346, + 167, + 384, + 175 + ], + "type": "text", + "content": "Hard Sample" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 347, + 122, + 385, + 167 + ], + "blocks": [ + { + "bbox": [ + 347, + 122, + 385, + 167 + ], + "lines": [ + { + "bbox": [ + 347, + 122, + 385, + 167 + ], + "spans": [ + { + "bbox": [ + 347, + 122, + 385, + 167 + ], + "type": "image", + "image_path": "5392c1328eefda5c46c0d77c0acaab78bc12d95d2609f4109c2311c531f054a9.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 361, + 177, + 372, + 186 + ], + "lines": [ + { + "bbox": [ + 361, + 177, + 372, + 186 + ], + "spans": [ + { + "bbox": [ + 361, + 177, + 372, + 186 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_caption" + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 386, + 122, + 425, + 167 + ], + "blocks": [ + { + "bbox": [ + 386, + 122, + 425, + 167 + ], + "lines": [ + { + "bbox": [ + 386, + 122, + 425, + 167 + ], + "spans": [ + { + "bbox": [ + 386, + 122, + 425, + 167 + ], + "type": "image", + "image_path": "efc6fe54b27f9b119994a9a1ee9d2da2c3c82b3692634d51f1f2589044a8f704.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 427, + 70, + 547, + 176 + ], + "blocks": [ + { + "bbox": [ + 427, + 70, + 547, + 176 + ], + "lines": [ + { + "bbox": [ + 427, + 70, + 547, + 176 + ], + "spans": [ + { + "bbox": [ + 427, + 70, + 547, + 176 + ], + "type": "image", + "image_path": "d3284ea4ead36118cad0e3712f1f8b31662e655f2316861ba8db6ea2e4a64a96.jpg" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 481, + 177, + 492, + 186 + ], + "lines": [ + { + "bbox": [ + 481, + 177, + 492, + 186 + ], + "spans": [ + { + "bbox": [ + 481, + 177, + 492, + 186 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 304, + 196, + 547, + 228 + ], + "lines": [ + { + "bbox": [ + 304, + 196, + 547, + 228 + ], + "spans": [ + { + "bbox": [ + 304, + 196, + 547, + 228 + ], + "type": "text", + "content": "Figure 3. The illustration of: (a) easy and hard recognition samples; (b) the ECE results of TRBA and TRBC on different degrees of hardness of dataset." + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_caption" + } + ], + "index": 17 + }, + { + "bbox": [ + 305, + 253, + 531, + 265 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 253, + 531, + 265 + ], + "spans": [ + { + "bbox": [ + 305, + 253, + 531, + 265 + ], + "type": "text", + "content": "recognition (SR). Detailed settings are described below." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 266, + 545, + 410 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 266, + 545, + 410 + ], + "spans": [ + { + "bbox": [ + 304, + 266, + 545, + 410 + ], + "type": "text", + "content": "Datasets: For STR, we conduct the experiments on the English and Chinese benchmarks: 1) The English benchmark contains two synthetic datasets for training, i.e., Synth90K [21] and SynthText [16], and the ensemble of seven realistic datasets for testing, including IIIT5K [36], SVT [57], IC03 [34], IC13 [24], IC15 [23], SVTP [45], and CUTE80 [48]. 2) The Chinese benchmark [6] ensembles five public datasets, consisting of 509,164 and 63,645 images for training and testing, respectively. For SR, we use the AISHELL-1 [5], which is a large-scale mandarin speech dataset containing 141,600 sentences with 120,098 for training, 14326 for validation, and 7,176 for testing." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 411, + 545, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 411, + 545, + 495 + ], + "spans": [ + { + "bbox": [ + 304, + 411, + 545, + 495 + ], + "type": "text", + "content": "Models: For STR, we adopt six models, including ASTER [51], TRBA [1], SEED [47], MASTER [33], CRNN [50], and TRBC [1], which cover the advanced and classical attention-based and CTC-based models. For SR, we use U2-Tfm [63] and U2-CTC [63], which use a shared Comformer [43] encoder with self-attention and CTC as two branch decoders." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 496, + 545, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 496, + 545, + 568 + ], + "spans": [ + { + "bbox": [ + 304, + 496, + 545, + 568 + ], + "type": "text", + "content": "Evaluation Metrics: We adopt the widely used expected calibration error (ECE) [38], adaptive ECE (ACE) [39], maximum calibration error (MCE) [17], and reliability diagram [9] as calibration metrics. Following [20], these metrics are calculated by taking the entire sequence as a unit to calculate the sequence-level confidence and accuracy." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 570, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 546, + 713 + ], + "type": "text", + "content": "Comparison Methods: We compare our method with SOTA scalar and sequential calibration methods. Specifically, scalar calibration methods, including Brier Score (BS) [4], Label Smoothing (LS) [53], Focal Loss (FL) [37], Entropy Regularization (ER) [44], Margin-based Label Smoothing (MBLS) [32], and MDCA [17], are extended to sequence recognition by applying them to each token. In addition, sequential calibration methods, including Graduated Label Smoothing (GLS) [58], Context-Aware Selective Label Smoothing (CASLS) [20], are adopted for comparison. However, the two methods are limited to attention-based models due to the utilization of one-hot encoding." + } + ] + } + ], + "index": 24 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "10662" + } + ] + } + ], + "index": 25 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 52, + 113, + 288, + 171 + ], + "blocks": [ + { + "bbox": [ + 47, + 70, + 288, + 103 + ], + "lines": [ + { + "bbox": [ + 47, + 70, + 288, + 103 + ], + "spans": [ + { + "bbox": [ + 47, + 70, + 288, + 103 + ], + "type": "text", + "content": "Table 2. How hardness ranking adaptive calibration affects the sequence recognition calibration. The best method is highlighted in bold." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 52, + 113, + 288, + 171 + ], + "lines": [ + { + "bbox": [ + 52, + 113, + 288, + 171 + ], + "spans": [ + { + "bbox": [ + 52, + 113, + 288, + 171 + ], + "type": "table", + "html": "
MethodTRBATRBC
ECEACEMCEECEACEMCE
PSSR w/o f(pi)0.740.938.971.190.8510.65
PSSR0.360.283.990.470.256.22
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The results of different perception similar sequence proportions in similarity sequence set on TRBA and TRBC models." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 168, + 180, + 286, + 285 + ], + "blocks": [ + { + "bbox": [ + 168, + 180, + 286, + 285 + ], + "lines": [ + { + "bbox": [ + 168, + 180, + 286, + 285 + ], + "spans": [ + { + "bbox": [ + 168, + 180, + 286, + 285 + ], + "type": "image", + "image_path": "6d0057da927e9daa54d83df77ad8328b82d96e7a6928d789b260953c191cd0a1.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 211, + 287, + 244, + 297 + ], + "lines": [ + { + "bbox": [ + 211, + 287, + 244, + 297 + ], + "spans": [ + { + "bbox": [ + 211, + 287, + 244, + 297 + ], + "type": "text", + "content": "(b) TRBC" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 350, + 141, + 363 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 350, + 141, + 363 + ], + "spans": [ + { + "bbox": [ + 47, + 350, + 141, + 363 + ], + "type": "text", + "content": "5.2. Ablation Study" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 369, + 287, + 441 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 369, + 287, + 441 + ], + "spans": [ + { + "bbox": [ + 46, + 369, + 287, + 441 + ], + "type": "text", + "content": "We conduct ablation studies to discuss and analyze the actual contribution of each component. All the experiments are conducted on the English STR benchmark. TRBA and TRBC are adopted to validate the effectiveness of the proposed method on the sequence recognition models of attention and CTC decoders, respectively." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 456, + 209, + 468 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 456, + 209, + 468 + ], + "spans": [ + { + "bbox": [ + 47, + 456, + 209, + 468 + ], + "type": "text", + "content": "5.2.1 Effect of Adaptive Calibration" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 475, + 287, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 475, + 287, + 594 + ], + "spans": [ + { + "bbox": [ + 46, + 475, + 287, + 594 + ], + "type": "text", + "content": "As discussed in Sec. 4.4, the hardness of recognizing a sample plays an important role in the calibration performance. We remove the component of hardness ranking " + }, + { + "bbox": [ + 46, + 475, + 287, + 594 + ], + "type": "inline_equation", + "content": "f(p_{i})" + }, + { + "bbox": [ + 46, + 475, + 287, + 594 + ], + "type": "text", + "content": " from the PSSR in Eq. 2, and show the comparison results of the PSSR with and without hardness ranking component in Table 2. From the results, the resulting method suffers from a severe performance drop on all the metrics across TRBA and TRBC models. The calibration performance is more evident in the TRBA model, where the ECE, ACE, and MCE are increased by " + }, + { + "bbox": [ + 46, + 475, + 287, + 594 + ], + "type": "inline_equation", + "content": "0.38\\%" + }, + { + "bbox": [ + 46, + 475, + 287, + 594 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 475, + 287, + 594 + ], + "type": "inline_equation", + "content": "0.65\\%" + }, + { + "bbox": [ + 46, + 475, + 287, + 594 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 46, + 475, + 287, + 594 + ], + "type": "inline_equation", + "content": "4.98\\%" + }, + { + "bbox": [ + 46, + 475, + 287, + 594 + ], + "type": "text", + "content": ", respectively." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 610, + 209, + 623 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 610, + 209, + 623 + ], + "spans": [ + { + "bbox": [ + 47, + 610, + 209, + 623 + ], + "type": "text", + "content": "5.2.2 Effect of Similar Sequence Set" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 629, + 286, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 286, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 286, + 715 + ], + "type": "text", + "content": "The similar sequence set comprises both perception and semantic similar sequences. Here, we explore how the different combined proportions of these two kinds of sequences affect the calibration performance. The results are shown in the Fig. 4. As for TRBA, the calibration performance is better when the number of visually similar sequences is approximately equal to that of semantically similar sequences." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 72, + 545, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 144 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 144 + ], + "type": "text", + "content": "However, the TRBC is better with the increase of visually similar sequences. This confirms our claim above that the CTC-based models, such as TRBC, mainly occurring perception overconfidence, while overconfidence in attention-based models derives from both perception overconfidence and semantic overconfidence." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 155, + 491, + 168 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 155, + 491, + 168 + ], + "spans": [ + { + "bbox": [ + 305, + 155, + 491, + 168 + ], + "type": "text", + "content": "5.3. Comparison with State-of-the-arts" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 175, + 545, + 211 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 175, + 545, + 211 + ], + "spans": [ + { + "bbox": [ + 304, + 175, + 545, + 211 + ], + "type": "text", + "content": "In this section, we compare the proposed method against the state-of-the-art method on the two tasks: scene text recognition (STR) and speech recognition (SR)." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 231, + 405, + 243 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 231, + 405, + 243 + ], + "spans": [ + { + "bbox": [ + 306, + 231, + 405, + 243 + ], + "type": "text", + "content": "5.3.1 Results on STR" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 251, + 545, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 251, + 545, + 491 + ], + "spans": [ + { + "bbox": [ + 304, + 251, + 545, + 491 + ], + "type": "text", + "content": "We present the quantitative calibration results of attention-based models on the English STR benchmark in Table 3. The results show that our proposed PSSR outperforms all the compared state-of-the-art methods across all the models in terms of ECE, ACE, and MCE metrics. Among other comparison methods, the two calibration methods for sequential data, GLS and CASLS, generally perform better than the methods for scalar data and achieve the second-best performances. Compared with the sub-optimal GLS method, particularly in the TRBA model, the proposed method still reduces " + }, + { + "bbox": [ + 304, + 251, + 545, + 491 + ], + "type": "inline_equation", + "content": "0.56\\%" + }, + { + "bbox": [ + 304, + 251, + 545, + 491 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 251, + 545, + 491 + ], + "type": "inline_equation", + "content": "0.62\\%" + }, + { + "bbox": [ + 304, + 251, + 545, + 491 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 251, + 545, + 491 + ], + "type": "inline_equation", + "content": "3.18\\%" + }, + { + "bbox": [ + 304, + 251, + 545, + 491 + ], + "type": "text", + "content": " in ECE, ACE, and MCE, respectively. Moreover, Table 4 reports the calibration results of CTC-based models on the English STR benchmark. Compared with the uncalibrated models trained with CTC loss, the models trained with PSSR perform much better in terms of all the metrics, including accuracy, ECE, ACE, and MCE. Combined with the above, the satisfying performance demonstrates that the proposed method can be well adapted to the model with different decoding schemes." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 492, + 545, + 563 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 492, + 545, + 563 + ], + "spans": [ + { + "bbox": [ + 304, + 492, + 545, + 563 + ], + "type": "text", + "content": "We further verify the effectiveness of our method on the Chinese STR benchmark, and the calibration results of attention and CTC models are presented in Table 5 and 6, respectively. Notably, our PSSR outperforms other approaches and sets a new state-of-the-art with better accuracy and confidence calibration on almost all the models." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 306, + 585, + 399, + 596 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 585, + 399, + 596 + ], + "spans": [ + { + "bbox": [ + 306, + 585, + 399, + 596 + ], + "type": "text", + "content": "5.3.2 Results on SR" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": "Table 7 reports the calibration results of uncalibrated models and PSSR on the AISHELL-1 dataset. As shown, the proposed PSSR performs better than uncalibrated models in ECE, ACE, and MCE metrics. Compared to uncalibrated models, the proposed PSSR reduces " + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "inline_equation", + "content": "20.54\\%" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "inline_equation", + "content": "20.69\\%" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "inline_equation", + "content": "43.84\\%" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": " in terms of ECE, ACE, and MCE on the attention-based model and reduces " + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "inline_equation", + "content": "17.73\\%" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "inline_equation", + "content": "17.85\\%" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "inline_equation", + "content": "37.46\\%" + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": " in terms of ECE, ACE, and MCE on the CTC-based model. More results are presented in the appendix." + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "10663" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 52, + 113, + 547, + 266 + ], + "blocks": [ + { + "bbox": [ + 46, + 70, + 547, + 104 + ], + "lines": [ + { + "bbox": [ + 46, + 70, + 547, + 104 + ], + "spans": [ + { + "bbox": [ + 46, + 70, + 547, + 104 + ], + "type": "text", + "content": "Table 3. The calibration results comparison of NLL, BS, LS, FL, ER, MBLS, MDCA, GLS, CASLS and PSSR on the English STR benchmark of attention-based models. The accuracy and three calibration metrics: Acc(%, ECE(%, ACE(%) and MCE(%) are listed. The best method is highlighted in bold." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 52, + 113, + 547, + 266 + ], + "lines": [ + { + "bbox": [ + 52, + 113, + 547, + 266 + ], + "spans": [ + { + "bbox": [ + 52, + 113, + 547, + 266 + ], + "type": "table", + "html": "
MethodASTERTRBASEEDMASTER
AccECEACEMCEAccECEACEMCEAccECEACEMCEAccECEACEMCE
NLL85.273.823.8217.1085.513.883.8821.4985.344.044.0423.0984.523.863.8616.01
BS [4]85.173.463.4116.5386.063.443.4223.7285.204.144.1421.2385.833.263.2616.17
LS [53]84.350.990.8110.2784.121.591.5210.3884.621.231.209.6185.161.371.328.11
FL [37]84.941.791.409.5585.341.360.9911.0485.892.232.2416.0184.861.220.977.37
ER [44]76.337.257.2123.8585.641.311.109.1885.501.070.9513.7385.091.401.0210.86
MBLS [32]84.421.121.037.6384.511.341.169.4784.551.391.3810.2285.011.031.055.72
MDCA [17]85.092.182.1410.7085.981.501.447.8586.082.542.4720.5884.921.250.826.70
GLS [58]84.120.930.716.3683.830.920.907.1785.131.261.1111.2485.052.662.6411.76
CASLS [20]84.650.860.775.5585.411.020.987.9485.711.591.3613.1584.891.160.9312.20
PSSR85.060.690.485.2686.450.360.283.9985.540.940.777.4886.030.780.408.36
", + "image_path": "c2f8db784516a38c695844ed74081e81431aeec555d42e4184e837e1082837a8.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "type": "table", + "bbox": [ + 52, + 315, + 288, + 374 + ], + "blocks": [ + { + "bbox": [ + 47, + 283, + 287, + 308 + ], + "lines": [ + { + "bbox": [ + 47, + 283, + 287, + 308 + ], + "spans": [ + { + "bbox": [ + 47, + 283, + 287, + 308 + ], + "type": "text", + "content": "Table 4. The calibration results of CTC-based models on the English STR benchmark. The best method is highlighted in bold." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 52, + 315, + 288, + 374 + ], + "lines": [ + { + "bbox": [ + 52, + 315, + 288, + 374 + ], + "spans": [ + { + "bbox": [ + 52, + 315, + 288, + 374 + ], + "type": "table", + "html": "
MethodCRNNTRBC
AccECEACEMCEAccECEACEMCE
CTC78.912.802.8014.4584.942.732.7116.62
PSSR79.530.970.498.5285.480.470.256.22
", + "image_path": "ce00aaf2614c944e82edeb8639a5d4960d21c9bbe7d21f99e85328f6f91838de.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 397, + 282, + 411 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 397, + 282, + 411 + ], + "spans": [ + { + "bbox": [ + 47, + 397, + 282, + 411 + ], + "type": "text", + "content": "5.4. Calibration Performance under Dataset Shift" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 418, + 289, + 598 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 418, + 289, + 598 + ], + "spans": [ + { + "bbox": [ + 46, + 418, + 289, + 598 + ], + "type": "text", + "content": "The DNNs are discovered to be overconfident and highly uncalibrated under the condition of data shift. Inspired by [18], the data distribution drift test datasets are derived from the English benchmark test dataset after four diverse corruption types, including speckle noise, Gaussian blur, spatter, and saturate. Figure 5 shows the clean and the four corrupted examples. Table 8 reports the calibration results of uncalibrated models and PSSR on the English STR benchmark of corrupted datasets, which demonstrates that the model trained with the proposed PSSR can still achieve a good calibration performance even under data shift. And compared with the state-of-the-art calibration methods, our method performs best in terms of all the metrics across all the drift datasets. And the details on other methods and their corrupted calibration results are presented in the appendix." + } + ] + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 48, + 620, + 95, + 670 + ], + "blocks": [ + { + "bbox": [ + 48, + 620, + 95, + 670 + ], + "lines": [ + { + "bbox": [ + 48, + 620, + 95, + 670 + ], + "spans": [ + { + "bbox": [ + 48, + 620, + 95, + 670 + ], + "type": "image", + "image_path": "f3512ab977ce55aa5d65cade49b957a1d139341ab3e72dc901c22a22b7c09a8d.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 63, + 672, + 81, + 680 + ], + "lines": [ + { + "bbox": [ + 63, + 672, + 81, + 680 + ], + "spans": [ + { + "bbox": [ + 63, + 672, + 81, + 680 + ], + "type": "text", + "content": "Clean" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 82, + 699, + 251, + 711 + ], + "lines": [ + { + "bbox": [ + 82, + 699, + 251, + 711 + ], + "spans": [ + { + "bbox": [ + 82, + 699, + 251, + 711 + ], + "type": "text", + "content": "Figure 5. Clean and four corruption examples." + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 96, + 620, + 144, + 670 + ], + "blocks": [ + { + "bbox": [ + 96, + 620, + 144, + 670 + ], + "lines": [ + { + "bbox": [ + 96, + 620, + 144, + 670 + ], + "spans": [ + { + "bbox": [ + 96, + 620, + 144, + 670 + ], + "type": "image", + "image_path": "c02eb91c7e98a816aa8264d5b355aa053fb4591c07666a4a8f3e81e7225d9097.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 99, + 672, + 141, + 680 + ], + "lines": [ + { + "bbox": [ + 99, + 672, + 141, + 680 + ], + "spans": [ + { + "bbox": [ + 99, + 672, + 141, + 680 + ], + "type": "text", + "content": "Speckle Noise" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 144, + 620, + 192, + 670 + ], + "blocks": [ + { + "bbox": [ + 144, + 620, + 192, + 670 + ], + "lines": [ + { + "bbox": [ + 144, + 620, + 192, + 670 + ], + "spans": [ + { + "bbox": [ + 144, + 620, + 192, + 670 + ], + "type": "image", + "image_path": "7f7ba72fcf5d1ea5ef7c874354031d31e6ff867416b6eda0e30cb1dd071dd9df.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 147, + 672, + 187, + 680 + ], + "lines": [ + { + "bbox": [ + 147, + 672, + 187, + 680 + ], + "spans": [ + { + "bbox": [ + 147, + 672, + 187, + 680 + ], + "type": "text", + "content": "Gaussian Blur" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 192, + 620, + 239, + 670 + ], + "blocks": [ + { + "bbox": [ + 192, + 620, + 239, + 670 + ], + "lines": [ + { + "bbox": [ + 192, + 620, + 239, + 670 + ], + "spans": [ + { + "bbox": [ + 192, + 620, + 239, + 670 + ], + "type": "image", + "image_path": "287509230175a2d2e6f8ba33bc3313c4dbb9d6ad1332313adef940d0be047904.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 205, + 672, + 226, + 680 + ], + "lines": [ + { + "bbox": [ + 205, + 672, + 226, + 680 + ], + "spans": [ + { + "bbox": [ + 205, + 672, + 226, + 680 + ], + "type": "text", + "content": "Spatter" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 239, + 620, + 287, + 670 + ], + "blocks": [ + { + "bbox": [ + 239, + 620, + 287, + 670 + ], + "lines": [ + { + "bbox": [ + 239, + 620, + 287, + 670 + ], + "spans": [ + { + "bbox": [ + 239, + 620, + 287, + 670 + ], + "type": "image", + "image_path": "ddca1dbca153d7d65c8f4ec0c466420a2f6a467b7ad12af12496669ec40e5ddf.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 251, + 672, + 275, + 680 + ], + "lines": [ + { + "bbox": [ + 251, + 672, + 275, + 680 + ], + "spans": [ + { + "bbox": [ + 251, + 672, + 275, + 680 + ], + "type": "text", + "content": "Saturate" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 307, + 283, + 426, + 388 + ], + "blocks": [ + { + "bbox": [ + 307, + 283, + 426, + 388 + ], + "lines": [ + { + "bbox": [ + 307, + 283, + 426, + 388 + ], + "spans": [ + { + "bbox": [ + 307, + 283, + 426, + 388 + ], + "type": "image", + "image_path": "9fecb713bf35b876d3e9f23616825e4f56a60a7f5a5fa63b5cf41ede0f9d0873.jpg" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 349, + 390, + 383, + 399 + ], + "lines": [ + { + "bbox": [ + 349, + 390, + 383, + 399 + ], + "spans": [ + { + "bbox": [ + 349, + 390, + 383, + 399 + ], + "type": "text", + "content": "(a) TRBA" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_caption" + } + ], + "index": 17 + }, + { + "type": "image", + "bbox": [ + 428, + 283, + 545, + 388 + ], + "blocks": [ + { + "bbox": [ + 428, + 283, + 545, + 388 + ], + "lines": [ + { + "bbox": [ + 428, + 283, + 545, + 388 + ], + "spans": [ + { + "bbox": [ + 428, + 283, + 545, + 388 + ], + "type": "image", + "image_path": "5ac9fde99833ef62e847c4edcefec2e65fa18bfb1e039aee36e14a845c206a88.jpg" + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 470, + 390, + 503, + 399 + ], + "lines": [ + { + "bbox": [ + 470, + 390, + 503, + 399 + ], + "spans": [ + { + "bbox": [ + 470, + 390, + 503, + 399 + ], + "type": "text", + "content": "(b) TRBC" + } + ] + } + ], + "index": 20, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 306, + 409, + 545, + 421 + ], + "lines": [ + { + "bbox": [ + 306, + 409, + 545, + 421 + ], + "spans": [ + { + "bbox": [ + 306, + 409, + 545, + 421 + ], + "type": "text", + "content": "Figure 6. The results of active learning task on TRBA and TRBC." + } + ] + } + ], + "index": 21, + "angle": 0, + "type": "image_caption" + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 442, + 446, + 455 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 442, + 446, + 455 + ], + "spans": [ + { + "bbox": [ + 306, + 442, + 446, + 455 + ], + "type": "text", + "content": "5.5. Downstream Application" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 461, + 545, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 461, + 545, + 568 + ], + "spans": [ + { + "bbox": [ + 304, + 461, + 545, + 568 + ], + "type": "text", + "content": "We argue that calibration benefits the downstream active learning task when adopting a confidence-based query strategy. In general, active learning trains an initial model based on a small amount of labeled data, and then a query strategy is applied to the output of models to select the most informative samples with the least confidence for an oracle to annotate. The model is then retrained with the additional labeled data. The above process will be repeated until model accuracy is satisfied or the labeling resource is exhausted." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 569, + 546, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 569, + 546, + 700 + ], + "spans": [ + { + "bbox": [ + 304, + 569, + 546, + 700 + ], + "type": "text", + "content": "The active learning experiment is conducted on the English STR benchmark, where an attention-based TRBA model and a CTC-based TRBC model are adopted. Specifically, only " + }, + { + "bbox": [ + 304, + 569, + 546, + 700 + ], + "type": "inline_equation", + "content": "10\\%" + }, + { + "bbox": [ + 304, + 569, + 546, + 700 + ], + "type": "text", + "content": " of training samples are used initially to train the base model. Then, " + }, + { + "bbox": [ + 304, + 569, + 546, + 700 + ], + "type": "inline_equation", + "content": "1\\%" + }, + { + "bbox": [ + 304, + 569, + 546, + 700 + ], + "type": "text", + "content": " samples of the unlabeled data pool (consisting of the remaining " + }, + { + "bbox": [ + 304, + 569, + 546, + 700 + ], + "type": "inline_equation", + "content": "90\\%" + }, + { + "bbox": [ + 304, + 569, + 546, + 700 + ], + "type": "text", + "content": " of training samples) are queried, combining the original labeled samples to retrain the model. We compare three query strategies: random sampling, least uncalibrated confidence, and confidence calibrated with our PSSR. And the querying process is iterated five times." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 317, + 701, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 701, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 317, + 701, + 545, + 714 + ], + "type": "text", + "content": "Fig. 6 shows the average accuracy on the test set against" + } + ] + } + ], + "index": 25 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "10664" + } + ] + } + ], + "index": 26 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 52, + 113, + 547, + 262 + ], + "blocks": [ + { + "bbox": [ + 46, + 70, + 547, + 105 + ], + "lines": [ + { + "bbox": [ + 46, + 70, + 547, + 105 + ], + "spans": [ + { + "bbox": [ + 46, + 70, + 547, + 105 + ], + "type": "text", + "content": "Table 5. The calibration results comparison of NLL, BS, LS, FL, ER, MBLS, MDCA, GLS, CASLS and PSSR on the Chinese STR benchmark of attention-based models. The accuracy and three calibration metrics: Acc(%, ECE(%, ACE(%) and MCE(%) are listed. The best method is highlighted in bold." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 52, + 113, + 547, + 262 + ], + "lines": [ + { + "bbox": [ + 52, + 113, + 547, + 262 + ], + "spans": [ + { + "bbox": [ + 52, + 113, + 547, + 262 + ], + "type": "table", + "html": "
MethodASTERTRBASEEDMASTER
AccECEACEMCEAccECEACEMCEAccECEACEMCEAccECEACEMCE
NLL56.126.696.1416.0056.2310.7810.7827.1442.0911.2711.2726.5561.289.019.0121.19
BS [4]56.186.145.5816.0356.8210.1810.1825.3444.1510.4110.4124.5565.068.778.7720.88
LS [53]56.311.951.534.7156.161.251.234.1842.541.311.344.2165.281.331.333.22
FL [37]55.985.735.1912.9556.789.749.7424.5843.028.698.7221.4564.042.962.967.43
ER [44]55.663.623.426.4555.403.423.357.5942.703.703.7111.7463.532.392.395.66
MBLS [32]56.321.961.525.1556.261.291.182.2942.221.251.192.9665.661.131.133.31
MDCA [17]56.065.635.0813.0156.859.979.9726.7443.439.689.6922.7864.123.023.028.93
GLS [58]56.161.381.152.8356.381.311.273.3541.541.161.183.6264.891.541.464.82
CASLS [20]56.101.401.052.9656.181.401.403.4141.451.271.153.3464.781.501.424.46
PSSR55.911.020.583.1456.550.720.632.2941.641.010.862.9965.861.030.932.11
", + "image_path": "1a4a3f72ae5073cb644ee67a5924c4129dfd53515b6535c6b1a634c08b0d5e47.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "type": "table", + "bbox": [ + 52, + 312, + 287, + 369 + ], + "blocks": [ + { + "bbox": [ + 47, + 279, + 287, + 303 + ], + "lines": [ + { + "bbox": [ + 47, + 279, + 287, + 303 + ], + "spans": [ + { + "bbox": [ + 47, + 279, + 287, + 303 + ], + "type": "text", + "content": "Table 6. The calibration results of CTC-based models on the Chinese STR benchmark. The best method is highlighted in bold." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 52, + 312, + 287, + 369 + ], + "lines": [ + { + "bbox": [ + 52, + 312, + 287, + 369 + ], + "spans": [ + { + "bbox": [ + 52, + 312, + 287, + 369 + ], + "type": "table", + "html": "
MethodCRNNTRBC
AccECEACEMCEAccECEACEMCE
CTC41.108.628.6221.8558.0715.0215.0239.80
PSSR40.440.640.483.3857.250.790.731.78
", + "image_path": "92f06c72521fb2fc46c588232f5bc3fc0672cf7c71cde32d939851c79df7504f.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "type": "table", + "bbox": [ + 52, + 411, + 287, + 487 + ], + "blocks": [ + { + "bbox": [ + 47, + 380, + 287, + 403 + ], + "lines": [ + { + "bbox": [ + 47, + 380, + 287, + 403 + ], + "spans": [ + { + "bbox": [ + 47, + 380, + 287, + 403 + ], + "type": "text", + "content": "Table 7. The calibration results of U2-Tfm and U2-CTC on AISHELL-1. The best method is highlighted in bold." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 52, + 411, + 287, + 487 + ], + "lines": [ + { + "bbox": [ + 52, + 411, + 287, + 487 + ], + "spans": [ + { + "bbox": [ + 52, + 411, + 287, + 487 + ], + "type": "table", + "html": "
ModelsMethodAccECEACEMCE
U2-TfmNLL58.8122.7522.7550.85
PSSR57.362.212.067.01
U2-CTCCTC58.1420.2020.2041.28
PSSR57.442.472.353.82
", + "image_path": "ce1336077c8ed71eb9006e28175e30102265bd23d6749ca2fe4e73b2f009b432.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "table_body" + } + ], + "index": 5 + }, + { + "type": "table", + "bbox": [ + 50, + 540, + 286, + 654 + ], + "blocks": [ + { + "bbox": [ + 47, + 498, + 287, + 532 + ], + "lines": [ + { + "bbox": [ + 47, + 498, + 287, + 532 + ], + "spans": [ + { + "bbox": [ + 47, + 498, + 287, + 532 + ], + "type": "text", + "content": "Table 8. Corrupted calibration results on the English STR benchmark. Uncal is short for Uncalibrated. The best method is highlighted in bold." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 50, + 540, + 286, + 654 + ], + "lines": [ + { + "bbox": [ + 50, + 540, + 286, + 654 + ], + "spans": [ + { + "bbox": [ + 50, + 540, + 286, + 654 + ], + "type": "table", + "html": "
CorruptionMethodTRBATRBC
AccECEACEMCEAccECEACEMCE
Speckle NoiseUncal65.713.803.8515.8365.631.511.467.59
PSSR67.010.640.665.8466.451.190.549.26
Gaussian BlurUncal42.1019.1019.1057.6340.5214.4914.5044.80
PSSR42.292.452.5510.9240.501.451.257.80
SpatterUncal59.914.124.1211.7958.122.231.896.41
PSSR61.681.060.864.8958.821.991.875.13
SaturateUncal81.043.953.9516.9680.412.562.4817.56
PSSR81.560.740.547.0780.920.640.386.78
", + "image_path": "94e91d232fc6bf280c80d33feb8f26fab80f190191669c08acdbf15449a68709.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_body" + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "text", + "content": "the percentage of images sampled from the unlabeled data pool for different models. It can be seen that the accuracy using the confidence-based strategy performs better than" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 281, + 547, + 331 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 281, + 547, + 331 + ], + "spans": [ + { + "bbox": [ + 304, + 281, + 547, + 331 + ], + "type": "text", + "content": "other query strategies. And it further outperforms the uncalibrated confidence-based strategy with accuracy improvement by " + }, + { + "bbox": [ + 304, + 281, + 547, + 331 + ], + "type": "inline_equation", + "content": "1.02\\%" + }, + { + "bbox": [ + 304, + 281, + 547, + 331 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 281, + 547, + 331 + ], + "type": "inline_equation", + "content": "1.03\\%" + }, + { + "bbox": [ + 304, + 281, + 547, + 331 + ], + "type": "text", + "content": " after the final iteration on TRBA and CRNN, respectively." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 340, + 379, + 354 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 340, + 379, + 354 + ], + "spans": [ + { + "bbox": [ + 306, + 340, + 379, + 354 + ], + "type": "text", + "content": "6. Conclusion" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 361, + 547, + 564 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 361, + 547, + 564 + ], + "spans": [ + { + "bbox": [ + 304, + 361, + 547, + 564 + ], + "type": "text", + "content": "Despite the superior performance of deep sequence recognition models, they have been proven to suffer from the over-confidence dilemma. In this paper, we investigate the overconfidence problem of the DSR model and discover that tokens/sequences with higher perception and semantic correlations to the target ones contain more sufficient and correlated information to supervise the regularization of labels and facilitate more effective regularization. Motivated by the observation, we propose a Perception and Semantic aware Sequence Regularization framework, which explores perceptively and semantically correlated tokens/sequences as regularization. Comprehensive experiments are conducted on classic DSR tasks: scene text and speech recognition, and our method achieves state-of-the-art confidence calibration performance. In the future, we will explore more effective strategies to conjointly utilize perception and semantic information for better DSR model calibration." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 571, + 399, + 586 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 571, + 399, + 586 + ], + "spans": [ + { + "bbox": [ + 306, + 571, + 399, + 586 + ], + "type": "text", + "content": "Acknowledgment" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 588, + 547, + 661 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 588, + 547, + 661 + ], + "spans": [ + { + "bbox": [ + 304, + 588, + 547, + 661 + ], + "type": "text", + "content": "This research was supported in part by NSFC (Grant No. 62176093, 61673182, 62206060), Key Realm R&D Program of Guangzhou (No. 202206030001), Guangdong Basic and Applied Basic Research Foundation (No. 2021A1515012282) and Guangdong Provincial Key Laboratory of Human Digital Twin (No. 2022B1212010004)." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 671, + 365, + 684 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 671, + 365, + 684 + ], + "spans": [ + { + "bbox": [ + 306, + 671, + 365, + 684 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 310, + 691, + 545, + 715 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 310, + 691, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 310, + 691, + 545, + 715 + ], + "type": "text", + "content": "[1] Jeonghun Baek, Geewook Kim, Junyeop Lee, Sungrae Park, Dongyoon Han, Sangwoo Yun, Seong Joon Oh, and Hwal" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 758 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 758 + ], + "type": "text", + "content": "10665" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 72, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 12, + "blocks": [ + { + "bbox": [ + 66, + 72, + 287, + 115 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 66, + 72, + 287, + 115 + ], + "spans": [ + { + "bbox": [ + 66, + 72, + 287, + 115 + ], + "type": "text", + "content": "suk Lee. 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However, it has been shown that using a single perceptual loss is insufficient for accurately restoring locally varying diverse shapes in images, often generating undesirable artifacts or unnatural details. For this reason, combinations of various losses, such as perceptual, adversarial, and distortion losses, have been attempted, yet it remains challenging to find optimal combinations. Hence, in this paper, we propose a new SISR framework that applies optimal objectives for each region to generate plausible results in overall areas of high-resolution outputs. Specifically, the framework comprises two models: a predictive model that infers an optimal objective map for a given low-resolution (LR) input and a generative model that applies a target objective map to produce the corresponding SR output. The generative model is trained over our proposed objective trajectory representing a set of essential objectives, which enables the single network to learn various SR results corresponding to combined losses on the trajectory. The predictive model is trained using pairs of LR images and corresponding optimal objective maps searched from the objective trajectory. Experimental results on five benchmarks show that the proposed method outperforms state-of-the-art perception-driven SR methods in LPIPS, DISTS, PSNR, and SSIM metrics. The visual results also demonstrate the superiority of our method in perception-oriented reconstruction. The code is available at https://github.com/seungho-snu/SROOE.", + "bbox": [ + 75, + 342, + 473, + 795 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 828, + 207, + 843 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "The purpose of single image super-resolution (SISR) is to estimate a high-resolution (HR) image corresponding to a given low-resolution (LR) input. SISR has many applica", + "bbox": [ + 75, + 854, + 468, + 902 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/ba02ac5012fdfc5092e25c792941f407023a344bf106d57d6795e20b10266f09.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 511, + 306, + 589, + 353 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/758efb943849721b55212a083060aa3add05ef784c464a5a356199fe49a9f5b4.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 598, + 306, + 696, + 353 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/b60af350d42b1db4f819a1437b75ac3a6ef8d6881ab4ced7cc817f6df0e8dd1c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 697, + 306, + 792, + 353 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/05dce81d942d1fb2ece1d2e3e1fb8691de92a2517bb1ebe8629fbd0ef2ceed9d.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 794, + 306, + 890, + 353 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/bb139213846f9802154aaa5312019508c9f8c375ba36c24036418cd5b44453ec.jpg", + "image_caption": [ + "img_012 Urban100", + "OOE Map" + ], + "image_footnote": [], + "bbox": [ + 513, + 373, + 589, + 419 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/34eff6e8f3b176b443964ac37de8ef2977188d4c7db515ae5e51a03953de16f4.jpg", + "image_caption": [ + "HR (PSNR↑/LPIPS↓)", + "SROOE (Ours) (21.71 / 0.1030)" + ], + "image_footnote": [], + "bbox": [ + 599, + 373, + 696, + 419 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/15d0302da0920cc77a95c125f9dbaf5999be319916d433aeeb2f707a92c32448.jpg", + "image_caption": [ + "SRGAN [23] 21.06/0.1521", + "RankSRGAN [53] (21.05 / 0.1462)" + ], + "image_footnote": [], + "bbox": [ + 697, + 373, + 792, + 419 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/becb01cc3b548151e05d97b1b42e6849d0fe915cf9e4471c980c9232b8e65807.jpg", + "image_caption": [ + "ESRGAN [46] (20.80/0.1182)", + "SPSR [31] (21.27 / 0.1241)" + ], + "image_footnote": [], + "bbox": [ + 794, + 373, + 890, + 419 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/bb6700f348f375034ea1c038de438ab3f53185dd37aaae1f58d605ed2212689c.jpg", + "image_caption": [ + "Figure 1. Visual and quantitative comparison. The proposed SROOE shows a higher PSNR, LR-PSNR [28] and lower LPIPS [52] than other state-of-the-art methods, i.e., lower distortion and higher perceptual quality." + ], + "image_footnote": [], + "bbox": [ + 563, + 453, + 828, + 607 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "tions, mainly as a pre-processing step of computer vision or image analysis tasks, such as medical [13, 34, 51], surveillance [11, 43], and satellite image analysis [30, 41]. However, SISR is an ill-posed problem in that infinitely many HR images correspond to a single LR image. Recently, the performance of SISR has been greatly improved by adopting deep neural networks [7, 8, 15, 18, 21, 22, 26, 42, 54, 55]. Pixel-wise distortion-oriented losses (L1 and L2) were widely used in early research, which helped to obtain a high signal-to-noise ratio (PSNR). However, these losses lead the model to generate an average of possible HR solutions, which are usually blurry and thus visually not pleasing.", + "bbox": [ + 496, + 688, + 892, + 869 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Subsequently, perception-oriented losses, such as perceptual loss [19] and generative adversarial loss [12], were", + "bbox": [ + 498, + 869, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "1725", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "introduced to overcome this problem and produce realistic images with fine details [23]. Although these perception-oriented losses are used for various SR methods [38,46,50], they also bring undesirable side effects such as unnatural details and structural distortions. To alleviate these side effects and improve perceptual quality, various methods, such as the ones employing specially designed losses [40,53] and conditional methods utilizing prior information and additional network branches [31, 44], have been introduced. Meanwhile, different from the conventional SR methods, which optimize a single objective, some studies tried to apply multiple objectives to generate more accurate HR outputs. However, some of them [35, 45, 46] applied image-specific objectives without consideration for the regional characteristics, and the other [36] used region-specific objectives for the regions obtained using semantic image segmentation with a limited number of pre-defined classes.", + "bbox": [ + 75, + 90, + 472, + 349 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this paper, we propose a new SR framework that finds a locally optimal combination of a set of objectives in the continuous sample space, resulting in regionally optimized HR reconstruction. The upper part of Fig. 1 shows a visual comparison of our results with those of state-of-the-art perception-oriented methods. We can see that our SR method using optimal objective estimation (OOE), called SROOE, generates more accurate structures. The lower part of Fig. 1 shows that the SROOE is located on the far right and bottom, corresponding to the position where both PSNR and LPIPS [52] are desirable.", + "bbox": [ + 75, + 351, + 472, + 517 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "For this purpose, our SR framework consists of two models: a predictive model that infers the most appropriate objectives for a given input, and a generative model that applies locally varying objectives to generate the corresponding SR result. The main challenge is to train a single generator to learn continuously varying objectives over the different locations. For this, the objective is defined as the weighted sum of several losses, and we train the generator with various sets of weights. Meanwhile, the predictor is to estimate appropriate weights for a given image input.", + "bbox": [ + 75, + 520, + 472, + 672 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "For efficient training, we do not learn over the entire objective space spanned by the weight vector, but find a set of several objectives that have high impacts on optimization at each vision level and are close to each other in the objective space. This is because proximity between objectives improves the efficiency of learning and increases the similarity of their results, which helps reduce side effects. In addition, we train the generative model on a set of objectives on our defined trajectory, which is formed by connecting the selected objectives such that the trajectory starts with an objective suitable for a low-vision level and progresses through objectives suitable for higher levels. This enables us to replace high-dimensional weight vector manipulation with simple one-dimensional trajectory tracking, thereby simplifying the training process. The predictive", + "bbox": [ + 75, + 674, + 472, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "model is trained using a dataset with pairs of LR images and corresponding optimal objective maps. We obtain these optimal training maps by using a grid search on the generator's objective trajectory.", + "bbox": [ + 496, + 90, + 890, + 151 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Regarding the network structure, we employ spatial feature transform (SFT) layers [44] in the generator to flexibly change the network's behavior according to the objective. Our flexible model trained in this way has three advantages. First, the generalization capability to diversely structured images is improved since the network learns various cases. Second, the SR results are consistent with respect to the trajectory and given input. Third, the high-dimensional weight vector for loss terms can be replaced with a vector function with a one-dimensional input, and thus the optimal loss combinations can be easily found and controlled.", + "bbox": [ + 496, + 152, + 892, + 316 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our contributions are summarized as follows. (1) We propose an SISR framework that estimates and applies an optimal combination of objectives for each input region and thus produces perceptually accurate SR results. (2) While this approach requires training with various weighted combinations of losses, which needs the search on a high-dimensional weight vector space, we introduce an efficient method for exploring and selecting objectives by defining the objective trajectory controlled by a one-dimensional variable. (3) We propose a method for obtaining optimal objective maps over the trajectory, which are then used to train the objective estimator. (4) Experiments show that our method provides both high PSNR and low LPIPS, which has been considered a trade-off relation.", + "bbox": [ + 496, + 318, + 893, + 529 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 542, + 640, + 558 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Distortion-oriented SR. Dong et al. [8] first proposed a convolutional neural network (CNN)-based SR method that uses a three-layer CNN to learn the mapping from LR to HR. Since then, many deeper CNN-based SISR frameworks have been proposed [20,26]. Ledig et al. [23] proposed SR-ResNet, which uses residual blocks and skip-connections to further enhance SR results. Since Huang et al. [16] proposed DenseNet, the dense connections have become prevalent in SR networks [2, 3, 14, 46, 55]. Zhang et al. [54] introduced RCAN, which employs channel attention and improves the representation ability of the model and SR performance. More recently, SwinIR [24] and Uformer [49] reported excellent SISR performance by using the Swin Transformer architecture [27] and locally-enhanced window (LeWin) Transformer block, respectively. While there are many architectures for the SR as listed above, we employ plain CNN architectures as our predictor and generator. The structure is not an issue in this paper, and various CNNs and Transformers can be tried instead of our architecture.", + "bbox": [ + 496, + 566, + 893, + 853 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Perception-oriented SR. Because the pixel losses, such as L1 and L2, do not consider perceptual quality, the results of using such losses often lack high-frequency de", + "bbox": [ + 496, + 854, + 893, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "1726", + "bbox": [ + 483, + 944, + 517, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/14824c7502a7d50f75438fbc8cc24c3a09e95d591fb68e4b1630b3c9694d2837.jpg", + "image_caption": [ + "Figure 2. Architecture of the proposed method. The predictive model generates the optimal objective map $\\hat{\\mathbf{T}}_B$ , which is fed to the generative model. The input LR image is super-resolved through our Basic Blocks and other elements of the generator, which are controlled by the map from the Condition Branch." + ], + "image_footnote": [], + "bbox": [ + 161, + 90, + 816, + 296 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "tails [47, 48]. Meanwhile, Johnson et al. [19] proposed a perceptual loss to improve the visual quality of the output. Ledig [23] introduced SRGAN utilizing adversarial loss [12], which can generate photo-realistic HR images. Wang et al. [46] enhanced this framework by introducing ESRGAN with Residual-in-Residual Dense Block (RRDB).", + "bbox": [ + 75, + 366, + 468, + 455 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "However, these perception-oriented SR models entail undesirable artifacts, such as unexpected textures on a flat surface. To alleviate such artifacts and/or further improve the perceptual quality, various methods have been proposed. Soh et al. [40] introduced NatSR, where they designed a loss to suppress aliasing. Wang et al. [44] proposed the use of semantic priors for generating semantic-specific details by using SFT layers. Zhang et al. [53] proposed a Ranker that learns the behavior of perceptual metrics. Ma et al. [31] proposed a structure-preserving super-resolution (SPSR) to alleviate geometric distortions. Liang et al. [25] proposed locally discriminative learning between GAN-generated artifacts and realistic details. However, Blau [5] argued that it is difficult to simultaneously achieve perceptual quality enhancement and distortion reduction because they involve a trade-off relationship. In this regard, there was an SR challenge [4] focused on the trade-off between generation accuracy and perceptual quality. One of the main claims of this paper is that we can further reduce distortion and increase perceptual quality simultaneously, as shown in Fig. 1.", + "bbox": [ + 75, + 455, + 472, + 760 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Methods", + "text_level": 1, + "bbox": [ + 76, + 773, + 176, + 789 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Proposed SISR Framework", + "text_level": 1, + "bbox": [ + 76, + 799, + 326, + 815 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "An overview of our SISR framework is presented in Fig. 2. Our framework consists of a predictive model $C_{\\psi}$ and generative model $G_{\\theta}$ , parameterized by $\\psi$ and $\\theta$ , respectively. Model $C_{\\psi}$ infers an LR-sized optimal objective map $\\hat{\\mathbf{T}}_{\\mathbf{B}}$ for a given LR input $x$ , and $G_{\\theta}$ applies it to pro", + "bbox": [ + 75, + 823, + 470, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "duce the corresponding SR output, which is as similar as possible to its corresponding HR counterpart $y$ , as follows:", + "bbox": [ + 498, + 366, + 890, + 398 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {y} _ {\\hat {\\mathbf {T}} _ {B}} = G _ {\\theta} \\left(x \\mid \\hat {\\mathbf {T}} _ {B}\\right), \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 622, + 407, + 890, + 433 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\mathbf {T}} _ {B} = C _ {\\psi} (x). \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 642, + 446, + 890, + 465 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Proposed Generative Model", + "text_level": 1, + "bbox": [ + 498, + 472, + 750, + 488 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Since using a single fixed objective cannot generate optimized HR results for every image region, it is beneficial to apply regionally different losses regarding the input characteristics. However, training multiple SR models, each of which is trained with a different objective, is impractical because it requires large memory and long training and inference times [10]. Hence, in this paper, we propose a method to train a single SR model that can consider locally different objectives.", + "bbox": [ + 496, + 494, + 892, + 630 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Effective Objective Set. We first investigate which objectives need to be learned for accurate SR. For perception-oriented SR [23, 38], the objective is usually a weighted sum of pixel-wise reconstruction loss $\\mathcal{L}_{rec}$ , adversarial loss $\\mathcal{L}_{adv}$ , and perceptual loss $\\mathcal{L}_{per}$ , as follows:", + "bbox": [ + 496, + 631, + 890, + 708 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = \\lambda_ {r e c} \\cdot \\mathcal {L} _ {r e c} + \\lambda_ {a d v} \\cdot \\mathcal {L} _ {a d v} + \\sum_ {p e r l} \\lambda_ {p e r l} \\cdot L _ {p e r l}, \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 517, + 719, + 890, + 752 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nL _ {p e r _ {l}} = \\mathbb {E} \\left[ \\| \\phi_ {p e r _ {l}} (\\hat {y}) - \\phi_ {p e r _ {l}} (y)) \\| _ {1} \\right], \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 568, + 763, + 890, + 781 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\operatorname {p e r} _ {l} \\in \\{\\mathrm {V} 1 2, \\mathrm {V} 2 2, \\mathrm {V} 3 4, \\mathrm {V} 4 4, \\mathrm {V} 5 4 \\}, \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 571, + 786, + 890, + 803 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\lambda_{rec}$ , $\\lambda_{adv}$ , and $\\lambda_{per_l}$ are weighting parameters for the corresponding losses, and $\\phi_{per_l}(\\cdot)$ represents feature maps of the input extracted at layer $per_l$ of the 19-layer VGG network, where five layers denoted in Eqn. 5 are considered as in [35, 36, 39]. Since the receptive field becomes larger as we progress deeper into the VGG network [39],", + "bbox": [ + 496, + 810, + 892, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "1727", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "table", + "img_path": "images/f9a87504f0913ae3e96978b2ae62c8b08c76a2c06839c20a02599cf24f16c923.jpg", + "table_caption": [ + "Table 1. Performance comparison of SR results of ESRGAN models with different weight vectors for perceptual loss. Among the objectives in Sets $A$ and $B$ ,except for ${\\lambda }_{0}$ ,the 1st and the 2nd best performances for each column are highlighted in red and blue." + ], + "table_footnote": [], + "table_body": "
Setobjec-tiveλper[λV12,λV22,λV34,λV44,λV54]Normalized LperlLV12LV22LV34LV44LV54MetricPSNR|LPIPS
[0.0, 0.0, 0.0, 0.0, 0.0, 0.0][0.00, 0.00, 1.00, 1.00, 1.00][0.1960]
Aλ0[1.0, 0.0, 0.0, 0.0, 0.0]0.710.530.760.380.2523.95
λ1[1.0, 0.0, 0.0, 0.0, 0.0]0.720.260.350.220.1523.84
λ2[0.0, 0.0, 1.0, 0.0, 0.0]0.810.510.000.020.0423.66
λ3[0.0, 0.0, 0.0, 1.0, 0.0]0.920.780.510.110.0523.28
λ4[0.0, 0.0, 0.0, 0.0, 1.0]1.001.000.930.320.1223.00
Bλ1[1.0, 0.0, 0.0, 0.0, 0.0]0.710.530.760.380.2523.95
λ1-2[1/2, 1/2, 0.0, 0.0, 0.0]0.640.230.340.200.1324.08
λ1-3[1/3, 1/3, 1/3, 0.0, 0.0]0.780.420.100.040.0323.81
λ1-4[1/4, 1/4, 1/4, 1/4, 0.0]0.780.460.180.020.0123.68
ESRGAN-OOSA[24.03, 0.0848]
ESRGAN-OOSB[24.21, 0.0848]
", + "bbox": [ + 76, + 155, + 472, + 334 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/edfa9d443877046e1c31196eb5b82730c77ed2eb16ec61da3bd6a86af61d7442.jpg", + "image_caption": [ + "Figure 3. Set $A$ (left) and set $B$ (right) in the objective space. The objectives in set $B$ are closer each other than those in set $A$ ." + ], + "image_footnote": [], + "bbox": [ + 107, + 349, + 269, + 458 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/97ad708e7ee58dae9d946cacf2d465a7cd8aa08b1c214ef5ff4b234e9da89694.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 272, + 348, + 439, + 452 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "features of shallow layers such as V12 and V22 and deeper layers such as V34, V44, and V54 correspond to relatively low-level and higher-level vision, respectively [36].", + "bbox": [ + 75, + 507, + 468, + 553 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To find an effective set of objectives, we define an SR objective space. Since the objective for SR is a weighted sum of seven loss terms, as in Eqn. 3, an objective space is spanned by these basis loss terms, and any objective can be expressed by a seven-dimensional vector of weighting parameters, $\\lambda_{i} \\in \\mathbb{R}^{7}$ as $\\lambda_{i} = [\\lambda_{rec}, \\lambda_{adv}, \\lambda_{per}]$ , where $\\lambda_{per} \\in \\mathbb{R}^{5}$ is a weight vector for perceptual loss.", + "bbox": [ + 75, + 553, + 468, + 657 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Table 1 compares two objective sets, $A$ and $B$ , defined as shown in Fig. 3. Because ESRGAN [46] is the base model for this comparison, for all objectives in the table, except for $\\lambda_0$ , $\\lambda_{rec}$ and $\\lambda_{adv}$ are set to $1 \\times 10^{-2}$ and $5 \\times 10^{-3}$ , respectively. These are the same as those for ESRGAN, except that $\\lambda_{per}$ changes, where $\\| \\lambda_{per} \\|_1 = 1$ . In particular, in terms of $\\lambda_{per}$ , whereas each objective $\\lambda_i$ in set $A$ has weights for only one of the five VGG feature spaces, each objective in set $B$ has equal weights for each loss in the feature space lower than the target vision level. Therefore, an objective corresponding to a high vision level also includes the losses for the lower-level feature spaces. Meanwhile, because $\\lambda_0$ corresponds to a distortion-oriented RRDB model [46], its $\\lambda_{rec}$ and $\\lambda_{adv}$ are set to $1 \\times 10^{-2}$ and 0, respectively. Note that $\\lambda_0$ is included in both sets $A$ and $B$ .", + "bbox": [ + 75, + 659, + 470, + 900 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/ea8cd36cfb41dea73c70679f74e9ce059694e8f0f18f0e82ebd2ea9b321cd03f.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 504, + 88, + 576, + 132 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/0df5891798a3837415c2cec00695a4acff0f9d1e2e5f8a208a2e7c4699bd984e.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 578, + 88, + 653, + 132 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/171aa3bd8d929a0f8338069b35ad681080539ef4992f456d429699a6f1445ddf.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 656, + 88, + 730, + 132 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/78300f8fb37f09aa865253d0a80fafdf8f0629a76652b9fd30f96c8271c3fdda.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 732, + 88, + 890, + 130 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/de594eacb107492e191b93277711be8551568de78ea581b2c958aade86e6dfd9.jpg", + "image_caption": [ + "img_073" + ], + "image_footnote": [], + "bbox": [ + 506, + 143, + 576, + 208 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/43e0659558759a37373bad55b45421f2d64e5d9ad0fd61afc2350c5f4e48d979.jpg", + "image_caption": [ + "$\\mathrm{OOS}_A$" + ], + "image_footnote": [], + "bbox": [ + 584, + 143, + 653, + 208 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/52af8ee53946004c1f64756e7549388275dcf040099cb04c484347991e549828.jpg", + "image_caption": [ + "$\\mathrm{OOS}_B$", + "Figure 4. The $\\mathrm{OOS}_A$ and $\\mathrm{OOS}_B$ results using Sets $A$ and $B$ (top), their SR results, ESRGAN- $\\mathrm{OOS}_A$ and ESRGAN- $\\mathrm{OOS}_B$ (bottom)." + ], + "image_footnote": [], + "bbox": [ + 661, + 143, + 732, + 209 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/8c7d168404202d0aeee40fabf85e61e53ba0182e2bf639da7434e54601d2feaa.jpg", + "image_caption": [ + "intensity of each $\\lambda_{i}$" + ], + "image_footnote": [], + "bbox": [ + 738, + 143, + 808, + 208 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/224d2d7b36bf35f02f1f0dae97cd834bdda45b87f17f2b9420887edd8ff168d4.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 815, + 143, + 885, + 209 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In Table 1, the normalized versions (min-max feature scaling) of the averaged $L_{per_l}$ from Eqn. 4 for five datasets (BSD100 [32], General100 [9], Urban100 [17], Manga109 [33], and DIV2K [1]) are reported. For all feature spaces, including the targeted V12 and V22 feature spaces, $\\lambda_{1-2}$ in set $B$ has smaller L1 errors than those of $\\lambda_1$ and $\\lambda_2$ in set $A$ . Moreover, $\\lambda_{1-4}$ exhibits smaller errors than those of $\\lambda_4$ and $\\lambda_5$ . Although $\\lambda_{1-3}$ has slightly more errors in the V34 feature space than that of $\\lambda_3$ , it has less errors in the V12 and V22 feature spaces therefore, $\\lambda_{1-3}$ has relatively less distortion than $\\lambda_3$ overfitted to the V34 feature space. That is supported by the fact that most of the objectives in set $B$ , including $\\lambda_{1-3}$ , have better PSNR and LPIPS on Urban100 [17] than those in set $A$ . $\\lambda_{1-5}$ showing relatively poor performance compared to $\\lambda_{1-4}$ is not used.", + "bbox": [ + 496, + 244, + 890, + 472 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To examine the SR result with locally appropriate objectives applied using set $A$ , we mix the six SR results of ESRGAN- $\\lambda_{a}$ , where $\\lambda_{a} \\in A$ , by selecting the SR result with the lowest LPIPS for each pixel position, as follows:", + "bbox": [ + 496, + 473, + 890, + 532 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\ny _ {A} ^ {*} (i, j) = \\hat {y} _ {\\mathbf {T} _ {A} ^ {*} (i, j)} (i, j), \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 609, + 542, + 890, + 560 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {T} _ {A} ^ {*} (i, j) = \\arg \\min _ {\\boldsymbol {\\lambda} _ {a} \\in A} \\mathbf {L P I P S} _ {\\boldsymbol {\\lambda} _ {a}} (i, j), \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 566, + 565, + 890, + 588 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {L P I P S} _ {\\lambda_ {a}} = L P I P S \\left(y, \\hat {y} _ {\\lambda_ {a}}\\right), \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 586, + 592, + 890, + 609 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\hat{y}_{\\lambda_a}$ is the SR result of ESRGAN- $\\lambda_a$ . The LPIPS function computes the perceptual distance between two image patches for each pixel position, producing an LPIPS map, LPIPS, of the input image size [28, 35]. The LPIPS metric in Table 1 is the average of this map. Since $\\mathbf{T}_A^*$ is the optimal objective selection (OOS), $\\mathbf{T}_A^*$ and its SR model for mixing are denoted as OOS $_A$ and ESRGAN-OOS $_A$ , respectively. The upper part of Fig. 4 shows an example of OOS $_A$ and OOS $_B$ based on set $A$ and $B$ . PSNR and LPIPS [52] of ESRGAN-OOS $_A$ and ESRGAN-OOS $_B$ are reported in Table 1, where ESRGAN-OOS $_B$ is superior to any single objective model, demonstrating the potential for performance improvement of the locally suitable objective application. The lower part of Fig. 4 shows the side effects caused by mixing the SR results for set $A$ with lower proximities between objectives than those in set $B$ , as shown in Fig. 3. Since ESRGAN-OOS $_B$ in Fig. 4 has less artifact and better PSNR than those of ESRGAN-OOS $_A$ , the proposed set $B$ is more suitable for applying locally appropriate objectives.", + "bbox": [ + 496, + 613, + 892, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "1728", + "bbox": [ + 483, + 945, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/eb5815a38f305b53f761eb6c23dadfb23d09a79508793514be011267e992e15f.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 98, + 89, + 254, + 181 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/a9bb85fcdbc2a443e725d5950f9339810085ee0bc5aefd8d48843c5609a0f952.jpg", + "image_caption": [ + "(a)", + "(c)" + ], + "image_footnote": [], + "bbox": [ + 101, + 198, + 254, + 286 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/10c51c58a02112b26b187c7c3f9a1d2bdbbdb421c9c802d7a490f01a91342cb6.jpg", + "image_caption": [ + "(b)" + ], + "image_footnote": [], + "bbox": [ + 290, + 89, + 447, + 181 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/ce53e8f52b566924960dc6b3f1d615ebbfee2ac071807993395aafd3c6824497.jpg", + "image_caption": [ + "(d)", + "Figure 5. The proposed vector functions for loss weights, (a) $\\lambda(t)$ in Eqn. 9 when $\\alpha = 1$ and $\\beta = 0$ , (b) its $\\lambda_{per}(t)$ and (c) the weighting functions for $\\lambda_{per}(t)$ . (d) $\\lambda_{per}(t)$ used for FxSR [35]." + ], + "image_footnote": [], + "bbox": [ + 290, + 199, + 447, + 287 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Learning Objective Trajectory. We train our generative model on a set of objectives over the trajectory rather than a single objective, $\\lambda_{i}$ . The objective trajectory is formed by connecting the selected objectives, i.e. the five objectives of set $B$ , starting with an objective for a low-vision level and progressing through objectives for higher levels, i.e. from $\\lambda_0$ to $\\lambda_{1-4}$ . It is parameterized by a single variable $t$ , $\\lambda(t) = \\langle \\lambda_{rec}(t), \\lambda_{adv}(t), \\lambda_{per}(t) \\rangle$ , as follow:", + "bbox": [ + 75, + 362, + 468, + 484 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {\\lambda} (t) = \\boldsymbol {\\alpha} \\cdot \\boldsymbol {f} _ {\\lambda} (t) + \\boldsymbol {\\beta}, \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 197, + 492, + 468, + 508 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {f} _ {\\lambda} (t) = \\left\\langle f _ {\\lambda_ {r e c}} (t), f _ {\\lambda_ {a d v}} (t), \\boldsymbol {f} _ {\\lambda_ {p e r}} (t) \\right\\rangle , \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 138, + 516, + 468, + 534 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $f_{\\lambda_{per}}(t) \\in \\mathbb{R}^5$ , $f_{\\lambda_{rec}}(t)$ , $f_{\\lambda_{adv}}(t)$ are weighting functions, $\\alpha$ and $\\beta$ are the scaling and offset vectors. As $f_{\\lambda}:\\mathbb{R}\\to \\mathbb{R}^7$ , this vector function enables the replacement of high-dimensional weight-vector manipulation with one-dimensional tracking, simplifying the training process.", + "bbox": [ + 75, + 537, + 468, + 613 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Specifically, the trajectory design is based on the observation in Table 1 that the distortion-oriented RRDB model using $\\lambda_0$ has smaller L1 errors than those of all ESRGAN models for low-level feature spaces, such as V12 and V22, whereas ESRGAN models have smaller L1 errors for higher-level feature spaces, such as V34, V44, and V54. Thus, we design the weight functions $f_{\\lambda_{rec}}$ , $f_{\\lambda_{adv}}$ and $f_{\\lambda_{per}}$ such that when $t$ approaches 0, $f_{\\lambda_{rec}}$ increases and $\\{f_{\\lambda_{adv}}, \\sum_{per_l} f_{\\lambda_{per_l}}\\}$ decrease to go to $\\lambda_0$ , and conversely to go to $\\lambda_{1-4}$ when $t$ increases to 1, as shown in Fig. 5(a).", + "bbox": [ + 75, + 614, + 468, + 763 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In relation to the change in $\\sum_{per_l}f_{\\lambda_{per_l}}(t)$ , we design each of five component functions, $f_{\\lambda_{per_l}}(t)$ of $f_{\\lambda_{per}}(t)$ , as shown in Fig. 5(c), to obtain the objective trajectory from $\\lambda_0$ to $\\lambda_{1 - 4}$ of set $B$ as shown in Fig. 5(b), illustrating only three out of five components because of the limitations of 3-dimensional visualization. Thus, as we progress through the trajectory by increasing $t$ from 0 to 1, the weighting parameters for the objective start with the distortion-oriented objective, $\\lambda_0$ , and then the losses of higher-vision-level feature", + "bbox": [ + 75, + 763, + 468, + 901 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/081a6bec3d8eb6021e1cb4e23257fd97f4ad44cb249077c6b4af384fb4030db3.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 519, + 90, + 875, + 172 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/5171e6a92fc046313227a5b2ab8793cde13b1ec4f82b1a909c607fa06016e448.jpg", + "image_caption": [ + "Figure 6. Changes in detail in the SROT results according to $t$ -value (top) and changes in PSNR and LPIPS for test DBs (bottom)." + ], + "image_footnote": [], + "bbox": [ + 514, + 176, + 681, + 295 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/8d1afdde1551c029019b05d864c3fa1eae5d5eb0d0fa90f50a7c166e4df8a191.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 705, + 176, + 875, + 295 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "spaces and adversarial loss are progressively added, making slight transitions on the objective toward $\\lambda_{1-4}$ . Fig. 5(d) shows the objective trajectory used for FxSR [35], which uses only the V22 feature space, limiting the performance of the perceptually accurate restoration.", + "bbox": [ + 496, + 339, + 890, + 414 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The proposed objective trajectory can efficiently improve the accuracy and consistency of the SR results. First, we can use any objective on the continuous trajectory from low to high-level vision, which allows the application of more accurate objectives to each region. Second, with regard to consistency, high-level objectives on our proposed trajectory include both low-level and high-level losses, thus also accounting for the low-level objectives. This weighting method allows the sharing of the structural components reconstructed mainly by low-vision-level objectives between all SR results on the trajectory. Finally, we need to train a single SR model only once, reducing the number of models required to produce diverse HR outputs [10, 35].", + "bbox": [ + 496, + 415, + 892, + 611 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Fig. 6 shows the changes in the result of the generative SR model trained on the objective trajectory in Fig. 5(b), called SROT, as $t$ changes from 0 to 1. The graphs in the bottom of Fig. 6 show the trade-off curves in the perception-distortion plane according to the change of $t$ where $t$ increases by 0.05 from 0.0 to 1.0 and has 21 sample points. Each SR result on the curve is obtained by inputting $\\mathbf{T}$ with the same $t$ throughout the image, as $\\mathbf{T}_t = \\mathbf{1} \\times t$ , into the condition branch of the generative model, as follows:", + "bbox": [ + 496, + 611, + 890, + 747 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {y} _ {\\mathbf {T} _ {t}} = G _ {\\theta} \\left(x \\mid \\mathbf {T} _ {t}\\right). \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 630, + 755, + 890, + 771 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The horizontal and vertical dotted lines of the graphs in Fig. 6 indicate the lowest LPIPS values of the model and the corresponding PSNR values, respectively. The $t$ values at that time are written next to the vertical lines. However, applying a specific $t$ to the entire image still limits SR performance, and optimal $t$ depending on images is unknown at inference time. We take this one step further and present later how to estimate and apply locally optimal objectives.", + "bbox": [ + 496, + 779, + 892, + 901 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "1729", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/dd229896298d17e0f2b6ce8d87626d9a7d1ae5dd96c2a7cfd9c4fdafb660b808.jpg", + "image_caption": [ + "image (0824)" + ], + "image_footnote": [], + "bbox": [ + 83, + 88, + 205, + 152 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/501382bb58623aaa09adfe6c20e2fd5266c51e46371342e3f7fe93142d7935b8.jpg", + "image_caption": [ + "OOS $\\mathbf{T}_S^*$", + "Figure 7. The input image, the optimal objective selection $\\mathbf{T}_S^*$ obtained by parameter sweeping, and $\\hat{\\mathbf{T}}_B$ estimated by $C_{\\psi}$ ." + ], + "image_footnote": [], + "bbox": [ + 210, + 88, + 334, + 152 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/ffcea8a66a4ea42866bdd0ca0278fbad36319d7129d70a790a17e65b671e0e43.jpg", + "image_caption": [ + "OOE $\\hat{\\mathbf{T}}_B$" + ], + "image_footnote": [], + "bbox": [ + 341, + 88, + 462, + 152 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Network Architecture and Training. The outline of the generator network is adopted from [35], i.e., $G_{\\theta}$ consists of two streams, an SR branch with 23 basic blocks and a condition branch as shown in Fig. 2. The condition branch takes an LR-sized target objective map $\\mathbf{T}$ and produces shared intermediate conditions that can be transferred to all the SFT layers in the SR branch. Since the SFT layers [44] modulate feature maps by applying affine transformation, they learn a mapping function that outputs a modulation parameter based on $\\mathbf{T}$ . Specifically, $\\mathbf{T}_t$ , with $t$ randomly changing in the pre-defined range, is fed into the condition branch during training, and this modulation layer allows the SR branch to optimize the changing objective by $t$ . As a result, $G_{\\theta}$ learns all the objectives on the trajectory and generates SR results with spatially different objectives according to the map at inference time. $G_{\\theta}$ is optimized on the training samples $\\mathcal{Z} = (x,y)$ with the distribution $P_{\\mathcal{Z}}$ , as follows:", + "bbox": [ + 75, + 205, + 468, + 462 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\theta^ {*} = \\arg \\min _ {\\theta} \\mathbb {E} _ {\\mathcal {Z} \\sim \\mathcal {P} _ {\\mathcal {Z}}} \\left[ \\mathcal {L} \\left(\\hat {y} _ {\\mathbf {T} _ {t}}, y | t\\right) \\right], \\tag {12}\n$$\n", + "text_format": "latex", + "bbox": [ + 148, + 472, + 468, + 494 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} (t) = \\lambda_ {\\text {r e c}} (t) \\cdot \\mathcal {L} _ {\\text {r e c}} + \\lambda_ {\\text {a d v}} (t) \\cdot \\mathcal {L} _ {\\text {a d v}} + \\sum_ {\\text {p e r l}} \\lambda_ {\\text {p e r l}} (t) \\cdot L _ {\\text {p e r l}}. \\tag {13}\n$$\n", + "text_format": "latex", + "bbox": [ + 76, + 503, + 468, + 551 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3.3. Optimal Objective Estimation (OOE)", + "text_level": 1, + "bbox": [ + 76, + 559, + 398, + 575 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To estimate an optimal combination of objectives for each region, we train a predictive model, $C_{\\psi}$ . This model produces an optimal objective map $\\hat{\\mathbf{T}}_B$ estimated for a given LR image, which is then delivered to the generative model in Eqn. 1. Since it is hard to find the ground truth map for $C_{\\psi}$ training, we obtain its approximation $\\mathbf{T}_S^*$ via a simple exhaustive searching to narrow down the range of the best possible values. Specifically, we generate a set of 21 SR results by changing $t$ from 0 to 1 with a step of 0.05, and the optimal objective maps are generated by selecting the $t$ with the lowest LPIPS among them for each pixel, as", + "bbox": [ + 75, + 582, + 468, + 750 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {T} _ {S} ^ {*} (i, j) = \\arg \\min _ {t \\in S} \\mathbf {L P I P S} _ {t} (i, j), \\tag {14}\n$$\n", + "text_format": "latex", + "bbox": [ + 153, + 760, + 468, + 782 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {L P I P S} _ {t} = L P I P S \\left(y, \\hat {y} _ {\\mathbf {T} _ {t}}\\right), \\tag {15}\n$$\n", + "text_format": "latex", + "bbox": [ + 169, + 792, + 468, + 809 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $\\mathbf{T}_t = \\mathbf{1} \\times t, t \\in S = \\{0.0, 0.05, 0.10, \\dots, 1.0\\}$ . Fig. 7 shows an example of the optimal objective selection (OOS) $\\mathbf{T}_S^*$ . The SR result using $\\mathbf{T}_S^*$ , SROOS, can be an upper-bound approximation for the performance of $G_{\\theta}$ as", + "bbox": [ + 76, + 813, + 468, + 875 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {y} _ {\\mathbf {T} _ {S} ^ {*}} = G _ {\\theta} \\left(x | \\mathbf {T} _ {S} ^ {*}\\right). \\tag {16}\n$$\n", + "text_format": "latex", + "bbox": [ + 205, + 885, + 468, + 902 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Although $\\mathbf{T}_S^*$ is useful for training $C_{\\psi}$ , this pixel-wise objective selection without considering the interference caused by the convolutions of $G_{\\theta}$ is not accurate ground truth. Therefore, $C_{\\psi}$ is optimized with three loss terms: pixel-wise objective map loss, pixel-wise reconstruction loss and perceptual loss, which measures the difference between the reconstructed and HR images, as follows:", + "bbox": [ + 498, + 90, + 890, + 196 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\psi^ {*} = \\arg \\min _ {\\psi} \\mathbb {E} _ {\\mathcal {Z} _ {\\mathbf {T}} \\sim \\mathcal {P} _ {\\mathcal {Z} _ {\\mathbf {T}}}} \\mathcal {L}, \\tag {17}\n$$\n", + "text_format": "latex", + "bbox": [ + 602, + 210, + 890, + 233 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = \\lambda_ {\\mathbf {T}} \\cdot \\mathcal {L} _ {\\mathbf {T}} + \\lambda_ {r e c} ^ {O O E} \\cdot \\mathcal {L} _ {r e c} + \\lambda_ {R} \\cdot \\mathcal {L} _ {R}, \\tag {18}\n$$\n", + "text_format": "latex", + "bbox": [ + 558, + 250, + 890, + 268 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {R} = \\mathbb {E} \\left[ L P I P S \\left(y, \\hat {y} _ {\\hat {\\mathbf {T}} _ {B}}\\right) \\right], \\tag {19}\n$$\n", + "text_format": "latex", + "bbox": [ + 591, + 280, + 890, + 306 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $\\mathcal{L}_{\\mathbf{T}}$ and $\\mathcal{L}_{rec}$ is the L1 losses between $\\mathbf{T}_S^*$ and $\\hat{\\mathbf{T}}_B$ and between $y$ and $\\hat{y}_{\\hat{\\mathbf{T}}_B}$ , respectively. Meanwhile, $\\mathcal{Z}_{\\mathbf{T}} = (x,y,\\mathbf{T}_S^*)$ is the training dataset, and $\\lambda_{\\mathbf{T}},\\lambda_{rec}^{OOE}$ and $\\lambda_R$ are the weights for each of the loss terms, respectively. During the $C_\\psi$ model training, $C_\\psi$ is combined with the already trained generative model, and the generator parameters are fixed. Therefore, losses for $C_\\psi$ training, including LPIPS, are involved only in estimating locally-appropriate objective maps without changing the generator's parameters.", + "bbox": [ + 498, + 316, + 890, + 455 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The architecture of $C_{\\psi}$ consists of two separate subnetwork: one is a feature extractor (F.E.) utilizing the VGG-19 [39] and the other is a predictor with the UNet architecture [37], as shown in Fig 2. For better performance, the feature extractor aims to get low to high-level features and delivers them to Unet, which makes the prediction. Since the structure of UNet has a wider receptive field, it is advantageous for predicting objectives in context.", + "bbox": [ + 498, + 455, + 890, + 577 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 500, + 594, + 632, + 609 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Experiment Setup", + "text_level": 1, + "bbox": [ + 500, + 619, + 674, + 636 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Materials, Evaluation Metrics and Training Details. We use either the DIV2K [1] (800 images) or the DF2K [26] (3450 images) dataset to train our models. Our test datasets include BSD100 [32], General100 [9], Urban100 [17], Manga109 [33], and DIV2K validation set [1]. To evaluate the perceptual quality, we report LPIPS [52] and DISTS [6], which are full-reference metrics. DISTS is a perceptual metric that focuses on detail similarity. PSNR and SSIM [47] are also reported as fidelity-oriented metrics. The LR-PSNR metric is the PSNR between the LR input and downscaled SR images. The higher the LR-PSNR, the better the consistency between the SR results and LR images, where 45 dB or more is recommended for good LR consistency as addressed in NTIRE challenge [28]. Because consistency with the LR input images is important, we also report the LR-PSNR. All training parameters are set to be equal to those of ESRGAN [46], except for the", + "bbox": [ + 496, + 643, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "1730", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/83aa96810296f9902036af195d43ecd053ddf1290dea313e84b9a4dd1c2aef86.jpg", + "table_caption": [ + "Table 2. Comparison with state-of-the-art SR methods on benchmarks. The 1st and the 2nd best performances for each group are highlighted in red and blue, respectively. LR-PSNR values greater than 45dB are underlined." + ], + "table_footnote": [], + "table_body": "
Distortion-oriented SRPerception-oriented SR
ModelRRDB [46]SROOE (T = 0)SRGAN [23]ESRGAN [46]SFTGAN [44]RankSR GAN [53]SRFlow [29]SPSR [31]FxSR [35]SROOE (T_B)SROOE (T_B)SROOS (T_S*)
Training datasetDIV2KDF2KDIV2KDF2K+OSTImageNet+OSTDIV2KDF2KDIV2KDIV2KDIV2KDF2KDF2K
BSD100PSNR↑26.5326.4524.1323.9524.0924.0924.6624.1624.7724.7824.8725.07
SSIM↑0.74380.74160.64540.64630.64600.64380.65800.65310.68170.68180.68690.6960
LPIPS↓0.35750.35460.17770.16150.17100.17500.18330.16130.15720.15300.15000.1388
DISTS↓0.20050.19960.12880.11580.12240.12520.13720.11650.11600.11390.11240.1104
LR-PSNR↑52.5252.3539.3241.3540.9241.3349.8640.9949.2448.7549.1949.35
General100PSNR↑30.3030.0827.5427.5327.0427.3127.8327.6528.4428.5728.7429.12
SSIM↑0.86960.86620.79980.79840.78610.78990.79510.79950.82290.82500.82970.8400
LPIPS↓0.16650.16580.09610.08800.10840.09600.09620.08660.07840.07640.07530.0682
DISTS↓0.13210.13110.09550.08450.11660.09380.10220.08570.08310.08110.07950.0783
LR-PSNR↑53.9452.7941.4441.9340.0541.8449.5942.3049.8249.9050.1150.57
Urban100PSNR↑25.4825.2122.8422.7822.7422.9323.6823.2424.0824.2124.3324.53
SSIM↑0.80970.80200.71960.72140.71070.71690.73160.73650.76410.76800.77070.7784
LPIPS↓0.19600.19610.14260.12300.13430.13850.12720.11900.10900.10660.10650.0988
DISTS↓0.14170.14090.10010.08180.09740.09870.09780.07980.07830.07730.07640.0774
LR-PSNR↑51.2150.5238.8439.7039.3939.0749.6040.4048.2748.2948.3248.52
Manga109PSNR↑29.7429.3626.2626.5026.0726.0427.1126.7427.6427.8528.0828.61
SSIM↑0.89970.89480.82850.82450.81820.81170.82440.82670.84400.84930.85540.8737
LPIPS↓0.09750.09720.07090.06540.07160.07730.06630.06830.05800.05660.05240.0431
DISTS↓0.06430.06050.04610.03970.04960.04880.05010.04030.04070.03820.03510.0344
LR-PSNR↑51.7350.3940.3540.6838.9639.8348.3641.5148.1948.4948.7749.33
DIV2KPSNR↑29.4829.3326.6326.6426.5626.5127.0826.7127.5127.5727.6928.03
SSIM↑0.84440.84130.76250.76400.75780.75260.75580.76140.78900.79060.79320.8031
LPIPS↓0.25370.25300.12630.11540.14490.12170.12010.11000.10280.09710.09570.0888
DISTS↓0.12610.12540.06130.05300.08580.05890.06220.04940.05130.04920.04910.0480
LR-PSNR↑53.7153.5940.8742.6140.4041.9049.9642.5750.5450.3650.8051.04
", + "bbox": [ + 86, + 126, + 883, + 477 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/6192a5f3fbcec1948473e4609edbb532d3558602b34d215c9b2d4dbfb8338765.jpg", + "image_caption": [ + "Figure 8. Visual comparison with state-of-the-art SR methods. Among the seven perception-oriented SR methods, the best performances are highlighted in red." + ], + "image_footnote": [], + "bbox": [ + 81, + 500, + 888, + 720 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "loss weights. For the generator training, $t$ is a random variable with uniform distribution in [0, 1]. $\\alpha = [1 \\times 10^{-2}, 1, 1]$ and $\\beta = [1 \\times 10^{-2}, 0, 0]$ .", + "bbox": [ + 76, + 784, + 468, + 830 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2. Evaluation", + "text_level": 1, + "bbox": [ + 76, + 845, + 197, + 859 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Quantitative Comparison. Table 2 shows the quantitative performance comparison for the $4 \\times$ SR. We com", + "bbox": [ + 76, + 869, + 468, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "pared it with a distortion-oriented method, RRDB [46], and perception-oriented methods, such as SRGAN [23], ESRGAN [46], SFTGAN [44], RankSRGAN [53], SR-Flow [29], SPSR [31], and FxSR [35]. The table shows that our method yields the best results among the perception-oriented methods on all datasets, not only in terms of LPIPS [52] and DISTS [6], but also in terms of distortion-", + "bbox": [ + 496, + 784, + 893, + 891 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "1731", + "bbox": [ + 483, + 945, + 513, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/a77779872078b54442ec88fb0ad9e900cdc3ea15b66c12e0a518cdf25f0fd4f7.jpg", + "table_caption": [ + "Table 3. Comparison of performance according to different selections. The bold checkmark indicates the change from the left selection. The 1st and the 2nd best performances except for SROOS are highlighted in red and blue, respectively." + ], + "table_footnote": [], + "table_body": "
MethodsSROTSROOESROOS
Objective TrajectoryP2 P1234✓✓✓✓✓
T\\( T_{t=0.8} \\) \\( \\hat{T}_{B} (OOE) \\) \\( T_{S}^{*} (OOS) \\)✓✓✓✓✓
training DBDIV2K DF2K✓✓✓✓✓
MetricPSNR↑ SSIM↑ LPIPS↓ LR-PSNR↑26.49 0.7803 0.1011 49.2126.53 0.7816 0.1000 49.2126.65 0.7853 0.0978 49.3226.74 0.7872 0.0960 49.4427.07 0.7982 0.0875 49.76
", + "bbox": [ + 78, + 152, + 468, + 309 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/ad7a35529306496558370a785b08ceaea242e900429691e5a69f7491b0c2e249.jpg", + "image_caption": [ + "Ground truth (PSNR↑/LPIPS↓)" + ], + "image_footnote": [], + "bbox": [ + 81, + 319, + 176, + 393 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/4d203212e863ed404a0e1be9cf9d2e90d8c76b2360696468b2dc7ed45f8b6e69.jpg", + "image_caption": [ + "FxSR [35] (29.86 / 0.0525)" + ], + "image_footnote": [], + "bbox": [ + 178, + 319, + 272, + 393 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/67bf52777c1b939578d832b81a79fb97702cf089ddd30a76769109d91ee08ec0.jpg", + "image_caption": [ + "SROOE (30.14/0.0410)", + "Figure 9. Visual comparison of the results of FxSR and SROOE." + ], + "image_footnote": [], + "bbox": [ + 274, + 319, + 369, + 393 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/0e396b13cd144786aa8753a444b2f81d9c30f36070e7a86d5201c49410ad0534.jpg", + "image_caption": [ + "OOE (4x magnified)" + ], + "image_footnote": [], + "bbox": [ + 372, + 319, + 465, + 393 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/ab505c52615481766c28aefcd9e1adf3a17009a1dd72eaaabfc4ee73092fe5c8.jpg", + "table_caption": [ + "Table 4. Comparison of the running time and the SR model size." + ], + "table_footnote": [], + "table_body": "
SRGAN [23]ESRGAN [46]FxSR [35]SROOE
Run Time (msec)0.0140.1380.5010.968
Param Size (MB)1.5116.6918.3070.20
", + "bbox": [ + 81, + 470, + 465, + 518 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "oriented metrics such as PSNR and SSIM. It also exceeds $45\\mathrm{dB}$ in LR-PSNR, indicating that LR consistency is well-maintained, as addressed in NTIRE [28]. In addition, SROOE using a local objective map outperforms SROT with the globally optimal $t$ value for the Urban100 and DIV2K benchmarks in terms of both LPIPS and PSNR in Fig. 6. SROOS with $\\mathbf{T}_S^*$ has the best PSNR, SSIM, LPIPS, and DISTS scores, which shows the approximated upper bounds of the proposed SROOE. On the other hand, when the objective map $\\mathbf{T}$ is set to be 0, SROOE operates as a distortion-oriented SR model. Although it is slightly inferior to RRDB [46] in terms of PSNR, its performance is not far behind while showing better LPIPS. This implies that SROOE performs close to RRDB [46] for the regions needing distortion-oriented restoration, and thus the overall distortion is reduced while achieving high perceptual quality.", + "bbox": [ + 75, + 536, + 467, + 777 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Qualitative Comparison. Fig. 8 shows a visual comparison, where we can observe that SROOE generates more accurate structures and details. In particular, it appears that there is little change in the structural component between the SROOE results using $\\mathbf{T} = \\mathbf{0}$ and $\\hat{\\mathbf{T}}_B$ , and sharp edges and generated details are added to the structural components. Additional visual and quantitative comparisons for the $4\\times$ and $8\\times$ SR are provided in the supplementary.", + "bbox": [ + 75, + 779, + 468, + 901 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Ablation Study", + "text_level": 1, + "bbox": [ + 500, + 89, + 651, + 107 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 3 reports average values in terms of each metric on all five benchmarks in Table 2, which vary according to the change in each element. The two different objective trajectories shown in Fig. 5(b) and (d) are referred to as P1234 and P2, respectively. The table shows that the SR performance improves step by step, when going from P2, fixed $t$ , and DIV2K to P1234, OOE, and DF2K, respectively. Specifically, our proposed model, SROOE-P1234 trained with DF2K is improved by 0.25 dB in PSNR, 0.0069 in SSIM, 0.0051 in LPIPS, and 0.23 dB in LR-PSNR compared to SROT-P2 corresponding to FxSR with $t = 0.8$ [35] as the example shwon in Fig. 9. A comparison of the running times and parameter sizes is presented in Table 4, where the time is for the $4 \\times \\mathrm{SR}$ of a $128 \\times 128$ image on an NVIDIA RTX3090 GPU.", + "bbox": [ + 496, + 116, + 890, + 340 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Limitations. Although applying locally appropriate objectives can significantly improve the LR to HR mapping accuracy, even if the generator uses an optimal objective map $\\mathbf{T}_S^*$ , it is still limited in achieving full reconstruction. This means that the proposed generator is still unable to generate all HRs with the objective set used for training in this study, and thus, more sophisticated perceptual loss terms than the VGG feature space are still required to overcome this. And still, there remains a limit to solving the ill-posed problem caused by high-frequency loss.", + "bbox": [ + 496, + 343, + 890, + 494 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 512, + 617, + 527 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We proposed a novel SISR framework for perceptually accurate HR restoration, where an objective estimator provides an optimal combination of objectives for a given image patch, and a generator produces SR results that reflect the target objectives. For this purpose, we employed objective trajectory learning to efficiently train a single generative model that can apply varying objective sets. Experiments show that the proposed method reduces visual artifacts, such as structural distortion and unnatural details, and achieves improved results compared to those of state-of-the-art perception-oriented methods in terms of both perceptual and distortion metrics. The proposed method can be applied to off-the-shelf and other SISR network architectures.", + "bbox": [ + 496, + 539, + 890, + 734 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "7. Acknowledgment", + "text_level": 1, + "bbox": [ + 500, + 753, + 669, + 770 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This research was supported in part by Samsung Electronics Co., Ltd., in part by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT) (2021R1A2C2007220), and partially by Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government(MSIT) [NO.2021-0-01343, Artificial Intelligence Graduate School Program (Seoul National University)].", + "bbox": [ + 496, + 779, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "1732", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Eirikur Agustsson and Radu Timofte. 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In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 2472-2481, 2018. 1, 2" + ], + "bbox": [ + 78, + 92, + 468, + 484 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "1735", + "bbox": [ + 483, + 945, + 514, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/Perception-Oriented Single Image Super-Resolution Using Optimal Objective Estimation/addf3c94-8beb-41bf-8735-8295a8296b2f_model.json b/2023/Perception-Oriented Single Image Super-Resolution Using Optimal Objective Estimation/addf3c94-8beb-41bf-8735-8295a8296b2f_model.json new file mode 100644 index 0000000000000000000000000000000000000000..e19de952d9a17f591317123dfc4bc1552403c4b2 --- /dev/null +++ b/2023/Perception-Oriented Single Image Super-Resolution Using Optimal Objective Estimation/addf3c94-8beb-41bf-8735-8295a8296b2f_model.json @@ -0,0 +1,2642 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.099, + 0.131, + 0.873, + 0.175 + ], + "angle": 0, + "content": "Perception-Oriented Single Image Super-Resolution using Optimal Objective Estimation" + }, + { + "type": "text", + "bbox": [ + 0.277, + 0.203, + 0.692, + 0.221 + ], + "angle": 0, + "content": "Seung Ho Park\\(^{1,2}\\), Young Su Moon\\(^{2}\\), Nam Ik Cho\\(^{1,3}\\)" + }, + { + "type": "text", + "bbox": [ + 0.109, + 0.221, + 0.862, + 0.24 + ], + "angle": 0, + "content": "\\(^{1}\\)Department of Electrical and Computer Engineering, INMC, Seoul National University, Korea" + }, + { + "type": "text", + "bbox": [ + 0.27, + 0.239, + 0.7, + 0.257 + ], + "angle": 0, + "content": "2Visual Display Division, Samsung Electronics, Korea" + }, + { + "type": "text", + "bbox": [ + 0.328, + 0.257, + 0.644, + 0.275 + ], + "angle": 0, + "content": "\\(^{3}\\)IPAI, Seoul National University, Korea" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.309, + 0.313, + 0.325 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.343, + 0.474, + 0.796 + ], + "angle": 0, + "content": "Single-image super-resolution (SISR) networks trained with perceptual and adversarial losses provide high-contrast outputs compared to those of networks trained with distortion-oriented losses, such as L1 or L2. However, it has been shown that using a single perceptual loss is insufficient for accurately restoring locally varying diverse shapes in images, often generating undesirable artifacts or unnatural details. For this reason, combinations of various losses, such as perceptual, adversarial, and distortion losses, have been attempted, yet it remains challenging to find optimal combinations. Hence, in this paper, we propose a new SISR framework that applies optimal objectives for each region to generate plausible results in overall areas of high-resolution outputs. Specifically, the framework comprises two models: a predictive model that infers an optimal objective map for a given low-resolution (LR) input and a generative model that applies a target objective map to produce the corresponding SR output. The generative model is trained over our proposed objective trajectory representing a set of essential objectives, which enables the single network to learn various SR results corresponding to combined losses on the trajectory. The predictive model is trained using pairs of LR images and corresponding optimal objective maps searched from the objective trajectory. Experimental results on five benchmarks show that the proposed method outperforms state-of-the-art perception-driven SR methods in LPIPS, DISTS, PSNR, and SSIM metrics. The visual results also demonstrate the superiority of our method in perception-oriented reconstruction. The code is available at https://github.com/seungho-snu/SROOE." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.829, + 0.208, + 0.844 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.47, + 0.903 + ], + "angle": 0, + "content": "The purpose of single image super-resolution (SISR) is to estimate a high-resolution (HR) image corresponding to a given low-resolution (LR) input. SISR has many applica" + }, + { + "type": "image", + "bbox": [ + 0.513, + 0.308, + 0.591, + 0.354 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.532, + 0.355, + 0.574, + 0.374 + ], + "angle": 0, + "content": "img_012 Urban100" + }, + { + "type": "image", + "bbox": [ + 0.599, + 0.308, + 0.697, + 0.354 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.604, + 0.355, + 0.694, + 0.375 + ], + "angle": 0, + "content": "HR (PSNR↑/LPIPS↓)" + }, + { + "type": "image", + "bbox": [ + 0.698, + 0.308, + 0.794, + 0.354 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.711, + 0.355, + 0.779, + 0.374 + ], + "angle": 0, + "content": "SRGAN [23] 21.06/0.1521" + }, + { + "type": "image", + "bbox": [ + 0.795, + 0.308, + 0.892, + 0.354 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.805, + 0.355, + 0.88, + 0.375 + ], + "angle": 0, + "content": "ESRGAN [46] (20.80/0.1182)" + }, + { + "type": "image", + "bbox": [ + 0.514, + 0.374, + 0.591, + 0.42 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.527, + 0.422, + 0.578, + 0.432 + ], + "angle": 0, + "content": "OOE Map" + }, + { + "type": "image", + "bbox": [ + 0.601, + 0.374, + 0.697, + 0.42 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.612, + 0.422, + 0.687, + 0.441 + ], + "angle": 0, + "content": "SROOE (Ours) (21.71 / 0.1030)" + }, + { + "type": "image", + "bbox": [ + 0.698, + 0.374, + 0.794, + 0.42 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.703, + 0.421, + 0.787, + 0.441 + ], + "angle": 0, + "content": "RankSRGAN [53] (21.05 / 0.1462)" + }, + { + "type": "image", + "bbox": [ + 0.795, + 0.374, + 0.891, + 0.42 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.804, + 0.422, + 0.88, + 0.441 + ], + "angle": 0, + "content": "SPSR [31] (21.27 / 0.1241)" + }, + { + "type": "image", + "bbox": [ + 0.564, + 0.454, + 0.83, + 0.608 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.618, + 0.892, + 0.675 + ], + "angle": 0, + "content": "Figure 1. Visual and quantitative comparison. The proposed SROOE shows a higher PSNR, LR-PSNR [28] and lower LPIPS [52] than other state-of-the-art methods, i.e., lower distortion and higher perceptual quality." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.689, + 0.893, + 0.87 + ], + "angle": 0, + "content": "tions, mainly as a pre-processing step of computer vision or image analysis tasks, such as medical [13, 34, 51], surveillance [11, 43], and satellite image analysis [30, 41]. However, SISR is an ill-posed problem in that infinitely many HR images correspond to a single LR image. Recently, the performance of SISR has been greatly improved by adopting deep neural networks [7, 8, 15, 18, 21, 22, 26, 42, 54, 55]. Pixel-wise distortion-oriented losses (L1 and L2) were widely used in early research, which helped to obtain a high signal-to-noise ratio (PSNR). However, these losses lead the model to generate an average of possible HR solutions, which are usually blurry and thus visually not pleasing." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Subsequently, perception-oriented losses, such as perceptual loss [19] and generative adversarial loss [12], were" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1725" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.35 + ], + "angle": 0, + "content": "introduced to overcome this problem and produce realistic images with fine details [23]. Although these perception-oriented losses are used for various SR methods [38,46,50], they also bring undesirable side effects such as unnatural details and structural distortions. To alleviate these side effects and improve perceptual quality, various methods, such as the ones employing specially designed losses [40,53] and conditional methods utilizing prior information and additional network branches [31, 44], have been introduced. Meanwhile, different from the conventional SR methods, which optimize a single objective, some studies tried to apply multiple objectives to generate more accurate HR outputs. However, some of them [35, 45, 46] applied image-specific objectives without consideration for the regional characteristics, and the other [36] used region-specific objectives for the regions obtained using semantic image segmentation with a limited number of pre-defined classes." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.352, + 0.473, + 0.518 + ], + "angle": 0, + "content": "In this paper, we propose a new SR framework that finds a locally optimal combination of a set of objectives in the continuous sample space, resulting in regionally optimized HR reconstruction. The upper part of Fig. 1 shows a visual comparison of our results with those of state-of-the-art perception-oriented methods. We can see that our SR method using optimal objective estimation (OOE), called SROOE, generates more accurate structures. The lower part of Fig. 1 shows that the SROOE is located on the far right and bottom, corresponding to the position where both PSNR and LPIPS [52] are desirable." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.521, + 0.473, + 0.673 + ], + "angle": 0, + "content": "For this purpose, our SR framework consists of two models: a predictive model that infers the most appropriate objectives for a given input, and a generative model that applies locally varying objectives to generate the corresponding SR result. The main challenge is to train a single generator to learn continuously varying objectives over the different locations. For this, the objective is defined as the weighted sum of several losses, and we train the generator with various sets of weights. Meanwhile, the predictor is to estimate appropriate weights for a given image input." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.675, + 0.473, + 0.903 + ], + "angle": 0, + "content": "For efficient training, we do not learn over the entire objective space spanned by the weight vector, but find a set of several objectives that have high impacts on optimization at each vision level and are close to each other in the objective space. This is because proximity between objectives improves the efficiency of learning and increases the similarity of their results, which helps reduce side effects. In addition, we train the generative model on a set of objectives on our defined trajectory, which is formed by connecting the selected objectives such that the trajectory starts with an objective suitable for a low-vision level and progresses through objectives suitable for higher levels. This enables us to replace high-dimensional weight vector manipulation with simple one-dimensional trajectory tracking, thereby simplifying the training process. The predictive" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.152 + ], + "angle": 0, + "content": "model is trained using a dataset with pairs of LR images and corresponding optimal objective maps. We obtain these optimal training maps by using a grid search on the generator's objective trajectory." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.153, + 0.893, + 0.318 + ], + "angle": 0, + "content": "Regarding the network structure, we employ spatial feature transform (SFT) layers [44] in the generator to flexibly change the network's behavior according to the objective. Our flexible model trained in this way has three advantages. First, the generalization capability to diversely structured images is improved since the network learns various cases. Second, the SR results are consistent with respect to the trajectory and given input. Third, the high-dimensional weight vector for loss terms can be replaced with a vector function with a one-dimensional input, and thus the optimal loss combinations can be easily found and controlled." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.319, + 0.895, + 0.53 + ], + "angle": 0, + "content": "Our contributions are summarized as follows. (1) We propose an SISR framework that estimates and applies an optimal combination of objectives for each input region and thus produces perceptually accurate SR results. (2) While this approach requires training with various weighted combinations of losses, which needs the search on a high-dimensional weight vector space, we introduce an efficient method for exploring and selecting objectives by defining the objective trajectory controlled by a one-dimensional variable. (3) We propose a method for obtaining optimal objective maps over the trajectory, which are then used to train the objective estimator. (4) Experiments show that our method provides both high PSNR and low LPIPS, which has been considered a trade-off relation." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.544, + 0.642, + 0.559 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.568, + 0.895, + 0.854 + ], + "angle": 0, + "content": "Distortion-oriented SR. Dong et al. [8] first proposed a convolutional neural network (CNN)-based SR method that uses a three-layer CNN to learn the mapping from LR to HR. Since then, many deeper CNN-based SISR frameworks have been proposed [20,26]. Ledig et al. [23] proposed SR-ResNet, which uses residual blocks and skip-connections to further enhance SR results. Since Huang et al. [16] proposed DenseNet, the dense connections have become prevalent in SR networks [2, 3, 14, 46, 55]. Zhang et al. [54] introduced RCAN, which employs channel attention and improves the representation ability of the model and SR performance. More recently, SwinIR [24] and Uformer [49] reported excellent SISR performance by using the Swin Transformer architecture [27] and locally-enhanced window (LeWin) Transformer block, respectively. While there are many architectures for the SR as listed above, we employ plain CNN architectures as our predictor and generator. The structure is not an issue in this paper, and various CNNs and Transformers can be tried instead of our architecture." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Perception-oriented SR. Because the pixel losses, such as L1 and L2, do not consider perceptual quality, the results of using such losses often lack high-frequency de" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "1726" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.162, + 0.092, + 0.817, + 0.297 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.309, + 0.895, + 0.355 + ], + "angle": 0, + "content": "Figure 2. Architecture of the proposed method. The predictive model generates the optimal objective map \\(\\hat{\\mathbf{T}}_B\\), which is fed to the generative model. The input LR image is super-resolved through our Basic Blocks and other elements of the generator, which are controlled by the map from the Condition Branch." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.367, + 0.47, + 0.457 + ], + "angle": 0, + "content": "tails [47, 48]. Meanwhile, Johnson et al. [19] proposed a perceptual loss to improve the visual quality of the output. Ledig [23] introduced SRGAN utilizing adversarial loss [12], which can generate photo-realistic HR images. Wang et al. [46] enhanced this framework by introducing ESRGAN with Residual-in-Residual Dense Block (RRDB)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.457, + 0.473, + 0.761 + ], + "angle": 0, + "content": "However, these perception-oriented SR models entail undesirable artifacts, such as unexpected textures on a flat surface. To alleviate such artifacts and/or further improve the perceptual quality, various methods have been proposed. Soh et al. [40] introduced NatSR, where they designed a loss to suppress aliasing. Wang et al. [44] proposed the use of semantic priors for generating semantic-specific details by using SFT layers. Zhang et al. [53] proposed a Ranker that learns the behavior of perceptual metrics. Ma et al. [31] proposed a structure-preserving super-resolution (SPSR) to alleviate geometric distortions. Liang et al. [25] proposed locally discriminative learning between GAN-generated artifacts and realistic details. However, Blau [5] argued that it is difficult to simultaneously achieve perceptual quality enhancement and distortion reduction because they involve a trade-off relationship. In this regard, there was an SR challenge [4] focused on the trade-off between generation accuracy and perceptual quality. One of the main claims of this paper is that we can further reduce distortion and increase perceptual quality simultaneously, as shown in Fig. 1." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.775, + 0.178, + 0.79 + ], + "angle": 0, + "content": "3. Methods" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.8, + 0.327, + 0.816 + ], + "angle": 0, + "content": "3.1. Proposed SISR Framework" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.824, + 0.471, + 0.903 + ], + "angle": 0, + "content": "An overview of our SISR framework is presented in Fig. 2. Our framework consists of a predictive model \\( C_{\\psi} \\) and generative model \\( G_{\\theta} \\), parameterized by \\( \\psi \\) and \\( \\theta \\), respectively. Model \\( C_{\\psi} \\) infers an LR-sized optimal objective map \\( \\hat{\\mathbf{T}}_{\\mathbf{B}} \\) for a given LR input \\( x \\), and \\( G_{\\theta} \\) applies it to pro" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.367, + 0.892, + 0.399 + ], + "angle": 0, + "content": "duce the corresponding SR output, which is as similar as possible to its corresponding HR counterpart \\(y\\), as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.624, + 0.409, + 0.892, + 0.434 + ], + "angle": 0, + "content": "\\[\n\\hat {y} _ {\\hat {\\mathbf {T}} _ {B}} = G _ {\\theta} \\left(x \\mid \\hat {\\mathbf {T}} _ {B}\\right), \\tag {1}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.643, + 0.447, + 0.892, + 0.466 + ], + "angle": 0, + "content": "\\[\n\\hat {\\mathbf {T}} _ {B} = C _ {\\psi} (x). \\tag {2}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.473, + 0.75, + 0.489 + ], + "angle": 0, + "content": "3.2. Proposed Generative Model" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.496, + 0.893, + 0.631 + ], + "angle": 0, + "content": "Since using a single fixed objective cannot generate optimized HR results for every image region, it is beneficial to apply regionally different losses regarding the input characteristics. However, training multiple SR models, each of which is trained with a different objective, is impractical because it requires large memory and long training and inference times [10]. Hence, in this paper, we propose a method to train a single SR model that can consider locally different objectives." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.632, + 0.892, + 0.709 + ], + "angle": 0, + "content": "Effective Objective Set. We first investigate which objectives need to be learned for accurate SR. For perception-oriented SR [23, 38], the objective is usually a weighted sum of pixel-wise reconstruction loss \\(\\mathcal{L}_{rec}\\), adversarial loss \\(\\mathcal{L}_{adv}\\), and perceptual loss \\(\\mathcal{L}_{per}\\), as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.518, + 0.72, + 0.892, + 0.753 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = \\lambda_ {r e c} \\cdot \\mathcal {L} _ {r e c} + \\lambda_ {a d v} \\cdot \\mathcal {L} _ {a d v} + \\sum_ {p e r l} \\lambda_ {p e r l} \\cdot L _ {p e r l}, \\tag {3}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.57, + 0.764, + 0.892, + 0.782 + ], + "angle": 0, + "content": "\\[\nL _ {p e r _ {l}} = \\mathbb {E} \\left[ \\| \\phi_ {p e r _ {l}} (\\hat {y}) - \\phi_ {p e r _ {l}} (y)) \\| _ {1} \\right], \\tag {4}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.572, + 0.787, + 0.892, + 0.804 + ], + "angle": 0, + "content": "\\[\n\\operatorname {p e r} _ {l} \\in \\{\\mathrm {V} 1 2, \\mathrm {V} 2 2, \\mathrm {V} 3 4, \\mathrm {V} 4 4, \\mathrm {V} 5 4 \\}, \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.893, + 0.902 + ], + "angle": 0, + "content": "where \\(\\lambda_{rec}\\), \\(\\lambda_{adv}\\), and \\(\\lambda_{per_l}\\) are weighting parameters for the corresponding losses, and \\(\\phi_{per_l}(\\cdot)\\) represents feature maps of the input extracted at layer \\(per_l\\) of the 19-layer VGG network, where five layers denoted in Eqn. 5 are considered as in [35, 36, 39]. Since the receptive field becomes larger as we progress deeper into the VGG network [39]," + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1727" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.089, + 0.471, + 0.146 + ], + "angle": 0, + "content": "Table 1. Performance comparison of SR results of ESRGAN models with different weight vectors for perceptual loss. Among the objectives in Sets \\( A \\) and \\( B \\) ,except for \\( {\\lambda }_{0} \\) ,the 1st and the 2nd best performances for each column are highlighted in red and blue." + }, + { + "type": "table", + "bbox": [ + 0.078, + 0.156, + 0.473, + 0.335 + ], + "angle": 0, + "content": "
Setobjec-tiveλper[λV12,λV22,λV34,λV44,λV54]Normalized LperlLV12LV22LV34LV44LV54MetricPSNR|LPIPS
[0.0, 0.0, 0.0, 0.0, 0.0, 0.0][0.00, 0.00, 1.00, 1.00, 1.00][0.1960]
Aλ0[1.0, 0.0, 0.0, 0.0, 0.0]0.710.530.760.380.2523.95
λ1[1.0, 0.0, 0.0, 0.0, 0.0]0.720.260.350.220.1523.84
λ2[0.0, 0.0, 1.0, 0.0, 0.0]0.810.510.000.020.0423.66
λ3[0.0, 0.0, 0.0, 1.0, 0.0]0.920.780.510.110.0523.28
λ4[0.0, 0.0, 0.0, 0.0, 1.0]1.001.000.930.320.1223.00
Bλ1[1.0, 0.0, 0.0, 0.0, 0.0]0.710.530.760.380.2523.95
λ1-2[1/2, 1/2, 0.0, 0.0, 0.0]0.640.230.340.200.1324.08
λ1-3[1/3, 1/3, 1/3, 0.0, 0.0]0.780.420.100.040.0323.81
λ1-4[1/4, 1/4, 1/4, 1/4, 0.0]0.780.460.180.020.0123.68
ESRGAN-OOSA[24.03, 0.0848]
ESRGAN-OOSB[24.21, 0.0848]
" + }, + { + "type": "image", + "bbox": [ + 0.108, + 0.351, + 0.27, + 0.459 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.274, + 0.349, + 0.44, + 0.453 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.474, + 0.47, + 0.502 + ], + "angle": 0, + "content": "Figure 3. Set \\( A \\) (left) and set \\( B \\) (right) in the objective space. The objectives in set \\( B \\) are closer each other than those in set \\( A \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.508, + 0.47, + 0.554 + ], + "angle": 0, + "content": "features of shallow layers such as V12 and V22 and deeper layers such as V34, V44, and V54 correspond to relatively low-level and higher-level vision, respectively [36]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.554, + 0.47, + 0.659 + ], + "angle": 0, + "content": "To find an effective set of objectives, we define an SR objective space. Since the objective for SR is a weighted sum of seven loss terms, as in Eqn. 3, an objective space is spanned by these basis loss terms, and any objective can be expressed by a seven-dimensional vector of weighting parameters, \\(\\lambda_{i} \\in \\mathbb{R}^{7}\\) as \\(\\lambda_{i} = [\\lambda_{rec}, \\lambda_{adv}, \\lambda_{per}]\\), where \\(\\lambda_{per} \\in \\mathbb{R}^{5}\\) is a weight vector for perceptual loss." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.66, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Table 1 compares two objective sets, \\( A \\) and \\( B \\), defined as shown in Fig. 3. Because ESRGAN [46] is the base model for this comparison, for all objectives in the table, except for \\( \\lambda_0 \\), \\( \\lambda_{rec} \\) and \\( \\lambda_{adv} \\) are set to \\( 1 \\times 10^{-2} \\) and \\( 5 \\times 10^{-3} \\), respectively. These are the same as those for ESRGAN, except that \\( \\lambda_{per} \\) changes, where \\( \\| \\lambda_{per} \\|_1 = 1 \\). In particular, in terms of \\( \\lambda_{per} \\), whereas each objective \\( \\lambda_i \\) in set \\( A \\) has weights for only one of the five VGG feature spaces, each objective in set \\( B \\) has equal weights for each loss in the feature space lower than the target vision level. Therefore, an objective corresponding to a high vision level also includes the losses for the lower-level feature spaces. Meanwhile, because \\( \\lambda_0 \\) corresponds to a distortion-oriented RRDB model [46], its \\( \\lambda_{rec} \\) and \\( \\lambda_{adv} \\) are set to \\( 1 \\times 10^{-2} \\) and 0, respectively. Note that \\( \\lambda_0 \\) is included in both sets \\( A \\) and \\( B \\)." + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.089, + 0.578, + 0.133 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.58, + 0.089, + 0.655, + 0.133 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.657, + 0.089, + 0.732, + 0.133 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.733, + 0.089, + 0.891, + 0.131 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.521, + 0.135, + 0.563, + 0.144 + ], + "angle": 0, + "content": "img_073" + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.145, + 0.578, + 0.209 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.602, + 0.135, + 0.634, + 0.144 + ], + "angle": 0, + "content": "\\(\\mathrm{OOS}_A\\)" + }, + { + "type": "image", + "bbox": [ + 0.585, + 0.145, + 0.655, + 0.209 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.677, + 0.135, + 0.71, + 0.144 + ], + "angle": 0, + "content": "\\(\\mathrm{OOS}_B\\)" + }, + { + "type": "image", + "bbox": [ + 0.662, + 0.145, + 0.733, + 0.21 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.765, + 0.135, + 0.857, + 0.144 + ], + "angle": 0, + "content": "intensity of each \\(\\lambda_{i}\\)" + }, + { + "type": "image", + "bbox": [ + 0.739, + 0.145, + 0.81, + 0.209 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.816, + 0.145, + 0.886, + 0.21 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.213, + 0.891, + 0.241 + ], + "angle": 0, + "content": "Figure 4. The \\(\\mathrm{OOS}_A\\) and \\(\\mathrm{OOS}_B\\) results using Sets \\(A\\) and \\(B\\) (top), their SR results, ESRGAN-\\(\\mathrm{OOS}_A\\) and ESRGAN-\\(\\mathrm{OOS}_B\\) (bottom)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.246, + 0.892, + 0.473 + ], + "angle": 0, + "content": "In Table 1, the normalized versions (min-max feature scaling) of the averaged \\( L_{per_l} \\) from Eqn. 4 for five datasets (BSD100 [32], General100 [9], Urban100 [17], Manga109 [33], and DIV2K [1]) are reported. For all feature spaces, including the targeted V12 and V22 feature spaces, \\( \\lambda_{1-2} \\) in set \\( B \\) has smaller L1 errors than those of \\( \\lambda_1 \\) and \\( \\lambda_2 \\) in set \\( A \\). Moreover, \\( \\lambda_{1-4} \\) exhibits smaller errors than those of \\( \\lambda_4 \\) and \\( \\lambda_5 \\). Although \\( \\lambda_{1-3} \\) has slightly more errors in the V34 feature space than that of \\( \\lambda_3 \\), it has less errors in the V12 and V22 feature spaces therefore, \\( \\lambda_{1-3} \\) has relatively less distortion than \\( \\lambda_3 \\) overfitted to the V34 feature space. That is supported by the fact that most of the objectives in set \\( B \\), including \\( \\lambda_{1-3} \\), have better PSNR and LPIPS on Urban100 [17] than those in set \\( A \\). \\( \\lambda_{1-5} \\) showing relatively poor performance compared to \\( \\lambda_{1-4} \\) is not used." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.474, + 0.892, + 0.534 + ], + "angle": 0, + "content": "To examine the SR result with locally appropriate objectives applied using set \\( A \\), we mix the six SR results of ESRGAN-\\(\\lambda_{a}\\), where \\(\\lambda_{a} \\in A\\), by selecting the SR result with the lowest LPIPS for each pixel position, as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.611, + 0.543, + 0.891, + 0.561 + ], + "angle": 0, + "content": "\\[\ny _ {A} ^ {*} (i, j) = \\hat {y} _ {\\mathbf {T} _ {A} ^ {*} (i, j)} (i, j), \\tag {6}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.568, + 0.566, + 0.891, + 0.589 + ], + "angle": 0, + "content": "\\[\n\\mathbf {T} _ {A} ^ {*} (i, j) = \\arg \\min _ {\\boldsymbol {\\lambda} _ {a} \\in A} \\mathbf {L P I P S} _ {\\boldsymbol {\\lambda} _ {a}} (i, j), \\tag {7}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.587, + 0.593, + 0.891, + 0.61 + ], + "angle": 0, + "content": "\\[\n\\mathbf {L P I P S} _ {\\lambda_ {a}} = L P I P S \\left(y, \\hat {y} _ {\\lambda_ {a}}\\right), \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.614, + 0.893, + 0.901 + ], + "angle": 0, + "content": "where \\(\\hat{y}_{\\lambda_a}\\) is the SR result of ESRGAN-\\(\\lambda_a\\). The LPIPS function computes the perceptual distance between two image patches for each pixel position, producing an LPIPS map, LPIPS, of the input image size [28, 35]. The LPIPS metric in Table 1 is the average of this map. Since \\(\\mathbf{T}_A^*\\) is the optimal objective selection (OOS), \\(\\mathbf{T}_A^*\\) and its SR model for mixing are denoted as OOS\\(_A\\) and ESRGAN-OOS\\(_A\\), respectively. The upper part of Fig. 4 shows an example of OOS\\(_A\\) and OOS\\(_B\\) based on set \\(A\\) and \\(B\\). PSNR and LPIPS [52] of ESRGAN-OOS\\(_A\\) and ESRGAN-OOS\\(_B\\) are reported in Table 1, where ESRGAN-OOS\\(_B\\) is superior to any single objective model, demonstrating the potential for performance improvement of the locally suitable objective application. The lower part of Fig. 4 shows the side effects caused by mixing the SR results for set \\(A\\) with lower proximities between objectives than those in set \\(B\\), as shown in Fig. 3. Since ESRGAN-OOS\\(_B\\) in Fig. 4 has less artifact and better PSNR than those of ESRGAN-OOS\\(_A\\), the proposed set \\(B\\) is more suitable for applying locally appropriate objectives." + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1728" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.099, + 0.09, + 0.255, + 0.183 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.169, + 0.186, + 0.186, + 0.197 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.102, + 0.199, + 0.255, + 0.287 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.168, + 0.293, + 0.186, + 0.304 + ], + "angle": 0, + "content": "(c)" + }, + { + "type": "image", + "bbox": [ + 0.291, + 0.09, + 0.449, + 0.183 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.361, + 0.186, + 0.379, + 0.198 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image", + "bbox": [ + 0.291, + 0.2, + 0.448, + 0.289 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.361, + 0.293, + 0.379, + 0.304 + ], + "angle": 0, + "content": "(d)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.307, + 0.47, + 0.351 + ], + "angle": 0, + "content": "Figure 5. The proposed vector functions for loss weights, (a) \\(\\lambda(t)\\) in Eqn. 9 when \\(\\alpha = 1\\) and \\(\\beta = 0\\), (b) its \\(\\lambda_{per}(t)\\) and (c) the weighting functions for \\(\\lambda_{per}(t)\\). (d) \\(\\lambda_{per}(t)\\) used for FxSR [35]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.363, + 0.47, + 0.485 + ], + "angle": 0, + "content": "Learning Objective Trajectory. We train our generative model on a set of objectives over the trajectory rather than a single objective, \\(\\lambda_{i}\\). The objective trajectory is formed by connecting the selected objectives, i.e. the five objectives of set \\(B\\), starting with an objective for a low-vision level and progressing through objectives for higher levels, i.e. from \\(\\lambda_0\\) to \\(\\lambda_{1-4}\\). It is parameterized by a single variable \\(t\\), \\(\\lambda(t) = \\langle \\lambda_{rec}(t), \\lambda_{adv}(t), \\lambda_{per}(t) \\rangle\\), as follow:" + }, + { + "type": "equation", + "bbox": [ + 0.199, + 0.493, + 0.469, + 0.51 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {\\lambda} (t) = \\boldsymbol {\\alpha} \\cdot \\boldsymbol {f} _ {\\lambda} (t) + \\boldsymbol {\\beta}, \\tag {9}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.14, + 0.517, + 0.469, + 0.535 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {f} _ {\\lambda} (t) = \\left\\langle f _ {\\lambda_ {r e c}} (t), f _ {\\lambda_ {a d v}} (t), \\boldsymbol {f} _ {\\lambda_ {p e r}} (t) \\right\\rangle , \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.538, + 0.469, + 0.614 + ], + "angle": 0, + "content": "where \\(f_{\\lambda_{per}}(t) \\in \\mathbb{R}^5\\), \\(f_{\\lambda_{rec}}(t)\\), \\(f_{\\lambda_{adv}}(t)\\) are weighting functions, \\(\\alpha\\) and \\(\\beta\\) are the scaling and offset vectors. As \\(f_{\\lambda}:\\mathbb{R}\\to \\mathbb{R}^7\\), this vector function enables the replacement of high-dimensional weight-vector manipulation with one-dimensional tracking, simplifying the training process." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.615, + 0.469, + 0.765 + ], + "angle": 0, + "content": "Specifically, the trajectory design is based on the observation in Table 1 that the distortion-oriented RRDB model using \\(\\lambda_0\\) has smaller L1 errors than those of all ESRGAN models for low-level feature spaces, such as V12 and V22, whereas ESRGAN models have smaller L1 errors for higher-level feature spaces, such as V34, V44, and V54. Thus, we design the weight functions \\(f_{\\lambda_{rec}}\\), \\(f_{\\lambda_{adv}}\\) and \\(f_{\\lambda_{per}}\\) such that when \\(t\\) approaches 0, \\(f_{\\lambda_{rec}}\\) increases and \\(\\{f_{\\lambda_{adv}}, \\sum_{per_l} f_{\\lambda_{per_l}}\\}\\) decrease to go to \\(\\lambda_0\\), and conversely to go to \\(\\lambda_{1-4}\\) when \\(t\\) increases to 1, as shown in Fig. 5(a)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.469, + 0.902 + ], + "angle": 0, + "content": "In relation to the change in \\(\\sum_{per_l}f_{\\lambda_{per_l}}(t)\\), we design each of five component functions, \\(f_{\\lambda_{per_l}}(t)\\) of \\(f_{\\lambda_{per}}(t)\\), as shown in Fig. 5(c), to obtain the objective trajectory from \\(\\lambda_0\\) to \\(\\lambda_{1 - 4}\\) of set \\(B\\) as shown in Fig. 5(b), illustrating only three out of five components because of the limitations of 3-dimensional visualization. Thus, as we progress through the trajectory by increasing \\(t\\) from 0 to 1, the weighting parameters for the objective start with the distortion-oriented objective, \\(\\lambda_0\\), and then the losses of higher-vision-level feature" + }, + { + "type": "image", + "bbox": [ + 0.52, + 0.091, + 0.877, + 0.173 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.515, + 0.178, + 0.683, + 0.296 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.706, + 0.178, + 0.876, + 0.296 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.303, + 0.892, + 0.332 + ], + "angle": 0, + "content": "Figure 6. Changes in detail in the SROT results according to \\( t \\)-value (top) and changes in PSNR and LPIPS for test DBs (bottom)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.34, + 0.892, + 0.415 + ], + "angle": 0, + "content": "spaces and adversarial loss are progressively added, making slight transitions on the objective toward \\(\\lambda_{1-4}\\). Fig. 5(d) shows the objective trajectory used for FxSR [35], which uses only the V22 feature space, limiting the performance of the perceptually accurate restoration." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.416, + 0.893, + 0.612 + ], + "angle": 0, + "content": "The proposed objective trajectory can efficiently improve the accuracy and consistency of the SR results. First, we can use any objective on the continuous trajectory from low to high-level vision, which allows the application of more accurate objectives to each region. Second, with regard to consistency, high-level objectives on our proposed trajectory include both low-level and high-level losses, thus also accounting for the low-level objectives. This weighting method allows the sharing of the structural components reconstructed mainly by low-vision-level objectives between all SR results on the trajectory. Finally, we need to train a single SR model only once, reducing the number of models required to produce diverse HR outputs [10, 35]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.612, + 0.892, + 0.748 + ], + "angle": 0, + "content": "Fig. 6 shows the changes in the result of the generative SR model trained on the objective trajectory in Fig. 5(b), called SROT, as \\( t \\) changes from 0 to 1. The graphs in the bottom of Fig. 6 show the trade-off curves in the perception-distortion plane according to the change of \\( t \\) where \\( t \\) increases by 0.05 from 0.0 to 1.0 and has 21 sample points. Each SR result on the curve is obtained by inputting \\( \\mathbf{T} \\) with the same \\( t \\) throughout the image, as \\( \\mathbf{T}_t = \\mathbf{1} \\times t \\), into the condition branch of the generative model, as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.632, + 0.756, + 0.891, + 0.772 + ], + "angle": 0, + "content": "\\[\n\\hat {y} _ {\\mathbf {T} _ {t}} = G _ {\\theta} \\left(x \\mid \\mathbf {T} _ {t}\\right). \\tag {11}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.893, + 0.902 + ], + "angle": 0, + "content": "The horizontal and vertical dotted lines of the graphs in Fig. 6 indicate the lowest LPIPS values of the model and the corresponding PSNR values, respectively. The \\( t \\) values at that time are written next to the vertical lines. However, applying a specific \\( t \\) to the entire image still limits SR performance, and optimal \\( t \\) depending on images is unknown at inference time. We take this one step further and present later how to estimate and apply locally optimal objectives." + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1729" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.084, + 0.089, + 0.207, + 0.153 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.109, + 0.156, + 0.182, + 0.168 + ], + "angle": 0, + "content": "image (0824)" + }, + { + "type": "image", + "bbox": [ + 0.212, + 0.089, + 0.336, + 0.153 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.249, + 0.155, + 0.3, + 0.169 + ], + "angle": 0, + "content": "OOS \\(\\mathbf{T}_S^*\\)" + }, + { + "type": "image", + "bbox": [ + 0.342, + 0.089, + 0.464, + 0.153 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.375, + 0.155, + 0.429, + 0.169 + ], + "angle": 0, + "content": "OOE \\(\\hat{\\mathbf{T}}_B\\)" + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.171, + 0.468, + 0.199 + ], + "angle": 0, + "content": "Figure 7. The input image, the optimal objective selection \\(\\mathbf{T}_S^*\\) obtained by parameter sweeping, and \\(\\hat{\\mathbf{T}}_B\\) estimated by \\(C_{\\psi}\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.206, + 0.47, + 0.463 + ], + "angle": 0, + "content": "Network Architecture and Training. The outline of the generator network is adopted from [35], i.e., \\( G_{\\theta} \\) consists of two streams, an SR branch with 23 basic blocks and a condition branch as shown in Fig. 2. The condition branch takes an LR-sized target objective map \\( \\mathbf{T} \\) and produces shared intermediate conditions that can be transferred to all the SFT layers in the SR branch. Since the SFT layers [44] modulate feature maps by applying affine transformation, they learn a mapping function that outputs a modulation parameter based on \\( \\mathbf{T} \\). Specifically, \\( \\mathbf{T}_t \\), with \\( t \\) randomly changing in the pre-defined range, is fed into the condition branch during training, and this modulation layer allows the SR branch to optimize the changing objective by \\( t \\). As a result, \\( G_{\\theta} \\) learns all the objectives on the trajectory and generates SR results with spatially different objectives according to the map at inference time. \\( G_{\\theta} \\) is optimized on the training samples \\( \\mathcal{Z} = (x,y) \\) with the distribution \\( P_{\\mathcal{Z}} \\), as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.15, + 0.473, + 0.469, + 0.495 + ], + "angle": 0, + "content": "\\[\n\\theta^ {*} = \\arg \\min _ {\\theta} \\mathbb {E} _ {\\mathcal {Z} \\sim \\mathcal {P} _ {\\mathcal {Z}}} \\left[ \\mathcal {L} \\left(\\hat {y} _ {\\mathbf {T} _ {t}}, y | t\\right) \\right], \\tag {12}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.078, + 0.505, + 0.469, + 0.552 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} (t) = \\lambda_ {\\text {r e c}} (t) \\cdot \\mathcal {L} _ {\\text {r e c}} + \\lambda_ {\\text {a d v}} (t) \\cdot \\mathcal {L} _ {\\text {a d v}} + \\sum_ {\\text {p e r l}} \\lambda_ {\\text {p e r l}} (t) \\cdot L _ {\\text {p e r l}}. \\tag {13}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.56, + 0.4, + 0.576 + ], + "angle": 0, + "content": "3.3. Optimal Objective Estimation (OOE)" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.583, + 0.47, + 0.751 + ], + "angle": 0, + "content": "To estimate an optimal combination of objectives for each region, we train a predictive model, \\( C_{\\psi} \\). This model produces an optimal objective map \\( \\hat{\\mathbf{T}}_B \\) estimated for a given LR image, which is then delivered to the generative model in Eqn. 1. Since it is hard to find the ground truth map for \\( C_{\\psi} \\) training, we obtain its approximation \\( \\mathbf{T}_S^* \\) via a simple exhaustive searching to narrow down the range of the best possible values. Specifically, we generate a set of 21 SR results by changing \\( t \\) from 0 to 1 with a step of 0.05, and the optimal objective maps are generated by selecting the \\( t \\) with the lowest LPIPS among them for each pixel, as" + }, + { + "type": "equation", + "bbox": [ + 0.155, + 0.761, + 0.469, + 0.784 + ], + "angle": 0, + "content": "\\[\n\\mathbf {T} _ {S} ^ {*} (i, j) = \\arg \\min _ {t \\in S} \\mathbf {L P I P S} _ {t} (i, j), \\tag {14}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.17, + 0.793, + 0.469, + 0.81 + ], + "angle": 0, + "content": "\\[\n\\mathbf {L P I P S} _ {t} = L P I P S \\left(y, \\hat {y} _ {\\mathbf {T} _ {t}}\\right), \\tag {15}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.814, + 0.469, + 0.876 + ], + "angle": 0, + "content": "where \\(\\mathbf{T}_t = \\mathbf{1} \\times t, t \\in S = \\{0.0, 0.05, 0.10, \\dots, 1.0\\}\\). Fig. 7 shows an example of the optimal objective selection (OOS) \\(\\mathbf{T}_S^*\\). The SR result using \\(\\mathbf{T}_S^*\\), SROOS, can be an upper-bound approximation for the performance of \\(G_{\\theta}\\) as" + }, + { + "type": "equation", + "bbox": [ + 0.206, + 0.886, + 0.469, + 0.904 + ], + "angle": 0, + "content": "\\[\n\\hat {y} _ {\\mathbf {T} _ {S} ^ {*}} = G _ {\\theta} \\left(x | \\mathbf {T} _ {S} ^ {*}\\right). \\tag {16}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.198 + ], + "angle": 0, + "content": "Although \\(\\mathbf{T}_S^*\\) is useful for training \\(C_{\\psi}\\), this pixel-wise objective selection without considering the interference caused by the convolutions of \\(G_{\\theta}\\) is not accurate ground truth. Therefore, \\(C_{\\psi}\\) is optimized with three loss terms: pixel-wise objective map loss, pixel-wise reconstruction loss and perceptual loss, which measures the difference between the reconstructed and HR images, as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.603, + 0.211, + 0.892, + 0.234 + ], + "angle": 0, + "content": "\\[\n\\psi^ {*} = \\arg \\min _ {\\psi} \\mathbb {E} _ {\\mathcal {Z} _ {\\mathbf {T}} \\sim \\mathcal {P} _ {\\mathcal {Z} _ {\\mathbf {T}}}} \\mathcal {L}, \\tag {17}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.559, + 0.251, + 0.892, + 0.27 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = \\lambda_ {\\mathbf {T}} \\cdot \\mathcal {L} _ {\\mathbf {T}} + \\lambda_ {r e c} ^ {O O E} \\cdot \\mathcal {L} _ {r e c} + \\lambda_ {R} \\cdot \\mathcal {L} _ {R}, \\tag {18}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.593, + 0.281, + 0.892, + 0.307 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {R} = \\mathbb {E} \\left[ L P I P S \\left(y, \\hat {y} _ {\\hat {\\mathbf {T}} _ {B}}\\right) \\right], \\tag {19}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.317, + 0.892, + 0.456 + ], + "angle": 0, + "content": "where \\(\\mathcal{L}_{\\mathbf{T}}\\) and \\(\\mathcal{L}_{rec}\\) is the L1 losses between \\(\\mathbf{T}_S^*\\) and \\(\\hat{\\mathbf{T}}_B\\) and between \\(y\\) and \\(\\hat{y}_{\\hat{\\mathbf{T}}_B}\\), respectively. Meanwhile, \\(\\mathcal{Z}_{\\mathbf{T}} = (x,y,\\mathbf{T}_S^*)\\) is the training dataset, and \\(\\lambda_{\\mathbf{T}},\\lambda_{rec}^{OOE}\\) and \\(\\lambda_R\\) are the weights for each of the loss terms, respectively. During the \\(C_\\psi\\) model training, \\(C_\\psi\\) is combined with the already trained generative model, and the generator parameters are fixed. Therefore, losses for \\(C_\\psi\\) training, including LPIPS, are involved only in estimating locally-appropriate objective maps without changing the generator's parameters." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.457, + 0.892, + 0.578 + ], + "angle": 0, + "content": "The architecture of \\( C_{\\psi} \\) consists of two separate subnetwork: one is a feature extractor (F.E.) utilizing the VGG-19 [39] and the other is a predictor with the UNet architecture [37], as shown in Fig 2. For better performance, the feature extractor aims to get low to high-level features and delivers them to Unet, which makes the prediction. Since the structure of UNet has a wider receptive field, it is advantageous for predicting objectives in context." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.595, + 0.633, + 0.611 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.62, + 0.676, + 0.637 + ], + "angle": 0, + "content": "4.1. Experiment Setup" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.644, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Materials, Evaluation Metrics and Training Details. We use either the DIV2K [1] (800 images) or the DF2K [26] (3450 images) dataset to train our models. Our test datasets include BSD100 [32], General100 [9], Urban100 [17], Manga109 [33], and DIV2K validation set [1]. To evaluate the perceptual quality, we report LPIPS [52] and DISTS [6], which are full-reference metrics. DISTS is a perceptual metric that focuses on detail similarity. PSNR and SSIM [47] are also reported as fidelity-oriented metrics. The LR-PSNR metric is the PSNR between the LR input and downscaled SR images. The higher the LR-PSNR, the better the consistency between the SR results and LR images, where 45 dB or more is recommended for good LR consistency as addressed in NTIRE challenge [28]. Because consistency with the LR input images is important, we also report the LR-PSNR. All training parameters are set to be equal to those of ESRGAN [46], except for the" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1730" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.09, + 0.893, + 0.119 + ], + "angle": 0, + "content": "Table 2. Comparison with state-of-the-art SR methods on benchmarks. The 1st and the 2nd best performances for each group are highlighted in red and blue, respectively. LR-PSNR values greater than 45dB are underlined." + }, + { + "type": "table", + "bbox": [ + 0.088, + 0.127, + 0.885, + 0.478 + ], + "angle": 0, + "content": "
Distortion-oriented SRPerception-oriented SR
ModelRRDB [46]SROOE (T = 0)SRGAN [23]ESRGAN [46]SFTGAN [44]RankSR GAN [53]SRFlow [29]SPSR [31]FxSR [35]SROOE (T_B)SROOE (T_B)SROOS (T_S*)
Training datasetDIV2KDF2KDIV2KDF2K+OSTImageNet+OSTDIV2KDF2KDIV2KDIV2KDIV2KDF2KDF2K
BSD100PSNR↑26.5326.4524.1323.9524.0924.0924.6624.1624.7724.7824.8725.07
SSIM↑0.74380.74160.64540.64630.64600.64380.65800.65310.68170.68180.68690.6960
LPIPS↓0.35750.35460.17770.16150.17100.17500.18330.16130.15720.15300.15000.1388
DISTS↓0.20050.19960.12880.11580.12240.12520.13720.11650.11600.11390.11240.1104
LR-PSNR↑52.5252.3539.3241.3540.9241.3349.8640.9949.2448.7549.1949.35
General100PSNR↑30.3030.0827.5427.5327.0427.3127.8327.6528.4428.5728.7429.12
SSIM↑0.86960.86620.79980.79840.78610.78990.79510.79950.82290.82500.82970.8400
LPIPS↓0.16650.16580.09610.08800.10840.09600.09620.08660.07840.07640.07530.0682
DISTS↓0.13210.13110.09550.08450.11660.09380.10220.08570.08310.08110.07950.0783
LR-PSNR↑53.9452.7941.4441.9340.0541.8449.5942.3049.8249.9050.1150.57
Urban100PSNR↑25.4825.2122.8422.7822.7422.9323.6823.2424.0824.2124.3324.53
SSIM↑0.80970.80200.71960.72140.71070.71690.73160.73650.76410.76800.77070.7784
LPIPS↓0.19600.19610.14260.12300.13430.13850.12720.11900.10900.10660.10650.0988
DISTS↓0.14170.14090.10010.08180.09740.09870.09780.07980.07830.07730.07640.0774
LR-PSNR↑51.2150.5238.8439.7039.3939.0749.6040.4048.2748.2948.3248.52
Manga109PSNR↑29.7429.3626.2626.5026.0726.0427.1126.7427.6427.8528.0828.61
SSIM↑0.89970.89480.82850.82450.81820.81170.82440.82670.84400.84930.85540.8737
LPIPS↓0.09750.09720.07090.06540.07160.07730.06630.06830.05800.05660.05240.0431
DISTS↓0.06430.06050.04610.03970.04960.04880.05010.04030.04070.03820.03510.0344
LR-PSNR↑51.7350.3940.3540.6838.9639.8348.3641.5148.1948.4948.7749.33
DIV2KPSNR↑29.4829.3326.6326.6426.5626.5127.0826.7127.5127.5727.6928.03
SSIM↑0.84440.84130.76250.76400.75780.75260.75580.76140.78900.79060.79320.8031
LPIPS↓0.25370.25300.12630.11540.14490.12170.12010.11000.10280.09710.09570.0888
DISTS↓0.12610.12540.06130.05300.08580.05890.06220.04940.05130.04920.04910.0480
LR-PSNR↑53.7153.5940.8742.6140.4041.9049.9642.5750.5450.3650.8051.04
" + }, + { + "type": "image", + "bbox": [ + 0.083, + 0.5, + 0.889, + 0.721 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.731, + 0.893, + 0.759 + ], + "angle": 0, + "content": "Figure 8. Visual comparison with state-of-the-art SR methods. Among the seven perception-oriented SR methods, the best performances are highlighted in red." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.785, + 0.47, + 0.832 + ], + "angle": 0, + "content": "loss weights. For the generator training, \\( t \\) is a random variable with uniform distribution in [0, 1]. \\( \\alpha = [1 \\times 10^{-2}, 1, 1] \\) and \\( \\beta = [1 \\times 10^{-2}, 0, 0] \\)." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.846, + 0.199, + 0.86 + ], + "angle": 0, + "content": "4.2. Evaluation" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Quantitative Comparison. Table 2 shows the quantitative performance comparison for the \\(4 \\times\\) SR. We com" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.785, + 0.895, + 0.892 + ], + "angle": 0, + "content": "pared it with a distortion-oriented method, RRDB [46], and perception-oriented methods, such as SRGAN [23], ESRGAN [46], SFTGAN [44], RankSRGAN [53], SR-Flow [29], SPSR [31], and FxSR [35]. The table shows that our method yields the best results among the perception-oriented methods on all datasets, not only in terms of LPIPS [52] and DISTS [6], but also in terms of distortion-" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.946, + 0.514, + 0.957 + ], + "angle": 0, + "content": "1731" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.089, + 0.47, + 0.146 + ], + "angle": 0, + "content": "Table 3. Comparison of performance according to different selections. The bold checkmark indicates the change from the left selection. The 1st and the 2nd best performances except for SROOS are highlighted in red and blue, respectively." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.153, + 0.47, + 0.31 + ], + "angle": 0, + "content": "
MethodsSROTSROOESROOS
Objective TrajectoryP2 P1234✓✓✓✓✓
T\\( T_{t=0.8} \\) \\( \\hat{T}_{B} (OOE) \\) \\( T_{S}^{*} (OOS) \\)✓✓✓✓✓
training DBDIV2K DF2K✓✓✓✓✓
MetricPSNR↑ SSIM↑ LPIPS↓ LR-PSNR↑26.49 0.7803 0.1011 49.2126.53 0.7816 0.1000 49.2126.65 0.7853 0.0978 49.3226.74 0.7872 0.0960 49.4427.07 0.7982 0.0875 49.76
" + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.32, + 0.177, + 0.395 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.083, + 0.396, + 0.175, + 0.416 + ], + "angle": 0, + "content": "Ground truth (PSNR↑/LPIPS↓)" + }, + { + "type": "image", + "bbox": [ + 0.179, + 0.32, + 0.273, + 0.395 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.188, + 0.396, + 0.264, + 0.416 + ], + "angle": 0, + "content": "FxSR [35] (29.86 / 0.0525)" + }, + { + "type": "image", + "bbox": [ + 0.275, + 0.32, + 0.37, + 0.395 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.284, + 0.396, + 0.361, + 0.416 + ], + "angle": 0, + "content": "SROOE (30.14/0.0410)" + }, + { + "type": "image", + "bbox": [ + 0.373, + 0.32, + 0.467, + 0.395 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.384, + 0.396, + 0.454, + 0.416 + ], + "angle": 0, + "content": "OOE (4x magnified)" + }, + { + "type": "image_caption", + "bbox": [ + 0.081, + 0.423, + 0.465, + 0.437 + ], + "angle": 0, + "content": "Figure 9. Visual comparison of the results of FxSR and SROOE." + }, + { + "type": "table_caption", + "bbox": [ + 0.082, + 0.451, + 0.465, + 0.465 + ], + "angle": 0, + "content": "Table 4. Comparison of the running time and the SR model size." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.471, + 0.466, + 0.519 + ], + "angle": 0, + "content": "
SRGAN [23]ESRGAN [46]FxSR [35]SROOE
Run Time (msec)0.0140.1380.5010.968
Param Size (MB)1.5116.6918.3070.20
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.537, + 0.468, + 0.779 + ], + "angle": 0, + "content": "oriented metrics such as PSNR and SSIM. It also exceeds \\(45\\mathrm{dB}\\) in LR-PSNR, indicating that LR consistency is well-maintained, as addressed in NTIRE [28]. In addition, SROOE using a local objective map outperforms SROT with the globally optimal \\(t\\) value for the Urban100 and DIV2K benchmarks in terms of both LPIPS and PSNR in Fig. 6. SROOS with \\(\\mathbf{T}_S^*\\) has the best PSNR, SSIM, LPIPS, and DISTS scores, which shows the approximated upper bounds of the proposed SROOE. On the other hand, when the objective map \\(\\mathbf{T}\\) is set to be 0, SROOE operates as a distortion-oriented SR model. Although it is slightly inferior to RRDB [46] in terms of PSNR, its performance is not far behind while showing better LPIPS. This implies that SROOE performs close to RRDB [46] for the regions needing distortion-oriented restoration, and thus the overall distortion is reduced while achieving high perceptual quality." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.469, + 0.902 + ], + "angle": 0, + "content": "Qualitative Comparison. Fig. 8 shows a visual comparison, where we can observe that SROOE generates more accurate structures and details. In particular, it appears that there is little change in the structural component between the SROOE results using \\(\\mathbf{T} = \\mathbf{0}\\) and \\(\\hat{\\mathbf{T}}_B\\), and sharp edges and generated details are added to the structural components. Additional visual and quantitative comparisons for the \\(4\\times\\) and \\(8\\times\\) SR are provided in the supplementary." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.09, + 0.652, + 0.108 + ], + "angle": 0, + "content": "5. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.117, + 0.892, + 0.342 + ], + "angle": 0, + "content": "Table 3 reports average values in terms of each metric on all five benchmarks in Table 2, which vary according to the change in each element. The two different objective trajectories shown in Fig. 5(b) and (d) are referred to as P1234 and P2, respectively. The table shows that the SR performance improves step by step, when going from P2, fixed \\( t \\), and DIV2K to P1234, OOE, and DF2K, respectively. Specifically, our proposed model, SROOE-P1234 trained with DF2K is improved by 0.25 dB in PSNR, 0.0069 in SSIM, 0.0051 in LPIPS, and 0.23 dB in LR-PSNR compared to SROT-P2 corresponding to FxSR with \\( t = 0.8 \\) [35] as the example shwon in Fig. 9. A comparison of the running times and parameter sizes is presented in Table 4, where the time is for the \\( 4 \\times \\mathrm{SR} \\) of a \\( 128 \\times 128 \\) image on an NVIDIA RTX3090 GPU." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.344, + 0.892, + 0.496 + ], + "angle": 0, + "content": "Limitations. Although applying locally appropriate objectives can significantly improve the LR to HR mapping accuracy, even if the generator uses an optimal objective map \\(\\mathbf{T}_S^*\\), it is still limited in achieving full reconstruction. This means that the proposed generator is still unable to generate all HRs with the objective set used for training in this study, and thus, more sophisticated perceptual loss terms than the VGG feature space are still required to overcome this. And still, there remains a limit to solving the ill-posed problem caused by high-frequency loss." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.513, + 0.619, + 0.529 + ], + "angle": 0, + "content": "6. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.54, + 0.892, + 0.736 + ], + "angle": 0, + "content": "We proposed a novel SISR framework for perceptually accurate HR restoration, where an objective estimator provides an optimal combination of objectives for a given image patch, and a generator produces SR results that reflect the target objectives. For this purpose, we employed objective trajectory learning to efficiently train a single generative model that can apply varying objective sets. Experiments show that the proposed method reduces visual artifacts, such as structural distortion and unnatural details, and achieves improved results compared to those of state-of-the-art perception-oriented methods in terms of both perceptual and distortion metrics. The proposed method can be applied to off-the-shelf and other SISR network architectures." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.754, + 0.671, + 0.771 + ], + "angle": 0, + "content": "7. Acknowledgment" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.901 + ], + "angle": 0, + "content": "This research was supported in part by Samsung Electronics Co., Ltd., in part by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT) (2021R1A2C2007220), and partially by Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government(MSIT) [NO.2021-0-01343, Artificial Intelligence Graduate School Program (Seoul National University)]." + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1732" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.47, + 0.171 + ], + "angle": 0, + "content": "[1] Eirikur Agustsson and Radu Timofte. 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In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 2472-2481, 2018. 1, 2" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.093, + 0.469, + 0.486 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.946, + 0.516, + 0.956 + ], + "angle": 0, + "content": "1735" + } + ] +] \ No newline at end of file diff --git a/2023/Perception-Oriented Single Image Super-Resolution Using Optimal Objective Estimation/addf3c94-8beb-41bf-8735-8295a8296b2f_origin.pdf b/2023/Perception-Oriented Single Image Super-Resolution Using Optimal Objective Estimation/addf3c94-8beb-41bf-8735-8295a8296b2f_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..8c968c8745b2b6afdb09d170e308c13ed7ca6096 --- /dev/null +++ b/2023/Perception-Oriented Single Image Super-Resolution Using Optimal Objective Estimation/addf3c94-8beb-41bf-8735-8295a8296b2f_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cda63e4878f8ebe39efae9eb1256cb5ed33d22908cc36af55b121439dca59828 +size 5083696 diff --git a/2023/Perception-Oriented Single Image Super-Resolution Using Optimal Objective Estimation/full.md b/2023/Perception-Oriented Single Image Super-Resolution Using Optimal Objective Estimation/full.md new file mode 100644 index 0000000000000000000000000000000000000000..b52a72470642bd144ab4db3e4fe8b00394f1d4ca --- /dev/null +++ b/2023/Perception-Oriented Single Image Super-Resolution Using Optimal Objective Estimation/full.md @@ -0,0 +1,394 @@ +# Perception-Oriented Single Image Super-Resolution using Optimal Objective Estimation + +Seung Ho Park $^{1,2}$ , Young Su Moon $^{2}$ , Nam Ik Cho $^{1,3}$ + +$^{1}$ Department of Electrical and Computer Engineering, INMC, Seoul National University, Korea + +2Visual Display Division, Samsung Electronics, Korea + +$^{3}$ IPAI, Seoul National University, Korea + +# Abstract + +Single-image super-resolution (SISR) networks trained with perceptual and adversarial losses provide high-contrast outputs compared to those of networks trained with distortion-oriented losses, such as L1 or L2. However, it has been shown that using a single perceptual loss is insufficient for accurately restoring locally varying diverse shapes in images, often generating undesirable artifacts or unnatural details. For this reason, combinations of various losses, such as perceptual, adversarial, and distortion losses, have been attempted, yet it remains challenging to find optimal combinations. Hence, in this paper, we propose a new SISR framework that applies optimal objectives for each region to generate plausible results in overall areas of high-resolution outputs. Specifically, the framework comprises two models: a predictive model that infers an optimal objective map for a given low-resolution (LR) input and a generative model that applies a target objective map to produce the corresponding SR output. The generative model is trained over our proposed objective trajectory representing a set of essential objectives, which enables the single network to learn various SR results corresponding to combined losses on the trajectory. The predictive model is trained using pairs of LR images and corresponding optimal objective maps searched from the objective trajectory. Experimental results on five benchmarks show that the proposed method outperforms state-of-the-art perception-driven SR methods in LPIPS, DISTS, PSNR, and SSIM metrics. The visual results also demonstrate the superiority of our method in perception-oriented reconstruction. The code is available at https://github.com/seungho-snu/SROOE. + +# 1. Introduction + +The purpose of single image super-resolution (SISR) is to estimate a high-resolution (HR) image corresponding to a given low-resolution (LR) input. SISR has many applica + +![](images/ba02ac5012fdfc5092e25c792941f407023a344bf106d57d6795e20b10266f09.jpg) + +![](images/758efb943849721b55212a083060aa3add05ef784c464a5a356199fe49a9f5b4.jpg) + +![](images/b60af350d42b1db4f819a1437b75ac3a6ef8d6881ab4ced7cc817f6df0e8dd1c.jpg) + +![](images/05dce81d942d1fb2ece1d2e3e1fb8691de92a2517bb1ebe8629fbd0ef2ceed9d.jpg) + +![](images/bb139213846f9802154aaa5312019508c9f8c375ba36c24036418cd5b44453ec.jpg) +img_012 Urban100 +OOE Map + +![](images/34eff6e8f3b176b443964ac37de8ef2977188d4c7db515ae5e51a03953de16f4.jpg) +HR (PSNR↑/LPIPS↓) +SROOE (Ours) (21.71 / 0.1030) + +![](images/15d0302da0920cc77a95c125f9dbaf5999be319916d433aeeb2f707a92c32448.jpg) +SRGAN [23] 21.06/0.1521 +RankSRGAN [53] (21.05 / 0.1462) + +![](images/becb01cc3b548151e05d97b1b42e6849d0fe915cf9e4471c980c9232b8e65807.jpg) +ESRGAN [46] (20.80/0.1182) +SPSR [31] (21.27 / 0.1241) + +![](images/bb6700f348f375034ea1c038de438ab3f53185dd37aaae1f58d605ed2212689c.jpg) +Figure 1. Visual and quantitative comparison. The proposed SROOE shows a higher PSNR, LR-PSNR [28] and lower LPIPS [52] than other state-of-the-art methods, i.e., lower distortion and higher perceptual quality. + +tions, mainly as a pre-processing step of computer vision or image analysis tasks, such as medical [13, 34, 51], surveillance [11, 43], and satellite image analysis [30, 41]. However, SISR is an ill-posed problem in that infinitely many HR images correspond to a single LR image. Recently, the performance of SISR has been greatly improved by adopting deep neural networks [7, 8, 15, 18, 21, 22, 26, 42, 54, 55]. Pixel-wise distortion-oriented losses (L1 and L2) were widely used in early research, which helped to obtain a high signal-to-noise ratio (PSNR). However, these losses lead the model to generate an average of possible HR solutions, which are usually blurry and thus visually not pleasing. + +Subsequently, perception-oriented losses, such as perceptual loss [19] and generative adversarial loss [12], were + +introduced to overcome this problem and produce realistic images with fine details [23]. Although these perception-oriented losses are used for various SR methods [38,46,50], they also bring undesirable side effects such as unnatural details and structural distortions. To alleviate these side effects and improve perceptual quality, various methods, such as the ones employing specially designed losses [40,53] and conditional methods utilizing prior information and additional network branches [31, 44], have been introduced. Meanwhile, different from the conventional SR methods, which optimize a single objective, some studies tried to apply multiple objectives to generate more accurate HR outputs. However, some of them [35, 45, 46] applied image-specific objectives without consideration for the regional characteristics, and the other [36] used region-specific objectives for the regions obtained using semantic image segmentation with a limited number of pre-defined classes. + +In this paper, we propose a new SR framework that finds a locally optimal combination of a set of objectives in the continuous sample space, resulting in regionally optimized HR reconstruction. The upper part of Fig. 1 shows a visual comparison of our results with those of state-of-the-art perception-oriented methods. We can see that our SR method using optimal objective estimation (OOE), called SROOE, generates more accurate structures. The lower part of Fig. 1 shows that the SROOE is located on the far right and bottom, corresponding to the position where both PSNR and LPIPS [52] are desirable. + +For this purpose, our SR framework consists of two models: a predictive model that infers the most appropriate objectives for a given input, and a generative model that applies locally varying objectives to generate the corresponding SR result. The main challenge is to train a single generator to learn continuously varying objectives over the different locations. For this, the objective is defined as the weighted sum of several losses, and we train the generator with various sets of weights. Meanwhile, the predictor is to estimate appropriate weights for a given image input. + +For efficient training, we do not learn over the entire objective space spanned by the weight vector, but find a set of several objectives that have high impacts on optimization at each vision level and are close to each other in the objective space. This is because proximity between objectives improves the efficiency of learning and increases the similarity of their results, which helps reduce side effects. In addition, we train the generative model on a set of objectives on our defined trajectory, which is formed by connecting the selected objectives such that the trajectory starts with an objective suitable for a low-vision level and progresses through objectives suitable for higher levels. This enables us to replace high-dimensional weight vector manipulation with simple one-dimensional trajectory tracking, thereby simplifying the training process. The predictive + +model is trained using a dataset with pairs of LR images and corresponding optimal objective maps. We obtain these optimal training maps by using a grid search on the generator's objective trajectory. + +Regarding the network structure, we employ spatial feature transform (SFT) layers [44] in the generator to flexibly change the network's behavior according to the objective. Our flexible model trained in this way has three advantages. First, the generalization capability to diversely structured images is improved since the network learns various cases. Second, the SR results are consistent with respect to the trajectory and given input. Third, the high-dimensional weight vector for loss terms can be replaced with a vector function with a one-dimensional input, and thus the optimal loss combinations can be easily found and controlled. + +Our contributions are summarized as follows. (1) We propose an SISR framework that estimates and applies an optimal combination of objectives for each input region and thus produces perceptually accurate SR results. (2) While this approach requires training with various weighted combinations of losses, which needs the search on a high-dimensional weight vector space, we introduce an efficient method for exploring and selecting objectives by defining the objective trajectory controlled by a one-dimensional variable. (3) We propose a method for obtaining optimal objective maps over the trajectory, which are then used to train the objective estimator. (4) Experiments show that our method provides both high PSNR and low LPIPS, which has been considered a trade-off relation. + +# 2. Related Work + +Distortion-oriented SR. Dong et al. [8] first proposed a convolutional neural network (CNN)-based SR method that uses a three-layer CNN to learn the mapping from LR to HR. Since then, many deeper CNN-based SISR frameworks have been proposed [20,26]. Ledig et al. [23] proposed SR-ResNet, which uses residual blocks and skip-connections to further enhance SR results. Since Huang et al. [16] proposed DenseNet, the dense connections have become prevalent in SR networks [2, 3, 14, 46, 55]. Zhang et al. [54] introduced RCAN, which employs channel attention and improves the representation ability of the model and SR performance. More recently, SwinIR [24] and Uformer [49] reported excellent SISR performance by using the Swin Transformer architecture [27] and locally-enhanced window (LeWin) Transformer block, respectively. While there are many architectures for the SR as listed above, we employ plain CNN architectures as our predictor and generator. The structure is not an issue in this paper, and various CNNs and Transformers can be tried instead of our architecture. + +Perception-oriented SR. Because the pixel losses, such as L1 and L2, do not consider perceptual quality, the results of using such losses often lack high-frequency de + +![](images/14824c7502a7d50f75438fbc8cc24c3a09e95d591fb68e4b1630b3c9694d2837.jpg) +Figure 2. Architecture of the proposed method. The predictive model generates the optimal objective map $\hat{\mathbf{T}}_B$ , which is fed to the generative model. The input LR image is super-resolved through our Basic Blocks and other elements of the generator, which are controlled by the map from the Condition Branch. + +tails [47, 48]. Meanwhile, Johnson et al. [19] proposed a perceptual loss to improve the visual quality of the output. Ledig [23] introduced SRGAN utilizing adversarial loss [12], which can generate photo-realistic HR images. Wang et al. [46] enhanced this framework by introducing ESRGAN with Residual-in-Residual Dense Block (RRDB). + +However, these perception-oriented SR models entail undesirable artifacts, such as unexpected textures on a flat surface. To alleviate such artifacts and/or further improve the perceptual quality, various methods have been proposed. Soh et al. [40] introduced NatSR, where they designed a loss to suppress aliasing. Wang et al. [44] proposed the use of semantic priors for generating semantic-specific details by using SFT layers. Zhang et al. [53] proposed a Ranker that learns the behavior of perceptual metrics. Ma et al. [31] proposed a structure-preserving super-resolution (SPSR) to alleviate geometric distortions. Liang et al. [25] proposed locally discriminative learning between GAN-generated artifacts and realistic details. However, Blau [5] argued that it is difficult to simultaneously achieve perceptual quality enhancement and distortion reduction because they involve a trade-off relationship. In this regard, there was an SR challenge [4] focused on the trade-off between generation accuracy and perceptual quality. One of the main claims of this paper is that we can further reduce distortion and increase perceptual quality simultaneously, as shown in Fig. 1. + +# 3. Methods + +# 3.1. Proposed SISR Framework + +An overview of our SISR framework is presented in Fig. 2. Our framework consists of a predictive model $C_{\psi}$ and generative model $G_{\theta}$ , parameterized by $\psi$ and $\theta$ , respectively. Model $C_{\psi}$ infers an LR-sized optimal objective map $\hat{\mathbf{T}}_{\mathbf{B}}$ for a given LR input $x$ , and $G_{\theta}$ applies it to pro + +duce the corresponding SR output, which is as similar as possible to its corresponding HR counterpart $y$ , as follows: + +$$ +\hat {y} _ {\hat {\mathbf {T}} _ {B}} = G _ {\theta} \left(x \mid \hat {\mathbf {T}} _ {B}\right), \tag {1} +$$ + +$$ +\hat {\mathbf {T}} _ {B} = C _ {\psi} (x). \tag {2} +$$ + +# 3.2. Proposed Generative Model + +Since using a single fixed objective cannot generate optimized HR results for every image region, it is beneficial to apply regionally different losses regarding the input characteristics. However, training multiple SR models, each of which is trained with a different objective, is impractical because it requires large memory and long training and inference times [10]. Hence, in this paper, we propose a method to train a single SR model that can consider locally different objectives. + +Effective Objective Set. We first investigate which objectives need to be learned for accurate SR. For perception-oriented SR [23, 38], the objective is usually a weighted sum of pixel-wise reconstruction loss $\mathcal{L}_{rec}$ , adversarial loss $\mathcal{L}_{adv}$ , and perceptual loss $\mathcal{L}_{per}$ , as follows: + +$$ +\mathcal {L} = \lambda_ {r e c} \cdot \mathcal {L} _ {r e c} + \lambda_ {a d v} \cdot \mathcal {L} _ {a d v} + \sum_ {p e r l} \lambda_ {p e r l} \cdot L _ {p e r l}, \tag {3} +$$ + +$$ +L _ {p e r _ {l}} = \mathbb {E} \left[ \| \phi_ {p e r _ {l}} (\hat {y}) - \phi_ {p e r _ {l}} (y)) \| _ {1} \right], \tag {4} +$$ + +$$ +\operatorname {p e r} _ {l} \in \{\mathrm {V} 1 2, \mathrm {V} 2 2, \mathrm {V} 3 4, \mathrm {V} 4 4, \mathrm {V} 5 4 \}, \tag {5} +$$ + +where $\lambda_{rec}$ , $\lambda_{adv}$ , and $\lambda_{per_l}$ are weighting parameters for the corresponding losses, and $\phi_{per_l}(\cdot)$ represents feature maps of the input extracted at layer $per_l$ of the 19-layer VGG network, where five layers denoted in Eqn. 5 are considered as in [35, 36, 39]. Since the receptive field becomes larger as we progress deeper into the VGG network [39], + +Table 1. Performance comparison of SR results of ESRGAN models with different weight vectors for perceptual loss. Among the objectives in Sets $A$ and $B$ ,except for ${\lambda }_{0}$ ,the 1st and the 2nd best performances for each column are highlighted in red and blue. + +
Setobjec-tiveλper[λV12,λV22,λV34,λV44,λV54]Normalized LperlLV12LV22LV34LV44LV54MetricPSNR|LPIPS
[0.0, 0.0, 0.0, 0.0, 0.0, 0.0][0.00, 0.00, 1.00, 1.00, 1.00][0.1960]
Aλ0[1.0, 0.0, 0.0, 0.0, 0.0]0.710.530.760.380.2523.95
λ1[1.0, 0.0, 0.0, 0.0, 0.0]0.720.260.350.220.1523.84
λ2[0.0, 0.0, 1.0, 0.0, 0.0]0.810.510.000.020.0423.66
λ3[0.0, 0.0, 0.0, 1.0, 0.0]0.920.780.510.110.0523.28
λ4[0.0, 0.0, 0.0, 0.0, 1.0]1.001.000.930.320.1223.00
Bλ1[1.0, 0.0, 0.0, 0.0, 0.0]0.710.530.760.380.2523.95
λ1-2[1/2, 1/2, 0.0, 0.0, 0.0]0.640.230.340.200.1324.08
λ1-3[1/3, 1/3, 1/3, 0.0, 0.0]0.780.420.100.040.0323.81
λ1-4[1/4, 1/4, 1/4, 1/4, 0.0]0.780.460.180.020.0123.68
ESRGAN-OOSA[24.03, 0.0848]
ESRGAN-OOSB[24.21, 0.0848]
+ +![](images/edfa9d443877046e1c31196eb5b82730c77ed2eb16ec61da3bd6a86af61d7442.jpg) +Figure 3. Set $A$ (left) and set $B$ (right) in the objective space. The objectives in set $B$ are closer each other than those in set $A$ . + +![](images/97ad708e7ee58dae9d946cacf2d465a7cd8aa08b1c214ef5ff4b234e9da89694.jpg) + +features of shallow layers such as V12 and V22 and deeper layers such as V34, V44, and V54 correspond to relatively low-level and higher-level vision, respectively [36]. + +To find an effective set of objectives, we define an SR objective space. Since the objective for SR is a weighted sum of seven loss terms, as in Eqn. 3, an objective space is spanned by these basis loss terms, and any objective can be expressed by a seven-dimensional vector of weighting parameters, $\lambda_{i} \in \mathbb{R}^{7}$ as $\lambda_{i} = [\lambda_{rec}, \lambda_{adv}, \lambda_{per}]$ , where $\lambda_{per} \in \mathbb{R}^{5}$ is a weight vector for perceptual loss. + +Table 1 compares two objective sets, $A$ and $B$ , defined as shown in Fig. 3. Because ESRGAN [46] is the base model for this comparison, for all objectives in the table, except for $\lambda_0$ , $\lambda_{rec}$ and $\lambda_{adv}$ are set to $1 \times 10^{-2}$ and $5 \times 10^{-3}$ , respectively. These are the same as those for ESRGAN, except that $\lambda_{per}$ changes, where $\| \lambda_{per} \|_1 = 1$ . In particular, in terms of $\lambda_{per}$ , whereas each objective $\lambda_i$ in set $A$ has weights for only one of the five VGG feature spaces, each objective in set $B$ has equal weights for each loss in the feature space lower than the target vision level. Therefore, an objective corresponding to a high vision level also includes the losses for the lower-level feature spaces. Meanwhile, because $\lambda_0$ corresponds to a distortion-oriented RRDB model [46], its $\lambda_{rec}$ and $\lambda_{adv}$ are set to $1 \times 10^{-2}$ and 0, respectively. Note that $\lambda_0$ is included in both sets $A$ and $B$ . + +![](images/ea8cd36cfb41dea73c70679f74e9ce059694e8f0f18f0e82ebd2ea9b321cd03f.jpg) + +![](images/0df5891798a3837415c2cec00695a4acff0f9d1e2e5f8a208a2e7c4699bd984e.jpg) + +![](images/171aa3bd8d929a0f8338069b35ad681080539ef4992f456d429699a6f1445ddf.jpg) + +![](images/78300f8fb37f09aa865253d0a80fafdf8f0629a76652b9fd30f96c8271c3fdda.jpg) + +![](images/de594eacb107492e191b93277711be8551568de78ea581b2c958aade86e6dfd9.jpg) +img_073 + +![](images/43e0659558759a37373bad55b45421f2d64e5d9ad0fd61afc2350c5f4e48d979.jpg) +$\mathrm{OOS}_A$ + +![](images/52af8ee53946004c1f64756e7549388275dcf040099cb04c484347991e549828.jpg) +$\mathrm{OOS}_B$ +Figure 4. The $\mathrm{OOS}_A$ and $\mathrm{OOS}_B$ results using Sets $A$ and $B$ (top), their SR results, ESRGAN- $\mathrm{OOS}_A$ and ESRGAN- $\mathrm{OOS}_B$ (bottom). + +![](images/8c7d168404202d0aeee40fabf85e61e53ba0182e2bf639da7434e54601d2feaa.jpg) +intensity of each $\lambda_{i}$ + +![](images/224d2d7b36bf35f02f1f0dae97cd834bdda45b87f17f2b9420887edd8ff168d4.jpg) + +In Table 1, the normalized versions (min-max feature scaling) of the averaged $L_{per_l}$ from Eqn. 4 for five datasets (BSD100 [32], General100 [9], Urban100 [17], Manga109 [33], and DIV2K [1]) are reported. For all feature spaces, including the targeted V12 and V22 feature spaces, $\lambda_{1-2}$ in set $B$ has smaller L1 errors than those of $\lambda_1$ and $\lambda_2$ in set $A$ . Moreover, $\lambda_{1-4}$ exhibits smaller errors than those of $\lambda_4$ and $\lambda_5$ . Although $\lambda_{1-3}$ has slightly more errors in the V34 feature space than that of $\lambda_3$ , it has less errors in the V12 and V22 feature spaces therefore, $\lambda_{1-3}$ has relatively less distortion than $\lambda_3$ overfitted to the V34 feature space. That is supported by the fact that most of the objectives in set $B$ , including $\lambda_{1-3}$ , have better PSNR and LPIPS on Urban100 [17] than those in set $A$ . $\lambda_{1-5}$ showing relatively poor performance compared to $\lambda_{1-4}$ is not used. + +To examine the SR result with locally appropriate objectives applied using set $A$ , we mix the six SR results of ESRGAN- $\lambda_{a}$ , where $\lambda_{a} \in A$ , by selecting the SR result with the lowest LPIPS for each pixel position, as follows: + +$$ +y _ {A} ^ {*} (i, j) = \hat {y} _ {\mathbf {T} _ {A} ^ {*} (i, j)} (i, j), \tag {6} +$$ + +$$ +\mathbf {T} _ {A} ^ {*} (i, j) = \arg \min _ {\boldsymbol {\lambda} _ {a} \in A} \mathbf {L P I P S} _ {\boldsymbol {\lambda} _ {a}} (i, j), \tag {7} +$$ + +$$ +\mathbf {L P I P S} _ {\lambda_ {a}} = L P I P S \left(y, \hat {y} _ {\lambda_ {a}}\right), \tag {8} +$$ + +where $\hat{y}_{\lambda_a}$ is the SR result of ESRGAN- $\lambda_a$ . The LPIPS function computes the perceptual distance between two image patches for each pixel position, producing an LPIPS map, LPIPS, of the input image size [28, 35]. The LPIPS metric in Table 1 is the average of this map. Since $\mathbf{T}_A^*$ is the optimal objective selection (OOS), $\mathbf{T}_A^*$ and its SR model for mixing are denoted as OOS $_A$ and ESRGAN-OOS $_A$ , respectively. The upper part of Fig. 4 shows an example of OOS $_A$ and OOS $_B$ based on set $A$ and $B$ . PSNR and LPIPS [52] of ESRGAN-OOS $_A$ and ESRGAN-OOS $_B$ are reported in Table 1, where ESRGAN-OOS $_B$ is superior to any single objective model, demonstrating the potential for performance improvement of the locally suitable objective application. The lower part of Fig. 4 shows the side effects caused by mixing the SR results for set $A$ with lower proximities between objectives than those in set $B$ , as shown in Fig. 3. Since ESRGAN-OOS $_B$ in Fig. 4 has less artifact and better PSNR than those of ESRGAN-OOS $_A$ , the proposed set $B$ is more suitable for applying locally appropriate objectives. + +![](images/eb5815a38f305b53f761eb6c23dadfb23d09a79508793514be011267e992e15f.jpg) + +![](images/a9bb85fcdbc2a443e725d5950f9339810085ee0bc5aefd8d48843c5609a0f952.jpg) +(a) +(c) + +![](images/10c51c58a02112b26b187c7c3f9a1d2bdbbdb421c9c802d7a490f01a91342cb6.jpg) +(b) + +![](images/ce53e8f52b566924960dc6b3f1d615ebbfee2ac071807993395aafd3c6824497.jpg) +(d) +Figure 5. The proposed vector functions for loss weights, (a) $\lambda(t)$ in Eqn. 9 when $\alpha = 1$ and $\beta = 0$ , (b) its $\lambda_{per}(t)$ and (c) the weighting functions for $\lambda_{per}(t)$ . (d) $\lambda_{per}(t)$ used for FxSR [35]. + +Learning Objective Trajectory. We train our generative model on a set of objectives over the trajectory rather than a single objective, $\lambda_{i}$ . The objective trajectory is formed by connecting the selected objectives, i.e. the five objectives of set $B$ , starting with an objective for a low-vision level and progressing through objectives for higher levels, i.e. from $\lambda_0$ to $\lambda_{1-4}$ . It is parameterized by a single variable $t$ , $\lambda(t) = \langle \lambda_{rec}(t), \lambda_{adv}(t), \lambda_{per}(t) \rangle$ , as follow: + +$$ +\boldsymbol {\lambda} (t) = \boldsymbol {\alpha} \cdot \boldsymbol {f} _ {\lambda} (t) + \boldsymbol {\beta}, \tag {9} +$$ + +$$ +\boldsymbol {f} _ {\lambda} (t) = \left\langle f _ {\lambda_ {r e c}} (t), f _ {\lambda_ {a d v}} (t), \boldsymbol {f} _ {\lambda_ {p e r}} (t) \right\rangle , \tag {10} +$$ + +where $f_{\lambda_{per}}(t) \in \mathbb{R}^5$ , $f_{\lambda_{rec}}(t)$ , $f_{\lambda_{adv}}(t)$ are weighting functions, $\alpha$ and $\beta$ are the scaling and offset vectors. As $f_{\lambda}:\mathbb{R}\to \mathbb{R}^7$ , this vector function enables the replacement of high-dimensional weight-vector manipulation with one-dimensional tracking, simplifying the training process. + +Specifically, the trajectory design is based on the observation in Table 1 that the distortion-oriented RRDB model using $\lambda_0$ has smaller L1 errors than those of all ESRGAN models for low-level feature spaces, such as V12 and V22, whereas ESRGAN models have smaller L1 errors for higher-level feature spaces, such as V34, V44, and V54. Thus, we design the weight functions $f_{\lambda_{rec}}$ , $f_{\lambda_{adv}}$ and $f_{\lambda_{per}}$ such that when $t$ approaches 0, $f_{\lambda_{rec}}$ increases and $\{f_{\lambda_{adv}}, \sum_{per_l} f_{\lambda_{per_l}}\}$ decrease to go to $\lambda_0$ , and conversely to go to $\lambda_{1-4}$ when $t$ increases to 1, as shown in Fig. 5(a). + +In relation to the change in $\sum_{per_l}f_{\lambda_{per_l}}(t)$ , we design each of five component functions, $f_{\lambda_{per_l}}(t)$ of $f_{\lambda_{per}}(t)$ , as shown in Fig. 5(c), to obtain the objective trajectory from $\lambda_0$ to $\lambda_{1 - 4}$ of set $B$ as shown in Fig. 5(b), illustrating only three out of five components because of the limitations of 3-dimensional visualization. Thus, as we progress through the trajectory by increasing $t$ from 0 to 1, the weighting parameters for the objective start with the distortion-oriented objective, $\lambda_0$ , and then the losses of higher-vision-level feature + +![](images/081a6bec3d8eb6021e1cb4e23257fd97f4ad44cb249077c6b4af384fb4030db3.jpg) + +![](images/5171e6a92fc046313227a5b2ab8793cde13b1ec4f82b1a909c607fa06016e448.jpg) +Figure 6. Changes in detail in the SROT results according to $t$ -value (top) and changes in PSNR and LPIPS for test DBs (bottom). + +![](images/8d1afdde1551c029019b05d864c3fa1eae5d5eb0d0fa90f50a7c166e4df8a191.jpg) + +spaces and adversarial loss are progressively added, making slight transitions on the objective toward $\lambda_{1-4}$ . Fig. 5(d) shows the objective trajectory used for FxSR [35], which uses only the V22 feature space, limiting the performance of the perceptually accurate restoration. + +The proposed objective trajectory can efficiently improve the accuracy and consistency of the SR results. First, we can use any objective on the continuous trajectory from low to high-level vision, which allows the application of more accurate objectives to each region. Second, with regard to consistency, high-level objectives on our proposed trajectory include both low-level and high-level losses, thus also accounting for the low-level objectives. This weighting method allows the sharing of the structural components reconstructed mainly by low-vision-level objectives between all SR results on the trajectory. Finally, we need to train a single SR model only once, reducing the number of models required to produce diverse HR outputs [10, 35]. + +Fig. 6 shows the changes in the result of the generative SR model trained on the objective trajectory in Fig. 5(b), called SROT, as $t$ changes from 0 to 1. The graphs in the bottom of Fig. 6 show the trade-off curves in the perception-distortion plane according to the change of $t$ where $t$ increases by 0.05 from 0.0 to 1.0 and has 21 sample points. Each SR result on the curve is obtained by inputting $\mathbf{T}$ with the same $t$ throughout the image, as $\mathbf{T}_t = \mathbf{1} \times t$ , into the condition branch of the generative model, as follows: + +$$ +\hat {y} _ {\mathbf {T} _ {t}} = G _ {\theta} \left(x \mid \mathbf {T} _ {t}\right). \tag {11} +$$ + +The horizontal and vertical dotted lines of the graphs in Fig. 6 indicate the lowest LPIPS values of the model and the corresponding PSNR values, respectively. The $t$ values at that time are written next to the vertical lines. However, applying a specific $t$ to the entire image still limits SR performance, and optimal $t$ depending on images is unknown at inference time. We take this one step further and present later how to estimate and apply locally optimal objectives. + +![](images/dd229896298d17e0f2b6ce8d87626d9a7d1ae5dd96c2a7cfd9c4fdafb660b808.jpg) +image (0824) + +![](images/501382bb58623aaa09adfe6c20e2fd5266c51e46371342e3f7fe93142d7935b8.jpg) +OOS $\mathbf{T}_S^*$ +Figure 7. The input image, the optimal objective selection $\mathbf{T}_S^*$ obtained by parameter sweeping, and $\hat{\mathbf{T}}_B$ estimated by $C_{\psi}$ . + +![](images/ffcea8a66a4ea42866bdd0ca0278fbad36319d7129d70a790a17e65b671e0e43.jpg) +OOE $\hat{\mathbf{T}}_B$ + +Network Architecture and Training. The outline of the generator network is adopted from [35], i.e., $G_{\theta}$ consists of two streams, an SR branch with 23 basic blocks and a condition branch as shown in Fig. 2. The condition branch takes an LR-sized target objective map $\mathbf{T}$ and produces shared intermediate conditions that can be transferred to all the SFT layers in the SR branch. Since the SFT layers [44] modulate feature maps by applying affine transformation, they learn a mapping function that outputs a modulation parameter based on $\mathbf{T}$ . Specifically, $\mathbf{T}_t$ , with $t$ randomly changing in the pre-defined range, is fed into the condition branch during training, and this modulation layer allows the SR branch to optimize the changing objective by $t$ . As a result, $G_{\theta}$ learns all the objectives on the trajectory and generates SR results with spatially different objectives according to the map at inference time. $G_{\theta}$ is optimized on the training samples $\mathcal{Z} = (x,y)$ with the distribution $P_{\mathcal{Z}}$ , as follows: + +$$ +\theta^ {*} = \arg \min _ {\theta} \mathbb {E} _ {\mathcal {Z} \sim \mathcal {P} _ {\mathcal {Z}}} \left[ \mathcal {L} \left(\hat {y} _ {\mathbf {T} _ {t}}, y | t\right) \right], \tag {12} +$$ + +$$ +\mathcal {L} (t) = \lambda_ {\text {r e c}} (t) \cdot \mathcal {L} _ {\text {r e c}} + \lambda_ {\text {a d v}} (t) \cdot \mathcal {L} _ {\text {a d v}} + \sum_ {\text {p e r l}} \lambda_ {\text {p e r l}} (t) \cdot L _ {\text {p e r l}}. \tag {13} +$$ + +# 3.3. Optimal Objective Estimation (OOE) + +To estimate an optimal combination of objectives for each region, we train a predictive model, $C_{\psi}$ . This model produces an optimal objective map $\hat{\mathbf{T}}_B$ estimated for a given LR image, which is then delivered to the generative model in Eqn. 1. Since it is hard to find the ground truth map for $C_{\psi}$ training, we obtain its approximation $\mathbf{T}_S^*$ via a simple exhaustive searching to narrow down the range of the best possible values. Specifically, we generate a set of 21 SR results by changing $t$ from 0 to 1 with a step of 0.05, and the optimal objective maps are generated by selecting the $t$ with the lowest LPIPS among them for each pixel, as + +$$ +\mathbf {T} _ {S} ^ {*} (i, j) = \arg \min _ {t \in S} \mathbf {L P I P S} _ {t} (i, j), \tag {14} +$$ + +$$ +\mathbf {L P I P S} _ {t} = L P I P S \left(y, \hat {y} _ {\mathbf {T} _ {t}}\right), \tag {15} +$$ + +where $\mathbf{T}_t = \mathbf{1} \times t, t \in S = \{0.0, 0.05, 0.10, \dots, 1.0\}$ . Fig. 7 shows an example of the optimal objective selection (OOS) $\mathbf{T}_S^*$ . The SR result using $\mathbf{T}_S^*$ , SROOS, can be an upper-bound approximation for the performance of $G_{\theta}$ as + +$$ +\hat {y} _ {\mathbf {T} _ {S} ^ {*}} = G _ {\theta} \left(x | \mathbf {T} _ {S} ^ {*}\right). \tag {16} +$$ + +Although $\mathbf{T}_S^*$ is useful for training $C_{\psi}$ , this pixel-wise objective selection without considering the interference caused by the convolutions of $G_{\theta}$ is not accurate ground truth. Therefore, $C_{\psi}$ is optimized with three loss terms: pixel-wise objective map loss, pixel-wise reconstruction loss and perceptual loss, which measures the difference between the reconstructed and HR images, as follows: + +$$ +\psi^ {*} = \arg \min _ {\psi} \mathbb {E} _ {\mathcal {Z} _ {\mathbf {T}} \sim \mathcal {P} _ {\mathcal {Z} _ {\mathbf {T}}}} \mathcal {L}, \tag {17} +$$ + +$$ +\mathcal {L} = \lambda_ {\mathbf {T}} \cdot \mathcal {L} _ {\mathbf {T}} + \lambda_ {r e c} ^ {O O E} \cdot \mathcal {L} _ {r e c} + \lambda_ {R} \cdot \mathcal {L} _ {R}, \tag {18} +$$ + +$$ +\mathcal {L} _ {R} = \mathbb {E} \left[ L P I P S \left(y, \hat {y} _ {\hat {\mathbf {T}} _ {B}}\right) \right], \tag {19} +$$ + +where $\mathcal{L}_{\mathbf{T}}$ and $\mathcal{L}_{rec}$ is the L1 losses between $\mathbf{T}_S^*$ and $\hat{\mathbf{T}}_B$ and between $y$ and $\hat{y}_{\hat{\mathbf{T}}_B}$ , respectively. Meanwhile, $\mathcal{Z}_{\mathbf{T}} = (x,y,\mathbf{T}_S^*)$ is the training dataset, and $\lambda_{\mathbf{T}},\lambda_{rec}^{OOE}$ and $\lambda_R$ are the weights for each of the loss terms, respectively. During the $C_\psi$ model training, $C_\psi$ is combined with the already trained generative model, and the generator parameters are fixed. Therefore, losses for $C_\psi$ training, including LPIPS, are involved only in estimating locally-appropriate objective maps without changing the generator's parameters. + +The architecture of $C_{\psi}$ consists of two separate subnetwork: one is a feature extractor (F.E.) utilizing the VGG-19 [39] and the other is a predictor with the UNet architecture [37], as shown in Fig 2. For better performance, the feature extractor aims to get low to high-level features and delivers them to Unet, which makes the prediction. Since the structure of UNet has a wider receptive field, it is advantageous for predicting objectives in context. + +# 4. Experiments + +# 4.1. Experiment Setup + +Materials, Evaluation Metrics and Training Details. We use either the DIV2K [1] (800 images) or the DF2K [26] (3450 images) dataset to train our models. Our test datasets include BSD100 [32], General100 [9], Urban100 [17], Manga109 [33], and DIV2K validation set [1]. To evaluate the perceptual quality, we report LPIPS [52] and DISTS [6], which are full-reference metrics. DISTS is a perceptual metric that focuses on detail similarity. PSNR and SSIM [47] are also reported as fidelity-oriented metrics. The LR-PSNR metric is the PSNR between the LR input and downscaled SR images. The higher the LR-PSNR, the better the consistency between the SR results and LR images, where 45 dB or more is recommended for good LR consistency as addressed in NTIRE challenge [28]. Because consistency with the LR input images is important, we also report the LR-PSNR. All training parameters are set to be equal to those of ESRGAN [46], except for the + +Table 2. Comparison with state-of-the-art SR methods on benchmarks. The 1st and the 2nd best performances for each group are highlighted in red and blue, respectively. LR-PSNR values greater than 45dB are underlined. + +
Distortion-oriented SRPerception-oriented SR
ModelRRDB [46]SROOE (T = 0)SRGAN [23]ESRGAN [46]SFTGAN [44]RankSR GAN [53]SRFlow [29]SPSR [31]FxSR [35]SROOE (T_B)SROOE (T_B)SROOS (T_S*)
Training datasetDIV2KDF2KDIV2KDF2K+OSTImageNet+OSTDIV2KDF2KDIV2KDIV2KDIV2KDF2KDF2K
BSD100PSNR↑26.5326.4524.1323.9524.0924.0924.6624.1624.7724.7824.8725.07
SSIM↑0.74380.74160.64540.64630.64600.64380.65800.65310.68170.68180.68690.6960
LPIPS↓0.35750.35460.17770.16150.17100.17500.18330.16130.15720.15300.15000.1388
DISTS↓0.20050.19960.12880.11580.12240.12520.13720.11650.11600.11390.11240.1104
LR-PSNR↑52.5252.3539.3241.3540.9241.3349.8640.9949.2448.7549.1949.35
General100PSNR↑30.3030.0827.5427.5327.0427.3127.8327.6528.4428.5728.7429.12
SSIM↑0.86960.86620.79980.79840.78610.78990.79510.79950.82290.82500.82970.8400
LPIPS↓0.16650.16580.09610.08800.10840.09600.09620.08660.07840.07640.07530.0682
DISTS↓0.13210.13110.09550.08450.11660.09380.10220.08570.08310.08110.07950.0783
LR-PSNR↑53.9452.7941.4441.9340.0541.8449.5942.3049.8249.9050.1150.57
Urban100PSNR↑25.4825.2122.8422.7822.7422.9323.6823.2424.0824.2124.3324.53
SSIM↑0.80970.80200.71960.72140.71070.71690.73160.73650.76410.76800.77070.7784
LPIPS↓0.19600.19610.14260.12300.13430.13850.12720.11900.10900.10660.10650.0988
DISTS↓0.14170.14090.10010.08180.09740.09870.09780.07980.07830.07730.07640.0774
LR-PSNR↑51.2150.5238.8439.7039.3939.0749.6040.4048.2748.2948.3248.52
Manga109PSNR↑29.7429.3626.2626.5026.0726.0427.1126.7427.6427.8528.0828.61
SSIM↑0.89970.89480.82850.82450.81820.81170.82440.82670.84400.84930.85540.8737
LPIPS↓0.09750.09720.07090.06540.07160.07730.06630.06830.05800.05660.05240.0431
DISTS↓0.06430.06050.04610.03970.04960.04880.05010.04030.04070.03820.03510.0344
LR-PSNR↑51.7350.3940.3540.6838.9639.8348.3641.5148.1948.4948.7749.33
DIV2KPSNR↑29.4829.3326.6326.6426.5626.5127.0826.7127.5127.5727.6928.03
SSIM↑0.84440.84130.76250.76400.75780.75260.75580.76140.78900.79060.79320.8031
LPIPS↓0.25370.25300.12630.11540.14490.12170.12010.11000.10280.09710.09570.0888
DISTS↓0.12610.12540.06130.05300.08580.05890.06220.04940.05130.04920.04910.0480
LR-PSNR↑53.7153.5940.8742.6140.4041.9049.9642.5750.5450.3650.8051.04
+ +![](images/6192a5f3fbcec1948473e4609edbb532d3558602b34d215c9b2d4dbfb8338765.jpg) +Figure 8. Visual comparison with state-of-the-art SR methods. Among the seven perception-oriented SR methods, the best performances are highlighted in red. + +loss weights. For the generator training, $t$ is a random variable with uniform distribution in [0, 1]. $\alpha = [1 \times 10^{-2}, 1, 1]$ and $\beta = [1 \times 10^{-2}, 0, 0]$ . + +# 4.2. Evaluation + +Quantitative Comparison. Table 2 shows the quantitative performance comparison for the $4 \times$ SR. We com + +pared it with a distortion-oriented method, RRDB [46], and perception-oriented methods, such as SRGAN [23], ESRGAN [46], SFTGAN [44], RankSRGAN [53], SR-Flow [29], SPSR [31], and FxSR [35]. The table shows that our method yields the best results among the perception-oriented methods on all datasets, not only in terms of LPIPS [52] and DISTS [6], but also in terms of distortion- + +Table 3. Comparison of performance according to different selections. The bold checkmark indicates the change from the left selection. The 1st and the 2nd best performances except for SROOS are highlighted in red and blue, respectively. + +
MethodsSROTSROOESROOS
Objective TrajectoryP2 P1234✓✓✓✓✓
T\( T_{t=0.8} \) \( \hat{T}_{B} (OOE) \) \( T_{S}^{*} (OOS) \)✓✓✓✓✓
training DBDIV2K DF2K✓✓✓✓✓
MetricPSNR↑ SSIM↑ LPIPS↓ LR-PSNR↑26.49 0.7803 0.1011 49.2126.53 0.7816 0.1000 49.2126.65 0.7853 0.0978 49.3226.74 0.7872 0.0960 49.4427.07 0.7982 0.0875 49.76
+ +![](images/ad7a35529306496558370a785b08ceaea242e900429691e5a69f7491b0c2e249.jpg) +Ground truth (PSNR↑/LPIPS↓) + +![](images/4d203212e863ed404a0e1be9cf9d2e90d8c76b2360696468b2dc7ed45f8b6e69.jpg) +FxSR [35] (29.86 / 0.0525) + +![](images/67bf52777c1b939578d832b81a79fb97702cf089ddd30a76769109d91ee08ec0.jpg) +SROOE (30.14/0.0410) +Figure 9. Visual comparison of the results of FxSR and SROOE. + +![](images/0e396b13cd144786aa8753a444b2f81d9c30f36070e7a86d5201c49410ad0534.jpg) +OOE (4x magnified) + +Table 4. Comparison of the running time and the SR model size. + +
SRGAN [23]ESRGAN [46]FxSR [35]SROOE
Run Time (msec)0.0140.1380.5010.968
Param Size (MB)1.5116.6918.3070.20
+ +oriented metrics such as PSNR and SSIM. It also exceeds $45\mathrm{dB}$ in LR-PSNR, indicating that LR consistency is well-maintained, as addressed in NTIRE [28]. In addition, SROOE using a local objective map outperforms SROT with the globally optimal $t$ value for the Urban100 and DIV2K benchmarks in terms of both LPIPS and PSNR in Fig. 6. SROOS with $\mathbf{T}_S^*$ has the best PSNR, SSIM, LPIPS, and DISTS scores, which shows the approximated upper bounds of the proposed SROOE. On the other hand, when the objective map $\mathbf{T}$ is set to be 0, SROOE operates as a distortion-oriented SR model. Although it is slightly inferior to RRDB [46] in terms of PSNR, its performance is not far behind while showing better LPIPS. This implies that SROOE performs close to RRDB [46] for the regions needing distortion-oriented restoration, and thus the overall distortion is reduced while achieving high perceptual quality. + +Qualitative Comparison. Fig. 8 shows a visual comparison, where we can observe that SROOE generates more accurate structures and details. In particular, it appears that there is little change in the structural component between the SROOE results using $\mathbf{T} = \mathbf{0}$ and $\hat{\mathbf{T}}_B$ , and sharp edges and generated details are added to the structural components. Additional visual and quantitative comparisons for the $4\times$ and $8\times$ SR are provided in the supplementary. + +# 5. Ablation Study + +Table 3 reports average values in terms of each metric on all five benchmarks in Table 2, which vary according to the change in each element. The two different objective trajectories shown in Fig. 5(b) and (d) are referred to as P1234 and P2, respectively. The table shows that the SR performance improves step by step, when going from P2, fixed $t$ , and DIV2K to P1234, OOE, and DF2K, respectively. Specifically, our proposed model, SROOE-P1234 trained with DF2K is improved by 0.25 dB in PSNR, 0.0069 in SSIM, 0.0051 in LPIPS, and 0.23 dB in LR-PSNR compared to SROT-P2 corresponding to FxSR with $t = 0.8$ [35] as the example shwon in Fig. 9. A comparison of the running times and parameter sizes is presented in Table 4, where the time is for the $4 \times \mathrm{SR}$ of a $128 \times 128$ image on an NVIDIA RTX3090 GPU. + +Limitations. Although applying locally appropriate objectives can significantly improve the LR to HR mapping accuracy, even if the generator uses an optimal objective map $\mathbf{T}_S^*$ , it is still limited in achieving full reconstruction. This means that the proposed generator is still unable to generate all HRs with the objective set used for training in this study, and thus, more sophisticated perceptual loss terms than the VGG feature space are still required to overcome this. And still, there remains a limit to solving the ill-posed problem caused by high-frequency loss. + +# 6. Conclusion + +We proposed a novel SISR framework for perceptually accurate HR restoration, where an objective estimator provides an optimal combination of objectives for a given image patch, and a generator produces SR results that reflect the target objectives. For this purpose, we employed objective trajectory learning to efficiently train a single generative model that can apply varying objective sets. Experiments show that the proposed method reduces visual artifacts, such as structural distortion and unnatural details, and achieves improved results compared to those of state-of-the-art perception-oriented methods in terms of both perceptual and distortion metrics. The proposed method can be applied to off-the-shelf and other SISR network architectures. + +# 7. Acknowledgment + +This research was supported in part by Samsung Electronics Co., Ltd., in part by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT) (2021R1A2C2007220), and partially by Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government(MSIT) [NO.2021-0-01343, Artificial Intelligence Graduate School Program (Seoul National University)]. + +# References + +[1] Eirikur Agustsson and Radu Timofte. Ntire 2017 challenge on single image super-resolution: Dataset and study. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, pages 126-135, 2017. 4, 6 +[2] Namhyuk Ahn, Byungkon Kang, and Kyung-Ah Sohn. Fast, accurate, and lightweight super-resolution with cascading residual network. In Proceedings of the European Conference on Computer Vision (ECCV), September 2018. 2 +[3] Saeed Anwar and Nick Barnes. Densely residual laplacian super-resolution. 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Visual and quantitative comparison. The proposed SROOE shows a higher PSNR, LR-PSNR [28] and lower LPIPS [52] than other state-of-the-art methods, i.e., lower distortion and higher perceptual quality." + } + ] + } + ], + "index": 28, + "angle": 0, + "type": "image_caption" + } + ], + "index": 27 + }, + { + "bbox": [ + 304, + 545, + 546, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 545, + 546, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 545, + 546, + 689 + ], + "type": "text", + "content": "tions, mainly as a pre-processing step of computer vision or image analysis tasks, such as medical [13, 34, 51], surveillance [11, 43], and satellite image analysis [30, 41]. However, SISR is an ill-posed problem in that infinitely many HR images correspond to a single LR image. Recently, the performance of SISR has been greatly improved by adopting deep neural networks [7, 8, 15, 18, 21, 22, 26, 42, 54, 55]. Pixel-wise distortion-oriented losses (L1 and L2) were widely used in early research, which helped to obtain a high signal-to-noise ratio (PSNR). However, these losses lead the model to generate an average of possible HR solutions, which are usually blurry and thus visually not pleasing." + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": "Subsequently, perception-oriented losses, such as perceptual loss [19] and generative adversarial loss [12], were" + } + ] + } + ], + "index": 30 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1725" + } + ] + } + ], + "index": 31 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 277 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 277 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 277 + ], + "type": "text", + "content": "introduced to overcome this problem and produce realistic images with fine details [23]. Although these perception-oriented losses are used for various SR methods [38,46,50], they also bring undesirable side effects such as unnatural details and structural distortions. To alleviate these side effects and improve perceptual quality, various methods, such as the ones employing specially designed losses [40,53] and conditional methods utilizing prior information and additional network branches [31, 44], have been introduced. Meanwhile, different from the conventional SR methods, which optimize a single objective, some studies tried to apply multiple objectives to generate more accurate HR outputs. However, some of them [35, 45, 46] applied image-specific objectives without consideration for the regional characteristics, and the other [36] used region-specific objectives for the regions obtained using semantic image segmentation with a limited number of pre-defined classes." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 278, + 289, + 410 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 278, + 289, + 410 + ], + "spans": [ + { + "bbox": [ + 46, + 278, + 289, + 410 + ], + "type": "text", + "content": "In this paper, we propose a new SR framework that finds a locally optimal combination of a set of objectives in the continuous sample space, resulting in regionally optimized HR reconstruction. The upper part of Fig. 1 shows a visual comparison of our results with those of state-of-the-art perception-oriented methods. We can see that our SR method using optimal objective estimation (OOE), called SROOE, generates more accurate structures. The lower part of Fig. 1 shows that the SROOE is located on the far right and bottom, corresponding to the position where both PSNR and LPIPS [52] are desirable." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 412, + 289, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 412, + 289, + 533 + ], + "spans": [ + { + "bbox": [ + 46, + 412, + 289, + 533 + ], + "type": "text", + "content": "For this purpose, our SR framework consists of two models: a predictive model that infers the most appropriate objectives for a given input, and a generative model that applies locally varying objectives to generate the corresponding SR result. The main challenge is to train a single generator to learn continuously varying objectives over the different locations. For this, the objective is defined as the weighted sum of several losses, and we train the generator with various sets of weights. Meanwhile, the predictor is to estimate appropriate weights for a given image input." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 534, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 534, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 534, + 289, + 715 + ], + "type": "text", + "content": "For efficient training, we do not learn over the entire objective space spanned by the weight vector, but find a set of several objectives that have high impacts on optimization at each vision level and are close to each other in the objective space. This is because proximity between objectives improves the efficiency of learning and increases the similarity of their results, which helps reduce side effects. In addition, we train the generative model on a set of objectives on our defined trajectory, which is formed by connecting the selected objectives such that the trajectory starts with an objective suitable for a low-vision level and progresses through objectives suitable for higher levels. This enables us to replace high-dimensional weight vector manipulation with simple one-dimensional trajectory tracking, thereby simplifying the training process. The predictive" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "content": "model is trained using a dataset with pairs of LR images and corresponding optimal objective maps. We obtain these optimal training maps by using a grid search on the generator's objective trajectory." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 121, + 546, + 251 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 121, + 546, + 251 + ], + "spans": [ + { + "bbox": [ + 304, + 121, + 546, + 251 + ], + "type": "text", + "content": "Regarding the network structure, we employ spatial feature transform (SFT) layers [44] in the generator to flexibly change the network's behavior according to the objective. Our flexible model trained in this way has three advantages. First, the generalization capability to diversely structured images is improved since the network learns various cases. Second, the SR results are consistent with respect to the trajectory and given input. Third, the high-dimensional weight vector for loss terms can be replaced with a vector function with a one-dimensional input, and thus the optimal loss combinations can be easily found and controlled." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 252, + 547, + 419 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 252, + 547, + 419 + ], + "spans": [ + { + "bbox": [ + 304, + 252, + 547, + 419 + ], + "type": "text", + "content": "Our contributions are summarized as follows. (1) We propose an SISR framework that estimates and applies an optimal combination of objectives for each input region and thus produces perceptually accurate SR results. (2) While this approach requires training with various weighted combinations of losses, which needs the search on a high-dimensional weight vector space, we introduce an efficient method for exploring and selecting objectives by defining the objective trajectory controlled by a one-dimensional variable. (3) We propose a method for obtaining optimal objective maps over the trajectory, which are then used to train the objective estimator. (4) Experiments show that our method provides both high PSNR and low LPIPS, which has been considered a trade-off relation." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 430, + 392, + 442 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 430, + 392, + 442 + ], + "spans": [ + { + "bbox": [ + 306, + 430, + 392, + 442 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 449, + 547, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 449, + 547, + 676 + ], + "spans": [ + { + "bbox": [ + 304, + 449, + 547, + 676 + ], + "type": "text", + "content": "Distortion-oriented SR. Dong et al. [8] first proposed a convolutional neural network (CNN)-based SR method that uses a three-layer CNN to learn the mapping from LR to HR. Since then, many deeper CNN-based SISR frameworks have been proposed [20,26]. Ledig et al. [23] proposed SR-ResNet, which uses residual blocks and skip-connections to further enhance SR results. Since Huang et al. [16] proposed DenseNet, the dense connections have become prevalent in SR networks [2, 3, 14, 46, 55]. Zhang et al. [54] introduced RCAN, which employs channel attention and improves the representation ability of the model and SR performance. More recently, SwinIR [24] and Uformer [49] reported excellent SISR performance by using the Swin Transformer architecture [27] and locally-enhanced window (LeWin) Transformer block, respectively. While there are many architectures for the SR as listed above, we employ plain CNN architectures as our predictor and generator. The structure is not an issue in this paper, and various CNNs and Transformers can be tried instead of our architecture." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 677, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 547, + 715 + ], + "type": "text", + "content": "Perception-oriented SR. Because the pixel losses, such as L1 and L2, do not consider perceptual quality, the results of using such losses often lack high-frequency de" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 317, + 757 + ], + "type": "text", + "content": "1726" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 99, + 72, + 500, + 235 + ], + "blocks": [ + { + "bbox": [ + 99, + 72, + 500, + 235 + ], + "lines": [ + { + "bbox": [ + 99, + 72, + 500, + 235 + ], + "spans": [ + { + "bbox": [ + 99, + 72, + 500, + 235 + ], + "type": "image", + "image_path": "14824c7502a7d50f75438fbc8cc24c3a09e95d591fb68e4b1630b3c9694d2837.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 244, + 547, + 281 + ], + "lines": [ + { + "bbox": [ + 46, + 244, + 547, + 281 + ], + "spans": [ + { + "bbox": [ + 46, + 244, + 547, + 281 + ], + "type": "text", + "content": "Figure 2. Architecture of the proposed method. The predictive model generates the optimal objective map " + }, + { + "bbox": [ + 46, + 244, + 547, + 281 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{T}}_B" + }, + { + "bbox": [ + 46, + 244, + 547, + 281 + ], + "type": "text", + "content": ", which is fed to the generative model. The input LR image is super-resolved through our Basic Blocks and other elements of the generator, which are controlled by the map from the Condition Branch." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 290, + 287, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 290, + 287, + 361 + ], + "spans": [ + { + "bbox": [ + 46, + 290, + 287, + 361 + ], + "type": "text", + "content": "tails [47, 48]. Meanwhile, Johnson et al. [19] proposed a perceptual loss to improve the visual quality of the output. Ledig [23] introduced SRGAN utilizing adversarial loss [12], which can generate photo-realistic HR images. Wang et al. [46] enhanced this framework by introducing ESRGAN with Residual-in-Residual Dense Block (RRDB)." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 361, + 289, + 602 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 361, + 289, + 602 + ], + "spans": [ + { + "bbox": [ + 46, + 361, + 289, + 602 + ], + "type": "text", + "content": "However, these perception-oriented SR models entail undesirable artifacts, such as unexpected textures on a flat surface. To alleviate such artifacts and/or further improve the perceptual quality, various methods have been proposed. Soh et al. [40] introduced NatSR, where they designed a loss to suppress aliasing. Wang et al. [44] proposed the use of semantic priors for generating semantic-specific details by using SFT layers. Zhang et al. [53] proposed a Ranker that learns the behavior of perceptual metrics. Ma et al. [31] proposed a structure-preserving super-resolution (SPSR) to alleviate geometric distortions. Liang et al. [25] proposed locally discriminative learning between GAN-generated artifacts and realistic details. However, Blau [5] argued that it is difficult to simultaneously achieve perceptual quality enhancement and distortion reduction because they involve a trade-off relationship. In this regard, there was an SR challenge [4] focused on the trade-off between generation accuracy and perceptual quality. One of the main claims of this paper is that we can further reduce distortion and increase perceptual quality simultaneously, as shown in Fig. 1." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 613, + 108, + 625 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 613, + 108, + 625 + ], + "spans": [ + { + "bbox": [ + 47, + 613, + 108, + 625 + ], + "type": "text", + "content": "3. 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Our framework consists of a predictive model " + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "inline_equation", + "content": "C_{\\psi}" + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "text", + "content": " and generative model " + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "inline_equation", + "content": "G_{\\theta}" + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "text", + "content": ", parameterized by " + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "inline_equation", + "content": "\\psi" + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "text", + "content": ", respectively. Model " + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "inline_equation", + "content": "C_{\\psi}" + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "text", + "content": " infers an LR-sized optimal objective map " + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{T}}_{\\mathbf{B}}" + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "text", + "content": " for a given LR input " + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "inline_equation", + "content": "G_{\\theta}" + }, + { + "bbox": [ + 46, + 652, + 288, + 715 + ], + "type": "text", + "content": " applies it to pro" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 290, + 545, + 316 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 290, + 545, + 316 + ], + "spans": [ + { + "bbox": [ + 305, + 290, + 545, + 316 + ], + "type": "text", + "content": "duce the corresponding SR output, which is as similar as possible to its corresponding HR counterpart " + }, + { + "bbox": [ + 305, + 290, + 545, + 316 + ], + "type": "inline_equation", + "content": "y" + }, + { + "bbox": [ + 305, + 290, + 545, + 316 + ], + "type": "text", + "content": ", as follows:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 381, + 323, + 545, + 343 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 381, + 323, + 545, + 343 + ], + "spans": [ + { + "bbox": [ + 381, + 323, + 545, + 343 + ], + "type": "interline_equation", + "content": "\\hat {y} _ {\\hat {\\mathbf {T}} _ {B}} = G _ {\\theta} \\left(x \\mid \\hat {\\mathbf {T}} _ {B}\\right), \\tag {1}", + "image_path": "7abceca57bc2f315863596b7442401da57f190f93b7ba7eb875633ba3ed48d93.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 393, + 354, + 545, + 369 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 393, + 354, + 545, + 369 + ], + "spans": [ + { + "bbox": [ + 393, + 354, + 545, + 369 + ], + "type": "interline_equation", + "content": "\\hat {\\mathbf {T}} _ {B} = C _ {\\psi} (x). \\tag {2}", + "image_path": "6011a2df7721e0eaf93472ec26f258575ee2428538ec244e68b64255131e49ed.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 374, + 459, + 387 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 374, + 459, + 387 + ], + "spans": [ + { + "bbox": [ + 305, + 374, + 459, + 387 + ], + "type": "text", + "content": "3.2. Proposed Generative Model" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 392, + 546, + 499 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 392, + 546, + 499 + ], + "spans": [ + { + "bbox": [ + 304, + 392, + 546, + 499 + ], + "type": "text", + "content": "Since using a single fixed objective cannot generate optimized HR results for every image region, it is beneficial to apply regionally different losses regarding the input characteristics. However, training multiple SR models, each of which is trained with a different objective, is impractical because it requires large memory and long training and inference times [10]. Hence, in this paper, we propose a method to train a single SR model that can consider locally different objectives." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 500, + 545, + 561 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 500, + 545, + 561 + ], + "spans": [ + { + "bbox": [ + 304, + 500, + 545, + 561 + ], + "type": "text", + "content": "Effective Objective Set. We first investigate which objectives need to be learned for accurate SR. For perception-oriented SR [23, 38], the objective is usually a weighted sum of pixel-wise reconstruction loss " + }, + { + "bbox": [ + 304, + 500, + 545, + 561 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{rec}" + }, + { + "bbox": [ + 304, + 500, + 545, + 561 + ], + "type": "text", + "content": ", adversarial loss " + }, + { + "bbox": [ + 304, + 500, + 545, + 561 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{adv}" + }, + { + "bbox": [ + 304, + 500, + 545, + 561 + ], + "type": "text", + "content": ", and perceptual loss " + }, + { + "bbox": [ + 304, + 500, + 545, + 561 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{per}" + }, + { + "bbox": [ + 304, + 500, + 545, + 561 + ], + "type": "text", + "content": ", as follows:" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 317, + 570, + 545, + 596 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 570, + 545, + 596 + ], + "spans": [ + { + "bbox": [ + 317, + 570, + 545, + 596 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = \\lambda_ {r e c} \\cdot \\mathcal {L} _ {r e c} + \\lambda_ {a d v} \\cdot \\mathcal {L} _ {a d v} + \\sum_ {p e r l} \\lambda_ {p e r l} \\cdot L _ {p e r l}, \\tag {3}", + "image_path": "4a5129e551bfbdbb1b0ec97d02e2197eeb9915ff88f8d80a9fbb671eb58903ce.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 348, + 605, + 545, + 619 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 348, + 605, + 545, + 619 + ], + "spans": [ + { + "bbox": [ + 348, + 605, + 545, + 619 + ], + "type": "interline_equation", + "content": "L _ {p e r _ {l}} = \\mathbb {E} \\left[ \\| \\phi_ {p e r _ {l}} (\\hat {y}) - \\phi_ {p e r _ {l}} (y)) \\| _ {1} \\right], \\tag {4}", + "image_path": "939b44b1fd9ea3914b044256c84cca807bb8e094829c2b30c451810e1d343809.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 350, + 623, + 545, + 636 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 350, + 623, + 545, + 636 + ], + "spans": [ + { + "bbox": [ + 350, + 623, + 545, + 636 + ], + "type": "interline_equation", + "content": "\\operatorname {p e r} _ {l} \\in \\{\\mathrm {V} 1 2, \\mathrm {V} 2 2, \\mathrm {V} 3 4, \\mathrm {V} 4 4, \\mathrm {V} 5 4 \\}, \\tag {5}", + "image_path": "1812a0a2a92f3f3d4f1c420766372304492347e1224efa5ef6c58e5c7fe4cc36.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 642, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 546, + 714 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 642, + 546, + 714 + ], + "type": "inline_equation", + "content": "\\lambda_{rec}" + }, + { + "bbox": [ + 304, + 642, + 546, + 714 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 642, + 546, + 714 + ], + "type": "inline_equation", + "content": "\\lambda_{adv}" + }, + { + "bbox": [ + 304, + 642, + 546, + 714 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 642, + 546, + 714 + ], + "type": "inline_equation", + "content": "\\lambda_{per_l}" + }, + { + "bbox": [ + 304, + 642, + 546, + 714 + ], + "type": "text", + "content": " are weighting parameters for the corresponding losses, and " + }, + { + "bbox": [ + 304, + 642, + 546, + 714 + ], + "type": "inline_equation", + "content": "\\phi_{per_l}(\\cdot)" + }, + { + "bbox": [ + 304, + 642, + 546, + 714 + ], + "type": "text", + "content": " represents feature maps of the input extracted at layer " + }, + { + "bbox": [ + 304, + 642, + 546, + 714 + ], + "type": "inline_equation", + "content": "per_l" + }, + { + "bbox": [ + 304, + 642, + 546, + 714 + ], + "type": "text", + "content": " of the 19-layer VGG network, where five layers denoted in Eqn. 5 are considered as in [35, 36, 39]. Since the receptive field becomes larger as we progress deeper into the VGG network [39]," + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "1727" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 47, + 123, + 289, + 265 + ], + "blocks": [ + { + "bbox": [ + 47, + 70, + 288, + 115 + ], + "lines": [ + { + "bbox": [ + 47, + 70, + 288, + 115 + ], + "spans": [ + { + "bbox": [ + 47, + 70, + 288, + 115 + ], + "type": "text", + "content": "Table 1. Performance comparison of SR results of ESRGAN models with different weight vectors for perceptual loss. Among the objectives in Sets " + }, + { + "bbox": [ + 47, + 70, + 288, + 115 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 47, + 70, + 288, + 115 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 70, + 288, + 115 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 47, + 70, + 288, + 115 + ], + "type": "text", + "content": " ,except for " + }, + { + "bbox": [ + 47, + 70, + 288, + 115 + ], + "type": "inline_equation", + "content": "{\\lambda }_{0}" + }, + { + "bbox": [ + 47, + 70, + 288, + 115 + ], + "type": "text", + "content": " ,the 1st and the 2nd best performances for each column are highlighted in red and blue." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 47, + 123, + 289, + 265 + ], + "lines": [ + { + "bbox": [ + 47, + 123, + 289, + 265 + ], + "spans": [ + { + "bbox": [ + 47, + 123, + 289, + 265 + ], + "type": "table", + "html": "
Setobjec-tiveλper[λV12,λV22,λV34,λV44,λV54]Normalized LperlLV12LV22LV34LV44LV54MetricPSNR|LPIPS
[0.0, 0.0, 0.0, 0.0, 0.0, 0.0][0.00, 0.00, 1.00, 1.00, 1.00][0.1960]
Aλ0[1.0, 0.0, 0.0, 0.0, 0.0]0.710.530.760.380.2523.95
λ1[1.0, 0.0, 0.0, 0.0, 0.0]0.720.260.350.220.1523.84
λ2[0.0, 0.0, 1.0, 0.0, 0.0]0.810.510.000.020.0423.66
λ3[0.0, 0.0, 0.0, 1.0, 0.0]0.920.780.510.110.0523.28
λ4[0.0, 0.0, 0.0, 0.0, 1.0]1.001.000.930.320.1223.00
Bλ1[1.0, 0.0, 0.0, 0.0, 0.0]0.710.530.760.380.2523.95
λ1-2[1/2, 1/2, 0.0, 0.0, 0.0]0.640.230.340.200.1324.08
λ1-3[1/3, 1/3, 1/3, 0.0, 0.0]0.780.420.100.040.0323.81
λ1-4[1/4, 1/4, 1/4, 1/4, 0.0]0.780.460.180.020.0123.68
ESRGAN-OOSA[24.03, 0.0848]
ESRGAN-OOSB[24.21, 0.0848]
", + "image_path": "f9a87504f0913ae3e96978b2ae62c8b08c76a2c06839c20a02599cf24f16c923.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 66, + 277, + 165, + 363 + ], + "blocks": [ + { + "bbox": [ + 66, + 277, + 165, + 363 + ], + "lines": [ + { + "bbox": [ + 66, + 277, + 165, + 363 + ], + "spans": [ + { + "bbox": [ + 66, + 277, + 165, + 363 + ], + "type": "image", + "image_path": "edfa9d443877046e1c31196eb5b82730c77ed2eb16ec61da3bd6a86af61d7442.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 375, + 287, + 397 + ], + "lines": [ + { + "bbox": [ + 46, + 375, + 287, + 397 + ], + "spans": [ + { + "bbox": [ + 46, + 375, + 287, + 397 + ], + "type": "text", + "content": "Figure 3. Set " + }, + { + "bbox": [ + 46, + 375, + 287, + 397 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 46, + 375, + 287, + 397 + ], + "type": "text", + "content": " (left) and set " + }, + { + "bbox": [ + 46, + 375, + 287, + 397 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 375, + 287, + 397 + ], + "type": "text", + "content": " (right) in the objective space. The objectives in set " + }, + { + "bbox": [ + 46, + 375, + 287, + 397 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 375, + 287, + 397 + ], + "type": "text", + "content": " are closer each other than those in set " + }, + { + "bbox": [ + 46, + 375, + 287, + 397 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 46, + 375, + 287, + 397 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 167, + 276, + 269, + 358 + ], + "blocks": [ + { + "bbox": [ + 167, + 276, + 269, + 358 + ], + "lines": [ + { + "bbox": [ + 167, + 276, + 269, + 358 + ], + "spans": [ + { + "bbox": [ + 167, + 276, + 269, + 358 + ], + "type": "image", + "image_path": "97ad708e7ee58dae9d946cacf2d465a7cd8aa08b1c214ef5ff4b234e9da89694.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 402, + 287, + 438 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 402, + 287, + 438 + ], + "spans": [ + { + "bbox": [ + 46, + 402, + 287, + 438 + ], + "type": "text", + "content": "features of shallow layers such as V12 and V22 and deeper layers such as V34, V44, and V54 correspond to relatively low-level and higher-level vision, respectively [36]." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 438, + 287, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 438, + 287, + 521 + ], + "spans": [ + { + "bbox": [ + 46, + 438, + 287, + 521 + ], + "type": "text", + "content": "To find an effective set of objectives, we define an SR objective space. Since the objective for SR is a weighted sum of seven loss terms, as in Eqn. 3, an objective space is spanned by these basis loss terms, and any objective can be expressed by a seven-dimensional vector of weighting parameters, " + }, + { + "bbox": [ + 46, + 438, + 287, + 521 + ], + "type": "inline_equation", + "content": "\\lambda_{i} \\in \\mathbb{R}^{7}" + }, + { + "bbox": [ + 46, + 438, + 287, + 521 + ], + "type": "text", + "content": " as " + }, + { + "bbox": [ + 46, + 438, + 287, + 521 + ], + "type": "inline_equation", + "content": "\\lambda_{i} = [\\lambda_{rec}, \\lambda_{adv}, \\lambda_{per}]" + }, + { + "bbox": [ + 46, + 438, + 287, + 521 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 438, + 287, + 521 + ], + "type": "inline_equation", + "content": "\\lambda_{per} \\in \\mathbb{R}^{5}" + }, + { + "bbox": [ + 46, + 438, + 287, + 521 + ], + "type": "text", + "content": " is a weight vector for perceptual loss." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": "Table 1 compares two objective sets, " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": ", defined as shown in Fig. 3. Because ESRGAN [46] is the base model for this comparison, for all objectives in the table, except for " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\lambda_0" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\lambda_{rec}" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\lambda_{adv}" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " are set to " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "1 \\times 10^{-2}" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "5 \\times 10^{-3}" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": ", respectively. These are the same as those for ESRGAN, except that " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\lambda_{per}" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " changes, where " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\| \\lambda_{per} \\|_1 = 1" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": ". In particular, in terms of " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\lambda_{per}" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": ", whereas each objective " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\lambda_i" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " in set " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " has weights for only one of the five VGG feature spaces, each objective in set " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " has equal weights for each loss in the feature space lower than the target vision level. Therefore, an objective corresponding to a high vision level also includes the losses for the lower-level feature spaces. Meanwhile, because " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\lambda_0" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " corresponds to a distortion-oriented RRDB model [46], its " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\lambda_{rec}" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\lambda_{adv}" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " are set to " + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "inline_equation", + "content": "1 \\times 10^{-2}" + }, + { + "bbox": [ + 46, + 522, + 288, + 713 + ], + "type": "text", + "content": " and 0, respectively. 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The " + }, + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "type": "inline_equation", + "content": "\\mathrm{OOS}_A" + }, + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "type": "inline_equation", + "content": "\\mathrm{OOS}_B" + }, + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "type": "text", + "content": " results using Sets " + }, + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "type": "text", + "content": " (top), their SR results, ESRGAN-" + }, + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "type": "inline_equation", + "content": "\\mathrm{OOS}_A" + }, + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "type": "text", + "content": " and ESRGAN-" + }, + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "type": "inline_equation", + "content": "\\mathrm{OOS}_B" + }, + { + "bbox": [ + 306, + 168, + 545, + 190 + ], + "type": "text", + "content": " (bottom)." + } + ] + } + ], + "index": 21, + "angle": 0, + "type": "image_caption" + } + ], + "index": 17 + }, + { + "type": "image", + "bbox": [ + 452, + 114, + 495, + 165 + ], + "blocks": [ + { + "bbox": [ + 468, + 106, + 524, + 114 + ], + "lines": [ + { + "bbox": [ + 468, + 106, + 524, + 114 + ], + "spans": [ + { + "bbox": [ + 468, + 106, + 524, + 114 + ], + "type": "text", + "content": "intensity of each " + }, + { + "bbox": [ + 468, + 106, + 524, + 114 + ], + "type": "inline_equation", + "content": "\\lambda_{i}" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 452, + 114, + 495, + 165 + ], + "lines": [ + { + "bbox": [ + 452, + 114, + 495, + 165 + ], + "spans": [ + { + "bbox": [ + 452, + 114, + 495, + 165 + ], + "type": "image", + "image_path": "8c7d168404202d0aeee40fabf85e61e53ba0182e2bf639da7434e54601d2feaa.jpg" + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_body" + } + ], + "index": 19 + }, + { + "type": "image", + "bbox": [ + 499, + 114, + 542, + 166 + ], + "blocks": [ + { + "bbox": [ + 499, + 114, + 542, + 166 + ], + "lines": [ + { + "bbox": [ + 499, + 114, + 542, + 166 + ], + "spans": [ + { + "bbox": [ + 499, + 114, + 542, + 166 + ], + "type": "image", + "image_path": "224d2d7b36bf35f02f1f0dae97cd834bdda45b87f17f2b9420887edd8ff168d4.jpg" + } + ] + } + ], + "index": 20, + "angle": 0, + "type": "image_body" + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "spans": [ + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": "In Table 1, the normalized versions (min-max feature scaling) of the averaged " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "L_{per_l}" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": " from Eqn. 4 for five datasets (BSD100 [32], General100 [9], Urban100 [17], Manga109 [33], and DIV2K [1]) are reported. For all feature spaces, including the targeted V12 and V22 feature spaces, " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\lambda_{1-2}" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": " in set " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": " has smaller L1 errors than those of " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\lambda_1" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\lambda_2" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": " in set " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": ". Moreover, " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\lambda_{1-4}" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": " exhibits smaller errors than those of " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\lambda_4" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\lambda_5" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": ". Although " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\lambda_{1-3}" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": " has slightly more errors in the V34 feature space than that of " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\lambda_3" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": ", it has less errors in the V12 and V22 feature spaces therefore, " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\lambda_{1-3}" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": " has relatively less distortion than " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\lambda_3" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": " overfitted to the V34 feature space. That is supported by the fact that most of the objectives in set " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": ", including " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\lambda_{1-3}" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": ", have better PSNR and LPIPS on Urban100 [17] than those in set " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\lambda_{1-5}" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": " showing relatively poor performance compared to " + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\lambda_{1-4}" + }, + { + "bbox": [ + 304, + 194, + 545, + 374 + ], + "type": "text", + "content": " is not used." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 375, + 545, + 422 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 375, + 545, + 422 + ], + "spans": [ + { + "bbox": [ + 304, + 375, + 545, + 422 + ], + "type": "text", + "content": "To examine the SR result with locally appropriate objectives applied using set " + }, + { + "bbox": [ + 304, + 375, + 545, + 422 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 304, + 375, + 545, + 422 + ], + "type": "text", + "content": ", we mix the six SR results of ESRGAN-" + }, + { + "bbox": [ + 304, + 375, + 545, + 422 + ], + "type": "inline_equation", + "content": "\\lambda_{a}" + }, + { + "bbox": [ + 304, + 375, + 545, + 422 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 375, + 545, + 422 + ], + "type": "inline_equation", + "content": "\\lambda_{a} \\in A" + }, + { + "bbox": [ + 304, + 375, + 545, + 422 + ], + "type": "text", + "content": ", by selecting the SR result with the lowest LPIPS for each pixel position, as follows:" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 373, + 430, + 545, + 444 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 373, + 430, + 545, + 444 + ], + "spans": [ + { + "bbox": [ + 373, + 430, + 545, + 444 + ], + "type": "interline_equation", + "content": "y _ {A} ^ {*} (i, j) = \\hat {y} _ {\\mathbf {T} _ {A} ^ {*} (i, j)} (i, j), \\tag {6}", + "image_path": "d051061ff706f6f812eb6f426d4993c71c39e267e201c2f9f85e5f6d9c5ce0c2.jpg" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 347, + 448, + 545, + 466 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 347, + 448, + 545, + 466 + ], + "spans": [ + { + "bbox": [ + 347, + 448, + 545, + 466 + ], + "type": "interline_equation", + "content": "\\mathbf {T} _ {A} ^ {*} (i, j) = \\arg \\min _ {\\boldsymbol {\\lambda} _ {a} \\in A} \\mathbf {L P I P S} _ {\\boldsymbol {\\lambda} _ {a}} (i, j), \\tag {7}", + "image_path": "db712d7965dbb51e0c2c72497bbffbf3349f697fc78da0099129c809d711dee2.jpg" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 359, + 469, + 545, + 483 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 359, + 469, + 545, + 483 + ], + "spans": [ + { + "bbox": [ + 359, + 469, + 545, + 483 + ], + "type": "interline_equation", + "content": "\\mathbf {L P I P S} _ {\\lambda_ {a}} = L P I P S \\left(y, \\hat {y} _ {\\lambda_ {a}}\\right), \\tag {8}", + "image_path": "999555ac8b9daf8380bdba52f8e83b97c2961d8aa8b6bd83d207afa6727b0d9d.jpg" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "\\hat{y}_{\\lambda_a}" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": " is the SR result of ESRGAN-" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "\\lambda_a" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": ". The LPIPS function computes the perceptual distance between two image patches for each pixel position, producing an LPIPS map, LPIPS, of the input image size [28, 35]. The LPIPS metric in Table 1 is the average of this map. Since " + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_A^*" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": " is the optimal objective selection (OOS), " + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_A^*" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": " and its SR model for mixing are denoted as OOS" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "_A" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": " and ESRGAN-OOS" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "_A" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": ", respectively. The upper part of Fig. 4 shows an example of OOS" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "_A" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": " and OOS" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "_B" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": " based on set " + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": ". PSNR and LPIPS [52] of ESRGAN-OOS" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "_A" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": " and ESRGAN-OOS" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "_B" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": " are reported in Table 1, where ESRGAN-OOS" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "_B" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": " is superior to any single objective model, demonstrating the potential for performance improvement of the locally suitable objective application. The lower part of Fig. 4 shows the side effects caused by mixing the SR results for set " + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": " with lower proximities between objectives than those in set " + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": ", as shown in Fig. 3. Since ESRGAN-OOS" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "_B" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": " in Fig. 4 has less artifact and better PSNR than those of ESRGAN-OOS" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "_A" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": ", the proposed set " + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 486, + 546, + 713 + ], + "type": "text", + "content": " is more suitable for applying locally appropriate objectives." + } + ] + } + ], + "index": 27 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "type": "text", + "content": "1728" + } + ] + } + ], + "index": 28 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 60, + 71, + 156, + 144 + ], + "blocks": [ + { + "bbox": [ + 60, + 71, + 156, + 144 + ], + "lines": [ + { + "bbox": [ + 60, + 71, + 156, + 144 + ], + "spans": [ + { + "bbox": [ + 60, + 71, + 156, + 144 + ], + "type": "image", + "image_path": "eb5815a38f305b53f761eb6c23dadfb23d09a79508793514be011267e992e15f.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 62, + 157, + 156, + 227 + ], + "blocks": [ + { + "bbox": [ + 103, + 147, + 113, + 156 + ], + "lines": [ + { + "bbox": [ + 103, + 147, + 113, + 156 + ], + "spans": [ + { + "bbox": [ + 103, + 147, + 113, + 156 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 62, + 157, + 156, + 227 + ], + "lines": [ + { + "bbox": [ + 62, + 157, + 156, + 227 + ], + "spans": [ + { + "bbox": [ + 62, + 157, + 156, + 227 + ], + "type": "image", + "image_path": "a9bb85fcdbc2a443e725d5950f9339810085ee0bc5aefd8d48843c5609a0f952.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 102, + 232, + 113, + 240 + ], + "lines": [ + { + "bbox": [ + 102, + 232, + 113, + 240 + ], + "spans": [ + { + "bbox": [ + 102, + 232, + 113, + 240 + ], + "type": "text", + "content": "(c)" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 178, + 71, + 274, + 144 + ], + "blocks": [ + { + "bbox": [ + 178, + 71, + 274, + 144 + ], + "lines": [ + { + "bbox": [ + 178, + 71, + 274, + 144 + ], + "spans": [ + { + "bbox": [ + 178, + 71, + 274, + 144 + ], + "type": "image", + "image_path": "10c51c58a02112b26b187c7c3f9a1d2bdbbdb421c9c802d7a490f01a91342cb6.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 220, + 147, + 231, + 156 + ], + "lines": [ + { + "bbox": [ + 220, + 147, + 231, + 156 + ], + "spans": [ + { + "bbox": [ + 220, + 147, + 231, + 156 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 178, + 158, + 274, + 228 + ], + "blocks": [ + { + "bbox": [ + 178, + 158, + 274, + 228 + ], + "lines": [ + { + "bbox": [ + 178, + 158, + 274, + 228 + ], + "spans": [ + { + "bbox": [ + 178, + 158, + 274, + 228 + ], + "type": "image", + "image_path": "ce53e8f52b566924960dc6b3f1d615ebbfee2ac071807993395aafd3c6824497.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 220, + 232, + 231, + 240 + ], + "lines": [ + { + "bbox": [ + 220, + 232, + 231, + 240 + ], + "spans": [ + { + "bbox": [ + 220, + 232, + 231, + 240 + ], + "type": "text", + "content": "(d)" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "lines": [ + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "spans": [ + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "type": "text", + "content": "Figure 5. The proposed vector functions for loss weights, (a) " + }, + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "type": "inline_equation", + "content": "\\lambda(t)" + }, + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "type": "text", + "content": " in Eqn. 9 when " + }, + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "type": "inline_equation", + "content": "\\alpha = 1" + }, + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "type": "inline_equation", + "content": "\\beta = 0" + }, + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "type": "text", + "content": ", (b) its " + }, + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "type": "inline_equation", + "content": "\\lambda_{per}(t)" + }, + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "type": "text", + "content": " and (c) the weighting functions for " + }, + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "type": "inline_equation", + "content": "\\lambda_{per}(t)" + }, + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "type": "text", + "content": ". (d) " + }, + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "type": "inline_equation", + "content": "\\lambda_{per}(t)" + }, + { + "bbox": [ + 46, + 243, + 287, + 277 + ], + "type": "text", + "content": " used for FxSR [35]." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "spans": [ + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "text", + "content": "Learning Objective Trajectory. We train our generative model on a set of objectives over the trajectory rather than a single objective, " + }, + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "inline_equation", + "content": "\\lambda_{i}" + }, + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "text", + "content": ". The objective trajectory is formed by connecting the selected objectives, i.e. the five objectives of set " + }, + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "text", + "content": ", starting with an objective for a low-vision level and progressing through objectives for higher levels, i.e. from " + }, + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "inline_equation", + "content": "\\lambda_0" + }, + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "inline_equation", + "content": "\\lambda_{1-4}" + }, + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "text", + "content": ". It is parameterized by a single variable " + }, + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "inline_equation", + "content": "\\lambda(t) = \\langle \\lambda_{rec}(t), \\lambda_{adv}(t), \\lambda_{per}(t) \\rangle" + }, + { + "bbox": [ + 46, + 287, + 287, + 384 + ], + "type": "text", + "content": ", as follow:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 121, + 390, + 287, + 403 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 121, + 390, + 287, + 403 + ], + "spans": [ + { + "bbox": [ + 121, + 390, + 287, + 403 + ], + "type": "interline_equation", + "content": "\\boldsymbol {\\lambda} (t) = \\boldsymbol {\\alpha} \\cdot \\boldsymbol {f} _ {\\lambda} (t) + \\boldsymbol {\\beta}, \\tag {9}", + "image_path": "c7ddca382c44bd32eb22e01cd96d93216d610de0a958cf58f808d091983d5e3c.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 85, + 409, + 287, + 423 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 85, + 409, + 287, + 423 + ], + "spans": [ + { + "bbox": [ + 85, + 409, + 287, + 423 + ], + "type": "interline_equation", + "content": "\\boldsymbol {f} _ {\\lambda} (t) = \\left\\langle f _ {\\lambda_ {r e c}} (t), f _ {\\lambda_ {a d v}} (t), \\boldsymbol {f} _ {\\lambda_ {p e r}} (t) \\right\\rangle , \\tag {10}", + "image_path": "d532887ac9bae821229f5bef0ae8b33b18ab720645ff471b725123e4c46dce70.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "spans": [ + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "inline_equation", + "content": "f_{\\lambda_{per}}(t) \\in \\mathbb{R}^5" + }, + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "inline_equation", + "content": "f_{\\lambda_{rec}}(t)" + }, + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "inline_equation", + "content": "f_{\\lambda_{adv}}(t)" + }, + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "text", + "content": " are weighting functions, " + }, + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "text", + "content": " are the scaling and offset vectors. As " + }, + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "inline_equation", + "content": "f_{\\lambda}:\\mathbb{R}\\to \\mathbb{R}^7" + }, + { + "bbox": [ + 46, + 426, + 287, + 486 + ], + "type": "text", + "content": ", this vector function enables the replacement of high-dimensional weight-vector manipulation with one-dimensional tracking, simplifying the training process." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "spans": [ + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "text", + "content": "Specifically, the trajectory design is based on the observation in Table 1 that the distortion-oriented RRDB model using " + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "inline_equation", + "content": "\\lambda_0" + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "text", + "content": " has smaller L1 errors than those of all ESRGAN models for low-level feature spaces, such as V12 and V22, whereas ESRGAN models have smaller L1 errors for higher-level feature spaces, such as V34, V44, and V54. Thus, we design the weight functions " + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "inline_equation", + "content": "f_{\\lambda_{rec}}" + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "inline_equation", + "content": "f_{\\lambda_{adv}}" + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "inline_equation", + "content": "f_{\\lambda_{per}}" + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "text", + "content": " such that when " + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "text", + "content": " approaches 0, " + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "inline_equation", + "content": "f_{\\lambda_{rec}}" + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "text", + "content": " increases and " + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "inline_equation", + "content": "\\{f_{\\lambda_{adv}}, \\sum_{per_l} f_{\\lambda_{per_l}}\\}" + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "text", + "content": " decrease to go to " + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "inline_equation", + "content": "\\lambda_0" + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "text", + "content": ", and conversely to go to " + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "inline_equation", + "content": "\\lambda_{1-4}" + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "text", + "content": " when " + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 487, + 287, + 605 + ], + "type": "text", + "content": " increases to 1, as shown in Fig. 5(a)." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "text", + "content": "In relation to the change in " + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\sum_{per_l}f_{\\lambda_{per_l}}(t)" + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "text", + "content": ", we design each of five component functions, " + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "inline_equation", + "content": "f_{\\lambda_{per_l}}(t)" + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "text", + "content": " of " + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "inline_equation", + "content": "f_{\\lambda_{per}}(t)" + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "text", + "content": ", as shown in Fig. 5(c), to obtain the objective trajectory from " + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\lambda_0" + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\lambda_{1 - 4}" + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "text", + "content": " of set " + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "text", + "content": " as shown in Fig. 5(b), illustrating only three out of five components because of the limitations of 3-dimensional visualization. Thus, as we progress through the trajectory by increasing " + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "text", + "content": " from 0 to 1, the weighting parameters for the objective start with the distortion-oriented objective, " + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\lambda_0" + }, + { + "bbox": [ + 46, + 605, + 287, + 714 + ], + "type": "text", + "content": ", and then the losses of higher-vision-level feature" + } + ] + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 318, + 72, + 536, + 137 + ], + "blocks": [ + { + "bbox": [ + 318, + 72, + 536, + 137 + ], + "lines": [ + { + "bbox": [ + 318, + 72, + 536, + 137 + ], + "spans": [ + { + "bbox": [ + 318, + 72, + 536, + 137 + ], + "type": "image", + "image_path": "081a6bec3d8eb6021e1cb4e23257fd97f4ad44cb249077c6b4af384fb4030db3.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_body" + } + ], + "index": 15 + }, + { + "type": "image", + "bbox": [ + 315, + 140, + 417, + 234 + ], + "blocks": [ + { + "bbox": [ + 315, + 140, + 417, + 234 + ], + "lines": [ + { + "bbox": [ + 315, + 140, + 417, + 234 + ], + "spans": [ + { + "bbox": [ + 315, + 140, + 417, + 234 + ], + "type": "image", + "image_path": "5171e6a92fc046313227a5b2ab8793cde13b1ec4f82b1a909c607fa06016e448.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 239, + 545, + 262 + ], + "lines": [ + { + "bbox": [ + 305, + 239, + 545, + 262 + ], + "spans": [ + { + "bbox": [ + 305, + 239, + 545, + 262 + ], + "type": "text", + "content": "Figure 6. Changes in detail in the SROT results according to " + }, + { + "bbox": [ + 305, + 239, + 545, + 262 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 305, + 239, + 545, + 262 + ], + "type": "text", + "content": "-value (top) and changes in PSNR and LPIPS for test DBs (bottom)." + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_caption" + } + ], + "index": 16 + }, + { + "type": "image", + "bbox": [ + 432, + 140, + 536, + 234 + ], + "blocks": [ + { + "bbox": [ + 432, + 140, + 536, + 234 + ], + "lines": [ + { + "bbox": [ + 432, + 140, + 536, + 234 + ], + "spans": [ + { + "bbox": [ + 432, + 140, + 536, + 234 + ], + "type": "image", + "image_path": "8d1afdde1551c029019b05d864c3fa1eae5d5eb0d0fa90f50a7c166e4df8a191.jpg" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_body" + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 269, + 545, + 328 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 269, + 545, + 328 + ], + "spans": [ + { + "bbox": [ + 304, + 269, + 545, + 328 + ], + "type": "text", + "content": "spaces and adversarial loss are progressively added, making slight transitions on the objective toward " + }, + { + "bbox": [ + 304, + 269, + 545, + 328 + ], + "type": "inline_equation", + "content": "\\lambda_{1-4}" + }, + { + "bbox": [ + 304, + 269, + 545, + 328 + ], + "type": "text", + "content": ". Fig. 5(d) shows the objective trajectory used for FxSR [35], which uses only the V22 feature space, limiting the performance of the perceptually accurate restoration." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 329, + 546, + 484 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 329, + 546, + 484 + ], + "spans": [ + { + "bbox": [ + 304, + 329, + 546, + 484 + ], + "type": "text", + "content": "The proposed objective trajectory can efficiently improve the accuracy and consistency of the SR results. First, we can use any objective on the continuous trajectory from low to high-level vision, which allows the application of more accurate objectives to each region. Second, with regard to consistency, high-level objectives on our proposed trajectory include both low-level and high-level losses, thus also accounting for the low-level objectives. This weighting method allows the sharing of the structural components reconstructed mainly by low-vision-level objectives between all SR results on the trajectory. Finally, we need to train a single SR model only once, reducing the number of models required to produce diverse HR outputs [10, 35]." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "spans": [ + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "text", + "content": "Fig. 6 shows the changes in the result of the generative SR model trained on the objective trajectory in Fig. 5(b), called SROT, as " + }, + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "text", + "content": " changes from 0 to 1. The graphs in the bottom of Fig. 6 show the trade-off curves in the perception-distortion plane according to the change of " + }, + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "text", + "content": " increases by 0.05 from 0.0 to 1.0 and has 21 sample points. Each SR result on the curve is obtained by inputting " + }, + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "inline_equation", + "content": "\\mathbf{T}" + }, + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "text", + "content": " with the same " + }, + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "text", + "content": " throughout the image, as " + }, + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_t = \\mathbf{1} \\times t" + }, + { + "bbox": [ + 304, + 484, + 545, + 592 + ], + "type": "text", + "content": ", into the condition branch of the generative model, as follows:" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 386, + 598, + 545, + 611 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 386, + 598, + 545, + 611 + ], + "spans": [ + { + "bbox": [ + 386, + 598, + 545, + 611 + ], + "type": "interline_equation", + "content": "\\hat {y} _ {\\mathbf {T} _ {t}} = G _ {\\theta} \\left(x \\mid \\mathbf {T} _ {t}\\right). \\tag {11}", + "image_path": "b131e2ce7a227dc866d08d75cf379203a26a22c10ad19cd1d87d49f42ffc237d.jpg" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": "The horizontal and vertical dotted lines of the graphs in Fig. 6 indicate the lowest LPIPS values of the model and the corresponding PSNR values, respectively. The " + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": " values at that time are written next to the vertical lines. However, applying a specific " + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": " to the entire image still limits SR performance, and optimal " + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": " depending on images is unknown at inference time. We take this one step further and present later how to estimate and apply locally optimal objectives." + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1729" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 51, + 70, + 126, + 121 + ], + "blocks": [ + { + "bbox": [ + 51, + 70, + 126, + 121 + ], + "lines": [ + { + "bbox": [ + 51, + 70, + 126, + 121 + ], + "spans": [ + { + "bbox": [ + 51, + 70, + 126, + 121 + ], + "type": "image", + "image_path": "dd229896298d17e0f2b6ce8d87626d9a7d1ae5dd96c2a7cfd9c4fdafb660b808.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 66, + 123, + 111, + 133 + ], + "lines": [ + { + "bbox": [ + 66, + 123, + 111, + 133 + ], + "spans": [ + { + "bbox": [ + 66, + 123, + 111, + 133 + ], + "type": "text", + "content": "image (0824)" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 129, + 70, + 205, + 121 + ], + "blocks": [ + { + "bbox": [ + 129, + 70, + 205, + 121 + ], + "lines": [ + { + "bbox": [ + 129, + 70, + 205, + 121 + ], + "spans": [ + { + "bbox": [ + 129, + 70, + 205, + 121 + ], + "type": "image", + "image_path": "501382bb58623aaa09adfe6c20e2fd5266c51e46371342e3f7fe93142d7935b8.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 152, + 122, + 183, + 133 + ], + "lines": [ + { + "bbox": [ + 152, + 122, + 183, + 133 + ], + "spans": [ + { + "bbox": [ + 152, + 122, + 183, + 133 + ], + "type": "text", + "content": "OOS " + }, + { + "bbox": [ + 152, + 122, + 183, + 133 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_S^*" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 47, + 135, + 286, + 157 + ], + "lines": [ + { + "bbox": [ + 47, + 135, + 286, + 157 + ], + "spans": [ + { + "bbox": [ + 47, + 135, + 286, + 157 + ], + "type": "text", + "content": "Figure 7. The input image, the optimal objective selection " + }, + { + "bbox": [ + 47, + 135, + 286, + 157 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_S^*" + }, + { + "bbox": [ + 47, + 135, + 286, + 157 + ], + "type": "text", + "content": " obtained by parameter sweeping, and " + }, + { + "bbox": [ + 47, + 135, + 286, + 157 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{T}}_B" + }, + { + "bbox": [ + 47, + 135, + 286, + 157 + ], + "type": "text", + "content": " estimated by " + }, + { + "bbox": [ + 47, + 135, + 286, + 157 + ], + "type": "inline_equation", + "content": "C_{\\psi}" + }, + { + "bbox": [ + 47, + 135, + 286, + 157 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 209, + 70, + 283, + 121 + ], + "blocks": [ + { + "bbox": [ + 209, + 70, + 283, + 121 + ], + "lines": [ + { + "bbox": [ + 209, + 70, + 283, + 121 + ], + "spans": [ + { + "bbox": [ + 209, + 70, + 283, + 121 + ], + "type": "image", + "image_path": "ffcea8a66a4ea42866bdd0ca0278fbad36319d7129d70a790a17e65b671e0e43.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 229, + 122, + 262, + 133 + ], + "lines": [ + { + "bbox": [ + 229, + 122, + 262, + 133 + ], + "spans": [ + { + "bbox": [ + 229, + 122, + 262, + 133 + ], + "type": "text", + "content": "OOE " + }, + { + "bbox": [ + 229, + 122, + 262, + 133 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{T}}_B" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "spans": [ + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "text", + "content": "Network Architecture and Training. The outline of the generator network is adopted from [35], i.e., " + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "inline_equation", + "content": "G_{\\theta}" + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "text", + "content": " consists of two streams, an SR branch with 23 basic blocks and a condition branch as shown in Fig. 2. The condition branch takes an LR-sized target objective map " + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "inline_equation", + "content": "\\mathbf{T}" + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "text", + "content": " and produces shared intermediate conditions that can be transferred to all the SFT layers in the SR branch. Since the SFT layers [44] modulate feature maps by applying affine transformation, they learn a mapping function that outputs a modulation parameter based on " + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "inline_equation", + "content": "\\mathbf{T}" + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "text", + "content": ". Specifically, " + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_t" + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "text", + "content": ", with " + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "text", + "content": " randomly changing in the pre-defined range, is fed into the condition branch during training, and this modulation layer allows the SR branch to optimize the changing objective by " + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "text", + "content": ". As a result, " + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "inline_equation", + "content": "G_{\\theta}" + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "text", + "content": " learns all the objectives on the trajectory and generates SR results with spatially different objectives according to the map at inference time. " + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "inline_equation", + "content": "G_{\\theta}" + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "text", + "content": " is optimized on the training samples " + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "inline_equation", + "content": "\\mathcal{Z} = (x,y)" + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "text", + "content": " with the distribution " + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "inline_equation", + "content": "P_{\\mathcal{Z}}" + }, + { + "bbox": [ + 46, + 163, + 287, + 366 + ], + "type": "text", + "content": ", as follows:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 91, + 374, + 287, + 392 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 91, + 374, + 287, + 392 + ], + "spans": [ + { + "bbox": [ + 91, + 374, + 287, + 392 + ], + "type": "interline_equation", + "content": "\\theta^ {*} = \\arg \\min _ {\\theta} \\mathbb {E} _ {\\mathcal {Z} \\sim \\mathcal {P} _ {\\mathcal {Z}}} \\left[ \\mathcal {L} \\left(\\hat {y} _ {\\mathbf {T} _ {t}}, y | t\\right) \\right], \\tag {12}", + "image_path": "5b9a565a6f8450203572e18e3719cb69b7bbf888642d05d761c9f41c31b4fb98.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 399, + 287, + 437 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 399, + 287, + 437 + ], + "spans": [ + { + "bbox": [ + 47, + 399, + 287, + 437 + ], + "type": "interline_equation", + "content": "\\mathcal {L} (t) = \\lambda_ {\\text {r e c}} (t) \\cdot \\mathcal {L} _ {\\text {r e c}} + \\lambda_ {\\text {a d v}} (t) \\cdot \\mathcal {L} _ {\\text {a d v}} + \\sum_ {\\text {p e r l}} \\lambda_ {\\text {p e r l}} (t) \\cdot L _ {\\text {p e r l}}. \\tag {13}", + "image_path": "799149c67edd0f9315c0b8f369c7c9d98f7fb3fcc035922969ecc4a62bca3325.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 443, + 244, + 456 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 443, + 244, + 456 + ], + "spans": [ + { + "bbox": [ + 47, + 443, + 244, + 456 + ], + "type": "text", + "content": "3.3. Optimal Objective Estimation (OOE)" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "spans": [ + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "text", + "content": "To estimate an optimal combination of objectives for each region, we train a predictive model, " + }, + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "inline_equation", + "content": "C_{\\psi}" + }, + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "text", + "content": ". This model produces an optimal objective map " + }, + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{T}}_B" + }, + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "text", + "content": " estimated for a given LR image, which is then delivered to the generative model in Eqn. 1. Since it is hard to find the ground truth map for " + }, + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "inline_equation", + "content": "C_{\\psi}" + }, + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "text", + "content": " training, we obtain its approximation " + }, + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_S^*" + }, + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "text", + "content": " via a simple exhaustive searching to narrow down the range of the best possible values. Specifically, we generate a set of 21 SR results by changing " + }, + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "text", + "content": " from 0 to 1 with a step of 0.05, and the optimal objective maps are generated by selecting the " + }, + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 461, + 287, + 594 + ], + "type": "text", + "content": " with the lowest LPIPS among them for each pixel, as" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 94, + 602, + 287, + 620 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 94, + 602, + 287, + 620 + ], + "spans": [ + { + "bbox": [ + 94, + 602, + 287, + 620 + ], + "type": "interline_equation", + "content": "\\mathbf {T} _ {S} ^ {*} (i, j) = \\arg \\min _ {t \\in S} \\mathbf {L P I P S} _ {t} (i, j), \\tag {14}", + "image_path": "302fc2620175336f3f52a075a9b46584fdd1878be330c71f2221432f059c7ca5.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 104, + 628, + 287, + 641 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 104, + 628, + 287, + 641 + ], + "spans": [ + { + "bbox": [ + 104, + 628, + 287, + 641 + ], + "type": "interline_equation", + "content": "\\mathbf {L P I P S} _ {t} = L P I P S \\left(y, \\hat {y} _ {\\mathbf {T} _ {t}}\\right), \\tag {15}", + "image_path": "f56bb190a13c1757e537f721fb62794f2a5a90a8069cf96001ffcbf37682b1de.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 47, + 644, + 287, + 693 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 644, + 287, + 693 + ], + "spans": [ + { + "bbox": [ + 47, + 644, + 287, + 693 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 644, + 287, + 693 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_t = \\mathbf{1} \\times t, t \\in S = \\{0.0, 0.05, 0.10, \\dots, 1.0\\}" + }, + { + "bbox": [ + 47, + 644, + 287, + 693 + ], + "type": "text", + "content": ". Fig. 7 shows an example of the optimal objective selection (OOS) " + }, + { + "bbox": [ + 47, + 644, + 287, + 693 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_S^*" + }, + { + "bbox": [ + 47, + 644, + 287, + 693 + ], + "type": "text", + "content": ". The SR result using " + }, + { + "bbox": [ + 47, + 644, + 287, + 693 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_S^*" + }, + { + "bbox": [ + 47, + 644, + 287, + 693 + ], + "type": "text", + "content": ", SROOS, can be an upper-bound approximation for the performance of " + }, + { + "bbox": [ + 47, + 644, + 287, + 693 + ], + "type": "inline_equation", + "content": "G_{\\theta}" + }, + { + "bbox": [ + 47, + 644, + 287, + 693 + ], + "type": "text", + "content": " as" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 126, + 701, + 287, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 126, + 701, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 126, + 701, + 287, + 715 + ], + "type": "interline_equation", + "content": "\\hat {y} _ {\\mathbf {T} _ {S} ^ {*}} = G _ {\\theta} \\left(x | \\mathbf {T} _ {S} ^ {*}\\right). \\tag {16}", + "image_path": "0f35f4f05eb660082636c511637844ce2b467169b0ce63c6546471bac05e5fe8.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "content": "Although " + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_S^*" + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "content": " is useful for training " + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "inline_equation", + "content": "C_{\\psi}" + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "content": ", this pixel-wise objective selection without considering the interference caused by the convolutions of " + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "inline_equation", + "content": "G_{\\theta}" + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "content": " is not accurate ground truth. Therefore, " + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "inline_equation", + "content": "C_{\\psi}" + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "content": " is optimized with three loss terms: pixel-wise objective map loss, pixel-wise reconstruction loss and perceptual loss, which measures the difference between the reconstructed and HR images, as follows:" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 369, + 167, + 545, + 185 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 369, + 167, + 545, + 185 + ], + "spans": [ + { + "bbox": [ + 369, + 167, + 545, + 185 + ], + "type": "interline_equation", + "content": "\\psi^ {*} = \\arg \\min _ {\\psi} \\mathbb {E} _ {\\mathcal {Z} _ {\\mathbf {T}} \\sim \\mathcal {P} _ {\\mathcal {Z} _ {\\mathbf {T}}}} \\mathcal {L}, \\tag {17}", + "image_path": "03774fdb8b679b9799f1952cff5f1849df2e4e5434b99c8ff05e53246ba46018.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 342, + 198, + 545, + 213 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 342, + 198, + 545, + 213 + ], + "spans": [ + { + "bbox": [ + 342, + 198, + 545, + 213 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = \\lambda_ {\\mathbf {T}} \\cdot \\mathcal {L} _ {\\mathbf {T}} + \\lambda_ {r e c} ^ {O O E} \\cdot \\mathcal {L} _ {r e c} + \\lambda_ {R} \\cdot \\mathcal {L} _ {R}, \\tag {18}", + "image_path": "45c09995ed9ac226c45478309b5ab53c0ed35ad1fde32210d5af1a9b20ac1ef9.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 362, + 222, + 545, + 243 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 362, + 222, + 545, + 243 + ], + "spans": [ + { + "bbox": [ + 362, + 222, + 545, + 243 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {R} = \\mathbb {E} \\left[ L P I P S \\left(y, \\hat {y} _ {\\hat {\\mathbf {T}} _ {B}}\\right) \\right], \\tag {19}", + "image_path": "46847f9230ee8c7f98f41c9c3a6f77a59cb8b2ed6ea1517545111a67c1d3c539.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "spans": [ + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathbf{T}}" + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{rec}" + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "content": " is the L1 losses between " + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_S^*" + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{T}}_B" + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "content": " and between " + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "inline_equation", + "content": "y" + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "inline_equation", + "content": "\\hat{y}_{\\hat{\\mathbf{T}}_B}" + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "content": ", respectively. Meanwhile, " + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "inline_equation", + "content": "\\mathcal{Z}_{\\mathbf{T}} = (x,y,\\mathbf{T}_S^*)" + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "content": " is the training dataset, and " + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "inline_equation", + "content": "\\lambda_{\\mathbf{T}},\\lambda_{rec}^{OOE}" + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "inline_equation", + "content": "\\lambda_R" + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "content": " are the weights for each of the loss terms, respectively. During the " + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "inline_equation", + "content": "C_\\psi" + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "content": " model training, " + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "inline_equation", + "content": "C_\\psi" + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "content": " is combined with the already trained generative model, and the generator parameters are fixed. Therefore, losses for " + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "inline_equation", + "content": "C_\\psi" + }, + { + "bbox": [ + 305, + 251, + 545, + 361 + ], + "type": "text", + "content": " training, including LPIPS, are involved only in estimating locally-appropriate objective maps without changing the generator's parameters." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 361, + 545, + 457 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 361, + 545, + 457 + ], + "spans": [ + { + "bbox": [ + 305, + 361, + 545, + 457 + ], + "type": "text", + "content": "The architecture of " + }, + { + "bbox": [ + 305, + 361, + 545, + 457 + ], + "type": "inline_equation", + "content": "C_{\\psi}" + }, + { + "bbox": [ + 305, + 361, + 545, + 457 + ], + "type": "text", + "content": " consists of two separate subnetwork: one is a feature extractor (F.E.) utilizing the VGG-19 [39] and the other is a predictor with the UNet architecture [37], as shown in Fig 2. For better performance, the feature extractor aims to get low to high-level features and delivers them to Unet, which makes the prediction. Since the structure of UNet has a wider receptive field, it is advantageous for predicting objectives in context." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 306, + 471, + 387, + 483 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 471, + 387, + 483 + ], + "spans": [ + { + "bbox": [ + 306, + 471, + 387, + 483 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 306, + 491, + 413, + 504 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 491, + 413, + 504 + ], + "spans": [ + { + "bbox": [ + 306, + 491, + 413, + 504 + ], + "type": "text", + "content": "4.1. Experiment Setup" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 510, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 510, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 510, + 545, + 713 + ], + "type": "text", + "content": "Materials, Evaluation Metrics and Training Details. We use either the DIV2K [1] (800 images) or the DF2K [26] (3450 images) dataset to train our models. Our test datasets include BSD100 [32], General100 [9], Urban100 [17], Manga109 [33], and DIV2K validation set [1]. To evaluate the perceptual quality, we report LPIPS [52] and DISTS [6], which are full-reference metrics. DISTS is a perceptual metric that focuses on detail similarity. PSNR and SSIM [47] are also reported as fidelity-oriented metrics. The LR-PSNR metric is the PSNR between the LR input and downscaled SR images. The higher the LR-PSNR, the better the consistency between the SR results and LR images, where 45 dB or more is recommended for good LR consistency as addressed in NTIRE challenge [28]. Because consistency with the LR input images is important, we also report the LR-PSNR. All training parameters are set to be equal to those of ESRGAN [46], except for the" + } + ] + } + ], + "index": 24 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1730" + } + ] + } + ], + "index": 25 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 53, + 100, + 541, + 378 + ], + "blocks": [ + { + "bbox": [ + 47, + 71, + 546, + 94 + ], + "lines": [ + { + "bbox": [ + 47, + 71, + 546, + 94 + ], + "spans": [ + { + "bbox": [ + 47, + 71, + 546, + 94 + ], + "type": "text", + "content": "Table 2. Comparison with state-of-the-art SR methods on benchmarks. The 1st and the 2nd best performances for each group are highlighted in red and blue, respectively. LR-PSNR values greater than 45dB are underlined." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 53, + 100, + 541, + 378 + ], + "lines": [ + { + "bbox": [ + 53, + 100, + 541, + 378 + ], + "spans": [ + { + "bbox": [ + 53, + 100, + 541, + 378 + ], + "type": "table", + "html": "
Distortion-oriented SRPerception-oriented SR
ModelRRDB [46]SROOE (T = 0)SRGAN [23]ESRGAN [46]SFTGAN [44]RankSR GAN [53]SRFlow [29]SPSR [31]FxSR [35]SROOE (T_B)SROOE (T_B)SROOS (T_S*)
Training datasetDIV2KDF2KDIV2KDF2K+OSTImageNet+OSTDIV2KDF2KDIV2KDIV2KDIV2KDF2KDF2K
BSD100PSNR↑26.5326.4524.1323.9524.0924.0924.6624.1624.7724.7824.8725.07
SSIM↑0.74380.74160.64540.64630.64600.64380.65800.65310.68170.68180.68690.6960
LPIPS↓0.35750.35460.17770.16150.17100.17500.18330.16130.15720.15300.15000.1388
DISTS↓0.20050.19960.12880.11580.12240.12520.13720.11650.11600.11390.11240.1104
LR-PSNR↑52.5252.3539.3241.3540.9241.3349.8640.9949.2448.7549.1949.35
General100PSNR↑30.3030.0827.5427.5327.0427.3127.8327.6528.4428.5728.7429.12
SSIM↑0.86960.86620.79980.79840.78610.78990.79510.79950.82290.82500.82970.8400
LPIPS↓0.16650.16580.09610.08800.10840.09600.09620.08660.07840.07640.07530.0682
DISTS↓0.13210.13110.09550.08450.11660.09380.10220.08570.08310.08110.07950.0783
LR-PSNR↑53.9452.7941.4441.9340.0541.8449.5942.3049.8249.9050.1150.57
Urban100PSNR↑25.4825.2122.8422.7822.7422.9323.6823.2424.0824.2124.3324.53
SSIM↑0.80970.80200.71960.72140.71070.71690.73160.73650.76410.76800.77070.7784
LPIPS↓0.19600.19610.14260.12300.13430.13850.12720.11900.10900.10660.10650.0988
DISTS↓0.14170.14090.10010.08180.09740.09870.09780.07980.07830.07730.07640.0774
LR-PSNR↑51.2150.5238.8439.7039.3939.0749.6040.4048.2748.2948.3248.52
Manga109PSNR↑29.7429.3626.2626.5026.0726.0427.1126.7427.6427.8528.0828.61
SSIM↑0.89970.89480.82850.82450.81820.81170.82440.82670.84400.84930.85540.8737
LPIPS↓0.09750.09720.07090.06540.07160.07730.06630.06830.05800.05660.05240.0431
DISTS↓0.06430.06050.04610.03970.04960.04880.05010.04030.04070.03820.03510.0344
LR-PSNR↑51.7350.3940.3540.6838.9639.8348.3641.5148.1948.4948.7749.33
DIV2KPSNR↑29.4829.3326.6326.6426.5626.5127.0826.7127.5127.5727.6928.03
SSIM↑0.84440.84130.76250.76400.75780.75260.75580.76140.78900.79060.79320.8031
LPIPS↓0.25370.25300.12630.11540.14490.12170.12010.11000.10280.09710.09570.0888
DISTS↓0.12610.12540.06130.05300.08580.05890.06220.04940.05130.04920.04910.0480
LR-PSNR↑53.7153.5940.8742.6140.4041.9049.9642.5750.5450.3650.8051.04
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MethodsSROTSROOESROOS
Objective TrajectoryP2 P1234✓✓✓✓✓
T\\( T_{t=0.8} \\) \\( \\hat{T}_{B} (OOE) \\) \\( T_{S}^{*} (OOS) \\)✓✓✓✓✓
training DBDIV2K DF2K✓✓✓✓✓
MetricPSNR↑ SSIM↑ LPIPS↓ LR-PSNR↑26.49 0.7803 0.1011 49.2126.53 0.7816 0.1000 49.2126.65 0.7853 0.0978 49.3226.74 0.7872 0.0960 49.4427.07 0.7982 0.0875 49.76
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SRGAN [23]ESRGAN [46]FxSR [35]SROOE
Run Time (msec)0.0140.1380.5010.968
Param Size (MB)1.5116.6918.3070.20
", + "image_path": "ab505c52615481766c28aefcd9e1adf3a17009a1dd72eaaabfc4ee73092fe5c8.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "table_body" + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 425, + 286, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 425, + 286, + 616 + ], + "spans": [ + { + "bbox": [ + 46, + 425, + 286, + 616 + ], + "type": "text", + "content": "oriented metrics such as PSNR and SSIM. It also exceeds " + }, + { + "bbox": [ + 46, + 425, + 286, + 616 + ], + "type": "inline_equation", + "content": "45\\mathrm{dB}" + }, + { + "bbox": [ + 46, + 425, + 286, + 616 + ], + "type": "text", + "content": " in LR-PSNR, indicating that LR consistency is well-maintained, as addressed in NTIRE [28]. In addition, SROOE using a local objective map outperforms SROT with the globally optimal " + }, + { + "bbox": [ + 46, + 425, + 286, + 616 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 425, + 286, + 616 + ], + "type": "text", + "content": " value for the Urban100 and DIV2K benchmarks in terms of both LPIPS and PSNR in Fig. 6. SROOS with " + }, + { + "bbox": [ + 46, + 425, + 286, + 616 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_S^*" + }, + { + "bbox": [ + 46, + 425, + 286, + 616 + ], + "type": "text", + "content": " has the best PSNR, SSIM, LPIPS, and DISTS scores, which shows the approximated upper bounds of the proposed SROOE. On the other hand, when the objective map " + }, + { + "bbox": [ + 46, + 425, + 286, + 616 + ], + "type": "inline_equation", + "content": "\\mathbf{T}" + }, + { + "bbox": [ + 46, + 425, + 286, + 616 + ], + "type": "text", + "content": " is set to be 0, SROOE operates as a distortion-oriented SR model. Although it is slightly inferior to RRDB [46] in terms of PSNR, its performance is not far behind while showing better LPIPS. This implies that SROOE performs close to RRDB [46] for the regions needing distortion-oriented restoration, and thus the overall distortion is reduced while achieving high perceptual quality." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 617, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 287, + 714 + ], + "type": "text", + "content": "Qualitative Comparison. Fig. 8 shows a visual comparison, where we can observe that SROOE generates more accurate structures and details. In particular, it appears that there is little change in the structural component between the SROOE results using " + }, + { + "bbox": [ + 46, + 617, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{T} = \\mathbf{0}" + }, + { + "bbox": [ + 46, + 617, + 287, + 714 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 617, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{T}}_B" + }, + { + "bbox": [ + 46, + 617, + 287, + 714 + ], + "type": "text", + "content": ", and sharp edges and generated details are added to the structural components. Additional visual and quantitative comparisons for the " + }, + { + "bbox": [ + 46, + 617, + 287, + 714 + ], + "type": "inline_equation", + "content": "4\\times" + }, + { + "bbox": [ + 46, + 617, + 287, + 714 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 617, + 287, + 714 + ], + "type": "inline_equation", + "content": "8\\times" + }, + { + "bbox": [ + 46, + 617, + 287, + 714 + ], + "type": "text", + "content": " SR are provided in the supplementary." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 71, + 399, + 85 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 71, + 399, + 85 + ], + "spans": [ + { + "bbox": [ + 306, + 71, + 399, + 85 + ], + "type": "text", + "content": "5. Ablation Study" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 92, + 545, + 270 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 92, + 545, + 270 + ], + "spans": [ + { + "bbox": [ + 304, + 92, + 545, + 270 + ], + "type": "text", + "content": "Table 3 reports average values in terms of each metric on all five benchmarks in Table 2, which vary according to the change in each element. The two different objective trajectories shown in Fig. 5(b) and (d) are referred to as P1234 and P2, respectively. The table shows that the SR performance improves step by step, when going from P2, fixed " + }, + { + "bbox": [ + 304, + 92, + 545, + 270 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 92, + 545, + 270 + ], + "type": "text", + "content": ", and DIV2K to P1234, OOE, and DF2K, respectively. Specifically, our proposed model, SROOE-P1234 trained with DF2K is improved by 0.25 dB in PSNR, 0.0069 in SSIM, 0.0051 in LPIPS, and 0.23 dB in LR-PSNR compared to SROT-P2 corresponding to FxSR with " + }, + { + "bbox": [ + 304, + 92, + 545, + 270 + ], + "type": "inline_equation", + "content": "t = 0.8" + }, + { + "bbox": [ + 304, + 92, + 545, + 270 + ], + "type": "text", + "content": " [35] as the example shwon in Fig. 9. A comparison of the running times and parameter sizes is presented in Table 4, where the time is for the " + }, + { + "bbox": [ + 304, + 92, + 545, + 270 + ], + "type": "inline_equation", + "content": "4 \\times \\mathrm{SR}" + }, + { + "bbox": [ + 304, + 92, + 545, + 270 + ], + "type": "text", + "content": " of a " + }, + { + "bbox": [ + 304, + 92, + 545, + 270 + ], + "type": "inline_equation", + "content": "128 \\times 128" + }, + { + "bbox": [ + 304, + 92, + 545, + 270 + ], + "type": "text", + "content": " image on an NVIDIA RTX3090 GPU." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 272, + 545, + 392 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 272, + 545, + 392 + ], + "spans": [ + { + "bbox": [ + 304, + 272, + 545, + 392 + ], + "type": "text", + "content": "Limitations. Although applying locally appropriate objectives can significantly improve the LR to HR mapping accuracy, even if the generator uses an optimal objective map " + }, + { + "bbox": [ + 304, + 272, + 545, + 392 + ], + "type": "inline_equation", + "content": "\\mathbf{T}_S^*" + }, + { + "bbox": [ + 304, + 272, + 545, + 392 + ], + "type": "text", + "content": ", it is still limited in achieving full reconstruction. This means that the proposed generator is still unable to generate all HRs with the objective set used for training in this study, and thus, more sophisticated perceptual loss terms than the VGG feature space are still required to overcome this. And still, there remains a limit to solving the ill-posed problem caused by high-frequency loss." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 406, + 378, + 418 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 406, + 378, + 418 + ], + "spans": [ + { + "bbox": [ + 306, + 406, + 378, + 418 + ], + "type": "text", + "content": "6. Conclusion" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 427, + 545, + 582 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 427, + 545, + 582 + ], + "spans": [ + { + "bbox": [ + 304, + 427, + 545, + 582 + ], + "type": "text", + "content": "We proposed a novel SISR framework for perceptually accurate HR restoration, where an objective estimator provides an optimal combination of objectives for a given image patch, and a generator produces SR results that reflect the target objectives. For this purpose, we employed objective trajectory learning to efficiently train a single generative model that can apply varying objective sets. Experiments show that the proposed method reduces visual artifacts, such as structural distortion and unnatural details, and achieves improved results compared to those of state-of-the-art perception-oriented methods in terms of both perceptual and distortion metrics. The proposed method can be applied to off-the-shelf and other SISR network architectures." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 597, + 410, + 610 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 597, + 410, + 610 + ], + "spans": [ + { + "bbox": [ + 306, + 597, + 410, + 610 + ], + "type": "text", + "content": "7. Acknowledgment" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": "This research was supported in part by Samsung Electronics Co., Ltd., in part by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT) (2021R1A2C2007220), and partially by Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government(MSIT) [NO.2021-0-01343, Artificial Intelligence Graduate School Program (Seoul National University)]." + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1732" + } + ] + } + ], + "index": 22 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 712 + ], + "type": "list", + "angle": 0, + "index": 15, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "text", + "content": "[1] Eirikur Agustsson and Radu Timofte. 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In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 2472-2481, 2018. 1, 2" + } + ] + } + ], + "index": 5 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "type": "text", + "content": "1735" + } + ] + } + ], + "index": 7 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 10 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/6fa30115-4f33-4798-b633-6944f2083f52_content_list.json b/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/6fa30115-4f33-4798-b633-6944f2083f52_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..eb790e2f8b4003482d57b641c3c4fbdcbccd7b50 --- /dev/null +++ b/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/6fa30115-4f33-4798-b633-6944f2083f52_content_list.json @@ -0,0 +1,1882 @@ +[ + { + "type": "text", + "text": "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices", + "text_level": 1, + "bbox": [ + 223, + 130, + 743, + 176 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Radu Alexandru Rosu Sven Behnke University of Bonn, Germany {rosu, behnke}@ais.uni-bonn.de", + "bbox": [ + 321, + 203, + 645, + 256 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 291, + 313, + 306 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Neural radiance-density field methods have become increasingly popular for the task of novel-view rendering. Their recent extension to hash-based positional encoding ensures fast training and inference with visually pleasing results. However, density-based methods struggle with recovering accurate surface geometry. Hybrid methods alleviate this issue by optimizing the density based on an underlying SDF. However, current SDF methods are overly smooth and miss fine geometric details. In this work, we combine the strengths of these two lines of work in a novel hash-based implicit surface representation. We propose improvements to the two areas by replacing the voxel hash encoding with a permutohedral lattice which optimizes faster, especially for higher dimensions. We additionally propose a regularization scheme which is crucial for recovering high-frequency geometric detail. We evaluate our method on multiple datasets and show that we can recover geometric detail at the level of pores and wrinkles while using only RGB images for supervision. Furthermore, using sphere tracing we can render novel views at 30 fps on an RTX 3090. Code is publicly available at https://radualexandru.github.io/permuto_sdf", + "bbox": [ + 75, + 324, + 473, + 657 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 690, + 209, + 705 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Accurate reconstruction geometry and appearance of scenes is an important component of many computer vision tasks [16,19,25,31]. Recent Neural Radiance Field (NeRF)-like models [3, 16, 18, 28] represent the scene as a density and radiance field and, when supervised with enough input images, can render photorealistic novel views.", + "bbox": [ + 75, + 717, + 468, + 808 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Works like INGP [18] further improve on NeRF by using a hash-based positional encoding which results in fast training and visually pleasing results. However, despite the photorealistic renderings, the reconstructed scene geometry can deviate severally from the ground-truth. For example, objects with high specularity or view-dependent effects are", + "bbox": [ + 75, + 809, + 470, + 901 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/06c109408a5678ed8df9bf67fa074777f8db225757ac6f8e630688e7601ae7cd.jpg", + "image_caption": [ + "Figure 1. Given multi-view images, we recover both high quality geometry as an implicit SDF and appearance which can be rendered in real-time." + ], + "image_footnote": [], + "bbox": [ + 501, + 290, + 890, + 474 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "often reconstructed as a cloud of low density; textured regions can have arbitrary density in the reconstruction.", + "bbox": [ + 498, + 537, + 890, + 568 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Another line of recent methods tackles the issue of incorrect geometry by representing the surfaces of objects as binary occupancy [22] or Signed Distance Function (SDF) [30, 33]. This representation can also be optimized with volumetric rendering techniques that are supervised with RGB images. However, parametrization of the SDF as a single fully-connected Multi-Layer Perceptron (MLP) often leads to overly smooth geometry and color.", + "bbox": [ + 496, + 568, + 892, + 688 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In this work, we propose PermutoSDF, a method that combines the strengths of hash-based encodings and implicit surfaces. We represent the scene as an SDF and a color field, which we render using unbiased volumetric integration [30]. A naive combination of these two methods would fail to reconstruct accurate surfaces however, since it lacks any inductive bias for the ambiguous cases like specular or untextured surfaces. Attempting to regularize the SDF with a total variation loss or a curvature loss will produce a smoother geometry at the expense of losing smaller details. In this work, we propose a regularization scheme that ensures both smooth geometry where needed and also reconstruction of fine details like pores and wrinkles. Furthermore, we improve upon the voxel hashing method of INGP", + "bbox": [ + 496, + 689, + 893, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "8466", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "by proposing permutohedral lattice hashing. The number of vertices per simplex (triangle, tetrahedron, ...) in this data structure scales linearly with dimensionality instead of exponentially as in the hyper-cubical voxel case. We show that the permutohedral lattice performs better than voxels for 3D reconstruction and 4D background estimation. In summary our main contributions are:", + "bbox": [ + 75, + 90, + 472, + 196 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- a novel framework for optimizing neural implicit surfaces based on hash-encoding,", + "- an extension of hash encoding to a permutohedral lattice which scales linearly with the input dimensions and allows for faster optimization, and", + "- a regularization scheme that allows to recover accurate SDF geometry with a level of detail at the scale of pores and wrinkles." + ], + "bbox": [ + 94, + 205, + 467, + 335 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 349, + 218, + 364 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Classical Multi-View Reconstruction", + "text_level": 1, + "bbox": [ + 76, + 375, + 393, + 388 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Multi-view 3D reconstruction has been studied for decades. The classical methods can be categorized as either depth map-based [8,9,25,37] or volume-based [6,19,21,31]. Depth map methods like COLMAP [25] reconstruct a depth map for each input view by matching photometrically consistent patches. The depth maps are fused to a global 3D point cloud and a watertight surface is recovered using Poisson Reconstruction [12]. While COLMAP can give good results in most scenarios, it yields suboptimal results on non-Lambertian surfaces. Volume-based approaches fuse the depth maps into a volumetric structure (usually a Truncated Signed Distance Function) from which an explicit surface can be recovered via the marching cubes algorithm [15]. Volumetric methods work well when fusing multiple noisy depth maps but struggle with reconstructing thin surfaces and fine details.", + "bbox": [ + 75, + 398, + 472, + 640 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. NeRF Models", + "text_level": 1, + "bbox": [ + 76, + 648, + 218, + 662 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "A recent paradigm shift in 3D scene reconstruction has been the introduction of NeRF [16]. NeRFs represent the scene as density and radiance fields, parameterized by a MLP. Volumetric rendering is used to train them to match posed RGB images. This yields highly photorealistic renderings with view-dependent effects. However, the long training time of the original NeRF prompted a series of subsequent works to address this issue.", + "bbox": [ + 75, + 671, + 468, + 792 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.3. Accelerating NeRF", + "text_level": 1, + "bbox": [ + 76, + 801, + 259, + 816 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Two main areas were identified as problematic: the large number of ray samples that traverse empty space and the requirement to query a large MLP for each individual sample.", + "bbox": [ + 76, + 825, + 467, + 869 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Neural Sparse Voxel Fields [14] uses an octree to model only the occupied space and restricts samples to be gen-", + "bbox": [ + 76, + 869, + 467, + 901 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "erated only inside the occupied voxels. Features from the voxels are interpolated and a shallow MLP predicts color and density. This achieves significant speedups but requires complicated pruning and updating of the octree structure.", + "bbox": [ + 496, + 90, + 890, + 151 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "DVGO [27] similarly models the scene with local features which are stored in a dense grid that is decoded by an MLP into view-dependent color. Plenoxels [7] completely removes any MLP and instead stores opacity and spherical harmonics (SH) coefficients at sparse voxel positions.", + "bbox": [ + 496, + 152, + 890, + 229 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Instant Neural Graphics Primitives (INGP) [18] proposes a hash-based encoding in which ray samples trilinearly interpolate features between eight positions from a hash map. A shallow MLP implemented as a fully fused CUDA kernel predicts color and density. Using a hash map for encoding has the advantage of not requiring complicated mechanisms for pruning or updating like in the case of octrees.", + "bbox": [ + 496, + 229, + 890, + 335 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In our work, we improve upon INGP by proposing a novel permutohedral lattice-based hash encoding, which is better suited for interpolating in high-dimensional spaces. We use our new encoding to reconstruct accurate 3D surfaces and model background as a 4D space.", + "bbox": [ + 496, + 339, + 890, + 414 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.4. Implicit Representation", + "text_level": 1, + "bbox": [ + 500, + 430, + 718, + 446 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Other works have focused on reconstructing the scene geometry using implicit surfaces. SDFDiff [11] discretizes SDF values on a dense grid and by defining a differentiable shading function can optimize the underlying geometry. However, their approach can neither recover arbitrary color values nor can it scale to higher-resolution geometry.", + "bbox": [ + 496, + 455, + 890, + 546 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "IDR [34] and DVR [20] represent the scene as SDF and occupancy map, respectively, and by using differentiable rendering can recover high-frequency geometry and color. However, both methods require 2D mask supervision for training which is not easy to obtain in practice.", + "bbox": [ + 496, + 547, + 890, + 623 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In order to remove the requirement of mask supervision, UNISURF [22] optimizes an binary occupancy function through volumetric rendering. VolSDF [33] extends this idea to SDFs. NeuS [30] analyzes the biases caused by using volumetric rendering for optimizing SDFs and introduces an unbiased and occlusion-aware weighting scheme which allows to recover more accurate surfaces.", + "bbox": [ + 496, + 625, + 890, + 729 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we reconstruct a scene as SDF and color field without using any mask supervision. We model the scene using locally hashed features in order to recover finer detail than previous works. We also propose several regularizations which help to recover geometric detail at the level of pores and wrinkles.", + "bbox": [ + 496, + 732, + 890, + 823 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3. Method Overview", + "text_level": 1, + "bbox": [ + 500, + 843, + 674, + 859 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Given a series of images with poses $\\{\\mathcal{I}_k\\}$ , our task is to recover both surface $S$ and appearance of the objects within.", + "bbox": [ + 500, + 869, + 890, + 901 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "8467", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/05ca6ad5cad2cfc950bef37bd4810b3e86de05aa2bec4c13d6b788970bf63910.jpg", + "image_caption": [ + "Figure 2. Overview of our PermutoSDF pipeline. (1) For a batch of pixels from the posed images, we sample rays inside the volume of interest. (2) For each sample, we slice features from a multi-resolution permutohedral lattice. (3) The features from all lattice levels are concatenated. For the color network, we also concatenate additional features regarding normal $\\mathbf{n}$ of the SDF, view direction $\\mathbf{v}$ , and learnable features $\\chi$ from the SDF network. (4) Small MLPs decode the SDF and a view-dependent RGB color. (5) The output is rendered volumetrically and supervised only with RGB images. We visualize surface color and a 2D slice of the SDF." + ], + "image_footnote": [], + "bbox": [ + 83, + 90, + 888, + 306 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We define the surface $S$ as the zero level set of an SDF:", + "bbox": [ + 76, + 402, + 444, + 417 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {S} = \\left\\{\\mathbf {x} \\in \\mathbb {R} ^ {3} | g (\\mathbf {x}) = 0 \\right\\}. \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 184, + 436, + 468, + 455 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The SDF is parameterized by a fully connected neural network $g(\\mathbf{h}_g; \\Phi_g)$ that processes an encoding $\\mathbf{h}_g = \\mathrm{enc}(\\mathbf{x}; \\theta_g)$ of the input position $\\mathbf{x}$ . We refer to the composition $g(\\mathrm{enc}(\\mathbf{x}; \\theta_g); \\Phi_g)$ as the SDF network which outputs SDF values for a given spatial 3D position $\\mathbf{x}$ .", + "bbox": [ + 76, + 474, + 468, + 551 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Similarly, we define an MLP $c(\\mathbf{h}_c, \\mathbf{v}, \\mathbf{n}, \\chi; \\Phi_c)$ for the color which processes an encoded position $\\mathbf{h}_c = \\mathrm{enc}(\\mathbf{x}; \\theta_c)$ , a view direction $\\mathbf{v}$ , the normal vector of the SDF $\\mathbf{n}$ , and a learnable geometric feature $\\chi$ which is output by the SDF network.", + "bbox": [ + 76, + 553, + 468, + 630 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Fig. 2 given an overview of our two-network pipeline. Rays from the input images are cast into the scenes and multiple samples are created along each ray. Each sample $\\mathbf{x}$ on the ray is encoded using a multi-resolutional hash-based permutohedral lattice (cf. Sec. 4.2). The lattice features from different levels are concatenated and processed by the color and SDF MLPs. The SDF values are mapped to density (cf. Sec. 4.1) and the sample colors are rendered volumetrically to yield the final pixel value.", + "bbox": [ + 75, + 633, + 468, + 768 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Note, that using two separate networks is crucial as we want to regularize each one individually in order to recover high-quality geometry.", + "bbox": [ + 75, + 772, + 468, + 819 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4. Permutohedral Lattice SDF Rendering", + "text_level": 1, + "bbox": [ + 76, + 840, + 428, + 859 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We now detail each network, the permutohedral lattice, and our training methodology.", + "bbox": [ + 76, + 869, + 468, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4.1. Volumetric Rendering", + "text_level": 1, + "bbox": [ + 500, + 402, + 707, + 419 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We denote the ray emitted from a pixel by $\\mathbf{p}(t) = \\mathbf{o} + t\\mathbf{v}$ , where $\\mathbf{o}$ is the camera origin and $\\mathbf{v}$ is the view direction. Colors along the ray are accumulated according to", + "bbox": [ + 498, + 426, + 890, + 472 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {C} (\\mathbf {p}) = \\int_ {t = 0} ^ {+ \\infty} w (t) c (\\mathbf {p} (t), \\mathbf {v}, \\mathbf {n}, \\chi ; \\Phi_ {c}), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 558, + 481, + 890, + 516 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $w(t)$ is a weighting function for the point at $\\mathbf{p}(t)$ .", + "bbox": [ + 500, + 525, + 870, + 541 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In NeuS [30], Wang et al. show that in order to learn an SDF of the scene, it is crucial to derive an appropriate weighting function based on the SDF.", + "bbox": [ + 498, + 541, + 890, + 585 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "They propose an unbiased and occlusion-aware weighting function based on an opaque density function $\\rho(t)$ :", + "bbox": [ + 498, + 585, + 890, + 617 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\rho (t) = \\max \\left(\\frac {- \\frac {\\mathrm {d} \\psi_ {s}}{\\mathrm {d} t} \\left(g (\\mathbf {p} (t) ; \\Phi_ {g})\\right)}{\\psi_ {s} \\left(g (\\mathbf {p} (t) ; \\Phi_ {g})\\right)}, 0\\right), \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 560, + 638, + 890, + 680 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $g(\\mathbf{p}(t))$ outputs the SDF for the point at $t$ and $\\psi$ is the sigmoid function defined as $\\psi_s(x) = (1 + e^{-ax})^{-1}$ with slope $a$ . This can be used directly in a volumetric rendering scheme:", + "bbox": [ + 498, + 689, + 890, + 750 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nw (t) = T (t) \\rho (t), \\text {w h e r e} T (t) = \\exp \\left(- \\int_ {0} ^ {t} \\rho (u) \\mathrm {d} u\\right) \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 504, + 758, + 890, + 792 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4.2. Hash Encoding with Permutohedral Lattice", + "text_level": 1, + "bbox": [ + 500, + 801, + 870, + 816 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In order to facilitate learning of high-frequency details, INGP [18] proposed a hash-based encoding which maps a 3D spatial coordinate to a higher-dimensional space. The encoding maps a spatial position $\\mathbf{x}$ into a cubical grid and linearly interpolates features from the hashed eight corners", + "bbox": [ + 498, + 824, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "8468", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/bf0e555fc1873e288e2603810d4740fc3f8bc3cf59de065b270ed1f2ff3d74c0.jpg", + "image_caption": [ + "Figure 3. We use a permutohedral lattice instead of hyper-cubical voxels since the number of vertices per simplex scales linearly with the dimensionality instead of exponentially. The permutohedral lattice trains faster and encodes points faster for $\\dim .\\geq 3$" + ], + "image_footnote": [], + "bbox": [ + 89, + 90, + 285, + 227 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/12591d807719ee5dbcc902eee7e100dda88f22544d1c3ad4d869a596f4f0e565.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 295, + 90, + 467, + 228 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "of the containing cube. A fast CUDA implementation interpolates over various multi-resolutional grids in parallel. The hash map is stored as a tensor of $L$ levels, each containing up to $T$ feature vectors with dimensionality $F$ .", + "bbox": [ + 75, + 303, + 468, + 364 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The speed of the encoding function is mostly determined by the number of accesses to the hash map as the operations to determine the eight hash indices are fast. Hence, it is of interest to reduce the memory accesses required to linearly interpolate features for position $\\mathbf{x}$ . By using a tetrahedral lattice instead of a cubical one, memory accesses can be reduced by a factor of two as each simplex has only four vertices instead of eight. This advantage grows for higher dimensions when using a permutohedral lattice [1].", + "bbox": [ + 75, + 364, + 468, + 500 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The permutohedral lattice divides the space into uniform simplices which form triangles and tetrahedra in 2D and 3D, respectively. The main advantage of this lattice is that given dimensionality $d$ the number of vertices per simplex is $d + 1$ , which scales linearly instead of the exponential growth $2^d$ for hyper-cubical voxels. This ensures a low number of memory accesses to the hashmap and therefore fast optimization.", + "bbox": [ + 75, + 500, + 468, + 619 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Given a position $\\mathbf{x}$ , the containing simplex can be obtained in $\\mathcal{O}(d^2)$ . Within the simplex, barycentric coordinates are calculated and d-linear interpolation is performed similar to INGP. For more details regarding calculating the containing simplex, we refer to [2].", + "bbox": [ + 75, + 622, + 468, + 696 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Similarly to INGP, we slice from lattices at multiple resolutions and concatenate the results. The final output is a high-dimensional encoding $\\mathbf{h} = \\mathrm{enc}(\\mathbf{x};\\theta)$ of the input $\\mathbf{x}$ given lattice features $\\theta$ .", + "bbox": [ + 75, + 696, + 468, + 758 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.3. 4D Background Estimation", + "text_level": 1, + "bbox": [ + 76, + 768, + 321, + 786 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "For modeling the background, we follow the formulation of $\\mathrm{NeRF}++$ [36] which represents foreground volume as a unit sphere and background volume by an inverted sphere. Points in the outer volume are represented using 4D positions $(x', y', z', 1/r)$ where $(x', y', z')$ is a unit-length directional vector and $1/r$ is the inverse distance.", + "bbox": [ + 75, + 792, + 468, + 883 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We directly use this 4D coordinate to slice from a 4-", + "bbox": [ + 96, + 885, + 468, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "dimensional lattice and obtain multi-resolutional features. A small MLP outputs the radiance and density which are volumetrically rendered and blended with the foreground. Please note that in 4D, the permutohedral lattice only needs to access five vertices for each simplex while a cubical voxel would need 16. Our linear scaling with dimensionality is of significant advantage in this use case.", + "bbox": [ + 496, + 90, + 890, + 196 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "5. PermutoSDF Training and Regularization", + "text_level": 1, + "bbox": [ + 498, + 208, + 877, + 226 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Given the permutohedral lattice hash encoding and the unbiased volumetric rendering scheme, we have all the tools to train our model. We sample pixels from the input images and infer SDF and color for positions along their rays. Through volumetric rendering (Eq. 2) we obtain the pixel color $\\hat{C} (\\mathbf{p})$ . We optimize an L2 loss on the RGB pixels:", + "bbox": [ + 496, + 233, + 890, + 325 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {r g b}} = \\sum_ {p} \\| \\hat {C} (\\mathbf {p}) - C (\\mathbf {p}) \\| _ {2} ^ {2} \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 598, + 332, + 890, + 364 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "and an Eikonal loss which prevents the zero-everywhere solution for the SDF:", + "bbox": [ + 496, + 371, + 890, + 400 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {e i k}} = \\sum_ {x} \\left(\\| \\nabla g (\\operatorname {e n c} (\\mathbf {x})) \\| - 1\\right) ^ {2}, \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 578, + 406, + 890, + 436 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where the gradient $\\nabla g(\\mathrm{enc}(\\mathbf{x}))$ of the SDF is obtained through automatic differentiation.", + "bbox": [ + 496, + 444, + 890, + 473 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "A naive combination of hash-based encoding and implicit surfaces can yield undesirable surfaces, though. While the model is regularized by the Eikonal loss, there are many surfaces that satisfy the Eikonal constraint. For specular or untextured areas, the Eikonal regularization doesn't provide enough information to properly recover the surface. To address this issue, we propose several regularizations that serve to both recover smoother surfaces and more detail.", + "bbox": [ + 496, + 474, + 890, + 609 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "5.1. SDF Regularization", + "text_level": 1, + "bbox": [ + 498, + 617, + 687, + 633 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In order to aid the network in recovering smoother surfaces in reflective or textured areas, we add a curvature loss on the SDF. Calculating the full $3 \\times 3$ Hessian matrix can be expensive; so we approximate curvature as local deviation of the normal vector. Recall that we already have the normal $\\mathbf{n} = \\nabla g(\\mathrm{enc}(\\mathbf{x}))$ at each ray sample since it was required for the Eikonal loss. With this normal, we define a tangent vector $\\pmb{\\eta}$ by cross product with a random unit vector $\\pmb{\\tau}$ such that $\\pmb{\\eta} = \\mathbf{n} \\times \\pmb{\\tau}$ . Given this random vector in the tangent plane, we slightly perturb our sample $\\mathbf{x}$ to obtain $\\mathbf{x}_{\\epsilon} = \\mathbf{x} + \\epsilon \\pmb{\\eta}$ . We obtain the normal at the new perturbed point as $\\mathbf{n}_{\\epsilon} = \\nabla g(\\mathrm{enc}(\\mathbf{x}_{\\epsilon}))$ and define a curvature loss based on the dot product between the normals at the original and perturbed points:", + "bbox": [ + 496, + 641, + 890, + 852 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {c u r v}} = \\sum_ {x} \\left(\\mathbf {n} \\cdot \\mathbf {n} _ {\\epsilon} - 1\\right) ^ {2}. \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 607, + 872, + 890, + 902 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "8469", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "5.2. Color Regularization", + "text_level": 1, + "bbox": [ + 76, + 90, + 274, + 107 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "While the curvature regularization helps in recovering smooth surfaces, we observe that the network converges to an undesirable state where the geometry gets increasingly smoother while the color network learns to model all the high-frequency detail in order to drive the $\\mathcal{L}_{\\mathrm{rgb}}$ to zero. Despite lowering $\\mathcal{L}_{\\mathrm{curv}}$ during optimization, the SDF doesn't regain back the lost detail. We show this behavior in Fig. 8. Recall that the color network is defined as $c(\\mathbf{h},\\mathbf{v},\\mathbf{n},\\boldsymbol {\\chi};\\Phi_c)$ with an input encoding of $\\mathbf{h} = \\mathrm{enc}(\\mathbf{x};\\theta_c)$ . We observe that all the high-frequency detail learned by the color network has to be present in the weights of the MLP $\\Phi_c$ or the hashmap table $\\theta_{c}$ as all the other inputs are smooth.", + "bbox": [ + 75, + 113, + 468, + 294 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In order to recover fine geometric detail, we propose to learn a color mapping network that is itself smooth w.r.t. to its input such that large changes in color are matched with large changes in surfaces normal. Function smoothness can be studied in the context of Lipschitz continuous networks. A function $f$ is k-Lipschitz continuous if it satisfies:", + "bbox": [ + 75, + 295, + 470, + 385 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\underbrace {\\| f (d) - f (e) \\|} _ {\\text {c h a n g e i n t h e o u t p u t}} \\leq k \\underbrace {\\| d - e \\|} _ {\\text {c h a n g e i n t h e i n p u t}}. \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 171, + 392, + 468, + 426 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Intuitively, it sets $k$ as an upper bound for the rate of change of the function. We are interested in the color network being a smooth function (small $k$ ) such that high-frequency color is also reflected in high-detailed geometry.", + "bbox": [ + 75, + 434, + 468, + 494 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "There are several ways to enforce Lipschitz smoothness on a function [5, 17, 29, 35]. Most of them impose a hard 1-Lipschitz requirement or ignore effects such as network depth which makes them difficult to tune for our use case.", + "bbox": [ + 75, + 494, + 468, + 555 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The recent work of Liu et al. [13] provides a simple and interpretable framework for softly regularizing the Lipschitz constant of a network. Given an MLP layer $y = \\sigma(W_i x + b_i)$ and a trainable Lipschitz bound $k_i$ for the layer, they replace the weight matrix $W_i$ with:", + "bbox": [ + 75, + 555, + 468, + 630 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\ny = \\sigma \\left(\\widehat {W} _ {i} x + b _ {i}\\right), \\quad \\widehat {W} _ {i} = m \\left(W _ {i}, \\text {s o f t p l u s} \\left(k _ {i}\\right)\\right), \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 96, + 637, + 468, + 656 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\text{softplus}(k_i) = \\ln(1 + e^{k_i})$ and the function $m(.)$ normalizes the weight matrix by rescaling each row of $W_i$ such that the absolute value of the row-sum is less than or equal to softplus $(k_i)$ . Since the product of per-layer Lipschitz constants $k_i$ is the Lipschitz bound for the whole network, we can regularize it using:", + "bbox": [ + 75, + 662, + 468, + 755 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {L i p s c h i t z}} = \\prod_ {l} ^ {i = 1} \\text {s o f t p l u s} \\left(k _ {i}\\right). \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 174, + 762, + 468, + 801 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In addition to regularizing the color MLP, we also apply weight decay of 0.01 to the color hashmap $\\theta_{c}$ .", + "bbox": [ + 76, + 809, + 468, + 839 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5.3. Training Schedule", + "text_level": 1, + "bbox": [ + 76, + 847, + 253, + 863 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Several scheduling considerations must be observed for our method. In Eq. 3, the sigmoid function $\\psi_s(.)$ is", + "bbox": [ + 76, + 869, + 468, + 901 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/b006b6aa7f54deef27d2edde2167a19e2e1ee4d9c96e45f8788a5968317e84f6.jpg", + "image_caption": [ + "Figure 4. We train for $30\\mathrm{min}$ using posed images and afterwards render novel views in real-time using sphere tracing." + ], + "image_footnote": [], + "bbox": [ + 504, + 89, + 880, + 210 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "parametrized with $1 / a$ which is the standard deviation that controls the range of influence of the SDF towards the volume rendering. In NeuS $1 / a$ is considered a learnable parameter which starts at a high value and decays towards zero as the network converges.", + "bbox": [ + 496, + 258, + 890, + 334 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "However, we found out that considering it as a learnable parameter can lead to the network missing thin object features due to the fact that large objects in the scene dominate the gradient towards $a$ . Instead, we use a scheduled linear decay $1/a$ over $30\\mathrm{k}$ iterations which we found to be robust for all the objects we tested.", + "bbox": [ + 496, + 335, + 890, + 425 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In order to recover smooth surfaces, we train the first $100\\mathrm{k}$ iterations using curvature loss:", + "bbox": [ + 500, + 425, + 890, + 455 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = \\mathcal {L} _ {\\mathrm {r g b}} + \\lambda_ {1} \\mathcal {L} _ {\\mathrm {e i k}} + \\lambda_ {2} \\mathcal {L} _ {\\mathrm {c u r v}}. \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 594, + 468, + 890, + 484 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "For further $100\\mathrm{k}$ iterations, we recover detail by removing the curvature loss and adding the regularization of the color network $\\lambda_3\\mathcal{L}_{\\mathrm{Lipschitz}}$ .", + "bbox": [ + 496, + 496, + 890, + 541 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In addition, we initialize our network with the SDF of a sphere at the beginning of the optimization and anneal the levels $L$ of the hash map in a coarse-to-fine manner over the course of the initial $10\\mathrm{k}$ iterations. We refer to the supplementary material for more details regarding the hyperparameters $\\lambda_{1-3}$ .", + "bbox": [ + 496, + 541, + 890, + 632 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "6. Acceleration", + "text_level": 1, + "bbox": [ + 500, + 646, + 630, + 660 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Similar to other volumetric rendering methods, a major bottleneck for the speed is the number of position samples considered for each ray. We use several methods to accelerate both training and inference.", + "bbox": [ + 496, + 671, + 890, + 732 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "6.1. Occupancy Grid", + "text_level": 1, + "bbox": [ + 500, + 739, + 663, + 757 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In order to concentrate more samples near the surface of the SDF and have fewer in empty space, we use an occupancy grid modeled as a dense grid of resolution $128^{3}$ .", + "bbox": [ + 496, + 763, + 890, + 810 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We maintain two versions of the grid, one with full precision, storing the SDF value at each voxel, and another containing only a binary occupancy bit. The grids are laid out in Morton order to ensure fast traversal. Note that differently from INGP, we store signed distance and not density in our grid. This allows us to use the SDF volume rendering", + "bbox": [ + 496, + 810, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "8470", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/da5f7c9ac3d416c587bb60cf61afe5dea28481bd5531dda0b3689f235590cb93.jpg", + "image_caption": [ + "Figure 5. Qualitative comparison of the geometry reconstructed by our method compared to the baselines. Note that our method recovers significantly higher geometrical detail." + ], + "image_footnote": [], + "bbox": [ + 80, + 88, + 361, + 348 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/e6a70dbba0293a15f5cabb10e32186282e1dd4b81917869186149a67162f13f9.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 379, + 88, + 890, + 345 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "equations to determine if a certain voxel has enough weight that it would meaningfully contribute to the integral Eq. 2 and therefore should be marked as occupied space.", + "bbox": [ + 75, + 397, + 470, + 443 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We refer to the supplementary material for more details on the update of the occupancy grid.", + "bbox": [ + 75, + 441, + 468, + 474 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "6.2. Sphere Tracing", + "text_level": 1, + "bbox": [ + 76, + 481, + 232, + 500 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Having an SDF opens up a possibility for accelerating rendering at inference time by using sphere tracing. This can be significantly faster than volume rendering as most rays converge in 2-3 iterations towards the surface. We create a ray sample at the first voxel along the ray that is marked as occupied. We run sphere tracing for a predefined number of iterations and march not-yet-converged samples towards the surface (indicated by their SDF being above a certain threshold). Once all samples have converged or we reached a maximum number of sphere traces, we sample the color network once and render.", + "bbox": [ + 75, + 505, + 468, + 669 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We show in Fig. 4 that by using sphere tracing we can render in real time and can also trade-off rendering speed against accuracy by varying the number of iterations.", + "bbox": [ + 75, + 671, + 470, + 717 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "6.3. Implementation Details", + "text_level": 1, + "bbox": [ + 76, + 726, + 294, + 742 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We implement the encoding $\\mathbf{h} = \\mathrm{enc}(\\mathbf{x};\\theta)$ using permutohedral lattices in a custom CUDA kernel which slices in parallel from all resolutions. The backward pass for updating the hashmap $\\frac{\\partial\\mathbf{h}}{\\partial\\theta}$ is also implemented in an optimized CUDA kernel. We use the chain rule to backpropagate the upstream gradients as: $\\frac{\\partial\\mathcal{L}}{\\partial\\mathbf{h}}\\frac{\\partial\\mathbf{h}}{\\partial\\theta}$ .", + "bbox": [ + 75, + 750, + 468, + 840 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Additionally, since we require the normals $\\mathbf{n} = \\nabla g(\\mathrm{enc}(\\mathbf{x}))$ for fitting the SDF, we also implement a kernel for calculating the partial derivative of encoding $\\mathbf{h} = \\mathrm{enc}(\\mathbf{x};\\theta_g)$ w.r.t. to spatial position $\\mathbf{x}$ , i.e.", + "bbox": [ + 75, + 840, + 468, + 902 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "$\\frac{\\partial \\mathbf{h}}{\\partial \\mathbf{x}}$ . Again, the chain rule is applied with the autograd partial derivative of $g(\\cdot)$ as: $\\frac{\\partial g}{\\partial \\mathbf{h}} \\frac{\\partial \\mathbf{h}}{\\partial \\mathbf{x}}$ to obtain the normal.", + "bbox": [ + 498, + 395, + 890, + 431 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Furthermore, since we use this normal as part of our loss function $\\mathcal{L}_{\\mathrm{eik}}$ , we support also double backward operations, i.e., we also implement CUDA kernels for $\\partial (\\frac{\\partial\\mathcal{L}}{\\partial\\mathbf{x}}) / \\partial \\theta$ and $\\partial (\\frac{\\partial\\mathcal{L}}{\\partial\\mathbf{x}}) / \\partial (\\frac{\\partial\\mathcal{L}}{\\partial\\mathbf{h}})$ . Hence, we can run our optimization entirely within PyTorch's autograd engine, without requiring any finite differences.", + "bbox": [ + 498, + 431, + 890, + 518 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "7. Results", + "text_level": 1, + "bbox": [ + 500, + 536, + 586, + 551 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We evaluate our method on multiple datasets and report metrics on the accuracy of both, the 3D reconstruction and novel-view synthesis (NVS).", + "bbox": [ + 498, + 561, + 890, + 607 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "7.1. DTU Data Set", + "text_level": 1, + "bbox": [ + 500, + 618, + 643, + 633 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We evaluate the quality of 3D reconstruction on the DTU [10] dataset, which consists of 2D images of objects and ground-truth 3D point clouds. The objects span a wide range of materials with different peculiarities, which can pose a challenge for classical multi-view reconstruction methods. Each object is captured with $\\approx 50$ images and we use every 8-th image for testing and the rest for training. We evaluate against NeuS [30] which is our baseline, INGP [18] which is state-of-the-art in NVS rendering, and COLMAP [25], a classical multi-view stereo method.", + "bbox": [ + 496, + 642, + 890, + 792 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We show qualitative results of the extracted meshes in Fig. 5, where we train all methods without any mask supervision. Our method surpasses the level-of-detail of the other methods and is robust to view-dependent and textured areas.", + "bbox": [ + 496, + 794, + 890, + 868 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We report quantitative Chamfer distance results in Tab. 1, comparing reconstruction with and without mask supervi", + "bbox": [ + 498, + 869, + 890, + 901 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "8471", + "bbox": [ + 482, + 944, + 513, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/f08eb5be0c5f0c1628b9397886f62427dfa7a86c2872a485764a11af6d546cf3.jpg", + "image_caption": [ + "Novel view" + ], + "image_footnote": [], + "bbox": [ + 81, + 89, + 187, + 222 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/2ccbfe66fbe0dae1359a40012bfb0113be84c33992cd3403750933458fbb5143.jpg", + "image_caption": [ + "Recovered SDF" + ], + "image_footnote": [], + "bbox": [ + 189, + 90, + 295, + 222 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/26b1accb78af52ff7d37c6fe4e9e68b4a86b082d9a3c4b844b64a1a57493723a.jpg", + "image_caption": [ + "Figure 6. Given high-resolution synthetically rendered images, our approach can recover small details like pores and wrinkles. Please refer to the suppl. material for reconstructions of other methods." + ], + "image_footnote": [], + "bbox": [ + 297, + 90, + 383, + 220 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/b842ee4fb2e54c0ed743a0f77a3b6cc2b1c99a596ef0360af1c3b9e93cd8694d.jpg", + "image_caption": [ + "Close-ups" + ], + "image_footnote": [], + "bbox": [ + 385, + 90, + 465, + 220 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/1ffa90b9eb522f76198b2db53166141004f5ea48b5aa04501a5416f061219ff7.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
w/ maskw/o mask
ScanIDINGP [18]NeuS [30]OursCOLMAP [25]INGP [18]NeuS [30]Ours
scan241.730.830.530.811.561.000.52
scan371.790.980.672.052.151.370.75
scan401.460.560.340.731.450.930.41
scan550.860.370.371.220.760.430.37
scan631.701.130.941.791.621.100.90
scan651.570.590.591.581.330.650.66
scan691.660.600.571.021.630.570.59
scan831.561.451.223.051.791.481.37
scan971.830.950.781.402.161.091.07
scan1051.550.780.662.051.450.830.85
scan1061.230.520.491.001.250.520.46
scan1101.751.430.731.321.911.200.98
scan1141.710.360.350.491.760.350.33
scan1181.440.450.410.781.240.490.39
scan1221.310.490.471.171.470.540.50
mean1.540.770.611.361.570.840.68
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ScanIDNeuS [30]NeRF [16]INGP [18]OursScanIDNeuS [30]NeRF [16]INGP [18]Ours
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", + "bbox": [ + 81, + 574, + 465, + 705 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 2. Quantitative PSNR comparisons on the task of novel view synthesis without mask supervision.", + "bbox": [ + 76, + 710, + 467, + 738 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "sion. In both cases, our method significantly outperforms the competing approaches.", + "bbox": [ + 76, + 773, + 467, + 805 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Additionally, we evaluate the quality of novel-view synthesis on the same dataset in Tab. 2. One can observe that we surpass NeuS, NeRF, and in most cases also INGP. This is due to the fact that our method reconstructs the underlying geometry more faithfully, making it easier to generalize the rendering to novel views.", + "bbox": [ + 76, + 810, + 467, + 898 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "7.2. Multiface Data Set", + "text_level": 1, + "bbox": [ + 500, + 90, + 679, + 104 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Reconstructing human figures is especially difficult as they exhibit multiple view-dependent effects and fine details that need to be captured. To evaluate this, we use the Multiface dataset [32]. It consists of human subjects that were captured with a dome of $\\approx 40$ high-resolution cameras while performing various facial expressions.", + "bbox": [ + 496, + 113, + 890, + 204 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Fig. 7 shows a qualitative comparison between our reconstruction and NeuS. Our method is more detailed than NeuS, but it still struggles with very fine detail like hair where it usually learns to create hair-like streaks in the geometry in order to model eyebrows and beards.", + "bbox": [ + 496, + 205, + 890, + 279 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "7.3. Rendered Head Images", + "text_level": 1, + "bbox": [ + 500, + 287, + 714, + 303 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Since the Multiface dataset was captured with real cameras, they exhibit several camera issues like depth-of-field effects and inaccurate color calibration which can prevent our method from learning more detail. To evaluate what can be achieved with perfect camera conditions, we render realistic images of a head figure [4] using the EasyPBR renderer [24]. Since the virtual cameras are perfectly calibrated and without defects, this can be seen as an upper bound on the quality that can be achieved with our method. We show in Fig. 6 that we are capable of recovering details at the level of pores and wrinkles which cannot be achieved with previous learning-based volumetric rendering methods.", + "bbox": [ + 496, + 310, + 890, + 491 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "7.4. Performance", + "text_level": 1, + "bbox": [ + 500, + 500, + 635, + 513 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We evaluate the performance of our proposed permutohedral lattice for inference and training and compare it to the cubical voxels used in INGP. We encode a batch of $2^{19}$ random points and set both hash maps to a capacity $T = 2^{18}$ , $L = 24$ levels, and $F = 2$ features per entry. In Fig. 3 one can observe that our permutohedral lattice outperforms the cubical lattice during training and for dim. $>2$ during inference; with a larger gap for higher dimensions. This is to be expected since the number of vertices per simplex scales linearly with the dimensionality instead of exponentially. The only exception is in 2D, where a square lattice accesses four vertices per simplex while we access three—not much of an improvement and the cost of finding the simplex and calculating barycentric coordinates dominates.", + "bbox": [ + 496, + 522, + 890, + 733 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "7.5. Ablation Study", + "text_level": 1, + "bbox": [ + 500, + 741, + 651, + 757 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We perform an ablation study of the components that we propose for PermutoSDF in Fig. 8. While sphere initialization and coarse-to-fine optimization help in recovering a smoother shape, they don't fully fix the issue of holes in the geometry. Adding the curvature loss solves most of the issues but also severely over-smoothes the object and results in a higher Chamfer distance. Adding RGB regularization via the Lipschitz loss is crucial to recover high-frequency details and obtaining the lowest Chamfer distance.", + "bbox": [ + 496, + 763, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "8472", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/8cf7289699b4ea5802951746a8622c0207e9bb68cdac1998b23cd1b117e399ae.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 0, + 83, + 1000, + 688 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "7.6. 4D Spatio-temporal Surface", + "text_level": 1, + "bbox": [ + 76, + 674, + 328, + 691 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Since our lattice representation scales better in higher dimensions, we also include an experiment of encoding the surface of an object evolving through time as shown in Fig. 9. We directly fit the geometry of the 4D model by supervising with batches of orientated point samples from the surfaces of animated meshes. The loss function is similar to the one introduced in SIREN [26] and we refer to the supplemental for more details. Our method successfully learned the evolving shape and can generate intermediate shapes by sweeping through time.", + "bbox": [ + 75, + 700, + 468, + 851 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We note that learning 4D directly from images, similar to D-Nerf [23], is also possible. However, since the extension of the occupancy grid to 4D is not trivial and additional", + "bbox": [ + 75, + 854, + 468, + 902 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We proposed a combination of implicit surface representations and hash-based encoding methods for the task of reconstructing accurate geometry and appearance from unmasked posed color images.", + "bbox": [ + 498, + 623, + 890, + 683 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We improved upon the voxel-based hash encoding by using a permutohedral lattice which is always faster in training and faster for inference in three and higher dimensions. Additionally, we proposed a simple regularization scheme that allows to recover fine geometrical detail at the level of pores and wrinkles. Our full system can train in $\\approx 30\\mathrm{min}$ on an RTX 3090 GPU and render in real-time using sphere tracing. We believe this work together with the code release will help the community in a multitude of other tasks that require modeling signals using fast local features.", + "bbox": [ + 498, + 685, + 890, + 835 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgement. This work has been funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) under Germany's Excellence Strategy - EXC 2070 - 390732324.", + "bbox": [ + 498, + 839, + 890, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "8473", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Andrew Adams, Jongmin Baek, and Myers Abraham Davis. Fast high-dimensional filtering using the permutohedral lattice. In Computer Graphics Forum, volume 29, pages 753-762. 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Block-NeRF: Scalable large scene neural view synthesis. In IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 8248–8258, 2022. 1", + "[29] Dávid Terjék. Adversarial Lipschitz regularization. In 8th International Conference on Learning Representations (ICLR), 2020. 5", + "[30] Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang. NeuS: Learning neural implicit surfaces by volume rendering for multi-view reconstruction. In Advances in Neural Information Processing Systems 34 (NeurIPS), pages 27171-27183, 2021. 1, 2, 3, 6, 7", + "[31] Thomas Whelan, Renato F. Salas-Moreno, Ben Glocker, Andrew J. Davison, and Stefan Leutenegger. ElasticFusion: Real-time dense SLAM and light source estimation. International Journal of Robotics Research (IJRR), 35(14):1697-1716, 2016. 1, 2", + "[32] Cheng-hsin Wu, Ningyuan Zheng, Scott Ardisson, Rohan Bali, Danielle Belko, Eric Brockmeyer, Lucas Evans, Timothy Godisart, Hyowon Ha, Alexander Hypes, Taylor Koska, Steven Krenn, Stephen Lombardi, Xiaomin Luo, Kevyn" + ], + "bbox": [ + 78, + 90, + 468, + 479 + ], + "page_idx": 9 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "McPhail, Laura Millerschoen, Michal Perdoch, Mark Pitts, Alexander Richard, Jason Saragih, Junko Saragih, Takaaki Shiratori, Tomas Simon, Matt Stewart, Autumn Trimble, Xinshuo Weng, David Whitewolf, Chenglei Wu, Shouu-I Yu, and Yaser Sheikh. Multiface: A dataset for neural face rendering. arXiv preprint arXiv:2207.11243, 2022. 7", + "[33] Lior Yariv, Jiatao Gu, Yoni Kasten, and Yaron Lipman. Volume rendering of neural implicit surfaces. 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In IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pages 1510-1517, 2014. 2" + ], + "bbox": [ + 503, + 92, + 890, + 455 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "8475", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/6fa30115-4f33-4798-b633-6944f2083f52_model.json b/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/6fa30115-4f33-4798-b633-6944f2083f52_model.json new file mode 100644 index 0000000000000000000000000000000000000000..3782ad4ce046f9f9518b35f0cfdc723f6efbce0e --- /dev/null +++ b/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/6fa30115-4f33-4798-b633-6944f2083f52_model.json @@ -0,0 +1,2332 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.225, + 0.131, + 0.745, + 0.177 + ], + "angle": 0, + "content": "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices" + }, + { + "type": "text", + "bbox": [ + 0.322, + 0.204, + 0.647, + 0.257 + ], + "angle": 0, + "content": "Radu Alexandru Rosu Sven Behnke University of Bonn, Germany {rosu, behnke}@ais.uni-bonn.de" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.292, + 0.314, + 0.308 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.325, + 0.474, + 0.658 + ], + "angle": 0, + "content": "Neural radiance-density field methods have become increasingly popular for the task of novel-view rendering. Their recent extension to hash-based positional encoding ensures fast training and inference with visually pleasing results. However, density-based methods struggle with recovering accurate surface geometry. Hybrid methods alleviate this issue by optimizing the density based on an underlying SDF. However, current SDF methods are overly smooth and miss fine geometric details. In this work, we combine the strengths of these two lines of work in a novel hash-based implicit surface representation. We propose improvements to the two areas by replacing the voxel hash encoding with a permutohedral lattice which optimizes faster, especially for higher dimensions. We additionally propose a regularization scheme which is crucial for recovering high-frequency geometric detail. We evaluate our method on multiple datasets and show that we can recover geometric detail at the level of pores and wrinkles while using only RGB images for supervision. Furthermore, using sphere tracing we can render novel views at 30 fps on an RTX 3090. Code is publicly available at https://radualexandru.github.io/permuto_sdf" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.691, + 0.21, + 0.707 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.718, + 0.47, + 0.809 + ], + "angle": 0, + "content": "Accurate reconstruction geometry and appearance of scenes is an important component of many computer vision tasks [16,19,25,31]. Recent Neural Radiance Field (NeRF)-like models [3, 16, 18, 28] represent the scene as a density and radiance field and, when supervised with enough input images, can render photorealistic novel views." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Works like INGP [18] further improve on NeRF by using a hash-based positional encoding which results in fast training and visually pleasing results. However, despite the photorealistic renderings, the reconstructed scene geometry can deviate severally from the ground-truth. For example, objects with high specularity or view-dependent effects are" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.291, + 0.891, + 0.475 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.48, + 0.892, + 0.522 + ], + "angle": 0, + "content": "Figure 1. Given multi-view images, we recover both high quality geometry as an implicit SDF and appearance which can be rendered in real-time." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.539, + 0.892, + 0.569 + ], + "angle": 0, + "content": "often reconstructed as a cloud of low density; textured regions can have arbitrary density in the reconstruction." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.569, + 0.893, + 0.689 + ], + "angle": 0, + "content": "Another line of recent methods tackles the issue of incorrect geometry by representing the surfaces of objects as binary occupancy [22] or Signed Distance Function (SDF) [30, 33]. This representation can also be optimized with volumetric rendering techniques that are supervised with RGB images. However, parametrization of the SDF as a single fully-connected Multi-Layer Perceptron (MLP) often leads to overly smooth geometry and color." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.69, + 0.895, + 0.901 + ], + "angle": 0, + "content": "In this work, we propose PermutoSDF, a method that combines the strengths of hash-based encodings and implicit surfaces. We represent the scene as an SDF and a color field, which we render using unbiased volumetric integration [30]. A naive combination of these two methods would fail to reconstruct accurate surfaces however, since it lacks any inductive bias for the ambiguous cases like specular or untextured surfaces. Attempting to regularize the SDF with a total variation loss or a curvature loss will produce a smoother geometry at the expense of losing smaller details. In this work, we propose a regularization scheme that ensures both smooth geometry where needed and also reconstruction of fine details like pores and wrinkles. Furthermore, we improve upon the voxel hashing method of INGP" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8466" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.198 + ], + "angle": 0, + "content": "by proposing permutohedral lattice hashing. The number of vertices per simplex (triangle, tetrahedron, ...) in this data structure scales linearly with dimensionality instead of exponentially as in the hyper-cubical voxel case. We show that the permutohedral lattice performs better than voxels for 3D reconstruction and 4D background estimation. In summary our main contributions are:" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.207, + 0.468, + 0.236 + ], + "angle": 0, + "content": "- a novel framework for optimizing neural implicit surfaces based on hash-encoding," + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.242, + 0.468, + 0.287 + ], + "angle": 0, + "content": "- an extension of hash encoding to a permutohedral lattice which scales linearly with the input dimensions and allows for faster optimization, and" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.293, + 0.468, + 0.337 + ], + "angle": 0, + "content": "- a regularization scheme that allows to recover accurate SDF geometry with a level of detail at the scale of pores and wrinkles." + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.207, + 0.468, + 0.337 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.351, + 0.22, + 0.366 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.375, + 0.394, + 0.39 + ], + "angle": 0, + "content": "2.1. Classical Multi-View Reconstruction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.399, + 0.473, + 0.641 + ], + "angle": 0, + "content": "Multi-view 3D reconstruction has been studied for decades. The classical methods can be categorized as either depth map-based [8,9,25,37] or volume-based [6,19,21,31]. Depth map methods like COLMAP [25] reconstruct a depth map for each input view by matching photometrically consistent patches. The depth maps are fused to a global 3D point cloud and a watertight surface is recovered using Poisson Reconstruction [12]. While COLMAP can give good results in most scenarios, it yields suboptimal results on non-Lambertian surfaces. Volume-based approaches fuse the depth maps into a volumetric structure (usually a Truncated Signed Distance Function) from which an explicit surface can be recovered via the marching cubes algorithm [15]. Volumetric methods work well when fusing multiple noisy depth maps but struggle with reconstructing thin surfaces and fine details." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.649, + 0.22, + 0.664 + ], + "angle": 0, + "content": "2.2. NeRF Models" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.672, + 0.47, + 0.794 + ], + "angle": 0, + "content": "A recent paradigm shift in 3D scene reconstruction has been the introduction of NeRF [16]. NeRFs represent the scene as density and radiance fields, parameterized by a MLP. Volumetric rendering is used to train them to match posed RGB images. This yields highly photorealistic renderings with view-dependent effects. However, the long training time of the original NeRF prompted a series of subsequent works to address this issue." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.802, + 0.26, + 0.818 + ], + "angle": 0, + "content": "2.3. Accelerating NeRF" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.826, + 0.468, + 0.871 + ], + "angle": 0, + "content": "Two main areas were identified as problematic: the large number of ray samples that traverse empty space and the requirement to query a large MLP for each individual sample." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.468, + 0.902 + ], + "angle": 0, + "content": "Neural Sparse Voxel Fields [14] uses an octree to model only the occupied space and restricts samples to be gen-" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.152 + ], + "angle": 0, + "content": "erated only inside the occupied voxels. Features from the voxels are interpolated and a shallow MLP predicts color and density. This achieves significant speedups but requires complicated pruning and updating of the octree structure." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.154, + 0.892, + 0.23 + ], + "angle": 0, + "content": "DVGO [27] similarly models the scene with local features which are stored in a dense grid that is decoded by an MLP into view-dependent color. Plenoxels [7] completely removes any MLP and instead stores opacity and spherical harmonics (SH) coefficients at sparse voxel positions." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.231, + 0.892, + 0.337 + ], + "angle": 0, + "content": "Instant Neural Graphics Primitives (INGP) [18] proposes a hash-based encoding in which ray samples trilinearly interpolate features between eight positions from a hash map. A shallow MLP implemented as a fully fused CUDA kernel predicts color and density. Using a hash map for encoding has the advantage of not requiring complicated mechanisms for pruning or updating like in the case of octrees." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.34, + 0.892, + 0.415 + ], + "angle": 0, + "content": "In our work, we improve upon INGP by proposing a novel permutohedral lattice-based hash encoding, which is better suited for interpolating in high-dimensional spaces. We use our new encoding to reconstruct accurate 3D surfaces and model background as a 4D space." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.431, + 0.719, + 0.447 + ], + "angle": 0, + "content": "2.4. Implicit Representation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.456, + 0.892, + 0.547 + ], + "angle": 0, + "content": "Other works have focused on reconstructing the scene geometry using implicit surfaces. SDFDiff [11] discretizes SDF values on a dense grid and by defining a differentiable shading function can optimize the underlying geometry. However, their approach can neither recover arbitrary color values nor can it scale to higher-resolution geometry." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.548, + 0.892, + 0.624 + ], + "angle": 0, + "content": "IDR [34] and DVR [20] represent the scene as SDF and occupancy map, respectively, and by using differentiable rendering can recover high-frequency geometry and color. However, both methods require 2D mask supervision for training which is not easy to obtain in practice." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.626, + 0.892, + 0.731 + ], + "angle": 0, + "content": "In order to remove the requirement of mask supervision, UNISURF [22] optimizes an binary occupancy function through volumetric rendering. VolSDF [33] extends this idea to SDFs. NeuS [30] analyzes the biases caused by using volumetric rendering for optimizing SDFs and introduces an unbiased and occlusion-aware weighting scheme which allows to recover more accurate surfaces." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.733, + 0.892, + 0.824 + ], + "angle": 0, + "content": "In this work, we reconstruct a scene as SDF and color field without using any mask supervision. We model the scene using locally hashed features in order to recover finer detail than previous works. We also propose several regularizations which help to recover geometric detail at the level of pores and wrinkles." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.844, + 0.675, + 0.86 + ], + "angle": 0, + "content": "3. Method Overview" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Given a series of images with poses \\(\\{\\mathcal{I}_k\\}\\), our task is to recover both surface \\(S\\) and appearance of the objects within." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8467" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.084, + 0.092, + 0.89, + 0.308 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.315, + 0.897, + 0.386 + ], + "angle": 0, + "content": "Figure 2. Overview of our PermutoSDF pipeline. (1) For a batch of pixels from the posed images, we sample rays inside the volume of interest. (2) For each sample, we slice features from a multi-resolution permutohedral lattice. (3) The features from all lattice levels are concatenated. For the color network, we also concatenate additional features regarding normal \\(\\mathbf{n}\\) of the SDF, view direction \\(\\mathbf{v}\\), and learnable features \\(\\chi\\) from the SDF network. (4) Small MLPs decode the SDF and a view-dependent RGB color. (5) The output is rendered volumetrically and supervised only with RGB images. We visualize surface color and a 2D slice of the SDF." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.404, + 0.445, + 0.418 + ], + "angle": 0, + "content": "We define the surface \\(S\\) as the zero level set of an SDF:" + }, + { + "type": "equation", + "bbox": [ + 0.186, + 0.437, + 0.47, + 0.457 + ], + "angle": 0, + "content": "\\[\n\\mathcal {S} = \\left\\{\\mathbf {x} \\in \\mathbb {R} ^ {3} | g (\\mathbf {x}) = 0 \\right\\}. \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.476, + 0.47, + 0.553 + ], + "angle": 0, + "content": "The SDF is parameterized by a fully connected neural network \\( g(\\mathbf{h}_g; \\Phi_g) \\) that processes an encoding \\( \\mathbf{h}_g = \\mathrm{enc}(\\mathbf{x}; \\theta_g) \\) of the input position \\( \\mathbf{x} \\). We refer to the composition \\( g(\\mathrm{enc}(\\mathbf{x}; \\theta_g); \\Phi_g) \\) as the SDF network which outputs SDF values for a given spatial 3D position \\( \\mathbf{x} \\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.554, + 0.47, + 0.631 + ], + "angle": 0, + "content": "Similarly, we define an MLP \\( c(\\mathbf{h}_c, \\mathbf{v}, \\mathbf{n}, \\chi; \\Phi_c) \\) for the color which processes an encoded position \\( \\mathbf{h}_c = \\mathrm{enc}(\\mathbf{x}; \\theta_c) \\), a view direction \\( \\mathbf{v} \\), the normal vector of the SDF \\( \\mathbf{n} \\), and a learnable geometric feature \\( \\chi \\) which is output by the SDF network." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.634, + 0.47, + 0.77 + ], + "angle": 0, + "content": "Fig. 2 given an overview of our two-network pipeline. Rays from the input images are cast into the scenes and multiple samples are created along each ray. Each sample \\(\\mathbf{x}\\) on the ray is encoded using a multi-resolutional hash-based permutohedral lattice (cf. Sec. 4.2). The lattice features from different levels are concatenated and processed by the color and SDF MLPs. The SDF values are mapped to density (cf. Sec. 4.1) and the sample colors are rendered volumetrically to yield the final pixel value." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.773, + 0.47, + 0.82 + ], + "angle": 0, + "content": "Note, that using two separate networks is crucial as we want to regularize each one individually in order to recover high-quality geometry." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.842, + 0.429, + 0.86 + ], + "angle": 0, + "content": "4. Permutohedral Lattice SDF Rendering" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.469, + 0.902 + ], + "angle": 0, + "content": "We now detail each network, the permutohedral lattice, and our training methodology." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.404, + 0.708, + 0.42 + ], + "angle": 0, + "content": "4.1. Volumetric Rendering" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.427, + 0.892, + 0.473 + ], + "angle": 0, + "content": "We denote the ray emitted from a pixel by \\(\\mathbf{p}(t) = \\mathbf{o} + t\\mathbf{v}\\), where \\(\\mathbf{o}\\) is the camera origin and \\(\\mathbf{v}\\) is the view direction. Colors along the ray are accumulated according to" + }, + { + "type": "equation", + "bbox": [ + 0.56, + 0.482, + 0.892, + 0.517 + ], + "angle": 0, + "content": "\\[\n\\hat {C} (\\mathbf {p}) = \\int_ {t = 0} ^ {+ \\infty} w (t) c (\\mathbf {p} (t), \\mathbf {v}, \\mathbf {n}, \\chi ; \\Phi_ {c}), \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.526, + 0.871, + 0.542 + ], + "angle": 0, + "content": "where \\( w(t) \\) is a weighting function for the point at \\( \\mathbf{p}(t) \\)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.542, + 0.892, + 0.587 + ], + "angle": 0, + "content": "In NeuS [30], Wang et al. show that in order to learn an SDF of the scene, it is crucial to derive an appropriate weighting function based on the SDF." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.587, + 0.892, + 0.618 + ], + "angle": 0, + "content": "They propose an unbiased and occlusion-aware weighting function based on an opaque density function \\(\\rho(t)\\):" + }, + { + "type": "equation", + "bbox": [ + 0.562, + 0.639, + 0.892, + 0.681 + ], + "angle": 0, + "content": "\\[\n\\rho (t) = \\max \\left(\\frac {- \\frac {\\mathrm {d} \\psi_ {s}}{\\mathrm {d} t} \\left(g (\\mathbf {p} (t) ; \\Phi_ {g})\\right)}{\\psi_ {s} \\left(g (\\mathbf {p} (t) ; \\Phi_ {g})\\right)}, 0\\right), \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.69, + 0.892, + 0.75 + ], + "angle": 0, + "content": "where \\( g(\\mathbf{p}(t)) \\) outputs the SDF for the point at \\( t \\) and \\( \\psi \\) is the sigmoid function defined as \\( \\psi_s(x) = (1 + e^{-ax})^{-1} \\) with slope \\( a \\). This can be used directly in a volumetric rendering scheme:" + }, + { + "type": "equation", + "bbox": [ + 0.505, + 0.759, + 0.892, + 0.794 + ], + "angle": 0, + "content": "\\[\nw (t) = T (t) \\rho (t), \\text {w h e r e} T (t) = \\exp \\left(- \\int_ {0} ^ {t} \\rho (u) \\mathrm {d} u\\right) \\tag {4}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.802, + 0.871, + 0.818 + ], + "angle": 0, + "content": "4.2. Hash Encoding with Permutohedral Lattice" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.825, + 0.892, + 0.901 + ], + "angle": 0, + "content": "In order to facilitate learning of high-frequency details, INGP [18] proposed a hash-based encoding which maps a 3D spatial coordinate to a higher-dimensional space. The encoding maps a spatial position \\(\\mathbf{x}\\) into a cubical grid and linearly interpolates features from the hashed eight corners" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.956 + ], + "angle": 0, + "content": "8468" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.091, + 0.092, + 0.287, + 0.228 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.296, + 0.091, + 0.468, + 0.229 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.234, + 0.47, + 0.29 + ], + "angle": 0, + "content": "Figure 3. We use a permutohedral lattice instead of hyper-cubical voxels since the number of vertices per simplex scales linearly with the dimensionality instead of exponentially. The permutohedral lattice trains faster and encodes points faster for \\(\\dim .\\geq 3\\)" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.304, + 0.469, + 0.365 + ], + "angle": 0, + "content": "of the containing cube. A fast CUDA implementation interpolates over various multi-resolutional grids in parallel. The hash map is stored as a tensor of \\( L \\) levels, each containing up to \\( T \\) feature vectors with dimensionality \\( F \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.365, + 0.47, + 0.501 + ], + "angle": 0, + "content": "The speed of the encoding function is mostly determined by the number of accesses to the hash map as the operations to determine the eight hash indices are fast. Hence, it is of interest to reduce the memory accesses required to linearly interpolate features for position \\( \\mathbf{x} \\). By using a tetrahedral lattice instead of a cubical one, memory accesses can be reduced by a factor of two as each simplex has only four vertices instead of eight. This advantage grows for higher dimensions when using a permutohedral lattice [1]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.501, + 0.47, + 0.621 + ], + "angle": 0, + "content": "The permutohedral lattice divides the space into uniform simplices which form triangles and tetrahedra in 2D and 3D, respectively. The main advantage of this lattice is that given dimensionality \\( d \\) the number of vertices per simplex is \\( d + 1 \\), which scales linearly instead of the exponential growth \\( 2^d \\) for hyper-cubical voxels. This ensures a low number of memory accesses to the hashmap and therefore fast optimization." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.623, + 0.47, + 0.698 + ], + "angle": 0, + "content": "Given a position \\( \\mathbf{x} \\), the containing simplex can be obtained in \\( \\mathcal{O}(d^2) \\). Within the simplex, barycentric coordinates are calculated and d-linear interpolation is performed similar to INGP. For more details regarding calculating the containing simplex, we refer to [2]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.698, + 0.47, + 0.759 + ], + "angle": 0, + "content": "Similarly to INGP, we slice from lattices at multiple resolutions and concatenate the results. The final output is a high-dimensional encoding \\(\\mathbf{h} = \\mathrm{enc}(\\mathbf{x};\\theta)\\) of the input \\(\\mathbf{x}\\) given lattice features \\(\\theta\\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.77, + 0.323, + 0.787 + ], + "angle": 0, + "content": "4.3. 4D Background Estimation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.794, + 0.469, + 0.884 + ], + "angle": 0, + "content": "For modeling the background, we follow the formulation of \\(\\mathrm{NeRF}++\\) [36] which represents foreground volume as a unit sphere and background volume by an inverted sphere. Points in the outer volume are represented using 4D positions \\((x', y', z', 1/r)\\) where \\((x', y', z')\\) is a unit-length directional vector and \\(1/r\\) is the inverse distance." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.886, + 0.469, + 0.901 + ], + "angle": 0, + "content": "We directly use this 4D coordinate to slice from a 4-" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.198 + ], + "angle": 0, + "content": "dimensional lattice and obtain multi-resolutional features. A small MLP outputs the radiance and density which are volumetrically rendered and blended with the foreground. Please note that in 4D, the permutohedral lattice only needs to access five vertices for each simplex while a cubical voxel would need 16. Our linear scaling with dimensionality is of significant advantage in this use case." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.209, + 0.878, + 0.227 + ], + "angle": 0, + "content": "5. PermutoSDF Training and Regularization" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.234, + 0.892, + 0.326 + ], + "angle": 0, + "content": "Given the permutohedral lattice hash encoding and the unbiased volumetric rendering scheme, we have all the tools to train our model. We sample pixels from the input images and infer SDF and color for positions along their rays. Through volumetric rendering (Eq. 2) we obtain the pixel color \\(\\hat{C} (\\mathbf{p})\\). We optimize an L2 loss on the RGB pixels:" + }, + { + "type": "equation", + "bbox": [ + 0.599, + 0.333, + 0.892, + 0.365 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {r g b}} = \\sum_ {p} \\| \\hat {C} (\\mathbf {p}) - C (\\mathbf {p}) \\| _ {2} ^ {2} \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.372, + 0.891, + 0.401 + ], + "angle": 0, + "content": "and an Eikonal loss which prevents the zero-everywhere solution for the SDF:" + }, + { + "type": "equation", + "bbox": [ + 0.579, + 0.407, + 0.891, + 0.437 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {e i k}} = \\sum_ {x} \\left(\\| \\nabla g (\\operatorname {e n c} (\\mathbf {x})) \\| - 1\\right) ^ {2}, \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.445, + 0.892, + 0.474 + ], + "angle": 0, + "content": "where the gradient \\(\\nabla g(\\mathrm{enc}(\\mathbf{x}))\\) of the SDF is obtained through automatic differentiation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.475, + 0.892, + 0.61 + ], + "angle": 0, + "content": "A naive combination of hash-based encoding and implicit surfaces can yield undesirable surfaces, though. While the model is regularized by the Eikonal loss, there are many surfaces that satisfy the Eikonal constraint. For specular or untextured areas, the Eikonal regularization doesn't provide enough information to properly recover the surface. To address this issue, we propose several regularizations that serve to both recover smoother surfaces and more detail." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.618, + 0.689, + 0.634 + ], + "angle": 0, + "content": "5.1. SDF Regularization" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.642, + 0.892, + 0.853 + ], + "angle": 0, + "content": "In order to aid the network in recovering smoother surfaces in reflective or textured areas, we add a curvature loss on the SDF. Calculating the full \\(3 \\times 3\\) Hessian matrix can be expensive; so we approximate curvature as local deviation of the normal vector. Recall that we already have the normal \\(\\mathbf{n} = \\nabla g(\\mathrm{enc}(\\mathbf{x}))\\) at each ray sample since it was required for the Eikonal loss. With this normal, we define a tangent vector \\(\\pmb{\\eta}\\) by cross product with a random unit vector \\(\\pmb{\\tau}\\) such that \\(\\pmb{\\eta} = \\mathbf{n} \\times \\pmb{\\tau}\\). Given this random vector in the tangent plane, we slightly perturb our sample \\(\\mathbf{x}\\) to obtain \\(\\mathbf{x}_{\\epsilon} = \\mathbf{x} + \\epsilon \\pmb{\\eta}\\). We obtain the normal at the new perturbed point as \\(\\mathbf{n}_{\\epsilon} = \\nabla g(\\mathrm{enc}(\\mathbf{x}_{\\epsilon}))\\) and define a curvature loss based on the dot product between the normals at the original and perturbed points:" + }, + { + "type": "equation", + "bbox": [ + 0.608, + 0.873, + 0.892, + 0.904 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {c u r v}} = \\sum_ {x} \\left(\\mathbf {n} \\cdot \\mathbf {n} _ {\\epsilon} - 1\\right) ^ {2}. \\tag {7}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8469" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.077, + 0.091, + 0.276, + 0.108 + ], + "angle": 0, + "content": "5.2. Color Regularization" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.114, + 0.47, + 0.295 + ], + "angle": 0, + "content": "While the curvature regularization helps in recovering smooth surfaces, we observe that the network converges to an undesirable state where the geometry gets increasingly smoother while the color network learns to model all the high-frequency detail in order to drive the \\(\\mathcal{L}_{\\mathrm{rgb}}\\) to zero. Despite lowering \\(\\mathcal{L}_{\\mathrm{curv}}\\) during optimization, the SDF doesn't regain back the lost detail. We show this behavior in Fig. 8. Recall that the color network is defined as \\(c(\\mathbf{h},\\mathbf{v},\\mathbf{n},\\boldsymbol {\\chi};\\Phi_c)\\) with an input encoding of \\(\\mathbf{h} = \\mathrm{enc}(\\mathbf{x};\\theta_c)\\). We observe that all the high-frequency detail learned by the color network has to be present in the weights of the MLP \\(\\Phi_c\\) or the hashmap table \\(\\theta_{c}\\) as all the other inputs are smooth." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.296, + 0.471, + 0.386 + ], + "angle": 0, + "content": "In order to recover fine geometric detail, we propose to learn a color mapping network that is itself smooth w.r.t. to its input such that large changes in color are matched with large changes in surfaces normal. Function smoothness can be studied in the context of Lipschitz continuous networks. A function \\( f \\) is k-Lipschitz continuous if it satisfies:" + }, + { + "type": "equation", + "bbox": [ + 0.172, + 0.393, + 0.47, + 0.428 + ], + "angle": 0, + "content": "\\[\n\\underbrace {\\| f (d) - f (e) \\|} _ {\\text {c h a n g e i n t h e o u t p u t}} \\leq k \\underbrace {\\| d - e \\|} _ {\\text {c h a n g e i n t h e i n p u t}}. \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.435, + 0.47, + 0.495 + ], + "angle": 0, + "content": "Intuitively, it sets \\( k \\) as an upper bound for the rate of change of the function. We are interested in the color network being a smooth function (small \\( k \\)) such that high-frequency color is also reflected in high-detailed geometry." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.495, + 0.469, + 0.556 + ], + "angle": 0, + "content": "There are several ways to enforce Lipschitz smoothness on a function [5, 17, 29, 35]. Most of them impose a hard 1-Lipschitz requirement or ignore effects such as network depth which makes them difficult to tune for our use case." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.556, + 0.469, + 0.631 + ], + "angle": 0, + "content": "The recent work of Liu et al. [13] provides a simple and interpretable framework for softly regularizing the Lipschitz constant of a network. Given an MLP layer \\( y = \\sigma(W_i x + b_i) \\) and a trainable Lipschitz bound \\( k_i \\) for the layer, they replace the weight matrix \\( W_i \\) with:" + }, + { + "type": "equation", + "bbox": [ + 0.097, + 0.638, + 0.47, + 0.657 + ], + "angle": 0, + "content": "\\[\ny = \\sigma \\left(\\widehat {W} _ {i} x + b _ {i}\\right), \\quad \\widehat {W} _ {i} = m \\left(W _ {i}, \\text {s o f t p l u s} \\left(k _ {i}\\right)\\right), \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.664, + 0.469, + 0.756 + ], + "angle": 0, + "content": "where \\( \\text{softplus}(k_i) = \\ln(1 + e^{k_i}) \\) and the function \\( m(.) \\) normalizes the weight matrix by rescaling each row of \\( W_i \\) such that the absolute value of the row-sum is less than or equal to softplus \\( (k_i) \\). Since the product of per-layer Lipschitz constants \\( k_i \\) is the Lipschitz bound for the whole network, we can regularize it using:" + }, + { + "type": "equation", + "bbox": [ + 0.176, + 0.763, + 0.47, + 0.803 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {L i p s c h i t z}} = \\prod_ {l} ^ {i = 1} \\text {s o f t p l u s} \\left(k _ {i}\\right). \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.81, + 0.469, + 0.84 + ], + "angle": 0, + "content": "In addition to regularizing the color MLP, we also apply weight decay of 0.01 to the color hashmap \\(\\theta_{c}\\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.848, + 0.254, + 0.864 + ], + "angle": 0, + "content": "5.3. Training Schedule" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.469, + 0.902 + ], + "angle": 0, + "content": "Several scheduling considerations must be observed for our method. In Eq. 3, the sigmoid function \\(\\psi_s(.)\\) is" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.09, + 0.882, + 0.212 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.213, + 0.892, + 0.24 + ], + "angle": 0, + "content": "Figure 4. We train for \\(30\\mathrm{min}\\) using posed images and afterwards render novel views in real-time using sphere tracing." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.26, + 0.892, + 0.335 + ], + "angle": 0, + "content": "parametrized with \\(1 / a\\) which is the standard deviation that controls the range of influence of the SDF towards the volume rendering. In NeuS \\(1 / a\\) is considered a learnable parameter which starts at a high value and decays towards zero as the network converges." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.336, + 0.892, + 0.426 + ], + "angle": 0, + "content": "However, we found out that considering it as a learnable parameter can lead to the network missing thin object features due to the fact that large objects in the scene dominate the gradient towards \\(a\\). Instead, we use a scheduled linear decay \\(1/a\\) over \\(30\\mathrm{k}\\) iterations which we found to be robust for all the objects we tested." + }, + { + "type": "text", + "bbox": [ + 0.501, + 0.426, + 0.892, + 0.456 + ], + "angle": 0, + "content": "In order to recover smooth surfaces, we train the first \\(100\\mathrm{k}\\) iterations using curvature loss:" + }, + { + "type": "equation", + "bbox": [ + 0.596, + 0.469, + 0.891, + 0.485 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = \\mathcal {L} _ {\\mathrm {r g b}} + \\lambda_ {1} \\mathcal {L} _ {\\mathrm {e i k}} + \\lambda_ {2} \\mathcal {L} _ {\\mathrm {c u r v}}. \\tag {11}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.497, + 0.891, + 0.542 + ], + "angle": 0, + "content": "For further \\(100\\mathrm{k}\\) iterations, we recover detail by removing the curvature loss and adding the regularization of the color network \\(\\lambda_3\\mathcal{L}_{\\mathrm{Lipschitz}}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.542, + 0.892, + 0.633 + ], + "angle": 0, + "content": "In addition, we initialize our network with the SDF of a sphere at the beginning of the optimization and anneal the levels \\( L \\) of the hash map in a coarse-to-fine manner over the course of the initial \\( 10\\mathrm{k} \\) iterations. We refer to the supplementary material for more details regarding the hyperparameters \\( \\lambda_{1-3} \\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.647, + 0.631, + 0.661 + ], + "angle": 0, + "content": "6. Acceleration" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.672, + 0.892, + 0.733 + ], + "angle": 0, + "content": "Similar to other volumetric rendering methods, a major bottleneck for the speed is the number of position samples considered for each ray. We use several methods to accelerate both training and inference." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.741, + 0.664, + 0.758 + ], + "angle": 0, + "content": "6.1. Occupancy Grid" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.811 + ], + "angle": 0, + "content": "In order to concentrate more samples near the surface of the SDF and have fewer in empty space, we use an occupancy grid modeled as a dense grid of resolution \\(128^{3}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We maintain two versions of the grid, one with full precision, storing the SDF value at each voxel, and another containing only a binary occupancy bit. The grids are laid out in Morton order to ensure fast traversal. Note that differently from INGP, we store signed distance and not density in our grid. This allows us to use the SDF volume rendering" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8470" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.089, + 0.362, + 0.349 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.38, + 0.089, + 0.892, + 0.346 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.353, + 0.894, + 0.384 + ], + "angle": 0, + "content": "Figure 5. Qualitative comparison of the geometry reconstructed by our method compared to the baselines. Note that our method recovers significantly higher geometrical detail." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.398, + 0.471, + 0.444 + ], + "angle": 0, + "content": "equations to determine if a certain voxel has enough weight that it would meaningfully contribute to the integral Eq. 2 and therefore should be marked as occupied space." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.443, + 0.47, + 0.475 + ], + "angle": 0, + "content": "We refer to the supplementary material for more details on the update of the occupancy grid." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.482, + 0.233, + 0.5 + ], + "angle": 0, + "content": "6.2. Sphere Tracing" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.506, + 0.47, + 0.67 + ], + "angle": 0, + "content": "Having an SDF opens up a possibility for accelerating rendering at inference time by using sphere tracing. This can be significantly faster than volume rendering as most rays converge in 2-3 iterations towards the surface. We create a ray sample at the first voxel along the ray that is marked as occupied. We run sphere tracing for a predefined number of iterations and march not-yet-converged samples towards the surface (indicated by their SDF being above a certain threshold). Once all samples have converged or we reached a maximum number of sphere traces, we sample the color network once and render." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.672, + 0.471, + 0.718 + ], + "angle": 0, + "content": "We show in Fig. 4 that by using sphere tracing we can render in real time and can also trade-off rendering speed against accuracy by varying the number of iterations." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.727, + 0.295, + 0.743 + ], + "angle": 0, + "content": "6.3. Implementation Details" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.469, + 0.842 + ], + "angle": 0, + "content": "We implement the encoding \\(\\mathbf{h} = \\mathrm{enc}(\\mathbf{x};\\theta)\\) using permutohedral lattices in a custom CUDA kernel which slices in parallel from all resolutions. The backward pass for updating the hashmap \\(\\frac{\\partial\\mathbf{h}}{\\partial\\theta}\\) is also implemented in an optimized CUDA kernel. We use the chain rule to backpropagate the upstream gradients as: \\(\\frac{\\partial\\mathcal{L}}{\\partial\\mathbf{h}}\\frac{\\partial\\mathbf{h}}{\\partial\\theta}\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.841, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Additionally, since we require the normals \\(\\mathbf{n} = \\nabla g(\\mathrm{enc}(\\mathbf{x}))\\) for fitting the SDF, we also implement a kernel for calculating the partial derivative of encoding \\(\\mathbf{h} = \\mathrm{enc}(\\mathbf{x};\\theta_g)\\) w.r.t. to spatial position \\(\\mathbf{x}\\), i.e." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.396, + 0.892, + 0.432 + ], + "angle": 0, + "content": "\\(\\frac{\\partial \\mathbf{h}}{\\partial \\mathbf{x}}\\). Again, the chain rule is applied with the autograd partial derivative of \\(g(\\cdot)\\) as: \\(\\frac{\\partial g}{\\partial \\mathbf{h}} \\frac{\\partial \\mathbf{h}}{\\partial \\mathbf{x}}\\) to obtain the normal." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.432, + 0.892, + 0.52 + ], + "angle": 0, + "content": "Furthermore, since we use this normal as part of our loss function \\(\\mathcal{L}_{\\mathrm{eik}}\\), we support also double backward operations, i.e., we also implement CUDA kernels for \\(\\partial (\\frac{\\partial\\mathcal{L}}{\\partial\\mathbf{x}}) / \\partial \\theta\\) and \\(\\partial (\\frac{\\partial\\mathcal{L}}{\\partial\\mathbf{x}}) / \\partial (\\frac{\\partial\\mathcal{L}}{\\partial\\mathbf{h}})\\). Hence, we can run our optimization entirely within PyTorch's autograd engine, without requiring any finite differences." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.537, + 0.587, + 0.552 + ], + "angle": 0, + "content": "7. Results" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.563, + 0.892, + 0.608 + ], + "angle": 0, + "content": "We evaluate our method on multiple datasets and report metrics on the accuracy of both, the 3D reconstruction and novel-view synthesis (NVS)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.619, + 0.645, + 0.634 + ], + "angle": 0, + "content": "7.1. DTU Data Set" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.643, + 0.892, + 0.794 + ], + "angle": 0, + "content": "We evaluate the quality of 3D reconstruction on the DTU [10] dataset, which consists of 2D images of objects and ground-truth 3D point clouds. The objects span a wide range of materials with different peculiarities, which can pose a challenge for classical multi-view reconstruction methods. Each object is captured with \\(\\approx 50\\) images and we use every 8-th image for testing and the rest for training. We evaluate against NeuS [30] which is our baseline, INGP [18] which is state-of-the-art in NVS rendering, and COLMAP [25], a classical multi-view stereo method." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.795, + 0.892, + 0.869 + ], + "angle": 0, + "content": "We show qualitative results of the extracted meshes in Fig. 5, where we train all methods without any mask supervision. Our method surpasses the level-of-detail of the other methods and is robust to view-dependent and textured areas." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.902 + ], + "angle": 0, + "content": "We report quantitative Chamfer distance results in Tab. 1, comparing reconstruction with and without mask supervi" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "8471" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.09, + 0.189, + 0.223 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.102, + 0.224, + 0.16, + 0.234 + ], + "angle": 0, + "content": "Novel view" + }, + { + "type": "image", + "bbox": [ + 0.19, + 0.091, + 0.296, + 0.223 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.202, + 0.224, + 0.285, + 0.234 + ], + "angle": 0, + "content": "Recovered SDF" + }, + { + "type": "image", + "bbox": [ + 0.299, + 0.092, + 0.385, + 0.222 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.387, + 0.092, + 0.467, + 0.222 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.361, + 0.224, + 0.414, + 0.234 + ], + "angle": 0, + "content": "Close-ups" + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.238, + 0.47, + 0.28 + ], + "angle": 0, + "content": "Figure 6. Given high-resolution synthetically rendered images, our approach can recover small details like pores and wrinkles. Please refer to the suppl. material for reconstructions of other methods." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.296, + 0.468, + 0.519 + ], + "angle": 0, + "content": "
w/ maskw/o mask
ScanIDINGP [18]NeuS [30]OursCOLMAP [25]INGP [18]NeuS [30]Ours
scan241.730.830.530.811.561.000.52
scan371.790.980.672.052.151.370.75
scan401.460.560.340.731.450.930.41
scan550.860.370.371.220.760.430.37
scan631.701.130.941.791.621.100.90
scan651.570.590.591.581.330.650.66
scan691.660.600.571.021.630.570.59
scan831.561.451.223.051.791.481.37
scan971.830.950.781.402.161.091.07
scan1051.550.780.662.051.450.830.85
scan1061.230.520.491.001.250.520.46
scan1101.751.430.731.321.911.200.98
scan1141.710.360.350.491.760.350.33
scan1181.440.450.410.781.240.490.39
scan1221.310.490.471.171.470.540.50
mean1.540.770.611.361.570.840.68
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.524, + 0.468, + 0.552 + ], + "angle": 0, + "content": "Table 1. Quantitative Chamfer distance evaluation on the DTU dataset. COLMAP results are achieved by trim=0." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.575, + 0.466, + 0.707 + ], + "angle": 0, + "content": "
ScanIDNeuS [30]NeRF [16]INGP [18]OursScanIDNeuS [30]NeRF [16]INGP [18]Ours
scan2426.7627.5428.7730.06scan9729.3030.4629.4330.45
scan3725.8426.5426.3427.29scan10534.5035.5136.2036.85
scan4027.2528.5328.9730.43scan10634.1234.8635.0536.27
scan5528.0930.3931.2032.45scan11032.4632.8732.1634.52
scan6334.2435.2536.7236.32scan11430.0130.8231.0431.26
scan6533.8333.4234.1334.00scan11836.7336.8737.9138.70
scan6929.9430.2229.6330.49scan12237.8937.7738.6439.74
scan8339.0240.1240.2940.81Mean31.9932.7433.1033.97
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.711, + 0.468, + 0.739 + ], + "angle": 0, + "content": "Table 2. Quantitative PSNR comparisons on the task of novel view synthesis without mask supervision." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.775, + 0.468, + 0.806 + ], + "angle": 0, + "content": "sion. In both cases, our method significantly outperforms the competing approaches." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.811, + 0.468, + 0.9 + ], + "angle": 0, + "content": "Additionally, we evaluate the quality of novel-view synthesis on the same dataset in Tab. 2. One can observe that we surpass NeuS, NeRF, and in most cases also INGP. This is due to the fact that our method reconstructs the underlying geometry more faithfully, making it easier to generalize the rendering to novel views." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.091, + 0.681, + 0.105 + ], + "angle": 0, + "content": "7.2. Multiface Data Set" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.114, + 0.892, + 0.205 + ], + "angle": 0, + "content": "Reconstructing human figures is especially difficult as they exhibit multiple view-dependent effects and fine details that need to be captured. To evaluate this, we use the Multiface dataset [32]. It consists of human subjects that were captured with a dome of \\(\\approx 40\\) high-resolution cameras while performing various facial expressions." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.206, + 0.892, + 0.28 + ], + "angle": 0, + "content": "Fig. 7 shows a qualitative comparison between our reconstruction and NeuS. Our method is more detailed than NeuS, but it still struggles with very fine detail like hair where it usually learns to create hair-like streaks in the geometry in order to model eyebrows and beards." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.288, + 0.715, + 0.304 + ], + "angle": 0, + "content": "7.3. Rendered Head Images" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.311, + 0.892, + 0.492 + ], + "angle": 0, + "content": "Since the Multiface dataset was captured with real cameras, they exhibit several camera issues like depth-of-field effects and inaccurate color calibration which can prevent our method from learning more detail. To evaluate what can be achieved with perfect camera conditions, we render realistic images of a head figure [4] using the EasyPBR renderer [24]. Since the virtual cameras are perfectly calibrated and without defects, this can be seen as an upper bound on the quality that can be achieved with our method. We show in Fig. 6 that we are capable of recovering details at the level of pores and wrinkles which cannot be achieved with previous learning-based volumetric rendering methods." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.5, + 0.636, + 0.514 + ], + "angle": 0, + "content": "7.4. Performance" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.523, + 0.892, + 0.734 + ], + "angle": 0, + "content": "We evaluate the performance of our proposed permutohedral lattice for inference and training and compare it to the cubical voxels used in INGP. We encode a batch of \\(2^{19}\\) random points and set both hash maps to a capacity \\(T = 2^{18}\\), \\(L = 24\\) levels, and \\(F = 2\\) features per entry. In Fig. 3 one can observe that our permutohedral lattice outperforms the cubical lattice during training and for dim. \\(>2\\) during inference; with a larger gap for higher dimensions. This is to be expected since the number of vertices per simplex scales linearly with the dimensionality instead of exponentially. The only exception is in 2D, where a square lattice accesses four vertices per simplex while we access three—not much of an improvement and the cost of finding the simplex and calculating barycentric coordinates dominates." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.742, + 0.652, + 0.758 + ], + "angle": 0, + "content": "7.5. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We perform an ablation study of the components that we propose for PermutoSDF in Fig. 8. While sphere initialization and coarse-to-fine optimization help in recovering a smoother shape, they don't fully fix the issue of holes in the geometry. Adding the curvature loss solves most of the issues but also severely over-smoothes the object and results in a higher Chamfer distance. Adding RGB regularization via the Lipschitz loss is crucial to recover high-frequency details and obtaining the lowest Chamfer distance." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8472" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.0, + 0.084, + 1.0, + 0.689 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.675, + 0.33, + 0.692 + ], + "angle": 0, + "content": "7.6. 4D Spatio-temporal Surface" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.701, + 0.47, + 0.852 + ], + "angle": 0, + "content": "Since our lattice representation scales better in higher dimensions, we also include an experiment of encoding the surface of an object evolving through time as shown in Fig. 9. We directly fit the geometry of the 4D model by supervising with batches of orientated point samples from the surfaces of animated meshes. The loss function is similar to the one introduced in SIREN [26] and we refer to the supplemental for more details. Our method successfully learned the evolving shape and can generate intermediate shapes by sweeping through time." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.47, + 0.903 + ], + "angle": 0, + "content": "We note that learning 4D directly from images, similar to D-Nerf [23], is also possible. However, since the extension of the occupancy grid to 4D is not trivial and additional" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.624, + 0.892, + 0.684 + ], + "angle": 0, + "content": "We proposed a combination of implicit surface representations and hash-based encoding methods for the task of reconstructing accurate geometry and appearance from unmasked posed color images." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.686, + 0.892, + 0.837 + ], + "angle": 0, + "content": "We improved upon the voxel-based hash encoding by using a permutohedral lattice which is always faster in training and faster for inference in three and higher dimensions. Additionally, we proposed a simple regularization scheme that allows to recover fine geometrical detail at the level of pores and wrinkles. Our full system can train in \\(\\approx 30\\mathrm{min}\\) on an RTX 3090 GPU and render in real-time using sphere tracing. We believe this work together with the code release will help the community in a multitude of other tasks that require modeling signals using fast local features." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.84, + 0.892, + 0.9 + ], + "angle": 0, + "content": "Acknowledgement. This work has been funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) under Germany's Excellence Strategy - EXC 2070 - 390732324." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8473" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.175, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.171 + ], + "angle": 0, + "content": "[1] Andrew Adams, Jongmin Baek, and Myers Abraham Davis. Fast high-dimensional filtering using the permutohedral lattice. In Computer Graphics Forum, volume 29, pages 753-762. 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In IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pages 1510-1517, 2014. 2" + }, + { + "type": "list", + "bbox": [ + 0.504, + 0.093, + 0.892, + 0.457 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.515, + 0.956 + ], + "angle": 0, + "content": "8475" + } + ] +] \ No newline at end of file diff --git a/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/6fa30115-4f33-4798-b633-6944f2083f52_origin.pdf b/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/6fa30115-4f33-4798-b633-6944f2083f52_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..dcdda32f8142806dae905d4e5fb8c6feeacceede --- /dev/null +++ b/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/6fa30115-4f33-4798-b633-6944f2083f52_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5875f99b0a7c7b14cd6e6a746e0593c12ea0fcef24f4e918f0c0489674794176 +size 6667505 diff --git a/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/full.md b/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/full.md new file mode 100644 index 0000000000000000000000000000000000000000..26df8a06e0e0596235f7a9f00e571c6e65f8409f --- /dev/null +++ b/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/full.md @@ -0,0 +1,361 @@ +# PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices + +Radu Alexandru Rosu Sven Behnke University of Bonn, Germany {rosu, behnke}@ais.uni-bonn.de + +# Abstract + +Neural radiance-density field methods have become increasingly popular for the task of novel-view rendering. Their recent extension to hash-based positional encoding ensures fast training and inference with visually pleasing results. However, density-based methods struggle with recovering accurate surface geometry. Hybrid methods alleviate this issue by optimizing the density based on an underlying SDF. However, current SDF methods are overly smooth and miss fine geometric details. In this work, we combine the strengths of these two lines of work in a novel hash-based implicit surface representation. We propose improvements to the two areas by replacing the voxel hash encoding with a permutohedral lattice which optimizes faster, especially for higher dimensions. We additionally propose a regularization scheme which is crucial for recovering high-frequency geometric detail. We evaluate our method on multiple datasets and show that we can recover geometric detail at the level of pores and wrinkles while using only RGB images for supervision. Furthermore, using sphere tracing we can render novel views at 30 fps on an RTX 3090. Code is publicly available at https://radualexandru.github.io/permuto_sdf + +# 1. Introduction + +Accurate reconstruction geometry and appearance of scenes is an important component of many computer vision tasks [16,19,25,31]. Recent Neural Radiance Field (NeRF)-like models [3, 16, 18, 28] represent the scene as a density and radiance field and, when supervised with enough input images, can render photorealistic novel views. + +Works like INGP [18] further improve on NeRF by using a hash-based positional encoding which results in fast training and visually pleasing results. However, despite the photorealistic renderings, the reconstructed scene geometry can deviate severally from the ground-truth. For example, objects with high specularity or view-dependent effects are + +![](images/06c109408a5678ed8df9bf67fa074777f8db225757ac6f8e630688e7601ae7cd.jpg) +Figure 1. Given multi-view images, we recover both high quality geometry as an implicit SDF and appearance which can be rendered in real-time. + +often reconstructed as a cloud of low density; textured regions can have arbitrary density in the reconstruction. + +Another line of recent methods tackles the issue of incorrect geometry by representing the surfaces of objects as binary occupancy [22] or Signed Distance Function (SDF) [30, 33]. This representation can also be optimized with volumetric rendering techniques that are supervised with RGB images. However, parametrization of the SDF as a single fully-connected Multi-Layer Perceptron (MLP) often leads to overly smooth geometry and color. + +In this work, we propose PermutoSDF, a method that combines the strengths of hash-based encodings and implicit surfaces. We represent the scene as an SDF and a color field, which we render using unbiased volumetric integration [30]. A naive combination of these two methods would fail to reconstruct accurate surfaces however, since it lacks any inductive bias for the ambiguous cases like specular or untextured surfaces. Attempting to regularize the SDF with a total variation loss or a curvature loss will produce a smoother geometry at the expense of losing smaller details. In this work, we propose a regularization scheme that ensures both smooth geometry where needed and also reconstruction of fine details like pores and wrinkles. Furthermore, we improve upon the voxel hashing method of INGP + +by proposing permutohedral lattice hashing. The number of vertices per simplex (triangle, tetrahedron, ...) in this data structure scales linearly with dimensionality instead of exponentially as in the hyper-cubical voxel case. We show that the permutohedral lattice performs better than voxels for 3D reconstruction and 4D background estimation. In summary our main contributions are: + +- a novel framework for optimizing neural implicit surfaces based on hash-encoding, +- an extension of hash encoding to a permutohedral lattice which scales linearly with the input dimensions and allows for faster optimization, and +- a regularization scheme that allows to recover accurate SDF geometry with a level of detail at the scale of pores and wrinkles. + +# 2. Related Work + +# 2.1. Classical Multi-View Reconstruction + +Multi-view 3D reconstruction has been studied for decades. The classical methods can be categorized as either depth map-based [8,9,25,37] or volume-based [6,19,21,31]. Depth map methods like COLMAP [25] reconstruct a depth map for each input view by matching photometrically consistent patches. The depth maps are fused to a global 3D point cloud and a watertight surface is recovered using Poisson Reconstruction [12]. While COLMAP can give good results in most scenarios, it yields suboptimal results on non-Lambertian surfaces. Volume-based approaches fuse the depth maps into a volumetric structure (usually a Truncated Signed Distance Function) from which an explicit surface can be recovered via the marching cubes algorithm [15]. Volumetric methods work well when fusing multiple noisy depth maps but struggle with reconstructing thin surfaces and fine details. + +# 2.2. NeRF Models + +A recent paradigm shift in 3D scene reconstruction has been the introduction of NeRF [16]. NeRFs represent the scene as density and radiance fields, parameterized by a MLP. Volumetric rendering is used to train them to match posed RGB images. This yields highly photorealistic renderings with view-dependent effects. However, the long training time of the original NeRF prompted a series of subsequent works to address this issue. + +# 2.3. Accelerating NeRF + +Two main areas were identified as problematic: the large number of ray samples that traverse empty space and the requirement to query a large MLP for each individual sample. + +Neural Sparse Voxel Fields [14] uses an octree to model only the occupied space and restricts samples to be gen- + +erated only inside the occupied voxels. Features from the voxels are interpolated and a shallow MLP predicts color and density. This achieves significant speedups but requires complicated pruning and updating of the octree structure. + +DVGO [27] similarly models the scene with local features which are stored in a dense grid that is decoded by an MLP into view-dependent color. Plenoxels [7] completely removes any MLP and instead stores opacity and spherical harmonics (SH) coefficients at sparse voxel positions. + +Instant Neural Graphics Primitives (INGP) [18] proposes a hash-based encoding in which ray samples trilinearly interpolate features between eight positions from a hash map. A shallow MLP implemented as a fully fused CUDA kernel predicts color and density. Using a hash map for encoding has the advantage of not requiring complicated mechanisms for pruning or updating like in the case of octrees. + +In our work, we improve upon INGP by proposing a novel permutohedral lattice-based hash encoding, which is better suited for interpolating in high-dimensional spaces. We use our new encoding to reconstruct accurate 3D surfaces and model background as a 4D space. + +# 2.4. Implicit Representation + +Other works have focused on reconstructing the scene geometry using implicit surfaces. SDFDiff [11] discretizes SDF values on a dense grid and by defining a differentiable shading function can optimize the underlying geometry. However, their approach can neither recover arbitrary color values nor can it scale to higher-resolution geometry. + +IDR [34] and DVR [20] represent the scene as SDF and occupancy map, respectively, and by using differentiable rendering can recover high-frequency geometry and color. However, both methods require 2D mask supervision for training which is not easy to obtain in practice. + +In order to remove the requirement of mask supervision, UNISURF [22] optimizes an binary occupancy function through volumetric rendering. VolSDF [33] extends this idea to SDFs. NeuS [30] analyzes the biases caused by using volumetric rendering for optimizing SDFs and introduces an unbiased and occlusion-aware weighting scheme which allows to recover more accurate surfaces. + +In this work, we reconstruct a scene as SDF and color field without using any mask supervision. We model the scene using locally hashed features in order to recover finer detail than previous works. We also propose several regularizations which help to recover geometric detail at the level of pores and wrinkles. + +# 3. Method Overview + +Given a series of images with poses $\{\mathcal{I}_k\}$ , our task is to recover both surface $S$ and appearance of the objects within. + +![](images/05ca6ad5cad2cfc950bef37bd4810b3e86de05aa2bec4c13d6b788970bf63910.jpg) +Figure 2. Overview of our PermutoSDF pipeline. (1) For a batch of pixels from the posed images, we sample rays inside the volume of interest. (2) For each sample, we slice features from a multi-resolution permutohedral lattice. (3) The features from all lattice levels are concatenated. For the color network, we also concatenate additional features regarding normal $\mathbf{n}$ of the SDF, view direction $\mathbf{v}$ , and learnable features $\chi$ from the SDF network. (4) Small MLPs decode the SDF and a view-dependent RGB color. (5) The output is rendered volumetrically and supervised only with RGB images. We visualize surface color and a 2D slice of the SDF. + +We define the surface $S$ as the zero level set of an SDF: + +$$ +\mathcal {S} = \left\{\mathbf {x} \in \mathbb {R} ^ {3} | g (\mathbf {x}) = 0 \right\}. \tag {1} +$$ + +The SDF is parameterized by a fully connected neural network $g(\mathbf{h}_g; \Phi_g)$ that processes an encoding $\mathbf{h}_g = \mathrm{enc}(\mathbf{x}; \theta_g)$ of the input position $\mathbf{x}$ . We refer to the composition $g(\mathrm{enc}(\mathbf{x}; \theta_g); \Phi_g)$ as the SDF network which outputs SDF values for a given spatial 3D position $\mathbf{x}$ . + +Similarly, we define an MLP $c(\mathbf{h}_c, \mathbf{v}, \mathbf{n}, \chi; \Phi_c)$ for the color which processes an encoded position $\mathbf{h}_c = \mathrm{enc}(\mathbf{x}; \theta_c)$ , a view direction $\mathbf{v}$ , the normal vector of the SDF $\mathbf{n}$ , and a learnable geometric feature $\chi$ which is output by the SDF network. + +Fig. 2 given an overview of our two-network pipeline. Rays from the input images are cast into the scenes and multiple samples are created along each ray. Each sample $\mathbf{x}$ on the ray is encoded using a multi-resolutional hash-based permutohedral lattice (cf. Sec. 4.2). The lattice features from different levels are concatenated and processed by the color and SDF MLPs. The SDF values are mapped to density (cf. Sec. 4.1) and the sample colors are rendered volumetrically to yield the final pixel value. + +Note, that using two separate networks is crucial as we want to regularize each one individually in order to recover high-quality geometry. + +# 4. Permutohedral Lattice SDF Rendering + +We now detail each network, the permutohedral lattice, and our training methodology. + +# 4.1. Volumetric Rendering + +We denote the ray emitted from a pixel by $\mathbf{p}(t) = \mathbf{o} + t\mathbf{v}$ , where $\mathbf{o}$ is the camera origin and $\mathbf{v}$ is the view direction. Colors along the ray are accumulated according to + +$$ +\hat {C} (\mathbf {p}) = \int_ {t = 0} ^ {+ \infty} w (t) c (\mathbf {p} (t), \mathbf {v}, \mathbf {n}, \chi ; \Phi_ {c}), \tag {2} +$$ + +where $w(t)$ is a weighting function for the point at $\mathbf{p}(t)$ . + +In NeuS [30], Wang et al. show that in order to learn an SDF of the scene, it is crucial to derive an appropriate weighting function based on the SDF. + +They propose an unbiased and occlusion-aware weighting function based on an opaque density function $\rho(t)$ : + +$$ +\rho (t) = \max \left(\frac {- \frac {\mathrm {d} \psi_ {s}}{\mathrm {d} t} \left(g (\mathbf {p} (t) ; \Phi_ {g})\right)}{\psi_ {s} \left(g (\mathbf {p} (t) ; \Phi_ {g})\right)}, 0\right), \tag {3} +$$ + +where $g(\mathbf{p}(t))$ outputs the SDF for the point at $t$ and $\psi$ is the sigmoid function defined as $\psi_s(x) = (1 + e^{-ax})^{-1}$ with slope $a$ . This can be used directly in a volumetric rendering scheme: + +$$ +w (t) = T (t) \rho (t), \text {w h e r e} T (t) = \exp \left(- \int_ {0} ^ {t} \rho (u) \mathrm {d} u\right) \tag {4} +$$ + +# 4.2. Hash Encoding with Permutohedral Lattice + +In order to facilitate learning of high-frequency details, INGP [18] proposed a hash-based encoding which maps a 3D spatial coordinate to a higher-dimensional space. The encoding maps a spatial position $\mathbf{x}$ into a cubical grid and linearly interpolates features from the hashed eight corners + +![](images/bf0e555fc1873e288e2603810d4740fc3f8bc3cf59de065b270ed1f2ff3d74c0.jpg) +Figure 3. We use a permutohedral lattice instead of hyper-cubical voxels since the number of vertices per simplex scales linearly with the dimensionality instead of exponentially. The permutohedral lattice trains faster and encodes points faster for $\dim .\geq 3$ + +![](images/12591d807719ee5dbcc902eee7e100dda88f22544d1c3ad4d869a596f4f0e565.jpg) + +of the containing cube. A fast CUDA implementation interpolates over various multi-resolutional grids in parallel. The hash map is stored as a tensor of $L$ levels, each containing up to $T$ feature vectors with dimensionality $F$ . + +The speed of the encoding function is mostly determined by the number of accesses to the hash map as the operations to determine the eight hash indices are fast. Hence, it is of interest to reduce the memory accesses required to linearly interpolate features for position $\mathbf{x}$ . By using a tetrahedral lattice instead of a cubical one, memory accesses can be reduced by a factor of two as each simplex has only four vertices instead of eight. This advantage grows for higher dimensions when using a permutohedral lattice [1]. + +The permutohedral lattice divides the space into uniform simplices which form triangles and tetrahedra in 2D and 3D, respectively. The main advantage of this lattice is that given dimensionality $d$ the number of vertices per simplex is $d + 1$ , which scales linearly instead of the exponential growth $2^d$ for hyper-cubical voxels. This ensures a low number of memory accesses to the hashmap and therefore fast optimization. + +Given a position $\mathbf{x}$ , the containing simplex can be obtained in $\mathcal{O}(d^2)$ . Within the simplex, barycentric coordinates are calculated and d-linear interpolation is performed similar to INGP. For more details regarding calculating the containing simplex, we refer to [2]. + +Similarly to INGP, we slice from lattices at multiple resolutions and concatenate the results. The final output is a high-dimensional encoding $\mathbf{h} = \mathrm{enc}(\mathbf{x};\theta)$ of the input $\mathbf{x}$ given lattice features $\theta$ . + +# 4.3. 4D Background Estimation + +For modeling the background, we follow the formulation of $\mathrm{NeRF}++$ [36] which represents foreground volume as a unit sphere and background volume by an inverted sphere. Points in the outer volume are represented using 4D positions $(x', y', z', 1/r)$ where $(x', y', z')$ is a unit-length directional vector and $1/r$ is the inverse distance. + +We directly use this 4D coordinate to slice from a 4- + +dimensional lattice and obtain multi-resolutional features. A small MLP outputs the radiance and density which are volumetrically rendered and blended with the foreground. Please note that in 4D, the permutohedral lattice only needs to access five vertices for each simplex while a cubical voxel would need 16. Our linear scaling with dimensionality is of significant advantage in this use case. + +# 5. PermutoSDF Training and Regularization + +Given the permutohedral lattice hash encoding and the unbiased volumetric rendering scheme, we have all the tools to train our model. We sample pixels from the input images and infer SDF and color for positions along their rays. Through volumetric rendering (Eq. 2) we obtain the pixel color $\hat{C} (\mathbf{p})$ . We optimize an L2 loss on the RGB pixels: + +$$ +\mathcal {L} _ {\mathrm {r g b}} = \sum_ {p} \| \hat {C} (\mathbf {p}) - C (\mathbf {p}) \| _ {2} ^ {2} \tag {5} +$$ + +and an Eikonal loss which prevents the zero-everywhere solution for the SDF: + +$$ +\mathcal {L} _ {\mathrm {e i k}} = \sum_ {x} \left(\| \nabla g (\operatorname {e n c} (\mathbf {x})) \| - 1\right) ^ {2}, \tag {6} +$$ + +where the gradient $\nabla g(\mathrm{enc}(\mathbf{x}))$ of the SDF is obtained through automatic differentiation. + +A naive combination of hash-based encoding and implicit surfaces can yield undesirable surfaces, though. While the model is regularized by the Eikonal loss, there are many surfaces that satisfy the Eikonal constraint. For specular or untextured areas, the Eikonal regularization doesn't provide enough information to properly recover the surface. To address this issue, we propose several regularizations that serve to both recover smoother surfaces and more detail. + +# 5.1. SDF Regularization + +In order to aid the network in recovering smoother surfaces in reflective or textured areas, we add a curvature loss on the SDF. Calculating the full $3 \times 3$ Hessian matrix can be expensive; so we approximate curvature as local deviation of the normal vector. Recall that we already have the normal $\mathbf{n} = \nabla g(\mathrm{enc}(\mathbf{x}))$ at each ray sample since it was required for the Eikonal loss. With this normal, we define a tangent vector $\pmb{\eta}$ by cross product with a random unit vector $\pmb{\tau}$ such that $\pmb{\eta} = \mathbf{n} \times \pmb{\tau}$ . Given this random vector in the tangent plane, we slightly perturb our sample $\mathbf{x}$ to obtain $\mathbf{x}_{\epsilon} = \mathbf{x} + \epsilon \pmb{\eta}$ . We obtain the normal at the new perturbed point as $\mathbf{n}_{\epsilon} = \nabla g(\mathrm{enc}(\mathbf{x}_{\epsilon}))$ and define a curvature loss based on the dot product between the normals at the original and perturbed points: + +$$ +\mathcal {L} _ {\mathrm {c u r v}} = \sum_ {x} \left(\mathbf {n} \cdot \mathbf {n} _ {\epsilon} - 1\right) ^ {2}. \tag {7} +$$ + +# 5.2. Color Regularization + +While the curvature regularization helps in recovering smooth surfaces, we observe that the network converges to an undesirable state where the geometry gets increasingly smoother while the color network learns to model all the high-frequency detail in order to drive the $\mathcal{L}_{\mathrm{rgb}}$ to zero. Despite lowering $\mathcal{L}_{\mathrm{curv}}$ during optimization, the SDF doesn't regain back the lost detail. We show this behavior in Fig. 8. Recall that the color network is defined as $c(\mathbf{h},\mathbf{v},\mathbf{n},\boldsymbol {\chi};\Phi_c)$ with an input encoding of $\mathbf{h} = \mathrm{enc}(\mathbf{x};\theta_c)$ . We observe that all the high-frequency detail learned by the color network has to be present in the weights of the MLP $\Phi_c$ or the hashmap table $\theta_{c}$ as all the other inputs are smooth. + +In order to recover fine geometric detail, we propose to learn a color mapping network that is itself smooth w.r.t. to its input such that large changes in color are matched with large changes in surfaces normal. Function smoothness can be studied in the context of Lipschitz continuous networks. A function $f$ is k-Lipschitz continuous if it satisfies: + +$$ +\underbrace {\| f (d) - f (e) \|} _ {\text {c h a n g e i n t h e o u t p u t}} \leq k \underbrace {\| d - e \|} _ {\text {c h a n g e i n t h e i n p u t}}. \tag {8} +$$ + +Intuitively, it sets $k$ as an upper bound for the rate of change of the function. We are interested in the color network being a smooth function (small $k$ ) such that high-frequency color is also reflected in high-detailed geometry. + +There are several ways to enforce Lipschitz smoothness on a function [5, 17, 29, 35]. Most of them impose a hard 1-Lipschitz requirement or ignore effects such as network depth which makes them difficult to tune for our use case. + +The recent work of Liu et al. [13] provides a simple and interpretable framework for softly regularizing the Lipschitz constant of a network. Given an MLP layer $y = \sigma(W_i x + b_i)$ and a trainable Lipschitz bound $k_i$ for the layer, they replace the weight matrix $W_i$ with: + +$$ +y = \sigma \left(\widehat {W} _ {i} x + b _ {i}\right), \quad \widehat {W} _ {i} = m \left(W _ {i}, \text {s o f t p l u s} \left(k _ {i}\right)\right), \tag {9} +$$ + +where $\text{softplus}(k_i) = \ln(1 + e^{k_i})$ and the function $m(.)$ normalizes the weight matrix by rescaling each row of $W_i$ such that the absolute value of the row-sum is less than or equal to softplus $(k_i)$ . Since the product of per-layer Lipschitz constants $k_i$ is the Lipschitz bound for the whole network, we can regularize it using: + +$$ +\mathcal {L} _ {\text {L i p s c h i t z}} = \prod_ {l} ^ {i = 1} \text {s o f t p l u s} \left(k _ {i}\right). \tag {10} +$$ + +In addition to regularizing the color MLP, we also apply weight decay of 0.01 to the color hashmap $\theta_{c}$ . + +# 5.3. Training Schedule + +Several scheduling considerations must be observed for our method. In Eq. 3, the sigmoid function $\psi_s(.)$ is + +![](images/b006b6aa7f54deef27d2edde2167a19e2e1ee4d9c96e45f8788a5968317e84f6.jpg) +Figure 4. We train for $30\mathrm{min}$ using posed images and afterwards render novel views in real-time using sphere tracing. + +parametrized with $1 / a$ which is the standard deviation that controls the range of influence of the SDF towards the volume rendering. In NeuS $1 / a$ is considered a learnable parameter which starts at a high value and decays towards zero as the network converges. + +However, we found out that considering it as a learnable parameter can lead to the network missing thin object features due to the fact that large objects in the scene dominate the gradient towards $a$ . Instead, we use a scheduled linear decay $1/a$ over $30\mathrm{k}$ iterations which we found to be robust for all the objects we tested. + +In order to recover smooth surfaces, we train the first $100\mathrm{k}$ iterations using curvature loss: + +$$ +\mathcal {L} = \mathcal {L} _ {\mathrm {r g b}} + \lambda_ {1} \mathcal {L} _ {\mathrm {e i k}} + \lambda_ {2} \mathcal {L} _ {\mathrm {c u r v}}. \tag {11} +$$ + +For further $100\mathrm{k}$ iterations, we recover detail by removing the curvature loss and adding the regularization of the color network $\lambda_3\mathcal{L}_{\mathrm{Lipschitz}}$ . + +In addition, we initialize our network with the SDF of a sphere at the beginning of the optimization and anneal the levels $L$ of the hash map in a coarse-to-fine manner over the course of the initial $10\mathrm{k}$ iterations. We refer to the supplementary material for more details regarding the hyperparameters $\lambda_{1-3}$ . + +# 6. Acceleration + +Similar to other volumetric rendering methods, a major bottleneck for the speed is the number of position samples considered for each ray. We use several methods to accelerate both training and inference. + +# 6.1. Occupancy Grid + +In order to concentrate more samples near the surface of the SDF and have fewer in empty space, we use an occupancy grid modeled as a dense grid of resolution $128^{3}$ . + +We maintain two versions of the grid, one with full precision, storing the SDF value at each voxel, and another containing only a binary occupancy bit. The grids are laid out in Morton order to ensure fast traversal. Note that differently from INGP, we store signed distance and not density in our grid. This allows us to use the SDF volume rendering + +![](images/da5f7c9ac3d416c587bb60cf61afe5dea28481bd5531dda0b3689f235590cb93.jpg) +Figure 5. Qualitative comparison of the geometry reconstructed by our method compared to the baselines. Note that our method recovers significantly higher geometrical detail. + +![](images/e6a70dbba0293a15f5cabb10e32186282e1dd4b81917869186149a67162f13f9.jpg) + +equations to determine if a certain voxel has enough weight that it would meaningfully contribute to the integral Eq. 2 and therefore should be marked as occupied space. + +We refer to the supplementary material for more details on the update of the occupancy grid. + +# 6.2. Sphere Tracing + +Having an SDF opens up a possibility for accelerating rendering at inference time by using sphere tracing. This can be significantly faster than volume rendering as most rays converge in 2-3 iterations towards the surface. We create a ray sample at the first voxel along the ray that is marked as occupied. We run sphere tracing for a predefined number of iterations and march not-yet-converged samples towards the surface (indicated by their SDF being above a certain threshold). Once all samples have converged or we reached a maximum number of sphere traces, we sample the color network once and render. + +We show in Fig. 4 that by using sphere tracing we can render in real time and can also trade-off rendering speed against accuracy by varying the number of iterations. + +# 6.3. Implementation Details + +We implement the encoding $\mathbf{h} = \mathrm{enc}(\mathbf{x};\theta)$ using permutohedral lattices in a custom CUDA kernel which slices in parallel from all resolutions. The backward pass for updating the hashmap $\frac{\partial\mathbf{h}}{\partial\theta}$ is also implemented in an optimized CUDA kernel. We use the chain rule to backpropagate the upstream gradients as: $\frac{\partial\mathcal{L}}{\partial\mathbf{h}}\frac{\partial\mathbf{h}}{\partial\theta}$ . + +Additionally, since we require the normals $\mathbf{n} = \nabla g(\mathrm{enc}(\mathbf{x}))$ for fitting the SDF, we also implement a kernel for calculating the partial derivative of encoding $\mathbf{h} = \mathrm{enc}(\mathbf{x};\theta_g)$ w.r.t. to spatial position $\mathbf{x}$ , i.e. + +$\frac{\partial \mathbf{h}}{\partial \mathbf{x}}$ . Again, the chain rule is applied with the autograd partial derivative of $g(\cdot)$ as: $\frac{\partial g}{\partial \mathbf{h}} \frac{\partial \mathbf{h}}{\partial \mathbf{x}}$ to obtain the normal. + +Furthermore, since we use this normal as part of our loss function $\mathcal{L}_{\mathrm{eik}}$ , we support also double backward operations, i.e., we also implement CUDA kernels for $\partial (\frac{\partial\mathcal{L}}{\partial\mathbf{x}}) / \partial \theta$ and $\partial (\frac{\partial\mathcal{L}}{\partial\mathbf{x}}) / \partial (\frac{\partial\mathcal{L}}{\partial\mathbf{h}})$ . Hence, we can run our optimization entirely within PyTorch's autograd engine, without requiring any finite differences. + +# 7. Results + +We evaluate our method on multiple datasets and report metrics on the accuracy of both, the 3D reconstruction and novel-view synthesis (NVS). + +# 7.1. DTU Data Set + +We evaluate the quality of 3D reconstruction on the DTU [10] dataset, which consists of 2D images of objects and ground-truth 3D point clouds. The objects span a wide range of materials with different peculiarities, which can pose a challenge for classical multi-view reconstruction methods. Each object is captured with $\approx 50$ images and we use every 8-th image for testing and the rest for training. We evaluate against NeuS [30] which is our baseline, INGP [18] which is state-of-the-art in NVS rendering, and COLMAP [25], a classical multi-view stereo method. + +We show qualitative results of the extracted meshes in Fig. 5, where we train all methods without any mask supervision. Our method surpasses the level-of-detail of the other methods and is robust to view-dependent and textured areas. + +We report quantitative Chamfer distance results in Tab. 1, comparing reconstruction with and without mask supervi + +![](images/f08eb5be0c5f0c1628b9397886f62427dfa7a86c2872a485764a11af6d546cf3.jpg) +Novel view + +![](images/2ccbfe66fbe0dae1359a40012bfb0113be84c33992cd3403750933458fbb5143.jpg) +Recovered SDF + +![](images/26b1accb78af52ff7d37c6fe4e9e68b4a86b082d9a3c4b844b64a1a57493723a.jpg) +Figure 6. Given high-resolution synthetically rendered images, our approach can recover small details like pores and wrinkles. Please refer to the suppl. material for reconstructions of other methods. + +![](images/b842ee4fb2e54c0ed743a0f77a3b6cc2b1c99a596ef0360af1c3b9e93cd8694d.jpg) +Close-ups + +
w/ maskw/o mask
ScanIDINGP [18]NeuS [30]OursCOLMAP [25]INGP [18]NeuS [30]Ours
scan241.730.830.530.811.561.000.52
scan371.790.980.672.052.151.370.75
scan401.460.560.340.731.450.930.41
scan550.860.370.371.220.760.430.37
scan631.701.130.941.791.621.100.90
scan651.570.590.591.581.330.650.66
scan691.660.600.571.021.630.570.59
scan831.561.451.223.051.791.481.37
scan971.830.950.781.402.161.091.07
scan1051.550.780.662.051.450.830.85
scan1061.230.520.491.001.250.520.46
scan1101.751.430.731.321.911.200.98
scan1141.710.360.350.491.760.350.33
scan1181.440.450.410.781.240.490.39
scan1221.310.490.471.171.470.540.50
mean1.540.770.611.361.570.840.68
+ +Table 1. Quantitative Chamfer distance evaluation on the DTU dataset. COLMAP results are achieved by trim=0. + +
ScanIDNeuS [30]NeRF [16]INGP [18]OursScanIDNeuS [30]NeRF [16]INGP [18]Ours
scan2426.7627.5428.7730.06scan9729.3030.4629.4330.45
scan3725.8426.5426.3427.29scan10534.5035.5136.2036.85
scan4027.2528.5328.9730.43scan10634.1234.8635.0536.27
scan5528.0930.3931.2032.45scan11032.4632.8732.1634.52
scan6334.2435.2536.7236.32scan11430.0130.8231.0431.26
scan6533.8333.4234.1334.00scan11836.7336.8737.9138.70
scan6929.9430.2229.6330.49scan12237.8937.7738.6439.74
scan8339.0240.1240.2940.81Mean31.9932.7433.1033.97
+ +Table 2. Quantitative PSNR comparisons on the task of novel view synthesis without mask supervision. + +sion. In both cases, our method significantly outperforms the competing approaches. + +Additionally, we evaluate the quality of novel-view synthesis on the same dataset in Tab. 2. One can observe that we surpass NeuS, NeRF, and in most cases also INGP. This is due to the fact that our method reconstructs the underlying geometry more faithfully, making it easier to generalize the rendering to novel views. + +# 7.2. Multiface Data Set + +Reconstructing human figures is especially difficult as they exhibit multiple view-dependent effects and fine details that need to be captured. To evaluate this, we use the Multiface dataset [32]. It consists of human subjects that were captured with a dome of $\approx 40$ high-resolution cameras while performing various facial expressions. + +Fig. 7 shows a qualitative comparison between our reconstruction and NeuS. Our method is more detailed than NeuS, but it still struggles with very fine detail like hair where it usually learns to create hair-like streaks in the geometry in order to model eyebrows and beards. + +# 7.3. Rendered Head Images + +Since the Multiface dataset was captured with real cameras, they exhibit several camera issues like depth-of-field effects and inaccurate color calibration which can prevent our method from learning more detail. To evaluate what can be achieved with perfect camera conditions, we render realistic images of a head figure [4] using the EasyPBR renderer [24]. Since the virtual cameras are perfectly calibrated and without defects, this can be seen as an upper bound on the quality that can be achieved with our method. We show in Fig. 6 that we are capable of recovering details at the level of pores and wrinkles which cannot be achieved with previous learning-based volumetric rendering methods. + +# 7.4. Performance + +We evaluate the performance of our proposed permutohedral lattice for inference and training and compare it to the cubical voxels used in INGP. We encode a batch of $2^{19}$ random points and set both hash maps to a capacity $T = 2^{18}$ , $L = 24$ levels, and $F = 2$ features per entry. In Fig. 3 one can observe that our permutohedral lattice outperforms the cubical lattice during training and for dim. $>2$ during inference; with a larger gap for higher dimensions. This is to be expected since the number of vertices per simplex scales linearly with the dimensionality instead of exponentially. The only exception is in 2D, where a square lattice accesses four vertices per simplex while we access three—not much of an improvement and the cost of finding the simplex and calculating barycentric coordinates dominates. + +# 7.5. Ablation Study + +We perform an ablation study of the components that we propose for PermutoSDF in Fig. 8. While sphere initialization and coarse-to-fine optimization help in recovering a smoother shape, they don't fully fix the issue of holes in the geometry. Adding the curvature loss solves most of the issues but also severely over-smoothes the object and results in a higher Chamfer distance. Adding RGB regularization via the Lipschitz loss is crucial to recover high-frequency details and obtaining the lowest Chamfer distance. + +![](images/8cf7289699b4ea5802951746a8622c0207e9bb68cdac1998b23cd1b117e399ae.jpg) + +# 7.6. 4D Spatio-temporal Surface + +Since our lattice representation scales better in higher dimensions, we also include an experiment of encoding the surface of an object evolving through time as shown in Fig. 9. We directly fit the geometry of the 4D model by supervising with batches of orientated point samples from the surfaces of animated meshes. The loss function is similar to the one introduced in SIREN [26] and we refer to the supplemental for more details. Our method successfully learned the evolving shape and can generate intermediate shapes by sweeping through time. + +We note that learning 4D directly from images, similar to D-Nerf [23], is also possible. However, since the extension of the occupancy grid to 4D is not trivial and additional + +We proposed a combination of implicit surface representations and hash-based encoding methods for the task of reconstructing accurate geometry and appearance from unmasked posed color images. + +We improved upon the voxel-based hash encoding by using a permutohedral lattice which is always faster in training and faster for inference in three and higher dimensions. Additionally, we proposed a simple regularization scheme that allows to recover fine geometrical detail at the level of pores and wrinkles. Our full system can train in $\approx 30\mathrm{min}$ on an RTX 3090 GPU and render in real-time using sphere tracing. We believe this work together with the code release will help the community in a multitude of other tasks that require modeling signals using fast local features. + +Acknowledgement. This work has been funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) under Germany's Excellence Strategy - EXC 2070 - 390732324. + +# References + +[1] Andrew Adams, Jongmin Baek, and Myers Abraham Davis. Fast high-dimensional filtering using the permutohedral lattice. In Computer Graphics Forum, volume 29, pages 753-762. Wiley Online Library, 2010. 4 +[2] Jongmin Baek and Andrew Adams. Some useful properties of the permutohedral lattice for Gaussian filtering. Technical Report, Stanford University, 2009. 4 +[3] Jonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P. Srinivasan. Mip-NeRF: A multiscale representation for antiailiasing neural radiance fields. 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Differentiable volumetric rendering: Learning implicit 3D representations without 3D supervision. In IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 3504-3515, 2020. 2 +[21] Matthias Nießner, Michael Zollhöfer, Shahram Izadi, and Marc Stamminger. Real-time 3D reconstruction at scale using voxel hashing. ACM Transactions on Graphics (ToG), 32(6):1-11, 2013. 2 +[22] Michael Oechsle, Songyou Peng, and Andreas Geiger. UNISURF: Unifying neural implicit surfaces and radiance fields for multi-view reconstruction. In IEEE/CVF International Conference on Computer Vision (ICCV), pages 5589-5599, 2021. 1, 2 +[23] Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer. D-Nerf: Neural radiance fields for dynamic scenes. In IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 10318-10327, 2021. 8 +[24] Radu Alexandru Rosu and Sven Behnke. EasyPBR: A lightweight physically-based renderer. In 16th International Conference on Computer Graphics Theory and Applications (GRAPP), 2021. 7 +[25] Johannes L Schonberger, Enliang Zheng, Jan-Michael Frahm, and Marc Pollefeys. Pixelwise view selection for unstructured multi-view stereo. In European Conference on Computer Vision (ECCV), pages 501-518, 2016. 1, 2, 6, 7 +[26] Vincent Sitzmann, Julien Martel, Alexander Bergman, David Lindell, and Gordon Wetzstein. Implicit neural representations with periodic activation functions. In Advances in Neural Information Processing Systems 33 (NeurIPS), pages 7462-7473, 2020. 8 + +[27] Cheng Sun, Min Sun, and Hwann-Tzong Chen. Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction. In IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pages 5459-5469, 2022. 2 +[28] Matthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan, Ben Mildenhall, Pratul P Srinivasan, Jonathan T Barron, and Henrik Kretzschmar. Block-NeRF: Scalable large scene neural view synthesis. In IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 8248–8258, 2022. 1 +[29] Dávid Terjék. Adversarial Lipschitz regularization. In 8th International Conference on Learning Representations (ICLR), 2020. 5 +[30] Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang. NeuS: Learning neural implicit surfaces by volume rendering for multi-view reconstruction. In Advances in Neural Information Processing Systems 34 (NeurIPS), pages 27171-27183, 2021. 1, 2, 3, 6, 7 +[31] Thomas Whelan, Renato F. Salas-Moreno, Ben Glocker, Andrew J. Davison, and Stefan Leutenegger. ElasticFusion: Real-time dense SLAM and light source estimation. International Journal of Robotics Research (IJRR), 35(14):1697-1716, 2016. 1, 2 +[32] Cheng-hsin Wu, Ningyuan Zheng, Scott Ardisson, Rohan Bali, Danielle Belko, Eric Brockmeyer, Lucas Evans, Timothy Godisart, Hyowon Ha, Alexander Hypes, Taylor Koska, Steven Krenn, Stephen Lombardi, Xiaomin Luo, Kevyn + +McPhail, Laura Millerschoen, Michal Perdoch, Mark Pitts, Alexander Richard, Jason Saragih, Junko Saragih, Takaaki Shiratori, Tomas Simon, Matt Stewart, Autumn Trimble, Xinshuo Weng, David Whitewolf, Chenglei Wu, Shouu-I Yu, and Yaser Sheikh. Multiface: A dataset for neural face rendering. arXiv preprint arXiv:2207.11243, 2022. 7 +[33] Lior Yariv, Jiatao Gu, Yoni Kasten, and Yaron Lipman. Volume rendering of neural implicit surfaces. In Advances in Neural Information Processing Systems 34 (NeurIPS), pages 4805-4815, 2021. 1, 2 +[34] Lior Yariv, Yoni Kasten, Dror Moran, Meirav Galun, Matan Atzmon, Basri Ronen, and Yaron Lipman. Multiview neural surface reconstruction by disentangling geometry and appearance. In Advances in Neural Information Processing Systems 33 (NeurIPS), pages 2492-2502, 2020. 2 +[35] Yuichi Yoshida and Takeru Miyato. Spectral norm regularization for improving the generalizability of deep learning. arXiv preprint arXiv:1705.10941, 2017. 5 +[36] Kai Zhang, Gernot Riegler, Noah Snavely, and Vladlen Koltun. NeRF++: Analyzing and improving neural radiance fields. arXiv preprint arXiv:2010.07492, 2020. 4 +[37] Enliang Zheng, Enrique Dunn, Vladimir Jojic, and Jan-Michael Frahm. PatchMatch based joint view selection and depthmap estimation. In IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pages 1510-1517, 2014. 2 \ No newline at end of file diff --git a/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/images.zip b/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..25931468adabf2fb4d010bc7bdcf1c574f6bf90d --- /dev/null +++ b/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0ad38892661b156c2baa2f9596ce3187edfc5ad67be8b720d02dee0a46e3ddfb +size 790094 diff --git a/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/layout.json b/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..ddd8ddd440f790ab0e7cff342214564001095e64 --- /dev/null +++ b/2023/PermutoSDF_ Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices/layout.json @@ -0,0 +1,9272 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 137, + 103, + 455, + 140 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 137, + 103, + 455, + 140 + ], + "spans": [ + { + "bbox": [ + 137, + 103, + 455, + 140 + ], + "type": "text", + "content": "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 197, + 161, + 395, + 203 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 197, + 161, + 395, + 203 + ], + "spans": [ + { + "bbox": [ + 197, + 161, + 395, + 203 + ], + "type": "text", + "content": "Radu Alexandru Rosu Sven Behnke University of Bonn, Germany {rosu, behnke}@ais.uni-bonn.de" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 143, + 231, + 192, + 243 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 231, + 192, + 243 + ], + "spans": [ + { + "bbox": [ + 143, + 231, + 192, + 243 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 257, + 290, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 257, + 290, + 521 + ], + "spans": [ + { + "bbox": [ + 46, + 257, + 290, + 521 + ], + "type": "text", + "content": "Neural radiance-density field methods have become increasingly popular for the task of novel-view rendering. Their recent extension to hash-based positional encoding ensures fast training and inference with visually pleasing results. However, density-based methods struggle with recovering accurate surface geometry. Hybrid methods alleviate this issue by optimizing the density based on an underlying SDF. However, current SDF methods are overly smooth and miss fine geometric details. In this work, we combine the strengths of these two lines of work in a novel hash-based implicit surface representation. We propose improvements to the two areas by replacing the voxel hash encoding with a permutohedral lattice which optimizes faster, especially for higher dimensions. We additionally propose a regularization scheme which is crucial for recovering high-frequency geometric detail. We evaluate our method on multiple datasets and show that we can recover geometric detail at the level of pores and wrinkles while using only RGB images for supervision. 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Given multi-view images, we recover both high quality geometry as an implicit SDF and appearance which can be rendered in real-time." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 426, + 545, + 450 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 426, + 545, + 450 + ], + "spans": [ + { + "bbox": [ + 305, + 426, + 545, + 450 + ], + "type": "text", + "content": "often reconstructed as a cloud of low density; textured regions can have arbitrary density in the reconstruction." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 450, + 546, + 545 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 450, + 546, + 545 + ], + "spans": [ + { + "bbox": [ + 304, + 450, + 546, + 545 + ], + "type": "text", + "content": "Another line of recent methods tackles the issue of incorrect geometry by representing the surfaces of objects as binary occupancy [22] or Signed Distance Function (SDF) [30, 33]. This representation can also be optimized with volumetric rendering techniques that are supervised with RGB images. However, parametrization of the SDF as a single fully-connected Multi-Layer Perceptron (MLP) often leads to overly smooth geometry and color." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 546, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 546, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 546, + 547, + 713 + ], + "type": "text", + "content": "In this work, we propose PermutoSDF, a method that combines the strengths of hash-based encodings and implicit surfaces. We represent the scene as an SDF and a color field, which we render using unbiased volumetric integration [30]. A naive combination of these two methods would fail to reconstruct accurate surfaces however, since it lacks any inductive bias for the ambiguous cases like specular or untextured surfaces. 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Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "8466" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "text", + "content": "by proposing permutohedral lattice hashing. The number of vertices per simplex (triangle, tetrahedron, ...) in this data structure scales linearly with dimensionality instead of exponentially as in the hyper-cubical voxel case. We show that the permutohedral lattice performs better than voxels for 3D reconstruction and 4D background estimation. 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Related Work" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 297, + 241, + 308 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 297, + 241, + 308 + ], + "spans": [ + { + "bbox": [ + 47, + 297, + 241, + 308 + ], + "type": "text", + "content": "2.1. Classical Multi-View Reconstruction" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 316, + 289, + 507 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 316, + 289, + 507 + ], + "spans": [ + { + "bbox": [ + 46, + 316, + 289, + 507 + ], + "type": "text", + "content": "Multi-view 3D reconstruction has been studied for decades. The classical methods can be categorized as either depth map-based [8,9,25,37] or volume-based [6,19,21,31]. Depth map methods like COLMAP [25] reconstruct a depth map for each input view by matching photometrically consistent patches. The depth maps are fused to a global 3D point cloud and a watertight surface is recovered using Poisson Reconstruction [12]. While COLMAP can give good results in most scenarios, it yields suboptimal results on non-Lambertian surfaces. Volume-based approaches fuse the depth maps into a volumetric structure (usually a Truncated Signed Distance Function) from which an explicit surface can be recovered via the marching cubes algorithm [15]. Volumetric methods work well when fusing multiple noisy depth maps but struggle with reconstructing thin surfaces and fine details." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 514, + 134, + 525 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 514, + 134, + 525 + ], + "spans": [ + { + "bbox": [ + 47, + 514, + 134, + 525 + ], + "type": "text", + "content": "2.2. NeRF Models" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 532, + 287, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 532, + 287, + 628 + ], + "spans": [ + { + "bbox": [ + 46, + 532, + 287, + 628 + ], + "type": "text", + "content": "A recent paradigm shift in 3D scene reconstruction has been the introduction of NeRF [16]. NeRFs represent the scene as density and radiance fields, parameterized by a MLP. Volumetric rendering is used to train them to match posed RGB images. This yields highly photorealistic renderings with view-dependent effects. However, the long training time of the original NeRF prompted a series of subsequent works to address this issue." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 635, + 159, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 635, + 159, + 647 + ], + "spans": [ + { + "bbox": [ + 47, + 635, + 159, + 647 + ], + "type": "text", + "content": "2.3. Accelerating NeRF" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 654, + 286, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 654, + 286, + 689 + ], + "spans": [ + { + "bbox": [ + 47, + 654, + 286, + 689 + ], + "type": "text", + "content": "Two main areas were identified as problematic: the large number of ray samples that traverse empty space and the requirement to query a large MLP for each individual sample." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 689, + 286, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 286, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 286, + 714 + ], + "type": "text", + "content": "Neural Sparse Voxel Fields [14] uses an octree to model only the occupied space and restricts samples to be gen-" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "content": "erated only inside the occupied voxels. Features from the voxels are interpolated and a shallow MLP predicts color and density. This achieves significant speedups but requires complicated pruning and updating of the octree structure." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 121, + 545, + 182 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 121, + 545, + 182 + ], + "spans": [ + { + "bbox": [ + 304, + 121, + 545, + 182 + ], + "type": "text", + "content": "DVGO [27] similarly models the scene with local features which are stored in a dense grid that is decoded by an MLP into view-dependent color. Plenoxels [7] completely removes any MLP and instead stores opacity and spherical harmonics (SH) coefficients at sparse voxel positions." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 182, + 545, + 266 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 182, + 545, + 266 + ], + "spans": [ + { + "bbox": [ + 304, + 182, + 545, + 266 + ], + "type": "text", + "content": "Instant Neural Graphics Primitives (INGP) [18] proposes a hash-based encoding in which ray samples trilinearly interpolate features between eight positions from a hash map. A shallow MLP implemented as a fully fused CUDA kernel predicts color and density. Using a hash map for encoding has the advantage of not requiring complicated mechanisms for pruning or updating like in the case of octrees." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 269, + 545, + 328 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 269, + 545, + 328 + ], + "spans": [ + { + "bbox": [ + 304, + 269, + 545, + 328 + ], + "type": "text", + "content": "In our work, we improve upon INGP by proposing a novel permutohedral lattice-based hash encoding, which is better suited for interpolating in high-dimensional spaces. We use our new encoding to reconstruct accurate 3D surfaces and model background as a 4D space." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 341, + 440, + 354 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 341, + 440, + 354 + ], + "spans": [ + { + "bbox": [ + 306, + 341, + 440, + 354 + ], + "type": "text", + "content": "2.4. Implicit Representation" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 361, + 545, + 433 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 361, + 545, + 433 + ], + "spans": [ + { + "bbox": [ + 304, + 361, + 545, + 433 + ], + "type": "text", + "content": "Other works have focused on reconstructing the scene geometry using implicit surfaces. SDFDiff [11] discretizes SDF values on a dense grid and by defining a differentiable shading function can optimize the underlying geometry. However, their approach can neither recover arbitrary color values nor can it scale to higher-resolution geometry." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 434, + 545, + 494 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 434, + 545, + 494 + ], + "spans": [ + { + "bbox": [ + 304, + 434, + 545, + 494 + ], + "type": "text", + "content": "IDR [34] and DVR [20] represent the scene as SDF and occupancy map, respectively, and by using differentiable rendering can recover high-frequency geometry and color. However, both methods require 2D mask supervision for training which is not easy to obtain in practice." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 495, + 545, + 578 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 495, + 545, + 578 + ], + "spans": [ + { + "bbox": [ + 304, + 495, + 545, + 578 + ], + "type": "text", + "content": "In order to remove the requirement of mask supervision, UNISURF [22] optimizes an binary occupancy function through volumetric rendering. VolSDF [33] extends this idea to SDFs. NeuS [30] analyzes the biases caused by using volumetric rendering for optimizing SDFs and introduces an unbiased and occlusion-aware weighting scheme which allows to recover more accurate surfaces." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 580, + 545, + 652 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 580, + 545, + 652 + ], + "spans": [ + { + "bbox": [ + 304, + 580, + 545, + 652 + ], + "type": "text", + "content": "In this work, we reconstruct a scene as SDF and color field without using any mask supervision. We model the scene using locally hashed features in order to recover finer detail than previous works. We also propose several regularizations which help to recover geometric detail at the level of pores and wrinkles." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 306, + 668, + 413, + 681 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 668, + 413, + 681 + ], + "spans": [ + { + "bbox": [ + 306, + 668, + 413, + 681 + ], + "type": "text", + "content": "3. Method Overview" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "type": "text", + "content": "Given a series of images with poses " + }, + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\{\\mathcal{I}_k\\}" + }, + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "type": "text", + "content": ", our task is to recover both surface " + }, + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 306, + 689, + 545, + 714 + ], + "type": "text", + "content": " and appearance of the objects within." + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "8467" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 51, + 72, + 544, + 243 + ], + "blocks": [ + { + "bbox": [ + 51, + 72, + 544, + 243 + ], + "lines": [ + { + "bbox": [ + 51, + 72, + 544, + 243 + ], + "spans": [ + { + "bbox": [ + 51, + 72, + 544, + 243 + ], + "type": "image", + "image_path": "05ca6ad5cad2cfc950bef37bd4810b3e86de05aa2bec4c13d6b788970bf63910.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 249, + 548, + 305 + ], + "lines": [ + { + "bbox": [ + 46, + 249, + 548, + 305 + ], + "spans": [ + { + "bbox": [ + 46, + 249, + 548, + 305 + ], + "type": "text", + "content": "Figure 2. Overview of our PermutoSDF pipeline. (1) For a batch of pixels from the posed images, we sample rays inside the volume of interest. (2) For each sample, we slice features from a multi-resolution permutohedral lattice. (3) The features from all lattice levels are concatenated. For the color network, we also concatenate additional features regarding normal " + }, + { + "bbox": [ + 46, + 249, + 548, + 305 + ], + "type": "inline_equation", + "content": "\\mathbf{n}" + }, + { + "bbox": [ + 46, + 249, + 548, + 305 + ], + "type": "text", + "content": " of the SDF, view direction " + }, + { + "bbox": [ + 46, + 249, + 548, + 305 + ], + "type": "inline_equation", + "content": "\\mathbf{v}" + }, + { + "bbox": [ + 46, + 249, + 548, + 305 + ], + "type": "text", + "content": ", and learnable features " + }, + { + "bbox": [ + 46, + 249, + 548, + 305 + ], + "type": "inline_equation", + "content": "\\chi" + }, + { + "bbox": [ + 46, + 249, + 548, + 305 + ], + "type": "text", + "content": " from the SDF network. (4) Small MLPs decode the SDF and a view-dependent RGB color. (5) The output is rendered volumetrically and supervised only with RGB images. We visualize surface color and a 2D slice of the SDF." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 319, + 272, + 331 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 319, + 272, + 331 + ], + "spans": [ + { + "bbox": [ + 47, + 319, + 272, + 331 + ], + "type": "text", + "content": "We define the surface " + }, + { + "bbox": [ + 47, + 319, + 272, + 331 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 47, + 319, + 272, + 331 + ], + "type": "text", + "content": " as the zero level set of an SDF:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 113, + 346, + 287, + 361 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 113, + 346, + 287, + 361 + ], + "spans": [ + { + "bbox": [ + 113, + 346, + 287, + 361 + ], + "type": "interline_equation", + "content": "\\mathcal {S} = \\left\\{\\mathbf {x} \\in \\mathbb {R} ^ {3} | g (\\mathbf {x}) = 0 \\right\\}. \\tag {1}", + "image_path": "fd8b0366e6f8562742c86b54692f2f9147c949355fca759f629477080d13b117.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 376, + 287, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 376, + 287, + 437 + ], + "spans": [ + { + "bbox": [ + 47, + 376, + 287, + 437 + ], + "type": "text", + "content": "The SDF is parameterized by a fully connected neural network " + }, + { + "bbox": [ + 47, + 376, + 287, + 437 + ], + "type": "inline_equation", + "content": "g(\\mathbf{h}_g; \\Phi_g)" + }, + { + "bbox": [ + 47, + 376, + 287, + 437 + ], + "type": "text", + "content": " that processes an encoding " + }, + { + "bbox": [ + 47, + 376, + 287, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{h}_g = \\mathrm{enc}(\\mathbf{x}; \\theta_g)" + }, + { + "bbox": [ + 47, + 376, + 287, + 437 + ], + "type": "text", + "content": " of the input position " + }, + { + "bbox": [ + 47, + 376, + 287, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 47, + 376, + 287, + 437 + ], + "type": "text", + "content": ". We refer to the composition " + }, + { + "bbox": [ + 47, + 376, + 287, + 437 + ], + "type": "inline_equation", + "content": "g(\\mathrm{enc}(\\mathbf{x}; \\theta_g); \\Phi_g)" + }, + { + "bbox": [ + 47, + 376, + 287, + 437 + ], + "type": "text", + "content": " as the SDF network which outputs SDF values for a given spatial 3D position " + }, + { + "bbox": [ + 47, + 376, + 287, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 47, + 376, + 287, + 437 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 438, + 287, + 499 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 438, + 287, + 499 + ], + "spans": [ + { + "bbox": [ + 47, + 438, + 287, + 499 + ], + "type": "text", + "content": "Similarly, we define an MLP " + }, + { + "bbox": [ + 47, + 438, + 287, + 499 + ], + "type": "inline_equation", + "content": "c(\\mathbf{h}_c, \\mathbf{v}, \\mathbf{n}, \\chi; \\Phi_c)" + }, + { + "bbox": [ + 47, + 438, + 287, + 499 + ], + "type": "text", + "content": " for the color which processes an encoded position " + }, + { + "bbox": [ + 47, + 438, + 287, + 499 + ], + "type": "inline_equation", + "content": "\\mathbf{h}_c = \\mathrm{enc}(\\mathbf{x}; \\theta_c)" + }, + { + "bbox": [ + 47, + 438, + 287, + 499 + ], + "type": "text", + "content": ", a view direction " + }, + { + "bbox": [ + 47, + 438, + 287, + 499 + ], + "type": "inline_equation", + "content": "\\mathbf{v}" + }, + { + "bbox": [ + 47, + 438, + 287, + 499 + ], + "type": "text", + "content": ", the normal vector of the SDF " + }, + { + "bbox": [ + 47, + 438, + 287, + 499 + ], + "type": "inline_equation", + "content": "\\mathbf{n}" + }, + { + "bbox": [ + 47, + 438, + 287, + 499 + ], + "type": "text", + "content": ", and a learnable geometric feature " + }, + { + "bbox": [ + 47, + 438, + 287, + 499 + ], + "type": "inline_equation", + "content": "\\chi" + }, + { + "bbox": [ + 47, + 438, + 287, + 499 + ], + "type": "text", + "content": " which is output by the SDF network." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 502, + 287, + 609 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 502, + 287, + 609 + ], + "spans": [ + { + "bbox": [ + 46, + 502, + 287, + 609 + ], + "type": "text", + "content": "Fig. 2 given an overview of our two-network pipeline. Rays from the input images are cast into the scenes and multiple samples are created along each ray. Each sample " + }, + { + "bbox": [ + 46, + 502, + 287, + 609 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 46, + 502, + 287, + 609 + ], + "type": "text", + "content": " on the ray is encoded using a multi-resolutional hash-based permutohedral lattice (cf. Sec. 4.2). The lattice features from different levels are concatenated and processed by the color and SDF MLPs. The SDF values are mapped to density (cf. Sec. 4.1) and the sample colors are rendered volumetrically to yield the final pixel value." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 612, + 287, + 649 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 612, + 287, + 649 + ], + "spans": [ + { + "bbox": [ + 46, + 612, + 287, + 649 + ], + "type": "text", + "content": "Note, that using two separate networks is crucial as we want to regularize each one individually in order to recover high-quality geometry." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 666, + 262, + 681 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 666, + 262, + 681 + ], + "spans": [ + { + "bbox": [ + 47, + 666, + 262, + 681 + ], + "type": "text", + "content": "4. Permutohedral Lattice SDF Rendering" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "text", + "content": "We now detail each network, the permutohedral lattice, and our training methodology." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 319, + 433, + 332 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 319, + 433, + 332 + ], + "spans": [ + { + "bbox": [ + 306, + 319, + 433, + 332 + ], + "type": "text", + "content": "4.1. Volumetric Rendering" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 338, + 545, + 374 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 338, + 545, + 374 + ], + "spans": [ + { + "bbox": [ + 305, + 338, + 545, + 374 + ], + "type": "text", + "content": "We denote the ray emitted from a pixel by " + }, + { + "bbox": [ + 305, + 338, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\mathbf{p}(t) = \\mathbf{o} + t\\mathbf{v}" + }, + { + "bbox": [ + 305, + 338, + 545, + 374 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 305, + 338, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\mathbf{o}" + }, + { + "bbox": [ + 305, + 338, + 545, + 374 + ], + "type": "text", + "content": " is the camera origin and " + }, + { + "bbox": [ + 305, + 338, + 545, + 374 + ], + "type": "inline_equation", + "content": "\\mathbf{v}" + }, + { + "bbox": [ + 305, + 338, + 545, + 374 + ], + "type": "text", + "content": " is the view direction. Colors along the ray are accumulated according to" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 342, + 381, + 545, + 409 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 342, + 381, + 545, + 409 + ], + "spans": [ + { + "bbox": [ + 342, + 381, + 545, + 409 + ], + "type": "interline_equation", + "content": "\\hat {C} (\\mathbf {p}) = \\int_ {t = 0} ^ {+ \\infty} w (t) c (\\mathbf {p} (t), \\mathbf {v}, \\mathbf {n}, \\chi ; \\Phi_ {c}), \\tag {2}", + "image_path": "690c2ea92a61a7ce5d6663b1a235f0f882963173d3bd601ded8e744f6e8ede81.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 416, + 533, + 429 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 416, + 533, + 429 + ], + "spans": [ + { + "bbox": [ + 306, + 416, + 533, + 429 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 306, + 416, + 533, + 429 + ], + "type": "inline_equation", + "content": "w(t)" + }, + { + "bbox": [ + 306, + 416, + 533, + 429 + ], + "type": "text", + "content": " is a weighting function for the point at " + }, + { + "bbox": [ + 306, + 416, + 533, + 429 + ], + "type": "inline_equation", + "content": "\\mathbf{p}(t)" + }, + { + "bbox": [ + 306, + 416, + 533, + 429 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 429, + 545, + 464 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 429, + 545, + 464 + ], + "spans": [ + { + "bbox": [ + 305, + 429, + 545, + 464 + ], + "type": "text", + "content": "In NeuS [30], Wang et al. show that in order to learn an SDF of the scene, it is crucial to derive an appropriate weighting function based on the SDF." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 464, + 545, + 489 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 464, + 545, + 489 + ], + "spans": [ + { + "bbox": [ + 305, + 464, + 545, + 489 + ], + "type": "text", + "content": "They propose an unbiased and occlusion-aware weighting function based on an opaque density function " + }, + { + "bbox": [ + 305, + 464, + 545, + 489 + ], + "type": "inline_equation", + "content": "\\rho(t)" + }, + { + "bbox": [ + 305, + 464, + 545, + 489 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 343, + 506, + 545, + 539 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 343, + 506, + 545, + 539 + ], + "spans": [ + { + "bbox": [ + 343, + 506, + 545, + 539 + ], + "type": "interline_equation", + "content": "\\rho (t) = \\max \\left(\\frac {- \\frac {\\mathrm {d} \\psi_ {s}}{\\mathrm {d} t} \\left(g (\\mathbf {p} (t) ; \\Phi_ {g})\\right)}{\\psi_ {s} \\left(g (\\mathbf {p} (t) ; \\Phi_ {g})\\right)}, 0\\right), \\tag {3}", + "image_path": "6677323baa6c302e22e628de3cd1e4d11ba0daca8419680d74254e29fa9b702e.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 546, + 545, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 546, + 545, + 594 + ], + "spans": [ + { + "bbox": [ + 305, + 546, + 545, + 594 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 546, + 545, + 594 + ], + "type": "inline_equation", + "content": "g(\\mathbf{p}(t))" + }, + { + "bbox": [ + 305, + 546, + 545, + 594 + ], + "type": "text", + "content": " outputs the SDF for the point at " + }, + { + "bbox": [ + 305, + 546, + 545, + 594 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 305, + 546, + 545, + 594 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 546, + 545, + 594 + ], + "type": "inline_equation", + "content": "\\psi" + }, + { + "bbox": [ + 305, + 546, + 545, + 594 + ], + "type": "text", + "content": " is the sigmoid function defined as " + }, + { + "bbox": [ + 305, + 546, + 545, + 594 + ], + "type": "inline_equation", + "content": "\\psi_s(x) = (1 + e^{-ax})^{-1}" + }, + { + "bbox": [ + 305, + 546, + 545, + 594 + ], + "type": "text", + "content": " with slope " + }, + { + "bbox": [ + 305, + 546, + 545, + 594 + ], + "type": "inline_equation", + "content": "a" + }, + { + "bbox": [ + 305, + 546, + 545, + 594 + ], + "type": "text", + "content": ". This can be used directly in a volumetric rendering scheme:" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 309, + 601, + 545, + 628 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 309, + 601, + 545, + 628 + ], + "spans": [ + { + "bbox": [ + 309, + 601, + 545, + 628 + ], + "type": "interline_equation", + "content": "w (t) = T (t) \\rho (t), \\text {w h e r e} T (t) = \\exp \\left(- \\int_ {0} ^ {t} \\rho (u) \\mathrm {d} u\\right) \\tag {4}", + "image_path": "d7066249f6375b5aa81b273412d3d574f8bbe18c958dcc2e359d1102c1b9b7b0.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 306, + 635, + 533, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 635, + 533, + 647 + ], + "spans": [ + { + "bbox": [ + 306, + 635, + 533, + 647 + ], + "type": "text", + "content": "4.2. Hash Encoding with Permutohedral Lattice" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 305, + 653, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 653, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 653, + 545, + 713 + ], + "type": "text", + "content": "In order to facilitate learning of high-frequency details, INGP [18] proposed a hash-based encoding which maps a 3D spatial coordinate to a higher-dimensional space. The encoding maps a spatial position " + }, + { + "bbox": [ + 305, + 653, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 305, + 653, + 545, + 713 + ], + "type": "text", + "content": " into a cubical grid and linearly interpolates features from the hashed eight corners" + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "8468" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 55, + 72, + 175, + 180 + ], + "blocks": [ + { + "bbox": [ + 55, + 72, + 175, + 180 + ], + "lines": [ + { + "bbox": [ + 55, + 72, + 175, + 180 + ], + "spans": [ + { + "bbox": [ + 55, + 72, + 175, + 180 + ], + "type": "image", + "image_path": "bf0e555fc1873e288e2603810d4740fc3f8bc3cf59de065b270ed1f2ff3d74c0.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 185, + 287, + 229 + ], + "lines": [ + { + "bbox": [ + 46, + 185, + 287, + 229 + ], + "spans": [ + { + "bbox": [ + 46, + 185, + 287, + 229 + ], + "type": "text", + "content": "Figure 3. We use a permutohedral lattice instead of hyper-cubical voxels since the number of vertices per simplex scales linearly with the dimensionality instead of exponentially. The permutohedral lattice trains faster and encodes points faster for " + }, + { + "bbox": [ + 46, + 185, + 287, + 229 + ], + "type": "inline_equation", + "content": "\\dim .\\geq 3" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 181, + 72, + 286, + 181 + ], + "blocks": [ + { + "bbox": [ + 181, + 72, + 286, + 181 + ], + "lines": [ + { + "bbox": [ + 181, + 72, + 286, + 181 + ], + "spans": [ + { + "bbox": [ + 181, + 72, + 286, + 181 + ], + "type": "image", + "image_path": "12591d807719ee5dbcc902eee7e100dda88f22544d1c3ad4d869a596f4f0e565.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 240, + 287, + 289 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 240, + 287, + 289 + ], + "spans": [ + { + "bbox": [ + 46, + 240, + 287, + 289 + ], + "type": "text", + "content": "of the containing cube. A fast CUDA implementation interpolates over various multi-resolutional grids in parallel. The hash map is stored as a tensor of " + }, + { + "bbox": [ + 46, + 240, + 287, + 289 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 46, + 240, + 287, + 289 + ], + "type": "text", + "content": " levels, each containing up to " + }, + { + "bbox": [ + 46, + 240, + 287, + 289 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 46, + 240, + 287, + 289 + ], + "type": "text", + "content": " feature vectors with dimensionality " + }, + { + "bbox": [ + 46, + 240, + 287, + 289 + ], + "type": "inline_equation", + "content": "F" + }, + { + "bbox": [ + 46, + 240, + 287, + 289 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 289, + 287, + 396 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 289, + 287, + 396 + ], + "spans": [ + { + "bbox": [ + 46, + 289, + 287, + 396 + ], + "type": "text", + "content": "The speed of the encoding function is mostly determined by the number of accesses to the hash map as the operations to determine the eight hash indices are fast. Hence, it is of interest to reduce the memory accesses required to linearly interpolate features for position " + }, + { + "bbox": [ + 46, + 289, + 287, + 396 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 46, + 289, + 287, + 396 + ], + "type": "text", + "content": ". By using a tetrahedral lattice instead of a cubical one, memory accesses can be reduced by a factor of two as each simplex has only four vertices instead of eight. This advantage grows for higher dimensions when using a permutohedral lattice [1]." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 396, + 287, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 396, + 287, + 491 + ], + "spans": [ + { + "bbox": [ + 46, + 396, + 287, + 491 + ], + "type": "text", + "content": "The permutohedral lattice divides the space into uniform simplices which form triangles and tetrahedra in 2D and 3D, respectively. The main advantage of this lattice is that given dimensionality " + }, + { + "bbox": [ + 46, + 396, + 287, + 491 + ], + "type": "inline_equation", + "content": "d" + }, + { + "bbox": [ + 46, + 396, + 287, + 491 + ], + "type": "text", + "content": " the number of vertices per simplex is " + }, + { + "bbox": [ + 46, + 396, + 287, + 491 + ], + "type": "inline_equation", + "content": "d + 1" + }, + { + "bbox": [ + 46, + 396, + 287, + 491 + ], + "type": "text", + "content": ", which scales linearly instead of the exponential growth " + }, + { + "bbox": [ + 46, + 396, + 287, + 491 + ], + "type": "inline_equation", + "content": "2^d" + }, + { + "bbox": [ + 46, + 396, + 287, + 491 + ], + "type": "text", + "content": " for hyper-cubical voxels. This ensures a low number of memory accesses to the hashmap and therefore fast optimization." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 493, + 287, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 493, + 287, + 552 + ], + "spans": [ + { + "bbox": [ + 46, + 493, + 287, + 552 + ], + "type": "text", + "content": "Given a position " + }, + { + "bbox": [ + 46, + 493, + 287, + 552 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 46, + 493, + 287, + 552 + ], + "type": "text", + "content": ", the containing simplex can be obtained in " + }, + { + "bbox": [ + 46, + 493, + 287, + 552 + ], + "type": "inline_equation", + "content": "\\mathcal{O}(d^2)" + }, + { + "bbox": [ + 46, + 493, + 287, + 552 + ], + "type": "text", + "content": ". Within the simplex, barycentric coordinates are calculated and d-linear interpolation is performed similar to INGP. For more details regarding calculating the containing simplex, we refer to [2]." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 552, + 287, + 601 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 552, + 287, + 601 + ], + "spans": [ + { + "bbox": [ + 46, + 552, + 287, + 601 + ], + "type": "text", + "content": "Similarly to INGP, we slice from lattices at multiple resolutions and concatenate the results. The final output is a high-dimensional encoding " + }, + { + "bbox": [ + 46, + 552, + 287, + 601 + ], + "type": "inline_equation", + "content": "\\mathbf{h} = \\mathrm{enc}(\\mathbf{x};\\theta)" + }, + { + "bbox": [ + 46, + 552, + 287, + 601 + ], + "type": "text", + "content": " of the input " + }, + { + "bbox": [ + 46, + 552, + 287, + 601 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 46, + 552, + 287, + 601 + ], + "type": "text", + "content": " given lattice features " + }, + { + "bbox": [ + 46, + 552, + 287, + 601 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 46, + 552, + 287, + 601 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 609, + 197, + 623 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 609, + 197, + 623 + ], + "spans": [ + { + "bbox": [ + 47, + 609, + 197, + 623 + ], + "type": "text", + "content": "4.3. 4D Background Estimation" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 628, + 287, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 628, + 287, + 700 + ], + "spans": [ + { + "bbox": [ + 46, + 628, + 287, + 700 + ], + "type": "text", + "content": "For modeling the background, we follow the formulation of " + }, + { + "bbox": [ + 46, + 628, + 287, + 700 + ], + "type": "inline_equation", + "content": "\\mathrm{NeRF}++" + }, + { + "bbox": [ + 46, + 628, + 287, + 700 + ], + "type": "text", + "content": " [36] which represents foreground volume as a unit sphere and background volume by an inverted sphere. Points in the outer volume are represented using 4D positions " + }, + { + "bbox": [ + 46, + 628, + 287, + 700 + ], + "type": "inline_equation", + "content": "(x', y', z', 1/r)" + }, + { + "bbox": [ + 46, + 628, + 287, + 700 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 46, + 628, + 287, + 700 + ], + "type": "inline_equation", + "content": "(x', y', z')" + }, + { + "bbox": [ + 46, + 628, + 287, + 700 + ], + "type": "text", + "content": " is a unit-length directional vector and " + }, + { + "bbox": [ + 46, + 628, + 287, + 700 + ], + "type": "inline_equation", + "content": "1/r" + }, + { + "bbox": [ + 46, + 628, + 287, + 700 + ], + "type": "text", + "content": " is the inverse distance." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 59, + 701, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 701, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 59, + 701, + 287, + 713 + ], + "type": "text", + "content": "We directly use this 4D coordinate to slice from a 4-" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 72, + 545, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 156 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 156 + ], + "type": "text", + "content": "dimensional lattice and obtain multi-resolutional features. A small MLP outputs the radiance and density which are volumetrically rendered and blended with the foreground. Please note that in 4D, the permutohedral lattice only needs to access five vertices for each simplex while a cubical voxel would need 16. Our linear scaling with dimensionality is of significant advantage in this use case." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 165, + 537, + 179 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 165, + 537, + 179 + ], + "spans": [ + { + "bbox": [ + 305, + 165, + 537, + 179 + ], + "type": "text", + "content": "5. PermutoSDF Training and Regularization" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 185, + 545, + 258 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 185, + 545, + 258 + ], + "spans": [ + { + "bbox": [ + 304, + 185, + 545, + 258 + ], + "type": "text", + "content": "Given the permutohedral lattice hash encoding and the unbiased volumetric rendering scheme, we have all the tools to train our model. We sample pixels from the input images and infer SDF and color for positions along their rays. Through volumetric rendering (Eq. 2) we obtain the pixel color " + }, + { + "bbox": [ + 304, + 185, + 545, + 258 + ], + "type": "inline_equation", + "content": "\\hat{C} (\\mathbf{p})" + }, + { + "bbox": [ + 304, + 185, + 545, + 258 + ], + "type": "text", + "content": ". We optimize an L2 loss on the RGB pixels:" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 366, + 263, + 545, + 289 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 366, + 263, + 545, + 289 + ], + "spans": [ + { + "bbox": [ + 366, + 263, + 545, + 289 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {r g b}} = \\sum_ {p} \\| \\hat {C} (\\mathbf {p}) - C (\\mathbf {p}) \\| _ {2} ^ {2} \\tag {5}", + "image_path": "bf31269e26ffe8cff7c65bbe417d3384df7e9d40bd0bf3ac129997e666c8d7d5.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 294, + 545, + 317 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 294, + 545, + 317 + ], + "spans": [ + { + "bbox": [ + 304, + 294, + 545, + 317 + ], + "type": "text", + "content": "and an Eikonal loss which prevents the zero-everywhere solution for the SDF:" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 354, + 322, + 545, + 346 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 354, + 322, + 545, + 346 + ], + "spans": [ + { + "bbox": [ + 354, + 322, + 545, + 346 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {e i k}} = \\sum_ {x} \\left(\\| \\nabla g (\\operatorname {e n c} (\\mathbf {x})) \\| - 1\\right) ^ {2}, \\tag {6}", + "image_path": "c3377bacc6cc745d284025d3b7009fb351bd97ae393125919ff97a127e358fda.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 352, + 545, + 375 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 352, + 545, + 375 + ], + "spans": [ + { + "bbox": [ + 304, + 352, + 545, + 375 + ], + "type": "text", + "content": "where the gradient " + }, + { + "bbox": [ + 304, + 352, + 545, + 375 + ], + "type": "inline_equation", + "content": "\\nabla g(\\mathrm{enc}(\\mathbf{x}))" + }, + { + "bbox": [ + 304, + 352, + 545, + 375 + ], + "type": "text", + "content": " of the SDF is obtained through automatic differentiation." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 376, + 545, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 376, + 545, + 483 + ], + "spans": [ + { + "bbox": [ + 304, + 376, + 545, + 483 + ], + "type": "text", + "content": "A naive combination of hash-based encoding and implicit surfaces can yield undesirable surfaces, though. While the model is regularized by the Eikonal loss, there are many surfaces that satisfy the Eikonal constraint. For specular or untextured areas, the Eikonal regularization doesn't provide enough information to properly recover the surface. To address this issue, we propose several regularizations that serve to both recover smoother surfaces and more detail." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 305, + 489, + 421, + 502 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 489, + 421, + 502 + ], + "spans": [ + { + "bbox": [ + 305, + 489, + 421, + 502 + ], + "type": "text", + "content": "5.1. SDF Regularization" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "spans": [ + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "text", + "content": "In order to aid the network in recovering smoother surfaces in reflective or textured areas, we add a curvature loss on the SDF. Calculating the full " + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "inline_equation", + "content": "3 \\times 3" + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "text", + "content": " Hessian matrix can be expensive; so we approximate curvature as local deviation of the normal vector. Recall that we already have the normal " + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "inline_equation", + "content": "\\mathbf{n} = \\nabla g(\\mathrm{enc}(\\mathbf{x}))" + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "text", + "content": " at each ray sample since it was required for the Eikonal loss. With this normal, we define a tangent vector " + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "inline_equation", + "content": "\\pmb{\\eta}" + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "text", + "content": " by cross product with a random unit vector " + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "inline_equation", + "content": "\\pmb{\\tau}" + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "text", + "content": " such that " + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "inline_equation", + "content": "\\pmb{\\eta} = \\mathbf{n} \\times \\pmb{\\tau}" + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "text", + "content": ". Given this random vector in the tangent plane, we slightly perturb our sample " + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "text", + "content": " to obtain " + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_{\\epsilon} = \\mathbf{x} + \\epsilon \\pmb{\\eta}" + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "text", + "content": ". We obtain the normal at the new perturbed point as " + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "inline_equation", + "content": "\\mathbf{n}_{\\epsilon} = \\nabla g(\\mathrm{enc}(\\mathbf{x}_{\\epsilon}))" + }, + { + "bbox": [ + 304, + 508, + 545, + 675 + ], + "type": "text", + "content": " and define a curvature loss based on the dot product between the normals at the original and perturbed points:" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 372, + 691, + 545, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 372, + 691, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 372, + 691, + 545, + 715 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {c u r v}} = \\sum_ {x} \\left(\\mathbf {n} \\cdot \\mathbf {n} _ {\\epsilon} - 1\\right) ^ {2}. \\tag {7}", + "image_path": "d1f836f610a660d9bafe1b4a9315f90f2c4f28ff478e314cc9cbd3425a4c13a5.jpg" + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "8469" + } + ] + } + ], + "index": 22 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 168, + 85 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 168, + 85 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 168, + 85 + ], + "type": "text", + "content": "5.2. Color Regularization" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "spans": [ + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "text", + "content": "While the curvature regularization helps in recovering smooth surfaces, we observe that the network converges to an undesirable state where the geometry gets increasingly smoother while the color network learns to model all the high-frequency detail in order to drive the " + }, + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{rgb}}" + }, + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "text", + "content": " to zero. Despite lowering " + }, + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{curv}}" + }, + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "text", + "content": " during optimization, the SDF doesn't regain back the lost detail. We show this behavior in Fig. 8. Recall that the color network is defined as " + }, + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "inline_equation", + "content": "c(\\mathbf{h},\\mathbf{v},\\mathbf{n},\\boldsymbol {\\chi};\\Phi_c)" + }, + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "text", + "content": " with an input encoding of " + }, + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "inline_equation", + "content": "\\mathbf{h} = \\mathrm{enc}(\\mathbf{x};\\theta_c)" + }, + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "text", + "content": ". We observe that all the high-frequency detail learned by the color network has to be present in the weights of the MLP " + }, + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "inline_equation", + "content": "\\Phi_c" + }, + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "text", + "content": " or the hashmap table " + }, + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "inline_equation", + "content": "\\theta_{c}" + }, + { + "bbox": [ + 46, + 90, + 287, + 233 + ], + "type": "text", + "content": " as all the other inputs are smooth." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 234, + 288, + 305 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 234, + 288, + 305 + ], + "spans": [ + { + "bbox": [ + 46, + 234, + 288, + 305 + ], + "type": "text", + "content": "In order to recover fine geometric detail, we propose to learn a color mapping network that is itself smooth w.r.t. to its input such that large changes in color are matched with large changes in surfaces normal. Function smoothness can be studied in the context of Lipschitz continuous networks. A function " + }, + { + "bbox": [ + 46, + 234, + 288, + 305 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 234, + 288, + 305 + ], + "type": "text", + "content": " is k-Lipschitz continuous if it satisfies:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 105, + 311, + 287, + 338 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 105, + 311, + 287, + 338 + ], + "spans": [ + { + "bbox": [ + 105, + 311, + 287, + 338 + ], + "type": "interline_equation", + "content": "\\underbrace {\\| f (d) - f (e) \\|} _ {\\text {c h a n g e i n t h e o u t p u t}} \\leq k \\underbrace {\\| d - e \\|} _ {\\text {c h a n g e i n t h e i n p u t}}. \\tag {8}", + "image_path": "bac4b969f3379af403cff40a407e2b971bb6fde11edb4224f3edb61c12bc7d6e.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "spans": [ + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "text", + "content": "Intuitively, it sets " + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "text", + "content": " as an upper bound for the rate of change of the function. We are interested in the color network being a smooth function (small " + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "text", + "content": ") such that high-frequency color is also reflected in high-detailed geometry." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 392, + 287, + 440 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 392, + 287, + 440 + ], + "spans": [ + { + "bbox": [ + 46, + 392, + 287, + 440 + ], + "type": "text", + "content": "There are several ways to enforce Lipschitz smoothness on a function [5, 17, 29, 35]. Most of them impose a hard 1-Lipschitz requirement or ignore effects such as network depth which makes them difficult to tune for our use case." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 440, + 287, + 499 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 440, + 287, + 499 + ], + "spans": [ + { + "bbox": [ + 46, + 440, + 287, + 499 + ], + "type": "text", + "content": "The recent work of Liu et al. [13] provides a simple and interpretable framework for softly regularizing the Lipschitz constant of a network. Given an MLP layer " + }, + { + "bbox": [ + 46, + 440, + 287, + 499 + ], + "type": "inline_equation", + "content": "y = \\sigma(W_i x + b_i)" + }, + { + "bbox": [ + 46, + 440, + 287, + 499 + ], + "type": "text", + "content": " and a trainable Lipschitz bound " + }, + { + "bbox": [ + 46, + 440, + 287, + 499 + ], + "type": "inline_equation", + "content": "k_i" + }, + { + "bbox": [ + 46, + 440, + 287, + 499 + ], + "type": "text", + "content": " for the layer, they replace the weight matrix " + }, + { + "bbox": [ + 46, + 440, + 287, + 499 + ], + "type": "inline_equation", + "content": "W_i" + }, + { + "bbox": [ + 46, + 440, + 287, + 499 + ], + "type": "text", + "content": " with:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 59, + 505, + 287, + 520 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 505, + 287, + 520 + ], + "spans": [ + { + "bbox": [ + 59, + 505, + 287, + 520 + ], + "type": "interline_equation", + "content": "y = \\sigma \\left(\\widehat {W} _ {i} x + b _ {i}\\right), \\quad \\widehat {W} _ {i} = m \\left(W _ {i}, \\text {s o f t p l u s} \\left(k _ {i}\\right)\\right), \\tag {9}", + "image_path": "6017521d4be462590e0c5eeb116f32f5ef998a96278c0e35baa49be5c332408e.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 525, + 287, + 598 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 525, + 287, + 598 + ], + "spans": [ + { + "bbox": [ + 46, + 525, + 287, + 598 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 525, + 287, + 598 + ], + "type": "inline_equation", + "content": "\\text{softplus}(k_i) = \\ln(1 + e^{k_i})" + }, + { + "bbox": [ + 46, + 525, + 287, + 598 + ], + "type": "text", + "content": " and the function " + }, + { + "bbox": [ + 46, + 525, + 287, + 598 + ], + "type": "inline_equation", + "content": "m(.)" + }, + { + "bbox": [ + 46, + 525, + 287, + 598 + ], + "type": "text", + "content": " normalizes the weight matrix by rescaling each row of " + }, + { + "bbox": [ + 46, + 525, + 287, + 598 + ], + "type": "inline_equation", + "content": "W_i" + }, + { + "bbox": [ + 46, + 525, + 287, + 598 + ], + "type": "text", + "content": " such that the absolute value of the row-sum is less than or equal to softplus " + }, + { + "bbox": [ + 46, + 525, + 287, + 598 + ], + "type": "inline_equation", + "content": "(k_i)" + }, + { + "bbox": [ + 46, + 525, + 287, + 598 + ], + "type": "text", + "content": ". Since the product of per-layer Lipschitz constants " + }, + { + "bbox": [ + 46, + 525, + 287, + 598 + ], + "type": "inline_equation", + "content": "k_i" + }, + { + "bbox": [ + 46, + 525, + 287, + 598 + ], + "type": "text", + "content": " is the Lipschitz bound for the whole network, we can regularize it using:" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 107, + 604, + 287, + 635 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 107, + 604, + 287, + 635 + ], + "spans": [ + { + "bbox": [ + 107, + 604, + 287, + 635 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {L i p s c h i t z}} = \\prod_ {l} ^ {i = 1} \\text {s o f t p l u s} \\left(k _ {i}\\right). \\tag {10}", + "image_path": "472af5f969043e1fb306bb3b76598e0e5e6832285da98a16ba827052f550275d.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 641, + 287, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 641, + 287, + 665 + ], + "spans": [ + { + "bbox": [ + 47, + 641, + 287, + 665 + ], + "type": "text", + "content": "In addition to regularizing the color MLP, we also apply weight decay of 0.01 to the color hashmap " + }, + { + "bbox": [ + 47, + 641, + 287, + 665 + ], + "type": "inline_equation", + "content": "\\theta_{c}" + }, + { + "bbox": [ + 47, + 641, + 287, + 665 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 671, + 155, + 684 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 671, + 155, + 684 + ], + "spans": [ + { + "bbox": [ + 47, + 671, + 155, + 684 + ], + "type": "text", + "content": "5.3. Training Schedule" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "text", + "content": "Several scheduling considerations must be observed for our method. In Eq. 3, the sigmoid function " + }, + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\psi_s(.)" + }, + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "text", + "content": " is" + } + ] + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 309, + 71, + 539, + 167 + ], + "blocks": [ + { + "bbox": [ + 309, + 71, + 539, + 167 + ], + "lines": [ + { + "bbox": [ + 309, + 71, + 539, + 167 + ], + "spans": [ + { + "bbox": [ + 309, + 71, + 539, + 167 + ], + "type": "image", + "image_path": "b006b6aa7f54deef27d2edde2167a19e2e1ee4d9c96e45f8788a5968317e84f6.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 168, + 545, + 190 + ], + "lines": [ + { + "bbox": [ + 305, + 168, + 545, + 190 + ], + "spans": [ + { + "bbox": [ + 305, + 168, + 545, + 190 + ], + "type": "text", + "content": "Figure 4. We train for " + }, + { + "bbox": [ + 305, + 168, + 545, + 190 + ], + "type": "inline_equation", + "content": "30\\mathrm{min}" + }, + { + "bbox": [ + 305, + 168, + 545, + 190 + ], + "type": "text", + "content": " using posed images and afterwards render novel views in real-time using sphere tracing." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 205, + 545, + 265 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 205, + 545, + 265 + ], + "spans": [ + { + "bbox": [ + 304, + 205, + 545, + 265 + ], + "type": "text", + "content": "parametrized with " + }, + { + "bbox": [ + 304, + 205, + 545, + 265 + ], + "type": "inline_equation", + "content": "1 / a" + }, + { + "bbox": [ + 304, + 205, + 545, + 265 + ], + "type": "text", + "content": " which is the standard deviation that controls the range of influence of the SDF towards the volume rendering. In NeuS " + }, + { + "bbox": [ + 304, + 205, + 545, + 265 + ], + "type": "inline_equation", + "content": "1 / a" + }, + { + "bbox": [ + 304, + 205, + 545, + 265 + ], + "type": "text", + "content": " is considered a learnable parameter which starts at a high value and decays towards zero as the network converges." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 266, + 545, + 337 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 266, + 545, + 337 + ], + "spans": [ + { + "bbox": [ + 304, + 266, + 545, + 337 + ], + "type": "text", + "content": "However, we found out that considering it as a learnable parameter can lead to the network missing thin object features due to the fact that large objects in the scene dominate the gradient towards " + }, + { + "bbox": [ + 304, + 266, + 545, + 337 + ], + "type": "inline_equation", + "content": "a" + }, + { + "bbox": [ + 304, + 266, + 545, + 337 + ], + "type": "text", + "content": ". Instead, we use a scheduled linear decay " + }, + { + "bbox": [ + 304, + 266, + 545, + 337 + ], + "type": "inline_equation", + "content": "1/a" + }, + { + "bbox": [ + 304, + 266, + 545, + 337 + ], + "type": "text", + "content": " over " + }, + { + "bbox": [ + 304, + 266, + 545, + 337 + ], + "type": "inline_equation", + "content": "30\\mathrm{k}" + }, + { + "bbox": [ + 304, + 266, + 545, + 337 + ], + "type": "text", + "content": " iterations which we found to be robust for all the objects we tested." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 337, + 545, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 337, + 545, + 361 + ], + "spans": [ + { + "bbox": [ + 306, + 337, + 545, + 361 + ], + "type": "text", + "content": "In order to recover smooth surfaces, we train the first " + }, + { + "bbox": [ + 306, + 337, + 545, + 361 + ], + "type": "inline_equation", + "content": "100\\mathrm{k}" + }, + { + "bbox": [ + 306, + 337, + 545, + 361 + ], + "type": "text", + "content": " iterations using curvature loss:" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 364, + 371, + 545, + 384 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 364, + 371, + 545, + 384 + ], + "spans": [ + { + "bbox": [ + 364, + 371, + 545, + 384 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = \\mathcal {L} _ {\\mathrm {r g b}} + \\lambda_ {1} \\mathcal {L} _ {\\mathrm {e i k}} + \\lambda_ {2} \\mathcal {L} _ {\\mathrm {c u r v}}. \\tag {11}", + "image_path": "d2cab4e7d5efdbebddc26b48ec940f70d2d4df68a444c133d8e95ee96e94ed28.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 393, + 545, + 429 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 393, + 545, + 429 + ], + "spans": [ + { + "bbox": [ + 304, + 393, + 545, + 429 + ], + "type": "text", + "content": "For further " + }, + { + "bbox": [ + 304, + 393, + 545, + 429 + ], + "type": "inline_equation", + "content": "100\\mathrm{k}" + }, + { + "bbox": [ + 304, + 393, + 545, + 429 + ], + "type": "text", + "content": " iterations, we recover detail by removing the curvature loss and adding the regularization of the color network " + }, + { + "bbox": [ + 304, + 393, + 545, + 429 + ], + "type": "inline_equation", + "content": "\\lambda_3\\mathcal{L}_{\\mathrm{Lipschitz}}" + }, + { + "bbox": [ + 304, + 393, + 545, + 429 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 429, + 545, + 501 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 429, + 545, + 501 + ], + "spans": [ + { + "bbox": [ + 304, + 429, + 545, + 501 + ], + "type": "text", + "content": "In addition, we initialize our network with the SDF of a sphere at the beginning of the optimization and anneal the levels " + }, + { + "bbox": [ + 304, + 429, + 545, + 501 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 304, + 429, + 545, + 501 + ], + "type": "text", + "content": " of the hash map in a coarse-to-fine manner over the course of the initial " + }, + { + "bbox": [ + 304, + 429, + 545, + 501 + ], + "type": "inline_equation", + "content": "10\\mathrm{k}" + }, + { + "bbox": [ + 304, + 429, + 545, + 501 + ], + "type": "text", + "content": " iterations. We refer to the supplementary material for more details regarding the hyperparameters " + }, + { + "bbox": [ + 304, + 429, + 545, + 501 + ], + "type": "inline_equation", + "content": "\\lambda_{1-3}" + }, + { + "bbox": [ + 304, + 429, + 545, + 501 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 306, + 512, + 386, + 523 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 512, + 386, + 523 + ], + "spans": [ + { + "bbox": [ + 306, + 512, + 386, + 523 + ], + "type": "text", + "content": "6. Acceleration" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 532, + 545, + 580 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 532, + 545, + 580 + ], + "spans": [ + { + "bbox": [ + 304, + 532, + 545, + 580 + ], + "type": "text", + "content": "Similar to other volumetric rendering methods, a major bottleneck for the speed is the number of position samples considered for each ray. We use several methods to accelerate both training and inference." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 306, + 586, + 406, + 600 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 586, + 406, + 600 + ], + "spans": [ + { + "bbox": [ + 306, + 586, + 406, + 600 + ], + "type": "text", + "content": "6.1. Occupancy Grid" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 605, + 545, + 642 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 642 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 642 + ], + "type": "text", + "content": "In order to concentrate more samples near the surface of the SDF and have fewer in empty space, we use an occupancy grid modeled as a dense grid of resolution " + }, + { + "bbox": [ + 304, + 605, + 545, + 642 + ], + "type": "inline_equation", + "content": "128^{3}" + }, + { + "bbox": [ + 304, + 605, + 545, + 642 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": "We maintain two versions of the grid, one with full precision, storing the SDF value at each voxel, and another containing only a binary occupancy bit. The grids are laid out in Morton order to ensure fast traversal. Note that differently from INGP, we store signed distance and not density in our grid. This allows us to use the SDF volume rendering" + } + ] + } + ], + "index": 25 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "8470" + } + ] + } + ], + "index": 26 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 70, + 221, + 276 + ], + "blocks": [ + { + "bbox": [ + 49, + 70, + 221, + 276 + ], + "lines": [ + { + "bbox": [ + 49, + 70, + 221, + 276 + ], + "spans": [ + { + "bbox": [ + 49, + 70, + 221, + 276 + ], + "type": "image", + "image_path": "da5f7c9ac3d416c587bb60cf61afe5dea28481bd5531dda0b3689f235590cb93.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 279, + 547, + 304 + ], + "lines": [ + { + "bbox": [ + 46, + 279, + 547, + 304 + ], + "spans": [ + { + "bbox": [ + 46, + 279, + 547, + 304 + ], + "type": "text", + "content": "Figure 5. Qualitative comparison of the geometry reconstructed by our method compared to the baselines. Note that our method recovers significantly higher geometrical detail." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 232, + 70, + 545, + 274 + ], + "blocks": [ + { + "bbox": [ + 232, + 70, + 545, + 274 + ], + "lines": [ + { + "bbox": [ + 232, + 70, + 545, + 274 + ], + "spans": [ + { + "bbox": [ + 232, + 70, + 545, + 274 + ], + "type": "image", + "image_path": "e6a70dbba0293a15f5cabb10e32186282e1dd4b81917869186149a67162f13f9.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 315, + 288, + 351 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 315, + 288, + 351 + ], + "spans": [ + { + "bbox": [ + 46, + 315, + 288, + 351 + ], + "type": "text", + "content": "equations to determine if a certain voxel has enough weight that it would meaningfully contribute to the integral Eq. 2 and therefore should be marked as occupied space." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 350, + 287, + 376 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 350, + 287, + 376 + ], + "spans": [ + { + "bbox": [ + 46, + 350, + 287, + 376 + ], + "type": "text", + "content": "We refer to the supplementary material for more details on the update of the occupancy grid." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 381, + 142, + 396 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 381, + 142, + 396 + ], + "spans": [ + { + "bbox": [ + 47, + 381, + 142, + 396 + ], + "type": "text", + "content": "6.2. Sphere Tracing" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 400, + 287, + 530 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 400, + 287, + 530 + ], + "spans": [ + { + "bbox": [ + 46, + 400, + 287, + 530 + ], + "type": "text", + "content": "Having an SDF opens up a possibility for accelerating rendering at inference time by using sphere tracing. This can be significantly faster than volume rendering as most rays converge in 2-3 iterations towards the surface. We create a ray sample at the first voxel along the ray that is marked as occupied. We run sphere tracing for a predefined number of iterations and march not-yet-converged samples towards the surface (indicated by their SDF being above a certain threshold). Once all samples have converged or we reached a maximum number of sphere traces, we sample the color network once and render." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 532, + 288, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 532, + 288, + 568 + ], + "spans": [ + { + "bbox": [ + 46, + 532, + 288, + 568 + ], + "type": "text", + "content": "We show in Fig. 4 that by using sphere tracing we can render in real time and can also trade-off rendering speed against accuracy by varying the number of iterations." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 575, + 180, + 588 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 575, + 180, + 588 + ], + "spans": [ + { + "bbox": [ + 47, + 575, + 180, + 588 + ], + "type": "text", + "content": "6.3. Implementation Details" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 594, + 287, + 666 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 287, + 666 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 287, + 666 + ], + "type": "text", + "content": "We implement the encoding " + }, + { + "bbox": [ + 46, + 594, + 287, + 666 + ], + "type": "inline_equation", + "content": "\\mathbf{h} = \\mathrm{enc}(\\mathbf{x};\\theta)" + }, + { + "bbox": [ + 46, + 594, + 287, + 666 + ], + "type": "text", + "content": " using permutohedral lattices in a custom CUDA kernel which slices in parallel from all resolutions. The backward pass for updating the hashmap " + }, + { + "bbox": [ + 46, + 594, + 287, + 666 + ], + "type": "inline_equation", + "content": "\\frac{\\partial\\mathbf{h}}{\\partial\\theta}" + }, + { + "bbox": [ + 46, + 594, + 287, + 666 + ], + "type": "text", + "content": " is also implemented in an optimized CUDA kernel. We use the chain rule to backpropagate the upstream gradients as: " + }, + { + "bbox": [ + 46, + 594, + 287, + 666 + ], + "type": "inline_equation", + "content": "\\frac{\\partial\\mathcal{L}}{\\partial\\mathbf{h}}\\frac{\\partial\\mathbf{h}}{\\partial\\theta}" + }, + { + "bbox": [ + 46, + 594, + 287, + 666 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 666, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 666, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 666, + 287, + 715 + ], + "type": "text", + "content": "Additionally, since we require the normals " + }, + { + "bbox": [ + 46, + 666, + 287, + 715 + ], + "type": "inline_equation", + "content": "\\mathbf{n} = \\nabla g(\\mathrm{enc}(\\mathbf{x}))" + }, + { + "bbox": [ + 46, + 666, + 287, + 715 + ], + "type": "text", + "content": " for fitting the SDF, we also implement a kernel for calculating the partial derivative of encoding " + }, + { + "bbox": [ + 46, + 666, + 287, + 715 + ], + "type": "inline_equation", + "content": "\\mathbf{h} = \\mathrm{enc}(\\mathbf{x};\\theta_g)" + }, + { + "bbox": [ + 46, + 666, + 287, + 715 + ], + "type": "text", + "content": " w.r.t. to spatial position " + }, + { + "bbox": [ + 46, + 666, + 287, + 715 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 46, + 666, + 287, + 715 + ], + "type": "text", + "content": ", i.e." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 313, + 545, + 342 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 313, + 545, + 342 + ], + "spans": [ + { + "bbox": [ + 305, + 313, + 545, + 342 + ], + "type": "inline_equation", + "content": "\\frac{\\partial \\mathbf{h}}{\\partial \\mathbf{x}}" + }, + { + "bbox": [ + 305, + 313, + 545, + 342 + ], + "type": "text", + "content": ". Again, the chain rule is applied with the autograd partial derivative of " + }, + { + "bbox": [ + 305, + 313, + 545, + 342 + ], + "type": "inline_equation", + "content": "g(\\cdot)" + }, + { + "bbox": [ + 305, + 313, + 545, + 342 + ], + "type": "text", + "content": " as: " + }, + { + "bbox": [ + 305, + 313, + 545, + 342 + ], + "type": "inline_equation", + "content": "\\frac{\\partial g}{\\partial \\mathbf{h}} \\frac{\\partial \\mathbf{h}}{\\partial \\mathbf{x}}" + }, + { + "bbox": [ + 305, + 313, + 545, + 342 + ], + "type": "text", + "content": " to obtain the normal." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 342, + 545, + 411 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 342, + 545, + 411 + ], + "spans": [ + { + "bbox": [ + 305, + 342, + 545, + 411 + ], + "type": "text", + "content": "Furthermore, since we use this normal as part of our loss function " + }, + { + "bbox": [ + 305, + 342, + 545, + 411 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{eik}}" + }, + { + "bbox": [ + 305, + 342, + 545, + 411 + ], + "type": "text", + "content": ", we support also double backward operations, i.e., we also implement CUDA kernels for " + }, + { + "bbox": [ + 305, + 342, + 545, + 411 + ], + "type": "inline_equation", + "content": "\\partial (\\frac{\\partial\\mathcal{L}}{\\partial\\mathbf{x}}) / \\partial \\theta" + }, + { + "bbox": [ + 305, + 342, + 545, + 411 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 342, + 545, + 411 + ], + "type": "inline_equation", + "content": "\\partial (\\frac{\\partial\\mathcal{L}}{\\partial\\mathbf{x}}) / \\partial (\\frac{\\partial\\mathcal{L}}{\\partial\\mathbf{h}})" + }, + { + "bbox": [ + 305, + 342, + 545, + 411 + ], + "type": "text", + "content": ". Hence, we can run our optimization entirely within PyTorch's autograd engine, without requiring any finite differences." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 425, + 359, + 437 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 425, + 359, + 437 + ], + "spans": [ + { + "bbox": [ + 306, + 425, + 359, + 437 + ], + "type": "text", + "content": "7. Results" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 445, + 545, + 481 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 445, + 545, + 481 + ], + "spans": [ + { + "bbox": [ + 305, + 445, + 545, + 481 + ], + "type": "text", + "content": "We evaluate our method on multiple datasets and report metrics on the accuracy of both, the 3D reconstruction and novel-view synthesis (NVS)." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 490, + 394, + 502 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 490, + 394, + 502 + ], + "spans": [ + { + "bbox": [ + 306, + 490, + 394, + 502 + ], + "type": "text", + "content": "7.1. DTU Data Set" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 509, + 545, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 509, + 545, + 628 + ], + "spans": [ + { + "bbox": [ + 304, + 509, + 545, + 628 + ], + "type": "text", + "content": "We evaluate the quality of 3D reconstruction on the DTU [10] dataset, which consists of 2D images of objects and ground-truth 3D point clouds. The objects span a wide range of materials with different peculiarities, which can pose a challenge for classical multi-view reconstruction methods. Each object is captured with " + }, + { + "bbox": [ + 304, + 509, + 545, + 628 + ], + "type": "inline_equation", + "content": "\\approx 50" + }, + { + "bbox": [ + 304, + 509, + 545, + 628 + ], + "type": "text", + "content": " images and we use every 8-th image for testing and the rest for training. We evaluate against NeuS [30] which is our baseline, INGP [18] which is state-of-the-art in NVS rendering, and COLMAP [25], a classical multi-view stereo method." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 629, + 545, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 629, + 545, + 688 + ], + "spans": [ + { + "bbox": [ + 304, + 629, + 545, + 688 + ], + "type": "text", + "content": "We show qualitative results of the extracted meshes in Fig. 5, where we train all methods without any mask supervision. Our method surpasses the level-of-detail of the other methods and is robust to view-dependent and textured areas." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 305, + 689, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 714 + ], + "type": "text", + "content": "We report quantitative Chamfer distance results in Tab. 1, comparing reconstruction with and without mask supervi" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "text", + "content": "8471" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 71, + 115, + 176 + ], + "blocks": [ + { + "bbox": [ + 50, + 71, + 115, + 176 + ], + "lines": [ + { + "bbox": [ + 50, + 71, + 115, + 176 + ], + "spans": [ + { + "bbox": [ + 50, + 71, + 115, + 176 + ], + "type": "image", + "image_path": "f08eb5be0c5f0c1628b9397886f62427dfa7a86c2872a485764a11af6d546cf3.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 62, + 177, + 97, + 185 + ], + "lines": [ + { + "bbox": [ + 62, + 177, + 97, + 185 + ], + "spans": [ + { + "bbox": [ + 62, + 177, + 97, + 185 + ], + "type": "text", + "content": "Novel view" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 116, + 72, + 181, + 176 + ], + "blocks": [ + { + "bbox": [ + 116, + 72, + 181, + 176 + ], + "lines": [ + { + "bbox": [ + 116, + 72, + 181, + 176 + ], + "spans": [ + { + "bbox": [ + 116, + 72, + 181, + 176 + ], + "type": "image", + "image_path": "2ccbfe66fbe0dae1359a40012bfb0113be84c33992cd3403750933458fbb5143.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 123, + 177, + 174, + 185 + ], + "lines": [ + { + "bbox": [ + 123, + 177, + 174, + 185 + ], + "spans": [ + { + "bbox": [ + 123, + 177, + 174, + 185 + ], + "type": "text", + "content": "Recovered SDF" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 182, + 72, + 235, + 175 + ], + "blocks": [ + { + "bbox": [ + 182, + 72, + 235, + 175 + ], + "lines": [ + { + "bbox": [ + 182, + 72, + 235, + 175 + ], + "spans": [ + { + "bbox": [ + 182, + 72, + 235, + 175 + ], + "type": "image", + "image_path": "26b1accb78af52ff7d37c6fe4e9e68b4a86b082d9a3c4b844b64a1a57493723a.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 188, + 287, + 221 + ], + "lines": [ + { + "bbox": [ + 47, + 188, + 287, + 221 + ], + "spans": [ + { + "bbox": [ + 47, + 188, + 287, + 221 + ], + "type": "text", + "content": "Figure 6. Given high-resolution synthetically rendered images, our approach can recover small details like pores and wrinkles. Please refer to the suppl. material for reconstructions of other methods." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 236, + 72, + 285, + 175 + ], + "blocks": [ + { + "bbox": [ + 236, + 72, + 285, + 175 + ], + "lines": [ + { + "bbox": [ + 236, + 72, + 285, + 175 + ], + "spans": [ + { + "bbox": [ + 236, + 72, + 285, + 175 + ], + "type": "image", + "image_path": "b842ee4fb2e54c0ed743a0f77a3b6cc2b1c99a596ef0360af1c3b9e93cd8694d.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 220, + 177, + 253, + 185 + ], + "lines": [ + { + "bbox": [ + 220, + 177, + 253, + 185 + ], + "spans": [ + { + "bbox": [ + 220, + 177, + 253, + 185 + ], + "type": "text", + "content": "Close-ups" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "type": "table", + "bbox": [ + 50, + 234, + 286, + 411 + ], + "blocks": [ + { + "bbox": [ + 50, + 234, + 286, + 411 + ], + "lines": [ + { + "bbox": [ + 50, + 234, + 286, + 411 + ], + "spans": [ + { + "bbox": [ + 50, + 234, + 286, + 411 + ], + "type": "table", + "html": "
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", + "image_path": "1ffa90b9eb522f76198b2db53166141004f5ea48b5aa04501a5416f061219ff7.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_body" + } + ], + "index": 8 + }, + { + "type": "table", + "bbox": [ + 50, + 455, + 285, + 559 + ], + "blocks": [ + { + "bbox": [ + 47, + 415, + 286, + 437 + ], + "lines": [ + { + "bbox": [ + 47, + 415, + 286, + 437 + ], + "spans": [ + { + "bbox": [ + 47, + 415, + 286, + 437 + ], + "type": "text", + "content": "Table 1. Quantitative Chamfer distance evaluation on the DTU dataset. COLMAP results are achieved by trim=0." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 50, + 455, + 285, + 559 + ], + "lines": [ + { + "bbox": [ + 50, + 455, + 285, + 559 + ], + "spans": [ + { + "bbox": [ + 50, + 455, + 285, + 559 + ], + "type": "table", + "html": "
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", + "image_path": "f6d76188b63d96dadc5fdac795b10f437f1ef514bef4a4d39f83959fcf0bf976.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_body" + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 563, + 286, + 585 + ], + "lines": [ + { + "bbox": [ + 47, + 563, + 286, + 585 + ], + "spans": [ + { + "bbox": [ + 47, + 563, + 286, + 585 + ], + "type": "text", + "content": "Table 2. Quantitative PSNR comparisons on the task of novel view synthesis without mask supervision." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 47, + 613, + 286, + 638 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 613, + 286, + 638 + ], + "spans": [ + { + "bbox": [ + 47, + 613, + 286, + 638 + ], + "type": "text", + "content": "sion. In both cases, our method significantly outperforms the competing approaches." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 642, + 286, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 642, + 286, + 712 + ], + "spans": [ + { + "bbox": [ + 47, + 642, + 286, + 712 + ], + "type": "text", + "content": "Additionally, we evaluate the quality of novel-view synthesis on the same dataset in Tab. 2. One can observe that we surpass NeuS, NeRF, and in most cases also INGP. This is due to the fact that our method reconstructs the underlying geometry more faithfully, making it easier to generalize the rendering to novel views." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 72, + 416, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 416, + 83 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 416, + 83 + ], + "type": "text", + "content": "7.2. Multiface Data Set" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 90, + 545, + 162 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 90, + 545, + 162 + ], + "spans": [ + { + "bbox": [ + 304, + 90, + 545, + 162 + ], + "type": "text", + "content": "Reconstructing human figures is especially difficult as they exhibit multiple view-dependent effects and fine details that need to be captured. To evaluate this, we use the Multiface dataset [32]. It consists of human subjects that were captured with a dome of " + }, + { + "bbox": [ + 304, + 90, + 545, + 162 + ], + "type": "inline_equation", + "content": "\\approx 40" + }, + { + "bbox": [ + 304, + 90, + 545, + 162 + ], + "type": "text", + "content": " high-resolution cameras while performing various facial expressions." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 163, + 545, + 221 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 163, + 545, + 221 + ], + "spans": [ + { + "bbox": [ + 304, + 163, + 545, + 221 + ], + "type": "text", + "content": "Fig. 7 shows a qualitative comparison between our reconstruction and NeuS. Our method is more detailed than NeuS, but it still struggles with very fine detail like hair where it usually learns to create hair-like streaks in the geometry in order to model eyebrows and beards." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 228, + 437, + 240 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 228, + 437, + 240 + ], + "spans": [ + { + "bbox": [ + 306, + 228, + 437, + 240 + ], + "type": "text", + "content": "7.3. Rendered Head Images" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 246, + 545, + 389 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 246, + 545, + 389 + ], + "spans": [ + { + "bbox": [ + 304, + 246, + 545, + 389 + ], + "type": "text", + "content": "Since the Multiface dataset was captured with real cameras, they exhibit several camera issues like depth-of-field effects and inaccurate color calibration which can prevent our method from learning more detail. To evaluate what can be achieved with perfect camera conditions, we render realistic images of a head figure [4] using the EasyPBR renderer [24]. Since the virtual cameras are perfectly calibrated and without defects, this can be seen as an upper bound on the quality that can be achieved with our method. We show in Fig. 6 that we are capable of recovering details at the level of pores and wrinkles which cannot be achieved with previous learning-based volumetric rendering methods." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 306, + 396, + 389, + 407 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 396, + 389, + 407 + ], + "spans": [ + { + "bbox": [ + 306, + 396, + 389, + 407 + ], + "type": "text", + "content": "7.4. Performance" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 414, + 545, + 581 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 414, + 545, + 581 + ], + "spans": [ + { + "bbox": [ + 304, + 414, + 545, + 581 + ], + "type": "text", + "content": "We evaluate the performance of our proposed permutohedral lattice for inference and training and compare it to the cubical voxels used in INGP. We encode a batch of " + }, + { + "bbox": [ + 304, + 414, + 545, + 581 + ], + "type": "inline_equation", + "content": "2^{19}" + }, + { + "bbox": [ + 304, + 414, + 545, + 581 + ], + "type": "text", + "content": " random points and set both hash maps to a capacity " + }, + { + "bbox": [ + 304, + 414, + 545, + 581 + ], + "type": "inline_equation", + "content": "T = 2^{18}" + }, + { + "bbox": [ + 304, + 414, + 545, + 581 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 414, + 545, + 581 + ], + "type": "inline_equation", + "content": "L = 24" + }, + { + "bbox": [ + 304, + 414, + 545, + 581 + ], + "type": "text", + "content": " levels, and " + }, + { + "bbox": [ + 304, + 414, + 545, + 581 + ], + "type": "inline_equation", + "content": "F = 2" + }, + { + "bbox": [ + 304, + 414, + 545, + 581 + ], + "type": "text", + "content": " features per entry. In Fig. 3 one can observe that our permutohedral lattice outperforms the cubical lattice during training and for dim. " + }, + { + "bbox": [ + 304, + 414, + 545, + 581 + ], + "type": "inline_equation", + "content": ">2" + }, + { + "bbox": [ + 304, + 414, + 545, + 581 + ], + "type": "text", + "content": " during inference; with a larger gap for higher dimensions. This is to be expected since the number of vertices per simplex scales linearly with the dimensionality instead of exponentially. The only exception is in 2D, where a square lattice accesses four vertices per simplex while we access three—not much of an improvement and the cost of finding the simplex and calculating barycentric coordinates dominates." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 306, + 587, + 399, + 600 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 587, + 399, + 600 + ], + "spans": [ + { + "bbox": [ + 306, + 587, + 399, + 600 + ], + "type": "text", + "content": "7.5. Ablation Study" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": "We perform an ablation study of the components that we propose for PermutoSDF in Fig. 8. While sphere initialization and coarse-to-fine optimization help in recovering a smoother shape, they don't fully fix the issue of holes in the geometry. Adding the curvature loss solves most of the issues but also severely over-smoothes the object and results in a higher Chamfer distance. Adding RGB regularization via the Lipschitz loss is crucial to recover high-frequency details and obtaining the lowest Chamfer distance." + } + ] + } + ], + "index": 22 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "8472" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 0, + 66, + 612, + 545 + ], + "blocks": [ + { + "bbox": [ + 0, + 66, + 612, + 545 + ], + "lines": [ + { + "bbox": [ + 0, + 66, + 612, + 545 + ], + "spans": [ + { + "bbox": [ + 0, + 66, + 612, + 545 + ], + "type": "image", + "image_path": "8cf7289699b4ea5802951746a8622c0207e9bb68cdac1998b23cd1b117e399ae.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 534, + 201, + 548 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 534, + 201, + 548 + ], + "spans": [ + { + "bbox": [ + 47, + 534, + 201, + 548 + ], + "type": "text", + "content": "7.6. 4D Spatio-temporal Surface" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 555, + 287, + 674 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 555, + 287, + 674 + ], + "spans": [ + { + "bbox": [ + 46, + 555, + 287, + 674 + ], + "type": "text", + "content": "Since our lattice representation scales better in higher dimensions, we also include an experiment of encoding the surface of an object evolving through time as shown in Fig. 9. We directly fit the geometry of the 4D model by supervising with batches of orientated point samples from the surfaces of animated meshes. The loss function is similar to the one introduced in SIREN [26] and we refer to the supplemental for more details. Our method successfully learned the evolving shape and can generate intermediate shapes by sweeping through time." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 677, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 287, + 715 + ], + "type": "text", + "content": "We note that learning 4D directly from images, similar to D-Nerf [23], is also possible. However, since the extension of the occupancy grid to 4D is not trivial and additional" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 305, + 494, + 545, + 541 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 494, + 545, + 541 + ], + "spans": [ + { + "bbox": [ + 305, + 494, + 545, + 541 + ], + "type": "text", + "content": "We proposed a combination of implicit surface representations and hash-based encoding methods for the task of reconstructing accurate geometry and appearance from unmasked posed color images." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 543, + 545, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 543, + 545, + 662 + ], + "spans": [ + { + "bbox": [ + 305, + 543, + 545, + 662 + ], + "type": "text", + "content": "We improved upon the voxel-based hash encoding by using a permutohedral lattice which is always faster in training and faster for inference in three and higher dimensions. Additionally, we proposed a simple regularization scheme that allows to recover fine geometrical detail at the level of pores and wrinkles. Our full system can train in " + }, + { + "bbox": [ + 305, + 543, + 545, + 662 + ], + "type": "inline_equation", + "content": "\\approx 30\\mathrm{min}" + }, + { + "bbox": [ + 305, + 543, + 545, + 662 + ], + "type": "text", + "content": " on an RTX 3090 GPU and render in real-time using sphere tracing. We believe this work together with the code release will help the community in a multitude of other tasks that require modeling signals using fast local features." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 305, + 665, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 665, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 305, + 665, + 545, + 712 + ], + "type": "text", + "content": "Acknowledgement. This work has been funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) under Germany's Excellence Strategy - EXC 2070 - 390732324." + } + ] + } + ], + "index": 6 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "8473" + } + ] + } + ], + "index": 7 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 706 + ], + "type": "list", + "angle": 0, + "index": 15, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "text", + "content": "[1] Andrew Adams, Jongmin Baek, and Myers Abraham Davis. 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In IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pages 1510-1517, 2014. 2" + } + ] + } + ], + "index": 12 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "8475" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Persistent Nature_ A Generative Model of Unbounded 3D Worlds/01709317-ca4c-4e26-b6ea-7d92c95d2a87_content_list.json b/2023/Persistent Nature_ A Generative Model of Unbounded 3D Worlds/01709317-ca4c-4e26-b6ea-7d92c95d2a87_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..a0b8992a151cc3e8a0bf7dc512e111b4a4cf96e9 --- /dev/null +++ b/2023/Persistent Nature_ A Generative Model of Unbounded 3D Worlds/01709317-ca4c-4e26-b6ea-7d92c95d2a87_content_list.json @@ -0,0 +1,1649 @@ +[ + { + "type": "text", + "text": "Persistent Nature: A Generative Model of Unbounded 3D Worlds", + "text_level": 1, + "bbox": [ + 155, + 130, + 816, + 151 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Lucy Chai $^{1}$ , Richard Tucker $^{2}$ , Zhengqi Li $^{2}$ , Phillip Isola $^{1}$ , Noah Snavely $^{23}$ $^{1}$ MIT $^{2}$ Google Research $^{3}$ Cornell Tech", + "bbox": [ + 191, + 179, + 776, + 224 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/7528f4f6c7959c54a5ce987c241423ba1440d709577bc23206831a1884b7dd16.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 76, + 257, + 380, + 443 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/50583198ee4f615ed2bd35f28facc1f476c3821d37424b6de8afb0d251ad6858.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 383, + 258, + 500, + 349 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/759607c6a9bdcdfbcc2ba1d699f762f1f2fa637601f04d2df41da975c86ea99c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 517, + 258, + 635, + 349 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/726f22ccd2be80470ad521e45724834d0498b6621c45ed47a18636772be85fd8.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 656, + 258, + 774, + 349 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/ebbfea33d145dba30c42c19d2f9a46f76740ebd2171f67e2a5749e576e019a9a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 383, + 349, + 500, + 449 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/7322dab415d6be628cf9c1dd8e1d3b479b9eff92b2545ed2046498e09cd22aec.jpg", + "image_caption": [ + "Figure 1. Our approach enables unconditional synthesis of unbounded 3D nature scenes with a persistent scene representation (left), using a scene layout grid representing a large-scale terrain model (depicted above as the checkered ground plane). This representation enables us to generate arbitrary camera trajectories, such as the six numbered views shown along a cyclic camera path (center). The persistence inherent to our representation stands in contrast to prior auto-regressive methods [42] that do not preserve consistency under circular camera trajectories (right); while the two images shown on the right are at the start and end of a cyclic path, the terrain depicted is completely different. Our method is trained solely from unposed, single-view landscape photos." + ], + "image_footnote": [], + "bbox": [ + 517, + 349, + 635, + 450 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/e8b106765cbb100b9fd7ee5c25fcfd18aec074e0947f7f3b84efdc99247e5bdb.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 656, + 349, + 774, + 450 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/e8e87fd1a53267d64712ce83530b6fe1a078e6024cfdc1dd2ce98cbf96467db6.jpg", + "image_caption": [ + "w/o persistence Li et al. [43]" + ], + "image_footnote": [], + "bbox": [ + 787, + 280, + 882, + 351 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/b03ff1f95d01c5b4903f564a3a1ef84df2d735bb997b950c80cfbbf3b0b62d18.jpg", + "image_caption": [ + "#" + ], + "image_footnote": [], + "bbox": [ + 787, + 373, + 882, + 446 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 556, + 313, + 571 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Despite increasingly realistic image quality, recent 3D image generative models often operate on 3D volumes of fixed extent with limited camera motions. We investigate the task of unconditionally synthesizing unbounded nature scenes, enabling arbitrarily large camera motion while maintaining a persistent 3D world model. Our scene representation consists of an extendable, planar scene layout grid, which can be rendered from arbitrary camera poses via a 3D decoder and volume rendering, and a panoramic sky-dome. Based on this representation, we learn a generative world model solely from single-view internet photos. Our method enables simulating long flights through 3D landscapes, while maintaining global scene consistency—for instance, returning to the starting point yields the same view of the scene. Our approach enables scene extrapolation beyond the fixed bounds of current 3D generative models, while also supporting a persistent, camera-independent world representation that stands in contrast to auto-regressive 3D prediction models. Our project page: https://chail.github.io/persistent-nature/.", + "bbox": [ + 75, + 583, + 473, + 883 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 501, + 556, + 630, + 571 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Generative image and video models have achieved remarkable levels of realism, but are still far from presenting a convincing, explorable world. Moving a virtual camera through these models—either in their latent space [3, 23, 29, 72] or via explicit conditioning [35—is not like walking about in the real world. Movement is either very limited (for example, in object-centric models [5]), or else camera motion is unlimited but quickly reveals the lack of a persistent world model. Auto-regressive 3D synthesis methods exemplify this lack of persistence [42, 45]; parts of the scene may change unexpectedly as the camera moves, and you may find that the scene is entirely different when returning to previous positions. The lack of spatial and temporal consistency can give the output of these models a strange, dream-like quality. In contrast, machines that can generate unbounded, persistent 3D worlds could be used to develop agents that plan within a world model [21], or to build virtual reality experiences that feel closer to the natural world, rather than appearing as ephemeral hallucinations [42].", + "bbox": [ + 496, + 583, + 895, + 871 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We therefore aim to develop a unconditional generative model capable of generating unbounded 3D scenes with a", + "bbox": [ + 500, + 872, + 893, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "20863", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "persistent underlying world representation. We want synthesized content to move in a way that is consistent with camera motion, yet we should also be able to move arbitrarily far and still generate the same scene upon returning to a previous camera location, regardless of the camera trajectory.", + "bbox": [ + 75, + 90, + 470, + 167 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To achieve this goal, we model a 3D world as a terrain plus a skydome. The terrain is represented by a scene layout grid—an extendable 2D array of feature vectors that acts as a map of the landscape. We 'lift' these features into 3D and decode them with an MLP into a radiance field for volume rendering. The rendered terrain images are super-resolved and composited with renderings from the skydome model to synthesize final images. We train using a layout grid of limited size, but can extend the scene layout grid by any desired amount during inference, enabling unbounded camera trajectories. Since our underlying representation is persistent over space and time, we can fly around 3D landscapes in a consistent manner. Our method does not require multiview data; each part of our system is trained from an unposed collection of single-view images using GAN objectives.", + "bbox": [ + 75, + 167, + 470, + 393 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our work builds upon two prior threads of research that tackle generating immersive worlds: 1) generative models of 3D data, and 2) generative models of infinite videos. Along the first direction are generators of meshes, volumes, radiance fields, etc (e.g., [5, 54, 59]). These models represent a consistent 3D world by construction, and excel at rendering isolated objects and bounded indoor scenes. Our work, in contrast, tackles the challenging problem of generating large-scale unbounded nature scenes. Along the second direction are methods like InfiniteNature [42, 45], which can indeed simulate visual worlds of infinite extent. These methods enable unbounded scene synthesis by predicting new viewpoints auto-regressively from a starting view. However, they do not ensure a persistent world representation; content may change when revisited.", + "bbox": [ + 75, + 393, + 470, + 619 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our method aims to combine the best of both worlds, generating boundless scenes (unlike prior 3D generators) while still representing a persistent 3D world (unlike prior video generative models). In summary:", + "bbox": [ + 75, + 619, + 470, + 680 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We present an unconditional 3D generative model for unbounded nature scenes with a persistent world representation, consisting of a terrain map and skydome.", + "- We augment our generative pipeline to support camera extrapolation beyond the training camera distribution by extending the terrain features.", + "- Our model is learned entirely from single-view landscape photos with unknown camera poses." + ], + "bbox": [ + 93, + 688, + 470, + 818 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 829, + 218, + 845 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Image and view extrapolation. Pioneering work by Kaneva et al. [32] proposed the task of infinite image extrapolation by using a large image database to perform classical", + "bbox": [ + 75, + 854, + 470, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2D image retrieval, stitching, and rendering. More recently, various learning-based 2D image inpainting [24, 41, 46, 67, 79, 94, 95, 97] and outpainting [2, 9, 43, 80, 89, 91] methods have been developed. These methods fill in missing image regions or expand the field of view by synthesizing realistic image content that is coherent with the partial input image. Beyond 2D, prior work has explored single-view 3D view extrapolation, often by applying 2D image synthesis techniques within a 3D representation [28, 30, 40, 65, 66, 74, 90]. However, these methods can only extrapolate content within a very limited range of viewpoints.", + "bbox": [ + 496, + 90, + 893, + 258 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Video generation. Video generation aims to synthesize realistic videos from different types of input. Unconditional video generation produces long videos often from noise input [3, 17, 19, 47, 53, 77, 83], while conditional video generation generates sequences by conditioning on one or a few images [13, 15, 27, 36, 38, 84, 85, 85, 86, 88, 92, 96], or a text prompt [26, 75]. However, applying these ideas in 3D requires supervision from multi-view training data, and cannot achieve persistent 3D scene content at runtime, since there is no explicit 3D representation. Some recent work preserves global scene consistency via extra 3D geometry inputs such as point clouds [49] or voxel grids [22]. In contrast, our method synthesizes both the geometry and appearance of an entire world from scratch using a global feature representation to achieve consistent generated content.", + "bbox": [ + 496, + 261, + 895, + 487 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Generative view synthesis. Novel view synthesis aims to produce new views of a scene from single [7,31,37,57,66,73, 74,81,82,90,93] or multiple image observations [1,10,16,39, 48,50-52,64,68,71,87,98] by constructing a local or global 3D scene representation. However, most prior methods can only interpolate or extrapolate a limited distance from the input views, and do not possess a generative ability.", + "bbox": [ + 496, + 492, + 893, + 598 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "On the other hand, a number of generative view synthesis methods have been recently proposed utilizing neural volumetric representations [5, 14, 20, 54-56, 62, 69, 78]. These methods can learn to generate 3D representations from 2D supervision, and have demonstrated impressive results on generating novel objects [59], faces [5, 12, 20, 58], or indoor environments [14, 63]. However, none of these methods can generate unbounded outdoor scenes due to lack of multiview data for supervision, and due to the larger and more complex scene geometry and appearance that is difficult to model with prior representations. In contrast, our approach can generate globally consistent, large-scale nature scenes by training solely from unstructured 2D photo collections.", + "bbox": [ + 496, + 598, + 893, + 794 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our work is particularly inspired by recent perpetual view generation methods, including InfiniteNature [45] and InfiniteNature-Zero [42], which can generate unbounded fly-through videos of natural scenes, and are trained on nature videos or photo collections. However, these methods generate video sequences in an auto-regressive manner, and therefore cannot achieve globally consistent 3D scene content.", + "bbox": [ + 496, + 795, + 895, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "20864", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/ad53e38b0281caac6526dfb0547568f993ef8a952c9b5d754a581ecd5e65d499.jpg", + "image_caption": [ + "Figure 2. Overview of scene layout decoding. The layout generator $G_{\\mathrm{land}}$ samples a random latent code to produce a 2D scene layout grid $f_{\\mathrm{land}}$ representing the shape and appearance of a terrain map, and which can be spatially extended using a grid of latent codes (see § 3.2). To render an image from a given camera, sampled points along camera rays passing over the feature plane are decoded via an MLP into a color feature $f_{\\mathrm{color}}$ and density $\\sigma$ , which are then volume rendered. This produces a low-resolution image, mask, depth, image features, and a projected noise pattern, which are provided to a refinement network $G_{\\mathrm{up}}$ to produce final image, mask, and depth outputs." + ], + "image_footnote": [], + "bbox": [ + 91, + 89, + 295, + 231 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/c9efdbd288a9aec80fca9c1dd01bb67862c3c9c5c2a7cd1b12836fa1c3abbbc3.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 300, + 89, + 426, + 233 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/44e28a03eae4448f77ebc904495a08074b8aa3f4ac26b1aab4313af2b42fb1f6.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 431, + 89, + 635, + 233 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/5619eb6a6c81c056bd8b34949f62f91a6bf0214cc54288e938db7874386438fb.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 638, + 89, + 885, + 233 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Our approach instead adopts a global scene representation that can be trained to generate consistent-by-construction and realistic novel views spanning large-scale scenes. Concurrent works for scene synthesis InfiniCity [44] and SceneDreamer [8] leverage birds-eye-view representations, while SceneScape [18] builds a mesh representation from text.", + "bbox": [ + 75, + 330, + 473, + 422 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 435, + 171, + 450 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Our scene representation for unbounded landscapes consists of two components, a scene layout grid and a skydome. The scene layout grid models the landscape terrain, and is a 2D grid of features defined on a \"ground plane.\" These 2D features are intended to describe both the height and appearance content of the terrain, representing the full 3D scene — in fact, we decode these features to a 3D radiance field, which can then be rendered to an image (§3.1). To enable camera motion beyond the training volume, we spatially extend the 2D feature grid to arbitrary sizes (§3.2). Because it is computationally expensive to generate and volume render highly detailed 3D content at the scale we aim for, we use an image-space refinement network that adds additional texture detail to rendered images (§3.3).", + "bbox": [ + 73, + 460, + 472, + 671 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The second scene component is a skydome (§3.4), which is a spherical (panoramic) image intended to model very remote content, such as the sun and sky, as well as distant mountains. The skydome is generated to harmonize with the terrain content described by the scene layout grid.", + "bbox": [ + 75, + 672, + 470, + 747 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "All the stages of our approach are trained with GAN losses (§3.5). In what follows, we use the 3D coordinate convention that the ground plane is the $xz$ -plane, and the $y$ -axis represents height above or below this plane. Generally, the camera used to view the scene will be positioned some height above the ground.", + "bbox": [ + 75, + 747, + 472, + 839 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Scene layout generation and rendering", + "text_level": 1, + "bbox": [ + 76, + 847, + 411, + 864 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To represent a distribution over landscapes, we take a generative approach following the layout representation of", + "bbox": [ + 76, + 869, + 472, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "GSN [14]. First, a 2D scene layout grid is synthesized from a sampled random noise code $\\mathbf{z}$ passed to a StyleGAN2 [34] generator $G_{\\mathrm{land}}$ . This creates a 2D feature grid $f_{\\mathrm{land}}$ , which we bilinearly interpolate to obtain a 2D function over spatial coordinates $x$ and $z$ :", + "bbox": [ + 496, + 330, + 893, + 407 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nf _ {\\text {l a n d}} (x, z) = \\operatorname {I t e r p o l a t e} \\left(G _ {\\text {l a n d}} (\\mathbf {z}), (x, z)\\right) \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 553, + 414, + 890, + 431 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To define a full 3D scene, we need a way to compute the content at any 3D location $(x,y,z)$ . We define a multi-layer perceptron $M$ that takes a scene grid feature, as well as the height $y$ of the point at which we want to evaluate the scene content. The outputs of $M$ are the 2D-to-3D lifted feature $f_{\\mathrm{color}}$ and the density $\\sigma$ at point $(x,y,z)$ :", + "bbox": [ + 496, + 438, + 893, + 531 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nf _ {\\text {c o l o r}}, \\sigma = M \\left(f _ {\\text {l a n d}} (x, z), y\\right). \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 598, + 537, + 890, + 554 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this way, the 2D scene layout grid determines a radiance field over all 3D points within the bounds of the grid [14, 70, 93]. That is, feature vectors in the grid encode not just appearance information, but also the height (or possibly multiple heights) of the terrain at their ground location.", + "bbox": [ + 496, + 560, + 893, + 635 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To render an image from a desired camera pose, we cast rays $\\mathbf{r}$ from the camera origin through 3D space, sample points $(x,y,z)$ along them, and compute $f_{\\mathrm{color}}$ and $\\sigma$ at each point. We then use volume rendering to composite $f_{\\mathrm{color}}$ along each ray into projected 2D image features $f_{\\mathrm{im}}$ , a disparity image $d_{\\mathrm{LR}}$ , and a sky segmentation mask $m_{\\mathrm{LR}}$ . We form an initial RGB image of the terrain, $I_{\\mathrm{LR}}$ , via a learned linear projection $P$ of these image features. This process is depicted in the left half of Fig. 2, and is defined as:", + "bbox": [ + 496, + 635, + 895, + 772 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nf _ {\\mathrm {i m}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} w _ {i} f _ {\\text {c o l o r}, i}, \\quad d _ {\\mathrm {L R}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} w _ {i} d _ {i}, \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 545, + 777, + 890, + 827 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nm _ {\\mathrm {L R}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} w _ {i}, \\quad I _ {\\mathrm {L R}} = P f _ {\\mathrm {i m}},\n$$\n", + "text_format": "latex", + "bbox": [ + 540, + 824, + 815, + 864 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $i\\in \\{1..N\\}$ refers to the index of each sampled point along ray $\\mathbf{r}$ in order of increasing distance from the camera,", + "bbox": [ + 500, + 869, + 893, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "20865", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/d636386d43569441e7f406b3b92de3c8f55f852bb1bf199e50d07d5f4543b241.jpg", + "image_caption": [ + "Figure 3. Layout extension procedure. To extend the layout at inference time, we sample noise codes $\\mathbf{z}$ in a grid arrangement. To smoothly transition between adjacent feature grids, we use the SOAT (StyleGAN of All Trades) procedure [11] in 2D. Operating on a $2\\times 2$ sub-grid, we apply each generator layer four times in fully convolutional manner over the entire sub-grid, each time conditioned on a different corner latent code $\\mathbf{z}$ , before multiplying by bilinear blending weights. This process is repeated for each layer of the generator and each sub-grid. Each $2\\times 2$ sub-grid produces a $2H\\times 2W$ feature grid, and sub-grids are blended together in an overlapping fashion to obtain an extended feature grid $f_{\\mathrm{land}}$ of arbitrary spatial size." + ], + "image_footnote": [], + "bbox": [ + 86, + 92, + 457, + 188 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "$d_{i}$ is the inverse-depth (disparity) of point $i$ , and weights $w_{i}$ are determined from the volume rendering equations used in NeRF [51] (see supplemental).", + "bbox": [ + 75, + 391, + 470, + 438 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We intend the mask $m_{\\mathrm{LR}}$ to distinguish sky regions (which will be empty and filled later using the skydome) from non-sky regions, and achieve this by training using segmented real images in which color and disparity for sky pixels are replaced with zero. Since to achieve zero disparity all weights along a ray must be zero (which also results in a zero-valued color feature), this approach encourages the generator to omit sky content. However, while we find that the model indeed learns to generate transparent sky regions, land geometry can also become partially transparent. To counter this, we penalize visible decreases in opacity along viewing rays using finite differences of opacity $\\alpha$ :", + "bbox": [ + 75, + 441, + 472, + 625 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {t r a n s p a r e n t}} (\\mathbf {r}) = \\sum_ {i = 2} ^ {N} w _ {i} \\frac {\\operatorname* {m a x} \\left(\\alpha_ {i - 1} - \\alpha_ {i} , 0\\right)}{\\delta_ {i}}. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 127, + 642, + 468, + 683 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Layout Extension", + "text_level": 1, + "bbox": [ + 76, + 707, + 246, + 722 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "While $G_{\\mathrm{land}}$ creates a fixed-size feature grid, our objective is to generate geometry of arbitrary size, enabling long-distance camera motion at inference time. Hence, we devise a way to extend the feature grid in the $x$ and $z$ dimensions. We illustrate this process in Fig. 3, where we first sample noise codes $\\mathbf{z}$ in a grid arrangement, where each $\\mathbf{z}$ generates a 2D layout feature grid of size $H \\times W$ . To obtain a smooth transition between these independently sampled layout features, we generalize the image interpolation approach from SOAT (StyleGAN of all Trades) [11] to two dimensions. We operate on $2 \\times 2$ sub-grids and blend intermediate features", + "bbox": [ + 75, + 734, + 472, + 902 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "from each layer of the generator as follows:", + "bbox": [ + 498, + 90, + 790, + 106 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} f _ {k, l + 1} = G _ {l} \\left(f _ {l}, \\mathbf {z} _ {k}\\right); \\quad k = \\{0 0, 0 1, 1 0, 1 1 \\} \\\\ f _ {l + 1} = \\sum_ {k = \\{0 0, 0 1, 1 0, 1 1 \\}} \\beta_ {k} (x, z) f _ {k, l + 1}. \\tag {5} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 542, + 112, + 890, + 166 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "For each of the four corner anchors $k$ , we construct the modulated feature $f_{k,l+1}$ by applying $G_l$ (the $l$ -th layer of $G_{\\mathrm{land}}$ ) in a fully convolutional manner over the entire sub-grid. We then interpolate between the four feature grids using bilinear interpolation weights $\\beta_k(x,z)$ . By stitching these $2 \\times 2$ sub-grids in an overlapping manner, we can obtain a scene layout feature grid of arbitrary size to use as $f_{\\mathrm{land}}$ . Additional details are provided in the supplemental.", + "bbox": [ + 496, + 172, + 893, + 294 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Image refinement", + "text_level": 1, + "bbox": [ + 500, + 301, + 671, + 316 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Due to the computational cost of volume rendering, training the layout generator at higher resolutions becomes impractical. We therefore use a refinement network $G_{\\mathrm{up}}$ to up-sample the initial generated image $I_{\\mathrm{LR}}$ to a higher-resolution result $I_{\\mathrm{HR}}$ , while adding textural details (Fig. 2-right). We use a StyleGAN2 backbone for $G_{\\mathrm{up}}$ , replacing the earlier feature layers with feature output $f_{\\mathrm{im}}$ and the RGB residual layers with a concatenation of $I_{\\mathrm{LR}}$ , $d_{\\mathrm{LR}}$ , and $m_{\\mathrm{LR}}$ . To encourage the refined terrain image $I_{\\mathrm{HR}}$ to be consistent with the sky mask, the network also predicts a refined disparity map and sky mask for compositing with the skydome (see §3.4):", + "bbox": [ + 496, + 324, + 893, + 491 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nI _ {\\mathrm {H R}}, d _ {\\mathrm {H R}}, m _ {\\mathrm {H R}} = G _ {\\mathrm {u p}} \\left(f _ {\\mathrm {i m}}, I _ {\\mathrm {L R}}, d _ {\\mathrm {L R}}, m _ {\\mathrm {L R}}\\right). \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 553, + 498, + 890, + 513 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We compute a reconstruction loss between the initial and refined disparity and mask outputs, and penalize $G_{\\mathrm{up}}$ for producing gray sky pixels in $I_{\\mathrm{HR}}$ outside the predicted mask $m_{\\mathrm{HR}}$ . Please see the supplemental for more details.", + "bbox": [ + 496, + 520, + 893, + 580 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "For fine texture details, StyleGAN2 also uses layer-wise spatial noise in intermediate generator layers (in addition to the global latent $\\mathbf{z}$ ). Using a fixed 2D noise pattern results in texture 'sticking' as we move the camera [33], but resampling it every frame reduces spatial coherence and removing it entirely results in convolutional gridding artifacts. To avoid these issues and improve spatial consistency, we replace the 2D image-space noise with projected 3D world-space noise, where the noise input to $G_{\\mathrm{up}}$ is the projection of samples from a grid of noise, $n$ . This noise pattern is drawn from a standard Gaussian distribution defined on the ground plane at the same resolution of the layout features, which is then lifted into 3D and volume rendered along each ray $\\mathbf{r}$ :", + "bbox": [ + 496, + 580, + 893, + 779 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nn (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} w _ {i} n (x, z). \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 617, + 784, + 890, + 825 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.4. Skydome", + "text_level": 1, + "bbox": [ + 500, + 832, + 607, + 848 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We model remote content (sky and distant mountains) separately with a skydome generator $G_{\\mathrm{sky}}$ (Fig.4). This generator follows the StyleGAN3 architecture [33], with a mapping", + "bbox": [ + 498, + 854, + 893, + 902 + ], + "page_idx": 3 + }, + { + "type": "footer", + "text": "20866", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/bb3cf7808958db51842f6eb37ea4ed45e304cf64bfb7f8fe9cabd4dbcee91450.jpg", + "image_caption": [ + "Figure 4. Skydome generator. Conditioned on the terrain image, the skydome generator $G_{\\mathrm{sky}}$ synthesizes distant content (e.g., sky pixels and remote mountains) that is consistent with the generated terrain using encoder $E_{\\mathrm{clip}}$ . $G_{\\mathrm{sky}}$ is conditioned on cylindrical coordinates which can be unwrapped to produce a panoramic skydome image." + ], + "image_footnote": [], + "bbox": [ + 84, + 89, + 467, + 218 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "network and synthesis network conditioned on cylindrical coordinates [4]. We adapt it by conditioning on the terrain output: we encode terrain images $I_{\\mathrm{HR}}$ using the pretrained CLIP image encoder $E_{\\mathrm{clip}}$ [60], and concatenate this to the style-code output of the mapping network as input into $G_{\\mathrm{sky}}$ :", + "bbox": [ + 75, + 311, + 470, + 388 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nI _ {\\mathrm {s k y}} = G _ {\\mathrm {s k y}} \\left(\\operatorname {c o n c a t} \\left(E _ {\\mathrm {c l i p}} \\left(I _ {\\mathrm {H R}}\\right), \\operatorname {m a p p i n g} (\\mathbf {z})\\right)\\right). \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 116, + 397, + 468, + 416 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Conditioning on the foreground terrain image encourages the skydome generator to generate a sky that is consistent with the terrain content. This model trains on single-view landscape images but can produce a full panorama at inference-time by passing in coordinates that correspond to a $360^{\\circ}$ cylinder. The skydome is rendered to an individual camera viewpoint using camera ray directions, giving the skydome image $I_{\\mathrm{dome}}$ which is then composited with the terrain image using the sky mask:", + "bbox": [ + 75, + 422, + 472, + 559 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nI _ {\\text {f u l l}} = I _ {\\mathrm {H R}} \\odot m _ {\\mathrm {H R}} + I _ {\\text {d o m e}} \\odot (1 - m _ {\\mathrm {H R}}). \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 135, + 569, + 468, + 585 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.5. Training", + "text_level": 1, + "bbox": [ + 76, + 599, + 183, + 617 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We train the layout generator (rendering at $32 \\times 32$ ), refinement network (upsampling to $256 \\times 256$ ), and skydome generator separately. To train the refinement network, we operate on outputs of the layout generator, freezing the weights of that model. For the skydome generator, we train using real landscape images, and apply it only to the outputs of the refinement network at inference time. We follow the StyleGAN2 objective [34], with additional losses for each training stage, architecture, and hyperparameters provided in the supplemental.", + "bbox": [ + 75, + 625, + 472, + 776 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Dataset and camera poses. We train on LHQ [76], a dataset of of 90K unposed, single-view images of natural landscapes. A number of LHQ images contain geometry that is not amenable to \"flying\", such as a landscape pictured through a window, or a closeup of trees. Therefore, we perform a filtering process on LHQ prior to training (see supplemental). We also obtain auxiliary outputs - disparity and sky segmentation - using the pretrained DPT [61] model. Disparity", + "bbox": [ + 75, + 779, + 472, + 902 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "and sky segmentation are used to construct the real image distribution in the GAN training phases.", + "bbox": [ + 496, + 90, + 890, + 121 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "After filtering, we use 56,982 images for training, and augment with horizontal flipping. During training we also need to sample camera poses. Prior 3D generators [5,6,14, 20,58,69] either use ground-truth poses from a simulator, or assume an object-centric camera distribution in which the camera looks at a fixed origin from some radius. Because our dataset lacks ground truth poses, we first sample a bank of training poses uniformly across the layout feature grid with random small height offsets, and rotate such that the near half of the camera view frustum falls entirely within the layout grid. Since the aerial layout should not be specific to any given camera pose, we generate $f_{\\mathrm{land}}$ without any camera pose information, and then adopt the sampling scheme from GSN [14] which samples a camera pose from the initial training pose bank proportional to the inverse terrain density at each camera position, to avoid placing the camera within occluding geometry.", + "bbox": [ + 496, + 121, + 893, + 378 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 498, + 390, + 633, + 407 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Given its persistent scene representation and the extensibility of the its layout grid, our model enables arbitrary motion through a synthesized landscape, including long camera trajectories. We show sample outputs from our model under a variety of camera movements (§ 4.1); present qualitative and quantitative comparisons with alternate scene representations, including auto-regressive prediction models and unconditional generators defined for bounded or object-centric scenes (§ 4.2); and investigate variations of our model to evaluate design decisions (§ 4.3).", + "bbox": [ + 496, + 415, + 893, + 566 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Persistent, unbounded scene synthesis", + "text_level": 1, + "bbox": [ + 498, + 574, + 826, + 590 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Figure 5 shows example landscapes generated by our model with various camera motions. As the camera moves (by rotating and/or translating) the generated imagery changes in a way that is consistent with the underlying geometry, e.g. hills move across the image or become closer. Extending the generated aerial feature grid allows us to place the camera outside the distribution of training camera poses, while maintaining both geometric and stylistic consistency. As illustrated in Figure 1 and our project page, the persistent and extendable layout features enables synthetic 'flights' over large distances that can also return to a consistent starting point.", + "bbox": [ + 496, + 598, + 895, + 779 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2. Comparing scene representations", + "text_level": 1, + "bbox": [ + 498, + 787, + 794, + 803 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We compare our model with three state-of-the-art methods. InfiniteNature-Zero is an auto-regressive method that, given an initial frame, generates successive frames sequentially by warping each image to the next based on depth [42]. It allows for unbounded camera trajectories, but has no persistent world model. GSN [14] and EG3D [5] are uncon-", + "bbox": [ + 496, + 810, + 895, + 902 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "20867", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/44572d63b787700f8bfc0dd259587d02eb2e95f591022437e8ec3e360c9b9185.jpg", + "image_caption": [ + "Figure 5. Visualization of nearby and extrapolated camera motion. Each row shows a set of sampled viewpoints, shown in an overhead view in the first column, and the corresponding rendered images in the other columns. Our model enables 3D-consistent view synthesis, visible under rotating or translating camera trajectories. We can also extrapolate the layout features at inference time, enabling camera motions outside of the training camera distribution (shown as a black square in the last two rows) with a consistent scene style." + ], + "image_footnote": [], + "bbox": [ + 81, + 90, + 885, + 510 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/d21970fb7399339cd80a44090ac7969d1fb57b5baf56ee0b7ab5739b37735458.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
ModelPersistentUnboundedFIDConsistency
\\( C_{forward} \\)1-stepcycle
Inf Nat Zero [42]✘✓28.151.843.94
Ours (128px)✓✓26.092.120.00
", + "bbox": [ + 81, + 580, + 465, + 643 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "ditional generative models: GSN uses a layout feature grid which is also the basis of our model, but focuses on bounded indoor scenes with ground-truth camera pose trajectories, while EG3D uses a tri-plane representation and primarily focuses on objects and portraits. These methods have persistent world models (feature grid and tri-plane representation) but do not allow for unbounded trajectories.", + "bbox": [ + 75, + 794, + 470, + 902 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/2ff50778e8606f1de5ebdd80110cb47b433597ab05dd6e1d2a4dfaf7d2f45bb5.jpg", + "table_caption": [ + "Table 1. Comparison with InfiniteNature-Zero. Using camera motions from InfiniteNature-Zero, we evaluate image quality as FID on 5K images after moving 100 steps forward ( $C_{\\text{forward}}$ ), one-step consistency as the L1 error when backwards warping one camera step, and cycle consistency as the L1 error between the original frame and the result after a pair of forward/backward steps. InfiniteNature-Zero is more consistent for a single step, but it has non-zero cyclic consistency error, and image quality degrades after repeated model applications. L1 values are multiplied by 100 throughout." + ], + "table_footnote": [], + "table_body": "
ModelPersistentUnboundedFIDConsistency
\\( C_{train} \\)\\( C_{forward} \\)\\( C_{random} \\)
GSN [14]✓✗29.9550.2245.4812.80
EG3D [5]✓✗9.8530.1732.083.01
Ours✓✓21.4226.6723.393.56
", + "bbox": [ + 503, + 580, + 888, + 647 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2. Quantitative comparison to unconditional GANs. We evaluate image quality as FID on 5K images on (a) training camera poses $C_{\\mathrm{train}}$ , (b) forward motion $C_{\\mathrm{forward}}$ (See Table 1), (c) random camera poses $C_{\\mathrm{random}}$ . One-step consistency error is measured as the L1 error when backwards warping the result after one camera step to the initial frame, multiplied by 100. Once outside the training pose distribution our model generates better images than other methods, with consistency close to that of EG3D.", + "bbox": [ + 496, + 650, + 893, + 762 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Quantitative comparisons. We evaluate image quality using FID [25], and multi-view consistency using photometric error. To compare with InfiniteNature-Zero (Table 1), we initialize with an image and depth map from our model, move the camera forwards using a forward motion trajectory from InfiniteNature-Zero, and evaluate image quality at a distance of 100 forward steps. Our model attains better FID, showing that it does not suffer from image degradation due to success-", + "bbox": [ + 496, + 779, + 895, + 902 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "20868", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/03dc63ffdf8656da077baa8c896fb4786d682e683cd1209a6fff9d92724b50c3.jpg", + "image_caption": [ + "Figure 6. Comparison to auto-regressive and bounded-volume 3D generative models. Each row shows results for a given method on two generated scenes under different camera motion, along with a disparity map. Compared to InfiniteNature-Zero, our model enables long-range view synthesis by rendering a global scene description from different viewpoints, rather than auto-regressively predicting successive frames. 3D generative models like EG3D and GSN do not support view extrapolation on unbounded scenes. See our webpage for animated results." + ], + "image_footnote": [], + "bbox": [ + 81, + 89, + 883, + 429 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/d1e0292454e596b89154ad6e5fba32e6b80b8145805ff4b05b38effbaf5cd434.jpg", + "image_caption": [ + "Figure 7. Qualitative comparison of model variations. Each row shows a model variant, visualizing generated geometry (as a rendered scene filled with a checkerboard pattern), sky mask, rendered terrain, and final image composite. (Top) Without geometry regularization, the model produces semi-transparent terrain. (Middle) Adding geometry regularization (Eqn. 4) makes the terrain more solid, but there are inconsistencies between the terrain and mask prediction. (Bottom) Our full model uses geometry regularization and also adds a upsampler that operates on inverse-depth and sky mask inputs in addition to RGB (Eqn. 6) to discourage boundary effects between the terrain and sky." + ], + "image_footnote": [], + "bbox": [ + 84, + 494, + 890, + 736 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "sive applications of an auto-regressive model. To compute one-step consistency error, we generate a new frame at a position equivalent to one forward step of InfiniteNature-Zero, warp it back to the original camera position using depth, and compute L1 error with the original frame in the overlapping", + "bbox": [ + 75, + 824, + 473, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "region. Because InfiniteNature-Zero uses explicit warping as part of its model, it can achieve better one-step consistency, whereas our 2D upsampling operation is more susceptible to geometric inconsistency. We measure cyclic consistency error as the L1 error between the initial frame to the result", + "bbox": [ + 496, + 824, + 893, + 898 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "20869", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "after a step forward and back. Because InfiniteNature-Zero lacks a persistent global representation, it has non-zero cyclic consistency error, whereas our model is fully consistent with zero cyclic consistency error.", + "bbox": [ + 75, + 90, + 470, + 151 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "To compare with the unconditional generative models GSN and EG3D, we compute FID on sets of output images corresponding to different distributions of camera positions: camera poses used in training which are intended to overlap with the layout, camera poses 100 steps forward from these mimicking InfiniteNature-Zero trajectories, and a uniform distribution of randomly oriented cameras over the layout grid. As seen in Table 2, GSN is the least successful method when applied to this domain. EG3D generates high-quality images at training camera poses, but tends to represent the scene as floating nearby clouds with planar mountains at the edges of the volume (incorrect geometry). Our method generalizes better to new camera positions. GSN has the highest one-step consistency error, while the consistency error of our model is close to that of EG3D (which relies less on 2D upsampling). In the supplemental, we experiment with an alternative architecture that builds on extendable triplane units with lower consistency error and faster rendering speed.", + "bbox": [ + 75, + 152, + 470, + 425 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Qualitative comparisons. In Fig. 6 we show example outputs of each model over forward-moving and rotating trajectories. Due to its auto-regressive nature, the quality of InfiniteNature-Zero's output degrades somewhat as the camera trajectory becomes longer. A more serious limitation is that, trained only on forward movement, it is unable to synthesize plausible views under camera rotation. GSN and EG3D also struggle with long camera trajectories, producing unrealistic outputs as the cameras approach the spatial limits of the training camera distribution. In the case of GSN applied to our setting, the results contain flickering and grid-like artifacts, which our projected noise (§ 3.3) mitigates.", + "bbox": [ + 75, + 429, + 473, + 612 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.3. Model Variations", + "text_level": 1, + "bbox": [ + 76, + 623, + 246, + 638 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "To investigate individual components of our model, we separately evaluate variations of the layout generator and refinement network.", + "bbox": [ + 75, + 648, + 470, + 694 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Layout generator. The resolution of the scene layout grid and the number of samples per ray affect the quality of the volume-rendered output $I_{\\mathrm{LR}}$ . As shown in Table 3, higher resolution and more samples lead to the best image quality (FID computed on $32 \\times 32$ pixel images for speed, compared to segmented real images with gray sky pixels). To maximize the capacity of layout generation and rendering within computational limits we opt for a $256 \\times 256$ feature grid with 128 samples per ray.", + "bbox": [ + 75, + 699, + 468, + 835 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Refinement network. Next, we investigate the refinement stage, which upsamples and refines the layout generator output. In our full model, the refinement network operates not only on RGB images but also on inverse-depth and sky mask", + "bbox": [ + 75, + 839, + 470, + 902 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/289983b0d520d26f9b30fd232f1faa242ace61f65ae47da64115c72f118f9a64.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
ModelSamples Per RayLayout ResolutionFID (ILR)
Low643233.66
Medium1283232.02
High1286422.62
Full12825616.06
", + "bbox": [ + 560, + 89, + 828, + 181 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/3051f4fee906d321ba18e9db6cd4a7da046fdbe658ab24a399f4c56425900144.jpg", + "table_caption": [ + "Table 3. Variations on layout generation. Higher feature grid resolution and more samples per ray yield the best results, bounded by computational limits. For speed, FID is computed on 5K samples rendered at $32 \\times 32$ ." + ], + "table_footnote": [], + "table_body": "
Refinement OutputProjected NoiseFID (IHR)Consistency
CtrainCrandom
IHRX26.3027.085.08
IHR, dHR, mHRX23.7527.255.81
IHR, dHR, mHR✓21.4223.393.91
", + "bbox": [ + 504, + 244, + 888, + 333 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 4. Variations on the refinement network. We find refining not only the low-resolution image but also the depth and sky-mask improves image quality, but can lead to jittery results. The addition of projected noise into the upsampler results in smoother frames with lower consistency error.", + "bbox": [ + 496, + 335, + 893, + 405 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "(Eqn. 6), and uses projected noise for spatial consistency of texture detail (Eqn. 7). As shown in Table 4, both help to improve our model's FID and consistency error.", + "bbox": [ + 496, + 412, + 893, + 459 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "As shown in Fig. 7 (second row), upsampling only the RGB image $I_{\\mathrm{LR}}$ can lead to output that is inconsistent with the generated sky mask, leading to temporally unstable gaps in the final composited image. This figure also shows the effect of our geometric regularization (Eqn. 4) in reducing unwanted transparency, especially in distant terrain.", + "bbox": [ + 496, + 459, + 893, + 550 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Discussion and conclusion", + "text_level": 1, + "bbox": [ + 500, + 563, + 743, + 579 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Limitations. A few drawbacks of our model include costly volume rendering limiting the resolution of $I_{\\mathrm{LR}}$ , imperfect 3D consistency due to image-space refinement, and imperfect or repeating geometry decoded from the scene layout features. We elaborate in the supplemental.", + "bbox": [ + 496, + 592, + 893, + 669 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Conclusion. We present an unconditional world generator for unbounded synthesis of persistent 3D nature scenes. We build persistent world representation by modeling scene content with a spatially extendable layout feature grid which can be decoded via volume rendering to form a terrain image. This rendered terrain is combined with a separate sky-dome, representing infinitely far content, to synthesize novel viewpoints supporting nearby and distant camera motions. Altogether, our model enables 3D consistent image generation and view synthesis of unbounded scenes learned from single-view, unposed landscape photos.", + "bbox": [ + 496, + 672, + 895, + 839 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements. Thanks to Andrew Liu and Richard Bowen for the fruitful discussions and helpful comments. This project was part of an internship at Google.", + "bbox": [ + 496, + 842, + 893, + 888 + ], + "page_idx": 7 + }, + { + "type": "footer", + "text": "20870", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman. Mip-NeRF 360: Unbounded anti-aliased neural radiance fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 5470–5479, 2022. 2", + "[2] Richard Strong Bowen, Huiwen Chang, Charles Herrmann, Piotr Teterwak, Ce Liu, and Ramin Zabih. OCONet: Image extrapolation by object completion. In Proc. 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Free-form image inpainting with gated convolution. In Proc. Int. Conf. on Computer Vision (ICCV), pages 4471-4480, 2019. 2", + "[96] Sihyun Yu, Jihoon Tack, Sangwoo Mo, Hyunsu Kim, Junho Kim, Jung-Woo Ha, and Jinwoo Shin. Generating videos with dynamics-aware implicit generative adversarial networks. In The Tenth International Conference on Learning Representations, 2022. 2" + ], + "bbox": [ + 78, + 90, + 470, + 898 + ], + "page_idx": 11 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[97] Shengyu Zhao, Jonathan Cui, Yilun Sheng, Yue Dong, Xiao Liang, Eric I Chang, and Yan Xu. Large scale image completion via co-modulated generative adversarial networks. In Proc. Int. Conf. on Learning Representations (ICLR), 2021. 2", + "[98] Tinghui Zhou, Richard Tucker, John Flynn, Graham Fyffe, and Noah Snavely. Stereo magnification: Learning view synthesis using multiplane images. In ACM Trans. Graphics (SIGGRAPH North America), 2018. 2" + ], + "bbox": [ + 501, + 90, + 893, + 204 + ], + "page_idx": 11 + }, + { + "type": "page_number", + "text": "20874", + "bbox": [ + 478, + 945, + 519, + 955 + ], + "page_idx": 11 + } +] \ No newline at end of file diff --git a/2023/Persistent Nature_ A Generative Model of Unbounded 3D Worlds/01709317-ca4c-4e26-b6ea-7d92c95d2a87_model.json b/2023/Persistent Nature_ A Generative Model of Unbounded 3D Worlds/01709317-ca4c-4e26-b6ea-7d92c95d2a87_model.json new file mode 100644 index 0000000000000000000000000000000000000000..20d0d32feac79e88deee006450b9a99e98c4e28e --- /dev/null +++ b/2023/Persistent Nature_ A Generative Model of Unbounded 3D Worlds/01709317-ca4c-4e26-b6ea-7d92c95d2a87_model.json @@ -0,0 +1,2710 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.044 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.156, + 0.131, + 0.817, + 0.152 + ], + "angle": 0, + "content": "Persistent Nature: A Generative Model of Unbounded 3D Worlds" + }, + { + "type": "text", + "bbox": [ + 0.192, + 0.18, + 0.777, + 0.225 + ], + "angle": 0, + "content": "Lucy Chai\\(^{1}\\), Richard Tucker\\(^{2}\\), Zhengqi Li\\(^{2}\\), Phillip Isola\\(^{1}\\), Noah Snavely\\(^{23}\\) \n\\(^{1}\\)MIT \\(^{2}\\)Google Research \\(^{3}\\)Cornell Tech" + }, + { + "type": "image", + "bbox": [ + 0.078, + 0.258, + 0.382, + 0.444 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.384, + 0.259, + 0.5, + 0.35 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.519, + 0.259, + 0.636, + 0.351 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.657, + 0.26, + 0.775, + 0.351 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.384, + 0.351, + 0.5, + 0.45 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.519, + 0.351, + 0.636, + 0.451 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.658, + 0.351, + 0.775, + 0.451 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.792, + 0.259, + 0.874, + 0.28 + ], + "angle": 0, + "content": "w/o persistence Li et al. [43]" + }, + { + "type": "image", + "bbox": [ + 0.789, + 0.281, + 0.883, + 0.352 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.824, + 0.353, + 0.848, + 0.373 + ], + "angle": 0, + "content": "#" + }, + { + "type": "image", + "bbox": [ + 0.789, + 0.374, + 0.883, + 0.447 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.075, + 0.454, + 0.895, + 0.538 + ], + "angle": 0, + "content": "Figure 1. Our approach enables unconditional synthesis of unbounded 3D nature scenes with a persistent scene representation (left), using a scene layout grid representing a large-scale terrain model (depicted above as the checkered ground plane). This representation enables us to generate arbitrary camera trajectories, such as the six numbered views shown along a cyclic camera path (center). The persistence inherent to our representation stands in contrast to prior auto-regressive methods [42] that do not preserve consistency under circular camera trajectories (right); while the two images shown on the right are at the start and end of a cyclic path, the terrain depicted is completely different. Our method is trained solely from unposed, single-view landscape photos." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.558, + 0.314, + 0.573 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.584, + 0.474, + 0.885 + ], + "angle": 0, + "content": "Despite increasingly realistic image quality, recent 3D image generative models often operate on 3D volumes of fixed extent with limited camera motions. We investigate the task of unconditionally synthesizing unbounded nature scenes, enabling arbitrarily large camera motion while maintaining a persistent 3D world model. Our scene representation consists of an extendable, planar scene layout grid, which can be rendered from arbitrary camera poses via a 3D decoder and volume rendering, and a panoramic sky-dome. Based on this representation, we learn a generative world model solely from single-view internet photos. Our method enables simulating long flights through 3D landscapes, while maintaining global scene consistency—for instance, returning to the starting point yields the same view of the scene. Our approach enables scene extrapolation beyond the fixed bounds of current 3D generative models, while also supporting a persistent, camera-independent world representation that stands in contrast to auto-regressive 3D prediction models. Our project page: https://chail.github.io/persistent-nature/." + }, + { + "type": "title", + "bbox": [ + 0.502, + 0.558, + 0.632, + 0.573 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.584, + 0.896, + 0.872 + ], + "angle": 0, + "content": "Generative image and video models have achieved remarkable levels of realism, but are still far from presenting a convincing, explorable world. Moving a virtual camera through these models—either in their latent space [3, 23, 29, 72] or via explicit conditioning [35—is not like walking about in the real world. Movement is either very limited (for example, in object-centric models [5]), or else camera motion is unlimited but quickly reveals the lack of a persistent world model. Auto-regressive 3D synthesis methods exemplify this lack of persistence [42, 45]; parts of the scene may change unexpectedly as the camera moves, and you may find that the scene is entirely different when returning to previous positions. The lack of spatial and temporal consistency can give the output of these models a strange, dream-like quality. In contrast, machines that can generate unbounded, persistent 3D worlds could be used to develop agents that plan within a world model [21], or to build virtual reality experiences that feel closer to the natural world, rather than appearing as ephemeral hallucinations [42]." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.873, + 0.894, + 0.903 + ], + "angle": 0, + "content": "We therefore aim to develop a unconditional generative model capable of generating unbounded 3D scenes with a" + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "20863" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.471, + 0.168 + ], + "angle": 0, + "content": "persistent underlying world representation. We want synthesized content to move in a way that is consistent with camera motion, yet we should also be able to move arbitrarily far and still generate the same scene upon returning to a previous camera location, regardless of the camera trajectory." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.168, + 0.472, + 0.394 + ], + "angle": 0, + "content": "To achieve this goal, we model a 3D world as a terrain plus a skydome. The terrain is represented by a scene layout grid—an extendable 2D array of feature vectors that acts as a map of the landscape. We 'lift' these features into 3D and decode them with an MLP into a radiance field for volume rendering. The rendered terrain images are super-resolved and composited with renderings from the skydome model to synthesize final images. We train using a layout grid of limited size, but can extend the scene layout grid by any desired amount during inference, enabling unbounded camera trajectories. Since our underlying representation is persistent over space and time, we can fly around 3D landscapes in a consistent manner. Our method does not require multiview data; each part of our system is trained from an unposed collection of single-view images using GAN objectives." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.394, + 0.472, + 0.62 + ], + "angle": 0, + "content": "Our work builds upon two prior threads of research that tackle generating immersive worlds: 1) generative models of 3D data, and 2) generative models of infinite videos. Along the first direction are generators of meshes, volumes, radiance fields, etc (e.g., [5, 54, 59]). These models represent a consistent 3D world by construction, and excel at rendering isolated objects and bounded indoor scenes. Our work, in contrast, tackles the challenging problem of generating large-scale unbounded nature scenes. Along the second direction are methods like InfiniteNature [42, 45], which can indeed simulate visual worlds of infinite extent. These methods enable unbounded scene synthesis by predicting new viewpoints auto-regressively from a starting view. However, they do not ensure a persistent world representation; content may change when revisited." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.62, + 0.472, + 0.681 + ], + "angle": 0, + "content": "Our method aims to combine the best of both worlds, generating boundless scenes (unlike prior 3D generators) while still representing a persistent 3D world (unlike prior video generative models). In summary:" + }, + { + "type": "text", + "bbox": [ + 0.094, + 0.689, + 0.472, + 0.735 + ], + "angle": 0, + "content": "- We present an unconditional 3D generative model for unbounded nature scenes with a persistent world representation, consisting of a terrain map and skydome." + }, + { + "type": "text", + "bbox": [ + 0.094, + 0.739, + 0.472, + 0.784 + ], + "angle": 0, + "content": "- We augment our generative pipeline to support camera extrapolation beyond the training camera distribution by extending the terrain features." + }, + { + "type": "text", + "bbox": [ + 0.094, + 0.787, + 0.472, + 0.819 + ], + "angle": 0, + "content": "- Our model is learned entirely from single-view landscape photos with unknown camera poses." + }, + { + "type": "list", + "bbox": [ + 0.094, + 0.689, + 0.472, + 0.819 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.83, + 0.22, + 0.847 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.472, + 0.901 + ], + "angle": 0, + "content": "Image and view extrapolation. Pioneering work by Kaneva et al. [32] proposed the task of infinite image extrapolation by using a large image database to perform classical" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.895, + 0.259 + ], + "angle": 0, + "content": "2D image retrieval, stitching, and rendering. More recently, various learning-based 2D image inpainting [24, 41, 46, 67, 79, 94, 95, 97] and outpainting [2, 9, 43, 80, 89, 91] methods have been developed. These methods fill in missing image regions or expand the field of view by synthesizing realistic image content that is coherent with the partial input image. Beyond 2D, prior work has explored single-view 3D view extrapolation, often by applying 2D image synthesis techniques within a 3D representation [28, 30, 40, 65, 66, 74, 90]. However, these methods can only extrapolate content within a very limited range of viewpoints." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.262, + 0.897, + 0.488 + ], + "angle": 0, + "content": "Video generation. Video generation aims to synthesize realistic videos from different types of input. Unconditional video generation produces long videos often from noise input [3, 17, 19, 47, 53, 77, 83], while conditional video generation generates sequences by conditioning on one or a few images [13, 15, 27, 36, 38, 84, 85, 85, 86, 88, 92, 96], or a text prompt [26, 75]. However, applying these ideas in 3D requires supervision from multi-view training data, and cannot achieve persistent 3D scene content at runtime, since there is no explicit 3D representation. Some recent work preserves global scene consistency via extra 3D geometry inputs such as point clouds [49] or voxel grids [22]. In contrast, our method synthesizes both the geometry and appearance of an entire world from scratch using a global feature representation to achieve consistent generated content." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.493, + 0.895, + 0.599 + ], + "angle": 0, + "content": "Generative view synthesis. Novel view synthesis aims to produce new views of a scene from single [7,31,37,57,66,73, 74,81,82,90,93] or multiple image observations [1,10,16,39, 48,50-52,64,68,71,87,98] by constructing a local or global 3D scene representation. However, most prior methods can only interpolate or extrapolate a limited distance from the input views, and do not possess a generative ability." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.599, + 0.895, + 0.795 + ], + "angle": 0, + "content": "On the other hand, a number of generative view synthesis methods have been recently proposed utilizing neural volumetric representations [5, 14, 20, 54-56, 62, 69, 78]. These methods can learn to generate 3D representations from 2D supervision, and have demonstrated impressive results on generating novel objects [59], faces [5, 12, 20, 58], or indoor environments [14, 63]. However, none of these methods can generate unbounded outdoor scenes due to lack of multiview data for supervision, and due to the larger and more complex scene geometry and appearance that is difficult to model with prior representations. In contrast, our approach can generate globally consistent, large-scale nature scenes by training solely from unstructured 2D photo collections." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.796, + 0.897, + 0.901 + ], + "angle": 0, + "content": "Our work is particularly inspired by recent perpetual view generation methods, including InfiniteNature [45] and InfiniteNature-Zero [42], which can generate unbounded fly-through videos of natural scenes, and are trained on nature videos or photo collections. However, these methods generate video sequences in an auto-regressive manner, and therefore cannot achieve globally consistent 3D scene content." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "20864" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.092, + 0.09, + 0.296, + 0.232 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.302, + 0.09, + 0.428, + 0.234 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.432, + 0.09, + 0.637, + 0.234 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.64, + 0.09, + 0.887, + 0.234 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.24, + 0.895, + 0.312 + ], + "angle": 0, + "content": "Figure 2. Overview of scene layout decoding. The layout generator \\( G_{\\mathrm{land}} \\) samples a random latent code to produce a 2D scene layout grid \\( f_{\\mathrm{land}} \\) representing the shape and appearance of a terrain map, and which can be spatially extended using a grid of latent codes (see § 3.2). To render an image from a given camera, sampled points along camera rays passing over the feature plane are decoded via an MLP into a color feature \\( f_{\\mathrm{color}} \\) and density \\( \\sigma \\), which are then volume rendered. This produces a low-resolution image, mask, depth, image features, and a projected noise pattern, which are provided to a refinement network \\( G_{\\mathrm{up}} \\) to produce final image, mask, and depth outputs." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.332, + 0.475, + 0.424 + ], + "angle": 0, + "content": "Our approach instead adopts a global scene representation that can be trained to generate consistent-by-construction and realistic novel views spanning large-scale scenes. Concurrent works for scene synthesis InfiniCity [44] and SceneDreamer [8] leverage birds-eye-view representations, while SceneScape [18] builds a mesh representation from text." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.436, + 0.172, + 0.451 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.462, + 0.473, + 0.672 + ], + "angle": 0, + "content": "Our scene representation for unbounded landscapes consists of two components, a scene layout grid and a skydome. The scene layout grid models the landscape terrain, and is a 2D grid of features defined on a \"ground plane.\" These 2D features are intended to describe both the height and appearance content of the terrain, representing the full 3D scene — in fact, we decode these features to a 3D radiance field, which can then be rendered to an image (§3.1). To enable camera motion beyond the training volume, we spatially extend the 2D feature grid to arbitrary sizes (§3.2). Because it is computationally expensive to generate and volume render highly detailed 3D content at the scale we aim for, we use an image-space refinement network that adds additional texture detail to rendered images (§3.3)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.673, + 0.471, + 0.748 + ], + "angle": 0, + "content": "The second scene component is a skydome (§3.4), which is a spherical (panoramic) image intended to model very remote content, such as the sun and sky, as well as distant mountains. The skydome is generated to harmonize with the terrain content described by the scene layout grid." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.748, + 0.473, + 0.84 + ], + "angle": 0, + "content": "All the stages of our approach are trained with GAN losses (§3.5). In what follows, we use the 3D coordinate convention that the ground plane is the \\(xz\\)-plane, and the \\(y\\)-axis represents height above or below this plane. Generally, the camera used to view the scene will be positioned some height above the ground." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.848, + 0.412, + 0.865 + ], + "angle": 0, + "content": "3.1. Scene layout generation and rendering" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.473, + 0.903 + ], + "angle": 0, + "content": "To represent a distribution over landscapes, we take a generative approach following the layout representation of" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.332, + 0.895, + 0.409 + ], + "angle": 0, + "content": "GSN [14]. First, a 2D scene layout grid is synthesized from a sampled random noise code \\(\\mathbf{z}\\) passed to a StyleGAN2 [34] generator \\(G_{\\mathrm{land}}\\). This creates a 2D feature grid \\(f_{\\mathrm{land}}\\), which we bilinearly interpolate to obtain a 2D function over spatial coordinates \\(x\\) and \\(z\\):" + }, + { + "type": "equation", + "bbox": [ + 0.554, + 0.415, + 0.892, + 0.433 + ], + "angle": 0, + "content": "\\[\nf _ {\\text {l a n d}} (x, z) = \\operatorname {I t e r p o l a t e} \\left(G _ {\\text {l a n d}} (\\mathbf {z}), (x, z)\\right) \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.439, + 0.895, + 0.532 + ], + "angle": 0, + "content": "To define a full 3D scene, we need a way to compute the content at any 3D location \\((x,y,z)\\). We define a multi-layer perceptron \\(M\\) that takes a scene grid feature, as well as the height \\(y\\) of the point at which we want to evaluate the scene content. The outputs of \\(M\\) are the 2D-to-3D lifted feature \\(f_{\\mathrm{color}}\\) and the density \\(\\sigma\\) at point \\((x,y,z)\\):" + }, + { + "type": "equation", + "bbox": [ + 0.599, + 0.538, + 0.892, + 0.555 + ], + "angle": 0, + "content": "\\[\nf _ {\\text {c o l o r}}, \\sigma = M \\left(f _ {\\text {l a n d}} (x, z), y\\right). \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.561, + 0.895, + 0.636 + ], + "angle": 0, + "content": "In this way, the 2D scene layout grid determines a radiance field over all 3D points within the bounds of the grid [14, 70, 93]. That is, feature vectors in the grid encode not just appearance information, but also the height (or possibly multiple heights) of the terrain at their ground location." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.636, + 0.896, + 0.773 + ], + "angle": 0, + "content": "To render an image from a desired camera pose, we cast rays \\(\\mathbf{r}\\) from the camera origin through 3D space, sample points \\((x,y,z)\\) along them, and compute \\(f_{\\mathrm{color}}\\) and \\(\\sigma\\) at each point. We then use volume rendering to composite \\(f_{\\mathrm{color}}\\) along each ray into projected 2D image features \\(f_{\\mathrm{im}}\\), a disparity image \\(d_{\\mathrm{LR}}\\), and a sky segmentation mask \\(m_{\\mathrm{LR}}\\). We form an initial RGB image of the terrain, \\(I_{\\mathrm{LR}}\\), via a learned linear projection \\(P\\) of these image features. This process is depicted in the left half of Fig. 2, and is defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.547, + 0.778, + 0.892, + 0.828 + ], + "angle": 0, + "content": "\\[\nf _ {\\mathrm {i m}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} w _ {i} f _ {\\text {c o l o r}, i}, \\quad d _ {\\mathrm {L R}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} w _ {i} d _ {i}, \\tag {3}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.541, + 0.825, + 0.816, + 0.865 + ], + "angle": 0, + "content": "\\[\nm _ {\\mathrm {L R}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} w _ {i}, \\quad I _ {\\mathrm {L R}} = P f _ {\\mathrm {i m}},\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.895, + 0.902 + ], + "angle": 0, + "content": "where \\(i\\in \\{1..N\\}\\) refers to the index of each sampled point along ray \\(\\mathbf{r}\\) in order of increasing distance from the camera," + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "20865" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.088, + 0.093, + 0.458, + 0.189 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.195, + 0.473, + 0.364 + ], + "angle": 0, + "content": "Figure 3. Layout extension procedure. To extend the layout at inference time, we sample noise codes \\(\\mathbf{z}\\) in a grid arrangement. To smoothly transition between adjacent feature grids, we use the SOAT (StyleGAN of All Trades) procedure [11] in 2D. Operating on a \\(2\\times 2\\) sub-grid, we apply each generator layer four times in fully convolutional manner over the entire sub-grid, each time conditioned on a different corner latent code \\(\\mathbf{z}\\), before multiplying by bilinear blending weights. This process is repeated for each layer of the generator and each sub-grid. Each \\(2\\times 2\\) sub-grid produces a \\(2H\\times 2W\\) feature grid, and sub-grids are blended together in an overlapping fashion to obtain an extended feature grid \\(f_{\\mathrm{land}}\\) of arbitrary spatial size." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.392, + 0.471, + 0.439 + ], + "angle": 0, + "content": "\\(d_{i}\\) is the inverse-depth (disparity) of point \\(i\\), and weights \\(w_{i}\\) are determined from the volume rendering equations used in NeRF [51] (see supplemental)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.442, + 0.473, + 0.625 + ], + "angle": 0, + "content": "We intend the mask \\( m_{\\mathrm{LR}} \\) to distinguish sky regions (which will be empty and filled later using the skydome) from non-sky regions, and achieve this by training using segmented real images in which color and disparity for sky pixels are replaced with zero. Since to achieve zero disparity all weights along a ray must be zero (which also results in a zero-valued color feature), this approach encourages the generator to omit sky content. However, while we find that the model indeed learns to generate transparent sky regions, land geometry can also become partially transparent. To counter this, we penalize visible decreases in opacity along viewing rays using finite differences of opacity \\( \\alpha \\):" + }, + { + "type": "equation", + "bbox": [ + 0.129, + 0.643, + 0.47, + 0.684 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {t r a n s p a r e n t}} (\\mathbf {r}) = \\sum_ {i = 2} ^ {N} w _ {i} \\frac {\\operatorname* {m a x} \\left(\\alpha_ {i - 1} - \\alpha_ {i} , 0\\right)}{\\delta_ {i}}. \\tag {4}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.708, + 0.248, + 0.723 + ], + "angle": 0, + "content": "3.2. Layout Extension" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.473, + 0.903 + ], + "angle": 0, + "content": "While \\( G_{\\mathrm{land}} \\) creates a fixed-size feature grid, our objective is to generate geometry of arbitrary size, enabling long-distance camera motion at inference time. Hence, we devise a way to extend the feature grid in the \\( x \\) and \\( z \\) dimensions. We illustrate this process in Fig. 3, where we first sample noise codes \\( \\mathbf{z} \\) in a grid arrangement, where each \\( \\mathbf{z} \\) generates a 2D layout feature grid of size \\( H \\times W \\). To obtain a smooth transition between these independently sampled layout features, we generalize the image interpolation approach from SOAT (StyleGAN of all Trades) [11] to two dimensions. We operate on \\( 2 \\times 2 \\) sub-grids and blend intermediate features" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.791, + 0.107 + ], + "angle": 0, + "content": "from each layer of the generator as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.543, + 0.113, + 0.892, + 0.167 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} f _ {k, l + 1} = G _ {l} \\left(f _ {l}, \\mathbf {z} _ {k}\\right); \\quad k = \\{0 0, 0 1, 1 0, 1 1 \\} \\\\ f _ {l + 1} = \\sum_ {k = \\{0 0, 0 1, 1 0, 1 1 \\}} \\beta_ {k} (x, z) f _ {k, l + 1}. \\tag {5} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.174, + 0.895, + 0.295 + ], + "angle": 0, + "content": "For each of the four corner anchors \\( k \\), we construct the modulated feature \\( f_{k,l+1} \\) by applying \\( G_l \\) (the \\( l \\)-th layer of \\( G_{\\mathrm{land}} \\)) in a fully convolutional manner over the entire sub-grid. We then interpolate between the four feature grids using bilinear interpolation weights \\( \\beta_k(x,z) \\). By stitching these \\( 2 \\times 2 \\) sub-grids in an overlapping manner, we can obtain a scene layout feature grid of arbitrary size to use as \\( f_{\\mathrm{land}} \\). Additional details are provided in the supplemental." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.302, + 0.673, + 0.318 + ], + "angle": 0, + "content": "3.3. Image refinement" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.325, + 0.895, + 0.492 + ], + "angle": 0, + "content": "Due to the computational cost of volume rendering, training the layout generator at higher resolutions becomes impractical. We therefore use a refinement network \\( G_{\\mathrm{up}} \\) to up-sample the initial generated image \\( I_{\\mathrm{LR}} \\) to a higher-resolution result \\( I_{\\mathrm{HR}} \\), while adding textural details (Fig. 2-right). We use a StyleGAN2 backbone for \\( G_{\\mathrm{up}} \\), replacing the earlier feature layers with feature output \\( f_{\\mathrm{im}} \\) and the RGB residual layers with a concatenation of \\( I_{\\mathrm{LR}} \\), \\( d_{\\mathrm{LR}} \\), and \\( m_{\\mathrm{LR}} \\). To encourage the refined terrain image \\( I_{\\mathrm{HR}} \\) to be consistent with the sky mask, the network also predicts a refined disparity map and sky mask for compositing with the skydome (see §3.4):" + }, + { + "type": "equation", + "bbox": [ + 0.555, + 0.499, + 0.892, + 0.515 + ], + "angle": 0, + "content": "\\[\nI _ {\\mathrm {H R}}, d _ {\\mathrm {H R}}, m _ {\\mathrm {H R}} = G _ {\\mathrm {u p}} \\left(f _ {\\mathrm {i m}}, I _ {\\mathrm {L R}}, d _ {\\mathrm {L R}}, m _ {\\mathrm {L R}}\\right). \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.521, + 0.894, + 0.581 + ], + "angle": 0, + "content": "We compute a reconstruction loss between the initial and refined disparity and mask outputs, and penalize \\( G_{\\mathrm{up}} \\) for producing gray sky pixels in \\( I_{\\mathrm{HR}} \\) outside the predicted mask \\( m_{\\mathrm{HR}} \\). Please see the supplemental for more details." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.582, + 0.895, + 0.78 + ], + "angle": 0, + "content": "For fine texture details, StyleGAN2 also uses layer-wise spatial noise in intermediate generator layers (in addition to the global latent \\(\\mathbf{z}\\)). Using a fixed 2D noise pattern results in texture 'sticking' as we move the camera [33], but resampling it every frame reduces spatial coherence and removing it entirely results in convolutional gridding artifacts. To avoid these issues and improve spatial consistency, we replace the 2D image-space noise with projected 3D world-space noise, where the noise input to \\(G_{\\mathrm{up}}\\) is the projection of samples from a grid of noise, \\(n\\). This noise pattern is drawn from a standard Gaussian distribution defined on the ground plane at the same resolution of the layout features, which is then lifted into 3D and volume rendered along each ray \\(\\mathbf{r}\\):" + }, + { + "type": "equation", + "bbox": [ + 0.619, + 0.785, + 0.892, + 0.827 + ], + "angle": 0, + "content": "\\[\nn (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} w _ {i} n (x, z). \\tag {7}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.833, + 0.608, + 0.849 + ], + "angle": 0, + "content": "3.4. Skydome" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.856, + 0.895, + 0.903 + ], + "angle": 0, + "content": "We model remote content (sky and distant mountains) separately with a skydome generator \\( G_{\\mathrm{sky}} \\) (Fig.4). This generator follows the StyleGAN3 architecture [33], with a mapping" + }, + { + "type": "footer", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "20866" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.086, + 0.09, + 0.468, + 0.219 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.223, + 0.472, + 0.295 + ], + "angle": 0, + "content": "Figure 4. Skydome generator. Conditioned on the terrain image, the skydome generator \\( G_{\\mathrm{sky}} \\) synthesizes distant content (e.g., sky pixels and remote mountains) that is consistent with the generated terrain using encoder \\( E_{\\mathrm{clip}} \\). \\( G_{\\mathrm{sky}} \\) is conditioned on cylindrical coordinates which can be unwrapped to produce a panoramic skydome image." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.312, + 0.472, + 0.39 + ], + "angle": 0, + "content": "network and synthesis network conditioned on cylindrical coordinates [4]. We adapt it by conditioning on the terrain output: we encode terrain images \\( I_{\\mathrm{HR}} \\) using the pretrained CLIP image encoder \\( E_{\\mathrm{clip}} \\) [60], and concatenate this to the style-code output of the mapping network as input into \\( G_{\\mathrm{sky}} \\):" + }, + { + "type": "equation", + "bbox": [ + 0.117, + 0.398, + 0.47, + 0.417 + ], + "angle": 0, + "content": "\\[\nI _ {\\mathrm {s k y}} = G _ {\\mathrm {s k y}} \\left(\\operatorname {c o n c a t} \\left(E _ {\\mathrm {c l i p}} \\left(I _ {\\mathrm {H R}}\\right), \\operatorname {m a p p i n g} (\\mathbf {z})\\right)\\right). \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.424, + 0.473, + 0.56 + ], + "angle": 0, + "content": "Conditioning on the foreground terrain image encourages the skydome generator to generate a sky that is consistent with the terrain content. This model trains on single-view landscape images but can produce a full panorama at inference-time by passing in coordinates that correspond to a \\(360^{\\circ}\\) cylinder. The skydome is rendered to an individual camera viewpoint using camera ray directions, giving the skydome image \\(I_{\\mathrm{dome}}\\) which is then composited with the terrain image using the sky mask:" + }, + { + "type": "equation", + "bbox": [ + 0.136, + 0.57, + 0.47, + 0.587 + ], + "angle": 0, + "content": "\\[\nI _ {\\text {f u l l}} = I _ {\\mathrm {H R}} \\odot m _ {\\mathrm {H R}} + I _ {\\text {d o m e}} \\odot (1 - m _ {\\mathrm {H R}}). \\tag {9}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.601, + 0.184, + 0.618 + ], + "angle": 0, + "content": "3.5. Training" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.625, + 0.473, + 0.777 + ], + "angle": 0, + "content": "We train the layout generator (rendering at \\(32 \\times 32\\)), refinement network (upsampling to \\(256 \\times 256\\)), and skydome generator separately. To train the refinement network, we operate on outputs of the layout generator, freezing the weights of that model. For the skydome generator, we train using real landscape images, and apply it only to the outputs of the refinement network at inference time. We follow the StyleGAN2 objective [34], with additional losses for each training stage, architecture, and hyperparameters provided in the supplemental." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.473, + 0.903 + ], + "angle": 0, + "content": "Dataset and camera poses. We train on LHQ [76], a dataset of of 90K unposed, single-view images of natural landscapes. A number of LHQ images contain geometry that is not amenable to \"flying\", such as a landscape pictured through a window, or a closeup of trees. Therefore, we perform a filtering process on LHQ prior to training (see supplemental). We also obtain auxiliary outputs - disparity and sky segmentation - using the pretrained DPT [61] model. Disparity" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.122 + ], + "angle": 0, + "content": "and sky segmentation are used to construct the real image distribution in the GAN training phases." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.122, + 0.895, + 0.38 + ], + "angle": 0, + "content": "After filtering, we use 56,982 images for training, and augment with horizontal flipping. During training we also need to sample camera poses. Prior 3D generators [5,6,14, 20,58,69] either use ground-truth poses from a simulator, or assume an object-centric camera distribution in which the camera looks at a fixed origin from some radius. Because our dataset lacks ground truth poses, we first sample a bank of training poses uniformly across the layout feature grid with random small height offsets, and rotate such that the near half of the camera view frustum falls entirely within the layout grid. Since the aerial layout should not be specific to any given camera pose, we generate \\( f_{\\mathrm{land}} \\) without any camera pose information, and then adopt the sampling scheme from GSN [14] which samples a camera pose from the initial training pose bank proportional to the inverse terrain density at each camera position, to avoid placing the camera within occluding geometry." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.391, + 0.634, + 0.409 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.416, + 0.895, + 0.568 + ], + "angle": 0, + "content": "Given its persistent scene representation and the extensibility of the its layout grid, our model enables arbitrary motion through a synthesized landscape, including long camera trajectories. We show sample outputs from our model under a variety of camera movements (§ 4.1); present qualitative and quantitative comparisons with alternate scene representations, including auto-regressive prediction models and unconditional generators defined for bounded or object-centric scenes (§ 4.2); and investigate variations of our model to evaluate design decisions (§ 4.3)." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.575, + 0.828, + 0.592 + ], + "angle": 0, + "content": "4.1. Persistent, unbounded scene synthesis" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.599, + 0.897, + 0.78 + ], + "angle": 0, + "content": "Figure 5 shows example landscapes generated by our model with various camera motions. As the camera moves (by rotating and/or translating) the generated imagery changes in a way that is consistent with the underlying geometry, e.g. hills move across the image or become closer. Extending the generated aerial feature grid allows us to place the camera outside the distribution of training camera poses, while maintaining both geometric and stylistic consistency. As illustrated in Figure 1 and our project page, the persistent and extendable layout features enables synthetic 'flights' over large distances that can also return to a consistent starting point." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.788, + 0.795, + 0.804 + ], + "angle": 0, + "content": "4.2. Comparing scene representations" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.897, + 0.903 + ], + "angle": 0, + "content": "We compare our model with three state-of-the-art methods. InfiniteNature-Zero is an auto-regressive method that, given an initial frame, generates successive frames sequentially by warping each image to the next based on depth [42]. It allows for unbounded camera trajectories, but has no persistent world model. GSN [14] and EG3D [5] are uncon-" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "20867" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.092, + 0.887, + 0.511 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.516, + 0.895, + 0.575 + ], + "angle": 0, + "content": "Figure 5. Visualization of nearby and extrapolated camera motion. Each row shows a set of sampled viewpoints, shown in an overhead view in the first column, and the corresponding rendered images in the other columns. Our model enables 3D-consistent view synthesis, visible under rotating or translating camera trajectories. We can also extrapolate the layout features at inference time, enabling camera motions outside of the training camera distribution (shown as a black square in the last two rows) with a consistent scene style." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.582, + 0.466, + 0.645 + ], + "angle": 0, + "content": "
ModelPersistentUnboundedFIDConsistency
\\( C_{forward} \\)1-stepcycle
Inf Nat Zero [42]✘✓28.151.843.94
Ours (128px)✓✓26.092.120.00
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.648, + 0.472, + 0.773 + ], + "angle": 0, + "content": "Table 1. Comparison with InfiniteNature-Zero. Using camera motions from InfiniteNature-Zero, we evaluate image quality as FID on 5K images after moving 100 steps forward (\\( C_{\\text{forward}} \\)), one-step consistency as the L1 error when backwards warping one camera step, and cycle consistency as the L1 error between the original frame and the result after a pair of forward/backward steps. InfiniteNature-Zero is more consistent for a single step, but it has non-zero cyclic consistency error, and image quality degrades after repeated model applications. L1 values are multiplied by 100 throughout." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.472, + 0.903 + ], + "angle": 0, + "content": "ditional generative models: GSN uses a layout feature grid which is also the basis of our model, but focuses on bounded indoor scenes with ground-truth camera pose trajectories, while EG3D uses a tri-plane representation and primarily focuses on objects and portraits. These methods have persistent world models (feature grid and tri-plane representation) but do not allow for unbounded trajectories." + }, + { + "type": "table", + "bbox": [ + 0.504, + 0.582, + 0.89, + 0.648 + ], + "angle": 0, + "content": "
ModelPersistentUnboundedFIDConsistency
\\( C_{train} \\)\\( C_{forward} \\)\\( C_{random} \\)
GSN [14]✓✗29.9550.2245.4812.80
EG3D [5]✓✗9.8530.1732.083.01
Ours✓✓21.4226.6723.393.56
" + }, + { + "type": "table_caption", + "bbox": [ + 0.498, + 0.651, + 0.895, + 0.763 + ], + "angle": 0, + "content": "Table 2. Quantitative comparison to unconditional GANs. We evaluate image quality as FID on 5K images on (a) training camera poses \\( C_{\\mathrm{train}} \\), (b) forward motion \\( C_{\\mathrm{forward}} \\) (See Table 1), (c) random camera poses \\( C_{\\mathrm{random}} \\). One-step consistency error is measured as the L1 error when backwards warping the result after one camera step to the initial frame, multiplied by 100. Once outside the training pose distribution our model generates better images than other methods, with consistency close to that of EG3D." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.897, + 0.903 + ], + "angle": 0, + "content": "Quantitative comparisons. We evaluate image quality using FID [25], and multi-view consistency using photometric error. To compare with InfiniteNature-Zero (Table 1), we initialize with an image and depth map from our model, move the camera forwards using a forward motion trajectory from InfiniteNature-Zero, and evaluate image quality at a distance of 100 forward steps. Our model attains better FID, showing that it does not suffer from image degradation due to success-" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "20868" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.09, + 0.885, + 0.43 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.435, + 0.896, + 0.493 + ], + "angle": 0, + "content": "Figure 6. Comparison to auto-regressive and bounded-volume 3D generative models. Each row shows results for a given method on two generated scenes under different camera motion, along with a disparity map. Compared to InfiniteNature-Zero, our model enables long-range view synthesis by rendering a global scene description from different viewpoints, rather than auto-regressively predicting successive frames. 3D generative models like EG3D and GSN do not support view extrapolation on unbounded scenes. See our webpage for animated results." + }, + { + "type": "image", + "bbox": [ + 0.085, + 0.496, + 0.892, + 0.737 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.741, + 0.895, + 0.812 + ], + "angle": 0, + "content": "Figure 7. Qualitative comparison of model variations. Each row shows a model variant, visualizing generated geometry (as a rendered scene filled with a checkerboard pattern), sky mask, rendered terrain, and final image composite. (Top) Without geometry regularization, the model produces semi-transparent terrain. (Middle) Adding geometry regularization (Eqn. 4) makes the terrain more solid, but there are inconsistencies between the terrain and mask prediction. (Bottom) Our full model uses geometry regularization and also adds a upsampler that operates on inverse-depth and sky mask inputs in addition to RGB (Eqn. 6) to discourage boundary effects between the terrain and sky." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.475, + 0.903 + ], + "angle": 0, + "content": "sive applications of an auto-regressive model. To compute one-step consistency error, we generate a new frame at a position equivalent to one forward step of InfiniteNature-Zero, warp it back to the original camera position using depth, and compute L1 error with the original frame in the overlapping" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.895, + 0.9 + ], + "angle": 0, + "content": "region. Because InfiniteNature-Zero uses explicit warping as part of its model, it can achieve better one-step consistency, whereas our 2D upsampling operation is more susceptible to geometric inconsistency. We measure cyclic consistency error as the L1 error between the initial frame to the result" + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.52, + 0.958 + ], + "angle": 0, + "content": "20869" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.471, + 0.152 + ], + "angle": 0, + "content": "after a step forward and back. Because InfiniteNature-Zero lacks a persistent global representation, it has non-zero cyclic consistency error, whereas our model is fully consistent with zero cyclic consistency error." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.153, + 0.471, + 0.426 + ], + "angle": 0, + "content": "To compare with the unconditional generative models GSN and EG3D, we compute FID on sets of output images corresponding to different distributions of camera positions: camera poses used in training which are intended to overlap with the layout, camera poses 100 steps forward from these mimicking InfiniteNature-Zero trajectories, and a uniform distribution of randomly oriented cameras over the layout grid. As seen in Table 2, GSN is the least successful method when applied to this domain. EG3D generates high-quality images at training camera poses, but tends to represent the scene as floating nearby clouds with planar mountains at the edges of the volume (incorrect geometry). Our method generalizes better to new camera positions. GSN has the highest one-step consistency error, while the consistency error of our model is close to that of EG3D (which relies less on 2D upsampling). In the supplemental, we experiment with an alternative architecture that builds on extendable triplane units with lower consistency error and faster rendering speed." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.43, + 0.474, + 0.613 + ], + "angle": 0, + "content": "Qualitative comparisons. In Fig. 6 we show example outputs of each model over forward-moving and rotating trajectories. Due to its auto-regressive nature, the quality of InfiniteNature-Zero's output degrades somewhat as the camera trajectory becomes longer. A more serious limitation is that, trained only on forward movement, it is unable to synthesize plausible views under camera rotation. GSN and EG3D also struggle with long camera trajectories, producing unrealistic outputs as the cameras approach the spatial limits of the training camera distribution. In the case of GSN applied to our setting, the results contain flickering and grid-like artifacts, which our projected noise (§ 3.3) mitigates." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.624, + 0.248, + 0.64 + ], + "angle": 0, + "content": "4.3. Model Variations" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.649, + 0.471, + 0.695 + ], + "angle": 0, + "content": "To investigate individual components of our model, we separately evaluate variations of the layout generator and refinement network." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.7, + 0.47, + 0.837 + ], + "angle": 0, + "content": "Layout generator. The resolution of the scene layout grid and the number of samples per ray affect the quality of the volume-rendered output \\( I_{\\mathrm{LR}} \\). As shown in Table 3, higher resolution and more samples lead to the best image quality (FID computed on \\( 32 \\times 32 \\) pixel images for speed, compared to segmented real images with gray sky pixels). To maximize the capacity of layout generation and rendering within computational limits we opt for a \\( 256 \\times 256 \\) feature grid with 128 samples per ray." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Refinement network. Next, we investigate the refinement stage, which upsamples and refines the layout generator output. In our full model, the refinement network operates not only on RGB images but also on inverse-depth and sky mask" + }, + { + "type": "table", + "bbox": [ + 0.562, + 0.09, + 0.83, + 0.182 + ], + "angle": 0, + "content": "
ModelSamples Per RayLayout ResolutionFID (ILR)
Low643233.66
Medium1283232.02
High1286422.62
Full12825616.06
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.185, + 0.895, + 0.24 + ], + "angle": 0, + "content": "Table 3. Variations on layout generation. Higher feature grid resolution and more samples per ray yield the best results, bounded by computational limits. For speed, FID is computed on 5K samples rendered at \\(32 \\times 32\\)." + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.245, + 0.89, + 0.334 + ], + "angle": 0, + "content": "
Refinement OutputProjected NoiseFID (IHR)Consistency
CtrainCrandom
IHRX26.3027.085.08
IHR, dHR, mHRX23.7527.255.81
IHR, dHR, mHR✓21.4223.393.91
" + }, + { + "type": "table_caption", + "bbox": [ + 0.498, + 0.336, + 0.894, + 0.406 + ], + "angle": 0, + "content": "Table 4. Variations on the refinement network. We find refining not only the low-resolution image but also the depth and sky-mask improves image quality, but can lead to jittery results. The addition of projected noise into the upsampler results in smoother frames with lower consistency error." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.414, + 0.894, + 0.46 + ], + "angle": 0, + "content": "(Eqn. 6), and uses projected noise for spatial consistency of texture detail (Eqn. 7). As shown in Table 4, both help to improve our model's FID and consistency error." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.46, + 0.894, + 0.551 + ], + "angle": 0, + "content": "As shown in Fig. 7 (second row), upsampling only the RGB image \\( I_{\\mathrm{LR}} \\) can lead to output that is inconsistent with the generated sky mask, leading to temporally unstable gaps in the final composited image. This figure also shows the effect of our geometric regularization (Eqn. 4) in reducing unwanted transparency, especially in distant terrain." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.564, + 0.744, + 0.58 + ], + "angle": 0, + "content": "5. Discussion and conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.593, + 0.895, + 0.67 + ], + "angle": 0, + "content": "Limitations. A few drawbacks of our model include costly volume rendering limiting the resolution of \\( I_{\\mathrm{LR}} \\), imperfect 3D consistency due to image-space refinement, and imperfect or repeating geometry decoded from the scene layout features. We elaborate in the supplemental." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.673, + 0.896, + 0.84 + ], + "angle": 0, + "content": "Conclusion. We present an unconditional world generator for unbounded synthesis of persistent 3D nature scenes. We build persistent world representation by modeling scene content with a spatially extendable layout feature grid which can be decoded via volume rendering to form a terrain image. This rendered terrain is combined with a separate sky-dome, representing infinitely far content, to synthesize novel viewpoints supporting nearby and distant camera motions. Altogether, our model enables 3D consistent image generation and view synthesis of unbounded scenes learned from single-view, unposed landscape photos." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.843, + 0.895, + 0.89 + ], + "angle": 0, + "content": "Acknowledgements. Thanks to Andrew Liu and Richard Bowen for the fruitful discussions and helpful comments. This project was part of an internship at Google." + }, + { + "type": "footer", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "20870" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.105 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.184 + ], + "angle": 0, + "content": "[1] Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman. Mip-NeRF 360: Unbounded anti-aliased neural radiance fields. 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Our approach enables unconditional synthesis of unbounded 3D nature scenes with a persistent scene representation (left), using a scene layout grid representing a large-scale terrain model (depicted above as the checkered ground plane). This representation enables us to generate arbitrary camera trajectories, such as the six numbered views shown along a cyclic camera path (center). The persistence inherent to our representation stands in contrast to prior auto-regressive methods [42] that do not preserve consistency under circular camera trajectories (right); while the two images shown on the right are at the start and end of a cyclic path, the terrain depicted is completely different. Our method is trained solely from unposed, single-view landscape photos. + +![](images/e8b106765cbb100b9fd7ee5c25fcfd18aec074e0947f7f3b84efdc99247e5bdb.jpg) + +![](images/e8e87fd1a53267d64712ce83530b6fe1a078e6024cfdc1dd2ce98cbf96467db6.jpg) +w/o persistence Li et al. [43] + +![](images/b03ff1f95d01c5b4903f564a3a1ef84df2d735bb997b950c80cfbbf3b0b62d18.jpg) +# + +# Abstract + +Despite increasingly realistic image quality, recent 3D image generative models often operate on 3D volumes of fixed extent with limited camera motions. We investigate the task of unconditionally synthesizing unbounded nature scenes, enabling arbitrarily large camera motion while maintaining a persistent 3D world model. Our scene representation consists of an extendable, planar scene layout grid, which can be rendered from arbitrary camera poses via a 3D decoder and volume rendering, and a panoramic sky-dome. Based on this representation, we learn a generative world model solely from single-view internet photos. Our method enables simulating long flights through 3D landscapes, while maintaining global scene consistency—for instance, returning to the starting point yields the same view of the scene. Our approach enables scene extrapolation beyond the fixed bounds of current 3D generative models, while also supporting a persistent, camera-independent world representation that stands in contrast to auto-regressive 3D prediction models. Our project page: https://chail.github.io/persistent-nature/. + +# 1. Introduction + +Generative image and video models have achieved remarkable levels of realism, but are still far from presenting a convincing, explorable world. Moving a virtual camera through these models—either in their latent space [3, 23, 29, 72] or via explicit conditioning [35—is not like walking about in the real world. Movement is either very limited (for example, in object-centric models [5]), or else camera motion is unlimited but quickly reveals the lack of a persistent world model. Auto-regressive 3D synthesis methods exemplify this lack of persistence [42, 45]; parts of the scene may change unexpectedly as the camera moves, and you may find that the scene is entirely different when returning to previous positions. The lack of spatial and temporal consistency can give the output of these models a strange, dream-like quality. In contrast, machines that can generate unbounded, persistent 3D worlds could be used to develop agents that plan within a world model [21], or to build virtual reality experiences that feel closer to the natural world, rather than appearing as ephemeral hallucinations [42]. + +We therefore aim to develop a unconditional generative model capable of generating unbounded 3D scenes with a + +persistent underlying world representation. We want synthesized content to move in a way that is consistent with camera motion, yet we should also be able to move arbitrarily far and still generate the same scene upon returning to a previous camera location, regardless of the camera trajectory. + +To achieve this goal, we model a 3D world as a terrain plus a skydome. The terrain is represented by a scene layout grid—an extendable 2D array of feature vectors that acts as a map of the landscape. We 'lift' these features into 3D and decode them with an MLP into a radiance field for volume rendering. The rendered terrain images are super-resolved and composited with renderings from the skydome model to synthesize final images. We train using a layout grid of limited size, but can extend the scene layout grid by any desired amount during inference, enabling unbounded camera trajectories. Since our underlying representation is persistent over space and time, we can fly around 3D landscapes in a consistent manner. Our method does not require multiview data; each part of our system is trained from an unposed collection of single-view images using GAN objectives. + +Our work builds upon two prior threads of research that tackle generating immersive worlds: 1) generative models of 3D data, and 2) generative models of infinite videos. Along the first direction are generators of meshes, volumes, radiance fields, etc (e.g., [5, 54, 59]). These models represent a consistent 3D world by construction, and excel at rendering isolated objects and bounded indoor scenes. Our work, in contrast, tackles the challenging problem of generating large-scale unbounded nature scenes. Along the second direction are methods like InfiniteNature [42, 45], which can indeed simulate visual worlds of infinite extent. These methods enable unbounded scene synthesis by predicting new viewpoints auto-regressively from a starting view. However, they do not ensure a persistent world representation; content may change when revisited. + +Our method aims to combine the best of both worlds, generating boundless scenes (unlike prior 3D generators) while still representing a persistent 3D world (unlike prior video generative models). In summary: + +- We present an unconditional 3D generative model for unbounded nature scenes with a persistent world representation, consisting of a terrain map and skydome. +- We augment our generative pipeline to support camera extrapolation beyond the training camera distribution by extending the terrain features. +- Our model is learned entirely from single-view landscape photos with unknown camera poses. + +# 2. Related Work + +Image and view extrapolation. Pioneering work by Kaneva et al. [32] proposed the task of infinite image extrapolation by using a large image database to perform classical + +2D image retrieval, stitching, and rendering. More recently, various learning-based 2D image inpainting [24, 41, 46, 67, 79, 94, 95, 97] and outpainting [2, 9, 43, 80, 89, 91] methods have been developed. These methods fill in missing image regions or expand the field of view by synthesizing realistic image content that is coherent with the partial input image. Beyond 2D, prior work has explored single-view 3D view extrapolation, often by applying 2D image synthesis techniques within a 3D representation [28, 30, 40, 65, 66, 74, 90]. However, these methods can only extrapolate content within a very limited range of viewpoints. + +Video generation. Video generation aims to synthesize realistic videos from different types of input. Unconditional video generation produces long videos often from noise input [3, 17, 19, 47, 53, 77, 83], while conditional video generation generates sequences by conditioning on one or a few images [13, 15, 27, 36, 38, 84, 85, 85, 86, 88, 92, 96], or a text prompt [26, 75]. However, applying these ideas in 3D requires supervision from multi-view training data, and cannot achieve persistent 3D scene content at runtime, since there is no explicit 3D representation. Some recent work preserves global scene consistency via extra 3D geometry inputs such as point clouds [49] or voxel grids [22]. In contrast, our method synthesizes both the geometry and appearance of an entire world from scratch using a global feature representation to achieve consistent generated content. + +Generative view synthesis. Novel view synthesis aims to produce new views of a scene from single [7,31,37,57,66,73, 74,81,82,90,93] or multiple image observations [1,10,16,39, 48,50-52,64,68,71,87,98] by constructing a local or global 3D scene representation. However, most prior methods can only interpolate or extrapolate a limited distance from the input views, and do not possess a generative ability. + +On the other hand, a number of generative view synthesis methods have been recently proposed utilizing neural volumetric representations [5, 14, 20, 54-56, 62, 69, 78]. These methods can learn to generate 3D representations from 2D supervision, and have demonstrated impressive results on generating novel objects [59], faces [5, 12, 20, 58], or indoor environments [14, 63]. However, none of these methods can generate unbounded outdoor scenes due to lack of multiview data for supervision, and due to the larger and more complex scene geometry and appearance that is difficult to model with prior representations. In contrast, our approach can generate globally consistent, large-scale nature scenes by training solely from unstructured 2D photo collections. + +Our work is particularly inspired by recent perpetual view generation methods, including InfiniteNature [45] and InfiniteNature-Zero [42], which can generate unbounded fly-through videos of natural scenes, and are trained on nature videos or photo collections. However, these methods generate video sequences in an auto-regressive manner, and therefore cannot achieve globally consistent 3D scene content. + +![](images/ad53e38b0281caac6526dfb0547568f993ef8a952c9b5d754a581ecd5e65d499.jpg) +Figure 2. Overview of scene layout decoding. The layout generator $G_{\mathrm{land}}$ samples a random latent code to produce a 2D scene layout grid $f_{\mathrm{land}}$ representing the shape and appearance of a terrain map, and which can be spatially extended using a grid of latent codes (see § 3.2). To render an image from a given camera, sampled points along camera rays passing over the feature plane are decoded via an MLP into a color feature $f_{\mathrm{color}}$ and density $\sigma$ , which are then volume rendered. This produces a low-resolution image, mask, depth, image features, and a projected noise pattern, which are provided to a refinement network $G_{\mathrm{up}}$ to produce final image, mask, and depth outputs. + +![](images/c9efdbd288a9aec80fca9c1dd01bb67862c3c9c5c2a7cd1b12836fa1c3abbbc3.jpg) + +![](images/44e28a03eae4448f77ebc904495a08074b8aa3f4ac26b1aab4313af2b42fb1f6.jpg) + +![](images/5619eb6a6c81c056bd8b34949f62f91a6bf0214cc54288e938db7874386438fb.jpg) + +Our approach instead adopts a global scene representation that can be trained to generate consistent-by-construction and realistic novel views spanning large-scale scenes. Concurrent works for scene synthesis InfiniCity [44] and SceneDreamer [8] leverage birds-eye-view representations, while SceneScape [18] builds a mesh representation from text. + +# 3. Method + +Our scene representation for unbounded landscapes consists of two components, a scene layout grid and a skydome. The scene layout grid models the landscape terrain, and is a 2D grid of features defined on a "ground plane." These 2D features are intended to describe both the height and appearance content of the terrain, representing the full 3D scene — in fact, we decode these features to a 3D radiance field, which can then be rendered to an image (§3.1). To enable camera motion beyond the training volume, we spatially extend the 2D feature grid to arbitrary sizes (§3.2). Because it is computationally expensive to generate and volume render highly detailed 3D content at the scale we aim for, we use an image-space refinement network that adds additional texture detail to rendered images (§3.3). + +The second scene component is a skydome (§3.4), which is a spherical (panoramic) image intended to model very remote content, such as the sun and sky, as well as distant mountains. The skydome is generated to harmonize with the terrain content described by the scene layout grid. + +All the stages of our approach are trained with GAN losses (§3.5). In what follows, we use the 3D coordinate convention that the ground plane is the $xz$ -plane, and the $y$ -axis represents height above or below this plane. Generally, the camera used to view the scene will be positioned some height above the ground. + +# 3.1. Scene layout generation and rendering + +To represent a distribution over landscapes, we take a generative approach following the layout representation of + +GSN [14]. First, a 2D scene layout grid is synthesized from a sampled random noise code $\mathbf{z}$ passed to a StyleGAN2 [34] generator $G_{\mathrm{land}}$ . This creates a 2D feature grid $f_{\mathrm{land}}$ , which we bilinearly interpolate to obtain a 2D function over spatial coordinates $x$ and $z$ : + +$$ +f _ {\text {l a n d}} (x, z) = \operatorname {I t e r p o l a t e} \left(G _ {\text {l a n d}} (\mathbf {z}), (x, z)\right) \tag {1} +$$ + +To define a full 3D scene, we need a way to compute the content at any 3D location $(x,y,z)$ . We define a multi-layer perceptron $M$ that takes a scene grid feature, as well as the height $y$ of the point at which we want to evaluate the scene content. The outputs of $M$ are the 2D-to-3D lifted feature $f_{\mathrm{color}}$ and the density $\sigma$ at point $(x,y,z)$ : + +$$ +f _ {\text {c o l o r}}, \sigma = M \left(f _ {\text {l a n d}} (x, z), y\right). \tag {2} +$$ + +In this way, the 2D scene layout grid determines a radiance field over all 3D points within the bounds of the grid [14, 70, 93]. That is, feature vectors in the grid encode not just appearance information, but also the height (or possibly multiple heights) of the terrain at their ground location. + +To render an image from a desired camera pose, we cast rays $\mathbf{r}$ from the camera origin through 3D space, sample points $(x,y,z)$ along them, and compute $f_{\mathrm{color}}$ and $\sigma$ at each point. We then use volume rendering to composite $f_{\mathrm{color}}$ along each ray into projected 2D image features $f_{\mathrm{im}}$ , a disparity image $d_{\mathrm{LR}}$ , and a sky segmentation mask $m_{\mathrm{LR}}$ . We form an initial RGB image of the terrain, $I_{\mathrm{LR}}$ , via a learned linear projection $P$ of these image features. This process is depicted in the left half of Fig. 2, and is defined as: + +$$ +f _ {\mathrm {i m}} (\mathbf {r}) = \sum_ {i = 1} ^ {N} w _ {i} f _ {\text {c o l o r}, i}, \quad d _ {\mathrm {L R}} (\mathbf {r}) = \sum_ {i = 1} ^ {N} w _ {i} d _ {i}, \tag {3} +$$ + +$$ +m _ {\mathrm {L R}} (\mathbf {r}) = \sum_ {i = 1} ^ {N} w _ {i}, \quad I _ {\mathrm {L R}} = P f _ {\mathrm {i m}}, +$$ + +where $i\in \{1..N\}$ refers to the index of each sampled point along ray $\mathbf{r}$ in order of increasing distance from the camera, + +![](images/d636386d43569441e7f406b3b92de3c8f55f852bb1bf199e50d07d5f4543b241.jpg) +Figure 3. Layout extension procedure. To extend the layout at inference time, we sample noise codes $\mathbf{z}$ in a grid arrangement. To smoothly transition between adjacent feature grids, we use the SOAT (StyleGAN of All Trades) procedure [11] in 2D. Operating on a $2\times 2$ sub-grid, we apply each generator layer four times in fully convolutional manner over the entire sub-grid, each time conditioned on a different corner latent code $\mathbf{z}$ , before multiplying by bilinear blending weights. This process is repeated for each layer of the generator and each sub-grid. Each $2\times 2$ sub-grid produces a $2H\times 2W$ feature grid, and sub-grids are blended together in an overlapping fashion to obtain an extended feature grid $f_{\mathrm{land}}$ of arbitrary spatial size. + +$d_{i}$ is the inverse-depth (disparity) of point $i$ , and weights $w_{i}$ are determined from the volume rendering equations used in NeRF [51] (see supplemental). + +We intend the mask $m_{\mathrm{LR}}$ to distinguish sky regions (which will be empty and filled later using the skydome) from non-sky regions, and achieve this by training using segmented real images in which color and disparity for sky pixels are replaced with zero. Since to achieve zero disparity all weights along a ray must be zero (which also results in a zero-valued color feature), this approach encourages the generator to omit sky content. However, while we find that the model indeed learns to generate transparent sky regions, land geometry can also become partially transparent. To counter this, we penalize visible decreases in opacity along viewing rays using finite differences of opacity $\alpha$ : + +$$ +\mathcal {L} _ {\text {t r a n s p a r e n t}} (\mathbf {r}) = \sum_ {i = 2} ^ {N} w _ {i} \frac {\operatorname* {m a x} \left(\alpha_ {i - 1} - \alpha_ {i} , 0\right)}{\delta_ {i}}. \tag {4} +$$ + +# 3.2. Layout Extension + +While $G_{\mathrm{land}}$ creates a fixed-size feature grid, our objective is to generate geometry of arbitrary size, enabling long-distance camera motion at inference time. Hence, we devise a way to extend the feature grid in the $x$ and $z$ dimensions. We illustrate this process in Fig. 3, where we first sample noise codes $\mathbf{z}$ in a grid arrangement, where each $\mathbf{z}$ generates a 2D layout feature grid of size $H \times W$ . To obtain a smooth transition between these independently sampled layout features, we generalize the image interpolation approach from SOAT (StyleGAN of all Trades) [11] to two dimensions. We operate on $2 \times 2$ sub-grids and blend intermediate features + +from each layer of the generator as follows: + +$$ +\begin{array}{l} f _ {k, l + 1} = G _ {l} \left(f _ {l}, \mathbf {z} _ {k}\right); \quad k = \{0 0, 0 1, 1 0, 1 1 \} \\ f _ {l + 1} = \sum_ {k = \{0 0, 0 1, 1 0, 1 1 \}} \beta_ {k} (x, z) f _ {k, l + 1}. \tag {5} \\ \end{array} +$$ + +For each of the four corner anchors $k$ , we construct the modulated feature $f_{k,l+1}$ by applying $G_l$ (the $l$ -th layer of $G_{\mathrm{land}}$ ) in a fully convolutional manner over the entire sub-grid. We then interpolate between the four feature grids using bilinear interpolation weights $\beta_k(x,z)$ . By stitching these $2 \times 2$ sub-grids in an overlapping manner, we can obtain a scene layout feature grid of arbitrary size to use as $f_{\mathrm{land}}$ . Additional details are provided in the supplemental. + +# 3.3. Image refinement + +Due to the computational cost of volume rendering, training the layout generator at higher resolutions becomes impractical. We therefore use a refinement network $G_{\mathrm{up}}$ to up-sample the initial generated image $I_{\mathrm{LR}}$ to a higher-resolution result $I_{\mathrm{HR}}$ , while adding textural details (Fig. 2-right). We use a StyleGAN2 backbone for $G_{\mathrm{up}}$ , replacing the earlier feature layers with feature output $f_{\mathrm{im}}$ and the RGB residual layers with a concatenation of $I_{\mathrm{LR}}$ , $d_{\mathrm{LR}}$ , and $m_{\mathrm{LR}}$ . To encourage the refined terrain image $I_{\mathrm{HR}}$ to be consistent with the sky mask, the network also predicts a refined disparity map and sky mask for compositing with the skydome (see §3.4): + +$$ +I _ {\mathrm {H R}}, d _ {\mathrm {H R}}, m _ {\mathrm {H R}} = G _ {\mathrm {u p}} \left(f _ {\mathrm {i m}}, I _ {\mathrm {L R}}, d _ {\mathrm {L R}}, m _ {\mathrm {L R}}\right). \tag {6} +$$ + +We compute a reconstruction loss between the initial and refined disparity and mask outputs, and penalize $G_{\mathrm{up}}$ for producing gray sky pixels in $I_{\mathrm{HR}}$ outside the predicted mask $m_{\mathrm{HR}}$ . Please see the supplemental for more details. + +For fine texture details, StyleGAN2 also uses layer-wise spatial noise in intermediate generator layers (in addition to the global latent $\mathbf{z}$ ). Using a fixed 2D noise pattern results in texture 'sticking' as we move the camera [33], but resampling it every frame reduces spatial coherence and removing it entirely results in convolutional gridding artifacts. To avoid these issues and improve spatial consistency, we replace the 2D image-space noise with projected 3D world-space noise, where the noise input to $G_{\mathrm{up}}$ is the projection of samples from a grid of noise, $n$ . This noise pattern is drawn from a standard Gaussian distribution defined on the ground plane at the same resolution of the layout features, which is then lifted into 3D and volume rendered along each ray $\mathbf{r}$ : + +$$ +n (\mathbf {r}) = \sum_ {i = 1} ^ {N} w _ {i} n (x, z). \tag {7} +$$ + +# 3.4. Skydome + +We model remote content (sky and distant mountains) separately with a skydome generator $G_{\mathrm{sky}}$ (Fig.4). This generator follows the StyleGAN3 architecture [33], with a mapping + +![](images/bb3cf7808958db51842f6eb37ea4ed45e304cf64bfb7f8fe9cabd4dbcee91450.jpg) +Figure 4. Skydome generator. Conditioned on the terrain image, the skydome generator $G_{\mathrm{sky}}$ synthesizes distant content (e.g., sky pixels and remote mountains) that is consistent with the generated terrain using encoder $E_{\mathrm{clip}}$ . $G_{\mathrm{sky}}$ is conditioned on cylindrical coordinates which can be unwrapped to produce a panoramic skydome image. + +network and synthesis network conditioned on cylindrical coordinates [4]. We adapt it by conditioning on the terrain output: we encode terrain images $I_{\mathrm{HR}}$ using the pretrained CLIP image encoder $E_{\mathrm{clip}}$ [60], and concatenate this to the style-code output of the mapping network as input into $G_{\mathrm{sky}}$ : + +$$ +I _ {\mathrm {s k y}} = G _ {\mathrm {s k y}} \left(\operatorname {c o n c a t} \left(E _ {\mathrm {c l i p}} \left(I _ {\mathrm {H R}}\right), \operatorname {m a p p i n g} (\mathbf {z})\right)\right). \tag {8} +$$ + +Conditioning on the foreground terrain image encourages the skydome generator to generate a sky that is consistent with the terrain content. This model trains on single-view landscape images but can produce a full panorama at inference-time by passing in coordinates that correspond to a $360^{\circ}$ cylinder. The skydome is rendered to an individual camera viewpoint using camera ray directions, giving the skydome image $I_{\mathrm{dome}}$ which is then composited with the terrain image using the sky mask: + +$$ +I _ {\text {f u l l}} = I _ {\mathrm {H R}} \odot m _ {\mathrm {H R}} + I _ {\text {d o m e}} \odot (1 - m _ {\mathrm {H R}}). \tag {9} +$$ + +# 3.5. Training + +We train the layout generator (rendering at $32 \times 32$ ), refinement network (upsampling to $256 \times 256$ ), and skydome generator separately. To train the refinement network, we operate on outputs of the layout generator, freezing the weights of that model. For the skydome generator, we train using real landscape images, and apply it only to the outputs of the refinement network at inference time. We follow the StyleGAN2 objective [34], with additional losses for each training stage, architecture, and hyperparameters provided in the supplemental. + +Dataset and camera poses. We train on LHQ [76], a dataset of of 90K unposed, single-view images of natural landscapes. A number of LHQ images contain geometry that is not amenable to "flying", such as a landscape pictured through a window, or a closeup of trees. Therefore, we perform a filtering process on LHQ prior to training (see supplemental). We also obtain auxiliary outputs - disparity and sky segmentation - using the pretrained DPT [61] model. Disparity + +and sky segmentation are used to construct the real image distribution in the GAN training phases. + +After filtering, we use 56,982 images for training, and augment with horizontal flipping. During training we also need to sample camera poses. Prior 3D generators [5,6,14, 20,58,69] either use ground-truth poses from a simulator, or assume an object-centric camera distribution in which the camera looks at a fixed origin from some radius. Because our dataset lacks ground truth poses, we first sample a bank of training poses uniformly across the layout feature grid with random small height offsets, and rotate such that the near half of the camera view frustum falls entirely within the layout grid. Since the aerial layout should not be specific to any given camera pose, we generate $f_{\mathrm{land}}$ without any camera pose information, and then adopt the sampling scheme from GSN [14] which samples a camera pose from the initial training pose bank proportional to the inverse terrain density at each camera position, to avoid placing the camera within occluding geometry. + +# 4. Experiments + +Given its persistent scene representation and the extensibility of the its layout grid, our model enables arbitrary motion through a synthesized landscape, including long camera trajectories. We show sample outputs from our model under a variety of camera movements (§ 4.1); present qualitative and quantitative comparisons with alternate scene representations, including auto-regressive prediction models and unconditional generators defined for bounded or object-centric scenes (§ 4.2); and investigate variations of our model to evaluate design decisions (§ 4.3). + +# 4.1. Persistent, unbounded scene synthesis + +Figure 5 shows example landscapes generated by our model with various camera motions. As the camera moves (by rotating and/or translating) the generated imagery changes in a way that is consistent with the underlying geometry, e.g. hills move across the image or become closer. Extending the generated aerial feature grid allows us to place the camera outside the distribution of training camera poses, while maintaining both geometric and stylistic consistency. As illustrated in Figure 1 and our project page, the persistent and extendable layout features enables synthetic 'flights' over large distances that can also return to a consistent starting point. + +# 4.2. Comparing scene representations + +We compare our model with three state-of-the-art methods. InfiniteNature-Zero is an auto-regressive method that, given an initial frame, generates successive frames sequentially by warping each image to the next based on depth [42]. It allows for unbounded camera trajectories, but has no persistent world model. GSN [14] and EG3D [5] are uncon- + +![](images/44572d63b787700f8bfc0dd259587d02eb2e95f591022437e8ec3e360c9b9185.jpg) +Figure 5. Visualization of nearby and extrapolated camera motion. Each row shows a set of sampled viewpoints, shown in an overhead view in the first column, and the corresponding rendered images in the other columns. Our model enables 3D-consistent view synthesis, visible under rotating or translating camera trajectories. We can also extrapolate the layout features at inference time, enabling camera motions outside of the training camera distribution (shown as a black square in the last two rows) with a consistent scene style. + +
ModelPersistentUnboundedFIDConsistency
\( C_{forward} \)1-stepcycle
Inf Nat Zero [42]✘✓28.151.843.94
Ours (128px)✓✓26.092.120.00
+ +ditional generative models: GSN uses a layout feature grid which is also the basis of our model, but focuses on bounded indoor scenes with ground-truth camera pose trajectories, while EG3D uses a tri-plane representation and primarily focuses on objects and portraits. These methods have persistent world models (feature grid and tri-plane representation) but do not allow for unbounded trajectories. + +Table 1. Comparison with InfiniteNature-Zero. Using camera motions from InfiniteNature-Zero, we evaluate image quality as FID on 5K images after moving 100 steps forward ( $C_{\text{forward}}$ ), one-step consistency as the L1 error when backwards warping one camera step, and cycle consistency as the L1 error between the original frame and the result after a pair of forward/backward steps. InfiniteNature-Zero is more consistent for a single step, but it has non-zero cyclic consistency error, and image quality degrades after repeated model applications. L1 values are multiplied by 100 throughout. + +
ModelPersistentUnboundedFIDConsistency
\( C_{train} \)\( C_{forward} \)\( C_{random} \)
GSN [14]✓✗29.9550.2245.4812.80
EG3D [5]✓✗9.8530.1732.083.01
Ours✓✓21.4226.6723.393.56
+ +Table 2. Quantitative comparison to unconditional GANs. We evaluate image quality as FID on 5K images on (a) training camera poses $C_{\mathrm{train}}$ , (b) forward motion $C_{\mathrm{forward}}$ (See Table 1), (c) random camera poses $C_{\mathrm{random}}$ . One-step consistency error is measured as the L1 error when backwards warping the result after one camera step to the initial frame, multiplied by 100. Once outside the training pose distribution our model generates better images than other methods, with consistency close to that of EG3D. + +Quantitative comparisons. We evaluate image quality using FID [25], and multi-view consistency using photometric error. To compare with InfiniteNature-Zero (Table 1), we initialize with an image and depth map from our model, move the camera forwards using a forward motion trajectory from InfiniteNature-Zero, and evaluate image quality at a distance of 100 forward steps. Our model attains better FID, showing that it does not suffer from image degradation due to success- + +![](images/03dc63ffdf8656da077baa8c896fb4786d682e683cd1209a6fff9d92724b50c3.jpg) +Figure 6. Comparison to auto-regressive and bounded-volume 3D generative models. Each row shows results for a given method on two generated scenes under different camera motion, along with a disparity map. Compared to InfiniteNature-Zero, our model enables long-range view synthesis by rendering a global scene description from different viewpoints, rather than auto-regressively predicting successive frames. 3D generative models like EG3D and GSN do not support view extrapolation on unbounded scenes. See our webpage for animated results. + +![](images/d1e0292454e596b89154ad6e5fba32e6b80b8145805ff4b05b38effbaf5cd434.jpg) +Figure 7. Qualitative comparison of model variations. Each row shows a model variant, visualizing generated geometry (as a rendered scene filled with a checkerboard pattern), sky mask, rendered terrain, and final image composite. (Top) Without geometry regularization, the model produces semi-transparent terrain. (Middle) Adding geometry regularization (Eqn. 4) makes the terrain more solid, but there are inconsistencies between the terrain and mask prediction. (Bottom) Our full model uses geometry regularization and also adds a upsampler that operates on inverse-depth and sky mask inputs in addition to RGB (Eqn. 6) to discourage boundary effects between the terrain and sky. + +sive applications of an auto-regressive model. To compute one-step consistency error, we generate a new frame at a position equivalent to one forward step of InfiniteNature-Zero, warp it back to the original camera position using depth, and compute L1 error with the original frame in the overlapping + +region. Because InfiniteNature-Zero uses explicit warping as part of its model, it can achieve better one-step consistency, whereas our 2D upsampling operation is more susceptible to geometric inconsistency. We measure cyclic consistency error as the L1 error between the initial frame to the result + +after a step forward and back. Because InfiniteNature-Zero lacks a persistent global representation, it has non-zero cyclic consistency error, whereas our model is fully consistent with zero cyclic consistency error. + +To compare with the unconditional generative models GSN and EG3D, we compute FID on sets of output images corresponding to different distributions of camera positions: camera poses used in training which are intended to overlap with the layout, camera poses 100 steps forward from these mimicking InfiniteNature-Zero trajectories, and a uniform distribution of randomly oriented cameras over the layout grid. As seen in Table 2, GSN is the least successful method when applied to this domain. EG3D generates high-quality images at training camera poses, but tends to represent the scene as floating nearby clouds with planar mountains at the edges of the volume (incorrect geometry). Our method generalizes better to new camera positions. GSN has the highest one-step consistency error, while the consistency error of our model is close to that of EG3D (which relies less on 2D upsampling). In the supplemental, we experiment with an alternative architecture that builds on extendable triplane units with lower consistency error and faster rendering speed. + +Qualitative comparisons. In Fig. 6 we show example outputs of each model over forward-moving and rotating trajectories. Due to its auto-regressive nature, the quality of InfiniteNature-Zero's output degrades somewhat as the camera trajectory becomes longer. A more serious limitation is that, trained only on forward movement, it is unable to synthesize plausible views under camera rotation. GSN and EG3D also struggle with long camera trajectories, producing unrealistic outputs as the cameras approach the spatial limits of the training camera distribution. In the case of GSN applied to our setting, the results contain flickering and grid-like artifacts, which our projected noise (§ 3.3) mitigates. + +# 4.3. Model Variations + +To investigate individual components of our model, we separately evaluate variations of the layout generator and refinement network. + +Layout generator. The resolution of the scene layout grid and the number of samples per ray affect the quality of the volume-rendered output $I_{\mathrm{LR}}$ . As shown in Table 3, higher resolution and more samples lead to the best image quality (FID computed on $32 \times 32$ pixel images for speed, compared to segmented real images with gray sky pixels). To maximize the capacity of layout generation and rendering within computational limits we opt for a $256 \times 256$ feature grid with 128 samples per ray. + +Refinement network. Next, we investigate the refinement stage, which upsamples and refines the layout generator output. In our full model, the refinement network operates not only on RGB images but also on inverse-depth and sky mask + +
ModelSamples Per RayLayout ResolutionFID (ILR)
Low643233.66
Medium1283232.02
High1286422.62
Full12825616.06
+ +Table 3. Variations on layout generation. Higher feature grid resolution and more samples per ray yield the best results, bounded by computational limits. For speed, FID is computed on 5K samples rendered at $32 \times 32$ . + +
Refinement OutputProjected NoiseFID (IHR)Consistency
CtrainCrandom
IHRX26.3027.085.08
IHR, dHR, mHRX23.7527.255.81
IHR, dHR, mHR✓21.4223.393.91
+ +Table 4. Variations on the refinement network. We find refining not only the low-resolution image but also the depth and sky-mask improves image quality, but can lead to jittery results. The addition of projected noise into the upsampler results in smoother frames with lower consistency error. + +(Eqn. 6), and uses projected noise for spatial consistency of texture detail (Eqn. 7). As shown in Table 4, both help to improve our model's FID and consistency error. + +As shown in Fig. 7 (second row), upsampling only the RGB image $I_{\mathrm{LR}}$ can lead to output that is inconsistent with the generated sky mask, leading to temporally unstable gaps in the final composited image. This figure also shows the effect of our geometric regularization (Eqn. 4) in reducing unwanted transparency, especially in distant terrain. + +# 5. Discussion and conclusion + +Limitations. A few drawbacks of our model include costly volume rendering limiting the resolution of $I_{\mathrm{LR}}$ , imperfect 3D consistency due to image-space refinement, and imperfect or repeating geometry decoded from the scene layout features. We elaborate in the supplemental. + +Conclusion. We present an unconditional world generator for unbounded synthesis of persistent 3D nature scenes. We build persistent world representation by modeling scene content with a spatially extendable layout feature grid which can be decoded via volume rendering to form a terrain image. This rendered terrain is combined with a separate sky-dome, representing infinitely far content, to synthesize novel viewpoints supporting nearby and distant camera motions. Altogether, our model enables 3D consistent image generation and view synthesis of unbounded scenes learned from single-view, unposed landscape photos. + +Acknowledgements. 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Our approach enables unconditional synthesis of unbounded 3D nature scenes with a persistent scene representation (left), using a scene layout grid representing a large-scale terrain model (depicted above as the checkered ground plane). This representation enables us to generate arbitrary camera trajectories, such as the six numbered views shown along a cyclic camera path (center). The persistence inherent to our representation stands in contrast to prior auto-regressive methods [42] that do not preserve consistency under circular camera trajectories (right); while the two images shown on the right are at the start and end of a cyclic path, the terrain depicted is completely different. 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We investigate the task of unconditionally synthesizing unbounded nature scenes, enabling arbitrarily large camera motion while maintaining a persistent 3D world model. Our scene representation consists of an extendable, planar scene layout grid, which can be rendered from arbitrary camera poses via a 3D decoder and volume rendering, and a panoramic sky-dome. Based on this representation, we learn a generative world model solely from single-view internet photos. Our method enables simulating long flights through 3D landscapes, while maintaining global scene consistency—for instance, returning to the starting point yields the same view of the scene. Our approach enables scene extrapolation beyond the fixed bounds of current 3D generative models, while also supporting a persistent, camera-independent world representation that stands in contrast to auto-regressive 3D prediction models. Our project page: https://chail.github.io/persistent-nature/." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 307, + 441, + 386, + 453 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 441, + 386, + 453 + ], + "spans": [ + { + "bbox": [ + 307, + 441, + 386, + 453 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 462, + 548, + 690 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 462, + 548, + 690 + ], + "spans": [ + { + "bbox": [ + 304, + 462, + 548, + 690 + ], + "type": "text", + "content": "Generative image and video models have achieved remarkable levels of realism, but are still far from presenting a convincing, explorable world. Moving a virtual camera through these models—either in their latent space [3, 23, 29, 72] or via explicit conditioning [35—is not like walking about in the real world. Movement is either very limited (for example, in object-centric models [5]), or else camera motion is unlimited but quickly reveals the lack of a persistent world model. Auto-regressive 3D synthesis methods exemplify this lack of persistence [42, 45]; parts of the scene may change unexpectedly as the camera moves, and you may find that the scene is entirely different when returning to previous positions. The lack of spatial and temporal consistency can give the output of these models a strange, dream-like quality. In contrast, machines that can generate unbounded, persistent 3D worlds could be used to develop agents that plan within a world model [21], or to build virtual reality experiences that feel closer to the natural world, rather than appearing as ephemeral hallucinations [42]." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 691, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 691, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 306, + 691, + 547, + 715 + ], + "type": "text", + "content": "We therefore aim to develop a unconditional generative model capable of generating unbounded 3D scenes with a" + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "20863" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 288, + 133 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 288, + 133 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 288, + 133 + ], + "type": "text", + "content": "persistent underlying world representation. We want synthesized content to move in a way that is consistent with camera motion, yet we should also be able to move arbitrarily far and still generate the same scene upon returning to a previous camera location, regardless of the camera trajectory." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 133, + 288, + 312 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 133, + 288, + 312 + ], + "spans": [ + { + "bbox": [ + 46, + 133, + 288, + 312 + ], + "type": "text", + "content": "To achieve this goal, we model a 3D world as a terrain plus a skydome. The terrain is represented by a scene layout grid—an extendable 2D array of feature vectors that acts as a map of the landscape. We 'lift' these features into 3D and decode them with an MLP into a radiance field for volume rendering. The rendered terrain images are super-resolved and composited with renderings from the skydome model to synthesize final images. We train using a layout grid of limited size, but can extend the scene layout grid by any desired amount during inference, enabling unbounded camera trajectories. Since our underlying representation is persistent over space and time, we can fly around 3D landscapes in a consistent manner. Our method does not require multiview data; each part of our system is trained from an unposed collection of single-view images using GAN objectives." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 312, + 288, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 312, + 288, + 491 + ], + "spans": [ + { + "bbox": [ + 46, + 312, + 288, + 491 + ], + "type": "text", + "content": "Our work builds upon two prior threads of research that tackle generating immersive worlds: 1) generative models of 3D data, and 2) generative models of infinite videos. Along the first direction are generators of meshes, volumes, radiance fields, etc (e.g., [5, 54, 59]). These models represent a consistent 3D world by construction, and excel at rendering isolated objects and bounded indoor scenes. Our work, in contrast, tackles the challenging problem of generating large-scale unbounded nature scenes. Along the second direction are methods like InfiniteNature [42, 45], which can indeed simulate visual worlds of infinite extent. These methods enable unbounded scene synthesis by predicting new viewpoints auto-regressively from a starting view. However, they do not ensure a persistent world representation; content may change when revisited." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 491, + 288, + 539 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 491, + 288, + 539 + ], + "spans": [ + { + "bbox": [ + 46, + 491, + 288, + 539 + ], + "type": "text", + "content": "Our method aims to combine the best of both worlds, generating boundless scenes (unlike prior 3D generators) while still representing a persistent 3D world (unlike prior video generative models). In summary:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 57, + 545, + 288, + 648 + ], + "type": "list", + "angle": 0, + "index": 7, + "blocks": [ + { + "bbox": [ + 57, + 545, + 288, + 582 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 545, + 288, + 582 + ], + "spans": [ + { + "bbox": [ + 57, + 545, + 288, + 582 + ], + "type": "text", + "content": "- We present an unconditional 3D generative model for unbounded nature scenes with a persistent world representation, consisting of a terrain map and skydome." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 57, + 585, + 288, + 620 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 585, + 288, + 620 + ], + "spans": [ + { + "bbox": [ + 57, + 585, + 288, + 620 + ], + "type": "text", + "content": "- We augment our generative pipeline to support camera extrapolation beyond the training camera distribution by extending the terrain features." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 57, + 623, + 288, + 648 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 623, + 288, + 648 + ], + "spans": [ + { + "bbox": [ + 57, + 623, + 288, + 648 + ], + "type": "text", + "content": "- Our model is learned entirely from single-view landscape photos with unknown camera poses." + } + ] + } + ], + "index": 6 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 47, + 657, + 134, + 670 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 657, + 134, + 670 + ], + "spans": [ + { + "bbox": [ + 47, + 657, + 134, + 670 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 677, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 288, + 713 + ], + "type": "text", + "content": "Image and view extrapolation. Pioneering work by Kaneva et al. [32] proposed the task of infinite image extrapolation by using a large image database to perform classical" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 72, + 547, + 205 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 205 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 205 + ], + "type": "text", + "content": "2D image retrieval, stitching, and rendering. More recently, various learning-based 2D image inpainting [24, 41, 46, 67, 79, 94, 95, 97] and outpainting [2, 9, 43, 80, 89, 91] methods have been developed. These methods fill in missing image regions or expand the field of view by synthesizing realistic image content that is coherent with the partial input image. Beyond 2D, prior work has explored single-view 3D view extrapolation, often by applying 2D image synthesis techniques within a 3D representation [28, 30, 40, 65, 66, 74, 90]. However, these methods can only extrapolate content within a very limited range of viewpoints." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 207, + 548, + 386 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 207, + 548, + 386 + ], + "spans": [ + { + "bbox": [ + 304, + 207, + 548, + 386 + ], + "type": "text", + "content": "Video generation. Video generation aims to synthesize realistic videos from different types of input. Unconditional video generation produces long videos often from noise input [3, 17, 19, 47, 53, 77, 83], while conditional video generation generates sequences by conditioning on one or a few images [13, 15, 27, 36, 38, 84, 85, 85, 86, 88, 92, 96], or a text prompt [26, 75]. However, applying these ideas in 3D requires supervision from multi-view training data, and cannot achieve persistent 3D scene content at runtime, since there is no explicit 3D representation. Some recent work preserves global scene consistency via extra 3D geometry inputs such as point clouds [49] or voxel grids [22]. In contrast, our method synthesizes both the geometry and appearance of an entire world from scratch using a global feature representation to achieve consistent generated content." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 390, + 547, + 474 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 390, + 547, + 474 + ], + "spans": [ + { + "bbox": [ + 304, + 390, + 547, + 474 + ], + "type": "text", + "content": "Generative view synthesis. Novel view synthesis aims to produce new views of a scene from single [7,31,37,57,66,73, 74,81,82,90,93] or multiple image observations [1,10,16,39, 48,50-52,64,68,71,87,98] by constructing a local or global 3D scene representation. However, most prior methods can only interpolate or extrapolate a limited distance from the input views, and do not possess a generative ability." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 474, + 547, + 629 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 474, + 547, + 629 + ], + "spans": [ + { + "bbox": [ + 304, + 474, + 547, + 629 + ], + "type": "text", + "content": "On the other hand, a number of generative view synthesis methods have been recently proposed utilizing neural volumetric representations [5, 14, 20, 54-56, 62, 69, 78]. These methods can learn to generate 3D representations from 2D supervision, and have demonstrated impressive results on generating novel objects [59], faces [5, 12, 20, 58], or indoor environments [14, 63]. However, none of these methods can generate unbounded outdoor scenes due to lack of multiview data for supervision, and due to the larger and more complex scene geometry and appearance that is difficult to model with prior representations. In contrast, our approach can generate globally consistent, large-scale nature scenes by training solely from unstructured 2D photo collections." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 630, + 548, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 630, + 548, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 630, + 548, + 713 + ], + "type": "text", + "content": "Our work is particularly inspired by recent perpetual view generation methods, including InfiniteNature [45] and InfiniteNature-Zero [42], which can generate unbounded fly-through videos of natural scenes, and are trained on nature videos or photo collections. However, these methods generate video sequences in an auto-regressive manner, and therefore cannot achieve globally consistent 3D scene content." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20864" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 56, + 71, + 181, + 183 + ], + "blocks": [ + { + "bbox": [ + 56, + 71, + 181, + 183 + ], + "lines": [ + { + "bbox": [ + 56, + 71, + 181, + 183 + ], + "spans": [ + { + "bbox": [ + 56, + 71, + 181, + 183 + ], + "type": "image", + "image_path": "ad53e38b0281caac6526dfb0547568f993ef8a952c9b5d754a581ecd5e65d499.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 190, + 547, + 247 + ], + "lines": [ + { + "bbox": [ + 46, + 190, + 547, + 247 + ], + "spans": [ + { + "bbox": [ + 46, + 190, + 547, + 247 + ], + "type": "text", + "content": "Figure 2. Overview of scene layout decoding. The layout generator " + }, + { + "bbox": [ + 46, + 190, + 547, + 247 + ], + "type": "inline_equation", + "content": "G_{\\mathrm{land}}" + }, + { + "bbox": [ + 46, + 190, + 547, + 247 + ], + "type": "text", + "content": " samples a random latent code to produce a 2D scene layout grid " + }, + { + "bbox": [ + 46, + 190, + 547, + 247 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{land}}" + }, + { + "bbox": [ + 46, + 190, + 547, + 247 + ], + "type": "text", + "content": " representing the shape and appearance of a terrain map, and which can be spatially extended using a grid of latent codes (see § 3.2). To render an image from a given camera, sampled points along camera rays passing over the feature plane are decoded via an MLP into a color feature " + }, + { + "bbox": [ + 46, + 190, + 547, + 247 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{color}}" + }, + { + "bbox": [ + 46, + 190, + 547, + 247 + ], + "type": "text", + "content": " and density " + }, + { + "bbox": [ + 46, + 190, + 547, + 247 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 46, + 190, + 547, + 247 + ], + "type": "text", + "content": ", which are then volume rendered. This produces a low-resolution image, mask, depth, image features, and a projected noise pattern, which are provided to a refinement network " + }, + { + "bbox": [ + 46, + 190, + 547, + 247 + ], + "type": "inline_equation", + "content": "G_{\\mathrm{up}}" + }, + { + "bbox": [ + 46, + 190, + 547, + 247 + ], + "type": "text", + "content": " to produce final image, mask, and depth outputs." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 184, + 71, + 261, + 185 + ], + "blocks": [ + { + "bbox": [ + 184, + 71, + 261, + 185 + ], + "lines": [ + { + "bbox": [ + 184, + 71, + 261, + 185 + ], + "spans": [ + { + "bbox": [ + 184, + 71, + 261, + 185 + ], + "type": "image", + "image_path": "c9efdbd288a9aec80fca9c1dd01bb67862c3c9c5c2a7cd1b12836fa1c3abbbc3.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 264, + 71, + 389, + 185 + ], + "blocks": [ + { + "bbox": [ + 264, + 71, + 389, + 185 + ], + "lines": [ + { + "bbox": [ + 264, + 71, + 389, + 185 + ], + "spans": [ + { + "bbox": [ + 264, + 71, + 389, + 185 + ], + "type": "image", + "image_path": "44e28a03eae4448f77ebc904495a08074b8aa3f4ac26b1aab4313af2b42fb1f6.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 391, + 71, + 542, + 185 + ], + "blocks": [ + { + "bbox": [ + 391, + 71, + 542, + 185 + ], + "lines": [ + { + "bbox": [ + 391, + 71, + 542, + 185 + ], + "spans": [ + { + "bbox": [ + 391, + 71, + 542, + 185 + ], + "type": "image", + "image_path": "5619eb6a6c81c056bd8b34949f62f91a6bf0214cc54288e938db7874386438fb.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 262, + 290, + 335 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 262, + 290, + 335 + ], + "spans": [ + { + "bbox": [ + 46, + 262, + 290, + 335 + ], + "type": "text", + "content": "Our approach instead adopts a global scene representation that can be trained to generate consistent-by-construction and realistic novel views spanning large-scale scenes. Concurrent works for scene synthesis InfiniCity [44] and SceneDreamer [8] leverage birds-eye-view representations, while SceneScape [18] builds a mesh representation from text." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 345, + 105, + 357 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 345, + 105, + 357 + ], + "spans": [ + { + "bbox": [ + 47, + 345, + 105, + 357 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 45, + 365, + 289, + 532 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 365, + 289, + 532 + ], + "spans": [ + { + "bbox": [ + 45, + 365, + 289, + 532 + ], + "type": "text", + "content": "Our scene representation for unbounded landscapes consists of two components, a scene layout grid and a skydome. The scene layout grid models the landscape terrain, and is a 2D grid of features defined on a \"ground plane.\" These 2D features are intended to describe both the height and appearance content of the terrain, representing the full 3D scene — in fact, we decode these features to a 3D radiance field, which can then be rendered to an image (§3.1). To enable camera motion beyond the training volume, we spatially extend the 2D feature grid to arbitrary sizes (§3.2). Because it is computationally expensive to generate and volume render highly detailed 3D content at the scale we aim for, we use an image-space refinement network that adds additional texture detail to rendered images (§3.3)." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 533, + 288, + 592 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 533, + 288, + 592 + ], + "spans": [ + { + "bbox": [ + 46, + 533, + 288, + 592 + ], + "type": "text", + "content": "The second scene component is a skydome (§3.4), which is a spherical (panoramic) image intended to model very remote content, such as the sun and sky, as well as distant mountains. The skydome is generated to harmonize with the terrain content described by the scene layout grid." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 592, + 289, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 592, + 289, + 665 + ], + "spans": [ + { + "bbox": [ + 46, + 592, + 289, + 665 + ], + "type": "text", + "content": "All the stages of our approach are trained with GAN losses (§3.5). In what follows, we use the 3D coordinate convention that the ground plane is the " + }, + { + "bbox": [ + 46, + 592, + 289, + 665 + ], + "type": "inline_equation", + "content": "xz" + }, + { + "bbox": [ + 46, + 592, + 289, + 665 + ], + "type": "text", + "content": "-plane, and the " + }, + { + "bbox": [ + 46, + 592, + 289, + 665 + ], + "type": "inline_equation", + "content": "y" + }, + { + "bbox": [ + 46, + 592, + 289, + 665 + ], + "type": "text", + "content": "-axis represents height above or below this plane. Generally, the camera used to view the scene will be positioned some height above the ground." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 671, + 252, + 685 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 671, + 252, + 685 + ], + "spans": [ + { + "bbox": [ + 47, + 671, + 252, + 685 + ], + "type": "text", + "content": "3.1. Scene layout generation and rendering" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 689, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 289, + 715 + ], + "type": "text", + "content": "To represent a distribution over landscapes, we take a generative approach following the layout representation of" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 262, + 547, + 323 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 262, + 547, + 323 + ], + "spans": [ + { + "bbox": [ + 304, + 262, + 547, + 323 + ], + "type": "text", + "content": "GSN [14]. First, a 2D scene layout grid is synthesized from a sampled random noise code " + }, + { + "bbox": [ + 304, + 262, + 547, + 323 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 304, + 262, + 547, + 323 + ], + "type": "text", + "content": " passed to a StyleGAN2 [34] generator " + }, + { + "bbox": [ + 304, + 262, + 547, + 323 + ], + "type": "inline_equation", + "content": "G_{\\mathrm{land}}" + }, + { + "bbox": [ + 304, + 262, + 547, + 323 + ], + "type": "text", + "content": ". This creates a 2D feature grid " + }, + { + "bbox": [ + 304, + 262, + 547, + 323 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{land}}" + }, + { + "bbox": [ + 304, + 262, + 547, + 323 + ], + "type": "text", + "content": ", which we bilinearly interpolate to obtain a 2D function over spatial coordinates " + }, + { + "bbox": [ + 304, + 262, + 547, + 323 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 304, + 262, + 547, + 323 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 262, + 547, + 323 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 304, + 262, + 547, + 323 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 339, + 328, + 545, + 342 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 339, + 328, + 545, + 342 + ], + "spans": [ + { + "bbox": [ + 339, + 328, + 545, + 342 + ], + "type": "interline_equation", + "content": "f _ {\\text {l a n d}} (x, z) = \\operatorname {I t e r p o l a t e} \\left(G _ {\\text {l a n d}} (\\mathbf {z}), (x, z)\\right) \\tag {1}", + "image_path": "dca376d26cd986423bcda1b374a47fafcdd75c5a68f93e23871a53cf17d3fa2d.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "spans": [ + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "text", + "content": "To define a full 3D scene, we need a way to compute the content at any 3D location " + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "inline_equation", + "content": "(x,y,z)" + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "text", + "content": ". We define a multi-layer perceptron " + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "text", + "content": " that takes a scene grid feature, as well as the height " + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "inline_equation", + "content": "y" + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "text", + "content": " of the point at which we want to evaluate the scene content. The outputs of " + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "text", + "content": " are the 2D-to-3D lifted feature " + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{color}}" + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "text", + "content": " and the density " + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "text", + "content": " at point " + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "inline_equation", + "content": "(x,y,z)" + }, + { + "bbox": [ + 304, + 347, + 547, + 421 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 366, + 426, + 545, + 439 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 366, + 426, + 545, + 439 + ], + "spans": [ + { + "bbox": [ + 366, + 426, + 545, + 439 + ], + "type": "interline_equation", + "content": "f _ {\\text {c o l o r}}, \\sigma = M \\left(f _ {\\text {l a n d}} (x, z), y\\right). \\tag {2}", + "image_path": "780154ca8a5d869ddca485b063ef54ec61e7f672103df2882de06bcc9dd448e7.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 444, + 547, + 503 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 444, + 547, + 503 + ], + "spans": [ + { + "bbox": [ + 304, + 444, + 547, + 503 + ], + "type": "text", + "content": "In this way, the 2D scene layout grid determines a radiance field over all 3D points within the bounds of the grid [14, 70, 93]. That is, feature vectors in the grid encode not just appearance information, but also the height (or possibly multiple heights) of the terrain at their ground location." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "spans": [ + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "text", + "content": "To render an image from a desired camera pose, we cast rays " + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "text", + "content": " from the camera origin through 3D space, sample points " + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "inline_equation", + "content": "(x,y,z)" + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "text", + "content": " along them, and compute " + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{color}}" + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "text", + "content": " at each point. We then use volume rendering to composite " + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{color}}" + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "text", + "content": " along each ray into projected 2D image features " + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{im}}" + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "text", + "content": ", a disparity image " + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "inline_equation", + "content": "d_{\\mathrm{LR}}" + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "text", + "content": ", and a sky segmentation mask " + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "inline_equation", + "content": "m_{\\mathrm{LR}}" + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "text", + "content": ". We form an initial RGB image of the terrain, " + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "inline_equation", + "content": "I_{\\mathrm{LR}}" + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "text", + "content": ", via a learned linear projection " + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 503, + 548, + 612 + ], + "type": "text", + "content": " of these image features. This process is depicted in the left half of Fig. 2, and is defined as:" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 334, + 616, + 545, + 655 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 334, + 616, + 545, + 655 + ], + "spans": [ + { + "bbox": [ + 334, + 616, + 545, + 655 + ], + "type": "interline_equation", + "content": "f _ {\\mathrm {i m}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} w _ {i} f _ {\\text {c o l o r}, i}, \\quad d _ {\\mathrm {L R}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} w _ {i} d _ {i}, \\tag {3}", + "image_path": "dcdaa140c78065485b35bf303976d2e39ed0ec8286a6d2bf0c39441373d95d37.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 331, + 653, + 499, + 685 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 331, + 653, + 499, + 685 + ], + "spans": [ + { + "bbox": [ + 331, + 653, + 499, + 685 + ], + "type": "interline_equation", + "content": "m _ {\\mathrm {L R}} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} w _ {i}, \\quad I _ {\\mathrm {L R}} = P f _ {\\mathrm {i m}},", + "image_path": "4d02c6889ae901d46950d30b105913a5b2632eb6df1b3064c69b3cdafe6fef25.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 689, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 547, + 714 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 306, + 689, + 547, + 714 + ], + "type": "inline_equation", + "content": "i\\in \\{1..N\\}" + }, + { + "bbox": [ + 306, + 689, + 547, + 714 + ], + "type": "text", + "content": " refers to the index of each sampled point along ray " + }, + { + "bbox": [ + 306, + 689, + 547, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 306, + 689, + 547, + 714 + ], + "type": "text", + "content": " in order of increasing distance from the camera," + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20865" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 53, + 73, + 280, + 149 + ], + "blocks": [ + { + "bbox": [ + 53, + 73, + 280, + 149 + ], + "lines": [ + { + "bbox": [ + 53, + 73, + 280, + 149 + ], + "spans": [ + { + "bbox": [ + 53, + 73, + 280, + 149 + ], + "type": "image", + "image_path": "d636386d43569441e7f406b3b92de3c8f55f852bb1bf199e50d07d5f4543b241.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "lines": [ + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "spans": [ + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "type": "text", + "content": "Figure 3. Layout extension procedure. To extend the layout at inference time, we sample noise codes " + }, + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "type": "text", + "content": " in a grid arrangement. To smoothly transition between adjacent feature grids, we use the SOAT (StyleGAN of All Trades) procedure [11] in 2D. Operating on a " + }, + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "type": "inline_equation", + "content": "2\\times 2" + }, + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "type": "text", + "content": " sub-grid, we apply each generator layer four times in fully convolutional manner over the entire sub-grid, each time conditioned on a different corner latent code " + }, + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "type": "text", + "content": ", before multiplying by bilinear blending weights. This process is repeated for each layer of the generator and each sub-grid. Each " + }, + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "type": "inline_equation", + "content": "2\\times 2" + }, + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "type": "text", + "content": " sub-grid produces a " + }, + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "type": "inline_equation", + "content": "2H\\times 2W" + }, + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "type": "text", + "content": " feature grid, and sub-grids are blended together in an overlapping fashion to obtain an extended feature grid " + }, + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{land}}" + }, + { + "bbox": [ + 46, + 154, + 289, + 288 + ], + "type": "text", + "content": " of arbitrary spatial size." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 310, + 288, + 347 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 310, + 288, + 347 + ], + "spans": [ + { + "bbox": [ + 46, + 310, + 288, + 347 + ], + "type": "inline_equation", + "content": "d_{i}" + }, + { + "bbox": [ + 46, + 310, + 288, + 347 + ], + "type": "text", + "content": " is the inverse-depth (disparity) of point " + }, + { + "bbox": [ + 46, + 310, + 288, + 347 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 310, + 288, + 347 + ], + "type": "text", + "content": ", and weights " + }, + { + "bbox": [ + 46, + 310, + 288, + 347 + ], + "type": "inline_equation", + "content": "w_{i}" + }, + { + "bbox": [ + 46, + 310, + 288, + 347 + ], + "type": "text", + "content": " are determined from the volume rendering equations used in NeRF [51] (see supplemental)." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 350, + 289, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 350, + 289, + 495 + ], + "spans": [ + { + "bbox": [ + 46, + 350, + 289, + 495 + ], + "type": "text", + "content": "We intend the mask " + }, + { + "bbox": [ + 46, + 350, + 289, + 495 + ], + "type": "inline_equation", + "content": "m_{\\mathrm{LR}}" + }, + { + "bbox": [ + 46, + 350, + 289, + 495 + ], + "type": "text", + "content": " to distinguish sky regions (which will be empty and filled later using the skydome) from non-sky regions, and achieve this by training using segmented real images in which color and disparity for sky pixels are replaced with zero. Since to achieve zero disparity all weights along a ray must be zero (which also results in a zero-valued color feature), this approach encourages the generator to omit sky content. However, while we find that the model indeed learns to generate transparent sky regions, land geometry can also become partially transparent. To counter this, we penalize visible decreases in opacity along viewing rays using finite differences of opacity " + }, + { + "bbox": [ + 46, + 350, + 289, + 495 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 46, + 350, + 289, + 495 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 78, + 509, + 287, + 541 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 78, + 509, + 287, + 541 + ], + "spans": [ + { + "bbox": [ + 78, + 509, + 287, + 541 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {t r a n s p a r e n t}} (\\mathbf {r}) = \\sum_ {i = 2} ^ {N} w _ {i} \\frac {\\operatorname* {m a x} \\left(\\alpha_ {i - 1} - \\alpha_ {i} , 0\\right)}{\\delta_ {i}}. \\tag {4}", + "image_path": "635832a7ab20b49e50d39d9b05ae77ced3ff451f16e6c77a8b97501dee0e0df5.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 560, + 151, + 572 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 560, + 151, + 572 + ], + "spans": [ + { + "bbox": [ + 47, + 560, + 151, + 572 + ], + "type": "text", + "content": "3.2. Layout Extension" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "text", + "content": "While " + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "inline_equation", + "content": "G_{\\mathrm{land}}" + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "text", + "content": " creates a fixed-size feature grid, our objective is to generate geometry of arbitrary size, enabling long-distance camera motion at inference time. Hence, we devise a way to extend the feature grid in the " + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "text", + "content": " dimensions. We illustrate this process in Fig. 3, where we first sample noise codes " + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "text", + "content": " in a grid arrangement, where each " + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "text", + "content": " generates a 2D layout feature grid of size " + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "inline_equation", + "content": "H \\times W" + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "text", + "content": ". To obtain a smooth transition between these independently sampled layout features, we generalize the image interpolation approach from SOAT (StyleGAN of all Trades) [11] to two dimensions. We operate on " + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "inline_equation", + "content": "2 \\times 2" + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "text", + "content": " sub-grids and blend intermediate features" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 72, + 484, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 484, + 84 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 484, + 84 + ], + "type": "text", + "content": "from each layer of the generator as follows:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 332, + 89, + 545, + 132 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 332, + 89, + 545, + 132 + ], + "spans": [ + { + "bbox": [ + 332, + 89, + 545, + 132 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} f _ {k, l + 1} = G _ {l} \\left(f _ {l}, \\mathbf {z} _ {k}\\right); \\quad k = \\{0 0, 0 1, 1 0, 1 1 \\} \\\\ f _ {l + 1} = \\sum_ {k = \\{0 0, 0 1, 1 0, 1 1 \\}} \\beta_ {k} (x, z) f _ {k, l + 1}. \\tag {5} \\\\ \\end{array}", + "image_path": "0eecb3812ebd6fea319defac0da8aaabebc6ee92fe3bc5b7345dea4383610edb.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "spans": [ + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "text", + "content": "For each of the four corner anchors " + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "text", + "content": ", we construct the modulated feature " + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "inline_equation", + "content": "f_{k,l+1}" + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "text", + "content": " by applying " + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "inline_equation", + "content": "G_l" + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "text", + "content": " (the " + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "text", + "content": "-th layer of " + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "inline_equation", + "content": "G_{\\mathrm{land}}" + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "text", + "content": ") in a fully convolutional manner over the entire sub-grid. We then interpolate between the four feature grids using bilinear interpolation weights " + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "inline_equation", + "content": "\\beta_k(x,z)" + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "text", + "content": ". By stitching these " + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "inline_equation", + "content": "2 \\times 2" + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "text", + "content": " sub-grids in an overlapping manner, we can obtain a scene layout feature grid of arbitrary size to use as " + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{land}}" + }, + { + "bbox": [ + 304, + 137, + 547, + 233 + ], + "type": "text", + "content": ". Additional details are provided in the supplemental." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 239, + 411, + 251 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 239, + 411, + 251 + ], + "spans": [ + { + "bbox": [ + 306, + 239, + 411, + 251 + ], + "type": "text", + "content": "3.3. Image refinement" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "spans": [ + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "text", + "content": "Due to the computational cost of volume rendering, training the layout generator at higher resolutions becomes impractical. We therefore use a refinement network " + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "inline_equation", + "content": "G_{\\mathrm{up}}" + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "text", + "content": " to up-sample the initial generated image " + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "inline_equation", + "content": "I_{\\mathrm{LR}}" + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "text", + "content": " to a higher-resolution result " + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "inline_equation", + "content": "I_{\\mathrm{HR}}" + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "text", + "content": ", while adding textural details (Fig. 2-right). We use a StyleGAN2 backbone for " + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "inline_equation", + "content": "G_{\\mathrm{up}}" + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "text", + "content": ", replacing the earlier feature layers with feature output " + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{im}}" + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "text", + "content": " and the RGB residual layers with a concatenation of " + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "inline_equation", + "content": "I_{\\mathrm{LR}}" + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "inline_equation", + "content": "d_{\\mathrm{LR}}" + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "inline_equation", + "content": "m_{\\mathrm{LR}}" + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "text", + "content": ". To encourage the refined terrain image " + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "inline_equation", + "content": "I_{\\mathrm{HR}}" + }, + { + "bbox": [ + 304, + 257, + 547, + 389 + ], + "type": "text", + "content": " to be consistent with the sky mask, the network also predicts a refined disparity map and sky mask for compositing with the skydome (see §3.4):" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 339, + 395, + 545, + 407 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 339, + 395, + 545, + 407 + ], + "spans": [ + { + "bbox": [ + 339, + 395, + 545, + 407 + ], + "type": "interline_equation", + "content": "I _ {\\mathrm {H R}}, d _ {\\mathrm {H R}}, m _ {\\mathrm {H R}} = G _ {\\mathrm {u p}} \\left(f _ {\\mathrm {i m}}, I _ {\\mathrm {L R}}, d _ {\\mathrm {L R}}, m _ {\\mathrm {L R}}\\right). \\tag {6}", + "image_path": "880f238267a74e6f0d395a0482ffe506e5331a11ce3e6eab4317cd13814caca7.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 412, + 547, + 460 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 412, + 547, + 460 + ], + "spans": [ + { + "bbox": [ + 304, + 412, + 547, + 460 + ], + "type": "text", + "content": "We compute a reconstruction loss between the initial and refined disparity and mask outputs, and penalize " + }, + { + "bbox": [ + 304, + 412, + 547, + 460 + ], + "type": "inline_equation", + "content": "G_{\\mathrm{up}}" + }, + { + "bbox": [ + 304, + 412, + 547, + 460 + ], + "type": "text", + "content": " for producing gray sky pixels in " + }, + { + "bbox": [ + 304, + 412, + 547, + 460 + ], + "type": "inline_equation", + "content": "I_{\\mathrm{HR}}" + }, + { + "bbox": [ + 304, + 412, + 547, + 460 + ], + "type": "text", + "content": " outside the predicted mask " + }, + { + "bbox": [ + 304, + 412, + 547, + 460 + ], + "type": "inline_equation", + "content": "m_{\\mathrm{HR}}" + }, + { + "bbox": [ + 304, + 412, + 547, + 460 + ], + "type": "text", + "content": ". Please see the supplemental for more details." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 460, + 547, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 460, + 547, + 617 + ], + "spans": [ + { + "bbox": [ + 304, + 460, + 547, + 617 + ], + "type": "text", + "content": "For fine texture details, StyleGAN2 also uses layer-wise spatial noise in intermediate generator layers (in addition to the global latent " + }, + { + "bbox": [ + 304, + 460, + 547, + 617 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 304, + 460, + 547, + 617 + ], + "type": "text", + "content": "). Using a fixed 2D noise pattern results in texture 'sticking' as we move the camera [33], but resampling it every frame reduces spatial coherence and removing it entirely results in convolutional gridding artifacts. To avoid these issues and improve spatial consistency, we replace the 2D image-space noise with projected 3D world-space noise, where the noise input to " + }, + { + "bbox": [ + 304, + 460, + 547, + 617 + ], + "type": "inline_equation", + "content": "G_{\\mathrm{up}}" + }, + { + "bbox": [ + 304, + 460, + 547, + 617 + ], + "type": "text", + "content": " is the projection of samples from a grid of noise, " + }, + { + "bbox": [ + 304, + 460, + 547, + 617 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 304, + 460, + 547, + 617 + ], + "type": "text", + "content": ". This noise pattern is drawn from a standard Gaussian distribution defined on the ground plane at the same resolution of the layout features, which is then lifted into 3D and volume rendered along each ray " + }, + { + "bbox": [ + 304, + 460, + 547, + 617 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 304, + 460, + 547, + 617 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 378, + 621, + 545, + 654 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 378, + 621, + 545, + 654 + ], + "spans": [ + { + "bbox": [ + 378, + 621, + 545, + 654 + ], + "type": "interline_equation", + "content": "n (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} w _ {i} n (x, z). \\tag {7}", + "image_path": "e3ed60e3e77a78e1c21480c9a7b545c97e523e681cafc9abe8b3b17da2c11a45.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 659, + 372, + 672 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 659, + 372, + 672 + ], + "spans": [ + { + "bbox": [ + 306, + 659, + 372, + 672 + ], + "type": "text", + "content": "3.4. Skydome" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "text", + "content": "We model remote content (sky and distant mountains) separately with a skydome generator " + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "inline_equation", + "content": "G_{\\mathrm{sky}}" + }, + { + "bbox": [ + 305, + 677, + 547, + 715 + ], + "type": "text", + "content": " (Fig.4). This generator follows the StyleGAN3 architecture [33], with a mapping" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "footer", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20866" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 52, + 71, + 286, + 173 + ], + "blocks": [ + { + "bbox": [ + 52, + 71, + 286, + 173 + ], + "lines": [ + { + "bbox": [ + 52, + 71, + 286, + 173 + ], + "spans": [ + { + "bbox": [ + 52, + 71, + 286, + 173 + ], + "type": "image", + "image_path": "bb3cf7808958db51842f6eb37ea4ed45e304cf64bfb7f8fe9cabd4dbcee91450.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 176, + 288, + 233 + ], + "lines": [ + { + "bbox": [ + 46, + 176, + 288, + 233 + ], + "spans": [ + { + "bbox": [ + 46, + 176, + 288, + 233 + ], + "type": "text", + "content": "Figure 4. Skydome generator. Conditioned on the terrain image, the skydome generator " + }, + { + "bbox": [ + 46, + 176, + 288, + 233 + ], + "type": "inline_equation", + "content": "G_{\\mathrm{sky}}" + }, + { + "bbox": [ + 46, + 176, + 288, + 233 + ], + "type": "text", + "content": " synthesizes distant content (e.g., sky pixels and remote mountains) that is consistent with the generated terrain using encoder " + }, + { + "bbox": [ + 46, + 176, + 288, + 233 + ], + "type": "inline_equation", + "content": "E_{\\mathrm{clip}}" + }, + { + "bbox": [ + 46, + 176, + 288, + 233 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 46, + 176, + 288, + 233 + ], + "type": "inline_equation", + "content": "G_{\\mathrm{sky}}" + }, + { + "bbox": [ + 46, + 176, + 288, + 233 + ], + "type": "text", + "content": " is conditioned on cylindrical coordinates which can be unwrapped to produce a panoramic skydome image." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 247, + 288, + 308 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 247, + 288, + 308 + ], + "spans": [ + { + "bbox": [ + 46, + 247, + 288, + 308 + ], + "type": "text", + "content": "network and synthesis network conditioned on cylindrical coordinates [4]. We adapt it by conditioning on the terrain output: we encode terrain images " + }, + { + "bbox": [ + 46, + 247, + 288, + 308 + ], + "type": "inline_equation", + "content": "I_{\\mathrm{HR}}" + }, + { + "bbox": [ + 46, + 247, + 288, + 308 + ], + "type": "text", + "content": " using the pretrained CLIP image encoder " + }, + { + "bbox": [ + 46, + 247, + 288, + 308 + ], + "type": "inline_equation", + "content": "E_{\\mathrm{clip}}" + }, + { + "bbox": [ + 46, + 247, + 288, + 308 + ], + "type": "text", + "content": " [60], and concatenate this to the style-code output of the mapping network as input into " + }, + { + "bbox": [ + 46, + 247, + 288, + 308 + ], + "type": "inline_equation", + "content": "G_{\\mathrm{sky}}" + }, + { + "bbox": [ + 46, + 247, + 288, + 308 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 71, + 315, + 287, + 330 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 71, + 315, + 287, + 330 + ], + "spans": [ + { + "bbox": [ + 71, + 315, + 287, + 330 + ], + "type": "interline_equation", + "content": "I _ {\\mathrm {s k y}} = G _ {\\mathrm {s k y}} \\left(\\operatorname {c o n c a t} \\left(E _ {\\mathrm {c l i p}} \\left(I _ {\\mathrm {H R}}\\right), \\operatorname {m a p p i n g} (\\mathbf {z})\\right)\\right). \\tag {8}", + "image_path": "4ff49c41ed7ec9d8a8380ad81977b04739803cbe4db68f0f7f727bb5b8431cd6.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 335, + 289, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 335, + 289, + 443 + ], + "spans": [ + { + "bbox": [ + 46, + 335, + 289, + 443 + ], + "type": "text", + "content": "Conditioning on the foreground terrain image encourages the skydome generator to generate a sky that is consistent with the terrain content. This model trains on single-view landscape images but can produce a full panorama at inference-time by passing in coordinates that correspond to a " + }, + { + "bbox": [ + 46, + 335, + 289, + 443 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 46, + 335, + 289, + 443 + ], + "type": "text", + "content": " cylinder. The skydome is rendered to an individual camera viewpoint using camera ray directions, giving the skydome image " + }, + { + "bbox": [ + 46, + 335, + 289, + 443 + ], + "type": "inline_equation", + "content": "I_{\\mathrm{dome}}" + }, + { + "bbox": [ + 46, + 335, + 289, + 443 + ], + "type": "text", + "content": " which is then composited with the terrain image using the sky mask:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 83, + 451, + 287, + 464 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 83, + 451, + 287, + 464 + ], + "spans": [ + { + "bbox": [ + 83, + 451, + 287, + 464 + ], + "type": "interline_equation", + "content": "I _ {\\text {f u l l}} = I _ {\\mathrm {H R}} \\odot m _ {\\mathrm {H R}} + I _ {\\text {d o m e}} \\odot (1 - m _ {\\mathrm {H R}}). \\tag {9}", + "image_path": "efe22707413a063f40410b82d70e8d5b05028b05b6a9b83b824eed80ac39797f.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 475, + 112, + 489 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 475, + 112, + 489 + ], + "spans": [ + { + "bbox": [ + 47, + 475, + 112, + 489 + ], + "type": "text", + "content": "3.5. Training" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 495, + 289, + 615 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 495, + 289, + 615 + ], + "spans": [ + { + "bbox": [ + 46, + 495, + 289, + 615 + ], + "type": "text", + "content": "We train the layout generator (rendering at " + }, + { + "bbox": [ + 46, + 495, + 289, + 615 + ], + "type": "inline_equation", + "content": "32 \\times 32" + }, + { + "bbox": [ + 46, + 495, + 289, + 615 + ], + "type": "text", + "content": "), refinement network (upsampling to " + }, + { + "bbox": [ + 46, + 495, + 289, + 615 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 46, + 495, + 289, + 615 + ], + "type": "text", + "content": "), and skydome generator separately. To train the refinement network, we operate on outputs of the layout generator, freezing the weights of that model. For the skydome generator, we train using real landscape images, and apply it only to the outputs of the refinement network at inference time. We follow the StyleGAN2 objective [34], with additional losses for each training stage, architecture, and hyperparameters provided in the supplemental." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 617, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 289, + 715 + ], + "type": "text", + "content": "Dataset and camera poses. We train on LHQ [76], a dataset of of 90K unposed, single-view images of natural landscapes. A number of LHQ images contain geometry that is not amenable to \"flying\", such as a landscape pictured through a window, or a closeup of trees. Therefore, we perform a filtering process on LHQ prior to training (see supplemental). We also obtain auxiliary outputs - disparity and sky segmentation - using the pretrained DPT [61] model. Disparity" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 72, + 545, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 96 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 96 + ], + "type": "text", + "content": "and sky segmentation are used to construct the real image distribution in the GAN training phases." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 96, + 547, + 300 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 96, + 547, + 300 + ], + "spans": [ + { + "bbox": [ + 304, + 96, + 547, + 300 + ], + "type": "text", + "content": "After filtering, we use 56,982 images for training, and augment with horizontal flipping. During training we also need to sample camera poses. Prior 3D generators [5,6,14, 20,58,69] either use ground-truth poses from a simulator, or assume an object-centric camera distribution in which the camera looks at a fixed origin from some radius. Because our dataset lacks ground truth poses, we first sample a bank of training poses uniformly across the layout feature grid with random small height offsets, and rotate such that the near half of the camera view frustum falls entirely within the layout grid. Since the aerial layout should not be specific to any given camera pose, we generate " + }, + { + "bbox": [ + 304, + 96, + 547, + 300 + ], + "type": "inline_equation", + "content": "f_{\\mathrm{land}}" + }, + { + "bbox": [ + 304, + 96, + 547, + 300 + ], + "type": "text", + "content": " without any camera pose information, and then adopt the sampling scheme from GSN [14] which samples a camera pose from the initial training pose bank proportional to the inverse terrain density at each camera position, to avoid placing the camera within occluding geometry." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 309, + 388, + 323 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 309, + 388, + 323 + ], + "spans": [ + { + "bbox": [ + 305, + 309, + 388, + 323 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 329, + 547, + 449 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 329, + 547, + 449 + ], + "spans": [ + { + "bbox": [ + 304, + 329, + 547, + 449 + ], + "type": "text", + "content": "Given its persistent scene representation and the extensibility of the its layout grid, our model enables arbitrary motion through a synthesized landscape, including long camera trajectories. We show sample outputs from our model under a variety of camera movements (§ 4.1); present qualitative and quantitative comparisons with alternate scene representations, including auto-regressive prediction models and unconditional generators defined for bounded or object-centric scenes (§ 4.2); and investigate variations of our model to evaluate design decisions (§ 4.3)." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 455, + 506, + 468 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 455, + 506, + 468 + ], + "spans": [ + { + "bbox": [ + 305, + 455, + 506, + 468 + ], + "type": "text", + "content": "4.1. Persistent, unbounded scene synthesis" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 474, + 548, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 474, + 548, + 617 + ], + "spans": [ + { + "bbox": [ + 304, + 474, + 548, + 617 + ], + "type": "text", + "content": "Figure 5 shows example landscapes generated by our model with various camera motions. As the camera moves (by rotating and/or translating) the generated imagery changes in a way that is consistent with the underlying geometry, e.g. hills move across the image or become closer. Extending the generated aerial feature grid allows us to place the camera outside the distribution of training camera poses, while maintaining both geometric and stylistic consistency. As illustrated in Figure 1 and our project page, the persistent and extendable layout features enables synthetic 'flights' over large distances that can also return to a consistent starting point." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 624, + 486, + 636 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 624, + 486, + 636 + ], + "spans": [ + { + "bbox": [ + 305, + 624, + 486, + 636 + ], + "type": "text", + "content": "4.2. Comparing scene representations" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 642, + 548, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 548, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 548, + 715 + ], + "type": "text", + "content": "We compare our model with three state-of-the-art methods. InfiniteNature-Zero is an auto-regressive method that, given an initial frame, generates successive frames sequentially by warping each image to the next based on depth [42]. It allows for unbounded camera trajectories, but has no persistent world model. GSN [14] and EG3D [5] are uncon-" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20867" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 72, + 542, + 404 + ], + "blocks": [ + { + "bbox": [ + 50, + 72, + 542, + 404 + ], + "lines": [ + { + "bbox": [ + 50, + 72, + 542, + 404 + ], + "spans": [ + { + "bbox": [ + 50, + 72, + 542, + 404 + ], + "type": "image", + "image_path": "44572d63b787700f8bfc0dd259587d02eb2e95f591022437e8ec3e360c9b9185.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 408, + 547, + 455 + ], + "lines": [ + { + "bbox": [ + 46, + 408, + 547, + 455 + ], + "spans": [ + { + "bbox": [ + 46, + 408, + 547, + 455 + ], + "type": "text", + "content": "Figure 5. Visualization of nearby and extrapolated camera motion. Each row shows a set of sampled viewpoints, shown in an overhead view in the first column, and the corresponding rendered images in the other columns. Our model enables 3D-consistent view synthesis, visible under rotating or translating camera trajectories. We can also extrapolate the layout features at inference time, enabling camera motions outside of the training camera distribution (shown as a black square in the last two rows) with a consistent scene style." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 50, + 460, + 285, + 510 + ], + "blocks": [ + { + "bbox": [ + 50, + 460, + 285, + 510 + ], + "lines": [ + { + "bbox": [ + 50, + 460, + 285, + 510 + ], + "spans": [ + { + "bbox": [ + 50, + 460, + 285, + 510 + ], + "type": "table", + "html": "
ModelPersistentUnboundedFIDConsistency
\\( C_{forward} \\)1-stepcycle
Inf Nat Zero [42]✘✓28.151.843.94
Ours (128px)✓✓26.092.120.00
", + "image_path": "d21970fb7399339cd80a44090ac7969d1fb57b5baf56ee0b7ab5739b37735458.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 629, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 288, + 715 + ], + "type": "text", + "content": "ditional generative models: GSN uses a layout feature grid which is also the basis of our model, but focuses on bounded indoor scenes with ground-truth camera pose trajectories, while EG3D uses a tri-plane representation and primarily focuses on objects and portraits. These methods have persistent world models (feature grid and tri-plane representation) but do not allow for unbounded trajectories." + } + ] + } + ], + "index": 4 + }, + { + "type": "table", + "bbox": [ + 308, + 460, + 544, + 513 + ], + "blocks": [ + { + "bbox": [ + 46, + 513, + 288, + 612 + ], + "lines": [ + { + "bbox": [ + 46, + 513, + 288, + 612 + ], + "spans": [ + { + "bbox": [ + 46, + 513, + 288, + 612 + ], + "type": "text", + "content": "Table 1. Comparison with InfiniteNature-Zero. Using camera motions from InfiniteNature-Zero, we evaluate image quality as FID on 5K images after moving 100 steps forward (" + }, + { + "bbox": [ + 46, + 513, + 288, + 612 + ], + "type": "inline_equation", + "content": "C_{\\text{forward}}" + }, + { + "bbox": [ + 46, + 513, + 288, + 612 + ], + "type": "text", + "content": "), one-step consistency as the L1 error when backwards warping one camera step, and cycle consistency as the L1 error between the original frame and the result after a pair of forward/backward steps. InfiniteNature-Zero is more consistent for a single step, but it has non-zero cyclic consistency error, and image quality degrades after repeated model applications. L1 values are multiplied by 100 throughout." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 308, + 460, + 544, + 513 + ], + "lines": [ + { + "bbox": [ + 308, + 460, + 544, + 513 + ], + "spans": [ + { + "bbox": [ + 308, + 460, + 544, + 513 + ], + "type": "table", + "html": "
ModelPersistentUnboundedFIDConsistency
\\( C_{train} \\)\\( C_{forward} \\)\\( C_{random} \\)
GSN [14]✓✗29.9550.2245.4812.80
EG3D [5]✓✗9.8530.1732.083.01
Ours✓✓21.4226.6723.393.56
", + "image_path": "2ff50778e8606f1de5ebdd80110cb47b433597ab05dd6e1d2a4dfaf7d2f45bb5.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "table_body" + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 515, + 547, + 604 + ], + "lines": [ + { + "bbox": [ + 304, + 515, + 547, + 604 + ], + "spans": [ + { + "bbox": [ + 304, + 515, + 547, + 604 + ], + "type": "text", + "content": "Table 2. Quantitative comparison to unconditional GANs. We evaluate image quality as FID on 5K images on (a) training camera poses " + }, + { + "bbox": [ + 304, + 515, + 547, + 604 + ], + "type": "inline_equation", + "content": "C_{\\mathrm{train}}" + }, + { + "bbox": [ + 304, + 515, + 547, + 604 + ], + "type": "text", + "content": ", (b) forward motion " + }, + { + "bbox": [ + 304, + 515, + 547, + 604 + ], + "type": "inline_equation", + "content": "C_{\\mathrm{forward}}" + }, + { + "bbox": [ + 304, + 515, + 547, + 604 + ], + "type": "text", + "content": " (See Table 1), (c) random camera poses " + }, + { + "bbox": [ + 304, + 515, + 547, + 604 + ], + "type": "inline_equation", + "content": "C_{\\mathrm{random}}" + }, + { + "bbox": [ + 304, + 515, + 547, + 604 + ], + "type": "text", + "content": ". One-step consistency error is measured as the L1 error when backwards warping the result after one camera step to the initial frame, multiplied by 100. Once outside the training pose distribution our model generates better images than other methods, with consistency close to that of EG3D." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 617, + 548, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 548, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 548, + 715 + ], + "type": "text", + "content": "Quantitative comparisons. We evaluate image quality using FID [25], and multi-view consistency using photometric error. To compare with InfiniteNature-Zero (Table 1), we initialize with an image and depth map from our model, move the camera forwards using a forward motion trajectory from InfiniteNature-Zero, and evaluate image quality at a distance of 100 forward steps. Our model attains better FID, showing that it does not suffer from image degradation due to success-" + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20868" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 71, + 541, + 340 + ], + "blocks": [ + { + "bbox": [ + 50, + 71, + 541, + 340 + ], + "lines": [ + { + "bbox": [ + 50, + 71, + 541, + 340 + ], + "spans": [ + { + "bbox": [ + 50, + 71, + 541, + 340 + ], + "type": "image", + "image_path": "03dc63ffdf8656da077baa8c896fb4786d682e683cd1209a6fff9d92724b50c3.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 344, + 548, + 390 + ], + "lines": [ + { + "bbox": [ + 46, + 344, + 548, + 390 + ], + "spans": [ + { + "bbox": [ + 46, + 344, + 548, + 390 + ], + "type": "text", + "content": "Figure 6. Comparison to auto-regressive and bounded-volume 3D generative models. Each row shows results for a given method on two generated scenes under different camera motion, along with a disparity map. Compared to InfiniteNature-Zero, our model enables long-range view synthesis by rendering a global scene description from different viewpoints, rather than auto-regressively predicting successive frames. 3D generative models like EG3D and GSN do not support view extrapolation on unbounded scenes. See our webpage for animated results." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 52, + 392, + 545, + 583 + ], + "blocks": [ + { + "bbox": [ + 52, + 392, + 545, + 583 + ], + "lines": [ + { + "bbox": [ + 52, + 392, + 545, + 583 + ], + "spans": [ + { + "bbox": [ + 52, + 392, + 545, + 583 + ], + "type": "image", + "image_path": "d1e0292454e596b89154ad6e5fba32e6b80b8145805ff4b05b38effbaf5cd434.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 586, + 547, + 643 + ], + "lines": [ + { + "bbox": [ + 46, + 586, + 547, + 643 + ], + "spans": [ + { + "bbox": [ + 46, + 586, + 547, + 643 + ], + "type": "text", + "content": "Figure 7. Qualitative comparison of model variations. Each row shows a model variant, visualizing generated geometry (as a rendered scene filled with a checkerboard pattern), sky mask, rendered terrain, and final image composite. (Top) Without geometry regularization, the model produces semi-transparent terrain. (Middle) Adding geometry regularization (Eqn. 4) makes the terrain more solid, but there are inconsistencies between the terrain and mask prediction. (Bottom) Our full model uses geometry regularization and also adds a upsampler that operates on inverse-depth and sky mask inputs in addition to RGB (Eqn. 6) to discourage boundary effects between the terrain and sky." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 653, + 290, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 290, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 290, + 715 + ], + "type": "text", + "content": "sive applications of an auto-regressive model. To compute one-step consistency error, we generate a new frame at a position equivalent to one forward step of InfiniteNature-Zero, warp it back to the original camera position using depth, and compute L1 error with the original frame in the overlapping" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 653, + 547, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 547, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 547, + 712 + ], + "type": "text", + "content": "region. Because InfiniteNature-Zero uses explicit warping as part of its model, it can achieve better one-step consistency, whereas our 2D upsampling operation is more susceptible to geometric inconsistency. We measure cyclic consistency error as the L1 error between the initial frame to the result" + } + ] + } + ], + "index": 5 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20869" + } + ] + } + ], + "index": 6 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 288, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 288, + 120 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 288, + 120 + ], + "type": "text", + "content": "after a step forward and back. Because InfiniteNature-Zero lacks a persistent global representation, it has non-zero cyclic consistency error, whereas our model is fully consistent with zero cyclic consistency error." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 121, + 288, + 337 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 121, + 288, + 337 + ], + "spans": [ + { + "bbox": [ + 46, + 121, + 288, + 337 + ], + "type": "text", + "content": "To compare with the unconditional generative models GSN and EG3D, we compute FID on sets of output images corresponding to different distributions of camera positions: camera poses used in training which are intended to overlap with the layout, camera poses 100 steps forward from these mimicking InfiniteNature-Zero trajectories, and a uniform distribution of randomly oriented cameras over the layout grid. As seen in Table 2, GSN is the least successful method when applied to this domain. EG3D generates high-quality images at training camera poses, but tends to represent the scene as floating nearby clouds with planar mountains at the edges of the volume (incorrect geometry). Our method generalizes better to new camera positions. GSN has the highest one-step consistency error, while the consistency error of our model is close to that of EG3D (which relies less on 2D upsampling). In the supplemental, we experiment with an alternative architecture that builds on extendable triplane units with lower consistency error and faster rendering speed." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 340, + 290, + 485 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 340, + 290, + 485 + ], + "spans": [ + { + "bbox": [ + 46, + 340, + 290, + 485 + ], + "type": "text", + "content": "Qualitative comparisons. In Fig. 6 we show example outputs of each model over forward-moving and rotating trajectories. Due to its auto-regressive nature, the quality of InfiniteNature-Zero's output degrades somewhat as the camera trajectory becomes longer. A more serious limitation is that, trained only on forward movement, it is unable to synthesize plausible views under camera rotation. GSN and EG3D also struggle with long camera trajectories, producing unrealistic outputs as the cameras approach the spatial limits of the training camera distribution. In the case of GSN applied to our setting, the results contain flickering and grid-like artifacts, which our projected noise (§ 3.3) mitigates." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 494, + 151, + 506 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 494, + 151, + 506 + ], + "spans": [ + { + "bbox": [ + 47, + 494, + 151, + 506 + ], + "type": "text", + "content": "4.3. Model Variations" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 514, + 288, + 550 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 514, + 288, + 550 + ], + "spans": [ + { + "bbox": [ + 46, + 514, + 288, + 550 + ], + "type": "text", + "content": "To investigate individual components of our model, we separately evaluate variations of the layout generator and refinement network." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 554, + 287, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 554, + 287, + 662 + ], + "spans": [ + { + "bbox": [ + 46, + 554, + 287, + 662 + ], + "type": "text", + "content": "Layout generator. The resolution of the scene layout grid and the number of samples per ray affect the quality of the volume-rendered output " + }, + { + "bbox": [ + 46, + 554, + 287, + 662 + ], + "type": "inline_equation", + "content": "I_{\\mathrm{LR}}" + }, + { + "bbox": [ + 46, + 554, + 287, + 662 + ], + "type": "text", + "content": ". As shown in Table 3, higher resolution and more samples lead to the best image quality (FID computed on " + }, + { + "bbox": [ + 46, + 554, + 287, + 662 + ], + "type": "inline_equation", + "content": "32 \\times 32" + }, + { + "bbox": [ + 46, + 554, + 287, + 662 + ], + "type": "text", + "content": " pixel images for speed, compared to segmented real images with gray sky pixels). To maximize the capacity of layout generation and rendering within computational limits we opt for a " + }, + { + "bbox": [ + 46, + 554, + 287, + 662 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 46, + 554, + 287, + 662 + ], + "type": "text", + "content": " feature grid with 128 samples per ray." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "type": "text", + "content": "Refinement network. Next, we investigate the refinement stage, which upsamples and refines the layout generator output. In our full model, the refinement network operates not only on RGB images but also on inverse-depth and sky mask" + } + ] + } + ], + "index": 6 + }, + { + "type": "table", + "bbox": [ + 343, + 71, + 507, + 144 + ], + "blocks": [ + { + "bbox": [ + 343, + 71, + 507, + 144 + ], + "lines": [ + { + "bbox": [ + 343, + 71, + 507, + 144 + ], + "spans": [ + { + "bbox": [ + 343, + 71, + 507, + 144 + ], + "type": "table", + "html": "
ModelSamples Per RayLayout ResolutionFID (ILR)
Low643233.66
Medium1283232.02
High1286422.62
Full12825616.06
", + "image_path": "289983b0d520d26f9b30fd232f1faa242ace61f65ae47da64115c72f118f9a64.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_body" + } + ], + "index": 7 + }, + { + "type": "table", + "bbox": [ + 309, + 194, + 544, + 264 + ], + "blocks": [ + { + "bbox": [ + 305, + 146, + 547, + 190 + ], + "lines": [ + { + "bbox": [ + 305, + 146, + 547, + 190 + ], + "spans": [ + { + "bbox": [ + 305, + 146, + 547, + 190 + ], + "type": "text", + "content": "Table 3. Variations on layout generation. Higher feature grid resolution and more samples per ray yield the best results, bounded by computational limits. For speed, FID is computed on 5K samples rendered at " + }, + { + "bbox": [ + 305, + 146, + 547, + 190 + ], + "type": "inline_equation", + "content": "32 \\times 32" + }, + { + "bbox": [ + 305, + 146, + 547, + 190 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 309, + 194, + 544, + 264 + ], + "lines": [ + { + "bbox": [ + 309, + 194, + 544, + 264 + ], + "spans": [ + { + "bbox": [ + 309, + 194, + 544, + 264 + ], + "type": "table", + "html": "
Refinement OutputProjected NoiseFID (IHR)Consistency
CtrainCrandom
IHRX26.3027.085.08
IHR, dHR, mHRX23.7527.255.81
IHR, dHR, mHR✓21.4223.393.91
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The addition of projected noise into the upsampler results in smoother frames with lower consistency error." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 327, + 547, + 364 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 327, + 547, + 364 + ], + "spans": [ + { + "bbox": [ + 304, + 327, + 547, + 364 + ], + "type": "text", + "content": "(Eqn. 6), and uses projected noise for spatial consistency of texture detail (Eqn. 7). As shown in Table 4, both help to improve our model's FID and consistency error." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 364, + 547, + 436 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 364, + 547, + 436 + ], + "spans": [ + { + "bbox": [ + 304, + 364, + 547, + 436 + ], + "type": "text", + "content": "As shown in Fig. 7 (second row), upsampling only the RGB image " + }, + { + "bbox": [ + 304, + 364, + 547, + 436 + ], + "type": "inline_equation", + "content": "I_{\\mathrm{LR}}" + }, + { + "bbox": [ + 304, + 364, + 547, + 436 + ], + "type": "text", + "content": " can lead to output that is inconsistent with the generated sky mask, leading to temporally unstable gaps in the final composited image. This figure also shows the effect of our geometric regularization (Eqn. 4) in reducing unwanted transparency, especially in distant terrain." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 446, + 455, + 459 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 446, + 455, + 459 + ], + "spans": [ + { + "bbox": [ + 306, + 446, + 455, + 459 + ], + "type": "text", + "content": "5. Discussion and conclusion" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 469, + 547, + 530 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 469, + 547, + 530 + ], + "spans": [ + { + "bbox": [ + 304, + 469, + 547, + 530 + ], + "type": "text", + "content": "Limitations. A few drawbacks of our model include costly volume rendering limiting the resolution of " + }, + { + "bbox": [ + 304, + 469, + 547, + 530 + ], + "type": "inline_equation", + "content": "I_{\\mathrm{LR}}" + }, + { + "bbox": [ + 304, + 469, + 547, + 530 + ], + "type": "text", + "content": ", imperfect 3D consistency due to image-space refinement, and imperfect or repeating geometry decoded from the scene layout features. We elaborate in the supplemental." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 533, + 548, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 533, + 548, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 533, + 548, + 665 + ], + "type": "text", + "content": "Conclusion. We present an unconditional world generator for unbounded synthesis of persistent 3D nature scenes. We build persistent world representation by modeling scene content with a spatially extendable layout feature grid which can be decoded via volume rendering to form a terrain image. This rendered terrain is combined with a separate sky-dome, representing infinitely far content, to synthesize novel viewpoints supporting nearby and distant camera motions. Altogether, our model enables 3D consistent image generation and view synthesis of unbounded scenes learned from single-view, unposed landscape photos." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 667, + 547, + 704 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 667, + 547, + 704 + ], + "spans": [ + { + "bbox": [ + 304, + 667, + 547, + 704 + ], + "type": "text", + "content": "Acknowledgements. Thanks to Andrew Liu and Richard Bowen for the fruitful discussions and helpful comments. This project was part of an internship at Google." + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "footer", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "20870" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 714 + ], + "type": "list", + "angle": 0, + "index": 15, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 145 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 145 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 145 + ], + "type": "text", + "content": "[1] Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman. 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The existing approaches use generative adversarial networks that do not necessarily maintain realistic textures or need dense correspondences that struggle to handle complex deformations and severe occlusions. In this work, we show how denoising diffusion models can be applied for high-fidelity person image synthesis with strong sample diversity and enhanced mode coverage of the learnt data distribution. Our proposed Person Image Diffusion Model (PIDM) disintegrates the complex transfer problem into a series of simpler forward-backward denoising steps. This helps in learning plausible source-to-target transformation trajectories that result in faithful textures and undistorted appearance details. We introduce a 'texture diffusion module' based on cross-attention to accurately model the correspondences between appearance and pose information available in source and target images. Further, we propose 'disentangled classifier-free guidance' to ensure close resemblance between the conditional inputs and the synthesized output in terms of both pose and appearance information. Our extensive results on two large-scale benchmarks and a user study demonstrate the photorealism of our proposed approach under challenging scenarios. We also show how our generated images can help in downstream tasks. Code is available at https://github.com/ankanbhunia/PIDM.", + "bbox": [ + 100, + 343, + 473, + 694 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 102, + 718, + 225, + 731 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "The Pose-guided person image synthesis task [19,23,30] aims to render a person's image with a desired pose and appearance. Specifically, the appearance is defined by a given source image and the pose by a set of keypoints. Having control over the synthesized person images in terms of pose and style is an important requisite for applications such as e-commerce, virtual reality, metaverse and content generation for the entertainment industry. Furthermore, the generated", + "bbox": [ + 100, + 739, + 470, + 844 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/afdbff93d974bdabd9e68f1061ce613fdd4b2db20838c07cdc7be6e468394bc1.jpg", + "image_caption": [ + "Figure 1. (a) Our proposed PIDM is a denoising diffusion model where the generative path is conditioned on the pose and style. PIDM breaks down the problem into a series of forward-backward diffusion steps to learn the plausible transfer trajectories. (b) Comparison of PIDM with the recently introduced NTED [18]. PIDM accurately retains the appearance of the source style image while also producing images that are more natural and sharper while NTED struggles to adequately preserve the source appearance in complex scenarios (marked in red boxes)." + ], + "image_footnote": [], + "bbox": [ + 502, + 315, + 865, + 495 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "images can be used to improve performance on downstream tasks such as person re-identification [30]. The challenge is to generate photorealistic outputs tightly conforming with the given pose and appearance information.", + "bbox": [ + 497, + 634, + 867, + 686 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In the literature, person synthesis problem is generally tackled using Generative Adversarial Networks (GAN) [4] which try to generate a person in a desired pose using a single forward pass. However, preserving a coherent structural, appearance and global body composition in the new pose is a challenging task to achieve in one shot. The resulting outputs commonly experience deformed textures and unrealistic body shapes, especially when synthesizing occluded body parts (see Fig. 1). Further, GANs are prone to unstable training behaviour due to adversarial min-max objective and lead to limited diversity in the generated samples. Similarly, Variational Autoencoder [8] based solutions", + "bbox": [ + 497, + 688, + 868, + 844 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 95, + 9, + 171, + 46 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation.", + "bbox": [ + 228, + 7, + 818, + 21 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "Except for this watermark, it is identical to the accepted version;", + "bbox": [ + 317, + 21, + 729, + 33 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 287, + 34, + 761, + 48 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "5968", + "bbox": [ + 468, + 876, + 500, + 885 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "have been explored that are relatively stable, but suffer from blurry details and offer low-quality outputs than GANs due to their dependence on a surrogate loss for optimization.", + "bbox": [ + 100, + 148, + 470, + 187 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we frame the person synthesis problem as a series of diffusion steps that progressively transfer a person in the source image to the target pose. Diffusion models [6] are motivated from non-equilibrium thermodynamics that define a Markov chain of slowly adding noise to the input samples (forward pass) and then reconstructing the desired samples from noise (reverse pass). In this manner, rather than modeling the complex transfer characteristics in a single go, our proposed person synthesis approach PIDM breaks down the problem into a series of forward-backward diffusion steps to learn the plausible transfer trajectories. Our approach can model the intricate interplay of the person's pose and appearance, offers higher diversity and leads to photorealistic results without texture deformations (see Fig. 1). In contrast to existing approaches that deal with major pose shifts by requiring parser maps denoting human body parts [14,23,28], or dense 3D correspondences [9, 10] to fit human body topology by warping the textures, our approach can learn to generate realistic and authentic images without such detailed annotations.", + "bbox": [ + 100, + 188, + 473, + 445 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our major contributions are as follows:", + "bbox": [ + 119, + 446, + 366, + 458 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We develop the first diffusion-based approach for pose-guided person synthesis task which can work under challenging pose transformations while preserving appearance, texture and global shape characteristics.", + "- To effectively model the complex interplay between appearance and pose information, we propose a texture diffusion module. This module exploits the correspondences between source and target appearance and pose details, hereby obtaining artefact free images.", + "- In the sampling procedure, we introduce disentangled classifier-free guidance to tightly align the output image style and pose with the source image appearance and target pose, respectively. It ensures close resemblance between the conditions that are input to the generative model and the generated output.", + "- Our results on DeepFashion [11] and Market-1501 [27] benchmarks set new state of the art. We also report a user study to evaluate the qualitative features of generated images. Finally, we demonstrate that synthesized images can be used to improve performance in downstream tasks e.g., person re-identification." + ], + "bbox": [ + 119, + 461, + 470, + 745 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 102, + 756, + 235, + 770 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Pose-guided Person Image Synthesis: The problem of human pose transfer has been studied extensively during the recent years, especially with the unprecedented success of GAN-based models [15] for conditional image synthesis. An early attempt [13] proposes a coarse-to-fine approach", + "bbox": [ + 100, + 777, + 470, + 844 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "to first generate a rough image with the target pose and then refine the results adversarially. The method simply concatenates the source image, the source pose, and the target pose as inputs to obtain the target image, which leads to feature misalignment. To address this issue, Essner et al. [3] attempt to disentangle the appearance and the pose of person images using VAE-based design and a UNet based skipconnection architecture. Siarohin et al. [20] improve the model by introducing deformable skip connections to spatially transform the textures, which decomposes the overall deformation by a set of local affine transformations. Subsequently, some works [9, 10, 19] use flow-based deformation to transform the source information to improve pose alignment. Ren et al. [19] propose GFLA that obtains the global flow fields and occlusion mask, which are used to warp local patches of the source image to match the required pose. Another group of works [9, 10] use geometric models that fit a 3D mesh human model onto the 2D image, and subsequently predict the 3D flow, which finally warps the source appearance. On the other hand, without any deformation operation, Zhu et al. [30] propose to progressively transform the source image by a sequence of transfer blocks. However, useful information can be lost during multiple transfers, which may result in blurry details. ADGAN [14] uses a texture encoder to extract style vectors for human body parts and gives them to several AdaIN residual blocks to synthesize the final image. Methods such as PISE [23], SPGnet [12] and CASD [28] make use of parsing maps to generate the final image. CoCosNet [25, 29] extracts dense correspondences between cross-domain images with attention-based operation. Recently, Ren et al. [18] propose a framework NTED based on neural texture extraction and distribution operation, which achieves superior results.", + "bbox": [ + 497, + 148, + 868, + 578 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Diffusion Models: The existing GAN-based approaches attempt to directly transfer the style of the source image to a given target pose, which requires the architecture to model complex transformation of pose. In this work, we present a diffusion-based framework named PIDM that breaks the pose transformation process into several conditional denoising diffusion steps, in which each step is relatively simple to model. Diffusion models [6] are recently proposed generative models that can synthesize high-quality images. After success in unconditional generation, these models are extended to work in conditional generation settings, demonstrating competitive or even better performance than GANs. For class-conditioned generation, Dhariwal et al. [2] introduce classifier-guided diffusion, which is later adapted by GLIDE [16] to enable conditioning over CLIP textual representations. Recently, Ho et al. [7] propose a Classifier-Free Guidance approach that enables conditioning without requiring pretraining of the classifiers. In this work, we develop the first diffusion-based approach for pose-guided person synthesis task. We also introduce disentan", + "bbox": [ + 497, + 584, + 868, + 845 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "5969", + "bbox": [ + 468, + 875, + 500, + 885 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "gled classifier-free guidance to tightly align the output image style and pose with the source image appearance and target pose, respectively.", + "bbox": [ + 100, + 148, + 470, + 187 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Proposed Method", + "text_level": 1, + "bbox": [ + 102, + 199, + 265, + 214 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Motivation: The existing pose-guided person synthesis methods [12,14,18,19,23,25,28] rely on GAN-based frameworks where the model attempts to directly transfer the style of the source image into a given target pose in a single forward pass. It is quite challenging to directly capture the complex structure of the spatial transformation, therefore current CNN-based architectures often struggle to transfer the intricate details of the cloth texture patterns. As a result, the existing methods yield noticeable artifacts, which become more evident when the generator needs to infer occluded body regions from the given source image.", + "bbox": [ + 100, + 220, + 470, + 363 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Motivated by these observations, we advocate that instead of learning the complex structure directly in a single step, deriving the final image using successive intermediate transfer steps can make the learning task simpler. To enable the above progressive transformation scheme, we introduce Person Image Diffusion Model or PIDM, a diffusion-based [6] person image synthesis framework that breaks down the generation process into several conditional denoising diffusion steps, each step being relatively simple to model. A single step in the diffusion process can be approximated by a simple isotropic Gaussian distribution. We observe that our diffusion-based texture transfer technique PIDM can bring the following benefits: (1) High-quality synthesis: Compared to previous GAN-based approaches, PIDM generates photo-realistic results when dealing with complex cloth-textures and extreme pose angles. (2) Stable training: Existing GAN-based approaches use multiple loss objectives alongside adversarial losses, which are often difficult to balance, resulting in unstable training. In contrast, PIDM exhibits better training stability and mode coverage. Also, our model is less prone to hyperparameters. (3) Meaningful interpolation: Our proposed PIDM allows us to achieve smooth and consistent linear interpolation in the latent space. (4) Flexibility: The models from existing work are usually task dependent, requiring different models for various tasks (e.g., separate models for unconditional, pose-conditional, pose and style-conditional generation tasks). In contrast, in our case, a single model can be used to perform multiple tasks. Furthermore, PIDM inherits the flexibility and controllability of diffusion models that enable various downstream tasks (e.g., appearance control, see Fig. 7) using our model.", + "bbox": [ + 100, + 364, + 472, + 779 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Overall Framework: Fig. 2 shows the overview of the proposed generative model. Given a source image $\\boldsymbol{x}_s$ and a target pose $\\boldsymbol{x}_p$ , our goal is to train a conditional diffusion model $p_{\\theta}(\\boldsymbol{y}|\\boldsymbol{x}_s,\\boldsymbol{x}_p)$ where the final output image $\\boldsymbol{y}$ should not only satisfy the target pose matching requirement, but", + "bbox": [ + 100, + 779, + 470, + 844 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "should also have the same style as in $x_{s}$", + "bbox": [ + 499, + 149, + 752, + 161 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The denoising network $\\epsilon_{\\theta}$ in PIDM is a UNet-based design composed of a noise prediction module $\\mathcal{H}_N$ and a texture encoder $\\mathcal{H}_E$ . The encoder $\\mathcal{H}_E$ encodes the texture patterns of the source image $x_{s}$ . To obtain multi-scale features we derive output from the different layers of $\\mathcal{H}_E$ resulting in stacked feature representation $\\pmb{F}_{s} = [f_{1},f_{2},\\dots,f_{m}]$ . To transfer rich multi-scale texture patterns from the source image distribution to the noise prediction module $\\mathcal{H}_N$ , we propose to use cross-attention based Texture diffusion blocks (TDB) that are embedded in different layers of $\\mathcal{H}_N$ . This allows the network to fully exploit the correspondences between the source and target appearances, thus resulting in distortion-free images. During inference, to amplify the conditional signal of $x_{s}$ and $x_{p}$ in the sampled images, we adapt the classifier-free guidance [7] in our sampling technique to achieve disentangled guidance. It not only improves the overall quality of the generation, but also ensures accurate transfer of texture patterns. We provide detailed analysis of the proposed generative model in Sec. 3.1, the Texture diffusion blocks in Sec. 3.2 and our disentangled guidance based sampling technique in Sec. 3.3.", + "bbox": [ + 497, + 161, + 868, + 435 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Texture-Conditioned Diffusion Model", + "text_level": 1, + "bbox": [ + 499, + 441, + 805, + 454 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The generative modeling scheme of PIDM is based on the Denoising diffusion probabilistic model [6] (DDPM). The general idea of DDPM is to design a diffusion process that gradually adds noise to the data sampled from the target distribution $\\mathbf{y}_0 \\sim q(\\mathbf{y}_0)$ , while the backward denoising process attempts to learn the reverse mapping. The denoising diffusion process eventually converts an isotropic Gaussian noise $\\mathbf{y}_T \\sim \\mathcal{N}(0, \\mathbf{I})$ into the target data distribution in $T$ steps. Essentially, this scheme divides a complex distribution-modeling problem into a set of simple denoising problems. The forward diffusion path of DDPM is a Markov chain with the following conditional distribution:", + "bbox": [ + 497, + 461, + 868, + 617 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nq \\left(\\boldsymbol {y} _ {t} \\mid \\boldsymbol {y} _ {t - 1}\\right) = \\mathcal {N} \\left(\\boldsymbol {y} _ {t}; \\sqrt {1 - \\beta_ {t}} \\boldsymbol {y} _ {t - 1}, \\beta_ {t} \\mathbf {I}\\right). \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 552, + 627, + 867, + 643 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $t \\sim [1, T]$ and $\\beta_{1}, \\beta_{2}, \\ldots, \\beta_{T}$ is a fixed variance schedule with $\\beta_{t} \\in (0, 1)$ . Using the notation $\\alpha_{t} = 1 - \\beta_{t}$ and $\\bar{\\alpha}_{t} = \\prod_{i=1}^{t} \\alpha_{i}$ , we can sample from $q(\\mathbf{y}_{t} | \\mathbf{y}_{0})$ in a closed form at an arbitrary timestep $t$ : $\\mathbf{y}_{t} = \\sqrt{\\bar{\\alpha}_{t}} \\mathbf{y}_{0} + \\sqrt{1 - \\bar{\\alpha}_{t}} \\epsilon$ , where $\\epsilon \\sim \\mathcal{N}(0, \\mathbf{I})$ . The true posterior $q(\\mathbf{y}_{t-1} | \\mathbf{y}_{t})$ can be approximated by a deep neural network to predict the mean and variance of $\\mathbf{y}_{t-1}$ with the following parameterization,", + "bbox": [ + 497, + 650, + 868, + 755 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} p _ {\\theta} \\left(\\boldsymbol {y} _ {t - 1} \\mid \\boldsymbol {y} _ {t}, \\boldsymbol {x} _ {p}, \\boldsymbol {x} _ {s}\\right) = \\mathcal {N} \\left(\\boldsymbol {y} _ {t - 1}; \\mu_ {\\theta} \\left(\\boldsymbol {y} _ {t}, t, \\boldsymbol {x} _ {p}, \\boldsymbol {x} _ {s}\\right), \\right. \\tag {2} \\\\ \\Sigma_ {\\theta} \\left(\\boldsymbol {y} _ {t}, t, \\boldsymbol {x} _ {p}, \\boldsymbol {x} _ {s})\\right). \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 515, + 764, + 867, + 796 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Noise prediction module $\\mathcal{H}_N$ : Instead of directly deriving $\\mu_{\\theta}$ following [6], we predict the noise $\\pmb{\\epsilon}_{\\theta}(\\pmb{y}_t, t, \\pmb{x}_p, \\pmb{x}_s)$ using our noise prediction module $\\mathcal{H}_N$ . The noisy image $\\pmb{y}_t$", + "bbox": [ + 497, + 804, + 868, + 844 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "5970", + "bbox": [ + 468, + 875, + 500, + 885 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/de54d57972130cae8e40cb17f39026da3484affe84b6dc6397f79bf687387a5c.jpg", + "image_caption": [ + "(a) Overview of our proposed PIDM architecture", + "(b) Disentangled Guidance based DDPM sampling", + "Figure 2. (a) The proposed PIDM framework is a UNet-based network composed of a noise prediction module $\\mathcal{H}_N$ and a texture encoder $\\mathcal{H}_E$ . The encoder $\\mathcal{H}_E$ encodes the texture patterns of the source image $\\pmb{x}_s$ . To obtain multi-scale features, we derive output from the different layers of $\\mathcal{H}_E$ resulting in a stacked feature representation $\\pmb{F}_s$ . To transfer rich multi-scale texture patterns from the source image distribution to the noise prediction module $\\mathcal{H}_N$ , we propose to use cross-attention based Texture diffusion blocks (TDB) that are embedded in different layers of $\\mathcal{H}_N$ . This allows the network to fully exploit the correspondences between source and target appearance, thus resulting in distortion-free images. (b) During inference, to amplify the conditional signal of $\\pmb{x}_s$ and $\\pmb{x}_p$ in the sampled images, we adapt the Classifier-free guidance [7] in our sampling technique to achieve disentangled guidance." + ], + "image_footnote": [], + "bbox": [ + 105, + 147, + 867, + 290 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "is concatenated with the target pose $\\pmb{x}_p$ and passed through $\\mathcal{H}_N$ to predict the noise. $\\pmb{x}_p$ will guide the denoising process and ensure that the intermediate noise representations and the final image follow the given skeleton structure. To inject the desired texture patterns into the noise predictor branch, we provide the multiscale features of the texture encoder $\\mathcal{H}_E$ through Texture diffusion blocks (TDB). To train the denoising process, we first generate a noisy sample $\\pmb{y}_t \\sim q(\\pmb{y}_t|\\pmb{y}_0)$ by adding Gaussian noise $\\epsilon$ to $\\pmb{y}_0$ , then train a conditional denoising model $\\epsilon_{\\theta}(\\pmb{y}_t,t,\\pmb{x}_p,\\pmb{x}_s)$ to predict the added noise using a standard MSE loss:", + "bbox": [ + 100, + 410, + 473, + 554 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL _ {\\mathrm {m s e}} = \\mathbb {E} _ {t \\sim [ 1, T ], \\boldsymbol {y} _ {0} \\sim q (\\boldsymbol {y} _ {0}), \\epsilon} \\| \\epsilon - \\epsilon_ {\\theta} (\\boldsymbol {y} _ {t}, t, \\boldsymbol {x} _ {p}, \\boldsymbol {x} _ {s}) \\| ^ {2}. \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 114, + 562, + 470, + 581 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Nichol et al. [17] present an effective learning strategy as an improved version of DDPM with fewer steps needed and applies an additional loss term $L_{\\mathrm{vib}}$ to learn the variance $\\Sigma_{\\theta}$ . The overall hybrid objective that we adopt is as follows:", + "bbox": [ + 100, + 591, + 470, + 644 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL _ {\\text {h y b r i d}} = L _ {\\text {m s e}} + L _ {\\text {v i b}}. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 216, + 655, + 470, + 669 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Texture Diffusion Blocks (TDB)", + "text_level": 1, + "bbox": [ + 102, + 680, + 366, + 694 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To mix the style of the source image within the noise prediction branch, we employ cross-attention based TDB units that are embedded in different layers of $\\mathcal{H}_N$ . Let $F_h^l$ be the noise features in layer $l$ of the noise prediction branch. Given the multiscale texture features $\\pmb{F}_s$ derived from the $\\mathcal{H}_E$ as input to TDB units, the attention module essentially computes the region of interest with respect to each query position, which is important to subsequently denoise the given noisy sample in the direction of the desired texture patterns. The keys $\\pmb{K}$ and values $\\pmb{V}$ are derived from $\\mathcal{H}_E$ while queries $\\pmb{Q}$ are obtained from noise features $\\pmb{F}_h^l$ . The", + "bbox": [ + 100, + 701, + 473, + 845 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "attention operation is formulated as follows:", + "bbox": [ + 499, + 410, + 774, + 423 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {Q} = \\phi_ {q} ^ {l} (\\boldsymbol {F} _ {h} ^ {l}), \\quad \\boldsymbol {K} = \\phi_ {k} ^ {l} (\\boldsymbol {F} _ {s}), \\quad \\boldsymbol {V} = \\phi_ {v} ^ {l} (\\boldsymbol {F} _ {s})\n$$\n", + "text_format": "latex", + "bbox": [ + 544, + 427, + 836, + 445 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {F} _ {a t t} ^ {l} = \\frac {\\boldsymbol {Q} \\boldsymbol {K} ^ {T}}{\\sqrt {C}}, \\quad \\boldsymbol {F} _ {o} ^ {l} = \\boldsymbol {W} ^ {l} \\operatorname {s o f t m a x} \\left(\\boldsymbol {F} _ {a t t} ^ {l}\\right) \\boldsymbol {V} + \\boldsymbol {F} _ {h} ^ {l}, \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 514, + 446, + 867, + 475 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\phi_q^l, \\phi_k^l, \\phi_v^l$ are layer-specific $1 \\times 1$ convolution operators. $W^l$ refers to learnable weights to generate final cross-attended features $F_o^l$ . We adopt TDB for the feature at specific resolutions, i.e., $32 \\times 32$ , $16 \\times 16$ , and $8 \\times 8$ .", + "bbox": [ + 499, + 479, + 868, + 534 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Disentangled Guidance based Sampling", + "text_level": 1, + "bbox": [ + 499, + 540, + 820, + 554 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Once the model learns the conditional distribution, inference is performed by first sampling a Gaussian noise $\\mathbf{y}_T \\sim \\mathcal{N}(0, \\mathbf{I})$ and then sampling from $p_{\\theta}(\\mathbf{y}_{t-1} | \\mathbf{y}_t, \\mathbf{x}_p, \\mathbf{x}_s)$ , from $t = T$ to $t = 1$ in an iterative manner. While the generated images using the vanilla sampling technique look photorealistic, they often do not strongly correlate with the conditional source image and target pose input. To amplify the effect of the conditioning signal $\\mathbf{x}_s$ and $\\mathbf{x}_p$ in the sampled images, we adapt Classifier-free guidance [7] in our multi-conditional sampling procedure. We observe that in order to sample images that not only fulfil the style requirement, but also ensure perfect alignment with the target pose input, it is important to employ disentangled guidance with respect to both style and pose. To enable disentangled guidance, we use the following equation:", + "bbox": [ + 497, + 560, + 868, + 755 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\epsilon_ {\\text {c o n d}} = \\epsilon_ {\\text {u n c o n d}} + w _ {p} \\epsilon_ {\\text {p o s e}} + w _ {s} \\epsilon_ {\\text {s t y l e}}, \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 569, + 761, + 867, + 774 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\epsilon_{\\mathrm{uncond}} = \\epsilon_{\\theta}(\\pmb {y}_t,t,\\emptyset ,\\emptyset)$ is the unconditioned prediction of the model, where we replace both conditions with the all-zeros tensor $\\varnothing$ . The pose-guided prediction and the style-guided prediction are respectively represented by $\\epsilon_{\\mathrm{pose}} = \\epsilon_{\\theta}(\\pmb {y}_t,t,\\pmb {x}_p,\\emptyset) - \\epsilon_{\\mathrm{uncond}}$ and $\\epsilon_{\\mathrm{style}} =$", + "bbox": [ + 497, + 777, + 870, + 846 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "5971", + "bbox": [ + 468, + 875, + 500, + 887 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/37575518833f56ab1fa234934ac9be0cb6e3ee5bad409ab7b15ed96bc20773be.jpg", + "image_caption": [ + "Figure 3. Qualitative comparisons with several state-of-the-art models on the DeepFashion dataset. The inputs to the model are the target pose $\\pmb{x}_p$ and the source image $\\pmb{x}_s$ . From left-to-right the results are of ADGAN [14], PISE [23], GFLA [19], DPTN [24], CASD [28], NTED [18] and ours respectively. (figure best viewed in zoom)" + ], + "image_footnote": [], + "bbox": [ + 102, + 144, + 868, + 572 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "$\\epsilon_{\\theta}(\\pmb{y}_t, t, \\emptyset, \\pmb{x}_s) - \\epsilon_{\\mathrm{uncond}}$ . $w_p$ and $w_s$ are guidance scale corresponding to pose and style. In practice, the diffusion model learns both conditioned and unconditioned distributions during training by randomly setting conditional variables $\\pmb{x}_p$ and $\\pmb{x}_s = \\emptyset$ for $\\eta\\%$ of the samples, so that $\\epsilon_{\\theta}(\\pmb{y}_t, t, \\emptyset, \\emptyset)$ approximates $p(\\pmb{y}_0)$ more faithfully.", + "bbox": [ + 100, + 623, + 473, + 703 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 102, + 716, + 226, + 732 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Datasets: We carry out experiments on DeepFashion In-shop Clothes Retrieval Benchmark [11] and Market1501 [27] dataset. DeepFashion contains 52,712 high-resolution images of fashion models. Following the same data configuration in [30], we split this dataset into training and testing subsets with 101,966 and 8,570 pairs, respectively. Skeletons are extracted by OpenPose [1]. Market1501 contains 32,668 low-resolution images. The images", + "bbox": [ + 100, + 739, + 472, + 845 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "vary in terms of the viewpoints, background, illumination, etc. For both datasets, personal identities of the training and testing sets do not overlap.", + "bbox": [ + 497, + 623, + 868, + 662 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Evaluation Metrics: We evaluate the model using three different metrics. Structure Similarity Index Measure (SSIM) [22] and Learned Perceptual Image Patch Similarity (LPIPS) [26] are used to quantify the reconstruction accuracy. SSIM calculates the pixel-level image similarity, while LPIPS computes the distance between the generated images and reference images at the perceptual domain. Fréchet Inception Distance (FID) [5] is used to measure the realism of the generated images. It calculates the Wasserstein-2 distance between distributions of the generated images and the ground-truth images.", + "bbox": [ + 497, + 662, + 868, + 805 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Implementation Details: Our PIDM model has been trained with $T = 1000$ noisings steps and a linear noise schedule. During training, we adopt an exponential mov", + "bbox": [ + 497, + 805, + 870, + 845 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "5972", + "bbox": [ + 468, + 875, + 500, + 887 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/5ee253873d416a0f00a30c2ef2f4bf8d80653264083402220ef0aa2d5caa8bfb.jpg", + "table_caption": [ + "Table 1. Quantitative Comparison of the proposed PIDM with several state-of-the-art models in terms of Fréchet Inception Distance (FID), Structure Similarity Index Measure (SSIM) and Learned Perceptual Image Patch Similarity (LPIPS). The results are shown on both $256 \\times 176$ and $512 \\times 352$ resolution for DeepFashion and $128 \\times 64$ resolution for Market-1501 dataset." + ], + "table_footnote": [], + "table_body": "
DatasetMethodsFID(↓)SSIM(↑)LPIPS(↓)
DeepFashion [11] (256 × 176)Def-GAN [20]18.4570.67860.2330
PATN [30]20.7510.67090.2562
ADGAN [14]14.4580.67210.2283
PISE [23]13.6100.66290.2059
GFLA [19]10.5730.70740.2341
DPTN [24]11.3870.71120.1931
CASD [28]11.3730.72480.1936
NTED [18]8.68380.71820.1752
PIDM (Ours)6.36710.73120.1678
DeepFashion [11] (512 × 352)CocosNet2 [29]13.3250.72360.2265
NTED [18]7.78210.73760.1980
PIDM (Ours)5.83650.74190.1768
Market-1501 [27] (128 × 64)Def-GAN [20]25.3640.26830.2994
PTN [30]22.6570.28210.3196
GFLA [19]19.7510.28830.2817
DPTN [24]18.9950.28540.2711
PIDM (Ours)14.4510.30540.2415
", + "bbox": [ + 107, + 229, + 475, + 437 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "ing average (EMA) of the denoising network weights with 0.9999 decay. In all experiments, we use a batch size of 8. Adam optimizer is used with learning rate set to $2e^{-5}$ . For disentangled guidance, we use $\\eta = 10$ . For sampling, the values of $w_{p}$ and $w_{s}$ are set to 2.0. For the DeepFashion dataset, we train our model using $256\\times 176$ and $512\\times 352$ images. For Market-1501, we use $128\\times 64$ images.", + "bbox": [ + 100, + 464, + 470, + 555 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Quantitative and Qualitative Comparisons", + "text_level": 1, + "bbox": [ + 100, + 565, + 443, + 580 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We quantitatively compare (Tab. 1) our proposed PIDM with several state-of-the-art methods, including Def-GAN [20], PATN [30], ADGAN [14], PISE [23], GFLA [19], DPTN [24], CASD [28], CocosNet2 [29] and NTED [18]. The experiments are done on both $256 \\times 176$ and $512 \\times 352$ resolution for DeepFashion and $128 \\times 64$ resolution for Market-1501 dataset. Tab. 1 shows that our model achieves the best FID score indicating that our model can generate higher-quality images compared to the previous approaches. Furthermore, PIDM performs favorably against other methods in terms of the reconstruction metrics SSIM and LPIPS. This means that our model can generate images with not only accurate structures, but also can correctly transfer the texture of the source image to the target pose.", + "bbox": [ + 100, + 587, + 470, + 769 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In Fig. 3, we present a comprehensive visual comparison of our method with other state-of-the-art frameworks on DeepFashion dataset1. The results of the baselines are obtained using pre-trained models provided by the corre", + "bbox": [ + 100, + 769, + 470, + 821 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/c33977d52221953641e5d71f2ba2d14a6790ab72c7e7747dbfadbafce8242128.jpg", + "image_caption": [ + "Figure 4. Qualitative comparisons with several state-of-the-art models on the Market-1501 dataset. From left-to-right the results are of PTN [30], GFLA [19], DPTN [24] and ours respectively." + ], + "image_footnote": [], + "bbox": [ + 505, + 148, + 865, + 283 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/a57e7d7d1287c55c82b852d004f1a49ffdefff75d6c517b7183c250e667625d1.jpg", + "image_caption": [ + "Figure 5. User study results on DeepFashion dataset in terms of $R2G$ , $G2R$ and $Jab$ metric. Higher values indicate PIDM is preferred more often over the compared approaches." + ], + "image_footnote": [], + "bbox": [ + 537, + 327, + 830, + 445 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "sponding authors. It can be observed that PISE [23] and ADGAN [14] fail to generate sharp images and cannot keep the consistency of shape and texture. While GFLA [19] somewhat preserves the texture in the source image, it struggles to obtain reasonable results for the invisible regions of the source image (e.g., $4\\sim 5$ -th rows in the left column). NTED [18] and CASD [28] improve the results slightly but they are still not able to adequately preserve the source appearance in complex scenarios (e.g., $1\\sim 3$ -th rows in the left and $7\\sim 10$ -th rows in the right column). In comparison, our proposed PIDM accurately retains the appearance of the source while also producing images that are more natural and sharper. Moreover, even if the target pose is complex (e.g., $10$ -th row in the left column), our method can still generate it precisely. We also visually compare our method with other baselines on the Market-1501 dataset in Fig. 4. Even with the complex background, PIDM still performs favorably in generating photo-realistic results as well as a consistent appearance with the source image.", + "bbox": [ + 497, + 500, + 868, + 748 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. User Study", + "text_level": 1, + "bbox": [ + 499, + 757, + 613, + 771 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To demonstrate the effectiveness of our model in terms of human perception, we present our user study on 100 human participants. The user study is conducted to measure different aspects of our model with respect to ground truth images and generated images using other methods. (i) To", + "bbox": [ + 497, + 777, + 870, + 846 + ], + "page_idx": 5 + }, + { + "type": "page_footnote", + "text": "Additional results are provided in supplementary material.", + "bbox": [ + 119, + 831, + 415, + 844 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "5973", + "bbox": [ + 468, + 875, + 500, + 885 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/b13fca0317f8b20a6e2a206077aaa01a3ba78afff04caa033e7d8fb7a919ffa9.jpg", + "table_caption": [ + "Table 2. Impact of our texture diffusion blocks (TDB) and distangled classifier-free (DCF) guidance in our proposed diffusion model on DeepFashion dataset." + ], + "table_footnote": [], + "table_body": "
MethodsFID(↓)SSIM(↑)LPIPS(↓)
B1: Baseline† (concat)10.8130.69110.2112
B2: Baseline9.85100.70050.1983
B3: Baseline + TDB7.51330.71780.1870
B4: Baseline + TDB + CF-guidance6.81760.71950.1769
Ours: Baseline + TDB + DCF-guidance6.36710.73120.1676
", + "bbox": [ + 107, + 184, + 468, + 258 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "compare with ground-truth images, we randomly select 30 generated images and 30 real images from the test set. Participants are required to determine whether a given image is real or fake. Following [28, 30], we adopt two metrics: $R2G$ and $G2R$ . $R2G$ is the percentage of the real images classified as generated images and $G2R$ is the percentage of the generated images classified as real images. (ii) To compare with other methods, we randomly select 30 sets of images where each set includes source image, target pose, ground-truth and images generated by our method and the baseline. The participants are required to select the best image with respect to the provided source image and ground truth. The participants are advised to provide their response based on the ability of each competing approach towards producing accurate texture patterns and pose structure. We quantify this using another metric called Jab which is defined as the percentage of images considered the best among all models. Higher values of these three metrics mean better performance. The result of the study is shown in Fig. 5. PIDM performs favorably against all baselines for all three metrics on DeepFashion dataset. For instance, PIDM images were interpreted as real images $48\\%$ ( $G2R$ ) out of total cases, which is nearly $18\\%$ higher than the second best model. Our Jab score is $56\\%$ showing that the participants favor our approach more frequently than other methods.", + "bbox": [ + 100, + 270, + 473, + 595 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Ablation Study", + "text_level": 1, + "bbox": [ + 102, + 603, + 245, + 617 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We perform multiple ablation studies to validate the merits of the proposed contributions. Tab. 2 shows the impact of texture diffusion blocks (TDB) and distangled classifier-free (DCF) guidance on the DeepFashion dataset. Baseline $\\dagger$ neither employs a separate texture encoder nor uses TDB units. It only comprises of a UNet-based noise prediction module where the target pose and source image are concatenated with the noisy image and passed through the module to output a denoised version of the image. We extend the Baselined with additional texture encoder to extract meaningful texture representations from the source image which are concatenated with respective layers of the noise prediction module. This is denoted as Baseline in Tab. 2. While the Baseline is able to generate realistic person images, it has a limited ability to retain the appearance of the source image as shown in Fig. 6. To effectively model the complex interplay between appearance", + "bbox": [ + 100, + 622, + 470, + 844 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/19cb07637aa4f8fced220be95d3c31ca5d81c211180674121719ae35c8b933de.jpg", + "image_caption": [ + "Figure 6. Qualitative ablation results on the DeepFashion dataset. The images in this figure correspond to the ablation studies in Tab. 2. Compared to the B1 (Baseline†), the B2 (Baseline) benefits from an additional texture encoder improving the correlation with the source appearance. The B3 (Baseline+TDB) further improves the results using texture diffusion module (TDB) that effectively model the complex interplay between appearance and pose information. Our final proposed PIDM referred as Baseline+TDB+DCF-guidance employs the disentangled classifier-free (DCF) guidance. Contrary to the B4 (Baseline+TDB+CF-guidance), our proposed PIDM employs disentangled guidance with respect to both style and pose in order to tightly align the output image style and pose with the source image appearance and target pose." + ], + "image_footnote": [], + "bbox": [ + 512, + 147, + 865, + 361 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "and pose information, we integrate texture diffusion module (TDB) into the noise prediction module. We refer to this as Baseline+TDB. On the DeepFashion dataset, in comparison to the Baseline, the Baseline+TDB improves the FID by a margin of 2.3377. While the generated images using the vanilla sampling technique look photo-realistic, they often do not strongly correlate with the conditional source image and target pose input. To improve the correlation, we first use vanilla classifier-free (CF) guidance during the sampling. While the vanilla CF guidance slightly improves the FID score, we observe that in order to sample high-quality images that not only fulfil the style requirement, but also ensure perfect alignment with the target pose input, it is important to employ disentangled guidance with respect to both style and pose. We here refer to our final proposed approach Baseline+TDB+DCF-guidance where we employ distangled classifier-free (DCF) guidance to tightly align the output image style and pose with the source image appearance and target pose. In comparison to the Baseline+TDB, our proposed DCF guidance improves the FID, SSIM and LPIPS by a margin of 1.1462, 0.0134 and 0.0194 respectively.", + "bbox": [ + 497, + 558, + 868, + 845 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "5974", + "bbox": [ + 468, + 875, + 500, + 885 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/9bd239c5b1af77aaca7a06cec99251254fa79a4e038dd84d93b76d560f011d12.jpg", + "image_caption": [ + "Figure 7. (a) Qualitative evaluation of our proposed PIDM for appearance control. The results demonstrate the seamless editing capabilities of our model. Images are generated by controlling the appearance of the reference image while maintaining the person's pose and identity. For each example, the first row contains the style images and the second row contains the generated images. (b) The interpolation results show that the clothes' texture gradually changes from the style of the left image to that of the right image. (figure best viewed in zoom)" + ], + "image_footnote": [], + "bbox": [ + 104, + 144, + 867, + 281 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.4. Appearance Control and Editing", + "text_level": 1, + "bbox": [ + 100, + 344, + 374, + 359 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Our proposed PIDM inherits the flexibility and controllability of diffusion models that enable appearance control by combining cloth textures extracted from style images into the reference image. Given a source (style) image $\\boldsymbol{x}_s$ , a reference image $\\boldsymbol{y}^{ref}$ , and a binary mask $m$ that marks the region of interest in the reference image, the problem is to generate an image $\\bar{\\boldsymbol{y}}$ , s.t. the appearance of $\\bar{\\boldsymbol{y}} \\odot m$ is consistent with the source image $\\boldsymbol{x}_s$ , while the complementary area remains same. To achieve this, we first calculate $\\boldsymbol{y}_t^{ref}$ in a time step $t$ : $\\boldsymbol{y}_t^{ref} = \\sqrt{\\bar{\\alpha}_t} \\boldsymbol{y}^{ref} + \\sqrt{1 - \\bar{\\alpha}_t} \\epsilon$ , where $\\epsilon \\sim \\mathcal{N}(0, \\mathbf{I})$ . During inference, starting from a Gaussian noise $\\boldsymbol{y}_T \\sim \\mathcal{N}(0, \\mathbf{I})$ , we predict $\\boldsymbol{y}_t$ iteratively using the trained diffusion model from $t = T$ to $t = 1$ . In each step $t$ , we use the binary mask $m$ to retain the unmasked regions of $\\boldsymbol{y}^{ref}$ by using the relation: $\\boldsymbol{y}_t = m \\odot \\boldsymbol{y}_t + (1 - m) \\odot \\boldsymbol{y}_t^{ref}$ . The results of the appearance control task are shown in Fig. 7(a). We observe that our model can seamlessly combine the areas of interest and generate coherent images with realistic textures.", + "bbox": [ + 100, + 366, + 473, + 611 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Style Interpolation: In Fig. 7(b), we show our interpolation results between two style images. We use DDIM [21] sampling to enable smooth interpolation using our trained diffusion model. Specifically, we use spherical linear interpolation between noises $\\mathbf{y}_T^1$ and $\\mathbf{y}_T^2$ , and linear interpolation between style features $\\mathbf{F}_s^1$ and $\\mathbf{F}_s^2$ . As shown in Fig. 7(b), the texture of the clothes gradually changes from the style of the left source image to that of the right source image.", + "bbox": [ + 100, + 614, + 470, + 720 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.5. Application to Person Re-identification", + "text_level": 1, + "bbox": [ + 100, + 731, + 416, + 745 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Here, we evaluate the applicability of the images generated by our PIDM as a source of data augmentation for the downstream task of person re-identification (re-ID). We perform the re-ID experiment on Market-1501 dataset. We randomly select $20\\%$ , $40\\%$ , $60\\%$ , and $80\\%$ of total training set of real Market-1501 dataset such that at least one image per identity is selected. We denote the obtained set as $\\mathbb{D}_{tr}$ . We", + "bbox": [ + 100, + 752, + 472, + 844 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/74e8cebe63dbe410cb6e153a6672a5c421aa0219e2d791411d0df9fc1b29f405.jpg", + "table_caption": [ + "Table 3. The person re-ID results on ResNet50 backbone in terms of mAP scores using images generated by different methods. The right-most column shows results when 30K generated images are added to the real set. Standard means no augmentation is used." + ], + "table_footnote": [], + "table_body": "
MethodsPercentage of real images100%(+30K)
20%40%60%80%
Standard33.456.664.969.276.7
PTN [30]55.657.367.172.576.8
GFLA [19]57.359.767.673.276.8
DPTN [24]58.162.669.074.277.1
PIDM (Ours)61.364.871.675.378.4
", + "bbox": [ + 532, + 394, + 838, + 479 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "first initialize a ResNet50 backbone network using $\\mathbb{D}_{tr}$ for the re-ID task. We refer to this as Standard in Tab. 3. Then, we augment $\\mathbb{D}_{tr}$ with images generated by our PIDM. The images are generated using randomly chosen image of the same identity in $\\mathbb{D}_{tr}$ as the source image. The target pose is randomly selected from $\\mathbb{D}_{tr}$ . Consequently, an augmented training set $\\mathbb{D}_{aug}$ is created from all these generated images and the real set $\\mathbb{D}_{tr}$ . We finetune the ResNet50 backbone using the augmentation set $\\mathbb{D}_{aug}$ . As shown in Tab. 3, PIDM achieves consistent improvements over previous works.", + "bbox": [ + 497, + 500, + 868, + 630 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 499, + 640, + 611, + 654 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We proposed a diffusion-based approach, PIDM, for pose-guided person image generation. PIDM disintegrates the complex transfer problem into a series of simpler forward-backward denoising steps. This helps in learning plausible source-to-target transformation trajectories that result in faithful textures and undistorted appearance details. We introduce texture diffusion module and disentangled classifier-free guidance to accurately model the correspondences between appearance and pose information available in source and target images. We show the effectiveness of PIDM on two datasets by performing extensive qualitative, quantitative and human-based evaluations. In addition, we show how our generated images can help in downstream tasks such as person re-identification.", + "bbox": [ + 497, + 662, + 868, + 844 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "5975", + "bbox": [ + 468, + 875, + 500, + 885 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 104, + 146, + 193, + 160 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Zhe Cao, Tomas Simon, Shih-En Wei, and Yaser Sheikh. Realtime multi-person 2d pose estimation using part affinity fields. In CVPR, 2017. 5", + "[2] Prafulla Dhariwal and Alexander Nichol. Diffusion models beat gans on image synthesis. In M. Ranzato, A. Beygelzimer, Y. Dauphin, P.S. Liang, and J. Wortman Vaughan, editors, NeurIPS, 2021. 2", + "[3] Patrick Esser, Ekaterina Sutter, and Björn Ommer. A variational u-net for conditional appearance and shape generation. 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Conditional generative adversarial nets. arXiv preprint arXiv:1411.1784, 2014. 2", + "[16] Alex Nichol, Prafulla Dhariwal, Aditya Ramesh, Pranav Shyam, Pamela Mishkin, Bob McGrew, Ilya Sutskever, and Mark Chen. Glide: Towards photorealistic image generation and editing with text-guided diffusion models. arXiv preprint arXiv:2112.10741, 2021. 2", + "[17] Alexander Quinn Nichol and Prafulla Dhariwal. Improved denoising diffusion probabilistic models. In ICML, 2021. 4", + "[18] Yurui Ren, Xiaqing Fan, Ge Li, Shan Liu, and Thomas H Li. Neural texture extraction and distribution for controllable person image synthesis. In CVPR, 2022. 1, 2, 3, 5, 6" + ], + "bbox": [ + 104, + 168, + 470, + 843 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[19] Yurui Ren, Xiaoming Yu, Junming Chen, Thomas H Li, and Ge Li. Deep image spatial transformation for person image generation. In CVPR, 2020. 1, 2, 3, 5, 6, 8", + "[20] Aliaksandr Siarohin, Enver Sangineto, Stephane Lathuiliere, and Nicu Sebe. Deformable gans for pose-based human image generation. In CVPR, 2018. 2, 6", + "[21] Jiaming Song, Chenlin Meng, and Stefano Ermon. Denoising diffusion implicit models. In ICLR, 2021. 8", + "[22] Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli. Image quality assessment: from error visibility to structural similarity. In TIP, 2004. 5", + "[23] Jinsong Zhang, Kun Li, Yu-Kun Lai, and Jingyu Yang. Pise: Person image synthesis and editing with decoupled gan. In CVPR, 2021. 1, 2, 3, 5, 6", + "[24] Pengze Zhang, Lingxiao Yang, Jian-Huang Lai, and Xiaohua Xie. Exploring dual-task correlation for pose guided person image generation. In CVPR, 2022. 5, 6, 8", + "[25] Pan Zhang, Bo Zhang, Dong Chen, Lu Yuan, and Fang Wen. Cross-domain correspondence learning for exemplar-based image translation. 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In CVPR, 2019. 1, 2, 5, 6, 7, 8" + ], + "bbox": [ + 502, + 149, + 868, + 600 + ], + "page_idx": 8 + }, + { + "type": "page_number", + "text": "5976", + "bbox": [ + 468, + 875, + 500, + 885 + ], + "page_idx": 8 + } +] \ No newline at end of file diff --git a/2023/Person Image Synthesis via Denoising Diffusion Model/b64e2f00-bc44-4a43-9bf8-8e7669c52fc2_model.json b/2023/Person Image Synthesis via Denoising Diffusion Model/b64e2f00-bc44-4a43-9bf8-8e7669c52fc2_model.json new file mode 100644 index 0000000000000000000000000000000000000000..be2690a8ed46a36da7ba1dcdd1d6a38735c77c01 --- /dev/null +++ b/2023/Person Image Synthesis via Denoising Diffusion Model/b64e2f00-bc44-4a43-9bf8-8e7669c52fc2_model.json @@ -0,0 +1,1593 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.096, + 0.01, + 0.172, + 0.047 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.23, + 0.008, + 0.819, + 0.022 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation." + }, + { + "type": "header", + "bbox": [ + 0.319, + 0.022, + 0.731, + 0.034 + ], + "angle": 0, + "content": "Except for this watermark, it is identical to the accepted version;" + }, + { + "type": "header", + "bbox": [ + 0.288, + 0.035, + 0.762, + 0.049 + ], + "angle": 0, + "content": "the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.227, + 0.183, + 0.745, + 0.202 + ], + "angle": 0, + "content": "Person Image Synthesis via Denoising Diffusion Model" + }, + { + "type": "text", + "bbox": [ + 0.152, + 0.225, + 0.819, + 0.255 + ], + "angle": 0, + "content": "Ankan Kumar Bhunia\\(^{1}\\) Salman Khan\\(^{1,2}\\) Hisham Cholakkal\\(^{1}\\) Rao Muhammad Anwer\\(^{1,4}\\) Jorma Laaksonen\\(^{4}\\) Mubarak Shah\\(^{5}\\) Fahad Shahbaz Khan\\(^{1,3}\\)" + }, + { + "type": "text", + "bbox": [ + 0.152, + 0.256, + 0.81, + 0.271 + ], + "angle": 0, + "content": "1Mohamed bin Zayed University of AI, UAE 2Australian National University, Australia" + }, + { + "type": "text", + "bbox": [ + 0.126, + 0.272, + 0.845, + 0.287 + ], + "angle": 0, + "content": "\\(^{3}\\)Linköping University, Sweden \\(^{4}\\)Aalto University, Finland \\(^{5}\\)University of Central Florida, USA" + }, + { + "type": "title", + "bbox": [ + 0.251, + 0.317, + 0.323, + 0.33 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.101, + 0.344, + 0.474, + 0.695 + ], + "angle": 0, + "content": "The pose-guided person image generation task requires synthesizing photorealistic images of humans in arbitrary poses. The existing approaches use generative adversarial networks that do not necessarily maintain realistic textures or need dense correspondences that struggle to handle complex deformations and severe occlusions. In this work, we show how denoising diffusion models can be applied for high-fidelity person image synthesis with strong sample diversity and enhanced mode coverage of the learnt data distribution. Our proposed Person Image Diffusion Model (PIDM) disintegrates the complex transfer problem into a series of simpler forward-backward denoising steps. This helps in learning plausible source-to-target transformation trajectories that result in faithful textures and undistorted appearance details. We introduce a 'texture diffusion module' based on cross-attention to accurately model the correspondences between appearance and pose information available in source and target images. Further, we propose 'disentangled classifier-free guidance' to ensure close resemblance between the conditional inputs and the synthesized output in terms of both pose and appearance information. Our extensive results on two large-scale benchmarks and a user study demonstrate the photorealism of our proposed approach under challenging scenarios. We also show how our generated images can help in downstream tasks. Code is available at https://github.com/ankanbhunia/PIDM." + }, + { + "type": "title", + "bbox": [ + 0.104, + 0.719, + 0.226, + 0.732 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.74, + 0.472, + 0.845 + ], + "angle": 0, + "content": "The Pose-guided person image synthesis task [19,23,30] aims to render a person's image with a desired pose and appearance. Specifically, the appearance is defined by a given source image and the pose by a set of keypoints. Having control over the synthesized person images in terms of pose and style is an important requisite for applications such as e-commerce, virtual reality, metaverse and content generation for the entertainment industry. Furthermore, the generated" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.316, + 0.867, + 0.496 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.504, + 0.869, + 0.612 + ], + "angle": 0, + "content": "Figure 1. (a) Our proposed PIDM is a denoising diffusion model where the generative path is conditioned on the pose and style. PIDM breaks down the problem into a series of forward-backward diffusion steps to learn the plausible transfer trajectories. (b) Comparison of PIDM with the recently introduced NTED [18]. PIDM accurately retains the appearance of the source style image while also producing images that are more natural and sharper while NTED struggles to adequately preserve the source appearance in complex scenarios (marked in red boxes)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.635, + 0.868, + 0.687 + ], + "angle": 0, + "content": "images can be used to improve performance on downstream tasks such as person re-identification [30]. The challenge is to generate photorealistic outputs tightly conforming with the given pose and appearance information." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.689, + 0.87, + 0.845 + ], + "angle": 0, + "content": "In the literature, person synthesis problem is generally tackled using Generative Adversarial Networks (GAN) [4] which try to generate a person in a desired pose using a single forward pass. However, preserving a coherent structural, appearance and global body composition in the new pose is a challenging task to achieve in one shot. The resulting outputs commonly experience deformed textures and unrealistic body shapes, especially when synthesizing occluded body parts (see Fig. 1). Further, GANs are prone to unstable training behaviour due to adversarial min-max objective and lead to limited diversity in the generated samples. Similarly, Variational Autoencoder [8] based solutions" + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.877, + 0.501, + 0.887 + ], + "angle": 0, + "content": "5968" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.102, + 0.149, + 0.471, + 0.188 + ], + "angle": 0, + "content": "have been explored that are relatively stable, but suffer from blurry details and offer low-quality outputs than GANs due to their dependence on a surrogate loss for optimization." + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.189, + 0.474, + 0.446 + ], + "angle": 0, + "content": "In this work, we frame the person synthesis problem as a series of diffusion steps that progressively transfer a person in the source image to the target pose. Diffusion models [6] are motivated from non-equilibrium thermodynamics that define a Markov chain of slowly adding noise to the input samples (forward pass) and then reconstructing the desired samples from noise (reverse pass). In this manner, rather than modeling the complex transfer characteristics in a single go, our proposed person synthesis approach PIDM breaks down the problem into a series of forward-backward diffusion steps to learn the plausible transfer trajectories. Our approach can model the intricate interplay of the person's pose and appearance, offers higher diversity and leads to photorealistic results without texture deformations (see Fig. 1). In contrast to existing approaches that deal with major pose shifts by requiring parser maps denoting human body parts [14,23,28], or dense 3D correspondences [9, 10] to fit human body topology by warping the textures, our approach can learn to generate realistic and authentic images without such detailed annotations." + }, + { + "type": "text", + "bbox": [ + 0.121, + 0.447, + 0.368, + 0.459 + ], + "angle": 0, + "content": "Our major contributions are as follows:" + }, + { + "type": "text", + "bbox": [ + 0.121, + 0.462, + 0.472, + 0.514 + ], + "angle": 0, + "content": "- We develop the first diffusion-based approach for pose-guided person synthesis task which can work under challenging pose transformations while preserving appearance, texture and global shape characteristics." + }, + { + "type": "text", + "bbox": [ + 0.121, + 0.518, + 0.472, + 0.584 + ], + "angle": 0, + "content": "- To effectively model the complex interplay between appearance and pose information, we propose a texture diffusion module. This module exploits the correspondences between source and target appearance and pose details, hereby obtaining artefact free images." + }, + { + "type": "text", + "bbox": [ + 0.121, + 0.587, + 0.472, + 0.666 + ], + "angle": 0, + "content": "- In the sampling procedure, we introduce disentangled classifier-free guidance to tightly align the output image style and pose with the source image appearance and target pose, respectively. It ensures close resemblance between the conditions that are input to the generative model and the generated output." + }, + { + "type": "text", + "bbox": [ + 0.121, + 0.669, + 0.472, + 0.747 + ], + "angle": 0, + "content": "- Our results on DeepFashion [11] and Market-1501 [27] benchmarks set new state of the art. We also report a user study to evaluate the qualitative features of generated images. Finally, we demonstrate that synthesized images can be used to improve performance in downstream tasks e.g., person re-identification." + }, + { + "type": "list", + "bbox": [ + 0.121, + 0.462, + 0.472, + 0.747 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.103, + 0.757, + 0.236, + 0.771 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.779, + 0.472, + 0.845 + ], + "angle": 0, + "content": "Pose-guided Person Image Synthesis: The problem of human pose transfer has been studied extensively during the recent years, especially with the unprecedented success of GAN-based models [15] for conditional image synthesis. An early attempt [13] proposes a coarse-to-fine approach" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.149, + 0.87, + 0.579 + ], + "angle": 0, + "content": "to first generate a rough image with the target pose and then refine the results adversarially. The method simply concatenates the source image, the source pose, and the target pose as inputs to obtain the target image, which leads to feature misalignment. To address this issue, Essner et al. [3] attempt to disentangle the appearance and the pose of person images using VAE-based design and a UNet based skipconnection architecture. Siarohin et al. [20] improve the model by introducing deformable skip connections to spatially transform the textures, which decomposes the overall deformation by a set of local affine transformations. Subsequently, some works [9, 10, 19] use flow-based deformation to transform the source information to improve pose alignment. Ren et al. [19] propose GFLA that obtains the global flow fields and occlusion mask, which are used to warp local patches of the source image to match the required pose. Another group of works [9, 10] use geometric models that fit a 3D mesh human model onto the 2D image, and subsequently predict the 3D flow, which finally warps the source appearance. On the other hand, without any deformation operation, Zhu et al. [30] propose to progressively transform the source image by a sequence of transfer blocks. However, useful information can be lost during multiple transfers, which may result in blurry details. ADGAN [14] uses a texture encoder to extract style vectors for human body parts and gives them to several AdaIN residual blocks to synthesize the final image. Methods such as PISE [23], SPGnet [12] and CASD [28] make use of parsing maps to generate the final image. CoCosNet [25, 29] extracts dense correspondences between cross-domain images with attention-based operation. Recently, Ren et al. [18] propose a framework NTED based on neural texture extraction and distribution operation, which achieves superior results." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.585, + 0.87, + 0.846 + ], + "angle": 0, + "content": "Diffusion Models: The existing GAN-based approaches attempt to directly transfer the style of the source image to a given target pose, which requires the architecture to model complex transformation of pose. In this work, we present a diffusion-based framework named PIDM that breaks the pose transformation process into several conditional denoising diffusion steps, in which each step is relatively simple to model. Diffusion models [6] are recently proposed generative models that can synthesize high-quality images. After success in unconditional generation, these models are extended to work in conditional generation settings, demonstrating competitive or even better performance than GANs. For class-conditioned generation, Dhariwal et al. [2] introduce classifier-guided diffusion, which is later adapted by GLIDE [16] to enable conditioning over CLIP textual representations. Recently, Ho et al. [7] propose a Classifier-Free Guidance approach that enables conditioning without requiring pretraining of the classifiers. In this work, we develop the first diffusion-based approach for pose-guided person synthesis task. We also introduce disentan" + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.876, + 0.502, + 0.887 + ], + "angle": 0, + "content": "5969" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.102, + 0.149, + 0.471, + 0.188 + ], + "angle": 0, + "content": "gled classifier-free guidance to tightly align the output image style and pose with the source image appearance and target pose, respectively." + }, + { + "type": "title", + "bbox": [ + 0.103, + 0.2, + 0.266, + 0.215 + ], + "angle": 0, + "content": "3. Proposed Method" + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.222, + 0.471, + 0.364 + ], + "angle": 0, + "content": "Motivation: The existing pose-guided person synthesis methods [12,14,18,19,23,25,28] rely on GAN-based frameworks where the model attempts to directly transfer the style of the source image into a given target pose in a single forward pass. It is quite challenging to directly capture the complex structure of the spatial transformation, therefore current CNN-based architectures often struggle to transfer the intricate details of the cloth texture patterns. As a result, the existing methods yield noticeable artifacts, which become more evident when the generator needs to infer occluded body regions from the given source image." + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.365, + 0.473, + 0.78 + ], + "angle": 0, + "content": "Motivated by these observations, we advocate that instead of learning the complex structure directly in a single step, deriving the final image using successive intermediate transfer steps can make the learning task simpler. To enable the above progressive transformation scheme, we introduce Person Image Diffusion Model or PIDM, a diffusion-based [6] person image synthesis framework that breaks down the generation process into several conditional denoising diffusion steps, each step being relatively simple to model. A single step in the diffusion process can be approximated by a simple isotropic Gaussian distribution. We observe that our diffusion-based texture transfer technique PIDM can bring the following benefits: (1) High-quality synthesis: Compared to previous GAN-based approaches, PIDM generates photo-realistic results when dealing with complex cloth-textures and extreme pose angles. (2) Stable training: Existing GAN-based approaches use multiple loss objectives alongside adversarial losses, which are often difficult to balance, resulting in unstable training. In contrast, PIDM exhibits better training stability and mode coverage. Also, our model is less prone to hyperparameters. (3) Meaningful interpolation: Our proposed PIDM allows us to achieve smooth and consistent linear interpolation in the latent space. (4) Flexibility: The models from existing work are usually task dependent, requiring different models for various tasks (e.g., separate models for unconditional, pose-conditional, pose and style-conditional generation tasks). In contrast, in our case, a single model can be used to perform multiple tasks. Furthermore, PIDM inherits the flexibility and controllability of diffusion models that enable various downstream tasks (e.g., appearance control, see Fig. 7) using our model." + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.78, + 0.472, + 0.845 + ], + "angle": 0, + "content": "Overall Framework: Fig. 2 shows the overview of the proposed generative model. Given a source image \\( \\boldsymbol{x}_s \\) and a target pose \\( \\boldsymbol{x}_p \\), our goal is to train a conditional diffusion model \\( p_{\\theta}(\\boldsymbol{y}|\\boldsymbol{x}_s,\\boldsymbol{x}_p) \\) where the final output image \\( \\boldsymbol{y} \\) should not only satisfy the target pose matching requirement, but" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.15, + 0.753, + 0.162 + ], + "angle": 0, + "content": "should also have the same style as in \\(x_{s}\\)" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.162, + 0.869, + 0.436 + ], + "angle": 0, + "content": "The denoising network \\(\\epsilon_{\\theta}\\) in PIDM is a UNet-based design composed of a noise prediction module \\(\\mathcal{H}_N\\) and a texture encoder \\(\\mathcal{H}_E\\). The encoder \\(\\mathcal{H}_E\\) encodes the texture patterns of the source image \\(x_{s}\\). To obtain multi-scale features we derive output from the different layers of \\(\\mathcal{H}_E\\) resulting in stacked feature representation \\(\\pmb{F}_{s} = [f_{1},f_{2},\\dots,f_{m}]\\). To transfer rich multi-scale texture patterns from the source image distribution to the noise prediction module \\(\\mathcal{H}_N\\), we propose to use cross-attention based Texture diffusion blocks (TDB) that are embedded in different layers of \\(\\mathcal{H}_N\\). This allows the network to fully exploit the correspondences between the source and target appearances, thus resulting in distortion-free images. During inference, to amplify the conditional signal of \\(x_{s}\\) and \\(x_{p}\\) in the sampled images, we adapt the classifier-free guidance [7] in our sampling technique to achieve disentangled guidance. It not only improves the overall quality of the generation, but also ensures accurate transfer of texture patterns. We provide detailed analysis of the proposed generative model in Sec. 3.1, the Texture diffusion blocks in Sec. 3.2 and our disentangled guidance based sampling technique in Sec. 3.3." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.442, + 0.806, + 0.456 + ], + "angle": 0, + "content": "3.1. Texture-Conditioned Diffusion Model" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.462, + 0.869, + 0.618 + ], + "angle": 0, + "content": "The generative modeling scheme of PIDM is based on the Denoising diffusion probabilistic model [6] (DDPM). The general idea of DDPM is to design a diffusion process that gradually adds noise to the data sampled from the target distribution \\( \\mathbf{y}_0 \\sim q(\\mathbf{y}_0) \\), while the backward denoising process attempts to learn the reverse mapping. The denoising diffusion process eventually converts an isotropic Gaussian noise \\( \\mathbf{y}_T \\sim \\mathcal{N}(0, \\mathbf{I}) \\) into the target data distribution in \\( T \\) steps. Essentially, this scheme divides a complex distribution-modeling problem into a set of simple denoising problems. The forward diffusion path of DDPM is a Markov chain with the following conditional distribution:" + }, + { + "type": "equation", + "bbox": [ + 0.554, + 0.628, + 0.868, + 0.644 + ], + "angle": 0, + "content": "\\[\nq \\left(\\boldsymbol {y} _ {t} \\mid \\boldsymbol {y} _ {t - 1}\\right) = \\mathcal {N} \\left(\\boldsymbol {y} _ {t}; \\sqrt {1 - \\beta_ {t}} \\boldsymbol {y} _ {t - 1}, \\beta_ {t} \\mathbf {I}\\right). \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.652, + 0.869, + 0.756 + ], + "angle": 0, + "content": "where \\(t \\sim [1, T]\\) and \\(\\beta_{1}, \\beta_{2}, \\ldots, \\beta_{T}\\) is a fixed variance schedule with \\(\\beta_{t} \\in (0, 1)\\). Using the notation \\(\\alpha_{t} = 1 - \\beta_{t}\\) and \\(\\bar{\\alpha}_{t} = \\prod_{i=1}^{t} \\alpha_{i}\\), we can sample from \\(q(\\mathbf{y}_{t} | \\mathbf{y}_{0})\\) in a closed form at an arbitrary timestep \\(t\\): \\(\\mathbf{y}_{t} = \\sqrt{\\bar{\\alpha}_{t}} \\mathbf{y}_{0} + \\sqrt{1 - \\bar{\\alpha}_{t}} \\epsilon\\), where \\(\\epsilon \\sim \\mathcal{N}(0, \\mathbf{I})\\). The true posterior \\(q(\\mathbf{y}_{t-1} | \\mathbf{y}_{t})\\) can be approximated by a deep neural network to predict the mean and variance of \\(\\mathbf{y}_{t-1}\\) with the following parameterization," + }, + { + "type": "equation", + "bbox": [ + 0.517, + 0.766, + 0.868, + 0.797 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} p _ {\\theta} \\left(\\boldsymbol {y} _ {t - 1} \\mid \\boldsymbol {y} _ {t}, \\boldsymbol {x} _ {p}, \\boldsymbol {x} _ {s}\\right) = \\mathcal {N} \\left(\\boldsymbol {y} _ {t - 1}; \\mu_ {\\theta} \\left(\\boldsymbol {y} _ {t}, t, \\boldsymbol {x} _ {p}, \\boldsymbol {x} _ {s}\\right), \\right. \\tag {2} \\\\ \\Sigma_ {\\theta} \\left(\\boldsymbol {y} _ {t}, t, \\boldsymbol {x} _ {p}, \\boldsymbol {x} _ {s})\\right). \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.805, + 0.87, + 0.845 + ], + "angle": 0, + "content": "Noise prediction module \\(\\mathcal{H}_N\\): Instead of directly deriving \\(\\mu_{\\theta}\\) following [6], we predict the noise \\(\\pmb{\\epsilon}_{\\theta}(\\pmb{y}_t, t, \\pmb{x}_p, \\pmb{x}_s)\\) using our noise prediction module \\(\\mathcal{H}_N\\). The noisy image \\(\\pmb{y}_t\\)" + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.876, + 0.502, + 0.887 + ], + "angle": 0, + "content": "5970" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.107, + 0.148, + 0.868, + 0.292 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.14, + 0.298, + 0.425, + 0.311 + ], + "angle": 0, + "content": "(a) Overview of our proposed PIDM architecture" + }, + { + "type": "image_caption", + "bbox": [ + 0.518, + 0.299, + 0.818, + 0.312 + ], + "angle": 0, + "content": "(b) Disentangled Guidance based DDPM sampling" + }, + { + "type": "image_caption", + "bbox": [ + 0.101, + 0.317, + 0.871, + 0.402 + ], + "angle": 0, + "content": "Figure 2. (a) The proposed PIDM framework is a UNet-based network composed of a noise prediction module \\(\\mathcal{H}_N\\) and a texture encoder \\(\\mathcal{H}_E\\). The encoder \\(\\mathcal{H}_E\\) encodes the texture patterns of the source image \\(\\pmb{x}_s\\). To obtain multi-scale features, we derive output from the different layers of \\(\\mathcal{H}_E\\) resulting in a stacked feature representation \\(\\pmb{F}_s\\). To transfer rich multi-scale texture patterns from the source image distribution to the noise prediction module \\(\\mathcal{H}_N\\), we propose to use cross-attention based Texture diffusion blocks (TDB) that are embedded in different layers of \\(\\mathcal{H}_N\\). This allows the network to fully exploit the correspondences between source and target appearance, thus resulting in distortion-free images. (b) During inference, to amplify the conditional signal of \\(\\pmb{x}_s\\) and \\(\\pmb{x}_p\\) in the sampled images, we adapt the Classifier-free guidance [7] in our sampling technique to achieve disentangled guidance." + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.411, + 0.474, + 0.555 + ], + "angle": 0, + "content": "is concatenated with the target pose \\( \\pmb{x}_p \\) and passed through \\( \\mathcal{H}_N \\) to predict the noise. \\( \\pmb{x}_p \\) will guide the denoising process and ensure that the intermediate noise representations and the final image follow the given skeleton structure. To inject the desired texture patterns into the noise predictor branch, we provide the multiscale features of the texture encoder \\( \\mathcal{H}_E \\) through Texture diffusion blocks (TDB). To train the denoising process, we first generate a noisy sample \\( \\pmb{y}_t \\sim q(\\pmb{y}_t|\\pmb{y}_0) \\) by adding Gaussian noise \\( \\epsilon \\) to \\( \\pmb{y}_0 \\), then train a conditional denoising model \\( \\epsilon_{\\theta}(\\pmb{y}_t,t,\\pmb{x}_p,\\pmb{x}_s) \\) to predict the added noise using a standard MSE loss:" + }, + { + "type": "equation", + "bbox": [ + 0.115, + 0.564, + 0.472, + 0.582 + ], + "angle": 0, + "content": "\\[\nL _ {\\mathrm {m s e}} = \\mathbb {E} _ {t \\sim [ 1, T ], \\boldsymbol {y} _ {0} \\sim q (\\boldsymbol {y} _ {0}), \\epsilon} \\| \\epsilon - \\epsilon_ {\\theta} (\\boldsymbol {y} _ {t}, t, \\boldsymbol {x} _ {p}, \\boldsymbol {x} _ {s}) \\| ^ {2}. \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.592, + 0.472, + 0.645 + ], + "angle": 0, + "content": "Nichol et al. [17] present an effective learning strategy as an improved version of DDPM with fewer steps needed and applies an additional loss term \\( L_{\\mathrm{vib}} \\) to learn the variance \\( \\Sigma_{\\theta} \\). The overall hybrid objective that we adopt is as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.217, + 0.656, + 0.471, + 0.671 + ], + "angle": 0, + "content": "\\[\nL _ {\\text {h y b r i d}} = L _ {\\text {m s e}} + L _ {\\text {v i b}}. \\tag {4}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.103, + 0.681, + 0.367, + 0.695 + ], + "angle": 0, + "content": "3.2. Texture Diffusion Blocks (TDB)" + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.702, + 0.474, + 0.846 + ], + "angle": 0, + "content": "To mix the style of the source image within the noise prediction branch, we employ cross-attention based TDB units that are embedded in different layers of \\(\\mathcal{H}_N\\). Let \\(F_h^l\\) be the noise features in layer \\(l\\) of the noise prediction branch. Given the multiscale texture features \\(\\pmb{F}_s\\) derived from the \\(\\mathcal{H}_E\\) as input to TDB units, the attention module essentially computes the region of interest with respect to each query position, which is important to subsequently denoise the given noisy sample in the direction of the desired texture patterns. The keys \\(\\pmb{K}\\) and values \\(\\pmb{V}\\) are derived from \\(\\mathcal{H}_E\\) while queries \\(\\pmb{Q}\\) are obtained from noise features \\(\\pmb{F}_h^l\\). The" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.412, + 0.776, + 0.424 + ], + "angle": 0, + "content": "attention operation is formulated as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.546, + 0.428, + 0.837, + 0.446 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {Q} = \\phi_ {q} ^ {l} (\\boldsymbol {F} _ {h} ^ {l}), \\quad \\boldsymbol {K} = \\phi_ {k} ^ {l} (\\boldsymbol {F} _ {s}), \\quad \\boldsymbol {V} = \\phi_ {v} ^ {l} (\\boldsymbol {F} _ {s})\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.515, + 0.447, + 0.868, + 0.476 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {F} _ {a t t} ^ {l} = \\frac {\\boldsymbol {Q} \\boldsymbol {K} ^ {T}}{\\sqrt {C}}, \\quad \\boldsymbol {F} _ {o} ^ {l} = \\boldsymbol {W} ^ {l} \\operatorname {s o f t m a x} \\left(\\boldsymbol {F} _ {a t t} ^ {l}\\right) \\boldsymbol {V} + \\boldsymbol {F} _ {h} ^ {l}, \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.48, + 0.869, + 0.535 + ], + "angle": 0, + "content": "where \\(\\phi_q^l, \\phi_k^l, \\phi_v^l\\) are layer-specific \\(1 \\times 1\\) convolution operators. \\(W^l\\) refers to learnable weights to generate final cross-attended features \\(F_o^l\\). We adopt TDB for the feature at specific resolutions, i.e., \\(32 \\times 32\\), \\(16 \\times 16\\), and \\(8 \\times 8\\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.541, + 0.821, + 0.555 + ], + "angle": 0, + "content": "3.3. Disentangled Guidance based Sampling" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.561, + 0.87, + 0.756 + ], + "angle": 0, + "content": "Once the model learns the conditional distribution, inference is performed by first sampling a Gaussian noise \\( \\mathbf{y}_T \\sim \\mathcal{N}(0, \\mathbf{I}) \\) and then sampling from \\( p_{\\theta}(\\mathbf{y}_{t-1} | \\mathbf{y}_t, \\mathbf{x}_p, \\mathbf{x}_s) \\), from \\( t = T \\) to \\( t = 1 \\) in an iterative manner. While the generated images using the vanilla sampling technique look photorealistic, they often do not strongly correlate with the conditional source image and target pose input. To amplify the effect of the conditioning signal \\( \\mathbf{x}_s \\) and \\( \\mathbf{x}_p \\) in the sampled images, we adapt Classifier-free guidance [7] in our multi-conditional sampling procedure. We observe that in order to sample images that not only fulfil the style requirement, but also ensure perfect alignment with the target pose input, it is important to employ disentangled guidance with respect to both style and pose. To enable disentangled guidance, we use the following equation:" + }, + { + "type": "equation", + "bbox": [ + 0.57, + 0.762, + 0.868, + 0.775 + ], + "angle": 0, + "content": "\\[\n\\epsilon_ {\\text {c o n d}} = \\epsilon_ {\\text {u n c o n d}} + w _ {p} \\epsilon_ {\\text {p o s e}} + w _ {s} \\epsilon_ {\\text {s t y l e}}, \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.779, + 0.871, + 0.847 + ], + "angle": 0, + "content": "where \\(\\epsilon_{\\mathrm{uncond}} = \\epsilon_{\\theta}(\\pmb {y}_t,t,\\emptyset ,\\emptyset)\\) is the unconditioned prediction of the model, where we replace both conditions with the all-zeros tensor \\(\\varnothing\\) . The pose-guided prediction and the style-guided prediction are respectively represented by \\(\\epsilon_{\\mathrm{pose}} = \\epsilon_{\\theta}(\\pmb {y}_t,t,\\pmb {x}_p,\\emptyset) - \\epsilon_{\\mathrm{uncond}}\\) and \\(\\epsilon_{\\mathrm{style}} =\\)" + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.876, + 0.501, + 0.888 + ], + "angle": 0, + "content": "5971" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.104, + 0.146, + 0.87, + 0.573 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.102, + 0.577, + 0.871, + 0.616 + ], + "angle": 0, + "content": "Figure 3. Qualitative comparisons with several state-of-the-art models on the DeepFashion dataset. The inputs to the model are the target pose \\( \\pmb{x}_p \\) and the source image \\( \\pmb{x}_s \\). From left-to-right the results are of ADGAN [14], PISE [23], GFLA [19], DPTN [24], CASD [28], NTED [18] and ours respectively. (figure best viewed in zoom)" + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.624, + 0.475, + 0.704 + ], + "angle": 0, + "content": "\\(\\epsilon_{\\theta}(\\pmb{y}_t, t, \\emptyset, \\pmb{x}_s) - \\epsilon_{\\mathrm{uncond}}\\). \\(w_p\\) and \\(w_s\\) are guidance scale corresponding to pose and style. In practice, the diffusion model learns both conditioned and unconditioned distributions during training by randomly setting conditional variables \\(\\pmb{x}_p\\) and \\(\\pmb{x}_s = \\emptyset\\) for \\(\\eta\\%\\) of the samples, so that \\(\\epsilon_{\\theta}(\\pmb{y}_t, t, \\emptyset, \\emptyset)\\) approximates \\(p(\\pmb{y}_0)\\) more faithfully." + }, + { + "type": "title", + "bbox": [ + 0.103, + 0.717, + 0.228, + 0.733 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.74, + 0.473, + 0.846 + ], + "angle": 0, + "content": "Datasets: We carry out experiments on DeepFashion In-shop Clothes Retrieval Benchmark [11] and Market1501 [27] dataset. DeepFashion contains 52,712 high-resolution images of fashion models. Following the same data configuration in [30], we split this dataset into training and testing subsets with 101,966 and 8,570 pairs, respectively. Skeletons are extracted by OpenPose [1]. Market1501 contains 32,668 low-resolution images. The images" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.624, + 0.869, + 0.663 + ], + "angle": 0, + "content": "vary in terms of the viewpoints, background, illumination, etc. For both datasets, personal identities of the training and testing sets do not overlap." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.663, + 0.87, + 0.806 + ], + "angle": 0, + "content": "Evaluation Metrics: We evaluate the model using three different metrics. Structure Similarity Index Measure (SSIM) [22] and Learned Perceptual Image Patch Similarity (LPIPS) [26] are used to quantify the reconstruction accuracy. SSIM calculates the pixel-level image similarity, while LPIPS computes the distance between the generated images and reference images at the perceptual domain. Fréchet Inception Distance (FID) [5] is used to measure the realism of the generated images. It calculates the Wasserstein-2 distance between distributions of the generated images and the ground-truth images." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.806, + 0.871, + 0.846 + ], + "angle": 0, + "content": "Implementation Details: Our PIDM model has been trained with \\( T = 1000 \\) noisings steps and a linear noise schedule. During training, we adopt an exponential mov" + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.876, + 0.502, + 0.888 + ], + "angle": 0, + "content": "5972" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.102, + 0.147, + 0.474, + 0.219 + ], + "angle": 0, + "content": "Table 1. Quantitative Comparison of the proposed PIDM with several state-of-the-art models in terms of Fréchet Inception Distance (FID), Structure Similarity Index Measure (SSIM) and Learned Perceptual Image Patch Similarity (LPIPS). The results are shown on both \\(256 \\times 176\\) and \\(512 \\times 352\\) resolution for DeepFashion and \\(128 \\times 64\\) resolution for Market-1501 dataset." + }, + { + "type": "table", + "bbox": [ + 0.108, + 0.23, + 0.477, + 0.438 + ], + "angle": 0, + "content": "
DatasetMethodsFID(↓)SSIM(↑)LPIPS(↓)
DeepFashion [11] (256 × 176)Def-GAN [20]18.4570.67860.2330
PATN [30]20.7510.67090.2562
ADGAN [14]14.4580.67210.2283
PISE [23]13.6100.66290.2059
GFLA [19]10.5730.70740.2341
DPTN [24]11.3870.71120.1931
CASD [28]11.3730.72480.1936
NTED [18]8.68380.71820.1752
PIDM (Ours)6.36710.73120.1678
DeepFashion [11] (512 × 352)CocosNet2 [29]13.3250.72360.2265
NTED [18]7.78210.73760.1980
PIDM (Ours)5.83650.74190.1768
Market-1501 [27] (128 × 64)Def-GAN [20]25.3640.26830.2994
PTN [30]22.6570.28210.3196
GFLA [19]19.7510.28830.2817
DPTN [24]18.9950.28540.2711
PIDM (Ours)14.4510.30540.2415
" + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.465, + 0.472, + 0.557 + ], + "angle": 0, + "content": "ing average (EMA) of the denoising network weights with 0.9999 decay. In all experiments, we use a batch size of 8. Adam optimizer is used with learning rate set to \\(2e^{-5}\\). For disentangled guidance, we use \\(\\eta = 10\\). For sampling, the values of \\(w_{p}\\) and \\(w_{s}\\) are set to 2.0. For the DeepFashion dataset, we train our model using \\(256\\times 176\\) and \\(512\\times 352\\) images. For Market-1501, we use \\(128\\times 64\\) images." + }, + { + "type": "title", + "bbox": [ + 0.102, + 0.566, + 0.444, + 0.581 + ], + "angle": 0, + "content": "4.1. Quantitative and Qualitative Comparisons" + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.588, + 0.472, + 0.77 + ], + "angle": 0, + "content": "We quantitatively compare (Tab. 1) our proposed PIDM with several state-of-the-art methods, including Def-GAN [20], PATN [30], ADGAN [14], PISE [23], GFLA [19], DPTN [24], CASD [28], CocosNet2 [29] and NTED [18]. The experiments are done on both \\(256 \\times 176\\) and \\(512 \\times 352\\) resolution for DeepFashion and \\(128 \\times 64\\) resolution for Market-1501 dataset. Tab. 1 shows that our model achieves the best FID score indicating that our model can generate higher-quality images compared to the previous approaches. Furthermore, PIDM performs favorably against other methods in terms of the reconstruction metrics SSIM and LPIPS. This means that our model can generate images with not only accurate structures, but also can correctly transfer the texture of the source image to the target pose." + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.77, + 0.472, + 0.823 + ], + "angle": 0, + "content": "In Fig. 3, we present a comprehensive visual comparison of our method with other state-of-the-art frameworks on DeepFashion dataset1. The results of the baselines are obtained using pre-trained models provided by the corre" + }, + { + "type": "image", + "bbox": [ + 0.507, + 0.149, + 0.867, + 0.284 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.289, + 0.869, + 0.326 + ], + "angle": 0, + "content": "Figure 4. Qualitative comparisons with several state-of-the-art models on the Market-1501 dataset. From left-to-right the results are of PTN [30], GFLA [19], DPTN [24] and ours respectively." + }, + { + "type": "image", + "bbox": [ + 0.539, + 0.328, + 0.831, + 0.446 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.452, + 0.87, + 0.489 + ], + "angle": 0, + "content": "Figure 5. User study results on DeepFashion dataset in terms of \\( R2G \\), \\( G2R \\) and \\( Jab \\) metric. Higher values indicate PIDM is preferred more often over the compared approaches." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.501, + 0.87, + 0.749 + ], + "angle": 0, + "content": "sponding authors. It can be observed that PISE [23] and ADGAN [14] fail to generate sharp images and cannot keep the consistency of shape and texture. While GFLA [19] somewhat preserves the texture in the source image, it struggles to obtain reasonable results for the invisible regions of the source image (e.g., \\(4\\sim 5\\) -th rows in the left column). NTED [18] and CASD [28] improve the results slightly but they are still not able to adequately preserve the source appearance in complex scenarios (e.g., \\(1\\sim 3\\) -th rows in the left and \\(7\\sim 10\\) -th rows in the right column). In comparison, our proposed PIDM accurately retains the appearance of the source while also producing images that are more natural and sharper. Moreover, even if the target pose is complex (e.g., \\(10\\) -th row in the left column), our method can still generate it precisely. We also visually compare our method with other baselines on the Market-1501 dataset in Fig. 4. Even with the complex background, PIDM still performs favorably in generating photo-realistic results as well as a consistent appearance with the source image." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.758, + 0.615, + 0.772 + ], + "angle": 0, + "content": "4.2. User Study" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.779, + 0.871, + 0.847 + ], + "angle": 0, + "content": "To demonstrate the effectiveness of our model in terms of human perception, we present our user study on 100 human participants. The user study is conducted to measure different aspects of our model with respect to ground truth images and generated images using other methods. (i) To" + }, + { + "type": "page_footnote", + "bbox": [ + 0.12, + 0.832, + 0.416, + 0.845 + ], + "angle": 0, + "content": "Additional results are provided in supplementary material." + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.876, + 0.501, + 0.887 + ], + "angle": 0, + "content": "5973" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.102, + 0.147, + 0.471, + 0.183 + ], + "angle": 0, + "content": "Table 2. Impact of our texture diffusion blocks (TDB) and distangled classifier-free (DCF) guidance in our proposed diffusion model on DeepFashion dataset." + }, + { + "type": "table", + "bbox": [ + 0.108, + 0.185, + 0.47, + 0.26 + ], + "angle": 0, + "content": "
MethodsFID(↓)SSIM(↑)LPIPS(↓)
B1: Baseline† (concat)10.8130.69110.2112
B2: Baseline9.85100.70050.1983
B3: Baseline + TDB7.51330.71780.1870
B4: Baseline + TDB + CF-guidance6.81760.71950.1769
Ours: Baseline + TDB + DCF-guidance6.36710.73120.1676
" + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.271, + 0.474, + 0.596 + ], + "angle": 0, + "content": "compare with ground-truth images, we randomly select 30 generated images and 30 real images from the test set. Participants are required to determine whether a given image is real or fake. Following [28, 30], we adopt two metrics: \\( R2G \\) and \\( G2R \\). \\( R2G \\) is the percentage of the real images classified as generated images and \\( G2R \\) is the percentage of the generated images classified as real images. (ii) To compare with other methods, we randomly select 30 sets of images where each set includes source image, target pose, ground-truth and images generated by our method and the baseline. The participants are required to select the best image with respect to the provided source image and ground truth. The participants are advised to provide their response based on the ability of each competing approach towards producing accurate texture patterns and pose structure. We quantify this using another metric called Jab which is defined as the percentage of images considered the best among all models. Higher values of these three metrics mean better performance. The result of the study is shown in Fig. 5. PIDM performs favorably against all baselines for all three metrics on DeepFashion dataset. For instance, PIDM images were interpreted as real images \\( 48\\% \\) (\\( G2R \\)) out of total cases, which is nearly \\( 18\\% \\) higher than the second best model. Our Jab score is \\( 56\\% \\) showing that the participants favor our approach more frequently than other methods." + }, + { + "type": "title", + "bbox": [ + 0.103, + 0.604, + 0.246, + 0.618 + ], + "angle": 0, + "content": "4.3. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.623, + 0.472, + 0.845 + ], + "angle": 0, + "content": "We perform multiple ablation studies to validate the merits of the proposed contributions. Tab. 2 shows the impact of texture diffusion blocks (TDB) and distangled classifier-free (DCF) guidance on the DeepFashion dataset. Baseline\\(\\dagger\\) neither employs a separate texture encoder nor uses TDB units. It only comprises of a UNet-based noise prediction module where the target pose and source image are concatenated with the noisy image and passed through the module to output a denoised version of the image. We extend the Baselined with additional texture encoder to extract meaningful texture representations from the source image which are concatenated with respective layers of the noise prediction module. This is denoted as Baseline in Tab. 2. While the Baseline is able to generate realistic person images, it has a limited ability to retain the appearance of the source image as shown in Fig. 6. To effectively model the complex interplay between appearance" + }, + { + "type": "image", + "bbox": [ + 0.513, + 0.148, + 0.866, + 0.362 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.367, + 0.869, + 0.535 + ], + "angle": 0, + "content": "Figure 6. Qualitative ablation results on the DeepFashion dataset. The images in this figure correspond to the ablation studies in Tab. 2. Compared to the B1 (Baseline†), the B2 (Baseline) benefits from an additional texture encoder improving the correlation with the source appearance. The B3 (Baseline+TDB) further improves the results using texture diffusion module (TDB) that effectively model the complex interplay between appearance and pose information. Our final proposed PIDM referred as Baseline+TDB+DCF-guidance employs the disentangled classifier-free (DCF) guidance. Contrary to the B4 (Baseline+TDB+CF-guidance), our proposed PIDM employs disentangled guidance with respect to both style and pose in order to tightly align the output image style and pose with the source image appearance and target pose." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.559, + 0.87, + 0.846 + ], + "angle": 0, + "content": "and pose information, we integrate texture diffusion module (TDB) into the noise prediction module. We refer to this as Baseline+TDB. On the DeepFashion dataset, in comparison to the Baseline, the Baseline+TDB improves the FID by a margin of 2.3377. While the generated images using the vanilla sampling technique look photo-realistic, they often do not strongly correlate with the conditional source image and target pose input. To improve the correlation, we first use vanilla classifier-free (CF) guidance during the sampling. While the vanilla CF guidance slightly improves the FID score, we observe that in order to sample high-quality images that not only fulfil the style requirement, but also ensure perfect alignment with the target pose input, it is important to employ disentangled guidance with respect to both style and pose. We here refer to our final proposed approach Baseline+TDB+DCF-guidance where we employ distangled classifier-free (DCF) guidance to tightly align the output image style and pose with the source image appearance and target pose. In comparison to the Baseline+TDB, our proposed DCF guidance improves the FID, SSIM and LPIPS by a margin of 1.1462, 0.0134 and 0.0194 respectively." + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.876, + 0.502, + 0.887 + ], + "angle": 0, + "content": "5974" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.105, + 0.146, + 0.868, + 0.282 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.102, + 0.284, + 0.869, + 0.334 + ], + "angle": 0, + "content": "Figure 7. (a) Qualitative evaluation of our proposed PIDM for appearance control. The results demonstrate the seamless editing capabilities of our model. Images are generated by controlling the appearance of the reference image while maintaining the person's pose and identity. For each example, the first row contains the style images and the second row contains the generated images. (b) The interpolation results show that the clothes' texture gradually changes from the style of the left image to that of the right image. (figure best viewed in zoom)" + }, + { + "type": "title", + "bbox": [ + 0.102, + 0.345, + 0.375, + 0.36 + ], + "angle": 0, + "content": "4.4. Appearance Control and Editing" + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.367, + 0.474, + 0.612 + ], + "angle": 0, + "content": "Our proposed PIDM inherits the flexibility and controllability of diffusion models that enable appearance control by combining cloth textures extracted from style images into the reference image. Given a source (style) image \\( \\boldsymbol{x}_s \\), a reference image \\( \\boldsymbol{y}^{ref} \\), and a binary mask \\( m \\) that marks the region of interest in the reference image, the problem is to generate an image \\( \\bar{\\boldsymbol{y}} \\), s.t. the appearance of \\( \\bar{\\boldsymbol{y}} \\odot m \\) is consistent with the source image \\( \\boldsymbol{x}_s \\), while the complementary area remains same. To achieve this, we first calculate \\( \\boldsymbol{y}_t^{ref} \\) in a time step \\( t \\): \\( \\boldsymbol{y}_t^{ref} = \\sqrt{\\bar{\\alpha}_t} \\boldsymbol{y}^{ref} + \\sqrt{1 - \\bar{\\alpha}_t} \\epsilon \\), where \\( \\epsilon \\sim \\mathcal{N}(0, \\mathbf{I}) \\). During inference, starting from a Gaussian noise \\( \\boldsymbol{y}_T \\sim \\mathcal{N}(0, \\mathbf{I}) \\), we predict \\( \\boldsymbol{y}_t \\) iteratively using the trained diffusion model from \\( t = T \\) to \\( t = 1 \\). In each step \\( t \\), we use the binary mask \\( m \\) to retain the unmasked regions of \\( \\boldsymbol{y}^{ref} \\) by using the relation: \\( \\boldsymbol{y}_t = m \\odot \\boldsymbol{y}_t + (1 - m) \\odot \\boldsymbol{y}_t^{ref} \\). The results of the appearance control task are shown in Fig. 7(a). We observe that our model can seamlessly combine the areas of interest and generate coherent images with realistic textures." + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.615, + 0.472, + 0.721 + ], + "angle": 0, + "content": "Style Interpolation: In Fig. 7(b), we show our interpolation results between two style images. We use DDIM [21] sampling to enable smooth interpolation using our trained diffusion model. Specifically, we use spherical linear interpolation between noises \\( \\mathbf{y}_T^1 \\) and \\( \\mathbf{y}_T^2 \\), and linear interpolation between style features \\( \\mathbf{F}_s^1 \\) and \\( \\mathbf{F}_s^2 \\). As shown in Fig. 7(b), the texture of the clothes gradually changes from the style of the left source image to that of the right source image." + }, + { + "type": "title", + "bbox": [ + 0.102, + 0.732, + 0.418, + 0.746 + ], + "angle": 0, + "content": "4.5. Application to Person Re-identification" + }, + { + "type": "text", + "bbox": [ + 0.102, + 0.754, + 0.473, + 0.845 + ], + "angle": 0, + "content": "Here, we evaluate the applicability of the images generated by our PIDM as a source of data augmentation for the downstream task of person re-identification (re-ID). We perform the re-ID experiment on Market-1501 dataset. We randomly select \\(20\\%\\), \\(40\\%\\), \\(60\\%\\), and \\(80\\%\\) of total training set of real Market-1501 dataset such that at least one image per identity is selected. We denote the obtained set as \\(\\mathbb{D}_{tr}\\). We" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.344, + 0.87, + 0.392 + ], + "angle": 0, + "content": "Table 3. The person re-ID results on ResNet50 backbone in terms of mAP scores using images generated by different methods. The right-most column shows results when 30K generated images are added to the real set. Standard means no augmentation is used." + }, + { + "type": "table", + "bbox": [ + 0.533, + 0.395, + 0.84, + 0.48 + ], + "angle": 0, + "content": "
MethodsPercentage of real images100%(+30K)
20%40%60%80%
Standard33.456.664.969.276.7
PTN [30]55.657.367.172.576.8
GFLA [19]57.359.767.673.276.8
DPTN [24]58.162.669.074.277.1
PIDM (Ours)61.364.871.675.378.4
" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.5, + 0.87, + 0.631 + ], + "angle": 0, + "content": "first initialize a ResNet50 backbone network using \\(\\mathbb{D}_{tr}\\) for the re-ID task. We refer to this as Standard in Tab. 3. Then, we augment \\(\\mathbb{D}_{tr}\\) with images generated by our PIDM. The images are generated using randomly chosen image of the same identity in \\(\\mathbb{D}_{tr}\\) as the source image. The target pose is randomly selected from \\(\\mathbb{D}_{tr}\\). Consequently, an augmented training set \\(\\mathbb{D}_{aug}\\) is created from all these generated images and the real set \\(\\mathbb{D}_{tr}\\). We finetune the ResNet50 backbone using the augmentation set \\(\\mathbb{D}_{aug}\\). As shown in Tab. 3, PIDM achieves consistent improvements over previous works." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.641, + 0.612, + 0.655 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.663, + 0.87, + 0.845 + ], + "angle": 0, + "content": "We proposed a diffusion-based approach, PIDM, for pose-guided person image generation. PIDM disintegrates the complex transfer problem into a series of simpler forward-backward denoising steps. This helps in learning plausible source-to-target transformation trajectories that result in faithful textures and undistorted appearance details. We introduce texture diffusion module and disentangled classifier-free guidance to accurately model the correspondences between appearance and pose information available in source and target images. We show the effectiveness of PIDM on two datasets by performing extensive qualitative, quantitative and human-based evaluations. In addition, we show how our generated images can help in downstream tasks such as person re-identification." + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.876, + 0.501, + 0.887 + ], + "angle": 0, + "content": "5975" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.105, + 0.147, + 0.194, + 0.161 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.112, + 0.169, + 0.471, + 0.204 + ], + "angle": 0, + "content": "[1] Zhe Cao, Tomas Simon, Shih-En Wei, and Yaser Sheikh. Realtime multi-person 2d pose estimation using part affinity fields. In CVPR, 2017. 5" + }, + { + "type": "ref_text", + "bbox": [ + 0.112, + 0.206, + 0.472, + 0.252 + ], + "angle": 0, + "content": "[2] Prafulla Dhariwal and Alexander Nichol. Diffusion models beat gans on image synthesis. In M. Ranzato, A. Beygelzimer, Y. Dauphin, P.S. Liang, and J. 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In ECCV, 2022. 2, 3, 5, 6, 7" + }, + { + "type": "ref_text", + "bbox": [ + 0.503, + 0.518, + 0.868, + 0.564 + ], + "angle": 0, + "content": "[29] Xingran Zhou, Bo Zhang, Ting Zhang, Pan Zhang, Jianmin Bao, Dong Chen, Zhongfei Zhang, and Fang Wen. Cocosnet v2: Full-resolution correspondence learning for image translation. In CVPR, 2021. 2, 6" + }, + { + "type": "ref_text", + "bbox": [ + 0.503, + 0.567, + 0.868, + 0.602 + ], + "angle": 0, + "content": "[30] Zhen Zhu, Tengteng Huang, Baoguang Shi, Miao Yu, Bofei Wang, and Xiang Bai. Progressive pose attention transfer for person image generation. In CVPR, 2019. 1, 2, 5, 6, 7, 8" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.15, + 0.869, + 0.602 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.469, + 0.876, + 0.502, + 0.887 + ], + "angle": 0, + "content": "5976" + } + ] +] \ No newline at end of file diff --git a/2023/Person Image Synthesis via Denoising Diffusion Model/b64e2f00-bc44-4a43-9bf8-8e7669c52fc2_origin.pdf b/2023/Person Image Synthesis via Denoising Diffusion Model/b64e2f00-bc44-4a43-9bf8-8e7669c52fc2_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..75d5f74c231c3272fb26aee0a96a9e179e1c7b88 --- /dev/null +++ b/2023/Person Image Synthesis via Denoising Diffusion Model/b64e2f00-bc44-4a43-9bf8-8e7669c52fc2_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:84fc3b2690d70b7c7bdbd52dc820d35c43fa96ba9888c7b078611d3ee73d75ab +size 4219541 diff --git a/2023/Person Image Synthesis via Denoising Diffusion Model/full.md b/2023/Person Image Synthesis via Denoising Diffusion Model/full.md new file mode 100644 index 0000000000000000000000000000000000000000..418fac3f0ab43133bec0328585e1199b4f459711 --- /dev/null +++ b/2023/Person Image Synthesis via Denoising Diffusion Model/full.md @@ -0,0 +1,225 @@ +# Person Image Synthesis via Denoising Diffusion Model + +Ankan Kumar Bhunia $^{1}$ Salman Khan $^{1,2}$ Hisham Cholakkal $^{1}$ Rao Muhammad Anwer $^{1,4}$ Jorma Laaksonen $^{4}$ Mubarak Shah $^{5}$ Fahad Shahbaz Khan $^{1,3}$ + +1Mohamed bin Zayed University of AI, UAE 2Australian National University, Australia + +$^{3}$ Linköping University, Sweden $^{4}$ Aalto University, Finland $^{5}$ University of Central Florida, USA + +# Abstract + +The pose-guided person image generation task requires synthesizing photorealistic images of humans in arbitrary poses. The existing approaches use generative adversarial networks that do not necessarily maintain realistic textures or need dense correspondences that struggle to handle complex deformations and severe occlusions. In this work, we show how denoising diffusion models can be applied for high-fidelity person image synthesis with strong sample diversity and enhanced mode coverage of the learnt data distribution. Our proposed Person Image Diffusion Model (PIDM) disintegrates the complex transfer problem into a series of simpler forward-backward denoising steps. This helps in learning plausible source-to-target transformation trajectories that result in faithful textures and undistorted appearance details. We introduce a 'texture diffusion module' based on cross-attention to accurately model the correspondences between appearance and pose information available in source and target images. Further, we propose 'disentangled classifier-free guidance' to ensure close resemblance between the conditional inputs and the synthesized output in terms of both pose and appearance information. Our extensive results on two large-scale benchmarks and a user study demonstrate the photorealism of our proposed approach under challenging scenarios. We also show how our generated images can help in downstream tasks. Code is available at https://github.com/ankanbhunia/PIDM. + +# 1. Introduction + +The Pose-guided person image synthesis task [19,23,30] aims to render a person's image with a desired pose and appearance. Specifically, the appearance is defined by a given source image and the pose by a set of keypoints. Having control over the synthesized person images in terms of pose and style is an important requisite for applications such as e-commerce, virtual reality, metaverse and content generation for the entertainment industry. Furthermore, the generated + +![](images/afdbff93d974bdabd9e68f1061ce613fdd4b2db20838c07cdc7be6e468394bc1.jpg) +Figure 1. (a) Our proposed PIDM is a denoising diffusion model where the generative path is conditioned on the pose and style. PIDM breaks down the problem into a series of forward-backward diffusion steps to learn the plausible transfer trajectories. (b) Comparison of PIDM with the recently introduced NTED [18]. PIDM accurately retains the appearance of the source style image while also producing images that are more natural and sharper while NTED struggles to adequately preserve the source appearance in complex scenarios (marked in red boxes). + +images can be used to improve performance on downstream tasks such as person re-identification [30]. The challenge is to generate photorealistic outputs tightly conforming with the given pose and appearance information. + +In the literature, person synthesis problem is generally tackled using Generative Adversarial Networks (GAN) [4] which try to generate a person in a desired pose using a single forward pass. However, preserving a coherent structural, appearance and global body composition in the new pose is a challenging task to achieve in one shot. The resulting outputs commonly experience deformed textures and unrealistic body shapes, especially when synthesizing occluded body parts (see Fig. 1). Further, GANs are prone to unstable training behaviour due to adversarial min-max objective and lead to limited diversity in the generated samples. Similarly, Variational Autoencoder [8] based solutions + +have been explored that are relatively stable, but suffer from blurry details and offer low-quality outputs than GANs due to their dependence on a surrogate loss for optimization. + +In this work, we frame the person synthesis problem as a series of diffusion steps that progressively transfer a person in the source image to the target pose. Diffusion models [6] are motivated from non-equilibrium thermodynamics that define a Markov chain of slowly adding noise to the input samples (forward pass) and then reconstructing the desired samples from noise (reverse pass). In this manner, rather than modeling the complex transfer characteristics in a single go, our proposed person synthesis approach PIDM breaks down the problem into a series of forward-backward diffusion steps to learn the plausible transfer trajectories. Our approach can model the intricate interplay of the person's pose and appearance, offers higher diversity and leads to photorealistic results without texture deformations (see Fig. 1). In contrast to existing approaches that deal with major pose shifts by requiring parser maps denoting human body parts [14,23,28], or dense 3D correspondences [9, 10] to fit human body topology by warping the textures, our approach can learn to generate realistic and authentic images without such detailed annotations. + +Our major contributions are as follows: + +- We develop the first diffusion-based approach for pose-guided person synthesis task which can work under challenging pose transformations while preserving appearance, texture and global shape characteristics. +- To effectively model the complex interplay between appearance and pose information, we propose a texture diffusion module. This module exploits the correspondences between source and target appearance and pose details, hereby obtaining artefact free images. +- In the sampling procedure, we introduce disentangled classifier-free guidance to tightly align the output image style and pose with the source image appearance and target pose, respectively. It ensures close resemblance between the conditions that are input to the generative model and the generated output. +- Our results on DeepFashion [11] and Market-1501 [27] benchmarks set new state of the art. We also report a user study to evaluate the qualitative features of generated images. Finally, we demonstrate that synthesized images can be used to improve performance in downstream tasks e.g., person re-identification. + +# 2. Related Work + +Pose-guided Person Image Synthesis: The problem of human pose transfer has been studied extensively during the recent years, especially with the unprecedented success of GAN-based models [15] for conditional image synthesis. An early attempt [13] proposes a coarse-to-fine approach + +to first generate a rough image with the target pose and then refine the results adversarially. The method simply concatenates the source image, the source pose, and the target pose as inputs to obtain the target image, which leads to feature misalignment. To address this issue, Essner et al. [3] attempt to disentangle the appearance and the pose of person images using VAE-based design and a UNet based skipconnection architecture. Siarohin et al. [20] improve the model by introducing deformable skip connections to spatially transform the textures, which decomposes the overall deformation by a set of local affine transformations. Subsequently, some works [9, 10, 19] use flow-based deformation to transform the source information to improve pose alignment. Ren et al. [19] propose GFLA that obtains the global flow fields and occlusion mask, which are used to warp local patches of the source image to match the required pose. Another group of works [9, 10] use geometric models that fit a 3D mesh human model onto the 2D image, and subsequently predict the 3D flow, which finally warps the source appearance. On the other hand, without any deformation operation, Zhu et al. [30] propose to progressively transform the source image by a sequence of transfer blocks. However, useful information can be lost during multiple transfers, which may result in blurry details. ADGAN [14] uses a texture encoder to extract style vectors for human body parts and gives them to several AdaIN residual blocks to synthesize the final image. Methods such as PISE [23], SPGnet [12] and CASD [28] make use of parsing maps to generate the final image. CoCosNet [25, 29] extracts dense correspondences between cross-domain images with attention-based operation. Recently, Ren et al. [18] propose a framework NTED based on neural texture extraction and distribution operation, which achieves superior results. + +Diffusion Models: The existing GAN-based approaches attempt to directly transfer the style of the source image to a given target pose, which requires the architecture to model complex transformation of pose. In this work, we present a diffusion-based framework named PIDM that breaks the pose transformation process into several conditional denoising diffusion steps, in which each step is relatively simple to model. Diffusion models [6] are recently proposed generative models that can synthesize high-quality images. After success in unconditional generation, these models are extended to work in conditional generation settings, demonstrating competitive or even better performance than GANs. For class-conditioned generation, Dhariwal et al. [2] introduce classifier-guided diffusion, which is later adapted by GLIDE [16] to enable conditioning over CLIP textual representations. Recently, Ho et al. [7] propose a Classifier-Free Guidance approach that enables conditioning without requiring pretraining of the classifiers. In this work, we develop the first diffusion-based approach for pose-guided person synthesis task. We also introduce disentan + +gled classifier-free guidance to tightly align the output image style and pose with the source image appearance and target pose, respectively. + +# 3. Proposed Method + +Motivation: The existing pose-guided person synthesis methods [12,14,18,19,23,25,28] rely on GAN-based frameworks where the model attempts to directly transfer the style of the source image into a given target pose in a single forward pass. It is quite challenging to directly capture the complex structure of the spatial transformation, therefore current CNN-based architectures often struggle to transfer the intricate details of the cloth texture patterns. As a result, the existing methods yield noticeable artifacts, which become more evident when the generator needs to infer occluded body regions from the given source image. + +Motivated by these observations, we advocate that instead of learning the complex structure directly in a single step, deriving the final image using successive intermediate transfer steps can make the learning task simpler. To enable the above progressive transformation scheme, we introduce Person Image Diffusion Model or PIDM, a diffusion-based [6] person image synthesis framework that breaks down the generation process into several conditional denoising diffusion steps, each step being relatively simple to model. A single step in the diffusion process can be approximated by a simple isotropic Gaussian distribution. We observe that our diffusion-based texture transfer technique PIDM can bring the following benefits: (1) High-quality synthesis: Compared to previous GAN-based approaches, PIDM generates photo-realistic results when dealing with complex cloth-textures and extreme pose angles. (2) Stable training: Existing GAN-based approaches use multiple loss objectives alongside adversarial losses, which are often difficult to balance, resulting in unstable training. In contrast, PIDM exhibits better training stability and mode coverage. Also, our model is less prone to hyperparameters. (3) Meaningful interpolation: Our proposed PIDM allows us to achieve smooth and consistent linear interpolation in the latent space. (4) Flexibility: The models from existing work are usually task dependent, requiring different models for various tasks (e.g., separate models for unconditional, pose-conditional, pose and style-conditional generation tasks). In contrast, in our case, a single model can be used to perform multiple tasks. Furthermore, PIDM inherits the flexibility and controllability of diffusion models that enable various downstream tasks (e.g., appearance control, see Fig. 7) using our model. + +Overall Framework: Fig. 2 shows the overview of the proposed generative model. Given a source image $\boldsymbol{x}_s$ and a target pose $\boldsymbol{x}_p$ , our goal is to train a conditional diffusion model $p_{\theta}(\boldsymbol{y}|\boldsymbol{x}_s,\boldsymbol{x}_p)$ where the final output image $\boldsymbol{y}$ should not only satisfy the target pose matching requirement, but + +should also have the same style as in $x_{s}$ + +The denoising network $\epsilon_{\theta}$ in PIDM is a UNet-based design composed of a noise prediction module $\mathcal{H}_N$ and a texture encoder $\mathcal{H}_E$ . The encoder $\mathcal{H}_E$ encodes the texture patterns of the source image $x_{s}$ . To obtain multi-scale features we derive output from the different layers of $\mathcal{H}_E$ resulting in stacked feature representation $\pmb{F}_{s} = [f_{1},f_{2},\dots,f_{m}]$ . To transfer rich multi-scale texture patterns from the source image distribution to the noise prediction module $\mathcal{H}_N$ , we propose to use cross-attention based Texture diffusion blocks (TDB) that are embedded in different layers of $\mathcal{H}_N$ . This allows the network to fully exploit the correspondences between the source and target appearances, thus resulting in distortion-free images. During inference, to amplify the conditional signal of $x_{s}$ and $x_{p}$ in the sampled images, we adapt the classifier-free guidance [7] in our sampling technique to achieve disentangled guidance. It not only improves the overall quality of the generation, but also ensures accurate transfer of texture patterns. We provide detailed analysis of the proposed generative model in Sec. 3.1, the Texture diffusion blocks in Sec. 3.2 and our disentangled guidance based sampling technique in Sec. 3.3. + +# 3.1. Texture-Conditioned Diffusion Model + +The generative modeling scheme of PIDM is based on the Denoising diffusion probabilistic model [6] (DDPM). The general idea of DDPM is to design a diffusion process that gradually adds noise to the data sampled from the target distribution $\mathbf{y}_0 \sim q(\mathbf{y}_0)$ , while the backward denoising process attempts to learn the reverse mapping. The denoising diffusion process eventually converts an isotropic Gaussian noise $\mathbf{y}_T \sim \mathcal{N}(0, \mathbf{I})$ into the target data distribution in $T$ steps. Essentially, this scheme divides a complex distribution-modeling problem into a set of simple denoising problems. The forward diffusion path of DDPM is a Markov chain with the following conditional distribution: + +$$ +q \left(\boldsymbol {y} _ {t} \mid \boldsymbol {y} _ {t - 1}\right) = \mathcal {N} \left(\boldsymbol {y} _ {t}; \sqrt {1 - \beta_ {t}} \boldsymbol {y} _ {t - 1}, \beta_ {t} \mathbf {I}\right). \tag {1} +$$ + +where $t \sim [1, T]$ and $\beta_{1}, \beta_{2}, \ldots, \beta_{T}$ is a fixed variance schedule with $\beta_{t} \in (0, 1)$ . Using the notation $\alpha_{t} = 1 - \beta_{t}$ and $\bar{\alpha}_{t} = \prod_{i=1}^{t} \alpha_{i}$ , we can sample from $q(\mathbf{y}_{t} | \mathbf{y}_{0})$ in a closed form at an arbitrary timestep $t$ : $\mathbf{y}_{t} = \sqrt{\bar{\alpha}_{t}} \mathbf{y}_{0} + \sqrt{1 - \bar{\alpha}_{t}} \epsilon$ , where $\epsilon \sim \mathcal{N}(0, \mathbf{I})$ . The true posterior $q(\mathbf{y}_{t-1} | \mathbf{y}_{t})$ can be approximated by a deep neural network to predict the mean and variance of $\mathbf{y}_{t-1}$ with the following parameterization, + +$$ +\begin{array}{l} p _ {\theta} \left(\boldsymbol {y} _ {t - 1} \mid \boldsymbol {y} _ {t}, \boldsymbol {x} _ {p}, \boldsymbol {x} _ {s}\right) = \mathcal {N} \left(\boldsymbol {y} _ {t - 1}; \mu_ {\theta} \left(\boldsymbol {y} _ {t}, t, \boldsymbol {x} _ {p}, \boldsymbol {x} _ {s}\right), \right. \tag {2} \\ \Sigma_ {\theta} \left(\boldsymbol {y} _ {t}, t, \boldsymbol {x} _ {p}, \boldsymbol {x} _ {s})\right). \\ \end{array} +$$ + +Noise prediction module $\mathcal{H}_N$ : Instead of directly deriving $\mu_{\theta}$ following [6], we predict the noise $\pmb{\epsilon}_{\theta}(\pmb{y}_t, t, \pmb{x}_p, \pmb{x}_s)$ using our noise prediction module $\mathcal{H}_N$ . The noisy image $\pmb{y}_t$ + +![](images/de54d57972130cae8e40cb17f39026da3484affe84b6dc6397f79bf687387a5c.jpg) +(a) Overview of our proposed PIDM architecture +(b) Disentangled Guidance based DDPM sampling +Figure 2. (a) The proposed PIDM framework is a UNet-based network composed of a noise prediction module $\mathcal{H}_N$ and a texture encoder $\mathcal{H}_E$ . The encoder $\mathcal{H}_E$ encodes the texture patterns of the source image $\pmb{x}_s$ . To obtain multi-scale features, we derive output from the different layers of $\mathcal{H}_E$ resulting in a stacked feature representation $\pmb{F}_s$ . To transfer rich multi-scale texture patterns from the source image distribution to the noise prediction module $\mathcal{H}_N$ , we propose to use cross-attention based Texture diffusion blocks (TDB) that are embedded in different layers of $\mathcal{H}_N$ . This allows the network to fully exploit the correspondences between source and target appearance, thus resulting in distortion-free images. (b) During inference, to amplify the conditional signal of $\pmb{x}_s$ and $\pmb{x}_p$ in the sampled images, we adapt the Classifier-free guidance [7] in our sampling technique to achieve disentangled guidance. + +is concatenated with the target pose $\pmb{x}_p$ and passed through $\mathcal{H}_N$ to predict the noise. $\pmb{x}_p$ will guide the denoising process and ensure that the intermediate noise representations and the final image follow the given skeleton structure. To inject the desired texture patterns into the noise predictor branch, we provide the multiscale features of the texture encoder $\mathcal{H}_E$ through Texture diffusion blocks (TDB). To train the denoising process, we first generate a noisy sample $\pmb{y}_t \sim q(\pmb{y}_t|\pmb{y}_0)$ by adding Gaussian noise $\epsilon$ to $\pmb{y}_0$ , then train a conditional denoising model $\epsilon_{\theta}(\pmb{y}_t,t,\pmb{x}_p,\pmb{x}_s)$ to predict the added noise using a standard MSE loss: + +$$ +L _ {\mathrm {m s e}} = \mathbb {E} _ {t \sim [ 1, T ], \boldsymbol {y} _ {0} \sim q (\boldsymbol {y} _ {0}), \epsilon} \| \epsilon - \epsilon_ {\theta} (\boldsymbol {y} _ {t}, t, \boldsymbol {x} _ {p}, \boldsymbol {x} _ {s}) \| ^ {2}. \tag {3} +$$ + +Nichol et al. [17] present an effective learning strategy as an improved version of DDPM with fewer steps needed and applies an additional loss term $L_{\mathrm{vib}}$ to learn the variance $\Sigma_{\theta}$ . The overall hybrid objective that we adopt is as follows: + +$$ +L _ {\text {h y b r i d}} = L _ {\text {m s e}} + L _ {\text {v i b}}. \tag {4} +$$ + +# 3.2. Texture Diffusion Blocks (TDB) + +To mix the style of the source image within the noise prediction branch, we employ cross-attention based TDB units that are embedded in different layers of $\mathcal{H}_N$ . Let $F_h^l$ be the noise features in layer $l$ of the noise prediction branch. Given the multiscale texture features $\pmb{F}_s$ derived from the $\mathcal{H}_E$ as input to TDB units, the attention module essentially computes the region of interest with respect to each query position, which is important to subsequently denoise the given noisy sample in the direction of the desired texture patterns. The keys $\pmb{K}$ and values $\pmb{V}$ are derived from $\mathcal{H}_E$ while queries $\pmb{Q}$ are obtained from noise features $\pmb{F}_h^l$ . The + +attention operation is formulated as follows: + +$$ +\boldsymbol {Q} = \phi_ {q} ^ {l} (\boldsymbol {F} _ {h} ^ {l}), \quad \boldsymbol {K} = \phi_ {k} ^ {l} (\boldsymbol {F} _ {s}), \quad \boldsymbol {V} = \phi_ {v} ^ {l} (\boldsymbol {F} _ {s}) +$$ + +$$ +\boldsymbol {F} _ {a t t} ^ {l} = \frac {\boldsymbol {Q} \boldsymbol {K} ^ {T}}{\sqrt {C}}, \quad \boldsymbol {F} _ {o} ^ {l} = \boldsymbol {W} ^ {l} \operatorname {s o f t m a x} \left(\boldsymbol {F} _ {a t t} ^ {l}\right) \boldsymbol {V} + \boldsymbol {F} _ {h} ^ {l}, \tag {5} +$$ + +where $\phi_q^l, \phi_k^l, \phi_v^l$ are layer-specific $1 \times 1$ convolution operators. $W^l$ refers to learnable weights to generate final cross-attended features $F_o^l$ . We adopt TDB for the feature at specific resolutions, i.e., $32 \times 32$ , $16 \times 16$ , and $8 \times 8$ . + +# 3.3. Disentangled Guidance based Sampling + +Once the model learns the conditional distribution, inference is performed by first sampling a Gaussian noise $\mathbf{y}_T \sim \mathcal{N}(0, \mathbf{I})$ and then sampling from $p_{\theta}(\mathbf{y}_{t-1} | \mathbf{y}_t, \mathbf{x}_p, \mathbf{x}_s)$ , from $t = T$ to $t = 1$ in an iterative manner. While the generated images using the vanilla sampling technique look photorealistic, they often do not strongly correlate with the conditional source image and target pose input. To amplify the effect of the conditioning signal $\mathbf{x}_s$ and $\mathbf{x}_p$ in the sampled images, we adapt Classifier-free guidance [7] in our multi-conditional sampling procedure. We observe that in order to sample images that not only fulfil the style requirement, but also ensure perfect alignment with the target pose input, it is important to employ disentangled guidance with respect to both style and pose. To enable disentangled guidance, we use the following equation: + +$$ +\epsilon_ {\text {c o n d}} = \epsilon_ {\text {u n c o n d}} + w _ {p} \epsilon_ {\text {p o s e}} + w _ {s} \epsilon_ {\text {s t y l e}}, \tag {6} +$$ + +where $\epsilon_{\mathrm{uncond}} = \epsilon_{\theta}(\pmb {y}_t,t,\emptyset ,\emptyset)$ is the unconditioned prediction of the model, where we replace both conditions with the all-zeros tensor $\varnothing$ . The pose-guided prediction and the style-guided prediction are respectively represented by $\epsilon_{\mathrm{pose}} = \epsilon_{\theta}(\pmb {y}_t,t,\pmb {x}_p,\emptyset) - \epsilon_{\mathrm{uncond}}$ and $\epsilon_{\mathrm{style}} =$ + +![](images/37575518833f56ab1fa234934ac9be0cb6e3ee5bad409ab7b15ed96bc20773be.jpg) +Figure 3. Qualitative comparisons with several state-of-the-art models on the DeepFashion dataset. The inputs to the model are the target pose $\pmb{x}_p$ and the source image $\pmb{x}_s$ . From left-to-right the results are of ADGAN [14], PISE [23], GFLA [19], DPTN [24], CASD [28], NTED [18] and ours respectively. (figure best viewed in zoom) + +$\epsilon_{\theta}(\pmb{y}_t, t, \emptyset, \pmb{x}_s) - \epsilon_{\mathrm{uncond}}$ . $w_p$ and $w_s$ are guidance scale corresponding to pose and style. In practice, the diffusion model learns both conditioned and unconditioned distributions during training by randomly setting conditional variables $\pmb{x}_p$ and $\pmb{x}_s = \emptyset$ for $\eta\%$ of the samples, so that $\epsilon_{\theta}(\pmb{y}_t, t, \emptyset, \emptyset)$ approximates $p(\pmb{y}_0)$ more faithfully. + +# 4. Experiments + +Datasets: We carry out experiments on DeepFashion In-shop Clothes Retrieval Benchmark [11] and Market1501 [27] dataset. DeepFashion contains 52,712 high-resolution images of fashion models. Following the same data configuration in [30], we split this dataset into training and testing subsets with 101,966 and 8,570 pairs, respectively. Skeletons are extracted by OpenPose [1]. Market1501 contains 32,668 low-resolution images. The images + +vary in terms of the viewpoints, background, illumination, etc. For both datasets, personal identities of the training and testing sets do not overlap. + +Evaluation Metrics: We evaluate the model using three different metrics. Structure Similarity Index Measure (SSIM) [22] and Learned Perceptual Image Patch Similarity (LPIPS) [26] are used to quantify the reconstruction accuracy. SSIM calculates the pixel-level image similarity, while LPIPS computes the distance between the generated images and reference images at the perceptual domain. Fréchet Inception Distance (FID) [5] is used to measure the realism of the generated images. It calculates the Wasserstein-2 distance between distributions of the generated images and the ground-truth images. + +Implementation Details: Our PIDM model has been trained with $T = 1000$ noisings steps and a linear noise schedule. During training, we adopt an exponential mov + +Table 1. Quantitative Comparison of the proposed PIDM with several state-of-the-art models in terms of Fréchet Inception Distance (FID), Structure Similarity Index Measure (SSIM) and Learned Perceptual Image Patch Similarity (LPIPS). The results are shown on both $256 \times 176$ and $512 \times 352$ resolution for DeepFashion and $128 \times 64$ resolution for Market-1501 dataset. + +
DatasetMethodsFID(↓)SSIM(↑)LPIPS(↓)
DeepFashion [11] (256 × 176)Def-GAN [20]18.4570.67860.2330
PATN [30]20.7510.67090.2562
ADGAN [14]14.4580.67210.2283
PISE [23]13.6100.66290.2059
GFLA [19]10.5730.70740.2341
DPTN [24]11.3870.71120.1931
CASD [28]11.3730.72480.1936
NTED [18]8.68380.71820.1752
PIDM (Ours)6.36710.73120.1678
DeepFashion [11] (512 × 352)CocosNet2 [29]13.3250.72360.2265
NTED [18]7.78210.73760.1980
PIDM (Ours)5.83650.74190.1768
Market-1501 [27] (128 × 64)Def-GAN [20]25.3640.26830.2994
PTN [30]22.6570.28210.3196
GFLA [19]19.7510.28830.2817
DPTN [24]18.9950.28540.2711
PIDM (Ours)14.4510.30540.2415
+ +ing average (EMA) of the denoising network weights with 0.9999 decay. In all experiments, we use a batch size of 8. Adam optimizer is used with learning rate set to $2e^{-5}$ . For disentangled guidance, we use $\eta = 10$ . For sampling, the values of $w_{p}$ and $w_{s}$ are set to 2.0. For the DeepFashion dataset, we train our model using $256\times 176$ and $512\times 352$ images. For Market-1501, we use $128\times 64$ images. + +# 4.1. Quantitative and Qualitative Comparisons + +We quantitatively compare (Tab. 1) our proposed PIDM with several state-of-the-art methods, including Def-GAN [20], PATN [30], ADGAN [14], PISE [23], GFLA [19], DPTN [24], CASD [28], CocosNet2 [29] and NTED [18]. The experiments are done on both $256 \times 176$ and $512 \times 352$ resolution for DeepFashion and $128 \times 64$ resolution for Market-1501 dataset. Tab. 1 shows that our model achieves the best FID score indicating that our model can generate higher-quality images compared to the previous approaches. Furthermore, PIDM performs favorably against other methods in terms of the reconstruction metrics SSIM and LPIPS. This means that our model can generate images with not only accurate structures, but also can correctly transfer the texture of the source image to the target pose. + +In Fig. 3, we present a comprehensive visual comparison of our method with other state-of-the-art frameworks on DeepFashion dataset1. The results of the baselines are obtained using pre-trained models provided by the corre + +![](images/c33977d52221953641e5d71f2ba2d14a6790ab72c7e7747dbfadbafce8242128.jpg) +Figure 4. Qualitative comparisons with several state-of-the-art models on the Market-1501 dataset. From left-to-right the results are of PTN [30], GFLA [19], DPTN [24] and ours respectively. + +![](images/a57e7d7d1287c55c82b852d004f1a49ffdefff75d6c517b7183c250e667625d1.jpg) +Figure 5. User study results on DeepFashion dataset in terms of $R2G$ , $G2R$ and $Jab$ metric. Higher values indicate PIDM is preferred more often over the compared approaches. + +sponding authors. It can be observed that PISE [23] and ADGAN [14] fail to generate sharp images and cannot keep the consistency of shape and texture. While GFLA [19] somewhat preserves the texture in the source image, it struggles to obtain reasonable results for the invisible regions of the source image (e.g., $4\sim 5$ -th rows in the left column). NTED [18] and CASD [28] improve the results slightly but they are still not able to adequately preserve the source appearance in complex scenarios (e.g., $1\sim 3$ -th rows in the left and $7\sim 10$ -th rows in the right column). In comparison, our proposed PIDM accurately retains the appearance of the source while also producing images that are more natural and sharper. Moreover, even if the target pose is complex (e.g., $10$ -th row in the left column), our method can still generate it precisely. We also visually compare our method with other baselines on the Market-1501 dataset in Fig. 4. Even with the complex background, PIDM still performs favorably in generating photo-realistic results as well as a consistent appearance with the source image. + +# 4.2. User Study + +To demonstrate the effectiveness of our model in terms of human perception, we present our user study on 100 human participants. The user study is conducted to measure different aspects of our model with respect to ground truth images and generated images using other methods. (i) To + +Table 2. Impact of our texture diffusion blocks (TDB) and distangled classifier-free (DCF) guidance in our proposed diffusion model on DeepFashion dataset. + +
MethodsFID(↓)SSIM(↑)LPIPS(↓)
B1: Baseline† (concat)10.8130.69110.2112
B2: Baseline9.85100.70050.1983
B3: Baseline + TDB7.51330.71780.1870
B4: Baseline + TDB + CF-guidance6.81760.71950.1769
Ours: Baseline + TDB + DCF-guidance6.36710.73120.1676
+ +compare with ground-truth images, we randomly select 30 generated images and 30 real images from the test set. Participants are required to determine whether a given image is real or fake. Following [28, 30], we adopt two metrics: $R2G$ and $G2R$ . $R2G$ is the percentage of the real images classified as generated images and $G2R$ is the percentage of the generated images classified as real images. (ii) To compare with other methods, we randomly select 30 sets of images where each set includes source image, target pose, ground-truth and images generated by our method and the baseline. The participants are required to select the best image with respect to the provided source image and ground truth. The participants are advised to provide their response based on the ability of each competing approach towards producing accurate texture patterns and pose structure. We quantify this using another metric called Jab which is defined as the percentage of images considered the best among all models. Higher values of these three metrics mean better performance. The result of the study is shown in Fig. 5. PIDM performs favorably against all baselines for all three metrics on DeepFashion dataset. For instance, PIDM images were interpreted as real images $48\%$ ( $G2R$ ) out of total cases, which is nearly $18\%$ higher than the second best model. Our Jab score is $56\%$ showing that the participants favor our approach more frequently than other methods. + +# 4.3. Ablation Study + +We perform multiple ablation studies to validate the merits of the proposed contributions. Tab. 2 shows the impact of texture diffusion blocks (TDB) and distangled classifier-free (DCF) guidance on the DeepFashion dataset. Baseline $\dagger$ neither employs a separate texture encoder nor uses TDB units. It only comprises of a UNet-based noise prediction module where the target pose and source image are concatenated with the noisy image and passed through the module to output a denoised version of the image. We extend the Baselined with additional texture encoder to extract meaningful texture representations from the source image which are concatenated with respective layers of the noise prediction module. This is denoted as Baseline in Tab. 2. While the Baseline is able to generate realistic person images, it has a limited ability to retain the appearance of the source image as shown in Fig. 6. To effectively model the complex interplay between appearance + +![](images/19cb07637aa4f8fced220be95d3c31ca5d81c211180674121719ae35c8b933de.jpg) +Figure 6. Qualitative ablation results on the DeepFashion dataset. The images in this figure correspond to the ablation studies in Tab. 2. Compared to the B1 (Baseline†), the B2 (Baseline) benefits from an additional texture encoder improving the correlation with the source appearance. The B3 (Baseline+TDB) further improves the results using texture diffusion module (TDB) that effectively model the complex interplay between appearance and pose information. Our final proposed PIDM referred as Baseline+TDB+DCF-guidance employs the disentangled classifier-free (DCF) guidance. Contrary to the B4 (Baseline+TDB+CF-guidance), our proposed PIDM employs disentangled guidance with respect to both style and pose in order to tightly align the output image style and pose with the source image appearance and target pose. + +and pose information, we integrate texture diffusion module (TDB) into the noise prediction module. We refer to this as Baseline+TDB. On the DeepFashion dataset, in comparison to the Baseline, the Baseline+TDB improves the FID by a margin of 2.3377. While the generated images using the vanilla sampling technique look photo-realistic, they often do not strongly correlate with the conditional source image and target pose input. To improve the correlation, we first use vanilla classifier-free (CF) guidance during the sampling. While the vanilla CF guidance slightly improves the FID score, we observe that in order to sample high-quality images that not only fulfil the style requirement, but also ensure perfect alignment with the target pose input, it is important to employ disentangled guidance with respect to both style and pose. We here refer to our final proposed approach Baseline+TDB+DCF-guidance where we employ distangled classifier-free (DCF) guidance to tightly align the output image style and pose with the source image appearance and target pose. In comparison to the Baseline+TDB, our proposed DCF guidance improves the FID, SSIM and LPIPS by a margin of 1.1462, 0.0134 and 0.0194 respectively. + +![](images/9bd239c5b1af77aaca7a06cec99251254fa79a4e038dd84d93b76d560f011d12.jpg) +Figure 7. (a) Qualitative evaluation of our proposed PIDM for appearance control. The results demonstrate the seamless editing capabilities of our model. Images are generated by controlling the appearance of the reference image while maintaining the person's pose and identity. For each example, the first row contains the style images and the second row contains the generated images. (b) The interpolation results show that the clothes' texture gradually changes from the style of the left image to that of the right image. (figure best viewed in zoom) + +# 4.4. Appearance Control and Editing + +Our proposed PIDM inherits the flexibility and controllability of diffusion models that enable appearance control by combining cloth textures extracted from style images into the reference image. Given a source (style) image $\boldsymbol{x}_s$ , a reference image $\boldsymbol{y}^{ref}$ , and a binary mask $m$ that marks the region of interest in the reference image, the problem is to generate an image $\bar{\boldsymbol{y}}$ , s.t. the appearance of $\bar{\boldsymbol{y}} \odot m$ is consistent with the source image $\boldsymbol{x}_s$ , while the complementary area remains same. To achieve this, we first calculate $\boldsymbol{y}_t^{ref}$ in a time step $t$ : $\boldsymbol{y}_t^{ref} = \sqrt{\bar{\alpha}_t} \boldsymbol{y}^{ref} + \sqrt{1 - \bar{\alpha}_t} \epsilon$ , where $\epsilon \sim \mathcal{N}(0, \mathbf{I})$ . During inference, starting from a Gaussian noise $\boldsymbol{y}_T \sim \mathcal{N}(0, \mathbf{I})$ , we predict $\boldsymbol{y}_t$ iteratively using the trained diffusion model from $t = T$ to $t = 1$ . In each step $t$ , we use the binary mask $m$ to retain the unmasked regions of $\boldsymbol{y}^{ref}$ by using the relation: $\boldsymbol{y}_t = m \odot \boldsymbol{y}_t + (1 - m) \odot \boldsymbol{y}_t^{ref}$ . The results of the appearance control task are shown in Fig. 7(a). We observe that our model can seamlessly combine the areas of interest and generate coherent images with realistic textures. + +Style Interpolation: In Fig. 7(b), we show our interpolation results between two style images. We use DDIM [21] sampling to enable smooth interpolation using our trained diffusion model. Specifically, we use spherical linear interpolation between noises $\mathbf{y}_T^1$ and $\mathbf{y}_T^2$ , and linear interpolation between style features $\mathbf{F}_s^1$ and $\mathbf{F}_s^2$ . As shown in Fig. 7(b), the texture of the clothes gradually changes from the style of the left source image to that of the right source image. + +# 4.5. Application to Person Re-identification + +Here, we evaluate the applicability of the images generated by our PIDM as a source of data augmentation for the downstream task of person re-identification (re-ID). We perform the re-ID experiment on Market-1501 dataset. We randomly select $20\%$ , $40\%$ , $60\%$ , and $80\%$ of total training set of real Market-1501 dataset such that at least one image per identity is selected. We denote the obtained set as $\mathbb{D}_{tr}$ . We + +Table 3. The person re-ID results on ResNet50 backbone in terms of mAP scores using images generated by different methods. The right-most column shows results when 30K generated images are added to the real set. Standard means no augmentation is used. + +
MethodsPercentage of real images100%(+30K)
20%40%60%80%
Standard33.456.664.969.276.7
PTN [30]55.657.367.172.576.8
GFLA [19]57.359.767.673.276.8
DPTN [24]58.162.669.074.277.1
PIDM (Ours)61.364.871.675.378.4
+ +first initialize a ResNet50 backbone network using $\mathbb{D}_{tr}$ for the re-ID task. We refer to this as Standard in Tab. 3. Then, we augment $\mathbb{D}_{tr}$ with images generated by our PIDM. The images are generated using randomly chosen image of the same identity in $\mathbb{D}_{tr}$ as the source image. The target pose is randomly selected from $\mathbb{D}_{tr}$ . Consequently, an augmented training set $\mathbb{D}_{aug}$ is created from all these generated images and the real set $\mathbb{D}_{tr}$ . We finetune the ResNet50 backbone using the augmentation set $\mathbb{D}_{aug}$ . As shown in Tab. 3, PIDM achieves consistent improvements over previous works. + +# 5. Conclusion + +We proposed a diffusion-based approach, PIDM, for pose-guided person image generation. PIDM disintegrates the complex transfer problem into a series of simpler forward-backward denoising steps. This helps in learning plausible source-to-target transformation trajectories that result in faithful textures and undistorted appearance details. We introduce texture diffusion module and disentangled classifier-free guidance to accurately model the correspondences between appearance and pose information available in source and target images. We show the effectiveness of PIDM on two datasets by performing extensive qualitative, quantitative and human-based evaluations. In addition, we show how our generated images can help in downstream tasks such as person re-identification. + +# References + +[1] Zhe Cao, Tomas Simon, Shih-En Wei, and Yaser Sheikh. Realtime multi-person 2d pose estimation using part affinity fields. In CVPR, 2017. 5 +[2] Prafulla Dhariwal and Alexander Nichol. Diffusion models beat gans on image synthesis. In M. Ranzato, A. Beygelzimer, Y. Dauphin, P.S. Liang, and J. Wortman Vaughan, editors, NeurIPS, 2021. 2 +[3] Patrick Esser, Ekaterina Sutter, and Björn Ommer. A variational u-net for conditional appearance and shape generation. In CVPR, 2018. 2 +[4] Ian Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron Courville, and Yoshua Bengio. Generative adversarial networks. In Communications of the ACM, 2020. 1 +[5] Martin Heusel, Hubert Ramsauer, Thomas Unterthiner, Bernhard Nessler, and Sepp Hochreiter. Gans trained by a two time-scale update rule converge to a local nash equilibrium. In NeurIPS, 2017. 5 +[6] Jonathan Ho, Ajay Jain, and Pieter Abbeel. Denoising diffusion probabilistic models. In NeurIPS, 2020. 2, 3 +[7] Jonathan Ho and Tim Salimans. Classifier-free diffusion guidance. arXiv preprint arXiv:2207.12598, 2022. 2, 3, 4 +[8] Diederik P Kingma and Max Welling. Auto-encoding variational bayes. arXiv preprint arXiv:1312.6114, 2013. 1 +[9] Yining Li, Chen Huang, and Chen Change Loy. Dense intrinsic appearance flow for human pose transfer. 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Conditional generative adversarial nets. arXiv preprint arXiv:1411.1784, 2014. 2 +[16] Alex Nichol, Prafulla Dhariwal, Aditya Ramesh, Pranav Shyam, Pamela Mishkin, Bob McGrew, Ilya Sutskever, and Mark Chen. Glide: Towards photorealistic image generation and editing with text-guided diffusion models. arXiv preprint arXiv:2112.10741, 2021. 2 +[17] Alexander Quinn Nichol and Prafulla Dhariwal. Improved denoising diffusion probabilistic models. In ICML, 2021. 4 +[18] Yurui Ren, Xiaqing Fan, Ge Li, Shan Liu, and Thomas H Li. Neural texture extraction and distribution for controllable person image synthesis. In CVPR, 2022. 1, 2, 3, 5, 6 + +[19] Yurui Ren, Xiaoming Yu, Junming Chen, Thomas H Li, and Ge Li. Deep image spatial transformation for person image generation. In CVPR, 2020. 1, 2, 3, 5, 6, 8 +[20] Aliaksandr Siarohin, Enver Sangineto, Stephane Lathuiliere, and Nicu Sebe. Deformable gans for pose-based human image generation. In CVPR, 2018. 2, 6 +[21] Jiaming Song, Chenlin Meng, and Stefano Ermon. Denoising diffusion implicit models. In ICLR, 2021. 8 +[22] Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli. Image quality assessment: from error visibility to structural similarity. In TIP, 2004. 5 +[23] Jinsong Zhang, Kun Li, Yu-Kun Lai, and Jingyu Yang. Pise: Person image synthesis and editing with decoupled gan. In CVPR, 2021. 1, 2, 3, 5, 6 +[24] Pengze Zhang, Lingxiao Yang, Jian-Huang Lai, and Xiaohua Xie. Exploring dual-task correlation for pose guided person image generation. In CVPR, 2022. 5, 6, 8 +[25] Pan Zhang, Bo Zhang, Dong Chen, Lu Yuan, and Fang Wen. Cross-domain correspondence learning for exemplar-based image translation. In CVPR, 2020. 2, 3 +[26] Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang. The unreasonable effectiveness of deep features as a perceptual metric. 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The existing approaches use generative adversarial networks that do not necessarily maintain realistic textures or need dense correspondences that struggle to handle complex deformations and severe occlusions. In this work, we show how denoising diffusion models can be applied for high-fidelity person image synthesis with strong sample diversity and enhanced mode coverage of the learnt data distribution. Our proposed Person Image Diffusion Model (PIDM) disintegrates the complex transfer problem into a series of simpler forward-backward denoising steps. This helps in learning plausible source-to-target transformation trajectories that result in faithful textures and undistorted appearance details. We introduce a 'texture diffusion module' based on cross-attention to accurately model the correspondences between appearance and pose information available in source and target images. Further, we propose 'disentangled classifier-free guidance' to ensure close resemblance between the conditional inputs and the synthesized output in terms of both pose and appearance information. Our extensive results on two large-scale benchmarks and a user study demonstrate the photorealism of our proposed approach under challenging scenarios. We also show how our generated images can help in downstream tasks. Code is available at https://github.com/ankanbhunia/PIDM." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 61, + 605, + 134, + 616 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 605, + 134, + 616 + ], + "spans": [ + { + "bbox": [ + 61, + 605, + 134, + 616 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 60, + 623, + 280, + 711 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 623, + 280, + 711 + ], + "spans": [ + { + "bbox": [ + 60, + 623, + 280, + 711 + ], + "type": "text", + "content": "The Pose-guided person image synthesis task [19,23,30] aims to render a person's image with a desired pose and appearance. Specifically, the appearance is defined by a given source image and the pose by a set of keypoints. Having control over the synthesized person images in terms of pose and style is an important requisite for applications such as e-commerce, virtual reality, metaverse and content generation for the entertainment industry. Furthermore, the generated" + } + ] + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 299, + 266, + 515, + 417 + ], + "blocks": [ + { + "bbox": [ + 299, + 266, + 515, + 417 + ], + "lines": [ + { + "bbox": [ + 299, + 266, + 515, + 417 + ], + "spans": [ + { + "bbox": [ + 299, + 266, + 515, + 417 + ], + "type": "image", + "image_path": "afdbff93d974bdabd9e68f1061ce613fdd4b2db20838c07cdc7be6e468394bc1.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 296, + 424, + 517, + 515 + ], + "lines": [ + { + "bbox": [ + 296, + 424, + 517, + 515 + ], + "spans": [ + { + "bbox": [ + 296, + 424, + 517, + 515 + ], + "type": "text", + "content": "Figure 1. (a) Our proposed PIDM is a denoising diffusion model where the generative path is conditioned on the pose and style. PIDM breaks down the problem into a series of forward-backward diffusion steps to learn the plausible transfer trajectories. (b) Comparison of PIDM with the recently introduced NTED [18]. PIDM accurately retains the appearance of the source style image while also producing images that are more natural and sharper while NTED struggles to adequately preserve the source appearance in complex scenarios (marked in red boxes)." + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "bbox": [ + 296, + 534, + 516, + 578 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 534, + 516, + 578 + ], + "spans": [ + { + "bbox": [ + 296, + 534, + 516, + 578 + ], + "type": "text", + "content": "images can be used to improve performance on downstream tasks such as person re-identification [30]. The challenge is to generate photorealistic outputs tightly conforming with the given pose and appearance information." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 296, + 580, + 517, + 711 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 580, + 517, + 711 + ], + "spans": [ + { + "bbox": [ + 296, + 580, + 517, + 711 + ], + "type": "text", + "content": "In the literature, person synthesis problem is generally tackled using Generative Adversarial Networks (GAN) [4] which try to generate a person in a desired pose using a single forward pass. However, preserving a coherent structural, appearance and global body composition in the new pose is a challenging task to achieve in one shot. The resulting outputs commonly experience deformed textures and unrealistic body shapes, especially when synthesizing occluded body parts (see Fig. 1). Further, GANs are prone to unstable training behaviour due to adversarial min-max objective and lead to limited diversity in the generated samples. Similarly, Variational Autoencoder [8] based solutions" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 57, + 8, + 102, + 39 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 8, + 102, + 39 + ], + "spans": [ + { + "bbox": [ + 57, + 8, + 102, + 39 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 136, + 6, + 487, + 18 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 136, + 6, + 487, + 18 + ], + "spans": [ + { + "bbox": [ + 136, + 6, + 487, + 18 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 189, + 18, + 434, + 28 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 189, + 18, + 434, + 28 + ], + "spans": [ + { + "bbox": [ + 189, + 18, + 434, + 28 + ], + "type": "text", + "content": "Except for this watermark, it is identical to the accepted version;" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 171, + 29, + 453, + 41 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 171, + 29, + 453, + 41 + ], + "spans": [ + { + "bbox": [ + 171, + 29, + 453, + 41 + ], + "type": "text", + "content": "the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 279, + 738, + 298, + 746 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 738, + 298, + 746 + ], + "spans": [ + { + "bbox": [ + 279, + 738, + 298, + 746 + ], + "type": "text", + "content": "5968" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 60, + 125, + 280, + 158 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 125, + 280, + 158 + ], + "spans": [ + { + "bbox": [ + 60, + 125, + 280, + 158 + ], + "type": "text", + "content": "have been explored that are relatively stable, but suffer from blurry details and offer low-quality outputs than GANs due to their dependence on a surrogate loss for optimization." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 60, + 159, + 282, + 375 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 159, + 282, + 375 + ], + "spans": [ + { + "bbox": [ + 60, + 159, + 282, + 375 + ], + "type": "text", + "content": "In this work, we frame the person synthesis problem as a series of diffusion steps that progressively transfer a person in the source image to the target pose. Diffusion models [6] are motivated from non-equilibrium thermodynamics that define a Markov chain of slowly adding noise to the input samples (forward pass) and then reconstructing the desired samples from noise (reverse pass). In this manner, rather than modeling the complex transfer characteristics in a single go, our proposed person synthesis approach PIDM breaks down the problem into a series of forward-backward diffusion steps to learn the plausible transfer trajectories. Our approach can model the intricate interplay of the person's pose and appearance, offers higher diversity and leads to photorealistic results without texture deformations (see Fig. 1). In contrast to existing approaches that deal with major pose shifts by requiring parser maps denoting human body parts [14,23,28], or dense 3D correspondences [9, 10] to fit human body topology by warping the textures, our approach can learn to generate realistic and authentic images without such detailed annotations." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 71, + 376, + 218, + 386 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 71, + 376, + 218, + 386 + ], + "spans": [ + { + "bbox": [ + 71, + 376, + 218, + 386 + ], + "type": "text", + "content": "Our major contributions are as follows:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 71, + 389, + 280, + 628 + ], + "type": "list", + "angle": 0, + "index": 7, + "blocks": [ + { + "bbox": [ + 71, + 389, + 280, + 432 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 71, + 389, + 280, + 432 + ], + "spans": [ + { + "bbox": [ + 71, + 389, + 280, + 432 + ], + "type": "text", + "content": "- We develop the first diffusion-based approach for pose-guided person synthesis task which can work under challenging pose transformations while preserving appearance, texture and global shape characteristics." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 71, + 436, + 280, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 71, + 436, + 280, + 491 + ], + "spans": [ + { + "bbox": [ + 71, + 436, + 280, + 491 + ], + "type": "text", + "content": "- To effectively model the complex interplay between appearance and pose information, we propose a texture diffusion module. This module exploits the correspondences between source and target appearance and pose details, hereby obtaining artefact free images." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 71, + 494, + 280, + 560 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 71, + 494, + 280, + 560 + ], + "spans": [ + { + "bbox": [ + 71, + 494, + 280, + 560 + ], + "type": "text", + "content": "- In the sampling procedure, we introduce disentangled classifier-free guidance to tightly align the output image style and pose with the source image appearance and target pose, respectively. It ensures close resemblance between the conditions that are input to the generative model and the generated output." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 71, + 563, + 280, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 71, + 563, + 280, + 628 + ], + "spans": [ + { + "bbox": [ + 71, + 563, + 280, + 628 + ], + "type": "text", + "content": "- Our results on DeepFashion [11] and Market-1501 [27] benchmarks set new state of the art. We also report a user study to evaluate the qualitative features of generated images. Finally, we demonstrate that synthesized images can be used to improve performance in downstream tasks e.g., person re-identification." + } + ] + } + ], + "index": 6 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 61, + 637, + 140, + 649 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 637, + 140, + 649 + ], + "spans": [ + { + "bbox": [ + 61, + 637, + 140, + 649 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 60, + 655, + 280, + 711 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 655, + 280, + 711 + ], + "spans": [ + { + "bbox": [ + 60, + 655, + 280, + 711 + ], + "type": "text", + "content": "Pose-guided Person Image Synthesis: The problem of human pose transfer has been studied extensively during the recent years, especially with the unprecedented success of GAN-based models [15] for conditional image synthesis. An early attempt [13] proposes a coarse-to-fine approach" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 296, + 125, + 517, + 487 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 125, + 517, + 487 + ], + "spans": [ + { + "bbox": [ + 296, + 125, + 517, + 487 + ], + "type": "text", + "content": "to first generate a rough image with the target pose and then refine the results adversarially. The method simply concatenates the source image, the source pose, and the target pose as inputs to obtain the target image, which leads to feature misalignment. To address this issue, Essner et al. [3] attempt to disentangle the appearance and the pose of person images using VAE-based design and a UNet based skipconnection architecture. Siarohin et al. [20] improve the model by introducing deformable skip connections to spatially transform the textures, which decomposes the overall deformation by a set of local affine transformations. Subsequently, some works [9, 10, 19] use flow-based deformation to transform the source information to improve pose alignment. Ren et al. [19] propose GFLA that obtains the global flow fields and occlusion mask, which are used to warp local patches of the source image to match the required pose. Another group of works [9, 10] use geometric models that fit a 3D mesh human model onto the 2D image, and subsequently predict the 3D flow, which finally warps the source appearance. On the other hand, without any deformation operation, Zhu et al. [30] propose to progressively transform the source image by a sequence of transfer blocks. However, useful information can be lost during multiple transfers, which may result in blurry details. ADGAN [14] uses a texture encoder to extract style vectors for human body parts and gives them to several AdaIN residual blocks to synthesize the final image. Methods such as PISE [23], SPGnet [12] and CASD [28] make use of parsing maps to generate the final image. CoCosNet [25, 29] extracts dense correspondences between cross-domain images with attention-based operation. Recently, Ren et al. [18] propose a framework NTED based on neural texture extraction and distribution operation, which achieves superior results." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 296, + 492, + 517, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 492, + 517, + 712 + ], + "spans": [ + { + "bbox": [ + 296, + 492, + 517, + 712 + ], + "type": "text", + "content": "Diffusion Models: The existing GAN-based approaches attempt to directly transfer the style of the source image to a given target pose, which requires the architecture to model complex transformation of pose. In this work, we present a diffusion-based framework named PIDM that breaks the pose transformation process into several conditional denoising diffusion steps, in which each step is relatively simple to model. Diffusion models [6] are recently proposed generative models that can synthesize high-quality images. After success in unconditional generation, these models are extended to work in conditional generation settings, demonstrating competitive or even better performance than GANs. For class-conditioned generation, Dhariwal et al. [2] introduce classifier-guided diffusion, which is later adapted by GLIDE [16] to enable conditioning over CLIP textual representations. Recently, Ho et al. [7] propose a Classifier-Free Guidance approach that enables conditioning without requiring pretraining of the classifiers. In this work, we develop the first diffusion-based approach for pose-guided person synthesis task. We also introduce disentan" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "spans": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "type": "text", + "content": "5969" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 60, + 125, + 280, + 158 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 125, + 280, + 158 + ], + "spans": [ + { + "bbox": [ + 60, + 125, + 280, + 158 + ], + "type": "text", + "content": "gled classifier-free guidance to tightly align the output image style and pose with the source image appearance and target pose, respectively." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 61, + 168, + 158, + 181 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 168, + 158, + 181 + ], + "spans": [ + { + "bbox": [ + 61, + 168, + 158, + 181 + ], + "type": "text", + "content": "3. Proposed Method" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 60, + 186, + 280, + 306 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 186, + 280, + 306 + ], + "spans": [ + { + "bbox": [ + 60, + 186, + 280, + 306 + ], + "type": "text", + "content": "Motivation: The existing pose-guided person synthesis methods [12,14,18,19,23,25,28] rely on GAN-based frameworks where the model attempts to directly transfer the style of the source image into a given target pose in a single forward pass. It is quite challenging to directly capture the complex structure of the spatial transformation, therefore current CNN-based architectures often struggle to transfer the intricate details of the cloth texture patterns. As a result, the existing methods yield noticeable artifacts, which become more evident when the generator needs to infer occluded body regions from the given source image." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 60, + 307, + 281, + 656 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 307, + 281, + 656 + ], + "spans": [ + { + "bbox": [ + 60, + 307, + 281, + 656 + ], + "type": "text", + "content": "Motivated by these observations, we advocate that instead of learning the complex structure directly in a single step, deriving the final image using successive intermediate transfer steps can make the learning task simpler. To enable the above progressive transformation scheme, we introduce Person Image Diffusion Model or PIDM, a diffusion-based [6] person image synthesis framework that breaks down the generation process into several conditional denoising diffusion steps, each step being relatively simple to model. A single step in the diffusion process can be approximated by a simple isotropic Gaussian distribution. We observe that our diffusion-based texture transfer technique PIDM can bring the following benefits: (1) High-quality synthesis: Compared to previous GAN-based approaches, PIDM generates photo-realistic results when dealing with complex cloth-textures and extreme pose angles. (2) Stable training: Existing GAN-based approaches use multiple loss objectives alongside adversarial losses, which are often difficult to balance, resulting in unstable training. In contrast, PIDM exhibits better training stability and mode coverage. Also, our model is less prone to hyperparameters. (3) Meaningful interpolation: Our proposed PIDM allows us to achieve smooth and consistent linear interpolation in the latent space. (4) Flexibility: The models from existing work are usually task dependent, requiring different models for various tasks (e.g., separate models for unconditional, pose-conditional, pose and style-conditional generation tasks). In contrast, in our case, a single model can be used to perform multiple tasks. Furthermore, PIDM inherits the flexibility and controllability of diffusion models that enable various downstream tasks (e.g., appearance control, see Fig. 7) using our model." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 60, + 656, + 280, + 711 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 656, + 280, + 711 + ], + "spans": [ + { + "bbox": [ + 60, + 656, + 280, + 711 + ], + "type": "text", + "content": "Overall Framework: Fig. 2 shows the overview of the proposed generative model. Given a source image " + }, + { + "bbox": [ + 60, + 656, + 280, + 711 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_s" + }, + { + "bbox": [ + 60, + 656, + 280, + 711 + ], + "type": "text", + "content": " and a target pose " + }, + { + "bbox": [ + 60, + 656, + 280, + 711 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_p" + }, + { + "bbox": [ + 60, + 656, + 280, + 711 + ], + "type": "text", + "content": ", our goal is to train a conditional diffusion model " + }, + { + "bbox": [ + 60, + 656, + 280, + 711 + ], + "type": "inline_equation", + "content": "p_{\\theta}(\\boldsymbol{y}|\\boldsymbol{x}_s,\\boldsymbol{x}_p)" + }, + { + "bbox": [ + 60, + 656, + 280, + 711 + ], + "type": "text", + "content": " where the final output image " + }, + { + "bbox": [ + 60, + 656, + 280, + 711 + ], + "type": "inline_equation", + "content": "\\boldsymbol{y}" + }, + { + "bbox": [ + 60, + 656, + 280, + 711 + ], + "type": "text", + "content": " should not only satisfy the target pose matching requirement, but" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 297, + 126, + 448, + 136 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 126, + 448, + 136 + ], + "spans": [ + { + "bbox": [ + 297, + 126, + 448, + 136 + ], + "type": "text", + "content": "should also have the same style as in " + }, + { + "bbox": [ + 297, + 126, + 448, + 136 + ], + "type": "inline_equation", + "content": "x_{s}" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "spans": [ + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "text", + "content": "The denoising network " + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "inline_equation", + "content": "\\epsilon_{\\theta}" + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "text", + "content": " in PIDM is a UNet-based design composed of a noise prediction module " + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_N" + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "text", + "content": " and a texture encoder " + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_E" + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "text", + "content": ". The encoder " + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_E" + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "text", + "content": " encodes the texture patterns of the source image " + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "inline_equation", + "content": "x_{s}" + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "text", + "content": ". To obtain multi-scale features we derive output from the different layers of " + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_E" + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "text", + "content": " resulting in stacked feature representation " + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "inline_equation", + "content": "\\pmb{F}_{s} = [f_{1},f_{2},\\dots,f_{m}]" + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "text", + "content": ". To transfer rich multi-scale texture patterns from the source image distribution to the noise prediction module " + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_N" + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "text", + "content": ", we propose to use cross-attention based Texture diffusion blocks (TDB) that are embedded in different layers of " + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_N" + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "text", + "content": ". This allows the network to fully exploit the correspondences between the source and target appearances, thus resulting in distortion-free images. During inference, to amplify the conditional signal of " + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "inline_equation", + "content": "x_{s}" + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "inline_equation", + "content": "x_{p}" + }, + { + "bbox": [ + 296, + 136, + 517, + 367 + ], + "type": "text", + "content": " in the sampled images, we adapt the classifier-free guidance [7] in our sampling technique to achieve disentangled guidance. It not only improves the overall quality of the generation, but also ensures accurate transfer of texture patterns. We provide detailed analysis of the proposed generative model in Sec. 3.1, the Texture diffusion blocks in Sec. 3.2 and our disentangled guidance based sampling technique in Sec. 3.3." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 297, + 372, + 479, + 383 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 372, + 479, + 383 + ], + "spans": [ + { + "bbox": [ + 297, + 372, + 479, + 383 + ], + "type": "text", + "content": "3.1. Texture-Conditioned Diffusion Model" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 296, + 389, + 517, + 520 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 389, + 517, + 520 + ], + "spans": [ + { + "bbox": [ + 296, + 389, + 517, + 520 + ], + "type": "text", + "content": "The generative modeling scheme of PIDM is based on the Denoising diffusion probabilistic model [6] (DDPM). The general idea of DDPM is to design a diffusion process that gradually adds noise to the data sampled from the target distribution " + }, + { + "bbox": [ + 296, + 389, + 517, + 520 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_0 \\sim q(\\mathbf{y}_0)" + }, + { + "bbox": [ + 296, + 389, + 517, + 520 + ], + "type": "text", + "content": ", while the backward denoising process attempts to learn the reverse mapping. The denoising diffusion process eventually converts an isotropic Gaussian noise " + }, + { + "bbox": [ + 296, + 389, + 517, + 520 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_T \\sim \\mathcal{N}(0, \\mathbf{I})" + }, + { + "bbox": [ + 296, + 389, + 517, + 520 + ], + "type": "text", + "content": " into the target data distribution in " + }, + { + "bbox": [ + 296, + 389, + 517, + 520 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 296, + 389, + 517, + 520 + ], + "type": "text", + "content": " steps. Essentially, this scheme divides a complex distribution-modeling problem into a set of simple denoising problems. The forward diffusion path of DDPM is a Markov chain with the following conditional distribution:" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 329, + 528, + 516, + 542 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 329, + 528, + 516, + 542 + ], + "spans": [ + { + "bbox": [ + 329, + 528, + 516, + 542 + ], + "type": "interline_equation", + "content": "q \\left(\\boldsymbol {y} _ {t} \\mid \\boldsymbol {y} _ {t - 1}\\right) = \\mathcal {N} \\left(\\boldsymbol {y} _ {t}; \\sqrt {1 - \\beta_ {t}} \\boldsymbol {y} _ {t - 1}, \\beta_ {t} \\mathbf {I}\\right). \\tag {1}", + "image_path": "37c814f7487a0003f7b1ac35ed4f017689221d701ad28da0e50f000ba7b738a0.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "spans": [ + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "inline_equation", + "content": "t \\sim [1, T]" + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "inline_equation", + "content": "\\beta_{1}, \\beta_{2}, \\ldots, \\beta_{T}" + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "text", + "content": " is a fixed variance schedule with " + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "inline_equation", + "content": "\\beta_{t} \\in (0, 1)" + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "text", + "content": ". Using the notation " + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "inline_equation", + "content": "\\alpha_{t} = 1 - \\beta_{t}" + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "inline_equation", + "content": "\\bar{\\alpha}_{t} = \\prod_{i=1}^{t} \\alpha_{i}" + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "text", + "content": ", we can sample from " + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "inline_equation", + "content": "q(\\mathbf{y}_{t} | \\mathbf{y}_{0})" + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "text", + "content": " in a closed form at an arbitrary timestep " + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "text", + "content": ": " + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_{t} = \\sqrt{\\bar{\\alpha}_{t}} \\mathbf{y}_{0} + \\sqrt{1 - \\bar{\\alpha}_{t}} \\epsilon" + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "inline_equation", + "content": "\\epsilon \\sim \\mathcal{N}(0, \\mathbf{I})" + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "text", + "content": ". The true posterior " + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "inline_equation", + "content": "q(\\mathbf{y}_{t-1} | \\mathbf{y}_{t})" + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "text", + "content": " can be approximated by a deep neural network to predict the mean and variance of " + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_{t-1}" + }, + { + "bbox": [ + 296, + 548, + 517, + 636 + ], + "type": "text", + "content": " with the following parameterization," + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 307, + 644, + 516, + 671 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 644, + 516, + 671 + ], + "spans": [ + { + "bbox": [ + 307, + 644, + 516, + 671 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} p _ {\\theta} \\left(\\boldsymbol {y} _ {t - 1} \\mid \\boldsymbol {y} _ {t}, \\boldsymbol {x} _ {p}, \\boldsymbol {x} _ {s}\\right) = \\mathcal {N} \\left(\\boldsymbol {y} _ {t - 1}; \\mu_ {\\theta} \\left(\\boldsymbol {y} _ {t}, t, \\boldsymbol {x} _ {p}, \\boldsymbol {x} _ {s}\\right), \\right. \\tag {2} \\\\ \\Sigma_ {\\theta} \\left(\\boldsymbol {y} _ {t}, t, \\boldsymbol {x} _ {p}, \\boldsymbol {x} _ {s})\\right). \\\\ \\end{array}", + "image_path": "00085c5b478c4f1c99db2ea53d7db8dfdbc7b8474aa01413302e08ce9012e281.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 296, + 677, + 517, + 711 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 677, + 517, + 711 + ], + "spans": [ + { + "bbox": [ + 296, + 677, + 517, + 711 + ], + "type": "text", + "content": "Noise prediction module " + }, + { + "bbox": [ + 296, + 677, + 517, + 711 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_N" + }, + { + "bbox": [ + 296, + 677, + 517, + 711 + ], + "type": "text", + "content": ": Instead of directly deriving " + }, + { + "bbox": [ + 296, + 677, + 517, + 711 + ], + "type": "inline_equation", + "content": "\\mu_{\\theta}" + }, + { + "bbox": [ + 296, + 677, + 517, + 711 + ], + "type": "text", + "content": " following [6], we predict the noise " + }, + { + "bbox": [ + 296, + 677, + 517, + 711 + ], + "type": "inline_equation", + "content": "\\pmb{\\epsilon}_{\\theta}(\\pmb{y}_t, t, \\pmb{x}_p, \\pmb{x}_s)" + }, + { + "bbox": [ + 296, + 677, + 517, + 711 + ], + "type": "text", + "content": " using our noise prediction module " + }, + { + "bbox": [ + 296, + 677, + 517, + 711 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_N" + }, + { + "bbox": [ + 296, + 677, + 517, + 711 + ], + "type": "text", + "content": ". The noisy image " + }, + { + "bbox": [ + 296, + 677, + 517, + 711 + ], + "type": "inline_equation", + "content": "\\pmb{y}_t" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "spans": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "type": "text", + "content": "5970" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 63, + 124, + 516, + 245 + ], + "blocks": [ + { + "bbox": [ + 63, + 124, + 516, + 245 + ], + "lines": [ + { + "bbox": [ + 63, + 124, + 516, + 245 + ], + "spans": [ + { + "bbox": [ + 63, + 124, + 516, + 245 + ], + "type": "image", + "image_path": "de54d57972130cae8e40cb17f39026da3484affe84b6dc6397f79bf687387a5c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 83, + 250, + 252, + 261 + ], + "lines": [ + { + "bbox": [ + 83, + 250, + 252, + 261 + ], + "spans": [ + { + "bbox": [ + 83, + 250, + 252, + 261 + ], + "type": "text", + "content": "(a) Overview of our proposed PIDM architecture" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 308, + 251, + 486, + 262 + ], + "lines": [ + { + "bbox": [ + 308, + 251, + 486, + 262 + ], + "spans": [ + { + "bbox": [ + 308, + 251, + 486, + 262 + ], + "type": "text", + "content": "(b) Disentangled Guidance based DDPM sampling" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "lines": [ + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "spans": [ + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "text", + "content": "Figure 2. (a) The proposed PIDM framework is a UNet-based network composed of a noise prediction module " + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_N" + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "text", + "content": " and a texture encoder " + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_E" + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "text", + "content": ". The encoder " + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_E" + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "text", + "content": " encodes the texture patterns of the source image " + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "inline_equation", + "content": "\\pmb{x}_s" + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "text", + "content": ". To obtain multi-scale features, we derive output from the different layers of " + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_E" + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "text", + "content": " resulting in a stacked feature representation " + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "inline_equation", + "content": "\\pmb{F}_s" + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "text", + "content": ". To transfer rich multi-scale texture patterns from the source image distribution to the noise prediction module " + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_N" + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "text", + "content": ", we propose to use cross-attention based Texture diffusion blocks (TDB) that are embedded in different layers of " + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_N" + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "text", + "content": ". This allows the network to fully exploit the correspondences between source and target appearance, thus resulting in distortion-free images. (b) During inference, to amplify the conditional signal of " + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "inline_equation", + "content": "\\pmb{x}_s" + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "inline_equation", + "content": "\\pmb{x}_p" + }, + { + "bbox": [ + 60, + 266, + 518, + 338 + ], + "type": "text", + "content": " in the sampled images, we adapt the Classifier-free guidance [7] in our sampling technique to achieve disentangled guidance." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "spans": [ + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "text", + "content": "is concatenated with the target pose " + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "inline_equation", + "content": "\\pmb{x}_p" + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "text", + "content": " and passed through " + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_N" + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "text", + "content": " to predict the noise. " + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "inline_equation", + "content": "\\pmb{x}_p" + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "text", + "content": " will guide the denoising process and ensure that the intermediate noise representations and the final image follow the given skeleton structure. To inject the desired texture patterns into the noise predictor branch, we provide the multiscale features of the texture encoder " + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_E" + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "text", + "content": " through Texture diffusion blocks (TDB). To train the denoising process, we first generate a noisy sample " + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "inline_equation", + "content": "\\pmb{y}_t \\sim q(\\pmb{y}_t|\\pmb{y}_0)" + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "text", + "content": " by adding Gaussian noise " + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "inline_equation", + "content": "\\epsilon" + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "inline_equation", + "content": "\\pmb{y}_0" + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "text", + "content": ", then train a conditional denoising model " + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "inline_equation", + "content": "\\epsilon_{\\theta}(\\pmb{y}_t,t,\\pmb{x}_p,\\pmb{x}_s)" + }, + { + "bbox": [ + 60, + 346, + 282, + 467 + ], + "type": "text", + "content": " to predict the added noise using a standard MSE loss:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 68, + 474, + 280, + 490 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 68, + 474, + 280, + 490 + ], + "spans": [ + { + "bbox": [ + 68, + 474, + 280, + 490 + ], + "type": "interline_equation", + "content": "L _ {\\mathrm {m s e}} = \\mathbb {E} _ {t \\sim [ 1, T ], \\boldsymbol {y} _ {0} \\sim q (\\boldsymbol {y} _ {0}), \\epsilon} \\| \\epsilon - \\epsilon_ {\\theta} (\\boldsymbol {y} _ {t}, t, \\boldsymbol {x} _ {p}, \\boldsymbol {x} _ {s}) \\| ^ {2}. \\tag {3}", + "image_path": "6adce3ca315063ef045515c0572ca4e7dbb61491978aac81043e9846790b17c6.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 60, + 498, + 280, + 543 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 498, + 280, + 543 + ], + "spans": [ + { + "bbox": [ + 60, + 498, + 280, + 543 + ], + "type": "text", + "content": "Nichol et al. [17] present an effective learning strategy as an improved version of DDPM with fewer steps needed and applies an additional loss term " + }, + { + "bbox": [ + 60, + 498, + 280, + 543 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{vib}}" + }, + { + "bbox": [ + 60, + 498, + 280, + 543 + ], + "type": "text", + "content": " to learn the variance " + }, + { + "bbox": [ + 60, + 498, + 280, + 543 + ], + "type": "inline_equation", + "content": "\\Sigma_{\\theta}" + }, + { + "bbox": [ + 60, + 498, + 280, + 543 + ], + "type": "text", + "content": ". The overall hybrid objective that we adopt is as follows:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 129, + 552, + 280, + 564 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 129, + 552, + 280, + 564 + ], + "spans": [ + { + "bbox": [ + 129, + 552, + 280, + 564 + ], + "type": "interline_equation", + "content": "L _ {\\text {h y b r i d}} = L _ {\\text {m s e}} + L _ {\\text {v i b}}. \\tag {4}", + "image_path": "55203eb3b40087f05f0742bc8276176d088646b41867a1f698fd991198a726a2.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 61, + 573, + 218, + 585 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 573, + 218, + 585 + ], + "spans": [ + { + "bbox": [ + 61, + 573, + 218, + 585 + ], + "type": "text", + "content": "3.2. Texture Diffusion Blocks (TDB)" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "spans": [ + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "text", + "content": "To mix the style of the source image within the noise prediction branch, we employ cross-attention based TDB units that are embedded in different layers of " + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_N" + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "text", + "content": ". Let " + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "inline_equation", + "content": "F_h^l" + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "text", + "content": " be the noise features in layer " + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "text", + "content": " of the noise prediction branch. Given the multiscale texture features " + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "inline_equation", + "content": "\\pmb{F}_s" + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "text", + "content": " derived from the " + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_E" + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "text", + "content": " as input to TDB units, the attention module essentially computes the region of interest with respect to each query position, which is important to subsequently denoise the given noisy sample in the direction of the desired texture patterns. The keys " + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "inline_equation", + "content": "\\pmb{K}" + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "text", + "content": " and values " + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "inline_equation", + "content": "\\pmb{V}" + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "text", + "content": " are derived from " + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "inline_equation", + "content": "\\mathcal{H}_E" + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "text", + "content": " while queries " + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "inline_equation", + "content": "\\pmb{Q}" + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "text", + "content": " are obtained from noise features " + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "inline_equation", + "content": "\\pmb{F}_h^l" + }, + { + "bbox": [ + 60, + 591, + 282, + 712 + ], + "type": "text", + "content": ". The" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 297, + 346, + 461, + 357 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 346, + 461, + 357 + ], + "spans": [ + { + "bbox": [ + 297, + 346, + 461, + 357 + ], + "type": "text", + "content": "attention operation is formulated as follows:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 324, + 360, + 498, + 375 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 324, + 360, + 498, + 375 + ], + "spans": [ + { + "bbox": [ + 324, + 360, + 498, + 375 + ], + "type": "interline_equation", + "content": "\\boldsymbol {Q} = \\phi_ {q} ^ {l} (\\boldsymbol {F} _ {h} ^ {l}), \\quad \\boldsymbol {K} = \\phi_ {k} ^ {l} (\\boldsymbol {F} _ {s}), \\quad \\boldsymbol {V} = \\phi_ {v} ^ {l} (\\boldsymbol {F} _ {s})", + "image_path": "4a18a8969a12db4d4b30bd08e327dfe3131bde0c4d1a76921bb03f13ac63b8f0.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 376, + 516, + 400 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 376, + 516, + 400 + ], + "spans": [ + { + "bbox": [ + 306, + 376, + 516, + 400 + ], + "type": "interline_equation", + "content": "\\boldsymbol {F} _ {a t t} ^ {l} = \\frac {\\boldsymbol {Q} \\boldsymbol {K} ^ {T}}{\\sqrt {C}}, \\quad \\boldsymbol {F} _ {o} ^ {l} = \\boldsymbol {W} ^ {l} \\operatorname {s o f t m a x} \\left(\\boldsymbol {F} _ {a t t} ^ {l}\\right) \\boldsymbol {V} + \\boldsymbol {F} _ {h} ^ {l}, \\tag {5}", + "image_path": "e1375eb4f3714d122a17e6d09ac6e8704bdedef715330ada51f8289f425be846.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "spans": [ + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "inline_equation", + "content": "\\phi_q^l, \\phi_k^l, \\phi_v^l" + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "text", + "content": " are layer-specific " + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "inline_equation", + "content": "1 \\times 1" + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "text", + "content": " convolution operators. " + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "inline_equation", + "content": "W^l" + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "text", + "content": " refers to learnable weights to generate final cross-attended features " + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "inline_equation", + "content": "F_o^l" + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "text", + "content": ". We adopt TDB for the feature at specific resolutions, i.e., " + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "inline_equation", + "content": "32 \\times 32" + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "inline_equation", + "content": "16 \\times 16" + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "inline_equation", + "content": "8 \\times 8" + }, + { + "bbox": [ + 297, + 404, + 517, + 450 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 297, + 455, + 488, + 467 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 455, + 488, + 467 + ], + "spans": [ + { + "bbox": [ + 297, + 455, + 488, + 467 + ], + "type": "text", + "content": "3.3. Disentangled Guidance based Sampling" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "spans": [ + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "text", + "content": "Once the model learns the conditional distribution, inference is performed by first sampling a Gaussian noise " + }, + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_T \\sim \\mathcal{N}(0, \\mathbf{I})" + }, + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "text", + "content": " and then sampling from " + }, + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "inline_equation", + "content": "p_{\\theta}(\\mathbf{y}_{t-1} | \\mathbf{y}_t, \\mathbf{x}_p, \\mathbf{x}_s)" + }, + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "text", + "content": ", from " + }, + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "inline_equation", + "content": "t = T" + }, + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "inline_equation", + "content": "t = 1" + }, + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "text", + "content": " in an iterative manner. While the generated images using the vanilla sampling technique look photorealistic, they often do not strongly correlate with the conditional source image and target pose input. To amplify the effect of the conditioning signal " + }, + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_s" + }, + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_p" + }, + { + "bbox": [ + 296, + 472, + 517, + 636 + ], + "type": "text", + "content": " in the sampled images, we adapt Classifier-free guidance [7] in our multi-conditional sampling procedure. We observe that in order to sample images that not only fulfil the style requirement, but also ensure perfect alignment with the target pose input, it is important to employ disentangled guidance with respect to both style and pose. To enable disentangled guidance, we use the following equation:" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 339, + 641, + 516, + 652 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 339, + 641, + 516, + 652 + ], + "spans": [ + { + "bbox": [ + 339, + 641, + 516, + 652 + ], + "type": "interline_equation", + "content": "\\epsilon_ {\\text {c o n d}} = \\epsilon_ {\\text {u n c o n d}} + w _ {p} \\epsilon_ {\\text {p o s e}} + w _ {s} \\epsilon_ {\\text {s t y l e}}, \\tag {6}", + "image_path": "d25f845da95bb06358bd898488ba8ec1e56b013d353d28944ce8d28f6f10a5ac.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 296, + 655, + 518, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 655, + 518, + 713 + ], + "spans": [ + { + "bbox": [ + 296, + 655, + 518, + 713 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 296, + 655, + 518, + 713 + ], + "type": "inline_equation", + "content": "\\epsilon_{\\mathrm{uncond}} = \\epsilon_{\\theta}(\\pmb {y}_t,t,\\emptyset ,\\emptyset)" + }, + { + "bbox": [ + 296, + 655, + 518, + 713 + ], + "type": "text", + "content": " is the unconditioned prediction of the model, where we replace both conditions with the all-zeros tensor " + }, + { + "bbox": [ + 296, + 655, + 518, + 713 + ], + "type": "inline_equation", + "content": "\\varnothing" + }, + { + "bbox": [ + 296, + 655, + 518, + 713 + ], + "type": "text", + "content": " . The pose-guided prediction and the style-guided prediction are respectively represented by " + }, + { + "bbox": [ + 296, + 655, + 518, + 713 + ], + "type": "inline_equation", + "content": "\\epsilon_{\\mathrm{pose}} = \\epsilon_{\\theta}(\\pmb {y}_t,t,\\pmb {x}_p,\\emptyset) - \\epsilon_{\\mathrm{uncond}}" + }, + { + "bbox": [ + 296, + 655, + 518, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 296, + 655, + 518, + 713 + ], + "type": "inline_equation", + "content": "\\epsilon_{\\mathrm{style}} =" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 737, + 298, + 747 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 737, + 298, + 747 + ], + "spans": [ + { + "bbox": [ + 279, + 737, + 298, + 747 + ], + "type": "text", + "content": "5971" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 61, + 122, + 517, + 482 + ], + "blocks": [ + { + "bbox": [ + 61, + 122, + 517, + 482 + ], + "lines": [ + { + "bbox": [ + 61, + 122, + 517, + 482 + ], + "spans": [ + { + "bbox": [ + 61, + 122, + 517, + 482 + ], + "type": "image", + "image_path": "37575518833f56ab1fa234934ac9be0cb6e3ee5bad409ab7b15ed96bc20773be.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 60, + 485, + 518, + 518 + ], + "lines": [ + { + "bbox": [ + 60, + 485, + 518, + 518 + ], + "spans": [ + { + "bbox": [ + 60, + 485, + 518, + 518 + ], + "type": "text", + "content": "Figure 3. Qualitative comparisons with several state-of-the-art models on the DeepFashion dataset. The inputs to the model are the target pose " + }, + { + "bbox": [ + 60, + 485, + 518, + 518 + ], + "type": "inline_equation", + "content": "\\pmb{x}_p" + }, + { + "bbox": [ + 60, + 485, + 518, + 518 + ], + "type": "text", + "content": " and the source image " + }, + { + "bbox": [ + 60, + 485, + 518, + 518 + ], + "type": "inline_equation", + "content": "\\pmb{x}_s" + }, + { + "bbox": [ + 60, + 485, + 518, + 518 + ], + "type": "text", + "content": ". From left-to-right the results are of ADGAN [14], PISE [23], GFLA [19], DPTN [24], CASD [28], NTED [18] and ours respectively. (figure best viewed in zoom)" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "spans": [ + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "inline_equation", + "content": "\\epsilon_{\\theta}(\\pmb{y}_t, t, \\emptyset, \\pmb{x}_s) - \\epsilon_{\\mathrm{uncond}}" + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "inline_equation", + "content": "w_p" + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "inline_equation", + "content": "w_s" + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "text", + "content": " are guidance scale corresponding to pose and style. In practice, the diffusion model learns both conditioned and unconditioned distributions during training by randomly setting conditional variables " + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "inline_equation", + "content": "\\pmb{x}_p" + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "inline_equation", + "content": "\\pmb{x}_s = \\emptyset" + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "text", + "content": " for " + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "inline_equation", + "content": "\\eta\\%" + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "text", + "content": " of the samples, so that " + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "inline_equation", + "content": "\\epsilon_{\\theta}(\\pmb{y}_t, t, \\emptyset, \\emptyset)" + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "text", + "content": " approximates " + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "inline_equation", + "content": "p(\\pmb{y}_0)" + }, + { + "bbox": [ + 60, + 525, + 282, + 592 + ], + "type": "text", + "content": " more faithfully." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 61, + 603, + 135, + 617 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 603, + 135, + 617 + ], + "spans": [ + { + "bbox": [ + 61, + 603, + 135, + 617 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 60, + 623, + 281, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 623, + 281, + 712 + ], + "spans": [ + { + "bbox": [ + 60, + 623, + 281, + 712 + ], + "type": "text", + "content": "Datasets: We carry out experiments on DeepFashion In-shop Clothes Retrieval Benchmark [11] and Market1501 [27] dataset. DeepFashion contains 52,712 high-resolution images of fashion models. Following the same data configuration in [30], we split this dataset into training and testing subsets with 101,966 and 8,570 pairs, respectively. Skeletons are extracted by OpenPose [1]. Market1501 contains 32,668 low-resolution images. The images" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 296, + 525, + 517, + 558 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 525, + 517, + 558 + ], + "spans": [ + { + "bbox": [ + 296, + 525, + 517, + 558 + ], + "type": "text", + "content": "vary in terms of the viewpoints, background, illumination, etc. For both datasets, personal identities of the training and testing sets do not overlap." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 296, + 558, + 517, + 678 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 558, + 517, + 678 + ], + "spans": [ + { + "bbox": [ + 296, + 558, + 517, + 678 + ], + "type": "text", + "content": "Evaluation Metrics: We evaluate the model using three different metrics. Structure Similarity Index Measure (SSIM) [22] and Learned Perceptual Image Patch Similarity (LPIPS) [26] are used to quantify the reconstruction accuracy. SSIM calculates the pixel-level image similarity, while LPIPS computes the distance between the generated images and reference images at the perceptual domain. Fréchet Inception Distance (FID) [5] is used to measure the realism of the generated images. It calculates the Wasserstein-2 distance between distributions of the generated images and the ground-truth images." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 296, + 678, + 518, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 678, + 518, + 712 + ], + "spans": [ + { + "bbox": [ + 296, + 678, + 518, + 712 + ], + "type": "text", + "content": "Implementation Details: Our PIDM model has been trained with " + }, + { + "bbox": [ + 296, + 678, + 518, + 712 + ], + "type": "inline_equation", + "content": "T = 1000" + }, + { + "bbox": [ + 296, + 678, + 518, + 712 + ], + "type": "text", + "content": " noisings steps and a linear noise schedule. During training, we adopt an exponential mov" + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 737, + 298, + 747 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 737, + 298, + 747 + ], + "spans": [ + { + "bbox": [ + 279, + 737, + 298, + 747 + ], + "type": "text", + "content": "5972" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 64, + 193, + 283, + 368 + ], + "blocks": [ + { + "bbox": [ + 60, + 123, + 282, + 184 + ], + "lines": [ + { + "bbox": [ + 60, + 123, + 282, + 184 + ], + "spans": [ + { + "bbox": [ + 60, + 123, + 282, + 184 + ], + "type": "text", + "content": "Table 1. Quantitative Comparison of the proposed PIDM with several state-of-the-art models in terms of Fréchet Inception Distance (FID), Structure Similarity Index Measure (SSIM) and Learned Perceptual Image Patch Similarity (LPIPS). The results are shown on both " + }, + { + "bbox": [ + 60, + 123, + 282, + 184 + ], + "type": "inline_equation", + "content": "256 \\times 176" + }, + { + "bbox": [ + 60, + 123, + 282, + 184 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 60, + 123, + 282, + 184 + ], + "type": "inline_equation", + "content": "512 \\times 352" + }, + { + "bbox": [ + 60, + 123, + 282, + 184 + ], + "type": "text", + "content": " resolution for DeepFashion and " + }, + { + "bbox": [ + 60, + 123, + 282, + 184 + ], + "type": "inline_equation", + "content": "128 \\times 64" + }, + { + "bbox": [ + 60, + 123, + 282, + 184 + ], + "type": "text", + "content": " resolution for Market-1501 dataset." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 64, + 193, + 283, + 368 + ], + "lines": [ + { + "bbox": [ + 64, + 193, + 283, + 368 + ], + "spans": [ + { + "bbox": [ + 64, + 193, + 283, + 368 + ], + "type": "table", + "html": "
DatasetMethodsFID(↓)SSIM(↑)LPIPS(↓)
DeepFashion [11] (256 × 176)Def-GAN [20]18.4570.67860.2330
PATN [30]20.7510.67090.2562
ADGAN [14]14.4580.67210.2283
PISE [23]13.6100.66290.2059
GFLA [19]10.5730.70740.2341
DPTN [24]11.3870.71120.1931
CASD [28]11.3730.72480.1936
NTED [18]8.68380.71820.1752
PIDM (Ours)6.36710.73120.1678
DeepFashion [11] (512 × 352)CocosNet2 [29]13.3250.72360.2265
NTED [18]7.78210.73760.1980
PIDM (Ours)5.83650.74190.1768
Market-1501 [27] (128 × 64)Def-GAN [20]25.3640.26830.2994
PTN [30]22.6570.28210.3196
GFLA [19]19.7510.28830.2817
DPTN [24]18.9950.28540.2711
PIDM (Ours)14.4510.30540.2415
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For disentangled guidance, we use " + }, + { + "bbox": [ + 60, + 391, + 280, + 468 + ], + "type": "inline_equation", + "content": "\\eta = 10" + }, + { + "bbox": [ + 60, + 391, + 280, + 468 + ], + "type": "text", + "content": ". For sampling, the values of " + }, + { + "bbox": [ + 60, + 391, + 280, + 468 + ], + "type": "inline_equation", + "content": "w_{p}" + }, + { + "bbox": [ + 60, + 391, + 280, + 468 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 60, + 391, + 280, + 468 + ], + "type": "inline_equation", + "content": "w_{s}" + }, + { + "bbox": [ + 60, + 391, + 280, + 468 + ], + "type": "text", + "content": " are set to 2.0. For the DeepFashion dataset, we train our model using " + }, + { + "bbox": [ + 60, + 391, + 280, + 468 + ], + "type": "inline_equation", + "content": "256\\times 176" + }, + { + "bbox": [ + 60, + 391, + 280, + 468 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 60, + 391, + 280, + 468 + ], + "type": "inline_equation", + "content": "512\\times 352" + }, + { + "bbox": [ + 60, + 391, + 280, + 468 + ], + "type": "text", + "content": " images. For Market-1501, we use " + }, + { + "bbox": [ + 60, + 391, + 280, + 468 + ], + "type": "inline_equation", + "content": "128\\times 64" + }, + { + "bbox": [ + 60, + 391, + 280, + 468 + ], + "type": "text", + "content": " images." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 60, + 476, + 264, + 489 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 476, + 264, + 489 + ], + "spans": [ + { + "bbox": [ + 60, + 476, + 264, + 489 + ], + "type": "text", + "content": "4.1. Quantitative and Qualitative Comparisons" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 60, + 495, + 280, + 648 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 495, + 280, + 648 + ], + "spans": [ + { + "bbox": [ + 60, + 495, + 280, + 648 + ], + "type": "text", + "content": "We quantitatively compare (Tab. 1) our proposed PIDM with several state-of-the-art methods, including Def-GAN [20], PATN [30], ADGAN [14], PISE [23], GFLA [19], DPTN [24], CASD [28], CocosNet2 [29] and NTED [18]. The experiments are done on both " + }, + { + "bbox": [ + 60, + 495, + 280, + 648 + ], + "type": "inline_equation", + "content": "256 \\times 176" + }, + { + "bbox": [ + 60, + 495, + 280, + 648 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 60, + 495, + 280, + 648 + ], + "type": "inline_equation", + "content": "512 \\times 352" + }, + { + "bbox": [ + 60, + 495, + 280, + 648 + ], + "type": "text", + "content": " resolution for DeepFashion and " + }, + { + "bbox": [ + 60, + 495, + 280, + 648 + ], + "type": "inline_equation", + "content": "128 \\times 64" + }, + { + "bbox": [ + 60, + 495, + 280, + 648 + ], + "type": "text", + "content": " resolution for Market-1501 dataset. Tab. 1 shows that our model achieves the best FID score indicating that our model can generate higher-quality images compared to the previous approaches. Furthermore, PIDM performs favorably against other methods in terms of the reconstruction metrics SSIM and LPIPS. This means that our model can generate images with not only accurate structures, but also can correctly transfer the texture of the source image to the target pose." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 60, + 648, + 280, + 692 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 648, + 280, + 692 + ], + "spans": [ + { + "bbox": [ + 60, + 648, + 280, + 692 + ], + "type": "text", + "content": "In Fig. 3, we present a comprehensive visual comparison of our method with other state-of-the-art frameworks on DeepFashion dataset1. The results of the baselines are obtained using pre-trained models provided by the corre" + } + ] + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 301, + 125, + 515, + 239 + ], + "blocks": [ + { + "bbox": [ + 301, + 125, + 515, + 239 + ], + "lines": [ + { + "bbox": [ + 301, + 125, + 515, + 239 + ], + "spans": [ + { + "bbox": [ + 301, + 125, + 515, + 239 + ], + "type": "image", + "image_path": "c33977d52221953641e5d71f2ba2d14a6790ab72c7e7747dbfadbafce8242128.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 296, + 243, + 517, + 274 + ], + "lines": [ + { + "bbox": [ + 296, + 243, + 517, + 274 + ], + "spans": [ + { + "bbox": [ + 296, + 243, + 517, + 274 + ], + "type": "text", + "content": "Figure 4. Qualitative comparisons with several state-of-the-art models on the Market-1501 dataset. From left-to-right the results are of PTN [30], GFLA [19], DPTN [24] and ours respectively." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 320, + 276, + 494, + 375 + ], + "blocks": [ + { + "bbox": [ + 320, + 276, + 494, + 375 + ], + "lines": [ + { + "bbox": [ + 320, + 276, + 494, + 375 + ], + "spans": [ + { + "bbox": [ + 320, + 276, + 494, + 375 + ], + "type": "image", + "image_path": "a57e7d7d1287c55c82b852d004f1a49ffdefff75d6c517b7183c250e667625d1.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 296, + 380, + 517, + 411 + ], + "lines": [ + { + "bbox": [ + 296, + 380, + 517, + 411 + ], + "spans": [ + { + "bbox": [ + 296, + 380, + 517, + 411 + ], + "type": "text", + "content": "Figure 5. User study results on DeepFashion dataset in terms of " + }, + { + "bbox": [ + 296, + 380, + 517, + 411 + ], + "type": "inline_equation", + "content": "R2G" + }, + { + "bbox": [ + 296, + 380, + 517, + 411 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 296, + 380, + 517, + 411 + ], + "type": "inline_equation", + "content": "G2R" + }, + { + "bbox": [ + 296, + 380, + 517, + 411 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 296, + 380, + 517, + 411 + ], + "type": "inline_equation", + "content": "Jab" + }, + { + "bbox": [ + 296, + 380, + 517, + 411 + ], + "type": "text", + "content": " metric. Higher values indicate PIDM is preferred more often over the compared approaches." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 296, + 421, + 517, + 630 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 421, + 517, + 630 + ], + "spans": [ + { + "bbox": [ + 296, + 421, + 517, + 630 + ], + "type": "text", + "content": "sponding authors. It can be observed that PISE [23] and ADGAN [14] fail to generate sharp images and cannot keep the consistency of shape and texture. While GFLA [19] somewhat preserves the texture in the source image, it struggles to obtain reasonable results for the invisible regions of the source image (e.g., " + }, + { + "bbox": [ + 296, + 421, + 517, + 630 + ], + "type": "inline_equation", + "content": "4\\sim 5" + }, + { + "bbox": [ + 296, + 421, + 517, + 630 + ], + "type": "text", + "content": " -th rows in the left column). NTED [18] and CASD [28] improve the results slightly but they are still not able to adequately preserve the source appearance in complex scenarios (e.g., " + }, + { + "bbox": [ + 296, + 421, + 517, + 630 + ], + "type": "inline_equation", + "content": "1\\sim 3" + }, + { + "bbox": [ + 296, + 421, + 517, + 630 + ], + "type": "text", + "content": " -th rows in the left and " + }, + { + "bbox": [ + 296, + 421, + 517, + 630 + ], + "type": "inline_equation", + "content": "7\\sim 10" + }, + { + "bbox": [ + 296, + 421, + 517, + 630 + ], + "type": "text", + "content": " -th rows in the right column). In comparison, our proposed PIDM accurately retains the appearance of the source while also producing images that are more natural and sharper. Moreover, even if the target pose is complex (e.g., " + }, + { + "bbox": [ + 296, + 421, + 517, + 630 + ], + "type": "inline_equation", + "content": "10" + }, + { + "bbox": [ + 296, + 421, + 517, + 630 + ], + "type": "text", + "content": " -th row in the left column), our method can still generate it precisely. We also visually compare our method with other baselines on the Market-1501 dataset in Fig. 4. Even with the complex background, PIDM still performs favorably in generating photo-realistic results as well as a consistent appearance with the source image." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 297, + 638, + 365, + 650 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 638, + 365, + 650 + ], + "spans": [ + { + "bbox": [ + 297, + 638, + 365, + 650 + ], + "type": "text", + "content": "4.2. User Study" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 296, + 655, + 518, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 655, + 518, + 713 + ], + "spans": [ + { + "bbox": [ + 296, + 655, + 518, + 713 + ], + "type": "text", + "content": "To demonstrate the effectiveness of our model in terms of human perception, we present our user study on 100 human participants. The user study is conducted to measure different aspects of our model with respect to ground truth images and generated images using other methods. (i) To" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 71, + 700, + 247, + 711 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 71, + 700, + 247, + 711 + ], + "spans": [ + { + "bbox": [ + 71, + 700, + 247, + 711 + ], + "type": "text", + "content": "Additional results are provided in supplementary material." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "spans": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "type": "text", + "content": "5973" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 64, + 155, + 279, + 218 + ], + "blocks": [ + { + "bbox": [ + 60, + 123, + 280, + 154 + ], + "lines": [ + { + "bbox": [ + 60, + 123, + 280, + 154 + ], + "spans": [ + { + "bbox": [ + 60, + 123, + 280, + 154 + ], + "type": "text", + "content": "Table 2. Impact of our texture diffusion blocks (TDB) and distangled classifier-free (DCF) guidance in our proposed diffusion model on DeepFashion dataset." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 64, + 155, + 279, + 218 + ], + "lines": [ + { + "bbox": [ + 64, + 155, + 279, + 218 + ], + "spans": [ + { + "bbox": [ + 64, + 155, + 279, + 218 + ], + "type": "table", + "html": "
MethodsFID(↓)SSIM(↑)LPIPS(↓)
B1: Baseline† (concat)10.8130.69110.2112
B2: Baseline9.85100.70050.1983
B3: Baseline + TDB7.51330.71780.1870
B4: Baseline + TDB + CF-guidance6.81760.71950.1769
Ours: Baseline + TDB + DCF-guidance6.36710.73120.1676
", + "image_path": "b13fca0317f8b20a6e2a206077aaa01a3ba78afff04caa033e7d8fb7a919ffa9.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "spans": [ + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "text", + "content": "compare with ground-truth images, we randomly select 30 generated images and 30 real images from the test set. Participants are required to determine whether a given image is real or fake. Following [28, 30], we adopt two metrics: " + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "inline_equation", + "content": "R2G" + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "inline_equation", + "content": "G2R" + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "inline_equation", + "content": "R2G" + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "text", + "content": " is the percentage of the real images classified as generated images and " + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "inline_equation", + "content": "G2R" + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "text", + "content": " is the percentage of the generated images classified as real images. (ii) To compare with other methods, we randomly select 30 sets of images where each set includes source image, target pose, ground-truth and images generated by our method and the baseline. The participants are required to select the best image with respect to the provided source image and ground truth. The participants are advised to provide their response based on the ability of each competing approach towards producing accurate texture patterns and pose structure. We quantify this using another metric called Jab which is defined as the percentage of images considered the best among all models. Higher values of these three metrics mean better performance. The result of the study is shown in Fig. 5. PIDM performs favorably against all baselines for all three metrics on DeepFashion dataset. For instance, PIDM images were interpreted as real images " + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "inline_equation", + "content": "48\\%" + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "inline_equation", + "content": "G2R" + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "text", + "content": ") out of total cases, which is nearly " + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "inline_equation", + "content": "18\\%" + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "text", + "content": " higher than the second best model. Our Jab score is " + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "inline_equation", + "content": "56\\%" + }, + { + "bbox": [ + 60, + 228, + 282, + 501 + ], + "type": "text", + "content": " showing that the participants favor our approach more frequently than other methods." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 61, + 508, + 146, + 520 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 508, + 146, + 520 + ], + "spans": [ + { + "bbox": [ + 61, + 508, + 146, + 520 + ], + "type": "text", + "content": "4.3. Ablation Study" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 60, + 524, + 280, + 711 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 524, + 280, + 711 + ], + "spans": [ + { + "bbox": [ + 60, + 524, + 280, + 711 + ], + "type": "text", + "content": "We perform multiple ablation studies to validate the merits of the proposed contributions. Tab. 2 shows the impact of texture diffusion blocks (TDB) and distangled classifier-free (DCF) guidance on the DeepFashion dataset. Baseline" + }, + { + "bbox": [ + 60, + 524, + 280, + 711 + ], + "type": "inline_equation", + "content": "\\dagger" + }, + { + "bbox": [ + 60, + 524, + 280, + 711 + ], + "type": "text", + "content": " neither employs a separate texture encoder nor uses TDB units. It only comprises of a UNet-based noise prediction module where the target pose and source image are concatenated with the noisy image and passed through the module to output a denoised version of the image. We extend the Baselined with additional texture encoder to extract meaningful texture representations from the source image which are concatenated with respective layers of the noise prediction module. This is denoted as Baseline in Tab. 2. While the Baseline is able to generate realistic person images, it has a limited ability to retain the appearance of the source image as shown in Fig. 6. To effectively model the complex interplay between appearance" + } + ] + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 305, + 124, + 515, + 304 + ], + "blocks": [ + { + "bbox": [ + 305, + 124, + 515, + 304 + ], + "lines": [ + { + "bbox": [ + 305, + 124, + 515, + 304 + ], + "spans": [ + { + "bbox": [ + 305, + 124, + 515, + 304 + ], + "type": "image", + "image_path": "19cb07637aa4f8fced220be95d3c31ca5d81c211180674121719ae35c8b933de.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 296, + 309, + 517, + 450 + ], + "lines": [ + { + "bbox": [ + 296, + 309, + 517, + 450 + ], + "spans": [ + { + "bbox": [ + 296, + 309, + 517, + 450 + ], + "type": "text", + "content": "Figure 6. Qualitative ablation results on the DeepFashion dataset. The images in this figure correspond to the ablation studies in Tab. 2. Compared to the B1 (Baseline†), the B2 (Baseline) benefits from an additional texture encoder improving the correlation with the source appearance. The B3 (Baseline+TDB) further improves the results using texture diffusion module (TDB) that effectively model the complex interplay between appearance and pose information. Our final proposed PIDM referred as Baseline+TDB+DCF-guidance employs the disentangled classifier-free (DCF) guidance. Contrary to the B4 (Baseline+TDB+CF-guidance), our proposed PIDM employs disentangled guidance with respect to both style and pose in order to tightly align the output image style and pose with the source image appearance and target pose." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "bbox": [ + 296, + 470, + 517, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 470, + 517, + 712 + ], + "spans": [ + { + "bbox": [ + 296, + 470, + 517, + 712 + ], + "type": "text", + "content": "and pose information, we integrate texture diffusion module (TDB) into the noise prediction module. We refer to this as Baseline+TDB. On the DeepFashion dataset, in comparison to the Baseline, the Baseline+TDB improves the FID by a margin of 2.3377. While the generated images using the vanilla sampling technique look photo-realistic, they often do not strongly correlate with the conditional source image and target pose input. To improve the correlation, we first use vanilla classifier-free (CF) guidance during the sampling. While the vanilla CF guidance slightly improves the FID score, we observe that in order to sample high-quality images that not only fulfil the style requirement, but also ensure perfect alignment with the target pose input, it is important to employ disentangled guidance with respect to both style and pose. We here refer to our final proposed approach Baseline+TDB+DCF-guidance where we employ distangled classifier-free (DCF) guidance to tightly align the output image style and pose with the source image appearance and target pose. In comparison to the Baseline+TDB, our proposed DCF guidance improves the FID, SSIM and LPIPS by a margin of 1.1462, 0.0134 and 0.0194 respectively." + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "spans": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "type": "text", + "content": "5974" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 62, + 122, + 516, + 237 + ], + "blocks": [ + { + "bbox": [ + 62, + 122, + 516, + 237 + ], + "lines": [ + { + "bbox": [ + 62, + 122, + 516, + 237 + ], + "spans": [ + { + "bbox": [ + 62, + 122, + 516, + 237 + ], + "type": "image", + "image_path": "9bd239c5b1af77aaca7a06cec99251254fa79a4e038dd84d93b76d560f011d12.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 60, + 239, + 517, + 281 + ], + "lines": [ + { + "bbox": [ + 60, + 239, + 517, + 281 + ], + "spans": [ + { + "bbox": [ + 60, + 239, + 517, + 281 + ], + "type": "text", + "content": "Figure 7. (a) Qualitative evaluation of our proposed PIDM for appearance control. The results demonstrate the seamless editing capabilities of our model. Images are generated by controlling the appearance of the reference image while maintaining the person's pose and identity. For each example, the first row contains the style images and the second row contains the generated images. (b) The interpolation results show that the clothes' texture gradually changes from the style of the left image to that of the right image. (figure best viewed in zoom)" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 60, + 290, + 223, + 303 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 290, + 223, + 303 + ], + "spans": [ + { + "bbox": [ + 60, + 290, + 223, + 303 + ], + "type": "text", + "content": "4.4. Appearance Control and Editing" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "spans": [ + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": "Our proposed PIDM inherits the flexibility and controllability of diffusion models that enable appearance control by combining cloth textures extracted from style images into the reference image. Given a source (style) image " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_s" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": ", a reference image " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "\\boldsymbol{y}^{ref}" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": ", and a binary mask " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": " that marks the region of interest in the reference image, the problem is to generate an image " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "\\bar{\\boldsymbol{y}}" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": ", s.t. the appearance of " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "\\bar{\\boldsymbol{y}} \\odot m" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": " is consistent with the source image " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_s" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": ", while the complementary area remains same. To achieve this, we first calculate " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "\\boldsymbol{y}_t^{ref}" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": " in a time step " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": ": " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "\\boldsymbol{y}_t^{ref} = \\sqrt{\\bar{\\alpha}_t} \\boldsymbol{y}^{ref} + \\sqrt{1 - \\bar{\\alpha}_t} \\epsilon" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "\\epsilon \\sim \\mathcal{N}(0, \\mathbf{I})" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": ". During inference, starting from a Gaussian noise " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "\\boldsymbol{y}_T \\sim \\mathcal{N}(0, \\mathbf{I})" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": ", we predict " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "\\boldsymbol{y}_t" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": " iteratively using the trained diffusion model from " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "t = T" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "t = 1" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": ". In each step " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": ", we use the binary mask " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": " to retain the unmasked regions of " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "\\boldsymbol{y}^{ref}" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": " by using the relation: " + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "inline_equation", + "content": "\\boldsymbol{y}_t = m \\odot \\boldsymbol{y}_t + (1 - m) \\odot \\boldsymbol{y}_t^{ref}" + }, + { + "bbox": [ + 60, + 309, + 282, + 515 + ], + "type": "text", + "content": ". The results of the appearance control task are shown in Fig. 7(a). We observe that our model can seamlessly combine the areas of interest and generate coherent images with realistic textures." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 60, + 517, + 280, + 607 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 517, + 280, + 607 + ], + "spans": [ + { + "bbox": [ + 60, + 517, + 280, + 607 + ], + "type": "text", + "content": "Style Interpolation: In Fig. 7(b), we show our interpolation results between two style images. We use DDIM [21] sampling to enable smooth interpolation using our trained diffusion model. Specifically, we use spherical linear interpolation between noises " + }, + { + "bbox": [ + 60, + 517, + 280, + 607 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_T^1" + }, + { + "bbox": [ + 60, + 517, + 280, + 607 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 60, + 517, + 280, + 607 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_T^2" + }, + { + "bbox": [ + 60, + 517, + 280, + 607 + ], + "type": "text", + "content": ", and linear interpolation between style features " + }, + { + "bbox": [ + 60, + 517, + 280, + 607 + ], + "type": "inline_equation", + "content": "\\mathbf{F}_s^1" + }, + { + "bbox": [ + 60, + 517, + 280, + 607 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 60, + 517, + 280, + 607 + ], + "type": "inline_equation", + "content": "\\mathbf{F}_s^2" + }, + { + "bbox": [ + 60, + 517, + 280, + 607 + ], + "type": "text", + "content": ". As shown in Fig. 7(b), the texture of the clothes gradually changes from the style of the left source image to that of the right source image." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 60, + 616, + 248, + 628 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 616, + 248, + 628 + ], + "spans": [ + { + "bbox": [ + 60, + 616, + 248, + 628 + ], + "type": "text", + "content": "4.5. Application to Person Re-identification" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 60, + 634, + 281, + 711 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 634, + 281, + 711 + ], + "spans": [ + { + "bbox": [ + 60, + 634, + 281, + 711 + ], + "type": "text", + "content": "Here, we evaluate the applicability of the images generated by our PIDM as a source of data augmentation for the downstream task of person re-identification (re-ID). We perform the re-ID experiment on Market-1501 dataset. We randomly select " + }, + { + "bbox": [ + 60, + 634, + 281, + 711 + ], + "type": "inline_equation", + "content": "20\\%" + }, + { + "bbox": [ + 60, + 634, + 281, + 711 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 60, + 634, + 281, + 711 + ], + "type": "inline_equation", + "content": "40\\%" + }, + { + "bbox": [ + 60, + 634, + 281, + 711 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 60, + 634, + 281, + 711 + ], + "type": "inline_equation", + "content": "60\\%" + }, + { + "bbox": [ + 60, + 634, + 281, + 711 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 60, + 634, + 281, + 711 + ], + "type": "inline_equation", + "content": "80\\%" + }, + { + "bbox": [ + 60, + 634, + 281, + 711 + ], + "type": "text", + "content": " of total training set of real Market-1501 dataset such that at least one image per identity is selected. We denote the obtained set as " + }, + { + "bbox": [ + 60, + 634, + 281, + 711 + ], + "type": "inline_equation", + "content": "\\mathbb{D}_{tr}" + }, + { + "bbox": [ + 60, + 634, + 281, + 711 + ], + "type": "text", + "content": ". We" + } + ] + } + ], + "index": 6 + }, + { + "type": "table", + "bbox": [ + 317, + 332, + 499, + 404 + ], + "blocks": [ + { + "bbox": [ + 296, + 289, + 517, + 330 + ], + "lines": [ + { + "bbox": [ + 296, + 289, + 517, + 330 + ], + "spans": [ + { + "bbox": [ + 296, + 289, + 517, + 330 + ], + "type": "text", + "content": "Table 3. The person re-ID results on ResNet50 backbone in terms of mAP scores using images generated by different methods. The right-most column shows results when 30K generated images are added to the real set. Standard means no augmentation is used." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 317, + 332, + 499, + 404 + ], + "lines": [ + { + "bbox": [ + 317, + 332, + 499, + 404 + ], + "spans": [ + { + "bbox": [ + 317, + 332, + 499, + 404 + ], + "type": "table", + "html": "
MethodsPercentage of real images100%(+30K)
20%40%60%80%
Standard33.456.664.969.276.7
PTN [30]55.657.367.172.576.8
GFLA [19]57.359.767.673.276.8
DPTN [24]58.162.669.074.277.1
PIDM (Ours)61.364.871.675.378.4
", + "image_path": "74e8cebe63dbe410cb6e153a6672a5c421aa0219e2d791411d0df9fc1b29f405.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_body" + } + ], + "index": 8 + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "spans": [ + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "text", + "content": "first initialize a ResNet50 backbone network using " + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "inline_equation", + "content": "\\mathbb{D}_{tr}" + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "text", + "content": " for the re-ID task. We refer to this as Standard in Tab. 3. Then, we augment " + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "inline_equation", + "content": "\\mathbb{D}_{tr}" + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "text", + "content": " with images generated by our PIDM. The images are generated using randomly chosen image of the same identity in " + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "inline_equation", + "content": "\\mathbb{D}_{tr}" + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "text", + "content": " as the source image. The target pose is randomly selected from " + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "inline_equation", + "content": "\\mathbb{D}_{tr}" + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "text", + "content": ". Consequently, an augmented training set " + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "inline_equation", + "content": "\\mathbb{D}_{aug}" + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "text", + "content": " is created from all these generated images and the real set " + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "inline_equation", + "content": "\\mathbb{D}_{tr}" + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "text", + "content": ". We finetune the ResNet50 backbone using the augmentation set " + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "inline_equation", + "content": "\\mathbb{D}_{aug}" + }, + { + "bbox": [ + 296, + 421, + 517, + 531 + ], + "type": "text", + "content": ". As shown in Tab. 3, PIDM achieves consistent improvements over previous works." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 297, + 539, + 364, + 551 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 539, + 364, + 551 + ], + "spans": [ + { + "bbox": [ + 297, + 539, + 364, + 551 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 296, + 558, + 517, + 711 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 558, + 517, + 711 + ], + "spans": [ + { + "bbox": [ + 296, + 558, + 517, + 711 + ], + "type": "text", + "content": "We proposed a diffusion-based approach, PIDM, for pose-guided person image generation. PIDM disintegrates the complex transfer problem into a series of simpler forward-backward denoising steps. This helps in learning plausible source-to-target transformation trajectories that result in faithful textures and undistorted appearance details. We introduce texture diffusion module and disentangled classifier-free guidance to accurately model the correspondences between appearance and pose information available in source and target images. We show the effectiveness of PIDM on two datasets by performing extensive qualitative, quantitative and human-based evaluations. In addition, we show how our generated images can help in downstream tasks such as person re-identification." + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "spans": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "type": "text", + "content": "5975" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 62, + 123, + 115, + 135 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 62, + 123, + 115, + 135 + ], + "spans": [ + { + "bbox": [ + 62, + 123, + 115, + 135 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 62, + 142, + 280, + 710 + ], + "type": "list", + "angle": 0, + "index": 19, + "blocks": [ + { + "bbox": [ + 66, + 142, + 280, + 171 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 66, + 142, + 280, + 171 + ], + "spans": [ + { + "bbox": [ + 66, + 142, + 280, + 171 + ], + "type": "text", + "content": "[1] Zhe Cao, Tomas Simon, Shih-En Wei, and Yaser Sheikh. 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In CVPR, 2019. 1, 2, 5, 6, 7, 8" + } + ] + } + ], + "index": 31 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "spans": [ + { + "bbox": [ + 279, + 737, + 298, + 746 + ], + "type": "text", + "content": "5976" + } + ] + } + ], + "index": 33 + } + ], + "page_size": [ + 595, + 842 + ], + "page_idx": 8 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PersonNeRF_ Personalized Reconstruction From Photo Collections/c8e6849f-e10f-4758-b188-be618d8fb4f8_content_list.json b/2023/PersonNeRF_ Personalized Reconstruction From Photo Collections/c8e6849f-e10f-4758-b188-be618d8fb4f8_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..f83c27dc3bedd60ae859bf3854e6c69e73ea0ce0 --- /dev/null +++ b/2023/PersonNeRF_ Personalized Reconstruction From Photo Collections/c8e6849f-e10f-4758-b188-be618d8fb4f8_content_list.json @@ -0,0 +1,1980 @@ +[ + { + "type": "text", + "text": "PersonNeRF : Personalized Reconstruction from Photo Collections", + "text_level": 1, + "bbox": [ + 220, + 130, + 750, + 174 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Chung-Yi Weng $^{1}$ Pratul P. Srinivasan $^{2}$ Brian Curless $^{1,2}$ Ira Kemelmacher-Shlizerman $^{1,2}$ $^{1}$ University of Washington $^{2}$ Google Research https://grail.cs.washington.edu/projects/personnerf/", + "bbox": [ + 125, + 202, + 843, + 256 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/7c3b6c9e9cd370fcfcf231fa5080c5dd03f8f2a5875b73c7f3df4e1974371708.jpg", + "image_caption": [ + "Figure 1. Given a photo collection of a subject (e.g., Roger Federer) (a), our method PersonNeRF builds a space of the subject spanned by camera view, body pose, and appearance (b). PersonNeRF enables traversing this space and exploring unobserved combinations of these attributes (c). Here we render novel views (top row), various body poses (middle row), and different appearances (bottom row) by traversing the corresponding axes. Among all of the renderings shown here, only the central images of rows correspond to a photo actually observed in the training data (corresponding input photo marked with a red square). Photo credits to Getty Images." + ], + "image_footnote": [], + "bbox": [ + 89, + 287, + 890, + 595 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 693, + 313, + 709 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We present PersonNeRF, a method that takes a collection of photos of a subject (e.g. Roger Federer) captured across multiple years with arbitrary body poses and appearances, and enables rendering the subject with arbitrary novel combinations of viewpoint, body pose, and appearance. PersonNeRF builds a customized neural volumetric 3D model of the subject that is able to render an entire space spanned by camera viewpoint, body pose, and appearance. A central challenge in this task is dealing with sparse observations; a given body pose is likely only observed by a single viewpoint with a single appearance, and a given", + "bbox": [ + 75, + 734, + 472, + 902 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "appearance is only observed under a handful of different body poses. We address this issue by recovering a canonical $T$ -pose neural volumetric representation of the subject that allows for changing appearance across different observations, but uses a shared pose-dependent motion field across all observations. We demonstrate that this approach, along with regularization of the recovered volumetric geometry to encourage smoothness, is able to recover a model that renders compelling images from novel combinations of viewpoint, pose, and appearance from these challenging unstructured photo collections, outperforming prior work for free-viewpoint human rendering.", + "bbox": [ + 496, + 694, + 895, + 876 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "524", + "bbox": [ + 485, + 945, + 509, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 78, + 89, + 209, + 104 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We present a method for transforming an unstructured personal photo collection, containing images spanning multiple years with different outfits, appearances, and body poses, into a 3D representation of the subject. Our system, which we call PersonNeRF, enables us to render the subject under novel unobserved combinations of camera viewpoint, body pose, and appearance.", + "bbox": [ + 76, + 114, + 467, + 220 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Free-viewpoint rendering from unstructured photos is a particularly challenging task because a photo collection can contain images at different times where the subject has different clothing and appearance. Furthermore, we only have access to a handful of images for each appearance, so it is unlikely that all regions of the body would be well-observed for any given appearance. In addition, any given body pose is likely observed from just a single or very few camera viewpoints.", + "bbox": [ + 75, + 222, + 467, + 357 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We address this challenging scenario of sparse viewpoint and pose observations with changing appearance by modeling a single canonical-pose neural volumetric representation that uses a shared motion weight field to describe how the canonical volume deforms with changes in body pose, all conditioned on appearance-dependent latent vectors. Our key insight is that although the observed body poses have different appearances across the photo collection, they should all be explained by a common motion model since they all come from the same person. Furthermore, although the appearances of a subject can vary across the photo collection, they all share common properties such as symmetry so embedding appearance in a shared latent space can help the model learn useful priors.", + "bbox": [ + 75, + 359, + 467, + 570 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To this end, we build our work on top of HumanNeRF [46], which is a state-of-the-art free-viewpoint human rendering approach that requires hundreds of images of a subject without clothing or appearance changes. Along with regularization, we extend HumanNeRF to account for sparse observations as well as enable modeling diverse appearances. Finally, we build an entire personalized space spanned by camera view, body pose, and appearance that allows intuitive exploration of arbitrary novel combinations of these attributes (as shown in Fig. 1).", + "bbox": [ + 75, + 571, + 467, + 722 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 738, + 218, + 753 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3D reconstruction from unstructured photos Reconstructing static scenes from unstructured photo collections is a longstanding research problem in the fields of computer vision and graphics. The seminal Photo Tourism system [39] applies large-scale structure-from-motion [36] to tourist photos of famous sites, enabling interactive navigation of the 3D scene. Subsequent works leveraged multiview stereo [10, 37] to increase the 3D reconstruction quality [1, 38]. Recently, this problem has been revisited with", + "bbox": [ + 75, + 763, + 467, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "neural rendering [19, 30, 40, 43, 44]. In particular, Neural Radiance Fields (NeRFs) [32] have enabled photorealistic view synthesis results of challenging scenes, including tourist sites [27] and even city-scale scenes [42]. In addition to static scenes, unstructured photo collections have been also used to model human faces [15, 20] or even visualize scene changes through time [24, 25, 29].", + "bbox": [ + 496, + 90, + 890, + 196 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our method builds on top of NeRF's neural volumetric representation of static scenes, and extends it to model dynamic human bodies from unstructured photo collections.", + "bbox": [ + 498, + 198, + 890, + 242 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3D reconstruction of humans Many early works in image-based rendering [41] have addressed the task of rendering novel views of human bodies. These techniques are largely based on view-dependent texture mapping [7], which reprojects observed images into each novel viewpoint using a proxy geometry. The image-based rendering community has explored many geometry proxies for rendering humans, including depth maps [14, 49], visual hulls [28], and parametric human models [3]. An alternative technique for 3D reconstruction and rendering of humans is to use 3D scanning techniques to recover a signed distance field representation [6, 9], and then extract and texture a polygon mesh [5, 11, 26]. Recently, neural field representations [47], have become popular for modeling humans since they are suited for representing surfaces with arbitrary topology. Methods have reconstructed neural field representations of humans from a variety of different inputs, including 3D scans [4, 23, 31, 35, 45], multi-view RGB observations [18, 21, 34], RGB-D sequences [8], or monocular videos [13, 46]. Our work is most closely related to HumanNeRF [46], which reconstructs a volumetric neural field from a monocular video of a moving human. We build upon this representation and extend it to enable reconstructing a neural volumetric model from unstructured photo collections with diverse poses and appearances.", + "bbox": [ + 496, + 265, + 890, + 643 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 500, + 657, + 589, + 672 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this section, we first review HumanNeRF [46] (Sec. 3.1), explain how we regularize it to improve reconstruction from sparse inputs (Sec. 3.2), and then describe how we model diverse appearances (Sec. 3.3 and 3.4). Finally, we describe how we build a personalized space to support intuitive exploration (Sec. 3.5).", + "bbox": [ + 496, + 684, + 890, + 776 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3.1. Background", + "text_level": 1, + "bbox": [ + 500, + 787, + 632, + 801 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "HumanNeRF The recently-introduced HumanNeRF method represents a moving person as a canonical volume $F_{c}$ warped to a body pose $\\mathbf{p}$ to produce a volume $F_{o}$ in observed space:", + "bbox": [ + 496, + 810, + 890, + 871 + ], + "page_idx": 1 + }, + { + "type": "equation", + "text": "\n$$\nF _ {o} (\\mathbf {x}, \\mathbf {p}) = F _ {c} (T (\\mathbf {x}, \\mathbf {p})), \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 609, + 883, + 890, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "525", + "bbox": [ + 485, + 945, + 509, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/3b68a048f446e402d64a6ecdf49834f08e6b4867c30ba60b9700565a44aad5cc.jpg", + "image_caption": [ + "Figure 2. Given an input personal photo collection, our method optimizes for a canonical volume that can render diverse appearances. We represent the canonical volume with an MLP conditioned on an appearance embedding, and use a shared pose-dependent motion field that maps from observation to canonical space. Additionally, we use a pose correction MLP that takes the estimated body pose and a pose embedding and outputs appearance-dependent pose residuals. Finally, to improve rendering quality from sparse observations, we regularize the volumetric representation to have smooth and opaque geometry with $\\mathcal{L}_{\\mathrm{geom}}$ and $\\mathcal{L}_{\\mathrm{opacity}}$ , which we apply to renderings from uniformly-sampled unobserved camera viewpoints. Photo credits to Getty Images." + ], + "image_footnote": [], + "bbox": [ + 76, + 74, + 897, + 296 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $T: (\\mathbf{x}_o, \\mathbf{p}) \\to \\mathbf{x}_c$ defines a motion field mapping points from observed space back to canonical space, and $F_c: \\mathbf{x} \\to (\\mathbf{c}, \\sigma)$ maps position $\\mathbf{x}$ to color $\\mathbf{c}$ and density $\\sigma$ , represented by $\\mathrm{MLP}_{\\theta_c}(\\gamma(\\mathbf{x}))$ taking $\\gamma(\\mathbf{x})$ , a sinusoidal positional encoding of $\\mathbf{x}$ , as input, with parameters $\\theta_c$ .", + "bbox": [ + 76, + 407, + 468, + 484 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The motion field $T$ is further decomposed into skeletal motion $T_{\\mathrm{skel}}$ and non-rigid motion $T_{\\mathrm{NR}}$ :", + "bbox": [ + 76, + 484, + 468, + 513 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nT (\\mathbf {x}, \\mathbf {p}) = T _ {\\mathrm {s k e l}} (\\mathbf {x}, P _ {\\mathrm {p o s e}} (\\mathbf {p})) + T _ {\\mathrm {N R}} (\\mathbf {x} _ {\\mathrm {s k e l}}, \\mathbf {p}), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 114, + 522, + 468, + 540 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\mathbf{x}_{\\mathrm{skel}} = T_{\\mathrm{skel}}(\\mathbf{x},P_{\\mathrm{pose}}(\\mathbf{p}))$ $T_{\\mathrm{NR}}$ represented by $\\mathrm{MLP}_{\\theta_{\\mathrm{NR}}}$ predicts a non-rigid offset $\\Delta \\mathbf{x}$ , and $P_{\\mathrm{pose}}(\\mathbf{p})$ corrects the body pose $\\mathbf{p} = (J,\\Omega)$ with the residual of joint angles $\\Delta_{\\Omega}$ predicted by $\\mathrm{MLP}_{\\theta_{\\mathrm{pose}}(\\Omega)}$ taking joint angles $\\Omega$ as input.", + "bbox": [ + 76, + 547, + 468, + 623 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The skeletal motion $T_{\\mathrm{skel}}$ maps an observed position to the canonical space, computed as a weighted sum of $K$ motion bases $(R_i, \\mathbf{t}_i)$ :", + "bbox": [ + 75, + 623, + 468, + 670 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nT _ {\\mathrm {s k e l}} (\\mathbf {x}, \\mathbf {p}) = \\sum_ {i = 1} ^ {K} w _ {o} ^ {i} (\\mathbf {x}) \\left(R _ {i} \\mathbf {x} + \\mathbf {t} _ {i}\\right), \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 147, + 676, + 468, + 719 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $(R_{i},\\mathbf{t}_{i})$ , explicitly computed from $\\mathbf{p}$ , indicates the rotation and translation that maps $i$ -th bone from observation to canonical space and $w_{o}^{i}$ is the corresponding weight in observed space.", + "bbox": [ + 75, + 726, + 468, + 787 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Each $w_{o}^{i}$ is approximated using weights $w_{c}^{i}$ defined in canonical space:", + "bbox": [ + 76, + 787, + 468, + 818 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nw _ {o} ^ {i} (\\mathbf {x}) = \\frac {w _ {c} ^ {i} \\left(R _ {i} \\mathbf {x} + \\mathbf {t} _ {i}\\right)}{\\sum_ {k = 1} ^ {K} w _ {c} ^ {k} \\left(R _ {k} \\mathbf {x} + \\mathbf {t} _ {k}\\right)}. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 161, + 824, + 468, + 863 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "HumanNeRF stores the set of $\\{w_c^i (\\mathbf{x})\\}$ and a background class into a single volume grid $W_{c}(\\mathbf{x})$ with $K + 1$ channels,", + "bbox": [ + 76, + 869, + 468, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "generated by a convolution network $\\mathrm{CNN}_{\\theta_{\\mathrm{skel}}}$ that takes as input a random (constant) latent code $\\mathbf{z}$ .", + "bbox": [ + 498, + 407, + 890, + 438 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Volume Rendering The observed volume $F_{o}$ that produces color $\\mathbf{c}$ and density $\\sigma$ is rendered using the volume rendering equation [32]. The expected color $\\mathbf{C}(\\mathbf{r})$ of a ray $\\mathbf{r}(t) = \\mathbf{o} + t\\mathbf{d}$ with $G$ samples is computed as:", + "bbox": [ + 498, + 455, + 890, + 517 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {C} (\\mathbf {r}) = \\sum_ {i = 1} ^ {G} \\left(\\prod_ {j = 1} ^ {i - 1} \\left(1 - \\alpha_ {j}\\right)\\right) \\alpha_ {i} \\mathbf {c} \\left(\\mathbf {x} _ {i}\\right), \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 566, + 523, + 890, + 566 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\alpha_ {i} = f (\\mathbf {x} _ {i}) (1 - \\exp (- \\sigma (\\mathbf {x} _ {i}) \\Delta t _ {i})),\n$$\n", + "text_format": "latex", + "bbox": [ + 584, + 570, + 823, + 588 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\Delta t_{i} = t_{i + 1} - t_{i}$ is sample interval, and $f(\\mathbf{x}) = \\sum_{k = 1}^{K}w_{c}^{k}(R_{k}\\mathbf{x} + \\mathbf{t}_{k})$ is foreground likelihood. Finally, HumanNeRF optimizes for network parameters $\\Theta = \\{\\theta_{\\mathrm{c}},\\theta_{\\mathrm{skel}},\\theta_{\\mathrm{NR}},\\theta_{\\mathrm{pose}}\\}$ through MSE loss, $\\mathcal{L}_{\\mathrm{MSE}}$ , and LPIPS [48] loss, $\\mathcal{L}_{\\mathrm{LPIPS}}$ , by comparing renderings with inputs.", + "bbox": [ + 498, + 595, + 890, + 674 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Unseen view regularization", + "text_level": 1, + "bbox": [ + 500, + 681, + 745, + 696 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Although HumanNeRF [46] works well given monocular videos, we observe it produces poor results on unstructured photo collections due to insufficient observations: we usually only have a handful of photos of a subject's outfit (< 25 images in our case) while HumanNeRF relies on videos with a large number of video frames (> 300 frames).", + "bbox": [ + 498, + 704, + 890, + 795 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We find HumanNeRF's struggles in our setting for two reasons: (1) its non-rigid motion does not generalize well to novel viewpoints since there are too few pose observations to sufficiently constrain this pose-dependent effect; (2) the reconstructed canonical-pose human body geometry is incorrect due to insufficient viewpoint observations, resulting in inconsistent appearance in rendered novel viewpoints.", + "bbox": [ + 496, + 795, + 890, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "526", + "bbox": [ + 485, + 945, + 511, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We address the first limitation by simply removing the non-rigid component and only use skeletal motion:", + "bbox": [ + 76, + 90, + 468, + 121 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nT (\\mathbf {x}, \\mathbf {p}) = T _ {\\mathrm {s k e l}} (\\mathbf {x}, P _ {\\mathrm {p o s e}} (\\mathbf {p})) \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 171, + 128, + 468, + 147 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We address the second limitation by regularizing the body geometry as rendered in novel views. Specifically, inspired by RegNeRF [33], we encourage the geometry to be smooth by enforcing a depth smoothness loss on rendered depth maps. We generate novel camera poses by first sampling an angle $\\phi$ from a uniform distribution, $\\phi \\sim U(0,2\\pi)$ , and rotate the input camera with $\\phi$ around the up vector with respect to the body center.", + "bbox": [ + 76, + 152, + 468, + 272 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We render a pixel's depth value by calculating the expected ray termination position, using the same volume rendering weights used to compute the pixel's color (Eq. 5):", + "bbox": [ + 76, + 273, + 468, + 319 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nD (\\mathbf {r}) = \\sum_ {i = 1} ^ {G} \\left(\\prod_ {j = 1} ^ {i - 1} \\left(1 - \\alpha_ {j}\\right)\\right) \\alpha_ {i} t _ {i}. \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 166, + 325, + 468, + 368 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Likewise, we compute a pixel's alpha value as:", + "bbox": [ + 96, + 375, + 406, + 390 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nA (\\mathbf {r}) = \\sum_ {i = 1} ^ {G} \\left(\\prod_ {j = 1} ^ {i - 1} \\left(1 - \\alpha_ {j}\\right)\\right) \\alpha_ {i}. \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 174, + 397, + 468, + 439 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Our proposed depth smoothness loss is formulated as:", + "bbox": [ + 96, + 446, + 452, + 460 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\mathcal {L} _ {\\mathrm {g e o m}} = \\sum_ {i, j = 1} ^ {H - 1} (A (\\mathbf {r} _ {i, j}) A (\\mathbf {r} _ {i, j + 1}) (D (\\mathbf {r} _ {i, j}) - D (\\mathbf {r} _ {i, j + 1}))) ^ {2} \\\\ + \\left(A \\left(\\mathbf {r} _ {i, j}\\right) A \\left(\\mathbf {r} _ {i + 1, j}\\right) \\left(D \\left(\\mathbf {r} _ {i, j}\\right) - D \\left(\\mathbf {r} _ {i + 1, j}\\right)\\right)\\right) ^ {2}. \\tag {9} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 80, + 468, + 468, + 544 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where the loss is evaluated over patches of size $H$ , as we use patch-based ray sampling similar to HumanNeRF. Note that this loss only penalizes depth discontinuities when the alphas of neighboring points are high, which effectively constrains the loss to points on the surface.", + "bbox": [ + 76, + 546, + 468, + 619 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In practice, we find the depth smoothness term improves geometry and rendering but introduces \"haze\" artifacts around the subject. This problem arises because the loss encourages small alphas – all zero alpha would in fact minimize this term – biasing toward transparent geometry.", + "bbox": [ + 76, + 621, + 468, + 696 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To address this problem, we use an opacity loss inspired by Neural Volumes [22] that encourages binary alphas:", + "bbox": [ + 76, + 696, + 468, + 727 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {o p a c i t y}} = \\sum_ {i, j} \\log \\left(A \\left(\\mathbf {r} _ {i, j}\\right) + \\epsilon\\right) + \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 133, + 734, + 468, + 767 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\log (1 - A (\\mathbf {r} _ {i, j}) + \\epsilon) - C,\n$$\n", + "text_format": "latex", + "bbox": [ + 235, + 768, + 411, + 786 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $C = \\log (\\epsilon) + \\log (1 + \\epsilon)$ to ensure non-negativity.", + "bbox": [ + 76, + 794, + 452, + 810 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Appearance modeling", + "text_level": 1, + "bbox": [ + 76, + 816, + 282, + 833 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We take as input photos of a subject taken at different times; these photos are subdivided into appearance sets corresponding to photos taken around the same time, i.e., with the same clothing, etc.", + "bbox": [ + 76, + 839, + 468, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "When modeling diverse appearances of a subject, we want to achieve two goals: (1) appearance consistency: synthesizing consistent texture in unobserved regions in one appearance set with the help of the others; (2) pose consistency: a motion model that keeps the rendered pose consistent when switching the subject's appearance.", + "bbox": [ + 498, + 90, + 890, + 181 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "A naive approach is to train a separate network on each appearance set. This approach does not perform well: (1) the canonical MLP sees very few images in the training, resulting in artifacts in unobserved regions, thus degrading appearance consistency (Fig. 3-(a)); (2) the learned motion weight volume overfits body poses in each (small) appearance set and does not generalize well to the other sets, leading to poor pose consistency (Fig. 3-(b)).", + "bbox": [ + 496, + 181, + 890, + 303 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Instead, we propose to train all photos with different appearances into a single network. Specifically, we enforce the shared canonical appearance $\\mathrm{MLP}_{\\theta_c}$ to be appearance-dependent but optimize for a single, universal motion weight volume $W_{c}$ across all images. The shared, appearance-conditioned canonical MLP synthesizes consistent textures by generalizing over the full set of images seen in training, while the universal motion weight volume significantly improves pose consistency, as it is trained on the full set of body poses.", + "bbox": [ + 496, + 304, + 890, + 455 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To condition the canonical MLP, inspired by Martin-Brualla et al. [27], we adopt the approach of Generative Latent Optimization [2], where each appearance set (with index $i$ ) is bound to a single real-valued appearance embedding vector $\\ell_{(i)}^{\\mathrm{app}}$ . This vector is concatenated with $\\gamma (\\mathbf{x})$ as input to the canonical $\\mathrm{MLP}_{\\theta_c}$ . As a result, the canonical volume $F_{c}$ is appearance-dependent:", + "bbox": [ + 496, + 455, + 890, + 561 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nF _ {c} (\\mathbf {x}, \\ell_ {(i)} ^ {\\text {a p p}}) = \\mathrm {M L P} _ {\\theta_ {c}} (\\gamma (\\mathbf {x}), \\ell_ {(i)} ^ {\\text {a p p}}). \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 576, + 575, + 890, + 595 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Similarly, we introduce pose embedding vector $\\ell_{(i)}^{\\mathrm{pose}}$ to condition the pose correction module on each appearance set and concatenate this vector with $\\Omega$ as input to $\\mathrm{MLP}_{\\theta_{\\mathrm{pose}}}$ . By doing so, we can differentiate between instances where two bodies have an identical pose but different clothing.", + "bbox": [ + 496, + 609, + 890, + 685 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The appearance embeddings $L^{\\mathrm{app}} = \\{\\ell_{(i)}^{\\mathrm{app}}\\}_{i=1}^{S}$ as well as pose embeddings $L^{\\mathrm{pose}} = \\{\\ell_{(i)}^{\\mathrm{pose}}\\}_{i=1}^{S}$ are optimized alongside other network parameters, where $S$ is the number of appearance sets.", + "bbox": [ + 496, + 686, + 890, + 750 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.4. Optimization", + "text_level": 1, + "bbox": [ + 500, + 762, + 638, + 777 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Loss function Our total loss is a combination of the previously-discussed losses:", + "bbox": [ + 496, + 786, + 890, + 816 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = \\mathcal {L} _ {\\text {L P I P S}} + \\lambda_ {1} \\mathcal {L} _ {\\text {M S E}} + \\lambda_ {2} \\mathcal {L} _ {\\text {g e o m}} + \\lambda_ {3} \\mathcal {L} _ {\\text {o p a c i t y}}. \\tag {12}\n$$\n", + "text_format": "latex", + "bbox": [ + 513, + 830, + 890, + 848 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Objective Given input images $\\{I_1, I_2, \\dots, I_N\\}$ , appearance set indices $\\{s_1, s_2, \\dots, s_N\\}$ , body poses", + "bbox": [ + 496, + 869, + 890, + 902 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "527", + "bbox": [ + 485, + 945, + 509, + 955 + ], + "page_idx": 3 + }, + { + "type": "table", + "img_path": "images/b81e05ed060b5150099288e873ca2d4b5917a55eab7282cdf1da69a7c329da89.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
2009201220132014201520162017201820192020
HumanNeRF [46]70.6480.6275.0973.0093.8983.3582.1969.4067.4773.01
Our method59.2863.9268.9263.3977.3671.9971.9858.3858.2161.77
", + "bbox": [ + 89, + 88, + 883, + 159 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Table 1. Comparison to related work: FID is computed per dataset (per year). Lower FID score is better.", + "bbox": [ + 174, + 167, + 792, + 183 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "$\\{\\mathbf{p}_1,\\mathbf{p}_2,\\dots ,\\mathbf{p}_N\\}$ and cameras $\\{\\mathbf{e}_1,\\mathbf{e}_2,\\dots ,\\mathbf{e}_N\\}$ we optimize the objective:", + "bbox": [ + 76, + 189, + 470, + 220 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\min _ {\\Theta} \\sum_ {i = 1} ^ {N} \\mathcal {L} \\left(\\Gamma \\left[ F _ {c} \\left(T \\left(\\mathbf {x}, \\mathbf {p} _ {i}, \\ell_ {\\left(s _ {i}\\right)} ^ {\\text {p o s e}}\\right), \\ell_ {\\left(s _ {i}\\right)} ^ {\\text {a p p}}\\right), \\mathbf {e} _ {i} \\right], I _ {i}\\right), \\tag {13}\n$$\n", + "text_format": "latex", + "bbox": [ + 102, + 232, + 468, + 273 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathcal{L}(\\cdot)$ is the loss function and $\\Gamma[\\cdot]$ is a volume renderer, and we minimize the loss with respect to all network parameters and embedding vectors $\\Theta = \\{\\theta_c, \\theta_{\\mathrm{skel}}, \\theta_{\\mathrm{pose}}, L^{\\mathrm{app}}, L^{\\mathrm{pose}}\\}$ .", + "bbox": [ + 76, + 284, + 468, + 345 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We shoot rays toward both seen and unseen cameras. $\\mathcal{L}_{\\mathrm{LPIPS}}$ and $\\mathcal{L}_{\\mathrm{MSE}}$ are computed from the output of seen cameras, while $\\mathcal{L}_{\\mathrm{geom}}$ and $\\mathcal{L}_{\\mathrm{opacity}}$ are applied to renderings of unseen ones. We use $\\lambda_{1} = 0.2$ , $\\lambda_{2} = 1.0$ , and $\\lambda_{3} = 10.0$ . Additionally, we stop the gradient flow through the pose MLP when backpropagating $\\mathcal{L}_{\\mathrm{geom}}$ , as we found it can lead to degenerate pose correction.", + "bbox": [ + 76, + 345, + 470, + 450 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.5. Building a personalized space", + "text_level": 1, + "bbox": [ + 76, + 462, + 341, + 478 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Once the optimization converges, we use its result to build a personalized space of the subject spanned by camera view, body pose, and appearance. We allow continuous variation in viewpoint, but restrict body pose and appearance to those that were observed in the set. Every point in the space has a corresponding rendering.", + "bbox": [ + 75, + 484, + 468, + 575 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In practice, the space is defined as a cube with size 1 where the coordinate value ranges from 0 to 1. Our goal is to map a point in that cube to the inputs of the network from which we render the subject.", + "bbox": [ + 75, + 575, + 468, + 636 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Specifically, assuming the subject has $N$ body poses and $S$ appearances, we need to perform mapping on coordinates $(a,b,c)$ corresponding to position along the axes of appearance, body pose, and camera view, respectively:", + "bbox": [ + 76, + 637, + 468, + 696 + ], + "page_idx": 4 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "(1) Appearances: we map the value $a$ to the index of $S$ appearances: $\\mathrm{idx_a} = \\lfloor aS\\rfloor$ , which was used to retrieve the appearance embedding $\\ell_{(\\mathrm{idx_a})}^{\\mathrm{app}}$ for canonical $\\mathrm{MLP}_{\\theta_c}$", + "(2) Body pose: we map the value $b$ to the index of $N$ body poses: $\\mathrm{idx_b} = \\lfloor bN\\rfloor$ . We get the $\\mathrm{idx_b}$ -th body pose $\\mathbf{p}$ , corresponding to appearance index $s_{\\mathrm{idx_b}}$ . We then take pose embedding $\\ell_{(s_{\\mathrm{idx_b}})}^{\\mathrm{pose}}$ as input for pose $\\mathrm{MLP}_{\\theta_{\\mathrm{pose}}}$ .", + "(3) Camera view: we rotate the camera $\\mathbf{e}_{\\mathrm{idx_b}}$ by $\\phi = 2\\pi c$ around up vector with respect to the body center to get a viewing camera $\\mathbf{e_v}$ ." + ], + "bbox": [ + 76, + 696, + 468, + 853 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Finally, we generate a subject rendering corresponding to the position $(a,b,c)$ by feeding the appearance embedding $\\ell_{\\mathrm{(idx_a)}}^{\\mathrm{app}}$ , pose embedding $\\ell_{(s_{\\mathrm{idx_b}})}^{\\mathrm{pose}}$ , and body pose $\\mathbf{p}$ to", + "bbox": [ + 75, + 854, + 468, + 904 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "the network and producing a volume in observation space rendered by the viewing camera $\\mathbf{e}_{\\mathrm{v}}$", + "bbox": [ + 496, + 189, + 890, + 220 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Results", + "text_level": 1, + "bbox": [ + 498, + 232, + 586, + 247 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Dataset", + "text_level": 1, + "bbox": [ + 498, + 256, + 594, + 271 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In the main paper, we include results on experiments using a photo collection of Roger Federer (more subjects in suppl. material). The Roger Federer dataset contains 10 appearance sets spanning 12 years. We collect photos by searching for a specific game in a particular year (e.g., \"2019 Australian Open Final\"). We collected 19 to 24 photos for each game, one per year, and label each set according to the year (2009, 2012, ..., 2020).", + "bbox": [ + 496, + 280, + 890, + 400 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Following [46], we run SPIN [17] to estimate body pose and camera pose, automatically segment the subject, and manually correct segmentation errors and 3D body poses with obvious errors. Additionally, for images where the subject is occluded by balls or rackets, we label the regions of occluded objects and omit them during optimization.", + "bbox": [ + 496, + 401, + 890, + 491 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2. Implementation details", + "text_level": 1, + "bbox": [ + 498, + 498, + 714, + 513 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We optimize Eq. 13 using the Adam optimizer [16] with hyperparameters $\\beta_{1} = 0.9$ and $\\beta_{2} = 0.99$ . We set the learning rate to $5 \\times 10^{-4}$ for $\\theta_{c}$ (the canonical MLP), $L^{\\mathrm{app}}$ , and $L^{\\mathrm{pose}}$ (embedding vectors), and $5 \\times 10^{-5}$ for all the others. We sample 128 points along each ray for rendering. The size of embedding vectors of $\\ell^{\\mathrm{app}}$ and $\\ell^{\\mathrm{pose}}$ are 256 and 16. We use patch-based ray sampling with 6 patches with size 32x32 for seen cameras and 16 patches with size 8x8 for unseen ones. The optimization takes 200K iterations to converge when training each game with individual networks and takes 600K iterations for all games into a single network. Additionally, we delay pose refinement, geometry regularization, and opacity constraint until after 1K, 1K, and 50K iterations for separate-networks training, and 1K, 10K, and 200K iterations for single-network optimization.", + "bbox": [ + 496, + 522, + 890, + 750 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.3. Comparison", + "text_level": 1, + "bbox": [ + 498, + 756, + 632, + 772 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Baseline We compare our method with HumanNeRF [46], the state-of-the-art free-viewpoint method on monocular videos. We run experiments on individual datasets (2009, 2012, ..., 2020). We use the official HumanNeRF implementation with hyperparameters $T_{s} = 2.5K$ and $T_{e} = 5K$ to accommodate the much smaller input dataset size. Because HumanNeRF only can optimize for a single appearance, we do the same in our method. Finally, we train", + "bbox": [ + 496, + 779, + 890, + 901 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "528", + "bbox": [ + 485, + 945, + 511, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/1dc51695853e362c370c5346ddc6914fbd2c407ea97c18d59e679f6c057afda7.jpg", + "image_caption": [ + "Figure 3. (a) Appearance consistency: training all appearance sets with a single network synthesizes higher quality texture for unobserved regions while training with separate networks produces incompatible colors (green arrow). (b) Pose consistency: In comparison to the source pose reconstruction (i.e., the combination of pose and appearance is observed in training), separate-networks training produces unsatisfied results when combining the pose with unseen appearances; the head orientations are different from the input (red arrow) and the bodies are unnaturally distorted (blue arrow). In contrast, single-network optimization enables consistent output." + ], + "image_footnote": [], + "bbox": [ + 80, + 80, + 321, + 258 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/9381de13efd94d64715b3a5b047f233f31882024ddc60cca6a45bc6201b4de6c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 321, + 80, + 604, + 258 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/395aecdb47f5cd1407a2dae6683dd2c5a360597377c73727e31e4aca2a26bc1c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 604, + 80, + 893, + 258 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "HumanNeRF with 200K iterations, the same number used in our method.", + "bbox": [ + 75, + 352, + 468, + 380 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Evaluation protocol As we lack ground truth when evaluating results rendered from unseen views, we adopt Frechet inception distance (FID) [12] for quantitative comparison. For each input image, we rotate the camera in 10-degree increments around the \"up\" vector w.r.t the body center and use these renderings for evaluation.", + "bbox": [ + 75, + 382, + 468, + 472 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Results Quantitatively, as shown in Table 1, our method outperforms HumanNeRF on all datasets by comfortable margins. The performance gain is particularly significant when visualizing the results, as shown in Fig. 5. Our method is able to create consistent geometry, sharp details, and nice renderings, while HumanNeRF tends to produce irregular shapes, distorted textures, and noisy images, due to insufficient inputs.", + "bbox": [ + 75, + 472, + 470, + 594 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/6cc2b847b0d07fe8268f7a45c252c0550d36c1981f4f6353d2810113f6d6c074.jpg", + "image_caption": [ + "(a) HumanNeRF" + ], + "image_footnote": [], + "bbox": [ + 81, + 606, + 176, + 691 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/1e2280b65198cd2cdfeaae10d9cee93500462cb85e11d3cf3a06be504d1d8259.jpg", + "image_caption": [ + "(b)-non-rigid" + ], + "image_footnote": [], + "bbox": [ + 176, + 607, + 267, + 693 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/978b3edb4f46332401a4e3c876157f51ccf88a4143d8c578d4f9665288e0ac13.jpg", + "image_caption": [ + "(c)-non-rigid $^+$ geom.", + "Figure 4. Ablation study. Removing the non-rigid motion component from HumanNeRF significantly improves reconstruction quality. Adding our geometry loss further refines the shape (green arrow) but introduces \"haze\" artifacts (red arrow), which we address with the opacity loss." + ], + "image_footnote": [], + "bbox": [ + 267, + 607, + 361, + 691 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/717e33e328ce9af2430b1aebd1c8947d62646d1c449c0a459e4f8fb070d53f1a.jpg", + "image_caption": [ + "(d)-non-rigid $^+$ geom., opacity" + ], + "image_footnote": [], + "bbox": [ + 364, + 607, + 459, + 691 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Ablation studies Fig. 4 shows visually how we outperform HumanNeRF by modifying the model and introducing new losses. By removing non-rigid motion, we get a significant quality boost. We further enhance the shape and texture reconstruction with the geometry and opacity losses. Table 2 quantifies the importance of each element. We get the best performance when including all the refinements.", + "bbox": [ + 75, + 795, + 470, + 902 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/90e5b64d38cbae7f325e3468813d95849c7655f6e0e1f31fb4720d70b5d25e52.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
FID ↓
HumanNeRF [46]76.87
Ours - non-rigid71.75
Ours - non-rigid + geometry76.84
Ours - non-rigid + opacity67.01
Ours + geometry, opacity65.91
Ours - non-rigid + geometry, opacity65.52
", + "bbox": [ + 513, + 349, + 875, + 508 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2. Ablation: average FID (lower is better) over 10 datasets.", + "bbox": [ + 501, + 513, + 888, + 527 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Appearance and pose consistence Fig. 3 illustrates the benefit of training all images with a single network. In contrast to individually trained networks, Fig. 3-(a) illustrates it can synthesize compatible textures for unobserved regions as a result of better generalization, thus maintaining appearance consistency; Fig. 3-(b) demonstrates the unified network is able to keep the rendered body pose persistent across different appearances, thanks to the shared motion weight volume, hence guaranteeing pose consistency.", + "bbox": [ + 496, + 532, + 890, + 667 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Visualization of Federer space In Fig. 6, we visualize the rebuilt Federer space by keeping the body pose fixed and rendering dense samples in the camera-appearance plane starting from one photo. In this case, only a single image (the one with a red square) is directly observed, showing how sparse observations we have to rebuild the space. The renderings are sharp and with few artifacts, and the appearance and pose consistency are well-maintained.", + "bbox": [ + 496, + 667, + 890, + 787 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5. Discussion", + "text_level": 1, + "bbox": [ + 500, + 800, + 612, + 815 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Limitations Our work builds upon HumanNeRF to account for sparse inputs and diverse appearance. While it is effective in this challenging scenario, it inherits some of HumanNeRF's limitations such as its reliance on the initialized poses, its assumption of relatively diffuse lighting,", + "bbox": [ + 496, + 825, + 893, + 902 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "529", + "bbox": [ + 485, + 945, + 509, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/b0395395389b7f37226a3aa7a163210601bd0748d239a20f58cbcb71e21ae743.jpg", + "image_caption": [ + "2020" + ], + "image_footnote": [], + "bbox": [ + 102, + 106, + 199, + 179 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/522d0e5ee7d0388064fd21ebc42f8d53d2ab9ff01b6c21e378b0395844888d9b.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 200, + 75, + 334, + 189 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/202fdd142049d79cd474256ca0d13f40acfe0dcc88b489778ba6686043f52b55.jpg", + "image_caption": [], + "image_footnote": [], + 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"images/279c052fbff98c196c3ecde9533d6ec7b0186003bbb51b47f0843c3ccc2402c7.jpg", + "image_caption": [ + "2009" + ], + "image_footnote": [], + "bbox": [ + 480, + 553, + 581, + 646 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/7129532dd7626f1803ca6705c34cb9fb84337ea1e535703ca8f8d27e913e247b.jpg", + "image_caption": [ + "HumanNeRF", + "Figure 5. Our method produces more convincing renderings with fewer artifacts than those from HumanNeRF [46]. Note how HumanNeRF produces errors in regions occluded from the input view, while our method produces plausible geometry. Photo credits to Getty Images." + ], + "image_footnote": [], + "bbox": [ + 586, + 542, + 723, + 655 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/75b257b41092f3045b6e85c232e72ea94aac7ca5f26c790b6d8429dd105c758f.jpg", + "image_caption": [ + "Our method" + ], + "image_footnote": [], + "bbox": [ + 725, + 542, + 867, + 655 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "and its requirement for manual human segmentation. Additionally, since human body pose estimators typically fail on images with heavily-occluded bodies, we can only use input photos that view the full body.", + "bbox": [ + 75, + 731, + 468, + 792 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Societal impact In this work, we aim to faithfully produce images of a person with the capability of just rendering unseen views and switching appearance within their own set of appearances. The work does not intend to create motions and animations that didn't happen. While we focus in the paper only on one person and show more examples in the supplementary material, it is important to validate in future", + "bbox": [ + 75, + 794, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "work that the method scales to a wide range of subjects.", + "bbox": [ + 500, + 732, + 867, + 746 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Conclusion We have presented PersonNeRF, allowing rendering a human subject with arbitrary novel combinations of body pose, camera view, and appearance from an unstructured photo collection. Our method enables exploring these combinations by traversing a reconstructed space spanned by these attributes and demonstrates high-quality and consistent results across novel views and unobserved appearances.", + "bbox": [ + 496, + 748, + 890, + 868 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Acknowledgment This work was funded by the UW Reality Lab, Meta, Google, OPPO, Amazon, and Cisco.", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "530", + "bbox": [ + 486, + 944, + 511, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/b3a1a100bdef5b6a4235b60a03a8dfbe856cb4e3f1d583f1853124252d808fd6.jpg", + "image_caption": [ + "V", + "Camera view", + "Figure 6. The visualization of the (appearance, camera view) plane of the reconstructed Federer space. 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High-quality video view interpolation using a layered representation. ACM transactions on graphics (TOG), 23(3):600-608, 2004. 2" + ], + "bbox": [ + 501, + 92, + 890, + 712 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "533", + "bbox": [ + 486, + 945, + 509, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/PersonNeRF_ Personalized Reconstruction From Photo Collections/c8e6849f-e10f-4758-b188-be618d8fb4f8_model.json b/2023/PersonNeRF_ Personalized Reconstruction From Photo Collections/c8e6849f-e10f-4758-b188-be618d8fb4f8_model.json new file mode 100644 index 0000000000000000000000000000000000000000..0b64c9a7d7f81d983f4cfacbdf25e0398acaa1eb --- /dev/null +++ b/2023/PersonNeRF_ Personalized Reconstruction From Photo Collections/c8e6849f-e10f-4758-b188-be618d8fb4f8_model.json @@ -0,0 +1,2651 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.0, + 0.812, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.221, + 0.131, + 0.75, + 0.175 + ], + "angle": 0, + "content": "PersonNeRF : Personalized Reconstruction from Photo Collections" + }, + { + "type": "text", + "bbox": [ + 0.126, + 0.203, + 0.844, + 0.257 + ], + "angle": 0, + "content": "Chung-Yi Weng\\(^{1}\\) Pratul P. Srinivasan\\(^{2}\\) Brian Curless\\(^{1,2}\\) Ira Kemelmacher-Shlizerman\\(^{1,2}\\) \\(^{1}\\)University of Washington \\(^{2}\\)Google Research https://grail.cs.washington.edu/projects/personnerf/" + }, + { + "type": "image", + "bbox": [ + 0.09, + 0.288, + 0.891, + 0.597 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.075, + 0.611, + 0.894, + 0.682 + ], + "angle": 0, + "content": "Figure 1. Given a photo collection of a subject (e.g., Roger Federer) (a), our method PersonNeRF builds a space of the subject spanned by camera view, body pose, and appearance (b). PersonNeRF enables traversing this space and exploring unobserved combinations of these attributes (c). Here we render novel views (top row), various body poses (middle row), and different appearances (bottom row) by traversing the corresponding axes. Among all of the renderings shown here, only the central images of rows correspond to a photo actually observed in the training data (corresponding input photo marked with a red square). Photo credits to Getty Images." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.694, + 0.314, + 0.71 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.473, + 0.903 + ], + "angle": 0, + "content": "We present PersonNeRF, a method that takes a collection of photos of a subject (e.g. Roger Federer) captured across multiple years with arbitrary body poses and appearances, and enables rendering the subject with arbitrary novel combinations of viewpoint, body pose, and appearance. PersonNeRF builds a customized neural volumetric 3D model of the subject that is able to render an entire space spanned by camera viewpoint, body pose, and appearance. A central challenge in this task is dealing with sparse observations; a given body pose is likely only observed by a single viewpoint with a single appearance, and a given" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.695, + 0.896, + 0.877 + ], + "angle": 0, + "content": "appearance is only observed under a handful of different body poses. We address this issue by recovering a canonical \\(T\\)-pose neural volumetric representation of the subject that allows for changing appearance across different observations, but uses a shared pose-dependent motion field across all observations. We demonstrate that this approach, along with regularization of the recovered volumetric geometry to encourage smoothness, is able to recover a model that renders compelling images from novel combinations of viewpoint, pose, and appearance from these challenging unstructured photo collections, outperforming prior work for free-viewpoint human rendering." + }, + { + "type": "page_number", + "bbox": [ + 0.486, + 0.946, + 0.511, + 0.957 + ], + "angle": 0, + "content": "524" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.079, + 0.09, + 0.21, + 0.106 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.116, + 0.468, + 0.222 + ], + "angle": 0, + "content": "We present a method for transforming an unstructured personal photo collection, containing images spanning multiple years with different outfits, appearances, and body poses, into a 3D representation of the subject. Our system, which we call PersonNeRF, enables us to render the subject under novel unobserved combinations of camera viewpoint, body pose, and appearance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.223, + 0.468, + 0.358 + ], + "angle": 0, + "content": "Free-viewpoint rendering from unstructured photos is a particularly challenging task because a photo collection can contain images at different times where the subject has different clothing and appearance. Furthermore, we only have access to a handful of images for each appearance, so it is unlikely that all regions of the body would be well-observed for any given appearance. In addition, any given body pose is likely observed from just a single or very few camera viewpoints." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.36, + 0.468, + 0.571 + ], + "angle": 0, + "content": "We address this challenging scenario of sparse viewpoint and pose observations with changing appearance by modeling a single canonical-pose neural volumetric representation that uses a shared motion weight field to describe how the canonical volume deforms with changes in body pose, all conditioned on appearance-dependent latent vectors. Our key insight is that although the observed body poses have different appearances across the photo collection, they should all be explained by a common motion model since they all come from the same person. Furthermore, although the appearances of a subject can vary across the photo collection, they all share common properties such as symmetry so embedding appearance in a shared latent space can help the model learn useful priors." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.572, + 0.468, + 0.723 + ], + "angle": 0, + "content": "To this end, we build our work on top of HumanNeRF [46], which is a state-of-the-art free-viewpoint human rendering approach that requires hundreds of images of a subject without clothing or appearance changes. Along with regularization, we extend HumanNeRF to account for sparse observations as well as enable modeling diverse appearances. Finally, we build an entire personalized space spanned by camera view, body pose, and appearance that allows intuitive exploration of arbitrary novel combinations of these attributes (as shown in Fig. 1)." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.739, + 0.219, + 0.755 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.468, + 0.901 + ], + "angle": 0, + "content": "3D reconstruction from unstructured photos Reconstructing static scenes from unstructured photo collections is a longstanding research problem in the fields of computer vision and graphics. The seminal Photo Tourism system [39] applies large-scale structure-from-motion [36] to tourist photos of famous sites, enabling interactive navigation of the 3D scene. Subsequent works leveraged multiview stereo [10, 37] to increase the 3D reconstruction quality [1, 38]. Recently, this problem has been revisited with" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.198 + ], + "angle": 0, + "content": "neural rendering [19, 30, 40, 43, 44]. In particular, Neural Radiance Fields (NeRFs) [32] have enabled photorealistic view synthesis results of challenging scenes, including tourist sites [27] and even city-scale scenes [42]. In addition to static scenes, unstructured photo collections have been also used to model human faces [15, 20] or even visualize scene changes through time [24, 25, 29]." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.199, + 0.892, + 0.243 + ], + "angle": 0, + "content": "Our method builds on top of NeRF's neural volumetric representation of static scenes, and extends it to model dynamic human bodies from unstructured photo collections." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.266, + 0.892, + 0.644 + ], + "angle": 0, + "content": "3D reconstruction of humans Many early works in image-based rendering [41] have addressed the task of rendering novel views of human bodies. These techniques are largely based on view-dependent texture mapping [7], which reprojects observed images into each novel viewpoint using a proxy geometry. The image-based rendering community has explored many geometry proxies for rendering humans, including depth maps [14, 49], visual hulls [28], and parametric human models [3]. An alternative technique for 3D reconstruction and rendering of humans is to use 3D scanning techniques to recover a signed distance field representation [6, 9], and then extract and texture a polygon mesh [5, 11, 26]. Recently, neural field representations [47], have become popular for modeling humans since they are suited for representing surfaces with arbitrary topology. Methods have reconstructed neural field representations of humans from a variety of different inputs, including 3D scans [4, 23, 31, 35, 45], multi-view RGB observations [18, 21, 34], RGB-D sequences [8], or monocular videos [13, 46]. Our work is most closely related to HumanNeRF [46], which reconstructs a volumetric neural field from a monocular video of a moving human. We build upon this representation and extend it to enable reconstructing a neural volumetric model from unstructured photo collections with diverse poses and appearances." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.659, + 0.591, + 0.674 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.685, + 0.892, + 0.777 + ], + "angle": 0, + "content": "In this section, we first review HumanNeRF [46] (Sec. 3.1), explain how we regularize it to improve reconstruction from sparse inputs (Sec. 3.2), and then describe how we model diverse appearances (Sec. 3.3 and 3.4). Finally, we describe how we build a personalized space to support intuitive exploration (Sec. 3.5)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.788, + 0.633, + 0.803 + ], + "angle": 0, + "content": "3.1. Background" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.892, + 0.872 + ], + "angle": 0, + "content": "HumanNeRF The recently-introduced HumanNeRF method represents a moving person as a canonical volume \\( F_{c} \\) warped to a body pose \\( \\mathbf{p} \\) to produce a volume \\( F_{o} \\) in observed space:" + }, + { + "type": "equation", + "bbox": [ + 0.611, + 0.885, + 0.892, + 0.903 + ], + "angle": 0, + "content": "\\[\nF _ {o} (\\mathbf {x}, \\mathbf {p}) = F _ {c} (T (\\mathbf {x}, \\mathbf {p})), \\tag {1}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.486, + 0.946, + 0.511, + 0.957 + ], + "angle": 0, + "content": "525" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.078, + 0.075, + 0.898, + 0.297 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.311, + 0.895, + 0.396 + ], + "angle": 0, + "content": "Figure 2. Given an input personal photo collection, our method optimizes for a canonical volume that can render diverse appearances. We represent the canonical volume with an MLP conditioned on an appearance embedding, and use a shared pose-dependent motion field that maps from observation to canonical space. Additionally, we use a pose correction MLP that takes the estimated body pose and a pose embedding and outputs appearance-dependent pose residuals. Finally, to improve rendering quality from sparse observations, we regularize the volumetric representation to have smooth and opaque geometry with \\(\\mathcal{L}_{\\mathrm{geom}}\\) and \\(\\mathcal{L}_{\\mathrm{opacity}}\\), which we apply to renderings from uniformly-sampled unobserved camera viewpoints. Photo credits to Getty Images." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.409, + 0.47, + 0.485 + ], + "angle": 0, + "content": "where \\(T: (\\mathbf{x}_o, \\mathbf{p}) \\to \\mathbf{x}_c\\) defines a motion field mapping points from observed space back to canonical space, and \\(F_c: \\mathbf{x} \\to (\\mathbf{c}, \\sigma)\\) maps position \\(\\mathbf{x}\\) to color \\(\\mathbf{c}\\) and density \\(\\sigma\\), represented by \\(\\mathrm{MLP}_{\\theta_c}(\\gamma(\\mathbf{x}))\\) taking \\(\\gamma(\\mathbf{x})\\), a sinusoidal positional encoding of \\(\\mathbf{x}\\), as input, with parameters \\(\\theta_c\\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.485, + 0.47, + 0.515 + ], + "angle": 0, + "content": "The motion field \\( T \\) is further decomposed into skeletal motion \\( T_{\\mathrm{skel}} \\) and non-rigid motion \\( T_{\\mathrm{NR}} \\):" + }, + { + "type": "equation", + "bbox": [ + 0.115, + 0.523, + 0.47, + 0.541 + ], + "angle": 0, + "content": "\\[\nT (\\mathbf {x}, \\mathbf {p}) = T _ {\\mathrm {s k e l}} (\\mathbf {x}, P _ {\\mathrm {p o s e}} (\\mathbf {p})) + T _ {\\mathrm {N R}} (\\mathbf {x} _ {\\mathrm {s k e l}}, \\mathbf {p}), \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.548, + 0.47, + 0.624 + ], + "angle": 0, + "content": "where \\(\\mathbf{x}_{\\mathrm{skel}} = T_{\\mathrm{skel}}(\\mathbf{x},P_{\\mathrm{pose}}(\\mathbf{p}))\\) \\(T_{\\mathrm{NR}}\\) represented by \\(\\mathrm{MLP}_{\\theta_{\\mathrm{NR}}}\\) predicts a non-rigid offset \\(\\Delta \\mathbf{x}\\), and \\(P_{\\mathrm{pose}}(\\mathbf{p})\\) corrects the body pose \\(\\mathbf{p} = (J,\\Omega)\\) with the residual of joint angles \\(\\Delta_{\\Omega}\\) predicted by \\(\\mathrm{MLP}_{\\theta_{\\mathrm{pose}}(\\Omega)}\\) taking joint angles \\(\\Omega\\) as input." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.624, + 0.47, + 0.671 + ], + "angle": 0, + "content": "The skeletal motion \\( T_{\\mathrm{skel}} \\) maps an observed position to the canonical space, computed as a weighted sum of \\( K \\) motion bases \\( (R_i, \\mathbf{t}_i) \\):" + }, + { + "type": "equation", + "bbox": [ + 0.148, + 0.677, + 0.47, + 0.72 + ], + "angle": 0, + "content": "\\[\nT _ {\\mathrm {s k e l}} (\\mathbf {x}, \\mathbf {p}) = \\sum_ {i = 1} ^ {K} w _ {o} ^ {i} (\\mathbf {x}) \\left(R _ {i} \\mathbf {x} + \\mathbf {t} _ {i}\\right), \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.727, + 0.47, + 0.788 + ], + "angle": 0, + "content": "where \\((R_{i},\\mathbf{t}_{i})\\), explicitly computed from \\(\\mathbf{p}\\), indicates the rotation and translation that maps \\(i\\)-th bone from observation to canonical space and \\(w_{o}^{i}\\) is the corresponding weight in observed space." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.788, + 0.47, + 0.819 + ], + "angle": 0, + "content": "Each \\( w_{o}^{i} \\) is approximated using weights \\( w_{c}^{i} \\) defined in canonical space:" + }, + { + "type": "equation", + "bbox": [ + 0.163, + 0.825, + 0.47, + 0.864 + ], + "angle": 0, + "content": "\\[\nw _ {o} ^ {i} (\\mathbf {x}) = \\frac {w _ {c} ^ {i} \\left(R _ {i} \\mathbf {x} + \\mathbf {t} _ {i}\\right)}{\\sum_ {k = 1} ^ {K} w _ {c} ^ {k} \\left(R _ {k} \\mathbf {x} + \\mathbf {t} _ {k}\\right)}. \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.47, + 0.902 + ], + "angle": 0, + "content": "HumanNeRF stores the set of \\(\\{w_c^i (\\mathbf{x})\\}\\) and a background class into a single volume grid \\(W_{c}(\\mathbf{x})\\) with \\(K + 1\\) channels," + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.409, + 0.892, + 0.439 + ], + "angle": 0, + "content": "generated by a convolution network \\(\\mathrm{CNN}_{\\theta_{\\mathrm{skel}}}\\) that takes as input a random (constant) latent code \\(\\mathbf{z}\\)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.457, + 0.892, + 0.518 + ], + "angle": 0, + "content": "Volume Rendering The observed volume \\( F_{o} \\) that produces color \\( \\mathbf{c} \\) and density \\( \\sigma \\) is rendered using the volume rendering equation [32]. The expected color \\( \\mathbf{C}(\\mathbf{r}) \\) of a ray \\( \\mathbf{r}(t) = \\mathbf{o} + t\\mathbf{d} \\) with \\( G \\) samples is computed as:" + }, + { + "type": "equation", + "bbox": [ + 0.568, + 0.525, + 0.892, + 0.568 + ], + "angle": 0, + "content": "\\[\n\\mathbf {C} (\\mathbf {r}) = \\sum_ {i = 1} ^ {G} \\left(\\prod_ {j = 1} ^ {i - 1} \\left(1 - \\alpha_ {j}\\right)\\right) \\alpha_ {i} \\mathbf {c} \\left(\\mathbf {x} _ {i}\\right), \\tag {5}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.586, + 0.571, + 0.824, + 0.589 + ], + "angle": 0, + "content": "\\[\n\\alpha_ {i} = f (\\mathbf {x} _ {i}) (1 - \\exp (- \\sigma (\\mathbf {x} _ {i}) \\Delta t _ {i})),\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.596, + 0.892, + 0.675 + ], + "angle": 0, + "content": "where \\(\\Delta t_{i} = t_{i + 1} - t_{i}\\) is sample interval, and \\(f(\\mathbf{x}) = \\sum_{k = 1}^{K}w_{c}^{k}(R_{k}\\mathbf{x} + \\mathbf{t}_{k})\\) is foreground likelihood. Finally, HumanNeRF optimizes for network parameters \\(\\Theta = \\{\\theta_{\\mathrm{c}},\\theta_{\\mathrm{skel}},\\theta_{\\mathrm{NR}},\\theta_{\\mathrm{pose}}\\}\\) through MSE loss, \\(\\mathcal{L}_{\\mathrm{MSE}}\\) , and LPIPS [48] loss, \\(\\mathcal{L}_{\\mathrm{LPIPS}}\\) , by comparing renderings with inputs." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.682, + 0.746, + 0.698 + ], + "angle": 0, + "content": "3.2. Unseen view regularization" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.705, + 0.892, + 0.796 + ], + "angle": 0, + "content": "Although HumanNeRF [46] works well given monocular videos, we observe it produces poor results on unstructured photo collections due to insufficient observations: we usually only have a handful of photos of a subject's outfit (< 25 images in our case) while HumanNeRF relies on videos with a large number of video frames (> 300 frames)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.796, + 0.892, + 0.902 + ], + "angle": 0, + "content": "We find HumanNeRF's struggles in our setting for two reasons: (1) its non-rigid motion does not generalize well to novel viewpoints since there are too few pose observations to sufficiently constrain this pose-dependent effect; (2) the reconstructed canonical-pose human body geometry is incorrect due to insufficient viewpoint observations, resulting in inconsistent appearance in rendered novel viewpoints." + }, + { + "type": "page_number", + "bbox": [ + 0.486, + 0.946, + 0.512, + 0.957 + ], + "angle": 0, + "content": "526" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.078, + 0.092, + 0.47, + 0.122 + ], + "angle": 0, + "content": "We address the first limitation by simply removing the non-rigid component and only use skeletal motion:" + }, + { + "type": "equation", + "bbox": [ + 0.173, + 0.129, + 0.469, + 0.148 + ], + "angle": 0, + "content": "\\[\nT (\\mathbf {x}, \\mathbf {p}) = T _ {\\mathrm {s k e l}} (\\mathbf {x}, P _ {\\mathrm {p o s e}} (\\mathbf {p})) \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.154, + 0.469, + 0.273 + ], + "angle": 0, + "content": "We address the second limitation by regularizing the body geometry as rendered in novel views. Specifically, inspired by RegNeRF [33], we encourage the geometry to be smooth by enforcing a depth smoothness loss on rendered depth maps. We generate novel camera poses by first sampling an angle \\(\\phi\\) from a uniform distribution, \\(\\phi \\sim U(0,2\\pi)\\), and rotate the input camera with \\(\\phi\\) around the up vector with respect to the body center." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.274, + 0.469, + 0.32 + ], + "angle": 0, + "content": "We render a pixel's depth value by calculating the expected ray termination position, using the same volume rendering weights used to compute the pixel's color (Eq. 5):" + }, + { + "type": "equation", + "bbox": [ + 0.168, + 0.327, + 0.469, + 0.369 + ], + "angle": 0, + "content": "\\[\nD (\\mathbf {r}) = \\sum_ {i = 1} ^ {G} \\left(\\prod_ {j = 1} ^ {i - 1} \\left(1 - \\alpha_ {j}\\right)\\right) \\alpha_ {i} t _ {i}. \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.376, + 0.408, + 0.391 + ], + "angle": 0, + "content": "Likewise, we compute a pixel's alpha value as:" + }, + { + "type": "equation", + "bbox": [ + 0.175, + 0.398, + 0.469, + 0.44 + ], + "angle": 0, + "content": "\\[\nA (\\mathbf {r}) = \\sum_ {i = 1} ^ {G} \\left(\\prod_ {j = 1} ^ {i - 1} \\left(1 - \\alpha_ {j}\\right)\\right) \\alpha_ {i}. \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.447, + 0.454, + 0.462 + ], + "angle": 0, + "content": "Our proposed depth smoothness loss is formulated as:" + }, + { + "type": "equation", + "bbox": [ + 0.081, + 0.469, + 0.469, + 0.545 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\mathcal {L} _ {\\mathrm {g e o m}} = \\sum_ {i, j = 1} ^ {H - 1} (A (\\mathbf {r} _ {i, j}) A (\\mathbf {r} _ {i, j + 1}) (D (\\mathbf {r} _ {i, j}) - D (\\mathbf {r} _ {i, j + 1}))) ^ {2} \\\\ + \\left(A \\left(\\mathbf {r} _ {i, j}\\right) A \\left(\\mathbf {r} _ {i + 1, j}\\right) \\left(D \\left(\\mathbf {r} _ {i, j}\\right) - D \\left(\\mathbf {r} _ {i + 1, j}\\right)\\right)\\right) ^ {2}. \\tag {9} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.547, + 0.469, + 0.621 + ], + "angle": 0, + "content": "where the loss is evaluated over patches of size \\( H \\), as we use patch-based ray sampling similar to HumanNeRF. Note that this loss only penalizes depth discontinuities when the alphas of neighboring points are high, which effectively constrains the loss to points on the surface." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.622, + 0.469, + 0.697 + ], + "angle": 0, + "content": "In practice, we find the depth smoothness term improves geometry and rendering but introduces \"haze\" artifacts around the subject. This problem arises because the loss encourages small alphas – all zero alpha would in fact minimize this term – biasing toward transparent geometry." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.697, + 0.469, + 0.728 + ], + "angle": 0, + "content": "To address this problem, we use an opacity loss inspired by Neural Volumes [22] that encourages binary alphas:" + }, + { + "type": "equation", + "bbox": [ + 0.134, + 0.735, + 0.469, + 0.768 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {o p a c i t y}} = \\sum_ {i, j} \\log \\left(A \\left(\\mathbf {r} _ {i, j}\\right) + \\epsilon\\right) + \\tag {10}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.236, + 0.77, + 0.413, + 0.787 + ], + "angle": 0, + "content": "\\[\n\\log (1 - A (\\mathbf {r} _ {i, j}) + \\epsilon) - C,\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.795, + 0.454, + 0.811 + ], + "angle": 0, + "content": "where \\(C = \\log (\\epsilon) + \\log (1 + \\epsilon)\\) to ensure non-negativity." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.818, + 0.283, + 0.834 + ], + "angle": 0, + "content": "3.3. Appearance modeling" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.84, + 0.469, + 0.901 + ], + "angle": 0, + "content": "We take as input photos of a subject taken at different times; these photos are subdivided into appearance sets corresponding to photos taken around the same time, i.e., with the same clothing, etc." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.182 + ], + "angle": 0, + "content": "When modeling diverse appearances of a subject, we want to achieve two goals: (1) appearance consistency: synthesizing consistent texture in unobserved regions in one appearance set with the help of the others; (2) pose consistency: a motion model that keeps the rendered pose consistent when switching the subject's appearance." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.183, + 0.892, + 0.304 + ], + "angle": 0, + "content": "A naive approach is to train a separate network on each appearance set. This approach does not perform well: (1) the canonical MLP sees very few images in the training, resulting in artifacts in unobserved regions, thus degrading appearance consistency (Fig. 3-(a)); (2) the learned motion weight volume overfits body poses in each (small) appearance set and does not generalize well to the other sets, leading to poor pose consistency (Fig. 3-(b))." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.305, + 0.892, + 0.456 + ], + "angle": 0, + "content": "Instead, we propose to train all photos with different appearances into a single network. Specifically, we enforce the shared canonical appearance \\(\\mathrm{MLP}_{\\theta_c}\\) to be appearance-dependent but optimize for a single, universal motion weight volume \\(W_{c}\\) across all images. The shared, appearance-conditioned canonical MLP synthesizes consistent textures by generalizing over the full set of images seen in training, while the universal motion weight volume significantly improves pose consistency, as it is trained on the full set of body poses." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.457, + 0.892, + 0.563 + ], + "angle": 0, + "content": "To condition the canonical MLP, inspired by Martin-Brualla et al. [27], we adopt the approach of Generative Latent Optimization [2], where each appearance set (with index \\(i\\)) is bound to a single real-valued appearance embedding vector \\(\\ell_{(i)}^{\\mathrm{app}}\\). This vector is concatenated with \\(\\gamma (\\mathbf{x})\\) as input to the canonical \\(\\mathrm{MLP}_{\\theta_c}\\). As a result, the canonical volume \\(F_{c}\\) is appearance-dependent:" + }, + { + "type": "equation", + "bbox": [ + 0.578, + 0.576, + 0.891, + 0.596 + ], + "angle": 0, + "content": "\\[\nF _ {c} (\\mathbf {x}, \\ell_ {(i)} ^ {\\text {a p p}}) = \\mathrm {M L P} _ {\\theta_ {c}} (\\gamma (\\mathbf {x}), \\ell_ {(i)} ^ {\\text {a p p}}). \\tag {11}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.61, + 0.892, + 0.686 + ], + "angle": 0, + "content": "Similarly, we introduce pose embedding vector \\(\\ell_{(i)}^{\\mathrm{pose}}\\) to condition the pose correction module on each appearance set and concatenate this vector with \\(\\Omega\\) as input to \\(\\mathrm{MLP}_{\\theta_{\\mathrm{pose}}}\\). By doing so, we can differentiate between instances where two bodies have an identical pose but different clothing." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.687, + 0.892, + 0.751 + ], + "angle": 0, + "content": "The appearance embeddings \\( L^{\\mathrm{app}} = \\{\\ell_{(i)}^{\\mathrm{app}}\\}_{i=1}^{S} \\) as well as pose embeddings \\( L^{\\mathrm{pose}} = \\{\\ell_{(i)}^{\\mathrm{pose}}\\}_{i=1}^{S} \\) are optimized alongside other network parameters, where \\( S \\) is the number of appearance sets." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.763, + 0.64, + 0.779 + ], + "angle": 0, + "content": "3.4. Optimization" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.787, + 0.892, + 0.817 + ], + "angle": 0, + "content": "Loss function Our total loss is a combination of the previously-discussed losses:" + }, + { + "type": "equation", + "bbox": [ + 0.514, + 0.832, + 0.892, + 0.849 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = \\mathcal {L} _ {\\text {L P I P S}} + \\lambda_ {1} \\mathcal {L} _ {\\text {M S E}} + \\lambda_ {2} \\mathcal {L} _ {\\text {g e o m}} + \\lambda_ {3} \\mathcal {L} _ {\\text {o p a c i t y}}. \\tag {12}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.871, + 0.892, + 0.903 + ], + "angle": 0, + "content": "Objective Given input images \\(\\{I_1, I_2, \\dots, I_N\\}\\), appearance set indices \\(\\{s_1, s_2, \\dots, s_N\\}\\), body poses" + }, + { + "type": "page_number", + "bbox": [ + 0.486, + 0.946, + 0.511, + 0.957 + ], + "angle": 0, + "content": "527" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.09, + 0.089, + 0.885, + 0.16 + ], + "angle": 0, + "content": "
2009201220132014201520162017201820192020
HumanNeRF [46]70.6480.6275.0973.0093.8983.3582.1969.4067.4773.01
Our method59.2863.9268.9263.3977.3671.9971.9858.3858.2161.77
" + }, + { + "type": "table_caption", + "bbox": [ + 0.175, + 0.169, + 0.794, + 0.184 + ], + "angle": 0, + "content": "Table 1. Comparison to related work: FID is computed per dataset (per year). Lower FID score is better." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.19, + 0.471, + 0.222 + ], + "angle": 0, + "content": "\\(\\{\\mathbf{p}_1,\\mathbf{p}_2,\\dots ,\\mathbf{p}_N\\}\\) and cameras \\(\\{\\mathbf{e}_1,\\mathbf{e}_2,\\dots ,\\mathbf{e}_N\\}\\) we optimize the objective:" + }, + { + "type": "equation", + "bbox": [ + 0.103, + 0.233, + 0.47, + 0.274 + ], + "angle": 0, + "content": "\\[\n\\min _ {\\Theta} \\sum_ {i = 1} ^ {N} \\mathcal {L} \\left(\\Gamma \\left[ F _ {c} \\left(T \\left(\\mathbf {x}, \\mathbf {p} _ {i}, \\ell_ {\\left(s _ {i}\\right)} ^ {\\text {p o s e}}\\right), \\ell_ {\\left(s _ {i}\\right)} ^ {\\text {a p p}}\\right), \\mathbf {e} _ {i} \\right], I _ {i}\\right), \\tag {13}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.285, + 0.47, + 0.346 + ], + "angle": 0, + "content": "where \\(\\mathcal{L}(\\cdot)\\) is the loss function and \\(\\Gamma[\\cdot]\\) is a volume renderer, and we minimize the loss with respect to all network parameters and embedding vectors \\(\\Theta = \\{\\theta_c, \\theta_{\\mathrm{skel}}, \\theta_{\\mathrm{pose}}, L^{\\mathrm{app}}, L^{\\mathrm{pose}}\\}\\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.347, + 0.471, + 0.452 + ], + "angle": 0, + "content": "We shoot rays toward both seen and unseen cameras. \\(\\mathcal{L}_{\\mathrm{LPIPS}}\\) and \\(\\mathcal{L}_{\\mathrm{MSE}}\\) are computed from the output of seen cameras, while \\(\\mathcal{L}_{\\mathrm{geom}}\\) and \\(\\mathcal{L}_{\\mathrm{opacity}}\\) are applied to renderings of unseen ones. We use \\(\\lambda_{1} = 0.2\\), \\(\\lambda_{2} = 1.0\\), and \\(\\lambda_{3} = 10.0\\). Additionally, we stop the gradient flow through the pose MLP when backpropagating \\(\\mathcal{L}_{\\mathrm{geom}}\\), as we found it can lead to degenerate pose correction." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.463, + 0.342, + 0.479 + ], + "angle": 0, + "content": "3.5. Building a personalized space" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.486, + 0.47, + 0.576 + ], + "angle": 0, + "content": "Once the optimization converges, we use its result to build a personalized space of the subject spanned by camera view, body pose, and appearance. We allow continuous variation in viewpoint, but restrict body pose and appearance to those that were observed in the set. Every point in the space has a corresponding rendering." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.577, + 0.469, + 0.637 + ], + "angle": 0, + "content": "In practice, the space is defined as a cube with size 1 where the coordinate value ranges from 0 to 1. Our goal is to map a point in that cube to the inputs of the network from which we render the subject." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.638, + 0.469, + 0.698 + ], + "angle": 0, + "content": "Specifically, assuming the subject has \\(N\\) body poses and \\(S\\) appearances, we need to perform mapping on coordinates \\((a,b,c)\\) corresponding to position along the axes of appearance, body pose, and camera view, respectively:" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.698, + 0.469, + 0.746 + ], + "angle": 0, + "content": "(1) Appearances: we map the value \\(a\\) to the index of \\(S\\) appearances: \\(\\mathrm{idx_a} = \\lfloor aS\\rfloor\\) , which was used to retrieve the appearance embedding \\(\\ell_{(\\mathrm{idx_a})}^{\\mathrm{app}}\\) for canonical \\(\\mathrm{MLP}_{\\theta_c}\\)" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.746, + 0.469, + 0.809 + ], + "angle": 0, + "content": "(2) Body pose: we map the value \\( b \\) to the index of \\( N \\) body poses: \\( \\mathrm{idx_b} = \\lfloor bN\\rfloor \\). We get the \\( \\mathrm{idx_b} \\)-th body pose \\( \\mathbf{p} \\), corresponding to appearance index \\( s_{\\mathrm{idx_b}} \\). We then take pose embedding \\( \\ell_{(s_{\\mathrm{idx_b}})}^{\\mathrm{pose}} \\) as input for pose \\( \\mathrm{MLP}_{\\theta_{\\mathrm{pose}}} \\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.809, + 0.469, + 0.854 + ], + "angle": 0, + "content": "(3) Camera view: we rotate the camera \\(\\mathbf{e}_{\\mathrm{idx_b}}\\) by \\(\\phi = 2\\pi c\\) around up vector with respect to the body center to get a viewing camera \\(\\mathbf{e_v}\\)." + }, + { + "type": "list", + "bbox": [ + 0.077, + 0.698, + 0.469, + 0.854 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.855, + 0.47, + 0.905 + ], + "angle": 0, + "content": "Finally, we generate a subject rendering corresponding to the position \\((a,b,c)\\) by feeding the appearance embedding \\(\\ell_{\\mathrm{(idx_a)}}^{\\mathrm{app}}\\) , pose embedding \\(\\ell_{(s_{\\mathrm{idx_b}})}^{\\mathrm{pose}}\\) , and body pose \\(\\mathbf{p}\\) to" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.19, + 0.892, + 0.221 + ], + "angle": 0, + "content": "the network and producing a volume in observation space rendered by the viewing camera \\(\\mathbf{e}_{\\mathrm{v}}\\)" + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.233, + 0.587, + 0.248 + ], + "angle": 0, + "content": "4. Results" + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.257, + 0.596, + 0.272 + ], + "angle": 0, + "content": "4.1. Dataset" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.281, + 0.892, + 0.401 + ], + "angle": 0, + "content": "In the main paper, we include results on experiments using a photo collection of Roger Federer (more subjects in suppl. material). The Roger Federer dataset contains 10 appearance sets spanning 12 years. We collect photos by searching for a specific game in a particular year (e.g., \"2019 Australian Open Final\"). We collected 19 to 24 photos for each game, one per year, and label each set according to the year (2009, 2012, ..., 2020)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.402, + 0.892, + 0.492 + ], + "angle": 0, + "content": "Following [46], we run SPIN [17] to estimate body pose and camera pose, automatically segment the subject, and manually correct segmentation errors and 3D body poses with obvious errors. Additionally, for images where the subject is occluded by balls or rackets, we label the regions of occluded objects and omit them during optimization." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.499, + 0.715, + 0.515 + ], + "angle": 0, + "content": "4.2. Implementation details" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.523, + 0.892, + 0.75 + ], + "angle": 0, + "content": "We optimize Eq. 13 using the Adam optimizer [16] with hyperparameters \\(\\beta_{1} = 0.9\\) and \\(\\beta_{2} = 0.99\\). We set the learning rate to \\(5 \\times 10^{-4}\\) for \\(\\theta_{c}\\) (the canonical MLP), \\(L^{\\mathrm{app}}\\), and \\(L^{\\mathrm{pose}}\\) (embedding vectors), and \\(5 \\times 10^{-5}\\) for all the others. We sample 128 points along each ray for rendering. The size of embedding vectors of \\(\\ell^{\\mathrm{app}}\\) and \\(\\ell^{\\mathrm{pose}}\\) are 256 and 16. We use patch-based ray sampling with 6 patches with size 32x32 for seen cameras and 16 patches with size 8x8 for unseen ones. The optimization takes 200K iterations to converge when training each game with individual networks and takes 600K iterations for all games into a single network. Additionally, we delay pose refinement, geometry regularization, and opacity constraint until after 1K, 1K, and 50K iterations for separate-networks training, and 1K, 10K, and 200K iterations for single-network optimization." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.757, + 0.633, + 0.773 + ], + "angle": 0, + "content": "4.3. Comparison" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Baseline We compare our method with HumanNeRF [46], the state-of-the-art free-viewpoint method on monocular videos. We run experiments on individual datasets (2009, 2012, ..., 2020). We use the official HumanNeRF implementation with hyperparameters \\( T_{s} = 2.5K \\) and \\( T_{e} = 5K \\) to accommodate the much smaller input dataset size. Because HumanNeRF only can optimize for a single appearance, we do the same in our method. Finally, we train" + }, + { + "type": "page_number", + "bbox": [ + 0.486, + 0.946, + 0.512, + 0.957 + ], + "angle": 0, + "content": "528" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.082, + 0.322, + 0.259 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.323, + 0.082, + 0.605, + 0.259 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.606, + 0.082, + 0.894, + 0.259 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.274, + 0.895, + 0.345 + ], + "angle": 0, + "content": "Figure 3. (a) Appearance consistency: training all appearance sets with a single network synthesizes higher quality texture for unobserved regions while training with separate networks produces incompatible colors (green arrow). (b) Pose consistency: In comparison to the source pose reconstruction (i.e., the combination of pose and appearance is observed in training), separate-networks training produces unsatisfied results when combining the pose with unseen appearances; the head orientations are different from the input (red arrow) and the bodies are unnaturally distorted (blue arrow). In contrast, single-network optimization enables consistent output." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.353, + 0.47, + 0.381 + ], + "angle": 0, + "content": "HumanNeRF with 200K iterations, the same number used in our method." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.383, + 0.47, + 0.473 + ], + "angle": 0, + "content": "Evaluation protocol As we lack ground truth when evaluating results rendered from unseen views, we adopt Frechet inception distance (FID) [12] for quantitative comparison. For each input image, we rotate the camera in 10-degree increments around the \"up\" vector w.r.t the body center and use these renderings for evaluation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.473, + 0.471, + 0.595 + ], + "angle": 0, + "content": "Results Quantitatively, as shown in Table 1, our method outperforms HumanNeRF on all datasets by comfortable margins. The performance gain is particularly significant when visualizing the results, as shown in Fig. 5. Our method is able to create consistent geometry, sharp details, and nice renderings, while HumanNeRF tends to produce irregular shapes, distorted textures, and noisy images, due to insufficient inputs." + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.607, + 0.177, + 0.693 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.087, + 0.694, + 0.167, + 0.703 + ], + "angle": 0, + "content": "(a) HumanNeRF" + }, + { + "type": "image", + "bbox": [ + 0.178, + 0.608, + 0.269, + 0.694 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.186, + 0.694, + 0.256, + 0.704 + ], + "angle": 0, + "content": "(b)-non-rigid" + }, + { + "type": "image", + "bbox": [ + 0.268, + 0.608, + 0.362, + 0.693 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.281, + 0.694, + 0.353, + 0.715 + ], + "angle": 0, + "content": "(c)-non-rigid \\(^+\\) geom." + }, + { + "type": "image", + "bbox": [ + 0.365, + 0.608, + 0.46, + 0.693 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.365, + 0.694, + 0.462, + 0.715 + ], + "angle": 0, + "content": "(d)-non-rigid \\(^+\\) geom., opacity" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.721, + 0.47, + 0.79 + ], + "angle": 0, + "content": "Figure 4. Ablation study. Removing the non-rigid motion component from HumanNeRF significantly improves reconstruction quality. Adding our geometry loss further refines the shape (green arrow) but introduces \"haze\" artifacts (red arrow), which we address with the opacity loss." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.796, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Ablation studies Fig. 4 shows visually how we outperform HumanNeRF by modifying the model and introducing new losses. By removing non-rigid motion, we get a significant quality boost. We further enhance the shape and texture reconstruction with the geometry and opacity losses. Table 2 quantifies the importance of each element. We get the best performance when including all the refinements." + }, + { + "type": "table", + "bbox": [ + 0.514, + 0.35, + 0.876, + 0.51 + ], + "angle": 0, + "content": "
FID ↓
HumanNeRF [46]76.87
Ours - non-rigid71.75
Ours - non-rigid + geometry76.84
Ours - non-rigid + opacity67.01
Ours + geometry, opacity65.91
Ours - non-rigid + geometry, opacity65.52
" + }, + { + "type": "table_caption", + "bbox": [ + 0.502, + 0.514, + 0.889, + 0.528 + ], + "angle": 0, + "content": "Table 2. Ablation: average FID (lower is better) over 10 datasets." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.533, + 0.892, + 0.669 + ], + "angle": 0, + "content": "Appearance and pose consistence Fig. 3 illustrates the benefit of training all images with a single network. In contrast to individually trained networks, Fig. 3-(a) illustrates it can synthesize compatible textures for unobserved regions as a result of better generalization, thus maintaining appearance consistency; Fig. 3-(b) demonstrates the unified network is able to keep the rendered body pose persistent across different appearances, thanks to the shared motion weight volume, hence guaranteeing pose consistency." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.669, + 0.892, + 0.789 + ], + "angle": 0, + "content": "Visualization of Federer space In Fig. 6, we visualize the rebuilt Federer space by keeping the body pose fixed and rendering dense samples in the camera-appearance plane starting from one photo. In this case, only a single image (the one with a red square) is directly observed, showing how sparse observations we have to rebuild the space. The renderings are sharp and with few artifacts, and the appearance and pose consistency are well-maintained." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.801, + 0.613, + 0.816 + ], + "angle": 0, + "content": "5. Discussion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.894, + 0.903 + ], + "angle": 0, + "content": "Limitations Our work builds upon HumanNeRF to account for sparse inputs and diverse appearance. While it is effective in this challenging scenario, it inherits some of HumanNeRF's limitations such as its reliance on the initialized poses, its assumption of relatively diffuse lighting," + }, + { + "type": "page_number", + "bbox": [ + 0.486, + 0.946, + 0.511, + 0.957 + ], + "angle": 0, + "content": "529" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.104, + 0.107, + 0.2, + 0.18 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.136, + 0.182, + 0.162, + 0.19 + ], + "angle": 0, + "content": "2020" + }, + { + "type": "image", + "bbox": [ + 0.201, + 0.077, + 0.335, + 0.19 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.336, + 0.077, + 0.477, + 0.19 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.104, + 0.204, + 0.2, + 0.288 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.136, + 0.29, + 0.162, + 0.299 + ], + "angle": 0, + "content": "2018" 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+ "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.619, + 0.666, + 0.694, + 0.678 + ], + "angle": 0, + "content": "HumanNeRF" + }, + { + "type": "image", + "bbox": [ + 0.726, + 0.543, + 0.868, + 0.656 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.765, + 0.665, + 0.834, + 0.676 + ], + "angle": 0, + "content": "Our method" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.696, + 0.892, + 0.725 + ], + "angle": 0, + "content": "Figure 5. Our method produces more convincing renderings with fewer artifacts than those from HumanNeRF [46]. Note how HumanNeRF produces errors in regions occluded from the input view, while our method produces plausible geometry. Photo credits to Getty Images." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.732, + 0.47, + 0.793 + ], + "angle": 0, + "content": "and its requirement for manual human segmentation. Additionally, since human body pose estimators typically fail on images with heavily-occluded bodies, we can only use input photos that view the full body." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Societal impact In this work, we aim to faithfully produce images of a person with the capability of just rendering unseen views and switching appearance within their own set of appearances. The work does not intend to create motions and animations that didn't happen. While we focus in the paper only on one person and show more examples in the supplementary material, it is important to validate in future" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.733, + 0.869, + 0.747 + ], + "angle": 0, + "content": "work that the method scales to a wide range of subjects." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.749, + 0.892, + 0.869 + ], + "angle": 0, + "content": "Conclusion We have presented PersonNeRF, allowing rendering a human subject with arbitrary novel combinations of body pose, camera view, and appearance from an unstructured photo collection. Our method enables exploring these combinations by traversing a reconstructed space spanned by these attributes and demonstrates high-quality and consistent results across novel views and unobserved appearances." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Acknowledgment This work was funded by the UW Reality Lab, Meta, Google, OPPO, Amazon, and Cisco." + }, + { + "type": "page_number", + "bbox": [ + 0.487, + 0.945, + 0.512, + 0.957 + ], + "angle": 0, + "content": "530" + } + ], + [ + { + "type": "image_caption", + "bbox": [ + 0.095, + 0.746, + 0.111, + 0.799 + ], + "angle": 270, + "content": "V" + }, + { + "type": "image", + "bbox": [ + 0.119, + 0.098, + 0.862, + 0.835 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.202, + 0.839, + 0.277, + 0.85 + ], + "angle": 0, + "content": "Camera view" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.868, + 0.892, + 0.896 + ], + "angle": 0, + "content": "Figure 6. The visualization of the (appearance, camera view) plane of the reconstructed Federer space. Note that only the image in the red square was directly observed in the input data." + }, + { + "type": "page_number", + "bbox": [ + 0.487, + 0.946, + 0.51, + 0.957 + ], + "angle": 0, + "content": "531" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.47, + 0.171 + ], + "angle": 0, + "content": "[1] Sameer Agarwal, Yasutaka Furukawa, Noah Snavely, Ian Simon, Brian Curless, Steven M Seitz, and Richard Szeliski. Building rome in a day. Communications of the ACM, 54(10):105-112, 2011. 2" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.173, + 0.471, + 0.215 + ], + "angle": 0, + "content": "[2] Piotr Bojanowski, Armand Joulin, David Lopez-Paz, and Arthur Szlam. 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ACM transactions on graphics (TOG), 23(3):600-608, 2004. 2" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.713 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.487, + 0.946, + 0.511, + 0.956 + ], + "angle": 0, + "content": "533" + } + ] +] \ No newline at end of file diff --git a/2023/PersonNeRF_ Personalized Reconstruction From Photo Collections/c8e6849f-e10f-4758-b188-be618d8fb4f8_origin.pdf b/2023/PersonNeRF_ Personalized Reconstruction From Photo Collections/c8e6849f-e10f-4758-b188-be618d8fb4f8_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..949663591a3373399e10e78437d0c7903fbc2a84 --- /dev/null +++ b/2023/PersonNeRF_ Personalized Reconstruction From Photo Collections/c8e6849f-e10f-4758-b188-be618d8fb4f8_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2ae5f6f0c8c6944430aeebb4a582b9145a1de78208f0c24c755147d80324e1e9 +size 9504638 diff --git a/2023/PersonNeRF_ Personalized Reconstruction From Photo Collections/full.md b/2023/PersonNeRF_ Personalized Reconstruction From Photo Collections/full.md new file mode 100644 index 0000000000000000000000000000000000000000..c74680505e02ef03645172a3e27117cb6aa3b100 --- /dev/null +++ b/2023/PersonNeRF_ Personalized Reconstruction From Photo Collections/full.md @@ -0,0 +1,398 @@ +# PersonNeRF : Personalized Reconstruction from Photo Collections + +Chung-Yi Weng $^{1}$ Pratul P. Srinivasan $^{2}$ Brian Curless $^{1,2}$ Ira Kemelmacher-Shlizerman $^{1,2}$ $^{1}$ University of Washington $^{2}$ Google Research https://grail.cs.washington.edu/projects/personnerf/ + +![](images/7c3b6c9e9cd370fcfcf231fa5080c5dd03f8f2a5875b73c7f3df4e1974371708.jpg) +Figure 1. Given a photo collection of a subject (e.g., Roger Federer) (a), our method PersonNeRF builds a space of the subject spanned by camera view, body pose, and appearance (b). PersonNeRF enables traversing this space and exploring unobserved combinations of these attributes (c). Here we render novel views (top row), various body poses (middle row), and different appearances (bottom row) by traversing the corresponding axes. Among all of the renderings shown here, only the central images of rows correspond to a photo actually observed in the training data (corresponding input photo marked with a red square). Photo credits to Getty Images. + +# Abstract + +We present PersonNeRF, a method that takes a collection of photos of a subject (e.g. Roger Federer) captured across multiple years with arbitrary body poses and appearances, and enables rendering the subject with arbitrary novel combinations of viewpoint, body pose, and appearance. PersonNeRF builds a customized neural volumetric 3D model of the subject that is able to render an entire space spanned by camera viewpoint, body pose, and appearance. A central challenge in this task is dealing with sparse observations; a given body pose is likely only observed by a single viewpoint with a single appearance, and a given + +appearance is only observed under a handful of different body poses. We address this issue by recovering a canonical $T$ -pose neural volumetric representation of the subject that allows for changing appearance across different observations, but uses a shared pose-dependent motion field across all observations. We demonstrate that this approach, along with regularization of the recovered volumetric geometry to encourage smoothness, is able to recover a model that renders compelling images from novel combinations of viewpoint, pose, and appearance from these challenging unstructured photo collections, outperforming prior work for free-viewpoint human rendering. + +# 1. Introduction + +We present a method for transforming an unstructured personal photo collection, containing images spanning multiple years with different outfits, appearances, and body poses, into a 3D representation of the subject. Our system, which we call PersonNeRF, enables us to render the subject under novel unobserved combinations of camera viewpoint, body pose, and appearance. + +Free-viewpoint rendering from unstructured photos is a particularly challenging task because a photo collection can contain images at different times where the subject has different clothing and appearance. Furthermore, we only have access to a handful of images for each appearance, so it is unlikely that all regions of the body would be well-observed for any given appearance. In addition, any given body pose is likely observed from just a single or very few camera viewpoints. + +We address this challenging scenario of sparse viewpoint and pose observations with changing appearance by modeling a single canonical-pose neural volumetric representation that uses a shared motion weight field to describe how the canonical volume deforms with changes in body pose, all conditioned on appearance-dependent latent vectors. Our key insight is that although the observed body poses have different appearances across the photo collection, they should all be explained by a common motion model since they all come from the same person. Furthermore, although the appearances of a subject can vary across the photo collection, they all share common properties such as symmetry so embedding appearance in a shared latent space can help the model learn useful priors. + +To this end, we build our work on top of HumanNeRF [46], which is a state-of-the-art free-viewpoint human rendering approach that requires hundreds of images of a subject without clothing or appearance changes. Along with regularization, we extend HumanNeRF to account for sparse observations as well as enable modeling diverse appearances. Finally, we build an entire personalized space spanned by camera view, body pose, and appearance that allows intuitive exploration of arbitrary novel combinations of these attributes (as shown in Fig. 1). + +# 2. Related Work + +3D reconstruction from unstructured photos Reconstructing static scenes from unstructured photo collections is a longstanding research problem in the fields of computer vision and graphics. The seminal Photo Tourism system [39] applies large-scale structure-from-motion [36] to tourist photos of famous sites, enabling interactive navigation of the 3D scene. Subsequent works leveraged multiview stereo [10, 37] to increase the 3D reconstruction quality [1, 38]. Recently, this problem has been revisited with + +neural rendering [19, 30, 40, 43, 44]. In particular, Neural Radiance Fields (NeRFs) [32] have enabled photorealistic view synthesis results of challenging scenes, including tourist sites [27] and even city-scale scenes [42]. In addition to static scenes, unstructured photo collections have been also used to model human faces [15, 20] or even visualize scene changes through time [24, 25, 29]. + +Our method builds on top of NeRF's neural volumetric representation of static scenes, and extends it to model dynamic human bodies from unstructured photo collections. + +3D reconstruction of humans Many early works in image-based rendering [41] have addressed the task of rendering novel views of human bodies. These techniques are largely based on view-dependent texture mapping [7], which reprojects observed images into each novel viewpoint using a proxy geometry. The image-based rendering community has explored many geometry proxies for rendering humans, including depth maps [14, 49], visual hulls [28], and parametric human models [3]. An alternative technique for 3D reconstruction and rendering of humans is to use 3D scanning techniques to recover a signed distance field representation [6, 9], and then extract and texture a polygon mesh [5, 11, 26]. Recently, neural field representations [47], have become popular for modeling humans since they are suited for representing surfaces with arbitrary topology. Methods have reconstructed neural field representations of humans from a variety of different inputs, including 3D scans [4, 23, 31, 35, 45], multi-view RGB observations [18, 21, 34], RGB-D sequences [8], or monocular videos [13, 46]. Our work is most closely related to HumanNeRF [46], which reconstructs a volumetric neural field from a monocular video of a moving human. We build upon this representation and extend it to enable reconstructing a neural volumetric model from unstructured photo collections with diverse poses and appearances. + +# 3. Method + +In this section, we first review HumanNeRF [46] (Sec. 3.1), explain how we regularize it to improve reconstruction from sparse inputs (Sec. 3.2), and then describe how we model diverse appearances (Sec. 3.3 and 3.4). Finally, we describe how we build a personalized space to support intuitive exploration (Sec. 3.5). + +# 3.1. Background + +HumanNeRF The recently-introduced HumanNeRF method represents a moving person as a canonical volume $F_{c}$ warped to a body pose $\mathbf{p}$ to produce a volume $F_{o}$ in observed space: + +$$ +F _ {o} (\mathbf {x}, \mathbf {p}) = F _ {c} (T (\mathbf {x}, \mathbf {p})), \tag {1} +$$ + +![](images/3b68a048f446e402d64a6ecdf49834f08e6b4867c30ba60b9700565a44aad5cc.jpg) +Figure 2. Given an input personal photo collection, our method optimizes for a canonical volume that can render diverse appearances. We represent the canonical volume with an MLP conditioned on an appearance embedding, and use a shared pose-dependent motion field that maps from observation to canonical space. Additionally, we use a pose correction MLP that takes the estimated body pose and a pose embedding and outputs appearance-dependent pose residuals. Finally, to improve rendering quality from sparse observations, we regularize the volumetric representation to have smooth and opaque geometry with $\mathcal{L}_{\mathrm{geom}}$ and $\mathcal{L}_{\mathrm{opacity}}$ , which we apply to renderings from uniformly-sampled unobserved camera viewpoints. Photo credits to Getty Images. + +where $T: (\mathbf{x}_o, \mathbf{p}) \to \mathbf{x}_c$ defines a motion field mapping points from observed space back to canonical space, and $F_c: \mathbf{x} \to (\mathbf{c}, \sigma)$ maps position $\mathbf{x}$ to color $\mathbf{c}$ and density $\sigma$ , represented by $\mathrm{MLP}_{\theta_c}(\gamma(\mathbf{x}))$ taking $\gamma(\mathbf{x})$ , a sinusoidal positional encoding of $\mathbf{x}$ , as input, with parameters $\theta_c$ . + +The motion field $T$ is further decomposed into skeletal motion $T_{\mathrm{skel}}$ and non-rigid motion $T_{\mathrm{NR}}$ : + +$$ +T (\mathbf {x}, \mathbf {p}) = T _ {\mathrm {s k e l}} (\mathbf {x}, P _ {\mathrm {p o s e}} (\mathbf {p})) + T _ {\mathrm {N R}} (\mathbf {x} _ {\mathrm {s k e l}}, \mathbf {p}), \tag {2} +$$ + +where $\mathbf{x}_{\mathrm{skel}} = T_{\mathrm{skel}}(\mathbf{x},P_{\mathrm{pose}}(\mathbf{p}))$ $T_{\mathrm{NR}}$ represented by $\mathrm{MLP}_{\theta_{\mathrm{NR}}}$ predicts a non-rigid offset $\Delta \mathbf{x}$ , and $P_{\mathrm{pose}}(\mathbf{p})$ corrects the body pose $\mathbf{p} = (J,\Omega)$ with the residual of joint angles $\Delta_{\Omega}$ predicted by $\mathrm{MLP}_{\theta_{\mathrm{pose}}(\Omega)}$ taking joint angles $\Omega$ as input. + +The skeletal motion $T_{\mathrm{skel}}$ maps an observed position to the canonical space, computed as a weighted sum of $K$ motion bases $(R_i, \mathbf{t}_i)$ : + +$$ +T _ {\mathrm {s k e l}} (\mathbf {x}, \mathbf {p}) = \sum_ {i = 1} ^ {K} w _ {o} ^ {i} (\mathbf {x}) \left(R _ {i} \mathbf {x} + \mathbf {t} _ {i}\right), \tag {3} +$$ + +where $(R_{i},\mathbf{t}_{i})$ , explicitly computed from $\mathbf{p}$ , indicates the rotation and translation that maps $i$ -th bone from observation to canonical space and $w_{o}^{i}$ is the corresponding weight in observed space. + +Each $w_{o}^{i}$ is approximated using weights $w_{c}^{i}$ defined in canonical space: + +$$ +w _ {o} ^ {i} (\mathbf {x}) = \frac {w _ {c} ^ {i} \left(R _ {i} \mathbf {x} + \mathbf {t} _ {i}\right)}{\sum_ {k = 1} ^ {K} w _ {c} ^ {k} \left(R _ {k} \mathbf {x} + \mathbf {t} _ {k}\right)}. \tag {4} +$$ + +HumanNeRF stores the set of $\{w_c^i (\mathbf{x})\}$ and a background class into a single volume grid $W_{c}(\mathbf{x})$ with $K + 1$ channels, + +generated by a convolution network $\mathrm{CNN}_{\theta_{\mathrm{skel}}}$ that takes as input a random (constant) latent code $\mathbf{z}$ . + +Volume Rendering The observed volume $F_{o}$ that produces color $\mathbf{c}$ and density $\sigma$ is rendered using the volume rendering equation [32]. The expected color $\mathbf{C}(\mathbf{r})$ of a ray $\mathbf{r}(t) = \mathbf{o} + t\mathbf{d}$ with $G$ samples is computed as: + +$$ +\mathbf {C} (\mathbf {r}) = \sum_ {i = 1} ^ {G} \left(\prod_ {j = 1} ^ {i - 1} \left(1 - \alpha_ {j}\right)\right) \alpha_ {i} \mathbf {c} \left(\mathbf {x} _ {i}\right), \tag {5} +$$ + +$$ +\alpha_ {i} = f (\mathbf {x} _ {i}) (1 - \exp (- \sigma (\mathbf {x} _ {i}) \Delta t _ {i})), +$$ + +where $\Delta t_{i} = t_{i + 1} - t_{i}$ is sample interval, and $f(\mathbf{x}) = \sum_{k = 1}^{K}w_{c}^{k}(R_{k}\mathbf{x} + \mathbf{t}_{k})$ is foreground likelihood. Finally, HumanNeRF optimizes for network parameters $\Theta = \{\theta_{\mathrm{c}},\theta_{\mathrm{skel}},\theta_{\mathrm{NR}},\theta_{\mathrm{pose}}\}$ through MSE loss, $\mathcal{L}_{\mathrm{MSE}}$ , and LPIPS [48] loss, $\mathcal{L}_{\mathrm{LPIPS}}$ , by comparing renderings with inputs. + +# 3.2. Unseen view regularization + +Although HumanNeRF [46] works well given monocular videos, we observe it produces poor results on unstructured photo collections due to insufficient observations: we usually only have a handful of photos of a subject's outfit (< 25 images in our case) while HumanNeRF relies on videos with a large number of video frames (> 300 frames). + +We find HumanNeRF's struggles in our setting for two reasons: (1) its non-rigid motion does not generalize well to novel viewpoints since there are too few pose observations to sufficiently constrain this pose-dependent effect; (2) the reconstructed canonical-pose human body geometry is incorrect due to insufficient viewpoint observations, resulting in inconsistent appearance in rendered novel viewpoints. + +We address the first limitation by simply removing the non-rigid component and only use skeletal motion: + +$$ +T (\mathbf {x}, \mathbf {p}) = T _ {\mathrm {s k e l}} (\mathbf {x}, P _ {\mathrm {p o s e}} (\mathbf {p})) \tag {6} +$$ + +We address the second limitation by regularizing the body geometry as rendered in novel views. Specifically, inspired by RegNeRF [33], we encourage the geometry to be smooth by enforcing a depth smoothness loss on rendered depth maps. We generate novel camera poses by first sampling an angle $\phi$ from a uniform distribution, $\phi \sim U(0,2\pi)$ , and rotate the input camera with $\phi$ around the up vector with respect to the body center. + +We render a pixel's depth value by calculating the expected ray termination position, using the same volume rendering weights used to compute the pixel's color (Eq. 5): + +$$ +D (\mathbf {r}) = \sum_ {i = 1} ^ {G} \left(\prod_ {j = 1} ^ {i - 1} \left(1 - \alpha_ {j}\right)\right) \alpha_ {i} t _ {i}. \tag {7} +$$ + +Likewise, we compute a pixel's alpha value as: + +$$ +A (\mathbf {r}) = \sum_ {i = 1} ^ {G} \left(\prod_ {j = 1} ^ {i - 1} \left(1 - \alpha_ {j}\right)\right) \alpha_ {i}. \tag {8} +$$ + +Our proposed depth smoothness loss is formulated as: + +$$ +\begin{array}{l} \mathcal {L} _ {\mathrm {g e o m}} = \sum_ {i, j = 1} ^ {H - 1} (A (\mathbf {r} _ {i, j}) A (\mathbf {r} _ {i, j + 1}) (D (\mathbf {r} _ {i, j}) - D (\mathbf {r} _ {i, j + 1}))) ^ {2} \\ + \left(A \left(\mathbf {r} _ {i, j}\right) A \left(\mathbf {r} _ {i + 1, j}\right) \left(D \left(\mathbf {r} _ {i, j}\right) - D \left(\mathbf {r} _ {i + 1, j}\right)\right)\right) ^ {2}. \tag {9} \\ \end{array} +$$ + +where the loss is evaluated over patches of size $H$ , as we use patch-based ray sampling similar to HumanNeRF. Note that this loss only penalizes depth discontinuities when the alphas of neighboring points are high, which effectively constrains the loss to points on the surface. + +In practice, we find the depth smoothness term improves geometry and rendering but introduces "haze" artifacts around the subject. This problem arises because the loss encourages small alphas – all zero alpha would in fact minimize this term – biasing toward transparent geometry. + +To address this problem, we use an opacity loss inspired by Neural Volumes [22] that encourages binary alphas: + +$$ +\mathcal {L} _ {\text {o p a c i t y}} = \sum_ {i, j} \log \left(A \left(\mathbf {r} _ {i, j}\right) + \epsilon\right) + \tag {10} +$$ + +$$ +\log (1 - A (\mathbf {r} _ {i, j}) + \epsilon) - C, +$$ + +where $C = \log (\epsilon) + \log (1 + \epsilon)$ to ensure non-negativity. + +# 3.3. Appearance modeling + +We take as input photos of a subject taken at different times; these photos are subdivided into appearance sets corresponding to photos taken around the same time, i.e., with the same clothing, etc. + +When modeling diverse appearances of a subject, we want to achieve two goals: (1) appearance consistency: synthesizing consistent texture in unobserved regions in one appearance set with the help of the others; (2) pose consistency: a motion model that keeps the rendered pose consistent when switching the subject's appearance. + +A naive approach is to train a separate network on each appearance set. This approach does not perform well: (1) the canonical MLP sees very few images in the training, resulting in artifacts in unobserved regions, thus degrading appearance consistency (Fig. 3-(a)); (2) the learned motion weight volume overfits body poses in each (small) appearance set and does not generalize well to the other sets, leading to poor pose consistency (Fig. 3-(b)). + +Instead, we propose to train all photos with different appearances into a single network. Specifically, we enforce the shared canonical appearance $\mathrm{MLP}_{\theta_c}$ to be appearance-dependent but optimize for a single, universal motion weight volume $W_{c}$ across all images. The shared, appearance-conditioned canonical MLP synthesizes consistent textures by generalizing over the full set of images seen in training, while the universal motion weight volume significantly improves pose consistency, as it is trained on the full set of body poses. + +To condition the canonical MLP, inspired by Martin-Brualla et al. [27], we adopt the approach of Generative Latent Optimization [2], where each appearance set (with index $i$ ) is bound to a single real-valued appearance embedding vector $\ell_{(i)}^{\mathrm{app}}$ . This vector is concatenated with $\gamma (\mathbf{x})$ as input to the canonical $\mathrm{MLP}_{\theta_c}$ . As a result, the canonical volume $F_{c}$ is appearance-dependent: + +$$ +F _ {c} (\mathbf {x}, \ell_ {(i)} ^ {\text {a p p}}) = \mathrm {M L P} _ {\theta_ {c}} (\gamma (\mathbf {x}), \ell_ {(i)} ^ {\text {a p p}}). \tag {11} +$$ + +Similarly, we introduce pose embedding vector $\ell_{(i)}^{\mathrm{pose}}$ to condition the pose correction module on each appearance set and concatenate this vector with $\Omega$ as input to $\mathrm{MLP}_{\theta_{\mathrm{pose}}}$ . By doing so, we can differentiate between instances where two bodies have an identical pose but different clothing. + +The appearance embeddings $L^{\mathrm{app}} = \{\ell_{(i)}^{\mathrm{app}}\}_{i=1}^{S}$ as well as pose embeddings $L^{\mathrm{pose}} = \{\ell_{(i)}^{\mathrm{pose}}\}_{i=1}^{S}$ are optimized alongside other network parameters, where $S$ is the number of appearance sets. + +# 3.4. Optimization + +Loss function Our total loss is a combination of the previously-discussed losses: + +$$ +\mathcal {L} = \mathcal {L} _ {\text {L P I P S}} + \lambda_ {1} \mathcal {L} _ {\text {M S E}} + \lambda_ {2} \mathcal {L} _ {\text {g e o m}} + \lambda_ {3} \mathcal {L} _ {\text {o p a c i t y}}. \tag {12} +$$ + +Objective Given input images $\{I_1, I_2, \dots, I_N\}$ , appearance set indices $\{s_1, s_2, \dots, s_N\}$ , body poses + +
2009201220132014201520162017201820192020
HumanNeRF [46]70.6480.6275.0973.0093.8983.3582.1969.4067.4773.01
Our method59.2863.9268.9263.3977.3671.9971.9858.3858.2161.77
+ +Table 1. Comparison to related work: FID is computed per dataset (per year). Lower FID score is better. + +$\{\mathbf{p}_1,\mathbf{p}_2,\dots ,\mathbf{p}_N\}$ and cameras $\{\mathbf{e}_1,\mathbf{e}_2,\dots ,\mathbf{e}_N\}$ we optimize the objective: + +$$ +\min _ {\Theta} \sum_ {i = 1} ^ {N} \mathcal {L} \left(\Gamma \left[ F _ {c} \left(T \left(\mathbf {x}, \mathbf {p} _ {i}, \ell_ {\left(s _ {i}\right)} ^ {\text {p o s e}}\right), \ell_ {\left(s _ {i}\right)} ^ {\text {a p p}}\right), \mathbf {e} _ {i} \right], I _ {i}\right), \tag {13} +$$ + +where $\mathcal{L}(\cdot)$ is the loss function and $\Gamma[\cdot]$ is a volume renderer, and we minimize the loss with respect to all network parameters and embedding vectors $\Theta = \{\theta_c, \theta_{\mathrm{skel}}, \theta_{\mathrm{pose}}, L^{\mathrm{app}}, L^{\mathrm{pose}}\}$ . + +We shoot rays toward both seen and unseen cameras. $\mathcal{L}_{\mathrm{LPIPS}}$ and $\mathcal{L}_{\mathrm{MSE}}$ are computed from the output of seen cameras, while $\mathcal{L}_{\mathrm{geom}}$ and $\mathcal{L}_{\mathrm{opacity}}$ are applied to renderings of unseen ones. We use $\lambda_{1} = 0.2$ , $\lambda_{2} = 1.0$ , and $\lambda_{3} = 10.0$ . Additionally, we stop the gradient flow through the pose MLP when backpropagating $\mathcal{L}_{\mathrm{geom}}$ , as we found it can lead to degenerate pose correction. + +# 3.5. Building a personalized space + +Once the optimization converges, we use its result to build a personalized space of the subject spanned by camera view, body pose, and appearance. We allow continuous variation in viewpoint, but restrict body pose and appearance to those that were observed in the set. Every point in the space has a corresponding rendering. + +In practice, the space is defined as a cube with size 1 where the coordinate value ranges from 0 to 1. Our goal is to map a point in that cube to the inputs of the network from which we render the subject. + +Specifically, assuming the subject has $N$ body poses and $S$ appearances, we need to perform mapping on coordinates $(a,b,c)$ corresponding to position along the axes of appearance, body pose, and camera view, respectively: + +(1) Appearances: we map the value $a$ to the index of $S$ appearances: $\mathrm{idx_a} = \lfloor aS\rfloor$ , which was used to retrieve the appearance embedding $\ell_{(\mathrm{idx_a})}^{\mathrm{app}}$ for canonical $\mathrm{MLP}_{\theta_c}$ +(2) Body pose: we map the value $b$ to the index of $N$ body poses: $\mathrm{idx_b} = \lfloor bN\rfloor$ . We get the $\mathrm{idx_b}$ -th body pose $\mathbf{p}$ , corresponding to appearance index $s_{\mathrm{idx_b}}$ . We then take pose embedding $\ell_{(s_{\mathrm{idx_b}})}^{\mathrm{pose}}$ as input for pose $\mathrm{MLP}_{\theta_{\mathrm{pose}}}$ . +(3) Camera view: we rotate the camera $\mathbf{e}_{\mathrm{idx_b}}$ by $\phi = 2\pi c$ around up vector with respect to the body center to get a viewing camera $\mathbf{e_v}$ . + +Finally, we generate a subject rendering corresponding to the position $(a,b,c)$ by feeding the appearance embedding $\ell_{\mathrm{(idx_a)}}^{\mathrm{app}}$ , pose embedding $\ell_{(s_{\mathrm{idx_b}})}^{\mathrm{pose}}$ , and body pose $\mathbf{p}$ to + +the network and producing a volume in observation space rendered by the viewing camera $\mathbf{e}_{\mathrm{v}}$ + +# 4. Results + +# 4.1. Dataset + +In the main paper, we include results on experiments using a photo collection of Roger Federer (more subjects in suppl. material). The Roger Federer dataset contains 10 appearance sets spanning 12 years. We collect photos by searching for a specific game in a particular year (e.g., "2019 Australian Open Final"). We collected 19 to 24 photos for each game, one per year, and label each set according to the year (2009, 2012, ..., 2020). + +Following [46], we run SPIN [17] to estimate body pose and camera pose, automatically segment the subject, and manually correct segmentation errors and 3D body poses with obvious errors. Additionally, for images where the subject is occluded by balls or rackets, we label the regions of occluded objects and omit them during optimization. + +# 4.2. Implementation details + +We optimize Eq. 13 using the Adam optimizer [16] with hyperparameters $\beta_{1} = 0.9$ and $\beta_{2} = 0.99$ . We set the learning rate to $5 \times 10^{-4}$ for $\theta_{c}$ (the canonical MLP), $L^{\mathrm{app}}$ , and $L^{\mathrm{pose}}$ (embedding vectors), and $5 \times 10^{-5}$ for all the others. We sample 128 points along each ray for rendering. The size of embedding vectors of $\ell^{\mathrm{app}}$ and $\ell^{\mathrm{pose}}$ are 256 and 16. We use patch-based ray sampling with 6 patches with size 32x32 for seen cameras and 16 patches with size 8x8 for unseen ones. The optimization takes 200K iterations to converge when training each game with individual networks and takes 600K iterations for all games into a single network. Additionally, we delay pose refinement, geometry regularization, and opacity constraint until after 1K, 1K, and 50K iterations for separate-networks training, and 1K, 10K, and 200K iterations for single-network optimization. + +# 4.3. Comparison + +Baseline We compare our method with HumanNeRF [46], the state-of-the-art free-viewpoint method on monocular videos. We run experiments on individual datasets (2009, 2012, ..., 2020). We use the official HumanNeRF implementation with hyperparameters $T_{s} = 2.5K$ and $T_{e} = 5K$ to accommodate the much smaller input dataset size. Because HumanNeRF only can optimize for a single appearance, we do the same in our method. Finally, we train + +![](images/1dc51695853e362c370c5346ddc6914fbd2c407ea97c18d59e679f6c057afda7.jpg) +Figure 3. (a) Appearance consistency: training all appearance sets with a single network synthesizes higher quality texture for unobserved regions while training with separate networks produces incompatible colors (green arrow). (b) Pose consistency: In comparison to the source pose reconstruction (i.e., the combination of pose and appearance is observed in training), separate-networks training produces unsatisfied results when combining the pose with unseen appearances; the head orientations are different from the input (red arrow) and the bodies are unnaturally distorted (blue arrow). In contrast, single-network optimization enables consistent output. + +![](images/9381de13efd94d64715b3a5b047f233f31882024ddc60cca6a45bc6201b4de6c.jpg) + +![](images/395aecdb47f5cd1407a2dae6683dd2c5a360597377c73727e31e4aca2a26bc1c.jpg) + +HumanNeRF with 200K iterations, the same number used in our method. + +Evaluation protocol As we lack ground truth when evaluating results rendered from unseen views, we adopt Frechet inception distance (FID) [12] for quantitative comparison. For each input image, we rotate the camera in 10-degree increments around the "up" vector w.r.t the body center and use these renderings for evaluation. + +Results Quantitatively, as shown in Table 1, our method outperforms HumanNeRF on all datasets by comfortable margins. The performance gain is particularly significant when visualizing the results, as shown in Fig. 5. Our method is able to create consistent geometry, sharp details, and nice renderings, while HumanNeRF tends to produce irregular shapes, distorted textures, and noisy images, due to insufficient inputs. + +![](images/6cc2b847b0d07fe8268f7a45c252c0550d36c1981f4f6353d2810113f6d6c074.jpg) +(a) HumanNeRF + +![](images/1e2280b65198cd2cdfeaae10d9cee93500462cb85e11d3cf3a06be504d1d8259.jpg) +(b)-non-rigid + +![](images/978b3edb4f46332401a4e3c876157f51ccf88a4143d8c578d4f9665288e0ac13.jpg) +(c)-non-rigid $^+$ geom. +Figure 4. Ablation study. Removing the non-rigid motion component from HumanNeRF significantly improves reconstruction quality. Adding our geometry loss further refines the shape (green arrow) but introduces "haze" artifacts (red arrow), which we address with the opacity loss. + +![](images/717e33e328ce9af2430b1aebd1c8947d62646d1c449c0a459e4f8fb070d53f1a.jpg) +(d)-non-rigid $^+$ geom., opacity + +Ablation studies Fig. 4 shows visually how we outperform HumanNeRF by modifying the model and introducing new losses. By removing non-rigid motion, we get a significant quality boost. We further enhance the shape and texture reconstruction with the geometry and opacity losses. Table 2 quantifies the importance of each element. We get the best performance when including all the refinements. + +
FID ↓
HumanNeRF [46]76.87
Ours - non-rigid71.75
Ours - non-rigid + geometry76.84
Ours - non-rigid + opacity67.01
Ours + geometry, opacity65.91
Ours - non-rigid + geometry, opacity65.52
+ +Table 2. Ablation: average FID (lower is better) over 10 datasets. + +Appearance and pose consistence Fig. 3 illustrates the benefit of training all images with a single network. In contrast to individually trained networks, Fig. 3-(a) illustrates it can synthesize compatible textures for unobserved regions as a result of better generalization, thus maintaining appearance consistency; Fig. 3-(b) demonstrates the unified network is able to keep the rendered body pose persistent across different appearances, thanks to the shared motion weight volume, hence guaranteeing pose consistency. + +Visualization of Federer space In Fig. 6, we visualize the rebuilt Federer space by keeping the body pose fixed and rendering dense samples in the camera-appearance plane starting from one photo. In this case, only a single image (the one with a red square) is directly observed, showing how sparse observations we have to rebuild the space. The renderings are sharp and with few artifacts, and the appearance and pose consistency are well-maintained. + +# 5. Discussion + +Limitations Our work builds upon HumanNeRF to account for sparse inputs and diverse appearance. While it is effective in this challenging scenario, it inherits some of HumanNeRF's limitations such as its reliance on the initialized poses, its assumption of relatively diffuse lighting, + +![](images/b0395395389b7f37226a3aa7a163210601bd0748d239a20f58cbcb71e21ae743.jpg) +2020 + +![](images/522d0e5ee7d0388064fd21ebc42f8d53d2ab9ff01b6c21e378b0395844888d9b.jpg) + +![](images/202fdd142049d79cd474256ca0d13f40acfe0dcc88b489778ba6686043f52b55.jpg) + +![](images/a0a6dcc9bf5f6a53ab6c426187ab21d4a454f751a76a9e8079fa54dbf752d0e9.jpg) +2018 + +![](images/7e4e9dfd09df6efcba4f9e9979da3c8da64e0a7f6c96387f796dabb3912fed77.jpg) + +![](images/291c80649bb99ee8bb348c1d31ef55f84f3d0307ab9f7948a7e43b783307fe62.jpg) + +![](images/d30166e7321e302467b92523f87838ae68e58ccde3d8775e438af254f323ee04.jpg) +2016 + +![](images/5aeea37d7383166688054c6d8bff0955a6617a2e8d3181d41c1a83080182f8d9.jpg) + +![](images/8da39967992dbd29abbbdb93eebcb449cc11b469fac2129384e9f15aaf27afd7.jpg) + +![](images/9bbd1f471e78c4fea3e9d6809e47f77b3e906270d93eabf954f9c75e5c894b37.jpg) +2014 + +![](images/6383b041efa8992cd606525356197fc1eac380c796dd8a9778dd3b8ac027463b.jpg) + +![](images/065a854c7defd0e1257e0a10417e55d912e0706e012873335a0f6d8d07751948.jpg) + +![](images/b4a62eec7c742213935b8090aa4fdb90d04099336d27a29dea266509b61ec415.jpg) +2012 + +![](images/c306e85baec24b72f191a06bf3dfa9c95d71c70b82604d4a43f391d0cfe621f0.jpg) +HumanNeRF + +![](images/7e9ab90443f24fba27e3a57c83e77c1ddda75eddd74ff0a771537e82a90a6473.jpg) +Our method + +![](images/0f9a9027a16faafc7275239df77efba8d60778f4b8591790720f0abd20d23349.jpg) +2019 + +![](images/64c4eb222b05d777f93ba497d80722abf49126a7eb0c940bb8d2d09140fd010b.jpg) + +![](images/b3d91d7e2ccba465f911fd62152d8ffb8523b003f86b6133e0b8d2b7cb356654.jpg) + +![](images/de71b803986c243a3138a011c932b2ca89851947eee20e505a82933017bf88e3.jpg) +2017 + +![](images/306c8d30c883751e5d239092dcb4b9f376f91dc832ce62932a7094e2d2820519.jpg) + +![](images/125cb7c0c61a99650755d124b32e18effd40d59b1dccdbbe4d3092c9cd8af781.jpg) + +![](images/420d31b79742daa5e68865f3a0af7cacad8c3b8a704d69b08737d60e44e9262a.jpg) +2015 + +![](images/48398f1e40e84de351beaf9924f4b8197940a21dbe37d3cc1245c528fc035e09.jpg) + +![](images/8d83985df8f7918a090210ed60e74b1b2f04963259992fdb8845af925ebf7f3d.jpg) + +![](images/83a8333cb1b173e78fbb68bf0c3404e0ae1f3d2b7bea2dbe4d012817ac78589e.jpg) +2013 + +![](images/b27830b8cb8d332243b16efec57a4c799ab567f565378a981138ad671784cc2b.jpg) + +![](images/73ceddeb9c86d8cc4a1398ba1c4aed312db01dfc9a8b18372408fce073119385.jpg) + +![](images/279c052fbff98c196c3ecde9533d6ec7b0186003bbb51b47f0843c3ccc2402c7.jpg) +2009 + +![](images/7129532dd7626f1803ca6705c34cb9fb84337ea1e535703ca8f8d27e913e247b.jpg) +HumanNeRF +Figure 5. Our method produces more convincing renderings with fewer artifacts than those from HumanNeRF [46]. Note how HumanNeRF produces errors in regions occluded from the input view, while our method produces plausible geometry. Photo credits to Getty Images. + +![](images/75b257b41092f3045b6e85c232e72ea94aac7ca5f26c790b6d8429dd105c758f.jpg) +Our method + +and its requirement for manual human segmentation. Additionally, since human body pose estimators typically fail on images with heavily-occluded bodies, we can only use input photos that view the full body. + +Societal impact In this work, we aim to faithfully produce images of a person with the capability of just rendering unseen views and switching appearance within their own set of appearances. The work does not intend to create motions and animations that didn't happen. While we focus in the paper only on one person and show more examples in the supplementary material, it is important to validate in future + +work that the method scales to a wide range of subjects. + +Conclusion We have presented PersonNeRF, allowing rendering a human subject with arbitrary novel combinations of body pose, camera view, and appearance from an unstructured photo collection. Our method enables exploring these combinations by traversing a reconstructed space spanned by these attributes and demonstrates high-quality and consistent results across novel views and unobserved appearances. + +Acknowledgment This work was funded by the UW Reality Lab, Meta, Google, OPPO, Amazon, and Cisco. + +![](images/b3a1a100bdef5b6a4235b60a03a8dfbe856cb4e3f1d583f1853124252d808fd6.jpg) +V +Camera view +Figure 6. The visualization of the (appearance, camera view) plane of the reconstructed Federer space. 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High-quality video view interpolation using a layered representation. 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Srinivasan" + }, + { + "bbox": [ + 77, + 160, + 516, + 203 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 77, + 160, + 516, + 203 + ], + "type": "text", + "content": " Brian Curless" + }, + { + "bbox": [ + 77, + 160, + 516, + 203 + ], + "type": "inline_equation", + "content": "^{1,2}" + }, + { + "bbox": [ + 77, + 160, + 516, + 203 + ], + "type": "text", + "content": " Ira Kemelmacher-Shlizerman" + }, + { + "bbox": [ + 77, + 160, + 516, + 203 + ], + "type": "inline_equation", + "content": "^{1,2}" + }, + { + "bbox": [ + 77, + 160, + 516, + 203 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 77, + 160, + 516, + 203 + ], + "type": "text", + "content": "University of Washington " + }, + { + "bbox": [ + 77, + 160, + 516, + 203 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 77, + 160, + 516, + 203 + ], + "type": "text", + "content": "Google Research https://grail.cs.washington.edu/projects/personnerf/" + } + ] + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 55, + 228, + 545, + 472 + ], + "blocks": [ + { + "bbox": [ + 55, + 228, + 545, + 472 + ], + "lines": [ + { + "bbox": [ + 55, + 228, + 545, + 472 + ], + "spans": [ + { + "bbox": [ + 55, + 228, + 545, + 472 + ], + "type": "image", + "image_path": "7c3b6c9e9cd370fcfcf231fa5080c5dd03f8f2a5875b73c7f3df4e1974371708.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 45, + 483, + 547, + 540 + ], + "lines": [ + { + "bbox": [ + 45, + 483, + 547, + 540 + ], + "spans": [ + { + "bbox": [ + 45, + 483, + 547, + 540 + ], + "type": "text", + "content": "Figure 1. Given a photo collection of a subject (e.g., Roger Federer) (a), our method PersonNeRF builds a space of the subject spanned by camera view, body pose, and appearance (b). PersonNeRF enables traversing this space and exploring unobserved combinations of these attributes (c). Here we render novel views (top row), various body poses (middle row), and different appearances (bottom row) by traversing the corresponding axes. Among all of the renderings shown here, only the central images of rows correspond to a photo actually observed in the training data (corresponding input photo marked with a red square). Photo credits to Getty Images." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 143, + 549, + 192, + 562 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 549, + 192, + 562 + ], + "spans": [ + { + "bbox": [ + 143, + 549, + 192, + 562 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "text", + "content": "We present PersonNeRF, a method that takes a collection of photos of a subject (e.g. Roger Federer) captured across multiple years with arbitrary body poses and appearances, and enables rendering the subject with arbitrary novel combinations of viewpoint, body pose, and appearance. PersonNeRF builds a customized neural volumetric 3D model of the subject that is able to render an entire space spanned by camera viewpoint, body pose, and appearance. A central challenge in this task is dealing with sparse observations; a given body pose is likely only observed by a single viewpoint with a single appearance, and a given" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 550, + 548, + 694 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 550, + 548, + 694 + ], + "spans": [ + { + "bbox": [ + 304, + 550, + 548, + 694 + ], + "type": "text", + "content": "appearance is only observed under a handful of different body poses. We address this issue by recovering a canonical " + }, + { + "bbox": [ + 304, + 550, + 548, + 694 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 304, + 550, + 548, + 694 + ], + "type": "text", + "content": "-pose neural volumetric representation of the subject that allows for changing appearance across different observations, but uses a shared pose-dependent motion field across all observations. We demonstrate that this approach, along with regularization of the recovered volumetric geometry to encourage smoothness, is able to recover a model that renders compelling images from novel combinations of viewpoint, pose, and appearance from these challenging unstructured photo collections, outperforming prior work for free-viewpoint human rendering." + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "spans": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "text", + "content": "524" + } + ] + } + ], + "index": 9 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 128, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 128, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 128, + 83 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 91, + 286, + 175 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 91, + 286, + 175 + ], + "spans": [ + { + "bbox": [ + 47, + 91, + 286, + 175 + ], + "type": "text", + "content": "We present a method for transforming an unstructured personal photo collection, containing images spanning multiple years with different outfits, appearances, and body poses, into a 3D representation of the subject. Our system, which we call PersonNeRF, enables us to render the subject under novel unobserved combinations of camera viewpoint, body pose, and appearance." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 176, + 286, + 283 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 176, + 286, + 283 + ], + "spans": [ + { + "bbox": [ + 46, + 176, + 286, + 283 + ], + "type": "text", + "content": "Free-viewpoint rendering from unstructured photos is a particularly challenging task because a photo collection can contain images at different times where the subject has different clothing and appearance. Furthermore, we only have access to a handful of images for each appearance, so it is unlikely that all regions of the body would be well-observed for any given appearance. In addition, any given body pose is likely observed from just a single or very few camera viewpoints." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 285, + 286, + 452 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 285, + 286, + 452 + ], + "spans": [ + { + "bbox": [ + 46, + 285, + 286, + 452 + ], + "type": "text", + "content": "We address this challenging scenario of sparse viewpoint and pose observations with changing appearance by modeling a single canonical-pose neural volumetric representation that uses a shared motion weight field to describe how the canonical volume deforms with changes in body pose, all conditioned on appearance-dependent latent vectors. Our key insight is that although the observed body poses have different appearances across the photo collection, they should all be explained by a common motion model since they all come from the same person. Furthermore, although the appearances of a subject can vary across the photo collection, they all share common properties such as symmetry so embedding appearance in a shared latent space can help the model learn useful priors." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 453, + 286, + 572 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 453, + 286, + 572 + ], + "spans": [ + { + "bbox": [ + 46, + 453, + 286, + 572 + ], + "type": "text", + "content": "To this end, we build our work on top of HumanNeRF [46], which is a state-of-the-art free-viewpoint human rendering approach that requires hundreds of images of a subject without clothing or appearance changes. Along with regularization, we extend HumanNeRF to account for sparse observations as well as enable modeling diverse appearances. Finally, we build an entire personalized space spanned by camera view, body pose, and appearance that allows intuitive exploration of arbitrary novel combinations of these attributes (as shown in Fig. 1)." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 585, + 134, + 597 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 585, + 134, + 597 + ], + "spans": [ + { + "bbox": [ + 47, + 585, + 134, + 597 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 605, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 286, + 713 + ], + "type": "text", + "content": "3D reconstruction from unstructured photos Reconstructing static scenes from unstructured photo collections is a longstanding research problem in the fields of computer vision and graphics. The seminal Photo Tourism system [39] applies large-scale structure-from-motion [36] to tourist photos of famous sites, enabling interactive navigation of the 3D scene. Subsequent works leveraged multiview stereo [10, 37] to increase the 3D reconstruction quality [1, 38]. Recently, this problem has been revisited with" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 545, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 156 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 156 + ], + "type": "text", + "content": "neural rendering [19, 30, 40, 43, 44]. In particular, Neural Radiance Fields (NeRFs) [32] have enabled photorealistic view synthesis results of challenging scenes, including tourist sites [27] and even city-scale scenes [42]. In addition to static scenes, unstructured photo collections have been also used to model human faces [15, 20] or even visualize scene changes through time [24, 25, 29]." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 157, + 545, + 192 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 157, + 545, + 192 + ], + "spans": [ + { + "bbox": [ + 305, + 157, + 545, + 192 + ], + "type": "text", + "content": "Our method builds on top of NeRF's neural volumetric representation of static scenes, and extends it to model dynamic human bodies from unstructured photo collections." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 210, + 545, + 510 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 210, + 545, + 510 + ], + "spans": [ + { + "bbox": [ + 304, + 210, + 545, + 510 + ], + "type": "text", + "content": "3D reconstruction of humans Many early works in image-based rendering [41] have addressed the task of rendering novel views of human bodies. These techniques are largely based on view-dependent texture mapping [7], which reprojects observed images into each novel viewpoint using a proxy geometry. The image-based rendering community has explored many geometry proxies for rendering humans, including depth maps [14, 49], visual hulls [28], and parametric human models [3]. An alternative technique for 3D reconstruction and rendering of humans is to use 3D scanning techniques to recover a signed distance field representation [6, 9], and then extract and texture a polygon mesh [5, 11, 26]. Recently, neural field representations [47], have become popular for modeling humans since they are suited for representing surfaces with arbitrary topology. Methods have reconstructed neural field representations of humans from a variety of different inputs, including 3D scans [4, 23, 31, 35, 45], multi-view RGB observations [18, 21, 34], RGB-D sequences [8], or monocular videos [13, 46]. Our work is most closely related to HumanNeRF [46], which reconstructs a volumetric neural field from a monocular video of a moving human. We build upon this representation and extend it to enable reconstructing a neural volumetric model from unstructured photo collections with diverse poses and appearances." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 521, + 361, + 533 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 521, + 361, + 533 + ], + "spans": [ + { + "bbox": [ + 306, + 521, + 361, + 533 + ], + "type": "text", + "content": "3. 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Given an input personal photo collection, our method optimizes for a canonical volume that can render diverse appearances. We represent the canonical volume with an MLP conditioned on an appearance embedding, and use a shared pose-dependent motion field that maps from observation to canonical space. Additionally, we use a pose correction MLP that takes the estimated body pose and a pose embedding and outputs appearance-dependent pose residuals. 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The expected color " + }, + { + "bbox": [ + 305, + 361, + 545, + 410 + ], + "type": "inline_equation", + "content": "\\mathbf{C}(\\mathbf{r})" + }, + { + "bbox": [ + 305, + 361, + 545, + 410 + ], + "type": "text", + "content": " of a ray " + }, + { + "bbox": [ + 305, + 361, + 545, + 410 + ], + "type": "inline_equation", + "content": "\\mathbf{r}(t) = \\mathbf{o} + t\\mathbf{d}" + }, + { + "bbox": [ + 305, + 361, + 545, + 410 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 305, + 361, + 545, + 410 + ], + "type": "inline_equation", + "content": "G" + }, + { + "bbox": [ + 305, + 361, + 545, + 410 + ], + "type": "text", + "content": " samples is computed as:" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 347, + 415, + 545, + 449 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 347, + 415, + 545, + 449 + ], + "spans": [ + { + "bbox": [ + 347, + 415, + 545, + 449 + ], + "type": "interline_equation", + "content": "\\mathbf {C} (\\mathbf {r}) = \\sum_ {i = 1} ^ {G} \\left(\\prod_ {j = 1} ^ {i - 1} \\left(1 - \\alpha_ {j}\\right)\\right) \\alpha_ {i} \\mathbf {c} \\left(\\mathbf {x} _ {i}\\right), \\tag {5}", + "image_path": "a97f83dc447bd4179b736dedc9706b91af5e07f8c8890b99722e2646790cfabe.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 358, + 452, + 504, + 466 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 358, + 452, + 504, + 466 + ], + "spans": [ + { + "bbox": [ + 358, + 452, + 504, + 466 + ], + "type": "interline_equation", + "content": "\\alpha_ {i} = f (\\mathbf {x} _ {i}) (1 - \\exp (- \\sigma (\\mathbf {x} _ {i}) \\Delta t _ {i})),", + "image_path": "b69d5434537202a4f656b6d9cede559e906d346e6a6ccc59375443d8a37fa151.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 472, + 545, + 534 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 472, + 545, + 534 + ], + "spans": [ + { + "bbox": [ + 305, + 472, + 545, + 534 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 472, + 545, + 534 + ], + "type": "inline_equation", + "content": "\\Delta t_{i} = t_{i + 1} - t_{i}" + }, + { + "bbox": [ + 305, + 472, + 545, + 534 + ], + "type": "text", + "content": " is sample interval, and " + }, + { + "bbox": [ + 305, + 472, + 545, + 534 + ], + "type": "inline_equation", + "content": "f(\\mathbf{x}) = \\sum_{k = 1}^{K}w_{c}^{k}(R_{k}\\mathbf{x} + \\mathbf{t}_{k})" + }, + { + "bbox": [ + 305, + 472, + 545, + 534 + ], + "type": "text", + "content": " is foreground likelihood. Finally, HumanNeRF optimizes for network parameters " + }, + { + "bbox": [ + 305, + 472, + 545, + 534 + ], + "type": "inline_equation", + "content": "\\Theta = \\{\\theta_{\\mathrm{c}},\\theta_{\\mathrm{skel}},\\theta_{\\mathrm{NR}},\\theta_{\\mathrm{pose}}\\}" + }, + { + "bbox": [ + 305, + 472, + 545, + 534 + ], + "type": "text", + "content": " through MSE loss, " + }, + { + "bbox": [ + 305, + 472, + 545, + 534 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{MSE}}" + }, + { + "bbox": [ + 305, + 472, + 545, + 534 + ], + "type": "text", + "content": " , and LPIPS [48] loss, " + }, + { + "bbox": [ + 305, + 472, + 545, + 534 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{LPIPS}}" + }, + { + "bbox": [ + 305, + 472, + 545, + 534 + ], + "type": "text", + "content": " , by comparing renderings with inputs." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 540, + 456, + 552 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 540, + 456, + 552 + ], + "spans": [ + { + "bbox": [ + 306, + 540, + 456, + 552 + ], + "type": "text", + "content": "3.2. Unseen view regularization" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 305, + 558, + 545, + 630 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 558, + 545, + 630 + ], + "spans": [ + { + "bbox": [ + 305, + 558, + 545, + 630 + ], + "type": "text", + "content": "Although HumanNeRF [46] works well given monocular videos, we observe it produces poor results on unstructured photo collections due to insufficient observations: we usually only have a handful of photos of a subject's outfit (< 25 images in our case) while HumanNeRF relies on videos with a large number of video frames (> 300 frames)." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 630, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 630, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 630, + 545, + 714 + ], + "type": "text", + "content": "We find HumanNeRF's struggles in our setting for two reasons: (1) its non-rigid motion does not generalize well to novel viewpoints since there are too few pose observations to sufficiently constrain this pose-dependent effect; (2) the reconstructed canonical-pose human body geometry is incorrect due to insufficient viewpoint observations, resulting in inconsistent appearance in rendered novel viewpoints." + } + ] + } + ], + "index": 19 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 297, + 749, + 313, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 749, + 313, + 757 + ], + "spans": [ + { + "bbox": [ + 297, + 749, + 313, + 757 + ], + "type": "text", + "content": "526" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 96 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 96 + ], + "type": "text", + "content": "We address the first limitation by simply removing the non-rigid component and only use skeletal motion:" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 105, + 102, + 287, + 117 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 105, + 102, + 287, + 117 + ], + "spans": [ + { + "bbox": [ + 105, + 102, + 287, + 117 + ], + "type": "interline_equation", + "content": "T (\\mathbf {x}, \\mathbf {p}) = T _ {\\mathrm {s k e l}} (\\mathbf {x}, P _ {\\mathrm {p o s e}} (\\mathbf {p})) \\tag {6}", + "image_path": "6c66f5cbb0a27a98cb924b2596bcbc5c271b3c0fed8ff118ab289289199df605.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 121, + 287, + 216 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 121, + 287, + 216 + ], + "spans": [ + { + "bbox": [ + 47, + 121, + 287, + 216 + ], + "type": "text", + "content": "We address the second limitation by regularizing the body geometry as rendered in novel views. Specifically, inspired by RegNeRF [33], we encourage the geometry to be smooth by enforcing a depth smoothness loss on rendered depth maps. We generate novel camera poses by first sampling an angle " + }, + { + "bbox": [ + 47, + 121, + 287, + 216 + ], + "type": "inline_equation", + "content": "\\phi" + }, + { + "bbox": [ + 47, + 121, + 287, + 216 + ], + "type": "text", + "content": " from a uniform distribution, " + }, + { + "bbox": [ + 47, + 121, + 287, + 216 + ], + "type": "inline_equation", + "content": "\\phi \\sim U(0,2\\pi)" + }, + { + "bbox": [ + 47, + 121, + 287, + 216 + ], + "type": "text", + "content": ", and rotate the input camera with " + }, + { + "bbox": [ + 47, + 121, + 287, + 216 + ], + "type": "inline_equation", + "content": "\\phi" + }, + { + "bbox": [ + 47, + 121, + 287, + 216 + ], + "type": "text", + "content": " around the up vector with respect to the body center." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 217, + 287, + 253 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 217, + 287, + 253 + ], + "spans": [ + { + "bbox": [ + 47, + 217, + 287, + 253 + ], + "type": "text", + "content": "We render a pixel's depth value by calculating the expected ray termination position, using the same volume rendering weights used to compute the pixel's color (Eq. 5):" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 102, + 258, + 287, + 292 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 102, + 258, + 287, + 292 + ], + "spans": [ + { + "bbox": [ + 102, + 258, + 287, + 292 + ], + "type": "interline_equation", + "content": "D (\\mathbf {r}) = \\sum_ {i = 1} ^ {G} \\left(\\prod_ {j = 1} ^ {i - 1} \\left(1 - \\alpha_ {j}\\right)\\right) \\alpha_ {i} t _ {i}. \\tag {7}", + "image_path": "5e7a5d94876b1770d10082ea6cb81db6bac63ed6b87d3eda2f26a6da255edd36.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 59, + 297, + 249, + 309 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 297, + 249, + 309 + ], + "spans": [ + { + "bbox": [ + 59, + 297, + 249, + 309 + ], + "type": "text", + "content": "Likewise, we compute a pixel's alpha value as:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 107, + 315, + 287, + 348 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 107, + 315, + 287, + 348 + ], + "spans": [ + { + "bbox": [ + 107, + 315, + 287, + 348 + ], + "type": "interline_equation", + "content": "A (\\mathbf {r}) = \\sum_ {i = 1} ^ {G} \\left(\\prod_ {j = 1} ^ {i - 1} \\left(1 - \\alpha_ {j}\\right)\\right) \\alpha_ {i}. \\tag {8}", + "image_path": "440948f9aae8e3158836a1ea4c7566906d1c9e1c83d58e0ad8ab6cb4268387eb.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 59, + 354, + 277, + 365 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 354, + 277, + 365 + ], + "spans": [ + { + "bbox": [ + 59, + 354, + 277, + 365 + ], + "type": "text", + "content": "Our proposed depth smoothness loss is formulated as:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 49, + 371, + 287, + 431 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 49, + 371, + 287, + 431 + ], + "spans": [ + { + "bbox": [ + 49, + 371, + 287, + 431 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\mathcal {L} _ {\\mathrm {g e o m}} = \\sum_ {i, j = 1} ^ {H - 1} (A (\\mathbf {r} _ {i, j}) A (\\mathbf {r} _ {i, j + 1}) (D (\\mathbf {r} _ {i, j}) - D (\\mathbf {r} _ {i, j + 1}))) ^ {2} \\\\ + \\left(A \\left(\\mathbf {r} _ {i, j}\\right) A \\left(\\mathbf {r} _ {i + 1, j}\\right) \\left(D \\left(\\mathbf {r} _ {i, j}\\right) - D \\left(\\mathbf {r} _ {i + 1, j}\\right)\\right)\\right) ^ {2}. \\tag {9} \\\\ \\end{array}", + "image_path": "d2a458f060457ce56bcc87839ef576a4ccd38db3528dd0df71c289124dfad775.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 433, + 287, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 433, + 287, + 491 + ], + "spans": [ + { + "bbox": [ + 47, + 433, + 287, + 491 + ], + "type": "text", + "content": "where the loss is evaluated over patches of size " + }, + { + "bbox": [ + 47, + 433, + 287, + 491 + ], + "type": "inline_equation", + "content": "H" + }, + { + "bbox": [ + 47, + 433, + 287, + 491 + ], + "type": "text", + "content": ", as we use patch-based ray sampling similar to HumanNeRF. Note that this loss only penalizes depth discontinuities when the alphas of neighboring points are high, which effectively constrains the loss to points on the surface." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 492, + 287, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 492, + 287, + 552 + ], + "spans": [ + { + "bbox": [ + 47, + 492, + 287, + 552 + ], + "type": "text", + "content": "In practice, we find the depth smoothness term improves geometry and rendering but introduces \"haze\" artifacts around the subject. This problem arises because the loss encourages small alphas – all zero alpha would in fact minimize this term – biasing toward transparent geometry." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 552, + 287, + 576 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 552, + 287, + 576 + ], + "spans": [ + { + "bbox": [ + 47, + 552, + 287, + 576 + ], + "type": "text", + "content": "To address this problem, we use an opacity loss inspired by Neural Volumes [22] that encourages binary alphas:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 82, + 582, + 287, + 608 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 82, + 582, + 287, + 608 + ], + "spans": [ + { + "bbox": [ + 82, + 582, + 287, + 608 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {o p a c i t y}} = \\sum_ {i, j} \\log \\left(A \\left(\\mathbf {r} _ {i, j}\\right) + \\epsilon\\right) + \\tag {10}", + "image_path": "f24780319f9adc140f912bde9d4628ed6beb2a40ea4e9a73cc0a3dbf02748710.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 144, + 609, + 252, + 623 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 144, + 609, + 252, + 623 + ], + "spans": [ + { + "bbox": [ + 144, + 609, + 252, + 623 + ], + "type": "interline_equation", + "content": "\\log (1 - A (\\mathbf {r} _ {i, j}) + \\epsilon) - C,", + "image_path": "b771f2827d4b113e765e4284cc7bfa4f14c358437c33b94cfd1bc22b041ed8b4.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 47, + 629, + 277, + 642 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 629, + 277, + 642 + ], + "spans": [ + { + "bbox": [ + 47, + 629, + 277, + 642 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 629, + 277, + 642 + ], + "type": "inline_equation", + "content": "C = \\log (\\epsilon) + \\log (1 + \\epsilon)" + }, + { + "bbox": [ + 47, + 629, + 277, + 642 + ], + "type": "text", + "content": " to ensure non-negativity." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 47, + 647, + 173, + 660 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 647, + 173, + 660 + ], + "spans": [ + { + "bbox": [ + 47, + 647, + 173, + 660 + ], + "type": "text", + "content": "3.3. Appearance modeling" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 47, + 665, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 665, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 665, + 287, + 713 + ], + "type": "text", + "content": "We take as input photos of a subject taken at different times; these photos are subdivided into appearance sets corresponding to photos taken around the same time, i.e., with the same clothing, etc." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 72, + 545, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 144 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 144 + ], + "type": "text", + "content": "When modeling diverse appearances of a subject, we want to achieve two goals: (1) appearance consistency: synthesizing consistent texture in unobserved regions in one appearance set with the help of the others; (2) pose consistency: a motion model that keeps the rendered pose consistent when switching the subject's appearance." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 144, + 545, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 144, + 545, + 240 + ], + "spans": [ + { + "bbox": [ + 304, + 144, + 545, + 240 + ], + "type": "text", + "content": "A naive approach is to train a separate network on each appearance set. This approach does not perform well: (1) the canonical MLP sees very few images in the training, resulting in artifacts in unobserved regions, thus degrading appearance consistency (Fig. 3-(a)); (2) the learned motion weight volume overfits body poses in each (small) appearance set and does not generalize well to the other sets, leading to poor pose consistency (Fig. 3-(b))." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 241, + 545, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 241, + 545, + 361 + ], + "spans": [ + { + "bbox": [ + 304, + 241, + 545, + 361 + ], + "type": "text", + "content": "Instead, we propose to train all photos with different appearances into a single network. Specifically, we enforce the shared canonical appearance " + }, + { + "bbox": [ + 304, + 241, + 545, + 361 + ], + "type": "inline_equation", + "content": "\\mathrm{MLP}_{\\theta_c}" + }, + { + "bbox": [ + 304, + 241, + 545, + 361 + ], + "type": "text", + "content": " to be appearance-dependent but optimize for a single, universal motion weight volume " + }, + { + "bbox": [ + 304, + 241, + 545, + 361 + ], + "type": "inline_equation", + "content": "W_{c}" + }, + { + "bbox": [ + 304, + 241, + 545, + 361 + ], + "type": "text", + "content": " across all images. The shared, appearance-conditioned canonical MLP synthesizes consistent textures by generalizing over the full set of images seen in training, while the universal motion weight volume significantly improves pose consistency, as it is trained on the full set of body poses." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 361, + 545, + 445 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 361, + 545, + 445 + ], + "spans": [ + { + "bbox": [ + 304, + 361, + 545, + 445 + ], + "type": "text", + "content": "To condition the canonical MLP, inspired by Martin-Brualla et al. [27], we adopt the approach of Generative Latent Optimization [2], where each appearance set (with index " + }, + { + "bbox": [ + 304, + 361, + 545, + 445 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 361, + 545, + 445 + ], + "type": "text", + "content": ") is bound to a single real-valued appearance embedding vector " + }, + { + "bbox": [ + 304, + 361, + 545, + 445 + ], + "type": "inline_equation", + "content": "\\ell_{(i)}^{\\mathrm{app}}" + }, + { + "bbox": [ + 304, + 361, + 545, + 445 + ], + "type": "text", + "content": ". This vector is concatenated with " + }, + { + "bbox": [ + 304, + 361, + 545, + 445 + ], + "type": "inline_equation", + "content": "\\gamma (\\mathbf{x})" + }, + { + "bbox": [ + 304, + 361, + 545, + 445 + ], + "type": "text", + "content": " as input to the canonical " + }, + { + "bbox": [ + 304, + 361, + 545, + 445 + ], + "type": "inline_equation", + "content": "\\mathrm{MLP}_{\\theta_c}" + }, + { + "bbox": [ + 304, + 361, + 545, + 445 + ], + "type": "text", + "content": ". As a result, the canonical volume " + }, + { + "bbox": [ + 304, + 361, + 545, + 445 + ], + "type": "inline_equation", + "content": "F_{c}" + }, + { + "bbox": [ + 304, + 361, + 545, + 445 + ], + "type": "text", + "content": " is appearance-dependent:" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 353, + 456, + 545, + 472 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 353, + 456, + 545, + 472 + ], + "spans": [ + { + "bbox": [ + 353, + 456, + 545, + 472 + ], + "type": "interline_equation", + "content": "F _ {c} (\\mathbf {x}, \\ell_ {(i)} ^ {\\text {a p p}}) = \\mathrm {M L P} _ {\\theta_ {c}} (\\gamma (\\mathbf {x}), \\ell_ {(i)} ^ {\\text {a p p}}). \\tag {11}", + "image_path": "83b95744ffa5e34e8bb8c0d184aab244e7d99f485820a09fb6ad0f7fd86a7aa2.jpg" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 483, + 545, + 543 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 483, + 545, + 543 + ], + "spans": [ + { + "bbox": [ + 304, + 483, + 545, + 543 + ], + "type": "text", + "content": "Similarly, we introduce pose embedding vector " + }, + { + "bbox": [ + 304, + 483, + 545, + 543 + ], + "type": "inline_equation", + "content": "\\ell_{(i)}^{\\mathrm{pose}}" + }, + { + "bbox": [ + 304, + 483, + 545, + 543 + ], + "type": "text", + "content": " to condition the pose correction module on each appearance set and concatenate this vector with " + }, + { + "bbox": [ + 304, + 483, + 545, + 543 + ], + "type": "inline_equation", + "content": "\\Omega" + }, + { + "bbox": [ + 304, + 483, + 545, + 543 + ], + "type": "text", + "content": " as input to " + }, + { + "bbox": [ + 304, + 483, + 545, + 543 + ], + "type": "inline_equation", + "content": "\\mathrm{MLP}_{\\theta_{\\mathrm{pose}}}" + }, + { + "bbox": [ + 304, + 483, + 545, + 543 + ], + "type": "text", + "content": ". By doing so, we can differentiate between instances where two bodies have an identical pose but different clothing." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 544, + 545, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 544, + 545, + 594 + ], + "spans": [ + { + "bbox": [ + 304, + 544, + 545, + 594 + ], + "type": "text", + "content": "The appearance embeddings " + }, + { + "bbox": [ + 304, + 544, + 545, + 594 + ], + "type": "inline_equation", + "content": "L^{\\mathrm{app}} = \\{\\ell_{(i)}^{\\mathrm{app}}\\}_{i=1}^{S}" + }, + { + "bbox": [ + 304, + 544, + 545, + 594 + ], + "type": "text", + "content": " as well as pose embeddings " + }, + { + "bbox": [ + 304, + 544, + 545, + 594 + ], + "type": "inline_equation", + "content": "L^{\\mathrm{pose}} = \\{\\ell_{(i)}^{\\mathrm{pose}}\\}_{i=1}^{S}" + }, + { + "bbox": [ + 304, + 544, + 545, + 594 + ], + "type": "text", + "content": " are optimized alongside other network parameters, where " + }, + { + "bbox": [ + 304, + 544, + 545, + 594 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 544, + 545, + 594 + ], + "type": "text", + "content": " is the number of appearance sets." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 306, + 604, + 391, + 616 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 604, + 391, + 616 + ], + "spans": [ + { + "bbox": [ + 306, + 604, + 391, + 616 + ], + "type": "text", + "content": "3.4. Optimization" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 304, + 623, + 545, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 623, + 545, + 647 + ], + "spans": [ + { + "bbox": [ + 304, + 623, + 545, + 647 + ], + "type": "text", + "content": "Loss function Our total loss is a combination of the previously-discussed losses:" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 314, + 658, + 545, + 672 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 314, + 658, + 545, + 672 + ], + "spans": [ + { + "bbox": [ + 314, + 658, + 545, + 672 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = \\mathcal {L} _ {\\text {L P I P S}} + \\lambda_ {1} \\mathcal {L} _ {\\text {M S E}} + \\lambda_ {2} \\mathcal {L} _ {\\text {g e o m}} + \\lambda_ {3} \\mathcal {L} _ {\\text {o p a c i t y}}. \\tag {12}", + "image_path": "22a534d5cd1087a912ee84e473be5bd6c16f27843864067f1bcf6d62c75053d8.jpg" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "text", + "content": "Objective Given input images " + }, + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "inline_equation", + "content": "\\{I_1, I_2, \\dots, I_N\\}" + }, + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "text", + "content": ", appearance set indices " + }, + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "inline_equation", + "content": "\\{s_1, s_2, \\dots, s_N\\}" + }, + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "text", + "content": ", body poses" + } + ] + } + ], + "index": 27 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "spans": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "text", + "content": "527" + } + ] + } + ], + "index": 28 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 55, + 70, + 541, + 126 + ], + "blocks": [ + { + "bbox": [ + 55, + 70, + 541, + 126 + ], + "lines": [ + { + "bbox": [ + 55, + 70, + 541, + 126 + ], + "spans": [ + { + "bbox": [ + 55, + 70, + 541, + 126 + ], + "type": "table", + "html": "
2009201220132014201520162017201820192020
HumanNeRF [46]70.6480.6275.0973.0093.8983.3582.1969.4067.4773.01
Our method59.2863.9268.9263.3977.3671.9971.9858.3858.2161.77
", + "image_path": "b81e05ed060b5150099288e873ca2d4b5917a55eab7282cdf1da69a7c329da89.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 107, + 133, + 485, + 145 + ], + "lines": [ + { + "bbox": [ + 107, + 133, + 485, + 145 + ], + "spans": [ + { + "bbox": [ + 107, + 133, + 485, + 145 + ], + "type": "text", + "content": "Table 1. Comparison to related work: FID is computed per dataset (per year). Lower FID score is better." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 47, + 150, + 288, + 175 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 150, + 288, + 175 + ], + "spans": [ + { + "bbox": [ + 47, + 150, + 288, + 175 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{p}_1,\\mathbf{p}_2,\\dots ,\\mathbf{p}_N\\}" + }, + { + "bbox": [ + 47, + 150, + 288, + 175 + ], + "type": "text", + "content": " and cameras " + }, + { + "bbox": [ + 47, + 150, + 288, + 175 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{e}_1,\\mathbf{e}_2,\\dots ,\\mathbf{e}_N\\}" + }, + { + "bbox": [ + 47, + 150, + 288, + 175 + ], + "type": "text", + "content": " we optimize the objective:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 63, + 184, + 287, + 217 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 63, + 184, + 287, + 217 + ], + "spans": [ + { + "bbox": [ + 63, + 184, + 287, + 217 + ], + "type": "interline_equation", + "content": "\\min _ {\\Theta} \\sum_ {i = 1} ^ {N} \\mathcal {L} \\left(\\Gamma \\left[ F _ {c} \\left(T \\left(\\mathbf {x}, \\mathbf {p} _ {i}, \\ell_ {\\left(s _ {i}\\right)} ^ {\\text {p o s e}}\\right), \\ell_ {\\left(s _ {i}\\right)} ^ {\\text {a p p}}\\right), \\mathbf {e} _ {i} \\right], I _ {i}\\right), \\tag {13}", + "image_path": "f45413a8e33cbb1803a5378053485c5a6f4aaff8fb25941f2715d39c0edfbf1e.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 225, + 287, + 274 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 225, + 287, + 274 + ], + "spans": [ + { + "bbox": [ + 47, + 225, + 287, + 274 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 225, + 287, + 274 + ], + "type": "inline_equation", + "content": "\\mathcal{L}(\\cdot)" + }, + { + "bbox": [ + 47, + 225, + 287, + 274 + ], + "type": "text", + "content": " is the loss function and " + }, + { + "bbox": [ + 47, + 225, + 287, + 274 + ], + "type": "inline_equation", + "content": "\\Gamma[\\cdot]" + }, + { + "bbox": [ + 47, + 225, + 287, + 274 + ], + "type": "text", + "content": " is a volume renderer, and we minimize the loss with respect to all network parameters and embedding vectors " + }, + { + "bbox": [ + 47, + 225, + 287, + 274 + ], + "type": "inline_equation", + "content": "\\Theta = \\{\\theta_c, \\theta_{\\mathrm{skel}}, \\theta_{\\mathrm{pose}}, L^{\\mathrm{app}}, L^{\\mathrm{pose}}\\}" + }, + { + "bbox": [ + 47, + 225, + 287, + 274 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "spans": [ + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "text", + "content": "We shoot rays toward both seen and unseen cameras. " + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{LPIPS}}" + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{MSE}}" + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "text", + "content": " are computed from the output of seen cameras, while " + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{geom}}" + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{opacity}}" + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "text", + "content": " are applied to renderings of unseen ones. We use " + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "inline_equation", + "content": "\\lambda_{1} = 0.2" + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "inline_equation", + "content": "\\lambda_{2} = 1.0" + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "inline_equation", + "content": "\\lambda_{3} = 10.0" + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "text", + "content": ". Additionally, we stop the gradient flow through the pose MLP when backpropagating " + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{geom}}" + }, + { + "bbox": [ + 47, + 274, + 288, + 357 + ], + "type": "text", + "content": ", as we found it can lead to degenerate pose correction." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 366, + 209, + 379 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 366, + 209, + 379 + ], + "spans": [ + { + "bbox": [ + 47, + 366, + 209, + 379 + ], + "type": "text", + "content": "3.5. Building a personalized space" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 384, + 287, + 456 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 384, + 287, + 456 + ], + "spans": [ + { + "bbox": [ + 46, + 384, + 287, + 456 + ], + "type": "text", + "content": "Once the optimization converges, we use its result to build a personalized space of the subject spanned by camera view, body pose, and appearance. We allow continuous variation in viewpoint, but restrict body pose and appearance to those that were observed in the set. Every point in the space has a corresponding rendering." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 456, + 287, + 504 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 456, + 287, + 504 + ], + "spans": [ + { + "bbox": [ + 46, + 456, + 287, + 504 + ], + "type": "text", + "content": "In practice, the space is defined as a cube with size 1 where the coordinate value ranges from 0 to 1. Our goal is to map a point in that cube to the inputs of the network from which we render the subject." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 505, + 287, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 505, + 287, + 552 + ], + "spans": [ + { + "bbox": [ + 47, + 505, + 287, + 552 + ], + "type": "text", + "content": "Specifically, assuming the subject has " + }, + { + "bbox": [ + 47, + 505, + 287, + 552 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 47, + 505, + 287, + 552 + ], + "type": "text", + "content": " body poses and " + }, + { + "bbox": [ + 47, + 505, + 287, + 552 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 47, + 505, + 287, + 552 + ], + "type": "text", + "content": " appearances, we need to perform mapping on coordinates " + }, + { + "bbox": [ + 47, + 505, + 287, + 552 + ], + "type": "inline_equation", + "content": "(a,b,c)" + }, + { + "bbox": [ + 47, + 505, + 287, + 552 + ], + "type": "text", + "content": " corresponding to position along the axes of appearance, body pose, and camera view, respectively:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 552, + 287, + 676 + ], + "type": "list", + "angle": 0, + "index": 13, + "blocks": [ + { + "bbox": [ + 47, + 552, + 287, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 552, + 287, + 590 + ], + "spans": [ + { + "bbox": [ + 47, + 552, + 287, + 590 + ], + "type": "text", + "content": "(1) Appearances: we map the value " + }, + { + "bbox": [ + 47, + 552, + 287, + 590 + ], + "type": "inline_equation", + "content": "a" + }, + { + "bbox": [ + 47, + 552, + 287, + 590 + ], + "type": "text", + "content": " to the index of " + }, + { + "bbox": [ + 47, + 552, + 287, + 590 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 47, + 552, + 287, + 590 + ], + "type": "text", + "content": " appearances: " + }, + { + "bbox": [ + 47, + 552, + 287, + 590 + ], + "type": "inline_equation", + "content": "\\mathrm{idx_a} = \\lfloor aS\\rfloor" + }, + { + "bbox": [ + 47, + 552, + 287, + 590 + ], + "type": "text", + "content": " , which was used to retrieve the appearance embedding " + }, + { + "bbox": [ + 47, + 552, + 287, + 590 + ], + "type": "inline_equation", + "content": "\\ell_{(\\mathrm{idx_a})}^{\\mathrm{app}}" + }, + { + "bbox": [ + 47, + 552, + 287, + 590 + ], + "type": "text", + "content": " for canonical " + }, + { + "bbox": [ + 47, + 552, + 287, + 590 + ], + "type": "inline_equation", + "content": "\\mathrm{MLP}_{\\theta_c}" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "spans": [ + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "text", + "content": "(2) Body pose: we map the value " + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "inline_equation", + "content": "b" + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "text", + "content": " to the index of " + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "text", + "content": " body poses: " + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "inline_equation", + "content": "\\mathrm{idx_b} = \\lfloor bN\\rfloor" + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "text", + "content": ". We get the " + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "inline_equation", + "content": "\\mathrm{idx_b}" + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "text", + "content": "-th body pose " + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "inline_equation", + "content": "\\mathbf{p}" + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "text", + "content": ", corresponding to appearance index " + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "inline_equation", + "content": "s_{\\mathrm{idx_b}}" + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "text", + "content": ". We then take pose embedding " + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "inline_equation", + "content": "\\ell_{(s_{\\mathrm{idx_b}})}^{\\mathrm{pose}}" + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "text", + "content": " as input for pose " + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "inline_equation", + "content": "\\mathrm{MLP}_{\\theta_{\\mathrm{pose}}}" + }, + { + "bbox": [ + 47, + 590, + 287, + 640 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 640, + 287, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 640, + 287, + 676 + ], + "spans": [ + { + "bbox": [ + 47, + 640, + 287, + 676 + ], + "type": "text", + "content": "(3) Camera view: we rotate the camera " + }, + { + "bbox": [ + 47, + 640, + 287, + 676 + ], + "type": "inline_equation", + "content": "\\mathbf{e}_{\\mathrm{idx_b}}" + }, + { + "bbox": [ + 47, + 640, + 287, + 676 + ], + "type": "text", + "content": " by " + }, + { + "bbox": [ + 47, + 640, + 287, + 676 + ], + "type": "inline_equation", + "content": "\\phi = 2\\pi c" + }, + { + "bbox": [ + 47, + 640, + 287, + 676 + ], + "type": "text", + "content": " around up vector with respect to the body center to get a viewing camera " + }, + { + "bbox": [ + 47, + 640, + 287, + 676 + ], + "type": "inline_equation", + "content": "\\mathbf{e_v}" + }, + { + "bbox": [ + 47, + 640, + 287, + 676 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 12 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 46, + 677, + 287, + 716 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 287, + 716 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 287, + 716 + ], + "type": "text", + "content": "Finally, we generate a subject rendering corresponding to the position " + }, + { + "bbox": [ + 46, + 677, + 287, + 716 + ], + "type": "inline_equation", + "content": "(a,b,c)" + }, + { + "bbox": [ + 46, + 677, + 287, + 716 + ], + "type": "text", + "content": " by feeding the appearance embedding " + }, + { + "bbox": [ + 46, + 677, + 287, + 716 + ], + "type": "inline_equation", + "content": "\\ell_{\\mathrm{(idx_a)}}^{\\mathrm{app}}" + }, + { + "bbox": [ + 46, + 677, + 287, + 716 + ], + "type": "text", + "content": " , pose embedding " + }, + { + "bbox": [ + 46, + 677, + 287, + 716 + ], + "type": "inline_equation", + "content": "\\ell_{(s_{\\mathrm{idx_b}})}^{\\mathrm{pose}}" + }, + { + "bbox": [ + 46, + 677, + 287, + 716 + ], + "type": "text", + "content": " , and body pose " + }, + { + "bbox": [ + 46, + 677, + 287, + 716 + ], + "type": "inline_equation", + "content": "\\mathbf{p}" + }, + { + "bbox": [ + 46, + 677, + 287, + 716 + ], + "type": "text", + "content": " to" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 150, + 545, + 175 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 150, + 545, + 175 + ], + "spans": [ + { + "bbox": [ + 304, + 150, + 545, + 175 + ], + "type": "text", + "content": "the network and producing a volume in observation space rendered by the viewing camera " + }, + { + "bbox": [ + 304, + 150, + 545, + 175 + ], + "type": "inline_equation", + "content": "\\mathbf{e}_{\\mathrm{v}}" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 184, + 359, + 196 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 184, + 359, + 196 + ], + "spans": [ + { + "bbox": [ + 305, + 184, + 359, + 196 + ], + "type": "text", + "content": "4. Results" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 203, + 364, + 215 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 203, + 364, + 215 + ], + "spans": [ + { + "bbox": [ + 305, + 203, + 364, + 215 + ], + "type": "text", + "content": "4.1. Dataset" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 222, + 545, + 317 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 222, + 545, + 317 + ], + "spans": [ + { + "bbox": [ + 304, + 222, + 545, + 317 + ], + "type": "text", + "content": "In the main paper, we include results on experiments using a photo collection of Roger Federer (more subjects in suppl. material). The Roger Federer dataset contains 10 appearance sets spanning 12 years. We collect photos by searching for a specific game in a particular year (e.g., \"2019 Australian Open Final\"). We collected 19 to 24 photos for each game, one per year, and label each set according to the year (2009, 2012, ..., 2020)." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 318, + 545, + 389 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 318, + 545, + 389 + ], + "spans": [ + { + "bbox": [ + 304, + 318, + 545, + 389 + ], + "type": "text", + "content": "Following [46], we run SPIN [17] to estimate body pose and camera pose, automatically segment the subject, and manually correct segmentation errors and 3D body poses with obvious errors. Additionally, for images where the subject is occluded by balls or rackets, we label the regions of occluded objects and omit them during optimization." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 305, + 395, + 437, + 407 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 395, + 437, + 407 + ], + "spans": [ + { + "bbox": [ + 305, + 395, + 437, + 407 + ], + "type": "text", + "content": "4.2. Implementation details" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "spans": [ + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "text", + "content": "We optimize Eq. 13 using the Adam optimizer [16] with hyperparameters " + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "inline_equation", + "content": "\\beta_{1} = 0.9" + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "inline_equation", + "content": "\\beta_{2} = 0.99" + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "text", + "content": ". We set the learning rate to " + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "inline_equation", + "content": "5 \\times 10^{-4}" + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "text", + "content": " for " + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "inline_equation", + "content": "\\theta_{c}" + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "text", + "content": " (the canonical MLP), " + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "inline_equation", + "content": "L^{\\mathrm{app}}" + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "inline_equation", + "content": "L^{\\mathrm{pose}}" + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "text", + "content": " (embedding vectors), and " + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "inline_equation", + "content": "5 \\times 10^{-5}" + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "text", + "content": " for all the others. We sample 128 points along each ray for rendering. The size of embedding vectors of " + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "inline_equation", + "content": "\\ell^{\\mathrm{app}}" + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "inline_equation", + "content": "\\ell^{\\mathrm{pose}}" + }, + { + "bbox": [ + 304, + 414, + 545, + 594 + ], + "type": "text", + "content": " are 256 and 16. We use patch-based ray sampling with 6 patches with size 32x32 for seen cameras and 16 patches with size 8x8 for unseen ones. The optimization takes 200K iterations to converge when training each game with individual networks and takes 600K iterations for all games into a single network. Additionally, we delay pose refinement, geometry regularization, and opacity constraint until after 1K, 1K, and 50K iterations for separate-networks training, and 1K, 10K, and 200K iterations for single-network optimization." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 305, + 599, + 387, + 612 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 599, + 387, + 612 + ], + "spans": [ + { + "bbox": [ + 305, + 599, + 387, + 612 + ], + "type": "text", + "content": "4.3. Comparison" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "content": "Baseline We compare our method with HumanNeRF [46], the state-of-the-art free-viewpoint method on monocular videos. We run experiments on individual datasets (2009, 2012, ..., 2020). We use the official HumanNeRF implementation with hyperparameters " + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "inline_equation", + "content": "T_{s} = 2.5K" + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "inline_equation", + "content": "T_{e} = 5K" + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "content": " to accommodate the much smaller input dataset size. Because HumanNeRF only can optimize for a single appearance, we do the same in our method. Finally, we train" + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 297, + 749, + 313, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 749, + 313, + 757 + ], + "spans": [ + { + "bbox": [ + 297, + 749, + 313, + 757 + ], + "type": "text", + "content": "528" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 64, + 197, + 205 + ], + "blocks": [ + { + "bbox": [ + 49, + 64, + 197, + 205 + ], + "lines": [ + { + "bbox": [ + 49, + 64, + 197, + 205 + ], + "spans": [ + { + "bbox": [ + 49, + 64, + 197, + 205 + ], + "type": "image", + "image_path": "1dc51695853e362c370c5346ddc6914fbd2c407ea97c18d59e679f6c057afda7.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 217, + 547, + 273 + ], + "lines": [ + { + "bbox": [ + 46, + 217, + 547, + 273 + ], + "spans": [ + { + "bbox": [ + 46, + 217, + 547, + 273 + ], + "type": "text", + "content": "Figure 3. (a) Appearance consistency: training all appearance sets with a single network synthesizes higher quality texture for unobserved regions while training with separate networks produces incompatible colors (green arrow). (b) Pose consistency: In comparison to the source pose reconstruction (i.e., the combination of pose and appearance is observed in training), separate-networks training produces unsatisfied results when combining the pose with unseen appearances; the head orientations are different from the input (red arrow) and the bodies are unnaturally distorted (blue arrow). In contrast, single-network optimization enables consistent output." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 197, + 64, + 370, + 205 + ], + "blocks": [ + { + "bbox": [ + 197, + 64, + 370, + 205 + ], + "lines": [ + { + "bbox": [ + 197, + 64, + 370, + 205 + ], + "spans": [ + { + "bbox": [ + 197, + 64, + 370, + 205 + ], + "type": "image", + "image_path": "9381de13efd94d64715b3a5b047f233f31882024ddc60cca6a45bc6201b4de6c.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 370, + 64, + 547, + 205 + ], + "blocks": [ + { + "bbox": [ + 370, + 64, + 547, + 205 + ], + "lines": [ + { + "bbox": [ + 370, + 64, + 547, + 205 + ], + "spans": [ + { + "bbox": [ + 370, + 64, + 547, + 205 + ], + "type": "image", + "image_path": "395aecdb47f5cd1407a2dae6683dd2c5a360597377c73727e31e4aca2a26bc1c.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 279, + 287, + 301 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 279, + 287, + 301 + ], + "spans": [ + { + "bbox": [ + 46, + 279, + 287, + 301 + ], + "type": "text", + "content": "HumanNeRF with 200K iterations, the same number used in our method." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 303, + 287, + 374 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 303, + 287, + 374 + ], + "spans": [ + { + "bbox": [ + 46, + 303, + 287, + 374 + ], + "type": "text", + "content": "Evaluation protocol As we lack ground truth when evaluating results rendered from unseen views, we adopt Frechet inception distance (FID) [12] for quantitative comparison. For each input image, we rotate the camera in 10-degree increments around the \"up\" vector w.r.t the body center and use these renderings for evaluation." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 374, + 288, + 471 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 374, + 288, + 471 + ], + "spans": [ + { + "bbox": [ + 46, + 374, + 288, + 471 + ], + "type": "text", + "content": "Results Quantitatively, as shown in Table 1, our method outperforms HumanNeRF on all datasets by comfortable margins. The performance gain is particularly significant when visualizing the results, as shown in Fig. 5. Our method is able to create consistent geometry, sharp details, and nice renderings, while HumanNeRF tends to produce irregular shapes, distorted textures, and noisy images, due to insufficient inputs." + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 50, + 480, + 108, + 548 + ], + "blocks": [ + { + "bbox": [ + 50, + 480, + 108, + 548 + ], + "lines": [ + { + "bbox": [ + 50, + 480, + 108, + 548 + ], + "spans": [ + { + "bbox": [ + 50, + 480, + 108, + 548 + ], + "type": "image", + "image_path": "6cc2b847b0d07fe8268f7a45c252c0550d36c1981f4f6353d2810113f6d6c074.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 53, + 549, + 102, + 556 + ], + "lines": [ + { + "bbox": [ + 53, + 549, + 102, + 556 + ], + "spans": [ + { + "bbox": [ + 53, + 549, + 102, + 556 + ], + "type": "text", + "content": "(a) HumanNeRF" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 108, + 481, + 164, + 549 + ], + "blocks": [ + { + "bbox": [ + 108, + 481, + 164, + 549 + ], + "lines": [ + { + "bbox": [ + 108, + 481, + 164, + 549 + ], + "spans": [ + { + "bbox": [ + 108, + 481, + 164, + 549 + ], + "type": "image", + "image_path": "1e2280b65198cd2cdfeaae10d9cee93500462cb85e11d3cf3a06be504d1d8259.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 113, + 549, + 156, + 557 + ], + "lines": [ + { + "bbox": [ + 113, + 549, + 156, + 557 + ], + "spans": [ + { + "bbox": [ + 113, + 549, + 156, + 557 + ], + "type": "text", + "content": "(b)-non-rigid" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 164, + 481, + 221, + 548 + ], + "blocks": [ + { + "bbox": [ + 164, + 481, + 221, + 548 + ], + "lines": [ + { + "bbox": [ + 164, + 481, + 221, + 548 + ], + "spans": [ + { + "bbox": [ + 164, + 481, + 221, + 548 + ], + "type": "image", + "image_path": "978b3edb4f46332401a4e3c876157f51ccf88a4143d8c578d4f9665288e0ac13.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 171, + 549, + 216, + 566 + ], + "lines": [ + { + "bbox": [ + 171, + 549, + 216, + 566 + ], + "spans": [ + { + "bbox": [ + 171, + 549, + 216, + 566 + ], + "type": "text", + "content": "(c)-non-rigid " + }, + { + "bbox": [ + 171, + 549, + 216, + 566 + ], + "type": "inline_equation", + "content": "^+" + }, + { + "bbox": [ + 171, + 549, + 216, + 566 + ], + "type": "text", + "content": " geom." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 571, + 287, + 625 + ], + "lines": [ + { + "bbox": [ + 46, + 571, + 287, + 625 + ], + "spans": [ + { + "bbox": [ + 46, + 571, + 287, + 625 + ], + "type": "text", + "content": "Figure 4. Ablation study. Removing the non-rigid motion component from HumanNeRF significantly improves reconstruction quality. Adding our geometry loss further refines the shape (green arrow) but introduces \"haze\" artifacts (red arrow), which we address with the opacity loss." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 223, + 481, + 281, + 548 + ], + "blocks": [ + { + "bbox": [ + 223, + 481, + 281, + 548 + ], + "lines": [ + { + "bbox": [ + 223, + 481, + 281, + 548 + ], + "spans": [ + { + "bbox": [ + 223, + 481, + 281, + 548 + ], + "type": "image", + "image_path": "717e33e328ce9af2430b1aebd1c8947d62646d1c449c0a459e4f8fb070d53f1a.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 223, + 549, + 282, + 566 + ], + "lines": [ + { + "bbox": [ + 223, + 549, + 282, + 566 + ], + "spans": [ + { + "bbox": [ + 223, + 549, + 282, + 566 + ], + "type": "text", + "content": "(d)-non-rigid " + }, + { + "bbox": [ + 223, + 549, + 282, + 566 + ], + "type": "inline_equation", + "content": "^+" + }, + { + "bbox": [ + 223, + 549, + 282, + 566 + ], + "type": "text", + "content": " geom., opacity" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 630, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 630, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 630, + 288, + 715 + ], + "type": "text", + "content": "Ablation studies Fig. 4 shows visually how we outperform HumanNeRF by modifying the model and introducing new losses. By removing non-rigid motion, we get a significant quality boost. We further enhance the shape and texture reconstruction with the geometry and opacity losses. Table 2 quantifies the importance of each element. We get the best performance when including all the refinements." + } + ] + } + ], + "index": 16 + }, + { + "type": "table", + "bbox": [ + 314, + 277, + 536, + 403 + ], + "blocks": [ + { + "bbox": [ + 314, + 277, + 536, + 403 + ], + "lines": [ + { + "bbox": [ + 314, + 277, + 536, + 403 + ], + "spans": [ + { + "bbox": [ + 314, + 277, + 536, + 403 + ], + "type": "table", + "html": "
FID ↓
HumanNeRF [46]76.87
Ours - non-rigid71.75
Ours - non-rigid + geometry76.84
Ours - non-rigid + opacity67.01
Ours + geometry, opacity65.91
Ours - non-rigid + geometry, opacity65.52
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In contrast to individually trained networks, Fig. 3-(a) illustrates it can synthesize compatible textures for unobserved regions as a result of better generalization, thus maintaining appearance consistency; Fig. 3-(b) demonstrates the unified network is able to keep the rendered body pose persistent across different appearances, thanks to the shared motion weight volume, hence guaranteeing pose consistency." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 529, + 545, + 624 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 529, + 545, + 624 + ], + "spans": [ + { + "bbox": [ + 304, + 529, + 545, + 624 + ], + "type": "text", + "content": "Visualization of Federer space In Fig. 6, we visualize the rebuilt Federer space by keeping the body pose fixed and rendering dense samples in the camera-appearance plane starting from one photo. In this case, only a single image (the one with a red square) is directly observed, showing how sparse observations we have to rebuild the space. The renderings are sharp and with few artifacts, and the appearance and pose consistency are well-maintained." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 306, + 634, + 375, + 646 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 634, + 375, + 646 + ], + "spans": [ + { + "bbox": [ + 306, + 634, + 375, + 646 + ], + "type": "text", + "content": "5. Discussion" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 654, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 547, + 715 + ], + "type": "text", + "content": "Limitations Our work builds upon HumanNeRF to account for sparse inputs and diverse appearance. While it is effective in this challenging scenario, it inherits some of HumanNeRF's limitations such as its reliance on the initialized poses, its assumption of relatively diffuse lighting," + } + ] + } + ], + "index": 22 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "spans": [ + { + "bbox": [ + 297, + 749, + 312, + 757 + ], + "type": "text", + "content": "529" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 63, + 84, + 122, + 142 + ], + "blocks": [ + { + "bbox": [ + 63, + 84, + 122, + 142 + ], + "lines": [ + { + "bbox": [ + 63, + 84, + 122, + 142 + ], + "spans": [ + { + "bbox": [ + 63, + 84, + 122, + 142 + ], + "type": "image", + "image_path": "b0395395389b7f37226a3aa7a163210601bd0748d239a20f58cbcb71e21ae743.jpg" + } + ] + } + ], + "index": 0, 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Our method produces more convincing renderings with fewer artifacts than those from HumanNeRF [46]. Note how HumanNeRF produces errors in regions occluded from the input view, while our method produces plausible geometry. Photo credits to Getty Images." + } + ] + } + ], + "index": 44, + "angle": 0, + "type": "image_caption" + } + ], + "index": 40 + }, + { + "type": "image", + "bbox": [ + 444, + 430, + 531, + 519 + ], + "blocks": [ + { + "bbox": [ + 444, + 430, + 531, + 519 + ], + "lines": [ + { + "bbox": [ + 444, + 430, + 531, + 519 + ], + "spans": [ + { + "bbox": [ + 444, + 430, + 531, + 519 + ], + "type": "image", + "image_path": "75b257b41092f3045b6e85c232e72ea94aac7ca5f26c790b6d8429dd105c758f.jpg" + } + ] + } + ], + "index": 42, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 468, + 526, + 510, + 535 + ], + "lines": [ + { + "bbox": [ + 468, + 526, + 510, + 535 + ], + "spans": [ + { + "bbox": [ + 468, + 526, + 510, + 535 + ], + "type": "text", + "content": "Our method" + } + ] + } + ], + "index": 43, + "angle": 0, + "type": "image_caption" + } + ], + "index": 42 + }, + { + "bbox": [ + 46, + 579, + 287, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 579, + 287, + 628 + ], + "spans": [ + { + "bbox": [ + 46, + 579, + 287, + 628 + ], + "type": "text", + "content": "and its requirement for manual human segmentation. Additionally, since human body pose estimators typically fail on images with heavily-occluded bodies, we can only use input photos that view the full body." + } + ] + } + ], + "index": 45 + }, + { + "bbox": [ + 46, + 629, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 288, + 715 + ], + "type": "text", + "content": "Societal impact In this work, we aim to faithfully produce images of a person with the capability of just rendering unseen views and switching appearance within their own set of appearances. The work does not intend to create motions and animations that didn't happen. While we focus in the paper only on one person and show more examples in the supplementary material, it is important to validate in future" + } + ] + } + ], + "index": 46 + }, + { + "bbox": [ + 306, + 580, + 531, + 591 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 580, + 531, + 591 + ], + "spans": [ + { + "bbox": [ + 306, + 580, + 531, + 591 + ], + "type": "text", + "content": "work that the method scales to a wide range of subjects." + } + ] + } + ], + "index": 47 + }, + { + "bbox": [ + 304, + 593, + 545, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 593, + 545, + 688 + ], + "spans": [ + { + "bbox": [ + 304, + 593, + 545, + 688 + ], + "type": "text", + "content": "Conclusion We have presented PersonNeRF, allowing rendering a human subject with arbitrary novel combinations of body pose, camera view, and appearance from an unstructured photo collection. Our method enables exploring these combinations by traversing a reconstructed space spanned by these attributes and demonstrates high-quality and consistent results across novel views and unobserved appearances." + } + ] + } + ], + "index": 48 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "Acknowledgment This work was funded by the UW Reality Lab, Meta, Google, OPPO, Amazon, and Cisco." + } + ] + } + ], + "index": 49 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 298, + 748, + 313, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 298, + 748, + 313, + 757 + ], + "spans": [ + { + "bbox": [ + 298, + 748, + 313, + 757 + ], + "type": "text", + "content": "530" + } + ] + } + ], + "index": 50 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 72, + 77, + 527, + 661 + ], + "blocks": [ + { + "bbox": [ + 58, + 590, + 67, + 632 + ], + "lines": [ + { + "bbox": [ + 58, + 590, + 67, + 632 + ], + "spans": [ + { + "bbox": [ + 58, + 590, + 67, + 632 + ], + "type": "text", + "content": "V" + } + ] + } + ], + "index": 0, + "angle": 270, + "type": "image_caption" + }, + { + "bbox": [ + 72, + 77, + 527, + 661 + ], + "lines": [ + { + "bbox": [ + 72, + 77, + 527, + 661 + ], + "spans": [ + { + "bbox": [ + 72, + 77, + 527, + 661 + ], + "type": "image", + "image_path": "b3a1a100bdef5b6a4235b60a03a8dfbe856cb4e3f1d583f1853124252d808fd6.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 123, + 664, + 169, + 673 + ], + "lines": [ + { + "bbox": [ + 123, + 664, + 169, + 673 + ], + "spans": [ + { + "bbox": [ + 123, + 664, + 169, + 673 + ], + "type": "text", + "content": "Camera view" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 687, + 545, + 709 + ], + "lines": [ + { + "bbox": [ + 46, + 687, + 545, + 709 + ], + "spans": [ + { + "bbox": [ + 46, + 687, + 545, + 709 + ], + "type": "text", + "content": "Figure 6. The visualization of the (appearance, camera view) plane of the reconstructed Federer space. 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ACM transactions on graphics (TOG), 23(3):600-608, 2004. 2" + } + ] + } + ], + "index": 24 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 298, + 749, + 312, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 298, + 749, + 312, + 757 + ], + "spans": [ + { + "bbox": [ + 298, + 749, + 312, + 757 + ], + "type": "text", + "content": "533" + } + ] + } + ], + "index": 26 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Perspective Fields for Single Image Camera Calibration/945b2285-d735-4ef1-83e1-4ae4639a22a8_content_list.json b/2023/Perspective Fields for Single Image Camera Calibration/945b2285-d735-4ef1-83e1-4ae4639a22a8_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..5a21314f7989a60ccd430942d210041f21d8aba1 --- /dev/null +++ b/2023/Perspective Fields for Single Image Camera Calibration/945b2285-d735-4ef1-83e1-4ae4639a22a8_content_list.json @@ -0,0 +1,2106 @@ +[ + { + "type": "text", + "text": "Perspective Fields for Single Image Camera Calibration", + "text_level": 1, + "bbox": [ + 202, + 130, + 767, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Linyi Jin $^{1*}$ , Jianming Zhang $^{2}$ , Yannick Hold-Geoffroy $^{2}$ , Oliver Wang $^{2}$ , Kevin Blackburn-Matzen $^{2}$ , Matthew Sticha $^{1}$ , David F. Fouhey $^{1}$ \nUniversity of Michigan $^{1}$ , Adobe Research $^{2}$", + "bbox": [ + 205, + 179, + 764, + 233 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1{jinlinyi,msticha,fouhey}@umich.edu", + "bbox": [ + 326, + 234, + 643, + 251 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{2}$ $\\{\\text { jianmzha, holdgeof, owang, matzen }\\} @$ adobe.com", + "bbox": [ + 292, + 253, + 671, + 268 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/d4944c6e39aea0423429490db71734024d51b8e886d547eae60edef7ea0368f9.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 78, + 285, + 240, + 388 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/6b56c723a9e322880d0a5aace65fe94245641dc8d77870fa74c5e347ecbbd023.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 253, + 287, + 419, + 386 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/a04b6e3fd583a427a491e94cd62729bd314d211ba18ab0147fd0f0f5e4bf7aca.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 251, + 386, + 418, + 426 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/a90d4bed011c43640d31a568c7e10ddd4863f7ecdb583c016b2f050a29e6c20e.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 434, + 287, + 598, + 386 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/670657f038bf33ee15958b8a0db6fadce823df207995813a643b66233f769a96.jpg", + "image_caption": [ + "Figure 1. (A): a photo (credit David Clapp) with an off-centered principal point due to cropping. (B), (C): assuming traditional pinhole model with principal point at the center, as used by [10, 24, 29], there is no way to correctly represent both up directions (wrong in B) and horizon (wrong in C). (D): Our proposed Perspective Fields model correctly models the Up-vectors (arrows) aligned with gravity, and Latitude values (contour line: $-\\pi /2$ $\\pi /2)$ with $0^{\\circ}$ on the horizon. We can further recover camera parameters Roll $-0.5^{\\circ}$ , Pitch $1.7^{\\circ}$ , FoV $64.6^{\\circ}$ and principal point at $\\times$ from the prediction." + ], + "image_footnote": [], + "bbox": [ + 434, + 388, + 596, + 431 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/366b177059c2ded32b5f1ccfd2acd11603fd370dc60182bd6a5e06426708ed21.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 614, + 287, + 777, + 386 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/58ff3418ddb72c8d807cfe7a78c71d53d009d776b85ee92e8003ded1d9916e73.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 614, + 386, + 776, + 426 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/61899b991feb563fd7786eb4aa4423495451624c95379e56933b7aa4abc08607.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 797, + 306, + 890, + 381 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/293b53c291d5011e2b3755cff1c6362ac62a3e8d297352d8f42e1fc546a2f350.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 800, + 383, + 890, + 417 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 527, + 313, + 544 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Geometric camera calibration is often required for applications that understand the perspective of the image. We propose Perspective Fields as a representation that models the local perspective properties of an image. Perspective Fields contain per-pixel information about the camera view, parameterized as an Up-vector and a Latitude value. This representation has a number of advantages; it makes minimal assumptions about the camera model and is invariant or equivariant to common image editing operations like cropping, warping, and rotation. It is also more interpretable and aligned with human perception. We train a neural network to predict Perspective Fields and the predicted Perspective Fields can be converted to calibration parameters easily. We demonstrate the robustness of our approach under various scenarios compared with camera calibration-based methods and show example applications in image compositing. Project page: https:", + "bbox": [ + 75, + 566, + 472, + 823 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "//jinlinyi.github.io/PerspectiveFields/", + "bbox": [ + 76, + 824, + 426, + 838 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 501, + 527, + 630, + 544 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Take a look at the left-most photo in the teaser (Fig. 1-A). Can you tell if the photo is captured from an everyday camera and if it has been geometrically edited? The horizon location at the bottom of the image and the parallel vertical lines of the buildings do not follow a typical camera model: The horizon at the bottom of the image indicates the camera was tilted up (pitch $\\neq 0$ ), but this would instead produce converging vertical lines in the image due to perspective projection (Fig. 1-B). Alternatively suppose the camera has 0 pitch, preserving the vertical lines of the buildings, the horizon line would instead be in the middle of the image (Fig. 1-C). This contradiction is explained by the shift of the photo, yielding a non-center principal point, and breaking a usual assumption of many camera calibration systems.", + "bbox": [ + 496, + 560, + 890, + 772 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Many single-image camera calibration works make use of a simplified pinhole camera model [22] that assumes a centered principal point [10,24,29] and is parameterized by extrinsic properties such as roll, pitch, and intrinsic properties such as field of view. However, estimating the calibration of a camera is challenging for images in the wild since they are captured by various types of cameras and lenses. Moreover, like the example in Fig. 1, the images are often", + "bbox": [ + 496, + 779, + 892, + 901 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "* Work partially done during internship at Adobe.", + "bbox": [ + 99, + 886, + 364, + 900 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "17307", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "cropped [15] or warped for aesthetic composition, which may shift the image center.", + "bbox": [ + 76, + 90, + 468, + 121 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we propose Perspective Fields, an overparameterized per-pixel image-based camera representation. Perspective Fields consist of per-pixel Up-vectors and Latitude values that are useful on their own for alignment and can be converted to calibration parameters easily by solving a simple inverse problem. The Up-vector gives the world-coordinate up direction at each pixel, which equals the inverse gravity direction of the 3D scene projected onto the image. The Latitude is the angle between the incoming light ray and the horizontal plane (see Fig. 1-D). This enables our method to be robust to cropping and we show results on multiple camera projection models.", + "bbox": [ + 75, + 123, + 468, + 304 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Perspective Fields have a strong correlation with local image features. For example, the Up-vectors can be inferred by vertical edges in the image, and the Latitude is 0 at the horizon, positive above, and negative below. Since Perspective Fields have this translation-equivariance property, they are especially well suited to prediction by convolutional neural networks. We train a neural network to predict Perspective Fields from a single image by extracting crops from $360^{\\circ}$ panoramicas where ground truth supervision can be easily obtained (see Fig. 2). We also use a teacher-student distillation method to transfer Perspective Fields to object-cutouts, which lets us train models to predict Perspective Fields for object-centric images.", + "bbox": [ + 75, + 306, + 468, + 501 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "For applications that require traditional camera parameters (e.g. roll, pitch, field of view and principal point), we propose ParamNet to efficiently derive camera parameters from Perspective Fields. Our method works on image crops and outperforms existing methods in single image camera parameter estimation. In addition, Perspective Fields can be used in image compositing to align the camera view between a foreground object and the background based on a local Perspective Field matching metric. We show with a user study that this metric for view alignment more closely matches human perspective than existing camera models.", + "bbox": [ + 75, + 505, + 468, + 671 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our contributions are summarized as follows.", + "bbox": [ + 96, + 672, + 398, + 686 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We propose Perspective Fields, a local and nonparametric representation of images with no assumption of camera projection models.", + "- We train a network to predict Perspective Fields that works on both scene-level and object-centric images, and we propose ParamNet to efficiently derive camera parameters from Perspective Fields. Our Perspective Fields achieve better performance on recovering camera parameters than existing approaches. On cropped images, we reduce the pitch error by $40\\%$ over [29].", + "- We propose a metric of Perspective Fields to estimate the low-level perspective consistency between two images. We show that this consistency measure is stronger in correlation with human perception of per" + ], + "bbox": [ + 94, + 689, + 467, + 898 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "spective mismatch than previous metrics such as Horizon line [24, 47].", + "bbox": [ + 531, + 90, + 888, + 121 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 132, + 640, + 148 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Calibration for perspective images. Most calibration methods aimed at consumer cameras assume a pinhole camera model [22] to estimate both its intrinsic and extrinsic. Traditional camera calibration processes require a reference object like chessboards or planar grids [5, 13, 14, 20, 21, 23, 36, 41, 43, 52], or multiple images [18, 22, 42]. Other methods strongly rely on the Manhattan world assumption to estimate camera parameters via vanishing points [8, 9, 12, 22, 28, 37, 40]. Recently, deep learning methods directly predict camera parameters from single images, including horizon line [47] and focal length [46]. Hold-Geoffroy et al. [24] further extend a CNN to simultaneously predict camera roll, pitch, and FoV. UprightNet [48] predicts 3D surface geometry to optimize for camera rotation. A few works [29, 30, 50] combine learned features with detected vanishing points to improve performance. However, these methods are limited to perspective images with a centered principal point and often do not work on images in the wild where the centered pinhole assumption does not hold due to cropping, warping, or other similar edits.", + "bbox": [ + 496, + 161, + 890, + 464 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Calibration for non-pinhole camera models. Besides the common pinhole camera model, prior works have proposed different non-linear models such as Brown-Conrady for small distortions [16], the division model [17] for fisheye cameras, and the unified spherical model [7, 19, 35]. Assuming certain distortion models, learning-based methods can recover focal length and distortion parameter [3, 10, 31, 34]. With a known 3D shape and its correspondences, [11, 38] can recover lens distortions. Instead of relying on a specific lens model, we propose a generic representation that stores the up and latitude information for each pixel. This local representation encompasses multiple camera projection models. Our versatile Perspective Field can be used to recover the parameters of a specific model, if desired.", + "bbox": [ + 496, + 467, + 890, + 678 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Perspective aware object placement. Many works aim to automate the image compositing process by directly learning to match lighting, scale, etc. [27, 44, 51, 53]. To plausibly composite an object in a background image, one can match their camera parameters. One way to achieve this is to match the horizon lines between two images [24, 26]. All these methods share the same limitations as the perspective image calibration methods due to their assumptions.", + "bbox": [ + 496, + 681, + 890, + 803 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 500, + 814, + 591, + 830 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We first define Perspective Fields and show some examples on various images. Then we show how we train a network to recover Perspective Fields from a single image. Finally, we demonstrate some downstream applications that", + "bbox": [ + 496, + 839, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "17308", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/80d4b8c96d75fd54660693b5f72a10503e53ccc5d1dd3a1a44f45ff3cff6d1e5.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 91, + 61, + 352, + 138 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/11f0db8a7bb800e2aa744123281e7bc5b89e9ea120f78ae6493c0a6672560014.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 362, + 61, + 620, + 138 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/2ee2f1018a6dd06e4bd88b06065d4150296317ac0c4caa1e76407ea35d077eee.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 633, + 61, + 890, + 138 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/0709c8d1fe446bd4f0441298b2fea01c5c1245f5fac2175e651ee958acdfaff7.jpg", + "image_caption": [ + "Figure 2. Example ground truth Perspective Fields for different camera parameters. Image (A) - (E) are generated from the $360^{\\circ}$ panorama (middle top). Image (A, B, C) is perspective projection (Up-vectors point to vertical vanishing point, Horizon is a straight line at Latitude $0^{\\circ}$ , and (B) has a shifted principal point to preserve parallel lines. (D) is a rectangular crop from the equirectangular input (Up-vectors point vertically) and (E) has radial distortion [7, 10, 35]. For each view, we visualize the Up-vector field in green arrows and the Latitude field using a blue-red color map with contour lines. Latitude colormap: $-\\pi /2$ $\\pi /2$" + ], + "image_footnote": [], + "bbox": [ + 91, + 146, + 352, + 224 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/7d18b4aaa1c25d8d65e66f141805bae2ea16623c174f3ea1569627e1c5e5db79.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 364, + 148, + 620, + 224 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/a0b3e7d5d3e18734b3f9d93752d08b31c49f6f6bb5208b5fbfe023ac17c8a13f.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 633, + 148, + 890, + 224 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Perspective Fields enable, including camera parameter recovery, image compositing, and object cutout calibration.", + "bbox": [ + 75, + 335, + 468, + 367 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Definition of Perspective Fields", + "text_level": 1, + "bbox": [ + 76, + 376, + 349, + 392 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Each pixel $\\mathbf{x} \\in \\mathbb{R}^2$ on the image frame is originated from a light ray $\\mathbf{R} \\in \\mathbb{R}^3$ emitted from a 3D point in the world frame $\\mathbf{X} \\in \\mathbb{R}^3$ . When the ray travels through the camera, it is bent by the lens and projected onto the image frame. We assume an arbitrary projection function $\\mathbf{x} = \\mathcal{P}(\\mathbf{X})$ that maps a point in the world to the image plane. We denote the gravity direction in the world frame to be a unit vector $\\mathbf{g}$ . For each pixel location $\\mathbf{x}$ , a Perspective Field consists of a unit Up-vector $\\mathbf{u_x}$ and Latitude $\\varphi_{\\mathbf{x}}$ . The Up-vector $\\mathbf{u_x}$ is the projection of the up direction of $\\mathbf{X}$ , or", + "bbox": [ + 75, + 398, + 470, + 551 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {u} _ {\\mathbf {X}} = \\lim _ {c \\rightarrow 0} \\frac {\\mathcal {P} (\\mathbf {X} - c \\mathbf {g}) - \\mathcal {P} (\\mathbf {X})}{\\left|\\left| \\mathcal {P} (\\mathbf {X} - c \\mathbf {g}) - \\mathcal {P} (\\mathbf {X}) \\right|\\right| _ {2}} \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 151, + 561, + 468, + 594 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The limit is not required for perspective projection since it preserves straight lines. The Latitude $\\varphi_{\\mathbf{x}}$ of this pixel is defined as the angle between the ray $\\mathbf{R}$ and the horizontal plane, or", + "bbox": [ + 75, + 604, + 468, + 662 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\varphi_ {\\mathbf {x}} = \\arcsin \\left(\\frac {\\mathbf {R} \\cdot \\mathbf {g}}{\\| \\mathbf {R} \\| _ {2}}\\right). \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 189, + 662, + 468, + 696 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "This representation is applicable to arbitrary camera models. In Fig. 2, we illustrate the Perspective Field representation of images captured from commonly used cameras extracted from a $360^{\\circ}$ panorama. Although our representation is general, we mainly focus on perspective projection to compare with existing works and leave extensive applications to other camera models for future work.", + "bbox": [ + 75, + 702, + 468, + 806 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Estimating Perspective Fields", + "text_level": 1, + "bbox": [ + 76, + 816, + 339, + 832 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Our goal is to train a neural network to estimate Perspective Fields from a single image. To do this, we introduce PerspectiveNet (Fig. 3 left), an end-to-end network that takes a single RGB image as input and outputs a per-pixel", + "bbox": [ + 75, + 839, + 470, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "value for Up-vector and Latitude. Unlike previous camera calibration works where the network outputs a single vector of camera parameters [24, 29], the output of our system has the same dimension as the input, making it amenable to pixel-to-pixel architectures [6,39,49]. We train our PerspectiveNet on crops from $360^{\\circ}$ panoramas with cross entropy loss $\\mathcal{L}_{\\mathrm{pers}}$ . (see Sec. 3.3.)", + "bbox": [ + 496, + 335, + 890, + 443 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Camera parameters from Perspective Fields. When camera parameters from specific models are needed, we can recover the camera parameters from Perspective Fields. For instance, if we parameterize perspective projection by roll, pitch, and field of view following [24, 29], and optionally the principal point location, we can represent these with a vector $\\theta$ . As extracting these parameters requires combining potentially noisy Perspective Field estimates, we extract them by training a neural network named ParamNet that maps the Perspective Fields to the camera parameters, as shown in Fig. 3. This network is trained directly with a sum of $\\ell_1$ losses $\\mathcal{L}_{\\mathrm{param}} = \\Sigma ||\\theta_i - \\hat{\\theta}_i||_1$ .", + "bbox": [ + 496, + 446, + 892, + 628 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Perspective Fields as a metric for perspective mismatch. Our representation is easy to interpret: the Up-vectors align with structures that are upright, such as trees and vertical lines on buildings; the Latitude values align with viewpoint direction: if the top of an upright object is visible. Therefore, we propose to use Perspective Fields agreement as a measurement for the image compositing quality between a foreground object and background scene. We propose Perspective Field Discrepancy (PFD), which is defined as the sum of the difference between the Up-vectors and the Latitude values, or", + "bbox": [ + 496, + 630, + 890, + 796 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {E} _ {\\mathrm {P F D}} = \\lambda \\operatorname {a r c c o s} \\left(\\mathbf {u} _ {1} \\cdot \\mathbf {u} _ {2}\\right) + (1 - \\lambda) \\| l _ {1} - l _ {2} \\| _ {1}, \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 524, + 801, + 890, + 819 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\mathbf{u}_i$ is the Up-vector and $l_{i}$ is the Latitude value. The weight $\\lambda = 0.5$ is used in our experiments. Both the Upvector and the Latitude are in an angular space, so we can take a weighted sum of their angular differences. We aggregate the metric by averaging the PFD over all the pixels,", + "bbox": [ + 496, + 824, + 893, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "17309", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/8a38d62bc603e96907d5dfcec39260ee9cc8461b5b76e3ddc45678ed5d6a41e4.jpg", + "image_caption": [ + "Figure 3. Left: We use a pixel-to-pixel network (PerspectiveNet) to predict Perspective Fields from a single image. Right: When classical camera parameters are needed, we use a ConvNet (ParamNet) to extract this information directly from the Perspective Fields." + ], + "image_footnote": [], + "bbox": [ + 99, + 61, + 872, + 172 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "denoted as APFD. The experiment in Sec. 4.3 shows that the proposed metric strongly correlates with human perception.", + "bbox": [ + 75, + 237, + 467, + 267 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Object cutout calibration. Image composition often involves compositing a segmented object with a scene. As foreground objects contain little to no background information, camera calibration methods, including our scene level Perspective Field prediction network, fail on such images due to the domain gap between the panorama training data and the real object images (see Table 2).", + "bbox": [ + 75, + 272, + 467, + 377 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We can easily train Perspective Fields on objects by taking COCO [32] and doing distillation training using our scene level model as a teacher. Since the Perspective Fields are stored per-pixel, we can crop out an object in the image and its corresponding pseudo ground truth Perspective Field to form a new training pair.", + "bbox": [ + 75, + 378, + 467, + 470 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Implementation details", + "text_level": 1, + "bbox": [ + 76, + 481, + 290, + 497 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To learn Perspective Fields from single images, we use the architecture of SegFormer [49] with Mix Transformer-B3 encoder which was originally used for semantic segmentation tasks. The transformer based encoder is effective to enforce global consistency in the Perspective Fields. We use two decoder heads to output a per-pixel probability over discretized Latitude and Up-vector bins. We use cross-entropy loss $\\mathcal{L}_{pers} = \\ell_{\\mathrm{CE}}$ , which we empirically found better than regression. The ParamNet uses ConvNeXt-tiny [33] to predict a vector of camera parameters trained with $\\ell_1$ loss.", + "bbox": [ + 75, + 506, + 467, + 657 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 674, + 207, + 690 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Overview. In the following experiments, we study three questions. First, (Sec. 4.1), can methods that recover a global set of camera parameters (e.g. pitch) produce accurate Perspective Fields. We verify that directly producing Perspective Fields produces more accurate camera calibrations, especially on cropped images. We then ask in Sec. 4.2 the reverse statement: whether our Perspective Field method can be used to recover global camera parameters well. We find that our method matches and often outperforms previous methods on images with a centered principal point and substantially outperforms these methods on cropped images. Next, we ask whether errors in Perspective Fields match human judgments so that the evaluation", + "bbox": [ + 75, + 704, + 467, + 898 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "in Perspective Field error is meaningful. We conduct a user study in Sec. 4.3 to evaluate our proposed metric with human perception and show that humans are more sensitive to the Perspective Fields discrepancy than other existing measurements on image perspective. We finally show image editing applications from Perspective Fields in Sec. 4.4.", + "bbox": [ + 496, + 237, + 890, + 328 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.1. Predicting Perspective Fields", + "text_level": 1, + "bbox": [ + 498, + 339, + 756, + 356 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We first evaluate our PerspectiveNet on both natural scenes and object-centric images.", + "bbox": [ + 498, + 363, + 890, + 393 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Training data and training details. We train our network on a diverse dataset of panorama scenes which includes 30,534 indoor, 51,157 natural and 110,879 street views from 360Cities. Although we can generate arbitrary types of image projections from the panoramas, we choose to train on perspective images for a fair comparison with previous methods. To do this, we uniformly sample crops from the panoramas with camera roll in $[-45^{\\circ}, 45^{\\circ}]$ , pitch in $[-90^{\\circ}, 90^{\\circ}]$ and FoV in $[30^{\\circ}, 120^{\\circ}]$ . Our training and validation set consists of 190,830/1,740 panorama images respectively. We augment training data with random color jittering, blurring, horizontal flipping, rotation and cropping. We later show results on other camera models such as fisheye images.", + "bbox": [ + 496, + 398, + 890, + 609 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Ours-distill: We distill our network on COCO [32] images by using pseudo ground truth predicted by our scene level network. We crop out the foreground object and the pseudo ground truth to generate the training pairs, and randomly (70% of the time) remove the background of the image using segmentation masks as data augmentation to generalize to object cutouts.", + "bbox": [ + 496, + 613, + 890, + 719 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Test data. We test generalization of different methods on publicly available datasets including Stanford2D3D [4] and TartanAir [45] where ground truth camera parameters are available. None of the methods compared were trained on the test set. Stanford2D3D is an indoor panorama dataset where arbitrary camera views can be extracted. TartanAir is a photo-realistic dataset captured by drones with extreme viewpoint and diverse scenes (indoor, outdoor, natural, and man-made structures) rendered with different lighting and weather conditions. Assuming perspective projec", + "bbox": [ + 496, + 723, + 890, + 875 + ], + "page_idx": 3 + }, + { + "type": "page_footnote", + "text": "1https://www.360cities.net/", + "bbox": [ + 517, + 886, + 704, + 898 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "17310", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "table", + "img_path": "images/f9d1bfd570190c395d41eea87a842635deb010e95c5b83de6ee352ffe562f3ea.jpg", + "table_caption": [ + "Table 1. Quantitative evaluation for scene-level Perspective Field prediction. Perturb: None on centered principal point images; Crop on uncentered principal point images. We re-implement Percep. [24] using the same backbone and training data as ours. None of the methods have been trained on Stanford2D3D [4] or TartanAir [45]. Results on warped test data and qualitative results are in the supp." + ], + "table_footnote": [], + "table_body": "
DatasetStanford2D3D [4]TartanAir [45]
MethodPerturbUp (°)% < 5°↑Mean ↓Latitude (°)Mean ↓Up (°)% < 5°↑Mean ↓Latitude (°)
Mean ↓Median ↓Median ↓% < 5°↑Median ↓Median ↓% < 5°↑
Upright [28]None3.633.2864.977.037.0341.123.533.1965.365.635.5949.71
Percep. [24]None3.583.3264.196.276.0742.367.306.8647.0411.3511.2227.69
CTRL-C [29]None7.396.8742.4910.219.9628.678.647.6741.219.7610.2228.21
OursNone2.181.8882.833.403.0668.273.472.8667.454.013.6061.73
Upright [28]Crop4.494.1955.5811.4310.9327.375.895.3851.8710.289.8528.92
Percep. [24]Crop5.785.5545.529.769.6529.135.545.1851.729.228.6630.10
CTRL-C [29]Crop8.528.1838.6312.1311.6324.227.326.7843.939.649.6627.37
OursCrop2.211.8778.805.575.1550.362.812.3571.895.735.2850.16
", + "bbox": [ + 78, + 116, + 890, + 263 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/38c0ff200b37e92fedd20d33de9dc49a92a7f46caf0eb91bc28fb64af20beb13.jpg", + "image_caption": [ + "Figure 4. Qualitative results on Objectron [1]. The top two rows show the results on the original image crops. The bottom row shows the results on isolated object images. Upright [28] and Perceptual [24] often fail dramatically on these images. Up-vectors are shown in the green vectors. Latitude are visualized by colormap: $-\\pi /2$ $\\pi /2$" + ], + "image_footnote": [], + "bbox": [ + 81, + 284, + 470, + 494 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "tion, we uniformly sample 2,415 views from Stanford2D3D with camera roll in $[-45^{\\circ}, 45^{\\circ}]$ , pitch in $[-50^{\\circ}, 50^{\\circ}]$ and FoV in $[30^{\\circ}, 120^{\\circ}]$ . For TartanAir, we randomly sample 2,000 images from its test sequences with roll ranging in $[-20^{\\circ}, 20^{\\circ}]$ , pitch in $[-45^{\\circ}, 30^{\\circ}]$ , and fixed FoV $(74^{\\circ})$ . To test the robustness of methods, we add image crop perturbation to the test image, details in supp.", + "bbox": [ + 75, + 603, + 468, + 710 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "For object-centric test images, we randomly sample 600 views from 6 classes of the Objectron [1] test set, and compute foreground cutouts based on the object bounding box with a margin of $20\\%$ box size. In some tests, the object is isolated by removing the background using the segmentation mask predicted by PointRend [25], which we refer to as (Isolated). We use the camera pose annotation to get the ground truth Perspective Fields with camera roll ranging in $[-45^{\\circ}, 45^{\\circ}]$ , pitch in $[-82^{\\circ}, -4^{\\circ}]$ and FoV in $[46^{\\circ}, 53^{\\circ}]$ .", + "bbox": [ + 75, + 712, + 468, + 849 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Baselines. The closest task to Perspective Fields prediction is to recover a global set of camera parameters, and then convert them to Perspective Fields using Eq. 1 and", + "bbox": [ + 75, + 854, + 470, + 902 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Eq. 2. We compare our method with the following baselines: Upright [28], Perceptual measure [24] and CTRL-C [29], among which Upright is the only non-learning based method. They all predict camera roll, pitch, and FoV from a single RGB image and assume that the principal point is at the image center. From the predicted camera parameters, we calculate their Perspective Fields for evaluation. We re-implement [24] using the same backbone and train it on our data. For Upright and CTRL-C, we use the official model and code for evaluation. None of these methods have seen any training data from the test datasets.", + "bbox": [ + 496, + 287, + 893, + 455 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Metrics. We calculate the angular error of Up-vector and Latitude fields and report three metrics: the mean error (Mean), median error (Med), and fraction of pixels with error less than a threshold (in our case $5^{\\circ}$ ). For methods that output camera parameters, we convert the predicted parameters to Perspective Fields.", + "bbox": [ + 496, + 460, + 893, + 551 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Results on scene images. We show the results on Stanford2D3D and TartanAir in Table 1. Predicting the Perspective Fields is more effective than recovering camera parameters from previous methods. On centered principal point images (Perturb: None), our method outperforms the second best by a large margin. On shifted principal point images (Perturb: Crop), (simulating images found in the wild that have undergone cropping), our method has less degradation than previous baselines. Our performance on Up-vector prediction is robust to cropping, with comparable numbers ( $4\\%$ drop in $\\%$ < $5^{\\circ}$ of Up on Stanford2D3D). Other methods, have large performance drop in both Up-vector and Latitude prediction in this setting. Nevertheless, our method outperforms the competing methods on Latitude. Visual results can be found for qualitative evaluation in our supplementary material.", + "bbox": [ + 496, + 560, + 893, + 801 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Results on object-centric images. The results on the Objectron dataset [1] are shown in Table 2. Our model trained on COCO (Ours-distill) using the proposed distillation method significantly improves over its teacher model, especially for isolated object images. Both our teacher model trained on panorama scene images and [24] have a", + "bbox": [ + 496, + 810, + 893, + 902 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "17311", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/468e0d81ff231007c227c72b68e9d080ac1e50566883d657334b434dc1873ce7.jpg", + "table_caption": [ + "Table 2. Quantitative evaluation for object-centric prediction. None of the compared methods have been trained on Objectron." + ], + "table_footnote": [], + "table_body": "
DatasetObjectron [1]
MethodPerturbUp (°)Latitude (°)
Mean ↓Median ↓% < 5° ↑Mean ↓Median ↓% < 5° ↑
Upright [28]crop7.577.0344.3122.5922.2018.49
Percep. [24]crop7.857.2139.3911.6011.6922.97
CTRL-C [29]crop7.507.0940.0220.9321.0011.26
Ourscrop4.964.4253.908.498.0132.31
Ours-distillcrop4.193.7657.717.717.5733.54
Upright [28]isolated8.147.7141.4528.4928.3812.05
Percep. [24]isolated38.7031.6311.2799.35100.321.05
CTRL-C [29]isolated7.497.1339.389.879.8527.32
Oursisolated17.2411.3033.9684.6184.690.49
Ours-distillisolated4.454.1254.889.659.5625.82
", + "bbox": [ + 80, + 104, + 467, + 251 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/ce898910aa13d49235756805a26d0fe8949d6c059710c01bfcd96765d213f3bf.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 81, + 263, + 155, + 295 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/46bfb6fc58a39a5f5cdb583af6a760211e8674036fde9b0c13ed6d552a53aae2.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 81, + 295, + 156, + 330 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/57ddec9c495f6fb96ac5c49278441781161a2f7768639b2c5ef340c67e0faebd.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 81, + 332, + 156, + 392 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/27ca70ddef435334a0a646f58501c18662cf1eaae0b8c006b237946e526c7530.jpg", + "image_caption": [ + "Input", + "Figure 5. Qualitative results on web images. Our approach produces better results compared to [28], [24], and [29]. There is no ground truth available, see Supp on how to infer the GT horizon line for the laptop example." + ], + "image_footnote": [], + "bbox": [ + 81, + 393, + 156, + 426 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/6fd900734d2a47e22994fca264a1cffe507d794cd93faa18d00820b6b1b2cd14.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 158, + 263, + 232, + 295 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/ed5a83584ad461df66acb13aaff96c5558052a81fef4307cd50f36c27f64a925.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 158, + 295, + 233, + 332 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/a928506fb3a6cd8266448ee8cf5f3cc15ede5e7912f0f68dd418c877069f97b5.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 158, + 332, + 233, + 392 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/092b94329543fcd0f446498d513f802317fea04f3c458807fdef826bb432c773.jpg", + "image_caption": [ + "Upright [28]" + ], + "image_footnote": [], + "bbox": [ + 158, + 392, + 233, + 426 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/f0747c2ba3d14cc63df0f7f55e3daf7ac8cbf1f21ef7c694078c3e3749d11b6f.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 233, + 263, + 310, + 295 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/2a0ebe43e074fb31c10d8309a88c2ff4736797e3efe7c230d48926e06e93c371.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 233, + 295, + 310, + 332 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/f5a0f79e3120e7891a444bee53d3ef5f1ff168cd7bd47740f01411569dbd2507.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 233, + 332, + 310, + 392 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/1aac7065098dcdd0b34f9db288a31ef197ae05d54d62b5871014ecc137e10fe2.jpg", + "image_caption": [ + "Percep. [24]", + "CTRL-C [29]" + ], + "image_footnote": [], + "bbox": [ + 233, + 392, + 310, + 426 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/61f6e3a23b9be0d4e780e6eed7f85135d8cc04bf59b13fb6d1f306e4b5c02019.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 310, + 263, + 387, + 295 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/4b065b0a5e3a5c6e23463f32871c4d6c55322d8ec4b122b286f7bf038f1e2c41.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 310, + 295, + 387, + 332 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/50e5608be66d06e3c922eaa478bd8c1ab24efbc663f3fa2287b5fb2fa905e740.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 310, + 332, + 387, + 392 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/3a8eedcdf4b53ca12a31370cf7650f0b60713a41edd216ba099fb7c5b004f132.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 310, + 392, + 387, + 426 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/b5f1eab0cd44d6730e2806fd414127d92596ce1040d51f41341f061cc6eca840.jpg", + "image_caption": [ + "Figure 6. Generalization to non-pinhole images. (1st row) Fisheye images (top) are unseen during training. We show results by computing inference on small crops with a sliding window, or finetuning the network on fisheye images. (2nd row) A screen shot from the movie Inception shows our method identifies the correct distortion at the top right corner and negative Latitude (in Blue) on top of the building. (4th row) More results on artworks with various camera models." + ], + "image_footnote": [], + "bbox": [ + 388, + 263, + 465, + 295 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/d6b9108bd4f6880096e76b2d83a9771362f32f51bac0dc6bc24ab8f00d8028d8.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 388, + 295, + 465, + 332 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/39921c4aa002903d7659c4cf12bf80f9537df858bfaf06bdd69ca3e986df4fb3.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 388, + 332, + 465, + 392 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/bbc8ba57f2c64780442cca1fb6b60ee76b3101f632a5b8678e127468871d3535.jpg", + "image_caption": [ + "Ours" + ], + "image_footnote": [], + "bbox": [ + 388, + 392, + 465, + 426 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "big performance drop on isolated object images due to a major data domain gap. In contrast, Upright and Ours-distill only have a mild performance drop. It is quite surprising that CTRL-C's accuracy on Latitude field improves on the isolated object images. We suspect that the structure in the background might contradict CTRL-C's assumption of a centered principal point, as the cropping will often shift the principal point. Our student model (Ours-distill) achieves overall better accuracy than the baselines. Some visual results are shown in Fig. 4.", + "bbox": [ + 75, + 534, + 467, + 684 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We also test each method on some challenging in-the-wild web images in Fig. 5. These web images may have been cropped or warped for aesthetic composition. Camera calibration methods with rigid scene and camera assumptions cannot robustly handle these images. Our method tends to provide better estimations. More results can be found in our supplementary material.", + "bbox": [ + 75, + 685, + 467, + 790 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Generalization to non-perspective projections. In this section, we ask whether we can recover the Perspective Field for images with non-perspective properties without explicitly training on them. We take advantage of the local representation and use a sliding window inference technique for images that are out of our training distribution. We inference on small crops and aggregate the prediction", + "bbox": [ + 75, + 795, + 467, + 900 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/c53bdd8070146facdfa81a305e6d7a404600135e1c650922c0ac67f8db16d0ef.jpg", + "image_caption": [ + "Input" + ], + "image_footnote": [], + "bbox": [ + 506, + 71, + 586, + 119 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/2377d7ec222435df36a987520d315341e736e2d8158fefa995a0a3d0ab9e2578.jpg", + "image_caption": [ + "Sliding Win." + ], + "image_footnote": [], + "bbox": [ + 606, + 71, + 684, + 119 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/8539e2ba10c3c1eadb7749076dd1411925bcc9d29c9a8db921a179254f95ed67.jpg", + "image_caption": [ + "Fine-tune" + ], + "image_footnote": [], + "bbox": [ + 705, + 71, + 785, + 119 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/4819aad522a06f1926d1ae437f6862bcc51ae64bba76cf0f2e706b32a0842c4f.jpg", + "image_caption": [ + "GT" + ], + "image_footnote": [], + "bbox": [ + 805, + 71, + 885, + 119 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/bca6a3adb00883cb14296dcee5f8b68a6375fd85cfa266dc906f7eb67d725269.jpg", + "image_caption": [ + "Input" + ], + "image_footnote": [], + "bbox": [ + 506, + 128, + 629, + 170 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/a22b411d537d732e9e88bfeae2afb291e69ab986eda11ce5b2d063888e7d3dfb.jpg", + "image_caption": [ + "Up" + ], + "image_footnote": [], + "bbox": [ + 633, + 128, + 756, + 170 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/ca3c9950771a88e54be701e0ba7783432d0dac4c82f4d1cb41c38eaf10129f2c.jpg", + "image_caption": [ + "Latitude" + ], + "image_footnote": [], + "bbox": [ + 761, + 128, + 885, + 171 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/27dbd30604f0bccf5f24b55a0a7501498fb054078978334a6506b1d9010c4a19.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 506, + 172, + 589, + 217 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/6edd840ae307e1b19ef538bd70a759c03947e47d3818ed9a0d988a829725b335.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 591, + 172, + 678, + 217 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/c085722afca68b80c95f68abca31fe14613a2eec24af3de3cc9641a473bfacdc.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 679, + 172, + 781, + 271 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/74dc6bb938ea5fb8ab25364b1f98c60732ba74a3a4e4f5fce20e2b75ca087246.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 782, + 172, + 885, + 271 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "for each pixel from overlapping windows. Using this technique, we show in Fig. 6-Sliding Win. that, without fine-tuning, the recovered Up-vectors are already tangential to the upward curves and the horizon line is curved, which is close to the ground truth. In Fine-tune, we show results after fine-tuning on distorted images, e.g. Fig. 2-(E), which has comparable predictions in Up-vectors and slightly better predictions in Latitude. In Fig. 6 row 2, we show results on a challenging multiperspective image from the Inception movie, using the same sliding window technique. The network is able to pick up the negative Latitude on top of the building and the Up-vector distortion at the top right corner. In row 3 and 4, we show more results from the PerspectiveNet on art works with non physically plausible cameras.", + "bbox": [ + 496, + 407, + 890, + 619 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Camera parameter estimation", + "text_level": 1, + "bbox": [ + 500, + 628, + 766, + 643 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We have shown in Sec. 4.1 that Perspective Fields from predicted camera parameters are less effective than directly predicting them; can camera parameters be effectively recovered from Perspective Fields? In this section, we use the ParamNet in Sec. 3.2 Fig. 3 to recover camera parameters from Perspective Field predictions and compare with methods that directly predict them [24,28,29].", + "bbox": [ + 496, + 651, + 890, + 757 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Setup. We test on perspective images and recover roll, pitch, and FoV for uncropped images as well as principal point for cropped images. All methods are trained and evaluated on Google Street View (GSV) [2] for fair comparison, following [29]. Besides the test images used in [29], we generate a more general set of uncentered principal-point images by cropping. See Supp for detailed dataset settings.", + "bbox": [ + 496, + 761, + 890, + 867 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Metrics. Since FoV is undefined for cropped images, we define it $(\\mathrm{FoV}^{*})$ as follows: Denote camera pinhole as $O$", + "bbox": [ + 498, + 869, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "17312", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/573c3082532b68321ccd6d3d073afb86518cb2f447d13036ca352d4270329897.jpg", + "table_caption": [ + "Table 3. GSV uncentered principal-point results. Our method recovers the principal point and outperforms the baselines on all metrics." + ], + "table_footnote": [], + "table_body": "
MethodRoll (°)↓Pitch (°)↓FoV* (°)↓cx↓cy↓Up(°)Latitude(°)
MeanMed.MeanMed.MeanMed.MeanMed.MeanMed.Med. ↓% < 5o↑Med. ↓% < 5o↑
Upright [28]2.731.557.234.9810.507.67----1.8374.576.3241.08
Perceptual [24]2.391.455.244.058.477.22----1.7093.153.5870.35
CTRL-C [29]1.921.214.513.645.574.66----1.2996.842.9875.70
Ours1.370.972.602.143.753.190.090.070.080.061.0598.952.1789.47
No Lpers1.681.282.882.333.953.250.090.070.080.071.4495.942.3784.20
No Center Shift1.981.194.233.586.184.820.130.110.120.111.1294.882.6982.77
", + "bbox": [ + 80, + 78, + 888, + 188 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/c44c53bd7f831fdbc3e5b82accb0cda6a79bed40a09d64a543d2fa30285bb230.jpg", + "table_caption": [ + "Table 4. Results on GSV centered principal-point images. Our method has comparable performance to the baselines." + ], + "table_footnote": [], + "table_body": "
MethodRoll (°) ↓Pitch (°) ↓FoV (°) ↓
MeanMed.MeanMed.MeanMed.
Upright [28]6.190.432.901.809.474.42
Perceptual [24]0.940.672.241.814.373.58
CTRL-C [29]0.660.531.581.313.592.72
Ours0.660.521.361.183.072.33
", + "bbox": [ + 80, + 239, + 465, + 325 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "and the middle points of the top and bottom edges of the image as $M_1, M_2$ . FoV* is the angle between $OM_1$ and $OM_2$ . The principal point location (cx and cy) is relative to the image size. We use $\\ell_1$ error between the prediction and ground truth as our metric for all camera parameters (Roll, Pitch, FoV, cx, cy). We also measure the Up and Latitude errors of the Perspective Fields recovered from the predicted camera parameters using Eq. 1 and 2 to show the impact of errors from camera parameters on Up and Latitude.", + "bbox": [ + 75, + 351, + 468, + 488 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Results. We start with the principal-centered test set that previous methods use, which is a highly constrained setting. We report the angle differences of roll, pitch, and FoV in Table 4. Our method gets comparable camera calibration performance compared to previous methods on principal-point centered images, with lower errors in pitch and FoV and comparable median error in roll. Our Perspective Field representation is a dense local representation, which leads to a robust way to estimate the global camera parameters. The Up-vector field and the Latitude field provide interpretable cues for the estimation of camera roll and pitch respectively.", + "bbox": [ + 75, + 491, + 468, + 657 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We then test on a more general cropped dataset, where images have an uncentered principal point. As shown in Table 3, our method outperforms all the other baselines by a large margin on all metrics. Compared to CTRL-C, we reduce the error on roll (19%), pitch (40%), and FoV (31%), which reflects a large increase in Latitude accuracy by over 13% and Up-vector accuracy by 2%. None of the baselines above handles principal point by design, therefore, we perform two ablations: 1) No $\\mathcal{L}_{\\text{pers}}$ : we train without $\\mathcal{L}_{\\text{pers}}$ but with $\\mathcal{L}_{\\text{param}}$ . This is a network that predicts parameters end-to-end. Compared to Perceptural [24], it has the same backbone followed by the ParamNet while additionally predicting the principal point. It differs from our method by lacking the $\\mathcal{L}_{\\text{pers}}$ . This is to test whether using Perspective Fields as the intermediate representation is helpful. Results show that it works better than existing methods but is", + "bbox": [ + 75, + 659, + 468, + 900 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/6b7920641fb562c9f91bc74cb78c2dbd00e2b233b0bdd774374c21bd2bf9c8c7.jpg", + "table_caption": [ + "Table 5. Pearson's correlation for different metrics w.r.t. human perception. Our APFD metric has strongest correlation with human perception. More statistics and visual results are in the supp." + ], + "table_footnote": [], + "table_body": "
Camera-AllRollPitchFoVPrin. PointHorizonLatiUpAPFD
Median0.590.210.73-0.080.490.710.650.800.87
", + "bbox": [ + 503, + 265, + 888, + 294 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "still worse than Ours. 2) No Center Shift: our ParamNet in Table 4 assumes a central principal point and only predicts roll, pitch and FoV. We improve the relative principal point shift accuracy by over $36\\%$ . By recovering the principal point, we improve Up-vector accuracy $(\\% < 5^{\\circ})$ by $>4\\%$ and Latitude accuracy by $>6\\%$ .", + "bbox": [ + 496, + 320, + 890, + 411 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Although our method does not directly learn to predict the camera parameters, our results show that they can be recovered from the Perspective Fields alone without RGB data and still outperform SOTA methods.", + "bbox": [ + 496, + 411, + 890, + 472 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. User study for perspective matching metrics", + "text_level": 1, + "bbox": [ + 500, + 483, + 872, + 500 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "To validate our proposed APFD metric, we conduct a user study to analyze its correlation with human perception of perspective consistency for image compositing.", + "bbox": [ + 496, + 507, + 890, + 551 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Given a background image with known camera settings, we render a 3D object with 10 randomly perturbed cameras and composite it to the background. Example images are in the supp material. These 10 images are ranked by participants using a two alternative forced-choice (2AFC) test. In this test, two composites are displayed side by side, and a user picks the one that looks better in term of perspective consistency. We compute the Pearson's correlation coefficient of APFD w.r.t. the human ranking scores. We receive 18 votes for each image pair and we repeat the experiment on 8 scenes (background-object pairs).", + "bbox": [ + 496, + 551, + 890, + 718 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 5 shows the median correlation scores on the 8 scenes for different metrics. See the supplementary material for full statistics and more details of the test. Our proposed APFD metric has the highest correlation with human perception. The Up-vector field error captures the local perspective distortion well, thus providing good performance among individual metrics. The APFD metric which combines both Up-vector and Latitude gives a slightly higher correlation score. Single camera parameter metrics have widely varying correlations. Among them, deviation in FoV is a poor indicator of human perception, also shown in [24]. The change in pitch is a dominant factor in perspective mis", + "bbox": [ + 496, + 719, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "17313", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "match. Summing the parameter difference (Camera-All) does not improve correlation scores, which shows the difficulty of using camera parameters to measure perceived perspective consistency. The horizon line used in [24] performs comparably with our Latitude field metric, since they measure similar quantities, however horizon lines are not always visible in images.", + "bbox": [ + 76, + 385, + 467, + 489 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.4. Image editing applications", + "text_level": 1, + "bbox": [ + 76, + 502, + 315, + 517 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We conclude with applications of Perspective Fields.", + "bbox": [ + 94, + 525, + 444, + 540 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Perspective-aware image recommendation. Perspective Fields can guide the retrieval of images from a database of 2D images. Our method works on images with extreme viewpoints, while horizon-based perspective matching methods like [24] fail on this type of image because the horizon is far outside the image. We demonstrate this in Fig. 7, where we estimate Perspective Fields on 10 images of hot air balloons with diverse view angles. We use our Perspective Field metric to retrieve the best balloon sprite based on the bounding box given by the user (yellow and green boxes). The system calculates the APFD error (Eq. 3) between the background and foreground fields, and adjusts the best candidate with a similarity transformation to better align the Perspective Fields with the background. The left columns rank the balloon sprites by error from low to high.", + "bbox": [ + 76, + 545, + 467, + 772 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "AR effect. Our Perspective Fields can be used in AR effect applications related to gravity e.g. simulating snows, hanging a chandelier to the ceiling, etc. In Fig. 8, we demonstrate rain effect using the Up-vector prediction. Our compositing $w / Up$ which considers the Up-vector prediction looks more natural than vertical raindrops in the image frame $w / oUp$ .", + "bbox": [ + 76, + 775, + 467, + 866 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "3D object insertion. Our Perspective Fields can be used to achieve better compositing. In Fig. 9, we render 3D mod", + "bbox": [ + 76, + 869, + 467, + 900 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/dd3303dad73c0ddfa1370c66791031d81bd21e49b929bd5501b32c3eaf543426.jpg", + "image_caption": [ + "Figure 7. Given selected locations on a skyscraper image, our system computes the local Perspective Field for the background and retrieves foreground objects from a set of air balloons that best match the predicted fields. Left: ranking of air balloon images for two insertion locations, APFD error shown at the bottom. Middle: background image with two boxes as the insertion locations (top) and predicted Perspective Fields (bottom). Right: image composition with 2D rotation adjustment of foreground sprites (top) and visualization of Up-vector fields after compositing (bottom).", + "Figure 8. Rain effect based on Perspective Fields. See supp video for a dynamic composite. Our compositing $w / Up$ which considers the Up-vector prediction looks more natural than vertical raindrops in the image frame $w / oUp$ .", + "Figure 9. On the left half: we estimate camera by [24] and insert a 3D lamp and a Doctor Who Police Box. One may notice that it looks a bit off, and especially that the tip of the lamp is tilted. This is because [24] predicts pitch $= 7^{\\circ}$ which matches the horizon line, but causes distortion in the up direction in that region. In contrast, on the right half, using our Perspective Fields to estimate the camera view, we can correctly maintain the perspective consistency for the temple on the right. The white dashed lines intersect at the horizon location, the green dashed lines are up direction." + ], + "image_footnote": [], + "bbox": [ + 501, + 203, + 890, + 345 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "els in a renaissance painting. The painting does not follow the centered pinhole assumptions of past methods [24, 29]. On the left, we use camera parameters from [24] to render and insert the 3D objects. The lamp looks off since the top seems to be tilted. This is because it predicts pitch $= 7^{\\circ}$ that matches the horizon line, causing distortion in the up direction in that region. On the right, we use our Perspective Fields to estimate the camera view and correctly maintain the perspective consistency for the objects.", + "bbox": [ + 498, + 493, + 890, + 628 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 643, + 617, + 659 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We propose Perspective Fields, an over-complete representation capturing the local perspective properties of an image. We introduce a neural network model to predict Perspective Fields for various image types, and ParamNet which recovers camera parameters directly from Perspective Fields. Perspective Fields can serve as a metric to quantify perspective matching quality in image compositing. As a local representation, it is robust to different camera models and lens types, and several image editing operations, a complete study of which we leave to future work.", + "bbox": [ + 498, + 670, + 890, + 820 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements. This work was partially funded by the DARPA Machine Common Sense Program. We thank Geoffrey Oxholm for the help with Upright, and Aaron Hertzmann, Scott Cohen, Ang Cao, Dandan Shan, Mohamed El Banani, Sarah Jabbour, Shengyi Qian for discussions.", + "bbox": [ + 498, + 825, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "header", + "text": "Ranking based on APFD", + "bbox": [ + 80, + 65, + 163, + 73 + ], + "page_idx": 7 + }, + { + "type": "header", + "text": "5.82 3.75 \n48.39 25.15 \n68.46 54.90 \n114.62 63.77", + "bbox": [ + 80, + 73, + 161, + 220 + ], + "page_idx": 7 + }, + { + "type": "header", + "text": "", + "bbox": [ + 161, + 63, + 316, + 220 + ], + "page_idx": 7 + }, + { + "type": "header", + "text": "", + "bbox": [ + 315, + 63, + 467, + 220 + ], + "page_idx": 7 + }, + { + "type": "header", + "text": "", + "bbox": [ + 504, + 63, + 598, + 122 + ], + "page_idx": 7 + }, + { + "type": "header", + "text": "Input", + "bbox": [ + 537, + 125, + 565, + 133 + ], + "page_idx": 7 + }, + { + "type": "header", + "text": "$\\therefore m = \\frac{3}{11}$", + "bbox": [ + 598, + 63, + 694, + 123 + ], + "page_idx": 7 + }, + { + "type": "header", + "text": "Up Prediction", + "bbox": [ + 614, + 125, + 681, + 133 + ], + "page_idx": 7 + }, + { + "type": "header", + "text": "", + "bbox": [ + 696, + 63, + 790, + 122 + ], + "page_idx": 7 + }, + { + "type": "header", + "text": "w/o Up", + "bbox": [ + 725, + 125, + 763, + 133 + ], + "page_idx": 7 + }, + { + "type": "header", + "text": "", + "bbox": [ + 790, + 63, + 888, + 122 + ], + "page_idx": 7 + }, + { + "type": "header", + "text": "w/Up", + "bbox": [ + 825, + 125, + 854, + 133 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "17314", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Adel Ahmadyan, Liangkai Zhang, Artsiom Ablavatski, Jianing Wei, and Matthias Grundmann. 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Detecting vanishing points using global image context in a non-manhattan world. In CVPR, 2016. 2", + "[51] Lingzhi Zhang, Tarmily Wen, Jie Min, Jiancong Wang, David Han, and Jianbo Shi. Learning object placement by inpainting for compositional data augmentation. In ECCV, 2020. 2" + ], + "bbox": [ + 78, + 90, + 468, + 898 + ], + "page_idx": 9 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[52] Z. Zhang. A flexible new technique for camera calibration. TPAMI, 2000. 2", + "[53] Rui Zhu, Xingyi Yang, Yannick Hold-Geoffroy, Federico Perazzi, Jonathan Eisenmann, Kalyan Sunkavalli, and Manmohan Chandraker. Single view metrology in the wild. In ECCV, pages 316–333. Springer, 2020. 2" + ], + "bbox": [ + 501, + 92, + 890, + 176 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "17316", + "bbox": [ + 480, + 945, + 519, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Perspective Fields for Single Image Camera Calibration/945b2285-d735-4ef1-83e1-4ae4639a22a8_model.json b/2023/Perspective Fields for Single Image Camera Calibration/945b2285-d735-4ef1-83e1-4ae4639a22a8_model.json new file mode 100644 index 0000000000000000000000000000000000000000..cacdd30161e48d6faba4ef8ce8ea733bbeea82a1 --- /dev/null +++ b/2023/Perspective Fields for Single Image Camera Calibration/945b2285-d735-4ef1-83e1-4ae4639a22a8_model.json @@ -0,0 +1,2783 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.044 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.204, + 0.131, + 0.768, + 0.154 + ], + "angle": 0, + "content": "Perspective Fields for Single Image Camera Calibration" + }, + { + "type": "text", + "bbox": [ + 0.206, + 0.18, + 0.765, + 0.234 + ], + "angle": 0, + "content": "Linyi Jin\\(^{1*}\\), Jianming Zhang\\(^{2}\\), Yannick Hold-Geoffroy\\(^{2}\\), Oliver Wang\\(^{2}\\), Kevin Blackburn-Matzen\\(^{2}\\), Matthew Sticha\\(^{1}\\), David F. Fouhey\\(^{1}\\) \nUniversity of Michigan\\(^{1}\\), Adobe Research\\(^{2}\\)" + }, + { + "type": "text", + "bbox": [ + 0.327, + 0.236, + 0.645, + 0.252 + ], + "angle": 0, + "content": "1{jinlinyi,msticha,fouhey}@umich.edu" + }, + { + "type": "text", + "bbox": [ + 0.294, + 0.254, + 0.672, + 0.27 + ], + "angle": 0, + "content": "\\(^{2}\\) \\(\\{\\text { jianmzha, holdgeof, owang, matzen }\\} @\\) adobe.com" + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.286, + 0.241, + 0.389 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.254, + 0.288, + 0.42, + 0.387 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.253, + 0.387, + 0.419, + 0.427 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.435, + 0.288, + 0.599, + 0.387 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.436, + 0.389, + 0.598, + 0.433 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.615, + 0.288, + 0.778, + 0.387 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.616, + 0.387, + 0.777, + 0.427 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.799, + 0.308, + 0.892, + 0.382 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.801, + 0.384, + 0.891, + 0.419 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.444, + 0.895, + 0.515 + ], + "angle": 0, + "content": "Figure 1. (A): a photo (credit David Clapp) with an off-centered principal point due to cropping. (B), (C): assuming traditional pinhole model with principal point at the center, as used by [10, 24, 29], there is no way to correctly represent both up directions (wrong in B) and horizon (wrong in C). (D): Our proposed Perspective Fields model correctly models the Up-vectors (arrows) aligned with gravity, and Latitude values (contour line: \\(-\\pi /2\\) \\(\\pi /2)\\) with \\(0^{\\circ}\\) on the horizon. We can further recover camera parameters Roll \\(-0.5^{\\circ}\\), Pitch \\(1.7^{\\circ}\\), FoV \\(64.6^{\\circ}\\) and principal point at \\(\\times\\) from the prediction." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.529, + 0.314, + 0.545 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.567, + 0.473, + 0.824 + ], + "angle": 0, + "content": "Geometric camera calibration is often required for applications that understand the perspective of the image. We propose Perspective Fields as a representation that models the local perspective properties of an image. Perspective Fields contain per-pixel information about the camera view, parameterized as an Up-vector and a Latitude value. This representation has a number of advantages; it makes minimal assumptions about the camera model and is invariant or equivariant to common image editing operations like cropping, warping, and rotation. It is also more interpretable and aligned with human perception. We train a neural network to predict Perspective Fields and the predicted Perspective Fields can be converted to calibration parameters easily. We demonstrate the robustness of our approach under various scenarios compared with camera calibration-based methods and show example applications in image compositing. Project page: https:" + }, + { + "type": "text", + "bbox": [ + 0.078, + 0.825, + 0.427, + 0.839 + ], + "angle": 0, + "content": "//jinlinyi.github.io/PerspectiveFields/" + }, + { + "type": "title", + "bbox": [ + 0.502, + 0.529, + 0.632, + 0.545 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.561, + 0.892, + 0.773 + ], + "angle": 0, + "content": "Take a look at the left-most photo in the teaser (Fig. 1-A). Can you tell if the photo is captured from an everyday camera and if it has been geometrically edited? The horizon location at the bottom of the image and the parallel vertical lines of the buildings do not follow a typical camera model: The horizon at the bottom of the image indicates the camera was tilted up (pitch \\(\\neq 0\\)), but this would instead produce converging vertical lines in the image due to perspective projection (Fig. 1-B). Alternatively suppose the camera has 0 pitch, preserving the vertical lines of the buildings, the horizon line would instead be in the middle of the image (Fig. 1-C). This contradiction is explained by the shift of the photo, yielding a non-center principal point, and breaking a usual assumption of many camera calibration systems." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.893, + 0.902 + ], + "angle": 0, + "content": "Many single-image camera calibration works make use of a simplified pinhole camera model [22] that assumes a centered principal point [10,24,29] and is parameterized by extrinsic properties such as roll, pitch, and intrinsic properties such as field of view. However, estimating the calibration of a camera is challenging for images in the wild since they are captured by various types of cameras and lenses. Moreover, like the example in Fig. 1, the images are often" + }, + { + "type": "page_footnote", + "bbox": [ + 0.101, + 0.887, + 0.366, + 0.901 + ], + "angle": 0, + "content": "* Work partially done during internship at Adobe." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17307" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.47, + 0.122 + ], + "angle": 0, + "content": "cropped [15] or warped for aesthetic composition, which may shift the image center." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.124, + 0.47, + 0.305 + ], + "angle": 0, + "content": "In this work, we propose Perspective Fields, an overparameterized per-pixel image-based camera representation. Perspective Fields consist of per-pixel Up-vectors and Latitude values that are useful on their own for alignment and can be converted to calibration parameters easily by solving a simple inverse problem. The Up-vector gives the world-coordinate up direction at each pixel, which equals the inverse gravity direction of the 3D scene projected onto the image. The Latitude is the angle between the incoming light ray and the horizontal plane (see Fig. 1-D). This enables our method to be robust to cropping and we show results on multiple camera projection models." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.307, + 0.47, + 0.502 + ], + "angle": 0, + "content": "Perspective Fields have a strong correlation with local image features. For example, the Up-vectors can be inferred by vertical edges in the image, and the Latitude is 0 at the horizon, positive above, and negative below. Since Perspective Fields have this translation-equivariance property, they are especially well suited to prediction by convolutional neural networks. We train a neural network to predict Perspective Fields from a single image by extracting crops from \\(360^{\\circ}\\) panoramicas where ground truth supervision can be easily obtained (see Fig. 2). We also use a teacher-student distillation method to transfer Perspective Fields to object-cutouts, which lets us train models to predict Perspective Fields for object-centric images." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.506, + 0.47, + 0.672 + ], + "angle": 0, + "content": "For applications that require traditional camera parameters (e.g. roll, pitch, field of view and principal point), we propose ParamNet to efficiently derive camera parameters from Perspective Fields. Our method works on image crops and outperforms existing methods in single image camera parameter estimation. In addition, Perspective Fields can be used in image compositing to align the camera view between a foreground object and the background based on a local Perspective Field matching metric. We show with a user study that this metric for view alignment more closely matches human perspective than existing camera models." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.673, + 0.399, + 0.687 + ], + "angle": 0, + "content": "Our contributions are summarized as follows." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.69, + 0.468, + 0.733 + ], + "angle": 0, + "content": "- We propose Perspective Fields, a local and nonparametric representation of images with no assumption of camera projection models." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.735, + 0.468, + 0.839 + ], + "angle": 0, + "content": "- We train a network to predict Perspective Fields that works on both scene-level and object-centric images, and we propose ParamNet to efficiently derive camera parameters from Perspective Fields. Our Perspective Fields achieve better performance on recovering camera parameters than existing approaches. On cropped images, we reduce the pitch error by \\(40\\%\\) over [29]." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.841, + 0.468, + 0.899 + ], + "angle": 0, + "content": "- We propose a metric of Perspective Fields to estimate the low-level perspective consistency between two images. We show that this consistency measure is stronger in correlation with human perception of per" + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.69, + 0.468, + 0.899 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.532, + 0.092, + 0.89, + 0.122 + ], + "angle": 0, + "content": "spective mismatch than previous metrics such as Horizon line [24, 47]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.133, + 0.642, + 0.15 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.162, + 0.892, + 0.465 + ], + "angle": 0, + "content": "Calibration for perspective images. Most calibration methods aimed at consumer cameras assume a pinhole camera model [22] to estimate both its intrinsic and extrinsic. Traditional camera calibration processes require a reference object like chessboards or planar grids [5, 13, 14, 20, 21, 23, 36, 41, 43, 52], or multiple images [18, 22, 42]. Other methods strongly rely on the Manhattan world assumption to estimate camera parameters via vanishing points [8, 9, 12, 22, 28, 37, 40]. Recently, deep learning methods directly predict camera parameters from single images, including horizon line [47] and focal length [46]. Hold-Geoffroy et al. [24] further extend a CNN to simultaneously predict camera roll, pitch, and FoV. UprightNet [48] predicts 3D surface geometry to optimize for camera rotation. A few works [29, 30, 50] combine learned features with detected vanishing points to improve performance. However, these methods are limited to perspective images with a centered principal point and often do not work on images in the wild where the centered pinhole assumption does not hold due to cropping, warping, or other similar edits." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.468, + 0.892, + 0.679 + ], + "angle": 0, + "content": "Calibration for non-pinhole camera models. Besides the common pinhole camera model, prior works have proposed different non-linear models such as Brown-Conrady for small distortions [16], the division model [17] for fisheye cameras, and the unified spherical model [7, 19, 35]. Assuming certain distortion models, learning-based methods can recover focal length and distortion parameter [3, 10, 31, 34]. With a known 3D shape and its correspondences, [11, 38] can recover lens distortions. Instead of relying on a specific lens model, we propose a generic representation that stores the up and latitude information for each pixel. This local representation encompasses multiple camera projection models. Our versatile Perspective Field can be used to recover the parameters of a specific model, if desired." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.683, + 0.892, + 0.804 + ], + "angle": 0, + "content": "Perspective aware object placement. Many works aim to automate the image compositing process by directly learning to match lighting, scale, etc. [27, 44, 51, 53]. To plausibly composite an object in a background image, one can match their camera parameters. One way to achieve this is to match the horizon lines between two images [24, 26]. All these methods share the same limitations as the perspective image calibration methods due to their assumptions." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.815, + 0.593, + 0.831 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We first define Perspective Fields and show some examples on various images. Then we show how we train a network to recover Perspective Fields from a single image. Finally, we demonstrate some downstream applications that" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "17308" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.093, + 0.063, + 0.353, + 0.14 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.364, + 0.063, + 0.621, + 0.14 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.635, + 0.063, + 0.892, + 0.14 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.093, + 0.147, + 0.353, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.365, + 0.149, + 0.621, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.635, + 0.149, + 0.892, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.251, + 0.894, + 0.321 + ], + "angle": 0, + "content": "Figure 2. Example ground truth Perspective Fields for different camera parameters. Image (A) - (E) are generated from the \\(360^{\\circ}\\) panorama (middle top). Image (A, B, C) is perspective projection (Up-vectors point to vertical vanishing point, Horizon is a straight line at Latitude \\(0^{\\circ}\\), and (B) has a shifted principal point to preserve parallel lines. (D) is a rectangular crop from the equirectangular input (Up-vectors point vertically) and (E) has radial distortion [7, 10, 35]. For each view, we visualize the Up-vector field in green arrows and the Latitude field using a blue-red color map with contour lines. Latitude colormap: \\(-\\pi /2\\) \\(\\pi /2\\)" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.337, + 0.47, + 0.368 + ], + "angle": 0, + "content": "Perspective Fields enable, including camera parameter recovery, image compositing, and object cutout calibration." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.377, + 0.351, + 0.393 + ], + "angle": 0, + "content": "3.1. Definition of Perspective Fields" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.4, + 0.471, + 0.552 + ], + "angle": 0, + "content": "Each pixel \\(\\mathbf{x} \\in \\mathbb{R}^2\\) on the image frame is originated from a light ray \\(\\mathbf{R} \\in \\mathbb{R}^3\\) emitted from a 3D point in the world frame \\(\\mathbf{X} \\in \\mathbb{R}^3\\). When the ray travels through the camera, it is bent by the lens and projected onto the image frame. We assume an arbitrary projection function \\(\\mathbf{x} = \\mathcal{P}(\\mathbf{X})\\) that maps a point in the world to the image plane. We denote the gravity direction in the world frame to be a unit vector \\(\\mathbf{g}\\). For each pixel location \\(\\mathbf{x}\\), a Perspective Field consists of a unit Up-vector \\(\\mathbf{u_x}\\) and Latitude \\(\\varphi_{\\mathbf{x}}\\). The Up-vector \\(\\mathbf{u_x}\\) is the projection of the up direction of \\(\\mathbf{X}\\), or" + }, + { + "type": "equation", + "bbox": [ + 0.153, + 0.562, + 0.47, + 0.595 + ], + "angle": 0, + "content": "\\[\n\\mathbf {u} _ {\\mathbf {X}} = \\lim _ {c \\rightarrow 0} \\frac {\\mathcal {P} (\\mathbf {X} - c \\mathbf {g}) - \\mathcal {P} (\\mathbf {X})}{\\left|\\left| \\mathcal {P} (\\mathbf {X} - c \\mathbf {g}) - \\mathcal {P} (\\mathbf {X}) \\right|\\right| _ {2}} \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.605, + 0.47, + 0.664 + ], + "angle": 0, + "content": "The limit is not required for perspective projection since it preserves straight lines. The Latitude \\(\\varphi_{\\mathbf{x}}\\) of this pixel is defined as the angle between the ray \\(\\mathbf{R}\\) and the horizontal plane, or" + }, + { + "type": "equation", + "bbox": [ + 0.19, + 0.664, + 0.469, + 0.697 + ], + "angle": 0, + "content": "\\[\n\\varphi_ {\\mathbf {x}} = \\arcsin \\left(\\frac {\\mathbf {R} \\cdot \\mathbf {g}}{\\| \\mathbf {R} \\| _ {2}}\\right). \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.703, + 0.47, + 0.807 + ], + "angle": 0, + "content": "This representation is applicable to arbitrary camera models. In Fig. 2, we illustrate the Perspective Field representation of images captured from commonly used cameras extracted from a \\(360^{\\circ}\\) panorama. Although our representation is general, we mainly focus on perspective projection to compare with existing works and leave extensive applications to other camera models for future work." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.817, + 0.34, + 0.833 + ], + "angle": 0, + "content": "3.2. Estimating Perspective Fields" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Our goal is to train a neural network to estimate Perspective Fields from a single image. To do this, we introduce PerspectiveNet (Fig. 3 left), an end-to-end network that takes a single RGB image as input and outputs a per-pixel" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.337, + 0.892, + 0.444 + ], + "angle": 0, + "content": "value for Up-vector and Latitude. Unlike previous camera calibration works where the network outputs a single vector of camera parameters [24, 29], the output of our system has the same dimension as the input, making it amenable to pixel-to-pixel architectures [6,39,49]. We train our PerspectiveNet on crops from \\(360^{\\circ}\\) panoramas with cross entropy loss \\(\\mathcal{L}_{\\mathrm{pers}}\\). (see Sec. 3.3.)" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.447, + 0.893, + 0.629 + ], + "angle": 0, + "content": "Camera parameters from Perspective Fields. When camera parameters from specific models are needed, we can recover the camera parameters from Perspective Fields. For instance, if we parameterize perspective projection by roll, pitch, and field of view following [24, 29], and optionally the principal point location, we can represent these with a vector \\(\\theta\\). As extracting these parameters requires combining potentially noisy Perspective Field estimates, we extract them by training a neural network named ParamNet that maps the Perspective Fields to the camera parameters, as shown in Fig. 3. This network is trained directly with a sum of \\(\\ell_1\\) losses \\(\\mathcal{L}_{\\mathrm{param}} = \\Sigma ||\\theta_i - \\hat{\\theta}_i||_1\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.631, + 0.892, + 0.797 + ], + "angle": 0, + "content": "Perspective Fields as a metric for perspective mismatch. Our representation is easy to interpret: the Up-vectors align with structures that are upright, such as trees and vertical lines on buildings; the Latitude values align with viewpoint direction: if the top of an upright object is visible. Therefore, we propose to use Perspective Fields agreement as a measurement for the image compositing quality between a foreground object and background scene. We propose Perspective Field Discrepancy (PFD), which is defined as the sum of the difference between the Up-vectors and the Latitude values, or" + }, + { + "type": "equation", + "bbox": [ + 0.525, + 0.803, + 0.892, + 0.82 + ], + "angle": 0, + "content": "\\[\n\\mathcal {E} _ {\\mathrm {P F D}} = \\lambda \\operatorname {a r c c o s} \\left(\\mathbf {u} _ {1} \\cdot \\mathbf {u} _ {2}\\right) + (1 - \\lambda) \\| l _ {1} - l _ {2} \\| _ {1}, \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.894, + 0.902 + ], + "angle": 0, + "content": "where \\(\\mathbf{u}_i\\) is the Up-vector and \\(l_{i}\\) is the Latitude value. The weight \\(\\lambda = 0.5\\) is used in our experiments. Both the Upvector and the Latitude are in an angular space, so we can take a weighted sum of their angular differences. We aggregate the metric by averaging the PFD over all the pixels," + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17309" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.1, + 0.062, + 0.874, + 0.173 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.183, + 0.893, + 0.211 + ], + "angle": 0, + "content": "Figure 3. Left: We use a pixel-to-pixel network (PerspectiveNet) to predict Perspective Fields from a single image. Right: When classical camera parameters are needed, we use a ConvNet (ParamNet) to extract this information directly from the Perspective Fields." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.238, + 0.468, + 0.268 + ], + "angle": 0, + "content": "denoted as APFD. The experiment in Sec. 4.3 shows that the proposed metric strongly correlates with human perception." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.273, + 0.468, + 0.378 + ], + "angle": 0, + "content": "Object cutout calibration. Image composition often involves compositing a segmented object with a scene. As foreground objects contain little to no background information, camera calibration methods, including our scene level Perspective Field prediction network, fail on such images due to the domain gap between the panorama training data and the real object images (see Table 2)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.379, + 0.468, + 0.471 + ], + "angle": 0, + "content": "We can easily train Perspective Fields on objects by taking COCO [32] and doing distillation training using our scene level model as a teacher. Since the Perspective Fields are stored per-pixel, we can crop out an object in the image and its corresponding pseudo ground truth Perspective Field to form a new training pair." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.482, + 0.291, + 0.498 + ], + "angle": 0, + "content": "3.3. Implementation details" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.507, + 0.468, + 0.658 + ], + "angle": 0, + "content": "To learn Perspective Fields from single images, we use the architecture of SegFormer [49] with Mix Transformer-B3 encoder which was originally used for semantic segmentation tasks. The transformer based encoder is effective to enforce global consistency in the Perspective Fields. We use two decoder heads to output a per-pixel probability over discretized Latitude and Up-vector bins. We use cross-entropy loss \\(\\mathcal{L}_{pers} = \\ell_{\\mathrm{CE}}\\), which we empirically found better than regression. The ParamNet uses ConvNeXt-tiny [33] to predict a vector of camera parameters trained with \\(\\ell_1\\) loss." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.675, + 0.208, + 0.691 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.705, + 0.468, + 0.9 + ], + "angle": 0, + "content": "Overview. In the following experiments, we study three questions. First, (Sec. 4.1), can methods that recover a global set of camera parameters (e.g. pitch) produce accurate Perspective Fields. We verify that directly producing Perspective Fields produces more accurate camera calibrations, especially on cropped images. We then ask in Sec. 4.2 the reverse statement: whether our Perspective Field method can be used to recover global camera parameters well. We find that our method matches and often outperforms previous methods on images with a centered principal point and substantially outperforms these methods on cropped images. Next, we ask whether errors in Perspective Fields match human judgments so that the evaluation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.238, + 0.892, + 0.329 + ], + "angle": 0, + "content": "in Perspective Field error is meaningful. We conduct a user study in Sec. 4.3 to evaluate our proposed metric with human perception and show that humans are more sensitive to the Perspective Fields discrepancy than other existing measurements on image perspective. We finally show image editing applications from Perspective Fields in Sec. 4.4." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.34, + 0.757, + 0.357 + ], + "angle": 0, + "content": "4.1. Predicting Perspective Fields" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.364, + 0.891, + 0.394 + ], + "angle": 0, + "content": "We first evaluate our PerspectiveNet on both natural scenes and object-centric images." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.399, + 0.892, + 0.61 + ], + "angle": 0, + "content": "Training data and training details. We train our network on a diverse dataset of panorama scenes which includes 30,534 indoor, 51,157 natural and 110,879 street views from 360Cities. Although we can generate arbitrary types of image projections from the panoramas, we choose to train on perspective images for a fair comparison with previous methods. To do this, we uniformly sample crops from the panoramas with camera roll in \\([-45^{\\circ}, 45^{\\circ}]\\), pitch in \\([-90^{\\circ}, 90^{\\circ}]\\) and FoV in \\([30^{\\circ}, 120^{\\circ}]\\). Our training and validation set consists of 190,830/1,740 panorama images respectively. We augment training data with random color jittering, blurring, horizontal flipping, rotation and cropping. We later show results on other camera models such as fisheye images." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.614, + 0.892, + 0.72 + ], + "angle": 0, + "content": "Ours-distill: We distill our network on COCO [32] images by using pseudo ground truth predicted by our scene level network. We crop out the foreground object and the pseudo ground truth to generate the training pairs, and randomly (70% of the time) remove the background of the image using segmentation masks as data augmentation to generalize to object cutouts." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.724, + 0.892, + 0.875 + ], + "angle": 0, + "content": "Test data. We test generalization of different methods on publicly available datasets including Stanford2D3D [4] and TartanAir [45] where ground truth camera parameters are available. None of the methods compared were trained on the test set. Stanford2D3D is an indoor panorama dataset where arbitrary camera views can be extracted. TartanAir is a photo-realistic dataset captured by drones with extreme viewpoint and diverse scenes (indoor, outdoor, natural, and man-made structures) rendered with different lighting and weather conditions. Assuming perspective projec" + }, + { + "type": "page_footnote", + "bbox": [ + 0.518, + 0.887, + 0.705, + 0.9 + ], + "angle": 0, + "content": "1https://www.360cities.net/" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17310" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.064, + 0.895, + 0.109 + ], + "angle": 0, + "content": "Table 1. Quantitative evaluation for scene-level Perspective Field prediction. Perturb: None on centered principal point images; Crop on uncentered principal point images. We re-implement Percep. [24] using the same backbone and training data as ours. None of the methods have been trained on Stanford2D3D [4] or TartanAir [45]. Results on warped test data and qualitative results are in the supp." + }, + { + "type": "table", + "bbox": [ + 0.08, + 0.117, + 0.892, + 0.265 + ], + "angle": 0, + "content": "
DatasetStanford2D3D [4]TartanAir [45]
MethodPerturbUp (°)% < 5°↑Mean ↓Latitude (°)Mean ↓Up (°)% < 5°↑Mean ↓Latitude (°)
Mean ↓Median ↓Median ↓% < 5°↑Median ↓Median ↓% < 5°↑
Upright [28]None3.633.2864.977.037.0341.123.533.1965.365.635.5949.71
Percep. [24]None3.583.3264.196.276.0742.367.306.8647.0411.3511.2227.69
CTRL-C [29]None7.396.8742.4910.219.9628.678.647.6741.219.7610.2228.21
OursNone2.181.8882.833.403.0668.273.472.8667.454.013.6061.73
Upright [28]Crop4.494.1955.5811.4310.9327.375.895.3851.8710.289.8528.92
Percep. [24]Crop5.785.5545.529.769.6529.135.545.1851.729.228.6630.10
CTRL-C [29]Crop8.528.1838.6312.1311.6324.227.326.7843.939.649.6627.37
OursCrop2.211.8778.805.575.1550.362.812.3571.895.735.2850.16
" + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.285, + 0.472, + 0.495 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.506, + 0.471, + 0.59 + ], + "angle": 0, + "content": "Figure 4. Qualitative results on Objectron [1]. The top two rows show the results on the original image crops. The bottom row shows the results on isolated object images. Upright [28] and Perceptual [24] often fail dramatically on these images. Up-vectors are shown in the green vectors. Latitude are visualized by colormap: \\(-\\pi /2\\) \\(\\pi /2\\)" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.604, + 0.47, + 0.711 + ], + "angle": 0, + "content": "tion, we uniformly sample 2,415 views from Stanford2D3D with camera roll in \\([-45^{\\circ}, 45^{\\circ}]\\), pitch in \\([-50^{\\circ}, 50^{\\circ}]\\) and FoV in \\([30^{\\circ}, 120^{\\circ}]\\). For TartanAir, we randomly sample 2,000 images from its test sequences with roll ranging in \\([-20^{\\circ}, 20^{\\circ}]\\), pitch in \\([-45^{\\circ}, 30^{\\circ}]\\), and fixed FoV \\((74^{\\circ})\\). To test the robustness of methods, we add image crop perturbation to the test image, details in supp." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.713, + 0.47, + 0.851 + ], + "angle": 0, + "content": "For object-centric test images, we randomly sample 600 views from 6 classes of the Objectron [1] test set, and compute foreground cutouts based on the object bounding box with a margin of \\(20\\%\\) box size. In some tests, the object is isolated by removing the background using the segmentation mask predicted by PointRend [25], which we refer to as (Isolated). We use the camera pose annotation to get the ground truth Perspective Fields with camera roll ranging in \\([-45^{\\circ}, 45^{\\circ}]\\), pitch in \\([-82^{\\circ}, -4^{\\circ}]\\) and FoV in \\([46^{\\circ}, 53^{\\circ}]\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Baselines. The closest task to Perspective Fields prediction is to recover a global set of camera parameters, and then convert them to Perspective Fields using Eq. 1 and" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.288, + 0.895, + 0.456 + ], + "angle": 0, + "content": "Eq. 2. We compare our method with the following baselines: Upright [28], Perceptual measure [24] and CTRL-C [29], among which Upright is the only non-learning based method. They all predict camera roll, pitch, and FoV from a single RGB image and assume that the principal point is at the image center. From the predicted camera parameters, we calculate their Perspective Fields for evaluation. We re-implement [24] using the same backbone and train it on our data. For Upright and CTRL-C, we use the official model and code for evaluation. None of these methods have seen any training data from the test datasets." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.462, + 0.895, + 0.553 + ], + "angle": 0, + "content": "Metrics. We calculate the angular error of Up-vector and Latitude fields and report three metrics: the mean error (Mean), median error (Med), and fraction of pixels with error less than a threshold (in our case \\(5^{\\circ}\\)). For methods that output camera parameters, we convert the predicted parameters to Perspective Fields." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.561, + 0.895, + 0.803 + ], + "angle": 0, + "content": "Results on scene images. We show the results on Stanford2D3D and TartanAir in Table 1. Predicting the Perspective Fields is more effective than recovering camera parameters from previous methods. On centered principal point images (Perturb: None), our method outperforms the second best by a large margin. On shifted principal point images (Perturb: Crop), (simulating images found in the wild that have undergone cropping), our method has less degradation than previous baselines. Our performance on Up-vector prediction is robust to cropping, with comparable numbers (\\(4\\%\\) drop in \\(\\%\\)< \\(5^{\\circ}\\) of Up on Stanford2D3D). Other methods, have large performance drop in both Up-vector and Latitude prediction in this setting. Nevertheless, our method outperforms the competing methods on Latitude. Visual results can be found for qualitative evaluation in our supplementary material." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Results on object-centric images. The results on the Objectron dataset [1] are shown in Table 2. Our model trained on COCO (Ours-distill) using the proposed distillation method significantly improves over its teacher model, especially for isolated object images. Both our teacher model trained on panorama scene images and [24] have a" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "17311" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.065, + 0.47, + 0.093 + ], + "angle": 0, + "content": "Table 2. Quantitative evaluation for object-centric prediction. None of the compared methods have been trained on Objectron." + }, + { + "type": "table", + "bbox": [ + 0.081, + 0.105, + 0.468, + 0.252 + ], + "angle": 0, + "content": "
DatasetObjectron [1]
MethodPerturbUp (°)Latitude (°)
Mean ↓Median ↓% < 5° ↑Mean ↓Median ↓% < 5° ↑
Upright [28]crop7.577.0344.3122.5922.2018.49
Percep. [24]crop7.857.2139.3911.6011.6922.97
CTRL-C [29]crop7.507.0940.0220.9321.0011.26
Ourscrop4.964.4253.908.498.0132.31
Ours-distillcrop4.193.7657.717.717.5733.54
Upright [28]isolated8.147.7141.4528.4928.3812.05
Percep. [24]isolated38.7031.6311.2799.35100.321.05
CTRL-C [29]isolated7.497.1339.389.879.8527.32
Oursisolated17.2411.3033.9684.6184.690.49
Ours-distillisolated4.454.1254.889.659.5625.82
" + }, + { + "type": "image", + "bbox": [ + 0.083, + 0.264, + 0.156, + 0.296 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.083, + 0.296, + 0.157, + 0.332 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.083, + 0.333, + 0.157, + 0.393 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.083, + 0.395, + 0.157, + 0.428 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.107, + 0.429, + 0.135, + 0.44 + ], + "angle": 0, + "content": "Input" + }, + { + "type": "image", + "bbox": [ + 0.159, + 0.265, + 0.233, + 0.296 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.159, + 0.296, + 0.234, + 0.333 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.159, + 0.333, + 0.234, + 0.393 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.159, + 0.393, + 0.234, + 0.428 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.168, + 0.429, + 0.228, + 0.44 + ], + "angle": 0, + "content": "Upright [28]" + }, + { + "type": "image", + "bbox": [ + 0.234, + 0.265, + 0.311, + 0.296 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.234, + 0.296, + 0.311, + 0.333 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.234, + 0.333, + 0.311, + 0.393 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.234, + 0.393, + 0.311, + 0.428 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.246, + 0.429, + 0.304, + 0.44 + ], + "angle": 0, + "content": "Percep. [24]" + }, + { + "type": "image", + "bbox": [ + 0.312, + 0.265, + 0.388, + 0.296 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.312, + 0.296, + 0.388, + 0.333 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.312, + 0.333, + 0.388, + 0.393 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.312, + 0.393, + 0.388, + 0.428 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.312, + 0.429, + 0.383, + 0.44 + ], + "angle": 0, + "content": "CTRL-C [29]" + }, + { + "type": "image", + "bbox": [ + 0.39, + 0.265, + 0.466, + 0.296 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.39, + 0.296, + 0.466, + 0.333 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.39, + 0.333, + 0.466, + 0.393 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.39, + 0.393, + 0.466, + 0.428 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.415, + 0.429, + 0.44, + 0.439 + ], + "angle": 0, + "content": "Ours" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.452, + 0.47, + 0.507 + ], + "angle": 0, + "content": "Figure 5. Qualitative results on web images. Our approach produces better results compared to [28], [24], and [29]. There is no ground truth available, see Supp on how to infer the GT horizon line for the laptop example." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.535, + 0.468, + 0.685 + ], + "angle": 0, + "content": "big performance drop on isolated object images due to a major data domain gap. In contrast, Upright and Ours-distill only have a mild performance drop. It is quite surprising that CTRL-C's accuracy on Latitude field improves on the isolated object images. We suspect that the structure in the background might contradict CTRL-C's assumption of a centered principal point, as the cropping will often shift the principal point. Our student model (Ours-distill) achieves overall better accuracy than the baselines. Some visual results are shown in Fig. 4." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.686, + 0.468, + 0.791 + ], + "angle": 0, + "content": "We also test each method on some challenging in-the-wild web images in Fig. 5. These web images may have been cropped or warped for aesthetic composition. Camera calibration methods with rigid scene and camera assumptions cannot robustly handle these images. Our method tends to provide better estimations. More results can be found in our supplementary material." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.796, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Generalization to non-perspective projections. In this section, we ask whether we can recover the Perspective Field for images with non-perspective properties without explicitly training on them. We take advantage of the local representation and use a sliding window inference technique for images that are out of our training distribution. We inference on small crops and aggregate the prediction" + }, + { + "type": "image_caption", + "bbox": [ + 0.536, + 0.066, + 0.558, + 0.073 + ], + "angle": 0, + "content": "Input" + }, + { + "type": "image", + "bbox": [ + 0.507, + 0.073, + 0.587, + 0.12 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.624, + 0.065, + 0.668, + 0.073 + ], + "angle": 0, + "content": "Sliding Win." + }, + { + "type": "image", + "bbox": [ + 0.607, + 0.073, + 0.686, + 0.12 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.728, + 0.065, + 0.764, + 0.073 + ], + "angle": 0, + "content": "Fine-tune" + }, + { + "type": "image", + "bbox": [ + 0.706, + 0.073, + 0.786, + 0.12 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.839, + 0.064, + 0.853, + 0.072 + ], + "angle": 0, + "content": "GT" + }, + { + "type": "image", + "bbox": [ + 0.806, + 0.073, + 0.886, + 0.12 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.56, + 0.122, + 0.579, + 0.13 + ], + "angle": 0, + "content": "Input" + }, + { + "type": "image", + "bbox": [ + 0.507, + 0.13, + 0.63, + 0.171 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.69, + 0.122, + 0.702, + 0.129 + ], + "angle": 0, + "content": "Up" + }, + { + "type": "image", + "bbox": [ + 0.635, + 0.13, + 0.758, + 0.171 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.785, + 0.122, + 0.84, + 0.129 + ], + "angle": 0, + "content": "Latitude" + }, + { + "type": "image", + "bbox": [ + 0.763, + 0.13, + 0.886, + 0.172 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.507, + 0.174, + 0.591, + 0.218 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.592, + 0.174, + 0.679, + 0.218 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.68, + 0.174, + 0.782, + 0.272 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.784, + 0.174, + 0.886, + 0.272 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.283, + 0.892, + 0.393 + ], + "angle": 0, + "content": "Figure 6. Generalization to non-pinhole images. (1st row) Fisheye images (top) are unseen during training. We show results by computing inference on small crops with a sliding window, or finetuning the network on fisheye images. (2nd row) A screen shot from the movie Inception shows our method identifies the correct distortion at the top right corner and negative Latitude (in Blue) on top of the building. (4th row) More results on artworks with various camera models." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.408, + 0.892, + 0.62 + ], + "angle": 0, + "content": "for each pixel from overlapping windows. Using this technique, we show in Fig. 6-Sliding Win. that, without fine-tuning, the recovered Up-vectors are already tangential to the upward curves and the horizon line is curved, which is close to the ground truth. In Fine-tune, we show results after fine-tuning on distorted images, e.g. Fig. 2-(E), which has comparable predictions in Up-vectors and slightly better predictions in Latitude. In Fig. 6 row 2, we show results on a challenging multiperspective image from the Inception movie, using the same sliding window technique. The network is able to pick up the negative Latitude on top of the building and the Up-vector distortion at the top right corner. In row 3 and 4, we show more results from the PerspectiveNet on art works with non physically plausible cameras." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.629, + 0.767, + 0.644 + ], + "angle": 0, + "content": "4.2. Camera parameter estimation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.652, + 0.892, + 0.758 + ], + "angle": 0, + "content": "We have shown in Sec. 4.1 that Perspective Fields from predicted camera parameters are less effective than directly predicting them; can camera parameters be effectively recovered from Perspective Fields? In this section, we use the ParamNet in Sec. 3.2 Fig. 3 to recover camera parameters from Perspective Field predictions and compare with methods that directly predict them [24,28,29]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.762, + 0.892, + 0.868 + ], + "angle": 0, + "content": "Setup. We test on perspective images and recover roll, pitch, and FoV for uncropped images as well as principal point for cropped images. All methods are trained and evaluated on Google Street View (GSV) [2] for fair comparison, following [29]. Besides the test images used in [29], we generate a more general set of uncentered principal-point images by cropping. See Supp for detailed dataset settings." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Metrics. Since FoV is undefined for cropped images, we define it \\((\\mathrm{FoV}^{*})\\) as follows: Denote camera pinhole as \\(O\\)" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17312" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.086, + 0.065, + 0.882, + 0.078 + ], + "angle": 0, + "content": "Table 3. GSV uncentered principal-point results. Our method recovers the principal point and outperforms the baselines on all metrics." + }, + { + "type": "table", + "bbox": [ + 0.081, + 0.079, + 0.89, + 0.189 + ], + "angle": 0, + "content": "
MethodRoll (°)↓Pitch (°)↓FoV* (°)↓cx↓cy↓Up(°)Latitude(°)
MeanMed.MeanMed.MeanMed.MeanMed.MeanMed.Med. ↓% < 5o↑Med. ↓% < 5o↑
Upright [28]2.731.557.234.9810.507.67----1.8374.576.3241.08
Perceptual [24]2.391.455.244.058.477.22----1.7093.153.5870.35
CTRL-C [29]1.921.214.513.645.574.66----1.2996.842.9875.70
Ours1.370.972.602.143.753.190.090.070.080.061.0598.952.1789.47
No Lpers1.681.282.882.333.953.250.090.070.080.071.4495.942.3784.20
No Center Shift1.981.194.233.586.184.820.130.110.120.111.1294.882.6982.77
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.212, + 0.47, + 0.24 + ], + "angle": 0, + "content": "Table 4. Results on GSV centered principal-point images. Our method has comparable performance to the baselines." + }, + { + "type": "table", + "bbox": [ + 0.081, + 0.24, + 0.466, + 0.326 + ], + "angle": 0, + "content": "
MethodRoll (°) ↓Pitch (°) ↓FoV (°) ↓
MeanMed.MeanMed.MeanMed.
Upright [28]6.190.432.901.809.474.42
Perceptual [24]0.940.672.241.814.373.58
CTRL-C [29]0.660.531.581.313.592.72
Ours0.660.521.361.183.072.33
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.352, + 0.47, + 0.489 + ], + "angle": 0, + "content": "and the middle points of the top and bottom edges of the image as \\( M_1, M_2 \\). FoV* is the angle between \\( OM_1 \\) and \\( OM_2 \\). The principal point location (cx and cy) is relative to the image size. We use \\( \\ell_1 \\) error between the prediction and ground truth as our metric for all camera parameters (Roll, Pitch, FoV, cx, cy). We also measure the Up and Latitude errors of the Perspective Fields recovered from the predicted camera parameters using Eq. 1 and 2 to show the impact of errors from camera parameters on Up and Latitude." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.492, + 0.469, + 0.659 + ], + "angle": 0, + "content": "Results. We start with the principal-centered test set that previous methods use, which is a highly constrained setting. We report the angle differences of roll, pitch, and FoV in Table 4. Our method gets comparable camera calibration performance compared to previous methods on principal-point centered images, with lower errors in pitch and FoV and comparable median error in roll. Our Perspective Field representation is a dense local representation, which leads to a robust way to estimate the global camera parameters. The Up-vector field and the Latitude field provide interpretable cues for the estimation of camera roll and pitch respectively." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.66, + 0.47, + 0.901 + ], + "angle": 0, + "content": "We then test on a more general cropped dataset, where images have an uncentered principal point. As shown in Table 3, our method outperforms all the other baselines by a large margin on all metrics. Compared to CTRL-C, we reduce the error on roll (19%), pitch (40%), and FoV (31%), which reflects a large increase in Latitude accuracy by over 13% and Up-vector accuracy by 2%. None of the baselines above handles principal point by design, therefore, we perform two ablations: 1) No \\( \\mathcal{L}_{\\text{pers}} \\): we train without \\( \\mathcal{L}_{\\text{pers}} \\) but with \\( \\mathcal{L}_{\\text{param}} \\). This is a network that predicts parameters end-to-end. Compared to Perceptural [24], it has the same backbone followed by the ParamNet while additionally predicting the principal point. It differs from our method by lacking the \\( \\mathcal{L}_{\\text{pers}} \\). This is to test whether using Perspective Fields as the intermediate representation is helpful. Results show that it works better than existing methods but is" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.212, + 0.892, + 0.256 + ], + "angle": 0, + "content": "Table 5. Pearson's correlation for different metrics w.r.t. human perception. Our APFD metric has strongest correlation with human perception. More statistics and visual results are in the supp." + }, + { + "type": "table", + "bbox": [ + 0.504, + 0.266, + 0.89, + 0.295 + ], + "angle": 0, + "content": "
Camera-AllRollPitchFoVPrin. PointHorizonLatiUpAPFD
Median0.590.210.73-0.080.490.710.650.800.87
" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.321, + 0.892, + 0.412 + ], + "angle": 0, + "content": "still worse than Ours. 2) No Center Shift: our ParamNet in Table 4 assumes a central principal point and only predicts roll, pitch and FoV. We improve the relative principal point shift accuracy by over \\(36\\%\\). By recovering the principal point, we improve Up-vector accuracy \\((\\% < 5^{\\circ})\\) by \\(>4\\%\\) and Latitude accuracy by \\(>6\\%\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.412, + 0.892, + 0.473 + ], + "angle": 0, + "content": "Although our method does not directly learn to predict the camera parameters, our results show that they can be recovered from the Perspective Fields alone without RGB data and still outperform SOTA methods." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.484, + 0.874, + 0.501 + ], + "angle": 0, + "content": "4.3. User study for perspective matching metrics" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.508, + 0.892, + 0.553 + ], + "angle": 0, + "content": "To validate our proposed APFD metric, we conduct a user study to analyze its correlation with human perception of perspective consistency for image compositing." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.553, + 0.892, + 0.719 + ], + "angle": 0, + "content": "Given a background image with known camera settings, we render a 3D object with 10 randomly perturbed cameras and composite it to the background. Example images are in the supp material. These 10 images are ranked by participants using a two alternative forced-choice (2AFC) test. In this test, two composites are displayed side by side, and a user picks the one that looks better in term of perspective consistency. We compute the Pearson's correlation coefficient of APFD w.r.t. the human ranking scores. We receive 18 votes for each image pair and we repeat the experiment on 8 scenes (background-object pairs)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Table 5 shows the median correlation scores on the 8 scenes for different metrics. See the supplementary material for full statistics and more details of the test. Our proposed APFD metric has the highest correlation with human perception. The Up-vector field error captures the local perspective distortion well, thus providing good performance among individual metrics. The APFD metric which combines both Up-vector and Latitude gives a slightly higher correlation score. Single camera parameter metrics have widely varying correlations. Among them, deviation in FoV is a poor indicator of human perception, also shown in [24]. The change in pitch is a dominant factor in perspective mis" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17313" + } + ], + [ + { + "type": "header", + "bbox": [ + 0.081, + 0.066, + 0.165, + 0.074 + ], + "angle": 0, + "content": "Ranking based on APFD" + }, + { + "type": "header", + "bbox": [ + 0.081, + 0.074, + 0.163, + 0.221 + ], + "angle": 0, + "content": "5.82 3.75 \n48.39 25.15 \n68.46 54.90 \n114.62 63.77" + }, + { + "type": "header", + "bbox": [ + 0.163, + 0.064, + 0.317, + 0.222 + ], + "angle": 0, + "content": "" + }, + { + "type": "header", + "bbox": [ + 0.316, + 0.064, + 0.468, + 0.222 + ], + "angle": 0, + "content": "" + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.233, + 0.47, + 0.358 + ], + "angle": 0, + "content": "Figure 7. Given selected locations on a skyscraper image, our system computes the local Perspective Field for the background and retrieves foreground objects from a set of air balloons that best match the predicted fields. Left: ranking of air balloon images for two insertion locations, APFD error shown at the bottom. Middle: background image with two boxes as the insertion locations (top) and predicted Perspective Fields (bottom). Right: image composition with 2D rotation adjustment of foreground sprites (top) and visualization of Up-vector fields after compositing (bottom)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.386, + 0.468, + 0.491 + ], + "angle": 0, + "content": "match. Summing the parameter difference (Camera-All) does not improve correlation scores, which shows the difficulty of using camera parameters to measure perceived perspective consistency. The horizon line used in [24] performs comparably with our Latitude field metric, since they measure similar quantities, however horizon lines are not always visible in images." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.503, + 0.316, + 0.518 + ], + "angle": 0, + "content": "4.4. Image editing applications" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.526, + 0.445, + 0.541 + ], + "angle": 0, + "content": "We conclude with applications of Perspective Fields." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.546, + 0.468, + 0.773 + ], + "angle": 0, + "content": "Perspective-aware image recommendation. Perspective Fields can guide the retrieval of images from a database of 2D images. Our method works on images with extreme viewpoints, while horizon-based perspective matching methods like [24] fail on this type of image because the horizon is far outside the image. We demonstrate this in Fig. 7, where we estimate Perspective Fields on 10 images of hot air balloons with diverse view angles. We use our Perspective Field metric to retrieve the best balloon sprite based on the bounding box given by the user (yellow and green boxes). The system calculates the APFD error (Eq. 3) between the background and foreground fields, and adjusts the best candidate with a similarity transformation to better align the Perspective Fields with the background. The left columns rank the balloon sprites by error from low to high." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.776, + 0.468, + 0.867 + ], + "angle": 0, + "content": "AR effect. Our Perspective Fields can be used in AR effect applications related to gravity e.g. simulating snows, hanging a chandelier to the ceiling, etc. In Fig. 8, we demonstrate rain effect using the Up-vector prediction. Our compositing \\( w / Up \\) which considers the Up-vector prediction looks more natural than vertical raindrops in the image frame \\( w / oUp \\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.468, + 0.901 + ], + "angle": 0, + "content": "3D object insertion. Our Perspective Fields can be used to achieve better compositing. In Fig. 9, we render 3D mod" + }, + { + "type": "header", + "bbox": [ + 0.505, + 0.064, + 0.599, + 0.123 + ], + "angle": 0, + "content": "" + }, + { + "type": "header", + "bbox": [ + 0.539, + 0.125, + 0.566, + 0.135 + ], + "angle": 0, + "content": "Input" + }, + { + "type": "header", + "bbox": [ + 0.599, + 0.064, + 0.695, + 0.124 + ], + "angle": 0, + "content": "\\( \\therefore m = \\frac{3}{11} \\)" + }, + { + "type": "header", + "bbox": [ + 0.616, + 0.125, + 0.682, + 0.135 + ], + "angle": 0, + "content": "Up Prediction" + }, + { + "type": "header", + "bbox": [ + 0.697, + 0.064, + 0.791, + 0.123 + ], + "angle": 0, + "content": "" + }, + { + "type": "header", + "bbox": [ + 0.726, + 0.125, + 0.764, + 0.135 + ], + "angle": 0, + "content": "w/o Up" + }, + { + "type": "header", + "bbox": [ + 0.792, + 0.064, + 0.89, + 0.123 + ], + "angle": 0, + "content": "" + }, + { + "type": "header", + "bbox": [ + 0.826, + 0.125, + 0.856, + 0.135 + ], + "angle": 0, + "content": "w/Up" + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.142, + 0.892, + 0.197 + ], + "angle": 0, + "content": "Figure 8. Rain effect based on Perspective Fields. See supp video for a dynamic composite. Our compositing \\( w / Up \\) which considers the Up-vector prediction looks more natural than vertical raindrops in the image frame \\( w / oUp \\)." + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.204, + 0.892, + 0.346 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.359, + 0.892, + 0.485 + ], + "angle": 0, + "content": "Figure 9. On the left half: we estimate camera by [24] and insert a 3D lamp and a Doctor Who Police Box. One may notice that it looks a bit off, and especially that the tip of the lamp is tilted. This is because [24] predicts pitch \\(= 7^{\\circ}\\) which matches the horizon line, but causes distortion in the up direction in that region. In contrast, on the right half, using our Perspective Fields to estimate the camera view, we can correctly maintain the perspective consistency for the temple on the right. The white dashed lines intersect at the horizon location, the green dashed lines are up direction." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.494, + 0.892, + 0.63 + ], + "angle": 0, + "content": "els in a renaissance painting. The painting does not follow the centered pinhole assumptions of past methods [24, 29]. On the left, we use camera parameters from [24] to render and insert the 3D objects. The lamp looks off since the top seems to be tilted. This is because it predicts pitch \\(= 7^{\\circ}\\) that matches the horizon line, causing distortion in the up direction in that region. On the right, we use our Perspective Fields to estimate the camera view and correctly maintain the perspective consistency for the objects." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.645, + 0.618, + 0.66 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.671, + 0.892, + 0.821 + ], + "angle": 0, + "content": "We propose Perspective Fields, an over-complete representation capturing the local perspective properties of an image. We introduce a neural network model to predict Perspective Fields for various image types, and ParamNet which recovers camera parameters directly from Perspective Fields. Perspective Fields can serve as a metric to quantify perspective matching quality in image compositing. As a local representation, it is robust to different camera models and lens types, and several image editing operations, a complete study of which we leave to future work." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.826, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Acknowledgements. This work was partially funded by the DARPA Machine Common Sense Program. 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Springer, 2020. 2" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.177 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.946, + 0.52, + 0.957 + ], + "angle": 0, + "content": "17316" + } + ] +] \ No newline at end of file diff --git a/2023/Perspective Fields for Single Image Camera Calibration/945b2285-d735-4ef1-83e1-4ae4639a22a8_origin.pdf b/2023/Perspective Fields for Single Image Camera Calibration/945b2285-d735-4ef1-83e1-4ae4639a22a8_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..d71e4d4752fa04bb1f977e79e87d35b7a2f7eb92 --- /dev/null +++ b/2023/Perspective Fields for Single Image Camera Calibration/945b2285-d735-4ef1-83e1-4ae4639a22a8_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:717e0c3e0283c1b6a4a29f98f4e1bae1e85014036fb90ed82a525dff7a698f0f +size 7894686 diff --git a/2023/Perspective Fields for Single Image Camera Calibration/full.md b/2023/Perspective Fields for Single Image Camera Calibration/full.md new file mode 100644 index 0000000000000000000000000000000000000000..e95f2415f614320661cfb2913025d397e16fd6ed --- /dev/null +++ b/2023/Perspective Fields for Single Image Camera Calibration/full.md @@ -0,0 +1,374 @@ +# Perspective Fields for Single Image Camera Calibration + +Linyi Jin $^{1*}$ , Jianming Zhang $^{2}$ , Yannick Hold-Geoffroy $^{2}$ , Oliver Wang $^{2}$ , Kevin Blackburn-Matzen $^{2}$ , Matthew Sticha $^{1}$ , David F. Fouhey $^{1}$ +University of Michigan $^{1}$ , Adobe Research $^{2}$ + +1{jinlinyi,msticha,fouhey}@umich.edu + +$^{2}$ $\{\text { jianmzha, holdgeof, owang, matzen }\} @$ adobe.com + +![](images/d4944c6e39aea0423429490db71734024d51b8e886d547eae60edef7ea0368f9.jpg) + +![](images/6b56c723a9e322880d0a5aace65fe94245641dc8d77870fa74c5e347ecbbd023.jpg) + +![](images/a04b6e3fd583a427a491e94cd62729bd314d211ba18ab0147fd0f0f5e4bf7aca.jpg) + +![](images/a90d4bed011c43640d31a568c7e10ddd4863f7ecdb583c016b2f050a29e6c20e.jpg) + +![](images/670657f038bf33ee15958b8a0db6fadce823df207995813a643b66233f769a96.jpg) +Figure 1. (A): a photo (credit David Clapp) with an off-centered principal point due to cropping. (B), (C): assuming traditional pinhole model with principal point at the center, as used by [10, 24, 29], there is no way to correctly represent both up directions (wrong in B) and horizon (wrong in C). (D): Our proposed Perspective Fields model correctly models the Up-vectors (arrows) aligned with gravity, and Latitude values (contour line: $-\pi /2$ $\pi /2)$ with $0^{\circ}$ on the horizon. We can further recover camera parameters Roll $-0.5^{\circ}$ , Pitch $1.7^{\circ}$ , FoV $64.6^{\circ}$ and principal point at $\times$ from the prediction. + +![](images/366b177059c2ded32b5f1ccfd2acd11603fd370dc60182bd6a5e06426708ed21.jpg) + +![](images/58ff3418ddb72c8d807cfe7a78c71d53d009d776b85ee92e8003ded1d9916e73.jpg) + +![](images/61899b991feb563fd7786eb4aa4423495451624c95379e56933b7aa4abc08607.jpg) + +![](images/293b53c291d5011e2b3755cff1c6362ac62a3e8d297352d8f42e1fc546a2f350.jpg) + +# Abstract + +Geometric camera calibration is often required for applications that understand the perspective of the image. We propose Perspective Fields as a representation that models the local perspective properties of an image. Perspective Fields contain per-pixel information about the camera view, parameterized as an Up-vector and a Latitude value. This representation has a number of advantages; it makes minimal assumptions about the camera model and is invariant or equivariant to common image editing operations like cropping, warping, and rotation. It is also more interpretable and aligned with human perception. We train a neural network to predict Perspective Fields and the predicted Perspective Fields can be converted to calibration parameters easily. We demonstrate the robustness of our approach under various scenarios compared with camera calibration-based methods and show example applications in image compositing. Project page: https: + +//jinlinyi.github.io/PerspectiveFields/ + +# 1. Introduction + +Take a look at the left-most photo in the teaser (Fig. 1-A). Can you tell if the photo is captured from an everyday camera and if it has been geometrically edited? The horizon location at the bottom of the image and the parallel vertical lines of the buildings do not follow a typical camera model: The horizon at the bottom of the image indicates the camera was tilted up (pitch $\neq 0$ ), but this would instead produce converging vertical lines in the image due to perspective projection (Fig. 1-B). Alternatively suppose the camera has 0 pitch, preserving the vertical lines of the buildings, the horizon line would instead be in the middle of the image (Fig. 1-C). This contradiction is explained by the shift of the photo, yielding a non-center principal point, and breaking a usual assumption of many camera calibration systems. + +Many single-image camera calibration works make use of a simplified pinhole camera model [22] that assumes a centered principal point [10,24,29] and is parameterized by extrinsic properties such as roll, pitch, and intrinsic properties such as field of view. However, estimating the calibration of a camera is challenging for images in the wild since they are captured by various types of cameras and lenses. Moreover, like the example in Fig. 1, the images are often + +cropped [15] or warped for aesthetic composition, which may shift the image center. + +In this work, we propose Perspective Fields, an overparameterized per-pixel image-based camera representation. Perspective Fields consist of per-pixel Up-vectors and Latitude values that are useful on their own for alignment and can be converted to calibration parameters easily by solving a simple inverse problem. The Up-vector gives the world-coordinate up direction at each pixel, which equals the inverse gravity direction of the 3D scene projected onto the image. The Latitude is the angle between the incoming light ray and the horizontal plane (see Fig. 1-D). This enables our method to be robust to cropping and we show results on multiple camera projection models. + +Perspective Fields have a strong correlation with local image features. For example, the Up-vectors can be inferred by vertical edges in the image, and the Latitude is 0 at the horizon, positive above, and negative below. Since Perspective Fields have this translation-equivariance property, they are especially well suited to prediction by convolutional neural networks. We train a neural network to predict Perspective Fields from a single image by extracting crops from $360^{\circ}$ panoramicas where ground truth supervision can be easily obtained (see Fig. 2). We also use a teacher-student distillation method to transfer Perspective Fields to object-cutouts, which lets us train models to predict Perspective Fields for object-centric images. + +For applications that require traditional camera parameters (e.g. roll, pitch, field of view and principal point), we propose ParamNet to efficiently derive camera parameters from Perspective Fields. Our method works on image crops and outperforms existing methods in single image camera parameter estimation. In addition, Perspective Fields can be used in image compositing to align the camera view between a foreground object and the background based on a local Perspective Field matching metric. We show with a user study that this metric for view alignment more closely matches human perspective than existing camera models. + +Our contributions are summarized as follows. + +- We propose Perspective Fields, a local and nonparametric representation of images with no assumption of camera projection models. +- We train a network to predict Perspective Fields that works on both scene-level and object-centric images, and we propose ParamNet to efficiently derive camera parameters from Perspective Fields. Our Perspective Fields achieve better performance on recovering camera parameters than existing approaches. On cropped images, we reduce the pitch error by $40\%$ over [29]. +- We propose a metric of Perspective Fields to estimate the low-level perspective consistency between two images. We show that this consistency measure is stronger in correlation with human perception of per + +spective mismatch than previous metrics such as Horizon line [24, 47]. + +# 2. Related Work + +Calibration for perspective images. Most calibration methods aimed at consumer cameras assume a pinhole camera model [22] to estimate both its intrinsic and extrinsic. Traditional camera calibration processes require a reference object like chessboards or planar grids [5, 13, 14, 20, 21, 23, 36, 41, 43, 52], or multiple images [18, 22, 42]. Other methods strongly rely on the Manhattan world assumption to estimate camera parameters via vanishing points [8, 9, 12, 22, 28, 37, 40]. Recently, deep learning methods directly predict camera parameters from single images, including horizon line [47] and focal length [46]. Hold-Geoffroy et al. [24] further extend a CNN to simultaneously predict camera roll, pitch, and FoV. UprightNet [48] predicts 3D surface geometry to optimize for camera rotation. A few works [29, 30, 50] combine learned features with detected vanishing points to improve performance. However, these methods are limited to perspective images with a centered principal point and often do not work on images in the wild where the centered pinhole assumption does not hold due to cropping, warping, or other similar edits. + +Calibration for non-pinhole camera models. Besides the common pinhole camera model, prior works have proposed different non-linear models such as Brown-Conrady for small distortions [16], the division model [17] for fisheye cameras, and the unified spherical model [7, 19, 35]. Assuming certain distortion models, learning-based methods can recover focal length and distortion parameter [3, 10, 31, 34]. With a known 3D shape and its correspondences, [11, 38] can recover lens distortions. Instead of relying on a specific lens model, we propose a generic representation that stores the up and latitude information for each pixel. This local representation encompasses multiple camera projection models. Our versatile Perspective Field can be used to recover the parameters of a specific model, if desired. + +Perspective aware object placement. Many works aim to automate the image compositing process by directly learning to match lighting, scale, etc. [27, 44, 51, 53]. To plausibly composite an object in a background image, one can match their camera parameters. One way to achieve this is to match the horizon lines between two images [24, 26]. All these methods share the same limitations as the perspective image calibration methods due to their assumptions. + +# 3. Method + +We first define Perspective Fields and show some examples on various images. Then we show how we train a network to recover Perspective Fields from a single image. Finally, we demonstrate some downstream applications that + +![](images/80d4b8c96d75fd54660693b5f72a10503e53ccc5d1dd3a1a44f45ff3cff6d1e5.jpg) + +![](images/11f0db8a7bb800e2aa744123281e7bc5b89e9ea120f78ae6493c0a6672560014.jpg) + +![](images/2ee2f1018a6dd06e4bd88b06065d4150296317ac0c4caa1e76407ea35d077eee.jpg) + +![](images/0709c8d1fe446bd4f0441298b2fea01c5c1245f5fac2175e651ee958acdfaff7.jpg) +Figure 2. Example ground truth Perspective Fields for different camera parameters. Image (A) - (E) are generated from the $360^{\circ}$ panorama (middle top). Image (A, B, C) is perspective projection (Up-vectors point to vertical vanishing point, Horizon is a straight line at Latitude $0^{\circ}$ , and (B) has a shifted principal point to preserve parallel lines. (D) is a rectangular crop from the equirectangular input (Up-vectors point vertically) and (E) has radial distortion [7, 10, 35]. For each view, we visualize the Up-vector field in green arrows and the Latitude field using a blue-red color map with contour lines. Latitude colormap: $-\pi /2$ $\pi /2$ + +![](images/7d18b4aaa1c25d8d65e66f141805bae2ea16623c174f3ea1569627e1c5e5db79.jpg) + +![](images/a0b3e7d5d3e18734b3f9d93752d08b31c49f6f6bb5208b5fbfe023ac17c8a13f.jpg) + +Perspective Fields enable, including camera parameter recovery, image compositing, and object cutout calibration. + +# 3.1. Definition of Perspective Fields + +Each pixel $\mathbf{x} \in \mathbb{R}^2$ on the image frame is originated from a light ray $\mathbf{R} \in \mathbb{R}^3$ emitted from a 3D point in the world frame $\mathbf{X} \in \mathbb{R}^3$ . When the ray travels through the camera, it is bent by the lens and projected onto the image frame. We assume an arbitrary projection function $\mathbf{x} = \mathcal{P}(\mathbf{X})$ that maps a point in the world to the image plane. We denote the gravity direction in the world frame to be a unit vector $\mathbf{g}$ . For each pixel location $\mathbf{x}$ , a Perspective Field consists of a unit Up-vector $\mathbf{u_x}$ and Latitude $\varphi_{\mathbf{x}}$ . The Up-vector $\mathbf{u_x}$ is the projection of the up direction of $\mathbf{X}$ , or + +$$ +\mathbf {u} _ {\mathbf {X}} = \lim _ {c \rightarrow 0} \frac {\mathcal {P} (\mathbf {X} - c \mathbf {g}) - \mathcal {P} (\mathbf {X})}{\left|\left| \mathcal {P} (\mathbf {X} - c \mathbf {g}) - \mathcal {P} (\mathbf {X}) \right|\right| _ {2}} \tag {1} +$$ + +The limit is not required for perspective projection since it preserves straight lines. The Latitude $\varphi_{\mathbf{x}}$ of this pixel is defined as the angle between the ray $\mathbf{R}$ and the horizontal plane, or + +$$ +\varphi_ {\mathbf {x}} = \arcsin \left(\frac {\mathbf {R} \cdot \mathbf {g}}{\| \mathbf {R} \| _ {2}}\right). \tag {2} +$$ + +This representation is applicable to arbitrary camera models. In Fig. 2, we illustrate the Perspective Field representation of images captured from commonly used cameras extracted from a $360^{\circ}$ panorama. Although our representation is general, we mainly focus on perspective projection to compare with existing works and leave extensive applications to other camera models for future work. + +# 3.2. Estimating Perspective Fields + +Our goal is to train a neural network to estimate Perspective Fields from a single image. To do this, we introduce PerspectiveNet (Fig. 3 left), an end-to-end network that takes a single RGB image as input and outputs a per-pixel + +value for Up-vector and Latitude. Unlike previous camera calibration works where the network outputs a single vector of camera parameters [24, 29], the output of our system has the same dimension as the input, making it amenable to pixel-to-pixel architectures [6,39,49]. We train our PerspectiveNet on crops from $360^{\circ}$ panoramas with cross entropy loss $\mathcal{L}_{\mathrm{pers}}$ . (see Sec. 3.3.) + +Camera parameters from Perspective Fields. When camera parameters from specific models are needed, we can recover the camera parameters from Perspective Fields. For instance, if we parameterize perspective projection by roll, pitch, and field of view following [24, 29], and optionally the principal point location, we can represent these with a vector $\theta$ . As extracting these parameters requires combining potentially noisy Perspective Field estimates, we extract them by training a neural network named ParamNet that maps the Perspective Fields to the camera parameters, as shown in Fig. 3. This network is trained directly with a sum of $\ell_1$ losses $\mathcal{L}_{\mathrm{param}} = \Sigma ||\theta_i - \hat{\theta}_i||_1$ . + +Perspective Fields as a metric for perspective mismatch. Our representation is easy to interpret: the Up-vectors align with structures that are upright, such as trees and vertical lines on buildings; the Latitude values align with viewpoint direction: if the top of an upright object is visible. Therefore, we propose to use Perspective Fields agreement as a measurement for the image compositing quality between a foreground object and background scene. We propose Perspective Field Discrepancy (PFD), which is defined as the sum of the difference between the Up-vectors and the Latitude values, or + +$$ +\mathcal {E} _ {\mathrm {P F D}} = \lambda \operatorname {a r c c o s} \left(\mathbf {u} _ {1} \cdot \mathbf {u} _ {2}\right) + (1 - \lambda) \| l _ {1} - l _ {2} \| _ {1}, \tag {3} +$$ + +where $\mathbf{u}_i$ is the Up-vector and $l_{i}$ is the Latitude value. The weight $\lambda = 0.5$ is used in our experiments. Both the Upvector and the Latitude are in an angular space, so we can take a weighted sum of their angular differences. We aggregate the metric by averaging the PFD over all the pixels, + +![](images/8a38d62bc603e96907d5dfcec39260ee9cc8461b5b76e3ddc45678ed5d6a41e4.jpg) +Figure 3. Left: We use a pixel-to-pixel network (PerspectiveNet) to predict Perspective Fields from a single image. Right: When classical camera parameters are needed, we use a ConvNet (ParamNet) to extract this information directly from the Perspective Fields. + +denoted as APFD. The experiment in Sec. 4.3 shows that the proposed metric strongly correlates with human perception. + +Object cutout calibration. Image composition often involves compositing a segmented object with a scene. As foreground objects contain little to no background information, camera calibration methods, including our scene level Perspective Field prediction network, fail on such images due to the domain gap between the panorama training data and the real object images (see Table 2). + +We can easily train Perspective Fields on objects by taking COCO [32] and doing distillation training using our scene level model as a teacher. Since the Perspective Fields are stored per-pixel, we can crop out an object in the image and its corresponding pseudo ground truth Perspective Field to form a new training pair. + +# 3.3. Implementation details + +To learn Perspective Fields from single images, we use the architecture of SegFormer [49] with Mix Transformer-B3 encoder which was originally used for semantic segmentation tasks. The transformer based encoder is effective to enforce global consistency in the Perspective Fields. We use two decoder heads to output a per-pixel probability over discretized Latitude and Up-vector bins. We use cross-entropy loss $\mathcal{L}_{pers} = \ell_{\mathrm{CE}}$ , which we empirically found better than regression. The ParamNet uses ConvNeXt-tiny [33] to predict a vector of camera parameters trained with $\ell_1$ loss. + +# 4. Experiments + +Overview. In the following experiments, we study three questions. First, (Sec. 4.1), can methods that recover a global set of camera parameters (e.g. pitch) produce accurate Perspective Fields. We verify that directly producing Perspective Fields produces more accurate camera calibrations, especially on cropped images. We then ask in Sec. 4.2 the reverse statement: whether our Perspective Field method can be used to recover global camera parameters well. We find that our method matches and often outperforms previous methods on images with a centered principal point and substantially outperforms these methods on cropped images. Next, we ask whether errors in Perspective Fields match human judgments so that the evaluation + +in Perspective Field error is meaningful. We conduct a user study in Sec. 4.3 to evaluate our proposed metric with human perception and show that humans are more sensitive to the Perspective Fields discrepancy than other existing measurements on image perspective. We finally show image editing applications from Perspective Fields in Sec. 4.4. + +# 4.1. Predicting Perspective Fields + +We first evaluate our PerspectiveNet on both natural scenes and object-centric images. + +Training data and training details. We train our network on a diverse dataset of panorama scenes which includes 30,534 indoor, 51,157 natural and 110,879 street views from 360Cities. Although we can generate arbitrary types of image projections from the panoramas, we choose to train on perspective images for a fair comparison with previous methods. To do this, we uniformly sample crops from the panoramas with camera roll in $[-45^{\circ}, 45^{\circ}]$ , pitch in $[-90^{\circ}, 90^{\circ}]$ and FoV in $[30^{\circ}, 120^{\circ}]$ . Our training and validation set consists of 190,830/1,740 panorama images respectively. We augment training data with random color jittering, blurring, horizontal flipping, rotation and cropping. We later show results on other camera models such as fisheye images. + +Ours-distill: We distill our network on COCO [32] images by using pseudo ground truth predicted by our scene level network. We crop out the foreground object and the pseudo ground truth to generate the training pairs, and randomly (70% of the time) remove the background of the image using segmentation masks as data augmentation to generalize to object cutouts. + +Test data. We test generalization of different methods on publicly available datasets including Stanford2D3D [4] and TartanAir [45] where ground truth camera parameters are available. None of the methods compared were trained on the test set. Stanford2D3D is an indoor panorama dataset where arbitrary camera views can be extracted. TartanAir is a photo-realistic dataset captured by drones with extreme viewpoint and diverse scenes (indoor, outdoor, natural, and man-made structures) rendered with different lighting and weather conditions. Assuming perspective projec + +Table 1. Quantitative evaluation for scene-level Perspective Field prediction. Perturb: None on centered principal point images; Crop on uncentered principal point images. We re-implement Percep. [24] using the same backbone and training data as ours. None of the methods have been trained on Stanford2D3D [4] or TartanAir [45]. Results on warped test data and qualitative results are in the supp. + +
DatasetStanford2D3D [4]TartanAir [45]
MethodPerturbUp (°)% < 5°↑Mean ↓Latitude (°)Mean ↓Up (°)% < 5°↑Mean ↓Latitude (°)
Mean ↓Median ↓Median ↓% < 5°↑Median ↓Median ↓% < 5°↑
Upright [28]None3.633.2864.977.037.0341.123.533.1965.365.635.5949.71
Percep. [24]None3.583.3264.196.276.0742.367.306.8647.0411.3511.2227.69
CTRL-C [29]None7.396.8742.4910.219.9628.678.647.6741.219.7610.2228.21
OursNone2.181.8882.833.403.0668.273.472.8667.454.013.6061.73
Upright [28]Crop4.494.1955.5811.4310.9327.375.895.3851.8710.289.8528.92
Percep. [24]Crop5.785.5545.529.769.6529.135.545.1851.729.228.6630.10
CTRL-C [29]Crop8.528.1838.6312.1311.6324.227.326.7843.939.649.6627.37
OursCrop2.211.8778.805.575.1550.362.812.3571.895.735.2850.16
+ +![](images/38c0ff200b37e92fedd20d33de9dc49a92a7f46caf0eb91bc28fb64af20beb13.jpg) +Figure 4. Qualitative results on Objectron [1]. The top two rows show the results on the original image crops. The bottom row shows the results on isolated object images. Upright [28] and Perceptual [24] often fail dramatically on these images. Up-vectors are shown in the green vectors. Latitude are visualized by colormap: $-\pi /2$ $\pi /2$ + +tion, we uniformly sample 2,415 views from Stanford2D3D with camera roll in $[-45^{\circ}, 45^{\circ}]$ , pitch in $[-50^{\circ}, 50^{\circ}]$ and FoV in $[30^{\circ}, 120^{\circ}]$ . For TartanAir, we randomly sample 2,000 images from its test sequences with roll ranging in $[-20^{\circ}, 20^{\circ}]$ , pitch in $[-45^{\circ}, 30^{\circ}]$ , and fixed FoV $(74^{\circ})$ . To test the robustness of methods, we add image crop perturbation to the test image, details in supp. + +For object-centric test images, we randomly sample 600 views from 6 classes of the Objectron [1] test set, and compute foreground cutouts based on the object bounding box with a margin of $20\%$ box size. In some tests, the object is isolated by removing the background using the segmentation mask predicted by PointRend [25], which we refer to as (Isolated). We use the camera pose annotation to get the ground truth Perspective Fields with camera roll ranging in $[-45^{\circ}, 45^{\circ}]$ , pitch in $[-82^{\circ}, -4^{\circ}]$ and FoV in $[46^{\circ}, 53^{\circ}]$ . + +Baselines. The closest task to Perspective Fields prediction is to recover a global set of camera parameters, and then convert them to Perspective Fields using Eq. 1 and + +Eq. 2. We compare our method with the following baselines: Upright [28], Perceptual measure [24] and CTRL-C [29], among which Upright is the only non-learning based method. They all predict camera roll, pitch, and FoV from a single RGB image and assume that the principal point is at the image center. From the predicted camera parameters, we calculate their Perspective Fields for evaluation. We re-implement [24] using the same backbone and train it on our data. For Upright and CTRL-C, we use the official model and code for evaluation. None of these methods have seen any training data from the test datasets. + +Metrics. We calculate the angular error of Up-vector and Latitude fields and report three metrics: the mean error (Mean), median error (Med), and fraction of pixels with error less than a threshold (in our case $5^{\circ}$ ). For methods that output camera parameters, we convert the predicted parameters to Perspective Fields. + +Results on scene images. We show the results on Stanford2D3D and TartanAir in Table 1. Predicting the Perspective Fields is more effective than recovering camera parameters from previous methods. On centered principal point images (Perturb: None), our method outperforms the second best by a large margin. On shifted principal point images (Perturb: Crop), (simulating images found in the wild that have undergone cropping), our method has less degradation than previous baselines. Our performance on Up-vector prediction is robust to cropping, with comparable numbers ( $4\%$ drop in $\%$ < $5^{\circ}$ of Up on Stanford2D3D). Other methods, have large performance drop in both Up-vector and Latitude prediction in this setting. Nevertheless, our method outperforms the competing methods on Latitude. Visual results can be found for qualitative evaluation in our supplementary material. + +Results on object-centric images. The results on the Objectron dataset [1] are shown in Table 2. Our model trained on COCO (Ours-distill) using the proposed distillation method significantly improves over its teacher model, especially for isolated object images. Both our teacher model trained on panorama scene images and [24] have a + +Table 2. Quantitative evaluation for object-centric prediction. None of the compared methods have been trained on Objectron. + +
DatasetObjectron [1]
MethodPerturbUp (°)Latitude (°)
Mean ↓Median ↓% < 5° ↑Mean ↓Median ↓% < 5° ↑
Upright [28]crop7.577.0344.3122.5922.2018.49
Percep. [24]crop7.857.2139.3911.6011.6922.97
CTRL-C [29]crop7.507.0940.0220.9321.0011.26
Ourscrop4.964.4253.908.498.0132.31
Ours-distillcrop4.193.7657.717.717.5733.54
Upright [28]isolated8.147.7141.4528.4928.3812.05
Percep. [24]isolated38.7031.6311.2799.35100.321.05
CTRL-C [29]isolated7.497.1339.389.879.8527.32
Oursisolated17.2411.3033.9684.6184.690.49
Ours-distillisolated4.454.1254.889.659.5625.82
+ +![](images/ce898910aa13d49235756805a26d0fe8949d6c059710c01bfcd96765d213f3bf.jpg) + +![](images/46bfb6fc58a39a5f5cdb583af6a760211e8674036fde9b0c13ed6d552a53aae2.jpg) + +![](images/57ddec9c495f6fb96ac5c49278441781161a2f7768639b2c5ef340c67e0faebd.jpg) + +![](images/27ca70ddef435334a0a646f58501c18662cf1eaae0b8c006b237946e526c7530.jpg) +Input +Figure 5. Qualitative results on web images. Our approach produces better results compared to [28], [24], and [29]. There is no ground truth available, see Supp on how to infer the GT horizon line for the laptop example. + +![](images/6fd900734d2a47e22994fca264a1cffe507d794cd93faa18d00820b6b1b2cd14.jpg) + +![](images/ed5a83584ad461df66acb13aaff96c5558052a81fef4307cd50f36c27f64a925.jpg) + +![](images/a928506fb3a6cd8266448ee8cf5f3cc15ede5e7912f0f68dd418c877069f97b5.jpg) + +![](images/092b94329543fcd0f446498d513f802317fea04f3c458807fdef826bb432c773.jpg) +Upright [28] + +![](images/f0747c2ba3d14cc63df0f7f55e3daf7ac8cbf1f21ef7c694078c3e3749d11b6f.jpg) + +![](images/2a0ebe43e074fb31c10d8309a88c2ff4736797e3efe7c230d48926e06e93c371.jpg) + +![](images/f5a0f79e3120e7891a444bee53d3ef5f1ff168cd7bd47740f01411569dbd2507.jpg) + +![](images/1aac7065098dcdd0b34f9db288a31ef197ae05d54d62b5871014ecc137e10fe2.jpg) +Percep. [24] +CTRL-C [29] + +![](images/61f6e3a23b9be0d4e780e6eed7f85135d8cc04bf59b13fb6d1f306e4b5c02019.jpg) + +![](images/4b065b0a5e3a5c6e23463f32871c4d6c55322d8ec4b122b286f7bf038f1e2c41.jpg) + +![](images/50e5608be66d06e3c922eaa478bd8c1ab24efbc663f3fa2287b5fb2fa905e740.jpg) + +![](images/3a8eedcdf4b53ca12a31370cf7650f0b60713a41edd216ba099fb7c5b004f132.jpg) + +![](images/b5f1eab0cd44d6730e2806fd414127d92596ce1040d51f41341f061cc6eca840.jpg) +Figure 6. Generalization to non-pinhole images. (1st row) Fisheye images (top) are unseen during training. We show results by computing inference on small crops with a sliding window, or finetuning the network on fisheye images. (2nd row) A screen shot from the movie Inception shows our method identifies the correct distortion at the top right corner and negative Latitude (in Blue) on top of the building. (4th row) More results on artworks with various camera models. + +![](images/d6b9108bd4f6880096e76b2d83a9771362f32f51bac0dc6bc24ab8f00d8028d8.jpg) + +![](images/39921c4aa002903d7659c4cf12bf80f9537df858bfaf06bdd69ca3e986df4fb3.jpg) + +![](images/bbc8ba57f2c64780442cca1fb6b60ee76b3101f632a5b8678e127468871d3535.jpg) +Ours + +big performance drop on isolated object images due to a major data domain gap. In contrast, Upright and Ours-distill only have a mild performance drop. It is quite surprising that CTRL-C's accuracy on Latitude field improves on the isolated object images. We suspect that the structure in the background might contradict CTRL-C's assumption of a centered principal point, as the cropping will often shift the principal point. Our student model (Ours-distill) achieves overall better accuracy than the baselines. Some visual results are shown in Fig. 4. + +We also test each method on some challenging in-the-wild web images in Fig. 5. These web images may have been cropped or warped for aesthetic composition. Camera calibration methods with rigid scene and camera assumptions cannot robustly handle these images. Our method tends to provide better estimations. More results can be found in our supplementary material. + +Generalization to non-perspective projections. In this section, we ask whether we can recover the Perspective Field for images with non-perspective properties without explicitly training on them. We take advantage of the local representation and use a sliding window inference technique for images that are out of our training distribution. We inference on small crops and aggregate the prediction + +![](images/c53bdd8070146facdfa81a305e6d7a404600135e1c650922c0ac67f8db16d0ef.jpg) +Input + +![](images/2377d7ec222435df36a987520d315341e736e2d8158fefa995a0a3d0ab9e2578.jpg) +Sliding Win. + +![](images/8539e2ba10c3c1eadb7749076dd1411925bcc9d29c9a8db921a179254f95ed67.jpg) +Fine-tune + +![](images/4819aad522a06f1926d1ae437f6862bcc51ae64bba76cf0f2e706b32a0842c4f.jpg) +GT + +![](images/bca6a3adb00883cb14296dcee5f8b68a6375fd85cfa266dc906f7eb67d725269.jpg) +Input + +![](images/a22b411d537d732e9e88bfeae2afb291e69ab986eda11ce5b2d063888e7d3dfb.jpg) +Up + +![](images/ca3c9950771a88e54be701e0ba7783432d0dac4c82f4d1cb41c38eaf10129f2c.jpg) +Latitude + +![](images/27dbd30604f0bccf5f24b55a0a7501498fb054078978334a6506b1d9010c4a19.jpg) + +![](images/6edd840ae307e1b19ef538bd70a759c03947e47d3818ed9a0d988a829725b335.jpg) + +![](images/c085722afca68b80c95f68abca31fe14613a2eec24af3de3cc9641a473bfacdc.jpg) + +![](images/74dc6bb938ea5fb8ab25364b1f98c60732ba74a3a4e4f5fce20e2b75ca087246.jpg) + +for each pixel from overlapping windows. Using this technique, we show in Fig. 6-Sliding Win. that, without fine-tuning, the recovered Up-vectors are already tangential to the upward curves and the horizon line is curved, which is close to the ground truth. In Fine-tune, we show results after fine-tuning on distorted images, e.g. Fig. 2-(E), which has comparable predictions in Up-vectors and slightly better predictions in Latitude. In Fig. 6 row 2, we show results on a challenging multiperspective image from the Inception movie, using the same sliding window technique. The network is able to pick up the negative Latitude on top of the building and the Up-vector distortion at the top right corner. In row 3 and 4, we show more results from the PerspectiveNet on art works with non physically plausible cameras. + +# 4.2. Camera parameter estimation + +We have shown in Sec. 4.1 that Perspective Fields from predicted camera parameters are less effective than directly predicting them; can camera parameters be effectively recovered from Perspective Fields? In this section, we use the ParamNet in Sec. 3.2 Fig. 3 to recover camera parameters from Perspective Field predictions and compare with methods that directly predict them [24,28,29]. + +Setup. We test on perspective images and recover roll, pitch, and FoV for uncropped images as well as principal point for cropped images. All methods are trained and evaluated on Google Street View (GSV) [2] for fair comparison, following [29]. Besides the test images used in [29], we generate a more general set of uncentered principal-point images by cropping. See Supp for detailed dataset settings. + +Metrics. Since FoV is undefined for cropped images, we define it $(\mathrm{FoV}^{*})$ as follows: Denote camera pinhole as $O$ + +Table 3. GSV uncentered principal-point results. Our method recovers the principal point and outperforms the baselines on all metrics. + +
MethodRoll (°)↓Pitch (°)↓FoV* (°)↓cx↓cy↓Up(°)Latitude(°)
MeanMed.MeanMed.MeanMed.MeanMed.MeanMed.Med. ↓% < 5o↑Med. ↓% < 5o↑
Upright [28]2.731.557.234.9810.507.67----1.8374.576.3241.08
Perceptual [24]2.391.455.244.058.477.22----1.7093.153.5870.35
CTRL-C [29]1.921.214.513.645.574.66----1.2996.842.9875.70
Ours1.370.972.602.143.753.190.090.070.080.061.0598.952.1789.47
No Lpers1.681.282.882.333.953.250.090.070.080.071.4495.942.3784.20
No Center Shift1.981.194.233.586.184.820.130.110.120.111.1294.882.6982.77
+ +Table 4. Results on GSV centered principal-point images. Our method has comparable performance to the baselines. + +
MethodRoll (°) ↓Pitch (°) ↓FoV (°) ↓
MeanMed.MeanMed.MeanMed.
Upright [28]6.190.432.901.809.474.42
Perceptual [24]0.940.672.241.814.373.58
CTRL-C [29]0.660.531.581.313.592.72
Ours0.660.521.361.183.072.33
+ +and the middle points of the top and bottom edges of the image as $M_1, M_2$ . FoV* is the angle between $OM_1$ and $OM_2$ . The principal point location (cx and cy) is relative to the image size. We use $\ell_1$ error between the prediction and ground truth as our metric for all camera parameters (Roll, Pitch, FoV, cx, cy). We also measure the Up and Latitude errors of the Perspective Fields recovered from the predicted camera parameters using Eq. 1 and 2 to show the impact of errors from camera parameters on Up and Latitude. + +Results. We start with the principal-centered test set that previous methods use, which is a highly constrained setting. We report the angle differences of roll, pitch, and FoV in Table 4. Our method gets comparable camera calibration performance compared to previous methods on principal-point centered images, with lower errors in pitch and FoV and comparable median error in roll. Our Perspective Field representation is a dense local representation, which leads to a robust way to estimate the global camera parameters. The Up-vector field and the Latitude field provide interpretable cues for the estimation of camera roll and pitch respectively. + +We then test on a more general cropped dataset, where images have an uncentered principal point. As shown in Table 3, our method outperforms all the other baselines by a large margin on all metrics. Compared to CTRL-C, we reduce the error on roll (19%), pitch (40%), and FoV (31%), which reflects a large increase in Latitude accuracy by over 13% and Up-vector accuracy by 2%. None of the baselines above handles principal point by design, therefore, we perform two ablations: 1) No $\mathcal{L}_{\text{pers}}$ : we train without $\mathcal{L}_{\text{pers}}$ but with $\mathcal{L}_{\text{param}}$ . This is a network that predicts parameters end-to-end. Compared to Perceptural [24], it has the same backbone followed by the ParamNet while additionally predicting the principal point. It differs from our method by lacking the $\mathcal{L}_{\text{pers}}$ . This is to test whether using Perspective Fields as the intermediate representation is helpful. Results show that it works better than existing methods but is + +Table 5. Pearson's correlation for different metrics w.r.t. human perception. Our APFD metric has strongest correlation with human perception. More statistics and visual results are in the supp. + +
Camera-AllRollPitchFoVPrin. PointHorizonLatiUpAPFD
Median0.590.210.73-0.080.490.710.650.800.87
+ +still worse than Ours. 2) No Center Shift: our ParamNet in Table 4 assumes a central principal point and only predicts roll, pitch and FoV. We improve the relative principal point shift accuracy by over $36\%$ . By recovering the principal point, we improve Up-vector accuracy $(\% < 5^{\circ})$ by $>4\%$ and Latitude accuracy by $>6\%$ . + +Although our method does not directly learn to predict the camera parameters, our results show that they can be recovered from the Perspective Fields alone without RGB data and still outperform SOTA methods. + +# 4.3. User study for perspective matching metrics + +To validate our proposed APFD metric, we conduct a user study to analyze its correlation with human perception of perspective consistency for image compositing. + +Given a background image with known camera settings, we render a 3D object with 10 randomly perturbed cameras and composite it to the background. Example images are in the supp material. These 10 images are ranked by participants using a two alternative forced-choice (2AFC) test. In this test, two composites are displayed side by side, and a user picks the one that looks better in term of perspective consistency. We compute the Pearson's correlation coefficient of APFD w.r.t. the human ranking scores. We receive 18 votes for each image pair and we repeat the experiment on 8 scenes (background-object pairs). + +Table 5 shows the median correlation scores on the 8 scenes for different metrics. See the supplementary material for full statistics and more details of the test. Our proposed APFD metric has the highest correlation with human perception. The Up-vector field error captures the local perspective distortion well, thus providing good performance among individual metrics. The APFD metric which combines both Up-vector and Latitude gives a slightly higher correlation score. Single camera parameter metrics have widely varying correlations. Among them, deviation in FoV is a poor indicator of human perception, also shown in [24]. The change in pitch is a dominant factor in perspective mis + +match. Summing the parameter difference (Camera-All) does not improve correlation scores, which shows the difficulty of using camera parameters to measure perceived perspective consistency. The horizon line used in [24] performs comparably with our Latitude field metric, since they measure similar quantities, however horizon lines are not always visible in images. + +# 4.4. Image editing applications + +We conclude with applications of Perspective Fields. + +Perspective-aware image recommendation. Perspective Fields can guide the retrieval of images from a database of 2D images. Our method works on images with extreme viewpoints, while horizon-based perspective matching methods like [24] fail on this type of image because the horizon is far outside the image. We demonstrate this in Fig. 7, where we estimate Perspective Fields on 10 images of hot air balloons with diverse view angles. We use our Perspective Field metric to retrieve the best balloon sprite based on the bounding box given by the user (yellow and green boxes). The system calculates the APFD error (Eq. 3) between the background and foreground fields, and adjusts the best candidate with a similarity transformation to better align the Perspective Fields with the background. The left columns rank the balloon sprites by error from low to high. + +AR effect. Our Perspective Fields can be used in AR effect applications related to gravity e.g. simulating snows, hanging a chandelier to the ceiling, etc. In Fig. 8, we demonstrate rain effect using the Up-vector prediction. Our compositing $w / Up$ which considers the Up-vector prediction looks more natural than vertical raindrops in the image frame $w / oUp$ . + +3D object insertion. Our Perspective Fields can be used to achieve better compositing. In Fig. 9, we render 3D mod + +![](images/dd3303dad73c0ddfa1370c66791031d81bd21e49b929bd5501b32c3eaf543426.jpg) +Figure 7. Given selected locations on a skyscraper image, our system computes the local Perspective Field for the background and retrieves foreground objects from a set of air balloons that best match the predicted fields. Left: ranking of air balloon images for two insertion locations, APFD error shown at the bottom. Middle: background image with two boxes as the insertion locations (top) and predicted Perspective Fields (bottom). Right: image composition with 2D rotation adjustment of foreground sprites (top) and visualization of Up-vector fields after compositing (bottom). +Figure 8. Rain effect based on Perspective Fields. See supp video for a dynamic composite. Our compositing $w / Up$ which considers the Up-vector prediction looks more natural than vertical raindrops in the image frame $w / oUp$ . +Figure 9. On the left half: we estimate camera by [24] and insert a 3D lamp and a Doctor Who Police Box. One may notice that it looks a bit off, and especially that the tip of the lamp is tilted. This is because [24] predicts pitch $= 7^{\circ}$ which matches the horizon line, but causes distortion in the up direction in that region. In contrast, on the right half, using our Perspective Fields to estimate the camera view, we can correctly maintain the perspective consistency for the temple on the right. The white dashed lines intersect at the horizon location, the green dashed lines are up direction. + +els in a renaissance painting. The painting does not follow the centered pinhole assumptions of past methods [24, 29]. On the left, we use camera parameters from [24] to render and insert the 3D objects. The lamp looks off since the top seems to be tilted. This is because it predicts pitch $= 7^{\circ}$ that matches the horizon line, causing distortion in the up direction in that region. On the right, we use our Perspective Fields to estimate the camera view and correctly maintain the perspective consistency for the objects. + +# 5. Conclusion + +We propose Perspective Fields, an over-complete representation capturing the local perspective properties of an image. We introduce a neural network model to predict Perspective Fields for various image types, and ParamNet which recovers camera parameters directly from Perspective Fields. Perspective Fields can serve as a metric to quantify perspective matching quality in image compositing. As a local representation, it is robust to different camera models and lens types, and several image editing operations, a complete study of which we leave to future work. + +Acknowledgements. This work was partially funded by the DARPA Machine Common Sense Program. We thank Geoffrey Oxholm for the help with Upright, and Aaron Hertzmann, Scott Cohen, Ang Cao, Dandan Shan, Mohamed El Banani, Sarah Jabbour, Shengyi Qian for discussions. + +# References + +[1] Adel Ahmadyan, Liangkai Zhang, Artsiom Ablavatski, Jianing Wei, and Matthias Grundmann. Objectron: A large scale dataset of object-centric videos in the wild with pose annotations. CVPR, 2021. 5, 6 +[2] Dragomir Anguelov, Carole Dulong, Daniel Filip, Christian Frueh, Stephane Lafon, Richard Lyon, Abhijit Ogale, Luc Vincent, and Josh Weaver. Google street view: Capturing the world at street level. 2010. 6 +[3] Michel Antunes, Joao P. Barreto, Djamila Aouada, and Bjorn Ottersten. Unsupervised vanishing point detection and camera calibration from a single Manhattan image with radial distortion. In CVPR, 2017. 2 +[4] Iro Armeni, Sasha Sax, Amir R Zamir, and Silvio Savarese. 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(A): a photo (credit David Clapp) with an off-centered principal point due to cropping. (B), (C): assuming traditional pinhole model with principal point at the center, as used by [10, 24, 29], there is no way to correctly represent both up directions (wrong in B) and horizon (wrong in C). (D): Our proposed Perspective Fields model correctly models the Up-vectors (arrows) aligned with gravity, and Latitude values (contour line: " + }, + { + "bbox": [ + 46, + 351, + 547, + 407 + ], + "type": "inline_equation", + "content": "-\\pi /2" + }, + { + "bbox": [ + 46, + 351, + 547, + 407 + ], + "type": "inline_equation", + "content": "\\pi /2)" + }, + { + "bbox": [ + 46, + 351, + 547, + 407 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 46, + 351, + 547, + 407 + ], + "type": "inline_equation", + "content": "0^{\\circ}" + }, + { + "bbox": [ + 46, + 351, + 547, + 407 + ], + "type": "text", + "content": " on the horizon. We can further recover camera parameters Roll " + }, + { + "bbox": [ + 46, + 351, + 547, + 407 + ], + "type": "inline_equation", + "content": "-0.5^{\\circ}" + }, + { + "bbox": [ + 46, + 351, + 547, + 407 + ], + "type": "text", + "content": ", Pitch " + }, + { + "bbox": [ + 46, + 351, + 547, + 407 + ], + "type": "inline_equation", + "content": "1.7^{\\circ}" + }, + { + "bbox": [ + 46, + 351, + 547, + 407 + ], + "type": "text", + "content": ", FoV " + }, + { + "bbox": [ + 46, + 351, + 547, + 407 + ], + "type": "inline_equation", + "content": "64.6^{\\circ}" + }, + { + "bbox": [ + 46, + 351, + 547, + 407 + ], + "type": "text", + "content": " and principal point at " + }, + { + "bbox": [ + 46, + 351, + 547, + 407 + ], + "type": "inline_equation", + "content": "\\times" + }, + { + "bbox": [ + 46, + 351, + 547, + 407 + ], + "type": "text", + "content": " from the prediction." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 376, + 228, + 476, + 306 + ], + "blocks": [ + { + "bbox": [ + 376, + 228, + 476, + 306 + ], + "lines": [ + { + "bbox": [ + 376, + 228, + 476, + 306 + ], + "spans": [ + { + "bbox": [ + 376, + 228, + 476, + 306 + ], + "type": "image", + "image_path": "366b177059c2ded32b5f1ccfd2acd11603fd370dc60182bd6a5e06426708ed21.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 376, + 306, + 475, + 338 + ], + "blocks": [ + { + "bbox": [ + 376, + 306, + 475, + 338 + ], + "lines": [ + { + "bbox": [ + 376, + 306, + 475, + 338 + ], + "spans": [ + { + "bbox": [ + 376, + 306, + 475, + 338 + ], + "type": "image", + "image_path": "58ff3418ddb72c8d807cfe7a78c71d53d009d776b85ee92e8003ded1d9916e73.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 488, + 243, + 545, + 302 + ], + "blocks": [ + { + "bbox": [ + 488, + 243, + 545, + 302 + ], + "lines": [ + { + "bbox": [ + 488, + 243, + 545, + 302 + ], + "spans": [ + { + "bbox": [ + 488, + 243, + 545, + 302 + ], + "type": "image", + "image_path": "61899b991feb563fd7786eb4aa4423495451624c95379e56933b7aa4abc08607.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 490, + 304, + 545, + 331 + ], + "blocks": [ + { + "bbox": [ + 490, + 304, + 545, + 331 + ], + "lines": [ + { + "bbox": [ + 490, + 304, + 545, + 331 + ], + "spans": [ + { + "bbox": [ + 490, + 304, + 545, + 331 + ], + "type": "image", + "image_path": "293b53c291d5011e2b3755cff1c6362ac62a3e8d297352d8f42e1fc546a2f350.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + } + ], + "index": 14 + }, + { + "bbox": [ + 143, + 418, + 192, + 431 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 418, + 192, + 431 + ], + "spans": [ + { + "bbox": [ + 143, + 418, + 192, + 431 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 46, + 449, + 289, + 652 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 449, + 289, + 652 + ], + "spans": [ + { + "bbox": [ + 46, + 449, + 289, + 652 + ], + "type": "text", + "content": "Geometric camera calibration is often required for applications that understand the perspective of the image. We propose Perspective Fields as a representation that models the local perspective properties of an image. Perspective Fields contain per-pixel information about the camera view, parameterized as an Up-vector and a Latitude value. This representation has a number of advantages; it makes minimal assumptions about the camera model and is invariant or equivariant to common image editing operations like cropping, warping, and rotation. It is also more interpretable and aligned with human perception. We train a neural network to predict Perspective Fields and the predicted Perspective Fields can be converted to calibration parameters easily. We demonstrate the robustness of our approach under various scenarios compared with camera calibration-based methods and show example applications in image compositing. Project page: https:" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 47, + 653, + 261, + 664 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 653, + 261, + 664 + ], + "spans": [ + { + "bbox": [ + 47, + 653, + 261, + 664 + ], + "type": "text", + "content": "//jinlinyi.github.io/PerspectiveFields/" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 307, + 418, + 386, + 431 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 418, + 386, + 431 + ], + "spans": [ + { + "bbox": [ + 307, + 418, + 386, + 431 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 444, + 545, + 612 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 444, + 545, + 612 + ], + "spans": [ + { + "bbox": [ + 304, + 444, + 545, + 612 + ], + "type": "text", + "content": "Take a look at the left-most photo in the teaser (Fig. 1-A). Can you tell if the photo is captured from an everyday camera and if it has been geometrically edited? The horizon location at the bottom of the image and the parallel vertical lines of the buildings do not follow a typical camera model: The horizon at the bottom of the image indicates the camera was tilted up (pitch " + }, + { + "bbox": [ + 304, + 444, + 545, + 612 + ], + "type": "inline_equation", + "content": "\\neq 0" + }, + { + "bbox": [ + 304, + 444, + 545, + 612 + ], + "type": "text", + "content": "), but this would instead produce converging vertical lines in the image due to perspective projection (Fig. 1-B). Alternatively suppose the camera has 0 pitch, preserving the vertical lines of the buildings, the horizon line would instead be in the middle of the image (Fig. 1-C). This contradiction is explained by the shift of the photo, yielding a non-center principal point, and breaking a usual assumption of many camera calibration systems." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": "Many single-image camera calibration works make use of a simplified pinhole camera model [22] that assumes a centered principal point [10,24,29] and is parameterized by extrinsic properties such as roll, pitch, and intrinsic properties such as field of view. However, estimating the calibration of a camera is challenging for images in the wild since they are captured by various types of cameras and lenses. Moreover, like the example in Fig. 1, the images are often" + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 61, + 702, + 223, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 702, + 223, + 713 + ], + "spans": [ + { + "bbox": [ + 61, + 702, + 223, + 713 + ], + "type": "text", + "content": "* Work partially done during internship at Adobe." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17307" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 96 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 96 + ], + "type": "text", + "content": "cropped [15] or warped for aesthetic composition, which may shift the image center." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 98, + 287, + 241 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 98, + 287, + 241 + ], + "spans": [ + { + "bbox": [ + 46, + 98, + 287, + 241 + ], + "type": "text", + "content": "In this work, we propose Perspective Fields, an overparameterized per-pixel image-based camera representation. Perspective Fields consist of per-pixel Up-vectors and Latitude values that are useful on their own for alignment and can be converted to calibration parameters easily by solving a simple inverse problem. The Up-vector gives the world-coordinate up direction at each pixel, which equals the inverse gravity direction of the 3D scene projected onto the image. The Latitude is the angle between the incoming light ray and the horizontal plane (see Fig. 1-D). This enables our method to be robust to cropping and we show results on multiple camera projection models." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 243, + 287, + 397 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 243, + 287, + 397 + ], + "spans": [ + { + "bbox": [ + 46, + 243, + 287, + 397 + ], + "type": "text", + "content": "Perspective Fields have a strong correlation with local image features. For example, the Up-vectors can be inferred by vertical edges in the image, and the Latitude is 0 at the horizon, positive above, and negative below. Since Perspective Fields have this translation-equivariance property, they are especially well suited to prediction by convolutional neural networks. We train a neural network to predict Perspective Fields from a single image by extracting crops from " + }, + { + "bbox": [ + 46, + 243, + 287, + 397 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 46, + 243, + 287, + 397 + ], + "type": "text", + "content": " panoramicas where ground truth supervision can be easily obtained (see Fig. 2). We also use a teacher-student distillation method to transfer Perspective Fields to object-cutouts, which lets us train models to predict Perspective Fields for object-centric images." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 400, + 287, + 532 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 400, + 287, + 532 + ], + "spans": [ + { + "bbox": [ + 46, + 400, + 287, + 532 + ], + "type": "text", + "content": "For applications that require traditional camera parameters (e.g. roll, pitch, field of view and principal point), we propose ParamNet to efficiently derive camera parameters from Perspective Fields. Our method works on image crops and outperforms existing methods in single image camera parameter estimation. In addition, Perspective Fields can be used in image compositing to align the camera view between a foreground object and the background based on a local Perspective Field matching metric. We show with a user study that this metric for view alignment more closely matches human perspective than existing camera models." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 59, + 533, + 244, + 544 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 533, + 244, + 544 + ], + "spans": [ + { + "bbox": [ + 59, + 533, + 244, + 544 + ], + "type": "text", + "content": "Our contributions are summarized as follows." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 58, + 546, + 286, + 712 + ], + "type": "list", + "angle": 0, + "index": 8, + "blocks": [ + { + "bbox": [ + 58, + 546, + 286, + 580 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 546, + 286, + 580 + ], + "spans": [ + { + "bbox": [ + 58, + 546, + 286, + 580 + ], + "type": "text", + "content": "- We propose Perspective Fields, a local and nonparametric representation of images with no assumption of camera projection models." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 58, + 582, + 286, + 664 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 582, + 286, + 664 + ], + "spans": [ + { + "bbox": [ + 58, + 582, + 286, + 664 + ], + "type": "text", + "content": "- We train a network to predict Perspective Fields that works on both scene-level and object-centric images, and we propose ParamNet to efficiently derive camera parameters from Perspective Fields. Our Perspective Fields achieve better performance on recovering camera parameters than existing approaches. On cropped images, we reduce the pitch error by " + }, + { + "bbox": [ + 58, + 582, + 286, + 664 + ], + "type": "inline_equation", + "content": "40\\%" + }, + { + "bbox": [ + 58, + 582, + 286, + 664 + ], + "type": "text", + "content": " over [29]." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 58, + 666, + 286, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 666, + 286, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 666, + 286, + 712 + ], + "type": "text", + "content": "- We propose a metric of Perspective Fields to estimate the low-level perspective consistency between two images. We show that this consistency measure is stronger in correlation with human perception of per" + } + ] + } + ], + "index": 7 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 325, + 72, + 544, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 325, + 72, + 544, + 96 + ], + "spans": [ + { + "bbox": [ + 325, + 72, + 544, + 96 + ], + "type": "text", + "content": "spective mismatch than previous metrics such as Horizon line [24, 47]." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 105, + 392, + 118 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 105, + 392, + 118 + ], + "spans": [ + { + "bbox": [ + 306, + 105, + 392, + 118 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 128, + 545, + 368 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 128, + 545, + 368 + ], + "spans": [ + { + "bbox": [ + 304, + 128, + 545, + 368 + ], + "type": "text", + "content": "Calibration for perspective images. Most calibration methods aimed at consumer cameras assume a pinhole camera model [22] to estimate both its intrinsic and extrinsic. Traditional camera calibration processes require a reference object like chessboards or planar grids [5, 13, 14, 20, 21, 23, 36, 41, 43, 52], or multiple images [18, 22, 42]. Other methods strongly rely on the Manhattan world assumption to estimate camera parameters via vanishing points [8, 9, 12, 22, 28, 37, 40]. Recently, deep learning methods directly predict camera parameters from single images, including horizon line [47] and focal length [46]. Hold-Geoffroy et al. [24] further extend a CNN to simultaneously predict camera roll, pitch, and FoV. UprightNet [48] predicts 3D surface geometry to optimize for camera rotation. A few works [29, 30, 50] combine learned features with detected vanishing points to improve performance. However, these methods are limited to perspective images with a centered principal point and often do not work on images in the wild where the centered pinhole assumption does not hold due to cropping, warping, or other similar edits." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 370, + 545, + 537 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 370, + 545, + 537 + ], + "spans": [ + { + "bbox": [ + 304, + 370, + 545, + 537 + ], + "type": "text", + "content": "Calibration for non-pinhole camera models. Besides the common pinhole camera model, prior works have proposed different non-linear models such as Brown-Conrady for small distortions [16], the division model [17] for fisheye cameras, and the unified spherical model [7, 19, 35]. Assuming certain distortion models, learning-based methods can recover focal length and distortion parameter [3, 10, 31, 34]. With a known 3D shape and its correspondences, [11, 38] can recover lens distortions. Instead of relying on a specific lens model, we propose a generic representation that stores the up and latitude information for each pixel. This local representation encompasses multiple camera projection models. Our versatile Perspective Field can be used to recover the parameters of a specific model, if desired." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 540, + 545, + 636 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 540, + 545, + 636 + ], + "spans": [ + { + "bbox": [ + 304, + 540, + 545, + 636 + ], + "type": "text", + "content": "Perspective aware object placement. Many works aim to automate the image compositing process by directly learning to match lighting, scale, etc. [27, 44, 51, 53]. To plausibly composite an object in a background image, one can match their camera parameters. One way to achieve this is to match the horizon lines between two images [24, 26]. All these methods share the same limitations as the perspective image calibration methods due to their assumptions." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 645, + 362, + 658 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 645, + 362, + 658 + ], + "spans": [ + { + "bbox": [ + 306, + 645, + 362, + 658 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": "We first define Perspective Fields and show some examples on various images. Then we show how we train a network to recover Perspective Fields from a single image. Finally, we demonstrate some downstream applications that" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "17308" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 56, + 49, + 216, + 110 + ], + "blocks": [ + { + "bbox": [ + 56, + 49, + 216, + 110 + ], + "lines": [ + { + "bbox": [ + 56, + 49, + 216, + 110 + ], + "spans": [ + { + "bbox": [ + 56, + 49, + 216, + 110 + ], + "type": "image", + "image_path": "80d4b8c96d75fd54660693b5f72a10503e53ccc5d1dd3a1a44f45ff3cff6d1e5.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 222, + 49, + 380, + 110 + ], + "blocks": [ + { + "bbox": [ + 222, + 49, + 380, + 110 + ], + "lines": [ + { + "bbox": [ + 222, + 49, + 380, + 110 + ], + "spans": [ + { + "bbox": [ + 222, + 49, + 380, + 110 + ], + "type": "image", + "image_path": "11f0db8a7bb800e2aa744123281e7bc5b89e9ea120f78ae6493c0a6672560014.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 388, + 49, + 545, + 110 + ], + "blocks": [ + { + "bbox": [ + 388, + 49, + 545, + 110 + ], + "lines": [ + { + "bbox": [ + 388, + 49, + 545, + 110 + ], + "spans": [ + { + "bbox": [ + 388, + 49, + 545, + 110 + ], + "type": "image", + "image_path": "2ee2f1018a6dd06e4bd88b06065d4150296317ac0c4caa1e76407ea35d077eee.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 56, + 116, + 216, + 178 + ], + "blocks": [ + { + "bbox": [ + 56, + 116, + 216, + 178 + ], + "lines": [ + { + "bbox": [ + 56, + 116, + 216, + 178 + ], + "spans": [ + { + "bbox": [ + 56, + 116, + 216, + 178 + ], + "type": "image", + "image_path": "0709c8d1fe446bd4f0441298b2fea01c5c1245f5fac2175e651ee958acdfaff7.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 198, + 547, + 254 + ], + "lines": [ + { + "bbox": [ + 46, + 198, + 547, + 254 + ], + "spans": [ + { + "bbox": [ + 46, + 198, + 547, + 254 + ], + "type": "text", + "content": "Figure 2. Example ground truth Perspective Fields for different camera parameters. Image (A) - (E) are generated from the " + }, + { + "bbox": [ + 46, + 198, + 547, + 254 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 46, + 198, + 547, + 254 + ], + "type": "text", + "content": " panorama (middle top). Image (A, B, C) is perspective projection (Up-vectors point to vertical vanishing point, Horizon is a straight line at Latitude " + }, + { + "bbox": [ + 46, + 198, + 547, + 254 + ], + "type": "inline_equation", + "content": "0^{\\circ}" + }, + { + "bbox": [ + 46, + 198, + 547, + 254 + ], + "type": "text", + "content": ", and (B) has a shifted principal point to preserve parallel lines. (D) is a rectangular crop from the equirectangular input (Up-vectors point vertically) and (E) has radial distortion [7, 10, 35]. For each view, we visualize the Up-vector field in green arrows and the Latitude field using a blue-red color map with contour lines. Latitude colormap: " + }, + { + "bbox": [ + 46, + 198, + 547, + 254 + ], + "type": "inline_equation", + "content": "-\\pi /2" + }, + { + "bbox": [ + 46, + 198, + 547, + 254 + ], + "type": "inline_equation", + "content": "\\pi /2" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 223, + 118, + 380, + 178 + ], + "blocks": [ + { + "bbox": [ + 223, + 118, + 380, + 178 + ], + "lines": [ + { + "bbox": [ + 223, + 118, + 380, + 178 + ], + "spans": [ + { + "bbox": [ + 223, + 118, + 380, + 178 + ], + "type": "image", + "image_path": "7d18b4aaa1c25d8d65e66f141805bae2ea16623c174f3ea1569627e1c5e5db79.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 388, + 118, + 545, + 178 + ], + "blocks": [ + { + "bbox": [ + 388, + 118, + 545, + 178 + ], + "lines": [ + { + "bbox": [ + 388, + 118, + 545, + 178 + ], + "spans": [ + { + "bbox": [ + 388, + 118, + 545, + 178 + ], + "type": "image", + "image_path": "a0b3e7d5d3e18734b3f9d93752d08b31c49f6f6bb5208b5fbfe023ac17c8a13f.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 266, + 287, + 291 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 266, + 287, + 291 + ], + "spans": [ + { + "bbox": [ + 46, + 266, + 287, + 291 + ], + "type": "text", + "content": "Perspective Fields enable, including camera parameter recovery, image compositing, and object cutout calibration." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 298, + 214, + 311 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 298, + 214, + 311 + ], + "spans": [ + { + "bbox": [ + 47, + 298, + 214, + 311 + ], + "type": "text", + "content": "3.1. Definition of Perspective Fields" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "spans": [ + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "text", + "content": "Each pixel " + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{x} \\in \\mathbb{R}^2" + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "text", + "content": " on the image frame is originated from a light ray " + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{R} \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "text", + "content": " emitted from a 3D point in the world frame " + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{X} \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "text", + "content": ". When the ray travels through the camera, it is bent by the lens and projected onto the image frame. We assume an arbitrary projection function " + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{x} = \\mathcal{P}(\\mathbf{X})" + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "text", + "content": " that maps a point in the world to the image plane. We denote the gravity direction in the world frame to be a unit vector " + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{g}" + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "text", + "content": ". For each pixel location " + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "text", + "content": ", a Perspective Field consists of a unit Up-vector " + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{u_x}" + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "text", + "content": " and Latitude " + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "inline_equation", + "content": "\\varphi_{\\mathbf{x}}" + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "text", + "content": ". The Up-vector " + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{u_x}" + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "text", + "content": " is the projection of the up direction of " + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{X}" + }, + { + "bbox": [ + 46, + 316, + 288, + 437 + ], + "type": "text", + "content": ", or" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 93, + 445, + 287, + 471 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 93, + 445, + 287, + 471 + ], + "spans": [ + { + "bbox": [ + 93, + 445, + 287, + 471 + ], + "type": "interline_equation", + "content": "\\mathbf {u} _ {\\mathbf {X}} = \\lim _ {c \\rightarrow 0} \\frac {\\mathcal {P} (\\mathbf {X} - c \\mathbf {g}) - \\mathcal {P} (\\mathbf {X})}{\\left|\\left| \\mathcal {P} (\\mathbf {X} - c \\mathbf {g}) - \\mathcal {P} (\\mathbf {X}) \\right|\\right| _ {2}} \\tag {1}", + "image_path": "3d0af72bf030ecf51e3348e95301d8db701474976f5e95f4cdbddc1fda0c8845.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 479, + 287, + 525 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 479, + 287, + 525 + ], + "spans": [ + { + "bbox": [ + 46, + 479, + 287, + 525 + ], + "type": "text", + "content": "The limit is not required for perspective projection since it preserves straight lines. The Latitude " + }, + { + "bbox": [ + 46, + 479, + 287, + 525 + ], + "type": "inline_equation", + "content": "\\varphi_{\\mathbf{x}}" + }, + { + "bbox": [ + 46, + 479, + 287, + 525 + ], + "type": "text", + "content": " of this pixel is defined as the angle between the ray " + }, + { + "bbox": [ + 46, + 479, + 287, + 525 + ], + "type": "inline_equation", + "content": "\\mathbf{R}" + }, + { + "bbox": [ + 46, + 479, + 287, + 525 + ], + "type": "text", + "content": " and the horizontal plane, or" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 116, + 525, + 287, + 552 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 116, + 525, + 287, + 552 + ], + "spans": [ + { + "bbox": [ + 116, + 525, + 287, + 552 + ], + "type": "interline_equation", + "content": "\\varphi_ {\\mathbf {x}} = \\arcsin \\left(\\frac {\\mathbf {R} \\cdot \\mathbf {g}}{\\| \\mathbf {R} \\| _ {2}}\\right). \\tag {2}", + "image_path": "719aa94e1886c982a7d44940cbf943d93bbea1aa6fddd1a667d243ed67871ed0.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 556, + 287, + 639 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 556, + 287, + 639 + ], + "spans": [ + { + "bbox": [ + 46, + 556, + 287, + 639 + ], + "type": "text", + "content": "This representation is applicable to arbitrary camera models. In Fig. 2, we illustrate the Perspective Field representation of images captured from commonly used cameras extracted from a " + }, + { + "bbox": [ + 46, + 556, + 287, + 639 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 46, + 556, + 287, + 639 + ], + "type": "text", + "content": " panorama. Although our representation is general, we mainly focus on perspective projection to compare with existing works and leave extensive applications to other camera models for future work." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 47, + 647, + 208, + 659 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 647, + 208, + 659 + ], + "spans": [ + { + "bbox": [ + 47, + 647, + 208, + 659 + ], + "type": "text", + "content": "3.2. Estimating Perspective Fields" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 46, + 665, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 288, + 714 + ], + "type": "text", + "content": "Our goal is to train a neural network to estimate Perspective Fields from a single image. To do this, we introduce PerspectiveNet (Fig. 3 left), an end-to-end network that takes a single RGB image as input and outputs a per-pixel" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 266, + 545, + 351 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 266, + 545, + 351 + ], + "spans": [ + { + "bbox": [ + 304, + 266, + 545, + 351 + ], + "type": "text", + "content": "value for Up-vector and Latitude. Unlike previous camera calibration works where the network outputs a single vector of camera parameters [24, 29], the output of our system has the same dimension as the input, making it amenable to pixel-to-pixel architectures [6,39,49]. We train our PerspectiveNet on crops from " + }, + { + "bbox": [ + 304, + 266, + 545, + 351 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 304, + 266, + 545, + 351 + ], + "type": "text", + "content": " panoramas with cross entropy loss " + }, + { + "bbox": [ + 304, + 266, + 545, + 351 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{pers}}" + }, + { + "bbox": [ + 304, + 266, + 545, + 351 + ], + "type": "text", + "content": ". (see Sec. 3.3.)" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 354, + 546, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 354, + 546, + 498 + ], + "spans": [ + { + "bbox": [ + 304, + 354, + 546, + 498 + ], + "type": "text", + "content": "Camera parameters from Perspective Fields. When camera parameters from specific models are needed, we can recover the camera parameters from Perspective Fields. For instance, if we parameterize perspective projection by roll, pitch, and field of view following [24, 29], and optionally the principal point location, we can represent these with a vector " + }, + { + "bbox": [ + 304, + 354, + 546, + 498 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 304, + 354, + 546, + 498 + ], + "type": "text", + "content": ". As extracting these parameters requires combining potentially noisy Perspective Field estimates, we extract them by training a neural network named ParamNet that maps the Perspective Fields to the camera parameters, as shown in Fig. 3. This network is trained directly with a sum of " + }, + { + "bbox": [ + 304, + 354, + 546, + 498 + ], + "type": "inline_equation", + "content": "\\ell_1" + }, + { + "bbox": [ + 304, + 354, + 546, + 498 + ], + "type": "text", + "content": " losses " + }, + { + "bbox": [ + 304, + 354, + 546, + 498 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{param}} = \\Sigma ||\\theta_i - \\hat{\\theta}_i||_1" + }, + { + "bbox": [ + 304, + 354, + 546, + 498 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 499, + 545, + 631 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 499, + 545, + 631 + ], + "spans": [ + { + "bbox": [ + 304, + 499, + 545, + 631 + ], + "type": "text", + "content": "Perspective Fields as a metric for perspective mismatch. Our representation is easy to interpret: the Up-vectors align with structures that are upright, such as trees and vertical lines on buildings; the Latitude values align with viewpoint direction: if the top of an upright object is visible. Therefore, we propose to use Perspective Fields agreement as a measurement for the image compositing quality between a foreground object and background scene. We propose Perspective Field Discrepancy (PFD), which is defined as the sum of the difference between the Up-vectors and the Latitude values, or" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 321, + 635, + 545, + 649 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 321, + 635, + 545, + 649 + ], + "spans": [ + { + "bbox": [ + 321, + 635, + 545, + 649 + ], + "type": "interline_equation", + "content": "\\mathcal {E} _ {\\mathrm {P F D}} = \\lambda \\operatorname {a r c c o s} \\left(\\mathbf {u} _ {1} \\cdot \\mathbf {u} _ {2}\\right) + (1 - \\lambda) \\| l _ {1} - l _ {2} \\| _ {1}, \\tag {3}", + "image_path": "6c87bed23cd73faa73996a287734f262f69d4ef3f3b0b0e1b463040d6322558b.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{u}_i" + }, + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "type": "text", + "content": " is the Up-vector and " + }, + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "type": "inline_equation", + "content": "l_{i}" + }, + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "type": "text", + "content": " is the Latitude value. The weight " + }, + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "type": "inline_equation", + "content": "\\lambda = 0.5" + }, + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "type": "text", + "content": " is used in our experiments. Both the Upvector and the Latitude are in an angular space, so we can take a weighted sum of their angular differences. We aggregate the metric by averaging the PFD over all the pixels," + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "17309" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 61, + 49, + 534, + 137 + ], + "blocks": [ + { + "bbox": [ + 61, + 49, + 534, + 137 + ], + "lines": [ + { + "bbox": [ + 61, + 49, + 534, + 137 + ], + "spans": [ + { + "bbox": [ + 61, + 49, + 534, + 137 + ], + "type": "image", + "image_path": "8a38d62bc603e96907d5dfcec39260ee9cc8461b5b76e3ddc45678ed5d6a41e4.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 144, + 546, + 167 + ], + "lines": [ + { + "bbox": [ + 46, + 144, + 546, + 167 + ], + "spans": [ + { + "bbox": [ + 46, + 144, + 546, + 167 + ], + "type": "text", + "content": "Figure 3. Left: We use a pixel-to-pixel network (PerspectiveNet) to predict Perspective Fields from a single image. Right: When classical camera parameters are needed, we use a ConvNet (ParamNet) to extract this information directly from the Perspective Fields." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 188, + 286, + 212 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 188, + 286, + 212 + ], + "spans": [ + { + "bbox": [ + 46, + 188, + 286, + 212 + ], + "type": "text", + "content": "denoted as APFD. The experiment in Sec. 4.3 shows that the proposed metric strongly correlates with human perception." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 216, + 286, + 299 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 216, + 286, + 299 + ], + "spans": [ + { + "bbox": [ + 46, + 216, + 286, + 299 + ], + "type": "text", + "content": "Object cutout calibration. Image composition often involves compositing a segmented object with a scene. As foreground objects contain little to no background information, camera calibration methods, including our scene level Perspective Field prediction network, fail on such images due to the domain gap between the panorama training data and the real object images (see Table 2)." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 300, + 286, + 373 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 300, + 286, + 373 + ], + "spans": [ + { + "bbox": [ + 46, + 300, + 286, + 373 + ], + "type": "text", + "content": "We can easily train Perspective Fields on objects by taking COCO [32] and doing distillation training using our scene level model as a teacher. Since the Perspective Fields are stored per-pixel, we can crop out an object in the image and its corresponding pseudo ground truth Perspective Field to form a new training pair." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 381, + 178, + 394 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 381, + 178, + 394 + ], + "spans": [ + { + "bbox": [ + 47, + 381, + 178, + 394 + ], + "type": "text", + "content": "3.3. Implementation details" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 401, + 286, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 401, + 286, + 521 + ], + "spans": [ + { + "bbox": [ + 46, + 401, + 286, + 521 + ], + "type": "text", + "content": "To learn Perspective Fields from single images, we use the architecture of SegFormer [49] with Mix Transformer-B3 encoder which was originally used for semantic segmentation tasks. The transformer based encoder is effective to enforce global consistency in the Perspective Fields. We use two decoder heads to output a per-pixel probability over discretized Latitude and Up-vector bins. We use cross-entropy loss " + }, + { + "bbox": [ + 46, + 401, + 286, + 521 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{pers} = \\ell_{\\mathrm{CE}}" + }, + { + "bbox": [ + 46, + 401, + 286, + 521 + ], + "type": "text", + "content": ", which we empirically found better than regression. The ParamNet uses ConvNeXt-tiny [33] to predict a vector of camera parameters trained with " + }, + { + "bbox": [ + 46, + 401, + 286, + 521 + ], + "type": "inline_equation", + "content": "\\ell_1" + }, + { + "bbox": [ + 46, + 401, + 286, + 521 + ], + "type": "text", + "content": " loss." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 534, + 127, + 547 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 534, + 127, + 547 + ], + "spans": [ + { + "bbox": [ + 47, + 534, + 127, + 547 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 558, + 286, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 558, + 286, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 558, + 286, + 712 + ], + "type": "text", + "content": "Overview. In the following experiments, we study three questions. First, (Sec. 4.1), can methods that recover a global set of camera parameters (e.g. pitch) produce accurate Perspective Fields. We verify that directly producing Perspective Fields produces more accurate camera calibrations, especially on cropped images. We then ask in Sec. 4.2 the reverse statement: whether our Perspective Field method can be used to recover global camera parameters well. We find that our method matches and often outperforms previous methods on images with a centered principal point and substantially outperforms these methods on cropped images. Next, we ask whether errors in Perspective Fields match human judgments so that the evaluation" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 188, + 545, + 260 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 188, + 545, + 260 + ], + "spans": [ + { + "bbox": [ + 304, + 188, + 545, + 260 + ], + "type": "text", + "content": "in Perspective Field error is meaningful. We conduct a user study in Sec. 4.3 to evaluate our proposed metric with human perception and show that humans are more sensitive to the Perspective Fields discrepancy than other existing measurements on image perspective. We finally show image editing applications from Perspective Fields in Sec. 4.4." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 269, + 463, + 282 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 269, + 463, + 282 + ], + "spans": [ + { + "bbox": [ + 305, + 269, + 463, + 282 + ], + "type": "text", + "content": "4.1. Predicting Perspective Fields" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 288, + 545, + 312 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 288, + 545, + 312 + ], + "spans": [ + { + "bbox": [ + 305, + 288, + 545, + 312 + ], + "type": "text", + "content": "We first evaluate our PerspectiveNet on both natural scenes and object-centric images." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 316, + 545, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 316, + 545, + 483 + ], + "spans": [ + { + "bbox": [ + 304, + 316, + 545, + 483 + ], + "type": "text", + "content": "Training data and training details. We train our network on a diverse dataset of panorama scenes which includes 30,534 indoor, 51,157 natural and 110,879 street views from 360Cities. Although we can generate arbitrary types of image projections from the panoramas, we choose to train on perspective images for a fair comparison with previous methods. To do this, we uniformly sample crops from the panoramas with camera roll in " + }, + { + "bbox": [ + 304, + 316, + 545, + 483 + ], + "type": "inline_equation", + "content": "[-45^{\\circ}, 45^{\\circ}]" + }, + { + "bbox": [ + 304, + 316, + 545, + 483 + ], + "type": "text", + "content": ", pitch in " + }, + { + "bbox": [ + 304, + 316, + 545, + 483 + ], + "type": "inline_equation", + "content": "[-90^{\\circ}, 90^{\\circ}]" + }, + { + "bbox": [ + 304, + 316, + 545, + 483 + ], + "type": "text", + "content": " and FoV in " + }, + { + "bbox": [ + 304, + 316, + 545, + 483 + ], + "type": "inline_equation", + "content": "[30^{\\circ}, 120^{\\circ}]" + }, + { + "bbox": [ + 304, + 316, + 545, + 483 + ], + "type": "text", + "content": ". Our training and validation set consists of 190,830/1,740 panorama images respectively. We augment training data with random color jittering, blurring, horizontal flipping, rotation and cropping. We later show results on other camera models such as fisheye images." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 486, + 545, + 570 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 486, + 545, + 570 + ], + "spans": [ + { + "bbox": [ + 304, + 486, + 545, + 570 + ], + "type": "text", + "content": "Ours-distill: We distill our network on COCO [32] images by using pseudo ground truth predicted by our scene level network. We crop out the foreground object and the pseudo ground truth to generate the training pairs, and randomly (70% of the time) remove the background of the image using segmentation masks as data augmentation to generalize to object cutouts." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 573, + 545, + 693 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 573, + 545, + 693 + ], + "spans": [ + { + "bbox": [ + 304, + 573, + 545, + 693 + ], + "type": "text", + "content": "Test data. We test generalization of different methods on publicly available datasets including Stanford2D3D [4] and TartanAir [45] where ground truth camera parameters are available. None of the methods compared were trained on the test set. Stanford2D3D is an indoor panorama dataset where arbitrary camera views can be extracted. TartanAir is a photo-realistic dataset captured by drones with extreme viewpoint and diverse scenes (indoor, outdoor, natural, and man-made structures) rendered with different lighting and weather conditions. Assuming perspective projec" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 317, + 702, + 431, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 702, + 431, + 712 + ], + "spans": [ + { + "bbox": [ + 317, + 702, + 431, + 712 + ], + "type": "text", + "content": "1https://www.360cities.net/" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17310" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 92, + 545, + 209 + ], + "blocks": [ + { + "bbox": [ + 46, + 50, + 547, + 86 + ], + "lines": [ + { + "bbox": [ + 46, + 50, + 547, + 86 + ], + "spans": [ + { + "bbox": [ + 46, + 50, + 547, + 86 + ], + "type": "text", + "content": "Table 1. Quantitative evaluation for scene-level Perspective Field prediction. Perturb: None on centered principal point images; Crop on uncentered principal point images. We re-implement Percep. [24] using the same backbone and training data as ours. None of the methods have been trained on Stanford2D3D [4] or TartanAir [45]. Results on warped test data and qualitative results are in the supp." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 92, + 545, + 209 + ], + "lines": [ + { + "bbox": [ + 48, + 92, + 545, + 209 + ], + "spans": [ + { + "bbox": [ + 48, + 92, + 545, + 209 + ], + "type": "table", + "html": "
DatasetStanford2D3D [4]TartanAir [45]
MethodPerturbUp (°)% < 5°↑Mean ↓Latitude (°)Mean ↓Up (°)% < 5°↑Mean ↓Latitude (°)
Mean ↓Median ↓Median ↓% < 5°↑Median ↓Median ↓% < 5°↑
Upright [28]None3.633.2864.977.037.0341.123.533.1965.365.635.5949.71
Percep. [24]None3.583.3264.196.276.0742.367.306.8647.0411.3511.2227.69
CTRL-C [29]None7.396.8742.4910.219.9628.678.647.6741.219.7610.2228.21
OursNone2.181.8882.833.403.0668.273.472.8667.454.013.6061.73
Upright [28]Crop4.494.1955.5811.4310.9327.375.895.3851.8710.289.8528.92
Percep. [24]Crop5.785.5545.529.769.6529.135.545.1851.729.228.6630.10
CTRL-C [29]Crop8.528.1838.6312.1311.6324.227.326.7843.939.649.6627.37
OursCrop2.211.8778.805.575.1550.362.812.3571.895.735.2850.16
", + "image_path": "f9d1bfd570190c395d41eea87a842635deb010e95c5b83de6ee352ffe562f3ea.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 50, + 225, + 288, + 392 + ], + "blocks": [ + { + "bbox": [ + 50, + 225, + 288, + 392 + ], + "lines": [ + { + "bbox": [ + 50, + 225, + 288, + 392 + ], + "spans": [ + { + "bbox": [ + 50, + 225, + 288, + 392 + ], + "type": "image", + "image_path": "38c0ff200b37e92fedd20d33de9dc49a92a7f46caf0eb91bc28fb64af20beb13.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 400, + 288, + 467 + ], + "lines": [ + { + "bbox": [ + 46, + 400, + 288, + 467 + ], + "spans": [ + { + "bbox": [ + 46, + 400, + 288, + 467 + ], + "type": "text", + "content": "Figure 4. Qualitative results on Objectron [1]. The top two rows show the results on the original image crops. The bottom row shows the results on isolated object images. Upright [28] and Perceptual [24] often fail dramatically on these images. Up-vectors are shown in the green vectors. Latitude are visualized by colormap: " + }, + { + "bbox": [ + 46, + 400, + 288, + 467 + ], + "type": "inline_equation", + "content": "-\\pi /2" + }, + { + "bbox": [ + 46, + 400, + 288, + 467 + ], + "type": "inline_equation", + "content": "\\pi /2" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "spans": [ + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "text", + "content": "tion, we uniformly sample 2,415 views from Stanford2D3D with camera roll in " + }, + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "inline_equation", + "content": "[-45^{\\circ}, 45^{\\circ}]" + }, + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "text", + "content": ", pitch in " + }, + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "inline_equation", + "content": "[-50^{\\circ}, 50^{\\circ}]" + }, + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "text", + "content": " and FoV in " + }, + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "inline_equation", + "content": "[30^{\\circ}, 120^{\\circ}]" + }, + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "text", + "content": ". For TartanAir, we randomly sample 2,000 images from its test sequences with roll ranging in " + }, + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "inline_equation", + "content": "[-20^{\\circ}, 20^{\\circ}]" + }, + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "text", + "content": ", pitch in " + }, + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "inline_equation", + "content": "[-45^{\\circ}, 30^{\\circ}]" + }, + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "text", + "content": ", and fixed FoV " + }, + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "inline_equation", + "content": "(74^{\\circ})" + }, + { + "bbox": [ + 46, + 478, + 287, + 563 + ], + "type": "text", + "content": ". To test the robustness of methods, we add image crop perturbation to the test image, details in supp." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 564, + 287, + 673 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 564, + 287, + 673 + ], + "spans": [ + { + "bbox": [ + 46, + 564, + 287, + 673 + ], + "type": "text", + "content": "For object-centric test images, we randomly sample 600 views from 6 classes of the Objectron [1] test set, and compute foreground cutouts based on the object bounding box with a margin of " + }, + { + "bbox": [ + 46, + 564, + 287, + 673 + ], + "type": "inline_equation", + "content": "20\\%" + }, + { + "bbox": [ + 46, + 564, + 287, + 673 + ], + "type": "text", + "content": " box size. In some tests, the object is isolated by removing the background using the segmentation mask predicted by PointRend [25], which we refer to as (Isolated). We use the camera pose annotation to get the ground truth Perspective Fields with camera roll ranging in " + }, + { + "bbox": [ + 46, + 564, + 287, + 673 + ], + "type": "inline_equation", + "content": "[-45^{\\circ}, 45^{\\circ}]" + }, + { + "bbox": [ + 46, + 564, + 287, + 673 + ], + "type": "text", + "content": ", pitch in " + }, + { + "bbox": [ + 46, + 564, + 287, + 673 + ], + "type": "inline_equation", + "content": "[-82^{\\circ}, -4^{\\circ}]" + }, + { + "bbox": [ + 46, + 564, + 287, + 673 + ], + "type": "text", + "content": " and FoV in " + }, + { + "bbox": [ + 46, + 564, + 287, + 673 + ], + "type": "inline_equation", + "content": "[46^{\\circ}, 53^{\\circ}]" + }, + { + "bbox": [ + 46, + 564, + 287, + 673 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "text", + "content": "Baselines. The closest task to Perspective Fields prediction is to recover a global set of camera parameters, and then convert them to Perspective Fields using Eq. 1 and" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 228, + 547, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 228, + 547, + 361 + ], + "spans": [ + { + "bbox": [ + 304, + 228, + 547, + 361 + ], + "type": "text", + "content": "Eq. 2. We compare our method with the following baselines: Upright [28], Perceptual measure [24] and CTRL-C [29], among which Upright is the only non-learning based method. They all predict camera roll, pitch, and FoV from a single RGB image and assume that the principal point is at the image center. From the predicted camera parameters, we calculate their Perspective Fields for evaluation. We re-implement [24] using the same backbone and train it on our data. For Upright and CTRL-C, we use the official model and code for evaluation. None of these methods have seen any training data from the test datasets." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 365, + 547, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 365, + 547, + 437 + ], + "spans": [ + { + "bbox": [ + 304, + 365, + 547, + 437 + ], + "type": "text", + "content": "Metrics. We calculate the angular error of Up-vector and Latitude fields and report three metrics: the mean error (Mean), median error (Med), and fraction of pixels with error less than a threshold (in our case " + }, + { + "bbox": [ + 304, + 365, + 547, + 437 + ], + "type": "inline_equation", + "content": "5^{\\circ}" + }, + { + "bbox": [ + 304, + 365, + 547, + 437 + ], + "type": "text", + "content": "). For methods that output camera parameters, we convert the predicted parameters to Perspective Fields." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 444, + 547, + 635 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 444, + 547, + 635 + ], + "spans": [ + { + "bbox": [ + 304, + 444, + 547, + 635 + ], + "type": "text", + "content": "Results on scene images. We show the results on Stanford2D3D and TartanAir in Table 1. Predicting the Perspective Fields is more effective than recovering camera parameters from previous methods. On centered principal point images (Perturb: None), our method outperforms the second best by a large margin. On shifted principal point images (Perturb: Crop), (simulating images found in the wild that have undergone cropping), our method has less degradation than previous baselines. Our performance on Up-vector prediction is robust to cropping, with comparable numbers (" + }, + { + "bbox": [ + 304, + 444, + 547, + 635 + ], + "type": "inline_equation", + "content": "4\\%" + }, + { + "bbox": [ + 304, + 444, + 547, + 635 + ], + "type": "text", + "content": " drop in " + }, + { + "bbox": [ + 304, + 444, + 547, + 635 + ], + "type": "inline_equation", + "content": "\\%" + }, + { + "bbox": [ + 304, + 444, + 547, + 635 + ], + "type": "text", + "content": "< " + }, + { + "bbox": [ + 304, + 444, + 547, + 635 + ], + "type": "inline_equation", + "content": "5^{\\circ}" + }, + { + "bbox": [ + 304, + 444, + 547, + 635 + ], + "type": "text", + "content": " of Up on Stanford2D3D). Other methods, have large performance drop in both Up-vector and Latitude prediction in this setting. Nevertheless, our method outperforms the competing methods on Latitude. Visual results can be found for qualitative evaluation in our supplementary material." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 642, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 547, + 715 + ], + "type": "text", + "content": "Results on object-centric images. The results on the Objectron dataset [1] are shown in Table 2. Our model trained on COCO (Ours-distill) using the proposed distillation method significantly improves over its teacher model, especially for isolated object images. Both our teacher model trained on panorama scene images and [24] have a" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17311" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 49, + 83, + 286, + 199 + ], + "blocks": [ + { + "bbox": [ + 47, + 51, + 287, + 73 + ], + "lines": [ + { + "bbox": [ + 47, + 51, + 287, + 73 + ], + "spans": [ + { + "bbox": [ + 47, + 51, + 287, + 73 + ], + "type": "text", + "content": "Table 2. Quantitative evaluation for object-centric prediction. None of the compared methods have been trained on Objectron." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 49, + 83, + 286, + 199 + ], + "lines": [ + { + "bbox": [ + 49, + 83, + 286, + 199 + ], + "spans": [ + { + "bbox": [ + 49, + 83, + 286, + 199 + ], + "type": "table", + "html": "
DatasetObjectron [1]
MethodPerturbUp (°)Latitude (°)
Mean ↓Median ↓% < 5° ↑Mean ↓Median ↓% < 5° ↑
Upright [28]crop7.577.0344.3122.5922.2018.49
Percep. [24]crop7.857.2139.3911.6011.6922.97
CTRL-C [29]crop7.507.0940.0220.9321.0011.26
Ourscrop4.964.4253.908.498.0132.31
Ours-distillcrop4.193.7657.717.717.5733.54
Upright [28]isolated8.147.7141.4528.4928.3812.05
Percep. [24]isolated38.7031.6311.2799.35100.321.05
CTRL-C [29]isolated7.497.1339.389.879.8527.32
Oursisolated17.2411.3033.9684.6184.690.49
Ours-distillisolated4.454.1254.889.659.5625.82
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Qualitative results on web images. Our approach produces better results compared to [28], [24], and [29]. 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Generalization to non-pinhole images. (1st row) Fisheye images (top) are unseen during training. We show results by computing inference on small crops with a sliding window, or finetuning the network on fisheye images. (2nd row) A screen shot from the movie Inception shows our method identifies the correct distortion at the top right corner and negative Latitude (in Blue) on top of the building. 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In contrast, Upright and Ours-distill only have a mild performance drop. It is quite surprising that CTRL-C's accuracy on Latitude field improves on the isolated object images. We suspect that the structure in the background might contradict CTRL-C's assumption of a centered principal point, as the cropping will often shift the principal point. Our student model (Ours-distill) achieves overall better accuracy than the baselines. Some visual results are shown in Fig. 4." + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 46, + 543, + 286, + 626 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 543, + 286, + 626 + ], + "spans": [ + { + "bbox": [ + 46, + 543, + 286, + 626 + ], + "type": "text", + "content": "We also test each method on some challenging in-the-wild web images in Fig. 5. These web images may have been cropped or warped for aesthetic composition. Camera calibration methods with rigid scene and camera assumptions cannot robustly handle these images. Our method tends to provide better estimations. More results can be found in our supplementary material." + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 46, + 630, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 630, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 630, + 286, + 713 + ], + "type": "text", + "content": "Generalization to non-perspective projections. In this section, we ask whether we can recover the Perspective Field for images with non-perspective properties without explicitly training on them. We take advantage of the local representation and use a sliding window inference technique for images that are out of our training distribution. 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"index": 48, + "angle": 0, + "type": "image_body" + } + ], + "index": 48 + }, + { + "bbox": [ + 304, + 323, + 545, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 323, + 545, + 491 + ], + "spans": [ + { + "bbox": [ + 304, + 323, + 545, + 491 + ], + "type": "text", + "content": "for each pixel from overlapping windows. Using this technique, we show in Fig. 6-Sliding Win. that, without fine-tuning, the recovered Up-vectors are already tangential to the upward curves and the horizon line is curved, which is close to the ground truth. In Fine-tune, we show results after fine-tuning on distorted images, e.g. Fig. 2-(E), which has comparable predictions in Up-vectors and slightly better predictions in Latitude. In Fig. 6 row 2, we show results on a challenging multiperspective image from the Inception movie, using the same sliding window technique. The network is able to pick up the negative Latitude on top of the building and the Up-vector distortion at the top right corner. In row 3 and 4, we show more results from the PerspectiveNet on art works with non physically plausible cameras." + } + ] + } + ], + "index": 50 + }, + { + "bbox": [ + 306, + 498, + 469, + 510 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 498, + 469, + 510 + ], + "spans": [ + { + "bbox": [ + 306, + 498, + 469, + 510 + ], + "type": "text", + "content": "4.2. Camera parameter estimation" + } + ] + } + ], + "index": 51 + }, + { + "bbox": [ + 304, + 516, + 545, + 600 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 516, + 545, + 600 + ], + "spans": [ + { + "bbox": [ + 304, + 516, + 545, + 600 + ], + "type": "text", + "content": "We have shown in Sec. 4.1 that Perspective Fields from predicted camera parameters are less effective than directly predicting them; can camera parameters be effectively recovered from Perspective Fields? In this section, we use the ParamNet in Sec. 3.2 Fig. 3 to recover camera parameters from Perspective Field predictions and compare with methods that directly predict them [24,28,29]." + } + ] + } + ], + "index": 52 + }, + { + "bbox": [ + 304, + 603, + 545, + 687 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 603, + 545, + 687 + ], + "spans": [ + { + "bbox": [ + 304, + 603, + 545, + 687 + ], + "type": "text", + "content": "Setup. We test on perspective images and recover roll, pitch, and FoV for uncropped images as well as principal point for cropped images. All methods are trained and evaluated on Google Street View (GSV) [2] for fair comparison, following [29]. Besides the test images used in [29], we generate a more general set of uncentered principal-point images by cropping. See Supp for detailed dataset settings." + } + ] + } + ], + "index": 53 + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": "Metrics. Since FoV is undefined for cropped images, we define it " + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "inline_equation", + "content": "(\\mathrm{FoV}^{*})" + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": " as follows: Denote camera pinhole as " + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "inline_equation", + "content": "O" + } + ] + } + ], + "index": 54 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17312" + } + ] + } + ], + "index": 55 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 49, + 62, + 544, + 149 + ], + "blocks": [ + { + "bbox": [ + 52, + 51, + 539, + 61 + ], + "lines": [ + { + "bbox": [ + 52, + 51, + 539, + 61 + ], + "spans": [ + { + "bbox": [ + 52, + 51, + 539, + 61 + ], + "type": "text", + "content": "Table 3. GSV uncentered principal-point results. Our method recovers the principal point and outperforms the baselines on all metrics." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 49, + 62, + 544, + 149 + ], + "lines": [ + { + "bbox": [ + 49, + 62, + 544, + 149 + ], + "spans": [ + { + "bbox": [ + 49, + 62, + 544, + 149 + ], + "type": "table", + "html": "
MethodRoll (°)↓Pitch (°)↓FoV* (°)↓cx↓cy↓Up(°)Latitude(°)
MeanMed.MeanMed.MeanMed.MeanMed.MeanMed.Med. ↓% < 5o↑Med. ↓% < 5o↑
Upright [28]2.731.557.234.9810.507.67----1.8374.576.3241.08
Perceptual [24]2.391.455.244.058.477.22----1.7093.153.5870.35
CTRL-C [29]1.921.214.513.645.574.66----1.2996.842.9875.70
Ours1.370.972.602.143.753.190.090.070.080.061.0598.952.1789.47
No Lpers1.681.282.882.333.953.250.090.070.080.071.4495.942.3784.20
No Center Shift1.981.194.233.586.184.820.130.110.120.111.1294.882.6982.77
", + "image_path": "573c3082532b68321ccd6d3d073afb86518cb2f447d13036ca352d4270329897.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "type": "table", + "bbox": [ + 49, + 190, + 285, + 258 + ], + "blocks": [ + { + "bbox": [ + 47, + 167, + 287, + 190 + ], + "lines": [ + { + "bbox": [ + 47, + 167, + 287, + 190 + ], + "spans": [ + { + "bbox": [ + 47, + 167, + 287, + 190 + ], + "type": "text", + "content": "Table 4. Results on GSV centered principal-point images. Our method has comparable performance to the baselines." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 49, + 190, + 285, + 258 + ], + "lines": [ + { + "bbox": [ + 49, + 190, + 285, + 258 + ], + "spans": [ + { + "bbox": [ + 49, + 190, + 285, + 258 + ], + "type": "table", + "html": "
MethodRoll (°) ↓Pitch (°) ↓FoV (°) ↓
MeanMed.MeanMed.MeanMed.
Upright [28]6.190.432.901.809.474.42
Perceptual [24]0.940.672.241.814.373.58
CTRL-C [29]0.660.531.581.313.592.72
Ours0.660.521.361.183.072.33
", + "image_path": "c44c53bd7f831fdbc3e5b82accb0cda6a79bed40a09d64a543d2fa30285bb230.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 278, + 287, + 387 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 278, + 287, + 387 + ], + "spans": [ + { + "bbox": [ + 46, + 278, + 287, + 387 + ], + "type": "text", + "content": "and the middle points of the top and bottom edges of the image as " + }, + { + "bbox": [ + 46, + 278, + 287, + 387 + ], + "type": "inline_equation", + "content": "M_1, M_2" + }, + { + "bbox": [ + 46, + 278, + 287, + 387 + ], + "type": "text", + "content": ". FoV* is the angle between " + }, + { + "bbox": [ + 46, + 278, + 287, + 387 + ], + "type": "inline_equation", + "content": "OM_1" + }, + { + "bbox": [ + 46, + 278, + 287, + 387 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 278, + 287, + 387 + ], + "type": "inline_equation", + "content": "OM_2" + }, + { + "bbox": [ + 46, + 278, + 287, + 387 + ], + "type": "text", + "content": ". The principal point location (cx and cy) is relative to the image size. We use " + }, + { + "bbox": [ + 46, + 278, + 287, + 387 + ], + "type": "inline_equation", + "content": "\\ell_1" + }, + { + "bbox": [ + 46, + 278, + 287, + 387 + ], + "type": "text", + "content": " error between the prediction and ground truth as our metric for all camera parameters (Roll, Pitch, FoV, cx, cy). We also measure the Up and Latitude errors of the Perspective Fields recovered from the predicted camera parameters using Eq. 1 and 2 to show the impact of errors from camera parameters on Up and Latitude." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 389, + 287, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 389, + 287, + 521 + ], + "spans": [ + { + "bbox": [ + 46, + 389, + 287, + 521 + ], + "type": "text", + "content": "Results. We start with the principal-centered test set that previous methods use, which is a highly constrained setting. We report the angle differences of roll, pitch, and FoV in Table 4. Our method gets comparable camera calibration performance compared to previous methods on principal-point centered images, with lower errors in pitch and FoV and comparable median error in roll. Our Perspective Field representation is a dense local representation, which leads to a robust way to estimate the global camera parameters. The Up-vector field and the Latitude field provide interpretable cues for the estimation of camera roll and pitch respectively." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "type": "text", + "content": "We then test on a more general cropped dataset, where images have an uncentered principal point. As shown in Table 3, our method outperforms all the other baselines by a large margin on all metrics. Compared to CTRL-C, we reduce the error on roll (19%), pitch (40%), and FoV (31%), which reflects a large increase in Latitude accuracy by over 13% and Up-vector accuracy by 2%. None of the baselines above handles principal point by design, therefore, we perform two ablations: 1) No " + }, + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\text{pers}}" + }, + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "type": "text", + "content": ": we train without " + }, + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\text{pers}}" + }, + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "type": "text", + "content": " but with " + }, + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\text{param}}" + }, + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "type": "text", + "content": ". This is a network that predicts parameters end-to-end. Compared to Perceptural [24], it has the same backbone followed by the ParamNet while additionally predicting the principal point. It differs from our method by lacking the " + }, + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\text{pers}}" + }, + { + "bbox": [ + 46, + 522, + 287, + 713 + ], + "type": "text", + "content": ". This is to test whether using Perspective Fields as the intermediate representation is helpful. Results show that it works better than existing methods but is" + } + ] + } + ], + "index": 6 + }, + { + "type": "table", + "bbox": [ + 308, + 210, + 544, + 233 + ], + "blocks": [ + { + "bbox": [ + 305, + 167, + 545, + 202 + ], + "lines": [ + { + "bbox": [ + 305, + 167, + 545, + 202 + ], + "spans": [ + { + "bbox": [ + 305, + 167, + 545, + 202 + ], + "type": "text", + "content": "Table 5. Pearson's correlation for different metrics w.r.t. human perception. Our APFD metric has strongest correlation with human perception. More statistics and visual results are in the supp." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 308, + 210, + 544, + 233 + ], + "lines": [ + { + "bbox": [ + 308, + 210, + 544, + 233 + ], + "spans": [ + { + "bbox": [ + 308, + 210, + 544, + 233 + ], + "type": "table", + "html": "
Camera-AllRollPitchFoVPrin. PointHorizonLatiUpAPFD
Median0.590.210.73-0.080.490.710.650.800.87
", + "image_path": "6b7920641fb562c9f91bc74cb78c2dbd00e2b233b0bdd774374c21bd2bf9c8c7.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_body" + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 254, + 545, + 326 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 254, + 545, + 326 + ], + "spans": [ + { + "bbox": [ + 304, + 254, + 545, + 326 + ], + "type": "text", + "content": "still worse than Ours. 2) No Center Shift: our ParamNet in Table 4 assumes a central principal point and only predicts roll, pitch and FoV. We improve the relative principal point shift accuracy by over " + }, + { + "bbox": [ + 304, + 254, + 545, + 326 + ], + "type": "inline_equation", + "content": "36\\%" + }, + { + "bbox": [ + 304, + 254, + 545, + 326 + ], + "type": "text", + "content": ". By recovering the principal point, we improve Up-vector accuracy " + }, + { + "bbox": [ + 304, + 254, + 545, + 326 + ], + "type": "inline_equation", + "content": "(\\% < 5^{\\circ})" + }, + { + "bbox": [ + 304, + 254, + 545, + 326 + ], + "type": "text", + "content": " by " + }, + { + "bbox": [ + 304, + 254, + 545, + 326 + ], + "type": "inline_equation", + "content": ">4\\%" + }, + { + "bbox": [ + 304, + 254, + 545, + 326 + ], + "type": "text", + "content": " and Latitude accuracy by " + }, + { + "bbox": [ + 304, + 254, + 545, + 326 + ], + "type": "inline_equation", + "content": ">6\\%" + }, + { + "bbox": [ + 304, + 254, + 545, + 326 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 326, + 545, + 374 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 326, + 545, + 374 + ], + "spans": [ + { + "bbox": [ + 304, + 326, + 545, + 374 + ], + "type": "text", + "content": "Although our method does not directly learn to predict the camera parameters, our results show that they can be recovered from the Perspective Fields alone without RGB data and still outperform SOTA methods." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 383, + 534, + 396 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 383, + 534, + 396 + ], + "spans": [ + { + "bbox": [ + 306, + 383, + 534, + 396 + ], + "type": "text", + "content": "4.3. User study for perspective matching metrics" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 402, + 545, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 402, + 545, + 437 + ], + "spans": [ + { + "bbox": [ + 304, + 402, + 545, + 437 + ], + "type": "text", + "content": "To validate our proposed APFD metric, we conduct a user study to analyze its correlation with human perception of perspective consistency for image compositing." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 437, + 545, + 569 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 437, + 545, + 569 + ], + "spans": [ + { + "bbox": [ + 304, + 437, + 545, + 569 + ], + "type": "text", + "content": "Given a background image with known camera settings, we render a 3D object with 10 randomly perturbed cameras and composite it to the background. Example images are in the supp material. These 10 images are ranked by participants using a two alternative forced-choice (2AFC) test. In this test, two composites are displayed side by side, and a user picks the one that looks better in term of perspective consistency. We compute the Pearson's correlation coefficient of APFD w.r.t. the human ranking scores. We receive 18 votes for each image pair and we repeat the experiment on 8 scenes (background-object pairs)." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 570, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 545, + 713 + ], + "type": "text", + "content": "Table 5 shows the median correlation scores on the 8 scenes for different metrics. See the supplementary material for full statistics and more details of the test. Our proposed APFD metric has the highest correlation with human perception. The Up-vector field error captures the local perspective distortion well, thus providing good performance among individual metrics. The APFD metric which combines both Up-vector and Latitude gives a slightly higher correlation score. Single camera parameter metrics have widely varying correlations. Among them, deviation in FoV is a poor indicator of human perception, also shown in [24]. The change in pitch is a dominant factor in perspective mis" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17313" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 305, + 286, + 388 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 305, + 286, + 388 + ], + "spans": [ + { + "bbox": [ + 47, + 305, + 286, + 388 + ], + "type": "text", + "content": "match. Summing the parameter difference (Camera-All) does not improve correlation scores, which shows the difficulty of using camera parameters to measure perceived perspective consistency. The horizon line used in [24] performs comparably with our Latitude field metric, since they measure similar quantities, however horizon lines are not always visible in images." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 398, + 193, + 410 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 398, + 193, + 410 + ], + "spans": [ + { + "bbox": [ + 47, + 398, + 193, + 410 + ], + "type": "text", + "content": "4.4. Image editing applications" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 58, + 416, + 272, + 428 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 416, + 272, + 428 + ], + "spans": [ + { + "bbox": [ + 58, + 416, + 272, + 428 + ], + "type": "text", + "content": "We conclude with applications of Perspective Fields." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 432, + 286, + 612 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 432, + 286, + 612 + ], + "spans": [ + { + "bbox": [ + 47, + 432, + 286, + 612 + ], + "type": "text", + "content": "Perspective-aware image recommendation. Perspective Fields can guide the retrieval of images from a database of 2D images. Our method works on images with extreme viewpoints, while horizon-based perspective matching methods like [24] fail on this type of image because the horizon is far outside the image. We demonstrate this in Fig. 7, where we estimate Perspective Fields on 10 images of hot air balloons with diverse view angles. We use our Perspective Field metric to retrieve the best balloon sprite based on the bounding box given by the user (yellow and green boxes). The system calculates the APFD error (Eq. 3) between the background and foreground fields, and adjusts the best candidate with a similarity transformation to better align the Perspective Fields with the background. The left columns rank the balloon sprites by error from low to high." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 614, + 286, + 686 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 614, + 286, + 686 + ], + "spans": [ + { + "bbox": [ + 47, + 614, + 286, + 686 + ], + "type": "text", + "content": "AR effect. Our Perspective Fields can be used in AR effect applications related to gravity e.g. simulating snows, hanging a chandelier to the ceiling, etc. In Fig. 8, we demonstrate rain effect using the Up-vector prediction. Our compositing " + }, + { + "bbox": [ + 47, + 614, + 286, + 686 + ], + "type": "inline_equation", + "content": "w / Up" + }, + { + "bbox": [ + 47, + 614, + 286, + 686 + ], + "type": "text", + "content": " which considers the Up-vector prediction looks more natural than vertical raindrops in the image frame " + }, + { + "bbox": [ + 47, + 614, + 286, + 686 + ], + "type": "inline_equation", + "content": "w / oUp" + }, + { + "bbox": [ + 47, + 614, + 286, + 686 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 689, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 286, + 713 + ], + "type": "text", + "content": "3D object insertion. Our Perspective Fields can be used to achieve better compositing. In Fig. 9, we render 3D mod" + } + ] + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 307, + 161, + 545, + 274 + ], + "blocks": [ + { + "bbox": [ + 47, + 184, + 287, + 283 + ], + "lines": [ + { + "bbox": [ + 47, + 184, + 287, + 283 + ], + "spans": [ + { + "bbox": [ + 47, + 184, + 287, + 283 + ], + "type": "text", + "content": "Figure 7. Given selected locations on a skyscraper image, our system computes the local Perspective Field for the background and retrieves foreground objects from a set of air balloons that best match the predicted fields. Left: ranking of air balloon images for two insertion locations, APFD error shown at the bottom. Middle: background image with two boxes as the insertion locations (top) and predicted Perspective Fields (bottom). Right: image composition with 2D rotation adjustment of foreground sprites (top) and visualization of Up-vector fields after compositing (bottom)." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 306, + 112, + 545, + 156 + ], + "lines": [ + { + "bbox": [ + 306, + 112, + 545, + 156 + ], + "spans": [ + { + "bbox": [ + 306, + 112, + 545, + 156 + ], + "type": "text", + "content": "Figure 8. Rain effect based on Perspective Fields. See supp video for a dynamic composite. Our compositing " + }, + { + "bbox": [ + 306, + 112, + 545, + 156 + ], + "type": "inline_equation", + "content": "w / Up" + }, + { + "bbox": [ + 306, + 112, + 545, + 156 + ], + "type": "text", + "content": " which considers the Up-vector prediction looks more natural than vertical raindrops in the image frame " + }, + { + "bbox": [ + 306, + 112, + 545, + 156 + ], + "type": "inline_equation", + "content": "w / oUp" + }, + { + "bbox": [ + 306, + 112, + 545, + 156 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 307, + 161, + 545, + 274 + ], + "lines": [ + { + "bbox": [ + 307, + 161, + 545, + 274 + ], + "spans": [ + { + "bbox": [ + 307, + 161, + 545, + 274 + ], + "type": "image", + "image_path": "dd3303dad73c0ddfa1370c66791031d81bd21e49b929bd5501b32c3eaf543426.jpg" + } + ] + } + ], + "index": 20, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 284, + 545, + 384 + ], + "lines": [ + { + "bbox": [ + 305, + 284, + 545, + 384 + ], + "spans": [ + { + "bbox": [ + 305, + 284, + 545, + 384 + ], + "type": "text", + "content": "Figure 9. On the left half: we estimate camera by [24] and insert a 3D lamp and a Doctor Who Police Box. One may notice that it looks a bit off, and especially that the tip of the lamp is tilted. This is because [24] predicts pitch " + }, + { + "bbox": [ + 305, + 284, + 545, + 384 + ], + "type": "inline_equation", + "content": "= 7^{\\circ}" + }, + { + "bbox": [ + 305, + 284, + 545, + 384 + ], + "type": "text", + "content": " which matches the horizon line, but causes distortion in the up direction in that region. In contrast, on the right half, using our Perspective Fields to estimate the camera view, we can correctly maintain the perspective consistency for the temple on the right. The white dashed lines intersect at the horizon location, the green dashed lines are up direction." + } + ] + } + ], + "index": 21, + "angle": 0, + "type": "image_caption" + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 391, + 545, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 391, + 545, + 498 + ], + "spans": [ + { + "bbox": [ + 305, + 391, + 545, + 498 + ], + "type": "text", + "content": "els in a renaissance painting. The painting does not follow the centered pinhole assumptions of past methods [24, 29]. On the left, we use camera parameters from [24] to render and insert the 3D objects. The lamp looks off since the top seems to be tilted. This is because it predicts pitch " + }, + { + "bbox": [ + 305, + 391, + 545, + 498 + ], + "type": "inline_equation", + "content": "= 7^{\\circ}" + }, + { + "bbox": [ + 305, + 391, + 545, + 498 + ], + "type": "text", + "content": " that matches the horizon line, causing distortion in the up direction in that region. On the right, we use our Perspective Fields to estimate the camera view and correctly maintain the perspective consistency for the objects." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 306, + 510, + 378, + 522 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 510, + 378, + 522 + ], + "spans": [ + { + "bbox": [ + 306, + 510, + 378, + 522 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 305, + 531, + 545, + 650 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 531, + 545, + 650 + ], + "spans": [ + { + "bbox": [ + 305, + 531, + 545, + 650 + ], + "type": "text", + "content": "We propose Perspective Fields, an over-complete representation capturing the local perspective properties of an image. We introduce a neural network model to predict Perspective Fields for various image types, and ParamNet which recovers camera parameters directly from Perspective Fields. Perspective Fields can serve as a metric to quantify perspective matching quality in image compositing. As a local representation, it is robust to different camera models and lens types, and several image editing operations, a complete study of which we leave to future work." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 305, + 654, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 654, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 654, + 545, + 713 + ], + "type": "text", + "content": "Acknowledgements. This work was partially funded by the DARPA Machine Common Sense Program. We thank Geoffrey Oxholm for the help with Upright, and Aaron Hertzmann, Scott Cohen, Ang Cao, Dandan Shan, Mohamed El Banani, Sarah Jabbour, Shengyi Qian for discussions." + } + ] + } + ], + "index": 25 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 49, + 52, + 100, + 58 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 49, + 52, + 100, + 58 + ], + "spans": [ + { + "bbox": [ + 49, + 52, + 100, + 58 + ], + "type": "text", + "content": "Ranking based on APFD" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 49, + 58, + 99, + 175 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 49, + 58, + 99, + 175 + ], + "spans": [ + { + "bbox": [ + 49, + 58, + 99, + 175 + ], + "type": "text", + "content": "5.82 3.75 \n48.39 25.15 \n68.46 54.90 \n114.62 63.77" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 99, + 50, + 194, + 175 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 99, + 50, + 194, + 175 + ], + "spans": [ + { + "bbox": [ + 99, + 50, + 194, + 175 + ], + "type": "text", + "content": "" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 193, + 50, + 286, + 175 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 193, + 50, + 286, + 175 + ], + "spans": [ + { + "bbox": [ + 193, + 50, + 286, + 175 + ], + "type": "text", + "content": "" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 309, + 50, + 366, + 97 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 309, + 50, + 366, + 97 + ], + "spans": [ + { + "bbox": [ + 309, + 50, + 366, + 97 + ], + "type": "text", + "content": "" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 329, + 99, + 346, + 106 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 329, + 99, + 346, + 106 + ], + "spans": [ + { + "bbox": [ + 329, + 99, + 346, + 106 + ], + "type": "text", + "content": "Input" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 366, + 50, + 425, + 98 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 366, + 50, + 425, + 98 + ], + "spans": [ + { + "bbox": [ + 366, + 50, + 425, + 98 + ], + "type": "inline_equation", + "content": "\\therefore m = \\frac{3}{11}" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 376, + 99, + 417, + 106 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 376, + 99, + 417, + 106 + ], + "spans": [ + { + "bbox": [ + 376, + 99, + 417, + 106 + ], + "type": "text", + "content": "Up Prediction" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 426, + 50, + 484, + 97 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 426, + 50, + 484, + 97 + ], + "spans": [ + { + "bbox": [ + 426, + 50, + 484, + 97 + ], + "type": "text", + "content": "" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 444, + 99, + 467, + 106 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 444, + 99, + 467, + 106 + ], + "spans": [ + { + "bbox": [ + 444, + 99, + 467, + 106 + ], + "type": "text", + "content": "w/o Up" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 484, + 50, + 544, + 97 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 484, + 50, + 544, + 97 + ], + "spans": [ + { + "bbox": [ + 484, + 50, + 544, + 97 + ], + "type": "text", + "content": "" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 505, + 99, + 523, + 106 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 505, + 99, + 523, + 106 + ], + "spans": [ + { + "bbox": [ + 505, + 99, + 523, + 106 + ], + "type": "text", + "content": "w/Up" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17314" + } + ] + } + ], + "index": 26 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 92, + 288, + 712 + ], + "type": "list", + "angle": 0, + "index": 18, + "blocks": [ + { + "bbox": [ + 53, + 92, + 287, + 135 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 92, + 287, + 135 + ], + "spans": [ + { + "bbox": [ + 53, + 92, + 287, + 135 + ], + "type": "text", + "content": "[1] Adel Ahmadyan, Liangkai Zhang, Artsiom Ablavatski, Jianing Wei, and Matthias Grundmann. 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Springer, 2020. 2" + } + ] + } + ], + "index": 19 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 749, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 749, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 749, + 318, + 757 + ], + "type": "text", + "content": "17316" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/93b89376-9c36-407b-9f0d-5f9a94846130_content_list.json b/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/93b89376-9c36-407b-9f0d-5f9a94846130_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..5b4b6232230e234cd6280d40e4c97a86b2ebddc0 --- /dev/null +++ b/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/93b89376-9c36-407b-9f0d-5f9a94846130_content_list.json @@ -0,0 +1,2092 @@ +[ + { + "type": "text", + "text": "Phase-ShiftingCoder:PredictingAccurateOrientation inOrientedObjectDetection", + "text_level": 1, + "bbox": [ + 205, + 130, + 763, + 174 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Yi Yu $^{1,2}$ , Feipeng Da $^{1,2,*}$", + "bbox": [ + 388, + 202, + 584, + 220 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{1}$ School of Automation, Southeast University, Nanjing, China", + "bbox": [ + 241, + 220, + 727, + 238 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{2}$ Key Laboratory of Measurement and Control of Complex Systems of Engineering,", + "bbox": [ + 156, + 239, + 813, + 257 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Ministry of Education, Southeast University, Nanjing, China", + "bbox": [ + 245, + 257, + 722, + 273 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "{yuyi, dafp}@seu.edu.cn", + "bbox": [ + 380, + 277, + 583, + 292 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 325, + 312, + 343 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "With the vigorous development of computer vision, oriented object detection has gradually been featured. In this paper, a novel differentiable angle coder named phase-shifting coder (PSC) is proposed to accurately predict the orientation of objects, along with a dual-frequency version (PSCD). By mapping the rotational periodicity of different cycles into the phase of different frequencies, we provide a unified framework for various periodic fuzzy problems caused by rotational symmetry in oriented object detection. Upon such a framework, common problems in oriented object detection such as boundary discontinuity and square-like problems are elegantly solved in a unified form. Visual analysis and experiments on three datasets prove the effectiveness and the potentiality of our approach. When facing scenarios requiring high-quality bounding boxes, the proposed methods are expected to give a competitive performance. The codes are publicly available at https://github.com/open-mmlab/mmrotate.", + "bbox": [ + 75, + 358, + 472, + 630 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 660, + 207, + 676 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "As a fundamental task in computer vision, object detection has been extensively studied. Early researches are mainly focused on horizontal object detection [33], on the ground that objects in natural scenes are usually oriented upward due to gravity. However, in other domains such as aerial images [2, 12, 20, 23, 25], scene text [7, 10, 13, 14, 34], and industrial inspection [11, 19], oriented bounding boxes are considered more preferable. Upon requirements in these scenarios, oriented object detection has gradually been featured.", + "bbox": [ + 75, + 685, + 468, + 835 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "At present, several solutions around oriented object de", + "bbox": [ + 96, + 837, + 467, + 852 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "*Corresponding author is Feipeng Da. This work is supported by Special Project on Basic Research of Frontier Leading Technology of Jiangsu Province of China (BK20192004C).", + "bbox": [ + 75, + 862, + 468, + 898 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "tection have been developed, among which the most intuitive way is to modify horizontal object detectors by adding an output channel to predict the orientation angle. Such a solution faces two problems:", + "bbox": [ + 496, + 327, + 890, + 388 + ], + "page_idx": 0 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1) Boundary problem [24]: Boundary discontinuity problem is often caused by angular periodicity. Assuming orientation $-\\pi / 2$ is equivalent to $\\pi / 2$ , the network output is sometimes expected to be $-\\pi / 2$ and sometimes $\\pi / 2$ when facing the same input. Such a situation makes the network confused about in which way it should perform regression.", + "2) Square-like problem [27]: Square-like problem usually occurs when a square bounding box cannot be uniquely defined. Specifically, a square box should be equivalent to a $90^{\\circ}$ rotated one, but the regression loss between them is high due to the inconsistency of angle parameters. Such ambiguity can also seriously confuse the network." + ], + "bbox": [ + 496, + 390, + 890, + 573 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "A more comprehensive introduction to these problems can be found in previous researches [25, 27]. Also, several methods have been proposed to address these problems, which will be reviewed in Sec. 2.", + "bbox": [ + 496, + 575, + 890, + 636 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Through rethinking the above problems, we find that they can inherently be unified as rotationally symmetric problems (boundary under $180^{\\circ}$ and square-like under $90^{\\circ}$ rotation), which is quite similar to the periodic fuzzy problem of the absolute phase acquisition [37] in optical measurement. Inspired by this, we come up with an idea to utilize phase-shifting coding, a technique widely used in optical measurement [36], for angle prediction in oriented object detection. The technique has the potential to solve both boundary discontinuity and square-like problems:", + "bbox": [ + 496, + 638, + 890, + 789 + ], + "page_idx": 0 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1) Phase-shifting encodes the measured distance (or parallax) into the periodic phase in optical measurement. The orientation angle can also be encoded into the periodic phase, and boundary discontinuity is thus inherently solved.", + "2) Phase-shifting also has the periodic fuzzy problem, which is similar to the square-like problem, and many solutions exist. For example, the dual-frequency phase-shifting" + ], + "bbox": [ + 496, + 792, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "13354", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "technique solves the periodic fuzzy problem by mixing phases of different frequencies (also known as phase unwrapping [37]).", + "bbox": [ + 76, + 90, + 468, + 136 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Motivations of this paper:", + "text_level": 1, + "bbox": [ + 96, + 137, + 282, + 151 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Based on the above analysis, we believe that the phase-shifting technique can be modified and adapted to oriented object detection. What is the principle of the phase-shifting angle coder? How to integrate this module into a deep neural network? Will this technique result in better performance? These questions are what this paper is for.", + "bbox": [ + 76, + 152, + 467, + 242 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Contributions of this paper:", + "text_level": 1, + "bbox": [ + 96, + 243, + 295, + 257 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1) We are the first to utilize the phase-shifting coder to cope with the angle regression problem in the deep learning area. An integral and stable solution is elaborated on in this paper. Most importantly, the codes are well-written, publicly available, and with reproducible results.", + "2) The performance of the proposed methods is evaluated through extensive experiments. The experimental results are of high quality—All the listed results are retested on identical environments to ensure fair comparisons (instead of copied from other papers)." + ], + "bbox": [ + 76, + 257, + 467, + 407 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The rest of this paper is organized as follows:", + "text_level": 1, + "bbox": [ + 96, + 409, + 413, + 422 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Section 2 reviews the related methods around oriented object detection. Section 3 describes the principles of the phase-shifting coder in detail. Section 4 conducts experiments on several datasets to evaluate the performance of the proposed methods. Section 5 concludes the paper.", + "bbox": [ + 76, + 422, + 467, + 500 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related work", + "text_level": 1, + "bbox": [ + 76, + 511, + 212, + 526 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "With datasets such as DOTA [20], HRSC [12], and IC-DAR [14], extensive studies around oriented object detection have been carried out, and some representative ones are summarized in this section.", + "bbox": [ + 76, + 536, + 467, + 595 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. From horizontal to oriented", + "text_level": 1, + "bbox": [ + 76, + 606, + 326, + 619 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Many oriented object detection methods are based on horizontal object detection, which has been reviewed in the literature [8, 17, 33]. Hence, we only briefly introduce four representative frameworks:", + "bbox": [ + 76, + 628, + 467, + 688 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1) Anchor-based. RetinaNet (2017) [9]: As a one-stage detector, RetinaNet uses Feature Pyramid Network (FPN) as the backbone, to which two subnetworks are attached, one for classification and the other for regression.", + "2) Anchor-free. FCOS (2019) [18]: By adding a centerness regression, this work presents an anchor-free one-stage detector, which avoids the complicated computation and hyper-parameters related to anchor boxes.", + "3) Point-based. RepPoint (2019) [31]: RepPoint is a representation of objects as a set of sample points, which learn to arrange themselves in a manner that bounds the spatial extent of an object and indicates significant local areas.", + "4) High-efficiency. YOLO (v5, 2021) [6]: Famous for its high speed and accuracy, YOLO divides images into a grid" + ], + "bbox": [ + 76, + 689, + 467, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "system. Each cell in the grid is responsible for detecting objects within itself.", + "bbox": [ + 498, + 90, + 890, + 119 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "By adding an output channel to predict the orientation of each object, these horizontal detectors can comfortably be applied to oriented object detection, usually termed as Rotated RetinaNet, Rotated FCOS, Rotated RepPoint, and Rotated YOLO [35].", + "bbox": [ + 498, + 121, + 890, + 196 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. Rotation-invariant detectors", + "text_level": 1, + "bbox": [ + 500, + 207, + 754, + 222 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Based on the above frameworks, some studies use additional modules to cope with rotation and improve performance. Some representative ones are as follows:", + "bbox": [ + 498, + 231, + 890, + 275 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1) RoI Transformer (2019) [1]: The core idea is to apply spatial transformations on Regions of Interest (RoIs) and learn the transformation parameters under the supervision of oriented bounding box (OBB) annotations.", + "2) ReDet (2021) [4]: Rotation-equivariant Detector (ReDet) is proposed in this work to explicitly encode rotation equivariance and rotation invariance. A rotation-equivariant network is used to accurately predict the orientation, and upon that, rotation-invariant features can be extracted through rotation-invariant RoI align.", + "3) S2ANet (2021) [3]: Single-shot alignment network (S2ANet) consists of two modules: a feature alignment module (FAM) and an oriented detection module (ODM). The FAM can generate high-quality anchors, and the ODM adopts active rotating filters to encode the orientation information and produce orientation-invariant features.", + "4) R3Det (2021) [26]: An end-to-end refined one-stage rotation detector is proposed for fast and accurate object detection by using a progressive regression approach from coarse to fine granularity, followed by a feature refinement module to further improve detection performance.", + "5) Oriented R-CNN (2021) [21]: This work proposes a general two-stage oriented detector with promising accuracy and efficiency. In the first stage, an oriented Region Proposal Network (oriented RPN) directly generates high-quality oriented proposals in a nearly cost-free manner. The second stage is oriented R-CNN head for refining oriented Regions of Interest (oriented RoIs) and recognizing them." + ], + "bbox": [ + 498, + 276, + 890, + 699 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Most of the above methods enhance the network architecture and improve the rotation invariance of the output features. With the progress in related fields, some researchers found that to further improve the performance, two other problems need to be concerned: boundary discontinuity and square-like [24, 27].", + "bbox": [ + 498, + 700, + 890, + 790 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.3. Boundary and square-like problems", + "text_level": 1, + "bbox": [ + 500, + 801, + 812, + 816 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Since these two problems were pinpointed, many techniques have been proposed to solve part of them, which can be divided into three categories:", + "bbox": [ + 498, + 825, + 890, + 869 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "1) Smooth loss function. SCRDet (2019) [28]: IoUsmooth L1 loss is proposed to smooth the boundary loss", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "13355", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/927eaa5e5e23acee3696edf7bf180f81258b3118d885cd47439e3e707997a991.jpg", + "image_caption": [ + "Figure 1. Overall flowchart of the phase-shifting coder integrated into a deep neural network." + ], + "image_footnote": [], + "bbox": [ + 138, + 87, + 831, + 323 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "jump; RSDet (2021) [16]: Similarly, a modified version using modulated loss is proposed in this work.", + "bbox": [ + 75, + 369, + 468, + 400 + ], + "page_idx": 2 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "2) Angle coder. CSL (2020) [24]: Circular smooth label (CSL) technique converts angle regression to classification to handle the periodicity of the orientation angle and increase the error tolerance to adjacent angles; Upon CSL, DCL [22] further solves the square-like problem.", + "3) Gaussian distribution. GWD (2021) [27]: Regression loss based on Gaussian Wasserstein distance (GWD) is proposed, where the rotated bounding box is converted to a 2D Gaussian distribution to calculate the regression loss; KLD (2021) [29]: The Kullback-Leibler Divergence (KLD) between the Gaussian distributions is calculated as the regression loss; KFIoU (2022) [30]: Kalman filter is adopted to mimic the mechanism of Skew Intersection over Union (SkewIoU) by its definition, which requires less hyperparameter tuning than GWD and KLD." + ], + "bbox": [ + 75, + 401, + 468, + 628 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "These methods consider the problems from different perspectives and each has its pros and cons. For example, SCRDet and RSDet are designed to alleviate the impact of the problems, instead of theoretically solving them; CSL is simple and stable, but not able to solve the square-like problem, and its performance could be greatly affected by hyper-parameters; GWD and KLD solve both problems elegantly, but their prediction is relatively inaccurate, resulting in high $\\mathrm{mAP}_{50}$ but low $\\mathrm{mAP}_{75}$ performance.", + "bbox": [ + 75, + 630, + 468, + 766 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Based on the above analysis, much progress has been made in the field of oriented object detection, but related problems have not yet been completely solved.", + "bbox": [ + 75, + 767, + 468, + 811 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 828, + 168, + 844 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this section, we will first introduce the encoding and decoding procedure of the phase-shifting coder. Afterward, an enhanced version dual-frequency phase-shifting coder", + "bbox": [ + 75, + 854, + 468, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "will be introduced. Readers are referred to literature [36] for the basic principles of the phase-shifting technique.", + "bbox": [ + 498, + 369, + 890, + 401 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Phase-shifting coder (PSC)", + "text_level": 1, + "bbox": [ + 500, + 410, + 743, + 426 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The overall flowchart of the phase-shifting coder integrated into a deep neural network is illustrated in Fig. 1. Taking the \"long edge 90\" angle definition as an example for illustration, symbols can be defined as follows:", + "bbox": [ + 498, + 433, + 890, + 494 + ], + "page_idx": 2 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- $\\theta$ : Orientation angle, in range $[- \\pi / 2, \\pi / 2)$", + "- $\\varphi$ : Principal phase, in range $[- \\pi, \\pi)$", + "- $N_{\\mathrm{step}}$ : The number of phase-shifting steps", + "- $X$ : Encoded data, $X = \\{x_{n} \\mid n = 1,2,\\dots,N_{\\mathrm{step}}\\}$" + ], + "bbox": [ + 517, + 507, + 867, + 588 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Mapping: The cycle of sin or cos is $2\\pi$ , whereas a rectangle box is identical to itself when rotated by $\\pi$ , thus a mapping is required to match them, as follows:", + "bbox": [ + 498, + 599, + 890, + 646 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\varphi = 2 \\theta \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 668, + 661, + 890, + 676 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Encoding: The formula of encoding $\\varphi$ into $X$ can be described as:", + "bbox": [ + 498, + 684, + 890, + 713 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nx _ {n} = \\cos \\left(\\varphi + \\frac {2 n \\pi}{N _ {\\mathrm {s t e p}}}\\right) \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 614, + 726, + 890, + 760 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $n = 1,2,\\dots ,N_{\\mathrm{step}}$", + "bbox": [ + 500, + 765, + 679, + 780 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To simplify the subsequent description, Eq. (2) is also denoted as $X = f_{\\mathrm{enc}}(\\varphi)$ .", + "bbox": [ + 498, + 780, + 888, + 810 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Decoding: The formula of decoding $\\varphi$ from $X$ can be described as:", + "bbox": [ + 498, + 811, + 888, + 839 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\varphi = - \\arctan \\frac {\\sum_ {n = 1} ^ {N _ {\\mathrm {s t e p}}} x _ {n} \\sin \\left(\\frac {2 n \\pi}{N _ {\\mathrm {s t e p}}}\\right)}{\\sum_ {n = 1} ^ {N _ {\\mathrm {s t e p}}} x _ {n} \\cos \\left(\\frac {2 n \\pi}{N _ {\\mathrm {s t e p}}}\\right)} \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 573, + 852, + 890, + 905 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "13356", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/37304d26c412ef5f3241f8e4d7c4aa35932d42c3b063472be4b5543257b81146.jpg", + "image_caption": [ + "Figure 2. Inference flow of (a) single-frequency PSC and (b) dual-frequency PSC." + ], + "image_footnote": [], + "bbox": [ + 138, + 88, + 834, + 236 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The arctan in the formula should be implemented by the arctan2 function so that its output is in the range $(- \\pi, \\pi]$ . Equation (3) is also denoted as $\\varphi = f_{\\mathrm{dec}}(X)$ .", + "bbox": [ + 76, + 282, + 468, + 329 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Dual-frequency phase-shifting coder (PSCD)", + "text_level": 1, + "bbox": [ + 76, + 335, + 455, + 352 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Through rethinking the boundary problem and the square-like problem, we believe these two problems can be inherently unified. If a bounding box is equivalent to itself under $180^{\\circ}$ rotation, the boundary problem occurs, but if they are equivalent under $90^{\\circ}$ rotation, the square-like problem occurs. Both cases are periodic fuzzy problems but of different cycles.", + "bbox": [ + 75, + 359, + 468, + 463 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Therefore, to solve both boundary discontinuity and square-like problems, an additional phase is required to establish the dual-frequency phase-shifting coder. The difference between the basic phase-shifting coder and the dual-frequency one is illustrated in Fig. 2.", + "bbox": [ + 75, + 465, + 468, + 540 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Additional symbols used in dual-frequency phase-shifting coder can be defined as follows:", + "bbox": [ + 76, + 541, + 468, + 570 + ], + "page_idx": 3 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- $\\varphi_{1}$ : Phase of the first frequency, in range $[- \\pi, \\pi)$", + "- $\\varphi_{2}$ : Phase of the second frequency, in range $[-2\\pi, 2\\pi)$", + "- $\\varphi$ : Final principal phase, in range $[- \\pi, \\pi)$", + "- $X_{1}$ : Data encoded from the phase of the first frequency, $X_{1} = \\{x_{n} \\mid n = 1,2,\\dots,N_{\\mathrm{step}}\\}$", + "- $X_{2}$ : Data encoded from the phase of the second frequency, $X_{2} = \\{x_{n} \\mid n = 1, 2, \\dots, N_{\\mathrm{step}}\\}$", + "- $X$ : Final encoded data, with coding length $2 \\times N_{\\mathrm{step}}$ , $X = \\{X_1, X_2\\}$" + ], + "bbox": [ + 94, + 580, + 468, + 748 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Mapping: In dual-frequency PSC, two principal phases are mapped from angle $\\theta$ during the training process:", + "bbox": [ + 76, + 757, + 468, + 787 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\left\\{ \\begin{array}{l} \\varphi_ {1} = 2 \\theta \\\\ \\varphi_ {2} = 4 \\theta \\end{array} \\right. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 236, + 797, + 468, + 830 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The output orientation angle is mapped from the final principal phase during the inference process:", + "bbox": [ + 76, + 835, + 468, + 864 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\theta = \\frac {1}{2} \\varphi \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 243, + 875, + 468, + 904 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Encoding: Similar to Eq. (2), the formula of encoding $\\varphi_{1}$ and $\\varphi_{2}$ into $X_{1}$ and $X_{2}$ can be described as:", + "bbox": [ + 500, + 282, + 890, + 313 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\left\\{ \\begin{array}{l} X _ {1} = f _ {\\text {e n c}} \\left(\\varphi_ {1}\\right) \\\\ X _ {2} = f _ {\\text {e n c}} \\left(\\varphi_ {2}\\right) \\end{array} \\right. \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 638, + 323, + 890, + 356 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Decoding: Similar to Eq. (3), the formula of decoding $\\varphi_{1}$ and $\\varphi_{2}$ from $X_{1}$ and $X_{2}$ can be described as:", + "bbox": [ + 500, + 359, + 890, + 390 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\left\\{ \\begin{array}{l} \\varphi_ {1} = f _ {\\mathrm {d e c}} \\left(X _ {1}\\right) \\\\ \\varphi_ {2} = f _ {\\mathrm {d e c}} \\left(X _ {2}\\right) \\end{array} \\right. \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 638, + 400, + 890, + 434 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Unwrapping: The network outputs two principal phases during inference: $\\varphi_{1}$ as the absolute phase and $\\varphi_{2}$ as the wrapped phase. We need to mix them to obtain the final phase (also known as phase unwrapping). To this end, we first calculate the inner product between $\\varphi_{1}$ and $\\varphi_{2}$ by:", + "bbox": [ + 498, + 436, + 890, + 513 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\delta = \\cos \\varphi_ {1} \\cos \\frac {\\varphi_ {2}}{2} + \\sin \\varphi_ {1} \\sin \\frac {\\varphi_ {2}}{2} \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 576, + 522, + 890, + 547 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Afterward, $\\varphi_{2}$ is unwrapped according to $\\delta$ , so that the two phases can be automatically mixed to obtain the final phase $\\varphi$ , as follows:", + "bbox": [ + 498, + 551, + 890, + 597 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\varphi = \\left\\{ \\begin{array}{l l} \\pi + \\frac {\\varphi_ {2}}{2}, & \\text {i f} \\delta < 0 \\\\ \\frac {\\varphi_ {2}}{2}, & \\text {e l s e} \\end{array} \\right. \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 606, + 607, + 890, + 648 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "It should be noted that the above formula is a simplified version for higher clarity. In fact, after added by $\\pi$ , $\\varphi$ could be out of the range $[- \\pi, \\pi)$ . In such case, $\\varphi$ needs to be subtracted by $2\\pi$ , otherwise the output angle could be outside the definition range.", + "bbox": [ + 498, + 651, + 890, + 727 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. General form of mapping", + "text_level": 1, + "bbox": [ + 500, + 734, + 732, + 752 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Similarly, the ambiguity caused by \"triangle-like\" or \"pentagon-like\" objects can also be solved, as well as the $360^{\\circ}$ orientation problem (for example, predicting the heading direction of the airplane), by extending the mapping between phase and angle to a more general form:", + "bbox": [ + 498, + 758, + 890, + 834 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\varphi = k \\theta \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 668, + 849, + 890, + 864 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $k = 2\\pi / s$ , assuming objects to be detected are symmetric under the rotation of $s$ radians, as shown in Fig. 3.", + "bbox": [ + 498, + 869, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "13357", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/6a981f3921c1bca0134cf5a058d5235885c30705f2c62abc4251654eac7a1f4b.jpg", + "image_caption": [ + "Figure 3. Objects with different rotational periodicity." + ], + "image_footnote": [], + "bbox": [ + 109, + 88, + 431, + 157 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "PSC is applicable in all of these cases, while the multifrequency strategy can be used when different types exist simultaneously. In other words, by mapping the rotational periodicity of different cycles into the phase of different frequencies, we provide a unified framework for various rotational symmetry problems in oriented object detection.", + "bbox": [ + 75, + 203, + 468, + 294 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.4. Loss function", + "text_level": 1, + "bbox": [ + 76, + 303, + 217, + 316 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The oriented bounding box is represented by five parameters $(x, y, w, h, \\theta)$ , denoting the box's center coordinates, width, height, and angle, respectively. As an angle-coder-based method, PSC only involves the regression of $\\theta$ .", + "bbox": [ + 75, + 325, + 468, + 387 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "According to Eq. (2), the encoded data (phase-shifting patterns) are in the range $[-1, 1]$ . To make the training more stable, we also transform the output features with:", + "bbox": [ + 75, + 387, + 468, + 433 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nX _ {\\text {P r e d}} = 2 \\times \\text {s i g m o i d} \\left(X _ {\\text {F e a t}}\\right) - 1 \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 163, + 446, + 468, + 464 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $X_{\\mathrm{Feat}}$ is the output features of the convolution layer, and $X_{\\mathrm{Pred}}$ is the predicted encoded data in range $[-1, 1]$ .", + "bbox": [ + 75, + 469, + 468, + 500 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Afterward, the loss of the angle branch can be calculated with L1 loss:", + "bbox": [ + 75, + 500, + 468, + 527 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL _ {\\text {a n g}} = \\left| X _ {\\mathrm {G T}} - X _ {\\text {P r e d}} \\right| \\tag {12}\n$$\n", + "text_format": "latex", + "bbox": [ + 197, + 545, + 468, + 561 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $X_{\\mathrm{GT}}$ is the ground truth phase-shifting patterns encoded from the orientation angle of annotated boxes.", + "bbox": [ + 75, + 566, + 468, + 597 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Finally, the overall loss can be expressed as:", + "bbox": [ + 96, + 598, + 388, + 613 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL = w _ {1} L _ {\\mathrm {c l s}} + w _ {2} L _ {\\mathrm {b o x}} + w _ {3} L _ {\\mathrm {a n g}} \\tag {13}\n$$\n", + "text_format": "latex", + "bbox": [ + 163, + 628, + 468, + 643 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $w_{1}L_{\\mathrm{cls}}$ and $w_{2}L_{\\mathrm{box}}$ are the weighted loss of classification and box regression branches defined by the backbone detector, and $w_{3}$ is set to $0.2w_{1}$ by default.", + "bbox": [ + 75, + 650, + 468, + 695 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "It should be noted that Eq. (13) describes only the general situation, and there are also some special cases, such as FCOS with center-ness loss.", + "bbox": [ + 75, + 696, + 468, + 739 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 753, + 209, + 771 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "With the help of PyTorch [15], ultralytics/yolov5 [6], and MMRotate [35] tool kits, experiments are carried out to evaluate the performance of the proposed methods. To compare with existing literature, we choose mean average precision (mAP) as the major metric. The computing infrastructure is as follows: CPU: Intel i9-12900K, GPU: Nvidia RTX3080, OS: Windows 10, PyTorch: 1.10.1, ultralytics/yolov5: 6.0, MMRotate: 0.3.2.", + "bbox": [ + 75, + 779, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Datasets and benchmarks", + "text_level": 1, + "bbox": [ + 500, + 90, + 733, + 104 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "DOTA [20]: DOTA is comprised of 2,806 large aerial images—1,411 for training, 937 for validation, and 458 for testing. The dataset is annotated using 15 categories with 188,282 instances in total. The categories are defined as: Plane (PL), Baseball Diamond (BD), Bridge (BR), Ground Field Track (GTF), Small Vehicle (SV), Large Vehicle (LV), Ship (SH), Tennis Court (TC), Basketball Court (BC), Storage Tank (ST), Soccer-Ball Field (SBF), Roundabout (RA), Harbor (HA), Swimming Pool (SP), and Helicopter (HC). We follow the standard preprocessing procedure in MMRotate—The high-resolution images are split into $1024 \\times 1024$ patches with an overlap of 200 pixels for training, and during inference, the detection results of all patches are merged to evaluate the performance.", + "bbox": [ + 496, + 112, + 890, + 324 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "HRSC [12]: As a ship detection dataset, HRSC contains ship instances both on the sea and inshore, with arbitrary orientation. The training, validation, and testing set include 436, 181, and 444 images respectively. We use the preprocessing provided by MMRotate, where the images are scaled to $800 \\times 800$ for training and testing.", + "bbox": [ + 496, + 325, + 890, + 415 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "OCDPCB1: OCDPCB is a dataset for oriented component detection in printed circuit boards aimed at automated optical inspection. The dataset consists of 636 images, of which 445 images are used for training and 191 for testing. The resolution of the images is $1280 \\times 1280$ .", + "bbox": [ + 496, + 415, + 890, + 491 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2. Ablation study", + "text_level": 1, + "bbox": [ + 500, + 500, + 648, + 515 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Ablation study of hyper-parameters:", + "text_level": 1, + "bbox": [ + 517, + 523, + 777, + 537 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In most existing methods such as CSL, GWD, and KLD, hyper-parameters could highly affect the performance. Worse still, the best parameters vary in different scenarios and datasets, which require laborious tuning.", + "bbox": [ + 496, + 537, + 890, + 598 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "PSC is quite different—The only hyper-parameter $N_{\\mathrm{step}}$ is an integer greater than or equal to 3, so we evaluate several $N_{\\mathrm{step}}$ values most commonly used in the phase-shifting technique, and the results, which are obtained on RetinaNet with dual-frequency PSC, are shown in Tab. 1.", + "bbox": [ + 496, + 598, + 890, + 674 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/9d061d58db2f9f34e4a2313f3c5b9369058909ee83c539af2cf7545288455bb1.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MetricsNstep = 3Nstep = 4Nstep = 5
DOTA (mAP50)71.0970.9671.01
DOTA (mAP75)41.1741.8241.53
DOTA (mAP50:95)41.2541.5141.13
HRSC (mAP50)85.5385.4985.46
HRSC (mAP75)59.5759.6459.54
HRSC (mAP50:95)53.2053.2253.12
", + "bbox": [ + 516, + 684, + 875, + 813 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Table 1. Performance under different ${N}_{\\text{step }}$ value.", + "bbox": [ + 547, + 816, + 841, + 832 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "According to the experimental results, this parameter has quite a limited impact on the results. Although $N_{\\mathrm{step}} = 4$", + "bbox": [ + 498, + 848, + 890, + 878 + ], + "page_idx": 4 + }, + { + "type": "page_footnote", + "text": "1The dataset is available at https://yuyi1005.github.io.", + "bbox": [ + 517, + 886, + 803, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "13358", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/63a0f19e1b1e8e38afbccbeae07e3061f20886027fcaca216a4b0fd091a2ba54.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 112, + 88, + 285, + 224 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/0f4465906afb2e424745a2eb58c407d130aec500e5c1a0c559113566ce24f330.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 285, + 88, + 480, + 224 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/285160b7d4fe1a97a591964a7ec7870a10133dde5e1275c769d9e4efa9e20059.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 480, + 88, + 663, + 224 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/b058641bb2cb80944d439379f444953160968a18b023a4b68f78ef9d6bd1a0a4.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 665, + 88, + 857, + 224 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/6f56560e870808138e82d2cfceaaa87c758a38ae82041096c9bfda4c9dc1e518.jpg", + "image_caption": [ + "(a) Detection results of PSC: Boundary discontinuity free, accurate, and unquantized", + "(b) Detection results of PSCD: Square-like problem free and more accurate", + "Figure 4. Visual comparison between single-frequency PSC and dual-frequency PSC." + ], + "image_footnote": [], + "bbox": [ + 111, + 239, + 284, + 375 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/1e7de3916b9fdad372aff22d8dd0871383f5f97a286c07258dcc8a5bc19c7f11.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 285, + 239, + 480, + 375 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/a2bc005724c04a2244dd482d3a4a115265151967bcf02eb864a35577a651af45.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 480, + 239, + 663, + 375 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/5e5bf7cc0cd8060c74c708533d88068b776dc71ab6fc5c667fb87d5434f5017d.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 665, + 239, + 856, + 375 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "shows better $\\mathrm{mAP}_{75}$ performance, it also impairs $\\mathrm{mAP}_{50}$ performance. On the whole, larger $N_{\\mathrm{step}}$ will not bring significant benefits. Taking the computational complexity into consideration, we would recommend $N_{\\mathrm{step}} = 3$ .", + "bbox": [ + 75, + 434, + 468, + 494 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Once $N_{\\mathrm{step}} = 3$ is determined, PSC has no adjustable hyper-parameters.", + "bbox": [ + 75, + 496, + 468, + 526 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Ablation study of dual-frequency:", + "text_level": 1, + "bbox": [ + 96, + 527, + 336, + 542 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We provide an intuitive comparison between single-frequency PSC and dual-frequency PSC to verify the effectiveness of the dual-frequency module and help researchers decide which one to choose.", + "bbox": [ + 75, + 542, + 468, + 602 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The visual comparison displayed in Fig. 4 quite conforms with our theory, proving that the dual-frequency strategy can work as expected and solve both boundary discontinuity and square-like problems in a unified way. And thus, the dual-frequency strategy is highly recommended in scenarios containing square-like objects.", + "bbox": [ + 75, + 604, + 468, + 696 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. Experimental settings", + "text_level": 1, + "bbox": [ + 76, + 708, + 281, + 724 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Group settings:", + "text_level": 1, + "bbox": [ + 96, + 732, + 209, + 747 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "PSC can work with various detectors and backbones. Thus, we select three state-of-the-art backbones for experiments: FCOS (anchor-free), RetinaNet (anchor-based), and YOLO (high-efficiency). In the experiments, FCOS and RetinaNet are set to be based on ResNet-50 [5] (denoted as R-50), and YOLO includes two configurations: YOLOv5s and YOLOv5m. The parameter volume of the four models is about FCOS (R-50): 32M, RetinaNet (R-50): 36M, YOLOv5s: 7M, and YOLOv5m: 21M.", + "bbox": [ + 75, + 748, + 468, + 883 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We set up five experimental groups for DOTA dataset,", + "bbox": [ + 96, + 885, + 468, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "and two for HRSC or OCDPCB datasets (as shown in Tabs. 2 to 4). Both the backbone and the data augmentation are identical within each group to make the comparisons fair. Also, SWA [32] and multi-scale testing are not adopted. Networks based on FCOS and RetinaNet are trained by 12 epochs on DOTA and 72 epochs on HRSC and OCDPCB, whereas the YOLO-based groups are trained by 120 epochs. The learning rate is initially set to 1e-3 and finally reduced to 1e-5. Readers are referred to the configuration files in our codes for all the particulars.", + "bbox": [ + 496, + 434, + 890, + 585 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Baseline methods:", + "text_level": 1, + "bbox": [ + 519, + 587, + 651, + 599 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "As an angle-coder-based method for boundary discontinuity and square-like problems, we take the following two most relevant methods as the baseline for comparison.", + "bbox": [ + 496, + 602, + 890, + 648 + ], + "page_idx": 5 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "(1) CSL [24]: The most widely used angle coder converting the angle regression to classification to solve boundary discontinuity problem.", + "(2) KLD [29]: The state-of-the-art method solving both boundary discontinuity and square-like problems based on Gaussian distribution." + ], + "bbox": [ + 496, + 648, + 890, + 739 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.4. Results and analysis", + "text_level": 1, + "bbox": [ + 500, + 753, + 691, + 768 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The quantitative results on DOTA, HRSC, and OCDPCB datasets are demonstrated in Tabs. 2 to 4. The top two results within each group are labeled in bold red and blue.", + "bbox": [ + 496, + 777, + 890, + 823 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "$\\nabla$ Comparisons on DOTA dataset:", + "text_level": 1, + "bbox": [ + 519, + 824, + 761, + 838 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "1) With KLD. Both PSC and PSCD show advantages over existing methods in many groups of experiments. Specifically, PSC is on a par with KLD in $\\mathrm{mAP}_{50}$ , but significantly better than KLD in $\\mathrm{mAP}_{75}$ . Such improvement", + "bbox": [ + 496, + 839, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "13359", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/98604bc19bdecc787340fa73e0b01d6ab095d75bd141cd9cc89d189956225e4d.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodRPLBDBRGTFSVLVSHTCBCSTSBFRAHASPHC\\( \\mathrm{mAP}_{50} \\)\\( \\mathrm{mAP}_{75} \\)\\( \\mathrm{mAP}_{50:95} \\)
FCOS (R-50)Rotated89.1871.9947.9761.6179.3073.5285.7890.9081.0984.3059.5762.6962.0869.9449.3171.2837.0839.42
+KLD89.1775.4249.4156.4879.6676.7886.9190.8983.5284.4158.7662.2163.4467.9050.0771.6737.5339.67
+CSL88.2474.8741.2761.0379.5278.3587.1990.8881.5084.5354.7062.6562.8468.4546.5070.8338.7139.75
+PSC88.2474.4248.6363.4479.9880.7687.5990.8882.0271.5859.1260.7865.7871.2153.0671.8339.2140.42
+PSCD88.0473.9548.8363.4480.0180.7587.5890.8881.6967.2358.7060.2665.6771.1153.0671.4139.3540.36
FCOS (R-50)+KLD✓89.0573.7349.1757.8679.5477.9187.4190.8783.2382.4258.9761.8362.9172.6959.4472.4737.8439.95
+CSL✓87.8468.8842.1557.4177.2474.7887.6690.8979.4384.3454.3563.4661.3969.6261.1670.7137.1338.47
+PSC✓89.0773.6048.9162.6375.2477.7188.0290.8582.8669.8561.4865.2565.6873.0367.8872.8038.8341.10
+PSCD✓89.0673.6149.0362.3475.1877.6988.0090.8582.6372.9761.4864.2065.7772.8867.8872.9039.8041.51
RetinaNet (R-50)Rotated89.4176.8140.8867.5477.5162.6377.5590.8982.3181.9858.1661.5656.4663.7138.9668.4242.0340.13
+KLD89.5079.9139.9270.4078.0464.2482.7990.9081.8083.0257.6363.5256.6365.1350.0470.2337.8839.31
+CSL89.3379.6740.8369.9577.7162.0877.4690.8782.8782.0360.0765.2753.5864.0346.6269.4940.4239.69
+PSC89.4180.6639.0669.0877.6161.6377.2190.8682.5281.7660.9866.2057.5164.7548.2869.8340.3740.03
+PSCD89.3282.2937.9271.5278.4066.3378.0190.8984.2180.6360.2264.7359.6968.3753.8571.0941.1741.25
YOLOv5s+CSL✓89.2684.5351.3660.6980.7084.7488.4190.6885.9387.5959.6265.1874.5381.7166.9176.7946.8545.63
+PSC✓89.6586.3751.7663.4281.2184.6388.2990.8085.3987.9361.0066.4175.0181.7766.2077.3247.5646.48
+PSCD✓89.7086.6852.4759.7481.5785.1488.4490.8383.9988.4060.4369.0474.8983.3066.2777.4051.5048.27
YOLOv5m+CSL✓89.6086.3954.6262.0480.3685.2088.4090.8080.5488.4764.1661.2176.7083.1367.9177.3049.8847.97
+PSC✓89.8585.9354.9461.5681.8985.4788.3790.7386.9088.7963.9068.9276.8282.8363.2578.0150.5048.60
+PSCD✓89.8686.0254.9462.0281.9085.4888.3990.7386.9088.8263.9469.1976.8482.7563.2478.0754.1050.35
", + "bbox": [ + 76, + 88, + 893, + 467 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 2. ${\\mathrm{{AP}}}_{50}$ of each category and mAP on DOTA. Column \"R\" means using random rotation and random resize as augmentation.", + "bbox": [ + 94, + 470, + 872, + 484 + ], + "page_idx": 6 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "in $\\mathrm{mAP}_{75}$ is even more significant for PSCD, which outperforms KLD by 2.36 pp on average. Based on the above analysis, it can be concluded that PSC and PSCD have a similar recall rate to KLD, but the bounding boxes predicted by PSC and PSCD show higher Intersection over Union (IoU) and better quality.", + "2) With CSL. In comparisons with CSL, both PSC and PSCD are superior in most metrics. On average, PSCD outperforms CSL by $1.15\\mathrm{pp}$ in $\\mathrm{mAP}_{50}$ , and $2.59\\mathrm{pp}$ in $\\mathrm{mAP}_{75}$ . It can be seen from the results that the gap between PSC and CSL is even more significant when data augmentation is used. We believe this phenomenon can be theoretically explained—By observing the training log, we find that the angle loss of PSC is much lower than that of CSL. With lower angle loss, PSC leaves more margin for the network to fit those augmented data, allowing the network to pay more attention to the classification and the bounding box branches, and finally resulting in higher performance. Furthermore, PSC is fully differentiable with unquantized outputs, which can be useful in detecting tiny deviations. This feature usually cannot be reflected by the mAP value, but could be important for some applications.", + "3) Between PSC and PSCD. The $\\mathrm{mAP}_{75}$ of PSCD is considerably higher than that of PSC on DOTA dataset, with the improvement reaching 3.94 pp on YOLOv5s and 3.60 pp" + ], + "bbox": [ + 75, + 512, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "on YOLOv5m. In experiments using FCOS and RetinaNet backbones, PSCD also increases the $\\mathrm{mAP}_{75}$ by an average of 0.64 pp compared with PSC.", + "bbox": [ + 496, + 512, + 890, + 558 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "$\\nabla$ Comparisons on HRSC dataset:", + "text_level": 1, + "bbox": [ + 519, + 561, + 764, + 575 + ], + "page_idx": 6 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1) With CSL and KLD. From the experimental results, the $\\mathrm{mAP}_{50}$ performance of different methods on HRSC dataset do not differ much, among which FCOS+PSC is the best, reaching $90.06\\mathrm{mAP}_{50}$ . Whereas for $\\mathrm{mAP}_{75}$ , there are noticeable differences among the methods—Although CSL achieves a decent $\\mathrm{mAP}_{50}$ , its $\\mathrm{mAP}_{75}$ performance is significantly lower than other methods, indicating that the quality of the bounding boxes detected by CSL is relatively poor, with IoU generally below $75\\%$ . When compared with the state-of-the-art method KLD, PSC also shows a significant advantage in $\\mathrm{mAP}_{75}$ , with an improvement of $1.1\\mathrm{pp}$ and $2.54\\mathrm{pp}$ under FCOS and RetinaNet, respectively.", + "2) Between PSC and PSCD. The dual-frequency strategy plays a negative role in some of the experiments. Such results of dual-frequency PSC, a technique mainly aimed at the square-like problem, are quite in line with our expectation—Objects in ship detection datasets are unlikely to be \"square-like\". A similar phenomenon also occurs in OCDPCB dataset. These results provide guidance for researchers: PSC could be a better alternative than PSCD in scenarios containing rather few square-like objects." + ], + "bbox": [ + 496, + 579, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "13360", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/7a81ea34c481a812cbc2e2c5284a747615269adc472b3f8bcdf3dceba1ac6f0c.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Method\\( \\mathrm{mAP}_{50} \\)\\( \\mathrm{mAP}_{75} \\)\\( \\mathrm{mAP}_{50:95} \\)
FCOS (R-50)Rotated89.7477.0063.84
+KLD89.7677.4662.63
+CSL89.8466.4758.92
+PSC90.0678.5667.57
+PSCD89.9179.2067.88
RetinalNet (R-50)Rotated83.5059.6051.56
+KLD85.8558.7653.40
+CSL84.8738.7544.17
+PSC85.6561.3054.14
+PSCD85.5359.5753.20
", + "bbox": [ + 99, + 88, + 447, + 281 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/732f1deed65b613ca4c648e2b730658ad7035ede43d562ec8e541b294d3984ca.jpg", + "table_caption": [ + "Table 3. Detection accuracy on HRSC dataset." + ], + "table_footnote": [], + "table_body": "
Method\\( \\mathrm{mAP}_{50} \\)\\( \\mathrm{mAP}_{75} \\)\\( \\mathrm{mAP}_{50:95} \\)
FCOS (R-50)Rotated87.8875.0064.26
+KLD87.7267.4159.77
+CSL87.2373.8263.12
+PSC88.8775.7264.85
+PSCD87.4975.4864.18
RetinaNet (R-50)Rotated74.6864.2555.85
+KLD76.3054.2749.06
+CSL75.3861.9253.14
+PSC77.3565.6157.58
+PSCD75.7764.2455.70
", + "bbox": [ + 99, + 313, + 447, + 506 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "$\\nabla$ Comparisons on OCDPCB dataset:", + "text_level": 1, + "bbox": [ + 96, + 551, + 362, + 565 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Most oriented object detectors have been well-tuned on DOTA and HRSC datasets, but when adapted to a completely new dataset, they might give a performance far below expectation. Therefore, we choose a less common dataset and train the networks with the same hyperparameters used in training HRSC.", + "bbox": [ + 76, + 566, + 468, + 656 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Surprisingly, without tuning hyper-parameters (such as the smooth radius in CSL) specifically for OCDPCB dataset, CSL and KLD produce rather limited effects, with $\\mathrm{mAP}_{50}$ slightly higher but $\\mathrm{mAP}_{75}$ much lower under RetinaNet, and negative results under FCOS.", + "bbox": [ + 76, + 657, + 468, + 731 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "PSC and PSCD still work well in such circumstances, especially in $\\mathrm{mAP}_{75}$ , where PSC outperforms KLD by 9.83 pp on average. Based on the above results, it can be concluded that PSC and PSCD can obtain high performance more easily than CSL and KLD when facing a new dataset.", + "bbox": [ + 76, + 732, + 468, + 808 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.5. Inference time", + "text_level": 1, + "bbox": [ + 76, + 816, + 225, + 830 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "With images of $1024 \\times 1024$ resolution from DOTA dataset, the average inference time and the model size are evaluated in Tab. 5, which demonstrate that PSC and PSCD are slightly slower than KLD but much faster than CSL.", + "bbox": [ + 76, + 839, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/453bc3ad81b583f1c0fd0cb5f40af7b6e4773315198a108311fbebef4dfba841.jpg", + "table_caption": [ + "Table 4. Detection accuracy on OCDPCB dataset." + ], + "table_footnote": [], + "table_body": "
MethodTime (ms)Parameters
RetinaNet (R-50)42.9 (base)36.71M (base)
+KLD43.0 (+0.1)36.71M (+0.00M)
+CSL (ω = 4)46.3 (+3.4)37.64M (+0.93M)
+CSL (ω = 1)50.5 (+7.6)40.44M (+3.73M)
+PSC43.1 (+0.2)36.79M (+0.08M)
+PSCD43.4 (+0.5)36.88M (+0.17M)
", + "bbox": [ + 514, + 88, + 877, + 212 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 5. Comparisons on inference time and model size.", + "bbox": [ + 527, + 215, + 862, + 229 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusions", + "text_level": 1, + "bbox": [ + 500, + 258, + 625, + 273 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "A novel differentiable angle coder for oriented object detection named phase-shifting coder (PSC) is proposed in this paper, which encodes the orientation angle into periodic phases to solve the boundary discontinuity problem. Upon PSC, an enhanced dual-frequency version (PSCD) mapping the rotational periodicity of different cycles into the phase of different frequencies is proposed to elegantly solve both boundary discontinuity and square-like problems.", + "bbox": [ + 496, + 286, + 890, + 407 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Afterward, extensive experiments are carried out to evaluate the performance of PSC and PSCD, through which the following conclusions can be drawn:", + "bbox": [ + 496, + 409, + 890, + 454 + ], + "page_idx": 7 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1) Among angle-coder-based methods, PSC shows significant improvement in both $\\mathrm{mAP}_{50}$ and $\\mathrm{mAP}_{75}$ compared with the currently most widely used method CSL. On DOTA dataset, PSCD outperforms CSL by an average of $1.15\\mathrm{pp}$ in $\\mathrm{mAP}_{50}$ and $2.59\\mathrm{pp}$ in $\\mathrm{mAP}_{75}$ .", + "2) Compared with other state-of-the-art approaches, PSC is on a par with Gaussian-distribution-based method KLD in $\\mathrm{mAP}_{50}$ , but significantly better than KLD in $\\mathrm{mAP}_{75}$ . In particular, PSCD outperforms KLD by an average of $2.36\\mathrm{pp}$ in $\\mathrm{mAP}_{75}$ on DOTA dataset. When high-IoU bounding boxes are required, PSC and PSCD are expected to give a competitive performance.", + "3) The $\\mathrm{mAP}_{75}$ of PSCD is considerably higher than that of PSC on DOTA dataset, with the improvement reaching $3.94\\mathrm{pp}$ on YOLOv5s and $3.60\\mathrm{pp}$ on YOLOv5m. However, on HRSC and OCDPCB datasets, the dual-frequency strategy plays a negative role, indicating that in scenarios containing rather few square-like objects, PSC could be a better alternative than PSCD.", + "4) Many existing approaches require different parameters on different datasets. PSC and PSCD, by contrast, do not use dataset-dependent hyper-parameter tuning, so they can be applied to new scenarios more comfortably." + ], + "bbox": [ + 496, + 455, + 890, + 808 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In many scenarios, some objects require $360^{\\circ}$ oriented detection, while others are $180^{\\circ}$ or $90^{\\circ}$ rotationally symmetric. This is an extended form of the square-like problem and a common situation in real applications. In such a case, PSC can still be theoretically applicable, which will be further explored in our future work.", + "bbox": [ + 496, + 810, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "13361", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Jian Ding, Nan Xue, Yang Long, Gui-Song Xia, and Qikai Lu. Learning roi transformer for oriented object detection in aerial images. In 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 2849-2858, 2019. 2", + "[2] Kun Fu, Zhonghan Chang, Yue Zhang, Guangluan Xu, Keshu Zhang, and Xian Sun. Rotation-aware and multi-scale convolutional neural network for object detection in remote sensing images. 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Optics and Lasers in Engineering, 85:84-103, 2016. 1, 2", + "bbox": [ + 501, + 90, + 890, + 148 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "13363", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/93b89376-9c36-407b-9f0d-5f9a94846130_model.json b/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/93b89376-9c36-407b-9f0d-5f9a94846130_model.json new file mode 100644 index 0000000000000000000000000000000000000000..45b2f1a4f8f2dedb47f198c3c95bdd9111823870 --- /dev/null +++ b/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/93b89376-9c36-407b-9f0d-5f9a94846130_model.json @@ -0,0 +1,2816 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.207, + 0.131, + 0.764, + 0.175 + ], + "angle": 0, + "content": "Phase-ShiftingCoder:PredictingAccurateOrientation inOrientedObjectDetection" + }, + { + "type": "text", + "bbox": [ + 0.39, + 0.203, + 0.586, + 0.221 + ], + "angle": 0, + "content": "Yi Yu\\(^{1,2}\\), Feipeng Da\\(^{1,2,*}\\)" + }, + { + "type": "text", + "bbox": [ + 0.242, + 0.221, + 0.728, + 0.239 + ], + "angle": 0, + "content": "\\(^{1}\\)School of Automation, Southeast University, Nanjing, China" + }, + { + "type": "text", + "bbox": [ + 0.157, + 0.24, + 0.815, + 0.258 + ], + "angle": 0, + "content": "\\(^{2}\\)Key Laboratory of Measurement and Control of Complex Systems of Engineering," + }, + { + "type": "text", + "bbox": [ + 0.246, + 0.258, + 0.723, + 0.275 + ], + "angle": 0, + "content": "Ministry of Education, Southeast University, Nanjing, China" + }, + { + "type": "text", + "bbox": [ + 0.381, + 0.278, + 0.584, + 0.293 + ], + "angle": 0, + "content": "{yuyi, dafp}@seu.edu.cn" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.327, + 0.313, + 0.344 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.359, + 0.473, + 0.631 + ], + "angle": 0, + "content": "With the vigorous development of computer vision, oriented object detection has gradually been featured. In this paper, a novel differentiable angle coder named phase-shifting coder (PSC) is proposed to accurately predict the orientation of objects, along with a dual-frequency version (PSCD). By mapping the rotational periodicity of different cycles into the phase of different frequencies, we provide a unified framework for various periodic fuzzy problems caused by rotational symmetry in oriented object detection. Upon such a framework, common problems in oriented object detection such as boundary discontinuity and square-like problems are elegantly solved in a unified form. Visual analysis and experiments on three datasets prove the effectiveness and the potentiality of our approach. When facing scenarios requiring high-quality bounding boxes, the proposed methods are expected to give a competitive performance. The codes are publicly available at https://github.com/open-mmlab/mmrotate." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.661, + 0.208, + 0.677 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.686, + 0.47, + 0.836 + ], + "angle": 0, + "content": "As a fundamental task in computer vision, object detection has been extensively studied. Early researches are mainly focused on horizontal object detection [33], on the ground that objects in natural scenes are usually oriented upward due to gravity. However, in other domains such as aerial images [2, 12, 20, 23, 25], scene text [7, 10, 13, 14, 34], and industrial inspection [11, 19], oriented bounding boxes are considered more preferable. Upon requirements in these scenarios, oriented object detection has gradually been featured." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.838, + 0.468, + 0.853 + ], + "angle": 0, + "content": "At present, several solutions around oriented object de" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.863, + 0.47, + 0.9 + ], + "angle": 0, + "content": "*Corresponding author is Feipeng Da. This work is supported by Special Project on Basic Research of Frontier Leading Technology of Jiangsu Province of China (BK20192004C)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.328, + 0.892, + 0.389 + ], + "angle": 0, + "content": "tection have been developed, among which the most intuitive way is to modify horizontal object detectors by adding an output channel to predict the orientation angle. Such a solution faces two problems:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.391, + 0.892, + 0.482 + ], + "angle": 0, + "content": "1) Boundary problem [24]: Boundary discontinuity problem is often caused by angular periodicity. Assuming orientation \\(-\\pi / 2\\) is equivalent to \\(\\pi / 2\\), the network output is sometimes expected to be \\(-\\pi / 2\\) and sometimes \\(\\pi / 2\\) when facing the same input. Such a situation makes the network confused about in which way it should perform regression." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.484, + 0.892, + 0.574 + ], + "angle": 0, + "content": "2) Square-like problem [27]: Square-like problem usually occurs when a square bounding box cannot be uniquely defined. Specifically, a square box should be equivalent to a \\(90^{\\circ}\\) rotated one, but the regression loss between them is high due to the inconsistency of angle parameters. Such ambiguity can also seriously confuse the network." + }, + { + "type": "list", + "bbox": [ + 0.498, + 0.391, + 0.892, + 0.574 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.577, + 0.892, + 0.637 + ], + "angle": 0, + "content": "A more comprehensive introduction to these problems can be found in previous researches [25, 27]. Also, several methods have been proposed to address these problems, which will be reviewed in Sec. 2." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.64, + 0.892, + 0.79 + ], + "angle": 0, + "content": "Through rethinking the above problems, we find that they can inherently be unified as rotationally symmetric problems (boundary under \\(180^{\\circ}\\) and square-like under \\(90^{\\circ}\\) rotation), which is quite similar to the periodic fuzzy problem of the absolute phase acquisition [37] in optical measurement. Inspired by this, we come up with an idea to utilize phase-shifting coding, a technique widely used in optical measurement [36], for angle prediction in oriented object detection. The technique has the potential to solve both boundary discontinuity and square-like problems:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.793, + 0.892, + 0.854 + ], + "angle": 0, + "content": "1) Phase-shifting encodes the measured distance (or parallax) into the periodic phase in optical measurement. The orientation angle can also be encoded into the periodic phase, and boundary discontinuity is thus inherently solved." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.892, + 0.901 + ], + "angle": 0, + "content": "2) Phase-shifting also has the periodic fuzzy problem, which is similar to the square-like problem, and many solutions exist. For example, the dual-frequency phase-shifting" + }, + { + "type": "list", + "bbox": [ + 0.498, + 0.793, + 0.892, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "13354" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.47, + 0.137 + ], + "angle": 0, + "content": "technique solves the periodic fuzzy problem by mixing phases of different frequencies (also known as phase unwrapping [37])." + }, + { + "type": "title", + "bbox": [ + 0.098, + 0.138, + 0.283, + 0.152 + ], + "angle": 0, + "content": "Motivations of this paper:" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.153, + 0.468, + 0.243 + ], + "angle": 0, + "content": "Based on the above analysis, we believe that the phase-shifting technique can be modified and adapted to oriented object detection. What is the principle of the phase-shifting angle coder? How to integrate this module into a deep neural network? Will this technique result in better performance? These questions are what this paper is for." + }, + { + "type": "title", + "bbox": [ + 0.098, + 0.244, + 0.297, + 0.258 + ], + "angle": 0, + "content": "Contributions of this paper:" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.258, + 0.468, + 0.332 + ], + "angle": 0, + "content": "1) We are the first to utilize the phase-shifting coder to cope with the angle regression problem in the deep learning area. An integral and stable solution is elaborated on in this paper. Most importantly, the codes are well-written, publicly available, and with reproducible results." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.334, + 0.468, + 0.408 + ], + "angle": 0, + "content": "2) The performance of the proposed methods is evaluated through extensive experiments. The experimental results are of high quality—All the listed results are retested on identical environments to ensure fair comparisons (instead of copied from other papers)." + }, + { + "type": "list", + "bbox": [ + 0.077, + 0.258, + 0.468, + 0.408 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.098, + 0.41, + 0.415, + 0.424 + ], + "angle": 0, + "content": "The rest of this paper is organized as follows:" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.424, + 0.468, + 0.5 + ], + "angle": 0, + "content": "Section 2 reviews the related methods around oriented object detection. Section 3 describes the principles of the phase-shifting coder in detail. Section 4 conducts experiments on several datasets to evaluate the performance of the proposed methods. Section 5 concludes the paper." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.512, + 0.214, + 0.527 + ], + "angle": 0, + "content": "2. Related work" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.537, + 0.468, + 0.597 + ], + "angle": 0, + "content": "With datasets such as DOTA [20], HRSC [12], and IC-DAR [14], extensive studies around oriented object detection have been carried out, and some representative ones are summarized in this section." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.607, + 0.327, + 0.621 + ], + "angle": 0, + "content": "2.1. From horizontal to oriented" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.629, + 0.468, + 0.689 + ], + "angle": 0, + "content": "Many oriented object detection methods are based on horizontal object detection, which has been reviewed in the literature [8, 17, 33]. Hence, we only briefly introduce four representative frameworks:" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.69, + 0.468, + 0.749 + ], + "angle": 0, + "content": "1) Anchor-based. RetinaNet (2017) [9]: As a one-stage detector, RetinaNet uses Feature Pyramid Network (FPN) as the backbone, to which two subnetworks are attached, one for classification and the other for regression." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.75, + 0.468, + 0.81 + ], + "angle": 0, + "content": "2) Anchor-free. FCOS (2019) [18]: By adding a centerness regression, this work presents an anchor-free one-stage detector, which avoids the complicated computation and hyper-parameters related to anchor boxes." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.811, + 0.468, + 0.87 + ], + "angle": 0, + "content": "3) Point-based. RepPoint (2019) [31]: RepPoint is a representation of objects as a set of sample points, which learn to arrange themselves in a manner that bounds the spatial extent of an object and indicates significant local areas." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.468, + 0.901 + ], + "angle": 0, + "content": "4) High-efficiency. YOLO (v5, 2021) [6]: Famous for its high speed and accuracy, YOLO divides images into a grid" + }, + { + "type": "list", + "bbox": [ + 0.077, + 0.69, + 0.468, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.121 + ], + "angle": 0, + "content": "system. Each cell in the grid is responsible for detecting objects within itself." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.122, + 0.892, + 0.198 + ], + "angle": 0, + "content": "By adding an output channel to predict the orientation of each object, these horizontal detectors can comfortably be applied to oriented object detection, usually termed as Rotated RetinaNet, Rotated FCOS, Rotated RepPoint, and Rotated YOLO [35]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.208, + 0.755, + 0.223 + ], + "angle": 0, + "content": "2.2. Rotation-invariant detectors" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.232, + 0.892, + 0.276 + ], + "angle": 0, + "content": "Based on the above frameworks, some studies use additional modules to cope with rotation and improve performance. Some representative ones are as follows:" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.277, + 0.892, + 0.337 + ], + "angle": 0, + "content": "1) RoI Transformer (2019) [1]: The core idea is to apply spatial transformations on Regions of Interest (RoIs) and learn the transformation parameters under the supervision of oriented bounding box (OBB) annotations." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.338, + 0.892, + 0.428 + ], + "angle": 0, + "content": "2) ReDet (2021) [4]: Rotation-equivariant Detector (ReDet) is proposed in this work to explicitly encode rotation equivariance and rotation invariance. A rotation-equivariant network is used to accurately predict the orientation, and upon that, rotation-invariant features can be extracted through rotation-invariant RoI align." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.429, + 0.892, + 0.518 + ], + "angle": 0, + "content": "3) S2ANet (2021) [3]: Single-shot alignment network (S2ANet) consists of two modules: a feature alignment module (FAM) and an oriented detection module (ODM). The FAM can generate high-quality anchors, and the ODM adopts active rotating filters to encode the orientation information and produce orientation-invariant features." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.52, + 0.892, + 0.594 + ], + "angle": 0, + "content": "4) R3Det (2021) [26]: An end-to-end refined one-stage rotation detector is proposed for fast and accurate object detection by using a progressive regression approach from coarse to fine granularity, followed by a feature refinement module to further improve detection performance." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.595, + 0.892, + 0.7 + ], + "angle": 0, + "content": "5) Oriented R-CNN (2021) [21]: This work proposes a general two-stage oriented detector with promising accuracy and efficiency. In the first stage, an oriented Region Proposal Network (oriented RPN) directly generates high-quality oriented proposals in a nearly cost-free manner. The second stage is oriented R-CNN head for refining oriented Regions of Interest (oriented RoIs) and recognizing them." + }, + { + "type": "list", + "bbox": [ + 0.499, + 0.277, + 0.892, + 0.7 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.701, + 0.892, + 0.791 + ], + "angle": 0, + "content": "Most of the above methods enhance the network architecture and improve the rotation invariance of the output features. With the progress in related fields, some researchers found that to further improve the performance, two other problems need to be concerned: boundary discontinuity and square-like [24, 27]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.802, + 0.813, + 0.818 + ], + "angle": 0, + "content": "2.3. Boundary and square-like problems" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.826, + 0.892, + 0.87 + ], + "angle": 0, + "content": "Since these two problems were pinpointed, many techniques have been proposed to solve part of them, which can be divided into three categories:" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "1) Smooth loss function. SCRDet (2019) [28]: IoUsmooth L1 loss is proposed to smooth the boundary loss" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "13355" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.14, + 0.088, + 0.833, + 0.324 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.208, + 0.33, + 0.761, + 0.344 + ], + "angle": 0, + "content": "Figure 1. Overall flowchart of the phase-shifting coder integrated into a deep neural network." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.371, + 0.47, + 0.401 + ], + "angle": 0, + "content": "jump; RSDet (2021) [16]: Similarly, a modified version using modulated loss is proposed in this work." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.402, + 0.47, + 0.477 + ], + "angle": 0, + "content": "2) Angle coder. CSL (2020) [24]: Circular smooth label (CSL) technique converts angle regression to classification to handle the periodicity of the orientation angle and increase the error tolerance to adjacent angles; Upon CSL, DCL [22] further solves the square-like problem." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.479, + 0.47, + 0.629 + ], + "angle": 0, + "content": "3) Gaussian distribution. GWD (2021) [27]: Regression loss based on Gaussian Wasserstein distance (GWD) is proposed, where the rotated bounding box is converted to a 2D Gaussian distribution to calculate the regression loss; KLD (2021) [29]: The Kullback-Leibler Divergence (KLD) between the Gaussian distributions is calculated as the regression loss; KFIoU (2022) [30]: Kalman filter is adopted to mimic the mechanism of Skew Intersection over Union (SkewIoU) by its definition, which requires less hyperparameter tuning than GWD and KLD." + }, + { + "type": "list", + "bbox": [ + 0.076, + 0.402, + 0.47, + 0.629 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.631, + 0.47, + 0.767 + ], + "angle": 0, + "content": "These methods consider the problems from different perspectives and each has its pros and cons. For example, SCRDet and RSDet are designed to alleviate the impact of the problems, instead of theoretically solving them; CSL is simple and stable, but not able to solve the square-like problem, and its performance could be greatly affected by hyper-parameters; GWD and KLD solve both problems elegantly, but their prediction is relatively inaccurate, resulting in high \\(\\mathrm{mAP}_{50}\\) but low \\(\\mathrm{mAP}_{75}\\) performance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.768, + 0.47, + 0.813 + ], + "angle": 0, + "content": "Based on the above analysis, much progress has been made in the field of oriented object detection, but related problems have not yet been completely solved." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.829, + 0.169, + 0.845 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.47, + 0.902 + ], + "angle": 0, + "content": "In this section, we will first introduce the encoding and decoding procedure of the phase-shifting coder. Afterward, an enhanced version dual-frequency phase-shifting coder" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.371, + 0.892, + 0.402 + ], + "angle": 0, + "content": "will be introduced. Readers are referred to literature [36] for the basic principles of the phase-shifting technique." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.411, + 0.744, + 0.427 + ], + "angle": 0, + "content": "3.1. Phase-shifting coder (PSC)" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.434, + 0.892, + 0.495 + ], + "angle": 0, + "content": "The overall flowchart of the phase-shifting coder integrated into a deep neural network is illustrated in Fig. 1. Taking the \"long edge 90\" angle definition as an example for illustration, symbols can be defined as follows:" + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.508, + 0.816, + 0.523 + ], + "angle": 0, + "content": "- \\(\\theta\\): Orientation angle, in range \\([- \\pi / 2, \\pi / 2)\\)" + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.53, + 0.774, + 0.546 + ], + "angle": 0, + "content": "- \\(\\varphi\\): Principal phase, in range \\([- \\pi, \\pi)\\)" + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.551, + 0.81, + 0.567 + ], + "angle": 0, + "content": "- \\(N_{\\mathrm{step}}\\): The number of phase-shifting steps" + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.572, + 0.868, + 0.589 + ], + "angle": 0, + "content": "- \\(X\\): Encoded data, \\(X = \\{x_{n} \\mid n = 1,2,\\dots,N_{\\mathrm{step}}\\}\\)" + }, + { + "type": "list", + "bbox": [ + 0.518, + 0.508, + 0.868, + 0.589 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.601, + 0.892, + 0.647 + ], + "angle": 0, + "content": "Mapping: The cycle of sin or cos is \\(2\\pi\\), whereas a rectangle box is identical to itself when rotated by \\(\\pi\\), thus a mapping is required to match them, as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.669, + 0.662, + 0.892, + 0.678 + ], + "angle": 0, + "content": "\\[\n\\varphi = 2 \\theta \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.685, + 0.892, + 0.714 + ], + "angle": 0, + "content": "Encoding: The formula of encoding \\(\\varphi\\) into \\(X\\) can be described as:" + }, + { + "type": "equation", + "bbox": [ + 0.615, + 0.727, + 0.892, + 0.761 + ], + "angle": 0, + "content": "\\[\nx _ {n} = \\cos \\left(\\varphi + \\frac {2 n \\pi}{N _ {\\mathrm {s t e p}}}\\right) \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.766, + 0.68, + 0.781 + ], + "angle": 0, + "content": "where \\(n = 1,2,\\dots ,N_{\\mathrm{step}}\\)" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.781, + 0.89, + 0.811 + ], + "angle": 0, + "content": "To simplify the subsequent description, Eq. (2) is also denoted as \\( X = f_{\\mathrm{enc}}(\\varphi) \\)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.812, + 0.89, + 0.84 + ], + "angle": 0, + "content": "Decoding: The formula of decoding \\(\\varphi\\) from \\(X\\) can be described as:" + }, + { + "type": "equation", + "bbox": [ + 0.574, + 0.853, + 0.892, + 0.906 + ], + "angle": 0, + "content": "\\[\n\\varphi = - \\arctan \\frac {\\sum_ {n = 1} ^ {N _ {\\mathrm {s t e p}}} x _ {n} \\sin \\left(\\frac {2 n \\pi}{N _ {\\mathrm {s t e p}}}\\right)}{\\sum_ {n = 1} ^ {N _ {\\mathrm {s t e p}}} x _ {n} \\cos \\left(\\frac {2 n \\pi}{N _ {\\mathrm {s t e p}}}\\right)} \\tag {3}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "13356" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.139, + 0.089, + 0.835, + 0.237 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.241, + 0.242, + 0.728, + 0.256 + ], + "angle": 0, + "content": "Figure 2. Inference flow of (a) single-frequency PSC and (b) dual-frequency PSC." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.283, + 0.47, + 0.33 + ], + "angle": 0, + "content": "The arctan in the formula should be implemented by the arctan2 function so that its output is in the range \\((- \\pi, \\pi]\\). Equation (3) is also denoted as \\(\\varphi = f_{\\mathrm{dec}}(X)\\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.337, + 0.456, + 0.353 + ], + "angle": 0, + "content": "3.2. Dual-frequency phase-shifting coder (PSCD)" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.36, + 0.47, + 0.464 + ], + "angle": 0, + "content": "Through rethinking the boundary problem and the square-like problem, we believe these two problems can be inherently unified. If a bounding box is equivalent to itself under \\(180^{\\circ}\\) rotation, the boundary problem occurs, but if they are equivalent under \\(90^{\\circ}\\) rotation, the square-like problem occurs. Both cases are periodic fuzzy problems but of different cycles." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.466, + 0.469, + 0.541 + ], + "angle": 0, + "content": "Therefore, to solve both boundary discontinuity and square-like problems, an additional phase is required to establish the dual-frequency phase-shifting coder. The difference between the basic phase-shifting coder and the dual-frequency one is illustrated in Fig. 2." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.542, + 0.469, + 0.571 + ], + "angle": 0, + "content": "Additional symbols used in dual-frequency phase-shifting coder can be defined as follows:" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.581, + 0.435, + 0.598 + ], + "angle": 0, + "content": "- \\(\\varphi_{1}\\): Phase of the first frequency, in range \\([- \\pi, \\pi)\\)" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.602, + 0.468, + 0.619 + ], + "angle": 0, + "content": "- \\(\\varphi_{2}\\): Phase of the second frequency, in range \\([-2\\pi, 2\\pi)\\)" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.624, + 0.388, + 0.64 + ], + "angle": 0, + "content": "- \\(\\varphi\\): Final principal phase, in range \\([- \\pi, \\pi)\\)" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.645, + 0.469, + 0.678 + ], + "angle": 0, + "content": "- \\(X_{1}\\): Data encoded from the phase of the first frequency, \\(X_{1} = \\{x_{n} \\mid n = 1,2,\\dots,N_{\\mathrm{step}}\\}\\)" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.682, + 0.469, + 0.713 + ], + "angle": 0, + "content": "- \\(X_{2}\\): Data encoded from the phase of the second frequency, \\(X_{2} = \\{x_{n} \\mid n = 1, 2, \\dots, N_{\\mathrm{step}}\\}\\)" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.718, + 0.469, + 0.749 + ], + "angle": 0, + "content": "- \\(X\\): Final encoded data, with coding length \\(2 \\times N_{\\mathrm{step}}\\), \\(X = \\{X_1, X_2\\}\\)" + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.581, + 0.469, + 0.749 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.758, + 0.469, + 0.789 + ], + "angle": 0, + "content": "Mapping: In dual-frequency PSC, two principal phases are mapped from angle \\(\\theta\\) during the training process:" + }, + { + "type": "equation", + "bbox": [ + 0.237, + 0.799, + 0.469, + 0.832 + ], + "angle": 0, + "content": "\\[\n\\left\\{ \\begin{array}{l} \\varphi_ {1} = 2 \\theta \\\\ \\varphi_ {2} = 4 \\theta \\end{array} \\right. \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.836, + 0.469, + 0.866 + ], + "angle": 0, + "content": "The output orientation angle is mapped from the final principal phase during the inference process:" + }, + { + "type": "equation", + "bbox": [ + 0.244, + 0.876, + 0.469, + 0.905 + ], + "angle": 0, + "content": "\\[\n\\theta = \\frac {1}{2} \\varphi \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.283, + 0.892, + 0.314 + ], + "angle": 0, + "content": "Encoding: Similar to Eq. (2), the formula of encoding \\(\\varphi_{1}\\) and \\(\\varphi_{2}\\) into \\(X_{1}\\) and \\(X_{2}\\) can be described as:" + }, + { + "type": "equation", + "bbox": [ + 0.64, + 0.324, + 0.892, + 0.357 + ], + "angle": 0, + "content": "\\[\n\\left\\{ \\begin{array}{l} X _ {1} = f _ {\\text {e n c}} \\left(\\varphi_ {1}\\right) \\\\ X _ {2} = f _ {\\text {e n c}} \\left(\\varphi_ {2}\\right) \\end{array} \\right. \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.36, + 0.892, + 0.391 + ], + "angle": 0, + "content": "Decoding: Similar to Eq. (3), the formula of decoding \\(\\varphi_{1}\\) and \\(\\varphi_{2}\\) from \\(X_{1}\\) and \\(X_{2}\\) can be described as:" + }, + { + "type": "equation", + "bbox": [ + 0.64, + 0.401, + 0.891, + 0.435 + ], + "angle": 0, + "content": "\\[\n\\left\\{ \\begin{array}{l} \\varphi_ {1} = f _ {\\mathrm {d e c}} \\left(X _ {1}\\right) \\\\ \\varphi_ {2} = f _ {\\mathrm {d e c}} \\left(X _ {2}\\right) \\end{array} \\right. \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.438, + 0.892, + 0.514 + ], + "angle": 0, + "content": "Unwrapping: The network outputs two principal phases during inference: \\(\\varphi_{1}\\) as the absolute phase and \\(\\varphi_{2}\\) as the wrapped phase. We need to mix them to obtain the final phase (also known as phase unwrapping). To this end, we first calculate the inner product between \\(\\varphi_{1}\\) and \\(\\varphi_{2}\\) by:" + }, + { + "type": "equation", + "bbox": [ + 0.578, + 0.523, + 0.891, + 0.549 + ], + "angle": 0, + "content": "\\[\n\\delta = \\cos \\varphi_ {1} \\cos \\frac {\\varphi_ {2}}{2} + \\sin \\varphi_ {1} \\sin \\frac {\\varphi_ {2}}{2} \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.553, + 0.892, + 0.598 + ], + "angle": 0, + "content": "Afterward, \\(\\varphi_{2}\\) is unwrapped according to \\(\\delta\\), so that the two phases can be automatically mixed to obtain the final phase \\(\\varphi\\), as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.607, + 0.608, + 0.891, + 0.649 + ], + "angle": 0, + "content": "\\[\n\\varphi = \\left\\{ \\begin{array}{l l} \\pi + \\frac {\\varphi_ {2}}{2}, & \\text {i f} \\delta < 0 \\\\ \\frac {\\varphi_ {2}}{2}, & \\text {e l s e} \\end{array} \\right. \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.652, + 0.892, + 0.728 + ], + "angle": 0, + "content": "It should be noted that the above formula is a simplified version for higher clarity. In fact, after added by \\(\\pi\\), \\(\\varphi\\) could be out of the range \\([- \\pi, \\pi)\\). In such case, \\(\\varphi\\) needs to be subtracted by \\(2\\pi\\), otherwise the output angle could be outside the definition range." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.736, + 0.733, + 0.753 + ], + "angle": 0, + "content": "3.3. General form of mapping" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.759, + 0.892, + 0.835 + ], + "angle": 0, + "content": "Similarly, the ambiguity caused by \"triangle-like\" or \"pentagon-like\" objects can also be solved, as well as the \\(360^{\\circ}\\) orientation problem (for example, predicting the heading direction of the airplane), by extending the mapping between phase and angle to a more general form:" + }, + { + "type": "equation", + "bbox": [ + 0.669, + 0.85, + 0.891, + 0.866 + ], + "angle": 0, + "content": "\\[\n\\varphi = k \\theta \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.891, + 0.901 + ], + "angle": 0, + "content": "where \\( k = 2\\pi / s \\), assuming objects to be detected are symmetric under the rotation of \\( s \\) radians, as shown in Fig. 3." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "13357" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.111, + 0.089, + 0.432, + 0.159 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.113, + 0.164, + 0.434, + 0.178 + ], + "angle": 0, + "content": "Figure 3. Objects with different rotational periodicity." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.204, + 0.47, + 0.295 + ], + "angle": 0, + "content": "PSC is applicable in all of these cases, while the multifrequency strategy can be used when different types exist simultaneously. In other words, by mapping the rotational periodicity of different cycles into the phase of different frequencies, we provide a unified framework for various rotational symmetry problems in oriented object detection." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.304, + 0.218, + 0.318 + ], + "angle": 0, + "content": "3.4. Loss function" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.327, + 0.469, + 0.388 + ], + "angle": 0, + "content": "The oriented bounding box is represented by five parameters \\((x, y, w, h, \\theta)\\), denoting the box's center coordinates, width, height, and angle, respectively. As an angle-coder-based method, PSC only involves the regression of \\(\\theta\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.388, + 0.469, + 0.434 + ], + "angle": 0, + "content": "According to Eq. (2), the encoded data (phase-shifting patterns) are in the range \\([-1, 1]\\). To make the training more stable, we also transform the output features with:" + }, + { + "type": "equation", + "bbox": [ + 0.165, + 0.448, + 0.469, + 0.465 + ], + "angle": 0, + "content": "\\[\nX _ {\\text {P r e d}} = 2 \\times \\text {s i g m o i d} \\left(X _ {\\text {F e a t}}\\right) - 1 \\tag {11}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.47, + 0.469, + 0.501 + ], + "angle": 0, + "content": "where \\( X_{\\mathrm{Feat}} \\) is the output features of the convolution layer, and \\( X_{\\mathrm{Pred}} \\) is the predicted encoded data in range \\([-1, 1]\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.501, + 0.469, + 0.529 + ], + "angle": 0, + "content": "Afterward, the loss of the angle branch can be calculated with L1 loss:" + }, + { + "type": "equation", + "bbox": [ + 0.199, + 0.546, + 0.469, + 0.563 + ], + "angle": 0, + "content": "\\[\nL _ {\\text {a n g}} = \\left| X _ {\\mathrm {G T}} - X _ {\\text {P r e d}} \\right| \\tag {12}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.568, + 0.469, + 0.598 + ], + "angle": 0, + "content": "where \\(X_{\\mathrm{GT}}\\) is the ground truth phase-shifting patterns encoded from the orientation angle of annotated boxes." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.599, + 0.39, + 0.614 + ], + "angle": 0, + "content": "Finally, the overall loss can be expressed as:" + }, + { + "type": "equation", + "bbox": [ + 0.165, + 0.629, + 0.469, + 0.645 + ], + "angle": 0, + "content": "\\[\nL = w _ {1} L _ {\\mathrm {c l s}} + w _ {2} L _ {\\mathrm {b o x}} + w _ {3} L _ {\\mathrm {a n g}} \\tag {13}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.651, + 0.469, + 0.696 + ], + "angle": 0, + "content": "where \\( w_{1}L_{\\mathrm{cls}} \\) and \\( w_{2}L_{\\mathrm{box}} \\) are the weighted loss of classification and box regression branches defined by the backbone detector, and \\( w_{3} \\) is set to \\( 0.2w_{1} \\) by default." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.697, + 0.469, + 0.741 + ], + "angle": 0, + "content": "It should be noted that Eq. (13) describes only the general situation, and there are also some special cases, such as FCOS with center-ness loss." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.755, + 0.21, + 0.772 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.469, + 0.901 + ], + "angle": 0, + "content": "With the help of PyTorch [15], ultralytics/yolov5 [6], and MMRotate [35] tool kits, experiments are carried out to evaluate the performance of the proposed methods. To compare with existing literature, we choose mean average precision (mAP) as the major metric. The computing infrastructure is as follows: CPU: Intel i9-12900K, GPU: Nvidia RTX3080, OS: Windows 10, PyTorch: 1.10.1, ultralytics/yolov5: 6.0, MMRotate: 0.3.2." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.091, + 0.734, + 0.106 + ], + "angle": 0, + "content": "4.1. Datasets and benchmarks" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.113, + 0.892, + 0.325 + ], + "angle": 0, + "content": "DOTA [20]: DOTA is comprised of 2,806 large aerial images—1,411 for training, 937 for validation, and 458 for testing. The dataset is annotated using 15 categories with 188,282 instances in total. The categories are defined as: Plane (PL), Baseball Diamond (BD), Bridge (BR), Ground Field Track (GTF), Small Vehicle (SV), Large Vehicle (LV), Ship (SH), Tennis Court (TC), Basketball Court (BC), Storage Tank (ST), Soccer-Ball Field (SBF), Roundabout (RA), Harbor (HA), Swimming Pool (SP), and Helicopter (HC). We follow the standard preprocessing procedure in MMRotate—The high-resolution images are split into \\(1024 \\times 1024\\) patches with an overlap of 200 pixels for training, and during inference, the detection results of all patches are merged to evaluate the performance." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.326, + 0.892, + 0.416 + ], + "angle": 0, + "content": "HRSC [12]: As a ship detection dataset, HRSC contains ship instances both on the sea and inshore, with arbitrary orientation. The training, validation, and testing set include 436, 181, and 444 images respectively. We use the preprocessing provided by MMRotate, where the images are scaled to \\(800 \\times 800\\) for training and testing." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.416, + 0.892, + 0.492 + ], + "angle": 0, + "content": "OCDPCB1: OCDPCB is a dataset for oriented component detection in printed circuit boards aimed at automated optical inspection. The dataset consists of 636 images, of which 445 images are used for training and 191 for testing. The resolution of the images is \\(1280 \\times 1280\\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.5, + 0.65, + 0.516 + ], + "angle": 0, + "content": "4.2. Ablation study" + }, + { + "type": "title", + "bbox": [ + 0.519, + 0.524, + 0.779, + 0.538 + ], + "angle": 0, + "content": "Ablation study of hyper-parameters:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.539, + 0.892, + 0.599 + ], + "angle": 0, + "content": "In most existing methods such as CSL, GWD, and KLD, hyper-parameters could highly affect the performance. Worse still, the best parameters vary in different scenarios and datasets, which require laborious tuning." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.599, + 0.892, + 0.675 + ], + "angle": 0, + "content": "PSC is quite different—The only hyper-parameter \\( N_{\\mathrm{step}} \\) is an integer greater than or equal to 3, so we evaluate several \\( N_{\\mathrm{step}} \\) values most commonly used in the phase-shifting technique, and the results, which are obtained on RetinaNet with dual-frequency PSC, are shown in Tab. 1." + }, + { + "type": "table", + "bbox": [ + 0.517, + 0.685, + 0.877, + 0.814 + ], + "angle": 0, + "content": "
MetricsNstep = 3Nstep = 4Nstep = 5
DOTA (mAP50)71.0970.9671.01
DOTA (mAP75)41.1741.8241.53
DOTA (mAP50:95)41.2541.5141.13
HRSC (mAP50)85.5385.4985.46
HRSC (mAP75)59.5759.6459.54
HRSC (mAP50:95)53.2053.2253.12
" + }, + { + "type": "table_caption", + "bbox": [ + 0.549, + 0.818, + 0.842, + 0.833 + ], + "angle": 0, + "content": "Table 1. Performance under different \\( {N}_{\\text{step }} \\) value." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.849, + 0.892, + 0.88 + ], + "angle": 0, + "content": "According to the experimental results, this parameter has quite a limited impact on the results. Although \\( N_{\\mathrm{step}} = 4 \\)" + }, + { + "type": "page_footnote", + "bbox": [ + 0.518, + 0.887, + 0.804, + 0.901 + ], + "angle": 0, + "content": "1The dataset is available at https://yuyi1005.github.io." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "13358" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.113, + 0.089, + 0.287, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.287, + 0.089, + 0.481, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.481, + 0.089, + 0.665, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.666, + 0.089, + 0.858, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.24, + 0.227, + 0.729, + 0.24 + ], + "angle": 0, + "content": "(a) Detection results of PSC: Boundary discontinuity free, accurate, and unquantized" + }, + { + "type": "image", + "bbox": [ + 0.112, + 0.24, + 0.285, + 0.376 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.286, + 0.24, + 0.481, + 0.376 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.481, + 0.24, + 0.664, + 0.376 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.666, + 0.24, + 0.857, + 0.376 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.269, + 0.378, + 0.701, + 0.391 + ], + "angle": 0, + "content": "(b) Detection results of PSCD: Square-like problem free and more accurate" + }, + { + "type": "image_caption", + "bbox": [ + 0.23, + 0.394, + 0.738, + 0.409 + ], + "angle": 0, + "content": "Figure 4. Visual comparison between single-frequency PSC and dual-frequency PSC." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.435, + 0.47, + 0.496 + ], + "angle": 0, + "content": "shows better \\(\\mathrm{mAP}_{75}\\) performance, it also impairs \\(\\mathrm{mAP}_{50}\\) performance. On the whole, larger \\(N_{\\mathrm{step}}\\) will not bring significant benefits. Taking the computational complexity into consideration, we would recommend \\(N_{\\mathrm{step}} = 3\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.497, + 0.469, + 0.527 + ], + "angle": 0, + "content": "Once \\(N_{\\mathrm{step}} = 3\\) is determined, PSC has no adjustable hyper-parameters." + }, + { + "type": "title", + "bbox": [ + 0.098, + 0.528, + 0.338, + 0.544 + ], + "angle": 0, + "content": "Ablation study of dual-frequency:" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.544, + 0.47, + 0.603 + ], + "angle": 0, + "content": "We provide an intuitive comparison between single-frequency PSC and dual-frequency PSC to verify the effectiveness of the dual-frequency module and help researchers decide which one to choose." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.606, + 0.469, + 0.697 + ], + "angle": 0, + "content": "The visual comparison displayed in Fig. 4 quite conforms with our theory, proving that the dual-frequency strategy can work as expected and solve both boundary discontinuity and square-like problems in a unified way. And thus, the dual-frequency strategy is highly recommended in scenarios containing square-like objects." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.709, + 0.282, + 0.725 + ], + "angle": 0, + "content": "4.3. Experimental settings" + }, + { + "type": "title", + "bbox": [ + 0.097, + 0.733, + 0.21, + 0.748 + ], + "angle": 0, + "content": "Group settings:" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.749, + 0.469, + 0.884 + ], + "angle": 0, + "content": "PSC can work with various detectors and backbones. Thus, we select three state-of-the-art backbones for experiments: FCOS (anchor-free), RetinaNet (anchor-based), and YOLO (high-efficiency). In the experiments, FCOS and RetinaNet are set to be based on ResNet-50 [5] (denoted as R-50), and YOLO includes two configurations: YOLOv5s and YOLOv5m. The parameter volume of the four models is about FCOS (R-50): 32M, RetinaNet (R-50): 36M, YOLOv5s: 7M, and YOLOv5m: 21M." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.886, + 0.469, + 0.901 + ], + "angle": 0, + "content": "We set up five experimental groups for DOTA dataset," + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.435, + 0.892, + 0.586 + ], + "angle": 0, + "content": "and two for HRSC or OCDPCB datasets (as shown in Tabs. 2 to 4). Both the backbone and the data augmentation are identical within each group to make the comparisons fair. Also, SWA [32] and multi-scale testing are not adopted. Networks based on FCOS and RetinaNet are trained by 12 epochs on DOTA and 72 epochs on HRSC and OCDPCB, whereas the YOLO-based groups are trained by 120 epochs. The learning rate is initially set to 1e-3 and finally reduced to 1e-5. Readers are referred to the configuration files in our codes for all the particulars." + }, + { + "type": "title", + "bbox": [ + 0.52, + 0.588, + 0.652, + 0.601 + ], + "angle": 0, + "content": "Baseline methods:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.603, + 0.892, + 0.649 + ], + "angle": 0, + "content": "As an angle-coder-based method for boundary discontinuity and square-like problems, we take the following two most relevant methods as the baseline for comparison." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.65, + 0.892, + 0.695 + ], + "angle": 0, + "content": "(1) CSL [24]: The most widely used angle coder converting the angle regression to classification to solve boundary discontinuity problem." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.696, + 0.892, + 0.74 + ], + "angle": 0, + "content": "(2) KLD [29]: The state-of-the-art method solving both boundary discontinuity and square-like problems based on Gaussian distribution." + }, + { + "type": "list", + "bbox": [ + 0.498, + 0.65, + 0.892, + 0.74 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.754, + 0.692, + 0.77 + ], + "angle": 0, + "content": "4.4. Results and analysis" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.778, + 0.892, + 0.824 + ], + "angle": 0, + "content": "The quantitative results on DOTA, HRSC, and OCDPCB datasets are demonstrated in Tabs. 2 to 4. The top two results within each group are labeled in bold red and blue." + }, + { + "type": "title", + "bbox": [ + 0.52, + 0.825, + 0.763, + 0.839 + ], + "angle": 0, + "content": "\\(\\nabla\\) Comparisons on DOTA dataset:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.892, + 0.901 + ], + "angle": 0, + "content": "1) With KLD. Both PSC and PSCD show advantages over existing methods in many groups of experiments. Specifically, PSC is on a par with KLD in \\(\\mathrm{mAP}_{50}\\), but significantly better than KLD in \\(\\mathrm{mAP}_{75}\\). Such improvement" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "13359" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.078, + 0.089, + 0.895, + 0.468 + ], + "angle": 0, + "content": "
MethodRPLBDBRGTFSVLVSHTCBCSTSBFRAHASPHC\\( \\mathrm{mAP}_{50} \\)\\( \\mathrm{mAP}_{75} \\)\\( \\mathrm{mAP}_{50:95} \\)
FCOS (R-50)Rotated89.1871.9947.9761.6179.3073.5285.7890.9081.0984.3059.5762.6962.0869.9449.3171.2837.0839.42
+KLD89.1775.4249.4156.4879.6676.7886.9190.8983.5284.4158.7662.2163.4467.9050.0771.6737.5339.67
+CSL88.2474.8741.2761.0379.5278.3587.1990.8881.5084.5354.7062.6562.8468.4546.5070.8338.7139.75
+PSC88.2474.4248.6363.4479.9880.7687.5990.8882.0271.5859.1260.7865.7871.2153.0671.8339.2140.42
+PSCD88.0473.9548.8363.4480.0180.7587.5890.8881.6967.2358.7060.2665.6771.1153.0671.4139.3540.36
FCOS (R-50)+KLD✓89.0573.7349.1757.8679.5477.9187.4190.8783.2382.4258.9761.8362.9172.6959.4472.4737.8439.95
+CSL✓87.8468.8842.1557.4177.2474.7887.6690.8979.4384.3454.3563.4661.3969.6261.1670.7137.1338.47
+PSC✓89.0773.6048.9162.6375.2477.7188.0290.8582.8669.8561.4865.2565.6873.0367.8872.8038.8341.10
+PSCD✓89.0673.6149.0362.3475.1877.6988.0090.8582.6372.9761.4864.2065.7772.8867.8872.9039.8041.51
RetinaNet (R-50)Rotated89.4176.8140.8867.5477.5162.6377.5590.8982.3181.9858.1661.5656.4663.7138.9668.4242.0340.13
+KLD89.5079.9139.9270.4078.0464.2482.7990.9081.8083.0257.6363.5256.6365.1350.0470.2337.8839.31
+CSL89.3379.6740.8369.9577.7162.0877.4690.8782.8782.0360.0765.2753.5864.0346.6269.4940.4239.69
+PSC89.4180.6639.0669.0877.6161.6377.2190.8682.5281.7660.9866.2057.5164.7548.2869.8340.3740.03
+PSCD89.3282.2937.9271.5278.4066.3378.0190.8984.2180.6360.2264.7359.6968.3753.8571.0941.1741.25
YOLOv5s+CSL✓89.2684.5351.3660.6980.7084.7488.4190.6885.9387.5959.6265.1874.5381.7166.9176.7946.8545.63
+PSC✓89.6586.3751.7663.4281.2184.6388.2990.8085.3987.9361.0066.4175.0181.7766.2077.3247.5646.48
+PSCD✓89.7086.6852.4759.7481.5785.1488.4490.8383.9988.4060.4369.0474.8983.3066.2777.4051.5048.27
YOLOv5m+CSL✓89.6086.3954.6262.0480.3685.2088.4090.8080.5488.4764.1661.2176.7083.1367.9177.3049.8847.97
+PSC✓89.8585.9354.9461.5681.8985.4788.3790.7386.9088.7963.9068.9276.8282.8363.2578.0150.5048.60
+PSCD✓89.8686.0254.9462.0281.9085.4888.3990.7386.9088.8263.9469.1976.8482.7563.2478.0754.1050.35
" + }, + { + "type": "table_caption", + "bbox": [ + 0.095, + 0.471, + 0.874, + 0.486 + ], + "angle": 0, + "content": "Table 2. \\( {\\mathrm{{AP}}}_{50} \\) of each category and mAP on DOTA. Column \"R\" means using random rotation and random resize as augmentation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.513, + 0.47, + 0.603 + ], + "angle": 0, + "content": "in \\(\\mathrm{mAP}_{75}\\) is even more significant for PSCD, which outperforms KLD by 2.36 pp on average. Based on the above analysis, it can be concluded that PSC and PSCD have a similar recall rate to KLD, but the bounding boxes predicted by PSC and PSCD show higher Intersection over Union (IoU) and better quality." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.608, + 0.471, + 0.851 + ], + "angle": 0, + "content": "2) With CSL. In comparisons with CSL, both PSC and PSCD are superior in most metrics. On average, PSCD outperforms CSL by \\(1.15\\mathrm{pp}\\) in \\(\\mathrm{mAP}_{50}\\), and \\(2.59\\mathrm{pp}\\) in \\(\\mathrm{mAP}_{75}\\). It can be seen from the results that the gap between PSC and CSL is even more significant when data augmentation is used. We believe this phenomenon can be theoretically explained—By observing the training log, we find that the angle loss of PSC is much lower than that of CSL. With lower angle loss, PSC leaves more margin for the network to fit those augmented data, allowing the network to pay more attention to the classification and the bounding box branches, and finally resulting in higher performance. Furthermore, PSC is fully differentiable with unquantized outputs, which can be useful in detecting tiny deviations. This feature usually cannot be reflected by the mAP value, but could be important for some applications." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.472, + 0.903 + ], + "angle": 0, + "content": "3) Between PSC and PSCD. The \\(\\mathrm{mAP}_{75}\\) of PSCD is considerably higher than that of PSC on DOTA dataset, with the improvement reaching 3.94 pp on YOLOv5s and 3.60 pp" + }, + { + "type": "list", + "bbox": [ + 0.076, + 0.513, + 0.472, + 0.903 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.513, + 0.892, + 0.559 + ], + "angle": 0, + "content": "on YOLOv5m. In experiments using FCOS and RetinaNet backbones, PSCD also increases the \\(\\mathrm{mAP}_{75}\\) by an average of 0.64 pp compared with PSC." + }, + { + "type": "title", + "bbox": [ + 0.52, + 0.562, + 0.765, + 0.577 + ], + "angle": 0, + "content": "\\(\\nabla\\) Comparisons on HRSC dataset:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.58, + 0.892, + 0.761 + ], + "angle": 0, + "content": "1) With CSL and KLD. From the experimental results, the \\(\\mathrm{mAP}_{50}\\) performance of different methods on HRSC dataset do not differ much, among which FCOS+PSC is the best, reaching \\(90.06\\mathrm{mAP}_{50}\\). Whereas for \\(\\mathrm{mAP}_{75}\\), there are noticeable differences among the methods—Although CSL achieves a decent \\(\\mathrm{mAP}_{50}\\), its \\(\\mathrm{mAP}_{75}\\) performance is significantly lower than other methods, indicating that the quality of the bounding boxes detected by CSL is relatively poor, with IoU generally below \\(75\\%\\). When compared with the state-of-the-art method KLD, PSC also shows a significant advantage in \\(\\mathrm{mAP}_{75}\\), with an improvement of \\(1.1\\mathrm{pp}\\) and \\(2.54\\mathrm{pp}\\) under FCOS and RetinaNet, respectively." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.901 + ], + "angle": 0, + "content": "2) Between PSC and PSCD. The dual-frequency strategy plays a negative role in some of the experiments. Such results of dual-frequency PSC, a technique mainly aimed at the square-like problem, are quite in line with our expectation—Objects in ship detection datasets are unlikely to be \"square-like\". A similar phenomenon also occurs in OCDPCB dataset. These results provide guidance for researchers: PSC could be a better alternative than PSCD in scenarios containing rather few square-like objects." + }, + { + "type": "list", + "bbox": [ + 0.498, + 0.58, + 0.892, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "13360" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.101, + 0.089, + 0.449, + 0.282 + ], + "angle": 0, + "content": "
Method\\( \\mathrm{mAP}_{50} \\)\\( \\mathrm{mAP}_{75} \\)\\( \\mathrm{mAP}_{50:95} \\)
FCOS (R-50)Rotated89.7477.0063.84
+KLD89.7677.4662.63
+CSL89.8466.4758.92
+PSC90.0678.5667.57
+PSCD89.9179.2067.88
RetinalNet (R-50)Rotated83.5059.6051.56
+KLD85.8558.7653.40
+CSL84.8738.7544.17
+PSC85.6561.3054.14
+PSCD85.5359.5753.20
" + }, + { + "type": "table_caption", + "bbox": [ + 0.135, + 0.287, + 0.411, + 0.3 + ], + "angle": 0, + "content": "Table 3. Detection accuracy on HRSC dataset." + }, + { + "type": "table", + "bbox": [ + 0.1, + 0.314, + 0.449, + 0.507 + ], + "angle": 0, + "content": "
Method\\( \\mathrm{mAP}_{50} \\)\\( \\mathrm{mAP}_{75} \\)\\( \\mathrm{mAP}_{50:95} \\)
FCOS (R-50)Rotated87.8875.0064.26
+KLD87.7267.4159.77
+CSL87.2373.8263.12
+PSC88.8775.7264.85
+PSCD87.4975.4864.18
RetinaNet (R-50)Rotated74.6864.2555.85
+KLD76.3054.2749.06
+CSL75.3861.9253.14
+PSC77.3565.6157.58
+PSCD75.7764.2455.70
" + }, + { + "type": "table_caption", + "bbox": [ + 0.125, + 0.512, + 0.422, + 0.525 + ], + "angle": 0, + "content": "Table 4. Detection accuracy on OCDPCB dataset." + }, + { + "type": "title", + "bbox": [ + 0.098, + 0.552, + 0.364, + 0.566 + ], + "angle": 0, + "content": "\\(\\nabla\\) Comparisons on OCDPCB dataset:" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.567, + 0.469, + 0.657 + ], + "angle": 0, + "content": "Most oriented object detectors have been well-tuned on DOTA and HRSC datasets, but when adapted to a completely new dataset, they might give a performance far below expectation. Therefore, we choose a less common dataset and train the networks with the same hyperparameters used in training HRSC." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.658, + 0.469, + 0.732 + ], + "angle": 0, + "content": "Surprisingly, without tuning hyper-parameters (such as the smooth radius in CSL) specifically for OCDPCB dataset, CSL and KLD produce rather limited effects, with \\(\\mathrm{mAP}_{50}\\) slightly higher but \\(\\mathrm{mAP}_{75}\\) much lower under RetinaNet, and negative results under FCOS." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.733, + 0.469, + 0.809 + ], + "angle": 0, + "content": "PSC and PSCD still work well in such circumstances, especially in \\(\\mathrm{mAP}_{75}\\), where PSC outperforms KLD by 9.83 pp on average. Based on the above results, it can be concluded that PSC and PSCD can obtain high performance more easily than CSL and KLD when facing a new dataset." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.818, + 0.226, + 0.832 + ], + "angle": 0, + "content": "4.5. Inference time" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.84, + 0.469, + 0.901 + ], + "angle": 0, + "content": "With images of \\(1024 \\times 1024\\) resolution from DOTA dataset, the average inference time and the model size are evaluated in Tab. 5, which demonstrate that PSC and PSCD are slightly slower than KLD but much faster than CSL." + }, + { + "type": "table", + "bbox": [ + 0.516, + 0.089, + 0.878, + 0.213 + ], + "angle": 0, + "content": "
MethodTime (ms)Parameters
RetinaNet (R-50)42.9 (base)36.71M (base)
+KLD43.0 (+0.1)36.71M (+0.00M)
+CSL (ω = 4)46.3 (+3.4)37.64M (+0.93M)
+CSL (ω = 1)50.5 (+7.6)40.44M (+3.73M)
+PSC43.1 (+0.2)36.79M (+0.08M)
+PSCD43.4 (+0.5)36.88M (+0.17M)
" + }, + { + "type": "table_caption", + "bbox": [ + 0.528, + 0.217, + 0.863, + 0.231 + ], + "angle": 0, + "content": "Table 5. Comparisons on inference time and model size." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.26, + 0.627, + 0.275 + ], + "angle": 0, + "content": "5. Conclusions" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.287, + 0.892, + 0.408 + ], + "angle": 0, + "content": "A novel differentiable angle coder for oriented object detection named phase-shifting coder (PSC) is proposed in this paper, which encodes the orientation angle into periodic phases to solve the boundary discontinuity problem. Upon PSC, an enhanced dual-frequency version (PSCD) mapping the rotational periodicity of different cycles into the phase of different frequencies is proposed to elegantly solve both boundary discontinuity and square-like problems." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.41, + 0.892, + 0.455 + ], + "angle": 0, + "content": "Afterward, extensive experiments are carried out to evaluate the performance of PSC and PSCD, through which the following conclusions can be drawn:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.456, + 0.892, + 0.532 + ], + "angle": 0, + "content": "1) Among angle-coder-based methods, PSC shows significant improvement in both \\(\\mathrm{mAP}_{50}\\) and \\(\\mathrm{mAP}_{75}\\) compared with the currently most widely used method CSL. On DOTA dataset, PSCD outperforms CSL by an average of \\(1.15\\mathrm{pp}\\) in \\(\\mathrm{mAP}_{50}\\) and \\(2.59\\mathrm{pp}\\) in \\(\\mathrm{mAP}_{75}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.534, + 0.892, + 0.639 + ], + "angle": 0, + "content": "2) Compared with other state-of-the-art approaches, PSC is on a par with Gaussian-distribution-based method KLD in \\(\\mathrm{mAP}_{50}\\), but significantly better than KLD in \\(\\mathrm{mAP}_{75}\\). In particular, PSCD outperforms KLD by an average of \\(2.36\\mathrm{pp}\\) in \\(\\mathrm{mAP}_{75}\\) on DOTA dataset. When high-IoU bounding boxes are required, PSC and PSCD are expected to give a competitive performance." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.641, + 0.892, + 0.745 + ], + "angle": 0, + "content": "3) The \\(\\mathrm{mAP}_{75}\\) of PSCD is considerably higher than that of PSC on DOTA dataset, with the improvement reaching \\(3.94\\mathrm{pp}\\) on YOLOv5s and \\(3.60\\mathrm{pp}\\) on YOLOv5m. However, on HRSC and OCDPCB datasets, the dual-frequency strategy plays a negative role, indicating that in scenarios containing rather few square-like objects, PSC could be a better alternative than PSCD." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.748, + 0.892, + 0.809 + ], + "angle": 0, + "content": "4) Many existing approaches require different parameters on different datasets. PSC and PSCD, by contrast, do not use dataset-dependent hyper-parameter tuning, so they can be applied to new scenarios more comfortably." + }, + { + "type": "list", + "bbox": [ + 0.498, + 0.456, + 0.892, + 0.809 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.892, + 0.901 + ], + "angle": 0, + "content": "In many scenarios, some objects require \\(360^{\\circ}\\) oriented detection, while others are \\(180^{\\circ}\\) or \\(90^{\\circ}\\) rotationally symmetric. This is an extended form of the square-like problem and a common situation in real applications. In such a case, PSC can still be theoretically applicable, which will be further explored in our future work." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "13361" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.171 + ], + "angle": 0, + "content": "[1] Jian Ding, Nan Xue, Yang Long, Gui-Song Xia, and Qikai Lu. Learning roi transformer for oriented object detection in aerial images. In 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 2849-2858, 2019. 2" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.171, + 0.472, + 0.242 + ], + "angle": 0, + "content": "[2] Kun Fu, Zhonghan Chang, Yue Zhang, Guangluan Xu, Keshu Zhang, and Xian Sun. Rotation-aware and multi-scale convolutional neural network for object detection in remote sensing images. 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Optics and Lasers in Engineering, 85:84-103, 2016. 1, 2" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "13363" + } + ] +] \ No newline at end of file diff --git a/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/93b89376-9c36-407b-9f0d-5f9a94846130_origin.pdf b/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/93b89376-9c36-407b-9f0d-5f9a94846130_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..3e05df04c5c30214376695883548c164a2524d9e --- /dev/null +++ b/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/93b89376-9c36-407b-9f0d-5f9a94846130_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:51832c76d4035a738c0c45601f464e28bcad02cef526875b7cb71c436a1a99a9 +size 3646679 diff --git a/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/full.md b/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/full.md new file mode 100644 index 0000000000000000000000000000000000000000..7ca5456e48f47d3d1229bd9a221c4a8290ff078a --- /dev/null +++ b/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/full.md @@ -0,0 +1,412 @@ +# Phase-ShiftingCoder:PredictingAccurateOrientation inOrientedObjectDetection + +Yi Yu $^{1,2}$ , Feipeng Da $^{1,2,*}$ + +$^{1}$ School of Automation, Southeast University, Nanjing, China + +$^{2}$ Key Laboratory of Measurement and Control of Complex Systems of Engineering, + +Ministry of Education, Southeast University, Nanjing, China + +{yuyi, dafp}@seu.edu.cn + +# Abstract + +With the vigorous development of computer vision, oriented object detection has gradually been featured. In this paper, a novel differentiable angle coder named phase-shifting coder (PSC) is proposed to accurately predict the orientation of objects, along with a dual-frequency version (PSCD). By mapping the rotational periodicity of different cycles into the phase of different frequencies, we provide a unified framework for various periodic fuzzy problems caused by rotational symmetry in oriented object detection. Upon such a framework, common problems in oriented object detection such as boundary discontinuity and square-like problems are elegantly solved in a unified form. Visual analysis and experiments on three datasets prove the effectiveness and the potentiality of our approach. When facing scenarios requiring high-quality bounding boxes, the proposed methods are expected to give a competitive performance. The codes are publicly available at https://github.com/open-mmlab/mmrotate. + +# 1. Introduction + +As a fundamental task in computer vision, object detection has been extensively studied. Early researches are mainly focused on horizontal object detection [33], on the ground that objects in natural scenes are usually oriented upward due to gravity. However, in other domains such as aerial images [2, 12, 20, 23, 25], scene text [7, 10, 13, 14, 34], and industrial inspection [11, 19], oriented bounding boxes are considered more preferable. Upon requirements in these scenarios, oriented object detection has gradually been featured. + +At present, several solutions around oriented object de + +*Corresponding author is Feipeng Da. This work is supported by Special Project on Basic Research of Frontier Leading Technology of Jiangsu Province of China (BK20192004C). + +tection have been developed, among which the most intuitive way is to modify horizontal object detectors by adding an output channel to predict the orientation angle. Such a solution faces two problems: + +1) Boundary problem [24]: Boundary discontinuity problem is often caused by angular periodicity. Assuming orientation $-\pi / 2$ is equivalent to $\pi / 2$ , the network output is sometimes expected to be $-\pi / 2$ and sometimes $\pi / 2$ when facing the same input. Such a situation makes the network confused about in which way it should perform regression. +2) Square-like problem [27]: Square-like problem usually occurs when a square bounding box cannot be uniquely defined. Specifically, a square box should be equivalent to a $90^{\circ}$ rotated one, but the regression loss between them is high due to the inconsistency of angle parameters. Such ambiguity can also seriously confuse the network. + +A more comprehensive introduction to these problems can be found in previous researches [25, 27]. Also, several methods have been proposed to address these problems, which will be reviewed in Sec. 2. + +Through rethinking the above problems, we find that they can inherently be unified as rotationally symmetric problems (boundary under $180^{\circ}$ and square-like under $90^{\circ}$ rotation), which is quite similar to the periodic fuzzy problem of the absolute phase acquisition [37] in optical measurement. Inspired by this, we come up with an idea to utilize phase-shifting coding, a technique widely used in optical measurement [36], for angle prediction in oriented object detection. The technique has the potential to solve both boundary discontinuity and square-like problems: + +1) Phase-shifting encodes the measured distance (or parallax) into the periodic phase in optical measurement. The orientation angle can also be encoded into the periodic phase, and boundary discontinuity is thus inherently solved. +2) Phase-shifting also has the periodic fuzzy problem, which is similar to the square-like problem, and many solutions exist. For example, the dual-frequency phase-shifting + +technique solves the periodic fuzzy problem by mixing phases of different frequencies (also known as phase unwrapping [37]). + +# Motivations of this paper: + +Based on the above analysis, we believe that the phase-shifting technique can be modified and adapted to oriented object detection. What is the principle of the phase-shifting angle coder? How to integrate this module into a deep neural network? Will this technique result in better performance? These questions are what this paper is for. + +# Contributions of this paper: + +1) We are the first to utilize the phase-shifting coder to cope with the angle regression problem in the deep learning area. An integral and stable solution is elaborated on in this paper. Most importantly, the codes are well-written, publicly available, and with reproducible results. +2) The performance of the proposed methods is evaluated through extensive experiments. The experimental results are of high quality—All the listed results are retested on identical environments to ensure fair comparisons (instead of copied from other papers). + +# The rest of this paper is organized as follows: + +Section 2 reviews the related methods around oriented object detection. Section 3 describes the principles of the phase-shifting coder in detail. Section 4 conducts experiments on several datasets to evaluate the performance of the proposed methods. Section 5 concludes the paper. + +# 2. Related work + +With datasets such as DOTA [20], HRSC [12], and IC-DAR [14], extensive studies around oriented object detection have been carried out, and some representative ones are summarized in this section. + +# 2.1. From horizontal to oriented + +Many oriented object detection methods are based on horizontal object detection, which has been reviewed in the literature [8, 17, 33]. Hence, we only briefly introduce four representative frameworks: + +1) Anchor-based. RetinaNet (2017) [9]: As a one-stage detector, RetinaNet uses Feature Pyramid Network (FPN) as the backbone, to which two subnetworks are attached, one for classification and the other for regression. +2) Anchor-free. FCOS (2019) [18]: By adding a centerness regression, this work presents an anchor-free one-stage detector, which avoids the complicated computation and hyper-parameters related to anchor boxes. +3) Point-based. RepPoint (2019) [31]: RepPoint is a representation of objects as a set of sample points, which learn to arrange themselves in a manner that bounds the spatial extent of an object and indicates significant local areas. +4) High-efficiency. YOLO (v5, 2021) [6]: Famous for its high speed and accuracy, YOLO divides images into a grid + +system. Each cell in the grid is responsible for detecting objects within itself. + +By adding an output channel to predict the orientation of each object, these horizontal detectors can comfortably be applied to oriented object detection, usually termed as Rotated RetinaNet, Rotated FCOS, Rotated RepPoint, and Rotated YOLO [35]. + +# 2.2. Rotation-invariant detectors + +Based on the above frameworks, some studies use additional modules to cope with rotation and improve performance. Some representative ones are as follows: + +1) RoI Transformer (2019) [1]: The core idea is to apply spatial transformations on Regions of Interest (RoIs) and learn the transformation parameters under the supervision of oriented bounding box (OBB) annotations. +2) ReDet (2021) [4]: Rotation-equivariant Detector (ReDet) is proposed in this work to explicitly encode rotation equivariance and rotation invariance. A rotation-equivariant network is used to accurately predict the orientation, and upon that, rotation-invariant features can be extracted through rotation-invariant RoI align. +3) S2ANet (2021) [3]: Single-shot alignment network (S2ANet) consists of two modules: a feature alignment module (FAM) and an oriented detection module (ODM). The FAM can generate high-quality anchors, and the ODM adopts active rotating filters to encode the orientation information and produce orientation-invariant features. +4) R3Det (2021) [26]: An end-to-end refined one-stage rotation detector is proposed for fast and accurate object detection by using a progressive regression approach from coarse to fine granularity, followed by a feature refinement module to further improve detection performance. +5) Oriented R-CNN (2021) [21]: This work proposes a general two-stage oriented detector with promising accuracy and efficiency. In the first stage, an oriented Region Proposal Network (oriented RPN) directly generates high-quality oriented proposals in a nearly cost-free manner. The second stage is oriented R-CNN head for refining oriented Regions of Interest (oriented RoIs) and recognizing them. + +Most of the above methods enhance the network architecture and improve the rotation invariance of the output features. With the progress in related fields, some researchers found that to further improve the performance, two other problems need to be concerned: boundary discontinuity and square-like [24, 27]. + +# 2.3. Boundary and square-like problems + +Since these two problems were pinpointed, many techniques have been proposed to solve part of them, which can be divided into three categories: + +1) Smooth loss function. SCRDet (2019) [28]: IoUsmooth L1 loss is proposed to smooth the boundary loss + +![](images/927eaa5e5e23acee3696edf7bf180f81258b3118d885cd47439e3e707997a991.jpg) +Figure 1. Overall flowchart of the phase-shifting coder integrated into a deep neural network. + +jump; RSDet (2021) [16]: Similarly, a modified version using modulated loss is proposed in this work. + +2) Angle coder. CSL (2020) [24]: Circular smooth label (CSL) technique converts angle regression to classification to handle the periodicity of the orientation angle and increase the error tolerance to adjacent angles; Upon CSL, DCL [22] further solves the square-like problem. +3) Gaussian distribution. GWD (2021) [27]: Regression loss based on Gaussian Wasserstein distance (GWD) is proposed, where the rotated bounding box is converted to a 2D Gaussian distribution to calculate the regression loss; KLD (2021) [29]: The Kullback-Leibler Divergence (KLD) between the Gaussian distributions is calculated as the regression loss; KFIoU (2022) [30]: Kalman filter is adopted to mimic the mechanism of Skew Intersection over Union (SkewIoU) by its definition, which requires less hyperparameter tuning than GWD and KLD. + +These methods consider the problems from different perspectives and each has its pros and cons. For example, SCRDet and RSDet are designed to alleviate the impact of the problems, instead of theoretically solving them; CSL is simple and stable, but not able to solve the square-like problem, and its performance could be greatly affected by hyper-parameters; GWD and KLD solve both problems elegantly, but their prediction is relatively inaccurate, resulting in high $\mathrm{mAP}_{50}$ but low $\mathrm{mAP}_{75}$ performance. + +Based on the above analysis, much progress has been made in the field of oriented object detection, but related problems have not yet been completely solved. + +# 3. Method + +In this section, we will first introduce the encoding and decoding procedure of the phase-shifting coder. Afterward, an enhanced version dual-frequency phase-shifting coder + +will be introduced. Readers are referred to literature [36] for the basic principles of the phase-shifting technique. + +# 3.1. Phase-shifting coder (PSC) + +The overall flowchart of the phase-shifting coder integrated into a deep neural network is illustrated in Fig. 1. Taking the "long edge 90" angle definition as an example for illustration, symbols can be defined as follows: + +- $\theta$ : Orientation angle, in range $[- \pi / 2, \pi / 2)$ +- $\varphi$ : Principal phase, in range $[- \pi, \pi)$ +- $N_{\mathrm{step}}$ : The number of phase-shifting steps +- $X$ : Encoded data, $X = \{x_{n} \mid n = 1,2,\dots,N_{\mathrm{step}}\}$ + +Mapping: The cycle of sin or cos is $2\pi$ , whereas a rectangle box is identical to itself when rotated by $\pi$ , thus a mapping is required to match them, as follows: + +$$ +\varphi = 2 \theta \tag {1} +$$ + +Encoding: The formula of encoding $\varphi$ into $X$ can be described as: + +$$ +x _ {n} = \cos \left(\varphi + \frac {2 n \pi}{N _ {\mathrm {s t e p}}}\right) \tag {2} +$$ + +where $n = 1,2,\dots ,N_{\mathrm{step}}$ + +To simplify the subsequent description, Eq. (2) is also denoted as $X = f_{\mathrm{enc}}(\varphi)$ . + +Decoding: The formula of decoding $\varphi$ from $X$ can be described as: + +$$ +\varphi = - \arctan \frac {\sum_ {n = 1} ^ {N _ {\mathrm {s t e p}}} x _ {n} \sin \left(\frac {2 n \pi}{N _ {\mathrm {s t e p}}}\right)}{\sum_ {n = 1} ^ {N _ {\mathrm {s t e p}}} x _ {n} \cos \left(\frac {2 n \pi}{N _ {\mathrm {s t e p}}}\right)} \tag {3} +$$ + +![](images/37304d26c412ef5f3241f8e4d7c4aa35932d42c3b063472be4b5543257b81146.jpg) +Figure 2. Inference flow of (a) single-frequency PSC and (b) dual-frequency PSC. + +The arctan in the formula should be implemented by the arctan2 function so that its output is in the range $(- \pi, \pi]$ . Equation (3) is also denoted as $\varphi = f_{\mathrm{dec}}(X)$ . + +# 3.2. Dual-frequency phase-shifting coder (PSCD) + +Through rethinking the boundary problem and the square-like problem, we believe these two problems can be inherently unified. If a bounding box is equivalent to itself under $180^{\circ}$ rotation, the boundary problem occurs, but if they are equivalent under $90^{\circ}$ rotation, the square-like problem occurs. Both cases are periodic fuzzy problems but of different cycles. + +Therefore, to solve both boundary discontinuity and square-like problems, an additional phase is required to establish the dual-frequency phase-shifting coder. The difference between the basic phase-shifting coder and the dual-frequency one is illustrated in Fig. 2. + +Additional symbols used in dual-frequency phase-shifting coder can be defined as follows: + +- $\varphi_{1}$ : Phase of the first frequency, in range $[- \pi, \pi)$ +- $\varphi_{2}$ : Phase of the second frequency, in range $[-2\pi, 2\pi)$ +- $\varphi$ : Final principal phase, in range $[- \pi, \pi)$ +- $X_{1}$ : Data encoded from the phase of the first frequency, $X_{1} = \{x_{n} \mid n = 1,2,\dots,N_{\mathrm{step}}\}$ +- $X_{2}$ : Data encoded from the phase of the second frequency, $X_{2} = \{x_{n} \mid n = 1, 2, \dots, N_{\mathrm{step}}\}$ +- $X$ : Final encoded data, with coding length $2 \times N_{\mathrm{step}}$ , $X = \{X_1, X_2\}$ + +Mapping: In dual-frequency PSC, two principal phases are mapped from angle $\theta$ during the training process: + +$$ +\left\{ \begin{array}{l} \varphi_ {1} = 2 \theta \\ \varphi_ {2} = 4 \theta \end{array} \right. \tag {4} +$$ + +The output orientation angle is mapped from the final principal phase during the inference process: + +$$ +\theta = \frac {1}{2} \varphi \tag {5} +$$ + +Encoding: Similar to Eq. (2), the formula of encoding $\varphi_{1}$ and $\varphi_{2}$ into $X_{1}$ and $X_{2}$ can be described as: + +$$ +\left\{ \begin{array}{l} X _ {1} = f _ {\text {e n c}} \left(\varphi_ {1}\right) \\ X _ {2} = f _ {\text {e n c}} \left(\varphi_ {2}\right) \end{array} \right. \tag {6} +$$ + +Decoding: Similar to Eq. (3), the formula of decoding $\varphi_{1}$ and $\varphi_{2}$ from $X_{1}$ and $X_{2}$ can be described as: + +$$ +\left\{ \begin{array}{l} \varphi_ {1} = f _ {\mathrm {d e c}} \left(X _ {1}\right) \\ \varphi_ {2} = f _ {\mathrm {d e c}} \left(X _ {2}\right) \end{array} \right. \tag {7} +$$ + +Unwrapping: The network outputs two principal phases during inference: $\varphi_{1}$ as the absolute phase and $\varphi_{2}$ as the wrapped phase. We need to mix them to obtain the final phase (also known as phase unwrapping). To this end, we first calculate the inner product between $\varphi_{1}$ and $\varphi_{2}$ by: + +$$ +\delta = \cos \varphi_ {1} \cos \frac {\varphi_ {2}}{2} + \sin \varphi_ {1} \sin \frac {\varphi_ {2}}{2} \tag {8} +$$ + +Afterward, $\varphi_{2}$ is unwrapped according to $\delta$ , so that the two phases can be automatically mixed to obtain the final phase $\varphi$ , as follows: + +$$ +\varphi = \left\{ \begin{array}{l l} \pi + \frac {\varphi_ {2}}{2}, & \text {i f} \delta < 0 \\ \frac {\varphi_ {2}}{2}, & \text {e l s e} \end{array} \right. \tag {9} +$$ + +It should be noted that the above formula is a simplified version for higher clarity. In fact, after added by $\pi$ , $\varphi$ could be out of the range $[- \pi, \pi)$ . In such case, $\varphi$ needs to be subtracted by $2\pi$ , otherwise the output angle could be outside the definition range. + +# 3.3. General form of mapping + +Similarly, the ambiguity caused by "triangle-like" or "pentagon-like" objects can also be solved, as well as the $360^{\circ}$ orientation problem (for example, predicting the heading direction of the airplane), by extending the mapping between phase and angle to a more general form: + +$$ +\varphi = k \theta \tag {10} +$$ + +where $k = 2\pi / s$ , assuming objects to be detected are symmetric under the rotation of $s$ radians, as shown in Fig. 3. + +![](images/6a981f3921c1bca0134cf5a058d5235885c30705f2c62abc4251654eac7a1f4b.jpg) +Figure 3. Objects with different rotational periodicity. + +PSC is applicable in all of these cases, while the multifrequency strategy can be used when different types exist simultaneously. In other words, by mapping the rotational periodicity of different cycles into the phase of different frequencies, we provide a unified framework for various rotational symmetry problems in oriented object detection. + +# 3.4. Loss function + +The oriented bounding box is represented by five parameters $(x, y, w, h, \theta)$ , denoting the box's center coordinates, width, height, and angle, respectively. As an angle-coder-based method, PSC only involves the regression of $\theta$ . + +According to Eq. (2), the encoded data (phase-shifting patterns) are in the range $[-1, 1]$ . To make the training more stable, we also transform the output features with: + +$$ +X _ {\text {P r e d}} = 2 \times \text {s i g m o i d} \left(X _ {\text {F e a t}}\right) - 1 \tag {11} +$$ + +where $X_{\mathrm{Feat}}$ is the output features of the convolution layer, and $X_{\mathrm{Pred}}$ is the predicted encoded data in range $[-1, 1]$ . + +Afterward, the loss of the angle branch can be calculated with L1 loss: + +$$ +L _ {\text {a n g}} = \left| X _ {\mathrm {G T}} - X _ {\text {P r e d}} \right| \tag {12} +$$ + +where $X_{\mathrm{GT}}$ is the ground truth phase-shifting patterns encoded from the orientation angle of annotated boxes. + +Finally, the overall loss can be expressed as: + +$$ +L = w _ {1} L _ {\mathrm {c l s}} + w _ {2} L _ {\mathrm {b o x}} + w _ {3} L _ {\mathrm {a n g}} \tag {13} +$$ + +where $w_{1}L_{\mathrm{cls}}$ and $w_{2}L_{\mathrm{box}}$ are the weighted loss of classification and box regression branches defined by the backbone detector, and $w_{3}$ is set to $0.2w_{1}$ by default. + +It should be noted that Eq. (13) describes only the general situation, and there are also some special cases, such as FCOS with center-ness loss. + +# 4. Experiments + +With the help of PyTorch [15], ultralytics/yolov5 [6], and MMRotate [35] tool kits, experiments are carried out to evaluate the performance of the proposed methods. To compare with existing literature, we choose mean average precision (mAP) as the major metric. The computing infrastructure is as follows: CPU: Intel i9-12900K, GPU: Nvidia RTX3080, OS: Windows 10, PyTorch: 1.10.1, ultralytics/yolov5: 6.0, MMRotate: 0.3.2. + +# 4.1. Datasets and benchmarks + +DOTA [20]: DOTA is comprised of 2,806 large aerial images—1,411 for training, 937 for validation, and 458 for testing. The dataset is annotated using 15 categories with 188,282 instances in total. The categories are defined as: Plane (PL), Baseball Diamond (BD), Bridge (BR), Ground Field Track (GTF), Small Vehicle (SV), Large Vehicle (LV), Ship (SH), Tennis Court (TC), Basketball Court (BC), Storage Tank (ST), Soccer-Ball Field (SBF), Roundabout (RA), Harbor (HA), Swimming Pool (SP), and Helicopter (HC). We follow the standard preprocessing procedure in MMRotate—The high-resolution images are split into $1024 \times 1024$ patches with an overlap of 200 pixels for training, and during inference, the detection results of all patches are merged to evaluate the performance. + +HRSC [12]: As a ship detection dataset, HRSC contains ship instances both on the sea and inshore, with arbitrary orientation. The training, validation, and testing set include 436, 181, and 444 images respectively. We use the preprocessing provided by MMRotate, where the images are scaled to $800 \times 800$ for training and testing. + +OCDPCB1: OCDPCB is a dataset for oriented component detection in printed circuit boards aimed at automated optical inspection. The dataset consists of 636 images, of which 445 images are used for training and 191 for testing. The resolution of the images is $1280 \times 1280$ . + +# 4.2. Ablation study + +# Ablation study of hyper-parameters: + +In most existing methods such as CSL, GWD, and KLD, hyper-parameters could highly affect the performance. Worse still, the best parameters vary in different scenarios and datasets, which require laborious tuning. + +PSC is quite different—The only hyper-parameter $N_{\mathrm{step}}$ is an integer greater than or equal to 3, so we evaluate several $N_{\mathrm{step}}$ values most commonly used in the phase-shifting technique, and the results, which are obtained on RetinaNet with dual-frequency PSC, are shown in Tab. 1. + +
MetricsNstep = 3Nstep = 4Nstep = 5
DOTA (mAP50)71.0970.9671.01
DOTA (mAP75)41.1741.8241.53
DOTA (mAP50:95)41.2541.5141.13
HRSC (mAP50)85.5385.4985.46
HRSC (mAP75)59.5759.6459.54
HRSC (mAP50:95)53.2053.2253.12
+ +Table 1. Performance under different ${N}_{\text{step }}$ value. + +According to the experimental results, this parameter has quite a limited impact on the results. Although $N_{\mathrm{step}} = 4$ + +![](images/63a0f19e1b1e8e38afbccbeae07e3061f20886027fcaca216a4b0fd091a2ba54.jpg) + +![](images/0f4465906afb2e424745a2eb58c407d130aec500e5c1a0c559113566ce24f330.jpg) + +![](images/285160b7d4fe1a97a591964a7ec7870a10133dde5e1275c769d9e4efa9e20059.jpg) + +![](images/b058641bb2cb80944d439379f444953160968a18b023a4b68f78ef9d6bd1a0a4.jpg) + +![](images/6f56560e870808138e82d2cfceaaa87c758a38ae82041096c9bfda4c9dc1e518.jpg) +(a) Detection results of PSC: Boundary discontinuity free, accurate, and unquantized +(b) Detection results of PSCD: Square-like problem free and more accurate +Figure 4. Visual comparison between single-frequency PSC and dual-frequency PSC. + +![](images/1e7de3916b9fdad372aff22d8dd0871383f5f97a286c07258dcc8a5bc19c7f11.jpg) + +![](images/a2bc005724c04a2244dd482d3a4a115265151967bcf02eb864a35577a651af45.jpg) + +![](images/5e5bf7cc0cd8060c74c708533d88068b776dc71ab6fc5c667fb87d5434f5017d.jpg) + +shows better $\mathrm{mAP}_{75}$ performance, it also impairs $\mathrm{mAP}_{50}$ performance. On the whole, larger $N_{\mathrm{step}}$ will not bring significant benefits. Taking the computational complexity into consideration, we would recommend $N_{\mathrm{step}} = 3$ . + +Once $N_{\mathrm{step}} = 3$ is determined, PSC has no adjustable hyper-parameters. + +# Ablation study of dual-frequency: + +We provide an intuitive comparison between single-frequency PSC and dual-frequency PSC to verify the effectiveness of the dual-frequency module and help researchers decide which one to choose. + +The visual comparison displayed in Fig. 4 quite conforms with our theory, proving that the dual-frequency strategy can work as expected and solve both boundary discontinuity and square-like problems in a unified way. And thus, the dual-frequency strategy is highly recommended in scenarios containing square-like objects. + +# 4.3. Experimental settings + +# Group settings: + +PSC can work with various detectors and backbones. Thus, we select three state-of-the-art backbones for experiments: FCOS (anchor-free), RetinaNet (anchor-based), and YOLO (high-efficiency). In the experiments, FCOS and RetinaNet are set to be based on ResNet-50 [5] (denoted as R-50), and YOLO includes two configurations: YOLOv5s and YOLOv5m. The parameter volume of the four models is about FCOS (R-50): 32M, RetinaNet (R-50): 36M, YOLOv5s: 7M, and YOLOv5m: 21M. + +We set up five experimental groups for DOTA dataset, + +and two for HRSC or OCDPCB datasets (as shown in Tabs. 2 to 4). Both the backbone and the data augmentation are identical within each group to make the comparisons fair. Also, SWA [32] and multi-scale testing are not adopted. Networks based on FCOS and RetinaNet are trained by 12 epochs on DOTA and 72 epochs on HRSC and OCDPCB, whereas the YOLO-based groups are trained by 120 epochs. The learning rate is initially set to 1e-3 and finally reduced to 1e-5. Readers are referred to the configuration files in our codes for all the particulars. + +# Baseline methods: + +As an angle-coder-based method for boundary discontinuity and square-like problems, we take the following two most relevant methods as the baseline for comparison. + +(1) CSL [24]: The most widely used angle coder converting the angle regression to classification to solve boundary discontinuity problem. +(2) KLD [29]: The state-of-the-art method solving both boundary discontinuity and square-like problems based on Gaussian distribution. + +# 4.4. Results and analysis + +The quantitative results on DOTA, HRSC, and OCDPCB datasets are demonstrated in Tabs. 2 to 4. The top two results within each group are labeled in bold red and blue. + +# $\nabla$ Comparisons on DOTA dataset: + +1) With KLD. Both PSC and PSCD show advantages over existing methods in many groups of experiments. Specifically, PSC is on a par with KLD in $\mathrm{mAP}_{50}$ , but significantly better than KLD in $\mathrm{mAP}_{75}$ . Such improvement + +
MethodRPLBDBRGTFSVLVSHTCBCSTSBFRAHASPHC\( \mathrm{mAP}_{50} \)\( \mathrm{mAP}_{75} \)\( \mathrm{mAP}_{50:95} \)
FCOS (R-50)Rotated89.1871.9947.9761.6179.3073.5285.7890.9081.0984.3059.5762.6962.0869.9449.3171.2837.0839.42
+KLD89.1775.4249.4156.4879.6676.7886.9190.8983.5284.4158.7662.2163.4467.9050.0771.6737.5339.67
+CSL88.2474.8741.2761.0379.5278.3587.1990.8881.5084.5354.7062.6562.8468.4546.5070.8338.7139.75
+PSC88.2474.4248.6363.4479.9880.7687.5990.8882.0271.5859.1260.7865.7871.2153.0671.8339.2140.42
+PSCD88.0473.9548.8363.4480.0180.7587.5890.8881.6967.2358.7060.2665.6771.1153.0671.4139.3540.36
FCOS (R-50)+KLD✓89.0573.7349.1757.8679.5477.9187.4190.8783.2382.4258.9761.8362.9172.6959.4472.4737.8439.95
+CSL✓87.8468.8842.1557.4177.2474.7887.6690.8979.4384.3454.3563.4661.3969.6261.1670.7137.1338.47
+PSC✓89.0773.6048.9162.6375.2477.7188.0290.8582.8669.8561.4865.2565.6873.0367.8872.8038.8341.10
+PSCD✓89.0673.6149.0362.3475.1877.6988.0090.8582.6372.9761.4864.2065.7772.8867.8872.9039.8041.51
RetinaNet (R-50)Rotated89.4176.8140.8867.5477.5162.6377.5590.8982.3181.9858.1661.5656.4663.7138.9668.4242.0340.13
+KLD89.5079.9139.9270.4078.0464.2482.7990.9081.8083.0257.6363.5256.6365.1350.0470.2337.8839.31
+CSL89.3379.6740.8369.9577.7162.0877.4690.8782.8782.0360.0765.2753.5864.0346.6269.4940.4239.69
+PSC89.4180.6639.0669.0877.6161.6377.2190.8682.5281.7660.9866.2057.5164.7548.2869.8340.3740.03
+PSCD89.3282.2937.9271.5278.4066.3378.0190.8984.2180.6360.2264.7359.6968.3753.8571.0941.1741.25
YOLOv5s+CSL✓89.2684.5351.3660.6980.7084.7488.4190.6885.9387.5959.6265.1874.5381.7166.9176.7946.8545.63
+PSC✓89.6586.3751.7663.4281.2184.6388.2990.8085.3987.9361.0066.4175.0181.7766.2077.3247.5646.48
+PSCD✓89.7086.6852.4759.7481.5785.1488.4490.8383.9988.4060.4369.0474.8983.3066.2777.4051.5048.27
YOLOv5m+CSL✓89.6086.3954.6262.0480.3685.2088.4090.8080.5488.4764.1661.2176.7083.1367.9177.3049.8847.97
+PSC✓89.8585.9354.9461.5681.8985.4788.3790.7386.9088.7963.9068.9276.8282.8363.2578.0150.5048.60
+PSCD✓89.8686.0254.9462.0281.9085.4888.3990.7386.9088.8263.9469.1976.8482.7563.2478.0754.1050.35
+ +Table 2. ${\mathrm{{AP}}}_{50}$ of each category and mAP on DOTA. Column "R" means using random rotation and random resize as augmentation. + +in $\mathrm{mAP}_{75}$ is even more significant for PSCD, which outperforms KLD by 2.36 pp on average. Based on the above analysis, it can be concluded that PSC and PSCD have a similar recall rate to KLD, but the bounding boxes predicted by PSC and PSCD show higher Intersection over Union (IoU) and better quality. +2) With CSL. In comparisons with CSL, both PSC and PSCD are superior in most metrics. On average, PSCD outperforms CSL by $1.15\mathrm{pp}$ in $\mathrm{mAP}_{50}$ , and $2.59\mathrm{pp}$ in $\mathrm{mAP}_{75}$ . It can be seen from the results that the gap between PSC and CSL is even more significant when data augmentation is used. We believe this phenomenon can be theoretically explained—By observing the training log, we find that the angle loss of PSC is much lower than that of CSL. With lower angle loss, PSC leaves more margin for the network to fit those augmented data, allowing the network to pay more attention to the classification and the bounding box branches, and finally resulting in higher performance. Furthermore, PSC is fully differentiable with unquantized outputs, which can be useful in detecting tiny deviations. This feature usually cannot be reflected by the mAP value, but could be important for some applications. +3) Between PSC and PSCD. The $\mathrm{mAP}_{75}$ of PSCD is considerably higher than that of PSC on DOTA dataset, with the improvement reaching 3.94 pp on YOLOv5s and 3.60 pp + +on YOLOv5m. In experiments using FCOS and RetinaNet backbones, PSCD also increases the $\mathrm{mAP}_{75}$ by an average of 0.64 pp compared with PSC. + +# $\nabla$ Comparisons on HRSC dataset: + +1) With CSL and KLD. From the experimental results, the $\mathrm{mAP}_{50}$ performance of different methods on HRSC dataset do not differ much, among which FCOS+PSC is the best, reaching $90.06\mathrm{mAP}_{50}$ . Whereas for $\mathrm{mAP}_{75}$ , there are noticeable differences among the methods—Although CSL achieves a decent $\mathrm{mAP}_{50}$ , its $\mathrm{mAP}_{75}$ performance is significantly lower than other methods, indicating that the quality of the bounding boxes detected by CSL is relatively poor, with IoU generally below $75\%$ . When compared with the state-of-the-art method KLD, PSC also shows a significant advantage in $\mathrm{mAP}_{75}$ , with an improvement of $1.1\mathrm{pp}$ and $2.54\mathrm{pp}$ under FCOS and RetinaNet, respectively. +2) Between PSC and PSCD. The dual-frequency strategy plays a negative role in some of the experiments. Such results of dual-frequency PSC, a technique mainly aimed at the square-like problem, are quite in line with our expectation—Objects in ship detection datasets are unlikely to be "square-like". A similar phenomenon also occurs in OCDPCB dataset. These results provide guidance for researchers: PSC could be a better alternative than PSCD in scenarios containing rather few square-like objects. + +
Method\( \mathrm{mAP}_{50} \)\( \mathrm{mAP}_{75} \)\( \mathrm{mAP}_{50:95} \)
FCOS (R-50)Rotated89.7477.0063.84
+KLD89.7677.4662.63
+CSL89.8466.4758.92
+PSC90.0678.5667.57
+PSCD89.9179.2067.88
RetinalNet (R-50)Rotated83.5059.6051.56
+KLD85.8558.7653.40
+CSL84.8738.7544.17
+PSC85.6561.3054.14
+PSCD85.5359.5753.20
+ +Table 3. Detection accuracy on HRSC dataset. + +
Method\( \mathrm{mAP}_{50} \)\( \mathrm{mAP}_{75} \)\( \mathrm{mAP}_{50:95} \)
FCOS (R-50)Rotated87.8875.0064.26
+KLD87.7267.4159.77
+CSL87.2373.8263.12
+PSC88.8775.7264.85
+PSCD87.4975.4864.18
RetinaNet (R-50)Rotated74.6864.2555.85
+KLD76.3054.2749.06
+CSL75.3861.9253.14
+PSC77.3565.6157.58
+PSCD75.7764.2455.70
+ +# $\nabla$ Comparisons on OCDPCB dataset: + +Most oriented object detectors have been well-tuned on DOTA and HRSC datasets, but when adapted to a completely new dataset, they might give a performance far below expectation. Therefore, we choose a less common dataset and train the networks with the same hyperparameters used in training HRSC. + +Surprisingly, without tuning hyper-parameters (such as the smooth radius in CSL) specifically for OCDPCB dataset, CSL and KLD produce rather limited effects, with $\mathrm{mAP}_{50}$ slightly higher but $\mathrm{mAP}_{75}$ much lower under RetinaNet, and negative results under FCOS. + +PSC and PSCD still work well in such circumstances, especially in $\mathrm{mAP}_{75}$ , where PSC outperforms KLD by 9.83 pp on average. Based on the above results, it can be concluded that PSC and PSCD can obtain high performance more easily than CSL and KLD when facing a new dataset. + +# 4.5. Inference time + +With images of $1024 \times 1024$ resolution from DOTA dataset, the average inference time and the model size are evaluated in Tab. 5, which demonstrate that PSC and PSCD are slightly slower than KLD but much faster than CSL. + +Table 4. Detection accuracy on OCDPCB dataset. + +
MethodTime (ms)Parameters
RetinaNet (R-50)42.9 (base)36.71M (base)
+KLD43.0 (+0.1)36.71M (+0.00M)
+CSL (ω = 4)46.3 (+3.4)37.64M (+0.93M)
+CSL (ω = 1)50.5 (+7.6)40.44M (+3.73M)
+PSC43.1 (+0.2)36.79M (+0.08M)
+PSCD43.4 (+0.5)36.88M (+0.17M)
+ +Table 5. Comparisons on inference time and model size. + +# 5. Conclusions + +A novel differentiable angle coder for oriented object detection named phase-shifting coder (PSC) is proposed in this paper, which encodes the orientation angle into periodic phases to solve the boundary discontinuity problem. Upon PSC, an enhanced dual-frequency version (PSCD) mapping the rotational periodicity of different cycles into the phase of different frequencies is proposed to elegantly solve both boundary discontinuity and square-like problems. + +Afterward, extensive experiments are carried out to evaluate the performance of PSC and PSCD, through which the following conclusions can be drawn: + +1) Among angle-coder-based methods, PSC shows significant improvement in both $\mathrm{mAP}_{50}$ and $\mathrm{mAP}_{75}$ compared with the currently most widely used method CSL. On DOTA dataset, PSCD outperforms CSL by an average of $1.15\mathrm{pp}$ in $\mathrm{mAP}_{50}$ and $2.59\mathrm{pp}$ in $\mathrm{mAP}_{75}$ . +2) Compared with other state-of-the-art approaches, PSC is on a par with Gaussian-distribution-based method KLD in $\mathrm{mAP}_{50}$ , but significantly better than KLD in $\mathrm{mAP}_{75}$ . In particular, PSCD outperforms KLD by an average of $2.36\mathrm{pp}$ in $\mathrm{mAP}_{75}$ on DOTA dataset. When high-IoU bounding boxes are required, PSC and PSCD are expected to give a competitive performance. +3) The $\mathrm{mAP}_{75}$ of PSCD is considerably higher than that of PSC on DOTA dataset, with the improvement reaching $3.94\mathrm{pp}$ on YOLOv5s and $3.60\mathrm{pp}$ on YOLOv5m. However, on HRSC and OCDPCB datasets, the dual-frequency strategy plays a negative role, indicating that in scenarios containing rather few square-like objects, PSC could be a better alternative than PSCD. +4) Many existing approaches require different parameters on different datasets. PSC and PSCD, by contrast, do not use dataset-dependent hyper-parameter tuning, so they can be applied to new scenarios more comfortably. + +In many scenarios, some objects require $360^{\circ}$ oriented detection, while others are $180^{\circ}$ or $90^{\circ}$ rotationally symmetric. This is an extended form of the square-like problem and a common situation in real applications. In such a case, PSC can still be theoretically applicable, which will be further explored in our future work. + +# References + +[1] Jian Ding, Nan Xue, Yang Long, Gui-Song Xia, and Qikai Lu. Learning roi transformer for oriented object detection in aerial images. 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Optics and Lasers in Engineering, 85:84-103, 2016. 1, 2 \ No newline at end of file diff --git a/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/images.zip b/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..b93ef49ae069f81222a9d8d7f877c7891fd4568a --- /dev/null +++ b/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2cbc639f2ef599099d36b9d6acd392fbb7b8c77f789cf2475544e383eee3e4c9 +size 741252 diff --git a/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/layout.json b/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..6516424d9e345de3d1e8bc5cf412dcb2bf755410 --- /dev/null +++ b/2023/Phase-Shifting Coder_ Predicting Accurate Orientation in Oriented Object Detection/layout.json @@ -0,0 +1,10933 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 126, + 103, + 467, + 138 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 126, + 103, + 467, + 138 + ], + "spans": [ + { + "bbox": [ + 126, + 103, + 467, + 138 + ], + "type": "text", + "content": "Phase-ShiftingCoder:PredictingAccurateOrientation inOrientedObjectDetection" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 238, + 160, + 358, + 175 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 238, + 160, + 358, + 175 + ], + "spans": [ + { + "bbox": [ + 238, + 160, + 358, + 175 + ], + "type": "text", + "content": "Yi Yu" + }, + { + "bbox": [ + 238, + 160, + 358, + 175 + ], + "type": "inline_equation", + "content": "^{1,2}" + }, + { + "bbox": [ + 238, + 160, + 358, + 175 + ], + "type": "text", + "content": ", Feipeng Da" + }, + { + "bbox": [ + 238, + 160, + 358, + 175 + ], + "type": "inline_equation", + "content": "^{1,2,*}" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 148, + 175, + 445, + 189 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 148, + 175, + 445, + 189 + ], + "spans": [ + { + "bbox": [ + 148, + 175, + 445, + 189 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 148, + 175, + 445, + 189 + ], + "type": "text", + "content": "School of Automation, Southeast University, Nanjing, China" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 96, + 190, + 498, + 204 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 96, + 190, + 498, + 204 + ], + "spans": [ + { + "bbox": [ + 96, + 190, + 498, + 204 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 96, + 190, + 498, + 204 + ], + "type": "text", + "content": "Key Laboratory of Measurement and Control of Complex Systems of Engineering," + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 150, + 204, + 442, + 217 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 150, + 204, + 442, + 217 + ], + "spans": [ + { + "bbox": [ + 150, + 204, + 442, + 217 + ], + "type": "text", + "content": "Ministry of Education, Southeast University, Nanjing, China" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 233, + 220, + 357, + 232 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 233, + 220, + 357, + 232 + ], + "spans": [ + { + "bbox": [ + 233, + 220, + 357, + 232 + ], + "type": "text", + "content": "{yuyi, dafp}@seu.edu.cn" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 143, + 258, + 191, + 272 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 258, + 191, + 272 + ], + "spans": [ + { + "bbox": [ + 143, + 258, + 191, + 272 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 284, + 289, + 499 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 284, + 289, + 499 + ], + "spans": [ + { + "bbox": [ + 46, + 284, + 289, + 499 + ], + "type": "text", + "content": "With the vigorous development of computer vision, oriented object detection has gradually been featured. In this paper, a novel differentiable angle coder named phase-shifting coder (PSC) is proposed to accurately predict the orientation of objects, along with a dual-frequency version (PSCD). By mapping the rotational periodicity of different cycles into the phase of different frequencies, we provide a unified framework for various periodic fuzzy problems caused by rotational symmetry in oriented object detection. Upon such a framework, common problems in oriented object detection such as boundary discontinuity and square-like problems are elegantly solved in a unified form. Visual analysis and experiments on three datasets prove the effectiveness and the potentiality of our approach. When facing scenarios requiring high-quality bounding boxes, the proposed methods are expected to give a competitive performance. The codes are publicly available at https://github.com/open-mmlab/mmrotate." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 523, + 127, + 536 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 523, + 127, + 536 + ], + "spans": [ + { + "bbox": [ + 47, + 523, + 127, + 536 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 543, + 287, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 543, + 287, + 662 + ], + "spans": [ + { + "bbox": [ + 46, + 543, + 287, + 662 + ], + "type": "text", + "content": "As a fundamental task in computer vision, object detection has been extensively studied. Early researches are mainly focused on horizontal object detection [33], on the ground that objects in natural scenes are usually oriented upward due to gravity. However, in other domains such as aerial images [2, 12, 20, 23, 25], scene text [7, 10, 13, 14, 34], and industrial inspection [11, 19], oriented bounding boxes are considered more preferable. Upon requirements in these scenarios, oriented object detection has gradually been featured." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 59, + 663, + 286, + 675 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 663, + 286, + 675 + ], + "spans": [ + { + "bbox": [ + 59, + 663, + 286, + 675 + ], + "type": "text", + "content": "At present, several solutions around oriented object de" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 683, + 287, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 683, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 683, + 287, + 712 + ], + "type": "text", + "content": "*Corresponding author is Feipeng Da. This work is supported by Special Project on Basic Research of Frontier Leading Technology of Jiangsu Province of China (BK20192004C)." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 259, + 545, + 308 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 259, + 545, + 308 + ], + "spans": [ + { + "bbox": [ + 304, + 259, + 545, + 308 + ], + "type": "text", + "content": "tection have been developed, among which the most intuitive way is to modify horizontal object detectors by adding an output channel to predict the orientation angle. Such a solution faces two problems:" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 309, + 545, + 454 + ], + "type": "list", + "angle": 0, + "index": 17, + "blocks": [ + { + "bbox": [ + 304, + 309, + 545, + 381 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 309, + 545, + 381 + ], + "spans": [ + { + "bbox": [ + 304, + 309, + 545, + 381 + ], + "type": "text", + "content": "1) Boundary problem [24]: Boundary discontinuity problem is often caused by angular periodicity. Assuming orientation " + }, + { + "bbox": [ + 304, + 309, + 545, + 381 + ], + "type": "inline_equation", + "content": "-\\pi / 2" + }, + { + "bbox": [ + 304, + 309, + 545, + 381 + ], + "type": "text", + "content": " is equivalent to " + }, + { + "bbox": [ + 304, + 309, + 545, + 381 + ], + "type": "inline_equation", + "content": "\\pi / 2" + }, + { + "bbox": [ + 304, + 309, + 545, + 381 + ], + "type": "text", + "content": ", the network output is sometimes expected to be " + }, + { + "bbox": [ + 304, + 309, + 545, + 381 + ], + "type": "inline_equation", + "content": "-\\pi / 2" + }, + { + "bbox": [ + 304, + 309, + 545, + 381 + ], + "type": "text", + "content": " and sometimes " + }, + { + "bbox": [ + 304, + 309, + 545, + 381 + ], + "type": "inline_equation", + "content": "\\pi / 2" + }, + { + "bbox": [ + 304, + 309, + 545, + 381 + ], + "type": "text", + "content": " when facing the same input. Such a situation makes the network confused about in which way it should perform regression." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 383, + 545, + 454 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 383, + 545, + 454 + ], + "spans": [ + { + "bbox": [ + 304, + 383, + 545, + 454 + ], + "type": "text", + "content": "2) Square-like problem [27]: Square-like problem usually occurs when a square bounding box cannot be uniquely defined. Specifically, a square box should be equivalent to a " + }, + { + "bbox": [ + 304, + 383, + 545, + 454 + ], + "type": "inline_equation", + "content": "90^{\\circ}" + }, + { + "bbox": [ + 304, + 383, + 545, + 454 + ], + "type": "text", + "content": " rotated one, but the regression loss between them is high due to the inconsistency of angle parameters. Such ambiguity can also seriously confuse the network." + } + ] + } + ], + "index": 16 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 304, + 456, + 545, + 504 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 456, + 545, + 504 + ], + "spans": [ + { + "bbox": [ + 304, + 456, + 545, + 504 + ], + "type": "text", + "content": "A more comprehensive introduction to these problems can be found in previous researches [25, 27]. Also, several methods have been proposed to address these problems, which will be reviewed in Sec. 2." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 506, + 545, + 625 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 506, + 545, + 625 + ], + "spans": [ + { + "bbox": [ + 304, + 506, + 545, + 625 + ], + "type": "text", + "content": "Through rethinking the above problems, we find that they can inherently be unified as rotationally symmetric problems (boundary under " + }, + { + "bbox": [ + 304, + 506, + 545, + 625 + ], + "type": "inline_equation", + "content": "180^{\\circ}" + }, + { + "bbox": [ + 304, + 506, + 545, + 625 + ], + "type": "text", + "content": " and square-like under " + }, + { + "bbox": [ + 304, + 506, + 545, + 625 + ], + "type": "inline_equation", + "content": "90^{\\circ}" + }, + { + "bbox": [ + 304, + 506, + 545, + 625 + ], + "type": "text", + "content": " rotation), which is quite similar to the periodic fuzzy problem of the absolute phase acquisition [37] in optical measurement. Inspired by this, we come up with an idea to utilize phase-shifting coding, a technique widely used in optical measurement [36], for angle prediction in oriented object detection. The technique has the potential to solve both boundary discontinuity and square-like problems:" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 628, + 545, + 713 + ], + "type": "list", + "angle": 0, + "index": 22, + "blocks": [ + { + "bbox": [ + 304, + 628, + 545, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 628, + 545, + 676 + ], + "spans": [ + { + "bbox": [ + 304, + 628, + 545, + 676 + ], + "type": "text", + "content": "1) Phase-shifting encodes the measured distance (or parallax) into the periodic phase in optical measurement. The orientation angle can also be encoded into the periodic phase, and boundary discontinuity is thus inherently solved." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "content": "2) Phase-shifting also has the periodic fuzzy problem, which is similar to the square-like problem, and many solutions exist. For example, the dual-frequency phase-shifting" + } + ] + } + ], + "index": 21 + } + ], + "sub_type": "text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "13354" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 108 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 108 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 108 + ], + "type": "text", + "content": "technique solves the periodic fuzzy problem by mixing phases of different frequencies (also known as phase unwrapping [37])." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 59, + 109, + 173, + 120 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 109, + 173, + 120 + ], + "spans": [ + { + "bbox": [ + 59, + 109, + 173, + 120 + ], + "type": "text", + "content": "Motivations of this paper:" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 121, + 286, + 192 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 121, + 286, + 192 + ], + "spans": [ + { + "bbox": [ + 47, + 121, + 286, + 192 + ], + "type": "text", + "content": "Based on the above analysis, we believe that the phase-shifting technique can be modified and adapted to oriented object detection. What is the principle of the phase-shifting angle coder? How to integrate this module into a deep neural network? Will this technique result in better performance? These questions are what this paper is for." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 59, + 193, + 181, + 204 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 193, + 181, + 204 + ], + "spans": [ + { + "bbox": [ + 59, + 193, + 181, + 204 + ], + "type": "text", + "content": "Contributions of this paper:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 204, + 286, + 323 + ], + "type": "list", + "angle": 0, + "index": 6, + "blocks": [ + { + "bbox": [ + 47, + 204, + 286, + 262 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 204, + 286, + 262 + ], + "spans": [ + { + "bbox": [ + 47, + 204, + 286, + 262 + ], + "type": "text", + "content": "1) We are the first to utilize the phase-shifting coder to cope with the angle regression problem in the deep learning area. An integral and stable solution is elaborated on in this paper. Most importantly, the codes are well-written, publicly available, and with reproducible results." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 264, + 286, + 323 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 264, + 286, + 323 + ], + "spans": [ + { + "bbox": [ + 47, + 264, + 286, + 323 + ], + "type": "text", + "content": "2) The performance of the proposed methods is evaluated through extensive experiments. The experimental results are of high quality—All the listed results are retested on identical environments to ensure fair comparisons (instead of copied from other papers)." + } + ] + } + ], + "index": 5 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 59, + 324, + 253, + 335 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 324, + 253, + 335 + ], + "spans": [ + { + "bbox": [ + 59, + 324, + 253, + 335 + ], + "type": "text", + "content": "The rest of this paper is organized as follows:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 335, + 286, + 396 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 335, + 286, + 396 + ], + "spans": [ + { + "bbox": [ + 47, + 335, + 286, + 396 + ], + "type": "text", + "content": "Section 2 reviews the related methods around oriented object detection. Section 3 describes the principles of the phase-shifting coder in detail. Section 4 conducts experiments on several datasets to evaluate the performance of the proposed methods. Section 5 concludes the paper." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 405, + 130, + 417 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 405, + 130, + 417 + ], + "spans": [ + { + "bbox": [ + 47, + 405, + 130, + 417 + ], + "type": "text", + "content": "2. Related work" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 425, + 286, + 472 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 425, + 286, + 472 + ], + "spans": [ + { + "bbox": [ + 47, + 425, + 286, + 472 + ], + "type": "text", + "content": "With datasets such as DOTA [20], HRSC [12], and IC-DAR [14], extensive studies around oriented object detection have been carried out, and some representative ones are summarized in this section." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 480, + 200, + 491 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 480, + 200, + 491 + ], + "spans": [ + { + "bbox": [ + 47, + 480, + 200, + 491 + ], + "type": "text", + "content": "2.1. From horizontal to oriented" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 498, + 286, + 545 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 498, + 286, + 545 + ], + "spans": [ + { + "bbox": [ + 47, + 498, + 286, + 545 + ], + "type": "text", + "content": "Many oriented object detection methods are based on horizontal object detection, which has been reviewed in the literature [8, 17, 33]. Hence, we only briefly introduce four representative frameworks:" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 546, + 286, + 713 + ], + "type": "list", + "angle": 0, + "index": 17, + "blocks": [ + { + "bbox": [ + 47, + 546, + 286, + 593 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 546, + 286, + 593 + ], + "spans": [ + { + "bbox": [ + 47, + 546, + 286, + 593 + ], + "type": "text", + "content": "1) Anchor-based. RetinaNet (2017) [9]: As a one-stage detector, RetinaNet uses Feature Pyramid Network (FPN) as the backbone, to which two subnetworks are attached, one for classification and the other for regression." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 47, + 594, + 286, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 594, + 286, + 641 + ], + "spans": [ + { + "bbox": [ + 47, + 594, + 286, + 641 + ], + "type": "text", + "content": "2) Anchor-free. FCOS (2019) [18]: By adding a centerness regression, this work presents an anchor-free one-stage detector, which avoids the complicated computation and hyper-parameters related to anchor boxes." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 47, + 642, + 286, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 642, + 286, + 689 + ], + "spans": [ + { + "bbox": [ + 47, + 642, + 286, + 689 + ], + "type": "text", + "content": "3) Point-based. RepPoint (2019) [31]: RepPoint is a representation of objects as a set of sample points, which learn to arrange themselves in a manner that bounds the spatial extent of an object and indicates significant local areas." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 47, + 689, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 286, + 713 + ], + "type": "text", + "content": "4) High-efficiency. YOLO (v5, 2021) [6]: Famous for its high speed and accuracy, YOLO divides images into a grid" + } + ] + } + ], + "index": 16 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "text", + "content": "system. Each cell in the grid is responsible for detecting objects within itself." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 305, + 96, + 545, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 96, + 545, + 156 + ], + "spans": [ + { + "bbox": [ + 305, + 96, + 545, + 156 + ], + "type": "text", + "content": "By adding an output channel to predict the orientation of each object, these horizontal detectors can comfortably be applied to oriented object detection, usually termed as Rotated RetinaNet, Rotated FCOS, Rotated RepPoint, and Rotated YOLO [35]." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 164, + 462, + 176 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 164, + 462, + 176 + ], + "spans": [ + { + "bbox": [ + 306, + 164, + 462, + 176 + ], + "type": "text", + "content": "2.2. Rotation-invariant detectors" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 183, + 545, + 218 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 183, + 545, + 218 + ], + "spans": [ + { + "bbox": [ + 305, + 183, + 545, + 218 + ], + "type": "text", + "content": "Based on the above frameworks, some studies use additional modules to cope with rotation and improve performance. Some representative ones are as follows:" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 305, + 219, + 545, + 554 + ], + "type": "list", + "angle": 0, + "index": 27, + "blocks": [ + { + "bbox": [ + 305, + 219, + 545, + 266 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 219, + 545, + 266 + ], + "spans": [ + { + "bbox": [ + 305, + 219, + 545, + 266 + ], + "type": "text", + "content": "1) RoI Transformer (2019) [1]: The core idea is to apply spatial transformations on Regions of Interest (RoIs) and learn the transformation parameters under the supervision of oriented bounding box (OBB) annotations." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 305, + 267, + 545, + 338 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 267, + 545, + 338 + ], + "spans": [ + { + "bbox": [ + 305, + 267, + 545, + 338 + ], + "type": "text", + "content": "2) ReDet (2021) [4]: Rotation-equivariant Detector (ReDet) is proposed in this work to explicitly encode rotation equivariance and rotation invariance. A rotation-equivariant network is used to accurately predict the orientation, and upon that, rotation-invariant features can be extracted through rotation-invariant RoI align." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 305, + 339, + 545, + 410 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 339, + 545, + 410 + ], + "spans": [ + { + "bbox": [ + 305, + 339, + 545, + 410 + ], + "type": "text", + "content": "3) S2ANet (2021) [3]: Single-shot alignment network (S2ANet) consists of two modules: a feature alignment module (FAM) and an oriented detection module (ODM). The FAM can generate high-quality anchors, and the ODM adopts active rotating filters to encode the orientation information and produce orientation-invariant features." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 305, + 411, + 545, + 470 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 411, + 545, + 470 + ], + "spans": [ + { + "bbox": [ + 305, + 411, + 545, + 470 + ], + "type": "text", + "content": "4) R3Det (2021) [26]: An end-to-end refined one-stage rotation detector is proposed for fast and accurate object detection by using a progressive regression approach from coarse to fine granularity, followed by a feature refinement module to further improve detection performance." + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 305, + 471, + 545, + 554 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 471, + 545, + 554 + ], + "spans": [ + { + "bbox": [ + 305, + 471, + 545, + 554 + ], + "type": "text", + "content": "5) Oriented R-CNN (2021) [21]: This work proposes a general two-stage oriented detector with promising accuracy and efficiency. In the first stage, an oriented Region Proposal Network (oriented RPN) directly generates high-quality oriented proposals in a nearly cost-free manner. The second stage is oriented R-CNN head for refining oriented Regions of Interest (oriented RoIs) and recognizing them." + } + ] + } + ], + "index": 26 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 305, + 555, + 545, + 626 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 555, + 545, + 626 + ], + "spans": [ + { + "bbox": [ + 305, + 555, + 545, + 626 + ], + "type": "text", + "content": "Most of the above methods enhance the network architecture and improve the rotation invariance of the output features. With the progress in related fields, some researchers found that to further improve the performance, two other problems need to be concerned: boundary discontinuity and square-like [24, 27]." + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 306, + 635, + 497, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 635, + 497, + 647 + ], + "spans": [ + { + "bbox": [ + 306, + 635, + 497, + 647 + ], + "type": "text", + "content": "2.3. Boundary and square-like problems" + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 305, + 654, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 654, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 305, + 654, + 545, + 689 + ], + "type": "text", + "content": "Since these two problems were pinpointed, many techniques have been proposed to solve part of them, which can be divided into three categories:" + } + ] + } + ], + "index": 30 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "1) Smooth loss function. SCRDet (2019) [28]: IoUsmooth L1 loss is proposed to smooth the boundary loss" + } + ] + } + ], + "index": 31 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "13355" + } + ] + } + ], + "index": 32 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 85, + 69, + 509, + 256 + ], + "blocks": [ + { + "bbox": [ + 85, + 69, + 509, + 256 + ], + "lines": [ + { + "bbox": [ + 85, + 69, + 509, + 256 + ], + "spans": [ + { + "bbox": [ + 85, + 69, + 509, + 256 + ], + "type": "image", + "image_path": "927eaa5e5e23acee3696edf7bf180f81258b3118d885cd47439e3e707997a991.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 127, + 261, + 465, + 272 + ], + "lines": [ + { + "bbox": [ + 127, + 261, + 465, + 272 + ], + "spans": [ + { + "bbox": [ + 127, + 261, + 465, + 272 + ], + "type": "text", + "content": "Figure 1. Overall flowchart of the phase-shifting coder integrated into a deep neural network." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 293, + 287, + 317 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 293, + 287, + 317 + ], + "spans": [ + { + "bbox": [ + 46, + 293, + 287, + 317 + ], + "type": "text", + "content": "jump; RSDet (2021) [16]: Similarly, a modified version using modulated loss is proposed in this work." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 318, + 287, + 498 + ], + "type": "list", + "angle": 0, + "index": 5, + "blocks": [ + { + "bbox": [ + 46, + 318, + 287, + 377 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 318, + 287, + 377 + ], + "spans": [ + { + "bbox": [ + 46, + 318, + 287, + 377 + ], + "type": "text", + "content": "2) Angle coder. CSL (2020) [24]: Circular smooth label (CSL) technique converts angle regression to classification to handle the periodicity of the orientation angle and increase the error tolerance to adjacent angles; Upon CSL, DCL [22] further solves the square-like problem." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 379, + 287, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 379, + 287, + 498 + ], + "spans": [ + { + "bbox": [ + 46, + 379, + 287, + 498 + ], + "type": "text", + "content": "3) Gaussian distribution. GWD (2021) [27]: Regression loss based on Gaussian Wasserstein distance (GWD) is proposed, where the rotated bounding box is converted to a 2D Gaussian distribution to calculate the regression loss; KLD (2021) [29]: The Kullback-Leibler Divergence (KLD) between the Gaussian distributions is calculated as the regression loss; KFIoU (2022) [30]: Kalman filter is adopted to mimic the mechanism of Skew Intersection over Union (SkewIoU) by its definition, which requires less hyperparameter tuning than GWD and KLD." + } + ] + } + ], + "index": 4 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 46, + 499, + 287, + 607 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 499, + 287, + 607 + ], + "spans": [ + { + "bbox": [ + 46, + 499, + 287, + 607 + ], + "type": "text", + "content": "These methods consider the problems from different perspectives and each has its pros and cons. For example, SCRDet and RSDet are designed to alleviate the impact of the problems, instead of theoretically solving them; CSL is simple and stable, but not able to solve the square-like problem, and its performance could be greatly affected by hyper-parameters; GWD and KLD solve both problems elegantly, but their prediction is relatively inaccurate, resulting in high " + }, + { + "bbox": [ + 46, + 499, + 287, + 607 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{50}" + }, + { + "bbox": [ + 46, + 499, + 287, + 607 + ], + "type": "text", + "content": " but low " + }, + { + "bbox": [ + 46, + 499, + 287, + 607 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 46, + 499, + 287, + 607 + ], + "type": "text", + "content": " performance." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 608, + 287, + 643 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 608, + 287, + 643 + ], + "spans": [ + { + "bbox": [ + 46, + 608, + 287, + 643 + ], + "type": "text", + "content": "Based on the above analysis, much progress has been made in the field of oriented object detection, but related problems have not yet been completely solved." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 656, + 103, + 669 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 656, + 103, + 669 + ], + "spans": [ + { + "bbox": [ + 47, + 656, + 103, + 669 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 677, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 287, + 714 + ], + "type": "text", + "content": "In this section, we will first introduce the encoding and decoding procedure of the phase-shifting coder. Afterward, an enhanced version dual-frequency phase-shifting coder" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 293, + 545, + 318 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 293, + 545, + 318 + ], + "spans": [ + { + "bbox": [ + 305, + 293, + 545, + 318 + ], + "type": "text", + "content": "will be introduced. Readers are referred to literature [36] for the basic principles of the phase-shifting technique." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 325, + 455, + 338 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 325, + 455, + 338 + ], + "spans": [ + { + "bbox": [ + 306, + 325, + 455, + 338 + ], + "type": "text", + "content": "3.1. Phase-shifting coder (PSC)" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 343, + 545, + 392 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 343, + 545, + 392 + ], + "spans": [ + { + "bbox": [ + 305, + 343, + 545, + 392 + ], + "type": "text", + "content": "The overall flowchart of the phase-shifting coder integrated into a deep neural network is illustrated in Fig. 1. Taking the \"long edge 90\" angle definition as an example for illustration, symbols can be defined as follows:" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 317, + 402, + 531, + 466 + ], + "type": "list", + "angle": 0, + "index": 17, + "blocks": [ + { + "bbox": [ + 317, + 402, + 499, + 414 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 402, + 499, + 414 + ], + "spans": [ + { + "bbox": [ + 317, + 402, + 499, + 414 + ], + "type": "text", + "content": "- " + }, + { + "bbox": [ + 317, + 402, + 499, + 414 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 317, + 402, + 499, + 414 + ], + "type": "text", + "content": ": Orientation angle, in range " + }, + { + "bbox": [ + 317, + 402, + 499, + 414 + ], + "type": "inline_equation", + "content": "[- \\pi / 2, \\pi / 2)" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 317, + 419, + 473, + 432 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 419, + 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"inline_equation", + "content": "2\\pi" + }, + { + "bbox": [ + 305, + 475, + 545, + 512 + ], + "type": "text", + "content": ", whereas a rectangle box is identical to itself when rotated by " + }, + { + "bbox": [ + 305, + 475, + 545, + 512 + ], + "type": "inline_equation", + "content": "\\pi" + }, + { + "bbox": [ + 305, + 475, + 545, + 512 + ], + "type": "text", + "content": ", thus a mapping is required to match them, as follows:" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 409, + 524, + 545, + 536 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 409, + 524, + 545, + 536 + ], + "spans": [ + { + "bbox": [ + 409, + 524, + 545, + 536 + ], + "type": "interline_equation", + "content": "\\varphi = 2 \\theta \\tag {1}", + "image_path": "f50bc8c958c52f0e8b8e4c7455f45081fb36cfb6b92a69c39ab65f28ba08651c.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 305, + 542, + 545, + 565 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 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(2) is also denoted as " + }, + { + "bbox": [ + 305, + 618, + 544, + 642 + ], + "type": "inline_equation", + "content": "X = f_{\\mathrm{enc}}(\\varphi)" + }, + { + "bbox": [ + 305, + 618, + 544, + 642 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 305, + 643, + 544, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 643, + 544, + 665 + ], + "spans": [ + { + "bbox": [ + 305, + 643, + 544, + 665 + ], + "type": "text", + "content": "Decoding: The formula of decoding " + }, + { + "bbox": [ + 305, + 643, + 544, + 665 + ], + "type": "inline_equation", + "content": "\\varphi" + }, + { + "bbox": [ + 305, + 643, + 544, + 665 + ], + "type": "text", + "content": " from " + }, + { + "bbox": [ + 305, + 643, + 544, + 665 + ], + "type": "inline_equation", + "content": "X" + }, + { + "bbox": [ + 305, + 643, + 544, + 665 + ], + "type": "text", + "content": " can be described as:" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 351, + 675, + 545, + 717 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 351, + 675, + 545, + 717 + ], + "spans": [ + { + "bbox": [ + 351, + 675, + 545, + 717 + ], + "type": "interline_equation", + "content": "\\varphi = - \\arctan \\frac {\\sum_ {n = 1} ^ {N _ {\\mathrm {s t e p}}} x _ {n} \\sin \\left(\\frac {2 n \\pi}{N _ {\\mathrm {s t e p}}}\\right)}{\\sum_ {n = 1} ^ {N _ {\\mathrm {s t e p}}} x _ {n} \\cos \\left(\\frac {2 n \\pi}{N _ {\\mathrm {s t e p}}}\\right)} \\tag {3}", + "image_path": "0514c3bb5e7e271d20f8ad74f851f0164b60caaab0f5dcc3cf41477ace1401d9.jpg" + } + ] + } + ], + "index": 25 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "13356" + } + ] + } + ], + "index": 26 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 85, + 70, + 511, + 187 + ], + "blocks": [ + { + "bbox": [ + 85, + 70, + 511, + 187 + ], + "lines": [ + { + "bbox": [ + 85, + 70, + 511, + 187 + ], + "spans": [ + { + "bbox": [ + 85, + 70, + 511, + 187 + ], + "type": "image", + "image_path": "37304d26c412ef5f3241f8e4d7c4aa35932d42c3b063472be4b5543257b81146.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 147, + 191, + 445, + 202 + ], + "lines": [ + { + "bbox": [ + 147, + 191, + 445, + 202 + ], + "spans": [ + { + "bbox": [ + 147, + 191, + 445, + 202 + ], + "type": "text", + "content": "Figure 2. Inference flow of (a) single-frequency PSC and (b) dual-frequency PSC." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 224, + 287, + 261 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 224, + 287, + 261 + ], + "spans": [ + { + "bbox": [ + 47, + 224, + 287, + 261 + ], + "type": "text", + "content": "The arctan in the formula should be implemented by the arctan2 function so that its output is in the range " + }, + { + "bbox": [ + 47, + 224, + 287, + 261 + ], + "type": "inline_equation", + "content": "(- \\pi, \\pi]" + }, + { + "bbox": [ + 47, + 224, + 287, + 261 + ], + "type": "text", + "content": ". Equation (3) is also denoted as " + }, + { + "bbox": [ + 47, + 224, + 287, + 261 + ], + "type": "inline_equation", + "content": "\\varphi = f_{\\mathrm{dec}}(X)" + }, + { + "bbox": [ + 47, + 224, + 287, + 261 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 266, + 279, + 279 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 266, + 279, + 279 + ], + "spans": [ + { + "bbox": [ + 47, + 266, + 279, + 279 + ], + "type": "text", + "content": "3.2. Dual-frequency phase-shifting coder (PSCD)" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 285, + 287, + 367 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 285, + 287, + 367 + ], + "spans": [ + { + "bbox": [ + 46, + 285, + 287, + 367 + ], + "type": "text", + "content": "Through rethinking the boundary problem and the square-like problem, we believe these two problems can be inherently unified. If a bounding box is equivalent to itself under " + }, + { + "bbox": [ + 46, + 285, + 287, + 367 + ], + "type": "inline_equation", + "content": "180^{\\circ}" + }, + { + "bbox": [ + 46, + 285, + 287, + 367 + ], + "type": "text", + "content": " rotation, the boundary problem occurs, but if they are equivalent under " + }, + { + "bbox": [ + 46, + 285, + 287, + 367 + ], + "type": "inline_equation", + "content": "90^{\\circ}" + }, + { + "bbox": [ + 46, + 285, + 287, + 367 + ], + "type": "text", + "content": " rotation, the square-like problem occurs. Both cases are periodic fuzzy problems but of different cycles." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 369, + 287, + 428 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 369, + 287, + 428 + ], + "spans": [ + { + "bbox": [ + 46, + 369, + 287, + 428 + ], + "type": "text", + "content": "Therefore, to solve both boundary discontinuity and square-like problems, an additional phase is required to establish the dual-frequency phase-shifting coder. The difference between the basic phase-shifting coder and the dual-frequency one is illustrated in Fig. 2." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 429, + 287, + 452 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 429, + 287, + 452 + ], + "spans": [ + { + "bbox": [ + 47, + 429, + 287, + 452 + ], + "type": "text", + "content": "Additional symbols used in dual-frequency phase-shifting coder can be defined as follows:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 58, + 460, + 287, + 593 + ], + "type": "list", + "angle": 0, + "index": 13, + "blocks": [ + { + "bbox": [ + 58, + 460, + 266, + 473 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 460, + 266, + 473 + ], + "spans": [ + { + "bbox": [ + 58, + 460, + 266, + 473 + ], + "type": "text", + "content": "- " + }, + { + "bbox": [ + 58, + 460, + 266, + 473 + ], + "type": "inline_equation", + "content": "\\varphi_{1}" + }, + { + "bbox": [ + 58, + 460, + 266, + 473 + ], + "type": "text", + "content": ": Phase of the first frequency, in range " + }, + { + "bbox": [ + 58, + 460, + 266, + 473 + ], + "type": "inline_equation", + "content": "[- \\pi, \\pi)" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 58, + 476, + 286, + 490 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 476, + 286, + 490 + ], + "spans": [ + { + "bbox": [ + 58, + 476, + 286, + 490 + ], + "type": "text", + "content": "- " + }, + { + "bbox": [ + 58, + 476, + 286, + 490 + ], + "type": "inline_equation", + "content": "\\varphi_{2}" + }, + { + "bbox": [ + 58, + 476, + 286, + 490 + ], + "type": "text", + "content": ": Phase of the second frequency, in range " + }, + { + "bbox": [ + 58, + 476, + 286, + 490 + ], + "type": "inline_equation", + "content": "[-2\\pi, 2\\pi)" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 58, + 494, + 237, + 506 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 494, + 237, + 506 + ], + "spans": [ + { + "bbox": [ + 58, + 494, + 237, + 506 + ], + "type": "text", + "content": "- " + }, + { + "bbox": [ + 58, + 494, + 237, + 506 + ], + "type": "inline_equation", + "content": "\\varphi" + }, + { + "bbox": [ + 58, + 494, + 237, + 506 + ], + "type": "text", + "content": ": Final principal phase, in range " + }, + { + "bbox": [ + 58, + 494, + 237, + 506 + ], + "type": "inline_equation", + "content": "[- \\pi, \\pi)" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 58, + 510, + 287, + 536 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 510, + 287, + 536 + ], + "spans": [ + { + "bbox": [ + 58, + 510, + 287, + 536 + ], + "type": "text", + "content": "- " + }, + { + "bbox": [ + 58, + 510, + 287, + 536 + ], + "type": "inline_equation", + "content": "X_{1}" + }, + { + "bbox": [ + 58, + 510, + 287, + 536 + ], + "type": "text", + "content": ": Data encoded from the phase of the first frequency, " + }, + { + "bbox": [ + 58, + 510, + 287, + 536 + ], + "type": "inline_equation", + "content": "X_{1} = \\{x_{n} \\mid n = 1,2,\\dots,N_{\\mathrm{step}}\\}" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 58, + 540, + 287, + 564 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 540, + 287, + 564 + ], + "spans": [ + { + "bbox": [ + 58, + 540, + 287, + 564 + ], + "type": "text", + "content": "- " + }, + { + "bbox": [ + 58, + 540, + 287, + 564 + ], + "type": "inline_equation", + "content": "X_{2}" + }, + { + "bbox": [ + 58, + 540, + 287, + 564 + ], + "type": "text", + "content": ": Data encoded from the phase of the second frequency, " + }, + { + "bbox": [ + 58, + 540, + 287, + 564 + ], + "type": "inline_equation", + "content": "X_{2} = \\{x_{n} \\mid n = 1, 2, \\dots, N_{\\mathrm{step}}\\}" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 58, + 568, + 287, + 593 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 568, + 287, + 593 + ], + "spans": [ + { + "bbox": [ + 58, + 568, + 287, + 593 + ], + "type": "text", + "content": "- " + }, + { + "bbox": [ + 58, + 568, + 287, + 593 + ], + "type": "inline_equation", + "content": "X" + }, + { + "bbox": [ + 58, + 568, + 287, + 593 + ], + "type": "text", + "content": ": Final encoded data, with coding length " + }, + { + "bbox": [ + 58, + 568, + 287, + 593 + ], + "type": "inline_equation", + "content": "2 \\times N_{\\mathrm{step}}" + }, + { + "bbox": [ + 58, + 568, + 287, + 593 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 58, + 568, + 287, + 593 + ], + "type": "inline_equation", + "content": "X = \\{X_1, X_2\\}" + } + ] + } + ], + "index": 12 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 47, + 600, + 287, + 624 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 600, + 287, + 624 + ], + "spans": [ + { + "bbox": [ + 47, + 600, + 287, + 624 + ], + "type": "text", + "content": "Mapping: In dual-frequency PSC, two principal phases are mapped from angle " + }, + { + "bbox": [ + 47, + 600, + 287, + 624 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 47, + 600, + 287, + 624 + ], + "type": "text", + "content": " during the training process:" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 145, + 632, + 287, + 658 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 632, + 287, + 658 + ], + "spans": [ + { + "bbox": [ + 145, + 632, + 287, + 658 + ], + "type": "interline_equation", + "content": "\\left\\{ \\begin{array}{l} \\varphi_ {1} = 2 \\theta \\\\ \\varphi_ {2} = 4 \\theta \\end{array} \\right. \\tag {4}", + "image_path": "b092a69326b2013596cf529f2aa4bcab868412d5fd34037d4d50459a296ff5b9.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 47, + 662, + 287, + 685 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 662, + 287, + 685 + ], + "spans": [ + { + "bbox": [ + 47, + 662, + 287, + 685 + ], + "type": "text", + "content": "The output orientation angle is mapped from the final principal phase during the inference process:" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 149, + 693, + 287, + 716 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 149, + 693, + 287, + 716 + ], + "spans": [ + { + "bbox": [ + 149, + 693, + 287, + 716 + ], + "type": "interline_equation", + "content": "\\theta = \\frac {1}{2} \\varphi \\tag {5}", + "image_path": "021c4d0e871842b992a84a4033ae844bac2e75e4ffdc00a45f42b2d63950565f.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 224, + 545, + 248 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 224, + 545, + 248 + ], + "spans": [ + { + "bbox": [ + 306, + 224, + 545, + 248 + ], + "type": "text", + "content": "Encoding: Similar to Eq. (2), the formula of encoding " + }, + { + "bbox": [ + 306, + 224, + 545, + 248 + ], + "type": "inline_equation", + "content": "\\varphi_{1}" + }, + { + "bbox": [ + 306, + 224, + 545, + 248 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 306, + 224, + 545, + 248 + ], + "type": "inline_equation", + "content": "\\varphi_{2}" + }, + { + "bbox": [ + 306, + 224, + 545, + 248 + ], + "type": "text", + "content": " into " + }, + { + "bbox": [ + 306, + 224, + 545, + 248 + ], + "type": "inline_equation", + "content": "X_{1}" + }, + { + "bbox": [ + 306, + 224, + 545, + 248 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 306, + 224, + 545, + 248 + ], + "type": "inline_equation", + "content": "X_{2}" + }, + { + "bbox": [ + 306, + 224, + 545, + 248 + ], + "type": "text", + "content": " can be described as:" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 391, + 256, + 545, + 282 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 391, + 256, + 545, + 282 + ], + "spans": [ + { + "bbox": [ + 391, + 256, + 545, + 282 + ], + "type": "interline_equation", + "content": "\\left\\{ \\begin{array}{l} X _ {1} = f _ {\\text {e n c}} \\left(\\varphi_ {1}\\right) \\\\ X _ {2} = f _ {\\text {e n c}} \\left(\\varphi_ {2}\\right) \\end{array} \\right. \\tag {6}", + "image_path": "eccc86b2a5dd9f1e4e6108c78d8dee1ca8a2ec7a467789febe4c13ff2d24f780.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 285, + 545, + 309 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 285, + 545, + 309 + ], + "spans": [ + { + "bbox": [ + 306, + 285, + 545, + 309 + ], + "type": "text", + "content": "Decoding: Similar to Eq. (3), the formula of decoding " + }, + { + "bbox": [ + 306, + 285, + 545, + 309 + ], + "type": "inline_equation", + "content": "\\varphi_{1}" + }, + { + "bbox": [ + 306, + 285, + 545, + 309 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 306, + 285, + 545, + 309 + ], + "type": "inline_equation", + "content": "\\varphi_{2}" + }, + { + "bbox": [ + 306, + 285, + 545, + 309 + ], + "type": "text", + "content": " from " + }, + { + "bbox": [ + 306, + 285, + 545, + 309 + ], + "type": "inline_equation", + "content": "X_{1}" + }, + { + "bbox": [ + 306, + 285, + 545, + 309 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 306, + 285, + 545, + 309 + ], + "type": "inline_equation", + "content": "X_{2}" + }, + { + "bbox": [ + 306, + 285, + 545, + 309 + ], + "type": "text", + "content": " can be described as:" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 391, + 317, + 545, + 344 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 391, + 317, + 545, + 344 + ], + "spans": [ + { + "bbox": [ + 391, + 317, + 545, + 344 + ], + "type": "interline_equation", + "content": "\\left\\{ \\begin{array}{l} \\varphi_ {1} = f _ {\\mathrm {d e c}} \\left(X _ {1}\\right) \\\\ \\varphi_ {2} = f _ {\\mathrm {d e c}} \\left(X _ {2}\\right) \\end{array} \\right. \\tag {7}", + "image_path": "62a423101d6a20e37e7ea0c7ce3cde2e943cfc0adda62bd14aaeda3928a243bb.jpg" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 305, + 346, + 545, + 407 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 346, + 545, + 407 + ], + "spans": [ + { + "bbox": [ + 305, + 346, + 545, + 407 + ], + "type": "text", + "content": "Unwrapping: The network outputs two principal phases during inference: " + }, + { + "bbox": [ + 305, + 346, + 545, + 407 + ], + "type": "inline_equation", + "content": "\\varphi_{1}" + }, + { + "bbox": [ + 305, + 346, + 545, + 407 + ], + "type": "text", + "content": " as the absolute phase and " + }, + { + "bbox": [ + 305, + 346, + 545, + 407 + ], + "type": "inline_equation", + "content": "\\varphi_{2}" + }, + { + "bbox": [ + 305, + 346, + 545, + 407 + ], + "type": "text", + "content": " as the wrapped phase. We need to mix them to obtain the final phase (also known as phase unwrapping). To this end, we first calculate the inner product between " + }, + { + "bbox": [ + 305, + 346, + 545, + 407 + ], + "type": "inline_equation", + "content": "\\varphi_{1}" + }, + { + "bbox": [ + 305, + 346, + 545, + 407 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 346, + 545, + 407 + ], + "type": "inline_equation", + "content": "\\varphi_{2}" + }, + { + "bbox": [ + 305, + 346, + 545, + 407 + ], + "type": "text", + "content": " by:" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 353, + 414, + 545, + 434 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 353, + 414, + 545, + 434 + ], + "spans": [ + { + "bbox": [ + 353, + 414, + 545, + 434 + ], + "type": "interline_equation", + "content": "\\delta = \\cos \\varphi_ {1} \\cos \\frac {\\varphi_ {2}}{2} + \\sin \\varphi_ {1} \\sin \\frac {\\varphi_ {2}}{2} \\tag {8}", + "image_path": "b518626d36ea75de42538eb44c2df7f4426843927648159952306cd823bb725e.jpg" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 305, + 437, + 545, + 473 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 437, + 545, + 473 + ], + "spans": [ + { + "bbox": [ + 305, + 437, + 545, + 473 + ], + "type": "text", + "content": "Afterward, " + }, + { + "bbox": [ + 305, + 437, + 545, + 473 + ], + "type": "inline_equation", + "content": "\\varphi_{2}" + }, + { + "bbox": [ + 305, + 437, + 545, + 473 + ], + "type": "text", + "content": " is unwrapped according to " + }, + { + "bbox": [ + 305, + 437, + 545, + 473 + ], + "type": "inline_equation", + "content": "\\delta" + }, + { + "bbox": [ + 305, + 437, + 545, + 473 + ], + "type": "text", + "content": ", so that the two phases can be automatically mixed to obtain the final phase " + }, + { + "bbox": [ + 305, + 437, + 545, + 473 + ], + "type": "inline_equation", + "content": "\\varphi" + }, + { + "bbox": [ + 305, + 437, + 545, + 473 + ], + "type": "text", + "content": ", as follows:" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 371, + 481, + 545, + 514 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 371, + 481, + 545, + 514 + ], + "spans": [ + { + "bbox": [ + 371, + 481, + 545, + 514 + ], + "type": "interline_equation", + "content": "\\varphi = \\left\\{ \\begin{array}{l l} \\pi + \\frac {\\varphi_ {2}}{2}, & \\text {i f} \\delta < 0 \\\\ \\frac {\\varphi_ {2}}{2}, & \\text {e l s e} \\end{array} \\right. \\tag {9}", + "image_path": "cb140bf837fffbf3d892a0eb2b4388d1bcd6ddad9edf64346e376f90a1fa8686.jpg" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 305, + 516, + 545, + 576 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 516, + 545, + 576 + ], + "spans": [ + { + "bbox": [ + 305, + 516, + 545, + 576 + ], + "type": "text", + "content": "It should be noted that the above formula is a simplified version for higher clarity. In fact, after added by " + }, + { + "bbox": [ + 305, + 516, + 545, + 576 + ], + "type": "inline_equation", + "content": "\\pi" + }, + { + "bbox": [ + 305, + 516, + 545, + 576 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 305, + 516, + 545, + 576 + ], + "type": "inline_equation", + "content": "\\varphi" + }, + { + "bbox": [ + 305, + 516, + 545, + 576 + ], + "type": "text", + "content": " could be out of the range " + }, + { + "bbox": [ + 305, + 516, + 545, + 576 + ], + "type": "inline_equation", + "content": "[- \\pi, \\pi)" + }, + { + "bbox": [ + 305, + 516, + 545, + 576 + ], + "type": "text", + "content": ". In such case, " + }, + { + "bbox": [ + 305, + 516, + 545, + 576 + ], + "type": "inline_equation", + "content": "\\varphi" + }, + { + "bbox": [ + 305, + 516, + 545, + 576 + ], + "type": "text", + "content": " needs to be subtracted by " + }, + { + "bbox": [ + 305, + 516, + 545, + 576 + ], + "type": "inline_equation", + "content": "2\\pi" + }, + { + "bbox": [ + 305, + 516, + 545, + 576 + ], + "type": "text", + "content": ", otherwise the output angle could be outside the definition range." + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 306, + 582, + 448, + 596 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 582, + 448, + 596 + ], + "spans": [ + { + "bbox": [ + 306, + 582, + 448, + 596 + ], + "type": "text", + "content": "3.3. General form of mapping" + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 305, + 601, + 545, + 661 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 601, + 545, + 661 + ], + "spans": [ + { + "bbox": [ + 305, + 601, + 545, + 661 + ], + "type": "text", + "content": "Similarly, the ambiguity caused by \"triangle-like\" or \"pentagon-like\" objects can also be solved, as well as the " + }, + { + "bbox": [ + 305, + 601, + 545, + 661 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 305, + 601, + 545, + 661 + ], + "type": "text", + "content": " orientation problem (for example, predicting the heading direction of the airplane), by extending the mapping between phase and angle to a more general form:" + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 409, + 673, + 545, + 685 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 409, + 673, + 545, + 685 + ], + "spans": [ + { + "bbox": [ + 409, + 673, + 545, + 685 + ], + "type": "interline_equation", + "content": "\\varphi = k \\theta \\tag {10}", + "image_path": "630c871647ad7617abc3570b4fe0d46f8d2efdcb7d398f6fe8ae6960411029c0.jpg" + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "inline_equation", + "content": "k = 2\\pi / s" + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": ", assuming objects to be detected are symmetric under the rotation of " + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": " radians, as shown in Fig. 3." + } + ] + } + ], + "index": 30 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "13357" + } + ] + } + ], + "index": 31 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 67, + 70, + 264, + 125 + ], + "blocks": [ + { + "bbox": [ + 67, + 70, + 264, + 125 + ], + "lines": [ + { + "bbox": [ + 67, + 70, + 264, + 125 + ], + "spans": [ + { + "bbox": [ + 67, + 70, + 264, + 125 + ], + "type": "image", + "image_path": "6a981f3921c1bca0134cf5a058d5235885c30705f2c62abc4251654eac7a1f4b.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 69, + 129, + 265, + 140 + ], + "lines": [ + { + "bbox": [ + 69, + 129, + 265, + 140 + ], + "spans": [ + { + "bbox": [ + 69, + 129, + 265, + 140 + ], + "type": "text", + "content": "Figure 3. Objects with different rotational periodicity." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 161, + 287, + 233 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 161, + 287, + 233 + ], + "spans": [ + { + "bbox": [ + 46, + 161, + 287, + 233 + ], + "type": "text", + "content": "PSC is applicable in all of these cases, while the multifrequency strategy can be used when different types exist simultaneously. In other words, by mapping the rotational periodicity of different cycles into the phase of different frequencies, we provide a unified framework for various rotational symmetry problems in oriented object detection." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 240, + 133, + 251 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 240, + 133, + 251 + ], + "spans": [ + { + "bbox": [ + 47, + 240, + 133, + 251 + ], + "type": "text", + "content": "3.4. Loss function" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 258, + 287, + 307 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 258, + 287, + 307 + ], + "spans": [ + { + "bbox": [ + 46, + 258, + 287, + 307 + ], + "type": "text", + "content": "The oriented bounding box is represented by five parameters " + }, + { + "bbox": [ + 46, + 258, + 287, + 307 + ], + "type": "inline_equation", + "content": "(x, y, w, h, \\theta)" + }, + { + "bbox": [ + 46, + 258, + 287, + 307 + ], + "type": "text", + "content": ", denoting the box's center coordinates, width, height, and angle, respectively. As an angle-coder-based method, PSC only involves the regression of " + }, + { + "bbox": [ + 46, + 258, + 287, + 307 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 46, + 258, + 287, + 307 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 307, + 287, + 343 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 307, + 287, + 343 + ], + "spans": [ + { + "bbox": [ + 46, + 307, + 287, + 343 + ], + "type": "text", + "content": "According to Eq. (2), the encoded data (phase-shifting patterns) are in the range " + }, + { + "bbox": [ + 46, + 307, + 287, + 343 + ], + "type": "inline_equation", + "content": "[-1, 1]" + }, + { + "bbox": [ + 46, + 307, + 287, + 343 + ], + "type": "text", + "content": ". To make the training more stable, we also transform the output features with:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 100, + 354, + 287, + 368 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 100, + 354, + 287, + 368 + ], + "spans": [ + { + "bbox": [ + 100, + 354, + 287, + 368 + ], + "type": "interline_equation", + "content": "X _ {\\text {P r e d}} = 2 \\times \\text {s i g m o i d} \\left(X _ {\\text {F e a t}}\\right) - 1 \\tag {11}", + "image_path": "5176bd1e57d9c780ecee4164e405e9cbb715339c4033a67513ed19fe1d3a2420.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 372, + 287, + 396 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 372, + 287, + 396 + ], + "spans": [ + { + "bbox": [ + 46, + 372, + 287, + 396 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 372, + 287, + 396 + ], + "type": "inline_equation", + "content": "X_{\\mathrm{Feat}}" + }, + { + "bbox": [ + 46, + 372, + 287, + 396 + ], + "type": "text", + "content": " is the output features of the convolution layer, and " + }, + { + "bbox": [ + 46, + 372, + 287, + 396 + ], + "type": "inline_equation", + "content": "X_{\\mathrm{Pred}}" + }, + { + "bbox": [ + 46, + 372, + 287, + 396 + ], + "type": "text", + "content": " is the predicted encoded data in range " + }, + { + "bbox": [ + 46, + 372, + 287, + 396 + ], + "type": "inline_equation", + "content": "[-1, 1]" + }, + { + "bbox": [ + 46, + 372, + 287, + 396 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 396, + 287, + 418 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 396, + 287, + 418 + ], + "spans": [ + { + "bbox": [ + 46, + 396, + 287, + 418 + ], + "type": "text", + "content": "Afterward, the loss of the angle branch can be calculated with L1 loss:" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 121, + 432, + 287, + 445 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 121, + 432, + 287, + 445 + ], + "spans": [ + { + "bbox": [ + 121, + 432, + 287, + 445 + ], + "type": "interline_equation", + "content": "L _ {\\text {a n g}} = \\left| X _ {\\mathrm {G T}} - X _ {\\text {P r e d}} \\right| \\tag {12}", + "image_path": "95e18be424b95d30ac186ead3d65ef2ec24ead266dde8058f3545d5e5b49ad8a.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 449, + 287, + 473 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 449, + 287, + 473 + ], + "spans": [ + { + "bbox": [ + 46, + 449, + 287, + 473 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 449, + 287, + 473 + ], + "type": "inline_equation", + "content": "X_{\\mathrm{GT}}" + }, + { + "bbox": [ + 46, + 449, + 287, + 473 + ], + "type": "text", + "content": " is the ground truth phase-shifting patterns encoded from the orientation angle of annotated boxes." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 59, + 474, + 238, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 474, + 238, + 486 + ], + "spans": [ + { + "bbox": [ + 59, + 474, + 238, + 486 + ], + "type": "text", + "content": "Finally, the overall loss can be expressed as:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 100, + 498, + 287, + 510 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 100, + 498, + 287, + 510 + ], + "spans": [ + { + "bbox": [ + 100, + 498, + 287, + 510 + ], + "type": "interline_equation", + "content": "L = w _ {1} L _ {\\mathrm {c l s}} + w _ {2} L _ {\\mathrm {b o x}} + w _ {3} L _ {\\mathrm {a n g}} \\tag {13}", + "image_path": "d546fe8af8c4e9d2270154ce6302444cfd268820ae9a37a323db28f6f23d1eb8.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 515, + 287, + 551 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 515, + 287, + 551 + ], + "spans": [ + { + "bbox": [ + 46, + 515, + 287, + 551 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 515, + 287, + 551 + ], + "type": "inline_equation", + "content": "w_{1}L_{\\mathrm{cls}}" + }, + { + "bbox": [ + 46, + 515, + 287, + 551 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 515, + 287, + 551 + ], + "type": "inline_equation", + "content": "w_{2}L_{\\mathrm{box}}" + }, + { + "bbox": [ + 46, + 515, + 287, + 551 + ], + "type": "text", + "content": " are the weighted loss of classification and box regression branches defined by the backbone detector, and " + }, + { + "bbox": [ + 46, + 515, + 287, + 551 + ], + "type": "inline_equation", + "content": "w_{3}" + }, + { + "bbox": [ + 46, + 515, + 287, + 551 + ], + "type": "text", + "content": " is set to " + }, + { + "bbox": [ + 46, + 515, + 287, + 551 + ], + "type": "inline_equation", + "content": "0.2w_{1}" + }, + { + "bbox": [ + 46, + 515, + 287, + 551 + ], + "type": "text", + "content": " by default." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 552, + 287, + 586 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 552, + 287, + 586 + ], + "spans": [ + { + "bbox": [ + 46, + 552, + 287, + 586 + ], + "type": "text", + "content": "It should be noted that Eq. (13) describes only the general situation, and there are also some special cases, such as FCOS with center-ness loss." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 47, + 597, + 128, + 611 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 597, + 128, + 611 + ], + "spans": [ + { + "bbox": [ + 47, + 597, + 128, + 611 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "text", + "content": "With the help of PyTorch [15], ultralytics/yolov5 [6], and MMRotate [35] tool kits, experiments are carried out to evaluate the performance of the proposed methods. To compare with existing literature, we choose mean average precision (mAP) as the major metric. The computing infrastructure is as follows: CPU: Intel i9-12900K, GPU: Nvidia RTX3080, OS: Windows 10, PyTorch: 1.10.1, ultralytics/yolov5: 6.0, MMRotate: 0.3.2." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 72, + 449, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 449, + 83 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 449, + 83 + ], + "type": "text", + "content": "4.1. Datasets and benchmarks" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 89, + 545, + 257 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 89, + 545, + 257 + ], + "spans": [ + { + "bbox": [ + 304, + 89, + 545, + 257 + ], + "type": "text", + "content": "DOTA [20]: DOTA is comprised of 2,806 large aerial images—1,411 for training, 937 for validation, and 458 for testing. The dataset is annotated using 15 categories with 188,282 instances in total. The categories are defined as: Plane (PL), Baseball Diamond (BD), Bridge (BR), Ground Field Track (GTF), Small Vehicle (SV), Large Vehicle (LV), Ship (SH), Tennis Court (TC), Basketball Court (BC), Storage Tank (ST), Soccer-Ball Field (SBF), Roundabout (RA), Harbor (HA), Swimming Pool (SP), and Helicopter (HC). We follow the standard preprocessing procedure in MMRotate—The high-resolution images are split into " + }, + { + "bbox": [ + 304, + 89, + 545, + 257 + ], + "type": "inline_equation", + "content": "1024 \\times 1024" + }, + { + "bbox": [ + 304, + 89, + 545, + 257 + ], + "type": "text", + "content": " patches with an overlap of 200 pixels for training, and during inference, the detection results of all patches are merged to evaluate the performance." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 258, + 545, + 329 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 258, + 545, + 329 + ], + "spans": [ + { + "bbox": [ + 304, + 258, + 545, + 329 + ], + "type": "text", + "content": "HRSC [12]: As a ship detection dataset, HRSC contains ship instances both on the sea and inshore, with arbitrary orientation. The training, validation, and testing set include 436, 181, and 444 images respectively. We use the preprocessing provided by MMRotate, where the images are scaled to " + }, + { + "bbox": [ + 304, + 258, + 545, + 329 + ], + "type": "inline_equation", + "content": "800 \\times 800" + }, + { + "bbox": [ + 304, + 258, + 545, + 329 + ], + "type": "text", + "content": " for training and testing." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 329, + 545, + 389 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 329, + 545, + 389 + ], + "spans": [ + { + "bbox": [ + 304, + 329, + 545, + 389 + ], + "type": "text", + "content": "OCDPCB1: OCDPCB is a dataset for oriented component detection in printed circuit boards aimed at automated optical inspection. The dataset consists of 636 images, of which 445 images are used for training and 191 for testing. The resolution of the images is " + }, + { + "bbox": [ + 304, + 329, + 545, + 389 + ], + "type": "inline_equation", + "content": "1280 \\times 1280" + }, + { + "bbox": [ + 304, + 329, + 545, + 389 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 306, + 396, + 397, + 408 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 396, + 397, + 408 + ], + "spans": [ + { + "bbox": [ + 306, + 396, + 397, + 408 + ], + "type": "text", + "content": "4.2. Ablation study" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 317, + 415, + 476, + 426 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 415, + 476, + 426 + ], + "spans": [ + { + "bbox": [ + 317, + 415, + 476, + 426 + ], + "type": "text", + "content": "Ablation study of hyper-parameters:" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 426, + 545, + 474 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 426, + 545, + 474 + ], + "spans": [ + { + "bbox": [ + 304, + 426, + 545, + 474 + ], + "type": "text", + "content": "In most existing methods such as CSL, GWD, and KLD, hyper-parameters could highly affect the performance. Worse still, the best parameters vary in different scenarios and datasets, which require laborious tuning." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 474, + 545, + 534 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 474, + 545, + 534 + ], + "spans": [ + { + "bbox": [ + 304, + 474, + 545, + 534 + ], + "type": "text", + "content": "PSC is quite different—The only hyper-parameter " + }, + { + "bbox": [ + 304, + 474, + 545, + 534 + ], + "type": "inline_equation", + "content": "N_{\\mathrm{step}}" + }, + { + "bbox": [ + 304, + 474, + 545, + 534 + ], + "type": "text", + "content": " is an integer greater than or equal to 3, so we evaluate several " + }, + { + "bbox": [ + 304, + 474, + 545, + 534 + ], + "type": "inline_equation", + "content": "N_{\\mathrm{step}}" + }, + { + "bbox": [ + 304, + 474, + 545, + 534 + ], + "type": "text", + "content": " values most commonly used in the phase-shifting technique, and the results, which are obtained on RetinaNet with dual-frequency PSC, are shown in Tab. 1." + } + ] + } + ], + "index": 24 + }, + { + "type": "table", + "bbox": [ + 316, + 542, + 536, + 644 + ], + "blocks": [ + { + "bbox": [ + 316, + 542, + 536, + 644 + ], + "lines": [ + { + "bbox": [ + 316, + 542, + 536, + 644 + ], + "spans": [ + { + "bbox": [ + 316, + 542, + 536, + 644 + ], + "type": "table", + "html": "
MetricsNstep = 3Nstep = 4Nstep = 5
DOTA (mAP50)71.0970.9671.01
DOTA (mAP75)41.1741.8241.53
DOTA (mAP50:95)41.2541.5141.13
HRSC (mAP50)85.5385.4985.46
HRSC (mAP75)59.5759.6459.54
HRSC (mAP50:95)53.2053.2253.12
", + "image_path": "9d061d58db2f9f34e4a2313f3c5b9369058909ee83c539af2cf7545288455bb1.jpg" + } + ] + } + ], + "index": 25, + "angle": 0, + "type": "table_body" + } + ], + "index": 25 + }, + { + "bbox": [ + 335, + 647, + 515, + 659 + ], + "lines": [ + { + "bbox": [ + 335, + 647, + 515, + 659 + ], + "spans": [ + { + "bbox": [ + 335, + 647, + 515, + 659 + ], + "type": "text", + "content": "Table 1. Performance under different " + }, + { + "bbox": [ + 335, + 647, + 515, + 659 + ], + "type": "inline_equation", + "content": "{N}_{\\text{step }}" + }, + { + "bbox": [ + 335, + 647, + 515, + 659 + ], + "type": "text", + "content": " value." + } + ] + } + ], + "index": 26, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 305, + 672, + 545, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 672, + 545, + 696 + ], + "spans": [ + { + "bbox": [ + 305, + 672, + 545, + 696 + ], + "type": "text", + "content": "According to the experimental results, this parameter has quite a limited impact on the results. Although " + }, + { + "bbox": [ + 305, + 672, + 545, + 696 + ], + "type": "inline_equation", + "content": "N_{\\mathrm{step}} = 4" + } + ] + } + ], + "index": 27 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 317, + 702, + 492, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 702, + 492, + 713 + ], + "spans": [ + { + "bbox": [ + 317, + 702, + 492, + 713 + ], + "type": "text", + "content": "1The dataset is available at https://yuyi1005.github.io." + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "13358" + } + ] + } + ], + "index": 29 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 69, + 70, + 175, + 178 + ], + "blocks": [ + { + "bbox": [ + 69, + 70, + 175, + 178 + ], + "lines": [ + { + "bbox": [ + 69, + 70, + 175, + 178 + ], + "spans": [ + { + "bbox": [ + 69, + 70, + 175, + 178 + ], + "type": "image", + "image_path": "63a0f19e1b1e8e38afbccbeae07e3061f20886027fcaca216a4b0fd091a2ba54.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 175, + 70, + 294, + 178 + ], + "blocks": [ + { + "bbox": [ + 175, + 70, + 294, + 178 + ], + "lines": [ + { + "bbox": [ + 175, + 70, + 294, + 178 + ], + "spans": [ + { + "bbox": [ + 175, + 70, + 294, + 178 + ], + "type": "image", + "image_path": "0f4465906afb2e424745a2eb58c407d130aec500e5c1a0c559113566ce24f330.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 294, + 70, + 406, + 178 + ], + "blocks": [ + { + "bbox": [ + 294, + 70, + 406, + 178 + ], + "lines": [ + { + "bbox": [ + 294, + 70, + 406, + 178 + ], + "spans": [ + { + "bbox": [ + 294, + 70, + 406, + 178 + ], + "type": "image", + "image_path": "285160b7d4fe1a97a591964a7ec7870a10133dde5e1275c769d9e4efa9e20059.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 407, + 70, + 525, + 178 + ], + "blocks": [ + { + "bbox": [ + 407, + 70, + 525, + 178 + ], + "lines": [ + { + "bbox": [ + 407, + 70, + 525, + 178 + ], + "spans": [ + { + "bbox": [ + 407, + 70, + 525, + 178 + ], + "type": "image", + "image_path": "b058641bb2cb80944d439379f444953160968a18b023a4b68f78ef9d6bd1a0a4.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 68, + 190, + 174, + 297 + ], + "blocks": [ + { + "bbox": [ + 146, + 179, + 446, + 190 + ], + "lines": [ + { + "bbox": [ + 146, + 179, + 446, + 190 + ], + "spans": [ + { + "bbox": [ + 146, + 179, + 446, + 190 + ], + "type": "text", + "content": "(a) Detection results of PSC: Boundary discontinuity free, accurate, and unquantized" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 68, + 190, + 174, + 297 + ], + "lines": [ + { + "bbox": [ + 68, + 190, + 174, + 297 + ], + "spans": [ + { + "bbox": [ + 68, + 190, + 174, + 297 + ], + "type": "image", + "image_path": "6f56560e870808138e82d2cfceaaa87c758a38ae82041096c9bfda4c9dc1e518.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 164, + 299, + 429, + 309 + ], + "lines": [ + { + "bbox": [ + 164, + 299, + 429, + 309 + ], + "spans": [ + { + "bbox": [ + 164, + 299, + 429, + 309 + ], + "type": "text", + "content": "(b) Detection results of PSCD: Square-like problem free and more accurate" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 140, + 312, + 451, + 323 + ], + "lines": [ + { + "bbox": [ + 140, + 312, + 451, + 323 + ], + "spans": [ + { + "bbox": [ + 140, + 312, + 451, + 323 + ], + "type": "text", + "content": "Figure 4. Visual comparison between single-frequency PSC and dual-frequency PSC." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 175, + 190, + 294, + 297 + ], + "blocks": [ + { + "bbox": [ + 175, + 190, + 294, + 297 + ], + "lines": [ + { + "bbox": [ + 175, + 190, + 294, + 297 + ], + "spans": [ + { + "bbox": [ + 175, + 190, + 294, + 297 + ], + "type": "image", + "image_path": "1e7de3916b9fdad372aff22d8dd0871383f5f97a286c07258dcc8a5bc19c7f11.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 294, + 190, + 406, + 297 + ], + "blocks": [ + { + "bbox": [ + 294, + 190, + 406, + 297 + ], + "lines": [ + { + "bbox": [ + 294, + 190, + 406, + 297 + ], + "spans": [ + { + "bbox": [ + 294, + 190, + 406, + 297 + ], + "type": "image", + "image_path": "a2bc005724c04a2244dd482d3a4a115265151967bcf02eb864a35577a651af45.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 407, + 190, + 524, + 297 + ], + "blocks": [ + { + "bbox": [ + 407, + 190, + 524, + 297 + ], + "lines": [ + { + "bbox": [ + 407, + 190, + 524, + 297 + ], + "spans": [ + { + "bbox": [ + 407, + 190, + 524, + 297 + ], + "type": "image", + "image_path": "5e5bf7cc0cd8060c74c708533d88068b776dc71ab6fc5c667fb87d5434f5017d.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "spans": [ + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "text", + "content": "shows better " + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "text", + "content": " performance, it also impairs " + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{50}" + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "text", + "content": " performance. On the whole, larger " + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "inline_equation", + "content": "N_{\\mathrm{step}}" + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "text", + "content": " will not bring significant benefits. Taking the computational complexity into consideration, we would recommend " + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "inline_equation", + "content": "N_{\\mathrm{step}} = 3" + }, + { + "bbox": [ + 46, + 344, + 287, + 392 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 393, + 287, + 417 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 393, + 287, + 417 + ], + "spans": [ + { + "bbox": [ + 46, + 393, + 287, + 417 + ], + "type": "text", + "content": "Once " + }, + { + "bbox": [ + 46, + 393, + 287, + 417 + ], + "type": "inline_equation", + "content": "N_{\\mathrm{step}} = 3" + }, + { + "bbox": [ + 46, + 393, + 287, + 417 + ], + "type": "text", + "content": " is determined, PSC has no adjustable hyper-parameters." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 59, + 418, + 206, + 430 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 418, + 206, + 430 + ], + "spans": [ + { + "bbox": [ + 59, + 418, + 206, + 430 + ], + "type": "text", + "content": "Ablation study of dual-frequency:" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 430, + 287, + 477 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 430, + 287, + 477 + ], + "spans": [ + { + "bbox": [ + 46, + 430, + 287, + 477 + ], + "type": "text", + "content": "We provide an intuitive comparison between single-frequency PSC and dual-frequency PSC to verify the effectiveness of the dual-frequency module and help researchers decide which one to choose." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 46, + 479, + 287, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 479, + 287, + 552 + ], + "spans": [ + { + "bbox": [ + 46, + 479, + 287, + 552 + ], + "type": "text", + "content": "The visual comparison displayed in Fig. 4 quite conforms with our theory, proving that the dual-frequency strategy can work as expected and solve both boundary discontinuity and square-like problems in a unified way. And thus, the dual-frequency strategy is highly recommended in scenarios containing square-like objects." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 47, + 561, + 172, + 574 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 561, + 172, + 574 + ], + "spans": [ + { + "bbox": [ + 47, + 561, + 172, + 574 + ], + "type": "text", + "content": "4.3. Experimental settings" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 59, + 580, + 128, + 592 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 580, + 128, + 592 + ], + "spans": [ + { + "bbox": [ + 59, + 580, + 128, + 592 + ], + "type": "text", + "content": "Group settings:" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 46, + 593, + 287, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 593, + 287, + 700 + ], + "spans": [ + { + "bbox": [ + 46, + 593, + 287, + 700 + ], + "type": "text", + "content": "PSC can work with various detectors and backbones. Thus, we select three state-of-the-art backbones for experiments: FCOS (anchor-free), RetinaNet (anchor-based), and YOLO (high-efficiency). In the experiments, FCOS and RetinaNet are set to be based on ResNet-50 [5] (denoted as R-50), and YOLO includes two configurations: YOLOv5s and YOLOv5m. The parameter volume of the four models is about FCOS (R-50): 32M, RetinaNet (R-50): 36M, YOLOv5s: 7M, and YOLOv5m: 21M." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 59, + 701, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 701, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 59, + 701, + 287, + 713 + ], + "type": "text", + "content": "We set up five experimental groups for DOTA dataset," + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 344, + 545, + 464 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 344, + 545, + 464 + ], + "spans": [ + { + "bbox": [ + 304, + 344, + 545, + 464 + ], + "type": "text", + "content": "and two for HRSC or OCDPCB datasets (as shown in Tabs. 2 to 4). Both the backbone and the data augmentation are identical within each group to make the comparisons fair. Also, SWA [32] and multi-scale testing are not adopted. Networks based on FCOS and RetinaNet are trained by 12 epochs on DOTA and 72 epochs on HRSC and OCDPCB, whereas the YOLO-based groups are trained by 120 epochs. The learning rate is initially set to 1e-3 and finally reduced to 1e-5. Readers are referred to the configuration files in our codes for all the particulars." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 318, + 465, + 399, + 475 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 318, + 465, + 399, + 475 + ], + "spans": [ + { + "bbox": [ + 318, + 465, + 399, + 475 + ], + "type": "text", + "content": "Baseline methods:" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 477, + 545, + 514 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 477, + 545, + 514 + ], + "spans": [ + { + "bbox": [ + 304, + 477, + 545, + 514 + ], + "type": "text", + "content": "As an angle-coder-based method for boundary discontinuity and square-like problems, we take the following two most relevant methods as the baseline for comparison." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 514, + 545, + 586 + ], + "type": "list", + "angle": 0, + "index": 25, + "blocks": [ + { + "bbox": [ + 304, + 514, + 545, + 550 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 514, + 545, + 550 + ], + "spans": [ + { + "bbox": [ + 304, + 514, + 545, + 550 + ], + "type": "text", + "content": "(1) CSL [24]: The most widely used angle coder converting the angle regression to classification to solve boundary discontinuity problem." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 551, + 545, + 586 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 551, + 545, + 586 + ], + "spans": [ + { + "bbox": [ + 304, + 551, + 545, + 586 + ], + "type": "text", + "content": "(2) KLD [29]: The state-of-the-art method solving both boundary discontinuity and square-like problems based on Gaussian distribution." + } + ] + } + ], + "index": 24 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 597, + 423, + 609 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 597, + 423, + 609 + ], + "spans": [ + { + "bbox": [ + 306, + 597, + 423, + 609 + ], + "type": "text", + "content": "4.4. Results and analysis" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 304, + 616, + 545, + 652 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 616, + 545, + 652 + ], + "spans": [ + { + "bbox": [ + 304, + 616, + 545, + 652 + ], + "type": "text", + "content": "The quantitative results on DOTA, HRSC, and OCDPCB datasets are demonstrated in Tabs. 2 to 4. The top two results within each group are labeled in bold red and blue." + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 318, + 653, + 466, + 664 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 318, + 653, + 466, + 664 + ], + "spans": [ + { + "bbox": [ + 318, + 653, + 466, + 664 + ], + "type": "inline_equation", + "content": "\\nabla" + }, + { + "bbox": [ + 318, + 653, + 466, + 664 + ], + "type": "text", + "content": " Comparisons on DOTA dataset:" + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": "1) With KLD. Both PSC and PSCD show advantages over existing methods in many groups of experiments. Specifically, PSC is on a par with KLD in " + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{50}" + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": ", but significantly better than KLD in " + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": ". Such improvement" + } + ] + } + ], + "index": 29 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "13359" + } + ] + } + ], + "index": 30 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 47, + 70, + 547, + 370 + ], + "blocks": [ + { + "bbox": [ + 47, + 70, + 547, + 370 + ], + "lines": [ + { + "bbox": [ + 47, + 70, + 547, + 370 + ], + "spans": [ + { + "bbox": [ + 47, + 70, + 547, + 370 + ], + "type": "table", + "html": "
MethodRPLBDBRGTFSVLVSHTCBCSTSBFRAHASPHC\\( \\mathrm{mAP}_{50} \\)\\( \\mathrm{mAP}_{75} \\)\\( \\mathrm{mAP}_{50:95} \\)
FCOS (R-50)Rotated89.1871.9947.9761.6179.3073.5285.7890.9081.0984.3059.5762.6962.0869.9449.3171.2837.0839.42
+KLD89.1775.4249.4156.4879.6676.7886.9190.8983.5284.4158.7662.2163.4467.9050.0771.6737.5339.67
+CSL88.2474.8741.2761.0379.5278.3587.1990.8881.5084.5354.7062.6562.8468.4546.5070.8338.7139.75
+PSC88.2474.4248.6363.4479.9880.7687.5990.8882.0271.5859.1260.7865.7871.2153.0671.8339.2140.42
+PSCD88.0473.9548.8363.4480.0180.7587.5890.8881.6967.2358.7060.2665.6771.1153.0671.4139.3540.36
FCOS (R-50)+KLD✓89.0573.7349.1757.8679.5477.9187.4190.8783.2382.4258.9761.8362.9172.6959.4472.4737.8439.95
+CSL✓87.8468.8842.1557.4177.2474.7887.6690.8979.4384.3454.3563.4661.3969.6261.1670.7137.1338.47
+PSC✓89.0773.6048.9162.6375.2477.7188.0290.8582.8669.8561.4865.2565.6873.0367.8872.8038.8341.10
+PSCD✓89.0673.6149.0362.3475.1877.6988.0090.8582.6372.9761.4864.2065.7772.8867.8872.9039.8041.51
RetinaNet (R-50)Rotated89.4176.8140.8867.5477.5162.6377.5590.8982.3181.9858.1661.5656.4663.7138.9668.4242.0340.13
+KLD89.5079.9139.9270.4078.0464.2482.7990.9081.8083.0257.6363.5256.6365.1350.0470.2337.8839.31
+CSL89.3379.6740.8369.9577.7162.0877.4690.8782.8782.0360.0765.2753.5864.0346.6269.4940.4239.69
+PSC89.4180.6639.0669.0877.6161.6377.2190.8682.5281.7660.9866.2057.5164.7548.2869.8340.3740.03
+PSCD89.3282.2937.9271.5278.4066.3378.0190.8984.2180.6360.2264.7359.6968.3753.8571.0941.1741.25
YOLOv5s+CSL✓89.2684.5351.3660.6980.7084.7488.4190.6885.9387.5959.6265.1874.5381.7166.9176.7946.8545.63
+PSC✓89.6586.3751.7663.4281.2184.6388.2990.8085.3987.9361.0066.4175.0181.7766.2077.3247.5646.48
+PSCD✓89.7086.6852.4759.7481.5785.1488.4490.8383.9988.4060.4369.0474.8983.3066.2777.4051.5048.27
YOLOv5m+CSL✓89.6086.3954.6262.0480.3685.2088.4090.8080.5488.4764.1661.2176.7083.1367.9177.3049.8847.97
+PSC✓89.8585.9354.9461.5681.8985.4788.3790.7386.9088.7963.9068.9276.8282.8363.2578.0150.5048.60
+PSCD✓89.8686.0254.9462.0281.9085.4888.3990.7386.9088.8263.9469.1976.8482.7563.2478.0754.1050.35
", + "image_path": "98604bc19bdecc787340fa73e0b01d6ab095d75bd141cd9cc89d189956225e4d.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 58, + 373, + 534, + 384 + ], + "lines": [ + { + "bbox": [ + 58, + 373, + 534, + 384 + ], + "spans": [ + { + "bbox": [ + 58, + 373, + 534, + 384 + ], + "type": "text", + "content": "Table 2. " + }, + { + "bbox": [ + 58, + 373, + 534, + 384 + ], + "type": "inline_equation", + "content": "{\\mathrm{{AP}}}_{50}" + }, + { + "bbox": [ + 58, + 373, + 534, + 384 + ], + "type": "text", + "content": " of each category and mAP on DOTA. Column \"R\" means using random rotation and random resize as augmentation." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 406, + 288, + 715 + ], + "type": "list", + "angle": 0, + "index": 5, + "blocks": [ + { + "bbox": [ + 46, + 406, + 287, + 477 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 406, + 287, + 477 + ], + "spans": [ + { + "bbox": [ + 46, + 406, + 287, + 477 + ], + "type": "text", + "content": "in " + }, + { + "bbox": [ + 46, + 406, + 287, + 477 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 46, + 406, + 287, + 477 + ], + "type": "text", + "content": " is even more significant for PSCD, which outperforms KLD by 2.36 pp on average. Based on the above analysis, it can be concluded that PSC and PSCD have a similar recall rate to KLD, but the bounding boxes predicted by PSC and PSCD show higher Intersection over Union (IoU) and better quality." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 481, + 288, + 673 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 481, + 288, + 673 + ], + "spans": [ + { + "bbox": [ + 46, + 481, + 288, + 673 + ], + "type": "text", + "content": "2) With CSL. In comparisons with CSL, both PSC and PSCD are superior in most metrics. On average, PSCD outperforms CSL by " + }, + { + "bbox": [ + 46, + 481, + 288, + 673 + ], + "type": "inline_equation", + "content": "1.15\\mathrm{pp}" + }, + { + "bbox": [ + 46, + 481, + 288, + 673 + ], + "type": "text", + "content": " in " + }, + { + "bbox": [ + 46, + 481, + 288, + 673 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{50}" + }, + { + "bbox": [ + 46, + 481, + 288, + 673 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 46, + 481, + 288, + 673 + ], + "type": "inline_equation", + "content": "2.59\\mathrm{pp}" + }, + { + "bbox": [ + 46, + 481, + 288, + 673 + ], + "type": "text", + "content": " in " + }, + { + "bbox": [ + 46, + 481, + 288, + 673 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 46, + 481, + 288, + 673 + ], + "type": "text", + "content": ". It can be seen from the results that the gap between PSC and CSL is even more significant when data augmentation is used. We believe this phenomenon can be theoretically explained—By observing the training log, we find that the angle loss of PSC is much lower than that of CSL. With lower angle loss, PSC leaves more margin for the network to fit those augmented data, allowing the network to pay more attention to the classification and the bounding box branches, and finally resulting in higher performance. Furthermore, PSC is fully differentiable with unquantized outputs, which can be useful in detecting tiny deviations. This feature usually cannot be reflected by the mAP value, but could be important for some applications." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "text", + "content": "3) Between PSC and PSCD. The " + }, + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "text", + "content": " of PSCD is considerably higher than that of PSC on DOTA dataset, with the improvement reaching 3.94 pp on YOLOv5s and 3.60 pp" + } + ] + } + ], + "index": 4 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 304, + 406, + 545, + 442 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 406, + 545, + 442 + ], + "spans": [ + { + "bbox": [ + 304, + 406, + 545, + 442 + ], + "type": "text", + "content": "on YOLOv5m. In experiments using FCOS and RetinaNet backbones, PSCD also increases the " + }, + { + "bbox": [ + 304, + 406, + 545, + 442 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 304, + 406, + 545, + 442 + ], + "type": "text", + "content": " by an average of 0.64 pp compared with PSC." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 318, + 445, + 468, + 456 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 318, + 445, + 468, + 456 + ], + "spans": [ + { + "bbox": [ + 318, + 445, + 468, + 456 + ], + "type": "inline_equation", + "content": "\\nabla" + }, + { + "bbox": [ + 318, + 445, + 468, + 456 + ], + "type": "text", + "content": " Comparisons on HRSC dataset:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 459, + 545, + 713 + ], + "type": "list", + "angle": 0, + "index": 10, + "blocks": [ + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "spans": [ + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "text", + "content": "1) With CSL and KLD. From the experimental results, the " + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{50}" + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "text", + "content": " performance of different methods on HRSC dataset do not differ much, among which FCOS+PSC is the best, reaching " + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "inline_equation", + "content": "90.06\\mathrm{mAP}_{50}" + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "text", + "content": ". Whereas for " + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "text", + "content": ", there are noticeable differences among the methods—Although CSL achieves a decent " + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{50}" + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "text", + "content": ", its " + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "text", + "content": " performance is significantly lower than other methods, indicating that the quality of the bounding boxes detected by CSL is relatively poor, with IoU generally below " + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "inline_equation", + "content": "75\\%" + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "text", + "content": ". When compared with the state-of-the-art method KLD, PSC also shows a significant advantage in " + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "text", + "content": ", with an improvement of " + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "inline_equation", + "content": "1.1\\mathrm{pp}" + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "inline_equation", + "content": "2.54\\mathrm{pp}" + }, + { + "bbox": [ + 304, + 459, + 545, + 602 + ], + "type": "text", + "content": " under FCOS and RetinaNet, respectively." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": "2) Between PSC and PSCD. The dual-frequency strategy plays a negative role in some of the experiments. Such results of dual-frequency PSC, a technique mainly aimed at the square-like problem, are quite in line with our expectation—Objects in ship detection datasets are unlikely to be \"square-like\". A similar phenomenon also occurs in OCDPCB dataset. These results provide guidance for researchers: PSC could be a better alternative than PSCD in scenarios containing rather few square-like objects." + } + ] + } + ], + "index": 9 + } + ], + "sub_type": "text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "13360" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 61, + 70, + 274, + 223 + ], + "blocks": [ + { + "bbox": [ + 61, + 70, + 274, + 223 + ], + "lines": [ + { + "bbox": [ + 61, + 70, + 274, + 223 + ], + "spans": [ + { + "bbox": [ + 61, + 70, + 274, + 223 + ], + "type": "table", + "html": "
Method\\( \\mathrm{mAP}_{50} \\)\\( \\mathrm{mAP}_{75} \\)\\( \\mathrm{mAP}_{50:95} \\)
FCOS (R-50)Rotated89.7477.0063.84
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RetinalNet (R-50)Rotated83.5059.6051.56
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Method\\( \\mathrm{mAP}_{50} \\)\\( \\mathrm{mAP}_{75} \\)\\( \\mathrm{mAP}_{50:95} \\)
FCOS (R-50)Rotated87.8875.0064.26
+KLD87.7267.4159.77
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+PSC88.8775.7264.85
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RetinaNet (R-50)Rotated74.6864.2555.85
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", + "image_path": "732f1deed65b613ca4c648e2b730658ad7035ede43d562ec8e541b294d3984ca.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 59, + 437, + 222, + 448 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 437, + 222, + 448 + ], + "spans": [ + { + "bbox": [ + 59, + 437, + 222, + 448 + ], + "type": "inline_equation", + "content": "\\nabla" + }, + { + "bbox": [ + 59, + 437, + 222, + 448 + ], + "type": "text", + "content": " Comparisons on OCDPCB dataset:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 449, + 287, + 520 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 449, + 287, + 520 + ], + "spans": [ + { + "bbox": [ + 47, + 449, + 287, + 520 + ], + "type": "text", + "content": "Most oriented object detectors have been well-tuned on DOTA and HRSC datasets, but when adapted to a completely new dataset, they might give a performance far below expectation. Therefore, we choose a less common dataset and train the networks with the same hyperparameters used in training HRSC." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 521, + 287, + 579 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 521, + 287, + 579 + ], + "spans": [ + { + "bbox": [ + 47, + 521, + 287, + 579 + ], + "type": "text", + "content": "Surprisingly, without tuning hyper-parameters (such as the smooth radius in CSL) specifically for OCDPCB dataset, CSL and KLD produce rather limited effects, with " + }, + { + "bbox": [ + 47, + 521, + 287, + 579 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{50}" + }, + { + "bbox": [ + 47, + 521, + 287, + 579 + ], + "type": "text", + "content": " slightly higher but " + }, + { + "bbox": [ + 47, + 521, + 287, + 579 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 47, + 521, + 287, + 579 + ], + "type": "text", + "content": " much lower under RetinaNet, and negative results under FCOS." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 580, + 287, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 580, + 287, + 640 + ], + "spans": [ + { + "bbox": [ + 47, + 580, + 287, + 640 + ], + "type": "text", + "content": "PSC and PSCD still work well in such circumstances, especially in " + }, + { + "bbox": [ + 47, + 580, + 287, + 640 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 47, + 580, + 287, + 640 + ], + "type": "text", + "content": ", where PSC outperforms KLD by 9.83 pp on average. Based on the above results, it can be concluded that PSC and PSCD can obtain high performance more easily than CSL and KLD when facing a new dataset." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 647, + 138, + 658 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 647, + 138, + 658 + ], + "spans": [ + { + "bbox": [ + 47, + 647, + 138, + 658 + ], + "type": "text", + "content": "4.5. Inference time" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 665, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 665, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 665, + 287, + 713 + ], + "type": "text", + "content": "With images of " + }, + { + "bbox": [ + 47, + 665, + 287, + 713 + ], + "type": "inline_equation", + "content": "1024 \\times 1024" + }, + { + "bbox": [ + 47, + 665, + 287, + 713 + ], + "type": "text", + "content": " resolution from DOTA dataset, the average inference time and the model size are evaluated in Tab. 5, which demonstrate that PSC and PSCD are slightly slower than KLD but much faster than CSL." + } + ] + } + ], + "index": 9 + }, + { + "type": "table", + "bbox": [ + 315, + 70, + 537, + 168 + ], + "blocks": [ + { + "bbox": [ + 76, + 405, + 258, + 415 + ], + "lines": [ + { + "bbox": [ + 76, + 405, + 258, + 415 + ], + "spans": [ + { + "bbox": [ + 76, + 405, + 258, + 415 + ], + "type": "text", + "content": "Table 4. Detection accuracy on OCDPCB dataset." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 315, + 70, + 537, + 168 + ], + "lines": [ + { + "bbox": [ + 315, + 70, + 537, + 168 + ], + "spans": [ + { + "bbox": [ + 315, + 70, + 537, + 168 + ], + "type": "table", + "html": "
MethodTime (ms)Parameters
RetinaNet (R-50)42.9 (base)36.71M (base)
+KLD43.0 (+0.1)36.71M (+0.00M)
+CSL (ω = 4)46.3 (+3.4)37.64M (+0.93M)
+CSL (ω = 1)50.5 (+7.6)40.44M (+3.73M)
+PSC43.1 (+0.2)36.79M (+0.08M)
+PSCD43.4 (+0.5)36.88M (+0.17M)
", + "image_path": "453bc3ad81b583f1c0fd0cb5f40af7b6e4773315198a108311fbebef4dfba841.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_body" + } + ], + "index": 10 + }, + { + "bbox": [ + 323, + 171, + 528, + 182 + ], + "lines": [ + { + "bbox": [ + 323, + 171, + 528, + 182 + ], + "spans": [ + { + "bbox": [ + 323, + 171, + 528, + 182 + ], + "type": "text", + "content": "Table 5. Comparisons on inference time and model size." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 306, + 205, + 383, + 217 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 205, + 383, + 217 + ], + "spans": [ + { + "bbox": [ + 306, + 205, + 383, + 217 + ], + "type": "text", + "content": "5. Conclusions" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 227, + 545, + 323 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 227, + 545, + 323 + ], + "spans": [ + { + "bbox": [ + 304, + 227, + 545, + 323 + ], + "type": "text", + "content": "A novel differentiable angle coder for oriented object detection named phase-shifting coder (PSC) is proposed in this paper, which encodes the orientation angle into periodic phases to solve the boundary discontinuity problem. Upon PSC, an enhanced dual-frequency version (PSCD) mapping the rotational periodicity of different cycles into the phase of different frequencies is proposed to elegantly solve both boundary discontinuity and square-like problems." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 324, + 545, + 360 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 324, + 545, + 360 + ], + "spans": [ + { + "bbox": [ + 304, + 324, + 545, + 360 + ], + "type": "text", + "content": "Afterward, extensive experiments are carried out to evaluate the performance of PSC and PSCD, through which the following conclusions can be drawn:" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 361, + 545, + 640 + ], + "type": "list", + "angle": 0, + "index": 19, + "blocks": [ + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "spans": [ + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "text", + "content": "1) Among angle-coder-based methods, PSC shows significant improvement in both " + }, + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{50}" + }, + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "text", + "content": " compared with the currently most widely used method CSL. On DOTA dataset, PSCD outperforms CSL by an average of " + }, + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "inline_equation", + "content": "1.15\\mathrm{pp}" + }, + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "text", + "content": " in " + }, + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{50}" + }, + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "inline_equation", + "content": "2.59\\mathrm{pp}" + }, + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "text", + "content": " in " + }, + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 304, + 361, + 545, + 421 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 422, + 545, + 506 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 422, + 545, + 506 + ], + "spans": [ + { + "bbox": [ + 304, + 422, + 545, + 506 + ], + "type": "text", + "content": "2) Compared with other state-of-the-art approaches, PSC is on a par with Gaussian-distribution-based method KLD in " + }, + { + "bbox": [ + 304, + 422, + 545, + 506 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{50}" + }, + { + "bbox": [ + 304, + 422, + 545, + 506 + ], + "type": "text", + "content": ", but significantly better than KLD in " + }, + { + "bbox": [ + 304, + 422, + 545, + 506 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 304, + 422, + 545, + 506 + ], + "type": "text", + "content": ". In particular, PSCD outperforms KLD by an average of " + }, + { + "bbox": [ + 304, + 422, + 545, + 506 + ], + "type": "inline_equation", + "content": "2.36\\mathrm{pp}" + }, + { + "bbox": [ + 304, + 422, + 545, + 506 + ], + "type": "text", + "content": " in " + }, + { + "bbox": [ + 304, + 422, + 545, + 506 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 304, + 422, + 545, + 506 + ], + "type": "text", + "content": " on DOTA dataset. When high-IoU bounding boxes are required, PSC and PSCD are expected to give a competitive performance." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 507, + 545, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 507, + 545, + 590 + ], + "spans": [ + { + "bbox": [ + 304, + 507, + 545, + 590 + ], + "type": "text", + "content": "3) The " + }, + { + "bbox": [ + 304, + 507, + 545, + 590 + ], + "type": "inline_equation", + "content": "\\mathrm{mAP}_{75}" + }, + { + "bbox": [ + 304, + 507, + 545, + 590 + ], + "type": "text", + "content": " of PSCD is considerably higher than that of PSC on DOTA dataset, with the improvement reaching " + }, + { + "bbox": [ + 304, + 507, + 545, + 590 + ], + "type": "inline_equation", + "content": "3.94\\mathrm{pp}" + }, + { + "bbox": [ + 304, + 507, + 545, + 590 + ], + "type": "text", + "content": " on YOLOv5s and " + }, + { + "bbox": [ + 304, + 507, + 545, + 590 + ], + "type": "inline_equation", + "content": "3.60\\mathrm{pp}" + }, + { + "bbox": [ + 304, + 507, + 545, + 590 + ], + "type": "text", + "content": " on YOLOv5m. However, on HRSC and OCDPCB datasets, the dual-frequency strategy plays a negative role, indicating that in scenarios containing rather few square-like objects, PSC could be a better alternative than PSCD." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 592, + 545, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 592, + 545, + 640 + ], + "spans": [ + { + "bbox": [ + 304, + 592, + 545, + 640 + ], + "type": "text", + "content": "4) Many existing approaches require different parameters on different datasets. PSC and PSCD, by contrast, do not use dataset-dependent hyper-parameter tuning, so they can be applied to new scenarios more comfortably." + } + ] + } + ], + "index": 18 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": "In many scenarios, some objects require " + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": " oriented detection, while others are " + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "inline_equation", + "content": "180^{\\circ}" + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": " or " + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "inline_equation", + "content": "90^{\\circ}" + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": " rotationally symmetric. This is an extended form of the square-like problem and a common situation in real applications. 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Optics and Lasers in Engineering, 85:84-103, 2016. 1, 2" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "13363" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Phone2Proc_ Bringing Robust Robots Into Our Chaotic World/5ea4913d-8965-4e55-ba5c-ca13f29397e4_content_list.json b/2023/Phone2Proc_ Bringing Robust Robots Into Our Chaotic World/5ea4913d-8965-4e55-ba5c-ca13f29397e4_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..0227290c153329a25edaeea50228b962f22cf840 --- /dev/null +++ b/2023/Phone2Proc_ Bringing Robust Robots Into Our Chaotic World/5ea4913d-8965-4e55-ba5c-ca13f29397e4_content_list.json @@ -0,0 +1,1494 @@ +[ + { + "type": "text", + "text": "Phone2Proc: Bringing Robust Robots Into Our Chaotic World", + "text_level": 1, + "bbox": [ + 168, + 130, + 800, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Matt Deitke\\*†ψ, Rose Hendrix\\*†, Ali Farhadi\\*ψ, Kiana Ehsani†, Aniruddha Kembhavi†ψ", + "bbox": [ + 289, + 179, + 679, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "†PRIOR @ Allen Institute for AI, †University of Washington, Seattle https://phone2proc.allenai.org/", + "bbox": [ + 210, + 215, + 756, + 252 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/d7b82841d8ad93d92092614fbc63c3348cf13b034f60d990cb4404e7b6ed224e.jpg", + "image_caption": [ + "Figure 1. Successfully deploying agents trained in simulation to the real world has generally proved fraught - we present PHONE2PROC, a simple approach that uses a cellphone to scan an environment and procedurally generate targeted training scene variations of that location, whose usage results in successful and robust agents in the real environment." + ], + "image_footnote": [], + "bbox": [ + 99, + 268, + 869, + 551 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 623, + 313, + 638 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their inability to generalize to real-world environments. In this paper, we present Phone2Proc, a method that uses a 10-minute phone scan and conditional procedural generation to create a distribution of training scenes that are semantically similar to the target environment. The generated scenes are conditioned on the wall layout and arrangement of large objects from the scan, while also sampling lighting, clutter, surface textures, and instances of smaller objects with randomized placement and materials. Leveraging just a simple RGB camera, training with Phone2Proc shows massive improvements from $34.7\\%$ to $70.7\\%$ success rate in sim-to-real ObjectNav performance", + "bbox": [ + 75, + 648, + 473, + 877 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "across a test suite of over 200 trials in diverse real-world environments, including homes, offices, and RoboTHOR. Furthermore, Phone2Proc's diverse distribution of generated scenes makes agents remarkably robust to changes in the real world, such as human movement, object rearrangement, lighting changes, or clutter.", + "bbox": [ + 500, + 609, + 893, + 700 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 500, + 720, + 632, + 736 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "The embodied AI research community has increasingly relied on visual simulators [30, 49, 61] to train embodied agents, with the expectation that the resulting policies can be transferred onto robots in the physical world. While agents trained within simulated environments have shown increased capabilities, progress in successfully deploying these policies onto physical robots has been limited.", + "bbox": [ + 496, + 748, + 893, + 853 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Robots trained in simulation must overcome daunting challenges if they are to work effectively in a real space such as our home. First, they must overcome the generalization", + "bbox": [ + 498, + 854, + 893, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "* Equal contribution.", + "bbox": [ + 101, + 887, + 217, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "9665", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "gap between the limited set of simulated environments they are trained on and the test scene of interest. In practice, policies trained to perform complex visual tasks with reinforcement learning struggle to perform well in novel scenes with novel layouts and object instances. Second, they must work in realistic environments where we live and work, which are often full of clutter, with objects that keep being moved around, with people in and out of the scene and with lightning changes. In short, we expect our agents to learn from a small set of training data points and generalize not just to a single test data point, but to a distribution of test data that is often semantically distant from the training data. Today's methods are a ways away from delivering such performant, robust, and resilient robots [9, 12].", + "bbox": [ + 80, + 90, + 467, + 301 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we present PHONE2PROC, which represents a significant advancement towards the goal of creating performant, robust, and resilient robots. Instead of training policies in simulated environments that may be semantically distant from the target physical scene, PHONE2PROC efficiently generates a distribution of training environments that are semantically similar to the target environment. This significantly reduces the generalization gap between the training and target distributions, resulting in more capable robots.", + "bbox": [ + 80, + 305, + 467, + 454 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "PHONE2Proc utilizes a freely available mobile application to quickly scan a target environment and create a template of the surroundings, including the scene layout and 3D placements of large furniture. This template is then used to conditionally generate a fully interactive simulated world using ProcTHOR [13], closely mirroring the real-world space. Importantly, this single simulated environment is then transformed into a distribution of simulated worlds by randomizing objects, their placements, materials, textures, scene lighting, and clutter. This allows for the creation of arbitrary large training datasets that are semantically similar to the desired real-world scene.", + "bbox": [ + 80, + 459, + 467, + 638 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We produce policies for object goal navigation using PHONE2PROC and deploy them onto a LoCoBot robot in the physical world. We conduct extensive evaluations with 234 episodes in five diverse physical environments: a 3-room and 6-room apartment, a test scene from RoboTHOR-real, a conference room, and a cafeteria. This represents one of the largest and most diverse studies of sim-to-real indoor navigation agents to date. Across all environments, PHONE2PROC significantly outperforms the state-of-the-art embodied AI model built with ProcTHOR, with an average improvement in success rate from $34.7\\%$ to $70.7\\%$ . Our robot is able to explore the scene efficiently and effectively navigate to objects of interest, even in the presence of clutter, lighting changes, shifts in furniture, and human movement. These strong navigation results are achieved using an RGB-only camera, no depth sensors, no localization sensors, and no explicit mapping components.", + "bbox": [ + 80, + 643, + 467, + 898 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In summary, we present: (1) PHONE2PROC, a simple and highly effective method for reducing the generalization gap between datasets of simulated environments and a target environment in the real world, (2) large-scale real-world robotics experiments with 234 trials showing significant improvements for PHONE2PROC compared to state-of-the-art models, and (3) experiments demonstrating the robustness of PHONE2PROC in the face of variations such as changes in lighting, clutter, and human presence.", + "bbox": [ + 503, + 90, + 888, + 226 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Works", + "text_level": 1, + "bbox": [ + 503, + 239, + 645, + 256 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Navigation in Simulated Environments. Visual navigation [1, 4] is a popular task in the embodied AI community with benchmarks in several simulators [30, 44, 49, 61]. An effective approach is to use semantic mapping to explore environments efficiently [6-8, 20]. Kumar et al. [32] adapts mapping methods to condition the policy on the target. These works utilize agent pose and depth sensors to build their maps and localize the agent. In contrast, our method only relies on RGB information without any additional sensor. Other methods for navigation use scene priors [64], meta-learning [60], paired grid world environments [25], scene memory transformers [18], passive videos of roaming in a scene as a training cue [23] and expert human trajectories for imitation learning [45].", + "bbox": [ + 503, + 266, + 888, + 476 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The community has also made progress in training embodied agents for navigation exclusively using RGB observations and barebones neural architectures. These include using frozen ImageNet trained visual encoders [65], learning visual encoders from scratch [12], and using CLIP [33] based encoders [29]. Gadre et al. [19] and [35] use an off-the-shelf exploration method and clip-based object localization to accomplish 0-shot object navigation. Deitke et al. [13] show the benefits of procedural generation for navigation and manipulation.", + "bbox": [ + 503, + 478, + 888, + 627 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "While the above works show promising results in simulation, most are not deployed and tested on real robots. We provide comparisons to the current state-of-the-art method, ProcTHOR [13], via large-scale real-world evaluations.", + "bbox": [ + 503, + 628, + 888, + 688 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Sim-to-Real Transfer. While most models are evaluated only in simulation, for practical applications, policies learned in simulation must function in real life. Often, policies trained only in simulation can prove brittle or nonfunctional in transfer [26]. Chatopadhyay et al. [9] find that standard embodied agents significantly underperform (or fail) in the presence of realistic noise in the system. Truong et al. [55] compare the correlation of the performance of 4-legged robots navigating in simulation against the real world. They find that adding fidelity to the simulation does not help with the performance in the real world.", + "bbox": [ + 503, + 689, + 888, + 853 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "An alternate approach to higher fidelity is to add randomization to sensing or dynamics in simulation. This does help [46,53], but too much randomization can degrade train", + "bbox": [ + 503, + 854, + 888, + 898 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "9666", + "bbox": [ + 483, + 946, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/989518a133fa71172146e4bb4cb7c223f1636421f428655d33a621a578b1df91.jpg", + "image_caption": [ + "Figure 2. Examples of environment templates for our five target test environments. These are produced by an iPhone scanning each environment using our iOS app that leverages Apple's RoomPlan API. These environment templates contain the room layouts and some 3D locations for large furniture objects. They do not contain small objects, textures, lighting, etc." + ], + "image_footnote": [], + "bbox": [ + 83, + 87, + 890, + 200 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "ing efficacy [36], and hand-tuning appropriate randomization requires expert knowledge and does not scale. Some address this pitfall by leveraging real-world rollouts or inputs at train time to tune simulation randomization [10, 14]. However, these works are randomizing a subset of a well-parameterized dynamical system for a narrow task (swing-peg-in-hole or cabinet opening), as opposed to a more open-ended task or randomizing the entire visual appearance and object instances of the environment.", + "bbox": [ + 75, + 266, + 472, + 402 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Recent works have deployed and measured policies on real robots [5, 15, 28, 47, 54] for the task of point goal navigation. In contrast to most, we use no mapping, explicit localization, or depth, as well as targeting a more complex task. We also test more extensively and in a wider variety of environments. Anderson et al. [2] study the sim-to-real gap for vision and language navigation and discover a crucial need for an oracle occupancy map and navigation graph. Our method does not require a manually annotated map and is robust to moving obstacles without the necessity for an additional dataset.", + "bbox": [ + 75, + 402, + 473, + 566 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Real-to-Sim Transfer. Transferring observations from the real world to simulation can open up further capacities for training agents. This has been studied in the domain of object manipulation [34, 57]. [17] replicate an observed manipulation trajectory by predicting contact points and the forces. [27, 40] generate a 3D mesh of an object with articulation from observed interactions. [3, 52] infer simulation parameters for deformable object manipulation. [56, 63] learn cloth material recovery from videos. Our focus is on conditioning our procedural generation on the real scene rather than perfectly replicating the observation. [42] use a self-supervised technique to utilize unlabeled images for acquiring data for training scene graph models. We focus on generating 3D interactable environments for training embodied agents.", + "bbox": [ + 75, + 568, + 473, + 794 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Navigation in Robotics. The robotics community has made progress in navigating robots with different embodiments in a diverse set of environments. Gupta et al. [22] combine a differentiable planner module with mapping to train a visual navigation agent end-to-end. In contrast to our work, their method assumes perfect odometry. Different methods have been used to build agents that follow demonstrated paths", + "bbox": [ + 75, + 795, + 473, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "and trajectories or navigate [24, 31, 37, 38, 48, 62]. Shah et al. [50, 51] build models for open world navigation. The main focus of these works is on the low-level control systems of the robots, whereas our focus is on building end-to-end models for embodied visual reasoning.", + "bbox": [ + 496, + 266, + 893, + 343 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Approach", + "text_level": 1, + "bbox": [ + 498, + 356, + 609, + 373 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We now present PHONE2PROC which generates a distribution of training environments that closely match the real world physical space we are interested in. We begin with a phone scan of a target scene (Sec 3.1), then condition on this scan to procedurally generate variations of the scene for training agents (Sec 3.2), and finally transfer onto a LoCobot robot that navigates in the physical world (Sec 3.3).", + "bbox": [ + 496, + 382, + 893, + 489 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Scanning", + "text_level": 1, + "bbox": [ + 498, + 498, + 609, + 515 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Phone2Proc is designed to optimize a robot's performance within a desired real world environment. The first step in this process is to scan the target environment. This is accomplished using an iOS app that we built and will release using Apple's freely available RoomPlan API [11]. Scanning a large apartment with several rooms only takes a few minutes, can be done using an iPhone or iPad and it outputs the environment template as a USDZ file.", + "bbox": [ + 496, + 522, + 893, + 643 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The RoomPlan API provides us with a high-level bounding box template of the environment, which contains the room layouts and 3D placement of large objects that are visible to the camera. While scanning an environment, the app provides detailed real-time feedback about the construction of the scene to help the user capture a more accurate scan.", + "bbox": [ + 496, + 643, + 893, + 734 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The resulting environment template includes the 3D locations and poses of walls, large objects, windows, and doors. Each object in the scan is assigned to one of 16 object types, including storage, sofa, table, chair, bed, refrigerator, oven, stove, dishwasher, washer or dryer, fireplace, sink, bathtub, toilet, stairs, and TV. Smaller objects, such as those typically on surfaces, are ignored. The metadata produced for each object includes the size, position, and rotation of its 3D bounding box, along with the forward-facing orientation. Doors and windows are provided as cutouts in the walls. Figure 2 presents examples of scanned environments", + "bbox": [ + 496, + 734, + 895, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "9667", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/24dc02f1b5a8828f31e60b279ad12a2811beb8069a7d2853245fb0d7ab671c0f.jpg", + "image_caption": [ + "Figure 3. Examples of Procedurally Generated Houses. The procedural generation of the houses is conditioned on the target environment scanned using a phone. We are able to sample a rich and diverse set of scenes from this distribution with varying lighting, textures, objects and placements." + ], + "image_footnote": [], + "bbox": [ + 86, + 90, + 459, + 265 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "showcasing the diversity of the layouts in our test set.", + "bbox": [ + 76, + 377, + 429, + 391 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Environment-Conditioned Procedural Generation", + "text_level": 1, + "bbox": [ + 76, + 405, + 405, + 435 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Procedural generation of simulation environments allows for a vast diversity of scenes for agents to train on. Deitke et al. [13] begin with a high-level room specification (e.g. 2 bedroom house with a kitchen and living area) and create an environment that matches it. In contrast, our approach uses a scan of the target real-world environment to condition the generation and create variations of that scene. This process involves (a) parsing the environment template, (b) generating the scene layout, (c) sampling objects from the asset library to match scanned semantic categories, (d) accounting for object collisions in Unity, (e) populating the scene with small objects not captured by the scan, and (f) assigning materials and lighting elements.", + "bbox": [ + 75, + 445, + 468, + 641 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Phone2Proc parses the USDZ environment template produced by the iOS app and extracts wall, door and window positions and 3D large object bounding boxes. It then leverages ProcTHOR to generate a fully rendered scene in Unity and finally populates this scene using ProcTHOR's asset database of 1,633 assets across 108 object types. The generation process is very fast and can generate 1000 procedural scene variants in around an hour with an 8 Quadro RTX 8000 GPU machine. We now provide further details on each of these steps.", + "bbox": [ + 75, + 643, + 468, + 792 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Layout. The environment specification file contains the placement of walls in each room. Unlike walls generated in ProcTHOR-10K [12], which are only aligned to orthogonal axes, PHONE2PROC allows for a more diverse wall generation that can accommodate any scanned layout. Each wall's specification comes from its 3D bounding box, width, height and a constant depth (e.g. 16cm for all walls) - which", + "bbox": [ + 75, + 795, + 468, + 902 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "are used to produce a wall asset within the simulated environment. Placing walls produces the external boundary of the environment as well as its internal layout.", + "bbox": [ + 498, + 90, + 890, + 136 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Rooms. We partition the space located within the external boundary walls into distinct rooms. A room is formed if the walls formed from the top-down 2D plane fully enclose a polygon. This is followed by floor and ceiling generation.", + "bbox": [ + 498, + 137, + 890, + 198 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Windows and doors. The environment template specifies if each wall has cutouts for windows and doors. Our USDZ parser extracts the size and position of the holes along the wall. If the hole includes a cutout at the bottom of the floor, we place a door there; otherwise, we place a window. Here, we uniformly sample a door or window asset from the asset database and scale it appropriately.", + "bbox": [ + 498, + 199, + 890, + 305 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "For doors between connecting rooms, the sampled door may either include just a frame or both a frame with an openable door and a degree of openness sampled uniformly between 0.8 and 1.0. The room that the door opens into is randomly sampled. If the door is connected to the outside of the environment, we sample a door frame with an openable door component and fully close the door (to prevent agents from getting out of the scene).", + "bbox": [ + 496, + 306, + 890, + 426 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Semantic objects. For each object in the template, we wish to sample an appropriate asset matching its semantic category. For each semantically similar ProcTHOR object candidate, we compute its 3D bounding box IoU with the object it may represent in the environment template and reject candidates with an IoU less than $75\\%$ . We then uniformly sample from the rest. The sampled asset's position on the floor and its forward-facing direction come from the environment template's corresponding object. We compute the vertical position of the object based on if it is on a surface (e.g. a couch on the floor or a television on top of a table) or attached to a wall (e.g. a wall television).", + "bbox": [ + 496, + 428, + 890, + 609 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "This procedure to find a matching asset can sometimes lead to large variations. For example, a table object may match a ProcTHOR coffee table, side table, or dining table and a TV may match a flat-screen TV or a vintage box television. Randomly sampling different asset instances in the library of a particular semantic object type makes agents more robust as they must learn to generalize to many visually distinct instances for each type.", + "bbox": [ + 496, + 611, + 890, + 732 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Object collisions. We check to make sure that none of the placed objects collide with one another or the walls in the scene to avoid unrealistic configurations.", + "bbox": [ + 498, + 733, + 890, + 777 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Small objects. After placing the large objects that match the scan, we generate smaller objects to be placed on top of them. Here, for instance, we might populate a bed with pillows or place fruits and plates on the counter. Unlike what happens in a 3D reconstruction, where all the objects are static, we are able to randomize the placement of small and target objects to produce many scene variations and prevent overfitting (See experiments in Sec 4).", + "bbox": [ + 496, + 779, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "9668", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/052c711b5c76b0ffc20bc6a6a15103ff67265c6f632123a6e512bb86de810469.jpg", + "image_caption": [ + "Figure 4. Our architecture is a simple GRU operating on the CLIP encoding of solely RGB input." + ], + "image_footnote": [], + "bbox": [ + 81, + 88, + 467, + 198 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Lighting. Scene lighting is randomized such that each room is guaranteed one light, and then additional lights are uniformly sampled throughout the scene scaled to the number of rooms. Each light is then randomized in its intensity, RGB values, shadow bias, and strength.", + "bbox": [ + 75, + 263, + 467, + 339 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Materials. We randomize materials following ProcTHOR's material randomization by sampling from sets of structure materials (i.e. wall, floor, and ceiling) and object materials.", + "bbox": [ + 75, + 339, + 467, + 383 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Clutter. After all the semantic objects from the scan have been sampled and smaller objects have been sampled to be placed on top of them, we also sample additional clutter objects (such as boxes, dumbbells, pillows, and plants) that are placed on the floor of each room – similar to how a real house may have objects like kids toys thrown around. These objects prevent overfitting to particular paths in the environment and helps teach agents to avoid obstacles.", + "bbox": [ + 75, + 383, + 467, + 505 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. Transfer to Real World", + "text_level": 1, + "bbox": [ + 76, + 513, + 290, + 529 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We first detail our model architecture and training regime then discuss our robot and physical scenes.", + "bbox": [ + 75, + 537, + 467, + 568 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Model and Training Details. Our goals are to: a) design models that do not depend on unrealistic sensory data in real indoor environments like agent or target localization, b) use only RGB observations since real world depth cameras offer few choices, generally come with small FOV and are fairly noisy, and c) create agents that are robust to clutter and changes in the environment.", + "bbox": [ + 75, + 568, + 467, + 672 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Phone2Proc provides a distribution of simulated worlds that are sampled to produce a large training set. These scenes differ in the placement of small objects, materials, lighting, clutter, etc. This allows us to train policies that do not overfit to a single scene configuration, but instead generalize to realistic scene variations.", + "bbox": [ + 75, + 672, + 467, + 763 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In terms of the model design, we adopt a simple architecture introduced in [29] and also used in [13]. The model uses a CLIP encoder to embed the visual observation (egocentric RGB frame) followed by a GRU to capture temporal information (Fig 4). We pre-train our model on the ProcTHOR-10k dataset using the same training regime presented in [13] and then finetune on the Phone2Proc environments for the task of object navigation on 16 object categories. We use AllenAct [59] to train our models. More", + "bbox": [ + 75, + 763, + 467, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "details on the training pipeline are provided in the appendix.", + "bbox": [ + 498, + 90, + 888, + 106 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In principle, it is fairly straightforward to adopt a more complex model architecture, but we found this simple design to be highly performant not just in simulation but also in our real world experiments. Similarly, it is also easy to train agents for other tasks, including one involving object manipulation using an arm, since PHONE2PROC produces scenes that are fully interactive with support for all agents in AI2-THOR [30] including the arm-based agent [16].", + "bbox": [ + 496, + 106, + 890, + 226 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "During fine-tuning, we lower the learning rate to 0.00003 to avoid catastrophic forgetting of the skills learned in pretraining. We add a failed action penalty (0.05) in the reward shaping to encourage the agent to avoid hitting the obstacles in the environment. This is especially important as we deploy these models in the real world and would like to avoid damage to the environment or the robot. Instead of handtuning the camera parameters to match perfectly with the real world, the FOV of the camera in simulation is randomly sampled from a distribution approximating the real world.", + "bbox": [ + 496, + 227, + 890, + 377 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Real-World Experiments. Models trained on procedurally-generated variants of the scene scans are then directly evaluated in real environments. We use 5 environments: a 3-room apartment, a large 6-room apartment, a real world test scene from RoboTHOR [12], a large reconfigurable office conference room, and a cafeteria. Models are evaluated against 5 different target objects from 3 different starting locations in the environment. No training or calibration is performed in the real world.", + "bbox": [ + 496, + 378, + 890, + 513 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "No particular effort was made to arrange for ease of robotic experimentation. The goal was to use real environments in their most natural setting. The lighting, object instances, textures, and window views are not recognized by the PHONE2PROC scan and are thus unseen by the agent at training time. As there are many objects in the real-world scenes that are not present in ProcTHOR's asset library (e.g. whiteboards, bicycle), there are several object categories in each environment that are novel to the agent. No additional information is used in the preparation/scanning step besides the output of the RoomPlan API.", + "bbox": [ + 496, + 513, + 890, + 679 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Experiments are run on LoCoBot [21], a low-cost, platform about $60\\mathrm{cm}$ tall using the PyRobot API [39]. The agent's discrete action space is look up/down, turn right/left (each $30^{\\circ}$ ), move ahead $25\\mathrm{cm}$ , and a \"done\" action to indicate reaching the target. Actions are sampled using PyTorch's categorical distribution. FPS in real is $\\approx 0.25$ , and for practical reasons, physical trajectories were limited to 250 or 500 steps depending on the size of the environment.", + "bbox": [ + 496, + 680, + 890, + 800 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 500, + 814, + 632, + 832 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We provide extensive real-world evaluations of PHONE2PROC. In Sec. 4.1 we compare PHONE2PROC to PROCTHOR in 5 diverse real environments. In Sec. 4.2 we show that PHONE2PROC performs as well as a privileged", + "bbox": [ + 496, + 839, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "9669", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "upper bound setting that utilizes a simulated counterpart of the real-world environment, painstakingly modeled by a digital artist. Sec. 4.3 illustrates the robustness of PHONE2PROC to various realistic changes in the environment, showing how PHONE2PROC hugely improves over using static reconstructions. Finally, we statistically analyze the significance of our results (Sec 4.4).", + "bbox": [ + 75, + 90, + 470, + 196 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Scale of real-world evaluations. In aggregate we conduct 234 episodic evaluations in 5 diverse real-world environments. Our environments are large and challenging and each episode takes between 5 and 20 minutes to run. This represents one of the largest and most diverse real-world evaluation studies of sim-to-real indoor navigation agents. We put this number in the context of related works that provide 20 trials (1 scene) [6], 1 qualitative example [7], 36 trials (1 scene) [12] and 9 episodes (1 scene) [41]. A recent study for PointNav for studying Sim-vs-Real correlation [28] conducts 405 real trials but only uses a single laboratory setting.", + "bbox": [ + 75, + 198, + 468, + 378 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Training models and baselines. All models use the same architecture and begin from a checkpoint trained on ProcTHOR-10k train set for the task of object navigation. This checkpoint is state of the art on 6 benchmark Embodied AI tasks [13]. This checkpoint is then fine-tuned for 5M steps on ProcTHOR-10K train with modifications detailed in section 3.3, and is henceforth referred to as ProcTHOR or \"baseline\". The PHONE2PROc models are environment-specific and are fine-tuned on 1K procedurally generated variants of scans of the relevant environment. Results for these are presented in Figure 5.", + "bbox": [ + 75, + 380, + 468, + 546 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. How Well Does Phone2Proc Work?", + "text_level": 1, + "bbox": [ + 76, + 558, + 382, + 573 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We evaluate PHONE2PROC in 5 diverse real-world environments: a 3-room apartment, a 6-room apartment, 1 RoboTHOR-Real apartment, a conference room, and a cafeteria. In each space, our model and the baseline are each evaluated for 15 trials (5 object categories with 3 agent initial locations per category). The 5 categories (apple, bed, sofa, television, and vase) were chosen to showcase both fixed objects whose locations can be learned (e.g. television) and small objects that must be searched for (e.g. apple). Where necessary (e.g. conference rooms do not usually contain beds), the bed and sofa are substituted for environment-appropriate objects such as chairs or garbage cans. Starting locations are geographically distributed and we avoid ones that would achieve trivial success.", + "bbox": [ + 75, + 582, + 468, + 792 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Fig. 5 shows that in every real-world scene, PHONE2PROC performs remarkably well and significantly outperforms the PROCTHOR baseline. In aggregate, PHONE2PROC achieves a Success Rate of $70.68\\%$ compared to $34.68\\%$ for PROCTHOR. Overall, we find that the bigger environments with multiple rooms (Robothor, 3 room apartment and 6 room apartment) are", + "bbox": [ + 75, + 795, + 468, + 901 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/831d9f2191eb2bf89c8fd00c266e4e20936c88c3f777aae91f55be9f57175d65.jpg", + "image_caption": [ + "Figure 5. Results for PHONE2PROC vs ProcTHOR baseline in a variety of real environments. Each number represents fifteen trajectories - five objects from three starting locations." + ], + "image_footnote": [], + "bbox": [ + 509, + 90, + 883, + 244 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "quite challenging for the baseline. PHONE2PROC on the other hand, performs very effectively in these scenes, that require it to perform long range exploration.", + "bbox": [ + 498, + 316, + 890, + 363 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/2d2e44aca704cb64b1a47e451f0f575db9e51579d578089a1164cc6d99fe55c8.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
ModelSuccess RateEpisode Length
Habitat [44]33.3204.8
PROCTHER [13]33.392.5
PHONE2PROC (ours)77.882.6
", + "bbox": [ + 550, + 378, + 838, + 450 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 1. Results of 9 trajectories evaluated in RoboTHOR-Real.", + "bbox": [ + 504, + 460, + 883, + 473 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 1 compares PHONE2PROC with the same model architecture trained on Habitat [44] (implementation details on baseline training in the appendix). These results are presented on RoboTHOR-Real for 9 (instead of 15) episodes since Habitat only covers 3 of the 5 objects in our target set (bed, sofa, and television).", + "bbox": [ + 498, + 494, + 890, + 585 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. How Does Phone2Proc Compare To A Privileged Upper Bound?", + "text_level": 1, + "bbox": [ + 500, + 601, + 826, + 633 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "RoboTHOR test scenes come with a carefully and manually reconstructed simulation counterpart. This allows us to train a privileged model on this perfect replica. Producing this replica for a real scene took 5 days and is intractable practically but represents a theoretical upper bound, in terms of quality and correctness, for static 3D reconstruction methods that may employ sensors such as LiDAR. The model, referred to as Reconstructed Simulation or RECON, is only finetuned in this 1 scene. In simulation, RECON achieves $100\\%$ success since it overfits that scene easily.", + "bbox": [ + 496, + 641, + 890, + 792 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We evaluate PHONE2PROC and RECON for 15 episodes in the RoboTHOR-real apartment (Fig. 6). PHONE2PROC is able to match the performance of this privileged baseline both in terms of Success and Episode length, which shows the effectiveness of our proposed approach to scan the target environment and train within its variations. In Sec 4.3, we show the pitfalls of this privileged model.", + "bbox": [ + 496, + 795, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "9670", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/58a97841e4fdfdde6556f7811dd7d0293cff3276019daebdd6959358c9ee441b.jpg", + "image_caption": [ + "Figure 6. Comparison with the reconstructed simulation. We compare PHONE2PROC with the privileged reconstruction baseline among 15 different tasks (each task represents a different pair of agent's initial location and target object). Each square shows the episode length of the corresponding model for each task. The red squares represent failed episodes and the blue ones indicate successful ones. Despite the baseline's privileges, PHONE2PROC achieves a similar success rate and episode lengths." + ], + "image_footnote": [], + "bbox": [ + 94, + 89, + 879, + 186 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/d5709e590f0e225b29fdd7390ca7f2a42960f4ccc8c5c9b181ef9931f49cc511.jpg", + "image_caption": [ + "Figure 7. Illustration of the scene disturbances used to comparatively evaluate models, along with their performances over each episode. The third column showcases the performance of models navigating to a vase when the object's location is changed. For the last column, a full set of 15 trajectories is evaluated for each model. For other disturbances, we evaluated models for the target of Television." + ], + "image_footnote": [], + "bbox": [ + 99, + 268, + 870, + 406 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. How Robust is Phone2Proc to Chaos?", + "text_level": 1, + "bbox": [ + 76, + 488, + 401, + 503 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In reality, our homes and offices aren't static and picture-perfect. Objects move around, furniture gets shifted, kids leave their toys on the floor, people keep moving around in the scene, lighting keeps changing throughout the day, and more! We evaluate the baseline model PROCTHOR, the privileged model RECON and our model PHONE2PROC in these settings (Fig. 7).", + "bbox": [ + 75, + 517, + 470, + 625 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "First, PROCTHOR does poorly in all settings, unsurprising given that it also fails on the episode with no variation. RECON performs well with no variations (consistent with Fig. 6). However, it performs very poorly when variations are introduced in the scene. When objects are moved around by just $1.5\\mathrm{m}$ , RECON fails, as it has memorized the location of every target object. Clutter and chair position adjustment confuses it, and the agent is simply unable to move around the scene and explore effectively. Moving the dining room furniture closer to the wall, as one might in a real house, produces interesting behavior. RECON calls the Done action for the television target when it sees the lamp. This is because in the original scan, the lamp was next to the television, and this is what the model likely memorized. RECON also fails when people move around during an episode. In stark contrast, PHONE2PROC is robust to every variation we tested, showing that procedurally generating variations of the scan helps train robust agents.", + "bbox": [ + 75, + 628, + 470, + 901 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Finally, we tested all three models for robustness towards a change in camera parameters between simulation and the real robot. A full 15 trajectories were evaluated for each model trained with a wide vertical FOV and evaluated with a narrow one. PHONE2PROC is robust to this change, while RECON's performance drops drastically.", + "bbox": [ + 498, + 489, + 890, + 580 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.4. Statistical Analysis", + "text_level": 1, + "bbox": [ + 500, + 589, + 681, + 606 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "As described above, we have jointly evaluated PHONE2PROC and PROCTHOR models across 3 starting positions in 5 real environments with 5 target objects per environment (chosen from 7 unique types). Together this amounts to (2 model types) $\\times$ (3 positions) $\\times$ (5 environments) $\\times$ (5 targets) $= 150$ datapoints. In order to validate the statistical significance of our results, we follow a similar analysis as in [58] and model agent success using a logistic regression model in R [43]. In particular, here we model all exogenous variables as fixed effects and, as starting positions are inherently nested within environments, we include all environment and starting position interactions. When fitting this model, we obtain the coefficient estimates", + "bbox": [ + 496, + 613, + 890, + 809 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/f5753552225582b3f71a66205b5ddb0e9d3421373a9fd8a0ceb4283380886f73.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
(Intercept)Phone2ProcBedChairGarbageCanSofaTVVase
Coef.0.170.330.000.41-0.120.2-0.030.13
p-value0.31<0.00010.970.020.590.130.780.27
", + "bbox": [ + 501, + 814, + 887, + 845 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "where, for space, we have excluded coefficients corresponding to environments and locations, as none of these coefficients were statistically significant at a 0.05 level. As the", + "bbox": [ + 498, + 854, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "9671", + "bbox": [ + 480, + 944, + 513, + 955 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "above shows, the coefficient of interest (PHONE2PROC) is statistically significant even at a 0.0001 level. Interpreting these results, we see that when holding other factors constant, the use of a PHONE2PROC model is associated with $\\exp(0.33) = 1.39$ times greater odds of success (95% confidence interval: [1.2, 1.62]) than when using a PROC-THOR model. Of all object categories, only the coefficient associated with chair was found to be statistically significant at a 0.05 level suggesting that chairs were associated with higher levels of success (i.e. may be generally easier to find). Altogether, we find strong statistical evidence suggesting that, across tested environments and object categories, PHONE2PROC was associated with higher success rates and that the estimated effect size was substantial.", + "bbox": [ + 75, + 90, + 472, + 303 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/bb86e40276d13224847d1cda0be443f695a6afd56c8dc3fbd33fb42a89684faa.jpg", + "image_caption": [ + "Figure 8. Qualitative results. These demonstrate the ability of PHONE2Proc models to navigate to their desired object. The top-down map is for visualization purposes only and is an approximation of the path taken by the agent." + ], + "image_footnote": [], + "bbox": [ + 89, + 314, + 459, + 566 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.5. Qualitative Analysis", + "text_level": 1, + "bbox": [ + 76, + 665, + 269, + 681 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Fig. 8 illustrates exemplary trajectories from each test environment with a few ego-centric RGB images that is the agent's only input. The trajectories show meaningfully different behavior for large vs. small objects (bed, sofa, and TV vs. apple and vase).", + "bbox": [ + 75, + 689, + 468, + 763 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "For large objects that don't change location drastically (e.g. row 1), the agent seems to initially localize itself using known landmarks that appear in the scan (similar object categories, for instance) and then demonstrate efficient motion towards the room which contains the target object. We observed during our trials that often, when an agent navigating toward a large target loses its way, it would double back to a familiar large object and then restart direct progress. Note that the agent has no ground truth localization and must rely", + "bbox": [ + 75, + 763, + 470, + 902 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/142fd923d9d5e74025cd9b54a94fcebd43ec728d65895c8b8290e5782e7a9c51.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
EnvironmentArea (m2)Longest Path (m)# Rooms# Objects# Scanned Objects
RoboTHOR-Real34.58.145114
6-Room Apartment104.421.8618957
3-Room Apartment65.48.2310526
Conference Room98.310.014832
Cafeteria133.218.8125267
", + "bbox": [ + 509, + 88, + 880, + 183 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 2. The test real environments have a wide variety of layouts, usages, space, and object density. For visual layouts, see Fig. 2.", + "bbox": [ + 498, + 193, + 890, + 222 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "on its observations and its recollection of environment layout and object presence.", + "bbox": [ + 498, + 234, + 890, + 265 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In contrast to big objects, for smaller items, the agent needs to explore efficiently to find the target. For instance, in the fourth row of Fig. 8, the agent searches for a small object that does not appear in the scan but is placed randomly in training rooms. Though again, it has no map, ground truth localization, or additional memory support, it demonstrates true exploration and high coverage of the possible area, ultimately achieving success (more qualitative results are provided in the supplementary videos).", + "bbox": [ + 496, + 268, + 892, + 405 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.6. Quantitative Analysis of The Environments", + "text_level": 1, + "bbox": [ + 498, + 424, + 867, + 441 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Results presented in Fig. 5 span a wide range of space usage, layout, and complexity as quantified in Table 2 to better demonstrate the power of PHONE2PROC. The conference room and cafeteria are large open spaces. The three living spaces require moving from room to room to locate objects. The 6-room apartment for instance, while most comparable in floor area to the conference room, is a long and narrow layout that requires hallway traversal for nearly every room transition. PHONE2PROC is most helpful in these environments over the baseline but makes a significant improvement in all layouts and semantic types of space.", + "bbox": [ + 496, + 450, + 890, + 618 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 641, + 619, + 657 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we introduced PHONE2PROC, a simple yet effective approach for training performant agents that are robust to the unpredictable nature of the real world. We demonstrated the capabilities of PHONE2PROC in five diverse environments and showed significant improvements in sim-to-real performance. Our environment-conditioned procedurally generated scenes are fully interactable, and we believe that future work will continue to explore its capabilities.", + "bbox": [ + 496, + 670, + 890, + 805 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements The authors would particularly like to thank Luca Weihs for his invaluable assistance with project direction, baseline training, and the statistical analysis in Section 4.4. We would also like to thank Klemen Kotar, Winson Han, Eli VanderBilt, Ian Grunfeld, and Alvaro Herrasti for assistance and discussions.", + "bbox": [ + 496, + 810, + 890, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "9672", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Peter Anderson, Angel X. 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Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.169, + 0.131, + 0.802, + 0.154 + ], + "angle": 0, + "content": "Phone2Proc: Bringing Robust Robots Into Our Chaotic World" + }, + { + "type": "text", + "bbox": [ + 0.29, + 0.18, + 0.68, + 0.216 + ], + "angle": 0, + "content": "Matt Deitke\\*†ψ, Rose Hendrix\\*†, Ali Farhadi\\*ψ, Kiana Ehsani†, Aniruddha Kembhavi†ψ" + }, + { + "type": "text", + "bbox": [ + 0.212, + 0.217, + 0.758, + 0.253 + ], + "angle": 0, + "content": "†PRIOR @ Allen Institute for AI, †University of Washington, Seattle https://phone2proc.allenai.org/" + }, + { + "type": "image", + "bbox": [ + 0.1, + 0.269, + 0.87, + 0.552 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.556, + 0.895, + 0.598 + ], + "angle": 0, + "content": "Figure 1. Successfully deploying agents trained in simulation to the real world has generally proved fraught - we present PHONE2PROC, a simple approach that uses a cellphone to scan an environment and procedurally generate targeted training scene variations of that location, whose usage results in successful and robust agents in the real environment." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.624, + 0.314, + 0.64 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.65, + 0.474, + 0.878 + ], + "angle": 0, + "content": "Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their inability to generalize to real-world environments. In this paper, we present Phone2Proc, a method that uses a 10-minute phone scan and conditional procedural generation to create a distribution of training scenes that are semantically similar to the target environment. The generated scenes are conditioned on the wall layout and arrangement of large objects from the scan, while also sampling lighting, clutter, surface textures, and instances of smaller objects with randomized placement and materials. Leveraging just a simple RGB camera, training with Phone2Proc shows massive improvements from \\(34.7\\%\\) to \\(70.7\\%\\) success rate in sim-to-real ObjectNav performance" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.611, + 0.895, + 0.702 + ], + "angle": 0, + "content": "across a test suite of over 200 trials in diverse real-world environments, including homes, offices, and RoboTHOR. Furthermore, Phone2Proc's diverse distribution of generated scenes makes agents remarkably robust to changes in the real world, such as human movement, object rearrangement, lighting changes, or clutter." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.722, + 0.633, + 0.737 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.749, + 0.894, + 0.854 + ], + "angle": 0, + "content": "The embodied AI research community has increasingly relied on visual simulators [30, 49, 61] to train embodied agents, with the expectation that the resulting policies can be transferred onto robots in the physical world. While agents trained within simulated environments have shown increased capabilities, progress in successfully deploying these policies onto physical robots has been limited." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.856, + 0.895, + 0.901 + ], + "angle": 0, + "content": "Robots trained in simulation must overcome daunting challenges if they are to work effectively in a real space such as our home. First, they must overcome the generalization" + }, + { + "type": "page_footnote", + "bbox": [ + 0.102, + 0.888, + 0.218, + 0.9 + ], + "angle": 0, + "content": "* Equal contribution." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9665" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.081, + 0.092, + 0.468, + 0.302 + ], + "angle": 0, + "content": "gap between the limited set of simulated environments they are trained on and the test scene of interest. In practice, policies trained to perform complex visual tasks with reinforcement learning struggle to perform well in novel scenes with novel layouts and object instances. Second, they must work in realistic environments where we live and work, which are often full of clutter, with objects that keep being moved around, with people in and out of the scene and with lightning changes. In short, we expect our agents to learn from a small set of training data points and generalize not just to a single test data point, but to a distribution of test data that is often semantically distant from the training data. Today's methods are a ways away from delivering such performant, robust, and resilient robots [9, 12]." + }, + { + "type": "text", + "bbox": [ + 0.081, + 0.306, + 0.468, + 0.455 + ], + "angle": 0, + "content": "In this work, we present PHONE2PROC, which represents a significant advancement towards the goal of creating performant, robust, and resilient robots. Instead of training policies in simulated environments that may be semantically distant from the target physical scene, PHONE2PROC efficiently generates a distribution of training environments that are semantically similar to the target environment. This significantly reduces the generalization gap between the training and target distributions, resulting in more capable robots." + }, + { + "type": "text", + "bbox": [ + 0.081, + 0.46, + 0.468, + 0.64 + ], + "angle": 0, + "content": "PHONE2Proc utilizes a freely available mobile application to quickly scan a target environment and create a template of the surroundings, including the scene layout and 3D placements of large furniture. This template is then used to conditionally generate a fully interactive simulated world using ProcTHOR [13], closely mirroring the real-world space. Importantly, this single simulated environment is then transformed into a distribution of simulated worlds by randomizing objects, their placements, materials, textures, scene lighting, and clutter. This allows for the creation of arbitrary large training datasets that are semantically similar to the desired real-world scene." + }, + { + "type": "text", + "bbox": [ + 0.081, + 0.645, + 0.468, + 0.9 + ], + "angle": 0, + "content": "We produce policies for object goal navigation using PHONE2PROC and deploy them onto a LoCoBot robot in the physical world. We conduct extensive evaluations with 234 episodes in five diverse physical environments: a 3-room and 6-room apartment, a test scene from RoboTHOR-real, a conference room, and a cafeteria. This represents one of the largest and most diverse studies of sim-to-real indoor navigation agents to date. Across all environments, PHONE2PROC significantly outperforms the state-of-the-art embodied AI model built with ProcTHOR, with an average improvement in success rate from \\(34.7\\%\\) to \\(70.7\\%\\). Our robot is able to explore the scene efficiently and effectively navigate to objects of interest, even in the presence of clutter, lighting changes, shifts in furniture, and human movement. These strong navigation results are achieved using an RGB-only camera, no depth sensors, no localization sensors, and no explicit mapping components." + }, + { + "type": "text", + "bbox": [ + 0.504, + 0.092, + 0.89, + 0.227 + ], + "angle": 0, + "content": "In summary, we present: (1) PHONE2PROC, a simple and highly effective method for reducing the generalization gap between datasets of simulated environments and a target environment in the real world, (2) large-scale real-world robotics experiments with 234 trials showing significant improvements for PHONE2PROC compared to state-of-the-art models, and (3) experiments demonstrating the robustness of PHONE2PROC in the face of variations such as changes in lighting, clutter, and human presence." + }, + { + "type": "title", + "bbox": [ + 0.504, + 0.241, + 0.647, + 0.257 + ], + "angle": 0, + "content": "2. Related Works" + }, + { + "type": "text", + "bbox": [ + 0.504, + 0.267, + 0.89, + 0.477 + ], + "angle": 0, + "content": "Navigation in Simulated Environments. Visual navigation [1, 4] is a popular task in the embodied AI community with benchmarks in several simulators [30, 44, 49, 61]. An effective approach is to use semantic mapping to explore environments efficiently [6-8, 20]. Kumar et al. [32] adapts mapping methods to condition the policy on the target. These works utilize agent pose and depth sensors to build their maps and localize the agent. In contrast, our method only relies on RGB information without any additional sensor. Other methods for navigation use scene priors [64], meta-learning [60], paired grid world environments [25], scene memory transformers [18], passive videos of roaming in a scene as a training cue [23] and expert human trajectories for imitation learning [45]." + }, + { + "type": "text", + "bbox": [ + 0.504, + 0.479, + 0.89, + 0.628 + ], + "angle": 0, + "content": "The community has also made progress in training embodied agents for navigation exclusively using RGB observations and barebones neural architectures. These include using frozen ImageNet trained visual encoders [65], learning visual encoders from scratch [12], and using CLIP [33] based encoders [29]. Gadre et al. [19] and [35] use an off-the-shelf exploration method and clip-based object localization to accomplish 0-shot object navigation. Deitke et al. [13] show the benefits of procedural generation for navigation and manipulation." + }, + { + "type": "text", + "bbox": [ + 0.504, + 0.629, + 0.89, + 0.689 + ], + "angle": 0, + "content": "While the above works show promising results in simulation, most are not deployed and tested on real robots. We provide comparisons to the current state-of-the-art method, ProcTHOR [13], via large-scale real-world evaluations." + }, + { + "type": "text", + "bbox": [ + 0.504, + 0.69, + 0.89, + 0.854 + ], + "angle": 0, + "content": "Sim-to-Real Transfer. While most models are evaluated only in simulation, for practical applications, policies learned in simulation must function in real life. Often, policies trained only in simulation can prove brittle or nonfunctional in transfer [26]. Chatopadhyay et al. [9] find that standard embodied agents significantly underperform (or fail) in the presence of realistic noise in the system. Truong et al. [55] compare the correlation of the performance of 4-legged robots navigating in simulation against the real world. They find that adding fidelity to the simulation does not help with the performance in the real world." + }, + { + "type": "text", + "bbox": [ + 0.504, + 0.856, + 0.89, + 0.9 + ], + "angle": 0, + "content": "An alternate approach to higher fidelity is to add randomization to sensing or dynamics in simulation. This does help [46,53], but too much randomization can degrade train" + }, + { + "type": "page_number", + "bbox": [ + 0.485, + 0.947, + 0.515, + 0.956 + ], + "angle": 0, + "content": "9666" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.084, + 0.088, + 0.891, + 0.201 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.211, + 0.897, + 0.255 + ], + "angle": 0, + "content": "Figure 2. Examples of environment templates for our five target test environments. These are produced by an iPhone scanning each environment using our iOS app that leverages Apple's RoomPlan API. These environment templates contain the room layouts and some 3D locations for large furniture objects. They do not contain small objects, textures, lighting, etc." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.267, + 0.473, + 0.403 + ], + "angle": 0, + "content": "ing efficacy [36], and hand-tuning appropriate randomization requires expert knowledge and does not scale. Some address this pitfall by leveraging real-world rollouts or inputs at train time to tune simulation randomization [10, 14]. However, these works are randomizing a subset of a well-parameterized dynamical system for a narrow task (swing-peg-in-hole or cabinet opening), as opposed to a more open-ended task or randomizing the entire visual appearance and object instances of the environment." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.403, + 0.474, + 0.568 + ], + "angle": 0, + "content": "Recent works have deployed and measured policies on real robots [5, 15, 28, 47, 54] for the task of point goal navigation. In contrast to most, we use no mapping, explicit localization, or depth, as well as targeting a more complex task. We also test more extensively and in a wider variety of environments. Anderson et al. [2] study the sim-to-real gap for vision and language navigation and discover a crucial need for an oracle occupancy map and navigation graph. Our method does not require a manually annotated map and is robust to moving obstacles without the necessity for an additional dataset." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.569, + 0.474, + 0.795 + ], + "angle": 0, + "content": "Real-to-Sim Transfer. Transferring observations from the real world to simulation can open up further capacities for training agents. This has been studied in the domain of object manipulation [34, 57]. [17] replicate an observed manipulation trajectory by predicting contact points and the forces. [27, 40] generate a 3D mesh of an object with articulation from observed interactions. [3, 52] infer simulation parameters for deformable object manipulation. [56, 63] learn cloth material recovery from videos. Our focus is on conditioning our procedural generation on the real scene rather than perfectly replicating the observation. [42] use a self-supervised technique to utilize unlabeled images for acquiring data for training scene graph models. We focus on generating 3D interactable environments for training embodied agents." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.796, + 0.474, + 0.904 + ], + "angle": 0, + "content": "Navigation in Robotics. The robotics community has made progress in navigating robots with different embodiments in a diverse set of environments. Gupta et al. [22] combine a differentiable planner module with mapping to train a visual navigation agent end-to-end. In contrast to our work, their method assumes perfect odometry. Different methods have been used to build agents that follow demonstrated paths" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.267, + 0.895, + 0.344 + ], + "angle": 0, + "content": "and trajectories or navigate [24, 31, 37, 38, 48, 62]. Shah et al. [50, 51] build models for open world navigation. The main focus of these works is on the low-level control systems of the robots, whereas our focus is on building end-to-end models for embodied visual reasoning." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.357, + 0.611, + 0.374 + ], + "angle": 0, + "content": "3. Approach" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.383, + 0.895, + 0.49 + ], + "angle": 0, + "content": "We now present PHONE2PROC which generates a distribution of training environments that closely match the real world physical space we are interested in. We begin with a phone scan of a target scene (Sec 3.1), then condition on this scan to procedurally generate variations of the scene for training agents (Sec 3.2), and finally transfer onto a LoCobot robot that navigates in the physical world (Sec 3.3)." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.499, + 0.611, + 0.516 + ], + "angle": 0, + "content": "3.1. Scanning" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.523, + 0.895, + 0.644 + ], + "angle": 0, + "content": "Phone2Proc is designed to optimize a robot's performance within a desired real world environment. The first step in this process is to scan the target environment. This is accomplished using an iOS app that we built and will release using Apple's freely available RoomPlan API [11]. Scanning a large apartment with several rooms only takes a few minutes, can be done using an iPhone or iPad and it outputs the environment template as a USDZ file." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.644, + 0.895, + 0.735 + ], + "angle": 0, + "content": "The RoomPlan API provides us with a high-level bounding box template of the environment, which contains the room layouts and 3D placement of large objects that are visible to the camera. While scanning an environment, the app provides detailed real-time feedback about the construction of the scene to help the user capture a more accurate scan." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.897, + 0.903 + ], + "angle": 0, + "content": "The resulting environment template includes the 3D locations and poses of walls, large objects, windows, and doors. Each object in the scan is assigned to one of 16 object types, including storage, sofa, table, chair, bed, refrigerator, oven, stove, dishwasher, washer or dryer, fireplace, sink, bathtub, toilet, stairs, and TV. Smaller objects, such as those typically on surfaces, are ignored. The metadata produced for each object includes the size, position, and rotation of its 3D bounding box, along with the forward-facing orientation. Doors and windows are provided as cutouts in the walls. Figure 2 presents examples of scanned environments" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9667" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.088, + 0.091, + 0.46, + 0.266 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.279, + 0.472, + 0.35 + ], + "angle": 0, + "content": "Figure 3. Examples of Procedurally Generated Houses. The procedural generation of the houses is conditioned on the target environment scanned using a phone. We are able to sample a rich and diverse set of scenes from this distribution with varying lighting, textures, objects and placements." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.378, + 0.431, + 0.392 + ], + "angle": 0, + "content": "showcasing the diversity of the layouts in our test set." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.406, + 0.406, + 0.436 + ], + "angle": 0, + "content": "3.2. Environment-Conditioned Procedural Generation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.446, + 0.47, + 0.642 + ], + "angle": 0, + "content": "Procedural generation of simulation environments allows for a vast diversity of scenes for agents to train on. Deitke et al. [13] begin with a high-level room specification (e.g. 2 bedroom house with a kitchen and living area) and create an environment that matches it. In contrast, our approach uses a scan of the target real-world environment to condition the generation and create variations of that scene. This process involves (a) parsing the environment template, (b) generating the scene layout, (c) sampling objects from the asset library to match scanned semantic categories, (d) accounting for object collisions in Unity, (e) populating the scene with small objects not captured by the scan, and (f) assigning materials and lighting elements." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.644, + 0.47, + 0.794 + ], + "angle": 0, + "content": "Phone2Proc parses the USDZ environment template produced by the iOS app and extracts wall, door and window positions and 3D large object bounding boxes. It then leverages ProcTHOR to generate a fully rendered scene in Unity and finally populates this scene using ProcTHOR's asset database of 1,633 assets across 108 object types. The generation process is very fast and can generate 1000 procedural scene variants in around an hour with an 8 Quadro RTX 8000 GPU machine. We now provide further details on each of these steps." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.796, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Layout. The environment specification file contains the placement of walls in each room. Unlike walls generated in ProcTHOR-10K [12], which are only aligned to orthogonal axes, PHONE2PROC allows for a more diverse wall generation that can accommodate any scanned layout. Each wall's specification comes from its 3D bounding box, width, height and a constant depth (e.g. 16cm for all walls) - which" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.137 + ], + "angle": 0, + "content": "are used to produce a wall asset within the simulated environment. Placing walls produces the external boundary of the environment as well as its internal layout." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.138, + 0.892, + 0.199 + ], + "angle": 0, + "content": "Rooms. We partition the space located within the external boundary walls into distinct rooms. A room is formed if the walls formed from the top-down 2D plane fully enclose a polygon. This is followed by floor and ceiling generation." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.2, + 0.892, + 0.306 + ], + "angle": 0, + "content": "Windows and doors. The environment template specifies if each wall has cutouts for windows and doors. Our USDZ parser extracts the size and position of the holes along the wall. If the hole includes a cutout at the bottom of the floor, we place a door there; otherwise, we place a window. Here, we uniformly sample a door or window asset from the asset database and scale it appropriately." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.307, + 0.892, + 0.428 + ], + "angle": 0, + "content": "For doors between connecting rooms, the sampled door may either include just a frame or both a frame with an openable door and a degree of openness sampled uniformly between 0.8 and 1.0. The room that the door opens into is randomly sampled. If the door is connected to the outside of the environment, we sample a door frame with an openable door component and fully close the door (to prevent agents from getting out of the scene)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.429, + 0.892, + 0.61 + ], + "angle": 0, + "content": "Semantic objects. For each object in the template, we wish to sample an appropriate asset matching its semantic category. For each semantically similar ProcTHOR object candidate, we compute its 3D bounding box IoU with the object it may represent in the environment template and reject candidates with an IoU less than \\(75\\%\\). We then uniformly sample from the rest. The sampled asset's position on the floor and its forward-facing direction come from the environment template's corresponding object. We compute the vertical position of the object based on if it is on a surface (e.g. a couch on the floor or a television on top of a table) or attached to a wall (e.g. a wall television)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.612, + 0.892, + 0.733 + ], + "angle": 0, + "content": "This procedure to find a matching asset can sometimes lead to large variations. For example, a table object may match a ProcTHOR coffee table, side table, or dining table and a TV may match a flat-screen TV or a vintage box television. Randomly sampling different asset instances in the library of a particular semantic object type makes agents more robust as they must learn to generalize to many visually distinct instances for each type." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.734, + 0.892, + 0.779 + ], + "angle": 0, + "content": "Object collisions. We check to make sure that none of the placed objects collide with one another or the walls in the scene to avoid unrealistic configurations." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Small objects. After placing the large objects that match the scan, we generate smaller objects to be placed on top of them. Here, for instance, we might populate a bed with pillows or place fruits and plates on the counter. Unlike what happens in a 3D reconstruction, where all the objects are static, we are able to randomize the placement of small and target objects to produce many scene variations and prevent overfitting (See experiments in Sec 4)." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.956 + ], + "angle": 0, + "content": "9668" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.089, + 0.468, + 0.199 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.21, + 0.47, + 0.239 + ], + "angle": 0, + "content": "Figure 4. Our architecture is a simple GRU operating on the CLIP encoding of solely RGB input." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.264, + 0.468, + 0.34 + ], + "angle": 0, + "content": "Lighting. Scene lighting is randomized such that each room is guaranteed one light, and then additional lights are uniformly sampled throughout the scene scaled to the number of rooms. Each light is then randomized in its intensity, RGB values, shadow bias, and strength." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.34, + 0.468, + 0.385 + ], + "angle": 0, + "content": "Materials. We randomize materials following ProcTHOR's material randomization by sampling from sets of structure materials (i.e. wall, floor, and ceiling) and object materials." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.385, + 0.468, + 0.506 + ], + "angle": 0, + "content": "Clutter. After all the semantic objects from the scan have been sampled and smaller objects have been sampled to be placed on top of them, we also sample additional clutter objects (such as boxes, dumbbells, pillows, and plants) that are placed on the floor of each room – similar to how a real house may have objects like kids toys thrown around. These objects prevent overfitting to particular paths in the environment and helps teach agents to avoid obstacles." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.515, + 0.292, + 0.53 + ], + "angle": 0, + "content": "3.3. Transfer to Real World" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.539, + 0.468, + 0.569 + ], + "angle": 0, + "content": "We first detail our model architecture and training regime then discuss our robot and physical scenes." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.569, + 0.468, + 0.674 + ], + "angle": 0, + "content": "Model and Training Details. Our goals are to: a) design models that do not depend on unrealistic sensory data in real indoor environments like agent or target localization, b) use only RGB observations since real world depth cameras offer few choices, generally come with small FOV and are fairly noisy, and c) create agents that are robust to clutter and changes in the environment." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.674, + 0.468, + 0.764 + ], + "angle": 0, + "content": "Phone2Proc provides a distribution of simulated worlds that are sampled to produce a large training set. These scenes differ in the placement of small objects, materials, lighting, clutter, etc. This allows us to train policies that do not overfit to a single scene configuration, but instead generalize to realistic scene variations." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.468, + 0.901 + ], + "angle": 0, + "content": "In terms of the model design, we adopt a simple architecture introduced in [29] and also used in [13]. The model uses a CLIP encoder to embed the visual observation (egocentric RGB frame) followed by a GRU to capture temporal information (Fig 4). We pre-train our model on the ProcTHOR-10k dataset using the same training regime presented in [13] and then finetune on the Phone2Proc environments for the task of object navigation on 16 object categories. We use AllenAct [59] to train our models. More" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.89, + 0.107 + ], + "angle": 0, + "content": "details on the training pipeline are provided in the appendix." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.107, + 0.891, + 0.227 + ], + "angle": 0, + "content": "In principle, it is fairly straightforward to adopt a more complex model architecture, but we found this simple design to be highly performant not just in simulation but also in our real world experiments. Similarly, it is also easy to train agents for other tasks, including one involving object manipulation using an arm, since PHONE2PROC produces scenes that are fully interactive with support for all agents in AI2-THOR [30] including the arm-based agent [16]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.228, + 0.892, + 0.378 + ], + "angle": 0, + "content": "During fine-tuning, we lower the learning rate to 0.00003 to avoid catastrophic forgetting of the skills learned in pretraining. We add a failed action penalty (0.05) in the reward shaping to encourage the agent to avoid hitting the obstacles in the environment. This is especially important as we deploy these models in the real world and would like to avoid damage to the environment or the robot. Instead of handtuning the camera parameters to match perfectly with the real world, the FOV of the camera in simulation is randomly sampled from a distribution approximating the real world." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.379, + 0.892, + 0.514 + ], + "angle": 0, + "content": "Real-World Experiments. Models trained on procedurally-generated variants of the scene scans are then directly evaluated in real environments. We use 5 environments: a 3-room apartment, a large 6-room apartment, a real world test scene from RoboTHOR [12], a large reconfigurable office conference room, and a cafeteria. Models are evaluated against 5 different target objects from 3 different starting locations in the environment. No training or calibration is performed in the real world." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.515, + 0.892, + 0.68 + ], + "angle": 0, + "content": "No particular effort was made to arrange for ease of robotic experimentation. The goal was to use real environments in their most natural setting. The lighting, object instances, textures, and window views are not recognized by the PHONE2PROC scan and are thus unseen by the agent at training time. As there are many objects in the real-world scenes that are not present in ProcTHOR's asset library (e.g. whiteboards, bicycle), there are several object categories in each environment that are novel to the agent. No additional information is used in the preparation/scanning step besides the output of the RoomPlan API." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.681, + 0.892, + 0.801 + ], + "angle": 0, + "content": "Experiments are run on LoCoBot [21], a low-cost, platform about \\(60\\mathrm{cm}\\) tall using the PyRobot API [39]. The agent's discrete action space is look up/down, turn right/left (each \\(30^{\\circ}\\)), move ahead \\(25\\mathrm{cm}\\), and a \"done\" action to indicate reaching the target. Actions are sampled using PyTorch's categorical distribution. FPS in real is \\(\\approx 0.25\\), and for practical reasons, physical trajectories were limited to 250 or 500 steps depending on the size of the environment." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.815, + 0.633, + 0.833 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We provide extensive real-world evaluations of PHONE2PROC. In Sec. 4.1 we compare PHONE2PROC to PROCTHOR in 5 diverse real environments. In Sec. 4.2 we show that PHONE2PROC performs as well as a privileged" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.956 + ], + "angle": 0, + "content": "9669" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.471, + 0.198 + ], + "angle": 0, + "content": "upper bound setting that utilizes a simulated counterpart of the real-world environment, painstakingly modeled by a digital artist. Sec. 4.3 illustrates the robustness of PHONE2PROC to various realistic changes in the environment, showing how PHONE2PROC hugely improves over using static reconstructions. Finally, we statistically analyze the significance of our results (Sec 4.4)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.199, + 0.47, + 0.38 + ], + "angle": 0, + "content": "Scale of real-world evaluations. In aggregate we conduct 234 episodic evaluations in 5 diverse real-world environments. Our environments are large and challenging and each episode takes between 5 and 20 minutes to run. This represents one of the largest and most diverse real-world evaluation studies of sim-to-real indoor navigation agents. We put this number in the context of related works that provide 20 trials (1 scene) [6], 1 qualitative example [7], 36 trials (1 scene) [12] and 9 episodes (1 scene) [41]. A recent study for PointNav for studying Sim-vs-Real correlation [28] conducts 405 real trials but only uses a single laboratory setting." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.381, + 0.47, + 0.547 + ], + "angle": 0, + "content": "Training models and baselines. All models use the same architecture and begin from a checkpoint trained on ProcTHOR-10k train set for the task of object navigation. This checkpoint is state of the art on 6 benchmark Embodied AI tasks [13]. This checkpoint is then fine-tuned for 5M steps on ProcTHOR-10K train with modifications detailed in section 3.3, and is henceforth referred to as ProcTHOR or \"baseline\". The PHONE2PROc models are environment-specific and are fine-tuned on 1K procedurally generated variants of scans of the relevant environment. Results for these are presented in Figure 5." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.559, + 0.383, + 0.574 + ], + "angle": 0, + "content": "4.1. How Well Does Phone2Proc Work?" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.583, + 0.47, + 0.793 + ], + "angle": 0, + "content": "We evaluate PHONE2PROC in 5 diverse real-world environments: a 3-room apartment, a 6-room apartment, 1 RoboTHOR-Real apartment, a conference room, and a cafeteria. In each space, our model and the baseline are each evaluated for 15 trials (5 object categories with 3 agent initial locations per category). The 5 categories (apple, bed, sofa, television, and vase) were chosen to showcase both fixed objects whose locations can be learned (e.g. television) and small objects that must be searched for (e.g. apple). Where necessary (e.g. conference rooms do not usually contain beds), the bed and sofa are substituted for environment-appropriate objects such as chairs or garbage cans. Starting locations are geographically distributed and we avoid ones that would achieve trivial success." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.796, + 0.47, + 0.902 + ], + "angle": 0, + "content": "Fig. 5 shows that in every real-world scene, PHONE2PROC performs remarkably well and significantly outperforms the PROCTHOR baseline. In aggregate, PHONE2PROC achieves a Success Rate of \\(70.68\\%\\) compared to \\(34.68\\%\\) for PROCTHOR. Overall, we find that the bigger environments with multiple rooms (Robothor, 3 room apartment and 6 room apartment) are" + }, + { + "type": "image", + "bbox": [ + 0.51, + 0.092, + 0.885, + 0.245 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.257, + 0.892, + 0.3 + ], + "angle": 0, + "content": "Figure 5. Results for PHONE2PROC vs ProcTHOR baseline in a variety of real environments. Each number represents fifteen trajectories - five objects from three starting locations." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.318, + 0.892, + 0.364 + ], + "angle": 0, + "content": "quite challenging for the baseline. PHONE2PROC on the other hand, performs very effectively in these scenes, that require it to perform long range exploration." + }, + { + "type": "table", + "bbox": [ + 0.552, + 0.38, + 0.839, + 0.451 + ], + "angle": 0, + "content": "
ModelSuccess RateEpisode Length
Habitat [44]33.3204.8
PROCTHER [13]33.392.5
PHONE2PROC (ours)77.882.6
" + }, + { + "type": "table_caption", + "bbox": [ + 0.505, + 0.461, + 0.885, + 0.474 + ], + "angle": 0, + "content": "Table 1. Results of 9 trajectories evaluated in RoboTHOR-Real." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.496, + 0.892, + 0.587 + ], + "angle": 0, + "content": "Table 1 compares PHONE2PROC with the same model architecture trained on Habitat [44] (implementation details on baseline training in the appendix). These results are presented on RoboTHOR-Real for 9 (instead of 15) episodes since Habitat only covers 3 of the 5 objects in our target set (bed, sofa, and television)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.602, + 0.828, + 0.634 + ], + "angle": 0, + "content": "4.2. How Does Phone2Proc Compare To A Privileged Upper Bound?" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.642, + 0.892, + 0.793 + ], + "angle": 0, + "content": "RoboTHOR test scenes come with a carefully and manually reconstructed simulation counterpart. This allows us to train a privileged model on this perfect replica. Producing this replica for a real scene took 5 days and is intractable practically but represents a theoretical upper bound, in terms of quality and correctness, for static 3D reconstruction methods that may employ sensors such as LiDAR. The model, referred to as Reconstructed Simulation or RECON, is only finetuned in this 1 scene. In simulation, RECON achieves \\(100\\%\\) success since it overfits that scene easily." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.796, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We evaluate PHONE2PROC and RECON for 15 episodes in the RoboTHOR-real apartment (Fig. 6). PHONE2PROC is able to match the performance of this privileged baseline both in terms of Success and Episode length, which shows the effectiveness of our proposed approach to scan the target environment and train within its variations. In Sec 4.3, we show the pitfalls of this privileged model." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.956 + ], + "angle": 0, + "content": "9670" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.095, + 0.09, + 0.88, + 0.187 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.197, + 0.895, + 0.254 + ], + "angle": 0, + "content": "Figure 6. Comparison with the reconstructed simulation. We compare PHONE2PROC with the privileged reconstruction baseline among 15 different tasks (each task represents a different pair of agent's initial location and target object). Each square shows the episode length of the corresponding model for each task. The red squares represent failed episodes and the blue ones indicate successful ones. Despite the baseline's privileges, PHONE2PROC achieves a similar success rate and episode lengths." + }, + { + "type": "image", + "bbox": [ + 0.1, + 0.269, + 0.872, + 0.407 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.421, + 0.893, + 0.464 + ], + "angle": 0, + "content": "Figure 7. Illustration of the scene disturbances used to comparatively evaluate models, along with their performances over each episode. The third column showcases the performance of models navigating to a vase when the object's location is changed. For the last column, a full set of 15 trajectories is evaluated for each model. For other disturbances, we evaluated models for the target of Television." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.489, + 0.402, + 0.504 + ], + "angle": 0, + "content": "4.3. How Robust is Phone2Proc to Chaos?" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.518, + 0.471, + 0.625 + ], + "angle": 0, + "content": "In reality, our homes and offices aren't static and picture-perfect. Objects move around, furniture gets shifted, kids leave their toys on the floor, people keep moving around in the scene, lighting keeps changing throughout the day, and more! We evaluate the baseline model PROCTHOR, the privileged model RECON and our model PHONE2PROC in these settings (Fig. 7)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.629, + 0.471, + 0.902 + ], + "angle": 0, + "content": "First, PROCTHOR does poorly in all settings, unsurprising given that it also fails on the episode with no variation. RECON performs well with no variations (consistent with Fig. 6). However, it performs very poorly when variations are introduced in the scene. When objects are moved around by just \\(1.5\\mathrm{m}\\), RECON fails, as it has memorized the location of every target object. Clutter and chair position adjustment confuses it, and the agent is simply unable to move around the scene and explore effectively. Moving the dining room furniture closer to the wall, as one might in a real house, produces interesting behavior. RECON calls the Done action for the television target when it sees the lamp. This is because in the original scan, the lamp was next to the television, and this is what the model likely memorized. RECON also fails when people move around during an episode. In stark contrast, PHONE2PROC is robust to every variation we tested, showing that procedurally generating variations of the scan helps train robust agents." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.49, + 0.892, + 0.581 + ], + "angle": 0, + "content": "Finally, we tested all three models for robustness towards a change in camera parameters between simulation and the real robot. A full 15 trajectories were evaluated for each model trained with a wide vertical FOV and evaluated with a narrow one. PHONE2PROC is robust to this change, while RECON's performance drops drastically." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.59, + 0.683, + 0.607 + ], + "angle": 0, + "content": "4.4. Statistical Analysis" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.614, + 0.892, + 0.81 + ], + "angle": 0, + "content": "As described above, we have jointly evaluated PHONE2PROC and PROCTHOR models across 3 starting positions in 5 real environments with 5 target objects per environment (chosen from 7 unique types). Together this amounts to (2 model types) \\(\\times\\) (3 positions) \\(\\times\\) (5 environments) \\(\\times\\) (5 targets) \\(= 150\\) datapoints. In order to validate the statistical significance of our results, we follow a similar analysis as in [58] and model agent success using a logistic regression model in R [43]. In particular, here we model all exogenous variables as fixed effects and, as starting positions are inherently nested within environments, we include all environment and starting position interactions. When fitting this model, we obtain the coefficient estimates" + }, + { + "type": "table", + "bbox": [ + 0.502, + 0.815, + 0.888, + 0.847 + ], + "angle": 0, + "content": "
(Intercept)Phone2ProcBedChairGarbageCanSofaTVVase
Coef.0.170.330.000.41-0.120.2-0.030.13
p-value0.31<0.00010.970.020.590.130.780.27
" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.856, + 0.892, + 0.901 + ], + "angle": 0, + "content": "where, for space, we have excluded coefficients corresponding to environments and locations, as none of these coefficients were statistically significant at a 0.05 level. As the" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "9671" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.304 + ], + "angle": 0, + "content": "above shows, the coefficient of interest (PHONE2PROC) is statistically significant even at a 0.0001 level. Interpreting these results, we see that when holding other factors constant, the use of a PHONE2PROC model is associated with \\(\\exp(0.33) = 1.39\\) times greater odds of success (95% confidence interval: [1.2, 1.62]) than when using a PROC-THOR model. Of all object categories, only the coefficient associated with chair was found to be statistically significant at a 0.05 level suggesting that chairs were associated with higher levels of success (i.e. may be generally easier to find). Altogether, we find strong statistical evidence suggesting that, across tested environments and object categories, PHONE2PROC was associated with higher success rates and that the estimated effect size was substantial." + }, + { + "type": "image", + "bbox": [ + 0.09, + 0.315, + 0.46, + 0.568 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.58, + 0.472, + 0.637 + ], + "angle": 0, + "content": "Figure 8. Qualitative results. These demonstrate the ability of PHONE2Proc models to navigate to their desired object. The top-down map is for visualization purposes only and is an approximation of the path taken by the agent." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.666, + 0.27, + 0.683 + ], + "angle": 0, + "content": "4.5. Qualitative Analysis" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.69, + 0.47, + 0.765 + ], + "angle": 0, + "content": "Fig. 8 illustrates exemplary trajectories from each test environment with a few ego-centric RGB images that is the agent's only input. The trajectories show meaningfully different behavior for large vs. small objects (bed, sofa, and TV vs. apple and vase)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.471, + 0.903 + ], + "angle": 0, + "content": "For large objects that don't change location drastically (e.g. row 1), the agent seems to initially localize itself using known landmarks that appear in the scan (similar object categories, for instance) and then demonstrate efficient motion towards the room which contains the target object. We observed during our trials that often, when an agent navigating toward a large target loses its way, it would double back to a familiar large object and then restart direct progress. Note that the agent has no ground truth localization and must rely" + }, + { + "type": "table", + "bbox": [ + 0.51, + 0.089, + 0.882, + 0.184 + ], + "angle": 0, + "content": "
EnvironmentArea (m2)Longest Path (m)# Rooms# Objects# Scanned Objects
RoboTHOR-Real34.58.145114
6-Room Apartment104.421.8618957
3-Room Apartment65.48.2310526
Conference Room98.310.014832
Cafeteria133.218.8125267
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.194, + 0.892, + 0.223 + ], + "angle": 0, + "content": "Table 2. The test real environments have a wide variety of layouts, usages, space, and object density. For visual layouts, see Fig. 2." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.236, + 0.892, + 0.266 + ], + "angle": 0, + "content": "on its observations and its recollection of environment layout and object presence." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.269, + 0.893, + 0.406 + ], + "angle": 0, + "content": "In contrast to big objects, for smaller items, the agent needs to explore efficiently to find the target. For instance, in the fourth row of Fig. 8, the agent searches for a small object that does not appear in the scan but is placed randomly in training rooms. Though again, it has no map, ground truth localization, or additional memory support, it demonstrates true exploration and high coverage of the possible area, ultimately achieving success (more qualitative results are provided in the supplementary videos)." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.425, + 0.869, + 0.442 + ], + "angle": 0, + "content": "4.6. Quantitative Analysis of The Environments" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.452, + 0.892, + 0.619 + ], + "angle": 0, + "content": "Results presented in Fig. 5 span a wide range of space usage, layout, and complexity as quantified in Table 2 to better demonstrate the power of PHONE2PROC. The conference room and cafeteria are large open spaces. The three living spaces require moving from room to room to locate objects. The 6-room apartment for instance, while most comparable in floor area to the conference room, is a long and narrow layout that requires hallway traversal for nearly every room transition. PHONE2PROC is most helpful in these environments over the baseline but makes a significant improvement in all layouts and semantic types of space." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.642, + 0.62, + 0.658 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.671, + 0.892, + 0.806 + ], + "angle": 0, + "content": "In this paper, we introduced PHONE2PROC, a simple yet effective approach for training performant agents that are robust to the unpredictable nature of the real world. We demonstrated the capabilities of PHONE2PROC in five diverse environments and showed significant improvements in sim-to-real performance. Our environment-conditioned procedurally generated scenes are fully interactable, and we believe that future work will continue to explore its capabilities." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.892, + 0.9 + ], + "angle": 0, + "content": "Acknowledgements The authors would particularly like to thank Luca Weihs for his invaluable assistance with project direction, baseline training, and the statistical analysis in Section 4.4. We would also like to thank Klemen Kotar, Winson Han, Eli VanderBilt, Ian Grunfeld, and Alvaro Herrasti for assistance and discussions." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9672" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.117, + 0.47, + 0.186 + ], + "angle": 0, + "content": "[1] Peter Anderson, Angel X. 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Successfully deploying agents trained in simulation to the real world has generally proved fraught - we present PHONE2PROC, a simple approach that uses a cellphone to scan an environment and procedurally generate targeted training scene variations of that location, whose usage results in successful and robust agents in the real environment. + +# Abstract + +Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their inability to generalize to real-world environments. In this paper, we present Phone2Proc, a method that uses a 10-minute phone scan and conditional procedural generation to create a distribution of training scenes that are semantically similar to the target environment. The generated scenes are conditioned on the wall layout and arrangement of large objects from the scan, while also sampling lighting, clutter, surface textures, and instances of smaller objects with randomized placement and materials. Leveraging just a simple RGB camera, training with Phone2Proc shows massive improvements from $34.7\%$ to $70.7\%$ success rate in sim-to-real ObjectNav performance + +across a test suite of over 200 trials in diverse real-world environments, including homes, offices, and RoboTHOR. Furthermore, Phone2Proc's diverse distribution of generated scenes makes agents remarkably robust to changes in the real world, such as human movement, object rearrangement, lighting changes, or clutter. + +# 1. Introduction + +The embodied AI research community has increasingly relied on visual simulators [30, 49, 61] to train embodied agents, with the expectation that the resulting policies can be transferred onto robots in the physical world. While agents trained within simulated environments have shown increased capabilities, progress in successfully deploying these policies onto physical robots has been limited. + +Robots trained in simulation must overcome daunting challenges if they are to work effectively in a real space such as our home. First, they must overcome the generalization + +gap between the limited set of simulated environments they are trained on and the test scene of interest. In practice, policies trained to perform complex visual tasks with reinforcement learning struggle to perform well in novel scenes with novel layouts and object instances. Second, they must work in realistic environments where we live and work, which are often full of clutter, with objects that keep being moved around, with people in and out of the scene and with lightning changes. In short, we expect our agents to learn from a small set of training data points and generalize not just to a single test data point, but to a distribution of test data that is often semantically distant from the training data. Today's methods are a ways away from delivering such performant, robust, and resilient robots [9, 12]. + +In this work, we present PHONE2PROC, which represents a significant advancement towards the goal of creating performant, robust, and resilient robots. Instead of training policies in simulated environments that may be semantically distant from the target physical scene, PHONE2PROC efficiently generates a distribution of training environments that are semantically similar to the target environment. This significantly reduces the generalization gap between the training and target distributions, resulting in more capable robots. + +PHONE2Proc utilizes a freely available mobile application to quickly scan a target environment and create a template of the surroundings, including the scene layout and 3D placements of large furniture. This template is then used to conditionally generate a fully interactive simulated world using ProcTHOR [13], closely mirroring the real-world space. Importantly, this single simulated environment is then transformed into a distribution of simulated worlds by randomizing objects, their placements, materials, textures, scene lighting, and clutter. This allows for the creation of arbitrary large training datasets that are semantically similar to the desired real-world scene. + +We produce policies for object goal navigation using PHONE2PROC and deploy them onto a LoCoBot robot in the physical world. We conduct extensive evaluations with 234 episodes in five diverse physical environments: a 3-room and 6-room apartment, a test scene from RoboTHOR-real, a conference room, and a cafeteria. This represents one of the largest and most diverse studies of sim-to-real indoor navigation agents to date. Across all environments, PHONE2PROC significantly outperforms the state-of-the-art embodied AI model built with ProcTHOR, with an average improvement in success rate from $34.7\%$ to $70.7\%$ . Our robot is able to explore the scene efficiently and effectively navigate to objects of interest, even in the presence of clutter, lighting changes, shifts in furniture, and human movement. These strong navigation results are achieved using an RGB-only camera, no depth sensors, no localization sensors, and no explicit mapping components. + +In summary, we present: (1) PHONE2PROC, a simple and highly effective method for reducing the generalization gap between datasets of simulated environments and a target environment in the real world, (2) large-scale real-world robotics experiments with 234 trials showing significant improvements for PHONE2PROC compared to state-of-the-art models, and (3) experiments demonstrating the robustness of PHONE2PROC in the face of variations such as changes in lighting, clutter, and human presence. + +# 2. Related Works + +Navigation in Simulated Environments. Visual navigation [1, 4] is a popular task in the embodied AI community with benchmarks in several simulators [30, 44, 49, 61]. An effective approach is to use semantic mapping to explore environments efficiently [6-8, 20]. Kumar et al. [32] adapts mapping methods to condition the policy on the target. These works utilize agent pose and depth sensors to build their maps and localize the agent. In contrast, our method only relies on RGB information without any additional sensor. Other methods for navigation use scene priors [64], meta-learning [60], paired grid world environments [25], scene memory transformers [18], passive videos of roaming in a scene as a training cue [23] and expert human trajectories for imitation learning [45]. + +The community has also made progress in training embodied agents for navigation exclusively using RGB observations and barebones neural architectures. These include using frozen ImageNet trained visual encoders [65], learning visual encoders from scratch [12], and using CLIP [33] based encoders [29]. Gadre et al. [19] and [35] use an off-the-shelf exploration method and clip-based object localization to accomplish 0-shot object navigation. Deitke et al. [13] show the benefits of procedural generation for navigation and manipulation. + +While the above works show promising results in simulation, most are not deployed and tested on real robots. We provide comparisons to the current state-of-the-art method, ProcTHOR [13], via large-scale real-world evaluations. + +Sim-to-Real Transfer. While most models are evaluated only in simulation, for practical applications, policies learned in simulation must function in real life. Often, policies trained only in simulation can prove brittle or nonfunctional in transfer [26]. Chatopadhyay et al. [9] find that standard embodied agents significantly underperform (or fail) in the presence of realistic noise in the system. Truong et al. [55] compare the correlation of the performance of 4-legged robots navigating in simulation against the real world. They find that adding fidelity to the simulation does not help with the performance in the real world. + +An alternate approach to higher fidelity is to add randomization to sensing or dynamics in simulation. This does help [46,53], but too much randomization can degrade train + +![](images/989518a133fa71172146e4bb4cb7c223f1636421f428655d33a621a578b1df91.jpg) +Figure 2. Examples of environment templates for our five target test environments. These are produced by an iPhone scanning each environment using our iOS app that leverages Apple's RoomPlan API. These environment templates contain the room layouts and some 3D locations for large furniture objects. They do not contain small objects, textures, lighting, etc. + +ing efficacy [36], and hand-tuning appropriate randomization requires expert knowledge and does not scale. Some address this pitfall by leveraging real-world rollouts or inputs at train time to tune simulation randomization [10, 14]. However, these works are randomizing a subset of a well-parameterized dynamical system for a narrow task (swing-peg-in-hole or cabinet opening), as opposed to a more open-ended task or randomizing the entire visual appearance and object instances of the environment. + +Recent works have deployed and measured policies on real robots [5, 15, 28, 47, 54] for the task of point goal navigation. In contrast to most, we use no mapping, explicit localization, or depth, as well as targeting a more complex task. We also test more extensively and in a wider variety of environments. Anderson et al. [2] study the sim-to-real gap for vision and language navigation and discover a crucial need for an oracle occupancy map and navigation graph. Our method does not require a manually annotated map and is robust to moving obstacles without the necessity for an additional dataset. + +Real-to-Sim Transfer. Transferring observations from the real world to simulation can open up further capacities for training agents. This has been studied in the domain of object manipulation [34, 57]. [17] replicate an observed manipulation trajectory by predicting contact points and the forces. [27, 40] generate a 3D mesh of an object with articulation from observed interactions. [3, 52] infer simulation parameters for deformable object manipulation. [56, 63] learn cloth material recovery from videos. Our focus is on conditioning our procedural generation on the real scene rather than perfectly replicating the observation. [42] use a self-supervised technique to utilize unlabeled images for acquiring data for training scene graph models. We focus on generating 3D interactable environments for training embodied agents. + +Navigation in Robotics. The robotics community has made progress in navigating robots with different embodiments in a diverse set of environments. Gupta et al. [22] combine a differentiable planner module with mapping to train a visual navigation agent end-to-end. In contrast to our work, their method assumes perfect odometry. Different methods have been used to build agents that follow demonstrated paths + +and trajectories or navigate [24, 31, 37, 38, 48, 62]. Shah et al. [50, 51] build models for open world navigation. The main focus of these works is on the low-level control systems of the robots, whereas our focus is on building end-to-end models for embodied visual reasoning. + +# 3. Approach + +We now present PHONE2PROC which generates a distribution of training environments that closely match the real world physical space we are interested in. We begin with a phone scan of a target scene (Sec 3.1), then condition on this scan to procedurally generate variations of the scene for training agents (Sec 3.2), and finally transfer onto a LoCobot robot that navigates in the physical world (Sec 3.3). + +# 3.1. Scanning + +Phone2Proc is designed to optimize a robot's performance within a desired real world environment. The first step in this process is to scan the target environment. This is accomplished using an iOS app that we built and will release using Apple's freely available RoomPlan API [11]. Scanning a large apartment with several rooms only takes a few minutes, can be done using an iPhone or iPad and it outputs the environment template as a USDZ file. + +The RoomPlan API provides us with a high-level bounding box template of the environment, which contains the room layouts and 3D placement of large objects that are visible to the camera. While scanning an environment, the app provides detailed real-time feedback about the construction of the scene to help the user capture a more accurate scan. + +The resulting environment template includes the 3D locations and poses of walls, large objects, windows, and doors. Each object in the scan is assigned to one of 16 object types, including storage, sofa, table, chair, bed, refrigerator, oven, stove, dishwasher, washer or dryer, fireplace, sink, bathtub, toilet, stairs, and TV. Smaller objects, such as those typically on surfaces, are ignored. The metadata produced for each object includes the size, position, and rotation of its 3D bounding box, along with the forward-facing orientation. Doors and windows are provided as cutouts in the walls. Figure 2 presents examples of scanned environments + +![](images/24dc02f1b5a8828f31e60b279ad12a2811beb8069a7d2853245fb0d7ab671c0f.jpg) +Figure 3. Examples of Procedurally Generated Houses. The procedural generation of the houses is conditioned on the target environment scanned using a phone. We are able to sample a rich and diverse set of scenes from this distribution with varying lighting, textures, objects and placements. + +showcasing the diversity of the layouts in our test set. + +# 3.2. Environment-Conditioned Procedural Generation + +Procedural generation of simulation environments allows for a vast diversity of scenes for agents to train on. Deitke et al. [13] begin with a high-level room specification (e.g. 2 bedroom house with a kitchen and living area) and create an environment that matches it. In contrast, our approach uses a scan of the target real-world environment to condition the generation and create variations of that scene. This process involves (a) parsing the environment template, (b) generating the scene layout, (c) sampling objects from the asset library to match scanned semantic categories, (d) accounting for object collisions in Unity, (e) populating the scene with small objects not captured by the scan, and (f) assigning materials and lighting elements. + +Phone2Proc parses the USDZ environment template produced by the iOS app and extracts wall, door and window positions and 3D large object bounding boxes. It then leverages ProcTHOR to generate a fully rendered scene in Unity and finally populates this scene using ProcTHOR's asset database of 1,633 assets across 108 object types. The generation process is very fast and can generate 1000 procedural scene variants in around an hour with an 8 Quadro RTX 8000 GPU machine. We now provide further details on each of these steps. + +Layout. The environment specification file contains the placement of walls in each room. Unlike walls generated in ProcTHOR-10K [12], which are only aligned to orthogonal axes, PHONE2PROC allows for a more diverse wall generation that can accommodate any scanned layout. Each wall's specification comes from its 3D bounding box, width, height and a constant depth (e.g. 16cm for all walls) - which + +are used to produce a wall asset within the simulated environment. Placing walls produces the external boundary of the environment as well as its internal layout. + +Rooms. We partition the space located within the external boundary walls into distinct rooms. A room is formed if the walls formed from the top-down 2D plane fully enclose a polygon. This is followed by floor and ceiling generation. + +Windows and doors. The environment template specifies if each wall has cutouts for windows and doors. Our USDZ parser extracts the size and position of the holes along the wall. If the hole includes a cutout at the bottom of the floor, we place a door there; otherwise, we place a window. Here, we uniformly sample a door or window asset from the asset database and scale it appropriately. + +For doors between connecting rooms, the sampled door may either include just a frame or both a frame with an openable door and a degree of openness sampled uniformly between 0.8 and 1.0. The room that the door opens into is randomly sampled. If the door is connected to the outside of the environment, we sample a door frame with an openable door component and fully close the door (to prevent agents from getting out of the scene). + +Semantic objects. For each object in the template, we wish to sample an appropriate asset matching its semantic category. For each semantically similar ProcTHOR object candidate, we compute its 3D bounding box IoU with the object it may represent in the environment template and reject candidates with an IoU less than $75\%$ . We then uniformly sample from the rest. The sampled asset's position on the floor and its forward-facing direction come from the environment template's corresponding object. We compute the vertical position of the object based on if it is on a surface (e.g. a couch on the floor or a television on top of a table) or attached to a wall (e.g. a wall television). + +This procedure to find a matching asset can sometimes lead to large variations. For example, a table object may match a ProcTHOR coffee table, side table, or dining table and a TV may match a flat-screen TV or a vintage box television. Randomly sampling different asset instances in the library of a particular semantic object type makes agents more robust as they must learn to generalize to many visually distinct instances for each type. + +Object collisions. We check to make sure that none of the placed objects collide with one another or the walls in the scene to avoid unrealistic configurations. + +Small objects. After placing the large objects that match the scan, we generate smaller objects to be placed on top of them. Here, for instance, we might populate a bed with pillows or place fruits and plates on the counter. Unlike what happens in a 3D reconstruction, where all the objects are static, we are able to randomize the placement of small and target objects to produce many scene variations and prevent overfitting (See experiments in Sec 4). + +![](images/052c711b5c76b0ffc20bc6a6a15103ff67265c6f632123a6e512bb86de810469.jpg) +Figure 4. Our architecture is a simple GRU operating on the CLIP encoding of solely RGB input. + +Lighting. Scene lighting is randomized such that each room is guaranteed one light, and then additional lights are uniformly sampled throughout the scene scaled to the number of rooms. Each light is then randomized in its intensity, RGB values, shadow bias, and strength. + +Materials. We randomize materials following ProcTHOR's material randomization by sampling from sets of structure materials (i.e. wall, floor, and ceiling) and object materials. + +Clutter. After all the semantic objects from the scan have been sampled and smaller objects have been sampled to be placed on top of them, we also sample additional clutter objects (such as boxes, dumbbells, pillows, and plants) that are placed on the floor of each room – similar to how a real house may have objects like kids toys thrown around. These objects prevent overfitting to particular paths in the environment and helps teach agents to avoid obstacles. + +# 3.3. Transfer to Real World + +We first detail our model architecture and training regime then discuss our robot and physical scenes. + +Model and Training Details. Our goals are to: a) design models that do not depend on unrealistic sensory data in real indoor environments like agent or target localization, b) use only RGB observations since real world depth cameras offer few choices, generally come with small FOV and are fairly noisy, and c) create agents that are robust to clutter and changes in the environment. + +Phone2Proc provides a distribution of simulated worlds that are sampled to produce a large training set. These scenes differ in the placement of small objects, materials, lighting, clutter, etc. This allows us to train policies that do not overfit to a single scene configuration, but instead generalize to realistic scene variations. + +In terms of the model design, we adopt a simple architecture introduced in [29] and also used in [13]. The model uses a CLIP encoder to embed the visual observation (egocentric RGB frame) followed by a GRU to capture temporal information (Fig 4). We pre-train our model on the ProcTHOR-10k dataset using the same training regime presented in [13] and then finetune on the Phone2Proc environments for the task of object navigation on 16 object categories. We use AllenAct [59] to train our models. More + +details on the training pipeline are provided in the appendix. + +In principle, it is fairly straightforward to adopt a more complex model architecture, but we found this simple design to be highly performant not just in simulation but also in our real world experiments. Similarly, it is also easy to train agents for other tasks, including one involving object manipulation using an arm, since PHONE2PROC produces scenes that are fully interactive with support for all agents in AI2-THOR [30] including the arm-based agent [16]. + +During fine-tuning, we lower the learning rate to 0.00003 to avoid catastrophic forgetting of the skills learned in pretraining. We add a failed action penalty (0.05) in the reward shaping to encourage the agent to avoid hitting the obstacles in the environment. This is especially important as we deploy these models in the real world and would like to avoid damage to the environment or the robot. Instead of handtuning the camera parameters to match perfectly with the real world, the FOV of the camera in simulation is randomly sampled from a distribution approximating the real world. + +Real-World Experiments. Models trained on procedurally-generated variants of the scene scans are then directly evaluated in real environments. We use 5 environments: a 3-room apartment, a large 6-room apartment, a real world test scene from RoboTHOR [12], a large reconfigurable office conference room, and a cafeteria. Models are evaluated against 5 different target objects from 3 different starting locations in the environment. No training or calibration is performed in the real world. + +No particular effort was made to arrange for ease of robotic experimentation. The goal was to use real environments in their most natural setting. The lighting, object instances, textures, and window views are not recognized by the PHONE2PROC scan and are thus unseen by the agent at training time. As there are many objects in the real-world scenes that are not present in ProcTHOR's asset library (e.g. whiteboards, bicycle), there are several object categories in each environment that are novel to the agent. No additional information is used in the preparation/scanning step besides the output of the RoomPlan API. + +Experiments are run on LoCoBot [21], a low-cost, platform about $60\mathrm{cm}$ tall using the PyRobot API [39]. The agent's discrete action space is look up/down, turn right/left (each $30^{\circ}$ ), move ahead $25\mathrm{cm}$ , and a "done" action to indicate reaching the target. Actions are sampled using PyTorch's categorical distribution. FPS in real is $\approx 0.25$ , and for practical reasons, physical trajectories were limited to 250 or 500 steps depending on the size of the environment. + +# 4. Experiments + +We provide extensive real-world evaluations of PHONE2PROC. In Sec. 4.1 we compare PHONE2PROC to PROCTHOR in 5 diverse real environments. In Sec. 4.2 we show that PHONE2PROC performs as well as a privileged + +upper bound setting that utilizes a simulated counterpart of the real-world environment, painstakingly modeled by a digital artist. Sec. 4.3 illustrates the robustness of PHONE2PROC to various realistic changes in the environment, showing how PHONE2PROC hugely improves over using static reconstructions. Finally, we statistically analyze the significance of our results (Sec 4.4). + +Scale of real-world evaluations. In aggregate we conduct 234 episodic evaluations in 5 diverse real-world environments. Our environments are large and challenging and each episode takes between 5 and 20 minutes to run. This represents one of the largest and most diverse real-world evaluation studies of sim-to-real indoor navigation agents. We put this number in the context of related works that provide 20 trials (1 scene) [6], 1 qualitative example [7], 36 trials (1 scene) [12] and 9 episodes (1 scene) [41]. A recent study for PointNav for studying Sim-vs-Real correlation [28] conducts 405 real trials but only uses a single laboratory setting. + +Training models and baselines. All models use the same architecture and begin from a checkpoint trained on ProcTHOR-10k train set for the task of object navigation. This checkpoint is state of the art on 6 benchmark Embodied AI tasks [13]. This checkpoint is then fine-tuned for 5M steps on ProcTHOR-10K train with modifications detailed in section 3.3, and is henceforth referred to as ProcTHOR or "baseline". The PHONE2PROc models are environment-specific and are fine-tuned on 1K procedurally generated variants of scans of the relevant environment. Results for these are presented in Figure 5. + +# 4.1. How Well Does Phone2Proc Work? + +We evaluate PHONE2PROC in 5 diverse real-world environments: a 3-room apartment, a 6-room apartment, 1 RoboTHOR-Real apartment, a conference room, and a cafeteria. In each space, our model and the baseline are each evaluated for 15 trials (5 object categories with 3 agent initial locations per category). The 5 categories (apple, bed, sofa, television, and vase) were chosen to showcase both fixed objects whose locations can be learned (e.g. television) and small objects that must be searched for (e.g. apple). Where necessary (e.g. conference rooms do not usually contain beds), the bed and sofa are substituted for environment-appropriate objects such as chairs or garbage cans. Starting locations are geographically distributed and we avoid ones that would achieve trivial success. + +Fig. 5 shows that in every real-world scene, PHONE2PROC performs remarkably well and significantly outperforms the PROCTHOR baseline. In aggregate, PHONE2PROC achieves a Success Rate of $70.68\%$ compared to $34.68\%$ for PROCTHOR. Overall, we find that the bigger environments with multiple rooms (Robothor, 3 room apartment and 6 room apartment) are + +![](images/831d9f2191eb2bf89c8fd00c266e4e20936c88c3f777aae91f55be9f57175d65.jpg) +Figure 5. Results for PHONE2PROC vs ProcTHOR baseline in a variety of real environments. Each number represents fifteen trajectories - five objects from three starting locations. + +quite challenging for the baseline. PHONE2PROC on the other hand, performs very effectively in these scenes, that require it to perform long range exploration. + +
ModelSuccess RateEpisode Length
Habitat [44]33.3204.8
PROCTHER [13]33.392.5
PHONE2PROC (ours)77.882.6
+ +Table 1. Results of 9 trajectories evaluated in RoboTHOR-Real. + +Table 1 compares PHONE2PROC with the same model architecture trained on Habitat [44] (implementation details on baseline training in the appendix). These results are presented on RoboTHOR-Real for 9 (instead of 15) episodes since Habitat only covers 3 of the 5 objects in our target set (bed, sofa, and television). + +# 4.2. How Does Phone2Proc Compare To A Privileged Upper Bound? + +RoboTHOR test scenes come with a carefully and manually reconstructed simulation counterpart. This allows us to train a privileged model on this perfect replica. Producing this replica for a real scene took 5 days and is intractable practically but represents a theoretical upper bound, in terms of quality and correctness, for static 3D reconstruction methods that may employ sensors such as LiDAR. The model, referred to as Reconstructed Simulation or RECON, is only finetuned in this 1 scene. In simulation, RECON achieves $100\%$ success since it overfits that scene easily. + +We evaluate PHONE2PROC and RECON for 15 episodes in the RoboTHOR-real apartment (Fig. 6). PHONE2PROC is able to match the performance of this privileged baseline both in terms of Success and Episode length, which shows the effectiveness of our proposed approach to scan the target environment and train within its variations. In Sec 4.3, we show the pitfalls of this privileged model. + +![](images/58a97841e4fdfdde6556f7811dd7d0293cff3276019daebdd6959358c9ee441b.jpg) +Figure 6. Comparison with the reconstructed simulation. We compare PHONE2PROC with the privileged reconstruction baseline among 15 different tasks (each task represents a different pair of agent's initial location and target object). Each square shows the episode length of the corresponding model for each task. The red squares represent failed episodes and the blue ones indicate successful ones. Despite the baseline's privileges, PHONE2PROC achieves a similar success rate and episode lengths. + +![](images/d5709e590f0e225b29fdd7390ca7f2a42960f4ccc8c5c9b181ef9931f49cc511.jpg) +Figure 7. Illustration of the scene disturbances used to comparatively evaluate models, along with their performances over each episode. The third column showcases the performance of models navigating to a vase when the object's location is changed. For the last column, a full set of 15 trajectories is evaluated for each model. For other disturbances, we evaluated models for the target of Television. + +# 4.3. How Robust is Phone2Proc to Chaos? + +In reality, our homes and offices aren't static and picture-perfect. Objects move around, furniture gets shifted, kids leave their toys on the floor, people keep moving around in the scene, lighting keeps changing throughout the day, and more! We evaluate the baseline model PROCTHOR, the privileged model RECON and our model PHONE2PROC in these settings (Fig. 7). + +First, PROCTHOR does poorly in all settings, unsurprising given that it also fails on the episode with no variation. RECON performs well with no variations (consistent with Fig. 6). However, it performs very poorly when variations are introduced in the scene. When objects are moved around by just $1.5\mathrm{m}$ , RECON fails, as it has memorized the location of every target object. Clutter and chair position adjustment confuses it, and the agent is simply unable to move around the scene and explore effectively. Moving the dining room furniture closer to the wall, as one might in a real house, produces interesting behavior. RECON calls the Done action for the television target when it sees the lamp. This is because in the original scan, the lamp was next to the television, and this is what the model likely memorized. RECON also fails when people move around during an episode. In stark contrast, PHONE2PROC is robust to every variation we tested, showing that procedurally generating variations of the scan helps train robust agents. + +Finally, we tested all three models for robustness towards a change in camera parameters between simulation and the real robot. A full 15 trajectories were evaluated for each model trained with a wide vertical FOV and evaluated with a narrow one. PHONE2PROC is robust to this change, while RECON's performance drops drastically. + +# 4.4. Statistical Analysis + +As described above, we have jointly evaluated PHONE2PROC and PROCTHOR models across 3 starting positions in 5 real environments with 5 target objects per environment (chosen from 7 unique types). Together this amounts to (2 model types) $\times$ (3 positions) $\times$ (5 environments) $\times$ (5 targets) $= 150$ datapoints. In order to validate the statistical significance of our results, we follow a similar analysis as in [58] and model agent success using a logistic regression model in R [43]. In particular, here we model all exogenous variables as fixed effects and, as starting positions are inherently nested within environments, we include all environment and starting position interactions. When fitting this model, we obtain the coefficient estimates + +
(Intercept)Phone2ProcBedChairGarbageCanSofaTVVase
Coef.0.170.330.000.41-0.120.2-0.030.13
p-value0.31<0.00010.970.020.590.130.780.27
+ +where, for space, we have excluded coefficients corresponding to environments and locations, as none of these coefficients were statistically significant at a 0.05 level. As the + +above shows, the coefficient of interest (PHONE2PROC) is statistically significant even at a 0.0001 level. Interpreting these results, we see that when holding other factors constant, the use of a PHONE2PROC model is associated with $\exp(0.33) = 1.39$ times greater odds of success (95% confidence interval: [1.2, 1.62]) than when using a PROC-THOR model. Of all object categories, only the coefficient associated with chair was found to be statistically significant at a 0.05 level suggesting that chairs were associated with higher levels of success (i.e. may be generally easier to find). Altogether, we find strong statistical evidence suggesting that, across tested environments and object categories, PHONE2PROC was associated with higher success rates and that the estimated effect size was substantial. + +![](images/bb86e40276d13224847d1cda0be443f695a6afd56c8dc3fbd33fb42a89684faa.jpg) +Figure 8. Qualitative results. These demonstrate the ability of PHONE2Proc models to navigate to their desired object. The top-down map is for visualization purposes only and is an approximation of the path taken by the agent. + +# 4.5. Qualitative Analysis + +Fig. 8 illustrates exemplary trajectories from each test environment with a few ego-centric RGB images that is the agent's only input. The trajectories show meaningfully different behavior for large vs. small objects (bed, sofa, and TV vs. apple and vase). + +For large objects that don't change location drastically (e.g. row 1), the agent seems to initially localize itself using known landmarks that appear in the scan (similar object categories, for instance) and then demonstrate efficient motion towards the room which contains the target object. We observed during our trials that often, when an agent navigating toward a large target loses its way, it would double back to a familiar large object and then restart direct progress. Note that the agent has no ground truth localization and must rely + +
EnvironmentArea (m2)Longest Path (m)# Rooms# Objects# Scanned Objects
RoboTHOR-Real34.58.145114
6-Room Apartment104.421.8618957
3-Room Apartment65.48.2310526
Conference Room98.310.014832
Cafeteria133.218.8125267
+ +Table 2. The test real environments have a wide variety of layouts, usages, space, and object density. For visual layouts, see Fig. 2. + +on its observations and its recollection of environment layout and object presence. + +In contrast to big objects, for smaller items, the agent needs to explore efficiently to find the target. For instance, in the fourth row of Fig. 8, the agent searches for a small object that does not appear in the scan but is placed randomly in training rooms. Though again, it has no map, ground truth localization, or additional memory support, it demonstrates true exploration and high coverage of the possible area, ultimately achieving success (more qualitative results are provided in the supplementary videos). + +# 4.6. Quantitative Analysis of The Environments + +Results presented in Fig. 5 span a wide range of space usage, layout, and complexity as quantified in Table 2 to better demonstrate the power of PHONE2PROC. The conference room and cafeteria are large open spaces. The three living spaces require moving from room to room to locate objects. The 6-room apartment for instance, while most comparable in floor area to the conference room, is a long and narrow layout that requires hallway traversal for nearly every room transition. PHONE2PROC is most helpful in these environments over the baseline but makes a significant improvement in all layouts and semantic types of space. + +# 5. Conclusion + +In this paper, we introduced PHONE2PROC, a simple yet effective approach for training performant agents that are robust to the unpredictable nature of the real world. We demonstrated the capabilities of PHONE2PROC in five diverse environments and showed significant improvements in sim-to-real performance. Our environment-conditioned procedurally generated scenes are fully interactable, and we believe that future work will continue to explore its capabilities. + +Acknowledgements The authors would particularly like to thank Luca Weihs for his invaluable assistance with project direction, baseline training, and the statistical analysis in Section 4.4. We would also like to thank Klemen Kotar, Winson Han, Eli VanderBilt, Ian Grunfeld, and Alvaro Herrasti for assistance and discussions. + +# References + +[1] Peter Anderson, Angel X. Chang, Devendra Singh Chaplot, Alexey Dosovitskiy, Saurabh Gupta, Vladlen Koltun, Jana Kosecka, Jitendra Malik, Roozbeh Mottaghi, Manolis Savva, and Amir Roshan Zamir. On evaluation of embodied navigation agents. ArXiv, abs/1807.06757, 2018. 2 +[2] Peter Anderson, Ayush Shrivastava, Joanne Truong, Arjun Majumdar, Devi Parikh, Dhruv Batra, and Stefan Lee. Simto-real transfer for vision-and-language navigation. 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Successfully deploying agents trained in simulation to the real world has generally proved fraught - we present PHONE2PROC, a simple approach that uses a cellphone to scan an environment and procedurally generate targeted training scene variations of that location, whose usage results in successful and robust agents in the real environment." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "bbox": [ + 143, + 494, + 192, + 506 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 494, + 192, + 506 + ], + "spans": [ + { + "bbox": [ + 143, + 494, + 192, + 506 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 514, + 290, + 695 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 514, + 290, + 695 + ], + "spans": [ + { + "bbox": [ + 46, + 514, + 290, + 695 + ], + "type": "text", + "content": "Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their inability to generalize to real-world environments. In this paper, we present Phone2Proc, a method that uses a 10-minute phone scan and conditional procedural generation to create a distribution of training scenes that are semantically similar to the target environment. The generated scenes are conditioned on the wall layout and arrangement of large objects from the scan, while also sampling lighting, clutter, surface textures, and instances of smaller objects with randomized placement and materials. 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Furthermore, Phone2Proc's diverse distribution of generated scenes makes agents remarkably robust to changes in the real world, such as human movement, object rearrangement, lighting changes, or clutter." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 571, + 387, + 583 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 571, + 387, + 583 + ], + "spans": [ + { + "bbox": [ + 306, + 571, + 387, + 583 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 593, + 547, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 593, + 547, + 676 + ], + "spans": [ + { + "bbox": [ + 304, + 593, + 547, + 676 + ], + "type": "text", + "content": "The embodied AI research community has increasingly relied on visual simulators [30, 49, 61] to train embodied agents, with the expectation that the resulting policies can be transferred onto robots in the physical world. While agents trained within simulated environments have shown increased capabilities, progress in successfully deploying these policies onto physical robots has been limited." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 677, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 677, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 677, + 547, + 713 + ], + "type": "text", + "content": "Robots trained in simulation must overcome daunting challenges if they are to work effectively in a real space such as our home. First, they must overcome the generalization" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 62, + 703, + 133, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 62, + 703, + 133, + 712 + ], + "spans": [ + { + "bbox": [ + 62, + 703, + 133, + 712 + ], + "type": "text", + "content": "* Equal contribution." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9665" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 49, + 72, + 286, + 239 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 49, + 72, + 286, + 239 + ], + "spans": [ + { + "bbox": [ + 49, + 72, + 286, + 239 + ], + "type": "text", + "content": "gap between the limited set of simulated environments they are trained on and the test scene of interest. In practice, policies trained to perform complex visual tasks with reinforcement learning struggle to perform well in novel scenes with novel layouts and object instances. Second, they must work in realistic environments where we live and work, which are often full of clutter, with objects that keep being moved around, with people in and out of the scene and with lightning changes. In short, we expect our agents to learn from a small set of training data points and generalize not just to a single test data point, but to a distribution of test data that is often semantically distant from the training data. Today's methods are a ways away from delivering such performant, robust, and resilient robots [9, 12]." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 49, + 242, + 286, + 360 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 49, + 242, + 286, + 360 + ], + "spans": [ + { + "bbox": [ + 49, + 242, + 286, + 360 + ], + "type": "text", + "content": "In this work, we present PHONE2PROC, which represents a significant advancement towards the goal of creating performant, robust, and resilient robots. Instead of training policies in simulated environments that may be semantically distant from the target physical scene, PHONE2PROC efficiently generates a distribution of training environments that are semantically similar to the target environment. This significantly reduces the generalization gap between the training and target distributions, resulting in more capable robots." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 49, + 364, + 286, + 506 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 49, + 364, + 286, + 506 + ], + "spans": [ + { + "bbox": [ + 49, + 364, + 286, + 506 + ], + "type": "text", + "content": "PHONE2Proc utilizes a freely available mobile application to quickly scan a target environment and create a template of the surroundings, including the scene layout and 3D placements of large furniture. This template is then used to conditionally generate a fully interactive simulated world using ProcTHOR [13], closely mirroring the real-world space. Importantly, this single simulated environment is then transformed into a distribution of simulated worlds by randomizing objects, their placements, materials, textures, scene lighting, and clutter. This allows for the creation of arbitrary large training datasets that are semantically similar to the desired real-world scene." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 49, + 510, + 286, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 49, + 510, + 286, + 712 + ], + "spans": [ + { + "bbox": [ + 49, + 510, + 286, + 712 + ], + "type": "text", + "content": "We produce policies for object goal navigation using PHONE2PROC and deploy them onto a LoCoBot robot in the physical world. We conduct extensive evaluations with 234 episodes in five diverse physical environments: a 3-room and 6-room apartment, a test scene from RoboTHOR-real, a conference room, and a cafeteria. This represents one of the largest and most diverse studies of sim-to-real indoor navigation agents to date. Across all environments, PHONE2PROC significantly outperforms the state-of-the-art embodied AI model built with ProcTHOR, with an average improvement in success rate from " + }, + { + "bbox": [ + 49, + 510, + 286, + 712 + ], + "type": "inline_equation", + "content": "34.7\\%" + }, + { + "bbox": [ + 49, + 510, + 286, + 712 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 49, + 510, + 286, + 712 + ], + "type": "inline_equation", + "content": "70.7\\%" + }, + { + "bbox": [ + 49, + 510, + 286, + 712 + ], + "type": "text", + "content": ". Our robot is able to explore the scene efficiently and effectively navigate to objects of interest, even in the presence of clutter, lighting changes, shifts in furniture, and human movement. These strong navigation results are achieved using an RGB-only camera, no depth sensors, no localization sensors, and no explicit mapping components." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 308, + 72, + 544, + 179 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 308, + 72, + 544, + 179 + ], + "spans": [ + { + "bbox": [ + 308, + 72, + 544, + 179 + ], + "type": "text", + "content": "In summary, we present: (1) PHONE2PROC, a simple and highly effective method for reducing the generalization gap between datasets of simulated environments and a target environment in the real world, (2) large-scale real-world robotics experiments with 234 trials showing significant improvements for PHONE2PROC compared to state-of-the-art models, and (3) experiments demonstrating the robustness of PHONE2PROC in the face of variations such as changes in lighting, clutter, and human presence." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 308, + 190, + 395, + 203 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 308, + 190, + 395, + 203 + ], + "spans": [ + { + "bbox": [ + 308, + 190, + 395, + 203 + ], + "type": "text", + "content": "2. Related Works" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 308, + 211, + 544, + 377 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 308, + 211, + 544, + 377 + ], + "spans": [ + { + "bbox": [ + 308, + 211, + 544, + 377 + ], + "type": "text", + "content": "Navigation in Simulated Environments. Visual navigation [1, 4] is a popular task in the embodied AI community with benchmarks in several simulators [30, 44, 49, 61]. An effective approach is to use semantic mapping to explore environments efficiently [6-8, 20]. Kumar et al. [32] adapts mapping methods to condition the policy on the target. These works utilize agent pose and depth sensors to build their maps and localize the agent. In contrast, our method only relies on RGB information without any additional sensor. Other methods for navigation use scene priors [64], meta-learning [60], paired grid world environments [25], scene memory transformers [18], passive videos of roaming in a scene as a training cue [23] and expert human trajectories for imitation learning [45]." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 308, + 379, + 544, + 497 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 308, + 379, + 544, + 497 + ], + "spans": [ + { + "bbox": [ + 308, + 379, + 544, + 497 + ], + "type": "text", + "content": "The community has also made progress in training embodied agents for navigation exclusively using RGB observations and barebones neural architectures. These include using frozen ImageNet trained visual encoders [65], learning visual encoders from scratch [12], and using CLIP [33] based encoders [29]. Gadre et al. [19] and [35] use an off-the-shelf exploration method and clip-based object localization to accomplish 0-shot object navigation. Deitke et al. [13] show the benefits of procedural generation for navigation and manipulation." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 308, + 498, + 544, + 545 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 308, + 498, + 544, + 545 + ], + "spans": [ + { + "bbox": [ + 308, + 498, + 544, + 545 + ], + "type": "text", + "content": "While the above works show promising results in simulation, most are not deployed and tested on real robots. We provide comparisons to the current state-of-the-art method, ProcTHOR [13], via large-scale real-world evaluations." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 308, + 546, + 544, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 308, + 546, + 544, + 676 + ], + "spans": [ + { + "bbox": [ + 308, + 546, + 544, + 676 + ], + "type": "text", + "content": "Sim-to-Real Transfer. While most models are evaluated only in simulation, for practical applications, policies learned in simulation must function in real life. Often, policies trained only in simulation can prove brittle or nonfunctional in transfer [26]. Chatopadhyay et al. [9] find that standard embodied agents significantly underperform (or fail) in the presence of realistic noise in the system. Truong et al. [55] compare the correlation of the performance of 4-legged robots navigating in simulation against the real world. They find that adding fidelity to the simulation does not help with the performance in the real world." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 308, + 677, + 544, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 308, + 677, + 544, + 712 + ], + "spans": [ + { + "bbox": [ + 308, + 677, + 544, + 712 + ], + "type": "text", + "content": "An alternate approach to higher fidelity is to add randomization to sensing or dynamics in simulation. This does help [46,53], but too much randomization can degrade train" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 750, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 750, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 750, + 315, + 757 + ], + "type": "text", + "content": "9666" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 51, + 69, + 545, + 159 + ], + "blocks": [ + { + "bbox": [ + 51, + 69, + 545, + 159 + ], + "lines": [ + { + "bbox": [ + 51, + 69, + 545, + 159 + ], + "spans": [ + { + "bbox": [ + 51, + 69, + 545, + 159 + ], + "type": "image", + "image_path": "989518a133fa71172146e4bb4cb7c223f1636421f428655d33a621a578b1df91.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 167, + 548, + 201 + ], + "lines": [ + { + "bbox": [ + 46, + 167, + 548, + 201 + ], + "spans": [ + { + "bbox": [ + 46, + 167, + 548, + 201 + ], + "type": "text", + "content": "Figure 2. Examples of environment templates for our five target test environments. These are produced by an iPhone scanning each environment using our iOS app that leverages Apple's RoomPlan API. These environment templates contain the room layouts and some 3D locations for large furniture objects. They do not contain small objects, textures, lighting, etc." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 211, + 289, + 319 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 211, + 289, + 319 + ], + "spans": [ + { + "bbox": [ + 46, + 211, + 289, + 319 + ], + "type": "text", + "content": "ing efficacy [36], and hand-tuning appropriate randomization requires expert knowledge and does not scale. Some address this pitfall by leveraging real-world rollouts or inputs at train time to tune simulation randomization [10, 14]. However, these works are randomizing a subset of a well-parameterized dynamical system for a narrow task (swing-peg-in-hole or cabinet opening), as opposed to a more open-ended task or randomizing the entire visual appearance and object instances of the environment." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 319, + 290, + 449 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 319, + 290, + 449 + ], + "spans": [ + { + "bbox": [ + 46, + 319, + 290, + 449 + ], + "type": "text", + "content": "Recent works have deployed and measured policies on real robots [5, 15, 28, 47, 54] for the task of point goal navigation. In contrast to most, we use no mapping, explicit localization, or depth, as well as targeting a more complex task. We also test more extensively and in a wider variety of environments. Anderson et al. [2] study the sim-to-real gap for vision and language navigation and discover a crucial need for an oracle occupancy map and navigation graph. Our method does not require a manually annotated map and is robust to moving obstacles without the necessity for an additional dataset." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 450, + 290, + 629 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 450, + 290, + 629 + ], + "spans": [ + { + "bbox": [ + 46, + 450, + 290, + 629 + ], + "type": "text", + "content": "Real-to-Sim Transfer. Transferring observations from the real world to simulation can open up further capacities for training agents. This has been studied in the domain of object manipulation [34, 57]. [17] replicate an observed manipulation trajectory by predicting contact points and the forces. [27, 40] generate a 3D mesh of an object with articulation from observed interactions. [3, 52] infer simulation parameters for deformable object manipulation. [56, 63] learn cloth material recovery from videos. Our focus is on conditioning our procedural generation on the real scene rather than perfectly replicating the observation. [42] use a self-supervised technique to utilize unlabeled images for acquiring data for training scene graph models. We focus on generating 3D interactable environments for training embodied agents." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 630, + 290, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 630, + 290, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 630, + 290, + 715 + ], + "type": "text", + "content": "Navigation in Robotics. The robotics community has made progress in navigating robots with different embodiments in a diverse set of environments. Gupta et al. [22] combine a differentiable planner module with mapping to train a visual navigation agent end-to-end. In contrast to our work, their method assumes perfect odometry. Different methods have been used to build agents that follow demonstrated paths" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 211, + 547, + 272 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 211, + 547, + 272 + ], + "spans": [ + { + "bbox": [ + 304, + 211, + 547, + 272 + ], + "type": "text", + "content": "and trajectories or navigate [24, 31, 37, 38, 48, 62]. Shah et al. [50, 51] build models for open world navigation. The main focus of these works is on the low-level control systems of the robots, whereas our focus is on building end-to-end models for embodied visual reasoning." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 282, + 373, + 296 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 282, + 373, + 296 + ], + "spans": [ + { + "bbox": [ + 305, + 282, + 373, + 296 + ], + "type": "text", + "content": "3. Approach" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 303, + 547, + 388 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 303, + 547, + 388 + ], + "spans": [ + { + "bbox": [ + 304, + 303, + 547, + 388 + ], + "type": "text", + "content": "We now present PHONE2PROC which generates a distribution of training environments that closely match the real world physical space we are interested in. We begin with a phone scan of a target scene (Sec 3.1), then condition on this scan to procedurally generate variations of the scene for training agents (Sec 3.2), and finally transfer onto a LoCobot robot that navigates in the physical world (Sec 3.3)." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 395, + 373, + 408 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 395, + 373, + 408 + ], + "spans": [ + { + "bbox": [ + 305, + 395, + 373, + 408 + ], + "type": "text", + "content": "3.1. Scanning" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 414, + 547, + 510 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 414, + 547, + 510 + ], + "spans": [ + { + "bbox": [ + 304, + 414, + 547, + 510 + ], + "type": "text", + "content": "Phone2Proc is designed to optimize a robot's performance within a desired real world environment. The first step in this process is to scan the target environment. This is accomplished using an iOS app that we built and will release using Apple's freely available RoomPlan API [11]. Scanning a large apartment with several rooms only takes a few minutes, can be done using an iPhone or iPad and it outputs the environment template as a USDZ file." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 510, + 547, + 582 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 510, + 547, + 582 + ], + "spans": [ + { + "bbox": [ + 304, + 510, + 547, + 582 + ], + "type": "text", + "content": "The RoomPlan API provides us with a high-level bounding box template of the environment, which contains the room layouts and 3D placement of large objects that are visible to the camera. While scanning an environment, the app provides detailed real-time feedback about the construction of the scene to help the user capture a more accurate scan." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 582, + 548, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 548, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 548, + 715 + ], + "type": "text", + "content": "The resulting environment template includes the 3D locations and poses of walls, large objects, windows, and doors. Each object in the scan is assigned to one of 16 object types, including storage, sofa, table, chair, bed, refrigerator, oven, stove, dishwasher, washer or dryer, fireplace, sink, bathtub, toilet, stairs, and TV. Smaller objects, such as those typically on surfaces, are ignored. The metadata produced for each object includes the size, position, and rotation of its 3D bounding box, along with the forward-facing orientation. Doors and windows are provided as cutouts in the walls. Figure 2 presents examples of scanned environments" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9667" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 53, + 72, + 281, + 210 + ], + "blocks": [ + { + "bbox": [ + 53, + 72, + 281, + 210 + ], + "lines": [ + { + "bbox": [ + 53, + 72, + 281, + 210 + ], + "spans": [ + { + "bbox": [ + 53, + 72, + 281, + 210 + ], + "type": "image", + "image_path": "24dc02f1b5a8828f31e60b279ad12a2811beb8069a7d2853245fb0d7ab671c0f.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 220, + 288, + 277 + ], + "lines": [ + { + "bbox": [ + 46, + 220, + 288, + 277 + ], + "spans": [ + { + "bbox": [ + 46, + 220, + 288, + 277 + ], + "type": "text", + "content": "Figure 3. Examples of Procedurally Generated Houses. The procedural generation of the houses is conditioned on the target environment scanned using a phone. We are able to sample a rich and diverse set of scenes from this distribution with varying lighting, textures, objects and placements." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 299, + 263, + 310 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 299, + 263, + 310 + ], + "spans": [ + { + "bbox": [ + 47, + 299, + 263, + 310 + ], + "type": "text", + "content": "showcasing the diversity of the layouts in our test set." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 321, + 248, + 345 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 321, + 248, + 345 + ], + "spans": [ + { + "bbox": [ + 47, + 321, + 248, + 345 + ], + "type": "text", + "content": "3.2. Environment-Conditioned Procedural Generation" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 353, + 287, + 508 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 353, + 287, + 508 + ], + "spans": [ + { + "bbox": [ + 46, + 353, + 287, + 508 + ], + "type": "text", + "content": "Procedural generation of simulation environments allows for a vast diversity of scenes for agents to train on. Deitke et al. [13] begin with a high-level room specification (e.g. 2 bedroom house with a kitchen and living area) and create an environment that matches it. In contrast, our approach uses a scan of the target real-world environment to condition the generation and create variations of that scene. This process involves (a) parsing the environment template, (b) generating the scene layout, (c) sampling objects from the asset library to match scanned semantic categories, (d) accounting for object collisions in Unity, (e) populating the scene with small objects not captured by the scan, and (f) assigning materials and lighting elements." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 510, + 287, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 510, + 287, + 628 + ], + "spans": [ + { + "bbox": [ + 46, + 510, + 287, + 628 + ], + "type": "text", + "content": "Phone2Proc parses the USDZ environment template produced by the iOS app and extracts wall, door and window positions and 3D large object bounding boxes. It then leverages ProcTHOR to generate a fully rendered scene in Unity and finally populates this scene using ProcTHOR's asset database of 1,633 assets across 108 object types. The generation process is very fast and can generate 1000 procedural scene variants in around an hour with an 8 Quadro RTX 8000 GPU machine. We now provide further details on each of these steps." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 630, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 630, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 630, + 287, + 715 + ], + "type": "text", + "content": "Layout. The environment specification file contains the placement of walls in each room. Unlike walls generated in ProcTHOR-10K [12], which are only aligned to orthogonal axes, PHONE2PROC allows for a more diverse wall generation that can accommodate any scanned layout. Each wall's specification comes from its 3D bounding box, width, height and a constant depth (e.g. 16cm for all walls) - which" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 72, + 545, + 108 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 108 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 108 + ], + "type": "text", + "content": "are used to produce a wall asset within the simulated environment. Placing walls produces the external boundary of the environment as well as its internal layout." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 109, + 545, + 157 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 109, + 545, + 157 + ], + "spans": [ + { + "bbox": [ + 305, + 109, + 545, + 157 + ], + "type": "text", + "content": "Rooms. We partition the space located within the external boundary walls into distinct rooms. A room is formed if the walls formed from the top-down 2D plane fully enclose a polygon. This is followed by floor and ceiling generation." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 158, + 545, + 242 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 158, + 545, + 242 + ], + "spans": [ + { + "bbox": [ + 305, + 158, + 545, + 242 + ], + "type": "text", + "content": "Windows and doors. The environment template specifies if each wall has cutouts for windows and doors. Our USDZ parser extracts the size and position of the holes along the wall. If the hole includes a cutout at the bottom of the floor, we place a door there; otherwise, we place a window. Here, we uniformly sample a door or window asset from the asset database and scale it appropriately." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 243, + 545, + 338 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 243, + 545, + 338 + ], + "spans": [ + { + "bbox": [ + 304, + 243, + 545, + 338 + ], + "type": "text", + "content": "For doors between connecting rooms, the sampled door may either include just a frame or both a frame with an openable door and a degree of openness sampled uniformly between 0.8 and 1.0. The room that the door opens into is randomly sampled. If the door is connected to the outside of the environment, we sample a door frame with an openable door component and fully close the door (to prevent agents from getting out of the scene)." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 339, + 545, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 339, + 545, + 483 + ], + "spans": [ + { + "bbox": [ + 304, + 339, + 545, + 483 + ], + "type": "text", + "content": "Semantic objects. For each object in the template, we wish to sample an appropriate asset matching its semantic category. For each semantically similar ProcTHOR object candidate, we compute its 3D bounding box IoU with the object it may represent in the environment template and reject candidates with an IoU less than " + }, + { + "bbox": [ + 304, + 339, + 545, + 483 + ], + "type": "inline_equation", + "content": "75\\%" + }, + { + "bbox": [ + 304, + 339, + 545, + 483 + ], + "type": "text", + "content": ". We then uniformly sample from the rest. The sampled asset's position on the floor and its forward-facing direction come from the environment template's corresponding object. We compute the vertical position of the object based on if it is on a surface (e.g. a couch on the floor or a television on top of a table) or attached to a wall (e.g. a wall television)." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 484, + 545, + 580 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 484, + 545, + 580 + ], + "spans": [ + { + "bbox": [ + 304, + 484, + 545, + 580 + ], + "type": "text", + "content": "This procedure to find a matching asset can sometimes lead to large variations. For example, a table object may match a ProcTHOR coffee table, side table, or dining table and a TV may match a flat-screen TV or a vintage box television. Randomly sampling different asset instances in the library of a particular semantic object type makes agents more robust as they must learn to generalize to many visually distinct instances for each type." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 581, + 545, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 581, + 545, + 616 + ], + "spans": [ + { + "bbox": [ + 305, + 581, + 545, + 616 + ], + "type": "text", + "content": "Object collisions. We check to make sure that none of the placed objects collide with one another or the walls in the scene to avoid unrealistic configurations." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": "Small objects. After placing the large objects that match the scan, we generate smaller objects to be placed on top of them. Here, for instance, we might populate a bed with pillows or place fruits and plates on the counter. Unlike what happens in a 3D reconstruction, where all the objects are static, we are able to randomize the placement of small and target objects to produce many scene variations and prevent overfitting (See experiments in Sec 4)." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9668" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 70, + 286, + 157 + ], + "blocks": [ + { + "bbox": [ + 50, + 70, + 286, + 157 + ], + "lines": [ + { + "bbox": [ + 50, + 70, + 286, + 157 + ], + "spans": [ + { + "bbox": [ + 50, + 70, + 286, + 157 + ], + "type": "image", + "image_path": "052c711b5c76b0ffc20bc6a6a15103ff67265c6f632123a6e512bb86de810469.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 166, + 287, + 189 + ], + "lines": [ + { + "bbox": [ + 46, + 166, + 287, + 189 + ], + "spans": [ + { + "bbox": [ + 46, + 166, + 287, + 189 + ], + "type": "text", + "content": "Figure 4. Our architecture is a simple GRU operating on the CLIP encoding of solely RGB input." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 209, + 286, + 269 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 209, + 286, + 269 + ], + "spans": [ + { + "bbox": [ + 46, + 209, + 286, + 269 + ], + "type": "text", + "content": "Lighting. Scene lighting is randomized such that each room is guaranteed one light, and then additional lights are uniformly sampled throughout the scene scaled to the number of rooms. Each light is then randomized in its intensity, RGB values, shadow bias, and strength." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 269, + 286, + 304 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 269, + 286, + 304 + ], + "spans": [ + { + "bbox": [ + 46, + 269, + 286, + 304 + ], + "type": "text", + "content": "Materials. We randomize materials following ProcTHOR's material randomization by sampling from sets of structure materials (i.e. wall, floor, and ceiling) and object materials." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 304, + 286, + 400 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 304, + 286, + 400 + ], + "spans": [ + { + "bbox": [ + 46, + 304, + 286, + 400 + ], + "type": "text", + "content": "Clutter. After all the semantic objects from the scan have been sampled and smaller objects have been sampled to be placed on top of them, we also sample additional clutter objects (such as boxes, dumbbells, pillows, and plants) that are placed on the floor of each room – similar to how a real house may have objects like kids toys thrown around. These objects prevent overfitting to particular paths in the environment and helps teach agents to avoid obstacles." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 407, + 178, + 419 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 407, + 178, + 419 + ], + "spans": [ + { + "bbox": [ + 47, + 407, + 178, + 419 + ], + "type": "text", + "content": "3.3. Transfer to Real World" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 426, + 286, + 450 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 426, + 286, + 450 + ], + "spans": [ + { + "bbox": [ + 46, + 426, + 286, + 450 + ], + "type": "text", + "content": "We first detail our model architecture and training regime then discuss our robot and physical scenes." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 450, + 286, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 450, + 286, + 533 + ], + "spans": [ + { + "bbox": [ + 46, + 450, + 286, + 533 + ], + "type": "text", + "content": "Model and Training Details. Our goals are to: a) design models that do not depend on unrealistic sensory data in real indoor environments like agent or target localization, b) use only RGB observations since real world depth cameras offer few choices, generally come with small FOV and are fairly noisy, and c) create agents that are robust to clutter and changes in the environment." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 533, + 286, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 533, + 286, + 605 + ], + "spans": [ + { + "bbox": [ + 46, + 533, + 286, + 605 + ], + "type": "text", + "content": "Phone2Proc provides a distribution of simulated worlds that are sampled to produce a large training set. These scenes differ in the placement of small objects, materials, lighting, clutter, etc. This allows us to train policies that do not overfit to a single scene configuration, but instead generalize to realistic scene variations." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 605, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 286, + 713 + ], + "type": "text", + "content": "In terms of the model design, we adopt a simple architecture introduced in [29] and also used in [13]. The model uses a CLIP encoder to embed the visual observation (egocentric RGB frame) followed by a GRU to capture temporal information (Fig 4). We pre-train our model on the ProcTHOR-10k dataset using the same training regime presented in [13] and then finetune on the Phone2Proc environments for the task of object navigation on 16 object categories. We use AllenAct [59] to train our models. More" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 72, + 544, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 544, + 84 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 544, + 84 + ], + "type": "text", + "content": "details on the training pipeline are provided in the appendix." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 84, + 545, + 179 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 84, + 545, + 179 + ], + "spans": [ + { + "bbox": [ + 304, + 84, + 545, + 179 + ], + "type": "text", + "content": "In principle, it is fairly straightforward to adopt a more complex model architecture, but we found this simple design to be highly performant not just in simulation but also in our real world experiments. Similarly, it is also easy to train agents for other tasks, including one involving object manipulation using an arm, since PHONE2PROC produces scenes that are fully interactive with support for all agents in AI2-THOR [30] including the arm-based agent [16]." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 180, + 545, + 299 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 180, + 545, + 299 + ], + "spans": [ + { + "bbox": [ + 304, + 180, + 545, + 299 + ], + "type": "text", + "content": "During fine-tuning, we lower the learning rate to 0.00003 to avoid catastrophic forgetting of the skills learned in pretraining. We add a failed action penalty (0.05) in the reward shaping to encourage the agent to avoid hitting the obstacles in the environment. This is especially important as we deploy these models in the real world and would like to avoid damage to the environment or the robot. Instead of handtuning the camera parameters to match perfectly with the real world, the FOV of the camera in simulation is randomly sampled from a distribution approximating the real world." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 300, + 545, + 407 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 300, + 545, + 407 + ], + "spans": [ + { + "bbox": [ + 304, + 300, + 545, + 407 + ], + "type": "text", + "content": "Real-World Experiments. Models trained on procedurally-generated variants of the scene scans are then directly evaluated in real environments. We use 5 environments: a 3-room apartment, a large 6-room apartment, a real world test scene from RoboTHOR [12], a large reconfigurable office conference room, and a cafeteria. Models are evaluated against 5 different target objects from 3 different starting locations in the environment. No training or calibration is performed in the real world." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 407, + 545, + 538 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 407, + 545, + 538 + ], + "spans": [ + { + "bbox": [ + 304, + 407, + 545, + 538 + ], + "type": "text", + "content": "No particular effort was made to arrange for ease of robotic experimentation. The goal was to use real environments in their most natural setting. The lighting, object instances, textures, and window views are not recognized by the PHONE2PROC scan and are thus unseen by the agent at training time. As there are many objects in the real-world scenes that are not present in ProcTHOR's asset library (e.g. whiteboards, bicycle), there are several object categories in each environment that are novel to the agent. No additional information is used in the preparation/scanning step besides the output of the RoomPlan API." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 539, + 545, + 634 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 539, + 545, + 634 + ], + "spans": [ + { + "bbox": [ + 304, + 539, + 545, + 634 + ], + "type": "text", + "content": "Experiments are run on LoCoBot [21], a low-cost, platform about " + }, + { + "bbox": [ + 304, + 539, + 545, + 634 + ], + "type": "inline_equation", + "content": "60\\mathrm{cm}" + }, + { + "bbox": [ + 304, + 539, + 545, + 634 + ], + "type": "text", + "content": " tall using the PyRobot API [39]. The agent's discrete action space is look up/down, turn right/left (each " + }, + { + "bbox": [ + 304, + 539, + 545, + 634 + ], + "type": "inline_equation", + "content": "30^{\\circ}" + }, + { + "bbox": [ + 304, + 539, + 545, + 634 + ], + "type": "text", + "content": "), move ahead " + }, + { + "bbox": [ + 304, + 539, + 545, + 634 + ], + "type": "inline_equation", + "content": "25\\mathrm{cm}" + }, + { + "bbox": [ + 304, + 539, + 545, + 634 + ], + "type": "text", + "content": ", and a \"done\" action to indicate reaching the target. Actions are sampled using PyTorch's categorical distribution. FPS in real is " + }, + { + "bbox": [ + 304, + 539, + 545, + 634 + ], + "type": "inline_equation", + "content": "\\approx 0.25" + }, + { + "bbox": [ + 304, + 539, + 545, + 634 + ], + "type": "text", + "content": ", and for practical reasons, physical trajectories were limited to 250 or 500 steps depending on the size of the environment." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 645, + 387, + 659 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 645, + 387, + 659 + ], + "spans": [ + { + "bbox": [ + 306, + 645, + 387, + 659 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": "We provide extensive real-world evaluations of PHONE2PROC. In Sec. 4.1 we compare PHONE2PROC to PROCTHOR in 5 diverse real environments. In Sec. 4.2 we show that PHONE2PROC performs as well as a privileged" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9669" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 288, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 288, + 156 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 288, + 156 + ], + "type": "text", + "content": "upper bound setting that utilizes a simulated counterpart of the real-world environment, painstakingly modeled by a digital artist. Sec. 4.3 illustrates the robustness of PHONE2PROC to various realistic changes in the environment, showing how PHONE2PROC hugely improves over using static reconstructions. Finally, we statistically analyze the significance of our results (Sec 4.4)." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 157, + 287, + 300 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 157, + 287, + 300 + ], + "spans": [ + { + "bbox": [ + 46, + 157, + 287, + 300 + ], + "type": "text", + "content": "Scale of real-world evaluations. In aggregate we conduct 234 episodic evaluations in 5 diverse real-world environments. Our environments are large and challenging and each episode takes between 5 and 20 minutes to run. This represents one of the largest and most diverse real-world evaluation studies of sim-to-real indoor navigation agents. We put this number in the context of related works that provide 20 trials (1 scene) [6], 1 qualitative example [7], 36 trials (1 scene) [12] and 9 episodes (1 scene) [41]. A recent study for PointNav for studying Sim-vs-Real correlation [28] conducts 405 real trials but only uses a single laboratory setting." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 301, + 287, + 433 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 301, + 287, + 433 + ], + "spans": [ + { + "bbox": [ + 46, + 301, + 287, + 433 + ], + "type": "text", + "content": "Training models and baselines. All models use the same architecture and begin from a checkpoint trained on ProcTHOR-10k train set for the task of object navigation. This checkpoint is state of the art on 6 benchmark Embodied AI tasks [13]. This checkpoint is then fine-tuned for 5M steps on ProcTHOR-10K train with modifications detailed in section 3.3, and is henceforth referred to as ProcTHOR or \"baseline\". The PHONE2PROc models are environment-specific and are fine-tuned on 1K procedurally generated variants of scans of the relevant environment. Results for these are presented in Figure 5." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 442, + 234, + 454 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 442, + 234, + 454 + ], + "spans": [ + { + "bbox": [ + 47, + 442, + 234, + 454 + ], + "type": "text", + "content": "4.1. How Well Does Phone2Proc Work?" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 461, + 287, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 461, + 287, + 628 + ], + "spans": [ + { + "bbox": [ + 46, + 461, + 287, + 628 + ], + "type": "text", + "content": "We evaluate PHONE2PROC in 5 diverse real-world environments: a 3-room apartment, a 6-room apartment, 1 RoboTHOR-Real apartment, a conference room, and a cafeteria. In each space, our model and the baseline are each evaluated for 15 trials (5 object categories with 3 agent initial locations per category). The 5 categories (apple, bed, sofa, television, and vase) were chosen to showcase both fixed objects whose locations can be learned (e.g. television) and small objects that must be searched for (e.g. apple). Where necessary (e.g. conference rooms do not usually contain beds), the bed and sofa are substituted for environment-appropriate objects such as chairs or garbage cans. Starting locations are geographically distributed and we avoid ones that would achieve trivial success." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 630, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 630, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 630, + 287, + 714 + ], + "type": "text", + "content": "Fig. 5 shows that in every real-world scene, PHONE2PROC performs remarkably well and significantly outperforms the PROCTHOR baseline. In aggregate, PHONE2PROC achieves a Success Rate of " + }, + { + "bbox": [ + 46, + 630, + 287, + 714 + ], + "type": "inline_equation", + "content": "70.68\\%" + }, + { + "bbox": [ + 46, + 630, + 287, + 714 + ], + "type": "text", + "content": " compared to " + }, + { + "bbox": [ + 46, + 630, + 287, + 714 + ], + "type": "inline_equation", + "content": "34.68\\%" + }, + { + "bbox": [ + 46, + 630, + 287, + 714 + ], + "type": "text", + "content": " for PROCTHOR. Overall, we find that the bigger environments with multiple rooms (Robothor, 3 room apartment and 6 room apartment) are" + } + ] + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 312, + 72, + 541, + 194 + ], + "blocks": [ + { + "bbox": [ + 312, + 72, + 541, + 194 + ], + "lines": [ + { + "bbox": [ + 312, + 72, + 541, + 194 + ], + "spans": [ + { + "bbox": [ + 312, + 72, + 541, + 194 + ], + "type": "image", + "image_path": "831d9f2191eb2bf89c8fd00c266e4e20936c88c3f777aae91f55be9f57175d65.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 203, + 545, + 237 + ], + "lines": [ + { + "bbox": [ + 305, + 203, + 545, + 237 + ], + "spans": [ + { + "bbox": [ + 305, + 203, + 545, + 237 + ], + "type": "text", + "content": "Figure 5. Results for PHONE2PROC vs ProcTHOR baseline in a variety of real environments. Each number represents fifteen trajectories - five objects from three starting locations." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 251, + 545, + 288 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 251, + 545, + 288 + ], + "spans": [ + { + "bbox": [ + 305, + 251, + 545, + 288 + ], + "type": "text", + "content": "quite challenging for the baseline. PHONE2PROC on the other hand, performs very effectively in these scenes, that require it to perform long range exploration." + } + ] + } + ], + "index": 8 + }, + { + "type": "table", + "bbox": [ + 337, + 300, + 513, + 357 + ], + "blocks": [ + { + "bbox": [ + 337, + 300, + 513, + 357 + ], + "lines": [ + { + "bbox": [ + 337, + 300, + 513, + 357 + ], + "spans": [ + { + "bbox": [ + 337, + 300, + 513, + 357 + ], + "type": "table", + "html": "
ModelSuccess RateEpisode Length
Habitat [44]33.3204.8
PROCTHER [13]33.392.5
PHONE2PROC (ours)77.882.6
", + "image_path": "2d2e44aca704cb64b1a47e451f0f575db9e51579d578089a1164cc6d99fe55c8.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_body" + } + ], + "index": 9 + }, + { + "bbox": [ + 309, + 365, + 541, + 375 + ], + "lines": [ + { + "bbox": [ + 309, + 365, + 541, + 375 + ], + "spans": [ + { + "bbox": [ + 309, + 365, + 541, + 375 + ], + "type": "text", + "content": "Table 1. Results of 9 trajectories evaluated in RoboTHOR-Real." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 305, + 392, + 545, + 464 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 392, + 545, + 464 + ], + "spans": [ + { + "bbox": [ + 305, + 392, + 545, + 464 + ], + "type": "text", + "content": "Table 1 compares PHONE2PROC with the same model architecture trained on Habitat [44] (implementation details on baseline training in the appendix). These results are presented on RoboTHOR-Real for 9 (instead of 15) episodes since Habitat only covers 3 of the 5 objects in our target set (bed, sofa, and television)." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 476, + 506, + 502 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 476, + 506, + 502 + ], + "spans": [ + { + "bbox": [ + 306, + 476, + 506, + 502 + ], + "type": "text", + "content": "4.2. How Does Phone2Proc Compare To A Privileged Upper Bound?" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 508, + 545, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 508, + 545, + 628 + ], + "spans": [ + { + "bbox": [ + 304, + 508, + 545, + 628 + ], + "type": "text", + "content": "RoboTHOR test scenes come with a carefully and manually reconstructed simulation counterpart. This allows us to train a privileged model on this perfect replica. Producing this replica for a real scene took 5 days and is intractable practically but represents a theoretical upper bound, in terms of quality and correctness, for static 3D reconstruction methods that may employ sensors such as LiDAR. The model, referred to as Reconstructed Simulation or RECON, is only finetuned in this 1 scene. In simulation, RECON achieves " + }, + { + "bbox": [ + 304, + 508, + 545, + 628 + ], + "type": "inline_equation", + "content": "100\\%" + }, + { + "bbox": [ + 304, + 508, + 545, + 628 + ], + "type": "text", + "content": " success since it overfits that scene easily." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 630, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 630, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 630, + 545, + 713 + ], + "type": "text", + "content": "We evaluate PHONE2PROC and RECON for 15 episodes in the RoboTHOR-real apartment (Fig. 6). PHONE2PROC is able to match the performance of this privileged baseline both in terms of Success and Episode length, which shows the effectiveness of our proposed approach to scan the target environment and train within its variations. In Sec 4.3, we show the pitfalls of this privileged model." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9670" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 58, + 71, + 538, + 148 + ], + "blocks": [ + { + "bbox": [ + 58, + 71, + 538, + 148 + ], + "lines": [ + { + "bbox": [ + 58, + 71, + 538, + 148 + ], + "spans": [ + { + "bbox": [ + 58, + 71, + 538, + 148 + ], + "type": "image", + "image_path": "58a97841e4fdfdde6556f7811dd7d0293cff3276019daebdd6959358c9ee441b.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 156, + 547, + 201 + ], + "lines": [ + { + "bbox": [ + 46, + 156, + 547, + 201 + ], + "spans": [ + { + "bbox": [ + 46, + 156, + 547, + 201 + ], + "type": "text", + "content": "Figure 6. Comparison with the reconstructed simulation. We compare PHONE2PROC with the privileged reconstruction baseline among 15 different tasks (each task represents a different pair of agent's initial location and target object). Each square shows the episode length of the corresponding model for each task. The red squares represent failed episodes and the blue ones indicate successful ones. Despite the baseline's privileges, PHONE2PROC achieves a similar success rate and episode lengths." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 61, + 213, + 533, + 322 + ], + "blocks": [ + { + "bbox": [ + 61, + 213, + 533, + 322 + ], + "lines": [ + { + "bbox": [ + 61, + 213, + 533, + 322 + ], + "spans": [ + { + "bbox": [ + 61, + 213, + 533, + 322 + ], + "type": "image", + "image_path": "d5709e590f0e225b29fdd7390ca7f2a42960f4ccc8c5c9b181ef9931f49cc511.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 333, + 546, + 367 + ], + "lines": [ + { + "bbox": [ + 46, + 333, + 546, + 367 + ], + "spans": [ + { + "bbox": [ + 46, + 333, + 546, + 367 + ], + "type": "text", + "content": "Figure 7. Illustration of the scene disturbances used to comparatively evaluate models, along with their performances over each episode. The third column showcases the performance of models navigating to a vase when the object's location is changed. For the last column, a full set of 15 trajectories is evaluated for each model. For other disturbances, we evaluated models for the target of Television." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 387, + 246, + 399 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 387, + 246, + 399 + ], + "spans": [ + { + "bbox": [ + 47, + 387, + 246, + 399 + ], + "type": "text", + "content": "4.3. How Robust is Phone2Proc to Chaos?" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 410, + 288, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 410, + 288, + 495 + ], + "spans": [ + { + "bbox": [ + 46, + 410, + 288, + 495 + ], + "type": "text", + "content": "In reality, our homes and offices aren't static and picture-perfect. Objects move around, furniture gets shifted, kids leave their toys on the floor, people keep moving around in the scene, lighting keeps changing throughout the day, and more! We evaluate the baseline model PROCTHOR, the privileged model RECON and our model PHONE2PROC in these settings (Fig. 7)." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 498, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 498, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 498, + 288, + 714 + ], + "type": "text", + "content": "First, PROCTHOR does poorly in all settings, unsurprising given that it also fails on the episode with no variation. RECON performs well with no variations (consistent with Fig. 6). However, it performs very poorly when variations are introduced in the scene. When objects are moved around by just " + }, + { + "bbox": [ + 46, + 498, + 288, + 714 + ], + "type": "inline_equation", + "content": "1.5\\mathrm{m}" + }, + { + "bbox": [ + 46, + 498, + 288, + 714 + ], + "type": "text", + "content": ", RECON fails, as it has memorized the location of every target object. Clutter and chair position adjustment confuses it, and the agent is simply unable to move around the scene and explore effectively. Moving the dining room furniture closer to the wall, as one might in a real house, produces interesting behavior. RECON calls the Done action for the television target when it sees the lamp. This is because in the original scan, the lamp was next to the television, and this is what the model likely memorized. RECON also fails when people move around during an episode. In stark contrast, PHONE2PROC is robust to every variation we tested, showing that procedurally generating variations of the scan helps train robust agents." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 388, + 545, + 460 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 388, + 545, + 460 + ], + "spans": [ + { + "bbox": [ + 305, + 388, + 545, + 460 + ], + "type": "text", + "content": "Finally, we tested all three models for robustness towards a change in camera parameters between simulation and the real robot. A full 15 trajectories were evaluated for each model trained with a wide vertical FOV and evaluated with a narrow one. PHONE2PROC is robust to this change, while RECON's performance drops drastically." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 467, + 417, + 480 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 467, + 417, + 480 + ], + "spans": [ + { + "bbox": [ + 306, + 467, + 417, + 480 + ], + "type": "text", + "content": "4.4. Statistical Analysis" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 486, + 545, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 486, + 545, + 641 + ], + "spans": [ + { + "bbox": [ + 304, + 486, + 545, + 641 + ], + "type": "text", + "content": "As described above, we have jointly evaluated PHONE2PROC and PROCTHOR models across 3 starting positions in 5 real environments with 5 target objects per environment (chosen from 7 unique types). Together this amounts to (2 model types) " + }, + { + "bbox": [ + 304, + 486, + 545, + 641 + ], + "type": "inline_equation", + "content": "\\times" + }, + { + "bbox": [ + 304, + 486, + 545, + 641 + ], + "type": "text", + "content": " (3 positions) " + }, + { + "bbox": [ + 304, + 486, + 545, + 641 + ], + "type": "inline_equation", + "content": "\\times" + }, + { + "bbox": [ + 304, + 486, + 545, + 641 + ], + "type": "text", + "content": " (5 environments) " + }, + { + "bbox": [ + 304, + 486, + 545, + 641 + ], + "type": "inline_equation", + "content": "\\times" + }, + { + "bbox": [ + 304, + 486, + 545, + 641 + ], + "type": "text", + "content": " (5 targets) " + }, + { + "bbox": [ + 304, + 486, + 545, + 641 + ], + "type": "inline_equation", + "content": "= 150" + }, + { + "bbox": [ + 304, + 486, + 545, + 641 + ], + "type": "text", + "content": " datapoints. In order to validate the statistical significance of our results, we follow a similar analysis as in [58] and model agent success using a logistic regression model in R [43]. In particular, here we model all exogenous variables as fixed effects and, as starting positions are inherently nested within environments, we include all environment and starting position interactions. When fitting this model, we obtain the coefficient estimates" + } + ] + } + ], + "index": 9 + }, + { + "type": "table", + "bbox": [ + 307, + 645, + 543, + 670 + ], + "blocks": [ + { + "bbox": [ + 307, + 645, + 543, + 670 + ], + "lines": [ + { + "bbox": [ + 307, + 645, + 543, + 670 + ], + "spans": [ + { + "bbox": [ + 307, + 645, + 543, + 670 + ], + "type": "table", + "html": "
(Intercept)Phone2ProcBedChairGarbageCanSofaTVVase
Coef.0.170.330.000.41-0.120.2-0.030.13
p-value0.31<0.00010.970.020.590.130.780.27
", + "image_path": "f5753552225582b3f71a66205b5ddb0e9d3421373a9fd8a0ceb4283380886f73.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_body" + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 677, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 677, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 677, + 545, + 713 + ], + "type": "text", + "content": "where, for space, we have excluded coefficients corresponding to environments and locations, as none of these coefficients were statistically significant at a 0.05 level. As the" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "type": "text", + "content": "9671" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": "above shows, the coefficient of interest (PHONE2PROC) is statistically significant even at a 0.0001 level. Interpreting these results, we see that when holding other factors constant, the use of a PHONE2PROC model is associated with " + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "inline_equation", + "content": "\\exp(0.33) = 1.39" + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": " times greater odds of success (95% confidence interval: [1.2, 1.62]) than when using a PROC-THOR model. Of all object categories, only the coefficient associated with chair was found to be statistically significant at a 0.05 level suggesting that chairs were associated with higher levels of success (i.e. may be generally easier to find). Altogether, we find strong statistical evidence suggesting that, across tested environments and object categories, PHONE2PROC was associated with higher success rates and that the estimated effect size was substantial." + } + ] + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 55, + 249, + 281, + 449 + ], + "blocks": [ + { + "bbox": [ + 55, + 249, + 281, + 449 + ], + "lines": [ + { + "bbox": [ + 55, + 249, + 281, + 449 + ], + "spans": [ + { + "bbox": [ + 55, + 249, + 281, + 449 + ], + "type": "image", + "image_path": "bb86e40276d13224847d1cda0be443f695a6afd56c8dc3fbd33fb42a89684faa.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 459, + 288, + 504 + ], + "lines": [ + { + "bbox": [ + 46, + 459, + 288, + 504 + ], + "spans": [ + { + "bbox": [ + 46, + 459, + 288, + 504 + ], + "type": "text", + "content": "Figure 8. Qualitative results. These demonstrate the ability of PHONE2Proc models to navigate to their desired object. The top-down map is for visualization purposes only and is an approximation of the path taken by the agent." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 527, + 165, + 540 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 527, + 165, + 540 + ], + "spans": [ + { + "bbox": [ + 47, + 527, + 165, + 540 + ], + "type": "text", + "content": "4.5. Qualitative Analysis" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 546, + 287, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 546, + 287, + 605 + ], + "spans": [ + { + "bbox": [ + 46, + 546, + 287, + 605 + ], + "type": "text", + "content": "Fig. 8 illustrates exemplary trajectories from each test environment with a few ego-centric RGB images that is the agent's only input. The trajectories show meaningfully different behavior for large vs. small objects (bed, sofa, and TV vs. apple and vase)." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "content": "For large objects that don't change location drastically (e.g. row 1), the agent seems to initially localize itself using known landmarks that appear in the scan (similar object categories, for instance) and then demonstrate efficient motion towards the room which contains the target object. We observed during our trials that often, when an agent navigating toward a large target loses its way, it would double back to a familiar large object and then restart direct progress. Note that the agent has no ground truth localization and must rely" + } + ] + } + ], + "index": 5 + }, + { + "type": "table", + "bbox": [ + 312, + 70, + 539, + 145 + ], + "blocks": [ + { + "bbox": [ + 312, + 70, + 539, + 145 + ], + "lines": [ + { + "bbox": [ + 312, + 70, + 539, + 145 + ], + "spans": [ + { + "bbox": [ + 312, + 70, + 539, + 145 + ], + "type": "table", + "html": "
EnvironmentArea (m2)Longest Path (m)# Rooms# Objects# Scanned Objects
RoboTHOR-Real34.58.145114
6-Room Apartment104.421.8618957
3-Room Apartment65.48.2310526
Conference Room98.310.014832
Cafeteria133.218.8125267
", + "image_path": "142fd923d9d5e74025cd9b54a94fcebd43ec728d65895c8b8290e5782e7a9c51.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 153, + 545, + 176 + ], + "lines": [ + { + "bbox": [ + 305, + 153, + 545, + 176 + ], + "spans": [ + { + "bbox": [ + 305, + 153, + 545, + 176 + ], + "type": "text", + "content": "Table 2. The test real environments have a wide variety of layouts, usages, space, and object density. For visual layouts, see Fig. 2." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 305, + 186, + 545, + 210 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 186, + 545, + 210 + ], + "spans": [ + { + "bbox": [ + 305, + 186, + 545, + 210 + ], + "type": "text", + "content": "on its observations and its recollection of environment layout and object presence." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 213, + 546, + 321 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 213, + 546, + 321 + ], + "spans": [ + { + "bbox": [ + 304, + 213, + 546, + 321 + ], + "type": "text", + "content": "In contrast to big objects, for smaller items, the agent needs to explore efficiently to find the target. For instance, in the fourth row of Fig. 8, the agent searches for a small object that does not appear in the scan but is placed randomly in training rooms. Though again, it has no map, ground truth localization, or additional memory support, it demonstrates true exploration and high coverage of the possible area, ultimately achieving success (more qualitative results are provided in the supplementary videos)." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 336, + 531, + 350 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 336, + 531, + 350 + ], + "spans": [ + { + "bbox": [ + 305, + 336, + 531, + 350 + ], + "type": "text", + "content": "4.6. Quantitative Analysis of The Environments" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 357, + 545, + 490 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 357, + 545, + 490 + ], + "spans": [ + { + "bbox": [ + 304, + 357, + 545, + 490 + ], + "type": "text", + "content": "Results presented in Fig. 5 span a wide range of space usage, layout, and complexity as quantified in Table 2 to better demonstrate the power of PHONE2PROC. The conference room and cafeteria are large open spaces. The three living spaces require moving from room to room to locate objects. The 6-room apartment for instance, while most comparable in floor area to the conference room, is a long and narrow layout that requires hallway traversal for nearly every room transition. PHONE2PROC is most helpful in these environments over the baseline but makes a significant improvement in all layouts and semantic types of space." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 508, + 379, + 521 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 508, + 379, + 521 + ], + "spans": [ + { + "bbox": [ + 306, + 508, + 379, + 521 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 531, + 545, + 638 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 531, + 545, + 638 + ], + "spans": [ + { + "bbox": [ + 304, + 531, + 545, + 638 + ], + "type": "text", + "content": "In this paper, we introduced PHONE2PROC, a simple yet effective approach for training performant agents that are robust to the unpredictable nature of the real world. We demonstrated the capabilities of PHONE2PROC in five diverse environments and showed significant improvements in sim-to-real performance. Our environment-conditioned procedurally generated scenes are fully interactable, and we believe that future work will continue to explore its capabilities." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "content": "Acknowledgements The authors would particularly like to thank Luca Weihs for his invaluable assistance with project direction, baseline training, and the statistical analysis in Section 4.4. We would also like to thank Klemen Kotar, Winson Han, Eli VanderBilt, Ian Grunfeld, and Alvaro Herrasti for assistance and discussions." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9672" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 92, + 288, + 714 + ], + "type": "list", + "angle": 0, + "index": 12, + "blocks": [ + { + "bbox": [ + 53, + 92, + 287, + 147 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 92, + 287, + 147 + ], + "spans": [ + { + "bbox": [ + 53, + 92, + 287, + 147 + ], + "type": "text", + "content": "[1] Peter Anderson, Angel X. 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This lack of sketch data has imposed on the community a few \"peculiar\" design choices – the most representative of them all is perhaps the coerced utilisation of photo-based pre-training (i.e., no sketch), for many core tasks that otherwise dictates specific sketch understanding. In this paper, we ask just the one question – can we make such photo-based pre-training, to actually benefit sketch?", + "bbox": [ + 75, + 308, + 470, + 459 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Our answer lies in cultivating the topology of photo data learned at pre-training, and use that as a \"free\" source of supervision for downstream sketch tasks. In particular, we use fine-grained sketch-based image retrieval (FG-SBIR), one of the most studied and data-hungry sketch tasks, to showcase our new perspective on pre-training. In this context, the topology-informed supervision learned from photos act as a constraint that take effect at every fine-tuning step - neighbouring photos in the pre-trained model remain neighbours under each FG-SBIR updates. We further portray this neighbourhood consistency constraint as a photo ranking problem and formulate it into a neat cross-modal triplet loss. We also show how this target is better leveraged as a meta objective rather than optimised in parallel with the main FG-SBIR objective.", + "bbox": [ + 75, + 460, + 468, + 686 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "With just this change on pre-training, we beat all previously published results on all five product-level FG-SBIR benchmarks with significant margins (sometimes $>10\\%$ ). And the most beautiful thing, as we note, is such gigantic leap is made possible within just a few extra lines of code! Our implementation is available at https://github.com/KeLi-SketchX/Photo-Pre-Training-But-for-Sketch", + "bbox": [ + 75, + 689, + 468, + 809 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 843, + 207, + 858 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "People sketch, from prehistoric times in caves, to nowadays on phones and tablets. The sketch community has", + "bbox": [ + 76, + 869, + 468, + 900 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/d7a83af22d2882726ea25a627e25e401b2bbf2f9ea2033bfeaf99abfc9d903c9.jpg", + "image_caption": [ + "Figure 1. We rejuvenate the role of pre-training in FG-SBIR. We envisage a scenario where pre-training not only provides parameter initialisation as what the community is accustomed to, but also interacts with each FG-SBIR fine-tuning step as a crucial source of supervision. $\\mathrm{L_{FG - SBIR}}$ : FG-SBIR task loss. $\\mathrm{L_{NT}}$ : neighbourhood topology compliance loss sourced from a pre-train model." + ], + "image_footnote": [], + "bbox": [ + 511, + 273, + 879, + 460 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "consequently witnessed significant progress over the past decade, on fundamental tasks such as classification [19, 40, 74, 80], synthesis [15, 21, 26, 48, 65], to those more application-oriented such as fine-grained sketch-based image retrieval (FG-SBIR) [8, 63, 64, 78]. Despite great strides made, the main barrier ironically lies with the very task itself – people do sketch, but not as much as they take photos!", + "bbox": [ + 496, + 583, + 890, + 688 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "As a result, the \"largest\" sketch datasets [11, 19, 21, 31, 37, 38, 64, 78] are still on a scale of few hundreds/thousands per-category compared with its easily million-level photo counterparts [13, 43, 61, 77, 88]. This means instead of performing sketch-specific pre-training, common practice in the community has been coerced to a two-stage process of pre-training on large-scale photo datasets, and later finetuning on sketch (or sketch-photo pairs for sketch to photo retrieval). Indeed, on the most studied problem of FG-SBIR, while we are seeing tremendous research efforts [6-8, 48-51, 57, 62-64, 67, 78, 79], none of them, to our best knowledge, gets away from the gravity of such a coerced pre-training strategy.", + "bbox": [ + 496, + 688, + 892, + 885 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Just as how pre-training was shown to be instrumental", + "bbox": [ + 517, + 885, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "2754", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "in helping photo problems [10, 14, 58, 59, 82], in this paper, we task ourselves to achieve the same, but for sketch. Without further complicating things via obvious options such as sketch synthesis [6, 84] to augment pre-training, we set off to achieve this with photo-data only. The result is instead of putting forward a whole new sketch-specific pre-training strategy, we can adapt any pre-trained models (e.g. ImageNet classification [61], Jigsaw Puzzle [47, 51], CLIP [58]) to work with sketch – all with just a few extra lines of code (therefore benefiting the community at mass).", + "bbox": [ + 75, + 90, + 472, + 241 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We choose FG-SBIR as a testbed and anchor our thoughts on two follow-up questions: i) what knowledge do we seek from a pre-train model (the \"what\"), and ii) how to pass on that knowledge as a source of supervision for FG-SBIR (\"the how\"). Specifically, we instantiate the \"what\" part with neighbourhood-induced topology of photos found in the pre-trained feature space, and enforce the \"how\" by leveraging the learned photo topology to regularise the fine-tuning of FG-SBIR at every step. Putting together, a new learning principle for FG-SBIR is proposed. Apart from the traditional process of bringing sketch-photo pairs close in a unified metric space, model learning now dictates backward neighbourhood consistency checking with the pre-trained model, as shown schematically in Figure 1.", + "bbox": [ + 75, + 243, + 472, + 455 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our implementation does indeed take just a few more lines of code. This is achieved by formulating the above into a stochastic triplet ranking problem, and penalise cases where the relative ordering between photos is violated according to the pair-wise feature distance calculated by the pre-trained model. This formulation importantly makes the optimisation well-conditioned when combined with the main FG-SBIR loss, which is also in the form of a triplet loss. We further devise a better solution that treats the former (neighbourhood consistency) as a meta incentive to the latter (FG-SBIR learning). For that, we derive a computationally efficient framework to deal with the second-order nature of meta learning.", + "bbox": [ + 75, + 455, + 472, + 651 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Extensive empirical evidence on (all) five existing product-level FG-SBIR datasets [1] demonstrates the superiority of our proposed approach – it consistently achieves new SoTA results, often with a significant margin and even beats human subjects on FG-SBIR according to recent findings reported by Qian et al. [79]. We wrap up the paper by spelling out the intriguing property of our FG-SBIR model in three practical applications, from supporting smoother retrieval photo gallery and early on-the-fly retrieval, to disentangling human factor in model error attribution.", + "bbox": [ + 75, + 652, + 472, + 804 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "1.1. Why our topology proposal works so well?", + "text_level": 1, + "bbox": [ + 76, + 815, + 439, + 832 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The performance of FG-SBIR models, we argue, boils down to handling subjective traits in sketch data (e.g. drawing skill, abstraction level). Such subjective differences often result in the trained models becoming heavily biased to", + "bbox": [ + 75, + 839, + 470, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "the training sketch data distribution (i.e. a few seen styles), rather than developing a general understanding across all styles. One consequence, for example, is while most FG-SBIR systems often optimised to virtually zero training loss, they still perform nowhere close to practical adoption on small benchmarks like QMUL-Shoe-V2 (<50% acc@1 with a size of 200 photo gallery). Efforts to explicitly counter such style variability have only begun to emerge very recently, where the technical routes have been dichotomous: i) the power of data with the hope that model has \"seen enough\" in order to form a smoother test-time sketch-photo manifold [6, 84]. ii) modelling style explicitly with the aim to remove it altogether from the final sketch representation. [7, 63].", + "bbox": [ + 496, + 90, + 893, + 303 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our take on the other hand, is that there can never be enough sketch data to cover all styles, nor style itself can be perfectly disentangled. We resort to pre-trained photo manifold that is known to offer good generalisation on photo data already, and transfer only the \"good\" part to guide sketch learning – the neighbourhood topology. This auxiliary supervision importantly expands the model's coverage beyond the FG-SBIR task itself. In that model learning can not easily overfit to a narrow spectrum of sketch styles anymore, but instead asked to respect the topology constraints inherited from a pre-trained natural photo manifold.", + "bbox": [ + 496, + 306, + 893, + 473 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Related Work Beyond the obvious relation to FG-SBIR, our technical approach is also loosely linked to several other established fields, which we briefly explain their connections due to space limit. The first is knowledge distillation [23,29] often designed for model compression/acceleration; in analogy to the literature, we extract relation-based knowledge [52, 55] defined as neighbourhood topology among instances (vs. response [9, 83]/feature-based [53, 81]) and compress that into FG-SBIR task tuning in an offline distillation fashion [41, 60] (vs. online [2, 46]/self-based [73, 85]). However, instead of the common assumption that knowledge source is a powerful teacher itself for the target task, FG-SBIR pre-training is often generally pursued and performs poorly for FG-SBIR [51]. Leveraging neighbourhood topology supervision from a pre-train model can also be seen as a way of generating pseudo labels [17, 24, 72], a longstanding technique adopted by semi-supervised learning [5, 34, 75]. The difference is we do not introduce extra dataset of unlabelled photos and constrain the label generation in one-time manner instead of updating it on the fly [5, 25, 56]. Lastly, (nearest) neighbourhood analysis is an important tool for many computer vision problems, from visual manipulation [16, 28, 69] to unsupervised feature learning [18, 27]. Most relevant to ours is the use of nearest neighbour search as a post-hoc query expansion method in photo retrieval [12, 35, 90] to boost performance. But unlike we treat photo neighbourhood structure as an indispensable property that model has to bear regardless of the new task", + "bbox": [ + 496, + 477, + 893, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "2755", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "adaptations, query expansion is a special case of graph reranking [87] to enhance the recall rate of a otherwise instance sensitive retrieval system. The system has not undertaken any representation learning itself.", + "bbox": [ + 75, + 90, + 468, + 151 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2. Methodology", + "text_level": 1, + "bbox": [ + 76, + 165, + 210, + 181 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Overview Given a FG-SBIR benchmark $X$ comprising of $N$ photos $\\{p_1, p_2, \\dots, p_N\\}$ and $\\sum_{i=1}^{N} p_i^m$ sketches $\\{s_1^1, s_1^2, \\dots, s_1^{p_1^m}, s_2^1, s_2^2, \\dots, s_2^{p_2^m}, \\dots, s_N^1, s_N^2, \\dots, s_N^{p_N^m}\\}$ with $p_i^m$ denoting the availability of sketch instances corresponding to one photo $p_i^1$ , we aim to learn a shared sketch-photo embedding space $\\Psi(X; \\theta)$ from the training split of $X$ that generalises to the test case scenarios – given a sketch query $s_{test}$ , its feature representation $\\Psi(s_{test}, \\theta)$ is able to be closer to that of its corresponding photo than any other photos in the retrieval gallery. To achieve this goal, a simple but effective learning variant of triplet ranking loss has been proposed [64, 78] and is still being adopted today after the past six years of intense FG-SBIR developments. We write down this test of time FG-SBIR loss as follows:", + "bbox": [ + 75, + 191, + 470, + 406 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} L _ {\\mathrm {F G} - \\mathrm {S B I R}} \\left(X _ {\\text {b a t c h}}; \\theta\\right) = \\frac {1}{B} \\sum_ {i = 1} ^ {B} \\max _ {j \\in \\left[ 1, p _ {i} ^ {m} \\right]} \\left(\\Delta_ {s p} + \\right. \\tag {1} \\\\ d \\left(\\Psi \\left(s _ {i} ^ {j}, \\theta\\right), \\Psi \\left(p _ {i}, \\theta\\right)\\right) - d \\left(\\Psi \\left(s _ {i} ^ {j}, \\theta\\right), \\Psi \\left(p _ {k \\neq i}, \\theta\\right)\\right), 0) \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 91, + 416, + 468, + 479 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $d$ is often a $l_{2}$ based measure, $\\Delta$ is a heuristically set hyper-parameter. $p_{k\\neq i}$ means $p_k$ serves as a negative contrastive target of $p_i$ in the underlying training batch. The idea is then to push the corresponding sketch-photo pairs close and pull the non-matching ones apart, and see the learning process as complete provided that a safe distance margin has been achieved.", + "bbox": [ + 75, + 489, + 468, + 595 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.1. Neighbourhood Topology As Supervision", + "text_level": 1, + "bbox": [ + 76, + 606, + 426, + 622 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "It raises two questions when comes to extracting the neighbourhood information from a pre-train model $\\Phi(\\cdot)$ and leveraging it as another supervision source together with Eq. 1 for FG-SBIR task learning: (i) what kind of neighbourhood topology do we aim to model from potentially many available choices (e.g. nearest neighbour, k-nearest neighbour, graph), and more importantly (ii) how that topology modelling better suits its combination with the triplet-based objective $L_{\\mathrm{FG - SBIR}}$ . Our solution simulates a global modelling of topology-induced supervision and executes it with pairwise ranking trials – “global” examination maximally exploits all levels of neighbourhood information encoded in pre-training while “pairwise” means we can still formulate a contrastive form of supervision and make", + "bbox": [ + 75, + 628, + 468, + 840 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/0a6401b149359d25f7bba4b404bee65aec3f37b5216ed94ff93d3f695e756064.jpg", + "image_caption": [ + "Figure 2. Neighbourhood supervision should be cross-domain. We show how $\\hat{L}_{\\mathrm{NT}}$ failing to respect the cross-domain nature deteriorates FG-SBIR learning regardless of its strength (a: x-axis: $\\beta$ ; y-axis: acc@1) and leads to feature space dissociating sketch and photo (b). The issue is tackled by our proposed $L_{\\mathrm{NT}}$ (c)." + ], + "image_footnote": [], + "bbox": [ + 506, + 88, + 888, + 378 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "it well-conditioned in terms of working with $L_{\\mathrm{FG - SBIR}}$ . Specifically, given a training batch $X_{batch}$ with $B$ sketchphoto pairs, we derive a ranking matrix $R$ of size $B \\times B \\times B$ from $\\Phi(\\cdot)$ where entry $R(i,j,k)$ represents the ordering of relative feature distance (topology) for a photo triplet:", + "bbox": [ + 498, + 484, + 890, + 561 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nR (i, j, k) = \\left\\{ \\begin{array}{c} 1, d \\left(\\Phi \\left(p _ {i}\\right), \\Phi \\left(p _ {j}\\right)\\right) \\leq d \\left(\\Phi \\left(p _ {i}\\right), \\Phi \\left(p _ {k}\\right)\\right) \\\\ - 1, d \\left(\\Phi \\left(p _ {i}\\right), \\Phi \\left(p _ {j}\\right)\\right) > d \\left(\\Phi \\left(p _ {i}\\right), \\Phi \\left(p _ {k}\\right)\\right) \\\\ \\varnothing , \\text {i f} i = j \\text {o r} i = k \\text {o r} j = k \\end{array} \\right. \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 511, + 570, + 890, + 638 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "$\\varnothing$ is a special token for self-identity serving for notation convenience only, in practice our photo triplet will always be constructed from three different photos. Also note that we do not calculate the batch-wise matrix $R$ during FGSBIR learning, which can be computational resource and time consuming. Instead, we calculate such a matrix for all training split photos in an offline manner so that $R$ can be formed on-the-fly with some simple row and column selection operations depending on which photos to include.", + "bbox": [ + 496, + 638, + 890, + 775 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "With these preliminaries, we then ask $R$ to take effect at every FG-SBIR fine-tuning step and punish the scenario where photo neighbourhood topology (NT) $R$ represents is violated. We formulate it as another triplet ranking loss:", + "bbox": [ + 496, + 775, + 890, + 835 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\hat {L} _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}, \\theta\\right) = \\frac {1}{Z} \\sum_ {i, j, k} \\max \\left(\\Delta_ {\\mathrm {N T}} + R (i, j, k) \\times \\right. \\tag {3} \\\\ [ d (\\Psi (p _ {i}, \\theta), \\Psi (p _ {j}, \\theta)) - d (\\Psi (p _ {i}, \\theta), \\Psi (p _ {k}, \\theta)) ], 0) \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 514, + 845, + 890, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_footnote", + "text": "1In QMUL V1 series datasets [78], there is always one sketch corresponding to one photo, i.e. $p_i^m = 1$ always holds. Whereas in QMUL V2 series [1], there are at least three sketches available representing different human drawing interpretations of one photo, i.e. $p_i^m \\geq 3$ .", + "bbox": [ + 75, + 849, + 468, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "2756", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/935098c07d1c6c30e492945f46e4ed4844ed493d21803fd4195b050992610d7c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 83, + 89, + 462, + 165 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/1aabe005f292cd2fc57929bdcbe881cc61d027ba155dd634a1bb7ebe4ce3bdad.jpg", + "image_caption": [ + "Figure 3. FG-SBIR performance under Eq. 5 and with different pre-training strategies. x-axis: task importance ratio $\\beta/\\alpha$ ; y-axis: acc@1. $L_{\\mathrm{NT}}$ improves upon baseline for a wide range of ratio values on QMUL-Shoe/Chair-V2. $\\spadesuit$ SoTA: $43.7\\%$ [7]/69.1% [79]." + ], + "image_footnote": [], + "bbox": [ + 83, + 172, + 462, + 247 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $Z$ is normalisation factor depending on how many stochastic triplets we form for each $p_i$ . If we use $K$ ( $1 \\leq K \\leq (B - 1)(B - 2)$ ) to denote the number of triplets formed for $p_i$ , $Z = B \\times K$ . We will provide ablations on the choice of $K$ in our experiment session.", + "bbox": [ + 75, + 343, + 467, + 419 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Caveat from Cross-Domain Ultimately, we are trying to solve a cross-domain problem. There is the risk that while the single-modal loss in Eq. 3 brings the extra regularisation, it restrains a model's ability and flexibility to unify the sketch and photo domains. The problem is made more likely given $\\Phi(\\cdot)$ is usually pre-trained on a benchmark dominated by photos (e.g. ImageNet, MS-COCO) and thus shares closer affinity to photos as in-distribution data and sketches otherwise. Empirically, we find this is exactly the case where introduction of Eq. 3 results in an almost complete separation of the feature space from two domains (Fig. 2 (b)) and always jeopardises FG-SBIR performance regardless of its relative strength in a multi-task setting (Fig. 2 (a)). How do we achieve the goal of maintaining neighbourhood topology and meanwhile respecting the cross-domain nature with minimal modifications on Eq. 3? Eq. 4 encodes our thoughts by simply substituting $p_i$ with a random sketch $s_i^r$ ( $r \\in [1, p_i^m]$ ) it corresponds to:", + "bbox": [ + 75, + 420, + 468, + 691 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}, \\theta\\right) = \\frac {1}{Z} \\sum_ {i, j, k} \\max \\left(\\Delta_ {\\mathrm {N T}} + R (i, j, k) \\times \\right. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 91, + 704, + 468, + 741 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\left[ d \\left(\\Psi \\left(s _ {i} ^ {r}, \\theta\\right), \\Psi \\left(p _ {j}, \\theta\\right)\\right) - d \\left(\\Psi \\left(s _ {i} ^ {r}, \\theta\\right), \\Psi \\left(p _ {k}, \\theta\\right)\\right) \\right], 0)\n$$\n", + "text_format": "latex", + "bbox": [ + 91, + 744, + 428, + 762 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In Fig. 2 (c), we show $L_{\\mathrm{NT}}$ helps to greatly alleviate the problem induced by $\\hat{L}_{\\mathrm{NT}}$ and is able to work synergistically with $L_{\\mathrm{FG-SBIR}}$ as shown in the following section.", + "bbox": [ + 75, + 773, + 468, + 821 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "2.2. Learning Together or Learning to Learn?", + "text_level": 1, + "bbox": [ + 76, + 830, + 431, + 848 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We explore two ways of combining loss functions $L_{\\mathrm{FG - SBIR}}$ and $L_{\\mathrm{NT}}$ . The first is seeing two objectives as parallel, i.e. a multi-task setting, where the other choice is", + "bbox": [ + 76, + 854, + 468, + 902 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "to see $L_{\\mathrm{NT}}$ as a meta objective that any model updates rendered by $L_{\\mathrm{FG-SBIR}}$ should be compliant to the regularisation from $L_{\\mathrm{NT}}$ , i.e. learning to learn. Conceptually, the former will be inevitably suboptimal as the two objectives are essentially not equally important – we do have a primary task of FG-SBIR. However, from implementation perspective, the paradigm of learning to learn often brings a greater optimisation barrier [3,30,76] than that of multi-task, which leaves its practical performance less predictable. To wit, we first examine multi-task setting and show that such a setting can already improve upon the baseline and bring new SoTA performance for a wide range of combinations of task coefficients. We then derive a framework that efficiently implements the idea of learning-to-learning and helps to fulfil its potential as a better solution. We write down the objective for multi-task setting and report the results in Fig. 3:", + "bbox": [ + 496, + 90, + 890, + 332 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL _ {\\text {M u l t i}} = \\alpha \\times L _ {\\mathrm {F G} - \\mathrm {S B I R}} \\left(X _ {\\text {b a t c h}}; \\theta\\right) + \\beta \\times L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}; \\theta\\right) \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 500, + 342, + 890, + 372 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "It can be seen that $L_{\\mathrm{NT}}$ consistently brings better FG-SBIR performance as its weighting increases $(\\beta / \\alpha \\uparrow)$ till a tipping cut point. The superiority is also not constrained to the specific pre-training method and works on different fine-grained object categories.", + "bbox": [ + 496, + 373, + 890, + 448 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "$L_{\\mathrm{NT}}$ as Meta Objective Another way to regularise model learning from $L_{\\mathrm{NT}}$ is to respect the fact that FG-SBIR task learning is our primary goal and that all we need is to ensure its progress does not interfere with the neighbourhood topology induced from pre-training. This means $L_{\\mathrm{NT}}$ acts on an updated model, whose gradient descents are now rendered by $L_{\\mathrm{FG-SBIR}}$ . To prevent prohibitive computation cost due to expensive inner loop optimisation, we simulate the said process with one step of gradient step as with some past works [44, 45, 56] and formulate it as:", + "bbox": [ + 496, + 449, + 890, + 599 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\theta_ {t e m p} = \\theta_ {n} - \\eta_ {s} \\nabla_ {\\theta_ {n}} L _ {\\mathrm {F G} - \\mathrm {S B I R}} \\left(X _ {b a t c h}; \\theta\\right) \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 545, + 609, + 890, + 631 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\theta_ {n + 1} = \\theta_ {\\text {t e m p}} - \\eta_ {t} \\nabla_ {\\theta_ {n}} L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}; \\theta_ {\\text {t e m p}}\\right)\n$$\n", + "text_format": "latex", + "bbox": [ + 549, + 628, + 841, + 645 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Applying chain rules expands $\\nabla_{\\theta_n}L_{\\mathrm{NT}}(X_{batch};\\theta_{temp})$ as:", + "bbox": [ + 500, + 652, + 887, + 670 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\nabla_ {\\theta_ {n}} L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}; \\theta_ {\\text {t e m p}}\\right) = \\nabla_ {\\theta_ {\\text {t e m p}}} L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}, \\theta_ {\\text {t e m p}}\\right) +\n$$\n", + "text_format": "latex", + "bbox": [ + 501, + 676, + 888, + 695 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\eta_ {s} \\nabla_ {\\theta_ {n}} ^ {2} L _ {\\mathrm {F G - S B I R}} \\left(X _ {\\text {b a t c h}}, \\theta_ {n}\\right) \\nabla_ {\\theta_ {\\text {t e m p}}} L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}, \\theta_ {\\text {t e m p}}\\right) \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 503, + 698, + 890, + 729 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The key rests on how we deal with the expensive Hessian-vector products for deep models with million-scale parameters. Fortunately, we can substantially reduce the computational complexity using finite difference approximation [54]. Let $\\epsilon$ be a small positive scalar and $\\theta_{n}^{\\pm} = \\theta_{n} \\pm \\epsilon \\nabla_{\\theta_{temp}} L_{\\mathrm{NT}}(X_{batch}; \\theta_{temp})$ , we approximate $\\nabla_{\\text{approx}} = \\nabla_{\\theta_n}^2 L_{\\mathrm{FG-SBIR}}(X_{batch}, \\theta_n) \\nabla_{\\theta_{temp}} L_{\\mathrm{NT}}(X_{batch}, \\theta_{temp}) \\approx \\frac{\\nabla_{\\theta_n} L_{\\mathrm{FG-SBIR}}(X_{batch}; \\theta_n^+) - \\nabla_{\\theta_n} L_{\\mathrm{FG-SBIR}}(X_{batch}; \\theta_n^-)}{2\\epsilon}$ . Evaluating the finite difference then requires only two forward passes of $\\theta_{n}^{\\pm}$ and two backward passes of $\\theta_{n}$ , and the complexity is reduced from $O(|\\theta|^2)$ to $O(|\\theta|)$ . Putting together,", + "bbox": [ + 496, + 729, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "2757", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "table", + "img_path": "images/acb7fb257a8105c2a5498a556de9f85ef587a1035418f0d7324eba5f85bcfc4c.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
BenchmarkMulti-task (Eq. 5)Meta-full (Eq. 8)Meta-first (Eq. 9)
QMUL-Shoe-V169.57%73.91%76.52%
QMUL-Shoe-V248.05%49.75%50.75%
QMUL-Chair-V197.94%97.94%98.97%
QMUL-Chair-V275.88%76.21%75.56%
QMUL-Handbag70.24%71.43%72.02%
", + "bbox": [ + 84, + 89, + 464, + 166 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Table 1. $L_{\\mathrm{NT}}$ as meta objective is better than that as a parallel task. Our proposed solution serves as a first-order approximation to the full meta solution and achieves comparable or better performance while being significantly training memory efficient.", + "bbox": [ + 76, + 169, + 468, + 224 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "the update rule becomes:", + "bbox": [ + 76, + 252, + 243, + 266 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\theta_ {n + 1} = \\theta_ {n} - \\eta_ {s} \\nabla_ {\\theta_ {n}} L _ {\\mathrm {F G - S B I R}} (X _ {\\text {b a t c h}}; \\theta_ {n}) \\\\ - \\eta_ {t} \\nabla_ {\\theta_ {t e m p}} L _ {\\mathrm {N T}} \\left(X _ {b a t c h}, \\theta_ {t e m p}\\right) - \\eta_ {t} \\eta_ {s} \\nabla_ {a p p r o x} \\tag {8} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 75, + 279, + 472, + 327 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "First-Order Approximation The term $\\nabla_{\\text{approx}}$ in Eq. 8 contains second-order derivatives, which we strip off from our final formulation. We note that computation burden is not the reason we do so. While this second-order term can indeed double the wall-clock training time per epoch, the typical small size of FG-SBIR benchmark makes this extra computation cost reasonably affordable in practice ( $\\sim 10$ min/epoch). It is the less empirical success that leads us to the decision. In Tab. 1, we demonstrate the FG-SBIR performance learned under Eq. 8 with and without $\\nabla_{\\text{approx}}$ and observe the introduction of extra second-order term can actually worsen the performance across benchmarks. Our hypothesis is that the coefficient $\\eta_s \\eta_t$ is already very small during implementations (1e-6~1e-8) and thus next to a high-order noisy residual term. The harm of subjecting learning to such high variance can easily override the disadvantage of slight bias that cancelling $\\nabla_{\\text{approx}}$ could have once caused. Our final learning objective is thus free from second-order terms and produce the results throughout the experimental session if not otherwise mentioned:", + "bbox": [ + 75, + 329, + 472, + 630 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\theta_ {n + 1} = \\theta_ {n} - \\eta_ {s} \\nabla_ {\\theta_ {n}} L _ {F G - S B I R} \\left(X _ {\\text {b a t c h}}; \\theta_ {n}\\right) \\tag {9} \\\\ - \\eta_ {t} \\nabla_ {\\theta_ {t e m p}} L _ {N T} (X _ {b a t c h}, \\theta_ {t e m p}) \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 120, + 642, + 468, + 679 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3. Results and Analysis", + "text_level": 1, + "bbox": [ + 76, + 702, + 274, + 720 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Baseline Comparison2 We compare with 14 existing FG-SBIR baselines and report their published numbers by copying from the papers. We denote our method as Ours (X) where X depends on the specific pre-training strategy, e.g. Ours (ImageNet [61]). We also delegate a default setting Ours for Ours (OBOW [22]), which represents the best performance across benchmark settings. Ours-Base (X) is the typical FG-SBIR learning under a triplet ranking loss $L_{\\mathrm{FG - SBIR}}$ without guidance of $L_{\\mathrm{NT}}$ and used for baseline", + "bbox": [ + 75, + 728, + 468, + 864 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "control purpose. From Tab. 2, we can make following observations: i) Ours not only numerically represents the new SoTA FG-SBIR performance but also elevates benchmarking upper bound to a new level. For example, on the challenging Shoe-V2, we are able to achieve $50.75\\%$ acc@1, an absolute $\\sim 7\\%$ improvement over the existing best reported number. It is also noteworthy that our method has for the first time beaten humans in a trial study conducted by [79], suggesting the possibility of putting our FG-SBIR system into real-world practical adoption. ii) Besides Shoe-V1, we find ResNet50, a particular CNN architecture rarely employed by FG-SBIR works before, gives to a significantly stronger benchmarking baseline, e.g. on Shoe-V2 (ChairV2), Ours-Base (ImageNet) achieves $36.04\\%$ $(67.82\\%)$ compared to the $32\\% \\sim 34\\%$ $(50\\% \\sim 54\\%)$ reported by other CNN backbones (e.g. InceptionV3). iii) Embarrassingly, Ours-Base (OBOw), a simple triplet ranking baseline but replacing the common ImageNet pre-training already brings the best result ever reported. Such success highlights the importance of choosing the right pre-training strategy for FG-SBIR, which has been long underestimated and requires more in-depth investigation. iv) Among the different representative types of pre-training strategies examined (supervised, contrastive/pretext self-supervision, unsupervised clustering, vision-language alignment), $L_{\\mathrm{NT}}$ consistently introduces extra improvements.", + "bbox": [ + 500, + 90, + 890, + 483 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Engineering Practice Matters in $L_{\\mathrm{NT}}$ We have briefly described how to formulate $L_{\\mathrm{NT}}$ in Sec. 2.1 that given a query photo, we randomly compose $K$ pairs of photos from the rest of current data batch and hope their relative distance ranking to the query aligns with those defined in $R$ by a safe minimum margin $\\Delta_{\\mathrm{NT}}$ . Here we conduct ablations on three key (in bold) engineering choices and aim to show the dramatically different impacts they impose on FG-SBIR learning. Notably, different to our global approach (i.e. modelling relative neighbourhood for any triplet of photos), recent works [18, 91] see the top nearest neighbours as the only positives3, which we denote as Nearest in comparison with our Random. Results in Tab. 3 show that the performance is not sensitive to $K$ , where a overly large $K$ can slightly harm the performance. In a stark contrast, the choice of margin $\\Delta_{\\mathrm{NT}}$ matters greatly. Since a larger margin value corresponds to a stronger regularisation effect from $L_{\\mathrm{NT}}$ , this implicates the need to carefully tuning that auxiliary strength as we have a primary task of FG-SBIR. The common approach of seeing neural nearest instances as neighbours is also inferior (44.14% vs. 50.75%). We hypothesise the reason is due to the very fine-grained nature of our task. By assuming a prior that neighbours are always from a fixed set of few nearest photos, model is encouraged to take a biased shortcut by seeing those photos as less", + "bbox": [ + 498, + 484, + 890, + 862 + ], + "page_idx": 4 + }, + { + "type": "page_footnote", + "text": "2Due to space limit, please refer to supplementary for experimental setting and implementation details.", + "bbox": [ + 76, + 875, + 468, + 898 + ], + "page_idx": 4 + }, + { + "type": "page_footnote", + "text": "3In [91], they experiment with different values (Top $\\{1,2,4,8\\}$ ) that define a nearest neighbour and find 1 works the best. We follow them here.", + "bbox": [ + 500, + 875, + 890, + 898 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "2758", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/bf7737c3d34461116c327fca24d5816aa056250ca01def36615117426e204902.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodCommentsDataset
SummaryBackboneQMUL-Shoe-V1QMUL-Shoe-V2QMUL-Chair-V1QMUL-Chair-V2
Yu et al. (CVPR16 [78])Triplet SiameseSketch-a-Net52.17%--72.16%--
Song et al. (BMVC16 [66])Attribute learningSketch-a-Net50.43%--78.35%--
Song et al. (ICCV17 [67])Spatial attentionSketch-a-Net61.74%--81.44%--
Li et al. (TIP17 [39])Multi-view alignmentGoogleNet‡51.30%--79.38%--
Radenovic et al. (ECCV18 [57])Unsupervised shape matchingVGG-16‡54.8%--85.6%--
Lin et al. (ACMMM19 [42])Retrieval by classificationDenseNet-16963.48%40.02%95.88%--
Bhunia et al. § (CVPR20 [8])Early Retrieval with rewardInceptionV3--30.8%--51.2%
Pang et al. (CVPR20 [51])Jigsaw pre-trainingGoogleNet56.52%36.52%85.98%--
Zhang et al. (ECCV20 [84])Generative hashingSketch-a-Net35.7%--67.1%--
Sain et al. (BMVC20 [62])Hierarchical modellingInceptionV3--36.27%--62.45%
Bhunia et al. (CVPR21 [6])Help from unlabelled photosInceptionV3--39.1%--60.2%
Sain et al. (CVPR21 [63])Style-agnostic learningInceptionV3--36.47%--62.86%
Yu et al. (IJCV21 [79])Mid-level featuresInceptionV366.1%42.3%91.8%69.1%
Bhunia et al. (CVPR22 [7])Noisy stroke removalInceptionV3--43.7%--64.8%
Human Trials [79]----66.09%49.50%94.85%63.00%
Ours-Base (ImageNet)LFG-SBIR - Eq. 1ResNet5053.04%36.04%88.66%67.82%
Ours (ImageNet){LFG-SBIR, LNT} - Eq. 9ResNet5067.83%42.04%94.85%71.70%
Ours-Base (Jigsaw)LFG-SBIR - Eq. 1ResNet5056.52%37.69%90.72%69.45%
Ours (Jigsaw){LFG-SBIR, LNT} - Eq. 9ResNet5069.57%42.19%94.85%72.34%
Ours-Base (Barlow Twins)LFG-SBIR - Eq. 1ResNet5067.83%44.29%91.75%69.13%
Ours (Barlow Twins){LFG-SBIR, LNT} - Eq. 9ResNet5072.17%47.90%95.88%73.95%
Ours-Base (CLIP)LFG-SBIR - Eq. 1ViT-B/3270.43%46.10%93.81%72.35%
Ours (CLIP){LFG-SBIR, LNT} - Eq. 9ViT-B/3277.39%49.70%96.91%74.92%
Ours-Base (OBOW)LFG-SBIR - Eq. 1ResNet5068.70%45.20%92.78%71.06%
Ours (OBOW){LFG-SBIR, LNT} - Eq. 9ResNet5076.52%50.75%98.97%75.56%
", + "bbox": [ + 88, + 88, + 885, + 375 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/1ae1f6159a20230440ea15ec403d6c28d8e784ffd2db0e7eb4daf9fb31628876.jpg", + "table_caption": [ + "Table 2. Comparison with existing FG-SBIR competitors. $\\ddagger$ represents those non-parametric learning methods that only take backbone as a fixed feature extractors. Numbers for methods denoted with ${}^{§}$ are not reported in the original paper; we take it from their follow-up works. Ours (OBOW) is our final implementation throughout paper (hence shaded in light green)." + ], + "table_footnote": [], + "table_body": "
NT typeKΔNTQMUL-Shoe-V2QMUL-Chair-V2
Random10.0149.70%73.95%
Random500.0148.80%72.03%
Random1000.0145.05%70.42%
Random100.0150.75%75.56%
Random100.00549.25%73.31%
Random100.0545.50%71.38%
Random100.143.69%67.52%
Nearest10.0145.05%70.74%
Nearest100.0144.14%70.10%
Nearest100.00544.30%68.17%
", + "bbox": [ + 84, + 444, + 465, + 588 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "discriminating (while they are actually discriminative in the lens of FG-SBIR) instead of leveraging them to maintain the feature neighbourhood topology as expected.", + "bbox": [ + 75, + 667, + 468, + 715 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "$R$ Sourced Beyond FG-SBIR Pre-training So far, we have required our acquisition of neighbourhood supervision $R$ always sources from the same model $(\\Phi)$ on which a FG-SBIR task is fine-tuned. A natural question is therefore if such binding is necessary for $R$ to boost FG-SBIR performance or the way to obtain $R$ can be done more flexibly. In Tab. 4, we experiment with different combinations where $R$ comes from a third party that is irrelevant to the underlying pre-training strategy employed for FG-SBIR. We give a affirmative answer that there is no causal relation between the two. It seems that $R(L_{NT})$ always helps as long as it comes from a general-purpose vision foundation model.", + "bbox": [ + 75, + 719, + 470, + 901 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/c0cb38b975a842127b8bd41048203773ed2bd5be3e0301f9dc2fc1b55535752b.jpg", + "table_caption": [ + "Table 3. Ablation studies on the engineering choices in $L_{\\mathrm{NT}}$ . The row in grey shade represents the setting we use throughout the paper. More details in text." + ], + "table_footnote": [], + "table_body": "
Eq. 9\nQMUL-Shoe-V2R source
INet [61]JSaw [51]BTwins [82]CLIP [58]OBOW [22]
Pre-trainINet (36.04%)42.04%41.74%42.64%42.34%43.99%
JSaw (37.69%)42.64%42.19%42.94%42.19%44.29%
BTwin (44.29%)46.55%45.80%47.90%47.60%48.20%
CLIP (46.10%)48.35%47.75%50.30%49.70%51.35%
OBOW (45.20%)48.80%47.30%50.45%49.40%50.75%
", + "bbox": [ + 506, + 444, + 888, + 523 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/c2b6a798391c76a26a23e814e8dcce74ded372ed858639e5b5f97f685afb4971.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Eq. 9\nQMUL-Chair-V2R source
INet [61]JSaw [51]BTwins [82]CLIP [58]OBOW [22]
Pre-trainINet (67.82%)71.70%70.74%72.03%72.35%72.67%
JSaw (69.45%)71.38%72.34%72.67%72.03%73.30%
BTwin (69.13%)72.99%72.03%73.95%73.31%74.92%
CLIP (72.35%)74.60%73.31%75.24%74.92%76.53%
OBOW (71.06%)73.95%72.99%74.92%74.90%75.56%
", + "bbox": [ + 506, + 539, + 888, + 619 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 4. Performance when $R$ is no longer required to be extracted from a FG-SBIR pre-train model. INet: ImageNet classification. JSaw: Jigsaw self-supervision. BTwin: Barlow Twins. Numbers on the diagonal is our main results as reported in Tab. 2.", + "bbox": [ + 496, + 622, + 893, + 678 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The only coarse pattern we observe is a better FG-SBIR pretrain model (e.g. OBOw) is often a more effective source for extracting $R$ , i.e. upper triangle performance is generally better than the lower counterpart on both shoe and chair dataset. Interestingly, our best number is with CLIP as pretraining strategy and OBOw as $R$ source. While we believe the exact implication of such synergy is beyond the scope of this paper, it does suggest the potential improvements of our proposed framework when the choice of $R$ and pre-training is given bigger freedom.", + "bbox": [ + 496, + 713, + 893, + 866 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Generalisation Analysis In Sec. 1.1, we have provided intuitions on why $L_{\\mathrm{NT}}$ helps better FG-SBIR generalisation.", + "bbox": [ + 498, + 869, + 892, + 902 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "2759", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/73dfd4c38b153e8309243f924addaa0fd182988eded4a191e9a439706b51274b.jpg", + "image_caption": [ + "Figure 4. Generalisation Analysis. We visualise the loss landscapes in (a) to highlight the role of $L_{\\mathrm{NT}}$ in enabling flatter optima. (b) shows the nuclear norm of gradient estimates across different training epochs. High variance means gradient is close to random, while low variance implies a deterministic gradient estimate. Lower is better. With lower gradient variance, result reproducibility is improved as be seen in the stable test performance (mean normalised) among the last 100 training iterations (c)." + ], + "image_footnote": [], + "bbox": [ + 84, + 89, + 462, + 224 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We aim to understand such advantage with more rigour here via three different facets of empirical analysis: Visualising loss landscape: one way to probe into model generalisation is to qualitatively visualise its loss landscape. The connection between the geometry of the loss landscape – in particular the flatness of minima – and generalisation has been studied extensively in the literature [20, 32, 33]. We adopt the visualisation method by [36] (perturbations on model weights along two directions and conduct filter normalisation to circumvent scale invariance) and verify the loss landscapes for FG-SBIR models learned under Eq. 1 and Eq. 9. Results in Fig. 4(a) confirm that Ours with $L_{\\mathrm{NT}}$ renders optimal model parameters lying in neighbourhoods with uniformly low loss compared to the sharp minima in Our-Base by traditional FG-SBIR loss, and is therefore more generalisable. Covariance of gradients: Another way to peek into model's generalisation capability is to quantitatively evaluate its training dynamics – we choose the variance of gradients to measure the goodness of fit of the underlying update. Specifically, we calculate the nuclear norm $\\sigma$ of covariance matrix of the gradients of samples across different training epochs, where a smaller value corresponds to a lower variance and higher signal to noise ratio [71]. We plot $\\sigma$ distribution in Fig. 4(b) and can see that training with $L_{\\mathrm{FG - SBIR}}$ alone can't yield a good signal especially at the early phase, a phase often known to learn generalisable and less task-specific features [4, 68, 70]. The analysis also gives an explanation to the reproducibility problem in FG-SBIR learning [51] that checkpoints of peak performance are often taking place in a short period and become elusive thereafter. The model simply can't converge as $\\sigma$ value remains large near the end of learning. In this regard, our model should improve reproducibility as confirmed empirically (Fig. 4(c)). Robustness to input per", + "bbox": [ + 76, + 387, + 472, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "turbations: As a last approach, we apply a set of random global (e.g. rotate, scale, translate) and local (e.g. stroke width/clipping) deformations to each stroke and examine how these perturbations affect the retrieval performance. We use svg-disturber library from [89] and generate ten versions of deformations for each test sketch. On ShoeV2, the average performance percentage drop by Ours-Base (ImageNet/OBOW) is $19.16(\\pm 3.48)/15.48(\\pm 3.11)$ compared with $13.84(\\pm 2.41)/12.27(\\pm 1.19)$ by Ours (ImageNet/OBOW). Similar trend is found on Chair-V2 with $10.08(\\pm 5.65)/11.96(\\pm 5.45)$ vs. $7.92(\\pm 3.82)/6.42(\\pm 2.64)$ . Ours is better at defending robustness attack.", + "bbox": [ + 496, + 90, + 893, + 273 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4. Application", + "text_level": 1, + "bbox": [ + 498, + 284, + 625, + 301 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The advantage of FG-SBIR models learned under our neighbourhood proposal is not limited to the traditional better benchmarking. We showcase three examples below to reveal more benefits from practical application perspective. Smoother Retrieval Gallery One side effect alongside $L_{\\mathrm{NT}}$ is a FG-SBIR system with top ranked photos representing a smoother transition (because we protect the dominant neighbourhood topology on natural photos against downstream task fine-tuning). The result is a more consistent viewing experience to end users that photos within their receptive field are relevant and subjected to further explorations beyond their original query (Fig. 5(a)). To evaluate quantitatively, we use the difference of features extracted from the second last layer of VGG-16 to measure the appearance similarity between a photo pair [86]. We calculate the mean of all pairwise feature distances within the Top 10 retrieved photos as smoothness score for Ours-Base (ImageNet/OBOW) and Ours (ImageNet/OBOW). Ours achieve a smaller mean (0.0264/0.0251 vs. 0.0296/0.0312 on ShoeV2 and 0.0509/0.0493 vs. 0.0673/0.0695) on Chair-V2.", + "bbox": [ + 496, + 309, + 893, + 611 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Support for Early Retrieval We have shown our proposal is more robust to stroke-level perturbation. Here we explore further to verify if similar conclusion still holds when we extend the robustness test to stroke deletions. A positive answer then contributes to an important application where users in practice are unwillingly to complete the full sketch episode and expect the system to response to its partial input as early as possible, a.k.a. on-the-fly FG-SBIR [7]. We plot the FG-SBIR performance curve with respect to different input sketch percentage in Fig. 5(b) and can see Ours-Base trails Ours by a large margin. Surprisingly, we find our method is comparable to the result of a complex RL-based approach [7] tailored for the problem, where in most cases, we can save $\\sim 30\\%$ less strokes for users with almost no performance degradation.", + "bbox": [ + 496, + 613, + 895, + 839 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Retrieval Error Attribution The unique trait of our retrieval result also allows for an analytical tool established for FG-SBIR for the first time: when an error is flagged, is the model not good enough or the human sketch input", + "bbox": [ + 496, + 839, + 893, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "2760", + "bbox": [ + 482, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/3eae0c4de3d049109916ebe507dd3fb2eb678886c9a3785dc7b35f1d93fdd4dd.jpg", + "image_caption": [ + "(a) Smoother Retrieval Gallery" + ], + "image_footnote": [], + "bbox": [ + 98, + 107, + 480, + 215 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/0c7f5ca744c9d13db93caef4312160c1384ae353d23abafae3df2c4b79d9f561.jpg", + "image_caption": [ + "(c) Retrieval Error Attribution" + ], + "image_footnote": [], + "bbox": [ + 501, + 106, + 875, + 220 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/6d312a113b0921445929ddbaaba7f926bf07761ad0a5f91fd8893001afa5d724.jpg", + "image_caption": [ + "(b) On-the-fly Early Retrieval" + ], + "image_footnote": [], + "bbox": [ + 94, + 244, + 473, + 344 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/dafce6e4c5815e74b3c5eb8c5d428c20de2e749fab0632d91885a49c1d87097d.jpg", + "image_caption": [ + "User input problem with sketch itself unable to support correct retrieval", + "Figure 5. We spell out the potential of our proposed method for three practical applications. In (a), we exemplify cases with successful top-1 retrieval under both Ours and Ours-Base can present significantly different retrieval gallery. Ours renders a visually smoother photo list and thus better viewing experience. Our framework also supports early retrieval setting (b) as a byproduct and achieves comparable results with purpose-built method ( $\\star$ [8]). We further show not necessarily all retrieval errors come down to model incapability. Ours can help find out sketch inputs that are problematic in themselves. # refers to the four scenarios for error attribution. More details in text." + ], + "image_footnote": [], + "bbox": [ + 500, + 253, + 870, + 343 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "does? We identify four scenarios for such binary error attribution using the retrieval results of both Ours-Base and Ours; we denote the smoothness score (introduced earlier) among the top 5 retrieved photos by both models as $S_{ours}$ and $S_{base}$ , and fidelity score $F_{ours}$ as the mean feature euclidean difference between the ground-truth photo and top 5 retrieved photos by Ours. Scenario 1: large $S_{ours}$ , large $F_{ours}$ ; sketch input is of low quality that completely drifts away from the photo manifold – user's problem. Scenario 2: small $S_{ours}$ , small $F_{ours}$ ; sketch falls nicely onto the photo manifold with similar photos and ground-truth nearby, but wrong retrieval. Model is not good enough – model's problem. Scenario 3&4: small $S_{ours}$ , large $F_{ours}$ , large/small $S_{base}$ ; Whether it is model's problem that can't deal with the test-time sketching styles or user's problem that the input can't support the granularity for instance-level matching, the response by $S_{ours}$ and $F_{ours}$ is similar – sketches would fall onto the manifold but remain distant to the ground truth photo. To discriminate further, we resort to a third metric $S_{base}$ . The idea is simple, if $S_{base}$ is large, it is more likely that the input sketch belongs to an OOD rendition style that Ours-Base can't easily adapt to (because without $L_{\\mathrm{NT}}$ , Ours-Base is sensitive to style variations); small $S_{base}$ then suggests otherwise that the culprit is due to the over simplistic of a sketch input (user's problem). We visualise some typical examples from the incorrect retrieval results of Shoe-V2 for each scenario in Fig. 5(c) and conduct human trials to verify the accuracy. Specifically, we recruit 50 participants and ask each to con", + "bbox": [ + 75, + 450, + 472, + 888 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "duct 20 trails. In each trial, a participant is shown with a sketch query and Top 4 matching photos along with the ground-truth photo and asked to choose one that best resembles the query. If users successfully pick the ground-truth, we regard this sketch input as problem-free and deem the wrong retrieval along with it as model's problem. Among the total 30 trails, we reach consensus with human participants $74.36\\%$ of the time, confirming the efficacy of our approach.", + "bbox": [ + 496, + 450, + 890, + 585 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 602, + 617, + 617 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We have looked into the role of photo pre-training for sketch representation learning and argued that role is more than initialising parameters predominantly practised by the community today. We attested our hypothesis with FG-SBIR as a case study and suggested photo neighbourhood topology induced by pre-training could provide a crucial source of supervision for better FG-SBIR generalisation. Our key empirical results not only pushed the upper bound of FG-SBIR benchmarking to a new level but also empowered three novel applications all with the goal of improving the practical values of a FG-SBIR system. Another ambition of this paper is to have shed light on a promising future research path: FG-SBIR learning should look beyond a single task loss of itself and is better tackled as part of an ensemble of vision tasks (Sec. 1.1). We have made a small step towards this ambition by confirming the benefits of co-learning FG-SBIR with a task $(L_{\\mathrm{NT}})$ abstracted from a much celebrated vision foundation model.", + "bbox": [ + 496, + 628, + 890, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "2761", + "bbox": [ + 482, + 944, + 513, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] SketchX!-Shoe/Chair Fine-grained-SBIR dataset. http://sketchx.ai, 2022.2, 3", + "[2] Rohan Anil, Gabriel Pereyra, Alexandre Passos, Robert Ormandi, George E Dahl, and Geoffrey E Hinton. Large scale distributed neural network training through online distillation. In ICLR, 2018. 2", + "[3] Antreas Antoniou, Harrison Edwards, and Amos Storkey. How to train your MAML. 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Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.308, + 0.131, + 0.664, + 0.154 + ], + "angle": 0, + "content": "Photo Pre-Training, But for Sketch" + }, + { + "type": "text", + "bbox": [ + 0.318, + 0.18, + 0.651, + 0.2 + ], + "angle": 0, + "content": "Ke Li\\(^{1,2}\\) Kaiyue Pang\\(^{2}\\) Yi-Zhe Song\\(^{2}\\)" + }, + { + "type": "text", + "bbox": [ + 0.113, + 0.205, + 0.856, + 0.243 + ], + "angle": 0, + "content": "\\(^{1}\\) School of Artificial Intelligence, Beijing University of Posts and Telecommunications, China \\(^{2}\\) SketchX, CVSSP, University of Surrey, United Kingdom" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.276, + 0.313, + 0.292 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.309, + 0.471, + 0.46 + ], + "angle": 0, + "content": "The sketch community has faced up to its unique challenges over the years, that of data scarcity however still remains the most significant to date. This lack of sketch data has imposed on the community a few \"peculiar\" design choices – the most representative of them all is perhaps the coerced utilisation of photo-based pre-training (i.e., no sketch), for many core tasks that otherwise dictates specific sketch understanding. In this paper, we ask just the one question – can we make such photo-based pre-training, to actually benefit sketch?" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.462, + 0.47, + 0.688 + ], + "angle": 0, + "content": "Our answer lies in cultivating the topology of photo data learned at pre-training, and use that as a \"free\" source of supervision for downstream sketch tasks. In particular, we use fine-grained sketch-based image retrieval (FG-SBIR), one of the most studied and data-hungry sketch tasks, to showcase our new perspective on pre-training. In this context, the topology-informed supervision learned from photos act as a constraint that take effect at every fine-tuning step - neighbouring photos in the pre-trained model remain neighbours under each FG-SBIR updates. We further portray this neighbourhood consistency constraint as a photo ranking problem and formulate it into a neat cross-modal triplet loss. We also show how this target is better leveraged as a meta objective rather than optimised in parallel with the main FG-SBIR objective." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.69, + 0.47, + 0.81 + ], + "angle": 0, + "content": "With just this change on pre-training, we beat all previously published results on all five product-level FG-SBIR benchmarks with significant margins (sometimes \\(>10\\%\\)). And the most beautiful thing, as we note, is such gigantic leap is made possible within just a few extra lines of code! Our implementation is available at https://github.com/KeLi-SketchX/Photo-Pre-Training-But-for-Sketch" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.844, + 0.208, + 0.859 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.469, + 0.901 + ], + "angle": 0, + "content": "People sketch, from prehistoric times in caves, to nowadays on phones and tablets. The sketch community has" + }, + { + "type": "image", + "bbox": [ + 0.513, + 0.275, + 0.88, + 0.462 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.473, + 0.892, + 0.557 + ], + "angle": 0, + "content": "Figure 1. We rejuvenate the role of pre-training in FG-SBIR. We envisage a scenario where pre-training not only provides parameter initialisation as what the community is accustomed to, but also interacts with each FG-SBIR fine-tuning step as a crucial source of supervision. \\( \\mathrm{L_{FG - SBIR}} \\): FG-SBIR task loss. \\( \\mathrm{L_{NT}} \\): neighbourhood topology compliance loss sourced from a pre-train model." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.584, + 0.892, + 0.689 + ], + "angle": 0, + "content": "consequently witnessed significant progress over the past decade, on fundamental tasks such as classification [19, 40, 74, 80], synthesis [15, 21, 26, 48, 65], to those more application-oriented such as fine-grained sketch-based image retrieval (FG-SBIR) [8, 63, 64, 78]. Despite great strides made, the main barrier ironically lies with the very task itself – people do sketch, but not as much as they take photos!" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.689, + 0.893, + 0.886 + ], + "angle": 0, + "content": "As a result, the \"largest\" sketch datasets [11, 19, 21, 31, 37, 38, 64, 78] are still on a scale of few hundreds/thousands per-category compared with its easily million-level photo counterparts [13, 43, 61, 77, 88]. This means instead of performing sketch-specific pre-training, common practice in the community has been coerced to a two-stage process of pre-training on large-scale photo datasets, and later finetuning on sketch (or sketch-photo pairs for sketch to photo retrieval). Indeed, on the most studied problem of FG-SBIR, while we are seeing tremendous research efforts [6-8, 48-51, 57, 62-64, 67, 78, 79], none of them, to our best knowledge, gets away from the gravity of such a coerced pre-training strategy." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.886, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Just as how pre-training was shown to be instrumental" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "2754" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.242 + ], + "angle": 0, + "content": "in helping photo problems [10, 14, 58, 59, 82], in this paper, we task ourselves to achieve the same, but for sketch. Without further complicating things via obvious options such as sketch synthesis [6, 84] to augment pre-training, we set off to achieve this with photo-data only. The result is instead of putting forward a whole new sketch-specific pre-training strategy, we can adapt any pre-trained models (e.g. ImageNet classification [61], Jigsaw Puzzle [47, 51], CLIP [58]) to work with sketch – all with just a few extra lines of code (therefore benefiting the community at mass)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.244, + 0.473, + 0.456 + ], + "angle": 0, + "content": "We choose FG-SBIR as a testbed and anchor our thoughts on two follow-up questions: i) what knowledge do we seek from a pre-train model (the \"what\"), and ii) how to pass on that knowledge as a source of supervision for FG-SBIR (\"the how\"). Specifically, we instantiate the \"what\" part with neighbourhood-induced topology of photos found in the pre-trained feature space, and enforce the \"how\" by leveraging the learned photo topology to regularise the fine-tuning of FG-SBIR at every step. Putting together, a new learning principle for FG-SBIR is proposed. Apart from the traditional process of bringing sketch-photo pairs close in a unified metric space, model learning now dictates backward neighbourhood consistency checking with the pre-trained model, as shown schematically in Figure 1." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.457, + 0.473, + 0.652 + ], + "angle": 0, + "content": "Our implementation does indeed take just a few more lines of code. This is achieved by formulating the above into a stochastic triplet ranking problem, and penalise cases where the relative ordering between photos is violated according to the pair-wise feature distance calculated by the pre-trained model. This formulation importantly makes the optimisation well-conditioned when combined with the main FG-SBIR loss, which is also in the form of a triplet loss. We further devise a better solution that treats the former (neighbourhood consistency) as a meta incentive to the latter (FG-SBIR learning). For that, we derive a computationally efficient framework to deal with the second-order nature of meta learning." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.653, + 0.473, + 0.805 + ], + "angle": 0, + "content": "Extensive empirical evidence on (all) five existing product-level FG-SBIR datasets [1] demonstrates the superiority of our proposed approach – it consistently achieves new SoTA results, often with a significant margin and even beats human subjects on FG-SBIR according to recent findings reported by Qian et al. [79]. We wrap up the paper by spelling out the intriguing property of our FG-SBIR model in three practical applications, from supporting smoother retrieval photo gallery and early on-the-fly retrieval, to disentangling human factor in model error attribution." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.816, + 0.441, + 0.833 + ], + "angle": 0, + "content": "1.1. Why our topology proposal works so well?" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.472, + 0.903 + ], + "angle": 0, + "content": "The performance of FG-SBIR models, we argue, boils down to handling subjective traits in sketch data (e.g. drawing skill, abstraction level). Such subjective differences often result in the trained models becoming heavily biased to" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.895, + 0.304 + ], + "angle": 0, + "content": "the training sketch data distribution (i.e. a few seen styles), rather than developing a general understanding across all styles. One consequence, for example, is while most FG-SBIR systems often optimised to virtually zero training loss, they still perform nowhere close to practical adoption on small benchmarks like QMUL-Shoe-V2 (<50% acc@1 with a size of 200 photo gallery). Efforts to explicitly counter such style variability have only begun to emerge very recently, where the technical routes have been dichotomous: i) the power of data with the hope that model has \"seen enough\" in order to form a smoother test-time sketch-photo manifold [6, 84]. ii) modelling style explicitly with the aim to remove it altogether from the final sketch representation. [7, 63]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.307, + 0.895, + 0.474 + ], + "angle": 0, + "content": "Our take on the other hand, is that there can never be enough sketch data to cover all styles, nor style itself can be perfectly disentangled. We resort to pre-trained photo manifold that is known to offer good generalisation on photo data already, and transfer only the \"good\" part to guide sketch learning – the neighbourhood topology. This auxiliary supervision importantly expands the model's coverage beyond the FG-SBIR task itself. In that model learning can not easily overfit to a narrow spectrum of sketch styles anymore, but instead asked to respect the topology constraints inherited from a pre-trained natural photo manifold." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.478, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Related Work Beyond the obvious relation to FG-SBIR, our technical approach is also loosely linked to several other established fields, which we briefly explain their connections due to space limit. The first is knowledge distillation [23,29] often designed for model compression/acceleration; in analogy to the literature, we extract relation-based knowledge [52, 55] defined as neighbourhood topology among instances (vs. response [9, 83]/feature-based [53, 81]) and compress that into FG-SBIR task tuning in an offline distillation fashion [41, 60] (vs. online [2, 46]/self-based [73, 85]). However, instead of the common assumption that knowledge source is a powerful teacher itself for the target task, FG-SBIR pre-training is often generally pursued and performs poorly for FG-SBIR [51]. Leveraging neighbourhood topology supervision from a pre-train model can also be seen as a way of generating pseudo labels [17, 24, 72], a longstanding technique adopted by semi-supervised learning [5, 34, 75]. The difference is we do not introduce extra dataset of unlabelled photos and constrain the label generation in one-time manner instead of updating it on the fly [5, 25, 56]. Lastly, (nearest) neighbourhood analysis is an important tool for many computer vision problems, from visual manipulation [16, 28, 69] to unsupervised feature learning [18, 27]. Most relevant to ours is the use of nearest neighbour search as a post-hoc query expansion method in photo retrieval [12, 35, 90] to boost performance. But unlike we treat photo neighbourhood structure as an indispensable property that model has to bear regardless of the new task" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "2755" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.152 + ], + "angle": 0, + "content": "adaptations, query expansion is a special case of graph reranking [87] to enhance the recall rate of a otherwise instance sensitive retrieval system. The system has not undertaken any representation learning itself." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.166, + 0.212, + 0.183 + ], + "angle": 0, + "content": "2. Methodology" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.192, + 0.471, + 0.407 + ], + "angle": 0, + "content": "Overview Given a FG-SBIR benchmark \\( X \\) comprising of \\( N \\) photos \\( \\{p_1, p_2, \\dots, p_N\\} \\) and \\( \\sum_{i=1}^{N} p_i^m \\) sketches \\( \\{s_1^1, s_1^2, \\dots, s_1^{p_1^m}, s_2^1, s_2^2, \\dots, s_2^{p_2^m}, \\dots, s_N^1, s_N^2, \\dots, s_N^{p_N^m}\\} \\) with \\( p_i^m \\) denoting the availability of sketch instances corresponding to one photo \\( p_i^1 \\), we aim to learn a shared sketch-photo embedding space \\( \\Psi(X; \\theta) \\) from the training split of \\( X \\) that generalises to the test case scenarios – given a sketch query \\( s_{test} \\), its feature representation \\( \\Psi(s_{test}, \\theta) \\) is able to be closer to that of its corresponding photo than any other photos in the retrieval gallery. To achieve this goal, a simple but effective learning variant of triplet ranking loss has been proposed [64, 78] and is still being adopted today after the past six years of intense FG-SBIR developments. We write down this test of time FG-SBIR loss as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.093, + 0.417, + 0.469, + 0.48 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} L _ {\\mathrm {F G} - \\mathrm {S B I R}} \\left(X _ {\\text {b a t c h}}; \\theta\\right) = \\frac {1}{B} \\sum_ {i = 1} ^ {B} \\max _ {j \\in \\left[ 1, p _ {i} ^ {m} \\right]} \\left(\\Delta_ {s p} + \\right. \\tag {1} \\\\ d \\left(\\Psi \\left(s _ {i} ^ {j}, \\theta\\right), \\Psi \\left(p _ {i}, \\theta\\right)\\right) - d \\left(\\Psi \\left(s _ {i} ^ {j}, \\theta\\right), \\Psi \\left(p _ {k \\neq i}, \\theta\\right)\\right), 0) \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.491, + 0.469, + 0.596 + ], + "angle": 0, + "content": "where \\(d\\) is often a \\(l_{2}\\) based measure, \\(\\Delta\\) is a heuristically set hyper-parameter. \\(p_{k\\neq i}\\) means \\(p_k\\) serves as a negative contrastive target of \\(p_i\\) in the underlying training batch. The idea is then to push the corresponding sketch-photo pairs close and pull the non-matching ones apart, and see the learning process as complete provided that a safe distance margin has been achieved." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.607, + 0.427, + 0.623 + ], + "angle": 0, + "content": "2.1. Neighbourhood Topology As Supervision" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.63, + 0.47, + 0.842 + ], + "angle": 0, + "content": "It raises two questions when comes to extracting the neighbourhood information from a pre-train model \\(\\Phi(\\cdot)\\) and leveraging it as another supervision source together with Eq. 1 for FG-SBIR task learning: (i) what kind of neighbourhood topology do we aim to model from potentially many available choices (e.g. nearest neighbour, k-nearest neighbour, graph), and more importantly (ii) how that topology modelling better suits its combination with the triplet-based objective \\(L_{\\mathrm{FG - SBIR}}\\). Our solution simulates a global modelling of topology-induced supervision and executes it with pairwise ranking trials – “global” examination maximally exploits all levels of neighbourhood information encoded in pre-training while “pairwise” means we can still formulate a contrastive form of supervision and make" + }, + { + "type": "image", + "bbox": [ + 0.507, + 0.089, + 0.889, + 0.379 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.39, + 0.892, + 0.461 + ], + "angle": 0, + "content": "Figure 2. Neighbourhood supervision should be cross-domain. We show how \\(\\hat{L}_{\\mathrm{NT}}\\) failing to respect the cross-domain nature deteriorates FG-SBIR learning regardless of its strength (a: x-axis: \\(\\beta\\); y-axis: acc@1) and leads to feature space dissociating sketch and photo (b). The issue is tackled by our proposed \\(L_{\\mathrm{NT}}\\) (c)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.486, + 0.892, + 0.562 + ], + "angle": 0, + "content": "it well-conditioned in terms of working with \\( L_{\\mathrm{FG - SBIR}} \\). Specifically, given a training batch \\( X_{batch} \\) with \\( B \\) sketchphoto pairs, we derive a ranking matrix \\( R \\) of size \\( B \\times B \\times B \\) from \\( \\Phi(\\cdot) \\) where entry \\( R(i,j,k) \\) represents the ordering of relative feature distance (topology) for a photo triplet:" + }, + { + "type": "equation", + "bbox": [ + 0.512, + 0.571, + 0.891, + 0.639 + ], + "angle": 0, + "content": "\\[\nR (i, j, k) = \\left\\{ \\begin{array}{c} 1, d \\left(\\Phi \\left(p _ {i}\\right), \\Phi \\left(p _ {j}\\right)\\right) \\leq d \\left(\\Phi \\left(p _ {i}\\right), \\Phi \\left(p _ {k}\\right)\\right) \\\\ - 1, d \\left(\\Phi \\left(p _ {i}\\right), \\Phi \\left(p _ {j}\\right)\\right) > d \\left(\\Phi \\left(p _ {i}\\right), \\Phi \\left(p _ {k}\\right)\\right) \\\\ \\varnothing , \\text {i f} i = j \\text {o r} i = k \\text {o r} j = k \\end{array} \\right. \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.64, + 0.892, + 0.776 + ], + "angle": 0, + "content": "\\(\\varnothing\\) is a special token for self-identity serving for notation convenience only, in practice our photo triplet will always be constructed from three different photos. Also note that we do not calculate the batch-wise matrix \\(R\\) during FGSBIR learning, which can be computational resource and time consuming. Instead, we calculate such a matrix for all training split photos in an offline manner so that \\(R\\) can be formed on-the-fly with some simple row and column selection operations depending on which photos to include." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.776, + 0.892, + 0.837 + ], + "angle": 0, + "content": "With these preliminaries, we then ask \\( R \\) to take effect at every FG-SBIR fine-tuning step and punish the scenario where photo neighbourhood topology (NT) \\( R \\) represents is violated. We formulate it as another triplet ranking loss:" + }, + { + "type": "equation", + "bbox": [ + 0.515, + 0.846, + 0.891, + 0.904 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\hat {L} _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}, \\theta\\right) = \\frac {1}{Z} \\sum_ {i, j, k} \\max \\left(\\Delta_ {\\mathrm {N T}} + R (i, j, k) \\times \\right. \\tag {3} \\\\ [ d (\\Psi (p _ {i}, \\theta), \\Psi (p _ {j}, \\theta)) - d (\\Psi (p _ {i}, \\theta), \\Psi (p _ {k}, \\theta)) ], 0) \\\\ \\end{array}\n\\]" + }, + { + "type": "page_footnote", + "bbox": [ + 0.076, + 0.851, + 0.469, + 0.902 + ], + "angle": 0, + "content": "1In QMUL V1 series datasets [78], there is always one sketch corresponding to one photo, i.e. \\( p_i^m = 1 \\) always holds. Whereas in QMUL V2 series [1], there are at least three sketches available representing different human drawing interpretations of one photo, i.e. \\( p_i^m \\geq 3 \\)." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "2756" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.084, + 0.09, + 0.464, + 0.166 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.084, + 0.174, + 0.464, + 0.248 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.26, + 0.47, + 0.318 + ], + "angle": 0, + "content": "Figure 3. FG-SBIR performance under Eq. 5 and with different pre-training strategies. x-axis: task importance ratio \\(\\beta/\\alpha\\); y-axis: acc@1. \\(L_{\\mathrm{NT}}\\) improves upon baseline for a wide range of ratio values on QMUL-Shoe/Chair-V2. \\(\\spadesuit\\) SoTA: \\(43.7\\%\\) [7]/69.1% [79]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.344, + 0.468, + 0.42 + ], + "angle": 0, + "content": "where \\( Z \\) is normalisation factor depending on how many stochastic triplets we form for each \\( p_i \\). If we use \\( K \\) (\\( 1 \\leq K \\leq (B - 1)(B - 2) \\)) to denote the number of triplets formed for \\( p_i \\), \\( Z = B \\times K \\). We will provide ablations on the choice of \\( K \\) in our experiment session." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.421, + 0.47, + 0.693 + ], + "angle": 0, + "content": "Caveat from Cross-Domain Ultimately, we are trying to solve a cross-domain problem. There is the risk that while the single-modal loss in Eq. 3 brings the extra regularisation, it restrains a model's ability and flexibility to unify the sketch and photo domains. The problem is made more likely given \\(\\Phi(\\cdot)\\) is usually pre-trained on a benchmark dominated by photos (e.g. ImageNet, MS-COCO) and thus shares closer affinity to photos as in-distribution data and sketches otherwise. Empirically, we find this is exactly the case where introduction of Eq. 3 results in an almost complete separation of the feature space from two domains (Fig. 2 (b)) and always jeopardises FG-SBIR performance regardless of its relative strength in a multi-task setting (Fig. 2 (a)). How do we achieve the goal of maintaining neighbourhood topology and meanwhile respecting the cross-domain nature with minimal modifications on Eq. 3? Eq. 4 encodes our thoughts by simply substituting \\(p_i\\) with a random sketch \\(s_i^r\\) (\\(r \\in [1, p_i^m]\\)) it corresponds to:" + }, + { + "type": "equation", + "bbox": [ + 0.092, + 0.705, + 0.469, + 0.742 + ], + "angle": 0, + "content": "\\[\nL _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}, \\theta\\right) = \\frac {1}{Z} \\sum_ {i, j, k} \\max \\left(\\Delta_ {\\mathrm {N T}} + R (i, j, k) \\times \\right. \\tag {4}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.093, + 0.745, + 0.429, + 0.763 + ], + "angle": 0, + "content": "\\[\n\\left[ d \\left(\\Psi \\left(s _ {i} ^ {r}, \\theta\\right), \\Psi \\left(p _ {j}, \\theta\\right)\\right) - d \\left(\\Psi \\left(s _ {i} ^ {r}, \\theta\\right), \\Psi \\left(p _ {k}, \\theta\\right)\\right) \\right], 0)\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.775, + 0.469, + 0.822 + ], + "angle": 0, + "content": "In Fig. 2 (c), we show \\( L_{\\mathrm{NT}} \\) helps to greatly alleviate the problem induced by \\( \\hat{L}_{\\mathrm{NT}} \\) and is able to work synergistically with \\( L_{\\mathrm{FG-SBIR}} \\) as shown in the following section." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.832, + 0.433, + 0.849 + ], + "angle": 0, + "content": "2.2. Learning Together or Learning to Learn?" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.47, + 0.903 + ], + "angle": 0, + "content": "We explore two ways of combining loss functions \\( L_{\\mathrm{FG - SBIR}} \\) and \\( L_{\\mathrm{NT}} \\). The first is seeing two objectives as parallel, i.e. a multi-task setting, where the other choice is" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.333 + ], + "angle": 0, + "content": "to see \\( L_{\\mathrm{NT}} \\) as a meta objective that any model updates rendered by \\( L_{\\mathrm{FG-SBIR}} \\) should be compliant to the regularisation from \\( L_{\\mathrm{NT}} \\), i.e. learning to learn. Conceptually, the former will be inevitably suboptimal as the two objectives are essentially not equally important – we do have a primary task of FG-SBIR. However, from implementation perspective, the paradigm of learning to learn often brings a greater optimisation barrier [3,30,76] than that of multi-task, which leaves its practical performance less predictable. To wit, we first examine multi-task setting and show that such a setting can already improve upon the baseline and bring new SoTA performance for a wide range of combinations of task coefficients. We then derive a framework that efficiently implements the idea of learning-to-learning and helps to fulfil its potential as a better solution. We write down the objective for multi-task setting and report the results in Fig. 3:" + }, + { + "type": "equation", + "bbox": [ + 0.5, + 0.343, + 0.892, + 0.373 + ], + "angle": 0, + "content": "\\[\nL _ {\\text {M u l t i}} = \\alpha \\times L _ {\\mathrm {F G} - \\mathrm {S B I R}} \\left(X _ {\\text {b a t c h}}; \\theta\\right) + \\beta \\times L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}; \\theta\\right) \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.374, + 0.892, + 0.449 + ], + "angle": 0, + "content": "It can be seen that \\( L_{\\mathrm{NT}} \\) consistently brings better FG-SBIR performance as its weighting increases \\( (\\beta / \\alpha \\uparrow) \\) till a tipping cut point. The superiority is also not constrained to the specific pre-training method and works on different fine-grained object categories." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.45, + 0.892, + 0.6 + ], + "angle": 0, + "content": "\\(L_{\\mathrm{NT}}\\) as Meta Objective Another way to regularise model learning from \\(L_{\\mathrm{NT}}\\) is to respect the fact that FG-SBIR task learning is our primary goal and that all we need is to ensure its progress does not interfere with the neighbourhood topology induced from pre-training. This means \\(L_{\\mathrm{NT}}\\) acts on an updated model, whose gradient descents are now rendered by \\(L_{\\mathrm{FG-SBIR}}\\). To prevent prohibitive computation cost due to expensive inner loop optimisation, we simulate the said process with one step of gradient step as with some past works [44, 45, 56] and formulate it as:" + }, + { + "type": "equation", + "bbox": [ + 0.547, + 0.61, + 0.892, + 0.632 + ], + "angle": 0, + "content": "\\[\n\\theta_ {t e m p} = \\theta_ {n} - \\eta_ {s} \\nabla_ {\\theta_ {n}} L _ {\\mathrm {F G} - \\mathrm {S B I R}} \\left(X _ {b a t c h}; \\theta\\right) \\tag {6}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.55, + 0.63, + 0.842, + 0.646 + ], + "angle": 0, + "content": "\\[\n\\theta_ {n + 1} = \\theta_ {\\text {t e m p}} - \\eta_ {t} \\nabla_ {\\theta_ {n}} L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}; \\theta_ {\\text {t e m p}}\\right)\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.654, + 0.888, + 0.671 + ], + "angle": 0, + "content": "Applying chain rules expands \\(\\nabla_{\\theta_n}L_{\\mathrm{NT}}(X_{batch};\\theta_{temp})\\) as:" + }, + { + "type": "equation", + "bbox": [ + 0.503, + 0.678, + 0.889, + 0.696 + ], + "angle": 0, + "content": "\\[\n\\nabla_ {\\theta_ {n}} L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}; \\theta_ {\\text {t e m p}}\\right) = \\nabla_ {\\theta_ {\\text {t e m p}}} L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}, \\theta_ {\\text {t e m p}}\\right) +\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.504, + 0.699, + 0.891, + 0.73 + ], + "angle": 0, + "content": "\\[\n\\eta_ {s} \\nabla_ {\\theta_ {n}} ^ {2} L _ {\\mathrm {F G - S B I R}} \\left(X _ {\\text {b a t c h}}, \\theta_ {n}\\right) \\nabla_ {\\theta_ {\\text {t e m p}}} L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}, \\theta_ {\\text {t e m p}}\\right) \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.73, + 0.892, + 0.902 + ], + "angle": 0, + "content": "The key rests on how we deal with the expensive Hessian-vector products for deep models with million-scale parameters. Fortunately, we can substantially reduce the computational complexity using finite difference approximation [54]. Let \\(\\epsilon\\) be a small positive scalar and \\(\\theta_{n}^{\\pm} = \\theta_{n} \\pm \\epsilon \\nabla_{\\theta_{temp}} L_{\\mathrm{NT}}(X_{batch}; \\theta_{temp})\\), we approximate \\(\\nabla_{\\text{approx}} = \\nabla_{\\theta_n}^2 L_{\\mathrm{FG-SBIR}}(X_{batch}, \\theta_n) \\nabla_{\\theta_{temp}} L_{\\mathrm{NT}}(X_{batch}, \\theta_{temp}) \\approx \\frac{\\nabla_{\\theta_n} L_{\\mathrm{FG-SBIR}}(X_{batch}; \\theta_n^+) - \\nabla_{\\theta_n} L_{\\mathrm{FG-SBIR}}(X_{batch}; \\theta_n^-)}{2\\epsilon}\\). Evaluating the finite difference then requires only two forward passes of \\(\\theta_{n}^{\\pm}\\) and two backward passes of \\(\\theta_{n}\\), and the complexity is reduced from \\(O(|\\theta|^2)\\) to \\(O(|\\theta|)\\). Putting together," + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "2757" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.086, + 0.09, + 0.465, + 0.167 + ], + "angle": 0, + "content": "
BenchmarkMulti-task (Eq. 5)Meta-full (Eq. 8)Meta-first (Eq. 9)
QMUL-Shoe-V169.57%73.91%76.52%
QMUL-Shoe-V248.05%49.75%50.75%
QMUL-Chair-V197.94%97.94%98.97%
QMUL-Chair-V275.88%76.21%75.56%
QMUL-Handbag70.24%71.43%72.02%
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.17, + 0.47, + 0.226 + ], + "angle": 0, + "content": "Table 1. \\( L_{\\mathrm{NT}} \\) as meta objective is better than that as a parallel task. Our proposed solution serves as a first-order approximation to the full meta solution and achieves comparable or better performance while being significantly training memory efficient." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.253, + 0.245, + 0.267 + ], + "angle": 0, + "content": "the update rule becomes:" + }, + { + "type": "equation", + "bbox": [ + 0.076, + 0.28, + 0.473, + 0.328 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\theta_ {n + 1} = \\theta_ {n} - \\eta_ {s} \\nabla_ {\\theta_ {n}} L _ {\\mathrm {F G - S B I R}} (X _ {\\text {b a t c h}}; \\theta_ {n}) \\\\ - \\eta_ {t} \\nabla_ {\\theta_ {t e m p}} L _ {\\mathrm {N T}} \\left(X _ {b a t c h}, \\theta_ {t e m p}\\right) - \\eta_ {t} \\eta_ {s} \\nabla_ {a p p r o x} \\tag {8} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.33, + 0.473, + 0.631 + ], + "angle": 0, + "content": "First-Order Approximation The term \\(\\nabla_{\\text{approx}}\\) in Eq. 8 contains second-order derivatives, which we strip off from our final formulation. We note that computation burden is not the reason we do so. While this second-order term can indeed double the wall-clock training time per epoch, the typical small size of FG-SBIR benchmark makes this extra computation cost reasonably affordable in practice (\\(\\sim 10\\) min/epoch). It is the less empirical success that leads us to the decision. In Tab. 1, we demonstrate the FG-SBIR performance learned under Eq. 8 with and without \\(\\nabla_{\\text{approx}}\\) and observe the introduction of extra second-order term can actually worsen the performance across benchmarks. Our hypothesis is that the coefficient \\(\\eta_s \\eta_t\\) is already very small during implementations (1e-6~1e-8) and thus next to a high-order noisy residual term. The harm of subjecting learning to such high variance can easily override the disadvantage of slight bias that cancelling \\(\\nabla_{\\text{approx}}\\) could have once caused. Our final learning objective is thus free from second-order terms and produce the results throughout the experimental session if not otherwise mentioned:" + }, + { + "type": "equation", + "bbox": [ + 0.122, + 0.643, + 0.47, + 0.68 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\theta_ {n + 1} = \\theta_ {n} - \\eta_ {s} \\nabla_ {\\theta_ {n}} L _ {F G - S B I R} \\left(X _ {\\text {b a t c h}}; \\theta_ {n}\\right) \\tag {9} \\\\ - \\eta_ {t} \\nabla_ {\\theta_ {t e m p}} L _ {N T} (X _ {b a t c h}, \\theta_ {t e m p}) \\\\ \\end{array}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.703, + 0.276, + 0.721 + ], + "angle": 0, + "content": "3. Results and Analysis" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.729, + 0.47, + 0.866 + ], + "angle": 0, + "content": "Baseline Comparison2 We compare with 14 existing FG-SBIR baselines and report their published numbers by copying from the papers. We denote our method as Ours (X) where X depends on the specific pre-training strategy, e.g. Ours (ImageNet [61]). We also delegate a default setting Ours for Ours (OBOW [22]), which represents the best performance across benchmark settings. Ours-Base (X) is the typical FG-SBIR learning under a triplet ranking loss \\( L_{\\mathrm{FG - SBIR}} \\) without guidance of \\( L_{\\mathrm{NT}} \\) and used for baseline" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.092, + 0.892, + 0.484 + ], + "angle": 0, + "content": "control purpose. From Tab. 2, we can make following observations: i) Ours not only numerically represents the new SoTA FG-SBIR performance but also elevates benchmarking upper bound to a new level. For example, on the challenging Shoe-V2, we are able to achieve \\(50.75\\%\\) acc@1, an absolute \\(\\sim 7\\%\\) improvement over the existing best reported number. It is also noteworthy that our method has for the first time beaten humans in a trial study conducted by [79], suggesting the possibility of putting our FG-SBIR system into real-world practical adoption. ii) Besides Shoe-V1, we find ResNet50, a particular CNN architecture rarely employed by FG-SBIR works before, gives to a significantly stronger benchmarking baseline, e.g. on Shoe-V2 (ChairV2), Ours-Base (ImageNet) achieves \\(36.04\\%\\) \\((67.82\\%)\\) compared to the \\(32\\% \\sim 34\\%\\) \\((50\\% \\sim 54\\%)\\) reported by other CNN backbones (e.g. InceptionV3). iii) Embarrassingly, Ours-Base (OBOw), a simple triplet ranking baseline but replacing the common ImageNet pre-training already brings the best result ever reported. Such success highlights the importance of choosing the right pre-training strategy for FG-SBIR, which has been long underestimated and requires more in-depth investigation. iv) Among the different representative types of pre-training strategies examined (supervised, contrastive/pretext self-supervision, unsupervised clustering, vision-language alignment), \\(L_{\\mathrm{NT}}\\) consistently introduces extra improvements." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.486, + 0.892, + 0.863 + ], + "angle": 0, + "content": "Engineering Practice Matters in \\( L_{\\mathrm{NT}} \\) We have briefly described how to formulate \\( L_{\\mathrm{NT}} \\) in Sec. 2.1 that given a query photo, we randomly compose \\( K \\) pairs of photos from the rest of current data batch and hope their relative distance ranking to the query aligns with those defined in \\( R \\) by a safe minimum margin \\( \\Delta_{\\mathrm{NT}} \\). Here we conduct ablations on three key (in bold) engineering choices and aim to show the dramatically different impacts they impose on FG-SBIR learning. Notably, different to our global approach (i.e. modelling relative neighbourhood for any triplet of photos), recent works [18, 91] see the top nearest neighbours as the only positives3, which we denote as Nearest in comparison with our Random. Results in Tab. 3 show that the performance is not sensitive to \\( K \\), where a overly large \\( K \\) can slightly harm the performance. In a stark contrast, the choice of margin \\( \\Delta_{\\mathrm{NT}} \\) matters greatly. Since a larger margin value corresponds to a stronger regularisation effect from \\( L_{\\mathrm{NT}} \\), this implicates the need to carefully tuning that auxiliary strength as we have a primary task of FG-SBIR. The common approach of seeing neural nearest instances as neighbours is also inferior (44.14% vs. 50.75%). We hypothesise the reason is due to the very fine-grained nature of our task. By assuming a prior that neighbours are always from a fixed set of few nearest photos, model is encouraged to take a biased shortcut by seeing those photos as less" + }, + { + "type": "page_footnote", + "bbox": [ + 0.077, + 0.875, + 0.469, + 0.9 + ], + "angle": 0, + "content": "2Due to space limit, please refer to supplementary for experimental setting and implementation details." + }, + { + "type": "page_footnote", + "bbox": [ + 0.5, + 0.875, + 0.892, + 0.9 + ], + "angle": 0, + "content": "3In [91], they experiment with different values (Top \\(\\{1,2,4,8\\}\\)) that define a nearest neighbour and find 1 works the best. We follow them here." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "2758" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.089, + 0.089, + 0.887, + 0.375 + ], + "angle": 0, + "content": "
MethodCommentsDataset
SummaryBackboneQMUL-Shoe-V1QMUL-Shoe-V2QMUL-Chair-V1QMUL-Chair-V2
Yu et al. (CVPR16 [78])Triplet SiameseSketch-a-Net52.17%--72.16%--
Song et al. (BMVC16 [66])Attribute learningSketch-a-Net50.43%--78.35%--
Song et al. (ICCV17 [67])Spatial attentionSketch-a-Net61.74%--81.44%--
Li et al. (TIP17 [39])Multi-view alignmentGoogleNet‡51.30%--79.38%--
Radenovic et al. (ECCV18 [57])Unsupervised shape matchingVGG-16‡54.8%--85.6%--
Lin et al. (ACMMM19 [42])Retrieval by classificationDenseNet-16963.48%40.02%95.88%--
Bhunia et al. § (CVPR20 [8])Early Retrieval with rewardInceptionV3--30.8%--51.2%
Pang et al. (CVPR20 [51])Jigsaw pre-trainingGoogleNet56.52%36.52%85.98%--
Zhang et al. (ECCV20 [84])Generative hashingSketch-a-Net35.7%--67.1%--
Sain et al. (BMVC20 [62])Hierarchical modellingInceptionV3--36.27%--62.45%
Bhunia et al. (CVPR21 [6])Help from unlabelled photosInceptionV3--39.1%--60.2%
Sain et al. (CVPR21 [63])Style-agnostic learningInceptionV3--36.47%--62.86%
Yu et al. (IJCV21 [79])Mid-level featuresInceptionV366.1%42.3%91.8%69.1%
Bhunia et al. (CVPR22 [7])Noisy stroke removalInceptionV3--43.7%--64.8%
Human Trials [79]----66.09%49.50%94.85%63.00%
Ours-Base (ImageNet)LFG-SBIR - Eq. 1ResNet5053.04%36.04%88.66%67.82%
Ours (ImageNet){LFG-SBIR, LNT} - Eq. 9ResNet5067.83%42.04%94.85%71.70%
Ours-Base (Jigsaw)LFG-SBIR - Eq. 1ResNet5056.52%37.69%90.72%69.45%
Ours (Jigsaw){LFG-SBIR, LNT} - Eq. 9ResNet5069.57%42.19%94.85%72.34%
Ours-Base (Barlow Twins)LFG-SBIR - Eq. 1ResNet5067.83%44.29%91.75%69.13%
Ours (Barlow Twins){LFG-SBIR, LNT} - Eq. 9ResNet5072.17%47.90%95.88%73.95%
Ours-Base (CLIP)LFG-SBIR - Eq. 1ViT-B/3270.43%46.10%93.81%72.35%
Ours (CLIP){LFG-SBIR, LNT} - Eq. 9ViT-B/3277.39%49.70%96.91%74.92%
Ours-Base (OBOW)LFG-SBIR - Eq. 1ResNet5068.70%45.20%92.78%71.06%
Ours (OBOW){LFG-SBIR, LNT} - Eq. 9ResNet5076.52%50.75%98.97%75.56%
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.379, + 0.893, + 0.422 + ], + "angle": 0, + "content": "Table 2. Comparison with existing FG-SBIR competitors. \\( \\ddagger \\) represents those non-parametric learning methods that only take backbone as a fixed feature extractors. Numbers for methods denoted with \\( {}^{§} \\) are not reported in the original paper; we take it from their follow-up works. Ours (OBOW) is our final implementation throughout paper (hence shaded in light green)." + }, + { + "type": "table", + "bbox": [ + 0.086, + 0.445, + 0.466, + 0.589 + ], + "angle": 0, + "content": "
NT typeKΔNTQMUL-Shoe-V2QMUL-Chair-V2
Random10.0149.70%73.95%
Random500.0148.80%72.03%
Random1000.0145.05%70.42%
Random100.0150.75%75.56%
Random100.00549.25%73.31%
Random100.0545.50%71.38%
Random100.143.69%67.52%
Nearest10.0145.05%70.74%
Nearest100.0144.14%70.10%
Nearest100.00544.30%68.17%
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.591, + 0.47, + 0.634 + ], + "angle": 0, + "content": "Table 3. Ablation studies on the engineering choices in \\( L_{\\mathrm{NT}} \\). The row in grey shade represents the setting we use throughout the paper. More details in text." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.669, + 0.47, + 0.716 + ], + "angle": 0, + "content": "discriminating (while they are actually discriminative in the lens of FG-SBIR) instead of leveraging them to maintain the feature neighbourhood topology as expected." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.471, + 0.902 + ], + "angle": 0, + "content": "\\(R\\) Sourced Beyond FG-SBIR Pre-training So far, we have required our acquisition of neighbourhood supervision \\(R\\) always sources from the same model \\((\\Phi)\\) on which a FG-SBIR task is fine-tuned. A natural question is therefore if such binding is necessary for \\(R\\) to boost FG-SBIR performance or the way to obtain \\(R\\) can be done more flexibly. In Tab. 4, we experiment with different combinations where \\(R\\) comes from a third party that is irrelevant to the underlying pre-training strategy employed for FG-SBIR. We give a affirmative answer that there is no causal relation between the two. It seems that \\(R(L_{NT})\\) always helps as long as it comes from a general-purpose vision foundation model." + }, + { + "type": "table", + "bbox": [ + 0.508, + 0.445, + 0.889, + 0.525 + ], + "angle": 0, + "content": "
Eq. 9\nQMUL-Shoe-V2R source
INet [61]JSaw [51]BTwins [82]CLIP [58]OBOW [22]
Pre-trainINet (36.04%)42.04%41.74%42.64%42.34%43.99%
JSaw (37.69%)42.64%42.19%42.94%42.19%44.29%
BTwin (44.29%)46.55%45.80%47.90%47.60%48.20%
CLIP (46.10%)48.35%47.75%50.30%49.70%51.35%
OBOW (45.20%)48.80%47.30%50.45%49.40%50.75%
" + }, + { + "type": "table", + "bbox": [ + 0.508, + 0.54, + 0.889, + 0.62 + ], + "angle": 0, + "content": "
Eq. 9\nQMUL-Chair-V2R source
INet [61]JSaw [51]BTwins [82]CLIP [58]OBOW [22]
Pre-trainINet (67.82%)71.70%70.74%72.03%72.35%72.67%
JSaw (69.45%)71.38%72.34%72.67%72.03%73.30%
BTwin (69.13%)72.99%72.03%73.95%73.31%74.92%
CLIP (72.35%)74.60%73.31%75.24%74.92%76.53%
OBOW (71.06%)73.95%72.99%74.92%74.90%75.56%
" + }, + { + "type": "table_caption", + "bbox": [ + 0.498, + 0.623, + 0.895, + 0.679 + ], + "angle": 0, + "content": "Table 4. Performance when \\( R \\) is no longer required to be extracted from a FG-SBIR pre-train model. INet: ImageNet classification. JSaw: Jigsaw self-supervision. BTwin: Barlow Twins. Numbers on the diagonal is our main results as reported in Tab. 2." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.714, + 0.895, + 0.867 + ], + "angle": 0, + "content": "The only coarse pattern we observe is a better FG-SBIR pretrain model (e.g. OBOw) is often a more effective source for extracting \\( R \\), i.e. upper triangle performance is generally better than the lower counterpart on both shoe and chair dataset. Interestingly, our best number is with CLIP as pretraining strategy and OBOw as \\( R \\) source. While we believe the exact implication of such synergy is beyond the scope of this paper, it does suggest the potential improvements of our proposed framework when the choice of \\( R \\) and pre-training is given bigger freedom." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.893, + 0.903 + ], + "angle": 0, + "content": "Generalisation Analysis In Sec. 1.1, we have provided intuitions on why \\( L_{\\mathrm{NT}} \\) helps better FG-SBIR generalisation." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "2759" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.086, + 0.09, + 0.464, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.235, + 0.473, + 0.348 + ], + "angle": 0, + "content": "Figure 4. Generalisation Analysis. We visualise the loss landscapes in (a) to highlight the role of \\( L_{\\mathrm{NT}} \\) in enabling flatter optima. (b) shows the nuclear norm of gradient estimates across different training epochs. High variance means gradient is close to random, while low variance implies a deterministic gradient estimate. Lower is better. With lower gradient variance, result reproducibility is improved as be seen in the stable test performance (mean normalised) among the last 100 training iterations (c)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.388, + 0.473, + 0.904 + ], + "angle": 0, + "content": "We aim to understand such advantage with more rigour here via three different facets of empirical analysis: Visualising loss landscape: one way to probe into model generalisation is to qualitatively visualise its loss landscape. The connection between the geometry of the loss landscape – in particular the flatness of minima – and generalisation has been studied extensively in the literature [20, 32, 33]. We adopt the visualisation method by [36] (perturbations on model weights along two directions and conduct filter normalisation to circumvent scale invariance) and verify the loss landscapes for FG-SBIR models learned under Eq. 1 and Eq. 9. Results in Fig. 4(a) confirm that Ours with \\( L_{\\mathrm{NT}} \\) renders optimal model parameters lying in neighbourhoods with uniformly low loss compared to the sharp minima in Our-Base by traditional FG-SBIR loss, and is therefore more generalisable. Covariance of gradients: Another way to peek into model's generalisation capability is to quantitatively evaluate its training dynamics – we choose the variance of gradients to measure the goodness of fit of the underlying update. Specifically, we calculate the nuclear norm \\( \\sigma \\) of covariance matrix of the gradients of samples across different training epochs, where a smaller value corresponds to a lower variance and higher signal to noise ratio [71]. We plot \\( \\sigma \\) distribution in Fig. 4(b) and can see that training with \\( L_{\\mathrm{FG - SBIR}} \\) alone can't yield a good signal especially at the early phase, a phase often known to learn generalisable and less task-specific features [4, 68, 70]. The analysis also gives an explanation to the reproducibility problem in FG-SBIR learning [51] that checkpoints of peak performance are often taking place in a short period and become elusive thereafter. The model simply can't converge as \\( \\sigma \\) value remains large near the end of learning. In this regard, our model should improve reproducibility as confirmed empirically (Fig. 4(c)). Robustness to input per" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.895, + 0.274 + ], + "angle": 0, + "content": "turbations: As a last approach, we apply a set of random global (e.g. rotate, scale, translate) and local (e.g. stroke width/clipping) deformations to each stroke and examine how these perturbations affect the retrieval performance. We use svg-disturber library from [89] and generate ten versions of deformations for each test sketch. On ShoeV2, the average performance percentage drop by Ours-Base (ImageNet/OBOW) is \\(19.16(\\pm 3.48)/15.48(\\pm 3.11)\\) compared with \\(13.84(\\pm 2.41)/12.27(\\pm 1.19)\\) by Ours (ImageNet/OBOW). Similar trend is found on Chair-V2 with \\(10.08(\\pm 5.65)/11.96(\\pm 5.45)\\) vs. \\(7.92(\\pm 3.82)/6.42(\\pm 2.64)\\). Ours is better at defending robustness attack." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.285, + 0.627, + 0.303 + ], + "angle": 0, + "content": "4. Application" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.31, + 0.895, + 0.612 + ], + "angle": 0, + "content": "The advantage of FG-SBIR models learned under our neighbourhood proposal is not limited to the traditional better benchmarking. We showcase three examples below to reveal more benefits from practical application perspective. Smoother Retrieval Gallery One side effect alongside \\( L_{\\mathrm{NT}} \\) is a FG-SBIR system with top ranked photos representing a smoother transition (because we protect the dominant neighbourhood topology on natural photos against downstream task fine-tuning). The result is a more consistent viewing experience to end users that photos within their receptive field are relevant and subjected to further explorations beyond their original query (Fig. 5(a)). To evaluate quantitatively, we use the difference of features extracted from the second last layer of VGG-16 to measure the appearance similarity between a photo pair [86]. We calculate the mean of all pairwise feature distances within the Top 10 retrieved photos as smoothness score for Ours-Base (ImageNet/OBOW) and Ours (ImageNet/OBOW). Ours achieve a smaller mean (0.0264/0.0251 vs. 0.0296/0.0312 on ShoeV2 and 0.0509/0.0493 vs. 0.0673/0.0695) on Chair-V2." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.614, + 0.896, + 0.84 + ], + "angle": 0, + "content": "Support for Early Retrieval We have shown our proposal is more robust to stroke-level perturbation. Here we explore further to verify if similar conclusion still holds when we extend the robustness test to stroke deletions. A positive answer then contributes to an important application where users in practice are unwillingly to complete the full sketch episode and expect the system to response to its partial input as early as possible, a.k.a. on-the-fly FG-SBIR [7]. We plot the FG-SBIR performance curve with respect to different input sketch percentage in Fig. 5(b) and can see Ours-Base trails Ours by a large margin. Surprisingly, we find our method is comparable to the result of a complex RL-based approach [7] tailored for the problem, where in most cases, we can save \\(\\sim 30\\%\\) less strokes for users with almost no performance degradation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.895, + 0.901 + ], + "angle": 0, + "content": "Retrieval Error Attribution The unique trait of our retrieval result also allows for an analytical tool established for FG-SBIR for the first time: when an error is flagged, is the model not good enough or the human sketch input" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "2760" + } + ], + [ + { + "type": "image_caption", + "bbox": [ + 0.096, + 0.092, + 0.264, + 0.104 + ], + "angle": 0, + "content": "(a) Smoother Retrieval Gallery" + }, + { + "type": "image", + "bbox": [ + 0.099, + 0.108, + 0.482, + 0.216 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.107, + 0.877, + 0.221 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.097, + 0.226, + 0.259, + 0.24 + ], + "angle": 0, + "content": "(b) On-the-fly Early Retrieval" + }, + { + "type": "image", + "bbox": [ + 0.095, + 0.246, + 0.474, + 0.345 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.227, + 0.662, + 0.239 + ], + "angle": 0, + "content": "(c) Retrieval Error Attribution" + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.243, + 0.8, + 0.254 + ], + "angle": 0, + "content": "User input problem with sketch itself unable to support correct retrieval" + }, + { + "type": "image", + "bbox": [ + 0.501, + 0.255, + 0.872, + 0.344 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.355, + 0.892, + 0.424 + ], + "angle": 0, + "content": "Figure 5. We spell out the potential of our proposed method for three practical applications. In (a), we exemplify cases with successful top-1 retrieval under both Ours and Ours-Base can present significantly different retrieval gallery. Ours renders a visually smoother photo list and thus better viewing experience. Our framework also supports early retrieval setting (b) as a byproduct and achieves comparable results with purpose-built method (\\(\\star\\) [8]). We further show not necessarily all retrieval errors come down to model incapability. Ours can help find out sketch inputs that are problematic in themselves. # refers to the four scenarios for error attribution. More details in text." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.451, + 0.473, + 0.89 + ], + "angle": 0, + "content": "does? We identify four scenarios for such binary error attribution using the retrieval results of both Ours-Base and Ours; we denote the smoothness score (introduced earlier) among the top 5 retrieved photos by both models as \\( S_{ours} \\) and \\( S_{base} \\), and fidelity score \\( F_{ours} \\) as the mean feature euclidean difference between the ground-truth photo and top 5 retrieved photos by Ours. Scenario 1: large \\( S_{ours} \\), large \\( F_{ours} \\); sketch input is of low quality that completely drifts away from the photo manifold – user's problem. Scenario 2: small \\( S_{ours} \\), small \\( F_{ours} \\); sketch falls nicely onto the photo manifold with similar photos and ground-truth nearby, but wrong retrieval. Model is not good enough – model's problem. Scenario 3&4: small \\( S_{ours} \\), large \\( F_{ours} \\), large/small \\( S_{base} \\); Whether it is model's problem that can't deal with the test-time sketching styles or user's problem that the input can't support the granularity for instance-level matching, the response by \\( S_{ours} \\) and \\( F_{ours} \\) is similar – sketches would fall onto the manifold but remain distant to the ground truth photo. To discriminate further, we resort to a third metric \\( S_{base} \\). The idea is simple, if \\( S_{base} \\) is large, it is more likely that the input sketch belongs to an OOD rendition style that Ours-Base can't easily adapt to (because without \\( L_{\\mathrm{NT}} \\), Ours-Base is sensitive to style variations); small \\( S_{base} \\) then suggests otherwise that the culprit is due to the over simplistic of a sketch input (user's problem). We visualise some typical examples from the incorrect retrieval results of Shoe-V2 for each scenario in Fig. 5(c) and conduct human trials to verify the accuracy. Specifically, we recruit 50 participants and ask each to con" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.451, + 0.892, + 0.587 + ], + "angle": 0, + "content": "duct 20 trails. In each trial, a participant is shown with a sketch query and Top 4 matching photos along with the ground-truth photo and asked to choose one that best resembles the query. If users successfully pick the ground-truth, we regard this sketch input as problem-free and deem the wrong retrieval along with it as model's problem. Among the total 30 trails, we reach consensus with human participants \\(74.36\\%\\) of the time, confirming the efficacy of our approach." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.603, + 0.618, + 0.618 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.629, + 0.892, + 0.9 + ], + "angle": 0, + "content": "We have looked into the role of photo pre-training for sketch representation learning and argued that role is more than initialising parameters predominantly practised by the community today. We attested our hypothesis with FG-SBIR as a case study and suggested photo neighbourhood topology induced by pre-training could provide a crucial source of supervision for better FG-SBIR generalisation. Our key empirical results not only pushed the upper bound of FG-SBIR benchmarking to a new level but also empowered three novel applications all with the goal of improving the practical values of a FG-SBIR system. Another ambition of this paper is to have shed light on a promising future research path: FG-SBIR learning should look beyond a single task loss of itself and is better tackled as part of an ensemble of vision tasks (Sec. 1.1). We have made a small step towards this ambition by confirming the benefits of co-learning FG-SBIR with a task \\((L_{\\mathrm{NT}})\\) abstracted from a much celebrated vision foundation model." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "2761" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.175, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.468, + 0.142 + ], + "angle": 0, + "content": "[1] SketchX!-Shoe/Chair Fine-grained-SBIR dataset. http://sketchx.ai, 2022.2, 3" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.144, + 0.469, + 0.198 + ], + "angle": 0, + "content": "[2] Rohan Anil, Gabriel Pereyra, Alexandre Passos, Robert Ormandi, George E Dahl, and Geoffrey E Hinton. Large scale distributed neural network training through online distillation. 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Contrastive neighborhood alignment. arXiv preprint arXiv:2201.01922, 2022. 5" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.092, + 0.893, + 0.332 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.956 + ], + "angle": 0, + "content": "2764" + } + ] +] \ No newline at end of file diff --git a/2023/Photo Pre-Training, but for Sketch/243db7cf-846e-4a13-99db-3013d7f7638f_origin.pdf b/2023/Photo Pre-Training, but for Sketch/243db7cf-846e-4a13-99db-3013d7f7638f_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..1abb8bbb7be1023ccc27445bfd0c2ea4d93eadb7 --- /dev/null +++ b/2023/Photo Pre-Training, but for Sketch/243db7cf-846e-4a13-99db-3013d7f7638f_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1b229d8ee19af4678098fb5b97fd7a8732b2b7b6e8b62f4adc2a3584cdabf2dd +size 3023506 diff --git a/2023/Photo Pre-Training, but for Sketch/full.md b/2023/Photo Pre-Training, but for Sketch/full.md new file mode 100644 index 0000000000000000000000000000000000000000..2bc37256320e28a8120cdc975e6a7c9004ad7bc5 --- /dev/null +++ b/2023/Photo Pre-Training, but for Sketch/full.md @@ -0,0 +1,313 @@ +# Photo Pre-Training, But for Sketch + +Ke Li $^{1,2}$ Kaiyue Pang $^{2}$ Yi-Zhe Song $^{2}$ + +$^{1}$ School of Artificial Intelligence, Beijing University of Posts and Telecommunications, China $^{2}$ SketchX, CVSSP, University of Surrey, United Kingdom + +# Abstract + +The sketch community has faced up to its unique challenges over the years, that of data scarcity however still remains the most significant to date. This lack of sketch data has imposed on the community a few "peculiar" design choices – the most representative of them all is perhaps the coerced utilisation of photo-based pre-training (i.e., no sketch), for many core tasks that otherwise dictates specific sketch understanding. In this paper, we ask just the one question – can we make such photo-based pre-training, to actually benefit sketch? + +Our answer lies in cultivating the topology of photo data learned at pre-training, and use that as a "free" source of supervision for downstream sketch tasks. In particular, we use fine-grained sketch-based image retrieval (FG-SBIR), one of the most studied and data-hungry sketch tasks, to showcase our new perspective on pre-training. In this context, the topology-informed supervision learned from photos act as a constraint that take effect at every fine-tuning step - neighbouring photos in the pre-trained model remain neighbours under each FG-SBIR updates. We further portray this neighbourhood consistency constraint as a photo ranking problem and formulate it into a neat cross-modal triplet loss. We also show how this target is better leveraged as a meta objective rather than optimised in parallel with the main FG-SBIR objective. + +With just this change on pre-training, we beat all previously published results on all five product-level FG-SBIR benchmarks with significant margins (sometimes $>10\%$ ). And the most beautiful thing, as we note, is such gigantic leap is made possible within just a few extra lines of code! Our implementation is available at https://github.com/KeLi-SketchX/Photo-Pre-Training-But-for-Sketch + +# 1. Introduction + +People sketch, from prehistoric times in caves, to nowadays on phones and tablets. The sketch community has + +![](images/d7a83af22d2882726ea25a627e25e401b2bbf2f9ea2033bfeaf99abfc9d903c9.jpg) +Figure 1. We rejuvenate the role of pre-training in FG-SBIR. We envisage a scenario where pre-training not only provides parameter initialisation as what the community is accustomed to, but also interacts with each FG-SBIR fine-tuning step as a crucial source of supervision. $\mathrm{L_{FG - SBIR}}$ : FG-SBIR task loss. $\mathrm{L_{NT}}$ : neighbourhood topology compliance loss sourced from a pre-train model. + +consequently witnessed significant progress over the past decade, on fundamental tasks such as classification [19, 40, 74, 80], synthesis [15, 21, 26, 48, 65], to those more application-oriented such as fine-grained sketch-based image retrieval (FG-SBIR) [8, 63, 64, 78]. Despite great strides made, the main barrier ironically lies with the very task itself – people do sketch, but not as much as they take photos! + +As a result, the "largest" sketch datasets [11, 19, 21, 31, 37, 38, 64, 78] are still on a scale of few hundreds/thousands per-category compared with its easily million-level photo counterparts [13, 43, 61, 77, 88]. This means instead of performing sketch-specific pre-training, common practice in the community has been coerced to a two-stage process of pre-training on large-scale photo datasets, and later finetuning on sketch (or sketch-photo pairs for sketch to photo retrieval). Indeed, on the most studied problem of FG-SBIR, while we are seeing tremendous research efforts [6-8, 48-51, 57, 62-64, 67, 78, 79], none of them, to our best knowledge, gets away from the gravity of such a coerced pre-training strategy. + +Just as how pre-training was shown to be instrumental + +in helping photo problems [10, 14, 58, 59, 82], in this paper, we task ourselves to achieve the same, but for sketch. Without further complicating things via obvious options such as sketch synthesis [6, 84] to augment pre-training, we set off to achieve this with photo-data only. The result is instead of putting forward a whole new sketch-specific pre-training strategy, we can adapt any pre-trained models (e.g. ImageNet classification [61], Jigsaw Puzzle [47, 51], CLIP [58]) to work with sketch – all with just a few extra lines of code (therefore benefiting the community at mass). + +We choose FG-SBIR as a testbed and anchor our thoughts on two follow-up questions: i) what knowledge do we seek from a pre-train model (the "what"), and ii) how to pass on that knowledge as a source of supervision for FG-SBIR ("the how"). Specifically, we instantiate the "what" part with neighbourhood-induced topology of photos found in the pre-trained feature space, and enforce the "how" by leveraging the learned photo topology to regularise the fine-tuning of FG-SBIR at every step. Putting together, a new learning principle for FG-SBIR is proposed. Apart from the traditional process of bringing sketch-photo pairs close in a unified metric space, model learning now dictates backward neighbourhood consistency checking with the pre-trained model, as shown schematically in Figure 1. + +Our implementation does indeed take just a few more lines of code. This is achieved by formulating the above into a stochastic triplet ranking problem, and penalise cases where the relative ordering between photos is violated according to the pair-wise feature distance calculated by the pre-trained model. This formulation importantly makes the optimisation well-conditioned when combined with the main FG-SBIR loss, which is also in the form of a triplet loss. We further devise a better solution that treats the former (neighbourhood consistency) as a meta incentive to the latter (FG-SBIR learning). For that, we derive a computationally efficient framework to deal with the second-order nature of meta learning. + +Extensive empirical evidence on (all) five existing product-level FG-SBIR datasets [1] demonstrates the superiority of our proposed approach – it consistently achieves new SoTA results, often with a significant margin and even beats human subjects on FG-SBIR according to recent findings reported by Qian et al. [79]. We wrap up the paper by spelling out the intriguing property of our FG-SBIR model in three practical applications, from supporting smoother retrieval photo gallery and early on-the-fly retrieval, to disentangling human factor in model error attribution. + +# 1.1. Why our topology proposal works so well? + +The performance of FG-SBIR models, we argue, boils down to handling subjective traits in sketch data (e.g. drawing skill, abstraction level). Such subjective differences often result in the trained models becoming heavily biased to + +the training sketch data distribution (i.e. a few seen styles), rather than developing a general understanding across all styles. One consequence, for example, is while most FG-SBIR systems often optimised to virtually zero training loss, they still perform nowhere close to practical adoption on small benchmarks like QMUL-Shoe-V2 (<50% acc@1 with a size of 200 photo gallery). Efforts to explicitly counter such style variability have only begun to emerge very recently, where the technical routes have been dichotomous: i) the power of data with the hope that model has "seen enough" in order to form a smoother test-time sketch-photo manifold [6, 84]. ii) modelling style explicitly with the aim to remove it altogether from the final sketch representation. [7, 63]. + +Our take on the other hand, is that there can never be enough sketch data to cover all styles, nor style itself can be perfectly disentangled. We resort to pre-trained photo manifold that is known to offer good generalisation on photo data already, and transfer only the "good" part to guide sketch learning – the neighbourhood topology. This auxiliary supervision importantly expands the model's coverage beyond the FG-SBIR task itself. In that model learning can not easily overfit to a narrow spectrum of sketch styles anymore, but instead asked to respect the topology constraints inherited from a pre-trained natural photo manifold. + +Related Work Beyond the obvious relation to FG-SBIR, our technical approach is also loosely linked to several other established fields, which we briefly explain their connections due to space limit. The first is knowledge distillation [23,29] often designed for model compression/acceleration; in analogy to the literature, we extract relation-based knowledge [52, 55] defined as neighbourhood topology among instances (vs. response [9, 83]/feature-based [53, 81]) and compress that into FG-SBIR task tuning in an offline distillation fashion [41, 60] (vs. online [2, 46]/self-based [73, 85]). However, instead of the common assumption that knowledge source is a powerful teacher itself for the target task, FG-SBIR pre-training is often generally pursued and performs poorly for FG-SBIR [51]. Leveraging neighbourhood topology supervision from a pre-train model can also be seen as a way of generating pseudo labels [17, 24, 72], a longstanding technique adopted by semi-supervised learning [5, 34, 75]. The difference is we do not introduce extra dataset of unlabelled photos and constrain the label generation in one-time manner instead of updating it on the fly [5, 25, 56]. Lastly, (nearest) neighbourhood analysis is an important tool for many computer vision problems, from visual manipulation [16, 28, 69] to unsupervised feature learning [18, 27]. Most relevant to ours is the use of nearest neighbour search as a post-hoc query expansion method in photo retrieval [12, 35, 90] to boost performance. But unlike we treat photo neighbourhood structure as an indispensable property that model has to bear regardless of the new task + +adaptations, query expansion is a special case of graph reranking [87] to enhance the recall rate of a otherwise instance sensitive retrieval system. The system has not undertaken any representation learning itself. + +# 2. Methodology + +Overview Given a FG-SBIR benchmark $X$ comprising of $N$ photos $\{p_1, p_2, \dots, p_N\}$ and $\sum_{i=1}^{N} p_i^m$ sketches $\{s_1^1, s_1^2, \dots, s_1^{p_1^m}, s_2^1, s_2^2, \dots, s_2^{p_2^m}, \dots, s_N^1, s_N^2, \dots, s_N^{p_N^m}\}$ with $p_i^m$ denoting the availability of sketch instances corresponding to one photo $p_i^1$ , we aim to learn a shared sketch-photo embedding space $\Psi(X; \theta)$ from the training split of $X$ that generalises to the test case scenarios – given a sketch query $s_{test}$ , its feature representation $\Psi(s_{test}, \theta)$ is able to be closer to that of its corresponding photo than any other photos in the retrieval gallery. To achieve this goal, a simple but effective learning variant of triplet ranking loss has been proposed [64, 78] and is still being adopted today after the past six years of intense FG-SBIR developments. We write down this test of time FG-SBIR loss as follows: + +$$ +\begin{array}{l} L _ {\mathrm {F G} - \mathrm {S B I R}} \left(X _ {\text {b a t c h}}; \theta\right) = \frac {1}{B} \sum_ {i = 1} ^ {B} \max _ {j \in \left[ 1, p _ {i} ^ {m} \right]} \left(\Delta_ {s p} + \right. \tag {1} \\ d \left(\Psi \left(s _ {i} ^ {j}, \theta\right), \Psi \left(p _ {i}, \theta\right)\right) - d \left(\Psi \left(s _ {i} ^ {j}, \theta\right), \Psi \left(p _ {k \neq i}, \theta\right)\right), 0) \\ \end{array} +$$ + +where $d$ is often a $l_{2}$ based measure, $\Delta$ is a heuristically set hyper-parameter. $p_{k\neq i}$ means $p_k$ serves as a negative contrastive target of $p_i$ in the underlying training batch. The idea is then to push the corresponding sketch-photo pairs close and pull the non-matching ones apart, and see the learning process as complete provided that a safe distance margin has been achieved. + +# 2.1. Neighbourhood Topology As Supervision + +It raises two questions when comes to extracting the neighbourhood information from a pre-train model $\Phi(\cdot)$ and leveraging it as another supervision source together with Eq. 1 for FG-SBIR task learning: (i) what kind of neighbourhood topology do we aim to model from potentially many available choices (e.g. nearest neighbour, k-nearest neighbour, graph), and more importantly (ii) how that topology modelling better suits its combination with the triplet-based objective $L_{\mathrm{FG - SBIR}}$ . Our solution simulates a global modelling of topology-induced supervision and executes it with pairwise ranking trials – “global” examination maximally exploits all levels of neighbourhood information encoded in pre-training while “pairwise” means we can still formulate a contrastive form of supervision and make + +![](images/0a6401b149359d25f7bba4b404bee65aec3f37b5216ed94ff93d3f695e756064.jpg) +Figure 2. Neighbourhood supervision should be cross-domain. We show how $\hat{L}_{\mathrm{NT}}$ failing to respect the cross-domain nature deteriorates FG-SBIR learning regardless of its strength (a: x-axis: $\beta$ ; y-axis: acc@1) and leads to feature space dissociating sketch and photo (b). The issue is tackled by our proposed $L_{\mathrm{NT}}$ (c). + +it well-conditioned in terms of working with $L_{\mathrm{FG - SBIR}}$ . Specifically, given a training batch $X_{batch}$ with $B$ sketchphoto pairs, we derive a ranking matrix $R$ of size $B \times B \times B$ from $\Phi(\cdot)$ where entry $R(i,j,k)$ represents the ordering of relative feature distance (topology) for a photo triplet: + +$$ +R (i, j, k) = \left\{ \begin{array}{c} 1, d \left(\Phi \left(p _ {i}\right), \Phi \left(p _ {j}\right)\right) \leq d \left(\Phi \left(p _ {i}\right), \Phi \left(p _ {k}\right)\right) \\ - 1, d \left(\Phi \left(p _ {i}\right), \Phi \left(p _ {j}\right)\right) > d \left(\Phi \left(p _ {i}\right), \Phi \left(p _ {k}\right)\right) \\ \varnothing , \text {i f} i = j \text {o r} i = k \text {o r} j = k \end{array} \right. \tag {2} +$$ + +$\varnothing$ is a special token for self-identity serving for notation convenience only, in practice our photo triplet will always be constructed from three different photos. Also note that we do not calculate the batch-wise matrix $R$ during FGSBIR learning, which can be computational resource and time consuming. Instead, we calculate such a matrix for all training split photos in an offline manner so that $R$ can be formed on-the-fly with some simple row and column selection operations depending on which photos to include. + +With these preliminaries, we then ask $R$ to take effect at every FG-SBIR fine-tuning step and punish the scenario where photo neighbourhood topology (NT) $R$ represents is violated. We formulate it as another triplet ranking loss: + +$$ +\begin{array}{l} \hat {L} _ {\mathrm {N T}} \left(X _ {\text {b a t c h}}, \theta\right) = \frac {1}{Z} \sum_ {i, j, k} \max \left(\Delta_ {\mathrm {N T}} + R (i, j, k) \times \right. \tag {3} \\ [ d (\Psi (p _ {i}, \theta), \Psi (p _ {j}, \theta)) - d (\Psi (p _ {i}, \theta), \Psi (p _ {k}, \theta)) ], 0) \\ \end{array} +$$ + +![](images/935098c07d1c6c30e492945f46e4ed4844ed493d21803fd4195b050992610d7c.jpg) + +![](images/1aabe005f292cd2fc57929bdcbe881cc61d027ba155dd634a1bb7ebe4ce3bdad.jpg) +Figure 3. FG-SBIR performance under Eq. 5 and with different pre-training strategies. x-axis: task importance ratio $\beta/\alpha$ ; y-axis: acc@1. $L_{\mathrm{NT}}$ improves upon baseline for a wide range of ratio values on QMUL-Shoe/Chair-V2. $\spadesuit$ SoTA: $43.7\%$ [7]/69.1% [79]. + +where $Z$ is normalisation factor depending on how many stochastic triplets we form for each $p_i$ . If we use $K$ ( $1 \leq K \leq (B - 1)(B - 2)$ ) to denote the number of triplets formed for $p_i$ , $Z = B \times K$ . We will provide ablations on the choice of $K$ in our experiment session. + +Caveat from Cross-Domain Ultimately, we are trying to solve a cross-domain problem. There is the risk that while the single-modal loss in Eq. 3 brings the extra regularisation, it restrains a model's ability and flexibility to unify the sketch and photo domains. The problem is made more likely given $\Phi(\cdot)$ is usually pre-trained on a benchmark dominated by photos (e.g. ImageNet, MS-COCO) and thus shares closer affinity to photos as in-distribution data and sketches otherwise. Empirically, we find this is exactly the case where introduction of Eq. 3 results in an almost complete separation of the feature space from two domains (Fig. 2 (b)) and always jeopardises FG-SBIR performance regardless of its relative strength in a multi-task setting (Fig. 2 (a)). How do we achieve the goal of maintaining neighbourhood topology and meanwhile respecting the cross-domain nature with minimal modifications on Eq. 3? Eq. 4 encodes our thoughts by simply substituting $p_i$ with a random sketch $s_i^r$ ( $r \in [1, p_i^m]$ ) it corresponds to: + +$$ +L _ {\mathrm {N T}} \left(X _ {\text {b a t c h}}, \theta\right) = \frac {1}{Z} \sum_ {i, j, k} \max \left(\Delta_ {\mathrm {N T}} + R (i, j, k) \times \right. \tag {4} +$$ + +$$ +\left[ d \left(\Psi \left(s _ {i} ^ {r}, \theta\right), \Psi \left(p _ {j}, \theta\right)\right) - d \left(\Psi \left(s _ {i} ^ {r}, \theta\right), \Psi \left(p _ {k}, \theta\right)\right) \right], 0) +$$ + +In Fig. 2 (c), we show $L_{\mathrm{NT}}$ helps to greatly alleviate the problem induced by $\hat{L}_{\mathrm{NT}}$ and is able to work synergistically with $L_{\mathrm{FG-SBIR}}$ as shown in the following section. + +# 2.2. Learning Together or Learning to Learn? + +We explore two ways of combining loss functions $L_{\mathrm{FG - SBIR}}$ and $L_{\mathrm{NT}}$ . The first is seeing two objectives as parallel, i.e. a multi-task setting, where the other choice is + +to see $L_{\mathrm{NT}}$ as a meta objective that any model updates rendered by $L_{\mathrm{FG-SBIR}}$ should be compliant to the regularisation from $L_{\mathrm{NT}}$ , i.e. learning to learn. Conceptually, the former will be inevitably suboptimal as the two objectives are essentially not equally important – we do have a primary task of FG-SBIR. However, from implementation perspective, the paradigm of learning to learn often brings a greater optimisation barrier [3,30,76] than that of multi-task, which leaves its practical performance less predictable. To wit, we first examine multi-task setting and show that such a setting can already improve upon the baseline and bring new SoTA performance for a wide range of combinations of task coefficients. We then derive a framework that efficiently implements the idea of learning-to-learning and helps to fulfil its potential as a better solution. We write down the objective for multi-task setting and report the results in Fig. 3: + +$$ +L _ {\text {M u l t i}} = \alpha \times L _ {\mathrm {F G} - \mathrm {S B I R}} \left(X _ {\text {b a t c h}}; \theta\right) + \beta \times L _ {\mathrm {N T}} \left(X _ {\text {b a t c h}}; \theta\right) \tag {5} +$$ + +It can be seen that $L_{\mathrm{NT}}$ consistently brings better FG-SBIR performance as its weighting increases $(\beta / \alpha \uparrow)$ till a tipping cut point. The superiority is also not constrained to the specific pre-training method and works on different fine-grained object categories. + +$L_{\mathrm{NT}}$ as Meta Objective Another way to regularise model learning from $L_{\mathrm{NT}}$ is to respect the fact that FG-SBIR task learning is our primary goal and that all we need is to ensure its progress does not interfere with the neighbourhood topology induced from pre-training. This means $L_{\mathrm{NT}}$ acts on an updated model, whose gradient descents are now rendered by $L_{\mathrm{FG-SBIR}}$ . To prevent prohibitive computation cost due to expensive inner loop optimisation, we simulate the said process with one step of gradient step as with some past works [44, 45, 56] and formulate it as: + +$$ +\theta_ {t e m p} = \theta_ {n} - \eta_ {s} \nabla_ {\theta_ {n}} L _ {\mathrm {F G} - \mathrm {S B I R}} \left(X _ {b a t c h}; \theta\right) \tag {6} +$$ + +$$ +\theta_ {n + 1} = \theta_ {\text {t e m p}} - \eta_ {t} \nabla_ {\theta_ {n}} L _ {\mathrm {N T}} \left(X _ {\text {b a t c h}}; \theta_ {\text {t e m p}}\right) +$$ + +Applying chain rules expands $\nabla_{\theta_n}L_{\mathrm{NT}}(X_{batch};\theta_{temp})$ as: + +$$ +\nabla_ {\theta_ {n}} L _ {\mathrm {N T}} \left(X _ {\text {b a t c h}}; \theta_ {\text {t e m p}}\right) = \nabla_ {\theta_ {\text {t e m p}}} L _ {\mathrm {N T}} \left(X _ {\text {b a t c h}}, \theta_ {\text {t e m p}}\right) + +$$ + +$$ +\eta_ {s} \nabla_ {\theta_ {n}} ^ {2} L _ {\mathrm {F G - S B I R}} \left(X _ {\text {b a t c h}}, \theta_ {n}\right) \nabla_ {\theta_ {\text {t e m p}}} L _ {\mathrm {N T}} \left(X _ {\text {b a t c h}}, \theta_ {\text {t e m p}}\right) \tag {7} +$$ + +The key rests on how we deal with the expensive Hessian-vector products for deep models with million-scale parameters. Fortunately, we can substantially reduce the computational complexity using finite difference approximation [54]. Let $\epsilon$ be a small positive scalar and $\theta_{n}^{\pm} = \theta_{n} \pm \epsilon \nabla_{\theta_{temp}} L_{\mathrm{NT}}(X_{batch}; \theta_{temp})$ , we approximate $\nabla_{\text{approx}} = \nabla_{\theta_n}^2 L_{\mathrm{FG-SBIR}}(X_{batch}, \theta_n) \nabla_{\theta_{temp}} L_{\mathrm{NT}}(X_{batch}, \theta_{temp}) \approx \frac{\nabla_{\theta_n} L_{\mathrm{FG-SBIR}}(X_{batch}; \theta_n^+) - \nabla_{\theta_n} L_{\mathrm{FG-SBIR}}(X_{batch}; \theta_n^-)}{2\epsilon}$ . Evaluating the finite difference then requires only two forward passes of $\theta_{n}^{\pm}$ and two backward passes of $\theta_{n}$ , and the complexity is reduced from $O(|\theta|^2)$ to $O(|\theta|)$ . Putting together, + +
BenchmarkMulti-task (Eq. 5)Meta-full (Eq. 8)Meta-first (Eq. 9)
QMUL-Shoe-V169.57%73.91%76.52%
QMUL-Shoe-V248.05%49.75%50.75%
QMUL-Chair-V197.94%97.94%98.97%
QMUL-Chair-V275.88%76.21%75.56%
QMUL-Handbag70.24%71.43%72.02%
+ +Table 1. $L_{\mathrm{NT}}$ as meta objective is better than that as a parallel task. Our proposed solution serves as a first-order approximation to the full meta solution and achieves comparable or better performance while being significantly training memory efficient. + +the update rule becomes: + +$$ +\begin{array}{l} \theta_ {n + 1} = \theta_ {n} - \eta_ {s} \nabla_ {\theta_ {n}} L _ {\mathrm {F G - S B I R}} (X _ {\text {b a t c h}}; \theta_ {n}) \\ - \eta_ {t} \nabla_ {\theta_ {t e m p}} L _ {\mathrm {N T}} \left(X _ {b a t c h}, \theta_ {t e m p}\right) - \eta_ {t} \eta_ {s} \nabla_ {a p p r o x} \tag {8} \\ \end{array} +$$ + +First-Order Approximation The term $\nabla_{\text{approx}}$ in Eq. 8 contains second-order derivatives, which we strip off from our final formulation. We note that computation burden is not the reason we do so. While this second-order term can indeed double the wall-clock training time per epoch, the typical small size of FG-SBIR benchmark makes this extra computation cost reasonably affordable in practice ( $\sim 10$ min/epoch). It is the less empirical success that leads us to the decision. In Tab. 1, we demonstrate the FG-SBIR performance learned under Eq. 8 with and without $\nabla_{\text{approx}}$ and observe the introduction of extra second-order term can actually worsen the performance across benchmarks. Our hypothesis is that the coefficient $\eta_s \eta_t$ is already very small during implementations (1e-6~1e-8) and thus next to a high-order noisy residual term. The harm of subjecting learning to such high variance can easily override the disadvantage of slight bias that cancelling $\nabla_{\text{approx}}$ could have once caused. Our final learning objective is thus free from second-order terms and produce the results throughout the experimental session if not otherwise mentioned: + +$$ +\begin{array}{l} \theta_ {n + 1} = \theta_ {n} - \eta_ {s} \nabla_ {\theta_ {n}} L _ {F G - S B I R} \left(X _ {\text {b a t c h}}; \theta_ {n}\right) \tag {9} \\ - \eta_ {t} \nabla_ {\theta_ {t e m p}} L _ {N T} (X _ {b a t c h}, \theta_ {t e m p}) \\ \end{array} +$$ + +# 3. Results and Analysis + +Baseline Comparison2 We compare with 14 existing FG-SBIR baselines and report their published numbers by copying from the papers. We denote our method as Ours (X) where X depends on the specific pre-training strategy, e.g. Ours (ImageNet [61]). We also delegate a default setting Ours for Ours (OBOW [22]), which represents the best performance across benchmark settings. Ours-Base (X) is the typical FG-SBIR learning under a triplet ranking loss $L_{\mathrm{FG - SBIR}}$ without guidance of $L_{\mathrm{NT}}$ and used for baseline + +control purpose. From Tab. 2, we can make following observations: i) Ours not only numerically represents the new SoTA FG-SBIR performance but also elevates benchmarking upper bound to a new level. For example, on the challenging Shoe-V2, we are able to achieve $50.75\%$ acc@1, an absolute $\sim 7\%$ improvement over the existing best reported number. It is also noteworthy that our method has for the first time beaten humans in a trial study conducted by [79], suggesting the possibility of putting our FG-SBIR system into real-world practical adoption. ii) Besides Shoe-V1, we find ResNet50, a particular CNN architecture rarely employed by FG-SBIR works before, gives to a significantly stronger benchmarking baseline, e.g. on Shoe-V2 (ChairV2), Ours-Base (ImageNet) achieves $36.04\%$ $(67.82\%)$ compared to the $32\% \sim 34\%$ $(50\% \sim 54\%)$ reported by other CNN backbones (e.g. InceptionV3). iii) Embarrassingly, Ours-Base (OBOw), a simple triplet ranking baseline but replacing the common ImageNet pre-training already brings the best result ever reported. Such success highlights the importance of choosing the right pre-training strategy for FG-SBIR, which has been long underestimated and requires more in-depth investigation. iv) Among the different representative types of pre-training strategies examined (supervised, contrastive/pretext self-supervision, unsupervised clustering, vision-language alignment), $L_{\mathrm{NT}}$ consistently introduces extra improvements. + +Engineering Practice Matters in $L_{\mathrm{NT}}$ We have briefly described how to formulate $L_{\mathrm{NT}}$ in Sec. 2.1 that given a query photo, we randomly compose $K$ pairs of photos from the rest of current data batch and hope their relative distance ranking to the query aligns with those defined in $R$ by a safe minimum margin $\Delta_{\mathrm{NT}}$ . Here we conduct ablations on three key (in bold) engineering choices and aim to show the dramatically different impacts they impose on FG-SBIR learning. Notably, different to our global approach (i.e. modelling relative neighbourhood for any triplet of photos), recent works [18, 91] see the top nearest neighbours as the only positives3, which we denote as Nearest in comparison with our Random. Results in Tab. 3 show that the performance is not sensitive to $K$ , where a overly large $K$ can slightly harm the performance. In a stark contrast, the choice of margin $\Delta_{\mathrm{NT}}$ matters greatly. Since a larger margin value corresponds to a stronger regularisation effect from $L_{\mathrm{NT}}$ , this implicates the need to carefully tuning that auxiliary strength as we have a primary task of FG-SBIR. The common approach of seeing neural nearest instances as neighbours is also inferior (44.14% vs. 50.75%). We hypothesise the reason is due to the very fine-grained nature of our task. By assuming a prior that neighbours are always from a fixed set of few nearest photos, model is encouraged to take a biased shortcut by seeing those photos as less + +
MethodCommentsDataset
SummaryBackboneQMUL-Shoe-V1QMUL-Shoe-V2QMUL-Chair-V1QMUL-Chair-V2
Yu et al. (CVPR16 [78])Triplet SiameseSketch-a-Net52.17%--72.16%--
Song et al. (BMVC16 [66])Attribute learningSketch-a-Net50.43%--78.35%--
Song et al. (ICCV17 [67])Spatial attentionSketch-a-Net61.74%--81.44%--
Li et al. (TIP17 [39])Multi-view alignmentGoogleNet‡51.30%--79.38%--
Radenovic et al. (ECCV18 [57])Unsupervised shape matchingVGG-16‡54.8%--85.6%--
Lin et al. (ACMMM19 [42])Retrieval by classificationDenseNet-16963.48%40.02%95.88%--
Bhunia et al. § (CVPR20 [8])Early Retrieval with rewardInceptionV3--30.8%--51.2%
Pang et al. (CVPR20 [51])Jigsaw pre-trainingGoogleNet56.52%36.52%85.98%--
Zhang et al. (ECCV20 [84])Generative hashingSketch-a-Net35.7%--67.1%--
Sain et al. (BMVC20 [62])Hierarchical modellingInceptionV3--36.27%--62.45%
Bhunia et al. (CVPR21 [6])Help from unlabelled photosInceptionV3--39.1%--60.2%
Sain et al. (CVPR21 [63])Style-agnostic learningInceptionV3--36.47%--62.86%
Yu et al. (IJCV21 [79])Mid-level featuresInceptionV366.1%42.3%91.8%69.1%
Bhunia et al. (CVPR22 [7])Noisy stroke removalInceptionV3--43.7%--64.8%
Human Trials [79]----66.09%49.50%94.85%63.00%
Ours-Base (ImageNet)LFG-SBIR - Eq. 1ResNet5053.04%36.04%88.66%67.82%
Ours (ImageNet){LFG-SBIR, LNT} - Eq. 9ResNet5067.83%42.04%94.85%71.70%
Ours-Base (Jigsaw)LFG-SBIR - Eq. 1ResNet5056.52%37.69%90.72%69.45%
Ours (Jigsaw){LFG-SBIR, LNT} - Eq. 9ResNet5069.57%42.19%94.85%72.34%
Ours-Base (Barlow Twins)LFG-SBIR - Eq. 1ResNet5067.83%44.29%91.75%69.13%
Ours (Barlow Twins){LFG-SBIR, LNT} - Eq. 9ResNet5072.17%47.90%95.88%73.95%
Ours-Base (CLIP)LFG-SBIR - Eq. 1ViT-B/3270.43%46.10%93.81%72.35%
Ours (CLIP){LFG-SBIR, LNT} - Eq. 9ViT-B/3277.39%49.70%96.91%74.92%
Ours-Base (OBOW)LFG-SBIR - Eq. 1ResNet5068.70%45.20%92.78%71.06%
Ours (OBOW){LFG-SBIR, LNT} - Eq. 9ResNet5076.52%50.75%98.97%75.56%
+ +Table 2. Comparison with existing FG-SBIR competitors. $\ddagger$ represents those non-parametric learning methods that only take backbone as a fixed feature extractors. Numbers for methods denoted with ${}^{§}$ are not reported in the original paper; we take it from their follow-up works. Ours (OBOW) is our final implementation throughout paper (hence shaded in light green). + +
NT typeKΔNTQMUL-Shoe-V2QMUL-Chair-V2
Random10.0149.70%73.95%
Random500.0148.80%72.03%
Random1000.0145.05%70.42%
Random100.0150.75%75.56%
Random100.00549.25%73.31%
Random100.0545.50%71.38%
Random100.143.69%67.52%
Nearest10.0145.05%70.74%
Nearest100.0144.14%70.10%
Nearest100.00544.30%68.17%
+ +discriminating (while they are actually discriminative in the lens of FG-SBIR) instead of leveraging them to maintain the feature neighbourhood topology as expected. + +$R$ Sourced Beyond FG-SBIR Pre-training So far, we have required our acquisition of neighbourhood supervision $R$ always sources from the same model $(\Phi)$ on which a FG-SBIR task is fine-tuned. A natural question is therefore if such binding is necessary for $R$ to boost FG-SBIR performance or the way to obtain $R$ can be done more flexibly. In Tab. 4, we experiment with different combinations where $R$ comes from a third party that is irrelevant to the underlying pre-training strategy employed for FG-SBIR. We give a affirmative answer that there is no causal relation between the two. It seems that $R(L_{NT})$ always helps as long as it comes from a general-purpose vision foundation model. + +Table 3. Ablation studies on the engineering choices in $L_{\mathrm{NT}}$ . The row in grey shade represents the setting we use throughout the paper. More details in text. + +
Eq. 9 +QMUL-Shoe-V2R source
INet [61]JSaw [51]BTwins [82]CLIP [58]OBOW [22]
Pre-trainINet (36.04%)42.04%41.74%42.64%42.34%43.99%
JSaw (37.69%)42.64%42.19%42.94%42.19%44.29%
BTwin (44.29%)46.55%45.80%47.90%47.60%48.20%
CLIP (46.10%)48.35%47.75%50.30%49.70%51.35%
OBOW (45.20%)48.80%47.30%50.45%49.40%50.75%
+ +
Eq. 9 +QMUL-Chair-V2R source
INet [61]JSaw [51]BTwins [82]CLIP [58]OBOW [22]
Pre-trainINet (67.82%)71.70%70.74%72.03%72.35%72.67%
JSaw (69.45%)71.38%72.34%72.67%72.03%73.30%
BTwin (69.13%)72.99%72.03%73.95%73.31%74.92%
CLIP (72.35%)74.60%73.31%75.24%74.92%76.53%
OBOW (71.06%)73.95%72.99%74.92%74.90%75.56%
+ +Table 4. Performance when $R$ is no longer required to be extracted from a FG-SBIR pre-train model. INet: ImageNet classification. JSaw: Jigsaw self-supervision. BTwin: Barlow Twins. Numbers on the diagonal is our main results as reported in Tab. 2. + +The only coarse pattern we observe is a better FG-SBIR pretrain model (e.g. OBOw) is often a more effective source for extracting $R$ , i.e. upper triangle performance is generally better than the lower counterpart on both shoe and chair dataset. Interestingly, our best number is with CLIP as pretraining strategy and OBOw as $R$ source. While we believe the exact implication of such synergy is beyond the scope of this paper, it does suggest the potential improvements of our proposed framework when the choice of $R$ and pre-training is given bigger freedom. + +Generalisation Analysis In Sec. 1.1, we have provided intuitions on why $L_{\mathrm{NT}}$ helps better FG-SBIR generalisation. + +![](images/73dfd4c38b153e8309243f924addaa0fd182988eded4a191e9a439706b51274b.jpg) +Figure 4. Generalisation Analysis. We visualise the loss landscapes in (a) to highlight the role of $L_{\mathrm{NT}}$ in enabling flatter optima. (b) shows the nuclear norm of gradient estimates across different training epochs. High variance means gradient is close to random, while low variance implies a deterministic gradient estimate. Lower is better. With lower gradient variance, result reproducibility is improved as be seen in the stable test performance (mean normalised) among the last 100 training iterations (c). + +We aim to understand such advantage with more rigour here via three different facets of empirical analysis: Visualising loss landscape: one way to probe into model generalisation is to qualitatively visualise its loss landscape. The connection between the geometry of the loss landscape – in particular the flatness of minima – and generalisation has been studied extensively in the literature [20, 32, 33]. We adopt the visualisation method by [36] (perturbations on model weights along two directions and conduct filter normalisation to circumvent scale invariance) and verify the loss landscapes for FG-SBIR models learned under Eq. 1 and Eq. 9. Results in Fig. 4(a) confirm that Ours with $L_{\mathrm{NT}}$ renders optimal model parameters lying in neighbourhoods with uniformly low loss compared to the sharp minima in Our-Base by traditional FG-SBIR loss, and is therefore more generalisable. Covariance of gradients: Another way to peek into model's generalisation capability is to quantitatively evaluate its training dynamics – we choose the variance of gradients to measure the goodness of fit of the underlying update. Specifically, we calculate the nuclear norm $\sigma$ of covariance matrix of the gradients of samples across different training epochs, where a smaller value corresponds to a lower variance and higher signal to noise ratio [71]. We plot $\sigma$ distribution in Fig. 4(b) and can see that training with $L_{\mathrm{FG - SBIR}}$ alone can't yield a good signal especially at the early phase, a phase often known to learn generalisable and less task-specific features [4, 68, 70]. The analysis also gives an explanation to the reproducibility problem in FG-SBIR learning [51] that checkpoints of peak performance are often taking place in a short period and become elusive thereafter. The model simply can't converge as $\sigma$ value remains large near the end of learning. In this regard, our model should improve reproducibility as confirmed empirically (Fig. 4(c)). Robustness to input per + +turbations: As a last approach, we apply a set of random global (e.g. rotate, scale, translate) and local (e.g. stroke width/clipping) deformations to each stroke and examine how these perturbations affect the retrieval performance. We use svg-disturber library from [89] and generate ten versions of deformations for each test sketch. On ShoeV2, the average performance percentage drop by Ours-Base (ImageNet/OBOW) is $19.16(\pm 3.48)/15.48(\pm 3.11)$ compared with $13.84(\pm 2.41)/12.27(\pm 1.19)$ by Ours (ImageNet/OBOW). Similar trend is found on Chair-V2 with $10.08(\pm 5.65)/11.96(\pm 5.45)$ vs. $7.92(\pm 3.82)/6.42(\pm 2.64)$ . Ours is better at defending robustness attack. + +# 4. Application + +The advantage of FG-SBIR models learned under our neighbourhood proposal is not limited to the traditional better benchmarking. We showcase three examples below to reveal more benefits from practical application perspective. Smoother Retrieval Gallery One side effect alongside $L_{\mathrm{NT}}$ is a FG-SBIR system with top ranked photos representing a smoother transition (because we protect the dominant neighbourhood topology on natural photos against downstream task fine-tuning). The result is a more consistent viewing experience to end users that photos within their receptive field are relevant and subjected to further explorations beyond their original query (Fig. 5(a)). To evaluate quantitatively, we use the difference of features extracted from the second last layer of VGG-16 to measure the appearance similarity between a photo pair [86]. We calculate the mean of all pairwise feature distances within the Top 10 retrieved photos as smoothness score for Ours-Base (ImageNet/OBOW) and Ours (ImageNet/OBOW). Ours achieve a smaller mean (0.0264/0.0251 vs. 0.0296/0.0312 on ShoeV2 and 0.0509/0.0493 vs. 0.0673/0.0695) on Chair-V2. + +Support for Early Retrieval We have shown our proposal is more robust to stroke-level perturbation. Here we explore further to verify if similar conclusion still holds when we extend the robustness test to stroke deletions. A positive answer then contributes to an important application where users in practice are unwillingly to complete the full sketch episode and expect the system to response to its partial input as early as possible, a.k.a. on-the-fly FG-SBIR [7]. We plot the FG-SBIR performance curve with respect to different input sketch percentage in Fig. 5(b) and can see Ours-Base trails Ours by a large margin. Surprisingly, we find our method is comparable to the result of a complex RL-based approach [7] tailored for the problem, where in most cases, we can save $\sim 30\%$ less strokes for users with almost no performance degradation. + +Retrieval Error Attribution The unique trait of our retrieval result also allows for an analytical tool established for FG-SBIR for the first time: when an error is flagged, is the model not good enough or the human sketch input + +![](images/3eae0c4de3d049109916ebe507dd3fb2eb678886c9a3785dc7b35f1d93fdd4dd.jpg) +(a) Smoother Retrieval Gallery + +![](images/0c7f5ca744c9d13db93caef4312160c1384ae353d23abafae3df2c4b79d9f561.jpg) +(c) Retrieval Error Attribution + +![](images/6d312a113b0921445929ddbaaba7f926bf07761ad0a5f91fd8893001afa5d724.jpg) +(b) On-the-fly Early Retrieval + +![](images/dafce6e4c5815e74b3c5eb8c5d428c20de2e749fab0632d91885a49c1d87097d.jpg) +User input problem with sketch itself unable to support correct retrieval +Figure 5. We spell out the potential of our proposed method for three practical applications. In (a), we exemplify cases with successful top-1 retrieval under both Ours and Ours-Base can present significantly different retrieval gallery. Ours renders a visually smoother photo list and thus better viewing experience. Our framework also supports early retrieval setting (b) as a byproduct and achieves comparable results with purpose-built method ( $\star$ [8]). We further show not necessarily all retrieval errors come down to model incapability. Ours can help find out sketch inputs that are problematic in themselves. # refers to the four scenarios for error attribution. More details in text. + +does? We identify four scenarios for such binary error attribution using the retrieval results of both Ours-Base and Ours; we denote the smoothness score (introduced earlier) among the top 5 retrieved photos by both models as $S_{ours}$ and $S_{base}$ , and fidelity score $F_{ours}$ as the mean feature euclidean difference between the ground-truth photo and top 5 retrieved photos by Ours. Scenario 1: large $S_{ours}$ , large $F_{ours}$ ; sketch input is of low quality that completely drifts away from the photo manifold – user's problem. Scenario 2: small $S_{ours}$ , small $F_{ours}$ ; sketch falls nicely onto the photo manifold with similar photos and ground-truth nearby, but wrong retrieval. Model is not good enough – model's problem. Scenario 3&4: small $S_{ours}$ , large $F_{ours}$ , large/small $S_{base}$ ; Whether it is model's problem that can't deal with the test-time sketching styles or user's problem that the input can't support the granularity for instance-level matching, the response by $S_{ours}$ and $F_{ours}$ is similar – sketches would fall onto the manifold but remain distant to the ground truth photo. To discriminate further, we resort to a third metric $S_{base}$ . The idea is simple, if $S_{base}$ is large, it is more likely that the input sketch belongs to an OOD rendition style that Ours-Base can't easily adapt to (because without $L_{\mathrm{NT}}$ , Ours-Base is sensitive to style variations); small $S_{base}$ then suggests otherwise that the culprit is due to the over simplistic of a sketch input (user's problem). We visualise some typical examples from the incorrect retrieval results of Shoe-V2 for each scenario in Fig. 5(c) and conduct human trials to verify the accuracy. Specifically, we recruit 50 participants and ask each to con + +duct 20 trails. In each trial, a participant is shown with a sketch query and Top 4 matching photos along with the ground-truth photo and asked to choose one that best resembles the query. If users successfully pick the ground-truth, we regard this sketch input as problem-free and deem the wrong retrieval along with it as model's problem. Among the total 30 trails, we reach consensus with human participants $74.36\%$ of the time, confirming the efficacy of our approach. + +# 5. Conclusion + +We have looked into the role of photo pre-training for sketch representation learning and argued that role is more than initialising parameters predominantly practised by the community today. We attested our hypothesis with FG-SBIR as a case study and suggested photo neighbourhood topology induced by pre-training could provide a crucial source of supervision for better FG-SBIR generalisation. Our key empirical results not only pushed the upper bound of FG-SBIR benchmarking to a new level but also empowered three novel applications all with the goal of improving the practical values of a FG-SBIR system. Another ambition of this paper is to have shed light on a promising future research path: FG-SBIR learning should look beyond a single task loss of itself and is better tackled as part of an ensemble of vision tasks (Sec. 1.1). We have made a small step towards this ambition by confirming the benefits of co-learning FG-SBIR with a task $(L_{\mathrm{NT}})$ abstracted from a much celebrated vision foundation model. + +# References + +[1] SketchX!-Shoe/Chair Fine-grained-SBIR dataset. http://sketchx.ai, 2022.2, 3 +[2] Rohan Anil, Gabriel Pereyra, Alexandre Passos, Robert Ormandi, George E Dahl, and Geoffrey E Hinton. Large scale distributed neural network training through online distillation. In ICLR, 2018. 2 +[3] Antreas Antoniou, Harrison Edwards, and Amos Storkey. 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Contrastive neighborhood alignment. arXiv preprint arXiv:2201.01922, 2022. 5 \ No newline at end of file diff --git a/2023/Photo Pre-Training, but for Sketch/images.zip b/2023/Photo Pre-Training, but for Sketch/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..54bfa713741097e312c1e30bcaa30f3a93230221 --- /dev/null +++ b/2023/Photo Pre-Training, but for Sketch/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2d2cb7bfb8e6246b43a3f56eef61e85e4439eac916229238d884aaac4516f174 +size 628567 diff --git a/2023/Photo Pre-Training, but for Sketch/layout.json b/2023/Photo Pre-Training, but for Sketch/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..f14f5f62c9c7f49c4cbc32aa47bc135535463072 --- /dev/null +++ b/2023/Photo Pre-Training, but for Sketch/layout.json @@ -0,0 +1,10197 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 188, + 103, + 406, + 121 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 188, + 103, + 406, + 121 + ], + "spans": [ + { + "bbox": [ + 188, + 103, + 406, + 121 + ], + "type": "text", + "content": "Photo Pre-Training, But for Sketch" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 194, + 142, + 398, + 158 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 194, + 142, + 398, + 158 + ], + "spans": [ + { + "bbox": [ + 194, + 142, + 398, + 158 + ], + "type": "text", + "content": "Ke Li" + }, + { + "bbox": [ + 194, + 142, + 398, + 158 + ], + "type": "inline_equation", + "content": "^{1,2}" + }, + { + "bbox": [ + 194, + 142, + 398, + 158 + ], + "type": "text", + "content": " Kaiyue Pang" + }, + { + "bbox": [ + 194, + 142, + 398, + 158 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 194, + 142, + 398, + 158 + ], + "type": "text", + "content": " Yi-Zhe Song" + }, + { + "bbox": [ + 194, + 142, + 398, + 158 + ], + "type": "inline_equation", + "content": "^{2}" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 69, + 162, + 523, + 192 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 69, + 162, + 523, + 192 + ], + "spans": [ + { + "bbox": [ + 69, + 162, + 523, + 192 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 69, + 162, + 523, + 192 + ], + "type": "text", + "content": " School of Artificial Intelligence, Beijing University of Posts and Telecommunications, China " + }, + { + "bbox": [ + 69, + 162, + 523, + 192 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 69, + 162, + 523, + 192 + ], + "type": "text", + "content": " SketchX, CVSSP, University of Surrey, United Kingdom" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 143, + 218, + 191, + 231 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 218, + 191, + 231 + ], + "spans": [ + { + "bbox": [ + 143, + 218, + 191, + 231 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 244, + 288, + 364 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 244, + 288, + 364 + ], + "spans": [ + { + "bbox": [ + 46, + 244, + 288, + 364 + ], + "type": "text", + "content": "The sketch community has faced up to its unique challenges over the years, that of data scarcity however still remains the most significant to date. This lack of sketch data has imposed on the community a few \"peculiar\" design choices – the most representative of them all is perhaps the coerced utilisation of photo-based pre-training (i.e., no sketch), for many core tasks that otherwise dictates specific sketch understanding. In this paper, we ask just the one question – can we make such photo-based pre-training, to actually benefit sketch?" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 365, + 287, + 544 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 365, + 287, + 544 + ], + "spans": [ + { + "bbox": [ + 46, + 365, + 287, + 544 + ], + "type": "text", + "content": "Our answer lies in cultivating the topology of photo data learned at pre-training, and use that as a \"free\" source of supervision for downstream sketch tasks. In particular, we use fine-grained sketch-based image retrieval (FG-SBIR), one of the most studied and data-hungry sketch tasks, to showcase our new perspective on pre-training. In this context, the topology-informed supervision learned from photos act as a constraint that take effect at every fine-tuning step - neighbouring photos in the pre-trained model remain neighbours under each FG-SBIR updates. We further portray this neighbourhood consistency constraint as a photo ranking problem and formulate it into a neat cross-modal triplet loss. We also show how this target is better leveraged as a meta objective rather than optimised in parallel with the main FG-SBIR objective." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 546, + 287, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 546, + 287, + 641 + ], + "spans": [ + { + "bbox": [ + 46, + 546, + 287, + 641 + ], + "type": "text", + "content": "With just this change on pre-training, we beat all previously published results on all five product-level FG-SBIR benchmarks with significant margins (sometimes " + }, + { + "bbox": [ + 46, + 546, + 287, + 641 + ], + "type": "inline_equation", + "content": ">10\\%" + }, + { + "bbox": [ + 46, + 546, + 287, + 641 + ], + "type": "text", + "content": "). And the most beautiful thing, as we note, is such gigantic leap is made possible within just a few extra lines of code! Our implementation is available at https://github.com/KeLi-SketchX/Photo-Pre-Training-But-for-Sketch" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 668, + 127, + 680 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 668, + 127, + 680 + ], + "spans": [ + { + "bbox": [ + 47, + 668, + 127, + 680 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": "People sketch, from prehistoric times in caves, to nowadays on phones and tablets. The sketch community has" + } + ] + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 313, + 217, + 538, + 365 + ], + "blocks": [ + { + "bbox": [ + 313, + 217, + 538, + 365 + ], + "lines": [ + { + "bbox": [ + 313, + 217, + 538, + 365 + ], + "spans": [ + { + "bbox": [ + 313, + 217, + 538, + 365 + ], + "type": "image", + "image_path": "d7a83af22d2882726ea25a627e25e401b2bbf2f9ea2033bfeaf99abfc9d903c9.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 374, + 545, + 441 + ], + "lines": [ + { + "bbox": [ + 305, + 374, + 545, + 441 + ], + "spans": [ + { + "bbox": [ + 305, + 374, + 545, + 441 + ], + "type": "text", + "content": "Figure 1. We rejuvenate the role of pre-training in FG-SBIR. We envisage a scenario where pre-training not only provides parameter initialisation as what the community is accustomed to, but also interacts with each FG-SBIR fine-tuning step as a crucial source of supervision. " + }, + { + "bbox": [ + 305, + 374, + 545, + 441 + ], + "type": "inline_equation", + "content": "\\mathrm{L_{FG - SBIR}}" + }, + { + "bbox": [ + 305, + 374, + 545, + 441 + ], + "type": "text", + "content": ": FG-SBIR task loss. " + }, + { + "bbox": [ + 305, + 374, + 545, + 441 + ], + "type": "inline_equation", + "content": "\\mathrm{L_{NT}}" + }, + { + "bbox": [ + 305, + 374, + 545, + 441 + ], + "type": "text", + "content": ": neighbourhood topology compliance loss sourced from a pre-train model." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 462, + 545, + 545 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 462, + 545, + 545 + ], + "spans": [ + { + "bbox": [ + 304, + 462, + 545, + 545 + ], + "type": "text", + "content": "consequently witnessed significant progress over the past decade, on fundamental tasks such as classification [19, 40, 74, 80], synthesis [15, 21, 26, 48, 65], to those more application-oriented such as fine-grained sketch-based image retrieval (FG-SBIR) [8, 63, 64, 78]. Despite great strides made, the main barrier ironically lies with the very task itself – people do sketch, but not as much as they take photos!" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 545, + 546, + 701 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 545, + 546, + 701 + ], + "spans": [ + { + "bbox": [ + 304, + 545, + 546, + 701 + ], + "type": "text", + "content": "As a result, the \"largest\" sketch datasets [11, 19, 21, 31, 37, 38, 64, 78] are still on a scale of few hundreds/thousands per-category compared with its easily million-level photo counterparts [13, 43, 61, 77, 88]. This means instead of performing sketch-specific pre-training, common practice in the community has been coerced to a two-stage process of pre-training on large-scale photo datasets, and later finetuning on sketch (or sketch-photo pairs for sketch to photo retrieval). Indeed, on the most studied problem of FG-SBIR, while we are seeing tremendous research efforts [6-8, 48-51, 57, 62-64, 67, 78, 79], none of them, to our best knowledge, gets away from the gravity of such a coerced pre-training strategy." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 317, + 701, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 701, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 317, + 701, + 545, + 713 + ], + "type": "text", + "content": "Just as how pre-training was shown to be instrumental" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "2754" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 191 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 191 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 191 + ], + "type": "text", + "content": "in helping photo problems [10, 14, 58, 59, 82], in this paper, we task ourselves to achieve the same, but for sketch. Without further complicating things via obvious options such as sketch synthesis [6, 84] to augment pre-training, we set off to achieve this with photo-data only. The result is instead of putting forward a whole new sketch-specific pre-training strategy, we can adapt any pre-trained models (e.g. ImageNet classification [61], Jigsaw Puzzle [47, 51], CLIP [58]) to work with sketch – all with just a few extra lines of code (therefore benefiting the community at mass)." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 193, + 289, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 193, + 289, + 361 + ], + "spans": [ + { + "bbox": [ + 46, + 193, + 289, + 361 + ], + "type": "text", + "content": "We choose FG-SBIR as a testbed and anchor our thoughts on two follow-up questions: i) what knowledge do we seek from a pre-train model (the \"what\"), and ii) how to pass on that knowledge as a source of supervision for FG-SBIR (\"the how\"). Specifically, we instantiate the \"what\" part with neighbourhood-induced topology of photos found in the pre-trained feature space, and enforce the \"how\" by leveraging the learned photo topology to regularise the fine-tuning of FG-SBIR at every step. Putting together, a new learning principle for FG-SBIR is proposed. Apart from the traditional process of bringing sketch-photo pairs close in a unified metric space, model learning now dictates backward neighbourhood consistency checking with the pre-trained model, as shown schematically in Figure 1." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 361, + 289, + 516 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 361, + 289, + 516 + ], + "spans": [ + { + "bbox": [ + 46, + 361, + 289, + 516 + ], + "type": "text", + "content": "Our implementation does indeed take just a few more lines of code. This is achieved by formulating the above into a stochastic triplet ranking problem, and penalise cases where the relative ordering between photos is violated according to the pair-wise feature distance calculated by the pre-trained model. This formulation importantly makes the optimisation well-conditioned when combined with the main FG-SBIR loss, which is also in the form of a triplet loss. We further devise a better solution that treats the former (neighbourhood consistency) as a meta incentive to the latter (FG-SBIR learning). For that, we derive a computationally efficient framework to deal with the second-order nature of meta learning." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 517, + 289, + 637 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 517, + 289, + 637 + ], + "spans": [ + { + "bbox": [ + 46, + 517, + 289, + 637 + ], + "type": "text", + "content": "Extensive empirical evidence on (all) five existing product-level FG-SBIR datasets [1] demonstrates the superiority of our proposed approach – it consistently achieves new SoTA results, often with a significant margin and even beats human subjects on FG-SBIR according to recent findings reported by Qian et al. [79]. We wrap up the paper by spelling out the intriguing property of our FG-SBIR model in three practical applications, from supporting smoother retrieval photo gallery and early on-the-fly retrieval, to disentangling human factor in model error attribution." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 646, + 269, + 659 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 646, + 269, + 659 + ], + "spans": [ + { + "bbox": [ + 47, + 646, + 269, + 659 + ], + "type": "text", + "content": "1.1. Why our topology proposal works so well?" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "type": "text", + "content": "The performance of FG-SBIR models, we argue, boils down to handling subjective traits in sketch data (e.g. drawing skill, abstraction level). Such subjective differences often result in the trained models becoming heavily biased to" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "text", + "content": "the training sketch data distribution (i.e. a few seen styles), rather than developing a general understanding across all styles. One consequence, for example, is while most FG-SBIR systems often optimised to virtually zero training loss, they still perform nowhere close to practical adoption on small benchmarks like QMUL-Shoe-V2 (<50% acc@1 with a size of 200 photo gallery). Efforts to explicitly counter such style variability have only begun to emerge very recently, where the technical routes have been dichotomous: i) the power of data with the hope that model has \"seen enough\" in order to form a smoother test-time sketch-photo manifold [6, 84]. ii) modelling style explicitly with the aim to remove it altogether from the final sketch representation. [7, 63]." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 243, + 547, + 375 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 243, + 547, + 375 + ], + "spans": [ + { + "bbox": [ + 304, + 243, + 547, + 375 + ], + "type": "text", + "content": "Our take on the other hand, is that there can never be enough sketch data to cover all styles, nor style itself can be perfectly disentangled. We resort to pre-trained photo manifold that is known to offer good generalisation on photo data already, and transfer only the \"good\" part to guide sketch learning – the neighbourhood topology. This auxiliary supervision importantly expands the model's coverage beyond the FG-SBIR task itself. In that model learning can not easily overfit to a narrow spectrum of sketch styles anymore, but instead asked to respect the topology constraints inherited from a pre-trained natural photo manifold." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 378, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 378, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 378, + 547, + 715 + ], + "type": "text", + "content": "Related Work Beyond the obvious relation to FG-SBIR, our technical approach is also loosely linked to several other established fields, which we briefly explain their connections due to space limit. The first is knowledge distillation [23,29] often designed for model compression/acceleration; in analogy to the literature, we extract relation-based knowledge [52, 55] defined as neighbourhood topology among instances (vs. response [9, 83]/feature-based [53, 81]) and compress that into FG-SBIR task tuning in an offline distillation fashion [41, 60] (vs. online [2, 46]/self-based [73, 85]). However, instead of the common assumption that knowledge source is a powerful teacher itself for the target task, FG-SBIR pre-training is often generally pursued and performs poorly for FG-SBIR [51]. Leveraging neighbourhood topology supervision from a pre-train model can also be seen as a way of generating pseudo labels [17, 24, 72], a longstanding technique adopted by semi-supervised learning [5, 34, 75]. The difference is we do not introduce extra dataset of unlabelled photos and constrain the label generation in one-time manner instead of updating it on the fly [5, 25, 56]. Lastly, (nearest) neighbourhood analysis is an important tool for many computer vision problems, from visual manipulation [16, 28, 69] to unsupervised feature learning [18, 27]. Most relevant to ours is the use of nearest neighbour search as a post-hoc query expansion method in photo retrieval [12, 35, 90] to boost performance. But unlike we treat photo neighbourhood structure as an indispensable property that model has to bear regardless of the new task" + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "2755" + } + ] + } + ], + "index": 9 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "type": "text", + "content": "adaptations, query expansion is a special case of graph reranking [87] to enhance the recall rate of a otherwise instance sensitive retrieval system. The system has not undertaken any representation learning itself." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 131, + 129, + 144 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 131, + 129, + 144 + ], + "spans": [ + { + "bbox": [ + 47, + 131, + 129, + 144 + ], + "type": "text", + "content": "2. Methodology" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "spans": [ + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "text", + "content": "Overview Given a FG-SBIR benchmark " + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "inline_equation", + "content": "X" + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "text", + "content": " comprising of " + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "text", + "content": " photos " + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "inline_equation", + "content": "\\{p_1, p_2, \\dots, p_N\\}" + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "inline_equation", + "content": "\\sum_{i=1}^{N} p_i^m" + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "text", + "content": " sketches " + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "inline_equation", + "content": "\\{s_1^1, s_1^2, \\dots, s_1^{p_1^m}, s_2^1, s_2^2, \\dots, s_2^{p_2^m}, \\dots, s_N^1, s_N^2, \\dots, s_N^{p_N^m}\\}" + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "inline_equation", + "content": "p_i^m" + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "text", + "content": " denoting the availability of sketch instances corresponding to one photo " + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "inline_equation", + "content": "p_i^1" + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "text", + "content": ", we aim to learn a shared sketch-photo embedding space " + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "inline_equation", + "content": "\\Psi(X; \\theta)" + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "text", + "content": " from the training split of " + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "inline_equation", + "content": "X" + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "text", + "content": " that generalises to the test case scenarios – given a sketch query " + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "inline_equation", + "content": "s_{test}" + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "text", + "content": ", its feature representation " + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "inline_equation", + "content": "\\Psi(s_{test}, \\theta)" + }, + { + "bbox": [ + 46, + 152, + 288, + 322 + ], + "type": "text", + "content": " is able to be closer to that of its corresponding photo than any other photos in the retrieval gallery. To achieve this goal, a simple but effective learning variant of triplet ranking loss has been proposed [64, 78] and is still being adopted today after the past six years of intense FG-SBIR developments. We write down this test of time FG-SBIR loss as follows:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 56, + 330, + 287, + 380 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 56, + 330, + 287, + 380 + ], + "spans": [ + { + "bbox": [ + 56, + 330, + 287, + 380 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} L _ {\\mathrm {F G} - \\mathrm {S B I R}} \\left(X _ {\\text {b a t c h}}; \\theta\\right) = \\frac {1}{B} \\sum_ {i = 1} ^ {B} \\max _ {j \\in \\left[ 1, p _ {i} ^ {m} \\right]} \\left(\\Delta_ {s p} + \\right. \\tag {1} \\\\ d \\left(\\Psi \\left(s _ {i} ^ {j}, \\theta\\right), \\Psi \\left(p _ {i}, \\theta\\right)\\right) - d \\left(\\Psi \\left(s _ {i} ^ {j}, \\theta\\right), \\Psi \\left(p _ {k \\neq i}, \\theta\\right)\\right), 0) \\\\ \\end{array}", + "image_path": "16799beee416a560cf476a5b3e8a3524c25e7473fcd3a58b5af2e61d60ca6fdf.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "spans": [ + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "inline_equation", + "content": "d" + }, + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "text", + "content": " is often a " + }, + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "inline_equation", + "content": "l_{2}" + }, + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "text", + "content": " based measure, " + }, + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "inline_equation", + "content": "\\Delta" + }, + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "text", + "content": " is a heuristically set hyper-parameter. " + }, + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "inline_equation", + "content": "p_{k\\neq i}" + }, + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "text", + "content": " means " + }, + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "inline_equation", + "content": "p_k" + }, + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "text", + "content": " serves as a negative contrastive target of " + }, + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 46, + 388, + 287, + 472 + ], + "type": "text", + "content": " in the underlying training batch. The idea is then to push the corresponding sketch-photo pairs close and pull the non-matching ones apart, and see the learning process as complete provided that a safe distance margin has been achieved." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 480, + 261, + 493 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 480, + 261, + 493 + ], + "spans": [ + { + "bbox": [ + 47, + 480, + 261, + 493 + ], + "type": "text", + "content": "2.1. Neighbourhood Topology As Supervision" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 498, + 287, + 666 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 498, + 287, + 666 + ], + "spans": [ + { + "bbox": [ + 46, + 498, + 287, + 666 + ], + "type": "text", + "content": "It raises two questions when comes to extracting the neighbourhood information from a pre-train model " + }, + { + "bbox": [ + 46, + 498, + 287, + 666 + ], + "type": "inline_equation", + "content": "\\Phi(\\cdot)" + }, + { + "bbox": [ + 46, + 498, + 287, + 666 + ], + "type": "text", + "content": " and leveraging it as another supervision source together with Eq. 1 for FG-SBIR task learning: (i) what kind of neighbourhood topology do we aim to model from potentially many available choices (e.g. nearest neighbour, k-nearest neighbour, graph), and more importantly (ii) how that topology modelling better suits its combination with the triplet-based objective " + }, + { + "bbox": [ + 46, + 498, + 287, + 666 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{FG - SBIR}}" + }, + { + "bbox": [ + 46, + 498, + 287, + 666 + ], + "type": "text", + "content": ". Our solution simulates a global modelling of topology-induced supervision and executes it with pairwise ranking trials – “global” examination maximally exploits all levels of neighbourhood information encoded in pre-training while “pairwise” means we can still formulate a contrastive form of supervision and make" + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 310, + 70, + 544, + 300 + ], + "blocks": [ + { + "bbox": [ + 310, + 70, + 544, + 300 + ], + "lines": [ + { + "bbox": [ + 310, + 70, + 544, + 300 + ], + "spans": [ + { + "bbox": [ + 310, + 70, + 544, + 300 + ], + "type": "image", + "image_path": "0a6401b149359d25f7bba4b404bee65aec3f37b5216ed94ff93d3f695e756064.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 308, + 545, + 365 + ], + "lines": [ + { + "bbox": [ + 305, + 308, + 545, + 365 + ], + "spans": [ + { + "bbox": [ + 305, + 308, + 545, + 365 + ], + "type": "text", + "content": "Figure 2. Neighbourhood supervision should be cross-domain. We show how " + }, + { + "bbox": [ + 305, + 308, + 545, + 365 + ], + "type": "inline_equation", + "content": "\\hat{L}_{\\mathrm{NT}}" + }, + { + "bbox": [ + 305, + 308, + 545, + 365 + ], + "type": "text", + "content": " failing to respect the cross-domain nature deteriorates FG-SBIR learning regardless of its strength (a: x-axis: " + }, + { + "bbox": [ + 305, + 308, + 545, + 365 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 305, + 308, + 545, + 365 + ], + "type": "text", + "content": "; y-axis: acc@1) and leads to feature space dissociating sketch and photo (b). The issue is tackled by our proposed " + }, + { + "bbox": [ + 305, + 308, + 545, + 365 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 305, + 308, + 545, + 365 + ], + "type": "text", + "content": " (c)." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "spans": [ + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "text", + "content": "it well-conditioned in terms of working with " + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{FG - SBIR}}" + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "text", + "content": ". Specifically, given a training batch " + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "inline_equation", + "content": "X_{batch}" + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "text", + "content": " sketchphoto pairs, we derive a ranking matrix " + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "text", + "content": " of size " + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "inline_equation", + "content": "B \\times B \\times B" + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "text", + "content": " from " + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "inline_equation", + "content": "\\Phi(\\cdot)" + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "text", + "content": " where entry " + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "inline_equation", + "content": "R(i,j,k)" + }, + { + "bbox": [ + 305, + 384, + 545, + 445 + ], + "type": "text", + "content": " represents the ordering of relative feature distance (topology) for a photo triplet:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 313, + 452, + 545, + 506 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 452, + 545, + 506 + ], + "spans": [ + { + "bbox": [ + 313, + 452, + 545, + 506 + ], + "type": "interline_equation", + "content": "R (i, j, k) = \\left\\{ \\begin{array}{c} 1, d \\left(\\Phi \\left(p _ {i}\\right), \\Phi \\left(p _ {j}\\right)\\right) \\leq d \\left(\\Phi \\left(p _ {i}\\right), \\Phi \\left(p _ {k}\\right)\\right) \\\\ - 1, d \\left(\\Phi \\left(p _ {i}\\right), \\Phi \\left(p _ {j}\\right)\\right) > d \\left(\\Phi \\left(p _ {i}\\right), \\Phi \\left(p _ {k}\\right)\\right) \\\\ \\varnothing , \\text {i f} i = j \\text {o r} i = k \\text {o r} j = k \\end{array} \\right. \\tag {2}", + "image_path": "5c6e5c9d254403d85cdf8eecf9d90573546de936a98a97cc8f56d46f07f7bb92.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 506, + 545, + 614 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 506, + 545, + 614 + ], + "spans": [ + { + "bbox": [ + 304, + 506, + 545, + 614 + ], + "type": "inline_equation", + "content": "\\varnothing" + }, + { + "bbox": [ + 304, + 506, + 545, + 614 + ], + "type": "text", + "content": " is a special token for self-identity serving for notation convenience only, in practice our photo triplet will always be constructed from three different photos. Also note that we do not calculate the batch-wise matrix " + }, + { + "bbox": [ + 304, + 506, + 545, + 614 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 506, + 545, + 614 + ], + "type": "text", + "content": " during FGSBIR learning, which can be computational resource and time consuming. Instead, we calculate such a matrix for all training split photos in an offline manner so that " + }, + { + "bbox": [ + 304, + 506, + 545, + 614 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 506, + 545, + 614 + ], + "type": "text", + "content": " can be formed on-the-fly with some simple row and column selection operations depending on which photos to include." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 614, + 545, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 614, + 545, + 662 + ], + "spans": [ + { + "bbox": [ + 304, + 614, + 545, + 662 + ], + "type": "text", + "content": "With these preliminaries, we then ask " + }, + { + "bbox": [ + 304, + 614, + 545, + 662 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 614, + 545, + 662 + ], + "type": "text", + "content": " to take effect at every FG-SBIR fine-tuning step and punish the scenario where photo neighbourhood topology (NT) " + }, + { + "bbox": [ + 304, + 614, + 545, + 662 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 614, + 545, + 662 + ], + "type": "text", + "content": " represents is violated. We formulate it as another triplet ranking loss:" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 315, + 670, + 545, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 670, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 315, + 670, + 545, + 715 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\hat {L} _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}, \\theta\\right) = \\frac {1}{Z} \\sum_ {i, j, k} \\max \\left(\\Delta_ {\\mathrm {N T}} + R (i, j, k) \\times \\right. \\tag {3} \\\\ [ d (\\Psi (p _ {i}, \\theta), \\Psi (p _ {j}, \\theta)) - d (\\Psi (p _ {i}, \\theta), \\Psi (p _ {k}, \\theta)) ], 0) \\\\ \\end{array}", + "image_path": "bd8b46b6bdd1461c2b7facdd89c03615de38e17854bb0702a432473723627d11.jpg" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 46, + 673, + 287, + 714 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 673, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 673, + 287, + 714 + ], + "type": "text", + "content": "1In QMUL V1 series datasets [78], there is always one sketch corresponding to one photo, i.e. " + }, + { + "bbox": [ + 46, + 673, + 287, + 714 + ], + "type": "inline_equation", + "content": "p_i^m = 1" + }, + { + "bbox": [ + 46, + 673, + 287, + 714 + ], + "type": "text", + "content": " always holds. Whereas in QMUL V2 series [1], there are at least three sketches available representing different human drawing interpretations of one photo, i.e. " + }, + { + "bbox": [ + 46, + 673, + 287, + 714 + ], + "type": "inline_equation", + "content": "p_i^m \\geq 3" + }, + { + "bbox": [ + 46, + 673, + 287, + 714 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "2756" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 51, + 71, + 283, + 131 + ], + "blocks": [ + { + "bbox": [ + 51, + 71, + 283, + 131 + ], + "lines": [ + { + "bbox": [ + 51, + 71, + 283, + 131 + ], + "spans": [ + { + "bbox": [ + 51, + 71, + 283, + 131 + ], + "type": "image", + "image_path": "935098c07d1c6c30e492945f46e4ed4844ed493d21803fd4195b050992610d7c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 51, + 137, + 283, + 196 + ], + "blocks": [ + { + "bbox": [ + 51, + 137, + 283, + 196 + ], + "lines": [ + { + "bbox": [ + 51, + 137, + 283, + 196 + ], + "spans": [ + { + "bbox": [ + 51, + 137, + 283, + 196 + ], + "type": "image", + "image_path": "1aabe005f292cd2fc57929bdcbe881cc61d027ba155dd634a1bb7ebe4ce3bdad.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 205, + 287, + 251 + ], + "lines": [ + { + "bbox": [ + 46, + 205, + 287, + 251 + ], + "spans": [ + { + "bbox": [ + 46, + 205, + 287, + 251 + ], + "type": "text", + "content": "Figure 3. FG-SBIR performance under Eq. 5 and with different pre-training strategies. x-axis: task importance ratio " + }, + { + "bbox": [ + 46, + 205, + 287, + 251 + ], + "type": "inline_equation", + "content": "\\beta/\\alpha" + }, + { + "bbox": [ + 46, + 205, + 287, + 251 + ], + "type": "text", + "content": "; y-axis: acc@1. " + }, + { + "bbox": [ + 46, + 205, + 287, + 251 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 46, + 205, + 287, + 251 + ], + "type": "text", + "content": " improves upon baseline for a wide range of ratio values on QMUL-Shoe/Chair-V2. " + }, + { + "bbox": [ + 46, + 205, + 287, + 251 + ], + "type": "inline_equation", + "content": "\\spadesuit" + }, + { + "bbox": [ + 46, + 205, + 287, + 251 + ], + "type": "text", + "content": " SoTA: " + }, + { + "bbox": [ + 46, + 205, + 287, + 251 + ], + "type": "inline_equation", + "content": "43.7\\%" + }, + { + "bbox": [ + 46, + 205, + 287, + 251 + ], + "type": "text", + "content": " [7]/69.1% [79]." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "spans": [ + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "inline_equation", + "content": "Z" + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "text", + "content": " is normalisation factor depending on how many stochastic triplets we form for each " + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "text", + "content": ". If we use " + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "inline_equation", + "content": "1 \\leq K \\leq (B - 1)(B - 2)" + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "text", + "content": ") to denote the number of triplets formed for " + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "inline_equation", + "content": "Z = B \\times K" + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "text", + "content": ". We will provide ablations on the choice of " + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 46, + 272, + 286, + 332 + ], + "type": "text", + "content": " in our experiment session." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "spans": [ + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "text", + "content": "Caveat from Cross-Domain Ultimately, we are trying to solve a cross-domain problem. There is the risk that while the single-modal loss in Eq. 3 brings the extra regularisation, it restrains a model's ability and flexibility to unify the sketch and photo domains. The problem is made more likely given " + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "inline_equation", + "content": "\\Phi(\\cdot)" + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "text", + "content": " is usually pre-trained on a benchmark dominated by photos (e.g. ImageNet, MS-COCO) and thus shares closer affinity to photos as in-distribution data and sketches otherwise. Empirically, we find this is exactly the case where introduction of Eq. 3 results in an almost complete separation of the feature space from two domains (Fig. 2 (b)) and always jeopardises FG-SBIR performance regardless of its relative strength in a multi-task setting (Fig. 2 (a)). How do we achieve the goal of maintaining neighbourhood topology and meanwhile respecting the cross-domain nature with minimal modifications on Eq. 3? Eq. 4 encodes our thoughts by simply substituting " + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "text", + "content": " with a random sketch " + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "inline_equation", + "content": "s_i^r" + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "inline_equation", + "content": "r \\in [1, p_i^m]" + }, + { + "bbox": [ + 46, + 333, + 287, + 548 + ], + "type": "text", + "content": ") it corresponds to:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 56, + 558, + 287, + 587 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 56, + 558, + 287, + 587 + ], + "spans": [ + { + "bbox": [ + 56, + 558, + 287, + 587 + ], + "type": "interline_equation", + "content": "L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}, \\theta\\right) = \\frac {1}{Z} \\sum_ {i, j, k} \\max \\left(\\Delta_ {\\mathrm {N T}} + R (i, j, k) \\times \\right. \\tag {4}", + "image_path": "f2d0b807d6da23c32323dbdfc987956d15af7a38dbb841330fec50771ac383b8.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 56, + 590, + 262, + 604 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 56, + 590, + 262, + 604 + ], + "spans": [ + { + "bbox": [ + 56, + 590, + 262, + 604 + ], + "type": "interline_equation", + "content": "\\left[ d \\left(\\Psi \\left(s _ {i} ^ {r}, \\theta\\right), \\Psi \\left(p _ {j}, \\theta\\right)\\right) - d \\left(\\Psi \\left(s _ {i} ^ {r}, \\theta\\right), \\Psi \\left(p _ {k}, \\theta\\right)\\right) \\right], 0)", + "image_path": "af1438a986a87b22f0a1ee40e08afaffaddab1790afb483ef5fa041c2c6d5d8a.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 613, + 287, + 651 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 613, + 287, + 651 + ], + "spans": [ + { + "bbox": [ + 46, + 613, + 287, + 651 + ], + "type": "text", + "content": "In Fig. 2 (c), we show " + }, + { + "bbox": [ + 46, + 613, + 287, + 651 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 46, + 613, + 287, + 651 + ], + "type": "text", + "content": " helps to greatly alleviate the problem induced by " + }, + { + "bbox": [ + 46, + 613, + 287, + 651 + ], + "type": "inline_equation", + "content": "\\hat{L}_{\\mathrm{NT}}" + }, + { + "bbox": [ + 46, + 613, + 287, + 651 + ], + "type": "text", + "content": " and is able to work synergistically with " + }, + { + "bbox": [ + 46, + 613, + 287, + 651 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{FG-SBIR}}" + }, + { + "bbox": [ + 46, + 613, + 287, + 651 + ], + "type": "text", + "content": " as shown in the following section." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 658, + 264, + 672 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 658, + 264, + 672 + ], + "spans": [ + { + "bbox": [ + 47, + 658, + 264, + 672 + ], + "type": "text", + "content": "2.2. Learning Together or Learning to Learn?" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 677, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 287, + 715 + ], + "type": "text", + "content": "We explore two ways of combining loss functions " + }, + { + "bbox": [ + 47, + 677, + 287, + 715 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{FG - SBIR}}" + }, + { + "bbox": [ + 47, + 677, + 287, + 715 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 677, + 287, + 715 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 47, + 677, + 287, + 715 + ], + "type": "text", + "content": ". The first is seeing two objectives as parallel, i.e. a multi-task setting, where the other choice is" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 72, + 545, + 263 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 263 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 263 + ], + "type": "text", + "content": "to see " + }, + { + "bbox": [ + 304, + 72, + 545, + 263 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 304, + 72, + 545, + 263 + ], + "type": "text", + "content": " as a meta objective that any model updates rendered by " + }, + { + "bbox": [ + 304, + 72, + 545, + 263 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{FG-SBIR}}" + }, + { + "bbox": [ + 304, + 72, + 545, + 263 + ], + "type": "text", + "content": " should be compliant to the regularisation from " + }, + { + "bbox": [ + 304, + 72, + 545, + 263 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 304, + 72, + 545, + 263 + ], + "type": "text", + "content": ", i.e. learning to learn. Conceptually, the former will be inevitably suboptimal as the two objectives are essentially not equally important – we do have a primary task of FG-SBIR. However, from implementation perspective, the paradigm of learning to learn often brings a greater optimisation barrier [3,30,76] than that of multi-task, which leaves its practical performance less predictable. To wit, we first examine multi-task setting and show that such a setting can already improve upon the baseline and bring new SoTA performance for a wide range of combinations of task coefficients. We then derive a framework that efficiently implements the idea of learning-to-learning and helps to fulfil its potential as a better solution. We write down the objective for multi-task setting and report the results in Fig. 3:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 271, + 545, + 295 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 271, + 545, + 295 + ], + "spans": [ + { + "bbox": [ + 306, + 271, + 545, + 295 + ], + "type": "interline_equation", + "content": "L _ {\\text {M u l t i}} = \\alpha \\times L _ {\\mathrm {F G} - \\mathrm {S B I R}} \\left(X _ {\\text {b a t c h}}; \\theta\\right) + \\beta \\times L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}; \\theta\\right) \\tag {5}", + "image_path": "9ba26f954ec27f101d5f99f42f0ba211d310add84bfda897f525ba8a9263e87d.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 296, + 545, + 355 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 296, + 545, + 355 + ], + "spans": [ + { + "bbox": [ + 304, + 296, + 545, + 355 + ], + "type": "text", + "content": "It can be seen that " + }, + { + "bbox": [ + 304, + 296, + 545, + 355 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 304, + 296, + 545, + 355 + ], + "type": "text", + "content": " consistently brings better FG-SBIR performance as its weighting increases " + }, + { + "bbox": [ + 304, + 296, + 545, + 355 + ], + "type": "inline_equation", + "content": "(\\beta / \\alpha \\uparrow)" + }, + { + "bbox": [ + 304, + 296, + 545, + 355 + ], + "type": "text", + "content": " till a tipping cut point. The superiority is also not constrained to the specific pre-training method and works on different fine-grained object categories." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 356, + 545, + 475 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 356, + 545, + 475 + ], + "spans": [ + { + "bbox": [ + 304, + 356, + 545, + 475 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 304, + 356, + 545, + 475 + ], + "type": "text", + "content": " as Meta Objective Another way to regularise model learning from " + }, + { + "bbox": [ + 304, + 356, + 545, + 475 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 304, + 356, + 545, + 475 + ], + "type": "text", + "content": " is to respect the fact that FG-SBIR task learning is our primary goal and that all we need is to ensure its progress does not interfere with the neighbourhood topology induced from pre-training. This means " + }, + { + "bbox": [ + 304, + 356, + 545, + 475 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 304, + 356, + 545, + 475 + ], + "type": "text", + "content": " acts on an updated model, whose gradient descents are now rendered by " + }, + { + "bbox": [ + 304, + 356, + 545, + 475 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{FG-SBIR}}" + }, + { + "bbox": [ + 304, + 356, + 545, + 475 + ], + "type": "text", + "content": ". To prevent prohibitive computation cost due to expensive inner loop optimisation, we simulate the said process with one step of gradient step as with some past works [44, 45, 56] and formulate it as:" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 334, + 483, + 545, + 500 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 334, + 483, + 545, + 500 + ], + "spans": [ + { + "bbox": [ + 334, + 483, + 545, + 500 + ], + "type": "interline_equation", + "content": "\\theta_ {t e m p} = \\theta_ {n} - \\eta_ {s} \\nabla_ {\\theta_ {n}} L _ {\\mathrm {F G} - \\mathrm {S B I R}} \\left(X _ {b a t c h}; \\theta\\right) \\tag {6}", + "image_path": "f1814b99b2e521189c108821624ef2cf6a71f04299531722cb61e272b623a9a4.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 336, + 498, + 515, + 511 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 336, + 498, + 515, + 511 + ], + "spans": [ + { + "bbox": [ + 336, + 498, + 515, + 511 + ], + "type": "interline_equation", + "content": "\\theta_ {n + 1} = \\theta_ {\\text {t e m p}} - \\eta_ {t} \\nabla_ {\\theta_ {n}} L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}; \\theta_ {\\text {t e m p}}\\right)", + "image_path": "f868ee6807590b06c85ec57fa4ac0dddbf701b4131043d55d1f0eeefbdb0ef76.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 517, + 543, + 531 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 517, + 543, + 531 + ], + "spans": [ + { + "bbox": [ + 306, + 517, + 543, + 531 + ], + "type": "text", + "content": "Applying chain rules expands " + }, + { + "bbox": [ + 306, + 517, + 543, + 531 + ], + "type": "inline_equation", + "content": "\\nabla_{\\theta_n}L_{\\mathrm{NT}}(X_{batch};\\theta_{temp})" + }, + { + "bbox": [ + 306, + 517, + 543, + 531 + ], + "type": "text", + "content": " as:" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 307, + 536, + 544, + 551 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 536, + 544, + 551 + ], + "spans": [ + { + "bbox": [ + 307, + 536, + 544, + 551 + ], + "type": "interline_equation", + "content": "\\nabla_ {\\theta_ {n}} L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}; \\theta_ {\\text {t e m p}}\\right) = \\nabla_ {\\theta_ {\\text {t e m p}}} L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}, \\theta_ {\\text {t e m p}}\\right) +", + "image_path": "9997a8c1caec0dba726cd28b209ca3ade7eae19922d1d98ed589ff4cf06cf510.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 308, + 553, + 545, + 578 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 308, + 553, + 545, + 578 + ], + "spans": [ + { + "bbox": [ + 308, + 553, + 545, + 578 + ], + "type": "interline_equation", + "content": "\\eta_ {s} \\nabla_ {\\theta_ {n}} ^ {2} L _ {\\mathrm {F G - S B I R}} \\left(X _ {\\text {b a t c h}}, \\theta_ {n}\\right) \\nabla_ {\\theta_ {\\text {t e m p}}} L _ {\\mathrm {N T}} \\left(X _ {\\text {b a t c h}}, \\theta_ {\\text {t e m p}}\\right) \\tag {7}", + "image_path": "d51b7dea2d84316f3daf1ad01ab4934f3598b8377dcaa8d3577c68a53212ef07.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "text", + "content": "The key rests on how we deal with the expensive Hessian-vector products for deep models with million-scale parameters. Fortunately, we can substantially reduce the computational complexity using finite difference approximation [54]. Let " + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\epsilon" + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "text", + "content": " be a small positive scalar and " + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\theta_{n}^{\\pm} = \\theta_{n} \\pm \\epsilon \\nabla_{\\theta_{temp}} L_{\\mathrm{NT}}(X_{batch}; \\theta_{temp})" + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "text", + "content": ", we approximate " + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\nabla_{\\text{approx}} = \\nabla_{\\theta_n}^2 L_{\\mathrm{FG-SBIR}}(X_{batch}, \\theta_n) \\nabla_{\\theta_{temp}} L_{\\mathrm{NT}}(X_{batch}, \\theta_{temp}) \\approx \\frac{\\nabla_{\\theta_n} L_{\\mathrm{FG-SBIR}}(X_{batch}; \\theta_n^+) - \\nabla_{\\theta_n} L_{\\mathrm{FG-SBIR}}(X_{batch}; \\theta_n^-)}{2\\epsilon}" + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "text", + "content": ". Evaluating the finite difference then requires only two forward passes of " + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\theta_{n}^{\\pm}" + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "text", + "content": " and two backward passes of " + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\theta_{n}" + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "text", + "content": ", and the complexity is reduced from " + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "inline_equation", + "content": "O(|\\theta|^2)" + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "inline_equation", + "content": "O(|\\theta|)" + }, + { + "bbox": [ + 304, + 578, + 545, + 714 + ], + "type": "text", + "content": ". Putting together," + } + ] + } + ], + "index": 19 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "2757" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 52, + 71, + 284, + 132 + ], + "blocks": [ + { + "bbox": [ + 52, + 71, + 284, + 132 + ], + "lines": [ + { + "bbox": [ + 52, + 71, + 284, + 132 + ], + "spans": [ + { + "bbox": [ + 52, + 71, + 284, + 132 + ], + "type": "table", + "html": "
BenchmarkMulti-task (Eq. 5)Meta-full (Eq. 8)Meta-first (Eq. 9)
QMUL-Shoe-V169.57%73.91%76.52%
QMUL-Shoe-V248.05%49.75%50.75%
QMUL-Chair-V197.94%97.94%98.97%
QMUL-Chair-V275.88%76.21%75.56%
QMUL-Handbag70.24%71.43%72.02%
", + "image_path": "acb7fb257a8105c2a5498a556de9f85ef587a1035418f0d7324eba5f85bcfc4c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 134, + 287, + 178 + ], + "lines": [ + { + "bbox": [ + 47, + 134, + 287, + 178 + ], + "spans": [ + { + "bbox": [ + 47, + 134, + 287, + 178 + ], + "type": "text", + "content": "Table 1. " + }, + { + "bbox": [ + 47, + 134, + 287, + 178 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 47, + 134, + 287, + 178 + ], + "type": "text", + "content": " as meta objective is better than that as a parallel task. Our proposed solution serves as a first-order approximation to the full meta solution and achieves comparable or better performance while being significantly training memory efficient." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 47, + 200, + 149, + 211 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 200, + 149, + 211 + ], + "spans": [ + { + "bbox": [ + 47, + 200, + 149, + 211 + ], + "type": "text", + "content": "the update rule becomes:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 221, + 289, + 259 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 221, + 289, + 259 + ], + "spans": [ + { + "bbox": [ + 46, + 221, + 289, + 259 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\theta_ {n + 1} = \\theta_ {n} - \\eta_ {s} \\nabla_ {\\theta_ {n}} L _ {\\mathrm {F G - S B I R}} (X _ {\\text {b a t c h}}; \\theta_ {n}) \\\\ - \\eta_ {t} \\nabla_ {\\theta_ {t e m p}} L _ {\\mathrm {N T}} \\left(X _ {b a t c h}, \\theta_ {t e m p}\\right) - \\eta_ {t} \\eta_ {s} \\nabla_ {a p p r o x} \\tag {8} \\\\ \\end{array}", + "image_path": "d7e934b7248040cee94d200a8e72d19762612f9f83aaa01b56906ac668ede814.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 261, + 289, + 499 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 261, + 289, + 499 + ], + "spans": [ + { + "bbox": [ + 46, + 261, + 289, + 499 + ], + "type": "text", + "content": "First-Order Approximation The term " + }, + { + "bbox": [ + 46, + 261, + 289, + 499 + ], + "type": "inline_equation", + "content": "\\nabla_{\\text{approx}}" + }, + { + "bbox": [ + 46, + 261, + 289, + 499 + ], + "type": "text", + "content": " in Eq. 8 contains second-order derivatives, which we strip off from our final formulation. We note that computation burden is not the reason we do so. While this second-order term can indeed double the wall-clock training time per epoch, the typical small size of FG-SBIR benchmark makes this extra computation cost reasonably affordable in practice (" + }, + { + "bbox": [ + 46, + 261, + 289, + 499 + ], + "type": "inline_equation", + "content": "\\sim 10" + }, + { + "bbox": [ + 46, + 261, + 289, + 499 + ], + "type": "text", + "content": " min/epoch). It is the less empirical success that leads us to the decision. In Tab. 1, we demonstrate the FG-SBIR performance learned under Eq. 8 with and without " + }, + { + "bbox": [ + 46, + 261, + 289, + 499 + ], + "type": "inline_equation", + "content": "\\nabla_{\\text{approx}}" + }, + { + "bbox": [ + 46, + 261, + 289, + 499 + ], + "type": "text", + "content": " and observe the introduction of extra second-order term can actually worsen the performance across benchmarks. Our hypothesis is that the coefficient " + }, + { + "bbox": [ + 46, + 261, + 289, + 499 + ], + "type": "inline_equation", + "content": "\\eta_s \\eta_t" + }, + { + "bbox": [ + 46, + 261, + 289, + 499 + ], + "type": "text", + "content": " is already very small during implementations (1e-6~1e-8) and thus next to a high-order noisy residual term. The harm of subjecting learning to such high variance can easily override the disadvantage of slight bias that cancelling " + }, + { + "bbox": [ + 46, + 261, + 289, + 499 + ], + "type": "inline_equation", + "content": "\\nabla_{\\text{approx}}" + }, + { + "bbox": [ + 46, + 261, + 289, + 499 + ], + "type": "text", + "content": " could have once caused. Our final learning objective is thus free from second-order terms and produce the results throughout the experimental session if not otherwise mentioned:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 74, + 509, + 287, + 538 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 74, + 509, + 287, + 538 + ], + "spans": [ + { + "bbox": [ + 74, + 509, + 287, + 538 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\theta_ {n + 1} = \\theta_ {n} - \\eta_ {s} \\nabla_ {\\theta_ {n}} L _ {F G - S B I R} \\left(X _ {\\text {b a t c h}}; \\theta_ {n}\\right) \\tag {9} \\\\ - \\eta_ {t} \\nabla_ {\\theta_ {t e m p}} L _ {N T} (X _ {b a t c h}, \\theta_ {t e m p}) \\\\ \\end{array}", + "image_path": "23e33e5d586c4465959a8a48280d49b8e86a3c7e18af331e5168ed334c9d02c4.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 556, + 168, + 571 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 556, + 168, + 571 + ], + "spans": [ + { + "bbox": [ + 47, + 556, + 168, + 571 + ], + "type": "text", + "content": "3. Results and Analysis" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 577, + 287, + 685 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 577, + 287, + 685 + ], + "spans": [ + { + "bbox": [ + 46, + 577, + 287, + 685 + ], + "type": "text", + "content": "Baseline Comparison2 We compare with 14 existing FG-SBIR baselines and report their published numbers by copying from the papers. We denote our method as Ours (X) where X depends on the specific pre-training strategy, e.g. Ours (ImageNet [61]). We also delegate a default setting Ours for Ours (OBOW [22]), which represents the best performance across benchmark settings. Ours-Base (X) is the typical FG-SBIR learning under a triplet ranking loss " + }, + { + "bbox": [ + 46, + 577, + 287, + 685 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{FG - SBIR}}" + }, + { + "bbox": [ + 46, + 577, + 287, + 685 + ], + "type": "text", + "content": " without guidance of " + }, + { + "bbox": [ + 46, + 577, + 287, + 685 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 46, + 577, + 287, + 685 + ], + "type": "text", + "content": " and used for baseline" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "text", + "content": "control purpose. From Tab. 2, we can make following observations: i) Ours not only numerically represents the new SoTA FG-SBIR performance but also elevates benchmarking upper bound to a new level. For example, on the challenging Shoe-V2, we are able to achieve " + }, + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "inline_equation", + "content": "50.75\\%" + }, + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "text", + "content": " acc@1, an absolute " + }, + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "inline_equation", + "content": "\\sim 7\\%" + }, + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "text", + "content": " improvement over the existing best reported number. It is also noteworthy that our method has for the first time beaten humans in a trial study conducted by [79], suggesting the possibility of putting our FG-SBIR system into real-world practical adoption. ii) Besides Shoe-V1, we find ResNet50, a particular CNN architecture rarely employed by FG-SBIR works before, gives to a significantly stronger benchmarking baseline, e.g. on Shoe-V2 (ChairV2), Ours-Base (ImageNet) achieves " + }, + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "inline_equation", + "content": "36.04\\%" + }, + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "inline_equation", + "content": "(67.82\\%)" + }, + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "text", + "content": " compared to the " + }, + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "inline_equation", + "content": "32\\% \\sim 34\\%" + }, + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "inline_equation", + "content": "(50\\% \\sim 54\\%)" + }, + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "text", + "content": " reported by other CNN backbones (e.g. InceptionV3). iii) Embarrassingly, Ours-Base (OBOw), a simple triplet ranking baseline but replacing the common ImageNet pre-training already brings the best result ever reported. Such success highlights the importance of choosing the right pre-training strategy for FG-SBIR, which has been long underestimated and requires more in-depth investigation. iv) Among the different representative types of pre-training strategies examined (supervised, contrastive/pretext self-supervision, unsupervised clustering, vision-language alignment), " + }, + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 306, + 72, + 545, + 383 + ], + "type": "text", + "content": " consistently introduces extra improvements." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "spans": [ + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "text", + "content": "Engineering Practice Matters in " + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "text", + "content": " We have briefly described how to formulate " + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "text", + "content": " in Sec. 2.1 that given a query photo, we randomly compose " + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "text", + "content": " pairs of photos from the rest of current data batch and hope their relative distance ranking to the query aligns with those defined in " + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "text", + "content": " by a safe minimum margin " + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "inline_equation", + "content": "\\Delta_{\\mathrm{NT}}" + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "text", + "content": ". Here we conduct ablations on three key (in bold) engineering choices and aim to show the dramatically different impacts they impose on FG-SBIR learning. Notably, different to our global approach (i.e. modelling relative neighbourhood for any triplet of photos), recent works [18, 91] see the top nearest neighbours as the only positives3, which we denote as Nearest in comparison with our Random. Results in Tab. 3 show that the performance is not sensitive to " + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "text", + "content": ", where a overly large " + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "text", + "content": " can slightly harm the performance. In a stark contrast, the choice of margin " + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "inline_equation", + "content": "\\Delta_{\\mathrm{NT}}" + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "text", + "content": " matters greatly. Since a larger margin value corresponds to a stronger regularisation effect from " + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 305, + 384, + 545, + 683 + ], + "type": "text", + "content": ", this implicates the need to carefully tuning that auxiliary strength as we have a primary task of FG-SBIR. The common approach of seeing neural nearest instances as neighbours is also inferior (44.14% vs. 50.75%). We hypothesise the reason is due to the very fine-grained nature of our task. By assuming a prior that neighbours are always from a fixed set of few nearest photos, model is encouraged to take a biased shortcut by seeing those photos as less" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 47, + 693, + 287, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 693, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 47, + 693, + 287, + 712 + ], + "type": "text", + "content": "2Due to space limit, please refer to supplementary for experimental setting and implementation details." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 693, + 545, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 693, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 306, + 693, + 545, + 712 + ], + "type": "text", + "content": "3In [91], they experiment with different values (Top " + }, + { + "bbox": [ + 306, + 693, + 545, + 712 + ], + "type": "inline_equation", + "content": "\\{1,2,4,8\\}" + }, + { + "bbox": [ + 306, + 693, + 545, + 712 + ], + "type": "text", + "content": ") that define a nearest neighbour and find 1 works the best. We follow them here." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "2758" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 54, + 70, + 542, + 297 + ], + "blocks": [ + { + "bbox": [ + 54, + 70, + 542, + 297 + ], + "lines": [ + { + "bbox": [ + 54, + 70, + 542, + 297 + ], + "spans": [ + { + "bbox": [ + 54, + 70, + 542, + 297 + ], + "type": "table", + "html": "
MethodCommentsDataset
SummaryBackboneQMUL-Shoe-V1QMUL-Shoe-V2QMUL-Chair-V1QMUL-Chair-V2
Yu et al. (CVPR16 [78])Triplet SiameseSketch-a-Net52.17%--72.16%--
Song et al. (BMVC16 [66])Attribute learningSketch-a-Net50.43%--78.35%--
Song et al. (ICCV17 [67])Spatial attentionSketch-a-Net61.74%--81.44%--
Li et al. (TIP17 [39])Multi-view alignmentGoogleNet‡51.30%--79.38%--
Radenovic et al. (ECCV18 [57])Unsupervised shape matchingVGG-16‡54.8%--85.6%--
Lin et al. (ACMMM19 [42])Retrieval by classificationDenseNet-16963.48%40.02%95.88%--
Bhunia et al. § (CVPR20 [8])Early Retrieval with rewardInceptionV3--30.8%--51.2%
Pang et al. (CVPR20 [51])Jigsaw pre-trainingGoogleNet56.52%36.52%85.98%--
Zhang et al. (ECCV20 [84])Generative hashingSketch-a-Net35.7%--67.1%--
Sain et al. (BMVC20 [62])Hierarchical modellingInceptionV3--36.27%--62.45%
Bhunia et al. (CVPR21 [6])Help from unlabelled photosInceptionV3--39.1%--60.2%
Sain et al. (CVPR21 [63])Style-agnostic learningInceptionV3--36.47%--62.86%
Yu et al. (IJCV21 [79])Mid-level featuresInceptionV366.1%42.3%91.8%69.1%
Bhunia et al. (CVPR22 [7])Noisy stroke removalInceptionV3--43.7%--64.8%
Human Trials [79]----66.09%49.50%94.85%63.00%
Ours-Base (ImageNet)LFG-SBIR - Eq. 1ResNet5053.04%36.04%88.66%67.82%
Ours (ImageNet){LFG-SBIR, LNT} - Eq. 9ResNet5067.83%42.04%94.85%71.70%
Ours-Base (Jigsaw)LFG-SBIR - Eq. 1ResNet5056.52%37.69%90.72%69.45%
Ours (Jigsaw){LFG-SBIR, LNT} - Eq. 9ResNet5069.57%42.19%94.85%72.34%
Ours-Base (Barlow Twins)LFG-SBIR - Eq. 1ResNet5067.83%44.29%91.75%69.13%
Ours (Barlow Twins){LFG-SBIR, LNT} - Eq. 9ResNet5072.17%47.90%95.88%73.95%
Ours-Base (CLIP)LFG-SBIR - Eq. 1ViT-B/3270.43%46.10%93.81%72.35%
Ours (CLIP){LFG-SBIR, LNT} - Eq. 9ViT-B/3277.39%49.70%96.91%74.92%
Ours-Base (OBOW)LFG-SBIR - Eq. 1ResNet5068.70%45.20%92.78%71.06%
Ours (OBOW){LFG-SBIR, LNT} - Eq. 9ResNet5076.52%50.75%98.97%75.56%
", + "image_path": "bf7737c3d34461116c327fca24d5816aa056250ca01def36615117426e204902.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 52, + 352, + 285, + 466 + ], + "blocks": [ + { + "bbox": [ + 46, + 300, + 546, + 334 + ], + "lines": [ + { + "bbox": [ + 46, + 300, + 546, + 334 + ], + "spans": [ + { + "bbox": [ + 46, + 300, + 546, + 334 + ], + "type": "text", + "content": "Table 2. Comparison with existing FG-SBIR competitors. " + }, + { + "bbox": [ + 46, + 300, + 546, + 334 + ], + "type": "inline_equation", + "content": "\\ddagger" + }, + { + "bbox": [ + 46, + 300, + 546, + 334 + ], + "type": "text", + "content": " represents those non-parametric learning methods that only take backbone as a fixed feature extractors. Numbers for methods denoted with " + }, + { + "bbox": [ + 46, + 300, + 546, + 334 + ], + "type": "inline_equation", + "content": "{}^{§}" + }, + { + "bbox": [ + 46, + 300, + 546, + 334 + ], + "type": "text", + "content": " are not reported in the original paper; we take it from their follow-up works. Ours (OBOW) is our final implementation throughout paper (hence shaded in light green)." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 52, + 352, + 285, + 466 + ], + "lines": [ + { + "bbox": [ + 52, + 352, + 285, + 466 + ], + "spans": [ + { + "bbox": [ + 52, + 352, + 285, + 466 + ], + "type": "table", + "html": "
NT typeKΔNTQMUL-Shoe-V2QMUL-Chair-V2
Random10.0149.70%73.95%
Random500.0148.80%72.03%
Random1000.0145.05%70.42%
Random100.0150.75%75.56%
Random100.00549.25%73.31%
Random100.0545.50%71.38%
Random100.143.69%67.52%
Nearest10.0145.05%70.74%
Nearest100.0144.14%70.10%
Nearest100.00544.30%68.17%
", + "image_path": "1ae1f6159a20230440ea15ec403d6c28d8e784ffd2db0e7eb4daf9fb31628876.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 529, + 287, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 529, + 287, + 567 + ], + "spans": [ + { + "bbox": [ + 46, + 529, + 287, + 567 + ], + "type": "text", + "content": "discriminating (while they are actually discriminative in the lens of FG-SBIR) instead of leveraging them to maintain the feature neighbourhood topology as expected." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "text", + "content": " Sourced Beyond FG-SBIR Pre-training So far, we have required our acquisition of neighbourhood supervision " + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "text", + "content": " always sources from the same model " + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "inline_equation", + "content": "(\\Phi)" + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "text", + "content": " on which a FG-SBIR task is fine-tuned. A natural question is therefore if such binding is necessary for " + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "text", + "content": " to boost FG-SBIR performance or the way to obtain " + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "text", + "content": " can be done more flexibly. In Tab. 4, we experiment with different combinations where " + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "text", + "content": " comes from a third party that is irrelevant to the underlying pre-training strategy employed for FG-SBIR. We give a affirmative answer that there is no causal relation between the two. It seems that " + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "inline_equation", + "content": "R(L_{NT})" + }, + { + "bbox": [ + 46, + 570, + 288, + 714 + ], + "type": "text", + "content": " always helps as long as it comes from a general-purpose vision foundation model." + } + ] + } + ], + "index": 5 + }, + { + "type": "table", + "bbox": [ + 310, + 352, + 544, + 415 + ], + "blocks": [ + { + "bbox": [ + 46, + 468, + 287, + 502 + ], + "lines": [ + { + "bbox": [ + 46, + 468, + 287, + 502 + ], + "spans": [ + { + "bbox": [ + 46, + 468, + 287, + 502 + ], + "type": "text", + "content": "Table 3. Ablation studies on the engineering choices in " + }, + { + "bbox": [ + 46, + 468, + 287, + 502 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 46, + 468, + 287, + 502 + ], + "type": "text", + "content": ". The row in grey shade represents the setting we use throughout the paper. More details in text." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 310, + 352, + 544, + 415 + ], + "lines": [ + { + "bbox": [ + 310, + 352, + 544, + 415 + ], + "spans": [ + { + "bbox": [ + 310, + 352, + 544, + 415 + ], + "type": "table", + "html": "
Eq. 9\nQMUL-Shoe-V2R source
INet [61]JSaw [51]BTwins [82]CLIP [58]OBOW [22]
Pre-trainINet (36.04%)42.04%41.74%42.64%42.34%43.99%
JSaw (37.69%)42.64%42.19%42.94%42.19%44.29%
BTwin (44.29%)46.55%45.80%47.90%47.60%48.20%
CLIP (46.10%)48.35%47.75%50.30%49.70%51.35%
OBOW (45.20%)48.80%47.30%50.45%49.40%50.75%
", + "image_path": "c0cb38b975a842127b8bd41048203773ed2bd5be3e0301f9dc2fc1b55535752b.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "type": "table", + "bbox": [ + 310, + 427, + 544, + 491 + ], + "blocks": [ + { + "bbox": [ + 310, + 427, + 544, + 491 + ], + "lines": [ + { + "bbox": [ + 310, + 427, + 544, + 491 + ], + "spans": [ + { + "bbox": [ + 310, + 427, + 544, + 491 + ], + "type": "table", + "html": "
Eq. 9\nQMUL-Chair-V2R source
INet [61]JSaw [51]BTwins [82]CLIP [58]OBOW [22]
Pre-trainINet (67.82%)71.70%70.74%72.03%72.35%72.67%
JSaw (69.45%)71.38%72.34%72.67%72.03%73.30%
BTwin (69.13%)72.99%72.03%73.95%73.31%74.92%
CLIP (72.35%)74.60%73.31%75.24%74.92%76.53%
OBOW (71.06%)73.95%72.99%74.92%74.90%75.56%
", + "image_path": "c2b6a798391c76a26a23e814e8dcce74ded372ed858639e5b5f97f685afb4971.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_body" + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 493, + 547, + 537 + ], + "lines": [ + { + "bbox": [ + 304, + 493, + 547, + 537 + ], + "spans": [ + { + "bbox": [ + 304, + 493, + 547, + 537 + ], + "type": "text", + "content": "Table 4. Performance when " + }, + { + "bbox": [ + 304, + 493, + 547, + 537 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 493, + 547, + 537 + ], + "type": "text", + "content": " is no longer required to be extracted from a FG-SBIR pre-train model. INet: ImageNet classification. JSaw: Jigsaw self-supervision. BTwin: Barlow Twins. Numbers on the diagonal is our main results as reported in Tab. 2." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 565, + 547, + 686 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 565, + 547, + 686 + ], + "spans": [ + { + "bbox": [ + 304, + 565, + 547, + 686 + ], + "type": "text", + "content": "The only coarse pattern we observe is a better FG-SBIR pretrain model (e.g. OBOw) is often a more effective source for extracting " + }, + { + "bbox": [ + 304, + 565, + 547, + 686 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 565, + 547, + 686 + ], + "type": "text", + "content": ", i.e. upper triangle performance is generally better than the lower counterpart on both shoe and chair dataset. Interestingly, our best number is with CLIP as pretraining strategy and OBOw as " + }, + { + "bbox": [ + 304, + 565, + 547, + 686 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 565, + 547, + 686 + ], + "type": "text", + "content": " source. While we believe the exact implication of such synergy is beyond the scope of this paper, it does suggest the potential improvements of our proposed framework when the choice of " + }, + { + "bbox": [ + 304, + 565, + 547, + 686 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 304, + 565, + 547, + 686 + ], + "type": "text", + "content": " and pre-training is given bigger freedom." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 689, + 546, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 546, + 715 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 546, + 715 + ], + "type": "text", + "content": "Generalisation Analysis In Sec. 1.1, we have provided intuitions on why " + }, + { + "bbox": [ + 305, + 689, + 546, + 715 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 305, + 689, + 546, + 715 + ], + "type": "text", + "content": " helps better FG-SBIR generalisation." + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "2759" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 52, + 71, + 283, + 178 + ], + "blocks": [ + { + "bbox": [ + 52, + 71, + 283, + 178 + ], + "lines": [ + { + "bbox": [ + 52, + 71, + 283, + 178 + ], + "spans": [ + { + "bbox": [ + 52, + 71, + 283, + 178 + ], + "type": "image", + "image_path": "73dfd4c38b153e8309243f924addaa0fd182988eded4a191e9a439706b51274b.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 186, + 289, + 275 + ], + "lines": [ + { + "bbox": [ + 46, + 186, + 289, + 275 + ], + "spans": [ + { + "bbox": [ + 46, + 186, + 289, + 275 + ], + "type": "text", + "content": "Figure 4. Generalisation Analysis. We visualise the loss landscapes in (a) to highlight the role of " + }, + { + "bbox": [ + 46, + 186, + 289, + 275 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 46, + 186, + 289, + 275 + ], + "type": "text", + "content": " in enabling flatter optima. (b) shows the nuclear norm of gradient estimates across different training epochs. High variance means gradient is close to random, while low variance implies a deterministic gradient estimate. Lower is better. With lower gradient variance, result reproducibility is improved as be seen in the stable test performance (mean normalised) among the last 100 training iterations (c)." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 307, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 307, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 307, + 289, + 715 + ], + "type": "text", + "content": "We aim to understand such advantage with more rigour here via three different facets of empirical analysis: Visualising loss landscape: one way to probe into model generalisation is to qualitatively visualise its loss landscape. The connection between the geometry of the loss landscape – in particular the flatness of minima – and generalisation has been studied extensively in the literature [20, 32, 33]. We adopt the visualisation method by [36] (perturbations on model weights along two directions and conduct filter normalisation to circumvent scale invariance) and verify the loss landscapes for FG-SBIR models learned under Eq. 1 and Eq. 9. Results in Fig. 4(a) confirm that Ours with " + }, + { + "bbox": [ + 47, + 307, + 289, + 715 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 47, + 307, + 289, + 715 + ], + "type": "text", + "content": " renders optimal model parameters lying in neighbourhoods with uniformly low loss compared to the sharp minima in Our-Base by traditional FG-SBIR loss, and is therefore more generalisable. Covariance of gradients: Another way to peek into model's generalisation capability is to quantitatively evaluate its training dynamics – we choose the variance of gradients to measure the goodness of fit of the underlying update. Specifically, we calculate the nuclear norm " + }, + { + "bbox": [ + 47, + 307, + 289, + 715 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 47, + 307, + 289, + 715 + ], + "type": "text", + "content": " of covariance matrix of the gradients of samples across different training epochs, where a smaller value corresponds to a lower variance and higher signal to noise ratio [71]. We plot " + }, + { + "bbox": [ + 47, + 307, + 289, + 715 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 47, + 307, + 289, + 715 + ], + "type": "text", + "content": " distribution in Fig. 4(b) and can see that training with " + }, + { + "bbox": [ + 47, + 307, + 289, + 715 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{FG - SBIR}}" + }, + { + "bbox": [ + 47, + 307, + 289, + 715 + ], + "type": "text", + "content": " alone can't yield a good signal especially at the early phase, a phase often known to learn generalisable and less task-specific features [4, 68, 70]. The analysis also gives an explanation to the reproducibility problem in FG-SBIR learning [51] that checkpoints of peak performance are often taking place in a short period and become elusive thereafter. The model simply can't converge as " + }, + { + "bbox": [ + 47, + 307, + 289, + 715 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 47, + 307, + 289, + 715 + ], + "type": "text", + "content": " value remains large near the end of learning. In this regard, our model should improve reproducibility as confirmed empirically (Fig. 4(c)). Robustness to input per" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 304, + 72, + 547, + 217 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 217 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 217 + ], + "type": "text", + "content": "turbations: As a last approach, we apply a set of random global (e.g. rotate, scale, translate) and local (e.g. stroke width/clipping) deformations to each stroke and examine how these perturbations affect the retrieval performance. We use svg-disturber library from [89] and generate ten versions of deformations for each test sketch. On ShoeV2, the average performance percentage drop by Ours-Base (ImageNet/OBOW) is " + }, + { + "bbox": [ + 304, + 72, + 547, + 217 + ], + "type": "inline_equation", + "content": "19.16(\\pm 3.48)/15.48(\\pm 3.11)" + }, + { + "bbox": [ + 304, + 72, + 547, + 217 + ], + "type": "text", + "content": " compared with " + }, + { + "bbox": [ + 304, + 72, + 547, + 217 + ], + "type": "inline_equation", + "content": "13.84(\\pm 2.41)/12.27(\\pm 1.19)" + }, + { + "bbox": [ + 304, + 72, + 547, + 217 + ], + "type": "text", + "content": " by Ours (ImageNet/OBOW). Similar trend is found on Chair-V2 with " + }, + { + "bbox": [ + 304, + 72, + 547, + 217 + ], + "type": "inline_equation", + "content": "10.08(\\pm 5.65)/11.96(\\pm 5.45)" + }, + { + "bbox": [ + 304, + 72, + 547, + 217 + ], + "type": "text", + "content": " vs. " + }, + { + "bbox": [ + 304, + 72, + 547, + 217 + ], + "type": "inline_equation", + "content": "7.92(\\pm 3.82)/6.42(\\pm 2.64)" + }, + { + "bbox": [ + 304, + 72, + 547, + 217 + ], + "type": "text", + "content": ". Ours is better at defending robustness attack." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 305, + 225, + 383, + 239 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 225, + 383, + 239 + ], + "spans": [ + { + "bbox": [ + 305, + 225, + 383, + 239 + ], + "type": "text", + "content": "4. Application" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 245, + 547, + 484 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 245, + 547, + 484 + ], + "spans": [ + { + "bbox": [ + 304, + 245, + 547, + 484 + ], + "type": "text", + "content": "The advantage of FG-SBIR models learned under our neighbourhood proposal is not limited to the traditional better benchmarking. We showcase three examples below to reveal more benefits from practical application perspective. Smoother Retrieval Gallery One side effect alongside " + }, + { + "bbox": [ + 304, + 245, + 547, + 484 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 304, + 245, + 547, + 484 + ], + "type": "text", + "content": " is a FG-SBIR system with top ranked photos representing a smoother transition (because we protect the dominant neighbourhood topology on natural photos against downstream task fine-tuning). The result is a more consistent viewing experience to end users that photos within their receptive field are relevant and subjected to further explorations beyond their original query (Fig. 5(a)). To evaluate quantitatively, we use the difference of features extracted from the second last layer of VGG-16 to measure the appearance similarity between a photo pair [86]. We calculate the mean of all pairwise feature distances within the Top 10 retrieved photos as smoothness score for Ours-Base (ImageNet/OBOW) and Ours (ImageNet/OBOW). Ours achieve a smaller mean (0.0264/0.0251 vs. 0.0296/0.0312 on ShoeV2 and 0.0509/0.0493 vs. 0.0673/0.0695) on Chair-V2." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 486, + 548, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 486, + 548, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 486, + 548, + 665 + ], + "type": "text", + "content": "Support for Early Retrieval We have shown our proposal is more robust to stroke-level perturbation. Here we explore further to verify if similar conclusion still holds when we extend the robustness test to stroke deletions. A positive answer then contributes to an important application where users in practice are unwillingly to complete the full sketch episode and expect the system to response to its partial input as early as possible, a.k.a. on-the-fly FG-SBIR [7]. We plot the FG-SBIR performance curve with respect to different input sketch percentage in Fig. 5(b) and can see Ours-Base trails Ours by a large margin. Surprisingly, we find our method is comparable to the result of a complex RL-based approach [7] tailored for the problem, where in most cases, we can save " + }, + { + "bbox": [ + 304, + 486, + 548, + 665 + ], + "type": "inline_equation", + "content": "\\sim 30\\%" + }, + { + "bbox": [ + 304, + 486, + 548, + 665 + ], + "type": "text", + "content": " less strokes for users with almost no performance degradation." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 665, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 547, + 713 + ], + "type": "text", + "content": "Retrieval Error Attribution The unique trait of our retrieval result also allows for an analytical tool established for FG-SBIR for the first time: when an error is flagged, is the model not good enough or the human sketch input" + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 317, + 757 + ], + "type": "text", + "content": "2760" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 60, + 85, + 294, + 171 + ], + "blocks": [ + { + "bbox": [ + 58, + 72, + 161, + 82 + ], + "lines": [ + { + "bbox": [ + 58, + 72, + 161, + 82 + ], + "spans": [ + { + "bbox": [ + 58, + 72, + 161, + 82 + ], + "type": "text", + "content": "(a) Smoother Retrieval Gallery" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 60, + 85, + 294, + 171 + ], + "lines": [ + { + "bbox": [ + 60, + 85, + 294, + 171 + ], + "spans": [ + { + "bbox": [ + 60, + 85, + 294, + 171 + ], + "type": "image", + "image_path": "3eae0c4de3d049109916ebe507dd3fb2eb678886c9a3785dc7b35f1d93fdd4dd.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 307, + 84, + 536, + 175 + ], + "blocks": [ + { + "bbox": [ + 307, + 84, + 536, + 175 + ], + "lines": [ + { + "bbox": [ + 307, + 84, + 536, + 175 + ], + "spans": [ + { + "bbox": [ + 307, + 84, + 536, + 175 + ], + "type": "image", + "image_path": "0c7f5ca744c9d13db93caef4312160c1384ae353d23abafae3df2c4b79d9f561.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 179, + 405, + 189 + ], + "lines": [ + { + "bbox": [ + 304, + 179, + 405, + 189 + ], + "spans": [ + { + "bbox": [ + 304, + 179, + 405, + 189 + ], + "type": "text", + "content": "(c) Retrieval Error Attribution" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 58, + 194, + 290, + 273 + ], + "blocks": [ + { + "bbox": [ + 59, + 178, + 158, + 190 + ], + "lines": [ + { + "bbox": [ + 59, + 178, + 158, + 190 + ], + "spans": [ + { + "bbox": [ + 59, + 178, + 158, + 190 + ], + "type": "text", + "content": "(b) On-the-fly Early Retrieval" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 58, + 194, + 290, + 273 + ], + "lines": [ + { + "bbox": [ + 58, + 194, + 290, + 273 + ], + "spans": [ + { + "bbox": [ + 58, + 194, + 290, + 273 + ], + "type": "image", + "image_path": "6d312a113b0921445929ddbaaba7f926bf07761ad0a5f91fd8893001afa5d724.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 306, + 201, + 533, + 272 + ], + "blocks": [ + { + "bbox": [ + 306, + 192, + 489, + 201 + ], + "lines": [ + { + "bbox": [ + 306, + 192, + 489, + 201 + ], + "spans": [ + { + "bbox": [ + 306, + 192, + 489, + 201 + ], + "type": "text", + "content": "User input problem with sketch itself unable to support correct retrieval" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 306, + 201, + 533, + 272 + ], + "lines": [ + { + "bbox": [ + 306, + 201, + 533, + 272 + ], + "spans": [ + { + "bbox": [ + 306, + 201, + 533, + 272 + ], + "type": "image", + "image_path": "dafce6e4c5815e74b3c5eb8c5d428c20de2e749fab0632d91885a49c1d87097d.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 281, + 545, + 335 + ], + "lines": [ + { + "bbox": [ + 46, + 281, + 545, + 335 + ], + "spans": [ + { + "bbox": [ + 46, + 281, + 545, + 335 + ], + "type": "text", + "content": "Figure 5. We spell out the potential of our proposed method for three practical applications. In (a), we exemplify cases with successful top-1 retrieval under both Ours and Ours-Base can present significantly different retrieval gallery. Ours renders a visually smoother photo list and thus better viewing experience. Our framework also supports early retrieval setting (b) as a byproduct and achieves comparable results with purpose-built method (" + }, + { + "bbox": [ + 46, + 281, + 545, + 335 + ], + "type": "inline_equation", + "content": "\\star" + }, + { + "bbox": [ + 46, + 281, + 545, + 335 + ], + "type": "text", + "content": " [8]). We further show not necessarily all retrieval errors come down to model incapability. Ours can help find out sketch inputs that are problematic in themselves. # refers to the four scenarios for error attribution. More details in text." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "spans": [ + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": "does? We identify four scenarios for such binary error attribution using the retrieval results of both Ours-Base and Ours; we denote the smoothness score (introduced earlier) among the top 5 retrieved photos by both models as " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "S_{ours}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "S_{base}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": ", and fidelity score " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "F_{ours}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": " as the mean feature euclidean difference between the ground-truth photo and top 5 retrieved photos by Ours. Scenario 1: large " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "S_{ours}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": ", large " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "F_{ours}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": "; sketch input is of low quality that completely drifts away from the photo manifold – user's problem. Scenario 2: small " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "S_{ours}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": ", small " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "F_{ours}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": "; sketch falls nicely onto the photo manifold with similar photos and ground-truth nearby, but wrong retrieval. Model is not good enough – model's problem. Scenario 3&4: small " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "S_{ours}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": ", large " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "F_{ours}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": ", large/small " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "S_{base}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": "; Whether it is model's problem that can't deal with the test-time sketching styles or user's problem that the input can't support the granularity for instance-level matching, the response by " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "S_{ours}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "F_{ours}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": " is similar – sketches would fall onto the manifold but remain distant to the ground truth photo. To discriminate further, we resort to a third metric " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "S_{base}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": ". The idea is simple, if " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "S_{base}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": " is large, it is more likely that the input sketch belongs to an OOD rendition style that Ours-Base can't easily adapt to (because without " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{NT}}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": ", Ours-Base is sensitive to style variations); small " + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "inline_equation", + "content": "S_{base}" + }, + { + "bbox": [ + 46, + 357, + 289, + 704 + ], + "type": "text", + "content": " then suggests otherwise that the culprit is due to the over simplistic of a sketch input (user's problem). We visualise some typical examples from the incorrect retrieval results of Shoe-V2 for each scenario in Fig. 5(c) and conduct human trials to verify the accuracy. Specifically, we recruit 50 participants and ask each to con" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 357, + 545, + 464 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 357, + 545, + 464 + ], + "spans": [ + { + "bbox": [ + 304, + 357, + 545, + 464 + ], + "type": "text", + "content": "duct 20 trails. In each trial, a participant is shown with a sketch query and Top 4 matching photos along with the ground-truth photo and asked to choose one that best resembles the query. If users successfully pick the ground-truth, we regard this sketch input as problem-free and deem the wrong retrieval along with it as model's problem. Among the total 30 trails, we reach consensus with human participants " + }, + { + "bbox": [ + 304, + 357, + 545, + 464 + ], + "type": "inline_equation", + "content": "74.36\\%" + }, + { + "bbox": [ + 304, + 357, + 545, + 464 + ], + "type": "text", + "content": " of the time, confirming the efficacy of our approach." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 477, + 378, + 489 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 477, + 378, + 489 + ], + "spans": [ + { + "bbox": [ + 306, + 477, + 378, + 489 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 498, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 498, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 498, + 545, + 712 + ], + "type": "text", + "content": "We have looked into the role of photo pre-training for sketch representation learning and argued that role is more than initialising parameters predominantly practised by the community today. We attested our hypothesis with FG-SBIR as a case study and suggested photo neighbourhood topology induced by pre-training could provide a crucial source of supervision for better FG-SBIR generalisation. Our key empirical results not only pushed the upper bound of FG-SBIR benchmarking to a new level but also empowered three novel applications all with the goal of improving the practical values of a FG-SBIR system. Another ambition of this paper is to have shed light on a promising future research path: FG-SBIR learning should look beyond a single task loss of itself and is better tackled as part of an ensemble of vision tasks (Sec. 1.1). We have made a small step towards this ambition by confirming the benefits of co-learning FG-SBIR with a task " + }, + { + "bbox": [ + 304, + 498, + 545, + 712 + ], + "type": "inline_equation", + "content": "(L_{\\mathrm{NT}})" + }, + { + "bbox": [ + 304, + 498, + 545, + 712 + ], + "type": "text", + "content": " abstracted from a much celebrated vision foundation model." + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "text", + "content": "2761" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 287, + 713 + ], + "type": "list", + "angle": 0, + "index": 16, + "blocks": [ + { + "bbox": [ + 53, + 91, + 286, + 112 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 286, + 112 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 286, + 112 + ], + "type": "text", + "content": "[1] SketchX!-Shoe/Chair Fine-grained-SBIR dataset. http://sketchx.ai, 2022.2, 3" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 53, + 114, + 287, + 156 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 114, + 287, + 156 + ], + "spans": [ + { + "bbox": [ + 53, + 114, + 287, + 156 + ], + "type": "text", + "content": "[2] Rohan Anil, Gabriel Pereyra, Alexandre Passos, Robert Ormandi, George E Dahl, and Geoffrey E Hinton. 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Contrastive neighborhood alignment. arXiv preprint arXiv:2201.01922, 2022. 5" + } + ] + } + ], + "index": 24 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "2764" + } + ] + } + ], + "index": 26 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 10 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/75b9d5ba-4a00-4c91-beef-fe5dd9d24ac2_content_list.json b/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/75b9d5ba-4a00-4c91-beef-fe5dd9d24ac2_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..0f1a9b2e10bb42ad95460df6038b1d8f84b8985a --- /dev/null +++ b/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/75b9d5ba-4a00-4c91-beef-fe5dd9d24ac2_content_list.json @@ -0,0 +1,1879 @@ +[ + { + "type": "text", + "text": "Physical-World Optical Adversarial Attacks on 3D Face Recognition", + "text_level": 1, + "bbox": [ + 140, + 130, + 828, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Yanjie Li, $^{1}$ Yiquan Li, $^{1}$ Xuelong Dai, $^{1}$ Songtao Guo, $^{2}$ Bin Xiao $^{1*}$", + "bbox": [ + 228, + 179, + 743, + 198 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1 The Hong Kong Polytechnic University 2 Chongqing University", + "bbox": [ + 217, + 198, + 750, + 217 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "{yanjie.li,yiquan.li,xuelong.dai}@connect.polyu.hk,guosongtao@cqu.edu.cn,", + "bbox": [ + 156, + 219, + 807, + 234 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "b.xiao@polyu.edu.hk", + "bbox": [ + 393, + 237, + 565, + 250 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 286, + 313, + 301 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "The success rate of current adversarial attacks remains low on real-world 3D face recognition tasks because the 3D-printing attacks need to meet the requirement that the generated points should be adjacent to the surface, which limits the adversarial example's searching space. Additionally, they have not considered unpredictable head movements or the non-homogeneous nature of skin reflectance in the real world. To address the real-world challenges, we propose a novel structured-light attack against structured-light-based 3D face recognition. We incorporate the 3D reconstruction process and skin's reflectance in the optimization process to get the end-to-end attack and present 3D transform invariant loss and sensitivity maps to improve robustness. Our attack enables adversarial points to be placed in any position and is resilient to random head movements while maintaining the perturbation unnoticeable. Experiments show that our new method can attack point-cloud-based and depth-image-based 3D face recognition systems with a high success rate, using fewer perturbations than previous physical 3D adversarial attacks.", + "bbox": [ + 75, + 316, + 473, + 619 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 646, + 209, + 662 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "As 2D face recognition becomes increasingly vulnerable to attacks, researchers are turning to 3D face data for secure user authentication and other tasks. Structured light imaging is a popular method of acquiring 3D face data due to its high precision and superiority in uniform textures [10]. It is widely used in off-the-shelf devices such as Kinect v1 and iPhone [45]. Various 3D face recognition algorithms are proposed based on structured light [11, 15, 29]. FaceID, for example, collects 3D face data using a structured light camera and then uses 3D face data for user authentication.", + "bbox": [ + 75, + 671, + 468, + 821 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Although real-world attacks for 2D face recognition have been thoroughly studied [5,27,41], studies on physically realizable 3D face recognition attacks are insufficient. Tsai", + "bbox": [ + 75, + 821, + 468, + 868 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/321b4f1ea7d6bfcd1ece5037bef24ce8a00eac7a0fe32bd15f6104f176df33bf.jpg", + "image_caption": [ + "Normal Modulated Image David" + ], + "image_footnote": [], + "bbox": [ + 514, + 285, + 624, + 375 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/f0896c63fc25f5df9feb859e6dc454b41dcecc5e582a2ee5ed24ea0d32327faf.jpg", + "image_caption": [ + "Adversarial Modulated Image Athena" + ], + "image_footnote": [], + "bbox": [ + 645, + 285, + 751, + 375 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/7e2ad05579618df01eb9d593907fb9bd5d72f24faf187c21e0eae806f9220ada.jpg", + "image_caption": [ + "Adversarial Point Cloud", + "Figure 1. A demonstration of our attack. We project optical noises on the 3D faces to generate adversarial point clouds. Our attack modifies fewer points than previous attacks and does not need the adversarial points to be adjacent to the 3D surface, thus with a high attack success rate." + ], + "image_footnote": [], + "bbox": [ + 753, + 289, + 875, + 375 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "et al. [30] first proposed 3D printable adversarial examples for point cloud classification tasks. However, the perturbations must be strictly adjacent to the surface rather than in arbitrary positions in 3D-printed examples, greatly limiting the adversary's attack ability. Previous optical adversarial attacks [6, 12, 19, 20, 36, 47] cannot be applied directly to 3D face recognition either. Face reflection is more complex than opaque objects like the stop sign and the principle of 3D reconstruction is different from 2D imaging.", + "bbox": [ + 496, + 507, + 893, + 643 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "To address the limitations of existing 3D-printing-based adversarial attacks, we propose a new attack called Structured-Light Attack on 3D face recognition systems, which uses adversarial illumination to attack structured-light-based 3D face recognition. The perturbation can be concealed in the normal fringe patterns or superimposed on the original illumination by using the inherent or an additional projector. Figure 1 shows an overview of our attack. Without the optical noises, the 3D reconstructed point cloud is recognized as David. While with the elaborate optical noises, the adversarial point cloud is recognized as Athena.", + "bbox": [ + 496, + 643, + 893, + 809 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Our attack achieves a higher success rate than previous attacks by precisely simulating the real-world 3D reconstruction process and taking the random head movements into account. We first incorporate the 3D face relighting process in the attack pipeline through the Lambertian reflectance model. Then, we propose a differential 3D recon", + "bbox": [ + 496, + 810, + 893, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*B. Xiao is the corresponding author. Our code is available at https://github.com/PolyLiYJ/SLAttack.git.", + "bbox": [ + 75, + 875, + 468, + 900 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "24699", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "striction substitution. The adversarial illuminations can result in point shiftings in the point cloud and cause dodging or impersonation attacks. Utilizing the 3D reconstruction principle, our attack is end-to-end and can generate adversarial points in arbitrary 3D positions. It needs fewer perturbations than previous 3D attacks with the average attack success rate of $47\\%$ in impersonation attacks and $95\\%$ in dodging attacks respectively. Our contributions are summarized as follows.", + "bbox": [ + 75, + 90, + 472, + 224 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We are the first to realize physical 3D face attacks through adversarial illuminations. The optical perturbations are generated end-to-end and are camouflaged by the normal patterns of structured-light projectors.", + "- Our physical attack is feasible and effective by involving the face relighting process and random 3D transformations in the attack pipeline, which significantly improve the 3D reconstruction precision and adversarial examples' robustness to random head movements.", + "- We attack both point-cloud-based and depth-image-based 3D face recognition models. Compared with previous attacks, our method needs fewer perturbations with a high success rate in experiments." + ], + "bbox": [ + 94, + 244, + 468, + 474 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 494, + 218, + 508 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3D Adversarial Attack 3D adversarial attacks focus on generating adversarial examples for 3D deep learning models. Most of them aim for point cloud data. Xiang et al. [39] first proposed an adversarial attack on the point cloud by point perturbation and point generation. Zheng et al. [44] and Wicker et al. [35] spoofed the deep learning model by dropping some critical points based on the saliency map. Some other studies focused on improving the imperceptibility of the adversarial examples based on the geometric properties of the adversarial point cloud [13, 33]. However, these attacks are hard to be realized in the physical world.", + "bbox": [ + 75, + 521, + 467, + 686 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "For physically realizable attacks, Cao et al. [2] successfully fooled the Lidar sensor on autonomous vehicles by adding fake front-near obstacles through a time-lapse module and a laser emitter. However, the sensors used for face recognition are significantly different from the autopilot. Some studies use 3D-printed objects for physical attacks. Tsai et al. [30] proposed kNN loss to generate 3D printable adversarial examples. Tu et al. [31] proposed utilizing Laplacian loss to improve the mesh's smoothness and 3D printability. However, they did not apply their attacks to the 3D face recognition application, which is a far more complex scenario. Moreover, 3D printing technology can only generate perturbations adjacent to the 3D surface rather than at arbitrary positions in the 3D space.", + "bbox": [ + 75, + 688, + 467, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Optical Adversarial Attack Optical adversarial attacks change the illumination of the target objects to spoof the classifiers. Compared with printing-based attacks, they have better camouflage. But previous works have only considered 2D classifiers. For example, Nicolas et al. [20] generated adversarial illuminations through iteratively capturing and optimizing. Zhou et al. [47] utilized infrared LEDs to attack the face recognition system. Worzyk et al. [36] projected perturbations onto the road stop signs. Nguyen et al. [19] applied the optical adversarial attack to the 2D face recognition and used expectation over transformation to improve the physical robustness. Gnanasambandam et al. [12] improved attack success rate by considering spectral nonlinear. However, these attacks cannot be directly applied to 3D scenarios because of the huge difference in 2D and 3D imaging principles. Moreover, these attacks are too obvious to escape from human eyes. To solve these problems, this work proposes novel 3D optical adversarial attacks for face recognition scenario and consider the face reflection process for end-to-end attacks.", + "bbox": [ + 496, + 90, + 890, + 393 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3. Methodology", + "text_level": 1, + "bbox": [ + 500, + 406, + 633, + 422 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this section, we first briefly introduce our attack targets, the structured light profilometry, and then presents our attack methods. We propose phase shifting attack and phase superposition attack for multi-step and single-step technologies, respectively. An overview of our end-to-end attacks is shown in Figure 3.", + "bbox": [ + 496, + 431, + 890, + 523 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3.1. Structured light profilometry", + "text_level": 1, + "bbox": [ + 500, + 532, + 759, + 547 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Multi-step algorithm Multi-step phase shifting (MSPS) is one of the most important surface profilometry algorithms. We reference Piccirilli's work [21] to build the MSPS-based 3D face data acquisition system. We first calibrate the projector and camera to get their projection matrices $A_{p}$ and $A_{c}$ . Then a group of phase-shift images is projected sequentially to encode every unitary position of a surface. Next, the wrapped phase map $\\phi_w$ is computed through captured images $I_0^c,\\dots,I_{N - 1}^c$ by Equation 1,", + "bbox": [ + 496, + 555, + 890, + 691 + ], + "page_idx": 1 + }, + { + "type": "equation", + "text": "\n$$\n\\varphi_ {w} \\left(u _ {c}, v _ {c}\\right) = \\tan^ {- 1} \\frac {\\sum_ {n = 0} ^ {N - 1} I _ {i} ^ {c} \\left(u _ {c} , v _ {c}\\right) \\sin (2 \\pi n / N)}{\\sum_ {n = 0} ^ {N - 1} I _ {i} ^ {c} \\left(u _ {c} , v _ {c}\\right) \\cos (2 \\pi n / N)}. \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 509, + 703, + 890, + 743 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "After getting the wrapped phase, it is unwrapped to the absolute phase, $\\phi_{a}(u_{c},v_{c}) = \\phi_{w}(u_{c},v_{c}) + 2\\pi K(u_{c},v_{c})$ where $K(u_{c},v_{c})$ is the fringe's order. We use cyclic complementary gray code [38] to compute $K(u_{c},v_{c})$ . Then pixels in $I_{p}$ and $I_{c}$ are matched according to the absolute phase. Finally, we use Eq.32 in Feng's paper [10] to recover 3D coordinates, which, for the sake of simplicity, can be expressed as the following function,", + "bbox": [ + 496, + 752, + 890, + 872 + ], + "page_idx": 1 + }, + { + "type": "equation", + "text": "\n$$\n[ x, y, z ] = h \\left(A _ {c}, A _ {p}, u _ {c}, v _ {c}, u _ {p}\\right), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 586, + 883, + 890, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "24700", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "where $[x,y,z]$ is the 3D coordinate. The $u_{c}, v_{c}$ are the pixel's horizontal and vertical coordinates in $I_{c}$ . $u_{p}$ is the matching pixel's horizontal coordinate in $I_{p}$ .", + "bbox": [ + 76, + 90, + 468, + 137 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Single-step algorithm Multi-step optical metrology faces the problems of error accumulation. Recently, benefiting from the rapid development of deep learning, some researchers proposed to project only one fringe image and then recover the phase map through deep neural networks [4, 9, 24, 48]. Feng et al. [8] achieved SOTA results on single fringe pattern analysis. They rewrote Equation 1 as $\\varphi_w(u_c, v_c) = \\tan^{-1} M(u_c, v_c) / D(u_c, v_c)$ . They first used a CNN and a single modulated fringe image $I^c$ as input to estimate the background image $A$ , and then used $A$ and $I^c$ as the second CNN's input to estimate $M$ and $D$ directly. We refer to this work as SLCNN in this paper.", + "bbox": [ + 76, + 157, + 470, + 339 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Phase shifting attack", + "text_level": 1, + "bbox": [ + 76, + 349, + 272, + 364 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "For multi-step structured light imaging, we propose a novel attack named phase shifting attack, as shown in Figure 2. The basic idea is to involve the multi-step phaseshifting algorithm into the C&W attack [3]'s optimization process and hide the perturbation into the original patterns. However, because the pixel coordinates are discrete values, the back-propagation of Equation 2 is prevented. Therefore, we first substitute the 3D reconstruction algorithm with a differential one to solve this problem.", + "bbox": [ + 76, + 373, + 468, + 508 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Differential 3D reconstruction algorithm Inspired by the natural 3D renderer [14] that involves a differential renderer for 3D mesh reconstruction, we include the 3D reconstruction in the end-to-end attacks. The difference is that Kato's work needs to get $\\frac{\\partial I(u_c)}{\\partial u_c}$ , while our problem is to compute $\\frac{\\partial z(u_p, u_c)}{\\partial u_p}$ , which can be seen as an inverse rendering process. Specifically, because the pixel coordinate $u_p$ is not differential, we optimize the absolute phase map $\\phi_a$ in the attack iterations instead of optimizing $u_p$ directly. After getting the adversarial phase map, we get $u_p$ though $u_p = \\text{round}(\\frac{w\\phi_a}{2\\pi n_s})$ , where $n_s$ is the fringes' number, $w$ is the width of projected images.", + "bbox": [ + 76, + 530, + 468, + 718 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Moreover, simultaneously changing the projector's and the camera's corresponding points' coordinates will influence the reconstruction accuracy. To solve this problem, we project the 3D adversarial point displacements onto the normal vector of the camera imaging plane. Suppose $\\mathbf{A}_{\\mathbf{c}} = K[R T] \\in \\mathbb{R}^{3 \\times 4}$ is the camera's perspective projection matrix, then the projection direction can be expressed as $R^{-1}K^{-1}\\mathbf{e}$ , where $\\mathbf{e} = (0,0,1)^T$ . This projection will make the 3D pixel shifting only change the depth in the camera view and leave the corresponding pixel coordinates unchanged when the distance is in a certain range (we put the proof in the appendix). This is also equal to rotating the", + "bbox": [ + 76, + 719, + 470, + 901 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/c3dcfebe91eaa10ffdbf3742e458dc3091f0d5b4820d9a0fa0ef9bb31630d73a.jpg", + "image_caption": [ + "Figure 2. An overview of the phase-shifting attack. We modify the projected patterns to pollute the 3D data indirectly. The point displacements or depth changes are mapped to a flow field in the fringe image through a differential 3D reconstruction." + ], + "image_footnote": [], + "bbox": [ + 566, + 87, + 820, + 227 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "point cloud before the attack and limiting the perturbation in the depth direction.", + "bbox": [ + 498, + 324, + 890, + 354 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Sensitivity map and 3D transform invariant loss Noticing that humans are more sensitive to perturbation in the central and flat areas of the face, we propose two sensitivity maps to punish perturbations in areas of high sensitivity. The first is defined as $\\text{Sen}_1(u_c, v_c) = e^{-\\frac{\\|(u_c, v_c) - (u_0, v_0)\\|_2}{w}}$ , where $(u_0, v_0)$ is the face center. For the second map, we noticed the point cloud tends to be uniformly distributed on the surface after the farthest point sampling. When the point cloud is mapped to 2D images, non-zero pixels are concentrated where there is a large change in height. Therefore, the second sensitivity map is defined as $\\text{Sen}_2(u_c, v_c) = \\frac{1}{\\|\\phi_a(u, v)\\|_0} |_{(u, v) \\in S(u_c, v_c)}$ , where $S(u_c, v_c)$ is a small adjacent area centered by $(u_c, v_c)$ in the absolute phase map. The total sensitivity map is $\\text{Sen} = \\text{Sen}_1 + \\text{Sen}_2$ .", + "bbox": [ + 498, + 380, + 890, + 597 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "When attacking a physical system, the distance and head may move unexpectedly. Expectation over transform loss has been used to solve this problem in 2D scenario [19]. We extend it to the 3D space and propose 3D transform invariant loss to make the adversarial point clouds can generate consistent results when the environment changes. The random spatial transformation function can be expressed as $\\mathcal{T}(\\mathcal{P}) = (\\mathbf{R}_{(\\theta_x,\\theta_y,\\theta_z)}\\mathcal{P}^T)^T + \\mathbf{M}_{(\\eta_x,\\eta_y)}$ , where $\\mathbf{M}$ and $\\mathbf{R}$ are spatial translation and rotation matrix and $\\eta_x,\\eta_y,\\theta_x,\\theta_y,\\theta_z$ are random displacements and rotation angles sampled from Gaussian distributions. Moreover, to simulate the real-world preprocessing process, we involve a resample and renormalization function in the optimization. The final loss function is defined as", + "bbox": [ + 498, + 598, + 890, + 809 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nl _ {a d v} \\left(\\phi_ {a} ^ {\\prime}\\right) = \\mathbb {E} _ {\\mathcal {T}} l _ {l o g i t s} \\left(\\mathcal {M} \\left(\\mathcal {N} \\left(\\mathcal {T} \\left(h \\left(\\phi_ {a} ^ {\\prime}\\right)\\right)\\right)\\right)\\right), \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 545, + 823, + 890, + 842 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\mathcal{T}$ is random 3D transformation. $\\mathcal{N}(\\cdot)$ is a resample and renormalization function. $\\mathcal{M}$ is the classification model. $l_{\\mathrm{logits}}$ is a logits loss function [3].", + "bbox": [ + 498, + 854, + 890, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "24701", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The phase shifting attack algorithm We use the $l_{1}$ distance as our distance loss to improve the sparsity of perturbation, which is defined as $\\| \\phi_a^\\prime -\\phi_a\\| _1 = \\sum_{u,v}|\\phi_a^\\prime (u,v) - \\phi_a(u,v)|$ . Previous work has shown that $l_{1}$ loss function can generate sparser perturbation than $l_{2}$ loss [18]. The final loss function is defined as", + "bbox": [ + 76, + 90, + 472, + 181 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nl _ {t o t a l} = l _ {a d v} + \\lambda \\cdot S e n \\odot \\| \\phi_ {a} ^ {\\prime} - \\phi_ {a} \\| _ {1}, \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 140, + 193, + 468, + 212 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\odot$ is Hadamard products. We optimize this loss function by stochastic gradient descent with very small initial noises $(10^{-5})$ to skip the non-differential area. Last but not least, at the end of each iteration, we clip $\\phi_{a}$ to $[max(0,\\phi_{a} - 1 / n_{s}),min(1,\\phi_{a} + 1 / n_{s})]$ . This is because when surfaces have large jumps, the multi-step phase-shift algorithm may unwrap the corresponding pixel into a false cycle. After getting the adversarial phase map, we shift the phase $I_{p}(u_{p},v_{p})$ in projected fringe patterns to $I_{p}(u_{p}^{\\prime},v_{p})$ to get adversarial illuminations. The final attack algorithm is shown in Algorithm 1.", + "bbox": [ + 76, + 222, + 472, + 388 + ], + "page_idx": 3 + }, + { + "type": "code", + "sub_type": "algorithm", + "code_caption": [ + "Algorithm 1 Phase Shifting Attack Algorithm" + ], + "code_body": "Input: $I_{c} = \\{I_{1}^{c},\\dots,I_{N}^{c}\\}, I_{p}, A_{c} = K[R T]$ , target label $t$ \nOutput: $I_{p}^{adv} = \\{I_{1}^{p},\\dots,I_{N}^{p}\\}$ \n1: $\\phi_{a} \\gets f(I_{c})$ \n2: for $i = 0$ to $N$ do \n3: Reconstruct the point cloud $\\mathcal{P} \\gets h(\\phi_{a})$ \n4: $\\mathcal{P}' \\gets K \\cdot R \\cdot \\mathcal{P}$ \n5: Compute the gradient $\\nabla_{\\mathcal{P}'} l_{adv}(\\mathcal{P}', t)$ \n6: $\\nabla_{\\mathcal{P}'} l_{adv}(\\mathcal{P}')[:,0:2] \\gets 0$ \n7: $\\nabla_{\\phi_{a}} l_{adv}(\\phi_{a}) \\gets \\nabla_{\\mathcal{P}'} l_{adv}(\\mathcal{P}') \\cdot \\frac{\\partial \\mathcal{P}'}{\\partial \\phi_{a}}$ \n8: Compute the total gradient $\\triangle = \\nabla_{\\phi_{a}} l_{total}(\\phi_{a})$ \n9: $\\phi_{a} \\gets \\text{clip}(\\phi_{a} + \\alpha \\cdot \\frac{\\triangle}{\\|\\triangle\\|_{2}})$ \n10: end for \n11: $u_{p}' \\gets \\text{round}(\\frac{w\\phi_{a}}{2\\pi n_{s}})$ \n12: $I_{p}^{adv}(u_{p}) \\gets I_{p}(u_{p}')$ \n13: return $I_{p}^{adv} = \\{I_{1}^{p},\\dots,I_{N}^{p}\\}$", + "bbox": [ + 76, + 421, + 467, + 664 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Phase superposition attack", + "text_level": 1, + "bbox": [ + 76, + 691, + 318, + 709 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In the real world, the adversary usually cannot directly modify the inherent projector of a structured light system. Therefore, we propose another end-to-end attack called phase superposition attack. As shown in Figure 4, the adversary uses an additional projector to project adversarial noises on the faces, resulting in dodging or impersonation attacks. We suppose the victim model is SLCNN [8] or any other single-fringe-analysis neural network.", + "bbox": [ + 75, + 715, + 468, + 835 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The Lambertian rendering model Our end-to-end attack procedure is shown in Figure 3. In order to generate adversarial noises directly, we involve the projection-", + "bbox": [ + 75, + 854, + 468, + 902 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "and-capture process in our optimization loops. Unfortunately, face reflection is a very complex process because of its translucent quality [28], which hasn't been considered in previous optical adversarial attacks. We use the linear Lambertian rendering model [1] to simulate this procedure, which has been used for illumination-invariant face recognition [46]. The linear Lambertian model is", + "bbox": [ + 496, + 90, + 893, + 196 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nI (\\boldsymbol {x}) = a (\\boldsymbol {x}) \\boldsymbol {n} (\\boldsymbol {x}) \\cdot \\left(\\boldsymbol {s} _ {p _ {1}} (\\boldsymbol {x}) + \\boldsymbol {s} _ {p _ {2}} (\\boldsymbol {x})\\right), \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 562, + 210, + 890, + 229 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\pmb{x}$ is the 3D face, $I(\\pmb{x})$ , $a(\\pmb{x})$ , $\\pmb{n}(\\pmb{x})$ , $s_p(\\pmb{x})$ are image intensity, the face's reflectance, the surface normal and light vector from projector $p$ , respectively. We estimate reflectance and surface normal parameters through SfSNet [26], which can decompose a face image as $a(\\pmb{x}), \\pmb{n}(\\pmb{x}), s(\\pmb{x})$ under Lambertian model through a single forward propagation.", + "bbox": [ + 496, + 241, + 893, + 348 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The phase superposition attack algorithm To both fool 3D face recognition models and make the recovered 3D face look realistic, we add a 3D Root Mean Square Error (RMSE) to measure the distance from the adversarial point cloud to the ground truth, which has been used for measuring 3D reconstruction accuracy [16]. RMSE is defined as $RMSE = \\frac{1}{NT} \\Sigma_{i=1}^{NT} (\\| \\mathcal{P}^* - \\mathcal{P} \\| / n)$ , where $\\mathcal{P}^*$ and $\\mathcal{P}$ are the adversarial and clean point cloud, respectively, and $N_T$ is the attack batch size. To calculate RMSE, we align the adversarial and real 3D faces with 68 3D landmarks and then crop them into the same radiuses. We also consider the projector's gamma distortion in our attacks, modeled as a tanh function. The phase superposition attack algorithm is shown in Algorithm 2.", + "bbox": [ + 496, + 372, + 893, + 585 + ], + "page_idx": 3 + }, + { + "type": "code", + "sub_type": "algorithm", + "code_caption": [ + "Algorithm 2 Phase Superposition Attack Algorithm" + ], + "code_body": "Input: Test 3D face data $P$ , phase reconstruction model $\\mathcal{M}_1$ , 3D classification model $\\mathcal{M}_2$ \nOutput: Adversarial illumination $\\pmb{x}$ Initialization : $\\pmb {x}\\gets 1\\times 10^{-5}$ //Skip the zero 1: for $i = 0$ to $N$ do 2: Relight the face through the Lambertian model 3: Get modulated images $I_p^\\prime$ by natural 3D renderer. 4: Get phase map through $\\mathcal{M}_1$ 5: Get $\\mathcal{P}^*$ through differential 3D reconstruction 6: $RMSE\\leftarrow \\frac{1}{NT}\\Sigma_{i = 1}^{NT}(\\| \\mathcal{P}^* -\\mathcal{P}\\| /n)$ 7: Get the prediction through $\\mathcal{M}_2$ 8: Compute the adversarial loss $l_{adv}$ 9: $l_{total}\\gets l_{adv} + \\lambda_1\\cdot RMSE + \\lambda_2\\cdot Sen\\odot \\| x\\| _1$ 10: Compute gradient $\\triangle = \\nabla_{\\pmb{x}}l_{total}(\\pmb {x})$ 11: $\\pmb {x}\\gets max\\{0,\\min \\{1,\\pmb {x} + \\alpha \\cdot sign(\\delta)\\} \\}$ 12: end for 13: return Adversarial illumination $\\pmb{x}$", + "bbox": [ + 500, + 619, + 890, + 877 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "24702", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/d5ba5d5b7784074e52a6cc7e580e1b3c06362fcd65ba2d2388349aab70a34874.jpg", + "image_caption": [ + "Figure 3. The attack procedure of phase superposition attack. The fringe images and noises relight the human face through the Lambertian model. Then a natural 3D renderer [14] renders the 3D model as modulated fringe images. 3D point clouds are then reconstructed by SLCNN and are classified by 3D face recognition model. Losses include adversarial loss, $L_{1}$ loss and RMSE loss that assesses the 3D face reconstruction accuracy. During the attack, the SLCNN and 3D face recognition model are frozen and the noises are updated." + ], + "image_footnote": [], + "bbox": [ + 127, + 85, + 851, + 280 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Implementation details", + "text_level": 1, + "bbox": [ + 76, + 369, + 295, + 386 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Datasets We first train 3D face recognition models on 3D face datasets for attack evaluation. Three datasets acquired by structured light cameras are used: Bosphorus [25], Eurecom [17] and SIAT-3DFE [43]. The Bosphorus dataset is collected by Inspeck Mega Capturor II. It consists of 105 different faces with a rich set of expressions and occlusions. Eurecom consists of 52 faces and is acquired by Kinect. SIAT-3DFE consists of over 400 subjects and has original fringe images. We also collect ten people's faces using our own structured light camera and add them to the above datasets. We downsample these datasets to 4K points through farthest point sampling to train 3D classifiers.", + "bbox": [ + 75, + 396, + 470, + 580 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3D face recognition models We evaluate our attacks on state-of-art 3D point cloud classification models, including Pointnet [22], Pointnet++ [23], DGCNN [32] and CurveNet [40]. We also evaluate attacks on the depth-image-based 3D face recognition model FR3DNet [11]. We implement dodging and impersonation attacks on these models. The dodging attack aims to make 3D classifiers classify faces into any classes except the ground truth. The impersonation attack aims to make them classify faces into random labels.", + "bbox": [ + 75, + 603, + 468, + 739 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Hyperparameter settings The search space of $\\lambda$ in Equation 4 is set as $[10^{-5}, 10^{5}]$ . We use binary search to narrow down $\\lambda$ . We set the binary search step as 10, the iteration number as 100, and the minimum logit difference as 30 to guarantee the attack success rate. We terminate the optimization process after reaching the binary search step and return the adversarial examples with minimum distance loss. We use ASR and RMSE distance between the adversarial and original point clouds as evaluation metrics.", + "bbox": [ + 75, + 763, + 468, + 902 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/8e6cdf7e9fa65758a035de6bc27aa5baab9a19ef17d65cc105babd0e4394cb5b.jpg", + "image_caption": [ + "Figure 4. The physical settings of the phase superposition attack. The adversary uses an additional projector to add noises to the original fringe images for 3D reconstructions." + ], + "image_footnote": [], + "bbox": [ + 532, + 369, + 859, + 526 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Physical settings As shown in Figure 4, we build a real-world structured light system that refers to Piccirilli's design [21] for physical attacks, which includes an industry camera and home projectors. We capture images at a distance of about 1.5 meters. The projector and the camera's resolutions are both $1600 \\times 1200$ . We linearize the color distortion before the images are projected, then detect and crop the face in the modulated images using the Viola-Jones algorithm and resize it to $128 \\times 128$ centered by the face. We reconstruct the 3D data using the 12-step phase-shift algorithm or deep-learning-based methods such as SLCNN.", + "bbox": [ + 496, + 611, + 890, + 777 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The projected images may be distorted because of manufacturing errors in the projector-camera system. This nonlinear distortion will cause a drop in the attack success rate if not taken into account. The luminance non-linearity usually are formulated as $g(u) = u^{\\gamma}$ , where $u \\in [0,1]$ is the input intensity of the projector and $g(u)$ is the output intensity of the projector [7]. However, our experiments found that the tanh function can better fit our projectors' distor", + "bbox": [ + 496, + 779, + 892, + 901 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "24703", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/55485ec2639a7eadcda392c30c10b6114b8677d6a281682391d7de5feeb3364e.jpg", + "image_caption": [ + "Clean", + "label: 74" + ], + "image_footnote": [], + "bbox": [ + 137, + 99, + 210, + 154 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/de786b47b91fb398e7eb4470b41597b208ce40f24b1eac5fbeccf6589d2930f4.jpg", + "image_caption": [ + "label: 95" + ], + "image_footnote": [], + "bbox": [ + 243, + 101, + 310, + 155 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/801af97c44fabedeeb8ca39302a49d1de19e40d5152f59498a628c9d403bb883.jpg", + "image_caption": [ + "label: 12" + ], + "image_footnote": [], + "bbox": [ + 348, + 99, + 423, + 155 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/20a491928847a2e4d946c9a45f8d9688ebfed9a5129602ce99b4b356b270ceaa.jpg", + "image_caption": [ + "label: $82\\vee$" + ], + "image_footnote": [], + "bbox": [ + 455, + 99, + 529, + 154 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/49cd56bf736de755b952a5fb6acd74d4d7592cf18af13c409e631b5dcb48f325.jpg", + "image_caption": [ + "label: 78" + ], + "image_footnote": [], + "bbox": [ + 560, + 99, + 633, + 155 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/738b572fed6e489767694dbdb0841a696b1d5529fbbe9dbea6b742b263bb1f17.jpg", + "image_caption": [ + "label: 79" + ], + "image_footnote": [], + "bbox": [ + 669, + 99, + 740, + 154 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/5371fbfefe4f76b50c54d3e593f241bf31c1b2c8f418d447ac174ca73c76c8ba.jpg", + "image_caption": [ + "label: 46" + ], + "image_footnote": [], + "bbox": [ + 774, + 99, + 849, + 152 + ], + "page_idx": 5 + 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+ "type": "image", + "img_path": "images/c961100859928bc934eb5d4f4894ec9a4ba79899e3e1e6e49e567a59b4275539.jpg", + "image_caption": [ + "label: 34 X" + ], + "image_footnote": [], + "bbox": [ + 558, + 180, + 633, + 237 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/5c35433f916d13bc4b25d7eac1d8165fa4b303cf273005a715236e3169af2eed.jpg", + "image_caption": [ + "label: 21 X" + ], + "image_footnote": [], + "bbox": [ + 668, + 180, + 741, + 234 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/6a2f4a1422446370437b9706b1aff3714496a1a1a8e7259dd4819cb04c8acf92.jpg", + "image_caption": [ + "label: 71 X" + ], + "image_footnote": [], + "bbox": [ + 776, + 180, + 848, + 233 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/073920561fda4ce5ceaccabc7f692d8b2ed3f2493e06fa2bde1160b14081968e.jpg", + "image_caption": [ + "3DAdv", + "label: 39 X" + ], + "image_footnote": [], + "bbox": [ + 133, + 258, + 209, + 313 + ], + "page_idx": 5 + }, + { + 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"image", + "img_path": "images/b0a07d5aadf28a217e777bad4a4397671470b130e26422f0ef0563b102a1bafa.jpg", + "image_caption": [ + "label: 21 X" + ], + "image_footnote": [], + "bbox": [ + 668, + 260, + 740, + 314 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/1f53bb67cbcc5e9afe3a52e24cb7d7e68b32573a53fe434d8a27a1ff58861a75.jpg", + "image_caption": [ + "label: 71 X" + ], + "image_footnote": [], + "bbox": [ + 774, + 258, + 851, + 313 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/d1988bddf2e4df3461391d91c3c956558ab9b3c6b3acc26792c24c7ae992ba25.jpg", + "image_caption": [ + "Ours", + "label: 39 X", + "Figure 5. Demonstrations of clean and adversarial face point clouds generated by C&W, 3DAdv and ours attacks." + ], + "image_footnote": [], + "bbox": [ + 135, + 338, + 209, + 391 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/77dfe2519087d733167843edbe132d463a33d26e658de632470145532ae5346c.jpg", + "image_caption": [ + "label: 42 X" + ], + "image_footnote": [], + "bbox": [ + 245, + 338, + 310, + 390 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/0bd8006d795aabaa5d289edd609a03cff47d628c8765e91b5313bdf62342442c.jpg", + "image_caption": [ + "label: 38X" + ], + "image_footnote": [], + "bbox": [ + 349, + 338, + 424, + 391 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/d1cff370463cfb98ac9aa1b0f9761f134dfdf641e3e59306972a138ec19a236d.jpg", + "image_caption": [ + "label: 1X" + ], + "image_footnote": [], + "bbox": [ + 452, + 337, + 527, + 391 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/80971a99bb6a86a950570713b759f841d16187eeb7a5a51ed82fac8c28d57385.jpg", + "image_caption": [ + "label: 34 X" + ], + "image_footnote": [], + "bbox": [ + 560, + 335, + 633, + 391 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/886d4e89eba2ab9bbdcb165185eb17f966db327dde4ab30f04b20ecd647eb0eb.jpg", + "image_caption": [ + "label: 21 X" + ], + "image_footnote": [], + "bbox": [ + 669, + 337, + 741, + 391 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/70b8f98971513147f8b27d59f2523aea1271316e42672d62b12421274650c29a.jpg", + "image_caption": [ + "label: 71 X" + ], + "image_footnote": [], + "bbox": [ + 774, + 337, + 848, + 388 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "tion, which is $g(u) = \\frac{\\tanh(\\gamma \\cdot (2u - 1)) + 1}{2}$ , where $\\gamma$ is a hyperparameter to describe the projector's inherent property. We leave the details about computing $\\gamma$ in the appendix.", + "bbox": [ + 75, + 465, + 468, + 513 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5. Experimental evaluation", + "text_level": 1, + "bbox": [ + 76, + 526, + 307, + 542 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We implement attacks in both the digital world and the physical world. We present our experiments on 1) targeted and untargeted attacks on various classification backbones, 2) physical attack results, 3) ablation study of different modules, and 4) attack transferability.", + "bbox": [ + 75, + 551, + 468, + 628 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.1. Attack performance", + "text_level": 1, + "bbox": [ + 76, + 635, + 267, + 651 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Digital attack results To evaluate the targeted and untargeted attack success rate, we first simulate attacks through the Lambertian rendering model and then attack different models that are trained on three datasets. For targeted attacks, the label is randomly chosen from three datasets. We compared our attacks with several state-of-the-art 3D attacks, including C&W attack [3] that uses $l_{2}$ distance, 3Dadv [39] that uses Chamfer distance, KNNadv [30] that use kNN distance and GeoA3 [34] that use local curvature distance. Note that recently shape-invariant attack has been proposed [13], but it is not physically realizable, therefore, is not considered in this paper.", + "bbox": [ + 75, + 659, + 468, + 839 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "As revealed in Table 1 and Table 2, we achieve an average ASR of $95\\%$ on dodging attacks and $47\\%$ on impersonation attacks for the pixel shifting attack. At the same time, our attacks have fewer 3D reconstruction errors than", + "bbox": [ + 75, + 839, + 468, + 898 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "previous 3D attacks. This is because our attacks need fewer points to be modified and consider the physical constraint in the 3D reconstruction by projecting the perturbation in specific directions. For the targeted attack, we outperform previous attacks except for KNNadv. This is may because KNNadv can generate adjacent clusters, which are more robust to the downsampling process of Pointnet++. We also visualize the adversarial point clouds in Figure 5.", + "bbox": [ + 496, + 467, + 890, + 589 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Attack FR3DNet Because our attacks can generate points at arbitrary positions, they can also be applied to depth-image-based 3D face recognition. FR3DNet [11] is a deep CNN model designed for 3D face recognition which uses depth information as input. The depth image can be easily recovered from the phase map so only minor modifications are required for our attacks.", + "bbox": [ + 496, + 608, + 890, + 713 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Physical attack results We attack 10 people in physical attacks and achieved $90\\%$ ASR for untargeted attacks and $40\\%$ ASR for targeted attacks for both phase shifting and superposition attacks. Figure 6 shows the real-world phase shifting attacks' results compared with other attacks. We show the phase superposition attack's results in the appendix. To compare with benchmark attacks, we use their loss functions to generate the 3D adversarial point clouds and then reverse them to the fringe patterns. We conduct targeted attacks on PointNet with randomly chosen labels. The results show that the reconstructed 3D point clouds by", + "bbox": [ + 496, + 734, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "24704", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/69b52bd027d43eb84a31e69fc5d721e940f4d45c4850f83656e3b9ba201eede9.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
PointNetPointNet++(SSG)Point++(MSG)DGCNNCurveNet
MetricsASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSE
C&W [3]0.980.350.920.450.880.360.940.260.880.43
3Dadv [39]0.890.270.860.340.770.250.890.160.950.36
KNNadv [30]0.860.150.850.220.790.230.850.080.860.17
GeoA3 [34]0.750.180.910.140.850.130.840.090.970.16
Ours0.950.130.930.150.990.110.960.050.970.09
", + "bbox": [ + 99, + 88, + 870, + 209 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/ca23160258f469db6d14bac4b23bb1d38aae40f6057916c0c1d191bee325691b.jpg", + "table_caption": [ + "Table 1. The untargeted attack performance. We evaluate the attack performance by the attack success rate (higher is better) and RMSE [16] (lower is better). RMSE can be used to measure the 3D reconstruction error. Compared with the state-of-art geometry-ware attack GeoA3, our attacks have fewer 3D reconstruction errors while maintaining a high attack success rate. The RMSE is multiplied by 10 for comparison." + ], + "table_footnote": [], + "table_body": "
PointNetPointNet++(SSG)Point++(MSG)DGCNNCurveNet
MetricsASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSE
C&W [3]0.570.760.420.790.320.810.430.690.480.88
3Dadv [39]0.580.650.390.660.350.780.370.450.530.65
KNNadv [30]0.520.540.450.510.380.540.160.340.270.49
GeoA3 [34]0.450.520.350.540.240.450.280.310.250.42
Ours0.620.330.370.320.260.440.550.250.570.39
", + "bbox": [ + 99, + 273, + 870, + 395 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 2. The targeted attack performance on our method and the other four attacks. The RMSE is multiplied by 10 for comparison.", + "bbox": [ + 96, + 405, + 870, + 420 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/8ff377271f41d91a61f6d748c0c754d0768460d2514636c97075290d91623738.jpg", + "image_caption": [ + "Figure 6. The physical phase shifting attack results. We apply previous attacks in the structured light system for comparison. The first four rows: benchmark attacks. The last row: Our attack." + ], + "image_footnote": [], + "bbox": [ + 109, + 446, + 436, + 801 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "our attacks are more similar to real faces, and few perturbations are needed for projection.", + "bbox": [ + 498, + 446, + 890, + 477 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.2. Ablation study", + "text_level": 1, + "bbox": [ + 500, + 489, + 650, + 506 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Quantitative results of different modules Figure 7a shows the influence of maximum iteration on ASR. With the increase of iterations for one attack, the ASR gradually increases and the RMSE decreases. To evaluate the effects of different modules, we involve the random transformations of the head and necessary preprocess steps (normalization and down-sampling) in the simulated system, and evaluate the ASR on different models (Figure 7b). The naive $l_{1}$ attack without any techniques suffers a low ASR. With the effectiveness of direction constraint, renormalization, and 3D-TI, the targeted ASR increases by $34\\%$ on Pointnet, $20\\%$ on Pointnet++ SSG, $24\\%$ on Pointnet++ MSG, $20\\%$ on DGCNN, and $33\\%$ on CurveNet. The untargeted ASR also boosted by $27\\%$ . Figure 7c shows the influences of different modules on the RMSE. We find 3D-TI may slightly improve the perturbation size. We think this is the necessary cost to resist environmental changes.", + "bbox": [ + 496, + 513, + 890, + 771 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Qualitative results of Lambertian model As revealed in Figure 8, the Lambertian model can generate photorealistic rendering results for relighting process. These two faces are from the Bosphorus dataset. From left to right are the face images, the ground truth depth maps, the 3D point clouds rendered by the Lambertian model and the 2D images rendered from the 3D models.", + "bbox": [ + 496, + 794, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "24705", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/b9a4ca0262fa409615b73a7561c7ddeb6860a5dcb6c9484791950836cfd5a05d.jpg", + "image_caption": [ + "(a) Iteration" + ], + "image_footnote": [], + "bbox": [ + 112, + 95, + 352, + 218 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/f6884a7b64f7c24d703224c83c769d44d1c1ef1c4c4c19538a222b740586d36d.jpg", + "image_caption": [ + "(b) ASR" + ], + "image_footnote": [], + "bbox": [ + 372, + 93, + 594, + 218 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/523d8578f736c7a2a65fcf04ba7c0746f8a03266d7dc13c13470868751844c79.jpg", + "image_caption": [ + "(c) RMSE" + ], + "image_footnote": [], + "bbox": [ + 620, + 94, + 843, + 218 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/4ffc21ca8fdf739b5c880df7bd58999e950dd1bbb3a50ccb9ce5a5d6d19ef0c0.jpg", + "image_caption": [ + "Figure 7. The results of ablation study. $l_{1}$ means that only use $l_{1}$ loss. Direct means the direction constraint. Norm is the renormalization. 3DTI means 3D transformation invariant loss. Total means the loss function that combines all modules." + ], + "image_footnote": [], + "bbox": [ + 109, + 297, + 189, + 376 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/6797dac635152b0a77d971eac0c24b2855b9670f635a2591ea5d7b399513e161.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 192, + 300, + 277, + 376 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/a0b4904ed6113125e9d70e969c98f85c6c935269715b9ad1fe90d82e32a292ab.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 282, + 301, + 357, + 375 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/60333fad730ba2306abc35797b5df3aae7a30587e7c5422c9c8c8870dea7a64c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 364, + 303, + 434, + 375 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/df11c53cf696123e67b7e226f6a3311e26bc7ebdcdb7bbb7e5a4a1a0a0d08b81.jpg", + "image_caption": [ + "Figure 8. From left to right: the face images, the depth maps, the 3D faces rendered by the Lambertian model, and modulated fringe images. Top row: normal images. Bottom row: attacked images." + ], + "image_footnote": [], + "bbox": [ + 109, + 381, + 189, + 454 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/9abc61ca71b1fa0aac46c2011c6653f83939119026c1090caebebcb7473f4fe1.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 194, + 382, + 277, + 452 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/663e85f491a7abeede8999e1ef5e07446e74bdb08187ff51ed073c77107390c1.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 285, + 385, + 359, + 446 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/ffc4e6fd58326c9f672dfd62df21cf0dce6a26705349135ba6c736e4bf40dc6f.jpg", + "image_caption": [ + "Figure 10. The transferability of dodging attacks of C&W and ours. The vertical axis is the shadow model. The horizontal axis is the victim model." + ], + "image_footnote": [], + "bbox": [ + 362, + 382, + 436, + 449 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/536dc9f474355a9d4153069511b0186cfb46d72ba1048748037cd9e0c04c18af.jpg", + "image_caption": [ + "(a) Without 3D-TI", + "Figure 9. The adversarial examples' robustness against face rotations. We generate perturbations on Pointnet and then add them to the rotated point cloud. We plot the predictions on the target label without (left) and with (right) 3D-TI module." + ], + "image_footnote": [], + "bbox": [ + 91, + 534, + 267, + 617 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/daa173ddf7affea393b0ffba8a2bded7f825c837d2637639d252c72a10613a58.jpg", + "image_caption": [ + "(b) With 3D-TI" + ], + "image_footnote": [], + "bbox": [ + 281, + 532, + 455, + 614 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Effect of random 3D rotations To evaluate the effectiveness of the 3D transformation-invariant loss (3D-TI), we randomly rotate the original point cloud at different angles and add the same perturbations to the rotated point clouds. Then we compare the predictions on the target label after the softmax layer. As shown in Figure 9, with the 3D-TI module, the prediction is more robust to rotations.", + "bbox": [ + 75, + 729, + 467, + 834 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Transferability of adversarial examples Previous work has shown that random transformations can improve the transferability of adversarial images [42]. We find that 3D-", + "bbox": [ + 75, + 854, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/9097999943ab8b276db0fb8b5d4412b3fd40d4ca6172fdff3443e7d2a4136c99.jpg", + "image_caption": [ + "(a) C&W" + ], + "image_footnote": [], + "bbox": [ + 506, + 306, + 689, + 426 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/5d8322a227e25399525c7b2476ea8b8caa108ab63d35d88dc352aab49695ae2b.jpg", + "image_caption": [ + "(b) Ours" + ], + "image_footnote": [], + "bbox": [ + 696, + 306, + 880, + 426 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "TI loss can also improve the transferability of 3D adversarial examples, especially for dodging attacks. We show the transferability of dodging attacks of C&W and ours in Figure 10. Moreover, we find that transferability on face datasets is higher than on object datasets like ModelNet40 [37]. This is may because the latent features of different faces are more similar than different objects.", + "bbox": [ + 498, + 526, + 890, + 632 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 648, + 617, + 662 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we propose a novel structured light attack that is practical and effective for 3D face recognition systems in real-world settings. Our attack incorporates the facial reflection process into the attack pipeline, resulting in a more realistic simulation of real-world attacks. Moreover, we enhance the robustness of adversarial examples to random head movements by integrating random 3D transformations into the attack pipeline. We assess the effectiveness of our attacks on state-of-the-art 3D deep learning models. The results of quantitative and qualitative analyses demonstrate that our attacks can successfully deceive real-world systems with fewer perturbations than previous attacks. Furthermore, our approach is not limited to the structured light scanners used in our study and can be extended to other types of scanners, such as infrared scanners.", + "bbox": [ + 496, + 674, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "24706", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Ronen Basri and David W Jacobs. Lambertian reflectance and linear subspaces. 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Light: Science & Applications, 11(1):1-54, 2022. 3" + ], + "bbox": [ + 501, + 90, + 890, + 585 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "24708", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/75b9d5ba-4a00-4c91-beef-fe5dd9d24ac2_model.json b/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/75b9d5ba-4a00-4c91-beef-fe5dd9d24ac2_model.json new file mode 100644 index 0000000000000000000000000000000000000000..e92260d3a4df2c58a745fd26e576eacd451d1490 --- /dev/null +++ b/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/75b9d5ba-4a00-4c91-beef-fe5dd9d24ac2_model.json @@ -0,0 +1,2772 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.141, + 0.131, + 0.83, + 0.154 + ], + "angle": 0, + "content": "Physical-World Optical Adversarial Attacks on 3D Face Recognition" + }, + { + "type": "text", + "bbox": [ + 0.23, + 0.18, + 0.744, + 0.199 + ], + "angle": 0, + "content": "Yanjie Li,\\(^{1}\\) Yiquan Li,\\(^{1}\\) Xuelong Dai,\\(^{1}\\) Songtao Guo,\\(^{2}\\) Bin Xiao\\(^{1*}\\)" + }, + { + "type": "text", + "bbox": [ + 0.218, + 0.199, + 0.751, + 0.218 + ], + "angle": 0, + "content": "1 The Hong Kong Polytechnic University 2 Chongqing University" + }, + { + "type": "text", + "bbox": [ + 0.158, + 0.22, + 0.808, + 0.235 + ], + "angle": 0, + "content": "{yanjie.li,yiquan.li,xuelong.dai}@connect.polyu.hk,guosongtao@cqu.edu.cn," + }, + { + "type": "text", + "bbox": [ + 0.395, + 0.238, + 0.566, + 0.251 + ], + "angle": 0, + "content": "b.xiao@polyu.edu.hk" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.287, + 0.314, + 0.303 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.318, + 0.474, + 0.621 + ], + "angle": 0, + "content": "The success rate of current adversarial attacks remains low on real-world 3D face recognition tasks because the 3D-printing attacks need to meet the requirement that the generated points should be adjacent to the surface, which limits the adversarial example's searching space. Additionally, they have not considered unpredictable head movements or the non-homogeneous nature of skin reflectance in the real world. To address the real-world challenges, we propose a novel structured-light attack against structured-light-based 3D face recognition. We incorporate the 3D reconstruction process and skin's reflectance in the optimization process to get the end-to-end attack and present 3D transform invariant loss and sensitivity maps to improve robustness. Our attack enables adversarial points to be placed in any position and is resilient to random head movements while maintaining the perturbation unnoticeable. Experiments show that our new method can attack point-cloud-based and depth-image-based 3D face recognition systems with a high success rate, using fewer perturbations than previous physical 3D adversarial attacks." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.647, + 0.21, + 0.663 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.672, + 0.47, + 0.822 + ], + "angle": 0, + "content": "As 2D face recognition becomes increasingly vulnerable to attacks, researchers are turning to 3D face data for secure user authentication and other tasks. Structured light imaging is a popular method of acquiring 3D face data due to its high precision and superiority in uniform textures [10]. It is widely used in off-the-shelf devices such as Kinect v1 and iPhone [45]. Various 3D face recognition algorithms are proposed based on structured light [11, 15, 29]. FaceID, for example, collects 3D face data using a structured light camera and then uses 3D face data for user authentication." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.823, + 0.47, + 0.869 + ], + "angle": 0, + "content": "Although real-world attacks for 2D face recognition have been thoroughly studied [5,27,41], studies on physically realizable 3D face recognition attacks are insufficient. Tsai" + }, + { + "type": "image", + "bbox": [ + 0.516, + 0.286, + 0.625, + 0.376 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.523, + 0.377, + 0.625, + 0.396 + ], + "angle": 0, + "content": "Normal Modulated Image David" + }, + { + "type": "image", + "bbox": [ + 0.647, + 0.286, + 0.753, + 0.376 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.647, + 0.377, + 0.765, + 0.397 + ], + "angle": 0, + "content": "Adversarial Modulated Image Athena" + }, + { + "type": "image", + "bbox": [ + 0.754, + 0.29, + 0.877, + 0.376 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.779, + 0.377, + 0.874, + 0.386 + ], + "angle": 0, + "content": "Adversarial Point Cloud" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.411, + 0.895, + 0.482 + ], + "angle": 0, + "content": "Figure 1. A demonstration of our attack. We project optical noises on the 3D faces to generate adversarial point clouds. Our attack modifies fewer points than previous attacks and does not need the adversarial points to be adjacent to the 3D surface, thus with a high attack success rate." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.508, + 0.895, + 0.644 + ], + "angle": 0, + "content": "et al. [30] first proposed 3D printable adversarial examples for point cloud classification tasks. However, the perturbations must be strictly adjacent to the surface rather than in arbitrary positions in 3D-printed examples, greatly limiting the adversary's attack ability. Previous optical adversarial attacks [6, 12, 19, 20, 36, 47] cannot be applied directly to 3D face recognition either. Face reflection is more complex than opaque objects like the stop sign and the principle of 3D reconstruction is different from 2D imaging." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.644, + 0.895, + 0.81 + ], + "angle": 0, + "content": "To address the limitations of existing 3D-printing-based adversarial attacks, we propose a new attack called Structured-Light Attack on 3D face recognition systems, which uses adversarial illumination to attack structured-light-based 3D face recognition. The perturbation can be concealed in the normal fringe patterns or superimposed on the original illumination by using the inherent or an additional projector. Figure 1 shows an overview of our attack. Without the optical noises, the 3D reconstructed point cloud is recognized as David. While with the elaborate optical noises, the adversarial point cloud is recognized as Athena." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.895, + 0.901 + ], + "angle": 0, + "content": "Our attack achieves a higher success rate than previous attacks by precisely simulating the real-world 3D reconstruction process and taking the random head movements into account. We first incorporate the 3D face relighting process in the attack pipeline through the Lambertian reflectance model. Then, we propose a differential 3D recon" + }, + { + "type": "page_footnote", + "bbox": [ + 0.076, + 0.875, + 0.47, + 0.901 + ], + "angle": 0, + "content": "*B. Xiao is the corresponding author. Our code is available at https://github.com/PolyLiYJ/SLAttack.git." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "24699" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.226 + ], + "angle": 0, + "content": "striction substitution. The adversarial illuminations can result in point shiftings in the point cloud and cause dodging or impersonation attacks. Utilizing the 3D reconstruction principle, our attack is end-to-end and can generate adversarial points in arbitrary 3D positions. It needs fewer perturbations than previous 3D attacks with the average attack success rate of \\(47\\%\\) in impersonation attacks and \\(95\\%\\) in dodging attacks respectively. Our contributions are summarized as follows." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.246, + 0.47, + 0.308 + ], + "angle": 0, + "content": "- We are the first to realize physical 3D face attacks through adversarial illuminations. The optical perturbations are generated end-to-end and are camouflaged by the normal patterns of structured-light projectors." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.323, + 0.468, + 0.399 + ], + "angle": 0, + "content": "- Our physical attack is feasible and effective by involving the face relighting process and random 3D transformations in the attack pipeline, which significantly improve the 3D reconstruction precision and adversarial examples' robustness to random head movements." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.415, + 0.468, + 0.475 + ], + "angle": 0, + "content": "- We attack both point-cloud-based and depth-image-based 3D face recognition models. Compared with previous attacks, our method needs fewer perturbations with a high success rate in experiments." + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.246, + 0.47, + 0.475 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.495, + 0.219, + 0.51 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.522, + 0.468, + 0.688 + ], + "angle": 0, + "content": "3D Adversarial Attack 3D adversarial attacks focus on generating adversarial examples for 3D deep learning models. Most of them aim for point cloud data. Xiang et al. [39] first proposed an adversarial attack on the point cloud by point perturbation and point generation. Zheng et al. [44] and Wicker et al. [35] spoofed the deep learning model by dropping some critical points based on the saliency map. Some other studies focused on improving the imperceptibility of the adversarial examples based on the geometric properties of the adversarial point cloud [13, 33]. However, these attacks are hard to be realized in the physical world." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.689, + 0.468, + 0.901 + ], + "angle": 0, + "content": "For physically realizable attacks, Cao et al. [2] successfully fooled the Lidar sensor on autonomous vehicles by adding fake front-near obstacles through a time-lapse module and a laser emitter. However, the sensors used for face recognition are significantly different from the autopilot. Some studies use 3D-printed objects for physical attacks. Tsai et al. [30] proposed kNN loss to generate 3D printable adversarial examples. Tu et al. [31] proposed utilizing Laplacian loss to improve the mesh's smoothness and 3D printability. However, they did not apply their attacks to the 3D face recognition application, which is a far more complex scenario. Moreover, 3D printing technology can only generate perturbations adjacent to the 3D surface rather than at arbitrary positions in the 3D space." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.394 + ], + "angle": 0, + "content": "Optical Adversarial Attack Optical adversarial attacks change the illumination of the target objects to spoof the classifiers. Compared with printing-based attacks, they have better camouflage. But previous works have only considered 2D classifiers. For example, Nicolas et al. [20] generated adversarial illuminations through iteratively capturing and optimizing. Zhou et al. [47] utilized infrared LEDs to attack the face recognition system. Worzyk et al. [36] projected perturbations onto the road stop signs. Nguyen et al. [19] applied the optical adversarial attack to the 2D face recognition and used expectation over transformation to improve the physical robustness. Gnanasambandam et al. [12] improved attack success rate by considering spectral nonlinear. However, these attacks cannot be directly applied to 3D scenarios because of the huge difference in 2D and 3D imaging principles. Moreover, these attacks are too obvious to escape from human eyes. To solve these problems, this work proposes novel 3D optical adversarial attacks for face recognition scenario and consider the face reflection process for end-to-end attacks." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.407, + 0.634, + 0.424 + ], + "angle": 0, + "content": "3. Methodology" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.433, + 0.892, + 0.524 + ], + "angle": 0, + "content": "In this section, we first briefly introduce our attack targets, the structured light profilometry, and then presents our attack methods. We propose phase shifting attack and phase superposition attack for multi-step and single-step technologies, respectively. An overview of our end-to-end attacks is shown in Figure 3." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.533, + 0.76, + 0.549 + ], + "angle": 0, + "content": "3.1. Structured light profilometry" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.556, + 0.892, + 0.693 + ], + "angle": 0, + "content": "Multi-step algorithm Multi-step phase shifting (MSPS) is one of the most important surface profilometry algorithms. We reference Piccirilli's work [21] to build the MSPS-based 3D face data acquisition system. We first calibrate the projector and camera to get their projection matrices \\(A_{p}\\) and \\(A_{c}\\). Then a group of phase-shift images is projected sequentially to encode every unitary position of a surface. Next, the wrapped phase map \\(\\phi_w\\) is computed through captured images \\(I_0^c,\\dots,I_{N - 1}^c\\) by Equation 1," + }, + { + "type": "equation", + "bbox": [ + 0.51, + 0.704, + 0.892, + 0.744 + ], + "angle": 0, + "content": "\\[\n\\varphi_ {w} \\left(u _ {c}, v _ {c}\\right) = \\tan^ {- 1} \\frac {\\sum_ {n = 0} ^ {N - 1} I _ {i} ^ {c} \\left(u _ {c} , v _ {c}\\right) \\sin (2 \\pi n / N)}{\\sum_ {n = 0} ^ {N - 1} I _ {i} ^ {c} \\left(u _ {c} , v _ {c}\\right) \\cos (2 \\pi n / N)}. \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.753, + 0.892, + 0.873 + ], + "angle": 0, + "content": "After getting the wrapped phase, it is unwrapped to the absolute phase, \\(\\phi_{a}(u_{c},v_{c}) = \\phi_{w}(u_{c},v_{c}) + 2\\pi K(u_{c},v_{c})\\) where \\(K(u_{c},v_{c})\\) is the fringe's order. We use cyclic complementary gray code [38] to compute \\(K(u_{c},v_{c})\\). Then pixels in \\(I_{p}\\) and \\(I_{c}\\) are matched according to the absolute phase. Finally, we use Eq.32 in Feng's paper [10] to recover 3D coordinates, which, for the sake of simplicity, can be expressed as the following function," + }, + { + "type": "equation", + "bbox": [ + 0.587, + 0.885, + 0.892, + 0.903 + ], + "angle": 0, + "content": "\\[\n[ x, y, z ] = h \\left(A _ {c}, A _ {p}, u _ {c}, v _ {c}, u _ {p}\\right), \\tag {2}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "24700" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.091, + 0.47, + 0.138 + ], + "angle": 0, + "content": "where \\([x,y,z]\\) is the 3D coordinate. The \\(u_{c}, v_{c}\\) are the pixel's horizontal and vertical coordinates in \\(I_{c}\\). \\(u_{p}\\) is the matching pixel's horizontal coordinate in \\(I_{p}\\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.158, + 0.471, + 0.34 + ], + "angle": 0, + "content": "Single-step algorithm Multi-step optical metrology faces the problems of error accumulation. Recently, benefiting from the rapid development of deep learning, some researchers proposed to project only one fringe image and then recover the phase map through deep neural networks [4, 9, 24, 48]. Feng et al. [8] achieved SOTA results on single fringe pattern analysis. They rewrote Equation 1 as \\(\\varphi_w(u_c, v_c) = \\tan^{-1} M(u_c, v_c) / D(u_c, v_c)\\). They first used a CNN and a single modulated fringe image \\(I^c\\) as input to estimate the background image \\(A\\), and then used \\(A\\) and \\(I^c\\) as the second CNN's input to estimate \\(M\\) and \\(D\\) directly. We refer to this work as SLCNN in this paper." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.35, + 0.274, + 0.366 + ], + "angle": 0, + "content": "3.2. Phase shifting attack" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.374, + 0.47, + 0.51 + ], + "angle": 0, + "content": "For multi-step structured light imaging, we propose a novel attack named phase shifting attack, as shown in Figure 2. The basic idea is to involve the multi-step phaseshifting algorithm into the C&W attack [3]'s optimization process and hide the perturbation into the original patterns. However, because the pixel coordinates are discrete values, the back-propagation of Equation 2 is prevented. Therefore, we first substitute the 3D reconstruction algorithm with a differential one to solve this problem." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.531, + 0.47, + 0.719 + ], + "angle": 0, + "content": "Differential 3D reconstruction algorithm Inspired by the natural 3D renderer [14] that involves a differential renderer for 3D mesh reconstruction, we include the 3D reconstruction in the end-to-end attacks. The difference is that Kato's work needs to get \\(\\frac{\\partial I(u_c)}{\\partial u_c}\\), while our problem is to compute \\(\\frac{\\partial z(u_p, u_c)}{\\partial u_p}\\), which can be seen as an inverse rendering process. Specifically, because the pixel coordinate \\(u_p\\) is not differential, we optimize the absolute phase map \\(\\phi_a\\) in the attack iterations instead of optimizing \\(u_p\\) directly. After getting the adversarial phase map, we get \\(u_p\\) though \\(u_p = \\text{round}(\\frac{w\\phi_a}{2\\pi n_s})\\), where \\(n_s\\) is the fringes' number, \\(w\\) is the width of projected images." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.72, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Moreover, simultaneously changing the projector's and the camera's corresponding points' coordinates will influence the reconstruction accuracy. To solve this problem, we project the 3D adversarial point displacements onto the normal vector of the camera imaging plane. Suppose \\( \\mathbf{A}_{\\mathbf{c}} = K[R T] \\in \\mathbb{R}^{3 \\times 4} \\) is the camera's perspective projection matrix, then the projection direction can be expressed as \\( R^{-1}K^{-1}\\mathbf{e} \\), where \\( \\mathbf{e} = (0,0,1)^T \\). This projection will make the 3D pixel shifting only change the depth in the camera view and leave the corresponding pixel coordinates unchanged when the distance is in a certain range (we put the proof in the appendix). This is also equal to rotating the" + }, + { + "type": "image", + "bbox": [ + 0.568, + 0.088, + 0.821, + 0.228 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.239, + 0.892, + 0.296 + ], + "angle": 0, + "content": "Figure 2. An overview of the phase-shifting attack. We modify the projected patterns to pollute the 3D data indirectly. The point displacements or depth changes are mapped to a flow field in the fringe image through a differential 3D reconstruction." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.325, + 0.892, + 0.356 + ], + "angle": 0, + "content": "point cloud before the attack and limiting the perturbation in the depth direction." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.381, + 0.892, + 0.598 + ], + "angle": 0, + "content": "Sensitivity map and 3D transform invariant loss Noticing that humans are more sensitive to perturbation in the central and flat areas of the face, we propose two sensitivity maps to punish perturbations in areas of high sensitivity. The first is defined as \\( \\text{Sen}_1(u_c, v_c) = e^{-\\frac{\\|(u_c, v_c) - (u_0, v_0)\\|_2}{w}} \\), where \\( (u_0, v_0) \\) is the face center. For the second map, we noticed the point cloud tends to be uniformly distributed on the surface after the farthest point sampling. When the point cloud is mapped to 2D images, non-zero pixels are concentrated where there is a large change in height. Therefore, the second sensitivity map is defined as \\( \\text{Sen}_2(u_c, v_c) = \\frac{1}{\\|\\phi_a(u, v)\\|_0} |_{(u, v) \\in S(u_c, v_c)} \\), where \\( S(u_c, v_c) \\) is a small adjacent area centered by \\( (u_c, v_c) \\) in the absolute phase map. The total sensitivity map is \\( \\text{Sen} = \\text{Sen}_1 + \\text{Sen}_2 \\)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.599, + 0.892, + 0.81 + ], + "angle": 0, + "content": "When attacking a physical system, the distance and head may move unexpectedly. Expectation over transform loss has been used to solve this problem in 2D scenario [19]. We extend it to the 3D space and propose 3D transform invariant loss to make the adversarial point clouds can generate consistent results when the environment changes. The random spatial transformation function can be expressed as \\(\\mathcal{T}(\\mathcal{P}) = (\\mathbf{R}_{(\\theta_x,\\theta_y,\\theta_z)}\\mathcal{P}^T)^T + \\mathbf{M}_{(\\eta_x,\\eta_y)}\\), where \\(\\mathbf{M}\\) and \\(\\mathbf{R}\\) are spatial translation and rotation matrix and \\(\\eta_x,\\eta_y,\\theta_x,\\theta_y,\\theta_z\\) are random displacements and rotation angles sampled from Gaussian distributions. Moreover, to simulate the real-world preprocessing process, we involve a resample and renormalization function in the optimization. The final loss function is defined as" + }, + { + "type": "equation", + "bbox": [ + 0.546, + 0.824, + 0.892, + 0.843 + ], + "angle": 0, + "content": "\\[\nl _ {a d v} \\left(\\phi_ {a} ^ {\\prime}\\right) = \\mathbb {E} _ {\\mathcal {T}} l _ {l o g i t s} \\left(\\mathcal {M} \\left(\\mathcal {N} \\left(\\mathcal {T} \\left(h \\left(\\phi_ {a} ^ {\\prime}\\right)\\right)\\right)\\right)\\right), \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.856, + 0.892, + 0.902 + ], + "angle": 0, + "content": "where \\(\\mathcal{T}\\) is random 3D transformation. \\(\\mathcal{N}(\\cdot)\\) is a resample and renormalization function. \\(\\mathcal{M}\\) is the classification model. \\(l_{\\mathrm{logits}}\\) is a logits loss function [3]." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "24701" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.473, + 0.182 + ], + "angle": 0, + "content": "The phase shifting attack algorithm We use the \\(l_{1}\\) distance as our distance loss to improve the sparsity of perturbation, which is defined as \\(\\| \\phi_a^\\prime -\\phi_a\\| _1 = \\sum_{u,v}|\\phi_a^\\prime (u,v) - \\phi_a(u,v)|\\) . Previous work has shown that \\(l_{1}\\) loss function can generate sparser perturbation than \\(l_{2}\\) loss [18]. The final loss function is defined as" + }, + { + "type": "equation", + "bbox": [ + 0.142, + 0.194, + 0.47, + 0.213 + ], + "angle": 0, + "content": "\\[\nl _ {t o t a l} = l _ {a d v} + \\lambda \\cdot S e n \\odot \\| \\phi_ {a} ^ {\\prime} - \\phi_ {a} \\| _ {1}, \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.223, + 0.473, + 0.39 + ], + "angle": 0, + "content": "where \\(\\odot\\) is Hadamard products. We optimize this loss function by stochastic gradient descent with very small initial noises \\((10^{-5})\\) to skip the non-differential area. Last but not least, at the end of each iteration, we clip \\(\\phi_{a}\\) to \\([max(0,\\phi_{a} - 1 / n_{s}),min(1,\\phi_{a} + 1 / n_{s})]\\). This is because when surfaces have large jumps, the multi-step phase-shift algorithm may unwrap the corresponding pixel into a false cycle. After getting the adversarial phase map, we shift the phase \\(I_{p}(u_{p},v_{p})\\) in projected fringe patterns to \\(I_{p}(u_{p}^{\\prime},v_{p})\\) to get adversarial illuminations. The final attack algorithm is shown in Algorithm 1." + }, + { + "type": "code_caption", + "bbox": [ + 0.079, + 0.404, + 0.386, + 0.419 + ], + "angle": 0, + "content": "Algorithm 1 Phase Shifting Attack Algorithm" + }, + { + "type": "algorithm", + "bbox": [ + 0.078, + 0.422, + 0.468, + 0.665 + ], + "angle": 0, + "content": "Input: \\(I_{c} = \\{I_{1}^{c},\\dots,I_{N}^{c}\\}, I_{p}, A_{c} = K[R T]\\), target label \\(t\\) \nOutput: \\(I_{p}^{adv} = \\{I_{1}^{p},\\dots,I_{N}^{p}\\}\\) \n1: \\(\\phi_{a} \\gets f(I_{c})\\) \n2: for \\(i = 0\\) to \\(N\\) do \n3: Reconstruct the point cloud \\(\\mathcal{P} \\gets h(\\phi_{a})\\) \n4: \\(\\mathcal{P}' \\gets K \\cdot R \\cdot \\mathcal{P}\\) \n5: Compute the gradient \\(\\nabla_{\\mathcal{P}'} l_{adv}(\\mathcal{P}', t)\\) \n6: \\(\\nabla_{\\mathcal{P}'} l_{adv}(\\mathcal{P}')[:,0:2] \\gets 0\\) \n7: \\(\\nabla_{\\phi_{a}} l_{adv}(\\phi_{a}) \\gets \\nabla_{\\mathcal{P}'} l_{adv}(\\mathcal{P}') \\cdot \\frac{\\partial \\mathcal{P}'}{\\partial \\phi_{a}}\\) \n8: Compute the total gradient \\(\\triangle = \\nabla_{\\phi_{a}} l_{total}(\\phi_{a})\\) \n9: \\(\\phi_{a} \\gets \\text{clip}(\\phi_{a} + \\alpha \\cdot \\frac{\\triangle}{\\|\\triangle\\|_{2}})\\) \n10: end for \n11: \\(u_{p}' \\gets \\text{round}(\\frac{w\\phi_{a}}{2\\pi n_{s}})\\) \n12: \\(I_{p}^{adv}(u_{p}) \\gets I_{p}(u_{p}')\\) \n13: return \\(I_{p}^{adv} = \\{I_{1}^{p},\\dots,I_{N}^{p}\\}\\)" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.693, + 0.32, + 0.71 + ], + "angle": 0, + "content": "3.3. Phase superposition attack" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.716, + 0.47, + 0.837 + ], + "angle": 0, + "content": "In the real world, the adversary usually cannot directly modify the inherent projector of a structured light system. Therefore, we propose another end-to-end attack called phase superposition attack. As shown in Figure 4, the adversary uses an additional projector to project adversarial noises on the faces, resulting in dodging or impersonation attacks. We suppose the victim model is SLCNN [8] or any other single-fringe-analysis neural network." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.47, + 0.903 + ], + "angle": 0, + "content": "The Lambertian rendering model Our end-to-end attack procedure is shown in Figure 3. In order to generate adversarial noises directly, we involve the projection-" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.895, + 0.198 + ], + "angle": 0, + "content": "and-capture process in our optimization loops. Unfortunately, face reflection is a very complex process because of its translucent quality [28], which hasn't been considered in previous optical adversarial attacks. We use the linear Lambertian rendering model [1] to simulate this procedure, which has been used for illumination-invariant face recognition [46]. The linear Lambertian model is" + }, + { + "type": "equation", + "bbox": [ + 0.563, + 0.212, + 0.892, + 0.23 + ], + "angle": 0, + "content": "\\[\nI (\\boldsymbol {x}) = a (\\boldsymbol {x}) \\boldsymbol {n} (\\boldsymbol {x}) \\cdot \\left(\\boldsymbol {s} _ {p _ {1}} (\\boldsymbol {x}) + \\boldsymbol {s} _ {p _ {2}} (\\boldsymbol {x})\\right), \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.242, + 0.895, + 0.349 + ], + "angle": 0, + "content": "where \\( \\pmb{x} \\) is the 3D face, \\( I(\\pmb{x}) \\), \\( a(\\pmb{x}) \\), \\( \\pmb{n}(\\pmb{x}) \\), \\( s_p(\\pmb{x}) \\) are image intensity, the face's reflectance, the surface normal and light vector from projector \\( p \\), respectively. We estimate reflectance and surface normal parameters through SfSNet [26], which can decompose a face image as \\( a(\\pmb{x}), \\pmb{n}(\\pmb{x}), s(\\pmb{x}) \\) under Lambertian model through a single forward propagation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.373, + 0.895, + 0.587 + ], + "angle": 0, + "content": "The phase superposition attack algorithm To both fool 3D face recognition models and make the recovered 3D face look realistic, we add a 3D Root Mean Square Error (RMSE) to measure the distance from the adversarial point cloud to the ground truth, which has been used for measuring 3D reconstruction accuracy [16]. RMSE is defined as \\( RMSE = \\frac{1}{NT} \\Sigma_{i=1}^{NT} (\\| \\mathcal{P}^* - \\mathcal{P} \\| / n) \\), where \\( \\mathcal{P}^* \\) and \\( \\mathcal{P} \\) are the adversarial and clean point cloud, respectively, and \\( N_T \\) is the attack batch size. To calculate RMSE, we align the adversarial and real 3D faces with 68 3D landmarks and then crop them into the same radiuses. We also consider the projector's gamma distortion in our attacks, modeled as a tanh function. The phase superposition attack algorithm is shown in Algorithm 2." + }, + { + "type": "code_caption", + "bbox": [ + 0.502, + 0.602, + 0.848, + 0.617 + ], + "angle": 0, + "content": "Algorithm 2 Phase Superposition Attack Algorithm" + }, + { + "type": "algorithm", + "bbox": [ + 0.501, + 0.62, + 0.892, + 0.878 + ], + "angle": 0, + "content": "Input: Test 3D face data \\(P\\) , phase reconstruction model \\(\\mathcal{M}_1\\) , 3D classification model \\(\\mathcal{M}_2\\) \nOutput: Adversarial illumination \\(\\pmb{x}\\) Initialization : \\(\\pmb {x}\\gets 1\\times 10^{-5}\\) //Skip the zero 1: for \\(i = 0\\) to \\(N\\) do 2: Relight the face through the Lambertian model 3: Get modulated images \\(I_p^\\prime\\) by natural 3D renderer. 4: Get phase map through \\(\\mathcal{M}_1\\) 5: Get \\(\\mathcal{P}^*\\) through differential 3D reconstruction 6: \\(RMSE\\leftarrow \\frac{1}{NT}\\Sigma_{i = 1}^{NT}(\\| \\mathcal{P}^* -\\mathcal{P}\\| /n)\\) 7: Get the prediction through \\(\\mathcal{M}_2\\) 8: Compute the adversarial loss \\(l_{adv}\\) 9: \\(l_{total}\\gets l_{adv} + \\lambda_1\\cdot RMSE + \\lambda_2\\cdot Sen\\odot \\| x\\| _1\\) 10: Compute gradient \\(\\triangle = \\nabla_{\\pmb{x}}l_{total}(\\pmb {x})\\) 11: \\(\\pmb {x}\\gets max\\{0,\\min \\{1,\\pmb {x} + \\alpha \\cdot sign(\\delta)\\} \\}\\) 12: end for 13: return Adversarial illumination \\(\\pmb{x}\\)" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "24702" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.129, + 0.087, + 0.852, + 0.281 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.29, + 0.895, + 0.348 + ], + "angle": 0, + "content": "Figure 3. The attack procedure of phase superposition attack. The fringe images and noises relight the human face through the Lambertian model. Then a natural 3D renderer [14] renders the 3D model as modulated fringe images. 3D point clouds are then reconstructed by SLCNN and are classified by 3D face recognition model. Losses include adversarial loss, \\( L_{1} \\) loss and RMSE loss that assesses the 3D face reconstruction accuracy. During the attack, the SLCNN and 3D face recognition model are frozen and the noises are updated." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.371, + 0.296, + 0.387 + ], + "angle": 0, + "content": "4. Implementation details" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.397, + 0.472, + 0.581 + ], + "angle": 0, + "content": "Datasets We first train 3D face recognition models on 3D face datasets for attack evaluation. Three datasets acquired by structured light cameras are used: Bosphorus [25], Eurecom [17] and SIAT-3DFE [43]. The Bosphorus dataset is collected by Inspeck Mega Capturor II. It consists of 105 different faces with a rich set of expressions and occlusions. Eurecom consists of 52 faces and is acquired by Kinect. SIAT-3DFE consists of over 400 subjects and has original fringe images. We also collect ten people's faces using our own structured light camera and add them to the above datasets. We downsample these datasets to 4K points through farthest point sampling to train 3D classifiers." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.604, + 0.47, + 0.741 + ], + "angle": 0, + "content": "3D face recognition models We evaluate our attacks on state-of-art 3D point cloud classification models, including Pointnet [22], Pointnet++ [23], DGCNN [32] and CurveNet [40]. We also evaluate attacks on the depth-image-based 3D face recognition model FR3DNet [11]. We implement dodging and impersonation attacks on these models. The dodging attack aims to make 3D classifiers classify faces into any classes except the ground truth. The impersonation attack aims to make them classify faces into random labels." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Hyperparameter settings The search space of \\(\\lambda\\) in Equation 4 is set as \\([10^{-5}, 10^{5}]\\). We use binary search to narrow down \\(\\lambda\\). We set the binary search step as 10, the iteration number as 100, and the minimum logit difference as 30 to guarantee the attack success rate. We terminate the optimization process after reaching the binary search step and return the adversarial examples with minimum distance loss. We use ASR and RMSE distance between the adversarial and original point clouds as evaluation metrics." + }, + { + "type": "image", + "bbox": [ + 0.534, + 0.37, + 0.86, + 0.527 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.539, + 0.892, + 0.583 + ], + "angle": 0, + "content": "Figure 4. The physical settings of the phase superposition attack. The adversary uses an additional projector to add noises to the original fringe images for 3D reconstructions." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.612, + 0.892, + 0.779 + ], + "angle": 0, + "content": "Physical settings As shown in Figure 4, we build a real-world structured light system that refers to Piccirilli's design [21] for physical attacks, which includes an industry camera and home projectors. We capture images at a distance of about 1.5 meters. The projector and the camera's resolutions are both \\(1600 \\times 1200\\). We linearize the color distortion before the images are projected, then detect and crop the face in the modulated images using the Viola-Jones algorithm and resize it to \\(128 \\times 128\\) centered by the face. We reconstruct the 3D data using the 12-step phase-shift algorithm or deep-learning-based methods such as SLCNN." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.893, + 0.902 + ], + "angle": 0, + "content": "The projected images may be distorted because of manufacturing errors in the projector-camera system. This nonlinear distortion will cause a drop in the attack success rate if not taken into account. The luminance non-linearity usually are formulated as \\( g(u) = u^{\\gamma} \\), where \\( u \\in [0,1] \\) is the input intensity of the projector and \\( g(u) \\) is the output intensity of the projector [7]. 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[ + 0.671, + 0.338, + 0.743, + 0.392 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.672, + 0.394, + 0.75, + 0.407 + ], + "angle": 0, + "content": "label: 21 X" + }, + { + "type": "image", + "bbox": [ + 0.775, + 0.338, + 0.849, + 0.39 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.773, + 0.392, + 0.852, + 0.406 + ], + "angle": 0, + "content": "label: 71 X" + }, + { + "type": "image_caption", + "bbox": [ + 0.149, + 0.428, + 0.819, + 0.442 + ], + "angle": 0, + "content": "Figure 5. Demonstrations of clean and adversarial face point clouds generated by C&W, 3DAdv and ours attacks." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.466, + 0.469, + 0.515 + ], + "angle": 0, + "content": "tion, which is \\( g(u) = \\frac{\\tanh(\\gamma \\cdot (2u - 1)) + 1}{2} \\), where \\( \\gamma \\) is a hyperparameter to describe the projector's inherent property. We leave the details about computing \\( \\gamma \\) in the appendix." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.527, + 0.308, + 0.544 + ], + "angle": 0, + "content": "5. Experimental evaluation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.552, + 0.47, + 0.629 + ], + "angle": 0, + "content": "We implement attacks in both the digital world and the physical world. We present our experiments on 1) targeted and untargeted attacks on various classification backbones, 2) physical attack results, 3) ablation study of different modules, and 4) attack transferability." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.636, + 0.269, + 0.652 + ], + "angle": 0, + "content": "5.1. Attack performance" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.66, + 0.469, + 0.84 + ], + "angle": 0, + "content": "Digital attack results To evaluate the targeted and untargeted attack success rate, we first simulate attacks through the Lambertian rendering model and then attack different models that are trained on three datasets. For targeted attacks, the label is randomly chosen from three datasets. We compared our attacks with several state-of-the-art 3D attacks, including C&W attack [3] that uses \\( l_{2} \\) distance, 3Dadv [39] that uses Chamfer distance, KNNadv [30] that use kNN distance and GeoA3 [34] that use local curvature distance. Note that recently shape-invariant attack has been proposed [13], but it is not physically realizable, therefore, is not considered in this paper." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.469, + 0.9 + ], + "angle": 0, + "content": "As revealed in Table 1 and Table 2, we achieve an average ASR of \\(95\\%\\) on dodging attacks and \\(47\\%\\) on impersonation attacks for the pixel shifting attack. At the same time, our attacks have fewer 3D reconstruction errors than" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.468, + 0.892, + 0.59 + ], + "angle": 0, + "content": "previous 3D attacks. This is because our attacks need fewer points to be modified and consider the physical constraint in the 3D reconstruction by projecting the perturbation in specific directions. For the targeted attack, we outperform previous attacks except for KNNadv. This is may because KNNadv can generate adjacent clusters, which are more robust to the downsampling process of Pointnet++. We also visualize the adversarial point clouds in Figure 5." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.609, + 0.892, + 0.714 + ], + "angle": 0, + "content": "Attack FR3DNet Because our attacks can generate points at arbitrary positions, they can also be applied to depth-image-based 3D face recognition. FR3DNet [11] is a deep CNN model designed for 3D face recognition which uses depth information as input. The depth image can be easily recovered from the phase map so only minor modifications are required for our attacks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Physical attack results We attack 10 people in physical attacks and achieved \\(90\\%\\) ASR for untargeted attacks and \\(40\\%\\) ASR for targeted attacks for both phase shifting and superposition attacks. Figure 6 shows the real-world phase shifting attacks' results compared with other attacks. We show the phase superposition attack's results in the appendix. To compare with benchmark attacks, we use their loss functions to generate the 3D adversarial point clouds and then reverse them to the fringe patterns. We conduct targeted attacks on PointNet with randomly chosen labels. The results show that the reconstructed 3D point clouds by" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "24704" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.1, + 0.089, + 0.872, + 0.21 + ], + "angle": 0, + "content": "
PointNetPointNet++(SSG)Point++(MSG)DGCNNCurveNet
MetricsASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSE
C&W [3]0.980.350.920.450.880.360.940.260.880.43
3Dadv [39]0.890.270.860.340.770.250.890.160.950.36
KNNadv [30]0.860.150.850.220.790.230.850.080.860.17
GeoA3 [34]0.750.180.910.140.850.130.840.090.970.16
Ours0.950.130.930.150.990.110.960.050.970.09
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.219, + 0.894, + 0.263 + ], + "angle": 0, + "content": "Table 1. The untargeted attack performance. We evaluate the attack performance by the attack success rate (higher is better) and RMSE [16] (lower is better). RMSE can be used to measure the 3D reconstruction error. Compared with the state-of-art geometry-ware attack GeoA3, our attacks have fewer 3D reconstruction errors while maintaining a high attack success rate. The RMSE is multiplied by 10 for comparison." + }, + { + "type": "table", + "bbox": [ + 0.1, + 0.274, + 0.872, + 0.396 + ], + "angle": 0, + "content": "
PointNetPointNet++(SSG)Point++(MSG)DGCNNCurveNet
MetricsASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSE
C&W [3]0.570.760.420.790.320.810.430.690.480.88
3Dadv [39]0.580.650.390.660.350.780.370.450.530.65
KNNadv [30]0.520.540.450.510.380.540.160.340.270.49
GeoA3 [34]0.450.520.350.540.240.450.280.310.250.42
Ours0.620.330.370.320.260.440.550.250.570.39
" + }, + { + "type": "table_caption", + "bbox": [ + 0.098, + 0.406, + 0.871, + 0.421 + ], + "angle": 0, + "content": "Table 2. The targeted attack performance on our method and the other four attacks. The RMSE is multiplied by 10 for comparison." + }, + { + "type": "image", + "bbox": [ + 0.11, + 0.447, + 0.437, + 0.803 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.819, + 0.471, + 0.862 + ], + "angle": 0, + "content": "Figure 6. The physical phase shifting attack results. We apply previous attacks in the structured light system for comparison. The first four rows: benchmark attacks. The last row: Our attack." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.447, + 0.892, + 0.478 + ], + "angle": 0, + "content": "our attacks are more similar to real faces, and few perturbations are needed for projection." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.49, + 0.651, + 0.507 + ], + "angle": 0, + "content": "5.2. Ablation study" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.514, + 0.892, + 0.772 + ], + "angle": 0, + "content": "Quantitative results of different modules Figure 7a shows the influence of maximum iteration on ASR. With the increase of iterations for one attack, the ASR gradually increases and the RMSE decreases. To evaluate the effects of different modules, we involve the random transformations of the head and necessary preprocess steps (normalization and down-sampling) in the simulated system, and evaluate the ASR on different models (Figure 7b). The naive \\( l_{1} \\) attack without any techniques suffers a low ASR. With the effectiveness of direction constraint, renormalization, and 3D-TI, the targeted ASR increases by \\( 34\\% \\) on Pointnet, \\( 20\\% \\) on Pointnet++ SSG, \\( 24\\% \\) on Pointnet++ MSG, \\( 20\\% \\) on DGCNN, and \\( 33\\% \\) on CurveNet. The untargeted ASR also boosted by \\( 27\\% \\). Figure 7c shows the influences of different modules on the RMSE. We find 3D-TI may slightly improve the perturbation size. We think this is the necessary cost to resist environmental changes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.795, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Qualitative results of Lambertian model As revealed in Figure 8, the Lambertian model can generate photorealistic rendering results for relighting process. These two faces are from the Bosphorus dataset. From left to right are the face images, the ground truth depth maps, the 3D point clouds rendered by the Lambertian model and the 2D images rendered from the 3D models." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.52, + 0.958 + ], + "angle": 0, + "content": "24705" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.113, + 0.096, + 0.353, + 0.219 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.198, + 0.223, + 0.262, + 0.235 + ], + "angle": 0, + "content": "(a) Iteration" + }, + { + "type": "image", + "bbox": [ + 0.373, + 0.094, + 0.596, + 0.219 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.471, + 0.223, + 0.518, + 0.235 + ], + "angle": 0, + "content": "(b) ASR" + }, + { + "type": "image", + "bbox": [ + 0.621, + 0.095, + 0.844, + 0.219 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.713, + 0.223, + 0.769, + 0.235 + ], + "angle": 0, + "content": "(c) RMSE" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.248, + 0.892, + 0.275 + ], + "angle": 0, + "content": "Figure 7. The results of ablation study. \\( l_{1} \\) means that only use \\( l_{1} \\) loss. Direct means the direction constraint. Norm is the renormalization. 3DTI means 3D transformation invariant loss. Total means the loss function that combines all modules." + }, + { + "type": "image", + "bbox": [ + 0.11, + 0.299, + 0.19, + 0.377 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.194, + 0.301, + 0.278, + 0.377 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.284, + 0.302, + 0.359, + 0.376 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.365, + 0.304, + 0.436, + 0.376 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.11, + 0.382, + 0.19, + 0.455 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.195, + 0.383, + 0.278, + 0.453 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.287, + 0.386, + 0.36, + 0.448 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.364, + 0.383, + 0.437, + 0.45 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.465, + 0.47, + 0.507 + ], + "angle": 0, + "content": "Figure 8. From left to right: the face images, the depth maps, the 3D faces rendered by the Lambertian model, and modulated fringe images. Top row: normal images. Bottom row: attacked images." + }, + { + "type": "image", + "bbox": [ + 0.092, + 0.535, + 0.268, + 0.618 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.13, + 0.622, + 0.229, + 0.634 + ], + "angle": 0, + "content": "(a) Without 3D-TI" + }, + { + "type": "image", + "bbox": [ + 0.282, + 0.533, + 0.457, + 0.616 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.328, + 0.621, + 0.411, + 0.634 + ], + "angle": 0, + "content": "(b) With 3D-TI" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.646, + 0.47, + 0.702 + ], + "angle": 0, + "content": "Figure 9. The adversarial examples' robustness against face rotations. We generate perturbations on Pointnet and then add them to the rotated point cloud. We plot the predictions on the target label without (left) and with (right) 3D-TI module." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.73, + 0.468, + 0.835 + ], + "angle": 0, + "content": "Effect of random 3D rotations To evaluate the effectiveness of the 3D transformation-invariant loss (3D-TI), we randomly rotate the original point cloud at different angles and add the same perturbations to the rotated point clouds. Then we compare the predictions on the target label after the softmax layer. As shown in Figure 9, with the 3D-TI module, the prediction is more robust to rotations." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Transferability of adversarial examples Previous work has shown that random transformations can improve the transferability of adversarial images [42]. We find that 3D-" + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.308, + 0.691, + 0.427 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.576, + 0.432, + 0.628, + 0.444 + ], + "angle": 0, + "content": "(a) C&W" + }, + { + "type": "image", + "bbox": [ + 0.697, + 0.308, + 0.881, + 0.428 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.769, + 0.432, + 0.815, + 0.444 + ], + "angle": 0, + "content": "(b) Ours" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.456, + 0.892, + 0.497 + ], + "angle": 0, + "content": "Figure 10. The transferability of dodging attacks of C&W and ours. The vertical axis is the shadow model. The horizontal axis is the victim model." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.527, + 0.892, + 0.633 + ], + "angle": 0, + "content": "TI loss can also improve the transferability of 3D adversarial examples, especially for dodging attacks. We show the transferability of dodging attacks of C&W and ours in Figure 10. Moreover, we find that transferability on face datasets is higher than on object datasets like ModelNet40 [37]. This is may because the latent features of different faces are more similar than different objects." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.649, + 0.618, + 0.664 + ], + "angle": 0, + "content": "6. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.675, + 0.892, + 0.901 + ], + "angle": 0, + "content": "In this paper, we propose a novel structured light attack that is practical and effective for 3D face recognition systems in real-world settings. Our attack incorporates the facial reflection process into the attack pipeline, resulting in a more realistic simulation of real-world attacks. Moreover, we enhance the robustness of adversarial examples to random head movements by integrating random 3D transformations into the attack pipeline. We assess the effectiveness of our attacks on state-of-the-art 3D deep learning models. The results of quantitative and qualitative analyses demonstrate that our attacks can successfully deceive real-world systems with fewer perturbations than previous attacks. Furthermore, our approach is not limited to the structured light scanners used in our study and can be extended to other types of scanners, such as infrared scanners." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "24706" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.157 + ], + "angle": 0, + "content": "[1] Ronen Basri and David W Jacobs. Lambertian reflectance and linear subspaces. 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Light: Science & Applications, 11(1):1-54, 2022. 3" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.092, + 0.892, + 0.586 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "24708" + } + ] +] \ No newline at end of file diff --git a/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/75b9d5ba-4a00-4c91-beef-fe5dd9d24ac2_origin.pdf b/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/75b9d5ba-4a00-4c91-beef-fe5dd9d24ac2_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..fb1921f9da2ebbbbdd53a2868cd930ac89835efd --- /dev/null +++ b/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/75b9d5ba-4a00-4c91-beef-fe5dd9d24ac2_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:12e59135cd9d728da80e6e17af778ff7f2cacdd5cc1ba6dae3e01459f99aaade +size 8643370 diff --git a/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/full.md b/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/full.md new file mode 100644 index 0000000000000000000000000000000000000000..904fad1cb6d894c9789d71066e09f230f6f0815f --- /dev/null +++ b/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/full.md @@ -0,0 +1,388 @@ +# Physical-World Optical Adversarial Attacks on 3D Face Recognition + +Yanjie Li, $^{1}$ Yiquan Li, $^{1}$ Xuelong Dai, $^{1}$ Songtao Guo, $^{2}$ Bin Xiao $^{1*}$ + +1 The Hong Kong Polytechnic University 2 Chongqing University + +{yanjie.li,yiquan.li,xuelong.dai}@connect.polyu.hk,guosongtao@cqu.edu.cn, + +b.xiao@polyu.edu.hk + +# Abstract + +The success rate of current adversarial attacks remains low on real-world 3D face recognition tasks because the 3D-printing attacks need to meet the requirement that the generated points should be adjacent to the surface, which limits the adversarial example's searching space. Additionally, they have not considered unpredictable head movements or the non-homogeneous nature of skin reflectance in the real world. To address the real-world challenges, we propose a novel structured-light attack against structured-light-based 3D face recognition. We incorporate the 3D reconstruction process and skin's reflectance in the optimization process to get the end-to-end attack and present 3D transform invariant loss and sensitivity maps to improve robustness. Our attack enables adversarial points to be placed in any position and is resilient to random head movements while maintaining the perturbation unnoticeable. Experiments show that our new method can attack point-cloud-based and depth-image-based 3D face recognition systems with a high success rate, using fewer perturbations than previous physical 3D adversarial attacks. + +# 1. Introduction + +As 2D face recognition becomes increasingly vulnerable to attacks, researchers are turning to 3D face data for secure user authentication and other tasks. Structured light imaging is a popular method of acquiring 3D face data due to its high precision and superiority in uniform textures [10]. It is widely used in off-the-shelf devices such as Kinect v1 and iPhone [45]. Various 3D face recognition algorithms are proposed based on structured light [11, 15, 29]. FaceID, for example, collects 3D face data using a structured light camera and then uses 3D face data for user authentication. + +Although real-world attacks for 2D face recognition have been thoroughly studied [5,27,41], studies on physically realizable 3D face recognition attacks are insufficient. Tsai + +![](images/321b4f1ea7d6bfcd1ece5037bef24ce8a00eac7a0fe32bd15f6104f176df33bf.jpg) +Normal Modulated Image David + +![](images/f0896c63fc25f5df9feb859e6dc454b41dcecc5e582a2ee5ed24ea0d32327faf.jpg) +Adversarial Modulated Image Athena + +![](images/7e2ad05579618df01eb9d593907fb9bd5d72f24faf187c21e0eae806f9220ada.jpg) +Adversarial Point Cloud +Figure 1. A demonstration of our attack. We project optical noises on the 3D faces to generate adversarial point clouds. Our attack modifies fewer points than previous attacks and does not need the adversarial points to be adjacent to the 3D surface, thus with a high attack success rate. + +et al. [30] first proposed 3D printable adversarial examples for point cloud classification tasks. However, the perturbations must be strictly adjacent to the surface rather than in arbitrary positions in 3D-printed examples, greatly limiting the adversary's attack ability. Previous optical adversarial attacks [6, 12, 19, 20, 36, 47] cannot be applied directly to 3D face recognition either. Face reflection is more complex than opaque objects like the stop sign and the principle of 3D reconstruction is different from 2D imaging. + +To address the limitations of existing 3D-printing-based adversarial attacks, we propose a new attack called Structured-Light Attack on 3D face recognition systems, which uses adversarial illumination to attack structured-light-based 3D face recognition. The perturbation can be concealed in the normal fringe patterns or superimposed on the original illumination by using the inherent or an additional projector. Figure 1 shows an overview of our attack. Without the optical noises, the 3D reconstructed point cloud is recognized as David. While with the elaborate optical noises, the adversarial point cloud is recognized as Athena. + +Our attack achieves a higher success rate than previous attacks by precisely simulating the real-world 3D reconstruction process and taking the random head movements into account. We first incorporate the 3D face relighting process in the attack pipeline through the Lambertian reflectance model. Then, we propose a differential 3D recon + +striction substitution. The adversarial illuminations can result in point shiftings in the point cloud and cause dodging or impersonation attacks. Utilizing the 3D reconstruction principle, our attack is end-to-end and can generate adversarial points in arbitrary 3D positions. It needs fewer perturbations than previous 3D attacks with the average attack success rate of $47\%$ in impersonation attacks and $95\%$ in dodging attacks respectively. Our contributions are summarized as follows. + +- We are the first to realize physical 3D face attacks through adversarial illuminations. The optical perturbations are generated end-to-end and are camouflaged by the normal patterns of structured-light projectors. +- Our physical attack is feasible and effective by involving the face relighting process and random 3D transformations in the attack pipeline, which significantly improve the 3D reconstruction precision and adversarial examples' robustness to random head movements. +- We attack both point-cloud-based and depth-image-based 3D face recognition models. Compared with previous attacks, our method needs fewer perturbations with a high success rate in experiments. + +# 2. Related Work + +3D Adversarial Attack 3D adversarial attacks focus on generating adversarial examples for 3D deep learning models. Most of them aim for point cloud data. Xiang et al. [39] first proposed an adversarial attack on the point cloud by point perturbation and point generation. Zheng et al. [44] and Wicker et al. [35] spoofed the deep learning model by dropping some critical points based on the saliency map. Some other studies focused on improving the imperceptibility of the adversarial examples based on the geometric properties of the adversarial point cloud [13, 33]. However, these attacks are hard to be realized in the physical world. + +For physically realizable attacks, Cao et al. [2] successfully fooled the Lidar sensor on autonomous vehicles by adding fake front-near obstacles through a time-lapse module and a laser emitter. However, the sensors used for face recognition are significantly different from the autopilot. Some studies use 3D-printed objects for physical attacks. Tsai et al. [30] proposed kNN loss to generate 3D printable adversarial examples. Tu et al. [31] proposed utilizing Laplacian loss to improve the mesh's smoothness and 3D printability. However, they did not apply their attacks to the 3D face recognition application, which is a far more complex scenario. Moreover, 3D printing technology can only generate perturbations adjacent to the 3D surface rather than at arbitrary positions in the 3D space. + +Optical Adversarial Attack Optical adversarial attacks change the illumination of the target objects to spoof the classifiers. Compared with printing-based attacks, they have better camouflage. But previous works have only considered 2D classifiers. For example, Nicolas et al. [20] generated adversarial illuminations through iteratively capturing and optimizing. Zhou et al. [47] utilized infrared LEDs to attack the face recognition system. Worzyk et al. [36] projected perturbations onto the road stop signs. Nguyen et al. [19] applied the optical adversarial attack to the 2D face recognition and used expectation over transformation to improve the physical robustness. Gnanasambandam et al. [12] improved attack success rate by considering spectral nonlinear. However, these attacks cannot be directly applied to 3D scenarios because of the huge difference in 2D and 3D imaging principles. Moreover, these attacks are too obvious to escape from human eyes. To solve these problems, this work proposes novel 3D optical adversarial attacks for face recognition scenario and consider the face reflection process for end-to-end attacks. + +# 3. Methodology + +In this section, we first briefly introduce our attack targets, the structured light profilometry, and then presents our attack methods. We propose phase shifting attack and phase superposition attack for multi-step and single-step technologies, respectively. An overview of our end-to-end attacks is shown in Figure 3. + +# 3.1. Structured light profilometry + +Multi-step algorithm Multi-step phase shifting (MSPS) is one of the most important surface profilometry algorithms. We reference Piccirilli's work [21] to build the MSPS-based 3D face data acquisition system. We first calibrate the projector and camera to get their projection matrices $A_{p}$ and $A_{c}$ . Then a group of phase-shift images is projected sequentially to encode every unitary position of a surface. Next, the wrapped phase map $\phi_w$ is computed through captured images $I_0^c,\dots,I_{N - 1}^c$ by Equation 1, + +$$ +\varphi_ {w} \left(u _ {c}, v _ {c}\right) = \tan^ {- 1} \frac {\sum_ {n = 0} ^ {N - 1} I _ {i} ^ {c} \left(u _ {c} , v _ {c}\right) \sin (2 \pi n / N)}{\sum_ {n = 0} ^ {N - 1} I _ {i} ^ {c} \left(u _ {c} , v _ {c}\right) \cos (2 \pi n / N)}. \tag {1} +$$ + +After getting the wrapped phase, it is unwrapped to the absolute phase, $\phi_{a}(u_{c},v_{c}) = \phi_{w}(u_{c},v_{c}) + 2\pi K(u_{c},v_{c})$ where $K(u_{c},v_{c})$ is the fringe's order. We use cyclic complementary gray code [38] to compute $K(u_{c},v_{c})$ . Then pixels in $I_{p}$ and $I_{c}$ are matched according to the absolute phase. Finally, we use Eq.32 in Feng's paper [10] to recover 3D coordinates, which, for the sake of simplicity, can be expressed as the following function, + +$$ +[ x, y, z ] = h \left(A _ {c}, A _ {p}, u _ {c}, v _ {c}, u _ {p}\right), \tag {2} +$$ + +where $[x,y,z]$ is the 3D coordinate. The $u_{c}, v_{c}$ are the pixel's horizontal and vertical coordinates in $I_{c}$ . $u_{p}$ is the matching pixel's horizontal coordinate in $I_{p}$ . + +Single-step algorithm Multi-step optical metrology faces the problems of error accumulation. Recently, benefiting from the rapid development of deep learning, some researchers proposed to project only one fringe image and then recover the phase map through deep neural networks [4, 9, 24, 48]. Feng et al. [8] achieved SOTA results on single fringe pattern analysis. They rewrote Equation 1 as $\varphi_w(u_c, v_c) = \tan^{-1} M(u_c, v_c) / D(u_c, v_c)$ . They first used a CNN and a single modulated fringe image $I^c$ as input to estimate the background image $A$ , and then used $A$ and $I^c$ as the second CNN's input to estimate $M$ and $D$ directly. We refer to this work as SLCNN in this paper. + +# 3.2. Phase shifting attack + +For multi-step structured light imaging, we propose a novel attack named phase shifting attack, as shown in Figure 2. The basic idea is to involve the multi-step phaseshifting algorithm into the C&W attack [3]'s optimization process and hide the perturbation into the original patterns. However, because the pixel coordinates are discrete values, the back-propagation of Equation 2 is prevented. Therefore, we first substitute the 3D reconstruction algorithm with a differential one to solve this problem. + +Differential 3D reconstruction algorithm Inspired by the natural 3D renderer [14] that involves a differential renderer for 3D mesh reconstruction, we include the 3D reconstruction in the end-to-end attacks. The difference is that Kato's work needs to get $\frac{\partial I(u_c)}{\partial u_c}$ , while our problem is to compute $\frac{\partial z(u_p, u_c)}{\partial u_p}$ , which can be seen as an inverse rendering process. Specifically, because the pixel coordinate $u_p$ is not differential, we optimize the absolute phase map $\phi_a$ in the attack iterations instead of optimizing $u_p$ directly. After getting the adversarial phase map, we get $u_p$ though $u_p = \text{round}(\frac{w\phi_a}{2\pi n_s})$ , where $n_s$ is the fringes' number, $w$ is the width of projected images. + +Moreover, simultaneously changing the projector's and the camera's corresponding points' coordinates will influence the reconstruction accuracy. To solve this problem, we project the 3D adversarial point displacements onto the normal vector of the camera imaging plane. Suppose $\mathbf{A}_{\mathbf{c}} = K[R T] \in \mathbb{R}^{3 \times 4}$ is the camera's perspective projection matrix, then the projection direction can be expressed as $R^{-1}K^{-1}\mathbf{e}$ , where $\mathbf{e} = (0,0,1)^T$ . This projection will make the 3D pixel shifting only change the depth in the camera view and leave the corresponding pixel coordinates unchanged when the distance is in a certain range (we put the proof in the appendix). This is also equal to rotating the + +![](images/c3dcfebe91eaa10ffdbf3742e458dc3091f0d5b4820d9a0fa0ef9bb31630d73a.jpg) +Figure 2. An overview of the phase-shifting attack. We modify the projected patterns to pollute the 3D data indirectly. The point displacements or depth changes are mapped to a flow field in the fringe image through a differential 3D reconstruction. + +point cloud before the attack and limiting the perturbation in the depth direction. + +Sensitivity map and 3D transform invariant loss Noticing that humans are more sensitive to perturbation in the central and flat areas of the face, we propose two sensitivity maps to punish perturbations in areas of high sensitivity. The first is defined as $\text{Sen}_1(u_c, v_c) = e^{-\frac{\|(u_c, v_c) - (u_0, v_0)\|_2}{w}}$ , where $(u_0, v_0)$ is the face center. For the second map, we noticed the point cloud tends to be uniformly distributed on the surface after the farthest point sampling. When the point cloud is mapped to 2D images, non-zero pixels are concentrated where there is a large change in height. Therefore, the second sensitivity map is defined as $\text{Sen}_2(u_c, v_c) = \frac{1}{\|\phi_a(u, v)\|_0} |_{(u, v) \in S(u_c, v_c)}$ , where $S(u_c, v_c)$ is a small adjacent area centered by $(u_c, v_c)$ in the absolute phase map. The total sensitivity map is $\text{Sen} = \text{Sen}_1 + \text{Sen}_2$ . + +When attacking a physical system, the distance and head may move unexpectedly. Expectation over transform loss has been used to solve this problem in 2D scenario [19]. We extend it to the 3D space and propose 3D transform invariant loss to make the adversarial point clouds can generate consistent results when the environment changes. The random spatial transformation function can be expressed as $\mathcal{T}(\mathcal{P}) = (\mathbf{R}_{(\theta_x,\theta_y,\theta_z)}\mathcal{P}^T)^T + \mathbf{M}_{(\eta_x,\eta_y)}$ , where $\mathbf{M}$ and $\mathbf{R}$ are spatial translation and rotation matrix and $\eta_x,\eta_y,\theta_x,\theta_y,\theta_z$ are random displacements and rotation angles sampled from Gaussian distributions. Moreover, to simulate the real-world preprocessing process, we involve a resample and renormalization function in the optimization. The final loss function is defined as + +$$ +l _ {a d v} \left(\phi_ {a} ^ {\prime}\right) = \mathbb {E} _ {\mathcal {T}} l _ {l o g i t s} \left(\mathcal {M} \left(\mathcal {N} \left(\mathcal {T} \left(h \left(\phi_ {a} ^ {\prime}\right)\right)\right)\right)\right), \tag {3} +$$ + +where $\mathcal{T}$ is random 3D transformation. $\mathcal{N}(\cdot)$ is a resample and renormalization function. $\mathcal{M}$ is the classification model. $l_{\mathrm{logits}}$ is a logits loss function [3]. + +The phase shifting attack algorithm We use the $l_{1}$ distance as our distance loss to improve the sparsity of perturbation, which is defined as $\| \phi_a^\prime -\phi_a\| _1 = \sum_{u,v}|\phi_a^\prime (u,v) - \phi_a(u,v)|$ . Previous work has shown that $l_{1}$ loss function can generate sparser perturbation than $l_{2}$ loss [18]. The final loss function is defined as + +$$ +l _ {t o t a l} = l _ {a d v} + \lambda \cdot S e n \odot \| \phi_ {a} ^ {\prime} - \phi_ {a} \| _ {1}, \tag {4} +$$ + +where $\odot$ is Hadamard products. We optimize this loss function by stochastic gradient descent with very small initial noises $(10^{-5})$ to skip the non-differential area. Last but not least, at the end of each iteration, we clip $\phi_{a}$ to $[max(0,\phi_{a} - 1 / n_{s}),min(1,\phi_{a} + 1 / n_{s})]$ . This is because when surfaces have large jumps, the multi-step phase-shift algorithm may unwrap the corresponding pixel into a false cycle. After getting the adversarial phase map, we shift the phase $I_{p}(u_{p},v_{p})$ in projected fringe patterns to $I_{p}(u_{p}^{\prime},v_{p})$ to get adversarial illuminations. The final attack algorithm is shown in Algorithm 1. + +Algorithm 1 Phase Shifting Attack Algorithm +Input: $I_{c} = \{I_{1}^{c},\dots,I_{N}^{c}\}, I_{p}, A_{c} = K[R T]$ , target label $t$ +Output: $I_{p}^{adv} = \{I_{1}^{p},\dots,I_{N}^{p}\}$ +1: $\phi_{a} \gets f(I_{c})$ +2: for $i = 0$ to $N$ do +3: Reconstruct the point cloud $\mathcal{P} \gets h(\phi_{a})$ +4: $\mathcal{P}' \gets K \cdot R \cdot \mathcal{P}$ +5: Compute the gradient $\nabla_{\mathcal{P}'} l_{adv}(\mathcal{P}', t)$ +6: $\nabla_{\mathcal{P}'} l_{adv}(\mathcal{P}')[:,0:2] \gets 0$ +7: $\nabla_{\phi_{a}} l_{adv}(\phi_{a}) \gets \nabla_{\mathcal{P}'} l_{adv}(\mathcal{P}') \cdot \frac{\partial \mathcal{P}'}{\partial \phi_{a}}$ +8: Compute the total gradient $\triangle = \nabla_{\phi_{a}} l_{total}(\phi_{a})$ +9: $\phi_{a} \gets \text{clip}(\phi_{a} + \alpha \cdot \frac{\triangle}{\|\triangle\|_{2}})$ +10: end for +11: $u_{p}' \gets \text{round}(\frac{w\phi_{a}}{2\pi n_{s}})$ +12: $I_{p}^{adv}(u_{p}) \gets I_{p}(u_{p}')$ +13: return $I_{p}^{adv} = \{I_{1}^{p},\dots,I_{N}^{p}\}$ + +# 3.3. Phase superposition attack + +In the real world, the adversary usually cannot directly modify the inherent projector of a structured light system. Therefore, we propose another end-to-end attack called phase superposition attack. As shown in Figure 4, the adversary uses an additional projector to project adversarial noises on the faces, resulting in dodging or impersonation attacks. We suppose the victim model is SLCNN [8] or any other single-fringe-analysis neural network. + +The Lambertian rendering model Our end-to-end attack procedure is shown in Figure 3. In order to generate adversarial noises directly, we involve the projection- + +and-capture process in our optimization loops. Unfortunately, face reflection is a very complex process because of its translucent quality [28], which hasn't been considered in previous optical adversarial attacks. We use the linear Lambertian rendering model [1] to simulate this procedure, which has been used for illumination-invariant face recognition [46]. The linear Lambertian model is + +$$ +I (\boldsymbol {x}) = a (\boldsymbol {x}) \boldsymbol {n} (\boldsymbol {x}) \cdot \left(\boldsymbol {s} _ {p _ {1}} (\boldsymbol {x}) + \boldsymbol {s} _ {p _ {2}} (\boldsymbol {x})\right), \tag {5} +$$ + +where $\pmb{x}$ is the 3D face, $I(\pmb{x})$ , $a(\pmb{x})$ , $\pmb{n}(\pmb{x})$ , $s_p(\pmb{x})$ are image intensity, the face's reflectance, the surface normal and light vector from projector $p$ , respectively. We estimate reflectance and surface normal parameters through SfSNet [26], which can decompose a face image as $a(\pmb{x}), \pmb{n}(\pmb{x}), s(\pmb{x})$ under Lambertian model through a single forward propagation. + +The phase superposition attack algorithm To both fool 3D face recognition models and make the recovered 3D face look realistic, we add a 3D Root Mean Square Error (RMSE) to measure the distance from the adversarial point cloud to the ground truth, which has been used for measuring 3D reconstruction accuracy [16]. RMSE is defined as $RMSE = \frac{1}{NT} \Sigma_{i=1}^{NT} (\| \mathcal{P}^* - \mathcal{P} \| / n)$ , where $\mathcal{P}^*$ and $\mathcal{P}$ are the adversarial and clean point cloud, respectively, and $N_T$ is the attack batch size. To calculate RMSE, we align the adversarial and real 3D faces with 68 3D landmarks and then crop them into the same radiuses. We also consider the projector's gamma distortion in our attacks, modeled as a tanh function. The phase superposition attack algorithm is shown in Algorithm 2. + +Algorithm 2 Phase Superposition Attack Algorithm +Input: Test 3D face data $P$ , phase reconstruction model $\mathcal{M}_1$ , 3D classification model $\mathcal{M}_2$ +Output: Adversarial illumination $\pmb{x}$ Initialization : $\pmb {x}\gets 1\times 10^{-5}$ //Skip the zero 1: for $i = 0$ to $N$ do 2: Relight the face through the Lambertian model 3: Get modulated images $I_p^\prime$ by natural 3D renderer. 4: Get phase map through $\mathcal{M}_1$ 5: Get $\mathcal{P}^*$ through differential 3D reconstruction 6: $RMSE\leftarrow \frac{1}{NT}\Sigma_{i = 1}^{NT}(\| \mathcal{P}^* -\mathcal{P}\| /n)$ 7: Get the prediction through $\mathcal{M}_2$ 8: Compute the adversarial loss $l_{adv}$ 9: $l_{total}\gets l_{adv} + \lambda_1\cdot RMSE + \lambda_2\cdot Sen\odot \| x\| _1$ 10: Compute gradient $\triangle = \nabla_{\pmb{x}}l_{total}(\pmb {x})$ 11: $\pmb {x}\gets max\{0,\min \{1,\pmb {x} + \alpha \cdot sign(\delta)\} \}$ 12: end for 13: return Adversarial illumination $\pmb{x}$ + +![](images/d5ba5d5b7784074e52a6cc7e580e1b3c06362fcd65ba2d2388349aab70a34874.jpg) +Figure 3. The attack procedure of phase superposition attack. The fringe images and noises relight the human face through the Lambertian model. Then a natural 3D renderer [14] renders the 3D model as modulated fringe images. 3D point clouds are then reconstructed by SLCNN and are classified by 3D face recognition model. Losses include adversarial loss, $L_{1}$ loss and RMSE loss that assesses the 3D face reconstruction accuracy. During the attack, the SLCNN and 3D face recognition model are frozen and the noises are updated. + +# 4. Implementation details + +Datasets We first train 3D face recognition models on 3D face datasets for attack evaluation. Three datasets acquired by structured light cameras are used: Bosphorus [25], Eurecom [17] and SIAT-3DFE [43]. The Bosphorus dataset is collected by Inspeck Mega Capturor II. It consists of 105 different faces with a rich set of expressions and occlusions. Eurecom consists of 52 faces and is acquired by Kinect. SIAT-3DFE consists of over 400 subjects and has original fringe images. We also collect ten people's faces using our own structured light camera and add them to the above datasets. We downsample these datasets to 4K points through farthest point sampling to train 3D classifiers. + +3D face recognition models We evaluate our attacks on state-of-art 3D point cloud classification models, including Pointnet [22], Pointnet++ [23], DGCNN [32] and CurveNet [40]. We also evaluate attacks on the depth-image-based 3D face recognition model FR3DNet [11]. We implement dodging and impersonation attacks on these models. The dodging attack aims to make 3D classifiers classify faces into any classes except the ground truth. The impersonation attack aims to make them classify faces into random labels. + +Hyperparameter settings The search space of $\lambda$ in Equation 4 is set as $[10^{-5}, 10^{5}]$ . We use binary search to narrow down $\lambda$ . We set the binary search step as 10, the iteration number as 100, and the minimum logit difference as 30 to guarantee the attack success rate. We terminate the optimization process after reaching the binary search step and return the adversarial examples with minimum distance loss. We use ASR and RMSE distance between the adversarial and original point clouds as evaluation metrics. + +![](images/8e6cdf7e9fa65758a035de6bc27aa5baab9a19ef17d65cc105babd0e4394cb5b.jpg) +Figure 4. The physical settings of the phase superposition attack. The adversary uses an additional projector to add noises to the original fringe images for 3D reconstructions. + +Physical settings As shown in Figure 4, we build a real-world structured light system that refers to Piccirilli's design [21] for physical attacks, which includes an industry camera and home projectors. We capture images at a distance of about 1.5 meters. The projector and the camera's resolutions are both $1600 \times 1200$ . We linearize the color distortion before the images are projected, then detect and crop the face in the modulated images using the Viola-Jones algorithm and resize it to $128 \times 128$ centered by the face. We reconstruct the 3D data using the 12-step phase-shift algorithm or deep-learning-based methods such as SLCNN. + +The projected images may be distorted because of manufacturing errors in the projector-camera system. This nonlinear distortion will cause a drop in the attack success rate if not taken into account. The luminance non-linearity usually are formulated as $g(u) = u^{\gamma}$ , where $u \in [0,1]$ is the input intensity of the projector and $g(u)$ is the output intensity of the projector [7]. However, our experiments found that the tanh function can better fit our projectors' distor + +![](images/55485ec2639a7eadcda392c30c10b6114b8677d6a281682391d7de5feeb3364e.jpg) +Clean +label: 74 + +![](images/de786b47b91fb398e7eb4470b41597b208ce40f24b1eac5fbeccf6589d2930f4.jpg) +label: 95 + +![](images/801af97c44fabedeeb8ca39302a49d1de19e40d5152f59498a628c9d403bb883.jpg) +label: 12 + +![](images/20a491928847a2e4d946c9a45f8d9688ebfed9a5129602ce99b4b356b270ceaa.jpg) +label: $82\vee$ + +![](images/49cd56bf736de755b952a5fb6acd74d4d7592cf18af13c409e631b5dcb48f325.jpg) +label: 78 + +![](images/738b572fed6e489767694dbdb0841a696b1d5529fbbe9dbea6b742b263bb1f17.jpg) +label: 79 + +![](images/5371fbfefe4f76b50c54d3e593f241bf31c1b2c8f418d447ac174ca73c76c8ba.jpg) +label: 46 + +![](images/dc49dbd97e4d5f8a5adc6a517523a00b410fcb4a5794236eef9e2bce33508af1.jpg) +C&W +label: 39 X + +![](images/20d23ec3c90ffdba8199c2f6e22c6cebc9d1a537871760433452b34b047d5487.jpg) +label: 42 X + +![](images/ccb5a69e09a725ee545449bbfd4bf8eaed22f0819ac80d9c627e21a23431631c.jpg) +label: 38X + +![](images/943c87aea49f17e7d11616d7a8c772963831dbc6283f88022b3ecf89cde80c59.jpg) +label: 1X + +![](images/c961100859928bc934eb5d4f4894ec9a4ba79899e3e1e6e49e567a59b4275539.jpg) +label: 34 X + +![](images/5c35433f916d13bc4b25d7eac1d8165fa4b303cf273005a715236e3169af2eed.jpg) +label: 21 X + +![](images/6a2f4a1422446370437b9706b1aff3714496a1a1a8e7259dd4819cb04c8acf92.jpg) +label: 71 X + +![](images/073920561fda4ce5ceaccabc7f692d8b2ed3f2493e06fa2bde1160b14081968e.jpg) +3DAdv +label: 39 X + +![](images/f0d7db4fafe2c464bf32bf658687cdcc2a94bf15b8936adc83fc0ff25f245610.jpg) +label: 42 X + +![](images/c448271857fcf31e8d5a76b0d0d43d259618b027ef298cc6275f31b35a9d47a9.jpg) +label: 38X + +![](images/485c1197392464eaf29d5dc6abbb96a7628633cf9a96dbff2c9db8f79d95e49b.jpg) +label: 1X + +![](images/c107870cb65b7729cbc43bfcd3f47aabf87cdbc11070e5ce146f957e7c95ccb4.jpg) +label: 34 X + +![](images/b0a07d5aadf28a217e777bad4a4397671470b130e26422f0ef0563b102a1bafa.jpg) +label: 21 X + +![](images/1f53bb67cbcc5e9afe3a52e24cb7d7e68b32573a53fe434d8a27a1ff58861a75.jpg) +label: 71 X + +![](images/d1988bddf2e4df3461391d91c3c956558ab9b3c6b3acc26792c24c7ae992ba25.jpg) +Ours +label: 39 X +Figure 5. Demonstrations of clean and adversarial face point clouds generated by C&W, 3DAdv and ours attacks. + +![](images/77dfe2519087d733167843edbe132d463a33d26e658de632470145532ae5346c.jpg) +label: 42 X + +![](images/0bd8006d795aabaa5d289edd609a03cff47d628c8765e91b5313bdf62342442c.jpg) +label: 38X + +![](images/d1cff370463cfb98ac9aa1b0f9761f134dfdf641e3e59306972a138ec19a236d.jpg) +label: 1X + +![](images/80971a99bb6a86a950570713b759f841d16187eeb7a5a51ed82fac8c28d57385.jpg) +label: 34 X + +![](images/886d4e89eba2ab9bbdcb165185eb17f966db327dde4ab30f04b20ecd647eb0eb.jpg) +label: 21 X + +![](images/70b8f98971513147f8b27d59f2523aea1271316e42672d62b12421274650c29a.jpg) +label: 71 X + +tion, which is $g(u) = \frac{\tanh(\gamma \cdot (2u - 1)) + 1}{2}$ , where $\gamma$ is a hyperparameter to describe the projector's inherent property. We leave the details about computing $\gamma$ in the appendix. + +# 5. Experimental evaluation + +We implement attacks in both the digital world and the physical world. We present our experiments on 1) targeted and untargeted attacks on various classification backbones, 2) physical attack results, 3) ablation study of different modules, and 4) attack transferability. + +# 5.1. Attack performance + +Digital attack results To evaluate the targeted and untargeted attack success rate, we first simulate attacks through the Lambertian rendering model and then attack different models that are trained on three datasets. For targeted attacks, the label is randomly chosen from three datasets. We compared our attacks with several state-of-the-art 3D attacks, including C&W attack [3] that uses $l_{2}$ distance, 3Dadv [39] that uses Chamfer distance, KNNadv [30] that use kNN distance and GeoA3 [34] that use local curvature distance. Note that recently shape-invariant attack has been proposed [13], but it is not physically realizable, therefore, is not considered in this paper. + +As revealed in Table 1 and Table 2, we achieve an average ASR of $95\%$ on dodging attacks and $47\%$ on impersonation attacks for the pixel shifting attack. At the same time, our attacks have fewer 3D reconstruction errors than + +previous 3D attacks. This is because our attacks need fewer points to be modified and consider the physical constraint in the 3D reconstruction by projecting the perturbation in specific directions. For the targeted attack, we outperform previous attacks except for KNNadv. This is may because KNNadv can generate adjacent clusters, which are more robust to the downsampling process of Pointnet++. We also visualize the adversarial point clouds in Figure 5. + +Attack FR3DNet Because our attacks can generate points at arbitrary positions, they can also be applied to depth-image-based 3D face recognition. FR3DNet [11] is a deep CNN model designed for 3D face recognition which uses depth information as input. The depth image can be easily recovered from the phase map so only minor modifications are required for our attacks. + +Physical attack results We attack 10 people in physical attacks and achieved $90\%$ ASR for untargeted attacks and $40\%$ ASR for targeted attacks for both phase shifting and superposition attacks. Figure 6 shows the real-world phase shifting attacks' results compared with other attacks. We show the phase superposition attack's results in the appendix. To compare with benchmark attacks, we use their loss functions to generate the 3D adversarial point clouds and then reverse them to the fringe patterns. We conduct targeted attacks on PointNet with randomly chosen labels. The results show that the reconstructed 3D point clouds by + +
PointNetPointNet++(SSG)Point++(MSG)DGCNNCurveNet
MetricsASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSE
C&W [3]0.980.350.920.450.880.360.940.260.880.43
3Dadv [39]0.890.270.860.340.770.250.890.160.950.36
KNNadv [30]0.860.150.850.220.790.230.850.080.860.17
GeoA3 [34]0.750.180.910.140.850.130.840.090.970.16
Ours0.950.130.930.150.990.110.960.050.970.09
+ +Table 1. The untargeted attack performance. We evaluate the attack performance by the attack success rate (higher is better) and RMSE [16] (lower is better). RMSE can be used to measure the 3D reconstruction error. Compared with the state-of-art geometry-ware attack GeoA3, our attacks have fewer 3D reconstruction errors while maintaining a high attack success rate. The RMSE is multiplied by 10 for comparison. + +
PointNetPointNet++(SSG)Point++(MSG)DGCNNCurveNet
MetricsASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSE
C&W [3]0.570.760.420.790.320.810.430.690.480.88
3Dadv [39]0.580.650.390.660.350.780.370.450.530.65
KNNadv [30]0.520.540.450.510.380.540.160.340.270.49
GeoA3 [34]0.450.520.350.540.240.450.280.310.250.42
Ours0.620.330.370.320.260.440.550.250.570.39
+ +Table 2. The targeted attack performance on our method and the other four attacks. The RMSE is multiplied by 10 for comparison. + +![](images/8ff377271f41d91a61f6d748c0c754d0768460d2514636c97075290d91623738.jpg) +Figure 6. The physical phase shifting attack results. We apply previous attacks in the structured light system for comparison. The first four rows: benchmark attacks. The last row: Our attack. + +our attacks are more similar to real faces, and few perturbations are needed for projection. + +# 5.2. Ablation study + +Quantitative results of different modules Figure 7a shows the influence of maximum iteration on ASR. With the increase of iterations for one attack, the ASR gradually increases and the RMSE decreases. To evaluate the effects of different modules, we involve the random transformations of the head and necessary preprocess steps (normalization and down-sampling) in the simulated system, and evaluate the ASR on different models (Figure 7b). The naive $l_{1}$ attack without any techniques suffers a low ASR. With the effectiveness of direction constraint, renormalization, and 3D-TI, the targeted ASR increases by $34\%$ on Pointnet, $20\%$ on Pointnet++ SSG, $24\%$ on Pointnet++ MSG, $20\%$ on DGCNN, and $33\%$ on CurveNet. The untargeted ASR also boosted by $27\%$ . Figure 7c shows the influences of different modules on the RMSE. We find 3D-TI may slightly improve the perturbation size. We think this is the necessary cost to resist environmental changes. + +Qualitative results of Lambertian model As revealed in Figure 8, the Lambertian model can generate photorealistic rendering results for relighting process. These two faces are from the Bosphorus dataset. From left to right are the face images, the ground truth depth maps, the 3D point clouds rendered by the Lambertian model and the 2D images rendered from the 3D models. + +![](images/b9a4ca0262fa409615b73a7561c7ddeb6860a5dcb6c9484791950836cfd5a05d.jpg) +(a) Iteration + +![](images/f6884a7b64f7c24d703224c83c769d44d1c1ef1c4c4c19538a222b740586d36d.jpg) +(b) ASR + +![](images/523d8578f736c7a2a65fcf04ba7c0746f8a03266d7dc13c13470868751844c79.jpg) +(c) RMSE + +![](images/4ffc21ca8fdf739b5c880df7bd58999e950dd1bbb3a50ccb9ce5a5d6d19ef0c0.jpg) +Figure 7. The results of ablation study. $l_{1}$ means that only use $l_{1}$ loss. Direct means the direction constraint. Norm is the renormalization. 3DTI means 3D transformation invariant loss. Total means the loss function that combines all modules. + +![](images/6797dac635152b0a77d971eac0c24b2855b9670f635a2591ea5d7b399513e161.jpg) + +![](images/a0b4904ed6113125e9d70e969c98f85c6c935269715b9ad1fe90d82e32a292ab.jpg) + +![](images/60333fad730ba2306abc35797b5df3aae7a30587e7c5422c9c8c8870dea7a64c.jpg) + +![](images/df11c53cf696123e67b7e226f6a3311e26bc7ebdcdb7bbb7e5a4a1a0a0d08b81.jpg) +Figure 8. From left to right: the face images, the depth maps, the 3D faces rendered by the Lambertian model, and modulated fringe images. Top row: normal images. Bottom row: attacked images. + +![](images/9abc61ca71b1fa0aac46c2011c6653f83939119026c1090caebebcb7473f4fe1.jpg) + +![](images/663e85f491a7abeede8999e1ef5e07446e74bdb08187ff51ed073c77107390c1.jpg) + +![](images/ffc4e6fd58326c9f672dfd62df21cf0dce6a26705349135ba6c736e4bf40dc6f.jpg) +Figure 10. The transferability of dodging attacks of C&W and ours. The vertical axis is the shadow model. The horizontal axis is the victim model. + +![](images/536dc9f474355a9d4153069511b0186cfb46d72ba1048748037cd9e0c04c18af.jpg) +(a) Without 3D-TI +Figure 9. The adversarial examples' robustness against face rotations. We generate perturbations on Pointnet and then add them to the rotated point cloud. We plot the predictions on the target label without (left) and with (right) 3D-TI module. + +![](images/daa173ddf7affea393b0ffba8a2bded7f825c837d2637639d252c72a10613a58.jpg) +(b) With 3D-TI + +Effect of random 3D rotations To evaluate the effectiveness of the 3D transformation-invariant loss (3D-TI), we randomly rotate the original point cloud at different angles and add the same perturbations to the rotated point clouds. Then we compare the predictions on the target label after the softmax layer. As shown in Figure 9, with the 3D-TI module, the prediction is more robust to rotations. + +Transferability of adversarial examples Previous work has shown that random transformations can improve the transferability of adversarial images [42]. We find that 3D- + +![](images/9097999943ab8b276db0fb8b5d4412b3fd40d4ca6172fdff3443e7d2a4136c99.jpg) +(a) C&W + +![](images/5d8322a227e25399525c7b2476ea8b8caa108ab63d35d88dc352aab49695ae2b.jpg) +(b) Ours + +TI loss can also improve the transferability of 3D adversarial examples, especially for dodging attacks. We show the transferability of dodging attacks of C&W and ours in Figure 10. Moreover, we find that transferability on face datasets is higher than on object datasets like ModelNet40 [37]. This is may because the latent features of different faces are more similar than different objects. + +# 6. Conclusion + +In this paper, we propose a novel structured light attack that is practical and effective for 3D face recognition systems in real-world settings. Our attack incorporates the facial reflection process into the attack pipeline, resulting in a more realistic simulation of real-world attacks. Moreover, we enhance the robustness of adversarial examples to random head movements by integrating random 3D transformations into the attack pipeline. We assess the effectiveness of our attacks on state-of-the-art 3D deep learning models. The results of quantitative and qualitative analyses demonstrate that our attacks can successfully deceive real-world systems with fewer perturbations than previous attacks. Furthermore, our approach is not limited to the structured light scanners used in our study and can be extended to other types of scanners, such as infrared scanners. + +# References + +[1] Ronen Basri and David W Jacobs. Lambertian reflectance and linear subspaces. 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In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 2730-2739, 2019. 8 +[43] Yuping Ye, Zhan Song, Junguang Guo, and Yu Qiao. Siat-3dfe: A high-resolution 3d facial expression dataset. IEEE Access, 8:48205–48211, 2020. 5 +[44] Tianhang Zheng, Changyou Chen, Junsong Yuan, Bo Li, and Kui Ren. Pointcloud saliency maps. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 1598-1606, 2019. 2 +[45] Song Zhou and Sheng Xiao. 3d face recognition: a survey. Human-centric Computing and Information Sciences, 8(1):1-27, 2018. 1 +[46] Shaohua Kevin Zhou, Gaurav Aggarwal, Rama Chellappa, and David W Jacobs. Appearance characterization of linear lambertian objects, generalized photometric stereo, and illumination-invariant face recognition. IEEE Transactions on Pattern Analysis and Machine Intelligence, 29(2):230-245, 2007. 4 +[47] Zhe Zhou, Di Tang, Xiaofeng Wang, Weili Han, Xiangyu Liu, and Kehuan Zhang. Invisible mask: Practical attacks on face recognition with infrared. arXiv preprint arXiv:1803.04683, 2018. 1, 2 +[48] Chao Zuo, Jiaming Qian, Shijie Feng, Wei Yin, Yixuan Li, Pengfei Fan, Jing Han, Kemao Qian, and Qian Chen. Deep learning in optical metrology: a review. Light: Science & Applications, 11(1):1-54, 2022. 3 \ No newline at end of file diff --git a/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/images.zip b/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..85f016cccf917cc5aa29c2d85790ad1ea21268e0 --- /dev/null +++ b/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:35f5d90c61ba2a5eb65e49ac5ca3f6f151f0f467bf2c1ad1f1f5012ab0583192 +size 642947 diff --git a/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/layout.json b/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..e8bdb6a536e7f07dc825dea97d2d0cbb26aba53d --- /dev/null +++ b/2023/Physical-World Optical Adversarial Attacks on 3D Face Recognition/layout.json @@ -0,0 +1,11588 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 86, + 103, + 507, + 121 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 86, + 103, + 507, + 121 + ], + "spans": [ + { + "bbox": [ + 86, + 103, + 507, + 121 + ], + "type": "text", + "content": "Physical-World Optical Adversarial Attacks on 3D Face Recognition" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 140, + 142, + 455, + 157 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 140, + 142, + 455, + 157 + ], + "spans": [ + { + "bbox": [ + 140, + 142, + 455, + 157 + ], + "type": "text", + "content": "Yanjie Li," + }, + { + "bbox": [ + 140, + 142, + 455, + 157 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 140, + 142, + 455, + 157 + ], + "type": "text", + "content": " Yiquan Li," + }, + { + "bbox": [ + 140, + 142, + 455, + 157 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 140, + 142, + 455, + 157 + ], + "type": "text", + "content": " Xuelong Dai," + }, + { + "bbox": [ + 140, + 142, + 455, + 157 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 140, + 142, + 455, + 157 + ], + "type": "text", + "content": " Songtao Guo," + }, + { + "bbox": [ + 140, + 142, + 455, + 157 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 140, + 142, + 455, + 157 + ], + "type": "text", + "content": " Bin Xiao" + }, + { + "bbox": [ + 140, + 142, + 455, + 157 + ], + "type": "inline_equation", + "content": "^{1*}" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 133, + 157, + 459, + 172 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 133, + 157, + 459, + 172 + ], + "spans": [ + { + "bbox": [ + 133, + 157, + 459, + 172 + ], + "type": "text", + "content": "1 The Hong Kong Polytechnic University 2 Chongqing University" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 96, + 174, + 494, + 186 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 96, + 174, + 494, + 186 + ], + "spans": [ + { + "bbox": [ + 96, + 174, + 494, + 186 + ], + "type": "text", + "content": "{yanjie.li,yiquan.li,xuelong.dai}@connect.polyu.hk,guosongtao@cqu.edu.cn," + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 241, + 188, + 346, + 198 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 241, + 188, + 346, + 198 + ], + "spans": [ + { + "bbox": [ + 241, + 188, + 346, + 198 + ], + "type": "text", + "content": "b.xiao@polyu.edu.hk" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 143, + 227, + 192, + 239 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 227, + 192, + 239 + ], + "spans": [ + { + "bbox": [ + 143, + 227, + 192, + 239 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 251, + 290, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 251, + 290, + 491 + ], + "spans": [ + { + "bbox": [ + 46, + 251, + 290, + 491 + ], + "type": "text", + "content": "The success rate of current adversarial attacks remains low on real-world 3D face recognition tasks because the 3D-printing attacks need to meet the requirement that the generated points should be adjacent to the surface, which limits the adversarial example's searching space. Additionally, they have not considered unpredictable head movements or the non-homogeneous nature of skin reflectance in the real world. To address the real-world challenges, we propose a novel structured-light attack against structured-light-based 3D face recognition. We incorporate the 3D reconstruction process and skin's reflectance in the optimization process to get the end-to-end attack and present 3D transform invariant loss and sensitivity maps to improve robustness. Our attack enables adversarial points to be placed in any position and is resilient to random head movements while maintaining the perturbation unnoticeable. Experiments show that our new method can attack point-cloud-based and depth-image-based 3D face recognition systems with a high success rate, using fewer perturbations than previous physical 3D adversarial attacks." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 512, + 128, + 525 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 512, + 128, + 525 + ], + "spans": [ + { + "bbox": [ + 47, + 512, + 128, + 525 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 532, + 287, + 651 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 532, + 287, + 651 + ], + "spans": [ + { + "bbox": [ + 46, + 532, + 287, + 651 + ], + "type": "text", + "content": "As 2D face recognition becomes increasingly vulnerable to attacks, researchers are turning to 3D face data for secure user authentication and other tasks. Structured light imaging is a popular method of acquiring 3D face data due to its high precision and superiority in uniform textures [10]. It is widely used in off-the-shelf devices such as Kinect v1 and iPhone [45]. Various 3D face recognition algorithms are proposed based on structured light [11, 15, 29]. FaceID, for example, collects 3D face data using a structured light camera and then uses 3D face data for user authentication." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 651, + 287, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 651, + 287, + 688 + ], + "spans": [ + { + "bbox": [ + 46, + 651, + 287, + 688 + ], + "type": "text", + "content": "Although real-world attacks for 2D face recognition have been thoroughly studied [5,27,41], studies on physically realizable 3D face recognition attacks are insufficient. Tsai" + } + ] + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 315, + 226, + 382, + 297 + ], + "blocks": [ + { + "bbox": [ + 315, + 226, + 382, + 297 + ], + "lines": [ + { + "bbox": [ + 315, + 226, + 382, + 297 + ], + "spans": [ + { + "bbox": [ + 315, + 226, + 382, + 297 + ], + "type": "image", + "image_path": "321b4f1ea7d6bfcd1ece5037bef24ce8a00eac7a0fe32bd15f6104f176df33bf.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 320, + 298, + 382, + 313 + ], + "lines": [ + { + "bbox": [ + 320, + 298, + 382, + 313 + ], + "spans": [ + { + "bbox": [ + 320, + 298, + 382, + 313 + ], + "type": "text", + "content": "Normal Modulated Image David" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 395, + 226, + 460, + 297 + ], + "blocks": [ + { + "bbox": [ + 395, + 226, + 460, + 297 + ], + "lines": [ + { + "bbox": [ + 395, + 226, + 460, + 297 + ], + "spans": [ + { + "bbox": [ + 395, + 226, + 460, + 297 + ], + "type": "image", + "image_path": "f0896c63fc25f5df9feb859e6dc454b41dcecc5e582a2ee5ed24ea0d32327faf.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 395, + 298, + 468, + 314 + ], + "lines": [ + { + "bbox": [ + 395, + 298, + 468, + 314 + ], + "spans": [ + { + "bbox": [ + 395, + 298, + 468, + 314 + ], + "type": "text", + "content": "Adversarial Modulated Image Athena" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 461, + 229, + 536, + 297 + ], + "blocks": [ + { + "bbox": [ + 461, + 229, + 536, + 297 + ], + "lines": [ + { + "bbox": [ + 461, + 229, + 536, + 297 + ], + "spans": [ + { + "bbox": [ + 461, + 229, + 536, + 297 + ], + "type": "image", + "image_path": "7e2ad05579618df01eb9d593907fb9bd5d72f24faf187c21e0eae806f9220ada.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 476, + 298, + 534, + 305 + ], + "lines": [ + { + "bbox": [ + 476, + 298, + 534, + 305 + ], + "spans": [ + { + "bbox": [ + 476, + 298, + 534, + 305 + ], + "type": "text", + "content": "Adversarial Point Cloud" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 305, + 325, + 547, + 381 + ], + "lines": [ + { + "bbox": [ + 305, + 325, + 547, + 381 + ], + "spans": [ + { + "bbox": [ + 305, + 325, + 547, + 381 + ], + "type": "text", + "content": "Figure 1. A demonstration of our attack. We project optical noises on the 3D faces to generate adversarial point clouds. Our attack modifies fewer points than previous attacks and does not need the adversarial points to be adjacent to the 3D surface, thus with a high attack success rate." + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_caption" + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 402, + 547, + 510 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 402, + 547, + 510 + ], + "spans": [ + { + "bbox": [ + 304, + 402, + 547, + 510 + ], + "type": "text", + "content": "et al. [30] first proposed 3D printable adversarial examples for point cloud classification tasks. However, the perturbations must be strictly adjacent to the surface rather than in arbitrary positions in 3D-printed examples, greatly limiting the adversary's attack ability. Previous optical adversarial attacks [6, 12, 19, 20, 36, 47] cannot be applied directly to 3D face recognition either. Face reflection is more complex than opaque objects like the stop sign and the principle of 3D reconstruction is different from 2D imaging." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 510, + 547, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 510, + 547, + 641 + ], + "spans": [ + { + "bbox": [ + 304, + 510, + 547, + 641 + ], + "type": "text", + "content": "To address the limitations of existing 3D-printing-based adversarial attacks, we propose a new attack called Structured-Light Attack on 3D face recognition systems, which uses adversarial illumination to attack structured-light-based 3D face recognition. The perturbation can be concealed in the normal fringe patterns or superimposed on the original illumination by using the inherent or an additional projector. Figure 1 shows an overview of our attack. Without the optical noises, the 3D reconstructed point cloud is recognized as David. While with the elaborate optical noises, the adversarial point cloud is recognized as Athena." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 642, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 547, + 713 + ], + "type": "text", + "content": "Our attack achieves a higher success rate than previous attacks by precisely simulating the real-world 3D reconstruction process and taking the random head movements into account. We first incorporate the 3D face relighting process in the attack pipeline through the Lambertian reflectance model. Then, we propose a differential 3D recon" + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 693, + 287, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 693, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 693, + 287, + 713 + ], + "type": "text", + "content": "*B. Xiao is the corresponding author. Our code is available at https://github.com/PolyLiYJ/SLAttack.git." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "24699" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 178 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 178 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 178 + ], + "type": "text", + "content": "striction substitution. The adversarial illuminations can result in point shiftings in the point cloud and cause dodging or impersonation attacks. Utilizing the 3D reconstruction principle, our attack is end-to-end and can generate adversarial points in arbitrary 3D positions. It needs fewer perturbations than previous 3D attacks with the average attack success rate of " + }, + { + "bbox": [ + 46, + 72, + 289, + 178 + ], + "type": "inline_equation", + "content": "47\\%" + }, + { + "bbox": [ + 46, + 72, + 289, + 178 + ], + "type": "text", + "content": " in impersonation attacks and " + }, + { + "bbox": [ + 46, + 72, + 289, + 178 + ], + "type": "inline_equation", + "content": "95\\%" + }, + { + "bbox": [ + 46, + 72, + 289, + 178 + ], + "type": "text", + "content": " in dodging attacks respectively. Our contributions are summarized as follows." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 58, + 194, + 287, + 376 + ], + "type": "list", + "angle": 0, + "index": 4, + "blocks": [ + { + "bbox": [ + 58, + 194, + 287, + 243 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 194, + 287, + 243 + ], + "spans": [ + { + "bbox": [ + 58, + 194, + 287, + 243 + ], + "type": "text", + "content": "- We are the first to realize physical 3D face attacks through adversarial illuminations. The optical perturbations are generated end-to-end and are camouflaged by the normal patterns of structured-light projectors." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 255, + 286, + 316 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 255, + 286, + 316 + ], + "spans": [ + { + "bbox": [ + 58, + 255, + 286, + 316 + ], + "type": "text", + "content": "- Our physical attack is feasible and effective by involving the face relighting process and random 3D transformations in the attack pipeline, which significantly improve the 3D reconstruction precision and adversarial examples' robustness to random head movements." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 58, + 328, + 286, + 376 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 328, + 286, + 376 + ], + "spans": [ + { + "bbox": [ + 58, + 328, + 286, + 376 + ], + "type": "text", + "content": "- We attack both point-cloud-based and depth-image-based 3D face recognition models. Compared with previous attacks, our method needs fewer perturbations with a high success rate in experiments." + } + ] + } + ], + "index": 3 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 47, + 392, + 134, + 403 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 392, + 134, + 403 + ], + "spans": [ + { + "bbox": [ + 47, + 392, + 134, + 403 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 413, + 286, + 544 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 413, + 286, + 544 + ], + "spans": [ + { + "bbox": [ + 46, + 413, + 286, + 544 + ], + "type": "text", + "content": "3D Adversarial Attack 3D adversarial attacks focus on generating adversarial examples for 3D deep learning models. Most of them aim for point cloud data. Xiang et al. [39] first proposed an adversarial attack on the point cloud by point perturbation and point generation. Zheng et al. [44] and Wicker et al. [35] spoofed the deep learning model by dropping some critical points based on the saliency map. Some other studies focused on improving the imperceptibility of the adversarial examples based on the geometric properties of the adversarial point cloud [13, 33]. However, these attacks are hard to be realized in the physical world." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 545, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 545, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 545, + 286, + 713 + ], + "type": "text", + "content": "For physically realizable attacks, Cao et al. [2] successfully fooled the Lidar sensor on autonomous vehicles by adding fake front-near obstacles through a time-lapse module and a laser emitter. However, the sensors used for face recognition are significantly different from the autopilot. Some studies use 3D-printed objects for physical attacks. Tsai et al. [30] proposed kNN loss to generate 3D printable adversarial examples. Tu et al. [31] proposed utilizing Laplacian loss to improve the mesh's smoothness and 3D printability. However, they did not apply their attacks to the 3D face recognition application, which is a far more complex scenario. Moreover, 3D printing technology can only generate perturbations adjacent to the 3D surface rather than at arbitrary positions in the 3D space." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 72, + 545, + 312 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 312 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 312 + ], + "type": "text", + "content": "Optical Adversarial Attack Optical adversarial attacks change the illumination of the target objects to spoof the classifiers. Compared with printing-based attacks, they have better camouflage. But previous works have only considered 2D classifiers. For example, Nicolas et al. [20] generated adversarial illuminations through iteratively capturing and optimizing. Zhou et al. [47] utilized infrared LEDs to attack the face recognition system. Worzyk et al. [36] projected perturbations onto the road stop signs. Nguyen et al. [19] applied the optical adversarial attack to the 2D face recognition and used expectation over transformation to improve the physical robustness. Gnanasambandam et al. [12] improved attack success rate by considering spectral nonlinear. However, these attacks cannot be directly applied to 3D scenarios because of the huge difference in 2D and 3D imaging principles. Moreover, these attacks are too obvious to escape from human eyes. To solve these problems, this work proposes novel 3D optical adversarial attacks for face recognition scenario and consider the face reflection process for end-to-end attacks." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 322, + 388, + 335 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 322, + 388, + 335 + ], + "spans": [ + { + "bbox": [ + 306, + 322, + 388, + 335 + ], + "type": "text", + "content": "3. Methodology" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 342, + 545, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 342, + 545, + 415 + ], + "spans": [ + { + "bbox": [ + 304, + 342, + 545, + 415 + ], + "type": "text", + "content": "In this section, we first briefly introduce our attack targets, the structured light profilometry, and then presents our attack methods. We propose phase shifting attack and phase superposition attack for multi-step and single-step technologies, respectively. An overview of our end-to-end attacks is shown in Figure 3." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 422, + 465, + 434 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 422, + 465, + 434 + ], + "spans": [ + { + "bbox": [ + 306, + 422, + 465, + 434 + ], + "type": "text", + "content": "3.1. Structured light profilometry" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 440, + 545, + 548 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 440, + 545, + 548 + ], + "spans": [ + { + "bbox": [ + 304, + 440, + 545, + 548 + ], + "type": "text", + "content": "Multi-step algorithm Multi-step phase shifting (MSPS) is one of the most important surface profilometry algorithms. We reference Piccirilli's work [21] to build the MSPS-based 3D face data acquisition system. We first calibrate the projector and camera to get their projection matrices " + }, + { + "bbox": [ + 304, + 440, + 545, + 548 + ], + "type": "inline_equation", + "content": "A_{p}" + }, + { + "bbox": [ + 304, + 440, + 545, + 548 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 440, + 545, + 548 + ], + "type": "inline_equation", + "content": "A_{c}" + }, + { + "bbox": [ + 304, + 440, + 545, + 548 + ], + "type": "text", + "content": ". Then a group of phase-shift images is projected sequentially to encode every unitary position of a surface. Next, the wrapped phase map " + }, + { + "bbox": [ + 304, + 440, + 545, + 548 + ], + "type": "inline_equation", + "content": "\\phi_w" + }, + { + "bbox": [ + 304, + 440, + 545, + 548 + ], + "type": "text", + "content": " is computed through captured images " + }, + { + "bbox": [ + 304, + 440, + 545, + 548 + ], + "type": "inline_equation", + "content": "I_0^c,\\dots,I_{N - 1}^c" + }, + { + "bbox": [ + 304, + 440, + 545, + 548 + ], + "type": "text", + "content": " by Equation 1," + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 312, + 557, + 545, + 589 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 557, + 545, + 589 + ], + "spans": [ + { + "bbox": [ + 312, + 557, + 545, + 589 + ], + "type": "interline_equation", + "content": "\\varphi_ {w} \\left(u _ {c}, v _ {c}\\right) = \\tan^ {- 1} \\frac {\\sum_ {n = 0} ^ {N - 1} I _ {i} ^ {c} \\left(u _ {c} , v _ {c}\\right) \\sin (2 \\pi n / N)}{\\sum_ {n = 0} ^ {N - 1} I _ {i} ^ {c} \\left(u _ {c} , v _ {c}\\right) \\cos (2 \\pi n / N)}. \\tag {1}", + "image_path": "8f1f2068e496397a53595fc35a380ae1ece83372efceba55762a42f3153c0358.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 596, + 545, + 691 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 596, + 545, + 691 + ], + "spans": [ + { + "bbox": [ + 304, + 596, + 545, + 691 + ], + "type": "text", + "content": "After getting the wrapped phase, it is unwrapped to the absolute phase, " + }, + { + "bbox": [ + 304, + 596, + 545, + 691 + ], + "type": "inline_equation", + "content": "\\phi_{a}(u_{c},v_{c}) = \\phi_{w}(u_{c},v_{c}) + 2\\pi K(u_{c},v_{c})" + }, + { + "bbox": [ + 304, + 596, + 545, + 691 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 304, + 596, + 545, + 691 + ], + "type": "inline_equation", + "content": "K(u_{c},v_{c})" + }, + { + "bbox": [ + 304, + 596, + 545, + 691 + ], + "type": "text", + "content": " is the fringe's order. We use cyclic complementary gray code [38] to compute " + }, + { + "bbox": [ + 304, + 596, + 545, + 691 + ], + "type": "inline_equation", + "content": "K(u_{c},v_{c})" + }, + { + "bbox": [ + 304, + 596, + 545, + 691 + ], + "type": "text", + "content": ". Then pixels in " + }, + { + "bbox": [ + 304, + 596, + 545, + 691 + ], + "type": "inline_equation", + "content": "I_{p}" + }, + { + "bbox": [ + 304, + 596, + 545, + 691 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 596, + 545, + 691 + ], + "type": "inline_equation", + "content": "I_{c}" + }, + { + "bbox": [ + 304, + 596, + 545, + 691 + ], + "type": "text", + "content": " are matched according to the absolute phase. Finally, we use Eq.32 in Feng's paper [10] to recover 3D coordinates, which, for the sake of simplicity, can be expressed as the following function," + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 359, + 700, + 545, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 359, + 700, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 359, + 700, + 545, + 715 + ], + "type": "interline_equation", + "content": "[ x, y, z ] = h \\left(A _ {c}, A _ {p}, u _ {c}, v _ {c}, u _ {p}\\right), \\tag {2}", + "image_path": "855c7a0a4f6a14029e5706f055bf6384bddf14518295690f3510a8f4c081fa16.jpg" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "24700" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "inline_equation", + "content": "[x,y,z]" + }, + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "text", + "content": " is the 3D coordinate. The " + }, + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "inline_equation", + "content": "u_{c}, v_{c}" + }, + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "text", + "content": " are the pixel's horizontal and vertical coordinates in " + }, + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "inline_equation", + "content": "I_{c}" + }, + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "inline_equation", + "content": "u_{p}" + }, + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "text", + "content": " is the matching pixel's horizontal coordinate in " + }, + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "inline_equation", + "content": "I_{p}" + }, + { + "bbox": [ + 47, + 72, + 287, + 109 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "spans": [ + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "text", + "content": "Single-step algorithm Multi-step optical metrology faces the problems of error accumulation. Recently, benefiting from the rapid development of deep learning, some researchers proposed to project only one fringe image and then recover the phase map through deep neural networks [4, 9, 24, 48]. Feng et al. [8] achieved SOTA results on single fringe pattern analysis. They rewrote Equation 1 as " + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "inline_equation", + "content": "\\varphi_w(u_c, v_c) = \\tan^{-1} M(u_c, v_c) / D(u_c, v_c)" + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "text", + "content": ". They first used a CNN and a single modulated fringe image " + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "inline_equation", + "content": "I^c" + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "text", + "content": " as input to estimate the background image " + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "text", + "content": ", and then used " + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "inline_equation", + "content": "I^c" + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "text", + "content": " as the second CNN's input to estimate " + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 47, + 125, + 288, + 269 + ], + "type": "text", + "content": " directly. We refer to this work as SLCNN in this paper." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 277, + 167, + 289 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 277, + 167, + 289 + ], + "spans": [ + { + "bbox": [ + 47, + 277, + 167, + 289 + ], + "type": "text", + "content": "3.2. Phase shifting attack" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 296, + 287, + 403 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 296, + 287, + 403 + ], + "spans": [ + { + "bbox": [ + 47, + 296, + 287, + 403 + ], + "type": "text", + "content": "For multi-step structured light imaging, we propose a novel attack named phase shifting attack, as shown in Figure 2. The basic idea is to involve the multi-step phaseshifting algorithm into the C&W attack [3]'s optimization process and hide the perturbation into the original patterns. However, because the pixel coordinates are discrete values, the back-propagation of Equation 2 is prevented. Therefore, we first substitute the 3D reconstruction algorithm with a differential one to solve this problem." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "spans": [ + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "text", + "content": "Differential 3D reconstruction algorithm Inspired by the natural 3D renderer [14] that involves a differential renderer for 3D mesh reconstruction, we include the 3D reconstruction in the end-to-end attacks. The difference is that Kato's work needs to get " + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "inline_equation", + "content": "\\frac{\\partial I(u_c)}{\\partial u_c}" + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "text", + "content": ", while our problem is to compute " + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "inline_equation", + "content": "\\frac{\\partial z(u_p, u_c)}{\\partial u_p}" + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "text", + "content": ", which can be seen as an inverse rendering process. Specifically, because the pixel coordinate " + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "inline_equation", + "content": "u_p" + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "text", + "content": " is not differential, we optimize the absolute phase map " + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "inline_equation", + "content": "\\phi_a" + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "text", + "content": " in the attack iterations instead of optimizing " + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "inline_equation", + "content": "u_p" + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "text", + "content": " directly. After getting the adversarial phase map, we get " + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "inline_equation", + "content": "u_p" + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "text", + "content": " though " + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "inline_equation", + "content": "u_p = \\text{round}(\\frac{w\\phi_a}{2\\pi n_s})" + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "inline_equation", + "content": "n_s" + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "text", + "content": " is the fringes' number, " + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "inline_equation", + "content": "w" + }, + { + "bbox": [ + 47, + 420, + 287, + 569 + ], + "type": "text", + "content": " is the width of projected images." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 570, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 570, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 570, + 288, + 714 + ], + "type": "text", + "content": "Moreover, simultaneously changing the projector's and the camera's corresponding points' coordinates will influence the reconstruction accuracy. To solve this problem, we project the 3D adversarial point displacements onto the normal vector of the camera imaging plane. Suppose " + }, + { + "bbox": [ + 47, + 570, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{A}_{\\mathbf{c}} = K[R T] \\in \\mathbb{R}^{3 \\times 4}" + }, + { + "bbox": [ + 47, + 570, + 288, + 714 + ], + "type": "text", + "content": " is the camera's perspective projection matrix, then the projection direction can be expressed as " + }, + { + "bbox": [ + 47, + 570, + 288, + 714 + ], + "type": "inline_equation", + "content": "R^{-1}K^{-1}\\mathbf{e}" + }, + { + "bbox": [ + 47, + 570, + 288, + 714 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 47, + 570, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{e} = (0,0,1)^T" + }, + { + "bbox": [ + 47, + 570, + 288, + 714 + ], + "type": "text", + "content": ". This projection will make the 3D pixel shifting only change the depth in the camera view and leave the corresponding pixel coordinates unchanged when the distance is in a certain range (we put the proof in the appendix). This is also equal to rotating the" + } + ] + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 347, + 69, + 502, + 180 + ], + "blocks": [ + { + "bbox": [ + 347, + 69, + 502, + 180 + ], + "lines": [ + { + "bbox": [ + 347, + 69, + 502, + 180 + ], + "spans": [ + { + "bbox": [ + 347, + 69, + 502, + 180 + ], + "type": "image", + "image_path": "c3dcfebe91eaa10ffdbf3742e458dc3091f0d5b4820d9a0fa0ef9bb31630d73a.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 189, + 545, + 234 + ], + "lines": [ + { + "bbox": [ + 305, + 189, + 545, + 234 + ], + "spans": [ + { + "bbox": [ + 305, + 189, + 545, + 234 + ], + "type": "text", + "content": "Figure 2. An overview of the phase-shifting attack. We modify the projected patterns to pollute the 3D data indirectly. The point displacements or depth changes are mapped to a flow field in the fringe image through a differential 3D reconstruction." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 257, + 545, + 281 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 257, + 545, + 281 + ], + "spans": [ + { + "bbox": [ + 305, + 257, + 545, + 281 + ], + "type": "text", + "content": "point cloud before the attack and limiting the perturbation in the depth direction." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "spans": [ + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "text", + "content": "Sensitivity map and 3D transform invariant loss Noticing that humans are more sensitive to perturbation in the central and flat areas of the face, we propose two sensitivity maps to punish perturbations in areas of high sensitivity. The first is defined as " + }, + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "inline_equation", + "content": "\\text{Sen}_1(u_c, v_c) = e^{-\\frac{\\|(u_c, v_c) - (u_0, v_0)\\|_2}{w}}" + }, + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "inline_equation", + "content": "(u_0, v_0)" + }, + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "text", + "content": " is the face center. For the second map, we noticed the point cloud tends to be uniformly distributed on the surface after the farthest point sampling. When the point cloud is mapped to 2D images, non-zero pixels are concentrated where there is a large change in height. Therefore, the second sensitivity map is defined as " + }, + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "inline_equation", + "content": "\\text{Sen}_2(u_c, v_c) = \\frac{1}{\\|\\phi_a(u, v)\\|_0} |_{(u, v) \\in S(u_c, v_c)}" + }, + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "inline_equation", + "content": "S(u_c, v_c)" + }, + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "text", + "content": " is a small adjacent area centered by " + }, + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "inline_equation", + "content": "(u_c, v_c)" + }, + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "text", + "content": " in the absolute phase map. The total sensitivity map is " + }, + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "inline_equation", + "content": "\\text{Sen} = \\text{Sen}_1 + \\text{Sen}_2" + }, + { + "bbox": [ + 305, + 301, + 545, + 473 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 474, + 545, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 474, + 545, + 641 + ], + "spans": [ + { + "bbox": [ + 305, + 474, + 545, + 641 + ], + "type": "text", + "content": "When attacking a physical system, the distance and head may move unexpectedly. Expectation over transform loss has been used to solve this problem in 2D scenario [19]. We extend it to the 3D space and propose 3D transform invariant loss to make the adversarial point clouds can generate consistent results when the environment changes. The random spatial transformation function can be expressed as " + }, + { + "bbox": [ + 305, + 474, + 545, + 641 + ], + "type": "inline_equation", + "content": "\\mathcal{T}(\\mathcal{P}) = (\\mathbf{R}_{(\\theta_x,\\theta_y,\\theta_z)}\\mathcal{P}^T)^T + \\mathbf{M}_{(\\eta_x,\\eta_y)}" + }, + { + "bbox": [ + 305, + 474, + 545, + 641 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 305, + 474, + 545, + 641 + ], + "type": "inline_equation", + "content": "\\mathbf{M}" + }, + { + "bbox": [ + 305, + 474, + 545, + 641 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 474, + 545, + 641 + ], + "type": "inline_equation", + "content": "\\mathbf{R}" + }, + { + "bbox": [ + 305, + 474, + 545, + 641 + ], + "type": "text", + "content": " are spatial translation and rotation matrix and " + }, + { + "bbox": [ + 305, + 474, + 545, + 641 + ], + "type": "inline_equation", + "content": "\\eta_x,\\eta_y,\\theta_x,\\theta_y,\\theta_z" + }, + { + "bbox": [ + 305, + 474, + 545, + 641 + ], + "type": "text", + "content": " are random displacements and rotation angles sampled from Gaussian distributions. Moreover, to simulate the real-world preprocessing process, we involve a resample and renormalization function in the optimization. The final loss function is defined as" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 334, + 652, + 545, + 667 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 334, + 652, + 545, + 667 + ], + "spans": [ + { + "bbox": [ + 334, + 652, + 545, + 667 + ], + "type": "interline_equation", + "content": "l _ {a d v} \\left(\\phi_ {a} ^ {\\prime}\\right) = \\mathbb {E} _ {\\mathcal {T}} l _ {l o g i t s} \\left(\\mathcal {M} \\left(\\mathcal {N} \\left(\\mathcal {T} \\left(h \\left(\\phi_ {a} ^ {\\prime}\\right)\\right)\\right)\\right)\\right), \\tag {3}", + "image_path": "f2c7ca3af63e8055dd06fffc21a6c7a93320568bd4d628e64da013defe751de9.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 677, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 677, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 305, + 677, + 545, + 714 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 677, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{T}" + }, + { + "bbox": [ + 305, + 677, + 545, + 714 + ], + "type": "text", + "content": " is random 3D transformation. " + }, + { + "bbox": [ + 305, + 677, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{N}(\\cdot)" + }, + { + "bbox": [ + 305, + 677, + 545, + 714 + ], + "type": "text", + "content": " is a resample and renormalization function. " + }, + { + "bbox": [ + 305, + 677, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{M}" + }, + { + "bbox": [ + 305, + 677, + 545, + 714 + ], + "type": "text", + "content": " is the classification model. " + }, + { + "bbox": [ + 305, + 677, + 545, + 714 + ], + "type": "inline_equation", + "content": "l_{\\mathrm{logits}}" + }, + { + "bbox": [ + 305, + 677, + 545, + 714 + ], + "type": "text", + "content": " is a logits loss function [3]." + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "24701" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 289, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 289, + 144 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 289, + 144 + ], + "type": "text", + "content": "The phase shifting attack algorithm We use the " + }, + { + "bbox": [ + 47, + 72, + 289, + 144 + ], + "type": "inline_equation", + "content": "l_{1}" + }, + { + "bbox": [ + 47, + 72, + 289, + 144 + ], + "type": "text", + "content": " distance as our distance loss to improve the sparsity of perturbation, which is defined as " + }, + { + "bbox": [ + 47, + 72, + 289, + 144 + ], + "type": "inline_equation", + "content": "\\| \\phi_a^\\prime -\\phi_a\\| _1 = \\sum_{u,v}|\\phi_a^\\prime (u,v) - \\phi_a(u,v)|" + }, + { + "bbox": [ + 47, + 72, + 289, + 144 + ], + "type": "text", + "content": " . Previous work has shown that " + }, + { + "bbox": [ + 47, + 72, + 289, + 144 + ], + "type": "inline_equation", + "content": "l_{1}" + }, + { + "bbox": [ + 47, + 72, + 289, + 144 + ], + "type": "text", + "content": " loss function can generate sparser perturbation than " + }, + { + "bbox": [ + 47, + 72, + 289, + 144 + ], + "type": "inline_equation", + "content": "l_{2}" + }, + { + "bbox": [ + 47, + 72, + 289, + 144 + ], + "type": "text", + "content": " loss [18]. The final loss function is defined as" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 86, + 153, + 287, + 168 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 86, + 153, + 287, + 168 + ], + "spans": [ + { + "bbox": [ + 86, + 153, + 287, + 168 + ], + "type": "interline_equation", + "content": "l _ {t o t a l} = l _ {a d v} + \\lambda \\cdot S e n \\odot \\| \\phi_ {a} ^ {\\prime} - \\phi_ {a} \\| _ {1}, \\tag {4}", + "image_path": "2fbc8dfc79297cea0947be0b02de4536ff09ab89b3eea7664f4ac91f0aabbad5.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "spans": [ + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "inline_equation", + "content": "\\odot" + }, + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "text", + "content": " is Hadamard products. We optimize this loss function by stochastic gradient descent with very small initial noises " + }, + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "inline_equation", + "content": "(10^{-5})" + }, + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "text", + "content": " to skip the non-differential area. Last but not least, at the end of each iteration, we clip " + }, + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "inline_equation", + "content": "\\phi_{a}" + }, + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "inline_equation", + "content": "[max(0,\\phi_{a} - 1 / n_{s}),min(1,\\phi_{a} + 1 / n_{s})]" + }, + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "text", + "content": ". This is because when surfaces have large jumps, the multi-step phase-shift algorithm may unwrap the corresponding pixel into a false cycle. After getting the adversarial phase map, we shift the phase " + }, + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "inline_equation", + "content": "I_{p}(u_{p},v_{p})" + }, + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "text", + "content": " in projected fringe patterns to " + }, + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "inline_equation", + "content": "I_{p}(u_{p}^{\\prime},v_{p})" + }, + { + "bbox": [ + 47, + 176, + 289, + 308 + ], + "type": "text", + "content": " to get adversarial illuminations. The final attack algorithm is shown in Algorithm 1." + } + ] + } + ], + "index": 2 + }, + { + "type": "code", + "bbox": [ + 47, + 334, + 286, + 526 + ], + "blocks": [ + { + "bbox": [ + 48, + 319, + 236, + 331 + ], + "lines": [ + { + "bbox": [ + 48, + 319, + 236, + 331 + ], + "spans": [ + { + "bbox": [ + 48, + 319, + 236, + 331 + ], + "type": "text", + "content": "Algorithm 1 Phase Shifting Attack Algorithm" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "code_caption" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "lines": [ + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "spans": [ + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": "Input: " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "I_{c} = \\{I_{1}^{c},\\dots,I_{N}^{c}\\}, I_{p}, A_{c} = K[R T]" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": ", target label " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " \nOutput: " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "I_{p}^{adv} = \\{I_{1}^{p},\\dots,I_{N}^{p}\\}" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " \n1: " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "\\phi_{a} \\gets f(I_{c})" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " \n2: for " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "i = 0" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " do \n3: Reconstruct the point cloud " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "\\mathcal{P} \\gets h(\\phi_{a})" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " \n4: " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "\\mathcal{P}' \\gets K \\cdot R \\cdot \\mathcal{P}" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " \n5: Compute the gradient " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "\\nabla_{\\mathcal{P}'} l_{adv}(\\mathcal{P}', t)" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " \n6: " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "\\nabla_{\\mathcal{P}'} l_{adv}(\\mathcal{P}')[:,0:2] \\gets 0" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " \n7: " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "\\nabla_{\\phi_{a}} l_{adv}(\\phi_{a}) \\gets \\nabla_{\\mathcal{P}'} l_{adv}(\\mathcal{P}') \\cdot \\frac{\\partial \\mathcal{P}'}{\\partial \\phi_{a}}" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " \n8: Compute the total gradient " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "\\triangle = \\nabla_{\\phi_{a}} l_{total}(\\phi_{a})" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " \n9: " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "\\phi_{a} \\gets \\text{clip}(\\phi_{a} + \\alpha \\cdot \\frac{\\triangle}{\\|\\triangle\\|_{2}})" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " \n10: end for \n11: " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "u_{p}' \\gets \\text{round}(\\frac{w\\phi_{a}}{2\\pi n_{s}})" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " \n12: " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "I_{p}^{adv}(u_{p}) \\gets I_{p}(u_{p}')" + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "text", + "content": " \n13: return " + }, + { + "bbox": [ + 47, + 334, + 286, + 526 + ], + "type": "inline_equation", + "content": "I_{p}^{adv} = \\{I_{1}^{p},\\dots,I_{N}^{p}\\}" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "code_body" + } + ], + "index": 4, + "sub_type": "algorithm" + }, + { + "bbox": [ + 47, + 548, + 195, + 562 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 548, + 195, + 562 + ], + "spans": [ + { + "bbox": [ + 47, + 548, + 195, + 562 + ], + "type": "text", + "content": "3.3. Phase superposition attack" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 567, + 287, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 567, + 287, + 662 + ], + "spans": [ + { + "bbox": [ + 46, + 567, + 287, + 662 + ], + "type": "text", + "content": "In the real world, the adversary usually cannot directly modify the inherent projector of a structured light system. Therefore, we propose another end-to-end attack called phase superposition attack. As shown in Figure 4, the adversary uses an additional projector to project adversarial noises on the faces, resulting in dodging or impersonation attacks. We suppose the victim model is SLCNN [8] or any other single-fringe-analysis neural network." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 677, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 287, + 715 + ], + "type": "text", + "content": "The Lambertian rendering model Our end-to-end attack procedure is shown in Figure 3. In order to generate adversarial noises directly, we involve the projection-" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 72, + 547, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 156 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 156 + ], + "type": "text", + "content": "and-capture process in our optimization loops. Unfortunately, face reflection is a very complex process because of its translucent quality [28], which hasn't been considered in previous optical adversarial attacks. We use the linear Lambertian rendering model [1] to simulate this procedure, which has been used for illumination-invariant face recognition [46]. The linear Lambertian model is" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 344, + 167, + 545, + 182 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 344, + 167, + 545, + 182 + ], + "spans": [ + { + "bbox": [ + 344, + 167, + 545, + 182 + ], + "type": "interline_equation", + "content": "I (\\boldsymbol {x}) = a (\\boldsymbol {x}) \\boldsymbol {n} (\\boldsymbol {x}) \\cdot \\left(\\boldsymbol {s} _ {p _ {1}} (\\boldsymbol {x}) + \\boldsymbol {s} _ {p _ {2}} (\\boldsymbol {x})\\right), \\tag {5}", + "image_path": "1172ee724361cf3917976a917fbc6b8060ea63b09149d1659a4909216fe501f5.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "spans": [ + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "inline_equation", + "content": "\\pmb{x}" + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "text", + "content": " is the 3D face, " + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "inline_equation", + "content": "I(\\pmb{x})" + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "inline_equation", + "content": "a(\\pmb{x})" + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "inline_equation", + "content": "\\pmb{n}(\\pmb{x})" + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "inline_equation", + "content": "s_p(\\pmb{x})" + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "text", + "content": " are image intensity, the face's reflectance, the surface normal and light vector from projector " + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "inline_equation", + "content": "p" + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "text", + "content": ", respectively. We estimate reflectance and surface normal parameters through SfSNet [26], which can decompose a face image as " + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "inline_equation", + "content": "a(\\pmb{x}), \\pmb{n}(\\pmb{x}), s(\\pmb{x})" + }, + { + "bbox": [ + 304, + 191, + 547, + 276 + ], + "type": "text", + "content": " under Lambertian model through a single forward propagation." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 295, + 547, + 464 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 295, + 547, + 464 + ], + "spans": [ + { + "bbox": [ + 304, + 295, + 547, + 464 + ], + "type": "text", + "content": "The phase superposition attack algorithm To both fool 3D face recognition models and make the recovered 3D face look realistic, we add a 3D Root Mean Square Error (RMSE) to measure the distance from the adversarial point cloud to the ground truth, which has been used for measuring 3D reconstruction accuracy [16]. RMSE is defined as " + }, + { + "bbox": [ + 304, + 295, + 547, + 464 + ], + "type": "inline_equation", + "content": "RMSE = \\frac{1}{NT} \\Sigma_{i=1}^{NT} (\\| \\mathcal{P}^* - \\mathcal{P} \\| / n)" + }, + { + "bbox": [ + 304, + 295, + 547, + 464 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 295, + 547, + 464 + ], + "type": "inline_equation", + "content": "\\mathcal{P}^*" + }, + { + "bbox": [ + 304, + 295, + 547, + 464 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 295, + 547, + 464 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 304, + 295, + 547, + 464 + ], + "type": "text", + "content": " are the adversarial and clean point cloud, respectively, and " + }, + { + "bbox": [ + 304, + 295, + 547, + 464 + ], + "type": "inline_equation", + "content": "N_T" + }, + { + "bbox": [ + 304, + 295, + 547, + 464 + ], + "type": "text", + "content": " is the attack batch size. To calculate RMSE, we align the adversarial and real 3D faces with 68 3D landmarks and then crop them into the same radiuses. We also consider the projector's gamma distortion in our attacks, modeled as a tanh function. The phase superposition attack algorithm is shown in Algorithm 2." + } + ] + } + ], + "index": 11 + }, + { + "type": "code", + "bbox": [ + 306, + 491, + 545, + 695 + ], + "blocks": [ + { + "bbox": [ + 307, + 476, + 518, + 488 + ], + "lines": [ + { + "bbox": [ + 307, + 476, + 518, + 488 + ], + "spans": [ + { + "bbox": [ + 307, + 476, + 518, + 488 + ], + "type": "text", + "content": "Algorithm 2 Phase Superposition Attack Algorithm" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "code_caption" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "lines": [ + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "spans": [ + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": "Input: Test 3D face data " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " , phase reconstruction model " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_1" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " , 3D classification model " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_2" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " \nOutput: Adversarial illumination " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "\\pmb{x}" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " Initialization : " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "\\pmb {x}\\gets 1\\times 10^{-5}" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " //Skip the zero 1: for " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "i = 0" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " do 2: Relight the face through the Lambertian model 3: Get modulated images " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "I_p^\\prime" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " by natural 3D renderer. 4: Get phase map through " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_1" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " 5: Get " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "\\mathcal{P}^*" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " through differential 3D reconstruction 6: " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "RMSE\\leftarrow \\frac{1}{NT}\\Sigma_{i = 1}^{NT}(\\| \\mathcal{P}^* -\\mathcal{P}\\| /n)" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " 7: Get the prediction through " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "\\mathcal{M}_2" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " 8: Compute the adversarial loss " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "l_{adv}" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " 9: " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "l_{total}\\gets l_{adv} + \\lambda_1\\cdot RMSE + \\lambda_2\\cdot Sen\\odot \\| x\\| _1" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " 10: Compute gradient " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "\\triangle = \\nabla_{\\pmb{x}}l_{total}(\\pmb {x})" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " 11: " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "\\pmb {x}\\gets max\\{0,\\min \\{1,\\pmb {x} + \\alpha \\cdot sign(\\delta)\\} \\}" + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "text", + "content": " 12: end for 13: return Adversarial illumination " + }, + { + "bbox": [ + 306, + 491, + 545, + 695 + ], + "type": "inline_equation", + "content": "\\pmb{x}" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "code_body" + } + ], + "index": 13, + "sub_type": "algorithm" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 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The attack procedure of phase superposition attack. The fringe images and noises relight the human face through the Lambertian model. Then a natural 3D renderer [14] renders the 3D model as modulated fringe images. 3D point clouds are then reconstructed by SLCNN and are classified by 3D face recognition model. Losses include adversarial loss, " + }, + { + "bbox": [ + 46, + 229, + 547, + 275 + ], + "type": "inline_equation", + "content": "L_{1}" + }, + { + "bbox": [ + 46, + 229, + 547, + 275 + ], + "type": "text", + "content": " loss and RMSE loss that assesses the 3D face reconstruction accuracy. During the attack, the SLCNN and 3D face recognition model are frozen and the noises are updated." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 293, + 181, + 306 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 293, + 181, + 306 + ], + "spans": [ + { + "bbox": [ + 47, + 293, + 181, + 306 + ], + "type": "text", + "content": "4. Implementation details" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 314, + 288, + 460 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 314, + 288, + 460 + ], + "spans": [ + { + "bbox": [ + 46, + 314, + 288, + 460 + ], + "type": "text", + "content": "Datasets We first train 3D face recognition models on 3D face datasets for attack evaluation. Three datasets acquired by structured light cameras are used: Bosphorus [25], Eurecom [17] and SIAT-3DFE [43]. The Bosphorus dataset is collected by Inspeck Mega Capturor II. It consists of 105 different faces with a rich set of expressions and occlusions. Eurecom consists of 52 faces and is acquired by Kinect. SIAT-3DFE consists of over 400 subjects and has original fringe images. We also collect ten people's faces using our own structured light camera and add them to the above datasets. We downsample these datasets to 4K points through farthest point sampling to train 3D classifiers." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 478, + 287, + 586 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 478, + 287, + 586 + ], + "spans": [ + { + "bbox": [ + 46, + 478, + 287, + 586 + ], + "type": "text", + "content": "3D face recognition models We evaluate our attacks on state-of-art 3D point cloud classification models, including Pointnet [22], Pointnet++ [23], DGCNN [32] and CurveNet [40]. We also evaluate attacks on the depth-image-based 3D face recognition model FR3DNet [11]. We implement dodging and impersonation attacks on these models. The dodging attack aims to make 3D classifiers classify faces into any classes except the ground truth. The impersonation attack aims to make them classify faces into random labels." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 605, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 287, + 715 + ], + "type": "text", + "content": "Hyperparameter settings The search space of " + }, + { + "bbox": [ + 46, + 605, + 287, + 715 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 605, + 287, + 715 + ], + "type": "text", + "content": " in Equation 4 is set as " + }, + { + "bbox": [ + 46, + 605, + 287, + 715 + ], + "type": "inline_equation", + "content": "[10^{-5}, 10^{5}]" + }, + { + "bbox": [ + 46, + 605, + 287, + 715 + ], + "type": "text", + "content": ". We use binary search to narrow down " + }, + { + "bbox": [ + 46, + 605, + 287, + 715 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 605, + 287, + 715 + ], + "type": "text", + "content": ". We set the binary search step as 10, the iteration number as 100, and the minimum logit difference as 30 to guarantee the attack success rate. We terminate the optimization process after reaching the binary search step and return the adversarial examples with minimum distance loss. We use ASR and RMSE distance between the adversarial and original point clouds as evaluation metrics." + } + ] + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 326, + 293, + 526, + 417 + ], + "blocks": [ + { + "bbox": [ + 326, + 293, + 526, + 417 + ], + "lines": [ + { + "bbox": [ + 326, + 293, + 526, + 417 + ], + "spans": [ + { + "bbox": [ + 326, + 293, + 526, + 417 + ], + "type": "image", + "image_path": "8e6cdf7e9fa65758a035de6bc27aa5baab9a19ef17d65cc105babd0e4394cb5b.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 426, + 545, + 461 + ], + "lines": [ + { + "bbox": [ + 305, + 426, + 545, + 461 + ], + "spans": [ + { + "bbox": [ + 305, + 426, + 545, + 461 + ], + "type": "text", + "content": "Figure 4. The physical settings of the phase superposition attack. The adversary uses an additional projector to add noises to the original fringe images for 3D reconstructions." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 484, + 545, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 484, + 545, + 616 + ], + "spans": [ + { + "bbox": [ + 304, + 484, + 545, + 616 + ], + "type": "text", + "content": "Physical settings As shown in Figure 4, we build a real-world structured light system that refers to Piccirilli's design [21] for physical attacks, which includes an industry camera and home projectors. We capture images at a distance of about 1.5 meters. The projector and the camera's resolutions are both " + }, + { + "bbox": [ + 304, + 484, + 545, + 616 + ], + "type": "inline_equation", + "content": "1600 \\times 1200" + }, + { + "bbox": [ + 304, + 484, + 545, + 616 + ], + "type": "text", + "content": ". We linearize the color distortion before the images are projected, then detect and crop the face in the modulated images using the Viola-Jones algorithm and resize it to " + }, + { + "bbox": [ + 304, + 484, + 545, + 616 + ], + "type": "inline_equation", + "content": "128 \\times 128" + }, + { + "bbox": [ + 304, + 484, + 545, + 616 + ], + "type": "text", + "content": " centered by the face. We reconstruct the 3D data using the 12-step phase-shift algorithm or deep-learning-based methods such as SLCNN." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": "The projected images may be distorted because of manufacturing errors in the projector-camera system. This nonlinear distortion will cause a drop in the attack success rate if not taken into account. The luminance non-linearity usually are formulated as " + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "inline_equation", + "content": "g(u) = u^{\\gamma}" + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "inline_equation", + "content": "u \\in [0,1]" + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": " is the input intensity of the projector and " + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "inline_equation", + "content": "g(u)" + }, + { + "bbox": [ + 304, + 617, + 546, + 714 + ], + "type": "text", + "content": " is the output intensity of the projector [7]. 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"type": "inline_equation", + "content": "g(u) = \\frac{\\tanh(\\gamma \\cdot (2u - 1)) + 1}{2}" + }, + { + "bbox": [ + 46, + 369, + 287, + 407 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 369, + 287, + 407 + ], + "type": "inline_equation", + "content": "\\gamma" + }, + { + "bbox": [ + 46, + 369, + 287, + 407 + ], + "type": "text", + "content": " is a hyperparameter to describe the projector's inherent property. We leave the details about computing " + }, + { + "bbox": [ + 46, + 369, + 287, + 407 + ], + "type": "inline_equation", + "content": "\\gamma" + }, + { + "bbox": [ + 46, + 369, + 287, + 407 + ], + "type": "text", + "content": " in the appendix." + } + ] + } + ], + "index": 61 + }, + { + "bbox": [ + 47, + 417, + 188, + 430 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 417, + 188, + 430 + ], + "spans": [ + { + "bbox": [ + 47, + 417, + 188, + 430 + ], + "type": "text", + "content": "5. Experimental evaluation" + } + ] + } + ], + "index": 62 + }, + { + "bbox": [ + 46, + 437, + 287, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 437, + 287, + 498 + ], + "spans": [ + { + "bbox": [ + 46, + 437, + 287, + 498 + ], + "type": "text", + "content": "We implement attacks in both the digital world and the physical world. We present our experiments on 1) targeted and untargeted attacks on various classification backbones, 2) physical attack results, 3) ablation study of different modules, and 4) attack transferability." + } + ] + } + ], + "index": 63 + }, + { + "bbox": [ + 47, + 503, + 164, + 516 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 503, + 164, + 516 + ], + "spans": [ + { + "bbox": [ + 47, + 503, + 164, + 516 + ], + "type": "text", + "content": "5.1. Attack performance" + } + ] + } + ], + "index": 64 + }, + { + "bbox": [ + 46, + 522, + 287, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 522, + 287, + 665 + ], + "spans": [ + { + "bbox": [ + 46, + 522, + 287, + 665 + ], + "type": "text", + "content": "Digital attack results To evaluate the targeted and untargeted attack success rate, we first simulate attacks through the Lambertian rendering model and then attack different models that are trained on three datasets. For targeted attacks, the label is randomly chosen from three datasets. We compared our attacks with several state-of-the-art 3D attacks, including C&W attack [3] that uses " + }, + { + "bbox": [ + 46, + 522, + 287, + 665 + ], + "type": "inline_equation", + "content": "l_{2}" + }, + { + "bbox": [ + 46, + 522, + 287, + 665 + ], + "type": "text", + "content": " distance, 3Dadv [39] that uses Chamfer distance, KNNadv [30] that use kNN distance and GeoA3 [34] that use local curvature distance. Note that recently shape-invariant attack has been proposed [13], but it is not physically realizable, therefore, is not considered in this paper." + } + ] + } + ], + "index": 65 + }, + { + "bbox": [ + 46, + 665, + 287, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 712 + ], + "type": "text", + "content": "As revealed in Table 1 and Table 2, we achieve an average ASR of " + }, + { + "bbox": [ + 46, + 665, + 287, + 712 + ], + "type": "inline_equation", + "content": "95\\%" + }, + { + "bbox": [ + 46, + 665, + 287, + 712 + ], + "type": "text", + "content": " on dodging attacks and " + }, + { + "bbox": [ + 46, + 665, + 287, + 712 + ], + "type": "inline_equation", + "content": "47\\%" + }, + { + "bbox": [ + 46, + 665, + 287, + 712 + ], + "type": "text", + "content": " on impersonation attacks for the pixel shifting attack. At the same time, our attacks have fewer 3D reconstruction errors than" + } + ] + } + ], + "index": 66 + }, + { + "bbox": [ + 304, + 370, + 545, + 467 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 370, + 545, + 467 + ], + "spans": [ + { + "bbox": [ + 304, + 370, + 545, + 467 + ], + "type": "text", + "content": "previous 3D attacks. This is because our attacks need fewer points to be modified and consider the physical constraint in the 3D reconstruction by projecting the perturbation in specific directions. For the targeted attack, we outperform previous attacks except for KNNadv. This is may because KNNadv can generate adjacent clusters, which are more robust to the downsampling process of Pointnet++. We also visualize the adversarial point clouds in Figure 5." + } + ] + } + ], + "index": 67 + }, + { + "bbox": [ + 304, + 482, + 545, + 565 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 482, + 545, + 565 + ], + "spans": [ + { + "bbox": [ + 304, + 482, + 545, + 565 + ], + "type": "text", + "content": "Attack FR3DNet Because our attacks can generate points at arbitrary positions, they can also be applied to depth-image-based 3D face recognition. FR3DNet [11] is a deep CNN model designed for 3D face recognition which uses depth information as input. The depth image can be easily recovered from the phase map so only minor modifications are required for our attacks." + } + ] + } + ], + "index": 68 + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": "Physical attack results We attack 10 people in physical attacks and achieved " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "90\\%" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": " ASR for untargeted attacks and " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "40\\%" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": " ASR for targeted attacks for both phase shifting and superposition attacks. Figure 6 shows the real-world phase shifting attacks' results compared with other attacks. We show the phase superposition attack's results in the appendix. To compare with benchmark attacks, we use their loss functions to generate the 3D adversarial point clouds and then reverse them to the fringe patterns. We conduct targeted attacks on PointNet with randomly chosen labels. The results show that the reconstructed 3D point clouds by" + } + ] + } + ], + "index": 69 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "24704" + } + ] + } + ], + "index": 70 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 61, + 70, + 533, + 166 + ], + "blocks": [ + { + "bbox": [ + 61, + 70, + 533, + 166 + ], + "lines": [ + { + "bbox": [ + 61, + 70, + 533, + 166 + ], + "spans": [ + { + "bbox": [ + 61, + 70, + 533, + 166 + ], + "type": "table", + "html": "
PointNetPointNet++(SSG)Point++(MSG)DGCNNCurveNet
MetricsASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSE
C&W [3]0.980.350.920.450.880.360.940.260.880.43
3Dadv [39]0.890.270.860.340.770.250.890.160.950.36
KNNadv [30]0.860.150.850.220.790.230.850.080.860.17
GeoA3 [34]0.750.180.910.140.850.130.840.090.970.16
Ours0.950.130.930.150.990.110.960.050.970.09
", + "image_path": "69b52bd027d43eb84a31e69fc5d721e940f4d45c4850f83656e3b9ba201eede9.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 61, + 217, + 533, + 313 + ], + "blocks": [ + { + "bbox": [ + 46, + 173, + 547, + 208 + ], + "lines": [ + { + "bbox": [ + 46, + 173, + 547, + 208 + ], + "spans": [ + { + "bbox": [ + 46, + 173, + 547, + 208 + ], + "type": "text", + "content": "Table 1. The untargeted attack performance. We evaluate the attack performance by the attack success rate (higher is better) and RMSE [16] (lower is better). RMSE can be used to measure the 3D reconstruction error. Compared with the state-of-art geometry-ware attack GeoA3, our attacks have fewer 3D reconstruction errors while maintaining a high attack success rate. The RMSE is multiplied by 10 for comparison." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 61, + 217, + 533, + 313 + ], + "lines": [ + { + "bbox": [ + 61, + 217, + 533, + 313 + ], + "spans": [ + { + "bbox": [ + 61, + 217, + 533, + 313 + ], + "type": "table", + "html": "
PointNetPointNet++(SSG)Point++(MSG)DGCNNCurveNet
MetricsASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSEASR (%)RMSE
C&W [3]0.570.760.420.790.320.810.430.690.480.88
3Dadv [39]0.580.650.390.660.350.780.370.450.530.65
KNNadv [30]0.520.540.450.510.380.540.160.340.270.49
GeoA3 [34]0.450.520.350.540.240.450.280.310.250.42
Ours0.620.330.370.320.260.440.550.250.570.39
", + "image_path": "ca23160258f469db6d14bac4b23bb1d38aae40f6057916c0c1d191bee325691b.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 59, + 321, + 533, + 333 + ], + "lines": [ + { + "bbox": [ + 59, + 321, + 533, + 333 + ], + "spans": [ + { + "bbox": [ + 59, + 321, + 533, + 333 + ], + "type": "text", + "content": "Table 2. The targeted attack performance on our method and the other four attacks. The RMSE is multiplied by 10 for comparison." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 67, + 354, + 267, + 635 + ], + "blocks": [ + { + "bbox": [ + 67, + 354, + 267, + 635 + ], + "lines": [ + { + "bbox": [ + 67, + 354, + 267, + 635 + ], + "spans": [ + { + "bbox": [ + 67, + 354, + 267, + 635 + ], + "type": "image", + "image_path": "8ff377271f41d91a61f6d748c0c754d0768460d2514636c97075290d91623738.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 648, + 288, + 682 + ], + "lines": [ + { + "bbox": [ + 46, + 648, + 288, + 682 + ], + "spans": [ + { + "bbox": [ + 46, + 648, + 288, + 682 + ], + "type": "text", + "content": "Figure 6. The physical phase shifting attack results. We apply previous attacks in the structured light system for comparison. The first four rows: benchmark attacks. The last row: Our attack." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 354, + 545, + 378 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 354, + 545, + 378 + ], + "spans": [ + { + "bbox": [ + 305, + 354, + 545, + 378 + ], + "type": "text", + "content": "our attacks are more similar to real faces, and few perturbations are needed for projection." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 388, + 398, + 401 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 388, + 398, + 401 + ], + "spans": [ + { + "bbox": [ + 306, + 388, + 398, + 401 + ], + "type": "text", + "content": "5.2. Ablation study" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "spans": [ + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "text", + "content": "Quantitative results of different modules Figure 7a shows the influence of maximum iteration on ASR. With the increase of iterations for one attack, the ASR gradually increases and the RMSE decreases. To evaluate the effects of different modules, we involve the random transformations of the head and necessary preprocess steps (normalization and down-sampling) in the simulated system, and evaluate the ASR on different models (Figure 7b). The naive " + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "inline_equation", + "content": "l_{1}" + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "text", + "content": " attack without any techniques suffers a low ASR. With the effectiveness of direction constraint, renormalization, and 3D-TI, the targeted ASR increases by " + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "inline_equation", + "content": "34\\%" + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "text", + "content": " on Pointnet, " + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "inline_equation", + "content": "20\\%" + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "text", + "content": " on Pointnet++ SSG, " + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "inline_equation", + "content": "24\\%" + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "text", + "content": " on Pointnet++ MSG, " + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "inline_equation", + "content": "20\\%" + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "text", + "content": " on DGCNN, and " + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "inline_equation", + "content": "33\\%" + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "text", + "content": " on CurveNet. The untargeted ASR also boosted by " + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "inline_equation", + "content": "27\\%" + }, + { + "bbox": [ + 304, + 407, + 545, + 611 + ], + "type": "text", + "content": ". Figure 7c shows the influences of different modules on the RMSE. We find 3D-TI may slightly improve the perturbation size. We think this is the necessary cost to resist environmental changes." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 629, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 629, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 629, + 545, + 713 + ], + "type": "text", + "content": "Qualitative results of Lambertian model As revealed in Figure 8, the Lambertian model can generate photorealistic rendering results for relighting process. These two faces are from the Bosphorus dataset. From left to right are the face images, the ground truth depth maps, the 3D point clouds rendered by the Lambertian model and the 2D images rendered from the 3D models." + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "24705" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 69, + 76, + 216, + 173 + ], + "blocks": [ + { + "bbox": [ + 69, + 76, + 216, + 173 + ], + "lines": [ + { + "bbox": [ + 69, + 76, + 216, + 173 + ], + "spans": [ + { + "bbox": [ + 69, + 76, + 216, + 173 + ], + "type": "image", + "image_path": "b9a4ca0262fa409615b73a7561c7ddeb6860a5dcb6c9484791950836cfd5a05d.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 121, + 176, + 160, + 186 + ], + "lines": [ + { + "bbox": [ + 121, + 176, + 160, + 186 + ], + "spans": [ + { + "bbox": [ + 121, + 176, + 160, + 186 + ], + "type": "text", + "content": "(a) Iteration" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 228, + 74, + 364, + 173 + ], + "blocks": [ + { + "bbox": [ + 228, + 74, + 364, + 173 + ], + "lines": [ + { + "bbox": [ + 228, + 74, + 364, + 173 + ], + "spans": [ + { + "bbox": [ + 228, + 74, + 364, + 173 + ], + "type": "image", + "image_path": "f6884a7b64f7c24d703224c83c769d44d1c1ef1c4c4c19538a222b740586d36d.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 288, + 176, + 317, + 186 + ], + "lines": [ + { + "bbox": [ + 288, + 176, + 317, + 186 + ], + "spans": [ + { + "bbox": [ + 288, + 176, + 317, + 186 + ], + "type": "text", + "content": "(b) ASR" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 380, + 75, + 516, + 173 + ], + "blocks": [ + { + "bbox": [ + 380, + 75, + 516, + 173 + ], + "lines": [ + { + "bbox": [ + 380, + 75, + 516, + 173 + ], + "spans": [ + { + "bbox": [ + 380, + 75, + 516, + 173 + ], + "type": "image", + "image_path": "523d8578f736c7a2a65fcf04ba7c0746f8a03266d7dc13c13470868751844c79.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 436, + 176, + 470, + 186 + ], + "lines": [ + { + "bbox": [ + 436, + 176, + 470, + 186 + ], + "spans": [ + { + "bbox": [ + 436, + 176, + 470, + 186 + ], + "type": "text", + "content": "(c) RMSE" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 67, + 236, + 116, + 298 + ], + "blocks": [ + { + "bbox": [ + 46, + 196, + 545, + 217 + ], + "lines": [ + { + "bbox": [ + 46, + 196, + 545, + 217 + ], + "spans": [ + { + "bbox": [ + 46, + 196, + 545, + 217 + ], + "type": "text", + "content": "Figure 7. The results of ablation study. " + }, + { + "bbox": [ + 46, + 196, + 545, + 217 + ], + "type": "inline_equation", + "content": "l_{1}" + }, + { + "bbox": [ + 46, + 196, + 545, + 217 + ], + "type": "text", + "content": " means that only use " + }, + { + "bbox": [ + 46, + 196, + 545, + 217 + ], + "type": "inline_equation", + "content": "l_{1}" + }, + { + "bbox": [ + 46, + 196, + 545, + 217 + ], + "type": "text", + "content": " loss. Direct means the direction constraint. Norm is the renormalization. 3DTI means 3D transformation invariant loss. Total means the loss function that combines all modules." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 67, + 236, + 116, + 298 + ], + "lines": [ + { + "bbox": [ + 67, + 236, + 116, + 298 + ], + "spans": [ + { + "bbox": [ + 67, + 236, + 116, + 298 + ], + "type": "image", + "image_path": "4ffc21ca8fdf739b5c880df7bd58999e950dd1bbb3a50ccb9ce5a5d6d19ef0c0.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 118, + 238, + 170, + 298 + ], + "blocks": [ + { + "bbox": [ + 118, + 238, + 170, + 298 + ], + "lines": [ + { + "bbox": [ + 118, + 238, + 170, + 298 + ], + "spans": [ + { + "bbox": [ + 118, + 238, + 170, + 298 + ], + "type": "image", + "image_path": "6797dac635152b0a77d971eac0c24b2855b9670f635a2591ea5d7b399513e161.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 173, + 239, + 219, + 297 + ], + "blocks": [ + { + "bbox": [ + 173, + 239, + 219, + 297 + ], + "lines": [ + { + "bbox": [ + 173, + 239, + 219, + 297 + ], + "spans": [ + { + "bbox": [ + 173, + 239, + 219, + 297 + ], + "type": "image", + "image_path": "a0b4904ed6113125e9d70e969c98f85c6c935269715b9ad1fe90d82e32a292ab.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 223, + 240, + 266, + 297 + ], + "blocks": [ + { + "bbox": [ + 223, + 240, + 266, + 297 + ], + "lines": [ + { + "bbox": [ + 223, + 240, + 266, + 297 + ], + "spans": [ + { + "bbox": [ + 223, + 240, + 266, + 297 + ], + "type": "image", + "image_path": "60333fad730ba2306abc35797b5df3aae7a30587e7c5422c9c8c8870dea7a64c.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 67, + 302, + 116, + 360 + ], + "blocks": [ + { + "bbox": [ + 67, + 302, + 116, + 360 + ], + "lines": [ + { + "bbox": [ + 67, + 302, + 116, + 360 + ], + "spans": [ + { + "bbox": [ + 67, + 302, + 116, + 360 + ], + "type": "image", + "image_path": "df11c53cf696123e67b7e226f6a3311e26bc7ebdcdb7bbb7e5a4a1a0a0d08b81.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 368, + 287, + 401 + ], + "lines": [ + { + "bbox": [ + 47, + 368, + 287, + 401 + ], + "spans": [ + { + "bbox": [ + 47, + 368, + 287, + 401 + ], + "type": "text", + "content": "Figure 8. From left to right: the face images, the depth maps, the 3D faces rendered by the Lambertian model, and modulated fringe images. Top row: normal images. Bottom row: attacked images." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 119, + 303, + 170, + 358 + ], + "blocks": [ + { + "bbox": [ + 119, + 303, + 170, + 358 + ], + "lines": [ + { + "bbox": [ + 119, + 303, + 170, + 358 + ], + "spans": [ + { + "bbox": [ + 119, + 303, + 170, + 358 + ], + "type": "image", + "image_path": "9abc61ca71b1fa0aac46c2011c6653f83939119026c1090caebebcb7473f4fe1.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 175, + 305, + 220, + 354 + ], + "blocks": [ + { + "bbox": [ + 175, + 305, + 220, + 354 + ], + "lines": [ + { + "bbox": [ + 175, + 305, + 220, + 354 + ], + "spans": [ + { + "bbox": [ + 175, + 305, + 220, + 354 + ], + "type": "image", + "image_path": "663e85f491a7abeede8999e1ef5e07446e74bdb08187ff51ed073c77107390c1.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 222, + 303, + 267, + 356 + ], + "blocks": [ + { + "bbox": [ + 222, + 303, + 267, + 356 + ], + "lines": [ + { + "bbox": [ + 222, + 303, + 267, + 356 + ], + "spans": [ + { + "bbox": [ + 222, + 303, + 267, + 356 + ], + "type": "image", + "image_path": "ffc4e6fd58326c9f672dfd62df21cf0dce6a26705349135ba6c736e4bf40dc6f.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 361, + 545, + 393 + ], + "lines": [ + { + "bbox": [ + 305, + 361, + 545, + 393 + ], + "spans": [ + { + "bbox": [ + 305, + 361, + 545, + 393 + ], + "type": "text", + "content": "Figure 10. The transferability of dodging attacks of C&W and ours. The vertical axis is the shadow model. The horizontal axis is the victim model." + } + ] + } + ], + "index": 27, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 56, + 423, + 164, + 489 + ], + "blocks": [ + { + "bbox": [ + 56, + 423, + 164, + 489 + ], + "lines": [ + { + "bbox": [ + 56, + 423, + 164, + 489 + ], + "spans": [ + { + "bbox": [ + 56, + 423, + 164, + 489 + ], + "type": "image", + "image_path": "536dc9f474355a9d4153069511b0186cfb46d72ba1048748037cd9e0c04c18af.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 79, + 492, + 140, + 502 + ], + "lines": [ + { + "bbox": [ + 79, + 492, + 140, + 502 + ], + "spans": [ + { + "bbox": [ + 79, + 492, + 140, + 502 + ], + "type": "text", + "content": "(a) Without 3D-TI" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 511, + 287, + 555 + ], + "lines": [ + { + "bbox": [ + 46, + 511, + 287, + 555 + ], + "spans": [ + { + "bbox": [ + 46, + 511, + 287, + 555 + ], + "type": "text", + "content": "Figure 9. The adversarial examples' robustness against face rotations. We generate perturbations on Pointnet and then add them to the rotated point cloud. We plot the predictions on the target label without (left) and with (right) 3D-TI module." + } + ] + } + ], + "index": 20, + "angle": 0, + "type": "image_caption" + } + ], + "index": 16 + }, + { + "type": "image", + "bbox": [ + 172, + 422, + 279, + 487 + ], + "blocks": [ + { + "bbox": [ + 172, + 422, + 279, + 487 + ], + "lines": [ + { + "bbox": [ + 172, + 422, + 279, + 487 + ], + "spans": [ + { + "bbox": [ + 172, + 422, + 279, + 487 + ], + "type": "image", + "image_path": "daa173ddf7affea393b0ffba8a2bded7f825c837d2637639d252c72a10613a58.jpg" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 200, + 491, + 251, + 502 + ], + "lines": [ + { + "bbox": [ + 200, + 491, + 251, + 502 + ], + "spans": [ + { + "bbox": [ + 200, + 491, + 251, + 502 + ], + "type": "text", + "content": "(b) With 3D-TI" + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_caption" + } + ], + "index": 18 + }, + { + "bbox": [ + 46, + 578, + 286, + 661 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 578, + 286, + 661 + ], + "spans": [ + { + "bbox": [ + 46, + 578, + 286, + 661 + ], + "type": "text", + "content": "Effect of random 3D rotations To evaluate the effectiveness of the 3D transformation-invariant loss (3D-TI), we randomly rotate the original point cloud at different angles and add the same perturbations to the rotated point clouds. Then we compare the predictions on the target label after the softmax layer. As shown in Figure 9, with the 3D-TI module, the prediction is more robust to rotations." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "type": "text", + "content": "Transferability of adversarial examples Previous work has shown that random transformations can improve the transferability of adversarial images [42]. We find that 3D-" + } + ] + } + ], + "index": 22 + }, + { + "type": "image", + "bbox": [ + 310, + 243, + 422, + 338 + ], + "blocks": [ + { + "bbox": [ + 310, + 243, + 422, + 338 + ], + "lines": [ + { + "bbox": [ + 310, + 243, + 422, + 338 + ], + "spans": [ + { + "bbox": [ + 310, + 243, + 422, + 338 + ], + "type": "image", + "image_path": "9097999943ab8b276db0fb8b5d4412b3fd40d4ca6172fdff3443e7d2a4136c99.jpg" + } + ] + } + ], + "index": 23, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 352, + 342, + 384, + 351 + ], + "lines": [ + { + "bbox": [ + 352, + 342, + 384, + 351 + ], + "spans": [ + { + "bbox": [ + 352, + 342, + 384, + 351 + ], + "type": "text", + "content": "(a) C&W" + } + ] + } + ], + "index": 24, + "angle": 0, + "type": "image_caption" + } + ], + "index": 23 + }, + { + "type": "image", + "bbox": [ + 426, + 243, + 539, + 338 + ], + "blocks": [ + { + "bbox": [ + 426, + 243, + 539, + 338 + ], + "lines": [ + { + "bbox": [ + 426, + 243, + 539, + 338 + ], + "spans": [ + { + "bbox": [ + 426, + 243, + 539, + 338 + ], + "type": "image", + "image_path": "5d8322a227e25399525c7b2476ea8b8caa108ab63d35d88dc352aab49695ae2b.jpg" + } + ] + } + ], + "index": 25, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 470, + 342, + 498, + 351 + ], + "lines": [ + { + "bbox": [ + 470, + 342, + 498, + 351 + ], + "spans": [ + { + "bbox": [ + 470, + 342, + 498, + 351 + ], + "type": "text", + "content": "(b) Ours" + } + ] + } + ], + "index": 26, + "angle": 0, + "type": "image_caption" + } + ], + "index": 25 + }, + { + "bbox": [ + 305, + 417, + 545, + 501 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 417, + 545, + 501 + ], + "spans": [ + { + "bbox": [ + 305, + 417, + 545, + 501 + ], + "type": "text", + "content": "TI loss can also improve the transferability of 3D adversarial examples, especially for dodging attacks. We show the transferability of dodging attacks of C&W and ours in Figure 10. Moreover, we find that transferability on face datasets is higher than on object datasets like ModelNet40 [37]. This is may because the latent features of different faces are more similar than different objects." + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 306, + 514, + 378, + 525 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 514, + 378, + 525 + ], + "spans": [ + { + "bbox": [ + 306, + 514, + 378, + 525 + ], + "type": "text", + "content": "6. Conclusion" + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 304, + 534, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 534, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 534, + 545, + 713 + ], + "type": "text", + "content": "In this paper, we propose a novel structured light attack that is practical and effective for 3D face recognition systems in real-world settings. Our attack incorporates the facial reflection process into the attack pipeline, resulting in a more realistic simulation of real-world attacks. Moreover, we enhance the robustness of adversarial examples to random head movements by integrating random 3D transformations into the attack pipeline. We assess the effectiveness of our attacks on state-of-the-art 3D deep learning models. The results of quantitative and qualitative analyses demonstrate that our attacks can successfully deceive real-world systems with fewer perturbations than previous attacks. 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Light: Science & Applications, 11(1):1-54, 2022. 3" + } + ] + } + ], + "index": 21 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "24708" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/6936181a-dfb3-4ba2-9b81-9db1892b7af4_content_list.json b/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/6936181a-dfb3-4ba2-9b81-9db1892b7af4_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..80dbd72f6671cfdb68660fe9bf3675475f4c6152 --- /dev/null +++ b/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/6936181a-dfb3-4ba2-9b81-9db1892b7af4_content_list.json @@ -0,0 +1,2243 @@ +[ + { + "type": "text", + "text": "Physically Adversarial Infrared Patches with Learnable Shapes and Locations", + "text_level": 1, + "bbox": [ + 91, + 130, + 879, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Xingxing Wei,\\* Jie Yu, Yao Huang Institute of Artificial Intelligence, Beihang University, Beijing, 100191, China", + "bbox": [ + 176, + 181, + 792, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "xxwei@buaa.edu.cn, sy2106137@buaa.edu.cn, y_huang@buaa.edu.cn", + "bbox": [ + 210, + 219, + 750, + 233 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 268, + 313, + 284 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Owing to the extensive application of infrared object detectors in the safety-critical tasks, it is necessary to evaluate their robustness against adversarial examples in the real world. However, current few physical infrared attacks are complicated to implement in practical application because of their complex transformation from digital world to physical world. To address this issue, in this paper, we propose a physically feasible infrared attack method called \"adversarial infrared patches\". Considering the imaging mechanism of infrared cameras by capturing objects' thermal radiation, adversarial infrared patches conduct attacks by attaching a patch of thermal insulation materials on the target object to manipulate its thermal distribution. To enhance adversarial attacks, we present a novel aggregation regularization to guide the simultaneous learning for the patch' shape and location on the target object. Thus, a simple gradient-based optimization can be adapted to solve for them. We verify adversarial infrared patches in different object detection tasks with various object detectors. Experimental results show that our method achieves more than $90\\%$ Attack Success Rate (ASR) versus the pedestrian detector and vehicle detector in the physical environment, where the objects are captured in different angles, distances, postures, and scenes. More importantly, adversarial infrared patch is easy to implement, and it only needs 0.5 hours to be constructed in the physical world, which verifies its effectiveness and efficiency.", + "bbox": [ + 76, + 301, + 473, + 694 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 741, + 209, + 756 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Deep Neural Networks (DNNs) have shown promising performance in various vision tasks, including object detection [14], classification [8], face recognition [16], and autonomous driving [15]. However, it is typically known that DNNs are vulnerable to adversarial examples [2, 5, 26], i.e., the human-imperceptible perturbed inputs can fool the DNNs-based system to give wrong predictions. Moreover,", + "bbox": [ + 76, + 767, + 470, + 875 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/6c7c1e97d5f72f7b3f84a4d3b0546bc206f657a04a05ceeb25e4c1bfaba29b9c.jpg", + "image_caption": [ + "Figure 1. The generation process of adversarial infrared patches. We see the pedestrian cannot be detected after the infrared patches are pasted on the pedestrian in the physical world." + ], + "image_footnote": [], + "bbox": [ + 535, + 268, + 857, + 404 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "these adversarial examples can be exploited in the physical world. In such cases, a widely used technique is called adversarial patches [1, 4, 24, 28], which have been successfully applied to traffic sign detection by generating a carefully designed sticker [4, 23], or face recognition by adding specific textures on eyeglass frames [17, 22]. The success of adversarial patches raises the concerns because of their great threat to the deployed DNN-based systems in the real world.", + "bbox": [ + 496, + 460, + 893, + 582 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Nowadays, famous for its strong anti-interference ability in the severe environment, object detection in the thermal infrared images has been widely used in many safety-critical tasks such as security surveillance [19], remote sensing [25], etc. Consequently, it is necessary to evaluate the physical adversarial robustness of infrared object detectors. However, the aforementioned adversarial patches cannot work well in the infrared images because they depend on the adversarial perturbations generated from the view of RGB appearance. These perturbations cannot be captured by infrared cameras, which perform the imaging by encoding the objects' thermal radiation [20]. Although few recent works have been proposed to address this issue, they have their own limitations. For example, adversarial bulbs based on a cardboard of alight small bulbs [30] are complicated to implement in the real world, and are also not stealthy because they produce heat source. Adversarial clothing [29] based on a large-scale QR code improves the stealthiness by utilizing the thermal insulation material to cover the object's thermal radiation, but still has complex transformations from digital to physical world, making it not easy to implement in the real world.", + "bbox": [ + 496, + 583, + 895, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Corresponding author", + "bbox": [ + 94, + 887, + 220, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "12334", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/395e9cc1b504a3418607400d7616b1af6bb7b329ac30026595995e01ee42329a.jpg", + "image_caption": [ + "Digital World" + ], + "image_footnote": [], + "bbox": [ + 161, + 93, + 236, + 151 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/f0388f2d6f154243f1cdb9819eb5f4d8c9a8618928682f1400ae1e550933b1b6.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 250, + 93, + 325, + 152 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/155ef2ffb06d9f34980e7f52ff5c7f1606feb3884bb6e84a64d0dca77ea5a0af.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 334, + 93, + 429, + 152 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/d6b7c48d4007ac2fe43b1a30c24d95d26d37926c765ae8d25cb6e6b6efdad81e.jpg", + "image_caption": [ + "Physical World", + "Adversarial bulbs (a)" + ], + "image_footnote": [], + "bbox": [ + 163, + 166, + 238, + 226 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/b40a62f5eb7878a26fad2e0299f2fe4576eb6627df927c800904314e2935ea5f.jpg", + "image_caption": [ + "Adversarial clothing (b)", + "Figure 2. The comparison between different infrared attacks." + ], + "image_footnote": [], + "bbox": [ + 250, + 162, + 323, + 228 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/d1b353f7683f6fe3133be7160a90dc97b8f3f7c9fb803d67b185d0d3317f1903.jpg", + "image_caption": [ + "Adversarial patches (c)" + ], + "image_footnote": [], + "bbox": [ + 336, + 167, + 428, + 224 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this paper, we propose a physically stealthy and easy-to-implement infrared attack method called \"adversarial infrared patches\". Considering the imaging mechanism of infrared cameras by capturing objects' thermal radiation, we also attach the thermal insulation materials on the target object to manipulate its thermal distribution to ensure the stealthiness. But different from adversarial clothing [29] via the complex QR code pattern, we utilize a simple patch to crop the thermal insulation material, and then adjust the patch's shape and location on the target object to conduct attacks. Compared with adversarial RGB perturbations, the changes of shapes and locations of the thermal patch can be accurately captured by infrared cameras, which helps perform an effective attack.", + "bbox": [ + 75, + 272, + 468, + 482 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "However, the shape and location are two kinds of different variables, it is challenging to directly optimize them via unified gradients. For that, we present a novel aggregation regularization to guide the simultaneous learning for the patch' shape and location on the target object. Specifically, an aggregation degree is proposed to quantify how close one pixel's neighbours are to being a clique. By combining this metric with the attack goal, the object's pixels needing to be covered by the thermal insulation material will automatically be gathered to form a valid shape on the available location of the object. In this way, we can adapt a simple gradient-based optimization to solve for the optimal shape and location of the patch. An example of our adversarial infrared patch against the pedestrian detector is shown in Figure 1, and a comparison with the existing physical infrared attacks is given in Figure 2. We see that adversarial infrared patch is simpler than other methods in the digital world, and we just need to crop the thermal insulation materials according to the learned shape, and then paste the patch on the learned location of the pedestrian, which is more easy-to-implement than other methods in the real world.", + "bbox": [ + 75, + 483, + 468, + 799 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our contributions can be summarized as follows:", + "bbox": [ + 96, + 800, + 419, + 814 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "- We propose the novel \"adversarial infrared patches\", a physically stealthy and easy-to-implement attack method for infrared object detection. Instead of generating adversarial perturbations, we perform attacks by learning the available shape and location on the tar", + "bbox": [ + 94, + 824, + 468, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "get object. Owing to this careful design, adversarial infrared patches are easier to implement in the physical world than the existing methods.", + "bbox": [ + 529, + 90, + 890, + 136 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We design a novel aggregation regularization to guide the simultaneous learning for the patch' shape and location on the target object. Thus, a simple gradient-based optimization can be adapted to solve for the optimal shape and location of the patch.", + "- We verify the adversarial infrared patches in the pedestrian detection task from both the digital and physical world. Experiments show that adversarial infrared patches can work well in various angles, distances, postures, and scenes, and achieve competitive attacking performance with the SOTA infrared attack while only costing five percent of their time to construct physical adversarial examples. We also extend our method to the vehicle detection task to verify its generalization." + ], + "bbox": [ + 517, + 142, + 893, + 359 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Works", + "text_level": 1, + "bbox": [ + 500, + 375, + 648, + 390 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Adversarial examples exist widely in various fields. Recently, adversarial examples in infrared images are explored. Edwards, et al. [3] investigate the performance of adversarial attack in ship detection under thermal infrared images. [9] explores how to generate visually imperceptible adversarial infrared examples where an object detector based on DNN cannot detect the targets in the image. These methods generate perturbation by changing pixel values within the infrared image, and thus are not applicable in the physical world.", + "bbox": [ + 496, + 401, + 893, + 537 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To address this issue. Zhu, et al. [30] make the first attempt to generate a physical adversarial example using a set of small bulbs. These small bulbs change the infrared radiation distribution of the object via simulating the extra heat sources. Although the decorated bulbs can fool infrared pedestrian detectors, they are not stealthy and easy-to-implement. The reason for poor stealthiness is that they produce heat source rather than cover them, which is not suitable for some scenes that need to hide heat sources from the thermal detector. The reason for poor implementation is that they need to carefully design a circuit board to light the small bulbs, which is complicated in real world. Afterwards, Zhu, et al. [29] propose adversarial clothing which wraps the whole body to fool the infrared detector at different angles. They aim to design the QR code pattern in the clothing and then transfer this 2D clothing to 3D clothing. The main issue is the complex operations from digital world to physical world. Specifically, they first print the QR code on a largescale cloth. Then, a tailor is hired to make the cloth into a piece of clothing. Finally, the infrared material is cropped into blocks and pasted on the black area of the clothes.", + "bbox": [ + 496, + 537, + 893, + 853 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our method is different from the existing methods as follows: (1) Compared with [29], our adversarial infrared patches just need to design the shape and location of infrared", + "bbox": [ + 496, + 854, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "12335", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "patches rather than the complex patterns. Therefore, it is easy and efficient to implement in the physical world. (2) Because the thermal insulation materials can reduce the pedestrian's thermal radiation rather than enhance it like [30], our method is stealthy in the practical scene. (3) [29] and [30] only verify their methods in the pedestrian detection task, while we verify the proposed methods in both the pedestrian detection and vehicle detection, showing the good generalization.", + "bbox": [ + 75, + 90, + 472, + 212 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Methodology", + "text_level": 1, + "bbox": [ + 76, + 223, + 210, + 239 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "For simplicity, we introduce our method in the pedestrian detection task. The extension to other tasks is straightforward.", + "bbox": [ + 76, + 248, + 470, + 279 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Problem Formulation", + "text_level": 1, + "bbox": [ + 76, + 285, + 279, + 300 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In the infrared pedestrian detection, suppose $f(\\cdot)$ denotes the pedestrian detector with parameter $\\theta$ , and $f(\\pmb{x};\\theta)$ denotes the output prediction when a clean thermal image $\\pmb{x} \\in \\mathbb{R}^{h \\times w}$ is given. For simplicity, we here assume there is only one pedestrian in $\\pmb{x}$ . Thus $y = f(\\pmb{x};\\theta)$ , where $y$ is the predictions including the pedestrian's candidate bounding boxes $\\{b_i | i = 1,\\dots,n\\}$ and confidence scores $\\{s_i | i = 1,\\dots,n\\}$ . The bounding box with the highest score is regarded as the final detected pedestrian.", + "bbox": [ + 76, + 309, + 468, + 444 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The goal of adversarial examples $\\pmb{x}_{adv}$ is to prevent the pedestrian detector from detecting the pedestrian. Inspired by [18], we minimize the maximum confidence score within all the bounding boxes until it falls below the detection threshold. Thus the pedestrian disappears in the thermal image. This disappear attack loss is defined as follows:", + "bbox": [ + 75, + 445, + 468, + 535 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {a t t a c k}} \\left(f \\left(\\boldsymbol {x} _ {\\text {a d v}}\\right)\\right) = \\max _ {i \\in \\{1, \\dots , n \\}} \\left(s _ {i}\\right). \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 155, + 541, + 468, + 566 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this paper, we propose the adversarial infrared patch to construct the adversarial example. It can be defined as:", + "bbox": [ + 76, + 570, + 468, + 599 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {x} _ {a d v} = \\boldsymbol {x} \\odot (\\mathbf {1} - \\boldsymbol {M}) + \\hat {\\boldsymbol {x}} \\odot \\boldsymbol {M}, \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 158, + 607, + 468, + 623 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\odot$ is Hadamard product, $M \\in \\{0,1\\}^{h \\times w}$ is a mask matrix used to constrain the shape and location of the infrared patches on the target object, $\\hat{\\pmb{x}} \\in \\mathbb{R}^{h \\times w}$ denotes a cover image used to manipulate $\\pmb{x} \\in \\mathbb{R}^{h \\times w}$ . The infrared patches can be described as all the region where $M_{jk} = 1$ . It is clear that the location and shape of infrared patches depend on the mask $M$ , and the content of infrared patches depends on the cover image $\\hat{\\pmb{x}}$ .", + "bbox": [ + 75, + 628, + 468, + 750 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In the real world, $\\hat{\\pmb{x}}$ can not be designed freely just as the content of adversarial patches in light visible area [7, 10]. It depends on the thermal property of infrared patch material which mainly includes thermal reflectivity and thermal emissivity [20]. Since infrared patch is generally made of the same material, the values of $\\hat{\\pmb{x}}$ are usually the same. Therefore, once the material used to make infrared patches has been picked, the values of $\\hat{\\pmb{x}}$ can be determined. And then we just need to optimize the mask $M$ to generate the infrared patches to find the adversarial examples.", + "bbox": [ + 75, + 750, + 470, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Optimization for Mask", + "text_level": 1, + "bbox": [ + 500, + 90, + 712, + 106 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We here utilize a gradient-based optimization to solve for the optimal $M$ . To determine the patch's shape and location, the solved $M$ should have the following properties: (1) The pixels with ones in $M$ should stick together, and thus they can form a valid shape on an available location. (2) The pixel values in mask $M$ should tend to one or zero as possible. However, directly solving Eq.(1) will lead to a continuous change ranging from 0 to 1 to the value in $M$ , and the pixels with high values will scatter in different location, which cannot meet the above goal. So we add the aggregation regularization and binary regularization to Eq.(1) to regularize the pixel values in the optimization, and achieve the above properties, respectively.", + "bbox": [ + 496, + 113, + 893, + 311 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2.1 Aggregation regularization", + "text_level": 1, + "bbox": [ + 498, + 329, + 743, + 345 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "As we known, the patch areas are well-shaped, i.e., the pixels with value ones in $M$ should be clustered. To measure this aggregation of pixels in mask $M$ , we introduce local clustering coefficient [6, 21], which quantifies how close one point's neighbours are to being a clique. For an undirected graph, the local clustering coefficient is defined as:", + "bbox": [ + 496, + 353, + 893, + 445 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nC _ {i} = \\frac {2 | \\{e _ {j k} : v _ {j} , v _ {k} \\in L _ {i} \\} |}{k _ {i} (k _ {i} - 1)}, \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 596, + 455, + 892, + 489 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $L_{i}$ represents the set of immediately connected vertices with vertex $v_{i}$ . $v_{j}$ and $v_{k}$ are two vertices that belong to $L_{i}$ . $e_{jk}$ denotes the edge connecting vertex $v_{j}$ with vertex $v_{k}$ , $k_{i}$ denotes the number of neighbours of vertex $v_{i}$ . $|\\cdot|$ denotes the number of edges. Please refer to [6, 21] for details.", + "bbox": [ + 496, + 498, + 893, + 573 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Taking Figure 3 as an example, we aim to compute the aggregation degree for the center white point $v_{i}$ . Thus, there are 8 immediately connected vertices around it, which is illustrated by the blue points. According to the definition of $e_{jk}$ in Eq.(3), we plot all the edges with red lines in Figure 3. For simplicity, we compute the edge number according to each vertex. Thus, the edge number for each vertex is given in the red text. If we define a kernel $\\mathcal{K}$ using the edge number for each vertex, i.e. the matrix in Figure 3 (b), then the edge number $|\\{e_{jk}:v_j,v_k\\in L_i\\}|$ in Eq.(3) can be directly computed by $(\\mathcal{K}*I_{3\\times 3}) / 2$ , where $I_{3\\times 3}$ denotes a matrix full of one and has the same size as $\\mathcal{K}$ , and $*$ is the convolution operation. Thus, Eq.(3) is reformulated as:", + "bbox": [ + 496, + 575, + 893, + 771 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nC _ {i} = \\frac {\\mathcal {K} * I _ {3 \\times 3}}{k _ {i} \\left(k _ {i} - 1\\right)}. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 633, + 782, + 892, + 814 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In the example of Figure 3 (a), there are 8 neighbour vertices around the center white vertex, therefore, $k_{i} = 8$ here.", + "bbox": [ + 496, + 825, + 890, + 854 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "However, in some situations, the vertex may have a value ranging from 0 to 1, rather than 0 or 1. Therefore, we design a soft version for Eq.(4). In Figure 3, a decay factor is", + "bbox": [ + 496, + 854, + 893, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "12336", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/83a690b58a737ebdf984dc96190229d651429e1472b20a00d96cdfa23e5d7f43.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 109, + 93, + 272, + 215 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/af4c5c315ce823f74086f32eaf2f669934a279a677f4ca65f7cded661353c857.jpg", + "image_caption": [ + "(b)", + "Figure 3. The left picture shows the connection among all the 8 neighbors of the center vertex. The right picture represents the kernel $\\mathcal{K}$ , where the value of the position represents the number of its immediately connected neighbours in the 8 vertices." + ], + "image_footnote": [], + "bbox": [ + 303, + 104, + 439, + 210 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "assigned to each vertex according to its own value and the values of its neighbour vertex. The decay factor for the vertex $v_{j}$ is defined as follows:", + "bbox": [ + 75, + 313, + 468, + 359 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\alpha_ {j} = V _ {j} \\times \\frac {1}{| L _ {j} |} \\sum_ {v _ {k} \\in L _ {j}} V _ {k}, \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 183, + 364, + 468, + 404 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $V_{j}$ is the vertex $v_{j}$ 's value, $L_{j}$ is the set of vertex connected with $v_{j}$ , and $V_{k}$ denotes the vertex's value located in $L_{j}$ . $|L_{j}|$ is the size of $L_{j}$ . For example, for the vertex $v_{2}$ in Figure.3, there are four neighbour vertices, thus $L_{2} = \\{v_{1}, v_{3}, v_{4}, v_{5}\\}$ , and $|L_{2}| = 4$ . For the vertex $v_{1}$ , there are two neighbour vertices, thus $L_{1} = \\{v_{2}, v_{4}\\}$ , and $|L_{1}| = 2$ . After computing $\\alpha_{j}$ to obtain the decay factor matrix $A_{3 \\times 3}$ , we replace $I_{3 \\times 3}$ with $A_{3 \\times 3}$ as follows:", + "bbox": [ + 76, + 409, + 470, + 532 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nC _ {i} = \\frac {\\mathcal {K} * \\boldsymbol {A} _ {3 \\times 3}}{k _ {i} \\left(k _ {i} - 1\\right)} = \\frac {\\mathcal {K} * \\boldsymbol {A} _ {3 \\times 3}}{5 6}. \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 165, + 536, + 468, + 570 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In our task, we use Eq.(6) to compute the aggregation degree $C_{jk}$ for each element $M_{jk}$ in $M$ . We have so far defined the $C_{jk}$ of $M_{jk}$ , which has nothing to do with the $M_{jk}$ itself. To take the value of $M_{jk}$ into consideration, we multiply the $C_{jk}$ by $M_{jk}$ . Finally, we take the average of all the $C_{jk}$ into consideration, thus the aggregation regularization $\\mathcal{L}_{agg}(M)$ and aggregation degree $C(M)$ is defined:", + "bbox": [ + 76, + 575, + 468, + 683 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {a g g} (\\boldsymbol {M}) = - C (\\boldsymbol {M}) = - \\frac {1}{h w} \\sum_ {j = 1} ^ {h} \\sum_ {k = 1} ^ {w} C _ {j k} \\cdot M _ {j k}, \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 94, + 688, + 470, + 732 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where a larger $C(M)$ means a better aggregation degree.", + "bbox": [ + 76, + 738, + 452, + 753 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Obviously, all the operations of the calculation of $\\mathcal{L}_{agg}$ are differentiable which can be applied in the gradient-based optimization method. Our goal is to decrease $\\mathcal{L}_{agg}$ to make the cluster of infrared patches large enough so that the points in mask $M$ gather stick on an available location.", + "bbox": [ + 75, + 753, + 468, + 829 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2.2 Binary regularization", + "text_level": 1, + "bbox": [ + 76, + 845, + 282, + 861 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As mentioned before, $M$ is a binary matrix. To meet this goal, we use MSE (Mean Square Error) to construct the", + "bbox": [ + 75, + 869, + 468, + 901 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "regularization as follows:", + "bbox": [ + 500, + 90, + 669, + 106 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {M S E} (\\mathcal {H} (M), I) = \\frac {1}{h w} \\sum_ {j = 1} ^ {h} \\sum_ {k = 1} ^ {w} \\left(\\mathcal {H} \\left(M _ {j k}\\right) - 1\\right) ^ {2}, \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 519, + 117, + 893, + 160 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\pmb{I}$ is a matrix whose each element is 1. The function $\\mathcal{H}$ here is akin to ReLU function. $\\mathcal{H}(M_{jk}) = 1$ if $M_{jk} \\leq V_{thre}$ and $\\mathcal{H}(M_{jk}) = M_{jk}$ if $M_{jk} \\geq V_{thre}$ . In the ReLU function, the derivative of point whose value is equal to zero is set as zero, while in the function $\\mathcal{H}$ , the derivative of point whose value equals to $V_{thre}$ is also set as zero, and thus we can make $\\mathcal{H}$ differentiable like ReLU function. By minimizing Eq.(8), we only measure the distance between one and the pixels' values in $M$ which are greater than threshold $V_{thre}$ .", + "bbox": [ + 496, + 169, + 893, + 306 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In addition, because the patch should be a localized region on the target object, we add the sparse restriction on $M$ . Since $L_{0}$ -norm is non-differentiable, we replace it with $L_{1}$ -norm. By minimizing $\\| M\\| _1$ , we can select as sparse pixels as possible to make the pedestrian disappear in the image. The final regularization is defined as follows:", + "bbox": [ + 496, + 306, + 893, + 397 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {b i n a r y}} (\\boldsymbol {M}) = \\left\\| \\boldsymbol {M} \\right\\| _ {1} + \\alpha \\cdot \\mathcal {L} _ {M S E} (\\mathcal {H} (\\boldsymbol {M}), \\boldsymbol {I}), \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 524, + 407, + 892, + 426 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\alpha$ is a weighted factor. Our goal is to minimize $\\mathcal{L}_{binary}$ so that we optimize the sparse and binary $M$ .", + "bbox": [ + 498, + 436, + 890, + 467 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2.3 Total loss function", + "text_level": 1, + "bbox": [ + 500, + 484, + 681, + 498 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Now, we combine three losses mentioned above as our total loss, and keep balance among the losses with weighted factors $\\lambda_{1}$ and $\\lambda_{2}$ . The final objective function is given by:", + "bbox": [ + 498, + 508, + 893, + 555 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {o b j} = \\mathcal {L} _ {\\text {a t t a c k}} (f (\\boldsymbol {x} _ {\\text {a d v}})) + \\lambda_ {1} \\mathcal {L} _ {\\text {b i n a r y}} (\\boldsymbol {M}) + \\lambda_ {2} \\mathcal {L} _ {\\text {a g g}} (\\boldsymbol {M}) \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 500, + 564, + 893, + 595 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nM ^ {*} = \\arg \\min _ {\\boldsymbol {M}} \\mathcal {L} _ {o b j} (f (\\boldsymbol {x} _ {a d v})), \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 589, + 595, + 890, + 617 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where the weighted factors can be obtained by experience to meet our requirements. In the implementation, to ensure the infrared patches to attach on the target object, they should be restricted to the region of the target object in the infrared image. In detail, given an available binary $M_{obj}$ as the object mask to locate the target object, we can process $M = M \\cdot M_{obj}$ in Eq.(2) to perform the following optimization. $M_{obj}$ can be obtained via object detection or segmentation.", + "bbox": [ + 498, + 622, + 893, + 744 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2.4 Optimization", + "text_level": 1, + "bbox": [ + 500, + 761, + 648, + 777 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To solve Eq.(10), we use the gradient descent algorithm with momentum [11]. Let $t$ denote the $t$ -th iteration, $x_{t}^{adv}$ , $M_{t}$ denote the adversarial image and infrared mask respectively in the $t$ -th iteration, then:", + "bbox": [ + 496, + 785, + 890, + 845 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {x} _ {t + 1} ^ {a d v} = \\boldsymbol {x} \\odot (1 - M _ {t + 1}) + \\hat {\\boldsymbol {x}} \\odot M _ {t + 1}, \\tag {12}\n$$\n", + "text_format": "latex", + "bbox": [ + 560, + 854, + 892, + 875 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {M} _ {t + 1} = \\left(\\boldsymbol {M} _ {t} - \\epsilon \\cdot g _ {t + 1}\\right) \\odot \\boldsymbol {M} _ {\\text {o b j}}, \\tag {13}\n$$\n", + "text_format": "latex", + "bbox": [ + 578, + 885, + 892, + 902 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "12337", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\ng _ {t + 1} = \\mu \\cdot g _ {t} + \\frac {\\nabla_ {M} \\mathcal {L} _ {o b j} (f (\\boldsymbol {x} _ {a d v}) , y ; M _ {t})}{\\| \\nabla_ {M} \\mathcal {L} _ {o b j} (f (\\boldsymbol {x} _ {a d v}) , y ; M _ {t}) \\| _ {1}}. \\tag {14}\n$$\n", + "text_format": "latex", + "bbox": [ + 94, + 87, + 468, + 121 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In practice, however, we find some elements in $M_{t+1}$ output by Eq.(14) are still scattered. To smooth these elements, we fine-tune the gradient in the optimization process as follows:", + "bbox": [ + 76, + 126, + 470, + 172 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\ng _ {t + 1} = g _ {t + 1} \\odot \\operatorname {N o r m} \\left(\\boldsymbol {M} _ {t} * \\mathcal {K} _ {\\text {g a u}}\\right), \\tag {15}\n$$\n", + "text_format": "latex", + "bbox": [ + 150, + 184, + 468, + 200 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\text{Norm}(\\cdot)$ is normalization, $\\mathcal{K}_{\\text{gau}}$ is Gaussian kernel, $*$ is convolution. Eq.(15) considers the elements' context information to remove outlier points, making the shape smooth.", + "bbox": [ + 76, + 212, + 470, + 258 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. Analysis for Cover Image", + "text_level": 1, + "bbox": [ + 76, + 268, + 308, + 284 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The infrared thermal imagery of an object is determined by the thermal radiation emitted by the object. Based on this feature, we put a patch of thermal insulation material at a specific location of the target to reduce the thermal radiation, thus changing the distribution of the infrared radiation of the object to fool the detector.", + "bbox": [ + 75, + 292, + 470, + 381 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/55d262c803f2bbbdefb1fe87f5c84e58bca61fa036c9cab14f3d54d4178e0efd.jpg", + "image_caption": [ + "Figure 4. The comparison of infrared images taken by the infrared camera between (b) normal object and (c) object with patches made by the (a) aerogel material." + ], + "image_footnote": [], + "bbox": [ + 112, + 396, + 205, + 491 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/1b9afd016342e9d9233115d319c8c1d22cbfdcda24194042c59c235e2cb376f6.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 218, + 397, + 318, + 489 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/376a8d1cb2ff4579035eddef2c84508ad80f99c1353dccdafc2bd81f76246d5e.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 341, + 397, + 437, + 489 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In practice, we choose the aerogel material as the thermal insulation material for its low thermal radiation and low thermal emissivity. The material and its heat-insulating effect can be seen in Figure 4. We can see the material on the object can shield most of the thermal radiation of the target object and reduce the thermal radiation of the corresponding area to a certain extent. We find that the gray values corresponding to the region with material in the infrared image are almost the same, so these gray values are set to $\\hat{x}$ .", + "bbox": [ + 75, + 555, + 468, + 691 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.4. The Overall Algorithm", + "text_level": 1, + "bbox": [ + 76, + 700, + 289, + 717 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The overall algorithm for generating adversarial infrared patches is summarized in Algorithm 1. Given the pedestrian detector and infrared image, Algorithm 1 will output the adversarial infrared patch and adversarial image. The process of optimized mask $M$ is given in Figure 5. We see that the mask gradually converges to a stable shape and location.", + "bbox": [ + 75, + 724, + 468, + 815 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 830, + 207, + 845 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In this section, we first perform the ablation study for our method in the digital world against pedestrian detector, and then give the attack performance in the physical world", + "bbox": [ + 76, + 854, + 470, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Algorithm 1 Optimization for Adversarial Infrared Patches", + "text_level": 1, + "bbox": [ + 500, + 90, + 890, + 106 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Input: Pedestrian detector $f(\\cdot)$ , clean infrared image $x$ , cover image $\\hat{x}$ , restriction region $M_{obj}$ , max iteration $T$ , max size $\\varepsilon_{max}$ , threshold $s_{thr}$ .", + "bbox": [ + 500, + 109, + 890, + 155 + ], + "page_idx": 4 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "Output: Infrared patch $M^{*}$ , and adversarial example $\\pmb{x}_{adv}^{*}$ 1: Initialize $M_0$ randomly in $[0,1]$ , $g_{0} = 0$ .", + "2: Restrict $M_0$ in the object region: $M_0 = M_0 \\odot M_{obj}$", + "3: for $t = 0$ to $T$ do", + "4: Compute the gradient $g_{t + 1}$ according to Eq.(14)", + "5: Finetune the gradient $g_{t + 1}$ according to Eq.(15)", + "6: Update the mask $M_{t + 1}$ according to Eq.(13)", + "7: Compute $\\pmb{x}_{t + 1}^{adv}$ according to Eq.(12)", + "8: Perform the prediction $y = f(\\pmb{x}_{t + 1}^{adv};\\theta)$ , and select the top-1 bounding box $(b_{1},s_{1})$", + "9: if $s_1 \\leq s_{thr}$ and $||M_{t+1}||_1 \\leq \\varepsilon_{max}$ then", + "10: $M^{*} = M_{t + 1};x_{adv}^{*} = x_{t + 1}^{adv}$ ; break;", + "11: end if", + "12: end for", + "13: return $M^{*}$ , $\\pmb{x}_{adv}^{*}$" + ], + "bbox": [ + 506, + 156, + 890, + 383 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "against pedestrian detector and vehicle detector, respectively. Finally, the result against defense is given. More experiments can be found in the Supplemental Material.", + "bbox": [ + 498, + 412, + 893, + 458 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Simulation of Physical Attacks", + "text_level": 1, + "bbox": [ + 500, + 465, + 769, + 481 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Dataset: We use the FLIR ADAS dataset1 to simulate the physical attacks. Similar to [29] and [30], we select the images containing pedestrian as our dataset. The training set includes 7873 images, and the test set includes 2027 images. We then choose the test images that can be successfully detected by the target model with a high probability as the final images to perform attacks. Thus, the clean AP is $100\\%$ . Target detector: For pedestrian detection task, we also choose YOLOv3 [14] based detector for its high speed, which is the same to [29] and [30]. We choose the officially pretrained weights as the initialized weights and then re-train the model on the FLIR ADAS training dataset.", + "bbox": [ + 498, + 488, + 893, + 667 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Metrics: Attack Success Rate (ASR) and Average Precision (AP) are used to evaluate the attack performance. ASR denotes the ratio of successfully attacked images out of all the test images. AP is computed by measuring the region under the Precision-Recall (PR) curve.", + "bbox": [ + 498, + 670, + 890, + 744 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1.1 Comparisons with SOTA methods", + "text_level": 1, + "bbox": [ + 500, + 763, + 790, + 779 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We first test the attack performance of our method in the digital world, and compare with adversarial clothing [29] and adversarial bulbs [30] in the same dataset. The Precision-Recall curves are plot in Figure 6 (a) and the corresponding AP values are also listed, where we see that the AP of pedestrian detector drops to $12.05\\%$ from $100\\%$ after the attack", + "bbox": [ + 498, + 787, + 893, + 877 + ], + "page_idx": 4 + }, + { + "type": "page_footnote", + "text": "1https://www.flir.com/oem/adas/adas-dataset-form/", + "bbox": [ + 517, + 886, + 792, + 898 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "12338", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/2b4bfdc3c22ee4a84715fc39513f3670a68fe7738d2cff749e5e731e96086c1b.jpg", + "image_caption": [ + "Figure 5. The optimization process of mask $M$ for every 5 iterations, where we can see the mask gradually becomes aggregated and stable." + ], + "image_footnote": [], + "bbox": [ + 138, + 90, + 212, + 157 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/cdae98db7c5561afd728a440ce7e3a00d25bc75d65aeb5e7101bfb511beb34bd.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 215, + 90, + 290, + 157 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/a4392e20696e7250154b4b35fa4e002f8a2119a31a6cdd487de15cb2f195064e.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 292, + 90, + 367, + 157 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/b0b1b960564902c233f47981c199d6755c4d25cbc8f72be9aab2453f0666a2a3.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 370, + 90, + 444, + 157 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/e617a084a01b605eef27e117aa8e30745412f38eb7ba17876d8dfb8ecf545f98.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 447, + 90, + 522, + 157 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/018b3fcce143fc2129947b6eb2b62e7396d960c77d2d0c721bcd5902cfb34fdb.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 524, + 90, + 599, + 157 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/fe6f0147831e8c057632f6b07f0c60d8283da07baf02f480632c27a5be60ec35.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 602, + 90, + 676, + 157 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/8947dfbb951baf4d65bbdda0b272391951873505c0835b97f2c2a3fff112b790.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 679, + 90, + 754, + 157 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/0e3b8ec6c6735a58ff26dc22456060f98b552aee9deceec5c00421ecfcfec0b4.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 756, + 90, + 831, + 157 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/56d95a1fa81f290bd8a29a4f09dc5b925b5a05bb6d925ba156629210c4dd4436.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 86, + 196, + 236, + 285 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/ebec2977b8cb1c49702349af171a2320c10512ead6d1dedf256a03e783b21b94.jpg", + "image_caption": [ + "(b)" + ], + "image_footnote": [], + "bbox": [ + 236, + 198, + 452, + 285 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/f63451fc15759a2a74df8653e560a47f4f16fa85dfc3ffe68c43a7b41b993d1d.jpg", + "image_caption": [ + "Figure 6. Comparisons with SOTA infrared attacks in digital world." + ], + "image_footnote": [], + "bbox": [ + 102, + 333, + 165, + 398 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/f0be1c3bf44f9d3baa2fc5fb9131433ce002edef2d6294e8df2747bb8848d0e5.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 181, + 335, + 256, + 398 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/b103dbd31752b0a55d90ec22696e9ee81c176a582b89fc85e441ab67e5adb9f4.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 261, + 335, + 334, + 398 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/9779d7aefbc55e08b7149ba9de9dd8ae8788d4ce7a50d2d61f275743dc998e54.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 341, + 339, + 388, + 398 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/fa6639230d9d1d510998d4018109fcb80b8d189ed6e7d6dad73bbb45856d8f19.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 395, + 340, + 442, + 398 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/a05c71dcac520ba80b7465eae25f2abf5d53b62003d75799ee81af9d2da82cf4.jpg", + "image_caption": [ + "Figure 7. The experimental setting of ablation study for the infrared patches' shapes and locations." + ], + "image_footnote": [], + "bbox": [ + 109, + 405, + 158, + 468 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/6a197ed3b0bdea70dab7985c1c1292757f132712d5c5d6bde8110169912fc781.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 181, + 405, + 256, + 468 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/a66e7bf588b9f5c3f9f32b796c50dc7bab08bcd9ff512bb77a3106bef7208780.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 263, + 409, + 336, + 468 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/49adfc92285ecb4ac5a1ea2287e5d2ba02c0218a4220a8df0331039fff793e0a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 341, + 410, + 388, + 468 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/5ebeaefa820b29ba12fed031cf25da2515f50084f9e86a16c0d70e89b63fecfa.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 395, + 410, + 441, + 468 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "by our method, which is obviously lower than adversarial bulbs' $35.88\\%$ , and slightly lower than adversarial clothing's $12.30\\%$ . These results verify the advantage of our method. A qualitative example is given in Figure 6 (b).", + "bbox": [ + 76, + 520, + 468, + 580 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/a1ec010b69db4cbe370fa8bb9ae8a002e8ebf73076cf92f270033ab1a798b885.jpg", + "table_caption": [ + "Table 1. Ablation study for infrared patches' shapes and locations." + ], + "table_footnote": [], + "table_body": "
Our locationOur shapeASR
--0%
✓54.16%
✓59.68%
✓✓93.60%
", + "bbox": [ + 138, + 617, + 403, + 698 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1.2 Effects of shapes and locations", + "text_level": 1, + "bbox": [ + 76, + 710, + 341, + 726 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To investigate the effects of different shapes and locations, we here give the ablation study. Specifically, we first generate adversarial infrared patches by solving Eq.(10) to achieve the optimal shapes and locations (the left sub-figure in Figure 7) for a given pedestrian. Then, we conduct two additional experiments. One is fixing the optimal shapes while using random locations (the top row in the right sub-figure in Figure 7), then computing the average ASR under these five random locations. This setting tests the effects of optimal locations to the attacks. The other is fixing the optimal locations while changing different patches' shapes (the bottom", + "bbox": [ + 75, + 734, + 470, + 900 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/239c2d9ee359a63c58897d38f88f16fe36ebba3de31e325e4ae211b2f56fe11f.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 555, + 191, + 638, + 260 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/4f3e0602183cb70df810fbbfe9a907ce44ee78e2159f782470720a3e33ca39fc.jpg", + "image_caption": [ + "(b)", + "Figure 8. Example for infrared mask $M$ . (a) With only $\\mathcal{L}_{attack}$ . (b) With $\\mathcal{L}_{attack}$ and $\\mathcal{L}_{binary}$ . (c) With $\\mathcal{L}_{attack}$ , $\\mathcal{L}_{binary}$ and $\\mathcal{L}_{agg}$ ." + ], + "image_footnote": [], + "bbox": [ + 650, + 191, + 735, + 258 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/deaa59d37815b76dc1b0211fc6cee663e2329318328412aa12728f3dc532b484.jpg", + "image_caption": [ + "(c)" + ], + "image_footnote": [], + "bbox": [ + 746, + 191, + 831, + 258 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "row in the right sub-figure in Figure 7). These shapes can be square, horizontal rectangle, vertical rectangle, triangle, rhombus, etc. Then we compute the average ASR under these five shapes. This setting tests the effects of optimal shapes to the attacks. The results are listed in Table 1, where we can see (1) With the optimal shapes and locations, adversarial infrared patches achieve the best ASR $(93.60\\%)$ . (2) When only using the optimal shapes or locations, there still exists the attacking ability for adversarial infrared patches, but the performance is weaker. And the locations and shapes have a similar attacking ability $(54.16\\%$ vs $59.68\\%$ ). (3) When neither our location nor our shape is used, the ASR decreases to $0\\%$ . The contrast in Table 1 demonstrates the importance of patches' shapes and locations to the attack.", + "bbox": [ + 496, + 320, + 893, + 532 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/abc671848064015b9f9aa4a1e5daa47378d69a72b8d541d1312da273b8c1e841.jpg", + "table_caption": [ + "Table 2. Ablation study for different loss functions." + ], + "table_footnote": [], + "table_body": "
Loss functionsASRAggregation
Lattack100%0.0057
Lattack + Lbinary99.60%0.0427
Lattack + Lbinary + Lagg93.60%0.4651
", + "bbox": [ + 509, + 568, + 877, + 633 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1.3 Effects of loss functions", + "text_level": 1, + "bbox": [ + 500, + 650, + 718, + 664 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To visualize the impact of different loss functions, we stepwise add $\\mathcal{L}_{attack}$ , $\\mathcal{L}_{binary}$ , and $\\mathcal{L}_{agg}$ to total loss as Eq.(10) to optimize the infrared mask $M$ and record the mask $M$ after the optimization. An example of generated mask $M$ on a pedestrian is given in Figure 8. We can see that optimized with only $\\mathcal{L}_{attack}$ , the infrared mask $M$ presents \"QR code\" texture. When binary regularization $\\mathcal{L}_{binary}$ is added, the elements in infrared mask $M$ look like grainy dots, and more regions turn to black areas. It proves that the $\\mathcal{L}_{binary}$ can effectively make the values of mask $M$ get close to zero or one. Finally, when aggregation regularization $\\mathcal{L}_{agg}$ is added, the grainy elements immediately gather together, and the infrared patch becomes well-shaped on a specific location, which can be found that it is easy to be implemented in the real world. Besides, we also give the quantitative results", + "bbox": [ + 496, + 674, + 893, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "12339", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/bdc55136588d0460380d2381e305505297488c9fc7e3bdfd0393b992eff8159c.jpg", + "image_caption": [ + "Figure 9. Visual examples of physical attacks with infrared patches under various angles, distances, postures, and scenes." + ], + "image_footnote": [], + "bbox": [ + 138, + 88, + 197, + 167 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/505aa993c01f80cfedc9caa8b4d7760013812f0d22130f5af2bd2b0e979e88d2.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 205, + 89, + 274, + 167 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/71d4f8145db4a5d8a47b6262c7dde985c4096a2f5f42e12c0316dadd682a0db4.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 276, + 88, + 334, + 167 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/072af970e2f55a6b3bfc483e184bc7b5e3b285b9547e67fdf983be8fb177238b.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 336, + 88, + 395, + 167 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/57663d27806a68a273d524761fb73753f1a47990e479ea26589f352ec82413ad.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 397, + 88, + 457, + 167 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/d8819449d2af806ca7a5e7ba8c65a5f3704ca5a93c6a05e6f27de9befb0c896e.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 460, + 88, + 521, + 167 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/56ac4b4c9c0692f6843b07ebdd23db4f76691726130df95f6c81d7c3bd95a28d.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 522, + 88, + 580, + 167 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/bca713a1ad68163eb90eb798b2c711b41434a206ef9c58462f29601189eb9575.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 583, + 88, + 643, + 167 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/cae1535c2dbc768fd84f799484f84382d8d68e60fd18c85790ceb67a8c4fcebe.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 643, + 88, + 705, + 167 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/0f3e66db5f9b8402627bec51acb84aa78fed6b78497691cdaf24888f32226fdd.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 709, + 88, + 767, + 167 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/99edde87f4eadeda4a03ee1a0f39477a57d2fc178b9d3a56004e3129a653138b.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 771, + 89, + 830, + 167 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/908681b0972cb263b9ce3da3290ddae8495f867930782dec3388f36981e9ef5c.jpg", + "table_caption": [ + "Table 3. ASR in the physical world when changing distances, postures, angles, and scenes of pedestrian captured by infrared cameras." + ], + "table_footnote": [], + "table_body": "
0°±10°±20°±30°dist.pos.outdoor
ASR94.67%92.04%89.05%83.38%77.25%76.70%87.70%
", + "bbox": [ + 207, + 220, + 756, + 255 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/1f8ab1e5d106f6c9de57bc3d59e2006070e9ff5392fcea3da7881ec122bd60c8.jpg", + "image_caption": [ + "Figure 10. Visualization results of physical attacks with adversarial infrared patches. The top row lists the detection results on clean infrared images. And the bottom row lists the detection results on adversarial infrared images. We consider the front view in (a), different shooting angles in (b), sitting posture in (c), different shooting distances in (d), and outdoor scene in (e)." + ], + "image_footnote": [], + "bbox": [ + 99, + 277, + 447, + 415 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "of different loss functions in Table 2, where we see with the integration of $\\mathcal{L}_{binary}$ and $\\mathcal{L}_{agg}$ , the ASR has a slight reduction from $100\\%$ to $93.60\\%$ , but the aggregation degree shows a remarkable increase. A larger aggregation degree means a good physical implementation.", + "bbox": [ + 75, + 512, + 468, + 589 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2. Attacks in the Physical World", + "text_level": 1, + "bbox": [ + 76, + 595, + 341, + 613 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2.1 Physical attacks against pedestrian detector", + "text_level": 1, + "bbox": [ + 76, + 619, + 434, + 636 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "To test the performance of infrared patches under different physical conditions, we design various situations to conduct physical attacks and record the video to calculate the ASR. In default, we take videos at the 4 meters away from the standing pedestrian in the frontal view $(0^{\\circ})$ within the indoor scene. For the angle problem, we change the angles with $\\pm 10^{\\circ}$ , $\\pm 20^{\\circ}$ , $\\pm 30^{\\circ}$ . For distance problem, we move the camera to 6 meters from the default 4 meters. For posture problem, we change the pedestrian's posture from the default standing to sitting pose. For the scene problem, we change to outdoor from the default indoor. The visual examples of these situations are listed in Figure 9. During the shooting process, the pedestrian is asked to move their bodies within the range of $5^{\\circ}$ of the current posture to take videos. For each situation, we shoot for 20 seconds at ten frames a second (about 200 frames in total) and compute the ASR versus the captured video. The pedestrian detection threshold is set as", + "bbox": [ + 75, + 643, + 472, + 900 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "0.5. Table 3 lists the quantitative results. It can be seen that our infrared patches achieve a high ASR (94.67%) in the frontal view. When the shooting angle changes, the ASR still maintains a high value (92.04%, 89.05%, and 83.38%). When changing the distance from 4 meters to 6 meters, the ASR decreases to 77.25%. When changing the posture from standing to sitting, the ASR decreases to 76.70%, and ASR decreases to 87.70% when the scene is changed to outdoor. These results show that the impact of different shooting situations is relatively small to the infrared patches. In other words, as long as the shape of our infrared patch on the object can be completely captured by the camera, the effects of adversarial attacks can be maintained. Some qualitative results before and after attaching the infrared patch on the pedestrian in different settings are given in Figure 10.", + "bbox": [ + 496, + 281, + 893, + 508 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We compare our infrared patches with the SOTA physical infrared attack: adversarial clothing $[29]^2$ . We use the data provided in [29] and conduct our physical attack. For shooting angles, we select $0^\\circ$ , $\\pm 10^\\circ$ , $\\pm 20^\\circ$ , and $\\pm 30^\\circ$ and fix the distance of 5 meters. For shooting distance, we select 3 meters, 4 meters, 5 meters, and 6 meters. We set the detection threshold as 0.7 like [29]. Finally, we compare the time cost for infrared clothing and infrared patches in real world to evaluate their implementation difficulty of physical attacks. The above results are in Figure 11. From the results, we can see that: (1) Our adversarial infrared patches have better performance than adversarial clothing when the pedestrian is captured in the frontal view, and show the competitive performance when the angle changes far away from the frontal view. Because our method can maintain the good attacks within $60^\\circ$ , it is potential to extend it to achieve $360^\\circ$ attack by attaching at least six infrared patches around the pedestrian. (2) Our infrared patches have a similar performance with infrared clothing when the distance is located between the 3-th meter and 6-th meter, which shows the robustness against different distances. (3) The production time cost for infrared patches in real world (only about 0.5 hours) is far", + "bbox": [ + 496, + 510, + 895, + 844 + ], + "page_idx": 6 + }, + { + "type": "page_footnote", + "text": "2We don't compare with adversarial bulbs [30] because they don't report corresponding physical results under different angles and distances, and reproducing the physical attacks is difficult owing to its poor implementation.", + "bbox": [ + 498, + 862, + 893, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "12340", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/f2e5e35835a0724e549696639f744294554113eaf70214da6815e516edbb6f02.jpg", + "image_caption": [ + "Figure 11. The comparisons of ASRs in real world at different angles (b), different distances (d). We also report the production time cost (c) of generating a physical adversarial example in real world between infrared clothing and infrared patches (a)." + ], + "image_footnote": [], + "bbox": [ + 99, + 90, + 254, + 263 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/dca5e07c1d84db8f62d774bcf82c06629b0149f7a2bc026806f84592492c2c36.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 261, + 88, + 450, + 263 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "less than the infrared clothing (about 10 hours), which shows the production process of our infrared patches is much more convenient than infrared clothing. All in all, our adversarial infrared patches achieve the competitive attack performance in various situations but only cost five percent of their time to construct the physical attack compared with adversarial clothing attack, which demonstrates our advantage.", + "bbox": [ + 75, + 342, + 472, + 450 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.2.2 Physical attacks against vehicle detector", + "text_level": 1, + "bbox": [ + 76, + 468, + 410, + 484 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Besides the pedestrian detection task, our adversarial infrared patch can also be applied to other tasks. In this section, we conduct the experiments of physical attacks against vehicle detection in the aerial images [13]. For that, a two-stage object detector: Rotated Cascade R-CNN [31] is chosen as the target detector. In this way, we can verify our adversarial infrared patch against not only the one-stageYOLO detector above but also the two-stage R-CNN detector. Meanwhile, the experiments can also verify the wide application in both the horizontal object detector and rotated object detector. Like the pedestrian detection task, we record the vehicle video captured in different angles and distances, and then compute the ratio of successfully attacked video frames out of all the frames as the ASR. Thus, we obtain a video with 750 frames and 696 frames are successfully attacked, leading to a $92.8\\%$ ASR versus the vehicle detection.", + "bbox": [ + 75, + 492, + 468, + 733 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "The results are given in Figure 12, where the left denotes the qualitative examples and the right denotes the quantitative ASR against different angles and distances. To give a clear comparison, we list two vehicles in an image, where the vehicle attached by the infrared patch cannot be detected but the clean vehicle is successfully detected. Additionally, we see the patch' size is small versus the vehicle, but it indeed performs the successful adversarial attack, which can show the vulnerability of vehicle detector against the infrared patch. The right quantitative results show the high attack performance versus different angles and distances. It", + "bbox": [ + 75, + 734, + 470, + 901 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/17057ab26f8c933375107fd19991d4489e2f472b4e27224f43d95ff97625957d.jpg", + "image_caption": [ + "Figure 12. The qualitative and quantitative results of attacking the vehicle detector in the physical world." + ], + "image_footnote": [], + "bbox": [ + 511, + 88, + 879, + 233 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "shows the similar trends with the pedestrian detection task. Because there are no published physical attacks against the vehicle detection task, we don't give the comparison here.", + "bbox": [ + 498, + 279, + 893, + 325 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.3. Defenses against Adversarial Infrared Patches", + "text_level": 1, + "bbox": [ + 498, + 335, + 890, + 351 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We test three typical methods to defend our attack method in the digital world. One is pre-processing defense: spatial smoothing [27], the second one is adversarial training [5], the third one is to randomize gradients [12]. Results are given in Table 4, where we see that (1) after spatial smoothing, ASR only drops $8\\%$ . This is reasonable because the cover image in our method has the same value, the smooth operation cannot change the distribution. (2) After randomizing gradients by adding random noises on the image, ASR is $14.8\\%$ lower than no defense. (3) After adversarial training, ASR drops $29\\%$ , which is still acceptable. It shows the robustness of our adversarial infrared patches to defense methods.", + "bbox": [ + 496, + 359, + 892, + 541 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/975ec811c184594f1ac11f79795613a669af74de42ea39304bd065f6a066415b.jpg", + "table_caption": [ + "Table 4. Results against the defense methods." + ], + "table_footnote": [], + "table_body": "
DefensesNo Defense[27][12][5]
ASR93.6%85.6%78.8%64.6%
", + "bbox": [ + 509, + 573, + 877, + 609 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 623, + 617, + 638 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we proposed physically feasible adversarial infrared patches with learnable shapes and locations, which can be solved through a carefully designed gradient-based optimization method. We constructed the infrared patches with thermal insulation material. The production of infrared patches was simple and the physical attack can be easy to realize. It only needed 0.5 hours to construct the adversarial patch in the physical world, which significantly outperformed the SOTA infrared attack methods. Experiments on the pedestrian detection and vehicle detection verified the effectiveness of the proposed method.", + "bbox": [ + 496, + 648, + 893, + 815 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgment", + "text_level": 1, + "bbox": [ + 500, + 829, + 651, + 845 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This work is supported by National Key R&D Program of China (No.2020AAA0104002), National Natural Science Foundation of China (No.62076018).", + "bbox": [ + 498, + 854, + 892, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "12341", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Tom B Brown, Dandelion Mane, Aurko Roy, Martin Abadi, and Justin Gilmer. 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Pattern recognition, 96:106964, 2019." + ], + "bbox": [ + 501, + 92, + 893, + 897 + ], + "page_idx": 8 + }, + { + "type": "page_number", + "text": "12342", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 8 + } +] \ No newline at end of file diff --git a/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/6936181a-dfb3-4ba2-9b81-9db1892b7af4_model.json b/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/6936181a-dfb3-4ba2-9b81-9db1892b7af4_model.json new file mode 100644 index 0000000000000000000000000000000000000000..d19e0137d63431043ca68c5a7ece196bce5ecdbf --- /dev/null +++ b/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/6936181a-dfb3-4ba2-9b81-9db1892b7af4_model.json @@ -0,0 +1,2814 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.0, + 0.812, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.093, + 0.131, + 0.88, + 0.154 + ], + "angle": 0, + "content": "Physically Adversarial Infrared Patches with Learnable Shapes and Locations" + }, + { + "type": "text", + "bbox": [ + 0.177, + 0.182, + 0.793, + 0.217 + ], + "angle": 0, + "content": "Xingxing Wei,\\* Jie Yu, Yao Huang Institute of Artificial Intelligence, Beihang University, Beijing, 100191, China" + }, + { + "type": "text", + "bbox": [ + 0.212, + 0.22, + 0.751, + 0.234 + ], + "angle": 0, + "content": "xxwei@buaa.edu.cn, sy2106137@buaa.edu.cn, y_huang@buaa.edu.cn" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.269, + 0.314, + 0.285 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.302, + 0.474, + 0.695 + ], + "angle": 0, + "content": "Owing to the extensive application of infrared object detectors in the safety-critical tasks, it is necessary to evaluate their robustness against adversarial examples in the real world. However, current few physical infrared attacks are complicated to implement in practical application because of their complex transformation from digital world to physical world. To address this issue, in this paper, we propose a physically feasible infrared attack method called \"adversarial infrared patches\". Considering the imaging mechanism of infrared cameras by capturing objects' thermal radiation, adversarial infrared patches conduct attacks by attaching a patch of thermal insulation materials on the target object to manipulate its thermal distribution. To enhance adversarial attacks, we present a novel aggregation regularization to guide the simultaneous learning for the patch' shape and location on the target object. Thus, a simple gradient-based optimization can be adapted to solve for them. We verify adversarial infrared patches in different object detection tasks with various object detectors. Experimental results show that our method achieves more than \\(90\\%\\) Attack Success Rate (ASR) versus the pedestrian detector and vehicle detector in the physical environment, where the objects are captured in different angles, distances, postures, and scenes. More importantly, adversarial infrared patch is easy to implement, and it only needs 0.5 hours to be constructed in the physical world, which verifies its effectiveness and efficiency." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.742, + 0.21, + 0.757 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.768, + 0.471, + 0.875 + ], + "angle": 0, + "content": "Deep Neural Networks (DNNs) have shown promising performance in various vision tasks, including object detection [14], classification [8], face recognition [16], and autonomous driving [15]. However, it is typically known that DNNs are vulnerable to adversarial examples [2, 5, 26], i.e., the human-imperceptible perturbed inputs can fool the DNNs-based system to give wrong predictions. Moreover," + }, + { + "type": "image", + "bbox": [ + 0.537, + 0.27, + 0.859, + 0.405 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.41, + 0.896, + 0.454 + ], + "angle": 0, + "content": "Figure 1. The generation process of adversarial infrared patches. We see the pedestrian cannot be detected after the infrared patches are pasted on the pedestrian in the physical world." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.462, + 0.895, + 0.583 + ], + "angle": 0, + "content": "these adversarial examples can be exploited in the physical world. In such cases, a widely used technique is called adversarial patches [1, 4, 24, 28], which have been successfully applied to traffic sign detection by generating a carefully designed sticker [4, 23], or face recognition by adding specific textures on eyeglass frames [17, 22]. The success of adversarial patches raises the concerns because of their great threat to the deployed DNN-based systems in the real world." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.584, + 0.896, + 0.901 + ], + "angle": 0, + "content": "Nowadays, famous for its strong anti-interference ability in the severe environment, object detection in the thermal infrared images has been widely used in many safety-critical tasks such as security surveillance [19], remote sensing [25], etc. Consequently, it is necessary to evaluate the physical adversarial robustness of infrared object detectors. However, the aforementioned adversarial patches cannot work well in the infrared images because they depend on the adversarial perturbations generated from the view of RGB appearance. These perturbations cannot be captured by infrared cameras, which perform the imaging by encoding the objects' thermal radiation [20]. Although few recent works have been proposed to address this issue, they have their own limitations. For example, adversarial bulbs based on a cardboard of alight small bulbs [30] are complicated to implement in the real world, and are also not stealthy because they produce heat source. Adversarial clothing [29] based on a large-scale QR code improves the stealthiness by utilizing the thermal insulation material to cover the object's thermal radiation, but still has complex transformations from digital to physical world, making it not easy to implement in the real world." + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.888, + 0.221, + 0.9 + ], + "angle": 0, + "content": "*Corresponding author" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "12334" + } + ], + [ + { + "type": "image_caption", + "bbox": [ + 0.117, + 0.113, + 0.15, + 0.133 + ], + "angle": 0, + "content": "Digital World" + }, + { + "type": "image", + "bbox": [ + 0.162, + 0.094, + 0.238, + 0.152 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.25, + 0.094, + 0.326, + 0.153 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.336, + 0.094, + 0.43, + 0.153 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.115, + 0.184, + 0.153, + 0.203 + ], + "angle": 0, + "content": "Physical World" + }, + { + "type": "image", + "bbox": [ + 0.164, + 0.167, + 0.239, + 0.227 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.167, + 0.231, + 0.235, + 0.249 + ], + "angle": 0, + "content": "Adversarial bulbs (a)" + }, + { + "type": "image", + "bbox": [ + 0.251, + 0.164, + 0.324, + 0.229 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.246, + 0.231, + 0.325, + 0.248 + ], + "angle": 0, + "content": "Adversarial clothing (b)" + }, + { + "type": "image", + "bbox": [ + 0.338, + 0.168, + 0.429, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.342, + 0.231, + 0.419, + 0.248 + ], + "angle": 0, + "content": "Adversarial patches (c)" + }, + { + "type": "image_caption", + "bbox": [ + 0.092, + 0.25, + 0.454, + 0.264 + ], + "angle": 0, + "content": "Figure 2. The comparison between different infrared attacks." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.273, + 0.47, + 0.483 + ], + "angle": 0, + "content": "In this paper, we propose a physically stealthy and easy-to-implement infrared attack method called \"adversarial infrared patches\". Considering the imaging mechanism of infrared cameras by capturing objects' thermal radiation, we also attach the thermal insulation materials on the target object to manipulate its thermal distribution to ensure the stealthiness. But different from adversarial clothing [29] via the complex QR code pattern, we utilize a simple patch to crop the thermal insulation material, and then adjust the patch's shape and location on the target object to conduct attacks. Compared with adversarial RGB perturbations, the changes of shapes and locations of the thermal patch can be accurately captured by infrared cameras, which helps perform an effective attack." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.484, + 0.47, + 0.8 + ], + "angle": 0, + "content": "However, the shape and location are two kinds of different variables, it is challenging to directly optimize them via unified gradients. For that, we present a novel aggregation regularization to guide the simultaneous learning for the patch' shape and location on the target object. Specifically, an aggregation degree is proposed to quantify how close one pixel's neighbours are to being a clique. By combining this metric with the attack goal, the object's pixels needing to be covered by the thermal insulation material will automatically be gathered to form a valid shape on the available location of the object. In this way, we can adapt a simple gradient-based optimization to solve for the optimal shape and location of the patch. An example of our adversarial infrared patch against the pedestrian detector is shown in Figure 1, and a comparison with the existing physical infrared attacks is given in Figure 2. We see that adversarial infrared patch is simpler than other methods in the digital world, and we just need to crop the thermal insulation materials according to the learned shape, and then paste the patch on the learned location of the pedestrian, which is more easy-to-implement than other methods in the real world." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.801, + 0.421, + 0.815 + ], + "angle": 0, + "content": "Our contributions can be summarized as follows:" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.825, + 0.47, + 0.901 + ], + "angle": 0, + "content": "- We propose the novel \"adversarial infrared patches\", a physically stealthy and easy-to-implement attack method for infrared object detection. Instead of generating adversarial perturbations, we perform attacks by learning the available shape and location on the tar" + }, + { + "type": "text", + "bbox": [ + 0.531, + 0.092, + 0.891, + 0.137 + ], + "angle": 0, + "content": "get object. Owing to this careful design, adversarial infrared patches are easier to implement in the physical world than the existing methods." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.143, + 0.892, + 0.219 + ], + "angle": 0, + "content": "- We design a novel aggregation regularization to guide the simultaneous learning for the patch' shape and location on the target object. Thus, a simple gradient-based optimization can be adapted to solve for the optimal shape and location of the patch." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.225, + 0.894, + 0.36 + ], + "angle": 0, + "content": "- We verify the adversarial infrared patches in the pedestrian detection task from both the digital and physical world. Experiments show that adversarial infrared patches can work well in various angles, distances, postures, and scenes, and achieve competitive attacking performance with the SOTA infrared attack while only costing five percent of their time to construct physical adversarial examples. We also extend our method to the vehicle detection task to verify its generalization." + }, + { + "type": "list", + "bbox": [ + 0.519, + 0.143, + 0.894, + 0.36 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.376, + 0.649, + 0.391 + ], + "angle": 0, + "content": "2. Related Works" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.402, + 0.894, + 0.538 + ], + "angle": 0, + "content": "Adversarial examples exist widely in various fields. Recently, adversarial examples in infrared images are explored. Edwards, et al. [3] investigate the performance of adversarial attack in ship detection under thermal infrared images. [9] explores how to generate visually imperceptible adversarial infrared examples where an object detector based on DNN cannot detect the targets in the image. These methods generate perturbation by changing pixel values within the infrared image, and thus are not applicable in the physical world." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.538, + 0.895, + 0.854 + ], + "angle": 0, + "content": "To address this issue. Zhu, et al. [30] make the first attempt to generate a physical adversarial example using a set of small bulbs. These small bulbs change the infrared radiation distribution of the object via simulating the extra heat sources. Although the decorated bulbs can fool infrared pedestrian detectors, they are not stealthy and easy-to-implement. The reason for poor stealthiness is that they produce heat source rather than cover them, which is not suitable for some scenes that need to hide heat sources from the thermal detector. The reason for poor implementation is that they need to carefully design a circuit board to light the small bulbs, which is complicated in real world. Afterwards, Zhu, et al. [29] propose adversarial clothing which wraps the whole body to fool the infrared detector at different angles. They aim to design the QR code pattern in the clothing and then transfer this 2D clothing to 3D clothing. The main issue is the complex operations from digital world to physical world. Specifically, they first print the QR code on a largescale cloth. Then, a tailor is hired to make the cloth into a piece of clothing. Finally, the infrared material is cropped into blocks and pasted on the black area of the clothes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Our method is different from the existing methods as follows: (1) Compared with [29], our adversarial infrared patches just need to design the shape and location of infrared" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "12335" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.213 + ], + "angle": 0, + "content": "patches rather than the complex patterns. Therefore, it is easy and efficient to implement in the physical world. (2) Because the thermal insulation materials can reduce the pedestrian's thermal radiation rather than enhance it like [30], our method is stealthy in the practical scene. (3) [29] and [30] only verify their methods in the pedestrian detection task, while we verify the proposed methods in both the pedestrian detection and vehicle detection, showing the good generalization." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.224, + 0.212, + 0.24 + ], + "angle": 0, + "content": "3. Methodology" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.249, + 0.472, + 0.28 + ], + "angle": 0, + "content": "For simplicity, we introduce our method in the pedestrian detection task. The extension to other tasks is straightforward." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.286, + 0.281, + 0.301 + ], + "angle": 0, + "content": "3.1. Problem Formulation" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.31, + 0.47, + 0.445 + ], + "angle": 0, + "content": "In the infrared pedestrian detection, suppose \\( f(\\cdot) \\) denotes the pedestrian detector with parameter \\( \\theta \\), and \\( f(\\pmb{x};\\theta) \\) denotes the output prediction when a clean thermal image \\( \\pmb{x} \\in \\mathbb{R}^{h \\times w} \\) is given. For simplicity, we here assume there is only one pedestrian in \\( \\pmb{x} \\). Thus \\( y = f(\\pmb{x};\\theta) \\), where \\( y \\) is the predictions including the pedestrian's candidate bounding boxes \\( \\{b_i | i = 1,\\dots,n\\} \\) and confidence scores \\( \\{s_i | i = 1,\\dots,n\\} \\). The bounding box with the highest score is regarded as the final detected pedestrian." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.446, + 0.47, + 0.536 + ], + "angle": 0, + "content": "The goal of adversarial examples \\( \\pmb{x}_{adv} \\) is to prevent the pedestrian detector from detecting the pedestrian. Inspired by [18], we minimize the maximum confidence score within all the bounding boxes until it falls below the detection threshold. Thus the pedestrian disappears in the thermal image. This disappear attack loss is defined as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.156, + 0.542, + 0.47, + 0.567 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {a t t a c k}} \\left(f \\left(\\boldsymbol {x} _ {\\text {a d v}}\\right)\\right) = \\max _ {i \\in \\{1, \\dots , n \\}} \\left(s _ {i}\\right). \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.571, + 0.47, + 0.601 + ], + "angle": 0, + "content": "In this paper, we propose the adversarial infrared patch to construct the adversarial example. It can be defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.16, + 0.608, + 0.47, + 0.624 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {x} _ {a d v} = \\boldsymbol {x} \\odot (\\mathbf {1} - \\boldsymbol {M}) + \\hat {\\boldsymbol {x}} \\odot \\boldsymbol {M}, \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.629, + 0.47, + 0.75 + ], + "angle": 0, + "content": "where \\( \\odot \\) is Hadamard product, \\( M \\in \\{0,1\\}^{h \\times w} \\) is a mask matrix used to constrain the shape and location of the infrared patches on the target object, \\( \\hat{\\pmb{x}} \\in \\mathbb{R}^{h \\times w} \\) denotes a cover image used to manipulate \\( \\pmb{x} \\in \\mathbb{R}^{h \\times w} \\). The infrared patches can be described as all the region where \\( M_{jk} = 1 \\). It is clear that the location and shape of infrared patches depend on the mask \\( M \\), and the content of infrared patches depends on the cover image \\( \\hat{\\pmb{x}} \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.471, + 0.902 + ], + "angle": 0, + "content": "In the real world, \\(\\hat{\\pmb{x}}\\) can not be designed freely just as the content of adversarial patches in light visible area [7, 10]. It depends on the thermal property of infrared patch material which mainly includes thermal reflectivity and thermal emissivity [20]. Since infrared patch is generally made of the same material, the values of \\(\\hat{\\pmb{x}}\\) are usually the same. Therefore, once the material used to make infrared patches has been picked, the values of \\(\\hat{\\pmb{x}}\\) can be determined. And then we just need to optimize the mask \\(M\\) to generate the infrared patches to find the adversarial examples." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.091, + 0.713, + 0.107 + ], + "angle": 0, + "content": "3.2. Optimization for Mask" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.114, + 0.895, + 0.312 + ], + "angle": 0, + "content": "We here utilize a gradient-based optimization to solve for the optimal \\( M \\). To determine the patch's shape and location, the solved \\( M \\) should have the following properties: (1) The pixels with ones in \\( M \\) should stick together, and thus they can form a valid shape on an available location. (2) The pixel values in mask \\( M \\) should tend to one or zero as possible. However, directly solving Eq.(1) will lead to a continuous change ranging from 0 to 1 to the value in \\( M \\), and the pixels with high values will scatter in different location, which cannot meet the above goal. So we add the aggregation regularization and binary regularization to Eq.(1) to regularize the pixel values in the optimization, and achieve the above properties, respectively." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.33, + 0.744, + 0.346 + ], + "angle": 0, + "content": "3.2.1 Aggregation regularization" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.354, + 0.894, + 0.446 + ], + "angle": 0, + "content": "As we known, the patch areas are well-shaped, i.e., the pixels with value ones in \\( M \\) should be clustered. To measure this aggregation of pixels in mask \\( M \\), we introduce local clustering coefficient [6, 21], which quantifies how close one point's neighbours are to being a clique. For an undirected graph, the local clustering coefficient is defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.598, + 0.456, + 0.893, + 0.49 + ], + "angle": 0, + "content": "\\[\nC _ {i} = \\frac {2 | \\{e _ {j k} : v _ {j} , v _ {k} \\in L _ {i} \\} |}{k _ {i} (k _ {i} - 1)}, \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.499, + 0.894, + 0.574 + ], + "angle": 0, + "content": "where \\(L_{i}\\) represents the set of immediately connected vertices with vertex \\(v_{i}\\). \\(v_{j}\\) and \\(v_{k}\\) are two vertices that belong to \\(L_{i}\\). \\(e_{jk}\\) denotes the edge connecting vertex \\(v_{j}\\) with vertex \\(v_{k}\\), \\(k_{i}\\) denotes the number of neighbours of vertex \\(v_{i}\\). \\(|\\cdot|\\) denotes the number of edges. Please refer to [6, 21] for details." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.576, + 0.895, + 0.772 + ], + "angle": 0, + "content": "Taking Figure 3 as an example, we aim to compute the aggregation degree for the center white point \\( v_{i} \\). Thus, there are 8 immediately connected vertices around it, which is illustrated by the blue points. According to the definition of \\( e_{jk} \\) in Eq.(3), we plot all the edges with red lines in Figure 3. For simplicity, we compute the edge number according to each vertex. Thus, the edge number for each vertex is given in the red text. If we define a kernel \\( \\mathcal{K} \\) using the edge number for each vertex, i.e. the matrix in Figure 3 (b), then the edge number \\( |\\{e_{jk}:v_j,v_k\\in L_i\\}| \\) in Eq.(3) can be directly computed by \\( (\\mathcal{K}*I_{3\\times 3}) / 2 \\), where \\( I_{3\\times 3} \\) denotes a matrix full of one and has the same size as \\( \\mathcal{K} \\), and \\( * \\) is the convolution operation. Thus, Eq.(3) is reformulated as:" + }, + { + "type": "equation", + "bbox": [ + 0.635, + 0.783, + 0.893, + 0.815 + ], + "angle": 0, + "content": "\\[\nC _ {i} = \\frac {\\mathcal {K} * I _ {3 \\times 3}}{k _ {i} \\left(k _ {i} - 1\\right)}. \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.892, + 0.855 + ], + "angle": 0, + "content": "In the example of Figure 3 (a), there are 8 neighbour vertices around the center white vertex, therefore, \\( k_{i} = 8 \\) here." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.894, + 0.901 + ], + "angle": 0, + "content": "However, in some situations, the vertex may have a value ranging from 0 to 1, rather than 0 or 1. Therefore, we design a soft version for Eq.(4). In Figure 3, a decay factor is" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "12336" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.11, + 0.094, + 0.274, + 0.216 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.182, + 0.225, + 0.202, + 0.238 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.304, + 0.106, + 0.44, + 0.211 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.362, + 0.224, + 0.383, + 0.238 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.245, + 0.471, + 0.302 + ], + "angle": 0, + "content": "Figure 3. The left picture shows the connection among all the 8 neighbors of the center vertex. The right picture represents the kernel \\(\\mathcal{K}\\), where the value of the position represents the number of its immediately connected neighbours in the 8 vertices." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.314, + 0.47, + 0.36 + ], + "angle": 0, + "content": "assigned to each vertex according to its own value and the values of its neighbour vertex. The decay factor for the vertex \\( v_{j} \\) is defined as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.184, + 0.366, + 0.47, + 0.405 + ], + "angle": 0, + "content": "\\[\n\\alpha_ {j} = V _ {j} \\times \\frac {1}{| L _ {j} |} \\sum_ {v _ {k} \\in L _ {j}} V _ {k}, \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.41, + 0.471, + 0.533 + ], + "angle": 0, + "content": "where \\(V_{j}\\) is the vertex \\(v_{j}\\)'s value, \\(L_{j}\\) is the set of vertex connected with \\(v_{j}\\), and \\(V_{k}\\) denotes the vertex's value located in \\(L_{j}\\). \\(|L_{j}|\\) is the size of \\(L_{j}\\). For example, for the vertex \\(v_{2}\\) in Figure.3, there are four neighbour vertices, thus \\(L_{2} = \\{v_{1}, v_{3}, v_{4}, v_{5}\\}\\), and \\(|L_{2}| = 4\\). For the vertex \\(v_{1}\\), there are two neighbour vertices, thus \\(L_{1} = \\{v_{2}, v_{4}\\}\\), and \\(|L_{1}| = 2\\). After computing \\(\\alpha_{j}\\) to obtain the decay factor matrix \\(A_{3 \\times 3}\\), we replace \\(I_{3 \\times 3}\\) with \\(A_{3 \\times 3}\\) as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.166, + 0.537, + 0.47, + 0.571 + ], + "angle": 0, + "content": "\\[\nC _ {i} = \\frac {\\mathcal {K} * \\boldsymbol {A} _ {3 \\times 3}}{k _ {i} \\left(k _ {i} - 1\\right)} = \\frac {\\mathcal {K} * \\boldsymbol {A} _ {3 \\times 3}}{5 6}. \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.576, + 0.47, + 0.684 + ], + "angle": 0, + "content": "In our task, we use Eq.(6) to compute the aggregation degree \\( C_{jk} \\) for each element \\( M_{jk} \\) in \\( M \\). We have so far defined the \\( C_{jk} \\) of \\( M_{jk} \\), which has nothing to do with the \\( M_{jk} \\) itself. To take the value of \\( M_{jk} \\) into consideration, we multiply the \\( C_{jk} \\) by \\( M_{jk} \\). Finally, we take the average of all the \\( C_{jk} \\) into consideration, thus the aggregation regularization \\( \\mathcal{L}_{agg}(M) \\) and aggregation degree \\( C(M) \\) is defined:" + }, + { + "type": "equation", + "bbox": [ + 0.095, + 0.689, + 0.471, + 0.733 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {a g g} (\\boldsymbol {M}) = - C (\\boldsymbol {M}) = - \\frac {1}{h w} \\sum_ {j = 1} ^ {h} \\sum_ {k = 1} ^ {w} C _ {j k} \\cdot M _ {j k}, \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.739, + 0.454, + 0.754 + ], + "angle": 0, + "content": "where a larger \\(C(M)\\) means a better aggregation degree." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.755, + 0.469, + 0.83 + ], + "angle": 0, + "content": "Obviously, all the operations of the calculation of \\(\\mathcal{L}_{agg}\\) are differentiable which can be applied in the gradient-based optimization method. Our goal is to decrease \\(\\mathcal{L}_{agg}\\) to make the cluster of infrared patches large enough so that the points in mask \\(M\\) gather stick on an available location." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.847, + 0.283, + 0.862 + ], + "angle": 0, + "content": "3.2.2 Binary regularization" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.871, + 0.47, + 0.902 + ], + "angle": 0, + "content": "As mentioned before, \\(M\\) is a binary matrix. To meet this goal, we use MSE (Mean Square Error) to construct the" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.092, + 0.671, + 0.107 + ], + "angle": 0, + "content": "regularization as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.52, + 0.118, + 0.894, + 0.161 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {M S E} (\\mathcal {H} (M), I) = \\frac {1}{h w} \\sum_ {j = 1} ^ {h} \\sum_ {k = 1} ^ {w} \\left(\\mathcal {H} \\left(M _ {j k}\\right) - 1\\right) ^ {2}, \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.17, + 0.894, + 0.307 + ], + "angle": 0, + "content": "where \\(\\pmb{I}\\) is a matrix whose each element is 1. The function \\(\\mathcal{H}\\) here is akin to ReLU function. \\(\\mathcal{H}(M_{jk}) = 1\\) if \\(M_{jk} \\leq V_{thre}\\) and \\(\\mathcal{H}(M_{jk}) = M_{jk}\\) if \\(M_{jk} \\geq V_{thre}\\). In the ReLU function, the derivative of point whose value is equal to zero is set as zero, while in the function \\(\\mathcal{H}\\), the derivative of point whose value equals to \\(V_{thre}\\) is also set as zero, and thus we can make \\(\\mathcal{H}\\) differentiable like ReLU function. By minimizing Eq.(8), we only measure the distance between one and the pixels' values in \\(M\\) which are greater than threshold \\(V_{thre}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.308, + 0.894, + 0.398 + ], + "angle": 0, + "content": "In addition, because the patch should be a localized region on the target object, we add the sparse restriction on \\(M\\). Since \\(L_{0}\\)-norm is non-differentiable, we replace it with \\(L_{1}\\)-norm. By minimizing \\(\\| M\\| _1\\), we can select as sparse pixels as possible to make the pedestrian disappear in the image. The final regularization is defined as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.525, + 0.409, + 0.893, + 0.427 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {b i n a r y}} (\\boldsymbol {M}) = \\left\\| \\boldsymbol {M} \\right\\| _ {1} + \\alpha \\cdot \\mathcal {L} _ {M S E} (\\mathcal {H} (\\boldsymbol {M}), \\boldsymbol {I}), \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.437, + 0.892, + 0.468 + ], + "angle": 0, + "content": "where \\(\\alpha\\) is a weighted factor. Our goal is to minimize \\(\\mathcal{L}_{binary}\\) so that we optimize the sparse and binary \\(M\\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.485, + 0.682, + 0.499 + ], + "angle": 0, + "content": "3.2.3 Total loss function" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.509, + 0.894, + 0.556 + ], + "angle": 0, + "content": "Now, we combine three losses mentioned above as our total loss, and keep balance among the losses with weighted factors \\(\\lambda_{1}\\) and \\(\\lambda_{2}\\). The final objective function is given by:" + }, + { + "type": "equation", + "bbox": [ + 0.5, + 0.565, + 0.895, + 0.596 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {o b j} = \\mathcal {L} _ {\\text {a t t a c k}} (f (\\boldsymbol {x} _ {\\text {a d v}})) + \\lambda_ {1} \\mathcal {L} _ {\\text {b i n a r y}} (\\boldsymbol {M}) + \\lambda_ {2} \\mathcal {L} _ {\\text {a g g}} (\\boldsymbol {M}) \\tag {10}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.591, + 0.597, + 0.892, + 0.618 + ], + "angle": 0, + "content": "\\[\nM ^ {*} = \\arg \\min _ {\\boldsymbol {M}} \\mathcal {L} _ {o b j} (f (\\boldsymbol {x} _ {a d v})), \\tag {11}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.623, + 0.894, + 0.746 + ], + "angle": 0, + "content": "where the weighted factors can be obtained by experience to meet our requirements. In the implementation, to ensure the infrared patches to attach on the target object, they should be restricted to the region of the target object in the infrared image. In detail, given an available binary \\( M_{obj} \\) as the object mask to locate the target object, we can process \\( M = M \\cdot M_{obj} \\) in Eq.(2) to perform the following optimization. \\( M_{obj} \\) can be obtained via object detection or segmentation." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.762, + 0.649, + 0.778 + ], + "angle": 0, + "content": "3.2.4 Optimization" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.786, + 0.892, + 0.846 + ], + "angle": 0, + "content": "To solve Eq.(10), we use the gradient descent algorithm with momentum [11]. Let \\( t \\) denote the \\( t \\)-th iteration, \\( x_{t}^{adv} \\), \\( M_{t} \\) denote the adversarial image and infrared mask respectively in the \\( t \\)-th iteration, then:" + }, + { + "type": "equation", + "bbox": [ + 0.561, + 0.856, + 0.893, + 0.875 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {x} _ {t + 1} ^ {a d v} = \\boldsymbol {x} \\odot (1 - M _ {t + 1}) + \\hat {\\boldsymbol {x}} \\odot M _ {t + 1}, \\tag {12}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.579, + 0.886, + 0.893, + 0.903 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {M} _ {t + 1} = \\left(\\boldsymbol {M} _ {t} - \\epsilon \\cdot g _ {t + 1}\\right) \\odot \\boldsymbol {M} _ {\\text {o b j}}, \\tag {13}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "12337" + } + ], + [ + { + "type": "equation", + "bbox": [ + 0.096, + 0.088, + 0.47, + 0.122 + ], + "angle": 0, + "content": "\\[\ng _ {t + 1} = \\mu \\cdot g _ {t} + \\frac {\\nabla_ {M} \\mathcal {L} _ {o b j} (f (\\boldsymbol {x} _ {a d v}) , y ; M _ {t})}{\\| \\nabla_ {M} \\mathcal {L} _ {o b j} (f (\\boldsymbol {x} _ {a d v}) , y ; M _ {t}) \\| _ {1}}. \\tag {14}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.127, + 0.471, + 0.173 + ], + "angle": 0, + "content": "In practice, however, we find some elements in \\( M_{t+1} \\) output by Eq.(14) are still scattered. To smooth these elements, we fine-tune the gradient in the optimization process as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.151, + 0.185, + 0.47, + 0.202 + ], + "angle": 0, + "content": "\\[\ng _ {t + 1} = g _ {t + 1} \\odot \\operatorname {N o r m} \\left(\\boldsymbol {M} _ {t} * \\mathcal {K} _ {\\text {g a u}}\\right), \\tag {15}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.213, + 0.471, + 0.26 + ], + "angle": 0, + "content": "where \\( \\text{Norm}(\\cdot) \\) is normalization, \\( \\mathcal{K}_{\\text{gau}} \\) is Gaussian kernel, \\( * \\) is convolution. Eq.(15) considers the elements' context information to remove outlier points, making the shape smooth." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.269, + 0.31, + 0.285 + ], + "angle": 0, + "content": "3.3. Analysis for Cover Image" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.293, + 0.471, + 0.382 + ], + "angle": 0, + "content": "The infrared thermal imagery of an object is determined by the thermal radiation emitted by the object. Based on this feature, we put a patch of thermal insulation material at a specific location of the target to reduce the thermal radiation, thus changing the distribution of the infrared radiation of the object to fool the detector." + }, + { + "type": "image", + "bbox": [ + 0.114, + 0.397, + 0.207, + 0.492 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.22, + 0.398, + 0.319, + 0.491 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.342, + 0.398, + 0.439, + 0.491 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.497, + 0.469, + 0.54 + ], + "angle": 0, + "content": "Figure 4. The comparison of infrared images taken by the infrared camera between (b) normal object and (c) object with patches made by the (a) aerogel material." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.556, + 0.47, + 0.692 + ], + "angle": 0, + "content": "In practice, we choose the aerogel material as the thermal insulation material for its low thermal radiation and low thermal emissivity. The material and its heat-insulating effect can be seen in Figure 4. We can see the material on the object can shield most of the thermal radiation of the target object and reduce the thermal radiation of the corresponding area to a certain extent. We find that the gray values corresponding to the region with material in the infrared image are almost the same, so these gray values are set to \\(\\hat{x}\\)." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.702, + 0.29, + 0.718 + ], + "angle": 0, + "content": "3.4. The Overall Algorithm" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.725, + 0.47, + 0.816 + ], + "angle": 0, + "content": "The overall algorithm for generating adversarial infrared patches is summarized in Algorithm 1. Given the pedestrian detector and infrared image, Algorithm 1 will output the adversarial infrared patch and adversarial image. The process of optimized mask \\( M \\) is given in Figure 5. We see that the mask gradually converges to a stable shape and location." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.831, + 0.208, + 0.847 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.471, + 0.901 + ], + "angle": 0, + "content": "In this section, we first perform the ablation study for our method in the digital world against pedestrian detector, and then give the attack performance in the physical world" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.091, + 0.892, + 0.107 + ], + "angle": 0, + "content": "Algorithm 1 Optimization for Adversarial Infrared Patches" + }, + { + "type": "text", + "bbox": [ + 0.501, + 0.111, + 0.892, + 0.156 + ], + "angle": 0, + "content": "Input: Pedestrian detector \\( f(\\cdot) \\), clean infrared image \\( x \\), cover image \\( \\hat{x} \\), restriction region \\( M_{obj} \\), max iteration \\( T \\), max size \\( \\varepsilon_{max} \\), threshold \\( s_{thr} \\)." + }, + { + "type": "text", + "bbox": [ + 0.501, + 0.157, + 0.89, + 0.187 + ], + "angle": 0, + "content": "Output: Infrared patch \\(M^{*}\\), and adversarial example \\(\\pmb{x}_{adv}^{*}\\) 1: Initialize \\(M_0\\) randomly in \\([0,1]\\), \\(g_{0} = 0\\)." + }, + { + "type": "text", + "bbox": [ + 0.509, + 0.187, + 0.879, + 0.203 + ], + "angle": 0, + "content": "2: Restrict \\( M_0 \\) in the object region: \\( M_0 = M_0 \\odot M_{obj} \\)" + }, + { + "type": "text", + "bbox": [ + 0.509, + 0.203, + 0.648, + 0.216 + ], + "angle": 0, + "content": "3: for \\( t = 0 \\) to \\( T \\) do" + }, + { + "type": "text", + "bbox": [ + 0.509, + 0.218, + 0.862, + 0.233 + ], + "angle": 0, + "content": "4: Compute the gradient \\( g_{t + 1} \\) according to Eq.(14)" + }, + { + "type": "text", + "bbox": [ + 0.509, + 0.233, + 0.86, + 0.248 + ], + "angle": 0, + "content": "5: Finetune the gradient \\( g_{t + 1} \\) according to Eq.(15)" + }, + { + "type": "text", + "bbox": [ + 0.509, + 0.248, + 0.842, + 0.263 + ], + "angle": 0, + "content": "6: Update the mask \\(M_{t + 1}\\) according to Eq.(13)" + }, + { + "type": "text", + "bbox": [ + 0.509, + 0.263, + 0.786, + 0.278 + ], + "angle": 0, + "content": "7: Compute \\( \\pmb{x}_{t + 1}^{adv} \\) according to Eq.(12)" + }, + { + "type": "text", + "bbox": [ + 0.509, + 0.278, + 0.891, + 0.308 + ], + "angle": 0, + "content": "8: Perform the prediction \\( y = f(\\pmb{x}_{t + 1}^{adv};\\theta) \\), and select the top-1 bounding box \\( (b_{1},s_{1}) \\)" + }, + { + "type": "text", + "bbox": [ + 0.509, + 0.308, + 0.816, + 0.323 + ], + "angle": 0, + "content": "9: if \\( s_1 \\leq s_{thr} \\) and \\( ||M_{t+1}||_1 \\leq \\varepsilon_{max} \\) then" + }, + { + "type": "text", + "bbox": [ + 0.508, + 0.323, + 0.792, + 0.339 + ], + "angle": 0, + "content": "10: \\(M^{*} = M_{t + 1};x_{adv}^{*} = x_{t + 1}^{adv}\\) ; break;" + }, + { + "type": "text", + "bbox": [ + 0.507, + 0.339, + 0.59, + 0.351 + ], + "angle": 0, + "content": "11: end if" + }, + { + "type": "text", + "bbox": [ + 0.507, + 0.354, + 0.584, + 0.367 + ], + "angle": 0, + "content": "12: end for" + }, + { + "type": "text", + "bbox": [ + 0.507, + 0.368, + 0.639, + 0.384 + ], + "angle": 0, + "content": "13: return \\(M^{*}\\), \\(\\pmb{x}_{adv}^{*}\\)" + }, + { + "type": "list", + "bbox": [ + 0.507, + 0.157, + 0.891, + 0.384 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.413, + 0.894, + 0.459 + ], + "angle": 0, + "content": "against pedestrian detector and vehicle detector, respectively. Finally, the result against defense is given. More experiments can be found in the Supplemental Material." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.467, + 0.771, + 0.482 + ], + "angle": 0, + "content": "4.1. Simulation of Physical Attacks" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.489, + 0.894, + 0.669 + ], + "angle": 0, + "content": "Dataset: We use the FLIR ADAS dataset1 to simulate the physical attacks. Similar to [29] and [30], we select the images containing pedestrian as our dataset. The training set includes 7873 images, and the test set includes 2027 images. We then choose the test images that can be successfully detected by the target model with a high probability as the final images to perform attacks. Thus, the clean AP is \\(100\\%\\). Target detector: For pedestrian detection task, we also choose YOLOv3 [14] based detector for its high speed, which is the same to [29] and [30]. We choose the officially pretrained weights as the initialized weights and then re-train the model on the FLIR ADAS training dataset." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.671, + 0.892, + 0.746 + ], + "angle": 0, + "content": "Metrics: Attack Success Rate (ASR) and Average Precision (AP) are used to evaluate the attack performance. ASR denotes the ratio of successfully attacked images out of all the test images. AP is computed by measuring the region under the Precision-Recall (PR) curve." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.765, + 0.791, + 0.78 + ], + "angle": 0, + "content": "4.1.1 Comparisons with SOTA methods" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.788, + 0.894, + 0.878 + ], + "angle": 0, + "content": "We first test the attack performance of our method in the digital world, and compare with adversarial clothing [29] and adversarial bulbs [30] in the same dataset. The Precision-Recall curves are plot in Figure 6 (a) and the corresponding AP values are also listed, where we see that the AP of pedestrian detector drops to \\(12.05\\%\\) from \\(100\\%\\) after the attack" + }, + { + "type": "page_footnote", + "bbox": [ + 0.518, + 0.887, + 0.793, + 0.9 + ], + "angle": 0, + "content": "1https://www.flir.com/oem/adas/adas-dataset-form/" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "12338" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.139, + 0.092, + 0.214, + 0.159 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.217, + 0.092, + 0.291, + 0.158 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.293, + 0.092, + 0.368, + 0.158 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.371, + 0.092, + 0.446, + 0.158 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.449, + 0.092, + 0.523, + 0.158 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.526, + 0.092, + 0.601, + 0.158 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.604, + 0.092, + 0.678, + 0.158 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.681, + 0.092, + 0.755, + 0.158 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.758, + 0.092, + 0.832, + 0.158 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.164, + 0.892, + 0.178 + ], + "angle": 0, + "content": "Figure 5. The optimization process of mask \\( M \\) for every 5 iterations, where we can see the mask gradually becomes aggregated and stable." + }, + { + "type": "image", + "bbox": [ + 0.088, + 0.198, + 0.237, + 0.286 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.158, + 0.289, + 0.171, + 0.298 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.238, + 0.199, + 0.454, + 0.286 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.338, + 0.289, + 0.351, + 0.297 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image_caption", + "bbox": [ + 0.078, + 0.305, + 0.468, + 0.319 + ], + "angle": 0, + "content": "Figure 6. Comparisons with SOTA infrared attacks in digital world." + }, + { + "type": "image", + "bbox": [ + 0.104, + 0.334, + 0.166, + 0.399 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.182, + 0.336, + 0.257, + 0.399 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.263, + 0.337, + 0.335, + 0.399 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.343, + 0.34, + 0.389, + 0.399 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.397, + 0.341, + 0.444, + 0.399 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.111, + 0.406, + 0.16, + 0.469 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.183, + 0.406, + 0.258, + 0.469 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.264, + 0.41, + 0.338, + 0.469 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.342, + 0.411, + 0.389, + 0.469 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.396, + 0.411, + 0.442, + 0.469 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.477, + 0.469, + 0.506 + ], + "angle": 0, + "content": "Figure 7. The experimental setting of ablation study for the infrared patches' shapes and locations." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.521, + 0.47, + 0.582 + ], + "angle": 0, + "content": "by our method, which is obviously lower than adversarial bulbs' \\(35.88\\%\\), and slightly lower than adversarial clothing's \\(12.30\\%\\). These results verify the advantage of our method. A qualitative example is given in Figure 6 (b)." + }, + { + "type": "table_caption", + "bbox": [ + 0.078, + 0.595, + 0.468, + 0.609 + ], + "angle": 0, + "content": "Table 1. Ablation study for infrared patches' shapes and locations." + }, + { + "type": "table", + "bbox": [ + 0.14, + 0.618, + 0.405, + 0.699 + ], + "angle": 0, + "content": "
Our locationOur shapeASR
--0%
✓54.16%
✓59.68%
✓✓93.60%
" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.711, + 0.343, + 0.727 + ], + "angle": 0, + "content": "4.1.2 Effects of shapes and locations" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.471, + 0.901 + ], + "angle": 0, + "content": "To investigate the effects of different shapes and locations, we here give the ablation study. Specifically, we first generate adversarial infrared patches by solving Eq.(10) to achieve the optimal shapes and locations (the left sub-figure in Figure 7) for a given pedestrian. Then, we conduct two additional experiments. One is fixing the optimal shapes while using random locations (the top row in the right sub-figure in Figure 7), then computing the average ASR under these five random locations. This setting tests the effects of optimal locations to the attacks. The other is fixing the optimal locations while changing different patches' shapes (the bottom" + }, + { + "type": "image", + "bbox": [ + 0.556, + 0.193, + 0.64, + 0.261 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.591, + 0.263, + 0.607, + 0.273 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.651, + 0.193, + 0.736, + 0.26 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.686, + 0.263, + 0.7, + 0.274 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image", + "bbox": [ + 0.747, + 0.193, + 0.832, + 0.26 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.78, + 0.263, + 0.794, + 0.274 + ], + "angle": 0, + "content": "(c)" + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.277, + 0.892, + 0.307 + ], + "angle": 0, + "content": "Figure 8. Example for infrared mask \\(M\\). (a) With only \\(\\mathcal{L}_{attack}\\). (b) With \\(\\mathcal{L}_{attack}\\) and \\(\\mathcal{L}_{binary}\\). (c) With \\(\\mathcal{L}_{attack}\\), \\(\\mathcal{L}_{binary}\\) and \\(\\mathcal{L}_{agg}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.321, + 0.895, + 0.533 + ], + "angle": 0, + "content": "row in the right sub-figure in Figure 7). These shapes can be square, horizontal rectangle, vertical rectangle, triangle, rhombus, etc. Then we compute the average ASR under these five shapes. This setting tests the effects of optimal shapes to the attacks. The results are listed in Table 1, where we can see (1) With the optimal shapes and locations, adversarial infrared patches achieve the best ASR \\((93.60\\%)\\). (2) When only using the optimal shapes or locations, there still exists the attacking ability for adversarial infrared patches, but the performance is weaker. And the locations and shapes have a similar attacking ability \\((54.16\\%\\) vs \\(59.68\\%\\)). (3) When neither our location nor our shape is used, the ASR decreases to \\(0\\%\\). The contrast in Table 1 demonstrates the importance of patches' shapes and locations to the attack." + }, + { + "type": "table_caption", + "bbox": [ + 0.542, + 0.545, + 0.848, + 0.56 + ], + "angle": 0, + "content": "Table 2. Ablation study for different loss functions." + }, + { + "type": "table", + "bbox": [ + 0.511, + 0.569, + 0.879, + 0.635 + ], + "angle": 0, + "content": "
Loss functionsASRAggregation
Lattack100%0.0057
Lattack + Lbinary99.60%0.0427
Lattack + Lbinary + Lagg93.60%0.4651
" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.651, + 0.719, + 0.665 + ], + "angle": 0, + "content": "4.1.3 Effects of loss functions" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.675, + 0.894, + 0.901 + ], + "angle": 0, + "content": "To visualize the impact of different loss functions, we stepwise add \\(\\mathcal{L}_{attack}\\), \\(\\mathcal{L}_{binary}\\), and \\(\\mathcal{L}_{agg}\\) to total loss as Eq.(10) to optimize the infrared mask \\(M\\) and record the mask \\(M\\) after the optimization. An example of generated mask \\(M\\) on a pedestrian is given in Figure 8. We can see that optimized with only \\(\\mathcal{L}_{attack}\\), the infrared mask \\(M\\) presents \"QR code\" texture. When binary regularization \\(\\mathcal{L}_{binary}\\) is added, the elements in infrared mask \\(M\\) look like grainy dots, and more regions turn to black areas. It proves that the \\(\\mathcal{L}_{binary}\\) can effectively make the values of mask \\(M\\) get close to zero or one. Finally, when aggregation regularization \\(\\mathcal{L}_{agg}\\) is added, the grainy elements immediately gather together, and the infrared patch becomes well-shaped on a specific location, which can be found that it is easy to be implemented in the real world. Besides, we also give the quantitative results" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "12339" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.14, + 0.089, + 0.199, + 0.168 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.207, + 0.09, + 0.275, + 0.168 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.277, + 0.089, + 0.336, + 0.168 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.338, + 0.089, + 0.397, + 0.168 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.398, + 0.089, + 0.459, + 0.168 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.461, + 0.089, + 0.522, + 0.168 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.524, + 0.089, + 0.581, + 0.168 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.584, + 0.089, + 0.644, + 0.168 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.645, + 0.089, + 0.706, + 0.168 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.71, + 0.089, + 0.769, + 0.168 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.772, + 0.09, + 0.831, + 0.168 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.126, + 0.179, + 0.842, + 0.194 + ], + "angle": 0, + "content": "Figure 9. Visual examples of physical attacks with infrared patches under various angles, distances, postures, and scenes." + }, + { + "type": "table_caption", + "bbox": [ + 0.088, + 0.2, + 0.88, + 0.215 + ], + "angle": 0, + "content": "Table 3. ASR in the physical world when changing distances, postures, angles, and scenes of pedestrian captured by infrared cameras." + }, + { + "type": "table", + "bbox": [ + 0.208, + 0.221, + 0.758, + 0.256 + ], + "angle": 0, + "content": "
0°±10°±20°±30°dist.pos.outdoor
ASR94.67%92.04%89.05%83.38%77.25%76.70%87.70%
" + }, + { + "type": "image", + "bbox": [ + 0.101, + 0.279, + 0.449, + 0.416 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.422, + 0.471, + 0.506 + ], + "angle": 0, + "content": "Figure 10. Visualization results of physical attacks with adversarial infrared patches. The top row lists the detection results on clean infrared images. And the bottom row lists the detection results on adversarial infrared images. We consider the front view in (a), different shooting angles in (b), sitting posture in (c), different shooting distances in (d), and outdoor scene in (e)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.513, + 0.47, + 0.59 + ], + "angle": 0, + "content": "of different loss functions in Table 2, where we see with the integration of \\(\\mathcal{L}_{binary}\\) and \\(\\mathcal{L}_{agg}\\), the ASR has a slight reduction from \\(100\\%\\) to \\(93.60\\%\\), but the aggregation degree shows a remarkable increase. A larger aggregation degree means a good physical implementation." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.597, + 0.342, + 0.614 + ], + "angle": 0, + "content": "4.2. Attacks in the Physical World" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.621, + 0.436, + 0.637 + ], + "angle": 0, + "content": "4.2.1 Physical attacks against pedestrian detector" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.644, + 0.473, + 0.901 + ], + "angle": 0, + "content": "To test the performance of infrared patches under different physical conditions, we design various situations to conduct physical attacks and record the video to calculate the ASR. In default, we take videos at the 4 meters away from the standing pedestrian in the frontal view \\((0^{\\circ})\\) within the indoor scene. For the angle problem, we change the angles with \\(\\pm 10^{\\circ}\\), \\(\\pm 20^{\\circ}\\), \\(\\pm 30^{\\circ}\\). For distance problem, we move the camera to 6 meters from the default 4 meters. For posture problem, we change the pedestrian's posture from the default standing to sitting pose. For the scene problem, we change to outdoor from the default indoor. The visual examples of these situations are listed in Figure 9. During the shooting process, the pedestrian is asked to move their bodies within the range of \\(5^{\\circ}\\) of the current posture to take videos. For each situation, we shoot for 20 seconds at ten frames a second (about 200 frames in total) and compute the ASR versus the captured video. The pedestrian detection threshold is set as" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.282, + 0.895, + 0.51 + ], + "angle": 0, + "content": "0.5. Table 3 lists the quantitative results. It can be seen that our infrared patches achieve a high ASR (94.67%) in the frontal view. When the shooting angle changes, the ASR still maintains a high value (92.04%, 89.05%, and 83.38%). When changing the distance from 4 meters to 6 meters, the ASR decreases to 77.25%. When changing the posture from standing to sitting, the ASR decreases to 76.70%, and ASR decreases to 87.70% when the scene is changed to outdoor. These results show that the impact of different shooting situations is relatively small to the infrared patches. In other words, as long as the shape of our infrared patch on the object can be completely captured by the camera, the effects of adversarial attacks can be maintained. Some qualitative results before and after attaching the infrared patch on the pedestrian in different settings are given in Figure 10." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.511, + 0.896, + 0.845 + ], + "angle": 0, + "content": "We compare our infrared patches with the SOTA physical infrared attack: adversarial clothing \\([29]^2\\). We use the data provided in [29] and conduct our physical attack. For shooting angles, we select \\(0^\\circ\\), \\(\\pm 10^\\circ\\), \\(\\pm 20^\\circ\\), and \\(\\pm 30^\\circ\\) and fix the distance of 5 meters. For shooting distance, we select 3 meters, 4 meters, 5 meters, and 6 meters. We set the detection threshold as 0.7 like [29]. Finally, we compare the time cost for infrared clothing and infrared patches in real world to evaluate their implementation difficulty of physical attacks. The above results are in Figure 11. From the results, we can see that: (1) Our adversarial infrared patches have better performance than adversarial clothing when the pedestrian is captured in the frontal view, and show the competitive performance when the angle changes far away from the frontal view. Because our method can maintain the good attacks within \\(60^\\circ\\), it is potential to extend it to achieve \\(360^\\circ\\) attack by attaching at least six infrared patches around the pedestrian. (2) Our infrared patches have a similar performance with infrared clothing when the distance is located between the 3-th meter and 6-th meter, which shows the robustness against different distances. (3) The production time cost for infrared patches in real world (only about 0.5 hours) is far" + }, + { + "type": "page_footnote", + "bbox": [ + 0.499, + 0.863, + 0.895, + 0.901 + ], + "angle": 0, + "content": "2We don't compare with adversarial bulbs [30] because they don't report corresponding physical results under different angles and distances, and reproducing the physical attacks is difficult owing to its poor implementation." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "12340" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.1, + 0.091, + 0.256, + 0.265 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.263, + 0.089, + 0.451, + 0.265 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.271, + 0.471, + 0.329 + ], + "angle": 0, + "content": "Figure 11. The comparisons of ASRs in real world at different angles (b), different distances (d). We also report the production time cost (c) of generating a physical adversarial example in real world between infrared clothing and infrared patches (a)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.343, + 0.473, + 0.451 + ], + "angle": 0, + "content": "less than the infrared clothing (about 10 hours), which shows the production process of our infrared patches is much more convenient than infrared clothing. All in all, our adversarial infrared patches achieve the competitive attack performance in various situations but only cost five percent of their time to construct the physical attack compared with adversarial clothing attack, which demonstrates our advantage." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.469, + 0.411, + 0.485 + ], + "angle": 0, + "content": "4.2.2 Physical attacks against vehicle detector" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.493, + 0.47, + 0.734 + ], + "angle": 0, + "content": "Besides the pedestrian detection task, our adversarial infrared patch can also be applied to other tasks. In this section, we conduct the experiments of physical attacks against vehicle detection in the aerial images [13]. For that, a two-stage object detector: Rotated Cascade R-CNN [31] is chosen as the target detector. In this way, we can verify our adversarial infrared patch against not only the one-stageYOLO detector above but also the two-stage R-CNN detector. Meanwhile, the experiments can also verify the wide application in both the horizontal object detector and rotated object detector. Like the pedestrian detection task, we record the vehicle video captured in different angles and distances, and then compute the ratio of successfully attacked video frames out of all the frames as the ASR. Thus, we obtain a video with 750 frames and 696 frames are successfully attacked, leading to a \\(92.8\\%\\) ASR versus the vehicle detection." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.471, + 0.902 + ], + "angle": 0, + "content": "The results are given in Figure 12, where the left denotes the qualitative examples and the right denotes the quantitative ASR against different angles and distances. To give a clear comparison, we list two vehicles in an image, where the vehicle attached by the infrared patch cannot be detected but the clean vehicle is successfully detected. Additionally, we see the patch' size is small versus the vehicle, but it indeed performs the successful adversarial attack, which can show the vulnerability of vehicle detector against the infrared patch. The right quantitative results show the high attack performance versus different angles and distances. It" + }, + { + "type": "image", + "bbox": [ + 0.513, + 0.089, + 0.88, + 0.234 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.239, + 0.892, + 0.268 + ], + "angle": 0, + "content": "Figure 12. The qualitative and quantitative results of attacking the vehicle detector in the physical world." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.28, + 0.894, + 0.327 + ], + "angle": 0, + "content": "shows the similar trends with the pedestrian detection task. Because there are no published physical attacks against the vehicle detection task, we don't give the comparison here." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.336, + 0.892, + 0.352 + ], + "angle": 0, + "content": "4.3. Defenses against Adversarial Infrared Patches" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.36, + 0.893, + 0.542 + ], + "angle": 0, + "content": "We test three typical methods to defend our attack method in the digital world. One is pre-processing defense: spatial smoothing [27], the second one is adversarial training [5], the third one is to randomize gradients [12]. Results are given in Table 4, where we see that (1) after spatial smoothing, ASR only drops \\(8\\%\\). This is reasonable because the cover image in our method has the same value, the smooth operation cannot change the distribution. (2) After randomizing gradients by adding random noises on the image, ASR is \\(14.8\\%\\) lower than no defense. (3) After adversarial training, ASR drops \\(29\\%\\), which is still acceptable. It shows the robustness of our adversarial infrared patches to defense methods." + }, + { + "type": "table_caption", + "bbox": [ + 0.559, + 0.555, + 0.831, + 0.569 + ], + "angle": 0, + "content": "Table 4. Results against the defense methods." + }, + { + "type": "table", + "bbox": [ + 0.511, + 0.574, + 0.878, + 0.61 + ], + "angle": 0, + "content": "
DefensesNo Defense[27][12][5]
ASR93.6%85.6%78.8%64.6%
" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.624, + 0.619, + 0.639 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.649, + 0.895, + 0.816 + ], + "angle": 0, + "content": "In this paper, we proposed physically feasible adversarial infrared patches with learnable shapes and locations, which can be solved through a carefully designed gradient-based optimization method. We constructed the infrared patches with thermal insulation material. The production of infrared patches was simple and the physical attack can be easy to realize. It only needed 0.5 hours to construct the adversarial patch in the physical world, which significantly outperformed the SOTA infrared attack methods. Experiments on the pedestrian detection and vehicle detection verified the effectiveness of the proposed method." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.83, + 0.652, + 0.847 + ], + "angle": 0, + "content": "Acknowledgment" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.856, + 0.893, + 0.901 + ], + "angle": 0, + "content": "This work is supported by National Key R&D Program of China (No.2020AAA0104002), National Natural Science Foundation of China (No.62076018)." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "12341" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.156 + ], + "angle": 0, + "content": "[1] Tom B Brown, Dandelion Mane, Aurko Roy, Martin Abadi, and Justin Gilmer. 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Pattern recognition, 96:106964, 2019." + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.894, + 0.898 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "12342" + } + ] +] \ No newline at end of file diff --git a/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/6936181a-dfb3-4ba2-9b81-9db1892b7af4_origin.pdf b/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/6936181a-dfb3-4ba2-9b81-9db1892b7af4_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..c4fef0c67b76662b4be73e9fca0953fafb9a5848 --- /dev/null +++ b/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/6936181a-dfb3-4ba2-9b81-9db1892b7af4_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1f734613c0e2be86ba2495ae4235c10162bd0b199dcfa4abae4f35bec30b09d5 +size 5117449 diff --git a/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/full.md b/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/full.md new file mode 100644 index 0000000000000000000000000000000000000000..26a50ca1094cd4dd9b15d9794d9f54718c326b58 --- /dev/null +++ b/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/full.md @@ -0,0 +1,435 @@ +# Physically Adversarial Infrared Patches with Learnable Shapes and Locations + +Xingxing Wei,\* Jie Yu, Yao Huang Institute of Artificial Intelligence, Beihang University, Beijing, 100191, China + +xxwei@buaa.edu.cn, sy2106137@buaa.edu.cn, y_huang@buaa.edu.cn + +# Abstract + +Owing to the extensive application of infrared object detectors in the safety-critical tasks, it is necessary to evaluate their robustness against adversarial examples in the real world. However, current few physical infrared attacks are complicated to implement in practical application because of their complex transformation from digital world to physical world. To address this issue, in this paper, we propose a physically feasible infrared attack method called "adversarial infrared patches". Considering the imaging mechanism of infrared cameras by capturing objects' thermal radiation, adversarial infrared patches conduct attacks by attaching a patch of thermal insulation materials on the target object to manipulate its thermal distribution. To enhance adversarial attacks, we present a novel aggregation regularization to guide the simultaneous learning for the patch' shape and location on the target object. Thus, a simple gradient-based optimization can be adapted to solve for them. We verify adversarial infrared patches in different object detection tasks with various object detectors. Experimental results show that our method achieves more than $90\%$ Attack Success Rate (ASR) versus the pedestrian detector and vehicle detector in the physical environment, where the objects are captured in different angles, distances, postures, and scenes. More importantly, adversarial infrared patch is easy to implement, and it only needs 0.5 hours to be constructed in the physical world, which verifies its effectiveness and efficiency. + +# 1. Introduction + +Deep Neural Networks (DNNs) have shown promising performance in various vision tasks, including object detection [14], classification [8], face recognition [16], and autonomous driving [15]. However, it is typically known that DNNs are vulnerable to adversarial examples [2, 5, 26], i.e., the human-imperceptible perturbed inputs can fool the DNNs-based system to give wrong predictions. Moreover, + +![](images/6c7c1e97d5f72f7b3f84a4d3b0546bc206f657a04a05ceeb25e4c1bfaba29b9c.jpg) +Figure 1. The generation process of adversarial infrared patches. We see the pedestrian cannot be detected after the infrared patches are pasted on the pedestrian in the physical world. + +these adversarial examples can be exploited in the physical world. In such cases, a widely used technique is called adversarial patches [1, 4, 24, 28], which have been successfully applied to traffic sign detection by generating a carefully designed sticker [4, 23], or face recognition by adding specific textures on eyeglass frames [17, 22]. The success of adversarial patches raises the concerns because of their great threat to the deployed DNN-based systems in the real world. + +Nowadays, famous for its strong anti-interference ability in the severe environment, object detection in the thermal infrared images has been widely used in many safety-critical tasks such as security surveillance [19], remote sensing [25], etc. Consequently, it is necessary to evaluate the physical adversarial robustness of infrared object detectors. However, the aforementioned adversarial patches cannot work well in the infrared images because they depend on the adversarial perturbations generated from the view of RGB appearance. These perturbations cannot be captured by infrared cameras, which perform the imaging by encoding the objects' thermal radiation [20]. Although few recent works have been proposed to address this issue, they have their own limitations. For example, adversarial bulbs based on a cardboard of alight small bulbs [30] are complicated to implement in the real world, and are also not stealthy because they produce heat source. Adversarial clothing [29] based on a large-scale QR code improves the stealthiness by utilizing the thermal insulation material to cover the object's thermal radiation, but still has complex transformations from digital to physical world, making it not easy to implement in the real world. + +![](images/395e9cc1b504a3418607400d7616b1af6bb7b329ac30026595995e01ee42329a.jpg) +Digital World + +![](images/f0388f2d6f154243f1cdb9819eb5f4d8c9a8618928682f1400ae1e550933b1b6.jpg) + +![](images/155ef2ffb06d9f34980e7f52ff5c7f1606feb3884bb6e84a64d0dca77ea5a0af.jpg) + +![](images/d6b7c48d4007ac2fe43b1a30c24d95d26d37926c765ae8d25cb6e6b6efdad81e.jpg) +Physical World +Adversarial bulbs (a) + +![](images/b40a62f5eb7878a26fad2e0299f2fe4576eb6627df927c800904314e2935ea5f.jpg) +Adversarial clothing (b) +Figure 2. The comparison between different infrared attacks. + +![](images/d1b353f7683f6fe3133be7160a90dc97b8f3f7c9fb803d67b185d0d3317f1903.jpg) +Adversarial patches (c) + +In this paper, we propose a physically stealthy and easy-to-implement infrared attack method called "adversarial infrared patches". Considering the imaging mechanism of infrared cameras by capturing objects' thermal radiation, we also attach the thermal insulation materials on the target object to manipulate its thermal distribution to ensure the stealthiness. But different from adversarial clothing [29] via the complex QR code pattern, we utilize a simple patch to crop the thermal insulation material, and then adjust the patch's shape and location on the target object to conduct attacks. Compared with adversarial RGB perturbations, the changes of shapes and locations of the thermal patch can be accurately captured by infrared cameras, which helps perform an effective attack. + +However, the shape and location are two kinds of different variables, it is challenging to directly optimize them via unified gradients. For that, we present a novel aggregation regularization to guide the simultaneous learning for the patch' shape and location on the target object. Specifically, an aggregation degree is proposed to quantify how close one pixel's neighbours are to being a clique. By combining this metric with the attack goal, the object's pixels needing to be covered by the thermal insulation material will automatically be gathered to form a valid shape on the available location of the object. In this way, we can adapt a simple gradient-based optimization to solve for the optimal shape and location of the patch. An example of our adversarial infrared patch against the pedestrian detector is shown in Figure 1, and a comparison with the existing physical infrared attacks is given in Figure 2. We see that adversarial infrared patch is simpler than other methods in the digital world, and we just need to crop the thermal insulation materials according to the learned shape, and then paste the patch on the learned location of the pedestrian, which is more easy-to-implement than other methods in the real world. + +Our contributions can be summarized as follows: + +- We propose the novel "adversarial infrared patches", a physically stealthy and easy-to-implement attack method for infrared object detection. Instead of generating adversarial perturbations, we perform attacks by learning the available shape and location on the tar + +get object. Owing to this careful design, adversarial infrared patches are easier to implement in the physical world than the existing methods. + +- We design a novel aggregation regularization to guide the simultaneous learning for the patch' shape and location on the target object. Thus, a simple gradient-based optimization can be adapted to solve for the optimal shape and location of the patch. +- We verify the adversarial infrared patches in the pedestrian detection task from both the digital and physical world. Experiments show that adversarial infrared patches can work well in various angles, distances, postures, and scenes, and achieve competitive attacking performance with the SOTA infrared attack while only costing five percent of their time to construct physical adversarial examples. We also extend our method to the vehicle detection task to verify its generalization. + +# 2. Related Works + +Adversarial examples exist widely in various fields. Recently, adversarial examples in infrared images are explored. Edwards, et al. [3] investigate the performance of adversarial attack in ship detection under thermal infrared images. [9] explores how to generate visually imperceptible adversarial infrared examples where an object detector based on DNN cannot detect the targets in the image. These methods generate perturbation by changing pixel values within the infrared image, and thus are not applicable in the physical world. + +To address this issue. Zhu, et al. [30] make the first attempt to generate a physical adversarial example using a set of small bulbs. These small bulbs change the infrared radiation distribution of the object via simulating the extra heat sources. Although the decorated bulbs can fool infrared pedestrian detectors, they are not stealthy and easy-to-implement. The reason for poor stealthiness is that they produce heat source rather than cover them, which is not suitable for some scenes that need to hide heat sources from the thermal detector. The reason for poor implementation is that they need to carefully design a circuit board to light the small bulbs, which is complicated in real world. Afterwards, Zhu, et al. [29] propose adversarial clothing which wraps the whole body to fool the infrared detector at different angles. They aim to design the QR code pattern in the clothing and then transfer this 2D clothing to 3D clothing. The main issue is the complex operations from digital world to physical world. Specifically, they first print the QR code on a largescale cloth. Then, a tailor is hired to make the cloth into a piece of clothing. Finally, the infrared material is cropped into blocks and pasted on the black area of the clothes. + +Our method is different from the existing methods as follows: (1) Compared with [29], our adversarial infrared patches just need to design the shape and location of infrared + +patches rather than the complex patterns. Therefore, it is easy and efficient to implement in the physical world. (2) Because the thermal insulation materials can reduce the pedestrian's thermal radiation rather than enhance it like [30], our method is stealthy in the practical scene. (3) [29] and [30] only verify their methods in the pedestrian detection task, while we verify the proposed methods in both the pedestrian detection and vehicle detection, showing the good generalization. + +# 3. Methodology + +For simplicity, we introduce our method in the pedestrian detection task. The extension to other tasks is straightforward. + +# 3.1. Problem Formulation + +In the infrared pedestrian detection, suppose $f(\cdot)$ denotes the pedestrian detector with parameter $\theta$ , and $f(\pmb{x};\theta)$ denotes the output prediction when a clean thermal image $\pmb{x} \in \mathbb{R}^{h \times w}$ is given. For simplicity, we here assume there is only one pedestrian in $\pmb{x}$ . Thus $y = f(\pmb{x};\theta)$ , where $y$ is the predictions including the pedestrian's candidate bounding boxes $\{b_i | i = 1,\dots,n\}$ and confidence scores $\{s_i | i = 1,\dots,n\}$ . The bounding box with the highest score is regarded as the final detected pedestrian. + +The goal of adversarial examples $\pmb{x}_{adv}$ is to prevent the pedestrian detector from detecting the pedestrian. Inspired by [18], we minimize the maximum confidence score within all the bounding boxes until it falls below the detection threshold. Thus the pedestrian disappears in the thermal image. This disappear attack loss is defined as follows: + +$$ +\mathcal {L} _ {\text {a t t a c k}} \left(f \left(\boldsymbol {x} _ {\text {a d v}}\right)\right) = \max _ {i \in \{1, \dots , n \}} \left(s _ {i}\right). \tag {1} +$$ + +In this paper, we propose the adversarial infrared patch to construct the adversarial example. It can be defined as: + +$$ +\boldsymbol {x} _ {a d v} = \boldsymbol {x} \odot (\mathbf {1} - \boldsymbol {M}) + \hat {\boldsymbol {x}} \odot \boldsymbol {M}, \tag {2} +$$ + +where $\odot$ is Hadamard product, $M \in \{0,1\}^{h \times w}$ is a mask matrix used to constrain the shape and location of the infrared patches on the target object, $\hat{\pmb{x}} \in \mathbb{R}^{h \times w}$ denotes a cover image used to manipulate $\pmb{x} \in \mathbb{R}^{h \times w}$ . The infrared patches can be described as all the region where $M_{jk} = 1$ . It is clear that the location and shape of infrared patches depend on the mask $M$ , and the content of infrared patches depends on the cover image $\hat{\pmb{x}}$ . + +In the real world, $\hat{\pmb{x}}$ can not be designed freely just as the content of adversarial patches in light visible area [7, 10]. It depends on the thermal property of infrared patch material which mainly includes thermal reflectivity and thermal emissivity [20]. Since infrared patch is generally made of the same material, the values of $\hat{\pmb{x}}$ are usually the same. Therefore, once the material used to make infrared patches has been picked, the values of $\hat{\pmb{x}}$ can be determined. And then we just need to optimize the mask $M$ to generate the infrared patches to find the adversarial examples. + +# 3.2. Optimization for Mask + +We here utilize a gradient-based optimization to solve for the optimal $M$ . To determine the patch's shape and location, the solved $M$ should have the following properties: (1) The pixels with ones in $M$ should stick together, and thus they can form a valid shape on an available location. (2) The pixel values in mask $M$ should tend to one or zero as possible. However, directly solving Eq.(1) will lead to a continuous change ranging from 0 to 1 to the value in $M$ , and the pixels with high values will scatter in different location, which cannot meet the above goal. So we add the aggregation regularization and binary regularization to Eq.(1) to regularize the pixel values in the optimization, and achieve the above properties, respectively. + +# 3.2.1 Aggregation regularization + +As we known, the patch areas are well-shaped, i.e., the pixels with value ones in $M$ should be clustered. To measure this aggregation of pixels in mask $M$ , we introduce local clustering coefficient [6, 21], which quantifies how close one point's neighbours are to being a clique. For an undirected graph, the local clustering coefficient is defined as: + +$$ +C _ {i} = \frac {2 | \{e _ {j k} : v _ {j} , v _ {k} \in L _ {i} \} |}{k _ {i} (k _ {i} - 1)}, \tag {3} +$$ + +where $L_{i}$ represents the set of immediately connected vertices with vertex $v_{i}$ . $v_{j}$ and $v_{k}$ are two vertices that belong to $L_{i}$ . $e_{jk}$ denotes the edge connecting vertex $v_{j}$ with vertex $v_{k}$ , $k_{i}$ denotes the number of neighbours of vertex $v_{i}$ . $|\cdot|$ denotes the number of edges. Please refer to [6, 21] for details. + +Taking Figure 3 as an example, we aim to compute the aggregation degree for the center white point $v_{i}$ . Thus, there are 8 immediately connected vertices around it, which is illustrated by the blue points. According to the definition of $e_{jk}$ in Eq.(3), we plot all the edges with red lines in Figure 3. For simplicity, we compute the edge number according to each vertex. Thus, the edge number for each vertex is given in the red text. If we define a kernel $\mathcal{K}$ using the edge number for each vertex, i.e. the matrix in Figure 3 (b), then the edge number $|\{e_{jk}:v_j,v_k\in L_i\}|$ in Eq.(3) can be directly computed by $(\mathcal{K}*I_{3\times 3}) / 2$ , where $I_{3\times 3}$ denotes a matrix full of one and has the same size as $\mathcal{K}$ , and $*$ is the convolution operation. Thus, Eq.(3) is reformulated as: + +$$ +C _ {i} = \frac {\mathcal {K} * I _ {3 \times 3}}{k _ {i} \left(k _ {i} - 1\right)}. \tag {4} +$$ + +In the example of Figure 3 (a), there are 8 neighbour vertices around the center white vertex, therefore, $k_{i} = 8$ here. + +However, in some situations, the vertex may have a value ranging from 0 to 1, rather than 0 or 1. Therefore, we design a soft version for Eq.(4). In Figure 3, a decay factor is + +![](images/83a690b58a737ebdf984dc96190229d651429e1472b20a00d96cdfa23e5d7f43.jpg) +(a) + +![](images/af4c5c315ce823f74086f32eaf2f669934a279a677f4ca65f7cded661353c857.jpg) +(b) +Figure 3. The left picture shows the connection among all the 8 neighbors of the center vertex. The right picture represents the kernel $\mathcal{K}$ , where the value of the position represents the number of its immediately connected neighbours in the 8 vertices. + +assigned to each vertex according to its own value and the values of its neighbour vertex. The decay factor for the vertex $v_{j}$ is defined as follows: + +$$ +\alpha_ {j} = V _ {j} \times \frac {1}{| L _ {j} |} \sum_ {v _ {k} \in L _ {j}} V _ {k}, \tag {5} +$$ + +where $V_{j}$ is the vertex $v_{j}$ 's value, $L_{j}$ is the set of vertex connected with $v_{j}$ , and $V_{k}$ denotes the vertex's value located in $L_{j}$ . $|L_{j}|$ is the size of $L_{j}$ . For example, for the vertex $v_{2}$ in Figure.3, there are four neighbour vertices, thus $L_{2} = \{v_{1}, v_{3}, v_{4}, v_{5}\}$ , and $|L_{2}| = 4$ . For the vertex $v_{1}$ , there are two neighbour vertices, thus $L_{1} = \{v_{2}, v_{4}\}$ , and $|L_{1}| = 2$ . After computing $\alpha_{j}$ to obtain the decay factor matrix $A_{3 \times 3}$ , we replace $I_{3 \times 3}$ with $A_{3 \times 3}$ as follows: + +$$ +C _ {i} = \frac {\mathcal {K} * \boldsymbol {A} _ {3 \times 3}}{k _ {i} \left(k _ {i} - 1\right)} = \frac {\mathcal {K} * \boldsymbol {A} _ {3 \times 3}}{5 6}. \tag {6} +$$ + +In our task, we use Eq.(6) to compute the aggregation degree $C_{jk}$ for each element $M_{jk}$ in $M$ . We have so far defined the $C_{jk}$ of $M_{jk}$ , which has nothing to do with the $M_{jk}$ itself. To take the value of $M_{jk}$ into consideration, we multiply the $C_{jk}$ by $M_{jk}$ . Finally, we take the average of all the $C_{jk}$ into consideration, thus the aggregation regularization $\mathcal{L}_{agg}(M)$ and aggregation degree $C(M)$ is defined: + +$$ +\mathcal {L} _ {a g g} (\boldsymbol {M}) = - C (\boldsymbol {M}) = - \frac {1}{h w} \sum_ {j = 1} ^ {h} \sum_ {k = 1} ^ {w} C _ {j k} \cdot M _ {j k}, \tag {7} +$$ + +where a larger $C(M)$ means a better aggregation degree. + +Obviously, all the operations of the calculation of $\mathcal{L}_{agg}$ are differentiable which can be applied in the gradient-based optimization method. Our goal is to decrease $\mathcal{L}_{agg}$ to make the cluster of infrared patches large enough so that the points in mask $M$ gather stick on an available location. + +# 3.2.2 Binary regularization + +As mentioned before, $M$ is a binary matrix. To meet this goal, we use MSE (Mean Square Error) to construct the + +regularization as follows: + +$$ +\mathcal {L} _ {M S E} (\mathcal {H} (M), I) = \frac {1}{h w} \sum_ {j = 1} ^ {h} \sum_ {k = 1} ^ {w} \left(\mathcal {H} \left(M _ {j k}\right) - 1\right) ^ {2}, \tag {8} +$$ + +where $\pmb{I}$ is a matrix whose each element is 1. The function $\mathcal{H}$ here is akin to ReLU function. $\mathcal{H}(M_{jk}) = 1$ if $M_{jk} \leq V_{thre}$ and $\mathcal{H}(M_{jk}) = M_{jk}$ if $M_{jk} \geq V_{thre}$ . In the ReLU function, the derivative of point whose value is equal to zero is set as zero, while in the function $\mathcal{H}$ , the derivative of point whose value equals to $V_{thre}$ is also set as zero, and thus we can make $\mathcal{H}$ differentiable like ReLU function. By minimizing Eq.(8), we only measure the distance between one and the pixels' values in $M$ which are greater than threshold $V_{thre}$ . + +In addition, because the patch should be a localized region on the target object, we add the sparse restriction on $M$ . Since $L_{0}$ -norm is non-differentiable, we replace it with $L_{1}$ -norm. By minimizing $\| M\| _1$ , we can select as sparse pixels as possible to make the pedestrian disappear in the image. The final regularization is defined as follows: + +$$ +\mathcal {L} _ {\text {b i n a r y}} (\boldsymbol {M}) = \left\| \boldsymbol {M} \right\| _ {1} + \alpha \cdot \mathcal {L} _ {M S E} (\mathcal {H} (\boldsymbol {M}), \boldsymbol {I}), \tag {9} +$$ + +where $\alpha$ is a weighted factor. Our goal is to minimize $\mathcal{L}_{binary}$ so that we optimize the sparse and binary $M$ . + +# 3.2.3 Total loss function + +Now, we combine three losses mentioned above as our total loss, and keep balance among the losses with weighted factors $\lambda_{1}$ and $\lambda_{2}$ . The final objective function is given by: + +$$ +\mathcal {L} _ {o b j} = \mathcal {L} _ {\text {a t t a c k}} (f (\boldsymbol {x} _ {\text {a d v}})) + \lambda_ {1} \mathcal {L} _ {\text {b i n a r y}} (\boldsymbol {M}) + \lambda_ {2} \mathcal {L} _ {\text {a g g}} (\boldsymbol {M}) \tag {10} +$$ + +$$ +M ^ {*} = \arg \min _ {\boldsymbol {M}} \mathcal {L} _ {o b j} (f (\boldsymbol {x} _ {a d v})), \tag {11} +$$ + +where the weighted factors can be obtained by experience to meet our requirements. In the implementation, to ensure the infrared patches to attach on the target object, they should be restricted to the region of the target object in the infrared image. In detail, given an available binary $M_{obj}$ as the object mask to locate the target object, we can process $M = M \cdot M_{obj}$ in Eq.(2) to perform the following optimization. $M_{obj}$ can be obtained via object detection or segmentation. + +# 3.2.4 Optimization + +To solve Eq.(10), we use the gradient descent algorithm with momentum [11]. Let $t$ denote the $t$ -th iteration, $x_{t}^{adv}$ , $M_{t}$ denote the adversarial image and infrared mask respectively in the $t$ -th iteration, then: + +$$ +\boldsymbol {x} _ {t + 1} ^ {a d v} = \boldsymbol {x} \odot (1 - M _ {t + 1}) + \hat {\boldsymbol {x}} \odot M _ {t + 1}, \tag {12} +$$ + +$$ +\boldsymbol {M} _ {t + 1} = \left(\boldsymbol {M} _ {t} - \epsilon \cdot g _ {t + 1}\right) \odot \boldsymbol {M} _ {\text {o b j}}, \tag {13} +$$ + +$$ +g _ {t + 1} = \mu \cdot g _ {t} + \frac {\nabla_ {M} \mathcal {L} _ {o b j} (f (\boldsymbol {x} _ {a d v}) , y ; M _ {t})}{\| \nabla_ {M} \mathcal {L} _ {o b j} (f (\boldsymbol {x} _ {a d v}) , y ; M _ {t}) \| _ {1}}. \tag {14} +$$ + +In practice, however, we find some elements in $M_{t+1}$ output by Eq.(14) are still scattered. To smooth these elements, we fine-tune the gradient in the optimization process as follows: + +$$ +g _ {t + 1} = g _ {t + 1} \odot \operatorname {N o r m} \left(\boldsymbol {M} _ {t} * \mathcal {K} _ {\text {g a u}}\right), \tag {15} +$$ + +where $\text{Norm}(\cdot)$ is normalization, $\mathcal{K}_{\text{gau}}$ is Gaussian kernel, $*$ is convolution. Eq.(15) considers the elements' context information to remove outlier points, making the shape smooth. + +# 3.3. Analysis for Cover Image + +The infrared thermal imagery of an object is determined by the thermal radiation emitted by the object. Based on this feature, we put a patch of thermal insulation material at a specific location of the target to reduce the thermal radiation, thus changing the distribution of the infrared radiation of the object to fool the detector. + +![](images/55d262c803f2bbbdefb1fe87f5c84e58bca61fa036c9cab14f3d54d4178e0efd.jpg) +Figure 4. The comparison of infrared images taken by the infrared camera between (b) normal object and (c) object with patches made by the (a) aerogel material. + +![](images/1b9afd016342e9d9233115d319c8c1d22cbfdcda24194042c59c235e2cb376f6.jpg) + +![](images/376a8d1cb2ff4579035eddef2c84508ad80f99c1353dccdafc2bd81f76246d5e.jpg) + +In practice, we choose the aerogel material as the thermal insulation material for its low thermal radiation and low thermal emissivity. The material and its heat-insulating effect can be seen in Figure 4. We can see the material on the object can shield most of the thermal radiation of the target object and reduce the thermal radiation of the corresponding area to a certain extent. We find that the gray values corresponding to the region with material in the infrared image are almost the same, so these gray values are set to $\hat{x}$ . + +# 3.4. The Overall Algorithm + +The overall algorithm for generating adversarial infrared patches is summarized in Algorithm 1. Given the pedestrian detector and infrared image, Algorithm 1 will output the adversarial infrared patch and adversarial image. The process of optimized mask $M$ is given in Figure 5. We see that the mask gradually converges to a stable shape and location. + +# 4. Experiments + +In this section, we first perform the ablation study for our method in the digital world against pedestrian detector, and then give the attack performance in the physical world + +# Algorithm 1 Optimization for Adversarial Infrared Patches + +Input: Pedestrian detector $f(\cdot)$ , clean infrared image $x$ , cover image $\hat{x}$ , restriction region $M_{obj}$ , max iteration $T$ , max size $\varepsilon_{max}$ , threshold $s_{thr}$ . + +Output: Infrared patch $M^{*}$ , and adversarial example $\pmb{x}_{adv}^{*}$ 1: Initialize $M_0$ randomly in $[0,1]$ , $g_{0} = 0$ . +2: Restrict $M_0$ in the object region: $M_0 = M_0 \odot M_{obj}$ +3: for $t = 0$ to $T$ do +4: Compute the gradient $g_{t + 1}$ according to Eq.(14) +5: Finetune the gradient $g_{t + 1}$ according to Eq.(15) +6: Update the mask $M_{t + 1}$ according to Eq.(13) +7: Compute $\pmb{x}_{t + 1}^{adv}$ according to Eq.(12) +8: Perform the prediction $y = f(\pmb{x}_{t + 1}^{adv};\theta)$ , and select the top-1 bounding box $(b_{1},s_{1})$ +9: if $s_1 \leq s_{thr}$ and $||M_{t+1}||_1 \leq \varepsilon_{max}$ then +10: $M^{*} = M_{t + 1};x_{adv}^{*} = x_{t + 1}^{adv}$ ; break; +11: end if +12: end for +13: return $M^{*}$ , $\pmb{x}_{adv}^{*}$ + +against pedestrian detector and vehicle detector, respectively. Finally, the result against defense is given. More experiments can be found in the Supplemental Material. + +# 4.1. Simulation of Physical Attacks + +Dataset: We use the FLIR ADAS dataset1 to simulate the physical attacks. Similar to [29] and [30], we select the images containing pedestrian as our dataset. The training set includes 7873 images, and the test set includes 2027 images. We then choose the test images that can be successfully detected by the target model with a high probability as the final images to perform attacks. Thus, the clean AP is $100\%$ . Target detector: For pedestrian detection task, we also choose YOLOv3 [14] based detector for its high speed, which is the same to [29] and [30]. We choose the officially pretrained weights as the initialized weights and then re-train the model on the FLIR ADAS training dataset. + +Metrics: Attack Success Rate (ASR) and Average Precision (AP) are used to evaluate the attack performance. ASR denotes the ratio of successfully attacked images out of all the test images. AP is computed by measuring the region under the Precision-Recall (PR) curve. + +# 4.1.1 Comparisons with SOTA methods + +We first test the attack performance of our method in the digital world, and compare with adversarial clothing [29] and adversarial bulbs [30] in the same dataset. The Precision-Recall curves are plot in Figure 6 (a) and the corresponding AP values are also listed, where we see that the AP of pedestrian detector drops to $12.05\%$ from $100\%$ after the attack + +![](images/2b4bfdc3c22ee4a84715fc39513f3670a68fe7738d2cff749e5e731e96086c1b.jpg) +Figure 5. The optimization process of mask $M$ for every 5 iterations, where we can see the mask gradually becomes aggregated and stable. + +![](images/cdae98db7c5561afd728a440ce7e3a00d25bc75d65aeb5e7101bfb511beb34bd.jpg) + +![](images/a4392e20696e7250154b4b35fa4e002f8a2119a31a6cdd487de15cb2f195064e.jpg) + +![](images/b0b1b960564902c233f47981c199d6755c4d25cbc8f72be9aab2453f0666a2a3.jpg) + +![](images/e617a084a01b605eef27e117aa8e30745412f38eb7ba17876d8dfb8ecf545f98.jpg) + +![](images/018b3fcce143fc2129947b6eb2b62e7396d960c77d2d0c721bcd5902cfb34fdb.jpg) + +![](images/fe6f0147831e8c057632f6b07f0c60d8283da07baf02f480632c27a5be60ec35.jpg) + +![](images/8947dfbb951baf4d65bbdda0b272391951873505c0835b97f2c2a3fff112b790.jpg) + +![](images/0e3b8ec6c6735a58ff26dc22456060f98b552aee9deceec5c00421ecfcfec0b4.jpg) + +![](images/56d95a1fa81f290bd8a29a4f09dc5b925b5a05bb6d925ba156629210c4dd4436.jpg) +(a) + +![](images/ebec2977b8cb1c49702349af171a2320c10512ead6d1dedf256a03e783b21b94.jpg) +(b) + +![](images/f63451fc15759a2a74df8653e560a47f4f16fa85dfc3ffe68c43a7b41b993d1d.jpg) +Figure 6. Comparisons with SOTA infrared attacks in digital world. + +![](images/f0be1c3bf44f9d3baa2fc5fb9131433ce002edef2d6294e8df2747bb8848d0e5.jpg) + +![](images/b103dbd31752b0a55d90ec22696e9ee81c176a582b89fc85e441ab67e5adb9f4.jpg) + +![](images/9779d7aefbc55e08b7149ba9de9dd8ae8788d4ce7a50d2d61f275743dc998e54.jpg) + +![](images/fa6639230d9d1d510998d4018109fcb80b8d189ed6e7d6dad73bbb45856d8f19.jpg) + +![](images/a05c71dcac520ba80b7465eae25f2abf5d53b62003d75799ee81af9d2da82cf4.jpg) +Figure 7. The experimental setting of ablation study for the infrared patches' shapes and locations. + +![](images/6a197ed3b0bdea70dab7985c1c1292757f132712d5c5d6bde8110169912fc781.jpg) + +![](images/a66e7bf588b9f5c3f9f32b796c50dc7bab08bcd9ff512bb77a3106bef7208780.jpg) + +![](images/49adfc92285ecb4ac5a1ea2287e5d2ba02c0218a4220a8df0331039fff793e0a.jpg) + +![](images/5ebeaefa820b29ba12fed031cf25da2515f50084f9e86a16c0d70e89b63fecfa.jpg) + +by our method, which is obviously lower than adversarial bulbs' $35.88\%$ , and slightly lower than adversarial clothing's $12.30\%$ . These results verify the advantage of our method. A qualitative example is given in Figure 6 (b). + +Table 1. Ablation study for infrared patches' shapes and locations. + +
Our locationOur shapeASR
--0%
✓54.16%
✓59.68%
✓✓93.60%
+ +# 4.1.2 Effects of shapes and locations + +To investigate the effects of different shapes and locations, we here give the ablation study. Specifically, we first generate adversarial infrared patches by solving Eq.(10) to achieve the optimal shapes and locations (the left sub-figure in Figure 7) for a given pedestrian. Then, we conduct two additional experiments. One is fixing the optimal shapes while using random locations (the top row in the right sub-figure in Figure 7), then computing the average ASR under these five random locations. This setting tests the effects of optimal locations to the attacks. The other is fixing the optimal locations while changing different patches' shapes (the bottom + +![](images/239c2d9ee359a63c58897d38f88f16fe36ebba3de31e325e4ae211b2f56fe11f.jpg) +(a) + +![](images/4f3e0602183cb70df810fbbfe9a907ce44ee78e2159f782470720a3e33ca39fc.jpg) +(b) +Figure 8. Example for infrared mask $M$ . (a) With only $\mathcal{L}_{attack}$ . (b) With $\mathcal{L}_{attack}$ and $\mathcal{L}_{binary}$ . (c) With $\mathcal{L}_{attack}$ , $\mathcal{L}_{binary}$ and $\mathcal{L}_{agg}$ . + +![](images/deaa59d37815b76dc1b0211fc6cee663e2329318328412aa12728f3dc532b484.jpg) +(c) + +row in the right sub-figure in Figure 7). These shapes can be square, horizontal rectangle, vertical rectangle, triangle, rhombus, etc. Then we compute the average ASR under these five shapes. This setting tests the effects of optimal shapes to the attacks. The results are listed in Table 1, where we can see (1) With the optimal shapes and locations, adversarial infrared patches achieve the best ASR $(93.60\%)$ . (2) When only using the optimal shapes or locations, there still exists the attacking ability for adversarial infrared patches, but the performance is weaker. And the locations and shapes have a similar attacking ability $(54.16\%$ vs $59.68\%$ ). (3) When neither our location nor our shape is used, the ASR decreases to $0\%$ . The contrast in Table 1 demonstrates the importance of patches' shapes and locations to the attack. + +Table 2. Ablation study for different loss functions. + +
Loss functionsASRAggregation
Lattack100%0.0057
Lattack + Lbinary99.60%0.0427
Lattack + Lbinary + Lagg93.60%0.4651
+ +# 4.1.3 Effects of loss functions + +To visualize the impact of different loss functions, we stepwise add $\mathcal{L}_{attack}$ , $\mathcal{L}_{binary}$ , and $\mathcal{L}_{agg}$ to total loss as Eq.(10) to optimize the infrared mask $M$ and record the mask $M$ after the optimization. An example of generated mask $M$ on a pedestrian is given in Figure 8. We can see that optimized with only $\mathcal{L}_{attack}$ , the infrared mask $M$ presents "QR code" texture. When binary regularization $\mathcal{L}_{binary}$ is added, the elements in infrared mask $M$ look like grainy dots, and more regions turn to black areas. It proves that the $\mathcal{L}_{binary}$ can effectively make the values of mask $M$ get close to zero or one. Finally, when aggregation regularization $\mathcal{L}_{agg}$ is added, the grainy elements immediately gather together, and the infrared patch becomes well-shaped on a specific location, which can be found that it is easy to be implemented in the real world. Besides, we also give the quantitative results + +![](images/bdc55136588d0460380d2381e305505297488c9fc7e3bdfd0393b992eff8159c.jpg) +Figure 9. Visual examples of physical attacks with infrared patches under various angles, distances, postures, and scenes. + +![](images/505aa993c01f80cfedc9caa8b4d7760013812f0d22130f5af2bd2b0e979e88d2.jpg) + +![](images/71d4f8145db4a5d8a47b6262c7dde985c4096a2f5f42e12c0316dadd682a0db4.jpg) + +![](images/072af970e2f55a6b3bfc483e184bc7b5e3b285b9547e67fdf983be8fb177238b.jpg) + +![](images/57663d27806a68a273d524761fb73753f1a47990e479ea26589f352ec82413ad.jpg) + +![](images/d8819449d2af806ca7a5e7ba8c65a5f3704ca5a93c6a05e6f27de9befb0c896e.jpg) + +![](images/56ac4b4c9c0692f6843b07ebdd23db4f76691726130df95f6c81d7c3bd95a28d.jpg) + +![](images/bca713a1ad68163eb90eb798b2c711b41434a206ef9c58462f29601189eb9575.jpg) + +![](images/cae1535c2dbc768fd84f799484f84382d8d68e60fd18c85790ceb67a8c4fcebe.jpg) + +![](images/0f3e66db5f9b8402627bec51acb84aa78fed6b78497691cdaf24888f32226fdd.jpg) + +![](images/99edde87f4eadeda4a03ee1a0f39477a57d2fc178b9d3a56004e3129a653138b.jpg) + +Table 3. ASR in the physical world when changing distances, postures, angles, and scenes of pedestrian captured by infrared cameras. + +
0°±10°±20°±30°dist.pos.outdoor
ASR94.67%92.04%89.05%83.38%77.25%76.70%87.70%
+ +![](images/1f8ab1e5d106f6c9de57bc3d59e2006070e9ff5392fcea3da7881ec122bd60c8.jpg) +Figure 10. Visualization results of physical attacks with adversarial infrared patches. The top row lists the detection results on clean infrared images. And the bottom row lists the detection results on adversarial infrared images. We consider the front view in (a), different shooting angles in (b), sitting posture in (c), different shooting distances in (d), and outdoor scene in (e). + +of different loss functions in Table 2, where we see with the integration of $\mathcal{L}_{binary}$ and $\mathcal{L}_{agg}$ , the ASR has a slight reduction from $100\%$ to $93.60\%$ , but the aggregation degree shows a remarkable increase. A larger aggregation degree means a good physical implementation. + +# 4.2. Attacks in the Physical World + +# 4.2.1 Physical attacks against pedestrian detector + +To test the performance of infrared patches under different physical conditions, we design various situations to conduct physical attacks and record the video to calculate the ASR. In default, we take videos at the 4 meters away from the standing pedestrian in the frontal view $(0^{\circ})$ within the indoor scene. For the angle problem, we change the angles with $\pm 10^{\circ}$ , $\pm 20^{\circ}$ , $\pm 30^{\circ}$ . For distance problem, we move the camera to 6 meters from the default 4 meters. For posture problem, we change the pedestrian's posture from the default standing to sitting pose. For the scene problem, we change to outdoor from the default indoor. The visual examples of these situations are listed in Figure 9. During the shooting process, the pedestrian is asked to move their bodies within the range of $5^{\circ}$ of the current posture to take videos. For each situation, we shoot for 20 seconds at ten frames a second (about 200 frames in total) and compute the ASR versus the captured video. The pedestrian detection threshold is set as + +0.5. Table 3 lists the quantitative results. It can be seen that our infrared patches achieve a high ASR (94.67%) in the frontal view. When the shooting angle changes, the ASR still maintains a high value (92.04%, 89.05%, and 83.38%). When changing the distance from 4 meters to 6 meters, the ASR decreases to 77.25%. When changing the posture from standing to sitting, the ASR decreases to 76.70%, and ASR decreases to 87.70% when the scene is changed to outdoor. These results show that the impact of different shooting situations is relatively small to the infrared patches. In other words, as long as the shape of our infrared patch on the object can be completely captured by the camera, the effects of adversarial attacks can be maintained. Some qualitative results before and after attaching the infrared patch on the pedestrian in different settings are given in Figure 10. + +We compare our infrared patches with the SOTA physical infrared attack: adversarial clothing $[29]^2$ . We use the data provided in [29] and conduct our physical attack. For shooting angles, we select $0^\circ$ , $\pm 10^\circ$ , $\pm 20^\circ$ , and $\pm 30^\circ$ and fix the distance of 5 meters. For shooting distance, we select 3 meters, 4 meters, 5 meters, and 6 meters. We set the detection threshold as 0.7 like [29]. Finally, we compare the time cost for infrared clothing and infrared patches in real world to evaluate their implementation difficulty of physical attacks. The above results are in Figure 11. From the results, we can see that: (1) Our adversarial infrared patches have better performance than adversarial clothing when the pedestrian is captured in the frontal view, and show the competitive performance when the angle changes far away from the frontal view. Because our method can maintain the good attacks within $60^\circ$ , it is potential to extend it to achieve $360^\circ$ attack by attaching at least six infrared patches around the pedestrian. (2) Our infrared patches have a similar performance with infrared clothing when the distance is located between the 3-th meter and 6-th meter, which shows the robustness against different distances. (3) The production time cost for infrared patches in real world (only about 0.5 hours) is far + +![](images/f2e5e35835a0724e549696639f744294554113eaf70214da6815e516edbb6f02.jpg) +Figure 11. The comparisons of ASRs in real world at different angles (b), different distances (d). We also report the production time cost (c) of generating a physical adversarial example in real world between infrared clothing and infrared patches (a). + +![](images/dca5e07c1d84db8f62d774bcf82c06629b0149f7a2bc026806f84592492c2c36.jpg) + +less than the infrared clothing (about 10 hours), which shows the production process of our infrared patches is much more convenient than infrared clothing. All in all, our adversarial infrared patches achieve the competitive attack performance in various situations but only cost five percent of their time to construct the physical attack compared with adversarial clothing attack, which demonstrates our advantage. + +# 4.2.2 Physical attacks against vehicle detector + +Besides the pedestrian detection task, our adversarial infrared patch can also be applied to other tasks. In this section, we conduct the experiments of physical attacks against vehicle detection in the aerial images [13]. For that, a two-stage object detector: Rotated Cascade R-CNN [31] is chosen as the target detector. In this way, we can verify our adversarial infrared patch against not only the one-stageYOLO detector above but also the two-stage R-CNN detector. Meanwhile, the experiments can also verify the wide application in both the horizontal object detector and rotated object detector. Like the pedestrian detection task, we record the vehicle video captured in different angles and distances, and then compute the ratio of successfully attacked video frames out of all the frames as the ASR. Thus, we obtain a video with 750 frames and 696 frames are successfully attacked, leading to a $92.8\%$ ASR versus the vehicle detection. + +The results are given in Figure 12, where the left denotes the qualitative examples and the right denotes the quantitative ASR against different angles and distances. To give a clear comparison, we list two vehicles in an image, where the vehicle attached by the infrared patch cannot be detected but the clean vehicle is successfully detected. Additionally, we see the patch' size is small versus the vehicle, but it indeed performs the successful adversarial attack, which can show the vulnerability of vehicle detector against the infrared patch. The right quantitative results show the high attack performance versus different angles and distances. It + +![](images/17057ab26f8c933375107fd19991d4489e2f472b4e27224f43d95ff97625957d.jpg) +Figure 12. The qualitative and quantitative results of attacking the vehicle detector in the physical world. + +shows the similar trends with the pedestrian detection task. Because there are no published physical attacks against the vehicle detection task, we don't give the comparison here. + +# 4.3. Defenses against Adversarial Infrared Patches + +We test three typical methods to defend our attack method in the digital world. One is pre-processing defense: spatial smoothing [27], the second one is adversarial training [5], the third one is to randomize gradients [12]. Results are given in Table 4, where we see that (1) after spatial smoothing, ASR only drops $8\%$ . This is reasonable because the cover image in our method has the same value, the smooth operation cannot change the distribution. (2) After randomizing gradients by adding random noises on the image, ASR is $14.8\%$ lower than no defense. (3) After adversarial training, ASR drops $29\%$ , which is still acceptable. It shows the robustness of our adversarial infrared patches to defense methods. + +Table 4. Results against the defense methods. + +
DefensesNo Defense[27][12][5]
ASR93.6%85.6%78.8%64.6%
+ +# 5. Conclusion + +In this paper, we proposed physically feasible adversarial infrared patches with learnable shapes and locations, which can be solved through a carefully designed gradient-based optimization method. We constructed the infrared patches with thermal insulation material. The production of infrared patches was simple and the physical attack can be easy to realize. It only needed 0.5 hours to construct the adversarial patch in the physical world, which significantly outperformed the SOTA infrared attack methods. Experiments on the pedestrian detection and vehicle detection verified the effectiveness of the proposed method. + +# Acknowledgment + +This work is supported by National Key R&D Program of China (No.2020AAA0104002), National Natural Science Foundation of China (No.62076018). + +# References + +[1] Tom B Brown, Dandelion Mane, Aurko Roy, Martin Abadi, and Justin Gilmer. 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Infrared invisible clothing: Hiding from infrared detectors at multiple angles in real world. arXiv preprint arXiv:2205.05909, 2022. +[30] Xiaopei Zhu, Xiao Li, Jianmin Li, Zheyao Wang, and Xiaolin Hu. Fooling thermal infrared pedestrian detectors in real world using small bulbs. In Proceedings of the AAAI Conference on Artificial Intelligence, volume 35, pages 3616-3624, 2021. +[31] Yixing Zhu, Chixiang Ma, and Jun Du. Rotated cascade r-cnn: A shape robust detector with coordinate regression. Pattern recognition, 96:106964, 2019. \ No newline at end of file diff --git a/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/images.zip b/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..8964108ccf3ae98afa5e0f3ebc6e4bc1ac37b0b2 --- /dev/null +++ b/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:86859e3eebb10d5acd60d6589ad9c65a0f1b94ccc2e343d100c3acf82eca7e49 +size 407598 diff --git a/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/layout.json b/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..ec3084856c1716de4e5de95780c234d4b6ac27e1 --- /dev/null +++ b/2023/Physically Adversarial Infrared Patches With Learnable Shapes and Locations/layout.json @@ -0,0 +1,13000 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 56, + 103, + 538, + 121 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 56, + 103, + 538, + 121 + ], + "spans": [ + { + "bbox": [ + 56, + 103, + 538, + 121 + ], + "type": "text", + "content": "Physically Adversarial Infrared Patches with Learnable Shapes and Locations" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 108, + 144, + 485, + 171 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 108, + 144, + 485, + 171 + ], + "spans": [ + { + "bbox": [ + 108, + 144, + 485, + 171 + ], + "type": "text", + "content": "Xingxing Wei,\\* Jie Yu, Yao Huang Institute of Artificial Intelligence, Beihang University, Beijing, 100191, China" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 129, + 174, + 459, + 185 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 129, + 174, + 459, + 185 + ], + "spans": [ + { + "bbox": [ + 129, + 174, + 459, + 185 + ], + "type": "text", + "content": "xxwei@buaa.edu.cn, sy2106137@buaa.edu.cn, y_huang@buaa.edu.cn" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 143, + 213, + 192, + 225 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 213, + 192, + 225 + ], + "spans": [ + { + "bbox": [ + 143, + 213, + 192, + 225 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 239, + 290, + 550 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 239, + 290, + 550 + ], + "spans": [ + { + "bbox": [ + 47, + 239, + 290, + 550 + ], + "type": "text", + "content": "Owing to the extensive application of infrared object detectors in the safety-critical tasks, it is necessary to evaluate their robustness against adversarial examples in the real world. However, current few physical infrared attacks are complicated to implement in practical application because of their complex transformation from digital world to physical world. To address this issue, in this paper, we propose a physically feasible infrared attack method called \"adversarial infrared patches\". Considering the imaging mechanism of infrared cameras by capturing objects' thermal radiation, adversarial infrared patches conduct attacks by attaching a patch of thermal insulation materials on the target object to manipulate its thermal distribution. To enhance adversarial attacks, we present a novel aggregation regularization to guide the simultaneous learning for the patch' shape and location on the target object. Thus, a simple gradient-based optimization can be adapted to solve for them. We verify adversarial infrared patches in different object detection tasks with various object detectors. Experimental results show that our method achieves more than " + }, + { + "bbox": [ + 47, + 239, + 290, + 550 + ], + "type": "inline_equation", + "content": "90\\%" + }, + { + "bbox": [ + 47, + 239, + 290, + 550 + ], + "type": "text", + "content": " Attack Success Rate (ASR) versus the pedestrian detector and vehicle detector in the physical environment, where the objects are captured in different angles, distances, postures, and scenes. More importantly, adversarial infrared patch is easy to implement, and it only needs 0.5 hours to be constructed in the physical world, which verifies its effectiveness and efficiency." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 587, + 128, + 599 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 587, + 128, + 599 + ], + "spans": [ + { + "bbox": [ + 47, + 587, + 128, + 599 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 608, + 288, + 693 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 608, + 288, + 693 + ], + "spans": [ + { + "bbox": [ + 47, + 608, + 288, + 693 + ], + "type": "text", + "content": "Deep Neural Networks (DNNs) have shown promising performance in various vision tasks, including object detection [14], classification [8], face recognition [16], and autonomous driving [15]. However, it is typically known that DNNs are vulnerable to adversarial examples [2, 5, 26], i.e., the human-imperceptible perturbed inputs can fool the DNNs-based system to give wrong predictions. Moreover," + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 328, + 213, + 525, + 320 + ], + "blocks": [ + { + "bbox": [ + 328, + 213, + 525, + 320 + ], + "lines": [ + { + "bbox": [ + 328, + 213, + 525, + 320 + ], + "spans": [ + { + "bbox": [ + 328, + 213, + 525, + 320 + ], + "type": "image", + "image_path": "6c7c1e97d5f72f7b3f84a4d3b0546bc206f657a04a05ceeb25e4c1bfaba29b9c.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 324, + 548, + 359 + ], + "lines": [ + { + "bbox": [ + 305, + 324, + 548, + 359 + ], + "spans": [ + { + "bbox": [ + 305, + 324, + 548, + 359 + ], + "type": "text", + "content": "Figure 1. The generation process of adversarial infrared patches. We see the pedestrian cannot be detected after the infrared patches are pasted on the pedestrian in the physical world." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 365, + 547, + 461 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 365, + 547, + 461 + ], + "spans": [ + { + "bbox": [ + 304, + 365, + 547, + 461 + ], + "type": "text", + "content": "these adversarial examples can be exploited in the physical world. In such cases, a widely used technique is called adversarial patches [1, 4, 24, 28], which have been successfully applied to traffic sign detection by generating a carefully designed sticker [4, 23], or face recognition by adding specific textures on eyeglass frames [17, 22]. The success of adversarial patches raises the concerns because of their great threat to the deployed DNN-based systems in the real world." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 462, + 548, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 462, + 548, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 462, + 548, + 713 + ], + "type": "text", + "content": "Nowadays, famous for its strong anti-interference ability in the severe environment, object detection in the thermal infrared images has been widely used in many safety-critical tasks such as security surveillance [19], remote sensing [25], etc. Consequently, it is necessary to evaluate the physical adversarial robustness of infrared object detectors. However, the aforementioned adversarial patches cannot work well in the infrared images because they depend on the adversarial perturbations generated from the view of RGB appearance. These perturbations cannot be captured by infrared cameras, which perform the imaging by encoding the objects' thermal radiation [20]. Although few recent works have been proposed to address this issue, they have their own limitations. For example, adversarial bulbs based on a cardboard of alight small bulbs [30] are complicated to implement in the real world, and are also not stealthy because they produce heat source. Adversarial clothing [29] based on a large-scale QR code improves the stealthiness by utilizing the thermal insulation material to cover the object's thermal radiation, but still has complex transformations from digital to physical world, making it not easy to implement in the real world." + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 703, + 135, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 703, + 135, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 703, + 135, + 712 + ], + "type": "text", + "content": "*Corresponding author" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "12334" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 99, + 74, + 145, + 120 + ], + "blocks": [ + { + "bbox": [ + 71, + 89, + 91, + 105 + ], + "lines": [ + { + "bbox": [ + 71, + 89, + 91, + 105 + ], + "spans": [ + { + "bbox": [ + 71, + 89, + 91, + 105 + ], + "type": "text", + "content": "Digital World" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 99, + 74, + 145, + 120 + ], + "lines": [ + { + "bbox": [ + 99, + 74, + 145, + 120 + ], + "spans": [ + { + "bbox": [ + 99, + 74, + 145, + 120 + ], + "type": "image", + "image_path": "395e9cc1b504a3418607400d7616b1af6bb7b329ac30026595995e01ee42329a.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 153, + 74, + 199, + 121 + ], + "blocks": [ + { + "bbox": [ + 153, + 74, + 199, + 121 + ], + "lines": [ + { + "bbox": [ + 153, + 74, + 199, + 121 + ], + "spans": [ + { + "bbox": [ + 153, + 74, + 199, + 121 + ], + "type": "image", + "image_path": "f0388f2d6f154243f1cdb9819eb5f4d8c9a8618928682f1400ae1e550933b1b6.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 205, + 74, + 263, + 121 + ], + "blocks": [ + { + "bbox": [ + 205, + 74, + 263, + 121 + ], + "lines": [ + { + "bbox": [ + 205, + 74, + 263, + 121 + ], + "spans": [ + { + "bbox": [ + 205, + 74, + 263, + 121 + ], + "type": "image", + "image_path": "155ef2ffb06d9f34980e7f52ff5c7f1606feb3884bb6e84a64d0dca77ea5a0af.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 100, + 132, + 146, + 179 + ], + "blocks": [ + { + "bbox": [ + 70, + 145, + 93, + 160 + ], + "lines": [ + { + "bbox": [ + 70, + 145, + 93, + 160 + ], + "spans": [ + { + "bbox": [ + 70, + 145, + 93, + 160 + ], + "type": "text", + "content": "Physical World" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 100, + 132, + 146, + 179 + ], + "lines": [ + { + "bbox": [ + 100, + 132, + 146, + 179 + ], + "spans": [ + { + "bbox": [ + 100, + 132, + 146, + 179 + ], + "type": "image", + "image_path": "d6b7c48d4007ac2fe43b1a30c24d95d26d37926c765ae8d25cb6e6b6efdad81e.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 102, + 182, + 143, + 197 + ], + "lines": [ + { + "bbox": [ + 102, + 182, + 143, + 197 + ], + "spans": [ + { + "bbox": [ + 102, + 182, + 143, + 197 + ], + "type": "text", + "content": "Adversarial bulbs (a)" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 153, + 129, + 198, + 181 + ], + "blocks": [ + { + "bbox": [ + 153, + 129, + 198, + 181 + ], + "lines": [ + { + "bbox": [ + 153, + 129, + 198, + 181 + ], + "spans": [ + { + "bbox": [ + 153, + 129, + 198, + 181 + ], + "type": "image", + "image_path": "b40a62f5eb7878a26fad2e0299f2fe4576eb6627df927c800904314e2935ea5f.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 150, + 182, + 198, + 196 + ], + "lines": [ + { + "bbox": [ + 150, + 182, + 198, + 196 + ], + "spans": [ + { + "bbox": [ + 150, + 182, + 198, + 196 + ], + "type": "text", + "content": "Adversarial clothing (b)" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 56, + 198, + 277, + 209 + ], + "lines": [ + { + "bbox": [ + 56, + 198, + 277, + 209 + ], + "spans": [ + { + "bbox": [ + 56, + 198, + 277, + 209 + ], + "type": "text", + "content": "Figure 2. The comparison between different infrared attacks." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 206, + 133, + 262, + 178 + ], + "blocks": [ + { + "bbox": [ + 206, + 133, + 262, + 178 + ], + "lines": [ + { + "bbox": [ + 206, + 133, + 262, + 178 + ], + "spans": [ + { + "bbox": [ + 206, + 133, + 262, + 178 + ], + "type": "image", + "image_path": "d1b353f7683f6fe3133be7160a90dc97b8f3f7c9fb803d67b185d0d3317f1903.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 209, + 182, + 256, + 196 + ], + "lines": [ + { + "bbox": [ + 209, + 182, + 256, + 196 + ], + "spans": [ + { + "bbox": [ + 209, + 182, + 256, + 196 + ], + "type": "text", + "content": "Adversarial patches (c)" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 216, + 287, + 382 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 216, + 287, + 382 + ], + "spans": [ + { + "bbox": [ + 46, + 216, + 287, + 382 + ], + "type": "text", + "content": "In this paper, we propose a physically stealthy and easy-to-implement infrared attack method called \"adversarial infrared patches\". Considering the imaging mechanism of infrared cameras by capturing objects' thermal radiation, we also attach the thermal insulation materials on the target object to manipulate its thermal distribution to ensure the stealthiness. But different from adversarial clothing [29] via the complex QR code pattern, we utilize a simple patch to crop the thermal insulation material, and then adjust the patch's shape and location on the target object to conduct attacks. Compared with adversarial RGB perturbations, the changes of shapes and locations of the thermal patch can be accurately captured by infrared cameras, which helps perform an effective attack." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 383, + 287, + 633 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 383, + 287, + 633 + ], + "spans": [ + { + "bbox": [ + 46, + 383, + 287, + 633 + ], + "type": "text", + "content": "However, the shape and location are two kinds of different variables, it is challenging to directly optimize them via unified gradients. For that, we present a novel aggregation regularization to guide the simultaneous learning for the patch' shape and location on the target object. Specifically, an aggregation degree is proposed to quantify how close one pixel's neighbours are to being a clique. By combining this metric with the attack goal, the object's pixels needing to be covered by the thermal insulation material will automatically be gathered to form a valid shape on the available location of the object. In this way, we can adapt a simple gradient-based optimization to solve for the optimal shape and location of the patch. An example of our adversarial infrared patch against the pedestrian detector is shown in Figure 1, and a comparison with the existing physical infrared attacks is given in Figure 2. We see that adversarial infrared patch is simpler than other methods in the digital world, and we just need to crop the thermal insulation materials according to the learned shape, and then paste the patch on the learned location of the pedestrian, which is more easy-to-implement than other methods in the real world." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 59, + 634, + 257, + 645 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 634, + 257, + 645 + ], + "spans": [ + { + "bbox": [ + 59, + 634, + 257, + 645 + ], + "type": "text", + "content": "Our contributions can be summarized as follows:" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 58, + 653, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 653, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 58, + 653, + 287, + 713 + ], + "type": "text", + "content": "- We propose the novel \"adversarial infrared patches\", a physically stealthy and easy-to-implement attack method for infrared object detection. Instead of generating adversarial perturbations, we perform attacks by learning the available shape and location on the tar" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 324, + 72, + 545, + 108 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 324, + 72, + 545, + 108 + ], + "spans": [ + { + "bbox": [ + 324, + 72, + 545, + 108 + ], + "type": "text", + "content": "get object. Owing to this careful design, adversarial infrared patches are easier to implement in the physical world than the existing methods." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 317, + 113, + 547, + 285 + ], + "type": "list", + "angle": 0, + "index": 19, + "blocks": [ + { + "bbox": [ + 317, + 113, + 545, + 173 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 113, + 545, + 173 + ], + "spans": [ + { + "bbox": [ + 317, + 113, + 545, + 173 + ], + "type": "text", + "content": "- We design a novel aggregation regularization to guide the simultaneous learning for the patch' shape and location on the target object. Thus, a simple gradient-based optimization can be adapted to solve for the optimal shape and location of the patch." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 317, + 178, + 547, + 285 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 178, + 547, + 285 + ], + "spans": [ + { + "bbox": [ + 317, + 178, + 547, + 285 + ], + "type": "text", + "content": "- We verify the adversarial infrared patches in the pedestrian detection task from both the digital and physical world. Experiments show that adversarial infrared patches can work well in various angles, distances, postures, and scenes, and achieve competitive attacking performance with the SOTA infrared attack while only costing five percent of their time to construct physical adversarial examples. We also extend our method to the vehicle detection task to verify its generalization." + } + ] + } + ], + "index": 18 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 297, + 397, + 309 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 297, + 397, + 309 + ], + "spans": [ + { + "bbox": [ + 306, + 297, + 397, + 309 + ], + "type": "text", + "content": "2. Related Works" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 318, + 547, + 426 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 318, + 547, + 426 + ], + "spans": [ + { + "bbox": [ + 304, + 318, + 547, + 426 + ], + "type": "text", + "content": "Adversarial examples exist widely in various fields. Recently, adversarial examples in infrared images are explored. Edwards, et al. [3] investigate the performance of adversarial attack in ship detection under thermal infrared images. [9] explores how to generate visually imperceptible adversarial infrared examples where an object detector based on DNN cannot detect the targets in the image. These methods generate perturbation by changing pixel values within the infrared image, and thus are not applicable in the physical world." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 426, + 547, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 426, + 547, + 676 + ], + "spans": [ + { + "bbox": [ + 304, + 426, + 547, + 676 + ], + "type": "text", + "content": "To address this issue. Zhu, et al. [30] make the first attempt to generate a physical adversarial example using a set of small bulbs. These small bulbs change the infrared radiation distribution of the object via simulating the extra heat sources. Although the decorated bulbs can fool infrared pedestrian detectors, they are not stealthy and easy-to-implement. The reason for poor stealthiness is that they produce heat source rather than cover them, which is not suitable for some scenes that need to hide heat sources from the thermal detector. The reason for poor implementation is that they need to carefully design a circuit board to light the small bulbs, which is complicated in real world. Afterwards, Zhu, et al. [29] propose adversarial clothing which wraps the whole body to fool the infrared detector at different angles. They aim to design the QR code pattern in the clothing and then transfer this 2D clothing to 3D clothing. The main issue is the complex operations from digital world to physical world. Specifically, they first print the QR code on a largescale cloth. Then, a tailor is hired to make the cloth into a piece of clothing. Finally, the infrared material is cropped into blocks and pasted on the black area of the clothes." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "content": "Our method is different from the existing methods as follows: (1) Compared with [29], our adversarial infrared patches just need to design the shape and location of infrared" + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "12335" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 168 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 168 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 168 + ], + "type": "text", + "content": "patches rather than the complex patterns. Therefore, it is easy and efficient to implement in the physical world. (2) Because the thermal insulation materials can reduce the pedestrian's thermal radiation rather than enhance it like [30], our method is stealthy in the practical scene. (3) [29] and [30] only verify their methods in the pedestrian detection task, while we verify the proposed methods in both the pedestrian detection and vehicle detection, showing the good generalization." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 177, + 129, + 190 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 177, + 129, + 190 + ], + "spans": [ + { + "bbox": [ + 47, + 177, + 129, + 190 + ], + "type": "text", + "content": "3. Methodology" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 197, + 288, + 221 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 197, + 288, + 221 + ], + "spans": [ + { + "bbox": [ + 47, + 197, + 288, + 221 + ], + "type": "text", + "content": "For simplicity, we introduce our method in the pedestrian detection task. The extension to other tasks is straightforward." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 226, + 171, + 238 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 226, + 171, + 238 + ], + "spans": [ + { + "bbox": [ + 47, + 226, + 171, + 238 + ], + "type": "text", + "content": "3.1. Problem Formulation" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "spans": [ + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "text", + "content": "In the infrared pedestrian detection, suppose " + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "inline_equation", + "content": "f(\\cdot)" + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "text", + "content": " denotes the pedestrian detector with parameter " + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "inline_equation", + "content": "f(\\pmb{x};\\theta)" + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "text", + "content": " denotes the output prediction when a clean thermal image " + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "inline_equation", + "content": "\\pmb{x} \\in \\mathbb{R}^{h \\times w}" + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "text", + "content": " is given. For simplicity, we here assume there is only one pedestrian in " + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "inline_equation", + "content": "\\pmb{x}" + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "text", + "content": ". Thus " + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "inline_equation", + "content": "y = f(\\pmb{x};\\theta)" + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "inline_equation", + "content": "y" + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "text", + "content": " is the predictions including the pedestrian's candidate bounding boxes " + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "inline_equation", + "content": "\\{b_i | i = 1,\\dots,n\\}" + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "text", + "content": " and confidence scores " + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "inline_equation", + "content": "\\{s_i | i = 1,\\dots,n\\}" + }, + { + "bbox": [ + 47, + 245, + 287, + 352 + ], + "type": "text", + "content": ". The bounding box with the highest score is regarded as the final detected pedestrian." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 353, + 287, + 424 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 353, + 287, + 424 + ], + "spans": [ + { + "bbox": [ + 46, + 353, + 287, + 424 + ], + "type": "text", + "content": "The goal of adversarial examples " + }, + { + "bbox": [ + 46, + 353, + 287, + 424 + ], + "type": "inline_equation", + "content": "\\pmb{x}_{adv}" + }, + { + "bbox": [ + 46, + 353, + 287, + 424 + ], + "type": "text", + "content": " is to prevent the pedestrian detector from detecting the pedestrian. Inspired by [18], we minimize the maximum confidence score within all the bounding boxes until it falls below the detection threshold. Thus the pedestrian disappears in the thermal image. This disappear attack loss is defined as follows:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 95, + 429, + 287, + 449 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 95, + 429, + 287, + 449 + ], + "spans": [ + { + "bbox": [ + 95, + 429, + 287, + 449 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {a t t a c k}} \\left(f \\left(\\boldsymbol {x} _ {\\text {a d v}}\\right)\\right) = \\max _ {i \\in \\{1, \\dots , n \\}} \\left(s _ {i}\\right). \\tag {1}", + "image_path": "5fe2233e34eef445c2bc4ac63dfb2e64c8cc585bdace5750c01f1c8008f082c1.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 452, + 287, + 475 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 452, + 287, + 475 + ], + "spans": [ + { + "bbox": [ + 47, + 452, + 287, + 475 + ], + "type": "text", + "content": "In this paper, we propose the adversarial infrared patch to construct the adversarial example. It can be defined as:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 97, + 481, + 287, + 494 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 97, + 481, + 287, + 494 + ], + "spans": [ + { + "bbox": [ + 97, + 481, + 287, + 494 + ], + "type": "interline_equation", + "content": "\\boldsymbol {x} _ {a d v} = \\boldsymbol {x} \\odot (\\mathbf {1} - \\boldsymbol {M}) + \\hat {\\boldsymbol {x}} \\odot \\boldsymbol {M}, \\tag {2}", + "image_path": "900340f31c96a8da7c2d2186f1a8e4426fc53263781c5da16a98a0091c92913d.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "spans": [ + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "inline_equation", + "content": "\\odot" + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "text", + "content": " is Hadamard product, " + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "inline_equation", + "content": "M \\in \\{0,1\\}^{h \\times w}" + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "text", + "content": " is a mask matrix used to constrain the shape and location of the infrared patches on the target object, " + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{x}} \\in \\mathbb{R}^{h \\times w}" + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "text", + "content": " denotes a cover image used to manipulate " + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "inline_equation", + "content": "\\pmb{x} \\in \\mathbb{R}^{h \\times w}" + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "text", + "content": ". The infrared patches can be described as all the region where " + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "inline_equation", + "content": "M_{jk} = 1" + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "text", + "content": ". It is clear that the location and shape of infrared patches depend on the mask " + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "text", + "content": ", and the content of infrared patches depends on the cover image " + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{x}}" + }, + { + "bbox": [ + 46, + 498, + 287, + 594 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "content": "In the real world, " + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{x}}" + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "content": " can not be designed freely just as the content of adversarial patches in light visible area [7, 10]. It depends on the thermal property of infrared patch material which mainly includes thermal reflectivity and thermal emissivity [20]. Since infrared patch is generally made of the same material, the values of " + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{x}}" + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "content": " are usually the same. Therefore, once the material used to make infrared patches has been picked, the values of " + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\hat{\\pmb{x}}" + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "content": " can be determined. And then we just need to optimize the mask " + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "content": " to generate the infrared patches to find the adversarial examples." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 72, + 436, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 436, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 436, + 84 + ], + "type": "text", + "content": "3.2. Optimization for Mask" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 90, + 547, + 247 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 90, + 547, + 247 + ], + "spans": [ + { + "bbox": [ + 304, + 90, + 547, + 247 + ], + "type": "text", + "content": "We here utilize a gradient-based optimization to solve for the optimal " + }, + { + "bbox": [ + 304, + 90, + 547, + 247 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 90, + 547, + 247 + ], + "type": "text", + "content": ". To determine the patch's shape and location, the solved " + }, + { + "bbox": [ + 304, + 90, + 547, + 247 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 90, + 547, + 247 + ], + "type": "text", + "content": " should have the following properties: (1) The pixels with ones in " + }, + { + "bbox": [ + 304, + 90, + 547, + 247 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 90, + 547, + 247 + ], + "type": "text", + "content": " should stick together, and thus they can form a valid shape on an available location. (2) The pixel values in mask " + }, + { + "bbox": [ + 304, + 90, + 547, + 247 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 90, + 547, + 247 + ], + "type": "text", + "content": " should tend to one or zero as possible. However, directly solving Eq.(1) will lead to a continuous change ranging from 0 to 1 to the value in " + }, + { + "bbox": [ + 304, + 90, + 547, + 247 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 90, + 547, + 247 + ], + "type": "text", + "content": ", and the pixels with high values will scatter in different location, which cannot meet the above goal. So we add the aggregation regularization and binary regularization to Eq.(1) to regularize the pixel values in the optimization, and achieve the above properties, respectively." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 261, + 455, + 274 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 261, + 455, + 274 + ], + "spans": [ + { + "bbox": [ + 305, + 261, + 455, + 274 + ], + "type": "text", + "content": "3.2.1 Aggregation regularization" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 280, + 547, + 353 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 280, + 547, + 353 + ], + "spans": [ + { + "bbox": [ + 304, + 280, + 547, + 353 + ], + "type": "text", + "content": "As we known, the patch areas are well-shaped, i.e., the pixels with value ones in " + }, + { + "bbox": [ + 304, + 280, + 547, + 353 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 280, + 547, + 353 + ], + "type": "text", + "content": " should be clustered. To measure this aggregation of pixels in mask " + }, + { + "bbox": [ + 304, + 280, + 547, + 353 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 280, + 547, + 353 + ], + "type": "text", + "content": ", we introduce local clustering coefficient [6, 21], which quantifies how close one point's neighbours are to being a clique. For an undirected graph, the local clustering coefficient is defined as:" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 365, + 361, + 546, + 388 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 365, + 361, + 546, + 388 + ], + "spans": [ + { + "bbox": [ + 365, + 361, + 546, + 388 + ], + "type": "interline_equation", + "content": "C _ {i} = \\frac {2 | \\{e _ {j k} : v _ {j} , v _ {k} \\in L _ {i} \\} |}{k _ {i} (k _ {i} - 1)}, \\tag {3}", + "image_path": "4146eb1d7a36017c11c5fdca5eeed2e2a1f719d2f4b03e511e66cf83fc9ea530.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "spans": [ + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "inline_equation", + "content": "L_{i}" + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "text", + "content": " represents the set of immediately connected vertices with vertex " + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "inline_equation", + "content": "v_{i}" + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "inline_equation", + "content": "v_{j}" + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "inline_equation", + "content": "v_{k}" + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "text", + "content": " are two vertices that belong to " + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "inline_equation", + "content": "L_{i}" + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "inline_equation", + "content": "e_{jk}" + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "text", + "content": " denotes the edge connecting vertex " + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "inline_equation", + "content": "v_{j}" + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "text", + "content": " with vertex " + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "inline_equation", + "content": "v_{k}" + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "inline_equation", + "content": "k_{i}" + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "text", + "content": " denotes the number of neighbours of vertex " + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "inline_equation", + "content": "v_{i}" + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "inline_equation", + "content": "|\\cdot|" + }, + { + "bbox": [ + 304, + 395, + 547, + 454 + ], + "type": "text", + "content": " denotes the number of edges. Please refer to [6, 21] for details." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "spans": [ + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "text", + "content": "Taking Figure 3 as an example, we aim to compute the aggregation degree for the center white point " + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "inline_equation", + "content": "v_{i}" + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "text", + "content": ". Thus, there are 8 immediately connected vertices around it, which is illustrated by the blue points. According to the definition of " + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "inline_equation", + "content": "e_{jk}" + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "text", + "content": " in Eq.(3), we plot all the edges with red lines in Figure 3. For simplicity, we compute the edge number according to each vertex. Thus, the edge number for each vertex is given in the red text. If we define a kernel " + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "inline_equation", + "content": "\\mathcal{K}" + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "text", + "content": " using the edge number for each vertex, i.e. the matrix in Figure 3 (b), then the edge number " + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "inline_equation", + "content": "|\\{e_{jk}:v_j,v_k\\in L_i\\}|" + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "text", + "content": " in Eq.(3) can be directly computed by " + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "inline_equation", + "content": "(\\mathcal{K}*I_{3\\times 3}) / 2" + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "inline_equation", + "content": "I_{3\\times 3}" + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "text", + "content": " denotes a matrix full of one and has the same size as " + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "inline_equation", + "content": "\\mathcal{K}" + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "inline_equation", + "content": "*" + }, + { + "bbox": [ + 304, + 456, + 547, + 611 + ], + "type": "text", + "content": " is the convolution operation. Thus, Eq.(3) is reformulated as:" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 388, + 620, + 546, + 645 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 388, + 620, + 546, + 645 + ], + "spans": [ + { + "bbox": [ + 388, + 620, + 546, + 645 + ], + "type": "interline_equation", + "content": "C _ {i} = \\frac {\\mathcal {K} * I _ {3 \\times 3}}{k _ {i} \\left(k _ {i} - 1\\right)}. \\tag {4}", + "image_path": "d3297721ff4e453886b9c16318776448be1a5024dc5a3b8d2e54f0d1c29b7073.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 654, + 545, + 677 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 545, + 677 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 545, + 677 + ], + "type": "text", + "content": "In the example of Figure 3 (a), there are 8 neighbour vertices around the center white vertex, therefore, " + }, + { + "bbox": [ + 304, + 654, + 545, + 677 + ], + "type": "inline_equation", + "content": "k_{i} = 8" + }, + { + "bbox": [ + 304, + 654, + 545, + 677 + ], + "type": "text", + "content": " here." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 677, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 547, + 713 + ], + "type": "text", + "content": "However, in some situations, the vertex may have a value ranging from 0 to 1, rather than 0 or 1. Therefore, we design a soft version for Eq.(4). In Figure 3, a decay factor is" + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "12336" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 67, + 74, + 167, + 171 + ], + "blocks": [ + { + "bbox": [ + 67, + 74, + 167, + 171 + ], + "lines": [ + { + "bbox": [ + 67, + 74, + 167, + 171 + ], + "spans": [ + { + "bbox": [ + 67, + 74, + 167, + 171 + ], + "type": "image", + "image_path": "83a690b58a737ebdf984dc96190229d651429e1472b20a00d96cdfa23e5d7f43.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 111, + 178, + 123, + 188 + ], + "lines": [ + { + "bbox": [ + 111, + 178, + 123, + 188 + ], + "spans": [ + { + "bbox": [ + 111, + 178, + 123, + 188 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 186, + 83, + 269, + 167 + ], + "blocks": [ + { + "bbox": [ + 186, + 83, + 269, + 167 + ], + "lines": [ + { + "bbox": [ + 186, + 83, + 269, + 167 + ], + "spans": [ + { + "bbox": [ + 186, + 83, + 269, + 167 + ], + "type": "image", + "image_path": "af4c5c315ce823f74086f32eaf2f669934a279a677f4ca65f7cded661353c857.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 221, + 177, + 234, + 188 + ], + "lines": [ + { + "bbox": [ + 221, + 177, + 234, + 188 + ], + "spans": [ + { + "bbox": [ + 221, + 177, + 234, + 188 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 194, + 288, + 239 + ], + "lines": [ + { + "bbox": [ + 46, + 194, + 288, + 239 + ], + "spans": [ + { + "bbox": [ + 46, + 194, + 288, + 239 + ], + "type": "text", + "content": "Figure 3. The left picture shows the connection among all the 8 neighbors of the center vertex. The right picture represents the kernel " + }, + { + "bbox": [ + 46, + 194, + 288, + 239 + ], + "type": "inline_equation", + "content": "\\mathcal{K}" + }, + { + "bbox": [ + 46, + 194, + 288, + 239 + ], + "type": "text", + "content": ", where the value of the position represents the number of its immediately connected neighbours in the 8 vertices." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 248, + 287, + 285 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 248, + 287, + 285 + ], + "spans": [ + { + "bbox": [ + 46, + 248, + 287, + 285 + ], + "type": "text", + "content": "assigned to each vertex according to its own value and the values of its neighbour vertex. The decay factor for the vertex " + }, + { + "bbox": [ + 46, + 248, + 287, + 285 + ], + "type": "inline_equation", + "content": "v_{j}" + }, + { + "bbox": [ + 46, + 248, + 287, + 285 + ], + "type": "text", + "content": " is defined as follows:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 112, + 289, + 287, + 320 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 112, + 289, + 287, + 320 + ], + "spans": [ + { + "bbox": [ + 112, + 289, + 287, + 320 + ], + "type": "interline_equation", + "content": "\\alpha_ {j} = V _ {j} \\times \\frac {1}{| L _ {j} |} \\sum_ {v _ {k} \\in L _ {j}} V _ {k}, \\tag {5}", + "image_path": "00e32b90ab651706847bde4da0b9de32afaa37fdc40e6f2cc46085cb2b6e54cf.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "spans": [ + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "V_{j}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": " is the vertex " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "v_{j}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": "'s value, " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "L_{j}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": " is the set of vertex connected with " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "v_{j}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "V_{k}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": " denotes the vertex's value located in " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "L_{j}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "|L_{j}|" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": " is the size of " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "L_{j}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": ". For example, for the vertex " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "v_{2}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": " in Figure.3, there are four neighbour vertices, thus " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "L_{2} = \\{v_{1}, v_{3}, v_{4}, v_{5}\\}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "|L_{2}| = 4" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": ". For the vertex " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "v_{1}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": ", there are two neighbour vertices, thus " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "L_{1} = \\{v_{2}, v_{4}\\}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "|L_{1}| = 2" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": ". After computing " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "\\alpha_{j}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": " to obtain the decay factor matrix " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "A_{3 \\times 3}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": ", we replace " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "I_{3 \\times 3}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "inline_equation", + "content": "A_{3 \\times 3}" + }, + { + "bbox": [ + 47, + 324, + 288, + 422 + ], + "type": "text", + "content": " as follows:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 101, + 425, + 287, + 452 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 101, + 425, + 287, + 452 + ], + "spans": [ + { + "bbox": [ + 101, + 425, + 287, + 452 + ], + "type": "interline_equation", + "content": "C _ {i} = \\frac {\\mathcal {K} * \\boldsymbol {A} _ {3 \\times 3}}{k _ {i} \\left(k _ {i} - 1\\right)} = \\frac {\\mathcal {K} * \\boldsymbol {A} _ {3 \\times 3}}{5 6}. \\tag {6}", + "image_path": "08bf9074192e50ff2e1cbc4898adb6e3a577bcfbdfdea02cdea73527a495a456.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "spans": [ + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "content": "In our task, we use Eq.(6) to compute the aggregation degree " + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "inline_equation", + "content": "C_{jk}" + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "content": " for each element " + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "inline_equation", + "content": "M_{jk}" + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "content": " in " + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "content": ". We have so far defined the " + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "inline_equation", + "content": "C_{jk}" + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "content": " of " + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "inline_equation", + "content": "M_{jk}" + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "content": ", which has nothing to do with the " + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "inline_equation", + "content": "M_{jk}" + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "content": " itself. To take the value of " + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "inline_equation", + "content": "M_{jk}" + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "content": " into consideration, we multiply the " + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "inline_equation", + "content": "C_{jk}" + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "content": " by " + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "inline_equation", + "content": "M_{jk}" + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "content": ". Finally, we take the average of all the " + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "inline_equation", + "content": "C_{jk}" + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "content": " into consideration, thus the aggregation regularization " + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{agg}(M)" + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "content": " and aggregation degree " + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "inline_equation", + "content": "C(M)" + }, + { + "bbox": [ + 47, + 456, + 287, + 541 + ], + "type": "text", + "content": " is defined:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 58, + 545, + 288, + 580 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 545, + 288, + 580 + ], + "spans": [ + { + "bbox": [ + 58, + 545, + 288, + 580 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {a g g} (\\boldsymbol {M}) = - C (\\boldsymbol {M}) = - \\frac {1}{h w} \\sum_ {j = 1} ^ {h} \\sum_ {k = 1} ^ {w} C _ {j k} \\cdot M _ {j k}, \\tag {7}", + "image_path": "a2c40d0116bfff9e33dd3a90f46725656454da4dc58691a8f5684f43440cce5f.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 585, + 277, + 597 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 585, + 277, + 597 + ], + "spans": [ + { + "bbox": [ + 47, + 585, + 277, + 597 + ], + "type": "text", + "content": "where a larger " + }, + { + "bbox": [ + 47, + 585, + 277, + 597 + ], + "type": "inline_equation", + "content": "C(M)" + }, + { + "bbox": [ + 47, + 585, + 277, + 597 + ], + "type": "text", + "content": " means a better aggregation degree." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 597, + 287, + 657 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 597, + 287, + 657 + ], + "spans": [ + { + "bbox": [ + 46, + 597, + 287, + 657 + ], + "type": "text", + "content": "Obviously, all the operations of the calculation of " + }, + { + "bbox": [ + 46, + 597, + 287, + 657 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{agg}" + }, + { + "bbox": [ + 46, + 597, + 287, + 657 + ], + "type": "text", + "content": " are differentiable which can be applied in the gradient-based optimization method. Our goal is to decrease " + }, + { + "bbox": [ + 46, + 597, + 287, + 657 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{agg}" + }, + { + "bbox": [ + 46, + 597, + 287, + 657 + ], + "type": "text", + "content": " to make the cluster of infrared patches large enough so that the points in mask " + }, + { + "bbox": [ + 46, + 597, + 287, + 657 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 597, + 287, + 657 + ], + "type": "text", + "content": " gather stick on an available location." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 670, + 173, + 682 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 670, + 173, + 682 + ], + "spans": [ + { + "bbox": [ + 47, + 670, + 173, + 682 + ], + "type": "text", + "content": "3.2.2 Binary regularization" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "text", + "content": "As mentioned before, " + }, + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "text", + "content": " is a binary matrix. To meet this goal, we use MSE (Mean Square Error) to construct the" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 72, + 410, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 410, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 410, + 84 + ], + "type": "text", + "content": "regularization as follows:" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 318, + 93, + 547, + 127 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 318, + 93, + 547, + 127 + ], + "spans": [ + { + "bbox": [ + 318, + 93, + 547, + 127 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {M S E} (\\mathcal {H} (M), I) = \\frac {1}{h w} \\sum_ {j = 1} ^ {h} \\sum_ {k = 1} ^ {w} \\left(\\mathcal {H} \\left(M _ {j k}\\right) - 1\\right) ^ {2}, \\tag {8}", + "image_path": "bfdeb1ee3dbf9d9e2af848366498c1b74e47898acde82aeb2fff2f97260067a6.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "spans": [ + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "inline_equation", + "content": "\\pmb{I}" + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "text", + "content": " is a matrix whose each element is 1. The function " + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "inline_equation", + "content": "\\mathcal{H}" + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "text", + "content": " here is akin to ReLU function. " + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "inline_equation", + "content": "\\mathcal{H}(M_{jk}) = 1" + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "text", + "content": " if " + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "inline_equation", + "content": "M_{jk} \\leq V_{thre}" + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "inline_equation", + "content": "\\mathcal{H}(M_{jk}) = M_{jk}" + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "text", + "content": " if " + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "inline_equation", + "content": "M_{jk} \\geq V_{thre}" + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "text", + "content": ". In the ReLU function, the derivative of point whose value is equal to zero is set as zero, while in the function " + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "inline_equation", + "content": "\\mathcal{H}" + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "text", + "content": ", the derivative of point whose value equals to " + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "inline_equation", + "content": "V_{thre}" + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "text", + "content": " is also set as zero, and thus we can make " + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "inline_equation", + "content": "\\mathcal{H}" + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "text", + "content": " differentiable like ReLU function. By minimizing Eq.(8), we only measure the distance between one and the pixels' values in " + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "text", + "content": " which are greater than threshold " + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "inline_equation", + "content": "V_{thre}" + }, + { + "bbox": [ + 304, + 134, + 547, + 243 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 243, + 547, + 315 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 243, + 547, + 315 + ], + "spans": [ + { + "bbox": [ + 304, + 243, + 547, + 315 + ], + "type": "text", + "content": "In addition, because the patch should be a localized region on the target object, we add the sparse restriction on " + }, + { + "bbox": [ + 304, + 243, + 547, + 315 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 243, + 547, + 315 + ], + "type": "text", + "content": ". Since " + }, + { + "bbox": [ + 304, + 243, + 547, + 315 + ], + "type": "inline_equation", + "content": "L_{0}" + }, + { + "bbox": [ + 304, + 243, + 547, + 315 + ], + "type": "text", + "content": "-norm is non-differentiable, we replace it with " + }, + { + "bbox": [ + 304, + 243, + 547, + 315 + ], + "type": "inline_equation", + "content": "L_{1}" + }, + { + "bbox": [ + 304, + 243, + 547, + 315 + ], + "type": "text", + "content": "-norm. By minimizing " + }, + { + "bbox": [ + 304, + 243, + 547, + 315 + ], + "type": "inline_equation", + "content": "\\| M\\| _1" + }, + { + "bbox": [ + 304, + 243, + 547, + 315 + ], + "type": "text", + "content": ", we can select as sparse pixels as possible to make the pedestrian disappear in the image. The final regularization is defined as follows:" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 321, + 323, + 546, + 338 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 321, + 323, + 546, + 338 + ], + "spans": [ + { + "bbox": [ + 321, + 323, + 546, + 338 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {b i n a r y}} (\\boldsymbol {M}) = \\left\\| \\boldsymbol {M} \\right\\| _ {1} + \\alpha \\cdot \\mathcal {L} _ {M S E} (\\mathcal {H} (\\boldsymbol {M}), \\boldsymbol {I}), \\tag {9}", + "image_path": "a6725c5df4e135a47c0f0351a747f4f42c9b6a3a23f77050c3d020545b62f339.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 305, + 346, + 545, + 370 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 346, + 545, + 370 + ], + "spans": [ + { + "bbox": [ + 305, + 346, + 545, + 370 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 346, + 545, + 370 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 305, + 346, + 545, + 370 + ], + "type": "text", + "content": " is a weighted factor. Our goal is to minimize " + }, + { + "bbox": [ + 305, + 346, + 545, + 370 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{binary}" + }, + { + "bbox": [ + 305, + 346, + 545, + 370 + ], + "type": "text", + "content": " so that we optimize the sparse and binary " + }, + { + "bbox": [ + 305, + 346, + 545, + 370 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 305, + 346, + 545, + 370 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 306, + 384, + 417, + 395 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 384, + 417, + 395 + ], + "spans": [ + { + "bbox": [ + 306, + 384, + 417, + 395 + ], + "type": "text", + "content": "3.2.3 Total loss function" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 305, + 403, + 547, + 440 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 403, + 547, + 440 + ], + "spans": [ + { + "bbox": [ + 305, + 403, + 547, + 440 + ], + "type": "text", + "content": "Now, we combine three losses mentioned above as our total loss, and keep balance among the losses with weighted factors " + }, + { + "bbox": [ + 305, + 403, + 547, + 440 + ], + "type": "inline_equation", + "content": "\\lambda_{1}" + }, + { + "bbox": [ + 305, + 403, + 547, + 440 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 403, + 547, + 440 + ], + "type": "inline_equation", + "content": "\\lambda_{2}" + }, + { + "bbox": [ + 305, + 403, + 547, + 440 + ], + "type": "text", + "content": ". The final objective function is given by:" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 306, + 447, + 547, + 472 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 447, + 547, + 472 + ], + "spans": [ + { + "bbox": [ + 306, + 447, + 547, + 472 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {o b j} = \\mathcal {L} _ {\\text {a t t a c k}} (f (\\boldsymbol {x} _ {\\text {a d v}})) + \\lambda_ {1} \\mathcal {L} _ {\\text {b i n a r y}} (\\boldsymbol {M}) + \\lambda_ {2} \\mathcal {L} _ {\\text {a g g}} (\\boldsymbol {M}) \\tag {10}", + "image_path": "6e4154845fafeb9fd773a53b9d9127cb8df85c263da54842e3bad517bf9c7b46.jpg" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 361, + 472, + 545, + 489 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 361, + 472, + 545, + 489 + ], + "spans": [ + { + "bbox": [ + 361, + 472, + 545, + 489 + ], + "type": "interline_equation", + "content": "M ^ {*} = \\arg \\min _ {\\boldsymbol {M}} \\mathcal {L} _ {o b j} (f (\\boldsymbol {x} _ {a d v})), \\tag {11}", + "image_path": "58482968485c8921beeb0a652452606e2edd2bc842794be5e80e3433a6e9dbc4.jpg" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 305, + 493, + 547, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 493, + 547, + 590 + ], + "spans": [ + { + "bbox": [ + 305, + 493, + 547, + 590 + ], + "type": "text", + "content": "where the weighted factors can be obtained by experience to meet our requirements. In the implementation, to ensure the infrared patches to attach on the target object, they should be restricted to the region of the target object in the infrared image. In detail, given an available binary " + }, + { + "bbox": [ + 305, + 493, + 547, + 590 + ], + "type": "inline_equation", + "content": "M_{obj}" + }, + { + "bbox": [ + 305, + 493, + 547, + 590 + ], + "type": "text", + "content": " as the object mask to locate the target object, we can process " + }, + { + "bbox": [ + 305, + 493, + 547, + 590 + ], + "type": "inline_equation", + "content": "M = M \\cdot M_{obj}" + }, + { + "bbox": [ + 305, + 493, + 547, + 590 + ], + "type": "text", + "content": " in Eq.(2) to perform the following optimization. " + }, + { + "bbox": [ + 305, + 493, + 547, + 590 + ], + "type": "inline_equation", + "content": "M_{obj}" + }, + { + "bbox": [ + 305, + 493, + 547, + 590 + ], + "type": "text", + "content": " can be obtained via object detection or segmentation." + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 306, + 603, + 397, + 616 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 603, + 397, + 616 + ], + "spans": [ + { + "bbox": [ + 306, + 603, + 397, + 616 + ], + "type": "text", + "content": "3.2.4 Optimization" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 304, + 622, + 545, + 670 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 622, + 545, + 670 + ], + "spans": [ + { + "bbox": [ + 304, + 622, + 545, + 670 + ], + "type": "text", + "content": "To solve Eq.(10), we use the gradient descent algorithm with momentum [11]. Let " + }, + { + "bbox": [ + 304, + 622, + 545, + 670 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 622, + 545, + 670 + ], + "type": "text", + "content": " denote the " + }, + { + "bbox": [ + 304, + 622, + 545, + 670 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 622, + 545, + 670 + ], + "type": "text", + "content": "-th iteration, " + }, + { + "bbox": [ + 304, + 622, + 545, + 670 + ], + "type": "inline_equation", + "content": "x_{t}^{adv}" + }, + { + "bbox": [ + 304, + 622, + 545, + 670 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 622, + 545, + 670 + ], + "type": "inline_equation", + "content": "M_{t}" + }, + { + "bbox": [ + 304, + 622, + 545, + 670 + ], + "type": "text", + "content": " denote the adversarial image and infrared mask respectively in the " + }, + { + "bbox": [ + 304, + 622, + 545, + 670 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 622, + 545, + 670 + ], + "type": "text", + "content": "-th iteration, then:" + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 343, + 677, + 546, + 693 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 343, + 677, + 546, + 693 + ], + "spans": [ + { + "bbox": [ + 343, + 677, + 546, + 693 + ], + "type": "interline_equation", + "content": "\\boldsymbol {x} _ {t + 1} ^ {a d v} = \\boldsymbol {x} \\odot (1 - M _ {t + 1}) + \\hat {\\boldsymbol {x}} \\odot M _ {t + 1}, \\tag {12}", + "image_path": "bfb8bf51d9b8138652d940763dbb18a8a7f83667ab0a9c5e1edb263460757b14.jpg" + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 354, + 701, + 546, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 354, + 701, + 546, + 715 + ], + "spans": [ + { + "bbox": [ + 354, + 701, + 546, + 715 + ], + "type": "interline_equation", + "content": "\\boldsymbol {M} _ {t + 1} = \\left(\\boldsymbol {M} _ {t} - \\epsilon \\cdot g _ {t + 1}\\right) \\odot \\boldsymbol {M} _ {\\text {o b j}}, \\tag {13}", + "image_path": "cb475628c4434528028591d1a2eddc0647e44baf4ec9fcd5dd1bceaef6c3b40d.jpg" + } + ] + } + ], + "index": 29 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "12337" + } + ] + } + ], + "index": 30 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 58, + 69, + 287, + 96 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 69, + 287, + 96 + ], + "spans": [ + { + "bbox": [ + 58, + 69, + 287, + 96 + ], + "type": "interline_equation", + "content": "g _ {t + 1} = \\mu \\cdot g _ {t} + \\frac {\\nabla_ {M} \\mathcal {L} _ {o b j} (f (\\boldsymbol {x} _ {a d v}) , y ; M _ {t})}{\\| \\nabla_ {M} \\mathcal {L} _ {o b j} (f (\\boldsymbol {x} _ {a d v}) , y ; M _ {t}) \\| _ {1}}. \\tag {14}", + "image_path": "7aa558a531234d9b9cb66877f9da29370b7f05465201504bf3d872a1423e5f14.jpg" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 100, + 288, + 137 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 100, + 288, + 137 + ], + "spans": [ + { + "bbox": [ + 47, + 100, + 288, + 137 + ], + "type": "text", + "content": "In practice, however, we find some elements in " + }, + { + "bbox": [ + 47, + 100, + 288, + 137 + ], + "type": "inline_equation", + "content": "M_{t+1}" + }, + { + "bbox": [ + 47, + 100, + 288, + 137 + ], + "type": "text", + "content": " output by Eq.(14) are still scattered. To smooth these elements, we fine-tune the gradient in the optimization process as follows:" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 92, + 146, + 287, + 159 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 92, + 146, + 287, + 159 + ], + "spans": [ + { + "bbox": [ + 92, + 146, + 287, + 159 + ], + "type": "interline_equation", + "content": "g _ {t + 1} = g _ {t + 1} \\odot \\operatorname {N o r m} \\left(\\boldsymbol {M} _ {t} * \\mathcal {K} _ {\\text {g a u}}\\right), \\tag {15}", + "image_path": "64663a81af37268d9de86462f8cc884f09284c4ce1f5a9afaa52aa5c48c8b8c9.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 168, + 288, + 205 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 168, + 288, + 205 + ], + "spans": [ + { + "bbox": [ + 47, + 168, + 288, + 205 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 168, + 288, + 205 + ], + "type": "inline_equation", + "content": "\\text{Norm}(\\cdot)" + }, + { + "bbox": [ + 47, + 168, + 288, + 205 + ], + "type": "text", + "content": " is normalization, " + }, + { + "bbox": [ + 47, + 168, + 288, + 205 + ], + "type": "inline_equation", + "content": "\\mathcal{K}_{\\text{gau}}" + }, + { + "bbox": [ + 47, + 168, + 288, + 205 + ], + "type": "text", + "content": " is Gaussian kernel, " + }, + { + "bbox": [ + 47, + 168, + 288, + 205 + ], + "type": "inline_equation", + "content": "*" + }, + { + "bbox": [ + 47, + 168, + 288, + 205 + ], + "type": "text", + "content": " is convolution. Eq.(15) considers the elements' context information to remove outlier points, making the shape smooth." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 213, + 189, + 225 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 213, + 189, + 225 + ], + "spans": [ + { + "bbox": [ + 47, + 213, + 189, + 225 + ], + "type": "text", + "content": "3.3. Analysis for Cover Image" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 232, + 288, + 302 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 232, + 288, + 302 + ], + "spans": [ + { + "bbox": [ + 46, + 232, + 288, + 302 + ], + "type": "text", + "content": "The infrared thermal imagery of an object is determined by the thermal radiation emitted by the object. Based on this feature, we put a patch of thermal insulation material at a specific location of the target to reduce the thermal radiation, thus changing the distribution of the infrared radiation of the object to fool the detector." + } + ] + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 69, + 314, + 126, + 389 + ], + "blocks": [ + { + "bbox": [ + 69, + 314, + 126, + 389 + ], + "lines": [ + { + "bbox": [ + 69, + 314, + 126, + 389 + ], + "spans": [ + { + "bbox": [ + 69, + 314, + 126, + 389 + ], + "type": "image", + "image_path": "55d262c803f2bbbdefb1fe87f5c84e58bca61fa036c9cab14f3d54d4178e0efd.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 393, + 287, + 427 + ], + "lines": [ + { + "bbox": [ + 46, + 393, + 287, + 427 + ], + "spans": [ + { + "bbox": [ + 46, + 393, + 287, + 427 + ], + "type": "text", + "content": "Figure 4. The comparison of infrared images taken by the infrared camera between (b) normal object and (c) object with patches made by the (a) aerogel material." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 134, + 315, + 195, + 388 + ], + "blocks": [ + { + "bbox": [ + 134, + 315, + 195, + 388 + ], + "lines": [ + { + "bbox": [ + 134, + 315, + 195, + 388 + ], + "spans": [ + { + "bbox": [ + 134, + 315, + 195, + 388 + ], + "type": "image", + "image_path": "1b9afd016342e9d9233115d319c8c1d22cbfdcda24194042c59c235e2cb376f6.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 209, + 315, + 268, + 388 + ], + "blocks": [ + { + "bbox": [ + 209, + 315, + 268, + 388 + ], + "lines": [ + { + "bbox": [ + 209, + 315, + 268, + 388 + ], + "spans": [ + { + "bbox": [ + 209, + 315, + 268, + 388 + ], + "type": "image", + "image_path": "376a8d1cb2ff4579035eddef2c84508ad80f99c1353dccdafc2bd81f76246d5e.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 440, + 287, + 548 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 440, + 287, + 548 + ], + "spans": [ + { + "bbox": [ + 46, + 440, + 287, + 548 + ], + "type": "text", + "content": "In practice, we choose the aerogel material as the thermal insulation material for its low thermal radiation and low thermal emissivity. The material and its heat-insulating effect can be seen in Figure 4. We can see the material on the object can shield most of the thermal radiation of the target object and reduce the thermal radiation of the corresponding area to a certain extent. We find that the gray values corresponding to the region with material in the infrared image are almost the same, so these gray values are set to " + }, + { + "bbox": [ + 46, + 440, + 287, + 548 + ], + "type": "inline_equation", + "content": "\\hat{x}" + }, + { + "bbox": [ + 46, + 440, + 287, + 548 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 555, + 177, + 568 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 555, + 177, + 568 + ], + "spans": [ + { + "bbox": [ + 47, + 555, + 177, + 568 + ], + "type": "text", + "content": "3.4. The Overall Algorithm" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 574, + 287, + 646 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 574, + 287, + 646 + ], + "spans": [ + { + "bbox": [ + 46, + 574, + 287, + 646 + ], + "type": "text", + "content": "The overall algorithm for generating adversarial infrared patches is summarized in Algorithm 1. Given the pedestrian detector and infrared image, Algorithm 1 will output the adversarial infrared patch and adversarial image. The process of optimized mask " + }, + { + "bbox": [ + 46, + 574, + 287, + 646 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 574, + 287, + 646 + ], + "type": "text", + "content": " is given in Figure 5. We see that the mask gradually converges to a stable shape and location." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 658, + 127, + 670 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 658, + 127, + 670 + ], + "spans": [ + { + "bbox": [ + 47, + 658, + 127, + 670 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 47, + 677, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 288, + 713 + ], + "type": "text", + "content": "In this section, we first perform the ablation study for our method in the digital world against pedestrian detector, and then give the attack performance in the physical world" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 72, + 545, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 545, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 545, + 84 + ], + "type": "text", + "content": "Algorithm 1 Optimization for Adversarial Infrared Patches" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 87, + 545, + 123 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 87, + 545, + 123 + ], + "spans": [ + { + "bbox": [ + 306, + 87, + 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Finally, the result against defense is given. More experiments can be found in the Supplemental Material." + } + ] + } + ], + "index": 31 + }, + { + "bbox": [ + 306, + 369, + 471, + 381 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 369, + 471, + 381 + ], + "spans": [ + { + "bbox": [ + 306, + 369, + 471, + 381 + ], + "type": "text", + "content": "4.1. Simulation of Physical Attacks" + } + ] + } + ], + "index": 32 + }, + { + "bbox": [ + 305, + 387, + 547, + 529 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 387, + 547, + 529 + ], + "spans": [ + { + "bbox": [ + 305, + 387, + 547, + 529 + ], + "type": "text", + "content": "Dataset: We use the FLIR ADAS dataset1 to simulate the physical attacks. Similar to [29] and [30], we select the images containing pedestrian as our dataset. The training set includes 7873 images, and the test set includes 2027 images. We then choose the test images that can be successfully detected by the target model with a high probability as the final images to perform attacks. Thus, the clean AP is " + }, + { + "bbox": [ + 305, + 387, + 547, + 529 + ], + "type": "inline_equation", + "content": "100\\%" + }, + { + "bbox": [ + 305, + 387, + 547, + 529 + ], + "type": "text", + "content": ". Target detector: For pedestrian detection task, we also choose YOLOv3 [14] based detector for its high speed, which is the same to [29] and [30]. We choose the officially pretrained weights as the initialized weights and then re-train the model on the FLIR ADAS training dataset." + } + ] + } + ], + "index": 33 + }, + { + "bbox": [ + 305, + 531, + 545, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 531, + 545, + 590 + ], + "spans": [ + { + "bbox": [ + 305, + 531, + 545, + 590 + ], + "type": "text", + "content": "Metrics: Attack Success Rate (ASR) and Average Precision (AP) are used to evaluate the attack performance. ASR denotes the ratio of successfully attacked images out of all the test images. 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These results verify the advantage of our method. A qualitative example is given in Figure 6 (b)." + } + ] + } + ], + "index": 26 + }, + { + "type": "table", + "bbox": [ + 85, + 489, + 247, + 553 + ], + "blocks": [ + { + "bbox": [ + 47, + 471, + 286, + 482 + ], + "lines": [ + { + "bbox": [ + 47, + 471, + 286, + 482 + ], + "spans": [ + { + "bbox": [ + 47, + 471, + 286, + 482 + ], + "type": "text", + "content": "Table 1. Ablation study for infrared patches' shapes and locations." + } + ] + } + ], + "index": 27, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 85, + 489, + 247, + 553 + ], + "lines": [ + { + "bbox": [ + 85, + 489, + 247, + 553 + ], + "spans": [ + { + "bbox": [ + 85, + 489, + 247, + 553 + ], + "type": "table", + "html": "
Our locationOur shapeASR
--0%
✓54.16%
✓59.68%
✓✓93.60%
", + "image_path": "a1ec010b69db4cbe370fa8bb9ae8a002e8ebf73076cf92f270033ab1a798b885.jpg" + } + ] + } + ], + "index": 28, + "angle": 0, + "type": "table_body" + } + ], + "index": 28 + }, + { + "bbox": [ + 47, + 563, + 209, + 575 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 563, + 209, + 575 + ], + "spans": [ + { + "bbox": [ + 47, + 563, + 209, + 575 + ], + "type": "text", + "content": "4.1.2 Effects of shapes and locations" + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 46, + 582, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 288, + 713 + ], + "type": "text", + "content": "To investigate the effects of different shapes and locations, we here give the ablation study. Specifically, we first generate adversarial infrared patches by solving Eq.(10) to achieve the optimal shapes and locations (the left sub-figure in Figure 7) for a given pedestrian. Then, we conduct two additional experiments. One is fixing the optimal shapes while using random locations (the top row in the right sub-figure in Figure 7), then computing the average ASR under these five random locations. This setting tests the effects of optimal locations to the attacks. The other is fixing the optimal locations while changing different patches' shapes (the bottom" + } + ] + } + ], + "index": 30 + }, + { + "type": "image", + "bbox": [ + 340, + 152, + 391, + 206 + ], + "blocks": [ + { + "bbox": [ + 340, + 152, + 391, + 206 + ], + "lines": [ + { + "bbox": [ + 340, + 152, + 391, + 206 + ], + "spans": [ + { + "bbox": [ + 340, + 152, + 391, + 206 + ], + "type": "image", + "image_path": "239c2d9ee359a63c58897d38f88f16fe36ebba3de31e325e4ae211b2f56fe11f.jpg" + } + ] + } + ], + "index": 31, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 361, + 208, + 371, + 216 + ], + "lines": [ + { + "bbox": [ + 361, + 208, + 371, + 216 + ], + "spans": [ + { + "bbox": [ + 361, + 208, + 371, + 216 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 32, + "angle": 0, + "type": "image_caption" + } + ], + "index": 31 + }, + { + "type": "image", + "bbox": [ + 398, + 152, + 450, + 205 + ], + "blocks": [ + { + "bbox": [ + 398, + 152, + 450, + 205 + ], + "lines": [ + { + "bbox": [ + 398, + 152, + 450, + 205 + ], + "spans": [ + { + "bbox": [ + 398, + 152, + 450, + 205 + ], + "type": "image", + "image_path": "4f3e0602183cb70df810fbbfe9a907ce44ee78e2159f782470720a3e33ca39fc.jpg" + } + ] + } + ], + "index": 33, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 419, + 208, + 428, + 217 + ], + "lines": [ + { + "bbox": [ + 419, + 208, + 428, + 217 + ], + "spans": [ + { + "bbox": [ + 419, + 208, + 428, + 217 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 34, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "lines": [ + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "spans": [ + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "text", + "content": "Figure 8. Example for infrared mask " + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "text", + "content": ". (a) With only " + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{attack}" + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "text", + "content": ". (b) With " + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{attack}" + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{binary}" + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "text", + "content": ". (c) With " + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{attack}" + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{binary}" + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{agg}" + }, + { + "bbox": [ + 306, + 219, + 545, + 243 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 37, + "angle": 0, + "type": "image_caption" + } + ], + "index": 33 + }, + { + "type": "image", + "bbox": [ + 457, + 152, + 509, + 205 + ], + "blocks": [ + { + "bbox": [ + 457, + 152, + 509, + 205 + ], + "lines": [ + { + "bbox": [ + 457, + 152, + 509, + 205 + ], + "spans": [ + { + "bbox": [ + 457, + 152, + 509, + 205 + ], + "type": "image", + "image_path": "deaa59d37815b76dc1b0211fc6cee663e2329318328412aa12728f3dc532b484.jpg" + } + ] + } + ], + "index": 35, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 477, + 208, + 485, + 217 + ], + "lines": [ + { + "bbox": [ + 477, + 208, + 485, + 217 + ], + "spans": [ + { + "bbox": [ + 477, + 208, + 485, + 217 + ], + "type": "text", + "content": "(c)" + } + ] + } + ], + "index": 36, + "angle": 0, + "type": "image_caption" + } + ], + "index": 35 + }, + { + "bbox": [ + 304, + 254, + 547, + 422 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 254, + 547, + 422 + ], + "spans": [ + { + "bbox": [ + 304, + 254, + 547, + 422 + ], + "type": "text", + "content": "row in the right sub-figure in Figure 7). These shapes can be square, horizontal rectangle, vertical rectangle, triangle, rhombus, etc. Then we compute the average ASR under these five shapes. This setting tests the effects of optimal shapes to the attacks. The results are listed in Table 1, where we can see (1) With the optimal shapes and locations, adversarial infrared patches achieve the best ASR " + }, + { + "bbox": [ + 304, + 254, + 547, + 422 + ], + "type": "inline_equation", + "content": "(93.60\\%)" + }, + { + "bbox": [ + 304, + 254, + 547, + 422 + ], + "type": "text", + "content": ". (2) When only using the optimal shapes or locations, there still exists the attacking ability for adversarial infrared patches, but the performance is weaker. And the locations and shapes have a similar attacking ability " + }, + { + "bbox": [ + 304, + 254, + 547, + 422 + ], + "type": "inline_equation", + "content": "(54.16\\%" + }, + { + "bbox": [ + 304, + 254, + 547, + 422 + ], + "type": "text", + "content": " vs " + }, + { + "bbox": [ + 304, + 254, + 547, + 422 + ], + "type": "inline_equation", + "content": "59.68\\%" + }, + { + "bbox": [ + 304, + 254, + 547, + 422 + ], + "type": "text", + "content": "). (3) When neither our location nor our shape is used, the ASR decreases to " + }, + { + "bbox": [ + 304, + 254, + 547, + 422 + ], + "type": "inline_equation", + "content": "0\\%" + }, + { + "bbox": [ + 304, + 254, + 547, + 422 + ], + "type": "text", + "content": ". The contrast in Table 1 demonstrates the importance of patches' shapes and locations to the attack." + } + ] + } + ], + "index": 38 + }, + { + "type": "table", + "bbox": [ + 312, + 450, + 537, + 502 + ], + "blocks": [ + { + "bbox": [ + 331, + 431, + 518, + 443 + ], + "lines": [ + { + "bbox": [ + 331, + 431, + 518, + 443 + ], + "spans": [ + { + "bbox": [ + 331, + 431, + 518, + 443 + ], + "type": "text", + "content": "Table 2. Ablation study for different loss functions." + } + ] + } + ], + "index": 39, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 312, + 450, + 537, + 502 + ], + "lines": [ + { + "bbox": [ + 312, + 450, + 537, + 502 + ], + "spans": [ + { + "bbox": [ + 312, + 450, + 537, + 502 + ], + "type": "table", + "html": "
Loss functionsASRAggregation
Lattack100%0.0057
Lattack + Lbinary99.60%0.0427
Lattack + Lbinary + Lagg93.60%0.4651
", + "image_path": "abc671848064015b9f9aa4a1e5daa47378d69a72b8d541d1312da273b8c1e841.jpg" + } + ] + } + ], + "index": 40, + "angle": 0, + "type": "table_body" + } + ], + "index": 40 + }, + { + "bbox": [ + 306, + 515, + 440, + 526 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 515, + 440, + 526 + ], + "spans": [ + { + "bbox": [ + 306, + 515, + 440, + 526 + ], + "type": "text", + "content": "4.1.3 Effects of loss functions" + } + ] + } + ], + "index": 41 + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": "To visualize the impact of different loss functions, we stepwise add " + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{attack}" + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{binary}" + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{agg}" + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": " to total loss as Eq.(10) to optimize the infrared mask " + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": " and record the mask " + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": " after the optimization. An example of generated mask " + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": " on a pedestrian is given in Figure 8. We can see that optimized with only " + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{attack}" + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": ", the infrared mask " + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": " presents \"QR code\" texture. When binary regularization " + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{binary}" + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": " is added, the elements in infrared mask " + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": " look like grainy dots, and more regions turn to black areas. It proves that the " + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{binary}" + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": " can effectively make the values of mask " + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": " get close to zero or one. Finally, when aggregation regularization " + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{agg}" + }, + { + "bbox": [ + 304, + 534, + 547, + 713 + ], + "type": "text", + "content": " is added, the grainy elements immediately gather together, and the infrared patch becomes well-shaped on a specific location, which can be found that it is easy to be implemented in the real world. Besides, we also give the quantitative results" + } + ] + } + ], + "index": 42 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "12339" + } + ] + } + ], + "index": 43 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 85, + 70, + 121, + 133 + ], + "blocks": [ + { + "bbox": [ + 85, + 70, + 121, + 133 + ], + "lines": [ + { + "bbox": [ + 85, + 70, + 121, + 133 + ], + "spans": [ + { + "bbox": [ + 85, + 70, + 121, + 133 + ], + "type": "image", + "image_path": "bdc55136588d0460380d2381e305505297488c9fc7e3bdfd0393b992eff8159c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 77, + 141, + 515, + 153 + ], + "lines": [ + { + "bbox": [ + 77, + 141, + 515, + 153 + ], + "spans": [ + { + "bbox": [ + 77, + 141, + 515, + 153 + ], + "type": "text", + "content": "Figure 9. Visual examples of physical attacks with infrared patches under various angles, distances, postures, and scenes." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 126, + 71, + 168, + 133 + ], + "blocks": [ + { + "bbox": [ + 126, + 71, + 168, + 133 + ], + "lines": [ + { + "bbox": [ + 126, + 71, + 168, + 133 + ], + "spans": [ + { + "bbox": [ + 126, + 71, + 168, + 133 + ], + "type": "image", + "image_path": "505aa993c01f80cfedc9caa8b4d7760013812f0d22130f5af2bd2b0e979e88d2.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 169, + 70, + 205, + 133 + ], + "blocks": [ + { + "bbox": [ + 169, + 70, + 205, + 133 + ], + "lines": [ + { + "bbox": [ + 169, + 70, + 205, + 133 + ], + "spans": [ + { + "bbox": [ + 169, + 70, + 205, + 133 + ], + "type": "image", + "image_path": "71d4f8145db4a5d8a47b6262c7dde985c4096a2f5f42e12c0316dadd682a0db4.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 206, + 70, + 242, + 133 + ], + "blocks": [ + { + "bbox": [ + 206, + 70, + 242, + 133 + ], + "lines": [ + { + "bbox": [ + 206, + 70, + 242, + 133 + ], + "spans": [ + { + "bbox": [ + 206, + 70, + 242, + 133 + ], + "type": "image", + "image_path": "072af970e2f55a6b3bfc483e184bc7b5e3b285b9547e67fdf983be8fb177238b.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 243, + 70, + 280, + 133 + ], + "blocks": [ + { + "bbox": [ + 243, + 70, + 280, + 133 + ], + "lines": [ + { + "bbox": [ + 243, + 70, + 280, + 133 + ], + "spans": [ + { + "bbox": [ + 243, + 70, + 280, + 133 + ], + "type": "image", + "image_path": "57663d27806a68a273d524761fb73753f1a47990e479ea26589f352ec82413ad.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 282, + 70, + 319, + 133 + ], + "blocks": [ + { + "bbox": [ + 282, + 70, + 319, + 133 + ], + "lines": [ + { + "bbox": [ + 282, + 70, + 319, + 133 + ], + "spans": [ + { + "bbox": [ + 282, + 70, + 319, + 133 + ], + "type": "image", + "image_path": "d8819449d2af806ca7a5e7ba8c65a5f3704ca5a93c6a05e6f27de9befb0c896e.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 320, + 70, + 355, + 133 + ], + "blocks": [ + { + "bbox": [ + 320, + 70, + 355, + 133 + ], + "lines": [ + { + "bbox": [ + 320, + 70, + 355, + 133 + ], + "spans": [ + { + "bbox": [ + 320, + 70, + 355, + 133 + ], + "type": "image", + "image_path": "56ac4b4c9c0692f6843b07ebdd23db4f76691726130df95f6c81d7c3bd95a28d.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 357, + 70, + 394, + 133 + ], + "blocks": [ + { + "bbox": [ + 357, + 70, + 394, + 133 + ], + "lines": [ + { + "bbox": [ + 357, + 70, + 394, + 133 + ], + "spans": [ + { + "bbox": [ + 357, + 70, + 394, + 133 + ], + "type": "image", + "image_path": "bca713a1ad68163eb90eb798b2c711b41434a206ef9c58462f29601189eb9575.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 394, + 70, + 432, + 133 + ], + "blocks": [ + { + "bbox": [ + 394, + 70, + 432, + 133 + ], + "lines": [ + { + "bbox": [ + 394, + 70, + 432, + 133 + ], + "spans": [ + { + "bbox": [ + 394, + 70, + 432, + 133 + ], + "type": "image", + "image_path": "cae1535c2dbc768fd84f799484f84382d8d68e60fd18c85790ceb67a8c4fcebe.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 434, + 70, + 470, + 133 + ], + "blocks": [ + { + "bbox": [ + 434, + 70, + 470, + 133 + ], + "lines": [ + { + "bbox": [ + 434, + 70, + 470, + 133 + ], + "spans": [ + { + "bbox": [ + 434, + 70, + 470, + 133 + ], + "type": "image", + "image_path": "0f3e66db5f9b8402627bec51acb84aa78fed6b78497691cdaf24888f32226fdd.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 472, + 71, + 508, + 133 + ], + "blocks": [ + { + "bbox": [ + 472, + 71, + 508, + 133 + ], + "lines": [ + { + "bbox": [ + 472, + 71, + 508, + 133 + ], + "spans": [ + { + "bbox": [ + 472, + 71, + 508, + 133 + ], + "type": "image", + "image_path": "99edde87f4eadeda4a03ee1a0f39477a57d2fc178b9d3a56004e3129a653138b.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + } + ], + "index": 10 + }, + { + "type": "table", + "bbox": [ + 127, + 175, + 463, + 202 + ], + "blocks": [ + { + "bbox": [ + 53, + 158, + 538, + 170 + ], + "lines": [ + { + "bbox": [ + 53, + 158, + 538, + 170 + ], + "spans": [ + { + "bbox": [ + 53, + 158, + 538, + 170 + ], + "type": "text", + "content": "Table 3. ASR in the physical world when changing distances, postures, angles, and scenes of pedestrian captured by infrared cameras." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 127, + 175, + 463, + 202 + ], + "lines": [ + { + "bbox": [ + 127, + 175, + 463, + 202 + ], + "spans": [ + { + "bbox": [ + 127, + 175, + 463, + 202 + ], + "type": "table", + "html": "
0°±10°±20°±30°dist.pos.outdoor
ASR94.67%92.04%89.05%83.38%77.25%76.70%87.70%
", + "image_path": "908681b0972cb263b9ce3da3290ddae8495f867930782dec3388f36981e9ef5c.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "table_body" + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 61, + 220, + 274, + 329 + ], + "blocks": [ + { + "bbox": [ + 61, + 220, + 274, + 329 + ], + "lines": [ + { + "bbox": [ + 61, + 220, + 274, + 329 + ], + "spans": [ + { + "bbox": [ + 61, + 220, + 274, + 329 + ], + "type": "image", + "image_path": "1f8ab1e5d106f6c9de57bc3d59e2006070e9ff5392fcea3da7881ec122bd60c8.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 334, + 288, + 400 + ], + "lines": [ + { + "bbox": [ + 46, + 334, + 288, + 400 + ], + "spans": [ + { + "bbox": [ + 46, + 334, + 288, + 400 + ], + "type": "text", + "content": "Figure 10. Visualization results of physical attacks with adversarial infrared patches. The top row lists the detection results on clean infrared images. And the bottom row lists the detection results on adversarial infrared images. We consider the front view in (a), different shooting angles in (b), sitting posture in (c), different shooting distances in (d), and outdoor scene in (e)." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "bbox": [ + 46, + 406, + 287, + 467 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 406, + 287, + 467 + ], + "spans": [ + { + "bbox": [ + 46, + 406, + 287, + 467 + ], + "type": "text", + "content": "of different loss functions in Table 2, where we see with the integration of " + }, + { + "bbox": [ + 46, + 406, + 287, + 467 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{binary}" + }, + { + "bbox": [ + 46, + 406, + 287, + 467 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 406, + 287, + 467 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{agg}" + }, + { + "bbox": [ + 46, + 406, + 287, + 467 + ], + "type": "text", + "content": ", the ASR has a slight reduction from " + }, + { + "bbox": [ + 46, + 406, + 287, + 467 + ], + "type": "inline_equation", + "content": "100\\%" + }, + { + "bbox": [ + 46, + 406, + 287, + 467 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 46, + 406, + 287, + 467 + ], + "type": "inline_equation", + "content": "93.60\\%" + }, + { + "bbox": [ + 46, + 406, + 287, + 467 + ], + "type": "text", + "content": ", but the aggregation degree shows a remarkable increase. A larger aggregation degree means a good physical implementation." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 47, + 472, + 209, + 486 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 472, + 209, + 486 + ], + "spans": [ + { + "bbox": [ + 47, + 472, + 209, + 486 + ], + "type": "text", + "content": "4.2. Attacks in the Physical World" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 47, + 491, + 266, + 504 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 491, + 266, + 504 + ], + "spans": [ + { + "bbox": [ + 47, + 491, + 266, + 504 + ], + "type": "text", + "content": "4.2.1 Physical attacks against pedestrian detector" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 46, + 510, + 289, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 510, + 289, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 510, + 289, + 713 + ], + "type": "text", + "content": "To test the performance of infrared patches under different physical conditions, we design various situations to conduct physical attacks and record the video to calculate the ASR. In default, we take videos at the 4 meters away from the standing pedestrian in the frontal view " + }, + { + "bbox": [ + 46, + 510, + 289, + 713 + ], + "type": "inline_equation", + "content": "(0^{\\circ})" + }, + { + "bbox": [ + 46, + 510, + 289, + 713 + ], + "type": "text", + "content": " within the indoor scene. For the angle problem, we change the angles with " + }, + { + "bbox": [ + 46, + 510, + 289, + 713 + ], + "type": "inline_equation", + "content": "\\pm 10^{\\circ}" + }, + { + "bbox": [ + 46, + 510, + 289, + 713 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 510, + 289, + 713 + ], + "type": "inline_equation", + "content": "\\pm 20^{\\circ}" + }, + { + "bbox": [ + 46, + 510, + 289, + 713 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 510, + 289, + 713 + ], + "type": "inline_equation", + "content": "\\pm 30^{\\circ}" + }, + { + "bbox": [ + 46, + 510, + 289, + 713 + ], + "type": "text", + "content": ". For distance problem, we move the camera to 6 meters from the default 4 meters. For posture problem, we change the pedestrian's posture from the default standing to sitting pose. For the scene problem, we change to outdoor from the default indoor. The visual examples of these situations are listed in Figure 9. During the shooting process, the pedestrian is asked to move their bodies within the range of " + }, + { + "bbox": [ + 46, + 510, + 289, + 713 + ], + "type": "inline_equation", + "content": "5^{\\circ}" + }, + { + "bbox": [ + 46, + 510, + 289, + 713 + ], + "type": "text", + "content": " of the current posture to take videos. For each situation, we shoot for 20 seconds at ten frames a second (about 200 frames in total) and compute the ASR versus the captured video. The pedestrian detection threshold is set as" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 223, + 547, + 403 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 223, + 547, + 403 + ], + "spans": [ + { + "bbox": [ + 304, + 223, + 547, + 403 + ], + "type": "text", + "content": "0.5. Table 3 lists the quantitative results. It can be seen that our infrared patches achieve a high ASR (94.67%) in the frontal view. When the shooting angle changes, the ASR still maintains a high value (92.04%, 89.05%, and 83.38%). When changing the distance from 4 meters to 6 meters, the ASR decreases to 77.25%. When changing the posture from standing to sitting, the ASR decreases to 76.70%, and ASR decreases to 87.70% when the scene is changed to outdoor. These results show that the impact of different shooting situations is relatively small to the infrared patches. In other words, as long as the shape of our infrared patch on the object can be completely captured by the camera, the effects of adversarial attacks can be maintained. Some qualitative results before and after attaching the infrared patch on the pedestrian in different settings are given in Figure 10." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "spans": [ + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "text", + "content": "We compare our infrared patches with the SOTA physical infrared attack: adversarial clothing " + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "inline_equation", + "content": "[29]^2" + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "text", + "content": ". We use the data provided in [29] and conduct our physical attack. For shooting angles, we select " + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "inline_equation", + "content": "0^\\circ" + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "inline_equation", + "content": "\\pm 10^\\circ" + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "inline_equation", + "content": "\\pm 20^\\circ" + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "inline_equation", + "content": "\\pm 30^\\circ" + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "text", + "content": " and fix the distance of 5 meters. For shooting distance, we select 3 meters, 4 meters, 5 meters, and 6 meters. We set the detection threshold as 0.7 like [29]. Finally, we compare the time cost for infrared clothing and infrared patches in real world to evaluate their implementation difficulty of physical attacks. The above results are in Figure 11. From the results, we can see that: (1) Our adversarial infrared patches have better performance than adversarial clothing when the pedestrian is captured in the frontal view, and show the competitive performance when the angle changes far away from the frontal view. Because our method can maintain the good attacks within " + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "inline_equation", + "content": "60^\\circ" + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "text", + "content": ", it is potential to extend it to achieve " + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "inline_equation", + "content": "360^\\circ" + }, + { + "bbox": [ + 304, + 404, + 548, + 669 + ], + "type": "text", + "content": " attack by attaching at least six infrared patches around the pedestrian. (2) Our infrared patches have a similar performance with infrared clothing when the distance is located between the 3-th meter and 6-th meter, which shows the robustness against different distances. (3) The production time cost for infrared patches in real world (only about 0.5 hours) is far" + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 305, + 683, + 547, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 683, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 683, + 547, + 713 + ], + "type": "text", + "content": "2We don't compare with adversarial bulbs [30] because they don't report corresponding physical results under different angles and distances, and reproducing the physical attacks is difficult owing to its poor implementation." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "12340" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 61, + 72, + 156, + 209 + ], + "blocks": [ + { + "bbox": [ + 61, + 72, + 156, + 209 + ], + "lines": [ + { + "bbox": [ + 61, + 72, + 156, + 209 + ], + "spans": [ + { + "bbox": [ + 61, + 72, + 156, + 209 + ], + "type": "image", + "image_path": "f2e5e35835a0724e549696639f744294554113eaf70214da6815e516edbb6f02.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 214, + 288, + 260 + ], + "lines": [ + { + "bbox": [ + 46, + 214, + 288, + 260 + ], + "spans": [ + { + "bbox": [ + 46, + 214, + 288, + 260 + ], + "type": "text", + "content": "Figure 11. The comparisons of ASRs in real world at different angles (b), different distances (d). We also report the production time cost (c) of generating a physical adversarial example in real world between infrared clothing and infrared patches (a)." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 160, + 70, + 276, + 209 + ], + "blocks": [ + { + "bbox": [ + 160, + 70, + 276, + 209 + ], + "lines": [ + { + "bbox": [ + 160, + 70, + 276, + 209 + ], + "spans": [ + { + "bbox": [ + 160, + 70, + 276, + 209 + ], + "type": "image", + "image_path": "dca5e07c1d84db8f62d774bcf82c06629b0149f7a2bc026806f84592492c2c36.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 271, + 289, + 357 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 271, + 289, + 357 + ], + "spans": [ + { + "bbox": [ + 46, + 271, + 289, + 357 + ], + "type": "text", + "content": "less than the infrared clothing (about 10 hours), which shows the production process of our infrared patches is much more convenient than infrared clothing. All in all, our adversarial infrared patches achieve the competitive attack performance in various situations but only cost five percent of their time to construct the physical attack compared with adversarial clothing attack, which demonstrates our advantage." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 371, + 251, + 384 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 371, + 251, + 384 + ], + "spans": [ + { + "bbox": [ + 47, + 371, + 251, + 384 + ], + "type": "text", + "content": "4.2.2 Physical attacks against vehicle detector" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 390, + 287, + 581 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 390, + 287, + 581 + ], + "spans": [ + { + "bbox": [ + 46, + 390, + 287, + 581 + ], + "type": "text", + "content": "Besides the pedestrian detection task, our adversarial infrared patch can also be applied to other tasks. In this section, we conduct the experiments of physical attacks against vehicle detection in the aerial images [13]. For that, a two-stage object detector: Rotated Cascade R-CNN [31] is chosen as the target detector. In this way, we can verify our adversarial infrared patch against not only the one-stageYOLO detector above but also the two-stage R-CNN detector. Meanwhile, the experiments can also verify the wide application in both the horizontal object detector and rotated object detector. Like the pedestrian detection task, we record the vehicle video captured in different angles and distances, and then compute the ratio of successfully attacked video frames out of all the frames as the ASR. Thus, we obtain a video with 750 frames and 696 frames are successfully attacked, leading to a " + }, + { + "bbox": [ + 46, + 390, + 287, + 581 + ], + "type": "inline_equation", + "content": "92.8\\%" + }, + { + "bbox": [ + 46, + 390, + 287, + 581 + ], + "type": "text", + "content": " ASR versus the vehicle detection." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 582, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 288, + 714 + ], + "type": "text", + "content": "The results are given in Figure 12, where the left denotes the qualitative examples and the right denotes the quantitative ASR against different angles and distances. To give a clear comparison, we list two vehicles in an image, where the vehicle attached by the infrared patch cannot be detected but the clean vehicle is successfully detected. Additionally, we see the patch' size is small versus the vehicle, but it indeed performs the successful adversarial attack, which can show the vulnerability of vehicle detector against the infrared patch. The right quantitative results show the high attack performance versus different angles and distances. It" + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 313, + 70, + 538, + 185 + ], + "blocks": [ + { + "bbox": [ + 313, + 70, + 538, + 185 + ], + "lines": [ + { + "bbox": [ + 313, + 70, + 538, + 185 + ], + "spans": [ + { + "bbox": [ + 313, + 70, + 538, + 185 + ], + "type": "image", + "image_path": "17057ab26f8c933375107fd19991d4489e2f472b4e27224f43d95ff97625957d.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 189, + 545, + 212 + ], + "lines": [ + { + "bbox": [ + 305, + 189, + 545, + 212 + ], + "spans": [ + { + "bbox": [ + 305, + 189, + 545, + 212 + ], + "type": "text", + "content": "Figure 12. The qualitative and quantitative results of attacking the vehicle detector in the physical world." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 221, + 547, + 258 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 221, + 547, + 258 + ], + "spans": [ + { + "bbox": [ + 305, + 221, + 547, + 258 + ], + "type": "text", + "content": "shows the similar trends with the pedestrian detection task. Because there are no published physical attacks against the vehicle detection task, we don't give the comparison here." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 266, + 545, + 278 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 266, + 545, + 278 + ], + "spans": [ + { + "bbox": [ + 305, + 266, + 545, + 278 + ], + "type": "text", + "content": "4.3. Defenses against Adversarial Infrared Patches" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 285, + 546, + 429 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 285, + 546, + 429 + ], + "spans": [ + { + "bbox": [ + 304, + 285, + 546, + 429 + ], + "type": "text", + "content": "We test three typical methods to defend our attack method in the digital world. One is pre-processing defense: spatial smoothing [27], the second one is adversarial training [5], the third one is to randomize gradients [12]. Results are given in Table 4, where we see that (1) after spatial smoothing, ASR only drops " + }, + { + "bbox": [ + 304, + 285, + 546, + 429 + ], + "type": "inline_equation", + "content": "8\\%" + }, + { + "bbox": [ + 304, + 285, + 546, + 429 + ], + "type": "text", + "content": ". This is reasonable because the cover image in our method has the same value, the smooth operation cannot change the distribution. (2) After randomizing gradients by adding random noises on the image, ASR is " + }, + { + "bbox": [ + 304, + 285, + 546, + 429 + ], + "type": "inline_equation", + "content": "14.8\\%" + }, + { + "bbox": [ + 304, + 285, + 546, + 429 + ], + "type": "text", + "content": " lower than no defense. (3) After adversarial training, ASR drops " + }, + { + "bbox": [ + 304, + 285, + 546, + 429 + ], + "type": "inline_equation", + "content": "29\\%" + }, + { + "bbox": [ + 304, + 285, + 546, + 429 + ], + "type": "text", + "content": ", which is still acceptable. It shows the robustness of our adversarial infrared patches to defense methods." + } + ] + } + ], + "index": 11 + }, + { + "type": "table", + "bbox": [ + 312, + 454, + 537, + 483 + ], + "blocks": [ + { + "bbox": [ + 342, + 439, + 508, + 450 + ], + "lines": [ + { + "bbox": [ + 342, + 439, + 508, + 450 + ], + "spans": [ + { + "bbox": [ + 342, + 439, + 508, + 450 + ], + "type": "text", + "content": "Table 4. Results against the defense methods." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 312, + 454, + 537, + 483 + ], + "lines": [ + { + "bbox": [ + 312, + 454, + 537, + 483 + ], + "spans": [ + { + "bbox": [ + 312, + 454, + 537, + 483 + ], + "type": "table", + "html": "
DefensesNo Defense[27][12][5]
ASR93.6%85.6%78.8%64.6%
", + "image_path": "975ec811c184594f1ac11f79795613a669af74de42ea39304bd065f6a066415b.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "table_body" + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 494, + 378, + 506 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 494, + 378, + 506 + ], + "spans": [ + { + "bbox": [ + 306, + 494, + 378, + 506 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 514, + 547, + 646 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 514, + 547, + 646 + ], + "spans": [ + { + "bbox": [ + 304, + 514, + 547, + 646 + ], + "type": "text", + "content": "In this paper, we proposed physically feasible adversarial infrared patches with learnable shapes and locations, which can be solved through a carefully designed gradient-based optimization method. We constructed the infrared patches with thermal insulation material. The production of infrared patches was simple and the physical attack can be easy to realize. It only needed 0.5 hours to construct the adversarial patch in the physical world, which significantly outperformed the SOTA infrared attack methods. Experiments on the pedestrian detection and vehicle detection verified the effectiveness of the proposed method." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 657, + 399, + 670 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 657, + 399, + 670 + ], + "spans": [ + { + "bbox": [ + 306, + 657, + 399, + 670 + ], + "type": "text", + "content": "Acknowledgment" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 677, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 677, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 677, + 546, + 713 + ], + "type": "text", + "content": "This work is supported by National Key R&D Program of China (No.2020AAA0104002), National Natural Science Foundation of China (No.62076018)." + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "12341" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 712 + ], + "type": "list", + "angle": 0, + "index": 16, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 123 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 123 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 123 + ], + "type": "text", + "content": "[1] Tom B Brown, Dandelion Mane, Aurko Roy, Martin Abadi, and Justin Gilmer. 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Pattern recognition, 96:106964, 2019." + } + ] + } + ], + "index": 32 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "12342" + } + ] + } + ], + "index": 34 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 8 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling/9f3a690f-4991-40ce-8929-7df47acdfb4f_content_list.json b/2023/Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling/9f3a690f-4991-40ce-8929-7df47acdfb4f_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..c11f330c1d782866cc695fca85e16e7ddc87d23f --- /dev/null +++ b/2023/Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling/9f3a690f-4991-40ce-8929-7df47acdfb4f_content_list.json @@ -0,0 +1,1767 @@ +[ + { + "type": "text", + "text": "Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling", + "text_level": 1, + "bbox": [ + 125, + 128, + 843, + 176 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Zhanhao Hu $^{1*}$ Wenda Chu $^{2,1*}$ Xiaopei Zhu $^{3,1}$ Hui Zhang $^{4}$ Bo Zhang $^{1}$ Xiaolin Hu $^{1,5,6\\dagger}$", + "bbox": [ + 130, + 202, + 841, + 220 + ], + "page_idx": 0 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "$^{1}$ Department of Computer Science and Technology, Tsinghua University, Beijing, China", + "$^{2}$ Institute for Interdisciplinary Information Sciences, Tsinghua University, Beijing, China \n $^{3}$ School of Integrated Circuits, Tsinghua University, Beijing, China" + ], + "bbox": [ + 135, + 220, + 834, + 273 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "4Beijing Institute of Fashion Technology, Beijing, China", + "bbox": [ + 263, + 275, + 705, + 291 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{5}$ IDG/McGovern Institute for Brain Research, THBI, Tsinghua University, Beijing, China \n $^{6}$ Chinese Institute for Brain Research (CIBR), Beijing, China", + "bbox": [ + 133, + 291, + 836, + 325 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "{huzhanha17,chuwd19,zxp18}@mails.tsinghua.edu.cn", + "bbox": [ + 264, + 329, + 704, + 344 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "fzyzhh@bift.edu.cn, {dcszb, xlhu}@mail.tsinghua.edu.cn", + "bbox": [ + 246, + 347, + 722, + 361 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 397, + 312, + 412 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Recent works have proposed to craft adversarial clothes for evading person detectors, while they are either only effective at limited viewing angles or very conspicuous to humans. We aim to craft adversarial texture for clothes based on 3D modeling, an idea that has been used to craft rigid adversarial objects such as a 3D-printed turtle. Unlike rigid objects, humans and clothes are non-rigid, leading to difficulties in physical realization. In order to craft natural-looking adversarial clothes that can evade person detectors at multiple viewing angles, we propose adversarial camouflage textures (AdvCaT) that resemble one kind of the typical textures of daily clothes, camouflage textures. We leverage the Voronoi diagram and Gumbel-softmax trick to parameterize the camouflage textures and optimize the parameters via 3D modeling. Moreover, we propose an efficient augmentation pipeline on 3D meshes combining topologically plausible projection (TopoProj) and Thin Plate Spline (TPS) to narrow the gap between digital and real-world objects. We printed the developed 3D texture pieces on fabric materials and tailored them into T-shirts and trousers. Experiments show high attack success rates of these clothes against multiple detectors.", + "bbox": [ + 73, + 430, + 473, + 763 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 796, + 209, + 811 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Deep Neural Networks(DNNs) have been widely used in many real-world systems such as face recognition and object detection [31, 32, 36, 48]. However, it is well known", + "bbox": [ + 75, + 824, + 468, + 869 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/f869bcbc69d72d3f5746accb04e7c0901c49a7b5682896f8f5e9437fa731dc1c.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 519, + 395, + 586, + 468 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/e1a890d3ec15f7dc431ce0d860e27c96f39f3ef1130ea11f23bac16d728b0177.jpg", + "image_caption": [ + "(b)" + ], + "image_footnote": [], + "bbox": [ + 589, + 395, + 651, + 468 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/932bedf55074632530ce5dfc373398dedbba184c38ffdece8110e05567a50ac7.jpg", + "image_caption": [ + "(e)" + ], + "image_footnote": [], + "bbox": [ + 656, + 396, + 872, + 561 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/dfc7d77cdac49aacca9e5cad257eb29c93b14073d7354097310e5dd9e5720451.jpg", + "image_caption": [ + "(c)", + "Figure 1. Visualization of several adversarial clothes. (a) Adversarial patch [38]. (b) Adversarial T-shirt [43]. (c) Naturalistic patch [18]. (d) Adversarial Texture [19]. (e) Left: daily camouflage texture; Right: our adversarial camouflage texture." + ], + "image_footnote": [], + "bbox": [ + 524, + 484, + 578, + 561 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/84e756a163fd70beb4b62a44fffd3151ecd0c089920bd5c5e7dae4fb3f6c83e2.jpg", + "image_caption": [ + "(d)" + ], + "image_footnote": [], + "bbox": [ + 591, + 484, + 647, + 561 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "that DNNs are vulnerable to adversarial examples [16, 35]. Adversarial examples can be crafted by adding small perturbations to the clean inputs, rendering the DNNs' outputs incorrect. Such vulnerabilities could result in severe safety problems when deploying DNN-based systems. This has become a hot research topic recently [7, 11, 23, 26-28].", + "bbox": [ + 496, + 672, + 890, + 763 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Adversarial examples were first identified in the digital world. However, adversarial examples also exist in the physical world, posing more risks in real-world scenarios. Recently, many works [1, 12-14, 33, 39-41, 45-47] have designed physical adversarial examples to deceive DNNs in the real world. Among them, hiding persons [18-20, 38, 42, 43] from DNN-based object detectors is especially challenging due to the difficulties of modeling non-rigid object surfaces (i.e., clothes). Most works [18, 20, 38, 42, 43] print", + "bbox": [ + 496, + 763, + 892, + 901 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Equal contribution.", + "bbox": [ + 94, + 886, + 205, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "† Corresponding author.", + "bbox": [ + 259, + 886, + 385, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "16975", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/9b5eb9e24018c444e06e5be9bd641d5f42651521e02fbfa44cc64945e0f54214.jpg", + "image_caption": [ + "Figure 2. The training pipeline of the adversarial camouflage textures." + ], + "image_footnote": [], + "bbox": [ + 148, + 90, + 795, + 335 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "adversarial patches on the front side of clothes to hide people from being detected. We call them patch-based adversarial examples. These patches are usually conspicuous to humans, making the clothes look strange and easily noticeable by human observers. Efforts have been put on making the adversarial patches more natural-looking [12, 18, 40]. However, these patch-based adversarial clothes can only attack object detectors at a narrow range of viewing angles (i.e., when the camera faces the front of the person). To attack the detector at a wider range of viewing angles, one may print the adversarial patches everywhere on the clothes, which would make the clothes unnatural-looking again. For example, a dog-head-like patch on the front of a T-shirt is natural, but putting this patch everywhere on the T-shirt would make the T-shirt look weird.", + "bbox": [ + 75, + 388, + 472, + 617 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Another way to craft physical adversarial examples is to design the textures on the surface of the target objects [1, 13, 19, 39, 44], i.e., crafting texture-base adversarial examples. Unlike patch-based adversarial examples, texture-based ones are usually adversarily effective at multiple viewing angles. They are mostly optimized via 3D modeling or using clone networks, and printed on the surface of rigid objects such as turtles [1] and cars [13, 39, 44]. However, it is much harder to realize the 3D textures of non-rigid objects like humans and clothes in the physical world while maintaining their adversarial effectiveness, since there is a huge gap between a 3D human model and a real-world person. To circumvent this difficulty, Hu et al. [19] propose to craft texture-based adversarial clothes by extending patches into textures with repetitive patterns, which does not require 3D modeling. However, their textures are very conspicuous to humans, and obtaining natural-looking textures can be difficult under the constraint of repetitive patterns.", + "bbox": [ + 75, + 628, + 472, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this paper, we propose a 3D modeling pipeline to produce natural-looking adversarial clothes that are physically realizable and can hide people at multiple viewing angles. Specifically, we craft adversarial camouflage texture (Adv-CaT) patterns and apply them on clothes. We choose camouflage texture patterns mainly because they are typical texture patterns widely used in daily clothes, therefore making the clothes more natural-looking. In order to make the texture patterns more generalizable when applied to deformed and unseen 3D models, we propose a novel 3D augmentation method combining topologically plausible projection (TopoProj) and thin plate spline (TPS) [3,10,37,43] for non-rigid objects such as clothes.", + "bbox": [ + 496, + 388, + 890, + 585 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We optimized several AdvCaT patterns to attack widely used detection models, including YOLOv3 [31], Faster RCNN [32], and deformable DETR [48], and applied the texture patterns on clothes in the physical world. See Fig. 1 for the visualization of our adversarial clothes compared with others. Experiments showed that our adversarial clothes could evade different detectors at multiple viewing angles. A subjective test experiment indicated that the naturalness score of our adversarial clothes covered with AdvCaT is significantly higher than other adversarial clothes and close to daily clothes.", + "bbox": [ + 496, + 585, + 892, + 752 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 768, + 640, + 784 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Early works [7, 16, 23, 35] found that adversarial examples crafted by adding small digital adversarial perturbations on the clean inputs can mislead the DNNs. Some adversarial examples can also be crafted in the physical world to attack different DNN models, including image classification models [1, 5, 14, 33, 45] and detection models [8, 18, 20, 24, 34, 38, 41-43, 47]. Among these works,", + "bbox": [ + 496, + 794, + 890, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "16976", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "patch-based and texture-based attacks are typical ways to craft physical adversarial examples.", + "bbox": [ + 75, + 90, + 468, + 119 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Patch-based attacks [1,5,13,14,18,20,20,33,38,39,42-44] usually optimize patches and put them on the target objects, and therefore can only work at a narrow range of viewing angles. These works produce different adversarial objects, including glasses frames [33], road signs [14, 15], cars [39, 40, 44] and clothes [18-20, 20, 38, 42, 43]. Among them, hiding persons from object detectors is especially challenging since the adversarial patches on the clothes can be heavily deformed due to their non-rigidity [43]. On the other hand, these adversarial patches are usually conspicuous to humans. To this end, Duan et al. [12] and Wang et al. [40] introduce additional losses to make the adversarial patches less conspicuous. Hu et al. [18] propose to produce more natural-looking patches with GANs [4, 22].", + "bbox": [ + 75, + 121, + 468, + 332 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Texture-based attacks [1, 19, 39, 44, 46], on the other hand, optimize the textures on the surface of the target objects to craft physical adversarial examples. Covered with adversarial textures, the object usually can deceive DNNs at multiple viewing angles. These works mainly use 3D modeling or clone networks to optimize textures for rigid objects. Athalye et al. [1] introduce the Expectation over Transformation (EoT) method and produce an adversarial 3D-printed turtle. Zhang et al. [44] and Wang et al. [39] design vehicle camouflage for multi-view adversarial attacks. Hu et al. [19] propose adversarial textures with repetitive structures for non-rigid clothes.", + "bbox": [ + 75, + 332, + 470, + 513 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Adversarial Camouflage Texture Patterns Generation", + "text_level": 1, + "bbox": [ + 76, + 525, + 468, + 559 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this section, we present the pipeline of generating adversarial camouflage texture (AdvCaT) that can be applied to clothes. As shown in Fig. 2, we adopt 3D meshes to model humans and clothes and define the surface of the clothes according to their 2D texture maps with UV coordinates. We propose two critical techniques to optimize adversarial camouflage texture clothes. The first is to parameterize the camouflage textures on the 2D texture maps with Voronoi diagram [2] and Gumbel softmax trick [21,25]. The second is to apply a realistic deformation on the 3D meshes with the topologically plausible projection (TopoProj). We render the foreground photos of a 3D person wearing a T-shirt and a trouser using a differential renderer [29]. The foreground photos are synthesized with background images sampled from a scene dataset. Finally, we feed the synthesized photos into the victim detector and minimize an adversarial loss to optimize the parameters of camouflage patterns.", + "bbox": [ + 75, + 568, + 470, + 839 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In what follows, we first introduce the differential generation of AdvCaT. Next, we present the novel 3D deformation which can be used to augment the meshes during training to boost the generalizability of the optimized textures.", + "bbox": [ + 75, + 839, + 468, + 901 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/161160d80328bb099245d67a25b6fadefa97063b78dc83c7ee19ee7b60ec02b5.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 509, + 89, + 633, + 181 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/ffb7b2d551daa7e846ce26177c053c07cceeb1c9a11390696870054381d9fdda.jpg", + "image_caption": [ + "(b)" + ], + "image_footnote": [], + "bbox": [ + 635, + 88, + 756, + 183 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/a526a8b3479f17546161259a5a6257db4518d7a7505d52e79710d9f254a199e3.jpg", + "image_caption": [ + "(c)", + "Figure 3. (a) Camouflage texture. (b) Color cluster regions. The region of each color cluster can be approximately represented by polygons. (c) Voronoi diagram. The blue points are the control points, and the red lines are the boundaries of the regions." + ], + "image_footnote": [], + "bbox": [ + 759, + 88, + 885, + 183 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Finally, we elaborate the loss functions for optimization.", + "bbox": [ + 500, + 305, + 870, + 320 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Differentiable Generation of Camouflage Textures", + "text_level": 1, + "bbox": [ + 500, + 347, + 890, + 378 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Camouflage patterns are originally designed for concealing people in the wild and have now become typical textures of ordinary clothes. There are a few kinds of common camouflage patterns. Among them, we choose to imitate a specific type called digital camouflage patterns that consists of small rectangular pixels. As shown in Fig. 3a, digital camouflage patterns are typically irregular in shape and consist of a limited number of colors.", + "bbox": [ + 496, + 392, + 892, + 512 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We noticed that the pixels of the camouflage patterns are locally aggregated as clusters, each of which approximately covers a polygon region. See Fig. 3b for illustration. Inspired by the polygon generation ability of Voronoi diagram [2], we use a soft version of Voronoi diagram to generate the cluster regions of the camouflage pixels.", + "bbox": [ + 496, + 518, + 890, + 611 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Polygon generation with Voronoi diagram. A Voronoi diagram is a partition of a plane into multiple regions [2]. Each region is controlled by a point, consisting of all the pixels closer to the corresponding control point than to any other point (see Fig. 3c). In this way, the locations and shapes of the polygons can be parameterized by the coordinates of the control points.", + "bbox": [ + 496, + 622, + 890, + 729 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "However, the locations and shapes of the polygons are not differentiable with respect to the coordinates of the control points if we directly apply this rule. Therefore, we define a soft version of Voronoi diagram by introducing probabilities for each pixel. Suppose the texture map only consists of several discrete colors in a color set $\\mathcal{C} = \\{c_i = (R_i,G_i,B_i)|i = 1,\\dots ,N_C\\}$ . Then, $N_{P}$ independent control points are assigned to each color, with coordinates $\\{b_{ij}\\in \\mathbb{R}^2,i = 1,2,\\ldots ,N_C,j = 1,2,\\ldots ,N_P\\}$ . For each pixel with coordinates $x$ on the texture map, we assign a discrete distribution $\\mathcal{P}^{(x)}$ to describe its probability", + "bbox": [ + 496, + 734, + 892, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "16977", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "of coloring with $\\{c_i\\}$ :", + "bbox": [ + 76, + 90, + 225, + 107 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\np _ {k} ^ {(x)} = \\frac {w _ {k} ^ {(x)}}{\\sum_ {i = 1} ^ {N _ {C}} w _ {i} ^ {(x)}}, k = 1, \\dots , N _ {C}, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 153, + 118, + 468, + 159 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nw _ {i} ^ {(x)} = \\sum_ {j = 1} ^ {N _ {P}} \\exp \\left(- \\frac {\\| x - b _ {i j} \\| _ {2}}{\\alpha}\\right), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 151, + 161, + 468, + 204 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $p_k^{(x)}$ is the sampling probability of color $c_{k}$ . According to Eq. (2), the probability of a pixel $x$ colored by $c_{i}$ increases as it gets closer to a control point $b_{ij}$ . The parameter $\\alpha$ is the smoothing radius of the Voronoi diagram. When $\\alpha$ approaches zero, the summation in Eq. (2) will be dominated by the closest control point to $x$ , therefore the color of $x$ will be deterministic, which resembles the original hard version of Voronoi diagram. In practice, we define a probability map $\\mathcal{P}$ with size $N_C\\times H\\times W$ for all the pixels on the texture map. We further smooth the probability map $\\mathcal{P}$ by a uniform smoothing kernel $S = \\frac{1}{m^2}\\mathbb{1}_{m\\times m}$ of size $m\\times m$ . The smoothed probability map is then computed by a convolutional operation: $\\mathcal{P}' = \\mathcal{P}*S$ .", + "bbox": [ + 75, + 218, + 472, + 417 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Sampling discrete colors by Gumbel softmax. Following the procedure stated above, we assign each pixel $x$ on the texture map to a discrete distribution $\\mathcal{P}^{(x)}$ guided by a Voronoi diagram, while each pixel should be assigned with a specific color $c^{(x)}$ in the end. However, directly sampling according to $\\mathcal{P}^{(x)}$ is not differentiable with respect to $p_i^{(x)}$ . Alternatively, using softmax function directly to blend all the colors certainly can not produce discrete colors. Therefore, we leverage the Gumbel-softmax [21,25] reparameterization trick to approximate the discrete sampling process.", + "bbox": [ + 75, + 422, + 468, + 575 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Suppose $g_{i}\\sim \\mathrm{Gumbel}(0,1)$ are i.i.d. random variables drawn from the standard Gumbel distribution. Given the discrete distribution $\\mathcal{P}^{(x)}$ , we can equivalently draw the color $c^{(x)}$ by $c_{k}$ , where", + "bbox": [ + 75, + 577, + 470, + 638 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nk = \\arg \\max _ {i} \\left(g _ {i} + \\log p _ {i} ^ {(x)}\\right). \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 174, + 648, + 468, + 674 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The equivalency is guaranteed [25] by", + "bbox": [ + 76, + 685, + 333, + 700 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\Pr (k = i) = p _ {i} ^ {(x)}. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 210, + 712, + 468, + 733 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Since the argmax operation is still non-differentiable, we instead use a softmax estimator [21] to approximate it, such that the color $c^{(x)}$ is calculated by", + "bbox": [ + 75, + 744, + 468, + 790 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nc ^ {(x)} = \\sum_ {i = 1} ^ {N _ {C}} c _ {i} \\cdot \\operatorname {S o f t m a x} \\left(\\frac {g _ {i} + \\log p _ {c _ {i}} ^ {(x)}}{\\tau}\\right), \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 130, + 801, + 468, + 844 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\tau$ is the temperature coefficient. We have $\\lim_{\\tau \\to 0}c^{(x)} = c_k$ . Finally, each pixel $x$ on the texture map $T$ will be colored with $c^{(x)}$ .", + "bbox": [ + 76, + 854, + 470, + 898 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/6dcdce9014327d01a22bd929b7b7085a4256ca053064b555ac08576aa17e21b0.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 500, + 93, + 722, + 164 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/94bd1920e0712e9b894d9693f9776acc40caf40e1e024a82c20c4e25ccae29ea.jpg", + "image_caption": [ + "(b)" + ], + "image_footnote": [], + "bbox": [ + 733, + 89, + 885, + 169 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/87f0c4853e2961707fe1f42fd6d2ee1918496cdbb388bc6c115f0b4732b34b26.jpg", + "image_caption": [ + "(c)" + ], + "image_footnote": [], + "bbox": [ + 506, + 198, + 578, + 352 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/3652d91e8885114916759938a53c6f12c0a27b72d3f392597292f90ab1815a63.jpg", + "image_caption": [ + "(d)" + ], + "image_footnote": [], + "bbox": [ + 650, + 198, + 740, + 352 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/95d74ed965247eae55632e397454ba6dc1abe7b53f28ae764553d9cac625a74e.jpg", + "image_caption": [ + "(e)", + "Figure 4. Visualization of the texture augmentation. (a) The texture map of a T-shirt mesh. It is geometrically plausible. (b) A texture map that is topologically plausible, where each point's neighbors in the 2D projection correspond precisely to its neighbors in the 3D mesh. (c-e) Rendered images with different warp methods on the texture map. (c) No warp. (d) Applying a mild shear strain along the texture map's vertical axis. The red arrows indicate pixels that appear at wrong places on the rendered image. (e) Our texture warp base on TopoProj." + ], + "image_footnote": [], + "bbox": [ + 794, + 199, + 867, + 351 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In order to enlarge the optimization space, we replace the random seed $g_{i}$ with a variable $g_{i}^{\\prime}$ . Since the random seed $g_{i}$ can be equivalently sampled by inverse transform sampling $g = -\\log (-\\log (u))$ with $u \\sim \\mathrm{Uniform}(0,1)$ , we define the variable $g_{i}$ in Eq. (5) as", + "bbox": [ + 496, + 532, + 890, + 609 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\ng _ {i} = - \\log (- \\log (\\lambda \\cdot u _ {i} ^ {(\\mathrm {f i x})} + (1 - \\lambda) \\cdot u _ {i} ^ {(\\mathrm {t r a i n})})), \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 519, + 618, + 890, + 640 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $u_{i}^{\\mathrm{(fix)}} \\sim \\mathrm{Uniform}(0,1)$ is fixed during the whole training process, and $u_{i}^{\\mathrm{(train)}}$ is a trainable variable clipped in range [0, 1]. The hyper-parameter $\\lambda \\in [0,1]$ controls the ratio of the trainable variables. Putting together, we update the coordinates $\\{b_{ij}\\}$ and the trainable variable $\\{u_{i}^{\\mathrm{(train)}}\\}$ jointly during optimization.", + "bbox": [ + 496, + 648, + 890, + 748 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Non-rigid Mesh Augmentations", + "text_level": 1, + "bbox": [ + 500, + 756, + 777, + 772 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "According to Expectation over Transformation (EoT) [1, 33], one can improve the robustness and the generalizability of the physical adversarial examples by applying multiple digital transformations that simulate physical transformations as augmentations during optimization. In order to efficiently simulate the physical warps and movements of the clothes, we apply two augmentations on 3D meshes before applying regular 2D augmentations on the final im", + "bbox": [ + 496, + 779, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "16978", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/beac3201d36cacce25c99fa19af835d93df38c2db7c086e79d3bae7e40fa2171.jpg", + "image_caption": [ + "Figure 5. Illustration of the warping at the edge of two pieces. A GeoProj and a TopoProj with textures are shown on the left panel. The two pieces are far away on GeoProj but next to each other on TopoProj. Two triangle elements with blue solid lines at the edges of the pieces are next to each other on TopoProj. The vertices on TopoProj and GeoProj with the same color are the projections of an identical vertex on the 3D mesh." + ], + "image_footnote": [], + "bbox": [ + 81, + 88, + 467, + 311 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "ages. The first augmentation aims to warp the texture map of the clothes meshes based on topologically plausible projections (TopoProj). The second augmentation is applied on the mesh vertices' coordinates by 3D Thin Plate Spline (TPS) [37].", + "bbox": [ + 73, + 446, + 468, + 523 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Texture warping based on topologically plausible projection. We first obtain the texture maps and UV coordinates of the clothes by Clo3D software1. The clothes on the 3D person models are created by pieces of flattened cloth identical to the texture maps. See (Fig. 4a) for an example of a T-shirt mesh's texture map. The local distances (within triangular elements) of the mesh vertices according to 3D coordinates are thus consistent with their local distance on the 2D texture map. Therefore, we call the texture map a geometrically plausible projection (GeoProj). According to this local-distance-preserving property, we can produce the final clothes similar to the 3D simulated ones (Fig. 4c) by printing the texture maps on fabric materials in the real world.", + "bbox": [ + 75, + 527, + 468, + 738 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "It is challenging to simulate the physical transformations merely by warping on the texture map, since the warping may result in transformations that are far away from the physical ones. As an example, Fig. 4d shows a rendered image after applying a mild shear strain along the vertical axis in Fig. 4a. Plenty of pixels on the image appear at wrong place, e.g., the black background pixels appear on the front side of the clothes, and orange backside pixels appear on the sleeves. The reason is that the coordinates of", + "bbox": [ + 75, + 739, + 470, + 877 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "the points on the texture map cannot reflect their topological relations in the 3D mesh. For example, the bottom-left corner of the T-shirt's front side should be connected to the bottom-right corner of the T-shirt's backside, while the corresponding pixels are far away on the texture map.", + "bbox": [ + 496, + 90, + 890, + 167 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To address this problem, we propose a novel warping technique based on the TopoProj (Fig. 4b), which resembles the physical transformation of the clothes (Fig. 4e). A TopoProj is a projection of the mesh vertices that preserve the topological relations between vertices, which allow the pixels appear at reasonable place after the warping. See Supplementary Material for the generation process of the TopoProj. However, we can not simply replace the GeoProj with the TopoProj, since it brings difficulties in physical realization: the local distances will no longer be consistent with that of 3D meshes, i.e., we cannot print such patterns and tailor them to produce the final clothes. Moreover, the inconsistency of the local distance will result in extremely uneven resolution of the textures. Therefore, we leverage both GeoProj and TopoProj when applying the warping.", + "bbox": [ + 496, + 169, + 892, + 397 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "During the original rendering [29], each pixel of the final image corresponds to a certain light path that passing through the camera. The light path may have single or multiple intersections with some triangle elements of the 3D mesh, yet we only consider the closest intersection to the camera. The barycentric coordinate of the intersection in the triangle elements thus can be calculated. Since each vertex of the triangle elements has its correspondent on the texture map, one can calculate the correspondent of the intersection point on the texture map according to its barycentric coordinate. The rendered color of the pixel thus can be calculated according to the position of the intersection point on the texture map.", + "bbox": [ + 496, + 398, + 893, + 595 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In order to assign new colors to the pixels of the warped image, we apply additional projections on the coordinates of the intersection points during the rendering. Fig. 5 illustrates the warping pipeline. As mentioned, GeoProj and TopoProj are two projections of all the vertices in the 2D plane for a 3D mesh. For a point in a triangle element, we define a correspondent in each projection, whose position is determined by its barycentric coordinate. The barycentric coordinate is calculated via the original rendering, which is the same in GeoProj and TopoProj. Specifically, we describe the warping process in five steps: (1) given an intersection point $A$ (the red cross on the left piece in Fig. 5) on the GeoProj with its barycentric coordinates; (2) find its correspondent $B$ on TopoProj based on the barycentric coordinates; (3) warp the corresponding point by 2D Thin Plate Spline (TPS) [3, 10] method and get point $C$ ; (4) compute the new barycentric coordinates for the warped point $C$ on TopoProj (may be in a new triangle element); (5) find its correspondent $D$ on GeoProj according to the new barycentric coordinates, and compute the color of point $D$ by inter-", + "bbox": [ + 496, + 598, + 893, + 902 + ], + "page_idx": 4 + }, + { + "type": "page_footnote", + "text": "1 https://www.clo3d.com/", + "bbox": [ + 76, + 886, + 220, + 898 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "16979", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "polating the texture map. The process is applied on all the pixels of the image.", + "bbox": [ + 75, + 90, + 468, + 119 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The TPS warping in step (3) depends on a set of control points (See Supplementary Material for the details). We uniformly sample the polar coordinates of each control point with a range of $[- \\epsilon_r, \\epsilon_r]$ and $[- \\epsilon_t, \\epsilon_t]$ for the radius and angle respectively.", + "bbox": [ + 75, + 121, + 468, + 198 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Vertex augmentation by 3D TPS. We also applied augmentation directly on the 3D vertex coordinates of the meshes by 3D TPS [37]. The vertex coordinates are perturbed according to a set of control points. We uniformly perturb the control points in range $[- \\epsilon_{\\mathrm{TPS}}, \\epsilon_{\\mathrm{TPS}}]$ . See Supplementary Material for the visualization.", + "bbox": [ + 75, + 204, + 468, + 294 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Together with the texture warping, we apply mesh augmentations during optimization to reduce the gap between the 3D meshes and the real-world ones.", + "bbox": [ + 75, + 296, + 468, + 340 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Other augmentation. Since the colors will change when they are printed on fabric materials, we calibrate the digital color on the texture maps to the physical color following [43]. See Supplementary Material for the details. During 3D rendering, we sample the viewing angles of the camera adaptively according to the mean confidence score of the target bounding boxes, where the angles with higher scores are more likely to be sampled. We also choose the simulated lights from ambient lights, directional lights, and point lights uniformly at random. Moreover, we apply other image augmentations on the rendered images following previous works [38, 41], such as randomizing the scales, positions, contrast and brightness.", + "bbox": [ + 75, + 348, + 468, + 544 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3.3. Adversarial Loss Function", + "text_level": 1, + "bbox": [ + 76, + 556, + 316, + 571 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In this section, we present the objective functions for attacking detectors.", + "bbox": [ + 75, + 580, + 468, + 609 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Detection loss. Object detectors predict bounding boxes with confidence scores. Since our goal is to evade the detectors from detecting humans, we minimize the confidence score of the person class in the box which has the maximum Intersection over Union (IoU) score with the ground truth. For each input $x$ , suppose that the victim detector $\\mathcal{D}$ outputs a set of bounding boxes $b_{i}^{(x)}$ , each with a confidence $\\mathrm{Conf}_{i}^{(x)}$ . We define the detection loss as", + "bbox": [ + 75, + 617, + 468, + 743 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {d e t} = \\sum_ {x} \\operatorname {C o n f} _ {i ^ {*}} ^ {(x)}, i ^ {*} = \\arg \\max _ {i} \\operatorname {I o U} \\left(\\operatorname {g t} ^ {(x)}, b _ {i} ^ {(x)}\\right), \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 91, + 756, + 468, + 787 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $\\mathrm{gt}^{(x)}$ stands for the ground truth bounding box of the foreground person on the input image $x$ .", + "bbox": [ + 75, + 801, + 468, + 833 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Concentration loss for camouflage texture. In order to increase the stability of the camouflage texture generation, we prevent the polygons from being too small by introducing a concentration loss that encourages control points to move", + "bbox": [ + 75, + 839, + 468, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "away from each other:", + "bbox": [ + 500, + 92, + 651, + 106 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {c o n} = \\sum_ {j = 1} ^ {N _ {C}} \\sum_ {1 \\leq k _ {1} < k _ {2} \\leq N _ {P}} \\exp \\left(- \\frac {\\| b _ {j k _ {1}} - b _ {j k _ {2}} \\| ^ {2}}{\\sigma^ {2}}\\right), \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 511, + 114, + 890, + 157 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $\\sigma$ is a constant.", + "bbox": [ + 500, + 166, + 648, + 179 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The total adversarial loss for minimization is", + "bbox": [ + 517, + 181, + 816, + 194 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = \\mathcal {L} _ {\\text {d e t}} + \\alpha_ {\\text {c o n}} \\mathcal {L} _ {\\text {c o n}}, \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 616, + 205, + 890, + 220 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $\\alpha_{con}$ is the weight between the two losses.", + "bbox": [ + 500, + 231, + 823, + 244 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 500, + 258, + 633, + 275 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Experimental Setup", + "text_level": 1, + "bbox": [ + 500, + 282, + 689, + 299 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Subjects. Three actors (age mean: 26.3; age range: 25-27; height range: $175 - 178\\mathrm{cm}$ ) are recruited to collect physical test data. We also recruited 93 subjects (age mean: 30.2; age range: 18-57) to evaluate the naturalness score of different clothes. The recruitment and study procedures were approved by the Department of Psychology Ethics Committee, Tsinghua University, Beijing, China.", + "bbox": [ + 496, + 311, + 890, + 419 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Baseline methods According to the previous work [19], the Attack Success Rates (ASRs) of the adversarial clothes printed with isolated patches will drop catastrophically when the viewing angle changes. Printing repetitively tiled patches on the clothes is helpful to prevent the ASRs from dropping. Therefore, we tiled the patches produced by patch-based attacks for fair comparison. We mainly evaluated three patch-based attacks AdvPatch [38], AdvTshirt [43], NatPatch [18], and a texture-based attack, AdvTexture [19]. We also evaluate RandColor, a random texture with random colors in a lattice, and RandCaT, a random camouflage texture pattern.", + "bbox": [ + 496, + 424, + 892, + 604 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "See Supplementary Material for the datasets, target detectors, evaluation metric and the implementation details.", + "bbox": [ + 498, + 606, + 890, + 636 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Naturalness Score by Subjective Evaluation", + "text_level": 1, + "bbox": [ + 500, + 643, + 870, + 660 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Following Hu et al. [18], we conducted a subjective evaluation on the naturalness score of the adversarial clothes. For a fair comparison, we applied different patterns on an identical garment model using FAB3D². We showed eight pictures of different T-shirts (Tab. 1) aggregated on a scrollable page in random orders to the subjects and required them to give a naturalness score for each picture using a 7-level Likert scale ( $1 =$ not natural at all to $7 =$ very natural).", + "bbox": [ + 496, + 667, + 890, + 787 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "As shown in Tab. 1, the naturalness score of AdvCat targeting Faster RCNN (4.89) is significantly higher than those of the other five adversarial patterns ( $p < 0.001$ , student's t-test), and is close to the scores of the control group with common textures (the second column, 6.08 and the third column, 5.05 in the table).", + "bbox": [ + 496, + 789, + 890, + 878 + ], + "page_idx": 5 + }, + { + "type": "page_footnote", + "text": "2 https://tri3d.in/", + "bbox": [ + 500, + 885, + 596, + 898 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "16980", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/b4dd4bc9b529ade5623eac3c7460418fd2398c589732e89a7c0833404275a64d.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Images
Score6.08 ± 1.005.05 ± 1.392.05 ± 1.061.75 ± 1.091.72 ± 0.981.69 ± 0.952.54 ± 1.234.89 ± 1.39
Sourcecommon texturecommon camouflageAdvPatch [38]AdvTshirt [43]AdvTexture yolo [19]AdvTexture faster [19]NatPatch [18]AdvCaT (ours)
", + "bbox": [ + 83, + 88, + 885, + 232 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/5b8a83e09c6534c607688b9ff684cce94b1fe1d77f38baab358854aa4ea0e154.jpg", + "table_caption": [ + "Table 1. Subjective test using a 7-level Likert scale ( $1 =$ not natural at all to $7 =$ very natural)." + ], + "table_footnote": [], + "table_body": "
MethodIoU0.01IoU0.1IoU0.3IoU0.5
RandColor0.130.130.130.17
RandCaT1.021.021.041.10
AdvPatch69.3372.2775.8085.97
NatPatch42.4743.6645.4167.40
AdvTexture1.4421.7387.0599.98
AdvCaT (ours)95.1899.2199.4099.52
", + "bbox": [ + 86, + 280, + 460, + 401 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 2. ASRs/% of different methods targeting Faster RCNN in the digital world.", + "bbox": [ + 75, + 411, + 468, + 439 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Digital World Results", + "text_level": 1, + "bbox": [ + 76, + 468, + 279, + 484 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Evaluation with different IoU threshold. We noticed that the IoU threshold $\\tau_{\\mathrm{IoU}}$ during evaluation is usually set to 0.5 according to previous works [19, 38] since they mainly evaluate their adversarial patches or textures on the datasets that contains multiple people, e.g. Inria dataset [9]. On such datasets, a relatively high threshold can prevent confusing the boxes of overlapping objects. However, the high threshold could result in an overestimation of the attack's effectiveness. The target detector may output a considerably large bounding box with an IoU score smaller than the threshold, which still provides strong evidence of having detected the person. See Supplementary Material for examples. Therefore, we evaluated the ASRs with different IoU thresholds 0.01, 0.1, 0.3, and 0.5. See Tab. 2 for the ASRs of different methods targeting Faster RCNN. According to Tab. 2, the ASR of the AdvTexture is slightly higher than our method with an IoU threshold of 0.5, while it decreases significantly when the IoU threshold decreases. On the contrary, the ASRs of our method, AdvCaT is consistently high with different IoU threshold, even when the threshold equals to 0.01, which indicates the strong adversarial effectiveness of AdvCaT. Since an IoU threshold of 0.01 is too small that may introduce undesirable noises, we report the ASRs with IoU threshold 0.1 in the rest of our paper unless explicitly mentioned.", + "bbox": [ + 75, + 500, + 472, + 878 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Ablation Study of Augmentation Strategies In order to", + "bbox": [ + 76, + 885, + 468, + 901 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/341349607982adccebd9a3385bef32af86d99624b21b2c533fa4a23487a6db21.jpg", + "image_caption": [ + "Figure 6. ASR targeting Faster RCNN versus deformation intensity for different augmentation strategies during training. Another Model denotes ASRs of the patterns when they are applied on an unseen model without any 3D deformation." + ], + "image_footnote": [], + "bbox": [ + 504, + 282, + 888, + 431 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "investigate the effect of different 3D model augmentation strategies on the generalizability of the optimized patterns, we optimized four AdvCaT patterns targeting Faster RCNN with different 3D model augmentation strategies. The first pattern used no augmentation on 3D meshes, denoted by NoAug. The second pattern used 3D TPS augmentation, denoted by AugTPS. The third pattern used topologically plausible projection, denoted by AugTopo. The final one, AugTPS+AugTopo, incorporated both augmentations. Moreover, we used four different intensity of 3D mesh deformation during evaluation, which are denoted by None (no deformation), Mild $(\\epsilon_r,\\epsilon_t,\\epsilon_{\\mathrm{TPS}}) = (0.1,50,0.15)$ , Middle $(\\epsilon_r,\\epsilon_t,\\epsilon_{\\mathrm{TPS}}) = (0.1,65,0.22)$ , and Huge $(\\epsilon_r,\\epsilon_t,\\epsilon_{\\mathrm{TPS}}) = (0.1,80,0.3)$ , respectively. Note the hyper-parameter used during training was the same as Mild. See Fig. 6 for the ASRs of the patterns with different augmentation strategies and deformation intensities. The ASRs of the patterns applied on a new 3D person without any 3D deformations are also plotted in the figure.", + "bbox": [ + 496, + 532, + 893, + 821 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "As shown in Fig. 6, the ASR of NoAug drops significantly when the deformation intensity increases, which implies its catastrophic drop of the adversarial effectiveness in the real world. Using 3D TPS alone can be better, but it still suffers from a considerable drop under huge deformation", + "bbox": [ + 496, + 824, + 893, + 902 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "16981", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/25e780a4d98e458c92c86267e0be0b20b98bd2092d4c7d9e24427ed2bcd94cfa.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
DetectorsFaster RCNNYOLOv3DDETR
Random0.853.315.76
AdvCaT99.3694.5388.77
", + "bbox": [ + 112, + 88, + 434, + 147 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 3. ASRs/% targeting different detectors in the digital world.", + "bbox": [ + 76, + 156, + 467, + 171 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/9b904d6f05fd8bdeaef86c7aeef674416c6f090763ca7270669fa415f84a61aa.jpg", + "image_caption": [ + "Random $\\mathrm{ASR} = 0.00\\%$", + "Figure 7. Adversarial clothes covered with different patterns in the physical world." + ], + "image_footnote": [], + "bbox": [ + 80, + 186, + 194, + 321 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/f04a76b985f286d17e7df08801b2af6a520f35bbf32f57e9334380ce4737686a.jpg", + "image_caption": [ + "AdvCaT w/o aug $\\mathrm{ASR} = 19.27\\%$" + ], + "image_footnote": [], + "bbox": [ + 215, + 186, + 330, + 321 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/ca635b78d57cd9ef64f0eacd3299d51c7eaf03d8df8790f132574b09017821bd.jpg", + "image_caption": [ + "AdvCaT w/ aug $\\mathrm{ASR} = 85.94\\%$" + ], + "image_footnote": [], + "bbox": [ + 352, + 186, + 467, + 321 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "intensity. The ASRs of AugTopo that only use TopoProj are high even when the deformation intensity is huge. Combining 3D TPS with TopoProj is slightly better than only using TopoProj. The ASRs of different strategies evaluated on a new unseen 3D model are consistent with the previous observation, which indicates the good generalization ability of the pattern using both augmentations.", + "bbox": [ + 75, + 417, + 468, + 523 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Attacking different detectors. We optimized camouflage patterns to attack different detectors including YOLOv3 [31], FasterRCNN [32] and deformable DETR [48] and show their ASRs in Tab. 3. We also used the trained patterns to attack other detectors to study their transferability. The ASR of the AdvCaT trained to attack Faster RCNN was relatively high when targeting MaskRCNN (92.22%) and Deformable DETR (65.11%), but relatively low when targeting YOLOv3 (23.26%). See Supplementary Material for the visualization of these AdvCaTs and the full transfer study.", + "bbox": [ + 75, + 529, + 468, + 696 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Parameter sensitivity. We varied the value of $\\lambda$ in Eq. (6) during optimization. When $\\lambda$ increased, The ASR increased, while the AdvCaT became less like a camouflage pattern. In addition, we optimized AdvCaT with different styles by using various color combinations $c_{i}$ , all of which achieves high ASRs targeting Faster RCNN. See Supplementary Material for details of these experiments.", + "bbox": [ + 75, + 700, + 467, + 808 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.4. Physical World Results", + "text_level": 1, + "bbox": [ + 76, + 816, + 290, + 832 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We produced three clothes covered with different Adv-CaT patterns in the physical world. We cropped the different parts of the clothes from the texture map and printed them on fabric materials. These pieces were then tailored", + "bbox": [ + 75, + 839, + 467, + 900 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/0b771860fb24efb48cfbe08de3725eac4b2905e7164af1355fce47ed0ad1ae37.jpg", + "image_caption": [ + "Figure 8. ASRs at different viewing angles in the physical world. The actors were facing the camera when the viewing angle equals to $0^{\\circ}$ ." + ], + "image_footnote": [], + "bbox": [ + 504, + 90, + 885, + 176 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "to wearable adversarial clothes. In Fig. 7 we visualized the clothes and presented their ASRs targeting Faster RCNN, where Random denotes the clothes covered with random camouflage textures; AdvCaT w/o aug and AdvCaT w aug denote the clothes that covered with AdvCaT with or without mesh augmentation (i.e. TopoProj and 3D TPS) during optimization, respectively. The ASR of AdvCaT w aug $(85.94\\%)$ was significantly higher than those of AdvCaT w/o aug $(19.27\\%)$ and Random $(0.00\\%)$ .", + "bbox": [ + 496, + 255, + 890, + 391 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Fig. 8 shows the ASRs at different viewing angles, indicating strong attack ability of the AdvCaT clothes. In addition, we found that our designed clothes were relatively robust to the environment change. When the distance between the actor and the camera was less than $4\\mathrm{m}$ , the ASR stayed high (above $61.5\\%$ ). See Supplementary Material for details of these experiments. We also provide a video demo in Supplementary Video.", + "bbox": [ + 496, + 391, + 890, + 512 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 523, + 617, + 539 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We proposed to optimize clothes textures via 3D modeling to produce natural-looking adversarial clothes that are adversarially effective at multiple viewing angles. The adversarial T-shirt with AdvCaT patterns has a high naturalness score in a subjective test evaluated by a group of subjects. Experimental results indicate that our adversarial clothes can hide people from detectors at multiple viewing angles with high ASRs in the digital and physical world.", + "bbox": [ + 496, + 549, + 890, + 671 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Limitations Though the AdvCaT patterns sometimes have a relatively high ASR targeting unseen detectors, their transferability is not universal, since the ASRs targeting some certain detectors are not very good. One can use model ensemble to improve their transferability.", + "bbox": [ + 496, + 676, + 890, + 753 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgement", + "text_level": 1, + "bbox": [ + 500, + 765, + 658, + 781 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This work was supported by the National Natural Science Foundation of China (Nos. U19B2034, 62061136001, 61836014).", + "bbox": [ + 498, + 789, + 890, + 835 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 500, + 847, + 596, + 863 + ], + "page_idx": 7 + }, + { + "type": "ref_text", + "text": "[1] Anish Athalye, Logan Engstrom, Andrew Ilyas, and Kevin Kwok. Synthesizing robust adversarial examples. 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In 9th International Conference on Learning Representations, ICLR 2021, Virtual Event, Austria, May 3-7, 2021. OpenReview.net, 2021. 1, 2, 8" + ], + "bbox": [ + 501, + 92, + 892, + 625 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "16984", + "bbox": [ + 480, + 945, + 519, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling/9f3a690f-4991-40ce-8929-7df47acdfb4f_model.json b/2023/Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling/9f3a690f-4991-40ce-8929-7df47acdfb4f_model.json new file mode 100644 index 0000000000000000000000000000000000000000..160fd5b5bf174e292a5cc1e15125d337be344771 --- /dev/null +++ b/2023/Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling/9f3a690f-4991-40ce-8929-7df47acdfb4f_model.json @@ -0,0 +1,2442 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.0, + 0.812, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.127, + 0.13, + 0.844, + 0.177 + ], + "angle": 0, + "content": "Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling" + }, + { + "type": "text", + "bbox": [ + 0.132, + 0.203, + 0.842, + 0.222 + ], + "angle": 0, + "content": "Zhanhao Hu\\(^{1*}\\) Wenda Chu\\(^{2,1*}\\) Xiaopei Zhu\\(^{3,1}\\) Hui Zhang\\(^{4}\\) Bo Zhang\\(^{1}\\) Xiaolin Hu\\(^{1,5,6\\dagger}\\)" + }, + { + "type": "text", + "bbox": [ + 0.137, + 0.222, + 0.832, + 0.239 + ], + "angle": 0, + "content": "\\(^{1}\\)Department of Computer Science and Technology, Tsinghua University, Beijing, China" + }, + { + "type": "text", + "bbox": [ + 0.137, + 0.239, + 0.835, + 0.275 + ], + "angle": 0, + "content": "\\(^{2}\\)Institute for Interdisciplinary Information Sciences, Tsinghua University, Beijing, China \n\\(^{3}\\)School of Integrated Circuits, Tsinghua University, Beijing, China" + }, + { + "type": "list", + "bbox": [ + 0.137, + 0.222, + 0.835, + 0.275 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.264, + 0.276, + 0.707, + 0.292 + ], + "angle": 0, + "content": "4Beijing Institute of Fashion Technology, Beijing, China" + }, + { + "type": "text", + "bbox": [ + 0.135, + 0.292, + 0.837, + 0.327 + ], + "angle": 0, + "content": "\\(^{5}\\)IDG/McGovern Institute for Brain Research, THBI, Tsinghua University, Beijing, China \n\\(^{6}\\)Chinese Institute for Brain Research (CIBR), Beijing, China" + }, + { + "type": "text", + "bbox": [ + 0.265, + 0.33, + 0.705, + 0.345 + ], + "angle": 0, + "content": "{huzhanha17,chuwd19,zxp18}@mails.tsinghua.edu.cn" + }, + { + "type": "text", + "bbox": [ + 0.248, + 0.348, + 0.723, + 0.362 + ], + "angle": 0, + "content": "fzyzhh@bift.edu.cn, {dcszb, xlhu}@mail.tsinghua.edu.cn" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.398, + 0.313, + 0.413 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.431, + 0.474, + 0.765 + ], + "angle": 0, + "content": "Recent works have proposed to craft adversarial clothes for evading person detectors, while they are either only effective at limited viewing angles or very conspicuous to humans. We aim to craft adversarial texture for clothes based on 3D modeling, an idea that has been used to craft rigid adversarial objects such as a 3D-printed turtle. Unlike rigid objects, humans and clothes are non-rigid, leading to difficulties in physical realization. In order to craft natural-looking adversarial clothes that can evade person detectors at multiple viewing angles, we propose adversarial camouflage textures (AdvCaT) that resemble one kind of the typical textures of daily clothes, camouflage textures. We leverage the Voronoi diagram and Gumbel-softmax trick to parameterize the camouflage textures and optimize the parameters via 3D modeling. Moreover, we propose an efficient augmentation pipeline on 3D meshes combining topologically plausible projection (TopoProj) and Thin Plate Spline (TPS) to narrow the gap between digital and real-world objects. We printed the developed 3D texture pieces on fabric materials and tailored them into T-shirts and trousers. Experiments show high attack success rates of these clothes against multiple detectors." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.797, + 0.21, + 0.813 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.47, + 0.871 + ], + "angle": 0, + "content": "Deep Neural Networks(DNNs) have been widely used in many real-world systems such as face recognition and object detection [31, 32, 36, 48]. However, it is well known" + }, + { + "type": "image", + "bbox": [ + 0.521, + 0.396, + 0.587, + 0.469 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.547, + 0.471, + 0.562, + 0.481 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.591, + 0.396, + 0.652, + 0.469 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.612, + 0.471, + 0.629, + 0.481 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image", + "bbox": [ + 0.657, + 0.397, + 0.873, + 0.562 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.743, + 0.564, + 0.758, + 0.574 + ], + "angle": 0, + "content": "(e)" + }, + { + "type": "image", + "bbox": [ + 0.525, + 0.485, + 0.579, + 0.562 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.547, + 0.564, + 0.563, + 0.574 + ], + "angle": 0, + "content": "(c)" + }, + { + "type": "image", + "bbox": [ + 0.592, + 0.485, + 0.648, + 0.562 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.611, + 0.564, + 0.627, + 0.574 + ], + "angle": 0, + "content": "(d)" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.592, + 0.892, + 0.648 + ], + "angle": 0, + "content": "Figure 1. Visualization of several adversarial clothes. (a) Adversarial patch [38]. (b) Adversarial T-shirt [43]. (c) Naturalistic patch [18]. (d) Adversarial Texture [19]. (e) Left: daily camouflage texture; Right: our adversarial camouflage texture." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.674, + 0.892, + 0.764 + ], + "angle": 0, + "content": "that DNNs are vulnerable to adversarial examples [16, 35]. Adversarial examples can be crafted by adding small perturbations to the clean inputs, rendering the DNNs' outputs incorrect. Such vulnerabilities could result in severe safety problems when deploying DNN-based systems. This has become a hot research topic recently [7, 11, 23, 26-28]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.893, + 0.902 + ], + "angle": 0, + "content": "Adversarial examples were first identified in the digital world. However, adversarial examples also exist in the physical world, posing more risks in real-world scenarios. Recently, many works [1, 12-14, 33, 39-41, 45-47] have designed physical adversarial examples to deceive DNNs in the real world. Among them, hiding persons [18-20, 38, 42, 43] from DNN-based object detectors is especially challenging due to the difficulties of modeling non-rigid object surfaces (i.e., clothes). Most works [18, 20, 38, 42, 43] print" + }, + { + "type": "page_footnote", + "bbox": [ + 0.095, + 0.887, + 0.207, + 0.9 + ], + "angle": 0, + "content": "*Equal contribution." + }, + { + "type": "page_footnote", + "bbox": [ + 0.261, + 0.887, + 0.387, + 0.9 + ], + "angle": 0, + "content": "† Corresponding author." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16975" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.149, + 0.092, + 0.797, + 0.337 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.276, + 0.349, + 0.692, + 0.364 + ], + "angle": 0, + "content": "Figure 2. The training pipeline of the adversarial camouflage textures." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.39, + 0.473, + 0.618 + ], + "angle": 0, + "content": "adversarial patches on the front side of clothes to hide people from being detected. We call them patch-based adversarial examples. These patches are usually conspicuous to humans, making the clothes look strange and easily noticeable by human observers. Efforts have been put on making the adversarial patches more natural-looking [12, 18, 40]. However, these patch-based adversarial clothes can only attack object detectors at a narrow range of viewing angles (i.e., when the camera faces the front of the person). To attack the detector at a wider range of viewing angles, one may print the adversarial patches everywhere on the clothes, which would make the clothes unnatural-looking again. For example, a dog-head-like patch on the front of a T-shirt is natural, but putting this patch everywhere on the T-shirt would make the T-shirt look weird." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.629, + 0.473, + 0.903 + ], + "angle": 0, + "content": "Another way to craft physical adversarial examples is to design the textures on the surface of the target objects [1, 13, 19, 39, 44], i.e., crafting texture-base adversarial examples. Unlike patch-based adversarial examples, texture-based ones are usually adversarily effective at multiple viewing angles. They are mostly optimized via 3D modeling or using clone networks, and printed on the surface of rigid objects such as turtles [1] and cars [13, 39, 44]. However, it is much harder to realize the 3D textures of non-rigid objects like humans and clothes in the physical world while maintaining their adversarial effectiveness, since there is a huge gap between a 3D human model and a real-world person. To circumvent this difficulty, Hu et al. [19] propose to craft texture-based adversarial clothes by extending patches into textures with repetitive patterns, which does not require 3D modeling. However, their textures are very conspicuous to humans, and obtaining natural-looking textures can be difficult under the constraint of repetitive patterns." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.39, + 0.892, + 0.586 + ], + "angle": 0, + "content": "In this paper, we propose a 3D modeling pipeline to produce natural-looking adversarial clothes that are physically realizable and can hide people at multiple viewing angles. Specifically, we craft adversarial camouflage texture (Adv-CaT) patterns and apply them on clothes. We choose camouflage texture patterns mainly because they are typical texture patterns widely used in daily clothes, therefore making the clothes more natural-looking. In order to make the texture patterns more generalizable when applied to deformed and unseen 3D models, we propose a novel 3D augmentation method combining topologically plausible projection (TopoProj) and thin plate spline (TPS) [3,10,37,43] for non-rigid objects such as clothes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.587, + 0.893, + 0.753 + ], + "angle": 0, + "content": "We optimized several AdvCaT patterns to attack widely used detection models, including YOLOv3 [31], Faster RCNN [32], and deformable DETR [48], and applied the texture patterns on clothes in the physical world. See Fig. 1 for the visualization of our adversarial clothes compared with others. Experiments showed that our adversarial clothes could evade different detectors at multiple viewing angles. A subjective test experiment indicated that the naturalness score of our adversarial clothes covered with AdvCaT is significantly higher than other adversarial clothes and close to daily clothes." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.769, + 0.642, + 0.785 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.795, + 0.892, + 0.903 + ], + "angle": 0, + "content": "Early works [7, 16, 23, 35] found that adversarial examples crafted by adding small digital adversarial perturbations on the clean inputs can mislead the DNNs. Some adversarial examples can also be crafted in the physical world to attack different DNN models, including image classification models [1, 5, 14, 33, 45] and detection models [8, 18, 20, 24, 34, 38, 41-43, 47]. Among these works," + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "16976" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.121 + ], + "angle": 0, + "content": "patch-based and texture-based attacks are typical ways to craft physical adversarial examples." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.122, + 0.47, + 0.333 + ], + "angle": 0, + "content": "Patch-based attacks [1,5,13,14,18,20,20,33,38,39,42-44] usually optimize patches and put them on the target objects, and therefore can only work at a narrow range of viewing angles. These works produce different adversarial objects, including glasses frames [33], road signs [14, 15], cars [39, 40, 44] and clothes [18-20, 20, 38, 42, 43]. Among them, hiding persons from object detectors is especially challenging since the adversarial patches on the clothes can be heavily deformed due to their non-rigidity [43]. On the other hand, these adversarial patches are usually conspicuous to humans. To this end, Duan et al. [12] and Wang et al. [40] introduce additional losses to make the adversarial patches less conspicuous. Hu et al. [18] propose to produce more natural-looking patches with GANs [4, 22]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.333, + 0.471, + 0.515 + ], + "angle": 0, + "content": "Texture-based attacks [1, 19, 39, 44, 46], on the other hand, optimize the textures on the surface of the target objects to craft physical adversarial examples. Covered with adversarial textures, the object usually can deceive DNNs at multiple viewing angles. These works mainly use 3D modeling or clone networks to optimize textures for rigid objects. Athalye et al. [1] introduce the Expectation over Transformation (EoT) method and produce an adversarial 3D-printed turtle. Zhang et al. [44] and Wang et al. [39] design vehicle camouflage for multi-view adversarial attacks. Hu et al. [19] propose adversarial textures with repetitive structures for non-rigid clothes." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.526, + 0.47, + 0.56 + ], + "angle": 0, + "content": "3. Adversarial Camouflage Texture Patterns Generation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.569, + 0.471, + 0.84 + ], + "angle": 0, + "content": "In this section, we present the pipeline of generating adversarial camouflage texture (AdvCaT) that can be applied to clothes. As shown in Fig. 2, we adopt 3D meshes to model humans and clothes and define the surface of the clothes according to their 2D texture maps with UV coordinates. We propose two critical techniques to optimize adversarial camouflage texture clothes. The first is to parameterize the camouflage textures on the 2D texture maps with Voronoi diagram [2] and Gumbel softmax trick [21,25]. The second is to apply a realistic deformation on the 3D meshes with the topologically plausible projection (TopoProj). We render the foreground photos of a 3D person wearing a T-shirt and a trouser using a differential renderer [29]. The foreground photos are synthesized with background images sampled from a scene dataset. Finally, we feed the synthesized photos into the victim detector and minimize an adversarial loss to optimize the parameters of camouflage patterns." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.47, + 0.902 + ], + "angle": 0, + "content": "In what follows, we first introduce the differential generation of AdvCaT. Next, we present the novel 3D deformation which can be used to augment the meshes during training to boost the generalizability of the optimized textures." + }, + { + "type": "image", + "bbox": [ + 0.511, + 0.09, + 0.635, + 0.183 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.564, + 0.186, + 0.58, + 0.198 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.636, + 0.089, + 0.758, + 0.184 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.688, + 0.186, + 0.706, + 0.198 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image", + "bbox": [ + 0.76, + 0.089, + 0.887, + 0.184 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.815, + 0.186, + 0.831, + 0.198 + ], + "angle": 0, + "content": "(c)" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.21, + 0.892, + 0.268 + ], + "angle": 0, + "content": "Figure 3. (a) Camouflage texture. (b) Color cluster regions. The region of each color cluster can be approximately represented by polygons. (c) Voronoi diagram. The blue points are the control points, and the red lines are the boundaries of the regions." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.306, + 0.872, + 0.321 + ], + "angle": 0, + "content": "Finally, we elaborate the loss functions for optimization." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.348, + 0.891, + 0.379 + ], + "angle": 0, + "content": "3.1. Differentiable Generation of Camouflage Textures" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.393, + 0.893, + 0.513 + ], + "angle": 0, + "content": "Camouflage patterns are originally designed for concealing people in the wild and have now become typical textures of ordinary clothes. There are a few kinds of common camouflage patterns. Among them, we choose to imitate a specific type called digital camouflage patterns that consists of small rectangular pixels. As shown in Fig. 3a, digital camouflage patterns are typically irregular in shape and consist of a limited number of colors." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.52, + 0.892, + 0.612 + ], + "angle": 0, + "content": "We noticed that the pixels of the camouflage patterns are locally aggregated as clusters, each of which approximately covers a polygon region. See Fig. 3b for illustration. Inspired by the polygon generation ability of Voronoi diagram [2], we use a soft version of Voronoi diagram to generate the cluster regions of the camouflage pixels." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.623, + 0.892, + 0.73 + ], + "angle": 0, + "content": "Polygon generation with Voronoi diagram. A Voronoi diagram is a partition of a plane into multiple regions [2]. Each region is controlled by a point, consisting of all the pixels closer to the corresponding control point than to any other point (see Fig. 3c). In this way, the locations and shapes of the polygons can be parameterized by the coordinates of the control points." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.893, + 0.902 + ], + "angle": 0, + "content": "However, the locations and shapes of the polygons are not differentiable with respect to the coordinates of the control points if we directly apply this rule. Therefore, we define a soft version of Voronoi diagram by introducing probabilities for each pixel. Suppose the texture map only consists of several discrete colors in a color set \\(\\mathcal{C} = \\{c_i = (R_i,G_i,B_i)|i = 1,\\dots ,N_C\\}\\). Then, \\(N_{P}\\) independent control points are assigned to each color, with coordinates \\(\\{b_{ij}\\in \\mathbb{R}^2,i = 1,2,\\ldots ,N_C,j = 1,2,\\ldots ,N_P\\}\\). For each pixel with coordinates \\(x\\) on the texture map, we assign a discrete distribution \\(\\mathcal{P}^{(x)}\\) to describe its probability" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16977" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.226, + 0.108 + ], + "angle": 0, + "content": "of coloring with \\(\\{c_i\\}\\):" + }, + { + "type": "equation", + "bbox": [ + 0.154, + 0.119, + 0.47, + 0.16 + ], + "angle": 0, + "content": "\\[\np _ {k} ^ {(x)} = \\frac {w _ {k} ^ {(x)}}{\\sum_ {i = 1} ^ {N _ {C}} w _ {i} ^ {(x)}}, k = 1, \\dots , N _ {C}, \\tag {1}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.152, + 0.162, + 0.469, + 0.205 + ], + "angle": 0, + "content": "\\[\nw _ {i} ^ {(x)} = \\sum_ {j = 1} ^ {N _ {P}} \\exp \\left(- \\frac {\\| x - b _ {i j} \\| _ {2}}{\\alpha}\\right), \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.219, + 0.473, + 0.419 + ], + "angle": 0, + "content": "where \\(p_k^{(x)}\\) is the sampling probability of color \\(c_{k}\\). According to Eq. (2), the probability of a pixel \\(x\\) colored by \\(c_{i}\\) increases as it gets closer to a control point \\(b_{ij}\\). The parameter \\(\\alpha\\) is the smoothing radius of the Voronoi diagram. When \\(\\alpha\\) approaches zero, the summation in Eq. (2) will be dominated by the closest control point to \\(x\\), therefore the color of \\(x\\) will be deterministic, which resembles the original hard version of Voronoi diagram. In practice, we define a probability map \\(\\mathcal{P}\\) with size \\(N_C\\times H\\times W\\) for all the pixels on the texture map. We further smooth the probability map \\(\\mathcal{P}\\) by a uniform smoothing kernel \\(S = \\frac{1}{m^2}\\mathbb{1}_{m\\times m}\\) of size \\(m\\times m\\). The smoothed probability map is then computed by a convolutional operation: \\(\\mathcal{P}' = \\mathcal{P}*S\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.424, + 0.47, + 0.577 + ], + "angle": 0, + "content": "Sampling discrete colors by Gumbel softmax. Following the procedure stated above, we assign each pixel \\( x \\) on the texture map to a discrete distribution \\( \\mathcal{P}^{(x)} \\) guided by a Voronoi diagram, while each pixel should be assigned with a specific color \\( c^{(x)} \\) in the end. However, directly sampling according to \\( \\mathcal{P}^{(x)} \\) is not differentiable with respect to \\( p_i^{(x)} \\). Alternatively, using softmax function directly to blend all the colors certainly can not produce discrete colors. Therefore, we leverage the Gumbel-softmax [21,25] reparameterization trick to approximate the discrete sampling process." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.578, + 0.471, + 0.639 + ], + "angle": 0, + "content": "Suppose \\(g_{i}\\sim \\mathrm{Gumbel}(0,1)\\) are i.i.d. random variables drawn from the standard Gumbel distribution. Given the discrete distribution \\(\\mathcal{P}^{(x)}\\), we can equivalently draw the color \\(c^{(x)}\\) by \\(c_{k}\\), where" + }, + { + "type": "equation", + "bbox": [ + 0.176, + 0.65, + 0.47, + 0.675 + ], + "angle": 0, + "content": "\\[\nk = \\arg \\max _ {i} \\left(g _ {i} + \\log p _ {i} ^ {(x)}\\right). \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.686, + 0.334, + 0.702 + ], + "angle": 0, + "content": "The equivalency is guaranteed [25] by" + }, + { + "type": "equation", + "bbox": [ + 0.211, + 0.713, + 0.469, + 0.734 + ], + "angle": 0, + "content": "\\[\n\\Pr (k = i) = p _ {i} ^ {(x)}. \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.746, + 0.47, + 0.791 + ], + "angle": 0, + "content": "Since the argmax operation is still non-differentiable, we instead use a softmax estimator [21] to approximate it, such that the color \\( c^{(x)} \\) is calculated by" + }, + { + "type": "equation", + "bbox": [ + 0.132, + 0.803, + 0.469, + 0.845 + ], + "angle": 0, + "content": "\\[\nc ^ {(x)} = \\sum_ {i = 1} ^ {N _ {C}} c _ {i} \\cdot \\operatorname {S o f t m a x} \\left(\\frac {g _ {i} + \\log p _ {c _ {i}} ^ {(x)}}{\\tau}\\right), \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.471, + 0.9 + ], + "angle": 0, + "content": "where \\(\\tau\\) is the temperature coefficient. We have \\(\\lim_{\\tau \\to 0}c^{(x)} = c_k\\). Finally, each pixel \\(x\\) on the texture map \\(T\\) will be colored with \\(c^{(x)}\\)." + }, + { + "type": "image", + "bbox": [ + 0.501, + 0.094, + 0.723, + 0.165 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.595, + 0.172, + 0.612, + 0.183 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.735, + 0.09, + 0.887, + 0.17 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.799, + 0.172, + 0.816, + 0.184 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.199, + 0.58, + 0.353 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.534, + 0.354, + 0.55, + 0.365 + ], + "angle": 0, + "content": "(c)" + }, + { + "type": "image", + "bbox": [ + 0.651, + 0.199, + 0.741, + 0.353 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.682, + 0.354, + 0.699, + 0.364 + ], + "angle": 0, + "content": "(d)" + }, + { + "type": "image", + "bbox": [ + 0.795, + 0.2, + 0.868, + 0.352 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.821, + 0.354, + 0.837, + 0.365 + ], + "angle": 0, + "content": "(e)" + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.382, + 0.892, + 0.508 + ], + "angle": 0, + "content": "Figure 4. Visualization of the texture augmentation. (a) The texture map of a T-shirt mesh. It is geometrically plausible. (b) A texture map that is topologically plausible, where each point's neighbors in the 2D projection correspond precisely to its neighbors in the 3D mesh. (c-e) Rendered images with different warp methods on the texture map. (c) No warp. (d) Applying a mild shear strain along the texture map's vertical axis. The red arrows indicate pixels that appear at wrong places on the rendered image. (e) Our texture warp base on TopoProj." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.534, + 0.892, + 0.61 + ], + "angle": 0, + "content": "In order to enlarge the optimization space, we replace the random seed \\( g_{i} \\) with a variable \\( g_{i}^{\\prime} \\). Since the random seed \\( g_{i} \\) can be equivalently sampled by inverse transform sampling \\( g = -\\log (-\\log (u)) \\) with \\( u \\sim \\mathrm{Uniform}(0,1) \\), we define the variable \\( g_{i} \\) in Eq. (5) as" + }, + { + "type": "equation", + "bbox": [ + 0.521, + 0.619, + 0.892, + 0.641 + ], + "angle": 0, + "content": "\\[\ng _ {i} = - \\log (- \\log (\\lambda \\cdot u _ {i} ^ {(\\mathrm {f i x})} + (1 - \\lambda) \\cdot u _ {i} ^ {(\\mathrm {t r a i n})})), \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.65, + 0.892, + 0.749 + ], + "angle": 0, + "content": "where \\( u_{i}^{\\mathrm{(fix)}} \\sim \\mathrm{Uniform}(0,1) \\) is fixed during the whole training process, and \\( u_{i}^{\\mathrm{(train)}} \\) is a trainable variable clipped in range [0, 1]. The hyper-parameter \\( \\lambda \\in [0,1] \\) controls the ratio of the trainable variables. Putting together, we update the coordinates \\( \\{b_{ij}\\} \\) and the trainable variable \\( \\{u_{i}^{\\mathrm{(train)}}\\} \\) jointly during optimization." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.757, + 0.779, + 0.773 + ], + "angle": 0, + "content": "3.2. Non-rigid Mesh Augmentations" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.902 + ], + "angle": 0, + "content": "According to Expectation over Transformation (EoT) [1, 33], one can improve the robustness and the generalizability of the physical adversarial examples by applying multiple digital transformations that simulate physical transformations as augmentations during optimization. In order to efficiently simulate the physical warps and movements of the clothes, we apply two augmentations on 3D meshes before applying regular 2D augmentations on the final im" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16978" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.089, + 0.468, + 0.313 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.322, + 0.472, + 0.419 + ], + "angle": 0, + "content": "Figure 5. Illustration of the warping at the edge of two pieces. A GeoProj and a TopoProj with textures are shown on the left panel. The two pieces are far away on GeoProj but next to each other on TopoProj. Two triangle elements with blue solid lines at the edges of the pieces are next to each other on TopoProj. The vertices on TopoProj and GeoProj with the same color are the projections of an identical vertex on the 3D mesh." + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.447, + 0.47, + 0.524 + ], + "angle": 0, + "content": "ages. The first augmentation aims to warp the texture map of the clothes meshes based on topologically plausible projections (TopoProj). The second augmentation is applied on the mesh vertices' coordinates by 3D Thin Plate Spline (TPS) [37]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.529, + 0.47, + 0.739 + ], + "angle": 0, + "content": "Texture warping based on topologically plausible projection. We first obtain the texture maps and UV coordinates of the clothes by Clo3D software1. The clothes on the 3D person models are created by pieces of flattened cloth identical to the texture maps. See (Fig. 4a) for an example of a T-shirt mesh's texture map. The local distances (within triangular elements) of the mesh vertices according to 3D coordinates are thus consistent with their local distance on the 2D texture map. Therefore, we call the texture map a geometrically plausible projection (GeoProj). According to this local-distance-preserving property, we can produce the final clothes similar to the 3D simulated ones (Fig. 4c) by printing the texture maps on fabric materials in the real world." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.741, + 0.471, + 0.878 + ], + "angle": 0, + "content": "It is challenging to simulate the physical transformations merely by warping on the texture map, since the warping may result in transformations that are far away from the physical ones. As an example, Fig. 4d shows a rendered image after applying a mild shear strain along the vertical axis in Fig. 4a. Plenty of pixels on the image appear at wrong place, e.g., the black background pixels appear on the front side of the clothes, and orange backside pixels appear on the sleeves. The reason is that the coordinates of" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.168 + ], + "angle": 0, + "content": "the points on the texture map cannot reflect their topological relations in the 3D mesh. For example, the bottom-left corner of the T-shirt's front side should be connected to the bottom-right corner of the T-shirt's backside, while the corresponding pixels are far away on the texture map." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.17, + 0.893, + 0.398 + ], + "angle": 0, + "content": "To address this problem, we propose a novel warping technique based on the TopoProj (Fig. 4b), which resembles the physical transformation of the clothes (Fig. 4e). A TopoProj is a projection of the mesh vertices that preserve the topological relations between vertices, which allow the pixels appear at reasonable place after the warping. See Supplementary Material for the generation process of the TopoProj. However, we can not simply replace the GeoProj with the TopoProj, since it brings difficulties in physical realization: the local distances will no longer be consistent with that of 3D meshes, i.e., we cannot print such patterns and tailor them to produce the final clothes. Moreover, the inconsistency of the local distance will result in extremely uneven resolution of the textures. Therefore, we leverage both GeoProj and TopoProj when applying the warping." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.399, + 0.895, + 0.597 + ], + "angle": 0, + "content": "During the original rendering [29], each pixel of the final image corresponds to a certain light path that passing through the camera. The light path may have single or multiple intersections with some triangle elements of the 3D mesh, yet we only consider the closest intersection to the camera. The barycentric coordinate of the intersection in the triangle elements thus can be calculated. Since each vertex of the triangle elements has its correspondent on the texture map, one can calculate the correspondent of the intersection point on the texture map according to its barycentric coordinate. The rendered color of the pixel thus can be calculated according to the position of the intersection point on the texture map." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.599, + 0.895, + 0.903 + ], + "angle": 0, + "content": "In order to assign new colors to the pixels of the warped image, we apply additional projections on the coordinates of the intersection points during the rendering. Fig. 5 illustrates the warping pipeline. As mentioned, GeoProj and TopoProj are two projections of all the vertices in the 2D plane for a 3D mesh. For a point in a triangle element, we define a correspondent in each projection, whose position is determined by its barycentric coordinate. The barycentric coordinate is calculated via the original rendering, which is the same in GeoProj and TopoProj. Specifically, we describe the warping process in five steps: (1) given an intersection point \\( A \\) (the red cross on the left piece in Fig. 5) on the GeoProj with its barycentric coordinates; (2) find its correspondent \\( B \\) on TopoProj based on the barycentric coordinates; (3) warp the corresponding point by 2D Thin Plate Spline (TPS) [3, 10] method and get point \\( C \\); (4) compute the new barycentric coordinates for the warped point \\( C \\) on TopoProj (may be in a new triangle element); (5) find its correspondent \\( D \\) on GeoProj according to the new barycentric coordinates, and compute the color of point \\( D \\) by inter-" + }, + { + "type": "page_footnote", + "bbox": [ + 0.078, + 0.887, + 0.221, + 0.9 + ], + "angle": 0, + "content": "1 https://www.clo3d.com/" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "16979" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.121 + ], + "angle": 0, + "content": "polating the texture map. The process is applied on all the pixels of the image." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.122, + 0.469, + 0.199 + ], + "angle": 0, + "content": "The TPS warping in step (3) depends on a set of control points (See Supplementary Material for the details). We uniformly sample the polar coordinates of each control point with a range of \\([- \\epsilon_r, \\epsilon_r]\\) and \\([- \\epsilon_t, \\epsilon_t]\\) for the radius and angle respectively." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.205, + 0.469, + 0.295 + ], + "angle": 0, + "content": "Vertex augmentation by 3D TPS. We also applied augmentation directly on the 3D vertex coordinates of the meshes by 3D TPS [37]. The vertex coordinates are perturbed according to a set of control points. We uniformly perturb the control points in range \\([- \\epsilon_{\\mathrm{TPS}}, \\epsilon_{\\mathrm{TPS}}]\\). See Supplementary Material for the visualization." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.297, + 0.469, + 0.342 + ], + "angle": 0, + "content": "Together with the texture warping, we apply mesh augmentations during optimization to reduce the gap between the 3D meshes and the real-world ones." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.349, + 0.47, + 0.545 + ], + "angle": 0, + "content": "Other augmentation. Since the colors will change when they are printed on fabric materials, we calibrate the digital color on the texture maps to the physical color following [43]. See Supplementary Material for the details. During 3D rendering, we sample the viewing angles of the camera adaptively according to the mean confidence score of the target bounding boxes, where the angles with higher scores are more likely to be sampled. We also choose the simulated lights from ambient lights, directional lights, and point lights uniformly at random. Moreover, we apply other image augmentations on the rendered images following previous works [38, 41], such as randomizing the scales, positions, contrast and brightness." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.557, + 0.317, + 0.572 + ], + "angle": 0, + "content": "3.3. Adversarial Loss Function" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.581, + 0.469, + 0.611 + ], + "angle": 0, + "content": "In this section, we present the objective functions for attacking detectors." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.618, + 0.469, + 0.744 + ], + "angle": 0, + "content": "Detection loss. Object detectors predict bounding boxes with confidence scores. Since our goal is to evade the detectors from detecting humans, we minimize the confidence score of the person class in the box which has the maximum Intersection over Union (IoU) score with the ground truth. For each input \\( x \\), suppose that the victim detector \\( \\mathcal{D} \\) outputs a set of bounding boxes \\( b_{i}^{(x)} \\), each with a confidence \\( \\mathrm{Conf}_{i}^{(x)} \\). We define the detection loss as" + }, + { + "type": "equation", + "bbox": [ + 0.092, + 0.757, + 0.469, + 0.788 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {d e t} = \\sum_ {x} \\operatorname {C o n f} _ {i ^ {*}} ^ {(x)}, i ^ {*} = \\arg \\max _ {i} \\operatorname {I o U} \\left(\\operatorname {g t} ^ {(x)}, b _ {i} ^ {(x)}\\right), \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.803, + 0.469, + 0.834 + ], + "angle": 0, + "content": "where \\(\\mathrm{gt}^{(x)}\\) stands for the ground truth bounding box of the foreground person on the input image \\(x\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Concentration loss for camouflage texture. In order to increase the stability of the camouflage texture generation, we prevent the polygons from being too small by introducing a concentration loss that encourages control points to move" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.093, + 0.652, + 0.107 + ], + "angle": 0, + "content": "away from each other:" + }, + { + "type": "equation", + "bbox": [ + 0.513, + 0.115, + 0.892, + 0.159 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {c o n} = \\sum_ {j = 1} ^ {N _ {C}} \\sum_ {1 \\leq k _ {1} < k _ {2} \\leq N _ {P}} \\exp \\left(- \\frac {\\| b _ {j k _ {1}} - b _ {j k _ {2}} \\| ^ {2}}{\\sigma^ {2}}\\right), \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.167, + 0.649, + 0.18 + ], + "angle": 0, + "content": "where \\(\\sigma\\) is a constant." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.182, + 0.818, + 0.195 + ], + "angle": 0, + "content": "The total adversarial loss for minimization is" + }, + { + "type": "equation", + "bbox": [ + 0.617, + 0.207, + 0.892, + 0.222 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = \\mathcal {L} _ {\\text {d e t}} + \\alpha_ {\\text {c o n}} \\mathcal {L} _ {\\text {c o n}}, \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.232, + 0.825, + 0.246 + ], + "angle": 0, + "content": "where \\(\\alpha_{con}\\) is the weight between the two losses." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.26, + 0.634, + 0.276 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.284, + 0.691, + 0.3 + ], + "angle": 0, + "content": "4.1. Experimental Setup" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.313, + 0.892, + 0.42 + ], + "angle": 0, + "content": "Subjects. Three actors (age mean: 26.3; age range: 25-27; height range: \\(175 - 178\\mathrm{cm}\\)) are recruited to collect physical test data. We also recruited 93 subjects (age mean: 30.2; age range: 18-57) to evaluate the naturalness score of different clothes. The recruitment and study procedures were approved by the Department of Psychology Ethics Committee, Tsinghua University, Beijing, China." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.425, + 0.893, + 0.606 + ], + "angle": 0, + "content": "Baseline methods According to the previous work [19], the Attack Success Rates (ASRs) of the adversarial clothes printed with isolated patches will drop catastrophically when the viewing angle changes. Printing repetitively tiled patches on the clothes is helpful to prevent the ASRs from dropping. Therefore, we tiled the patches produced by patch-based attacks for fair comparison. We mainly evaluated three patch-based attacks AdvPatch [38], AdvTshirt [43], NatPatch [18], and a texture-based attack, AdvTexture [19]. We also evaluate RandColor, a random texture with random colors in a lattice, and RandCaT, a random camouflage texture pattern." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.607, + 0.892, + 0.637 + ], + "angle": 0, + "content": "See Supplementary Material for the datasets, target detectors, evaluation metric and the implementation details." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.645, + 0.871, + 0.661 + ], + "angle": 0, + "content": "4.2. Naturalness Score by Subjective Evaluation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.668, + 0.892, + 0.789 + ], + "angle": 0, + "content": "Following Hu et al. [18], we conducted a subjective evaluation on the naturalness score of the adversarial clothes. For a fair comparison, we applied different patterns on an identical garment model using FAB3D². We showed eight pictures of different T-shirts (Tab. 1) aggregated on a scrollable page in random orders to the subjects and required them to give a naturalness score for each picture using a 7-level Likert scale (\\(1 =\\) not natural at all to \\(7 =\\) very natural)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.79, + 0.892, + 0.879 + ], + "angle": 0, + "content": "As shown in Tab. 1, the naturalness score of AdvCat targeting Faster RCNN (4.89) is significantly higher than those of the other five adversarial patterns (\\(p < 0.001\\), student's t-test), and is close to the scores of the control group with common textures (the second column, 6.08 and the third column, 5.05 in the table)." + }, + { + "type": "page_footnote", + "bbox": [ + 0.501, + 0.886, + 0.597, + 0.9 + ], + "angle": 0, + "content": "2 https://tri3d.in/" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16980" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.084, + 0.089, + 0.887, + 0.233 + ], + "angle": 0, + "content": "
Images
Score6.08 ± 1.005.05 ± 1.392.05 ± 1.061.75 ± 1.091.72 ± 0.981.69 ± 0.952.54 ± 1.234.89 ± 1.39
Sourcecommon texturecommon camouflageAdvPatch [38]AdvTshirt [43]AdvTexture yolo [19]AdvTexture faster [19]NatPatch [18]AdvCaT (ours)
" + }, + { + "type": "table_caption", + "bbox": [ + 0.208, + 0.243, + 0.761, + 0.258 + ], + "angle": 0, + "content": "Table 1. Subjective test using a 7-level Likert scale ( \\( 1 = \\) not natural at all to \\( 7 = \\) very natural)." + }, + { + "type": "table", + "bbox": [ + 0.088, + 0.281, + 0.462, + 0.402 + ], + "angle": 0, + "content": "
MethodIoU0.01IoU0.1IoU0.3IoU0.5
RandColor0.130.130.130.17
RandCaT1.021.021.041.10
AdvPatch69.3372.2775.8085.97
NatPatch42.4743.6645.4167.40
AdvTexture1.4421.7387.0599.98
AdvCaT (ours)95.1899.2199.4099.52
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.412, + 0.47, + 0.44 + ], + "angle": 0, + "content": "Table 2. ASRs/% of different methods targeting Faster RCNN in the digital world." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.469, + 0.28, + 0.485 + ], + "angle": 0, + "content": "4.3. Digital World Results" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.5, + 0.473, + 0.879 + ], + "angle": 0, + "content": "Evaluation with different IoU threshold. We noticed that the IoU threshold \\(\\tau_{\\mathrm{IoU}}\\) during evaluation is usually set to 0.5 according to previous works [19, 38] since they mainly evaluate their adversarial patches or textures on the datasets that contains multiple people, e.g. Inria dataset [9]. On such datasets, a relatively high threshold can prevent confusing the boxes of overlapping objects. However, the high threshold could result in an overestimation of the attack's effectiveness. The target detector may output a considerably large bounding box with an IoU score smaller than the threshold, which still provides strong evidence of having detected the person. See Supplementary Material for examples. Therefore, we evaluated the ASRs with different IoU thresholds 0.01, 0.1, 0.3, and 0.5. See Tab. 2 for the ASRs of different methods targeting Faster RCNN. According to Tab. 2, the ASR of the AdvTexture is slightly higher than our method with an IoU threshold of 0.5, while it decreases significantly when the IoU threshold decreases. On the contrary, the ASRs of our method, AdvCaT is consistently high with different IoU threshold, even when the threshold equals to 0.01, which indicates the strong adversarial effectiveness of AdvCaT. Since an IoU threshold of 0.01 is too small that may introduce undesirable noises, we report the ASRs with IoU threshold 0.1 in the rest of our paper unless explicitly mentioned." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.886, + 0.47, + 0.902 + ], + "angle": 0, + "content": "Ablation Study of Augmentation Strategies In order to" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.284, + 0.889, + 0.432 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.445, + 0.895, + 0.501 + ], + "angle": 0, + "content": "Figure 6. ASR targeting Faster RCNN versus deformation intensity for different augmentation strategies during training. Another Model denotes ASRs of the patterns when they are applied on an unseen model without any 3D deformation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.534, + 0.895, + 0.822 + ], + "angle": 0, + "content": "investigate the effect of different 3D model augmentation strategies on the generalizability of the optimized patterns, we optimized four AdvCaT patterns targeting Faster RCNN with different 3D model augmentation strategies. The first pattern used no augmentation on 3D meshes, denoted by NoAug. The second pattern used 3D TPS augmentation, denoted by AugTPS. The third pattern used topologically plausible projection, denoted by AugTopo. The final one, AugTPS+AugTopo, incorporated both augmentations. Moreover, we used four different intensity of 3D mesh deformation during evaluation, which are denoted by None (no deformation), Mild \\((\\epsilon_r,\\epsilon_t,\\epsilon_{\\mathrm{TPS}}) = (0.1,50,0.15)\\), Middle \\((\\epsilon_r,\\epsilon_t,\\epsilon_{\\mathrm{TPS}}) = (0.1,65,0.22)\\), and Huge \\((\\epsilon_r,\\epsilon_t,\\epsilon_{\\mathrm{TPS}}) = (0.1,80,0.3)\\), respectively. Note the hyper-parameter used during training was the same as Mild. See Fig. 6 for the ASRs of the patterns with different augmentation strategies and deformation intensities. The ASRs of the patterns applied on a new 3D person without any 3D deformations are also plotted in the figure." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.895, + 0.903 + ], + "angle": 0, + "content": "As shown in Fig. 6, the ASR of NoAug drops significantly when the deformation intensity increases, which implies its catastrophic drop of the adversarial effectiveness in the real world. Using 3D TPS alone can be better, but it still suffers from a considerable drop under huge deformation" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "16981" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.114, + 0.089, + 0.435, + 0.148 + ], + "angle": 0, + "content": "
DetectorsFaster RCNNYOLOv3DDETR
Random0.853.315.76
AdvCaT99.3694.5388.77
" + }, + { + "type": "table_caption", + "bbox": [ + 0.078, + 0.157, + 0.468, + 0.172 + ], + "angle": 0, + "content": "Table 3. ASRs/% targeting different detectors in the digital world." + }, + { + "type": "image", + "bbox": [ + 0.081, + 0.187, + 0.195, + 0.322 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.102, + 0.325, + 0.171, + 0.346 + ], + "angle": 0, + "content": "Random \\(\\mathrm{ASR} = 0.00\\%\\)" + }, + { + "type": "image", + "bbox": [ + 0.216, + 0.187, + 0.331, + 0.322 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.23, + 0.324, + 0.314, + 0.346 + ], + "angle": 0, + "content": "AdvCaT w/o aug \\(\\mathrm{ASR} = 19.27\\%\\)" + }, + { + "type": "image", + "bbox": [ + 0.354, + 0.187, + 0.468, + 0.322 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.371, + 0.324, + 0.449, + 0.346 + ], + "angle": 0, + "content": "AdvCaT w/ aug \\(\\mathrm{ASR} = 85.94\\%\\)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.363, + 0.47, + 0.392 + ], + "angle": 0, + "content": "Figure 7. Adversarial clothes covered with different patterns in the physical world." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.418, + 0.47, + 0.524 + ], + "angle": 0, + "content": "intensity. The ASRs of AugTopo that only use TopoProj are high even when the deformation intensity is huge. Combining 3D TPS with TopoProj is slightly better than only using TopoProj. The ASRs of different strategies evaluated on a new unseen 3D model are consistent with the previous observation, which indicates the good generalization ability of the pattern using both augmentations." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.53, + 0.47, + 0.697 + ], + "angle": 0, + "content": "Attacking different detectors. We optimized camouflage patterns to attack different detectors including YOLOv3 [31], FasterRCNN [32] and deformable DETR [48] and show their ASRs in Tab. 3. We also used the trained patterns to attack other detectors to study their transferability. The ASR of the AdvCaT trained to attack Faster RCNN was relatively high when targeting MaskRCNN (92.22%) and Deformable DETR (65.11%), but relatively low when targeting YOLOv3 (23.26%). See Supplementary Material for the visualization of these AdvCaTs and the full transfer study." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.702, + 0.468, + 0.809 + ], + "angle": 0, + "content": "Parameter sensitivity. We varied the value of \\(\\lambda\\) in Eq. (6) during optimization. When \\(\\lambda\\) increased, The ASR increased, while the AdvCaT became less like a camouflage pattern. In addition, we optimized AdvCaT with different styles by using various color combinations \\(c_{i}\\), all of which achieves high ASRs targeting Faster RCNN. See Supplementary Material for details of these experiments." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.818, + 0.292, + 0.833 + ], + "angle": 0, + "content": "4.4. Physical World Results" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.468, + 0.901 + ], + "angle": 0, + "content": "We produced three clothes covered with different Adv-CaT patterns in the physical world. We cropped the different parts of the clothes from the texture map and printed them on fabric materials. These pieces were then tailored" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.092, + 0.887, + 0.178 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.19, + 0.892, + 0.232 + ], + "angle": 0, + "content": "Figure 8. ASRs at different viewing angles in the physical world. The actors were facing the camera when the viewing angle equals to \\(0^{\\circ}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.256, + 0.892, + 0.392 + ], + "angle": 0, + "content": "to wearable adversarial clothes. In Fig. 7 we visualized the clothes and presented their ASRs targeting Faster RCNN, where Random denotes the clothes covered with random camouflage textures; AdvCaT w/o aug and AdvCaT w aug denote the clothes that covered with AdvCaT with or without mesh augmentation (i.e. TopoProj and 3D TPS) during optimization, respectively. The ASR of AdvCaT w aug \\((85.94\\%)\\) was significantly higher than those of AdvCaT w/o aug \\((19.27\\%)\\) and Random \\((0.00\\%)\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.392, + 0.892, + 0.513 + ], + "angle": 0, + "content": "Fig. 8 shows the ASRs at different viewing angles, indicating strong attack ability of the AdvCaT clothes. In addition, we found that our designed clothes were relatively robust to the environment change. When the distance between the actor and the camera was less than \\(4\\mathrm{m}\\), the ASR stayed high (above \\(61.5\\%\\)). See Supplementary Material for details of these experiments. We also provide a video demo in Supplementary Video." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.525, + 0.619, + 0.54 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.55, + 0.892, + 0.672 + ], + "angle": 0, + "content": "We proposed to optimize clothes textures via 3D modeling to produce natural-looking adversarial clothes that are adversarially effective at multiple viewing angles. The adversarial T-shirt with AdvCaT patterns has a high naturalness score in a subjective test evaluated by a group of subjects. Experimental results indicate that our adversarial clothes can hide people from detectors at multiple viewing angles with high ASRs in the digital and physical world." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.678, + 0.892, + 0.754 + ], + "angle": 0, + "content": "Limitations Though the AdvCaT patterns sometimes have a relatively high ASR targeting unseen detectors, their transferability is not universal, since the ASRs targeting some certain detectors are not very good. One can use model ensemble to improve their transferability." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.766, + 0.66, + 0.782 + ], + "angle": 0, + "content": "Acknowledgement" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.79, + 0.892, + 0.836 + ], + "angle": 0, + "content": "This work was supported by the National Natural Science Foundation of China (Nos. 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OpenReview.net, 2021. 1, 2, 8" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.893, + 0.626 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.946, + 0.52, + 0.957 + ], + "angle": 0, + "content": "16984" + } + ] +] \ No newline at end of file diff --git a/2023/Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling/9f3a690f-4991-40ce-8929-7df47acdfb4f_origin.pdf b/2023/Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling/9f3a690f-4991-40ce-8929-7df47acdfb4f_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..415921d4c4f380eaf3ccbd291c2237db35ca0f87 --- /dev/null +++ b/2023/Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling/9f3a690f-4991-40ce-8929-7df47acdfb4f_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fdc07a339b71dab6b5d3524b99d2724e2ae90de092b068c87e23511cde73352a +size 8842548 diff --git a/2023/Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling/full.md b/2023/Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling/full.md new file mode 100644 index 0000000000000000000000000000000000000000..2414e9acea0c257bbdc45d82060f2a64046b14b9 --- /dev/null +++ b/2023/Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling/full.md @@ -0,0 +1,348 @@ +# Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling + +Zhanhao Hu $^{1*}$ Wenda Chu $^{2,1*}$ Xiaopei Zhu $^{3,1}$ Hui Zhang $^{4}$ Bo Zhang $^{1}$ Xiaolin Hu $^{1,5,6\dagger}$ + +$^{1}$ Department of Computer Science and Technology, Tsinghua University, Beijing, China +$^{2}$ Institute for Interdisciplinary Information Sciences, Tsinghua University, Beijing, China + $^{3}$ School of Integrated Circuits, Tsinghua University, Beijing, China + +4Beijing Institute of Fashion Technology, Beijing, China + +$^{5}$ IDG/McGovern Institute for Brain Research, THBI, Tsinghua University, Beijing, China + $^{6}$ Chinese Institute for Brain Research (CIBR), Beijing, China + +{huzhanha17,chuwd19,zxp18}@mails.tsinghua.edu.cn + +fzyzhh@bift.edu.cn, {dcszb, xlhu}@mail.tsinghua.edu.cn + +# Abstract + +Recent works have proposed to craft adversarial clothes for evading person detectors, while they are either only effective at limited viewing angles or very conspicuous to humans. We aim to craft adversarial texture for clothes based on 3D modeling, an idea that has been used to craft rigid adversarial objects such as a 3D-printed turtle. Unlike rigid objects, humans and clothes are non-rigid, leading to difficulties in physical realization. In order to craft natural-looking adversarial clothes that can evade person detectors at multiple viewing angles, we propose adversarial camouflage textures (AdvCaT) that resemble one kind of the typical textures of daily clothes, camouflage textures. We leverage the Voronoi diagram and Gumbel-softmax trick to parameterize the camouflage textures and optimize the parameters via 3D modeling. Moreover, we propose an efficient augmentation pipeline on 3D meshes combining topologically plausible projection (TopoProj) and Thin Plate Spline (TPS) to narrow the gap between digital and real-world objects. We printed the developed 3D texture pieces on fabric materials and tailored them into T-shirts and trousers. Experiments show high attack success rates of these clothes against multiple detectors. + +# 1. Introduction + +Deep Neural Networks(DNNs) have been widely used in many real-world systems such as face recognition and object detection [31, 32, 36, 48]. However, it is well known + +![](images/f869bcbc69d72d3f5746accb04e7c0901c49a7b5682896f8f5e9437fa731dc1c.jpg) +(a) + +![](images/e1a890d3ec15f7dc431ce0d860e27c96f39f3ef1130ea11f23bac16d728b0177.jpg) +(b) + +![](images/932bedf55074632530ce5dfc373398dedbba184c38ffdece8110e05567a50ac7.jpg) +(e) + +![](images/dfc7d77cdac49aacca9e5cad257eb29c93b14073d7354097310e5dd9e5720451.jpg) +(c) +Figure 1. Visualization of several adversarial clothes. (a) Adversarial patch [38]. (b) Adversarial T-shirt [43]. (c) Naturalistic patch [18]. (d) Adversarial Texture [19]. (e) Left: daily camouflage texture; Right: our adversarial camouflage texture. + +![](images/84e756a163fd70beb4b62a44fffd3151ecd0c089920bd5c5e7dae4fb3f6c83e2.jpg) +(d) + +that DNNs are vulnerable to adversarial examples [16, 35]. Adversarial examples can be crafted by adding small perturbations to the clean inputs, rendering the DNNs' outputs incorrect. Such vulnerabilities could result in severe safety problems when deploying DNN-based systems. This has become a hot research topic recently [7, 11, 23, 26-28]. + +Adversarial examples were first identified in the digital world. However, adversarial examples also exist in the physical world, posing more risks in real-world scenarios. Recently, many works [1, 12-14, 33, 39-41, 45-47] have designed physical adversarial examples to deceive DNNs in the real world. Among them, hiding persons [18-20, 38, 42, 43] from DNN-based object detectors is especially challenging due to the difficulties of modeling non-rigid object surfaces (i.e., clothes). Most works [18, 20, 38, 42, 43] print + +![](images/9b5eb9e24018c444e06e5be9bd641d5f42651521e02fbfa44cc64945e0f54214.jpg) +Figure 2. The training pipeline of the adversarial camouflage textures. + +adversarial patches on the front side of clothes to hide people from being detected. We call them patch-based adversarial examples. These patches are usually conspicuous to humans, making the clothes look strange and easily noticeable by human observers. Efforts have been put on making the adversarial patches more natural-looking [12, 18, 40]. However, these patch-based adversarial clothes can only attack object detectors at a narrow range of viewing angles (i.e., when the camera faces the front of the person). To attack the detector at a wider range of viewing angles, one may print the adversarial patches everywhere on the clothes, which would make the clothes unnatural-looking again. For example, a dog-head-like patch on the front of a T-shirt is natural, but putting this patch everywhere on the T-shirt would make the T-shirt look weird. + +Another way to craft physical adversarial examples is to design the textures on the surface of the target objects [1, 13, 19, 39, 44], i.e., crafting texture-base adversarial examples. Unlike patch-based adversarial examples, texture-based ones are usually adversarily effective at multiple viewing angles. They are mostly optimized via 3D modeling or using clone networks, and printed on the surface of rigid objects such as turtles [1] and cars [13, 39, 44]. However, it is much harder to realize the 3D textures of non-rigid objects like humans and clothes in the physical world while maintaining their adversarial effectiveness, since there is a huge gap between a 3D human model and a real-world person. To circumvent this difficulty, Hu et al. [19] propose to craft texture-based adversarial clothes by extending patches into textures with repetitive patterns, which does not require 3D modeling. However, their textures are very conspicuous to humans, and obtaining natural-looking textures can be difficult under the constraint of repetitive patterns. + +In this paper, we propose a 3D modeling pipeline to produce natural-looking adversarial clothes that are physically realizable and can hide people at multiple viewing angles. Specifically, we craft adversarial camouflage texture (Adv-CaT) patterns and apply them on clothes. We choose camouflage texture patterns mainly because they are typical texture patterns widely used in daily clothes, therefore making the clothes more natural-looking. In order to make the texture patterns more generalizable when applied to deformed and unseen 3D models, we propose a novel 3D augmentation method combining topologically plausible projection (TopoProj) and thin plate spline (TPS) [3,10,37,43] for non-rigid objects such as clothes. + +We optimized several AdvCaT patterns to attack widely used detection models, including YOLOv3 [31], Faster RCNN [32], and deformable DETR [48], and applied the texture patterns on clothes in the physical world. See Fig. 1 for the visualization of our adversarial clothes compared with others. Experiments showed that our adversarial clothes could evade different detectors at multiple viewing angles. A subjective test experiment indicated that the naturalness score of our adversarial clothes covered with AdvCaT is significantly higher than other adversarial clothes and close to daily clothes. + +# 2. Related Work + +Early works [7, 16, 23, 35] found that adversarial examples crafted by adding small digital adversarial perturbations on the clean inputs can mislead the DNNs. Some adversarial examples can also be crafted in the physical world to attack different DNN models, including image classification models [1, 5, 14, 33, 45] and detection models [8, 18, 20, 24, 34, 38, 41-43, 47]. Among these works, + +patch-based and texture-based attacks are typical ways to craft physical adversarial examples. + +Patch-based attacks [1,5,13,14,18,20,20,33,38,39,42-44] usually optimize patches and put them on the target objects, and therefore can only work at a narrow range of viewing angles. These works produce different adversarial objects, including glasses frames [33], road signs [14, 15], cars [39, 40, 44] and clothes [18-20, 20, 38, 42, 43]. Among them, hiding persons from object detectors is especially challenging since the adversarial patches on the clothes can be heavily deformed due to their non-rigidity [43]. On the other hand, these adversarial patches are usually conspicuous to humans. To this end, Duan et al. [12] and Wang et al. [40] introduce additional losses to make the adversarial patches less conspicuous. Hu et al. [18] propose to produce more natural-looking patches with GANs [4, 22]. + +Texture-based attacks [1, 19, 39, 44, 46], on the other hand, optimize the textures on the surface of the target objects to craft physical adversarial examples. Covered with adversarial textures, the object usually can deceive DNNs at multiple viewing angles. These works mainly use 3D modeling or clone networks to optimize textures for rigid objects. Athalye et al. [1] introduce the Expectation over Transformation (EoT) method and produce an adversarial 3D-printed turtle. Zhang et al. [44] and Wang et al. [39] design vehicle camouflage for multi-view adversarial attacks. Hu et al. [19] propose adversarial textures with repetitive structures for non-rigid clothes. + +# 3. Adversarial Camouflage Texture Patterns Generation + +In this section, we present the pipeline of generating adversarial camouflage texture (AdvCaT) that can be applied to clothes. As shown in Fig. 2, we adopt 3D meshes to model humans and clothes and define the surface of the clothes according to their 2D texture maps with UV coordinates. We propose two critical techniques to optimize adversarial camouflage texture clothes. The first is to parameterize the camouflage textures on the 2D texture maps with Voronoi diagram [2] and Gumbel softmax trick [21,25]. The second is to apply a realistic deformation on the 3D meshes with the topologically plausible projection (TopoProj). We render the foreground photos of a 3D person wearing a T-shirt and a trouser using a differential renderer [29]. The foreground photos are synthesized with background images sampled from a scene dataset. Finally, we feed the synthesized photos into the victim detector and minimize an adversarial loss to optimize the parameters of camouflage patterns. + +In what follows, we first introduce the differential generation of AdvCaT. Next, we present the novel 3D deformation which can be used to augment the meshes during training to boost the generalizability of the optimized textures. + +![](images/161160d80328bb099245d67a25b6fadefa97063b78dc83c7ee19ee7b60ec02b5.jpg) +(a) + +![](images/ffb7b2d551daa7e846ce26177c053c07cceeb1c9a11390696870054381d9fdda.jpg) +(b) + +![](images/a526a8b3479f17546161259a5a6257db4518d7a7505d52e79710d9f254a199e3.jpg) +(c) +Figure 3. (a) Camouflage texture. (b) Color cluster regions. The region of each color cluster can be approximately represented by polygons. (c) Voronoi diagram. The blue points are the control points, and the red lines are the boundaries of the regions. + +Finally, we elaborate the loss functions for optimization. + +# 3.1. Differentiable Generation of Camouflage Textures + +Camouflage patterns are originally designed for concealing people in the wild and have now become typical textures of ordinary clothes. There are a few kinds of common camouflage patterns. Among them, we choose to imitate a specific type called digital camouflage patterns that consists of small rectangular pixels. As shown in Fig. 3a, digital camouflage patterns are typically irregular in shape and consist of a limited number of colors. + +We noticed that the pixels of the camouflage patterns are locally aggregated as clusters, each of which approximately covers a polygon region. See Fig. 3b for illustration. Inspired by the polygon generation ability of Voronoi diagram [2], we use a soft version of Voronoi diagram to generate the cluster regions of the camouflage pixels. + +Polygon generation with Voronoi diagram. A Voronoi diagram is a partition of a plane into multiple regions [2]. Each region is controlled by a point, consisting of all the pixels closer to the corresponding control point than to any other point (see Fig. 3c). In this way, the locations and shapes of the polygons can be parameterized by the coordinates of the control points. + +However, the locations and shapes of the polygons are not differentiable with respect to the coordinates of the control points if we directly apply this rule. Therefore, we define a soft version of Voronoi diagram by introducing probabilities for each pixel. Suppose the texture map only consists of several discrete colors in a color set $\mathcal{C} = \{c_i = (R_i,G_i,B_i)|i = 1,\dots ,N_C\}$ . Then, $N_{P}$ independent control points are assigned to each color, with coordinates $\{b_{ij}\in \mathbb{R}^2,i = 1,2,\ldots ,N_C,j = 1,2,\ldots ,N_P\}$ . For each pixel with coordinates $x$ on the texture map, we assign a discrete distribution $\mathcal{P}^{(x)}$ to describe its probability + +of coloring with $\{c_i\}$ : + +$$ +p _ {k} ^ {(x)} = \frac {w _ {k} ^ {(x)}}{\sum_ {i = 1} ^ {N _ {C}} w _ {i} ^ {(x)}}, k = 1, \dots , N _ {C}, \tag {1} +$$ + +$$ +w _ {i} ^ {(x)} = \sum_ {j = 1} ^ {N _ {P}} \exp \left(- \frac {\| x - b _ {i j} \| _ {2}}{\alpha}\right), \tag {2} +$$ + +where $p_k^{(x)}$ is the sampling probability of color $c_{k}$ . According to Eq. (2), the probability of a pixel $x$ colored by $c_{i}$ increases as it gets closer to a control point $b_{ij}$ . The parameter $\alpha$ is the smoothing radius of the Voronoi diagram. When $\alpha$ approaches zero, the summation in Eq. (2) will be dominated by the closest control point to $x$ , therefore the color of $x$ will be deterministic, which resembles the original hard version of Voronoi diagram. In practice, we define a probability map $\mathcal{P}$ with size $N_C\times H\times W$ for all the pixels on the texture map. We further smooth the probability map $\mathcal{P}$ by a uniform smoothing kernel $S = \frac{1}{m^2}\mathbb{1}_{m\times m}$ of size $m\times m$ . The smoothed probability map is then computed by a convolutional operation: $\mathcal{P}' = \mathcal{P}*S$ . + +Sampling discrete colors by Gumbel softmax. Following the procedure stated above, we assign each pixel $x$ on the texture map to a discrete distribution $\mathcal{P}^{(x)}$ guided by a Voronoi diagram, while each pixel should be assigned with a specific color $c^{(x)}$ in the end. However, directly sampling according to $\mathcal{P}^{(x)}$ is not differentiable with respect to $p_i^{(x)}$ . Alternatively, using softmax function directly to blend all the colors certainly can not produce discrete colors. Therefore, we leverage the Gumbel-softmax [21,25] reparameterization trick to approximate the discrete sampling process. + +Suppose $g_{i}\sim \mathrm{Gumbel}(0,1)$ are i.i.d. random variables drawn from the standard Gumbel distribution. Given the discrete distribution $\mathcal{P}^{(x)}$ , we can equivalently draw the color $c^{(x)}$ by $c_{k}$ , where + +$$ +k = \arg \max _ {i} \left(g _ {i} + \log p _ {i} ^ {(x)}\right). \tag {3} +$$ + +The equivalency is guaranteed [25] by + +$$ +\Pr (k = i) = p _ {i} ^ {(x)}. \tag {4} +$$ + +Since the argmax operation is still non-differentiable, we instead use a softmax estimator [21] to approximate it, such that the color $c^{(x)}$ is calculated by + +$$ +c ^ {(x)} = \sum_ {i = 1} ^ {N _ {C}} c _ {i} \cdot \operatorname {S o f t m a x} \left(\frac {g _ {i} + \log p _ {c _ {i}} ^ {(x)}}{\tau}\right), \tag {5} +$$ + +where $\tau$ is the temperature coefficient. We have $\lim_{\tau \to 0}c^{(x)} = c_k$ . Finally, each pixel $x$ on the texture map $T$ will be colored with $c^{(x)}$ . + +![](images/6dcdce9014327d01a22bd929b7b7085a4256ca053064b555ac08576aa17e21b0.jpg) +(a) + +![](images/94bd1920e0712e9b894d9693f9776acc40caf40e1e024a82c20c4e25ccae29ea.jpg) +(b) + +![](images/87f0c4853e2961707fe1f42fd6d2ee1918496cdbb388bc6c115f0b4732b34b26.jpg) +(c) + +![](images/3652d91e8885114916759938a53c6f12c0a27b72d3f392597292f90ab1815a63.jpg) +(d) + +![](images/95d74ed965247eae55632e397454ba6dc1abe7b53f28ae764553d9cac625a74e.jpg) +(e) +Figure 4. Visualization of the texture augmentation. (a) The texture map of a T-shirt mesh. It is geometrically plausible. (b) A texture map that is topologically plausible, where each point's neighbors in the 2D projection correspond precisely to its neighbors in the 3D mesh. (c-e) Rendered images with different warp methods on the texture map. (c) No warp. (d) Applying a mild shear strain along the texture map's vertical axis. The red arrows indicate pixels that appear at wrong places on the rendered image. (e) Our texture warp base on TopoProj. + +In order to enlarge the optimization space, we replace the random seed $g_{i}$ with a variable $g_{i}^{\prime}$ . Since the random seed $g_{i}$ can be equivalently sampled by inverse transform sampling $g = -\log (-\log (u))$ with $u \sim \mathrm{Uniform}(0,1)$ , we define the variable $g_{i}$ in Eq. (5) as + +$$ +g _ {i} = - \log (- \log (\lambda \cdot u _ {i} ^ {(\mathrm {f i x})} + (1 - \lambda) \cdot u _ {i} ^ {(\mathrm {t r a i n})})), \tag {6} +$$ + +where $u_{i}^{\mathrm{(fix)}} \sim \mathrm{Uniform}(0,1)$ is fixed during the whole training process, and $u_{i}^{\mathrm{(train)}}$ is a trainable variable clipped in range [0, 1]. The hyper-parameter $\lambda \in [0,1]$ controls the ratio of the trainable variables. Putting together, we update the coordinates $\{b_{ij}\}$ and the trainable variable $\{u_{i}^{\mathrm{(train)}}\}$ jointly during optimization. + +# 3.2. Non-rigid Mesh Augmentations + +According to Expectation over Transformation (EoT) [1, 33], one can improve the robustness and the generalizability of the physical adversarial examples by applying multiple digital transformations that simulate physical transformations as augmentations during optimization. In order to efficiently simulate the physical warps and movements of the clothes, we apply two augmentations on 3D meshes before applying regular 2D augmentations on the final im + +![](images/beac3201d36cacce25c99fa19af835d93df38c2db7c086e79d3bae7e40fa2171.jpg) +Figure 5. Illustration of the warping at the edge of two pieces. A GeoProj and a TopoProj with textures are shown on the left panel. The two pieces are far away on GeoProj but next to each other on TopoProj. Two triangle elements with blue solid lines at the edges of the pieces are next to each other on TopoProj. The vertices on TopoProj and GeoProj with the same color are the projections of an identical vertex on the 3D mesh. + +ages. The first augmentation aims to warp the texture map of the clothes meshes based on topologically plausible projections (TopoProj). The second augmentation is applied on the mesh vertices' coordinates by 3D Thin Plate Spline (TPS) [37]. + +Texture warping based on topologically plausible projection. We first obtain the texture maps and UV coordinates of the clothes by Clo3D software1. The clothes on the 3D person models are created by pieces of flattened cloth identical to the texture maps. See (Fig. 4a) for an example of a T-shirt mesh's texture map. The local distances (within triangular elements) of the mesh vertices according to 3D coordinates are thus consistent with their local distance on the 2D texture map. Therefore, we call the texture map a geometrically plausible projection (GeoProj). According to this local-distance-preserving property, we can produce the final clothes similar to the 3D simulated ones (Fig. 4c) by printing the texture maps on fabric materials in the real world. + +It is challenging to simulate the physical transformations merely by warping on the texture map, since the warping may result in transformations that are far away from the physical ones. As an example, Fig. 4d shows a rendered image after applying a mild shear strain along the vertical axis in Fig. 4a. Plenty of pixels on the image appear at wrong place, e.g., the black background pixels appear on the front side of the clothes, and orange backside pixels appear on the sleeves. The reason is that the coordinates of + +the points on the texture map cannot reflect their topological relations in the 3D mesh. For example, the bottom-left corner of the T-shirt's front side should be connected to the bottom-right corner of the T-shirt's backside, while the corresponding pixels are far away on the texture map. + +To address this problem, we propose a novel warping technique based on the TopoProj (Fig. 4b), which resembles the physical transformation of the clothes (Fig. 4e). A TopoProj is a projection of the mesh vertices that preserve the topological relations between vertices, which allow the pixels appear at reasonable place after the warping. See Supplementary Material for the generation process of the TopoProj. However, we can not simply replace the GeoProj with the TopoProj, since it brings difficulties in physical realization: the local distances will no longer be consistent with that of 3D meshes, i.e., we cannot print such patterns and tailor them to produce the final clothes. Moreover, the inconsistency of the local distance will result in extremely uneven resolution of the textures. Therefore, we leverage both GeoProj and TopoProj when applying the warping. + +During the original rendering [29], each pixel of the final image corresponds to a certain light path that passing through the camera. The light path may have single or multiple intersections with some triangle elements of the 3D mesh, yet we only consider the closest intersection to the camera. The barycentric coordinate of the intersection in the triangle elements thus can be calculated. Since each vertex of the triangle elements has its correspondent on the texture map, one can calculate the correspondent of the intersection point on the texture map according to its barycentric coordinate. The rendered color of the pixel thus can be calculated according to the position of the intersection point on the texture map. + +In order to assign new colors to the pixels of the warped image, we apply additional projections on the coordinates of the intersection points during the rendering. Fig. 5 illustrates the warping pipeline. As mentioned, GeoProj and TopoProj are two projections of all the vertices in the 2D plane for a 3D mesh. For a point in a triangle element, we define a correspondent in each projection, whose position is determined by its barycentric coordinate. The barycentric coordinate is calculated via the original rendering, which is the same in GeoProj and TopoProj. Specifically, we describe the warping process in five steps: (1) given an intersection point $A$ (the red cross on the left piece in Fig. 5) on the GeoProj with its barycentric coordinates; (2) find its correspondent $B$ on TopoProj based on the barycentric coordinates; (3) warp the corresponding point by 2D Thin Plate Spline (TPS) [3, 10] method and get point $C$ ; (4) compute the new barycentric coordinates for the warped point $C$ on TopoProj (may be in a new triangle element); (5) find its correspondent $D$ on GeoProj according to the new barycentric coordinates, and compute the color of point $D$ by inter- + +polating the texture map. The process is applied on all the pixels of the image. + +The TPS warping in step (3) depends on a set of control points (See Supplementary Material for the details). We uniformly sample the polar coordinates of each control point with a range of $[- \epsilon_r, \epsilon_r]$ and $[- \epsilon_t, \epsilon_t]$ for the radius and angle respectively. + +Vertex augmentation by 3D TPS. We also applied augmentation directly on the 3D vertex coordinates of the meshes by 3D TPS [37]. The vertex coordinates are perturbed according to a set of control points. We uniformly perturb the control points in range $[- \epsilon_{\mathrm{TPS}}, \epsilon_{\mathrm{TPS}}]$ . See Supplementary Material for the visualization. + +Together with the texture warping, we apply mesh augmentations during optimization to reduce the gap between the 3D meshes and the real-world ones. + +Other augmentation. Since the colors will change when they are printed on fabric materials, we calibrate the digital color on the texture maps to the physical color following [43]. See Supplementary Material for the details. During 3D rendering, we sample the viewing angles of the camera adaptively according to the mean confidence score of the target bounding boxes, where the angles with higher scores are more likely to be sampled. We also choose the simulated lights from ambient lights, directional lights, and point lights uniformly at random. Moreover, we apply other image augmentations on the rendered images following previous works [38, 41], such as randomizing the scales, positions, contrast and brightness. + +# 3.3. Adversarial Loss Function + +In this section, we present the objective functions for attacking detectors. + +Detection loss. Object detectors predict bounding boxes with confidence scores. Since our goal is to evade the detectors from detecting humans, we minimize the confidence score of the person class in the box which has the maximum Intersection over Union (IoU) score with the ground truth. For each input $x$ , suppose that the victim detector $\mathcal{D}$ outputs a set of bounding boxes $b_{i}^{(x)}$ , each with a confidence $\mathrm{Conf}_{i}^{(x)}$ . We define the detection loss as + +$$ +\mathcal {L} _ {d e t} = \sum_ {x} \operatorname {C o n f} _ {i ^ {*}} ^ {(x)}, i ^ {*} = \arg \max _ {i} \operatorname {I o U} \left(\operatorname {g t} ^ {(x)}, b _ {i} ^ {(x)}\right), \tag {7} +$$ + +where $\mathrm{gt}^{(x)}$ stands for the ground truth bounding box of the foreground person on the input image $x$ . + +Concentration loss for camouflage texture. In order to increase the stability of the camouflage texture generation, we prevent the polygons from being too small by introducing a concentration loss that encourages control points to move + +away from each other: + +$$ +\mathcal {L} _ {c o n} = \sum_ {j = 1} ^ {N _ {C}} \sum_ {1 \leq k _ {1} < k _ {2} \leq N _ {P}} \exp \left(- \frac {\| b _ {j k _ {1}} - b _ {j k _ {2}} \| ^ {2}}{\sigma^ {2}}\right), \tag {8} +$$ + +where $\sigma$ is a constant. + +The total adversarial loss for minimization is + +$$ +\mathcal {L} = \mathcal {L} _ {\text {d e t}} + \alpha_ {\text {c o n}} \mathcal {L} _ {\text {c o n}}, \tag {9} +$$ + +where $\alpha_{con}$ is the weight between the two losses. + +# 4. Experiments + +# 4.1. Experimental Setup + +Subjects. Three actors (age mean: 26.3; age range: 25-27; height range: $175 - 178\mathrm{cm}$ ) are recruited to collect physical test data. We also recruited 93 subjects (age mean: 30.2; age range: 18-57) to evaluate the naturalness score of different clothes. The recruitment and study procedures were approved by the Department of Psychology Ethics Committee, Tsinghua University, Beijing, China. + +Baseline methods According to the previous work [19], the Attack Success Rates (ASRs) of the adversarial clothes printed with isolated patches will drop catastrophically when the viewing angle changes. Printing repetitively tiled patches on the clothes is helpful to prevent the ASRs from dropping. Therefore, we tiled the patches produced by patch-based attacks for fair comparison. We mainly evaluated three patch-based attacks AdvPatch [38], AdvTshirt [43], NatPatch [18], and a texture-based attack, AdvTexture [19]. We also evaluate RandColor, a random texture with random colors in a lattice, and RandCaT, a random camouflage texture pattern. + +See Supplementary Material for the datasets, target detectors, evaluation metric and the implementation details. + +# 4.2. Naturalness Score by Subjective Evaluation + +Following Hu et al. [18], we conducted a subjective evaluation on the naturalness score of the adversarial clothes. For a fair comparison, we applied different patterns on an identical garment model using FAB3D². We showed eight pictures of different T-shirts (Tab. 1) aggregated on a scrollable page in random orders to the subjects and required them to give a naturalness score for each picture using a 7-level Likert scale ( $1 =$ not natural at all to $7 =$ very natural). + +As shown in Tab. 1, the naturalness score of AdvCat targeting Faster RCNN (4.89) is significantly higher than those of the other five adversarial patterns ( $p < 0.001$ , student's t-test), and is close to the scores of the control group with common textures (the second column, 6.08 and the third column, 5.05 in the table). + +
Images
Score6.08 ± 1.005.05 ± 1.392.05 ± 1.061.75 ± 1.091.72 ± 0.981.69 ± 0.952.54 ± 1.234.89 ± 1.39
Sourcecommon texturecommon camouflageAdvPatch [38]AdvTshirt [43]AdvTexture yolo [19]AdvTexture faster [19]NatPatch [18]AdvCaT (ours)
+ +Table 1. Subjective test using a 7-level Likert scale ( $1 =$ not natural at all to $7 =$ very natural). + +
MethodIoU0.01IoU0.1IoU0.3IoU0.5
RandColor0.130.130.130.17
RandCaT1.021.021.041.10
AdvPatch69.3372.2775.8085.97
NatPatch42.4743.6645.4167.40
AdvTexture1.4421.7387.0599.98
AdvCaT (ours)95.1899.2199.4099.52
+ +Table 2. ASRs/% of different methods targeting Faster RCNN in the digital world. + +# 4.3. Digital World Results + +Evaluation with different IoU threshold. We noticed that the IoU threshold $\tau_{\mathrm{IoU}}$ during evaluation is usually set to 0.5 according to previous works [19, 38] since they mainly evaluate their adversarial patches or textures on the datasets that contains multiple people, e.g. Inria dataset [9]. On such datasets, a relatively high threshold can prevent confusing the boxes of overlapping objects. However, the high threshold could result in an overestimation of the attack's effectiveness. The target detector may output a considerably large bounding box with an IoU score smaller than the threshold, which still provides strong evidence of having detected the person. See Supplementary Material for examples. Therefore, we evaluated the ASRs with different IoU thresholds 0.01, 0.1, 0.3, and 0.5. See Tab. 2 for the ASRs of different methods targeting Faster RCNN. According to Tab. 2, the ASR of the AdvTexture is slightly higher than our method with an IoU threshold of 0.5, while it decreases significantly when the IoU threshold decreases. On the contrary, the ASRs of our method, AdvCaT is consistently high with different IoU threshold, even when the threshold equals to 0.01, which indicates the strong adversarial effectiveness of AdvCaT. Since an IoU threshold of 0.01 is too small that may introduce undesirable noises, we report the ASRs with IoU threshold 0.1 in the rest of our paper unless explicitly mentioned. + +Ablation Study of Augmentation Strategies In order to + +![](images/341349607982adccebd9a3385bef32af86d99624b21b2c533fa4a23487a6db21.jpg) +Figure 6. ASR targeting Faster RCNN versus deformation intensity for different augmentation strategies during training. Another Model denotes ASRs of the patterns when they are applied on an unseen model without any 3D deformation. + +investigate the effect of different 3D model augmentation strategies on the generalizability of the optimized patterns, we optimized four AdvCaT patterns targeting Faster RCNN with different 3D model augmentation strategies. The first pattern used no augmentation on 3D meshes, denoted by NoAug. The second pattern used 3D TPS augmentation, denoted by AugTPS. The third pattern used topologically plausible projection, denoted by AugTopo. The final one, AugTPS+AugTopo, incorporated both augmentations. Moreover, we used four different intensity of 3D mesh deformation during evaluation, which are denoted by None (no deformation), Mild $(\epsilon_r,\epsilon_t,\epsilon_{\mathrm{TPS}}) = (0.1,50,0.15)$ , Middle $(\epsilon_r,\epsilon_t,\epsilon_{\mathrm{TPS}}) = (0.1,65,0.22)$ , and Huge $(\epsilon_r,\epsilon_t,\epsilon_{\mathrm{TPS}}) = (0.1,80,0.3)$ , respectively. Note the hyper-parameter used during training was the same as Mild. See Fig. 6 for the ASRs of the patterns with different augmentation strategies and deformation intensities. The ASRs of the patterns applied on a new 3D person without any 3D deformations are also plotted in the figure. + +As shown in Fig. 6, the ASR of NoAug drops significantly when the deformation intensity increases, which implies its catastrophic drop of the adversarial effectiveness in the real world. Using 3D TPS alone can be better, but it still suffers from a considerable drop under huge deformation + +
DetectorsFaster RCNNYOLOv3DDETR
Random0.853.315.76
AdvCaT99.3694.5388.77
+ +Table 3. ASRs/% targeting different detectors in the digital world. + +![](images/9b904d6f05fd8bdeaef86c7aeef674416c6f090763ca7270669fa415f84a61aa.jpg) +Random $\mathrm{ASR} = 0.00\%$ +Figure 7. Adversarial clothes covered with different patterns in the physical world. + +![](images/f04a76b985f286d17e7df08801b2af6a520f35bbf32f57e9334380ce4737686a.jpg) +AdvCaT w/o aug $\mathrm{ASR} = 19.27\%$ + +![](images/ca635b78d57cd9ef64f0eacd3299d51c7eaf03d8df8790f132574b09017821bd.jpg) +AdvCaT w/ aug $\mathrm{ASR} = 85.94\%$ + +intensity. The ASRs of AugTopo that only use TopoProj are high even when the deformation intensity is huge. Combining 3D TPS with TopoProj is slightly better than only using TopoProj. The ASRs of different strategies evaluated on a new unseen 3D model are consistent with the previous observation, which indicates the good generalization ability of the pattern using both augmentations. + +Attacking different detectors. We optimized camouflage patterns to attack different detectors including YOLOv3 [31], FasterRCNN [32] and deformable DETR [48] and show their ASRs in Tab. 3. We also used the trained patterns to attack other detectors to study their transferability. The ASR of the AdvCaT trained to attack Faster RCNN was relatively high when targeting MaskRCNN (92.22%) and Deformable DETR (65.11%), but relatively low when targeting YOLOv3 (23.26%). See Supplementary Material for the visualization of these AdvCaTs and the full transfer study. + +Parameter sensitivity. We varied the value of $\lambda$ in Eq. (6) during optimization. When $\lambda$ increased, The ASR increased, while the AdvCaT became less like a camouflage pattern. In addition, we optimized AdvCaT with different styles by using various color combinations $c_{i}$ , all of which achieves high ASRs targeting Faster RCNN. See Supplementary Material for details of these experiments. + +# 4.4. Physical World Results + +We produced three clothes covered with different Adv-CaT patterns in the physical world. We cropped the different parts of the clothes from the texture map and printed them on fabric materials. These pieces were then tailored + +![](images/0b771860fb24efb48cfbe08de3725eac4b2905e7164af1355fce47ed0ad1ae37.jpg) +Figure 8. ASRs at different viewing angles in the physical world. The actors were facing the camera when the viewing angle equals to $0^{\circ}$ . + +to wearable adversarial clothes. In Fig. 7 we visualized the clothes and presented their ASRs targeting Faster RCNN, where Random denotes the clothes covered with random camouflage textures; AdvCaT w/o aug and AdvCaT w aug denote the clothes that covered with AdvCaT with or without mesh augmentation (i.e. TopoProj and 3D TPS) during optimization, respectively. The ASR of AdvCaT w aug $(85.94\%)$ was significantly higher than those of AdvCaT w/o aug $(19.27\%)$ and Random $(0.00\%)$ . + +Fig. 8 shows the ASRs at different viewing angles, indicating strong attack ability of the AdvCaT clothes. In addition, we found that our designed clothes were relatively robust to the environment change. When the distance between the actor and the camera was less than $4\mathrm{m}$ , the ASR stayed high (above $61.5\%$ ). See Supplementary Material for details of these experiments. We also provide a video demo in Supplementary Video. + +# 5. Conclusion + +We proposed to optimize clothes textures via 3D modeling to produce natural-looking adversarial clothes that are adversarially effective at multiple viewing angles. The adversarial T-shirt with AdvCaT patterns has a high naturalness score in a subjective test evaluated by a group of subjects. 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Institute for Brain Research, THBI, Tsinghua University, Beijing, China \n" + }, + { + "bbox": [ + 82, + 231, + 512, + 258 + ], + "type": "inline_equation", + "content": "^{6}" + }, + { + "bbox": [ + 82, + 231, + 512, + 258 + ], + "type": "text", + "content": "Chinese Institute for Brain Research (CIBR), Beijing, China" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 162, + 261, + 431, + 273 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 162, + 261, + 431, + 273 + ], + "spans": [ + { + "bbox": [ + 162, + 261, + 431, + 273 + ], + "type": "text", + "content": "{huzhanha17,chuwd19,zxp18}@mails.tsinghua.edu.cn" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 151, + 275, + 442, + 286 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 151, + 275, + 442, + 286 + ], + "spans": [ + { + "bbox": [ + 151, + 275, + 442, + 286 + ], + "type": "text", + "content": "fzyzhh@bift.edu.cn, {dcszb, xlhu}@mail.tsinghua.edu.cn" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 143, + 315, + 191, + 327 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 315, + 191, + 327 + ], + "spans": [ + { + "bbox": [ + 143, + 315, + 191, + 327 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 45, + 341, + 290, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 341, + 290, + 605 + ], + "spans": [ + { + "bbox": [ + 45, + 341, + 290, + 605 + ], + "type": "text", + "content": "Recent works have proposed to craft adversarial clothes for evading person detectors, while they are either only effective at limited viewing angles or very conspicuous to humans. We aim to craft adversarial texture for clothes based on 3D modeling, an idea that has been used to craft rigid adversarial objects such as a 3D-printed turtle. Unlike rigid objects, humans and clothes are non-rigid, leading to difficulties in physical realization. In order to craft natural-looking adversarial clothes that can evade person detectors at multiple viewing angles, we propose adversarial camouflage textures (AdvCaT) that resemble one kind of the typical textures of daily clothes, camouflage textures. We leverage the Voronoi diagram and Gumbel-softmax trick to parameterize the camouflage textures and optimize the parameters via 3D modeling. Moreover, we propose an efficient augmentation pipeline on 3D meshes combining topologically plausible projection (TopoProj) and Thin Plate Spline (TPS) to narrow the gap between digital and real-world objects. We printed the developed 3D texture pieces on fabric materials and tailored them into T-shirts and trousers. Experiments show high attack success rates of these clothes against multiple detectors." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 631, + 128, + 643 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 631, + 128, + 643 + ], + "spans": [ + { + "bbox": [ + 47, + 631, + 128, + 643 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 653, + 287, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 287, + 689 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 287, + 689 + ], + "type": "text", + "content": "Deep Neural Networks(DNNs) have been widely used in many real-world systems such as face recognition and object detection [31, 32, 36, 48]. However, it is well known" + } + ] + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 318, + 313, + 359, + 371 + ], + "blocks": [ + { + "bbox": [ + 318, + 313, + 359, + 371 + ], + "lines": [ + { + "bbox": [ + 318, + 313, + 359, + 371 + ], + "spans": [ + { + "bbox": [ + 318, + 313, + 359, + 371 + ], + "type": "image", + "image_path": "f869bcbc69d72d3f5746accb04e7c0901c49a7b5682896f8f5e9437fa731dc1c.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 334, + 373, + 343, + 380 + ], + "lines": [ + { + "bbox": [ + 334, + 373, + 343, + 380 + ], + "spans": [ + { + "bbox": [ + 334, + 373, + 343, + 380 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_caption" + } + ], + "index": 15 + }, + { + "type": "image", + "bbox": [ + 361, + 313, + 399, + 371 + ], + "blocks": [ + { + "bbox": [ + 361, + 313, + 399, + 371 + ], + "lines": [ + { + "bbox": [ + 361, + 313, + 399, + 371 + ], + "spans": [ + { + "bbox": [ + 361, + 313, + 399, + 371 + ], + "type": "image", + "image_path": "e1a890d3ec15f7dc431ce0d860e27c96f39f3ef1130ea11f23bac16d728b0177.jpg" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 374, + 373, + 384, + 380 + ], + "lines": [ + { + "bbox": [ + 374, + 373, + 384, + 380 + ], + "spans": [ + { + "bbox": [ + 374, + 373, + 384, + 380 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_caption" + } + ], + "index": 17 + }, + { + "type": "image", + "bbox": [ + 402, + 314, + 534, + 445 + ], + "blocks": [ + { + "bbox": [ + 402, + 314, + 534, + 445 + ], + "lines": [ + { + "bbox": [ + 402, + 314, + 534, + 445 + ], + "spans": [ + { + "bbox": [ + 402, + 314, + 534, + 445 + ], + "type": "image", + "image_path": "932bedf55074632530ce5dfc373398dedbba184c38ffdece8110e05567a50ac7.jpg" + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 454, + 446, + 463, + 454 + ], + "lines": [ + { + "bbox": [ + 454, + 446, + 463, + 454 + ], + "spans": [ + { + "bbox": [ + 454, + 446, + 463, + 454 + ], + "type": "text", + "content": "(e)" + } + ] + } + ], + "index": 20, + "angle": 0, + "type": "image_caption" + } + ], + "index": 19 + }, + { + "type": "image", + "bbox": [ + 321, + 384, + 354, + 445 + ], + "blocks": [ + { + "bbox": [ + 321, + 384, + 354, + 445 + ], + "lines": [ + { + "bbox": [ + 321, + 384, + 354, + 445 + ], + "spans": [ + { + "bbox": [ + 321, + 384, + 354, + 445 + ], + "type": "image", + "image_path": "dfc7d77cdac49aacca9e5cad257eb29c93b14073d7354097310e5dd9e5720451.jpg" + } + ] + } + ], + "index": 21, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 334, + 446, + 344, + 454 + ], + "lines": [ + { + "bbox": [ + 334, + 446, + 344, + 454 + ], + "spans": [ + { + "bbox": [ + 334, + 446, + 344, + 454 + ], + "type": "text", + "content": "(c)" + } + ] + } + ], + "index": 22, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 305, + 468, + 545, + 513 + ], + "lines": [ + { + "bbox": [ + 305, + 468, + 545, + 513 + ], + "spans": [ + { + "bbox": [ + 305, + 468, + 545, + 513 + ], + "type": "text", + "content": "Figure 1. Visualization of several adversarial clothes. (a) Adversarial patch [38]. (b) Adversarial T-shirt [43]. (c) Naturalistic patch [18]. (d) Adversarial Texture [19]. (e) Left: daily camouflage texture; Right: our adversarial camouflage texture." + } + ] + } + ], + "index": 25, + "angle": 0, + "type": "image_caption" + } + ], + "index": 21 + }, + { + "type": "image", + "bbox": [ + 362, + 384, + 396, + 445 + ], + "blocks": [ + { + "bbox": [ + 362, + 384, + 396, + 445 + ], + "lines": [ + { + "bbox": [ + 362, + 384, + 396, + 445 + ], + "spans": [ + { + "bbox": [ + 362, + 384, + 396, + 445 + ], + "type": "image", + "image_path": "84e756a163fd70beb4b62a44fffd3151ecd0c089920bd5c5e7dae4fb3f6c83e2.jpg" + } + ] + } + ], + "index": 23, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 373, + 446, + 383, + 454 + ], + "lines": [ + { + "bbox": [ + 373, + 446, + 383, + 454 + ], + "spans": [ + { + "bbox": [ + 373, + 446, + 383, + 454 + ], + "type": "text", + "content": "(d)" + } + ] + } + ], + "index": 24, + "angle": 0, + "type": "image_caption" + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 533, + 545, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 533, + 545, + 605 + ], + "spans": [ + { + "bbox": [ + 304, + 533, + 545, + 605 + ], + "type": "text", + "content": "that DNNs are vulnerable to adversarial examples [16, 35]. Adversarial examples can be crafted by adding small perturbations to the clean inputs, rendering the DNNs' outputs incorrect. Such vulnerabilities could result in severe safety problems when deploying DNN-based systems. This has become a hot research topic recently [7, 11, 23, 26-28]." + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 304, + 605, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 546, + 714 + ], + "type": "text", + "content": "Adversarial examples were first identified in the digital world. However, adversarial examples also exist in the physical world, posing more risks in real-world scenarios. Recently, many works [1, 12-14, 33, 39-41, 45-47] have designed physical adversarial examples to deceive DNNs in the real world. Among them, hiding persons [18-20, 38, 42, 43] from DNN-based object detectors is especially challenging due to the difficulties of modeling non-rigid object surfaces (i.e., clothes). Most works [18, 20, 38, 42, 43] print" + } + ] + } + ], + "index": 27 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 702, + 126, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 126, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 126, + 712 + ], + "type": "text", + "content": "*Equal contribution." + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 159, + 702, + 236, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 159, + 702, + 236, + 712 + ], + "spans": [ + { + "bbox": [ + 159, + 702, + 236, + 712 + ], + "type": "text", + "content": "† Corresponding author." + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16975" + } + ] + } + ], + "index": 30 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 91, + 72, + 487, + 266 + ], + "blocks": [ + { + "bbox": [ + 91, + 72, + 487, + 266 + ], + "lines": [ + { + "bbox": [ + 91, + 72, + 487, + 266 + ], + "spans": [ + { + "bbox": [ + 91, + 72, + 487, + 266 + ], + "type": "image", + "image_path": "9b5eb9e24018c444e06e5be9bd641d5f42651521e02fbfa44cc64945e0f54214.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 168, + 276, + 423, + 288 + ], + "lines": [ + { + "bbox": [ + 168, + 276, + 423, + 288 + ], + "spans": [ + { + "bbox": [ + 168, + 276, + 423, + 288 + ], + "type": "text", + "content": "Figure 2. The training pipeline of the adversarial camouflage textures." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 308, + 289, + 489 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 308, + 289, + 489 + ], + "spans": [ + { + "bbox": [ + 46, + 308, + 289, + 489 + ], + "type": "text", + "content": "adversarial patches on the front side of clothes to hide people from being detected. We call them patch-based adversarial examples. These patches are usually conspicuous to humans, making the clothes look strange and easily noticeable by human observers. Efforts have been put on making the adversarial patches more natural-looking [12, 18, 40]. However, these patch-based adversarial clothes can only attack object detectors at a narrow range of viewing angles (i.e., when the camera faces the front of the person). To attack the detector at a wider range of viewing angles, one may print the adversarial patches everywhere on the clothes, which would make the clothes unnatural-looking again. For example, a dog-head-like patch on the front of a T-shirt is natural, but putting this patch everywhere on the T-shirt would make the T-shirt look weird." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 498, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 498, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 498, + 289, + 715 + ], + "type": "text", + "content": "Another way to craft physical adversarial examples is to design the textures on the surface of the target objects [1, 13, 19, 39, 44], i.e., crafting texture-base adversarial examples. Unlike patch-based adversarial examples, texture-based ones are usually adversarily effective at multiple viewing angles. They are mostly optimized via 3D modeling or using clone networks, and printed on the surface of rigid objects such as turtles [1] and cars [13, 39, 44]. However, it is much harder to realize the 3D textures of non-rigid objects like humans and clothes in the physical world while maintaining their adversarial effectiveness, since there is a huge gap between a 3D human model and a real-world person. To circumvent this difficulty, Hu et al. [19] propose to craft texture-based adversarial clothes by extending patches into textures with repetitive patterns, which does not require 3D modeling. However, their textures are very conspicuous to humans, and obtaining natural-looking textures can be difficult under the constraint of repetitive patterns." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 304, + 308, + 545, + 464 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 308, + 545, + 464 + ], + "spans": [ + { + "bbox": [ + 304, + 308, + 545, + 464 + ], + "type": "text", + "content": "In this paper, we propose a 3D modeling pipeline to produce natural-looking adversarial clothes that are physically realizable and can hide people at multiple viewing angles. Specifically, we craft adversarial camouflage texture (Adv-CaT) patterns and apply them on clothes. We choose camouflage texture patterns mainly because they are typical texture patterns widely used in daily clothes, therefore making the clothes more natural-looking. In order to make the texture patterns more generalizable when applied to deformed and unseen 3D models, we propose a novel 3D augmentation method combining topologically plausible projection (TopoProj) and thin plate spline (TPS) [3,10,37,43] for non-rigid objects such as clothes." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 464, + 546, + 596 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 464, + 546, + 596 + ], + "spans": [ + { + "bbox": [ + 304, + 464, + 546, + 596 + ], + "type": "text", + "content": "We optimized several AdvCaT patterns to attack widely used detection models, including YOLOv3 [31], Faster RCNN [32], and deformable DETR [48], and applied the texture patterns on clothes in the physical world. See Fig. 1 for the visualization of our adversarial clothes compared with others. Experiments showed that our adversarial clothes could evade different detectors at multiple viewing angles. A subjective test experiment indicated that the naturalness score of our adversarial clothes covered with AdvCaT is significantly higher than other adversarial clothes and close to daily clothes." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 609, + 392, + 621 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 609, + 392, + 621 + ], + "spans": [ + { + "bbox": [ + 306, + 609, + 392, + 621 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 629, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 629, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 629, + 545, + 715 + ], + "type": "text", + "content": "Early works [7, 16, 23, 35] found that adversarial examples crafted by adding small digital adversarial perturbations on the clean inputs can mislead the DNNs. Some adversarial examples can also be crafted in the physical world to attack different DNN models, including image classification models [1, 5, 14, 33, 45] and detection models [8, 18, 20, 24, 34, 38, 41-43, 47]. Among these works," + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "16976" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 95 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 95 + ], + "type": "text", + "content": "patch-based and texture-based attacks are typical ways to craft physical adversarial examples." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 96, + 287, + 263 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 96, + 287, + 263 + ], + "spans": [ + { + "bbox": [ + 46, + 96, + 287, + 263 + ], + "type": "text", + "content": "Patch-based attacks [1,5,13,14,18,20,20,33,38,39,42-44] usually optimize patches and put them on the target objects, and therefore can only work at a narrow range of viewing angles. These works produce different adversarial objects, including glasses frames [33], road signs [14, 15], cars [39, 40, 44] and clothes [18-20, 20, 38, 42, 43]. Among them, hiding persons from object detectors is especially challenging since the adversarial patches on the clothes can be heavily deformed due to their non-rigidity [43]. On the other hand, these adversarial patches are usually conspicuous to humans. To this end, Duan et al. [12] and Wang et al. [40] introduce additional losses to make the adversarial patches less conspicuous. Hu et al. [18] propose to produce more natural-looking patches with GANs [4, 22]." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 263, + 288, + 407 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 263, + 288, + 407 + ], + "spans": [ + { + "bbox": [ + 46, + 263, + 288, + 407 + ], + "type": "text", + "content": "Texture-based attacks [1, 19, 39, 44, 46], on the other hand, optimize the textures on the surface of the target objects to craft physical adversarial examples. Covered with adversarial textures, the object usually can deceive DNNs at multiple viewing angles. These works mainly use 3D modeling or clone networks to optimize textures for rigid objects. Athalye et al. [1] introduce the Expectation over Transformation (EoT) method and produce an adversarial 3D-printed turtle. Zhang et al. [44] and Wang et al. [39] design vehicle camouflage for multi-view adversarial attacks. Hu et al. [19] propose adversarial textures with repetitive structures for non-rigid clothes." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 416, + 287, + 443 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 416, + 287, + 443 + ], + "spans": [ + { + "bbox": [ + 47, + 416, + 287, + 443 + ], + "type": "text", + "content": "3. Adversarial Camouflage Texture Patterns Generation" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 450, + 288, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 450, + 288, + 665 + ], + "spans": [ + { + "bbox": [ + 46, + 450, + 288, + 665 + ], + "type": "text", + "content": "In this section, we present the pipeline of generating adversarial camouflage texture (AdvCaT) that can be applied to clothes. As shown in Fig. 2, we adopt 3D meshes to model humans and clothes and define the surface of the clothes according to their 2D texture maps with UV coordinates. We propose two critical techniques to optimize adversarial camouflage texture clothes. The first is to parameterize the camouflage textures on the 2D texture maps with Voronoi diagram [2] and Gumbel softmax trick [21,25]. The second is to apply a realistic deformation on the 3D meshes with the topologically plausible projection (TopoProj). We render the foreground photos of a 3D person wearing a T-shirt and a trouser using a differential renderer [29]. The foreground photos are synthesized with background images sampled from a scene dataset. Finally, we feed the synthesized photos into the victim detector and minimize an adversarial loss to optimize the parameters of camouflage patterns." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "content": "In what follows, we first introduce the differential generation of AdvCaT. Next, we present the novel 3D deformation which can be used to augment the meshes during training to boost the generalizability of the optimized textures." + } + ] + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 312, + 71, + 388, + 144 + ], + "blocks": [ + { + "bbox": [ + 312, + 71, + 388, + 144 + ], + "lines": [ + { + "bbox": [ + 312, + 71, + 388, + 144 + ], + "spans": [ + { + "bbox": [ + 312, + 71, + 388, + 144 + ], + "type": "image", + "image_path": "161160d80328bb099245d67a25b6fadefa97063b78dc83c7ee19ee7b60ec02b5.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 345, + 147, + 354, + 156 + ], + "lines": [ + { + "bbox": [ + 345, + 147, + 354, + 156 + ], + "spans": [ + { + "bbox": [ + 345, + 147, + 354, + 156 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 389, + 70, + 463, + 145 + ], + "blocks": [ + { + "bbox": [ + 389, + 70, + 463, + 145 + ], + "lines": [ + { + "bbox": [ + 389, + 70, + 463, + 145 + ], + "spans": [ + { + "bbox": [ + 389, + 70, + 463, + 145 + ], + "type": "image", + "image_path": "ffb7b2d551daa7e846ce26177c053c07cceeb1c9a11390696870054381d9fdda.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 421, + 147, + 432, + 156 + ], + "lines": [ + { + "bbox": [ + 421, + 147, + 432, + 156 + ], + "spans": [ + { + "bbox": [ + 421, + 147, + 432, + 156 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 465, + 70, + 542, + 145 + ], + "blocks": [ + { + "bbox": [ + 465, + 70, + 542, + 145 + ], + "lines": [ + { + "bbox": [ + 465, + 70, + 542, + 145 + ], + "spans": [ + { + "bbox": [ + 465, + 70, + 542, + 145 + ], + "type": "image", + "image_path": "a526a8b3479f17546161259a5a6257db4518d7a7505d52e79710d9f254a199e3.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 498, + 147, + 508, + 156 + ], + "lines": [ + { + "bbox": [ + 498, + 147, + 508, + 156 + ], + "spans": [ + { + "bbox": [ + 498, + 147, + 508, + 156 + ], + "type": "text", + "content": "(c)" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 305, + 166, + 545, + 212 + ], + "lines": [ + { + "bbox": [ + 305, + 166, + 545, + 212 + ], + "spans": [ + { + "bbox": [ + 305, + 166, + 545, + 212 + ], + "type": "text", + "content": "Figure 3. (a) Camouflage texture. (b) Color cluster regions. The region of each color cluster can be approximately represented by polygons. (c) Voronoi diagram. The blue points are the control points, and the red lines are the boundaries of the regions." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 242, + 533, + 254 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 242, + 533, + 254 + ], + "spans": [ + { + "bbox": [ + 306, + 242, + 533, + 254 + ], + "type": "text", + "content": "Finally, we elaborate the loss functions for optimization." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 275, + 545, + 300 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 275, + 545, + 300 + ], + "spans": [ + { + "bbox": [ + 306, + 275, + 545, + 300 + ], + "type": "text", + "content": "3.1. Differentiable Generation of Camouflage Textures" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 311, + 546, + 406 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 311, + 546, + 406 + ], + "spans": [ + { + "bbox": [ + 304, + 311, + 546, + 406 + ], + "type": "text", + "content": "Camouflage patterns are originally designed for concealing people in the wild and have now become typical textures of ordinary clothes. There are a few kinds of common camouflage patterns. Among them, we choose to imitate a specific type called digital camouflage patterns that consists of small rectangular pixels. As shown in Fig. 3a, digital camouflage patterns are typically irregular in shape and consist of a limited number of colors." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 411, + 545, + 484 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 411, + 545, + 484 + ], + "spans": [ + { + "bbox": [ + 304, + 411, + 545, + 484 + ], + "type": "text", + "content": "We noticed that the pixels of the camouflage patterns are locally aggregated as clusters, each of which approximately covers a polygon region. See Fig. 3b for illustration. Inspired by the polygon generation ability of Voronoi diagram [2], we use a soft version of Voronoi diagram to generate the cluster regions of the camouflage pixels." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 493, + 545, + 578 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 493, + 545, + 578 + ], + "spans": [ + { + "bbox": [ + 304, + 493, + 545, + 578 + ], + "type": "text", + "content": "Polygon generation with Voronoi diagram. A Voronoi diagram is a partition of a plane into multiple regions [2]. Each region is controlled by a point, consisting of all the pixels closer to the corresponding control point than to any other point (see Fig. 3c). In this way, the locations and shapes of the polygons can be parameterized by the coordinates of the control points." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "text", + "content": "However, the locations and shapes of the polygons are not differentiable with respect to the coordinates of the control points if we directly apply this rule. Therefore, we define a soft version of Voronoi diagram by introducing probabilities for each pixel. Suppose the texture map only consists of several discrete colors in a color set " + }, + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{C} = \\{c_i = (R_i,G_i,B_i)|i = 1,\\dots ,N_C\\}" + }, + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "text", + "content": ". Then, " + }, + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "inline_equation", + "content": "N_{P}" + }, + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "text", + "content": " independent control points are assigned to each color, with coordinates " + }, + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "inline_equation", + "content": "\\{b_{ij}\\in \\mathbb{R}^2,i = 1,2,\\ldots ,N_C,j = 1,2,\\ldots ,N_P\\}" + }, + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "text", + "content": ". For each pixel with coordinates " + }, + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "text", + "content": " on the texture map, we assign a discrete distribution " + }, + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{P}^{(x)}" + }, + { + "bbox": [ + 304, + 582, + 546, + 714 + ], + "type": "text", + "content": " to describe its probability" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16977" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 138, + 85 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 138, + 85 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 138, + 85 + ], + "type": "text", + "content": "of coloring with " + }, + { + "bbox": [ + 47, + 72, + 138, + 85 + ], + "type": "inline_equation", + "content": "\\{c_i\\}" + }, + { + "bbox": [ + 47, + 72, + 138, + 85 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 94, + 94, + 287, + 126 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 94, + 94, + 287, + 126 + ], + "spans": [ + { + "bbox": [ + 94, + 94, + 287, + 126 + ], + "type": "interline_equation", + "content": "p _ {k} ^ {(x)} = \\frac {w _ {k} ^ {(x)}}{\\sum_ {i = 1} ^ {N _ {C}} w _ {i} ^ {(x)}}, k = 1, \\dots , N _ {C}, \\tag {1}", + "image_path": "b81e0fa73dd21d1ca0bab67fef0bb3d938c56e3f791b89f8e09adc32ca8f9413.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 93, + 128, + 287, + 162 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 93, + 128, + 287, + 162 + ], + "spans": [ + { + "bbox": [ + 93, + 128, + 287, + 162 + ], + "type": "interline_equation", + "content": "w _ {i} ^ {(x)} = \\sum_ {j = 1} ^ {N _ {P}} \\exp \\left(- \\frac {\\| x - b _ {i j} \\| _ {2}}{\\alpha}\\right), \\tag {2}", + "image_path": "4501c4a048115b12d5e988d8f59b52d643a45b53c674ede71a4c0d53dd4e8946.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "spans": [ + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "p_k^{(x)}" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": " is the sampling probability of color " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "c_{k}" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": ". According to Eq. (2), the probability of a pixel " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": " colored by " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "c_{i}" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": " increases as it gets closer to a control point " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "b_{ij}" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": ". The parameter " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": " is the smoothing radius of the Voronoi diagram. When " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": " approaches zero, the summation in Eq. (2) will be dominated by the closest control point to " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": ", therefore the color of " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": " will be deterministic, which resembles the original hard version of Voronoi diagram. In practice, we define a probability map " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": " with size " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "N_C\\times H\\times W" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": " for all the pixels on the texture map. We further smooth the probability map " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": " by a uniform smoothing kernel " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "S = \\frac{1}{m^2}\\mathbb{1}_{m\\times m}" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": " of size " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "m\\times m" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": ". The smoothed probability map is then computed by a convolutional operation: " + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "inline_equation", + "content": "\\mathcal{P}' = \\mathcal{P}*S" + }, + { + "bbox": [ + 46, + 173, + 289, + 331 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 335, + 287, + 456 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 335, + 287, + 456 + ], + "spans": [ + { + "bbox": [ + 46, + 335, + 287, + 456 + ], + "type": "text", + "content": "Sampling discrete colors by Gumbel softmax. Following the procedure stated above, we assign each pixel " + }, + { + "bbox": [ + 46, + 335, + 287, + 456 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 335, + 287, + 456 + ], + "type": "text", + "content": " on the texture map to a discrete distribution " + }, + { + "bbox": [ + 46, + 335, + 287, + 456 + ], + "type": "inline_equation", + "content": "\\mathcal{P}^{(x)}" + }, + { + "bbox": [ + 46, + 335, + 287, + 456 + ], + "type": "text", + "content": " guided by a Voronoi diagram, while each pixel should be assigned with a specific color " + }, + { + "bbox": [ + 46, + 335, + 287, + 456 + ], + "type": "inline_equation", + "content": "c^{(x)}" + }, + { + "bbox": [ + 46, + 335, + 287, + 456 + ], + "type": "text", + "content": " in the end. However, directly sampling according to " + }, + { + "bbox": [ + 46, + 335, + 287, + 456 + ], + "type": "inline_equation", + "content": "\\mathcal{P}^{(x)}" + }, + { + "bbox": [ + 46, + 335, + 287, + 456 + ], + "type": "text", + "content": " is not differentiable with respect to " + }, + { + "bbox": [ + 46, + 335, + 287, + 456 + ], + "type": "inline_equation", + "content": "p_i^{(x)}" + }, + { + "bbox": [ + 46, + 335, + 287, + 456 + ], + "type": "text", + "content": ". Alternatively, using softmax function directly to blend all the colors certainly can not produce discrete colors. Therefore, we leverage the Gumbel-softmax [21,25] reparameterization trick to approximate the discrete sampling process." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 457, + 288, + 506 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 457, + 288, + 506 + ], + "spans": [ + { + "bbox": [ + 46, + 457, + 288, + 506 + ], + "type": "text", + "content": "Suppose " + }, + { + "bbox": [ + 46, + 457, + 288, + 506 + ], + "type": "inline_equation", + "content": "g_{i}\\sim \\mathrm{Gumbel}(0,1)" + }, + { + "bbox": [ + 46, + 457, + 288, + 506 + ], + "type": "text", + "content": " are i.i.d. random variables drawn from the standard Gumbel distribution. Given the discrete distribution " + }, + { + "bbox": [ + 46, + 457, + 288, + 506 + ], + "type": "inline_equation", + "content": "\\mathcal{P}^{(x)}" + }, + { + "bbox": [ + 46, + 457, + 288, + 506 + ], + "type": "text", + "content": ", we can equivalently draw the color " + }, + { + "bbox": [ + 46, + 457, + 288, + 506 + ], + "type": "inline_equation", + "content": "c^{(x)}" + }, + { + "bbox": [ + 46, + 457, + 288, + 506 + ], + "type": "text", + "content": " by " + }, + { + "bbox": [ + 46, + 457, + 288, + 506 + ], + "type": "inline_equation", + "content": "c_{k}" + }, + { + "bbox": [ + 46, + 457, + 288, + 506 + ], + "type": "text", + "content": ", where" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 107, + 514, + 287, + 534 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 107, + 514, + 287, + 534 + ], + "spans": [ + { + "bbox": [ + 107, + 514, + 287, + 534 + ], + "type": "interline_equation", + "content": "k = \\arg \\max _ {i} \\left(g _ {i} + \\log p _ {i} ^ {(x)}\\right). \\tag {3}", + "image_path": "ad7a46068447107e72fd6ef5b56a7a615bcd17dbbc9e325a7c907cdfc9ae799c.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 543, + 204, + 555 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 543, + 204, + 555 + ], + "spans": [ + { + "bbox": [ + 47, + 543, + 204, + 555 + ], + "type": "text", + "content": "The equivalency is guaranteed [25] by" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 129, + 564, + 287, + 581 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 129, + 564, + 287, + 581 + ], + "spans": [ + { + "bbox": [ + 129, + 564, + 287, + 581 + ], + "type": "interline_equation", + "content": "\\Pr (k = i) = p _ {i} ^ {(x)}. \\tag {4}", + "image_path": "fd0e92d2a11cfb4d1b120cf7d517f2bc42385b7c4935604a972aa1c0f007f2ed.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 590, + 287, + 626 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 590, + 287, + 626 + ], + "spans": [ + { + "bbox": [ + 46, + 590, + 287, + 626 + ], + "type": "text", + "content": "Since the argmax operation is still non-differentiable, we instead use a softmax estimator [21] to approximate it, such that the color " + }, + { + "bbox": [ + 46, + 590, + 287, + 626 + ], + "type": "inline_equation", + "content": "c^{(x)}" + }, + { + "bbox": [ + 46, + 590, + 287, + 626 + ], + "type": "text", + "content": " is calculated by" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 80, + 635, + 287, + 669 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 80, + 635, + 287, + 669 + ], + "spans": [ + { + "bbox": [ + 80, + 635, + 287, + 669 + ], + "type": "interline_equation", + "content": "c ^ {(x)} = \\sum_ {i = 1} ^ {N _ {C}} c _ {i} \\cdot \\operatorname {S o f t m a x} \\left(\\frac {g _ {i} + \\log p _ {c _ {i}} ^ {(x)}}{\\tau}\\right), \\tag {5}", + "image_path": "665331dd75312baa88c8da8359e7f8c995f8cc0a305040b9f94c133aa4d73d40.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 677, + 288, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 288, + 712 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 288, + 712 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 677, + 288, + 712 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 47, + 677, + 288, + 712 + ], + "type": "text", + "content": " is the temperature coefficient. We have " + }, + { + "bbox": [ + 47, + 677, + 288, + 712 + ], + "type": "inline_equation", + "content": "\\lim_{\\tau \\to 0}c^{(x)} = c_k" + }, + { + "bbox": [ + 47, + 677, + 288, + 712 + ], + "type": "text", + "content": ". Finally, each pixel " + }, + { + "bbox": [ + 47, + 677, + 288, + 712 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 47, + 677, + 288, + 712 + ], + "type": "text", + "content": " on the texture map " + }, + { + "bbox": [ + 47, + 677, + 288, + 712 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 47, + 677, + 288, + 712 + ], + "type": "text", + "content": " will be colored with " + }, + { + "bbox": [ + 47, + 677, + 288, + 712 + ], + "type": "inline_equation", + "content": "c^{(x)}" + }, + { + "bbox": [ + 47, + 677, + 288, + 712 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 306, + 74, + 442, + 130 + ], + "blocks": [ + { + "bbox": [ + 306, + 74, + 442, + 130 + ], + "lines": [ + { + "bbox": [ + 306, + 74, + 442, + 130 + ], + "spans": [ + { + "bbox": [ + 306, + 74, + 442, + 130 + ], + "type": "image", + "image_path": "6dcdce9014327d01a22bd929b7b7085a4256ca053064b555ac08576aa17e21b0.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 364, + 136, + 374, + 144 + ], + "lines": [ + { + "bbox": [ + 364, + 136, + 374, + 144 + ], + "spans": [ + { + "bbox": [ + 364, + 136, + 374, + 144 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 449, + 71, + 542, + 134 + ], + "blocks": [ + { + "bbox": [ + 449, + 71, + 542, + 134 + ], + "lines": [ + { + "bbox": [ + 449, + 71, + 542, + 134 + ], + "spans": [ + { + "bbox": [ + 449, + 71, + 542, + 134 + ], + "type": "image", + "image_path": "94bd1920e0712e9b894d9693f9776acc40caf40e1e024a82c20c4e25ccae29ea.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 488, + 136, + 499, + 145 + ], + "lines": [ + { + "bbox": [ + 488, + 136, + 499, + 145 + ], + "spans": [ + { + "bbox": [ + 488, + 136, + 499, + 145 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 310, + 157, + 354, + 279 + ], + "blocks": [ + { + "bbox": [ + 310, + 157, + 354, + 279 + ], + "lines": [ + { + "bbox": [ + 310, + 157, + 354, + 279 + ], + "spans": [ + { + "bbox": [ + 310, + 157, + 354, + 279 + ], + "type": "image", + "image_path": "87f0c4853e2961707fe1f42fd6d2ee1918496cdbb388bc6c115f0b4732b34b26.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 326, + 280, + 336, + 289 + ], + "lines": [ + { + "bbox": [ + 326, + 280, + 336, + 289 + ], + "spans": [ + { + "bbox": [ + 326, + 280, + 336, + 289 + ], + "type": "text", + "content": "(c)" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + } + ], + "index": 16 + }, + { + "type": "image", + "bbox": [ + 398, + 157, + 453, + 279 + ], + "blocks": [ + { + "bbox": [ + 398, + 157, + 453, + 279 + ], + "lines": [ + { + "bbox": [ + 398, + 157, + 453, + 279 + ], + "spans": [ + { + "bbox": [ + 398, + 157, + 453, + 279 + ], + "type": "image", + "image_path": "3652d91e8885114916759938a53c6f12c0a27b72d3f392597292f90ab1815a63.jpg" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 417, + 280, + 427, + 288 + ], + "lines": [ + { + "bbox": [ + 417, + 280, + 427, + 288 + ], + "spans": [ + { + "bbox": [ + 417, + 280, + 427, + 288 + ], + "type": "text", + "content": "(d)" + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_caption" + } + ], + "index": 18 + }, + { + "type": "image", + "bbox": [ + 486, + 158, + 531, + 278 + ], + "blocks": [ + { + "bbox": [ + 486, + 158, + 531, + 278 + ], + "lines": [ + { + "bbox": [ + 486, + 158, + 531, + 278 + ], + "spans": [ + { + "bbox": [ + 486, + 158, + 531, + 278 + ], + "type": "image", + "image_path": "95d74ed965247eae55632e397454ba6dc1abe7b53f28ae764553d9cac625a74e.jpg" + } + ] + } + ], + "index": 20, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 502, + 280, + 512, + 289 + ], + "lines": [ + { + "bbox": [ + 502, + 280, + 512, + 289 + ], + "spans": [ + { + "bbox": [ + 502, + 280, + 512, + 289 + ], + "type": "text", + "content": "(e)" + } + ] + } + ], + "index": 21, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 304, + 302, + 545, + 402 + ], + "lines": [ + { + "bbox": [ + 304, + 302, + 545, + 402 + ], + "spans": [ + { + "bbox": [ + 304, + 302, + 545, + 402 + ], + "type": "text", + "content": "Figure 4. Visualization of the texture augmentation. (a) The texture map of a T-shirt mesh. It is geometrically plausible. (b) A texture map that is topologically plausible, where each point's neighbors in the 2D projection correspond precisely to its neighbors in the 3D mesh. (c-e) Rendered images with different warp methods on the texture map. (c) No warp. (d) Applying a mild shear strain along the texture map's vertical axis. The red arrows indicate pixels that appear at wrong places on the rendered image. (e) Our texture warp base on TopoProj." + } + ] + } + ], + "index": 22, + "angle": 0, + "type": "image_caption" + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "spans": [ + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "text", + "content": "In order to enlarge the optimization space, we replace the random seed " + }, + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "inline_equation", + "content": "g_{i}" + }, + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "text", + "content": " with a variable " + }, + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "inline_equation", + "content": "g_{i}^{\\prime}" + }, + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "text", + "content": ". Since the random seed " + }, + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "inline_equation", + "content": "g_{i}" + }, + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "text", + "content": " can be equivalently sampled by inverse transform sampling " + }, + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "inline_equation", + "content": "g = -\\log (-\\log (u))" + }, + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "inline_equation", + "content": "u \\sim \\mathrm{Uniform}(0,1)" + }, + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "text", + "content": ", we define the variable " + }, + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "inline_equation", + "content": "g_{i}" + }, + { + "bbox": [ + 304, + 422, + 545, + 483 + ], + "type": "text", + "content": " in Eq. (5) as" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 318, + 490, + 545, + 507 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 318, + 490, + 545, + 507 + ], + "spans": [ + { + "bbox": [ + 318, + 490, + 545, + 507 + ], + "type": "interline_equation", + "content": "g _ {i} = - \\log (- \\log (\\lambda \\cdot u _ {i} ^ {(\\mathrm {f i x})} + (1 - \\lambda) \\cdot u _ {i} ^ {(\\mathrm {t r a i n})})), \\tag {6}", + "image_path": "d1cc92ccfb48e9cc5b1facd3e007a965ec0e08dca001c0138858beaa6e95e387.jpg" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 304, + 514, + 545, + 593 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 514, + 545, + 593 + ], + "spans": [ + { + "bbox": [ + 304, + 514, + 545, + 593 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 514, + 545, + 593 + ], + "type": "inline_equation", + "content": "u_{i}^{\\mathrm{(fix)}} \\sim \\mathrm{Uniform}(0,1)" + }, + { + "bbox": [ + 304, + 514, + 545, + 593 + ], + "type": "text", + "content": " is fixed during the whole training process, and " + }, + { + "bbox": [ + 304, + 514, + 545, + 593 + ], + "type": "inline_equation", + "content": "u_{i}^{\\mathrm{(train)}}" + }, + { + "bbox": [ + 304, + 514, + 545, + 593 + ], + "type": "text", + "content": " is a trainable variable clipped in range [0, 1]. The hyper-parameter " + }, + { + "bbox": [ + 304, + 514, + 545, + 593 + ], + "type": "inline_equation", + "content": "\\lambda \\in [0,1]" + }, + { + "bbox": [ + 304, + 514, + 545, + 593 + ], + "type": "text", + "content": " controls the ratio of the trainable variables. Putting together, we update the coordinates " + }, + { + "bbox": [ + 304, + 514, + 545, + 593 + ], + "type": "inline_equation", + "content": "\\{b_{ij}\\}" + }, + { + "bbox": [ + 304, + 514, + 545, + 593 + ], + "type": "text", + "content": " and the trainable variable " + }, + { + "bbox": [ + 304, + 514, + 545, + 593 + ], + "type": "inline_equation", + "content": "\\{u_{i}^{\\mathrm{(train)}}\\}" + }, + { + "bbox": [ + 304, + 514, + 545, + 593 + ], + "type": "text", + "content": " jointly during optimization." + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 306, + 599, + 476, + 612 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 599, + 476, + 612 + ], + "spans": [ + { + "bbox": [ + 306, + 599, + 476, + 612 + ], + "type": "text", + "content": "3.2. Non-rigid Mesh Augmentations" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "content": "According to Expectation over Transformation (EoT) [1, 33], one can improve the robustness and the generalizability of the physical adversarial examples by applying multiple digital transformations that simulate physical transformations as augmentations during optimization. In order to efficiently simulate the physical warps and movements of the clothes, we apply two augmentations on 3D meshes before applying regular 2D augmentations on the final im" + } + ] + } + ], + "index": 27 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16978" + } + ] + } + ], + "index": 28 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 70, + 286, + 247 + ], + "blocks": [ + { + "bbox": [ + 50, + 70, + 286, + 247 + ], + "lines": [ + { + "bbox": [ + 50, + 70, + 286, + 247 + ], + "spans": [ + { + "bbox": [ + 50, + 70, + 286, + 247 + ], + "type": "image", + "image_path": "beac3201d36cacce25c99fa19af835d93df38c2db7c086e79d3bae7e40fa2171.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 255, + 288, + 331 + ], + "lines": [ + { + "bbox": [ + 46, + 255, + 288, + 331 + ], + "spans": [ + { + "bbox": [ + 46, + 255, + 288, + 331 + ], + "type": "text", + "content": "Figure 5. Illustration of the warping at the edge of two pieces. A GeoProj and a TopoProj with textures are shown on the left panel. The two pieces are far away on GeoProj but next to each other on TopoProj. Two triangle elements with blue solid lines at the edges of the pieces are next to each other on TopoProj. The vertices on TopoProj and GeoProj with the same color are the projections of an identical vertex on the 3D mesh." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 45, + 354, + 287, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 354, + 287, + 415 + ], + "spans": [ + { + "bbox": [ + 45, + 354, + 287, + 415 + ], + "type": "text", + "content": "ages. The first augmentation aims to warp the texture map of the clothes meshes based on topologically plausible projections (TopoProj). The second augmentation is applied on the mesh vertices' coordinates by 3D Thin Plate Spline (TPS) [37]." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 418, + 287, + 585 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 418, + 287, + 585 + ], + "spans": [ + { + "bbox": [ + 46, + 418, + 287, + 585 + ], + "type": "text", + "content": "Texture warping based on topologically plausible projection. We first obtain the texture maps and UV coordinates of the clothes by Clo3D software1. The clothes on the 3D person models are created by pieces of flattened cloth identical to the texture maps. See (Fig. 4a) for an example of a T-shirt mesh's texture map. The local distances (within triangular elements) of the mesh vertices according to 3D coordinates are thus consistent with their local distance on the 2D texture map. Therefore, we call the texture map a geometrically plausible projection (GeoProj). According to this local-distance-preserving property, we can produce the final clothes similar to the 3D simulated ones (Fig. 4c) by printing the texture maps on fabric materials in the real world." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 586, + 288, + 695 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 586, + 288, + 695 + ], + "spans": [ + { + "bbox": [ + 46, + 586, + 288, + 695 + ], + "type": "text", + "content": "It is challenging to simulate the physical transformations merely by warping on the texture map, since the warping may result in transformations that are far away from the physical ones. As an example, Fig. 4d shows a rendered image after applying a mild shear strain along the vertical axis in Fig. 4a. Plenty of pixels on the image appear at wrong place, e.g., the black background pixels appear on the front side of the clothes, and orange backside pixels appear on the sleeves. The reason is that the coordinates of" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 72, + 545, + 133 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 133 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 133 + ], + "type": "text", + "content": "the points on the texture map cannot reflect their topological relations in the 3D mesh. For example, the bottom-left corner of the T-shirt's front side should be connected to the bottom-right corner of the T-shirt's backside, while the corresponding pixels are far away on the texture map." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 134, + 546, + 315 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 134, + 546, + 315 + ], + "spans": [ + { + "bbox": [ + 304, + 134, + 546, + 315 + ], + "type": "text", + "content": "To address this problem, we propose a novel warping technique based on the TopoProj (Fig. 4b), which resembles the physical transformation of the clothes (Fig. 4e). A TopoProj is a projection of the mesh vertices that preserve the topological relations between vertices, which allow the pixels appear at reasonable place after the warping. See Supplementary Material for the generation process of the TopoProj. However, we can not simply replace the GeoProj with the TopoProj, since it brings difficulties in physical realization: the local distances will no longer be consistent with that of 3D meshes, i.e., we cannot print such patterns and tailor them to produce the final clothes. Moreover, the inconsistency of the local distance will result in extremely uneven resolution of the textures. Therefore, we leverage both GeoProj and TopoProj when applying the warping." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 316, + 547, + 472 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 316, + 547, + 472 + ], + "spans": [ + { + "bbox": [ + 304, + 316, + 547, + 472 + ], + "type": "text", + "content": "During the original rendering [29], each pixel of the final image corresponds to a certain light path that passing through the camera. The light path may have single or multiple intersections with some triangle elements of the 3D mesh, yet we only consider the closest intersection to the camera. The barycentric coordinate of the intersection in the triangle elements thus can be calculated. Since each vertex of the triangle elements has its correspondent on the texture map, one can calculate the correspondent of the intersection point on the texture map according to its barycentric coordinate. The rendered color of the pixel thus can be calculated according to the position of the intersection point on the texture map." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "text", + "content": "In order to assign new colors to the pixels of the warped image, we apply additional projections on the coordinates of the intersection points during the rendering. Fig. 5 illustrates the warping pipeline. As mentioned, GeoProj and TopoProj are two projections of all the vertices in the 2D plane for a 3D mesh. For a point in a triangle element, we define a correspondent in each projection, whose position is determined by its barycentric coordinate. The barycentric coordinate is calculated via the original rendering, which is the same in GeoProj and TopoProj. Specifically, we describe the warping process in five steps: (1) given an intersection point " + }, + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "text", + "content": " (the red cross on the left piece in Fig. 5) on the GeoProj with its barycentric coordinates; (2) find its correspondent " + }, + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "text", + "content": " on TopoProj based on the barycentric coordinates; (3) warp the corresponding point by 2D Thin Plate Spline (TPS) [3, 10] method and get point " + }, + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "text", + "content": "; (4) compute the new barycentric coordinates for the warped point " + }, + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "text", + "content": " on TopoProj (may be in a new triangle element); (5) find its correspondent " + }, + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "text", + "content": " on GeoProj according to the new barycentric coordinates, and compute the color of point " + }, + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 304, + 474, + 547, + 715 + ], + "type": "text", + "content": " by inter-" + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 47, + 702, + 135, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 702, + 135, + 712 + ], + "spans": [ + { + "bbox": [ + 47, + 702, + 135, + 712 + ], + "type": "text", + "content": "1 https://www.clo3d.com/" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "16979" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 95 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 95 + ], + "type": "text", + "content": "polating the texture map. The process is applied on all the pixels of the image." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 96, + 287, + 157 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 96, + 287, + 157 + ], + "spans": [ + { + "bbox": [ + 46, + 96, + 287, + 157 + ], + "type": "text", + "content": "The TPS warping in step (3) depends on a set of control points (See Supplementary Material for the details). We uniformly sample the polar coordinates of each control point with a range of " + }, + { + "bbox": [ + 46, + 96, + 287, + 157 + ], + "type": "inline_equation", + "content": "[- \\epsilon_r, \\epsilon_r]" + }, + { + "bbox": [ + 46, + 96, + 287, + 157 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 96, + 287, + 157 + ], + "type": "inline_equation", + "content": "[- \\epsilon_t, \\epsilon_t]" + }, + { + "bbox": [ + 46, + 96, + 287, + 157 + ], + "type": "text", + "content": " for the radius and angle respectively." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 162, + 287, + 233 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 162, + 287, + 233 + ], + "spans": [ + { + "bbox": [ + 46, + 162, + 287, + 233 + ], + "type": "text", + "content": "Vertex augmentation by 3D TPS. We also applied augmentation directly on the 3D vertex coordinates of the meshes by 3D TPS [37]. The vertex coordinates are perturbed according to a set of control points. We uniformly perturb the control points in range " + }, + { + "bbox": [ + 46, + 162, + 287, + 233 + ], + "type": "inline_equation", + "content": "[- \\epsilon_{\\mathrm{TPS}}, \\epsilon_{\\mathrm{TPS}}]" + }, + { + "bbox": [ + 46, + 162, + 287, + 233 + ], + "type": "text", + "content": ". See Supplementary Material for the visualization." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 235, + 287, + 270 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 235, + 287, + 270 + ], + "spans": [ + { + "bbox": [ + 46, + 235, + 287, + 270 + ], + "type": "text", + "content": "Together with the texture warping, we apply mesh augmentations during optimization to reduce the gap between the 3D meshes and the real-world ones." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 276, + 287, + 431 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 276, + 287, + 431 + ], + "spans": [ + { + "bbox": [ + 46, + 276, + 287, + 431 + ], + "type": "text", + "content": "Other augmentation. Since the colors will change when they are printed on fabric materials, we calibrate the digital color on the texture maps to the physical color following [43]. See Supplementary Material for the details. During 3D rendering, we sample the viewing angles of the camera adaptively according to the mean confidence score of the target bounding boxes, where the angles with higher scores are more likely to be sampled. We also choose the simulated lights from ambient lights, directional lights, and point lights uniformly at random. Moreover, we apply other image augmentations on the rendered images following previous works [38, 41], such as randomizing the scales, positions, contrast and brightness." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 441, + 194, + 453 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 441, + 194, + 453 + ], + "spans": [ + { + "bbox": [ + 47, + 441, + 194, + 453 + ], + "type": "text", + "content": "3.3. Adversarial Loss Function" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 460, + 287, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 460, + 287, + 483 + ], + "spans": [ + { + "bbox": [ + 46, + 460, + 287, + 483 + ], + "type": "text", + "content": "In this section, we present the objective functions for attacking detectors." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 489, + 287, + 589 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 489, + 287, + 589 + ], + "spans": [ + { + "bbox": [ + 46, + 489, + 287, + 589 + ], + "type": "text", + "content": "Detection loss. Object detectors predict bounding boxes with confidence scores. Since our goal is to evade the detectors from detecting humans, we minimize the confidence score of the person class in the box which has the maximum Intersection over Union (IoU) score with the ground truth. For each input " + }, + { + "bbox": [ + 46, + 489, + 287, + 589 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 489, + 287, + 589 + ], + "type": "text", + "content": ", suppose that the victim detector " + }, + { + "bbox": [ + 46, + 489, + 287, + 589 + ], + "type": "inline_equation", + "content": "\\mathcal{D}" + }, + { + "bbox": [ + 46, + 489, + 287, + 589 + ], + "type": "text", + "content": " outputs a set of bounding boxes " + }, + { + "bbox": [ + 46, + 489, + 287, + 589 + ], + "type": "inline_equation", + "content": "b_{i}^{(x)}" + }, + { + "bbox": [ + 46, + 489, + 287, + 589 + ], + "type": "text", + "content": ", each with a confidence " + }, + { + "bbox": [ + 46, + 489, + 287, + 589 + ], + "type": "inline_equation", + "content": "\\mathrm{Conf}_{i}^{(x)}" + }, + { + "bbox": [ + 46, + 489, + 287, + 589 + ], + "type": "text", + "content": ". We define the detection loss as" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 56, + 599, + 287, + 624 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 56, + 599, + 287, + 624 + ], + "spans": [ + { + "bbox": [ + 56, + 599, + 287, + 624 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {d e t} = \\sum_ {x} \\operatorname {C o n f} _ {i ^ {*}} ^ {(x)}, i ^ {*} = \\arg \\max _ {i} \\operatorname {I o U} \\left(\\operatorname {g t} ^ {(x)}, b _ {i} ^ {(x)}\\right), \\tag {7}", + "image_path": "5f52880ab86875258b6bc55ded95004e2ac6e3bb491c9051eae7bdf181e23974.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 635, + 287, + 660 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 635, + 287, + 660 + ], + "spans": [ + { + "bbox": [ + 46, + 635, + 287, + 660 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 635, + 287, + 660 + ], + "type": "inline_equation", + "content": "\\mathrm{gt}^{(x)}" + }, + { + "bbox": [ + 46, + 635, + 287, + 660 + ], + "type": "text", + "content": " stands for the ground truth bounding box of the foreground person on the input image " + }, + { + "bbox": [ + 46, + 635, + 287, + 660 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 46, + 635, + 287, + 660 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 713 + ], + "type": "text", + "content": "Concentration loss for camouflage texture. In order to increase the stability of the camouflage texture generation, we prevent the polygons from being too small by introducing a concentration loss that encourages control points to move" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 73, + 399, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 73, + 399, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 73, + 399, + 84 + ], + "type": "text", + "content": "away from each other:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 313, + 91, + 545, + 125 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 91, + 545, + 125 + ], + "spans": [ + { + "bbox": [ + 313, + 91, + 545, + 125 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {c o n} = \\sum_ {j = 1} ^ {N _ {C}} \\sum_ {1 \\leq k _ {1} < k _ {2} \\leq N _ {P}} \\exp \\left(- \\frac {\\| b _ {j k _ {1}} - b _ {j k _ {2}} \\| ^ {2}}{\\sigma^ {2}}\\right), \\tag {8}", + "image_path": "a0914f7436041cb927b5ee513f0f78e5089c162ee93af30ea81eee26d31cc5b3.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 132, + 397, + 142 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 132, + 397, + 142 + ], + "spans": [ + { + "bbox": [ + 306, + 132, + 397, + 142 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 306, + 132, + 397, + 142 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 306, + 132, + 397, + 142 + ], + "type": "text", + "content": " is a constant." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 317, + 144, + 500, + 154 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 144, + 500, + 154 + ], + "spans": [ + { + "bbox": [ + 317, + 144, + 500, + 154 + ], + "type": "text", + "content": "The total adversarial loss for minimization is" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 377, + 163, + 545, + 175 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 377, + 163, + 545, + 175 + ], + "spans": [ + { + "bbox": [ + 377, + 163, + 545, + 175 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = \\mathcal {L} _ {\\text {d e t}} + \\alpha_ {\\text {c o n}} \\mathcal {L} _ {\\text {c o n}}, \\tag {9}", + "image_path": "73e0ebf19839e469a6bc7a507c45ef74432a6e6c73e538b57ecccc0114d2e9ff.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 183, + 504, + 194 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 183, + 504, + 194 + ], + "spans": [ + { + "bbox": [ + 306, + 183, + 504, + 194 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 306, + 183, + 504, + 194 + ], + "type": "inline_equation", + "content": "\\alpha_{con}" + }, + { + "bbox": [ + 306, + 183, + 504, + 194 + ], + "type": "text", + "content": " is the weight between the two losses." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 205, + 388, + 218 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 205, + 388, + 218 + ], + "spans": [ + { + "bbox": [ + 306, + 205, + 388, + 218 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 224, + 422, + 237 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 224, + 422, + 237 + ], + "spans": [ + { + "bbox": [ + 306, + 224, + 422, + 237 + ], + "type": "text", + "content": "4.1. Experimental Setup" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 247, + 545, + 332 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 247, + 545, + 332 + ], + "spans": [ + { + "bbox": [ + 304, + 247, + 545, + 332 + ], + "type": "text", + "content": "Subjects. Three actors (age mean: 26.3; age range: 25-27; height range: " + }, + { + "bbox": [ + 304, + 247, + 545, + 332 + ], + "type": "inline_equation", + "content": "175 - 178\\mathrm{cm}" + }, + { + "bbox": [ + 304, + 247, + 545, + 332 + ], + "type": "text", + "content": ") are recruited to collect physical test data. We also recruited 93 subjects (age mean: 30.2; age range: 18-57) to evaluate the naturalness score of different clothes. The recruitment and study procedures were approved by the Department of Psychology Ethics Committee, Tsinghua University, Beijing, China." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 336, + 546, + 479 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 336, + 546, + 479 + ], + "spans": [ + { + "bbox": [ + 304, + 336, + 546, + 479 + ], + "type": "text", + "content": "Baseline methods According to the previous work [19], the Attack Success Rates (ASRs) of the adversarial clothes printed with isolated patches will drop catastrophically when the viewing angle changes. Printing repetitively tiled patches on the clothes is helpful to prevent the ASRs from dropping. Therefore, we tiled the patches produced by patch-based attacks for fair comparison. We mainly evaluated three patch-based attacks AdvPatch [38], AdvTshirt [43], NatPatch [18], and a texture-based attack, AdvTexture [19]. We also evaluate RandColor, a random texture with random colors in a lattice, and RandCaT, a random camouflage texture pattern." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 480, + 545, + 504 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 480, + 545, + 504 + ], + "spans": [ + { + "bbox": [ + 305, + 480, + 545, + 504 + ], + "type": "text", + "content": "See Supplementary Material for the datasets, target detectors, evaluation metric and the implementation details." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 306, + 510, + 533, + 523 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 510, + 533, + 523 + ], + "spans": [ + { + "bbox": [ + 306, + 510, + 533, + 523 + ], + "type": "text", + "content": "4.2. Naturalness Score by Subjective Evaluation" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 529, + 545, + 624 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 529, + 545, + 624 + ], + "spans": [ + { + "bbox": [ + 304, + 529, + 545, + 624 + ], + "type": "text", + "content": "Following Hu et al. [18], we conducted a subjective evaluation on the naturalness score of the adversarial clothes. For a fair comparison, we applied different patterns on an identical garment model using FAB3D². We showed eight pictures of different T-shirts (Tab. 1) aggregated on a scrollable page in random orders to the subjects and required them to give a naturalness score for each picture using a 7-level Likert scale (" + }, + { + "bbox": [ + 304, + 529, + 545, + 624 + ], + "type": "inline_equation", + "content": "1 =" + }, + { + "bbox": [ + 304, + 529, + 545, + 624 + ], + "type": "text", + "content": " not natural at all to " + }, + { + "bbox": [ + 304, + 529, + 545, + 624 + ], + "type": "inline_equation", + "content": "7 =" + }, + { + "bbox": [ + 304, + 529, + 545, + 624 + ], + "type": "text", + "content": " very natural)." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "spans": [ + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "type": "text", + "content": "As shown in Tab. 1, the naturalness score of AdvCat targeting Faster RCNN (4.89) is significantly higher than those of the other five adversarial patterns (" + }, + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "type": "inline_equation", + "content": "p < 0.001" + }, + { + "bbox": [ + 304, + 625, + 545, + 696 + ], + "type": "text", + "content": ", student's t-test), and is close to the scores of the control group with common textures (the second column, 6.08 and the third column, 5.05 in the table)." + } + ] + } + ], + "index": 24 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 306, + 701, + 365, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 701, + 365, + 712 + ], + "spans": [ + { + "bbox": [ + 306, + 701, + 365, + 712 + ], + "type": "text", + "content": "2 https://tri3d.in/" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16980" + } + ] + } + ], + "index": 26 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 51, + 70, + 542, + 184 + ], + "blocks": [ + { + "bbox": [ + 51, + 70, + 542, + 184 + ], + "lines": [ + { + "bbox": [ + 51, + 70, + 542, + 184 + ], + "spans": [ + { + "bbox": [ + 51, + 70, + 542, + 184 + ], + "type": "table", + "html": "
Images
Score6.08 ± 1.005.05 ± 1.392.05 ± 1.061.75 ± 1.091.72 ± 0.981.69 ± 0.952.54 ± 1.234.89 ± 1.39
Sourcecommon texturecommon camouflageAdvPatch [38]AdvTshirt [43]AdvTexture yolo [19]AdvTexture faster [19]NatPatch [18]AdvCaT (ours)
", + "image_path": "b4dd4bc9b529ade5623eac3c7460418fd2398c589732e89a7c0833404275a64d.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 53, + 222, + 282, + 318 + ], + "blocks": [ + { + "bbox": [ + 127, + 192, + 465, + 204 + ], + "lines": [ + { + "bbox": [ + 127, + 192, + 465, + 204 + ], + "spans": [ + { + "bbox": [ + 127, + 192, + 465, + 204 + ], + "type": "text", + "content": "Table 1. Subjective test using a 7-level Likert scale ( " + }, + { + "bbox": [ + 127, + 192, + 465, + 204 + ], + "type": "inline_equation", + "content": "1 =" + }, + { + "bbox": [ + 127, + 192, + 465, + 204 + ], + "type": "text", + "content": " not natural at all to " + }, + { + "bbox": [ + 127, + 192, + 465, + 204 + ], + "type": "inline_equation", + "content": "7 =" + }, + { + "bbox": [ + 127, + 192, + 465, + 204 + ], + "type": "text", + "content": " very natural)." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 53, + 222, + 282, + 318 + ], + "lines": [ + { + "bbox": [ + 53, + 222, + 282, + 318 + ], + "spans": [ + { + "bbox": [ + 53, + 222, + 282, + 318 + ], + "type": "table", + "html": "
MethodIoU0.01IoU0.1IoU0.3IoU0.5
RandColor0.130.130.130.17
RandCaT1.021.021.041.10
AdvPatch69.3372.2775.8085.97
NatPatch42.4743.6645.4167.40
AdvTexture1.4421.7387.0599.98
AdvCaT (ours)95.1899.2199.4099.52
", + "image_path": "5b8a83e09c6534c607688b9ff684cce94b1fe1d77f38baab358854aa4ea0e154.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 326, + 287, + 348 + ], + "lines": [ + { + "bbox": [ + 46, + 326, + 287, + 348 + ], + "spans": [ + { + "bbox": [ + 46, + 326, + 287, + 348 + ], + "type": "text", + "content": "Table 2. ASRs/% of different methods targeting Faster RCNN in the digital world." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 47, + 371, + 171, + 384 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 371, + 171, + 384 + ], + "spans": [ + { + "bbox": [ + 47, + 371, + 171, + 384 + ], + "type": "text", + "content": "4.3. Digital World Results" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 396, + 289, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 396, + 289, + 696 + ], + "spans": [ + { + "bbox": [ + 46, + 396, + 289, + 696 + ], + "type": "text", + "content": "Evaluation with different IoU threshold. We noticed that the IoU threshold " + }, + { + "bbox": [ + 46, + 396, + 289, + 696 + ], + "type": "inline_equation", + "content": "\\tau_{\\mathrm{IoU}}" + }, + { + "bbox": [ + 46, + 396, + 289, + 696 + ], + "type": "text", + "content": " during evaluation is usually set to 0.5 according to previous works [19, 38] since they mainly evaluate their adversarial patches or textures on the datasets that contains multiple people, e.g. Inria dataset [9]. On such datasets, a relatively high threshold can prevent confusing the boxes of overlapping objects. However, the high threshold could result in an overestimation of the attack's effectiveness. The target detector may output a considerably large bounding box with an IoU score smaller than the threshold, which still provides strong evidence of having detected the person. See Supplementary Material for examples. Therefore, we evaluated the ASRs with different IoU thresholds 0.01, 0.1, 0.3, and 0.5. See Tab. 2 for the ASRs of different methods targeting Faster RCNN. According to Tab. 2, the ASR of the AdvTexture is slightly higher than our method with an IoU threshold of 0.5, while it decreases significantly when the IoU threshold decreases. On the contrary, the ASRs of our method, AdvCaT is consistently high with different IoU threshold, even when the threshold equals to 0.01, which indicates the strong adversarial effectiveness of AdvCaT. Since an IoU threshold of 0.01 is too small that may introduce undesirable noises, we report the ASRs with IoU threshold 0.1 in the rest of our paper unless explicitly mentioned." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 701, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 701, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 701, + 287, + 714 + ], + "type": "text", + "content": "Ablation Study of Augmentation Strategies In order to" + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 309, + 224, + 544, + 342 + ], + "blocks": [ + { + "bbox": [ + 309, + 224, + 544, + 342 + ], + "lines": [ + { + "bbox": [ + 309, + 224, + 544, + 342 + ], + "spans": [ + { + "bbox": [ + 309, + 224, + 544, + 342 + ], + "type": "image", + "image_path": "341349607982adccebd9a3385bef32af86d99624b21b2c533fa4a23487a6db21.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 352, + 547, + 396 + ], + "lines": [ + { + "bbox": [ + 305, + 352, + 547, + 396 + ], + "spans": [ + { + "bbox": [ + 305, + 352, + 547, + 396 + ], + "type": "text", + "content": "Figure 6. ASR targeting Faster RCNN versus deformation intensity for different augmentation strategies during training. Another Model denotes ASRs of the patterns when they are applied on an unseen model without any 3D deformation." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 422, + 547, + 651 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 422, + 547, + 651 + ], + "spans": [ + { + "bbox": [ + 304, + 422, + 547, + 651 + ], + "type": "text", + "content": "investigate the effect of different 3D model augmentation strategies on the generalizability of the optimized patterns, we optimized four AdvCaT patterns targeting Faster RCNN with different 3D model augmentation strategies. The first pattern used no augmentation on 3D meshes, denoted by NoAug. The second pattern used 3D TPS augmentation, denoted by AugTPS. The third pattern used topologically plausible projection, denoted by AugTopo. The final one, AugTPS+AugTopo, incorporated both augmentations. Moreover, we used four different intensity of 3D mesh deformation during evaluation, which are denoted by None (no deformation), Mild " + }, + { + "bbox": [ + 304, + 422, + 547, + 651 + ], + "type": "inline_equation", + "content": "(\\epsilon_r,\\epsilon_t,\\epsilon_{\\mathrm{TPS}}) = (0.1,50,0.15)" + }, + { + "bbox": [ + 304, + 422, + 547, + 651 + ], + "type": "text", + "content": ", Middle " + }, + { + "bbox": [ + 304, + 422, + 547, + 651 + ], + "type": "inline_equation", + "content": "(\\epsilon_r,\\epsilon_t,\\epsilon_{\\mathrm{TPS}}) = (0.1,65,0.22)" + }, + { + "bbox": [ + 304, + 422, + 547, + 651 + ], + "type": "text", + "content": ", and Huge " + }, + { + "bbox": [ + 304, + 422, + 547, + 651 + ], + "type": "inline_equation", + "content": "(\\epsilon_r,\\epsilon_t,\\epsilon_{\\mathrm{TPS}}) = (0.1,80,0.3)" + }, + { + "bbox": [ + 304, + 422, + 547, + 651 + ], + "type": "text", + "content": ", respectively. Note the hyper-parameter used during training was the same as Mild. See Fig. 6 for the ASRs of the patterns with different augmentation strategies and deformation intensities. The ASRs of the patterns applied on a new 3D person without any 3D deformations are also plotted in the figure." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "text", + "content": "As shown in Fig. 6, the ASR of NoAug drops significantly when the deformation intensity increases, which implies its catastrophic drop of the adversarial effectiveness in the real world. Using 3D TPS alone can be better, but it still suffers from a considerable drop under huge deformation" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16981" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 69, + 70, + 266, + 117 + ], + "blocks": [ + { + "bbox": [ + 69, + 70, + 266, + 117 + ], + "lines": [ + { + "bbox": [ + 69, + 70, + 266, + 117 + ], + "spans": [ + { + "bbox": [ + 69, + 70, + 266, + 117 + ], + "type": "table", + "html": "
DetectorsFaster RCNNYOLOv3DDETR
Random0.853.315.76
AdvCaT99.3694.5388.77
", + "image_path": "25e780a4d98e458c92c86267e0be0b20b98bd2092d4c7d9e24427ed2bcd94cfa.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 124, + 286, + 136 + ], + "lines": [ + { + "bbox": [ + 47, + 124, + 286, + 136 + ], + "spans": [ + { + "bbox": [ + 47, + 124, + 286, + 136 + ], + "type": "text", + "content": "Table 3. ASRs/% targeting different detectors in the digital world." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 49, + 148, + 119, + 255 + ], + "blocks": [ + { + "bbox": [ + 49, + 148, + 119, + 255 + ], + "lines": [ + { + "bbox": [ + 49, + 148, + 119, + 255 + ], + "spans": [ + { + "bbox": [ + 49, + 148, + 119, + 255 + ], + "type": "image", + "image_path": "9b904d6f05fd8bdeaef86c7aeef674416c6f090763ca7270669fa415f84a61aa.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 62, + 257, + 104, + 274 + ], + "lines": [ + { + "bbox": [ + 62, + 257, + 104, + 274 + ], + "spans": [ + { + "bbox": [ + 62, + 257, + 104, + 274 + ], + "type": "text", + "content": "Random " + }, + { + "bbox": [ + 62, + 257, + 104, + 274 + ], + "type": "inline_equation", + "content": "\\mathrm{ASR} = 0.00\\%" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 287, + 287, + 310 + ], + "lines": [ + { + "bbox": [ + 46, + 287, + 287, + 310 + ], + "spans": [ + { + "bbox": [ + 46, + 287, + 287, + 310 + ], + "type": "text", + "content": "Figure 7. Adversarial clothes covered with different patterns in the physical world." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 132, + 148, + 202, + 255 + ], + "blocks": [ + { + "bbox": [ + 132, + 148, + 202, + 255 + ], + "lines": [ + { + "bbox": [ + 132, + 148, + 202, + 255 + ], + "spans": [ + { + "bbox": [ + 132, + 148, + 202, + 255 + ], + "type": "image", + "image_path": "f04a76b985f286d17e7df08801b2af6a520f35bbf32f57e9334380ce4737686a.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 140, + 256, + 192, + 274 + ], + "lines": [ + { + "bbox": [ + 140, + 256, + 192, + 274 + ], + "spans": [ + { + "bbox": [ + 140, + 256, + 192, + 274 + ], + "type": "text", + "content": "AdvCaT w/o aug " + }, + { + "bbox": [ + 140, + 256, + 192, + 274 + ], + "type": "inline_equation", + "content": "\\mathrm{ASR} = 19.27\\%" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 216, + 148, + 286, + 255 + ], + "blocks": [ + { + "bbox": [ + 216, + 148, + 286, + 255 + ], + "lines": [ + { + "bbox": [ + 216, + 148, + 286, + 255 + ], + "spans": [ + { + "bbox": [ + 216, + 148, + 286, + 255 + ], + "type": "image", + "image_path": "ca635b78d57cd9ef64f0eacd3299d51c7eaf03d8df8790f132574b09017821bd.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 227, + 256, + 274, + 274 + ], + "lines": [ + { + "bbox": [ + 227, + 256, + 274, + 274 + ], + "spans": [ + { + "bbox": [ + 227, + 256, + 274, + 274 + ], + "type": "text", + "content": "AdvCaT w/ aug " + }, + { + "bbox": [ + 227, + 256, + 274, + 274 + ], + "type": "inline_equation", + "content": "\\mathrm{ASR} = 85.94\\%" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 331, + 287, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 331, + 287, + 415 + ], + "spans": [ + { + "bbox": [ + 46, + 331, + 287, + 415 + ], + "type": "text", + "content": "intensity. The ASRs of AugTopo that only use TopoProj are high even when the deformation intensity is huge. Combining 3D TPS with TopoProj is slightly better than only using TopoProj. The ASRs of different strategies evaluated on a new unseen 3D model are consistent with the previous observation, which indicates the good generalization ability of the pattern using both augmentations." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 419, + 287, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 419, + 287, + 552 + ], + "spans": [ + { + "bbox": [ + 46, + 419, + 287, + 552 + ], + "type": "text", + "content": "Attacking different detectors. We optimized camouflage patterns to attack different detectors including YOLOv3 [31], FasterRCNN [32] and deformable DETR [48] and show their ASRs in Tab. 3. We also used the trained patterns to attack other detectors to study their transferability. The ASR of the AdvCaT trained to attack Faster RCNN was relatively high when targeting MaskRCNN (92.22%) and Deformable DETR (65.11%), but relatively low when targeting YOLOv3 (23.26%). See Supplementary Material for the visualization of these AdvCaTs and the full transfer study." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 555, + 286, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 555, + 286, + 640 + ], + "spans": [ + { + "bbox": [ + 46, + 555, + 286, + 640 + ], + "type": "text", + "content": "Parameter sensitivity. We varied the value of " + }, + { + "bbox": [ + 46, + 555, + 286, + 640 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 555, + 286, + 640 + ], + "type": "text", + "content": " in Eq. (6) during optimization. When " + }, + { + "bbox": [ + 46, + 555, + 286, + 640 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 555, + 286, + 640 + ], + "type": "text", + "content": " increased, The ASR increased, while the AdvCaT became less like a camouflage pattern. In addition, we optimized AdvCaT with different styles by using various color combinations " + }, + { + "bbox": [ + 46, + 555, + 286, + 640 + ], + "type": "inline_equation", + "content": "c_{i}" + }, + { + "bbox": [ + 46, + 555, + 286, + 640 + ], + "type": "text", + "content": ", all of which achieves high ASRs targeting Faster RCNN. See Supplementary Material for details of these experiments." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 647, + 178, + 659 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 647, + 178, + 659 + ], + "spans": [ + { + "bbox": [ + 47, + 647, + 178, + 659 + ], + "type": "text", + "content": "4.4. Physical World Results" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 665, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 286, + 713 + ], + "type": "text", + "content": "We produced three clothes covered with different Adv-CaT patterns in the physical world. We cropped the different parts of the clothes from the texture map and printed them on fabric materials. These pieces were then tailored" + } + ] + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 309, + 72, + 542, + 140 + ], + "blocks": [ + { + "bbox": [ + 309, + 72, + 542, + 140 + ], + "lines": [ + { + "bbox": [ + 309, + 72, + 542, + 140 + ], + "spans": [ + { + "bbox": [ + 309, + 72, + 542, + 140 + ], + "type": "image", + "image_path": "0b771860fb24efb48cfbe08de3725eac4b2905e7164af1355fce47ed0ad1ae37.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 150, + 545, + 183 + ], + "lines": [ + { + "bbox": [ + 305, + 150, + 545, + 183 + ], + "spans": [ + { + "bbox": [ + 305, + 150, + 545, + 183 + ], + "type": "text", + "content": "Figure 8. ASRs at different viewing angles in the physical world. The actors were facing the camera when the viewing angle equals to " + }, + { + "bbox": [ + 305, + 150, + 545, + 183 + ], + "type": "inline_equation", + "content": "0^{\\circ}" + }, + { + "bbox": [ + 305, + 150, + 545, + 183 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 202, + 545, + 310 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 202, + 545, + 310 + ], + "spans": [ + { + "bbox": [ + 304, + 202, + 545, + 310 + ], + "type": "text", + "content": "to wearable adversarial clothes. In Fig. 7 we visualized the clothes and presented their ASRs targeting Faster RCNN, where Random denotes the clothes covered with random camouflage textures; AdvCaT w/o aug and AdvCaT w aug denote the clothes that covered with AdvCaT with or without mesh augmentation (i.e. TopoProj and 3D TPS) during optimization, respectively. The ASR of AdvCaT w aug " + }, + { + "bbox": [ + 304, + 202, + 545, + 310 + ], + "type": "inline_equation", + "content": "(85.94\\%)" + }, + { + "bbox": [ + 304, + 202, + 545, + 310 + ], + "type": "text", + "content": " was significantly higher than those of AdvCaT w/o aug " + }, + { + "bbox": [ + 304, + 202, + 545, + 310 + ], + "type": "inline_equation", + "content": "(19.27\\%)" + }, + { + "bbox": [ + 304, + 202, + 545, + 310 + ], + "type": "text", + "content": " and Random " + }, + { + "bbox": [ + 304, + 202, + 545, + 310 + ], + "type": "inline_equation", + "content": "(0.00\\%)" + }, + { + "bbox": [ + 304, + 202, + 545, + 310 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 310, + 545, + 406 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 310, + 545, + 406 + ], + "spans": [ + { + "bbox": [ + 304, + 310, + 545, + 406 + ], + "type": "text", + "content": "Fig. 8 shows the ASRs at different viewing angles, indicating strong attack ability of the AdvCaT clothes. In addition, we found that our designed clothes were relatively robust to the environment change. When the distance between the actor and the camera was less than " + }, + { + "bbox": [ + 304, + 310, + 545, + 406 + ], + "type": "inline_equation", + "content": "4\\mathrm{m}" + }, + { + "bbox": [ + 304, + 310, + 545, + 406 + ], + "type": "text", + "content": ", the ASR stayed high (above " + }, + { + "bbox": [ + 304, + 310, + 545, + 406 + ], + "type": "inline_equation", + "content": "61.5\\%" + }, + { + "bbox": [ + 304, + 310, + 545, + 406 + ], + "type": "text", + "content": "). See Supplementary Material for details of these experiments. We also provide a video demo in Supplementary Video." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 415, + 378, + 427 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 415, + 378, + 427 + ], + "spans": [ + { + "bbox": [ + 306, + 415, + 378, + 427 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 435, + 545, + 532 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 435, + 545, + 532 + ], + "spans": [ + { + "bbox": [ + 304, + 435, + 545, + 532 + ], + "type": "text", + "content": "We proposed to optimize clothes textures via 3D modeling to produce natural-looking adversarial clothes that are adversarially effective at multiple viewing angles. The adversarial T-shirt with AdvCaT patterns has a high naturalness score in a subjective test evaluated by a group of subjects. Experimental results indicate that our adversarial clothes can hide people from detectors at multiple viewing angles with high ASRs in the digital and physical world." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 536, + 545, + 597 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 536, + 545, + 597 + ], + "spans": [ + { + "bbox": [ + 304, + 536, + 545, + 597 + ], + "type": "text", + "content": "Limitations Though the AdvCaT patterns sometimes have a relatively high ASR targeting unseen detectors, their transferability is not universal, since the ASRs targeting some certain detectors are not very good. One can use model ensemble to improve their transferability." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 306, + 606, + 403, + 619 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 606, + 403, + 619 + ], + "spans": [ + { + "bbox": [ + 306, + 606, + 403, + 619 + ], + "type": "text", + "content": "Acknowledgement" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 305, + 625, + 545, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 625, + 545, + 662 + ], + "spans": [ + { + "bbox": [ + 305, + 625, + 545, + 662 + ], + "type": "text", + "content": "This work was supported by the National Natural Science Foundation of China (Nos. 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OpenReview.net, 2021. 1, 2, 8" + } + ] + } + ], + "index": 21 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 749, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 749, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 749, + 318, + 757 + ], + "type": "text", + "content": "16984" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos/6f02946d-e13d-4e8f-8fb7-e8cd09de6cf8_content_list.json b/2023/Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos/6f02946d-e13d-4e8f-8fb7-e8cd09de6cf8_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..1180382e49f76fc6c1eebd140bad313c6821c567 --- /dev/null +++ b/2023/Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos/6f02946d-e13d-4e8f-8fb7-e8cd09de6cf8_content_list.json @@ -0,0 +1,1518 @@ +[ + { + "type": "text", + "text": "Physics-Driven Diffusion Models for Impact Sound Synthesis from Videos", + "text_level": 1, + "bbox": [ + 112, + 130, + 854, + 151 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Kun Su $^{1*}$ Kaizhi Qian $^{2}$ $^{1}$ University of Washington", + "bbox": [ + 114, + 179, + 333, + 217 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Eli Shlizerman1 Antonio Torralba3 \n2MIT-IBM Watson AI Lab 3MIT", + "bbox": [ + 370, + 179, + 687, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Chuang Gan $^{2,4}$ $^{4}$ UMass Amherst", + "bbox": [ + 710, + 179, + 851, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 251, + 312, + 266 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Modeling sounds emitted from physical object interactions is critical for immersive perceptual experiences in real and virtual worlds. Traditional methods of impact sound synthesis use physics simulation to obtain a set of physics parameters that could represent and synthesize the sound. However, they require fine details of both the object geometries and impact locations, which are rarely available in the real world and can not be applied to synthesize impact sounds from common videos. On the other hand, existing video-driven deep learning-based approaches could only capture the weak correspondence between visual content and impact sounds since they lack of physics knowledge. In this work, we propose a physics-driven diffusion model that can synthesize high-fidelity impact sound for a silent video clip. In addition to the video content, we propose to use additional physics priors to guide the impact sound synthesis procedure. The physics priors include both physics parameters that are directly estimated from noisy real-world impact sound examples without sophisticated setup and learned residual parameters that interpret the sound environment via neural networks. We further implement a novel diffusion model with specific training and inference strategies to combine physics priors and visual information for impact sound synthesis. Experimental results show that our model outperforms several existing systems in generating realistic impact sounds. Lastly, the physics-based representations are fully interpretable and transparent, thus allowing us to perform sound editing flexibly. We encourage the readers visit our project page1 to watch demo videos with the audio turned on to experience the result.", + "bbox": [ + 76, + 282, + 473, + 736 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 766, + 207, + 781 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Automatic sound effect production has become demanding for virtual reality, video games, animation, and movies. Traditional movie production heavily relies on talented Foley artists to record many sound samples in advance and man-", + "bbox": [ + 75, + 791, + 470, + 852 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/c24dd5fb4cf85bb746852fecb8e19d7a58182264944d51029e98ccc84c70c6d9.jpg", + "image_caption": [ + "Figure 1. The physics-driven diffusion model takes physics priors and video input as conditions to synthesize high-fidelity impact sound. Please also see the supplementary video and materials with sample results." + ], + "image_footnote": [], + "bbox": [ + 509, + 250, + 890, + 351 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "ually perform laborious editing to fit the recorded sounds to visual content. Though we could obtain a satisfactory sound experience at the cinema, it is labor-intensive and challenging to scale up the sound effects generation of various complex physical interactions.", + "bbox": [ + 496, + 446, + 893, + 521 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Recently, much progress has been made in automatic sound synthesis, which can be divided into two main categories. The first category is physics-based modal synthesis methods [37, 38, 50], which are often used for simulating sounds triggered by various types of object interactions. Although the synthesized sounds can reflect the differences between various interactions and the geometry property of the objects, such approaches require a sophisticated designed environment to perform physics simulation and compute a set of physics parameters for sound synthesis. It is, therefore, impractical to scale up for a complicated scene because of the time-consuming parameter selection procedure. On the other hand, due to the availability of a significant amount of impact sound videos in the wild, training deep learning models for impact sound synthesis turns out to be a promising direction. Indeed, several works have shown promising results in various audio-visual applications [63]. Unfortunately, most existing video-driven neural sound synthesis methods [7, 62] apply end-to-end black box model training and lack of physics knowledge which plays a significant role in modeling impact sound because a minor change in the impact location could exert a significant difference in the sound generation process. As a result, these methods are prone to learning an average or smooth audio representation that contains artifacts, which usually leads to generating", + "bbox": [ + 496, + 523, + 893, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Work done while interning at MIT-IBM Watson AI Lab \n1https://sukunl045.github.io/video-physics-sound-diffusion/", + "bbox": [ + 76, + 862, + 470, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "9749", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "unfaithful sound.", + "text_level": 1, + "bbox": [ + 76, + 90, + 192, + 104 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we aim to address the problem of automatic impact sound synthesis from video input. The main challenge for the learning-based approach is the weak correspondence between visual and audio domains since the impact sounds are sensitive to the undergoing physics. Without further physics knowledge, generating high-fidelity impact sounds from videos alone is insufficient. Motivated by physics-based sound synthesis methods using a set of physics mode parameters to represent and re-synthesize impact sounds, we design a physics prior that could contain sufficient physics information to serve as a conditional signal to guide the deep generative model synthesizes impact sounds from videos. However, since we could not perform physics simulation on raw video data to acquire precise physics parameters, we explored estimating and predicting physics priors from sounds in videos. We found that such physics priors significantly improve the quality of synthesized impact sounds. For deep generative models, recent successes in image generation such as DALL-E 2 and Imagegen [44] show that Denoising Diffusion Probabilistic Models (DDPM) outperform GANs in terms of fidelity and diversity, and its training process is usually with less instability and mode collapse issues. While the idea of the denoising process is naturally fitted with sound signals, it is unclear how video input and physics priors could jointly condition the DDPM and synthesize impact sounds.", + "bbox": [ + 76, + 106, + 472, + 500 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To address all these challenges, we propose a novel system for impact sound synthesis from videos. The system includes two main stages. In the first stage, we encode physics knowledge of the sound using physics priors, including estimated physical parameters using signal processing techniques and learned residual parameters interpreting the sound environment via neural networks. In the second stage, we formulate and design a DDPM model conditioned on visual input and physics priors to generate a spectrogram of impact sounds. Since the physics priors are extracted from the audio samples, they become unavailable at the inference stage. To solve this problem, we propose a novel inference pipeline to use test video features to query a physics latent feature from the training set as guidance to synthesize impact sounds on unseen videos. Since the video input is unseen, we can still generate novel impact sounds from the diffusion model even if we reuse the training set's physics knowledge. In summary, our main contributions to this work are:", + "bbox": [ + 76, + 500, + 472, + 771 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We propose novel physics priors to provide physics knowledge to impact sound synthesis, including estimated physics parameters from raw audio and learned residual parameters approximating the sound environment.", + "- We design a physics-driven diffusion model with different training and inference pipeline for impact sound synthesis from videos. To the best of our knowledge, we are the first work to synthesize impact sounds from videos using the" + ], + "bbox": [ + 76, + 773, + 470, + 901 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "diffusion model.", + "text_level": 1, + "bbox": [ + 508, + 90, + 620, + 104 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "- Our approach outperforms existing methods on both quantitative and qualitative metrics for impact sound synthesis. The transparent and interpretable properties of physics priors unlock the possibility of interesting sound editing applications such as controllable impact sound synthesis.", + "bbox": [ + 500, + 111, + 895, + 188 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 200, + 640, + 215 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Sound Synthesis from Videos", + "text_level": 1, + "bbox": [ + 500, + 224, + 759, + 239 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Sound synthesis has been an ongoing research theme with a long history in audio research. Traditional approaches mainly use linear modal synthesis to generate rigid body sounds [50]. While such methods could produce sounds reflecting the properties of impact sound objects such as the geometry difference, it is often the case that the simulation and engineering tuning on the initial parameters for the virtual object materials in the modal analysis is time-consuming. Suppose we are under a more complicated scene with many different sounding materials; the traditional approach can quickly become prohibitively intractable [42]. In recent years, deep learning approaches have been developed for sound synthesis. Owens et al. [39] investigated predicting the sound emitted by interacting in the wild objects using a wood drumstick. However, instead of directly using LSTM to generate sound, they first predict sound features and then performed an exemplar-based retrieval algorithm. Instead of performing retrieval, our work directly generates the impact sounds. In addition to impact sound, a conditional generative adversarial network is proposed for cross-modal generation on music performances collected in a lab environment by Chen et al. [5]. Moreover, natural sounds are explored by Zhou et al. [62] who introduced a SampleRNN-based method to directly predict audio waveform from Youtube videos data but the number of sound categories is limited to ten. Next, several works attempt to generate aligned audio to input videos via a perceptual loss [4] and information bottleneck [7]. More recently, music generation from visual input has also achieved various attentions [10, 47, 48].", + "bbox": [ + 496, + 248, + 895, + 688 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. Audio-visual learning", + "text_level": 1, + "bbox": [ + 500, + 696, + 702, + 712 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In recent years, methods for multi-modality learning have shown significance in learning joint representation for downstream tasks [41], and unlocked novel cross-modal applications such as visual captioning [30, 59], visual question answering (VQA) [8, 54], vision language navigation [1], spoken question answering (SQA) [6, 55], healthcare AI [28, 31, 56-58], etc. In this work, we are in the field of audio-visual learning, which deals with exploring and leveraging both audio and video correlation at the same time. For example, earlier work from Owens et al. [40] tried using clustered sound to learn visual representations from unlabeled video data, and similarly, Aytar et al. [3] leveraged", + "bbox": [ + 496, + 719, + 895, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "9750", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "the scene to learn the audio representations. Later, [2] investigated audio-visual joint learning the visual by training a visual-audio correspondence task. More recently, several works have also explored sound source localization in images or videos in addition to the audio-visual representations [19, 23, 45]. Such works include a lot of applications such as biometric matching [35], visually-guided sound source separation [11, 15, 52, 60], understanding physical scene via multi-modal [12], auditory vehicle tracking [14], multi-modal action recognition [16, 32, 33], audio-visual event localization [49], audio-visual co-segmentation [43], audio inpainting [61], and audio-visual embodied navigation [13].", + "bbox": [ + 75, + 90, + 472, + 287 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.3. Diffusion Model", + "text_level": 1, + "bbox": [ + 76, + 295, + 238, + 310 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The recently explored diffusion probabilistic models (DPMs) [46] have served as a powerful generative backbone that achieves promising results in various generative applications [9,20,21,25,26,34,36], outperforming GANs in terms of fidelity and diversity. More intriguing, the training process is usually with less instability and mode collapse issues. Compared to the unconditional case, conditional generation is usually applied in more concrete and practical cross-modality scenarios. Most existing DPM-based conditional synthesis works [9, 18] learn the connection between the conditioning and the generated data implicitly by adding a prior to the variational lower bound. The above methods mostly focus on image applications, while audio is usually different in its temporal dependencies. Recently, there are several works that have explored to apply diffusion models to text-to-speech (TTS) synthesis [22, 24]. Unlike the task of text-to-speech synthesis, which contains a strong correlation between phonemes and speech, the correspondences between impact sounds and videos are weak. Therefore it is non-trivial to directly apply a conditional diffusion model to impact sound synthesis from videos. In this work, we found that only video condition is insufficient to synthesize high-fidelity impact sounds and additionally apply physics priors significantly improve the results. Moreover, due to the difficulty of predicting physics priors from video, we propose different training and testing strategies that could benefit the information of physics priors but also synthesize new impact sounds from the video input.", + "bbox": [ + 75, + 318, + 472, + 742 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 753, + 169, + 768 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Our method includes two main components: (a) physics priors reconstruction from sound (shown in Fig. 2), and (b) a physics-driven diffusion model for impact sound synthesis (shown in Fig. 3). We first show how we can acquire physics priors from sounds In (a). Then in (b), we use reconstructed physics priors as additional information to the video input and guide the diffusion model to learn impact sound synthesis. Since no sound is available during the test time, we use", + "bbox": [ + 75, + 779, + 470, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "different training and inference strategies to keep the benefit of physics priors and generate novel impact sounds.", + "bbox": [ + 498, + 90, + 890, + 122 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Reconstruct Physics Priors From Sound", + "text_level": 1, + "bbox": [ + 498, + 130, + 843, + 146 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We aim to reconstruct physics from sound. There are two modules: 1) the physics parameters estimation extracting modes parameters from audio waveform, and 2) the residual parameters prediction learning to encode the environment information such as background noise and reverberation using neural networks.", + "bbox": [ + 496, + 154, + 890, + 243 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Physics Parameters Estimation. The traditional linear modal synthesis is usually used for modeling physics-based sound synthesis [42]. The displacement $x$ of the system can be computed via a linear equation described as follows:", + "bbox": [ + 496, + 244, + 890, + 305 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nM \\ddot {x} + C \\dot {x} + K x = F, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 617, + 316, + 890, + 333 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $F$ represents the force, $M$ represents the mass, $C$ represents the damping, and $K$ represents the stiffness. With such a linear system, we can solve the generalized eigenvalue problem $KU = \\Lambda MU$ and decouple it into the following form:", + "bbox": [ + 496, + 344, + 890, + 417 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\ddot {q} + (\\alpha I + \\beta \\Lambda) \\dot {q} + \\Lambda q = U ^ {T} F \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 588, + 430, + 890, + 448 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\Lambda$ represents the diagonal matrix that contains eigenvalues of the system, $U$ represents the eigenvectors which can transform $x$ into the bases of decoupled deformation $q$ by matrix multiplication $x = Uq$ .", + "bbox": [ + 496, + 459, + 890, + 518 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "After solving the decoupled system, we will obtain a set of modes that can be simply expressed as damped sinusoidal waves. The $i$ -th mode can be expressed by:", + "bbox": [ + 496, + 518, + 890, + 565 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nq _ {i} = p _ {i} e ^ {- \\lambda_ {i} t} \\sin \\left(2 \\pi f _ {i} t + \\theta_ {i}\\right) \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 596, + 575, + 890, + 594 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $f_{i}$ is the frequency of the mode, $\\lambda_{i}$ is the decaying rate, $p_{i}$ is the excited power, and $\\theta_{i}$ is the initial phase. It is also common to represent $q_{i}$ under the decibel scale and we have", + "bbox": [ + 496, + 604, + 890, + 662 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nq _ {i} = 1 0 ^ {\\left(p _ {i} - \\lambda_ {i} t\\right) / 2 0} \\sin \\left(2 \\pi f _ {i} t + \\theta_ {i}\\right). \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 576, + 675, + 890, + 691 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The frequency, power, and decay rate can define the physics parameter feature $\\phi$ of mode $i$ : $\\phi = (f_i,p_i,\\lambda_i)$ and we neglect $\\theta_{i}$ since we assume the object is initially at rest and struck at $t = 0$ and therefore it is usually treated as zero in the estimation process [42].", + "bbox": [ + 496, + 704, + 890, + 779 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Given a recorded audio waveform $s \\in \\mathbb{R}^T$ , from which we first estimate physics parameters including a set of damped sinusoids with constant frequencies, powers, and decay rates. We first compute the log-spectrogram magnitude $S \\in \\mathbb{R}^{D \\times N}$ of the audio by short-time-Fourier-transform (STFT), where $D$ is the number of frequency bins and $N$ is the number of frames. To capture sufficient physics parameters, we set the number of modes to be equal to the number", + "bbox": [ + 496, + 779, + 893, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "9751", + "bbox": [ + 480, + 944, + 513, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/9e301ee92e4929b45009bbe60063773c9ecd9efadae892e4d013528770eba0e3.jpg", + "image_caption": [ + "Figure 2. Reconstruction of physics priors by two components: 1) We estimate a set of physics parameters (frequency, power, and decay rate) via signal processing techniques. 2) We predict residual parameters representing the environment by a transformer encoder. A reconstruction loss is applied to optimize all trainable modules." + ], + "image_footnote": [], + "bbox": [ + 140, + 88, + 831, + 321 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "of frequency bins. Within the range of each frequency bin, we identify the peak frequency $f$ from the fast Fourier transform (FFT) magnitude result of the whole audio segment. Next, we extract the magnitude at the first frame in the spectrogram to be the initial power $p$ . Finally, we compute the decay time $\\lambda$ for the mode according to the temporal bin when it reaches the silence (-80dB). At this point, we obtain $D$ modes physics parameters $\\{(f_i,p_i,\\lambda_i)\\}_{i = 1}^D$ and we can re-synthesize an audio waveform $\\hat{s}$ using equation 4.", + "bbox": [ + 75, + 398, + 472, + 535 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Residual Parameters Prediction. While the estimated modes capture most of the components of the impact sound generated by physical object interactions, the recorded audio in the wild has complicated residual components such as background noise and reverberation dependent on the sound environment which is critical for a real and immersive perceptual experience. Here we propose a learning-based approach to model such residual parameters. We approximate the sound environment component with exponentially decaying filtered noise. We first randomly generate a Gaussian white noise $\\mathcal{N}(0,1)$ signal and perform a band-pass filter (BPF) to split it into $M$ bands. Then, for each band $m$ , the residual component is formulated as", + "bbox": [ + 75, + 535, + 473, + 731 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nR _ {m} = 1 0 ^ {(- \\gamma t) / 2 0} \\mathrm {B P F} (\\mathcal {N} (0, 1)) _ {m} \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 158, + 739, + 468, + 757 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The accumulated residual components $R$ is a weighted sum of subband residual components", + "bbox": [ + 76, + 766, + 468, + 797 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nR = \\sum_ {m = 1} ^ {M} w _ {m} R _ {m}, \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 210, + 806, + 468, + 847 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $w_{m}$ is the weight coefficient of band $m$ residual component. Given the log-spectrogram $S\\in \\mathbb{R}^{D\\times N}$ as input, we use a transformer-based encoder to encode each frame of", + "bbox": [ + 76, + 854, + 472, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "the $S$ . The output features are then averaged and two linear projections are used to estimate $\\gamma \\in \\mathbb{R}^{M}$ and $w \\in \\mathbb{R}^{M}$ . We minimize the error between $\\hat{s} + R$ and $s$ by a multi-resolution STFT loss $L_{\\mathrm{mr-stft}}(\\hat{s} + R, s)$ which has been shown effective in modeling audio signals in the time domain [53]. By estimating physics parameters and predicting residual parameters, we obtain the physics priors and it is ready to be a useful condition to guide the impact sound synthesis model to generate high-fidelity sounds from videos.", + "bbox": [ + 496, + 398, + 893, + 535 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Physics-Driven Diffusion Models", + "text_level": 1, + "bbox": [ + 500, + 544, + 785, + 559 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "With the physics priors and video inputs, we propose a conditional Denoising Diffusion Probabilistic Model (DDPM) for impact sound synthesis. Our model performs a reverse diffusion process to guide the noise distribution to a spectrogram distribution corresponding to the input physics priors and video content. We encode all physics and residual parameters as a latent feature embedding with multi-layer perceptron (MLPs). The resulting physics latent vector is denoted by $\\mu$ . For video inputs, given a sequence of RGB frames, we use temporal-shift-module (TSM) [29] to efficiently extract visual features, which are then average pooled to compute a single visual latent representation $\\nu$ .", + "bbox": [ + 496, + 568, + 893, + 750 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We show our physics-driven diffusion model for sound synthesis in Fig. 3. The main component is a diffusion forward process that adds Gaussian noise $\\mathcal{N}(0, I)$ at time steps $t = 0, \\dots, T$ to a spectrogram $x$ with variance scale $\\beta$ . We can use a scheduler to change the variance scale at each time step to have $\\beta_{1}, \\beta_{2}, \\dots, \\beta_{T}$ [24]. We denote the spectrogram at diffusion time step $t$ as $x_{t}$ . Given the spectrogram at time step $t - 1$ as $x_{t - 1}$ , physics latent $\\mu$ , and visual latent $\\nu$ , the explicit diffusion process for spectrogram at time step $t$ can be written as $q(x_{t} | x_{t - 1}, \\mu, \\nu)$ . Since the complete diffusion", + "bbox": [ + 496, + 750, + 893, + 902 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "9752", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/a1fed1b109b4d4ab07c7575b806f71c3b2ada85e2767d0f6737c4817ea344ff1.jpg", + "image_caption": [ + "Figure 3. Overview of the physics-driven diffusion model for impact sound synthesis from videos. (left) During training, we reconstruct physics priors from audio samples and encode them into a physics latent. Besides, we use a visual encoder to extract visual latent from the video input. We apply these two latents as conditional inputs to the U-Net spectrogram denoiser. (right) During testing, we extract the visual latent from the test video and use it to query a physics latent from the key-value pairs of visual and physics latents in the training set. Finally, the physics and visual latents are used as conditional inputs to the denoiser and the denoiser iteratively generates the spectrogram." + ], + "image_footnote": [], + "bbox": [ + 76, + 92, + 619, + 258 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/df50318a157b50736f28931b27f8e37ba638b4e10e2a94e7d50235fbbcd0aa20.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 625, + 92, + 893, + 258 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "process that takes $x_0$ to $x_{T}$ conditioned on $\\mu$ and $\\nu$ is a Markov process, we can factorize it into a sequence of multiplication $\\prod_{t=1}^{T} q(x_t | x_{t-1})$ . To generate a spectrogram, we need the reverse process that aims to recover a spectrogram from Gaussian noise. The reverse process can be defined as the conditional distribution $p_{\\theta}(x_{0:T-1} | x_{T}, \\mu, \\nu)$ , and according to Markov chain property, it can be factorized into multiple transitions as follows:", + "bbox": [ + 75, + 371, + 472, + 492 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\np _ {\\theta} \\left(x _ {0}, \\dots , x _ {T - 1} \\mid x _ {T}, \\mu , \\nu\\right) = \\prod_ {t = 1} ^ {T} p _ {\\theta} \\left(x _ {t - 1} \\mid x _ {t}, \\mu , \\nu\\right). \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 94, + 503, + 470, + 546 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Given the diffusion time-step with physics latent and visual latent conditions, a spectrogram is recovered from the latent variables by applying the reverse transitions $p_{\\theta}(x_{t - 1}|x_t,\\mu ,\\nu)$ . Considering the spectrogram distribution as $q(x_0|\\mu ,\\nu)$ , we aim to maximize the log-likelihood of the spectrogram by learning a model distribution $p_{\\theta}(x_0|\\mu ,\\nu)$ obtained from the reverse process to approximate $q(x_0|\\mu ,\\nu)$ . Since it is common that $p_{\\theta}(x_0|\\mu ,\\nu)$ is computationally intractable, we follow the parameterization trick in [20, 24] to calculate the variational lower bound of the log-likelihood. Specifically, the training objective of the diffusion model is L1 loss function between the noise $\\epsilon \\sim \\mathcal{N}(0,I)$ and the diffusion model output $f_{\\theta}$ described as follows:", + "bbox": [ + 75, + 555, + 472, + 752 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\min _ {\\theta} \\left| \\left| \\epsilon - f _ {\\theta} (h \\left(x _ {0}, \\epsilon\\right), t, \\mu , \\nu) \\right| \\right| _ {1}, \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 161, + 763, + 470, + 785 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $h(x_0, \\epsilon) = \\sqrt{\\hat{\\beta}_t} x_0 + \\sqrt{1 - \\hat{\\beta}_t \\epsilon}$ , and $\\hat{\\beta}_t = \\prod_{\\bar{t} = 1}^t 1 - \\beta_{\\bar{t}}$ .", + "bbox": [ + 75, + 799, + 468, + 838 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. Training and Inference", + "text_level": 1, + "bbox": [ + 76, + 845, + 290, + 863 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "During training, we use physics priors extracted from the audio waveform as an additional condition to guide the", + "bbox": [ + 76, + 869, + 470, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "model to learning correspondence between video inputs and impact sounds. However, since the ground truth sound clip is unavailable during inference, we could not obtain the corresponding physics priors for the video input as we did in the training stage. Therefore, we propose a new inference pipeline to allow us to preserve the benefit of physics priors. To achieve this goal, we construct key-value pairs for visual and physics latents in our training sets. At the inference stage, we feed the testing video input and acquire the visual latent vector $\\nu^{\\mathrm{test}}$ . We then take $\\nu^{\\mathrm{test}}$ as a query feature and find the key in training data by computing the Euclidean distance between the test video latent $\\nu^{\\mathrm{test}}$ and all training video latents $\\{\\nu_{j}^{\\mathrm{train}}\\}_{j=1}^{J}$ . Given the key $\\nu_{j}^{\\mathrm{train}}$ , we then use the value $\\mu_{j}^{\\mathrm{train}}$ as our test physics latent $\\hat{\\mu}^{\\mathrm{test}}$ . Once we have both visual latent $\\nu^{\\mathrm{test}}$ and physics latent $\\hat{\\mu}^{\\mathrm{test}}$ , the model reverses the noisy spectrogram by first predicting the added noise at each forward iteration to get model output $f_{\\theta}(x_{t}, t, \\hat{\\mu}^{\\mathrm{test}}, \\nu^{\\mathrm{test}})$ and then removes the noise by the following:", + "bbox": [ + 496, + 369, + 895, + 643 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nx _ {t - 1} = \\frac {1}{\\sqrt {1 - \\beta_ {t}}} \\left(x _ {t} - \\frac {\\beta_ {t}}{\\sqrt {1 - \\hat {\\beta} _ {t}}} f _ {\\theta} \\left(x _ {t}, t, \\hat {\\mu} ^ {\\text {t e s t}}, \\nu^ {\\text {t e s t}}\\right)\\right) + \\eta_ {t} \\epsilon_ {t}, \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 498, + 672, + 901, + 731 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\hat{\\beta}_t = \\prod_{\\bar{t} = 1}^t 1 - \\beta_{\\bar{t}}, \\epsilon_t \\sim \\mathcal{N}(0, I), \\eta = \\sigma \\sqrt{\\frac{1 - \\hat{\\beta}_{t-1}}{1 - \\hat{\\beta}_t} \\beta_t}$ and $\\sigma$ is a temperature scaling factor of the variance [24]. After iterative sampling over all of the time steps, we can obtain the final spectrogram distribution $p_\\theta(x_0 | \\hat{\\mu}^{\\mathrm{test}}, \\nu^{\\mathrm{test}})$ . It is worth noting that while we use the physics latent from the training set, we can still generate novel sound since the diffusion model also takes additional visual features as input.", + "bbox": [ + 496, + 763, + 893, + 886 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "9753", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 90, + 209, + 107 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Dataset", + "text_level": 1, + "bbox": [ + 76, + 114, + 171, + 128 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To evaluate our physics-driven diffusion models and make comparison to other approaches, we use the Greatest Hits dataset [39] in which people interact with physical objects by hitting and scratching materials with a drumstick. Human annotators labeled the actions with material labels and the time stamps of the impact sound. According to the dataset annotation assumption that the time between two consecutive object sounds is at least 0.25 second, we segment all audios into 0.25 second clips for training and testing. We use the pre-defined train/test split for all experiments.", + "bbox": [ + 75, + 137, + 470, + 289 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Implementation Details", + "text_level": 1, + "bbox": [ + 76, + 297, + 294, + 314 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We use Pytorch to implement all models in our method. For physics parameter estimation, all audio waveforms are in 44.1Khz and we compute log-scaled spectrograms with 2048 window size and 256 hop size, leading to a $1025 \\times 44$ spectrogram for each impact sound. Then we estimate 1025 modes parameters from the spectrogram as described in the Sec 3.1. For residual parameter prediction, the transformer encoder is a 4-layer transformer encoder with 4 attention heads. The residual weights and decay rate dimensions are both 100. In the physics-driven diffusion model, we feed 22 video frames centered at the impact event to the video encoder which is a ResNet-50 model with TSM [29] to efficiently handle the temporal information. The physics encoder consists of five parallel MLPs which take each of physics priors as input and project into lower-dimension feature vectors. The outputs are concatenated together into a 256-dim physics latent vector $\\mu$ . The spectrogram denoiser is an Unet architecture, which is constructed as a spatial downsampling pass followed by a spatial upsampling pass with skip connections to the downsampling pass activation. We use Griffin-Lim algorithm to convert the spectrogram to the final audio waveform [17]. We use AdamW optimizer to train all models on a A6000 GPU with a batch size of 16 until convergence. The initial learning rate is set to $5e - 4$ , and it gradually decreases by a factor of 0.95.", + "bbox": [ + 75, + 321, + 472, + 700 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. Baselines", + "text_level": 1, + "bbox": [ + 76, + 709, + 184, + 723 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We compare our physics-driven diffusion model against various state-of-the-art systems. For fair comparison, we use the same video features extracted by TSM [29].", + "bbox": [ + 76, + 732, + 468, + 777 + ], + "page_idx": 5 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- ConvNet-based Model: With a sequence video features, we first up-sampled them to have the same number of frames as the spectrogram. Then we perform a Unet architecture to convert video features to spectrogram. Such a architecture has shown successful results in spectrogram-based music generation [51].", + "- Transformer-based Model: We implement a conditional Transformer Network which has shown promising results" + ], + "bbox": [ + 76, + 780, + 470, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "in Text-to-Speech [27]. Instead of using text as condition, here we use the extracted video features.", + "bbox": [ + 506, + 90, + 890, + 119 + ], + "page_idx": 5 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- Video conditioned Diffusion model: We also compare our approach to two video conditioned spectrogram diffusion model variants. In the first setup, we do not include the physics priors and keep all other settings the same.", + "- Video + Class Label conditioned Diffusion model: In the second variant, we provide a class-label of the impact sound material as an additional condition to the video features. All other settings are the same as ours.", + "- Video + Other Audio Features Diffusion model: To show the importance of physics latents, we replace the physics latent with spectrogram/mfcc latent by extracting spectrogram/mfcc features from the raw audio and pass them to a transformer encoder similar to the one used in physics parameters reconstruction, and then we apply average pooling to obtain the latent vector. During testing, we still use visual features to query the corresponding spectrogram/mfcc latent in the training set and synthesize the final results." + ], + "bbox": [ + 500, + 119, + 893, + 372 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.4. Evaluation Metrics", + "text_level": 1, + "bbox": [ + 500, + 381, + 684, + 396 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We use four different metrics to automatically assess both the fidelity and relevance of the generated samples. For automatic evaluation purpose, we train an impact sound object material classifier using the labels in Great Hits Dataset. The classifier is a ResNet-50 convolutional-based neural network and we use the spectrogram as input to train the classifier.", + "bbox": [ + 498, + 404, + 893, + 494 + ], + "page_idx": 5 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- Fréchet Inception Distance (FID) is used for evaluating the quality of generated impact sound spectrograms. The FID score evaluates the distance between the distribution of synthesized spectrograms and the spectrograms in the test set. To build the distribution, we extract the features before the impact sound classification layer.", + "- Kernel Inception Distance (KID) is calculated via maximum mean discrepancy (MMD). Again, we extract features from synthesized and real impact sounds. The MMD is calculated over a number of subsets to both get the mean and standard deviation of KID.", + "- KL Divergence is used to individually compute the distance between output distributions of synthesized and ground truth features since FID and KID mainly rely on the distribution of a collection of samples.", + "- Recognition accuracy is used to evaluate if the quality of generated impact sound samples can fool the classifier." + ], + "bbox": [ + 500, + 497, + 893, + 748 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.5. Results", + "text_level": 1, + "bbox": [ + 500, + 756, + 591, + 770 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Quantitative evaluation results are shown in Table 1. Our proposed physics-driven diffusion model outperforms all other methods across all metrics. It is worth noting that without physics priors, using video features alone as condition to the spectrogram denoiser is not sufficient to generate high fidelity sounds. While this could be improved when class labels are available, it is obvious that there is a large gap to reach the performance of the physics-driven", + "bbox": [ + 496, + 779, + 893, + 901 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "9754", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/e00018fca0da343ce293ac872f171a9fdbcf48e715a1fba9ad1b67e39f477ba2.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Model\\MetricFID ↓KID (mean, std)↓KL Div. ↓Recog. Acc (%) ↑
ConvNet-based43.500.053, 0.0134.6551.69
Transformer-based34.350.036, 0.0153.1362.86
Video Diffusion54.570.054, 0.0142.7769.94
Video + Class label Diffusion31.820.026, 0.0212.3872.02
Video + MFCC Diffusion40.210.037, 0.0102.8467.87
Video + Spec Diffusion28.770.016, 0.0092.5570.46
Video + Physics Diffusion (Ours)26.200.010, 0.0082.0474.09
", + "bbox": [ + 181, + 88, + 789, + 203 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 1. Quantitative evaluations for different models. For FID, KID, and KL Divergence, lower is better. For recognition accuracy, higher is better. Bold font indicates the best value.", + "bbox": [ + 75, + 213, + 893, + 241 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/779be8945511367cb5e13ea09fc1ba0d71385c9ab851672aed69c9296bff2f87.jpg", + "image_caption": [ + "Figure 4. Qualitative Comparison results on sound spectrogram generated by different methods." + ], + "image_footnote": [], + "bbox": [ + 166, + 256, + 807, + 534 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "method. Fig. 4 illustrates a comparison of three examples of generated spectrograms given a video by ConvNet-based, Transformer-based, and our physics-driven approaches to the ground truth. While the ConvNet and Transformer-based approaches could also capture some correspondences between audio and video, it is obvious that a lot of noise appears in the generated spectrogram because these approaches are prone to learn an average smoothed representation, and thus introducing many artifacts in the end. In comparison, our physics-driven diffusion approach does not suffer from this problem and can synthesize high fidelity sound from videos. It is worth noting that the interoperability of our approach could potentially unlock applications such as controllable sound synthesis by manipulating the physics priors.", + "bbox": [ + 75, + 570, + 472, + 782 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.6. Human Perceptual Evaluation", + "text_level": 1, + "bbox": [ + 76, + 799, + 346, + 814 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In addition to the objective evaluation of our method, we also perform human perceptual surveys using Amazon Mechanical Turk (AMT). We aim to use perceptual surveys to evaluate the effectiveness of our generated samples to match the video content and the fidelity of the generated", + "bbox": [ + 75, + 824, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "samples. For all surveys, we do not request participants with any background on the survey or our approach was given to the participants to avoid perceptual biases. We surveyed 50 participants individually, where each participant was asked to evaluate 10 videos along with different generated samples from various methods. A total of 500 opinions were collected in the end.", + "bbox": [ + 496, + 570, + 890, + 674 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "- Matching. In the first survey, we asked people to watch the same video with different synthesized sounds and answer the question: \"In which video the sound best matches the video content?\" The participants would choose one soundtrack from the ConvNet-based, Transformer-based and Physics-driven diffusion approaches. Based on the results shown in Table. 2 (Top) (left column), we observe that there exists a clear indication that the sound generated with our method is selected as the best match to the visual content with a higher selected rate.", + "bbox": [ + 500, + 676, + 893, + 825 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "- Quality. In the second survey, we asked people (non-expert) to choose the video with the highest sound quality, including 3 variations of samples generated by ConvNet-based, Transformer-based and Physics-driven diffusion approaches. Results in Table clearly indicate our approach", + "bbox": [ + 500, + 825, + 895, + 901 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "9755", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/a0dfd1444829ac7eaf7e70b412d331348fb3f2fa58550df8fd8685f4315d45f3.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Model\\MetricMatchingQuality
Comparison to Baselines
ConvNet-based18%17.6%
Transformer-based26.6%28.8%
Ours55.4%53.6%
Perceptual Ablation Studies
Video-only23.6%23.6%
Video+label37.8%35.8%
Ours38.6%40.6%
", + "bbox": [ + 147, + 77, + 400, + 191 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "achieves the best sound quality.", + "bbox": [ + 83, + 260, + 295, + 273 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "- Perceptual Ablation Studies. In the last survey, we performed a perceptual ablation study to test how the physics priors could influence the perceptual difference of the generated impact sounds compared to the approaches without it. Survey results are shown in Table 2 (Bottom) and suggest that the physics priors improve the overall perception of synthesized sounds in comparison to video only model.", + "bbox": [ + 76, + 273, + 470, + 378 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.7. Ablation Studies", + "text_level": 1, + "bbox": [ + 76, + 393, + 240, + 409 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We performed three ablation studies to answer the following questions. Q1: How do residual parameters influence the physics priors? Q2: What is the contribution of each component to our approach? Q3: Is our method better than simple retrieval methods?", + "bbox": [ + 75, + 417, + 468, + 492 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Q1. Since the physics and residual parameters are essential in our approach. We have investigated different physics priors variants to find the most informative physics priors and use the multi-resolution STFT loss of the reconstructed sounds for evaluation. The results in Fig. 5(a) clearly show that the loss decreases significantly with residual parameters. We also find that using 100 residual parameters achieves the best performance, while fewer or more residual parameters may damage the performance.", + "bbox": [ + 75, + 492, + 468, + 628 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Q2. We perform extensive experiments to understand the contribution of each component. For all studies, we use the nearest physics parameters/priors retrieved by visual latent to synthesize the sound. Results are shown in Fig. 5(b). We first observe that without residual components and diffusion models, using estimated physics parameters to perform modal synthesis could not obtain faithful impact sounds. The physics priors could re-synthesize impact sounds with much better quality with learned residual parameters. We further show that using physics priors as the condition input to the diffusion model achieves even better performance. We have also performed an experiment to predict physics latent from video input and use it as the condition for the diffusion model but the quality of generated samples is poor. This is due to the weak correspondence between video inputs and physics behind the impact sounds and indicates the importance of using video inputs to query physics priors of the training set at the inference stage.", + "bbox": [ + 75, + 628, + 470, + 900 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/1cd113dfc3296db7c617a50e128521f99742c5933a487a5617d790cba4158848.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 519, + 78, + 687, + 181 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/a9afcc7de87d43022f80037f1a5ac85ebd2f41fe544d23443e2a0f23ad5aaa06.jpg", + "image_caption": [ + "(b)", + "Figure 5. (a) Ablation study on the importance and selection for the number of residual parameters by testing multi-resolution STFT loss. (b) Ablation study on the contribution of each component of our approach using FID score, the lower the better." + ], + "image_footnote": [], + "bbox": [ + 689, + 79, + 866, + 185 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Q3. We consider two retrieval baselines for comparison. The first one is a simple baseline without physics priors and diffusion model. We only use visual features extracted from the ResNet-50 backbone to search the nearest neighbor (NN) in the training set and use the audio as output. In the second experiment, we try our best to reproduce the model in [39] since no official implementation is available. The model predicts sound features (cochleagrams) from images via LSTM. For fair evaluation, a collection-based metric like FID is invalid because the retrieved audios are in the real data distribution. Therefore, we use sample-based metrics, including KL Divergence between predicted and ground truth audio features and Mean Square Error on the spectrogram level. The table 3 clearly shows that our approach outperforms the retrieval baselines by a large margin.", + "bbox": [ + 496, + 260, + 893, + 487 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/21a31ee7936192a586241b88171361674d0ff7a96afa4167708c34ed99f7cd16.jpg", + "table_caption": [ + "Table 2. (Top) Human perceptual evaluation on matching and quality metrics. (Bottom) Ablation study on human perceptual evaluation. The value indicates the percentage of Amazon Turkers who select the method." + ], + "table_footnote": [], + "table_body": "
Model\\MetricKL Div.↓Spec. MSE↓
NN via Visual Features10.600.307
NN via Predicted Sound Features [39]7.390.205
Ours2.040.149
", + "bbox": [ + 503, + 491, + 885, + 542 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 3. Comparison with retrieval methods.", + "bbox": [ + 562, + 542, + 826, + 556 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 578, + 617, + 593 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We present a physics-driven diffusion model for impact sound synthesis from videos. Our model can effectively generate high fidelity sounds for physical object interactions. We achieve such function by leveraging physics priors as guidance for the diffusion model to generate impact sounds from video input. Experimental results demonstrate that our approach outperforms other methods quantitatively and qualitatively. Ablation studies have demonstrated that physics priors are critical for generating high-fidelity sounds from video inputs. The limitation of our approach naturally becomes that our approach cannot generate impact sounds for unseen physics parameters due to the query process (failure case demonstration is shown in Supplementary material), while we can generate novel sounds given an unseen video.", + "bbox": [ + 496, + 604, + 893, + 816 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements. This work was supported by the MIT-IBM Watson AI Lab, DARPA MCS, DSO grant DSOCO21072, and gift funding from MERL, Cisco, Sony, and Amazon.", + "bbox": [ + 496, + 839, + 893, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "9756", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Peter Anderson, Qi Wu, Damien Teney, Jake Bruce, Mark Johnson, Niko Sünderhauf, Ian Reid, Stephen Gould, and Anton Van Den Hengel. Vision-and-language navigation: Interpreting visually-grounded navigation instructions in real environments. In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 3674-3683, 2018. 2", + "[2] Relja Arandjelovic and Andrew Zisserman. Look, listen and learn. 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International Journal of Automation and Computing, 18(3):351-376, 2021. 1" + ], + "bbox": [ + 78, + 90, + 470, + 681 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "9759", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos/6f02946d-e13d-4e8f-8fb7-e8cd09de6cf8_model.json b/2023/Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos/6f02946d-e13d-4e8f-8fb7-e8cd09de6cf8_model.json new file mode 100644 index 0000000000000000000000000000000000000000..0f590d8c3773e1f372de850e4262a0f11da2b973 --- /dev/null +++ b/2023/Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos/6f02946d-e13d-4e8f-8fb7-e8cd09de6cf8_model.json @@ -0,0 +1,2290 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.114, + 0.131, + 0.856, + 0.152 + ], + "angle": 0, + "content": "Physics-Driven Diffusion Models for Impact Sound Synthesis from Videos" + }, + { + "type": "text", + "bbox": [ + 0.116, + 0.18, + 0.334, + 0.218 + ], + "angle": 0, + "content": "Kun Su\\(^{1*}\\) Kaizhi Qian\\(^{2}\\) \n\\(^{1}\\)University of Washington" + }, + { + "type": "text", + "bbox": [ + 0.371, + 0.18, + 0.688, + 0.217 + ], + "angle": 0, + "content": "Eli Shlizerman1 Antonio Torralba3 \n2MIT-IBM Watson AI Lab 3MIT" + }, + { + "type": "text", + "bbox": [ + 0.711, + 0.18, + 0.852, + 0.216 + ], + "angle": 0, + "content": "Chuang Gan\\(^{2,4}\\) \n\\(^{4}\\)UMass Amherst" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.252, + 0.313, + 0.267 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.284, + 0.474, + 0.737 + ], + "angle": 0, + "content": "Modeling sounds emitted from physical object interactions is critical for immersive perceptual experiences in real and virtual worlds. Traditional methods of impact sound synthesis use physics simulation to obtain a set of physics parameters that could represent and synthesize the sound. However, they require fine details of both the object geometries and impact locations, which are rarely available in the real world and can not be applied to synthesize impact sounds from common videos. On the other hand, existing video-driven deep learning-based approaches could only capture the weak correspondence between visual content and impact sounds since they lack of physics knowledge. In this work, we propose a physics-driven diffusion model that can synthesize high-fidelity impact sound for a silent video clip. In addition to the video content, we propose to use additional physics priors to guide the impact sound synthesis procedure. The physics priors include both physics parameters that are directly estimated from noisy real-world impact sound examples without sophisticated setup and learned residual parameters that interpret the sound environment via neural networks. We further implement a novel diffusion model with specific training and inference strategies to combine physics priors and visual information for impact sound synthesis. Experimental results show that our model outperforms several existing systems in generating realistic impact sounds. Lastly, the physics-based representations are fully interpretable and transparent, thus allowing us to perform sound editing flexibly. We encourage the readers visit our project page1 to watch demo videos with the audio turned on to experience the result." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.767, + 0.208, + 0.782 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.792, + 0.471, + 0.853 + ], + "angle": 0, + "content": "Automatic sound effect production has become demanding for virtual reality, video games, animation, and movies. Traditional movie production heavily relies on talented Foley artists to record many sound samples in advance and man-" + }, + { + "type": "image", + "bbox": [ + 0.51, + 0.25, + 0.891, + 0.352 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.361, + 0.893, + 0.417 + ], + "angle": 0, + "content": "Figure 1. The physics-driven diffusion model takes physics priors and video input as conditions to synthesize high-fidelity impact sound. Please also see the supplementary video and materials with sample results." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.447, + 0.894, + 0.522 + ], + "angle": 0, + "content": "ually perform laborious editing to fit the recorded sounds to visual content. Though we could obtain a satisfactory sound experience at the cinema, it is labor-intensive and challenging to scale up the sound effects generation of various complex physical interactions." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.524, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Recently, much progress has been made in automatic sound synthesis, which can be divided into two main categories. The first category is physics-based modal synthesis methods [37, 38, 50], which are often used for simulating sounds triggered by various types of object interactions. Although the synthesized sounds can reflect the differences between various interactions and the geometry property of the objects, such approaches require a sophisticated designed environment to perform physics simulation and compute a set of physics parameters for sound synthesis. It is, therefore, impractical to scale up for a complicated scene because of the time-consuming parameter selection procedure. On the other hand, due to the availability of a significant amount of impact sound videos in the wild, training deep learning models for impact sound synthesis turns out to be a promising direction. Indeed, several works have shown promising results in various audio-visual applications [63]. Unfortunately, most existing video-driven neural sound synthesis methods [7, 62] apply end-to-end black box model training and lack of physics knowledge which plays a significant role in modeling impact sound because a minor change in the impact location could exert a significant difference in the sound generation process. As a result, these methods are prone to learning an average or smooth audio representation that contains artifacts, which usually leads to generating" + }, + { + "type": "page_footnote", + "bbox": [ + 0.078, + 0.863, + 0.472, + 0.9 + ], + "angle": 0, + "content": "*Work done while interning at MIT-IBM Watson AI Lab \n1https://sukunl045.github.io/video-physics-sound-diffusion/" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9749" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.078, + 0.092, + 0.194, + 0.105 + ], + "angle": 0, + "content": "unfaithful sound." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.107, + 0.473, + 0.5 + ], + "angle": 0, + "content": "In this work, we aim to address the problem of automatic impact sound synthesis from video input. The main challenge for the learning-based approach is the weak correspondence between visual and audio domains since the impact sounds are sensitive to the undergoing physics. Without further physics knowledge, generating high-fidelity impact sounds from videos alone is insufficient. Motivated by physics-based sound synthesis methods using a set of physics mode parameters to represent and re-synthesize impact sounds, we design a physics prior that could contain sufficient physics information to serve as a conditional signal to guide the deep generative model synthesizes impact sounds from videos. However, since we could not perform physics simulation on raw video data to acquire precise physics parameters, we explored estimating and predicting physics priors from sounds in videos. We found that such physics priors significantly improve the quality of synthesized impact sounds. For deep generative models, recent successes in image generation such as DALL-E 2 and Imagegen [44] show that Denoising Diffusion Probabilistic Models (DDPM) outperform GANs in terms of fidelity and diversity, and its training process is usually with less instability and mode collapse issues. While the idea of the denoising process is naturally fitted with sound signals, it is unclear how video input and physics priors could jointly condition the DDPM and synthesize impact sounds." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.5, + 0.473, + 0.772 + ], + "angle": 0, + "content": "To address all these challenges, we propose a novel system for impact sound synthesis from videos. The system includes two main stages. In the first stage, we encode physics knowledge of the sound using physics priors, including estimated physical parameters using signal processing techniques and learned residual parameters interpreting the sound environment via neural networks. In the second stage, we formulate and design a DDPM model conditioned on visual input and physics priors to generate a spectrogram of impact sounds. Since the physics priors are extracted from the audio samples, they become unavailable at the inference stage. To solve this problem, we propose a novel inference pipeline to use test video features to query a physics latent feature from the training set as guidance to synthesize impact sounds on unseen videos. Since the video input is unseen, we can still generate novel impact sounds from the diffusion model even if we reuse the training set's physics knowledge. In summary, our main contributions to this work are:" + }, + { + "type": "text", + "bbox": [ + 0.078, + 0.775, + 0.47, + 0.837 + ], + "angle": 0, + "content": "- We propose novel physics priors to provide physics knowledge to impact sound synthesis, including estimated physics parameters from raw audio and learned residual parameters approximating the sound environment." + }, + { + "type": "text", + "bbox": [ + 0.078, + 0.84, + 0.471, + 0.902 + ], + "angle": 0, + "content": "- We design a physics-driven diffusion model with different training and inference pipeline for impact sound synthesis from videos. To the best of our knowledge, we are the first work to synthesize impact sounds from videos using the" + }, + { + "type": "list", + "bbox": [ + 0.078, + 0.775, + 0.471, + 0.902 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.509, + 0.092, + 0.622, + 0.106 + ], + "angle": 0, + "content": "diffusion model." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.112, + 0.896, + 0.189 + ], + "angle": 0, + "content": "- Our approach outperforms existing methods on both quantitative and qualitative metrics for impact sound synthesis. The transparent and interpretable properties of physics priors unlock the possibility of interesting sound editing applications such as controllable impact sound synthesis." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.201, + 0.642, + 0.217 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.226, + 0.76, + 0.241 + ], + "angle": 0, + "content": "2.1. Sound Synthesis from Videos" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.249, + 0.896, + 0.689 + ], + "angle": 0, + "content": "Sound synthesis has been an ongoing research theme with a long history in audio research. Traditional approaches mainly use linear modal synthesis to generate rigid body sounds [50]. While such methods could produce sounds reflecting the properties of impact sound objects such as the geometry difference, it is often the case that the simulation and engineering tuning on the initial parameters for the virtual object materials in the modal analysis is time-consuming. Suppose we are under a more complicated scene with many different sounding materials; the traditional approach can quickly become prohibitively intractable [42]. In recent years, deep learning approaches have been developed for sound synthesis. Owens et al. [39] investigated predicting the sound emitted by interacting in the wild objects using a wood drumstick. However, instead of directly using LSTM to generate sound, they first predict sound features and then performed an exemplar-based retrieval algorithm. Instead of performing retrieval, our work directly generates the impact sounds. In addition to impact sound, a conditional generative adversarial network is proposed for cross-modal generation on music performances collected in a lab environment by Chen et al. [5]. Moreover, natural sounds are explored by Zhou et al. [62] who introduced a SampleRNN-based method to directly predict audio waveform from Youtube videos data but the number of sound categories is limited to ten. Next, several works attempt to generate aligned audio to input videos via a perceptual loss [4] and information bottleneck [7]. More recently, music generation from visual input has also achieved various attentions [10, 47, 48]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.697, + 0.704, + 0.713 + ], + "angle": 0, + "content": "2.2. Audio-visual learning" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.897, + 0.903 + ], + "angle": 0, + "content": "In recent years, methods for multi-modality learning have shown significance in learning joint representation for downstream tasks [41], and unlocked novel cross-modal applications such as visual captioning [30, 59], visual question answering (VQA) [8, 54], vision language navigation [1], spoken question answering (SQA) [6, 55], healthcare AI [28, 31, 56-58], etc. In this work, we are in the field of audio-visual learning, which deals with exploring and leveraging both audio and video correlation at the same time. For example, earlier work from Owens et al. [40] tried using clustered sound to learn visual representations from unlabeled video data, and similarly, Aytar et al. [3] leveraged" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "9750" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.288 + ], + "angle": 0, + "content": "the scene to learn the audio representations. Later, [2] investigated audio-visual joint learning the visual by training a visual-audio correspondence task. More recently, several works have also explored sound source localization in images or videos in addition to the audio-visual representations [19, 23, 45]. Such works include a lot of applications such as biometric matching [35], visually-guided sound source separation [11, 15, 52, 60], understanding physical scene via multi-modal [12], auditory vehicle tracking [14], multi-modal action recognition [16, 32, 33], audio-visual event localization [49], audio-visual co-segmentation [43], audio inpainting [61], and audio-visual embodied navigation [13]." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.296, + 0.24, + 0.311 + ], + "angle": 0, + "content": "2.3. Diffusion Model" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.319, + 0.473, + 0.743 + ], + "angle": 0, + "content": "The recently explored diffusion probabilistic models (DPMs) [46] have served as a powerful generative backbone that achieves promising results in various generative applications [9,20,21,25,26,34,36], outperforming GANs in terms of fidelity and diversity. More intriguing, the training process is usually with less instability and mode collapse issues. Compared to the unconditional case, conditional generation is usually applied in more concrete and practical cross-modality scenarios. Most existing DPM-based conditional synthesis works [9, 18] learn the connection between the conditioning and the generated data implicitly by adding a prior to the variational lower bound. The above methods mostly focus on image applications, while audio is usually different in its temporal dependencies. Recently, there are several works that have explored to apply diffusion models to text-to-speech (TTS) synthesis [22, 24]. Unlike the task of text-to-speech synthesis, which contains a strong correlation between phonemes and speech, the correspondences between impact sounds and videos are weak. Therefore it is non-trivial to directly apply a conditional diffusion model to impact sound synthesis from videos. In this work, we found that only video condition is insufficient to synthesize high-fidelity impact sounds and additionally apply physics priors significantly improve the results. Moreover, due to the difficulty of predicting physics priors from video, we propose different training and testing strategies that could benefit the information of physics priors but also synthesize new impact sounds from the video input." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.755, + 0.17, + 0.77 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.472, + 0.902 + ], + "angle": 0, + "content": "Our method includes two main components: (a) physics priors reconstruction from sound (shown in Fig. 2), and (b) a physics-driven diffusion model for impact sound synthesis (shown in Fig. 3). We first show how we can acquire physics priors from sounds In (a). Then in (b), we use reconstructed physics priors as additional information to the video input and guide the diffusion model to learn impact sound synthesis. Since no sound is available during the test time, we use" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.123 + ], + "angle": 0, + "content": "different training and inference strategies to keep the benefit of physics priors and generate novel impact sounds." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.131, + 0.844, + 0.147 + ], + "angle": 0, + "content": "3.1. Reconstruct Physics Priors From Sound" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.155, + 0.892, + 0.244 + ], + "angle": 0, + "content": "We aim to reconstruct physics from sound. There are two modules: 1) the physics parameters estimation extracting modes parameters from audio waveform, and 2) the residual parameters prediction learning to encode the environment information such as background noise and reverberation using neural networks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.245, + 0.892, + 0.306 + ], + "angle": 0, + "content": "Physics Parameters Estimation. The traditional linear modal synthesis is usually used for modeling physics-based sound synthesis [42]. The displacement \\( x \\) of the system can be computed via a linear equation described as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.618, + 0.318, + 0.892, + 0.334 + ], + "angle": 0, + "content": "\\[\nM \\ddot {x} + C \\dot {x} + K x = F, \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.345, + 0.892, + 0.419 + ], + "angle": 0, + "content": "where \\(F\\) represents the force, \\(M\\) represents the mass, \\(C\\) represents the damping, and \\(K\\) represents the stiffness. With such a linear system, we can solve the generalized eigenvalue problem \\(KU = \\Lambda MU\\) and decouple it into the following form:" + }, + { + "type": "equation", + "bbox": [ + 0.589, + 0.431, + 0.892, + 0.449 + ], + "angle": 0, + "content": "\\[\n\\ddot {q} + (\\alpha I + \\beta \\Lambda) \\dot {q} + \\Lambda q = U ^ {T} F \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.46, + 0.892, + 0.52 + ], + "angle": 0, + "content": "where \\(\\Lambda\\) represents the diagonal matrix that contains eigenvalues of the system, \\(U\\) represents the eigenvectors which can transform \\(x\\) into the bases of decoupled deformation \\(q\\) by matrix multiplication \\(x = Uq\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.52, + 0.892, + 0.566 + ], + "angle": 0, + "content": "After solving the decoupled system, we will obtain a set of modes that can be simply expressed as damped sinusoidal waves. The \\(i\\)-th mode can be expressed by:" + }, + { + "type": "equation", + "bbox": [ + 0.598, + 0.576, + 0.892, + 0.595 + ], + "angle": 0, + "content": "\\[\nq _ {i} = p _ {i} e ^ {- \\lambda_ {i} t} \\sin \\left(2 \\pi f _ {i} t + \\theta_ {i}\\right) \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.605, + 0.892, + 0.664 + ], + "angle": 0, + "content": "where \\( f_{i} \\) is the frequency of the mode, \\( \\lambda_{i} \\) is the decaying rate, \\( p_{i} \\) is the excited power, and \\( \\theta_{i} \\) is the initial phase. It is also common to represent \\( q_{i} \\) under the decibel scale and we have" + }, + { + "type": "equation", + "bbox": [ + 0.577, + 0.676, + 0.892, + 0.693 + ], + "angle": 0, + "content": "\\[\nq _ {i} = 1 0 ^ {\\left(p _ {i} - \\lambda_ {i} t\\right) / 2 0} \\sin \\left(2 \\pi f _ {i} t + \\theta_ {i}\\right). \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.705, + 0.892, + 0.78 + ], + "angle": 0, + "content": "The frequency, power, and decay rate can define the physics parameter feature \\(\\phi\\) of mode \\(i\\): \\(\\phi = (f_i,p_i,\\lambda_i)\\) and we neglect \\(\\theta_{i}\\) since we assume the object is initially at rest and struck at \\(t = 0\\) and therefore it is usually treated as zero in the estimation process [42]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.895, + 0.901 + ], + "angle": 0, + "content": "Given a recorded audio waveform \\( s \\in \\mathbb{R}^T \\), from which we first estimate physics parameters including a set of damped sinusoids with constant frequencies, powers, and decay rates. We first compute the log-spectrogram magnitude \\( S \\in \\mathbb{R}^{D \\times N} \\) of the audio by short-time-Fourier-transform (STFT), where \\( D \\) is the number of frequency bins and \\( N \\) is the number of frames. To capture sufficient physics parameters, we set the number of modes to be equal to the number" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "9751" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.141, + 0.089, + 0.833, + 0.323 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.331, + 0.895, + 0.375 + ], + "angle": 0, + "content": "Figure 2. Reconstruction of physics priors by two components: 1) We estimate a set of physics parameters (frequency, power, and decay rate) via signal processing techniques. 2) We predict residual parameters representing the environment by a transformer encoder. A reconstruction loss is applied to optimize all trainable modules." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.399, + 0.473, + 0.536 + ], + "angle": 0, + "content": "of frequency bins. Within the range of each frequency bin, we identify the peak frequency \\( f \\) from the fast Fourier transform (FFT) magnitude result of the whole audio segment. Next, we extract the magnitude at the first frame in the spectrogram to be the initial power \\( p \\). Finally, we compute the decay time \\( \\lambda \\) for the mode according to the temporal bin when it reaches the silence (-80dB). At this point, we obtain \\( D \\) modes physics parameters \\( \\{(f_i,p_i,\\lambda_i)\\}_{i = 1}^D \\) and we can re-synthesize an audio waveform \\( \\hat{s} \\) using equation 4." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.536, + 0.474, + 0.732 + ], + "angle": 0, + "content": "Residual Parameters Prediction. While the estimated modes capture most of the components of the impact sound generated by physical object interactions, the recorded audio in the wild has complicated residual components such as background noise and reverberation dependent on the sound environment which is critical for a real and immersive perceptual experience. Here we propose a learning-based approach to model such residual parameters. We approximate the sound environment component with exponentially decaying filtered noise. We first randomly generate a Gaussian white noise \\(\\mathcal{N}(0,1)\\) signal and perform a band-pass filter (BPF) to split it into \\(M\\) bands. Then, for each band \\(m\\), the residual component is formulated as" + }, + { + "type": "equation", + "bbox": [ + 0.16, + 0.74, + 0.47, + 0.758 + ], + "angle": 0, + "content": "\\[\nR _ {m} = 1 0 ^ {(- \\gamma t) / 2 0} \\mathrm {B P F} (\\mathcal {N} (0, 1)) _ {m} \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.767, + 0.47, + 0.798 + ], + "angle": 0, + "content": "The accumulated residual components \\( R \\) is a weighted sum of subband residual components" + }, + { + "type": "equation", + "bbox": [ + 0.212, + 0.807, + 0.47, + 0.848 + ], + "angle": 0, + "content": "\\[\nR = \\sum_ {m = 1} ^ {M} w _ {m} R _ {m}, \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.473, + 0.901 + ], + "angle": 0, + "content": "where \\(w_{m}\\) is the weight coefficient of band \\(m\\) residual component. Given the log-spectrogram \\(S\\in \\mathbb{R}^{D\\times N}\\) as input, we use a transformer-based encoder to encode each frame of" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.399, + 0.895, + 0.536 + ], + "angle": 0, + "content": "the \\(S\\). The output features are then averaged and two linear projections are used to estimate \\(\\gamma \\in \\mathbb{R}^{M}\\) and \\(w \\in \\mathbb{R}^{M}\\). We minimize the error between \\(\\hat{s} + R\\) and \\(s\\) by a multi-resolution STFT loss \\(L_{\\mathrm{mr-stft}}(\\hat{s} + R, s)\\) which has been shown effective in modeling audio signals in the time domain [53]. By estimating physics parameters and predicting residual parameters, we obtain the physics priors and it is ready to be a useful condition to guide the impact sound synthesis model to generate high-fidelity sounds from videos." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.545, + 0.787, + 0.56 + ], + "angle": 0, + "content": "3.2. Physics-Driven Diffusion Models" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.569, + 0.895, + 0.75 + ], + "angle": 0, + "content": "With the physics priors and video inputs, we propose a conditional Denoising Diffusion Probabilistic Model (DDPM) for impact sound synthesis. Our model performs a reverse diffusion process to guide the noise distribution to a spectrogram distribution corresponding to the input physics priors and video content. We encode all physics and residual parameters as a latent feature embedding with multi-layer perceptron (MLPs). The resulting physics latent vector is denoted by \\(\\mu\\). For video inputs, given a sequence of RGB frames, we use temporal-shift-module (TSM) [29] to efficiently extract visual features, which are then average pooled to compute a single visual latent representation \\(\\nu\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.895, + 0.903 + ], + "angle": 0, + "content": "We show our physics-driven diffusion model for sound synthesis in Fig. 3. The main component is a diffusion forward process that adds Gaussian noise \\(\\mathcal{N}(0, I)\\) at time steps \\(t = 0, \\dots, T\\) to a spectrogram \\(x\\) with variance scale \\(\\beta\\). We can use a scheduler to change the variance scale at each time step to have \\(\\beta_{1}, \\beta_{2}, \\dots, \\beta_{T}\\) [24]. We denote the spectrogram at diffusion time step \\(t\\) as \\(x_{t}\\). Given the spectrogram at time step \\(t - 1\\) as \\(x_{t - 1}\\), physics latent \\(\\mu\\), and visual latent \\(\\nu\\), the explicit diffusion process for spectrogram at time step \\(t\\) can be written as \\(q(x_{t} | x_{t - 1}, \\mu, \\nu)\\). Since the complete diffusion" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9752" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.078, + 0.093, + 0.62, + 0.26 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.626, + 0.093, + 0.895, + 0.26 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.075, + 0.275, + 0.895, + 0.348 + ], + "angle": 0, + "content": "Figure 3. Overview of the physics-driven diffusion model for impact sound synthesis from videos. (left) During training, we reconstruct physics priors from audio samples and encode them into a physics latent. Besides, we use a visual encoder to extract visual latent from the video input. We apply these two latents as conditional inputs to the U-Net spectrogram denoiser. (right) During testing, we extract the visual latent from the test video and use it to query a physics latent from the key-value pairs of visual and physics latents in the training set. Finally, the physics and visual latents are used as conditional inputs to the denoiser and the denoiser iteratively generates the spectrogram." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.372, + 0.473, + 0.493 + ], + "angle": 0, + "content": "process that takes \\( x_0 \\) to \\( x_{T} \\) conditioned on \\( \\mu \\) and \\( \\nu \\) is a Markov process, we can factorize it into a sequence of multiplication \\( \\prod_{t=1}^{T} q(x_t | x_{t-1}) \\). To generate a spectrogram, we need the reverse process that aims to recover a spectrogram from Gaussian noise. The reverse process can be defined as the conditional distribution \\( p_{\\theta}(x_{0:T-1} | x_{T}, \\mu, \\nu) \\), and according to Markov chain property, it can be factorized into multiple transitions as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.096, + 0.504, + 0.472, + 0.547 + ], + "angle": 0, + "content": "\\[\np _ {\\theta} \\left(x _ {0}, \\dots , x _ {T - 1} \\mid x _ {T}, \\mu , \\nu\\right) = \\prod_ {t = 1} ^ {T} p _ {\\theta} \\left(x _ {t - 1} \\mid x _ {t}, \\mu , \\nu\\right). \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.556, + 0.473, + 0.753 + ], + "angle": 0, + "content": "Given the diffusion time-step with physics latent and visual latent conditions, a spectrogram is recovered from the latent variables by applying the reverse transitions \\( p_{\\theta}(x_{t - 1}|x_t,\\mu ,\\nu) \\). Considering the spectrogram distribution as \\( q(x_0|\\mu ,\\nu) \\), we aim to maximize the log-likelihood of the spectrogram by learning a model distribution \\( p_{\\theta}(x_0|\\mu ,\\nu) \\) obtained from the reverse process to approximate \\( q(x_0|\\mu ,\\nu) \\). Since it is common that \\( p_{\\theta}(x_0|\\mu ,\\nu) \\) is computationally intractable, we follow the parameterization trick in [20, 24] to calculate the variational lower bound of the log-likelihood. Specifically, the training objective of the diffusion model is L1 loss function between the noise \\( \\epsilon \\sim \\mathcal{N}(0,I) \\) and the diffusion model output \\( f_{\\theta} \\) described as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.163, + 0.765, + 0.471, + 0.786 + ], + "angle": 0, + "content": "\\[\n\\min _ {\\theta} \\left| \\left| \\epsilon - f _ {\\theta} (h \\left(x _ {0}, \\epsilon\\right), t, \\mu , \\nu) \\right| \\right| _ {1}, \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.8, + 0.469, + 0.839 + ], + "angle": 0, + "content": "where \\( h(x_0, \\epsilon) = \\sqrt{\\hat{\\beta}_t} x_0 + \\sqrt{1 - \\hat{\\beta}_t \\epsilon} \\), and \\( \\hat{\\beta}_t = \\prod_{\\bar{t} = 1}^t 1 - \\beta_{\\bar{t}} \\)." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.847, + 0.292, + 0.864 + ], + "angle": 0, + "content": "3.3. Training and Inference" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.471, + 0.901 + ], + "angle": 0, + "content": "During training, we use physics priors extracted from the audio waveform as an additional condition to guide the" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.371, + 0.896, + 0.644 + ], + "angle": 0, + "content": "model to learning correspondence between video inputs and impact sounds. However, since the ground truth sound clip is unavailable during inference, we could not obtain the corresponding physics priors for the video input as we did in the training stage. Therefore, we propose a new inference pipeline to allow us to preserve the benefit of physics priors. To achieve this goal, we construct key-value pairs for visual and physics latents in our training sets. At the inference stage, we feed the testing video input and acquire the visual latent vector \\(\\nu^{\\mathrm{test}}\\). We then take \\(\\nu^{\\mathrm{test}}\\) as a query feature and find the key in training data by computing the Euclidean distance between the test video latent \\(\\nu^{\\mathrm{test}}\\) and all training video latents \\(\\{\\nu_{j}^{\\mathrm{train}}\\}_{j=1}^{J}\\). Given the key \\(\\nu_{j}^{\\mathrm{train}}\\), we then use the value \\(\\mu_{j}^{\\mathrm{train}}\\) as our test physics latent \\(\\hat{\\mu}^{\\mathrm{test}}\\). Once we have both visual latent \\(\\nu^{\\mathrm{test}}\\) and physics latent \\(\\hat{\\mu}^{\\mathrm{test}}\\), the model reverses the noisy spectrogram by first predicting the added noise at each forward iteration to get model output \\(f_{\\theta}(x_{t}, t, \\hat{\\mu}^{\\mathrm{test}}, \\nu^{\\mathrm{test}})\\) and then removes the noise by the following:" + }, + { + "type": "equation", + "bbox": [ + 0.499, + 0.674, + 0.903, + 0.732 + ], + "angle": 0, + "content": "\\[\nx _ {t - 1} = \\frac {1}{\\sqrt {1 - \\beta_ {t}}} \\left(x _ {t} - \\frac {\\beta_ {t}}{\\sqrt {1 - \\hat {\\beta} _ {t}}} f _ {\\theta} \\left(x _ {t}, t, \\hat {\\mu} ^ {\\text {t e s t}}, \\nu^ {\\text {t e s t}}\\right)\\right) + \\eta_ {t} \\epsilon_ {t}, \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.895, + 0.887 + ], + "angle": 0, + "content": "where \\(\\hat{\\beta}_t = \\prod_{\\bar{t} = 1}^t 1 - \\beta_{\\bar{t}}, \\epsilon_t \\sim \\mathcal{N}(0, I), \\eta = \\sigma \\sqrt{\\frac{1 - \\hat{\\beta}_{t-1}}{1 - \\hat{\\beta}_t} \\beta_t}\\) and \\(\\sigma\\) is a temperature scaling factor of the variance [24]. After iterative sampling over all of the time steps, we can obtain the final spectrogram distribution \\(p_\\theta(x_0 | \\hat{\\mu}^{\\mathrm{test}}, \\nu^{\\mathrm{test}})\\). It is worth noting that while we use the physics latent from the training set, we can still generate novel sound since the diffusion model also takes additional visual features as input." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9753" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.077, + 0.091, + 0.21, + 0.108 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.115, + 0.173, + 0.129 + ], + "angle": 0, + "content": "4.1. Dataset" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.138, + 0.471, + 0.29 + ], + "angle": 0, + "content": "To evaluate our physics-driven diffusion models and make comparison to other approaches, we use the Greatest Hits dataset [39] in which people interact with physical objects by hitting and scratching materials with a drumstick. Human annotators labeled the actions with material labels and the time stamps of the impact sound. According to the dataset annotation assumption that the time between two consecutive object sounds is at least 0.25 second, we segment all audios into 0.25 second clips for training and testing. We use the pre-defined train/test split for all experiments." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.299, + 0.295, + 0.315 + ], + "angle": 0, + "content": "4.2. Implementation Details" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.322, + 0.473, + 0.701 + ], + "angle": 0, + "content": "We use Pytorch to implement all models in our method. For physics parameter estimation, all audio waveforms are in 44.1Khz and we compute log-scaled spectrograms with 2048 window size and 256 hop size, leading to a \\(1025 \\times 44\\) spectrogram for each impact sound. Then we estimate 1025 modes parameters from the spectrogram as described in the Sec 3.1. For residual parameter prediction, the transformer encoder is a 4-layer transformer encoder with 4 attention heads. The residual weights and decay rate dimensions are both 100. In the physics-driven diffusion model, we feed 22 video frames centered at the impact event to the video encoder which is a ResNet-50 model with TSM [29] to efficiently handle the temporal information. The physics encoder consists of five parallel MLPs which take each of physics priors as input and project into lower-dimension feature vectors. The outputs are concatenated together into a 256-dim physics latent vector \\(\\mu\\). The spectrogram denoiser is an Unet architecture, which is constructed as a spatial downsampling pass followed by a spatial upsampling pass with skip connections to the downsampling pass activation. We use Griffin-Lim algorithm to convert the spectrogram to the final audio waveform [17]. We use AdamW optimizer to train all models on a A6000 GPU with a batch size of 16 until convergence. The initial learning rate is set to \\(5e - 4\\), and it gradually decreases by a factor of 0.95." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.71, + 0.186, + 0.724 + ], + "angle": 0, + "content": "4.3. Baselines" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.733, + 0.47, + 0.779 + ], + "angle": 0, + "content": "We compare our physics-driven diffusion model against various state-of-the-art systems. For fair comparison, we use the same video features extracted by TSM [29]." + }, + { + "type": "text", + "bbox": [ + 0.078, + 0.781, + 0.472, + 0.87 + ], + "angle": 0, + "content": "- ConvNet-based Model: With a sequence video features, we first up-sampled them to have the same number of frames as the spectrogram. Then we perform a Unet architecture to convert video features to spectrogram. Such a architecture has shown successful results in spectrogram-based music generation [51]." + }, + { + "type": "text", + "bbox": [ + 0.078, + 0.871, + 0.471, + 0.901 + ], + "angle": 0, + "content": "- Transformer-based Model: We implement a conditional Transformer Network which has shown promising results" + }, + { + "type": "list", + "bbox": [ + 0.078, + 0.781, + 0.472, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.508, + 0.092, + 0.892, + 0.12 + ], + "angle": 0, + "content": "in Text-to-Speech [27]. Instead of using text as condition, here we use the extracted video features." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.121, + 0.892, + 0.179 + ], + "angle": 0, + "content": "- Video conditioned Diffusion model: We also compare our approach to two video conditioned spectrogram diffusion model variants. In the first setup, we do not include the physics priors and keep all other settings the same." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.18, + 0.894, + 0.238 + ], + "angle": 0, + "content": "- Video + Class Label conditioned Diffusion model: In the second variant, we provide a class-label of the impact sound material as an additional condition to the video features. All other settings are the same as ours." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.239, + 0.895, + 0.373 + ], + "angle": 0, + "content": "- Video + Other Audio Features Diffusion model: To show the importance of physics latents, we replace the physics latent with spectrogram/mfcc latent by extracting spectrogram/mfcc features from the raw audio and pass them to a transformer encoder similar to the one used in physics parameters reconstruction, and then we apply average pooling to obtain the latent vector. During testing, we still use visual features to query the corresponding spectrogram/mfcc latent in the training set and synthesize the final results." + }, + { + "type": "list", + "bbox": [ + 0.5, + 0.121, + 0.895, + 0.373 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.382, + 0.685, + 0.397 + ], + "angle": 0, + "content": "4.4. Evaluation Metrics" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.405, + 0.894, + 0.496 + ], + "angle": 0, + "content": "We use four different metrics to automatically assess both the fidelity and relevance of the generated samples. For automatic evaluation purpose, we train an impact sound object material classifier using the labels in Great Hits Dataset. The classifier is a ResNet-50 convolutional-based neural network and we use the spectrogram as input to train the classifier." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.498, + 0.892, + 0.587 + ], + "angle": 0, + "content": "- Fréchet Inception Distance (FID) is used for evaluating the quality of generated impact sound spectrograms. The FID score evaluates the distance between the distribution of synthesized spectrograms and the spectrograms in the test set. To build the distribution, we extract the features before the impact sound classification layer." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.587, + 0.894, + 0.659 + ], + "angle": 0, + "content": "- Kernel Inception Distance (KID) is calculated via maximum mean discrepancy (MMD). Again, we extract features from synthesized and real impact sounds. The MMD is calculated over a number of subsets to both get the mean and standard deviation of KID." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.66, + 0.894, + 0.719 + ], + "angle": 0, + "content": "- KL Divergence is used to individually compute the distance between output distributions of synthesized and ground truth features since FID and KID mainly rely on the distribution of a collection of samples." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.719, + 0.892, + 0.749 + ], + "angle": 0, + "content": "- Recognition accuracy is used to evaluate if the quality of generated impact sound samples can fool the classifier." + }, + { + "type": "list", + "bbox": [ + 0.5, + 0.498, + 0.894, + 0.749 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.757, + 0.593, + 0.771 + ], + "angle": 0, + "content": "4.5. Results" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.895, + 0.902 + ], + "angle": 0, + "content": "Quantitative evaluation results are shown in Table 1. Our proposed physics-driven diffusion model outperforms all other methods across all metrics. It is worth noting that without physics priors, using video features alone as condition to the spectrogram denoiser is not sufficient to generate high fidelity sounds. While this could be improved when class labels are available, it is obvious that there is a large gap to reach the performance of the physics-driven" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9754" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.182, + 0.089, + 0.79, + 0.204 + ], + "angle": 0, + "content": "
Model\\MetricFID ↓KID (mean, std)↓KL Div. ↓Recog. Acc (%) ↑
ConvNet-based43.500.053, 0.0134.6551.69
Transformer-based34.350.036, 0.0153.1362.86
Video Diffusion54.570.054, 0.0142.7769.94
Video + Class label Diffusion31.820.026, 0.0212.3872.02
Video + MFCC Diffusion40.210.037, 0.0102.8467.87
Video + Spec Diffusion28.770.016, 0.0092.5570.46
Video + Physics Diffusion (Ours)26.200.010, 0.0082.0474.09
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.214, + 0.895, + 0.242 + ], + "angle": 0, + "content": "Table 1. Quantitative evaluations for different models. For FID, KID, and KL Divergence, lower is better. For recognition accuracy, higher is better. Bold font indicates the best value." + }, + { + "type": "image", + "bbox": [ + 0.167, + 0.257, + 0.808, + 0.535 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.2, + 0.54, + 0.768, + 0.555 + ], + "angle": 0, + "content": "Figure 4. Qualitative Comparison results on sound spectrogram generated by different methods." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.571, + 0.473, + 0.784 + ], + "angle": 0, + "content": "method. Fig. 4 illustrates a comparison of three examples of generated spectrograms given a video by ConvNet-based, Transformer-based, and our physics-driven approaches to the ground truth. While the ConvNet and Transformer-based approaches could also capture some correspondences between audio and video, it is obvious that a lot of noise appears in the generated spectrogram because these approaches are prone to learn an average smoothed representation, and thus introducing many artifacts in the end. In comparison, our physics-driven diffusion approach does not suffer from this problem and can synthesize high fidelity sound from videos. It is worth noting that the interoperability of our approach could potentially unlock applications such as controllable sound synthesis by manipulating the physics priors." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.8, + 0.347, + 0.815 + ], + "angle": 0, + "content": "4.6. Human Perceptual Evaluation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.471, + 0.903 + ], + "angle": 0, + "content": "In addition to the objective evaluation of our method, we also perform human perceptual surveys using Amazon Mechanical Turk (AMT). We aim to use perceptual surveys to evaluate the effectiveness of our generated samples to match the video content and the fidelity of the generated" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.571, + 0.892, + 0.675 + ], + "angle": 0, + "content": "samples. For all surveys, we do not request participants with any background on the survey or our approach was given to the participants to avoid perceptual biases. We surveyed 50 participants individually, where each participant was asked to evaluate 10 videos along with different generated samples from various methods. A total of 500 opinions were collected in the end." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.677, + 0.895, + 0.827 + ], + "angle": 0, + "content": "- Matching. In the first survey, we asked people to watch the same video with different synthesized sounds and answer the question: \"In which video the sound best matches the video content?\" The participants would choose one soundtrack from the ConvNet-based, Transformer-based and Physics-driven diffusion approaches. Based on the results shown in Table. 2 (Top) (left column), we observe that there exists a clear indication that the sound generated with our method is selected as the best match to the visual content with a higher selected rate." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.826, + 0.897, + 0.902 + ], + "angle": 0, + "content": "- Quality. In the second survey, we asked people (non-expert) to choose the video with the highest sound quality, including 3 variations of samples generated by ConvNet-based, Transformer-based and Physics-driven diffusion approaches. Results in Table clearly indicate our approach" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9755" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.148, + 0.078, + 0.401, + 0.192 + ], + "angle": 0, + "content": "
Model\\MetricMatchingQuality
Comparison to Baselines
ConvNet-based18%17.6%
Transformer-based26.6%28.8%
Ours55.4%53.6%
Perceptual Ablation Studies
Video-only23.6%23.6%
Video+label37.8%35.8%
Ours38.6%40.6%
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.199, + 0.471, + 0.255 + ], + "angle": 0, + "content": "Table 2. (Top) Human perceptual evaluation on matching and quality metrics. (Bottom) Ablation study on human perceptual evaluation. The value indicates the percentage of Amazon Turkers who select the method." + }, + { + "type": "text", + "bbox": [ + 0.084, + 0.261, + 0.297, + 0.274 + ], + "angle": 0, + "content": "achieves the best sound quality." + }, + { + "type": "text", + "bbox": [ + 0.078, + 0.275, + 0.471, + 0.38 + ], + "angle": 0, + "content": "- Perceptual Ablation Studies. In the last survey, we performed a perceptual ablation study to test how the physics priors could influence the perceptual difference of the generated impact sounds compared to the approaches without it. Survey results are shown in Table 2 (Bottom) and suggest that the physics priors improve the overall perception of synthesized sounds in comparison to video only model." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.395, + 0.241, + 0.41 + ], + "angle": 0, + "content": "4.7. Ablation Studies" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.418, + 0.47, + 0.493 + ], + "angle": 0, + "content": "We performed three ablation studies to answer the following questions. Q1: How do residual parameters influence the physics priors? Q2: What is the contribution of each component to our approach? Q3: Is our method better than simple retrieval methods?" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.493, + 0.47, + 0.629 + ], + "angle": 0, + "content": "Q1. Since the physics and residual parameters are essential in our approach. We have investigated different physics priors variants to find the most informative physics priors and use the multi-resolution STFT loss of the reconstructed sounds for evaluation. The results in Fig. 5(a) clearly show that the loss decreases significantly with residual parameters. We also find that using 100 residual parameters achieves the best performance, while fewer or more residual parameters may damage the performance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.63, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Q2. We perform extensive experiments to understand the contribution of each component. For all studies, we use the nearest physics parameters/priors retrieved by visual latent to synthesize the sound. Results are shown in Fig. 5(b). We first observe that without residual components and diffusion models, using estimated physics parameters to perform modal synthesis could not obtain faithful impact sounds. The physics priors could re-synthesize impact sounds with much better quality with learned residual parameters. We further show that using physics priors as the condition input to the diffusion model achieves even better performance. We have also performed an experiment to predict physics latent from video input and use it as the condition for the diffusion model but the quality of generated samples is poor. This is due to the weak correspondence between video inputs and physics behind the impact sounds and indicates the importance of using video inputs to query physics priors of the training set at the inference stage." + }, + { + "type": "image", + "bbox": [ + 0.521, + 0.079, + 0.689, + 0.183 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.595, + 0.186, + 0.613, + 0.196 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.69, + 0.08, + 0.867, + 0.186 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.77, + 0.186, + 0.787, + 0.196 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.196, + 0.894, + 0.251 + ], + "angle": 0, + "content": "Figure 5. (a) Ablation study on the importance and selection for the number of residual parameters by testing multi-resolution STFT loss. (b) Ablation study on the contribution of each component of our approach using FID score, the lower the better." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.261, + 0.895, + 0.488 + ], + "angle": 0, + "content": "Q3. We consider two retrieval baselines for comparison. The first one is a simple baseline without physics priors and diffusion model. We only use visual features extracted from the ResNet-50 backbone to search the nearest neighbor (NN) in the training set and use the audio as output. In the second experiment, we try our best to reproduce the model in [39] since no official implementation is available. The model predicts sound features (cochleagrams) from images via LSTM. For fair evaluation, a collection-based metric like FID is invalid because the retrieved audios are in the real data distribution. Therefore, we use sample-based metrics, including KL Divergence between predicted and ground truth audio features and Mean Square Error on the spectrogram level. The table 3 clearly shows that our approach outperforms the retrieval baselines by a large margin." + }, + { + "type": "table", + "bbox": [ + 0.504, + 0.492, + 0.887, + 0.543 + ], + "angle": 0, + "content": "
Model\\MetricKL Div.↓Spec. MSE↓
NN via Visual Features10.600.307
NN via Predicted Sound Features [39]7.390.205
Ours2.040.149
" + }, + { + "type": "table_caption", + "bbox": [ + 0.563, + 0.544, + 0.828, + 0.557 + ], + "angle": 0, + "content": "Table 3. Comparison with retrieval methods." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.579, + 0.619, + 0.594 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.605, + 0.895, + 0.817 + ], + "angle": 0, + "content": "We present a physics-driven diffusion model for impact sound synthesis from videos. Our model can effectively generate high fidelity sounds for physical object interactions. We achieve such function by leveraging physics priors as guidance for the diffusion model to generate impact sounds from video input. Experimental results demonstrate that our approach outperforms other methods quantitatively and qualitatively. Ablation studies have demonstrated that physics priors are critical for generating high-fidelity sounds from video inputs. The limitation of our approach naturally becomes that our approach cannot generate impact sounds for unseen physics parameters due to the query process (failure case demonstration is shown in Supplementary material), while we can generate novel sounds given an unseen video." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.894, + 0.9 + ], + "angle": 0, + "content": "Acknowledgements. This work was supported by the MIT-IBM Watson AI Lab, DARPA MCS, DSO grant DSOCO21072, and gift funding from MERL, Cisco, Sony, and Amazon." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.956 + ], + "angle": 0, + "content": "9756" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.473, + 0.211 + ], + "angle": 0, + "content": "[1] Peter Anderson, Qi Wu, Damien Teney, Jake Bruce, Mark Johnson, Niko Sünderhauf, Ian Reid, Stephen Gould, and Anton Van Den Hengel. Vision-and-language navigation: Interpreting visually-grounded navigation instructions in real environments. 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Traditional methods of impact sound synthesis use physics simulation to obtain a set of physics parameters that could represent and synthesize the sound. However, they require fine details of both the object geometries and impact locations, which are rarely available in the real world and can not be applied to synthesize impact sounds from common videos. On the other hand, existing video-driven deep learning-based approaches could only capture the weak correspondence between visual content and impact sounds since they lack of physics knowledge. In this work, we propose a physics-driven diffusion model that can synthesize high-fidelity impact sound for a silent video clip. In addition to the video content, we propose to use additional physics priors to guide the impact sound synthesis procedure. The physics priors include both physics parameters that are directly estimated from noisy real-world impact sound examples without sophisticated setup and learned residual parameters that interpret the sound environment via neural networks. We further implement a novel diffusion model with specific training and inference strategies to combine physics priors and visual information for impact sound synthesis. Experimental results show that our model outperforms several existing systems in generating realistic impact sounds. Lastly, the physics-based representations are fully interpretable and transparent, thus allowing us to perform sound editing flexibly. We encourage the readers visit our project page1 to watch demo videos with the audio turned on to experience the result. + +# 1. Introduction + +Automatic sound effect production has become demanding for virtual reality, video games, animation, and movies. Traditional movie production heavily relies on talented Foley artists to record many sound samples in advance and man- + +![](images/c24dd5fb4cf85bb746852fecb8e19d7a58182264944d51029e98ccc84c70c6d9.jpg) +Figure 1. The physics-driven diffusion model takes physics priors and video input as conditions to synthesize high-fidelity impact sound. Please also see the supplementary video and materials with sample results. + +ually perform laborious editing to fit the recorded sounds to visual content. Though we could obtain a satisfactory sound experience at the cinema, it is labor-intensive and challenging to scale up the sound effects generation of various complex physical interactions. + +Recently, much progress has been made in automatic sound synthesis, which can be divided into two main categories. The first category is physics-based modal synthesis methods [37, 38, 50], which are often used for simulating sounds triggered by various types of object interactions. Although the synthesized sounds can reflect the differences between various interactions and the geometry property of the objects, such approaches require a sophisticated designed environment to perform physics simulation and compute a set of physics parameters for sound synthesis. It is, therefore, impractical to scale up for a complicated scene because of the time-consuming parameter selection procedure. On the other hand, due to the availability of a significant amount of impact sound videos in the wild, training deep learning models for impact sound synthesis turns out to be a promising direction. Indeed, several works have shown promising results in various audio-visual applications [63]. Unfortunately, most existing video-driven neural sound synthesis methods [7, 62] apply end-to-end black box model training and lack of physics knowledge which plays a significant role in modeling impact sound because a minor change in the impact location could exert a significant difference in the sound generation process. As a result, these methods are prone to learning an average or smooth audio representation that contains artifacts, which usually leads to generating + +# unfaithful sound. + +In this work, we aim to address the problem of automatic impact sound synthesis from video input. The main challenge for the learning-based approach is the weak correspondence between visual and audio domains since the impact sounds are sensitive to the undergoing physics. Without further physics knowledge, generating high-fidelity impact sounds from videos alone is insufficient. Motivated by physics-based sound synthesis methods using a set of physics mode parameters to represent and re-synthesize impact sounds, we design a physics prior that could contain sufficient physics information to serve as a conditional signal to guide the deep generative model synthesizes impact sounds from videos. However, since we could not perform physics simulation on raw video data to acquire precise physics parameters, we explored estimating and predicting physics priors from sounds in videos. We found that such physics priors significantly improve the quality of synthesized impact sounds. For deep generative models, recent successes in image generation such as DALL-E 2 and Imagegen [44] show that Denoising Diffusion Probabilistic Models (DDPM) outperform GANs in terms of fidelity and diversity, and its training process is usually with less instability and mode collapse issues. While the idea of the denoising process is naturally fitted with sound signals, it is unclear how video input and physics priors could jointly condition the DDPM and synthesize impact sounds. + +To address all these challenges, we propose a novel system for impact sound synthesis from videos. The system includes two main stages. In the first stage, we encode physics knowledge of the sound using physics priors, including estimated physical parameters using signal processing techniques and learned residual parameters interpreting the sound environment via neural networks. In the second stage, we formulate and design a DDPM model conditioned on visual input and physics priors to generate a spectrogram of impact sounds. Since the physics priors are extracted from the audio samples, they become unavailable at the inference stage. To solve this problem, we propose a novel inference pipeline to use test video features to query a physics latent feature from the training set as guidance to synthesize impact sounds on unseen videos. Since the video input is unseen, we can still generate novel impact sounds from the diffusion model even if we reuse the training set's physics knowledge. In summary, our main contributions to this work are: + +- We propose novel physics priors to provide physics knowledge to impact sound synthesis, including estimated physics parameters from raw audio and learned residual parameters approximating the sound environment. +- We design a physics-driven diffusion model with different training and inference pipeline for impact sound synthesis from videos. To the best of our knowledge, we are the first work to synthesize impact sounds from videos using the + +# diffusion model. + +- Our approach outperforms existing methods on both quantitative and qualitative metrics for impact sound synthesis. The transparent and interpretable properties of physics priors unlock the possibility of interesting sound editing applications such as controllable impact sound synthesis. + +# 2. Related Work + +# 2.1. Sound Synthesis from Videos + +Sound synthesis has been an ongoing research theme with a long history in audio research. Traditional approaches mainly use linear modal synthesis to generate rigid body sounds [50]. While such methods could produce sounds reflecting the properties of impact sound objects such as the geometry difference, it is often the case that the simulation and engineering tuning on the initial parameters for the virtual object materials in the modal analysis is time-consuming. Suppose we are under a more complicated scene with many different sounding materials; the traditional approach can quickly become prohibitively intractable [42]. In recent years, deep learning approaches have been developed for sound synthesis. Owens et al. [39] investigated predicting the sound emitted by interacting in the wild objects using a wood drumstick. However, instead of directly using LSTM to generate sound, they first predict sound features and then performed an exemplar-based retrieval algorithm. Instead of performing retrieval, our work directly generates the impact sounds. In addition to impact sound, a conditional generative adversarial network is proposed for cross-modal generation on music performances collected in a lab environment by Chen et al. [5]. Moreover, natural sounds are explored by Zhou et al. [62] who introduced a SampleRNN-based method to directly predict audio waveform from Youtube videos data but the number of sound categories is limited to ten. Next, several works attempt to generate aligned audio to input videos via a perceptual loss [4] and information bottleneck [7]. More recently, music generation from visual input has also achieved various attentions [10, 47, 48]. + +# 2.2. Audio-visual learning + +In recent years, methods for multi-modality learning have shown significance in learning joint representation for downstream tasks [41], and unlocked novel cross-modal applications such as visual captioning [30, 59], visual question answering (VQA) [8, 54], vision language navigation [1], spoken question answering (SQA) [6, 55], healthcare AI [28, 31, 56-58], etc. In this work, we are in the field of audio-visual learning, which deals with exploring and leveraging both audio and video correlation at the same time. For example, earlier work from Owens et al. [40] tried using clustered sound to learn visual representations from unlabeled video data, and similarly, Aytar et al. [3] leveraged + +the scene to learn the audio representations. Later, [2] investigated audio-visual joint learning the visual by training a visual-audio correspondence task. More recently, several works have also explored sound source localization in images or videos in addition to the audio-visual representations [19, 23, 45]. Such works include a lot of applications such as biometric matching [35], visually-guided sound source separation [11, 15, 52, 60], understanding physical scene via multi-modal [12], auditory vehicle tracking [14], multi-modal action recognition [16, 32, 33], audio-visual event localization [49], audio-visual co-segmentation [43], audio inpainting [61], and audio-visual embodied navigation [13]. + +# 2.3. Diffusion Model + +The recently explored diffusion probabilistic models (DPMs) [46] have served as a powerful generative backbone that achieves promising results in various generative applications [9,20,21,25,26,34,36], outperforming GANs in terms of fidelity and diversity. More intriguing, the training process is usually with less instability and mode collapse issues. Compared to the unconditional case, conditional generation is usually applied in more concrete and practical cross-modality scenarios. Most existing DPM-based conditional synthesis works [9, 18] learn the connection between the conditioning and the generated data implicitly by adding a prior to the variational lower bound. The above methods mostly focus on image applications, while audio is usually different in its temporal dependencies. Recently, there are several works that have explored to apply diffusion models to text-to-speech (TTS) synthesis [22, 24]. Unlike the task of text-to-speech synthesis, which contains a strong correlation between phonemes and speech, the correspondences between impact sounds and videos are weak. Therefore it is non-trivial to directly apply a conditional diffusion model to impact sound synthesis from videos. In this work, we found that only video condition is insufficient to synthesize high-fidelity impact sounds and additionally apply physics priors significantly improve the results. Moreover, due to the difficulty of predicting physics priors from video, we propose different training and testing strategies that could benefit the information of physics priors but also synthesize new impact sounds from the video input. + +# 3. Method + +Our method includes two main components: (a) physics priors reconstruction from sound (shown in Fig. 2), and (b) a physics-driven diffusion model for impact sound synthesis (shown in Fig. 3). We first show how we can acquire physics priors from sounds In (a). Then in (b), we use reconstructed physics priors as additional information to the video input and guide the diffusion model to learn impact sound synthesis. Since no sound is available during the test time, we use + +different training and inference strategies to keep the benefit of physics priors and generate novel impact sounds. + +# 3.1. Reconstruct Physics Priors From Sound + +We aim to reconstruct physics from sound. There are two modules: 1) the physics parameters estimation extracting modes parameters from audio waveform, and 2) the residual parameters prediction learning to encode the environment information such as background noise and reverberation using neural networks. + +Physics Parameters Estimation. The traditional linear modal synthesis is usually used for modeling physics-based sound synthesis [42]. The displacement $x$ of the system can be computed via a linear equation described as follows: + +$$ +M \ddot {x} + C \dot {x} + K x = F, \tag {1} +$$ + +where $F$ represents the force, $M$ represents the mass, $C$ represents the damping, and $K$ represents the stiffness. With such a linear system, we can solve the generalized eigenvalue problem $KU = \Lambda MU$ and decouple it into the following form: + +$$ +\ddot {q} + (\alpha I + \beta \Lambda) \dot {q} + \Lambda q = U ^ {T} F \tag {2} +$$ + +where $\Lambda$ represents the diagonal matrix that contains eigenvalues of the system, $U$ represents the eigenvectors which can transform $x$ into the bases of decoupled deformation $q$ by matrix multiplication $x = Uq$ . + +After solving the decoupled system, we will obtain a set of modes that can be simply expressed as damped sinusoidal waves. The $i$ -th mode can be expressed by: + +$$ +q _ {i} = p _ {i} e ^ {- \lambda_ {i} t} \sin \left(2 \pi f _ {i} t + \theta_ {i}\right) \tag {3} +$$ + +where $f_{i}$ is the frequency of the mode, $\lambda_{i}$ is the decaying rate, $p_{i}$ is the excited power, and $\theta_{i}$ is the initial phase. It is also common to represent $q_{i}$ under the decibel scale and we have + +$$ +q _ {i} = 1 0 ^ {\left(p _ {i} - \lambda_ {i} t\right) / 2 0} \sin \left(2 \pi f _ {i} t + \theta_ {i}\right). \tag {4} +$$ + +The frequency, power, and decay rate can define the physics parameter feature $\phi$ of mode $i$ : $\phi = (f_i,p_i,\lambda_i)$ and we neglect $\theta_{i}$ since we assume the object is initially at rest and struck at $t = 0$ and therefore it is usually treated as zero in the estimation process [42]. + +Given a recorded audio waveform $s \in \mathbb{R}^T$ , from which we first estimate physics parameters including a set of damped sinusoids with constant frequencies, powers, and decay rates. We first compute the log-spectrogram magnitude $S \in \mathbb{R}^{D \times N}$ of the audio by short-time-Fourier-transform (STFT), where $D$ is the number of frequency bins and $N$ is the number of frames. To capture sufficient physics parameters, we set the number of modes to be equal to the number + +![](images/9e301ee92e4929b45009bbe60063773c9ecd9efadae892e4d013528770eba0e3.jpg) +Figure 2. Reconstruction of physics priors by two components: 1) We estimate a set of physics parameters (frequency, power, and decay rate) via signal processing techniques. 2) We predict residual parameters representing the environment by a transformer encoder. A reconstruction loss is applied to optimize all trainable modules. + +of frequency bins. Within the range of each frequency bin, we identify the peak frequency $f$ from the fast Fourier transform (FFT) magnitude result of the whole audio segment. Next, we extract the magnitude at the first frame in the spectrogram to be the initial power $p$ . Finally, we compute the decay time $\lambda$ for the mode according to the temporal bin when it reaches the silence (-80dB). At this point, we obtain $D$ modes physics parameters $\{(f_i,p_i,\lambda_i)\}_{i = 1}^D$ and we can re-synthesize an audio waveform $\hat{s}$ using equation 4. + +Residual Parameters Prediction. While the estimated modes capture most of the components of the impact sound generated by physical object interactions, the recorded audio in the wild has complicated residual components such as background noise and reverberation dependent on the sound environment which is critical for a real and immersive perceptual experience. Here we propose a learning-based approach to model such residual parameters. We approximate the sound environment component with exponentially decaying filtered noise. We first randomly generate a Gaussian white noise $\mathcal{N}(0,1)$ signal and perform a band-pass filter (BPF) to split it into $M$ bands. Then, for each band $m$ , the residual component is formulated as + +$$ +R _ {m} = 1 0 ^ {(- \gamma t) / 2 0} \mathrm {B P F} (\mathcal {N} (0, 1)) _ {m} \tag {5} +$$ + +The accumulated residual components $R$ is a weighted sum of subband residual components + +$$ +R = \sum_ {m = 1} ^ {M} w _ {m} R _ {m}, \tag {6} +$$ + +where $w_{m}$ is the weight coefficient of band $m$ residual component. Given the log-spectrogram $S\in \mathbb{R}^{D\times N}$ as input, we use a transformer-based encoder to encode each frame of + +the $S$ . The output features are then averaged and two linear projections are used to estimate $\gamma \in \mathbb{R}^{M}$ and $w \in \mathbb{R}^{M}$ . We minimize the error between $\hat{s} + R$ and $s$ by a multi-resolution STFT loss $L_{\mathrm{mr-stft}}(\hat{s} + R, s)$ which has been shown effective in modeling audio signals in the time domain [53]. By estimating physics parameters and predicting residual parameters, we obtain the physics priors and it is ready to be a useful condition to guide the impact sound synthesis model to generate high-fidelity sounds from videos. + +# 3.2. Physics-Driven Diffusion Models + +With the physics priors and video inputs, we propose a conditional Denoising Diffusion Probabilistic Model (DDPM) for impact sound synthesis. Our model performs a reverse diffusion process to guide the noise distribution to a spectrogram distribution corresponding to the input physics priors and video content. We encode all physics and residual parameters as a latent feature embedding with multi-layer perceptron (MLPs). The resulting physics latent vector is denoted by $\mu$ . For video inputs, given a sequence of RGB frames, we use temporal-shift-module (TSM) [29] to efficiently extract visual features, which are then average pooled to compute a single visual latent representation $\nu$ . + +We show our physics-driven diffusion model for sound synthesis in Fig. 3. The main component is a diffusion forward process that adds Gaussian noise $\mathcal{N}(0, I)$ at time steps $t = 0, \dots, T$ to a spectrogram $x$ with variance scale $\beta$ . We can use a scheduler to change the variance scale at each time step to have $\beta_{1}, \beta_{2}, \dots, \beta_{T}$ [24]. We denote the spectrogram at diffusion time step $t$ as $x_{t}$ . Given the spectrogram at time step $t - 1$ as $x_{t - 1}$ , physics latent $\mu$ , and visual latent $\nu$ , the explicit diffusion process for spectrogram at time step $t$ can be written as $q(x_{t} | x_{t - 1}, \mu, \nu)$ . Since the complete diffusion + +![](images/a1fed1b109b4d4ab07c7575b806f71c3b2ada85e2767d0f6737c4817ea344ff1.jpg) +Figure 3. Overview of the physics-driven diffusion model for impact sound synthesis from videos. (left) During training, we reconstruct physics priors from audio samples and encode them into a physics latent. Besides, we use a visual encoder to extract visual latent from the video input. We apply these two latents as conditional inputs to the U-Net spectrogram denoiser. (right) During testing, we extract the visual latent from the test video and use it to query a physics latent from the key-value pairs of visual and physics latents in the training set. Finally, the physics and visual latents are used as conditional inputs to the denoiser and the denoiser iteratively generates the spectrogram. + +![](images/df50318a157b50736f28931b27f8e37ba638b4e10e2a94e7d50235fbbcd0aa20.jpg) + +process that takes $x_0$ to $x_{T}$ conditioned on $\mu$ and $\nu$ is a Markov process, we can factorize it into a sequence of multiplication $\prod_{t=1}^{T} q(x_t | x_{t-1})$ . To generate a spectrogram, we need the reverse process that aims to recover a spectrogram from Gaussian noise. The reverse process can be defined as the conditional distribution $p_{\theta}(x_{0:T-1} | x_{T}, \mu, \nu)$ , and according to Markov chain property, it can be factorized into multiple transitions as follows: + +$$ +p _ {\theta} \left(x _ {0}, \dots , x _ {T - 1} \mid x _ {T}, \mu , \nu\right) = \prod_ {t = 1} ^ {T} p _ {\theta} \left(x _ {t - 1} \mid x _ {t}, \mu , \nu\right). \tag {7} +$$ + +Given the diffusion time-step with physics latent and visual latent conditions, a spectrogram is recovered from the latent variables by applying the reverse transitions $p_{\theta}(x_{t - 1}|x_t,\mu ,\nu)$ . Considering the spectrogram distribution as $q(x_0|\mu ,\nu)$ , we aim to maximize the log-likelihood of the spectrogram by learning a model distribution $p_{\theta}(x_0|\mu ,\nu)$ obtained from the reverse process to approximate $q(x_0|\mu ,\nu)$ . Since it is common that $p_{\theta}(x_0|\mu ,\nu)$ is computationally intractable, we follow the parameterization trick in [20, 24] to calculate the variational lower bound of the log-likelihood. Specifically, the training objective of the diffusion model is L1 loss function between the noise $\epsilon \sim \mathcal{N}(0,I)$ and the diffusion model output $f_{\theta}$ described as follows: + +$$ +\min _ {\theta} \left| \left| \epsilon - f _ {\theta} (h \left(x _ {0}, \epsilon\right), t, \mu , \nu) \right| \right| _ {1}, \tag {8} +$$ + +where $h(x_0, \epsilon) = \sqrt{\hat{\beta}_t} x_0 + \sqrt{1 - \hat{\beta}_t \epsilon}$ , and $\hat{\beta}_t = \prod_{\bar{t} = 1}^t 1 - \beta_{\bar{t}}$ . + +# 3.3. Training and Inference + +During training, we use physics priors extracted from the audio waveform as an additional condition to guide the + +model to learning correspondence between video inputs and impact sounds. However, since the ground truth sound clip is unavailable during inference, we could not obtain the corresponding physics priors for the video input as we did in the training stage. Therefore, we propose a new inference pipeline to allow us to preserve the benefit of physics priors. To achieve this goal, we construct key-value pairs for visual and physics latents in our training sets. At the inference stage, we feed the testing video input and acquire the visual latent vector $\nu^{\mathrm{test}}$ . We then take $\nu^{\mathrm{test}}$ as a query feature and find the key in training data by computing the Euclidean distance between the test video latent $\nu^{\mathrm{test}}$ and all training video latents $\{\nu_{j}^{\mathrm{train}}\}_{j=1}^{J}$ . Given the key $\nu_{j}^{\mathrm{train}}$ , we then use the value $\mu_{j}^{\mathrm{train}}$ as our test physics latent $\hat{\mu}^{\mathrm{test}}$ . Once we have both visual latent $\nu^{\mathrm{test}}$ and physics latent $\hat{\mu}^{\mathrm{test}}$ , the model reverses the noisy spectrogram by first predicting the added noise at each forward iteration to get model output $f_{\theta}(x_{t}, t, \hat{\mu}^{\mathrm{test}}, \nu^{\mathrm{test}})$ and then removes the noise by the following: + +$$ +x _ {t - 1} = \frac {1}{\sqrt {1 - \beta_ {t}}} \left(x _ {t} - \frac {\beta_ {t}}{\sqrt {1 - \hat {\beta} _ {t}}} f _ {\theta} \left(x _ {t}, t, \hat {\mu} ^ {\text {t e s t}}, \nu^ {\text {t e s t}}\right)\right) + \eta_ {t} \epsilon_ {t}, \tag {9} +$$ + +where $\hat{\beta}_t = \prod_{\bar{t} = 1}^t 1 - \beta_{\bar{t}}, \epsilon_t \sim \mathcal{N}(0, I), \eta = \sigma \sqrt{\frac{1 - \hat{\beta}_{t-1}}{1 - \hat{\beta}_t} \beta_t}$ and $\sigma$ is a temperature scaling factor of the variance [24]. After iterative sampling over all of the time steps, we can obtain the final spectrogram distribution $p_\theta(x_0 | \hat{\mu}^{\mathrm{test}}, \nu^{\mathrm{test}})$ . It is worth noting that while we use the physics latent from the training set, we can still generate novel sound since the diffusion model also takes additional visual features as input. + +# 4. Experiments + +# 4.1. Dataset + +To evaluate our physics-driven diffusion models and make comparison to other approaches, we use the Greatest Hits dataset [39] in which people interact with physical objects by hitting and scratching materials with a drumstick. Human annotators labeled the actions with material labels and the time stamps of the impact sound. According to the dataset annotation assumption that the time between two consecutive object sounds is at least 0.25 second, we segment all audios into 0.25 second clips for training and testing. We use the pre-defined train/test split for all experiments. + +# 4.2. Implementation Details + +We use Pytorch to implement all models in our method. For physics parameter estimation, all audio waveforms are in 44.1Khz and we compute log-scaled spectrograms with 2048 window size and 256 hop size, leading to a $1025 \times 44$ spectrogram for each impact sound. Then we estimate 1025 modes parameters from the spectrogram as described in the Sec 3.1. For residual parameter prediction, the transformer encoder is a 4-layer transformer encoder with 4 attention heads. The residual weights and decay rate dimensions are both 100. In the physics-driven diffusion model, we feed 22 video frames centered at the impact event to the video encoder which is a ResNet-50 model with TSM [29] to efficiently handle the temporal information. The physics encoder consists of five parallel MLPs which take each of physics priors as input and project into lower-dimension feature vectors. The outputs are concatenated together into a 256-dim physics latent vector $\mu$ . The spectrogram denoiser is an Unet architecture, which is constructed as a spatial downsampling pass followed by a spatial upsampling pass with skip connections to the downsampling pass activation. We use Griffin-Lim algorithm to convert the spectrogram to the final audio waveform [17]. We use AdamW optimizer to train all models on a A6000 GPU with a batch size of 16 until convergence. The initial learning rate is set to $5e - 4$ , and it gradually decreases by a factor of 0.95. + +# 4.3. Baselines + +We compare our physics-driven diffusion model against various state-of-the-art systems. For fair comparison, we use the same video features extracted by TSM [29]. + +- ConvNet-based Model: With a sequence video features, we first up-sampled them to have the same number of frames as the spectrogram. Then we perform a Unet architecture to convert video features to spectrogram. Such a architecture has shown successful results in spectrogram-based music generation [51]. +- Transformer-based Model: We implement a conditional Transformer Network which has shown promising results + +in Text-to-Speech [27]. Instead of using text as condition, here we use the extracted video features. + +- Video conditioned Diffusion model: We also compare our approach to two video conditioned spectrogram diffusion model variants. In the first setup, we do not include the physics priors and keep all other settings the same. +- Video + Class Label conditioned Diffusion model: In the second variant, we provide a class-label of the impact sound material as an additional condition to the video features. All other settings are the same as ours. +- Video + Other Audio Features Diffusion model: To show the importance of physics latents, we replace the physics latent with spectrogram/mfcc latent by extracting spectrogram/mfcc features from the raw audio and pass them to a transformer encoder similar to the one used in physics parameters reconstruction, and then we apply average pooling to obtain the latent vector. During testing, we still use visual features to query the corresponding spectrogram/mfcc latent in the training set and synthesize the final results. + +# 4.4. Evaluation Metrics + +We use four different metrics to automatically assess both the fidelity and relevance of the generated samples. For automatic evaluation purpose, we train an impact sound object material classifier using the labels in Great Hits Dataset. The classifier is a ResNet-50 convolutional-based neural network and we use the spectrogram as input to train the classifier. + +- Fréchet Inception Distance (FID) is used for evaluating the quality of generated impact sound spectrograms. The FID score evaluates the distance between the distribution of synthesized spectrograms and the spectrograms in the test set. To build the distribution, we extract the features before the impact sound classification layer. +- Kernel Inception Distance (KID) is calculated via maximum mean discrepancy (MMD). Again, we extract features from synthesized and real impact sounds. The MMD is calculated over a number of subsets to both get the mean and standard deviation of KID. +- KL Divergence is used to individually compute the distance between output distributions of synthesized and ground truth features since FID and KID mainly rely on the distribution of a collection of samples. +- Recognition accuracy is used to evaluate if the quality of generated impact sound samples can fool the classifier. + +# 4.5. Results + +Quantitative evaluation results are shown in Table 1. Our proposed physics-driven diffusion model outperforms all other methods across all metrics. It is worth noting that without physics priors, using video features alone as condition to the spectrogram denoiser is not sufficient to generate high fidelity sounds. While this could be improved when class labels are available, it is obvious that there is a large gap to reach the performance of the physics-driven + +
Model\MetricFID ↓KID (mean, std)↓KL Div. ↓Recog. Acc (%) ↑
ConvNet-based43.500.053, 0.0134.6551.69
Transformer-based34.350.036, 0.0153.1362.86
Video Diffusion54.570.054, 0.0142.7769.94
Video + Class label Diffusion31.820.026, 0.0212.3872.02
Video + MFCC Diffusion40.210.037, 0.0102.8467.87
Video + Spec Diffusion28.770.016, 0.0092.5570.46
Video + Physics Diffusion (Ours)26.200.010, 0.0082.0474.09
+ +Table 1. Quantitative evaluations for different models. For FID, KID, and KL Divergence, lower is better. For recognition accuracy, higher is better. Bold font indicates the best value. + +![](images/779be8945511367cb5e13ea09fc1ba0d71385c9ab851672aed69c9296bff2f87.jpg) +Figure 4. Qualitative Comparison results on sound spectrogram generated by different methods. + +method. Fig. 4 illustrates a comparison of three examples of generated spectrograms given a video by ConvNet-based, Transformer-based, and our physics-driven approaches to the ground truth. While the ConvNet and Transformer-based approaches could also capture some correspondences between audio and video, it is obvious that a lot of noise appears in the generated spectrogram because these approaches are prone to learn an average smoothed representation, and thus introducing many artifacts in the end. In comparison, our physics-driven diffusion approach does not suffer from this problem and can synthesize high fidelity sound from videos. It is worth noting that the interoperability of our approach could potentially unlock applications such as controllable sound synthesis by manipulating the physics priors. + +# 4.6. Human Perceptual Evaluation + +In addition to the objective evaluation of our method, we also perform human perceptual surveys using Amazon Mechanical Turk (AMT). We aim to use perceptual surveys to evaluate the effectiveness of our generated samples to match the video content and the fidelity of the generated + +samples. For all surveys, we do not request participants with any background on the survey or our approach was given to the participants to avoid perceptual biases. We surveyed 50 participants individually, where each participant was asked to evaluate 10 videos along with different generated samples from various methods. A total of 500 opinions were collected in the end. + +- Matching. In the first survey, we asked people to watch the same video with different synthesized sounds and answer the question: "In which video the sound best matches the video content?" The participants would choose one soundtrack from the ConvNet-based, Transformer-based and Physics-driven diffusion approaches. Based on the results shown in Table. 2 (Top) (left column), we observe that there exists a clear indication that the sound generated with our method is selected as the best match to the visual content with a higher selected rate. + +- Quality. In the second survey, we asked people (non-expert) to choose the video with the highest sound quality, including 3 variations of samples generated by ConvNet-based, Transformer-based and Physics-driven diffusion approaches. Results in Table clearly indicate our approach + +
Model\MetricMatchingQuality
Comparison to Baselines
ConvNet-based18%17.6%
Transformer-based26.6%28.8%
Ours55.4%53.6%
Perceptual Ablation Studies
Video-only23.6%23.6%
Video+label37.8%35.8%
Ours38.6%40.6%
+ +achieves the best sound quality. + +- Perceptual Ablation Studies. In the last survey, we performed a perceptual ablation study to test how the physics priors could influence the perceptual difference of the generated impact sounds compared to the approaches without it. Survey results are shown in Table 2 (Bottom) and suggest that the physics priors improve the overall perception of synthesized sounds in comparison to video only model. + +# 4.7. Ablation Studies + +We performed three ablation studies to answer the following questions. Q1: How do residual parameters influence the physics priors? Q2: What is the contribution of each component to our approach? Q3: Is our method better than simple retrieval methods? + +Q1. Since the physics and residual parameters are essential in our approach. We have investigated different physics priors variants to find the most informative physics priors and use the multi-resolution STFT loss of the reconstructed sounds for evaluation. The results in Fig. 5(a) clearly show that the loss decreases significantly with residual parameters. We also find that using 100 residual parameters achieves the best performance, while fewer or more residual parameters may damage the performance. + +Q2. We perform extensive experiments to understand the contribution of each component. For all studies, we use the nearest physics parameters/priors retrieved by visual latent to synthesize the sound. Results are shown in Fig. 5(b). We first observe that without residual components and diffusion models, using estimated physics parameters to perform modal synthesis could not obtain faithful impact sounds. The physics priors could re-synthesize impact sounds with much better quality with learned residual parameters. We further show that using physics priors as the condition input to the diffusion model achieves even better performance. We have also performed an experiment to predict physics latent from video input and use it as the condition for the diffusion model but the quality of generated samples is poor. This is due to the weak correspondence between video inputs and physics behind the impact sounds and indicates the importance of using video inputs to query physics priors of the training set at the inference stage. + +![](images/1cd113dfc3296db7c617a50e128521f99742c5933a487a5617d790cba4158848.jpg) +(a) + +![](images/a9afcc7de87d43022f80037f1a5ac85ebd2f41fe544d23443e2a0f23ad5aaa06.jpg) +(b) +Figure 5. (a) Ablation study on the importance and selection for the number of residual parameters by testing multi-resolution STFT loss. (b) Ablation study on the contribution of each component of our approach using FID score, the lower the better. + +Q3. We consider two retrieval baselines for comparison. The first one is a simple baseline without physics priors and diffusion model. We only use visual features extracted from the ResNet-50 backbone to search the nearest neighbor (NN) in the training set and use the audio as output. In the second experiment, we try our best to reproduce the model in [39] since no official implementation is available. The model predicts sound features (cochleagrams) from images via LSTM. For fair evaluation, a collection-based metric like FID is invalid because the retrieved audios are in the real data distribution. Therefore, we use sample-based metrics, including KL Divergence between predicted and ground truth audio features and Mean Square Error on the spectrogram level. The table 3 clearly shows that our approach outperforms the retrieval baselines by a large margin. + +Table 2. (Top) Human perceptual evaluation on matching and quality metrics. (Bottom) Ablation study on human perceptual evaluation. The value indicates the percentage of Amazon Turkers who select the method. + +
Model\MetricKL Div.↓Spec. MSE↓
NN via Visual Features10.600.307
NN via Predicted Sound Features [39]7.390.205
Ours2.040.149
+ +Table 3. Comparison with retrieval methods. + +# 5. Conclusion + +We present a physics-driven diffusion model for impact sound synthesis from videos. Our model can effectively generate high fidelity sounds for physical object interactions. We achieve such function by leveraging physics priors as guidance for the diffusion model to generate impact sounds from video input. Experimental results demonstrate that our approach outperforms other methods quantitatively and qualitatively. Ablation studies have demonstrated that physics priors are critical for generating high-fidelity sounds from video inputs. The limitation of our approach naturally becomes that our approach cannot generate impact sounds for unseen physics parameters due to the query process (failure case demonstration is shown in Supplementary material), while we can generate novel sounds given an unseen video. + +Acknowledgements. 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International Journal of Automation and Computing, 18(3):351-376, 2021. 1 \ No newline at end of file diff --git a/2023/Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos/images.zip b/2023/Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..d761312d439e9ce55c25f3a468424550ae2d0b7a --- /dev/null +++ b/2023/Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:12c4e391acafa5b8b2b8a1b3fbe46a00a783aa097ed3f114d3a64729d1ab529c +size 404988 diff --git a/2023/Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos/layout.json b/2023/Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..59d19adcbf76103fed59b460fe5bbd21e3428c22 --- /dev/null +++ b/2023/Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos/layout.json @@ -0,0 +1,8786 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 69, + 103, + 523, + 120 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 69, + 103, + 523, + 120 + ], + "spans": [ + { + "bbox": [ + 69, + 103, + 523, + 120 + ], + "type": "text", + "content": "Physics-Driven Diffusion Models for Impact Sound Synthesis from Videos" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 70, + 142, + 204, + 172 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 70, + 142, + 204, + 172 + ], + "spans": [ + { + "bbox": [ + 70, + 142, + 204, + 172 + ], + "type": "text", + "content": "Kun Su" + }, + { + "bbox": [ + 70, + 142, + 204, + 172 + ], + "type": "inline_equation", + "content": "^{1*}" + }, + { + "bbox": [ + 70, + 142, + 204, + 172 + ], + "type": "text", + "content": " Kaizhi Qian" + }, + { + "bbox": [ + 70, + 142, + 204, + 172 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 70, + 142, + 204, + 172 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 70, + 142, + 204, + 172 + ], + "type": "text", + "content": "University of Washington" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 227, + 142, + 421, + 171 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 227, + 142, + 421, + 171 + ], + "spans": [ + { + "bbox": [ + 227, + 142, + 421, + 171 + ], + "type": "text", + "content": "Eli Shlizerman1 Antonio Torralba3 \n2MIT-IBM Watson AI Lab 3MIT" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 435, + 142, + 521, + 171 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 435, + 142, + 521, + 171 + ], + "spans": [ + { + "bbox": [ + 435, + 142, + 521, + 171 + ], + "type": "text", + "content": "Chuang Gan" + }, + { + "bbox": [ + 435, + 142, + 521, + 171 + ], + "type": "inline_equation", + "content": "^{2,4}" + }, + { + "bbox": [ + 435, + 142, + 521, + 171 + ], + "type": "inline_equation", + "content": "^{4}" + }, + { + "bbox": [ + 435, + 142, + 521, + 171 + ], + "type": "text", + "content": "UMass Amherst" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 143, + 199, + 191, + 211 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 199, + 191, + 211 + ], + "spans": [ + { + "bbox": [ + 143, + 199, + 191, + 211 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 224, + 290, + 583 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 224, + 290, + 583 + ], + "spans": [ + { + "bbox": [ + 47, + 224, + 290, + 583 + ], + "type": "text", + "content": "Modeling sounds emitted from physical object interactions is critical for immersive perceptual experiences in real and virtual worlds. Traditional methods of impact sound synthesis use physics simulation to obtain a set of physics parameters that could represent and synthesize the sound. However, they require fine details of both the object geometries and impact locations, which are rarely available in the real world and can not be applied to synthesize impact sounds from common videos. On the other hand, existing video-driven deep learning-based approaches could only capture the weak correspondence between visual content and impact sounds since they lack of physics knowledge. In this work, we propose a physics-driven diffusion model that can synthesize high-fidelity impact sound for a silent video clip. In addition to the video content, we propose to use additional physics priors to guide the impact sound synthesis procedure. The physics priors include both physics parameters that are directly estimated from noisy real-world impact sound examples without sophisticated setup and learned residual parameters that interpret the sound environment via neural networks. We further implement a novel diffusion model with specific training and inference strategies to combine physics priors and visual information for impact sound synthesis. Experimental results show that our model outperforms several existing systems in generating realistic impact sounds. Lastly, the physics-based representations are fully interpretable and transparent, thus allowing us to perform sound editing flexibly. We encourage the readers visit our project page1 to watch demo videos with the audio turned on to experience the result." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 607, + 127, + 619 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 607, + 127, + 619 + ], + "spans": [ + { + "bbox": [ + 47, + 607, + 127, + 619 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 627, + 288, + 675 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 627, + 288, + 675 + ], + "spans": [ + { + "bbox": [ + 46, + 627, + 288, + 675 + ], + "type": "text", + "content": "Automatic sound effect production has become demanding for virtual reality, video games, animation, and movies. Traditional movie production heavily relies on talented Foley artists to record many sound samples in advance and man-" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 312, + 198, + 545, + 278 + ], + "blocks": [ + { + "bbox": [ + 312, + 198, + 545, + 278 + ], + "lines": [ + { + "bbox": [ + 312, + 198, + 545, + 278 + ], + "spans": [ + { + "bbox": [ + 312, + 198, + 545, + 278 + ], + "type": "image", + "image_path": "c24dd5fb4cf85bb746852fecb8e19d7a58182264944d51029e98ccc84c70c6d9.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 285, + 546, + 330 + ], + "lines": [ + { + "bbox": [ + 305, + 285, + 546, + 330 + ], + "spans": [ + { + "bbox": [ + 305, + 285, + 546, + 330 + ], + "type": "text", + "content": "Figure 1. The physics-driven diffusion model takes physics priors and video input as conditions to synthesize high-fidelity impact sound. Please also see the supplementary video and materials with sample results." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 354, + 547, + 413 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 354, + 547, + 413 + ], + "spans": [ + { + "bbox": [ + 304, + 354, + 547, + 413 + ], + "type": "text", + "content": "ually perform laborious editing to fit the recorded sounds to visual content. Though we could obtain a satisfactory sound experience at the cinema, it is labor-intensive and challenging to scale up the sound effects generation of various complex physical interactions." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 415, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 415, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 415, + 547, + 715 + ], + "type": "text", + "content": "Recently, much progress has been made in automatic sound synthesis, which can be divided into two main categories. The first category is physics-based modal synthesis methods [37, 38, 50], which are often used for simulating sounds triggered by various types of object interactions. Although the synthesized sounds can reflect the differences between various interactions and the geometry property of the objects, such approaches require a sophisticated designed environment to perform physics simulation and compute a set of physics parameters for sound synthesis. It is, therefore, impractical to scale up for a complicated scene because of the time-consuming parameter selection procedure. On the other hand, due to the availability of a significant amount of impact sound videos in the wild, training deep learning models for impact sound synthesis turns out to be a promising direction. Indeed, several works have shown promising results in various audio-visual applications [63]. Unfortunately, most existing video-driven neural sound synthesis methods [7, 62] apply end-to-end black box model training and lack of physics knowledge which plays a significant role in modeling impact sound because a minor change in the impact location could exert a significant difference in the sound generation process. As a result, these methods are prone to learning an average or smooth audio representation that contains artifacts, which usually leads to generating" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 683, + 288, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 683, + 288, + 712 + ], + "spans": [ + { + "bbox": [ + 47, + 683, + 288, + 712 + ], + "type": "text", + "content": "*Work done while interning at MIT-IBM Watson AI Lab \n1https://sukunl045.github.io/video-physics-sound-diffusion/" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "9749" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 118, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 118, + 83 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 118, + 83 + ], + "type": "text", + "content": "unfaithful sound." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 84, + 289, + 396 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 84, + 289, + 396 + ], + "spans": [ + { + "bbox": [ + 47, + 84, + 289, + 396 + ], + "type": "text", + "content": "In this work, we aim to address the problem of automatic impact sound synthesis from video input. The main challenge for the learning-based approach is the weak correspondence between visual and audio domains since the impact sounds are sensitive to the undergoing physics. Without further physics knowledge, generating high-fidelity impact sounds from videos alone is insufficient. Motivated by physics-based sound synthesis methods using a set of physics mode parameters to represent and re-synthesize impact sounds, we design a physics prior that could contain sufficient physics information to serve as a conditional signal to guide the deep generative model synthesizes impact sounds from videos. However, since we could not perform physics simulation on raw video data to acquire precise physics parameters, we explored estimating and predicting physics priors from sounds in videos. We found that such physics priors significantly improve the quality of synthesized impact sounds. For deep generative models, recent successes in image generation such as DALL-E 2 and Imagegen [44] show that Denoising Diffusion Probabilistic Models (DDPM) outperform GANs in terms of fidelity and diversity, and its training process is usually with less instability and mode collapse issues. While the idea of the denoising process is naturally fitted with sound signals, it is unclear how video input and physics priors could jointly condition the DDPM and synthesize impact sounds." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 396, + 289, + 611 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 396, + 289, + 611 + ], + "spans": [ + { + "bbox": [ + 47, + 396, + 289, + 611 + ], + "type": "text", + "content": "To address all these challenges, we propose a novel system for impact sound synthesis from videos. The system includes two main stages. In the first stage, we encode physics knowledge of the sound using physics priors, including estimated physical parameters using signal processing techniques and learned residual parameters interpreting the sound environment via neural networks. In the second stage, we formulate and design a DDPM model conditioned on visual input and physics priors to generate a spectrogram of impact sounds. Since the physics priors are extracted from the audio samples, they become unavailable at the inference stage. To solve this problem, we propose a novel inference pipeline to use test video features to query a physics latent feature from the training set as guidance to synthesize impact sounds on unseen videos. Since the video input is unseen, we can still generate novel impact sounds from the diffusion model even if we reuse the training set's physics knowledge. In summary, our main contributions to this work are:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 613, + 288, + 714 + ], + "type": "list", + "angle": 0, + "index": 5, + "blocks": [ + { + "bbox": [ + 47, + 613, + 287, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 613, + 287, + 662 + ], + "spans": [ + { + "bbox": [ + 47, + 613, + 287, + 662 + ], + "type": "text", + "content": "- We propose novel physics priors to provide physics knowledge to impact sound synthesis, including estimated physics parameters from raw audio and learned residual parameters approximating the sound environment." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 665, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 665, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 665, + 288, + 714 + ], + "type": "text", + "content": "- We design a physics-driven diffusion model with different training and inference pipeline for impact sound synthesis from videos. To the best of our knowledge, we are the first work to synthesize impact sounds from videos using the" + } + ] + } + ], + "index": 4 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 311, + 72, + 380, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 311, + 72, + 380, + 83 + ], + "spans": [ + { + "bbox": [ + 311, + 72, + 380, + 83 + ], + "type": "text", + "content": "diffusion model." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 88, + 548, + 149 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 88, + 548, + 149 + ], + "spans": [ + { + "bbox": [ + 306, + 88, + 548, + 149 + ], + "type": "text", + "content": "- Our approach outperforms existing methods on both quantitative and qualitative metrics for impact sound synthesis. The transparent and interpretable properties of physics priors unlock the possibility of interesting sound editing applications such as controllable impact sound synthesis." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 159, + 392, + 171 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 159, + 392, + 171 + ], + "spans": [ + { + "bbox": [ + 306, + 159, + 392, + 171 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 178, + 465, + 190 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 178, + 465, + 190 + ], + "spans": [ + { + "bbox": [ + 306, + 178, + 465, + 190 + ], + "type": "text", + "content": "2.1. Sound Synthesis from Videos" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 197, + 548, + 545 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 197, + 548, + 545 + ], + "spans": [ + { + "bbox": [ + 304, + 197, + 548, + 545 + ], + "type": "text", + "content": "Sound synthesis has been an ongoing research theme with a long history in audio research. Traditional approaches mainly use linear modal synthesis to generate rigid body sounds [50]. While such methods could produce sounds reflecting the properties of impact sound objects such as the geometry difference, it is often the case that the simulation and engineering tuning on the initial parameters for the virtual object materials in the modal analysis is time-consuming. Suppose we are under a more complicated scene with many different sounding materials; the traditional approach can quickly become prohibitively intractable [42]. In recent years, deep learning approaches have been developed for sound synthesis. Owens et al. [39] investigated predicting the sound emitted by interacting in the wild objects using a wood drumstick. However, instead of directly using LSTM to generate sound, they first predict sound features and then performed an exemplar-based retrieval algorithm. Instead of performing retrieval, our work directly generates the impact sounds. In addition to impact sound, a conditional generative adversarial network is proposed for cross-modal generation on music performances collected in a lab environment by Chen et al. [5]. Moreover, natural sounds are explored by Zhou et al. [62] who introduced a SampleRNN-based method to directly predict audio waveform from Youtube videos data but the number of sound categories is limited to ten. Next, several works attempt to generate aligned audio to input videos via a perceptual loss [4] and information bottleneck [7]. More recently, music generation from visual input has also achieved various attentions [10, 47, 48]." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 552, + 430, + 564 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 552, + 430, + 564 + ], + "spans": [ + { + "bbox": [ + 306, + 552, + 430, + 564 + ], + "type": "text", + "content": "2.2. Audio-visual learning" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 570, + 548, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 548, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 548, + 715 + ], + "type": "text", + "content": "In recent years, methods for multi-modality learning have shown significance in learning joint representation for downstream tasks [41], and unlocked novel cross-modal applications such as visual captioning [30, 59], visual question answering (VQA) [8, 54], vision language navigation [1], spoken question answering (SQA) [6, 55], healthcare AI [28, 31, 56-58], etc. In this work, we are in the field of audio-visual learning, which deals with exploring and leveraging both audio and video correlation at the same time. For example, earlier work from Owens et al. [40] tried using clustered sound to learn visual representations from unlabeled video data, and similarly, Aytar et al. [3] leveraged" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "9750" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 228 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 228 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 228 + ], + "type": "text", + "content": "the scene to learn the audio representations. Later, [2] investigated audio-visual joint learning the visual by training a visual-audio correspondence task. More recently, several works have also explored sound source localization in images or videos in addition to the audio-visual representations [19, 23, 45]. Such works include a lot of applications such as biometric matching [35], visually-guided sound source separation [11, 15, 52, 60], understanding physical scene via multi-modal [12], auditory vehicle tracking [14], multi-modal action recognition [16, 32, 33], audio-visual event localization [49], audio-visual co-segmentation [43], audio inpainting [61], and audio-visual embodied navigation [13]." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 234, + 146, + 246 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 234, + 146, + 246 + ], + "spans": [ + { + "bbox": [ + 47, + 234, + 146, + 246 + ], + "type": "text", + "content": "2.3. Diffusion Model" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 252, + 289, + 588 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 252, + 289, + 588 + ], + "spans": [ + { + "bbox": [ + 46, + 252, + 289, + 588 + ], + "type": "text", + "content": "The recently explored diffusion probabilistic models (DPMs) [46] have served as a powerful generative backbone that achieves promising results in various generative applications [9,20,21,25,26,34,36], outperforming GANs in terms of fidelity and diversity. More intriguing, the training process is usually with less instability and mode collapse issues. Compared to the unconditional case, conditional generation is usually applied in more concrete and practical cross-modality scenarios. Most existing DPM-based conditional synthesis works [9, 18] learn the connection between the conditioning and the generated data implicitly by adding a prior to the variational lower bound. The above methods mostly focus on image applications, while audio is usually different in its temporal dependencies. Recently, there are several works that have explored to apply diffusion models to text-to-speech (TTS) synthesis [22, 24]. Unlike the task of text-to-speech synthesis, which contains a strong correlation between phonemes and speech, the correspondences between impact sounds and videos are weak. Therefore it is non-trivial to directly apply a conditional diffusion model to impact sound synthesis from videos. In this work, we found that only video condition is insufficient to synthesize high-fidelity impact sounds and additionally apply physics priors significantly improve the results. Moreover, due to the difficulty of predicting physics priors from video, we propose different training and testing strategies that could benefit the information of physics priors but also synthesize new impact sounds from the video input." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 597, + 104, + 609 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 597, + 104, + 609 + ], + "spans": [ + { + "bbox": [ + 47, + 597, + 104, + 609 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 617, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 288, + 714 + ], + "type": "text", + "content": "Our method includes two main components: (a) physics priors reconstruction from sound (shown in Fig. 2), and (b) a physics-driven diffusion model for impact sound synthesis (shown in Fig. 3). We first show how we can acquire physics priors from sounds In (a). Then in (b), we use reconstructed physics priors as additional information to the video input and guide the diffusion model to learn impact sound synthesis. Since no sound is available during the test time, we use" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 72, + 545, + 97 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 97 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 97 + ], + "type": "text", + "content": "different training and inference strategies to keep the benefit of physics priors and generate novel impact sounds." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 305, + 103, + 516, + 116 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 103, + 516, + 116 + ], + "spans": [ + { + "bbox": [ + 305, + 103, + 516, + 116 + ], + "type": "text", + "content": "3.1. Reconstruct Physics Priors From Sound" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 122, + 545, + 193 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 122, + 545, + 193 + ], + "spans": [ + { + "bbox": [ + 304, + 122, + 545, + 193 + ], + "type": "text", + "content": "We aim to reconstruct physics from sound. There are two modules: 1) the physics parameters estimation extracting modes parameters from audio waveform, and 2) the residual parameters prediction learning to encode the environment information such as background noise and reverberation using neural networks." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 194, + 545, + 242 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 194, + 545, + 242 + ], + "spans": [ + { + "bbox": [ + 304, + 194, + 545, + 242 + ], + "type": "text", + "content": "Physics Parameters Estimation. The traditional linear modal synthesis is usually used for modeling physics-based sound synthesis [42]. The displacement " + }, + { + "bbox": [ + 304, + 194, + 545, + 242 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 304, + 194, + 545, + 242 + ], + "type": "text", + "content": " of the system can be computed via a linear equation described as follows:" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 378, + 251, + 545, + 264 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 378, + 251, + 545, + 264 + ], + "spans": [ + { + "bbox": [ + 378, + 251, + 545, + 264 + ], + "type": "interline_equation", + "content": "M \\ddot {x} + C \\dot {x} + K x = F, \\tag {1}", + "image_path": "b9f06b7aedbe6fc56e08d85d2db73b6170ccb33b4f8d9769e01bb340a8cafcbd.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 273, + 545, + 331 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 273, + 545, + 331 + ], + "spans": [ + { + "bbox": [ + 304, + 273, + 545, + 331 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 273, + 545, + 331 + ], + "type": "inline_equation", + "content": "F" + }, + { + "bbox": [ + 304, + 273, + 545, + 331 + ], + "type": "text", + "content": " represents the force, " + }, + { + "bbox": [ + 304, + 273, + 545, + 331 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 273, + 545, + 331 + ], + "type": "text", + "content": " represents the mass, " + }, + { + "bbox": [ + 304, + 273, + 545, + 331 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 304, + 273, + 545, + 331 + ], + "type": "text", + "content": " represents the damping, and " + }, + { + "bbox": [ + 304, + 273, + 545, + 331 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 304, + 273, + 545, + 331 + ], + "type": "text", + "content": " represents the stiffness. With such a linear system, we can solve the generalized eigenvalue problem " + }, + { + "bbox": [ + 304, + 273, + 545, + 331 + ], + "type": "inline_equation", + "content": "KU = \\Lambda MU" + }, + { + "bbox": [ + 304, + 273, + 545, + 331 + ], + "type": "text", + "content": " and decouple it into the following form:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 360, + 341, + 545, + 355 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 360, + 341, + 545, + 355 + ], + "spans": [ + { + "bbox": [ + 360, + 341, + 545, + 355 + ], + "type": "interline_equation", + "content": "\\ddot {q} + (\\alpha I + \\beta \\Lambda) \\dot {q} + \\Lambda q = U ^ {T} F \\tag {2}", + "image_path": "a9ff84950e7c6c47a77eadb8ca234654efba001393b31bd5108b8321cc94769d.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 364, + 545, + 411 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 364, + 545, + 411 + ], + "spans": [ + { + "bbox": [ + 304, + 364, + 545, + 411 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 364, + 545, + 411 + ], + "type": "inline_equation", + "content": "\\Lambda" + }, + { + "bbox": [ + 304, + 364, + 545, + 411 + ], + "type": "text", + "content": " represents the diagonal matrix that contains eigenvalues of the system, " + }, + { + "bbox": [ + 304, + 364, + 545, + 411 + ], + "type": "inline_equation", + "content": "U" + }, + { + "bbox": [ + 304, + 364, + 545, + 411 + ], + "type": "text", + "content": " represents the eigenvectors which can transform " + }, + { + "bbox": [ + 304, + 364, + 545, + 411 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 304, + 364, + 545, + 411 + ], + "type": "text", + "content": " into the bases of decoupled deformation " + }, + { + "bbox": [ + 304, + 364, + 545, + 411 + ], + "type": "inline_equation", + "content": "q" + }, + { + "bbox": [ + 304, + 364, + 545, + 411 + ], + "type": "text", + "content": " by matrix multiplication " + }, + { + "bbox": [ + 304, + 364, + 545, + 411 + ], + "type": "inline_equation", + "content": "x = Uq" + }, + { + "bbox": [ + 304, + 364, + 545, + 411 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 411, + 545, + 448 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 411, + 545, + 448 + ], + "spans": [ + { + "bbox": [ + 304, + 411, + 545, + 448 + ], + "type": "text", + "content": "After solving the decoupled system, we will obtain a set of modes that can be simply expressed as damped sinusoidal waves. The " + }, + { + "bbox": [ + 304, + 411, + 545, + 448 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 411, + 545, + 448 + ], + "type": "text", + "content": "-th mode can be expressed by:" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 365, + 456, + 545, + 471 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 365, + 456, + 545, + 471 + ], + "spans": [ + { + "bbox": [ + 365, + 456, + 545, + 471 + ], + "type": "interline_equation", + "content": "q _ {i} = p _ {i} e ^ {- \\lambda_ {i} t} \\sin \\left(2 \\pi f _ {i} t + \\theta_ {i}\\right) \\tag {3}", + "image_path": "d207c769fb49461bfdb0a116bd1850f81d71e9cdada8873959f9d40edd5a2ccf.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 479, + 545, + 525 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 479, + 545, + 525 + ], + "spans": [ + { + "bbox": [ + 304, + 479, + 545, + 525 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 479, + 545, + 525 + ], + "type": "inline_equation", + "content": "f_{i}" + }, + { + "bbox": [ + 304, + 479, + 545, + 525 + ], + "type": "text", + "content": " is the frequency of the mode, " + }, + { + "bbox": [ + 304, + 479, + 545, + 525 + ], + "type": "inline_equation", + "content": "\\lambda_{i}" + }, + { + "bbox": [ + 304, + 479, + 545, + 525 + ], + "type": "text", + "content": " is the decaying rate, " + }, + { + "bbox": [ + 304, + 479, + 545, + 525 + ], + "type": "inline_equation", + "content": "p_{i}" + }, + { + "bbox": [ + 304, + 479, + 545, + 525 + ], + "type": "text", + "content": " is the excited power, and " + }, + { + "bbox": [ + 304, + 479, + 545, + 525 + ], + "type": "inline_equation", + "content": "\\theta_{i}" + }, + { + "bbox": [ + 304, + 479, + 545, + 525 + ], + "type": "text", + "content": " is the initial phase. It is also common to represent " + }, + { + "bbox": [ + 304, + 479, + 545, + 525 + ], + "type": "inline_equation", + "content": "q_{i}" + }, + { + "bbox": [ + 304, + 479, + 545, + 525 + ], + "type": "text", + "content": " under the decibel scale and we have" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 353, + 535, + 545, + 548 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 353, + 535, + 545, + 548 + ], + "spans": [ + { + "bbox": [ + 353, + 535, + 545, + 548 + ], + "type": "interline_equation", + "content": "q _ {i} = 1 0 ^ {\\left(p _ {i} - \\lambda_ {i} t\\right) / 2 0} \\sin \\left(2 \\pi f _ {i} t + \\theta_ {i}\\right). \\tag {4}", + "image_path": "ffcaa1c961ba470d27079f7b68a68fa1282403001cf89bf54166ae15a381e965.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 558, + 545, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 558, + 545, + 617 + ], + "spans": [ + { + "bbox": [ + 304, + 558, + 545, + 617 + ], + "type": "text", + "content": "The frequency, power, and decay rate can define the physics parameter feature " + }, + { + "bbox": [ + 304, + 558, + 545, + 617 + ], + "type": "inline_equation", + "content": "\\phi" + }, + { + "bbox": [ + 304, + 558, + 545, + 617 + ], + "type": "text", + "content": " of mode " + }, + { + "bbox": [ + 304, + 558, + 545, + 617 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 558, + 545, + 617 + ], + "type": "text", + "content": ": " + }, + { + "bbox": [ + 304, + 558, + 545, + 617 + ], + "type": "inline_equation", + "content": "\\phi = (f_i,p_i,\\lambda_i)" + }, + { + "bbox": [ + 304, + 558, + 545, + 617 + ], + "type": "text", + "content": " and we neglect " + }, + { + "bbox": [ + 304, + 558, + 545, + 617 + ], + "type": "inline_equation", + "content": "\\theta_{i}" + }, + { + "bbox": [ + 304, + 558, + 545, + 617 + ], + "type": "text", + "content": " since we assume the object is initially at rest and struck at " + }, + { + "bbox": [ + 304, + 558, + 545, + 617 + ], + "type": "inline_equation", + "content": "t = 0" + }, + { + "bbox": [ + 304, + 558, + 545, + 617 + ], + "type": "text", + "content": " and therefore it is usually treated as zero in the estimation process [42]." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "text", + "content": "Given a recorded audio waveform " + }, + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "inline_equation", + "content": "s \\in \\mathbb{R}^T" + }, + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "text", + "content": ", from which we first estimate physics parameters including a set of damped sinusoids with constant frequencies, powers, and decay rates. We first compute the log-spectrogram magnitude " + }, + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "inline_equation", + "content": "S \\in \\mathbb{R}^{D \\times N}" + }, + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "text", + "content": " of the audio by short-time-Fourier-transform (STFT), where " + }, + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "text", + "content": " is the number of frequency bins and " + }, + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "text", + "content": " is the number of frames. To capture sufficient physics parameters, we set the number of modes to be equal to the number" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "type": "text", + "content": "9751" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 86, + 70, + 509, + 255 + ], + "blocks": [ + { + "bbox": [ + 86, + 70, + 509, + 255 + ], + "lines": [ + { + "bbox": [ + 86, + 70, + 509, + 255 + ], + "spans": [ + { + "bbox": [ + 86, + 70, + 509, + 255 + ], + "type": "image", + "image_path": "9e301ee92e4929b45009bbe60063773c9ecd9efadae892e4d013528770eba0e3.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 262, + 547, + 297 + ], + "lines": [ + { + "bbox": [ + 46, + 262, + 547, + 297 + ], + "spans": [ + { + "bbox": [ + 46, + 262, + 547, + 297 + ], + "type": "text", + "content": "Figure 2. Reconstruction of physics priors by two components: 1) We estimate a set of physics parameters (frequency, power, and decay rate) via signal processing techniques. 2) We predict residual parameters representing the environment by a transformer encoder. A reconstruction loss is applied to optimize all trainable modules." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "spans": [ + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "text", + "content": "of frequency bins. Within the range of each frequency bin, we identify the peak frequency " + }, + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "text", + "content": " from the fast Fourier transform (FFT) magnitude result of the whole audio segment. Next, we extract the magnitude at the first frame in the spectrogram to be the initial power " + }, + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "inline_equation", + "content": "p" + }, + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "text", + "content": ". Finally, we compute the decay time " + }, + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "text", + "content": " for the mode according to the temporal bin when it reaches the silence (-80dB). At this point, we obtain " + }, + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "text", + "content": " modes physics parameters " + }, + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "inline_equation", + "content": "\\{(f_i,p_i,\\lambda_i)\\}_{i = 1}^D" + }, + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "text", + "content": " and we can re-synthesize an audio waveform " + }, + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "inline_equation", + "content": "\\hat{s}" + }, + { + "bbox": [ + 46, + 316, + 289, + 424 + ], + "type": "text", + "content": " using equation 4." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 424, + 290, + 579 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 424, + 290, + 579 + ], + "spans": [ + { + "bbox": [ + 46, + 424, + 290, + 579 + ], + "type": "text", + "content": "Residual Parameters Prediction. While the estimated modes capture most of the components of the impact sound generated by physical object interactions, the recorded audio in the wild has complicated residual components such as background noise and reverberation dependent on the sound environment which is critical for a real and immersive perceptual experience. Here we propose a learning-based approach to model such residual parameters. We approximate the sound environment component with exponentially decaying filtered noise. We first randomly generate a Gaussian white noise " + }, + { + "bbox": [ + 46, + 424, + 290, + 579 + ], + "type": "inline_equation", + "content": "\\mathcal{N}(0,1)" + }, + { + "bbox": [ + 46, + 424, + 290, + 579 + ], + "type": "text", + "content": " signal and perform a band-pass filter (BPF) to split it into " + }, + { + "bbox": [ + 46, + 424, + 290, + 579 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 424, + 290, + 579 + ], + "type": "text", + "content": " bands. Then, for each band " + }, + { + "bbox": [ + 46, + 424, + 290, + 579 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 46, + 424, + 290, + 579 + ], + "type": "text", + "content": ", the residual component is formulated as" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 97, + 586, + 287, + 600 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 97, + 586, + 287, + 600 + ], + "spans": [ + { + "bbox": [ + 97, + 586, + 287, + 600 + ], + "type": "interline_equation", + "content": "R _ {m} = 1 0 ^ {(- \\gamma t) / 2 0} \\mathrm {B P F} (\\mathcal {N} (0, 1)) _ {m} \\tag {5}", + "image_path": "e262f70bf8f8ef092f93cab43375230a0d6cbaf03e9008d4a013a614754334ce.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 607, + 287, + 632 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 607, + 287, + 632 + ], + "spans": [ + { + "bbox": [ + 47, + 607, + 287, + 632 + ], + "type": "text", + "content": "The accumulated residual components " + }, + { + "bbox": [ + 47, + 607, + 287, + 632 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 47, + 607, + 287, + 632 + ], + "type": "text", + "content": " is a weighted sum of subband residual components" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 129, + 639, + 287, + 671 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 129, + 639, + 287, + 671 + ], + "spans": [ + { + "bbox": [ + 129, + 639, + 287, + 671 + ], + "type": "interline_equation", + "content": "R = \\sum_ {m = 1} ^ {M} w _ {m} R _ {m}, \\tag {6}", + "image_path": "d9a6607ba456f5ca3296449ebcac4c040b7e0eab4efa070586b68c20c3ad684d.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 677, + 289, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 289, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 289, + 713 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 677, + 289, + 713 + ], + "type": "inline_equation", + "content": "w_{m}" + }, + { + "bbox": [ + 47, + 677, + 289, + 713 + ], + "type": "text", + "content": " is the weight coefficient of band " + }, + { + "bbox": [ + 47, + 677, + 289, + 713 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 47, + 677, + 289, + 713 + ], + "type": "text", + "content": " residual component. Given the log-spectrogram " + }, + { + "bbox": [ + 47, + 677, + 289, + 713 + ], + "type": "inline_equation", + "content": "S\\in \\mathbb{R}^{D\\times N}" + }, + { + "bbox": [ + 47, + 677, + 289, + 713 + ], + "type": "text", + "content": " as input, we use a transformer-based encoder to encode each frame of" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "spans": [ + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "text", + "content": "the " + }, + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "text", + "content": ". The output features are then averaged and two linear projections are used to estimate " + }, + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "inline_equation", + "content": "\\gamma \\in \\mathbb{R}^{M}" + }, + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "inline_equation", + "content": "w \\in \\mathbb{R}^{M}" + }, + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "text", + "content": ". We minimize the error between " + }, + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "inline_equation", + "content": "\\hat{s} + R" + }, + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "text", + "content": " by a multi-resolution STFT loss " + }, + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "inline_equation", + "content": "L_{\\mathrm{mr-stft}}(\\hat{s} + R, s)" + }, + { + "bbox": [ + 304, + 316, + 547, + 424 + ], + "type": "text", + "content": " which has been shown effective in modeling audio signals in the time domain [53]. By estimating physics parameters and predicting residual parameters, we obtain the physics priors and it is ready to be a useful condition to guide the impact sound synthesis model to generate high-fidelity sounds from videos." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 431, + 481, + 443 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 431, + 481, + 443 + ], + "spans": [ + { + "bbox": [ + 306, + 431, + 481, + 443 + ], + "type": "text", + "content": "3.2. Physics-Driven Diffusion Models" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 450, + 547, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 450, + 547, + 594 + ], + "spans": [ + { + "bbox": [ + 304, + 450, + 547, + 594 + ], + "type": "text", + "content": "With the physics priors and video inputs, we propose a conditional Denoising Diffusion Probabilistic Model (DDPM) for impact sound synthesis. Our model performs a reverse diffusion process to guide the noise distribution to a spectrogram distribution corresponding to the input physics priors and video content. We encode all physics and residual parameters as a latent feature embedding with multi-layer perceptron (MLPs). The resulting physics latent vector is denoted by " + }, + { + "bbox": [ + 304, + 450, + 547, + 594 + ], + "type": "inline_equation", + "content": "\\mu" + }, + { + "bbox": [ + 304, + 450, + 547, + 594 + ], + "type": "text", + "content": ". For video inputs, given a sequence of RGB frames, we use temporal-shift-module (TSM) [29] to efficiently extract visual features, which are then average pooled to compute a single visual latent representation " + }, + { + "bbox": [ + 304, + 450, + 547, + 594 + ], + "type": "inline_equation", + "content": "\\nu" + }, + { + "bbox": [ + 304, + 450, + 547, + 594 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": "We show our physics-driven diffusion model for sound synthesis in Fig. 3. The main component is a diffusion forward process that adds Gaussian noise " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\mathcal{N}(0, I)" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": " at time steps " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "t = 0, \\dots, T" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": " to a spectrogram " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": " with variance scale " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": ". We can use a scheduler to change the variance scale at each time step to have " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\beta_{1}, \\beta_{2}, \\dots, \\beta_{T}" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": " [24]. We denote the spectrogram at diffusion time step " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": " as " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "x_{t}" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": ". Given the spectrogram at time step " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "t - 1" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": " as " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "x_{t - 1}" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": ", physics latent " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\mu" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": ", and visual latent " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\nu" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": ", the explicit diffusion process for spectrogram at time step " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": " can be written as " + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "inline_equation", + "content": "q(x_{t} | x_{t - 1}, \\mu, \\nu)" + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": ". Since the complete diffusion" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9752" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 47, + 73, + 379, + 205 + ], + "blocks": [ + { + "bbox": [ + 47, + 73, + 379, + 205 + ], + "lines": [ + { + "bbox": [ + 47, + 73, + 379, + 205 + ], + "spans": [ + { + "bbox": [ + 47, + 73, + 379, + 205 + ], + "type": "image", + "image_path": "a1fed1b109b4d4ab07c7575b806f71c3b2ada85e2767d0f6737c4817ea344ff1.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 45, + 217, + 547, + 275 + ], + "lines": [ + { + "bbox": [ + 45, + 217, + 547, + 275 + ], + "spans": [ + { + "bbox": [ + 45, + 217, + 547, + 275 + ], + "type": "text", + "content": "Figure 3. Overview of the physics-driven diffusion model for impact sound synthesis from videos. (left) During training, we reconstruct physics priors from audio samples and encode them into a physics latent. Besides, we use a visual encoder to extract visual latent from the video input. We apply these two latents as conditional inputs to the U-Net spectrogram denoiser. (right) During testing, we extract the visual latent from the test video and use it to query a physics latent from the key-value pairs of visual and physics latents in the training set. Finally, the physics and visual latents are used as conditional inputs to the denoiser and the denoiser iteratively generates the spectrogram." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 383, + 73, + 547, + 205 + ], + "blocks": [ + { + "bbox": [ + 383, + 73, + 547, + 205 + ], + "lines": [ + { + "bbox": [ + 383, + 73, + 547, + 205 + ], + "spans": [ + { + "bbox": [ + 383, + 73, + 547, + 205 + ], + "type": "image", + "image_path": "df50318a157b50736f28931b27f8e37ba638b4e10e2a94e7d50235fbbcd0aa20.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "spans": [ + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": "process that takes " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "x_0" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "x_{T}" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": " conditioned on " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "\\mu" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "\\nu" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": " is a Markov process, we can factorize it into a sequence of multiplication " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "\\prod_{t=1}^{T} q(x_t | x_{t-1})" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": ". To generate a spectrogram, we need the reverse process that aims to recover a spectrogram from Gaussian noise. The reverse process can be defined as the conditional distribution " + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "inline_equation", + "content": "p_{\\theta}(x_{0:T-1} | x_{T}, \\mu, \\nu)" + }, + { + "bbox": [ + 46, + 294, + 289, + 390 + ], + "type": "text", + "content": ", and according to Markov chain property, it can be factorized into multiple transitions as follows:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 58, + 399, + 288, + 433 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 399, + 288, + 433 + ], + "spans": [ + { + "bbox": [ + 58, + 399, + 288, + 433 + ], + "type": "interline_equation", + "content": "p _ {\\theta} \\left(x _ {0}, \\dots , x _ {T - 1} \\mid x _ {T}, \\mu , \\nu\\right) = \\prod_ {t = 1} ^ {T} p _ {\\theta} \\left(x _ {t - 1} \\mid x _ {t}, \\mu , \\nu\\right). \\tag {7}", + "image_path": "4587612da83539c75919619f5e16284f281d103c840749d16e64f0ac2116e998.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "spans": [ + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "text", + "content": "Given the diffusion time-step with physics latent and visual latent conditions, a spectrogram is recovered from the latent variables by applying the reverse transitions " + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "inline_equation", + "content": "p_{\\theta}(x_{t - 1}|x_t,\\mu ,\\nu)" + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "text", + "content": ". Considering the spectrogram distribution as " + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "inline_equation", + "content": "q(x_0|\\mu ,\\nu)" + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "text", + "content": ", we aim to maximize the log-likelihood of the spectrogram by learning a model distribution " + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "inline_equation", + "content": "p_{\\theta}(x_0|\\mu ,\\nu)" + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "text", + "content": " obtained from the reverse process to approximate " + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "inline_equation", + "content": "q(x_0|\\mu ,\\nu)" + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "text", + "content": ". Since it is common that " + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "inline_equation", + "content": "p_{\\theta}(x_0|\\mu ,\\nu)" + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "text", + "content": " is computationally intractable, we follow the parameterization trick in [20, 24] to calculate the variational lower bound of the log-likelihood. Specifically, the training objective of the diffusion model is L1 loss function between the noise " + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "inline_equation", + "content": "\\epsilon \\sim \\mathcal{N}(0,I)" + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "text", + "content": " and the diffusion model output " + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "inline_equation", + "content": "f_{\\theta}" + }, + { + "bbox": [ + 46, + 440, + 289, + 596 + ], + "type": "text", + "content": " described as follows:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 99, + 605, + 288, + 622 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 99, + 605, + 288, + 622 + ], + "spans": [ + { + "bbox": [ + 99, + 605, + 288, + 622 + ], + "type": "interline_equation", + "content": "\\min _ {\\theta} \\left| \\left| \\epsilon - f _ {\\theta} (h \\left(x _ {0}, \\epsilon\\right), t, \\mu , \\nu) \\right| \\right| _ {1}, \\tag {8}", + "image_path": "f4388ff904c16e6670f20da22b9124cc48f0561bec2f6a70c051212a2b3a25bd.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 633, + 287, + 664 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 633, + 287, + 664 + ], + "spans": [ + { + "bbox": [ + 46, + 633, + 287, + 664 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 633, + 287, + 664 + ], + "type": "inline_equation", + "content": "h(x_0, \\epsilon) = \\sqrt{\\hat{\\beta}_t} x_0 + \\sqrt{1 - \\hat{\\beta}_t \\epsilon}" + }, + { + "bbox": [ + 46, + 633, + 287, + 664 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 46, + 633, + 287, + 664 + ], + "type": "inline_equation", + "content": "\\hat{\\beta}_t = \\prod_{\\bar{t} = 1}^t 1 - \\beta_{\\bar{t}}" + }, + { + "bbox": [ + 46, + 633, + 287, + 664 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 670, + 178, + 684 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 670, + 178, + 684 + ], + "spans": [ + { + "bbox": [ + 47, + 670, + 178, + 684 + ], + "type": "text", + "content": "3.3. Training and Inference" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 689, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 288, + 713 + ], + "type": "text", + "content": "During training, we use physics priors extracted from the audio waveform as an additional condition to guide the" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "spans": [ + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "text", + "content": "model to learning correspondence between video inputs and impact sounds. However, since the ground truth sound clip is unavailable during inference, we could not obtain the corresponding physics priors for the video input as we did in the training stage. Therefore, we propose a new inference pipeline to allow us to preserve the benefit of physics priors. To achieve this goal, we construct key-value pairs for visual and physics latents in our training sets. At the inference stage, we feed the testing video input and acquire the visual latent vector " + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "inline_equation", + "content": "\\nu^{\\mathrm{test}}" + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "text", + "content": ". We then take " + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "inline_equation", + "content": "\\nu^{\\mathrm{test}}" + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "text", + "content": " as a query feature and find the key in training data by computing the Euclidean distance between the test video latent " + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "inline_equation", + "content": "\\nu^{\\mathrm{test}}" + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "text", + "content": " and all training video latents " + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "inline_equation", + "content": "\\{\\nu_{j}^{\\mathrm{train}}\\}_{j=1}^{J}" + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "text", + "content": ". Given the key " + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "inline_equation", + "content": "\\nu_{j}^{\\mathrm{train}}" + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "text", + "content": ", we then use the value " + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "inline_equation", + "content": "\\mu_{j}^{\\mathrm{train}}" + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "text", + "content": " as our test physics latent " + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "inline_equation", + "content": "\\hat{\\mu}^{\\mathrm{test}}" + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "text", + "content": ". Once we have both visual latent " + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "inline_equation", + "content": "\\nu^{\\mathrm{test}}" + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "text", + "content": " and physics latent " + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "inline_equation", + "content": "\\hat{\\mu}^{\\mathrm{test}}" + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "text", + "content": ", the model reverses the noisy spectrogram by first predicting the added noise at each forward iteration to get model output " + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "inline_equation", + "content": "f_{\\theta}(x_{t}, t, \\hat{\\mu}^{\\mathrm{test}}, \\nu^{\\mathrm{test}})" + }, + { + "bbox": [ + 304, + 293, + 548, + 510 + ], + "type": "text", + "content": " and then removes the noise by the following:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 533, + 552, + 579 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 533, + 552, + 579 + ], + "spans": [ + { + "bbox": [ + 305, + 533, + 552, + 579 + ], + "type": "interline_equation", + "content": "x _ {t - 1} = \\frac {1}{\\sqrt {1 - \\beta_ {t}}} \\left(x _ {t} - \\frac {\\beta_ {t}}{\\sqrt {1 - \\hat {\\beta} _ {t}}} f _ {\\theta} \\left(x _ {t}, t, \\hat {\\mu} ^ {\\text {t e s t}}, \\nu^ {\\text {t e s t}}\\right)\\right) + \\eta_ {t} \\epsilon_ {t}, \\tag {9}", + "image_path": "8628447293689ea21dc6803ccccef9e222475137948f0ddaa225b0f83dabef03.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 605, + 547, + 702 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 547, + 702 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 547, + 702 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 605, + 547, + 702 + ], + "type": "inline_equation", + "content": "\\hat{\\beta}_t = \\prod_{\\bar{t} = 1}^t 1 - \\beta_{\\bar{t}}, \\epsilon_t \\sim \\mathcal{N}(0, I), \\eta = \\sigma \\sqrt{\\frac{1 - \\hat{\\beta}_{t-1}}{1 - \\hat{\\beta}_t} \\beta_t}" + }, + { + "bbox": [ + 304, + 605, + 547, + 702 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 605, + 547, + 702 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 605, + 547, + 702 + ], + "type": "text", + "content": " is a temperature scaling factor of the variance [24]. After iterative sampling over all of the time steps, we can obtain the final spectrogram distribution " + }, + { + "bbox": [ + 304, + 605, + 547, + 702 + ], + "type": "inline_equation", + "content": "p_\\theta(x_0 | \\hat{\\mu}^{\\mathrm{test}}, \\nu^{\\mathrm{test}})" + }, + { + "bbox": [ + 304, + 605, + 547, + 702 + ], + "type": "text", + "content": ". It is worth noting that while we use the physics latent from the training set, we can still generate novel sound since the diffusion model also takes additional visual features as input." + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9753" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 128, + 85 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 128, + 85 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 128, + 85 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 91, + 105, + 102 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 91, + 105, + 102 + ], + "spans": [ + { + "bbox": [ + 47, + 91, + 105, + 102 + ], + "type": "text", + "content": "4.1. Dataset" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 109, + 288, + 229 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 109, + 288, + 229 + ], + "spans": [ + { + "bbox": [ + 46, + 109, + 288, + 229 + ], + "type": "text", + "content": "To evaluate our physics-driven diffusion models and make comparison to other approaches, we use the Greatest Hits dataset [39] in which people interact with physical objects by hitting and scratching materials with a drumstick. Human annotators labeled the actions with material labels and the time stamps of the impact sound. According to the dataset annotation assumption that the time between two consecutive object sounds is at least 0.25 second, we segment all audios into 0.25 second clips for training and testing. We use the pre-defined train/test split for all experiments." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 236, + 180, + 249 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 236, + 180, + 249 + ], + "spans": [ + { + "bbox": [ + 47, + 236, + 180, + 249 + ], + "type": "text", + "content": "4.2. Implementation Details" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 255, + 289, + 555 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 255, + 289, + 555 + ], + "spans": [ + { + "bbox": [ + 46, + 255, + 289, + 555 + ], + "type": "text", + "content": "We use Pytorch to implement all models in our method. For physics parameter estimation, all audio waveforms are in 44.1Khz and we compute log-scaled spectrograms with 2048 window size and 256 hop size, leading to a " + }, + { + "bbox": [ + 46, + 255, + 289, + 555 + ], + "type": "inline_equation", + "content": "1025 \\times 44" + }, + { + "bbox": [ + 46, + 255, + 289, + 555 + ], + "type": "text", + "content": " spectrogram for each impact sound. Then we estimate 1025 modes parameters from the spectrogram as described in the Sec 3.1. For residual parameter prediction, the transformer encoder is a 4-layer transformer encoder with 4 attention heads. The residual weights and decay rate dimensions are both 100. In the physics-driven diffusion model, we feed 22 video frames centered at the impact event to the video encoder which is a ResNet-50 model with TSM [29] to efficiently handle the temporal information. The physics encoder consists of five parallel MLPs which take each of physics priors as input and project into lower-dimension feature vectors. The outputs are concatenated together into a 256-dim physics latent vector " + }, + { + "bbox": [ + 46, + 255, + 289, + 555 + ], + "type": "inline_equation", + "content": "\\mu" + }, + { + "bbox": [ + 46, + 255, + 289, + 555 + ], + "type": "text", + "content": ". The spectrogram denoiser is an Unet architecture, which is constructed as a spatial downsampling pass followed by a spatial upsampling pass with skip connections to the downsampling pass activation. We use Griffin-Lim algorithm to convert the spectrogram to the final audio waveform [17]. We use AdamW optimizer to train all models on a A6000 GPU with a batch size of 16 until convergence. The initial learning rate is set to " + }, + { + "bbox": [ + 46, + 255, + 289, + 555 + ], + "type": "inline_equation", + "content": "5e - 4" + }, + { + "bbox": [ + 46, + 255, + 289, + 555 + ], + "type": "text", + "content": ", and it gradually decreases by a factor of 0.95." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 562, + 113, + 573 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 562, + 113, + 573 + ], + "spans": [ + { + "bbox": [ + 47, + 562, + 113, + 573 + ], + "type": "text", + "content": "4.3. Baselines" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 580, + 287, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 580, + 287, + 616 + ], + "spans": [ + { + "bbox": [ + 47, + 580, + 287, + 616 + ], + "type": "text", + "content": "We compare our physics-driven diffusion model against various state-of-the-art systems. For fair comparison, we use the same video features extracted by TSM [29]." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 618, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 9, + "blocks": [ + { + "bbox": [ + 47, + 618, + 288, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 618, + 288, + 689 + ], + "spans": [ + { + "bbox": [ + 47, + 618, + 288, + 689 + ], + "type": "text", + "content": "- ConvNet-based Model: With a sequence video features, we first up-sampled them to have the same number of frames as the spectrogram. Then we perform a Unet architecture to convert video features to spectrogram. Such a architecture has shown successful results in spectrogram-based music generation [51]." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 689, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 288, + 713 + ], + "type": "text", + "content": "- Transformer-based Model: We implement a conditional Transformer Network which has shown promising results" + } + ] + } + ], + "index": 8 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 310, + 72, + 545, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 310, + 72, + 545, + 95 + ], + "spans": [ + { + "bbox": [ + 310, + 72, + 545, + 95 + ], + "type": "text", + "content": "in Text-to-Speech [27]. Instead of using text as condition, here we use the extracted video features." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 95, + 547, + 295 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 306, + 95, + 545, + 141 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 95, + 545, + 141 + ], + "spans": [ + { + "bbox": [ + 306, + 95, + 545, + 141 + ], + "type": "text", + "content": "- Video conditioned Diffusion model: We also compare our approach to two video conditioned spectrogram diffusion model variants. In the first setup, we do not include the physics priors and keep all other settings the same." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 142, + 547, + 188 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 142, + 547, + 188 + ], + "spans": [ + { + "bbox": [ + 306, + 142, + 547, + 188 + ], + "type": "text", + "content": "- Video + Class Label conditioned Diffusion model: In the second variant, we provide a class-label of the impact sound material as an additional condition to the video features. All other settings are the same as ours." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 189, + 547, + 295 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 189, + 547, + 295 + ], + "spans": [ + { + "bbox": [ + 306, + 189, + 547, + 295 + ], + "type": "text", + "content": "- Video + Other Audio Features Diffusion model: To show the importance of physics latents, we replace the physics latent with spectrogram/mfcc latent by extracting spectrogram/mfcc features from the raw audio and pass them to a transformer encoder similar to the one used in physics parameters reconstruction, and then we apply average pooling to obtain the latent vector. During testing, we still use visual features to query the corresponding spectrogram/mfcc latent in the training set and synthesize the final results." + } + ] + } + ], + "index": 13 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 302, + 419, + 314 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 302, + 419, + 314 + ], + "spans": [ + { + "bbox": [ + 306, + 302, + 419, + 314 + ], + "type": "text", + "content": "4.4. Evaluation Metrics" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 320, + 547, + 392 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 320, + 547, + 392 + ], + "spans": [ + { + "bbox": [ + 305, + 320, + 547, + 392 + ], + "type": "text", + "content": "We use four different metrics to automatically assess both the fidelity and relevance of the generated samples. For automatic evaluation purpose, we train an impact sound object material classifier using the labels in Great Hits Dataset. The classifier is a ResNet-50 convolutional-based neural network and we use the spectrogram as input to train the classifier." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 394, + 547, + 593 + ], + "type": "list", + "angle": 0, + "index": 21, + "blocks": [ + { + "bbox": [ + 306, + 394, + 545, + 464 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 394, + 545, + 464 + ], + "spans": [ + { + "bbox": [ + 306, + 394, + 545, + 464 + ], + "type": "text", + "content": "- Fréchet Inception Distance (FID) is used for evaluating the quality of generated impact sound spectrograms. The FID score evaluates the distance between the distribution of synthesized spectrograms and the spectrograms in the test set. To build the distribution, we extract the features before the impact sound classification layer." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 464, + 547, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 464, + 547, + 521 + ], + "spans": [ + { + "bbox": [ + 306, + 464, + 547, + 521 + ], + "type": "text", + "content": "- Kernel Inception Distance (KID) is calculated via maximum mean discrepancy (MMD). Again, we extract features from synthesized and real impact sounds. The MMD is calculated over a number of subsets to both get the mean and standard deviation of KID." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 306, + 522, + 547, + 569 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 522, + 547, + 569 + ], + "spans": [ + { + "bbox": [ + 306, + 522, + 547, + 569 + ], + "type": "text", + "content": "- KL Divergence is used to individually compute the distance between output distributions of synthesized and ground truth features since FID and KID mainly rely on the distribution of a collection of samples." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 569, + 545, + 593 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 569, + 545, + 593 + ], + "spans": [ + { + "bbox": [ + 306, + 569, + 545, + 593 + ], + "type": "text", + "content": "- Recognition accuracy is used to evaluate if the quality of generated impact sound samples can fool the classifier." + } + ] + } + ], + "index": 20 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 599, + 362, + 610 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 599, + 362, + 610 + ], + "spans": [ + { + "bbox": [ + 306, + 599, + 362, + 610 + ], + "type": "text", + "content": "4.5. Results" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 617, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 547, + 714 + ], + "type": "text", + "content": "Quantitative evaluation results are shown in Table 1. Our proposed physics-driven diffusion model outperforms all other methods across all metrics. It is worth noting that without physics priors, using video features alone as condition to the spectrogram denoiser is not sufficient to generate high fidelity sounds. While this could be improved when class labels are available, it is obvious that there is a large gap to reach the performance of the physics-driven" + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9754" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 111, + 70, + 483, + 161 + ], + "blocks": [ + { + "bbox": [ + 111, + 70, + 483, + 161 + ], + "lines": [ + { + "bbox": [ + 111, + 70, + 483, + 161 + ], + "spans": [ + { + "bbox": [ + 111, + 70, + 483, + 161 + ], + "type": "table", + "html": "
Model\\MetricFID ↓KID (mean, std)↓KL Div. ↓Recog. Acc (%) ↑
ConvNet-based43.500.053, 0.0134.6551.69
Transformer-based34.350.036, 0.0153.1362.86
Video Diffusion54.570.054, 0.0142.7769.94
Video + Class label Diffusion31.820.026, 0.0212.3872.02
Video + MFCC Diffusion40.210.037, 0.0102.8467.87
Video + Spec Diffusion28.770.016, 0.0092.5570.46
Video + Physics Diffusion (Ours)26.200.010, 0.0082.0474.09
", + "image_path": "e00018fca0da343ce293ac872f171a9fdbcf48e715a1fba9ad1b67e39f477ba2.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 169, + 547, + 191 + ], + "lines": [ + { + "bbox": [ + 46, + 169, + 547, + 191 + ], + "spans": [ + { + "bbox": [ + 46, + 169, + 547, + 191 + ], + "type": "text", + "content": "Table 1. Quantitative evaluations for different models. For FID, KID, and KL Divergence, lower is better. For recognition accuracy, higher is better. Bold font indicates the best value." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 102, + 203, + 494, + 423 + ], + "blocks": [ + { + "bbox": [ + 102, + 203, + 494, + 423 + ], + "lines": [ + { + "bbox": [ + 102, + 203, + 494, + 423 + ], + "spans": [ + { + "bbox": [ + 102, + 203, + 494, + 423 + ], + "type": "image", + "image_path": "779be8945511367cb5e13ea09fc1ba0d71385c9ab851672aed69c9296bff2f87.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 122, + 427, + 470, + 439 + ], + "lines": [ + { + "bbox": [ + 122, + 427, + 470, + 439 + ], + "spans": [ + { + "bbox": [ + 122, + 427, + 470, + 439 + ], + "type": "text", + "content": "Figure 4. Qualitative Comparison results on sound spectrogram generated by different methods." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 452, + 289, + 620 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 452, + 289, + 620 + ], + "spans": [ + { + "bbox": [ + 46, + 452, + 289, + 620 + ], + "type": "text", + "content": "method. Fig. 4 illustrates a comparison of three examples of generated spectrograms given a video by ConvNet-based, Transformer-based, and our physics-driven approaches to the ground truth. While the ConvNet and Transformer-based approaches could also capture some correspondences between audio and video, it is obvious that a lot of noise appears in the generated spectrogram because these approaches are prone to learn an average smoothed representation, and thus introducing many artifacts in the end. In comparison, our physics-driven diffusion approach does not suffer from this problem and can synthesize high fidelity sound from videos. It is worth noting that the interoperability of our approach could potentially unlock applications such as controllable sound synthesis by manipulating the physics priors." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 633, + 212, + 645 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 633, + 212, + 645 + ], + "spans": [ + { + "bbox": [ + 47, + 633, + 212, + 645 + ], + "type": "text", + "content": "4.6. Human Perceptual Evaluation" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 653, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 288, + 715 + ], + "type": "text", + "content": "In addition to the objective evaluation of our method, we also perform human perceptual surveys using Amazon Mechanical Turk (AMT). We aim to use perceptual surveys to evaluate the effectiveness of our generated samples to match the video content and the fidelity of the generated" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 452, + 545, + 534 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 452, + 545, + 534 + ], + "spans": [ + { + "bbox": [ + 304, + 452, + 545, + 534 + ], + "type": "text", + "content": "samples. For all surveys, we do not request participants with any background on the survey or our approach was given to the participants to avoid perceptual biases. We surveyed 50 participants individually, where each participant was asked to evaluate 10 videos along with different generated samples from various methods. A total of 500 opinions were collected in the end." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 536, + 547, + 654 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 536, + 547, + 654 + ], + "spans": [ + { + "bbox": [ + 306, + 536, + 547, + 654 + ], + "type": "text", + "content": "- Matching. In the first survey, we asked people to watch the same video with different synthesized sounds and answer the question: \"In which video the sound best matches the video content?\" The participants would choose one soundtrack from the ConvNet-based, Transformer-based and Physics-driven diffusion approaches. Based on the results shown in Table. 2 (Top) (left column), we observe that there exists a clear indication that the sound generated with our method is selected as the best match to the visual content with a higher selected rate." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 654, + 548, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 654, + 548, + 714 + ], + "spans": [ + { + "bbox": [ + 306, + 654, + 548, + 714 + ], + "type": "text", + "content": "- Quality. In the second survey, we asked people (non-expert) to choose the video with the highest sound quality, including 3 variations of samples generated by ConvNet-based, Transformer-based and Physics-driven diffusion approaches. Results in Table clearly indicate our approach" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9755" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 90, + 61, + 245, + 152 + ], + "blocks": [ + { + "bbox": [ + 90, + 61, + 245, + 152 + ], + "lines": [ + { + "bbox": [ + 90, + 61, + 245, + 152 + ], + "spans": [ + { + "bbox": [ + 90, + 61, + 245, + 152 + ], + "type": "table", + "html": "
Model\\MetricMatchingQuality
Comparison to Baselines
ConvNet-based18%17.6%
Transformer-based26.6%28.8%
Ours55.4%53.6%
Perceptual Ablation Studies
Video-only23.6%23.6%
Video+label37.8%35.8%
Ours38.6%40.6%
", + "image_path": "a0dfd1444829ac7eaf7e70b412d331348fb3f2fa58550df8fd8685f4315d45f3.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 51, + 206, + 181, + 217 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 51, + 206, + 181, + 217 + ], + "spans": [ + { + "bbox": [ + 51, + 206, + 181, + 217 + ], + "type": "text", + "content": "achieves the best sound quality." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 217, + 288, + 300 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 217, + 288, + 300 + ], + "spans": [ + { + "bbox": [ + 47, + 217, + 288, + 300 + ], + "type": "text", + "content": "- Perceptual Ablation Studies. In the last survey, we performed a perceptual ablation study to test how the physics priors could influence the perceptual difference of the generated impact sounds compared to the approaches without it. Survey results are shown in Table 2 (Bottom) and suggest that the physics priors improve the overall perception of synthesized sounds in comparison to video only model." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 312, + 147, + 324 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 312, + 147, + 324 + ], + "spans": [ + { + "bbox": [ + 47, + 312, + 147, + 324 + ], + "type": "text", + "content": "4.7. Ablation Studies" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 331, + 287, + 390 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 331, + 287, + 390 + ], + "spans": [ + { + "bbox": [ + 46, + 331, + 287, + 390 + ], + "type": "text", + "content": "We performed three ablation studies to answer the following questions. Q1: How do residual parameters influence the physics priors? Q2: What is the contribution of each component to our approach? Q3: Is our method better than simple retrieval methods?" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 390, + 287, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 390, + 287, + 498 + ], + "spans": [ + { + "bbox": [ + 46, + 390, + 287, + 498 + ], + "type": "text", + "content": "Q1. Since the physics and residual parameters are essential in our approach. We have investigated different physics priors variants to find the most informative physics priors and use the multi-resolution STFT loss of the reconstructed sounds for evaluation. The results in Fig. 5(a) clearly show that the loss decreases significantly with residual parameters. We also find that using 100 residual parameters achieves the best performance, while fewer or more residual parameters may damage the performance." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 498, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 498, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 498, + 288, + 713 + ], + "type": "text", + "content": "Q2. We perform extensive experiments to understand the contribution of each component. For all studies, we use the nearest physics parameters/priors retrieved by visual latent to synthesize the sound. Results are shown in Fig. 5(b). We first observe that without residual components and diffusion models, using estimated physics parameters to perform modal synthesis could not obtain faithful impact sounds. The physics priors could re-synthesize impact sounds with much better quality with learned residual parameters. We further show that using physics priors as the condition input to the diffusion model achieves even better performance. We have also performed an experiment to predict physics latent from video input and use it as the condition for the diffusion model but the quality of generated samples is poor. This is due to the weak correspondence between video inputs and physics behind the impact sounds and indicates the importance of using video inputs to query physics priors of the training set at the inference stage." + } + ] + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 318, + 62, + 421, + 144 + ], + "blocks": [ + { + "bbox": [ + 318, + 62, + 421, + 144 + ], + "lines": [ + { + "bbox": [ + 318, + 62, + 421, + 144 + ], + "spans": [ + { + "bbox": [ + 318, + 62, + 421, + 144 + ], + "type": "image", + "image_path": "1cd113dfc3296db7c617a50e128521f99742c5933a487a5617d790cba4158848.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 364, + 147, + 375, + 155 + ], + "lines": [ + { + "bbox": [ + 364, + 147, + 375, + 155 + ], + "spans": [ + { + "bbox": [ + 364, + 147, + 375, + 155 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 422, + 63, + 530, + 147 + ], + "blocks": [ + { + "bbox": [ + 422, + 63, + 530, + 147 + ], + "lines": [ + { + "bbox": [ + 422, + 63, + 530, + 147 + ], + "spans": [ + { + "bbox": [ + 422, + 63, + 530, + 147 + ], + "type": "image", + "image_path": "a9afcc7de87d43022f80037f1a5ac85ebd2f41fe544d23443e2a0f23ad5aaa06.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 471, + 147, + 481, + 155 + ], + "lines": [ + { + "bbox": [ + 471, + 147, + 481, + 155 + ], + "spans": [ + { + "bbox": [ + 471, + 147, + 481, + 155 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 304, + 155, + 547, + 198 + ], + "lines": [ + { + "bbox": [ + 304, + 155, + 547, + 198 + ], + "spans": [ + { + "bbox": [ + 304, + 155, + 547, + 198 + ], + "type": "text", + "content": "Figure 5. (a) Ablation study on the importance and selection for the number of residual parameters by testing multi-resolution STFT loss. (b) Ablation study on the contribution of each component of our approach using FID score, the lower the better." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 206, + 547, + 386 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 206, + 547, + 386 + ], + "spans": [ + { + "bbox": [ + 304, + 206, + 547, + 386 + ], + "type": "text", + "content": "Q3. We consider two retrieval baselines for comparison. The first one is a simple baseline without physics priors and diffusion model. We only use visual features extracted from the ResNet-50 backbone to search the nearest neighbor (NN) in the training set and use the audio as output. In the second experiment, we try our best to reproduce the model in [39] since no official implementation is available. The model predicts sound features (cochleagrams) from images via LSTM. For fair evaluation, a collection-based metric like FID is invalid because the retrieved audios are in the real data distribution. Therefore, we use sample-based metrics, including KL Divergence between predicted and ground truth audio features and Mean Square Error on the spectrogram level. The table 3 clearly shows that our approach outperforms the retrieval baselines by a large margin." + } + ] + } + ], + "index": 13 + }, + { + "type": "table", + "bbox": [ + 308, + 389, + 542, + 430 + ], + "blocks": [ + { + "bbox": [ + 46, + 157, + 288, + 201 + ], + "lines": [ + { + "bbox": [ + 46, + 157, + 288, + 201 + ], + "spans": [ + { + "bbox": [ + 46, + 157, + 288, + 201 + ], + "type": "text", + "content": "Table 2. (Top) Human perceptual evaluation on matching and quality metrics. (Bottom) Ablation study on human perceptual evaluation. The value indicates the percentage of Amazon Turkers who select the method." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 308, + 389, + 542, + 430 + ], + "lines": [ + { + "bbox": [ + 308, + 389, + 542, + 430 + ], + "spans": [ + { + "bbox": [ + 308, + 389, + 542, + 430 + ], + "type": "table", + "html": "
Model\\MetricKL Div.↓Spec. MSE↓
NN via Visual Features10.600.307
NN via Predicted Sound Features [39]7.390.205
Ours2.040.149
", + "image_path": "21a31ee7936192a586241b88171361674d0ff7a96afa4167708c34ed99f7cd16.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "table_body" + } + ], + "index": 14 + }, + { + "bbox": [ + 344, + 430, + 506, + 441 + ], + "lines": [ + { + "bbox": [ + 344, + 430, + 506, + 441 + ], + "spans": [ + { + "bbox": [ + 344, + 430, + 506, + 441 + ], + "type": "text", + "content": "Table 3. Comparison with retrieval methods." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 306, + 458, + 378, + 470 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 458, + 378, + 470 + ], + "spans": [ + { + "bbox": [ + 306, + 458, + 378, + 470 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 479, + 547, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 479, + 547, + 647 + ], + "spans": [ + { + "bbox": [ + 304, + 479, + 547, + 647 + ], + "type": "text", + "content": "We present a physics-driven diffusion model for impact sound synthesis from videos. Our model can effectively generate high fidelity sounds for physical object interactions. We achieve such function by leveraging physics priors as guidance for the diffusion model to generate impact sounds from video input. Experimental results demonstrate that our approach outperforms other methods quantitatively and qualitatively. Ablation studies have demonstrated that physics priors are critical for generating high-fidelity sounds from video inputs. The limitation of our approach naturally becomes that our approach cannot generate impact sounds for unseen physics parameters due to the query process (failure case demonstration is shown in Supplementary material), while we can generate novel sounds given an unseen video." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 665, + 547, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 547, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 547, + 712 + ], + "type": "text", + "content": "Acknowledgements. This work was supported by the MIT-IBM Watson AI Lab, DARPA MCS, DSO grant DSOCO21072, and gift funding from MERL, Cisco, Sony, and Amazon." + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9756" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 289, + 712 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 53, + 91, + 289, + 167 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 289, + 167 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 289, + 167 + ], + "type": "text", + "content": "[1] Peter Anderson, Qi Wu, Damien Teney, Jake Bruce, Mark Johnson, Niko Sünderhauf, Ian Reid, Stephen Gould, and Anton Van Den Hengel. 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International Journal of Automation and Computing, 18(3):351-376, 2021. 1" + } + ] + } + ], + "index": 8 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "9759" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 10 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/e38ce0f4-4d32-4cb4-a448-5ed5a8056df9_content_list.json b/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/e38ce0f4-4d32-4cb4-a448-5ed5a8056df9_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..bca9318ec7778b09d642267979a60cb0afa8bb50 --- /dev/null +++ b/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/e38ce0f4-4d32-4cb4-a448-5ed5a8056df9_content_list.json @@ -0,0 +1,1946 @@ +[ + { + "type": "text", + "text": "Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography", + "text_level": 1, + "bbox": [ + 205, + 130, + 767, + 176 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Yue Cao $^{1}$ , Ming Liu $^{1(\\boxtimes)}$ , Shuai Liu, Xiaotao Wang, Lei Lei, Wangmeng Zuo $^{1,2}$ $^{1}$ School of Computer Science and Technology, Harbin Institute of Technology, China \n $^{2}$ Peng Cheng Laboratory, China", + "bbox": [ + 147, + 210, + 821, + 263 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "cscaoyue@gmail.com, csmliu@outlook.com, 18601200232@163.com, wangxt@126.com, figoleilei@163.com, WMzuo@hit.edu.cn", + "bbox": [ + 147, + 268, + 818, + 299 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 335, + 313, + 351 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Although deep neural networks have achieved astonishing performance in many vision tasks, existing learning-based methods are far inferior to the physical model-based solutions in extreme low-light sensor noise modeling. To tap the potential of learning-based sensor noise modeling, we investigate the noise formation in a typical imaging process and propose a novel physics-guided ISO-dependent sensor noise modeling approach. Specifically, we build a normalizing flow-based framework to represent the complex noise characteristics of CMOS camera sensors. Each component of the noise model is dedicated to a particular kind of noise under the guidance of physical models. Moreover, we take into consideration of the ISO dependence in the noise model, which is not completely considered by the existing learning-based methods. For training the proposed noise model, a new dataset is further collected with paired noisy-clean images, as well as flat-field and bias frames covering a wide range of ISO settings. Compared to existing methods, the proposed noise model is equipped with a flexible structure and accurate modeling capabilities, which is beneficial for better denoising performance in extreme low-light scenes. The dataset and code are available at https://github.com/happycaoyue/LLD.", + "bbox": [ + 76, + 368, + 473, + 717 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 734, + 209, + 752 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In recent years, learning-based image denoising methods have achieved tremendous success with pairwise training samples [22, 32]. However, it is still challenging to recover high-quality results in extreme low-light scenarios, mainly due to limited data [9, 31]. Considering the difficulty of collecting enormous pairwise training data, noise modeling [25, 31, 33] becomes an alternative solution by simulating noises that match the extreme low-light distribution.", + "bbox": [ + 75, + 762, + 470, + 883 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "The noises in extreme low-light scenarios contain severe", + "bbox": [ + 96, + 885, + 470, + 900 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "striping artifacts and color bias, and the damage to image quality is inconsistent across different ISO settings and locations. To model such complicated noises, physics-based methods [9, 29, 31, 33] build cumbersome statistical models according to the physical process from photons (i.e., the light) to digital signals (i.e., the rawRGB image). Nevertheless, the noise parameter calibration relies on a large number of flat-field and bias frames, which is also laborious and expensive. For example, PMN [9] requires 400 bias frames at each ISO setting to calibrate the noise parameters.", + "bbox": [ + 496, + 335, + 893, + 488 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "For circumventing the tedious parameter calibration process, learning-based methods [1, 5, 25] directly learn the mapping from clean images to their noisy counterparts. Yet the performance is still far inferior to the physics-based statistical methods [31, 33]. To boost the performance of learning-based sensor noise modeling, we delve into such inferiority and attribute the major cause to the inconsistency between the noise models and the imaging process. For example, NoiseFlow [1] utilizes the distribution matching ability of normalizing flow but is unable to model striping artifacts and color bias. Starlight [25] leverages various noise sources like heteroscedastic Gaussian noise, row noise, and fixed-pattern noise. However, it mixes the noises with the clean image and delivers them into a GAN model. In other words, the noises are entangled with each other, which increases the difficulty of describing the noise distributions. Moreover, these methods [1, 5, 25] either ignore the ISO dependency of the noise or are based on the assumption of a small range of ISO settings, further limiting the performance of learning-based noise modeling methods.", + "bbox": [ + 496, + 489, + 895, + 792 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "As a remedy, we propose a refined noise model to tap the potential of learning-based sensor noise modeling. As shown in Tab. 1, the proposed noise model covers the most common kind of noises in the imaging process, including shot noise $N_{\\text{shot}}$ , dark current fixed-pattern noise $N_{\\text{FP}}$ , black level error noise $N_{\\text{BLE}}$ , dark current shot noise $N_{\\text{DCSN}}$ , read noise $N_{\\text{read}}$ , row noise $N_{\\text{row}}$ , and quantiza", + "bbox": [ + 496, + 795, + 893, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "5744", + "bbox": [ + 482, + 944, + 516, + 955 + ], + "page_idx": 0 + }, + { + "type": "table", + "img_path": "images/f68b308837d2a85ced69f988e97b1f3996345846dfc6977b56f472492dbef51d.jpg", + "table_caption": [ + "Table 1. Comparison between noise modeling methods. $S$ means that the noise is sampled from real images." + ], + "table_footnote": [], + "table_body": "
MethodCategoryNshotNFpNBLENDCSNNreadNrowNqLearnabilityISO dependence
ELLE [29]Physics✓✓✓✓✓✓NoneIncomplete
ELD [31]Physics✓S✓✓✓✓NoneIncomplete
SFRN [33]Physics✓SSSSS✓NoneIncomplete
PMN [9]Physics✓✓✓✓NoneIncomplete
NoiseFlow [1]Learn✓✓✓✓CompleteIncomplete
Startlight [25]Learn✓✓✓✓✓✓IncompleteIncomplete
OursLearn✓✓✓✓✓✓✓CompleteComplete
", + "bbox": [ + 91, + 103, + 877, + 231 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "tion noise $N_{q}$ . Among them, $N_{FP}, N_{BLE}$ , and $N_{DCSN}$ jointly model the dark current noise $N_{DC}$ . Besides, the ISO dependence is also better considered compared to existing methods. The noise model is implemented in the normalizing flow framework, and each component corresponds to a specific type of noise. Such configuration leverages the explicit distribution modeling ability of normalizing flow models, and the network architecture is also flexible enough to align accurately with our proposed noise model.", + "bbox": [ + 75, + 239, + 468, + 375 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Apart from the inconsistency between existing noise models and the imaging process, another key factor impeding accurate noise modeling is the dataset. For obtaining the reference clean images, the SIDD dataset [2] overlays multiple noisy images, which leaves the black level error noise [9, 29, 31] and fixed-pattern noise [4, 21, 23] unable to remove. Another commonly used dataset SID [6] adopts the same ISO setting for pairwise long and short exposure images, which results in the long exposure reference images still containing noises such as fixed-pattern noise. Therefore, for better training the proposed noise model, we have also collected a low-light image denoising (LLD) dataset, which contains pairs of noisy (short exposure, high ISO) and clean (long exposure, low ISO) images. Furthermore, we also provide flat-field and bias frames at various ISO settings in the LLD dataset, hoping it can facilitate the understanding of real noise and image denoising research.", + "bbox": [ + 75, + 375, + 468, + 631 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "With the LLD dataset, we train the proposed noise model in a two-stage manner. Specifically, the noises are divided into two groups, i.e., the fixed-pattern noise and the random noise. Then the noise model is first trained to describe the random noise and then fitted to the fixed-pattern noise. Thanks to the flexible structure and accurate modeling capabilities, the proposed noise model can better capture the characteristics of real noise. The image denoising methods can also benefit from our noise model and achieve superior performance in extreme low-light scenes.", + "bbox": [ + 75, + 631, + 468, + 782 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To sum up, the main contributions of this work include:", + "bbox": [ + 96, + 782, + 464, + 797 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We investigate the noise formation process in extreme low-light scenarios and propose a novel physics-guided noise model. The ISO dependence is taken into consideration in the proposed method.", + "- We collect a dataset for extreme low-light image denoising. The dataset contains pairwise noisy-clean im" + ], + "bbox": [ + 94, + 804, + 468, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "ages captured by two cameras (i.e., Sony A7S2 and Nikon D850). We also provide flat-field and bias frames covering a wide range of ISO settings.", + "bbox": [ + 529, + 239, + 890, + 284 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "- While the learning-based nature eliminates the labor-intensive parameter hand-calibration process, our proposed method can achieve superior noise modeling accuracy and boost the image denoising performance.", + "bbox": [ + 517, + 291, + 890, + 351 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 367, + 640, + 383 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Physics-based Statistical Noise Modeling", + "text_level": 1, + "bbox": [ + 500, + 392, + 846, + 409 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Physics-based statistical noise modeling approaches generally divide the noises into signal-dependent and signal-independent components. Shot noise is the dominant source of signal-dependent noises, which is generally modeled as a Poisson distribution and is determined by the signal and the camera gain. To obtain the camera gain, some methods [9, 31, 33] capture flat-filed frames when the sensor is uniformly illuminated, and derive the system gain via the photon transfer method [15]. Similarly, PMRID [30] utilizes a burst of grayscale chart images to calibrate the system gain by means of the photon transfer method.", + "bbox": [ + 496, + 416, + 890, + 582 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Signal-independent noises typically are composed of dark current noise, read noise, row noise, and quantization noise. Generally, the parameters of signal-independent noises can be obtained from bias frames captured in a light-free environment. To model the read noise and dark current noise, ELD [31] employs the Tukey lambda distribution [17], which has a longer tail and can mitigate the chrominance artifacts in low-light conditions. By contrast, PMN [9] only models dark current fixed-pattern noise. Besides dark current fixed pattern noise, the thermal effects of the circuit also lead to black level error noise, which is modeled by a uniform distribution [29], randomly sampling from real data [31], or averaging hundreds of bias frames [9]. Row noise is typically modeled by a vector following Gaussian distribution [12,29,31], while quantization noise mathematically follows a uniform distribution.", + "bbox": [ + 496, + 584, + 890, + 824 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Although current physics-based noise modeling methods have achieved decent performance, they generally require laborious calibration and still cannot model the color bias in extreme low-light scenarios, which motivates us to develop more accurate and flexible methods for noise modeling.", + "bbox": [ + 496, + 825, + 890, + 901 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "5745", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. Learning-based Noise Modeling", + "text_level": 1, + "bbox": [ + 76, + 90, + 359, + 107 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Recently, several learning-based noise models [1,5,7,16, 18,24,25] have adopted normalizing flow-based [20,28] or GAN-based [11,13] frameworks to model real-world noises in a data-driven manner. For example, NoiseFlow [1] applies a flow-based model that maximizes the likelihood of sampled noise. CA-GAN [5] feeds the clean image and a random Poisson-Gaussian noise into a noise generator to produce the final synthetic noise. The above pioneering works are based on normal light or ordinary low-light scenes ( $\\sim 10^{3}$ photons per pixel or $>1$ lux). However, due to the ignorance of the complex physical noise properties, existing learning-based methods are still far inferior to physics-based statistical methods, especially in extreme low-light scenarios [31, 33]. Starlight [25] adopts a more demanding setting under starlight ( $\\sim 1$ photon per pixel or $\\leq 0.001$ lux), yet the performance is still limited and the fixed-pattern noise needs to be hand-calibrated. To this end, there is still a lack of learning-based noise models to simulate extreme low-light noise, which can give full play to the potential of neural networks while circumventing specific scenario captures like no lighting [9, 33] or flat-field [31] to obtain certain parameters in physics-based methods.", + "bbox": [ + 76, + 114, + 473, + 449 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.3. Image Denoising Dataset", + "text_level": 1, + "bbox": [ + 76, + 455, + 305, + 470 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To obtain sufficient paired noisy-clean data, SIDD [2] employs a straightforward approach to collect burst images and then average them as ground-truth images. In addition to being sensitive to misalignment problems, such a method is unable to remove the fixed-pattern noise and black level error noise. Chen et al. [6] have also collected a dataset termed SID, consisting of short-exposure noisy images and the corresponding clean images exposed for a long time. However, with the same ISO settings for both short- and long-exposure images, fixed-pattern dark current noise is still observed in the long-exposure image when a high ISO is adopted. To sum up, there are still some challenges inextricable with existing rawRGB image denoising datasets.", + "bbox": [ + 75, + 479, + 468, + 676 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Some commonly used benchmarks (e.g., DND [27] and ELD [31]) adopt high-ISO short-exposure settings for noisy images and low-ISO long-exposure settings to obtain the ground-truth clean images. Such a configuration is more reasonable, and we follow them to collect our low-light image denoising (LLD) dataset since they are reserved for testing only. Besides, to the best of our knowledge, our LLD dataset is also the first public dataset with flat-field and bias frames available for various ISO settings.", + "bbox": [ + 75, + 676, + 470, + 813 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Proposed Method", + "text_level": 1, + "bbox": [ + 76, + 828, + 250, + 845 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this section, we first discuss the noise formation process and present our noise model, which points out the key noise sources in extreme low-light environments. Then, the", + "bbox": [ + 76, + 854, + 470, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "noise model is implemented in a normalizing flow framework under the guidance of the physical process. Finally, we give the details of noisy image synthesis and the proposed low-light image denoising (LLD) dataset.", + "bbox": [ + 496, + 90, + 892, + 152 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Physics-guided Noise Model", + "text_level": 1, + "bbox": [ + 498, + 165, + 751, + 181 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "There are multiple stages in the rawRGB image acquisition process, and various noises can be induced in these operations [3]. Inspired by existing physics-based methods [9,29,31], we initialize the noise model as follows,", + "bbox": [ + 496, + 190, + 892, + 250 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nD = I + N _ {\\text {s h o t}} + N _ {D C} + N _ {\\text {r e a d}} + N _ {\\text {r o w}} + N _ {q}, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 524, + 256, + 892, + 273 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $D$ and $I$ are the observed noisy image and potential clean rawRGB image, $N_{\\text{shot}}$ , $N_{\\text{DC}}$ , $N_{\\text{read}}$ , $N_{\\text{row}}$ , and $N_q$ represent the shot noise, dark current noise, read noise, row noise, and quantization noise, respectively. In the following, we will expand on these noises to finalize our noise model.", + "bbox": [ + 496, + 277, + 890, + 354 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Shot Noise. Shot noise arises due to the uncertainty generated when photons are incident, which is an unavoidable physical phenomenon [12, 21]. Typically, the shot noise is modeled by a Poisson distribution controlled by the signal and the system gain. Following [10, 14], we approximate the Poisson distribution by a Gaussian,", + "bbox": [ + 496, + 361, + 892, + 452 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nN _ {\\text {s h o t}} \\sim \\mathcal {N} (0, \\beta_ {\\text {s h o t}} \\cdot I), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 609, + 458, + 890, + 474 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $N_{shot} \\in \\mathbb{R}^{H \\times W}$ and $\\beta_{shot}$ is relevant to the ISO.", + "bbox": [ + 500, + 479, + 870, + 494 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Dark Current Noise. For converting the light into digital signals, the camera leverages the photoelectric effect to generate current, whose value represents the light intensity. However, apart from the current yielded by the photons, the thermal effect in the sensor will also cause a current named dark current, which results in the dark current noise [8, 21]. Ideally, we can subtract the dark current generated by the thermal effect, but the randomness of the thermal effect, the ISO dependence, and the spatial non-uniformity also need to be considered [8, 9, 21]. Therefore, we model the dark current noise with three components according to the physical properties,", + "bbox": [ + 496, + 502, + 892, + 684 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nN _ {D C} = k \\cdot N _ {F P} + N _ {B L E} + N _ {D C S N}, \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 565, + 690, + 890, + 707 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $k$ and $N_{BLE}$ are two numbers linearly and nonlinearly related to the ISO configuration respectively, and $N_{BLE}$ is called black level error noise. $N_{FP} \\in \\mathbb{R}^{H \\times W}$ denotes the dark current fixed-pattern noise, which is a fixed non-uniform variable. $N_{DCSN} \\sim \\mathcal{N}(0, \\sigma_{DCSN}^2)$ is the dark current shot noise representing the randomness of the thermal effect.", + "bbox": [ + 496, + 710, + 890, + 816 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Read Noise and Row Noise. In the readout procedure of the sensors, the uncertainty of the electronic readout will cause inevitable read noise, which is a device-dependent noise [12]. Besides, in CMOS sensors, each column shares one analog-to-digital converter (ADC), i.e., the readout pro", + "bbox": [ + 496, + 824, + 893, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "5746", + "bbox": [ + 482, + 944, + 516, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/961040726b42131196f57745ea4b5ee3153290c2ffeee9a99962c82f9ea2bed7.jpg", + "image_caption": [ + "Figure 1. The pipeline of the proposed physics-guided ISO-dependent sensor noise model. Note that $\\mathbf{z}_r \\in \\mathbb{R}^{H \\times 1}$ ." + ], + "image_footnote": [], + "bbox": [ + 117, + 84, + 851, + 294 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "cess is performed in a row-by-row manner. The randomness of ADCs between different rows will lead to row noise, which contributes significantly to the strip artifacts in the horizontal direction. Following previous works [12, 29], we model these two noises with the following zero-mean Gaussian distribution, i.e.,", + "bbox": [ + 75, + 321, + 468, + 412 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nN _ {r e a d} \\sim \\mathcal {N} \\left(0, \\sigma_ {r e a d} ^ {2}\\right), N _ {r o w} \\sim \\mathcal {N} \\left(0, \\sigma_ {r o w} ^ {2}\\right), \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 125, + 422, + 468, + 441 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $N_{read} \\in \\mathbb{R}^{H \\times W}$ and $N_{row} \\in \\mathbb{R}^{H \\times 1}$ .", + "bbox": [ + 76, + 450, + 367, + 468 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Quantization Noise. Considering that the ADC has a finite accuracy, the signals should be quantified before being stored as the rawRGB image. The probability distribution of the quantization noise is usually considered to be uniform, i.e.,", + "bbox": [ + 75, + 474, + 468, + 547 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nN _ {q} \\sim U (- 1 / 2 q, 1 / 2 q), \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 191, + 549, + 468, + 566 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $q$ denotes the quantification step. Since the bit number of the rawRGB digital image is known, $q$ does not need to be estimated.", + "bbox": [ + 75, + 571, + 468, + 616 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Heteroscedastic Gaussian Noise. Considering that the shot noise $N_{\\text{shot}}$ , dark current shot noise $N_{DCSN}$ , and read noise $N_{\\text{read}}$ are all Gaussian distributions with the size of $H \\times W$ , we introduce a new term $N_{HG}$ following a heteroscedastic Gaussian distribution [10] to model them, i.e.,", + "bbox": [ + 76, + 625, + 468, + 699 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nN _ {H G} \\sim \\mathcal {N} \\left(0, \\beta_ {1} \\cdot I + \\beta_ {2}\\right), \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 178, + 705, + 468, + 720 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\beta_{1}$ is the $\\beta_{shot}$ of shot noise, and $\\beta_{2}$ is determined by the dark current shot noise and read noise.", + "bbox": [ + 75, + 726, + 467, + 755 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To sum up, the final noise model can be formulated as,", + "bbox": [ + 96, + 757, + 457, + 772 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nD = I + N _ {H G} + k \\cdot N _ {F P} + N _ {B L E} + N _ {r o w} + N _ {q}. \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 114, + 777, + 468, + 792 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Noise Model Implementation", + "text_level": 1, + "bbox": [ + 76, + 801, + 334, + 816 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As shown in Fig. 1, our proposed deep noise model is implemented in a normalizing flow-based framework, and four components are deployed to model different noises. We start with a brief introduction to the normalizing flow-based framework and then introduce each component in detail.", + "bbox": [ + 75, + 825, + 468, + 898 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Normalizing Flow-based Framework. Normalizing flows are composed of several differentiable and bilateral mapping functions that learn a transformation $\\mathbf{z} = f(\\mathbf{x}|\\boldsymbol{\\Theta})$ with parameter $\\Theta$ . Following this scheme, the proposed normalizing flow-based noise model transforms a data sample $\\mathbf{x}_i$ from a real extreme low-light noise distribution $p_{\\mathcal{X}}$ to the $\\mathcal{Z}$ space which follows standard Gaussian distribution. Based on the change of variables formula, the probability density function in real extreme low-light noise space can be expressed as,", + "bbox": [ + 496, + 321, + 890, + 473 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\np _ {\\mathcal {X}} (\\mathbf {x}) = p _ {\\mathcal {Z}} \\left(f (\\mathbf {x} | \\Theta)\\right) | \\det \\mathbf {J} f (\\mathbf {x} | \\Theta) |, \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 566, + 479, + 890, + 494 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\mathbf{J}f(\\mathbf{x})$ denotes the Jacobian matrix of function $f$ at $\\mathbf{x}$ , det denotes the determinant of the input matrix, and $|\\cdot|$ denotes the absolute value. Equipped with real noise samples $\\{\\mathbf{x}_i\\}_{i=1}^M$ , the mapping function $f$ can be optimized by minimizing the negative log-likelihood (NLL) function,", + "bbox": [ + 496, + 500, + 890, + 575 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {N L L} = - \\sum_ {i = 1} ^ {M} \\log p _ {\\mathcal {Z}} (f (\\mathbf {x} _ {i} | \\Theta)) + \\log | \\det \\mathbf {J} f (\\mathbf {x} _ {i} | \\Theta) |. \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 513, + 580, + 890, + 618 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "When the training is finished, we can sample a random noise $\\mathbf{z}$ from the Gaussian distribution $p_{\\mathcal{Z}}$ . Then the inverse transformation operation $f^{-1}$ can synthesize the real noise by $\\mathbf{x} = f^{-1}(\\mathbf{z})$ . In the remaining part, we will introduce the four components in detail, which are designed following the noise model presented in Sec. 3.1.", + "bbox": [ + 496, + 622, + 890, + 713 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Dark Current Fixed-pattern Noise Layer. For modeling the dark current fixed-pattern noise that stays constant throughout all images, we define a learnable tensor $N_{f} \\in \\mathbb{R}^{H \\times W}$ . Then a multilayer perceptron (MLP) $g_{FP}$ is deployed to learn the linear parameter $k$ in Eq. (3), i.e., $k = g_{FP}(ISO)$ . Therefore, the dark current fixed-pattern noise layer $f_{FP}$ is defined as,", + "bbox": [ + 496, + 719, + 890, + 825 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nf _ {F P} (x) = x - g _ {F P} (\\text {I S O}) \\odot N _ {f}, \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 581, + 832, + 890, + 849 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\odot$ denotes point-wise multiplication. The corresponding inverse mapping can be obtained by $f_{FP}^{-1}(x) = x + g_{FP}(\\text{ISO}) \\odot N_f$ .", + "bbox": [ + 496, + 854, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "5747", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Black Level Error Noise Layer. As shown in Eq. (3), the black level error noise is non-linearly related to the ISO. Given that there are a limited number of ISO configurations, we choose to model the $N_{BLE}$ for each ISO configuration respectively. Specifically, $N_{BLE}(ISO)$ generates the $N_{BLE}$ for a given ISO, and the bilateral mapping in the black level error noise layer can be written as,", + "bbox": [ + 75, + 90, + 468, + 196 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\left\\{ \\begin{array}{l} f _ {B L E} (x) = x - N _ {B L E} (I S O) \\\\ f _ {B L E} ^ {- 1} (x) = x + N _ {B L E} (I S O). \\end{array} \\right. \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 153, + 200, + 468, + 236 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "HG Noise Layer. The HG noise layer is based on the heteroscedastic Gaussian noise model in Eq. (6). To map the heteroscedastic Gaussian noise to a standard Gaussian distribution, the operation can be formulated as,", + "bbox": [ + 75, + 250, + 468, + 309 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nz = f _ {H G} (x) = x / \\sigma_ {H G}, \\quad \\text {w h e r e} \\sigma_ {H G} = \\sqrt {\\beta_ {1} \\odot I + \\beta_ {2}}, \\tag {12}\n$$\n", + "text_format": "latex", + "bbox": [ + 84, + 315, + 468, + 332 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\beta_{1}$ and $\\beta_{2}$ indicate the noise parameter terms of the signal-dependent and signal-independent parts, respectively, which are fitted by the MLPs $g_{\\beta_1}$ and $g_{\\beta_2}$ , i.e.,", + "bbox": [ + 76, + 337, + 468, + 383 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\beta_ {1} = g _ {\\beta_ {1}} (I S O), \\beta_ {2} = g _ {\\beta_ {2}} (I S O). \\tag {13}\n$$\n", + "text_format": "latex", + "bbox": [ + 158, + 388, + 468, + 406 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The absolute value of the determinant of the Jacobian matrix at this layer needs to be calculated when optimizing the negative log-likelihood, i.e.,", + "bbox": [ + 76, + 410, + 468, + 455 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\log | \\det \\mathbf {J} f _ {H G} | = \\sum_ {j = 1} ^ {H \\times W} - \\log \\left(\\sigma_ {H G} [ j ]\\right), \\tag {14}\n$$\n", + "text_format": "latex", + "bbox": [ + 138, + 460, + 468, + 503 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\sigma_{HG}[j]$ denotes the $j$ -th element of $\\sigma_{HG}$ and $H\\times W$ denotes the total dimension of the clean image $I$ . During the test phase, the operation of the HG noise layer can be represented as,", + "bbox": [ + 76, + 508, + 468, + 569 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nf _ {H G} ^ {- 1} (z) = \\sigma_ {H G} \\odot z, \\tag {15}\n$$\n", + "text_format": "latex", + "bbox": [ + 200, + 574, + 468, + 592 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $z$ is a random noise sampled from the standard Gaussian distribution.", + "bbox": [ + 76, + 597, + 468, + 626 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Row Noise Layer. The row noise layer is based on a Gaussian noise model in Eq. (4), which is further applied to the network as a flow-based layer and can be expressed as,", + "bbox": [ + 76, + 637, + 468, + 681 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nz _ {r} = f _ {r o w} (x) = h (x) / \\sigma_ {r}, \\quad \\text {w h e r e} \\sigma_ {r} = g _ {\\sigma_ {r}} (I S O), \\tag {16}\n$$\n", + "text_format": "latex", + "bbox": [ + 99, + 686, + 468, + 704 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $h(\\cdot)$ indicates mean operation by row and MLP $g_{\\sigma_r}$ is used to fit the relationship between noise parameter $\\sigma_r$ and the ISO. The absolute value of the determinant of the Jacobian matrix at row noise layer can be calculated as:", + "bbox": [ + 76, + 708, + 468, + 768 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\log | \\det \\mathbf {J} f _ {r o w} | = - \\log \\sigma_ {r}. \\tag {17}\n$$\n", + "text_format": "latex", + "bbox": [ + 179, + 775, + 468, + 791 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "During the test phase, the row noise layer can be represented as,", + "bbox": [ + 76, + 797, + 468, + 825 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nf _ {r o w} ^ {- 1} \\left(z _ {r}\\right) = \\sigma_ {r} \\odot z _ {r}, \\tag {18}\n$$\n", + "text_format": "latex", + "bbox": [ + 200, + 837, + 468, + 854 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $z_{r}$ is also a random noise sampled from a standard Gaussian distribution.", + "bbox": [ + 76, + 873, + 468, + 902 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. Training Strategy", + "text_level": 1, + "bbox": [ + 500, + 90, + 671, + 107 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Following previous studies [21,23], noise sources can be broadly classified as either fixed-pattern (time-invariant) or random (time-variant) noises, i.e.,", + "bbox": [ + 498, + 109, + 890, + 155 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nD = I + \\underbrace {k \\cdot N _ {F P}} _ {\\text {F i x e d - p a t t e r n N o i s e}} + \\underbrace {N _ {H G} + N _ {r o w} + N _ {B L E} + N _ {q}} _ {\\text {R a n d o m N o i s e}}. \\tag {19}\n$$\n", + "text_format": "latex", + "bbox": [ + 509, + 159, + 890, + 191 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Note that the linear dependence of fixed-pattern noise (i.e., $k \\cdot N_{FP}$ ) holds only when $N_{BLE}$ and $N_{DCSN}$ are removed. Therefore, to stabilize the training process, we adopt a two-stage training strategy to train the proposed noise model, i.e., the random noise modeling phase and the fixed-pattern noise modeling phase.", + "bbox": [ + 498, + 196, + 890, + 286 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In particular, the network architecture for the random noise modeling phase can be represented as,", + "bbox": [ + 498, + 287, + 890, + 316 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\left\\{ \\begin{array}{l} f _ {1} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {1}\\right) = f _ {H G} \\left(f _ {B L E} \\left(\\mathbf {x} _ {i}\\right)\\right) \\\\ f _ {2} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {2}\\right) = f _ {\\text {r o w}} \\left(f _ {B L E} \\left(\\mathbf {x} _ {i}\\right)\\right). \\end{array} \\right. \\tag {20}\n$$\n", + "text_format": "latex", + "bbox": [ + 573, + 321, + 890, + 354 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The loss function consists of two components, for the two branches respectively, i.e.,", + "bbox": [ + 498, + 359, + 890, + 388 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} - \\sum_ {i = 1} ^ {M} \\log p _ {\\mathcal {Z}} \\left(f _ {1} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {1}\\right)\\right) + \\log | \\det \\mathbf {J} f _ {1} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {1}\\right) | \\tag {21} \\\\ + \\log p _ {\\mathcal {Z}} \\left(f _ {2} \\left(\\mathbf {x} _ {i} | \\Theta_ {2}\\right)\\right) + \\log \\left| \\det \\mathbf {J} f _ {2} \\left(\\mathbf {x} _ {i} | \\Theta_ {2}\\right) \\right| \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 519, + 393, + 890, + 450 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Then, the parameters for the random noise modeling phase can be fixed, and the network architecture of the fixed-pattern noise modeling phase becomes,", + "bbox": [ + 498, + 454, + 890, + 500 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nf _ {3} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {3}\\right) = f _ {H G} \\left(f _ {B L E} \\left(f _ {F P} \\left(\\mathbf {x} _ {i}\\right)\\right)\\right), \\tag {22}\n$$\n", + "text_format": "latex", + "bbox": [ + 563, + 506, + 890, + 522 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "with the following optimization loss function,", + "bbox": [ + 500, + 527, + 803, + 542 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n- \\sum_ {i = 1} ^ {M} \\log p _ {\\mathcal {Z}} \\left(f _ {3} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {3}\\right)\\right) + \\log | \\det \\mathbf {J} f _ {3} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {3}\\right) |. \\tag {23}\n$$\n", + "text_format": "latex", + "bbox": [ + 511, + 547, + 890, + 588 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.4. Noisy Image Synthesis Schemes", + "text_level": 1, + "bbox": [ + 500, + 597, + 777, + 613 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "After training, our noise model can be adopted in two noisy image synthesis schemes, i.e., clean image-based synthesis and real noise-based synthesis.", + "bbox": [ + 498, + 617, + 890, + 662 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Clean Image-based Synthesis. Clean image-based synthesis is the most intuitive way to generate noisy images. When given enough clean images $I$ , the corresponding synthetic noisy images $\\widehat{D}$ can be obtained by,", + "bbox": [ + 498, + 667, + 890, + 728 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\widehat {D} = I + f _ {F P} ^ {- 1} \\left(f _ {B L E} ^ {- 1} \\left(f _ {r o w} ^ {- 1} (z _ {r}) + f _ {H G} ^ {- 1} (z)\\right)\\right) + N _ {q}, \\tag {24}\n$$\n", + "text_format": "latex", + "bbox": [ + 522, + 732, + 890, + 750 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\widehat{D}$ and $I$ are respectively utilized as the input and the learning target of denoising networks.", + "bbox": [ + 498, + 756, + 890, + 789 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Real Noise-based Synthesis. In addition to clean image-based synthesis, real noise-based synthesis strategies are attracting upsurging attention [9, 26, 33].", + "bbox": [ + 498, + 794, + 890, + 839 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Darkshading Correction Strategy. According to the noise model in Sec. 3.1, for a given camera, the fixed pattern noise and black level error noise can be regarded as deterministic. Thus, PMN [9] proposes subtracting the fixed", + "bbox": [ + 498, + 840, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "5748", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "pattern noise and black level error noise from the noisy images, in both the training and inference phases of the denoiser. Specifically, the noises are divided into darkshading and zero-mean noises, i.e.,", + "bbox": [ + 75, + 90, + 468, + 151 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\nD = I + \\underbrace {k \\cdot N _ {F P} + N _ {B L E}} _ {\\text {D a r k s h a d i n g}} + \\underbrace {N _ {H G} + N _ {r o w} + N _ {q}} _ {\\text {Z e r o - m e a n N o i s e}}. \\tag {25}\n$$\n", + "text_format": "latex", + "bbox": [ + 101, + 157, + 468, + 189 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Then PMN utilizes the $(D - k\\cdot N_{FP} - N_{BLE}(ISO),I)$ pair for training the denoiser, and the denoiser takes $D^{test} - k\\cdot$ $N_{FP} - N_{BLE}(ISO)$ as input for noisy testing image $D^{test}$ . The zero-mean nature of the remaining noises makes the denoising task much easier, leading to better performance. Since the darkshading is also modeled by our method, we can follow PMN to synthesize such noisy-clean pairs.", + "bbox": [ + 75, + 194, + 468, + 300 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Zero-mean Noise Strategy. Furthermore, all the zero-mean noises in Eq. (25) have been modeled by our noise model, thus we can also generate more synthetic data from the opposite direction, resulting in the $(I + N_{HG} + N_{row} + N_q,I)$ training pairs. It is worth noting that PMN is unable to generate such synthetic noisy images due to their incomplete noise model.", + "bbox": [ + 75, + 301, + 468, + 406 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3.5. Low-light Image Denoising Dataset", + "text_level": 1, + "bbox": [ + 76, + 417, + 382, + 434 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In our low-light image denoising dataset (LLD), we provide noisy-clean pairs for two cameras, i.e., Sony A7S2 and Nikon D850. To guarantee that the noisy-clean pairs have consistent illumination and minimal misalignment issues, we choose to collect the LLD dataset in indoor scenes, and the cameras are controlled by the official remote software. Our LLD follows similar strategies to ELD [31], i.e., the noisy images are captured with high ISO and shorter exposure time, while the reference images are captured with low ISO and longer exposure time. In specific, the base ISO (i.e., 100) is used to capture the reference image, and 24 other different ISO settings are adopted for obtaining the noisy images. There are 30 scenes in total, resulting in 720 rawRGB noisy-clean image pairs for each camera. More details about our LLD dataset can be found in the supplementary material. Besides, to facilitate the real noise understanding and image denoising research, the flat-field and bias frames are also provided in our LLD dataset. There are 20 flat-field frames and 400 bias frames for each ISO setting.", + "bbox": [ + 75, + 441, + 468, + 744 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3.6. Discussion", + "text_level": 1, + "bbox": [ + 76, + 755, + 192, + 768 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In this part, we have a brief discussion about the differences between our approach and existing physics-based or learning-based approaches separately. For physics-based methods, ELD [31] and ELLE [29] consider only image-specific black level error noise and lack modeling of fixed-pattern noise. Although PMN [9] takes into account fixed-pattern noise and ISO-specific black level error noise, the lack of modeling of random signal-independent noise still", + "bbox": [ + 75, + 779, + 468, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "limits its modeling capabilities. Inspired by the above-mentioned approach, we present a refined noise model, which guides us in designing the modeling network and training strategy. Further, the learning-based method can estimate noise parameters and their ISO dependencies more accurately than the statistical calibration process.", + "bbox": [ + 496, + 90, + 890, + 181 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "As for learning-based methods, the structure design in NoiseFlow [1] is relatively simple, ignoring complex low-light noise components such as row noise and fixed-pattern noise. Starlight [25] only considers a single ISO setting and ignores ISO-related noise parameters, which greatly reduces the accuracy and generalization ability of the noise model. In addition, they still require manually calibrating the fixed-pattern noise, which limits the flexibility of starlight [25]. In contrast, our approach takes into account strip artifacts and color bias without manual parameter calibration and is flexible enough to incorporate the emerging real noise-based denoising process.", + "bbox": [ + 496, + 181, + 892, + 363 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 498, + 368, + 633, + 383 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Implementation Details", + "text_level": 1, + "bbox": [ + 500, + 393, + 718, + 407 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We use 4-channel packed rawRGB images, i.e., R, Gr, B, Gb, and the Adam optimizer [19] for training. $g_{FP}$ , $g_{\\beta_1}$ , $g_{\\beta_2}$ , and $g_{\\sigma_r}$ are implemented by one-layer MLP. Assuming that there are $v$ different sets of ISO settings, $N_{BLE}(ISO)$ is then achieved by a $v$ -dimensional learnable parameter.", + "bbox": [ + 498, + 412, + 890, + 488 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Random Noise Modeling Stage. We randomly crop the image patches with size $64 \\times 64 \\times 4$ and train the random noise model with batch size 64 for 200 epochs. The learning rate is initialized to $1 \\times 10^{-4}$ and decreased to $1 \\times 10^{-5}$ after 50 epochs.", + "bbox": [ + 496, + 493, + 890, + 569 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Fixed-pattern Noise Modeling Stage. The network parameters in the random noise part (i.e., $g_{\\beta_1}$ , $g_{\\beta_2}$ , $g_{\\sigma_r}$ , and $N_{BLE}(ISO)$ ) are frozen in this stage. We use the rawRGB images with original size $(H/2) \\times (W/2) \\times 4$ and train the fixed-pattern network parameters for 200 epochs with batch size 1. The initialized learning rate is initially set to $1 \\times 10^{-4}$ and then set to $1 \\times 10^{-5}$ after 100 epochs.", + "bbox": [ + 496, + 575, + 890, + 681 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Denoising Stage. As shown in Sec. 3.4, we use our noise model in two noisy image synthesis schemes, i.e., clean image-based and real noise-based, which are denoted by Ours and Ours*, respectively. For the former, all noisy images are synthesized from the clean image. For the latter, in each mini-batch, half data comes from the darkshading correction strategy (i.e., $(D - k \\cdot N_{FP} - N_{BLE}(ISO), I)$ pairs) and the other comes from the zero-mean noise strategy (i.e., $(I + N_{HG} + N_{row} + N_{q}, I)$ pairs). More training details can be found in the supplementary material.", + "bbox": [ + 496, + 688, + 890, + 839 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Comparison with State-of-the-Art", + "text_level": 1, + "bbox": [ + 500, + 847, + 795, + 863 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We compare our physics-guided ISO-dependent noise model with 3 learning-based methods, 3 physics-based", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "5749", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/ce6ac1f16bce5c40369cd80d05b6193f2129896e2c11472c3b8cc51d5d9bea21.jpg", + "image_caption": [ + "Figure 2. Denoising results of different methods on real noisy images from SID [6]." + ], + "image_footnote": [], + "bbox": [ + 106, + 87, + 320, + 277 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/07e9e6b178051a67a3dc6e17600e286a89a46be5a9e504da75661bcc7c4ae4db.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 321, + 88, + 411, + 277 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/2741af77625b159101fbbdc2d4eee043c18b9a0af792637bc84f24c38c26277d.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 411, + 88, + 500, + 277 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/e32cdda73e68882b9d05aa2bd2f4dba3718337ec2ff3e7f79ae780f54f2083f8.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 501, + 88, + 589, + 277 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/dc0bef89aa13b0971d3e4c7f766b3104efebfbe8e5f0fc36333b55542ba6bed8.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 591, + 88, + 679, + 277 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/f4a8e45d443001a3653febccc188c09cb9c207f563b58a4a742a6da753fde88a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 681, + 88, + 771, + 277 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/05eea4ab26a5f61a48cacef15dc6ce0c30b0edd92bd0afda40267112e634e0b9.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 772, + 88, + 864, + 277 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/19527b734cccbda0f515f6f3407841de50693338ecb0a204ebb38c514c288b96.jpg", + "table_caption": [ + "Table 2. Quantitative results (PSNR/SSIM) of different noise modeling methods on Sony A7S2 Camera (SID and ELD dataset). Red and blue are utilized to indicate the best and second best results, respectively." + ], + "table_footnote": [], + "table_body": "
DatasetRatioIndexPhysics-basedLearning-basedReal noise-based
P-G [10]ELLE [29]ELD [31]NoiseFlow [1]CA-GAN [5]Starlight [25]OursPaired Data (SID)SFRN [33]PMN [9]Ours*
SID [6]×100PSNR39.0340.0941.9538.8938.6640.4742.1042.0642.3143.1643.36
SSIM0.9260.9310.9530.9290.9210.9260.9550.9550.9550.9600.961
×250PSNR35.5736.1339.4435.8035.3036.2539.7639.6040.1840.9241.02
SSIM0.8610.8630.9310.8670.8460.8580.9330.9380.9370.9470.948
×300PSNR32.2632.5436.3632.2932.0232.9936.7636.8536.9737.7737.80
SSIM0.7810.7820.9110.8010.7680.7800.9120.9230.9150.9340.935
ELD [31]×100PSNR41.7643.1145.4541.0541.4843.8045.6144.4745.7446.5046.74
SSIM0.9300.9400.9750.9250.9330.9360.9770.9680.9760.9850.986
×200PSNR39.3340.3043.4339.2339.2640.8643.8441.9743.8444.5144.95
SSIM0.8720.8840.9540.8890.8770.8840.9590.9280.9550.9730.977
", + "bbox": [ + 84, + 339, + 901, + 503 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/cc297c0662cbaff33e107bc81c9f092af5f460adfa8ce726df9b4419f4e8e4d3.jpg", + "table_caption": [ + "Table 3. Quantitative results (PSNR/SSIM) of different noise modeling methods on Nikon D850 Camera (ELD). Red and blue are utilized to indicate the best and second best results, respectively." + ], + "table_footnote": [], + "table_body": "
DatasetRatioIndexPhysics-basedLearning-basedReal noise-based
P-G [10]ELLE [29]ELD [31]NoiseFlow [1]CA-GAN [5]Starlight [25]OursPaired Data (LLD)SFRN [33]PMN [9]Ours*
ELD [31]×100PSNR41.7142.0442.8641.6441.5542.1242.9443.0143.0443.2843.58
SSIM0.9100.9160.9490.8810.8860.9270.9490.9510.9490.9600.963
×200PSNR40.0539.9441.0838.9638.7240.3341.1141.1241.2841.3241.63
SSIM0.8900.8860.9380.8200.8220.9070.9380.9360.9300.9410.945
", + "bbox": [ + 84, + 542, + 901, + 626 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "methods, and 3 real noise-based methods. For a fair comparison, we follow all settings of PMN [9] except the noise model and noisy image synthesis strategy. For the Sony A7S2 camera, we use the LLD dataset for training all the noise models. When training the denoising network, all noise models are applied to SID [6] data and the same denoising network from SID is adopted. For the Nikon D850 camera, we retrain the learning-based model using the noisy-clean image pairs in our LLD dataset. P-G [10], ELLE [29], ELD [31], NoiseFlow [1], CA-GAN [5], Starlight [25] and Ours only require long-exposure clean images from paired data for noise synthesis. SFRN [33] requires clean images and real bias frames. As mentioned in Sec. 3.4, PMN [9] and Ours* require paired noisy-clean images for noise synthesis. For a fair comparison, the training data for the learning-based noise models are consistent, and the implementation details and training strategies follow the", + "bbox": [ + 75, + 638, + 472, + 895 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "official settings. Since SFRN [33] and ELLE [29] do not release pre-trained models and code, we use bias and flatfield frames from our LLD to calibrate the noise parameters as described in their paper.", + "bbox": [ + 498, + 638, + 890, + 700 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2.1 Evaluation on Sony A7S2 Camera", + "text_level": 1, + "bbox": [ + 500, + 713, + 792, + 729 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The results of the comparison between the 7 methods in the clean image-based synthesis strategy and the 4 methods in the real noise-based synthesis strategy are summarised in Tab. 2. Early learning-based methods [1, 5] are even inferior in performance to the Poissonian-Gaussian noise and ELLE [29], due to that their network design and training strategies ignore the physical properties of the noise. Despite being inspired by physical models, Starlight [25] still has a significant performance gap over the classical low-light noise modeling (e.g., ELD [31]), since the ISO dependence and BLE noise are ignored. Our proposed", + "bbox": [ + 496, + 734, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "5750", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/57893eb0dea2665f521e1408a3ff8959a8483b12d5797ed3c0620cec829d8269.jpg", + "table_caption": [ + "Table 4. PSNR/SSIM with ablation studies about noise components and training strategy performed on the SID and ELD." + ], + "table_footnote": [], + "table_body": "
Noise ComponentsTraining ModeSIDELD
\\(N_{\\text{HG}}\\)\\(N_{\\text{BLE}}\\)\\(N_q\\)\\(N_{\\text{row}}\\)\\(k \\cdot N_{FP}\\)100250300100200
✓Two StagePSNR39.6235.2831.9843.0840.02
SSIM0.9130.8210.7390.9310.871
✓✓✓PSNR41.6539.5636.3744.8642.99
SSIM0.9510.9280.9060.9680.944
✓✓✓PSNR40.8737.0033.7744.7542.50
SSIM0.9340.8720.8120.9550.923
✓✓✓✓PSNR41.8939.5436.4345.2843.33
SSIM0.9530.9310.9100.9730.951
✓✓✓✓✓PSNR42.1039.7636.7645.6143.84
SSIM0.9550.9330.9120.9770.959
✓✓✓✓✓One StagePSNR41.2337.1133.8045.0342.72
SSIM0.9400.8850.8290.9650.934
", + "bbox": [ + 78, + 117, + 467, + 253 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "physical-guided ISO-related noise model (Ours) can outperform ELD [31] since we have considered the ISO dependence for black level error noise and FPN.", + "bbox": [ + 75, + 255, + 467, + 299 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "For real noise-based methods, PMN [9] adopts the dark-shading correction strategy, which outperforms Paired Data and SFRN [33] and inspires us to adopt similar strategies. Even though PMN adopts the Poisson noise augmentation strategy, our proposed zero-mean noise model can augment signal-dependent and signal-independent noise simultaneously. As shown in Fig. 2, our method provides the clearest texture and most accurate color denoising result.", + "bbox": [ + 75, + 300, + 467, + 421 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.2.2 Evaluation on Nikon D850 Camera", + "text_level": 1, + "bbox": [ + 76, + 433, + 375, + 446 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "The results on the Nikon D850 camera between different noise modeling methods are summarised in Tab. 3. Compared to the physics-based method, our proposed data-driven noise model performs better and eliminates the laborious noise parameter calibration procedure. Owing to the use of real noise data, real noise-based synthesis methods are superior to clean image-based synthesis methods. It is worth noting that PMN [9] requires not only pairs of noisy-clean images, but also a large number of bias and flatfield frames. By contrast, our method relies only on paired noisy-clean data and achieves the best performance. More qualitative results are given in the supplementary material.", + "bbox": [ + 75, + 453, + 467, + 633 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.3. Ablation Study", + "text_level": 1, + "bbox": [ + 76, + 643, + 230, + 660 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "All the ablation experiments are performed on the Sony A7S2 camera for both SID [6] and ELD [31].", + "bbox": [ + 76, + 667, + 467, + 698 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Noise Components and Training Strategy. We first study the effectiveness of our five noise components and two-stage training strategy, i.e., random and fixed-pattern noise modeling stages. In Tab. 4, one can see that, removing the noise components $N_{BLE}$ or $k \\cdot N_{FP}$ results in great performance degradation, due to that the color bias introduced by dark currents greatly damages visual quality in extreme low-light scenes. When the two-stage training strategy is eliminated, the learning-based noise model fails to model black level error and dark current fixed-pattern noise accurately, which therefore results in a significant degradation in performance. The heteroscedastic Gaussian and row noise also contribute to the final performance.", + "bbox": [ + 75, + 704, + 467, + 900 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/84108eba09d4dc8d05b24757dc90ea6bc536d2214062a7b49a5117ee980917eb.jpg", + "table_caption": [ + "Table 5. PSNR/SSIM performance with ablation studies about different black level error (BLE) noise." + ], + "table_footnote": [], + "table_body": "
BLEIndexSIDELD
100250300100200
ELLE [29]PSNR41.7839.6636.6545.2243.34
SSIM0.9540.9320.9070.9750.958
ELD [31]PSNR42.0239.7336.5945.1143.32
SSIM0.9550.9330.9030.9730.956
OursPSNR42.1039.7636.7645.6143.84
SSIM0.9550.9330.9120.9770.959
", + "bbox": [ + 545, + 117, + 844, + 220 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/2885165b5c4c772a0c22d3ed438cf36723e2ef68e26f2bb1c406f6f5016871ed.jpg", + "table_caption": [ + "Table 6. PSNR/SSIM performance with ablation studies about different real noise-based synthesis strategies." + ], + "table_footnote": [], + "table_body": "
Training(Input, Target)InferenceInputIndexSIDELD
100250300100200
(D,I)\\( D^{test} \\)PSNR42.0639.6036.8544.4741.97
SSIM0.9550.9380.9230.9680.928
\\( (D-k·N_{FP}-N_{BLE}(ISO),I) \\)\\( D^{test} - k·N_{FP}-N_{BLE}(ISO) \\)PSNR42.8440.5337.5746.1244.34
SSIM0.9600.9460.9330.9820.974
\\( (I+N_{HG}+N_{row}+N_{q},I) \\)\\( D^{test} - k·N_{FP}-N_{BLE}(ISO) \\)PSNR42.7540.4137.1546.2444.51
SSIM0.9560.9320.9160.9840.973
\\( (D-k·N_{FP}-N_{BLE}(ISO),I) \\),\\( (I+N_{HG}+N_{row}+N_{q},I) \\)\\( D^{test} - k·N_{FP}-N_{BLE}(ISO) \\)PSNR43.3641.0237.8046.7444.95
SSIM0.9610.9480.9350.9860.977
", + "bbox": [ + 503, + 257, + 888, + 345 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "ISO-Dependence of Black Level Error Noise. In addition to our more complete modeling of noise, the main difference between our noise model and existing methods is that we regard the black level error (BLE) noise as ISO-dependent. Such an operation is contrary to the assumption in ELLE [29] (which adopts image-specific BLE parameters and simulates the black level error noise with a uniform distribution) and ELD [31] (which randomly samples from real black level errors). For verifying our noise model, we conduct experiments with different black level error noise sources. From Tab. 5, our method has better performance, showing the rationality of our noise model.", + "bbox": [ + 496, + 351, + 890, + 532 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Real noise-based Synthesis Strategy. As mentioned in Secs. 3.4 and 4.2, the real noise-based synthesis strategy can greatly improve the performance of denoising networks compared to training on paired data. Thanks to the flexibility of our noise model, we have also conducted an experiment to evaluate different strategies for utilizing the real noise-based synthesis method. The results in Tab. 6 show the effectiveness of our proposed strategy in Sec. 3.4.", + "bbox": [ + 496, + 541, + 890, + 662 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 672, + 617, + 689 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we proposed a novel physics-guided ISO-dependent sensor noise model for modeling real rawRGB noises in extreme low-light scenes and collected an LLD dataset under a more reasonable data collection scheme. The noise model implemented in the normalizing flow-based framework achieved appealing accuracy and marvelous flexibility without any manual calibrations, and the denoiser trained with our noise model also achieved superior performance. In the future, we will consider more noise types in our noise model such as the periodic noise.", + "bbox": [ + 496, + 702, + 890, + 852 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgement This work was supported in part by the National Natural Science Foundation of China (NSFC) under Grant No. U19A2073.", + "bbox": [ + 496, + 854, + 890, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "5751", + "bbox": [ + 482, + 945, + 513, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 106 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Abdelrahman Abdelhamed, Marcus A Brubaker, and Michael S Brown. Noise flow: Noise modeling with conditional normalizing flows. In IEEE International Conference on Computer Vision, pages 3165-3173, 2019. 1, 2, 3, 6, 7", + "[2] Abdelrahman Abdelhamed, Stephen Lin, and Michael S Brown. 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In IEEE International Conference on Computer Vision, pages 4593-4601, 2021. 1, 2, 3, 5, 7, 8" + ], + "bbox": [ + 78, + 90, + 468, + 430 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "5753", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/e38ce0f4-4d32-4cb4-a448-5ed5a8056df9_model.json b/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/e38ce0f4-4d32-4cb4-a448-5ed5a8056df9_model.json new file mode 100644 index 0000000000000000000000000000000000000000..fa529d558a58bfbfdcb50bc97543de5f257bb58f --- /dev/null +++ b/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/e38ce0f4-4d32-4cb4-a448-5ed5a8056df9_model.json @@ -0,0 +1,2299 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.0, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.207, + 0.131, + 0.768, + 0.177 + ], + "angle": 0, + "content": "Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography" + }, + { + "type": "text", + "bbox": [ + 0.148, + 0.212, + 0.823, + 0.265 + ], + "angle": 0, + "content": "Yue Cao\\(^{1}\\), Ming Liu\\(^{1(\\boxtimes)}\\), Shuai Liu, Xiaotao Wang, Lei Lei, Wangmeng Zuo\\(^{1,2}\\) \n\\(^{1}\\)School of Computer Science and Technology, Harbin Institute of Technology, China \n\\(^{2}\\)Peng Cheng Laboratory, China" + }, + { + "type": "text", + "bbox": [ + 0.148, + 0.269, + 0.82, + 0.3 + ], + "angle": 0, + "content": "cscaoyue@gmail.com, csmliu@outlook.com, 18601200232@163.com, wangxt@126.com, figoleilei@163.com, WMzuo@hit.edu.cn" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.336, + 0.314, + 0.352 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.369, + 0.474, + 0.718 + ], + "angle": 0, + "content": "Although deep neural networks have achieved astonishing performance in many vision tasks, existing learning-based methods are far inferior to the physical model-based solutions in extreme low-light sensor noise modeling. To tap the potential of learning-based sensor noise modeling, we investigate the noise formation in a typical imaging process and propose a novel physics-guided ISO-dependent sensor noise modeling approach. Specifically, we build a normalizing flow-based framework to represent the complex noise characteristics of CMOS camera sensors. Each component of the noise model is dedicated to a particular kind of noise under the guidance of physical models. Moreover, we take into consideration of the ISO dependence in the noise model, which is not completely considered by the existing learning-based methods. For training the proposed noise model, a new dataset is further collected with paired noisy-clean images, as well as flat-field and bias frames covering a wide range of ISO settings. Compared to existing methods, the proposed noise model is equipped with a flexible structure and accurate modeling capabilities, which is beneficial for better denoising performance in extreme low-light scenes. The dataset and code are available at https://github.com/happycaoyue/LLD." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.736, + 0.21, + 0.753 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.763, + 0.471, + 0.884 + ], + "angle": 0, + "content": "In recent years, learning-based image denoising methods have achieved tremendous success with pairwise training samples [22, 32]. However, it is still challenging to recover high-quality results in extreme low-light scenarios, mainly due to limited data [9, 31]. Considering the difficulty of collecting enormous pairwise training data, noise modeling [25, 31, 33] becomes an alternative solution by simulating noises that match the extreme low-light distribution." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.886, + 0.471, + 0.901 + ], + "angle": 0, + "content": "The noises in extreme low-light scenarios contain severe" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.337, + 0.895, + 0.489 + ], + "angle": 0, + "content": "striping artifacts and color bias, and the damage to image quality is inconsistent across different ISO settings and locations. To model such complicated noises, physics-based methods [9, 29, 31, 33] build cumbersome statistical models according to the physical process from photons (i.e., the light) to digital signals (i.e., the rawRGB image). Nevertheless, the noise parameter calibration relies on a large number of flat-field and bias frames, which is also laborious and expensive. For example, PMN [9] requires 400 bias frames at each ISO setting to calibrate the noise parameters." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.491, + 0.896, + 0.793 + ], + "angle": 0, + "content": "For circumventing the tedious parameter calibration process, learning-based methods [1, 5, 25] directly learn the mapping from clean images to their noisy counterparts. Yet the performance is still far inferior to the physics-based statistical methods [31, 33]. To boost the performance of learning-based sensor noise modeling, we delve into such inferiority and attribute the major cause to the inconsistency between the noise models and the imaging process. For example, NoiseFlow [1] utilizes the distribution matching ability of normalizing flow but is unable to model striping artifacts and color bias. Starlight [25] leverages various noise sources like heteroscedastic Gaussian noise, row noise, and fixed-pattern noise. However, it mixes the noises with the clean image and delivers them into a GAN model. In other words, the noises are entangled with each other, which increases the difficulty of describing the noise distributions. Moreover, these methods [1, 5, 25] either ignore the ISO dependency of the noise or are based on the assumption of a small range of ISO settings, further limiting the performance of learning-based noise modeling methods." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.796, + 0.895, + 0.903 + ], + "angle": 0, + "content": "As a remedy, we propose a refined noise model to tap the potential of learning-based sensor noise modeling. As shown in Tab. 1, the proposed noise model covers the most common kind of noises in the imaging process, including shot noise \\( N_{\\text{shot}} \\), dark current fixed-pattern noise \\( N_{\\text{FP}} \\), black level error noise \\( N_{\\text{BLE}} \\), dark current shot noise \\( N_{\\text{DCSN}} \\), read noise \\( N_{\\text{read}} \\), row noise \\( N_{\\text{row}} \\), and quantiza" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.517, + 0.957 + ], + "angle": 0, + "content": "5744" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.163, + 0.09, + 0.806, + 0.103 + ], + "angle": 0, + "content": "Table 1. Comparison between noise modeling methods. \\( S \\) means that the noise is sampled from real images." + }, + { + "type": "table", + "bbox": [ + 0.093, + 0.104, + 0.879, + 0.232 + ], + "angle": 0, + "content": "
MethodCategoryNshotNFpNBLENDCSNNreadNrowNqLearnabilityISO dependence
ELLE [29]Physics✓✓✓✓✓✓NoneIncomplete
ELD [31]Physics✓S✓✓✓✓NoneIncomplete
SFRN [33]Physics✓SSSSS✓NoneIncomplete
PMN [9]Physics✓✓✓✓NoneIncomplete
NoiseFlow [1]Learn✓✓✓✓CompleteIncomplete
Startlight [25]Learn✓✓✓✓✓✓IncompleteIncomplete
OursLearn✓✓✓✓✓✓✓CompleteComplete
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.24, + 0.47, + 0.375 + ], + "angle": 0, + "content": "tion noise \\(N_{q}\\). Among them, \\(N_{FP}, N_{BLE}\\), and \\(N_{DCSN}\\) jointly model the dark current noise \\(N_{DC}\\). Besides, the ISO dependence is also better considered compared to existing methods. The noise model is implemented in the normalizing flow framework, and each component corresponds to a specific type of noise. Such configuration leverages the explicit distribution modeling ability of normalizing flow models, and the network architecture is also flexible enough to align accurately with our proposed noise model." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.376, + 0.47, + 0.632 + ], + "angle": 0, + "content": "Apart from the inconsistency between existing noise models and the imaging process, another key factor impeding accurate noise modeling is the dataset. For obtaining the reference clean images, the SIDD dataset [2] overlays multiple noisy images, which leaves the black level error noise [9, 29, 31] and fixed-pattern noise [4, 21, 23] unable to remove. Another commonly used dataset SID [6] adopts the same ISO setting for pairwise long and short exposure images, which results in the long exposure reference images still containing noises such as fixed-pattern noise. Therefore, for better training the proposed noise model, we have also collected a low-light image denoising (LLD) dataset, which contains pairs of noisy (short exposure, high ISO) and clean (long exposure, low ISO) images. Furthermore, we also provide flat-field and bias frames at various ISO settings in the LLD dataset, hoping it can facilitate the understanding of real noise and image denoising research." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.632, + 0.47, + 0.783 + ], + "angle": 0, + "content": "With the LLD dataset, we train the proposed noise model in a two-stage manner. Specifically, the noises are divided into two groups, i.e., the fixed-pattern noise and the random noise. Then the noise model is first trained to describe the random noise and then fitted to the fixed-pattern noise. Thanks to the flexible structure and accurate modeling capabilities, the proposed noise model can better capture the characteristics of real noise. The image denoising methods can also benefit from our noise model and achieve superior performance in extreme low-light scenes." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.784, + 0.465, + 0.798 + ], + "angle": 0, + "content": "To sum up, the main contributions of this work include:" + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.805, + 0.469, + 0.864 + ], + "angle": 0, + "content": "- We investigate the noise formation process in extreme low-light scenarios and propose a novel physics-guided noise model. The ISO dependence is taken into consideration in the proposed method." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.871, + 0.469, + 0.901 + ], + "angle": 0, + "content": "- We collect a dataset for extreme low-light image denoising. The dataset contains pairwise noisy-clean im" + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.805, + 0.469, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.531, + 0.24, + 0.892, + 0.285 + ], + "angle": 0, + "content": "ages captured by two cameras (i.e., Sony A7S2 and Nikon D850). We also provide flat-field and bias frames covering a wide range of ISO settings." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.292, + 0.892, + 0.352 + ], + "angle": 0, + "content": "- While the learning-based nature eliminates the labor-intensive parameter hand-calibration process, our proposed method can achieve superior noise modeling accuracy and boost the image denoising performance." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.368, + 0.642, + 0.384 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.393, + 0.847, + 0.41 + ], + "angle": 0, + "content": "2.1. Physics-based Statistical Noise Modeling" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.417, + 0.892, + 0.583 + ], + "angle": 0, + "content": "Physics-based statistical noise modeling approaches generally divide the noises into signal-dependent and signal-independent components. Shot noise is the dominant source of signal-dependent noises, which is generally modeled as a Poisson distribution and is determined by the signal and the camera gain. To obtain the camera gain, some methods [9, 31, 33] capture flat-filed frames when the sensor is uniformly illuminated, and derive the system gain via the photon transfer method [15]. Similarly, PMRID [30] utilizes a burst of grayscale chart images to calibrate the system gain by means of the photon transfer method." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.585, + 0.892, + 0.825 + ], + "angle": 0, + "content": "Signal-independent noises typically are composed of dark current noise, read noise, row noise, and quantization noise. Generally, the parameters of signal-independent noises can be obtained from bias frames captured in a light-free environment. To model the read noise and dark current noise, ELD [31] employs the Tukey lambda distribution [17], which has a longer tail and can mitigate the chrominance artifacts in low-light conditions. By contrast, PMN [9] only models dark current fixed-pattern noise. Besides dark current fixed pattern noise, the thermal effects of the circuit also lead to black level error noise, which is modeled by a uniform distribution [29], randomly sampling from real data [31], or averaging hundreds of bias frames [9]. Row noise is typically modeled by a vector following Gaussian distribution [12,29,31], while quantization noise mathematically follows a uniform distribution." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.827, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Although current physics-based noise modeling methods have achieved decent performance, they generally require laborious calibration and still cannot model the color bias in extreme low-light scenarios, which motivates us to develop more accurate and flexible methods for noise modeling." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5745" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.078, + 0.091, + 0.36, + 0.108 + ], + "angle": 0, + "content": "2.2. Learning-based Noise Modeling" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.115, + 0.474, + 0.45 + ], + "angle": 0, + "content": "Recently, several learning-based noise models [1,5,7,16, 18,24,25] have adopted normalizing flow-based [20,28] or GAN-based [11,13] frameworks to model real-world noises in a data-driven manner. For example, NoiseFlow [1] applies a flow-based model that maximizes the likelihood of sampled noise. CA-GAN [5] feeds the clean image and a random Poisson-Gaussian noise into a noise generator to produce the final synthetic noise. The above pioneering works are based on normal light or ordinary low-light scenes (\\(\\sim 10^{3}\\) photons per pixel or \\(>1\\) lux). However, due to the ignorance of the complex physical noise properties, existing learning-based methods are still far inferior to physics-based statistical methods, especially in extreme low-light scenarios [31, 33]. Starlight [25] adopts a more demanding setting under starlight (\\(\\sim 1\\) photon per pixel or \\(\\leq 0.001\\) lux), yet the performance is still limited and the fixed-pattern noise needs to be hand-calibrated. To this end, there is still a lack of learning-based noise models to simulate extreme low-light noise, which can give full play to the potential of neural networks while circumventing specific scenario captures like no lighting [9, 33] or flat-field [31] to obtain certain parameters in physics-based methods." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.456, + 0.307, + 0.472 + ], + "angle": 0, + "content": "2.3. Image Denoising Dataset" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.48, + 0.47, + 0.677 + ], + "angle": 0, + "content": "To obtain sufficient paired noisy-clean data, SIDD [2] employs a straightforward approach to collect burst images and then average them as ground-truth images. In addition to being sensitive to misalignment problems, such a method is unable to remove the fixed-pattern noise and black level error noise. Chen et al. [6] have also collected a dataset termed SID, consisting of short-exposure noisy images and the corresponding clean images exposed for a long time. However, with the same ISO settings for both short- and long-exposure images, fixed-pattern dark current noise is still observed in the long-exposure image when a high ISO is adopted. To sum up, there are still some challenges inextricable with existing rawRGB image denoising datasets." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.678, + 0.471, + 0.814 + ], + "angle": 0, + "content": "Some commonly used benchmarks (e.g., DND [27] and ELD [31]) adopt high-ISO short-exposure settings for noisy images and low-ISO long-exposure settings to obtain the ground-truth clean images. Such a configuration is more reasonable, and we follow them to collect our low-light image denoising (LLD) dataset since they are reserved for testing only. Besides, to the best of our knowledge, our LLD dataset is also the first public dataset with flat-field and bias frames available for various ISO settings." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.829, + 0.251, + 0.847 + ], + "angle": 0, + "content": "3. Proposed Method" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.471, + 0.903 + ], + "angle": 0, + "content": "In this section, we first discuss the noise formation process and present our noise model, which points out the key noise sources in extreme low-light environments. Then, the" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.893, + 0.153 + ], + "angle": 0, + "content": "noise model is implemented in a normalizing flow framework under the guidance of the physical process. Finally, we give the details of noisy image synthesis and the proposed low-light image denoising (LLD) dataset." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.166, + 0.753, + 0.183 + ], + "angle": 0, + "content": "3.1. Physics-guided Noise Model" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.191, + 0.893, + 0.251 + ], + "angle": 0, + "content": "There are multiple stages in the rawRGB image acquisition process, and various noises can be induced in these operations [3]. Inspired by existing physics-based methods [9,29,31], we initialize the noise model as follows," + }, + { + "type": "equation", + "bbox": [ + 0.525, + 0.257, + 0.893, + 0.274 + ], + "angle": 0, + "content": "\\[\nD = I + N _ {\\text {s h o t}} + N _ {D C} + N _ {\\text {r e a d}} + N _ {\\text {r o w}} + N _ {q}, \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.279, + 0.892, + 0.355 + ], + "angle": 0, + "content": "where \\(D\\) and \\(I\\) are the observed noisy image and potential clean rawRGB image, \\(N_{\\text{shot}}\\), \\(N_{\\text{DC}}\\), \\(N_{\\text{read}}\\), \\(N_{\\text{row}}\\), and \\(N_q\\) represent the shot noise, dark current noise, read noise, row noise, and quantization noise, respectively. In the following, we will expand on these noises to finalize our noise model." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.362, + 0.893, + 0.453 + ], + "angle": 0, + "content": "Shot Noise. Shot noise arises due to the uncertainty generated when photons are incident, which is an unavoidable physical phenomenon [12, 21]. Typically, the shot noise is modeled by a Poisson distribution controlled by the signal and the system gain. Following [10, 14], we approximate the Poisson distribution by a Gaussian," + }, + { + "type": "equation", + "bbox": [ + 0.611, + 0.459, + 0.892, + 0.475 + ], + "angle": 0, + "content": "\\[\nN _ {\\text {s h o t}} \\sim \\mathcal {N} (0, \\beta_ {\\text {s h o t}} \\cdot I), \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.48, + 0.871, + 0.496 + ], + "angle": 0, + "content": "where \\(N_{shot} \\in \\mathbb{R}^{H \\times W}\\) and \\(\\beta_{shot}\\) is relevant to the ISO." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.503, + 0.893, + 0.685 + ], + "angle": 0, + "content": "Dark Current Noise. For converting the light into digital signals, the camera leverages the photoelectric effect to generate current, whose value represents the light intensity. However, apart from the current yielded by the photons, the thermal effect in the sensor will also cause a current named dark current, which results in the dark current noise [8, 21]. Ideally, we can subtract the dark current generated by the thermal effect, but the randomness of the thermal effect, the ISO dependence, and the spatial non-uniformity also need to be considered [8, 9, 21]. Therefore, we model the dark current noise with three components according to the physical properties," + }, + { + "type": "equation", + "bbox": [ + 0.566, + 0.691, + 0.892, + 0.708 + ], + "angle": 0, + "content": "\\[\nN _ {D C} = k \\cdot N _ {F P} + N _ {B L E} + N _ {D C S N}, \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.712, + 0.892, + 0.817 + ], + "angle": 0, + "content": "where \\(k\\) and \\(N_{BLE}\\) are two numbers linearly and nonlinearly related to the ISO configuration respectively, and \\(N_{BLE}\\) is called black level error noise. \\(N_{FP} \\in \\mathbb{R}^{H \\times W}\\) denotes the dark current fixed-pattern noise, which is a fixed non-uniform variable. \\(N_{DCSN} \\sim \\mathcal{N}(0, \\sigma_{DCSN}^2)\\) is the dark current shot noise representing the randomness of the thermal effect." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.894, + 0.902 + ], + "angle": 0, + "content": "Read Noise and Row Noise. In the readout procedure of the sensors, the uncertainty of the electronic readout will cause inevitable read noise, which is a device-dependent noise [12]. Besides, in CMOS sensors, each column shares one analog-to-digital converter (ADC), i.e., the readout pro" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.517, + 0.957 + ], + "angle": 0, + "content": "5746" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.118, + 0.085, + 0.852, + 0.295 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.147, + 0.296, + 0.821, + 0.31 + ], + "angle": 0, + "content": "Figure 1. The pipeline of the proposed physics-guided ISO-dependent sensor noise model. Note that \\( \\mathbf{z}_r \\in \\mathbb{R}^{H \\times 1} \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.323, + 0.47, + 0.413 + ], + "angle": 0, + "content": "cess is performed in a row-by-row manner. The randomness of ADCs between different rows will lead to row noise, which contributes significantly to the strip artifacts in the horizontal direction. Following previous works [12, 29], we model these two noises with the following zero-mean Gaussian distribution, i.e.," + }, + { + "type": "equation", + "bbox": [ + 0.126, + 0.424, + 0.469, + 0.442 + ], + "angle": 0, + "content": "\\[\nN _ {r e a d} \\sim \\mathcal {N} \\left(0, \\sigma_ {r e a d} ^ {2}\\right), N _ {r o w} \\sim \\mathcal {N} \\left(0, \\sigma_ {r o w} ^ {2}\\right), \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.452, + 0.369, + 0.469 + ], + "angle": 0, + "content": "where \\(N_{read} \\in \\mathbb{R}^{H \\times W}\\) and \\(N_{row} \\in \\mathbb{R}^{H \\times 1}\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.475, + 0.469, + 0.548 + ], + "angle": 0, + "content": "Quantization Noise. Considering that the ADC has a finite accuracy, the signals should be quantified before being stored as the rawRGB image. The probability distribution of the quantization noise is usually considered to be uniform, i.e.," + }, + { + "type": "equation", + "bbox": [ + 0.192, + 0.55, + 0.469, + 0.567 + ], + "angle": 0, + "content": "\\[\nN _ {q} \\sim U (- 1 / 2 q, 1 / 2 q), \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.573, + 0.469, + 0.617 + ], + "angle": 0, + "content": "where \\( q \\) denotes the quantification step. Since the bit number of the rawRGB digital image is known, \\( q \\) does not need to be estimated." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.625, + 0.469, + 0.7 + ], + "angle": 0, + "content": "Heteroscedastic Gaussian Noise. Considering that the shot noise \\( N_{\\text{shot}} \\), dark current shot noise \\( N_{DCSN} \\), and read noise \\( N_{\\text{read}} \\) are all Gaussian distributions with the size of \\( H \\times W \\), we introduce a new term \\( N_{HG} \\) following a heteroscedastic Gaussian distribution [10] to model them, i.e.," + }, + { + "type": "equation", + "bbox": [ + 0.179, + 0.706, + 0.469, + 0.722 + ], + "angle": 0, + "content": "\\[\nN _ {H G} \\sim \\mathcal {N} \\left(0, \\beta_ {1} \\cdot I + \\beta_ {2}\\right), \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.727, + 0.468, + 0.756 + ], + "angle": 0, + "content": "where \\(\\beta_{1}\\) is the \\(\\beta_{shot}\\) of shot noise, and \\(\\beta_{2}\\) is determined by the dark current shot noise and read noise." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.758, + 0.458, + 0.773 + ], + "angle": 0, + "content": "To sum up, the final noise model can be formulated as," + }, + { + "type": "equation", + "bbox": [ + 0.115, + 0.778, + 0.469, + 0.794 + ], + "angle": 0, + "content": "\\[\nD = I + N _ {H G} + k \\cdot N _ {F P} + N _ {B L E} + N _ {r o w} + N _ {q}. \\tag {7}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.802, + 0.336, + 0.818 + ], + "angle": 0, + "content": "3.2. Noise Model Implementation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.826, + 0.469, + 0.9 + ], + "angle": 0, + "content": "As shown in Fig. 1, our proposed deep noise model is implemented in a normalizing flow-based framework, and four components are deployed to model different noises. We start with a brief introduction to the normalizing flow-based framework and then introduce each component in detail." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.323, + 0.892, + 0.474 + ], + "angle": 0, + "content": "Normalizing Flow-based Framework. Normalizing flows are composed of several differentiable and bilateral mapping functions that learn a transformation \\(\\mathbf{z} = f(\\mathbf{x}|\\boldsymbol{\\Theta})\\) with parameter \\(\\Theta\\). Following this scheme, the proposed normalizing flow-based noise model transforms a data sample \\(\\mathbf{x}_i\\) from a real extreme low-light noise distribution \\(p_{\\mathcal{X}}\\) to the \\(\\mathcal{Z}\\) space which follows standard Gaussian distribution. Based on the change of variables formula, the probability density function in real extreme low-light noise space can be expressed as," + }, + { + "type": "equation", + "bbox": [ + 0.568, + 0.48, + 0.891, + 0.496 + ], + "angle": 0, + "content": "\\[\np _ {\\mathcal {X}} (\\mathbf {x}) = p _ {\\mathcal {Z}} \\left(f (\\mathbf {x} | \\Theta)\\right) | \\det \\mathbf {J} f (\\mathbf {x} | \\Theta) |, \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.501, + 0.892, + 0.577 + ], + "angle": 0, + "content": "where \\(\\mathbf{J}f(\\mathbf{x})\\) denotes the Jacobian matrix of function \\(f\\) at \\(\\mathbf{x}\\), det denotes the determinant of the input matrix, and \\(|\\cdot|\\) denotes the absolute value. Equipped with real noise samples \\(\\{\\mathbf{x}_i\\}_{i=1}^M\\), the mapping function \\(f\\) can be optimized by minimizing the negative log-likelihood (NLL) function," + }, + { + "type": "equation", + "bbox": [ + 0.514, + 0.582, + 0.891, + 0.619 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {N L L} = - \\sum_ {i = 1} ^ {M} \\log p _ {\\mathcal {Z}} (f (\\mathbf {x} _ {i} | \\Theta)) + \\log | \\det \\mathbf {J} f (\\mathbf {x} _ {i} | \\Theta) |. \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.623, + 0.892, + 0.714 + ], + "angle": 0, + "content": "When the training is finished, we can sample a random noise \\(\\mathbf{z}\\) from the Gaussian distribution \\(p_{\\mathcal{Z}}\\). Then the inverse transformation operation \\(f^{-1}\\) can synthesize the real noise by \\(\\mathbf{x} = f^{-1}(\\mathbf{z})\\). In the remaining part, we will introduce the four components in detail, which are designed following the noise model presented in Sec. 3.1." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.892, + 0.826 + ], + "angle": 0, + "content": "Dark Current Fixed-pattern Noise Layer. For modeling the dark current fixed-pattern noise that stays constant throughout all images, we define a learnable tensor \\( N_{f} \\in \\mathbb{R}^{H \\times W} \\). Then a multilayer perceptron (MLP) \\( g_{FP} \\) is deployed to learn the linear parameter \\( k \\) in Eq. (3), i.e., \\( k = g_{FP}(ISO) \\). Therefore, the dark current fixed-pattern noise layer \\( f_{FP} \\) is defined as," + }, + { + "type": "equation", + "bbox": [ + 0.582, + 0.833, + 0.891, + 0.85 + ], + "angle": 0, + "content": "\\[\nf _ {F P} (x) = x - g _ {F P} (\\text {I S O}) \\odot N _ {f}, \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.892, + 0.902 + ], + "angle": 0, + "content": "where \\(\\odot\\) denotes point-wise multiplication. The corresponding inverse mapping can be obtained by \\(f_{FP}^{-1}(x) = x + g_{FP}(\\text{ISO}) \\odot N_f\\)." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5747" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.198 + ], + "angle": 0, + "content": "Black Level Error Noise Layer. As shown in Eq. (3), the black level error noise is non-linearly related to the ISO. Given that there are a limited number of ISO configurations, we choose to model the \\( N_{BLE} \\) for each ISO configuration respectively. Specifically, \\( N_{BLE}(ISO) \\) generates the \\( N_{BLE} \\) for a given ISO, and the bilateral mapping in the black level error noise layer can be written as," + }, + { + "type": "equation", + "bbox": [ + 0.154, + 0.202, + 0.47, + 0.237 + ], + "angle": 0, + "content": "\\[\n\\left\\{ \\begin{array}{l} f _ {B L E} (x) = x - N _ {B L E} (I S O) \\\\ f _ {B L E} ^ {- 1} (x) = x + N _ {B L E} (I S O). \\end{array} \\right. \\tag {11}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.25, + 0.47, + 0.31 + ], + "angle": 0, + "content": "HG Noise Layer. The HG noise layer is based on the heteroscedastic Gaussian noise model in Eq. (6). To map the heteroscedastic Gaussian noise to a standard Gaussian distribution, the operation can be formulated as," + }, + { + "type": "equation", + "bbox": [ + 0.085, + 0.316, + 0.469, + 0.333 + ], + "angle": 0, + "content": "\\[\nz = f _ {H G} (x) = x / \\sigma_ {H G}, \\quad \\text {w h e r e} \\sigma_ {H G} = \\sqrt {\\beta_ {1} \\odot I + \\beta_ {2}}, \\tag {12}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.338, + 0.47, + 0.385 + ], + "angle": 0, + "content": "where \\(\\beta_{1}\\) and \\(\\beta_{2}\\) indicate the noise parameter terms of the signal-dependent and signal-independent parts, respectively, which are fitted by the MLPs \\(g_{\\beta_1}\\) and \\(g_{\\beta_2}\\), i.e.," + }, + { + "type": "equation", + "bbox": [ + 0.159, + 0.389, + 0.469, + 0.407 + ], + "angle": 0, + "content": "\\[\n\\beta_ {1} = g _ {\\beta_ {1}} (I S O), \\beta_ {2} = g _ {\\beta_ {2}} (I S O). \\tag {13}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.411, + 0.469, + 0.456 + ], + "angle": 0, + "content": "The absolute value of the determinant of the Jacobian matrix at this layer needs to be calculated when optimizing the negative log-likelihood, i.e.," + }, + { + "type": "equation", + "bbox": [ + 0.14, + 0.461, + 0.469, + 0.505 + ], + "angle": 0, + "content": "\\[\n\\log | \\det \\mathbf {J} f _ {H G} | = \\sum_ {j = 1} ^ {H \\times W} - \\log \\left(\\sigma_ {H G} [ j ]\\right), \\tag {14}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.509, + 0.469, + 0.57 + ], + "angle": 0, + "content": "where \\(\\sigma_{HG}[j]\\) denotes the \\(j\\)-th element of \\(\\sigma_{HG}\\) and \\(H\\times W\\) denotes the total dimension of the clean image \\(I\\). During the test phase, the operation of the HG noise layer can be represented as," + }, + { + "type": "equation", + "bbox": [ + 0.202, + 0.575, + 0.469, + 0.593 + ], + "angle": 0, + "content": "\\[\nf _ {H G} ^ {- 1} (z) = \\sigma_ {H G} \\odot z, \\tag {15}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.598, + 0.469, + 0.627 + ], + "angle": 0, + "content": "where \\(z\\) is a random noise sampled from the standard Gaussian distribution." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.638, + 0.469, + 0.683 + ], + "angle": 0, + "content": "Row Noise Layer. The row noise layer is based on a Gaussian noise model in Eq. (4), which is further applied to the network as a flow-based layer and can be expressed as," + }, + { + "type": "equation", + "bbox": [ + 0.1, + 0.688, + 0.469, + 0.705 + ], + "angle": 0, + "content": "\\[\nz _ {r} = f _ {r o w} (x) = h (x) / \\sigma_ {r}, \\quad \\text {w h e r e} \\sigma_ {r} = g _ {\\sigma_ {r}} (I S O), \\tag {16}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.709, + 0.469, + 0.769 + ], + "angle": 0, + "content": "where \\( h(\\cdot) \\) indicates mean operation by row and MLP \\( g_{\\sigma_r} \\) is used to fit the relationship between noise parameter \\( \\sigma_r \\) and the ISO. The absolute value of the determinant of the Jacobian matrix at row noise layer can be calculated as:" + }, + { + "type": "equation", + "bbox": [ + 0.18, + 0.776, + 0.469, + 0.792 + ], + "angle": 0, + "content": "\\[\n\\log | \\det \\mathbf {J} f _ {r o w} | = - \\log \\sigma_ {r}. \\tag {17}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.798, + 0.469, + 0.827 + ], + "angle": 0, + "content": "During the test phase, the row noise layer can be represented as," + }, + { + "type": "equation", + "bbox": [ + 0.202, + 0.838, + 0.469, + 0.856 + ], + "angle": 0, + "content": "\\[\nf _ {r o w} ^ {- 1} \\left(z _ {r}\\right) = \\sigma_ {r} \\odot z _ {r}, \\tag {18}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.874, + 0.469, + 0.904 + ], + "angle": 0, + "content": "where \\( z_{r} \\) is also a random noise sampled from a standard Gaussian distribution." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.092, + 0.673, + 0.108 + ], + "angle": 0, + "content": "3.3. Training Strategy" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.111, + 0.892, + 0.156 + ], + "angle": 0, + "content": "Following previous studies [21,23], noise sources can be broadly classified as either fixed-pattern (time-invariant) or random (time-variant) noises, i.e.," + }, + { + "type": "equation", + "bbox": [ + 0.511, + 0.16, + 0.892, + 0.193 + ], + "angle": 0, + "content": "\\[\nD = I + \\underbrace {k \\cdot N _ {F P}} _ {\\text {F i x e d - p a t t e r n N o i s e}} + \\underbrace {N _ {H G} + N _ {r o w} + N _ {B L E} + N _ {q}} _ {\\text {R a n d o m N o i s e}}. \\tag {19}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.197, + 0.892, + 0.287 + ], + "angle": 0, + "content": "Note that the linear dependence of fixed-pattern noise (i.e., \\( k \\cdot N_{FP} \\)) holds only when \\( N_{BLE} \\) and \\( N_{DCSN} \\) are removed. Therefore, to stabilize the training process, we adopt a two-stage training strategy to train the proposed noise model, i.e., the random noise modeling phase and the fixed-pattern noise modeling phase." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.288, + 0.892, + 0.318 + ], + "angle": 0, + "content": "In particular, the network architecture for the random noise modeling phase can be represented as," + }, + { + "type": "equation", + "bbox": [ + 0.574, + 0.323, + 0.892, + 0.356 + ], + "angle": 0, + "content": "\\[\n\\left\\{ \\begin{array}{l} f _ {1} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {1}\\right) = f _ {H G} \\left(f _ {B L E} \\left(\\mathbf {x} _ {i}\\right)\\right) \\\\ f _ {2} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {2}\\right) = f _ {\\text {r o w}} \\left(f _ {B L E} \\left(\\mathbf {x} _ {i}\\right)\\right). \\end{array} \\right. \\tag {20}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.36, + 0.892, + 0.39 + ], + "angle": 0, + "content": "The loss function consists of two components, for the two branches respectively, i.e.," + }, + { + "type": "equation", + "bbox": [ + 0.521, + 0.395, + 0.891, + 0.451 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} - \\sum_ {i = 1} ^ {M} \\log p _ {\\mathcal {Z}} \\left(f _ {1} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {1}\\right)\\right) + \\log | \\det \\mathbf {J} f _ {1} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {1}\\right) | \\tag {21} \\\\ + \\log p _ {\\mathcal {Z}} \\left(f _ {2} \\left(\\mathbf {x} _ {i} | \\Theta_ {2}\\right)\\right) + \\log \\left| \\det \\mathbf {J} f _ {2} \\left(\\mathbf {x} _ {i} | \\Theta_ {2}\\right) \\right| \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.455, + 0.892, + 0.501 + ], + "angle": 0, + "content": "Then, the parameters for the random noise modeling phase can be fixed, and the network architecture of the fixed-pattern noise modeling phase becomes," + }, + { + "type": "equation", + "bbox": [ + 0.564, + 0.507, + 0.891, + 0.523 + ], + "angle": 0, + "content": "\\[\nf _ {3} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {3}\\right) = f _ {H G} \\left(f _ {B L E} \\left(f _ {F P} \\left(\\mathbf {x} _ {i}\\right)\\right)\\right), \\tag {22}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.528, + 0.805, + 0.544 + ], + "angle": 0, + "content": "with the following optimization loss function," + }, + { + "type": "equation", + "bbox": [ + 0.512, + 0.548, + 0.891, + 0.589 + ], + "angle": 0, + "content": "\\[\n- \\sum_ {i = 1} ^ {M} \\log p _ {\\mathcal {Z}} \\left(f _ {3} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {3}\\right)\\right) + \\log | \\det \\mathbf {J} f _ {3} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {3}\\right) |. \\tag {23}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.598, + 0.779, + 0.614 + ], + "angle": 0, + "content": "3.4. Noisy Image Synthesis Schemes" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.618, + 0.892, + 0.663 + ], + "angle": 0, + "content": "After training, our noise model can be adopted in two noisy image synthesis schemes, i.e., clean image-based synthesis and real noise-based synthesis." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.669, + 0.892, + 0.729 + ], + "angle": 0, + "content": "Clean Image-based Synthesis. Clean image-based synthesis is the most intuitive way to generate noisy images. When given enough clean images \\(I\\), the corresponding synthetic noisy images \\(\\widehat{D}\\) can be obtained by," + }, + { + "type": "equation", + "bbox": [ + 0.523, + 0.733, + 0.891, + 0.751 + ], + "angle": 0, + "content": "\\[\n\\widehat {D} = I + f _ {F P} ^ {- 1} \\left(f _ {B L E} ^ {- 1} \\left(f _ {r o w} ^ {- 1} (z _ {r}) + f _ {H G} ^ {- 1} (z)\\right)\\right) + N _ {q}, \\tag {24}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.757, + 0.891, + 0.79 + ], + "angle": 0, + "content": "where \\(\\widehat{D}\\) and \\(I\\) are respectively utilized as the input and the learning target of denoising networks." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.795, + 0.892, + 0.84 + ], + "angle": 0, + "content": "Real Noise-based Synthesis. In addition to clean image-based synthesis, real noise-based synthesis strategies are attracting upsurging attention [9, 26, 33]." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.841, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Darkshading Correction Strategy. According to the noise model in Sec. 3.1, for a given camera, the fixed pattern noise and black level error noise can be regarded as deterministic. Thus, PMN [9] proposes subtracting the fixed" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5748" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.152 + ], + "angle": 0, + "content": "pattern noise and black level error noise from the noisy images, in both the training and inference phases of the denoiser. Specifically, the noises are divided into darkshading and zero-mean noises, i.e.," + }, + { + "type": "equation", + "bbox": [ + 0.102, + 0.158, + 0.47, + 0.19 + ], + "angle": 0, + "content": "\\[\nD = I + \\underbrace {k \\cdot N _ {F P} + N _ {B L E}} _ {\\text {D a r k s h a d i n g}} + \\underbrace {N _ {H G} + N _ {r o w} + N _ {q}} _ {\\text {Z e r o - m e a n N o i s e}}. \\tag {25}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.195, + 0.469, + 0.301 + ], + "angle": 0, + "content": "Then PMN utilizes the \\((D - k\\cdot N_{FP} - N_{BLE}(ISO),I)\\) pair for training the denoiser, and the denoiser takes \\(D^{test} - k\\cdot\\) \\(N_{FP} - N_{BLE}(ISO)\\) as input for noisy testing image \\(D^{test}\\). The zero-mean nature of the remaining noises makes the denoising task much easier, leading to better performance. Since the darkshading is also modeled by our method, we can follow PMN to synthesize such noisy-clean pairs." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.302, + 0.469, + 0.407 + ], + "angle": 0, + "content": "Zero-mean Noise Strategy. Furthermore, all the zero-mean noises in Eq. (25) have been modeled by our noise model, thus we can also generate more synthetic data from the opposite direction, resulting in the \\((I + N_{HG} + N_{row} + N_q,I)\\) training pairs. It is worth noting that PMN is unable to generate such synthetic noisy images due to their incomplete noise model." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.419, + 0.383, + 0.435 + ], + "angle": 0, + "content": "3.5. Low-light Image Denoising Dataset" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.443, + 0.47, + 0.745 + ], + "angle": 0, + "content": "In our low-light image denoising dataset (LLD), we provide noisy-clean pairs for two cameras, i.e., Sony A7S2 and Nikon D850. To guarantee that the noisy-clean pairs have consistent illumination and minimal misalignment issues, we choose to collect the LLD dataset in indoor scenes, and the cameras are controlled by the official remote software. Our LLD follows similar strategies to ELD [31], i.e., the noisy images are captured with high ISO and shorter exposure time, while the reference images are captured with low ISO and longer exposure time. In specific, the base ISO (i.e., 100) is used to capture the reference image, and 24 other different ISO settings are adopted for obtaining the noisy images. There are 30 scenes in total, resulting in 720 rawRGB noisy-clean image pairs for each camera. More details about our LLD dataset can be found in the supplementary material. Besides, to facilitate the real noise understanding and image denoising research, the flat-field and bias frames are also provided in our LLD dataset. There are 20 flat-field frames and 400 bias frames for each ISO setting." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.756, + 0.194, + 0.77 + ], + "angle": 0, + "content": "3.6. Discussion" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.469, + 0.901 + ], + "angle": 0, + "content": "In this part, we have a brief discussion about the differences between our approach and existing physics-based or learning-based approaches separately. For physics-based methods, ELD [31] and ELLE [29] consider only image-specific black level error noise and lack modeling of fixed-pattern noise. Although PMN [9] takes into account fixed-pattern noise and ISO-specific black level error noise, the lack of modeling of random signal-independent noise still" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.182 + ], + "angle": 0, + "content": "limits its modeling capabilities. Inspired by the above-mentioned approach, we present a refined noise model, which guides us in designing the modeling network and training strategy. Further, the learning-based method can estimate noise parameters and their ISO dependencies more accurately than the statistical calibration process." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.183, + 0.893, + 0.364 + ], + "angle": 0, + "content": "As for learning-based methods, the structure design in NoiseFlow [1] is relatively simple, ignoring complex low-light noise components such as row noise and fixed-pattern noise. Starlight [25] only considers a single ISO setting and ignores ISO-related noise parameters, which greatly reduces the accuracy and generalization ability of the noise model. In addition, they still require manually calibrating the fixed-pattern noise, which limits the flexibility of starlight [25]. In contrast, our approach takes into account strip artifacts and color bias without manual parameter calibration and is flexible enough to incorporate the emerging real noise-based denoising process." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.369, + 0.634, + 0.385 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.394, + 0.719, + 0.409 + ], + "angle": 0, + "content": "4.1. Implementation Details" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.413, + 0.892, + 0.489 + ], + "angle": 0, + "content": "We use 4-channel packed rawRGB images, i.e., R, Gr, B, Gb, and the Adam optimizer [19] for training. \\( g_{FP} \\), \\( g_{\\beta_1} \\), \\( g_{\\beta_2} \\), and \\( g_{\\sigma_r} \\) are implemented by one-layer MLP. Assuming that there are \\( v \\) different sets of ISO settings, \\( N_{BLE}(ISO) \\) is then achieved by a \\( v \\)-dimensional learnable parameter." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.494, + 0.892, + 0.57 + ], + "angle": 0, + "content": "Random Noise Modeling Stage. We randomly crop the image patches with size \\(64 \\times 64 \\times 4\\) and train the random noise model with batch size 64 for 200 epochs. The learning rate is initialized to \\(1 \\times 10^{-4}\\) and decreased to \\(1 \\times 10^{-5}\\) after 50 epochs." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.576, + 0.892, + 0.682 + ], + "angle": 0, + "content": "Fixed-pattern Noise Modeling Stage. The network parameters in the random noise part (i.e., \\( g_{\\beta_1} \\), \\( g_{\\beta_2} \\), \\( g_{\\sigma_r} \\), and \\( N_{BLE}(ISO) \\)) are frozen in this stage. We use the rawRGB images with original size \\( (H/2) \\times (W/2) \\times 4 \\) and train the fixed-pattern network parameters for 200 epochs with batch size 1. The initialized learning rate is initially set to \\( 1 \\times 10^{-4} \\) and then set to \\( 1 \\times 10^{-5} \\) after 100 epochs." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.689, + 0.892, + 0.84 + ], + "angle": 0, + "content": "Denoising Stage. As shown in Sec. 3.4, we use our noise model in two noisy image synthesis schemes, i.e., clean image-based and real noise-based, which are denoted by Ours and Ours*, respectively. For the former, all noisy images are synthesized from the clean image. For the latter, in each mini-batch, half data comes from the darkshading correction strategy (i.e., \\((D - k \\cdot N_{FP} - N_{BLE}(ISO), I)\\) pairs) and the other comes from the zero-mean noise strategy (i.e., \\((I + N_{HG} + N_{row} + N_{q}, I)\\) pairs). More training details can be found in the supplementary material." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.848, + 0.797, + 0.864 + ], + "angle": 0, + "content": "4.2. Comparison with State-of-the-Art" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We compare our physics-guided ISO-dependent noise model with 3 learning-based methods, 3 physics-based" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5749" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.107, + 0.088, + 0.321, + 0.279 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.322, + 0.089, + 0.412, + 0.278 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.413, + 0.089, + 0.501, + 0.278 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.089, + 0.591, + 0.278 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.592, + 0.089, + 0.681, + 0.278 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.682, + 0.089, + 0.772, + 0.278 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.774, + 0.089, + 0.865, + 0.278 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.236, + 0.286, + 0.733, + 0.301 + ], + "angle": 0, + "content": "Figure 2. Denoising results of different methods on real noisy images from SID [6]." + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.311, + 0.893, + 0.339 + ], + "angle": 0, + "content": "Table 2. Quantitative results (PSNR/SSIM) of different noise modeling methods on Sony A7S2 Camera (SID and ELD dataset). Red and blue are utilized to indicate the best and second best results, respectively." + }, + { + "type": "table", + "bbox": [ + 0.085, + 0.34, + 0.903, + 0.505 + ], + "angle": 0, + "content": "
DatasetRatioIndexPhysics-basedLearning-basedReal noise-based
P-G [10]ELLE [29]ELD [31]NoiseFlow [1]CA-GAN [5]Starlight [25]OursPaired Data (SID)SFRN [33]PMN [9]Ours*
SID [6]×100PSNR39.0340.0941.9538.8938.6640.4742.1042.0642.3143.1643.36
SSIM0.9260.9310.9530.9290.9210.9260.9550.9550.9550.9600.961
×250PSNR35.5736.1339.4435.8035.3036.2539.7639.6040.1840.9241.02
SSIM0.8610.8630.9310.8670.8460.8580.9330.9380.9370.9470.948
×300PSNR32.2632.5436.3632.2932.0232.9936.7636.8536.9737.7737.80
SSIM0.7810.7820.9110.8010.7680.7800.9120.9230.9150.9340.935
ELD [31]×100PSNR41.7643.1145.4541.0541.4843.8045.6144.4745.7446.5046.74
SSIM0.9300.9400.9750.9250.9330.9360.9770.9680.9760.9850.986
×200PSNR39.3340.3043.4339.2339.2640.8643.8441.9743.8444.5144.95
SSIM0.8720.8840.9540.8890.8770.8840.9590.9280.9550.9730.977
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.513, + 0.893, + 0.542 + ], + "angle": 0, + "content": "Table 3. Quantitative results (PSNR/SSIM) of different noise modeling methods on Nikon D850 Camera (ELD). Red and blue are utilized to indicate the best and second best results, respectively." + }, + { + "type": "table", + "bbox": [ + 0.085, + 0.543, + 0.903, + 0.627 + ], + "angle": 0, + "content": "
DatasetRatioIndexPhysics-basedLearning-basedReal noise-based
P-G [10]ELLE [29]ELD [31]NoiseFlow [1]CA-GAN [5]Starlight [25]OursPaired Data (LLD)SFRN [33]PMN [9]Ours*
ELD [31]×100PSNR41.7142.0442.8641.6441.5542.1242.9443.0143.0443.2843.58
SSIM0.9100.9160.9490.8810.8860.9270.9490.9510.9490.9600.963
×200PSNR40.0539.9441.0838.9638.7240.3341.1141.1241.2841.3241.63
SSIM0.8900.8860.9380.8200.8220.9070.9380.9360.9300.9410.945
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.64, + 0.473, + 0.896 + ], + "angle": 0, + "content": "methods, and 3 real noise-based methods. For a fair comparison, we follow all settings of PMN [9] except the noise model and noisy image synthesis strategy. For the Sony A7S2 camera, we use the LLD dataset for training all the noise models. When training the denoising network, all noise models are applied to SID [6] data and the same denoising network from SID is adopted. For the Nikon D850 camera, we retrain the learning-based model using the noisy-clean image pairs in our LLD dataset. P-G [10], ELLE [29], ELD [31], NoiseFlow [1], CA-GAN [5], Starlight [25] and Ours only require long-exposure clean images from paired data for noise synthesis. SFRN [33] requires clean images and real bias frames. As mentioned in Sec. 3.4, PMN [9] and Ours* require paired noisy-clean images for noise synthesis. For a fair comparison, the training data for the learning-based noise models are consistent, and the implementation details and training strategies follow the" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.639, + 0.892, + 0.701 + ], + "angle": 0, + "content": "official settings. Since SFRN [33] and ELLE [29] do not release pre-trained models and code, we use bias and flatfield frames from our LLD to calibrate the noise parameters as described in their paper." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.714, + 0.794, + 0.73 + ], + "angle": 0, + "content": "4.2.1 Evaluation on Sony A7S2 Camera" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.901 + ], + "angle": 0, + "content": "The results of the comparison between the 7 methods in the clean image-based synthesis strategy and the 4 methods in the real noise-based synthesis strategy are summarised in Tab. 2. Early learning-based methods [1, 5] are even inferior in performance to the Poissonian-Gaussian noise and ELLE [29], due to that their network design and training strategies ignore the physical properties of the noise. Despite being inspired by physical models, Starlight [25] still has a significant performance gap over the classical low-light noise modeling (e.g., ELD [31]), since the ISO dependence and BLE noise are ignored. Our proposed" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5750" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.078, + 0.09, + 0.468, + 0.117 + ], + "angle": 0, + "content": "Table 4. PSNR/SSIM with ablation studies about noise components and training strategy performed on the SID and ELD." + }, + { + "type": "table", + "bbox": [ + 0.08, + 0.118, + 0.468, + 0.254 + ], + "angle": 0, + "content": "
Noise ComponentsTraining ModeSIDELD
\\(N_{\\text{HG}}\\)\\(N_{\\text{BLE}}\\)\\(N_q\\)\\(N_{\\text{row}}\\)\\(k \\cdot N_{FP}\\)100250300100200
✓Two StagePSNR39.6235.2831.9843.0840.02
SSIM0.9130.8210.7390.9310.871
✓✓✓PSNR41.6539.5636.3744.8642.99
SSIM0.9510.9280.9060.9680.944
✓✓✓PSNR40.8737.0033.7744.7542.50
SSIM0.9340.8720.8120.9550.923
✓✓✓✓PSNR41.8939.5436.4345.2843.33
SSIM0.9530.9310.9100.9730.951
✓✓✓✓✓PSNR42.1039.7636.7645.6143.84
SSIM0.9550.9330.9120.9770.959
✓✓✓✓✓One StagePSNR41.2337.1133.8045.0342.72
SSIM0.9400.8850.8290.9650.934
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.256, + 0.468, + 0.3 + ], + "angle": 0, + "content": "physical-guided ISO-related noise model (Ours) can outperform ELD [31] since we have considered the ISO dependence for black level error noise and FPN." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.301, + 0.468, + 0.422 + ], + "angle": 0, + "content": "For real noise-based methods, PMN [9] adopts the dark-shading correction strategy, which outperforms Paired Data and SFRN [33] and inspires us to adopt similar strategies. Even though PMN adopts the Poisson noise augmentation strategy, our proposed zero-mean noise model can augment signal-dependent and signal-independent noise simultaneously. As shown in Fig. 2, our method provides the clearest texture and most accurate color denoising result." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.434, + 0.376, + 0.448 + ], + "angle": 0, + "content": "4.2.2 Evaluation on Nikon D850 Camera" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.454, + 0.468, + 0.635 + ], + "angle": 0, + "content": "The results on the Nikon D850 camera between different noise modeling methods are summarised in Tab. 3. Compared to the physics-based method, our proposed data-driven noise model performs better and eliminates the laborious noise parameter calibration procedure. Owing to the use of real noise data, real noise-based synthesis methods are superior to clean image-based synthesis methods. It is worth noting that PMN [9] requires not only pairs of noisy-clean images, but also a large number of bias and flatfield frames. By contrast, our method relies only on paired noisy-clean data and achieves the best performance. More qualitative results are given in the supplementary material." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.645, + 0.231, + 0.661 + ], + "angle": 0, + "content": "4.3. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.668, + 0.468, + 0.699 + ], + "angle": 0, + "content": "All the ablation experiments are performed on the Sony A7S2 camera for both SID [6] and ELD [31]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.705, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Noise Components and Training Strategy. We first study the effectiveness of our five noise components and two-stage training strategy, i.e., random and fixed-pattern noise modeling stages. In Tab. 4, one can see that, removing the noise components \\( N_{BLE} \\) or \\( k \\cdot N_{FP} \\) results in great performance degradation, due to that the color bias introduced by dark currents greatly damages visual quality in extreme low-light scenes. When the two-stage training strategy is eliminated, the learning-based noise model fails to model black level error and dark current fixed-pattern noise accurately, which therefore results in a significant degradation in performance. The heteroscedastic Gaussian and row noise also contribute to the final performance." + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.09, + 0.892, + 0.117 + ], + "angle": 0, + "content": "Table 5. PSNR/SSIM performance with ablation studies about different black level error (BLE) noise." + }, + { + "type": "table", + "bbox": [ + 0.546, + 0.118, + 0.845, + 0.221 + ], + "angle": 0, + "content": "
BLEIndexSIDELD
100250300100200
ELLE [29]PSNR41.7839.6636.6545.2243.34
SSIM0.9540.9320.9070.9750.958
ELD [31]PSNR42.0239.7336.5945.1143.32
SSIM0.9550.9330.9030.9730.956
OursPSNR42.1039.7636.7645.6143.84
SSIM0.9550.9330.9120.9770.959
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.229, + 0.892, + 0.257 + ], + "angle": 0, + "content": "Table 6. PSNR/SSIM performance with ablation studies about different real noise-based synthesis strategies." + }, + { + "type": "table", + "bbox": [ + 0.504, + 0.258, + 0.89, + 0.346 + ], + "angle": 0, + "content": "
Training(Input, Target)InferenceInputIndexSIDELD
100250300100200
(D,I)\\( D^{test} \\)PSNR42.0639.6036.8544.4741.97
SSIM0.9550.9380.9230.9680.928
\\( (D-k·N_{FP}-N_{BLE}(ISO),I) \\)\\( D^{test} - k·N_{FP}-N_{BLE}(ISO) \\)PSNR42.8440.5337.5746.1244.34
SSIM0.9600.9460.9330.9820.974
\\( (I+N_{HG}+N_{row}+N_{q},I) \\)\\( D^{test} - k·N_{FP}-N_{BLE}(ISO) \\)PSNR42.7540.4137.1546.2444.51
SSIM0.9560.9320.9160.9840.973
\\( (D-k·N_{FP}-N_{BLE}(ISO),I) \\),\\( (I+N_{HG}+N_{row}+N_{q},I) \\)\\( D^{test} - k·N_{FP}-N_{BLE}(ISO) \\)PSNR43.3641.0237.8046.7444.95
SSIM0.9610.9480.9350.9860.977
" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.352, + 0.892, + 0.533 + ], + "angle": 0, + "content": "ISO-Dependence of Black Level Error Noise. In addition to our more complete modeling of noise, the main difference between our noise model and existing methods is that we regard the black level error (BLE) noise as ISO-dependent. Such an operation is contrary to the assumption in ELLE [29] (which adopts image-specific BLE parameters and simulates the black level error noise with a uniform distribution) and ELD [31] (which randomly samples from real black level errors). For verifying our noise model, we conduct experiments with different black level error noise sources. From Tab. 5, our method has better performance, showing the rationality of our noise model." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.542, + 0.892, + 0.663 + ], + "angle": 0, + "content": "Real noise-based Synthesis Strategy. As mentioned in Secs. 3.4 and 4.2, the real noise-based synthesis strategy can greatly improve the performance of denoising networks compared to training on paired data. Thanks to the flexibility of our noise model, we have also conducted an experiment to evaluate different strategies for utilizing the real noise-based synthesis method. The results in Tab. 6 show the effectiveness of our proposed strategy in Sec. 3.4." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.674, + 0.619, + 0.69 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.703, + 0.892, + 0.853 + ], + "angle": 0, + "content": "In this paper, we proposed a novel physics-guided ISO-dependent sensor noise model for modeling real rawRGB noises in extreme low-light scenes and collected an LLD dataset under a more reasonable data collection scheme. The noise model implemented in the normalizing flow-based framework achieved appealing accuracy and marvelous flexibility without any manual calibrations, and the denoiser trained with our noise model also achieved superior performance. In the future, we will consider more noise types in our noise model such as the periodic noise." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.892, + 0.9 + ], + "angle": 0, + "content": "Acknowledgement This work was supported in part by the National Natural Science Foundation of China (NSFC) under Grant No. U19A2073." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.514, + 0.957 + ], + "angle": 0, + "content": "5751" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.079, + 0.09, + 0.176, + 0.107 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.171 + ], + "angle": 0, + "content": "[1] Abdelrahman Abdelhamed, Marcus A Brubaker, and Michael S Brown. 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In IEEE International Conference on Computer Vision, pages 4593-4601, 2021. 1, 2, 3, 5, 7, 8" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.092, + 0.47, + 0.431 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.515, + 0.956 + ], + "angle": 0, + "content": "5753" + } + ] +] \ No newline at end of file diff --git a/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/e38ce0f4-4d32-4cb4-a448-5ed5a8056df9_origin.pdf b/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/e38ce0f4-4d32-4cb4-a448-5ed5a8056df9_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..549f93be91eddb6cdc47f8479a2ebaa57e9e84bc --- /dev/null +++ b/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/e38ce0f4-4d32-4cb4-a448-5ed5a8056df9_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:60771b30a929aa125d7e0a8dcbe0b3fed5c8a492229ba9b84dc0a92175bf92dc +size 3653994 diff --git a/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/full.md b/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/full.md new file mode 100644 index 0000000000000000000000000000000000000000..7509c60caf1e7fad918af3abdf3aea7c69d0263f --- /dev/null +++ b/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/full.md @@ -0,0 +1,399 @@ +# Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography + +Yue Cao $^{1}$ , Ming Liu $^{1(\boxtimes)}$ , Shuai Liu, Xiaotao Wang, Lei Lei, Wangmeng Zuo $^{1,2}$ $^{1}$ School of Computer Science and Technology, Harbin Institute of Technology, China + $^{2}$ Peng Cheng Laboratory, China + +cscaoyue@gmail.com, csmliu@outlook.com, 18601200232@163.com, wangxt@126.com, figoleilei@163.com, WMzuo@hit.edu.cn + +# Abstract + +Although deep neural networks have achieved astonishing performance in many vision tasks, existing learning-based methods are far inferior to the physical model-based solutions in extreme low-light sensor noise modeling. To tap the potential of learning-based sensor noise modeling, we investigate the noise formation in a typical imaging process and propose a novel physics-guided ISO-dependent sensor noise modeling approach. Specifically, we build a normalizing flow-based framework to represent the complex noise characteristics of CMOS camera sensors. Each component of the noise model is dedicated to a particular kind of noise under the guidance of physical models. Moreover, we take into consideration of the ISO dependence in the noise model, which is not completely considered by the existing learning-based methods. For training the proposed noise model, a new dataset is further collected with paired noisy-clean images, as well as flat-field and bias frames covering a wide range of ISO settings. Compared to existing methods, the proposed noise model is equipped with a flexible structure and accurate modeling capabilities, which is beneficial for better denoising performance in extreme low-light scenes. The dataset and code are available at https://github.com/happycaoyue/LLD. + +# 1. Introduction + +In recent years, learning-based image denoising methods have achieved tremendous success with pairwise training samples [22, 32]. However, it is still challenging to recover high-quality results in extreme low-light scenarios, mainly due to limited data [9, 31]. Considering the difficulty of collecting enormous pairwise training data, noise modeling [25, 31, 33] becomes an alternative solution by simulating noises that match the extreme low-light distribution. + +The noises in extreme low-light scenarios contain severe + +striping artifacts and color bias, and the damage to image quality is inconsistent across different ISO settings and locations. To model such complicated noises, physics-based methods [9, 29, 31, 33] build cumbersome statistical models according to the physical process from photons (i.e., the light) to digital signals (i.e., the rawRGB image). Nevertheless, the noise parameter calibration relies on a large number of flat-field and bias frames, which is also laborious and expensive. For example, PMN [9] requires 400 bias frames at each ISO setting to calibrate the noise parameters. + +For circumventing the tedious parameter calibration process, learning-based methods [1, 5, 25] directly learn the mapping from clean images to their noisy counterparts. Yet the performance is still far inferior to the physics-based statistical methods [31, 33]. To boost the performance of learning-based sensor noise modeling, we delve into such inferiority and attribute the major cause to the inconsistency between the noise models and the imaging process. For example, NoiseFlow [1] utilizes the distribution matching ability of normalizing flow but is unable to model striping artifacts and color bias. Starlight [25] leverages various noise sources like heteroscedastic Gaussian noise, row noise, and fixed-pattern noise. However, it mixes the noises with the clean image and delivers them into a GAN model. In other words, the noises are entangled with each other, which increases the difficulty of describing the noise distributions. Moreover, these methods [1, 5, 25] either ignore the ISO dependency of the noise or are based on the assumption of a small range of ISO settings, further limiting the performance of learning-based noise modeling methods. + +As a remedy, we propose a refined noise model to tap the potential of learning-based sensor noise modeling. As shown in Tab. 1, the proposed noise model covers the most common kind of noises in the imaging process, including shot noise $N_{\text{shot}}$ , dark current fixed-pattern noise $N_{\text{FP}}$ , black level error noise $N_{\text{BLE}}$ , dark current shot noise $N_{\text{DCSN}}$ , read noise $N_{\text{read}}$ , row noise $N_{\text{row}}$ , and quantiza + +Table 1. Comparison between noise modeling methods. $S$ means that the noise is sampled from real images. + +
MethodCategoryNshotNFpNBLENDCSNNreadNrowNqLearnabilityISO dependence
ELLE [29]Physics✓✓✓✓✓✓NoneIncomplete
ELD [31]Physics✓S✓✓✓✓NoneIncomplete
SFRN [33]Physics✓SSSSS✓NoneIncomplete
PMN [9]Physics✓✓✓✓NoneIncomplete
NoiseFlow [1]Learn✓✓✓✓CompleteIncomplete
Startlight [25]Learn✓✓✓✓✓✓IncompleteIncomplete
OursLearn✓✓✓✓✓✓✓CompleteComplete
+ +tion noise $N_{q}$ . Among them, $N_{FP}, N_{BLE}$ , and $N_{DCSN}$ jointly model the dark current noise $N_{DC}$ . Besides, the ISO dependence is also better considered compared to existing methods. The noise model is implemented in the normalizing flow framework, and each component corresponds to a specific type of noise. Such configuration leverages the explicit distribution modeling ability of normalizing flow models, and the network architecture is also flexible enough to align accurately with our proposed noise model. + +Apart from the inconsistency between existing noise models and the imaging process, another key factor impeding accurate noise modeling is the dataset. For obtaining the reference clean images, the SIDD dataset [2] overlays multiple noisy images, which leaves the black level error noise [9, 29, 31] and fixed-pattern noise [4, 21, 23] unable to remove. Another commonly used dataset SID [6] adopts the same ISO setting for pairwise long and short exposure images, which results in the long exposure reference images still containing noises such as fixed-pattern noise. Therefore, for better training the proposed noise model, we have also collected a low-light image denoising (LLD) dataset, which contains pairs of noisy (short exposure, high ISO) and clean (long exposure, low ISO) images. Furthermore, we also provide flat-field and bias frames at various ISO settings in the LLD dataset, hoping it can facilitate the understanding of real noise and image denoising research. + +With the LLD dataset, we train the proposed noise model in a two-stage manner. Specifically, the noises are divided into two groups, i.e., the fixed-pattern noise and the random noise. Then the noise model is first trained to describe the random noise and then fitted to the fixed-pattern noise. Thanks to the flexible structure and accurate modeling capabilities, the proposed noise model can better capture the characteristics of real noise. The image denoising methods can also benefit from our noise model and achieve superior performance in extreme low-light scenes. + +To sum up, the main contributions of this work include: + +- We investigate the noise formation process in extreme low-light scenarios and propose a novel physics-guided noise model. The ISO dependence is taken into consideration in the proposed method. +- We collect a dataset for extreme low-light image denoising. The dataset contains pairwise noisy-clean im + +ages captured by two cameras (i.e., Sony A7S2 and Nikon D850). We also provide flat-field and bias frames covering a wide range of ISO settings. + +- While the learning-based nature eliminates the labor-intensive parameter hand-calibration process, our proposed method can achieve superior noise modeling accuracy and boost the image denoising performance. + +# 2. Related Work + +# 2.1. Physics-based Statistical Noise Modeling + +Physics-based statistical noise modeling approaches generally divide the noises into signal-dependent and signal-independent components. Shot noise is the dominant source of signal-dependent noises, which is generally modeled as a Poisson distribution and is determined by the signal and the camera gain. To obtain the camera gain, some methods [9, 31, 33] capture flat-filed frames when the sensor is uniformly illuminated, and derive the system gain via the photon transfer method [15]. Similarly, PMRID [30] utilizes a burst of grayscale chart images to calibrate the system gain by means of the photon transfer method. + +Signal-independent noises typically are composed of dark current noise, read noise, row noise, and quantization noise. Generally, the parameters of signal-independent noises can be obtained from bias frames captured in a light-free environment. To model the read noise and dark current noise, ELD [31] employs the Tukey lambda distribution [17], which has a longer tail and can mitigate the chrominance artifacts in low-light conditions. By contrast, PMN [9] only models dark current fixed-pattern noise. Besides dark current fixed pattern noise, the thermal effects of the circuit also lead to black level error noise, which is modeled by a uniform distribution [29], randomly sampling from real data [31], or averaging hundreds of bias frames [9]. Row noise is typically modeled by a vector following Gaussian distribution [12,29,31], while quantization noise mathematically follows a uniform distribution. + +Although current physics-based noise modeling methods have achieved decent performance, they generally require laborious calibration and still cannot model the color bias in extreme low-light scenarios, which motivates us to develop more accurate and flexible methods for noise modeling. + +# 2.2. Learning-based Noise Modeling + +Recently, several learning-based noise models [1,5,7,16, 18,24,25] have adopted normalizing flow-based [20,28] or GAN-based [11,13] frameworks to model real-world noises in a data-driven manner. For example, NoiseFlow [1] applies a flow-based model that maximizes the likelihood of sampled noise. CA-GAN [5] feeds the clean image and a random Poisson-Gaussian noise into a noise generator to produce the final synthetic noise. The above pioneering works are based on normal light or ordinary low-light scenes ( $\sim 10^{3}$ photons per pixel or $>1$ lux). However, due to the ignorance of the complex physical noise properties, existing learning-based methods are still far inferior to physics-based statistical methods, especially in extreme low-light scenarios [31, 33]. Starlight [25] adopts a more demanding setting under starlight ( $\sim 1$ photon per pixel or $\leq 0.001$ lux), yet the performance is still limited and the fixed-pattern noise needs to be hand-calibrated. To this end, there is still a lack of learning-based noise models to simulate extreme low-light noise, which can give full play to the potential of neural networks while circumventing specific scenario captures like no lighting [9, 33] or flat-field [31] to obtain certain parameters in physics-based methods. + +# 2.3. Image Denoising Dataset + +To obtain sufficient paired noisy-clean data, SIDD [2] employs a straightforward approach to collect burst images and then average them as ground-truth images. In addition to being sensitive to misalignment problems, such a method is unable to remove the fixed-pattern noise and black level error noise. Chen et al. [6] have also collected a dataset termed SID, consisting of short-exposure noisy images and the corresponding clean images exposed for a long time. However, with the same ISO settings for both short- and long-exposure images, fixed-pattern dark current noise is still observed in the long-exposure image when a high ISO is adopted. To sum up, there are still some challenges inextricable with existing rawRGB image denoising datasets. + +Some commonly used benchmarks (e.g., DND [27] and ELD [31]) adopt high-ISO short-exposure settings for noisy images and low-ISO long-exposure settings to obtain the ground-truth clean images. Such a configuration is more reasonable, and we follow them to collect our low-light image denoising (LLD) dataset since they are reserved for testing only. Besides, to the best of our knowledge, our LLD dataset is also the first public dataset with flat-field and bias frames available for various ISO settings. + +# 3. Proposed Method + +In this section, we first discuss the noise formation process and present our noise model, which points out the key noise sources in extreme low-light environments. Then, the + +noise model is implemented in a normalizing flow framework under the guidance of the physical process. Finally, we give the details of noisy image synthesis and the proposed low-light image denoising (LLD) dataset. + +# 3.1. Physics-guided Noise Model + +There are multiple stages in the rawRGB image acquisition process, and various noises can be induced in these operations [3]. Inspired by existing physics-based methods [9,29,31], we initialize the noise model as follows, + +$$ +D = I + N _ {\text {s h o t}} + N _ {D C} + N _ {\text {r e a d}} + N _ {\text {r o w}} + N _ {q}, \tag {1} +$$ + +where $D$ and $I$ are the observed noisy image and potential clean rawRGB image, $N_{\text{shot}}$ , $N_{\text{DC}}$ , $N_{\text{read}}$ , $N_{\text{row}}$ , and $N_q$ represent the shot noise, dark current noise, read noise, row noise, and quantization noise, respectively. In the following, we will expand on these noises to finalize our noise model. + +Shot Noise. Shot noise arises due to the uncertainty generated when photons are incident, which is an unavoidable physical phenomenon [12, 21]. Typically, the shot noise is modeled by a Poisson distribution controlled by the signal and the system gain. Following [10, 14], we approximate the Poisson distribution by a Gaussian, + +$$ +N _ {\text {s h o t}} \sim \mathcal {N} (0, \beta_ {\text {s h o t}} \cdot I), \tag {2} +$$ + +where $N_{shot} \in \mathbb{R}^{H \times W}$ and $\beta_{shot}$ is relevant to the ISO. + +Dark Current Noise. For converting the light into digital signals, the camera leverages the photoelectric effect to generate current, whose value represents the light intensity. However, apart from the current yielded by the photons, the thermal effect in the sensor will also cause a current named dark current, which results in the dark current noise [8, 21]. Ideally, we can subtract the dark current generated by the thermal effect, but the randomness of the thermal effect, the ISO dependence, and the spatial non-uniformity also need to be considered [8, 9, 21]. Therefore, we model the dark current noise with three components according to the physical properties, + +$$ +N _ {D C} = k \cdot N _ {F P} + N _ {B L E} + N _ {D C S N}, \tag {3} +$$ + +where $k$ and $N_{BLE}$ are two numbers linearly and nonlinearly related to the ISO configuration respectively, and $N_{BLE}$ is called black level error noise. $N_{FP} \in \mathbb{R}^{H \times W}$ denotes the dark current fixed-pattern noise, which is a fixed non-uniform variable. $N_{DCSN} \sim \mathcal{N}(0, \sigma_{DCSN}^2)$ is the dark current shot noise representing the randomness of the thermal effect. + +Read Noise and Row Noise. In the readout procedure of the sensors, the uncertainty of the electronic readout will cause inevitable read noise, which is a device-dependent noise [12]. Besides, in CMOS sensors, each column shares one analog-to-digital converter (ADC), i.e., the readout pro + +![](images/961040726b42131196f57745ea4b5ee3153290c2ffeee9a99962c82f9ea2bed7.jpg) +Figure 1. The pipeline of the proposed physics-guided ISO-dependent sensor noise model. Note that $\mathbf{z}_r \in \mathbb{R}^{H \times 1}$ . + +cess is performed in a row-by-row manner. The randomness of ADCs between different rows will lead to row noise, which contributes significantly to the strip artifacts in the horizontal direction. Following previous works [12, 29], we model these two noises with the following zero-mean Gaussian distribution, i.e., + +$$ +N _ {r e a d} \sim \mathcal {N} \left(0, \sigma_ {r e a d} ^ {2}\right), N _ {r o w} \sim \mathcal {N} \left(0, \sigma_ {r o w} ^ {2}\right), \tag {4} +$$ + +where $N_{read} \in \mathbb{R}^{H \times W}$ and $N_{row} \in \mathbb{R}^{H \times 1}$ . + +Quantization Noise. Considering that the ADC has a finite accuracy, the signals should be quantified before being stored as the rawRGB image. The probability distribution of the quantization noise is usually considered to be uniform, i.e., + +$$ +N _ {q} \sim U (- 1 / 2 q, 1 / 2 q), \tag {5} +$$ + +where $q$ denotes the quantification step. Since the bit number of the rawRGB digital image is known, $q$ does not need to be estimated. + +Heteroscedastic Gaussian Noise. Considering that the shot noise $N_{\text{shot}}$ , dark current shot noise $N_{DCSN}$ , and read noise $N_{\text{read}}$ are all Gaussian distributions with the size of $H \times W$ , we introduce a new term $N_{HG}$ following a heteroscedastic Gaussian distribution [10] to model them, i.e., + +$$ +N _ {H G} \sim \mathcal {N} \left(0, \beta_ {1} \cdot I + \beta_ {2}\right), \tag {6} +$$ + +where $\beta_{1}$ is the $\beta_{shot}$ of shot noise, and $\beta_{2}$ is determined by the dark current shot noise and read noise. + +To sum up, the final noise model can be formulated as, + +$$ +D = I + N _ {H G} + k \cdot N _ {F P} + N _ {B L E} + N _ {r o w} + N _ {q}. \tag {7} +$$ + +# 3.2. Noise Model Implementation + +As shown in Fig. 1, our proposed deep noise model is implemented in a normalizing flow-based framework, and four components are deployed to model different noises. We start with a brief introduction to the normalizing flow-based framework and then introduce each component in detail. + +Normalizing Flow-based Framework. Normalizing flows are composed of several differentiable and bilateral mapping functions that learn a transformation $\mathbf{z} = f(\mathbf{x}|\boldsymbol{\Theta})$ with parameter $\Theta$ . Following this scheme, the proposed normalizing flow-based noise model transforms a data sample $\mathbf{x}_i$ from a real extreme low-light noise distribution $p_{\mathcal{X}}$ to the $\mathcal{Z}$ space which follows standard Gaussian distribution. Based on the change of variables formula, the probability density function in real extreme low-light noise space can be expressed as, + +$$ +p _ {\mathcal {X}} (\mathbf {x}) = p _ {\mathcal {Z}} \left(f (\mathbf {x} | \Theta)\right) | \det \mathbf {J} f (\mathbf {x} | \Theta) |, \tag {8} +$$ + +where $\mathbf{J}f(\mathbf{x})$ denotes the Jacobian matrix of function $f$ at $\mathbf{x}$ , det denotes the determinant of the input matrix, and $|\cdot|$ denotes the absolute value. Equipped with real noise samples $\{\mathbf{x}_i\}_{i=1}^M$ , the mapping function $f$ can be optimized by minimizing the negative log-likelihood (NLL) function, + +$$ +\mathcal {L} _ {N L L} = - \sum_ {i = 1} ^ {M} \log p _ {\mathcal {Z}} (f (\mathbf {x} _ {i} | \Theta)) + \log | \det \mathbf {J} f (\mathbf {x} _ {i} | \Theta) |. \tag {9} +$$ + +When the training is finished, we can sample a random noise $\mathbf{z}$ from the Gaussian distribution $p_{\mathcal{Z}}$ . Then the inverse transformation operation $f^{-1}$ can synthesize the real noise by $\mathbf{x} = f^{-1}(\mathbf{z})$ . In the remaining part, we will introduce the four components in detail, which are designed following the noise model presented in Sec. 3.1. + +Dark Current Fixed-pattern Noise Layer. For modeling the dark current fixed-pattern noise that stays constant throughout all images, we define a learnable tensor $N_{f} \in \mathbb{R}^{H \times W}$ . Then a multilayer perceptron (MLP) $g_{FP}$ is deployed to learn the linear parameter $k$ in Eq. (3), i.e., $k = g_{FP}(ISO)$ . Therefore, the dark current fixed-pattern noise layer $f_{FP}$ is defined as, + +$$ +f _ {F P} (x) = x - g _ {F P} (\text {I S O}) \odot N _ {f}, \tag {10} +$$ + +where $\odot$ denotes point-wise multiplication. The corresponding inverse mapping can be obtained by $f_{FP}^{-1}(x) = x + g_{FP}(\text{ISO}) \odot N_f$ . + +Black Level Error Noise Layer. As shown in Eq. (3), the black level error noise is non-linearly related to the ISO. Given that there are a limited number of ISO configurations, we choose to model the $N_{BLE}$ for each ISO configuration respectively. Specifically, $N_{BLE}(ISO)$ generates the $N_{BLE}$ for a given ISO, and the bilateral mapping in the black level error noise layer can be written as, + +$$ +\left\{ \begin{array}{l} f _ {B L E} (x) = x - N _ {B L E} (I S O) \\ f _ {B L E} ^ {- 1} (x) = x + N _ {B L E} (I S O). \end{array} \right. \tag {11} +$$ + +HG Noise Layer. The HG noise layer is based on the heteroscedastic Gaussian noise model in Eq. (6). To map the heteroscedastic Gaussian noise to a standard Gaussian distribution, the operation can be formulated as, + +$$ +z = f _ {H G} (x) = x / \sigma_ {H G}, \quad \text {w h e r e} \sigma_ {H G} = \sqrt {\beta_ {1} \odot I + \beta_ {2}}, \tag {12} +$$ + +where $\beta_{1}$ and $\beta_{2}$ indicate the noise parameter terms of the signal-dependent and signal-independent parts, respectively, which are fitted by the MLPs $g_{\beta_1}$ and $g_{\beta_2}$ , i.e., + +$$ +\beta_ {1} = g _ {\beta_ {1}} (I S O), \beta_ {2} = g _ {\beta_ {2}} (I S O). \tag {13} +$$ + +The absolute value of the determinant of the Jacobian matrix at this layer needs to be calculated when optimizing the negative log-likelihood, i.e., + +$$ +\log | \det \mathbf {J} f _ {H G} | = \sum_ {j = 1} ^ {H \times W} - \log \left(\sigma_ {H G} [ j ]\right), \tag {14} +$$ + +where $\sigma_{HG}[j]$ denotes the $j$ -th element of $\sigma_{HG}$ and $H\times W$ denotes the total dimension of the clean image $I$ . During the test phase, the operation of the HG noise layer can be represented as, + +$$ +f _ {H G} ^ {- 1} (z) = \sigma_ {H G} \odot z, \tag {15} +$$ + +where $z$ is a random noise sampled from the standard Gaussian distribution. + +Row Noise Layer. The row noise layer is based on a Gaussian noise model in Eq. (4), which is further applied to the network as a flow-based layer and can be expressed as, + +$$ +z _ {r} = f _ {r o w} (x) = h (x) / \sigma_ {r}, \quad \text {w h e r e} \sigma_ {r} = g _ {\sigma_ {r}} (I S O), \tag {16} +$$ + +where $h(\cdot)$ indicates mean operation by row and MLP $g_{\sigma_r}$ is used to fit the relationship between noise parameter $\sigma_r$ and the ISO. The absolute value of the determinant of the Jacobian matrix at row noise layer can be calculated as: + +$$ +\log | \det \mathbf {J} f _ {r o w} | = - \log \sigma_ {r}. \tag {17} +$$ + +During the test phase, the row noise layer can be represented as, + +$$ +f _ {r o w} ^ {- 1} \left(z _ {r}\right) = \sigma_ {r} \odot z _ {r}, \tag {18} +$$ + +where $z_{r}$ is also a random noise sampled from a standard Gaussian distribution. + +# 3.3. Training Strategy + +Following previous studies [21,23], noise sources can be broadly classified as either fixed-pattern (time-invariant) or random (time-variant) noises, i.e., + +$$ +D = I + \underbrace {k \cdot N _ {F P}} _ {\text {F i x e d - p a t t e r n N o i s e}} + \underbrace {N _ {H G} + N _ {r o w} + N _ {B L E} + N _ {q}} _ {\text {R a n d o m N o i s e}}. \tag {19} +$$ + +Note that the linear dependence of fixed-pattern noise (i.e., $k \cdot N_{FP}$ ) holds only when $N_{BLE}$ and $N_{DCSN}$ are removed. Therefore, to stabilize the training process, we adopt a two-stage training strategy to train the proposed noise model, i.e., the random noise modeling phase and the fixed-pattern noise modeling phase. + +In particular, the network architecture for the random noise modeling phase can be represented as, + +$$ +\left\{ \begin{array}{l} f _ {1} \left(\mathbf {x} _ {i} \mid \Theta_ {1}\right) = f _ {H G} \left(f _ {B L E} \left(\mathbf {x} _ {i}\right)\right) \\ f _ {2} \left(\mathbf {x} _ {i} \mid \Theta_ {2}\right) = f _ {\text {r o w}} \left(f _ {B L E} \left(\mathbf {x} _ {i}\right)\right). \end{array} \right. \tag {20} +$$ + +The loss function consists of two components, for the two branches respectively, i.e., + +$$ +\begin{array}{l} - \sum_ {i = 1} ^ {M} \log p _ {\mathcal {Z}} \left(f _ {1} \left(\mathbf {x} _ {i} \mid \Theta_ {1}\right)\right) + \log | \det \mathbf {J} f _ {1} \left(\mathbf {x} _ {i} \mid \Theta_ {1}\right) | \tag {21} \\ + \log p _ {\mathcal {Z}} \left(f _ {2} \left(\mathbf {x} _ {i} | \Theta_ {2}\right)\right) + \log \left| \det \mathbf {J} f _ {2} \left(\mathbf {x} _ {i} | \Theta_ {2}\right) \right| \\ \end{array} +$$ + +Then, the parameters for the random noise modeling phase can be fixed, and the network architecture of the fixed-pattern noise modeling phase becomes, + +$$ +f _ {3} \left(\mathbf {x} _ {i} \mid \Theta_ {3}\right) = f _ {H G} \left(f _ {B L E} \left(f _ {F P} \left(\mathbf {x} _ {i}\right)\right)\right), \tag {22} +$$ + +with the following optimization loss function, + +$$ +- \sum_ {i = 1} ^ {M} \log p _ {\mathcal {Z}} \left(f _ {3} \left(\mathbf {x} _ {i} \mid \Theta_ {3}\right)\right) + \log | \det \mathbf {J} f _ {3} \left(\mathbf {x} _ {i} \mid \Theta_ {3}\right) |. \tag {23} +$$ + +# 3.4. Noisy Image Synthesis Schemes + +After training, our noise model can be adopted in two noisy image synthesis schemes, i.e., clean image-based synthesis and real noise-based synthesis. + +Clean Image-based Synthesis. Clean image-based synthesis is the most intuitive way to generate noisy images. When given enough clean images $I$ , the corresponding synthetic noisy images $\widehat{D}$ can be obtained by, + +$$ +\widehat {D} = I + f _ {F P} ^ {- 1} \left(f _ {B L E} ^ {- 1} \left(f _ {r o w} ^ {- 1} (z _ {r}) + f _ {H G} ^ {- 1} (z)\right)\right) + N _ {q}, \tag {24} +$$ + +where $\widehat{D}$ and $I$ are respectively utilized as the input and the learning target of denoising networks. + +Real Noise-based Synthesis. In addition to clean image-based synthesis, real noise-based synthesis strategies are attracting upsurging attention [9, 26, 33]. + +Darkshading Correction Strategy. According to the noise model in Sec. 3.1, for a given camera, the fixed pattern noise and black level error noise can be regarded as deterministic. Thus, PMN [9] proposes subtracting the fixed + +pattern noise and black level error noise from the noisy images, in both the training and inference phases of the denoiser. Specifically, the noises are divided into darkshading and zero-mean noises, i.e., + +$$ +D = I + \underbrace {k \cdot N _ {F P} + N _ {B L E}} _ {\text {D a r k s h a d i n g}} + \underbrace {N _ {H G} + N _ {r o w} + N _ {q}} _ {\text {Z e r o - m e a n N o i s e}}. \tag {25} +$$ + +Then PMN utilizes the $(D - k\cdot N_{FP} - N_{BLE}(ISO),I)$ pair for training the denoiser, and the denoiser takes $D^{test} - k\cdot$ $N_{FP} - N_{BLE}(ISO)$ as input for noisy testing image $D^{test}$ . The zero-mean nature of the remaining noises makes the denoising task much easier, leading to better performance. Since the darkshading is also modeled by our method, we can follow PMN to synthesize such noisy-clean pairs. + +Zero-mean Noise Strategy. Furthermore, all the zero-mean noises in Eq. (25) have been modeled by our noise model, thus we can also generate more synthetic data from the opposite direction, resulting in the $(I + N_{HG} + N_{row} + N_q,I)$ training pairs. It is worth noting that PMN is unable to generate such synthetic noisy images due to their incomplete noise model. + +# 3.5. Low-light Image Denoising Dataset + +In our low-light image denoising dataset (LLD), we provide noisy-clean pairs for two cameras, i.e., Sony A7S2 and Nikon D850. To guarantee that the noisy-clean pairs have consistent illumination and minimal misalignment issues, we choose to collect the LLD dataset in indoor scenes, and the cameras are controlled by the official remote software. Our LLD follows similar strategies to ELD [31], i.e., the noisy images are captured with high ISO and shorter exposure time, while the reference images are captured with low ISO and longer exposure time. In specific, the base ISO (i.e., 100) is used to capture the reference image, and 24 other different ISO settings are adopted for obtaining the noisy images. There are 30 scenes in total, resulting in 720 rawRGB noisy-clean image pairs for each camera. More details about our LLD dataset can be found in the supplementary material. Besides, to facilitate the real noise understanding and image denoising research, the flat-field and bias frames are also provided in our LLD dataset. There are 20 flat-field frames and 400 bias frames for each ISO setting. + +# 3.6. Discussion + +In this part, we have a brief discussion about the differences between our approach and existing physics-based or learning-based approaches separately. For physics-based methods, ELD [31] and ELLE [29] consider only image-specific black level error noise and lack modeling of fixed-pattern noise. Although PMN [9] takes into account fixed-pattern noise and ISO-specific black level error noise, the lack of modeling of random signal-independent noise still + +limits its modeling capabilities. Inspired by the above-mentioned approach, we present a refined noise model, which guides us in designing the modeling network and training strategy. Further, the learning-based method can estimate noise parameters and their ISO dependencies more accurately than the statistical calibration process. + +As for learning-based methods, the structure design in NoiseFlow [1] is relatively simple, ignoring complex low-light noise components such as row noise and fixed-pattern noise. Starlight [25] only considers a single ISO setting and ignores ISO-related noise parameters, which greatly reduces the accuracy and generalization ability of the noise model. In addition, they still require manually calibrating the fixed-pattern noise, which limits the flexibility of starlight [25]. In contrast, our approach takes into account strip artifacts and color bias without manual parameter calibration and is flexible enough to incorporate the emerging real noise-based denoising process. + +# 4. Experiments + +# 4.1. Implementation Details + +We use 4-channel packed rawRGB images, i.e., R, Gr, B, Gb, and the Adam optimizer [19] for training. $g_{FP}$ , $g_{\beta_1}$ , $g_{\beta_2}$ , and $g_{\sigma_r}$ are implemented by one-layer MLP. Assuming that there are $v$ different sets of ISO settings, $N_{BLE}(ISO)$ is then achieved by a $v$ -dimensional learnable parameter. + +Random Noise Modeling Stage. We randomly crop the image patches with size $64 \times 64 \times 4$ and train the random noise model with batch size 64 for 200 epochs. The learning rate is initialized to $1 \times 10^{-4}$ and decreased to $1 \times 10^{-5}$ after 50 epochs. + +Fixed-pattern Noise Modeling Stage. The network parameters in the random noise part (i.e., $g_{\beta_1}$ , $g_{\beta_2}$ , $g_{\sigma_r}$ , and $N_{BLE}(ISO)$ ) are frozen in this stage. We use the rawRGB images with original size $(H/2) \times (W/2) \times 4$ and train the fixed-pattern network parameters for 200 epochs with batch size 1. The initialized learning rate is initially set to $1 \times 10^{-4}$ and then set to $1 \times 10^{-5}$ after 100 epochs. + +Denoising Stage. As shown in Sec. 3.4, we use our noise model in two noisy image synthesis schemes, i.e., clean image-based and real noise-based, which are denoted by Ours and Ours*, respectively. For the former, all noisy images are synthesized from the clean image. For the latter, in each mini-batch, half data comes from the darkshading correction strategy (i.e., $(D - k \cdot N_{FP} - N_{BLE}(ISO), I)$ pairs) and the other comes from the zero-mean noise strategy (i.e., $(I + N_{HG} + N_{row} + N_{q}, I)$ pairs). More training details can be found in the supplementary material. + +# 4.2. Comparison with State-of-the-Art + +We compare our physics-guided ISO-dependent noise model with 3 learning-based methods, 3 physics-based + +![](images/ce6ac1f16bce5c40369cd80d05b6193f2129896e2c11472c3b8cc51d5d9bea21.jpg) +Figure 2. Denoising results of different methods on real noisy images from SID [6]. + +![](images/07e9e6b178051a67a3dc6e17600e286a89a46be5a9e504da75661bcc7c4ae4db.jpg) + +![](images/2741af77625b159101fbbdc2d4eee043c18b9a0af792637bc84f24c38c26277d.jpg) + +![](images/e32cdda73e68882b9d05aa2bd2f4dba3718337ec2ff3e7f79ae780f54f2083f8.jpg) + +![](images/dc0bef89aa13b0971d3e4c7f766b3104efebfbe8e5f0fc36333b55542ba6bed8.jpg) + +![](images/f4a8e45d443001a3653febccc188c09cb9c207f563b58a4a742a6da753fde88a.jpg) + +![](images/05eea4ab26a5f61a48cacef15dc6ce0c30b0edd92bd0afda40267112e634e0b9.jpg) + +Table 2. Quantitative results (PSNR/SSIM) of different noise modeling methods on Sony A7S2 Camera (SID and ELD dataset). Red and blue are utilized to indicate the best and second best results, respectively. + +
DatasetRatioIndexPhysics-basedLearning-basedReal noise-based
P-G [10]ELLE [29]ELD [31]NoiseFlow [1]CA-GAN [5]Starlight [25]OursPaired Data (SID)SFRN [33]PMN [9]Ours*
SID [6]×100PSNR39.0340.0941.9538.8938.6640.4742.1042.0642.3143.1643.36
SSIM0.9260.9310.9530.9290.9210.9260.9550.9550.9550.9600.961
×250PSNR35.5736.1339.4435.8035.3036.2539.7639.6040.1840.9241.02
SSIM0.8610.8630.9310.8670.8460.8580.9330.9380.9370.9470.948
×300PSNR32.2632.5436.3632.2932.0232.9936.7636.8536.9737.7737.80
SSIM0.7810.7820.9110.8010.7680.7800.9120.9230.9150.9340.935
ELD [31]×100PSNR41.7643.1145.4541.0541.4843.8045.6144.4745.7446.5046.74
SSIM0.9300.9400.9750.9250.9330.9360.9770.9680.9760.9850.986
×200PSNR39.3340.3043.4339.2339.2640.8643.8441.9743.8444.5144.95
SSIM0.8720.8840.9540.8890.8770.8840.9590.9280.9550.9730.977
+ +Table 3. Quantitative results (PSNR/SSIM) of different noise modeling methods on Nikon D850 Camera (ELD). Red and blue are utilized to indicate the best and second best results, respectively. + +
DatasetRatioIndexPhysics-basedLearning-basedReal noise-based
P-G [10]ELLE [29]ELD [31]NoiseFlow [1]CA-GAN [5]Starlight [25]OursPaired Data (LLD)SFRN [33]PMN [9]Ours*
ELD [31]×100PSNR41.7142.0442.8641.6441.5542.1242.9443.0143.0443.2843.58
SSIM0.9100.9160.9490.8810.8860.9270.9490.9510.9490.9600.963
×200PSNR40.0539.9441.0838.9638.7240.3341.1141.1241.2841.3241.63
SSIM0.8900.8860.9380.8200.8220.9070.9380.9360.9300.9410.945
+ +methods, and 3 real noise-based methods. For a fair comparison, we follow all settings of PMN [9] except the noise model and noisy image synthesis strategy. For the Sony A7S2 camera, we use the LLD dataset for training all the noise models. When training the denoising network, all noise models are applied to SID [6] data and the same denoising network from SID is adopted. For the Nikon D850 camera, we retrain the learning-based model using the noisy-clean image pairs in our LLD dataset. P-G [10], ELLE [29], ELD [31], NoiseFlow [1], CA-GAN [5], Starlight [25] and Ours only require long-exposure clean images from paired data for noise synthesis. SFRN [33] requires clean images and real bias frames. As mentioned in Sec. 3.4, PMN [9] and Ours* require paired noisy-clean images for noise synthesis. For a fair comparison, the training data for the learning-based noise models are consistent, and the implementation details and training strategies follow the + +official settings. Since SFRN [33] and ELLE [29] do not release pre-trained models and code, we use bias and flatfield frames from our LLD to calibrate the noise parameters as described in their paper. + +# 4.2.1 Evaluation on Sony A7S2 Camera + +The results of the comparison between the 7 methods in the clean image-based synthesis strategy and the 4 methods in the real noise-based synthesis strategy are summarised in Tab. 2. Early learning-based methods [1, 5] are even inferior in performance to the Poissonian-Gaussian noise and ELLE [29], due to that their network design and training strategies ignore the physical properties of the noise. Despite being inspired by physical models, Starlight [25] still has a significant performance gap over the classical low-light noise modeling (e.g., ELD [31]), since the ISO dependence and BLE noise are ignored. Our proposed + +Table 4. PSNR/SSIM with ablation studies about noise components and training strategy performed on the SID and ELD. + +
Noise ComponentsTraining ModeSIDELD
\(N_{\text{HG}}\)\(N_{\text{BLE}}\)\(N_q\)\(N_{\text{row}}\)\(k \cdot N_{FP}\)100250300100200
✓Two StagePSNR39.6235.2831.9843.0840.02
SSIM0.9130.8210.7390.9310.871
✓✓✓PSNR41.6539.5636.3744.8642.99
SSIM0.9510.9280.9060.9680.944
✓✓✓PSNR40.8737.0033.7744.7542.50
SSIM0.9340.8720.8120.9550.923
✓✓✓✓PSNR41.8939.5436.4345.2843.33
SSIM0.9530.9310.9100.9730.951
✓✓✓✓✓PSNR42.1039.7636.7645.6143.84
SSIM0.9550.9330.9120.9770.959
✓✓✓✓✓One StagePSNR41.2337.1133.8045.0342.72
SSIM0.9400.8850.8290.9650.934
+ +physical-guided ISO-related noise model (Ours) can outperform ELD [31] since we have considered the ISO dependence for black level error noise and FPN. + +For real noise-based methods, PMN [9] adopts the dark-shading correction strategy, which outperforms Paired Data and SFRN [33] and inspires us to adopt similar strategies. Even though PMN adopts the Poisson noise augmentation strategy, our proposed zero-mean noise model can augment signal-dependent and signal-independent noise simultaneously. As shown in Fig. 2, our method provides the clearest texture and most accurate color denoising result. + +# 4.2.2 Evaluation on Nikon D850 Camera + +The results on the Nikon D850 camera between different noise modeling methods are summarised in Tab. 3. Compared to the physics-based method, our proposed data-driven noise model performs better and eliminates the laborious noise parameter calibration procedure. Owing to the use of real noise data, real noise-based synthesis methods are superior to clean image-based synthesis methods. It is worth noting that PMN [9] requires not only pairs of noisy-clean images, but also a large number of bias and flatfield frames. By contrast, our method relies only on paired noisy-clean data and achieves the best performance. More qualitative results are given in the supplementary material. + +# 4.3. Ablation Study + +All the ablation experiments are performed on the Sony A7S2 camera for both SID [6] and ELD [31]. + +Noise Components and Training Strategy. We first study the effectiveness of our five noise components and two-stage training strategy, i.e., random and fixed-pattern noise modeling stages. In Tab. 4, one can see that, removing the noise components $N_{BLE}$ or $k \cdot N_{FP}$ results in great performance degradation, due to that the color bias introduced by dark currents greatly damages visual quality in extreme low-light scenes. When the two-stage training strategy is eliminated, the learning-based noise model fails to model black level error and dark current fixed-pattern noise accurately, which therefore results in a significant degradation in performance. The heteroscedastic Gaussian and row noise also contribute to the final performance. + +Table 5. PSNR/SSIM performance with ablation studies about different black level error (BLE) noise. + +
BLEIndexSIDELD
100250300100200
ELLE [29]PSNR41.7839.6636.6545.2243.34
SSIM0.9540.9320.9070.9750.958
ELD [31]PSNR42.0239.7336.5945.1143.32
SSIM0.9550.9330.9030.9730.956
OursPSNR42.1039.7636.7645.6143.84
SSIM0.9550.9330.9120.9770.959
+ +Table 6. PSNR/SSIM performance with ablation studies about different real noise-based synthesis strategies. + +
Training(Input, Target)InferenceInputIndexSIDELD
100250300100200
(D,I)\( D^{test} \)PSNR42.0639.6036.8544.4741.97
SSIM0.9550.9380.9230.9680.928
\( (D-k·N_{FP}-N_{BLE}(ISO),I) \)\( D^{test} - k·N_{FP}-N_{BLE}(ISO) \)PSNR42.8440.5337.5746.1244.34
SSIM0.9600.9460.9330.9820.974
\( (I+N_{HG}+N_{row}+N_{q},I) \)\( D^{test} - k·N_{FP}-N_{BLE}(ISO) \)PSNR42.7540.4137.1546.2444.51
SSIM0.9560.9320.9160.9840.973
\( (D-k·N_{FP}-N_{BLE}(ISO),I) \),\( (I+N_{HG}+N_{row}+N_{q},I) \)\( D^{test} - k·N_{FP}-N_{BLE}(ISO) \)PSNR43.3641.0237.8046.7444.95
SSIM0.9610.9480.9350.9860.977
+ +ISO-Dependence of Black Level Error Noise. In addition to our more complete modeling of noise, the main difference between our noise model and existing methods is that we regard the black level error (BLE) noise as ISO-dependent. Such an operation is contrary to the assumption in ELLE [29] (which adopts image-specific BLE parameters and simulates the black level error noise with a uniform distribution) and ELD [31] (which randomly samples from real black level errors). For verifying our noise model, we conduct experiments with different black level error noise sources. From Tab. 5, our method has better performance, showing the rationality of our noise model. + +Real noise-based Synthesis Strategy. As mentioned in Secs. 3.4 and 4.2, the real noise-based synthesis strategy can greatly improve the performance of denoising networks compared to training on paired data. Thanks to the flexibility of our noise model, we have also conducted an experiment to evaluate different strategies for utilizing the real noise-based synthesis method. The results in Tab. 6 show the effectiveness of our proposed strategy in Sec. 3.4. + +# 5. Conclusion + +In this paper, we proposed a novel physics-guided ISO-dependent sensor noise model for modeling real rawRGB noises in extreme low-light scenes and collected an LLD dataset under a more reasonable data collection scheme. The noise model implemented in the normalizing flow-based framework achieved appealing accuracy and marvelous flexibility without any manual calibrations, and the denoiser trained with our noise model also achieved superior performance. In the future, we will consider more noise types in our noise model such as the periodic noise. + +Acknowledgement This work was supported in part by the National Natural Science Foundation of China (NSFC) under Grant No. U19A2073. + +# References + +[1] Abdelrahman Abdelhamed, Marcus A Brubaker, and Michael S Brown. Noise flow: Noise modeling with conditional normalizing flows. In IEEE International Conference on Computer Vision, pages 3165-3173, 2019. 1, 2, 3, 6, 7 +[2] Abdelrahman Abdelhamed, Stephen Lin, and Michael S Brown. A high-quality denoising dataset for smartphone cameras. In IEEE Conference on Computer Vision and Pattern Recognition, pages 1692-1700, 2018. 2, 3 +[3] European Machine Vision Association et al. Standard for characterization of image sensors and cameras. EMVA Standard, 1288, 2010. 3 +[4] Stephen C Cain, Majeed M Hayat, and Ernest E Armstrong. Projection-based image registration in the presence of fixed-pattern noise. 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IEEE Transactions on Pattern Analysis and Machine Intelligence, 2021. 1, 2, 3, 6, 7, 8 +[32] Kai Zhang, Wangmeng Zuo, Yunjin Chen, Deyu Meng, and Lei Zhang. Beyond a gaussian denoiser: Residual learning of deep cnn for image denoising. IEEE Transactions on Image Processing, 26(7):3142-3155, 2017. 1 +[33] Yi Zhang, Hongwei Qin, Xiaogang Wang, and Hongsheng Li. Rethinking noise synthesis and modeling in raw denoising. In IEEE International Conference on Computer Vision, pages 4593-4601, 2021. 1, 2, 3, 5, 7, 8 \ No newline at end of file diff --git a/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/images.zip b/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..694d319817669da0b982aea9ce191cfde923e6f2 --- /dev/null +++ b/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aae39fbfd08c2c072a9b69575b4653bfc981eb7370e344df7b8ae4b4cac398d0 +size 572832 diff --git a/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/layout.json b/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..8cef0be52cba54cc5ec889c56f3da9c3971ecc81 --- /dev/null +++ b/2023/Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography/layout.json @@ -0,0 +1,9430 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 126, + 103, + 470, + 140 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 126, + 103, + 470, + 140 + ], + "spans": [ + { + "bbox": [ + 126, + 103, + 470, + 140 + ], + "type": "text", + "content": "Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 90, + 167, + 503, + 209 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 90, + 167, + 503, + 209 + ], + "spans": [ + { + "bbox": [ + 90, + 167, + 503, + 209 + ], + "type": "text", + "content": "Yue Cao" + }, + { + "bbox": [ + 90, + 167, + 503, + 209 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 90, + 167, + 503, + 209 + ], + "type": "text", + "content": ", Ming Liu" + }, + { + "bbox": [ + 90, + 167, + 503, + 209 + ], + "type": "inline_equation", + "content": "^{1(\\boxtimes)}" + }, + { + "bbox": [ + 90, + 167, + 503, + 209 + ], + "type": "text", + "content": ", Shuai Liu, Xiaotao Wang, Lei Lei, Wangmeng Zuo" + }, + { + "bbox": [ + 90, + 167, + 503, + 209 + ], + "type": "inline_equation", + "content": "^{1,2}" + }, + { + "bbox": [ + 90, + 167, + 503, + 209 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 90, + 167, + 503, + 209 + ], + "type": "text", + "content": "School of Computer Science and Technology, Harbin Institute of Technology, China \n" + }, + { + "bbox": [ + 90, + 167, + 503, + 209 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 90, + 167, + 503, + 209 + ], + "type": "text", + "content": "Peng Cheng Laboratory, China" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 90, + 213, + 501, + 237 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 90, + 213, + 501, + 237 + ], + "spans": [ + { + "bbox": [ + 90, + 213, + 501, + 237 + ], + "type": "text", + "content": "cscaoyue@gmail.com, csmliu@outlook.com, 18601200232@163.com, wangxt@126.com, figoleilei@163.com, WMzuo@hit.edu.cn" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 143, + 266, + 192, + 278 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 266, + 192, + 278 + ], + "spans": [ + { + "bbox": [ + 143, + 266, + 192, + 278 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 292, + 290, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 292, + 290, + 568 + ], + "spans": [ + { + "bbox": [ + 47, + 292, + 290, + 568 + ], + "type": "text", + "content": "Although deep neural networks have achieved astonishing performance in many vision tasks, existing learning-based methods are far inferior to the physical model-based solutions in extreme low-light sensor noise modeling. To tap the potential of learning-based sensor noise modeling, we investigate the noise formation in a typical imaging process and propose a novel physics-guided ISO-dependent sensor noise modeling approach. Specifically, we build a normalizing flow-based framework to represent the complex noise characteristics of CMOS camera sensors. Each component of the noise model is dedicated to a particular kind of noise under the guidance of physical models. Moreover, we take into consideration of the ISO dependence in the noise model, which is not completely considered by the existing learning-based methods. For training the proposed noise model, a new dataset is further collected with paired noisy-clean images, as well as flat-field and bias frames covering a wide range of ISO settings. Compared to existing methods, the proposed noise model is equipped with a flexible structure and accurate modeling capabilities, which is beneficial for better denoising performance in extreme low-light scenes. The dataset and code are available at https://github.com/happycaoyue/LLD." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 582, + 128, + 596 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 582, + 128, + 596 + ], + "spans": [ + { + "bbox": [ + 47, + 582, + 128, + 596 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 604, + 288, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 604, + 288, + 700 + ], + "spans": [ + { + "bbox": [ + 46, + 604, + 288, + 700 + ], + "type": "text", + "content": "In recent years, learning-based image denoising methods have achieved tremendous success with pairwise training samples [22, 32]. However, it is still challenging to recover high-quality results in extreme low-light scenarios, mainly due to limited data [9, 31]. Considering the difficulty of collecting enormous pairwise training data, noise modeling [25, 31, 33] becomes an alternative solution by simulating noises that match the extreme low-light distribution." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 59, + 701, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 701, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 59, + 701, + 288, + 713 + ], + "type": "text", + "content": "The noises in extreme low-light scenarios contain severe" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 266, + 547, + 387 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 266, + 547, + 387 + ], + "spans": [ + { + "bbox": [ + 304, + 266, + 547, + 387 + ], + "type": "text", + "content": "striping artifacts and color bias, and the damage to image quality is inconsistent across different ISO settings and locations. To model such complicated noises, physics-based methods [9, 29, 31, 33] build cumbersome statistical models according to the physical process from photons (i.e., the light) to digital signals (i.e., the rawRGB image). Nevertheless, the noise parameter calibration relies on a large number of flat-field and bias frames, which is also laborious and expensive. For example, PMN [9] requires 400 bias frames at each ISO setting to calibrate the noise parameters." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 388, + 548, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 388, + 548, + 628 + ], + "spans": [ + { + "bbox": [ + 304, + 388, + 548, + 628 + ], + "type": "text", + "content": "For circumventing the tedious parameter calibration process, learning-based methods [1, 5, 25] directly learn the mapping from clean images to their noisy counterparts. Yet the performance is still far inferior to the physics-based statistical methods [31, 33]. 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MethodCategoryNshotNFpNBLENDCSNNreadNrowNqLearnabilityISO dependence
ELLE [29]Physics✓✓✓✓✓✓NoneIncomplete
ELD [31]Physics✓S✓✓✓✓NoneIncomplete
SFRN [33]Physics✓SSSSS✓NoneIncomplete
PMN [9]Physics✓✓✓✓NoneIncomplete
NoiseFlow [1]Learn✓✓✓✓CompleteIncomplete
Startlight [25]Learn✓✓✓✓✓✓IncompleteIncomplete
OursLearn✓✓✓✓✓✓✓CompleteComplete
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Among them, " + }, + { + "bbox": [ + 46, + 190, + 287, + 297 + ], + "type": "inline_equation", + "content": "N_{FP}, N_{BLE}" + }, + { + "bbox": [ + 46, + 190, + 287, + 297 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 46, + 190, + 287, + 297 + ], + "type": "inline_equation", + "content": "N_{DCSN}" + }, + { + "bbox": [ + 46, + 190, + 287, + 297 + ], + "type": "text", + "content": " jointly model the dark current noise " + }, + { + "bbox": [ + 46, + 190, + 287, + 297 + ], + "type": "inline_equation", + "content": "N_{DC}" + }, + { + "bbox": [ + 46, + 190, + 287, + 297 + ], + "type": "text", + "content": ". Besides, the ISO dependence is also better considered compared to existing methods. The noise model is implemented in the normalizing flow framework, and each component corresponds to a specific type of noise. Such configuration leverages the explicit distribution modeling ability of normalizing flow models, and the network architecture is also flexible enough to align accurately with our proposed noise model." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 297, + 287, + 500 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 297, + 287, + 500 + ], + "spans": [ + { + "bbox": [ + 46, + 297, + 287, + 500 + ], + "type": "text", + "content": "Apart from the inconsistency between existing noise models and the imaging process, another key factor impeding accurate noise modeling is the dataset. For obtaining the reference clean images, the SIDD dataset [2] overlays multiple noisy images, which leaves the black level error noise [9, 29, 31] and fixed-pattern noise [4, 21, 23] unable to remove. Another commonly used dataset SID [6] adopts the same ISO setting for pairwise long and short exposure images, which results in the long exposure reference images still containing noises such as fixed-pattern noise. Therefore, for better training the proposed noise model, we have also collected a low-light image denoising (LLD) dataset, which contains pairs of noisy (short exposure, high ISO) and clean (long exposure, low ISO) images. Furthermore, we also provide flat-field and bias frames at various ISO settings in the LLD dataset, hoping it can facilitate the understanding of real noise and image denoising research." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 500, + 287, + 620 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 500, + 287, + 620 + ], + "spans": [ + { + "bbox": [ + 46, + 500, + 287, + 620 + ], + "type": "text", + "content": "With the LLD dataset, we train the proposed noise model in a two-stage manner. Specifically, the noises are divided into two groups, i.e., the fixed-pattern noise and the random noise. Then the noise model is first trained to describe the random noise and then fitted to the fixed-pattern noise. Thanks to the flexible structure and accurate modeling capabilities, the proposed noise model can better capture the characteristics of real noise. The image denoising methods can also benefit from our noise model and achieve superior performance in extreme low-light scenes." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 59, + 620, + 284, + 632 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 620, + 284, + 632 + ], + "spans": [ + { + "bbox": [ + 59, + 620, + 284, + 632 + ], + "type": "text", + "content": "To sum up, the main contributions of this work include:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 58, + 637, + 287, + 713 + ], + "type": "list", + "angle": 0, + "index": 8, + "blocks": [ + { + "bbox": [ + 58, + 637, + 287, + 684 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 637, + 287, + 684 + ], + "spans": [ + { + "bbox": [ + 58, + 637, + 287, + 684 + ], + "type": "text", + "content": "- We investigate the noise formation process in extreme low-light scenarios and propose a novel physics-guided noise model. The ISO dependence is taken into consideration in the proposed method." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 58, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 58, + 689, + 287, + 713 + ], + "type": "text", + "content": "- We collect a dataset for extreme low-light image denoising. The dataset contains pairwise noisy-clean im" + } + ] + } + ], + "index": 7 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 324, + 190, + 545, + 225 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 324, + 190, + 545, + 225 + ], + "spans": [ + { + "bbox": [ + 324, + 190, + 545, + 225 + ], + "type": "text", + "content": "ages captured by two cameras (i.e., Sony A7S2 and Nikon D850). We also provide flat-field and bias frames covering a wide range of ISO settings." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 317, + 231, + 545, + 278 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 231, + 545, + 278 + ], + "spans": [ + { + "bbox": [ + 317, + 231, + 545, + 278 + ], + "type": "text", + "content": "- While the learning-based nature eliminates the labor-intensive parameter hand-calibration process, our proposed method can achieve superior noise modeling accuracy and boost the image denoising performance." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 291, + 392, + 304 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 291, + 392, + 304 + ], + "spans": [ + { + "bbox": [ + 306, + 291, + 392, + 304 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 311, + 518, + 324 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 311, + 518, + 324 + ], + "spans": [ + { + "bbox": [ + 306, + 311, + 518, + 324 + ], + "type": "text", + "content": "2.1. Physics-based Statistical Noise Modeling" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 330, + 545, + 461 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 330, + 545, + 461 + ], + "spans": [ + { + "bbox": [ + 304, + 330, + 545, + 461 + ], + "type": "text", + "content": "Physics-based statistical noise modeling approaches generally divide the noises into signal-dependent and signal-independent components. Shot noise is the dominant source of signal-dependent noises, which is generally modeled as a Poisson distribution and is determined by the signal and the camera gain. To obtain the camera gain, some methods [9, 31, 33] capture flat-filed frames when the sensor is uniformly illuminated, and derive the system gain via the photon transfer method [15]. Similarly, PMRID [30] utilizes a burst of grayscale chart images to calibrate the system gain by means of the photon transfer method." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 463, + 545, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 463, + 545, + 653 + ], + "spans": [ + { + "bbox": [ + 304, + 463, + 545, + 653 + ], + "type": "text", + "content": "Signal-independent noises typically are composed of dark current noise, read noise, row noise, and quantization noise. Generally, the parameters of signal-independent noises can be obtained from bias frames captured in a light-free environment. To model the read noise and dark current noise, ELD [31] employs the Tukey lambda distribution [17], which has a longer tail and can mitigate the chrominance artifacts in low-light conditions. By contrast, PMN [9] only models dark current fixed-pattern noise. Besides dark current fixed pattern noise, the thermal effects of the circuit also lead to black level error noise, which is modeled by a uniform distribution [29], randomly sampling from real data [31], or averaging hundreds of bias frames [9]. Row noise is typically modeled by a vector following Gaussian distribution [12,29,31], while quantization noise mathematically follows a uniform distribution." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 654, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 545, + 714 + ], + "type": "text", + "content": "Although current physics-based noise modeling methods have achieved decent performance, they generally require laborious calibration and still cannot model the color bias in extreme low-light scenarios, which motivates us to develop more accurate and flexible methods for noise modeling." + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "5745" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 220, + 85 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 220, + 85 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 220, + 85 + ], + "type": "text", + "content": "2.2. Learning-based Noise Modeling" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 91, + 290, + 356 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 91, + 290, + 356 + ], + "spans": [ + { + "bbox": [ + 47, + 91, + 290, + 356 + ], + "type": "text", + "content": "Recently, several learning-based noise models [1,5,7,16, 18,24,25] have adopted normalizing flow-based [20,28] or GAN-based [11,13] frameworks to model real-world noises in a data-driven manner. For example, NoiseFlow [1] applies a flow-based model that maximizes the likelihood of sampled noise. CA-GAN [5] feeds the clean image and a random Poisson-Gaussian noise into a noise generator to produce the final synthetic noise. The above pioneering works are based on normal light or ordinary low-light scenes (" + }, + { + "bbox": [ + 47, + 91, + 290, + 356 + ], + "type": "inline_equation", + "content": "\\sim 10^{3}" + }, + { + "bbox": [ + 47, + 91, + 290, + 356 + ], + "type": "text", + "content": " photons per pixel or " + }, + { + "bbox": [ + 47, + 91, + 290, + 356 + ], + "type": "inline_equation", + "content": ">1" + }, + { + "bbox": [ + 47, + 91, + 290, + 356 + ], + "type": "text", + "content": " lux). However, due to the ignorance of the complex physical noise properties, existing learning-based methods are still far inferior to physics-based statistical methods, especially in extreme low-light scenarios [31, 33]. Starlight [25] adopts a more demanding setting under starlight (" + }, + { + "bbox": [ + 47, + 91, + 290, + 356 + ], + "type": "inline_equation", + "content": "\\sim 1" + }, + { + "bbox": [ + 47, + 91, + 290, + 356 + ], + "type": "text", + "content": " photon per pixel or " + }, + { + "bbox": [ + 47, + 91, + 290, + 356 + ], + "type": "inline_equation", + "content": "\\leq 0.001" + }, + { + "bbox": [ + 47, + 91, + 290, + 356 + ], + "type": "text", + "content": " lux), yet the performance is still limited and the fixed-pattern noise needs to be hand-calibrated. To this end, there is still a lack of learning-based noise models to simulate extreme low-light noise, which can give full play to the potential of neural networks while circumventing specific scenario captures like no lighting [9, 33] or flat-field [31] to obtain certain parameters in physics-based methods." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 361, + 187, + 373 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 361, + 187, + 373 + ], + "spans": [ + { + "bbox": [ + 47, + 361, + 187, + 373 + ], + "type": "text", + "content": "2.3. Image Denoising Dataset" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 380, + 287, + 536 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 380, + 287, + 536 + ], + "spans": [ + { + "bbox": [ + 46, + 380, + 287, + 536 + ], + "type": "text", + "content": "To obtain sufficient paired noisy-clean data, SIDD [2] employs a straightforward approach to collect burst images and then average them as ground-truth images. In addition to being sensitive to misalignment problems, such a method is unable to remove the fixed-pattern noise and black level error noise. Chen et al. [6] have also collected a dataset termed SID, consisting of short-exposure noisy images and the corresponding clean images exposed for a long time. However, with the same ISO settings for both short- and long-exposure images, fixed-pattern dark current noise is still observed in the long-exposure image when a high ISO is adopted. To sum up, there are still some challenges inextricable with existing rawRGB image denoising datasets." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 536, + 288, + 644 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 536, + 288, + 644 + ], + "spans": [ + { + "bbox": [ + 46, + 536, + 288, + 644 + ], + "type": "text", + "content": "Some commonly used benchmarks (e.g., DND [27] and ELD [31]) adopt high-ISO short-exposure settings for noisy images and low-ISO long-exposure settings to obtain the ground-truth clean images. Such a configuration is more reasonable, and we follow them to collect our low-light image denoising (LLD) dataset since they are reserved for testing only. Besides, to the best of our knowledge, our LLD dataset is also the first public dataset with flat-field and bias frames available for various ISO settings." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 656, + 153, + 670 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 656, + 153, + 670 + ], + "spans": [ + { + "bbox": [ + 47, + 656, + 153, + 670 + ], + "type": "text", + "content": "3. Proposed Method" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "text", + "content": "In this section, we first discuss the noise formation process and present our noise model, which points out the key noise sources in extreme low-light environments. Then, the" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 546, + 121 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 546, + 121 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 546, + 121 + ], + "type": "text", + "content": "noise model is implemented in a normalizing flow framework under the guidance of the physical process. Finally, we give the details of noisy image synthesis and the proposed low-light image denoising (LLD) dataset." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 131, + 460, + 144 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 131, + 460, + 144 + ], + "spans": [ + { + "bbox": [ + 305, + 131, + 460, + 144 + ], + "type": "text", + "content": "3.1. Physics-guided Noise Model" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 151, + 546, + 198 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 151, + 546, + 198 + ], + "spans": [ + { + "bbox": [ + 304, + 151, + 546, + 198 + ], + "type": "text", + "content": "There are multiple stages in the rawRGB image acquisition process, and various noises can be induced in these operations [3]. Inspired by existing physics-based methods [9,29,31], we initialize the noise model as follows," + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 321, + 203, + 546, + 217 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 321, + 203, + 546, + 217 + ], + "spans": [ + { + "bbox": [ + 321, + 203, + 546, + 217 + ], + "type": "interline_equation", + "content": "D = I + N _ {\\text {s h o t}} + N _ {D C} + N _ {\\text {r e a d}} + N _ {\\text {r o w}} + N _ {q}, \\tag {1}", + "image_path": "e0cb033d1d683a74cb4dd479c59c2b95a0d13f51c23df8c6c264429216bbc318.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "spans": [ + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "text", + "content": " are the observed noisy image and potential clean rawRGB image, " + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "inline_equation", + "content": "N_{\\text{shot}}" + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "inline_equation", + "content": "N_{\\text{DC}}" + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "inline_equation", + "content": "N_{\\text{read}}" + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "inline_equation", + "content": "N_{\\text{row}}" + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "inline_equation", + "content": "N_q" + }, + { + "bbox": [ + 304, + 220, + 545, + 281 + ], + "type": "text", + "content": " represent the shot noise, dark current noise, read noise, row noise, and quantization noise, respectively. In the following, we will expand on these noises to finalize our noise model." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 286, + 546, + 358 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 286, + 546, + 358 + ], + "spans": [ + { + "bbox": [ + 304, + 286, + 546, + 358 + ], + "type": "text", + "content": "Shot Noise. Shot noise arises due to the uncertainty generated when photons are incident, which is an unavoidable physical phenomenon [12, 21]. Typically, the shot noise is modeled by a Poisson distribution controlled by the signal and the system gain. Following [10, 14], we approximate the Poisson distribution by a Gaussian," + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 373, + 363, + 545, + 376 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 373, + 363, + 545, + 376 + ], + "spans": [ + { + "bbox": [ + 373, + 363, + 545, + 376 + ], + "type": "interline_equation", + "content": "N _ {\\text {s h o t}} \\sim \\mathcal {N} (0, \\beta_ {\\text {s h o t}} \\cdot I), \\tag {2}", + "image_path": "fb6b229a20bf1e49d381c05dbebf32bba53ba77b16c26c9d354bb5ba040a3f62.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 380, + 533, + 392 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 380, + 533, + 392 + ], + "spans": [ + { + "bbox": [ + 306, + 380, + 533, + 392 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 306, + 380, + 533, + 392 + ], + "type": "inline_equation", + "content": "N_{shot} \\in \\mathbb{R}^{H \\times W}" + }, + { + "bbox": [ + 306, + 380, + 533, + 392 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 306, + 380, + 533, + 392 + ], + "type": "inline_equation", + "content": "\\beta_{shot}" + }, + { + "bbox": [ + 306, + 380, + 533, + 392 + ], + "type": "text", + "content": " is relevant to the ISO." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 398, + 546, + 542 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 398, + 546, + 542 + ], + "spans": [ + { + "bbox": [ + 304, + 398, + 546, + 542 + ], + "type": "text", + "content": "Dark Current Noise. For converting the light into digital signals, the camera leverages the photoelectric effect to generate current, whose value represents the light intensity. However, apart from the current yielded by the photons, the thermal effect in the sensor will also cause a current named dark current, which results in the dark current noise [8, 21]. Ideally, we can subtract the dark current generated by the thermal effect, but the randomness of the thermal effect, the ISO dependence, and the spatial non-uniformity also need to be considered [8, 9, 21]. Therefore, we model the dark current noise with three components according to the physical properties," + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 346, + 547, + 545, + 560 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 346, + 547, + 545, + 560 + ], + "spans": [ + { + "bbox": [ + 346, + 547, + 545, + 560 + ], + "type": "interline_equation", + "content": "N _ {D C} = k \\cdot N _ {F P} + N _ {B L E} + N _ {D C S N}, \\tag {3}", + "image_path": "28b05be881f958f34937ea008c537cd7f63e544b955ba40183c6f413f86f65af.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 563, + 545, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 563, + 545, + 647 + ], + "spans": [ + { + "bbox": [ + 304, + 563, + 545, + 647 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 563, + 545, + 647 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 563, + 545, + 647 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 563, + 545, + 647 + ], + "type": "inline_equation", + "content": "N_{BLE}" + }, + { + "bbox": [ + 304, + 563, + 545, + 647 + ], + "type": "text", + "content": " are two numbers linearly and nonlinearly related to the ISO configuration respectively, and " + }, + { + "bbox": [ + 304, + 563, + 545, + 647 + ], + "type": "inline_equation", + "content": "N_{BLE}" + }, + { + "bbox": [ + 304, + 563, + 545, + 647 + ], + "type": "text", + "content": " is called black level error noise. " + }, + { + "bbox": [ + 304, + 563, + 545, + 647 + ], + "type": "inline_equation", + "content": "N_{FP} \\in \\mathbb{R}^{H \\times W}" + }, + { + "bbox": [ + 304, + 563, + 545, + 647 + ], + "type": "text", + "content": " denotes the dark current fixed-pattern noise, which is a fixed non-uniform variable. " + }, + { + "bbox": [ + 304, + 563, + 545, + 647 + ], + "type": "inline_equation", + "content": "N_{DCSN} \\sim \\mathcal{N}(0, \\sigma_{DCSN}^2)" + }, + { + "bbox": [ + 304, + 563, + 545, + 647 + ], + "type": "text", + "content": " is the dark current shot noise representing the randomness of the thermal effect." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "type": "text", + "content": "Read Noise and Row Noise. In the readout procedure of the sensors, the uncertainty of the electronic readout will cause inevitable read noise, which is a device-dependent noise [12]. Besides, in CMOS sensors, each column shares one analog-to-digital converter (ADC), i.e., the readout pro" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "type": "text", + "content": "5746" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 72, + 67, + 521, + 233 + ], + "blocks": [ + { + "bbox": [ + 72, + 67, + 521, + 233 + ], + "lines": [ + { + "bbox": [ + 72, + 67, + 521, + 233 + ], + "spans": [ + { + "bbox": [ + 72, + 67, + 521, + 233 + ], + "type": "image", + "image_path": "961040726b42131196f57745ea4b5ee3153290c2ffeee9a99962c82f9ea2bed7.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 89, + 234, + 502, + 245 + ], + "lines": [ + { + "bbox": [ + 89, + 234, + 502, + 245 + ], + "spans": [ + { + "bbox": [ + 89, + 234, + 502, + 245 + ], + "type": "text", + "content": "Figure 1. The pipeline of the proposed physics-guided ISO-dependent sensor noise model. Note that " + }, + { + "bbox": [ + 89, + 234, + 502, + 245 + ], + "type": "inline_equation", + "content": "\\mathbf{z}_r \\in \\mathbb{R}^{H \\times 1}" + }, + { + "bbox": [ + 89, + 234, + 502, + 245 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 255, + 287, + 327 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 255, + 287, + 327 + ], + "spans": [ + { + "bbox": [ + 46, + 255, + 287, + 327 + ], + "type": "text", + "content": "cess is performed in a row-by-row manner. The randomness of ADCs between different rows will lead to row noise, which contributes significantly to the strip artifacts in the horizontal direction. Following previous works [12, 29], we model these two noises with the following zero-mean Gaussian distribution, i.e.," + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 77, + 335, + 287, + 350 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 77, + 335, + 287, + 350 + ], + "spans": [ + { + "bbox": [ + 77, + 335, + 287, + 350 + ], + "type": "interline_equation", + "content": "N _ {r e a d} \\sim \\mathcal {N} \\left(0, \\sigma_ {r e a d} ^ {2}\\right), N _ {r o w} \\sim \\mathcal {N} \\left(0, \\sigma_ {r o w} ^ {2}\\right), \\tag {4}", + "image_path": "ca9ad5634211a79d08b96fb62bbe445ff00d01b2ecd1715c9cba7c675b3c039b.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 357, + 225, + 371 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 357, + 225, + 371 + ], + "spans": [ + { + "bbox": [ + 47, + 357, + 225, + 371 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 357, + 225, + 371 + ], + "type": "inline_equation", + "content": "N_{read} \\in \\mathbb{R}^{H \\times W}" + }, + { + "bbox": [ + 47, + 357, + 225, + 371 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 357, + 225, + 371 + ], + "type": "inline_equation", + "content": "N_{row} \\in \\mathbb{R}^{H \\times 1}" + }, + { + "bbox": [ + 47, + 357, + 225, + 371 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 376, + 287, + 434 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 376, + 287, + 434 + ], + "spans": [ + { + "bbox": [ + 46, + 376, + 287, + 434 + ], + "type": "text", + "content": "Quantization Noise. Considering that the ADC has a finite accuracy, the signals should be quantified before being stored as the rawRGB image. The probability distribution of the quantization noise is usually considered to be uniform, i.e.," + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 117, + 435, + 287, + 449 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 117, + 435, + 287, + 449 + ], + "spans": [ + { + "bbox": [ + 117, + 435, + 287, + 449 + ], + "type": "interline_equation", + "content": "N _ {q} \\sim U (- 1 / 2 q, 1 / 2 q), \\tag {5}", + "image_path": "efeea9f27d089a04dfd0405a80ba0e21420fd657449fdf48ad72ba7a22cb726c.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 453, + 287, + 488 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 453, + 287, + 488 + ], + "spans": [ + { + "bbox": [ + 46, + 453, + 287, + 488 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 453, + 287, + 488 + ], + "type": "inline_equation", + "content": "q" + }, + { + "bbox": [ + 46, + 453, + 287, + 488 + ], + "type": "text", + "content": " denotes the quantification step. Since the bit number of the rawRGB digital image is known, " + }, + { + "bbox": [ + 46, + 453, + 287, + 488 + ], + "type": "inline_equation", + "content": "q" + }, + { + "bbox": [ + 46, + 453, + 287, + 488 + ], + "type": "text", + "content": " does not need to be estimated." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 495, + 287, + 554 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 495, + 287, + 554 + ], + "spans": [ + { + "bbox": [ + 47, + 495, + 287, + 554 + ], + "type": "text", + "content": "Heteroscedastic Gaussian Noise. Considering that the shot noise " + }, + { + "bbox": [ + 47, + 495, + 287, + 554 + ], + "type": "inline_equation", + "content": "N_{\\text{shot}}" + }, + { + "bbox": [ + 47, + 495, + 287, + 554 + ], + "type": "text", + "content": ", dark current shot noise " + }, + { + "bbox": [ + 47, + 495, + 287, + 554 + ], + "type": "inline_equation", + "content": "N_{DCSN}" + }, + { + "bbox": [ + 47, + 495, + 287, + 554 + ], + "type": "text", + "content": ", and read noise " + }, + { + "bbox": [ + 47, + 495, + 287, + 554 + ], + "type": "inline_equation", + "content": "N_{\\text{read}}" + }, + { + "bbox": [ + 47, + 495, + 287, + 554 + ], + "type": "text", + "content": " are all Gaussian distributions with the size of " + }, + { + "bbox": [ + 47, + 495, + 287, + 554 + ], + "type": "inline_equation", + "content": "H \\times W" + }, + { + "bbox": [ + 47, + 495, + 287, + 554 + ], + "type": "text", + "content": ", we introduce a new term " + }, + { + "bbox": [ + 47, + 495, + 287, + 554 + ], + "type": "inline_equation", + "content": "N_{HG}" + }, + { + "bbox": [ + 47, + 495, + 287, + 554 + ], + "type": "text", + "content": " following a heteroscedastic Gaussian distribution [10] to model them, i.e.," + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 109, + 559, + 287, + 571 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 109, + 559, + 287, + 571 + ], + "spans": [ + { + "bbox": [ + 109, + 559, + 287, + 571 + ], + "type": "interline_equation", + "content": "N _ {H G} \\sim \\mathcal {N} \\left(0, \\beta_ {1} \\cdot I + \\beta_ {2}\\right), \\tag {6}", + "image_path": "7b51c4e4145e7b13a7c4a977def9e9bcf6e43f1d37966082d5ef2154a76ce03d.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 575, + 286, + 598 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 575, + 286, + 598 + ], + "spans": [ + { + "bbox": [ + 46, + 575, + 286, + 598 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 575, + 286, + 598 + ], + "type": "inline_equation", + "content": "\\beta_{1}" + }, + { + "bbox": [ + 46, + 575, + 286, + 598 + ], + "type": "text", + "content": " is the " + }, + { + "bbox": [ + 46, + 575, + 286, + 598 + ], + "type": "inline_equation", + "content": "\\beta_{shot}" + }, + { + "bbox": [ + 46, + 575, + 286, + 598 + ], + "type": "text", + "content": " of shot noise, and " + }, + { + "bbox": [ + 46, + 575, + 286, + 598 + ], + "type": "inline_equation", + "content": "\\beta_{2}" + }, + { + "bbox": [ + 46, + 575, + 286, + 598 + ], + "type": "text", + "content": " is determined by the dark current shot noise and read noise." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 59, + 600, + 280, + 612 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 600, + 280, + 612 + ], + "spans": [ + { + "bbox": [ + 59, + 600, + 280, + 612 + ], + "type": "text", + "content": "To sum up, the final noise model can be formulated as," + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 70, + 616, + 287, + 628 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 70, + 616, + 287, + 628 + ], + "spans": [ + { + "bbox": [ + 70, + 616, + 287, + 628 + ], + "type": "interline_equation", + "content": "D = I + N _ {H G} + k \\cdot N _ {F P} + N _ {B L E} + N _ {r o w} + N _ {q}. \\tag {7}", + "image_path": "c24ecaa7a8b185c2d1851bc1c2ffa5216abe0ea94fc7f301b3f1ddc983326ec0.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 635, + 205, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 635, + 205, + 647 + ], + "spans": [ + { + "bbox": [ + 47, + 635, + 205, + 647 + ], + "type": "text", + "content": "3.2. Noise Model Implementation" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 654, + 287, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 654, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 654, + 287, + 712 + ], + "type": "text", + "content": "As shown in Fig. 1, our proposed deep noise model is implemented in a normalizing flow-based framework, and four components are deployed to model different noises. We start with a brief introduction to the normalizing flow-based framework and then introduce each component in detail." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 255, + 545, + 375 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 255, + 545, + 375 + ], + "spans": [ + { + "bbox": [ + 304, + 255, + 545, + 375 + ], + "type": "text", + "content": "Normalizing Flow-based Framework. Normalizing flows are composed of several differentiable and bilateral mapping functions that learn a transformation " + }, + { + "bbox": [ + 304, + 255, + 545, + 375 + ], + "type": "inline_equation", + "content": "\\mathbf{z} = f(\\mathbf{x}|\\boldsymbol{\\Theta})" + }, + { + "bbox": [ + 304, + 255, + 545, + 375 + ], + "type": "text", + "content": " with parameter " + }, + { + "bbox": [ + 304, + 255, + 545, + 375 + ], + "type": "inline_equation", + "content": "\\Theta" + }, + { + "bbox": [ + 304, + 255, + 545, + 375 + ], + "type": "text", + "content": ". Following this scheme, the proposed normalizing flow-based noise model transforms a data sample " + }, + { + "bbox": [ + 304, + 255, + 545, + 375 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 304, + 255, + 545, + 375 + ], + "type": "text", + "content": " from a real extreme low-light noise distribution " + }, + { + "bbox": [ + 304, + 255, + 545, + 375 + ], + "type": "inline_equation", + "content": "p_{\\mathcal{X}}" + }, + { + "bbox": [ + 304, + 255, + 545, + 375 + ], + "type": "text", + "content": " to the " + }, + { + "bbox": [ + 304, + 255, + 545, + 375 + ], + "type": "inline_equation", + "content": "\\mathcal{Z}" + }, + { + "bbox": [ + 304, + 255, + 545, + 375 + ], + "type": "text", + "content": " space which follows standard Gaussian distribution. Based on the change of variables formula, the probability density function in real extreme low-light noise space can be expressed as," + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 347, + 380, + 545, + 392 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 347, + 380, + 545, + 392 + ], + "spans": [ + { + "bbox": [ + 347, + 380, + 545, + 392 + ], + "type": "interline_equation", + "content": "p _ {\\mathcal {X}} (\\mathbf {x}) = p _ {\\mathcal {Z}} \\left(f (\\mathbf {x} | \\Theta)\\right) | \\det \\mathbf {J} f (\\mathbf {x} | \\Theta) |, \\tag {8}", + "image_path": "1b662068842affb67f91136628941745b73f6b3ee3dc7ca54d3e000c70a19b53.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "spans": [ + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "inline_equation", + "content": "\\mathbf{J}f(\\mathbf{x})" + }, + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "text", + "content": " denotes the Jacobian matrix of function " + }, + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "text", + "content": " at " + }, + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "text", + "content": ", det denotes the determinant of the input matrix, and " + }, + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "inline_equation", + "content": "|\\cdot|" + }, + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "text", + "content": " denotes the absolute value. Equipped with real noise samples " + }, + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{x}_i\\}_{i=1}^M" + }, + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "text", + "content": ", the mapping function " + }, + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 396, + 545, + 456 + ], + "type": "text", + "content": " can be optimized by minimizing the negative log-likelihood (NLL) function," + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 314, + 460, + 545, + 490 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 314, + 460, + 545, + 490 + ], + "spans": [ + { + "bbox": [ + 314, + 460, + 545, + 490 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {N L L} = - \\sum_ {i = 1} ^ {M} \\log p _ {\\mathcal {Z}} (f (\\mathbf {x} _ {i} | \\Theta)) + \\log | \\det \\mathbf {J} f (\\mathbf {x} _ {i} | \\Theta) |. \\tag {9}", + "image_path": "229f0ec22813302af907ca67a8dad3c33a18213dfb1c98af09ddc6d7356b8880.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 493, + 545, + 565 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 493, + 545, + 565 + ], + "spans": [ + { + "bbox": [ + 304, + 493, + 545, + 565 + ], + "type": "text", + "content": "When the training is finished, we can sample a random noise " + }, + { + "bbox": [ + 304, + 493, + 545, + 565 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 304, + 493, + 545, + 565 + ], + "type": "text", + "content": " from the Gaussian distribution " + }, + { + "bbox": [ + 304, + 493, + 545, + 565 + ], + "type": "inline_equation", + "content": "p_{\\mathcal{Z}}" + }, + { + "bbox": [ + 304, + 493, + 545, + 565 + ], + "type": "text", + "content": ". Then the inverse transformation operation " + }, + { + "bbox": [ + 304, + 493, + 545, + 565 + ], + "type": "inline_equation", + "content": "f^{-1}" + }, + { + "bbox": [ + 304, + 493, + 545, + 565 + ], + "type": "text", + "content": " can synthesize the real noise by " + }, + { + "bbox": [ + 304, + 493, + 545, + 565 + ], + "type": "inline_equation", + "content": "\\mathbf{x} = f^{-1}(\\mathbf{z})" + }, + { + "bbox": [ + 304, + 493, + 545, + 565 + ], + "type": "text", + "content": ". In the remaining part, we will introduce the four components in detail, which are designed following the noise model presented in Sec. 3.1." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 570, + 545, + 654 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 545, + 654 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 545, + 654 + ], + "type": "text", + "content": "Dark Current Fixed-pattern Noise Layer. For modeling the dark current fixed-pattern noise that stays constant throughout all images, we define a learnable tensor " + }, + { + "bbox": [ + 304, + 570, + 545, + 654 + ], + "type": "inline_equation", + "content": "N_{f} \\in \\mathbb{R}^{H \\times W}" + }, + { + "bbox": [ + 304, + 570, + 545, + 654 + ], + "type": "text", + "content": ". Then a multilayer perceptron (MLP) " + }, + { + "bbox": [ + 304, + 570, + 545, + 654 + ], + "type": "inline_equation", + "content": "g_{FP}" + }, + { + "bbox": [ + 304, + 570, + 545, + 654 + ], + "type": "text", + "content": " is deployed to learn the linear parameter " + }, + { + "bbox": [ + 304, + 570, + 545, + 654 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 570, + 545, + 654 + ], + "type": "text", + "content": " in Eq. (3), i.e., " + }, + { + "bbox": [ + 304, + 570, + 545, + 654 + ], + "type": "inline_equation", + "content": "k = g_{FP}(ISO)" + }, + { + "bbox": [ + 304, + 570, + 545, + 654 + ], + "type": "text", + "content": ". Therefore, the dark current fixed-pattern noise layer " + }, + { + "bbox": [ + 304, + 570, + 545, + 654 + ], + "type": "inline_equation", + "content": "f_{FP}" + }, + { + "bbox": [ + 304, + 570, + 545, + 654 + ], + "type": "text", + "content": " is defined as," + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 356, + 659, + 545, + 673 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 356, + 659, + 545, + 673 + ], + "spans": [ + { + "bbox": [ + 356, + 659, + 545, + 673 + ], + "type": "interline_equation", + "content": "f _ {F P} (x) = x - g _ {F P} (\\text {I S O}) \\odot N _ {f}, \\tag {10}", + "image_path": "377901f2d40429a516341144cf41db3e05159e14302c80bf8342a774d956cb63.jpg" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\odot" + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "content": " denotes point-wise multiplication. The corresponding inverse mapping can be obtained by " + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "inline_equation", + "content": "f_{FP}^{-1}(x) = x + g_{FP}(\\text{ISO}) \\odot N_f" + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 22 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "5747" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "content": "Black Level Error Noise Layer. As shown in Eq. (3), the black level error noise is non-linearly related to the ISO. Given that there are a limited number of ISO configurations, we choose to model the " + }, + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "inline_equation", + "content": "N_{BLE}" + }, + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "content": " for each ISO configuration respectively. Specifically, " + }, + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "inline_equation", + "content": "N_{BLE}(ISO)" + }, + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "content": " generates the " + }, + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "inline_equation", + "content": "N_{BLE}" + }, + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "content": " for a given ISO, and the bilateral mapping in the black level error noise layer can be written as," + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 94, + 159, + 287, + 187 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 94, + 159, + 287, + 187 + ], + "spans": [ + { + "bbox": [ + 94, + 159, + 287, + 187 + ], + "type": "interline_equation", + "content": "\\left\\{ \\begin{array}{l} f _ {B L E} (x) = x - N _ {B L E} (I S O) \\\\ f _ {B L E} ^ {- 1} (x) = x + N _ {B L E} (I S O). \\end{array} \\right. \\tag {11}", + "image_path": "feba8cd0d80abe37e064fb8b6ed5c9252384f14512f6d8629538c0a122ae67e0.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 198, + 287, + 245 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 198, + 287, + 245 + ], + "spans": [ + { + "bbox": [ + 46, + 198, + 287, + 245 + ], + "type": "text", + "content": "HG Noise Layer. The HG noise layer is based on the heteroscedastic Gaussian noise model in Eq. (6). To map the heteroscedastic Gaussian noise to a standard Gaussian distribution, the operation can be formulated as," + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 52, + 250, + 287, + 263 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 52, + 250, + 287, + 263 + ], + "spans": [ + { + "bbox": [ + 52, + 250, + 287, + 263 + ], + "type": "interline_equation", + "content": "z = f _ {H G} (x) = x / \\sigma_ {H G}, \\quad \\text {w h e r e} \\sigma_ {H G} = \\sqrt {\\beta_ {1} \\odot I + \\beta_ {2}}, \\tag {12}", + "image_path": "f954525ee4b7915a3e8f1447e7fbf2b8ce6bafe924ea6231a0d6815f42387299.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 267, + 287, + 304 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 267, + 287, + 304 + ], + "spans": [ + { + "bbox": [ + 47, + 267, + 287, + 304 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 267, + 287, + 304 + ], + "type": "inline_equation", + "content": "\\beta_{1}" + }, + { + "bbox": [ + 47, + 267, + 287, + 304 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 267, + 287, + 304 + ], + "type": "inline_equation", + "content": "\\beta_{2}" + }, + { + "bbox": [ + 47, + 267, + 287, + 304 + ], + "type": "text", + "content": " indicate the noise parameter terms of the signal-dependent and signal-independent parts, respectively, which are fitted by the MLPs " + }, + { + "bbox": [ + 47, + 267, + 287, + 304 + ], + "type": "inline_equation", + "content": "g_{\\beta_1}" + }, + { + "bbox": [ + 47, + 267, + 287, + 304 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 267, + 287, + 304 + ], + "type": "inline_equation", + "content": "g_{\\beta_2}" + }, + { + "bbox": [ + 47, + 267, + 287, + 304 + ], + "type": "text", + "content": ", i.e.," + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 97, + 308, + 287, + 322 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 97, + 308, + 287, + 322 + ], + "spans": [ + { + "bbox": [ + 97, + 308, + 287, + 322 + ], + "type": "interline_equation", + "content": "\\beta_ {1} = g _ {\\beta_ {1}} (I S O), \\beta_ {2} = g _ {\\beta_ {2}} (I S O). \\tag {13}", + "image_path": "b94a273031c5a4b75833f28d0f0b9febc1d231c4704668f23248dc6173572230.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 325, + 287, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 325, + 287, + 361 + ], + "spans": [ + { + "bbox": [ + 47, + 325, + 287, + 361 + ], + "type": "text", + "content": "The absolute value of the determinant of the Jacobian matrix at this layer needs to be calculated when optimizing the negative log-likelihood, i.e.," + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 85, + 365, + 287, + 399 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 85, + 365, + 287, + 399 + ], + "spans": [ + { + "bbox": [ + 85, + 365, + 287, + 399 + ], + "type": "interline_equation", + "content": "\\log | \\det \\mathbf {J} f _ {H G} | = \\sum_ {j = 1} ^ {H \\times W} - \\log \\left(\\sigma_ {H G} [ j ]\\right), \\tag {14}", + "image_path": "5cdf4974ed4f54d6173b3ec3f867d6739292ad6d96bea7117533dbe516d9c8ac.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 403, + 287, + 451 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 403, + 287, + 451 + ], + "spans": [ + { + "bbox": [ + 47, + 403, + 287, + 451 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 403, + 287, + 451 + ], + "type": "inline_equation", + "content": "\\sigma_{HG}[j]" + }, + { + "bbox": [ + 47, + 403, + 287, + 451 + ], + "type": "text", + "content": " denotes the " + }, + { + "bbox": [ + 47, + 403, + 287, + 451 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 47, + 403, + 287, + 451 + ], + "type": "text", + "content": "-th element of " + }, + { + "bbox": [ + 47, + 403, + 287, + 451 + ], + "type": "inline_equation", + "content": "\\sigma_{HG}" + }, + { + "bbox": [ + 47, + 403, + 287, + 451 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 403, + 287, + 451 + ], + "type": "inline_equation", + "content": "H\\times W" + }, + { + "bbox": [ + 47, + 403, + 287, + 451 + ], + "type": "text", + "content": " denotes the total dimension of the clean image " + }, + { + "bbox": [ + 47, + 403, + 287, + 451 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 47, + 403, + 287, + 451 + ], + "type": "text", + "content": ". During the test phase, the operation of the HG noise layer can be represented as," + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 123, + 455, + 287, + 469 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 123, + 455, + 287, + 469 + ], + "spans": [ + { + "bbox": [ + 123, + 455, + 287, + 469 + ], + "type": "interline_equation", + "content": "f _ {H G} ^ {- 1} (z) = \\sigma_ {H G} \\odot z, \\tag {15}", + "image_path": "bcc127100926e2b2b22baa506d2b9310cb49a13581df350bafdd6354ed1f84a8.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 473, + 287, + 496 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 473, + 287, + 496 + ], + "spans": [ + { + "bbox": [ + 47, + 473, + 287, + 496 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 473, + 287, + 496 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 47, + 473, + 287, + 496 + ], + "type": "text", + "content": " is a random noise sampled from the standard Gaussian distribution." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 505, + 287, + 540 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 505, + 287, + 540 + ], + "spans": [ + { + "bbox": [ + 47, + 505, + 287, + 540 + ], + "type": "text", + "content": "Row Noise Layer. The row noise layer is based on a Gaussian noise model in Eq. (4), which is further applied to the network as a flow-based layer and can be expressed as," + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 61, + 544, + 287, + 558 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 544, + 287, + 558 + ], + "spans": [ + { + "bbox": [ + 61, + 544, + 287, + 558 + ], + "type": "interline_equation", + "content": "z _ {r} = f _ {r o w} (x) = h (x) / \\sigma_ {r}, \\quad \\text {w h e r e} \\sigma_ {r} = g _ {\\sigma_ {r}} (I S O), \\tag {16}", + "image_path": "3273105db91838b3e8d52ffe90f11b3d63b1a6052eb994bf32de8f53d89f655a.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 561, + 287, + 609 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 561, + 287, + 609 + ], + "spans": [ + { + "bbox": [ + 47, + 561, + 287, + 609 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 561, + 287, + 609 + ], + "type": "inline_equation", + "content": "h(\\cdot)" + }, + { + "bbox": [ + 47, + 561, + 287, + 609 + ], + "type": "text", + "content": " indicates mean operation by row and MLP " + }, + { + "bbox": [ + 47, + 561, + 287, + 609 + ], + "type": "inline_equation", + "content": "g_{\\sigma_r}" + }, + { + "bbox": [ + 47, + 561, + 287, + 609 + ], + "type": "text", + "content": " is used to fit the relationship between noise parameter " + }, + { + "bbox": [ + 47, + 561, + 287, + 609 + ], + "type": "inline_equation", + "content": "\\sigma_r" + }, + { + "bbox": [ + 47, + 561, + 287, + 609 + ], + "type": "text", + "content": " and the ISO. The absolute value of the determinant of the Jacobian matrix at row noise layer can be calculated as:" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 110, + 614, + 287, + 627 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 110, + 614, + 287, + 627 + ], + "spans": [ + { + "bbox": [ + 110, + 614, + 287, + 627 + ], + "type": "interline_equation", + "content": "\\log | \\det \\mathbf {J} f _ {r o w} | = - \\log \\sigma_ {r}. \\tag {17}", + "image_path": "050cfe4b59e51334b9d632867edd00eed2e4db840f67949992272cefa54b645a.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 47, + 632, + 287, + 654 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 632, + 287, + 654 + ], + "spans": [ + { + "bbox": [ + 47, + 632, + 287, + 654 + ], + "type": "text", + "content": "During the test phase, the row noise layer can be represented as," + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 123, + 663, + 287, + 677 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 123, + 663, + 287, + 677 + ], + "spans": [ + { + "bbox": [ + 123, + 663, + 287, + 677 + ], + "type": "interline_equation", + "content": "f _ {r o w} ^ {- 1} \\left(z _ {r}\\right) = \\sigma_ {r} \\odot z _ {r}, \\tag {18}", + "image_path": "a5b84f12d60b91eef30905b59822ca7e1df0d90abfde661da1d5ffe3e15fd6a4.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 47, + 692, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 692, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 692, + 287, + 715 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 692, + 287, + 715 + ], + "type": "inline_equation", + "content": "z_{r}" + }, + { + "bbox": [ + 47, + 692, + 287, + 715 + ], + "type": "text", + "content": " is also a random noise sampled from a standard Gaussian distribution." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 72, + 411, + 85 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 411, + 85 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 411, + 85 + ], + "type": "text", + "content": "3.3. Training Strategy" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 305, + 87, + 545, + 123 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 87, + 545, + 123 + ], + "spans": [ + { + "bbox": [ + 305, + 87, + 545, + 123 + ], + "type": "text", + "content": "Following previous studies [21,23], noise sources can be broadly classified as either fixed-pattern (time-invariant) or random (time-variant) noises, i.e.," + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 312, + 126, + 545, + 152 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 126, + 545, + 152 + ], + "spans": [ + { + "bbox": [ + 312, + 126, + 545, + 152 + ], + "type": "interline_equation", + "content": "D = I + \\underbrace {k \\cdot N _ {F P}} _ {\\text {F i x e d - p a t t e r n N o i s e}} + \\underbrace {N _ {H G} + N _ {r o w} + N _ {B L E} + N _ {q}} _ {\\text {R a n d o m N o i s e}}. \\tag {19}", + "image_path": "67cda831f10ed9cca5b33fb9a7febbda8e84b696c8425d0d92a8e6d9a0343950.jpg" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 156, + 545, + 227 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 156, + 545, + 227 + ], + "spans": [ + { + "bbox": [ + 305, + 156, + 545, + 227 + ], + "type": "text", + "content": "Note that the linear dependence of fixed-pattern noise (i.e., " + }, + { + "bbox": [ + 305, + 156, + 545, + 227 + ], + "type": "inline_equation", + "content": "k \\cdot N_{FP}" + }, + { + "bbox": [ + 305, + 156, + 545, + 227 + ], + "type": "text", + "content": ") holds only when " + }, + { + "bbox": [ + 305, + 156, + 545, + 227 + ], + "type": "inline_equation", + "content": "N_{BLE}" + }, + { + "bbox": [ + 305, + 156, + 545, + 227 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 156, + 545, + 227 + ], + "type": "inline_equation", + "content": "N_{DCSN}" + }, + { + "bbox": [ + 305, + 156, + 545, + 227 + ], + "type": "text", + "content": " are removed. Therefore, to stabilize the training process, we adopt a two-stage training strategy to train the proposed noise model, i.e., the random noise modeling phase and the fixed-pattern noise modeling phase." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 305, + 228, + 545, + 251 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 228, + 545, + 251 + ], + "spans": [ + { + "bbox": [ + 305, + 228, + 545, + 251 + ], + "type": "text", + "content": "In particular, the network architecture for the random noise modeling phase can be represented as," + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 351, + 255, + 545, + 281 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 351, + 255, + 545, + 281 + ], + "spans": [ + { + "bbox": [ + 351, + 255, + 545, + 281 + ], + "type": "interline_equation", + "content": "\\left\\{ \\begin{array}{l} f _ {1} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {1}\\right) = f _ {H G} \\left(f _ {B L E} \\left(\\mathbf {x} _ {i}\\right)\\right) \\\\ f _ {2} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {2}\\right) = f _ {\\text {r o w}} \\left(f _ {B L E} \\left(\\mathbf {x} _ {i}\\right)\\right). \\end{array} \\right. \\tag {20}", + "image_path": "6d24bebfd26a3fc5c6cebc2b24f3513993f0fc9af54326e59a2fdb5d9955b1bc.jpg" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 305, + 285, + 545, + 308 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 285, + 545, + 308 + ], + "spans": [ + { + "bbox": [ + 305, + 285, + 545, + 308 + ], + "type": "text", + "content": "The loss function consists of two components, for the two branches respectively, i.e.," + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 318, + 312, + 545, + 357 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 318, + 312, + 545, + 357 + ], + "spans": [ + { + "bbox": [ + 318, + 312, + 545, + 357 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} - \\sum_ {i = 1} ^ {M} \\log p _ {\\mathcal {Z}} \\left(f _ {1} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {1}\\right)\\right) + \\log | \\det \\mathbf {J} f _ {1} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {1}\\right) | \\tag {21} \\\\ + \\log p _ {\\mathcal {Z}} \\left(f _ {2} \\left(\\mathbf {x} _ {i} | \\Theta_ {2}\\right)\\right) + \\log \\left| \\det \\mathbf {J} f _ {2} \\left(\\mathbf {x} _ {i} | \\Theta_ {2}\\right) \\right| \\\\ \\end{array}", + "image_path": "9e2da58efdfb3fd9ed97784e767fb4c1b7377af2c42ce75e20dd2320458fa4d1.jpg" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 305, + 360, + 545, + 396 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 360, + 545, + 396 + ], + "spans": [ + { + "bbox": [ + 305, + 360, + 545, + 396 + ], + "type": "text", + "content": "Then, the parameters for the random noise modeling phase can be fixed, and the network architecture of the fixed-pattern noise modeling phase becomes," + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 345, + 401, + 545, + 414 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 345, + 401, + 545, + 414 + ], + "spans": [ + { + "bbox": [ + 345, + 401, + 545, + 414 + ], + "type": "interline_equation", + "content": "f _ {3} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {3}\\right) = f _ {H G} \\left(f _ {B L E} \\left(f _ {F P} \\left(\\mathbf {x} _ {i}\\right)\\right)\\right), \\tag {22}", + "image_path": "4d789d9ec91ad68f788ea501b3fb07c41f9b17a4bca420e3053fb902770394e7.jpg" + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 306, + 418, + 492, + 430 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 418, + 492, + 430 + ], + "spans": [ + { + "bbox": [ + 306, + 418, + 492, + 430 + ], + "type": "text", + "content": "with the following optimization loss function," + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 313, + 434, + 545, + 466 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 434, + 545, + 466 + ], + "spans": [ + { + "bbox": [ + 313, + 434, + 545, + 466 + ], + "type": "interline_equation", + "content": "- \\sum_ {i = 1} ^ {M} \\log p _ {\\mathcal {Z}} \\left(f _ {3} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {3}\\right)\\right) + \\log | \\det \\mathbf {J} f _ {3} \\left(\\mathbf {x} _ {i} \\mid \\Theta_ {3}\\right) |. \\tag {23}", + "image_path": "ec669b6edc319966e8e78228bd080dfe6e1b50bc9b92bfe195c8f145f7f50453.jpg" + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 306, + 473, + 476, + 486 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 473, + 476, + 486 + ], + "spans": [ + { + "bbox": [ + 306, + 473, + 476, + 486 + ], + "type": "text", + "content": "3.4. Noisy Image Synthesis Schemes" + } + ] + } + ], + "index": 30 + }, + { + "bbox": [ + 305, + 489, + 545, + 525 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 489, + 545, + 525 + ], + "spans": [ + { + "bbox": [ + 305, + 489, + 545, + 525 + ], + "type": "text", + "content": "After training, our noise model can be adopted in two noisy image synthesis schemes, i.e., clean image-based synthesis and real noise-based synthesis." + } + ] + } + ], + "index": 31 + }, + { + "bbox": [ + 305, + 529, + 545, + 577 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 529, + 545, + 577 + ], + "spans": [ + { + "bbox": [ + 305, + 529, + 545, + 577 + ], + "type": "text", + "content": "Clean Image-based Synthesis. Clean image-based synthesis is the most intuitive way to generate noisy images. When given enough clean images " + }, + { + "bbox": [ + 305, + 529, + 545, + 577 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 305, + 529, + 545, + 577 + ], + "type": "text", + "content": ", the corresponding synthetic noisy images " + }, + { + "bbox": [ + 305, + 529, + 545, + 577 + ], + "type": "inline_equation", + "content": "\\widehat{D}" + }, + { + "bbox": [ + 305, + 529, + 545, + 577 + ], + "type": "text", + "content": " can be obtained by," + } + ] + } + ], + "index": 32 + }, + { + "bbox": [ + 320, + 580, + 545, + 594 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 320, + 580, + 545, + 594 + ], + "spans": [ + { + "bbox": [ + 320, + 580, + 545, + 594 + ], + "type": "interline_equation", + "content": "\\widehat {D} = I + f _ {F P} ^ {- 1} \\left(f _ {B L E} ^ {- 1} \\left(f _ {r o w} ^ {- 1} (z _ {r}) + f _ {H G} ^ {- 1} (z)\\right)\\right) + N _ {q}, \\tag {24}", + "image_path": "1a2cf05bcfa46bb09dfd2e332d97ef926beed26fffec0c9e85b3a8c67d383965.jpg" + } + ] + } + ], + "index": 33 + }, + { + "bbox": [ + 305, + 599, + 545, + 625 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 599, + 545, + 625 + ], + "spans": [ + { + "bbox": [ + 305, + 599, + 545, + 625 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 599, + 545, + 625 + ], + "type": "inline_equation", + "content": "\\widehat{D}" + }, + { + "bbox": [ + 305, + 599, + 545, + 625 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 599, + 545, + 625 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 305, + 599, + 545, + 625 + ], + "type": "text", + "content": " are respectively utilized as the input and the learning target of denoising networks." + } + ] + } + ], + "index": 34 + }, + { + "bbox": [ + 305, + 629, + 545, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 629, + 545, + 665 + ], + "spans": [ + { + "bbox": [ + 305, + 629, + 545, + 665 + ], + "type": "text", + "content": "Real Noise-based Synthesis. In addition to clean image-based synthesis, real noise-based synthesis strategies are attracting upsurging attention [9, 26, 33]." + } + ] + } + ], + "index": 35 + }, + { + "bbox": [ + 305, + 666, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 666, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 666, + 545, + 713 + ], + "type": "text", + "content": "Darkshading Correction Strategy. According to the noise model in Sec. 3.1, for a given camera, the fixed pattern noise and black level error noise can be regarded as deterministic. Thus, PMN [9] proposes subtracting the fixed" + } + ] + } + ], + "index": 36 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "5748" + } + ] + } + ], + "index": 37 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 120 + ], + "type": "text", + "content": "pattern noise and black level error noise from the noisy images, in both the training and inference phases of the denoiser. Specifically, the noises are divided into darkshading and zero-mean noises, i.e.," + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 62, + 125, + 287, + 150 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 62, + 125, + 287, + 150 + ], + "spans": [ + { + "bbox": [ + 62, + 125, + 287, + 150 + ], + "type": "interline_equation", + "content": "D = I + \\underbrace {k \\cdot N _ {F P} + N _ {B L E}} _ {\\text {D a r k s h a d i n g}} + \\underbrace {N _ {H G} + N _ {r o w} + N _ {q}} _ {\\text {Z e r o - m e a n N o i s e}}. \\tag {25}", + "image_path": "3ea279f01b0d9af898abebc4a5ba3c443e99d2e19b806d35b958dbb37a9188f4.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 154, + 287, + 238 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 154, + 287, + 238 + ], + "spans": [ + { + "bbox": [ + 46, + 154, + 287, + 238 + ], + "type": "text", + "content": "Then PMN utilizes the " + }, + { + "bbox": [ + 46, + 154, + 287, + 238 + ], + "type": "inline_equation", + "content": "(D - k\\cdot N_{FP} - N_{BLE}(ISO),I)" + }, + { + "bbox": [ + 46, + 154, + 287, + 238 + ], + "type": "text", + "content": " pair for training the denoiser, and the denoiser takes " + }, + { + "bbox": [ + 46, + 154, + 287, + 238 + ], + "type": "inline_equation", + "content": "D^{test} - k\\cdot" + }, + { + "bbox": [ + 46, + 154, + 287, + 238 + ], + "type": "inline_equation", + "content": "N_{FP} - N_{BLE}(ISO)" + }, + { + "bbox": [ + 46, + 154, + 287, + 238 + ], + "type": "text", + "content": " as input for noisy testing image " + }, + { + "bbox": [ + 46, + 154, + 287, + 238 + ], + "type": "inline_equation", + "content": "D^{test}" + }, + { + "bbox": [ + 46, + 154, + 287, + 238 + ], + "type": "text", + "content": ". The zero-mean nature of the remaining noises makes the denoising task much easier, leading to better performance. Since the darkshading is also modeled by our method, we can follow PMN to synthesize such noisy-clean pairs." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 239, + 287, + 322 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 239, + 287, + 322 + ], + "spans": [ + { + "bbox": [ + 46, + 239, + 287, + 322 + ], + "type": "text", + "content": "Zero-mean Noise Strategy. Furthermore, all the zero-mean noises in Eq. (25) have been modeled by our noise model, thus we can also generate more synthetic data from the opposite direction, resulting in the " + }, + { + "bbox": [ + 46, + 239, + 287, + 322 + ], + "type": "inline_equation", + "content": "(I + N_{HG} + N_{row} + N_q,I)" + }, + { + "bbox": [ + 46, + 239, + 287, + 322 + ], + "type": "text", + "content": " training pairs. It is worth noting that PMN is unable to generate such synthetic noisy images due to their incomplete noise model." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 331, + 234, + 344 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 331, + 234, + 344 + ], + "spans": [ + { + "bbox": [ + 47, + 331, + 234, + 344 + ], + "type": "text", + "content": "3.5. Low-light Image Denoising Dataset" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 350, + 287, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 350, + 287, + 590 + ], + "spans": [ + { + "bbox": [ + 46, + 350, + 287, + 590 + ], + "type": "text", + "content": "In our low-light image denoising dataset (LLD), we provide noisy-clean pairs for two cameras, i.e., Sony A7S2 and Nikon D850. To guarantee that the noisy-clean pairs have consistent illumination and minimal misalignment issues, we choose to collect the LLD dataset in indoor scenes, and the cameras are controlled by the official remote software. Our LLD follows similar strategies to ELD [31], i.e., the noisy images are captured with high ISO and shorter exposure time, while the reference images are captured with low ISO and longer exposure time. In specific, the base ISO (i.e., 100) is used to capture the reference image, and 24 other different ISO settings are adopted for obtaining the noisy images. There are 30 scenes in total, resulting in 720 rawRGB noisy-clean image pairs for each camera. More details about our LLD dataset can be found in the supplementary material. Besides, to facilitate the real noise understanding and image denoising research, the flat-field and bias frames are also provided in our LLD dataset. There are 20 flat-field frames and 400 bias frames for each ISO setting." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 598, + 118, + 609 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 598, + 118, + 609 + ], + "spans": [ + { + "bbox": [ + 47, + 598, + 118, + 609 + ], + "type": "text", + "content": "3.6. Discussion" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 287, + 713 + ], + "type": "text", + "content": "In this part, we have a brief discussion about the differences between our approach and existing physics-based or learning-based approaches separately. For physics-based methods, ELD [31] and ELLE [29] consider only image-specific black level error noise and lack modeling of fixed-pattern noise. Although PMN [9] takes into account fixed-pattern noise and ISO-specific black level error noise, the lack of modeling of random signal-independent noise still" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 72, + 545, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 144 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 144 + ], + "type": "text", + "content": "limits its modeling capabilities. Inspired by the above-mentioned approach, we present a refined noise model, which guides us in designing the modeling network and training strategy. Further, the learning-based method can estimate noise parameters and their ISO dependencies more accurately than the statistical calibration process." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 144, + 546, + 288 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 144, + 546, + 288 + ], + "spans": [ + { + "bbox": [ + 304, + 144, + 546, + 288 + ], + "type": "text", + "content": "As for learning-based methods, the structure design in NoiseFlow [1] is relatively simple, ignoring complex low-light noise components such as row noise and fixed-pattern noise. Starlight [25] only considers a single ISO setting and ignores ISO-related noise parameters, which greatly reduces the accuracy and generalization ability of the noise model. In addition, they still require manually calibrating the fixed-pattern noise, which limits the flexibility of starlight [25]. In contrast, our approach takes into account strip artifacts and color bias without manual parameter calibration and is flexible enough to incorporate the emerging real noise-based denoising process." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 292, + 388, + 304 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 292, + 388, + 304 + ], + "spans": [ + { + "bbox": [ + 305, + 292, + 388, + 304 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 312, + 440, + 323 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 312, + 440, + 323 + ], + "spans": [ + { + "bbox": [ + 306, + 312, + 440, + 323 + ], + "type": "text", + "content": "4.1. Implementation Details" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "spans": [ + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "text", + "content": "We use 4-channel packed rawRGB images, i.e., R, Gr, B, Gb, and the Adam optimizer [19] for training. " + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "inline_equation", + "content": "g_{FP}" + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "inline_equation", + "content": "g_{\\beta_1}" + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "inline_equation", + "content": "g_{\\beta_2}" + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "inline_equation", + "content": "g_{\\sigma_r}" + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "text", + "content": " are implemented by one-layer MLP. Assuming that there are " + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "inline_equation", + "content": "v" + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "text", + "content": " different sets of ISO settings, " + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "inline_equation", + "content": "N_{BLE}(ISO)" + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "text", + "content": " is then achieved by a " + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "inline_equation", + "content": "v" + }, + { + "bbox": [ + 305, + 327, + 545, + 387 + ], + "type": "text", + "content": "-dimensional learnable parameter." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 391, + 545, + 451 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 391, + 545, + 451 + ], + "spans": [ + { + "bbox": [ + 304, + 391, + 545, + 451 + ], + "type": "text", + "content": "Random Noise Modeling Stage. We randomly crop the image patches with size " + }, + { + "bbox": [ + 304, + 391, + 545, + 451 + ], + "type": "inline_equation", + "content": "64 \\times 64 \\times 4" + }, + { + "bbox": [ + 304, + 391, + 545, + 451 + ], + "type": "text", + "content": " and train the random noise model with batch size 64 for 200 epochs. The learning rate is initialized to " + }, + { + "bbox": [ + 304, + 391, + 545, + 451 + ], + "type": "inline_equation", + "content": "1 \\times 10^{-4}" + }, + { + "bbox": [ + 304, + 391, + 545, + 451 + ], + "type": "text", + "content": " and decreased to " + }, + { + "bbox": [ + 304, + 391, + 545, + 451 + ], + "type": "inline_equation", + "content": "1 \\times 10^{-5}" + }, + { + "bbox": [ + 304, + 391, + 545, + 451 + ], + "type": "text", + "content": " after 50 epochs." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "spans": [ + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "text", + "content": "Fixed-pattern Noise Modeling Stage. The network parameters in the random noise part (i.e., " + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "inline_equation", + "content": "g_{\\beta_1}" + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "inline_equation", + "content": "g_{\\beta_2}" + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "inline_equation", + "content": "g_{\\sigma_r}" + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "inline_equation", + "content": "N_{BLE}(ISO)" + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "text", + "content": ") are frozen in this stage. We use the rawRGB images with original size " + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "inline_equation", + "content": "(H/2) \\times (W/2) \\times 4" + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "text", + "content": " and train the fixed-pattern network parameters for 200 epochs with batch size 1. The initialized learning rate is initially set to " + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "inline_equation", + "content": "1 \\times 10^{-4}" + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "text", + "content": " and then set to " + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "inline_equation", + "content": "1 \\times 10^{-5}" + }, + { + "bbox": [ + 304, + 456, + 545, + 540 + ], + "type": "text", + "content": " after 100 epochs." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 545, + 545, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 545, + 545, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 545, + 545, + 665 + ], + "type": "text", + "content": "Denoising Stage. As shown in Sec. 3.4, we use our noise model in two noisy image synthesis schemes, i.e., clean image-based and real noise-based, which are denoted by Ours and Ours*, respectively. For the former, all noisy images are synthesized from the clean image. For the latter, in each mini-batch, half data comes from the darkshading correction strategy (i.e., " + }, + { + "bbox": [ + 304, + 545, + 545, + 665 + ], + "type": "inline_equation", + "content": "(D - k \\cdot N_{FP} - N_{BLE}(ISO), I)" + }, + { + "bbox": [ + 304, + 545, + 545, + 665 + ], + "type": "text", + "content": " pairs) and the other comes from the zero-mean noise strategy (i.e., " + }, + { + "bbox": [ + 304, + 545, + 545, + 665 + ], + "type": "inline_equation", + "content": "(I + N_{HG} + N_{row} + N_{q}, I)" + }, + { + "bbox": [ + 304, + 545, + 545, + 665 + ], + "type": "text", + "content": " pairs). More training details can be found in the supplementary material." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 671, + 487, + 684 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 671, + 487, + 684 + ], + "spans": [ + { + "bbox": [ + 306, + 671, + 487, + 684 + ], + "type": "text", + "content": "4.2. Comparison with State-of-the-Art" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "We compare our physics-guided ISO-dependent noise model with 3 learning-based methods, 3 physics-based" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "5749" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 65, + 69, + 196, + 220 + ], + "blocks": [ + { + "bbox": [ + 65, + 69, + 196, + 220 + ], + "lines": [ + { + "bbox": [ + 65, + 69, + 196, + 220 + ], + "spans": [ + { + "bbox": [ + 65, + 69, + 196, + 220 + ], + "type": "image", + "image_path": "ce6ac1f16bce5c40369cd80d05b6193f2129896e2c11472c3b8cc51d5d9bea21.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 144, + 226, + 448, + 238 + ], + "lines": [ + { + "bbox": [ + 144, + 226, + 448, + 238 + ], + "spans": [ + { + "bbox": [ + 144, + 226, + 448, + 238 + ], + "type": "text", + "content": "Figure 2. Denoising results of different methods on real noisy images from SID [6]." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 197, + 70, + 252, + 220 + ], + "blocks": [ + { + "bbox": [ + 197, + 70, + 252, + 220 + ], + "lines": [ + { + "bbox": [ + 197, + 70, + 252, + 220 + ], + "spans": [ + { + "bbox": [ + 197, + 70, + 252, + 220 + ], + "type": "image", + "image_path": "07e9e6b178051a67a3dc6e17600e286a89a46be5a9e504da75661bcc7c4ae4db.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 252, + 70, + 306, + 220 + ], + "blocks": [ + { + "bbox": [ + 252, + 70, + 306, + 220 + ], + "lines": [ + { + "bbox": [ + 252, + 70, + 306, + 220 + ], + "spans": [ + { + "bbox": [ + 252, + 70, + 306, + 220 + ], + "type": "image", + "image_path": "2741af77625b159101fbbdc2d4eee043c18b9a0af792637bc84f24c38c26277d.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 307, + 70, + 361, + 220 + ], + "blocks": [ + { + "bbox": [ + 307, + 70, + 361, + 220 + ], + "lines": [ + { + "bbox": [ + 307, + 70, + 361, + 220 + ], + "spans": [ + { + "bbox": [ + 307, + 70, + 361, + 220 + ], + "type": "image", + "image_path": "e32cdda73e68882b9d05aa2bd2f4dba3718337ec2ff3e7f79ae780f54f2083f8.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 362, + 70, + 416, + 220 + ], + "blocks": [ + { + "bbox": [ + 362, + 70, + 416, + 220 + ], + "lines": [ + { + "bbox": [ + 362, + 70, + 416, + 220 + ], + "spans": [ + { + "bbox": [ + 362, + 70, + 416, + 220 + ], + "type": "image", + "image_path": "dc0bef89aa13b0971d3e4c7f766b3104efebfbe8e5f0fc36333b55542ba6bed8.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 417, + 70, + 472, + 220 + ], + "blocks": [ + { + "bbox": [ + 417, + 70, + 472, + 220 + ], + "lines": [ + { + "bbox": [ + 417, + 70, + 472, + 220 + ], + "spans": [ + { + "bbox": [ + 417, + 70, + 472, + 220 + ], + "type": "image", + "image_path": "f4a8e45d443001a3653febccc188c09cb9c207f563b58a4a742a6da753fde88a.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 473, + 70, + 529, + 220 + ], + "blocks": [ + { + "bbox": [ + 473, + 70, + 529, + 220 + ], + "lines": [ + { + "bbox": [ + 473, + 70, + 529, + 220 + ], + "spans": [ + { + "bbox": [ + 473, + 70, + 529, + 220 + ], + "type": "image", + "image_path": "05eea4ab26a5f61a48cacef15dc6ce0c30b0edd92bd0afda40267112e634e0b9.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + } + ], + "index": 6 + }, + { + "type": "table", + "bbox": [ + 52, + 269, + 552, + 399 + ], + "blocks": [ + { + "bbox": [ + 46, + 246, + 546, + 268 + ], + "lines": [ + { + "bbox": [ + 46, + 246, + 546, + 268 + ], + "spans": [ + { + "bbox": [ + 46, + 246, + 546, + 268 + ], + "type": "text", + "content": "Table 2. Quantitative results (PSNR/SSIM) of different noise modeling methods on Sony A7S2 Camera (SID and ELD dataset). Red and blue are utilized to indicate the best and second best results, respectively." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 52, + 269, + 552, + 399 + ], + "lines": [ + { + "bbox": [ + 52, + 269, + 552, + 399 + ], + "spans": [ + { + "bbox": [ + 52, + 269, + 552, + 399 + ], + "type": "table", + "html": "
DatasetRatioIndexPhysics-basedLearning-basedReal noise-based
P-G [10]ELLE [29]ELD [31]NoiseFlow [1]CA-GAN [5]Starlight [25]OursPaired Data (SID)SFRN [33]PMN [9]Ours*
SID [6]×100PSNR39.0340.0941.9538.8938.6640.4742.1042.0642.3143.1643.36
SSIM0.9260.9310.9530.9290.9210.9260.9550.9550.9550.9600.961
×250PSNR35.5736.1339.4435.8035.3036.2539.7639.6040.1840.9241.02
SSIM0.8610.8630.9310.8670.8460.8580.9330.9380.9370.9470.948
×300PSNR32.2632.5436.3632.2932.0232.9936.7636.8536.9737.7737.80
SSIM0.7810.7820.9110.8010.7680.7800.9120.9230.9150.9340.935
ELD [31]×100PSNR41.7643.1145.4541.0541.4843.8045.6144.4745.7446.5046.74
SSIM0.9300.9400.9750.9250.9330.9360.9770.9680.9760.9850.986
×200PSNR39.3340.3043.4339.2339.2640.8643.8441.9743.8444.5144.95
SSIM0.8720.8840.9540.8890.8770.8840.9590.9280.9550.9730.977
", + "image_path": "19527b734cccbda0f515f6f3407841de50693338ecb0a204ebb38c514c288b96.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_body" + } + ], + "index": 9 + }, + { + "type": "table", + "bbox": [ + 52, + 430, + 552, + 496 + ], + "blocks": [ + { + "bbox": [ + 46, + 406, + 546, + 429 + ], + "lines": [ + { + "bbox": [ + 46, + 406, + 546, + 429 + ], + "spans": [ + { + "bbox": [ + 46, + 406, + 546, + 429 + ], + "type": "text", + "content": "Table 3. Quantitative results (PSNR/SSIM) of different noise modeling methods on Nikon D850 Camera (ELD). Red and blue are utilized to indicate the best and second best results, respectively." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 52, + 430, + 552, + 496 + ], + "lines": [ + { + "bbox": [ + 52, + 430, + 552, + 496 + ], + "spans": [ + { + "bbox": [ + 52, + 430, + 552, + 496 + ], + "type": "table", + "html": "
DatasetRatioIndexPhysics-basedLearning-basedReal noise-based
P-G [10]ELLE [29]ELD [31]NoiseFlow [1]CA-GAN [5]Starlight [25]OursPaired Data (LLD)SFRN [33]PMN [9]Ours*
ELD [31]×100PSNR41.7142.0442.8641.6441.5542.1242.9443.0143.0443.2843.58
SSIM0.9100.9160.9490.8810.8860.9270.9490.9510.9490.9600.963
×200PSNR40.0539.9441.0838.9638.7240.3341.1141.1241.2841.3241.63
SSIM0.8900.8860.9380.8200.8220.9070.9380.9360.9300.9410.945
", + "image_path": "cc297c0662cbaff33e107bc81c9f092af5f460adfa8ce726df9b4419f4e8e4d3.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "table_body" + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 506, + 289, + 709 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 506, + 289, + 709 + ], + "spans": [ + { + "bbox": [ + 46, + 506, + 289, + 709 + ], + "type": "text", + "content": "methods, and 3 real noise-based methods. For a fair comparison, we follow all settings of PMN [9] except the noise model and noisy image synthesis strategy. For the Sony A7S2 camera, we use the LLD dataset for training all the noise models. When training the denoising network, all noise models are applied to SID [6] data and the same denoising network from SID is adopted. For the Nikon D850 camera, we retrain the learning-based model using the noisy-clean image pairs in our LLD dataset. P-G [10], ELLE [29], ELD [31], NoiseFlow [1], CA-GAN [5], Starlight [25] and Ours only require long-exposure clean images from paired data for noise synthesis. SFRN [33] requires clean images and real bias frames. As mentioned in Sec. 3.4, PMN [9] and Ours* require paired noisy-clean images for noise synthesis. For a fair comparison, the training data for the learning-based noise models are consistent, and the implementation details and training strategies follow the" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 506, + 545, + 555 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 506, + 545, + 555 + ], + "spans": [ + { + "bbox": [ + 305, + 506, + 545, + 555 + ], + "type": "text", + "content": "official settings. Since SFRN [33] and ELLE [29] do not release pre-trained models and code, we use bias and flatfield frames from our LLD to calibrate the noise parameters as described in their paper." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 565, + 485, + 578 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 565, + 485, + 578 + ], + "spans": [ + { + "bbox": [ + 306, + 565, + 485, + 578 + ], + "type": "text", + "content": "4.2.1 Evaluation on Sony A7S2 Camera" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": "The results of the comparison between the 7 methods in the clean image-based synthesis strategy and the 4 methods in the real noise-based synthesis strategy are summarised in Tab. 2. Early learning-based methods [1, 5] are even inferior in performance to the Poissonian-Gaussian noise and ELLE [29], due to that their network design and training strategies ignore the physical properties of the noise. Despite being inspired by physical models, Starlight [25] still has a significant performance gap over the classical low-light noise modeling (e.g., ELD [31]), since the ISO dependence and BLE noise are ignored. Our proposed" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "5750" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 93, + 286, + 201 + ], + "blocks": [ + { + "bbox": [ + 47, + 71, + 286, + 92 + ], + "lines": [ + { + "bbox": [ + 47, + 71, + 286, + 92 + ], + "spans": [ + { + "bbox": [ + 47, + 71, + 286, + 92 + ], + "type": "text", + "content": "Table 4. PSNR/SSIM with ablation studies about noise components and training strategy performed on the SID and ELD." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 93, + 286, + 201 + ], + "lines": [ + { + "bbox": [ + 48, + 93, + 286, + 201 + ], + "spans": [ + { + "bbox": [ + 48, + 93, + 286, + 201 + ], + "type": "table", + "html": "
Noise ComponentsTraining ModeSIDELD
\\(N_{\\text{HG}}\\)\\(N_{\\text{BLE}}\\)\\(N_q\\)\\(N_{\\text{row}}\\)\\(k \\cdot N_{FP}\\)100250300100200
✓Two StagePSNR39.6235.2831.9843.0840.02
SSIM0.9130.8210.7390.9310.871
✓✓✓PSNR41.6539.5636.3744.8642.99
SSIM0.9510.9280.9060.9680.944
✓✓✓PSNR40.8737.0033.7744.7542.50
SSIM0.9340.8720.8120.9550.923
✓✓✓✓PSNR41.8939.5436.4345.2843.33
SSIM0.9530.9310.9100.9730.951
✓✓✓✓✓PSNR42.1039.7636.7645.6143.84
SSIM0.9550.9330.9120.9770.959
✓✓✓✓✓One StagePSNR41.2337.1133.8045.0342.72
SSIM0.9400.8850.8290.9650.934
", + "image_path": "57893eb0dea2665f521e1408a3ff8959a8483b12d5797ed3c0620cec829d8269.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 202, + 286, + 237 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 202, + 286, + 237 + ], + "spans": [ + { + "bbox": [ + 46, + 202, + 286, + 237 + ], + "type": "text", + "content": "physical-guided ISO-related noise model (Ours) can outperform ELD [31] since we have considered the ISO dependence for black level error noise and FPN." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 238, + 286, + 334 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 238, + 286, + 334 + ], + "spans": [ + { + "bbox": [ + 46, + 238, + 286, + 334 + ], + "type": "text", + "content": "For real noise-based methods, PMN [9] adopts the dark-shading correction strategy, which outperforms Paired Data and SFRN [33] and inspires us to adopt similar strategies. Even though PMN adopts the Poisson noise augmentation strategy, our proposed zero-mean noise model can augment signal-dependent and signal-independent noise simultaneously. As shown in Fig. 2, our method provides the clearest texture and most accurate color denoising result." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 343, + 230, + 354 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 343, + 230, + 354 + ], + "spans": [ + { + "bbox": [ + 47, + 343, + 230, + 354 + ], + "type": "text", + "content": "4.2.2 Evaluation on Nikon D850 Camera" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 359, + 286, + 502 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 359, + 286, + 502 + ], + "spans": [ + { + "bbox": [ + 46, + 359, + 286, + 502 + ], + "type": "text", + "content": "The results on the Nikon D850 camera between different noise modeling methods are summarised in Tab. 3. Compared to the physics-based method, our proposed data-driven noise model performs better and eliminates the laborious noise parameter calibration procedure. Owing to the use of real noise data, real noise-based synthesis methods are superior to clean image-based synthesis methods. It is worth noting that PMN [9] requires not only pairs of noisy-clean images, but also a large number of bias and flatfield frames. By contrast, our method relies only on paired noisy-clean data and achieves the best performance. More qualitative results are given in the supplementary material." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 510, + 141, + 523 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 510, + 141, + 523 + ], + "spans": [ + { + "bbox": [ + 47, + 510, + 141, + 523 + ], + "type": "text", + "content": "4.3. Ablation Study" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 529, + 286, + 553 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 529, + 286, + 553 + ], + "spans": [ + { + "bbox": [ + 47, + 529, + 286, + 553 + ], + "type": "text", + "content": "All the ablation experiments are performed on the Sony A7S2 camera for both SID [6] and ELD [31]." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 558, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 558, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 558, + 286, + 713 + ], + "type": "text", + "content": "Noise Components and Training Strategy. We first study the effectiveness of our five noise components and two-stage training strategy, i.e., random and fixed-pattern noise modeling stages. In Tab. 4, one can see that, removing the noise components " + }, + { + "bbox": [ + 46, + 558, + 286, + 713 + ], + "type": "inline_equation", + "content": "N_{BLE}" + }, + { + "bbox": [ + 46, + 558, + 286, + 713 + ], + "type": "text", + "content": " or " + }, + { + "bbox": [ + 46, + 558, + 286, + 713 + ], + "type": "inline_equation", + "content": "k \\cdot N_{FP}" + }, + { + "bbox": [ + 46, + 558, + 286, + 713 + ], + "type": "text", + "content": " results in great performance degradation, due to that the color bias introduced by dark currents greatly damages visual quality in extreme low-light scenes. When the two-stage training strategy is eliminated, the learning-based noise model fails to model black level error and dark current fixed-pattern noise accurately, which therefore results in a significant degradation in performance. The heteroscedastic Gaussian and row noise also contribute to the final performance." + } + ] + } + ], + "index": 8 + }, + { + "type": "table", + "bbox": [ + 334, + 93, + 517, + 175 + ], + "blocks": [ + { + "bbox": [ + 305, + 71, + 545, + 92 + ], + "lines": [ + { + "bbox": [ + 305, + 71, + 545, + 92 + ], + "spans": [ + { + "bbox": [ + 305, + 71, + 545, + 92 + ], + "type": "text", + "content": "Table 5. PSNR/SSIM performance with ablation studies about different black level error (BLE) noise." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 334, + 93, + 517, + 175 + ], + "lines": [ + { + "bbox": [ + 334, + 93, + 517, + 175 + ], + "spans": [ + { + "bbox": [ + 334, + 93, + 517, + 175 + ], + "type": "table", + "html": "
BLEIndexSIDELD
100250300100200
ELLE [29]PSNR41.7839.6636.6545.2243.34
SSIM0.9540.9320.9070.9750.958
ELD [31]PSNR42.0239.7336.5945.1143.32
SSIM0.9550.9330.9030.9730.956
OursPSNR42.1039.7636.7645.6143.84
SSIM0.9550.9330.9120.9770.959
", + "image_path": "84108eba09d4dc8d05b24757dc90ea6bc536d2214062a7b49a5117ee980917eb.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_body" + } + ], + "index": 10 + }, + { + "type": "table", + "bbox": [ + 308, + 204, + 544, + 274 + ], + "blocks": [ + { + "bbox": [ + 305, + 181, + 545, + 203 + ], + "lines": [ + { + "bbox": [ + 305, + 181, + 545, + 203 + ], + "spans": [ + { + "bbox": [ + 305, + 181, + 545, + 203 + ], + "type": "text", + "content": "Table 6. PSNR/SSIM performance with ablation studies about different real noise-based synthesis strategies." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 308, + 204, + 544, + 274 + ], + "lines": [ + { + "bbox": [ + 308, + 204, + 544, + 274 + ], + "spans": [ + { + "bbox": [ + 308, + 204, + 544, + 274 + ], + "type": "table", + "html": "
Training(Input, Target)InferenceInputIndexSIDELD
100250300100200
(D,I)\\( D^{test} \\)PSNR42.0639.6036.8544.4741.97
SSIM0.9550.9380.9230.9680.928
\\( (D-k·N_{FP}-N_{BLE}(ISO),I) \\)\\( D^{test} - k·N_{FP}-N_{BLE}(ISO) \\)PSNR42.8440.5337.5746.1244.34
SSIM0.9600.9460.9330.9820.974
\\( (I+N_{HG}+N_{row}+N_{q},I) \\)\\( D^{test} - k·N_{FP}-N_{BLE}(ISO) \\)PSNR42.7540.4137.1546.2444.51
SSIM0.9560.9320.9160.9840.973
\\( (D-k·N_{FP}-N_{BLE}(ISO),I) \\),\\( (I+N_{HG}+N_{row}+N_{q},I) \\)\\( D^{test} - k·N_{FP}-N_{BLE}(ISO) \\)PSNR43.3641.0237.8046.7444.95
SSIM0.9610.9480.9350.9860.977
", + "image_path": "2885165b5c4c772a0c22d3ed438cf36723e2ef68e26f2bb1c406f6f5016871ed.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "table_body" + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 278, + 545, + 422 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 278, + 545, + 422 + ], + "spans": [ + { + "bbox": [ + 304, + 278, + 545, + 422 + ], + "type": "text", + "content": "ISO-Dependence of Black Level Error Noise. In addition to our more complete modeling of noise, the main difference between our noise model and existing methods is that we regard the black level error (BLE) noise as ISO-dependent. Such an operation is contrary to the assumption in ELLE [29] (which adopts image-specific BLE parameters and simulates the black level error noise with a uniform distribution) and ELD [31] (which randomly samples from real black level errors). For verifying our noise model, we conduct experiments with different black level error noise sources. From Tab. 5, our method has better performance, showing the rationality of our noise model." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 429, + 545, + 525 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 429, + 545, + 525 + ], + "spans": [ + { + "bbox": [ + 304, + 429, + 545, + 525 + ], + "type": "text", + "content": "Real noise-based Synthesis Strategy. As mentioned in Secs. 3.4 and 4.2, the real noise-based synthesis strategy can greatly improve the performance of denoising networks compared to training on paired data. Thanks to the flexibility of our noise model, we have also conducted an experiment to evaluate different strategies for utilizing the real noise-based synthesis method. The results in Tab. 6 show the effectiveness of our proposed strategy in Sec. 3.4." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 533, + 378, + 546 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 533, + 378, + 546 + ], + "spans": [ + { + "bbox": [ + 306, + 533, + 378, + 546 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 556, + 545, + 675 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 556, + 545, + 675 + ], + "spans": [ + { + "bbox": [ + 304, + 556, + 545, + 675 + ], + "type": "text", + "content": "In this paper, we proposed a novel physics-guided ISO-dependent sensor noise model for modeling real rawRGB noises in extreme low-light scenes and collected an LLD dataset under a more reasonable data collection scheme. The noise model implemented in the normalizing flow-based framework achieved appealing accuracy and marvelous flexibility without any manual calibrations, and the denoiser trained with our noise model also achieved superior performance. In the future, we will consider more noise types in our noise model such as the periodic noise." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 677, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 712 + ], + "type": "text", + "content": "Acknowledgement This work was supported in part by the National Natural Science Foundation of China (NSFC) under Grant No. U19A2073." + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 314, + 757 + ], + "type": "text", + "content": "5751" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 287, + 713 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "text", + "content": "[1] Abdelrahman Abdelhamed, Marcus A Brubaker, and Michael S Brown. 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In IEEE International Conference on Computer Vision, pages 4593-4601, 2021. 1, 2, 3, 5, 7, 8" + } + ] + } + ], + "index": 5 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "5753" + } + ] + } + ], + "index": 7 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PiMAE_ Point Cloud and Image Interactive Masked Autoencoders for 3D Object Detection/2c8a5e6c-95bf-4176-80ee-a07d2f8b4fb8_content_list.json b/2023/PiMAE_ Point Cloud and Image Interactive Masked Autoencoders for 3D Object Detection/2c8a5e6c-95bf-4176-80ee-a07d2f8b4fb8_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..faba6e2c3ab9bbcc3f23ab6ee8c13ecbaef10689 --- /dev/null +++ b/2023/PiMAE_ Point Cloud and Image Interactive Masked Autoencoders for 3D Object Detection/2c8a5e6c-95bf-4176-80ee-a07d2f8b4fb8_content_list.json @@ -0,0 +1,1544 @@ +[ + { + "type": "text", + "text": "PiMAE: Point Cloud and Image Interactive Masked Autoencoders for 3D Object Detection", + "text_level": 1, + "bbox": [ + 248, + 130, + 720, + 175 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Anthony Chen $^{1,\\ast}$ , Kevin Zhang $^{1,\\ast}$ , Renrui Zhang $^{2}$ , Zihan Wang $^{1}$ , Yuheng Lu $^{1,3}$ , Yandong Guo $^{4}$ , Shanghang Zhang $^{1,\\dagger}$", + "bbox": [ + 227, + 202, + 740, + 239 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{1}$ National Key Laboratory for Multimedia Information Processing, School of Computer Science, Peking University $^{2}$ The Chinese University of Hong Kong $^{3}$ Wukong Lab, iKingtec $^{4}$ Beijing University of Posts and Telecommunications $\\{ \\text{antonchen, kevinzyz6, shanghang} \\} @ \\text{pku.edu.cn}$ zhangrenrui@pjlab.org.cn, rzhevcherkasy@outlook.com luyuheng@ikingtec.com, yandong.guo@live.com", + "bbox": [ + 132, + 239, + 836, + 344 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 378, + 313, + 395 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Masked Autoencoders learn strong visual representations and achieve state-of-the-art results in several independent modalities, yet very few works have addressed their capabilities in multi-modality settings. In this work, we focus on point cloud and RGB image data, two modalities that are often presented together in the real world, and explore their meaningful interactions. To improve upon the cross-modal synergy in existing works, we propose PiMAE, a self-supervised pre-training framework that promotes 3D and 2D interaction through three aspects. Specifically, we first notice the importance of masking strategies between the two sources and utilize a projection module to complementarily align the mask and visible tokens of the two modalities. Then, we utilize a well-crafted two-branch MAE pipeline with a novel shared decoder to promote cross-modality interaction in the mask tokens. Finally, we design a unique cross-modal reconstruction module to enhance representation learning for both modalities. Through extensive experiments performed on large-scale RGB-D scene understanding benchmarks (SUN RGB-D and ScannetV2), we discover it is nontrivial to interactively learn point-image features, where we greatly improve multiple 3D detectors, 2D detectors, and few-shot classifiers by $2.9\\%$ , $6.7\\%$ , and $2.4\\%$ , respectively. Code is available at https://github.com/BLVLab/PiMAE.", + "bbox": [ + 75, + 407, + 473, + 785 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 811, + 209, + 828 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "The advancements in deep learning-based technology have developed many significant real-world applications,", + "bbox": [ + 75, + 837, + 468, + 868 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/0c8c120675355911ce5524db09cb40e387f5bc81101c75d665ee149cfeb4fe24.jpg", + "image_caption": [ + "Figure 1. With our proposed design, PiMAE learns cross-modal representations by interactively dealing with multi-modal data and performing reconstruction." + ], + "image_footnote": [], + "bbox": [ + 511, + 382, + 880, + 563 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "such as robotics and autonomous driving. In these scenarios, 3D and 2D data in the form of point cloud and RGB images from a specific view are readily available. Therefore, many existing methods perform multi-modal visual learning, a popular approach leveraging both 3D and 2D information for better representational abilities.", + "bbox": [ + 496, + 652, + 890, + 743 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Intuitively, the paired 2D pixels and 3D points present different perspectives of the same scene. They encode different degrees of information that, when combined, may become a source of performance improvement. Designing a model that interacts with both modalities, such as geometry and RGB, is a difficult task because directly feeding them to a model results in marginal, if not degraded, performance, as demonstrated by [34].", + "bbox": [ + 496, + 746, + 892, + 867 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In this paper, we aim to answer the question: how to design a more interactive unsupervised multi-modal learn", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Equal Contribution.", + "bbox": [ + 94, + 875, + 207, + 887 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "† Corresponding Author.", + "bbox": [ + 96, + 887, + 225, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "5291", + "bbox": [ + 482, + 944, + 513, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "ing framework that is for better representation learning? To this end, we investigate the Masked Autoencoders (MAE) proposed by He et al. [20], which demonstrate a straightforward yet powerful pre-training framework for Vision Transformers [10] (ViTs) and show promising results for independent modalities of both 2D and 3D vision [2, 14, 17, 63, 64]. However, these existing MAE pre-training objectives are limited to only a single modality.", + "bbox": [ + 75, + 90, + 468, + 210 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "While much literature has impressively demonstrated MAE approaches' superiority in multiple modalities, existing methods have yet to show promising results in bridging 3D and 2D data. For 2D scene understanding among multiple modalities, MultiMAE [2] generates pseudo-modalities to promote synergy for extrapolating features. Unfortunately, these methods rely on an adjunct model for generating pseudo-modalities, which is sub-optimal and makes it hard to investigate cross-modality interaction. On the other hand, contrastive methods for self-supervised 3D and 2D representation learning, such as [1,6,7,34,58], suffer from sampling bias when generating negative samples and augmentation, making them impractical in real-world scenarios [8,22,73].", + "bbox": [ + 75, + 214, + 470, + 425 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To address the fusion of multi-modal point cloud and image data, we propose PiMAE, a simple yet effective pipeline that learns strong 3D and 2D features by increasing their interaction. Specifically, we pre-train pairs of points and images as inputs, employing a two-branched MAE learning framework to individually learn embeddings for the two modalities. To further promote feature alignment, we design three main features.", + "bbox": [ + 75, + 428, + 468, + 547 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "First, we tokenize the image and point inputs, and to correlate the tokens from different modalities, we project point tokens to image patches, explicitly aligning the masking relationship between them. We believe a specialized masking strategy may help point cloud tokens embed information from the image, and vice versa. Next, we utilize a novel symmetrical autoencoder scheme that promotes strong feature fusion. The encoder draws inspiration from [31], consisting of both separate branches of modal-specific encoders and a shared-encoder. However, we notice that since MAE's mask tokens only pass through the decoder [20], a shared-decoder design is critical in our scheme for mask tokens to learn mutual information before performing reconstructions in separate modal-specific decoders. Finally, for learning stronger features inspired by [15,67], PiMAE's multi-modal reconstruction module tasks point cloud features to explicitly encode image-level understanding through enhanced learning from image features.", + "bbox": [ + 75, + 550, + 468, + 823 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To evaluate the effectiveness of our pre-training scheme, we systematically evaluate PiMAE with different finetuning architectures and tasks, including 3D and 2D object detection and few-shot image classification, performed on the RGB-D scene dataset SUN RGB-D [51] and Scan-", + "bbox": [ + 75, + 825, + 468, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "netV2 [9] as well as multiple 2D detection and classification datasets. We find PiMAE to bring improvements over state-of-the-art methods in all evaluated downstream tasks.", + "bbox": [ + 496, + 90, + 890, + 135 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our main contributions are summarized as:", + "bbox": [ + 517, + 137, + 805, + 151 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- To the best of our knowledge, we are the first to propose pre-training MAE with point cloud and RGB modalities interactively with three novel schemes.", + "- To promote more interactive multi-modal learning, we novelly introduce a complementary cross-modal masking strategy, a shared-decoder, and cross-modal reconstruction to PiMAE.", + "- Shown by extensive experiments, our pre-trained models boost performance of 2D & 3D detectors by a large margin, demonstrating PiMAE's effectiveness." + ], + "bbox": [ + 517, + 165, + 890, + 343 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 359, + 640, + 375 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3D Object Detectors. 3D object detection aims to predict oriented 3D bounding boxes of physical objects from 3D input data. Many CNN-based works propose two-stage methods for first generating region proposals and then classifying them into different object types. Prior 3D object detection methods adapt popular 2D detection approaches to 3D scenes, projecting point cloud data to 2D views [29, 33, 60] for 2D ConvNets to detect 3D bounding boxes. Other approaches adopt 3D ConvNets by grouping points into voxels [47, 75] and transposed convolutions for sparse detection [19]. Recently, the Transformer architecture [54] has demonstrated consistent and impressive performance in vision, specifically with object detectors [5, 35-37, 39, 46, 48, 49, 68, 72, 74]. Transformers are especially well-designed for 3D point clouds, needing not hand-crafted groupings and capable of having an invariant understanding. Specifically, [39] proposed an end-to-end Transformer-based object detection module using points cloud as input. Group-Free-3D [35] designed a novel attention stacking scheme and estimated detection results by fusing object features in different stages. In PiMAE, we draw inspiration from both projection-based and attention-based 3D object detectors; whereas the former projection mechanisms have been extensively utilized previously, the latter has shown better versatility and a more intuitive solution. Consequently, we design a MAE [20]-structured multi-modal learning framework that incorporates projection alignment for more interactive multi-modal learning.", + "bbox": [ + 496, + 386, + 890, + 808 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Point Cloud and Image Joint Representation Learning. 3D point cloud and 2D image joint representation learning methods aim to explore the modal interaction between point clouds and images for feature fusion. Many recent studies have shown that cross-modal modules outperform single-modal methods on multiple tasks such as 3D", + "bbox": [ + 496, + 810, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "5292", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "object detection [25, 26, 56, 57, 62, 71], 3D semantic segmentation [23, 27, 42], and 3D open-world learning [18, 65, 69, 76]. In cross-modal self-supervised learning of point clouds and RGB images, several methods [24, 32, 34] based on contrastive learning propose to design specialized structures for learning from multiple modalities surpass single modalities when fine-tuned on downstream tasks including 3D object detection. As aforementioned, while contrastive methods have illustrated the significance of pairing RGB and point clouds, PiMAE has several advantages over contrastive methods, mainly requiring fewer augmentations.", + "bbox": [ + 75, + 90, + 472, + 257 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Masked Autoencoders (MAE). Recently, inspired by advances in masked language modeling, masked image modeling (MIM) approaches [3,20,59] have shown superior performance, proposing a self-supervised training method based on masked image prediction. MAE [20], in particular, predicts pixels from highly masked images using a ViT decoder. Since MAE's success, several works [13, 21, 38, 41, 64, 70] have applied the framework to point cloud data, proposing to segment point cloud into tokens and perform reconstruction. Moreover, MultiMAE [2] investigates the alignment of various modalities with MAE among RGB images, depth images, and semantic segmentation. Recently, I2P-MAE [67] explores leveraging 2D pre-trained knowledge to guide 3D MAE pre-training. In this work, however, we demonstrate that earlier methods do not maximize the potential of point cloud and RGB scene datasets, because they cannot incorporate the RGB inputs with ease and bring only trivial performance gain. To the best of our knowledge, this is the pioneering work aligning RGB images with point cloud with MAE pre-training.", + "bbox": [ + 75, + 257, + 472, + 559 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Methods", + "text_level": 1, + "bbox": [ + 76, + 571, + 174, + 585 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this section, we first give an overview of our pipeline. Then, we introduce our novelly designed masking strategy, which aligns the semantic information between tokens from two modalities. Followingly, we present our cross-modal encoders and decoders design. Notably, the shared-decoder is a pioneering architecture. Finally, we finish with our cross-modal reconstruction module.", + "bbox": [ + 75, + 597, + 468, + 703 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Pipeline Overview", + "text_level": 1, + "bbox": [ + 76, + 710, + 253, + 726 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "As shown in Fig. 3, PiMAE learns cross-modal representations simultaneously by jointly learning features from point clouds and image modalities. In our proposed pipeline, we first embed point data into tokens by sampling and clustering algorithms and then perform random masking on point tokens. The mask pattern is transformed onto the 2D plane, where patches of images are complementarily masked and embedded into tokens.", + "bbox": [ + 75, + 734, + 468, + 853 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Following this, we utilize a symmetrical joint-encoder-decoder scheme that promotes strong feature fusion. The encoder-decoder architecture consists of both separate", + "bbox": [ + 75, + 854, + 470, + 900 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/b7de13131984588b7d408dd92ecc3318f0406bfe811ec90d8846d51faefa9ec9.jpg", + "image_caption": [ + "Figure 2. Illustration of our projection operation and two different masking strategies. A randomly sampled point cloud cluster (black circle) is projected onto the image patch (blue square), and the other clusters are done in a similar way (yellow squares). Under uniform masking, the yellow patches will be masked while other patches are visible. On the contrary, complement masking will result in a reversed masking pattern." + ], + "image_footnote": [], + "bbox": [ + 537, + 90, + 854, + 314 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "branches and shared modules, whereas the former protects modal-specific learning and the latter encourages cross-modal interaction for more robust features.", + "bbox": [ + 496, + 446, + 890, + 491 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Finally, for learning stronger features from pre-training, PiMAE's cross-modal reconstruction module demands point cloud features to explicitly express image-level understanding.", + "bbox": [ + 496, + 492, + 890, + 553 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Token Projection and Alignment", + "text_level": 1, + "bbox": [ + 500, + 563, + 785, + 579 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We follow MAE [20] and Point-M2AE [64] to generate input tokens from images and point clouds. An image is first divided into non-overlapping patches, before the embedding procedure that embeds patches by a linear projection layer with added Positional Embeddings (PE) and Modality Embeddings (ME). Correspondingly, a set of point clouds is processed into cluster tokens via Farthest Point Sampling (FPS) and K-Nearest Neighbour (KNN) algorithms and then embedded with a linear projection layer with added embeddings (i.e. PE, ME).", + "bbox": [ + 496, + 587, + 890, + 737 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Projection. In order to achieve the alignment between multi-modality tokens, we build a link between the 3D point cloud and RGB image pixels by projecting the point cloud onto the camera's image plane. For 3D point $P \\in \\mathbb{R}^3$ , a correlating 2D coordinate can be calculated using the projection function Proj defined below,", + "bbox": [ + 496, + 738, + 890, + 829 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\left[ \\begin{array}{l} u \\\\ v \\\\ z \\end{array} \\right] = P r o j (P) = K \\cdot R _ {t} \\cdot \\left[ \\begin{array}{l} x \\\\ y \\\\ z \\\\ 1 \\end{array} \\right], \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 578, + 839, + 890, + 905 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "5293", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/0234345c4f5c841345f74c6d6fc1b8b8d279d57ceaf106d9d8063620a5206ba8.jpg", + "image_caption": [ + "Figure 3. Pre-training pipeline for PiMAE. The point cloud branch samples and clusters point cloud data into tokens and randomly masks the input. Then the tokens pass through the masking alignment module to generate complement masks for image patches. After embedding, tokens go through a separate, then shared, and finally separated autoencoder structure. We lastly engage in a cross-modal reconstruction module to enhance point cloud representation learning. Point cloud is colored for better visualization." + ], + "image_footnote": [], + "bbox": [ + 125, + 89, + 846, + 297 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $K \\in 3 \\times 4$ , $R_{t} \\in 4 \\times 4$ are the camera intrinsic and extrinsic matrices. $(x, y, z)$ , $(u, v)$ are the original 3D coordinate and projected 2D coordinate of point $P$ .", + "bbox": [ + 75, + 393, + 468, + 439 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Masking with Alignment. Next, we generate masked tokens using the aforementioned projection function. Since point cloud tokens are organized by the cluster centers, we randomly select a subset of center points as well as their corresponding tokens, while keeping the rest masked. For the visible point cloud tokens $T_{p}$ , we project their center point $P \\in \\mathbb{R}^3$ to the corresponding camera plane and attain its 2D coordinate $p \\in \\mathbb{R}^2$ , which can naturally fall into an area of shape $H \\times W$ (i.e. image shape), thus obtaining its related image patch index $I_{p}$ by", + "bbox": [ + 75, + 439, + 470, + 590 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nI _ {p} = \\left\\lfloor \\left\\lfloor v \\right\\rfloor / S \\right\\rfloor \\times \\left\\lfloor W / S \\right\\rfloor + \\left\\lfloor \\left\\lfloor u \\right\\rfloor / S \\right\\rfloor , \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 147, + 604, + 468, + 622 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $u$ and $v$ denotes the $x$ -axis value and $y$ -axis value of 2D coordinate $p$ , $S$ is the image patch size.", + "bbox": [ + 76, + 627, + 468, + 656 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "After projecting and indexing each visible point cloud token, we obtain their corresponding image patches. Next, we explicitly mask these patches to reach a complement mask alignment. The rationale is that such masking pattern can make visible tokens more semantically abundant than under the uniform setting, and thus the model is able to extract rich cross-modal features. For visual demonstration of our projection and alignment, see Fig. 2.", + "bbox": [ + 75, + 657, + 470, + 779 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Encoding Phase", + "text_level": 1, + "bbox": [ + 76, + 786, + 236, + 801 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Encoder. During this stage, we protect the integrity of different modalities. Inspired by AIST++ [31], our encoder consists of two modules: modal-specific encoders and a cross-modal encoder. The former is used to better extract modal-specific features, and the latter is used to perform interaction between cross-modal features.", + "bbox": [ + 75, + 810, + 470, + 898 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The modality-specific encoder part contains two branches for two modalities, where each branch consists of a ViT backbone. First, for the encoders to learn modality differences through mapping inputs to feature spaces, we feed the aligned, visible tokens with their respective positional and modality embeddings to separate encoders.", + "bbox": [ + 496, + 393, + 890, + 484 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Later, we promote feature fusion and cross-modality interactions of visible patches with a shared-encoder. The alignment of masks during this stage becomes critical, as aligned tokens reveal similar information reflected in both 3D and 2D data.", + "bbox": [ + 496, + 484, + 890, + 559 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Formally, in the separate encoding phase, $E_{I}: T_{I} \\mapsto L_{I}^{1}$ and $E_{P}: T_{P} \\mapsto L_{P}^{1}$ , where $E_{I}$ and $E_{P}$ are the image-specific and point-specific encoders, $T_{I}$ and $T_{P}$ are the visible image and point patch tokens, and $L_{I}^{1}$ and $L_{P}^{1}$ are the image and point latent spaces. Then, the shared-encoder performs fusion on the different latent representations $E_{S}: L_{I}^{1}, L_{P}^{1} \\mapsto L_{S}^{2}$ .", + "bbox": [ + 496, + 561, + 890, + 669 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.4. Decoding Phase", + "text_level": 1, + "bbox": [ + 500, + 679, + 658, + 695 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Decoder. Generally, MAE encoders benefit from learning generalized encoders that capture high-dimensional data encoding representations for both image and point cloud data. Due to the differences between the two modalities, specialized decoders are needed to decode the high-level latent to the respective modality.", + "bbox": [ + 496, + 703, + 890, + 794 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The purpose of additional shared-decoder layers is ultimately for the encoder to focus more on feature extraction and ignore the details of modality interactions. Because MAE uses an asymmetric autoencoder design where the mask tokens do not pass the shared-encoder, we complement the mask tokens to pass through a shared-decoder, along with the visible tokens. Without such a design, the en", + "bbox": [ + 496, + 795, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "5294", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "tire decoder branches are segmented, and the mask tokens of different modalities do not engage in feature fusion. After the shared-decoder, we then design specialized decoders for the different modalities for better reconstructions.", + "bbox": [ + 75, + 90, + 468, + 150 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Since the reconstructions of two modalities are involved, the losses of both the point cloud and the image modalities are obtained. For point clouds, we use $\\ell_2$ Chamfer Distance [11] for loss calculation, denoted as $\\mathcal{L}_{pc}$ , and for images, we use MSE to measure the loss, denoted as $\\mathcal{L}_{img}$ .", + "bbox": [ + 75, + 152, + 467, + 228 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Formally, the input for our shared-decoder is $L_S^{2'}$ , the full sets of tokens including encoded visible features and mask tokens of both modalities, and the shared-decoder performs cross-modal interaction on these latent representations $D_S: L_S^{2'} \\mapsto L_I^3, L_I^3$ . Then, in the separate decoder phase, the decoders map back to the image and point cloud space, $D_I: L_I^3 \\mapsto T_I'$ and $D_P: L_P^3 \\mapsto T_P'$ , where $D_I$ and $D_P$ are the image-specific and point-specific decoders, $T_I'$ and $T_P'$ are the visible image and point cloud patches, and $L_I^3$ and $L_P^3$ are the image and point cloud latent spaces.", + "bbox": [ + 76, + 229, + 470, + 383 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {p c} = C D \\left(D _ {P} (l), P _ {G T}\\right), \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 184, + 400, + 468, + 417 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $CD$ is $\\ell_{2}$ Chamfer Distance function [11], $D_P$ represents the decoder reconstruction function, $l\\in L_P^3$ is the point cloud latent representation, $P_{GT}$ is the ground truth point cloud (i.e. point cloud input).", + "bbox": [ + 75, + 426, + 468, + 489 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.5. Cross-modal Reconstruction", + "text_level": 1, + "bbox": [ + 76, + 500, + 333, + 513 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We train PiMAE using three different losses: the point cloud reconstruction loss, the image reconstruction loss, and a cross-modal reconstruction loss that we design to further strengthen the interaction between the two modalities. In the final reconstruction phase, we utilize the previously aligned relationship to obtain the corresponding 2D coordinates of the masked point clouds. Then, we up-sample the reconstructed image features, such that each masked point cloud with a 2D coordinate can relate to a reconstructed image feature. Finally, the masked point cloud tokens go through a cross-modal prediction head of one linear projection layer to recover the corresponding visible image features. Note that we specifically avoid using visible point cloud tokens for this module, because they correspond to the masked image features (due to the complement masking strategy), which tend to have weaker representations and may harm representation learning. Formally, the cross-modal reconstruction loss is defined as", + "bbox": [ + 75, + 523, + 468, + 794 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {c r o s s} = M S E \\left(D _ {P} \\left(l _ {p} ^ {3}\\right), l _ {i} ^ {3}\\right), \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 173, + 811, + 468, + 832 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $MSE$ denotes the Mean Squared Error loss function, $D_P$ is the cross-modal reconstruction from the decoder, $l_p^3 \\in L_P^3$ is the point cloud representation, $l_i^3 \\in L_I^3$ is the image latent representation.", + "bbox": [ + 75, + 839, + 468, + 901 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Our final loss is the sum of the previous loss terms, formulated in Eq. 5. By such design, PiMAE learns 3D and 2D features separately while maintaining strong interactions between the two modalities.", + "bbox": [ + 498, + 90, + 890, + 150 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = \\mathcal {L} _ {p c} + \\mathcal {L} _ {i m g} + \\mathcal {L} _ {c r o s s}. \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 602, + 167, + 890, + 185 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 498, + 205, + 633, + 223 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In this section, we provide extensive experiments to qualify the superiority of our methods. The following experiments are conducted. a) We pre-train PiMAE on the SUN RGB-D [51] training set. b) We evaluate PiMAE on various downstream tasks, including 3D object detection, 3D monocular detection, 2D detection, and classification. c) We ablate PiMAE with different multi-modal interaction strategies to show the effectiveness of our proposed design.", + "bbox": [ + 496, + 231, + 890, + 353 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Implementation Details", + "text_level": 1, + "bbox": [ + 498, + 362, + 718, + 378 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Datasets and metrics. We pre-train our model on SUN RGB-D [51] and evaluate with different downstream tasks on several datasets including indoor 3D datasets (SUN RGB-D [51], ScanNetV2 [9]), outdoor 3D dataset (KITTI [16]), few-shot image classification datasets (CIFAR-FS [4], FC100 [40], miniImageNet [55]). Detailed descriptions of these datasets and evaluation metrics are in the Appendix.", + "bbox": [ + 496, + 386, + 890, + 491 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Network architectures. Abiding by common practice [41, 64], we utilize a scaled-down PointNet [45] before a ViT [10] backbone in our point cloud branch. PointNet layers effectively reduce the sub-sampled points from 20,000 to 2,048. For the image branch, we follow [20] to divide images into regular patches with a size of $16 \\times 16$ , before the ViT backbone.", + "bbox": [ + 496, + 492, + 890, + 595 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Pre-training. During this stage, we use the provided image and generated point cloud from SUN RGB-D [51] to train PiMAE for 400 epochs. AdamW [28] optimizer with a base learning rate of 1e-3 and weight decay of 0.05 is used, applied with a warm-up for 15 epochs. No augmentation is performed on both image and point cloud inputs, for the main goal of maintaining consistency between the patches. Experimentally, we find that a masking ratio of $60\\%$ is more appropriate. The reconstructed visualization results are in Fig. 4. Detailed configurations are in the Appendix.", + "bbox": [ + 496, + 598, + 890, + 750 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Fine-tuning. With PiMAE's two multi-modal branches, we fine-tune and evaluate our learned features on both 3D and 2D tasks. For 3D tasks, we use the point cloud branch's specific encoder and the shared encoder as a 3D feature extractor. For 2D tasks, similarly, we utilize the image-specific encoder as well as the shared encoder as a 2D feature extractor. We fit our feature extractors into different baselines and keep the same training settings, except for the modifications on the backbone feature extractor. Detailed configurations are in the Appendix.", + "bbox": [ + 496, + 750, + 890, + 901 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "5295", + "bbox": [ + 482, + 944, + 514, + 957 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/95b7ffa6e8cf828ceca1f0f80eefee1ebf4edc6c1a90c0e29c1320d3af71c77b.jpg", + "image_caption": [ + "Figure 4. Reconstruction results of images and point cloud from PiMAE. Our model is able to perform image and point cloud reconstruction simultaneously, showing a firm understanding of the two modalities. Image results are in the first row, point cloud results in the second. The masking ratio for both branches is $60\\%$ . Point cloud is colored for better visualization." + ], + "image_footnote": [], + "bbox": [ + 93, + 92, + 883, + 270 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/2ac4ad4f6fd9976a164c76235dfb142abbae2f5fd0c770758b61be9c79219d4b.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodsPre-trainedSUN RGB-DScanNetV2
AP25AP50AP25AP50
DSS [52]None42.1-15.26.8
PointFusion [61]None45.4---
3D-SIS [23]None--40.222.5
VoteNet [43]None57.732.958.633.5
3DETR [39]None58.030.362.137.9
+Ours(from scratch)None58.731.759.740.0
+OursSUN RGB-D59.4(+1.4)33.2(+2.9)62.6(+0.5)39.4(+1.5)
GroupFree3D [35]None63.045.267.348.9
+Ours(from scratch)None61.244.765.547.4
+OursSUN RGB-D64.6(+1.6)46.2(+1.0)67.6(+0.3)49.7(+0.8)
", + "bbox": [ + 174, + 347, + 797, + 560 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 1. 3D object detection results on ScanNetV2 [9] and SUN RGB-D [51]. We adopt the average precision with 3D IoU thresholds of 0.25 ( $AP_{25}$ ) and 0.5 ( $AP_{50}$ ) for the evaluation metrics.", + "bbox": [ + 75, + 568, + 892, + 597 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Results on Downstream Tasks", + "text_level": 1, + "bbox": [ + 76, + 623, + 344, + 638 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In this work, we evaluate our method on four different downstream tasks dealing with different modalities, including 3D object detection, monocular 3D object detection, 2d object detection, and few-shot image classification.", + "bbox": [ + 75, + 648, + 470, + 710 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Indoor 3D object detection. We apply our 3D feature extractor on 3D detectors by replacing or inserting the encoder into different backbones to strengthen feature extraction. We report our performance on indoor 3D detection based on SOTA methods 3DETR [39] and GroupFree3D [35]. As shown in Tab. 1, our model brings significant improvements to both models, surpassing previous baselines consistently in all datasets and criteria.", + "bbox": [ + 75, + 712, + 468, + 833 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Furthermore, in the Appendix, we provide 3D object detection results with detailed per-class accuracy on SUN RGB-D, along with visualizations of detection results.", + "bbox": [ + 75, + 835, + 470, + 882 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Outdoor monocular 3D object detection. To fully", + "bbox": [ + 96, + 885, + 470, + 901 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "demonstrate the capacity of our approach, we report our performance in challenging outdoor scenarios, which have a large data distribution gap compared with our indoor pretraining data. As shown in Tab. 3, we brought substantial improvement to MonoDETR [66], validating that our pretrained representations generalize well to both indoor and outdoor datasets.", + "bbox": [ + 496, + 623, + 893, + 728 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "2D object detection. Similarly, we apply our 2D branch's feature extractor to 2D detector DETR [5] by replacing its vanilla transformer backbone. We conduct experiments on both pre-trained and scratch backbones and report our performance on the ScanNetV2 2D detection dataset. As shown in Tab. 2, our model significantly improves the performance of DETR, demonstrating the strong generalization ability on 2D tasks of our model.", + "bbox": [ + 496, + 731, + 893, + 853 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Few shot image classification. We conduct few-shot image classification experiments on three different benchmarks to explore the feature-extracting ability of PiMAE's", + "bbox": [ + 496, + 854, + 893, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "5296", + "bbox": [ + 482, + 944, + 516, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/f7c81e564f5fb960cc85594bcedc251853f71b287ca9573ec73a9d2a0c3c85f2.jpg", + "table_caption": [], + "table_footnote": [ + "* denotes our implementation on ScanNetV2. We later load PiMAE pre-trained weights to the encoder." + ], + "table_body": "
MethodsAP50AP75AP
*DETR [5]39.826.225.3
+ PiMAE46.5(+6.7)30.3(+4.1)29.5(+4.2)
", + "bbox": [ + 78, + 88, + 442, + 151 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/0d6639ebf675b3f49431e2fbf69c31a1e1372492ae3c1ced99a96e70efb83508.jpg", + "table_caption": [ + "Table 2. 2D object detection results on ScanNetV2 val set." + ], + "table_footnote": [], + "table_body": "
MethodsEasyMod.Hard
*MonoDETR [66]23.117.314.5
+ PiMAE26.6(+3.5)18.8(+1.5)15.5(+1.0)
", + "bbox": [ + 470, + 88, + 882, + 151 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 3. Monocular 3D object detection results of car category on KITTI val set. * denotes our implementation with adjusted depth encoder, to which we later load PiMAE pre-trained weights.", + "bbox": [ + 467, + 157, + 864, + 200 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "image encoder. To verify the effectiveness of PiMAE, we use no extra design for the classifier by only adding a linear layer to the feature encoder, predicting the class based on [CLS] token as input. Tab. 4 summarizes our results. We see significant improvements from PiMAE pre-training compared to models trained from scratch. Moreover, our performance surpasses previous SOTA self-supervised multimodal learning method, CrossPoint [1].", + "bbox": [ + 75, + 226, + 468, + 347 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Ablation Study", + "text_level": 1, + "bbox": [ + 76, + 359, + 230, + 376 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In this section, we investigate our methods, evaluating the quality of different PiMAE pre-training strategies both qualitatively and quantitatively. First, we attempt different alignment strategies between the masked tokens. Next, we pre-train with different reconstruction targets. Then, we ablate performance pre-trained with only a single branch. Finally, we examine our data efficiency by training on limited data. Additional ablation studies on model architecture and masking ratios are in our Appendix. All experiments are based on 3DETR and performed on SUN RGB-D unless otherwise stated.", + "bbox": [ + 75, + 383, + 468, + 547 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Cross-modal masking. To better study the mask relationships between the two modalities, we design two masking strategies based on projection alignment: uniform masking and complement masking. Whereas the former masks both modalities in the same pattern that masked portions of one modality will correspond to the other when projected onto it, the latter is the opposite, i.e. a visible point cloud patch will be masked when projected on the image.", + "bbox": [ + 75, + 551, + 468, + 672 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We pre-train both the uniform, complement as well as random masking strategies and evaluate their fine-tuning performance on 3D detection. Random masking acts as a baseline where the masking pattern of image and point patches are individually and randomly sampled. As shown in Tab. 5, masking the tokens from different modalities complementarily gains higher performance than randomly.", + "bbox": [ + 75, + 672, + 468, + 779 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Compared to random masking, complement masking enables more cross-modal interactions between patches with diverse semantic information, thus helping our model to transfer 2D knowledge into the 3D feature extractor. However, with the uniform masking strategy, the extracted point cloud features and image features are semantically aligned, so the interaction does not help the model utilize 2D information better.", + "bbox": [ + 75, + 780, + 470, + 900 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/a3e826a7f2256e2d56a16f42730cdc858cb8aa4d0c33179873898edae30a973c.jpg", + "image_caption": [ + "Figure 5. Visualization of attention. The encoder attention between the two modalities is visualized by computing self-attention from the query points (orange circle) to all the visible image tokens. We show the corresponding location (red square) of the query points after projection. See more examples in the Appendix." + ], + "image_footnote": [], + "bbox": [ + 511, + 227, + 867, + 531 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Note that in Tab. 5, we purposely pre-train our model without the cross-modal reconstruction module. This is because the uniform masking strategy projects onto the masked image features, which are semantically weaker and may negatively influence our ablation study.", + "bbox": [ + 496, + 638, + 890, + 715 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Effect of Cross-modal Reconstruction. Other than reconstructing the inputs, we promote cross-modal reconstruction by demanding point cloud features to reconstruct features or pixels of the corresponding image. We assess the significance of such design by ablating results on 3D detection. Shown in Tab. 6, the additional feature-level cross-modal reconstruction target brings additional performance gains. The promoted cross-modal reconstruction at the feature level encourages further interactions between modalities and encodes 2D knowledge into our feature extractor, improving model performance on downstream tasks.", + "bbox": [ + 496, + 717, + 890, + 883 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Necessity of joint pre-training. To demonstrate the ef", + "bbox": [ + 517, + 885, + 890, + 901 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "5297", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/9fac220aa4acbdab85cc224b8af311be888996728f0cac453552f02bbef4b714.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodCIFAR-FS 5-wayFC100 5-wayminiImageNet 5-way
1-shot5-shot1-shot5-shot1-shot5-shot
MAML [12]58.971.5--48.763.1
Matching Networks [55]----43.655.3
Prototypical Network [50]55.572.035.348.649.368.2
Relation Network [53]55.069.3--50.465.3
CrossPoint [1]64.580.1----
PiMAE From Scratch62.476.637.350.550.166.7
PiMAE Pre-trained66.980.739.053.355.370.2
", + "bbox": [ + 200, + 88, + 766, + 250 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/92a80a145413f7f4c351836fe6f7b8a4552ea1355e81374ae20cf9f384ed0d10.jpg", + "table_caption": [ + "Table 4. Few-shot image classification on CIFAR-FS, FC100 and miniImageNet test sets. We report top-1 classification accuracy under 5-way 1-shot and 5-way 5-shot settings. Results of CrossPoint and previous methods are from [1, 4]." + ], + "table_footnote": [], + "table_body": "
Masking StrategyAP25AP50
Random58.032.9
Uniform58.132.6
Complement59.033.0
", + "bbox": [ + 153, + 301, + 390, + 375 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/c1697e55af2e32bbec21ad5e8766d561bae277535a6e9b08b21b527972cf31bc.jpg", + "table_caption": [ + "Table 5. Comparisons of cross-modality masking strategies." + ], + "table_footnote": [], + "table_body": "
Point CloudRGBAP25AP50
3D Geo2D feat2D pix2D pix
✓✓59.033.0
✓✓✓58.031.6
✓✓✓59.433.2
", + "bbox": [ + 101, + 412, + 444, + 505 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "fectiveness and the cruciality of double-branch pre-training in PiMAE, we provide the comparison of PiMAE pretrained with one branch only. As shown in Tab. 7. A critical performance drop can be seen among double-branch PiMAE and single-branch PiMAE. Such evidence reveals the fact that PiMAE learns 3D and 2D features jointly and the cross-modal interactions that we propose help the model to utilize information from both modalities.", + "bbox": [ + 75, + 588, + 468, + 709 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Furthermore, to demonstrate the effectiveness of PiMAE's cross-modal interaction design, we visualize the attention map in our shared encoder in Fig. 5. With our proposed design, PiMAE focuses on more foreground objects with higher attention values, showing a strong cross-modal understanding. See more examples in our Appendix.", + "bbox": [ + 75, + 714, + 468, + 806 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Data efficiency. We train 3DETR and PiMAE-based 3DETR using limited annotated labels (varying from $1\\%$ to $100\\%$ ) while testing on the full val set on SUN RGB-D. As shown in Tab. 6, PiMAE is able to outperform the baseline in every scenario, with the largest difference being $17.4\\%$ $(AP_{25})$ when $10\\%$ of labels are used.", + "bbox": [ + 75, + 809, + 470, + 902 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/50ca9590e8264978a2767da72c957be913811b3af8cde4142535cd1fae8ce4aa.jpg", + "table_caption": [ + "Table 6. Ablation studies of cross-modal reconstruction targets. Geo, feat, and pix refer to coordinates, features, and pixels, respectively." + ], + "table_footnote": [], + "table_body": "
Input3D Object DetectionFew-shot image classification
AP25AP505-way 1-shot5-way 5-shot
RGB--66.379.5
Geo58.432.3--
RGB+Geo59.433.266.980.7
", + "bbox": [ + 509, + 301, + 883, + 391 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 7. Improvement from joint pre-training. We compare results on 3D object detection (on SUN RGB-D) and few-shot image classification (on CIFAR-FS) tasks when pre-trained with a single-branch PiMAE.", + "bbox": [ + 498, + 396, + 893, + 453 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/a6f5af446a869b64cbe531f5cde1f5dbaf5d78e9db40725d2a0ddbbf97f17746.jpg", + "image_caption": [ + "Figure 6. Illustration of Data Efficiency. Compared to 3DETR, PiMAE is able to ease the burden of data labeling and increase performance significantly." + ], + "image_footnote": [], + "bbox": [ + 535, + 474, + 854, + 619 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 691, + 619, + 707 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this work, we demonstrate PiMAE's simple framework is an effective and highly interactive multi-modal learning pipeline with strong feature extraction abilities on point cloud and image. We design three aspects for promoting cross-modality interaction. First, we explicitly align the mask patterns of both point cloud and image for better feature fusion. Next, we design a shared-decoder to accommodate mask tokens of both modalities. Finally, our cross-modality reconstruction enhances the learned semantics. In our extensive experiments and ablation studies performed on datasets of both modalities, we discover that PiMAE has great potential, improving multiple baselines and tasks.", + "bbox": [ + 496, + 719, + 893, + 902 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "5298", + "bbox": [ + 482, + 944, + 514, + 957 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Mohamed Afham, Isuru Dissanayake, Dinithi Dissanayake, Amaya Dharmasiri, Kanchana Thilakarathna, and Ranga Rodrigo. Crosspoint: Self-supervised cross-modal contrastive learning for 3d point cloud understanding. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 9902-9912, June 2022. 2, 7, 8", + "[2] Roman Bachmann, David Mizrahi, Andrei Atanov, and Amir Zamir. 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Pointclip v2: Adapting clip for powerful 3d open-world learning. arXiv preprint arXiv:2211.11682, 2022. 3", + "bbox": [ + 501, + 90, + 890, + 146 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "5301", + "bbox": [ + 482, + 944, + 513, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/PiMAE_ Point Cloud and Image Interactive Masked Autoencoders for 3D Object Detection/2c8a5e6c-95bf-4176-80ee-a07d2f8b4fb8_model.json b/2023/PiMAE_ Point Cloud and Image Interactive Masked Autoencoders for 3D Object Detection/2c8a5e6c-95bf-4176-80ee-a07d2f8b4fb8_model.json new file mode 100644 index 0000000000000000000000000000000000000000..b8fe97bb204577dac1304219cab6906437df8928 --- /dev/null +++ b/2023/PiMAE_ Point Cloud and Image Interactive Masked Autoencoders for 3D Object Detection/2c8a5e6c-95bf-4176-80ee-a07d2f8b4fb8_model.json @@ -0,0 +1,2400 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.249, + 0.131, + 0.721, + 0.176 + ], + "angle": 0, + "content": "PiMAE: Point Cloud and Image Interactive Masked Autoencoders for 3D Object Detection" + }, + { + "type": "text", + "bbox": [ + 0.228, + 0.203, + 0.741, + 0.24 + ], + "angle": 0, + "content": "Anthony Chen\\(^{1,\\ast}\\), Kevin Zhang\\(^{1,\\ast}\\), Renrui Zhang\\(^{2}\\), Zihan Wang\\(^{1}\\), Yuheng Lu\\(^{1,3}\\), Yandong Guo\\(^{4}\\), Shanghang Zhang\\(^{1,\\dagger}\\)" + }, + { + "type": "text", + "bbox": [ + 0.133, + 0.24, + 0.837, + 0.345 + ], + "angle": 0, + "content": "\\(^{1}\\)National Key Laboratory for Multimedia Information Processing, School of Computer Science, Peking University \\(^{2}\\)The Chinese University of Hong Kong \\(^{3}\\)Wukong Lab, iKingtec \\(^{4}\\)Beijing University of Posts and Telecommunications \\(\\{ \\text{antonchen, kevinzyz6, shanghang} \\} @ \\text{pku.edu.cn}\\) zhangrenrui@pjlab.org.cn, rzhevcherkasy@outlook.com luyuheng@ikingtec.com, yandong.guo@live.com" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.38, + 0.314, + 0.396 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.409, + 0.474, + 0.786 + ], + "angle": 0, + "content": "Masked Autoencoders learn strong visual representations and achieve state-of-the-art results in several independent modalities, yet very few works have addressed their capabilities in multi-modality settings. In this work, we focus on point cloud and RGB image data, two modalities that are often presented together in the real world, and explore their meaningful interactions. To improve upon the cross-modal synergy in existing works, we propose PiMAE, a self-supervised pre-training framework that promotes 3D and 2D interaction through three aspects. Specifically, we first notice the importance of masking strategies between the two sources and utilize a projection module to complementarily align the mask and visible tokens of the two modalities. Then, we utilize a well-crafted two-branch MAE pipeline with a novel shared decoder to promote cross-modality interaction in the mask tokens. Finally, we design a unique cross-modal reconstruction module to enhance representation learning for both modalities. Through extensive experiments performed on large-scale RGB-D scene understanding benchmarks (SUN RGB-D and ScannetV2), we discover it is nontrivial to interactively learn point-image features, where we greatly improve multiple 3D detectors, 2D detectors, and few-shot classifiers by \\(2.9\\%\\), \\(6.7\\%\\), and \\(2.4\\%\\), respectively. Code is available at https://github.com/BLVLab/PiMAE." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.813, + 0.21, + 0.829 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.838, + 0.47, + 0.869 + ], + "angle": 0, + "content": "The advancements in deep learning-based technology have developed many significant real-world applications," + }, + { + "type": "image", + "bbox": [ + 0.513, + 0.383, + 0.882, + 0.564 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.577, + 0.895, + 0.62 + ], + "angle": 0, + "content": "Figure 1. With our proposed design, PiMAE learns cross-modal representations by interactively dealing with multi-modal data and performing reconstruction." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.653, + 0.892, + 0.744 + ], + "angle": 0, + "content": "such as robotics and autonomous driving. In these scenarios, 3D and 2D data in the form of point cloud and RGB images from a specific view are readily available. Therefore, many existing methods perform multi-modal visual learning, a popular approach leveraging both 3D and 2D information for better representational abilities." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.747, + 0.893, + 0.868 + ], + "angle": 0, + "content": "Intuitively, the paired 2D pixels and 3D points present different perspectives of the same scene. They encode different degrees of information that, when combined, may become a source of performance improvement. Designing a model that interacts with both modalities, such as geometry and RGB, is a difficult task because directly feeding them to a model results in marginal, if not degraded, performance, as demonstrated by [34]." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "In this paper, we aim to answer the question: how to design a more interactive unsupervised multi-modal learn" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.875, + 0.208, + 0.888 + ], + "angle": 0, + "content": "*Equal Contribution." + }, + { + "type": "page_footnote", + "bbox": [ + 0.098, + 0.888, + 0.227, + 0.9 + ], + "angle": 0, + "content": "† Corresponding Author." + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.871, + 0.227, + 0.9 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "5291" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.212 + ], + "angle": 0, + "content": "ing framework that is for better representation learning? To this end, we investigate the Masked Autoencoders (MAE) proposed by He et al. [20], which demonstrate a straightforward yet powerful pre-training framework for Vision Transformers [10] (ViTs) and show promising results for independent modalities of both 2D and 3D vision [2, 14, 17, 63, 64]. However, these existing MAE pre-training objectives are limited to only a single modality." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.215, + 0.471, + 0.426 + ], + "angle": 0, + "content": "While much literature has impressively demonstrated MAE approaches' superiority in multiple modalities, existing methods have yet to show promising results in bridging 3D and 2D data. For 2D scene understanding among multiple modalities, MultiMAE [2] generates pseudo-modalities to promote synergy for extrapolating features. Unfortunately, these methods rely on an adjunct model for generating pseudo-modalities, which is sub-optimal and makes it hard to investigate cross-modality interaction. On the other hand, contrastive methods for self-supervised 3D and 2D representation learning, such as [1,6,7,34,58], suffer from sampling bias when generating negative samples and augmentation, making them impractical in real-world scenarios [8,22,73]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.429, + 0.47, + 0.549 + ], + "angle": 0, + "content": "To address the fusion of multi-modal point cloud and image data, we propose PiMAE, a simple yet effective pipeline that learns strong 3D and 2D features by increasing their interaction. Specifically, we pre-train pairs of points and images as inputs, employing a two-branched MAE learning framework to individually learn embeddings for the two modalities. To further promote feature alignment, we design three main features." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.551, + 0.47, + 0.824 + ], + "angle": 0, + "content": "First, we tokenize the image and point inputs, and to correlate the tokens from different modalities, we project point tokens to image patches, explicitly aligning the masking relationship between them. We believe a specialized masking strategy may help point cloud tokens embed information from the image, and vice versa. Next, we utilize a novel symmetrical autoencoder scheme that promotes strong feature fusion. The encoder draws inspiration from [31], consisting of both separate branches of modal-specific encoders and a shared-encoder. However, we notice that since MAE's mask tokens only pass through the decoder [20], a shared-decoder design is critical in our scheme for mask tokens to learn mutual information before performing reconstructions in separate modal-specific decoders. Finally, for learning stronger features inspired by [15,67], PiMAE's multi-modal reconstruction module tasks point cloud features to explicitly encode image-level understanding through enhanced learning from image features." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.826, + 0.47, + 0.901 + ], + "angle": 0, + "content": "To evaluate the effectiveness of our pre-training scheme, we systematically evaluate PiMAE with different finetuning architectures and tasks, including 3D and 2D object detection and few-shot image classification, performed on the RGB-D scene dataset SUN RGB-D [51] and Scan-" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.136 + ], + "angle": 0, + "content": "netV2 [9] as well as multiple 2D detection and classification datasets. We find PiMAE to bring improvements over state-of-the-art methods in all evaluated downstream tasks." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.138, + 0.807, + 0.152 + ], + "angle": 0, + "content": "Our main contributions are summarized as:" + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.166, + 0.892, + 0.211 + ], + "angle": 0, + "content": "- To the best of our knowledge, we are the first to propose pre-training MAE with point cloud and RGB modalities interactively with three novel schemes." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.225, + 0.892, + 0.284 + ], + "angle": 0, + "content": "- To promote more interactive multi-modal learning, we novelly introduce a complementary cross-modal masking strategy, a shared-decoder, and cross-modal reconstruction to PiMAE." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.299, + 0.892, + 0.344 + ], + "angle": 0, + "content": "- Shown by extensive experiments, our pre-trained models boost performance of 2D & 3D detectors by a large margin, demonstrating PiMAE's effectiveness." + }, + { + "type": "list", + "bbox": [ + 0.519, + 0.166, + 0.892, + 0.344 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.36, + 0.642, + 0.376 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.387, + 0.892, + 0.809 + ], + "angle": 0, + "content": "3D Object Detectors. 3D object detection aims to predict oriented 3D bounding boxes of physical objects from 3D input data. Many CNN-based works propose two-stage methods for first generating region proposals and then classifying them into different object types. Prior 3D object detection methods adapt popular 2D detection approaches to 3D scenes, projecting point cloud data to 2D views [29, 33, 60] for 2D ConvNets to detect 3D bounding boxes. Other approaches adopt 3D ConvNets by grouping points into voxels [47, 75] and transposed convolutions for sparse detection [19]. Recently, the Transformer architecture [54] has demonstrated consistent and impressive performance in vision, specifically with object detectors [5, 35-37, 39, 46, 48, 49, 68, 72, 74]. Transformers are especially well-designed for 3D point clouds, needing not hand-crafted groupings and capable of having an invariant understanding. Specifically, [39] proposed an end-to-end Transformer-based object detection module using points cloud as input. Group-Free-3D [35] designed a novel attention stacking scheme and estimated detection results by fusing object features in different stages. In PiMAE, we draw inspiration from both projection-based and attention-based 3D object detectors; whereas the former projection mechanisms have been extensively utilized previously, the latter has shown better versatility and a more intuitive solution. Consequently, we design a MAE [20]-structured multi-modal learning framework that incorporates projection alignment for more interactive multi-modal learning." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Point Cloud and Image Joint Representation Learning. 3D point cloud and 2D image joint representation learning methods aim to explore the modal interaction between point clouds and images for feature fusion. Many recent studies have shown that cross-modal modules outperform single-modal methods on multiple tasks such as 3D" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5292" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.258 + ], + "angle": 0, + "content": "object detection [25, 26, 56, 57, 62, 71], 3D semantic segmentation [23, 27, 42], and 3D open-world learning [18, 65, 69, 76]. In cross-modal self-supervised learning of point clouds and RGB images, several methods [24, 32, 34] based on contrastive learning propose to design specialized structures for learning from multiple modalities surpass single modalities when fine-tuned on downstream tasks including 3D object detection. As aforementioned, while contrastive methods have illustrated the significance of pairing RGB and point clouds, PiMAE has several advantages over contrastive methods, mainly requiring fewer augmentations." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.258, + 0.473, + 0.56 + ], + "angle": 0, + "content": "Masked Autoencoders (MAE). Recently, inspired by advances in masked language modeling, masked image modeling (MIM) approaches [3,20,59] have shown superior performance, proposing a self-supervised training method based on masked image prediction. MAE [20], in particular, predicts pixels from highly masked images using a ViT decoder. Since MAE's success, several works [13, 21, 38, 41, 64, 70] have applied the framework to point cloud data, proposing to segment point cloud into tokens and perform reconstruction. Moreover, MultiMAE [2] investigates the alignment of various modalities with MAE among RGB images, depth images, and semantic segmentation. Recently, I2P-MAE [67] explores leveraging 2D pre-trained knowledge to guide 3D MAE pre-training. In this work, however, we demonstrate that earlier methods do not maximize the potential of point cloud and RGB scene datasets, because they cannot incorporate the RGB inputs with ease and bring only trivial performance gain. To the best of our knowledge, this is the pioneering work aligning RGB images with point cloud with MAE pre-training." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.572, + 0.176, + 0.587 + ], + "angle": 0, + "content": "3. Methods" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.598, + 0.47, + 0.704 + ], + "angle": 0, + "content": "In this section, we first give an overview of our pipeline. Then, we introduce our novelly designed masking strategy, which aligns the semantic information between tokens from two modalities. Followingly, we present our cross-modal encoders and decoders design. Notably, the shared-decoder is a pioneering architecture. Finally, we finish with our cross-modal reconstruction module." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.712, + 0.254, + 0.727 + ], + "angle": 0, + "content": "3.1. Pipeline Overview" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.47, + 0.854 + ], + "angle": 0, + "content": "As shown in Fig. 3, PiMAE learns cross-modal representations simultaneously by jointly learning features from point clouds and image modalities. In our proposed pipeline, we first embed point data into tokens by sampling and clustering algorithms and then perform random masking on point tokens. The mask pattern is transformed onto the 2D plane, where patches of images are complementarily masked and embedded into tokens." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Following this, we utilize a symmetrical joint-encoder-decoder scheme that promotes strong feature fusion. The encoder-decoder architecture consists of both separate" + }, + { + "type": "image", + "bbox": [ + 0.539, + 0.092, + 0.855, + 0.315 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.323, + 0.892, + 0.42 + ], + "angle": 0, + "content": "Figure 2. Illustration of our projection operation and two different masking strategies. A randomly sampled point cloud cluster (black circle) is projected onto the image patch (blue square), and the other clusters are done in a similar way (yellow squares). Under uniform masking, the yellow patches will be masked while other patches are visible. On the contrary, complement masking will result in a reversed masking pattern." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.448, + 0.892, + 0.492 + ], + "angle": 0, + "content": "branches and shared modules, whereas the former protects modal-specific learning and the latter encourages cross-modal interaction for more robust features." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.493, + 0.892, + 0.554 + ], + "angle": 0, + "content": "Finally, for learning stronger features from pre-training, PiMAE's cross-modal reconstruction module demands point cloud features to explicitly express image-level understanding." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.564, + 0.787, + 0.58 + ], + "angle": 0, + "content": "3.2. Token Projection and Alignment" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.588, + 0.892, + 0.738 + ], + "angle": 0, + "content": "We follow MAE [20] and Point-M2AE [64] to generate input tokens from images and point clouds. An image is first divided into non-overlapping patches, before the embedding procedure that embeds patches by a linear projection layer with added Positional Embeddings (PE) and Modality Embeddings (ME). Correspondingly, a set of point clouds is processed into cluster tokens via Farthest Point Sampling (FPS) and K-Nearest Neighbour (KNN) algorithms and then embedded with a linear projection layer with added embeddings (i.e. PE, ME)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.739, + 0.892, + 0.83 + ], + "angle": 0, + "content": "Projection. In order to achieve the alignment between multi-modality tokens, we build a link between the 3D point cloud and RGB image pixels by projecting the point cloud onto the camera's image plane. For 3D point \\( P \\in \\mathbb{R}^3 \\), a correlating 2D coordinate can be calculated using the projection function Proj defined below," + }, + { + "type": "equation", + "bbox": [ + 0.58, + 0.84, + 0.892, + 0.906 + ], + "angle": 0, + "content": "\\[\n\\left[ \\begin{array}{l} u \\\\ v \\\\ z \\end{array} \\right] = P r o j (P) = K \\cdot R _ {t} \\cdot \\left[ \\begin{array}{l} x \\\\ y \\\\ z \\\\ 1 \\end{array} \\right], \\tag {1}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5293" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.127, + 0.09, + 0.848, + 0.299 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.312, + 0.895, + 0.37 + ], + "angle": 0, + "content": "Figure 3. Pre-training pipeline for PiMAE. The point cloud branch samples and clusters point cloud data into tokens and randomly masks the input. Then the tokens pass through the masking alignment module to generate complement masks for image patches. After embedding, tokens go through a separate, then shared, and finally separated autoencoder structure. We lastly engage in a cross-modal reconstruction module to enhance point cloud representation learning. Point cloud is colored for better visualization." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.394, + 0.47, + 0.44 + ], + "angle": 0, + "content": "where \\( K \\in 3 \\times 4 \\), \\( R_{t} \\in 4 \\times 4 \\) are the camera intrinsic and extrinsic matrices. \\( (x, y, z) \\), \\( (u, v) \\) are the original 3D coordinate and projected 2D coordinate of point \\( P \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.44, + 0.471, + 0.592 + ], + "angle": 0, + "content": "Masking with Alignment. Next, we generate masked tokens using the aforementioned projection function. Since point cloud tokens are organized by the cluster centers, we randomly select a subset of center points as well as their corresponding tokens, while keeping the rest masked. For the visible point cloud tokens \\( T_{p} \\), we project their center point \\( P \\in \\mathbb{R}^3 \\) to the corresponding camera plane and attain its 2D coordinate \\( p \\in \\mathbb{R}^2 \\), which can naturally fall into an area of shape \\( H \\times W \\) (i.e. image shape), thus obtaining its related image patch index \\( I_{p} \\) by" + }, + { + "type": "equation", + "bbox": [ + 0.148, + 0.605, + 0.47, + 0.623 + ], + "angle": 0, + "content": "\\[\nI _ {p} = \\left\\lfloor \\left\\lfloor v \\right\\rfloor / S \\right\\rfloor \\times \\left\\lfloor W / S \\right\\rfloor + \\left\\lfloor \\left\\lfloor u \\right\\rfloor / S \\right\\rfloor , \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.628, + 0.47, + 0.657 + ], + "angle": 0, + "content": "where \\( u \\) and \\( v \\) denotes the \\( x \\)-axis value and \\( y \\)-axis value of 2D coordinate \\( p \\), \\( S \\) is the image patch size." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.658, + 0.471, + 0.78 + ], + "angle": 0, + "content": "After projecting and indexing each visible point cloud token, we obtain their corresponding image patches. Next, we explicitly mask these patches to reach a complement mask alignment. The rationale is that such masking pattern can make visible tokens more semantically abundant than under the uniform setting, and thus the model is able to extract rich cross-modal features. For visual demonstration of our projection and alignment, see Fig. 2." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.787, + 0.238, + 0.803 + ], + "angle": 0, + "content": "3.3. Encoding Phase" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.471, + 0.9 + ], + "angle": 0, + "content": "Encoder. During this stage, we protect the integrity of different modalities. Inspired by AIST++ [31], our encoder consists of two modules: modal-specific encoders and a cross-modal encoder. The former is used to better extract modal-specific features, and the latter is used to perform interaction between cross-modal features." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.394, + 0.892, + 0.485 + ], + "angle": 0, + "content": "The modality-specific encoder part contains two branches for two modalities, where each branch consists of a ViT backbone. First, for the encoders to learn modality differences through mapping inputs to feature spaces, we feed the aligned, visible tokens with their respective positional and modality embeddings to separate encoders." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.486, + 0.892, + 0.56 + ], + "angle": 0, + "content": "Later, we promote feature fusion and cross-modality interactions of visible patches with a shared-encoder. The alignment of masks during this stage becomes critical, as aligned tokens reveal similar information reflected in both 3D and 2D data." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.562, + 0.892, + 0.67 + ], + "angle": 0, + "content": "Formally, in the separate encoding phase, \\( E_{I}: T_{I} \\mapsto L_{I}^{1} \\) and \\( E_{P}: T_{P} \\mapsto L_{P}^{1} \\), where \\( E_{I} \\) and \\( E_{P} \\) are the image-specific and point-specific encoders, \\( T_{I} \\) and \\( T_{P} \\) are the visible image and point patch tokens, and \\( L_{I}^{1} \\) and \\( L_{P}^{1} \\) are the image and point latent spaces. Then, the shared-encoder performs fusion on the different latent representations \\( E_{S}: L_{I}^{1}, L_{P}^{1} \\mapsto L_{S}^{2} \\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.68, + 0.659, + 0.696 + ], + "angle": 0, + "content": "3.4. Decoding Phase" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.704, + 0.892, + 0.795 + ], + "angle": 0, + "content": "Decoder. Generally, MAE encoders benefit from learning generalized encoders that capture high-dimensional data encoding representations for both image and point cloud data. Due to the differences between the two modalities, specialized decoders are needed to decode the high-level latent to the respective modality." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.796, + 0.892, + 0.901 + ], + "angle": 0, + "content": "The purpose of additional shared-decoder layers is ultimately for the encoder to focus more on feature extraction and ignore the details of modality interactions. Because MAE uses an asymmetric autoencoder design where the mask tokens do not pass the shared-encoder, we complement the mask tokens to pass through a shared-decoder, along with the visible tokens. Without such a design, the en" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5294" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.151 + ], + "angle": 0, + "content": "tire decoder branches are segmented, and the mask tokens of different modalities do not engage in feature fusion. After the shared-decoder, we then design specialized decoders for the different modalities for better reconstructions." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.153, + 0.468, + 0.229 + ], + "angle": 0, + "content": "Since the reconstructions of two modalities are involved, the losses of both the point cloud and the image modalities are obtained. For point clouds, we use \\(\\ell_2\\) Chamfer Distance [11] for loss calculation, denoted as \\(\\mathcal{L}_{pc}\\), and for images, we use MSE to measure the loss, denoted as \\(\\mathcal{L}_{img}\\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.23, + 0.471, + 0.385 + ], + "angle": 0, + "content": "Formally, the input for our shared-decoder is \\( L_S^{2'} \\), the full sets of tokens including encoded visible features and mask tokens of both modalities, and the shared-decoder performs cross-modal interaction on these latent representations \\( D_S: L_S^{2'} \\mapsto L_I^3, L_I^3 \\). Then, in the separate decoder phase, the decoders map back to the image and point cloud space, \\( D_I: L_I^3 \\mapsto T_I' \\) and \\( D_P: L_P^3 \\mapsto T_P' \\), where \\( D_I \\) and \\( D_P \\) are the image-specific and point-specific decoders, \\( T_I' \\) and \\( T_P' \\) are the visible image and point cloud patches, and \\( L_I^3 \\) and \\( L_P^3 \\) are the image and point cloud latent spaces." + }, + { + "type": "equation", + "bbox": [ + 0.185, + 0.401, + 0.469, + 0.419 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {p c} = C D \\left(D _ {P} (l), P _ {G T}\\right), \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.428, + 0.47, + 0.49 + ], + "angle": 0, + "content": "where \\(CD\\) is \\(\\ell_{2}\\) Chamfer Distance function [11], \\(D_P\\) represents the decoder reconstruction function, \\(l\\in L_P^3\\) is the point cloud latent representation, \\(P_{GT}\\) is the ground truth point cloud (i.e. point cloud input)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.5, + 0.334, + 0.515 + ], + "angle": 0, + "content": "3.5. Cross-modal Reconstruction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.524, + 0.47, + 0.795 + ], + "angle": 0, + "content": "We train PiMAE using three different losses: the point cloud reconstruction loss, the image reconstruction loss, and a cross-modal reconstruction loss that we design to further strengthen the interaction between the two modalities. In the final reconstruction phase, we utilize the previously aligned relationship to obtain the corresponding 2D coordinates of the masked point clouds. Then, we up-sample the reconstructed image features, such that each masked point cloud with a 2D coordinate can relate to a reconstructed image feature. Finally, the masked point cloud tokens go through a cross-modal prediction head of one linear projection layer to recover the corresponding visible image features. Note that we specifically avoid using visible point cloud tokens for this module, because they correspond to the masked image features (due to the complement masking strategy), which tend to have weaker representations and may harm representation learning. Formally, the cross-modal reconstruction loss is defined as" + }, + { + "type": "equation", + "bbox": [ + 0.174, + 0.813, + 0.469, + 0.833 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {c r o s s} = M S E \\left(D _ {P} \\left(l _ {p} ^ {3}\\right), l _ {i} ^ {3}\\right), \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.47, + 0.902 + ], + "angle": 0, + "content": "where \\( MSE \\) denotes the Mean Squared Error loss function, \\( D_P \\) is the cross-modal reconstruction from the decoder, \\( l_p^3 \\in L_P^3 \\) is the point cloud representation, \\( l_i^3 \\in L_I^3 \\) is the image latent representation." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.151 + ], + "angle": 0, + "content": "Our final loss is the sum of the previous loss terms, formulated in Eq. 5. By such design, PiMAE learns 3D and 2D features separately while maintaining strong interactions between the two modalities." + }, + { + "type": "equation", + "bbox": [ + 0.603, + 0.168, + 0.892, + 0.186 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = \\mathcal {L} _ {p c} + \\mathcal {L} _ {i m g} + \\mathcal {L} _ {c r o s s}. \\tag {5}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.207, + 0.634, + 0.224 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.232, + 0.892, + 0.354 + ], + "angle": 0, + "content": "In this section, we provide extensive experiments to qualify the superiority of our methods. The following experiments are conducted. a) We pre-train PiMAE on the SUN RGB-D [51] training set. b) We evaluate PiMAE on various downstream tasks, including 3D object detection, 3D monocular detection, 2D detection, and classification. c) We ablate PiMAE with different multi-modal interaction strategies to show the effectiveness of our proposed design." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.363, + 0.719, + 0.379 + ], + "angle": 0, + "content": "4.1. Implementation Details" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.387, + 0.892, + 0.492 + ], + "angle": 0, + "content": "Datasets and metrics. We pre-train our model on SUN RGB-D [51] and evaluate with different downstream tasks on several datasets including indoor 3D datasets (SUN RGB-D [51], ScanNetV2 [9]), outdoor 3D dataset (KITTI [16]), few-shot image classification datasets (CIFAR-FS [4], FC100 [40], miniImageNet [55]). Detailed descriptions of these datasets and evaluation metrics are in the Appendix." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.493, + 0.892, + 0.597 + ], + "angle": 0, + "content": "Network architectures. Abiding by common practice [41, 64], we utilize a scaled-down PointNet [45] before a ViT [10] backbone in our point cloud branch. PointNet layers effectively reduce the sub-sampled points from 20,000 to 2,048. For the image branch, we follow [20] to divide images into regular patches with a size of \\(16 \\times 16\\), before the ViT backbone." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.599, + 0.892, + 0.75 + ], + "angle": 0, + "content": "Pre-training. During this stage, we use the provided image and generated point cloud from SUN RGB-D [51] to train PiMAE for 400 epochs. AdamW [28] optimizer with a base learning rate of 1e-3 and weight decay of 0.05 is used, applied with a warm-up for 15 epochs. No augmentation is performed on both image and point cloud inputs, for the main goal of maintaining consistency between the patches. Experimentally, we find that a masking ratio of \\(60\\%\\) is more appropriate. The reconstructed visualization results are in Fig. 4. Detailed configurations are in the Appendix." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Fine-tuning. With PiMAE's two multi-modal branches, we fine-tune and evaluate our learned features on both 3D and 2D tasks. For 3D tasks, we use the point cloud branch's specific encoder and the shared encoder as a 3D feature extractor. For 2D tasks, similarly, we utilize the image-specific encoder as well as the shared encoder as a 2D feature extractor. We fit our feature extractors into different baselines and keep the same training settings, except for the modifications on the backbone feature extractor. Detailed configurations are in the Appendix." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.958 + ], + "angle": 0, + "content": "5295" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.094, + 0.093, + 0.885, + 0.271 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.292, + 0.895, + 0.337 + ], + "angle": 0, + "content": "Figure 4. Reconstruction results of images and point cloud from PiMAE. Our model is able to perform image and point cloud reconstruction simultaneously, showing a firm understanding of the two modalities. Image results are in the first row, point cloud results in the second. The masking ratio for both branches is \\(60\\%\\). Point cloud is colored for better visualization." + }, + { + "type": "table", + "bbox": [ + 0.175, + 0.348, + 0.798, + 0.561 + ], + "angle": 0, + "content": "
MethodsPre-trainedSUN RGB-DScanNetV2
AP25AP50AP25AP50
DSS [52]None42.1-15.26.8
PointFusion [61]None45.4---
3D-SIS [23]None--40.222.5
VoteNet [43]None57.732.958.633.5
3DETR [39]None58.030.362.137.9
+Ours(from scratch)None58.731.759.740.0
+OursSUN RGB-D59.4(+1.4)33.2(+2.9)62.6(+0.5)39.4(+1.5)
GroupFree3D [35]None63.045.267.348.9
+Ours(from scratch)None61.244.765.547.4
+OursSUN RGB-D64.6(+1.6)46.2(+1.0)67.6(+0.3)49.7(+0.8)
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.569, + 0.893, + 0.598 + ], + "angle": 0, + "content": "Table 1. 3D object detection results on ScanNetV2 [9] and SUN RGB-D [51]. We adopt the average precision with 3D IoU thresholds of 0.25 (\\(AP_{25}\\)) and 0.5 (\\(AP_{50}\\)) for the evaluation metrics." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.624, + 0.345, + 0.639 + ], + "angle": 0, + "content": "4.2. Results on Downstream Tasks" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.65, + 0.471, + 0.711 + ], + "angle": 0, + "content": "In this work, we evaluate our method on four different downstream tasks dealing with different modalities, including 3D object detection, monocular 3D object detection, 2d object detection, and few-shot image classification." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.713, + 0.47, + 0.834 + ], + "angle": 0, + "content": "Indoor 3D object detection. We apply our 3D feature extractor on 3D detectors by replacing or inserting the encoder into different backbones to strengthen feature extraction. We report our performance on indoor 3D detection based on SOTA methods 3DETR [39] and GroupFree3D [35]. As shown in Tab. 1, our model brings significant improvements to both models, surpassing previous baselines consistently in all datasets and criteria." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.837, + 0.471, + 0.883 + ], + "angle": 0, + "content": "Furthermore, in the Appendix, we provide 3D object detection results with detailed per-class accuracy on SUN RGB-D, along with visualizations of detection results." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.886, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Outdoor monocular 3D object detection. To fully" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.624, + 0.895, + 0.729 + ], + "angle": 0, + "content": "demonstrate the capacity of our approach, we report our performance in challenging outdoor scenarios, which have a large data distribution gap compared with our indoor pretraining data. As shown in Tab. 3, we brought substantial improvement to MonoDETR [66], validating that our pretrained representations generalize well to both indoor and outdoor datasets." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.732, + 0.895, + 0.854 + ], + "angle": 0, + "content": "2D object detection. Similarly, we apply our 2D branch's feature extractor to 2D detector DETR [5] by replacing its vanilla transformer backbone. We conduct experiments on both pre-trained and scratch backbones and report our performance on the ScanNetV2 2D detection dataset. As shown in Tab. 2, our model significantly improves the performance of DETR, demonstrating the strong generalization ability on 2D tasks of our model." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.895, + 0.901 + ], + "angle": 0, + "content": "Few shot image classification. We conduct few-shot image classification experiments on three different benchmarks to explore the feature-extracting ability of PiMAE's" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.517, + 0.957 + ], + "angle": 0, + "content": "5296" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.079, + 0.089, + 0.444, + 0.152 + ], + "angle": 0, + "content": "
MethodsAP50AP75AP
*DETR [5]39.826.225.3
+ PiMAE46.5(+6.7)30.3(+4.1)29.5(+4.2)
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.156, + 0.438, + 0.171 + ], + "angle": 0, + "content": "Table 2. 2D object detection results on ScanNetV2 val set." + }, + { + "type": "table_footnote", + "bbox": [ + 0.077, + 0.171, + 0.434, + 0.199 + ], + "angle": 0, + "content": "* denotes our implementation on ScanNetV2. We later load PiMAE pre-trained weights to the encoder." + }, + { + "type": "table", + "bbox": [ + 0.471, + 0.089, + 0.883, + 0.152 + ], + "angle": 0, + "content": "
MethodsEasyMod.Hard
*MonoDETR [66]23.117.314.5
+ PiMAE26.6(+3.5)18.8(+1.5)15.5(+1.0)
" + }, + { + "type": "table_caption", + "bbox": [ + 0.468, + 0.158, + 0.865, + 0.201 + ], + "angle": 0, + "content": "Table 3. Monocular 3D object detection results of car category on KITTI val set. * denotes our implementation with adjusted depth encoder, to which we later load PiMAE pre-trained weights." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.227, + 0.47, + 0.348 + ], + "angle": 0, + "content": "image encoder. To verify the effectiveness of PiMAE, we use no extra design for the classifier by only adding a linear layer to the feature encoder, predicting the class based on [CLS] token as input. Tab. 4 summarizes our results. We see significant improvements from PiMAE pre-training compared to models trained from scratch. Moreover, our performance surpasses previous SOTA self-supervised multimodal learning method, CrossPoint [1]." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.36, + 0.231, + 0.377 + ], + "angle": 0, + "content": "4.3. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.385, + 0.47, + 0.549 + ], + "angle": 0, + "content": "In this section, we investigate our methods, evaluating the quality of different PiMAE pre-training strategies both qualitatively and quantitatively. First, we attempt different alignment strategies between the masked tokens. Next, we pre-train with different reconstruction targets. Then, we ablate performance pre-trained with only a single branch. Finally, we examine our data efficiency by training on limited data. Additional ablation studies on model architecture and masking ratios are in our Appendix. All experiments are based on 3DETR and performed on SUN RGB-D unless otherwise stated." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.552, + 0.47, + 0.673 + ], + "angle": 0, + "content": "Cross-modal masking. To better study the mask relationships between the two modalities, we design two masking strategies based on projection alignment: uniform masking and complement masking. Whereas the former masks both modalities in the same pattern that masked portions of one modality will correspond to the other when projected onto it, the latter is the opposite, i.e. a visible point cloud patch will be masked when projected on the image." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.673, + 0.47, + 0.78 + ], + "angle": 0, + "content": "We pre-train both the uniform, complement as well as random masking strategies and evaluate their fine-tuning performance on 3D detection. Random masking acts as a baseline where the masking pattern of image and point patches are individually and randomly sampled. As shown in Tab. 5, masking the tokens from different modalities complementarily gains higher performance than randomly." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.781, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Compared to random masking, complement masking enables more cross-modal interactions between patches with diverse semantic information, thus helping our model to transfer 2D knowledge into the 3D feature extractor. However, with the uniform masking strategy, the extracted point cloud features and image features are semantically aligned, so the interaction does not help the model utilize 2D information better." + }, + { + "type": "image", + "bbox": [ + 0.513, + 0.228, + 0.868, + 0.532 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.543, + 0.892, + 0.614 + ], + "angle": 0, + "content": "Figure 5. Visualization of attention. The encoder attention between the two modalities is visualized by computing self-attention from the query points (orange circle) to all the visible image tokens. We show the corresponding location (red square) of the query points after projection. See more examples in the Appendix." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.64, + 0.892, + 0.716 + ], + "angle": 0, + "content": "Note that in Tab. 5, we purposely pre-train our model without the cross-modal reconstruction module. This is because the uniform masking strategy projects onto the masked image features, which are semantically weaker and may negatively influence our ablation study." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.718, + 0.892, + 0.884 + ], + "angle": 0, + "content": "Effect of Cross-modal Reconstruction. Other than reconstructing the inputs, we promote cross-modal reconstruction by demanding point cloud features to reconstruct features or pixels of the corresponding image. We assess the significance of such design by ablating results on 3D detection. Shown in Tab. 6, the additional feature-level cross-modal reconstruction target brings additional performance gains. The promoted cross-modal reconstruction at the feature level encourages further interactions between modalities and encodes 2D knowledge into our feature extractor, improving model performance on downstream tasks." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.886, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Necessity of joint pre-training. To demonstrate the ef" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "5297" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.202, + 0.089, + 0.767, + 0.25 + ], + "angle": 0, + "content": "
MethodCIFAR-FS 5-wayFC100 5-wayminiImageNet 5-way
1-shot5-shot1-shot5-shot1-shot5-shot
MAML [12]58.971.5--48.763.1
Matching Networks [55]----43.655.3
Prototypical Network [50]55.572.035.348.649.368.2
Relation Network [53]55.069.3--50.465.3
CrossPoint [1]64.580.1----
PiMAE From Scratch62.476.637.350.550.166.7
PiMAE Pre-trained66.980.739.053.355.370.2
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.255, + 0.895, + 0.285 + ], + "angle": 0, + "content": "Table 4. Few-shot image classification on CIFAR-FS, FC100 and miniImageNet test sets. We report top-1 classification accuracy under 5-way 1-shot and 5-way 5-shot settings. Results of CrossPoint and previous methods are from [1, 4]." + }, + { + "type": "table", + "bbox": [ + 0.155, + 0.302, + 0.391, + 0.376 + ], + "angle": 0, + "content": "
Masking StrategyAP25AP50
Random58.032.9
Uniform58.132.6
Complement59.033.0
" + }, + { + "type": "table_caption", + "bbox": [ + 0.086, + 0.38, + 0.461, + 0.396 + ], + "angle": 0, + "content": "Table 5. Comparisons of cross-modality masking strategies." + }, + { + "type": "table", + "bbox": [ + 0.102, + 0.413, + 0.445, + 0.506 + ], + "angle": 0, + "content": "
Point CloudRGBAP25AP50
3D Geo2D feat2D pix2D pix
✓✓59.033.0
✓✓✓58.031.6
✓✓✓59.433.2
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.512, + 0.472, + 0.556 + ], + "angle": 0, + "content": "Table 6. Ablation studies of cross-modal reconstruction targets. Geo, feat, and pix refer to coordinates, features, and pixels, respectively." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.589, + 0.47, + 0.71 + ], + "angle": 0, + "content": "fectiveness and the cruciality of double-branch pre-training in PiMAE, we provide the comparison of PiMAE pretrained with one branch only. As shown in Tab. 7. A critical performance drop can be seen among double-branch PiMAE and single-branch PiMAE. Such evidence reveals the fact that PiMAE learns 3D and 2D features jointly and the cross-modal interactions that we propose help the model to utilize information from both modalities." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.715, + 0.47, + 0.807 + ], + "angle": 0, + "content": "Furthermore, to demonstrate the effectiveness of PiMAE's cross-modal interaction design, we visualize the attention map in our shared encoder in Fig. 5. With our proposed design, PiMAE focuses on more foreground objects with higher attention values, showing a strong cross-modal understanding. See more examples in our Appendix." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Data efficiency. We train 3DETR and PiMAE-based 3DETR using limited annotated labels (varying from \\(1\\%\\) to \\(100\\%\\)) while testing on the full val set on SUN RGB-D. As shown in Tab. 6, PiMAE is able to outperform the baseline in every scenario, with the largest difference being \\(17.4\\%\\) \\((AP_{25})\\) when \\(10\\%\\) of labels are used." + }, + { + "type": "table", + "bbox": [ + 0.51, + 0.302, + 0.885, + 0.392 + ], + "angle": 0, + "content": "
Input3D Object DetectionFew-shot image classification
AP25AP505-way 1-shot5-way 5-shot
RGB--66.379.5
Geo58.432.3--
RGB+Geo59.433.266.980.7
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.397, + 0.895, + 0.454 + ], + "angle": 0, + "content": "Table 7. Improvement from joint pre-training. We compare results on 3D object detection (on SUN RGB-D) and few-shot image classification (on CIFAR-FS) tasks when pre-trained with a single-branch PiMAE." + }, + { + "type": "image", + "bbox": [ + 0.536, + 0.475, + 0.856, + 0.62 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.625, + 0.895, + 0.669 + ], + "angle": 0, + "content": "Figure 6. Illustration of Data Efficiency. Compared to 3DETR, PiMAE is able to ease the burden of data labeling and increase performance significantly." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.692, + 0.62, + 0.708 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.895, + 0.903 + ], + "angle": 0, + "content": "In this work, we demonstrate PiMAE's simple framework is an effective and highly interactive multi-modal learning pipeline with strong feature extraction abilities on point cloud and image. We design three aspects for promoting cross-modality interaction. First, we explicitly align the mask patterns of both point cloud and image for better feature fusion. Next, we design a shared-decoder to accommodate mask tokens of both modalities. Finally, our cross-modality reconstruction enhances the learned semantics. In our extensive experiments and ablation studies performed on datasets of both modalities, we discover that PiMAE has great potential, improving multiple baselines and tasks." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.958 + ], + "angle": 0, + "content": "5298" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.47, + 0.199 + ], + "angle": 0, + "content": "[1] Mohamed Afham, Isuru Dissanayake, Dinithi Dissanayake, Amaya Dharmasiri, Kanchana Thilakarathna, and Ranga Rodrigo. Crosspoint: Self-supervised cross-modal contrastive learning for 3d point cloud understanding. 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In this work, we focus on point cloud and RGB image data, two modalities that are often presented together in the real world, and explore their meaningful interactions. To improve upon the cross-modal synergy in existing works, we propose PiMAE, a self-supervised pre-training framework that promotes 3D and 2D interaction through three aspects. Specifically, we first notice the importance of masking strategies between the two sources and utilize a projection module to complementarily align the mask and visible tokens of the two modalities. Then, we utilize a well-crafted two-branch MAE pipeline with a novel shared decoder to promote cross-modality interaction in the mask tokens. Finally, we design a unique cross-modal reconstruction module to enhance representation learning for both modalities. Through extensive experiments performed on large-scale RGB-D scene understanding benchmarks (SUN RGB-D and ScannetV2), we discover it is nontrivial to interactively learn point-image features, where we greatly improve multiple 3D detectors, 2D detectors, and few-shot classifiers by $2.9\%$ , $6.7\%$ , and $2.4\%$ , respectively. Code is available at https://github.com/BLVLab/PiMAE. + +# 1. Introduction + +The advancements in deep learning-based technology have developed many significant real-world applications, + +![](images/0c8c120675355911ce5524db09cb40e387f5bc81101c75d665ee149cfeb4fe24.jpg) +Figure 1. With our proposed design, PiMAE learns cross-modal representations by interactively dealing with multi-modal data and performing reconstruction. + +such as robotics and autonomous driving. In these scenarios, 3D and 2D data in the form of point cloud and RGB images from a specific view are readily available. Therefore, many existing methods perform multi-modal visual learning, a popular approach leveraging both 3D and 2D information for better representational abilities. + +Intuitively, the paired 2D pixels and 3D points present different perspectives of the same scene. They encode different degrees of information that, when combined, may become a source of performance improvement. Designing a model that interacts with both modalities, such as geometry and RGB, is a difficult task because directly feeding them to a model results in marginal, if not degraded, performance, as demonstrated by [34]. + +In this paper, we aim to answer the question: how to design a more interactive unsupervised multi-modal learn + +ing framework that is for better representation learning? To this end, we investigate the Masked Autoencoders (MAE) proposed by He et al. [20], which demonstrate a straightforward yet powerful pre-training framework for Vision Transformers [10] (ViTs) and show promising results for independent modalities of both 2D and 3D vision [2, 14, 17, 63, 64]. However, these existing MAE pre-training objectives are limited to only a single modality. + +While much literature has impressively demonstrated MAE approaches' superiority in multiple modalities, existing methods have yet to show promising results in bridging 3D and 2D data. For 2D scene understanding among multiple modalities, MultiMAE [2] generates pseudo-modalities to promote synergy for extrapolating features. Unfortunately, these methods rely on an adjunct model for generating pseudo-modalities, which is sub-optimal and makes it hard to investigate cross-modality interaction. On the other hand, contrastive methods for self-supervised 3D and 2D representation learning, such as [1,6,7,34,58], suffer from sampling bias when generating negative samples and augmentation, making them impractical in real-world scenarios [8,22,73]. + +To address the fusion of multi-modal point cloud and image data, we propose PiMAE, a simple yet effective pipeline that learns strong 3D and 2D features by increasing their interaction. Specifically, we pre-train pairs of points and images as inputs, employing a two-branched MAE learning framework to individually learn embeddings for the two modalities. To further promote feature alignment, we design three main features. + +First, we tokenize the image and point inputs, and to correlate the tokens from different modalities, we project point tokens to image patches, explicitly aligning the masking relationship between them. We believe a specialized masking strategy may help point cloud tokens embed information from the image, and vice versa. Next, we utilize a novel symmetrical autoencoder scheme that promotes strong feature fusion. The encoder draws inspiration from [31], consisting of both separate branches of modal-specific encoders and a shared-encoder. However, we notice that since MAE's mask tokens only pass through the decoder [20], a shared-decoder design is critical in our scheme for mask tokens to learn mutual information before performing reconstructions in separate modal-specific decoders. Finally, for learning stronger features inspired by [15,67], PiMAE's multi-modal reconstruction module tasks point cloud features to explicitly encode image-level understanding through enhanced learning from image features. + +To evaluate the effectiveness of our pre-training scheme, we systematically evaluate PiMAE with different finetuning architectures and tasks, including 3D and 2D object detection and few-shot image classification, performed on the RGB-D scene dataset SUN RGB-D [51] and Scan- + +netV2 [9] as well as multiple 2D detection and classification datasets. We find PiMAE to bring improvements over state-of-the-art methods in all evaluated downstream tasks. + +Our main contributions are summarized as: + +- To the best of our knowledge, we are the first to propose pre-training MAE with point cloud and RGB modalities interactively with three novel schemes. +- To promote more interactive multi-modal learning, we novelly introduce a complementary cross-modal masking strategy, a shared-decoder, and cross-modal reconstruction to PiMAE. +- Shown by extensive experiments, our pre-trained models boost performance of 2D & 3D detectors by a large margin, demonstrating PiMAE's effectiveness. + +# 2. Related Work + +3D Object Detectors. 3D object detection aims to predict oriented 3D bounding boxes of physical objects from 3D input data. Many CNN-based works propose two-stage methods for first generating region proposals and then classifying them into different object types. Prior 3D object detection methods adapt popular 2D detection approaches to 3D scenes, projecting point cloud data to 2D views [29, 33, 60] for 2D ConvNets to detect 3D bounding boxes. Other approaches adopt 3D ConvNets by grouping points into voxels [47, 75] and transposed convolutions for sparse detection [19]. Recently, the Transformer architecture [54] has demonstrated consistent and impressive performance in vision, specifically with object detectors [5, 35-37, 39, 46, 48, 49, 68, 72, 74]. Transformers are especially well-designed for 3D point clouds, needing not hand-crafted groupings and capable of having an invariant understanding. Specifically, [39] proposed an end-to-end Transformer-based object detection module using points cloud as input. Group-Free-3D [35] designed a novel attention stacking scheme and estimated detection results by fusing object features in different stages. In PiMAE, we draw inspiration from both projection-based and attention-based 3D object detectors; whereas the former projection mechanisms have been extensively utilized previously, the latter has shown better versatility and a more intuitive solution. Consequently, we design a MAE [20]-structured multi-modal learning framework that incorporates projection alignment for more interactive multi-modal learning. + +Point Cloud and Image Joint Representation Learning. 3D point cloud and 2D image joint representation learning methods aim to explore the modal interaction between point clouds and images for feature fusion. Many recent studies have shown that cross-modal modules outperform single-modal methods on multiple tasks such as 3D + +object detection [25, 26, 56, 57, 62, 71], 3D semantic segmentation [23, 27, 42], and 3D open-world learning [18, 65, 69, 76]. In cross-modal self-supervised learning of point clouds and RGB images, several methods [24, 32, 34] based on contrastive learning propose to design specialized structures for learning from multiple modalities surpass single modalities when fine-tuned on downstream tasks including 3D object detection. As aforementioned, while contrastive methods have illustrated the significance of pairing RGB and point clouds, PiMAE has several advantages over contrastive methods, mainly requiring fewer augmentations. + +Masked Autoencoders (MAE). Recently, inspired by advances in masked language modeling, masked image modeling (MIM) approaches [3,20,59] have shown superior performance, proposing a self-supervised training method based on masked image prediction. MAE [20], in particular, predicts pixels from highly masked images using a ViT decoder. Since MAE's success, several works [13, 21, 38, 41, 64, 70] have applied the framework to point cloud data, proposing to segment point cloud into tokens and perform reconstruction. Moreover, MultiMAE [2] investigates the alignment of various modalities with MAE among RGB images, depth images, and semantic segmentation. Recently, I2P-MAE [67] explores leveraging 2D pre-trained knowledge to guide 3D MAE pre-training. In this work, however, we demonstrate that earlier methods do not maximize the potential of point cloud and RGB scene datasets, because they cannot incorporate the RGB inputs with ease and bring only trivial performance gain. To the best of our knowledge, this is the pioneering work aligning RGB images with point cloud with MAE pre-training. + +# 3. Methods + +In this section, we first give an overview of our pipeline. Then, we introduce our novelly designed masking strategy, which aligns the semantic information between tokens from two modalities. Followingly, we present our cross-modal encoders and decoders design. Notably, the shared-decoder is a pioneering architecture. Finally, we finish with our cross-modal reconstruction module. + +# 3.1. Pipeline Overview + +As shown in Fig. 3, PiMAE learns cross-modal representations simultaneously by jointly learning features from point clouds and image modalities. In our proposed pipeline, we first embed point data into tokens by sampling and clustering algorithms and then perform random masking on point tokens. The mask pattern is transformed onto the 2D plane, where patches of images are complementarily masked and embedded into tokens. + +Following this, we utilize a symmetrical joint-encoder-decoder scheme that promotes strong feature fusion. The encoder-decoder architecture consists of both separate + +![](images/b7de13131984588b7d408dd92ecc3318f0406bfe811ec90d8846d51faefa9ec9.jpg) +Figure 2. Illustration of our projection operation and two different masking strategies. A randomly sampled point cloud cluster (black circle) is projected onto the image patch (blue square), and the other clusters are done in a similar way (yellow squares). Under uniform masking, the yellow patches will be masked while other patches are visible. On the contrary, complement masking will result in a reversed masking pattern. + +branches and shared modules, whereas the former protects modal-specific learning and the latter encourages cross-modal interaction for more robust features. + +Finally, for learning stronger features from pre-training, PiMAE's cross-modal reconstruction module demands point cloud features to explicitly express image-level understanding. + +# 3.2. Token Projection and Alignment + +We follow MAE [20] and Point-M2AE [64] to generate input tokens from images and point clouds. An image is first divided into non-overlapping patches, before the embedding procedure that embeds patches by a linear projection layer with added Positional Embeddings (PE) and Modality Embeddings (ME). Correspondingly, a set of point clouds is processed into cluster tokens via Farthest Point Sampling (FPS) and K-Nearest Neighbour (KNN) algorithms and then embedded with a linear projection layer with added embeddings (i.e. PE, ME). + +Projection. In order to achieve the alignment between multi-modality tokens, we build a link between the 3D point cloud and RGB image pixels by projecting the point cloud onto the camera's image plane. For 3D point $P \in \mathbb{R}^3$ , a correlating 2D coordinate can be calculated using the projection function Proj defined below, + +$$ +\left[ \begin{array}{l} u \\ v \\ z \end{array} \right] = P r o j (P) = K \cdot R _ {t} \cdot \left[ \begin{array}{l} x \\ y \\ z \\ 1 \end{array} \right], \tag {1} +$$ + +![](images/0234345c4f5c841345f74c6d6fc1b8b8d279d57ceaf106d9d8063620a5206ba8.jpg) +Figure 3. Pre-training pipeline for PiMAE. The point cloud branch samples and clusters point cloud data into tokens and randomly masks the input. Then the tokens pass through the masking alignment module to generate complement masks for image patches. After embedding, tokens go through a separate, then shared, and finally separated autoencoder structure. We lastly engage in a cross-modal reconstruction module to enhance point cloud representation learning. Point cloud is colored for better visualization. + +where $K \in 3 \times 4$ , $R_{t} \in 4 \times 4$ are the camera intrinsic and extrinsic matrices. $(x, y, z)$ , $(u, v)$ are the original 3D coordinate and projected 2D coordinate of point $P$ . + +Masking with Alignment. Next, we generate masked tokens using the aforementioned projection function. Since point cloud tokens are organized by the cluster centers, we randomly select a subset of center points as well as their corresponding tokens, while keeping the rest masked. For the visible point cloud tokens $T_{p}$ , we project their center point $P \in \mathbb{R}^3$ to the corresponding camera plane and attain its 2D coordinate $p \in \mathbb{R}^2$ , which can naturally fall into an area of shape $H \times W$ (i.e. image shape), thus obtaining its related image patch index $I_{p}$ by + +$$ +I _ {p} = \left\lfloor \left\lfloor v \right\rfloor / S \right\rfloor \times \left\lfloor W / S \right\rfloor + \left\lfloor \left\lfloor u \right\rfloor / S \right\rfloor , \tag {2} +$$ + +where $u$ and $v$ denotes the $x$ -axis value and $y$ -axis value of 2D coordinate $p$ , $S$ is the image patch size. + +After projecting and indexing each visible point cloud token, we obtain their corresponding image patches. Next, we explicitly mask these patches to reach a complement mask alignment. The rationale is that such masking pattern can make visible tokens more semantically abundant than under the uniform setting, and thus the model is able to extract rich cross-modal features. For visual demonstration of our projection and alignment, see Fig. 2. + +# 3.3. Encoding Phase + +Encoder. During this stage, we protect the integrity of different modalities. Inspired by AIST++ [31], our encoder consists of two modules: modal-specific encoders and a cross-modal encoder. The former is used to better extract modal-specific features, and the latter is used to perform interaction between cross-modal features. + +The modality-specific encoder part contains two branches for two modalities, where each branch consists of a ViT backbone. First, for the encoders to learn modality differences through mapping inputs to feature spaces, we feed the aligned, visible tokens with their respective positional and modality embeddings to separate encoders. + +Later, we promote feature fusion and cross-modality interactions of visible patches with a shared-encoder. The alignment of masks during this stage becomes critical, as aligned tokens reveal similar information reflected in both 3D and 2D data. + +Formally, in the separate encoding phase, $E_{I}: T_{I} \mapsto L_{I}^{1}$ and $E_{P}: T_{P} \mapsto L_{P}^{1}$ , where $E_{I}$ and $E_{P}$ are the image-specific and point-specific encoders, $T_{I}$ and $T_{P}$ are the visible image and point patch tokens, and $L_{I}^{1}$ and $L_{P}^{1}$ are the image and point latent spaces. Then, the shared-encoder performs fusion on the different latent representations $E_{S}: L_{I}^{1}, L_{P}^{1} \mapsto L_{S}^{2}$ . + +# 3.4. Decoding Phase + +Decoder. Generally, MAE encoders benefit from learning generalized encoders that capture high-dimensional data encoding representations for both image and point cloud data. Due to the differences between the two modalities, specialized decoders are needed to decode the high-level latent to the respective modality. + +The purpose of additional shared-decoder layers is ultimately for the encoder to focus more on feature extraction and ignore the details of modality interactions. Because MAE uses an asymmetric autoencoder design where the mask tokens do not pass the shared-encoder, we complement the mask tokens to pass through a shared-decoder, along with the visible tokens. Without such a design, the en + +tire decoder branches are segmented, and the mask tokens of different modalities do not engage in feature fusion. After the shared-decoder, we then design specialized decoders for the different modalities for better reconstructions. + +Since the reconstructions of two modalities are involved, the losses of both the point cloud and the image modalities are obtained. For point clouds, we use $\ell_2$ Chamfer Distance [11] for loss calculation, denoted as $\mathcal{L}_{pc}$ , and for images, we use MSE to measure the loss, denoted as $\mathcal{L}_{img}$ . + +Formally, the input for our shared-decoder is $L_S^{2'}$ , the full sets of tokens including encoded visible features and mask tokens of both modalities, and the shared-decoder performs cross-modal interaction on these latent representations $D_S: L_S^{2'} \mapsto L_I^3, L_I^3$ . Then, in the separate decoder phase, the decoders map back to the image and point cloud space, $D_I: L_I^3 \mapsto T_I'$ and $D_P: L_P^3 \mapsto T_P'$ , where $D_I$ and $D_P$ are the image-specific and point-specific decoders, $T_I'$ and $T_P'$ are the visible image and point cloud patches, and $L_I^3$ and $L_P^3$ are the image and point cloud latent spaces. + +$$ +\mathcal {L} _ {p c} = C D \left(D _ {P} (l), P _ {G T}\right), \tag {3} +$$ + +where $CD$ is $\ell_{2}$ Chamfer Distance function [11], $D_P$ represents the decoder reconstruction function, $l\in L_P^3$ is the point cloud latent representation, $P_{GT}$ is the ground truth point cloud (i.e. point cloud input). + +# 3.5. Cross-modal Reconstruction + +We train PiMAE using three different losses: the point cloud reconstruction loss, the image reconstruction loss, and a cross-modal reconstruction loss that we design to further strengthen the interaction between the two modalities. In the final reconstruction phase, we utilize the previously aligned relationship to obtain the corresponding 2D coordinates of the masked point clouds. Then, we up-sample the reconstructed image features, such that each masked point cloud with a 2D coordinate can relate to a reconstructed image feature. Finally, the masked point cloud tokens go through a cross-modal prediction head of one linear projection layer to recover the corresponding visible image features. Note that we specifically avoid using visible point cloud tokens for this module, because they correspond to the masked image features (due to the complement masking strategy), which tend to have weaker representations and may harm representation learning. Formally, the cross-modal reconstruction loss is defined as + +$$ +\mathcal {L} _ {c r o s s} = M S E \left(D _ {P} \left(l _ {p} ^ {3}\right), l _ {i} ^ {3}\right), \tag {4} +$$ + +where $MSE$ denotes the Mean Squared Error loss function, $D_P$ is the cross-modal reconstruction from the decoder, $l_p^3 \in L_P^3$ is the point cloud representation, $l_i^3 \in L_I^3$ is the image latent representation. + +Our final loss is the sum of the previous loss terms, formulated in Eq. 5. By such design, PiMAE learns 3D and 2D features separately while maintaining strong interactions between the two modalities. + +$$ +\mathcal {L} = \mathcal {L} _ {p c} + \mathcal {L} _ {i m g} + \mathcal {L} _ {c r o s s}. \tag {5} +$$ + +# 4. Experiments + +In this section, we provide extensive experiments to qualify the superiority of our methods. The following experiments are conducted. a) We pre-train PiMAE on the SUN RGB-D [51] training set. b) We evaluate PiMAE on various downstream tasks, including 3D object detection, 3D monocular detection, 2D detection, and classification. c) We ablate PiMAE with different multi-modal interaction strategies to show the effectiveness of our proposed design. + +# 4.1. Implementation Details + +Datasets and metrics. We pre-train our model on SUN RGB-D [51] and evaluate with different downstream tasks on several datasets including indoor 3D datasets (SUN RGB-D [51], ScanNetV2 [9]), outdoor 3D dataset (KITTI [16]), few-shot image classification datasets (CIFAR-FS [4], FC100 [40], miniImageNet [55]). Detailed descriptions of these datasets and evaluation metrics are in the Appendix. + +Network architectures. Abiding by common practice [41, 64], we utilize a scaled-down PointNet [45] before a ViT [10] backbone in our point cloud branch. PointNet layers effectively reduce the sub-sampled points from 20,000 to 2,048. For the image branch, we follow [20] to divide images into regular patches with a size of $16 \times 16$ , before the ViT backbone. + +Pre-training. During this stage, we use the provided image and generated point cloud from SUN RGB-D [51] to train PiMAE for 400 epochs. AdamW [28] optimizer with a base learning rate of 1e-3 and weight decay of 0.05 is used, applied with a warm-up for 15 epochs. No augmentation is performed on both image and point cloud inputs, for the main goal of maintaining consistency between the patches. Experimentally, we find that a masking ratio of $60\%$ is more appropriate. The reconstructed visualization results are in Fig. 4. Detailed configurations are in the Appendix. + +Fine-tuning. With PiMAE's two multi-modal branches, we fine-tune and evaluate our learned features on both 3D and 2D tasks. For 3D tasks, we use the point cloud branch's specific encoder and the shared encoder as a 3D feature extractor. For 2D tasks, similarly, we utilize the image-specific encoder as well as the shared encoder as a 2D feature extractor. We fit our feature extractors into different baselines and keep the same training settings, except for the modifications on the backbone feature extractor. Detailed configurations are in the Appendix. + +![](images/95b7ffa6e8cf828ceca1f0f80eefee1ebf4edc6c1a90c0e29c1320d3af71c77b.jpg) +Figure 4. Reconstruction results of images and point cloud from PiMAE. Our model is able to perform image and point cloud reconstruction simultaneously, showing a firm understanding of the two modalities. Image results are in the first row, point cloud results in the second. The masking ratio for both branches is $60\%$ . Point cloud is colored for better visualization. + +
MethodsPre-trainedSUN RGB-DScanNetV2
AP25AP50AP25AP50
DSS [52]None42.1-15.26.8
PointFusion [61]None45.4---
3D-SIS [23]None--40.222.5
VoteNet [43]None57.732.958.633.5
3DETR [39]None58.030.362.137.9
+Ours(from scratch)None58.731.759.740.0
+OursSUN RGB-D59.4(+1.4)33.2(+2.9)62.6(+0.5)39.4(+1.5)
GroupFree3D [35]None63.045.267.348.9
+Ours(from scratch)None61.244.765.547.4
+OursSUN RGB-D64.6(+1.6)46.2(+1.0)67.6(+0.3)49.7(+0.8)
+ +Table 1. 3D object detection results on ScanNetV2 [9] and SUN RGB-D [51]. We adopt the average precision with 3D IoU thresholds of 0.25 ( $AP_{25}$ ) and 0.5 ( $AP_{50}$ ) for the evaluation metrics. + +# 4.2. Results on Downstream Tasks + +In this work, we evaluate our method on four different downstream tasks dealing with different modalities, including 3D object detection, monocular 3D object detection, 2d object detection, and few-shot image classification. + +Indoor 3D object detection. We apply our 3D feature extractor on 3D detectors by replacing or inserting the encoder into different backbones to strengthen feature extraction. We report our performance on indoor 3D detection based on SOTA methods 3DETR [39] and GroupFree3D [35]. As shown in Tab. 1, our model brings significant improvements to both models, surpassing previous baselines consistently in all datasets and criteria. + +Furthermore, in the Appendix, we provide 3D object detection results with detailed per-class accuracy on SUN RGB-D, along with visualizations of detection results. + +Outdoor monocular 3D object detection. To fully + +demonstrate the capacity of our approach, we report our performance in challenging outdoor scenarios, which have a large data distribution gap compared with our indoor pretraining data. As shown in Tab. 3, we brought substantial improvement to MonoDETR [66], validating that our pretrained representations generalize well to both indoor and outdoor datasets. + +2D object detection. Similarly, we apply our 2D branch's feature extractor to 2D detector DETR [5] by replacing its vanilla transformer backbone. We conduct experiments on both pre-trained and scratch backbones and report our performance on the ScanNetV2 2D detection dataset. As shown in Tab. 2, our model significantly improves the performance of DETR, demonstrating the strong generalization ability on 2D tasks of our model. + +Few shot image classification. We conduct few-shot image classification experiments on three different benchmarks to explore the feature-extracting ability of PiMAE's + +
MethodsAP50AP75AP
*DETR [5]39.826.225.3
+ PiMAE46.5(+6.7)30.3(+4.1)29.5(+4.2)
+ +* denotes our implementation on ScanNetV2. We later load PiMAE pre-trained weights to the encoder. + +Table 2. 2D object detection results on ScanNetV2 val set. + +
MethodsEasyMod.Hard
*MonoDETR [66]23.117.314.5
+ PiMAE26.6(+3.5)18.8(+1.5)15.5(+1.0)
+ +Table 3. Monocular 3D object detection results of car category on KITTI val set. * denotes our implementation with adjusted depth encoder, to which we later load PiMAE pre-trained weights. + +image encoder. To verify the effectiveness of PiMAE, we use no extra design for the classifier by only adding a linear layer to the feature encoder, predicting the class based on [CLS] token as input. Tab. 4 summarizes our results. We see significant improvements from PiMAE pre-training compared to models trained from scratch. Moreover, our performance surpasses previous SOTA self-supervised multimodal learning method, CrossPoint [1]. + +# 4.3. Ablation Study + +In this section, we investigate our methods, evaluating the quality of different PiMAE pre-training strategies both qualitatively and quantitatively. First, we attempt different alignment strategies between the masked tokens. Next, we pre-train with different reconstruction targets. Then, we ablate performance pre-trained with only a single branch. Finally, we examine our data efficiency by training on limited data. Additional ablation studies on model architecture and masking ratios are in our Appendix. All experiments are based on 3DETR and performed on SUN RGB-D unless otherwise stated. + +Cross-modal masking. To better study the mask relationships between the two modalities, we design two masking strategies based on projection alignment: uniform masking and complement masking. Whereas the former masks both modalities in the same pattern that masked portions of one modality will correspond to the other when projected onto it, the latter is the opposite, i.e. a visible point cloud patch will be masked when projected on the image. + +We pre-train both the uniform, complement as well as random masking strategies and evaluate their fine-tuning performance on 3D detection. Random masking acts as a baseline where the masking pattern of image and point patches are individually and randomly sampled. As shown in Tab. 5, masking the tokens from different modalities complementarily gains higher performance than randomly. + +Compared to random masking, complement masking enables more cross-modal interactions between patches with diverse semantic information, thus helping our model to transfer 2D knowledge into the 3D feature extractor. However, with the uniform masking strategy, the extracted point cloud features and image features are semantically aligned, so the interaction does not help the model utilize 2D information better. + +![](images/a3e826a7f2256e2d56a16f42730cdc858cb8aa4d0c33179873898edae30a973c.jpg) +Figure 5. Visualization of attention. The encoder attention between the two modalities is visualized by computing self-attention from the query points (orange circle) to all the visible image tokens. We show the corresponding location (red square) of the query points after projection. See more examples in the Appendix. + +Note that in Tab. 5, we purposely pre-train our model without the cross-modal reconstruction module. This is because the uniform masking strategy projects onto the masked image features, which are semantically weaker and may negatively influence our ablation study. + +Effect of Cross-modal Reconstruction. Other than reconstructing the inputs, we promote cross-modal reconstruction by demanding point cloud features to reconstruct features or pixels of the corresponding image. We assess the significance of such design by ablating results on 3D detection. Shown in Tab. 6, the additional feature-level cross-modal reconstruction target brings additional performance gains. The promoted cross-modal reconstruction at the feature level encourages further interactions between modalities and encodes 2D knowledge into our feature extractor, improving model performance on downstream tasks. + +Necessity of joint pre-training. To demonstrate the ef + +
MethodCIFAR-FS 5-wayFC100 5-wayminiImageNet 5-way
1-shot5-shot1-shot5-shot1-shot5-shot
MAML [12]58.971.5--48.763.1
Matching Networks [55]----43.655.3
Prototypical Network [50]55.572.035.348.649.368.2
Relation Network [53]55.069.3--50.465.3
CrossPoint [1]64.580.1----
PiMAE From Scratch62.476.637.350.550.166.7
PiMAE Pre-trained66.980.739.053.355.370.2
+ +Table 4. Few-shot image classification on CIFAR-FS, FC100 and miniImageNet test sets. We report top-1 classification accuracy under 5-way 1-shot and 5-way 5-shot settings. Results of CrossPoint and previous methods are from [1, 4]. + +
Masking StrategyAP25AP50
Random58.032.9
Uniform58.132.6
Complement59.033.0
+ +Table 5. Comparisons of cross-modality masking strategies. + +
Point CloudRGBAP25AP50
3D Geo2D feat2D pix2D pix
✓✓59.033.0
✓✓✓58.031.6
✓✓✓59.433.2
+ +fectiveness and the cruciality of double-branch pre-training in PiMAE, we provide the comparison of PiMAE pretrained with one branch only. As shown in Tab. 7. A critical performance drop can be seen among double-branch PiMAE and single-branch PiMAE. Such evidence reveals the fact that PiMAE learns 3D and 2D features jointly and the cross-modal interactions that we propose help the model to utilize information from both modalities. + +Furthermore, to demonstrate the effectiveness of PiMAE's cross-modal interaction design, we visualize the attention map in our shared encoder in Fig. 5. With our proposed design, PiMAE focuses on more foreground objects with higher attention values, showing a strong cross-modal understanding. See more examples in our Appendix. + +Data efficiency. We train 3DETR and PiMAE-based 3DETR using limited annotated labels (varying from $1\%$ to $100\%$ ) while testing on the full val set on SUN RGB-D. As shown in Tab. 6, PiMAE is able to outperform the baseline in every scenario, with the largest difference being $17.4\%$ $(AP_{25})$ when $10\%$ of labels are used. + +Table 6. Ablation studies of cross-modal reconstruction targets. Geo, feat, and pix refer to coordinates, features, and pixels, respectively. + +
Input3D Object DetectionFew-shot image classification
AP25AP505-way 1-shot5-way 5-shot
RGB--66.379.5
Geo58.432.3--
RGB+Geo59.433.266.980.7
+ +Table 7. Improvement from joint pre-training. We compare results on 3D object detection (on SUN RGB-D) and few-shot image classification (on CIFAR-FS) tasks when pre-trained with a single-branch PiMAE. + +![](images/a6f5af446a869b64cbe531f5cde1f5dbaf5d78e9db40725d2a0ddbbf97f17746.jpg) +Figure 6. Illustration of Data Efficiency. Compared to 3DETR, PiMAE is able to ease the burden of data labeling and increase performance significantly. + +# 5. Conclusion + +In this work, we demonstrate PiMAE's simple framework is an effective and highly interactive multi-modal learning pipeline with strong feature extraction abilities on point cloud and image. We design three aspects for promoting cross-modality interaction. First, we explicitly align the mask patterns of both point cloud and image for better feature fusion. Next, we design a shared-decoder to accommodate mask tokens of both modalities. Finally, our cross-modality reconstruction enhances the learned semantics. 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With our proposed design, PiMAE learns cross-modal representations by interactively dealing with multi-modal data and performing reconstruction." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 517, + 545, + 589 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 517, + 545, + 589 + ], + "spans": [ + { + "bbox": [ + 304, + 517, + 545, + 589 + ], + "type": "text", + "content": "such as robotics and autonomous driving. In these scenarios, 3D and 2D data in the form of point cloud and RGB images from a specific view are readily available. Therefore, many existing methods perform multi-modal visual learning, a popular approach leveraging both 3D and 2D information for better representational abilities." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 591, + 546, + 687 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 591, + 546, + 687 + ], + "spans": [ + { + "bbox": [ + 304, + 591, + 546, + 687 + ], + "type": "text", + "content": "Intuitively, the paired 2D pixels and 3D points present different perspectives of the same scene. They encode different degrees of information that, when combined, may become a source of performance improvement. Designing a model that interacts with both modalities, such as geometry and RGB, is a difficult task because directly feeding them to a model results in marginal, if not degraded, performance, as demonstrated by [34]." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "In this paper, we aim to answer the question: how to design a more interactive unsupervised multi-modal learn" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 693, + 127, + 703 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 693, + 127, + 703 + ], + "spans": [ + { + "bbox": [ + 58, + 693, + 127, + 703 + ], + "type": "text", + "content": "*Equal Contribution." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 59, + 703, + 138, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 703, + 138, + 712 + ], + "spans": [ + { + "bbox": [ + 59, + 703, + 138, + 712 + ], + "type": "text", + "content": "† Corresponding Author." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "text", + "content": "5291" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 167 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 167 + ], + "type": "text", + "content": "ing framework that is for better representation learning? To this end, we investigate the Masked Autoencoders (MAE) proposed by He et al. [20], which demonstrate a straightforward yet powerful pre-training framework for Vision Transformers [10] (ViTs) and show promising results for independent modalities of both 2D and 3D vision [2, 14, 17, 63, 64]. However, these existing MAE pre-training objectives are limited to only a single modality." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 170, + 288, + 337 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 170, + 288, + 337 + ], + "spans": [ + { + "bbox": [ + 46, + 170, + 288, + 337 + ], + "type": "text", + "content": "While much literature has impressively demonstrated MAE approaches' superiority in multiple modalities, existing methods have yet to show promising results in bridging 3D and 2D data. For 2D scene understanding among multiple modalities, MultiMAE [2] generates pseudo-modalities to promote synergy for extrapolating features. Unfortunately, these methods rely on an adjunct model for generating pseudo-modalities, which is sub-optimal and makes it hard to investigate cross-modality interaction. On the other hand, contrastive methods for self-supervised 3D and 2D representation learning, such as [1,6,7,34,58], suffer from sampling bias when generating negative samples and augmentation, making them impractical in real-world scenarios [8,22,73]." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 339, + 287, + 434 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 339, + 287, + 434 + ], + "spans": [ + { + "bbox": [ + 46, + 339, + 287, + 434 + ], + "type": "text", + "content": "To address the fusion of multi-modal point cloud and image data, we propose PiMAE, a simple yet effective pipeline that learns strong 3D and 2D features by increasing their interaction. Specifically, we pre-train pairs of points and images as inputs, employing a two-branched MAE learning framework to individually learn embeddings for the two modalities. To further promote feature alignment, we design three main features." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 436, + 287, + 652 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 436, + 287, + 652 + ], + "spans": [ + { + "bbox": [ + 46, + 436, + 287, + 652 + ], + "type": "text", + "content": "First, we tokenize the image and point inputs, and to correlate the tokens from different modalities, we project point tokens to image patches, explicitly aligning the masking relationship between them. We believe a specialized masking strategy may help point cloud tokens embed information from the image, and vice versa. Next, we utilize a novel symmetrical autoencoder scheme that promotes strong feature fusion. The encoder draws inspiration from [31], consisting of both separate branches of modal-specific encoders and a shared-encoder. However, we notice that since MAE's mask tokens only pass through the decoder [20], a shared-decoder design is critical in our scheme for mask tokens to learn mutual information before performing reconstructions in separate modal-specific decoders. Finally, for learning stronger features inspired by [15,67], PiMAE's multi-modal reconstruction module tasks point cloud features to explicitly encode image-level understanding through enhanced learning from image features." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 654, + 287, + 713 + ], + "type": "text", + "content": "To evaluate the effectiveness of our pre-training scheme, we systematically evaluate PiMAE with different finetuning architectures and tasks, including 3D and 2D object detection and few-shot image classification, performed on the RGB-D scene dataset SUN RGB-D [51] and Scan-" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 72, + 545, + 107 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 107 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 107 + ], + "type": "text", + "content": "netV2 [9] as well as multiple 2D detection and classification datasets. We find PiMAE to bring improvements over state-of-the-art methods in all evaluated downstream tasks." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 317, + 109, + 493, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 109, + 493, + 120 + ], + "spans": [ + { + "bbox": [ + 317, + 109, + 493, + 120 + ], + "type": "text", + "content": "Our main contributions are summarized as:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 317, + 131, + 545, + 272 + ], + "type": "list", + "angle": 0, + "index": 10, + "blocks": [ + { + "bbox": [ + 317, + 131, + 545, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 131, + 545, + 167 + ], + "spans": [ + { + "bbox": [ + 317, + 131, + 545, + 167 + ], + "type": "text", + "content": "- To the best of our knowledge, we are the first to propose pre-training MAE with point cloud and RGB modalities interactively with three novel schemes." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 317, + 178, + 545, + 224 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 178, + 545, + 224 + ], + "spans": [ + { + "bbox": [ + 317, + 178, + 545, + 224 + ], + "type": "text", + "content": "- To promote more interactive multi-modal learning, we novelly introduce a complementary cross-modal masking strategy, a shared-decoder, and cross-modal reconstruction to PiMAE." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 317, + 236, + 545, + 272 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 236, + 545, + 272 + ], + "spans": [ + { + "bbox": [ + 317, + 236, + 545, + 272 + ], + "type": "text", + "content": "- Shown by extensive experiments, our pre-trained models boost performance of 2D & 3D detectors by a large margin, demonstrating PiMAE's effectiveness." + } + ] + } + ], + "index": 9 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 285, + 392, + 297 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 285, + 392, + 297 + ], + "spans": [ + { + "bbox": [ + 306, + 285, + 392, + 297 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 306, + 545, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 306, + 545, + 640 + ], + "spans": [ + { + "bbox": [ + 304, + 306, + 545, + 640 + ], + "type": "text", + "content": "3D Object Detectors. 3D object detection aims to predict oriented 3D bounding boxes of physical objects from 3D input data. Many CNN-based works propose two-stage methods for first generating region proposals and then classifying them into different object types. Prior 3D object detection methods adapt popular 2D detection approaches to 3D scenes, projecting point cloud data to 2D views [29, 33, 60] for 2D ConvNets to detect 3D bounding boxes. Other approaches adopt 3D ConvNets by grouping points into voxels [47, 75] and transposed convolutions for sparse detection [19]. Recently, the Transformer architecture [54] has demonstrated consistent and impressive performance in vision, specifically with object detectors [5, 35-37, 39, 46, 48, 49, 68, 72, 74]. Transformers are especially well-designed for 3D point clouds, needing not hand-crafted groupings and capable of having an invariant understanding. Specifically, [39] proposed an end-to-end Transformer-based object detection module using points cloud as input. Group-Free-3D [35] designed a novel attention stacking scheme and estimated detection results by fusing object features in different stages. In PiMAE, we draw inspiration from both projection-based and attention-based 3D object detectors; whereas the former projection mechanisms have been extensively utilized previously, the latter has shown better versatility and a more intuitive solution. Consequently, we design a MAE [20]-structured multi-modal learning framework that incorporates projection alignment for more interactive multi-modal learning." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 545, + 713 + ], + "type": "text", + "content": "Point Cloud and Image Joint Representation Learning. 3D point cloud and 2D image joint representation learning methods aim to explore the modal interaction between point clouds and images for feature fusion. Many recent studies have shown that cross-modal modules outperform single-modal methods on multiple tasks such as 3D" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "5292" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "content": "object detection [25, 26, 56, 57, 62, 71], 3D semantic segmentation [23, 27, 42], and 3D open-world learning [18, 65, 69, 76]. In cross-modal self-supervised learning of point clouds and RGB images, several methods [24, 32, 34] based on contrastive learning propose to design specialized structures for learning from multiple modalities surpass single modalities when fine-tuned on downstream tasks including 3D object detection. As aforementioned, while contrastive methods have illustrated the significance of pairing RGB and point clouds, PiMAE has several advantages over contrastive methods, mainly requiring fewer augmentations." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 204, + 289, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 204, + 289, + 443 + ], + "spans": [ + { + "bbox": [ + 46, + 204, + 289, + 443 + ], + "type": "text", + "content": "Masked Autoencoders (MAE). Recently, inspired by advances in masked language modeling, masked image modeling (MIM) approaches [3,20,59] have shown superior performance, proposing a self-supervised training method based on masked image prediction. MAE [20], in particular, predicts pixels from highly masked images using a ViT decoder. Since MAE's success, several works [13, 21, 38, 41, 64, 70] have applied the framework to point cloud data, proposing to segment point cloud into tokens and perform reconstruction. Moreover, MultiMAE [2] investigates the alignment of various modalities with MAE among RGB images, depth images, and semantic segmentation. Recently, I2P-MAE [67] explores leveraging 2D pre-trained knowledge to guide 3D MAE pre-training. In this work, however, we demonstrate that earlier methods do not maximize the potential of point cloud and RGB scene datasets, because they cannot incorporate the RGB inputs with ease and bring only trivial performance gain. To the best of our knowledge, this is the pioneering work aligning RGB images with point cloud with MAE pre-training." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 453, + 107, + 464 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 453, + 107, + 464 + ], + "spans": [ + { + "bbox": [ + 47, + 453, + 107, + 464 + ], + "type": "text", + "content": "3. Methods" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 473, + 287, + 557 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 473, + 287, + 557 + ], + "spans": [ + { + "bbox": [ + 46, + 473, + 287, + 557 + ], + "type": "text", + "content": "In this section, we first give an overview of our pipeline. Then, we introduce our novelly designed masking strategy, which aligns the semantic information between tokens from two modalities. Followingly, we present our cross-modal encoders and decoders design. Notably, the shared-decoder is a pioneering architecture. Finally, we finish with our cross-modal reconstruction module." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 563, + 155, + 575 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 563, + 155, + 575 + ], + "spans": [ + { + "bbox": [ + 47, + 563, + 155, + 575 + ], + "type": "text", + "content": "3.1. Pipeline Overview" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 582, + 287, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 287, + 676 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 287, + 676 + ], + "type": "text", + "content": "As shown in Fig. 3, PiMAE learns cross-modal representations simultaneously by jointly learning features from point clouds and image modalities. In our proposed pipeline, we first embed point data into tokens by sampling and clustering algorithms and then perform random masking on point tokens. The mask pattern is transformed onto the 2D plane, where patches of images are complementarily masked and embedded into tokens." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 677, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 288, + 713 + ], + "type": "text", + "content": "Following this, we utilize a symmetrical joint-encoder-decoder scheme that promotes strong feature fusion. The encoder-decoder architecture consists of both separate" + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 329, + 72, + 523, + 249 + ], + "blocks": [ + { + "bbox": [ + 329, + 72, + 523, + 249 + ], + "lines": [ + { + "bbox": [ + 329, + 72, + 523, + 249 + ], + "spans": [ + { + "bbox": [ + 329, + 72, + 523, + 249 + ], + "type": "image", + "image_path": "b7de13131984588b7d408dd92ecc3318f0406bfe811ec90d8846d51faefa9ec9.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 255, + 545, + 332 + ], + "lines": [ + { + "bbox": [ + 304, + 255, + 545, + 332 + ], + "spans": [ + { + "bbox": [ + 304, + 255, + 545, + 332 + ], + "type": "text", + "content": "Figure 2. Illustration of our projection operation and two different masking strategies. A randomly sampled point cloud cluster (black circle) is projected onto the image patch (blue square), and the other clusters are done in a similar way (yellow squares). Under uniform masking, the yellow patches will be masked while other patches are visible. On the contrary, complement masking will result in a reversed masking pattern." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 354, + 545, + 389 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 354, + 545, + 389 + ], + "spans": [ + { + "bbox": [ + 304, + 354, + 545, + 389 + ], + "type": "text", + "content": "branches and shared modules, whereas the former protects modal-specific learning and the latter encourages cross-modal interaction for more robust features." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 390, + 545, + 438 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 390, + 545, + 438 + ], + "spans": [ + { + "bbox": [ + 304, + 390, + 545, + 438 + ], + "type": "text", + "content": "Finally, for learning stronger features from pre-training, PiMAE's cross-modal reconstruction module demands point cloud features to explicitly express image-level understanding." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 446, + 481, + 459 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 446, + 481, + 459 + ], + "spans": [ + { + "bbox": [ + 306, + 446, + 481, + 459 + ], + "type": "text", + "content": "3.2. Token Projection and Alignment" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 465, + 545, + 584 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 465, + 545, + 584 + ], + "spans": [ + { + "bbox": [ + 304, + 465, + 545, + 584 + ], + "type": "text", + "content": "We follow MAE [20] and Point-M2AE [64] to generate input tokens from images and point clouds. An image is first divided into non-overlapping patches, before the embedding procedure that embeds patches by a linear projection layer with added Positional Embeddings (PE) and Modality Embeddings (ME). Correspondingly, a set of point clouds is processed into cluster tokens via Farthest Point Sampling (FPS) and K-Nearest Neighbour (KNN) algorithms and then embedded with a linear projection layer with added embeddings (i.e. PE, ME)." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 585, + 545, + 657 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 585, + 545, + 657 + ], + "spans": [ + { + "bbox": [ + 304, + 585, + 545, + 657 + ], + "type": "text", + "content": "Projection. In order to achieve the alignment between multi-modality tokens, we build a link between the 3D point cloud and RGB image pixels by projecting the point cloud onto the camera's image plane. For 3D point " + }, + { + "bbox": [ + 304, + 585, + 545, + 657 + ], + "type": "inline_equation", + "content": "P \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 304, + 585, + 545, + 657 + ], + "type": "text", + "content": ", a correlating 2D coordinate can be calculated using the projection function Proj defined below," + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 354, + 665, + 545, + 717 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 354, + 665, + 545, + 717 + ], + "spans": [ + { + "bbox": [ + 354, + 665, + 545, + 717 + ], + "type": "interline_equation", + "content": "\\left[ \\begin{array}{l} u \\\\ v \\\\ z \\end{array} \\right] = P r o j (P) = K \\cdot R _ {t} \\cdot \\left[ \\begin{array}{l} x \\\\ y \\\\ z \\\\ 1 \\end{array} \\right], \\tag {1}", + "image_path": "ef34b73e57bce6d72a8ec6e87d8f40f81eb6e7f68f5f54391edad560e34dd7b5.jpg" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "5293" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 77, + 71, + 518, + 236 + ], + "blocks": [ + { + "bbox": [ + 77, + 71, + 518, + 236 + ], + "lines": [ + { + "bbox": [ + 77, + 71, + 518, + 236 + ], + "spans": [ + { + "bbox": [ + 77, + 71, + 518, + 236 + ], + "type": "image", + "image_path": "0234345c4f5c841345f74c6d6fc1b8b8d279d57ceaf106d9d8063620a5206ba8.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 247, + 547, + 293 + ], + "lines": [ + { + "bbox": [ + 46, + 247, + 547, + 293 + ], + "spans": [ + { + "bbox": [ + 46, + 247, + 547, + 293 + ], + "type": "text", + "content": "Figure 3. Pre-training pipeline for PiMAE. The point cloud branch samples and clusters point cloud data into tokens and randomly masks the input. Then the tokens pass through the masking alignment module to generate complement masks for image patches. After embedding, tokens go through a separate, then shared, and finally separated autoencoder structure. We lastly engage in a cross-modal reconstruction module to enhance point cloud representation learning. Point cloud is colored for better visualization." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 312, + 287, + 348 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 312, + 287, + 348 + ], + "spans": [ + { + "bbox": [ + 46, + 312, + 287, + 348 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 312, + 287, + 348 + ], + "type": "inline_equation", + "content": "K \\in 3 \\times 4" + }, + { + "bbox": [ + 46, + 312, + 287, + 348 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 312, + 287, + 348 + ], + "type": "inline_equation", + "content": "R_{t} \\in 4 \\times 4" + }, + { + "bbox": [ + 46, + 312, + 287, + 348 + ], + "type": "text", + "content": " are the camera intrinsic and extrinsic matrices. " + }, + { + "bbox": [ + 46, + 312, + 287, + 348 + ], + "type": "inline_equation", + "content": "(x, y, z)" + }, + { + "bbox": [ + 46, + 312, + 287, + 348 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 312, + 287, + 348 + ], + "type": "inline_equation", + "content": "(u, v)" + }, + { + "bbox": [ + 46, + 312, + 287, + 348 + ], + "type": "text", + "content": " are the original 3D coordinate and projected 2D coordinate of point " + }, + { + "bbox": [ + 46, + 312, + 287, + 348 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 312, + 287, + 348 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 348, + 288, + 468 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 348, + 288, + 468 + ], + "spans": [ + { + "bbox": [ + 46, + 348, + 288, + 468 + ], + "type": "text", + "content": "Masking with Alignment. Next, we generate masked tokens using the aforementioned projection function. Since point cloud tokens are organized by the cluster centers, we randomly select a subset of center points as well as their corresponding tokens, while keeping the rest masked. For the visible point cloud tokens " + }, + { + "bbox": [ + 46, + 348, + 288, + 468 + ], + "type": "inline_equation", + "content": "T_{p}" + }, + { + "bbox": [ + 46, + 348, + 288, + 468 + ], + "type": "text", + "content": ", we project their center point " + }, + { + "bbox": [ + 46, + 348, + 288, + 468 + ], + "type": "inline_equation", + "content": "P \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 46, + 348, + 288, + 468 + ], + "type": "text", + "content": " to the corresponding camera plane and attain its 2D coordinate " + }, + { + "bbox": [ + 46, + 348, + 288, + 468 + ], + "type": "inline_equation", + "content": "p \\in \\mathbb{R}^2" + }, + { + "bbox": [ + 46, + 348, + 288, + 468 + ], + "type": "text", + "content": ", which can naturally fall into an area of shape " + }, + { + "bbox": [ + 46, + 348, + 288, + 468 + ], + "type": "inline_equation", + "content": "H \\times W" + }, + { + "bbox": [ + 46, + 348, + 288, + 468 + ], + "type": "text", + "content": " (i.e. image shape), thus obtaining its related image patch index " + }, + { + "bbox": [ + 46, + 348, + 288, + 468 + ], + "type": "inline_equation", + "content": "I_{p}" + }, + { + "bbox": [ + 46, + 348, + 288, + 468 + ], + "type": "text", + "content": " by" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 90, + 479, + 287, + 493 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 90, + 479, + 287, + 493 + ], + "spans": [ + { + "bbox": [ + 90, + 479, + 287, + 493 + ], + "type": "interline_equation", + "content": "I _ {p} = \\left\\lfloor \\left\\lfloor v \\right\\rfloor / S \\right\\rfloor \\times \\left\\lfloor W / S \\right\\rfloor + \\left\\lfloor \\left\\lfloor u \\right\\rfloor / S \\right\\rfloor , \\tag {2}", + "image_path": "b1c197113ee9b2f3702b7e220b54f90fa41e1a969f0e362404da35cea247fac2.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "spans": [ + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "inline_equation", + "content": "u" + }, + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "inline_equation", + "content": "v" + }, + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "text", + "content": " denotes the " + }, + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "text", + "content": "-axis value and " + }, + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "inline_equation", + "content": "y" + }, + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "text", + "content": "-axis value of 2D coordinate " + }, + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "inline_equation", + "content": "p" + }, + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 47, + 497, + 287, + 520 + ], + "type": "text", + "content": " is the image patch size." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 521, + 288, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 521, + 288, + 617 + ], + "spans": [ + { + "bbox": [ + 46, + 521, + 288, + 617 + ], + "type": "text", + "content": "After projecting and indexing each visible point cloud token, we obtain their corresponding image patches. Next, we explicitly mask these patches to reach a complement mask alignment. The rationale is that such masking pattern can make visible tokens more semantically abundant than under the uniform setting, and thus the model is able to extract rich cross-modal features. For visual demonstration of our projection and alignment, see Fig. 2." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 623, + 145, + 635 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 623, + 145, + 635 + ], + "spans": [ + { + "bbox": [ + 47, + 623, + 145, + 635 + ], + "type": "text", + "content": "3.3. Encoding Phase" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 642, + 288, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 288, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 288, + 712 + ], + "type": "text", + "content": "Encoder. During this stage, we protect the integrity of different modalities. Inspired by AIST++ [31], our encoder consists of two modules: modal-specific encoders and a cross-modal encoder. The former is used to better extract modal-specific features, and the latter is used to perform interaction between cross-modal features." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 312, + 545, + 384 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 312, + 545, + 384 + ], + "spans": [ + { + "bbox": [ + 304, + 312, + 545, + 384 + ], + "type": "text", + "content": "The modality-specific encoder part contains two branches for two modalities, where each branch consists of a ViT backbone. First, for the encoders to learn modality differences through mapping inputs to feature spaces, we feed the aligned, visible tokens with their respective positional and modality embeddings to separate encoders." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 384, + 545, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 384, + 545, + 443 + ], + "spans": [ + { + "bbox": [ + 304, + 384, + 545, + 443 + ], + "type": "text", + "content": "Later, we promote feature fusion and cross-modality interactions of visible patches with a shared-encoder. The alignment of masks during this stage becomes critical, as aligned tokens reveal similar information reflected in both 3D and 2D data." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "spans": [ + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "text", + "content": "Formally, in the separate encoding phase, " + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "inline_equation", + "content": "E_{I}: T_{I} \\mapsto L_{I}^{1}" + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "inline_equation", + "content": "E_{P}: T_{P} \\mapsto L_{P}^{1}" + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "inline_equation", + "content": "E_{I}" + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "inline_equation", + "content": "E_{P}" + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "text", + "content": " are the image-specific and point-specific encoders, " + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "inline_equation", + "content": "T_{I}" + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "inline_equation", + "content": "T_{P}" + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "text", + "content": " are the visible image and point patch tokens, and " + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "inline_equation", + "content": "L_{I}^{1}" + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "inline_equation", + "content": "L_{P}^{1}" + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "text", + "content": " are the image and point latent spaces. Then, the shared-encoder performs fusion on the different latent representations " + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "inline_equation", + "content": "E_{S}: L_{I}^{1}, L_{P}^{1} \\mapsto L_{S}^{2}" + }, + { + "bbox": [ + 304, + 445, + 545, + 530 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 538, + 403, + 551 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 538, + 403, + 551 + ], + "spans": [ + { + "bbox": [ + 306, + 538, + 403, + 551 + ], + "type": "text", + "content": "3.4. Decoding Phase" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 557, + 545, + 629 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 557, + 545, + 629 + ], + "spans": [ + { + "bbox": [ + 304, + 557, + 545, + 629 + ], + "type": "text", + "content": "Decoder. Generally, MAE encoders benefit from learning generalized encoders that capture high-dimensional data encoding representations for both image and point cloud data. Due to the differences between the two modalities, specialized decoders are needed to decode the high-level latent to the respective modality." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 630, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 630, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 630, + 545, + 713 + ], + "type": "text", + "content": "The purpose of additional shared-decoder layers is ultimately for the encoder to focus more on feature extraction and ignore the details of modality interactions. Because MAE uses an asymmetric autoencoder design where the mask tokens do not pass the shared-encoder, we complement the mask tokens to pass through a shared-decoder, along with the visible tokens. Without such a design, the en" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "5294" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 119 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 119 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 119 + ], + "type": "text", + "content": "tire decoder branches are segmented, and the mask tokens of different modalities do not engage in feature fusion. After the shared-decoder, we then design specialized decoders for the different modalities for better reconstructions." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 121, + 286, + 181 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 121, + 286, + 181 + ], + "spans": [ + { + "bbox": [ + 46, + 121, + 286, + 181 + ], + "type": "text", + "content": "Since the reconstructions of two modalities are involved, the losses of both the point cloud and the image modalities are obtained. For point clouds, we use " + }, + { + "bbox": [ + 46, + 121, + 286, + 181 + ], + "type": "inline_equation", + "content": "\\ell_2" + }, + { + "bbox": [ + 46, + 121, + 286, + 181 + ], + "type": "text", + "content": " Chamfer Distance [11] for loss calculation, denoted as " + }, + { + "bbox": [ + 46, + 121, + 286, + 181 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{pc}" + }, + { + "bbox": [ + 46, + 121, + 286, + 181 + ], + "type": "text", + "content": ", and for images, we use MSE to measure the loss, denoted as " + }, + { + "bbox": [ + 46, + 121, + 286, + 181 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{img}" + }, + { + "bbox": [ + 46, + 121, + 286, + 181 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "spans": [ + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "text", + "content": "Formally, the input for our shared-decoder is " + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "inline_equation", + "content": "L_S^{2'}" + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "text", + "content": ", the full sets of tokens including encoded visible features and mask tokens of both modalities, and the shared-decoder performs cross-modal interaction on these latent representations " + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "inline_equation", + "content": "D_S: L_S^{2'} \\mapsto L_I^3, L_I^3" + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "text", + "content": ". Then, in the separate decoder phase, the decoders map back to the image and point cloud space, " + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "inline_equation", + "content": "D_I: L_I^3 \\mapsto T_I'" + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "inline_equation", + "content": "D_P: L_P^3 \\mapsto T_P'" + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "inline_equation", + "content": "D_I" + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "inline_equation", + "content": "D_P" + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "text", + "content": " are the image-specific and point-specific decoders, " + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "inline_equation", + "content": "T_I'" + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "inline_equation", + "content": "T_P'" + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "text", + "content": " are the visible image and point cloud patches, and " + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "inline_equation", + "content": "L_I^3" + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "inline_equation", + "content": "L_P^3" + }, + { + "bbox": [ + 47, + 182, + 288, + 304 + ], + "type": "text", + "content": " are the image and point cloud latent spaces." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 113, + 317, + 287, + 331 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 113, + 317, + 287, + 331 + ], + "spans": [ + { + "bbox": [ + 113, + 317, + 287, + 331 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {p c} = C D \\left(D _ {P} (l), P _ {G T}\\right), \\tag {3}", + "image_path": "75476b6c4671ff04b3d152cad877db2b57d609f0fdff0d693f975c6072cc55cd.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 338, + 287, + 388 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 338, + 287, + 388 + ], + "spans": [ + { + "bbox": [ + 46, + 338, + 287, + 388 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 338, + 287, + 388 + ], + "type": "inline_equation", + "content": "CD" + }, + { + "bbox": [ + 46, + 338, + 287, + 388 + ], + "type": "text", + "content": " is " + }, + { + "bbox": [ + 46, + 338, + 287, + 388 + ], + "type": "inline_equation", + "content": "\\ell_{2}" + }, + { + "bbox": [ + 46, + 338, + 287, + 388 + ], + "type": "text", + "content": " Chamfer Distance function [11], " + }, + { + "bbox": [ + 46, + 338, + 287, + 388 + ], + "type": "inline_equation", + "content": "D_P" + }, + { + "bbox": [ + 46, + 338, + 287, + 388 + ], + "type": "text", + "content": " represents the decoder reconstruction function, " + }, + { + "bbox": [ + 46, + 338, + 287, + 388 + ], + "type": "inline_equation", + "content": "l\\in L_P^3" + }, + { + "bbox": [ + 46, + 338, + 287, + 388 + ], + "type": "text", + "content": " is the point cloud latent representation, " + }, + { + "bbox": [ + 46, + 338, + 287, + 388 + ], + "type": "inline_equation", + "content": "P_{GT}" + }, + { + "bbox": [ + 46, + 338, + 287, + 388 + ], + "type": "text", + "content": " is the ground truth point cloud (i.e. point cloud input)." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 396, + 204, + 407 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 396, + 204, + 407 + ], + "spans": [ + { + "bbox": [ + 47, + 396, + 204, + 407 + ], + "type": "text", + "content": "3.5. Cross-modal Reconstruction" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 415, + 287, + 629 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 415, + 287, + 629 + ], + "spans": [ + { + "bbox": [ + 46, + 415, + 287, + 629 + ], + "type": "text", + "content": "We train PiMAE using three different losses: the point cloud reconstruction loss, the image reconstruction loss, and a cross-modal reconstruction loss that we design to further strengthen the interaction between the two modalities. In the final reconstruction phase, we utilize the previously aligned relationship to obtain the corresponding 2D coordinates of the masked point clouds. Then, we up-sample the reconstructed image features, such that each masked point cloud with a 2D coordinate can relate to a reconstructed image feature. Finally, the masked point cloud tokens go through a cross-modal prediction head of one linear projection layer to recover the corresponding visible image features. Note that we specifically avoid using visible point cloud tokens for this module, because they correspond to the masked image features (due to the complement masking strategy), which tend to have weaker representations and may harm representation learning. Formally, the cross-modal reconstruction loss is defined as" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 106, + 643, + 287, + 659 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 106, + 643, + 287, + 659 + ], + "spans": [ + { + "bbox": [ + 106, + 643, + 287, + 659 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {c r o s s} = M S E \\left(D _ {P} \\left(l _ {p} ^ {3}\\right), l _ {i} ^ {3}\\right), \\tag {4}", + "image_path": "71e04bab1846a1e4ee3a7d8c6b5e5f873ea2ed9312ff2578810032946106723f.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "inline_equation", + "content": "MSE" + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "content": " denotes the Mean Squared Error loss function, " + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "inline_equation", + "content": "D_P" + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "content": " is the cross-modal reconstruction from the decoder, " + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "inline_equation", + "content": "l_p^3 \\in L_P^3" + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "content": " is the point cloud representation, " + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "inline_equation", + "content": "l_i^3 \\in L_I^3" + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "content": " is the image latent representation." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 72, + 545, + 119 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 119 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 119 + ], + "type": "text", + "content": "Our final loss is the sum of the previous loss terms, formulated in Eq. 5. By such design, PiMAE learns 3D and 2D features separately while maintaining strong interactions between the two modalities." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 369, + 133, + 545, + 147 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 369, + 133, + 545, + 147 + ], + "spans": [ + { + "bbox": [ + 369, + 133, + 545, + 147 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = \\mathcal {L} _ {p c} + \\mathcal {L} _ {i m g} + \\mathcal {L} _ {c r o s s}. \\tag {5}", + "image_path": "198cfafda5b623ac90ac6500cf9956b39665b8262b4f77c5f5c008c8a0b05f2d.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 163, + 388, + 177 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 163, + 388, + 177 + ], + "spans": [ + { + "bbox": [ + 305, + 163, + 388, + 177 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 183, + 545, + 280 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 183, + 545, + 280 + ], + "spans": [ + { + "bbox": [ + 304, + 183, + 545, + 280 + ], + "type": "text", + "content": "In this section, we provide extensive experiments to qualify the superiority of our methods. The following experiments are conducted. a) We pre-train PiMAE on the SUN RGB-D [51] training set. b) We evaluate PiMAE on various downstream tasks, including 3D object detection, 3D monocular detection, 2D detection, and classification. c) We ablate PiMAE with different multi-modal interaction strategies to show the effectiveness of our proposed design." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 287, + 440, + 300 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 287, + 440, + 300 + ], + "spans": [ + { + "bbox": [ + 305, + 287, + 440, + 300 + ], + "type": "text", + "content": "4.1. Implementation Details" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 306, + 545, + 389 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 306, + 545, + 389 + ], + "spans": [ + { + "bbox": [ + 304, + 306, + 545, + 389 + ], + "type": "text", + "content": "Datasets and metrics. We pre-train our model on SUN RGB-D [51] and evaluate with different downstream tasks on several datasets including indoor 3D datasets (SUN RGB-D [51], ScanNetV2 [9]), outdoor 3D dataset (KITTI [16]), few-shot image classification datasets (CIFAR-FS [4], FC100 [40], miniImageNet [55]). Detailed descriptions of these datasets and evaluation metrics are in the Appendix." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 390, + 545, + 472 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 390, + 545, + 472 + ], + "spans": [ + { + "bbox": [ + 304, + 390, + 545, + 472 + ], + "type": "text", + "content": "Network architectures. Abiding by common practice [41, 64], we utilize a scaled-down PointNet [45] before a ViT [10] backbone in our point cloud branch. PointNet layers effectively reduce the sub-sampled points from 20,000 to 2,048. For the image branch, we follow [20] to divide images into regular patches with a size of " + }, + { + "bbox": [ + 304, + 390, + 545, + 472 + ], + "type": "inline_equation", + "content": "16 \\times 16" + }, + { + "bbox": [ + 304, + 390, + 545, + 472 + ], + "type": "text", + "content": ", before the ViT backbone." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 474, + 545, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 474, + 545, + 594 + ], + "spans": [ + { + "bbox": [ + 304, + 474, + 545, + 594 + ], + "type": "text", + "content": "Pre-training. During this stage, we use the provided image and generated point cloud from SUN RGB-D [51] to train PiMAE for 400 epochs. AdamW [28] optimizer with a base learning rate of 1e-3 and weight decay of 0.05 is used, applied with a warm-up for 15 epochs. No augmentation is performed on both image and point cloud inputs, for the main goal of maintaining consistency between the patches. Experimentally, we find that a masking ratio of " + }, + { + "bbox": [ + 304, + 474, + 545, + 594 + ], + "type": "inline_equation", + "content": "60\\%" + }, + { + "bbox": [ + 304, + 474, + 545, + 594 + ], + "type": "text", + "content": " is more appropriate. The reconstructed visualization results are in Fig. 4. Detailed configurations are in the Appendix." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "text", + "content": "Fine-tuning. With PiMAE's two multi-modal branches, we fine-tune and evaluate our learned features on both 3D and 2D tasks. For 3D tasks, we use the point cloud branch's specific encoder and the shared encoder as a 3D feature extractor. For 2D tasks, similarly, we utilize the image-specific encoder as well as the shared encoder as a 2D feature extractor. We fit our feature extractors into different baselines and keep the same training settings, except for the modifications on the backbone feature extractor. Detailed configurations are in the Appendix." + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 758 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 758 + ], + "type": "text", + "content": "5295" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 57, + 73, + 541, + 214 + ], + "blocks": [ + { + "bbox": [ + 57, + 73, + 541, + 214 + ], + "lines": [ + { + "bbox": [ + 57, + 73, + 541, + 214 + ], + "spans": [ + { + "bbox": [ + 57, + 73, + 541, + 214 + ], + "type": "image", + "image_path": "95b7ffa6e8cf828ceca1f0f80eefee1ebf4edc6c1a90c0e29c1320d3af71c77b.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 231, + 547, + 266 + ], + "lines": [ + { + "bbox": [ + 46, + 231, + 547, + 266 + ], + "spans": [ + { + "bbox": [ + 46, + 231, + 547, + 266 + ], + "type": "text", + "content": "Figure 4. Reconstruction results of images and point cloud from PiMAE. Our model is able to perform image and point cloud reconstruction simultaneously, showing a firm understanding of the two modalities. Image results are in the first row, point cloud results in the second. The masking ratio for both branches is " + }, + { + "bbox": [ + 46, + 231, + 547, + 266 + ], + "type": "inline_equation", + "content": "60\\%" + }, + { + "bbox": [ + 46, + 231, + 547, + 266 + ], + "type": "text", + "content": ". Point cloud is colored for better visualization." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 107, + 275, + 488, + 444 + ], + "blocks": [ + { + "bbox": [ + 107, + 275, + 488, + 444 + ], + "lines": [ + { + "bbox": [ + 107, + 275, + 488, + 444 + ], + "spans": [ + { + "bbox": [ + 107, + 275, + 488, + 444 + ], + "type": "table", + "html": "
MethodsPre-trainedSUN RGB-DScanNetV2
AP25AP50AP25AP50
DSS [52]None42.1-15.26.8
PointFusion [61]None45.4---
3D-SIS [23]None--40.222.5
VoteNet [43]None57.732.958.633.5
3DETR [39]None58.030.362.137.9
+Ours(from scratch)None58.731.759.740.0
+OursSUN RGB-D59.4(+1.4)33.2(+2.9)62.6(+0.5)39.4(+1.5)
GroupFree3D [35]None63.045.267.348.9
+Ours(from scratch)None61.244.765.547.4
+OursSUN RGB-D64.6(+1.6)46.2(+1.0)67.6(+0.3)49.7(+0.8)
", + "image_path": "2ac4ad4f6fd9976a164c76235dfb142abbae2f5fd0c770758b61be9c79219d4b.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 450, + 546, + 473 + ], + "lines": [ + { + "bbox": [ + 46, + 450, + 546, + 473 + ], + "spans": [ + { + "bbox": [ + 46, + 450, + 546, + 473 + ], + "type": "text", + "content": "Table 1. 3D object detection results on ScanNetV2 [9] and SUN RGB-D [51]. We adopt the average precision with 3D IoU thresholds of 0.25 (" + }, + { + "bbox": [ + 46, + 450, + 546, + 473 + ], + "type": "inline_equation", + "content": "AP_{25}" + }, + { + "bbox": [ + 46, + 450, + 546, + 473 + ], + "type": "text", + "content": ") and 0.5 (" + }, + { + "bbox": [ + 46, + 450, + 546, + 473 + ], + "type": "inline_equation", + "content": "AP_{50}" + }, + { + "bbox": [ + 46, + 450, + 546, + 473 + ], + "type": "text", + "content": ") for the evaluation metrics." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 47, + 494, + 211, + 506 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 494, + 211, + 506 + ], + "spans": [ + { + "bbox": [ + 47, + 494, + 211, + 506 + ], + "type": "text", + "content": "4.2. Results on Downstream Tasks" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 514, + 288, + 563 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 514, + 288, + 563 + ], + "spans": [ + { + "bbox": [ + 46, + 514, + 288, + 563 + ], + "type": "text", + "content": "In this work, we evaluate our method on four different downstream tasks dealing with different modalities, including 3D object detection, monocular 3D object detection, 2d object detection, and few-shot image classification." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 564, + 287, + 660 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 564, + 287, + 660 + ], + "spans": [ + { + "bbox": [ + 46, + 564, + 287, + 660 + ], + "type": "text", + "content": "Indoor 3D object detection. We apply our 3D feature extractor on 3D detectors by replacing or inserting the encoder into different backbones to strengthen feature extraction. We report our performance on indoor 3D detection based on SOTA methods 3DETR [39] and GroupFree3D [35]. As shown in Tab. 1, our model brings significant improvements to both models, surpassing previous baselines consistently in all datasets and criteria." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 662, + 288, + 699 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 662, + 288, + 699 + ], + "spans": [ + { + "bbox": [ + 46, + 662, + 288, + 699 + ], + "type": "text", + "content": "Furthermore, in the Appendix, we provide 3D object detection results with detailed per-class accuracy on SUN RGB-D, along with visualizations of detection results." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 59, + 701, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 701, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 59, + 701, + 288, + 714 + ], + "type": "text", + "content": "Outdoor monocular 3D object detection. To fully" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 494, + 547, + 577 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 494, + 547, + 577 + ], + "spans": [ + { + "bbox": [ + 304, + 494, + 547, + 577 + ], + "type": "text", + "content": "demonstrate the capacity of our approach, we report our performance in challenging outdoor scenarios, which have a large data distribution gap compared with our indoor pretraining data. As shown in Tab. 3, we brought substantial improvement to MonoDETR [66], validating that our pretrained representations generalize well to both indoor and outdoor datasets." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 579, + 547, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 579, + 547, + 676 + ], + "spans": [ + { + "bbox": [ + 304, + 579, + 547, + 676 + ], + "type": "text", + "content": "2D object detection. Similarly, we apply our 2D branch's feature extractor to 2D detector DETR [5] by replacing its vanilla transformer backbone. We conduct experiments on both pre-trained and scratch backbones and report our performance on the ScanNetV2 2D detection dataset. As shown in Tab. 2, our model significantly improves the performance of DETR, demonstrating the strong generalization ability on 2D tasks of our model." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 677, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 547, + 713 + ], + "type": "text", + "content": "Few shot image classification. We conduct few-shot image classification experiments on three different benchmarks to explore the feature-extracting ability of PiMAE's" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "type": "text", + "content": "5296" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 70, + 271, + 120 + ], + "blocks": [ + { + "bbox": [ + 48, + 70, + 271, + 120 + ], + "lines": [ + { + "bbox": [ + 48, + 70, + 271, + 120 + ], + "spans": [ + { + "bbox": [ + 48, + 70, + 271, + 120 + ], + "type": "table", + "html": "
MethodsAP50AP75AP
*DETR [5]39.826.225.3
+ PiMAE46.5(+6.7)30.3(+4.1)29.5(+4.2)
", + "image_path": "f7c81e564f5fb960cc85594bcedc251853f71b287ca9573ec73a9d2a0c3c85f2.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + }, + { + "bbox": [ + 47, + 135, + 265, + 157 + ], + "lines": [ + { + "bbox": [ + 47, + 135, + 265, + 157 + ], + "spans": [ + { + "bbox": [ + 47, + 135, + 265, + 157 + ], + "type": "text", + "content": "* denotes our implementation on ScanNetV2. We later load PiMAE pre-trained weights to the encoder." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_footnote" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 288, + 70, + 540, + 120 + ], + "blocks": [ + { + "bbox": [ + 47, + 123, + 268, + 135 + ], + "lines": [ + { + "bbox": [ + 47, + 123, + 268, + 135 + ], + "spans": [ + { + "bbox": [ + 47, + 123, + 268, + 135 + ], + "type": "text", + "content": "Table 2. 2D object detection results on ScanNetV2 val set." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 288, + 70, + 540, + 120 + ], + "lines": [ + { + "bbox": [ + 288, + 70, + 540, + 120 + ], + "spans": [ + { + "bbox": [ + 288, + 70, + 540, + 120 + ], + "type": "table", + "html": "
MethodsEasyMod.Hard
*MonoDETR [66]23.117.314.5
+ PiMAE26.6(+3.5)18.8(+1.5)15.5(+1.0)
", + "image_path": "0d6639ebf675b3f49431e2fbf69c31a1e1372492ae3c1ced99a96e70efb83508.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "bbox": [ + 286, + 125, + 529, + 159 + ], + "lines": [ + { + "bbox": [ + 286, + 125, + 529, + 159 + ], + "spans": [ + { + "bbox": [ + 286, + 125, + 529, + 159 + ], + "type": "text", + "content": "Table 3. Monocular 3D object detection results of car category on KITTI val set. * denotes our implementation with adjusted depth encoder, to which we later load PiMAE pre-trained weights." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 179, + 287, + 275 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 179, + 287, + 275 + ], + "spans": [ + { + "bbox": [ + 46, + 179, + 287, + 275 + ], + "type": "text", + "content": "image encoder. To verify the effectiveness of PiMAE, we use no extra design for the classifier by only adding a linear layer to the feature encoder, predicting the class based on [CLS] token as input. Tab. 4 summarizes our results. We see significant improvements from PiMAE pre-training compared to models trained from scratch. Moreover, our performance surpasses previous SOTA self-supervised multimodal learning method, CrossPoint [1]." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 285, + 141, + 298 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 285, + 141, + 298 + ], + "spans": [ + { + "bbox": [ + 47, + 285, + 141, + 298 + ], + "type": "text", + "content": "4.3. Ablation Study" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 304, + 287, + 434 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 304, + 287, + 434 + ], + "spans": [ + { + "bbox": [ + 46, + 304, + 287, + 434 + ], + "type": "text", + "content": "In this section, we investigate our methods, evaluating the quality of different PiMAE pre-training strategies both qualitatively and quantitatively. First, we attempt different alignment strategies between the masked tokens. Next, we pre-train with different reconstruction targets. Then, we ablate performance pre-trained with only a single branch. Finally, we examine our data efficiency by training on limited data. Additional ablation studies on model architecture and masking ratios are in our Appendix. All experiments are based on 3DETR and performed on SUN RGB-D unless otherwise stated." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "spans": [ + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "type": "text", + "content": "Cross-modal masking. To better study the mask relationships between the two modalities, we design two masking strategies based on projection alignment: uniform masking and complement masking. Whereas the former masks both modalities in the same pattern that masked portions of one modality will correspond to the other when projected onto it, the latter is the opposite, i.e. a visible point cloud patch will be masked when projected on the image." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 533, + 287, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 533, + 287, + 617 + ], + "spans": [ + { + "bbox": [ + 46, + 533, + 287, + 617 + ], + "type": "text", + "content": "We pre-train both the uniform, complement as well as random masking strategies and evaluate their fine-tuning performance on 3D detection. Random masking acts as a baseline where the masking pattern of image and point patches are individually and randomly sampled. As shown in Tab. 5, masking the tokens from different modalities complementarily gains higher performance than randomly." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 618, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 618, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 618, + 288, + 713 + ], + "type": "text", + "content": "Compared to random masking, complement masking enables more cross-modal interactions between patches with diverse semantic information, thus helping our model to transfer 2D knowledge into the 3D feature extractor. However, with the uniform masking strategy, the extracted point cloud features and image features are semantically aligned, so the interaction does not help the model utilize 2D information better." + } + ] + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 313, + 180, + 531, + 421 + ], + "blocks": [ + { + "bbox": [ + 313, + 180, + 531, + 421 + ], + "lines": [ + { + "bbox": [ + 313, + 180, + 531, + 421 + ], + "spans": [ + { + "bbox": [ + 313, + 180, + 531, + 421 + ], + "type": "image", + "image_path": "a3e826a7f2256e2d56a16f42730cdc858cb8aa4d0c33179873898edae30a973c.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 430, + 545, + 486 + ], + "lines": [ + { + "bbox": [ + 304, + 430, + 545, + 486 + ], + "spans": [ + { + "bbox": [ + 304, + 430, + 545, + 486 + ], + "type": "text", + "content": "Figure 5. Visualization of attention. The encoder attention between the two modalities is visualized by computing self-attention from the query points (orange circle) to all the visible image tokens. We show the corresponding location (red square) of the query points after projection. See more examples in the Appendix." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 506, + 545, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 506, + 545, + 567 + ], + "spans": [ + { + "bbox": [ + 304, + 506, + 545, + 567 + ], + "type": "text", + "content": "Note that in Tab. 5, we purposely pre-train our model without the cross-modal reconstruction module. This is because the uniform masking strategy projects onto the masked image features, which are semantically weaker and may negatively influence our ablation study." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 568, + 545, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 568, + 545, + 700 + ], + "spans": [ + { + "bbox": [ + 304, + 568, + 545, + 700 + ], + "type": "text", + "content": "Effect of Cross-modal Reconstruction. Other than reconstructing the inputs, we promote cross-modal reconstruction by demanding point cloud features to reconstruct features or pixels of the corresponding image. We assess the significance of such design by ablating results on 3D detection. Shown in Tab. 6, the additional feature-level cross-modal reconstruction target brings additional performance gains. The promoted cross-modal reconstruction at the feature level encourages further interactions between modalities and encodes 2D knowledge into our feature extractor, improving model performance on downstream tasks." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 317, + 701, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 701, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 317, + 701, + 545, + 714 + ], + "type": "text", + "content": "Necessity of joint pre-training. To demonstrate the ef" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "5297" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 123, + 70, + 469, + 198 + ], + "blocks": [ + { + "bbox": [ + 123, + 70, + 469, + 198 + ], + "lines": [ + { + "bbox": [ + 123, + 70, + 469, + 198 + ], + "spans": [ + { + "bbox": [ + 123, + 70, + 469, + 198 + ], + "type": "table", + "html": "
MethodCIFAR-FS 5-wayFC100 5-wayminiImageNet 5-way
1-shot5-shot1-shot5-shot1-shot5-shot
MAML [12]58.971.5--48.763.1
Matching Networks [55]----43.655.3
Prototypical Network [50]55.572.035.348.649.368.2
Relation Network [53]55.069.3--50.465.3
CrossPoint [1]64.580.1----
PiMAE From Scratch62.476.637.350.550.166.7
PiMAE Pre-trained66.980.739.053.355.370.2
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Masking StrategyAP25AP50
Random58.032.9
Uniform58.132.6
Complement59.033.0
", + "image_path": "92a80a145413f7f4c351836fe6f7b8a4552ea1355e81374ae20cf9f384ed0d10.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 62, + 327, + 272, + 400 + ], + "blocks": [ + { + "bbox": [ + 52, + 300, + 282, + 313 + ], + "lines": [ + { + "bbox": [ + 52, + 300, + 282, + 313 + ], + "spans": [ + { + "bbox": [ + 52, + 300, + 282, + 313 + ], + "type": "text", + "content": "Table 5. Comparisons of cross-modality masking strategies." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 62, + 327, + 272, + 400 + ], + "lines": [ + { + "bbox": [ + 62, + 327, + 272, + 400 + ], + "spans": [ + { + "bbox": [ + 62, + 327, + 272, + 400 + ], + "type": "table", + "html": "
Point CloudRGBAP25AP50
3D Geo2D feat2D pix2D pix
✓✓59.033.0
✓✓✓58.031.6
✓✓✓59.433.2
", + "image_path": "c1697e55af2e32bbec21ad5e8766d561bae277535a6e9b08b21b527972cf31bc.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 466, + 287, + 562 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 466, + 287, + 562 + ], + "spans": [ + { + "bbox": [ + 46, + 466, + 287, + 562 + ], + "type": "text", + "content": "fectiveness and the cruciality of double-branch pre-training in PiMAE, we provide the comparison of PiMAE pretrained with one branch only. As shown in Tab. 7. A critical performance drop can be seen among double-branch PiMAE and single-branch PiMAE. Such evidence reveals the fact that PiMAE learns 3D and 2D features jointly and the cross-modal interactions that we propose help the model to utilize information from both modalities." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 566, + 287, + 639 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 566, + 287, + 639 + ], + "spans": [ + { + "bbox": [ + 46, + 566, + 287, + 639 + ], + "type": "text", + "content": "Furthermore, to demonstrate the effectiveness of PiMAE's cross-modal interaction design, we visualize the attention map in our shared encoder in Fig. 5. With our proposed design, PiMAE focuses on more foreground objects with higher attention values, showing a strong cross-modal understanding. See more examples in our Appendix." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "type": "text", + "content": "Data efficiency. We train 3DETR and PiMAE-based 3DETR using limited annotated labels (varying from " + }, + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "type": "inline_equation", + "content": "1\\%" + }, + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "type": "inline_equation", + "content": "100\\%" + }, + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "type": "text", + "content": ") while testing on the full val set on SUN RGB-D. As shown in Tab. 6, PiMAE is able to outperform the baseline in every scenario, with the largest difference being " + }, + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "type": "inline_equation", + "content": "17.4\\%" + }, + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "type": "inline_equation", + "content": "(AP_{25})" + }, + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "type": "text", + "content": " when " + }, + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "type": "inline_equation", + "content": "10\\%" + }, + { + "bbox": [ + 46, + 641, + 288, + 715 + ], + "type": "text", + "content": " of labels are used." + } + ] + } + ], + "index": 8 + }, + { + "type": "table", + "bbox": [ + 312, + 239, + 541, + 310 + ], + "blocks": [ + { + "bbox": [ + 46, + 405, + 288, + 440 + ], + "lines": [ + { + "bbox": [ + 46, + 405, + 288, + 440 + ], + "spans": [ + { + "bbox": [ + 46, + 405, + 288, + 440 + ], + "type": "text", + "content": "Table 6. Ablation studies of cross-modal reconstruction targets. Geo, feat, and pix refer to coordinates, features, and pixels, respectively." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 312, + 239, + 541, + 310 + ], + "lines": [ + { + "bbox": [ + 312, + 239, + 541, + 310 + ], + "spans": [ + { + "bbox": [ + 312, + 239, + 541, + 310 + ], + "type": "table", + "html": "
Input3D Object DetectionFew-shot image classification
AP25AP505-way 1-shot5-way 5-shot
RGB--66.379.5
Geo58.432.3--
RGB+Geo59.433.266.980.7
", + "image_path": "50ca9590e8264978a2767da72c957be913811b3af8cde4142535cd1fae8ce4aa.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_body" + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 314, + 547, + 359 + ], + "lines": [ + { + "bbox": [ + 305, + 314, + 547, + 359 + ], + "spans": [ + { + "bbox": [ + 305, + 314, + 547, + 359 + ], + "type": "text", + "content": "Table 7. Improvement from joint pre-training. We compare results on 3D object detection (on SUN RGB-D) and few-shot image classification (on CIFAR-FS) tasks when pre-trained with a single-branch PiMAE." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 328, + 376, + 523, + 491 + ], + "blocks": [ + { + "bbox": [ + 328, + 376, + 523, + 491 + ], + "lines": [ + { + "bbox": [ + 328, + 376, + 523, + 491 + ], + "spans": [ + { + "bbox": [ + 328, + 376, + 523, + 491 + ], + "type": "image", + "image_path": "a6f5af446a869b64cbe531f5cde1f5dbaf5d78e9db40725d2a0ddbbf97f17746.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 495, + 547, + 529 + ], + "lines": [ + { + "bbox": [ + 305, + 495, + 547, + 529 + ], + "spans": [ + { + "bbox": [ + 305, + 495, + 547, + 529 + ], + "type": "text", + "content": "Figure 6. Illustration of Data Efficiency. Compared to 3DETR, PiMAE is able to ease the burden of data labeling and increase performance significantly." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 548, + 379, + 560 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 548, + 379, + 560 + ], + "spans": [ + { + "bbox": [ + 306, + 548, + 379, + 560 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 570, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 547, + 715 + ], + "type": "text", + "content": "In this work, we demonstrate PiMAE's simple framework is an effective and highly interactive multi-modal learning pipeline with strong feature extraction abilities on point cloud and image. We design three aspects for promoting cross-modality interaction. First, we explicitly align the mask patterns of both point cloud and image for better feature fusion. Next, we design a shared-decoder to accommodate mask tokens of both modalities. Finally, our cross-modality reconstruction enhances the learned semantics. In our extensive experiments and ablation studies performed on datasets of both modalities, we discover that PiMAE has great potential, improving multiple baselines and tasks." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 758 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 758 + ], + "type": "text", + "content": "5298" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 15, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 157 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 157 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 157 + ], + "type": "text", + "content": "[1] Mohamed Afham, Isuru Dissanayake, Dinithi Dissanayake, Amaya Dharmasiri, Kanchana Thilakarathna, and Ranga Rodrigo. 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Existing methods rely on supervised learning of CIR models using labeled triplets consisting of the query image, text specification, and the target image. Labeling such triplets is expensive and hinders broad applicability of CIR. In this work, we propose to study an important task, Zero-Shot Composed Image Retrieval (ZS-CIR), whose goal is to build a CIR model without requiring labeled triplets for training. To this end, we propose a novel method, called Pic2Word, that requires only weakly labeled image-caption pairs and unlabeled image datasets to train. Unlike existing supervised CIR models, our model trained on weakly labeled or unlabeled datasets shows strong generalization across diverse ZS-CIR tasks, e.g., attribute editing, object composition, and domain conversion. Our approach outperforms several supervised CIR methods on the common CIR benchmark, CIRR and Fashion-IQ. Code will be made publicly available at https://github.com/google-research/composed_image_retrieval", + "bbox": [ + 75, + 342, + 473, + 645 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 672, + 207, + 686 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Composed image retrieval (CIR) [2, 4, 16, 18, 35] aims to retrieve images using a query composed of an image and text. In contrast to the image-based retrieval systems [7], CIR is advantageous as it allows retrieval of images with a higher precision thanks to the text query that incorporates user's intent, such as a desired modification to the query image. With a surge of image-text models [1, 20, 30], CIR has received attention recently for diverse real-world applications in e-commerce and internet search.", + "bbox": [ + 75, + 696, + 468, + 832 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Several approaches [2, 4, 16, 18, 35] have been proposed to solve CIR problems, including attribute manipulation for fashion image search, composing objects, and converting", + "bbox": [ + 75, + 833, + 468, + 878 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/d82cddc2eb93739cb745fddd22765663a10cbe2c3e84015c861d42b015d5a289.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 503, + 311, + 880, + 415 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/e67372d6f52534ecbe5a1744d4e46046bb1cb2c4bf18a0fe1f878f9a655a349d.jpg", + "image_caption": [ + "Figure 1. Composed Image Retrieval (CIR) takes a query composed of an image (denoted as $\\star$ ) plus a text modifier and retrieves matching images. CIR encompasses diverse tasks, such as domain conversion (origami of $\\star$ ), scene or object composition ( $\\star$ in the pool), or fashion-attribute manipulation ( $\\star$ with blue floral print). Top: Existing methods [2,35] train a separate model for each task, and require strong triplet supervision. Bottom: We propose a new task, Zero-shot CIR, and solve diverse CIR sub-tasks using a single model trained only on image-caption pairs and unlabeled image datasets." + ], + "image_footnote": [], + "bbox": [ + 506, + 417, + 875, + 555 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "the style of images for content creation, as in Fig. 1. At the core of CIR is learning how to compose information from an image and text. We identify two fundamental issues with existing solutions. First, previous methods require a large amount of labeled data, which comes in the form of triplets consisting of a reference image, text, and a target image, to train their retrieval model. The dataset collection involves two processes [25] – collecting pairs of a related reference and the target images as a query-output pair to the CIR system, then giving a description that modifies the reference to the target. Examples of labeled triplets are at", + "bbox": [ + 496, + 734, + 893, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Work done during internship at Google Cloud AI Research.", + "bbox": [ + 94, + 886, + 415, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "19305", + "bbox": [ + 480, + 924, + 517, + 936 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "the top of Fig. 1. We note that both steps incur a significant labeling cost. Second, the model trained on labeled data is specialized to specific use-cases and may not generalize to different CIR tasks.", + "bbox": [ + 75, + 90, + 470, + 150 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To tackle these challenges, we propose a new task, zero-shot composed image retrieval (ZS-CIR). In ZS-CIR, our goal is to build a single CIR model that performs diverse CIR tasks, such as object composition, attribute editing, or domain conversion, as in the bottom of Fig. 1, without requiring an expensive labeled triplet data collection effort. Instead, we propose to train our retrieval model using large-scale image-caption pairs and unlabeled images, which are considerably cheaper to collect than supervised CIR datasets at scale.", + "bbox": [ + 75, + 152, + 468, + 303 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To harness these weakly labeled and unlabeled datasets, we propose a two-stage framework for learning ZS-CIR models. The first stage conducts contrastive language-image pretraining (CLIP) [30] on the image-caption dataset, training a two-tower model jointly to maximize the similarity between an image and a caption. We note that some previous works [2] build their models on CLIP followed by a second-stage supervised CIR training. On the contrary, instead of relying on the triplet-labeled training data, we leverage the linguistic capability of the language encoder in CLIP, which excels at composing diverse concepts or attributes to generate embeddings that are close to the corresponding visual representations. The idea is to map a picture to a word token such that the language encoder can flexibly and seamlessly compose the query image features and text descriptions. We learn a lightweight mapping network that converts an image embedding of the CLIP vision encoder into a token embedding of its language encoder. The mapping network is trained with a contrastive loss to reconstruct the image embedding, which only requires unlabeled images. We call our method Pic2Word and illustrate it in Fig. 2.", + "bbox": [ + 75, + 305, + 470, + 636 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In experiments, we show the strength of our Pic2Word approach on various CIR tasks, including domain conversion, object composition, scene manipulation, and fashion attribute manipulation. We show that our zero-shot approach performs on-par with or better than several recent supervised CIR methods [8, 11, 25] relying on labeled training data. Our contributions are threefold:", + "bbox": [ + 75, + 638, + 468, + 744 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We propose a new task, zero-shot composed image retrieval (ZS-CIR), which aims to solve diverse CIR tasks without requiring expensive triplet-labeled training datasets.", + "- We propose Pic2Word, a novel method for ZS-CIR that is trainable using only image-caption and unlabeled image datasets. Pic2Word leverages pre-trained vision-language models and transforms an input image to a language token in order to flexibly compose image and text queries." + ], + "bbox": [ + 93, + 750, + 467, + 898 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "- Pic2Word improves the ZS-CIR performance, e.g., relative improvement of $10 - 100\\%$ on four CIR tasks, which is on-par with several recent CIR methods using labeled training data.", + "bbox": [ + 514, + 90, + 888, + 151 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 165, + 640, + 180 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Composed Image Retrieval. Composed image retrieval (CIR) is proposed to retrieve images with a pair consisting of a reference image and text [35]. The topic has been explored in the field of fashion [37] and scene composition [25]. Current state-of-the-art CIR models rely on late-fusion, i.e., combining visual and language features after extracting them with different encoders [2-4, 8, 18, 25], where a pre-trained CLIP model shows strong performance [2]. Wu et al. [37] train a shallow transformer from scratch to fuse image and language features at the input-level. Goenka et al. [13] utilize a pre-trained BERT [10] model to fuse image, text, and tag features while Han et al. [14] leverage a large-scale fashion dataset to pre-train vision-language model by early fusion, but both still need to train on a CIR dataset. These approaches employ the compositional ability of the pre-trained language model by tuning their transformer model on a CIR dataset. Unlike these methods, our approach does not need a CIR dataset for training, yet can handle diverse scenarios.", + "bbox": [ + 496, + 190, + 890, + 476 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Vision-language foundation models. Vision language models such as CLIP [30], ALIGN [20], etc., pre-train an image and language encoder pair on large-scale data containing hundreds of millions of image-caption pair. Following CLIP, many vision-language \"foundation\" models incorporate more data into training, introduce new architectural designs, or utilize new objectives [1, 17, 20, 32, 38]. Since these models have seen varying text describing the concepts in an image, they can handle diverse tasks, e.g., caption-based image retrieval, zero-shot classification [30], few-shot classification [39], image-captioning [28], and VQA [34], with a small or no extra annotation cost. In this work, we present an approach to adapt the foundation models to CIR tasks without the need for a CIR dataset. We are the first to apply vision-language contrastive learning models to CIR in a zero-shot manner.", + "bbox": [ + 496, + 478, + 890, + 717 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Representing image as one word. Several approaches attempt to represent an image region as a token during the pre-training of vision-language models [5, 21, 27, 36]. The typical framework consists of (i) detecting objects in an image using a pre-trained object detector, (ii) feeding the regions and sentence to a text encoder, and (iii) optimizing several multi-modal objectives to obtain a strong vision-language model. These approaches require a high-performing object detector in the pre-training stage, while we present an approach applicable to pre-trained contrastive vision-language models. A concurrent work [6] learns a network with cycle contrastive loss to tackle different prob", + "bbox": [ + 496, + 719, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "19306", + "bbox": [ + 480, + 924, + 519, + 936 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/435947537b1cca6f5c503061929d54457e623e0e076be0fb0175bbcbace59f4c.jpg", + "image_caption": [ + "Figure 2. Left: Overview of training our Pic2Word mapping network. Given a frozen visual and text encoder, the mapping network, $f_{M}$ , is optimized to minimize the contrastive loss between the image embedding and the language embedding generated by the pseudo word token $s$ . Right: Overview of inference. The estimated token is used to fill in the given prompt sentence." + ], + "image_footnote": [], + "bbox": [ + 84, + 88, + 429, + 272 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/46f13da61720a44cb67bef46de27898f2a7016c227a5c39dcb4edd9bc762b2e8.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 444, + 98, + 885, + 268 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "lems, personalized image retrieval and semantic segmentation. To achieve those, they learn to transform a set of images into a concept word token, which requires images with class-wise annotations and caption annotations. In addition, they require fine-tuning the word token given a new concept consisting of a few images. Instead, we focus on composed image retrieval. The proposed Pic2Word does not need such annotations or fine-tuning the word token on few-shot labeled images. Gal et al. [12] propose to represent a few images depicting the same object with a word token and use this for a text-to-image generation task. Our approach does not require such a group of images, nor any training at inference time. We believe our approach can potentially be applied to image generation in future work.", + "bbox": [ + 75, + 347, + 472, + 559 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 571, + 168, + 588 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this section, we introduce our approach for ZS-CIR, Pic2Word. The overview of the training and the inference is described in Fig. 2. We utilize a pre-trained image-text model, CLIP [30], that consists of a language and a vision encoder. The output embeddings of two encoders are aligned with respect to each other's modality. Given a frozen pre-trained model, we train a mapping network to convert the visual embedding into the corresponding pseudo language token. The network is optimized such that the pseudo token represents the visual embedding faithfully. At test time the predicted token is simply inserted into a template together with the query text and the resulting features are compared to candidate images. We detail the training and inference mechanisms in the following subsections.", + "bbox": [ + 75, + 598, + 468, + 811 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Preliminaries", + "text_level": 1, + "bbox": [ + 76, + 820, + 218, + 834 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Contrastive Language-Image Pre-training (CLIP). Suppose we have access to an image-caption dataset with image-caption pairs $\\mathcal{S} = \\{(x_n, t_n)\\}_{n=1}^N$ , where $x \\in \\mathcal{X}$ is an image and $t \\in \\mathcal{T}$ is a tokenized language description. For", + "bbox": [ + 75, + 839, + 468, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "an image $\\pmb{x}$ , an image encoder model $f_{\\theta}$ parameterized by $\\pmb{\\theta}$ extracts a visual representation $\\tilde{\\pmb{v}} \\in \\mathbb{R}^{d \\times 1}$ : $\\tilde{\\pmb{v}} = f_{\\theta}(\\pmb{x})$ . For each text description $t \\in \\mathcal{T}$ (e.g., caption or prompt), a word embedding layer $E_{\\pmb{w}}$ parameterized by $\\pmb{w}$ extracts the token embedding $E_{\\pmb{w}}(t)$ . We will use the terms token embedding and token interchangeably for concise presentation when there is no ambiguity. Then a text encoder $f_{\\phi}$ parameterized by $\\phi$ extracts a language representation $\\tilde{\\pmb{u}} \\in \\mathbb{R}^{d \\times 1}$ following $E_{\\pmb{w}}(t)$ as $\\tilde{\\pmb{u}} = f_{\\phi}(E_{\\pmb{w}}(t))$ .", + "bbox": [ + 496, + 347, + 890, + 482 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "CLIP [30] is designed to find representations that match an image to its paired caption while separating unpaired ones. For $i$ -th image $\\pmb{x}_i$ and $j$ -th language description $\\pmb{t}_j$ in a batch $\\mathcal{B}$ , their features are normalized using $\\pmb{v}_i = \\frac{\\tilde{\\pmb{v}}_i}{\\|\\tilde{\\pmb{v}}_i\\|}$ and $\\pmb{u}_j = \\frac{\\tilde{\\pmb{u}}_j}{\\|\\tilde{\\pmb{u}}_j\\|}$ . Finally, CLIP optimizes the symmetric multiclass N-pair loss [33]:", + "bbox": [ + 496, + 483, + 890, + 580 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\min _ {\\{\\theta , \\phi , \\boldsymbol {w} \\}} \\quad \\mathcal {L} _ {c o n} = \\mathcal {L} _ {t 2 i} + \\mathcal {L} _ {i 2 t}, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 598, + 585, + 890, + 609 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "which includes two contrastive terms, with a temperature hyper-parameter $\\tau$ that controls the strength of penalties on hard negative samples, as follows:", + "bbox": [ + 496, + 621, + 893, + 666 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {t 2 i} = - \\frac {1}{| \\mathcal {B} |} \\sum_ {i \\in \\mathcal {B}} \\log \\frac {\\exp \\left(\\tau \\boldsymbol {u} _ {i} ^ {T} \\boldsymbol {v} _ {i}\\right)}{\\sum_ {j \\in \\mathcal {B}} \\exp \\left(\\tau \\boldsymbol {u} _ {i} ^ {T} \\boldsymbol {v} _ {j}\\right)}, \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 562, + 670, + 890, + 708 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {i 2 t} = - \\frac {1}{| \\mathcal {B} |} \\sum_ {i \\in \\mathcal {B}} \\log \\frac {\\exp \\left(\\tau \\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {u} _ {i}\\right)}{\\sum_ {j \\in \\mathcal {B}} \\exp \\left(\\tau \\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {u} _ {j}\\right)}. \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 562, + 712, + 890, + 750 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Note that image-caption retrieval is performed on the normalized feature space, i.e., $\\pmb{v}_i$ and $\\pmb{u}_i$ .", + "bbox": [ + 496, + 761, + 890, + 791 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Learning the Pic2Word Mapping Network", + "text_level": 1, + "bbox": [ + 500, + 801, + 861, + 816 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We train Pic2Word with contrastive loss to map an input visual embedding $\\tilde{\\pmb{v}}$ to a pseudo language token that is compatible with the embedding generated by the frozen CLIP language encoder. In CLIP, the language and vision encoders are optimized to align the language embedding $\\pmb{u}$", + "bbox": [ + 496, + 825, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "19307", + "bbox": [ + 478, + 925, + 517, + 936 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "and the image embedding $v$ . We hypothesize that a pseudo token represents the image semantics faithfully if a language embedding from a generic prompt plus the pseudo token embedding is close to the corresponding image embedding. Following this intuition, we propose to train a mapping network to output pseudo language tokens such that the language embedding obtained by a fixed language encoder can minimize the contrastive loss between the visual and language embeddings, i.e., enforcing the network to form a cycle starting from the visual embedding to the final language embedding as shown in the left of Fig. 2.", + "bbox": [ + 75, + 90, + 472, + 257 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "For an unnormalized visual embedding $\\tilde{\\pmb{v}}$ , the mapping network $f_{M}$ with parameters $M$ extracts a pseudo language token embedding $s = f_{M}(\\tilde{\\pmb{v}})$ . We build with a three-layered fully-connected network for $f_{M}$ with roughly 0.8M parameters. As shown in the left of Fig. 2, we append $s$ at the end of token embeddings of the prompt sentence, a photo of, resulting in $\\hat{s}$ . Then, we feed $\\hat{s}$ into the language encoder $f_{\\phi}$ to obtain the language embedding $\\tilde{\\pmb{p}} = f_{\\phi}(\\hat{s})$ , hoping that $\\tilde{\\pmb{p}}$ is able to represent an input image embedding $\\tilde{\\pmb{v}}$ . To achieve this, we propose to minimize the contrastive loss with respect to the mapping network, i.e.,", + "bbox": [ + 75, + 257, + 472, + 422 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\min _ {M} \\mathcal {L} = \\mathcal {L} _ {t 2 i} (\\boldsymbol {p}, \\boldsymbol {v}) + \\mathcal {L} _ {i 2 t} (\\boldsymbol {p}, \\boldsymbol {v}), \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 156, + 433, + 468, + 454 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "which includes two contrastive terms:", + "bbox": [ + 76, + 463, + 328, + 476 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {t 2 i} (\\boldsymbol {p}, \\boldsymbol {v}) = - \\frac {1}{| \\mathcal {B} |} \\sum_ {i \\in \\mathcal {B}} \\log \\frac {\\exp \\left(\\tau \\boldsymbol {p} _ {i} ^ {T} \\boldsymbol {v} _ {i}\\right)}{\\sum_ {j \\in \\mathcal {B}} \\exp \\left(\\tau \\boldsymbol {p} _ {i} ^ {T} \\boldsymbol {v} _ {j}\\right)}, \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 111, + 477, + 468, + 513 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {i 2 t} (\\boldsymbol {p}, \\boldsymbol {v}) = - \\frac {1}{| \\mathcal {B} |} \\sum_ {i \\in \\mathcal {B}} \\log \\frac {\\exp \\left(\\tau \\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {p} _ {i}\\right)}{\\sum_ {j \\in \\mathcal {B}} \\exp \\left(\\tau \\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {p} _ {j}\\right)}, \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 111, + 517, + 468, + 555 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\pmb{p}_i = \\frac{\\hat{\\pmb{p}}_i}{\\|\\hat{\\pmb{p}}_i\\|}$ . In this way, we train $f_{M}$ to generate $\\pmb{s}_i$ that makes $\\pmb{p}_i$ close to $\\pmb{v}_i$ . Note that these are different from Eq. (1, 2, 3) in that (i) optimization is done for $M$ while fixing the rest, and (ii) we use $\\pmb{p}$ in replace of $\\pmb{u}$ . That being said, the mapping network is trained in an unsupervised way using unlabeled images only without image-text paired or labeled image data.", + "bbox": [ + 75, + 566, + 468, + 672 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In summary, the mapping network is trained to reconstruct the visual representations in the space of the language embedding. We represent each image as one word token, yet using multiple tokens might be optimal considering the richness of image information. As discussed in Sec 4.3, even one word token can represent an image very effectively. We hypothesize that more word tokens may be required to describe very fine details of the image and we can simply extend our idea to obtain multiple word tokens. Also, unlike state-of-the-art supervised CIR methods relying on late-fusion [2-4,8,18,25], i.e., training a network to combine visual and language features, Pic2Word achieves early-fusion in the language token space. This allows us to harness the capacity of pre-trained language model to compose diverse concepts. Additionally, Pic2Word has the flex", + "bbox": [ + 75, + 674, + 472, + 901 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "ability to accept multiple images to create one query feature since each image is represented as a word (See Fig. 8).", + "bbox": [ + 498, + 90, + 890, + 121 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Inference", + "text_level": 1, + "bbox": [ + 500, + 131, + 609, + 143 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "At inference our goal is to compose the image and text query and compare it to candidate images. We compose the pseudo token embedding of the image, from the mapping network, with the text description as follows. As shown on the right of Fig. 2, the idea is to add a pseudo token into predefined prompts as if it were a real word token. The result is embedded by the text encoder and compared to visual features of candidate images. We note that the prompt design plays an important role of the final performance [19,24]. As our focus is on studying the composition of image embeddings and language descriptions in a zero-shot way, we rely on simple prompts without further tuning. We provide examples of adopted prompts for the different tasks we study. In all examples, $[\\star]$ indicates the pseudo token from mapping network.", + "bbox": [ + 496, + 147, + 890, + 375 + ], + "page_idx": 3 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "(a) Domain conversion. Under the scenario where we want to modify the domain of the query image, e.g., a real image to a sketch-style image, we compose the domain and image as a [domain] of $[\\star]$ , where [domain] will be replaced by a word specifying the domain.", + "(b) Object/Scene composition. In object composition, we aim to retrieve an image consisting of an object specified with a query image, and scene/objects described with text. We compose the query by a photo of $[\\star]$ , $[\\mathrm{obj}_1]$ and $[\\mathrm{obj}_2]$ , ..., and $[\\mathrm{obj}_n]$ , where $[\\mathrm{obj}_i]$ are text descriptions of objects or scenes.", + "(c) Sentence specification. The modification to the reference image can be given by a sentence. In such cases, we simply append the sentence after the prompt with a pseudo token such as a photo of $[\\star]$ , [text], where [text] denotes modification text." + ], + "bbox": [ + 496, + 375, + 890, + 614 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 500, + 628, + 632, + 646 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In this section, we describe experiments evaluating Pic2Word on zero-shot composed image retrieval. We leverage four datasets to assess the performance of the model in diverse scenarios, including the standard CIR benchmarks CIRR [25] and Fashion-IQ [37]. This section is organized as follows: (i) an explanation of the experimental setup, (ii) an introduction of the main results, and (iii) a detailed analysis.", + "bbox": [ + 496, + 648, + 890, + 768 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.1. Setup", + "text_level": 1, + "bbox": [ + 500, + 777, + 581, + 795 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Training Details. Unless otherwise stated, we use ViT-L/14 CLIP [30] pre-trained with 400M image-text paired data. We train the mapping network on the Conceptual Caption dataset [31], consisting of 3M images. The mapping network consists of three-layered MLP of 512 hid", + "bbox": [ + 496, + 801, + 890, + 878 + ], + "page_idx": 3 + }, + { + "type": "page_footnote", + "text": "1We employ ViT-L/14 published by OpenAI.", + "bbox": [ + 517, + 886, + 756, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "19308", + "bbox": [ + 480, + 924, + 517, + 936 + ], + "page_idx": 3 + }, + { + "type": "table", + "img_path": "images/87b7dfa0689ebb51a81e6b6479ff055f2beda9d71ee87f176d1e36d011ed9a24.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
SupervisionMethodsCartoonOrigamiToySculptureAverage
R10R50R10R50R10R50R10R50R10R50
ZERO-SHOTImage-only0.34.50.21.80.65.70.34.00.44.0
Text-only0.21.10.83.70.82.40.42.00.52.3
Image+Text2.213.32.010.31.29.71.611.61.711.2
Pic2Word8.021.913.525.68.721.610.023.810.123.2
CIRRCombiner [2]6.114.810.521.37.017.78.520.48.018.5
Fashion-IQCombiner [2]6.016.97.620.22.710.98.021.66.017.4
", + "bbox": [ + 173, + 88, + 802, + 220 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/1c29dba6001448de859d1cca03cb82b6a5ad6ac21e622bf6a0dc21404bba0716.jpg", + "image_caption": [ + "Figure 3. Top-3 retrievals in the domain-conversion experiment. Note that in our approach, the query is composed with the sentence, \"a domain of *\", where domain and * is replaced with domain name and image features respectively. The successful results are highlighted with the green outline. Our approach excels at converting the domain of input image features." + ], + "image_footnote": [], + "bbox": [ + 96, + 257, + 870, + 468 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/45e1e2ef0c5bb3a5961884c794eedc98295360cfd14faf9d7872d4011aa55f84.jpg", + "table_caption": [ + "Table 1. Results of the domain conversion experiment using ImageNet. Pic2Word outperforms all baselines by a large margin. In particular, Pic2Word outperforms supervised models trained on other composed image retrieval tasks (bottom two rows)." + ], + "table_footnote": [], + "table_body": "
SupervisionMethodsR1R5R10
ZERO-SHOTImage-only8.615.418.9
Text-only6.115.723.5
Image+Text10.220.226.6
Pic2Word11.524.833.4
CIRRCombiner [2]9.922.832.2
Fashion-IQCombiner [2]13.227.135.2
", + "bbox": [ + 112, + 523, + 436, + 638 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Table 2. Evaluation on COCO, i.e., object composition task.", + "bbox": [ + 89, + 641, + 455, + 655 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "den units with ReLU activation (no activation on the output units). We use AdamW [26] with $10^{-4}$ learning rate and 0.1 weight decay. The batch size of the contrastive learning is 1024. The mapping network is trained on 8 Tesla V100 GPUs. We report the performance averaged over three trials.", + "bbox": [ + 75, + 686, + 468, + 775 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "(a). Domain conversion. In this setup, we evaluate the ability to compose domain information and query image representation. We utilize ImageNet [9] and ImageNet-R [15], which is comprised of 200 classes with diverse domains and has domain annotations. Considering the noise in the annotation, we pick cartoon, origami, toy and sculpture as the evaluation target. Then, given the real image from ImageNet and target domain name, we compose the query fol", + "bbox": [ + 75, + 780, + 470, + 902 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/5ee320770600fb16cbbafa90ad441ba5a0a60c9b06fe60bdf9dcde00eaca0bd5.jpg", + "image_caption": [ + "Figure 4. Qualitative results on COCO. We visualize top-1 retrievals of zero-shot methods. Correct retrievals are highlighted with green outline." + ], + "image_footnote": [], + "bbox": [ + 501, + 518, + 897, + 696 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "lowing the procedure in (a) in Sec 3.3. We regard the retrieved image as correct if its class and domain match with the query image and domain. Due to the lack of datasets that can evaluate instance-level cross-domain retrieval on diverse samples, we rely on class- and domain-level evaluation. While not ideal this evaluation can still give us good insights into the model's ability to accurately translate the domain of the query image compared to baselines.", + "bbox": [ + 496, + 779, + 893, + 902 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "19309", + "bbox": [ + 480, + 925, + 519, + 936 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/887071ab84f157365fa4d6a19eee5b9c35be7d8db3f4282620c37b14d3a79002.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
SupervisionMethodsR1R5R10R50
ZERO-SHOTImage-only7.423.634.057.4
Text-only20.944.856.779.1
Image+Text12.436.249.178.2
Pic2Word23.951.765.387.8
CIRRCombiner [2]30.360.473.292.6
Fashion-IQCombiner [2]20.147.761.685.9
CIRRCombiner* [2]33.665.477.495.2
CIRRTIRG [35]14.648.464.190.0
CIRRARTEMIS [8]17.046.161.387.7
CIRRCIRPLANT [25]19.652.668.492.4
", + "bbox": [ + 81, + 88, + 472, + 263 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 3. Evaluation on CIRR test set. Combiner* is the result reported by the authors using ResNet50x4 as a backbone.", + "bbox": [ + 76, + 266, + 468, + 294 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/0dd56959979cfc790955ce38053753bf4f14b7aa0ee20c88e100788b8a09abdd.jpg", + "image_caption": [ + "Figure 5. Qualitative results on CIRR. We visualize top-1 retrievals of zero-shot methods. Correct retrievals are highlighted with green outline. We can observe that our approach captures both the object in image and the caption well." + ], + "image_footnote": [], + "bbox": [ + 78, + 301, + 472, + 470 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The search is performed on 16,983 images from ImageNet-R and ImageNet, i.e., cartoon, origami, toy, sculpture and real images are candidates.", + "bbox": [ + 75, + 565, + 468, + 609 + ], + "page_idx": 5 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "(b). Object composition. We evaluate the ability to compose an instance, given as an image, and other scenes or objects, described by text. Following Neculai et al. [29], who use COCO [22] for composed image retrieval, COCO validation set (5,000 images) is used for evaluation. To create a query for each image, we randomly crop one object and mask its background using its instance mask. The list of object classes, including the class of the query image, in the image is used as text specification. Given the reference image and class list, we compose query by following (b) in Sec 3.3, e.g., a photo of $[\\star]$ , [car], [cat], and dog.", + "(c). Scene manipulation by text description. CIRR [25] (Fig. 5) is employed to evaluate image manipulation described by text. The modification from the reference to the target image is given as a sentence. We follow the standard evaluation protocol and compose query text following (c) in Sec 3.3. We report the results on the test split only in Table 3, the validation split is used in other analysis." + ], + "bbox": [ + 75, + 612, + 470, + 901 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/32404355543a1eddeffc5dbb751c06c18b4268ab7a901cd6d6879ce8dc241957.jpg", + "image_caption": [ + "Figure 6. Retrieval examples in Fashion-IQ. The search is done in the validation split of Fashion-IQ dataset. Note that Text + Image baseline returns the reference image. The baseline is likely to put more importance on image features although the text and image features are averaged with an equal weight." + ], + "image_footnote": [], + "bbox": [ + 514, + 90, + 877, + 316 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "(d). Fashion attribute manipulation. Fashion-IQ [37] is employed to evaluate the manipulation of fashion images. The attribute manipulation is given as a sentence. Similarly to CIRR, we follow the standard evaluation protocol and compose query text following (c) in Sec 3.3. The validation set is used for evaluation following previous work [2].", + "bbox": [ + 498, + 411, + 890, + 502 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Zero-shot baselines. We provide three zero-shot baselines to fairly compare with our approach.", + "bbox": [ + 498, + 502, + 890, + 532 + ], + "page_idx": 5 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- Image Only. This baseline retrieves images by computing similarity between target image features and query image features.", + "- Text Only. This baseline employs text features only to compute similarity with target images.", + "- Image and Text Baseline. This baseline utilizes the mean of image and text features as query features. Before taking the average, both image and text features are normalized to have a unit $L_{2}$ -norm." + ], + "bbox": [ + 514, + 540, + 890, + 679 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Supervised baselines. To better understand the performance of zero-shot methods, we compare with baselines trained with labeled triplets of a CIR dataset. We implement Combiner [2] model with a CLIP ViT-L/14 backbone following the author's code. We train the model with the training split of CIRR or Fashion-IQ; approximately, CIRR has 28,000 training triplets and Fashion-IQ includes 18,000. We also show the reported performance of several CIR methods for CIRR and Fashion-IQ.", + "bbox": [ + 498, + 680, + 890, + 816 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Main Results", + "text_level": 1, + "bbox": [ + 500, + 825, + 638, + 839 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Tables 1-4 present quantitative results, Fig. 3-6 illustrate qualitative results. In the experiment on domain conversion", + "bbox": [ + 498, + 848, + 890, + 878 + ], + "page_idx": 5 + }, + { + "type": "page_footnote", + "text": "2https://github.com/ABaldrati/CLIP4CirDemo", + "bbox": [ + 514, + 886, + 849, + 898 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "19310", + "bbox": [ + 480, + 925, + 519, + 936 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/66056d7dc0a5ca0a6e718a8e93c5d47b09febb4c7de1fca215f0ad5de67e4d63.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
SupervisionMethodsDressShirtTopTeeAverage
R10R50R10R50R10R50R10R50
ZERO-SHOTImage-only5.413.99.920.88.317.77.917.5
Text-only13.629.718.931.819.337.017.332.9
Image+Text16.333.621.034.522.239.019.835.7
Pic2Word20.040.226.243.627.947.424.743.7
CIRRCombiner [2]17.237.923.739.424.143.921.740.4
Fashion-IQCombiner [2]30.354.537.255.839.261.335.657.2
Fashion-IQCombiner* [2]31.656.736.458.038.262.435.459.0
Fashion-IQCIRPLANT [25]17.540.417.538.821.645.418.941.5
Fashion-IQALTEMIS [8]27.252.421.843.629.254.826.150.3
Fashion-IQMAAF [11]23.848.621.344.227.953.624.348.8
", + "bbox": [ + 174, + 88, + 797, + 303 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 4. Results on Fashion-IQ validation set. Combiner* is the result reported by the authors using ResNet50x4 as a backbone.", + "bbox": [ + 99, + 304, + 867, + 319 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/c6344b4fa9a233593ea35def662c372474cd33b9f68ce8dfc6dd0778224ad74b.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 80, + 337, + 272, + 455 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/4a9e3e30fa1379a40adc6431e9770bb13d373adef5dec7e7d6b7c793b3934b21.jpg", + "image_caption": [ + "(b)", + "Figure 7. (a): Analysis on the importance weight to average text and image features. (b): Performance change by the number of CC3M samples used to train mapping network. (c): Performance change of the supervised baseline (Combiner) by the number of supervised training samples in Fashion-IQ dataset. (d): Performance change of the supervised baseline (Combiner) by the number of supervised training samples in CIRR dataset." + ], + "image_footnote": [], + "bbox": [ + 277, + 337, + 470, + 455 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/6a2df37bd07594e104842a2da0a94f35eaa638de589a55a6389264718f07346d.jpg", + "image_caption": [ + "(c)" + ], + "image_footnote": [], + "bbox": [ + 483, + 335, + 676, + 455 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/0c08753c725a5a68043e8a9bcb08c0603883cb8fc0cc4864106c5c7b35ad6f6a.jpg", + "image_caption": [ + "(d)" + ], + "image_footnote": [], + "bbox": [ + 689, + 335, + 883, + 455 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "using ImageNet (Table 1), Pic2Word outperforms all of the baselines with a large margin. This indicates the superiority of Pic2Word in composing domain words and image features. Fig. 3 demonstrates that Pic2Word captures both the domain and image representations well.", + "bbox": [ + 75, + 554, + 468, + 630 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In the experiment on object composition using COCO (Table 2), Pic2Word outperforms the zero-shot baselines. Combiner [2] trained on Fashion-IQ performs better than Pic2Word while the model trained on CIRR performs worse than Pic2Word. A model trained on one dataset is not necessarily transferable to other datasets because each composed retrieval dataset can require different dataset bias, e.g., relative importance of image features and caption features.", + "bbox": [ + 75, + 637, + 468, + 758 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "On scene and fashion attribute manipulation datasets, e.g., CIRR (Table 3) and Fashion-IQ (Table 4), Pic2Word outperforms zero-shot baselines and some of the supervised approaches. For these datasets, we observe that the captions alone can be informative enough to retrieve the correct target images (e.g., last row in Fig. 5), and that some reference images are not very relevant to the target image. Then, the supervised model can learn the dataset-specific bias on how to combine the two modalities. For example, the model can", + "bbox": [ + 75, + 763, + 468, + 900 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "prioritize learning from text or ignoring the reference image if the image and text are not related well. We hypothesize that this is affecting the transferability of the supervised models. More detailed analysis is provided in the following section.", + "bbox": [ + 496, + 555, + 890, + 628 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Analysis", + "text_level": 1, + "bbox": [ + 500, + 646, + 601, + 662 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Does the pseudo language token capture the image information? To analyze the information in the estimated token, we conduct evaluation using CC3M validation 13,164 images. Concretely, we evaluate whether the language embedding generated by the pseudo token can retrieve the input image. Recall at top 1 and 5 is 99.8 and 100.0 respectively, indicating that the token captures the unique image features very well.", + "bbox": [ + 496, + 671, + 890, + 792 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Insights on existing composed retrieval datasets. The results on CIRR and Fashion-IQ (Table 3 and 4) imply that some target images can be correctly retrieved just by using text. We find that reference images can be irrelevant to text query or text query is informative enough to search target image. This relative importance of reference image and text is a dataset-specific bias. We investigate the importance in", + "bbox": [ + 496, + 795, + 892, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "19311", + "bbox": [ + 480, + 926, + 517, + 936 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/9ec7ccf580467893f50acf5efd17a7e9f3e96bb2b3846fd5f98be5a812ae837d.jpg", + "image_caption": [ + "Figure 8. Top-3 examples retrieved from CC3M validation set (13,000 images). Correct retrievals are highlighted with green outline." + ], + "image_footnote": [], + "bbox": [ + 78, + 90, + 893, + 354 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/4fbc245e1acca1ee8facabbf7679b698e91be77aff9a412349416beb671ff4d3.jpg", + "image_caption": [ + "Figure 9. Retrieval with sketch-style images. We qualitatively find that it can be hard to handle sketch-to-real image retrieval (Top two)." + ], + "image_footnote": [], + "bbox": [ + 84, + 400, + 472, + 579 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Fig. 7a, where we produce a query embedding by varying the interpolation weight, $w$ , in computing the average of text $t$ and image features $v$ , i.e., $q = w * t + (1 - w) * v$ . The result indicates that the optimal weight can be unique to each dataset and the performance is sensitive to the weight parameter. A supervised method can learn the relative importance from labeled triplets, but it is hard to learn for a zero-shot method.", + "bbox": [ + 75, + 657, + 468, + 777 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Comparison to supervised baseline with fewer training samples. Fig. 7c and 7d show the performance of the supervised baseline (Combiner [2]) with fewer training samples. Overall, our approach outperforms the baseline if fewer than 1,000 triplets are given as training samples.", + "bbox": [ + 75, + 779, + 470, + 854 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Number of training samples to train the mapping network. In Fig. 7b, we investigate the performance w.r.t the number of data (from CC3M) used to train the mapping net", + "bbox": [ + 76, + 854, + 470, + 901 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "work. We observe that using only $10\\%$ degrades the performance while the use $50\\%$ data is comparable to all data.", + "bbox": [ + 498, + 402, + 888, + 431 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "More qualitative examples. Fig. 8 shows retrieval results using CC3M validation data. Our model can compose images with adjective (second) or a place (third) and read the style given as an image (bottom).", + "bbox": [ + 498, + 431, + 890, + 492 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Failure cases. One of the popular applications is sketch-based image retrieval [23], where the user draws a sketch to retrieve natural images, as shown in Fig. 9. Qualitatively, retrieving an image from a non-natural image domain is likely to be successful (bottom two) while retrieving natural images from sketch images is not trivial (top two). Prompts other than a real image of do not work well for this task either. Natural images are not described with a domain word in pre-training image-caption dataset while other domains, e.g., art, cartoon, sketch and origami, are often described with corresponding domain name. An appropriate domain description for natural images may not exist.", + "bbox": [ + 496, + 492, + 892, + 675 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 686, + 617, + 700 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we present a novel task, zero-shot composed image retrieval, and the first method to approach the problem. We propose to employ a pre-trained CLIP model that treats an image as a text token so that the language encoder can flexibly compose the image features and text description. We perform a comprehensive analysis on four datasets, demonstrating that our approach, Pic2Word, shows strong generalization across diverse CIR tasks, with performance being on-par with or better than several recent CIR methods that require labeled training data.", + "bbox": [ + 496, + 704, + 890, + 854 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgment. We thank Zizhao Zhang for their helpful feedback on the manuscript. This work was supported in part by DARPA LwLL.", + "bbox": [ + 498, + 854, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "19312", + "bbox": [ + 480, + 925, + 517, + 936 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Jean-Baptiste Alayrac, Jeff Donahue, Pauline Luc, Antoine Miech, Iain Barr, Yana Hasson, Karel Lenc, Arthur Mensch, Katie Millican, Malcolm Reynolds, et al. Flamingo: a visual language model for few-shot learning. arXiv preprint arXiv:2204.14198, 2022. 1, 2", + "[2] Alberto Baldrati, Marco Bertini, Tiberio Uricchio, and Alberto Del Bimbo. Effective conditioned and composed image retrieval combining clip-based features. 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Conditional prompt learning for vision-language models. arXiv preprint arXiv:2203.05557, 2022. 2" + ], + "bbox": [ + 78, + 90, + 470, + 698 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "19314", + "bbox": [ + 480, + 926, + 519, + 936 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Pic2Word_ Mapping Pictures to Words for Zero-Shot Composed Image Retrieval/287d6a10-4b00-4b13-abc0-3ed6e0a2172c_model.json b/2023/Pic2Word_ Mapping Pictures to Words for Zero-Shot Composed Image Retrieval/287d6a10-4b00-4b13-abc0-3ed6e0a2172c_model.json new file mode 100644 index 0000000000000000000000000000000000000000..5c33fa63fe1dc75cf1c3efee3d937c3e88ee7b95 --- /dev/null +++ b/2023/Pic2Word_ Mapping Pictures to Words for Zero-Shot Composed Image Retrieval/287d6a10-4b00-4b13-abc0-3ed6e0a2172c_model.json @@ -0,0 +1,2013 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.08, + 0.131, + 0.89, + 0.152 + ], + "angle": 0, + "content": "Pic2Word: Mapping Pictures to Words for Zero-shot Composed Image Retrieval" + }, + { + "type": "text", + "bbox": [ + 0.21, + 0.18, + 0.754, + 0.234 + ], + "angle": 0, + "content": "Kuniaki Saito\\(^{1,2*}\\), Kihyuk Sohn\\(^{3}\\), Xiang Zhang\\(^{2}\\), Chun-Liang Li\\(^{2}\\), Chen-Yu Lee\\(^{2}\\), Kate Saenko\\(^{1,4}\\), Tomas Pfister\\(^{2}\\) {keisaito, saenko}@bu.edu" + }, + { + "type": "text", + "bbox": [ + 0.147, + 0.235, + 0.825, + 0.253 + ], + "angle": 0, + "content": "{kihyuks,fancyzhx,chunliang,chenyulee,tpfister}@google.com" + }, + { + "type": "text", + "bbox": [ + 0.11, + 0.259, + 0.861, + 0.277 + ], + "angle": 0, + "content": "\\(^{1}\\)Boston University, \\(^{2}\\)Google Cloud AI Research, \\(^{3}\\)Google Research, \\(^{4}\\)MIT-IBM Watson AI Lab" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.312, + 0.313, + 0.327 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.343, + 0.474, + 0.646 + ], + "angle": 0, + "content": "In Composed Image Retrieval (CIR), a user combines a query image with text to describe their intended target. Existing methods rely on supervised learning of CIR models using labeled triplets consisting of the query image, text specification, and the target image. Labeling such triplets is expensive and hinders broad applicability of CIR. In this work, we propose to study an important task, Zero-Shot Composed Image Retrieval (ZS-CIR), whose goal is to build a CIR model without requiring labeled triplets for training. To this end, we propose a novel method, called Pic2Word, that requires only weakly labeled image-caption pairs and unlabeled image datasets to train. Unlike existing supervised CIR models, our model trained on weakly labeled or unlabeled datasets shows strong generalization across diverse ZS-CIR tasks, e.g., attribute editing, object composition, and domain conversion. Our approach outperforms several supervised CIR methods on the common CIR benchmark, CIRR and Fashion-IQ. Code will be made publicly available at https://github.com/google-research/composed_image_retrieval" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.673, + 0.208, + 0.688 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.698, + 0.47, + 0.833 + ], + "angle": 0, + "content": "Composed image retrieval (CIR) [2, 4, 16, 18, 35] aims to retrieve images using a query composed of an image and text. In contrast to the image-based retrieval systems [7], CIR is advantageous as it allows retrieval of images with a higher precision thanks to the text query that incorporates user's intent, such as a desired modification to the query image. With a surge of image-text models [1, 20, 30], CIR has received attention recently for diverse real-world applications in e-commerce and internet search." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.834, + 0.47, + 0.88 + ], + "angle": 0, + "content": "Several approaches [2, 4, 16, 18, 35] have been proposed to solve CIR problems, including attribute manipulation for fashion image search, composing objects, and converting" + }, + { + "type": "image", + "bbox": [ + 0.504, + 0.312, + 0.882, + 0.416 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.507, + 0.418, + 0.877, + 0.556 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.562, + 0.892, + 0.701 + ], + "angle": 0, + "content": "Figure 1. Composed Image Retrieval (CIR) takes a query composed of an image (denoted as \\(\\star\\)) plus a text modifier and retrieves matching images. CIR encompasses diverse tasks, such as domain conversion (origami of \\(\\star\\)), scene or object composition (\\(\\star\\) in the pool), or fashion-attribute manipulation (\\(\\star\\) with blue floral print). Top: Existing methods [2,35] train a separate model for each task, and require strong triplet supervision. Bottom: We propose a new task, Zero-shot CIR, and solve diverse CIR sub-tasks using a single model trained only on image-caption pairs and unlabeled image datasets." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.895, + 0.901 + ], + "angle": 0, + "content": "the style of images for content creation, as in Fig. 1. At the core of CIR is learning how to compose information from an image and text. We identify two fundamental issues with existing solutions. First, previous methods require a large amount of labeled data, which comes in the form of triplets consisting of a reference image, text, and a target image, to train their retrieval model. The dataset collection involves two processes [25] – collecting pairs of a related reference and the target images as a query-output pair to the CIR system, then giving a description that modifies the reference to the target. Examples of labeled triplets are at" + }, + { + "type": "page_footnote", + "bbox": [ + 0.095, + 0.887, + 0.416, + 0.9 + ], + "angle": 0, + "content": "*Work done during internship at Google Cloud AI Research." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.925, + 0.519, + 0.937 + ], + "angle": 0, + "content": "19305" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.471, + 0.151 + ], + "angle": 0, + "content": "the top of Fig. 1. We note that both steps incur a significant labeling cost. Second, the model trained on labeled data is specialized to specific use-cases and may not generalize to different CIR tasks." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.154, + 0.47, + 0.304 + ], + "angle": 0, + "content": "To tackle these challenges, we propose a new task, zero-shot composed image retrieval (ZS-CIR). In ZS-CIR, our goal is to build a single CIR model that performs diverse CIR tasks, such as object composition, attribute editing, or domain conversion, as in the bottom of Fig. 1, without requiring an expensive labeled triplet data collection effort. Instead, we propose to train our retrieval model using large-scale image-caption pairs and unlabeled images, which are considerably cheaper to collect than supervised CIR datasets at scale." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.306, + 0.471, + 0.637 + ], + "angle": 0, + "content": "To harness these weakly labeled and unlabeled datasets, we propose a two-stage framework for learning ZS-CIR models. The first stage conducts contrastive language-image pretraining (CLIP) [30] on the image-caption dataset, training a two-tower model jointly to maximize the similarity between an image and a caption. We note that some previous works [2] build their models on CLIP followed by a second-stage supervised CIR training. On the contrary, instead of relying on the triplet-labeled training data, we leverage the linguistic capability of the language encoder in CLIP, which excels at composing diverse concepts or attributes to generate embeddings that are close to the corresponding visual representations. The idea is to map a picture to a word token such that the language encoder can flexibly and seamlessly compose the query image features and text descriptions. We learn a lightweight mapping network that converts an image embedding of the CLIP vision encoder into a token embedding of its language encoder. The mapping network is trained with a contrastive loss to reconstruct the image embedding, which only requires unlabeled images. We call our method Pic2Word and illustrate it in Fig. 2." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.64, + 0.47, + 0.746 + ], + "angle": 0, + "content": "In experiments, we show the strength of our Pic2Word approach on various CIR tasks, including domain conversion, object composition, scene manipulation, and fashion attribute manipulation. We show that our zero-shot approach performs on-par with or better than several recent supervised CIR methods [8, 11, 25] relying on labeled training data. Our contributions are threefold:" + }, + { + "type": "text", + "bbox": [ + 0.094, + 0.75, + 0.468, + 0.809 + ], + "angle": 0, + "content": "- We propose a new task, zero-shot composed image retrieval (ZS-CIR), which aims to solve diverse CIR tasks without requiring expensive triplet-labeled training datasets." + }, + { + "type": "text", + "bbox": [ + 0.094, + 0.811, + 0.468, + 0.9 + ], + "angle": 0, + "content": "- We propose Pic2Word, a novel method for ZS-CIR that is trainable using only image-caption and unlabeled image datasets. Pic2Word leverages pre-trained vision-language models and transforms an input image to a language token in order to flexibly compose image and text queries." + }, + { + "type": "list", + "bbox": [ + 0.094, + 0.75, + 0.468, + 0.9 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.516, + 0.092, + 0.89, + 0.152 + ], + "angle": 0, + "content": "- Pic2Word improves the ZS-CIR performance, e.g., relative improvement of \\(10 - 100\\%\\) on four CIR tasks, which is on-par with several recent CIR methods using labeled training data." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.166, + 0.642, + 0.181 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.191, + 0.892, + 0.477 + ], + "angle": 0, + "content": "Composed Image Retrieval. Composed image retrieval (CIR) is proposed to retrieve images with a pair consisting of a reference image and text [35]. The topic has been explored in the field of fashion [37] and scene composition [25]. Current state-of-the-art CIR models rely on late-fusion, i.e., combining visual and language features after extracting them with different encoders [2-4, 8, 18, 25], where a pre-trained CLIP model shows strong performance [2]. Wu et al. [37] train a shallow transformer from scratch to fuse image and language features at the input-level. Goenka et al. [13] utilize a pre-trained BERT [10] model to fuse image, text, and tag features while Han et al. [14] leverage a large-scale fashion dataset to pre-train vision-language model by early fusion, but both still need to train on a CIR dataset. These approaches employ the compositional ability of the pre-trained language model by tuning their transformer model on a CIR dataset. Unlike these methods, our approach does not need a CIR dataset for training, yet can handle diverse scenarios." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.479, + 0.892, + 0.718 + ], + "angle": 0, + "content": "Vision-language foundation models. Vision language models such as CLIP [30], ALIGN [20], etc., pre-train an image and language encoder pair on large-scale data containing hundreds of millions of image-caption pair. Following CLIP, many vision-language \"foundation\" models incorporate more data into training, introduce new architectural designs, or utilize new objectives [1, 17, 20, 32, 38]. Since these models have seen varying text describing the concepts in an image, they can handle diverse tasks, e.g., caption-based image retrieval, zero-shot classification [30], few-shot classification [39], image-captioning [28], and VQA [34], with a small or no extra annotation cost. In this work, we present an approach to adapt the foundation models to CIR tasks without the need for a CIR dataset. We are the first to apply vision-language contrastive learning models to CIR in a zero-shot manner." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Representing image as one word. Several approaches attempt to represent an image region as a token during the pre-training of vision-language models [5, 21, 27, 36]. The typical framework consists of (i) detecting objects in an image using a pre-trained object detector, (ii) feeding the regions and sentence to a text encoder, and (iii) optimizing several multi-modal objectives to obtain a strong vision-language model. These approaches require a high-performing object detector in the pre-training stage, while we present an approach applicable to pre-trained contrastive vision-language models. A concurrent work [6] learns a network with cycle contrastive loss to tackle different prob" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.925, + 0.52, + 0.937 + ], + "angle": 0, + "content": "19306" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.086, + 0.089, + 0.43, + 0.273 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.446, + 0.099, + 0.887, + 0.27 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.279, + 0.895, + 0.322 + ], + "angle": 0, + "content": "Figure 2. Left: Overview of training our Pic2Word mapping network. Given a frozen visual and text encoder, the mapping network, \\( f_{M} \\), is optimized to minimize the contrastive loss between the image embedding and the language embedding generated by the pseudo word token \\( s \\). Right: Overview of inference. The estimated token is used to fill in the given prompt sentence." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.348, + 0.473, + 0.56 + ], + "angle": 0, + "content": "lems, personalized image retrieval and semantic segmentation. To achieve those, they learn to transform a set of images into a concept word token, which requires images with class-wise annotations and caption annotations. In addition, they require fine-tuning the word token given a new concept consisting of a few images. Instead, we focus on composed image retrieval. The proposed Pic2Word does not need such annotations or fine-tuning the word token on few-shot labeled images. Gal et al. [12] propose to represent a few images depicting the same object with a word token and use this for a text-to-image generation task. Our approach does not require such a group of images, nor any training at inference time. We believe our approach can potentially be applied to image generation in future work." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.573, + 0.169, + 0.589 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.599, + 0.47, + 0.812 + ], + "angle": 0, + "content": "In this section, we introduce our approach for ZS-CIR, Pic2Word. The overview of the training and the inference is described in Fig. 2. We utilize a pre-trained image-text model, CLIP [30], that consists of a language and a vision encoder. The output embeddings of two encoders are aligned with respect to each other's modality. Given a frozen pre-trained model, we train a mapping network to convert the visual embedding into the corresponding pseudo language token. The network is optimized such that the pseudo token represents the visual embedding faithfully. At test time the predicted token is simply inserted into a template together with the query text and the resulting features are compared to candidate images. We detail the training and inference mechanisms in the following subsections." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.821, + 0.219, + 0.835 + ], + "angle": 0, + "content": "3.1. Preliminaries" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.469, + 0.902 + ], + "angle": 0, + "content": "Contrastive Language-Image Pre-training (CLIP). Suppose we have access to an image-caption dataset with image-caption pairs \\(\\mathcal{S} = \\{(x_n, t_n)\\}_{n=1}^N\\), where \\(x \\in \\mathcal{X}\\) is an image and \\(t \\in \\mathcal{T}\\) is a tokenized language description. For" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.348, + 0.892, + 0.483 + ], + "angle": 0, + "content": "an image \\( \\pmb{x} \\), an image encoder model \\( f_{\\theta} \\) parameterized by \\( \\pmb{\\theta} \\) extracts a visual representation \\( \\tilde{\\pmb{v}} \\in \\mathbb{R}^{d \\times 1} \\): \\( \\tilde{\\pmb{v}} = f_{\\theta}(\\pmb{x}) \\). For each text description \\( t \\in \\mathcal{T} \\) (e.g., caption or prompt), a word embedding layer \\( E_{\\pmb{w}} \\) parameterized by \\( \\pmb{w} \\) extracts the token embedding \\( E_{\\pmb{w}}(t) \\). We will use the terms token embedding and token interchangeably for concise presentation when there is no ambiguity. Then a text encoder \\( f_{\\phi} \\) parameterized by \\( \\phi \\) extracts a language representation \\( \\tilde{\\pmb{u}} \\in \\mathbb{R}^{d \\times 1} \\) following \\( E_{\\pmb{w}}(t) \\) as \\( \\tilde{\\pmb{u}} = f_{\\phi}(E_{\\pmb{w}}(t)) \\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.484, + 0.892, + 0.581 + ], + "angle": 0, + "content": "CLIP [30] is designed to find representations that match an image to its paired caption while separating unpaired ones. For \\(i\\)-th image \\(\\pmb{x}_i\\) and \\(j\\)-th language description \\(\\pmb{t}_j\\) in a batch \\(\\mathcal{B}\\), their features are normalized using \\(\\pmb{v}_i = \\frac{\\tilde{\\pmb{v}}_i}{\\|\\tilde{\\pmb{v}}_i\\|}\\) and \\(\\pmb{u}_j = \\frac{\\tilde{\\pmb{u}}_j}{\\|\\tilde{\\pmb{u}}_j\\|}\\). Finally, CLIP optimizes the symmetric multiclass N-pair loss [33]:" + }, + { + "type": "equation", + "bbox": [ + 0.599, + 0.587, + 0.891, + 0.611 + ], + "angle": 0, + "content": "\\[\n\\min _ {\\{\\theta , \\phi , \\boldsymbol {w} \\}} \\quad \\mathcal {L} _ {c o n} = \\mathcal {L} _ {t 2 i} + \\mathcal {L} _ {i 2 t}, \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.622, + 0.894, + 0.667 + ], + "angle": 0, + "content": "which includes two contrastive terms, with a temperature hyper-parameter \\(\\tau\\) that controls the strength of penalties on hard negative samples, as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.563, + 0.671, + 0.891, + 0.709 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {t 2 i} = - \\frac {1}{| \\mathcal {B} |} \\sum_ {i \\in \\mathcal {B}} \\log \\frac {\\exp \\left(\\tau \\boldsymbol {u} _ {i} ^ {T} \\boldsymbol {v} _ {i}\\right)}{\\sum_ {j \\in \\mathcal {B}} \\exp \\left(\\tau \\boldsymbol {u} _ {i} ^ {T} \\boldsymbol {v} _ {j}\\right)}, \\tag {2}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.563, + 0.713, + 0.891, + 0.751 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {i 2 t} = - \\frac {1}{| \\mathcal {B} |} \\sum_ {i \\in \\mathcal {B}} \\log \\frac {\\exp \\left(\\tau \\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {u} _ {i}\\right)}{\\sum_ {j \\in \\mathcal {B}} \\exp \\left(\\tau \\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {u} _ {j}\\right)}. \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.762, + 0.891, + 0.792 + ], + "angle": 0, + "content": "Note that image-caption retrieval is performed on the normalized feature space, i.e., \\(\\pmb{v}_i\\) and \\(\\pmb{u}_i\\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.802, + 0.862, + 0.818 + ], + "angle": 0, + "content": "3.2. Learning the Pic2Word Mapping Network" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We train Pic2Word with contrastive loss to map an input visual embedding \\(\\tilde{\\pmb{v}}\\) to a pseudo language token that is compatible with the embedding generated by the frozen CLIP language encoder. In CLIP, the language and vision encoders are optimized to align the language embedding \\(\\pmb{u}\\)" + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.926, + 0.519, + 0.938 + ], + "angle": 0, + "content": "19307" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.258 + ], + "angle": 0, + "content": "and the image embedding \\( v \\). We hypothesize that a pseudo token represents the image semantics faithfully if a language embedding from a generic prompt plus the pseudo token embedding is close to the corresponding image embedding. Following this intuition, we propose to train a mapping network to output pseudo language tokens such that the language embedding obtained by a fixed language encoder can minimize the contrastive loss between the visual and language embeddings, i.e., enforcing the network to form a cycle starting from the visual embedding to the final language embedding as shown in the left of Fig. 2." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.258, + 0.473, + 0.424 + ], + "angle": 0, + "content": "For an unnormalized visual embedding \\(\\tilde{\\pmb{v}}\\), the mapping network \\(f_{M}\\) with parameters \\(M\\) extracts a pseudo language token embedding \\(s = f_{M}(\\tilde{\\pmb{v}})\\). We build with a three-layered fully-connected network for \\(f_{M}\\) with roughly 0.8M parameters. As shown in the left of Fig. 2, we append \\(s\\) at the end of token embeddings of the prompt sentence, a photo of, resulting in \\(\\hat{s}\\). Then, we feed \\(\\hat{s}\\) into the language encoder \\(f_{\\phi}\\) to obtain the language embedding \\(\\tilde{\\pmb{p}} = f_{\\phi}(\\hat{s})\\), hoping that \\(\\tilde{\\pmb{p}}\\) is able to represent an input image embedding \\(\\tilde{\\pmb{v}}\\). To achieve this, we propose to minimize the contrastive loss with respect to the mapping network, i.e.," + }, + { + "type": "equation", + "bbox": [ + 0.157, + 0.434, + 0.47, + 0.455 + ], + "angle": 0, + "content": "\\[\n\\min _ {M} \\mathcal {L} = \\mathcal {L} _ {t 2 i} (\\boldsymbol {p}, \\boldsymbol {v}) + \\mathcal {L} _ {i 2 t} (\\boldsymbol {p}, \\boldsymbol {v}), \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.464, + 0.33, + 0.477 + ], + "angle": 0, + "content": "which includes two contrastive terms:" + }, + { + "type": "equation", + "bbox": [ + 0.112, + 0.478, + 0.47, + 0.515 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {t 2 i} (\\boldsymbol {p}, \\boldsymbol {v}) = - \\frac {1}{| \\mathcal {B} |} \\sum_ {i \\in \\mathcal {B}} \\log \\frac {\\exp \\left(\\tau \\boldsymbol {p} _ {i} ^ {T} \\boldsymbol {v} _ {i}\\right)}{\\sum_ {j \\in \\mathcal {B}} \\exp \\left(\\tau \\boldsymbol {p} _ {i} ^ {T} \\boldsymbol {v} _ {j}\\right)}, \\tag {5}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.112, + 0.518, + 0.47, + 0.556 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {i 2 t} (\\boldsymbol {p}, \\boldsymbol {v}) = - \\frac {1}{| \\mathcal {B} |} \\sum_ {i \\in \\mathcal {B}} \\log \\frac {\\exp \\left(\\tau \\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {p} _ {i}\\right)}{\\sum_ {j \\in \\mathcal {B}} \\exp \\left(\\tau \\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {p} _ {j}\\right)}, \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.567, + 0.47, + 0.674 + ], + "angle": 0, + "content": "where \\(\\pmb{p}_i = \\frac{\\hat{\\pmb{p}}_i}{\\|\\hat{\\pmb{p}}_i\\|}\\). In this way, we train \\(f_{M}\\) to generate \\(\\pmb{s}_i\\) that makes \\(\\pmb{p}_i\\) close to \\(\\pmb{v}_i\\). Note that these are different from Eq. (1, 2, 3) in that (i) optimization is done for \\(M\\) while fixing the rest, and (ii) we use \\(\\pmb{p}\\) in replace of \\(\\pmb{u}\\). That being said, the mapping network is trained in an unsupervised way using unlabeled images only without image-text paired or labeled image data." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.675, + 0.473, + 0.902 + ], + "angle": 0, + "content": "In summary, the mapping network is trained to reconstruct the visual representations in the space of the language embedding. We represent each image as one word token, yet using multiple tokens might be optimal considering the richness of image information. As discussed in Sec 4.3, even one word token can represent an image very effectively. We hypothesize that more word tokens may be required to describe very fine details of the image and we can simply extend our idea to obtain multiple word tokens. Also, unlike state-of-the-art supervised CIR methods relying on late-fusion [2-4,8,18,25], i.e., training a network to combine visual and language features, Pic2Word achieves early-fusion in the language token space. This allows us to harness the capacity of pre-trained language model to compose diverse concepts. Additionally, Pic2Word has the flex" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.122 + ], + "angle": 0, + "content": "ability to accept multiple images to create one query feature since each image is represented as a word (See Fig. 8)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.132, + 0.61, + 0.145 + ], + "angle": 0, + "content": "3.3. Inference" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.148, + 0.892, + 0.375 + ], + "angle": 0, + "content": "At inference our goal is to compose the image and text query and compare it to candidate images. We compose the pseudo token embedding of the image, from the mapping network, with the text description as follows. As shown on the right of Fig. 2, the idea is to add a pseudo token into predefined prompts as if it were a real word token. The result is embedded by the text encoder and compared to visual features of candidate images. We note that the prompt design plays an important role of the final performance [19,24]. As our focus is on studying the composition of image embeddings and language descriptions in a zero-shot way, we rely on simple prompts without further tuning. We provide examples of adopted prompts for the different tasks we study. In all examples, \\([\\star]\\) indicates the pseudo token from mapping network." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.375, + 0.892, + 0.45 + ], + "angle": 0, + "content": "(a) Domain conversion. Under the scenario where we want to modify the domain of the query image, e.g., a real image to a sketch-style image, we compose the domain and image as a [domain] of \\([\\star]\\), where [domain] will be replaced by a word specifying the domain." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.45, + 0.892, + 0.54 + ], + "angle": 0, + "content": "(b) Object/Scene composition. In object composition, we aim to retrieve an image consisting of an object specified with a query image, and scene/objects described with text. We compose the query by a photo of \\([\\star]\\), \\([\\mathrm{obj}_1]\\) and \\([\\mathrm{obj}_2]\\), ..., and \\([\\mathrm{obj}_n]\\), where \\([\\mathrm{obj}_i]\\) are text descriptions of objects or scenes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.54, + 0.892, + 0.616 + ], + "angle": 0, + "content": "(c) Sentence specification. The modification to the reference image can be given by a sentence. In such cases, we simply append the sentence after the prompt with a pseudo token such as a photo of \\([\\star]\\), [text], where [text] denotes modification text." + }, + { + "type": "list", + "bbox": [ + 0.498, + 0.375, + 0.892, + 0.616 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.63, + 0.633, + 0.647 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.649, + 0.892, + 0.77 + ], + "angle": 0, + "content": "In this section, we describe experiments evaluating Pic2Word on zero-shot composed image retrieval. We leverage four datasets to assess the performance of the model in diverse scenarios, including the standard CIR benchmarks CIRR [25] and Fashion-IQ [37]. This section is organized as follows: (i) an explanation of the experimental setup, (ii) an introduction of the main results, and (iii) a detailed analysis." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.779, + 0.582, + 0.796 + ], + "angle": 0, + "content": "4.1. Setup" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.802, + 0.892, + 0.879 + ], + "angle": 0, + "content": "Training Details. Unless otherwise stated, we use ViT-L/14 CLIP [30] pre-trained with 400M image-text paired data. We train the mapping network on the Conceptual Caption dataset [31], consisting of 3M images. The mapping network consists of three-layered MLP of 512 hid" + }, + { + "type": "page_footnote", + "bbox": [ + 0.518, + 0.887, + 0.758, + 0.901 + ], + "angle": 0, + "content": "1We employ ViT-L/14 published by OpenAI." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.925, + 0.519, + 0.937 + ], + "angle": 0, + "content": "19308" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.174, + 0.089, + 0.803, + 0.222 + ], + "angle": 0, + "content": "
SupervisionMethodsCartoonOrigamiToySculptureAverage
R10R50R10R50R10R50R10R50R10R50
ZERO-SHOTImage-only0.34.50.21.80.65.70.34.00.44.0
Text-only0.21.10.83.70.82.40.42.00.52.3
Image+Text2.213.32.010.31.29.71.611.61.711.2
Pic2Word8.021.913.525.68.721.610.023.810.123.2
CIRRCombiner [2]6.114.810.521.37.017.78.520.48.018.5
Fashion-IQCombiner [2]6.016.97.620.22.710.98.021.66.017.4
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.224, + 0.895, + 0.253 + ], + "angle": 0, + "content": "Table 1. Results of the domain conversion experiment using ImageNet. Pic2Word outperforms all baselines by a large margin. In particular, Pic2Word outperforms supervised models trained on other composed image retrieval tasks (bottom two rows)." + }, + { + "type": "image", + "bbox": [ + 0.097, + 0.258, + 0.871, + 0.469 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.471, + 0.897, + 0.514 + ], + "angle": 0, + "content": "Figure 3. Top-3 retrievals in the domain-conversion experiment. Note that in our approach, the query is composed with the sentence, \"a domain of *\", where domain and * is replaced with domain name and image features respectively. The successful results are highlighted with the green outline. Our approach excels at converting the domain of input image features." + }, + { + "type": "table", + "bbox": [ + 0.113, + 0.525, + 0.437, + 0.64 + ], + "angle": 0, + "content": "
SupervisionMethodsR1R5R10
ZERO-SHOTImage-only8.615.418.9
Text-only6.115.723.5
Image+Text10.220.226.6
Pic2Word11.524.833.4
CIRRCombiner [2]9.922.832.2
Fashion-IQCombiner [2]13.227.135.2
" + }, + { + "type": "table_caption", + "bbox": [ + 0.09, + 0.642, + 0.457, + 0.656 + ], + "angle": 0, + "content": "Table 2. Evaluation on COCO, i.e., object composition task." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.687, + 0.47, + 0.776 + ], + "angle": 0, + "content": "den units with ReLU activation (no activation on the output units). We use AdamW [26] with \\(10^{-4}\\) learning rate and 0.1 weight decay. The batch size of the contrastive learning is 1024. The mapping network is trained on 8 Tesla V100 GPUs. We report the performance averaged over three trials." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.781, + 0.471, + 0.903 + ], + "angle": 0, + "content": "(a). Domain conversion. In this setup, we evaluate the ability to compose domain information and query image representation. We utilize ImageNet [9] and ImageNet-R [15], which is comprised of 200 classes with diverse domains and has domain annotations. Considering the noise in the annotation, we pick cartoon, origami, toy and sculpture as the evaluation target. Then, given the real image from ImageNet and target domain name, we compose the query fol" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.519, + 0.898, + 0.698 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.702, + 0.895, + 0.744 + ], + "angle": 0, + "content": "Figure 4. Qualitative results on COCO. We visualize top-1 retrievals of zero-shot methods. Correct retrievals are highlighted with green outline." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.895, + 0.903 + ], + "angle": 0, + "content": "lowing the procedure in (a) in Sec 3.3. We regard the retrieved image as correct if its class and domain match with the query image and domain. Due to the lack of datasets that can evaluate instance-level cross-domain retrieval on diverse samples, we rely on class- and domain-level evaluation. While not ideal this evaluation can still give us good insights into the model's ability to accurately translate the domain of the query image compared to baselines." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.926, + 0.52, + 0.938 + ], + "angle": 0, + "content": "19309" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.082, + 0.089, + 0.473, + 0.265 + ], + "angle": 0, + "content": "
SupervisionMethodsR1R5R10R50
ZERO-SHOTImage-only7.423.634.057.4
Text-only20.944.856.779.1
Image+Text12.436.249.178.2
Pic2Word23.951.765.387.8
CIRRCombiner [2]30.360.473.292.6
Fashion-IQCombiner [2]20.147.761.685.9
CIRRCombiner* [2]33.665.477.495.2
CIRRTIRG [35]14.648.464.190.0
CIRRARTEMIS [8]17.046.161.387.7
CIRRCIRPLANT [25]19.652.668.492.4
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.267, + 0.47, + 0.295 + ], + "angle": 0, + "content": "Table 3. Evaluation on CIRR test set. Combiner* is the result reported by the authors using ResNet50x4 as a backbone." + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.302, + 0.473, + 0.472 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.48, + 0.471, + 0.536 + ], + "angle": 0, + "content": "Figure 5. Qualitative results on CIRR. We visualize top-1 retrievals of zero-shot methods. Correct retrievals are highlighted with green outline. We can observe that our approach captures both the object in image and the caption well." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.566, + 0.47, + 0.611 + ], + "angle": 0, + "content": "The search is performed on 16,983 images from ImageNet-R and ImageNet, i.e., cartoon, origami, toy, sculpture and real images are candidates." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.613, + 0.471, + 0.794 + ], + "angle": 0, + "content": "(b). Object composition. We evaluate the ability to compose an instance, given as an image, and other scenes or objects, described by text. Following Neculai et al. [29], who use COCO [22] for composed image retrieval, COCO validation set (5,000 images) is used for evaluation. To create a query for each image, we randomly crop one object and mask its background using its instance mask. The list of object classes, including the class of the query image, in the image is used as text specification. Given the reference image and class list, we compose query by following (b) in Sec 3.3, e.g., a photo of \\([\\star]\\), [car], [cat], and dog." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.796, + 0.471, + 0.902 + ], + "angle": 0, + "content": "(c). Scene manipulation by text description. CIRR [25] (Fig. 5) is employed to evaluate image manipulation described by text. The modification from the reference to the target image is given as a sentence. We follow the standard evaluation protocol and compose query text following (c) in Sec 3.3. We report the results on the test split only in Table 3, the validation split is used in other analysis." + }, + { + "type": "list", + "bbox": [ + 0.076, + 0.613, + 0.471, + 0.902 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.515, + 0.091, + 0.878, + 0.317 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.318, + 0.892, + 0.388 + ], + "angle": 0, + "content": "Figure 6. Retrieval examples in Fashion-IQ. The search is done in the validation split of Fashion-IQ dataset. Note that Text + Image baseline returns the reference image. The baseline is likely to put more importance on image features although the text and image features are averaged with an equal weight." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.412, + 0.892, + 0.503 + ], + "angle": 0, + "content": "(d). Fashion attribute manipulation. Fashion-IQ [37] is employed to evaluate the manipulation of fashion images. The attribute manipulation is given as a sentence. Similarly to CIRR, we follow the standard evaluation protocol and compose query text following (c) in Sec 3.3. The validation set is used for evaluation following previous work [2]." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.503, + 0.892, + 0.534 + ], + "angle": 0, + "content": "Zero-shot baselines. We provide three zero-shot baselines to fairly compare with our approach." + }, + { + "type": "text", + "bbox": [ + 0.516, + 0.541, + 0.892, + 0.587 + ], + "angle": 0, + "content": "- Image Only. This baseline retrieves images by computing similarity between target image features and query image features." + }, + { + "type": "text", + "bbox": [ + 0.516, + 0.588, + 0.892, + 0.619 + ], + "angle": 0, + "content": "- Text Only. This baseline employs text features only to compute similarity with target images." + }, + { + "type": "text", + "bbox": [ + 0.516, + 0.62, + 0.892, + 0.68 + ], + "angle": 0, + "content": "- Image and Text Baseline. This baseline utilizes the mean of image and text features as query features. Before taking the average, both image and text features are normalized to have a unit \\(L_{2}\\)-norm." + }, + { + "type": "list", + "bbox": [ + 0.516, + 0.541, + 0.892, + 0.68 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.681, + 0.892, + 0.818 + ], + "angle": 0, + "content": "Supervised baselines. To better understand the performance of zero-shot methods, we compare with baselines trained with labeled triplets of a CIR dataset. We implement Combiner [2] model with a CLIP ViT-L/14 backbone following the author's code. We train the model with the training split of CIRR or Fashion-IQ; approximately, CIRR has 28,000 training triplets and Fashion-IQ includes 18,000. We also show the reported performance of several CIR methods for CIRR and Fashion-IQ." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.826, + 0.64, + 0.84 + ], + "angle": 0, + "content": "4.2. Main Results" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.849, + 0.892, + 0.88 + ], + "angle": 0, + "content": "Tables 1-4 present quantitative results, Fig. 3-6 illustrate qualitative results. In the experiment on domain conversion" + }, + { + "type": "page_footnote", + "bbox": [ + 0.516, + 0.887, + 0.85, + 0.9 + ], + "angle": 0, + "content": "2https://github.com/ABaldrati/CLIP4CirDemo" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.926, + 0.52, + 0.938 + ], + "angle": 0, + "content": "19310" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.175, + 0.089, + 0.798, + 0.304 + ], + "angle": 0, + "content": "
SupervisionMethodsDressShirtTopTeeAverage
R10R50R10R50R10R50R10R50
ZERO-SHOTImage-only5.413.99.920.88.317.77.917.5
Text-only13.629.718.931.819.337.017.332.9
Image+Text16.333.621.034.522.239.019.835.7
Pic2Word20.040.226.243.627.947.424.743.7
CIRRCombiner [2]17.237.923.739.424.143.921.740.4
Fashion-IQCombiner [2]30.354.537.255.839.261.335.657.2
Fashion-IQCombiner* [2]31.656.736.458.038.262.435.459.0
Fashion-IQCIRPLANT [25]17.540.417.538.821.645.418.941.5
Fashion-IQALTEMIS [8]27.252.421.843.629.254.826.150.3
Fashion-IQMAAF [11]23.848.621.344.227.953.624.348.8
" + }, + { + "type": "table_caption", + "bbox": [ + 0.1, + 0.305, + 0.868, + 0.32 + ], + "angle": 0, + "content": "Table 4. Results on Fashion-IQ validation set. Combiner* is the result reported by the authors using ResNet50x4 as a backbone." + }, + { + "type": "image", + "bbox": [ + 0.081, + 0.338, + 0.273, + 0.457 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.171, + 0.461, + 0.186, + 0.47 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.279, + 0.338, + 0.471, + 0.456 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.368, + 0.461, + 0.384, + 0.47 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image", + "bbox": [ + 0.485, + 0.336, + 0.678, + 0.457 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.575, + 0.461, + 0.591, + 0.47 + ], + "angle": 0, + "content": "(c)" + }, + { + "type": "image", + "bbox": [ + 0.691, + 0.336, + 0.885, + 0.457 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.78, + 0.461, + 0.797, + 0.47 + ], + "angle": 0, + "content": "(d)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.473, + 0.892, + 0.529 + ], + "angle": 0, + "content": "Figure 7. (a): Analysis on the importance weight to average text and image features. (b): Performance change by the number of CC3M samples used to train mapping network. (c): Performance change of the supervised baseline (Combiner) by the number of supervised training samples in Fashion-IQ dataset. (d): Performance change of the supervised baseline (Combiner) by the number of supervised training samples in CIRR dataset." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.555, + 0.469, + 0.631 + ], + "angle": 0, + "content": "using ImageNet (Table 1), Pic2Word outperforms all of the baselines with a large margin. This indicates the superiority of Pic2Word in composing domain words and image features. Fig. 3 demonstrates that Pic2Word captures both the domain and image representations well." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.638, + 0.469, + 0.759 + ], + "angle": 0, + "content": "In the experiment on object composition using COCO (Table 2), Pic2Word outperforms the zero-shot baselines. Combiner [2] trained on Fashion-IQ performs better than Pic2Word while the model trained on CIRR performs worse than Pic2Word. A model trained on one dataset is not necessarily transferable to other datasets because each composed retrieval dataset can require different dataset bias, e.g., relative importance of image features and caption features." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.47, + 0.901 + ], + "angle": 0, + "content": "On scene and fashion attribute manipulation datasets, e.g., CIRR (Table 3) and Fashion-IQ (Table 4), Pic2Word outperforms zero-shot baselines and some of the supervised approaches. For these datasets, we observe that the captions alone can be informative enough to retrieve the correct target images (e.g., last row in Fig. 5), and that some reference images are not very relevant to the target image. Then, the supervised model can learn the dataset-specific bias on how to combine the two modalities. For example, the model can" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.556, + 0.892, + 0.63 + ], + "angle": 0, + "content": "prioritize learning from text or ignoring the reference image if the image and text are not related well. We hypothesize that this is affecting the transferability of the supervised models. More detailed analysis is provided in the following section." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.647, + 0.602, + 0.663 + ], + "angle": 0, + "content": "4.3. Analysis" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.672, + 0.892, + 0.793 + ], + "angle": 0, + "content": "Does the pseudo language token capture the image information? To analyze the information in the estimated token, we conduct evaluation using CC3M validation 13,164 images. Concretely, we evaluate whether the language embedding generated by the pseudo token can retrieve the input image. Recall at top 1 and 5 is 99.8 and 100.0 respectively, indicating that the token captures the unique image features very well." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.796, + 0.893, + 0.901 + ], + "angle": 0, + "content": "Insights on existing composed retrieval datasets. The results on CIRR and Fashion-IQ (Table 3 and 4) imply that some target images can be correctly retrieved just by using text. We find that reference images can be irrelevant to text query or text query is informative enough to search target image. This relative importance of reference image and text is a dataset-specific bias. We investigate the importance in" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.927, + 0.518, + 0.938 + ], + "angle": 0, + "content": "19311" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.08, + 0.092, + 0.895, + 0.355 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.091, + 0.362, + 0.877, + 0.377 + ], + "angle": 0, + "content": "Figure 8. Top-3 examples retrieved from CC3M validation set (13,000 images). Correct retrievals are highlighted with green outline." + }, + { + "type": "image", + "bbox": [ + 0.085, + 0.401, + 0.473, + 0.58 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.59, + 0.471, + 0.631 + ], + "angle": 0, + "content": "Figure 9. Retrieval with sketch-style images. We qualitatively find that it can be hard to handle sketch-to-real image retrieval (Top two)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.659, + 0.47, + 0.779 + ], + "angle": 0, + "content": "Fig. 7a, where we produce a query embedding by varying the interpolation weight, \\( w \\), in computing the average of text \\( t \\) and image features \\( v \\), i.e., \\( q = w * t + (1 - w) * v \\). The result indicates that the optimal weight can be unique to each dataset and the performance is sensitive to the weight parameter. A supervised method can learn the relative importance from labeled triplets, but it is hard to learn for a zero-shot method." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.471, + 0.856 + ], + "angle": 0, + "content": "Comparison to supervised baseline with fewer training samples. Fig. 7c and 7d show the performance of the supervised baseline (Combiner [2]) with fewer training samples. Overall, our approach outperforms the baseline if fewer than 1,000 triplets are given as training samples." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Number of training samples to train the mapping network. In Fig. 7b, we investigate the performance w.r.t the number of data (from CC3M) used to train the mapping net" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.403, + 0.89, + 0.433 + ], + "angle": 0, + "content": "work. We observe that using only \\(10\\%\\) degrades the performance while the use \\(50\\%\\) data is comparable to all data." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.433, + 0.892, + 0.493 + ], + "angle": 0, + "content": "More qualitative examples. Fig. 8 shows retrieval results using CC3M validation data. Our model can compose images with adjective (second) or a place (third) and read the style given as an image (bottom)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.493, + 0.893, + 0.676 + ], + "angle": 0, + "content": "Failure cases. One of the popular applications is sketch-based image retrieval [23], where the user draws a sketch to retrieve natural images, as shown in Fig. 9. Qualitatively, retrieving an image from a non-natural image domain is likely to be successful (bottom two) while retrieving natural images from sketch images is not trivial (top two). Prompts other than a real image of do not work well for this task either. Natural images are not described with a domain word in pre-training image-caption dataset while other domains, e.g., art, cartoon, sketch and origami, are often described with corresponding domain name. An appropriate domain description for natural images may not exist." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.687, + 0.619, + 0.702 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.705, + 0.892, + 0.856 + ], + "angle": 0, + "content": "In this paper, we present a novel task, zero-shot composed image retrieval, and the first method to approach the problem. We propose to employ a pre-trained CLIP model that treats an image as a text token so that the language encoder can flexibly compose the image features and text description. We perform a comprehensive analysis on four datasets, demonstrating that our approach, Pic2Word, shows strong generalization across diverse CIR tasks, with performance being on-par with or better than several recent CIR methods that require labeled training data." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.856, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Acknowledgment. We thank Zizhao Zhang for their helpful feedback on the manuscript. This work was supported in part by DARPA LwLL." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.926, + 0.519, + 0.938 + ], + "angle": 0, + "content": "19312" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.184 + ], + "angle": 0, + "content": "[1] Jean-Baptiste Alayrac, Jeff Donahue, Pauline Luc, Antoine Miech, Iain Barr, Yana Hasson, Karel Lenc, Arthur Mensch, Katie Millican, Malcolm Reynolds, et al. Flamingo: a visual language model for few-shot learning. arXiv preprint arXiv:2204.14198, 2022. 1, 2" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.185, + 0.472, + 0.24 + ], + "angle": 0, + "content": "[2] Alberto Baldrati, Marco Bertini, Tiberio Uricchio, and Alberto Del Bimbo. 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Existing methods rely on supervised learning of CIR models using labeled triplets consisting of the query image, text specification, and the target image. Labeling such triplets is expensive and hinders broad applicability of CIR. In this work, we propose to study an important task, Zero-Shot Composed Image Retrieval (ZS-CIR), whose goal is to build a CIR model without requiring labeled triplets for training. To this end, we propose a novel method, called Pic2Word, that requires only weakly labeled image-caption pairs and unlabeled image datasets to train. Unlike existing supervised CIR models, our model trained on weakly labeled or unlabeled datasets shows strong generalization across diverse ZS-CIR tasks, e.g., attribute editing, object composition, and domain conversion. Our approach outperforms several supervised CIR methods on the common CIR benchmark, CIRR and Fashion-IQ. Code will be made publicly available at https://github.com/google-research/composed_image_retrieval + +# 1. Introduction + +Composed image retrieval (CIR) [2, 4, 16, 18, 35] aims to retrieve images using a query composed of an image and text. In contrast to the image-based retrieval systems [7], CIR is advantageous as it allows retrieval of images with a higher precision thanks to the text query that incorporates user's intent, such as a desired modification to the query image. With a surge of image-text models [1, 20, 30], CIR has received attention recently for diverse real-world applications in e-commerce and internet search. + +Several approaches [2, 4, 16, 18, 35] have been proposed to solve CIR problems, including attribute manipulation for fashion image search, composing objects, and converting + +![](images/d82cddc2eb93739cb745fddd22765663a10cbe2c3e84015c861d42b015d5a289.jpg) + +![](images/e67372d6f52534ecbe5a1744d4e46046bb1cb2c4bf18a0fe1f878f9a655a349d.jpg) +Figure 1. Composed Image Retrieval (CIR) takes a query composed of an image (denoted as $\star$ ) plus a text modifier and retrieves matching images. CIR encompasses diverse tasks, such as domain conversion (origami of $\star$ ), scene or object composition ( $\star$ in the pool), or fashion-attribute manipulation ( $\star$ with blue floral print). Top: Existing methods [2,35] train a separate model for each task, and require strong triplet supervision. Bottom: We propose a new task, Zero-shot CIR, and solve diverse CIR sub-tasks using a single model trained only on image-caption pairs and unlabeled image datasets. + +the style of images for content creation, as in Fig. 1. At the core of CIR is learning how to compose information from an image and text. We identify two fundamental issues with existing solutions. First, previous methods require a large amount of labeled data, which comes in the form of triplets consisting of a reference image, text, and a target image, to train their retrieval model. The dataset collection involves two processes [25] – collecting pairs of a related reference and the target images as a query-output pair to the CIR system, then giving a description that modifies the reference to the target. Examples of labeled triplets are at + +the top of Fig. 1. We note that both steps incur a significant labeling cost. Second, the model trained on labeled data is specialized to specific use-cases and may not generalize to different CIR tasks. + +To tackle these challenges, we propose a new task, zero-shot composed image retrieval (ZS-CIR). In ZS-CIR, our goal is to build a single CIR model that performs diverse CIR tasks, such as object composition, attribute editing, or domain conversion, as in the bottom of Fig. 1, without requiring an expensive labeled triplet data collection effort. Instead, we propose to train our retrieval model using large-scale image-caption pairs and unlabeled images, which are considerably cheaper to collect than supervised CIR datasets at scale. + +To harness these weakly labeled and unlabeled datasets, we propose a two-stage framework for learning ZS-CIR models. The first stage conducts contrastive language-image pretraining (CLIP) [30] on the image-caption dataset, training a two-tower model jointly to maximize the similarity between an image and a caption. We note that some previous works [2] build their models on CLIP followed by a second-stage supervised CIR training. On the contrary, instead of relying on the triplet-labeled training data, we leverage the linguistic capability of the language encoder in CLIP, which excels at composing diverse concepts or attributes to generate embeddings that are close to the corresponding visual representations. The idea is to map a picture to a word token such that the language encoder can flexibly and seamlessly compose the query image features and text descriptions. We learn a lightweight mapping network that converts an image embedding of the CLIP vision encoder into a token embedding of its language encoder. The mapping network is trained with a contrastive loss to reconstruct the image embedding, which only requires unlabeled images. We call our method Pic2Word and illustrate it in Fig. 2. + +In experiments, we show the strength of our Pic2Word approach on various CIR tasks, including domain conversion, object composition, scene manipulation, and fashion attribute manipulation. We show that our zero-shot approach performs on-par with or better than several recent supervised CIR methods [8, 11, 25] relying on labeled training data. Our contributions are threefold: + +- We propose a new task, zero-shot composed image retrieval (ZS-CIR), which aims to solve diverse CIR tasks without requiring expensive triplet-labeled training datasets. +- We propose Pic2Word, a novel method for ZS-CIR that is trainable using only image-caption and unlabeled image datasets. Pic2Word leverages pre-trained vision-language models and transforms an input image to a language token in order to flexibly compose image and text queries. + +- Pic2Word improves the ZS-CIR performance, e.g., relative improvement of $10 - 100\%$ on four CIR tasks, which is on-par with several recent CIR methods using labeled training data. + +# 2. Related Work + +Composed Image Retrieval. Composed image retrieval (CIR) is proposed to retrieve images with a pair consisting of a reference image and text [35]. The topic has been explored in the field of fashion [37] and scene composition [25]. Current state-of-the-art CIR models rely on late-fusion, i.e., combining visual and language features after extracting them with different encoders [2-4, 8, 18, 25], where a pre-trained CLIP model shows strong performance [2]. Wu et al. [37] train a shallow transformer from scratch to fuse image and language features at the input-level. Goenka et al. [13] utilize a pre-trained BERT [10] model to fuse image, text, and tag features while Han et al. [14] leverage a large-scale fashion dataset to pre-train vision-language model by early fusion, but both still need to train on a CIR dataset. These approaches employ the compositional ability of the pre-trained language model by tuning their transformer model on a CIR dataset. Unlike these methods, our approach does not need a CIR dataset for training, yet can handle diverse scenarios. + +Vision-language foundation models. Vision language models such as CLIP [30], ALIGN [20], etc., pre-train an image and language encoder pair on large-scale data containing hundreds of millions of image-caption pair. Following CLIP, many vision-language "foundation" models incorporate more data into training, introduce new architectural designs, or utilize new objectives [1, 17, 20, 32, 38]. Since these models have seen varying text describing the concepts in an image, they can handle diverse tasks, e.g., caption-based image retrieval, zero-shot classification [30], few-shot classification [39], image-captioning [28], and VQA [34], with a small or no extra annotation cost. In this work, we present an approach to adapt the foundation models to CIR tasks without the need for a CIR dataset. We are the first to apply vision-language contrastive learning models to CIR in a zero-shot manner. + +Representing image as one word. Several approaches attempt to represent an image region as a token during the pre-training of vision-language models [5, 21, 27, 36]. The typical framework consists of (i) detecting objects in an image using a pre-trained object detector, (ii) feeding the regions and sentence to a text encoder, and (iii) optimizing several multi-modal objectives to obtain a strong vision-language model. These approaches require a high-performing object detector in the pre-training stage, while we present an approach applicable to pre-trained contrastive vision-language models. A concurrent work [6] learns a network with cycle contrastive loss to tackle different prob + +![](images/435947537b1cca6f5c503061929d54457e623e0e076be0fb0175bbcbace59f4c.jpg) +Figure 2. Left: Overview of training our Pic2Word mapping network. Given a frozen visual and text encoder, the mapping network, $f_{M}$ , is optimized to minimize the contrastive loss between the image embedding and the language embedding generated by the pseudo word token $s$ . Right: Overview of inference. The estimated token is used to fill in the given prompt sentence. + +![](images/46f13da61720a44cb67bef46de27898f2a7016c227a5c39dcb4edd9bc762b2e8.jpg) + +lems, personalized image retrieval and semantic segmentation. To achieve those, they learn to transform a set of images into a concept word token, which requires images with class-wise annotations and caption annotations. In addition, they require fine-tuning the word token given a new concept consisting of a few images. Instead, we focus on composed image retrieval. The proposed Pic2Word does not need such annotations or fine-tuning the word token on few-shot labeled images. Gal et al. [12] propose to represent a few images depicting the same object with a word token and use this for a text-to-image generation task. Our approach does not require such a group of images, nor any training at inference time. We believe our approach can potentially be applied to image generation in future work. + +# 3. Method + +In this section, we introduce our approach for ZS-CIR, Pic2Word. The overview of the training and the inference is described in Fig. 2. We utilize a pre-trained image-text model, CLIP [30], that consists of a language and a vision encoder. The output embeddings of two encoders are aligned with respect to each other's modality. Given a frozen pre-trained model, we train a mapping network to convert the visual embedding into the corresponding pseudo language token. The network is optimized such that the pseudo token represents the visual embedding faithfully. At test time the predicted token is simply inserted into a template together with the query text and the resulting features are compared to candidate images. We detail the training and inference mechanisms in the following subsections. + +# 3.1. Preliminaries + +Contrastive Language-Image Pre-training (CLIP). Suppose we have access to an image-caption dataset with image-caption pairs $\mathcal{S} = \{(x_n, t_n)\}_{n=1}^N$ , where $x \in \mathcal{X}$ is an image and $t \in \mathcal{T}$ is a tokenized language description. For + +an image $\pmb{x}$ , an image encoder model $f_{\theta}$ parameterized by $\pmb{\theta}$ extracts a visual representation $\tilde{\pmb{v}} \in \mathbb{R}^{d \times 1}$ : $\tilde{\pmb{v}} = f_{\theta}(\pmb{x})$ . For each text description $t \in \mathcal{T}$ (e.g., caption or prompt), a word embedding layer $E_{\pmb{w}}$ parameterized by $\pmb{w}$ extracts the token embedding $E_{\pmb{w}}(t)$ . We will use the terms token embedding and token interchangeably for concise presentation when there is no ambiguity. Then a text encoder $f_{\phi}$ parameterized by $\phi$ extracts a language representation $\tilde{\pmb{u}} \in \mathbb{R}^{d \times 1}$ following $E_{\pmb{w}}(t)$ as $\tilde{\pmb{u}} = f_{\phi}(E_{\pmb{w}}(t))$ . + +CLIP [30] is designed to find representations that match an image to its paired caption while separating unpaired ones. For $i$ -th image $\pmb{x}_i$ and $j$ -th language description $\pmb{t}_j$ in a batch $\mathcal{B}$ , their features are normalized using $\pmb{v}_i = \frac{\tilde{\pmb{v}}_i}{\|\tilde{\pmb{v}}_i\|}$ and $\pmb{u}_j = \frac{\tilde{\pmb{u}}_j}{\|\tilde{\pmb{u}}_j\|}$ . Finally, CLIP optimizes the symmetric multiclass N-pair loss [33]: + +$$ +\min _ {\{\theta , \phi , \boldsymbol {w} \}} \quad \mathcal {L} _ {c o n} = \mathcal {L} _ {t 2 i} + \mathcal {L} _ {i 2 t}, \tag {1} +$$ + +which includes two contrastive terms, with a temperature hyper-parameter $\tau$ that controls the strength of penalties on hard negative samples, as follows: + +$$ +\mathcal {L} _ {t 2 i} = - \frac {1}{| \mathcal {B} |} \sum_ {i \in \mathcal {B}} \log \frac {\exp \left(\tau \boldsymbol {u} _ {i} ^ {T} \boldsymbol {v} _ {i}\right)}{\sum_ {j \in \mathcal {B}} \exp \left(\tau \boldsymbol {u} _ {i} ^ {T} \boldsymbol {v} _ {j}\right)}, \tag {2} +$$ + +$$ +\mathcal {L} _ {i 2 t} = - \frac {1}{| \mathcal {B} |} \sum_ {i \in \mathcal {B}} \log \frac {\exp \left(\tau \boldsymbol {v} _ {i} ^ {T} \boldsymbol {u} _ {i}\right)}{\sum_ {j \in \mathcal {B}} \exp \left(\tau \boldsymbol {v} _ {i} ^ {T} \boldsymbol {u} _ {j}\right)}. \tag {3} +$$ + +Note that image-caption retrieval is performed on the normalized feature space, i.e., $\pmb{v}_i$ and $\pmb{u}_i$ . + +# 3.2. Learning the Pic2Word Mapping Network + +We train Pic2Word with contrastive loss to map an input visual embedding $\tilde{\pmb{v}}$ to a pseudo language token that is compatible with the embedding generated by the frozen CLIP language encoder. In CLIP, the language and vision encoders are optimized to align the language embedding $\pmb{u}$ + +and the image embedding $v$ . We hypothesize that a pseudo token represents the image semantics faithfully if a language embedding from a generic prompt plus the pseudo token embedding is close to the corresponding image embedding. Following this intuition, we propose to train a mapping network to output pseudo language tokens such that the language embedding obtained by a fixed language encoder can minimize the contrastive loss between the visual and language embeddings, i.e., enforcing the network to form a cycle starting from the visual embedding to the final language embedding as shown in the left of Fig. 2. + +For an unnormalized visual embedding $\tilde{\pmb{v}}$ , the mapping network $f_{M}$ with parameters $M$ extracts a pseudo language token embedding $s = f_{M}(\tilde{\pmb{v}})$ . We build with a three-layered fully-connected network for $f_{M}$ with roughly 0.8M parameters. As shown in the left of Fig. 2, we append $s$ at the end of token embeddings of the prompt sentence, a photo of, resulting in $\hat{s}$ . Then, we feed $\hat{s}$ into the language encoder $f_{\phi}$ to obtain the language embedding $\tilde{\pmb{p}} = f_{\phi}(\hat{s})$ , hoping that $\tilde{\pmb{p}}$ is able to represent an input image embedding $\tilde{\pmb{v}}$ . To achieve this, we propose to minimize the contrastive loss with respect to the mapping network, i.e., + +$$ +\min _ {M} \mathcal {L} = \mathcal {L} _ {t 2 i} (\boldsymbol {p}, \boldsymbol {v}) + \mathcal {L} _ {i 2 t} (\boldsymbol {p}, \boldsymbol {v}), \tag {4} +$$ + +which includes two contrastive terms: + +$$ +\mathcal {L} _ {t 2 i} (\boldsymbol {p}, \boldsymbol {v}) = - \frac {1}{| \mathcal {B} |} \sum_ {i \in \mathcal {B}} \log \frac {\exp \left(\tau \boldsymbol {p} _ {i} ^ {T} \boldsymbol {v} _ {i}\right)}{\sum_ {j \in \mathcal {B}} \exp \left(\tau \boldsymbol {p} _ {i} ^ {T} \boldsymbol {v} _ {j}\right)}, \tag {5} +$$ + +$$ +\mathcal {L} _ {i 2 t} (\boldsymbol {p}, \boldsymbol {v}) = - \frac {1}{| \mathcal {B} |} \sum_ {i \in \mathcal {B}} \log \frac {\exp \left(\tau \boldsymbol {v} _ {i} ^ {T} \boldsymbol {p} _ {i}\right)}{\sum_ {j \in \mathcal {B}} \exp \left(\tau \boldsymbol {v} _ {i} ^ {T} \boldsymbol {p} _ {j}\right)}, \tag {6} +$$ + +where $\pmb{p}_i = \frac{\hat{\pmb{p}}_i}{\|\hat{\pmb{p}}_i\|}$ . In this way, we train $f_{M}$ to generate $\pmb{s}_i$ that makes $\pmb{p}_i$ close to $\pmb{v}_i$ . Note that these are different from Eq. (1, 2, 3) in that (i) optimization is done for $M$ while fixing the rest, and (ii) we use $\pmb{p}$ in replace of $\pmb{u}$ . That being said, the mapping network is trained in an unsupervised way using unlabeled images only without image-text paired or labeled image data. + +In summary, the mapping network is trained to reconstruct the visual representations in the space of the language embedding. We represent each image as one word token, yet using multiple tokens might be optimal considering the richness of image information. As discussed in Sec 4.3, even one word token can represent an image very effectively. We hypothesize that more word tokens may be required to describe very fine details of the image and we can simply extend our idea to obtain multiple word tokens. Also, unlike state-of-the-art supervised CIR methods relying on late-fusion [2-4,8,18,25], i.e., training a network to combine visual and language features, Pic2Word achieves early-fusion in the language token space. This allows us to harness the capacity of pre-trained language model to compose diverse concepts. Additionally, Pic2Word has the flex + +ability to accept multiple images to create one query feature since each image is represented as a word (See Fig. 8). + +# 3.3. Inference + +At inference our goal is to compose the image and text query and compare it to candidate images. We compose the pseudo token embedding of the image, from the mapping network, with the text description as follows. As shown on the right of Fig. 2, the idea is to add a pseudo token into predefined prompts as if it were a real word token. The result is embedded by the text encoder and compared to visual features of candidate images. We note that the prompt design plays an important role of the final performance [19,24]. As our focus is on studying the composition of image embeddings and language descriptions in a zero-shot way, we rely on simple prompts without further tuning. We provide examples of adopted prompts for the different tasks we study. In all examples, $[\star]$ indicates the pseudo token from mapping network. + +(a) Domain conversion. Under the scenario where we want to modify the domain of the query image, e.g., a real image to a sketch-style image, we compose the domain and image as a [domain] of $[\star]$ , where [domain] will be replaced by a word specifying the domain. +(b) Object/Scene composition. In object composition, we aim to retrieve an image consisting of an object specified with a query image, and scene/objects described with text. We compose the query by a photo of $[\star]$ , $[\mathrm{obj}_1]$ and $[\mathrm{obj}_2]$ , ..., and $[\mathrm{obj}_n]$ , where $[\mathrm{obj}_i]$ are text descriptions of objects or scenes. +(c) Sentence specification. The modification to the reference image can be given by a sentence. In such cases, we simply append the sentence after the prompt with a pseudo token such as a photo of $[\star]$ , [text], where [text] denotes modification text. + +# 4. Experiments + +In this section, we describe experiments evaluating Pic2Word on zero-shot composed image retrieval. We leverage four datasets to assess the performance of the model in diverse scenarios, including the standard CIR benchmarks CIRR [25] and Fashion-IQ [37]. This section is organized as follows: (i) an explanation of the experimental setup, (ii) an introduction of the main results, and (iii) a detailed analysis. + +# 4.1. Setup + +Training Details. Unless otherwise stated, we use ViT-L/14 CLIP [30] pre-trained with 400M image-text paired data. We train the mapping network on the Conceptual Caption dataset [31], consisting of 3M images. The mapping network consists of three-layered MLP of 512 hid + +
SupervisionMethodsCartoonOrigamiToySculptureAverage
R10R50R10R50R10R50R10R50R10R50
ZERO-SHOTImage-only0.34.50.21.80.65.70.34.00.44.0
Text-only0.21.10.83.70.82.40.42.00.52.3
Image+Text2.213.32.010.31.29.71.611.61.711.2
Pic2Word8.021.913.525.68.721.610.023.810.123.2
CIRRCombiner [2]6.114.810.521.37.017.78.520.48.018.5
Fashion-IQCombiner [2]6.016.97.620.22.710.98.021.66.017.4
+ +![](images/1c29dba6001448de859d1cca03cb82b6a5ad6ac21e622bf6a0dc21404bba0716.jpg) +Figure 3. Top-3 retrievals in the domain-conversion experiment. Note that in our approach, the query is composed with the sentence, "a domain of *", where domain and * is replaced with domain name and image features respectively. The successful results are highlighted with the green outline. Our approach excels at converting the domain of input image features. + +Table 1. Results of the domain conversion experiment using ImageNet. Pic2Word outperforms all baselines by a large margin. In particular, Pic2Word outperforms supervised models trained on other composed image retrieval tasks (bottom two rows). + +
SupervisionMethodsR1R5R10
ZERO-SHOTImage-only8.615.418.9
Text-only6.115.723.5
Image+Text10.220.226.6
Pic2Word11.524.833.4
CIRRCombiner [2]9.922.832.2
Fashion-IQCombiner [2]13.227.135.2
+ +Table 2. Evaluation on COCO, i.e., object composition task. + +den units with ReLU activation (no activation on the output units). We use AdamW [26] with $10^{-4}$ learning rate and 0.1 weight decay. The batch size of the contrastive learning is 1024. The mapping network is trained on 8 Tesla V100 GPUs. We report the performance averaged over three trials. + +(a). Domain conversion. In this setup, we evaluate the ability to compose domain information and query image representation. We utilize ImageNet [9] and ImageNet-R [15], which is comprised of 200 classes with diverse domains and has domain annotations. Considering the noise in the annotation, we pick cartoon, origami, toy and sculpture as the evaluation target. Then, given the real image from ImageNet and target domain name, we compose the query fol + +![](images/5ee320770600fb16cbbafa90ad441ba5a0a60c9b06fe60bdf9dcde00eaca0bd5.jpg) +Figure 4. Qualitative results on COCO. We visualize top-1 retrievals of zero-shot methods. Correct retrievals are highlighted with green outline. + +lowing the procedure in (a) in Sec 3.3. We regard the retrieved image as correct if its class and domain match with the query image and domain. Due to the lack of datasets that can evaluate instance-level cross-domain retrieval on diverse samples, we rely on class- and domain-level evaluation. While not ideal this evaluation can still give us good insights into the model's ability to accurately translate the domain of the query image compared to baselines. + +
SupervisionMethodsR1R5R10R50
ZERO-SHOTImage-only7.423.634.057.4
Text-only20.944.856.779.1
Image+Text12.436.249.178.2
Pic2Word23.951.765.387.8
CIRRCombiner [2]30.360.473.292.6
Fashion-IQCombiner [2]20.147.761.685.9
CIRRCombiner* [2]33.665.477.495.2
CIRRTIRG [35]14.648.464.190.0
CIRRARTEMIS [8]17.046.161.387.7
CIRRCIRPLANT [25]19.652.668.492.4
+ +Table 3. Evaluation on CIRR test set. Combiner* is the result reported by the authors using ResNet50x4 as a backbone. + +![](images/0dd56959979cfc790955ce38053753bf4f14b7aa0ee20c88e100788b8a09abdd.jpg) +Figure 5. Qualitative results on CIRR. We visualize top-1 retrievals of zero-shot methods. Correct retrievals are highlighted with green outline. We can observe that our approach captures both the object in image and the caption well. + +The search is performed on 16,983 images from ImageNet-R and ImageNet, i.e., cartoon, origami, toy, sculpture and real images are candidates. + +(b). Object composition. We evaluate the ability to compose an instance, given as an image, and other scenes or objects, described by text. Following Neculai et al. [29], who use COCO [22] for composed image retrieval, COCO validation set (5,000 images) is used for evaluation. To create a query for each image, we randomly crop one object and mask its background using its instance mask. The list of object classes, including the class of the query image, in the image is used as text specification. Given the reference image and class list, we compose query by following (b) in Sec 3.3, e.g., a photo of $[\star]$ , [car], [cat], and dog. +(c). Scene manipulation by text description. CIRR [25] (Fig. 5) is employed to evaluate image manipulation described by text. The modification from the reference to the target image is given as a sentence. We follow the standard evaluation protocol and compose query text following (c) in Sec 3.3. We report the results on the test split only in Table 3, the validation split is used in other analysis. + +![](images/32404355543a1eddeffc5dbb751c06c18b4268ab7a901cd6d6879ce8dc241957.jpg) +Figure 6. Retrieval examples in Fashion-IQ. The search is done in the validation split of Fashion-IQ dataset. Note that Text + Image baseline returns the reference image. The baseline is likely to put more importance on image features although the text and image features are averaged with an equal weight. + +(d). Fashion attribute manipulation. Fashion-IQ [37] is employed to evaluate the manipulation of fashion images. The attribute manipulation is given as a sentence. Similarly to CIRR, we follow the standard evaluation protocol and compose query text following (c) in Sec 3.3. The validation set is used for evaluation following previous work [2]. + +Zero-shot baselines. We provide three zero-shot baselines to fairly compare with our approach. + +- Image Only. This baseline retrieves images by computing similarity between target image features and query image features. +- Text Only. This baseline employs text features only to compute similarity with target images. +- Image and Text Baseline. This baseline utilizes the mean of image and text features as query features. Before taking the average, both image and text features are normalized to have a unit $L_{2}$ -norm. + +Supervised baselines. To better understand the performance of zero-shot methods, we compare with baselines trained with labeled triplets of a CIR dataset. We implement Combiner [2] model with a CLIP ViT-L/14 backbone following the author's code. We train the model with the training split of CIRR or Fashion-IQ; approximately, CIRR has 28,000 training triplets and Fashion-IQ includes 18,000. We also show the reported performance of several CIR methods for CIRR and Fashion-IQ. + +# 4.2. Main Results + +Tables 1-4 present quantitative results, Fig. 3-6 illustrate qualitative results. In the experiment on domain conversion + +
SupervisionMethodsDressShirtTopTeeAverage
R10R50R10R50R10R50R10R50
ZERO-SHOTImage-only5.413.99.920.88.317.77.917.5
Text-only13.629.718.931.819.337.017.332.9
Image+Text16.333.621.034.522.239.019.835.7
Pic2Word20.040.226.243.627.947.424.743.7
CIRRCombiner [2]17.237.923.739.424.143.921.740.4
Fashion-IQCombiner [2]30.354.537.255.839.261.335.657.2
Fashion-IQCombiner* [2]31.656.736.458.038.262.435.459.0
Fashion-IQCIRPLANT [25]17.540.417.538.821.645.418.941.5
Fashion-IQALTEMIS [8]27.252.421.843.629.254.826.150.3
Fashion-IQMAAF [11]23.848.621.344.227.953.624.348.8
+ +Table 4. Results on Fashion-IQ validation set. Combiner* is the result reported by the authors using ResNet50x4 as a backbone. + +![](images/c6344b4fa9a233593ea35def662c372474cd33b9f68ce8dfc6dd0778224ad74b.jpg) +(a) + +![](images/4a9e3e30fa1379a40adc6431e9770bb13d373adef5dec7e7d6b7c793b3934b21.jpg) +(b) +Figure 7. (a): Analysis on the importance weight to average text and image features. (b): Performance change by the number of CC3M samples used to train mapping network. (c): Performance change of the supervised baseline (Combiner) by the number of supervised training samples in Fashion-IQ dataset. (d): Performance change of the supervised baseline (Combiner) by the number of supervised training samples in CIRR dataset. + +![](images/6a2df37bd07594e104842a2da0a94f35eaa638de589a55a6389264718f07346d.jpg) +(c) + +![](images/0c08753c725a5a68043e8a9bcb08c0603883cb8fc0cc4864106c5c7b35ad6f6a.jpg) +(d) + +using ImageNet (Table 1), Pic2Word outperforms all of the baselines with a large margin. This indicates the superiority of Pic2Word in composing domain words and image features. Fig. 3 demonstrates that Pic2Word captures both the domain and image representations well. + +In the experiment on object composition using COCO (Table 2), Pic2Word outperforms the zero-shot baselines. Combiner [2] trained on Fashion-IQ performs better than Pic2Word while the model trained on CIRR performs worse than Pic2Word. A model trained on one dataset is not necessarily transferable to other datasets because each composed retrieval dataset can require different dataset bias, e.g., relative importance of image features and caption features. + +On scene and fashion attribute manipulation datasets, e.g., CIRR (Table 3) and Fashion-IQ (Table 4), Pic2Word outperforms zero-shot baselines and some of the supervised approaches. For these datasets, we observe that the captions alone can be informative enough to retrieve the correct target images (e.g., last row in Fig. 5), and that some reference images are not very relevant to the target image. Then, the supervised model can learn the dataset-specific bias on how to combine the two modalities. For example, the model can + +prioritize learning from text or ignoring the reference image if the image and text are not related well. We hypothesize that this is affecting the transferability of the supervised models. More detailed analysis is provided in the following section. + +# 4.3. Analysis + +Does the pseudo language token capture the image information? To analyze the information in the estimated token, we conduct evaluation using CC3M validation 13,164 images. Concretely, we evaluate whether the language embedding generated by the pseudo token can retrieve the input image. Recall at top 1 and 5 is 99.8 and 100.0 respectively, indicating that the token captures the unique image features very well. + +Insights on existing composed retrieval datasets. The results on CIRR and Fashion-IQ (Table 3 and 4) imply that some target images can be correctly retrieved just by using text. We find that reference images can be irrelevant to text query or text query is informative enough to search target image. This relative importance of reference image and text is a dataset-specific bias. We investigate the importance in + +![](images/9ec7ccf580467893f50acf5efd17a7e9f3e96bb2b3846fd5f98be5a812ae837d.jpg) +Figure 8. Top-3 examples retrieved from CC3M validation set (13,000 images). Correct retrievals are highlighted with green outline. + +![](images/4fbc245e1acca1ee8facabbf7679b698e91be77aff9a412349416beb671ff4d3.jpg) +Figure 9. Retrieval with sketch-style images. We qualitatively find that it can be hard to handle sketch-to-real image retrieval (Top two). + +Fig. 7a, where we produce a query embedding by varying the interpolation weight, $w$ , in computing the average of text $t$ and image features $v$ , i.e., $q = w * t + (1 - w) * v$ . The result indicates that the optimal weight can be unique to each dataset and the performance is sensitive to the weight parameter. A supervised method can learn the relative importance from labeled triplets, but it is hard to learn for a zero-shot method. + +Comparison to supervised baseline with fewer training samples. Fig. 7c and 7d show the performance of the supervised baseline (Combiner [2]) with fewer training samples. Overall, our approach outperforms the baseline if fewer than 1,000 triplets are given as training samples. + +Number of training samples to train the mapping network. In Fig. 7b, we investigate the performance w.r.t the number of data (from CC3M) used to train the mapping net + +work. We observe that using only $10\%$ degrades the performance while the use $50\%$ data is comparable to all data. + +More qualitative examples. Fig. 8 shows retrieval results using CC3M validation data. Our model can compose images with adjective (second) or a place (third) and read the style given as an image (bottom). + +Failure cases. One of the popular applications is sketch-based image retrieval [23], where the user draws a sketch to retrieve natural images, as shown in Fig. 9. Qualitatively, retrieving an image from a non-natural image domain is likely to be successful (bottom two) while retrieving natural images from sketch images is not trivial (top two). Prompts other than a real image of do not work well for this task either. Natural images are not described with a domain word in pre-training image-caption dataset while other domains, e.g., art, cartoon, sketch and origami, are often described with corresponding domain name. An appropriate domain description for natural images may not exist. + +# 5. Conclusion + +In this paper, we present a novel task, zero-shot composed image retrieval, and the first method to approach the problem. We propose to employ a pre-trained CLIP model that treats an image as a text token so that the language encoder can flexibly compose the image features and text description. 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Existing methods rely on supervised learning of CIR models using labeled triplets consisting of the query image, text specification, and the target image. Labeling such triplets is expensive and hinders broad applicability of CIR. In this work, we propose to study an important task, Zero-Shot Composed Image Retrieval (ZS-CIR), whose goal is to build a CIR model without requiring labeled triplets for training. To this end, we propose a novel method, called Pic2Word, that requires only weakly labeled image-caption pairs and unlabeled image datasets to train. Unlike existing supervised CIR models, our model trained on weakly labeled or unlabeled datasets shows strong generalization across diverse ZS-CIR tasks, e.g., attribute editing, object composition, and domain conversion. Our approach outperforms several supervised CIR methods on the common CIR benchmark, CIRR and Fashion-IQ. Code will be made publicly available at https://github.com/google-research/composed_image_retrieval" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 533, + 127, + 544 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 533, + 127, + 544 + ], + "spans": [ + { + "bbox": [ + 47, + 533, + 127, + 544 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 552, + 287, + 659 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 552, + 287, + 659 + ], + "spans": [ + { + "bbox": [ + 46, + 552, + 287, + 659 + ], + "type": "text", + "content": "Composed image retrieval (CIR) [2, 4, 16, 18, 35] aims to retrieve images using a query composed of an image and text. In contrast to the image-based retrieval systems [7], CIR is advantageous as it allows retrieval of images with a higher precision thanks to the text query that incorporates user's intent, such as a desired modification to the query image. With a surge of image-text models [1, 20, 30], CIR has received attention recently for diverse real-world applications in e-commerce and internet search." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 660, + 287, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 660, + 287, + 696 + ], + "spans": [ + { + "bbox": [ + 46, + 660, + 287, + 696 + ], + "type": "text", + "content": "Several approaches [2, 4, 16, 18, 35] have been proposed to solve CIR problems, including attribute manipulation for fashion image search, composing objects, and converting" + } + ] + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 308, + 247, + 539, + 329 + ], + "blocks": [ + { + "bbox": [ + 308, + 247, + 539, + 329 + ], + "lines": [ + { + "bbox": [ + 308, + 247, + 539, + 329 + ], + "spans": [ + { + "bbox": [ + 308, + 247, + 539, + 329 + ], + "type": "image", + "image_path": "d82cddc2eb93739cb745fddd22765663a10cbe2c3e84015c861d42b015d5a289.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 310, + 331, + 536, + 440 + ], + "blocks": [ + { + "bbox": [ + 310, + 331, + 536, + 440 + ], + "lines": [ + { + "bbox": [ + 310, + 331, + 536, + 440 + ], + "spans": [ + { + "bbox": [ + 310, + 331, + 536, + 440 + ], + "type": "image", + "image_path": "e67372d6f52534ecbe5a1744d4e46046bb1cb2c4bf18a0fe1f878f9a655a349d.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 445, + 545, + 555 + ], + "lines": [ + { + "bbox": [ + 304, + 445, + 545, + 555 + ], + "spans": [ + { + "bbox": [ + 304, + 445, + 545, + 555 + ], + "type": "text", + "content": "Figure 1. Composed Image Retrieval (CIR) takes a query composed of an image (denoted as " + }, + { + "bbox": [ + 304, + 445, + 545, + 555 + ], + "type": "inline_equation", + "content": "\\star" + }, + { + "bbox": [ + 304, + 445, + 545, + 555 + ], + "type": "text", + "content": ") plus a text modifier and retrieves matching images. CIR encompasses diverse tasks, such as domain conversion (origami of " + }, + { + "bbox": [ + 304, + 445, + 545, + 555 + ], + "type": "inline_equation", + "content": "\\star" + }, + { + "bbox": [ + 304, + 445, + 545, + 555 + ], + "type": "text", + "content": "), scene or object composition (" + }, + { + "bbox": [ + 304, + 445, + 545, + 555 + ], + "type": "inline_equation", + "content": "\\star" + }, + { + "bbox": [ + 304, + 445, + 545, + 555 + ], + "type": "text", + "content": " in the pool), or fashion-attribute manipulation (" + }, + { + "bbox": [ + 304, + 445, + 545, + 555 + ], + "type": "inline_equation", + "content": "\\star" + }, + { + "bbox": [ + 304, + 445, + 545, + 555 + ], + "type": "text", + "content": " with blue floral print). Top: Existing methods [2,35] train a separate model for each task, and require strong triplet supervision. Bottom: We propose a new task, Zero-shot CIR, and solve diverse CIR sub-tasks using a single model trained only on image-caption pairs and unlabeled image datasets." + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": "the style of images for content creation, as in Fig. 1. At the core of CIR is learning how to compose information from an image and text. We identify two fundamental issues with existing solutions. First, previous methods require a large amount of labeled data, which comes in the form of triplets consisting of a reference image, text, and a target image, to train their retrieval model. The dataset collection involves two processes [25] – collecting pairs of a related reference and the target images as a query-output pair to the CIR system, then giving a description that modifies the reference to the target. Examples of labeled triplets are at" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 702, + 254, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 254, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 254, + 712 + ], + "type": "text", + "content": "*Work done during internship at Google Cloud AI Research." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 294, + 732, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 732, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 732, + 317, + 742 + ], + "type": "text", + "content": "19305" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 288, + 119 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 288, + 119 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 288, + 119 + ], + "type": "text", + "content": "the top of Fig. 1. We note that both steps incur a significant labeling cost. Second, the model trained on labeled data is specialized to specific use-cases and may not generalize to different CIR tasks." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 121, + 287, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 121, + 287, + 240 + ], + "spans": [ + { + "bbox": [ + 46, + 121, + 287, + 240 + ], + "type": "text", + "content": "To tackle these challenges, we propose a new task, zero-shot composed image retrieval (ZS-CIR). In ZS-CIR, our goal is to build a single CIR model that performs diverse CIR tasks, such as object composition, attribute editing, or domain conversion, as in the bottom of Fig. 1, without requiring an expensive labeled triplet data collection effort. Instead, we propose to train our retrieval model using large-scale image-caption pairs and unlabeled images, which are considerably cheaper to collect than supervised CIR datasets at scale." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 242, + 288, + 504 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 242, + 288, + 504 + ], + "spans": [ + { + "bbox": [ + 46, + 242, + 288, + 504 + ], + "type": "text", + "content": "To harness these weakly labeled and unlabeled datasets, we propose a two-stage framework for learning ZS-CIR models. The first stage conducts contrastive language-image pretraining (CLIP) [30] on the image-caption dataset, training a two-tower model jointly to maximize the similarity between an image and a caption. We note that some previous works [2] build their models on CLIP followed by a second-stage supervised CIR training. On the contrary, instead of relying on the triplet-labeled training data, we leverage the linguistic capability of the language encoder in CLIP, which excels at composing diverse concepts or attributes to generate embeddings that are close to the corresponding visual representations. The idea is to map a picture to a word token such that the language encoder can flexibly and seamlessly compose the query image features and text descriptions. We learn a lightweight mapping network that converts an image embedding of the CLIP vision encoder into a token embedding of its language encoder. The mapping network is trained with a contrastive loss to reconstruct the image embedding, which only requires unlabeled images. We call our method Pic2Word and illustrate it in Fig. 2." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 506, + 287, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 506, + 287, + 590 + ], + "spans": [ + { + "bbox": [ + 46, + 506, + 287, + 590 + ], + "type": "text", + "content": "In experiments, we show the strength of our Pic2Word approach on various CIR tasks, including domain conversion, object composition, scene manipulation, and fashion attribute manipulation. We show that our zero-shot approach performs on-par with or better than several recent supervised CIR methods [8, 11, 25] relying on labeled training data. Our contributions are threefold:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 57, + 594, + 286, + 712 + ], + "type": "list", + "angle": 0, + "index": 6, + "blocks": [ + { + "bbox": [ + 57, + 594, + 286, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 594, + 286, + 640 + ], + "spans": [ + { + "bbox": [ + 57, + 594, + 286, + 640 + ], + "type": "text", + "content": "- We propose a new task, zero-shot composed image retrieval (ZS-CIR), which aims to solve diverse CIR tasks without requiring expensive triplet-labeled training datasets." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 57, + 642, + 286, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 642, + 286, + 712 + ], + "spans": [ + { + "bbox": [ + 57, + 642, + 286, + 712 + ], + "type": "text", + "content": "- We propose Pic2Word, a novel method for ZS-CIR that is trainable using only image-caption and unlabeled image datasets. Pic2Word leverages pre-trained vision-language models and transforms an input image to a language token in order to flexibly compose image and text queries." + } + ] + } + ], + "index": 5 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 315, + 72, + 544, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 72, + 544, + 120 + ], + "spans": [ + { + "bbox": [ + 315, + 72, + 544, + 120 + ], + "type": "text", + "content": "- Pic2Word improves the ZS-CIR performance, e.g., relative improvement of " + }, + { + "bbox": [ + 315, + 72, + 544, + 120 + ], + "type": "inline_equation", + "content": "10 - 100\\%" + }, + { + "bbox": [ + 315, + 72, + 544, + 120 + ], + "type": "text", + "content": " on four CIR tasks, which is on-par with several recent CIR methods using labeled training data." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 131, + 392, + 143 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 131, + 392, + 143 + ], + "spans": [ + { + "bbox": [ + 306, + 131, + 392, + 143 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 151, + 545, + 377 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 151, + 545, + 377 + ], + "spans": [ + { + "bbox": [ + 304, + 151, + 545, + 377 + ], + "type": "text", + "content": "Composed Image Retrieval. Composed image retrieval (CIR) is proposed to retrieve images with a pair consisting of a reference image and text [35]. The topic has been explored in the field of fashion [37] and scene composition [25]. Current state-of-the-art CIR models rely on late-fusion, i.e., combining visual and language features after extracting them with different encoders [2-4, 8, 18, 25], where a pre-trained CLIP model shows strong performance [2]. Wu et al. [37] train a shallow transformer from scratch to fuse image and language features at the input-level. Goenka et al. [13] utilize a pre-trained BERT [10] model to fuse image, text, and tag features while Han et al. [14] leverage a large-scale fashion dataset to pre-train vision-language model by early fusion, but both still need to train on a CIR dataset. These approaches employ the compositional ability of the pre-trained language model by tuning their transformer model on a CIR dataset. Unlike these methods, our approach does not need a CIR dataset for training, yet can handle diverse scenarios." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 379, + 545, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 379, + 545, + 568 + ], + "spans": [ + { + "bbox": [ + 304, + 379, + 545, + 568 + ], + "type": "text", + "content": "Vision-language foundation models. Vision language models such as CLIP [30], ALIGN [20], etc., pre-train an image and language encoder pair on large-scale data containing hundreds of millions of image-caption pair. Following CLIP, many vision-language \"foundation\" models incorporate more data into training, introduce new architectural designs, or utilize new objectives [1, 17, 20, 32, 38]. Since these models have seen varying text describing the concepts in an image, they can handle diverse tasks, e.g., caption-based image retrieval, zero-shot classification [30], few-shot classification [39], image-captioning [28], and VQA [34], with a small or no extra annotation cost. In this work, we present an approach to adapt the foundation models to CIR tasks without the need for a CIR dataset. We are the first to apply vision-language contrastive learning models to CIR in a zero-shot manner." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 570, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 545, + 713 + ], + "type": "text", + "content": "Representing image as one word. Several approaches attempt to represent an image region as a token during the pre-training of vision-language models [5, 21, 27, 36]. The typical framework consists of (i) detecting objects in an image using a pre-trained object detector, (ii) feeding the regions and sentence to a text encoder, and (iii) optimizing several multi-modal objectives to obtain a strong vision-language model. These approaches require a high-performing object detector in the pre-training stage, while we present an approach applicable to pre-trained contrastive vision-language models. A concurrent work [6] learns a network with cycle contrastive loss to tackle different prob" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 732, + 318, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 732, + 318, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 732, + 318, + 742 + ], + "type": "text", + "content": "19306" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 52, + 70, + 263, + 216 + ], + "blocks": [ + { + "bbox": [ + 52, + 70, + 263, + 216 + ], + "lines": [ + { + "bbox": [ + 52, + 70, + 263, + 216 + ], + "spans": [ + { + "bbox": [ + 52, + 70, + 263, + 216 + ], + "type": "image", + "image_path": "435947537b1cca6f5c503061929d54457e623e0e076be0fb0175bbcbace59f4c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 220, + 547, + 255 + ], + "lines": [ + { + "bbox": [ + 46, + 220, + 547, + 255 + ], + "spans": [ + { + "bbox": [ + 46, + 220, + 547, + 255 + ], + "type": "text", + "content": "Figure 2. Left: Overview of training our Pic2Word mapping network. Given a frozen visual and text encoder, the mapping network, " + }, + { + "bbox": [ + 46, + 220, + 547, + 255 + ], + "type": "inline_equation", + "content": "f_{M}" + }, + { + "bbox": [ + 46, + 220, + 547, + 255 + ], + "type": "text", + "content": ", is optimized to minimize the contrastive loss between the image embedding and the language embedding generated by the pseudo word token " + }, + { + "bbox": [ + 46, + 220, + 547, + 255 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 46, + 220, + 547, + 255 + ], + "type": "text", + "content": ". Right: Overview of inference. The estimated token is used to fill in the given prompt sentence." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 272, + 78, + 542, + 213 + ], + "blocks": [ + { + "bbox": [ + 272, + 78, + 542, + 213 + ], + "lines": [ + { + "bbox": [ + 272, + 78, + 542, + 213 + ], + "spans": [ + { + "bbox": [ + 272, + 78, + 542, + 213 + ], + "type": "image", + "image_path": "46f13da61720a44cb67bef46de27898f2a7016c227a5c39dcb4edd9bc762b2e8.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 275, + 289, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 275, + 289, + 443 + ], + "spans": [ + { + "bbox": [ + 46, + 275, + 289, + 443 + ], + "type": "text", + "content": "lems, personalized image retrieval and semantic segmentation. To achieve those, they learn to transform a set of images into a concept word token, which requires images with class-wise annotations and caption annotations. In addition, they require fine-tuning the word token given a new concept consisting of a few images. Instead, we focus on composed image retrieval. The proposed Pic2Word does not need such annotations or fine-tuning the word token on few-shot labeled images. Gal et al. [12] propose to represent a few images depicting the same object with a word token and use this for a text-to-image generation task. Our approach does not require such a group of images, nor any training at inference time. We believe our approach can potentially be applied to image generation in future work." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 453, + 103, + 466 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 453, + 103, + 466 + ], + "spans": [ + { + "bbox": [ + 47, + 453, + 103, + 466 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 474, + 287, + 643 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 474, + 287, + 643 + ], + "spans": [ + { + "bbox": [ + 46, + 474, + 287, + 643 + ], + "type": "text", + "content": "In this section, we introduce our approach for ZS-CIR, Pic2Word. The overview of the training and the inference is described in Fig. 2. We utilize a pre-trained image-text model, CLIP [30], that consists of a language and a vision encoder. The output embeddings of two encoders are aligned with respect to each other's modality. Given a frozen pre-trained model, we train a mapping network to convert the visual embedding into the corresponding pseudo language token. The network is optimized such that the pseudo token represents the visual embedding faithfully. At test time the predicted token is simply inserted into a template together with the query text and the resulting features are compared to candidate images. We detail the training and inference mechanisms in the following subsections." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 650, + 134, + 661 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 650, + 134, + 661 + ], + "spans": [ + { + "bbox": [ + 47, + 650, + 134, + 661 + ], + "type": "text", + "content": "3.1. Preliminaries" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "content": "Contrastive Language-Image Pre-training (CLIP). Suppose we have access to an image-caption dataset with image-caption pairs " + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{S} = \\{(x_n, t_n)\\}_{n=1}^N" + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "inline_equation", + "content": "x \\in \\mathcal{X}" + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "content": " is an image and " + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "inline_equation", + "content": "t \\in \\mathcal{T}" + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "content": " is a tokenized language description. For" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "spans": [ + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": "an image " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "\\pmb{x}" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": ", an image encoder model " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "f_{\\theta}" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": " parameterized by " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "\\pmb{\\theta}" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": " extracts a visual representation " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "\\tilde{\\pmb{v}} \\in \\mathbb{R}^{d \\times 1}" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": ": " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "\\tilde{\\pmb{v}} = f_{\\theta}(\\pmb{x})" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": ". For each text description " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "t \\in \\mathcal{T}" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": " (e.g., caption or prompt), a word embedding layer " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "E_{\\pmb{w}}" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": " parameterized by " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "\\pmb{w}" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": " extracts the token embedding " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "E_{\\pmb{w}}(t)" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": ". We will use the terms token embedding and token interchangeably for concise presentation when there is no ambiguity. Then a text encoder " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "f_{\\phi}" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": " parameterized by " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "\\phi" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": " extracts a language representation " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "\\tilde{\\pmb{u}} \\in \\mathbb{R}^{d \\times 1}" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": " following " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "E_{\\pmb{w}}(t)" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": " as " + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "inline_equation", + "content": "\\tilde{\\pmb{u}} = f_{\\phi}(E_{\\pmb{w}}(t))" + }, + { + "bbox": [ + 304, + 275, + 545, + 382 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "spans": [ + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "text", + "content": "CLIP [30] is designed to find representations that match an image to its paired caption while separating unpaired ones. For " + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "text", + "content": "-th image " + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "inline_equation", + "content": "\\pmb{x}_i" + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "text", + "content": "-th language description " + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "inline_equation", + "content": "\\pmb{t}_j" + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "text", + "content": " in a batch " + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "inline_equation", + "content": "\\mathcal{B}" + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "text", + "content": ", their features are normalized using " + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "inline_equation", + "content": "\\pmb{v}_i = \\frac{\\tilde{\\pmb{v}}_i}{\\|\\tilde{\\pmb{v}}_i\\|}" + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "inline_equation", + "content": "\\pmb{u}_j = \\frac{\\tilde{\\pmb{u}}_j}{\\|\\tilde{\\pmb{u}}_j\\|}" + }, + { + "bbox": [ + 304, + 383, + 545, + 460 + ], + "type": "text", + "content": ". Finally, CLIP optimizes the symmetric multiclass N-pair loss [33]:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 366, + 464, + 545, + 483 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 366, + 464, + 545, + 483 + ], + "spans": [ + { + "bbox": [ + 366, + 464, + 545, + 483 + ], + "type": "interline_equation", + "content": "\\min _ {\\{\\theta , \\phi , \\boldsymbol {w} \\}} \\quad \\mathcal {L} _ {c o n} = \\mathcal {L} _ {t 2 i} + \\mathcal {L} _ {i 2 t}, \\tag {1}", + "image_path": "356cca142adbe5a64fc68e83b1dba33b2d46a49ff5ec2cfb42a99ff63eaf3e3e.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 492, + 547, + 528 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 492, + 547, + 528 + ], + "spans": [ + { + "bbox": [ + 304, + 492, + 547, + 528 + ], + "type": "text", + "content": "which includes two contrastive terms, with a temperature hyper-parameter " + }, + { + "bbox": [ + 304, + 492, + 547, + 528 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 304, + 492, + 547, + 528 + ], + "type": "text", + "content": " that controls the strength of penalties on hard negative samples, as follows:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 344, + 531, + 545, + 561 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 344, + 531, + 545, + 561 + ], + "spans": [ + { + "bbox": [ + 344, + 531, + 545, + 561 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {t 2 i} = - \\frac {1}{| \\mathcal {B} |} \\sum_ {i \\in \\mathcal {B}} \\log \\frac {\\exp \\left(\\tau \\boldsymbol {u} _ {i} ^ {T} \\boldsymbol {v} _ {i}\\right)}{\\sum_ {j \\in \\mathcal {B}} \\exp \\left(\\tau \\boldsymbol {u} _ {i} ^ {T} \\boldsymbol {v} _ {j}\\right)}, \\tag {2}", + "image_path": "8f3ca432614fc54504d4c57479c1e5602c4eac8c5a4e3572109832a68ed09444.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 344, + 564, + 545, + 594 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 344, + 564, + 545, + 594 + ], + "spans": [ + { + "bbox": [ + 344, + 564, + 545, + 594 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {i 2 t} = - \\frac {1}{| \\mathcal {B} |} \\sum_ {i \\in \\mathcal {B}} \\log \\frac {\\exp \\left(\\tau \\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {u} _ {i}\\right)}{\\sum_ {j \\in \\mathcal {B}} \\exp \\left(\\tau \\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {u} _ {j}\\right)}. \\tag {3}", + "image_path": "f74df5c26645e11764c84f98547a5b37d5c5685ac7467f5f6712f8bedd39cdd0.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 603, + 545, + 627 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 603, + 545, + 627 + ], + "spans": [ + { + "bbox": [ + 304, + 603, + 545, + 627 + ], + "type": "text", + "content": "Note that image-caption retrieval is performed on the normalized feature space, i.e., " + }, + { + "bbox": [ + 304, + 603, + 545, + 627 + ], + "type": "inline_equation", + "content": "\\pmb{v}_i" + }, + { + "bbox": [ + 304, + 603, + 545, + 627 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 603, + 545, + 627 + ], + "type": "inline_equation", + "content": "\\pmb{u}_i" + }, + { + "bbox": [ + 304, + 603, + 545, + 627 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 635, + 527, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 635, + 527, + 647 + ], + "spans": [ + { + "bbox": [ + 306, + 635, + 527, + 647 + ], + "type": "text", + "content": "3.2. Learning the Pic2Word Mapping Network" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "text", + "content": "We train Pic2Word with contrastive loss to map an input visual embedding " + }, + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\tilde{\\pmb{v}}" + }, + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "text", + "content": " to a pseudo language token that is compatible with the embedding generated by the frozen CLIP language encoder. In CLIP, the language and vision encoders are optimized to align the language embedding " + }, + { + "bbox": [ + 304, + 654, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\pmb{u}" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 733, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 733, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 293, + 733, + 317, + 742 + ], + "type": "text", + "content": "19307" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "content": "and the image embedding " + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "inline_equation", + "content": "v" + }, + { + "bbox": [ + 46, + 72, + 289, + 204 + ], + "type": "text", + "content": ". We hypothesize that a pseudo token represents the image semantics faithfully if a language embedding from a generic prompt plus the pseudo token embedding is close to the corresponding image embedding. Following this intuition, we propose to train a mapping network to output pseudo language tokens such that the language embedding obtained by a fixed language encoder can minimize the contrastive loss between the visual and language embeddings, i.e., enforcing the network to form a cycle starting from the visual embedding to the final language embedding as shown in the left of Fig. 2." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "spans": [ + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "content": "For an unnormalized visual embedding " + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "inline_equation", + "content": "\\tilde{\\pmb{v}}" + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "content": ", the mapping network " + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "inline_equation", + "content": "f_{M}" + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "content": " with parameters " + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "content": " extracts a pseudo language token embedding " + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "inline_equation", + "content": "s = f_{M}(\\tilde{\\pmb{v}})" + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "content": ". We build with a three-layered fully-connected network for " + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "inline_equation", + "content": "f_{M}" + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "content": " with roughly 0.8M parameters. As shown in the left of Fig. 2, we append " + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "content": " at the end of token embeddings of the prompt sentence, a photo of, resulting in " + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "inline_equation", + "content": "\\hat{s}" + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "content": ". Then, we feed " + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "inline_equation", + "content": "\\hat{s}" + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "content": " into the language encoder " + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "inline_equation", + "content": "f_{\\phi}" + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "content": " to obtain the language embedding " + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "inline_equation", + "content": "\\tilde{\\pmb{p}} = f_{\\phi}(\\hat{s})" + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "content": ", hoping that " + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "inline_equation", + "content": "\\tilde{\\pmb{p}}" + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "content": " is able to represent an input image embedding " + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "inline_equation", + "content": "\\tilde{\\pmb{v}}" + }, + { + "bbox": [ + 46, + 204, + 289, + 335 + ], + "type": "text", + "content": ". To achieve this, we propose to minimize the contrastive loss with respect to the mapping network, i.e.," + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 96, + 343, + 287, + 360 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 96, + 343, + 287, + 360 + ], + "spans": [ + { + "bbox": [ + 96, + 343, + 287, + 360 + ], + "type": "interline_equation", + "content": "\\min _ {M} \\mathcal {L} = \\mathcal {L} _ {t 2 i} (\\boldsymbol {p}, \\boldsymbol {v}) + \\mathcal {L} _ {i 2 t} (\\boldsymbol {p}, \\boldsymbol {v}), \\tag {4}", + "image_path": "ecc1250683499b0c0ad29c14d495b8159f6e5638ca2932945a461a1ce4a842c3.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 367, + 201, + 377 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 367, + 201, + 377 + ], + "spans": [ + { + "bbox": [ + 47, + 367, + 201, + 377 + ], + "type": "text", + "content": "which includes two contrastive terms:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 68, + 378, + 287, + 407 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 68, + 378, + 287, + 407 + ], + "spans": [ + { + "bbox": [ + 68, + 378, + 287, + 407 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {t 2 i} (\\boldsymbol {p}, \\boldsymbol {v}) = - \\frac {1}{| \\mathcal {B} |} \\sum_ {i \\in \\mathcal {B}} \\log \\frac {\\exp \\left(\\tau \\boldsymbol {p} _ {i} ^ {T} \\boldsymbol {v} _ {i}\\right)}{\\sum_ {j \\in \\mathcal {B}} \\exp \\left(\\tau \\boldsymbol {p} _ {i} ^ {T} \\boldsymbol {v} _ {j}\\right)}, \\tag {5}", + "image_path": "e1a290643749c4242a89cbb99a4c16421870596efcbfa2eebb30136537997e53.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 68, + 410, + 287, + 440 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 68, + 410, + 287, + 440 + ], + "spans": [ + { + "bbox": [ + 68, + 410, + 287, + 440 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {i 2 t} (\\boldsymbol {p}, \\boldsymbol {v}) = - \\frac {1}{| \\mathcal {B} |} \\sum_ {i \\in \\mathcal {B}} \\log \\frac {\\exp \\left(\\tau \\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {p} _ {i}\\right)}{\\sum_ {j \\in \\mathcal {B}} \\exp \\left(\\tau \\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {p} _ {j}\\right)}, \\tag {6}", + "image_path": "4772ae5d19d6e9b58cbfbeda7a5c967a54cac3dfd30db5a66d1c223500f24389.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "spans": [ + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "inline_equation", + "content": "\\pmb{p}_i = \\frac{\\hat{\\pmb{p}}_i}{\\|\\hat{\\pmb{p}}_i\\|}" + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "text", + "content": ". In this way, we train " + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "inline_equation", + "content": "f_{M}" + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "text", + "content": " to generate " + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "inline_equation", + "content": "\\pmb{s}_i" + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "text", + "content": " that makes " + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "inline_equation", + "content": "\\pmb{p}_i" + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "text", + "content": " close to " + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "inline_equation", + "content": "\\pmb{v}_i" + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "text", + "content": ". Note that these are different from Eq. (1, 2, 3) in that (i) optimization is done for " + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "text", + "content": " while fixing the rest, and (ii) we use " + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "inline_equation", + "content": "\\pmb{p}" + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "text", + "content": " in replace of " + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "inline_equation", + "content": "\\pmb{u}" + }, + { + "bbox": [ + 46, + 449, + 287, + 533 + ], + "type": "text", + "content": ". That being said, the mapping network is trained in an unsupervised way using unlabeled images only without image-text paired or labeled image data." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 534, + 289, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 534, + 289, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 534, + 289, + 714 + ], + "type": "text", + "content": "In summary, the mapping network is trained to reconstruct the visual representations in the space of the language embedding. We represent each image as one word token, yet using multiple tokens might be optimal considering the richness of image information. As discussed in Sec 4.3, even one word token can represent an image very effectively. We hypothesize that more word tokens may be required to describe very fine details of the image and we can simply extend our idea to obtain multiple word tokens. Also, unlike state-of-the-art supervised CIR methods relying on late-fusion [2-4,8,18,25], i.e., training a network to combine visual and language features, Pic2Word achieves early-fusion in the language token space. This allows us to harness the capacity of pre-trained language model to compose diverse concepts. Additionally, Pic2Word has the flex" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": "ability to accept multiple images to create one query feature since each image is represented as a word (See Fig. 8)." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 104, + 373, + 114 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 104, + 373, + 114 + ], + "spans": [ + { + "bbox": [ + 306, + 104, + 373, + 114 + ], + "type": "text", + "content": "3.3. Inference" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 117, + 545, + 297 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 117, + 545, + 297 + ], + "spans": [ + { + "bbox": [ + 304, + 117, + 545, + 297 + ], + "type": "text", + "content": "At inference our goal is to compose the image and text query and compare it to candidate images. We compose the pseudo token embedding of the image, from the mapping network, with the text description as follows. As shown on the right of Fig. 2, the idea is to add a pseudo token into predefined prompts as if it were a real word token. The result is embedded by the text encoder and compared to visual features of candidate images. We note that the prompt design plays an important role of the final performance [19,24]. As our focus is on studying the composition of image embeddings and language descriptions in a zero-shot way, we rely on simple prompts without further tuning. We provide examples of adopted prompts for the different tasks we study. In all examples, " + }, + { + "bbox": [ + 304, + 117, + 545, + 297 + ], + "type": "inline_equation", + "content": "[\\star]" + }, + { + "bbox": [ + 304, + 117, + 545, + 297 + ], + "type": "text", + "content": " indicates the pseudo token from mapping network." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 297, + 545, + 487 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 304, + 297, + 545, + 356 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 297, + 545, + 356 + ], + "spans": [ + { + "bbox": [ + 304, + 297, + 545, + 356 + ], + "type": "text", + "content": "(a) Domain conversion. Under the scenario where we want to modify the domain of the query image, e.g., a real image to a sketch-style image, we compose the domain and image as a [domain] of " + }, + { + "bbox": [ + 304, + 297, + 545, + 356 + ], + "type": "inline_equation", + "content": "[\\star]" + }, + { + "bbox": [ + 304, + 297, + 545, + 356 + ], + "type": "text", + "content": ", where [domain] will be replaced by a word specifying the domain." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 356, + 545, + 427 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 356, + 545, + 427 + ], + "spans": [ + { + "bbox": [ + 304, + 356, + 545, + 427 + ], + "type": "text", + "content": "(b) Object/Scene composition. In object composition, we aim to retrieve an image consisting of an object specified with a query image, and scene/objects described with text. We compose the query by a photo of " + }, + { + "bbox": [ + 304, + 356, + 545, + 427 + ], + "type": "inline_equation", + "content": "[\\star]" + }, + { + "bbox": [ + 304, + 356, + 545, + 427 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 356, + 545, + 427 + ], + "type": "inline_equation", + "content": "[\\mathrm{obj}_1]" + }, + { + "bbox": [ + 304, + 356, + 545, + 427 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 356, + 545, + 427 + ], + "type": "inline_equation", + "content": "[\\mathrm{obj}_2]" + }, + { + "bbox": [ + 304, + 356, + 545, + 427 + ], + "type": "text", + "content": ", ..., and " + }, + { + "bbox": [ + 304, + 356, + 545, + 427 + ], + "type": "inline_equation", + "content": "[\\mathrm{obj}_n]" + }, + { + "bbox": [ + 304, + 356, + 545, + 427 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 356, + 545, + 427 + ], + "type": "inline_equation", + "content": "[\\mathrm{obj}_i]" + }, + { + "bbox": [ + 304, + 356, + 545, + 427 + ], + "type": "text", + "content": " are text descriptions of objects or scenes." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 427, + 545, + 487 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 427, + 545, + 487 + ], + "spans": [ + { + "bbox": [ + 304, + 427, + 545, + 487 + ], + "type": "text", + "content": "(c) Sentence specification. The modification to the reference image can be given by a sentence. In such cases, we simply append the sentence after the prompt with a pseudo token such as a photo of " + }, + { + "bbox": [ + 304, + 427, + 545, + 487 + ], + "type": "inline_equation", + "content": "[\\star]" + }, + { + "bbox": [ + 304, + 427, + 545, + 487 + ], + "type": "text", + "content": ", [text], where [text] denotes modification text." + } + ] + } + ], + "index": 13 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 498, + 387, + 512 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 498, + 387, + 512 + ], + "spans": [ + { + "bbox": [ + 306, + 498, + 387, + 512 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 514, + 545, + 609 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 514, + 545, + 609 + ], + "spans": [ + { + "bbox": [ + 304, + 514, + 545, + 609 + ], + "type": "text", + "content": "In this section, we describe experiments evaluating Pic2Word on zero-shot composed image retrieval. We leverage four datasets to assess the performance of the model in diverse scenarios, including the standard CIR benchmarks CIRR [25] and Fashion-IQ [37]. This section is organized as follows: (i) an explanation of the experimental setup, (ii) an introduction of the main results, and (iii) a detailed analysis." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 616, + 356, + 630 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 616, + 356, + 630 + ], + "spans": [ + { + "bbox": [ + 306, + 616, + 356, + 630 + ], + "type": "text", + "content": "4.1. Setup" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 635, + 545, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 635, + 545, + 696 + ], + "spans": [ + { + "bbox": [ + 304, + 635, + 545, + 696 + ], + "type": "text", + "content": "Training Details. Unless otherwise stated, we use ViT-L/14 CLIP [30] pre-trained with 400M image-text paired data. We train the mapping network on the Conceptual Caption dataset [31], consisting of 3M images. The mapping network consists of three-layered MLP of 512 hid" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 317, + 702, + 463, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 702, + 463, + 713 + ], + "spans": [ + { + "bbox": [ + 317, + 702, + 463, + 713 + ], + "type": "text", + "content": "1We employ ViT-L/14 published by OpenAI." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 294, + 732, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 732, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 732, + 317, + 742 + ], + "type": "text", + "content": "19308" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 106, + 70, + 491, + 175 + ], + "blocks": [ + { + "bbox": [ + 106, + 70, + 491, + 175 + ], + "lines": [ + { + "bbox": [ + 106, + 70, + 491, + 175 + ], + "spans": [ + { + "bbox": [ + 106, + 70, + 491, + 175 + ], + "type": "table", + "html": "
SupervisionMethodsCartoonOrigamiToySculptureAverage
R10R50R10R50R10R50R10R50R10R50
ZERO-SHOTImage-only0.34.50.21.80.65.70.34.00.44.0
Text-only0.21.10.83.70.82.40.42.00.52.3
Image+Text2.213.32.010.31.29.71.611.61.711.2
Pic2Word8.021.913.525.68.721.610.023.810.123.2
CIRRCombiner [2]6.114.810.521.37.017.78.520.48.018.5
Fashion-IQCombiner [2]6.016.97.620.22.710.98.021.66.017.4
", + "image_path": "87b7dfa0689ebb51a81e6b6479ff055f2beda9d71ee87f176d1e36d011ed9a24.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 59, + 204, + 533, + 371 + ], + "blocks": [ + { + "bbox": [ + 59, + 204, + 533, + 371 + ], + "lines": [ + { + "bbox": [ + 59, + 204, + 533, + 371 + ], + "spans": [ + { + "bbox": [ + 59, + 204, + 533, + 371 + ], + "type": "image", + "image_path": "1c29dba6001448de859d1cca03cb82b6a5ad6ac21e622bf6a0dc21404bba0716.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 373, + 548, + 407 + ], + "lines": [ + { + "bbox": [ + 46, + 373, + 548, + 407 + ], + "spans": [ + { + "bbox": [ + 46, + 373, + 548, + 407 + ], + "type": "text", + "content": "Figure 3. Top-3 retrievals in the domain-conversion experiment. Note that in our approach, the query is composed with the sentence, \"a domain of *\", where domain and * is replaced with domain name and image features respectively. The successful results are highlighted with the green outline. Our approach excels at converting the domain of input image features." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 69, + 415, + 267, + 506 + ], + "blocks": [ + { + "bbox": [ + 46, + 177, + 547, + 200 + ], + "lines": [ + { + "bbox": [ + 46, + 177, + 547, + 200 + ], + "spans": [ + { + "bbox": [ + 46, + 177, + 547, + 200 + ], + "type": "text", + "content": "Table 1. Results of the domain conversion experiment using ImageNet. Pic2Word outperforms all baselines by a large margin. In particular, Pic2Word outperforms supervised models trained on other composed image retrieval tasks (bottom two rows)." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 69, + 415, + 267, + 506 + ], + "lines": [ + { + "bbox": [ + 69, + 415, + 267, + 506 + ], + "spans": [ + { + "bbox": [ + 69, + 415, + 267, + 506 + ], + "type": "table", + "html": "
SupervisionMethodsR1R5R10
ZERO-SHOTImage-only8.615.418.9
Text-only6.115.723.5
Image+Text10.220.226.6
Pic2Word11.524.833.4
CIRRCombiner [2]9.922.832.2
Fashion-IQCombiner [2]13.227.135.2
", + "image_path": "45e1e2ef0c5bb3a5961884c794eedc98295360cfd14faf9d7872d4011aa55f84.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 55, + 508, + 279, + 519 + ], + "lines": [ + { + "bbox": [ + 55, + 508, + 279, + 519 + ], + "spans": [ + { + "bbox": [ + 55, + 508, + 279, + 519 + ], + "type": "text", + "content": "Table 2. Evaluation on COCO, i.e., object composition task." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 544, + 287, + 614 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 544, + 287, + 614 + ], + "spans": [ + { + "bbox": [ + 46, + 544, + 287, + 614 + ], + "type": "text", + "content": "den units with ReLU activation (no activation on the output units). We use AdamW [26] with " + }, + { + "bbox": [ + 46, + 544, + 287, + 614 + ], + "type": "inline_equation", + "content": "10^{-4}" + }, + { + "bbox": [ + 46, + 544, + 287, + 614 + ], + "type": "text", + "content": " learning rate and 0.1 weight decay. The batch size of the contrastive learning is 1024. The mapping network is trained on 8 Tesla V100 GPUs. We report the performance averaged over three trials." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 618, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 618, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 618, + 288, + 715 + ], + "type": "text", + "content": "(a). Domain conversion. In this setup, we evaluate the ability to compose domain information and query image representation. We utilize ImageNet [9] and ImageNet-R [15], which is comprised of 200 classes with diverse domains and has domain annotations. Considering the noise in the annotation, we pick cartoon, origami, toy and sculpture as the evaluation target. Then, given the real image from ImageNet and target domain name, we compose the query fol" + } + ] + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 307, + 411, + 549, + 552 + ], + "blocks": [ + { + "bbox": [ + 307, + 411, + 549, + 552 + ], + "lines": [ + { + "bbox": [ + 307, + 411, + 549, + 552 + ], + "spans": [ + { + "bbox": [ + 307, + 411, + 549, + 552 + ], + "type": "image", + "image_path": "5ee320770600fb16cbbafa90ad441ba5a0a60c9b06fe60bdf9dcde00eaca0bd5.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 555, + 547, + 589 + ], + "lines": [ + { + "bbox": [ + 305, + 555, + 547, + 589 + ], + "spans": [ + { + "bbox": [ + 305, + 555, + 547, + 589 + ], + "type": "text", + "content": "Figure 4. Qualitative results on COCO. We visualize top-1 retrievals of zero-shot methods. Correct retrievals are highlighted with green outline." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 617, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 547, + 715 + ], + "type": "text", + "content": "lowing the procedure in (a) in Sec 3.3. We regard the retrieved image as correct if its class and domain match with the query image and domain. Due to the lack of datasets that can evaluate instance-level cross-domain retrieval on diverse samples, we rely on class- and domain-level evaluation. While not ideal this evaluation can still give us good insights into the model's ability to accurately translate the domain of the query image compared to baselines." + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 733, + 318, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 733, + 318, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 733, + 318, + 742 + ], + "type": "text", + "content": "19309" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 50, + 70, + 289, + 209 + ], + "blocks": [ + { + "bbox": [ + 50, + 70, + 289, + 209 + ], + "lines": [ + { + "bbox": [ + 50, + 70, + 289, + 209 + ], + "spans": [ + { + "bbox": [ + 50, + 70, + 289, + 209 + ], + "type": "table", + "html": "
SupervisionMethodsR1R5R10R50
ZERO-SHOTImage-only7.423.634.057.4
Text-only20.944.856.779.1
Image+Text12.436.249.178.2
Pic2Word23.951.765.387.8
CIRRCombiner [2]30.360.473.292.6
Fashion-IQCombiner [2]20.147.761.685.9
CIRRCombiner* [2]33.665.477.495.2
CIRRTIRG [35]14.648.464.190.0
CIRRARTEMIS [8]17.046.161.387.7
CIRRCIRPLANT [25]19.652.668.492.4
", + "image_path": "887071ab84f157365fa4d6a19eee5b9c35be7d8db3f4282620c37b14d3a79002.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 211, + 287, + 233 + ], + "lines": [ + { + "bbox": [ + 47, + 211, + 287, + 233 + ], + "spans": [ + { + "bbox": [ + 47, + 211, + 287, + 233 + ], + "type": "text", + "content": "Table 3. Evaluation on CIRR test set. Combiner* is the result reported by the authors using ResNet50x4 as a backbone." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 48, + 239, + 289, + 373 + ], + "blocks": [ + { + "bbox": [ + 48, + 239, + 289, + 373 + ], + "lines": [ + { + "bbox": [ + 48, + 239, + 289, + 373 + ], + "spans": [ + { + "bbox": [ + 48, + 239, + 289, + 373 + ], + "type": "image", + "image_path": "0dd56959979cfc790955ce38053753bf4f14b7aa0ee20c88e100788b8a09abdd.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 380, + 288, + 424 + ], + "lines": [ + { + "bbox": [ + 46, + 380, + 288, + 424 + ], + "spans": [ + { + "bbox": [ + 46, + 380, + 288, + 424 + ], + "type": "text", + "content": "Figure 5. Qualitative results on CIRR. We visualize top-1 retrievals of zero-shot methods. Correct retrievals are highlighted with green outline. We can observe that our approach captures both the object in image and the caption well." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 448, + 287, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 448, + 287, + 483 + ], + "spans": [ + { + "bbox": [ + 46, + 448, + 287, + 483 + ], + "type": "text", + "content": "The search is performed on 16,983 images from ImageNet-R and ImageNet, i.e., cartoon, origami, toy, sculpture and real images are candidates." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 485, + 288, + 714 + ], + "type": "list", + "angle": 0, + "index": 7, + "blocks": [ + { + "bbox": [ + 46, + 485, + 288, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 485, + 288, + 628 + ], + "spans": [ + { + "bbox": [ + 46, + 485, + 288, + 628 + ], + "type": "text", + "content": "(b). Object composition. We evaluate the ability to compose an instance, given as an image, and other scenes or objects, described by text. Following Neculai et al. [29], who use COCO [22] for composed image retrieval, COCO validation set (5,000 images) is used for evaluation. To create a query for each image, we randomly crop one object and mask its background using its instance mask. The list of object classes, including the class of the query image, in the image is used as text specification. Given the reference image and class list, we compose query by following (b) in Sec 3.3, e.g., a photo of " + }, + { + "bbox": [ + 46, + 485, + 288, + 628 + ], + "type": "inline_equation", + "content": "[\\star]" + }, + { + "bbox": [ + 46, + 485, + 288, + 628 + ], + "type": "text", + "content": ", [car], [cat], and dog." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 630, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 630, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 630, + 288, + 714 + ], + "type": "text", + "content": "(c). Scene manipulation by text description. CIRR [25] (Fig. 5) is employed to evaluate image manipulation described by text. The modification from the reference to the target image is given as a sentence. We follow the standard evaluation protocol and compose query text following (c) in Sec 3.3. We report the results on the test split only in Table 3, the validation split is used in other analysis." + } + ] + } + ], + "index": 6 + } + ], + "sub_type": "text" + }, + { + "type": "image", + "bbox": [ + 315, + 72, + 537, + 251 + ], + "blocks": [ + { + "bbox": [ + 315, + 72, + 537, + 251 + ], + "lines": [ + { + "bbox": [ + 315, + 72, + 537, + 251 + ], + "spans": [ + { + "bbox": [ + 315, + 72, + 537, + 251 + ], + "type": "image", + "image_path": "32404355543a1eddeffc5dbb751c06c18b4268ab7a901cd6d6879ce8dc241957.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 251, + 545, + 307 + ], + "lines": [ + { + "bbox": [ + 305, + 251, + 545, + 307 + ], + "spans": [ + { + "bbox": [ + 305, + 251, + 545, + 307 + ], + "type": "text", + "content": "Figure 6. Retrieval examples in Fashion-IQ. The search is done in the validation split of Fashion-IQ dataset. Note that Text + Image baseline returns the reference image. The baseline is likely to put more importance on image features although the text and image features are averaged with an equal weight." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 326, + 545, + 398 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 326, + 545, + 398 + ], + "spans": [ + { + "bbox": [ + 305, + 326, + 545, + 398 + ], + "type": "text", + "content": "(d). Fashion attribute manipulation. Fashion-IQ [37] is employed to evaluate the manipulation of fashion images. The attribute manipulation is given as a sentence. Similarly to CIRR, we follow the standard evaluation protocol and compose query text following (c) in Sec 3.3. The validation set is used for evaluation following previous work [2]." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 398, + 545, + 422 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 398, + 545, + 422 + ], + "spans": [ + { + "bbox": [ + 305, + 398, + 545, + 422 + ], + "type": "text", + "content": "Zero-shot baselines. We provide three zero-shot baselines to fairly compare with our approach." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 315, + 428, + 545, + 538 + ], + "type": "list", + "angle": 0, + "index": 15, + "blocks": [ + { + "bbox": [ + 315, + 428, + 545, + 464 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 428, + 545, + 464 + ], + "spans": [ + { + "bbox": [ + 315, + 428, + 545, + 464 + ], + "type": "text", + "content": "- Image Only. This baseline retrieves images by computing similarity between target image features and query image features." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 315, + 465, + 545, + 490 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 465, + 545, + 490 + ], + "spans": [ + { + "bbox": [ + 315, + 465, + 545, + 490 + ], + "type": "text", + "content": "- Text Only. This baseline employs text features only to compute similarity with target images." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 315, + 491, + 545, + 538 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 491, + 545, + 538 + ], + "spans": [ + { + "bbox": [ + 315, + 491, + 545, + 538 + ], + "type": "text", + "content": "- Image and Text Baseline. This baseline utilizes the mean of image and text features as query features. Before taking the average, both image and text features are normalized to have a unit " + }, + { + "bbox": [ + 315, + 491, + 545, + 538 + ], + "type": "inline_equation", + "content": "L_{2}" + }, + { + "bbox": [ + 315, + 491, + 545, + 538 + ], + "type": "text", + "content": "-norm." + } + ] + } + ], + "index": 14 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 305, + 539, + 545, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 539, + 545, + 647 + ], + "spans": [ + { + "bbox": [ + 305, + 539, + 545, + 647 + ], + "type": "text", + "content": "Supervised baselines. To better understand the performance of zero-shot methods, we compare with baselines trained with labeled triplets of a CIR dataset. We implement Combiner [2] model with a CLIP ViT-L/14 backbone following the author's code. We train the model with the training split of CIRR or Fashion-IQ; approximately, CIRR has 28,000 training triplets and Fashion-IQ includes 18,000. We also show the reported performance of several CIR methods for CIRR and Fashion-IQ." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 654, + 391, + 665 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 654, + 391, + 665 + ], + "spans": [ + { + "bbox": [ + 306, + 654, + 391, + 665 + ], + "type": "text", + "content": "4.2. Main Results" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 305, + 672, + 545, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 672, + 545, + 696 + ], + "spans": [ + { + "bbox": [ + 305, + 672, + 545, + 696 + ], + "type": "text", + "content": "Tables 1-4 present quantitative results, Fig. 3-6 illustrate qualitative results. In the experiment on domain conversion" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 315, + 702, + 520, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 315, + 702, + 520, + 712 + ], + "spans": [ + { + "bbox": [ + 315, + 702, + 520, + 712 + ], + "type": "text", + "content": "2https://github.com/ABaldrati/CLIP4CirDemo" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 294, + 733, + 318, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 733, + 318, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 733, + 318, + 742 + ], + "type": "text", + "content": "19310" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 107, + 70, + 488, + 240 + ], + "blocks": [ + { + "bbox": [ + 107, + 70, + 488, + 240 + ], + "lines": [ + { + "bbox": [ + 107, + 70, + 488, + 240 + ], + "spans": [ + { + "bbox": [ + 107, + 70, + 488, + 240 + ], + "type": "table", + "html": "
SupervisionMethodsDressShirtTopTeeAverage
R10R50R10R50R10R50R10R50
ZERO-SHOTImage-only5.413.99.920.88.317.77.917.5
Text-only13.629.718.931.819.337.017.332.9
Image+Text16.333.621.034.522.239.019.835.7
Pic2Word20.040.226.243.627.947.424.743.7
CIRRCombiner [2]17.237.923.739.424.143.921.740.4
Fashion-IQCombiner [2]30.354.537.255.839.261.335.657.2
Fashion-IQCombiner* [2]31.656.736.458.038.262.435.459.0
Fashion-IQCIRPLANT [25]17.540.417.538.821.645.418.941.5
Fashion-IQALTEMIS [8]27.252.421.843.629.254.826.150.3
Fashion-IQMAAF [11]23.848.621.344.227.953.624.348.8
", + "image_path": "66056d7dc0a5ca0a6e718a8e93c5d47b09febb4c7de1fca215f0ad5de67e4d63.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 61, + 241, + 531, + 253 + ], + "lines": [ + { + "bbox": [ + 61, + 241, + 531, + 253 + ], + "spans": [ + { + "bbox": [ + 61, + 241, + 531, + 253 + ], + "type": "text", + "content": "Table 4. Results on Fashion-IQ validation set. Combiner* is the result reported by the authors using ResNet50x4 as a backbone." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 49, + 267, + 167, + 361 + ], + "blocks": [ + { + "bbox": [ + 49, + 267, + 167, + 361 + ], + "lines": [ + { + "bbox": [ + 49, + 267, + 167, + 361 + ], + "spans": [ + { + "bbox": [ + 49, + 267, + 167, + 361 + ], + "type": "image", + "image_path": "c6344b4fa9a233593ea35def662c372474cd33b9f68ce8dfc6dd0778224ad74b.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 104, + 365, + 113, + 372 + ], + "lines": [ + { + "bbox": [ + 104, + 365, + 113, + 372 + ], + "spans": [ + { + "bbox": [ + 104, + 365, + 113, + 372 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 170, + 267, + 288, + 361 + ], + "blocks": [ + { + "bbox": [ + 170, + 267, + 288, + 361 + ], + "lines": [ + { + "bbox": [ + 170, + 267, + 288, + 361 + ], + "spans": [ + { + "bbox": [ + 170, + 267, + 288, + 361 + ], + "type": "image", + "image_path": "4a9e3e30fa1379a40adc6431e9770bb13d373adef5dec7e7d6b7c793b3934b21.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 225, + 365, + 235, + 372 + ], + "lines": [ + { + "bbox": [ + 225, + 365, + 235, + 372 + ], + "spans": [ + { + "bbox": [ + 225, + 365, + 235, + 372 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 374, + 545, + 418 + ], + "lines": [ + { + "bbox": [ + 46, + 374, + 545, + 418 + ], + "spans": [ + { + "bbox": [ + 46, + 374, + 545, + 418 + ], + "type": "text", + "content": "Figure 7. (a): Analysis on the importance weight to average text and image features. (b): Performance change by the number of CC3M samples used to train mapping network. (c): Performance change of the supervised baseline (Combiner) by the number of supervised training samples in Fashion-IQ dataset. (d): Performance change of the supervised baseline (Combiner) by the number of supervised training samples in CIRR dataset." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 296, + 266, + 414, + 361 + ], + "blocks": [ + { + "bbox": [ + 296, + 266, + 414, + 361 + ], + "lines": [ + { + "bbox": [ + 296, + 266, + 414, + 361 + ], + "spans": [ + { + "bbox": [ + 296, + 266, + 414, + 361 + ], + "type": "image", + "image_path": "6a2df37bd07594e104842a2da0a94f35eaa638de589a55a6389264718f07346d.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 351, + 365, + 361, + 372 + ], + "lines": [ + { + "bbox": [ + 351, + 365, + 361, + 372 + ], + "spans": [ + { + "bbox": [ + 351, + 365, + 361, + 372 + ], + "type": "text", + "content": "(c)" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 422, + 266, + 541, + 361 + ], + "blocks": [ + { + "bbox": [ + 422, + 266, + 541, + 361 + ], + "lines": [ + { + "bbox": [ + 422, + 266, + 541, + 361 + ], + "spans": [ + { + "bbox": [ + 422, + 266, + 541, + 361 + ], + "type": "image", + "image_path": "0c08753c725a5a68043e8a9bcb08c0603883cb8fc0cc4864106c5c7b35ad6f6a.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 477, + 365, + 487, + 372 + ], + "lines": [ + { + "bbox": [ + 477, + 365, + 487, + 372 + ], + "spans": [ + { + "bbox": [ + 477, + 365, + 487, + 372 + ], + "type": "text", + "content": "(d)" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 439, + 287, + 499 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 439, + 287, + 499 + ], + "spans": [ + { + "bbox": [ + 46, + 439, + 287, + 499 + ], + "type": "text", + "content": "using ImageNet (Table 1), Pic2Word outperforms all of the baselines with a large margin. This indicates the superiority of Pic2Word in composing domain words and image features. Fig. 3 demonstrates that Pic2Word captures both the domain and image representations well." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 505, + 287, + 601 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 505, + 287, + 601 + ], + "spans": [ + { + "bbox": [ + 46, + 505, + 287, + 601 + ], + "type": "text", + "content": "In the experiment on object composition using COCO (Table 2), Pic2Word outperforms the zero-shot baselines. Combiner [2] trained on Fashion-IQ performs better than Pic2Word while the model trained on CIRR performs worse than Pic2Word. A model trained on one dataset is not necessarily transferable to other datasets because each composed retrieval dataset can require different dataset bias, e.g., relative importance of image features and caption features." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 605, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 287, + 713 + ], + "type": "text", + "content": "On scene and fashion attribute manipulation datasets, e.g., CIRR (Table 3) and Fashion-IQ (Table 4), Pic2Word outperforms zero-shot baselines and some of the supervised approaches. For these datasets, we observe that the captions alone can be informative enough to retrieve the correct target images (e.g., last row in Fig. 5), and that some reference images are not very relevant to the target image. Then, the supervised model can learn the dataset-specific bias on how to combine the two modalities. For example, the model can" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 440, + 545, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 440, + 545, + 498 + ], + "spans": [ + { + "bbox": [ + 304, + 440, + 545, + 498 + ], + "type": "text", + "content": "prioritize learning from text or ignoring the reference image if the image and text are not related well. We hypothesize that this is affecting the transferability of the supervised models. More detailed analysis is provided in the following section." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 512, + 368, + 525 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 512, + 368, + 525 + ], + "spans": [ + { + "bbox": [ + 306, + 512, + 368, + 525 + ], + "type": "text", + "content": "4.3. Analysis" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 532, + 545, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 532, + 545, + 628 + ], + "spans": [ + { + "bbox": [ + 304, + 532, + 545, + 628 + ], + "type": "text", + "content": "Does the pseudo language token capture the image information? To analyze the information in the estimated token, we conduct evaluation using CC3M validation 13,164 images. Concretely, we evaluate whether the language embedding generated by the pseudo token can retrieve the input image. Recall at top 1 and 5 is 99.8 and 100.0 respectively, indicating that the token captures the unique image features very well." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 630, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 630, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 630, + 546, + 713 + ], + "type": "text", + "content": "Insights on existing composed retrieval datasets. The results on CIRR and Fashion-IQ (Table 3 and 4) imply that some target images can be correctly retrieved just by using text. We find that reference images can be irrelevant to text query or text query is informative enough to search target image. This relative importance of reference image and text is a dataset-specific bias. We investigate the importance in" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 734, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 734, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 734, + 317, + 742 + ], + "type": "text", + "content": "19311" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 48, + 72, + 547, + 281 + ], + "blocks": [ + { + "bbox": [ + 48, + 72, + 547, + 281 + ], + "lines": [ + { + "bbox": [ + 48, + 72, + 547, + 281 + ], + "spans": [ + { + "bbox": [ + 48, + 72, + 547, + 281 + ], + "type": "image", + "image_path": "9ec7ccf580467893f50acf5efd17a7e9f3e96bb2b3846fd5f98be5a812ae837d.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 55, + 286, + 536, + 298 + ], + "lines": [ + { + "bbox": [ + 55, + 286, + 536, + 298 + ], + "spans": [ + { + "bbox": [ + 55, + 286, + 536, + 298 + ], + "type": "text", + "content": "Figure 8. Top-3 examples retrieved from CC3M validation set (13,000 images). Correct retrievals are highlighted with green outline." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 52, + 317, + 289, + 459 + ], + "blocks": [ + { + "bbox": [ + 52, + 317, + 289, + 459 + ], + "lines": [ + { + "bbox": [ + 52, + 317, + 289, + 459 + ], + "spans": [ + { + "bbox": [ + 52, + 317, + 289, + 459 + ], + "type": "image", + "image_path": "4fbc245e1acca1ee8facabbf7679b698e91be77aff9a412349416beb671ff4d3.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 467, + 288, + 499 + ], + "lines": [ + { + "bbox": [ + 46, + 467, + 288, + 499 + ], + "spans": [ + { + "bbox": [ + 46, + 467, + 288, + 499 + ], + "type": "text", + "content": "Figure 9. Retrieval with sketch-style images. We qualitatively find that it can be hard to handle sketch-to-real image retrieval (Top two)." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 521, + 287, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 521, + 287, + 616 + ], + "spans": [ + { + "bbox": [ + 46, + 521, + 287, + 616 + ], + "type": "text", + "content": "Fig. 7a, where we produce a query embedding by varying the interpolation weight, " + }, + { + "bbox": [ + 46, + 521, + 287, + 616 + ], + "type": "inline_equation", + "content": "w" + }, + { + "bbox": [ + 46, + 521, + 287, + 616 + ], + "type": "text", + "content": ", in computing the average of text " + }, + { + "bbox": [ + 46, + 521, + 287, + 616 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 521, + 287, + 616 + ], + "type": "text", + "content": " and image features " + }, + { + "bbox": [ + 46, + 521, + 287, + 616 + ], + "type": "inline_equation", + "content": "v" + }, + { + "bbox": [ + 46, + 521, + 287, + 616 + ], + "type": "text", + "content": ", i.e., " + }, + { + "bbox": [ + 46, + 521, + 287, + 616 + ], + "type": "inline_equation", + "content": "q = w * t + (1 - w) * v" + }, + { + "bbox": [ + 46, + 521, + 287, + 616 + ], + "type": "text", + "content": ". The result indicates that the optimal weight can be unique to each dataset and the performance is sensitive to the weight parameter. A supervised method can learn the relative importance from labeled triplets, but it is hard to learn for a zero-shot method." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 617, + 288, + 677 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 288, + 677 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 288, + 677 + ], + "type": "text", + "content": "Comparison to supervised baseline with fewer training samples. Fig. 7c and 7d show the performance of the supervised baseline (Combiner [2]) with fewer training samples. Overall, our approach outperforms the baseline if fewer than 1,000 triplets are given as training samples." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 677, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 288, + 714 + ], + "type": "text", + "content": "Number of training samples to train the mapping network. In Fig. 7b, we investigate the performance w.r.t the number of data (from CC3M) used to train the mapping net" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 319, + 544, + 342 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 319, + 544, + 342 + ], + "spans": [ + { + "bbox": [ + 305, + 319, + 544, + 342 + ], + "type": "text", + "content": "work. We observe that using only " + }, + { + "bbox": [ + 305, + 319, + 544, + 342 + ], + "type": "inline_equation", + "content": "10\\%" + }, + { + "bbox": [ + 305, + 319, + 544, + 342 + ], + "type": "text", + "content": " degrades the performance while the use " + }, + { + "bbox": [ + 305, + 319, + 544, + 342 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 305, + 319, + 544, + 342 + ], + "type": "text", + "content": " data is comparable to all data." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 342, + 545, + 390 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 342, + 545, + 390 + ], + "spans": [ + { + "bbox": [ + 305, + 342, + 545, + 390 + ], + "type": "text", + "content": "More qualitative examples. Fig. 8 shows retrieval results using CC3M validation data. Our model can compose images with adjective (second) or a place (third) and read the style given as an image (bottom)." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 390, + 546, + 535 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 390, + 546, + 535 + ], + "spans": [ + { + "bbox": [ + 304, + 390, + 546, + 535 + ], + "type": "text", + "content": "Failure cases. One of the popular applications is sketch-based image retrieval [23], where the user draws a sketch to retrieve natural images, as shown in Fig. 9. Qualitatively, retrieving an image from a non-natural image domain is likely to be successful (bottom two) while retrieving natural images from sketch images is not trivial (top two). Prompts other than a real image of do not work well for this task either. Natural images are not described with a domain word in pre-training image-caption dataset while other domains, e.g., art, cartoon, sketch and origami, are often described with corresponding domain name. An appropriate domain description for natural images may not exist." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 544, + 378, + 555 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 544, + 378, + 555 + ], + "spans": [ + { + "bbox": [ + 306, + 544, + 378, + 555 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 558, + 545, + 677 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 558, + 545, + 677 + ], + "spans": [ + { + "bbox": [ + 304, + 558, + 545, + 677 + ], + "type": "text", + "content": "In this paper, we present a novel task, zero-shot composed image retrieval, and the first method to approach the problem. We propose to employ a pre-trained CLIP model that treats an image as a text token so that the language encoder can flexibly compose the image features and text description. We perform a comprehensive analysis on four datasets, demonstrating that our approach, Pic2Word, shows strong generalization across diverse CIR tasks, with performance being on-par with or better than several recent CIR methods that require labeled training data." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 677, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 677, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 677, + 545, + 713 + ], + "type": "text", + "content": "Acknowledgment. We thank Zizhao Zhang for their helpful feedback on the manuscript. This work was supported in part by DARPA LwLL." + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 733, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 733, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 733, + 317, + 742 + ], + "type": "text", + "content": "19312" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 16, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 145 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 145 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 145 + ], + "type": "text", + "content": "[1] Jean-Baptiste Alayrac, Jeff Donahue, Pauline Luc, Antoine Miech, Iain Barr, Yana Hasson, Karel Lenc, Arthur Mensch, Katie Millican, Malcolm Reynolds, et al. 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Conditional prompt learning for vision-language models. arXiv preprint arXiv:2203.05557, 2022. 2" + } + ] + } + ], + "index": 9 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 734, + 318, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 734, + 318, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 734, + 318, + 742 + ], + "type": "text", + "content": "19314" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/d68b3067-d946-4554-87db-6426cf95dd14_content_list.json b/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/d68b3067-d946-4554-87db-6426cf95dd14_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..70f3ab74d3d5cf2054cd9055a5116149e60d97a3 --- /dev/null +++ b/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/d68b3067-d946-4554-87db-6426cf95dd14_content_list.json @@ -0,0 +1,1558 @@ +[ + { + "type": "text", + "text": "Picture that Sketch: Photorealistic Image Generation from Abstract Sketches", + "text_level": 1, + "bbox": [ + 98, + 130, + 870, + 151 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Subhadeep Koley $^{1,2}$ Ayan Kumar Bhunia $^{1}$ Aneeshan Sain $^{1,2}$ Pinaki Nath Chowdhury $^{1,2}$ Tao Xiang $^{1,2}$ Yi-Zhe Song $^{1,2}$", + "bbox": [ + 120, + 178, + 846, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{1}$ SketchX, CVSSP, University of Surrey, United Kingdom.", + "bbox": [ + 254, + 215, + 712, + 234 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{2}$ iFlyTek-Surrey Joint Research Centre on Artificial Intelligence.", + "bbox": [ + 228, + 234, + 738, + 252 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "{s.koley, a.bhunia, a.sain, p.chowdhury, t.xiang, y song}@surrey.ac.uk", + "bbox": [ + 171, + 253, + 790, + 268 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/ec0f88b7c46af727411bd7f6beb68fc420ea13f482ea54249ec6558df476c516.jpg", + "image_caption": [ + "Figure 1. (a) Set of photos generated by the proposed method. (b) While existing methods can generate faithful photos from perfectly pixel-aligned edgemaps, they fall short drastically in case of highly deformed and sparse free-hand sketches. In contrast, our autoregressive sketch-to-photo generation model produces highly photorealistic outputs from highly abstract sketches." + ], + "image_footnote": [], + "bbox": [ + 83, + 276, + 148, + 393 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/59373518446c7f747575eca381e3e98512262d72680ab2e5ca42b024798fd5a8.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 161, + 277, + 232, + 392 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/27d04642c5ec87937b0f41f8d18fe674234792305cabb5defc31bf9c9c1bfe3b.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 240, + 277, + 344, + 393 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/8aeacecaa6cf74ec0d879ec140128e8deee3f5a058e0678ac919a1ac9eabf896.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 351, + 277, + 454, + 398 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/0517ce4712bb2d6c080f727a44b00405a25e089623c65da28bb494a763a3b4c8.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 459, + 277, + 563, + 398 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/d0887ced345ad18b1cadfc1380e20f98a1d3f6a14fb5f21c098b9248effdb390.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 566, + 277, + 723, + 398 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/30cf0c57e6fcf2aca0a3d964b3456ca5afedbbae337ab889cf61a337853b1b43.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 728, + 277, + 885, + 398 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 452, + 313, + 467 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Given an abstract, deformed, ordinary sketch from untrained amateurs like you and me, this paper turns it into a photorealistic image – just like those shown in Fig. 1(a), all non-cherry-picked. We differ significantly from prior art in that we do not dictate an edgemap-like sketch to start with, but aim to work with abstract free-hand human sketches. In doing so, we essentially democratise the sketch-to-photo pipeline, “picturing” a sketch regardless of how good you sketch. Our contribution at the outset is a decoupled encoder-decoder training paradigm, where the decoder is a StyleGAN trained on photos only. This importantly ensures that generated results are always photorealistic. The rest is then all centred around how best to deal with the abstraction gap between sketch and photo. For that, we propose an autoregressive sketch mapper trained on sketch-photo pairs that maps a sketch to the StyleGAN latent space. We further introduce specific designs to tackle the abstract nature of human sketches, including a fine-grained discriminative loss on the back of a trained sketch-photo retrieval model, and a partial-aware sketch augmentation strategy. Finally, we showcase a few downstream tasks our generation model enables, amongst them is showing how fine-grained sketch-based image retrieval, a well-studied problem in the sketch community, can be reduced to an image (generated) to image retrieval task, surpassing state-of-the-arts. We put forward generated results in the supplementary for everyone to scrutinise. Project page: https://subhadeepkoley.github.io/PictureThatSketch", + "bbox": [ + 75, + 474, + 472, + 898 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 501, + 452, + 630, + 467 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "People sketch, some better than others. Given a shoe image like ones shown in Fig. 1(a), everyone can scribble a few lines to depict the photo, again mileage may vary – top left sketch arguably lesser than that at bottom left. The opposite, i.e., hallucinating a photo based on even a very abstract sketch, is however something humans are very good at having evolved on the task over millions of years. This seemingly easy task for humans, is exactly one that this paper attempts to tackle, and apparently does fairly well at – given an abstract sketch from untrained amateurs like us, our paper turns it into a photorealistic image (see Fig. 1).", + "bbox": [ + 496, + 474, + 890, + 641 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "This problem falls into the general image-to-image translation literature [41, 64]. Indeed, some might recall prior arts (e.g., pix2pix [41], CycleGAN [105], MUNIT [38], BicycleGAN [106]), and sketch-specific variants [33, 86] primarily based on pix2pix [41] claiming to have tackled the exact problem. We are strongly inspired by these works, but significantly differ on one key aspect – we aim to generate from abstract human sketches, not accurate photo edgemaps which are already “photorealistic”.", + "bbox": [ + 496, + 642, + 890, + 779 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "This is apparent in Fig. 1(b), where when edgemaps are used prior works can hallucinate high-quality photorealistic photos, whereas rather \"peculiar\" looking results are obtained when faced with amateur human sketches. This is because all prior arts assume pixel-alignment during translation – so your drawing skill (or lack of it), got accurately reflected in the generated result. As a result, chance is you and me will not fetch far on existing systems if not art-trained to", + "bbox": [ + 496, + 780, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "6850", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "sketch photorealistic edgemaps – we, in essence, democratise the sketch-to-photo generation technology, “picturing” a sketch regardless of how good you sketch.", + "bbox": [ + 76, + 90, + 468, + 136 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our key innovation comes after a pilot study where we discovered that the pixel-aligned artefact [69] in prior art is a direct result of the typical encoder-decoder [41] architecture being trained end-to-end – this enforces the generated results to strictly follow boundaries defined in the input sketch (edgemap). Our first contribution is therefore a decoupled encoder-decoder training, where the decoder is pre-trained StyleGAN [46] trained on photos only, and is frozen once trained. This importantly ensures generated results are sampled from the StyleGAN [46] manifold therefore of photorealistic quality.", + "bbox": [ + 75, + 138, + 468, + 305 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The second, perhaps more important innovation lies with how we bridge the abstraction gap [20, 21, 36] between sketch and photo. For that, we propose to train an encoder that performs a mapping from abstract sketch representation to the latent space of the learned latent space of StyleGAN [46] (i.e., not actual photos as per the norm). To train this encoder, we use ground-truth sketch-photo pairs, and impose a novel fine-grained discriminative loss between the input sketch and the generated photo, together with a conventional reconstruction loss [102] between the input sketch and the ground-truth photo, to ensure the accuracy of this mapping process. To double down on dealing with the abstract nature of sketches, we further propose a partial-aware augmentation strategy where we render partial versions of a full sketch and allocate latent vectors accordingly (the more partial the input, the lesser vectors assigned).", + "bbox": [ + 75, + 306, + 470, + 547 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our autoregressive generative model enjoys a few interesting properties once trained: (i) abstraction level (i.e., how well the fine-grained features in a sketch are reflected in the generated photo) can be easily controlled by altering the number of latent vectors predicted and padding the rest with Gaussian noise, (ii) robustness towards noisy and partial sketches, thanks to our partial-aware sketch augmentation strategy, and (iii) good generalisation on input sketches across different abstraction levels (from edgemaps, to sketches across two datasets). We also briefly showcase two potential downstream tasks our generation model enables: fine-grained sketch-based image retrieval (FG-SBIR), and precise semantic editing. On the former, we show how FG-SBIR, a well-studied task in the sketch community [10, 71-73], can be reduced to an image (generated) to image retrieval task, and that a simple nearest-neighbour model based on VGG-16 [78] features can already surpass state-of-the-art. On the latter, we demonstrate how precise local editing can be done that is more fine-grained than those possible with text and attributes.", + "bbox": [ + 75, + 550, + 468, + 852 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We evaluate using conventional metrics (FID, LPIPS), plus a new retrieval-informed metric to demonstrate superior performance. But, as there is no better way to convince", + "bbox": [ + 76, + 854, + 468, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "the jury other than presenting all facts, we offer all generated results in the supplementary for everyone to scrutinise.", + "bbox": [ + 498, + 90, + 890, + 121 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Works", + "text_level": 1, + "bbox": [ + 500, + 126, + 648, + 140 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Image-to-Image Translation: Images from source domain can be translated to a specific target domain through a learned generative mapping function, to perform tasks like semantic label-map to RGB [65], day-to-night [41], edgemap-to-photo [41] translations. Following the advent of deep neural networks, the seminal work of pix2pix [41] introduced a unified framework that trains a U-Net-based generator [70] with a weighted summation of reconstruction and adversarial GAN losses [41]. It essentially generates a pixel-to-pixel mapped output $I'(x,y)$ in the target domain corresponding to input $I(x,y)$ from source domain [41]. This has consequently laid foundation to various vision tasks, like image colourisation [90], conditional image generation [18,38], style-transfer [105], inpainting [34] and enhancements [51,67,105]. Furthermore, pix2pix first illustrated generation of pixel-perfect photos [41] even from sparse line drawings like edgemaps. However, making it work for free-hand sketch is still an open problem as sketch is highly abstract [58], lacking alignment, unlike edgemaps.", + "bbox": [ + 496, + 142, + 890, + 429 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Sketch-to-Photo Generation: Photorealistic image (photo) generation from free-hand sketches is still in its infancy, despite significant advances on various sketch-based vision tasks [9, 11, 73, 84, 91]. Pix2pix [41] forms the basis for most of the recent deep learning-based sketch-to-photo generation frameworks (Table 1). Particularly they use either GAN-based models [16, 29] with conditional self-attention [53], feature manifold projection [15], domain adaptation [89], two-stage generation [30], or contextual loss [58]. Nonetheless, the majority of these works [15, 53] are restricted to using edgemaps as a pseudo sketch-replacement for model training. However, a free-hand sketch [62] with human-drawn sparse and abstract strokes, is a way of conveying the \"semantic intent\", and largely differs [58] from an edgemap. While edgemap perfectly aligns with photo boundaries, a sketch is a human abstraction of any object/concept, usually with strong deformations [58]. To alleviate this, earlier attempts have been made via unsupervised training [57, 97] by excluding paired sketch-photo data, or using specific loss functions [58]. The generated images nevertheless follow the sketch boundaries, yielding deformed photos.", + "bbox": [ + 496, + 431, + 890, + 762 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "GAN for Vision Tasks: In a typical GAN model, the generator directly produces new samples from random noise vectors while the discriminator aims to differentiate between real and generator-produced fake samples, improving each other via an adversarial game [31]. With significant progress in design [13,44,45], GAN-based methods secured success in a variety of downstream tasks like video generation [26], image inpainting [99], manipulation [42], [104], super-resolution [28], etc. Generating highly photorealistic", + "bbox": [ + 496, + 763, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "6851", + "bbox": [ + 482, + 944, + 513, + 955 + ], + "page_idx": 1 + }, + { + "type": "table", + "img_path": "images/b819031bc4ebfcba513fe8a18094063b3125c4ab35e76e0d84de0ba11d162c29.jpg", + "table_caption": [ + "Table 1. Recent sketch-to-photo generation literature can be grouped as - (i) Categorical, (ii) Semi Fine-Grained (FG), (iii) Scene-level, and (iv) Facial-Photo. Additionally, we summarise existing state-of-the-arts in terms of training data preparation and salient design choices." + ], + "table_footnote": [], + "table_body": "
PaperCategoryType of SketchData Preparation + Salient Design Component
SketchyGAN [16]CategoricalSynth+Real• Fully automatic edemap augmentation + input injection at multiple layers.
iSketch&Fill [30]CategoricalSynthetic• Edemap creation with Im2Pencil [54] and sketch-simplification [77] + ResNet [35] generator.
CoGS [33]CategoricalSynth+Real• Saliency with [40] for synthetic sketches + VQ-GAN [25] with VAE over codebook vectors.
ContextGAN [58]Semi-FGSynthetic• Synthetic sketch generation with XDoG [87] and [43] + optimisation-based GAN inversion.
Two-Stage [57]Semi-FGReal• Synthetic noisy-stroke for augmentation + two-stage sketch-to-edemap-to-photo generation.
SYO-GAN [86]Semi-FGSynthetic• Pseudo sketch creation with PhotoSketch [52] + fine-tuning GAN model with a few pose-specific sketches.
SketchyCOCO [29]Scene-levelSemi-real• Synthetic scene sketch + generation of foreground object followed by contextual background.
Two-Stage [85]Scene-levelSynthetic• Edemaps generated with [66] + edemap standardisation followed by content-style disentanglement.
DeepFaceDraw [15]Facial photoSynthetic• Photocopy filter and [77] for training data + region-wise embedding with 2-stage generation.
Controlled S2I [96]Facial photoSynthetic• HED [92] for edemaps + dilation-based sketch refinement network for adapting edge-based models.
ProposedFine-grainedReal• Unlabelled photos & sketch-photo pairs + autoregressive latent-mapper & pre-trained StyleGAN [46].
", + "bbox": [ + 80, + 119, + 887, + 253 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "outputs, StyleGAN [46, 47] introduced a non-linear mapping from input code vector $z \\in \\mathcal{Z}$ to intermediate latent code $w \\in \\mathcal{W}$ , which controlled the generation process. While traditional GAN is unable to generate conditional output, it can be augmented with additional information to conditionally control the data generation process [61]. However, existing conditional generative [55, 79] models are unable to inject fine-grained control, especially when conditioned with abstract free-hand sketches.", + "bbox": [ + 75, + 268, + 468, + 404 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "GAN Inversion: Exploring GANs has recently led to an interest in inverting a pre-trained GAN [4] for tasks like image manipulation [4]. Typical GAN training aims to learn the weights of generator and discriminator with appropriate loss objectives, to generate random new images $G(z)$ by sampling random noise vectors $z \\in \\mathcal{Z}$ [31]. Contrarily, during GAN inversion, given a reference image we try to find a noise vector $z^{*}$ in the generator latent space that can accurately reconstruct that image while its weights fixed [104]. While some methods [1,2,22,23] directly optimise the latent vector to minimise the reconstruction loss, a few works [4,32,69,82] train dedicated encoders to find the latent code corresponding to an input image. Among them, optimisation-based methods perform better in terms of reconstruction accuracy, while encoding-based methods work significantly faster. Other methods [5, 103], take a hybrid approach in order to attain \"the best of both worlds\" [88]. However, images from different domain (e.g., semantic label map, edgemap) are not invertible into the latent space of a photo pre-trained generator [6]. Consequently, end-to-end trainable methods [3,14,63,69] emerged which aims to map a given image (from a source domain) into the latent space of a pre-trained GAN trained with target domain images. These learned encoders are then used in tasks like, inversion [4], semantic editing [4], super-resolution [60], face frontalisation [69], inpainting [69].", + "bbox": [ + 75, + 405, + 473, + 800 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Pilot Study: Problems and Analysis", + "text_level": 1, + "bbox": [ + 76, + 805, + 398, + 823 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Challenges: Sketches being highly abstract in nature, generating a photo from a sketch can have multiple possible outcomes [69]. Generating photorealistic images from sparse sketches incurs three major challenges – (i) Locality-bias assumes that any particular output (e.g., photo) pixel", + "bbox": [ + 75, + 824, + 468, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "position $I'(x, y)$ is perfectly aligned with the same pixel location $I(x, y)$ of the conditional input (e.g., sketch) [69]. However, a free-hand sketch being highly deformed does not necessarily follow the paired photo's intensity boundary [36]. (ii) Hallucinating the colour/texture in a realistic and contextually-meaningful manner, is difficult from sparse sketch input. (iii) Deciphering the fine-grained user intent is a major bottleneck as the same object can be sketched in diverse ways by different users [75].", + "bbox": [ + 496, + 268, + 890, + 405 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Analysis: The popular encoder-decoder architecture [41] for converting an input sketch $S$ to output RGB photo $\\mathcal{R}$ via image-to-image translation [41] can be formulated as:", + "bbox": [ + 496, + 407, + 890, + 454 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nP (\\mathcal {R} | \\mathcal {S}) = \\underbrace {P (\\mathcal {Z} | \\mathcal {S})} _ {\\text {E n c o d e r}} \\underbrace {P (\\mathcal {R} | \\mathcal {Z})} _ {\\text {D e c o d e r}} \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 596, + 455, + 890, + 491 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where the encoder $P(\\mathcal{Z}|\\mathcal{S})$ embeds the sketch into a latent feature $\\mathcal{Z}$ , from which the decoder $P(\\mathcal{R}|\\mathcal{Z})$ generates the output photo. Existing works [18, 38, 105] have evolved through designing task-specific encoder/decoder frameworks. Despite achieving remarkable success in other image translation problems (e.g., image-restoration [67], colourisation [41]), adapting them off-the-shelf fails for our setup. Importantly, we realise that as the loss backpropagates from the decoder to encoder's end, while training [41] with sketch-photo pairs $(\\mathcal{S},\\mathcal{R})$ , it implicitly enforces the model to follow sketch as a pseudo edge-boundary [57]. Consequently, the model is hard-conditioned by the sketch to treat its strokes as the intensity boundary of the generated photo, thus resulting in a deformed output.", + "bbox": [ + 496, + 492, + 892, + 703 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Instead of end-to-end encoder-decoder training, we adopt a two stage-approach (Fig. 2). In the first stage, we model $P(\\mathcal{R}|\\mathcal{Z})$ as an unsupervised GAN [31], which being trained from a large number of unlabeled photos of a particular class, is capable of generating realistic photos $G(z)$ , given a random vector $z \\sim \\mathcal{N}(0,1)$ [31]. As GAN models learn data distribution [68], we can loosely assume that any photo can be generated by sampling a specific $z^*$ from the GAN latent space [1]. Once the GAN model is trained, in the second stage, keeping the $G(\\cdot)$ fixed, we aim to learn $P(\\mathcal{Z}|\\mathcal{S})$ as a sketch mapper that would encode the input sketch $S$ into a latent code $\\mathcal{Z}$ corresponding to the paired photo $\\mathcal{R}$ in the pre-trained GAN latent space.", + "bbox": [ + 496, + 704, + 893, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "6852", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Advantages of decoupling the encoder-decoder training are twofold - (i) the GAN model [46, 47] pre-trained on real photos is bound to generate realistic photos devoid of unwanted deformation, (ii) while output quality and diversity of coupled encoder-decoder models were limited by the training sketch-photo pairs [41], our decoupled decoder being independent of such pairs, can model the large variation of a particular dataset using unlabelled photos [46, 47] only. Sketch-photo pairs are used to train the sketch mapper only.", + "bbox": [ + 75, + 90, + 472, + 227 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/c78624148a7820fc523b4b5ed622df7b2881e52a01983f5844cdf1d99a6f92ff.jpg", + "image_caption": [ + "Figure 2. The sketch mapper aims to predict the corresponding latent code of associated photo in the manifold of pre-trained GAN." + ], + "image_footnote": [], + "bbox": [ + 78, + 233, + 467, + 292 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4. Background: StyleGAN", + "text_level": 1, + "bbox": [ + 76, + 339, + 302, + 357 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In a GAN [31] framework, a generator $G(\\cdot)$ aims to generate an image $G(z)$ from a noise vector $z \\in \\mathcal{Z}$ of size $\\mathbb{R}^d$ sampled from a Gaussian distribution [31], while a discriminator $D(\\cdot)$ tries to distinguish between a real and a generated fake image [31]. The training progresses through a two-player minimax game, thus gradually improving each other over the value function $V(D,G)$ as [31]:", + "bbox": [ + 75, + 361, + 468, + 467 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\min _ {G} \\max _ {D} V (D, G) = \\mathbb {E} _ {x \\sim p _ {\\text {d a t a}} (x)} [ \\log D (x) ] \\tag {2} \\\\ + \\mathbb {E} _ {z \\sim p _ {z} (z)} [ \\log (1 - D (G (z))) ] \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 93, + 473, + 468, + 510 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Instead of passing a random noise vector $z \\in \\mathcal{Z}$ directly as the network input [68], StyleGAN [46, 47] eliminates the idea of input layer and always starts from a learned constant tensor of size $\\mathbb{R}^{4 \\times 4 \\times d}$ . The generator network $\\mathcal{G}(\\cdot)$ consists of a number of progressive resolution blocks, each having the sequence $\\mathrm{conv}3 \\times 3 \\to \\mathrm{AdaIN} \\to \\mathrm{conv}3 \\times 3 \\to \\mathrm{AdaIN}$ [46, 47]. StyleGAN employs a non-linear mapping network $f: \\mathcal{Z} \\to \\mathcal{W}$ (an 8-layer MLP) to transform $z$ into an intermediate latent vector $w \\in \\mathcal{W}$ of size $\\mathbb{R}^d$ [46, 47]. The same latent vector $w$ , upon repeatedly passing through a common affine transformation layer $A$ at each level of the generator network, generates the style $y = (y_s, y_b) = A(w)$ for that level. Adaptive instance normalisation (AdaIN) [46, 47] is then controlled by $y$ via modulating the feature-map $x_f$ as $\\mathrm{AdaIN}(x_f, y) = y_s \\frac{x_f - \\mu(x_f)}{\\sigma(x_f)} + y_b$ after each $\\mathrm{conv}3 \\times 3$ block of $\\mathcal{G}(\\cdot)$ [46, 47]. Moreover, stochasticity is injected by adding one-channel uncorrelated Gaussian noise image (per-channel scaled with a learned scaling factor $B$ ) to each layer of the network before every AdaIN operation [46, 47].", + "bbox": [ + 75, + 517, + 468, + 824 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "However, due to the limited representability and disentanglement of a single latent vector $w \\in \\mathcal{W}$ [1], we embed the input in the extended $\\mathcal{W}^+$ latent space [1] consisting of different latent vectors $w^+ \\in \\mathcal{W}^+$ of size $\\mathbb{R}^{k \\times d}$ , one for each level of the generator network $\\mathcal{G}(\\cdot)$ . For an output of", + "bbox": [ + 75, + 824, + 470, + 901 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "resolution $M \\times M$ , $k = 2\\log_2(M) - 2$ [47]. In this work, we set $M = 256$ , making $k = 14$ .", + "bbox": [ + 498, + 90, + 890, + 121 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "5. Sketch-to-Photo Generation Model", + "text_level": 1, + "bbox": [ + 498, + 128, + 816, + 143 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Overview: We aim to devise a sketch-to-photo generation model utilising the rich latent space of a pre-trained StyleGAN [47] trained on a particular class to achieve fine-grained generation. Once the StyleGAN [47] is trained, we fix its weights and train a sketch mapper $\\mathcal{E}_s$ that projects an input sketch $(s)$ into a latent code $w_{s}^{+} = \\mathcal{E}_{s}(s)\\in \\mathbb{R}^{14\\times d}$ lying in the manifold of pre-trained StyleGAN. In other words, given a sketch input we aim to pick the corresponding latent which when passed through the frozen generator $\\mathcal{G}(\\cdot)$ would generate an output $(\\hat{r})$ most similar to the ground-truth paired photo $(r)$ . In particular, we have three salient design components: (i) an autoregressive sketch mapper (ii) fine-grained discriminative loss besides usual reconstruction objective, and (iii) a photo-to-photo mapper $\\mathcal{E}_r$ working as a teacher [27] to improve the learning of $\\mathcal{E}_s$ .", + "bbox": [ + 496, + 148, + 890, + 377 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "5.1. Model Architecture", + "text_level": 1, + "bbox": [ + 498, + 382, + 687, + 396 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Baseline Sketch Mapper: Inspired by GAN inversion literature [88], we design our baseline sketch mapper using a ResNet50 [35] backbone extracting feature map $f_{s} = \\mathcal{F}_{s}(s) \\in \\mathbb{R}^{h_{f} \\times w_{f} \\times d}$ . In order to generate the latent code of size $\\mathbb{R}^{14 \\times d}$ , we use 14 individual (not shared) latent embedding networks (successive stride-two conv-layers with LeakyReLU [93]), each of them takes $f_{s}$ as input to predict a $d$ -dimensional latent vector. Concatenating them results in the $\\mathbb{R}^{14 \\times d}$ latent code [69]. Finally, this latent code upon passing through the pre-trained generator $\\mathcal{G}(\\cdot)$ generates the output photo $\\hat{r}$ . Trained with weighted summation of pixel loss $(l_{2})$ and perceptual [102] loss, baseline sketch mapper eventually learns to map an input sketch to its corresponding photo in the latent space of a pre-trained StyleGAN [47].", + "bbox": [ + 496, + 401, + 890, + 612 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "However, it has a few limitations: Firstly, this baseline ignores the varying levels of sketch abstraction [95]. Ideally, for highly abstract/partial sketches, the output space should be large with many plausible RGB photos [12], whereas, for a detailed sketch, it should reflect the fine-grained details. Secondly, reconstruction loss [69] alone, fails to decipher the fine-grained semantic intent of the user.", + "bbox": [ + 496, + 613, + 890, + 719 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Autoregressive Latent Mapper: Instead of predicting the latent code $w_{s}^{+} = \\{w_{1}^{+},\\dots ,w_{k}^{+}\\}$ in one shot, we aim to model it in an autoregressive setting keeping a sequential dependency among them. Given an input sketch (s), the autoregressive sketch mapper $\\mathcal{E}_s$ modelling the distribution $P(w_s^+ |s)$ can be mathematically expressed as:", + "bbox": [ + 496, + 722, + 890, + 813 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nP \\left(w _ {s} ^ {+} \\mid s\\right) = P \\left(w _ {1} ^ {+}, \\dots , w _ {k} ^ {+} \\mid s\\right) = \\prod_ {i = 1} ^ {k} P \\left(w _ {i} ^ {+} \\mid w _ {< k} ^ {+}, s\\right) \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 509, + 813, + 890, + 854 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where the value of the $i^{th}$ predicted latent vector $w_{i}^{+}$ depends on all preceding latents. The motivations behind autoregressive modelling are: (i) the disentangled latent space", + "bbox": [ + 496, + 854, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "6853", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "of a StyleGAN depicts semantic feature hierarchy [94], where the latent code $w_{1}^{+}$ to $w_{14}^{+}$ controls coarse to fine-level features. (ii) a highly abstract/partial sketch should ideally influence the first few latent vectors governing the major semantic structure, while the later vectors could be sampled randomly from a Gaussian distribution to account for the uncertainty involving such sparse sketches. Whereas, a highly detailed sketch should influence more latent vectors to faithfully reproduce the user's intent. (iii) we aim to synergise the disentangled property of StyleGAN's latent space and the varying levels of sketch abstraction such that the user has the provision to decide how far should the generated output be conditioned on the input sketch and to what extent can it be hallucinated. This is decided by the number of steps of unrolling in the autoregressive process and additionally keeping the later latent codes as random vectors to facilitate multi-modal generation [69].", + "bbox": [ + 75, + 90, + 472, + 348 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Given the extracted feature map $f_{s} = \\mathcal{F}_{s}(s)$ , the global average pooled holistic visual feature vector $v_{h}$ is transformed via a fully-connected (FC) layer to initialise the first hidden state of sequential decoder $f_{seq}(\\cdot, \\cdot)$ as $h_0 = \\tanh(W_h \\otimes v_h + b_h)$ , with $W_{h}, b_{h}$ being trainable parameters. At every $j^{th}$ time step, we apply a shared FC-layer on the hidden state $h_j$ to obtain the $j^{th}$ latent code as $w_{k}^{+} = W_{o} \\otimes h_{j} + b_{o}$ . The current hidden state is updated by $h_k = f_{seq}(h_{k-1}; \\eta(f_s, w_{k-1}^+)$ ), where the previous hidden state of sequential decoder $h_{k-1}$ holds the knowledge about previously predicted latent codes, and $\\eta$ models the influence of the formerly predicted latent code on the next prediction along with extracting the relevant information from the feature map $f_{s}$ . In order to model the interaction between $w_{k}^{+}$ and $f_{s}$ , we use a simple Hadamard product $\\hat{f}_s = f_s \\odot w_{k-1}^+ \\in \\mathbb{R}^{h_f \\times w_f \\times d}$ which upon passing through successive two-strided convolutional layers followed by LeakyReLU produces a $d$ -dimensional output of $\\eta$ . $f_{seq}(\\cdot, \\cdot)$ can be modelled using any sequential network (e.g., LSTM [37], RNN [59], GRU [17]) or self-attention based transformer [83] network. However, here we use GRU [17], as it was empirically found to be easily optimisable and cheaper while producing compelling results. We wrap this entire process inside the sketch mapper $\\mathcal{E}_s$ .", + "bbox": [ + 75, + 351, + 472, + 717 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To allow multi-modal generation, we always predict a maximum 10 out of the 14 unique latent vectors and sample the rest 4 from Gaussian distribution to inject output variation [69]. Moreover, to enforce our model in learning to generate from partial sketches, we introduce a smart augmentation strategy, where, we partially render the sketch from $30 - 100\\%$ at an interval of $10\\%$ . While feeding the $\\{30\\%, 40\\%, \\dots, 100\\}$ sketches, we enforce the mapper to predict only the first $m = \\{3, 4, \\dots, 10\\}$ corresponding latent vectors. In every case, we pass random vectors sampled from Gaussian distribution in place of the remaining $(14 - m)$ unpredicted vectors. This strategy ensures that", + "bbox": [ + 75, + 719, + 472, + 902 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/c70e061e36584f07c3e21136fd8e2f2abb1b96da09ea401ee8855cfcdc9ffa3a.jpg", + "image_caption": [ + "Figure 3. $\\mathcal{E}_s$ learns to map a sketch to the latent code of its paired photo in a pre-trained StyleGAN manifold, trained with a mix of reconstruction, fine-grained discriminative, and distillation losses. our model eventually learns to generate plausible photos at varying levels of completion, thus allowing the user to control the extent of abstraction as per his/her choice." + ], + "image_footnote": [], + "bbox": [ + 501, + 88, + 890, + 223 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5.2. Training Procedure", + "text_level": 1, + "bbox": [ + 500, + 319, + 687, + 335 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Reconstruction Loss: Given an input sketch-photo pair $\\{s, r\\}$ and the generated output photo $\\hat{r} = \\mathcal{G}(\\mathcal{E}_s(s))$ , we compute pixel level $l_2$ reconstruction loss as:", + "bbox": [ + 500, + 335, + 890, + 380 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {r e c}} (r, \\hat {r}) = | | r - \\hat {r} | | _ {2} \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 620, + 381, + 890, + 398 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Besides pixel-wise similarity, we also learn perceptual similarities via LPIPS [102] loss, which has been found [32] to retain photorealism. With $\\phi(\\cdot)$ as the pre-trained perceptual feature encoder [102], LPIPS loss becomes:", + "bbox": [ + 496, + 398, + 890, + 460 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {L P I P S}} (\\boldsymbol {r}, \\hat {\\boldsymbol {r}}) = | | \\phi (\\boldsymbol {r}) - \\phi (\\hat {\\boldsymbol {r}}) | | _ {2} \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 589, + 463, + 890, + 479 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Fine-Grained Discriminative Loss: While reconstruction loss aims to align the pixel values between generated and ground-truth photo, the discriminative sketchphoto (paired) association compared to other photos needs to be modelled further to reflect the fine-grained user intent of input sketch in the output space. Triplet with cosine-distance based pre-trained fine-grained SBIR [19] model $\\mathcal{F}_g(\\cdot)$ places a sketch nearer to its paired photo compared to others in a joint-embedding space. Therefore, we compute a discriminative fine-grained loss that measures the cosine similarity between $s$ and $\\hat{r}$ as:", + "bbox": [ + 496, + 481, + 890, + 645 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {d i s c}} (s, \\hat {r}) = 1 - \\frac {\\mathcal {F} _ {g} (s) \\cdot \\mathcal {F} _ {g} (\\hat {r})}{| | \\mathcal {F} _ {g} (s) | | | | \\mathcal {F} _ {g} (\\hat {r}) | |} \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 570, + 642, + 890, + 676 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Photo-to-Photo Mapper as Teacher: Photo-to-photo mapping being an easier task than sketch-to-photo underpins our motivation towards introducing a photo-to-photo mapper $\\mathcal{E}_r(\\cdot)$ as a teacher [27] to additionally guide the learning of our sketch-mapper $\\mathcal{E}_s(\\cdot)$ , thus handling the subjective nature of sketches and its resultant large sketchphoto domain gap. Architecturally, $\\mathcal{E}_r(\\cdot)$ is identical to our baseline $\\mathcal{E}_s(\\cdot)$ with the aim of reconstructing the input photo $(r)$ at the output $(\\hat{r})$ : $\\mathcal{G}(\\mathcal{E}_r(r)) \\approx \\hat{r}$ . Once trained, latent vectors predicted by $\\mathcal{E}_r$ (weights frozen) acts as a groundtruth additionally supervising $\\mathcal{E}_s$ via a distillation loss as:", + "bbox": [ + 496, + 676, + 890, + 840 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {K D}} (s, r) = \\left| \\left| \\mathcal {E} _ {s} (s) - \\mathcal {E} _ {r} (r) \\right| \\right| _ {2} \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 589, + 842, + 890, + 859 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We impose $\\mathcal{L}_{\\mathrm{KD}}$ only on the predicted latents (max 10) not on the random ones. Our overall training objective is $\\mathcal{L}_{\\mathrm{total}} = \\lambda_1\\mathcal{L}_{\\mathrm{rec}} + \\lambda_2\\mathcal{L}_{\\mathrm{LPIPS}} + \\lambda_3\\mathcal{L}_{\\mathrm{disc}} + \\lambda_4\\mathcal{L}_{\\mathrm{KD}}$ .", + "bbox": [ + 496, + 859, + 890, + 906 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "6854", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "6. Experiments", + "text_level": 1, + "bbox": [ + 76, + 90, + 209, + 107 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Dataset: UT Zappos50K [98] and pix2pix Handbag [41] datasets are used to pre-train the StyleGAN generator in shoe and handbag classes respectively. While for chair class, we collected over 10,000 photos from websites like IKEA, ARGOS, etc. We used QMUL-ShoeV2 [12, 80], QMUL-ChairV2 [12, 80], and Handbag [81] datasets containing sketch-photo pairs to train the sketch mapper. Out of 6730/1800/568 sketches and 2000/400/568 photos from ShoeV2/ChairV2/Handbag datasets, 6051/1275/400 sketches and 1800/300/400 photos are used for training respectively, keeping the rest for testing. Notably, StyleGAN pre-training does not involve any sketch-photo pairs.", + "bbox": [ + 75, + 111, + 468, + 294 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Implementation Details: Adam [49] optimiser is used to pre-train a category specific StyleGAN [47] with feature embedding size of $d = 512$ for $8M$ iterations at learning rate of $10^{-3}$ and batch size 8. Based on empirical observations, we disable path-length regularisation [47] and reduce $R1$ regularisation's weight to 2 for superior quality and diversity. We use a combination of Rectified Adam [56] and Lookahead [101] method as an optimiser to train the sketch-to-photo mapper for $5M$ iterations at a constant learning rate of $10^{-5}$ and a batch size of 4. $\\lambda_1, \\lambda_2, \\lambda_3$ , and $\\lambda_4$ are set to 1, 0.8, 0.5, and 0.6 respectively.", + "bbox": [ + 75, + 299, + 470, + 465 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Evaluation: We use four metrics - (i) Fréchet Inception Distance (FID) [46]: uses pre-trained InceptionV3's activation distribution statistics to estimate distance between synthetic and real data where a lower value indicates better generation quality. (ii) Learned Perceptual Image Patch Similarity (LPIPS) [102]: is a weighted $l_{2}$ distance between two ImageNet-pretrained AlexNet [50]-extracted deep features of ground-truth and generated images. A higher LPIPS value denotes better diversity. (iii) Mean Opinion Score (MOS): for human study, each of the 30 human workers was asked to draw 50 sketches in our system, and rate every generated photo (both ours and competitor's) on a scale of 1 to 5 [39] (bad→excellent) based on their opinion of how closely it matched their photorealistic imagination of the associated sketch. For each method, we compute the final MOS value by taking the mean $(\\mu)$ and variance $(\\sigma)$ of all 1500 of its MOS responses. (iv) Fine-Grained Metric (FGM): to judge the fine-grainedness of sketch mapping, we propose a new metric, which uses features from a pretrained FG-SBIR model [100] to compute cosine similarity between input sketch and generated photo. A higher FGM value denotes better fine-grained association between them.", + "bbox": [ + 75, + 470, + 468, + 804 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Competitors: We compare our proposed framework with various state-of-the-art (SOTA) methods and two self-designed baselines. Among those, pix2pix [41] uses a conditional generative model for sketch-to-photo translation. MUNIT [38] aims to produce diverse outputs given one input sketch. It tries to decompose an image into a content and", + "bbox": [ + 75, + 809, + 468, + 901 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "a style code followed by learning those codes simultaneously. CycleGAN [105] utilises cycle-consistency loss with a GAN model for bidirectional image-to-image translation. U-GAT-IT [48] uses an attention module for image translation while focusing on the domain-discriminative parts. Moreover, employing a pre-trained StyleGAN [47] we compare with the baseline B-Sketch Mapper which is equivalent to the baseline sketch mapper described in Sec. 5.1. Following optimisation-based GAN inversion [1], we design B-Sketch Optimiser where we iteratively optimise the latent code using input sketch as a ground-truth with perceptual loss [102]. For a fair comparison, we trained all competing methods in a supervised manner with sketch-photo pairs from ShoeV2, ChairV2, and Handbag datasets.", + "bbox": [ + 496, + 90, + 890, + 303 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "6.1. Performance Analysis & Discussion", + "text_level": 1, + "bbox": [ + 498, + 309, + 808, + 324 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Result Analysis: The proposed method consistently surpasses (Table 2) other state-of-the-arts in terms of quality (FID), and diversity (LPIPS). Pix2pix [41] with its naive conditional image-to-image translation formulation is outperformed by CycleGAN [105] (by $-14.26$ FID on ShoeV2), as the latter is reinforced with a cycle consistency loss in an adversarial training paradigm in addition to the bidirectional guidance. U-GAT-IT [48] with its attention-based formulation, surpasses others proving the efficacy of attention-module in image translation tasks. Although MU-NIT [38] and pSp [69] supports multi-modal generation, our method, excels both in terms of output diversity (0.489 LPIPS on ShoeV2). Naive Baselines of B-Sketch Mapper and B-Sketch Optimiser with their simplistic design fall short of surpassing the proposed framework. Our method achieves the highest (Table 2) degree of fine-grained association (0.88 FGM on ShoeV2), thanks to its novel fine-grained discriminative loss. When compared to our framework, there exists a noticeable deformity in the photos generated by its competitors (Fig. 4). Photos generated by pix2pix [41], MUNIT [38] and CycleGAN [105] suffer from deformity and lack of photorealism. Although U-GAT-IT [48] and pSp [69] outputs are somewhat realistic, they are mostly unfaithful to the input sketch. As observed from Fig. 4, the photos generated by SOTA methods almost invariably fail to capture the semantic intent of the user, yielding deformed images. Contrarily, given the visually pleasing (Fig. 4), and richer generation quality, our method vastly outperforms most SOTA and baselines in terms of MOS value (Table 2). Furthermore, our method can replicate the appearance of a given photo onto the generated one (Fig. 4) by predicting coarse and mid-level latent codes from the input sketch and taking the fine-level codes of the reference photo predicted by our photo-to-photo mapper.", + "bbox": [ + 496, + 325, + 892, + 840 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In summary, with the help of smooth [6] latent space of StyleGAN [46, 47] along with auto-regressive sketch mapper and the fine-grained discriminative loss, our approach almost always ensures photorealistic translations with ac", + "bbox": [ + 496, + 840, + 893, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "6855", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/dc0ee4b31e3c44409421c7bec8de51b69245aa7d1bd019246ebf031b2730e00c.jpg", + "image_caption": [ + "Figure 4. Qualitative comparison with various state-of-the-art competitors on ShoeV2 dataset. Ours-ref (column 3) results depict that our method can faithfully replicate the appearance of a given reference photo (shown in the top-right inset)." + ], + "image_footnote": [], + "bbox": [ + 101, + 88, + 867, + 351 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/b4a5fc509b59213a0ff2bb9377df9fc3bfc533c3251ffa085bc471d543f17a95.jpg", + "table_caption": [ + "Table 2. Benchmarks on ChairV2, ShoeV2, and Handbag datasets." + ], + "table_footnote": [], + "table_body": "
MethodsChairV2ShoeV2Handbag
FID↓LPIPS↑MOS↑μ ± σFGM↑FID↓LPIPS↑MOS↑μ ± σFGM↑FID↓LPIPS↑MOS↑μ ± σFGM↑
pix2pix [41]177.790.0962.32±0.70.5165.090.0712.11±0.10.58184.570.0742.94±0.30.41
MUNIT [38]168.810.2642.28±0.30.3792.210.2482.01±0.50.49175.680.1632.11±0.20.33
CycleGAN [105]124.960.0002.38±0.10.4579.350.0002.64±0.60.53150.110.0002.87±0.10.38
U-GAT-IT [48]107.240.0002.71±0.80.3276.890.0002.87±0.70.44127.490.0002.96±0.50.30
pSp [69]105.540.3253.64±0.10.6054.480.2983.01±0.90.67122.540.2983.52±0.70.51
B-Sketch Optimiser138.400.1352.15±0.60.2863.520.1272.08±0.10.31163.320.1042.17±0.20.24
B-Sketch Mapper111.990.2283.51±0.30.5657.270.2183.14±0.20.61130.870.1383.01±0.30.45
Proposed90.210.5074.69±0.10.7935.850.4894.24±0.50.88100.230.4084.16±0.10.72
", + "bbox": [ + 84, + 402, + 883, + 534 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "curate reproduction of users intent in the target domain.", + "bbox": [ + 75, + 544, + 442, + 559 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Generalisation onto Unseen Dataset: Fig. 5 shows a few shoe sketches randomly sampled from Sketchy [76] and TU-Berlin [24] datasets, and a few XDoG [87] edgemaps. While the edgemaps are perfectly pixel-aligned, sketches show significant shape deformation and abstraction. However, our model trained on ShoeV2 generalises well to all unseen sketch styles, yielding compelling results.", + "bbox": [ + 75, + 559, + 468, + 666 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/d1382c1dee6e4804d6eb39b9875467b880e8bfa5b2595bebc8ff47220c16f791.jpg", + "image_caption": [ + "Figure 5. Generalisation across unseen sketch styles." + ], + "image_footnote": [], + "bbox": [ + 78, + 670, + 467, + 738 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Robustness and Sensitivity: The free-flow style of amateur sketching is likely to introduce irrelevant noisy strokes [10]. To prove our model's robustness to noise, during testing, we gradually add synthetic noisy strokes [57] onto clean input sketches. Meanwhile, to assess sensitivity to partial sketches [12], we render input sketches partially at $25\\%$ , $50\\%$ , $75\\%$ , and $100\\%$ completion-levels before generation. We observe (Fig. 6 (right)) that our method is resilient to partial inputs, and the output quality remains steady even", + "bbox": [ + 75, + 763, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "when the input sketches are extremely noisy (Fig. 6 (left)). As our method is not hard-conditioned on input sketches, noise-addition or partial-completion has negligible impact on the final output, thus achieving an impressive FID of 49.6 (ShoeV2) even with the addition of $80\\%$ noisy strokes.", + "bbox": [ + 498, + 544, + 890, + 619 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/ea923df54d8ebaff2e03f52e8aa7ed866a2ccfa38a5ebf0c494a4af0618201f6.jpg", + "image_caption": [ + "Figure 6. Examples showing the effect of noisy stroke addition (left) and generation from partial sketches (right)." + ], + "image_footnote": [], + "bbox": [ + 501, + 619, + 890, + 676 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "6.2. Ablation on Design", + "text_level": 1, + "bbox": [ + 500, + 715, + 684, + 732 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "[i] Benefit of $\\mathcal{W}^+$ -space embedding: To assess the contribution of $\\mathcal{W}^+$ latent space embedding, we design two experiments - (a) $\\mathcal{W}$ latent space, and (b) Naive $\\mathcal{W}^+$ . For $\\mathcal{W}$ latent space, given $s$ , we employ a generic ResNet50 [35] back-boned encoder producing a single latent vector $w \\in \\mathcal{W}$ of size $\\mathbb{R}^d$ which upon repeatedly passing through every level of StyleGAN, generates an output. Whereas, for Naive $\\mathcal{W}^+$ encoding, we extend (a) with an additional layer to convert the $w \\in \\mathcal{W}$ latent vector to $w^+ \\in \\mathcal{W}^+$ latent code of size $\\mathbb{R}^{14 \\times d}$ . Despite Naive $\\mathcal{W}^+$ achieving lower FID than $\\mathcal{W}$ latent embedding, it causes a drastic FID surge (11.02", + "bbox": [ + 496, + 734, + 893, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "6856", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "on ShoeV2) when compared to Ours-full model (Table 3). It shows how the proposed method improves output quality and diversity compared to naive embedding in the $\\mathcal{W}$ or $\\mathcal{W}^+$ . [ii] Effect of FG-discriminative loss: Fine-grained discriminative loss aims to minimise the sketch-photo domain gap. Eliminating it causes a stark increase in FID of 14.44 on ShoeV2 dataset (Table 3). We hypothesise that this drop is due to the lack of cross-domain regularisation offered by the fine-grained discriminative loss. Furthermore, as evident from the w/o FG-SBIR loss result in Table 3, it apparently provides further guidance for better correlating a sketch-photo pair. [iii] Choice of photo-to-photo mapper as teacher: Training a good teacher [27] network should not only be free of additional label-cost but should also be well-suited to the student network's objective [7]. We posit that the photo-to-photo task is meaningful in this scenario, as the GAN was pre-trained on photos only, without access to any sketch. As seen in Table 3, omitting the $\\mathcal{E}_r$ teacher network results in a noticeable drop in performance (FID of 11.02 on ShoeV2, confirming that $\\mathcal{E}_r$ as a teacher-assistant handles the large sketch-photo domain gap efficiently. [iv] Does autoregressive mapping help? To judge the contribution of our autoregressive modelling, we replaced the autoregressive module with the baseline latent mapper explained in Sec. 5.1. In w/o autoregressive, we see a significant dip (21.42 FID drop in ShoeV2) in the output quality. A probable reason might be that the autoregressive module helps in the sequential unrolling of the abstractness of an input sketch, thus aiding in better semantic understanding.", + "bbox": [ + 76, + 90, + 472, + 529 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/fb92b0fb1342f65decd21d933897ffdce6bd61e3beea02ff9df8396c744b7b5a.jpg", + "table_caption": [ + "Table 3. Ablation on design." + ], + "table_footnote": [], + "table_body": "
MethodsChairV2ShoeV2
FID↓LPIPS↑FID↓LPIPS↑
w/o autoregressive111.990.22857.270.218
w/o FG-SBIR loss104.290.42550.290.417
w/o \\( \\mathcal{E}_r \\) teacher99.380.41846.870.404
Naive \\( \\mathcal{W}^+ \\)99.240.40146.870.368
\\( \\mathcal{W} \\) latent space107.990.35952.350.344
Ours-full90.210.50735.850.489
", + "bbox": [ + 91, + 546, + 452, + 647 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/00dd352710b6e48812a7011438b8c142334f056ed80e8e963d226bcebc8dfded.jpg", + "table_caption": [ + "Table 4. Results for standard FG-SBIR task." + ], + "table_footnote": [], + "table_body": "
MethodsChairV2ShoeV2
Acc.@1Acc.@5Acc.@1Acc.@5
Triplet-SN [100]47.471.428.763.5
HOLEF-SN [81]50.773.631.266.6
StyleMeUp [75]62.879.636.468.1
CrossHier [74]62.879.136.267.8
Semi-Sup [8]60.278.139.169.9
Proposed65.179.244.175.1
", + "bbox": [ + 101, + 669, + 444, + 767 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6.3. Downstream Applications", + "text_level": 1, + "bbox": [ + 76, + 773, + 313, + 791 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Fine-Grained SBIR: Fine-grained SBIR aims at retrieving a particular image given a query sketch [100]. Here, we perform retrieval by first translating a query sketch into the photo domain, and then finding its nearest neighbourhood feature match in the entire photo gallery using an ImageNet pre-trained VGG-16 [78] feature extractor. Hence, we essentially convert the sketch-based retrieval task into an", + "bbox": [ + 75, + 794, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "image-based retrieval task. As seen in Table 4, our method beats SOTA FG-SBIR schemes [8, 74, 75, 81, 100] in terms of Acc.@q, which measures the percentage of sketches having a true-paired photo in the top-q retrieved list.", + "bbox": [ + 496, + 90, + 890, + 151 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Precise Semantic Editing: Local semantic image editing is a popular application of GAN inversion [4]. Our method enables realistic semantic editing, where modifying one region of an input sketch, yields seamless local alterations in the generated images. Fig. 7 depicts one such sketch editing episode where the user gradually changes the heel length via sketch, to observe consistent local changes in the output photo domain. To our best knowledge, this is one of the first attempts towards such fine-grained semantic editing.", + "bbox": [ + 496, + 154, + 892, + 291 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/b31b7af560654d50f1ffcddce02d5f2ca32fa2b3ad49d054f9f92dfa84848c74.jpg", + "image_caption": [ + "Figure 7. Sketches of an editing episode (edited strokes in red) and corresponding output photos." + ], + "image_footnote": [], + "bbox": [ + 501, + 292, + 888, + 362 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Fine-grained Control: The proposed method also allows multi-modal generation with fine-grained appearance control by replacing [69] medium or fine-level latent codes with random vectors (Fig. 8). Furthermore, Fig. 9 shows results with increasing number of unrolling (Sec. 5.1) steps, where detail gets added progressively with every increasing step.", + "bbox": [ + 496, + 400, + 890, + 492 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/56b3dbfed1a9e2b22b9021fe628478e741d73d30b28381edfaa44d9d22921853.jpg", + "image_caption": [ + "Figure 8. Multi-modal generation showing varied colour (top), appearance features (bottom). Reference photo shown in inset." + ], + "image_footnote": [], + "bbox": [ + 501, + 500, + 890, + 578 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/827dc65589ca4b1eaa30bc8c4cb3ace364f6ab1546a8435e2bcdcb511b409fba.jpg", + "image_caption": [ + "Figure 9. (Left to right) Generation by using increasing numbers $\\left(\\{2,4,6,8,10\\}\\right)$ of $d$ -dimensional latent vectors." + ], + "image_footnote": [], + "bbox": [ + 501, + 621, + 890, + 665 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "7. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 712, + 617, + 728 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We address a key challenge for conditional sketch-to-photo generation - existing models consider input abstract sketches as a hard constraint, resulting in deformed output images. A novel supervised sketch-to-photo generation model is proposed that explicitly handles sketch-photo locality bias, enabling it to generate photorealistic images even from highly abstract sketches. It is based on an autoregressive latent mapper, that maps a sketch to a pre-trained StyleGAN's latent space to generate an output. Extensive experiments show our method to outperform existing state-of-the-arts.", + "bbox": [ + 496, + 734, + 890, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "6857", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Rameen Abdul, Yipeng Qin, and Peter Wonka. Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space? In CVPR, 2019. 3, 4, 6", + "[2] Rameen Abdal, Yipeng Qin, and Peter Wonka. Image2StyleGAN++: How to Edit the Embedded Images? In CVPR, 2020. 3", + "[3] Yuval Alaluf, Or Patashnik, and Daniel Cohen-Or. Only a Matter of Style: Age Transformation Using a Style-Based Regression Model. ACM TOG, 2021. 3", + "[4] Yuval Alaluf, Or Patashnik, and Daniel Cohen-Or. ReStyle: A Residual-Based StyleGAN Encoder via Iterative Refinement. 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In NeurIPS, 2017. 1" + ], + "bbox": [ + 78, + 90, + 468, + 246 + ], + "page_idx": 11 + }, + { + "type": "page_number", + "text": "6861", + "bbox": [ + 482, + 945, + 513, + 955 + ], + "page_idx": 11 + } +] \ No newline at end of file diff --git a/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/d68b3067-d946-4554-87db-6426cf95dd14_model.json b/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/d68b3067-d946-4554-87db-6426cf95dd14_model.json new file mode 100644 index 0000000000000000000000000000000000000000..22dfcc37603ed0e09aabecc0ce310e338395df3e --- /dev/null +++ b/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/d68b3067-d946-4554-87db-6426cf95dd14_model.json @@ -0,0 +1,2710 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.099, + 0.131, + 0.872, + 0.152 + ], + "angle": 0, + "content": "Picture that Sketch: Photorealistic Image Generation from Abstract Sketches" + }, + { + "type": "text", + "bbox": [ + 0.122, + 0.179, + 0.847, + 0.217 + ], + "angle": 0, + "content": "Subhadeep Koley\\(^{1,2}\\) Ayan Kumar Bhunia\\(^{1}\\) Aneeshan Sain\\(^{1,2}\\) Pinaki Nath Chowdhury\\(^{1,2}\\) Tao Xiang\\(^{1,2}\\) Yi-Zhe Song\\(^{1,2}\\)" + }, + { + "type": "text", + "bbox": [ + 0.255, + 0.217, + 0.714, + 0.235 + ], + "angle": 0, + "content": "\\(^{1}\\) SketchX, CVSSP, University of Surrey, United Kingdom." + }, + { + "type": "text", + "bbox": [ + 0.23, + 0.235, + 0.739, + 0.253 + ], + "angle": 0, + "content": "\\(^{2}\\)iFlyTek-Surrey Joint Research Centre on Artificial Intelligence." + }, + { + "type": "text", + "bbox": [ + 0.173, + 0.255, + 0.792, + 0.27 + ], + "angle": 0, + "content": "{s.koley, a.bhunia, a.sain, p.chowdhury, t.xiang, y song}@surrey.ac.uk" + }, + { + "type": "image", + "bbox": [ + 0.084, + 0.277, + 0.15, + 0.395 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.163, + 0.279, + 0.233, + 0.393 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.241, + 0.278, + 0.345, + 0.394 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.352, + 0.278, + 0.455, + 0.399 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.46, + 0.279, + 0.564, + 0.399 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.568, + 0.279, + 0.724, + 0.399 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.729, + 0.279, + 0.886, + 0.399 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.347, + 0.399, + 0.365, + 0.408 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.408, + 0.894, + 0.449 + ], + "angle": 0, + "content": "Figure 1. (a) Set of photos generated by the proposed method. (b) While existing methods can generate faithful photos from perfectly pixel-aligned edgemaps, they fall short drastically in case of highly deformed and sparse free-hand sketches. In contrast, our autoregressive sketch-to-photo generation model produces highly photorealistic outputs from highly abstract sketches." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.453, + 0.314, + 0.468 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.476, + 0.473, + 0.899 + ], + "angle": 0, + "content": "Given an abstract, deformed, ordinary sketch from untrained amateurs like you and me, this paper turns it into a photorealistic image – just like those shown in Fig. 1(a), all non-cherry-picked. We differ significantly from prior art in that we do not dictate an edgemap-like sketch to start with, but aim to work with abstract free-hand human sketches. In doing so, we essentially democratise the sketch-to-photo pipeline, “picturing” a sketch regardless of how good you sketch. Our contribution at the outset is a decoupled encoder-decoder training paradigm, where the decoder is a StyleGAN trained on photos only. This importantly ensures that generated results are always photorealistic. The rest is then all centred around how best to deal with the abstraction gap between sketch and photo. For that, we propose an autoregressive sketch mapper trained on sketch-photo pairs that maps a sketch to the StyleGAN latent space. We further introduce specific designs to tackle the abstract nature of human sketches, including a fine-grained discriminative loss on the back of a trained sketch-photo retrieval model, and a partial-aware sketch augmentation strategy. Finally, we showcase a few downstream tasks our generation model enables, amongst them is showing how fine-grained sketch-based image retrieval, a well-studied problem in the sketch community, can be reduced to an image (generated) to image retrieval task, surpassing state-of-the-arts. We put forward generated results in the supplementary for everyone to scrutinise. Project page: https://subhadeepkoley.github.io/PictureThatSketch" + }, + { + "type": "title", + "bbox": [ + 0.502, + 0.453, + 0.632, + 0.468 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.476, + 0.892, + 0.642 + ], + "angle": 0, + "content": "People sketch, some better than others. Given a shoe image like ones shown in Fig. 1(a), everyone can scribble a few lines to depict the photo, again mileage may vary – top left sketch arguably lesser than that at bottom left. The opposite, i.e., hallucinating a photo based on even a very abstract sketch, is however something humans are very good at having evolved on the task over millions of years. This seemingly easy task for humans, is exactly one that this paper attempts to tackle, and apparently does fairly well at – given an abstract sketch from untrained amateurs like us, our paper turns it into a photorealistic image (see Fig. 1)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.643, + 0.892, + 0.78 + ], + "angle": 0, + "content": "This problem falls into the general image-to-image translation literature [41, 64]. Indeed, some might recall prior arts (e.g., pix2pix [41], CycleGAN [105], MUNIT [38], BicycleGAN [106]), and sketch-specific variants [33, 86] primarily based on pix2pix [41] claiming to have tackled the exact problem. We are strongly inspired by these works, but significantly differ on one key aspect – we aim to generate from abstract human sketches, not accurate photo edgemaps which are already “photorealistic”." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.781, + 0.892, + 0.901 + ], + "angle": 0, + "content": "This is apparent in Fig. 1(b), where when edgemaps are used prior works can hallucinate high-quality photorealistic photos, whereas rather \"peculiar\" looking results are obtained when faced with amateur human sketches. This is because all prior arts assume pixel-alignment during translation – so your drawing skill (or lack of it), got accurately reflected in the generated result. As a result, chance is you and me will not fetch far on existing systems if not art-trained to" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6850" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.47, + 0.137 + ], + "angle": 0, + "content": "sketch photorealistic edgemaps – we, in essence, democratise the sketch-to-photo generation technology, “picturing” a sketch regardless of how good you sketch." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.139, + 0.47, + 0.306 + ], + "angle": 0, + "content": "Our key innovation comes after a pilot study where we discovered that the pixel-aligned artefact [69] in prior art is a direct result of the typical encoder-decoder [41] architecture being trained end-to-end – this enforces the generated results to strictly follow boundaries defined in the input sketch (edgemap). Our first contribution is therefore a decoupled encoder-decoder training, where the decoder is pre-trained StyleGAN [46] trained on photos only, and is frozen once trained. This importantly ensures generated results are sampled from the StyleGAN [46] manifold therefore of photorealistic quality." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.308, + 0.471, + 0.549 + ], + "angle": 0, + "content": "The second, perhaps more important innovation lies with how we bridge the abstraction gap [20, 21, 36] between sketch and photo. For that, we propose to train an encoder that performs a mapping from abstract sketch representation to the latent space of the learned latent space of StyleGAN [46] (i.e., not actual photos as per the norm). To train this encoder, we use ground-truth sketch-photo pairs, and impose a novel fine-grained discriminative loss between the input sketch and the generated photo, together with a conventional reconstruction loss [102] between the input sketch and the ground-truth photo, to ensure the accuracy of this mapping process. To double down on dealing with the abstract nature of sketches, we further propose a partial-aware augmentation strategy where we render partial versions of a full sketch and allocate latent vectors accordingly (the more partial the input, the lesser vectors assigned)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.551, + 0.47, + 0.853 + ], + "angle": 0, + "content": "Our autoregressive generative model enjoys a few interesting properties once trained: (i) abstraction level (i.e., how well the fine-grained features in a sketch are reflected in the generated photo) can be easily controlled by altering the number of latent vectors predicted and padding the rest with Gaussian noise, (ii) robustness towards noisy and partial sketches, thanks to our partial-aware sketch augmentation strategy, and (iii) good generalisation on input sketches across different abstraction levels (from edgemaps, to sketches across two datasets). We also briefly showcase two potential downstream tasks our generation model enables: fine-grained sketch-based image retrieval (FG-SBIR), and precise semantic editing. On the former, we show how FG-SBIR, a well-studied task in the sketch community [10, 71-73], can be reduced to an image (generated) to image retrieval task, and that a simple nearest-neighbour model based on VGG-16 [78] features can already surpass state-of-the-art. On the latter, we demonstrate how precise local editing can be done that is more fine-grained than those possible with text and attributes." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.47, + 0.901 + ], + "angle": 0, + "content": "We evaluate using conventional metrics (FID, LPIPS), plus a new retrieval-informed metric to demonstrate superior performance. But, as there is no better way to convince" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.122 + ], + "angle": 0, + "content": "the jury other than presenting all facts, we offer all generated results in the supplementary for everyone to scrutinise." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.127, + 0.65, + 0.141 + ], + "angle": 0, + "content": "2. Related Works" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.143, + 0.892, + 0.43 + ], + "angle": 0, + "content": "Image-to-Image Translation: Images from source domain can be translated to a specific target domain through a learned generative mapping function, to perform tasks like semantic label-map to RGB [65], day-to-night [41], edgemap-to-photo [41] translations. Following the advent of deep neural networks, the seminal work of pix2pix [41] introduced a unified framework that trains a U-Net-based generator [70] with a weighted summation of reconstruction and adversarial GAN losses [41]. It essentially generates a pixel-to-pixel mapped output \\( I'(x,y) \\) in the target domain corresponding to input \\( I(x,y) \\) from source domain [41]. This has consequently laid foundation to various vision tasks, like image colourisation [90], conditional image generation [18,38], style-transfer [105], inpainting [34] and enhancements [51,67,105]. Furthermore, pix2pix first illustrated generation of pixel-perfect photos [41] even from sparse line drawings like edgemaps. However, making it work for free-hand sketch is still an open problem as sketch is highly abstract [58], lacking alignment, unlike edgemaps." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.432, + 0.892, + 0.763 + ], + "angle": 0, + "content": "Sketch-to-Photo Generation: Photorealistic image (photo) generation from free-hand sketches is still in its infancy, despite significant advances on various sketch-based vision tasks [9, 11, 73, 84, 91]. Pix2pix [41] forms the basis for most of the recent deep learning-based sketch-to-photo generation frameworks (Table 1). Particularly they use either GAN-based models [16, 29] with conditional self-attention [53], feature manifold projection [15], domain adaptation [89], two-stage generation [30], or contextual loss [58]. Nonetheless, the majority of these works [15, 53] are restricted to using edgemaps as a pseudo sketch-replacement for model training. However, a free-hand sketch [62] with human-drawn sparse and abstract strokes, is a way of conveying the \"semantic intent\", and largely differs [58] from an edgemap. While edgemap perfectly aligns with photo boundaries, a sketch is a human abstraction of any object/concept, usually with strong deformations [58]. To alleviate this, earlier attempts have been made via unsupervised training [57, 97] by excluding paired sketch-photo data, or using specific loss functions [58]. The generated images nevertheless follow the sketch boundaries, yielding deformed photos." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.901 + ], + "angle": 0, + "content": "GAN for Vision Tasks: In a typical GAN model, the generator directly produces new samples from random noise vectors while the discriminator aims to differentiate between real and generator-produced fake samples, improving each other via an adversarial game [31]. With significant progress in design [13,44,45], GAN-based methods secured success in a variety of downstream tasks like video generation [26], image inpainting [99], manipulation [42], [104], super-resolution [28], etc. Generating highly photorealistic" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.514, + 0.956 + ], + "angle": 0, + "content": "6851" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.089, + 0.892, + 0.118 + ], + "angle": 0, + "content": "Table 1. Recent sketch-to-photo generation literature can be grouped as - (i) Categorical, (ii) Semi Fine-Grained (FG), (iii) Scene-level, and (iv) Facial-Photo. Additionally, we summarise existing state-of-the-arts in terms of training data preparation and salient design choices." + }, + { + "type": "table", + "bbox": [ + 0.081, + 0.12, + 0.888, + 0.255 + ], + "angle": 0, + "content": "
PaperCategoryType of SketchData Preparation + Salient Design Component
SketchyGAN [16]CategoricalSynth+Real• Fully automatic edemap augmentation + input injection at multiple layers.
iSketch&Fill [30]CategoricalSynthetic• Edemap creation with Im2Pencil [54] and sketch-simplification [77] + ResNet [35] generator.
CoGS [33]CategoricalSynth+Real• Saliency with [40] for synthetic sketches + VQ-GAN [25] with VAE over codebook vectors.
ContextGAN [58]Semi-FGSynthetic• Synthetic sketch generation with XDoG [87] and [43] + optimisation-based GAN inversion.
Two-Stage [57]Semi-FGReal• Synthetic noisy-stroke for augmentation + two-stage sketch-to-edemap-to-photo generation.
SYO-GAN [86]Semi-FGSynthetic• Pseudo sketch creation with PhotoSketch [52] + fine-tuning GAN model with a few pose-specific sketches.
SketchyCOCO [29]Scene-levelSemi-real• Synthetic scene sketch + generation of foreground object followed by contextual background.
Two-Stage [85]Scene-levelSynthetic• Edemaps generated with [66] + edemap standardisation followed by content-style disentanglement.
DeepFaceDraw [15]Facial photoSynthetic• Photocopy filter and [77] for training data + region-wise embedding with 2-stage generation.
Controlled S2I [96]Facial photoSynthetic• HED [92] for edemaps + dilation-based sketch refinement network for adapting edge-based models.
ProposedFine-grainedReal• Unlabelled photos & sketch-photo pairs + autoregressive latent-mapper & pre-trained StyleGAN [46].
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.269, + 0.47, + 0.405 + ], + "angle": 0, + "content": "outputs, StyleGAN [46, 47] introduced a non-linear mapping from input code vector \\( z \\in \\mathcal{Z} \\) to intermediate latent code \\( w \\in \\mathcal{W} \\), which controlled the generation process. While traditional GAN is unable to generate conditional output, it can be augmented with additional information to conditionally control the data generation process [61]. However, existing conditional generative [55, 79] models are unable to inject fine-grained control, especially when conditioned with abstract free-hand sketches." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.406, + 0.474, + 0.801 + ], + "angle": 0, + "content": "GAN Inversion: Exploring GANs has recently led to an interest in inverting a pre-trained GAN [4] for tasks like image manipulation [4]. Typical GAN training aims to learn the weights of generator and discriminator with appropriate loss objectives, to generate random new images \\(G(z)\\) by sampling random noise vectors \\(z \\in \\mathcal{Z}\\) [31]. Contrarily, during GAN inversion, given a reference image we try to find a noise vector \\(z^{*}\\) in the generator latent space that can accurately reconstruct that image while its weights fixed [104]. While some methods [1,2,22,23] directly optimise the latent vector to minimise the reconstruction loss, a few works [4,32,69,82] train dedicated encoders to find the latent code corresponding to an input image. Among them, optimisation-based methods perform better in terms of reconstruction accuracy, while encoding-based methods work significantly faster. Other methods [5, 103], take a hybrid approach in order to attain \"the best of both worlds\" [88]. However, images from different domain (e.g., semantic label map, edgemap) are not invertible into the latent space of a photo pre-trained generator [6]. Consequently, end-to-end trainable methods [3,14,63,69] emerged which aims to map a given image (from a source domain) into the latent space of a pre-trained GAN trained with target domain images. These learned encoders are then used in tasks like, inversion [4], semantic editing [4], super-resolution [60], face frontalisation [69], inpainting [69]." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.806, + 0.4, + 0.824 + ], + "angle": 0, + "content": "3. Pilot Study: Problems and Analysis" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Challenges: Sketches being highly abstract in nature, generating a photo from a sketch can have multiple possible outcomes [69]. Generating photorealistic images from sparse sketches incurs three major challenges – (i) Locality-bias assumes that any particular output (e.g., photo) pixel" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.269, + 0.892, + 0.406 + ], + "angle": 0, + "content": "position \\( I'(x, y) \\) is perfectly aligned with the same pixel location \\( I(x, y) \\) of the conditional input (e.g., sketch) [69]. However, a free-hand sketch being highly deformed does not necessarily follow the paired photo's intensity boundary [36]. (ii) Hallucinating the colour/texture in a realistic and contextually-meaningful manner, is difficult from sparse sketch input. (iii) Deciphering the fine-grained user intent is a major bottleneck as the same object can be sketched in diverse ways by different users [75]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.409, + 0.892, + 0.455 + ], + "angle": 0, + "content": "Analysis: The popular encoder-decoder architecture [41] for converting an input sketch \\(S\\) to output RGB photo \\(\\mathcal{R}\\) via image-to-image translation [41] can be formulated as:" + }, + { + "type": "equation", + "bbox": [ + 0.598, + 0.457, + 0.892, + 0.492 + ], + "angle": 0, + "content": "\\[\nP (\\mathcal {R} | \\mathcal {S}) = \\underbrace {P (\\mathcal {Z} | \\mathcal {S})} _ {\\text {E n c o d e r}} \\underbrace {P (\\mathcal {R} | \\mathcal {Z})} _ {\\text {D e c o d e r}} \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.493, + 0.893, + 0.704 + ], + "angle": 0, + "content": "where the encoder \\( P(\\mathcal{Z}|\\mathcal{S}) \\) embeds the sketch into a latent feature \\( \\mathcal{Z} \\), from which the decoder \\( P(\\mathcal{R}|\\mathcal{Z}) \\) generates the output photo. Existing works [18, 38, 105] have evolved through designing task-specific encoder/decoder frameworks. Despite achieving remarkable success in other image translation problems (e.g., image-restoration [67], colourisation [41]), adapting them off-the-shelf fails for our setup. Importantly, we realise that as the loss backpropagates from the decoder to encoder's end, while training [41] with sketch-photo pairs \\( (\\mathcal{S},\\mathcal{R}) \\), it implicitly enforces the model to follow sketch as a pseudo edge-boundary [57]. Consequently, the model is hard-conditioned by the sketch to treat its strokes as the intensity boundary of the generated photo, thus resulting in a deformed output." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.705, + 0.895, + 0.902 + ], + "angle": 0, + "content": "Instead of end-to-end encoder-decoder training, we adopt a two stage-approach (Fig. 2). In the first stage, we model \\( P(\\mathcal{R}|\\mathcal{Z}) \\) as an unsupervised GAN [31], which being trained from a large number of unlabeled photos of a particular class, is capable of generating realistic photos \\( G(z) \\), given a random vector \\( z \\sim \\mathcal{N}(0,1) \\) [31]. As GAN models learn data distribution [68], we can loosely assume that any photo can be generated by sampling a specific \\( z^* \\) from the GAN latent space [1]. Once the GAN model is trained, in the second stage, keeping the \\( G(\\cdot) \\) fixed, we aim to learn \\( P(\\mathcal{Z}|\\mathcal{S}) \\) as a sketch mapper that would encode the input sketch \\( S \\) into a latent code \\( \\mathcal{Z} \\) corresponding to the paired photo \\( \\mathcal{R} \\) in the pre-trained GAN latent space." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6852" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.228 + ], + "angle": 0, + "content": "Advantages of decoupling the encoder-decoder training are twofold - (i) the GAN model [46, 47] pre-trained on real photos is bound to generate realistic photos devoid of unwanted deformation, (ii) while output quality and diversity of coupled encoder-decoder models were limited by the training sketch-photo pairs [41], our decoupled decoder being independent of such pairs, can model the large variation of a particular dataset using unlabelled photos [46, 47] only. Sketch-photo pairs are used to train the sketch mapper only." + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.234, + 0.468, + 0.294 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.301, + 0.47, + 0.33 + ], + "angle": 0, + "content": "Figure 2. The sketch mapper aims to predict the corresponding latent code of associated photo in the manifold of pre-trained GAN." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.34, + 0.303, + 0.358 + ], + "angle": 0, + "content": "4. Background: StyleGAN" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.362, + 0.47, + 0.468 + ], + "angle": 0, + "content": "In a GAN [31] framework, a generator \\(G(\\cdot)\\) aims to generate an image \\(G(z)\\) from a noise vector \\(z \\in \\mathcal{Z}\\) of size \\(\\mathbb{R}^d\\) sampled from a Gaussian distribution [31], while a discriminator \\(D(\\cdot)\\) tries to distinguish between a real and a generated fake image [31]. The training progresses through a two-player minimax game, thus gradually improving each other over the value function \\(V(D,G)\\) as [31]:" + }, + { + "type": "equation", + "bbox": [ + 0.094, + 0.474, + 0.469, + 0.511 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\min _ {G} \\max _ {D} V (D, G) = \\mathbb {E} _ {x \\sim p _ {\\text {d a t a}} (x)} [ \\log D (x) ] \\tag {2} \\\\ + \\mathbb {E} _ {z \\sim p _ {z} (z)} [ \\log (1 - D (G (z))) ] \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.518, + 0.47, + 0.825 + ], + "angle": 0, + "content": "Instead of passing a random noise vector \\( z \\in \\mathcal{Z} \\) directly as the network input [68], StyleGAN [46, 47] eliminates the idea of input layer and always starts from a learned constant tensor of size \\( \\mathbb{R}^{4 \\times 4 \\times d} \\). The generator network \\( \\mathcal{G}(\\cdot) \\) consists of a number of progressive resolution blocks, each having the sequence \\( \\mathrm{conv}3 \\times 3 \\to \\mathrm{AdaIN} \\to \\mathrm{conv}3 \\times 3 \\to \\mathrm{AdaIN} \\) [46, 47]. StyleGAN employs a non-linear mapping network \\( f: \\mathcal{Z} \\to \\mathcal{W} \\) (an 8-layer MLP) to transform \\( z \\) into an intermediate latent vector \\( w \\in \\mathcal{W} \\) of size \\( \\mathbb{R}^d \\) [46, 47]. The same latent vector \\( w \\), upon repeatedly passing through a common affine transformation layer \\( A \\) at each level of the generator network, generates the style \\( y = (y_s, y_b) = A(w) \\) for that level. Adaptive instance normalisation (AdaIN) [46, 47] is then controlled by \\( y \\) via modulating the feature-map \\( x_f \\) as \\( \\mathrm{AdaIN}(x_f, y) = y_s \\frac{x_f - \\mu(x_f)}{\\sigma(x_f)} + y_b \\) after each \\( \\mathrm{conv}3 \\times 3 \\) block of \\( \\mathcal{G}(\\cdot) \\) [46, 47]. Moreover, stochasticity is injected by adding one-channel uncorrelated Gaussian noise image (per-channel scaled with a learned scaling factor \\( B \\)) to each layer of the network before every AdaIN operation [46, 47]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.471, + 0.902 + ], + "angle": 0, + "content": "However, due to the limited representability and disentanglement of a single latent vector \\( w \\in \\mathcal{W} \\) [1], we embed the input in the extended \\( \\mathcal{W}^+ \\) latent space [1] consisting of different latent vectors \\( w^+ \\in \\mathcal{W}^+ \\) of size \\( \\mathbb{R}^{k \\times d} \\), one for each level of the generator network \\( \\mathcal{G}(\\cdot) \\). For an output of" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.122 + ], + "angle": 0, + "content": "resolution \\( M \\times M \\), \\( k = 2\\log_2(M) - 2 \\) [47]. In this work, we set \\( M = 256 \\), making \\( k = 14 \\)." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.129, + 0.818, + 0.144 + ], + "angle": 0, + "content": "5. Sketch-to-Photo Generation Model" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.149, + 0.892, + 0.378 + ], + "angle": 0, + "content": "Overview: We aim to devise a sketch-to-photo generation model utilising the rich latent space of a pre-trained StyleGAN [47] trained on a particular class to achieve fine-grained generation. Once the StyleGAN [47] is trained, we fix its weights and train a sketch mapper \\(\\mathcal{E}_s\\) that projects an input sketch \\((s)\\) into a latent code \\(w_{s}^{+} = \\mathcal{E}_{s}(s)\\in \\mathbb{R}^{14\\times d}\\) lying in the manifold of pre-trained StyleGAN. In other words, given a sketch input we aim to pick the corresponding latent which when passed through the frozen generator \\(\\mathcal{G}(\\cdot)\\) would generate an output \\((\\hat{r})\\) most similar to the ground-truth paired photo \\((r)\\). In particular, we have three salient design components: (i) an autoregressive sketch mapper (ii) fine-grained discriminative loss besides usual reconstruction objective, and (iii) a photo-to-photo mapper \\(\\mathcal{E}_r\\) working as a teacher [27] to improve the learning of \\(\\mathcal{E}_s\\)." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.383, + 0.688, + 0.397 + ], + "angle": 0, + "content": "5.1. Model Architecture" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.402, + 0.892, + 0.613 + ], + "angle": 0, + "content": "Baseline Sketch Mapper: Inspired by GAN inversion literature [88], we design our baseline sketch mapper using a ResNet50 [35] backbone extracting feature map \\( f_{s} = \\mathcal{F}_{s}(s) \\in \\mathbb{R}^{h_{f} \\times w_{f} \\times d} \\). In order to generate the latent code of size \\( \\mathbb{R}^{14 \\times d} \\), we use 14 individual (not shared) latent embedding networks (successive stride-two conv-layers with LeakyReLU [93]), each of them takes \\( f_{s} \\) as input to predict a \\( d \\)-dimensional latent vector. Concatenating them results in the \\( \\mathbb{R}^{14 \\times d} \\) latent code [69]. Finally, this latent code upon passing through the pre-trained generator \\( \\mathcal{G}(\\cdot) \\) generates the output photo \\( \\hat{r} \\). Trained with weighted summation of pixel loss \\( (l_{2}) \\) and perceptual [102] loss, baseline sketch mapper eventually learns to map an input sketch to its corresponding photo in the latent space of a pre-trained StyleGAN [47]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.614, + 0.892, + 0.72 + ], + "angle": 0, + "content": "However, it has a few limitations: Firstly, this baseline ignores the varying levels of sketch abstraction [95]. Ideally, for highly abstract/partial sketches, the output space should be large with many plausible RGB photos [12], whereas, for a detailed sketch, it should reflect the fine-grained details. Secondly, reconstruction loss [69] alone, fails to decipher the fine-grained semantic intent of the user." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.723, + 0.892, + 0.814 + ], + "angle": 0, + "content": "Autoregressive Latent Mapper: Instead of predicting the latent code \\( w_{s}^{+} = \\{w_{1}^{+},\\dots ,w_{k}^{+}\\} \\) in one shot, we aim to model it in an autoregressive setting keeping a sequential dependency among them. Given an input sketch (s), the autoregressive sketch mapper \\( \\mathcal{E}_s \\) modelling the distribution \\( P(w_s^+ |s) \\) can be mathematically expressed as:" + }, + { + "type": "equation", + "bbox": [ + 0.51, + 0.814, + 0.892, + 0.855 + ], + "angle": 0, + "content": "\\[\nP \\left(w _ {s} ^ {+} \\mid s\\right) = P \\left(w _ {1} ^ {+}, \\dots , w _ {k} ^ {+} \\mid s\\right) = \\prod_ {i = 1} ^ {k} P \\left(w _ {i} ^ {+} \\mid w _ {< k} ^ {+}, s\\right) \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.855, + 0.892, + 0.901 + ], + "angle": 0, + "content": "where the value of the \\(i^{th}\\) predicted latent vector \\(w_{i}^{+}\\) depends on all preceding latents. The motivations behind autoregressive modelling are: (i) the disentangled latent space" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6853" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.091, + 0.473, + 0.349 + ], + "angle": 0, + "content": "of a StyleGAN depicts semantic feature hierarchy [94], where the latent code \\( w_{1}^{+} \\) to \\( w_{14}^{+} \\) controls coarse to fine-level features. (ii) a highly abstract/partial sketch should ideally influence the first few latent vectors governing the major semantic structure, while the later vectors could be sampled randomly from a Gaussian distribution to account for the uncertainty involving such sparse sketches. Whereas, a highly detailed sketch should influence more latent vectors to faithfully reproduce the user's intent. (iii) we aim to synergise the disentangled property of StyleGAN's latent space and the varying levels of sketch abstraction such that the user has the provision to decide how far should the generated output be conditioned on the input sketch and to what extent can it be hallucinated. This is decided by the number of steps of unrolling in the autoregressive process and additionally keeping the later latent codes as random vectors to facilitate multi-modal generation [69]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.352, + 0.473, + 0.718 + ], + "angle": 0, + "content": "Given the extracted feature map \\( f_{s} = \\mathcal{F}_{s}(s) \\), the global average pooled holistic visual feature vector \\( v_{h} \\) is transformed via a fully-connected (FC) layer to initialise the first hidden state of sequential decoder \\( f_{seq}(\\cdot, \\cdot) \\) as \\( h_0 = \\tanh(W_h \\otimes v_h + b_h) \\), with \\( W_{h}, b_{h} \\) being trainable parameters. At every \\( j^{th} \\) time step, we apply a shared FC-layer on the hidden state \\( h_j \\) to obtain the \\( j^{th} \\) latent code as \\( w_{k}^{+} = W_{o} \\otimes h_{j} + b_{o} \\). The current hidden state is updated by \\( h_k = f_{seq}(h_{k-1}; \\eta(f_s, w_{k-1}^+) \\)), where the previous hidden state of sequential decoder \\( h_{k-1} \\) holds the knowledge about previously predicted latent codes, and \\( \\eta \\) models the influence of the formerly predicted latent code on the next prediction along with extracting the relevant information from the feature map \\( f_{s} \\). In order to model the interaction between \\( w_{k}^{+} \\) and \\( f_{s} \\), we use a simple Hadamard product \\( \\hat{f}_s = f_s \\odot w_{k-1}^+ \\in \\mathbb{R}^{h_f \\times w_f \\times d} \\) which upon passing through successive two-strided convolutional layers followed by LeakyReLU produces a \\( d \\)-dimensional output of \\( \\eta \\). \\( f_{seq}(\\cdot, \\cdot) \\) can be modelled using any sequential network (e.g., LSTM [37], RNN [59], GRU [17]) or self-attention based transformer [83] network. However, here we use GRU [17], as it was empirically found to be easily optimisable and cheaper while producing compelling results. We wrap this entire process inside the sketch mapper \\( \\mathcal{E}_s \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.473, + 0.904 + ], + "angle": 0, + "content": "To allow multi-modal generation, we always predict a maximum 10 out of the 14 unique latent vectors and sample the rest 4 from Gaussian distribution to inject output variation [69]. Moreover, to enforce our model in learning to generate from partial sketches, we introduce a smart augmentation strategy, where, we partially render the sketch from \\(30 - 100\\%\\) at an interval of \\(10\\%\\). While feeding the \\(\\{30\\%, 40\\%, \\dots, 100\\}\\) sketches, we enforce the mapper to predict only the first \\(m = \\{3, 4, \\dots, 10\\}\\) corresponding latent vectors. In every case, we pass random vectors sampled from Gaussian distribution in place of the remaining \\((14 - m)\\) unpredicted vectors. This strategy ensures that" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.089, + 0.891, + 0.224 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.224, + 0.894, + 0.316 + ], + "angle": 0, + "content": "Figure 3. \\(\\mathcal{E}_s\\) learns to map a sketch to the latent code of its paired photo in a pre-trained StyleGAN manifold, trained with a mix of reconstruction, fine-grained discriminative, and distillation losses. our model eventually learns to generate plausible photos at varying levels of completion, thus allowing the user to control the extent of abstraction as per his/her choice." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.32, + 0.688, + 0.336 + ], + "angle": 0, + "content": "5.2. Training Procedure" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.337, + 0.892, + 0.381 + ], + "angle": 0, + "content": "Reconstruction Loss: Given an input sketch-photo pair \\(\\{s, r\\}\\) and the generated output photo \\(\\hat{r} = \\mathcal{G}(\\mathcal{E}_s(s))\\), we compute pixel level \\(l_2\\) reconstruction loss as:" + }, + { + "type": "equation", + "bbox": [ + 0.622, + 0.382, + 0.891, + 0.399 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {r e c}} (r, \\hat {r}) = | | r - \\hat {r} | | _ {2} \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.4, + 0.892, + 0.461 + ], + "angle": 0, + "content": "Besides pixel-wise similarity, we also learn perceptual similarities via LPIPS [102] loss, which has been found [32] to retain photorealism. With \\(\\phi(\\cdot)\\) as the pre-trained perceptual feature encoder [102], LPIPS loss becomes:" + }, + { + "type": "equation", + "bbox": [ + 0.591, + 0.464, + 0.891, + 0.481 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {L P I P S}} (\\boldsymbol {r}, \\hat {\\boldsymbol {r}}) = | | \\phi (\\boldsymbol {r}) - \\phi (\\hat {\\boldsymbol {r}}) | | _ {2} \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.482, + 0.892, + 0.646 + ], + "angle": 0, + "content": "Fine-Grained Discriminative Loss: While reconstruction loss aims to align the pixel values between generated and ground-truth photo, the discriminative sketchphoto (paired) association compared to other photos needs to be modelled further to reflect the fine-grained user intent of input sketch in the output space. Triplet with cosine-distance based pre-trained fine-grained SBIR [19] model \\(\\mathcal{F}_g(\\cdot)\\) places a sketch nearer to its paired photo compared to others in a joint-embedding space. Therefore, we compute a discriminative fine-grained loss that measures the cosine similarity between \\(s\\) and \\(\\hat{r}\\) as:" + }, + { + "type": "equation", + "bbox": [ + 0.571, + 0.643, + 0.891, + 0.677 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {d i s c}} (s, \\hat {r}) = 1 - \\frac {\\mathcal {F} _ {g} (s) \\cdot \\mathcal {F} _ {g} (\\hat {r})}{| | \\mathcal {F} _ {g} (s) | | | | \\mathcal {F} _ {g} (\\hat {r}) | |} \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.677, + 0.892, + 0.842 + ], + "angle": 0, + "content": "Photo-to-Photo Mapper as Teacher: Photo-to-photo mapping being an easier task than sketch-to-photo underpins our motivation towards introducing a photo-to-photo mapper \\(\\mathcal{E}_r(\\cdot)\\) as a teacher [27] to additionally guide the learning of our sketch-mapper \\(\\mathcal{E}_s(\\cdot)\\), thus handling the subjective nature of sketches and its resultant large sketchphoto domain gap. Architecturally, \\(\\mathcal{E}_r(\\cdot)\\) is identical to our baseline \\(\\mathcal{E}_s(\\cdot)\\) with the aim of reconstructing the input photo \\((r)\\) at the output \\((\\hat{r})\\): \\(\\mathcal{G}(\\mathcal{E}_r(r)) \\approx \\hat{r}\\). Once trained, latent vectors predicted by \\(\\mathcal{E}_r\\) (weights frozen) acts as a groundtruth additionally supervising \\(\\mathcal{E}_s\\) via a distillation loss as:" + }, + { + "type": "equation", + "bbox": [ + 0.591, + 0.843, + 0.891, + 0.86 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {K D}} (s, r) = \\left| \\left| \\mathcal {E} _ {s} (s) - \\mathcal {E} _ {r} (r) \\right| \\right| _ {2} \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.861, + 0.892, + 0.907 + ], + "angle": 0, + "content": "We impose \\(\\mathcal{L}_{\\mathrm{KD}}\\) only on the predicted latents (max 10) not on the random ones. Our overall training objective is \\(\\mathcal{L}_{\\mathrm{total}} = \\lambda_1\\mathcal{L}_{\\mathrm{rec}} + \\lambda_2\\mathcal{L}_{\\mathrm{LPIPS}} + \\lambda_3\\mathcal{L}_{\\mathrm{disc}} + \\lambda_4\\mathcal{L}_{\\mathrm{KD}}\\)." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6854" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.077, + 0.091, + 0.21, + 0.108 + ], + "angle": 0, + "content": "6. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.112, + 0.47, + 0.295 + ], + "angle": 0, + "content": "Dataset: UT Zappos50K [98] and pix2pix Handbag [41] datasets are used to pre-train the StyleGAN generator in shoe and handbag classes respectively. While for chair class, we collected over 10,000 photos from websites like IKEA, ARGOS, etc. We used QMUL-ShoeV2 [12, 80], QMUL-ChairV2 [12, 80], and Handbag [81] datasets containing sketch-photo pairs to train the sketch mapper. Out of 6730/1800/568 sketches and 2000/400/568 photos from ShoeV2/ChairV2/Handbag datasets, 6051/1275/400 sketches and 1800/300/400 photos are used for training respectively, keeping the rest for testing. Notably, StyleGAN pre-training does not involve any sketch-photo pairs." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.3, + 0.471, + 0.466 + ], + "angle": 0, + "content": "Implementation Details: Adam [49] optimiser is used to pre-train a category specific StyleGAN [47] with feature embedding size of \\( d = 512 \\) for \\( 8M \\) iterations at learning rate of \\( 10^{-3} \\) and batch size 8. Based on empirical observations, we disable path-length regularisation [47] and reduce \\( R1 \\) regularisation's weight to 2 for superior quality and diversity. We use a combination of Rectified Adam [56] and Lookahead [101] method as an optimiser to train the sketch-to-photo mapper for \\( 5M \\) iterations at a constant learning rate of \\( 10^{-5} \\) and a batch size of 4. \\( \\lambda_1, \\lambda_2, \\lambda_3 \\), and \\( \\lambda_4 \\) are set to 1, 0.8, 0.5, and 0.6 respectively." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.472, + 0.47, + 0.805 + ], + "angle": 0, + "content": "Evaluation: We use four metrics - (i) Fréchet Inception Distance (FID) [46]: uses pre-trained InceptionV3's activation distribution statistics to estimate distance between synthetic and real data where a lower value indicates better generation quality. (ii) Learned Perceptual Image Patch Similarity (LPIPS) [102]: is a weighted \\( l_{2} \\) distance between two ImageNet-pretrained AlexNet [50]-extracted deep features of ground-truth and generated images. A higher LPIPS value denotes better diversity. (iii) Mean Opinion Score (MOS): for human study, each of the 30 human workers was asked to draw 50 sketches in our system, and rate every generated photo (both ours and competitor's) on a scale of 1 to 5 [39] (bad→excellent) based on their opinion of how closely it matched their photorealistic imagination of the associated sketch. For each method, we compute the final MOS value by taking the mean \\( (\\mu) \\) and variance \\( (\\sigma) \\) of all 1500 of its MOS responses. (iv) Fine-Grained Metric (FGM): to judge the fine-grainedness of sketch mapping, we propose a new metric, which uses features from a pretrained FG-SBIR model [100] to compute cosine similarity between input sketch and generated photo. A higher FGM value denotes better fine-grained association between them." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.47, + 0.902 + ], + "angle": 0, + "content": "Competitors: We compare our proposed framework with various state-of-the-art (SOTA) methods and two self-designed baselines. Among those, pix2pix [41] uses a conditional generative model for sketch-to-photo translation. MUNIT [38] aims to produce diverse outputs given one input sketch. It tries to decompose an image into a content and" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.304 + ], + "angle": 0, + "content": "a style code followed by learning those codes simultaneously. CycleGAN [105] utilises cycle-consistency loss with a GAN model for bidirectional image-to-image translation. U-GAT-IT [48] uses an attention module for image translation while focusing on the domain-discriminative parts. Moreover, employing a pre-trained StyleGAN [47] we compare with the baseline B-Sketch Mapper which is equivalent to the baseline sketch mapper described in Sec. 5.1. Following optimisation-based GAN inversion [1], we design B-Sketch Optimiser where we iteratively optimise the latent code using input sketch as a ground-truth with perceptual loss [102]. For a fair comparison, we trained all competing methods in a supervised manner with sketch-photo pairs from ShoeV2, ChairV2, and Handbag datasets." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.31, + 0.81, + 0.325 + ], + "angle": 0, + "content": "6.1. Performance Analysis & Discussion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.327, + 0.893, + 0.841 + ], + "angle": 0, + "content": "Result Analysis: The proposed method consistently surpasses (Table 2) other state-of-the-arts in terms of quality (FID), and diversity (LPIPS). Pix2pix [41] with its naive conditional image-to-image translation formulation is outperformed by CycleGAN [105] (by \\(-14.26\\) FID on ShoeV2), as the latter is reinforced with a cycle consistency loss in an adversarial training paradigm in addition to the bidirectional guidance. U-GAT-IT [48] with its attention-based formulation, surpasses others proving the efficacy of attention-module in image translation tasks. Although MU-NIT [38] and pSp [69] supports multi-modal generation, our method, excels both in terms of output diversity (0.489 LPIPS on ShoeV2). Naive Baselines of B-Sketch Mapper and B-Sketch Optimiser with their simplistic design fall short of surpassing the proposed framework. Our method achieves the highest (Table 2) degree of fine-grained association (0.88 FGM on ShoeV2), thanks to its novel fine-grained discriminative loss. When compared to our framework, there exists a noticeable deformity in the photos generated by its competitors (Fig. 4). Photos generated by pix2pix [41], MUNIT [38] and CycleGAN [105] suffer from deformity and lack of photorealism. Although U-GAT-IT [48] and pSp [69] outputs are somewhat realistic, they are mostly unfaithful to the input sketch. As observed from Fig. 4, the photos generated by SOTA methods almost invariably fail to capture the semantic intent of the user, yielding deformed images. Contrarily, given the visually pleasing (Fig. 4), and richer generation quality, our method vastly outperforms most SOTA and baselines in terms of MOS value (Table 2). Furthermore, our method can replicate the appearance of a given photo onto the generated one (Fig. 4) by predicting coarse and mid-level latent codes from the input sketch and taking the fine-level codes of the reference photo predicted by our photo-to-photo mapper." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.841, + 0.894, + 0.901 + ], + "angle": 0, + "content": "In summary, with the help of smooth [6] latent space of StyleGAN [46, 47] along with auto-regressive sketch mapper and the fine-grained discriminative loss, our approach almost always ensures photorealistic translations with ac" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6855" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.102, + 0.089, + 0.868, + 0.352 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.353, + 0.894, + 0.381 + ], + "angle": 0, + "content": "Figure 4. Qualitative comparison with various state-of-the-art competitors on ShoeV2 dataset. Ours-ref (column 3) results depict that our method can faithfully replicate the appearance of a given reference photo (shown in the top-right inset)." + }, + { + "type": "table_caption", + "bbox": [ + 0.287, + 0.388, + 0.682, + 0.402 + ], + "angle": 0, + "content": "Table 2. Benchmarks on ChairV2, ShoeV2, and Handbag datasets." + }, + { + "type": "table", + "bbox": [ + 0.085, + 0.403, + 0.884, + 0.535 + ], + "angle": 0, + "content": "
MethodsChairV2ShoeV2Handbag
FID↓LPIPS↑MOS↑μ ± σFGM↑FID↓LPIPS↑MOS↑μ ± σFGM↑FID↓LPIPS↑MOS↑μ ± σFGM↑
pix2pix [41]177.790.0962.32±0.70.5165.090.0712.11±0.10.58184.570.0742.94±0.30.41
MUNIT [38]168.810.2642.28±0.30.3792.210.2482.01±0.50.49175.680.1632.11±0.20.33
CycleGAN [105]124.960.0002.38±0.10.4579.350.0002.64±0.60.53150.110.0002.87±0.10.38
U-GAT-IT [48]107.240.0002.71±0.80.3276.890.0002.87±0.70.44127.490.0002.96±0.50.30
pSp [69]105.540.3253.64±0.10.6054.480.2983.01±0.90.67122.540.2983.52±0.70.51
B-Sketch Optimiser138.400.1352.15±0.60.2863.520.1272.08±0.10.31163.320.1042.17±0.20.24
B-Sketch Mapper111.990.2283.51±0.30.5657.270.2183.14±0.20.61130.870.1383.01±0.30.45
Proposed90.210.5074.69±0.10.7935.850.4894.24±0.50.88100.230.4084.16±0.10.72
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.545, + 0.444, + 0.56 + ], + "angle": 0, + "content": "curate reproduction of users intent in the target domain." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.56, + 0.47, + 0.667 + ], + "angle": 0, + "content": "Generalisation onto Unseen Dataset: Fig. 5 shows a few shoe sketches randomly sampled from Sketchy [76] and TU-Berlin [24] datasets, and a few XDoG [87] edgemaps. While the edgemaps are perfectly pixel-aligned, sketches show significant shape deformation and abstraction. However, our model trained on ShoeV2 generalises well to all unseen sketch styles, yielding compelling results." + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.671, + 0.468, + 0.739 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.116, + 0.743, + 0.431, + 0.757 + ], + "angle": 0, + "content": "Figure 5. Generalisation across unseen sketch styles." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Robustness and Sensitivity: The free-flow style of amateur sketching is likely to introduce irrelevant noisy strokes [10]. To prove our model's robustness to noise, during testing, we gradually add synthetic noisy strokes [57] onto clean input sketches. Meanwhile, to assess sensitivity to partial sketches [12], we render input sketches partially at \\(25\\%\\), \\(50\\%\\), \\(75\\%\\), and \\(100\\%\\) completion-levels before generation. We observe (Fig. 6 (right)) that our method is resilient to partial inputs, and the output quality remains steady even" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.545, + 0.892, + 0.621 + ], + "angle": 0, + "content": "when the input sketches are extremely noisy (Fig. 6 (left)). As our method is not hard-conditioned on input sketches, noise-addition or partial-completion has negligible impact on the final output, thus achieving an impressive FID of 49.6 (ShoeV2) even with the addition of \\(80\\%\\) noisy strokes." + }, + { + "type": "image", + "bbox": [ + 0.502, + 0.621, + 0.892, + 0.678 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.682, + 0.892, + 0.711 + ], + "angle": 0, + "content": "Figure 6. Examples showing the effect of noisy stroke addition (left) and generation from partial sketches (right)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.717, + 0.685, + 0.733 + ], + "angle": 0, + "content": "6.2. Ablation on Design" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.894, + 0.901 + ], + "angle": 0, + "content": "[i] Benefit of \\(\\mathcal{W}^+\\)-space embedding: To assess the contribution of \\(\\mathcal{W}^+\\) latent space embedding, we design two experiments - (a) \\(\\mathcal{W}\\) latent space, and (b) Naive \\(\\mathcal{W}^+\\). For \\(\\mathcal{W}\\) latent space, given \\(s\\), we employ a generic ResNet50 [35] back-boned encoder producing a single latent vector \\(w \\in \\mathcal{W}\\) of size \\(\\mathbb{R}^d\\) which upon repeatedly passing through every level of StyleGAN, generates an output. Whereas, for Naive \\(\\mathcal{W}^+\\) encoding, we extend (a) with an additional layer to convert the \\(w \\in \\mathcal{W}\\) latent vector to \\(w^+ \\in \\mathcal{W}^+\\) latent code of size \\(\\mathbb{R}^{14 \\times d}\\). Despite Naive \\(\\mathcal{W}^+\\) achieving lower FID than \\(\\mathcal{W}\\) latent embedding, it causes a drastic FID surge (11.02" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6856" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.473, + 0.53 + ], + "angle": 0, + "content": "on ShoeV2) when compared to Ours-full model (Table 3). It shows how the proposed method improves output quality and diversity compared to naive embedding in the \\(\\mathcal{W}\\) or \\(\\mathcal{W}^+\\). [ii] Effect of FG-discriminative loss: Fine-grained discriminative loss aims to minimise the sketch-photo domain gap. Eliminating it causes a stark increase in FID of 14.44 on ShoeV2 dataset (Table 3). We hypothesise that this drop is due to the lack of cross-domain regularisation offered by the fine-grained discriminative loss. Furthermore, as evident from the w/o FG-SBIR loss result in Table 3, it apparently provides further guidance for better correlating a sketch-photo pair. [iii] Choice of photo-to-photo mapper as teacher: Training a good teacher [27] network should not only be free of additional label-cost but should also be well-suited to the student network's objective [7]. We posit that the photo-to-photo task is meaningful in this scenario, as the GAN was pre-trained on photos only, without access to any sketch. As seen in Table 3, omitting the \\(\\mathcal{E}_r\\) teacher network results in a noticeable drop in performance (FID of 11.02 on ShoeV2, confirming that \\(\\mathcal{E}_r\\) as a teacher-assistant handles the large sketch-photo domain gap efficiently. [iv] Does autoregressive mapping help? To judge the contribution of our autoregressive modelling, we replaced the autoregressive module with the baseline latent mapper explained in Sec. 5.1. In w/o autoregressive, we see a significant dip (21.42 FID drop in ShoeV2) in the output quality. A probable reason might be that the autoregressive module helps in the sequential unrolling of the abstractness of an input sketch, thus aiding in better semantic understanding." + }, + { + "type": "table_caption", + "bbox": [ + 0.187, + 0.533, + 0.359, + 0.546 + ], + "angle": 0, + "content": "Table 3. Ablation on design." + }, + { + "type": "table", + "bbox": [ + 0.092, + 0.547, + 0.454, + 0.648 + ], + "angle": 0, + "content": "
MethodsChairV2ShoeV2
FID↓LPIPS↑FID↓LPIPS↑
w/o autoregressive111.990.22857.270.218
w/o FG-SBIR loss104.290.42550.290.417
w/o \\( \\mathcal{E}_r \\) teacher99.380.41846.870.404
Naive \\( \\mathcal{W}^+ \\)99.240.40146.870.368
\\( \\mathcal{W} \\) latent space107.990.35952.350.344
Ours-full90.210.50735.850.489
" + }, + { + "type": "table_caption", + "bbox": [ + 0.142, + 0.656, + 0.404, + 0.668 + ], + "angle": 0, + "content": "Table 4. Results for standard FG-SBIR task." + }, + { + "type": "table", + "bbox": [ + 0.102, + 0.67, + 0.446, + 0.768 + ], + "angle": 0, + "content": "
MethodsChairV2ShoeV2
Acc.@1Acc.@5Acc.@1Acc.@5
Triplet-SN [100]47.471.428.763.5
HOLEF-SN [81]50.773.631.266.6
StyleMeUp [75]62.879.636.468.1
CrossHier [74]62.879.136.267.8
Semi-Sup [8]60.278.139.169.9
Proposed65.179.244.175.1
" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.775, + 0.314, + 0.792 + ], + "angle": 0, + "content": "6.3. Downstream Applications" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Fine-Grained SBIR: Fine-grained SBIR aims at retrieving a particular image given a query sketch [100]. Here, we perform retrieval by first translating a query sketch into the photo domain, and then finding its nearest neighbourhood feature match in the entire photo gallery using an ImageNet pre-trained VGG-16 [78] feature extractor. Hence, we essentially convert the sketch-based retrieval task into an" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.152 + ], + "angle": 0, + "content": "image-based retrieval task. As seen in Table 4, our method beats SOTA FG-SBIR schemes [8, 74, 75, 81, 100] in terms of Acc.@q, which measures the percentage of sketches having a true-paired photo in the top-q retrieved list." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.155, + 0.893, + 0.292 + ], + "angle": 0, + "content": "Precise Semantic Editing: Local semantic image editing is a popular application of GAN inversion [4]. Our method enables realistic semantic editing, where modifying one region of an input sketch, yields seamless local alterations in the generated images. Fig. 7 depicts one such sketch editing episode where the user gradually changes the heel length via sketch, to observe consistent local changes in the output photo domain. To our best knowledge, this is one of the first attempts towards such fine-grained semantic editing." + }, + { + "type": "image", + "bbox": [ + 0.502, + 0.294, + 0.89, + 0.363 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.369, + 0.892, + 0.397 + ], + "angle": 0, + "content": "Figure 7. Sketches of an editing episode (edited strokes in red) and corresponding output photos." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.401, + 0.892, + 0.493 + ], + "angle": 0, + "content": "Fine-grained Control: The proposed method also allows multi-modal generation with fine-grained appearance control by replacing [69] medium or fine-level latent codes with random vectors (Fig. 8). Furthermore, Fig. 9 shows results with increasing number of unrolling (Sec. 5.1) steps, where detail gets added progressively with every increasing step." + }, + { + "type": "image", + "bbox": [ + 0.502, + 0.5, + 0.891, + 0.579 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.584, + 0.892, + 0.613 + ], + "angle": 0, + "content": "Figure 8. Multi-modal generation showing varied colour (top), appearance features (bottom). Reference photo shown in inset." + }, + { + "type": "image", + "bbox": [ + 0.502, + 0.622, + 0.891, + 0.666 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.67, + 0.892, + 0.7 + ], + "angle": 0, + "content": "Figure 9. (Left to right) Generation by using increasing numbers \\(\\left(\\{2,4,6,8,10\\}\\right)\\) of \\(d\\)-dimensional latent vectors." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.713, + 0.619, + 0.729 + ], + "angle": 0, + "content": "7. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.9 + ], + "angle": 0, + "content": "We address a key challenge for conditional sketch-to-photo generation - existing models consider input abstract sketches as a hard constraint, resulting in deformed output images. A novel supervised sketch-to-photo generation model is proposed that explicitly handles sketch-photo locality bias, enabling it to generate photorealistic images even from highly abstract sketches. It is based on an autoregressive latent mapper, that maps a sketch to a pre-trained StyleGAN's latent space to generate an output. Extensive experiments show our method to outperform existing state-of-the-arts." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "6857" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.175, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.096, + 0.116, + 0.469, + 0.157 + ], + "angle": 0, + "content": "[1] Rameen Abdul, Yipeng Qin, and Peter Wonka. Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space? In CVPR, 2019. 3, 4, 6" + }, + { + "type": "ref_text", + "bbox": [ + 0.095, + 0.16, + 0.469, + 0.2 + ], + "angle": 0, + "content": "[2] Rameen Abdal, Yipeng Qin, and Peter Wonka. Image2StyleGAN++: How to Edit the Embedded Images? In CVPR, 2020. 3" + }, + { + "type": "ref_text", + "bbox": [ + 0.096, + 0.203, + 0.469, + 0.243 + ], + "angle": 0, + "content": "[3] Yuval Alaluf, Or Patashnik, and Daniel Cohen-Or. 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In NeurIPS, 2017. 1" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.092, + 0.47, + 0.247 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.514, + 0.956 + ], + "angle": 0, + "content": "6861" + } + ] +] \ No newline at end of file diff --git a/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/d68b3067-d946-4554-87db-6426cf95dd14_origin.pdf b/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/d68b3067-d946-4554-87db-6426cf95dd14_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..8dd33fbd473fc401a57fc3601f4b5a207e3034a2 --- /dev/null +++ b/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/d68b3067-d946-4554-87db-6426cf95dd14_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c069f85b52c3b79ea9f4d0a281bc009bbddb692544b4ee0b3129d0e4634c72a9 +size 9510753 diff --git a/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/full.md b/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/full.md new file mode 100644 index 0000000000000000000000000000000000000000..e776ac1a838461b88191f9d4f7ead7622906ddff --- /dev/null +++ b/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/full.md @@ -0,0 +1,348 @@ +# Picture that Sketch: Photorealistic Image Generation from Abstract Sketches + +Subhadeep Koley $^{1,2}$ Ayan Kumar Bhunia $^{1}$ Aneeshan Sain $^{1,2}$ Pinaki Nath Chowdhury $^{1,2}$ Tao Xiang $^{1,2}$ Yi-Zhe Song $^{1,2}$ + +$^{1}$ SketchX, CVSSP, University of Surrey, United Kingdom. + +$^{2}$ iFlyTek-Surrey Joint Research Centre on Artificial Intelligence. + +{s.koley, a.bhunia, a.sain, p.chowdhury, t.xiang, y song}@surrey.ac.uk + +![](images/ec0f88b7c46af727411bd7f6beb68fc420ea13f482ea54249ec6558df476c516.jpg) +Figure 1. (a) Set of photos generated by the proposed method. (b) While existing methods can generate faithful photos from perfectly pixel-aligned edgemaps, they fall short drastically in case of highly deformed and sparse free-hand sketches. In contrast, our autoregressive sketch-to-photo generation model produces highly photorealistic outputs from highly abstract sketches. + +![](images/59373518446c7f747575eca381e3e98512262d72680ab2e5ca42b024798fd5a8.jpg) + +![](images/27d04642c5ec87937b0f41f8d18fe674234792305cabb5defc31bf9c9c1bfe3b.jpg) + +![](images/8aeacecaa6cf74ec0d879ec140128e8deee3f5a058e0678ac919a1ac9eabf896.jpg) +(a) + +![](images/0517ce4712bb2d6c080f727a44b00405a25e089623c65da28bb494a763a3b4c8.jpg) + +![](images/d0887ced345ad18b1cadfc1380e20f98a1d3f6a14fb5f21c098b9248effdb390.jpg) + +![](images/30cf0c57e6fcf2aca0a3d964b3456ca5afedbbae337ab889cf61a337853b1b43.jpg) + +# Abstract + +Given an abstract, deformed, ordinary sketch from untrained amateurs like you and me, this paper turns it into a photorealistic image – just like those shown in Fig. 1(a), all non-cherry-picked. We differ significantly from prior art in that we do not dictate an edgemap-like sketch to start with, but aim to work with abstract free-hand human sketches. In doing so, we essentially democratise the sketch-to-photo pipeline, “picturing” a sketch regardless of how good you sketch. Our contribution at the outset is a decoupled encoder-decoder training paradigm, where the decoder is a StyleGAN trained on photos only. This importantly ensures that generated results are always photorealistic. The rest is then all centred around how best to deal with the abstraction gap between sketch and photo. For that, we propose an autoregressive sketch mapper trained on sketch-photo pairs that maps a sketch to the StyleGAN latent space. We further introduce specific designs to tackle the abstract nature of human sketches, including a fine-grained discriminative loss on the back of a trained sketch-photo retrieval model, and a partial-aware sketch augmentation strategy. Finally, we showcase a few downstream tasks our generation model enables, amongst them is showing how fine-grained sketch-based image retrieval, a well-studied problem in the sketch community, can be reduced to an image (generated) to image retrieval task, surpassing state-of-the-arts. We put forward generated results in the supplementary for everyone to scrutinise. Project page: https://subhadeepkoley.github.io/PictureThatSketch + +# 1. Introduction + +People sketch, some better than others. Given a shoe image like ones shown in Fig. 1(a), everyone can scribble a few lines to depict the photo, again mileage may vary – top left sketch arguably lesser than that at bottom left. The opposite, i.e., hallucinating a photo based on even a very abstract sketch, is however something humans are very good at having evolved on the task over millions of years. This seemingly easy task for humans, is exactly one that this paper attempts to tackle, and apparently does fairly well at – given an abstract sketch from untrained amateurs like us, our paper turns it into a photorealistic image (see Fig. 1). + +This problem falls into the general image-to-image translation literature [41, 64]. Indeed, some might recall prior arts (e.g., pix2pix [41], CycleGAN [105], MUNIT [38], BicycleGAN [106]), and sketch-specific variants [33, 86] primarily based on pix2pix [41] claiming to have tackled the exact problem. We are strongly inspired by these works, but significantly differ on one key aspect – we aim to generate from abstract human sketches, not accurate photo edgemaps which are already “photorealistic”. + +This is apparent in Fig. 1(b), where when edgemaps are used prior works can hallucinate high-quality photorealistic photos, whereas rather "peculiar" looking results are obtained when faced with amateur human sketches. This is because all prior arts assume pixel-alignment during translation – so your drawing skill (or lack of it), got accurately reflected in the generated result. As a result, chance is you and me will not fetch far on existing systems if not art-trained to + +sketch photorealistic edgemaps – we, in essence, democratise the sketch-to-photo generation technology, “picturing” a sketch regardless of how good you sketch. + +Our key innovation comes after a pilot study where we discovered that the pixel-aligned artefact [69] in prior art is a direct result of the typical encoder-decoder [41] architecture being trained end-to-end – this enforces the generated results to strictly follow boundaries defined in the input sketch (edgemap). Our first contribution is therefore a decoupled encoder-decoder training, where the decoder is pre-trained StyleGAN [46] trained on photos only, and is frozen once trained. This importantly ensures generated results are sampled from the StyleGAN [46] manifold therefore of photorealistic quality. + +The second, perhaps more important innovation lies with how we bridge the abstraction gap [20, 21, 36] between sketch and photo. For that, we propose to train an encoder that performs a mapping from abstract sketch representation to the latent space of the learned latent space of StyleGAN [46] (i.e., not actual photos as per the norm). To train this encoder, we use ground-truth sketch-photo pairs, and impose a novel fine-grained discriminative loss between the input sketch and the generated photo, together with a conventional reconstruction loss [102] between the input sketch and the ground-truth photo, to ensure the accuracy of this mapping process. To double down on dealing with the abstract nature of sketches, we further propose a partial-aware augmentation strategy where we render partial versions of a full sketch and allocate latent vectors accordingly (the more partial the input, the lesser vectors assigned). + +Our autoregressive generative model enjoys a few interesting properties once trained: (i) abstraction level (i.e., how well the fine-grained features in a sketch are reflected in the generated photo) can be easily controlled by altering the number of latent vectors predicted and padding the rest with Gaussian noise, (ii) robustness towards noisy and partial sketches, thanks to our partial-aware sketch augmentation strategy, and (iii) good generalisation on input sketches across different abstraction levels (from edgemaps, to sketches across two datasets). We also briefly showcase two potential downstream tasks our generation model enables: fine-grained sketch-based image retrieval (FG-SBIR), and precise semantic editing. On the former, we show how FG-SBIR, a well-studied task in the sketch community [10, 71-73], can be reduced to an image (generated) to image retrieval task, and that a simple nearest-neighbour model based on VGG-16 [78] features can already surpass state-of-the-art. On the latter, we demonstrate how precise local editing can be done that is more fine-grained than those possible with text and attributes. + +We evaluate using conventional metrics (FID, LPIPS), plus a new retrieval-informed metric to demonstrate superior performance. But, as there is no better way to convince + +the jury other than presenting all facts, we offer all generated results in the supplementary for everyone to scrutinise. + +# 2. Related Works + +Image-to-Image Translation: Images from source domain can be translated to a specific target domain through a learned generative mapping function, to perform tasks like semantic label-map to RGB [65], day-to-night [41], edgemap-to-photo [41] translations. Following the advent of deep neural networks, the seminal work of pix2pix [41] introduced a unified framework that trains a U-Net-based generator [70] with a weighted summation of reconstruction and adversarial GAN losses [41]. It essentially generates a pixel-to-pixel mapped output $I'(x,y)$ in the target domain corresponding to input $I(x,y)$ from source domain [41]. This has consequently laid foundation to various vision tasks, like image colourisation [90], conditional image generation [18,38], style-transfer [105], inpainting [34] and enhancements [51,67,105]. Furthermore, pix2pix first illustrated generation of pixel-perfect photos [41] even from sparse line drawings like edgemaps. However, making it work for free-hand sketch is still an open problem as sketch is highly abstract [58], lacking alignment, unlike edgemaps. + +Sketch-to-Photo Generation: Photorealistic image (photo) generation from free-hand sketches is still in its infancy, despite significant advances on various sketch-based vision tasks [9, 11, 73, 84, 91]. Pix2pix [41] forms the basis for most of the recent deep learning-based sketch-to-photo generation frameworks (Table 1). Particularly they use either GAN-based models [16, 29] with conditional self-attention [53], feature manifold projection [15], domain adaptation [89], two-stage generation [30], or contextual loss [58]. Nonetheless, the majority of these works [15, 53] are restricted to using edgemaps as a pseudo sketch-replacement for model training. However, a free-hand sketch [62] with human-drawn sparse and abstract strokes, is a way of conveying the "semantic intent", and largely differs [58] from an edgemap. While edgemap perfectly aligns with photo boundaries, a sketch is a human abstraction of any object/concept, usually with strong deformations [58]. To alleviate this, earlier attempts have been made via unsupervised training [57, 97] by excluding paired sketch-photo data, or using specific loss functions [58]. The generated images nevertheless follow the sketch boundaries, yielding deformed photos. + +GAN for Vision Tasks: In a typical GAN model, the generator directly produces new samples from random noise vectors while the discriminator aims to differentiate between real and generator-produced fake samples, improving each other via an adversarial game [31]. With significant progress in design [13,44,45], GAN-based methods secured success in a variety of downstream tasks like video generation [26], image inpainting [99], manipulation [42], [104], super-resolution [28], etc. Generating highly photorealistic + +Table 1. Recent sketch-to-photo generation literature can be grouped as - (i) Categorical, (ii) Semi Fine-Grained (FG), (iii) Scene-level, and (iv) Facial-Photo. Additionally, we summarise existing state-of-the-arts in terms of training data preparation and salient design choices. + +
PaperCategoryType of SketchData Preparation + Salient Design Component
SketchyGAN [16]CategoricalSynth+Real• Fully automatic edemap augmentation + input injection at multiple layers.
iSketch&Fill [30]CategoricalSynthetic• Edemap creation with Im2Pencil [54] and sketch-simplification [77] + ResNet [35] generator.
CoGS [33]CategoricalSynth+Real• Saliency with [40] for synthetic sketches + VQ-GAN [25] with VAE over codebook vectors.
ContextGAN [58]Semi-FGSynthetic• Synthetic sketch generation with XDoG [87] and [43] + optimisation-based GAN inversion.
Two-Stage [57]Semi-FGReal• Synthetic noisy-stroke for augmentation + two-stage sketch-to-edemap-to-photo generation.
SYO-GAN [86]Semi-FGSynthetic• Pseudo sketch creation with PhotoSketch [52] + fine-tuning GAN model with a few pose-specific sketches.
SketchyCOCO [29]Scene-levelSemi-real• Synthetic scene sketch + generation of foreground object followed by contextual background.
Two-Stage [85]Scene-levelSynthetic• Edemaps generated with [66] + edemap standardisation followed by content-style disentanglement.
DeepFaceDraw [15]Facial photoSynthetic• Photocopy filter and [77] for training data + region-wise embedding with 2-stage generation.
Controlled S2I [96]Facial photoSynthetic• HED [92] for edemaps + dilation-based sketch refinement network for adapting edge-based models.
ProposedFine-grainedReal• Unlabelled photos & sketch-photo pairs + autoregressive latent-mapper & pre-trained StyleGAN [46].
+ +outputs, StyleGAN [46, 47] introduced a non-linear mapping from input code vector $z \in \mathcal{Z}$ to intermediate latent code $w \in \mathcal{W}$ , which controlled the generation process. While traditional GAN is unable to generate conditional output, it can be augmented with additional information to conditionally control the data generation process [61]. However, existing conditional generative [55, 79] models are unable to inject fine-grained control, especially when conditioned with abstract free-hand sketches. + +GAN Inversion: Exploring GANs has recently led to an interest in inverting a pre-trained GAN [4] for tasks like image manipulation [4]. Typical GAN training aims to learn the weights of generator and discriminator with appropriate loss objectives, to generate random new images $G(z)$ by sampling random noise vectors $z \in \mathcal{Z}$ [31]. Contrarily, during GAN inversion, given a reference image we try to find a noise vector $z^{*}$ in the generator latent space that can accurately reconstruct that image while its weights fixed [104]. While some methods [1,2,22,23] directly optimise the latent vector to minimise the reconstruction loss, a few works [4,32,69,82] train dedicated encoders to find the latent code corresponding to an input image. Among them, optimisation-based methods perform better in terms of reconstruction accuracy, while encoding-based methods work significantly faster. Other methods [5, 103], take a hybrid approach in order to attain "the best of both worlds" [88]. However, images from different domain (e.g., semantic label map, edgemap) are not invertible into the latent space of a photo pre-trained generator [6]. Consequently, end-to-end trainable methods [3,14,63,69] emerged which aims to map a given image (from a source domain) into the latent space of a pre-trained GAN trained with target domain images. These learned encoders are then used in tasks like, inversion [4], semantic editing [4], super-resolution [60], face frontalisation [69], inpainting [69]. + +# 3. Pilot Study: Problems and Analysis + +Challenges: Sketches being highly abstract in nature, generating a photo from a sketch can have multiple possible outcomes [69]. Generating photorealistic images from sparse sketches incurs three major challenges – (i) Locality-bias assumes that any particular output (e.g., photo) pixel + +position $I'(x, y)$ is perfectly aligned with the same pixel location $I(x, y)$ of the conditional input (e.g., sketch) [69]. However, a free-hand sketch being highly deformed does not necessarily follow the paired photo's intensity boundary [36]. (ii) Hallucinating the colour/texture in a realistic and contextually-meaningful manner, is difficult from sparse sketch input. (iii) Deciphering the fine-grained user intent is a major bottleneck as the same object can be sketched in diverse ways by different users [75]. + +Analysis: The popular encoder-decoder architecture [41] for converting an input sketch $S$ to output RGB photo $\mathcal{R}$ via image-to-image translation [41] can be formulated as: + +$$ +P (\mathcal {R} | \mathcal {S}) = \underbrace {P (\mathcal {Z} | \mathcal {S})} _ {\text {E n c o d e r}} \underbrace {P (\mathcal {R} | \mathcal {Z})} _ {\text {D e c o d e r}} \tag {1} +$$ + +where the encoder $P(\mathcal{Z}|\mathcal{S})$ embeds the sketch into a latent feature $\mathcal{Z}$ , from which the decoder $P(\mathcal{R}|\mathcal{Z})$ generates the output photo. Existing works [18, 38, 105] have evolved through designing task-specific encoder/decoder frameworks. Despite achieving remarkable success in other image translation problems (e.g., image-restoration [67], colourisation [41]), adapting them off-the-shelf fails for our setup. Importantly, we realise that as the loss backpropagates from the decoder to encoder's end, while training [41] with sketch-photo pairs $(\mathcal{S},\mathcal{R})$ , it implicitly enforces the model to follow sketch as a pseudo edge-boundary [57]. Consequently, the model is hard-conditioned by the sketch to treat its strokes as the intensity boundary of the generated photo, thus resulting in a deformed output. + +Instead of end-to-end encoder-decoder training, we adopt a two stage-approach (Fig. 2). In the first stage, we model $P(\mathcal{R}|\mathcal{Z})$ as an unsupervised GAN [31], which being trained from a large number of unlabeled photos of a particular class, is capable of generating realistic photos $G(z)$ , given a random vector $z \sim \mathcal{N}(0,1)$ [31]. As GAN models learn data distribution [68], we can loosely assume that any photo can be generated by sampling a specific $z^*$ from the GAN latent space [1]. Once the GAN model is trained, in the second stage, keeping the $G(\cdot)$ fixed, we aim to learn $P(\mathcal{Z}|\mathcal{S})$ as a sketch mapper that would encode the input sketch $S$ into a latent code $\mathcal{Z}$ corresponding to the paired photo $\mathcal{R}$ in the pre-trained GAN latent space. + +Advantages of decoupling the encoder-decoder training are twofold - (i) the GAN model [46, 47] pre-trained on real photos is bound to generate realistic photos devoid of unwanted deformation, (ii) while output quality and diversity of coupled encoder-decoder models were limited by the training sketch-photo pairs [41], our decoupled decoder being independent of such pairs, can model the large variation of a particular dataset using unlabelled photos [46, 47] only. Sketch-photo pairs are used to train the sketch mapper only. + +![](images/c78624148a7820fc523b4b5ed622df7b2881e52a01983f5844cdf1d99a6f92ff.jpg) +Figure 2. The sketch mapper aims to predict the corresponding latent code of associated photo in the manifold of pre-trained GAN. + +# 4. Background: StyleGAN + +In a GAN [31] framework, a generator $G(\cdot)$ aims to generate an image $G(z)$ from a noise vector $z \in \mathcal{Z}$ of size $\mathbb{R}^d$ sampled from a Gaussian distribution [31], while a discriminator $D(\cdot)$ tries to distinguish between a real and a generated fake image [31]. The training progresses through a two-player minimax game, thus gradually improving each other over the value function $V(D,G)$ as [31]: + +$$ +\begin{array}{l} \min _ {G} \max _ {D} V (D, G) = \mathbb {E} _ {x \sim p _ {\text {d a t a}} (x)} [ \log D (x) ] \tag {2} \\ + \mathbb {E} _ {z \sim p _ {z} (z)} [ \log (1 - D (G (z))) ] \\ \end{array} +$$ + +Instead of passing a random noise vector $z \in \mathcal{Z}$ directly as the network input [68], StyleGAN [46, 47] eliminates the idea of input layer and always starts from a learned constant tensor of size $\mathbb{R}^{4 \times 4 \times d}$ . The generator network $\mathcal{G}(\cdot)$ consists of a number of progressive resolution blocks, each having the sequence $\mathrm{conv}3 \times 3 \to \mathrm{AdaIN} \to \mathrm{conv}3 \times 3 \to \mathrm{AdaIN}$ [46, 47]. StyleGAN employs a non-linear mapping network $f: \mathcal{Z} \to \mathcal{W}$ (an 8-layer MLP) to transform $z$ into an intermediate latent vector $w \in \mathcal{W}$ of size $\mathbb{R}^d$ [46, 47]. The same latent vector $w$ , upon repeatedly passing through a common affine transformation layer $A$ at each level of the generator network, generates the style $y = (y_s, y_b) = A(w)$ for that level. Adaptive instance normalisation (AdaIN) [46, 47] is then controlled by $y$ via modulating the feature-map $x_f$ as $\mathrm{AdaIN}(x_f, y) = y_s \frac{x_f - \mu(x_f)}{\sigma(x_f)} + y_b$ after each $\mathrm{conv}3 \times 3$ block of $\mathcal{G}(\cdot)$ [46, 47]. Moreover, stochasticity is injected by adding one-channel uncorrelated Gaussian noise image (per-channel scaled with a learned scaling factor $B$ ) to each layer of the network before every AdaIN operation [46, 47]. + +However, due to the limited representability and disentanglement of a single latent vector $w \in \mathcal{W}$ [1], we embed the input in the extended $\mathcal{W}^+$ latent space [1] consisting of different latent vectors $w^+ \in \mathcal{W}^+$ of size $\mathbb{R}^{k \times d}$ , one for each level of the generator network $\mathcal{G}(\cdot)$ . For an output of + +resolution $M \times M$ , $k = 2\log_2(M) - 2$ [47]. In this work, we set $M = 256$ , making $k = 14$ . + +# 5. Sketch-to-Photo Generation Model + +Overview: We aim to devise a sketch-to-photo generation model utilising the rich latent space of a pre-trained StyleGAN [47] trained on a particular class to achieve fine-grained generation. Once the StyleGAN [47] is trained, we fix its weights and train a sketch mapper $\mathcal{E}_s$ that projects an input sketch $(s)$ into a latent code $w_{s}^{+} = \mathcal{E}_{s}(s)\in \mathbb{R}^{14\times d}$ lying in the manifold of pre-trained StyleGAN. In other words, given a sketch input we aim to pick the corresponding latent which when passed through the frozen generator $\mathcal{G}(\cdot)$ would generate an output $(\hat{r})$ most similar to the ground-truth paired photo $(r)$ . In particular, we have three salient design components: (i) an autoregressive sketch mapper (ii) fine-grained discriminative loss besides usual reconstruction objective, and (iii) a photo-to-photo mapper $\mathcal{E}_r$ working as a teacher [27] to improve the learning of $\mathcal{E}_s$ . + +# 5.1. Model Architecture + +Baseline Sketch Mapper: Inspired by GAN inversion literature [88], we design our baseline sketch mapper using a ResNet50 [35] backbone extracting feature map $f_{s} = \mathcal{F}_{s}(s) \in \mathbb{R}^{h_{f} \times w_{f} \times d}$ . In order to generate the latent code of size $\mathbb{R}^{14 \times d}$ , we use 14 individual (not shared) latent embedding networks (successive stride-two conv-layers with LeakyReLU [93]), each of them takes $f_{s}$ as input to predict a $d$ -dimensional latent vector. Concatenating them results in the $\mathbb{R}^{14 \times d}$ latent code [69]. Finally, this latent code upon passing through the pre-trained generator $\mathcal{G}(\cdot)$ generates the output photo $\hat{r}$ . Trained with weighted summation of pixel loss $(l_{2})$ and perceptual [102] loss, baseline sketch mapper eventually learns to map an input sketch to its corresponding photo in the latent space of a pre-trained StyleGAN [47]. + +However, it has a few limitations: Firstly, this baseline ignores the varying levels of sketch abstraction [95]. Ideally, for highly abstract/partial sketches, the output space should be large with many plausible RGB photos [12], whereas, for a detailed sketch, it should reflect the fine-grained details. Secondly, reconstruction loss [69] alone, fails to decipher the fine-grained semantic intent of the user. + +Autoregressive Latent Mapper: Instead of predicting the latent code $w_{s}^{+} = \{w_{1}^{+},\dots ,w_{k}^{+}\}$ in one shot, we aim to model it in an autoregressive setting keeping a sequential dependency among them. Given an input sketch (s), the autoregressive sketch mapper $\mathcal{E}_s$ modelling the distribution $P(w_s^+ |s)$ can be mathematically expressed as: + +$$ +P \left(w _ {s} ^ {+} \mid s\right) = P \left(w _ {1} ^ {+}, \dots , w _ {k} ^ {+} \mid s\right) = \prod_ {i = 1} ^ {k} P \left(w _ {i} ^ {+} \mid w _ {< k} ^ {+}, s\right) \tag {3} +$$ + +where the value of the $i^{th}$ predicted latent vector $w_{i}^{+}$ depends on all preceding latents. The motivations behind autoregressive modelling are: (i) the disentangled latent space + +of a StyleGAN depicts semantic feature hierarchy [94], where the latent code $w_{1}^{+}$ to $w_{14}^{+}$ controls coarse to fine-level features. (ii) a highly abstract/partial sketch should ideally influence the first few latent vectors governing the major semantic structure, while the later vectors could be sampled randomly from a Gaussian distribution to account for the uncertainty involving such sparse sketches. Whereas, a highly detailed sketch should influence more latent vectors to faithfully reproduce the user's intent. (iii) we aim to synergise the disentangled property of StyleGAN's latent space and the varying levels of sketch abstraction such that the user has the provision to decide how far should the generated output be conditioned on the input sketch and to what extent can it be hallucinated. This is decided by the number of steps of unrolling in the autoregressive process and additionally keeping the later latent codes as random vectors to facilitate multi-modal generation [69]. + +Given the extracted feature map $f_{s} = \mathcal{F}_{s}(s)$ , the global average pooled holistic visual feature vector $v_{h}$ is transformed via a fully-connected (FC) layer to initialise the first hidden state of sequential decoder $f_{seq}(\cdot, \cdot)$ as $h_0 = \tanh(W_h \otimes v_h + b_h)$ , with $W_{h}, b_{h}$ being trainable parameters. At every $j^{th}$ time step, we apply a shared FC-layer on the hidden state $h_j$ to obtain the $j^{th}$ latent code as $w_{k}^{+} = W_{o} \otimes h_{j} + b_{o}$ . The current hidden state is updated by $h_k = f_{seq}(h_{k-1}; \eta(f_s, w_{k-1}^+)$ ), where the previous hidden state of sequential decoder $h_{k-1}$ holds the knowledge about previously predicted latent codes, and $\eta$ models the influence of the formerly predicted latent code on the next prediction along with extracting the relevant information from the feature map $f_{s}$ . In order to model the interaction between $w_{k}^{+}$ and $f_{s}$ , we use a simple Hadamard product $\hat{f}_s = f_s \odot w_{k-1}^+ \in \mathbb{R}^{h_f \times w_f \times d}$ which upon passing through successive two-strided convolutional layers followed by LeakyReLU produces a $d$ -dimensional output of $\eta$ . $f_{seq}(\cdot, \cdot)$ can be modelled using any sequential network (e.g., LSTM [37], RNN [59], GRU [17]) or self-attention based transformer [83] network. However, here we use GRU [17], as it was empirically found to be easily optimisable and cheaper while producing compelling results. We wrap this entire process inside the sketch mapper $\mathcal{E}_s$ . + +To allow multi-modal generation, we always predict a maximum 10 out of the 14 unique latent vectors and sample the rest 4 from Gaussian distribution to inject output variation [69]. Moreover, to enforce our model in learning to generate from partial sketches, we introduce a smart augmentation strategy, where, we partially render the sketch from $30 - 100\%$ at an interval of $10\%$ . While feeding the $\{30\%, 40\%, \dots, 100\}$ sketches, we enforce the mapper to predict only the first $m = \{3, 4, \dots, 10\}$ corresponding latent vectors. In every case, we pass random vectors sampled from Gaussian distribution in place of the remaining $(14 - m)$ unpredicted vectors. This strategy ensures that + +![](images/c70e061e36584f07c3e21136fd8e2f2abb1b96da09ea401ee8855cfcdc9ffa3a.jpg) +Figure 3. $\mathcal{E}_s$ learns to map a sketch to the latent code of its paired photo in a pre-trained StyleGAN manifold, trained with a mix of reconstruction, fine-grained discriminative, and distillation losses. our model eventually learns to generate plausible photos at varying levels of completion, thus allowing the user to control the extent of abstraction as per his/her choice. + +# 5.2. Training Procedure + +Reconstruction Loss: Given an input sketch-photo pair $\{s, r\}$ and the generated output photo $\hat{r} = \mathcal{G}(\mathcal{E}_s(s))$ , we compute pixel level $l_2$ reconstruction loss as: + +$$ +\mathcal {L} _ {\mathrm {r e c}} (r, \hat {r}) = | | r - \hat {r} | | _ {2} \tag {4} +$$ + +Besides pixel-wise similarity, we also learn perceptual similarities via LPIPS [102] loss, which has been found [32] to retain photorealism. With $\phi(\cdot)$ as the pre-trained perceptual feature encoder [102], LPIPS loss becomes: + +$$ +\mathcal {L} _ {\mathrm {L P I P S}} (\boldsymbol {r}, \hat {\boldsymbol {r}}) = | | \phi (\boldsymbol {r}) - \phi (\hat {\boldsymbol {r}}) | | _ {2} \tag {5} +$$ + +Fine-Grained Discriminative Loss: While reconstruction loss aims to align the pixel values between generated and ground-truth photo, the discriminative sketchphoto (paired) association compared to other photos needs to be modelled further to reflect the fine-grained user intent of input sketch in the output space. Triplet with cosine-distance based pre-trained fine-grained SBIR [19] model $\mathcal{F}_g(\cdot)$ places a sketch nearer to its paired photo compared to others in a joint-embedding space. Therefore, we compute a discriminative fine-grained loss that measures the cosine similarity between $s$ and $\hat{r}$ as: + +$$ +\mathcal {L} _ {\text {d i s c}} (s, \hat {r}) = 1 - \frac {\mathcal {F} _ {g} (s) \cdot \mathcal {F} _ {g} (\hat {r})}{| | \mathcal {F} _ {g} (s) | | | | \mathcal {F} _ {g} (\hat {r}) | |} \tag {6} +$$ + +Photo-to-Photo Mapper as Teacher: Photo-to-photo mapping being an easier task than sketch-to-photo underpins our motivation towards introducing a photo-to-photo mapper $\mathcal{E}_r(\cdot)$ as a teacher [27] to additionally guide the learning of our sketch-mapper $\mathcal{E}_s(\cdot)$ , thus handling the subjective nature of sketches and its resultant large sketchphoto domain gap. Architecturally, $\mathcal{E}_r(\cdot)$ is identical to our baseline $\mathcal{E}_s(\cdot)$ with the aim of reconstructing the input photo $(r)$ at the output $(\hat{r})$ : $\mathcal{G}(\mathcal{E}_r(r)) \approx \hat{r}$ . Once trained, latent vectors predicted by $\mathcal{E}_r$ (weights frozen) acts as a groundtruth additionally supervising $\mathcal{E}_s$ via a distillation loss as: + +$$ +\mathcal {L} _ {\mathrm {K D}} (s, r) = \left| \left| \mathcal {E} _ {s} (s) - \mathcal {E} _ {r} (r) \right| \right| _ {2} \tag {7} +$$ + +We impose $\mathcal{L}_{\mathrm{KD}}$ only on the predicted latents (max 10) not on the random ones. Our overall training objective is $\mathcal{L}_{\mathrm{total}} = \lambda_1\mathcal{L}_{\mathrm{rec}} + \lambda_2\mathcal{L}_{\mathrm{LPIPS}} + \lambda_3\mathcal{L}_{\mathrm{disc}} + \lambda_4\mathcal{L}_{\mathrm{KD}}$ . + +# 6. Experiments + +Dataset: UT Zappos50K [98] and pix2pix Handbag [41] datasets are used to pre-train the StyleGAN generator in shoe and handbag classes respectively. While for chair class, we collected over 10,000 photos from websites like IKEA, ARGOS, etc. We used QMUL-ShoeV2 [12, 80], QMUL-ChairV2 [12, 80], and Handbag [81] datasets containing sketch-photo pairs to train the sketch mapper. Out of 6730/1800/568 sketches and 2000/400/568 photos from ShoeV2/ChairV2/Handbag datasets, 6051/1275/400 sketches and 1800/300/400 photos are used for training respectively, keeping the rest for testing. Notably, StyleGAN pre-training does not involve any sketch-photo pairs. + +Implementation Details: Adam [49] optimiser is used to pre-train a category specific StyleGAN [47] with feature embedding size of $d = 512$ for $8M$ iterations at learning rate of $10^{-3}$ and batch size 8. Based on empirical observations, we disable path-length regularisation [47] and reduce $R1$ regularisation's weight to 2 for superior quality and diversity. We use a combination of Rectified Adam [56] and Lookahead [101] method as an optimiser to train the sketch-to-photo mapper for $5M$ iterations at a constant learning rate of $10^{-5}$ and a batch size of 4. $\lambda_1, \lambda_2, \lambda_3$ , and $\lambda_4$ are set to 1, 0.8, 0.5, and 0.6 respectively. + +Evaluation: We use four metrics - (i) Fréchet Inception Distance (FID) [46]: uses pre-trained InceptionV3's activation distribution statistics to estimate distance between synthetic and real data where a lower value indicates better generation quality. (ii) Learned Perceptual Image Patch Similarity (LPIPS) [102]: is a weighted $l_{2}$ distance between two ImageNet-pretrained AlexNet [50]-extracted deep features of ground-truth and generated images. A higher LPIPS value denotes better diversity. (iii) Mean Opinion Score (MOS): for human study, each of the 30 human workers was asked to draw 50 sketches in our system, and rate every generated photo (both ours and competitor's) on a scale of 1 to 5 [39] (bad→excellent) based on their opinion of how closely it matched their photorealistic imagination of the associated sketch. For each method, we compute the final MOS value by taking the mean $(\mu)$ and variance $(\sigma)$ of all 1500 of its MOS responses. (iv) Fine-Grained Metric (FGM): to judge the fine-grainedness of sketch mapping, we propose a new metric, which uses features from a pretrained FG-SBIR model [100] to compute cosine similarity between input sketch and generated photo. A higher FGM value denotes better fine-grained association between them. + +Competitors: We compare our proposed framework with various state-of-the-art (SOTA) methods and two self-designed baselines. Among those, pix2pix [41] uses a conditional generative model for sketch-to-photo translation. MUNIT [38] aims to produce diverse outputs given one input sketch. It tries to decompose an image into a content and + +a style code followed by learning those codes simultaneously. CycleGAN [105] utilises cycle-consistency loss with a GAN model for bidirectional image-to-image translation. U-GAT-IT [48] uses an attention module for image translation while focusing on the domain-discriminative parts. Moreover, employing a pre-trained StyleGAN [47] we compare with the baseline B-Sketch Mapper which is equivalent to the baseline sketch mapper described in Sec. 5.1. Following optimisation-based GAN inversion [1], we design B-Sketch Optimiser where we iteratively optimise the latent code using input sketch as a ground-truth with perceptual loss [102]. For a fair comparison, we trained all competing methods in a supervised manner with sketch-photo pairs from ShoeV2, ChairV2, and Handbag datasets. + +# 6.1. Performance Analysis & Discussion + +Result Analysis: The proposed method consistently surpasses (Table 2) other state-of-the-arts in terms of quality (FID), and diversity (LPIPS). Pix2pix [41] with its naive conditional image-to-image translation formulation is outperformed by CycleGAN [105] (by $-14.26$ FID on ShoeV2), as the latter is reinforced with a cycle consistency loss in an adversarial training paradigm in addition to the bidirectional guidance. U-GAT-IT [48] with its attention-based formulation, surpasses others proving the efficacy of attention-module in image translation tasks. Although MU-NIT [38] and pSp [69] supports multi-modal generation, our method, excels both in terms of output diversity (0.489 LPIPS on ShoeV2). Naive Baselines of B-Sketch Mapper and B-Sketch Optimiser with their simplistic design fall short of surpassing the proposed framework. Our method achieves the highest (Table 2) degree of fine-grained association (0.88 FGM on ShoeV2), thanks to its novel fine-grained discriminative loss. When compared to our framework, there exists a noticeable deformity in the photos generated by its competitors (Fig. 4). Photos generated by pix2pix [41], MUNIT [38] and CycleGAN [105] suffer from deformity and lack of photorealism. Although U-GAT-IT [48] and pSp [69] outputs are somewhat realistic, they are mostly unfaithful to the input sketch. As observed from Fig. 4, the photos generated by SOTA methods almost invariably fail to capture the semantic intent of the user, yielding deformed images. Contrarily, given the visually pleasing (Fig. 4), and richer generation quality, our method vastly outperforms most SOTA and baselines in terms of MOS value (Table 2). Furthermore, our method can replicate the appearance of a given photo onto the generated one (Fig. 4) by predicting coarse and mid-level latent codes from the input sketch and taking the fine-level codes of the reference photo predicted by our photo-to-photo mapper. + +In summary, with the help of smooth [6] latent space of StyleGAN [46, 47] along with auto-regressive sketch mapper and the fine-grained discriminative loss, our approach almost always ensures photorealistic translations with ac + +![](images/dc0ee4b31e3c44409421c7bec8de51b69245aa7d1bd019246ebf031b2730e00c.jpg) +Figure 4. Qualitative comparison with various state-of-the-art competitors on ShoeV2 dataset. Ours-ref (column 3) results depict that our method can faithfully replicate the appearance of a given reference photo (shown in the top-right inset). + +Table 2. Benchmarks on ChairV2, ShoeV2, and Handbag datasets. + +
MethodsChairV2ShoeV2Handbag
FID↓LPIPS↑MOS↑μ ± σFGM↑FID↓LPIPS↑MOS↑μ ± σFGM↑FID↓LPIPS↑MOS↑μ ± σFGM↑
pix2pix [41]177.790.0962.32±0.70.5165.090.0712.11±0.10.58184.570.0742.94±0.30.41
MUNIT [38]168.810.2642.28±0.30.3792.210.2482.01±0.50.49175.680.1632.11±0.20.33
CycleGAN [105]124.960.0002.38±0.10.4579.350.0002.64±0.60.53150.110.0002.87±0.10.38
U-GAT-IT [48]107.240.0002.71±0.80.3276.890.0002.87±0.70.44127.490.0002.96±0.50.30
pSp [69]105.540.3253.64±0.10.6054.480.2983.01±0.90.67122.540.2983.52±0.70.51
B-Sketch Optimiser138.400.1352.15±0.60.2863.520.1272.08±0.10.31163.320.1042.17±0.20.24
B-Sketch Mapper111.990.2283.51±0.30.5657.270.2183.14±0.20.61130.870.1383.01±0.30.45
Proposed90.210.5074.69±0.10.7935.850.4894.24±0.50.88100.230.4084.16±0.10.72
+ +curate reproduction of users intent in the target domain. + +Generalisation onto Unseen Dataset: Fig. 5 shows a few shoe sketches randomly sampled from Sketchy [76] and TU-Berlin [24] datasets, and a few XDoG [87] edgemaps. While the edgemaps are perfectly pixel-aligned, sketches show significant shape deformation and abstraction. However, our model trained on ShoeV2 generalises well to all unseen sketch styles, yielding compelling results. + +![](images/d1382c1dee6e4804d6eb39b9875467b880e8bfa5b2595bebc8ff47220c16f791.jpg) +Figure 5. Generalisation across unseen sketch styles. + +Robustness and Sensitivity: The free-flow style of amateur sketching is likely to introduce irrelevant noisy strokes [10]. To prove our model's robustness to noise, during testing, we gradually add synthetic noisy strokes [57] onto clean input sketches. Meanwhile, to assess sensitivity to partial sketches [12], we render input sketches partially at $25\%$ , $50\%$ , $75\%$ , and $100\%$ completion-levels before generation. We observe (Fig. 6 (right)) that our method is resilient to partial inputs, and the output quality remains steady even + +when the input sketches are extremely noisy (Fig. 6 (left)). As our method is not hard-conditioned on input sketches, noise-addition or partial-completion has negligible impact on the final output, thus achieving an impressive FID of 49.6 (ShoeV2) even with the addition of $80\%$ noisy strokes. + +![](images/ea923df54d8ebaff2e03f52e8aa7ed866a2ccfa38a5ebf0c494a4af0618201f6.jpg) +Figure 6. Examples showing the effect of noisy stroke addition (left) and generation from partial sketches (right). + +# 6.2. Ablation on Design + +[i] Benefit of $\mathcal{W}^+$ -space embedding: To assess the contribution of $\mathcal{W}^+$ latent space embedding, we design two experiments - (a) $\mathcal{W}$ latent space, and (b) Naive $\mathcal{W}^+$ . For $\mathcal{W}$ latent space, given $s$ , we employ a generic ResNet50 [35] back-boned encoder producing a single latent vector $w \in \mathcal{W}$ of size $\mathbb{R}^d$ which upon repeatedly passing through every level of StyleGAN, generates an output. Whereas, for Naive $\mathcal{W}^+$ encoding, we extend (a) with an additional layer to convert the $w \in \mathcal{W}$ latent vector to $w^+ \in \mathcal{W}^+$ latent code of size $\mathbb{R}^{14 \times d}$ . Despite Naive $\mathcal{W}^+$ achieving lower FID than $\mathcal{W}$ latent embedding, it causes a drastic FID surge (11.02 + +on ShoeV2) when compared to Ours-full model (Table 3). It shows how the proposed method improves output quality and diversity compared to naive embedding in the $\mathcal{W}$ or $\mathcal{W}^+$ . [ii] Effect of FG-discriminative loss: Fine-grained discriminative loss aims to minimise the sketch-photo domain gap. Eliminating it causes a stark increase in FID of 14.44 on ShoeV2 dataset (Table 3). We hypothesise that this drop is due to the lack of cross-domain regularisation offered by the fine-grained discriminative loss. Furthermore, as evident from the w/o FG-SBIR loss result in Table 3, it apparently provides further guidance for better correlating a sketch-photo pair. [iii] Choice of photo-to-photo mapper as teacher: Training a good teacher [27] network should not only be free of additional label-cost but should also be well-suited to the student network's objective [7]. We posit that the photo-to-photo task is meaningful in this scenario, as the GAN was pre-trained on photos only, without access to any sketch. As seen in Table 3, omitting the $\mathcal{E}_r$ teacher network results in a noticeable drop in performance (FID of 11.02 on ShoeV2, confirming that $\mathcal{E}_r$ as a teacher-assistant handles the large sketch-photo domain gap efficiently. [iv] Does autoregressive mapping help? To judge the contribution of our autoregressive modelling, we replaced the autoregressive module with the baseline latent mapper explained in Sec. 5.1. In w/o autoregressive, we see a significant dip (21.42 FID drop in ShoeV2) in the output quality. A probable reason might be that the autoregressive module helps in the sequential unrolling of the abstractness of an input sketch, thus aiding in better semantic understanding. + +Table 3. Ablation on design. + +
MethodsChairV2ShoeV2
FID↓LPIPS↑FID↓LPIPS↑
w/o autoregressive111.990.22857.270.218
w/o FG-SBIR loss104.290.42550.290.417
w/o \( \mathcal{E}_r \) teacher99.380.41846.870.404
Naive \( \mathcal{W}^+ \)99.240.40146.870.368
\( \mathcal{W} \) latent space107.990.35952.350.344
Ours-full90.210.50735.850.489
+ +Table 4. Results for standard FG-SBIR task. + +
MethodsChairV2ShoeV2
Acc.@1Acc.@5Acc.@1Acc.@5
Triplet-SN [100]47.471.428.763.5
HOLEF-SN [81]50.773.631.266.6
StyleMeUp [75]62.879.636.468.1
CrossHier [74]62.879.136.267.8
Semi-Sup [8]60.278.139.169.9
Proposed65.179.244.175.1
+ +# 6.3. Downstream Applications + +Fine-Grained SBIR: Fine-grained SBIR aims at retrieving a particular image given a query sketch [100]. Here, we perform retrieval by first translating a query sketch into the photo domain, and then finding its nearest neighbourhood feature match in the entire photo gallery using an ImageNet pre-trained VGG-16 [78] feature extractor. Hence, we essentially convert the sketch-based retrieval task into an + +image-based retrieval task. As seen in Table 4, our method beats SOTA FG-SBIR schemes [8, 74, 75, 81, 100] in terms of Acc.@q, which measures the percentage of sketches having a true-paired photo in the top-q retrieved list. + +Precise Semantic Editing: Local semantic image editing is a popular application of GAN inversion [4]. Our method enables realistic semantic editing, where modifying one region of an input sketch, yields seamless local alterations in the generated images. Fig. 7 depicts one such sketch editing episode where the user gradually changes the heel length via sketch, to observe consistent local changes in the output photo domain. To our best knowledge, this is one of the first attempts towards such fine-grained semantic editing. + +![](images/b31b7af560654d50f1ffcddce02d5f2ca32fa2b3ad49d054f9f92dfa84848c74.jpg) +Figure 7. Sketches of an editing episode (edited strokes in red) and corresponding output photos. + +Fine-grained Control: The proposed method also allows multi-modal generation with fine-grained appearance control by replacing [69] medium or fine-level latent codes with random vectors (Fig. 8). Furthermore, Fig. 9 shows results with increasing number of unrolling (Sec. 5.1) steps, where detail gets added progressively with every increasing step. + +![](images/56b3dbfed1a9e2b22b9021fe628478e741d73d30b28381edfaa44d9d22921853.jpg) +Figure 8. Multi-modal generation showing varied colour (top), appearance features (bottom). Reference photo shown in inset. + +![](images/827dc65589ca4b1eaa30bc8c4cb3ace364f6ab1546a8435e2bcdcb511b409fba.jpg) +Figure 9. (Left to right) Generation by using increasing numbers $\left(\{2,4,6,8,10\}\right)$ of $d$ -dimensional latent vectors. + +# 7. Conclusion + +We address a key challenge for conditional sketch-to-photo generation - existing models consider input abstract sketches as a hard constraint, resulting in deformed output images. A novel supervised sketch-to-photo generation model is proposed that explicitly handles sketch-photo locality bias, enabling it to generate photorealistic images even from highly abstract sketches. It is based on an autoregressive latent mapper, that maps a sketch to a pre-trained StyleGAN's latent space to generate an output. Extensive experiments show our method to outperform existing state-of-the-arts. + +# References + +[1] Rameen Abdul, Yipeng Qin, and Peter Wonka. Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space? 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In NeurIPS, 2017. 1 \ No newline at end of file diff --git a/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/images.zip b/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..16b9112480046073a3332a466cb266a190c9a1dc --- /dev/null +++ b/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5c2c85759fb7634620fc34cb9a51cb6a501752368a25d7d8a80006bccc442dee +size 572114 diff --git a/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/layout.json b/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..20db447599b9b77496d543e5ff3e1ce76e4c0061 --- /dev/null +++ b/2023/Picture That Sketch_ Photorealistic Image Generation From Abstract Sketches/layout.json @@ -0,0 +1,11626 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 60, + 103, + 533, + 120 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 60, + 103, + 533, + 120 + ], + "spans": [ + { + "bbox": [ + 60, + 103, + 533, + 120 + ], + "type": "text", + "content": "Picture that Sketch: Photorealistic Image Generation from Abstract Sketches" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "spans": [ + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "type": "text", + "content": "Subhadeep Koley" + }, + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "type": "inline_equation", + "content": "^{1,2}" + }, + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "type": "text", + "content": " Ayan Kumar Bhunia" + }, + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "type": "text", + "content": " Aneeshan Sain" + }, + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "type": "inline_equation", + "content": "^{1,2}" + }, + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "type": "text", + "content": " Pinaki Nath Chowdhury" + }, + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "type": "inline_equation", + "content": "^{1,2}" + }, + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "type": "text", + "content": " Tao Xiang" + }, + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "type": "inline_equation", + "content": "^{1,2}" + }, + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "type": "text", + "content": " Yi-Zhe Song" + }, + { + "bbox": [ + 74, + 141, + 518, + 171 + ], + "type": "inline_equation", + "content": "^{1,2}" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 156, + 171, + 436, + 186 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 156, + 171, + 436, + 186 + ], + "spans": [ + { + "bbox": [ + 156, + 171, + 436, + 186 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 156, + 171, + 436, + 186 + ], + "type": "text", + "content": " SketchX, CVSSP, University of Surrey, United Kingdom." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 140, + 186, + 452, + 200 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 140, + 186, + 452, + 200 + ], + "spans": [ + { + "bbox": [ + 140, + 186, + 452, + 200 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 140, + 186, + 452, + 200 + ], + "type": "text", + "content": "iFlyTek-Surrey Joint Research Centre on Artificial Intelligence." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 105, + 201, + 484, + 213 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 105, + 201, + 484, + 213 + ], + "spans": [ + { + "bbox": [ + 105, + 201, + 484, + 213 + ], + "type": "text", + "content": "{s.koley, a.bhunia, a.sain, p.chowdhury, t.xiang, y song}@surrey.ac.uk" + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 51, + 219, + 91, + 312 + ], + "blocks": [ + { + "bbox": [ + 51, + 219, + 91, + 312 + ], + "lines": [ + { + "bbox": [ + 51, + 219, + 91, + 312 + ], + "spans": [ + { + "bbox": [ + 51, + 219, + 91, + 312 + ], + "type": "image", + "image_path": "ec0f88b7c46af727411bd7f6beb68fc420ea13f482ea54249ec6558df476c516.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 323, + 547, + 355 + ], + "lines": [ + { + "bbox": [ + 46, + 323, + 547, + 355 + ], + "spans": [ + { + "bbox": [ + 46, + 323, + 547, + 355 + ], + "type": "text", + "content": "Figure 1. (a) Set of photos generated by the proposed method. (b) While existing methods can generate faithful photos from perfectly pixel-aligned edgemaps, they fall short drastically in case of highly deformed and sparse free-hand sketches. In contrast, our autoregressive sketch-to-photo generation model produces highly photorealistic outputs from highly abstract sketches." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 99, + 220, + 142, + 311 + ], + "blocks": [ + { + "bbox": [ + 99, + 220, + 142, + 311 + ], + "lines": [ + { + "bbox": [ + 99, + 220, + 142, + 311 + ], + "spans": [ + { + "bbox": [ + 99, + 220, + 142, + 311 + ], + "type": "image", + "image_path": "59373518446c7f747575eca381e3e98512262d72680ab2e5ca42b024798fd5a8.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 147, + 220, + 211, + 312 + ], + "blocks": [ + { + "bbox": [ + 147, + 220, + 211, + 312 + ], + "lines": [ + { + "bbox": [ + 147, + 220, + 211, + 312 + ], + "spans": [ + { + "bbox": [ + 147, + 220, + 211, + 312 + ], + "type": "image", + "image_path": "27d04642c5ec87937b0f41f8d18fe674234792305cabb5defc31bf9c9c1bfe3b.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 215, + 220, + 278, + 316 + ], + "blocks": [ + { + "bbox": [ + 215, + 220, + 278, + 316 + ], + "lines": [ + { + "bbox": [ + 215, + 220, + 278, + 316 + ], + "spans": [ + { + "bbox": [ + 215, + 220, + 278, + 316 + ], + "type": "image", + "image_path": "8aeacecaa6cf74ec0d879ec140128e8deee3f5a058e0678ac919a1ac9eabf896.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 212, + 316, + 223, + 323 + ], + "lines": [ + { + "bbox": [ + 212, + 316, + 223, + 323 + ], + "spans": [ + { + "bbox": [ + 212, + 316, + 223, + 323 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 281, + 220, + 345, + 316 + ], + "blocks": [ + { + "bbox": [ + 281, + 220, + 345, + 316 + ], + "lines": [ + { + "bbox": [ + 281, + 220, + 345, + 316 + ], + "spans": [ + { + "bbox": [ + 281, + 220, + 345, + 316 + ], + "type": "image", + "image_path": "0517ce4712bb2d6c080f727a44b00405a25e089623c65da28bb494a763a3b4c8.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 347, + 220, + 443, + 316 + ], + "blocks": [ + { + "bbox": [ + 347, + 220, + 443, + 316 + ], + "lines": [ + { + "bbox": [ + 347, + 220, + 443, + 316 + ], + "spans": [ + { + "bbox": [ + 347, + 220, + 443, + 316 + ], + "type": "image", + "image_path": "d0887ced345ad18b1cadfc1380e20f98a1d3f6a14fb5f21c098b9248effdb390.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 446, + 220, + 542, + 316 + ], + "blocks": [ + { + "bbox": [ + 446, + 220, + 542, + 316 + ], + "lines": [ + { + "bbox": [ + 446, + 220, + 542, + 316 + ], + "spans": [ + { + "bbox": [ + 446, + 220, + 542, + 316 + ], + "type": "image", + "image_path": "30cf0c57e6fcf2aca0a3d964b3456ca5afedbbae337ab889cf61a337853b1b43.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + } + ], + "index": 13 + }, + { + "bbox": [ + 143, + 358, + 192, + 370 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 358, + 192, + 370 + ], + "spans": [ + { + "bbox": [ + 143, + 358, + 192, + 370 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 46, + 376, + 289, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 376, + 289, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 376, + 289, + 712 + ], + "type": "text", + "content": "Given an abstract, deformed, ordinary sketch from untrained amateurs like you and me, this paper turns it into a photorealistic image – just like those shown in Fig. 1(a), all non-cherry-picked. We differ significantly from prior art in that we do not dictate an edgemap-like sketch to start with, but aim to work with abstract free-hand human sketches. In doing so, we essentially democratise the sketch-to-photo pipeline, “picturing” a sketch regardless of how good you sketch. Our contribution at the outset is a decoupled encoder-decoder training paradigm, where the decoder is a StyleGAN trained on photos only. This importantly ensures that generated results are always photorealistic. The rest is then all centred around how best to deal with the abstraction gap between sketch and photo. For that, we propose an autoregressive sketch mapper trained on sketch-photo pairs that maps a sketch to the StyleGAN latent space. We further introduce specific designs to tackle the abstract nature of human sketches, including a fine-grained discriminative loss on the back of a trained sketch-photo retrieval model, and a partial-aware sketch augmentation strategy. Finally, we showcase a few downstream tasks our generation model enables, amongst them is showing how fine-grained sketch-based image retrieval, a well-studied problem in the sketch community, can be reduced to an image (generated) to image retrieval task, surpassing state-of-the-arts. We put forward generated results in the supplementary for everyone to scrutinise. Project page: https://subhadeepkoley.github.io/PictureThatSketch" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 307, + 358, + 386, + 370 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 358, + 386, + 370 + ], + "spans": [ + { + "bbox": [ + 307, + 358, + 386, + 370 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 376, + 545, + 508 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 376, + 545, + 508 + ], + "spans": [ + { + "bbox": [ + 304, + 376, + 545, + 508 + ], + "type": "text", + "content": "People sketch, some better than others. Given a shoe image like ones shown in Fig. 1(a), everyone can scribble a few lines to depict the photo, again mileage may vary – top left sketch arguably lesser than that at bottom left. The opposite, i.e., hallucinating a photo based on even a very abstract sketch, is however something humans are very good at having evolved on the task over millions of years. This seemingly easy task for humans, is exactly one that this paper attempts to tackle, and apparently does fairly well at – given an abstract sketch from untrained amateurs like us, our paper turns it into a photorealistic image (see Fig. 1)." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 509, + 545, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 509, + 545, + 617 + ], + "spans": [ + { + "bbox": [ + 304, + 509, + 545, + 617 + ], + "type": "text", + "content": "This problem falls into the general image-to-image translation literature [41, 64]. Indeed, some might recall prior arts (e.g., pix2pix [41], CycleGAN [105], MUNIT [38], BicycleGAN [106]), and sketch-specific variants [33, 86] primarily based on pix2pix [41] claiming to have tackled the exact problem. We are strongly inspired by these works, but significantly differ on one key aspect – we aim to generate from abstract human sketches, not accurate photo edgemaps which are already “photorealistic”." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "text", + "content": "This is apparent in Fig. 1(b), where when edgemaps are used prior works can hallucinate high-quality photorealistic photos, whereas rather \"peculiar\" looking results are obtained when faced with amateur human sketches. This is because all prior arts assume pixel-alignment during translation – so your drawing skill (or lack of it), got accurately reflected in the generated result. As a result, chance is you and me will not fetch far on existing systems if not art-trained to" + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6850" + } + ] + } + ], + "index": 22 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 108 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 108 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 108 + ], + "type": "text", + "content": "sketch photorealistic edgemaps – we, in essence, democratise the sketch-to-photo generation technology, “picturing” a sketch regardless of how good you sketch." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 110, + 287, + 242 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 110, + 287, + 242 + ], + "spans": [ + { + "bbox": [ + 46, + 110, + 287, + 242 + ], + "type": "text", + "content": "Our key innovation comes after a pilot study where we discovered that the pixel-aligned artefact [69] in prior art is a direct result of the typical encoder-decoder [41] architecture being trained end-to-end – this enforces the generated results to strictly follow boundaries defined in the input sketch (edgemap). Our first contribution is therefore a decoupled encoder-decoder training, where the decoder is pre-trained StyleGAN [46] trained on photos only, and is frozen once trained. This importantly ensures generated results are sampled from the StyleGAN [46] manifold therefore of photorealistic quality." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 243, + 288, + 434 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 243, + 288, + 434 + ], + "spans": [ + { + "bbox": [ + 46, + 243, + 288, + 434 + ], + "type": "text", + "content": "The second, perhaps more important innovation lies with how we bridge the abstraction gap [20, 21, 36] between sketch and photo. For that, we propose to train an encoder that performs a mapping from abstract sketch representation to the latent space of the learned latent space of StyleGAN [46] (i.e., not actual photos as per the norm). To train this encoder, we use ground-truth sketch-photo pairs, and impose a novel fine-grained discriminative loss between the input sketch and the generated photo, together with a conventional reconstruction loss [102] between the input sketch and the ground-truth photo, to ensure the accuracy of this mapping process. To double down on dealing with the abstract nature of sketches, we further propose a partial-aware augmentation strategy where we render partial versions of a full sketch and allocate latent vectors accordingly (the more partial the input, the lesser vectors assigned)." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 436, + 287, + 675 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 436, + 287, + 675 + ], + "spans": [ + { + "bbox": [ + 46, + 436, + 287, + 675 + ], + "type": "text", + "content": "Our autoregressive generative model enjoys a few interesting properties once trained: (i) abstraction level (i.e., how well the fine-grained features in a sketch are reflected in the generated photo) can be easily controlled by altering the number of latent vectors predicted and padding the rest with Gaussian noise, (ii) robustness towards noisy and partial sketches, thanks to our partial-aware sketch augmentation strategy, and (iii) good generalisation on input sketches across different abstraction levels (from edgemaps, to sketches across two datasets). We also briefly showcase two potential downstream tasks our generation model enables: fine-grained sketch-based image retrieval (FG-SBIR), and precise semantic editing. On the former, we show how FG-SBIR, a well-studied task in the sketch community [10, 71-73], can be reduced to an image (generated) to image retrieval task, and that a simple nearest-neighbour model based on VGG-16 [78] features can already surpass state-of-the-art. On the latter, we demonstrate how precise local editing can be done that is more fine-grained than those possible with text and attributes." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "content": "We evaluate using conventional metrics (FID, LPIPS), plus a new retrieval-informed metric to demonstrate superior performance. But, as there is no better way to convince" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": "the jury other than presenting all facts, we offer all generated results in the supplementary for everyone to scrutinise." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 100, + 397, + 111 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 100, + 397, + 111 + ], + "spans": [ + { + "bbox": [ + 306, + 100, + 397, + 111 + ], + "type": "text", + "content": "2. Related Works" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 113, + 545, + 340 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 113, + 545, + 340 + ], + "spans": [ + { + "bbox": [ + 304, + 113, + 545, + 340 + ], + "type": "text", + "content": "Image-to-Image Translation: Images from source domain can be translated to a specific target domain through a learned generative mapping function, to perform tasks like semantic label-map to RGB [65], day-to-night [41], edgemap-to-photo [41] translations. Following the advent of deep neural networks, the seminal work of pix2pix [41] introduced a unified framework that trains a U-Net-based generator [70] with a weighted summation of reconstruction and adversarial GAN losses [41]. It essentially generates a pixel-to-pixel mapped output " + }, + { + "bbox": [ + 304, + 113, + 545, + 340 + ], + "type": "inline_equation", + "content": "I'(x,y)" + }, + { + "bbox": [ + 304, + 113, + 545, + 340 + ], + "type": "text", + "content": " in the target domain corresponding to input " + }, + { + "bbox": [ + 304, + 113, + 545, + 340 + ], + "type": "inline_equation", + "content": "I(x,y)" + }, + { + "bbox": [ + 304, + 113, + 545, + 340 + ], + "type": "text", + "content": " from source domain [41]. This has consequently laid foundation to various vision tasks, like image colourisation [90], conditional image generation [18,38], style-transfer [105], inpainting [34] and enhancements [51,67,105]. Furthermore, pix2pix first illustrated generation of pixel-perfect photos [41] even from sparse line drawings like edgemaps. However, making it work for free-hand sketch is still an open problem as sketch is highly abstract [58], lacking alignment, unlike edgemaps." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 342, + 545, + 604 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 342, + 545, + 604 + ], + "spans": [ + { + "bbox": [ + 304, + 342, + 545, + 604 + ], + "type": "text", + "content": "Sketch-to-Photo Generation: Photorealistic image (photo) generation from free-hand sketches is still in its infancy, despite significant advances on various sketch-based vision tasks [9, 11, 73, 84, 91]. Pix2pix [41] forms the basis for most of the recent deep learning-based sketch-to-photo generation frameworks (Table 1). Particularly they use either GAN-based models [16, 29] with conditional self-attention [53], feature manifold projection [15], domain adaptation [89], two-stage generation [30], or contextual loss [58]. Nonetheless, the majority of these works [15, 53] are restricted to using edgemaps as a pseudo sketch-replacement for model training. However, a free-hand sketch [62] with human-drawn sparse and abstract strokes, is a way of conveying the \"semantic intent\", and largely differs [58] from an edgemap. While edgemap perfectly aligns with photo boundaries, a sketch is a human abstraction of any object/concept, usually with strong deformations [58]. To alleviate this, earlier attempts have been made via unsupervised training [57, 97] by excluding paired sketch-photo data, or using specific loss functions [58]. The generated images nevertheless follow the sketch boundaries, yielding deformed photos." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": "GAN for Vision Tasks: In a typical GAN model, the generator directly produces new samples from random noise vectors while the discriminator aims to differentiate between real and generator-produced fake samples, improving each other via an adversarial game [31]. With significant progress in design [13,44,45], GAN-based methods secured success in a variety of downstream tasks like video generation [26], image inpainting [99], manipulation [42], [104], super-resolution [28], etc. Generating highly photorealistic" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "text", + "content": "6851" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 49, + 95, + 543, + 201 + ], + "blocks": [ + { + "bbox": [ + 47, + 70, + 545, + 93 + ], + "lines": [ + { + "bbox": [ + 47, + 70, + 545, + 93 + ], + "spans": [ + { + "bbox": [ + 47, + 70, + 545, + 93 + ], + "type": "text", + "content": "Table 1. Recent sketch-to-photo generation literature can be grouped as - (i) Categorical, (ii) Semi Fine-Grained (FG), (iii) Scene-level, and (iv) Facial-Photo. Additionally, we summarise existing state-of-the-arts in terms of training data preparation and salient design choices." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 49, + 95, + 543, + 201 + ], + "lines": [ + { + "bbox": [ + 49, + 95, + 543, + 201 + ], + "spans": [ + { + "bbox": [ + 49, + 95, + 543, + 201 + ], + "type": "table", + "html": "
PaperCategoryType of SketchData Preparation + Salient Design Component
SketchyGAN [16]CategoricalSynth+Real• Fully automatic edemap augmentation + input injection at multiple layers.
iSketch&Fill [30]CategoricalSynthetic• Edemap creation with Im2Pencil [54] and sketch-simplification [77] + ResNet [35] generator.
CoGS [33]CategoricalSynth+Real• Saliency with [40] for synthetic sketches + VQ-GAN [25] with VAE over codebook vectors.
ContextGAN [58]Semi-FGSynthetic• Synthetic sketch generation with XDoG [87] and [43] + optimisation-based GAN inversion.
Two-Stage [57]Semi-FGReal• Synthetic noisy-stroke for augmentation + two-stage sketch-to-edemap-to-photo generation.
SYO-GAN [86]Semi-FGSynthetic• Pseudo sketch creation with PhotoSketch [52] + fine-tuning GAN model with a few pose-specific sketches.
SketchyCOCO [29]Scene-levelSemi-real• Synthetic scene sketch + generation of foreground object followed by contextual background.
Two-Stage [85]Scene-levelSynthetic• Edemaps generated with [66] + edemap standardisation followed by content-style disentanglement.
DeepFaceDraw [15]Facial photoSynthetic• Photocopy filter and [77] for training data + region-wise embedding with 2-stage generation.
Controlled S2I [96]Facial photoSynthetic• HED [92] for edemaps + dilation-based sketch refinement network for adapting edge-based models.
ProposedFine-grainedReal• Unlabelled photos & sketch-photo pairs + autoregressive latent-mapper & pre-trained StyleGAN [46].
", + "image_path": "b819031bc4ebfcba513fe8a18094063b3125c4ab35e76e0d84de0ba11d162c29.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 213, + 287, + 320 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 213, + 287, + 320 + ], + "spans": [ + { + "bbox": [ + 46, + 213, + 287, + 320 + ], + "type": "text", + "content": "outputs, StyleGAN [46, 47] introduced a non-linear mapping from input code vector " + }, + { + "bbox": [ + 46, + 213, + 287, + 320 + ], + "type": "inline_equation", + "content": "z \\in \\mathcal{Z}" + }, + { + "bbox": [ + 46, + 213, + 287, + 320 + ], + "type": "text", + "content": " to intermediate latent code " + }, + { + "bbox": [ + 46, + 213, + 287, + 320 + ], + "type": "inline_equation", + "content": "w \\in \\mathcal{W}" + }, + { + "bbox": [ + 46, + 213, + 287, + 320 + ], + "type": "text", + "content": ", which controlled the generation process. While traditional GAN is unable to generate conditional output, it can be augmented with additional information to conditionally control the data generation process [61]. However, existing conditional generative [55, 79] models are unable to inject fine-grained control, especially when conditioned with abstract free-hand sketches." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 321, + 290, + 634 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 321, + 290, + 634 + ], + "spans": [ + { + "bbox": [ + 46, + 321, + 290, + 634 + ], + "type": "text", + "content": "GAN Inversion: Exploring GANs has recently led to an interest in inverting a pre-trained GAN [4] for tasks like image manipulation [4]. Typical GAN training aims to learn the weights of generator and discriminator with appropriate loss objectives, to generate random new images " + }, + { + "bbox": [ + 46, + 321, + 290, + 634 + ], + "type": "inline_equation", + "content": "G(z)" + }, + { + "bbox": [ + 46, + 321, + 290, + 634 + ], + "type": "text", + "content": " by sampling random noise vectors " + }, + { + "bbox": [ + 46, + 321, + 290, + 634 + ], + "type": "inline_equation", + "content": "z \\in \\mathcal{Z}" + }, + { + "bbox": [ + 46, + 321, + 290, + 634 + ], + "type": "text", + "content": " [31]. Contrarily, during GAN inversion, given a reference image we try to find a noise vector " + }, + { + "bbox": [ + 46, + 321, + 290, + 634 + ], + "type": "inline_equation", + "content": "z^{*}" + }, + { + "bbox": [ + 46, + 321, + 290, + 634 + ], + "type": "text", + "content": " in the generator latent space that can accurately reconstruct that image while its weights fixed [104]. While some methods [1,2,22,23] directly optimise the latent vector to minimise the reconstruction loss, a few works [4,32,69,82] train dedicated encoders to find the latent code corresponding to an input image. Among them, optimisation-based methods perform better in terms of reconstruction accuracy, while encoding-based methods work significantly faster. Other methods [5, 103], take a hybrid approach in order to attain \"the best of both worlds\" [88]. However, images from different domain (e.g., semantic label map, edgemap) are not invertible into the latent space of a photo pre-trained generator [6]. Consequently, end-to-end trainable methods [3,14,63,69] emerged which aims to map a given image (from a source domain) into the latent space of a pre-trained GAN trained with target domain images. These learned encoders are then used in tasks like, inversion [4], semantic editing [4], super-resolution [60], face frontalisation [69], inpainting [69]." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 638, + 244, + 652 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 638, + 244, + 652 + ], + "spans": [ + { + "bbox": [ + 47, + 638, + 244, + 652 + ], + "type": "text", + "content": "3. Pilot Study: Problems and Analysis" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "content": "Challenges: Sketches being highly abstract in nature, generating a photo from a sketch can have multiple possible outcomes [69]. Generating photorealistic images from sparse sketches incurs three major challenges – (i) Locality-bias assumes that any particular output (e.g., photo) pixel" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 213, + 545, + 321 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 213, + 545, + 321 + ], + "spans": [ + { + "bbox": [ + 304, + 213, + 545, + 321 + ], + "type": "text", + "content": "position " + }, + { + "bbox": [ + 304, + 213, + 545, + 321 + ], + "type": "inline_equation", + "content": "I'(x, y)" + }, + { + "bbox": [ + 304, + 213, + 545, + 321 + ], + "type": "text", + "content": " is perfectly aligned with the same pixel location " + }, + { + "bbox": [ + 304, + 213, + 545, + 321 + ], + "type": "inline_equation", + "content": "I(x, y)" + }, + { + "bbox": [ + 304, + 213, + 545, + 321 + ], + "type": "text", + "content": " of the conditional input (e.g., sketch) [69]. However, a free-hand sketch being highly deformed does not necessarily follow the paired photo's intensity boundary [36]. (ii) Hallucinating the colour/texture in a realistic and contextually-meaningful manner, is difficult from sparse sketch input. (iii) Deciphering the fine-grained user intent is a major bottleneck as the same object can be sketched in diverse ways by different users [75]." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 323, + 545, + 360 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 323, + 545, + 360 + ], + "spans": [ + { + "bbox": [ + 304, + 323, + 545, + 360 + ], + "type": "text", + "content": "Analysis: The popular encoder-decoder architecture [41] for converting an input sketch " + }, + { + "bbox": [ + 304, + 323, + 545, + 360 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 323, + 545, + 360 + ], + "type": "text", + "content": " to output RGB photo " + }, + { + "bbox": [ + 304, + 323, + 545, + 360 + ], + "type": "inline_equation", + "content": "\\mathcal{R}" + }, + { + "bbox": [ + 304, + 323, + 545, + 360 + ], + "type": "text", + "content": " via image-to-image translation [41] can be formulated as:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 365, + 361, + 545, + 389 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 365, + 361, + 545, + 389 + ], + "spans": [ + { + "bbox": [ + 365, + 361, + 545, + 389 + ], + "type": "interline_equation", + "content": "P (\\mathcal {R} | \\mathcal {S}) = \\underbrace {P (\\mathcal {Z} | \\mathcal {S})} _ {\\text {E n c o d e r}} \\underbrace {P (\\mathcal {R} | \\mathcal {Z})} _ {\\text {D e c o d e r}} \\tag {1}", + "image_path": "98df9efe3b180cbcb8237389792177c2c04ecdfe6c9b08806434fac8df899435.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 390, + 546, + 557 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 390, + 546, + 557 + ], + "spans": [ + { + "bbox": [ + 304, + 390, + 546, + 557 + ], + "type": "text", + "content": "where the encoder " + }, + { + "bbox": [ + 304, + 390, + 546, + 557 + ], + "type": "inline_equation", + "content": "P(\\mathcal{Z}|\\mathcal{S})" + }, + { + "bbox": [ + 304, + 390, + 546, + 557 + ], + "type": "text", + "content": " embeds the sketch into a latent feature " + }, + { + "bbox": [ + 304, + 390, + 546, + 557 + ], + "type": "inline_equation", + "content": "\\mathcal{Z}" + }, + { + "bbox": [ + 304, + 390, + 546, + 557 + ], + "type": "text", + "content": ", from which the decoder " + }, + { + "bbox": [ + 304, + 390, + 546, + 557 + ], + "type": "inline_equation", + "content": "P(\\mathcal{R}|\\mathcal{Z})" + }, + { + "bbox": [ + 304, + 390, + 546, + 557 + ], + "type": "text", + "content": " generates the output photo. Existing works [18, 38, 105] have evolved through designing task-specific encoder/decoder frameworks. Despite achieving remarkable success in other image translation problems (e.g., image-restoration [67], colourisation [41]), adapting them off-the-shelf fails for our setup. Importantly, we realise that as the loss backpropagates from the decoder to encoder's end, while training [41] with sketch-photo pairs " + }, + { + "bbox": [ + 304, + 390, + 546, + 557 + ], + "type": "inline_equation", + "content": "(\\mathcal{S},\\mathcal{R})" + }, + { + "bbox": [ + 304, + 390, + 546, + 557 + ], + "type": "text", + "content": ", it implicitly enforces the model to follow sketch as a pseudo edge-boundary [57]. Consequently, the model is hard-conditioned by the sketch to treat its strokes as the intensity boundary of the generated photo, thus resulting in a deformed output." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "text", + "content": "Instead of end-to-end encoder-decoder training, we adopt a two stage-approach (Fig. 2). In the first stage, we model " + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "inline_equation", + "content": "P(\\mathcal{R}|\\mathcal{Z})" + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "text", + "content": " as an unsupervised GAN [31], which being trained from a large number of unlabeled photos of a particular class, is capable of generating realistic photos " + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "inline_equation", + "content": "G(z)" + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "text", + "content": ", given a random vector " + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "inline_equation", + "content": "z \\sim \\mathcal{N}(0,1)" + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "text", + "content": " [31]. As GAN models learn data distribution [68], we can loosely assume that any photo can be generated by sampling a specific " + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "inline_equation", + "content": "z^*" + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "text", + "content": " from the GAN latent space [1]. Once the GAN model is trained, in the second stage, keeping the " + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "inline_equation", + "content": "G(\\cdot)" + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "text", + "content": " fixed, we aim to learn " + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "inline_equation", + "content": "P(\\mathcal{Z}|\\mathcal{S})" + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "text", + "content": " as a sketch mapper that would encode the input sketch " + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "text", + "content": " into a latent code " + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{Z}" + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "text", + "content": " corresponding to the paired photo " + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{R}" + }, + { + "bbox": [ + 304, + 558, + 547, + 714 + ], + "type": "text", + "content": " in the pre-trained GAN latent space." + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6852" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 180 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 180 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 180 + ], + "type": "text", + "content": "Advantages of decoupling the encoder-decoder training are twofold - (i) the GAN model [46, 47] pre-trained on real photos is bound to generate realistic photos devoid of unwanted deformation, (ii) while output quality and diversity of coupled encoder-decoder models were limited by the training sketch-photo pairs [41], our decoupled decoder being independent of such pairs, can model the large variation of a particular dataset using unlabelled photos [46, 47] only. Sketch-photo pairs are used to train the sketch mapper only." + } + ] + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 48, + 185, + 286, + 232 + ], + "blocks": [ + { + "bbox": [ + 48, + 185, + 286, + 232 + ], + "lines": [ + { + "bbox": [ + 48, + 185, + 286, + 232 + ], + "spans": [ + { + "bbox": [ + 48, + 185, + 286, + 232 + ], + "type": "image", + "image_path": "c78624148a7820fc523b4b5ed622df7b2881e52a01983f5844cdf1d99a6f92ff.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 238, + 287, + 261 + ], + "lines": [ + { + "bbox": [ + 46, + 238, + 287, + 261 + ], + "spans": [ + { + "bbox": [ + 46, + 238, + 287, + 261 + ], + "type": "text", + "content": "Figure 2. The sketch mapper aims to predict the corresponding latent code of associated photo in the manifold of pre-trained GAN." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 269, + 185, + 283 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 269, + 185, + 283 + ], + "spans": [ + { + "bbox": [ + 47, + 269, + 185, + 283 + ], + "type": "text", + "content": "4. Background: StyleGAN" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "spans": [ + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "text", + "content": "In a GAN [31] framework, a generator " + }, + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "inline_equation", + "content": "G(\\cdot)" + }, + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "text", + "content": " aims to generate an image " + }, + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "inline_equation", + "content": "G(z)" + }, + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "text", + "content": " from a noise vector " + }, + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "inline_equation", + "content": "z \\in \\mathcal{Z}" + }, + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "text", + "content": " of size " + }, + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "inline_equation", + "content": "\\mathbb{R}^d" + }, + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "text", + "content": " sampled from a Gaussian distribution [31], while a discriminator " + }, + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "inline_equation", + "content": "D(\\cdot)" + }, + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "text", + "content": " tries to distinguish between a real and a generated fake image [31]. The training progresses through a two-player minimax game, thus gradually improving each other over the value function " + }, + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "inline_equation", + "content": "V(D,G)" + }, + { + "bbox": [ + 46, + 286, + 287, + 370 + ], + "type": "text", + "content": " as [31]:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 57, + 375, + 287, + 404 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 375, + 287, + 404 + ], + "spans": [ + { + "bbox": [ + 57, + 375, + 287, + 404 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\min _ {G} \\max _ {D} V (D, G) = \\mathbb {E} _ {x \\sim p _ {\\text {d a t a}} (x)} [ \\log D (x) ] \\tag {2} \\\\ + \\mathbb {E} _ {z \\sim p _ {z} (z)} [ \\log (1 - D (G (z))) ] \\\\ \\end{array}", + "image_path": "84a71d45d361f5d82562835e3bcad649720e5db20f603d302c94cd1ecc7121db.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "spans": [ + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": "Instead of passing a random noise vector " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "z \\in \\mathcal{Z}" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " directly as the network input [68], StyleGAN [46, 47] eliminates the idea of input layer and always starts from a learned constant tensor of size " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\mathbb{R}^{4 \\times 4 \\times d}" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": ". The generator network " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\mathcal{G}(\\cdot)" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " consists of a number of progressive resolution blocks, each having the sequence " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\mathrm{conv}3 \\times 3 \\to \\mathrm{AdaIN} \\to \\mathrm{conv}3 \\times 3 \\to \\mathrm{AdaIN}" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " [46, 47]. StyleGAN employs a non-linear mapping network " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "f: \\mathcal{Z} \\to \\mathcal{W}" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " (an 8-layer MLP) to transform " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " into an intermediate latent vector " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "w \\in \\mathcal{W}" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " of size " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\mathbb{R}^d" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " [46, 47]. The same latent vector " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "w" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": ", upon repeatedly passing through a common affine transformation layer " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "A" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " at each level of the generator network, generates the style " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "y = (y_s, y_b) = A(w)" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " for that level. Adaptive instance normalisation (AdaIN) [46, 47] is then controlled by " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "y" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " via modulating the feature-map " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "x_f" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " as " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\mathrm{AdaIN}(x_f, y) = y_s \\frac{x_f - \\mu(x_f)}{\\sigma(x_f)} + y_b" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " after each " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\mathrm{conv}3 \\times 3" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " block of " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\mathcal{G}(\\cdot)" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": " [46, 47]. Moreover, stochasticity is injected by adding one-channel uncorrelated Gaussian noise image (per-channel scaled with a learned scaling factor " + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 410, + 287, + 653 + ], + "type": "text", + "content": ") to each layer of the network before every AdaIN operation [46, 47]." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 653, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 288, + 714 + ], + "type": "text", + "content": "However, due to the limited representability and disentanglement of a single latent vector " + }, + { + "bbox": [ + 46, + 653, + 288, + 714 + ], + "type": "inline_equation", + "content": "w \\in \\mathcal{W}" + }, + { + "bbox": [ + 46, + 653, + 288, + 714 + ], + "type": "text", + "content": " [1], we embed the input in the extended " + }, + { + "bbox": [ + 46, + 653, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{W}^+" + }, + { + "bbox": [ + 46, + 653, + 288, + 714 + ], + "type": "text", + "content": " latent space [1] consisting of different latent vectors " + }, + { + "bbox": [ + 46, + 653, + 288, + 714 + ], + "type": "inline_equation", + "content": "w^+ \\in \\mathcal{W}^+" + }, + { + "bbox": [ + 46, + 653, + 288, + 714 + ], + "type": "text", + "content": " of size " + }, + { + "bbox": [ + 46, + 653, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\mathbb{R}^{k \\times d}" + }, + { + "bbox": [ + 46, + 653, + 288, + 714 + ], + "type": "text", + "content": ", one for each level of the generator network " + }, + { + "bbox": [ + 46, + 653, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{G}(\\cdot)" + }, + { + "bbox": [ + 46, + 653, + 288, + 714 + ], + "type": "text", + "content": ". For an output of" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": "resolution " + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "inline_equation", + "content": "M \\times M" + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "inline_equation", + "content": "k = 2\\log_2(M) - 2" + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": " [47]. In this work, we set " + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "inline_equation", + "content": "M = 256" + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": ", making " + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "inline_equation", + "content": "k = 14" + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 102, + 500, + 114 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 102, + 500, + 114 + ], + "spans": [ + { + "bbox": [ + 305, + 102, + 500, + 114 + ], + "type": "text", + "content": "5. Sketch-to-Photo Generation Model" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "spans": [ + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "text", + "content": "Overview: We aim to devise a sketch-to-photo generation model utilising the rich latent space of a pre-trained StyleGAN [47] trained on a particular class to achieve fine-grained generation. Once the StyleGAN [47] is trained, we fix its weights and train a sketch mapper " + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_s" + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "text", + "content": " that projects an input sketch " + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "inline_equation", + "content": "(s)" + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "text", + "content": " into a latent code " + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "inline_equation", + "content": "w_{s}^{+} = \\mathcal{E}_{s}(s)\\in \\mathbb{R}^{14\\times d}" + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "text", + "content": " lying in the manifold of pre-trained StyleGAN. In other words, given a sketch input we aim to pick the corresponding latent which when passed through the frozen generator " + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "inline_equation", + "content": "\\mathcal{G}(\\cdot)" + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "text", + "content": " would generate an output " + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "inline_equation", + "content": "(\\hat{r})" + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "text", + "content": " most similar to the ground-truth paired photo " + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "inline_equation", + "content": "(r)" + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "text", + "content": ". In particular, we have three salient design components: (i) an autoregressive sketch mapper (ii) fine-grained discriminative loss besides usual reconstruction objective, and (iii) a photo-to-photo mapper " + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_r" + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "text", + "content": " working as a teacher [27] to improve the learning of " + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_s" + }, + { + "bbox": [ + 304, + 118, + 545, + 299 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 303, + 421, + 314 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 303, + 421, + 314 + ], + "spans": [ + { + "bbox": [ + 305, + 303, + 421, + 314 + ], + "type": "text", + "content": "5.1. Model Architecture" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "spans": [ + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "text", + "content": "Baseline Sketch Mapper: Inspired by GAN inversion literature [88], we design our baseline sketch mapper using a ResNet50 [35] backbone extracting feature map " + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "inline_equation", + "content": "f_{s} = \\mathcal{F}_{s}(s) \\in \\mathbb{R}^{h_{f} \\times w_{f} \\times d}" + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "text", + "content": ". In order to generate the latent code of size " + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "inline_equation", + "content": "\\mathbb{R}^{14 \\times d}" + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "text", + "content": ", we use 14 individual (not shared) latent embedding networks (successive stride-two conv-layers with LeakyReLU [93]), each of them takes " + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "inline_equation", + "content": "f_{s}" + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "text", + "content": " as input to predict a " + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "inline_equation", + "content": "d" + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "text", + "content": "-dimensional latent vector. Concatenating them results in the " + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "inline_equation", + "content": "\\mathbb{R}^{14 \\times d}" + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "text", + "content": " latent code [69]. Finally, this latent code upon passing through the pre-trained generator " + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "inline_equation", + "content": "\\mathcal{G}(\\cdot)" + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "text", + "content": " generates the output photo " + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "inline_equation", + "content": "\\hat{r}" + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "text", + "content": ". Trained with weighted summation of pixel loss " + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "inline_equation", + "content": "(l_{2})" + }, + { + "bbox": [ + 304, + 318, + 545, + 485 + ], + "type": "text", + "content": " and perceptual [102] loss, baseline sketch mapper eventually learns to map an input sketch to its corresponding photo in the latent space of a pre-trained StyleGAN [47]." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 486, + 545, + 570 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 486, + 545, + 570 + ], + "spans": [ + { + "bbox": [ + 304, + 486, + 545, + 570 + ], + "type": "text", + "content": "However, it has a few limitations: Firstly, this baseline ignores the varying levels of sketch abstraction [95]. Ideally, for highly abstract/partial sketches, the output space should be large with many plausible RGB photos [12], whereas, for a detailed sketch, it should reflect the fine-grained details. Secondly, reconstruction loss [69] alone, fails to decipher the fine-grained semantic intent of the user." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 572, + 545, + 644 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 572, + 545, + 644 + ], + "spans": [ + { + "bbox": [ + 304, + 572, + 545, + 644 + ], + "type": "text", + "content": "Autoregressive Latent Mapper: Instead of predicting the latent code " + }, + { + "bbox": [ + 304, + 572, + 545, + 644 + ], + "type": "inline_equation", + "content": "w_{s}^{+} = \\{w_{1}^{+},\\dots ,w_{k}^{+}\\}" + }, + { + "bbox": [ + 304, + 572, + 545, + 644 + ], + "type": "text", + "content": " in one shot, we aim to model it in an autoregressive setting keeping a sequential dependency among them. Given an input sketch (s), the autoregressive sketch mapper " + }, + { + "bbox": [ + 304, + 572, + 545, + 644 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_s" + }, + { + "bbox": [ + 304, + 572, + 545, + 644 + ], + "type": "text", + "content": " modelling the distribution " + }, + { + "bbox": [ + 304, + 572, + 545, + 644 + ], + "type": "inline_equation", + "content": "P(w_s^+ |s)" + }, + { + "bbox": [ + 304, + 572, + 545, + 644 + ], + "type": "text", + "content": " can be mathematically expressed as:" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 312, + 644, + 545, + 677 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 644, + 545, + 677 + ], + "spans": [ + { + "bbox": [ + 312, + 644, + 545, + 677 + ], + "type": "interline_equation", + "content": "P \\left(w _ {s} ^ {+} \\mid s\\right) = P \\left(w _ {1} ^ {+}, \\dots , w _ {k} ^ {+} \\mid s\\right) = \\prod_ {i = 1} ^ {k} P \\left(w _ {i} ^ {+} \\mid w _ {< k} ^ {+}, s\\right) \\tag {3}", + "image_path": "5b5cdbb554844cd64a87b287ddde2edf44a5ff943858c880d41166b6618fb2a6.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "content": "where the value of the " + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "inline_equation", + "content": "i^{th}" + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "content": " predicted latent vector " + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "inline_equation", + "content": "w_{i}^{+}" + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "content": " depends on all preceding latents. The motivations behind autoregressive modelling are: (i) the disentangled latent space" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6853" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 276 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 276 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 276 + ], + "type": "text", + "content": "of a StyleGAN depicts semantic feature hierarchy [94], where the latent code " + }, + { + "bbox": [ + 46, + 72, + 289, + 276 + ], + "type": "inline_equation", + "content": "w_{1}^{+}" + }, + { + "bbox": [ + 46, + 72, + 289, + 276 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 46, + 72, + 289, + 276 + ], + "type": "inline_equation", + "content": "w_{14}^{+}" + }, + { + "bbox": [ + 46, + 72, + 289, + 276 + ], + "type": "text", + "content": " controls coarse to fine-level features. (ii) a highly abstract/partial sketch should ideally influence the first few latent vectors governing the major semantic structure, while the later vectors could be sampled randomly from a Gaussian distribution to account for the uncertainty involving such sparse sketches. Whereas, a highly detailed sketch should influence more latent vectors to faithfully reproduce the user's intent. (iii) we aim to synergise the disentangled property of StyleGAN's latent space and the varying levels of sketch abstraction such that the user has the provision to decide how far should the generated output be conditioned on the input sketch and to what extent can it be hallucinated. This is decided by the number of steps of unrolling in the autoregressive process and additionally keeping the later latent codes as random vectors to facilitate multi-modal generation [69]." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "spans": [ + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": "Given the extracted feature map " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "f_{s} = \\mathcal{F}_{s}(s)" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": ", the global average pooled holistic visual feature vector " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "v_{h}" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": " is transformed via a fully-connected (FC) layer to initialise the first hidden state of sequential decoder " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "f_{seq}(\\cdot, \\cdot)" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": " as " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "h_0 = \\tanh(W_h \\otimes v_h + b_h)" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": ", with " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "W_{h}, b_{h}" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": " being trainable parameters. At every " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "j^{th}" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": " time step, we apply a shared FC-layer on the hidden state " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "h_j" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": " to obtain the " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "j^{th}" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": " latent code as " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "w_{k}^{+} = W_{o} \\otimes h_{j} + b_{o}" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": ". The current hidden state is updated by " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "h_k = f_{seq}(h_{k-1}; \\eta(f_s, w_{k-1}^+)" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": "), where the previous hidden state of sequential decoder " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "h_{k-1}" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": " holds the knowledge about previously predicted latent codes, and " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "\\eta" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": " models the influence of the formerly predicted latent code on the next prediction along with extracting the relevant information from the feature map " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "f_{s}" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": ". In order to model the interaction between " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "w_{k}^{+}" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "f_{s}" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": ", we use a simple Hadamard product " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "\\hat{f}_s = f_s \\odot w_{k-1}^+ \\in \\mathbb{R}^{h_f \\times w_f \\times d}" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": " which upon passing through successive two-strided convolutional layers followed by LeakyReLU produces a " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "d" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": "-dimensional output of " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "\\eta" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "f_{seq}(\\cdot, \\cdot)" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": " can be modelled using any sequential network (e.g., LSTM [37], RNN [59], GRU [17]) or self-attention based transformer [83] network. However, here we use GRU [17], as it was empirically found to be easily optimisable and cheaper while producing compelling results. We wrap this entire process inside the sketch mapper " + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_s" + }, + { + "bbox": [ + 46, + 278, + 289, + 568 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 570, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 289, + 715 + ], + "type": "text", + "content": "To allow multi-modal generation, we always predict a maximum 10 out of the 14 unique latent vectors and sample the rest 4 from Gaussian distribution to inject output variation [69]. Moreover, to enforce our model in learning to generate from partial sketches, we introduce a smart augmentation strategy, where, we partially render the sketch from " + }, + { + "bbox": [ + 46, + 570, + 289, + 715 + ], + "type": "inline_equation", + "content": "30 - 100\\%" + }, + { + "bbox": [ + 46, + 570, + 289, + 715 + ], + "type": "text", + "content": " at an interval of " + }, + { + "bbox": [ + 46, + 570, + 289, + 715 + ], + "type": "inline_equation", + "content": "10\\%" + }, + { + "bbox": [ + 46, + 570, + 289, + 715 + ], + "type": "text", + "content": ". While feeding the " + }, + { + "bbox": [ + 46, + 570, + 289, + 715 + ], + "type": "inline_equation", + "content": "\\{30\\%, 40\\%, \\dots, 100\\}" + }, + { + "bbox": [ + 46, + 570, + 289, + 715 + ], + "type": "text", + "content": " sketches, we enforce the mapper to predict only the first " + }, + { + "bbox": [ + 46, + 570, + 289, + 715 + ], + "type": "inline_equation", + "content": "m = \\{3, 4, \\dots, 10\\}" + }, + { + "bbox": [ + 46, + 570, + 289, + 715 + ], + "type": "text", + "content": " corresponding latent vectors. In every case, we pass random vectors sampled from Gaussian distribution in place of the remaining " + }, + { + "bbox": [ + 46, + 570, + 289, + 715 + ], + "type": "inline_equation", + "content": "(14 - m)" + }, + { + "bbox": [ + 46, + 570, + 289, + 715 + ], + "type": "text", + "content": " unpredicted vectors. This strategy ensures that" + } + ] + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 307, + 70, + 545, + 177 + ], + "blocks": [ + { + "bbox": [ + 307, + 70, + 545, + 177 + ], + "lines": [ + { + "bbox": [ + 307, + 70, + 545, + 177 + ], + "spans": [ + { + "bbox": [ + 307, + 70, + 545, + 177 + ], + "type": "image", + "image_path": "c70e061e36584f07c3e21136fd8e2f2abb1b96da09ea401ee8855cfcdc9ffa3a.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 177, + 547, + 250 + ], + "lines": [ + { + "bbox": [ + 304, + 177, + 547, + 250 + ], + "spans": [ + { + "bbox": [ + 304, + 177, + 547, + 250 + ], + "type": "text", + "content": "Figure 3. " + }, + { + "bbox": [ + 304, + 177, + 547, + 250 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_s" + }, + { + "bbox": [ + 304, + 177, + 547, + 250 + ], + "type": "text", + "content": " learns to map a sketch to the latent code of its paired photo in a pre-trained StyleGAN manifold, trained with a mix of reconstruction, fine-grained discriminative, and distillation losses. our model eventually learns to generate plausible photos at varying levels of completion, thus allowing the user to control the extent of abstraction as per his/her choice." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 3 + }, + { + "bbox": [ + 306, + 253, + 421, + 266 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 253, + 421, + 266 + ], + "spans": [ + { + "bbox": [ + 306, + 253, + 421, + 266 + ], + "type": "text", + "content": "5.2. Training Procedure" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 266, + 545, + 301 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 266, + 545, + 301 + ], + "spans": [ + { + "bbox": [ + 306, + 266, + 545, + 301 + ], + "type": "text", + "content": "Reconstruction Loss: Given an input sketch-photo pair " + }, + { + "bbox": [ + 306, + 266, + 545, + 301 + ], + "type": "inline_equation", + "content": "\\{s, r\\}" + }, + { + "bbox": [ + 306, + 266, + 545, + 301 + ], + "type": "text", + "content": " and the generated output photo " + }, + { + "bbox": [ + 306, + 266, + 545, + 301 + ], + "type": "inline_equation", + "content": "\\hat{r} = \\mathcal{G}(\\mathcal{E}_s(s))" + }, + { + "bbox": [ + 306, + 266, + 545, + 301 + ], + "type": "text", + "content": ", we compute pixel level " + }, + { + "bbox": [ + 306, + 266, + 545, + 301 + ], + "type": "inline_equation", + "content": "l_2" + }, + { + "bbox": [ + 306, + 266, + 545, + 301 + ], + "type": "text", + "content": " reconstruction loss as:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 380, + 302, + 545, + 316 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 380, + 302, + 545, + 316 + ], + "spans": [ + { + "bbox": [ + 380, + 302, + 545, + 316 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {r e c}} (r, \\hat {r}) = | | r - \\hat {r} | | _ {2} \\tag {4}", + "image_path": "248e5084083ed93d5f2f7d41f8f7bd1b1c0b43a51e176bde3fef33cbe9e5c9dc.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 316, + 545, + 365 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 316, + 545, + 365 + ], + "spans": [ + { + "bbox": [ + 304, + 316, + 545, + 365 + ], + "type": "text", + "content": "Besides pixel-wise similarity, we also learn perceptual similarities via LPIPS [102] loss, which has been found [32] to retain photorealism. With " + }, + { + "bbox": [ + 304, + 316, + 545, + 365 + ], + "type": "inline_equation", + "content": "\\phi(\\cdot)" + }, + { + "bbox": [ + 304, + 316, + 545, + 365 + ], + "type": "text", + "content": " as the pre-trained perceptual feature encoder [102], LPIPS loss becomes:" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 361, + 367, + 545, + 380 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 361, + 367, + 545, + 380 + ], + "spans": [ + { + "bbox": [ + 361, + 367, + 545, + 380 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {L P I P S}} (\\boldsymbol {r}, \\hat {\\boldsymbol {r}}) = | | \\phi (\\boldsymbol {r}) - \\phi (\\hat {\\boldsymbol {r}}) | | _ {2} \\tag {5}", + "image_path": "a31c45b77fcba378d825cd073237597fb462e88e2aa5a397a07eed29e5a5910a.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 381, + 545, + 511 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 381, + 545, + 511 + ], + "spans": [ + { + "bbox": [ + 304, + 381, + 545, + 511 + ], + "type": "text", + "content": "Fine-Grained Discriminative Loss: While reconstruction loss aims to align the pixel values between generated and ground-truth photo, the discriminative sketchphoto (paired) association compared to other photos needs to be modelled further to reflect the fine-grained user intent of input sketch in the output space. Triplet with cosine-distance based pre-trained fine-grained SBIR [19] model " + }, + { + "bbox": [ + 304, + 381, + 545, + 511 + ], + "type": "inline_equation", + "content": "\\mathcal{F}_g(\\cdot)" + }, + { + "bbox": [ + 304, + 381, + 545, + 511 + ], + "type": "text", + "content": " places a sketch nearer to its paired photo compared to others in a joint-embedding space. Therefore, we compute a discriminative fine-grained loss that measures the cosine similarity between " + }, + { + "bbox": [ + 304, + 381, + 545, + 511 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 304, + 381, + 545, + 511 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 381, + 545, + 511 + ], + "type": "inline_equation", + "content": "\\hat{r}" + }, + { + "bbox": [ + 304, + 381, + 545, + 511 + ], + "type": "text", + "content": " as:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 349, + 509, + 545, + 536 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 349, + 509, + 545, + 536 + ], + "spans": [ + { + "bbox": [ + 349, + 509, + 545, + 536 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {d i s c}} (s, \\hat {r}) = 1 - \\frac {\\mathcal {F} _ {g} (s) \\cdot \\mathcal {F} _ {g} (\\hat {r})}{| | \\mathcal {F} _ {g} (s) | | | | \\mathcal {F} _ {g} (\\hat {r}) | |} \\tag {6}", + "image_path": "0df630ffade815d37ec3b110fe217b9a66a43b0fb8059bd309e40ec71640ced2.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "spans": [ + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "text", + "content": "Photo-to-Photo Mapper as Teacher: Photo-to-photo mapping being an easier task than sketch-to-photo underpins our motivation towards introducing a photo-to-photo mapper " + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_r(\\cdot)" + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "text", + "content": " as a teacher [27] to additionally guide the learning of our sketch-mapper " + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_s(\\cdot)" + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "text", + "content": ", thus handling the subjective nature of sketches and its resultant large sketchphoto domain gap. Architecturally, " + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_r(\\cdot)" + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "text", + "content": " is identical to our baseline " + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_s(\\cdot)" + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "text", + "content": " with the aim of reconstructing the input photo " + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "inline_equation", + "content": "(r)" + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "text", + "content": " at the output " + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "inline_equation", + "content": "(\\hat{r})" + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "text", + "content": ": " + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "inline_equation", + "content": "\\mathcal{G}(\\mathcal{E}_r(r)) \\approx \\hat{r}" + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "text", + "content": ". Once trained, latent vectors predicted by " + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_r" + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "text", + "content": " (weights frozen) acts as a groundtruth additionally supervising " + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_s" + }, + { + "bbox": [ + 304, + 536, + 545, + 666 + ], + "type": "text", + "content": " via a distillation loss as:" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 361, + 667, + 545, + 681 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 361, + 667, + 545, + 681 + ], + "spans": [ + { + "bbox": [ + 361, + 667, + 545, + 681 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {K D}} (s, r) = \\left| \\left| \\mathcal {E} _ {s} (s) - \\mathcal {E} _ {r} (r) \\right| \\right| _ {2} \\tag {7}", + "image_path": "554920f23066041a4371929a21cb09a5cc6245eb30ed0e1c3d4af922eff78352.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 681, + 545, + 718 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 681, + 545, + 718 + ], + "spans": [ + { + "bbox": [ + 304, + 681, + 545, + 718 + ], + "type": "text", + "content": "We impose " + }, + { + "bbox": [ + 304, + 681, + 545, + 718 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{KD}}" + }, + { + "bbox": [ + 304, + 681, + 545, + 718 + ], + "type": "text", + "content": " only on the predicted latents (max 10) not on the random ones. Our overall training objective is " + }, + { + "bbox": [ + 304, + 681, + 545, + 718 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{total}} = \\lambda_1\\mathcal{L}_{\\mathrm{rec}} + \\lambda_2\\mathcal{L}_{\\mathrm{LPIPS}} + \\lambda_3\\mathcal{L}_{\\mathrm{disc}} + \\lambda_4\\mathcal{L}_{\\mathrm{KD}}" + }, + { + "bbox": [ + 304, + 681, + 545, + 718 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6854" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 128, + 85 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 128, + 85 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 128, + 85 + ], + "type": "text", + "content": "6. Experiments" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 88, + 287, + 233 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 88, + 287, + 233 + ], + "spans": [ + { + "bbox": [ + 46, + 88, + 287, + 233 + ], + "type": "text", + "content": "Dataset: UT Zappos50K [98] and pix2pix Handbag [41] datasets are used to pre-train the StyleGAN generator in shoe and handbag classes respectively. While for chair class, we collected over 10,000 photos from websites like IKEA, ARGOS, etc. We used QMUL-ShoeV2 [12, 80], QMUL-ChairV2 [12, 80], and Handbag [81] datasets containing sketch-photo pairs to train the sketch mapper. Out of 6730/1800/568 sketches and 2000/400/568 photos from ShoeV2/ChairV2/Handbag datasets, 6051/1275/400 sketches and 1800/300/400 photos are used for training respectively, keeping the rest for testing. Notably, StyleGAN pre-training does not involve any sketch-photo pairs." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "spans": [ + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "text", + "content": "Implementation Details: Adam [49] optimiser is used to pre-train a category specific StyleGAN [47] with feature embedding size of " + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "inline_equation", + "content": "d = 512" + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "text", + "content": " for " + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "inline_equation", + "content": "8M" + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "text", + "content": " iterations at learning rate of " + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "inline_equation", + "content": "10^{-3}" + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "text", + "content": " and batch size 8. Based on empirical observations, we disable path-length regularisation [47] and reduce " + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "inline_equation", + "content": "R1" + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "text", + "content": " regularisation's weight to 2 for superior quality and diversity. We use a combination of Rectified Adam [56] and Lookahead [101] method as an optimiser to train the sketch-to-photo mapper for " + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "inline_equation", + "content": "5M" + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "text", + "content": " iterations at a constant learning rate of " + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "inline_equation", + "content": "10^{-5}" + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "text", + "content": " and a batch size of 4. " + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "inline_equation", + "content": "\\lambda_1, \\lambda_2, \\lambda_3" + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "inline_equation", + "content": "\\lambda_4" + }, + { + "bbox": [ + 46, + 237, + 288, + 369 + ], + "type": "text", + "content": " are set to 1, 0.8, 0.5, and 0.6 respectively." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 373, + 287, + 637 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 373, + 287, + 637 + ], + "spans": [ + { + "bbox": [ + 46, + 373, + 287, + 637 + ], + "type": "text", + "content": "Evaluation: We use four metrics - (i) Fréchet Inception Distance (FID) [46]: uses pre-trained InceptionV3's activation distribution statistics to estimate distance between synthetic and real data where a lower value indicates better generation quality. (ii) Learned Perceptual Image Patch Similarity (LPIPS) [102]: is a weighted " + }, + { + "bbox": [ + 46, + 373, + 287, + 637 + ], + "type": "inline_equation", + "content": "l_{2}" + }, + { + "bbox": [ + 46, + 373, + 287, + 637 + ], + "type": "text", + "content": " distance between two ImageNet-pretrained AlexNet [50]-extracted deep features of ground-truth and generated images. A higher LPIPS value denotes better diversity. (iii) Mean Opinion Score (MOS): for human study, each of the 30 human workers was asked to draw 50 sketches in our system, and rate every generated photo (both ours and competitor's) on a scale of 1 to 5 [39] (bad→excellent) based on their opinion of how closely it matched their photorealistic imagination of the associated sketch. For each method, we compute the final MOS value by taking the mean " + }, + { + "bbox": [ + 46, + 373, + 287, + 637 + ], + "type": "inline_equation", + "content": "(\\mu)" + }, + { + "bbox": [ + 46, + 373, + 287, + 637 + ], + "type": "text", + "content": " and variance " + }, + { + "bbox": [ + 46, + 373, + 287, + 637 + ], + "type": "inline_equation", + "content": "(\\sigma)" + }, + { + "bbox": [ + 46, + 373, + 287, + 637 + ], + "type": "text", + "content": " of all 1500 of its MOS responses. (iv) Fine-Grained Metric (FGM): to judge the fine-grainedness of sketch mapping, we propose a new metric, which uses features from a pretrained FG-SBIR model [100] to compute cosine similarity between input sketch and generated photo. A higher FGM value denotes better fine-grained association between them." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 641, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 287, + 714 + ], + "type": "text", + "content": "Competitors: We compare our proposed framework with various state-of-the-art (SOTA) methods and two self-designed baselines. Among those, pix2pix [41] uses a conditional generative model for sketch-to-photo translation. MUNIT [38] aims to produce diverse outputs given one input sketch. It tries to decompose an image into a content and" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 72, + 545, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 240 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 240 + ], + "type": "text", + "content": "a style code followed by learning those codes simultaneously. CycleGAN [105] utilises cycle-consistency loss with a GAN model for bidirectional image-to-image translation. U-GAT-IT [48] uses an attention module for image translation while focusing on the domain-discriminative parts. Moreover, employing a pre-trained StyleGAN [47] we compare with the baseline B-Sketch Mapper which is equivalent to the baseline sketch mapper described in Sec. 5.1. Following optimisation-based GAN inversion [1], we design B-Sketch Optimiser where we iteratively optimise the latent code using input sketch as a ground-truth with perceptual loss [102]. For a fair comparison, we trained all competing methods in a supervised manner with sketch-photo pairs from ShoeV2, ChairV2, and Handbag datasets." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 305, + 245, + 495, + 257 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 245, + 495, + 257 + ], + "spans": [ + { + "bbox": [ + 305, + 245, + 495, + 257 + ], + "type": "text", + "content": "6.1. Performance Analysis & Discussion" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 258, + 546, + 666 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 258, + 546, + 666 + ], + "spans": [ + { + "bbox": [ + 304, + 258, + 546, + 666 + ], + "type": "text", + "content": "Result Analysis: The proposed method consistently surpasses (Table 2) other state-of-the-arts in terms of quality (FID), and diversity (LPIPS). Pix2pix [41] with its naive conditional image-to-image translation formulation is outperformed by CycleGAN [105] (by " + }, + { + "bbox": [ + 304, + 258, + 546, + 666 + ], + "type": "inline_equation", + "content": "-14.26" + }, + { + "bbox": [ + 304, + 258, + 546, + 666 + ], + "type": "text", + "content": " FID on ShoeV2), as the latter is reinforced with a cycle consistency loss in an adversarial training paradigm in addition to the bidirectional guidance. U-GAT-IT [48] with its attention-based formulation, surpasses others proving the efficacy of attention-module in image translation tasks. Although MU-NIT [38] and pSp [69] supports multi-modal generation, our method, excels both in terms of output diversity (0.489 LPIPS on ShoeV2). Naive Baselines of B-Sketch Mapper and B-Sketch Optimiser with their simplistic design fall short of surpassing the proposed framework. Our method achieves the highest (Table 2) degree of fine-grained association (0.88 FGM on ShoeV2), thanks to its novel fine-grained discriminative loss. When compared to our framework, there exists a noticeable deformity in the photos generated by its competitors (Fig. 4). Photos generated by pix2pix [41], MUNIT [38] and CycleGAN [105] suffer from deformity and lack of photorealism. Although U-GAT-IT [48] and pSp [69] outputs are somewhat realistic, they are mostly unfaithful to the input sketch. As observed from Fig. 4, the photos generated by SOTA methods almost invariably fail to capture the semantic intent of the user, yielding deformed images. Contrarily, given the visually pleasing (Fig. 4), and richer generation quality, our method vastly outperforms most SOTA and baselines in terms of MOS value (Table 2). Furthermore, our method can replicate the appearance of a given photo onto the generated one (Fig. 4) by predicting coarse and mid-level latent codes from the input sketch and taking the fine-level codes of the reference photo predicted by our photo-to-photo mapper." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 666, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 666, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 666, + 547, + 713 + ], + "type": "text", + "content": "In summary, with the help of smooth [6] latent space of StyleGAN [46, 47] along with auto-regressive sketch mapper and the fine-grained discriminative loss, our approach almost always ensures photorealistic translations with ac" + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6855" + } + ] + } + ], + "index": 9 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 62, + 70, + 531, + 278 + ], + "blocks": [ + { + "bbox": [ + 62, + 70, + 531, + 278 + ], + "lines": [ + { + "bbox": [ + 62, + 70, + 531, + 278 + ], + "spans": [ + { + "bbox": [ + 62, + 70, + 531, + 278 + ], + "type": "image", + "image_path": "dc0ee4b31e3c44409421c7bec8de51b69245aa7d1bd019246ebf031b2730e00c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 279, + 547, + 301 + ], + "lines": [ + { + "bbox": [ + 46, + 279, + 547, + 301 + ], + "spans": [ + { + "bbox": [ + 46, + 279, + 547, + 301 + ], + "type": "text", + "content": "Figure 4. Qualitative comparison with various state-of-the-art competitors on ShoeV2 dataset. Ours-ref (column 3) results depict that our method can faithfully replicate the appearance of a given reference photo (shown in the top-right inset)." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 52, + 319, + 541, + 423 + ], + "blocks": [ + { + "bbox": [ + 175, + 307, + 417, + 318 + ], + "lines": [ + { + "bbox": [ + 175, + 307, + 417, + 318 + ], + "spans": [ + { + "bbox": [ + 175, + 307, + 417, + 318 + ], + "type": "text", + "content": "Table 2. Benchmarks on ChairV2, ShoeV2, and Handbag datasets." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 52, + 319, + 541, + 423 + ], + "lines": [ + { + "bbox": [ + 52, + 319, + 541, + 423 + ], + "spans": [ + { + "bbox": [ + 52, + 319, + 541, + 423 + ], + "type": "table", + "html": "
MethodsChairV2ShoeV2Handbag
FID↓LPIPS↑MOS↑μ ± σFGM↑FID↓LPIPS↑MOS↑μ ± σFGM↑FID↓LPIPS↑MOS↑μ ± σFGM↑
pix2pix [41]177.790.0962.32±0.70.5165.090.0712.11±0.10.58184.570.0742.94±0.30.41
MUNIT [38]168.810.2642.28±0.30.3792.210.2482.01±0.50.49175.680.1632.11±0.20.33
CycleGAN [105]124.960.0002.38±0.10.4579.350.0002.64±0.60.53150.110.0002.87±0.10.38
U-GAT-IT [48]107.240.0002.71±0.80.3276.890.0002.87±0.70.44127.490.0002.96±0.50.30
pSp [69]105.540.3253.64±0.10.6054.480.2983.01±0.90.67122.540.2983.52±0.70.51
B-Sketch Optimiser138.400.1352.15±0.60.2863.520.1272.08±0.10.31163.320.1042.17±0.20.24
B-Sketch Mapper111.990.2283.51±0.30.5657.270.2183.14±0.20.61130.870.1383.01±0.30.45
Proposed90.210.5074.69±0.10.7935.850.4894.24±0.50.88100.230.4084.16±0.10.72
", + "image_path": "b4a5fc509b59213a0ff2bb9377df9fc3bfc533c3251ffa085bc471d543f17a95.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 431, + 271, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 431, + 271, + 443 + ], + "spans": [ + { + "bbox": [ + 46, + 431, + 271, + 443 + ], + "type": "text", + "content": "curate reproduction of users intent in the target domain." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 443, + 287, + 528 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 443, + 287, + 528 + ], + "spans": [ + { + "bbox": [ + 46, + 443, + 287, + 528 + ], + "type": "text", + "content": "Generalisation onto Unseen Dataset: Fig. 5 shows a few shoe sketches randomly sampled from Sketchy [76] and TU-Berlin [24] datasets, and a few XDoG [87] edgemaps. While the edgemaps are perfectly pixel-aligned, sketches show significant shape deformation and abstraction. However, our model trained on ShoeV2 generalises well to all unseen sketch styles, yielding compelling results." + } + ] + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 48, + 531, + 286, + 585 + ], + "blocks": [ + { + "bbox": [ + 48, + 531, + 286, + 585 + ], + "lines": [ + { + "bbox": [ + 48, + 531, + 286, + 585 + ], + "spans": [ + { + "bbox": [ + 48, + 531, + 286, + 585 + ], + "type": "image", + "image_path": "d1382c1dee6e4804d6eb39b9875467b880e8bfa5b2595bebc8ff47220c16f791.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 70, + 588, + 263, + 599 + ], + "lines": [ + { + "bbox": [ + 70, + 588, + 263, + 599 + ], + "spans": [ + { + "bbox": [ + 70, + 588, + 263, + 599 + ], + "type": "text", + "content": "Figure 5. Generalisation across unseen sketch styles." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "content": "Robustness and Sensitivity: The free-flow style of amateur sketching is likely to introduce irrelevant noisy strokes [10]. To prove our model's robustness to noise, during testing, we gradually add synthetic noisy strokes [57] onto clean input sketches. Meanwhile, to assess sensitivity to partial sketches [12], we render input sketches partially at " + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "inline_equation", + "content": "25\\%" + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "inline_equation", + "content": "75\\%" + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "inline_equation", + "content": "100\\%" + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "content": " completion-levels before generation. We observe (Fig. 6 (right)) that our method is resilient to partial inputs, and the output quality remains steady even" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 431, + 545, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 431, + 545, + 491 + ], + "spans": [ + { + "bbox": [ + 305, + 431, + 545, + 491 + ], + "type": "text", + "content": "when the input sketches are extremely noisy (Fig. 6 (left)). As our method is not hard-conditioned on input sketches, noise-addition or partial-completion has negligible impact on the final output, thus achieving an impressive FID of 49.6 (ShoeV2) even with the addition of " + }, + { + "bbox": [ + 305, + 431, + 545, + 491 + ], + "type": "inline_equation", + "content": "80\\%" + }, + { + "bbox": [ + 305, + 431, + 545, + 491 + ], + "type": "text", + "content": " noisy strokes." + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 307, + 491, + 545, + 536 + ], + "blocks": [ + { + "bbox": [ + 307, + 491, + 545, + 536 + ], + "lines": [ + { + "bbox": [ + 307, + 491, + 545, + 536 + ], + "spans": [ + { + "bbox": [ + 307, + 491, + 545, + 536 + ], + "type": "image", + "image_path": "ea923df54d8ebaff2e03f52e8aa7ed866a2ccfa38a5ebf0c494a4af0618201f6.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 540, + 545, + 563 + ], + "lines": [ + { + "bbox": [ + 305, + 540, + 545, + 563 + ], + "spans": [ + { + "bbox": [ + 305, + 540, + 545, + 563 + ], + "type": "text", + "content": "Figure 6. Examples showing the effect of noisy stroke addition (left) and generation from partial sketches (right)." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 567, + 419, + 580 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 567, + 419, + 580 + ], + "spans": [ + { + "bbox": [ + 306, + 567, + 419, + 580 + ], + "type": "text", + "content": "6.2. Ablation on Design" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": "[i] Benefit of " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{W}^+" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": "-space embedding: To assess the contribution of " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{W}^+" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": " latent space embedding, we design two experiments - (a) " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{W}" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": " latent space, and (b) Naive " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{W}^+" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": ". For " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{W}" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": " latent space, given " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": ", we employ a generic ResNet50 [35] back-boned encoder producing a single latent vector " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "w \\in \\mathcal{W}" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": " of size " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathbb{R}^d" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": " which upon repeatedly passing through every level of StyleGAN, generates an output. Whereas, for Naive " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{W}^+" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": " encoding, we extend (a) with an additional layer to convert the " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "w \\in \\mathcal{W}" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": " latent vector to " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "w^+ \\in \\mathcal{W}^+" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": " latent code of size " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathbb{R}^{14 \\times d}" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": ". Despite Naive " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{W}^+" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": " achieving lower FID than " + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{W}" + }, + { + "bbox": [ + 304, + 582, + 547, + 713 + ], + "type": "text", + "content": " latent embedding, it causes a drastic FID surge (11.02" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6856" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 289, + 419 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 289, + 419 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 289, + 419 + ], + "type": "text", + "content": "on ShoeV2) when compared to Ours-full model (Table 3). It shows how the proposed method improves output quality and diversity compared to naive embedding in the " + }, + { + "bbox": [ + 47, + 72, + 289, + 419 + ], + "type": "inline_equation", + "content": "\\mathcal{W}" + }, + { + "bbox": [ + 47, + 72, + 289, + 419 + ], + "type": "text", + "content": " or " + }, + { + "bbox": [ + 47, + 72, + 289, + 419 + ], + "type": "inline_equation", + "content": "\\mathcal{W}^+" + }, + { + "bbox": [ + 47, + 72, + 289, + 419 + ], + "type": "text", + "content": ". [ii] Effect of FG-discriminative loss: Fine-grained discriminative loss aims to minimise the sketch-photo domain gap. Eliminating it causes a stark increase in FID of 14.44 on ShoeV2 dataset (Table 3). We hypothesise that this drop is due to the lack of cross-domain regularisation offered by the fine-grained discriminative loss. Furthermore, as evident from the w/o FG-SBIR loss result in Table 3, it apparently provides further guidance for better correlating a sketch-photo pair. [iii] Choice of photo-to-photo mapper as teacher: Training a good teacher [27] network should not only be free of additional label-cost but should also be well-suited to the student network's objective [7]. We posit that the photo-to-photo task is meaningful in this scenario, as the GAN was pre-trained on photos only, without access to any sketch. As seen in Table 3, omitting the " + }, + { + "bbox": [ + 47, + 72, + 289, + 419 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_r" + }, + { + "bbox": [ + 47, + 72, + 289, + 419 + ], + "type": "text", + "content": " teacher network results in a noticeable drop in performance (FID of 11.02 on ShoeV2, confirming that " + }, + { + "bbox": [ + 47, + 72, + 289, + 419 + ], + "type": "inline_equation", + "content": "\\mathcal{E}_r" + }, + { + "bbox": [ + 47, + 72, + 289, + 419 + ], + "type": "text", + "content": " as a teacher-assistant handles the large sketch-photo domain gap efficiently. [iv] Does autoregressive mapping help? To judge the contribution of our autoregressive modelling, we replaced the autoregressive module with the baseline latent mapper explained in Sec. 5.1. In w/o autoregressive, we see a significant dip (21.42 FID drop in ShoeV2) in the output quality. A probable reason might be that the autoregressive module helps in the sequential unrolling of the abstractness of an input sketch, thus aiding in better semantic understanding." + } + ] + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 56, + 433, + 277, + 513 + ], + "blocks": [ + { + "bbox": [ + 114, + 422, + 219, + 432 + ], + "lines": [ + { + "bbox": [ + 114, + 422, + 219, + 432 + ], + "spans": [ + { + "bbox": [ + 114, + 422, + 219, + 432 + ], + "type": "text", + "content": "Table 3. Ablation on design." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 56, + 433, + 277, + 513 + ], + "lines": [ + { + "bbox": [ + 56, + 433, + 277, + 513 + ], + "spans": [ + { + "bbox": [ + 56, + 433, + 277, + 513 + ], + "type": "table", + "html": "
MethodsChairV2ShoeV2
FID↓LPIPS↑FID↓LPIPS↑
w/o autoregressive111.990.22857.270.218
w/o FG-SBIR loss104.290.42550.290.417
w/o \\( \\mathcal{E}_r \\) teacher99.380.41846.870.404
Naive \\( \\mathcal{W}^+ \\)99.240.40146.870.368
\\( \\mathcal{W} \\) latent space107.990.35952.350.344
Ours-full90.210.50735.850.489
", + "image_path": "fb92b0fb1342f65decd21d933897ffdce6bd61e3beea02ff9df8396c744b7b5a.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 62, + 530, + 272, + 608 + ], + "blocks": [ + { + "bbox": [ + 86, + 519, + 247, + 529 + ], + "lines": [ + { + "bbox": [ + 86, + 519, + 247, + 529 + ], + "spans": [ + { + "bbox": [ + 86, + 519, + 247, + 529 + ], + "type": "text", + "content": "Table 4. Results for standard FG-SBIR task." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 62, + 530, + 272, + 608 + ], + "lines": [ + { + "bbox": [ + 62, + 530, + 272, + 608 + ], + "spans": [ + { + "bbox": [ + 62, + 530, + 272, + 608 + ], + "type": "table", + "html": "
MethodsChairV2ShoeV2
Acc.@1Acc.@5Acc.@1Acc.@5
Triplet-SN [100]47.471.428.763.5
HOLEF-SN [81]50.773.631.266.6
StyleMeUp [75]62.879.636.468.1
CrossHier [74]62.879.136.267.8
Semi-Sup [8]60.278.139.169.9
Proposed65.179.244.175.1
", + "image_path": "00dd352710b6e48812a7011438b8c142334f056ed80e8e963d226bcebc8dfded.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 613, + 192, + 627 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 613, + 192, + 627 + ], + "spans": [ + { + "bbox": [ + 47, + 613, + 192, + 627 + ], + "type": "text", + "content": "6.3. Downstream Applications" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 629, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 287, + 713 + ], + "type": "text", + "content": "Fine-Grained SBIR: Fine-grained SBIR aims at retrieving a particular image given a query sketch [100]. Here, we perform retrieval by first translating a query sketch into the photo domain, and then finding its nearest neighbourhood feature match in the entire photo gallery using an ImageNet pre-trained VGG-16 [78] feature extractor. Hence, we essentially convert the sketch-based retrieval task into an" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "content": "image-based retrieval task. As seen in Table 4, our method beats SOTA FG-SBIR schemes [8, 74, 75, 81, 100] in terms of Acc.@q, which measures the percentage of sketches having a true-paired photo in the top-q retrieved list." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 122, + 546, + 231 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 122, + 546, + 231 + ], + "spans": [ + { + "bbox": [ + 304, + 122, + 546, + 231 + ], + "type": "text", + "content": "Precise Semantic Editing: Local semantic image editing is a popular application of GAN inversion [4]. Our method enables realistic semantic editing, where modifying one region of an input sketch, yields seamless local alterations in the generated images. Fig. 7 depicts one such sketch editing episode where the user gradually changes the heel length via sketch, to observe consistent local changes in the output photo domain. To our best knowledge, this is one of the first attempts towards such fine-grained semantic editing." + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 307, + 232, + 544, + 287 + ], + "blocks": [ + { + "bbox": [ + 307, + 232, + 544, + 287 + ], + "lines": [ + { + "bbox": [ + 307, + 232, + 544, + 287 + ], + "spans": [ + { + "bbox": [ + 307, + 232, + 544, + 287 + ], + "type": "image", + "image_path": "b31b7af560654d50f1ffcddce02d5f2ca32fa2b3ad49d054f9f92dfa84848c74.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 292, + 545, + 314 + ], + "lines": [ + { + "bbox": [ + 305, + 292, + 545, + 314 + ], + "spans": [ + { + "bbox": [ + 305, + 292, + 545, + 314 + ], + "type": "text", + "content": "Figure 7. Sketches of an editing episode (edited strokes in red) and corresponding output photos." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 317, + 545, + 390 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 317, + 545, + 390 + ], + "spans": [ + { + "bbox": [ + 304, + 317, + 545, + 390 + ], + "type": "text", + "content": "Fine-grained Control: The proposed method also allows multi-modal generation with fine-grained appearance control by replacing [69] medium or fine-level latent codes with random vectors (Fig. 8). Furthermore, Fig. 9 shows results with increasing number of unrolling (Sec. 5.1) steps, where detail gets added progressively with every increasing step." + } + ] + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 307, + 396, + 545, + 458 + ], + "blocks": [ + { + "bbox": [ + 307, + 396, + 545, + 458 + ], + "lines": [ + { + "bbox": [ + 307, + 396, + 545, + 458 + ], + "spans": [ + { + "bbox": [ + 307, + 396, + 545, + 458 + ], + "type": "image", + "image_path": "56b3dbfed1a9e2b22b9021fe628478e741d73d30b28381edfaa44d9d22921853.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 462, + 545, + 485 + ], + "lines": [ + { + "bbox": [ + 305, + 462, + 545, + 485 + ], + "spans": [ + { + "bbox": [ + 305, + 462, + 545, + 485 + ], + "type": "text", + "content": "Figure 8. Multi-modal generation showing varied colour (top), appearance features (bottom). Reference photo shown in inset." + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 307, + 492, + 545, + 527 + ], + "blocks": [ + { + "bbox": [ + 307, + 492, + 545, + 527 + ], + "lines": [ + { + "bbox": [ + 307, + 492, + 545, + 527 + ], + "spans": [ + { + "bbox": [ + 307, + 492, + 545, + 527 + ], + "type": "image", + "image_path": "827dc65589ca4b1eaa30bc8c4cb3ace364f6ab1546a8435e2bcdcb511b409fba.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 306, + 530, + 545, + 554 + ], + "lines": [ + { + "bbox": [ + 306, + 530, + 545, + 554 + ], + "spans": [ + { + "bbox": [ + 306, + 530, + 545, + 554 + ], + "type": "text", + "content": "Figure 9. (Left to right) Generation by using increasing numbers " + }, + { + "bbox": [ + 306, + 530, + 545, + 554 + ], + "type": "inline_equation", + "content": "\\left(\\{2,4,6,8,10\\}\\right)" + }, + { + "bbox": [ + 306, + 530, + 545, + 554 + ], + "type": "text", + "content": " of " + }, + { + "bbox": [ + 306, + 530, + 545, + 554 + ], + "type": "inline_equation", + "content": "d" + }, + { + "bbox": [ + 306, + 530, + 545, + 554 + ], + "type": "text", + "content": "-dimensional latent vectors." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 564, + 378, + 577 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 564, + 378, + 577 + ], + "spans": [ + { + "bbox": [ + 306, + 564, + 378, + 577 + ], + "type": "text", + "content": "7. Conclusion" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 582, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 712 + ], + "type": "text", + "content": "We address a key challenge for conditional sketch-to-photo generation - existing models consider input abstract sketches as a hard constraint, resulting in deformed output images. A novel supervised sketch-to-photo generation model is proposed that explicitly handles sketch-photo locality bias, enabling it to generate photorealistic images even from highly abstract sketches. It is based on an autoregressive latent mapper, that maps a sketch to a pre-trained StyleGAN's latent space to generate an output. Extensive experiments show our method to outperform existing state-of-the-arts." + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "6857" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 53, + 91, + 287, + 712 + ], + "type": "list", + "angle": 0, + "index": 16, + "blocks": [ + { + "bbox": [ + 58, + 91, + 287, + 124 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 91, + 287, + 124 + ], + "spans": [ + { + "bbox": [ + 58, + 91, + 287, + 124 + ], + "type": "text", + "content": "[1] Rameen Abdul, Yipeng Qin, and Peter Wonka. 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In CVPR, 2022. 2" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 53, + 466, + 287, + 519 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 466, + 287, + 519 + ], + "spans": [ + { + "bbox": [ + 53, + 466, + 287, + 519 + ], + "type": "text", + "content": "[10] Ayan Kumar Bhunia, Subhadeep Koley, Abdullah Faiz Ur Rahman Khilji, Aneeshan Sain, Pinaki Nath Chowdhury, Tao Xiang, and Yi-Zhe Song. Sketching Without Worrying: Noise-Tolerant Sketch-Based Image Retrieval. In CVPR, 2022. 2, 7" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 53, + 522, + 287, + 565 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 522, + 287, + 565 + ], + "spans": [ + { + "bbox": [ + 53, + 522, + 287, + 565 + ], + "type": "text", + "content": "[11] Ayan Kumar Bhunia, Subhadeep Koley, Amandeep Kumar, Aneeshan Sain, Pinaki Nath Chowdhury, Tao Xiang, and Yi-Zhe Song. Sketch2Saliency: Learning to Detect Salient Objects from Human Drawings. 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In CVPR, 2022. 5" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 312, + 242, + 545, + 284 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 242, + 545, + 284 + ], + "spans": [ + { + "bbox": [ + 312, + 242, + 545, + 284 + ], + "type": "text", + "content": "[20] Pinaki Nath Chowdhury, Ayan Kumar Bhunia, Aneeshan Sain, Subhadeep Koley, Tao Xiang, and Yi-Zhe Song. SceneTrilogy: On Human Scene-Sketch and its Complementarity with Photo and Text. In CVPR, 2023. 2" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 312, + 287, + 545, + 329 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 287, + 545, + 329 + ], + "spans": [ + { + "bbox": [ + 312, + 287, + 545, + 329 + ], + "type": "text", + "content": "[21] Pinaki Nath Chowdhury, Ayan Kumar Bhunia, Aaneshan Sain, Subhadeep Koley, Tao Xiang, and Yi-Zhe Song. What Can Human Sketches Do for Object Detection? In CVPR, 2023. 2" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 312, + 331, + 545, + 363 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 331, + 545, + 363 + ], + "spans": [ + { + "bbox": [ + 312, + 331, + 545, + 363 + ], + "type": "text", + "content": "[22] Edo Collins, Raja Bala, Bob Price, and Sabine Susstrunk. Editing in Style: Uncovering the Local Semantics of GANs. In CVPR, 2020. 3" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 312, + 365, + 545, + 397 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 365, + 545, + 397 + ], + "spans": [ + { + "bbox": [ + 312, + 365, + 545, + 397 + ], + "type": "text", + "content": "[23] Antonia Creswell and Anil Anthony Bharath. Inverting The Generator Of A Generative Adversarial Network. 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In NeurIPS, 2017. 1" + } + ] + } + ], + "index": 2 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 314, + 757 + ], + "type": "text", + "content": "6861" + } + ] + } + ], + "index": 4 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 11 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/bc8d1609-268c-4879-b7d9-bc7853c665e4_content_list.json b/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/bc8d1609-268c-4879-b7d9-bc7853c665e4_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..131cb34dad00e809ff8a130267b148ef8b288892 --- /dev/null +++ b/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/bc8d1609-268c-4879-b7d9-bc7853c665e4_content_list.json @@ -0,0 +1,1323 @@ +[ + { + "type": "text", + "text": "PillarNeXt: Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds", + "text_level": 1, + "bbox": [ + 155, + 130, + 815, + 172 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Jinyu Li", + "bbox": [ + 295, + 174, + 364, + 191 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Chenxu Luo", + "bbox": [ + 405, + 175, + 506, + 191 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Xiaodong Yang*", + "bbox": [ + 547, + 175, + 678, + 191 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "QCraft", + "bbox": [ + 455, + 193, + 514, + 210 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 244, + 312, + 258 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In order to deal with the sparse and unstructured raw point clouds, most LiDAR based 3D object detection research focuses on designing dedicated local point aggregators for fine-grained geometrical modeling. In this paper, we revisit the local point aggregators from the perspective of allocating computational resources. We find that the simplest pillar based models perform surprisingly well considering both accuracy and latency. Additionally, we show that minimal adoptions from the success of 2D object detection, such as enlarging receptive field, significantly boost the performance. Extensive experiments reveal that our pillar based networks with modernized designs in terms of architecture and training render the state-of-the-art performance on two popular benchmarks: Waymo Open Dataset and nuScenes. Our results challenge the common intuition that detailed geometry modeling is essential to achieve high performance for 3D object detection.", + "bbox": [ + 75, + 276, + 473, + 535 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 563, + 207, + 578 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "3D object detection in LiDAR point clouds is an essential task in an autonomous driving system, as it provides crucial information for subsequent onboard modules, ranging from perception [24, 25], prediction [27, 42] to planning [2, 23]. There have been extensive research efforts on developing sophisticated networks that are specifically designed to cope with point clouds in this field [14, 32, 33, 43, 47].", + "bbox": [ + 75, + 588, + 468, + 695 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Due to the sparse and irregular nature of point clouds, most existing works adopt the grid based methods, which convert point clouds into regular grids, such as pillar [14], voxel [47] and range view [26], such that regular operators can be applied. However, it is a common belief that the grid based methods (especially for pillar) inevitably introduce information loss, leading to inferior results, in particular for small objects (e.g., pedestrians). Recent research [33] proposes the hybrid design for fine-grained geometrical modeling to combine the point and gird based representations. We name all the above operators as local point aggregators because they aim to aggregate point features in a certain", + "bbox": [ + 75, + 696, + 470, + 876 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/181f35c16b2623058356d13d73d197f7454c6119a35e7f496a1ff17fd33ca626.jpg", + "image_caption": [ + "Figure 1. Overview of pillar, voxel and multi-view fusion (MVF) based 3D object detection networks under different GFLOPs. The Pillar/Voxel+ denote the corresponding models, which are trained with an enhanced strategy. We report the L2 BEV and 3D APH of vehicle on the validation set of Waymo Open Dataset." + ], + "image_footnote": [], + "bbox": [ + 500, + 241, + 694, + 416 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/316ac88650c64182a725b5e0cf29fb1bff91e46f28bb681adb0f0586545bfdd7.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 697, + 241, + 893, + 416 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "neighborhood. We observe that the current mainstream of 3D object detection is to develop more specific operators for point clouds, while leaving the network architectures almost unexplored. Most existing works are still built upon the very original architectures of SECOND [44] or Point-Pillars [14], which lacks of modernized designs.", + "bbox": [ + 496, + 507, + 893, + 598 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Meanwhile, in a closely related area, 2D object detection in images has achieved remarkable progress in both accuracy and efficiency, which can be largely attributed to the advances in network architectures. Among them, the powerful backbones (e.g., ResNet [12], ViT [10] and Swin Transformers [20]) as well as the effective necks (e.g., FPN [17], BiFPN [40] andYOLOF [6]) are in particular notable. Therefore, the research focus of 2D object detection is largely different from that of 3D object detection.", + "bbox": [ + 496, + 598, + 893, + 733 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In light of the aforementioned observations, we rethink what should be the focus for 3D object detection in LiDAR point clouds. Specifically, we revisit the two fundamental issues in designing a 3D object detection model: the local point aggregator and the network architecture.", + "bbox": [ + 496, + 734, + 893, + 809 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "First, we compare local point aggregators from a new perspective, i.e., the computational budget. A fine-grained aggregator usually demands more extensive computing resources than the coarse one. For instance, the voxel based aggregator employs 3D convolutions, which require more network parameters and run much slower than 2D convo", + "bbox": [ + 496, + 810, + 893, + 898 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Corresponding author xiaodong@qcraft.ai", + "bbox": [ + 94, + 886, + 362, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "17567", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "lutions. This raises a question of how to effectively allocate the computational budget or network capacity. Should we spend the resources on fine-grained structures or assign them to coarse grids? Surprisingly, as shown in Figure 1, when training with an enhanced strategy and under a comparable budget, a simple pillar based model can achieve superior or on par performance with the voxel based model, even for small objects such as pedestrians, while significantly outperform the multi-view fusion based model. This challenges the actual performance gain and the necessity of fine-grained local 3D structures. Our finding is also consistent with the recent works [19, 31] in general point cloud analysis, demonstrating that different local point aggregators perform similarly under strong networks.", + "bbox": [ + 75, + 90, + 472, + 303 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Second, for the network architecture, we do not aim to propose any domain specific designs for point clouds, instead, we make minimal adaptations from the success of 2D object detection and show that they already outperform most of the existing methods with specific designs for point clouds. One key finding is that enlarging receptive field properly brings significant improvement. Unlike previous works [32, 47] that rely on multi-scale feature fusion, we show that a single scale at the final stage with sufficient receptive field obtains better performance. Such promising results suggest that 3D object detection can inherit the successful practices well developed in 2D domain.", + "bbox": [ + 75, + 305, + 472, + 487 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Levaraging on the findings above, we propose a pillar based network, dubbed as PillarNeXt, which leads to the state-of-the-art results on two popular benchmarks [3, 36]. Our approach is simple yet effective, and enjoys strong scalability and generalizability. We develop a series of networks with different trade-offs between accuracy and latency by tuning the number of network parameters, which can be used for both on-board [14] and off-board [30] applications in autonomous driving.", + "bbox": [ + 75, + 489, + 472, + 626 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our main contributions can be summarized as follows. (1) To our knowledge, this is the first work that compares different local point aggregators (pillar, voxel and multi-view fusion) from the perspective of computational budget allocation. Our findings challenge the common belief by showing that pillar can achieve comparable 3D mAP and better bird's eye view (BEV) mAP compared to voxel, and substantially outperform multi-view fusion in both 3D and BEV mAP. (2) Inspired by the success of 2D object detection, we find that enlarging receptive field is crucial for 3D object detection. With minimal adaptations, our detectors outperform existing methods with sophisticated designs for point clouds. (3) Our networks with appropriate training achieve superior results on two large-scale benchmarks. We hope our models and related findings can serve as a strong and scalable baseline for future research in this community. Our code and model will be made available at https://github.com/qcraftai/pillarnext.", + "bbox": [ + 75, + 628, + 472, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 89, + 640, + 106 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "LiDAR based 3D Object Detection. Existing methods can be roughly categorized into point, grid and hybrid based representations, according to the local point aggregators. As a point-based method, PointRCNN [34] generates proposals using [29] and then refines each proposal by RoI pooling. However, conducting neighboring point aggregation in such methods is extremely expensive, so they are not feasible to handle large-scale point clouds in autonomous driving. On the other hand, the grid-based methods discretize point clouds into structured grids, where 2D or 3D convolutions can be applied. In [47] VoxelNet partitions a 3D space into voxels and aggregates point features inside each voxel, then dense 3D convolutions are used for context modeling. SECOND [44] improves the efficiency by introducing sparse 3D convolutions. PointPillars [14] organizes point clouds as vertical columns and adopts 2D convolutions. Another grid based representation is the range view [26] that can be also efficiently processed by 2D convolutions. The multi-view fusion methods [43, 46] take advantage of both pillar/voxel and range view based representations.", + "bbox": [ + 496, + 114, + 893, + 417 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In spite of efficiency, it is commonly and intuitively believed that the grid based methods induce fine-grained information loss. Therefore, the hybrid methods are proposed to incorporate point features into grid representations [21,33]. In this work, we instead focus on the basic network architecture and associated training, and show that the fine-grained local geometrical modeling is overestimated.", + "bbox": [ + 496, + 417, + 893, + 523 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Feature Fusion and Receptive Field. The multi-scale feature fusion starts from feature pyramid network (FPN) [17] that aggregates hierarchical features in a top-down manner. It is widely used in 2D object detection to combine high-level semantics with low-level spatial cues. In [18], PANet further points out the bottom-up fusion is also important. Both of them perform fusion by adding up feature maps directly. BiFPN [40] shows that features from different scales contribute unequally, and adopts learnable weights to adjust the importance. As an interrelated factor of feature fusion, receptive field is also broadly studied and verified in 2D detection and segmentation. In [4], the atrous spatial pyramid pooling (ASPP) is proposed to sample features with multiple effective receptive fields. TridentNet [16] applies three convolutions with different dilation factors to make receptive field range to match with object scale range. A similar strategy is also introduced in YOLOF [6] that employs a dilated residual block for enlarging receptive field and meanwhile keeping original receptive field.", + "bbox": [ + 496, + 523, + 895, + 809 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Although these techniques regarding feature fusion and receptive field have been extensively adopted in 2D domain, they are hardly discussed in 3D domain. Most previous networks in this field still follow the architecture of VoxelNet [47]. In this work, we aim to integrate the up-to-date designs into 3D object detection networks.", + "bbox": [ + 496, + 810, + 893, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "17568", + "bbox": [ + 480, + 944, + 519, + 957 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/2b33451d9bcdaf99477c47f71833a4c73ee8e149d0534260ac99821baccfa3de.jpg", + "image_caption": [ + "Figure 2. A schematic overview of the network architecture of the proposed PillarNeXt. Our model takes raw point clouds as input and relies on a simple pillar encoder, which consists of MLPs to convert point clouds into a pseudo image. We then apply ResNet-18 with sparse convolutions as the backbone, and adopt ASPP based neck to enlarge receptive field. After that, we upsample the feature maps to yield more detailed representations, and use the center based multi-group head to produce the detection output." + ], + "image_footnote": [], + "bbox": [ + 135, + 85, + 834, + 381 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Model Scaling. This aspect has been well studied in image domain, including classification, detection and segmentation tasks. It is observed that jointly increasing the depth, width and resolution improves the accuracy. EfficientNet in [39] proposes a compound scaling rule for classification, and this rule is later on extended to object detection [9, 40]. It is a general consensus that the model capacity affects the model performance. Therefore, the comparison of different methods should be under the consideration of model capacity in order to receive sound conclusions.", + "bbox": [ + 75, + 470, + 468, + 619 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "There is only one work [41] that studies model scaling in 3D object detection, to the best of our knowledge. It scales the depth, width and resolution of SECOND [44] to find the importance of each component. It however only focuses on a single type of model, while we systematically compare different local point aggregators under similar computational budgets across a wide range of model scales.", + "bbox": [ + 75, + 621, + 470, + 727 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Network Architecture Overview", + "text_level": 1, + "bbox": [ + 76, + 739, + 370, + 755 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We focus on the grid based models due to the runtime efficiency and proximity to 2D object detection. Typically, a grid based network is composed of (i) a grid encoder to convert raw point clouds into structured feature maps, (ii) a backbone for general feature extraction, (iii) a neck for multi-scale feature fusion, and (iv) a detection head for the task-specific output. Existing works often couple all these components together. In this section, we have them decoupled and review each part briefly.", + "bbox": [ + 75, + 763, + 470, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Grid Encoder", + "text_level": 1, + "bbox": [ + 500, + 469, + 643, + 484 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "A grid encoder is used to discretize point clouds into structured grids, and then convert and aggregate the points within each grid into the preliminary feature representation. In this work, we target at the following three grid encoders.", + "bbox": [ + 498, + 494, + 890, + 555 + ], + "page_idx": 2 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- Pillar: A pillar based grid encoder arranges points in vertical columns, and applies multilayer perceptrons (MLPs) followed by max pooling to extract pillar features, which are represented as a pseudo image [14].", + "- Voxel: Similar to pillar, the voxel based grid encoder organizes points in voxels and obtains corresponding features [47]. Compared with pillar, the voxel encoder preserves details along the height dimension.", + "- Multi-View Fusion (MVF): A MVF based grid encoder combines the pillar/voxel and range view based representations. Here we follow [43] to incorporate a pillar encoder with a cylindrical view based encoder that groups points in the cylindrical coordinates." + ], + "bbox": [ + 517, + 558, + 890, + 755 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Backbone and Neck", + "text_level": 1, + "bbox": [ + 500, + 770, + 689, + 786 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "A backbone performs further feature abstraction based on the preliminary features extracted by the grid encoder. For fair comparisons, we utilize ResNet-18 as the backbone, since it is commonly used in the previous works [32,45,49]. Specifically, we make use of sparse 2D convolutions in the backbone with the pillar or MVF based encoder, and sparse 3D convolutions in the backbone with the voxel based en", + "bbox": [ + 496, + 794, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "17569", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "table", + "img_path": "images/dc70a2a8b10d12326844b8010703a3d6ecca2e487647dc15e26e59e1a7f4b3ec.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
ModelChannels#Params (M)FLOPs (G)Latency (ms)VehiclePedestrian
3DBEV3DBEV
Pillar-T[32, 64, 128, 128]1.65705262.0382.2667.6375.76
MVF-T[32, 64, 128, 128]3.447813759.1681.3364.1073.42
Pillar-S[42, 84, 168, 168]2.831217963.1883.2268.1276.37
Voxel-S[12, 24, 48, 96]1.5312116964.6782.4569.1076.25
MVF-S[44, 88, 176, 176]6.3814818661.0682.5165.1574.24
Pillar-B[64, 128, 256, 256]6.5328110364.8384.3769.0476.96
Voxel-B[16, 32, 64, 128]2.7121518665.9183.2670.1877.18
MVF-B[68, 136, 272, 272]15.0235329162.1583.2262.1275.00
Pillar-L[96, 192, 384, 384]14.6363219465.8684.9868.4276.67
Voxel-L[28, 56, 112, 224]8.2766029967.3584.1770.4777.44
MVF-L[96, 192, 384, 384]29.6770439063.3283.7966.8775.34
Enhanced Versions
Pillar-B+[64, 128, 256, 256]6.5328110371.3788.1373.9380.28
Voxel-B+[16, 32, 64, 128]2.7121518671.0387.1574.4880.54
Pillar-L+[96, 192, 384, 384]14.6363219471.2888.2872.9279.59
Voxel-L+[28, 56, 112, 224]8.2766029971.7887.6374.4080.39
", + "bbox": [ + 102, + 87, + 867, + 367 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Table 1. Comparison of the pillar, voxel and MVF based networks with model scales from tiny, small, base to large. We report the L2 3D and BEV APH on vehicle and pedestrian on the validation set of WOD. Groups 1 and 2 correspond to the regular and enhanced versions.", + "bbox": [ + 75, + 377, + 890, + 406 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "coder. A neck can be then utilized to aggregate features from the backbone for enlarging receptive field and fusing multi-scale context. However, it has not been well explored for object detection in point clouds compared with images. We aim to close this gap by integrating the advanced neck designs from 2D object detection, such as BiFPN [40] using improved multi-level feature fusion or ASPP [4] using convolutions with multiple dilated rates on a single feature level, into the model architectures of 3D object detection.", + "bbox": [ + 75, + 431, + 472, + 568 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Detection Head", + "text_level": 1, + "bbox": [ + 76, + 579, + 232, + 594 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In the pioneering works of SECOND [44] and PointPillars [14], the anchor based detection head is employed to pre-define the axis-aligned anchors at each location on the input feature maps to head. CenterPoint [45] instead represents each object by its center point, and predicts a centerness heatmap where the regression of bounding box is realized at each center location. Due to its simplicity and superior performance, we adopt the center based detection head in all our networks. We show a set of simple modifications in head, such as feature upsampling, multi-grouping and IoU branch, improve the performance notably.", + "bbox": [ + 75, + 602, + 470, + 770 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 784, + 209, + 801 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In this section, we start from introducing the experimental setup including datasets and implementation details. We then perform comprehensive network design studies on each component in a 3D object detection model. In the end, we present extensive comparisons with the state-of-the-art methods on two popular benchmarks.", + "bbox": [ + 75, + 810, + 470, + 902 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.1. Experimental Setup", + "text_level": 1, + "bbox": [ + 498, + 431, + 689, + 448 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We conduct experiments on two large-scale autonomous driving benchmarks: Waymo Open Dataset (WOD) [36] and nuScenes [3]. WOD consists of 798 sequences (160K frames) for training and 202 sequences (40K frames) for validation, which are captured with 5 LiDARs at $10\\mathrm{Hz}$ . Following the official protocol, we use the average precision (AP) and average precision weighted by heading (APH) as the evaluation metrics. We break down the performance into two difficulty levels, L1 and L2, where the former evaluates objects with at least 5 points and the latter cover all objects with at least one point. We set the IoU thresholds for vehicle, pedestrian and cyclist to 0.7, 0.5 and 0.5. In addition to 3D AP/APH, we also report the results under BEV. nuScenes contains 1,000 scenes of roughly 20 seconds each, captured by a 32-beam LiDAR at $20\\mathrm{Hz}$ . Annotations are available on keyframes at $2\\mathrm{Hz}$ . We follow the official evaluation metrics by averaging over 10 classes under mean average precision (mAP) and nuScenes detection score (NDS), which is a weighted average of mAP and ATE, ASE, AOE, AVE and AAE measuring the translation, scale, orientation, velocity and attribute related errors.", + "bbox": [ + 496, + 458, + 890, + 776 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We implement our networks in PyTorch [28]. All models are trained by using AdamW [22] as the optimizer and under the one-cycle [35] learning rate schedule. As for WOD, the detection range is set to $[-76.8\\mathrm{m}, 76.8\\mathrm{m}]$ horizontally and $[-2\\mathrm{m}, 4\\mathrm{m}]$ vertically. Our pillar size is $0.075\\mathrm{m}$ in x/y-axis (with $0.15\\mathrm{m}$ in z-axis for voxel based). For MVF based, we keep the same pillar size and use $[1.8^{\\circ}, 0.2\\mathrm{m}]$ for yaw and z-axis in the cylindrical view. We train each model for", + "bbox": [ + 496, + 779, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "17570", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 3 + }, + { + "type": "table", + "img_path": "images/9e7c193f77e7bba45680b46e2e8a5c936c8b8572cfd4843fb773f0367759a3b7.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodVehicle L1Vehicle L2Pedestrian L1Pedestrian L2
APAPHAPAPHAPAPHAPAPH
Neck of PillarNet [32]91.3990.5884.5483.7287.9083.0281.9377.20
FPN [17]92.1791.3585.9685.1387.8882.9182.0577.23
BiFPN [40]92.7191.9086.9286.0987.8682.8882.0577.23
Plain91.0190.1983.8683.0487.5982.6181.5176.71
Dilated Block [6]92.7091.9086.6185.7987.8482.9182.0977.29
ASPP [4]92.7791.9486.9986.1487.7482.8582.0077.26
", + "bbox": [ + 171, + 88, + 795, + 213 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/954073977ef20aef2c2ba57e6a314de4a1916aced4bde8e7889dac5958118748.jpg", + "image_caption": [ + "Figure 3. Comparison of the learning behaviors between the pillar and voxel based models. We report the L2 3D and BEV APH of vehicle on the validation set on WOD." + ], + "image_footnote": [], + "bbox": [ + 114, + 263, + 428, + 494 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "12 epochs and take 3 frames as input unless otherwise specified. For inference, we use the non-maximum suppression (NMS) thresholds of 0.7, 0.2 and 0.25 for vehicle, pedestrian and cyclist. As for nuScenes, we set detection range to $[-50.4\\mathrm{m}, 50.4\\mathrm{m}]$ horizontally and take 10 frames as input. For inference, we use NMS threshold of 0.2 for all classes. Other settings are the same as WOD. We report inference latency on a single NVIDIA Titan RTX GPU. More implementation details can be found in Appendix.", + "bbox": [ + 75, + 554, + 468, + 691 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2. Network Design Study", + "text_level": 1, + "bbox": [ + 76, + 699, + 287, + 715 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We perform extensive studies to analyze and understand the contribution of each individual network design. We first evaluate the impact of grid encoder, and demonstrate the importance of neck module, then investigate the effect of resolution, finally summarize the components one by one to show the improvement roadmap.", + "bbox": [ + 75, + 722, + 468, + 814 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2.1 Study of Grid Encoders", + "text_level": 1, + "bbox": [ + 76, + 830, + 297, + 847 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We begin with evaluating the three representative grid encoders as introduced in Section 3.1, i.e., pillar, voxel and MVF. Although the three encoders have been proposed for", + "bbox": [ + 75, + 854, + 470, + 902 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/a1327601f69e54aba8f4d52f131aeb8c507b3c0e2e568f25bd3e22a8421e1c2d.jpg", + "table_caption": [ + "Table 2. Comparison of different neck modules integrated in our network. Groups 1 and 2 correspond to the multi-scale and sing-scale necks, respectively. We report the L1 and L2 BEV AP and APH for vehicle and pedestrian on the validation set of WOD." + ], + "table_footnote": [], + "table_body": "
In SizeBackbone ↓Head ↑Out SizeVehPedLatency
0.3110.365.067.2255
0.075810.662.866.6131
0.075820.364.869.0173
", + "bbox": [ + 501, + 265, + 893, + 325 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Table 3. Comparison of different resolutions. We adopt the pillar size (m) to represent the resolutions of input grids and output features (consumed by head). We evaluate the overall downsampling rate in backbone and the upsampling rate in head. We report the L2 3D APH and latency (ms) on the validation set of WOD.", + "bbox": [ + 498, + 335, + 893, + 405 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "a long time, they have never been fairly compared under the same network architecture and grid resolution. Here, we experiment with a sparse ResNet-18 [32] as the backbone for its effectiveness and efficiency. We scale the width of the backbone and obtain a series of networks ranging from tiny, small, base to large, namely Pillar/Voxel/MVF-T/S/B/L. Table 1 lists the channel and parameter numbers, FLOPs, and latency of each model. Note there is no Voxel-T as FLOPs of voxel based models are much higher and the smallest one starts from a similar computational cost as Pillar-S.", + "bbox": [ + 496, + 431, + 890, + 582 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "For the first part in Table 1, we compare the three grid encoders with different model scales under the regular training schedule (i.e., 12 epochs), which is commonly adopted. As can be seen in the table, under BEV APH, the pillar encoder performs favorably on vehicle and is comparable on pedestrian, while with remarkably lower latency. This conclusion is further supported by the per-class comparison on nuScenes in Table 8. Note pedestrians usually take only a few pillars in the perspective of BEV, nevertheless, the pillar encoder is sufficient to achieve superior or on-par performance, including for small objects.", + "bbox": [ + 496, + 583, + 892, + 750 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "However, the pillar encoder still lacks behind under 3D APH. To further study the reasons for this gap, we enhance the models by first extending the training schedule to 36 epochs with an extra IoU regression loss [32], and then incorporating an IoU score branch [13] in the multi-group detection head (one for vehicle and the other for pedestrian and cyclist, as illustrated in Figure 2). We call the models trained under this enhanced strategy as Pillar/Voxel+. As compared in the second part of Table 1, the pillar models achieve comparable or even better results than", + "bbox": [ + 496, + 750, + 893, + 902 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "17571", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/3b8fafa27e526dbb0e879330943740b1d6f6bbe31684dcc0e76d090df8c8995c.jpg", + "image_caption": [ + "Figure 4. Improvement by each individual component to illustrate the performance boosting roadmap. We report L2 APH of vehicle and pedestrian on the validation set of WOD." + ], + "image_footnote": [], + "bbox": [ + 78, + 89, + 472, + 339 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "the voxel models on vehicle under 3D APH, while running much faster. We hypothesize that without explicit height modeling, the pillar based networks require refined designs such as longer training to be able to fully converge. This challenges the common belief that the pillar encoder loses height information, and suggests that the fine-grained local geometrical modeling may not be necessary.", + "bbox": [ + 75, + 414, + 468, + 518 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "This counter-intuitive result motivates us to rethink how to efficiently and effectively allocate the computational resources for a 3D object detection network. The pillar based models allocate resources only in the BEV space, while the voxel and MVF based methods also spend computations along the height dimension. When comparing these methods, previous works fail to take into account the computational budget. In our experiments, we show that under similar FLOPs, allocating computations to the height dimension is not beneficial. We conclude that investing all FLOPs in the BEV space is not only more efficient but also more effective, as shown in Figure 1 and Tables 1 and 8.", + "bbox": [ + 75, + 521, + 468, + 702 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "It also reveals that training matters. Most previous works usually employ the regular or short training schedule for comparison, which could result in different conclusions. We demonstrate the learning behaviors of pillar and voxel based networks in Figure 3. Interestingly, the pillar model is found to converge faster than the voxel model in BEV APH. While for 3D APH, the pillar model converges much slower than the voxel model. However, this gap diminishes when training continues for sufficient epochs. This indicates that the performance gap in 3D APH between pillar and voxel reported by the previous methods are partially caused by their different convergence rates, instead of the more fine-grained geometrical modeling in voxel.", + "bbox": [ + 75, + 704, + 470, + 902 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2.2 Study of Neck Modules", + "text_level": 1, + "bbox": [ + 498, + 90, + 718, + 106 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In the previous study, we conclude that the different local point aggregators may not be essential to the final results. In the following, we show that a simple upgrade on the network architecture improves the performance greatly. In particular, we focus on the neck module design, which has not been well explored in 3D object detection.", + "bbox": [ + 496, + 114, + 893, + 205 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Most current networks in the field rely on the multi-scale fusion as used in [32, 47], which upsample feature maps from different stages to the same resolution and then concatenate them. How to design a neck module to conduct more effective feature aggregation has been extensively researched in 2D object detection, but most advanced techniques have not been adopted in 3D object detection. We first integrate with the two popular designs, i.e., FPN [17] and BiFPN [40]. As shown in the first group of Table 2, we observe up to $2.38\\%$ improvement on vehicle over the neck developed in the most recent work PillarNet [32].", + "bbox": [ + 496, + 205, + 892, + 372 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "One main goal of using multi-scale features is to deal with large variations of object scales. However, 3D objects in the BEV space do not suffer from such a problem. This motivates us to rethink whether the multi-scale representation is required for 3D object detection. We therefore further investigate three single-scale neck modules. The baseline is a plain neck using a residual block without down-sampling or upsampling, which gets inferior performance due to the limited receptive field. In YOLOF [6], it is argued that 2D object detector performs better when the receptive field matches with the object size. Inspired by this observation, we apply the dilated blocks as in YOLOF to enlarge the receptive field and yield better performance on vehicle. We also integrate with the ASPP block [4] and obtain up to $3.13\\%$ improvement on vehicle compared with the neck used in PillarNet. All the designs achieve comparable performance on pedestrian. These comparisons collectively imply that the multi-scale features may not be necessary, instead, enlarging receptive field plays the key role.", + "bbox": [ + 496, + 372, + 892, + 657 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "This study demonstrates that simply adapting the neck modules from 2D object detection brings non-trivial improvements to 3D object detection, which is encouraging to explore more successful practices in the image domain to upgrade the network designs for point clouds.", + "bbox": [ + 496, + 660, + 893, + 736 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2.3 Study of Resolutions", + "text_level": 1, + "bbox": [ + 500, + 755, + 697, + 770 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Intuitively, a smaller grid size retains more fine-grained information but requires a higher computational cost. Downsampling can effectively reduce the cost but degrade the performance. We experiment with different grid and feature resolutions by changing grid sizes and feature sampling rates in backbone and head. As shown in Table 3, if the output feature resolution is fixed (0.3), using a large grid size (0.075 to 0.3) does not affect the performance of large ob", + "bbox": [ + 496, + 779, + 893, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "17572", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/cb940d204b1e76bff39c1264d86307e632cded2b57e49b194c847dbaccd42bcf.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodFramesVehicle L1Vehicle L2Pedestrian L1Pedestrian L2Cyclist L1Cyclist L2
APAPHAPAPHAPAPHAPAPHAPAPHAPAPH
SST-TS* [11]176.2275.7968.0467.6481.3974.0572.8265.93----
SWFormer [37]177.877.369.268.880.972.772.564.9----
PillarNet-18 [32]178.2477.7370.4069.9279.8072.5971.5764.9070.4069.2967.7566.68
AFDetV2 [13]177.6477.1469.6869.2280.1974.6272.1666.9573.7272.7471.0670.12
PV-RCNN++* [33]179.2578.7870.6170.1881.8376.2873.1768.0073.7272.6671.2170.19
PillarNeXt-B178.4077.9070.2769.8182.5377.1474.9069.8073.2172.2070.5869.62
PillarNet-18 [32]279.5979.0671.5671.0882.1178.8274.4971.3570.4169.5768.2767.46
PillarNet-34 [32]279.9879.4772.0071.5382.5279.3375.0071.9570.5169.6968.3867.58
PV-RCNN++* [33]280.1779.7072.1471.7083.4880.4275.5472.6174.6373.7572.3571.50
RSN* [38]378.478.169.569.179.476.269.967.0----
SST-TS* [11]378.6678.2169.9869.5783.8180.1475.9472.37
SWFormer [37]379.478.971.170.682.979.074.871.1----
PillarNeXt-B380.5880.0872.8972.4285.0482.1178.0475.1978.9277.9376.7175.74
CenterFormer [48]878.878.374.373.882.179.377.875.075.274.473.272.3
MPPNet [7]1682.7482.2875.4174.9684.6982.2577.4375.0677.2876.6675.1374.52
\\( 3DAL^† \\)[30]ALL84.50---82.88-------
", + "bbox": [ + 78, + 87, + 893, + 364 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/a3bc86a1408ab51a13e4439537fad985fce128482439cc35187548fe6e1cea10.jpg", + "table_caption": [ + "Table 4. Comparison of PillarNeXt-B and the state-of-the-art methods under the 3D metrics on the validation set of WOD. * denotes the two-stage methods and † indicates the offboard approach." + ], + "table_footnote": [], + "table_body": "
MethodFramesVehicle L1Vehicle L2Pedestrian L1Pedestrian L2Cyclist L1Cyclist L2
APAPHAPAPHAPAPHAPAPHAPAPHAPAPH
PV-RCNN++* [33]191.57---85.43---75.94---
PillarNeXt-B193.3092.6087.2686.5388.1982.1381.7775.8275.6774.6172.9771.95
SWFormer [37]392.60---87.50-------
PillarNeXt-B394.4193.7489.3888.6890.2787.0184.7381.4280.3679.3478.1577.15
\\( 3DAL^† \\) [30]ALL93.30---86.32-------
", + "bbox": [ + 78, + 407, + 893, + 520 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 5. Comparison of PillarNeXt-B and the state-of-the-art methods under the BEV metrics on the validation set of WOD. * denotes the two-stage methods and † indicates the offboard approach.", + "bbox": [ + 76, + 523, + 892, + 551 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "jects like vehicles, but deteriorates the accuracy of small objects such as pedestrians. Downsampling the output feature resolution (0.3 to 0.6) impairs the performance of both categories. However, if simply providing an upsampling layer in the detection head, we obtain significant improvement, especially for small objects. This suggests that the fine-grained information may have already been encoded in the downsampled feature maps, and a simple upsampling layer in head can effectively recover the details.", + "bbox": [ + 75, + 571, + 470, + 708 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2.4 Summary", + "text_level": 1, + "bbox": [ + 76, + 726, + 200, + 742 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We provide the improvement of each component one by one to elucidate the boosting roadmap in Figure 4. As compared in this figure, one can see that the model scaling (e.g., tiny to base), the enhanced network neck and head (e.g., ASPP based neck and simple modifications in head), and the appropriate training (e.g., sufficient training epochs and data augmentation), produce tremendous improvements over the original baseline model. In the following experiments, we exploit Pillar-B with ASPP as the default setting of our proposed network PillarNeXt, which is extensively compared", + "bbox": [ + 75, + 750, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "with the state-of-the-art methods that are specifically developed for point clouds. We illustrate the overall architecture of PillarNeXt in Figure 2.", + "bbox": [ + 496, + 571, + 890, + 617 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Comparison with State-of-the-Art on WOD", + "text_level": 1, + "bbox": [ + 498, + 631, + 870, + 647 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We compare PillarNeXt-B with the published results on the validation set of WOD. As a common practice, we list the methods of using single and multiple frames separately. For completeness, we also compare to the methods with long-term temporal modeling. Our model is trained for 36 epochs with the faded copy-and-paste data augmentation.", + "bbox": [ + 496, + 655, + 890, + 746 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "As compared in Table 4, our single-stage model outperforms many two-stage methods. It is also worth noting that our pillar based approach without explicit temporal modeling even achieves better results for small objects such as pedestrians than the methods with fine-grained geometrical modeling and complex temporal modeling. This clearly verifies the importance of network designs in terms of basic architecture and appropriate training.", + "bbox": [ + 496, + 748, + 890, + 869 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In addition to 3D results, we also report BEV metrics in Table 5. BEV representation is widely used in autonomous", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "17573", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/9e7a8bac627e11d24c776be9196506d04aae6b5a0f804ec6c8b9af361b2b4e78.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodFramesAll L2 mAPmAPHVehicle L1 APAPAPVehicle L2 APAPAPPedestrian L1 APAPAPPedestrian L2 APAPAPCyclist L1 APAPAP
SWFormer [37]3--82.8982.4975.0274.6582.1378.1375.8772.07----
PillarNet-34†[32]373.9872.4883.2382.8076.0975.6982.3879.0276.6673.4671.4470.5169.2068.29
CenterPoint++[45]374.2072.8082.8082.3075.5075.1081.0078.2075.1072.4074.4073.3072.0071.00
AFDetV2 [13]274.6073.1281.6581.2274.3073.8981.2678.0575.4772.4176.4175.3774.0573.04
PV-RCNN++* [33]275.0073.5283.7483.3276.3175.9282.6079.3876.6373.5574.4473.4372.0671.09
PillarNeXt-B375.5374.1083.2882.3876.1875.7684.4081.4478.8475.9873.7772.7371.5670.55
", + "bbox": [ + 78, + 88, + 888, + 212 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/a0a4e3331f59c8b365fd7e10185ceee4595ab5e6e49d39548dca278d300644c2.jpg", + "table_caption": [ + "Table 6. Comparison of PillarNeXt-B and the state-of-the-art methods under the 3D metrics on the test set of WOD. * denotes the two-stage method and † indicates using test-time augmentations." + ], + "table_footnote": [], + "table_body": "
MethodEncoderGrid SizeNDSmAPmATE↓mASE↓mAOE↓mAVE↓mAAE↓
CenterPoint [45]V0.07566.859.60.2920.2550.3020.2590.193
OHS [5]V0.166.059.5-----
PillarNet-18 [32]P0.07567.459.9-----
Transfusion-L [1]V0.07566.860.0-----
UVTR-L [15]V0.07567.760.90.3340.2570.3000.2040.182
VISTA [8]V+R0.168.160.8-----
PillarNeXt-BP0.07568.462.20.2860.2560.2850.2510.192
Our Voxel-BV0.07567.862.30.2990.2540.3160.2710.195
", + "bbox": [ + 101, + 255, + 864, + 393 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/56671c1de9f0d88809ec2532f85172bd261c56e170df6495705ec88907a2f3f8.jpg", + "table_caption": [ + "Table 7. Comparison of PillarNeXt-B and the state-of-the-art methods on the validation set of nuScenes. P/V/R denotes the pillar, voxel and range view based grid encoder, respectively. Most leading methods adopt the voxel based representations." + ], + "table_footnote": [], + "table_body": "
MethodCarTruckBusTrailerCVPedMotorBicycleTCBarriermAP
PillarNeXt-B85.057.467.635.620.686.868.653.177.369.762.2
Our Voxel-B84.858.068.337.121.886.168.456.574.268.262.3
", + "bbox": [ + 120, + 436, + 844, + 487 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 8. Comparison of our proposed pillar and voxel based models under per-class AP and mAP on the validation set of nuScenes. Abbreviations are construction vehicle (CV), pedestrian (Ped), motorcycle (Motor), and traffic cone (TC).", + "bbox": [ + 75, + 489, + 890, + 518 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "driving as the downstream tasks are naturally carried out in the space of BEV. Interestingly, our single-frame model already outperforms many multi-frame methods. As compared with the offboard method 3DAL [30], which takes the whole sequence (around 200 frames) for refinement, our 3-frame model achieves better performance. This again validates the efficacy of our succinct single-stage network.", + "bbox": [ + 75, + 545, + 468, + 651 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In Table 6, we further demonstrate our results on the test set of WOD to evaluate the generalization of our approach. We do not use any test-time augmentation or model ensembling. PillarNeXt-B is also found to outperform the state-of-the-art methods without bells and whistles.", + "bbox": [ + 75, + 651, + 468, + 726 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.4. Comparison with State-of-the-Art on nuScenes", + "text_level": 1, + "bbox": [ + 76, + 739, + 468, + 757 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We in the end compare PillarNeXt-B with the state-of-the-art methods on nuScenes. Our model is trained for 20 epochs with the commonly used re-sampling CBGS [49] and the faded copy-and-paste data augmentation. We report the results on the validation set in Table 7. Here we use a simpler model by removing the upsampling layer and IoU score branch in the detection head. Our approach achieves the superior performance of $68.4\\%$ NDS, which shows the exceptional generalizability of the model across different", + "bbox": [ + 75, + 763, + 470, + 902 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "datasets. It is noteworthy that apart from PillarNet-18, all high-performing methods are voxel based. Our pillar based model outperforms the leading voxel and multi-view based methods by a large margin in mAP. For deeper analysis, we also compare with our voxel based model (Voxel-B) under exactly the same setting. PillarNeXt-B achieves a higher NDS and almost the same mAP. In particular, for the per-class performance shown in Table 8, PillarNeXt-B outperforms Voxel-B in pedestrians and traffic cones. This further verifies that pillar model can be highly effective in accurately detecting small objects.", + "bbox": [ + 496, + 545, + 890, + 712 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusions", + "text_level": 1, + "bbox": [ + 500, + 724, + 627, + 739 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we challenge the common belief that a high-performing 3D object detection model requires the fine-grained local geometrical modeling. We systematically study three local point aggregators, and find that the simplest pillar encoder with enhanced strategy performs the best in both accuracy and latency. We also show that enlarging receptive field and operating resolutions play the key roles. We hope our findings can serve as a solid baseline and encourage the research community to rethink what should be focused on for LiDAR based 3D object detection.", + "bbox": [ + 496, + 750, + 893, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "17574", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Xuyang Bai, Zeyu Hu, Xinge Zhu, Qingqiu Huang, Yilun Chen, Hongbo Fu, and Chiew-Lan Tai. Transfusion: Robust lidar-camera fusion for 3d object detection with transformers. 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Class-balanced grouping and sampling for point cloud 3d object detection. arXiv preprint arXiv:1908.09492, 2019. 3, 8" + ], + "bbox": [ + 503, + 92, + 890, + 895 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "17576", + "bbox": [ + 480, + 945, + 519, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/bc8d1609-268c-4879-b7d9-bc7853c665e4_model.json b/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/bc8d1609-268c-4879-b7d9-bc7853c665e4_model.json new file mode 100644 index 0000000000000000000000000000000000000000..ccc7e52a45d8c2023d007dcf4d95c21873876a3e --- /dev/null +++ b/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/bc8d1609-268c-4879-b7d9-bc7853c665e4_model.json @@ -0,0 +1,1892 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.156, + 0.131, + 0.816, + 0.173 + ], + "angle": 0, + "content": "PillarNeXt: Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds" + }, + { + "type": "text", + "bbox": [ + 0.297, + 0.175, + 0.366, + 0.193 + ], + "angle": 0, + "content": "Jinyu Li" + }, + { + "type": "text", + "bbox": [ + 0.406, + 0.176, + 0.507, + 0.192 + ], + "angle": 0, + "content": "Chenxu Luo" + }, + { + "type": "text", + "bbox": [ + 0.548, + 0.176, + 0.679, + 0.193 + ], + "angle": 0, + "content": "Xiaodong Yang*" + }, + { + "type": "text", + "bbox": [ + 0.456, + 0.194, + 0.515, + 0.211 + ], + "angle": 0, + "content": "QCraft" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.245, + 0.313, + 0.26 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.277, + 0.474, + 0.536 + ], + "angle": 0, + "content": "In order to deal with the sparse and unstructured raw point clouds, most LiDAR based 3D object detection research focuses on designing dedicated local point aggregators for fine-grained geometrical modeling. In this paper, we revisit the local point aggregators from the perspective of allocating computational resources. We find that the simplest pillar based models perform surprisingly well considering both accuracy and latency. Additionally, we show that minimal adoptions from the success of 2D object detection, such as enlarging receptive field, significantly boost the performance. Extensive experiments reveal that our pillar based networks with modernized designs in terms of architecture and training render the state-of-the-art performance on two popular benchmarks: Waymo Open Dataset and nuScenes. Our results challenge the common intuition that detailed geometry modeling is essential to achieve high performance for 3D object detection." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.564, + 0.208, + 0.579 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.589, + 0.47, + 0.696 + ], + "angle": 0, + "content": "3D object detection in LiDAR point clouds is an essential task in an autonomous driving system, as it provides crucial information for subsequent onboard modules, ranging from perception [24, 25], prediction [27, 42] to planning [2, 23]. There have been extensive research efforts on developing sophisticated networks that are specifically designed to cope with point clouds in this field [14, 32, 33, 43, 47]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.697, + 0.471, + 0.877 + ], + "angle": 0, + "content": "Due to the sparse and irregular nature of point clouds, most existing works adopt the grid based methods, which convert point clouds into regular grids, such as pillar [14], voxel [47] and range view [26], such that regular operators can be applied. However, it is a common belief that the grid based methods (especially for pillar) inevitably introduce information loss, leading to inferior results, in particular for small objects (e.g., pedestrians). Recent research [33] proposes the hybrid design for fine-grained geometrical modeling to combine the point and gird based representations. We name all the above operators as local point aggregators because they aim to aggregate point features in a certain" + }, + { + "type": "image", + "bbox": [ + 0.5, + 0.242, + 0.695, + 0.417 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.699, + 0.242, + 0.895, + 0.417 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.419, + 0.895, + 0.489 + ], + "angle": 0, + "content": "Figure 1. Overview of pillar, voxel and multi-view fusion (MVF) based 3D object detection networks under different GFLOPs. The Pillar/Voxel+ denote the corresponding models, which are trained with an enhanced strategy. We report the L2 BEV and 3D APH of vehicle on the validation set of Waymo Open Dataset." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.508, + 0.894, + 0.599 + ], + "angle": 0, + "content": "neighborhood. We observe that the current mainstream of 3D object detection is to develop more specific operators for point clouds, while leaving the network architectures almost unexplored. Most existing works are still built upon the very original architectures of SECOND [44] or Point-Pillars [14], which lacks of modernized designs." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.599, + 0.894, + 0.734 + ], + "angle": 0, + "content": "Meanwhile, in a closely related area, 2D object detection in images has achieved remarkable progress in both accuracy and efficiency, which can be largely attributed to the advances in network architectures. Among them, the powerful backbones (e.g., ResNet [12], ViT [10] and Swin Transformers [20]) as well as the effective necks (e.g., FPN [17], BiFPN [40] andYOLOF [6]) are in particular notable. Therefore, the research focus of 2D object detection is largely different from that of 3D object detection." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.894, + 0.81 + ], + "angle": 0, + "content": "In light of the aforementioned observations, we rethink what should be the focus for 3D object detection in LiDAR point clouds. Specifically, we revisit the two fundamental issues in designing a 3D object detection model: the local point aggregator and the network architecture." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.894, + 0.9 + ], + "angle": 0, + "content": "First, we compare local point aggregators from a new perspective, i.e., the computational budget. A fine-grained aggregator usually demands more extensive computing resources than the coarse one. For instance, the voxel based aggregator employs 3D convolutions, which require more network parameters and run much slower than 2D convo" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.887, + 0.364, + 0.9 + ], + "angle": 0, + "content": "*Corresponding author xiaodong@qcraft.ai" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17567" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.304 + ], + "angle": 0, + "content": "lutions. This raises a question of how to effectively allocate the computational budget or network capacity. Should we spend the resources on fine-grained structures or assign them to coarse grids? Surprisingly, as shown in Figure 1, when training with an enhanced strategy and under a comparable budget, a simple pillar based model can achieve superior or on par performance with the voxel based model, even for small objects such as pedestrians, while significantly outperform the multi-view fusion based model. This challenges the actual performance gain and the necessity of fine-grained local 3D structures. Our finding is also consistent with the recent works [19, 31] in general point cloud analysis, demonstrating that different local point aggregators perform similarly under strong networks." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.306, + 0.473, + 0.488 + ], + "angle": 0, + "content": "Second, for the network architecture, we do not aim to propose any domain specific designs for point clouds, instead, we make minimal adaptations from the success of 2D object detection and show that they already outperform most of the existing methods with specific designs for point clouds. One key finding is that enlarging receptive field properly brings significant improvement. Unlike previous works [32, 47] that rely on multi-scale feature fusion, we show that a single scale at the final stage with sufficient receptive field obtains better performance. Such promising results suggest that 3D object detection can inherit the successful practices well developed in 2D domain." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.491, + 0.473, + 0.627 + ], + "angle": 0, + "content": "Levaraging on the findings above, we propose a pillar based network, dubbed as PillarNeXt, which leads to the state-of-the-art results on two popular benchmarks [3, 36]. Our approach is simple yet effective, and enjoys strong scalability and generalizability. We develop a series of networks with different trade-offs between accuracy and latency by tuning the number of network parameters, which can be used for both on-board [14] and off-board [30] applications in autonomous driving." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.629, + 0.473, + 0.903 + ], + "angle": 0, + "content": "Our main contributions can be summarized as follows. (1) To our knowledge, this is the first work that compares different local point aggregators (pillar, voxel and multi-view fusion) from the perspective of computational budget allocation. Our findings challenge the common belief by showing that pillar can achieve comparable 3D mAP and better bird's eye view (BEV) mAP compared to voxel, and substantially outperform multi-view fusion in both 3D and BEV mAP. (2) Inspired by the success of 2D object detection, we find that enlarging receptive field is crucial for 3D object detection. With minimal adaptations, our detectors outperform existing methods with sophisticated designs for point clouds. (3) Our networks with appropriate training achieve superior results on two large-scale benchmarks. We hope our models and related findings can serve as a strong and scalable baseline for future research in this community. Our code and model will be made available at https://github.com/qcraftai/pillarnext." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.09, + 0.642, + 0.107 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.115, + 0.895, + 0.418 + ], + "angle": 0, + "content": "LiDAR based 3D Object Detection. Existing methods can be roughly categorized into point, grid and hybrid based representations, according to the local point aggregators. As a point-based method, PointRCNN [34] generates proposals using [29] and then refines each proposal by RoI pooling. However, conducting neighboring point aggregation in such methods is extremely expensive, so they are not feasible to handle large-scale point clouds in autonomous driving. On the other hand, the grid-based methods discretize point clouds into structured grids, where 2D or 3D convolutions can be applied. In [47] VoxelNet partitions a 3D space into voxels and aggregates point features inside each voxel, then dense 3D convolutions are used for context modeling. SECOND [44] improves the efficiency by introducing sparse 3D convolutions. PointPillars [14] organizes point clouds as vertical columns and adopts 2D convolutions. Another grid based representation is the range view [26] that can be also efficiently processed by 2D convolutions. The multi-view fusion methods [43, 46] take advantage of both pillar/voxel and range view based representations." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.418, + 0.895, + 0.524 + ], + "angle": 0, + "content": "In spite of efficiency, it is commonly and intuitively believed that the grid based methods induce fine-grained information loss. Therefore, the hybrid methods are proposed to incorporate point features into grid representations [21,33]. In this work, we instead focus on the basic network architecture and associated training, and show that the fine-grained local geometrical modeling is overestimated." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.524, + 0.896, + 0.81 + ], + "angle": 0, + "content": "Feature Fusion and Receptive Field. The multi-scale feature fusion starts from feature pyramid network (FPN) [17] that aggregates hierarchical features in a top-down manner. It is widely used in 2D object detection to combine high-level semantics with low-level spatial cues. In [18], PANet further points out the bottom-up fusion is also important. Both of them perform fusion by adding up feature maps directly. BiFPN [40] shows that features from different scales contribute unequally, and adopts learnable weights to adjust the importance. As an interrelated factor of feature fusion, receptive field is also broadly studied and verified in 2D detection and segmentation. In [4], the atrous spatial pyramid pooling (ASPP) is proposed to sample features with multiple effective receptive fields. TridentNet [16] applies three convolutions with different dilation factors to make receptive field range to match with object scale range. A similar strategy is also introduced in YOLOF [6] that employs a dilated residual block for enlarging receptive field and meanwhile keeping original receptive field." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Although these techniques regarding feature fusion and receptive field have been extensively adopted in 2D domain, they are hardly discussed in 3D domain. Most previous networks in this field still follow the architecture of VoxelNet [47]. In this work, we aim to integrate the up-to-date designs into 3D object detection networks." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.958 + ], + "angle": 0, + "content": "17568" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.137, + 0.087, + 0.835, + 0.382 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.392, + 0.895, + 0.449 + ], + "angle": 0, + "content": "Figure 2. A schematic overview of the network architecture of the proposed PillarNeXt. Our model takes raw point clouds as input and relies on a simple pillar encoder, which consists of MLPs to convert point clouds into a pseudo image. We then apply ResNet-18 with sparse convolutions as the backbone, and adopt ASPP based neck to enlarge receptive field. After that, we upsample the feature maps to yield more detailed representations, and use the center based multi-group head to produce the detection output." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.471, + 0.47, + 0.621 + ], + "angle": 0, + "content": "Model Scaling. This aspect has been well studied in image domain, including classification, detection and segmentation tasks. It is observed that jointly increasing the depth, width and resolution improves the accuracy. EfficientNet in [39] proposes a compound scaling rule for classification, and this rule is later on extended to object detection [9, 40]. It is a general consensus that the model capacity affects the model performance. Therefore, the comparison of different methods should be under the consideration of model capacity in order to receive sound conclusions." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.622, + 0.471, + 0.728 + ], + "angle": 0, + "content": "There is only one work [41] that studies model scaling in 3D object detection, to the best of our knowledge. It scales the depth, width and resolution of SECOND [44] to find the importance of each component. It however only focuses on a single type of model, while we systematically compare different local point aggregators under similar computational budgets across a wide range of model scales." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.74, + 0.371, + 0.756 + ], + "angle": 0, + "content": "3. Network Architecture Overview" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.471, + 0.903 + ], + "angle": 0, + "content": "We focus on the grid based models due to the runtime efficiency and proximity to 2D object detection. Typically, a grid based network is composed of (i) a grid encoder to convert raw point clouds into structured feature maps, (ii) a backbone for general feature extraction, (iii) a neck for multi-scale feature fusion, and (iv) a detection head for the task-specific output. Existing works often couple all these components together. In this section, we have them decoupled and review each part briefly." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.47, + 0.644, + 0.485 + ], + "angle": 0, + "content": "3.1. Grid Encoder" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.495, + 0.892, + 0.556 + ], + "angle": 0, + "content": "A grid encoder is used to discretize point clouds into structured grids, and then convert and aggregate the points within each grid into the preliminary feature representation. In this work, we target at the following three grid encoders." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.559, + 0.892, + 0.62 + ], + "angle": 0, + "content": "- Pillar: A pillar based grid encoder arranges points in vertical columns, and applies multilayer perceptrons (MLPs) followed by max pooling to extract pillar features, which are represented as a pseudo image [14]." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.62, + 0.892, + 0.68 + ], + "angle": 0, + "content": "- Voxel: Similar to pillar, the voxel based grid encoder organizes points in voxels and obtains corresponding features [47]. Compared with pillar, the voxel encoder preserves details along the height dimension." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.68, + 0.892, + 0.756 + ], + "angle": 0, + "content": "- Multi-View Fusion (MVF): A MVF based grid encoder combines the pillar/voxel and range view based representations. Here we follow [43] to incorporate a pillar encoder with a cylindrical view based encoder that groups points in the cylindrical coordinates." + }, + { + "type": "list", + "bbox": [ + 0.518, + 0.559, + 0.892, + 0.756 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.771, + 0.691, + 0.787 + ], + "angle": 0, + "content": "3.2. Backbone and Neck" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.795, + 0.892, + 0.901 + ], + "angle": 0, + "content": "A backbone performs further feature abstraction based on the preliminary features extracted by the grid encoder. For fair comparisons, we utilize ResNet-18 as the backbone, since it is commonly used in the previous works [32,45,49]. Specifically, we make use of sparse 2D convolutions in the backbone with the pillar or MVF based encoder, and sparse 3D convolutions in the backbone with the voxel based en" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17569" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.104, + 0.088, + 0.868, + 0.368 + ], + "angle": 0, + "content": "
ModelChannels#Params (M)FLOPs (G)Latency (ms)VehiclePedestrian
3DBEV3DBEV
Pillar-T[32, 64, 128, 128]1.65705262.0382.2667.6375.76
MVF-T[32, 64, 128, 128]3.447813759.1681.3364.1073.42
Pillar-S[42, 84, 168, 168]2.831217963.1883.2268.1276.37
Voxel-S[12, 24, 48, 96]1.5312116964.6782.4569.1076.25
MVF-S[44, 88, 176, 176]6.3814818661.0682.5165.1574.24
Pillar-B[64, 128, 256, 256]6.5328110364.8384.3769.0476.96
Voxel-B[16, 32, 64, 128]2.7121518665.9183.2670.1877.18
MVF-B[68, 136, 272, 272]15.0235329162.1583.2262.1275.00
Pillar-L[96, 192, 384, 384]14.6363219465.8684.9868.4276.67
Voxel-L[28, 56, 112, 224]8.2766029967.3584.1770.4777.44
MVF-L[96, 192, 384, 384]29.6770439063.3283.7966.8775.34
Enhanced Versions
Pillar-B+[64, 128, 256, 256]6.5328110371.3788.1373.9380.28
Voxel-B+[16, 32, 64, 128]2.7121518671.0387.1574.4880.54
Pillar-L+[96, 192, 384, 384]14.6363219471.2888.2872.9279.59
Voxel-L+[28, 56, 112, 224]8.2766029971.7887.6374.4080.39
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.378, + 0.892, + 0.407 + ], + "angle": 0, + "content": "Table 1. Comparison of the pillar, voxel and MVF based networks with model scales from tiny, small, base to large. We report the L2 3D and BEV APH on vehicle and pedestrian on the validation set of WOD. Groups 1 and 2 correspond to the regular and enhanced versions." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.433, + 0.473, + 0.569 + ], + "angle": 0, + "content": "coder. A neck can be then utilized to aggregate features from the backbone for enlarging receptive field and fusing multi-scale context. However, it has not been well explored for object detection in point clouds compared with images. We aim to close this gap by integrating the advanced neck designs from 2D object detection, such as BiFPN [40] using improved multi-level feature fusion or ASPP [4] using convolutions with multiple dilated rates on a single feature level, into the model architectures of 3D object detection." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.58, + 0.233, + 0.595 + ], + "angle": 0, + "content": "3.3. Detection Head" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.603, + 0.471, + 0.771 + ], + "angle": 0, + "content": "In the pioneering works of SECOND [44] and PointPillars [14], the anchor based detection head is employed to pre-define the axis-aligned anchors at each location on the input feature maps to head. CenterPoint [45] instead represents each object by its center point, and predicts a centerness heatmap where the regression of bounding box is realized at each center location. Due to its simplicity and superior performance, we adopt the center based detection head in all our networks. We show a set of simple modifications in head, such as feature upsampling, multi-grouping and IoU branch, improve the performance notably." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.785, + 0.21, + 0.802 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.811, + 0.471, + 0.903 + ], + "angle": 0, + "content": "In this section, we start from introducing the experimental setup including datasets and implementation details. We then perform comprehensive network design studies on each component in a 3D object detection model. In the end, we present extensive comparisons with the state-of-the-art methods on two popular benchmarks." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.432, + 0.691, + 0.449 + ], + "angle": 0, + "content": "4.1. Experimental Setup" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.459, + 0.892, + 0.777 + ], + "angle": 0, + "content": "We conduct experiments on two large-scale autonomous driving benchmarks: Waymo Open Dataset (WOD) [36] and nuScenes [3]. WOD consists of 798 sequences (160K frames) for training and 202 sequences (40K frames) for validation, which are captured with 5 LiDARs at \\(10\\mathrm{Hz}\\). Following the official protocol, we use the average precision (AP) and average precision weighted by heading (APH) as the evaluation metrics. We break down the performance into two difficulty levels, L1 and L2, where the former evaluates objects with at least 5 points and the latter cover all objects with at least one point. We set the IoU thresholds for vehicle, pedestrian and cyclist to 0.7, 0.5 and 0.5. In addition to 3D AP/APH, we also report the results under BEV. nuScenes contains 1,000 scenes of roughly 20 seconds each, captured by a 32-beam LiDAR at \\(20\\mathrm{Hz}\\). Annotations are available on keyframes at \\(2\\mathrm{Hz}\\). We follow the official evaluation metrics by averaging over 10 classes under mean average precision (mAP) and nuScenes detection score (NDS), which is a weighted average of mAP and ATE, ASE, AOE, AVE and AAE measuring the translation, scale, orientation, velocity and attribute related errors." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.902 + ], + "angle": 0, + "content": "We implement our networks in PyTorch [28]. All models are trained by using AdamW [22] as the optimizer and under the one-cycle [35] learning rate schedule. As for WOD, the detection range is set to \\([-76.8\\mathrm{m}, 76.8\\mathrm{m}]\\) horizontally and \\([-2\\mathrm{m}, 4\\mathrm{m}]\\) vertically. Our pillar size is \\(0.075\\mathrm{m}\\) in x/y-axis (with \\(0.15\\mathrm{m}\\) in z-axis for voxel based). For MVF based, we keep the same pillar size and use \\([1.8^{\\circ}, 0.2\\mathrm{m}]\\) for yaw and z-axis in the cylindrical view. We train each model for" + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "17570" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.173, + 0.089, + 0.796, + 0.214 + ], + "angle": 0, + "content": "
MethodVehicle L1Vehicle L2Pedestrian L1Pedestrian L2
APAPHAPAPHAPAPHAPAPH
Neck of PillarNet [32]91.3990.5884.5483.7287.9083.0281.9377.20
FPN [17]92.1791.3585.9685.1387.8882.9182.0577.23
BiFPN [40]92.7191.9086.9286.0987.8682.8882.0577.23
Plain91.0190.1983.8683.0487.5982.6181.5176.71
Dilated Block [6]92.7091.9086.6185.7987.8482.9182.0977.29
ASPP [4]92.7791.9486.9986.1487.7482.8582.0077.26
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.218, + 0.895, + 0.248 + ], + "angle": 0, + "content": "Table 2. Comparison of different neck modules integrated in our network. Groups 1 and 2 correspond to the multi-scale and sing-scale necks, respectively. We report the L1 and L2 BEV AP and APH for vehicle and pedestrian on the validation set of WOD." + }, + { + "type": "image", + "bbox": [ + 0.116, + 0.265, + 0.429, + 0.496 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.497, + 0.472, + 0.539 + ], + "angle": 0, + "content": "Figure 3. Comparison of the learning behaviors between the pillar and voxel based models. We report the L2 3D and BEV APH of vehicle on the validation set on WOD." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.555, + 0.47, + 0.692 + ], + "angle": 0, + "content": "12 epochs and take 3 frames as input unless otherwise specified. For inference, we use the non-maximum suppression (NMS) thresholds of 0.7, 0.2 and 0.25 for vehicle, pedestrian and cyclist. As for nuScenes, we set detection range to \\([-50.4\\mathrm{m}, 50.4\\mathrm{m}]\\) horizontally and take 10 frames as input. For inference, we use NMS threshold of 0.2 for all classes. Other settings are the same as WOD. We report inference latency on a single NVIDIA Titan RTX GPU. More implementation details can be found in Appendix." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.7, + 0.288, + 0.716 + ], + "angle": 0, + "content": "4.2. Network Design Study" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.723, + 0.47, + 0.815 + ], + "angle": 0, + "content": "We perform extensive studies to analyze and understand the contribution of each individual network design. We first evaluate the impact of grid encoder, and demonstrate the importance of neck module, then investigate the effect of resolution, finally summarize the components one by one to show the improvement roadmap." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.832, + 0.299, + 0.848 + ], + "angle": 0, + "content": "4.2.1 Study of Grid Encoders" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.471, + 0.903 + ], + "angle": 0, + "content": "We begin with evaluating the three representative grid encoders as introduced in Section 3.1, i.e., pillar, voxel and MVF. Although the three encoders have been proposed for" + }, + { + "type": "table", + "bbox": [ + 0.502, + 0.266, + 0.895, + 0.327 + ], + "angle": 0, + "content": "
In SizeBackbone ↓Head ↑Out SizeVehPedLatency
0.3110.365.067.2255
0.075810.662.866.6131
0.075820.364.869.0173
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.336, + 0.895, + 0.406 + ], + "angle": 0, + "content": "Table 3. Comparison of different resolutions. We adopt the pillar size (m) to represent the resolutions of input grids and output features (consumed by head). We evaluate the overall downsampling rate in backbone and the upsampling rate in head. We report the L2 3D APH and latency (ms) on the validation set of WOD." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.433, + 0.892, + 0.583 + ], + "angle": 0, + "content": "a long time, they have never been fairly compared under the same network architecture and grid resolution. Here, we experiment with a sparse ResNet-18 [32] as the backbone for its effectiveness and efficiency. We scale the width of the backbone and obtain a series of networks ranging from tiny, small, base to large, namely Pillar/Voxel/MVF-T/S/B/L. Table 1 lists the channel and parameter numbers, FLOPs, and latency of each model. Note there is no Voxel-T as FLOPs of voxel based models are much higher and the smallest one starts from a similar computational cost as Pillar-S." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.584, + 0.893, + 0.75 + ], + "angle": 0, + "content": "For the first part in Table 1, we compare the three grid encoders with different model scales under the regular training schedule (i.e., 12 epochs), which is commonly adopted. As can be seen in the table, under BEV APH, the pillar encoder performs favorably on vehicle and is comparable on pedestrian, while with remarkably lower latency. This conclusion is further supported by the per-class comparison on nuScenes in Table 8. Note pedestrians usually take only a few pillars in the perspective of BEV, nevertheless, the pillar encoder is sufficient to achieve superior or on-par performance, including for small objects." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.895, + 0.903 + ], + "angle": 0, + "content": "However, the pillar encoder still lacks behind under 3D APH. To further study the reasons for this gap, we enhance the models by first extending the training schedule to 36 epochs with an extra IoU regression loss [32], and then incorporating an IoU score branch [13] in the multi-group detection head (one for vehicle and the other for pedestrian and cyclist, as illustrated in Figure 2). We call the models trained under this enhanced strategy as Pillar/Voxel+. As compared in the second part of Table 1, the pillar models achieve comparable or even better results than" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "17571" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.08, + 0.09, + 0.473, + 0.34 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.35, + 0.471, + 0.392 + ], + "angle": 0, + "content": "Figure 4. Improvement by each individual component to illustrate the performance boosting roadmap. We report L2 APH of vehicle and pedestrian on the validation set of WOD." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.415, + 0.47, + 0.52 + ], + "angle": 0, + "content": "the voxel models on vehicle under 3D APH, while running much faster. We hypothesize that without explicit height modeling, the pillar based networks require refined designs such as longer training to be able to fully converge. This challenges the common belief that the pillar encoder loses height information, and suggests that the fine-grained local geometrical modeling may not be necessary." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.522, + 0.47, + 0.703 + ], + "angle": 0, + "content": "This counter-intuitive result motivates us to rethink how to efficiently and effectively allocate the computational resources for a 3D object detection network. The pillar based models allocate resources only in the BEV space, while the voxel and MVF based methods also spend computations along the height dimension. When comparing these methods, previous works fail to take into account the computational budget. In our experiments, we show that under similar FLOPs, allocating computations to the height dimension is not beneficial. We conclude that investing all FLOPs in the BEV space is not only more efficient but also more effective, as shown in Figure 1 and Tables 1 and 8." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.705, + 0.471, + 0.903 + ], + "angle": 0, + "content": "It also reveals that training matters. Most previous works usually employ the regular or short training schedule for comparison, which could result in different conclusions. We demonstrate the learning behaviors of pillar and voxel based networks in Figure 3. Interestingly, the pillar model is found to converge faster than the voxel model in BEV APH. While for 3D APH, the pillar model converges much slower than the voxel model. However, this gap diminishes when training continues for sufficient epochs. This indicates that the performance gap in 3D APH between pillar and voxel reported by the previous methods are partially caused by their different convergence rates, instead of the more fine-grained geometrical modeling in voxel." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.092, + 0.719, + 0.107 + ], + "angle": 0, + "content": "4.2.2 Study of Neck Modules" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.115, + 0.894, + 0.206 + ], + "angle": 0, + "content": "In the previous study, we conclude that the different local point aggregators may not be essential to the final results. In the following, we show that a simple upgrade on the network architecture improves the performance greatly. In particular, we focus on the neck module design, which has not been well explored in 3D object detection." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.207, + 0.893, + 0.373 + ], + "angle": 0, + "content": "Most current networks in the field rely on the multi-scale fusion as used in [32, 47], which upsample feature maps from different stages to the same resolution and then concatenate them. How to design a neck module to conduct more effective feature aggregation has been extensively researched in 2D object detection, but most advanced techniques have not been adopted in 3D object detection. We first integrate with the two popular designs, i.e., FPN [17] and BiFPN [40]. As shown in the first group of Table 2, we observe up to \\(2.38\\%\\) improvement on vehicle over the neck developed in the most recent work PillarNet [32]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.373, + 0.893, + 0.659 + ], + "angle": 0, + "content": "One main goal of using multi-scale features is to deal with large variations of object scales. However, 3D objects in the BEV space do not suffer from such a problem. This motivates us to rethink whether the multi-scale representation is required for 3D object detection. We therefore further investigate three single-scale neck modules. The baseline is a plain neck using a residual block without down-sampling or upsampling, which gets inferior performance due to the limited receptive field. In YOLOF [6], it is argued that 2D object detector performs better when the receptive field matches with the object size. Inspired by this observation, we apply the dilated blocks as in YOLOF to enlarge the receptive field and yield better performance on vehicle. We also integrate with the ASPP block [4] and obtain up to \\(3.13\\%\\) improvement on vehicle compared with the neck used in PillarNet. All the designs achieve comparable performance on pedestrian. These comparisons collectively imply that the multi-scale features may not be necessary, instead, enlarging receptive field plays the key role." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.661, + 0.894, + 0.737 + ], + "angle": 0, + "content": "This study demonstrates that simply adapting the neck modules from 2D object detection brings non-trivial improvements to 3D object detection, which is encouraging to explore more successful practices in the image domain to upgrade the network designs for point clouds." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.756, + 0.698, + 0.771 + ], + "angle": 0, + "content": "4.2.3 Study of Resolutions" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.894, + 0.901 + ], + "angle": 0, + "content": "Intuitively, a smaller grid size retains more fine-grained information but requires a higher computational cost. Downsampling can effectively reduce the cost but degrade the performance. We experiment with different grid and feature resolutions by changing grid sizes and feature sampling rates in backbone and head. As shown in Table 3, if the output feature resolution is fixed (0.3), using a large grid size (0.075 to 0.3) does not affect the performance of large ob" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "17572" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.08, + 0.088, + 0.895, + 0.366 + ], + "angle": 0, + "content": "
MethodFramesVehicle L1Vehicle L2Pedestrian L1Pedestrian L2Cyclist L1Cyclist L2
APAPHAPAPHAPAPHAPAPHAPAPHAPAPH
SST-TS* [11]176.2275.7968.0467.6481.3974.0572.8265.93----
SWFormer [37]177.877.369.268.880.972.772.564.9----
PillarNet-18 [32]178.2477.7370.4069.9279.8072.5971.5764.9070.4069.2967.7566.68
AFDetV2 [13]177.6477.1469.6869.2280.1974.6272.1666.9573.7272.7471.0670.12
PV-RCNN++* [33]179.2578.7870.6170.1881.8376.2873.1768.0073.7272.6671.2170.19
PillarNeXt-B178.4077.9070.2769.8182.5377.1474.9069.8073.2172.2070.5869.62
PillarNet-18 [32]279.5979.0671.5671.0882.1178.8274.4971.3570.4169.5768.2767.46
PillarNet-34 [32]279.9879.4772.0071.5382.5279.3375.0071.9570.5169.6968.3867.58
PV-RCNN++* [33]280.1779.7072.1471.7083.4880.4275.5472.6174.6373.7572.3571.50
RSN* [38]378.478.169.569.179.476.269.967.0----
SST-TS* [11]378.6678.2169.9869.5783.8180.1475.9472.37
SWFormer [37]379.478.971.170.682.979.074.871.1----
PillarNeXt-B380.5880.0872.8972.4285.0482.1178.0475.1978.9277.9376.7175.74
CenterFormer [48]878.878.374.373.882.179.377.875.075.274.473.272.3
MPPNet [7]1682.7482.2875.4174.9684.6982.2577.4375.0677.2876.6675.1374.52
\\( 3DAL^† \\)[30]ALL84.50---82.88-------
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.371, + 0.893, + 0.4 + ], + "angle": 0, + "content": "Table 4. Comparison of PillarNeXt-B and the state-of-the-art methods under the 3D metrics on the validation set of WOD. * denotes the two-stage methods and † indicates the offboard approach." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.409, + 0.895, + 0.521 + ], + "angle": 0, + "content": "
MethodFramesVehicle L1Vehicle L2Pedestrian L1Pedestrian L2Cyclist L1Cyclist L2
APAPHAPAPHAPAPHAPAPHAPAPHAPAPH
PV-RCNN++* [33]191.57---85.43---75.94---
PillarNeXt-B193.3092.6087.2686.5388.1982.1381.7775.8275.6774.6172.9771.95
SWFormer [37]392.60---87.50-------
PillarNeXt-B394.4193.7489.3888.6890.2787.0184.7381.4280.3679.3478.1577.15
\\( 3DAL^† \\) [30]ALL93.30---86.32-------
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.524, + 0.893, + 0.553 + ], + "angle": 0, + "content": "Table 5. Comparison of PillarNeXt-B and the state-of-the-art methods under the BEV metrics on the validation set of WOD. * denotes the two-stage methods and † indicates the offboard approach." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.573, + 0.471, + 0.709 + ], + "angle": 0, + "content": "jects like vehicles, but deteriorates the accuracy of small objects such as pedestrians. Downsampling the output feature resolution (0.3 to 0.6) impairs the performance of both categories. However, if simply providing an upsampling layer in the detection head, we obtain significant improvement, especially for small objects. This suggests that the fine-grained information may have already been encoded in the downsampled feature maps, and a simple upsampling layer in head can effectively recover the details." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.727, + 0.201, + 0.743 + ], + "angle": 0, + "content": "4.2.4 Summary" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.471, + 0.903 + ], + "angle": 0, + "content": "We provide the improvement of each component one by one to elucidate the boosting roadmap in Figure 4. As compared in this figure, one can see that the model scaling (e.g., tiny to base), the enhanced network neck and head (e.g., ASPP based neck and simple modifications in head), and the appropriate training (e.g., sufficient training epochs and data augmentation), produce tremendous improvements over the original baseline model. In the following experiments, we exploit Pillar-B with ASPP as the default setting of our proposed network PillarNeXt, which is extensively compared" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.573, + 0.892, + 0.618 + ], + "angle": 0, + "content": "with the state-of-the-art methods that are specifically developed for point clouds. We illustrate the overall architecture of PillarNeXt in Figure 2." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.632, + 0.871, + 0.648 + ], + "angle": 0, + "content": "4.3. Comparison with State-of-the-Art on WOD" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.656, + 0.892, + 0.747 + ], + "angle": 0, + "content": "We compare PillarNeXt-B with the published results on the validation set of WOD. As a common practice, we list the methods of using single and multiple frames separately. For completeness, we also compare to the methods with long-term temporal modeling. Our model is trained for 36 epochs with the faded copy-and-paste data augmentation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.749, + 0.892, + 0.87 + ], + "angle": 0, + "content": "As compared in Table 4, our single-stage model outperforms many two-stage methods. It is also worth noting that our pillar based approach without explicit temporal modeling even achieves better results for small objects such as pedestrians than the methods with fine-grained geometrical modeling and complex temporal modeling. This clearly verifies the importance of network designs in terms of basic architecture and appropriate training." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "In addition to 3D results, we also report BEV metrics in Table 5. BEV representation is widely used in autonomous" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17573" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.08, + 0.089, + 0.889, + 0.213 + ], + "angle": 0, + "content": "
MethodFramesAll L2 mAPmAPHVehicle L1 APAPAPVehicle L2 APAPAPPedestrian L1 APAPAPPedestrian L2 APAPAPCyclist L1 APAPAP
SWFormer [37]3--82.8982.4975.0274.6582.1378.1375.8772.07----
PillarNet-34†[32]373.9872.4883.2382.8076.0975.6982.3879.0276.6673.4671.4470.5169.2068.29
CenterPoint++[45]374.2072.8082.8082.3075.5075.1081.0078.2075.1072.4074.4073.3072.0071.00
AFDetV2 [13]274.6073.1281.6581.2274.3073.8981.2678.0575.4772.4176.4175.3774.0573.04
PV-RCNN++* [33]275.0073.5283.7483.3276.3175.9282.6079.3876.6373.5574.4473.4372.0671.09
PillarNeXt-B375.5374.1083.2882.3876.1875.7684.4081.4478.8475.9873.7772.7371.5670.55
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.217, + 0.892, + 0.247 + ], + "angle": 0, + "content": "Table 6. Comparison of PillarNeXt-B and the state-of-the-art methods under the 3D metrics on the test set of WOD. * denotes the two-stage method and † indicates using test-time augmentations." + }, + { + "type": "table", + "bbox": [ + 0.102, + 0.256, + 0.865, + 0.395 + ], + "angle": 0, + "content": "
MethodEncoderGrid SizeNDSmAPmATE↓mASE↓mAOE↓mAVE↓mAAE↓
CenterPoint [45]V0.07566.859.60.2920.2550.3020.2590.193
OHS [5]V0.166.059.5-----
PillarNet-18 [32]P0.07567.459.9-----
Transfusion-L [1]V0.07566.860.0-----
UVTR-L [15]V0.07567.760.90.3340.2570.3000.2040.182
VISTA [8]V+R0.168.160.8-----
PillarNeXt-BP0.07568.462.20.2860.2560.2850.2510.192
Our Voxel-BV0.07567.862.30.2990.2540.3160.2710.195
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.399, + 0.893, + 0.429 + ], + "angle": 0, + "content": "Table 7. Comparison of PillarNeXt-B and the state-of-the-art methods on the validation set of nuScenes. P/V/R denotes the pillar, voxel and range view based grid encoder, respectively. Most leading methods adopt the voxel based representations." + }, + { + "type": "table", + "bbox": [ + 0.122, + 0.437, + 0.846, + 0.488 + ], + "angle": 0, + "content": "
MethodCarTruckBusTrailerCVPedMotorBicycleTCBarriermAP
PillarNeXt-B85.057.467.635.620.686.868.653.177.369.762.2
Our Voxel-B84.858.068.337.121.886.168.456.574.268.262.3
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.491, + 0.892, + 0.52 + ], + "angle": 0, + "content": "Table 8. Comparison of our proposed pillar and voxel based models under per-class AP and mAP on the validation set of nuScenes. Abbreviations are construction vehicle (CV), pedestrian (Ped), motorcycle (Motor), and traffic cone (TC)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.546, + 0.469, + 0.652 + ], + "angle": 0, + "content": "driving as the downstream tasks are naturally carried out in the space of BEV. Interestingly, our single-frame model already outperforms many multi-frame methods. As compared with the offboard method 3DAL [30], which takes the whole sequence (around 200 frames) for refinement, our 3-frame model achieves better performance. This again validates the efficacy of our succinct single-stage network." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.652, + 0.47, + 0.727 + ], + "angle": 0, + "content": "In Table 6, we further demonstrate our results on the test set of WOD to evaluate the generalization of our approach. We do not use any test-time augmentation or model ensembling. PillarNeXt-B is also found to outperform the state-of-the-art methods without bells and whistles." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.741, + 0.47, + 0.758 + ], + "angle": 0, + "content": "4.4. Comparison with State-of-the-Art on nuScenes" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.471, + 0.903 + ], + "angle": 0, + "content": "We in the end compare PillarNeXt-B with the state-of-the-art methods on nuScenes. Our model is trained for 20 epochs with the commonly used re-sampling CBGS [49] and the faded copy-and-paste data augmentation. We report the results on the validation set in Table 7. Here we use a simpler model by removing the upsampling layer and IoU score branch in the detection head. Our approach achieves the superior performance of \\(68.4\\%\\) NDS, which shows the exceptional generalizability of the model across different" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.546, + 0.892, + 0.713 + ], + "angle": 0, + "content": "datasets. It is noteworthy that apart from PillarNet-18, all high-performing methods are voxel based. Our pillar based model outperforms the leading voxel and multi-view based methods by a large margin in mAP. For deeper analysis, we also compare with our voxel based model (Voxel-B) under exactly the same setting. PillarNeXt-B achieves a higher NDS and almost the same mAP. In particular, for the per-class performance shown in Table 8, PillarNeXt-B outperforms Voxel-B in pedestrians and traffic cones. This further verifies that pillar model can be highly effective in accurately detecting small objects." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.725, + 0.628, + 0.74 + ], + "angle": 0, + "content": "5. Conclusions" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.894, + 0.901 + ], + "angle": 0, + "content": "In this paper, we challenge the common belief that a high-performing 3D object detection model requires the fine-grained local geometrical modeling. We systematically study three local point aggregators, and find that the simplest pillar encoder with enhanced strategy performs the best in both accuracy and latency. We also show that enlarging receptive field and operating resolutions play the key roles. 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Class-balanced grouping and sampling for point cloud 3d object detection. arXiv preprint arXiv:1908.09492, 2019. 3, 8" + }, + { + "type": "list", + "bbox": [ + 0.504, + 0.093, + 0.892, + 0.896 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.946, + 0.52, + 0.957 + ], + "angle": 0, + "content": "17576" + } + ] +] \ No newline at end of file diff --git a/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/bc8d1609-268c-4879-b7d9-bc7853c665e4_origin.pdf b/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/bc8d1609-268c-4879-b7d9-bc7853c665e4_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..467b0bf5674f44295ca06604a4ba06357852c3fd --- /dev/null +++ b/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/bc8d1609-268c-4879-b7d9-bc7853c665e4_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7598372394e8884a7161cfb465ab9332afddd058926d2808cd68c01d9036f184 +size 506215 diff --git a/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/full.md b/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/full.md new file mode 100644 index 0000000000000000000000000000000000000000..65ebb43561724a023ee4539ffd0be6db01dd179e --- /dev/null +++ b/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/full.md @@ -0,0 +1,250 @@ +# PillarNeXt: Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds + +Jinyu Li + +Chenxu Luo + +Xiaodong Yang* + +QCraft + +# Abstract + +In order to deal with the sparse and unstructured raw point clouds, most LiDAR based 3D object detection research focuses on designing dedicated local point aggregators for fine-grained geometrical modeling. In this paper, we revisit the local point aggregators from the perspective of allocating computational resources. We find that the simplest pillar based models perform surprisingly well considering both accuracy and latency. Additionally, we show that minimal adoptions from the success of 2D object detection, such as enlarging receptive field, significantly boost the performance. Extensive experiments reveal that our pillar based networks with modernized designs in terms of architecture and training render the state-of-the-art performance on two popular benchmarks: Waymo Open Dataset and nuScenes. Our results challenge the common intuition that detailed geometry modeling is essential to achieve high performance for 3D object detection. + +# 1. Introduction + +3D object detection in LiDAR point clouds is an essential task in an autonomous driving system, as it provides crucial information for subsequent onboard modules, ranging from perception [24, 25], prediction [27, 42] to planning [2, 23]. There have been extensive research efforts on developing sophisticated networks that are specifically designed to cope with point clouds in this field [14, 32, 33, 43, 47]. + +Due to the sparse and irregular nature of point clouds, most existing works adopt the grid based methods, which convert point clouds into regular grids, such as pillar [14], voxel [47] and range view [26], such that regular operators can be applied. However, it is a common belief that the grid based methods (especially for pillar) inevitably introduce information loss, leading to inferior results, in particular for small objects (e.g., pedestrians). Recent research [33] proposes the hybrid design for fine-grained geometrical modeling to combine the point and gird based representations. We name all the above operators as local point aggregators because they aim to aggregate point features in a certain + +![](images/181f35c16b2623058356d13d73d197f7454c6119a35e7f496a1ff17fd33ca626.jpg) +Figure 1. Overview of pillar, voxel and multi-view fusion (MVF) based 3D object detection networks under different GFLOPs. The Pillar/Voxel+ denote the corresponding models, which are trained with an enhanced strategy. We report the L2 BEV and 3D APH of vehicle on the validation set of Waymo Open Dataset. + +![](images/316ac88650c64182a725b5e0cf29fb1bff91e46f28bb681adb0f0586545bfdd7.jpg) + +neighborhood. We observe that the current mainstream of 3D object detection is to develop more specific operators for point clouds, while leaving the network architectures almost unexplored. Most existing works are still built upon the very original architectures of SECOND [44] or Point-Pillars [14], which lacks of modernized designs. + +Meanwhile, in a closely related area, 2D object detection in images has achieved remarkable progress in both accuracy and efficiency, which can be largely attributed to the advances in network architectures. Among them, the powerful backbones (e.g., ResNet [12], ViT [10] and Swin Transformers [20]) as well as the effective necks (e.g., FPN [17], BiFPN [40] andYOLOF [6]) are in particular notable. Therefore, the research focus of 2D object detection is largely different from that of 3D object detection. + +In light of the aforementioned observations, we rethink what should be the focus for 3D object detection in LiDAR point clouds. Specifically, we revisit the two fundamental issues in designing a 3D object detection model: the local point aggregator and the network architecture. + +First, we compare local point aggregators from a new perspective, i.e., the computational budget. A fine-grained aggregator usually demands more extensive computing resources than the coarse one. For instance, the voxel based aggregator employs 3D convolutions, which require more network parameters and run much slower than 2D convo + +lutions. This raises a question of how to effectively allocate the computational budget or network capacity. Should we spend the resources on fine-grained structures or assign them to coarse grids? Surprisingly, as shown in Figure 1, when training with an enhanced strategy and under a comparable budget, a simple pillar based model can achieve superior or on par performance with the voxel based model, even for small objects such as pedestrians, while significantly outperform the multi-view fusion based model. This challenges the actual performance gain and the necessity of fine-grained local 3D structures. Our finding is also consistent with the recent works [19, 31] in general point cloud analysis, demonstrating that different local point aggregators perform similarly under strong networks. + +Second, for the network architecture, we do not aim to propose any domain specific designs for point clouds, instead, we make minimal adaptations from the success of 2D object detection and show that they already outperform most of the existing methods with specific designs for point clouds. One key finding is that enlarging receptive field properly brings significant improvement. Unlike previous works [32, 47] that rely on multi-scale feature fusion, we show that a single scale at the final stage with sufficient receptive field obtains better performance. Such promising results suggest that 3D object detection can inherit the successful practices well developed in 2D domain. + +Levaraging on the findings above, we propose a pillar based network, dubbed as PillarNeXt, which leads to the state-of-the-art results on two popular benchmarks [3, 36]. Our approach is simple yet effective, and enjoys strong scalability and generalizability. We develop a series of networks with different trade-offs between accuracy and latency by tuning the number of network parameters, which can be used for both on-board [14] and off-board [30] applications in autonomous driving. + +Our main contributions can be summarized as follows. (1) To our knowledge, this is the first work that compares different local point aggregators (pillar, voxel and multi-view fusion) from the perspective of computational budget allocation. Our findings challenge the common belief by showing that pillar can achieve comparable 3D mAP and better bird's eye view (BEV) mAP compared to voxel, and substantially outperform multi-view fusion in both 3D and BEV mAP. (2) Inspired by the success of 2D object detection, we find that enlarging receptive field is crucial for 3D object detection. With minimal adaptations, our detectors outperform existing methods with sophisticated designs for point clouds. (3) Our networks with appropriate training achieve superior results on two large-scale benchmarks. We hope our models and related findings can serve as a strong and scalable baseline for future research in this community. Our code and model will be made available at https://github.com/qcraftai/pillarnext. + +# 2. Related Work + +LiDAR based 3D Object Detection. Existing methods can be roughly categorized into point, grid and hybrid based representations, according to the local point aggregators. As a point-based method, PointRCNN [34] generates proposals using [29] and then refines each proposal by RoI pooling. However, conducting neighboring point aggregation in such methods is extremely expensive, so they are not feasible to handle large-scale point clouds in autonomous driving. On the other hand, the grid-based methods discretize point clouds into structured grids, where 2D or 3D convolutions can be applied. In [47] VoxelNet partitions a 3D space into voxels and aggregates point features inside each voxel, then dense 3D convolutions are used for context modeling. SECOND [44] improves the efficiency by introducing sparse 3D convolutions. PointPillars [14] organizes point clouds as vertical columns and adopts 2D convolutions. Another grid based representation is the range view [26] that can be also efficiently processed by 2D convolutions. The multi-view fusion methods [43, 46] take advantage of both pillar/voxel and range view based representations. + +In spite of efficiency, it is commonly and intuitively believed that the grid based methods induce fine-grained information loss. Therefore, the hybrid methods are proposed to incorporate point features into grid representations [21,33]. In this work, we instead focus on the basic network architecture and associated training, and show that the fine-grained local geometrical modeling is overestimated. + +Feature Fusion and Receptive Field. The multi-scale feature fusion starts from feature pyramid network (FPN) [17] that aggregates hierarchical features in a top-down manner. It is widely used in 2D object detection to combine high-level semantics with low-level spatial cues. In [18], PANet further points out the bottom-up fusion is also important. Both of them perform fusion by adding up feature maps directly. BiFPN [40] shows that features from different scales contribute unequally, and adopts learnable weights to adjust the importance. As an interrelated factor of feature fusion, receptive field is also broadly studied and verified in 2D detection and segmentation. In [4], the atrous spatial pyramid pooling (ASPP) is proposed to sample features with multiple effective receptive fields. TridentNet [16] applies three convolutions with different dilation factors to make receptive field range to match with object scale range. A similar strategy is also introduced in YOLOF [6] that employs a dilated residual block for enlarging receptive field and meanwhile keeping original receptive field. + +Although these techniques regarding feature fusion and receptive field have been extensively adopted in 2D domain, they are hardly discussed in 3D domain. Most previous networks in this field still follow the architecture of VoxelNet [47]. In this work, we aim to integrate the up-to-date designs into 3D object detection networks. + +![](images/2b33451d9bcdaf99477c47f71833a4c73ee8e149d0534260ac99821baccfa3de.jpg) +Figure 2. A schematic overview of the network architecture of the proposed PillarNeXt. Our model takes raw point clouds as input and relies on a simple pillar encoder, which consists of MLPs to convert point clouds into a pseudo image. We then apply ResNet-18 with sparse convolutions as the backbone, and adopt ASPP based neck to enlarge receptive field. After that, we upsample the feature maps to yield more detailed representations, and use the center based multi-group head to produce the detection output. + +Model Scaling. This aspect has been well studied in image domain, including classification, detection and segmentation tasks. It is observed that jointly increasing the depth, width and resolution improves the accuracy. EfficientNet in [39] proposes a compound scaling rule for classification, and this rule is later on extended to object detection [9, 40]. It is a general consensus that the model capacity affects the model performance. Therefore, the comparison of different methods should be under the consideration of model capacity in order to receive sound conclusions. + +There is only one work [41] that studies model scaling in 3D object detection, to the best of our knowledge. It scales the depth, width and resolution of SECOND [44] to find the importance of each component. It however only focuses on a single type of model, while we systematically compare different local point aggregators under similar computational budgets across a wide range of model scales. + +# 3. Network Architecture Overview + +We focus on the grid based models due to the runtime efficiency and proximity to 2D object detection. Typically, a grid based network is composed of (i) a grid encoder to convert raw point clouds into structured feature maps, (ii) a backbone for general feature extraction, (iii) a neck for multi-scale feature fusion, and (iv) a detection head for the task-specific output. Existing works often couple all these components together. In this section, we have them decoupled and review each part briefly. + +# 3.1. Grid Encoder + +A grid encoder is used to discretize point clouds into structured grids, and then convert and aggregate the points within each grid into the preliminary feature representation. In this work, we target at the following three grid encoders. + +- Pillar: A pillar based grid encoder arranges points in vertical columns, and applies multilayer perceptrons (MLPs) followed by max pooling to extract pillar features, which are represented as a pseudo image [14]. +- Voxel: Similar to pillar, the voxel based grid encoder organizes points in voxels and obtains corresponding features [47]. Compared with pillar, the voxel encoder preserves details along the height dimension. +- Multi-View Fusion (MVF): A MVF based grid encoder combines the pillar/voxel and range view based representations. Here we follow [43] to incorporate a pillar encoder with a cylindrical view based encoder that groups points in the cylindrical coordinates. + +# 3.2. Backbone and Neck + +A backbone performs further feature abstraction based on the preliminary features extracted by the grid encoder. For fair comparisons, we utilize ResNet-18 as the backbone, since it is commonly used in the previous works [32,45,49]. Specifically, we make use of sparse 2D convolutions in the backbone with the pillar or MVF based encoder, and sparse 3D convolutions in the backbone with the voxel based en + +
ModelChannels#Params (M)FLOPs (G)Latency (ms)VehiclePedestrian
3DBEV3DBEV
Pillar-T[32, 64, 128, 128]1.65705262.0382.2667.6375.76
MVF-T[32, 64, 128, 128]3.447813759.1681.3364.1073.42
Pillar-S[42, 84, 168, 168]2.831217963.1883.2268.1276.37
Voxel-S[12, 24, 48, 96]1.5312116964.6782.4569.1076.25
MVF-S[44, 88, 176, 176]6.3814818661.0682.5165.1574.24
Pillar-B[64, 128, 256, 256]6.5328110364.8384.3769.0476.96
Voxel-B[16, 32, 64, 128]2.7121518665.9183.2670.1877.18
MVF-B[68, 136, 272, 272]15.0235329162.1583.2262.1275.00
Pillar-L[96, 192, 384, 384]14.6363219465.8684.9868.4276.67
Voxel-L[28, 56, 112, 224]8.2766029967.3584.1770.4777.44
MVF-L[96, 192, 384, 384]29.6770439063.3283.7966.8775.34
Enhanced Versions
Pillar-B+[64, 128, 256, 256]6.5328110371.3788.1373.9380.28
Voxel-B+[16, 32, 64, 128]2.7121518671.0387.1574.4880.54
Pillar-L+[96, 192, 384, 384]14.6363219471.2888.2872.9279.59
Voxel-L+[28, 56, 112, 224]8.2766029971.7887.6374.4080.39
+ +Table 1. Comparison of the pillar, voxel and MVF based networks with model scales from tiny, small, base to large. We report the L2 3D and BEV APH on vehicle and pedestrian on the validation set of WOD. Groups 1 and 2 correspond to the regular and enhanced versions. + +coder. A neck can be then utilized to aggregate features from the backbone for enlarging receptive field and fusing multi-scale context. However, it has not been well explored for object detection in point clouds compared with images. We aim to close this gap by integrating the advanced neck designs from 2D object detection, such as BiFPN [40] using improved multi-level feature fusion or ASPP [4] using convolutions with multiple dilated rates on a single feature level, into the model architectures of 3D object detection. + +# 3.3. Detection Head + +In the pioneering works of SECOND [44] and PointPillars [14], the anchor based detection head is employed to pre-define the axis-aligned anchors at each location on the input feature maps to head. CenterPoint [45] instead represents each object by its center point, and predicts a centerness heatmap where the regression of bounding box is realized at each center location. Due to its simplicity and superior performance, we adopt the center based detection head in all our networks. We show a set of simple modifications in head, such as feature upsampling, multi-grouping and IoU branch, improve the performance notably. + +# 4. Experiments + +In this section, we start from introducing the experimental setup including datasets and implementation details. We then perform comprehensive network design studies on each component in a 3D object detection model. In the end, we present extensive comparisons with the state-of-the-art methods on two popular benchmarks. + +# 4.1. Experimental Setup + +We conduct experiments on two large-scale autonomous driving benchmarks: Waymo Open Dataset (WOD) [36] and nuScenes [3]. WOD consists of 798 sequences (160K frames) for training and 202 sequences (40K frames) for validation, which are captured with 5 LiDARs at $10\mathrm{Hz}$ . Following the official protocol, we use the average precision (AP) and average precision weighted by heading (APH) as the evaluation metrics. We break down the performance into two difficulty levels, L1 and L2, where the former evaluates objects with at least 5 points and the latter cover all objects with at least one point. We set the IoU thresholds for vehicle, pedestrian and cyclist to 0.7, 0.5 and 0.5. In addition to 3D AP/APH, we also report the results under BEV. nuScenes contains 1,000 scenes of roughly 20 seconds each, captured by a 32-beam LiDAR at $20\mathrm{Hz}$ . Annotations are available on keyframes at $2\mathrm{Hz}$ . We follow the official evaluation metrics by averaging over 10 classes under mean average precision (mAP) and nuScenes detection score (NDS), which is a weighted average of mAP and ATE, ASE, AOE, AVE and AAE measuring the translation, scale, orientation, velocity and attribute related errors. + +We implement our networks in PyTorch [28]. All models are trained by using AdamW [22] as the optimizer and under the one-cycle [35] learning rate schedule. As for WOD, the detection range is set to $[-76.8\mathrm{m}, 76.8\mathrm{m}]$ horizontally and $[-2\mathrm{m}, 4\mathrm{m}]$ vertically. Our pillar size is $0.075\mathrm{m}$ in x/y-axis (with $0.15\mathrm{m}$ in z-axis for voxel based). For MVF based, we keep the same pillar size and use $[1.8^{\circ}, 0.2\mathrm{m}]$ for yaw and z-axis in the cylindrical view. We train each model for + +
MethodVehicle L1Vehicle L2Pedestrian L1Pedestrian L2
APAPHAPAPHAPAPHAPAPH
Neck of PillarNet [32]91.3990.5884.5483.7287.9083.0281.9377.20
FPN [17]92.1791.3585.9685.1387.8882.9182.0577.23
BiFPN [40]92.7191.9086.9286.0987.8682.8882.0577.23
Plain91.0190.1983.8683.0487.5982.6181.5176.71
Dilated Block [6]92.7091.9086.6185.7987.8482.9182.0977.29
ASPP [4]92.7791.9486.9986.1487.7482.8582.0077.26
+ +![](images/954073977ef20aef2c2ba57e6a314de4a1916aced4bde8e7889dac5958118748.jpg) +Figure 3. Comparison of the learning behaviors between the pillar and voxel based models. We report the L2 3D and BEV APH of vehicle on the validation set on WOD. + +12 epochs and take 3 frames as input unless otherwise specified. For inference, we use the non-maximum suppression (NMS) thresholds of 0.7, 0.2 and 0.25 for vehicle, pedestrian and cyclist. As for nuScenes, we set detection range to $[-50.4\mathrm{m}, 50.4\mathrm{m}]$ horizontally and take 10 frames as input. For inference, we use NMS threshold of 0.2 for all classes. Other settings are the same as WOD. We report inference latency on a single NVIDIA Titan RTX GPU. More implementation details can be found in Appendix. + +# 4.2. Network Design Study + +We perform extensive studies to analyze and understand the contribution of each individual network design. We first evaluate the impact of grid encoder, and demonstrate the importance of neck module, then investigate the effect of resolution, finally summarize the components one by one to show the improvement roadmap. + +# 4.2.1 Study of Grid Encoders + +We begin with evaluating the three representative grid encoders as introduced in Section 3.1, i.e., pillar, voxel and MVF. Although the three encoders have been proposed for + +Table 2. Comparison of different neck modules integrated in our network. Groups 1 and 2 correspond to the multi-scale and sing-scale necks, respectively. We report the L1 and L2 BEV AP and APH for vehicle and pedestrian on the validation set of WOD. + +
In SizeBackbone ↓Head ↑Out SizeVehPedLatency
0.3110.365.067.2255
0.075810.662.866.6131
0.075820.364.869.0173
+ +Table 3. Comparison of different resolutions. We adopt the pillar size (m) to represent the resolutions of input grids and output features (consumed by head). We evaluate the overall downsampling rate in backbone and the upsampling rate in head. We report the L2 3D APH and latency (ms) on the validation set of WOD. + +a long time, they have never been fairly compared under the same network architecture and grid resolution. Here, we experiment with a sparse ResNet-18 [32] as the backbone for its effectiveness and efficiency. We scale the width of the backbone and obtain a series of networks ranging from tiny, small, base to large, namely Pillar/Voxel/MVF-T/S/B/L. Table 1 lists the channel and parameter numbers, FLOPs, and latency of each model. Note there is no Voxel-T as FLOPs of voxel based models are much higher and the smallest one starts from a similar computational cost as Pillar-S. + +For the first part in Table 1, we compare the three grid encoders with different model scales under the regular training schedule (i.e., 12 epochs), which is commonly adopted. As can be seen in the table, under BEV APH, the pillar encoder performs favorably on vehicle and is comparable on pedestrian, while with remarkably lower latency. This conclusion is further supported by the per-class comparison on nuScenes in Table 8. Note pedestrians usually take only a few pillars in the perspective of BEV, nevertheless, the pillar encoder is sufficient to achieve superior or on-par performance, including for small objects. + +However, the pillar encoder still lacks behind under 3D APH. To further study the reasons for this gap, we enhance the models by first extending the training schedule to 36 epochs with an extra IoU regression loss [32], and then incorporating an IoU score branch [13] in the multi-group detection head (one for vehicle and the other for pedestrian and cyclist, as illustrated in Figure 2). We call the models trained under this enhanced strategy as Pillar/Voxel+. As compared in the second part of Table 1, the pillar models achieve comparable or even better results than + +![](images/3b8fafa27e526dbb0e879330943740b1d6f6bbe31684dcc0e76d090df8c8995c.jpg) +Figure 4. Improvement by each individual component to illustrate the performance boosting roadmap. We report L2 APH of vehicle and pedestrian on the validation set of WOD. + +the voxel models on vehicle under 3D APH, while running much faster. We hypothesize that without explicit height modeling, the pillar based networks require refined designs such as longer training to be able to fully converge. This challenges the common belief that the pillar encoder loses height information, and suggests that the fine-grained local geometrical modeling may not be necessary. + +This counter-intuitive result motivates us to rethink how to efficiently and effectively allocate the computational resources for a 3D object detection network. The pillar based models allocate resources only in the BEV space, while the voxel and MVF based methods also spend computations along the height dimension. When comparing these methods, previous works fail to take into account the computational budget. In our experiments, we show that under similar FLOPs, allocating computations to the height dimension is not beneficial. We conclude that investing all FLOPs in the BEV space is not only more efficient but also more effective, as shown in Figure 1 and Tables 1 and 8. + +It also reveals that training matters. Most previous works usually employ the regular or short training schedule for comparison, which could result in different conclusions. We demonstrate the learning behaviors of pillar and voxel based networks in Figure 3. Interestingly, the pillar model is found to converge faster than the voxel model in BEV APH. While for 3D APH, the pillar model converges much slower than the voxel model. However, this gap diminishes when training continues for sufficient epochs. This indicates that the performance gap in 3D APH between pillar and voxel reported by the previous methods are partially caused by their different convergence rates, instead of the more fine-grained geometrical modeling in voxel. + +# 4.2.2 Study of Neck Modules + +In the previous study, we conclude that the different local point aggregators may not be essential to the final results. In the following, we show that a simple upgrade on the network architecture improves the performance greatly. In particular, we focus on the neck module design, which has not been well explored in 3D object detection. + +Most current networks in the field rely on the multi-scale fusion as used in [32, 47], which upsample feature maps from different stages to the same resolution and then concatenate them. How to design a neck module to conduct more effective feature aggregation has been extensively researched in 2D object detection, but most advanced techniques have not been adopted in 3D object detection. We first integrate with the two popular designs, i.e., FPN [17] and BiFPN [40]. As shown in the first group of Table 2, we observe up to $2.38\%$ improvement on vehicle over the neck developed in the most recent work PillarNet [32]. + +One main goal of using multi-scale features is to deal with large variations of object scales. However, 3D objects in the BEV space do not suffer from such a problem. This motivates us to rethink whether the multi-scale representation is required for 3D object detection. We therefore further investigate three single-scale neck modules. The baseline is a plain neck using a residual block without down-sampling or upsampling, which gets inferior performance due to the limited receptive field. In YOLOF [6], it is argued that 2D object detector performs better when the receptive field matches with the object size. Inspired by this observation, we apply the dilated blocks as in YOLOF to enlarge the receptive field and yield better performance on vehicle. We also integrate with the ASPP block [4] and obtain up to $3.13\%$ improvement on vehicle compared with the neck used in PillarNet. All the designs achieve comparable performance on pedestrian. These comparisons collectively imply that the multi-scale features may not be necessary, instead, enlarging receptive field plays the key role. + +This study demonstrates that simply adapting the neck modules from 2D object detection brings non-trivial improvements to 3D object detection, which is encouraging to explore more successful practices in the image domain to upgrade the network designs for point clouds. + +# 4.2.3 Study of Resolutions + +Intuitively, a smaller grid size retains more fine-grained information but requires a higher computational cost. Downsampling can effectively reduce the cost but degrade the performance. We experiment with different grid and feature resolutions by changing grid sizes and feature sampling rates in backbone and head. As shown in Table 3, if the output feature resolution is fixed (0.3), using a large grid size (0.075 to 0.3) does not affect the performance of large ob + +
MethodFramesVehicle L1Vehicle L2Pedestrian L1Pedestrian L2Cyclist L1Cyclist L2
APAPHAPAPHAPAPHAPAPHAPAPHAPAPH
SST-TS* [11]176.2275.7968.0467.6481.3974.0572.8265.93----
SWFormer [37]177.877.369.268.880.972.772.564.9----
PillarNet-18 [32]178.2477.7370.4069.9279.8072.5971.5764.9070.4069.2967.7566.68
AFDetV2 [13]177.6477.1469.6869.2280.1974.6272.1666.9573.7272.7471.0670.12
PV-RCNN++* [33]179.2578.7870.6170.1881.8376.2873.1768.0073.7272.6671.2170.19
PillarNeXt-B178.4077.9070.2769.8182.5377.1474.9069.8073.2172.2070.5869.62
PillarNet-18 [32]279.5979.0671.5671.0882.1178.8274.4971.3570.4169.5768.2767.46
PillarNet-34 [32]279.9879.4772.0071.5382.5279.3375.0071.9570.5169.6968.3867.58
PV-RCNN++* [33]280.1779.7072.1471.7083.4880.4275.5472.6174.6373.7572.3571.50
RSN* [38]378.478.169.569.179.476.269.967.0----
SST-TS* [11]378.6678.2169.9869.5783.8180.1475.9472.37
SWFormer [37]379.478.971.170.682.979.074.871.1----
PillarNeXt-B380.5880.0872.8972.4285.0482.1178.0475.1978.9277.9376.7175.74
CenterFormer [48]878.878.374.373.882.179.377.875.075.274.473.272.3
MPPNet [7]1682.7482.2875.4174.9684.6982.2577.4375.0677.2876.6675.1374.52
\( 3DAL^† \)[30]ALL84.50---82.88-------
+ +Table 4. Comparison of PillarNeXt-B and the state-of-the-art methods under the 3D metrics on the validation set of WOD. * denotes the two-stage methods and † indicates the offboard approach. + +
MethodFramesVehicle L1Vehicle L2Pedestrian L1Pedestrian L2Cyclist L1Cyclist L2
APAPHAPAPHAPAPHAPAPHAPAPHAPAPH
PV-RCNN++* [33]191.57---85.43---75.94---
PillarNeXt-B193.3092.6087.2686.5388.1982.1381.7775.8275.6774.6172.9771.95
SWFormer [37]392.60---87.50-------
PillarNeXt-B394.4193.7489.3888.6890.2787.0184.7381.4280.3679.3478.1577.15
\( 3DAL^† \) [30]ALL93.30---86.32-------
+ +Table 5. Comparison of PillarNeXt-B and the state-of-the-art methods under the BEV metrics on the validation set of WOD. * denotes the two-stage methods and † indicates the offboard approach. + +jects like vehicles, but deteriorates the accuracy of small objects such as pedestrians. Downsampling the output feature resolution (0.3 to 0.6) impairs the performance of both categories. However, if simply providing an upsampling layer in the detection head, we obtain significant improvement, especially for small objects. This suggests that the fine-grained information may have already been encoded in the downsampled feature maps, and a simple upsampling layer in head can effectively recover the details. + +# 4.2.4 Summary + +We provide the improvement of each component one by one to elucidate the boosting roadmap in Figure 4. As compared in this figure, one can see that the model scaling (e.g., tiny to base), the enhanced network neck and head (e.g., ASPP based neck and simple modifications in head), and the appropriate training (e.g., sufficient training epochs and data augmentation), produce tremendous improvements over the original baseline model. In the following experiments, we exploit Pillar-B with ASPP as the default setting of our proposed network PillarNeXt, which is extensively compared + +with the state-of-the-art methods that are specifically developed for point clouds. We illustrate the overall architecture of PillarNeXt in Figure 2. + +# 4.3. Comparison with State-of-the-Art on WOD + +We compare PillarNeXt-B with the published results on the validation set of WOD. As a common practice, we list the methods of using single and multiple frames separately. For completeness, we also compare to the methods with long-term temporal modeling. Our model is trained for 36 epochs with the faded copy-and-paste data augmentation. + +As compared in Table 4, our single-stage model outperforms many two-stage methods. It is also worth noting that our pillar based approach without explicit temporal modeling even achieves better results for small objects such as pedestrians than the methods with fine-grained geometrical modeling and complex temporal modeling. This clearly verifies the importance of network designs in terms of basic architecture and appropriate training. + +In addition to 3D results, we also report BEV metrics in Table 5. BEV representation is widely used in autonomous + +
MethodFramesAll L2 mAPmAPHVehicle L1 APAPAPVehicle L2 APAPAPPedestrian L1 APAPAPPedestrian L2 APAPAPCyclist L1 APAPAP
SWFormer [37]3--82.8982.4975.0274.6582.1378.1375.8772.07----
PillarNet-34†[32]373.9872.4883.2382.8076.0975.6982.3879.0276.6673.4671.4470.5169.2068.29
CenterPoint++[45]374.2072.8082.8082.3075.5075.1081.0078.2075.1072.4074.4073.3072.0071.00
AFDetV2 [13]274.6073.1281.6581.2274.3073.8981.2678.0575.4772.4176.4175.3774.0573.04
PV-RCNN++* [33]275.0073.5283.7483.3276.3175.9282.6079.3876.6373.5574.4473.4372.0671.09
PillarNeXt-B375.5374.1083.2882.3876.1875.7684.4081.4478.8475.9873.7772.7371.5670.55
+ +Table 6. Comparison of PillarNeXt-B and the state-of-the-art methods under the 3D metrics on the test set of WOD. * denotes the two-stage method and † indicates using test-time augmentations. + +
MethodEncoderGrid SizeNDSmAPmATE↓mASE↓mAOE↓mAVE↓mAAE↓
CenterPoint [45]V0.07566.859.60.2920.2550.3020.2590.193
OHS [5]V0.166.059.5-----
PillarNet-18 [32]P0.07567.459.9-----
Transfusion-L [1]V0.07566.860.0-----
UVTR-L [15]V0.07567.760.90.3340.2570.3000.2040.182
VISTA [8]V+R0.168.160.8-----
PillarNeXt-BP0.07568.462.20.2860.2560.2850.2510.192
Our Voxel-BV0.07567.862.30.2990.2540.3160.2710.195
+ +Table 7. Comparison of PillarNeXt-B and the state-of-the-art methods on the validation set of nuScenes. P/V/R denotes the pillar, voxel and range view based grid encoder, respectively. Most leading methods adopt the voxel based representations. + +
MethodCarTruckBusTrailerCVPedMotorBicycleTCBarriermAP
PillarNeXt-B85.057.467.635.620.686.868.653.177.369.762.2
Our Voxel-B84.858.068.337.121.886.168.456.574.268.262.3
+ +Table 8. Comparison of our proposed pillar and voxel based models under per-class AP and mAP on the validation set of nuScenes. Abbreviations are construction vehicle (CV), pedestrian (Ped), motorcycle (Motor), and traffic cone (TC). + +driving as the downstream tasks are naturally carried out in the space of BEV. Interestingly, our single-frame model already outperforms many multi-frame methods. As compared with the offboard method 3DAL [30], which takes the whole sequence (around 200 frames) for refinement, our 3-frame model achieves better performance. This again validates the efficacy of our succinct single-stage network. + +In Table 6, we further demonstrate our results on the test set of WOD to evaluate the generalization of our approach. We do not use any test-time augmentation or model ensembling. PillarNeXt-B is also found to outperform the state-of-the-art methods without bells and whistles. + +# 4.4. Comparison with State-of-the-Art on nuScenes + +We in the end compare PillarNeXt-B with the state-of-the-art methods on nuScenes. Our model is trained for 20 epochs with the commonly used re-sampling CBGS [49] and the faded copy-and-paste data augmentation. We report the results on the validation set in Table 7. Here we use a simpler model by removing the upsampling layer and IoU score branch in the detection head. Our approach achieves the superior performance of $68.4\%$ NDS, which shows the exceptional generalizability of the model across different + +datasets. It is noteworthy that apart from PillarNet-18, all high-performing methods are voxel based. Our pillar based model outperforms the leading voxel and multi-view based methods by a large margin in mAP. For deeper analysis, we also compare with our voxel based model (Voxel-B) under exactly the same setting. PillarNeXt-B achieves a higher NDS and almost the same mAP. 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Class-balanced grouping and sampling for point cloud 3d object detection. arXiv preprint arXiv:1908.09492, 2019. 3, 8 \ No newline at end of file diff --git a/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/images.zip b/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..a97456586c8135d4b97a023bbe1c0cf03e26efc9 --- /dev/null +++ b/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2ba7af1e77613906f721735fa23ca4366cd2b1aaea7d050a175ff08eed9c12c0 +size 788061 diff --git a/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/layout.json b/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..bc31482ae11f52573821e24002255316e083548f --- /dev/null +++ b/2023/PillarNeXt_ Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds/layout.json @@ -0,0 +1,6035 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 95, + 103, + 499, + 137 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 95, + 103, + 499, + 137 + ], + "spans": [ + { + "bbox": [ + 95, + 103, + 499, + 137 + ], + "type": "text", + "content": "PillarNeXt: Rethinking Network Designs for 3D Object Detection in LiDAR Point Clouds" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 181, + 138, + 223, + 152 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 181, + 138, + 223, + 152 + ], + "spans": [ + { + "bbox": [ + 181, + 138, + 223, + 152 + ], + "type": "text", + "content": "Jinyu Li" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 248, + 139, + 310, + 152 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 248, + 139, + 310, + 152 + ], + "spans": [ + { + "bbox": [ + 248, + 139, + 310, + 152 + ], + "type": "text", + "content": "Chenxu Luo" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 335, + 139, + 415, + 152 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 335, + 139, + 415, + 152 + ], + "spans": [ + { + "bbox": [ + 335, + 139, + 415, + 152 + ], + "type": "text", + "content": "Xiaodong Yang*" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 279, + 153, + 315, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 279, + 153, + 315, + 167 + ], + "spans": [ + { + "bbox": [ + 279, + 153, + 315, + 167 + ], + "type": "text", + "content": "QCraft" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 143, + 194, + 191, + 205 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 194, + 191, + 205 + ], + "spans": [ + { + "bbox": [ + 143, + 194, + 191, + 205 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 219, + 290, + 424 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 219, + 290, + 424 + ], + "spans": [ + { + "bbox": [ + 46, + 219, + 290, + 424 + ], + "type": "text", + "content": "In order to deal with the sparse and unstructured raw point clouds, most LiDAR based 3D object detection research focuses on designing dedicated local point aggregators for fine-grained geometrical modeling. In this paper, we revisit the local point aggregators from the perspective of allocating computational resources. We find that the simplest pillar based models perform surprisingly well considering both accuracy and latency. Additionally, we show that minimal adoptions from the success of 2D object detection, such as enlarging receptive field, significantly boost the performance. Extensive experiments reveal that our pillar based networks with modernized designs in terms of architecture and training render the state-of-the-art performance on two popular benchmarks: Waymo Open Dataset and nuScenes. Our results challenge the common intuition that detailed geometry modeling is essential to achieve high performance for 3D object detection." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 446, + 127, + 458 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 446, + 127, + 458 + ], + "spans": [ + { + "bbox": [ + 47, + 446, + 127, + 458 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 466, + 287, + 551 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 466, + 287, + 551 + ], + "spans": [ + { + "bbox": [ + 46, + 466, + 287, + 551 + ], + "type": "text", + "content": "3D object detection in LiDAR point clouds is an essential task in an autonomous driving system, as it provides crucial information for subsequent onboard modules, ranging from perception [24, 25], prediction [27, 42] to planning [2, 23]. There have been extensive research efforts on developing sophisticated networks that are specifically designed to cope with point clouds in this field [14, 32, 33, 43, 47]." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 552, + 288, + 694 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 552, + 288, + 694 + ], + "spans": [ + { + "bbox": [ + 46, + 552, + 288, + 694 + ], + "type": "text", + "content": "Due to the sparse and irregular nature of point clouds, most existing works adopt the grid based methods, which convert point clouds into regular grids, such as pillar [14], voxel [47] and range view [26], such that regular operators can be applied. However, it is a common belief that the grid based methods (especially for pillar) inevitably introduce information loss, leading to inferior results, in particular for small objects (e.g., pedestrians). Recent research [33] proposes the hybrid design for fine-grained geometrical modeling to combine the point and gird based representations. We name all the above operators as local point aggregators because they aim to aggregate point features in a certain" + } + ] + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 306, + 191, + 425, + 330 + ], + "blocks": [ + { + "bbox": [ + 306, + 191, + 425, + 330 + ], + "lines": [ + { + "bbox": [ + 306, + 191, + 425, + 330 + ], + "spans": [ + { + "bbox": [ + 306, + 191, + 425, + 330 + ], + "type": "image", + "image_path": "181f35c16b2623058356d13d73d197f7454c6119a35e7f496a1ff17fd33ca626.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 331, + 547, + 387 + ], + "lines": [ + { + "bbox": [ + 305, + 331, + 547, + 387 + ], + "spans": [ + { + "bbox": [ + 305, + 331, + 547, + 387 + ], + "type": "text", + "content": "Figure 1. Overview of pillar, voxel and multi-view fusion (MVF) based 3D object detection networks under different GFLOPs. The Pillar/Voxel+ denote the corresponding models, which are trained with an enhanced strategy. We report the L2 BEV and 3D APH of vehicle on the validation set of Waymo Open Dataset." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 427, + 191, + 547, + 330 + ], + "blocks": [ + { + "bbox": [ + 427, + 191, + 547, + 330 + ], + "lines": [ + { + "bbox": [ + 427, + 191, + 547, + 330 + ], + "spans": [ + { + "bbox": [ + 427, + 191, + 547, + 330 + ], + "type": "image", + "image_path": "316ac88650c64182a725b5e0cf29fb1bff91e46f28bb681adb0f0586545bfdd7.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 402, + 547, + 474 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 402, + 547, + 474 + ], + "spans": [ + { + "bbox": [ + 304, + 402, + 547, + 474 + ], + "type": "text", + "content": "neighborhood. We observe that the current mainstream of 3D object detection is to develop more specific operators for point clouds, while leaving the network architectures almost unexplored. Most existing works are still built upon the very original architectures of SECOND [44] or Point-Pillars [14], which lacks of modernized designs." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 474, + 547, + 581 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 474, + 547, + 581 + ], + "spans": [ + { + "bbox": [ + 304, + 474, + 547, + 581 + ], + "type": "text", + "content": "Meanwhile, in a closely related area, 2D object detection in images has achieved remarkable progress in both accuracy and efficiency, which can be largely attributed to the advances in network architectures. Among them, the powerful backbones (e.g., ResNet [12], ViT [10] and Swin Transformers [20]) as well as the effective necks (e.g., FPN [17], BiFPN [40] andYOLOF [6]) are in particular notable. Therefore, the research focus of 2D object detection is largely different from that of 3D object detection." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 582, + 547, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 547, + 641 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 547, + 641 + ], + "type": "text", + "content": "In light of the aforementioned observations, we rethink what should be the focus for 3D object detection in LiDAR point clouds. Specifically, we revisit the two fundamental issues in designing a 3D object detection model: the local point aggregator and the network architecture." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 642, + 547, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 547, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 547, + 712 + ], + "type": "text", + "content": "First, we compare local point aggregators from a new perspective, i.e., the computational budget. A fine-grained aggregator usually demands more extensive computing resources than the coarse one. For instance, the voxel based aggregator employs 3D convolutions, which require more network parameters and run much slower than 2D convo" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 702, + 222, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 222, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 222, + 712 + ], + "type": "text", + "content": "*Corresponding author xiaodong@qcraft.ai" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17567" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": "lutions. This raises a question of how to effectively allocate the computational budget or network capacity. Should we spend the resources on fine-grained structures or assign them to coarse grids? Surprisingly, as shown in Figure 1, when training with an enhanced strategy and under a comparable budget, a simple pillar based model can achieve superior or on par performance with the voxel based model, even for small objects such as pedestrians, while significantly outperform the multi-view fusion based model. This challenges the actual performance gain and the necessity of fine-grained local 3D structures. Our finding is also consistent with the recent works [19, 31] in general point cloud analysis, demonstrating that different local point aggregators perform similarly under strong networks." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 242, + 289, + 386 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 242, + 289, + 386 + ], + "spans": [ + { + "bbox": [ + 46, + 242, + 289, + 386 + ], + "type": "text", + "content": "Second, for the network architecture, we do not aim to propose any domain specific designs for point clouds, instead, we make minimal adaptations from the success of 2D object detection and show that they already outperform most of the existing methods with specific designs for point clouds. One key finding is that enlarging receptive field properly brings significant improvement. Unlike previous works [32, 47] that rely on multi-scale feature fusion, we show that a single scale at the final stage with sufficient receptive field obtains better performance. Such promising results suggest that 3D object detection can inherit the successful practices well developed in 2D domain." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 388, + 289, + 496 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 388, + 289, + 496 + ], + "spans": [ + { + "bbox": [ + 46, + 388, + 289, + 496 + ], + "type": "text", + "content": "Levaraging on the findings above, we propose a pillar based network, dubbed as PillarNeXt, which leads to the state-of-the-art results on two popular benchmarks [3, 36]. Our approach is simple yet effective, and enjoys strong scalability and generalizability. We develop a series of networks with different trade-offs between accuracy and latency by tuning the number of network parameters, which can be used for both on-board [14] and off-board [30] applications in autonomous driving." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 498, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 498, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 498, + 289, + 715 + ], + "type": "text", + "content": "Our main contributions can be summarized as follows. (1) To our knowledge, this is the first work that compares different local point aggregators (pillar, voxel and multi-view fusion) from the perspective of computational budget allocation. Our findings challenge the common belief by showing that pillar can achieve comparable 3D mAP and better bird's eye view (BEV) mAP compared to voxel, and substantially outperform multi-view fusion in both 3D and BEV mAP. (2) Inspired by the success of 2D object detection, we find that enlarging receptive field is crucial for 3D object detection. With minimal adaptations, our detectors outperform existing methods with sophisticated designs for point clouds. (3) Our networks with appropriate training achieve superior results on two large-scale benchmarks. We hope our models and related findings can serve as a strong and scalable baseline for future research in this community. Our code and model will be made available at https://github.com/qcraftai/pillarnext." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 306, + 71, + 392, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 71, + 392, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 71, + 392, + 84 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 91, + 547, + 331 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 91, + 547, + 331 + ], + "spans": [ + { + "bbox": [ + 304, + 91, + 547, + 331 + ], + "type": "text", + "content": "LiDAR based 3D Object Detection. Existing methods can be roughly categorized into point, grid and hybrid based representations, according to the local point aggregators. As a point-based method, PointRCNN [34] generates proposals using [29] and then refines each proposal by RoI pooling. However, conducting neighboring point aggregation in such methods is extremely expensive, so they are not feasible to handle large-scale point clouds in autonomous driving. On the other hand, the grid-based methods discretize point clouds into structured grids, where 2D or 3D convolutions can be applied. In [47] VoxelNet partitions a 3D space into voxels and aggregates point features inside each voxel, then dense 3D convolutions are used for context modeling. SECOND [44] improves the efficiency by introducing sparse 3D convolutions. PointPillars [14] organizes point clouds as vertical columns and adopts 2D convolutions. Another grid based representation is the range view [26] that can be also efficiently processed by 2D convolutions. The multi-view fusion methods [43, 46] take advantage of both pillar/voxel and range view based representations." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 331, + 547, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 331, + 547, + 415 + ], + "spans": [ + { + "bbox": [ + 304, + 331, + 547, + 415 + ], + "type": "text", + "content": "In spite of efficiency, it is commonly and intuitively believed that the grid based methods induce fine-grained information loss. Therefore, the hybrid methods are proposed to incorporate point features into grid representations [21,33]. In this work, we instead focus on the basic network architecture and associated training, and show that the fine-grained local geometrical modeling is overestimated." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 415, + 548, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 415, + 548, + 641 + ], + "spans": [ + { + "bbox": [ + 304, + 415, + 548, + 641 + ], + "type": "text", + "content": "Feature Fusion and Receptive Field. The multi-scale feature fusion starts from feature pyramid network (FPN) [17] that aggregates hierarchical features in a top-down manner. It is widely used in 2D object detection to combine high-level semantics with low-level spatial cues. In [18], PANet further points out the bottom-up fusion is also important. Both of them perform fusion by adding up feature maps directly. BiFPN [40] shows that features from different scales contribute unequally, and adopts learnable weights to adjust the importance. As an interrelated factor of feature fusion, receptive field is also broadly studied and verified in 2D detection and segmentation. In [4], the atrous spatial pyramid pooling (ASPP) is proposed to sample features with multiple effective receptive fields. TridentNet [16] applies three convolutions with different dilation factors to make receptive field range to match with object scale range. A similar strategy is also introduced in YOLOF [6] that employs a dilated residual block for enlarging receptive field and meanwhile keeping original receptive field." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 642, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 547, + 715 + ], + "type": "text", + "content": "Although these techniques regarding feature fusion and receptive field have been extensively adopted in 2D domain, they are hardly discussed in 3D domain. Most previous networks in this field still follow the architecture of VoxelNet [47]. In this work, we aim to integrate the up-to-date designs into 3D object detection networks." + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "text", + "content": "17568" + } + ] + } + ], + "index": 9 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 83, + 68, + 511, + 302 + ], + "blocks": [ + { + "bbox": [ + 83, + 68, + 511, + 302 + ], + "lines": [ + { + "bbox": [ + 83, + 68, + 511, + 302 + ], + "spans": [ + { + "bbox": [ + 83, + 68, + 511, + 302 + ], + "type": "image", + "image_path": "2b33451d9bcdaf99477c47f71833a4c73ee8e149d0534260ac99821baccfa3de.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 310, + 547, + 355 + ], + "lines": [ + { + "bbox": [ + 46, + 310, + 547, + 355 + ], + "spans": [ + { + "bbox": [ + 46, + 310, + 547, + 355 + ], + "type": "text", + "content": "Figure 2. A schematic overview of the network architecture of the proposed PillarNeXt. Our model takes raw point clouds as input and relies on a simple pillar encoder, which consists of MLPs to convert point clouds into a pseudo image. We then apply ResNet-18 with sparse convolutions as the backbone, and adopt ASPP based neck to enlarge receptive field. After that, we upsample the feature maps to yield more detailed representations, and use the center based multi-group head to produce the detection output." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 373, + 287, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 373, + 287, + 491 + ], + "spans": [ + { + "bbox": [ + 46, + 373, + 287, + 491 + ], + "type": "text", + "content": "Model Scaling. This aspect has been well studied in image domain, including classification, detection and segmentation tasks. It is observed that jointly increasing the depth, width and resolution improves the accuracy. EfficientNet in [39] proposes a compound scaling rule for classification, and this rule is later on extended to object detection [9, 40]. It is a general consensus that the model capacity affects the model performance. Therefore, the comparison of different methods should be under the consideration of model capacity in order to receive sound conclusions." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 492, + 288, + 576 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 492, + 288, + 576 + ], + "spans": [ + { + "bbox": [ + 46, + 492, + 288, + 576 + ], + "type": "text", + "content": "There is only one work [41] that studies model scaling in 3D object detection, to the best of our knowledge. It scales the depth, width and resolution of SECOND [44] to find the importance of each component. It however only focuses on a single type of model, while we systematically compare different local point aggregators under similar computational budgets across a wide range of model scales." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 586, + 227, + 598 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 586, + 227, + 598 + ], + "spans": [ + { + "bbox": [ + 47, + 586, + 227, + 598 + ], + "type": "text", + "content": "3. Network Architecture Overview" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "content": "We focus on the grid based models due to the runtime efficiency and proximity to 2D object detection. Typically, a grid based network is composed of (i) a grid encoder to convert raw point clouds into structured feature maps, (ii) a backbone for general feature extraction, (iii) a neck for multi-scale feature fusion, and (iv) a detection head for the task-specific output. Existing works often couple all these components together. In this section, we have them decoupled and review each part briefly." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 372, + 394, + 384 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 372, + 394, + 384 + ], + "spans": [ + { + "bbox": [ + 306, + 372, + 394, + 384 + ], + "type": "text", + "content": "3.1. Grid Encoder" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 392, + 545, + 440 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 392, + 545, + 440 + ], + "spans": [ + { + "bbox": [ + 305, + 392, + 545, + 440 + ], + "type": "text", + "content": "A grid encoder is used to discretize point clouds into structured grids, and then convert and aggregate the points within each grid into the preliminary feature representation. In this work, we target at the following three grid encoders." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 317, + 442, + 545, + 598 + ], + "type": "list", + "angle": 0, + "index": 11, + "blocks": [ + { + "bbox": [ + 317, + 442, + 545, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 442, + 545, + 491 + ], + "spans": [ + { + "bbox": [ + 317, + 442, + 545, + 491 + ], + "type": "text", + "content": "- Pillar: A pillar based grid encoder arranges points in vertical columns, and applies multilayer perceptrons (MLPs) followed by max pooling to extract pillar features, which are represented as a pseudo image [14]." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 317, + 491, + 545, + 538 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 491, + 545, + 538 + ], + "spans": [ + { + "bbox": [ + 317, + 491, + 545, + 538 + ], + "type": "text", + "content": "- Voxel: Similar to pillar, the voxel based grid encoder organizes points in voxels and obtains corresponding features [47]. Compared with pillar, the voxel encoder preserves details along the height dimension." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 317, + 538, + 545, + 598 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 538, + 545, + 598 + ], + "spans": [ + { + "bbox": [ + 317, + 538, + 545, + 598 + ], + "type": "text", + "content": "- Multi-View Fusion (MVF): A MVF based grid encoder combines the pillar/voxel and range view based representations. Here we follow [43] to incorporate a pillar encoder with a cylindrical view based encoder that groups points in the cylindrical coordinates." + } + ] + } + ], + "index": 10 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 610, + 422, + 623 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 610, + 422, + 623 + ], + "spans": [ + { + "bbox": [ + 306, + 610, + 422, + 623 + ], + "type": "text", + "content": "3.2. Backbone and Neck" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 629, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 629, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 629, + 545, + 713 + ], + "type": "text", + "content": "A backbone performs further feature abstraction based on the preliminary features extracted by the grid encoder. For fair comparisons, we utilize ResNet-18 as the backbone, since it is commonly used in the previous works [32,45,49]. Specifically, we make use of sparse 2D convolutions in the backbone with the pillar or MVF based encoder, and sparse 3D convolutions in the backbone with the voxel based en" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17569" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 63, + 69, + 531, + 291 + ], + "blocks": [ + { + "bbox": [ + 63, + 69, + 531, + 291 + ], + "lines": [ + { + "bbox": [ + 63, + 69, + 531, + 291 + ], + "spans": [ + { + "bbox": [ + 63, + 69, + 531, + 291 + ], + "type": "table", + "html": "
ModelChannels#Params (M)FLOPs (G)Latency (ms)VehiclePedestrian
3DBEV3DBEV
Pillar-T[32, 64, 128, 128]1.65705262.0382.2667.6375.76
MVF-T[32, 64, 128, 128]3.447813759.1681.3364.1073.42
Pillar-S[42, 84, 168, 168]2.831217963.1883.2268.1276.37
Voxel-S[12, 24, 48, 96]1.5312116964.6782.4569.1076.25
MVF-S[44, 88, 176, 176]6.3814818661.0682.5165.1574.24
Pillar-B[64, 128, 256, 256]6.5328110364.8384.3769.0476.96
Voxel-B[16, 32, 64, 128]2.7121518665.9183.2670.1877.18
MVF-B[68, 136, 272, 272]15.0235329162.1583.2262.1275.00
Pillar-L[96, 192, 384, 384]14.6363219465.8684.9868.4276.67
Voxel-L[28, 56, 112, 224]8.2766029967.3584.1770.4777.44
MVF-L[96, 192, 384, 384]29.6770439063.3283.7966.8775.34
Enhanced Versions
Pillar-B+[64, 128, 256, 256]6.5328110371.3788.1373.9380.28
Voxel-B+[16, 32, 64, 128]2.7121518671.0387.1574.4880.54
Pillar-L+[96, 192, 384, 384]14.6363219471.2888.2872.9279.59
Voxel-L+[28, 56, 112, 224]8.2766029971.7887.6374.4080.39
", + "image_path": "dc70a2a8b10d12326844b8010703a3d6ecca2e487647dc15e26e59e1a7f4b3ec.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 299, + 545, + 322 + ], + "lines": [ + { + "bbox": [ + 46, + 299, + 545, + 322 + ], + "spans": [ + { + "bbox": [ + 46, + 299, + 545, + 322 + ], + "type": "text", + "content": "Table 1. Comparison of the pillar, voxel and MVF based networks with model scales from tiny, small, base to large. We report the L2 3D and BEV APH on vehicle and pedestrian on the validation set of WOD. Groups 1 and 2 correspond to the regular and enhanced versions." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 342, + 289, + 450 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 342, + 289, + 450 + ], + "spans": [ + { + "bbox": [ + 46, + 342, + 289, + 450 + ], + "type": "text", + "content": "coder. A neck can be then utilized to aggregate features from the backbone for enlarging receptive field and fusing multi-scale context. However, it has not been well explored for object detection in point clouds compared with images. We aim to close this gap by integrating the advanced neck designs from 2D object detection, such as BiFPN [40] using improved multi-level feature fusion or ASPP [4] using convolutions with multiple dilated rates on a single feature level, into the model architectures of 3D object detection." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 459, + 142, + 471 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 459, + 142, + 471 + ], + "spans": [ + { + "bbox": [ + 47, + 459, + 142, + 471 + ], + "type": "text", + "content": "3.3. Detection Head" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 477, + 288, + 610 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 477, + 288, + 610 + ], + "spans": [ + { + "bbox": [ + 46, + 477, + 288, + 610 + ], + "type": "text", + "content": "In the pioneering works of SECOND [44] and PointPillars [14], the anchor based detection head is employed to pre-define the axis-aligned anchors at each location on the input feature maps to head. CenterPoint [45] instead represents each object by its center point, and predicts a centerness heatmap where the regression of bounding box is realized at each center location. Due to its simplicity and superior performance, we adopt the center based detection head in all our networks. We show a set of simple modifications in head, such as feature upsampling, multi-grouping and IoU branch, improve the performance notably." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 621, + 128, + 635 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 621, + 128, + 635 + ], + "spans": [ + { + "bbox": [ + 47, + 621, + 128, + 635 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 642, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 642, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 642, + 288, + 715 + ], + "type": "text", + "content": "In this section, we start from introducing the experimental setup including datasets and implementation details. We then perform comprehensive network design studies on each component in a 3D object detection model. In the end, we present extensive comparisons with the state-of-the-art methods on two popular benchmarks." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 342, + 422, + 355 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 342, + 422, + 355 + ], + "spans": [ + { + "bbox": [ + 305, + 342, + 422, + 355 + ], + "type": "text", + "content": "4.1. Experimental Setup" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 363, + 545, + 615 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 363, + 545, + 615 + ], + "spans": [ + { + "bbox": [ + 304, + 363, + 545, + 615 + ], + "type": "text", + "content": "We conduct experiments on two large-scale autonomous driving benchmarks: Waymo Open Dataset (WOD) [36] and nuScenes [3]. WOD consists of 798 sequences (160K frames) for training and 202 sequences (40K frames) for validation, which are captured with 5 LiDARs at " + }, + { + "bbox": [ + 304, + 363, + 545, + 615 + ], + "type": "inline_equation", + "content": "10\\mathrm{Hz}" + }, + { + "bbox": [ + 304, + 363, + 545, + 615 + ], + "type": "text", + "content": ". Following the official protocol, we use the average precision (AP) and average precision weighted by heading (APH) as the evaluation metrics. We break down the performance into two difficulty levels, L1 and L2, where the former evaluates objects with at least 5 points and the latter cover all objects with at least one point. We set the IoU thresholds for vehicle, pedestrian and cyclist to 0.7, 0.5 and 0.5. In addition to 3D AP/APH, we also report the results under BEV. nuScenes contains 1,000 scenes of roughly 20 seconds each, captured by a 32-beam LiDAR at " + }, + { + "bbox": [ + 304, + 363, + 545, + 615 + ], + "type": "inline_equation", + "content": "20\\mathrm{Hz}" + }, + { + "bbox": [ + 304, + 363, + 545, + 615 + ], + "type": "text", + "content": ". Annotations are available on keyframes at " + }, + { + "bbox": [ + 304, + 363, + 545, + 615 + ], + "type": "inline_equation", + "content": "2\\mathrm{Hz}" + }, + { + "bbox": [ + 304, + 363, + 545, + 615 + ], + "type": "text", + "content": ". We follow the official evaluation metrics by averaging over 10 classes under mean average precision (mAP) and nuScenes detection score (NDS), which is a weighted average of mAP and ATE, ASE, AOE, AVE and AAE measuring the translation, scale, orientation, velocity and attribute related errors." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "content": "We implement our networks in PyTorch [28]. All models are trained by using AdamW [22] as the optimizer and under the one-cycle [35] learning rate schedule. As for WOD, the detection range is set to " + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "inline_equation", + "content": "[-76.8\\mathrm{m}, 76.8\\mathrm{m}]" + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "content": " horizontally and " + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "inline_equation", + "content": "[-2\\mathrm{m}, 4\\mathrm{m}]" + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "content": " vertically. Our pillar size is " + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "inline_equation", + "content": "0.075\\mathrm{m}" + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "content": " in x/y-axis (with " + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "inline_equation", + "content": "0.15\\mathrm{m}" + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "content": " in z-axis for voxel based). For MVF based, we keep the same pillar size and use " + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "inline_equation", + "content": "[1.8^{\\circ}, 0.2\\mathrm{m}]" + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "content": " for yaw and z-axis in the cylindrical view. We train each model for" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "17570" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 105, + 70, + 487, + 169 + ], + "blocks": [ + { + "bbox": [ + 105, + 70, + 487, + 169 + ], + "lines": [ + { + "bbox": [ + 105, + 70, + 487, + 169 + ], + "spans": [ + { + "bbox": [ + 105, + 70, + 487, + 169 + ], + "type": "table", + "html": "
MethodVehicle L1Vehicle L2Pedestrian L1Pedestrian L2
APAPHAPAPHAPAPHAPAPH
Neck of PillarNet [32]91.3990.5884.5483.7287.9083.0281.9377.20
FPN [17]92.1791.3585.9685.1387.8882.9182.0577.23
BiFPN [40]92.7191.9086.9286.0987.8682.8882.0577.23
Plain91.0190.1983.8683.0487.5982.6181.5176.71
Dilated Block [6]92.7091.9086.6185.7987.8482.9182.0977.29
ASPP [4]92.7791.9486.9986.1487.7482.8582.0077.26
", + "image_path": "9e7c193f77e7bba45680b46e2e8a5c936c8b8572cfd4843fb773f0367759a3b7.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 70, + 209, + 262, + 392 + ], + "blocks": [ + { + "bbox": [ + 70, + 209, + 262, + 392 + ], + "lines": [ + { + "bbox": [ + 70, + 209, + 262, + 392 + ], + "spans": [ + { + "bbox": [ + 70, + 209, + 262, + 392 + ], + "type": "image", + "image_path": "954073977ef20aef2c2ba57e6a314de4a1916aced4bde8e7889dac5958118748.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 393, + 288, + 426 + ], + "lines": [ + { + "bbox": [ + 46, + 393, + 288, + 426 + ], + "spans": [ + { + "bbox": [ + 46, + 393, + 288, + 426 + ], + "type": "text", + "content": "Figure 3. Comparison of the learning behaviors between the pillar and voxel based models. We report the L2 3D and BEV APH of vehicle on the validation set on WOD." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 439, + 287, + 548 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 439, + 287, + 548 + ], + "spans": [ + { + "bbox": [ + 46, + 439, + 287, + 548 + ], + "type": "text", + "content": "12 epochs and take 3 frames as input unless otherwise specified. For inference, we use the non-maximum suppression (NMS) thresholds of 0.7, 0.2 and 0.25 for vehicle, pedestrian and cyclist. As for nuScenes, we set detection range to " + }, + { + "bbox": [ + 46, + 439, + 287, + 548 + ], + "type": "inline_equation", + "content": "[-50.4\\mathrm{m}, 50.4\\mathrm{m}]" + }, + { + "bbox": [ + 46, + 439, + 287, + 548 + ], + "type": "text", + "content": " horizontally and take 10 frames as input. For inference, we use NMS threshold of 0.2 for all classes. Other settings are the same as WOD. We report inference latency on a single NVIDIA Titan RTX GPU. More implementation details can be found in Appendix." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 554, + 176, + 567 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 554, + 176, + 567 + ], + "spans": [ + { + "bbox": [ + 47, + 554, + 176, + 567 + ], + "type": "text", + "content": "4.2. Network Design Study" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 572, + 287, + 645 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 572, + 287, + 645 + ], + "spans": [ + { + "bbox": [ + 46, + 572, + 287, + 645 + ], + "type": "text", + "content": "We perform extensive studies to analyze and understand the contribution of each individual network design. We first evaluate the impact of grid encoder, and demonstrate the importance of neck module, then investigate the effect of resolution, finally summarize the components one by one to show the improvement roadmap." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 658, + 182, + 671 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 658, + 182, + 671 + ], + "spans": [ + { + "bbox": [ + 47, + 658, + 182, + 671 + ], + "type": "text", + "content": "4.2.1 Study of Grid Encoders" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "text", + "content": "We begin with evaluating the three representative grid encoders as introduced in Section 3.1, i.e., pillar, voxel and MVF. Although the three encoders have been proposed for" + } + ] + } + ], + "index": 8 + }, + { + "type": "table", + "bbox": [ + 307, + 210, + 547, + 258 + ], + "blocks": [ + { + "bbox": [ + 46, + 172, + 547, + 196 + ], + "lines": [ + { + "bbox": [ + 46, + 172, + 547, + 196 + ], + "spans": [ + { + "bbox": [ + 46, + 172, + 547, + 196 + ], + "type": "text", + "content": "Table 2. Comparison of different neck modules integrated in our network. Groups 1 and 2 correspond to the multi-scale and sing-scale necks, respectively. We report the L1 and L2 BEV AP and APH for vehicle and pedestrian on the validation set of WOD." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 307, + 210, + 547, + 258 + ], + "lines": [ + { + "bbox": [ + 307, + 210, + 547, + 258 + ], + "spans": [ + { + "bbox": [ + 307, + 210, + 547, + 258 + ], + "type": "table", + "html": "
In SizeBackbone ↓Head ↑Out SizeVehPedLatency
0.3110.365.067.2255
0.075810.662.866.6131
0.075820.364.869.0173
", + "image_path": "a1327601f69e54aba8f4d52f131aeb8c507b3c0e2e568f25bd3e22a8421e1c2d.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_body" + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 266, + 547, + 321 + ], + "lines": [ + { + "bbox": [ + 305, + 266, + 547, + 321 + ], + "spans": [ + { + "bbox": [ + 305, + 266, + 547, + 321 + ], + "type": "text", + "content": "Table 3. Comparison of different resolutions. We adopt the pillar size (m) to represent the resolutions of input grids and output features (consumed by head). We evaluate the overall downsampling rate in backbone and the upsampling rate in head. We report the L2 3D APH and latency (ms) on the validation set of WOD." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 342, + 545, + 461 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 342, + 545, + 461 + ], + "spans": [ + { + "bbox": [ + 304, + 342, + 545, + 461 + ], + "type": "text", + "content": "a long time, they have never been fairly compared under the same network architecture and grid resolution. Here, we experiment with a sparse ResNet-18 [32] as the backbone for its effectiveness and efficiency. We scale the width of the backbone and obtain a series of networks ranging from tiny, small, base to large, namely Pillar/Voxel/MVF-T/S/B/L. Table 1 lists the channel and parameter numbers, FLOPs, and latency of each model. Note there is no Voxel-T as FLOPs of voxel based models are much higher and the smallest one starts from a similar computational cost as Pillar-S." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 462, + 546, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 462, + 546, + 594 + ], + "spans": [ + { + "bbox": [ + 304, + 462, + 546, + 594 + ], + "type": "text", + "content": "For the first part in Table 1, we compare the three grid encoders with different model scales under the regular training schedule (i.e., 12 epochs), which is commonly adopted. As can be seen in the table, under BEV APH, the pillar encoder performs favorably on vehicle and is comparable on pedestrian, while with remarkably lower latency. This conclusion is further supported by the per-class comparison on nuScenes in Table 8. Note pedestrians usually take only a few pillars in the perspective of BEV, nevertheless, the pillar encoder is sufficient to achieve superior or on-par performance, including for small objects." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": "However, the pillar encoder still lacks behind under 3D APH. To further study the reasons for this gap, we enhance the models by first extending the training schedule to 36 epochs with an extra IoU regression loss [32], and then incorporating an IoU score branch [13] in the multi-group detection head (one for vehicle and the other for pedestrian and cyclist, as illustrated in Figure 2). We call the models trained under this enhanced strategy as Pillar/Voxel+. As compared in the second part of Table 1, the pillar models achieve comparable or even better results than" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17571" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 48, + 71, + 289, + 269 + ], + "blocks": [ + { + "bbox": [ + 48, + 71, + 289, + 269 + ], + "lines": [ + { + "bbox": [ + 48, + 71, + 289, + 269 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 289, + 269 + ], + "type": "image", + "image_path": "3b8fafa27e526dbb0e879330943740b1d6f6bbe31684dcc0e76d090df8c8995c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 277, + 288, + 310 + ], + "lines": [ + { + "bbox": [ + 46, + 277, + 288, + 310 + ], + "spans": [ + { + "bbox": [ + 46, + 277, + 288, + 310 + ], + "type": "text", + "content": "Figure 4. Improvement by each individual component to illustrate the performance boosting roadmap. We report L2 APH of vehicle and pedestrian on the validation set of WOD." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 328, + 287, + 411 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 328, + 287, + 411 + ], + "spans": [ + { + "bbox": [ + 46, + 328, + 287, + 411 + ], + "type": "text", + "content": "the voxel models on vehicle under 3D APH, while running much faster. We hypothesize that without explicit height modeling, the pillar based networks require refined designs such as longer training to be able to fully converge. This challenges the common belief that the pillar encoder loses height information, and suggests that the fine-grained local geometrical modeling may not be necessary." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 413, + 287, + 556 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 413, + 287, + 556 + ], + "spans": [ + { + "bbox": [ + 46, + 413, + 287, + 556 + ], + "type": "text", + "content": "This counter-intuitive result motivates us to rethink how to efficiently and effectively allocate the computational resources for a 3D object detection network. The pillar based models allocate resources only in the BEV space, while the voxel and MVF based methods also spend computations along the height dimension. When comparing these methods, previous works fail to take into account the computational budget. In our experiments, we show that under similar FLOPs, allocating computations to the height dimension is not beneficial. We conclude that investing all FLOPs in the BEV space is not only more efficient but also more effective, as shown in Figure 1 and Tables 1 and 8." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 558, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 558, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 558, + 288, + 715 + ], + "type": "text", + "content": "It also reveals that training matters. Most previous works usually employ the regular or short training schedule for comparison, which could result in different conclusions. We demonstrate the learning behaviors of pillar and voxel based networks in Figure 3. Interestingly, the pillar model is found to converge faster than the voxel model in BEV APH. While for 3D APH, the pillar model converges much slower than the voxel model. However, this gap diminishes when training continues for sufficient epochs. This indicates that the performance gap in 3D APH between pillar and voxel reported by the previous methods are partially caused by their different convergence rates, instead of the more fine-grained geometrical modeling in voxel." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 72, + 440, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 440, + 84 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 440, + 84 + ], + "type": "text", + "content": "4.2.2 Study of Neck Modules" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 91, + 547, + 163 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 91, + 547, + 163 + ], + "spans": [ + { + "bbox": [ + 304, + 91, + 547, + 163 + ], + "type": "text", + "content": "In the previous study, we conclude that the different local point aggregators may not be essential to the final results. In the following, we show that a simple upgrade on the network architecture improves the performance greatly. In particular, we focus on the neck module design, which has not been well explored in 3D object detection." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 163, + 546, + 295 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 163, + 546, + 295 + ], + "spans": [ + { + "bbox": [ + 304, + 163, + 546, + 295 + ], + "type": "text", + "content": "Most current networks in the field rely on the multi-scale fusion as used in [32, 47], which upsample feature maps from different stages to the same resolution and then concatenate them. How to design a neck module to conduct more effective feature aggregation has been extensively researched in 2D object detection, but most advanced techniques have not been adopted in 3D object detection. We first integrate with the two popular designs, i.e., FPN [17] and BiFPN [40]. As shown in the first group of Table 2, we observe up to " + }, + { + "bbox": [ + 304, + 163, + 546, + 295 + ], + "type": "inline_equation", + "content": "2.38\\%" + }, + { + "bbox": [ + 304, + 163, + 546, + 295 + ], + "type": "text", + "content": " improvement on vehicle over the neck developed in the most recent work PillarNet [32]." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 295, + 546, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 295, + 546, + 521 + ], + "spans": [ + { + "bbox": [ + 304, + 295, + 546, + 521 + ], + "type": "text", + "content": "One main goal of using multi-scale features is to deal with large variations of object scales. However, 3D objects in the BEV space do not suffer from such a problem. This motivates us to rethink whether the multi-scale representation is required for 3D object detection. We therefore further investigate three single-scale neck modules. The baseline is a plain neck using a residual block without down-sampling or upsampling, which gets inferior performance due to the limited receptive field. In YOLOF [6], it is argued that 2D object detector performs better when the receptive field matches with the object size. Inspired by this observation, we apply the dilated blocks as in YOLOF to enlarge the receptive field and yield better performance on vehicle. We also integrate with the ASPP block [4] and obtain up to " + }, + { + "bbox": [ + 304, + 295, + 546, + 521 + ], + "type": "inline_equation", + "content": "3.13\\%" + }, + { + "bbox": [ + 304, + 295, + 546, + 521 + ], + "type": "text", + "content": " improvement on vehicle compared with the neck used in PillarNet. All the designs achieve comparable performance on pedestrian. These comparisons collectively imply that the multi-scale features may not be necessary, instead, enlarging receptive field plays the key role." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 523, + 547, + 583 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 523, + 547, + 583 + ], + "spans": [ + { + "bbox": [ + 304, + 523, + 547, + 583 + ], + "type": "text", + "content": "This study demonstrates that simply adapting the neck modules from 2D object detection brings non-trivial improvements to 3D object detection, which is encouraging to explore more successful practices in the image domain to upgrade the network designs for point clouds." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 598, + 427, + 610 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 598, + 427, + 610 + ], + "spans": [ + { + "bbox": [ + 306, + 598, + 427, + 610 + ], + "type": "text", + "content": "4.2.3 Study of Resolutions" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 547, + 713 + ], + "type": "text", + "content": "Intuitively, a smaller grid size retains more fine-grained information but requires a higher computational cost. Downsampling can effectively reduce the cost but degrade the performance. We experiment with different grid and feature resolutions by changing grid sizes and feature sampling rates in backbone and head. As shown in Table 3, if the output feature resolution is fixed (0.3), using a large grid size (0.075 to 0.3) does not affect the performance of large ob" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "17572" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 69, + 547, + 289 + ], + "blocks": [ + { + "bbox": [ + 48, + 69, + 547, + 289 + ], + "lines": [ + { + "bbox": [ + 48, + 69, + 547, + 289 + ], + "spans": [ + { + "bbox": [ + 48, + 69, + 547, + 289 + ], + "type": "table", + "html": "
MethodFramesVehicle L1Vehicle L2Pedestrian L1Pedestrian L2Cyclist L1Cyclist L2
APAPHAPAPHAPAPHAPAPHAPAPHAPAPH
SST-TS* [11]176.2275.7968.0467.6481.3974.0572.8265.93----
SWFormer [37]177.877.369.268.880.972.772.564.9----
PillarNet-18 [32]178.2477.7370.4069.9279.8072.5971.5764.9070.4069.2967.7566.68
AFDetV2 [13]177.6477.1469.6869.2280.1974.6272.1666.9573.7272.7471.0670.12
PV-RCNN++* [33]179.2578.7870.6170.1881.8376.2873.1768.0073.7272.6671.2170.19
PillarNeXt-B178.4077.9070.2769.8182.5377.1474.9069.8073.2172.2070.5869.62
PillarNet-18 [32]279.5979.0671.5671.0882.1178.8274.4971.3570.4169.5768.2767.46
PillarNet-34 [32]279.9879.4772.0071.5382.5279.3375.0071.9570.5169.6968.3867.58
PV-RCNN++* [33]280.1779.7072.1471.7083.4880.4275.5472.6174.6373.7572.3571.50
RSN* [38]378.478.169.569.179.476.269.967.0----
SST-TS* [11]378.6678.2169.9869.5783.8180.1475.9472.37
SWFormer [37]379.478.971.170.682.979.074.871.1----
PillarNeXt-B380.5880.0872.8972.4285.0482.1178.0475.1978.9277.9376.7175.74
CenterFormer [48]878.878.374.373.882.179.377.875.075.274.473.272.3
MPPNet [7]1682.7482.2875.4174.9684.6982.2577.4375.0677.2876.6675.1374.52
\\( 3DAL^† \\)[30]ALL84.50---82.88-------
", + "image_path": "cb940d204b1e76bff39c1264d86307e632cded2b57e49b194c847dbaccd42bcf.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 48, + 323, + 547, + 412 + ], + "blocks": [ + { + "bbox": [ + 47, + 293, + 546, + 316 + ], + "lines": [ + { + "bbox": [ + 47, + 293, + 546, + 316 + ], + "spans": [ + { + "bbox": [ + 47, + 293, + 546, + 316 + ], + "type": "text", + "content": "Table 4. Comparison of PillarNeXt-B and the state-of-the-art methods under the 3D metrics on the validation set of WOD. * denotes the two-stage methods and † indicates the offboard approach." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 323, + 547, + 412 + ], + "lines": [ + { + "bbox": [ + 48, + 323, + 547, + 412 + ], + "spans": [ + { + "bbox": [ + 48, + 323, + 547, + 412 + ], + "type": "table", + "html": "
MethodFramesVehicle L1Vehicle L2Pedestrian L1Pedestrian L2Cyclist L1Cyclist L2
APAPHAPAPHAPAPHAPAPHAPAPHAPAPH
PV-RCNN++* [33]191.57---85.43---75.94---
PillarNeXt-B193.3092.6087.2686.5388.1982.1381.7775.8275.6774.6172.9771.95
SWFormer [37]392.60---87.50-------
PillarNeXt-B394.4193.7489.3888.6890.2787.0184.7381.4280.3679.3478.1577.15
\\( 3DAL^† \\) [30]ALL93.30---86.32-------
", + "image_path": "a3bc86a1408ab51a13e4439537fad985fce128482439cc35187548fe6e1cea10.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 415, + 546, + 437 + ], + "lines": [ + { + "bbox": [ + 47, + 415, + 546, + 437 + ], + "spans": [ + { + "bbox": [ + 47, + 415, + 546, + 437 + ], + "type": "text", + "content": "Table 5. Comparison of PillarNeXt-B and the state-of-the-art methods under the BEV metrics on the validation set of WOD. * denotes the two-stage methods and † indicates the offboard approach." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 453, + 288, + 561 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 453, + 288, + 561 + ], + "spans": [ + { + "bbox": [ + 46, + 453, + 288, + 561 + ], + "type": "text", + "content": "jects like vehicles, but deteriorates the accuracy of small objects such as pedestrians. Downsampling the output feature resolution (0.3 to 0.6) impairs the performance of both categories. However, if simply providing an upsampling layer in the detection head, we obtain significant improvement, especially for small objects. This suggests that the fine-grained information may have already been encoded in the downsampled feature maps, and a simple upsampling layer in head can effectively recover the details." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 575, + 123, + 588 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 575, + 123, + 588 + ], + "spans": [ + { + "bbox": [ + 47, + 575, + 123, + 588 + ], + "type": "text", + "content": "4.2.4 Summary" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 594, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 288, + 715 + ], + "type": "text", + "content": "We provide the improvement of each component one by one to elucidate the boosting roadmap in Figure 4. As compared in this figure, one can see that the model scaling (e.g., tiny to base), the enhanced network neck and head (e.g., ASPP based neck and simple modifications in head), and the appropriate training (e.g., sufficient training epochs and data augmentation), produce tremendous improvements over the original baseline model. In the following experiments, we exploit Pillar-B with ASPP as the default setting of our proposed network PillarNeXt, which is extensively compared" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 453, + 545, + 489 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 453, + 545, + 489 + ], + "spans": [ + { + "bbox": [ + 304, + 453, + 545, + 489 + ], + "type": "text", + "content": "with the state-of-the-art methods that are specifically developed for point clouds. We illustrate the overall architecture of PillarNeXt in Figure 2." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 500, + 533, + 513 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 500, + 533, + 513 + ], + "spans": [ + { + "bbox": [ + 305, + 500, + 533, + 513 + ], + "type": "text", + "content": "4.3. Comparison with State-of-the-Art on WOD" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 519, + 545, + 591 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 519, + 545, + 591 + ], + "spans": [ + { + "bbox": [ + 304, + 519, + 545, + 591 + ], + "type": "text", + "content": "We compare PillarNeXt-B with the published results on the validation set of WOD. As a common practice, we list the methods of using single and multiple frames separately. For completeness, we also compare to the methods with long-term temporal modeling. Our model is trained for 36 epochs with the faded copy-and-paste data augmentation." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 593, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 593, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 593, + 545, + 689 + ], + "type": "text", + "content": "As compared in Table 4, our single-stage model outperforms many two-stage methods. It is also worth noting that our pillar based approach without explicit temporal modeling even achieves better results for small objects such as pedestrians than the methods with fine-grained geometrical modeling and complex temporal modeling. This clearly verifies the importance of network designs in terms of basic architecture and appropriate training." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "In addition to 3D results, we also report BEV metrics in Table 5. BEV representation is widely used in autonomous" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17573" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 70, + 544, + 168 + ], + "blocks": [ + { + "bbox": [ + 48, + 70, + 544, + 168 + ], + "lines": [ + { + "bbox": [ + 48, + 70, + 544, + 168 + ], + "spans": [ + { + "bbox": [ + 48, + 70, + 544, + 168 + ], + "type": "table", + "html": "
MethodFramesAll L2 mAPmAPHVehicle L1 APAPAPVehicle L2 APAPAPPedestrian L1 APAPAPPedestrian L2 APAPAPCyclist L1 APAPAP
SWFormer [37]3--82.8982.4975.0274.6582.1378.1375.8772.07----
PillarNet-34†[32]373.9872.4883.2382.8076.0975.6982.3879.0276.6673.4671.4470.5169.2068.29
CenterPoint++[45]374.2072.8082.8082.3075.5075.1081.0078.2075.1072.4074.4073.3072.0071.00
AFDetV2 [13]274.6073.1281.6581.2274.3073.8981.2678.0575.4772.4176.4175.3774.0573.04
PV-RCNN++* [33]275.0073.5283.7483.3276.3175.9282.6079.3876.6373.5574.4473.4372.0671.09
PillarNeXt-B375.5374.1083.2882.3876.1875.7684.4081.4478.8475.9873.7772.7371.5670.55
", + "image_path": "9e7a8bac627e11d24c776be9196506d04aae6b5a0f804ec6c8b9af361b2b4e78.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 62, + 202, + 529, + 312 + ], + "blocks": [ + { + "bbox": [ + 47, + 171, + 545, + 195 + ], + "lines": [ + { + "bbox": [ + 47, + 171, + 545, + 195 + ], + "spans": [ + { + "bbox": [ + 47, + 171, + 545, + 195 + ], + "type": "text", + "content": "Table 6. Comparison of PillarNeXt-B and the state-of-the-art methods under the 3D metrics on the test set of WOD. * denotes the two-stage method and † indicates using test-time augmentations." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 62, + 202, + 529, + 312 + ], + "lines": [ + { + "bbox": [ + 62, + 202, + 529, + 312 + ], + "spans": [ + { + "bbox": [ + 62, + 202, + 529, + 312 + ], + "type": "table", + "html": "
MethodEncoderGrid SizeNDSmAPmATE↓mASE↓mAOE↓mAVE↓mAAE↓
CenterPoint [45]V0.07566.859.60.2920.2550.3020.2590.193
OHS [5]V0.166.059.5-----
PillarNet-18 [32]P0.07567.459.9-----
Transfusion-L [1]V0.07566.860.0-----
UVTR-L [15]V0.07567.760.90.3340.2570.3000.2040.182
VISTA [8]V+R0.168.160.8-----
PillarNeXt-BP0.07568.462.20.2860.2560.2850.2510.192
Our Voxel-BV0.07567.862.30.2990.2540.3160.2710.195
", + "image_path": "a0a4e3331f59c8b365fd7e10185ceee4595ab5e6e49d39548dca278d300644c2.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 74, + 346, + 517, + 386 + ], + "blocks": [ + { + "bbox": [ + 46, + 316, + 546, + 339 + ], + "lines": [ + { + "bbox": [ + 46, + 316, + 546, + 339 + ], + "spans": [ + { + "bbox": [ + 46, + 316, + 546, + 339 + ], + "type": "text", + "content": "Table 7. Comparison of PillarNeXt-B and the state-of-the-art methods on the validation set of nuScenes. P/V/R denotes the pillar, voxel and range view based grid encoder, respectively. Most leading methods adopt the voxel based representations." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 74, + 346, + 517, + 386 + ], + "lines": [ + { + "bbox": [ + 74, + 346, + 517, + 386 + ], + "spans": [ + { + "bbox": [ + 74, + 346, + 517, + 386 + ], + "type": "table", + "html": "
MethodCarTruckBusTrailerCVPedMotorBicycleTCBarriermAP
PillarNeXt-B85.057.467.635.620.686.868.653.177.369.762.2
Our Voxel-B84.858.068.337.121.886.168.456.574.268.262.3
", + "image_path": "56671c1de9f0d88809ec2532f85172bd261c56e170df6495705ec88907a2f3f8.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 388, + 545, + 411 + ], + "lines": [ + { + "bbox": [ + 46, + 388, + 545, + 411 + ], + "spans": [ + { + "bbox": [ + 46, + 388, + 545, + 411 + ], + "type": "text", + "content": "Table 8. Comparison of our proposed pillar and voxel based models under per-class AP and mAP on the validation set of nuScenes. Abbreviations are construction vehicle (CV), pedestrian (Ped), motorcycle (Motor), and traffic cone (TC)." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 432, + 287, + 516 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 432, + 287, + 516 + ], + "spans": [ + { + "bbox": [ + 46, + 432, + 287, + 516 + ], + "type": "text", + "content": "driving as the downstream tasks are naturally carried out in the space of BEV. Interestingly, our single-frame model already outperforms many multi-frame methods. As compared with the offboard method 3DAL [30], which takes the whole sequence (around 200 frames) for refinement, our 3-frame model achieves better performance. This again validates the efficacy of our succinct single-stage network." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 516, + 287, + 575 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 516, + 287, + 575 + ], + "spans": [ + { + "bbox": [ + 46, + 516, + 287, + 575 + ], + "type": "text", + "content": "In Table 6, we further demonstrate our results on the test set of WOD to evaluate the generalization of our approach. We do not use any test-time augmentation or model ensembling. PillarNeXt-B is also found to outperform the state-of-the-art methods without bells and whistles." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 586, + 287, + 600 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 586, + 287, + 600 + ], + "spans": [ + { + "bbox": [ + 47, + 586, + 287, + 600 + ], + "type": "text", + "content": "4.4. Comparison with State-of-the-Art on nuScenes" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "content": "We in the end compare PillarNeXt-B with the state-of-the-art methods on nuScenes. Our model is trained for 20 epochs with the commonly used re-sampling CBGS [49] and the faded copy-and-paste data augmentation. We report the results on the validation set in Table 7. Here we use a simpler model by removing the upsampling layer and IoU score branch in the detection head. Our approach achieves the superior performance of " + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "inline_equation", + "content": "68.4\\%" + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "content": " NDS, which shows the exceptional generalizability of the model across different" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 432, + 545, + 564 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 432, + 545, + 564 + ], + "spans": [ + { + "bbox": [ + 304, + 432, + 545, + 564 + ], + "type": "text", + "content": "datasets. It is noteworthy that apart from PillarNet-18, all high-performing methods are voxel based. Our pillar based model outperforms the leading voxel and multi-view based methods by a large margin in mAP. For deeper analysis, we also compare with our voxel based model (Voxel-B) under exactly the same setting. PillarNeXt-B achieves a higher NDS and almost the same mAP. In particular, for the per-class performance shown in Table 8, PillarNeXt-B outperforms Voxel-B in pedestrians and traffic cones. This further verifies that pillar model can be highly effective in accurately detecting small objects." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 574, + 384, + 586 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 574, + 384, + 586 + ], + "spans": [ + { + "bbox": [ + 306, + 574, + 384, + 586 + ], + "type": "text", + "content": "5. Conclusions" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 594, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 547, + 713 + ], + "type": "text", + "content": "In this paper, we challenge the common belief that a high-performing 3D object detection model requires the fine-grained local geometrical modeling. We systematically study three local point aggregators, and find that the simplest pillar encoder with enhanced strategy performs the best in both accuracy and latency. We also show that enlarging receptive field and operating resolutions play the key roles. 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Most recent works approach WTAL from a localization-by-classification perspective where these methods try to classify each video frame followed by a manually-designed post-processing pipeline to aggregate these per-frame action predictions into action snippets. Due to this perspective, the model lacks any explicit understanding of action boundaries and tends to focus only on the most discriminative parts of the video resulting in incomplete action localization. To address this, we present PivoTAL, Prior-driven Supervision for Weakly-supervised Temporal Action Localization, to approach WTAL from a localization-by-localization perspective by learning to localize the action snippets directly. To this end, PivoTAL leverages the underlying spatio-temporal regularities in videos in the form of action-specific scene prior, action snippet generation prior, and learnable Gaussian prior to supervise the localization-based training. PivoTAL shows significant improvement (of at least $3\\%$ avg mAP) over all existing methods on the benchmark datasets, THUMOS-14 and ActivitNet-v1.3.", + "bbox": [ + 75, + 358, + 473, + 690 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 719, + 209, + 734 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Temporal action localization (TAL) [5,24,43,46,47,56] refers to the task of predicting where and what category of action happens in an arbitrarily long untrimmed video. While TAL is crucial in a wide variety of applications ranging from sports, robotics, and safety, it is challenging as it requires the model to develop a strong temporal and spatial understanding of the video scene and events for effective localization. Furthermore, fully-supervised TAL relies on the", + "bbox": [ + 75, + 744, + 468, + 867 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/8c5c57299a643cc4e65ef2c8995c593a8f6041760112c087eb766d50ca60ca1e.jpg", + "image_caption": [ + "Figure 1. Left: Green denotes ground truth action snippets, Purple denotes true positive action snippets, and Pink denotes false positive action snippets. We observe that PivoTAL significantly outperforms Base WTAL by detecting all the ground-truth instances correctly. Right: Improvement of PivoTAL over the previous state-of-the-art on THUMOS'14 at different IoU thresholds." + ], + "image_footnote": [], + "bbox": [ + 501, + 324, + 897, + 460 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "availability of expensive dense annotations in terms of the start and end of each action snippet in the training videos.", + "bbox": [ + 498, + 551, + 890, + 582 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Weakly-supervised Temporal Action Localization (WTAL) serves to mitigate this dependency on dense annotations by operating only on video-level annotations (i.e., knowing which actions occur without knowing their precise locations in a video) during training while still being able to predict the start and end of the action snippet in test videos. Several methods [20, 32, 33, 38, 45, 50, 53] have attempted to perform WTAL by employing different techniques which include Multiple Instance Learning (MIL) [20, 33] and attention mechanism [45, 50]. However, to the best of our knowledge, all of these previous works approach WTAL from a localization-by-classification perspective where the underlying method tries to classify each video frame into zero or more action categories followed by a manually-designed post-processing pipeline to aggregate these per-frame action predictions into action snippets with explicit boundaries.", + "bbox": [ + 496, + 583, + 892, + 839 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Fig. 1 shows the final action snippet predictions on a video with Long Jump action from a typical localization-by-classification method which we refer to as Base WTAL in the figure. We observe that Base WTAL suffers from some", + "bbox": [ + 498, + 839, + 893, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "\\*Authors with equal contribution. This work was done as Mamshad's internship project at Microsoft.", + "bbox": [ + 99, + 875, + 452, + 900 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "22992", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "challenges. First, the localization-by-classification training is performed only with the coarse video-level labels, which encourages the model to focus on the most discriminative parts of the video, resulting in incomplete and fragmented action snippets (140-160s for Base WTAL in Fig. 1). There is also a higher rate of false positives due to the misclassification of background that closely resembles foreground (at $\\sim 60$ s for Base WTAL in Fig. 1). Second, since the model is trained to perform per-frame prediction, it lacks any explicit notion of action boundaries, thus resulting in a discrepancy between the classification-based training and localization-based test objectives. This is generally addressed by incorporating carefully-designed post-processing algorithms. Even though such post-hoc transformations can encode crucial prior knowledge of temporal structure of videos, they cannot influence the model training for improving the localization performance directly.", + "bbox": [ + 75, + 90, + 472, + 349 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To resolve this discrepancy, we propose PivoTAL, Prior-driven Supervision for weakly-supervised Temporal Action Localization. PivoTAL approaches WTAL from localization-by-localization perspective by learning to localize the action snippets directly. To this end, PivoTAL introduces a novel algorithm that exploits the inherent spatiotemporal structure of the video data in the form of action-specific scene prior, action snippet generation prior, and learnable Gaussian prior to derive pseudo-action snippets. These pseudo-action snippets act as an additional source of supervision in PivoTAL to complement the under-constrained video-level weak-supervision to perform the localization task.", + "bbox": [ + 75, + 352, + 472, + 547 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "PivoTAL first employs a Base WTAL Head to perform weakly-supervised temporal action localization using video-level supervision. While doing so, PivoTAL employs a novel action-specific scene prior in the background MIL loss to inject action-specific bias into the background frames to improve action boundaries (at 180s for PivoTAL in Fig. 1). PivoTAL also complements the per-frame actionness scores learned by the model with learnable Gaussian prior-based actionness scores to incorporate context from nearby frames and to improve the smoothness of predicted action snippets (140-160s for PivoTAL in Fig. 1). Next, PivoTAL creates pseudo-action snippets by employing action snippet generation prior and makes them confidence-aware using the confidence predictions of the Base WTAL Head. Finally, these pseudo-action snippets are used to train the Prior-driven Localization Head of the model to predict the action snippets directly. We conduct extensive experiments on the standard WTAL datasets, THUMOS'14 and ActivityNet-v1.3, achieving $3.2\\%$ and $3.0\\%$ absolute improvement on the average mAP respectively over all previous methods. This demonstrates PivoTAL's advantage in effectively utilizing the priors, leading to a significant improvement in the localization performance.", + "bbox": [ + 75, + 551, + 472, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our work makes the following major contributions,", + "bbox": [ + 517, + 90, + 861, + 107 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1. We introduce PivoTAL, the first method to approach WTAL from a localization-by-localization perspective by generating pseudo-action snippets as supervision to localize action snippets directly.", + "2. In the process, PivoTAL exploits the underlying spatio-temporal regularities in videos in the form of action-specific scene prior, action snippet generation prior, and learnable Gaussian prior to complement the available weak video-level supervision.", + "3. PivoTAL significantly outperforms all previous methods on WTAL benchmarks THUMOS'14 and ActivityNet, with $3\\%$ or higher absolute increase on average mAP metric." + ], + "bbox": [ + 511, + 116, + 893, + 330 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 343, + 640, + 359 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Temporal Action Localization. The fully-supervised methods for temporal action localization can be broadly divided into two categories: anchor-based methods [3,46,49, 59] and anchor-free methods [23-26,56]. The anchor-based methods learn the action boundaries by performing regression based on a pre-defined set of action proposals. Because of relying on pre-defined anchors, these methods tend to perform poorly on actions which are extremely short or long. The anchor-free methods mitigate this by explicitly predicting the action offset and probability for each clip. The primary difference between these methods and PivoloTAL is that these methods require expensive per-clip annotations while we only use video-level labels.", + "bbox": [ + 496, + 368, + 893, + 566 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Weakly-Supervised Temporal Action Localization. The recent weakly-supervised temporal action localization (WTAL) methods can be broadly classified into two categories: single-stage, and multi-stage methods. The single-stage WTAL methods can be further divided into three main categories: MIL-based [20, 33, 35, 40], attention-based [11, 31, 36, 41, 45, 50], and erasing-based [19, 34, 55, 61] methods. The MIL-based methods are the simplest of these single-stage methods which treat a video as a bag consisting of positive samples (i.e., clips corresponding to foreground actions) and negative samples (i.e., background clips). For training, MIL-based methods perform top- $k$ positive sample selection and aggregate their prediction to train with a video-level label. Attention-based methods try to avoid top- $k$ based hard selection and perform class-agnostic foreground actionness based attentional pooling to aggregate the clip-level scores to obtain video-level predictions for training. The erasing-based methods take an adversarial complementary learning approach [57] to address the WTAL methods' tendency to focus on the most discriminative parts. To", + "bbox": [ + 496, + 583, + 893, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "22993", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/2291867b550ca081426ec4bcd96c2a33c9676b7ee8f47dde6a88a4dae62d406f.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 91, + 88, + 521, + 340 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/a3949d609c9fc51c88e34cf03eafc43a8771cda79ca5fab1ef17d1ff46895f7d.jpg", + "image_caption": [ + "Figure 2. PivoTAL Overview: (a) Training pipeline: After processing a video through feature extractor $f$ , we obtain class-agnostic Actionness and class activation sequences (CAS) scores from the features via Actionness Head and Classifier Head (Base) respectively. We enhance the CAS scores further using the Actionness scores via Hadamard product and apply foreground, $\\mathcal{L}_{fg}$ , and background, $\\mathcal{L}_{bg}$ , MIL losses w.r.t video-level weak label. Once we finish training this Base WTAL Head, we apply Snipet Generator SG, including Binarization, Grouping & Refinement and NMS, on the Base WTAL Head confidence predictions to obtain hard action snippets. Then we convert them to soft pseudo-action snippets using confidence propagation from Base WTAL Head confidence predictions and perform per-class confidence normalization. We finally train the Prior-driven Localization Head using the pseudo-action snippets as ground-truth to predict and localize the action snippets directly. (b) Actionness Score Computation: Our Actionness Head consists of a Learning-based and a Gaussian prior-based Actionness Head which both process input features to obtain corresponding actionness scores that are averaged to obtain the final Actionness Scores. We minimize a consistency loss as a regularizer to reduce disagreement between output of the two Actionness heads. (c) Scene prior in Background MIL loss: We minimize the Background MIL loss between the background-specific CAS scores (yellow plot, center-left) and the composite background label created by combining foreground and background video label (center-right) to inject action-specific scene prior. From the bottom frames, we observe that even background frames (photos of the stadium) are relevant to the foreground actions of Cricket Bowling and Cricket Shot." + ], + "image_footnote": [], + "bbox": [ + 524, + 89, + 866, + 340 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "this end, these methods try to increase the weight of less discriminative parts of the video. Our proposed solution is complementary to all these approaches since we primarily focus on incorporating existing human priors into training to perform localization-by-localization.", + "bbox": [ + 75, + 546, + 468, + 619 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The multi-stage training-based methods [9, 32, 38, 51, 53] generally take a self-training approach. The primary objective of these methods is to generate per-clip pseudo-labels from an initial WTAL model and then perform further training with those generated pseudo-labels. Technically such pseudo-label-based self-training can be repeated for multiple iterations [9, 38]. The primary difference between our work and these methods is that these methods do not utilize the action snippets explicitly and therefore, do not have an explicit notion of action boundaries. Therefore, this per-clip pseudo-label-based self-training still falls into the localization-by-classification category.", + "bbox": [ + 75, + 622, + 470, + 803 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 814, + 168, + 830 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "PivoTAL attempts to solve the under-constrained weakly supervised temporal action localization (WTAL) task from a localization-by-localization perspective. Figure 2 provides an overview of our method.", + "bbox": [ + 75, + 839, + 468, + 898 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Preliminaries", + "text_level": 1, + "bbox": [ + 500, + 546, + 638, + 560 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In the WTAL setting, we assume that we have access to a set of weakly labeled videos $\\mathbb{V} = \\{\\mathbf{v}^{(i)},\\mathbf{y}^{(i)}\\}_{i = 1}^{N}$ , where $N$ represents the total number of samples, $\\mathbf{v}^{(i)}$ represents an untrimmed input video, and $\\mathbf{y}^{(i)}$ represents the set of action classes present in video $\\mathbf{v}^{(i)}$ with no information about their precise locations in the video. Specifically, we represent $\\mathbf{y}^{(i)}$ with a multi-label one-hot encoding such that $\\mathbf{y}^{(i)}\\in \\{0,1\\}^{C + 1}$ , where $C$ is the total number of action classes present in the dataset, we add an additional class to model the background. During inference, the objective is to predict a set of action snippets $\\mathbb{A}^{(i)} = \\{c_j,s_j,e_j\\}_{j = 1}^M$ for video $\\mathbf{v}^{(i)}$ where $M$ is the total number of action snippets, $c_{j}$ is the predicted class, $s_j$ is the start time, and $e_j$ is the end time of a particular action snippet $j$ . We denote $\\mathbf{v}^{(i)}$ and $\\mathbf{y}^{(i)}$ with $\\mathbf{v}$ and $\\mathbf{y}$ respectively in the subsequent text for simplicity.", + "bbox": [ + 496, + 575, + 893, + 803 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Baseline Approach for WTAL. As shown in Figure 2a, PivoTAL comprises a Base WTAL Head to perform the MIL-based WTAL using video-level supervision. Since we are working with arbitrarily long untrimmed video for the WTAL task, it is computationally prohibitive to encode the entire video in a single forward pass through a feature", + "bbox": [ + 496, + 809, + 893, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "22994", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "encoder. Therefore, following prior works [9, 14, 40, 54], we split a given video into multiple small clips i.e. $\\mathbf{v} = \\{\\mathbf{g}_k\\}_{k=1}^T$ where $T$ is the total number of clips present in that video. As shown in Figure 2a, we then process these clips using a feature extractor, $f$ , to obtain the feature embeddings s.t. $f: \\mathbf{g} \\mapsto \\mathbf{z}_g$ , where $\\mathbf{z}_g \\in \\mathbb{R}^d$ . We obtain the video-level feature, $\\mathbf{z}_v$ , by concatenating all the clip level features such that $\\mathbf{z}_v \\in \\mathbb{R}^{T \\times d}$ . Next, we process these video-level features, $\\mathbf{z}_v$ , using a classifier to project them into the output space to obtain the class activation sequence (CAS) scores, $\\mathbf{q}$ , s.t. $\\mathbf{q} \\in \\mathbb{R}^{T \\times (C + 1)}$ . In parallel, following prior art [9, 38, 41], we employ an actionness score generator modeled using a linear layer to obtain class-agnostic actionness scores, $\\mathbf{a}$ , s.t. $\\mathbf{a} \\in \\mathbb{R}^{T \\times 2}$ , where we use a 2-dimensional output vector for each clip to model both foreground and background actionness scores (Figure 2a).", + "bbox": [ + 75, + 90, + 472, + 332 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "For training, we only have access to the video-level labels, $\\mathbf{y}$ . Therefore, following prior work [16, 20, 40, 41], we train the network using a multiple instance learning (MIL) based classification loss. To this end, first, we enhance the CAS scores, $\\mathbf{q}$ , by taking a Hadamard product with the class-agnostic foreground actionness scores $\\mathbf{a}_{fg}$ . Next, we perform top- $k$ selection followed by average pooling across the temporal dimension to obtain the video-level foreground classification logits, $\\hat{\\mathbf{y}}_{fg}$ s.t. $\\hat{\\mathbf{y}}_{fg} = 1 / K\\sum_{k=1}^{K}\\mathrm{topK}(\\mathbf{a}_{fg} \\odot \\mathbf{q})$ , where $\\odot$ is the Hadamard product operator. Finally, we use cross-entropy loss to optimize the network parameters as,", + "bbox": [ + 75, + 334, + 472, + 517 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {f g} = - \\sum_ {c = 1} ^ {C + 1} \\mathbf {y} (c) \\log \\hat {\\mathbf {y}} _ {f g} (c). \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 169, + 518, + 468, + 560 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "While the foreground loss in equation 1 can help to localize the action snippets, the model still underperforms due to the absence of any explicit loss to reduce false positives. Therefore, following prior work [37,41,41], we generate complimentary labels, $\\mathbf{y}_{bg}$ , by setting the background class to 1 and all other action classes to 0 in $\\mathbf{y}$ . Next, we obtain video-level background logits, $\\hat{\\mathbf{y}}_{bg}$ s.t. $\\hat{\\mathbf{y}}_{bg} = 1 / K\\sum_{k = 1}^{K}\\mathrm{topK}(\\mathbf{a}_{bg}\\odot \\mathbf{q})$ , where $\\mathbf{a}_{bg}$ is the background actionness score. After that, we compute a background loss $\\mathcal{L}_{bg}$ in the following manner,", + "bbox": [ + 75, + 561, + 472, + 717 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {b g} = - \\sum_ {c = 1} ^ {C + 1} \\mathbf {y} _ {\\mathbf {b g}} (c) \\log \\hat {\\mathbf {y}} _ {b g} (c). \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 163, + 719, + 468, + 758 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We finally optimize the Base WTAL Head, as shown in Figure 2a, using the combined loss, $\\mathcal{L}_{base} = \\mathcal{L}_{fg} + \\mathcal{L}_{bg}$ .", + "bbox": [ + 75, + 763, + 468, + 792 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "CAS to Action Snippets Generation. As we can see from Equation 1 and 2, the WTAL objective does not train the model for localization but instead trains for classifying the clips, $\\mathbf{g}$ , to predict the CAS scores. Since the final objective is to generate action snippets, $\\mathbb{A}$ , containing explicit start and end times along with the action label, we need to convert CAS to $\\mathbb{A}$ . However, this is a non-trivial task since the", + "bbox": [ + 75, + 795, + 470, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "network lacks any explicit notion of action boundaries and the means to aggregate the CAS score to form $\\mathbb{A}$ .", + "bbox": [ + 496, + 90, + 890, + 119 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To address this discrepancy, it is common to introduce manual priors as post processing to transform CAS scores, $\\mathbf{q}$ , into action snippets, $\\mathbb{A}$ . The transformation involves multiple steps. First, the CAS scores are binarized with a broad range of thresholds. This is followed by generating connected components from the binarized CAS scores to form the initial set of action snippets. Next, some morphological operations (such as erosion and dilation) are applied to refine the action snippet boundaries. Finally, non-maximum suppression (NMS) operation is performed to obtain the best candidate action snippets, $\\mathbb{A}$ .", + "bbox": [ + 496, + 122, + 893, + 287 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As is evident from the above, generating action snippets from CAS scores involves injecting a series of manual priors in the WTAL task. We empirically find each of these operations playing a significant role in the downstream performance, but at the same time, are rarely being mentioned in text in existing approaches and are only found in their code repositories. These priors make it possible to deal with the under-constrained task of action localization with weak supervision. Therefore, in our work, we incorporate them into our training pipeline and holistically refer to them as the snippet generator function, SG s.t. $\\mathrm{SG}:\\mathbf{q}\\mapsto \\mathbb{A}$ (Fig. 2a).", + "bbox": [ + 496, + 289, + 893, + 455 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Prior-driven Weak Localization", + "text_level": 1, + "bbox": [ + 500, + 467, + 779, + 482 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "While SG allows for action snippet, $\\mathbb{A}$ , generation from model outputs, $\\mathbf{q}$ , the Base WTAL Head alone is not optimal since it cannot directly output action snippets. Moreover, the priors are introduced after training and cannot influence model optimization. To address this, PivoTAL introduces prior-driven weak localization by integrating the action snippet generation prior into WTAL training. We discuss the potential approaches to do so in the following.", + "bbox": [ + 496, + 491, + 890, + 611 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Self-Training with Hard Pseudo-Action Snippets. One straightforward way to incorporate the priors encoded in SG into a WTAL method is to perform self-training with the generated hard pseudo-action snippets so that the network can explicitly learn the action boundaries. However, this strategy is also not optimal since some of the pseudo-action snippets generated using manual priors will be noisy. One way to deal with this noise would be to incorporate a denoising mechanism into training [8, 17, 22, 42]. However, this will require incorporating additional components into the design, like multiple networks, sample selection, and subsequent semi-supervised training, etc.", + "bbox": [ + 496, + 612, + 890, + 792 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Self-Training with Soft Pseudo-Action Snippets. In contrast, in this work, we propose a simple solution that leverages both human priors and the distilled knowledge from the available video-level weak annotations. To this end, we perform self-training with the pseudo-action snippets, $\\mathbb{A}$ , generated with SG, and also utilize the confidence of these action snippets obtained from the Base WTAL Head.", + "bbox": [ + 496, + 795, + 893, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "22995", + "bbox": [ + 478, + 944, + 517, + 957 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "For this, we propagate the Base WTAL Head's confidence predictions by setting the confidence of an action snippet as the average of the confidence scores within the span of the action snippet. We argue that this confidence-aware self-training strategy based on pseudo-action snippets, $\\mathbb{A}$ , takes advantage of both weak annotations and human priors. However, this strategy still has one remaining challenge, neural network predictions are not well calibrated and tend to be overconfident [7, 44], especially on the easy classes [18,39]. Therefore, a vanilla confidence propagation from the Base WTAL Head to the action snippets will not be optimal for the relatively harder and underrepresented classes. To address this issue, we propose to normalize the predictive confidence scores for each class independently.", + "bbox": [ + 75, + 90, + 472, + 303 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To train based on pseudo-action snippets, we introduce Prior-driven Localization Head, as shown in Figure 2a. To train this head, we incorporate two more loss terms besides the MIL-based classification loss, $\\mathcal{L}_{MIL}$ . Following prior work on supervised temporal action localization [56], we use a focal loss [27], $\\mathcal{L}_{focal}$ , for per-clip action classification where the target is derived from the pseudo-action snippets. Next, to determine the action boundaries in an anchor-free manner, we predict the action offsets from each time step, and to achieve this objective, we use a DIoU based [60] regression loss, $\\mathcal{L}_{DIOU}$ . The target for the regression loss is also derived from the pseudo-action snippets. Therefore, our overall localization-by-localization training objective with the pseudo-action snippets is as follows:", + "bbox": [ + 75, + 304, + 472, + 517 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {l o c} = \\mathcal {L} _ {f o c a l} + \\mathcal {L} _ {D I o U} + \\mathcal {L} _ {M I L}. \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 156, + 522, + 468, + 539 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Even though the proposed solution of learning from both human priors encoded in SG and weak supervision enables us to solve the WTAL task in a localization-by-localization manner, we expect that a WTAL method can benefit further from additional priors. The primary intuition behind this is that the pseudo-action snippets are generated from a base model that focuses on discriminative parts of actions due to localization-by-classification (Figure 1), and tends to err especially when the visual information around action boundaries is ambiguous. Therefore, injecting priors which can address such failure cases should improve the quality of the extracted pseudo-action snippets and the final localization.", + "bbox": [ + 75, + 545, + 472, + 727 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. Prior-driven Base WTAL", + "text_level": 1, + "bbox": [ + 76, + 739, + 307, + 753 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We inspect the design of the Base WTAL Head to inject additional priors into the learning process. From a high level, the Base WTAL Head has three main components: (i) class-agnostic actionness score generation, (ii) foreground MIL loss $(\\mathcal{L}_{fg})$ , and (iii) background MIL loss $(\\mathcal{L}_{bg})$ . We find that the actionness score generation and the background MIL loss are added to complement the foreground MIL loss. Therefore, we propose to add additional prior to these components.", + "bbox": [ + 75, + 763, + 472, + 902 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Scene Prior in Background MIL Loss. Understanding temporal dynamics is essential for temporal action localization. Meanwhile, it is well established that spatial information can be a strong cue for recognizing actions [10,48,58]. We utilize this observation in the form of an action-specific scene prior into our objective function. In particular, we modify our background MIL loss to incorporate a foreground action specific prior. In typical MIL-based WTAL systems, the background loss is computed on the least probable video clips. However, we expect that even the least probable video clips contain foreground-related information. Therefore, instead of encouraging the model to predict only background class on the least probable video clips, we encourage the model to also predict the appropriate foreground class as the second most dominant class. For this, we generate a composite background label, $\\tilde{\\mathbf{y}}_{bg}$ , which contains foreground-specific information (Fig. 2c). We formulate our modified background loss with scene prior as,", + "bbox": [ + 496, + 90, + 893, + 364 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\tilde {\\mathbf {y}} _ {b g} = \\alpha \\mathbf {y} _ {b g} + (1 - \\alpha) \\mathbf {y}, \\\\ \\mathcal {L} _ {b g} = - \\sum_ {c = 1} ^ {C + 1} \\tilde {\\mathbf {y}} _ {b g} (c) \\log \\hat {\\mathbf {y}} _ {b g} (c), \\tag {4} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 589, + 369, + 890, + 430 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where, $\\alpha$ controls the strength of the background label.", + "bbox": [ + 498, + 435, + 862, + 450 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Gaussian Prior for Actionness Prediction. Following prior works [9,38,41], in the Base WTAL approach, we predict the class agnostic actionness scores using a linear layer. The actionness score is generally determined on a per-clip basis without using any context of nearby clips. One naive way to improve this would be to incorporate more local context by utilizing long temporal convolutional kernels or attention mechanisms. However, effective optimization of such an actionness predictor is non-trivial since the available video-level labels lack any clip-level local information.", + "bbox": [ + 496, + 454, + 890, + 604 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "One of the primary motivations behind adding local context is that the predictions have to be locally consistent. To enforce this prior explicitly, we model the foreground actionness scores with learnable Gaussian masks. In particular, we obtain a second foreground actionness score, $\\mathbf{a}_{\\text{gauss}}$ , by introducing a Gaussian mask prediction branch which predicts Gaussian kernels $\\{\\sigma_i,\\mu_i\\}_{i = 1}^T$ for each clip to flexibly model the actionness scores (Fig. 2b). We generate clip-specific local Gaussian masks, $\\mathbf{G}_i$ , from the predicted parameter $\\{\\sigma_i,\\mu_i\\}$ . To effectively preserve the local context in the final actionness scores, $\\mathbf{a}_{\\text{gauss}}$ , we perform local selection from the clip-specific local masks $\\mathbf{G}$ to generate $\\mathbf{a}_{\\text{gauss}}(i)$ by selecting the value at corresponding $i^{th}$ temporal position from the $i^{th}$ Gaussian mask, $\\mathbf{G}_i$ as,", + "bbox": [ + 496, + 608, + 893, + 820 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\mathbf {G} _ {i} = \\exp \\Big (- \\frac {\\beta (j / T - \\mu_ {i}) ^ {2}}{\\sigma_ {i} ^ {2}} \\Big) _ {j = 1} ^ {T}, \\\\ \\mathbf {a} _ {\\text {g a u s s}} = \\left\\{\\mathbf {G} _ {i} (i) \\right\\} _ {i = 1} ^ {T}, \\tag {5} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 575, + 825, + 890, + 878 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where, $\\beta$ controls the variance of the Gaussian mask, $\\mathbf{G}$", + "bbox": [ + 500, + 885, + 872, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "22996", + "bbox": [ + 478, + 945, + 519, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/90946ca10515974647b16c8c1053ddd181b9ce1e981f06ab1f47d734130ef849.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
SupervisionMethodmAP@IoU (%)AVG
0.10.20.30.40.50.60.7(0.1:0.5)(0.3:0.7)(0.1:0.7)
FullSSN ICCV'17 [59]60.356.250.640.829.1--49.6--
BSN ECCV'18 [26]--53.545.036.928.420.0-36.8-
GTAN CVPR'19 [30]69.163.757.847.238.8--55.3--
WeakCleanNet ICCV'19 [29]--37.030.923.913.97.1-22.6-
RPN AAAI'20 [12]62.357.048.237.227.916.78.146.527.636.8
TSCN ECCV'20 [53]63.457.647.837.728.719.410.247.028.837.8
EM-MIL ECCV'20 [32]59.152.745.536.830.522.716.445.030.437.7
A2CL-PT ECCV'20 [34]61.256.148.139.030.119.210.646.929.437.8
HAM-Net AAAI'21 [16]65.459.050.341.131.020.711.149.430.839.8
WUM AAAI'21 [21]67.561.252.343.433.722.912.151.632.941.9
AUMN CVPR'21 [31]66.261.954.944.433.320.59.052.132.441.5
CoLA CVPR'21 [54]66.259.551.541.932.222.013.150.332.140.9
TS-PCA CVPR'21 [28]67.661.153.443.434.324.713.752.033.942.6
UGCT CVPR'21 [51]69.262.955.546.535.923.811.454.034.643.6
ASL CVPR'21 [33]67.0-51.8-31.1-11.4---
CO2-Net MM'21 [11]70.163.654.545.738.326.413.454.435.644.6
D2-Net ICCV'21 [36]65.760.252.343.436.0--51.5--
FAC-Net ICCV'21 [13]67.662.152.644.333.422.512.752.033.142.2
ACG-Net AAAI'22 [52]68.162.653.144.634.722.612.052.633.442.5
ASM-Loc CVPR'22 [9]71.265.557.146.836.625.213.455.435.845.1
RSKP CVPR'22 [14]71.365.355.847.538.225.412.555.635.945.1
DELU ECCV'22 [4]71.566.256.547.740.527.215.356.537.446.4
PivoTAL (Ours)74.169.661.752.142.830.616.760.1+3.640.8+3.449.6+3.2
", + "bbox": [ + 88, + 89, + 883, + 448 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 1. Temporal action localization performance comparison with state-of-the-art methods on the THUMOS-14 dataset. PivoTAL outperforms all existing methods on all different IoU thresholds and achieves at least $3.2\\%$ better average mAP than all existing methods.", + "bbox": [ + 75, + 453, + 892, + 483 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Even though generating foreground actionness scores based on Gaussian priors can generate locally smooth actionness scores, we observe that integrating it with the learning-based actionness scores is not straightforward. We experiment with different aggregation strategies and observe that the performance deteriorates with any of these aggregation strategies. We hypothesize that this happens because of the inconsistency/disagreement between these two actionness scores. To resolve this issue, we introduce an actionness consistency loss as defined below.", + "bbox": [ + 75, + 487, + 472, + 638 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {c o n} = \\sum_ {i} \\left(\\mathbf {a} _ {f g} (i) - \\mathbf {a} _ {g a u s s} (i)\\right) ^ {2}. \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 156, + 643, + 468, + 674 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Therefore, the overall loss to train the Base WTAL Head is $\\mathcal{L}_{base} = \\mathcal{L}_{fg} + \\mathcal{L}_{bg} + \\mathcal{L}_{con}$ .", + "bbox": [ + 76, + 680, + 468, + 712 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experimental Evaluation", + "text_level": 1, + "bbox": [ + 76, + 724, + 313, + 742 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Datasets. We evaluate our method on the two standard datasets for weakly-supervised action localization: THUMOS-14 [15] and ActivityNet-v1.3 [1]. THUMOS-14 contains 20 action classes. We use the 200 untrimmed videos in the validation set as our training set and test the model on a set of 212 test videos. ActivityNet-v1.3 contains 200 action classes. We use the 10,024 videos from the training set to train our model and use the 4,926 videos from the validation set to test our model.", + "bbox": [ + 75, + 750, + 468, + 883 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Implementation Details. To extract clip level features, $\\mathbf{z}_g$ ,", + "bbox": [ + 76, + 885, + 468, + 902 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "following prior works [9, 51, 54], we use a I3D network [2] pretrained on the Kinetics-400 [2] dataset. We use both RGB and optical flow [6] features. We train the WTAL head for 150 and 50 epochs on THUMOS-14 and ActivityNetv1.3 datasets, respectively. We use Adam optimizer with a learning rate of $1e - 4$ . We set the value of $\\alpha$ to 0.8, set $\\beta$ to 0.1, and set the coefficient of all loss terms to 1.0. For the prior-driven localization head training, we use a similar network architecture as [56]. Finally, for a fair comparison, we do not optimize the parameters of the snippet generator, SG, but rather use the same parameters as [9].", + "bbox": [ + 496, + 487, + 893, + 654 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Comparison with State-of-the-Art", + "text_level": 1, + "bbox": [ + 498, + 665, + 799, + 681 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We compare the performance of PivoTAL with the existing state-of-the-art methods on the THUMOS-14 dataset in Table 1. Following prior works [9, 14], we also report results from a few representative fully-supervised TAL methods for reference. Table 1 shows that PivoTAL outperforms all the previous methods by establishing a new state-of-the-art with $49.6\\%$ avg mAP over IoU thresholds 0.1:0.7. We can observe that PivoTAL outperforms the existing best method DELU [4] by more than $3\\%$ . Similar improvements are observed for other avg mAP scores. Note that PivoTAL is the only method that outperforms all the previous methods at each individual IoU threshold ranging from 0.1 to 0.7. PivoTAL also significantly outperforms the multi-stage self-training based methods (ASM-Loc [9], UGCT [51]).", + "bbox": [ + 496, + 688, + 893, + 902 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "22997", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/2ebda3c46c9e06ef964293518371dd169facb1c25d3a76f70b96187be1159d84.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
SupervisionMethodmAP@IoU (%)
0.50.750.95AVG
FullTAL-Net CVPR'18 [3]38.218.31.320.2
BSN ECCV'18 [26]46.530.08.030.0
GTANCVPR'19 [30]52.634.18.934.3
WeakTSCNECCV'20 [53]35.321.45.321.7
BaS-Net AAAI'20 [20]34.522.54.922.2
A2CL-PT ECCV'20 [34]36.822.05.222.5
ACM-BANet MM'20 [35]37.624.76.524.4
WUM AAAI'21 [21]37.023.95.723.7
AUMNCVPR'21 [31]38.323.55.223.5
TS-PCA CVPR'21 [28]37.423.55.923.7
UGCTCVPR'21 [51]39.122.45.823.8
FAC-Net ICCV'21 [13]37.624.26.024.0
RSKP CVPR'22 [14]40.624.65.925.0
ASM-Loc CVPR'22 [9]41.024.96.225.1
PivoTAL (Ours)45.128.25.028.1↑3.0
", + "bbox": [ + 78, + 89, + 467, + 303 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We compare PivoTAL with existing methods on the more challenging AcitivityNet-v1.3 dataset in Table 2 and observe a similar trend where PivoTAL outperforms the existing best method ASM-Loc [9] by more than $3\\%$ . We believe this is particularly significant given the relatively smaller improvements reported by other recent methods.", + "bbox": [ + 75, + 354, + 468, + 446 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2. PivoTAL: Ablation Study", + "text_level": 1, + "bbox": [ + 76, + 454, + 308, + 470 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We conducted a comprehensive set of ablation experiments to empirically validate the effectiveness of the different components of PivoTAL, and we report the results of these experiments in Table 3. Row 1 shows the performance of the MIL-based Base WTAL head without any of our priors. Row 2 demonstrates that adding our Gaussian prior improves the average mAP by $2.6\\%$ . Row 3 shows the effectiveness of our proposed scene prior, which further improves the performance by $1.3\\%$ . Row 4 shows the results with the incorporation of a prior-driven localization head with hard pseudo-action snippets. We observed no performance improvement over Row 3, which validates our hypothesis that training with hard pseudo-action snippets is suboptimal due to the noise present in the pseudo-action snippets generated using manual priors. Row 5 demonstrates that the incorporation of soft pseudo-action snippets and per-class normalization in the prior-driven localization training significantly improves the performance, with a $6.9\\%$ improvement in average mAP. This validates our hypothesis that confidence propagation (soft pseudo-action snippets) and per-class normalization are effective in minimizing the influence of any errors in pseudo-labels. Finally, Row 6 demonstrates that incorporating MIL loss further improves the performance by $3\\%$ . We believe that MIL loss is critical in training the prior-driven localization head since it further aids in mitigating the potential negative effects of dense, albeit noisy supervision (soft pseudo-action snippets) via weak, albeit noise-free supervision. These ablation", + "bbox": [ + 73, + 477, + 470, + 900 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "experiments demonstrate that each design component has a noticeable impact on the overall performance.", + "bbox": [ + 498, + 90, + 890, + 121 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/ac08998923a4ce6edd0bf30dfcf6e9a7c4a59e1b747bffd243c68d0d5ecf244c.jpg", + "table_caption": [ + "Table 2. Temporal action localization performance comparison with existing methods on the ActivityNet-v1.3 dataset. PivoTAL outperforms all existing methods on avg mAP by at least $3.0\\%$ ." + ], + "table_footnote": [], + "table_body": "
Base WTALGaussian PriorScene PriorLocalization HeadAVGMAP
Hard Pseudo-Action SnippetsSoft Pseudo-Action SnippetsMIL
✓35.8
✓✓38.4
✓✓✓39.7
✓✓✓✓39.0
✓✓✓✓46.6
✓✓✓✓✓49.6
", + "bbox": [ + 501, + 126, + 888, + 244 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 3. Ablation studies on the THUMOS-14 dataset showing the effectiveness of each component of PivoTAL.", + "bbox": [ + 500, + 250, + 890, + 277 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Discussion", + "text_level": 1, + "bbox": [ + 500, + 286, + 617, + 301 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Gaussian Prior. We discuss various design aspects of our Gaussian prior-based actionness score generation. In PivotAL, we predict one Gaussian mask for each clip and sample one value from each mask. We experiment with other designs to achieve the same objective and report the results in Table. 4a. Row 1 in Table. 4a shows the result for the case when we predict a single Gaussian mask (global mask) over the entire video. For global mask, we generate a single $\\{\\mu, \\sigma\\}$ for the entire video, making $\\{\\mu_i, \\sigma_i\\}_{i=1}^T$ in Eq. 5 $\\{\\mu, \\sigma\\}$ . We observe that the performance goes down by $4.4\\%$ . This is to be expected since a video will have multiple actions happening at different times. Row 2 and 3 expand on this idea and try to predict multiple global Gaussian masks (multiple $\\{\\mu, \\sigma\\}$ ) and we aggregate the actionness scores of these multiple global Gaussian masks via averaging. We observe a further performance drop that we believe is due to the lack of diversity between multiple global masks and the inadequacy of the global mask predictions in modeling fine local variations. In Row 4, we model the Gaussian masks locally and average their contributions to obtain the video-level actionness scores. Here, local Gaussian mask refers to generating clip specific (hence, local) $T$ Gaussian parameters $\\{\\mu_i, \\sigma_i\\}_{i=1}^T$ and averaging over $T$ such that $\\mathbf{a}_{gauss}(i) = 1 / T \\sum_{j=1}^{T} \\mathbf{G}_j(i)$ . We find this design to be sub-optimal validating the design decision made in PivotAL that the Gaussian masks need to be modeled locally and their contribution will have to be selected locally to have enough flexibility in modeling. Finally in Row 5, we replace the Gaussian-prior head with a second learning-based head (similar to $\\mathbf{a}_{fg}$ ) and observe a $1.4\\%$ drop in avg mAP, further validating the advantage of our Gaussian prior.", + "bbox": [ + 496, + 309, + 890, + 779 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Actionness Aggregation. Next, we discuss how to aggregate the two sources of actionness scores (learning based, gaussian prior based) in PivoTAL. We experiment with different aggregation strategies and report the results in Table 4b. The first row shows that the performance goes down by $4.1\\%$ if we take the Hadamard product between these two actionness scores. This is to be expected since such an aggregation strategy will only focus on areas where both", + "bbox": [ + 496, + 780, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "22998", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/96f03352d522175caa9a13fd30f55934bcc09209010aea5ca50b952f4f7be029.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodAVG mAP
PivoTAL w. global mask (m=1)45.2
PivoTAL w. global mask (m=5)41.3
PivoTAL w. global mask (m=10)44.0
PivoTAL w. local mask centered at each clip43.0
PivoTAL w. a second learning-based head48.2
PivoTAL49.6
", + "bbox": [ + 83, + 88, + 416, + 189 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/1a5e72695a8bd4f36a830e93345a95a466e5d3c3926673fb7922fad1467b9caf.jpg", + "table_caption": [ + "(a)" + ], + "table_footnote": [], + "table_body": "
MethodAVG mAP
PivoTAL w. Product45.5
PivoTAL w. Max48.0
PivoTAL w. Mean49.6
", + "bbox": [ + 423, + 108, + 622, + 172 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/98e4a77beab8aa1387540c93f407d71a551e4b1748c0eee0ac7ae1acdf4ed602.jpg", + "table_caption": [ + "(b)" + ], + "table_footnote": [], + "table_body": "
MethodAVG mAP
PivoTAL w/o consistency loss47.0
PivoTAL w. consistency loss49.6
", + "bbox": [ + 630, + 114, + 883, + 166 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "(c)", + "bbox": [ + 746, + 190, + 764, + 200 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 4. Analysis on different (a) Gaussian prior implementation techniques, (b) actionness mask aggregation techniques, and (c) actionness mask consistency setups on the THUMOS-14 dataset. Our Gaussian prior implementation outperforms all the other baseline solutions.", + "bbox": [ + 75, + 200, + 893, + 229 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "actionness scores agree. In the second row, we report results by taking element-wise max and observe that performance improves over the Hadamard product-based aggregation strategy but is still $1.6\\%$ lower than the mean-based aggregation strategy used in PivoTAL. We hypothesize that the max-based aggregation strategy underperforms because of overpredicting the foreground actionness scores, especially in the cases where one actionness score is significantly higher than the other.", + "bbox": [ + 75, + 238, + 468, + 375 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Consistency Loss. Finally, in Table 4c, we investigate the effectiveness of the proposed consistency loss between the two actionness scores. We observe that the performance goes down by $2.6\\%$ without any consistency loss. This empirically validates our hypothesis that the two sources of actionness scores need to be aligned for the best performance.", + "bbox": [ + 75, + 375, + 468, + 465 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/89ae587160ef40cde6c526b0be23f7a982fcab3f991fc60b4f5d4bbdb6eccbed.jpg", + "image_caption": [ + "Figure 3. Effect of changing $\\alpha$ values for the composite background labels on the THUMOS-14 dataset. We observe that the performance predictably deteriorates at large and small $\\alpha$ values." + ], + "image_footnote": [], + "bbox": [ + 81, + 469, + 457, + 585 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/ca7254468d0a4b57512f5199e2b6f9024439e7e46d6fea4ce31f12a182f6ae32.jpg", + "image_caption": [ + "Figure 4. PivoTAL's prediction with and without scene prior. From the dotted boxes, we can observe that PivoTAL with scene prior outputs better-aligned predictions with better action boundaries." + ], + "image_footnote": [], + "bbox": [ + 81, + 643, + 475, + 869 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Scene Prior. To enforce the scene prior, we use $\\alpha$ to control the strength of action-specific information in the composite background labels. Even though the ablation experiments (Table 3) validated the importance of this prior, here, we conduct a more fine-grained analysis. We vary the value of $\\alpha$ and report the results on the THUMOS'14 dataset in Fig 3. We report the performance by varying the value of $\\alpha$ from 0.5 to 0.95. We do not use a lower value since we want the background label to be dominant. We notice that the performance deteriorates at large and small values of $\\alpha$ . This is to be expected since in both cases either we will have very little action-specific information or we will suppress the background too much and end up with more false positives. We also observe that a wide range of values (0.65 to 0.80) yield similar results. This validates that PivoTAL is robust and not sensitive to a particular choice of $\\alpha$ .", + "bbox": [ + 496, + 238, + 890, + 479 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In Fig 4, we present some qualitative results to further demonstrate the effectiveness of our action-specific scene priors. In the first video, we see a Baseball Pitch action happening. If we look at the foreground and background frames shown in the top row, we can see that the background (stadium scene) carries a meaningful cue for the foreground action. We report the results of PivoTAL without scene priors in the third row and the last row shows results with the scene prior. We observe that even though the overall performance of these two variations is not drastically different, PivoTAL with scene prior can detect the action boundaries better. We notice the same trend in the second video where a Diving action is happening, and the pool serves as an informative background. Overall, PivoTAL with scene prior outputs more confident predictions with better-aligned action boundaries. Please refer to Supplementary Materials for more visual results from PivoTAL.", + "bbox": [ + 496, + 479, + 892, + 736 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 753, + 617, + 768 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "PivoTAL is a novel approach that tackles weakly-supervised temporal action localization in a localization-by-localization manner. PivoTAL complements the available video-level weak supervision with learned priors to capture the underlying spatio-temporal structure in video data. 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In Proceedings of the 26th ACM international conference on Multimedia, pages 35-44, 2018. 2" + ], + "bbox": [ + 501, + 92, + 890, + 273 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "23002", + "bbox": [ + 478, + 945, + 517, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/PivoTAL_ Prior-Driven Supervision for Weakly-Supervised Temporal Action Localization/211c5bad-3dce-4689-a751-c72a60c77ef5_model.json b/2023/PivoTAL_ Prior-Driven Supervision for Weakly-Supervised Temporal Action Localization/211c5bad-3dce-4689-a751-c72a60c77ef5_model.json new file mode 100644 index 0000000000000000000000000000000000000000..2c677d83e89e800b8f2aa1526b11251e9a958483 --- /dev/null +++ b/2023/PivoTAL_ Prior-Driven Supervision for Weakly-Supervised Temporal Action Localization/211c5bad-3dce-4689-a751-c72a60c77ef5_model.json @@ -0,0 +1,2048 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.1, + 0.13, + 0.872, + 0.175 + ], + "angle": 0, + "content": "PivoTAL: Prior-Driven Supervision for Weakly-Supervised Temporal Action Localization" + }, + { + "type": "text", + "bbox": [ + 0.111, + 0.202, + 0.856, + 0.293 + ], + "angle": 0, + "content": "Mamshad Nayeem Rizve\\* Gaurav Mittal\\* Ye Yu Matthew Hall\\* Sandra Sajeev\\* Mubarak Shah\\* Mei Chen\\* Microsoft \\*University of Central Florida {gaurav.mittal, yu.ye, mathall, ssajeev, mei.chen}@microsoft.com nayeemrizve@knights.ucf.edu shah@crcv.ucf.edu" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.327, + 0.314, + 0.343 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.359, + 0.474, + 0.691 + ], + "angle": 0, + "content": "Weakly-supervised Temporal Action Localization (WTAL) attempts to localize the actions in untrimmed videos using only video-level supervision. Most recent works approach WTAL from a localization-by-classification perspective where these methods try to classify each video frame followed by a manually-designed post-processing pipeline to aggregate these per-frame action predictions into action snippets. Due to this perspective, the model lacks any explicit understanding of action boundaries and tends to focus only on the most discriminative parts of the video resulting in incomplete action localization. To address this, we present PivoTAL, Prior-driven Supervision for Weakly-supervised Temporal Action Localization, to approach WTAL from a localization-by-localization perspective by learning to localize the action snippets directly. To this end, PivoTAL leverages the underlying spatio-temporal regularities in videos in the form of action-specific scene prior, action snippet generation prior, and learnable Gaussian prior to supervise the localization-based training. PivoTAL shows significant improvement (of at least \\(3\\%\\) avg mAP) over all existing methods on the benchmark datasets, THUMOS-14 and ActivitNet-v1.3." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.72, + 0.21, + 0.736 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.745, + 0.47, + 0.868 + ], + "angle": 0, + "content": "Temporal action localization (TAL) [5,24,43,46,47,56] refers to the task of predicting where and what category of action happens in an arbitrarily long untrimmed video. While TAL is crucial in a wide variety of applications ranging from sports, robotics, and safety, it is challenging as it requires the model to develop a strong temporal and spatial understanding of the video scene and events for effective localization. Furthermore, fully-supervised TAL relies on the" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.325, + 0.898, + 0.462 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.464, + 0.893, + 0.547 + ], + "angle": 0, + "content": "Figure 1. Left: Green denotes ground truth action snippets, Purple denotes true positive action snippets, and Pink denotes false positive action snippets. We observe that PivoTAL significantly outperforms Base WTAL by detecting all the ground-truth instances correctly. Right: Improvement of PivoTAL over the previous state-of-the-art on THUMOS'14 at different IoU thresholds." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.553, + 0.892, + 0.583 + ], + "angle": 0, + "content": "availability of expensive dense annotations in terms of the start and end of each action snippet in the training videos." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.584, + 0.893, + 0.84 + ], + "angle": 0, + "content": "Weakly-supervised Temporal Action Localization (WTAL) serves to mitigate this dependency on dense annotations by operating only on video-level annotations (i.e., knowing which actions occur without knowing their precise locations in a video) during training while still being able to predict the start and end of the action snippet in test videos. Several methods [20, 32, 33, 38, 45, 50, 53] have attempted to perform WTAL by employing different techniques which include Multiple Instance Learning (MIL) [20, 33] and attention mechanism [45, 50]. However, to the best of our knowledge, all of these previous works approach WTAL from a localization-by-classification perspective where the underlying method tries to classify each video frame into zero or more action categories followed by a manually-designed post-processing pipeline to aggregate these per-frame action predictions into action snippets with explicit boundaries." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.84, + 0.894, + 0.901 + ], + "angle": 0, + "content": "Fig. 1 shows the final action snippet predictions on a video with Long Jump action from a typical localization-by-classification method which we refer to as Base WTAL in the figure. We observe that Base WTAL suffers from some" + }, + { + "type": "page_footnote", + "bbox": [ + 0.1, + 0.875, + 0.454, + 0.901 + ], + "angle": 0, + "content": "\\*Authors with equal contribution. This work was done as Mamshad's internship project at Microsoft." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "22992" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.091, + 0.473, + 0.35 + ], + "angle": 0, + "content": "challenges. First, the localization-by-classification training is performed only with the coarse video-level labels, which encourages the model to focus on the most discriminative parts of the video, resulting in incomplete and fragmented action snippets (140-160s for Base WTAL in Fig. 1). There is also a higher rate of false positives due to the misclassification of background that closely resembles foreground (at \\(\\sim 60\\)s for Base WTAL in Fig. 1). Second, since the model is trained to perform per-frame prediction, it lacks any explicit notion of action boundaries, thus resulting in a discrepancy between the classification-based training and localization-based test objectives. This is generally addressed by incorporating carefully-designed post-processing algorithms. Even though such post-hoc transformations can encode crucial prior knowledge of temporal structure of videos, they cannot influence the model training for improving the localization performance directly." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.353, + 0.473, + 0.549 + ], + "angle": 0, + "content": "To resolve this discrepancy, we propose PivoTAL, Prior-driven Supervision for weakly-supervised Temporal Action Localization. PivoTAL approaches WTAL from localization-by-localization perspective by learning to localize the action snippets directly. To this end, PivoTAL introduces a novel algorithm that exploits the inherent spatiotemporal structure of the video data in the form of action-specific scene prior, action snippet generation prior, and learnable Gaussian prior to derive pseudo-action snippets. These pseudo-action snippets act as an additional source of supervision in PivoTAL to complement the under-constrained video-level weak-supervision to perform the localization task." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.553, + 0.473, + 0.903 + ], + "angle": 0, + "content": "PivoTAL first employs a Base WTAL Head to perform weakly-supervised temporal action localization using video-level supervision. While doing so, PivoTAL employs a novel action-specific scene prior in the background MIL loss to inject action-specific bias into the background frames to improve action boundaries (at 180s for PivoTAL in Fig. 1). PivoTAL also complements the per-frame actionness scores learned by the model with learnable Gaussian prior-based actionness scores to incorporate context from nearby frames and to improve the smoothness of predicted action snippets (140-160s for PivoTAL in Fig. 1). Next, PivoTAL creates pseudo-action snippets by employing action snippet generation prior and makes them confidence-aware using the confidence predictions of the Base WTAL Head. Finally, these pseudo-action snippets are used to train the Prior-driven Localization Head of the model to predict the action snippets directly. We conduct extensive experiments on the standard WTAL datasets, THUMOS'14 and ActivityNet-v1.3, achieving \\(3.2\\%\\) and \\(3.0\\%\\) absolute improvement on the average mAP respectively over all previous methods. This demonstrates PivoTAL's advantage in effectively utilizing the priors, leading to a significant improvement in the localization performance." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.092, + 0.862, + 0.108 + ], + "angle": 0, + "content": "Our work makes the following major contributions," + }, + { + "type": "text", + "bbox": [ + 0.513, + 0.117, + 0.894, + 0.179 + ], + "angle": 0, + "content": "1. We introduce PivoTAL, the first method to approach WTAL from a localization-by-localization perspective by generating pseudo-action snippets as supervision to localize action snippets directly." + }, + { + "type": "text", + "bbox": [ + 0.513, + 0.187, + 0.895, + 0.263 + ], + "angle": 0, + "content": "2. In the process, PivoTAL exploits the underlying spatio-temporal regularities in videos in the form of action-specific scene prior, action snippet generation prior, and learnable Gaussian prior to complement the available weak video-level supervision." + }, + { + "type": "text", + "bbox": [ + 0.513, + 0.272, + 0.895, + 0.332 + ], + "angle": 0, + "content": "3. PivoTAL significantly outperforms all previous methods on WTAL benchmarks THUMOS'14 and ActivityNet, with \\(3\\%\\) or higher absolute increase on average mAP metric." + }, + { + "type": "list", + "bbox": [ + 0.513, + 0.117, + 0.895, + 0.332 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.344, + 0.642, + 0.36 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.369, + 0.895, + 0.567 + ], + "angle": 0, + "content": "Temporal Action Localization. The fully-supervised methods for temporal action localization can be broadly divided into two categories: anchor-based methods [3,46,49, 59] and anchor-free methods [23-26,56]. The anchor-based methods learn the action boundaries by performing regression based on a pre-defined set of action proposals. Because of relying on pre-defined anchors, these methods tend to perform poorly on actions which are extremely short or long. The anchor-free methods mitigate this by explicitly predicting the action offset and probability for each clip. The primary difference between these methods and PivoloTAL is that these methods require expensive per-clip annotations while we only use video-level labels." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.584, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Weakly-Supervised Temporal Action Localization. The recent weakly-supervised temporal action localization (WTAL) methods can be broadly classified into two categories: single-stage, and multi-stage methods. The single-stage WTAL methods can be further divided into three main categories: MIL-based [20, 33, 35, 40], attention-based [11, 31, 36, 41, 45, 50], and erasing-based [19, 34, 55, 61] methods. The MIL-based methods are the simplest of these single-stage methods which treat a video as a bag consisting of positive samples (i.e., clips corresponding to foreground actions) and negative samples (i.e., background clips). For training, MIL-based methods perform top-\\(k\\) positive sample selection and aggregate their prediction to train with a video-level label. Attention-based methods try to avoid top-\\(k\\) based hard selection and perform class-agnostic foreground actionness based attentional pooling to aggregate the clip-level scores to obtain video-level predictions for training. The erasing-based methods take an adversarial complementary learning approach [57] to address the WTAL methods' tendency to focus on the most discriminative parts. To" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "22993" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.092, + 0.089, + 0.522, + 0.341 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.497, + 0.098, + 0.514, + 0.112 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.526, + 0.09, + 0.867, + 0.341 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.344, + 0.895, + 0.538 + ], + "angle": 0, + "content": "Figure 2. PivoTAL Overview: (a) Training pipeline: After processing a video through feature extractor \\( f \\), we obtain class-agnostic Actionness and class activation sequences (CAS) scores from the features via Actionness Head and Classifier Head (Base) respectively. We enhance the CAS scores further using the Actionness scores via Hadamard product and apply foreground, \\( \\mathcal{L}_{fg} \\), and background, \\( \\mathcal{L}_{bg} \\), MIL losses w.r.t video-level weak label. Once we finish training this Base WTAL Head, we apply Snipet Generator SG, including Binarization, Grouping & Refinement and NMS, on the Base WTAL Head confidence predictions to obtain hard action snippets. Then we convert them to soft pseudo-action snippets using confidence propagation from Base WTAL Head confidence predictions and perform per-class confidence normalization. We finally train the Prior-driven Localization Head using the pseudo-action snippets as ground-truth to predict and localize the action snippets directly. (b) Actionness Score Computation: Our Actionness Head consists of a Learning-based and a Gaussian prior-based Actionness Head which both process input features to obtain corresponding actionness scores that are averaged to obtain the final Actionness Scores. We minimize a consistency loss as a regularizer to reduce disagreement between output of the two Actionness heads. (c) Scene prior in Background MIL loss: We minimize the Background MIL loss between the background-specific CAS scores (yellow plot, center-left) and the composite background label created by combining foreground and background video label (center-right) to inject action-specific scene prior. From the bottom frames, we observe that even background frames (photos of the stadium) are relevant to the foreground actions of Cricket Bowling and Cricket Shot." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.547, + 0.47, + 0.621 + ], + "angle": 0, + "content": "this end, these methods try to increase the weight of less discriminative parts of the video. Our proposed solution is complementary to all these approaches since we primarily focus on incorporating existing human priors into training to perform localization-by-localization." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.623, + 0.471, + 0.804 + ], + "angle": 0, + "content": "The multi-stage training-based methods [9, 32, 38, 51, 53] generally take a self-training approach. The primary objective of these methods is to generate per-clip pseudo-labels from an initial WTAL model and then perform further training with those generated pseudo-labels. Technically such pseudo-label-based self-training can be repeated for multiple iterations [9, 38]. The primary difference between our work and these methods is that these methods do not utilize the action snippets explicitly and therefore, do not have an explicit notion of action boundaries. Therefore, this per-clip pseudo-label-based self-training still falls into the localization-by-classification category." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.815, + 0.169, + 0.831 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.47, + 0.9 + ], + "angle": 0, + "content": "PivoTAL attempts to solve the under-constrained weakly supervised temporal action localization (WTAL) task from a localization-by-localization perspective. Figure 2 provides an overview of our method." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.547, + 0.64, + 0.561 + ], + "angle": 0, + "content": "3.1. Preliminaries" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.577, + 0.895, + 0.804 + ], + "angle": 0, + "content": "In the WTAL setting, we assume that we have access to a set of weakly labeled videos \\(\\mathbb{V} = \\{\\mathbf{v}^{(i)},\\mathbf{y}^{(i)}\\}_{i = 1}^{N}\\), where \\(N\\) represents the total number of samples, \\(\\mathbf{v}^{(i)}\\) represents an untrimmed input video, and \\(\\mathbf{y}^{(i)}\\) represents the set of action classes present in video \\(\\mathbf{v}^{(i)}\\) with no information about their precise locations in the video. Specifically, we represent \\(\\mathbf{y}^{(i)}\\) with a multi-label one-hot encoding such that \\(\\mathbf{y}^{(i)}\\in \\{0,1\\}^{C + 1}\\), where \\(C\\) is the total number of action classes present in the dataset, we add an additional class to model the background. During inference, the objective is to predict a set of action snippets \\(\\mathbb{A}^{(i)} = \\{c_j,s_j,e_j\\}_{j = 1}^M\\) for video \\(\\mathbf{v}^{(i)}\\) where \\(M\\) is the total number of action snippets, \\(c_{j}\\) is the predicted class, \\(s_j\\) is the start time, and \\(e_j\\) is the end time of a particular action snippet \\(j\\). We denote \\(\\mathbf{v}^{(i)}\\) and \\(\\mathbf{y}^{(i)}\\) with \\(\\mathbf{v}\\) and \\(\\mathbf{y}\\) respectively in the subsequent text for simplicity." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.81, + 0.894, + 0.901 + ], + "angle": 0, + "content": "Baseline Approach for WTAL. As shown in Figure 2a, PivoTAL comprises a Base WTAL Head to perform the MIL-based WTAL using video-level supervision. Since we are working with arbitrarily long untrimmed video for the WTAL task, it is computationally prohibitive to encode the entire video in a single forward pass through a feature" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "22994" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.333 + ], + "angle": 0, + "content": "encoder. Therefore, following prior works [9, 14, 40, 54], we split a given video into multiple small clips i.e. \\(\\mathbf{v} = \\{\\mathbf{g}_k\\}_{k=1}^T\\) where \\(T\\) is the total number of clips present in that video. As shown in Figure 2a, we then process these clips using a feature extractor, \\(f\\), to obtain the feature embeddings s.t. \\(f: \\mathbf{g} \\mapsto \\mathbf{z}_g\\), where \\(\\mathbf{z}_g \\in \\mathbb{R}^d\\). We obtain the video-level feature, \\(\\mathbf{z}_v\\), by concatenating all the clip level features such that \\(\\mathbf{z}_v \\in \\mathbb{R}^{T \\times d}\\). Next, we process these video-level features, \\(\\mathbf{z}_v\\), using a classifier to project them into the output space to obtain the class activation sequence (CAS) scores, \\(\\mathbf{q}\\), s.t. \\(\\mathbf{q} \\in \\mathbb{R}^{T \\times (C + 1)}\\). In parallel, following prior art [9, 38, 41], we employ an actionness score generator modeled using a linear layer to obtain class-agnostic actionness scores, \\(\\mathbf{a}\\), s.t. \\(\\mathbf{a} \\in \\mathbb{R}^{T \\times 2}\\), where we use a 2-dimensional output vector for each clip to model both foreground and background actionness scores (Figure 2a)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.335, + 0.473, + 0.518 + ], + "angle": 0, + "content": "For training, we only have access to the video-level labels, \\(\\mathbf{y}\\). Therefore, following prior work [16, 20, 40, 41], we train the network using a multiple instance learning (MIL) based classification loss. To this end, first, we enhance the CAS scores, \\(\\mathbf{q}\\), by taking a Hadamard product with the class-agnostic foreground actionness scores \\(\\mathbf{a}_{fg}\\). Next, we perform top-\\(k\\) selection followed by average pooling across the temporal dimension to obtain the video-level foreground classification logits, \\(\\hat{\\mathbf{y}}_{fg}\\) s.t. \\(\\hat{\\mathbf{y}}_{fg} = 1 / K\\sum_{k=1}^{K}\\mathrm{topK}(\\mathbf{a}_{fg} \\odot \\mathbf{q})\\), where \\(\\odot\\) is the Hadamard product operator. Finally, we use cross-entropy loss to optimize the network parameters as," + }, + { + "type": "equation", + "bbox": [ + 0.17, + 0.52, + 0.47, + 0.561 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {f g} = - \\sum_ {c = 1} ^ {C + 1} \\mathbf {y} (c) \\log \\hat {\\mathbf {y}} _ {f g} (c). \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.563, + 0.473, + 0.718 + ], + "angle": 0, + "content": "While the foreground loss in equation 1 can help to localize the action snippets, the model still underperforms due to the absence of any explicit loss to reduce false positives. Therefore, following prior work [37,41,41], we generate complimentary labels, \\(\\mathbf{y}_{bg}\\), by setting the background class to 1 and all other action classes to 0 in \\(\\mathbf{y}\\). Next, we obtain video-level background logits, \\(\\hat{\\mathbf{y}}_{bg}\\) s.t. \\(\\hat{\\mathbf{y}}_{bg} = 1 / K\\sum_{k = 1}^{K}\\mathrm{topK}(\\mathbf{a}_{bg}\\odot \\mathbf{q})\\), where \\(\\mathbf{a}_{bg}\\) is the background actionness score. After that, we compute a background loss \\(\\mathcal{L}_{bg}\\) in the following manner," + }, + { + "type": "equation", + "bbox": [ + 0.165, + 0.72, + 0.47, + 0.76 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {b g} = - \\sum_ {c = 1} ^ {C + 1} \\mathbf {y} _ {\\mathbf {b g}} (c) \\log \\hat {\\mathbf {y}} _ {b g} (c). \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.764, + 0.47, + 0.794 + ], + "angle": 0, + "content": "We finally optimize the Base WTAL Head, as shown in Figure 2a, using the combined loss, \\(\\mathcal{L}_{base} = \\mathcal{L}_{fg} + \\mathcal{L}_{bg}\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.796, + 0.471, + 0.901 + ], + "angle": 0, + "content": "CAS to Action Snippets Generation. As we can see from Equation 1 and 2, the WTAL objective does not train the model for localization but instead trains for classifying the clips, \\(\\mathbf{g}\\), to predict the CAS scores. Since the final objective is to generate action snippets, \\(\\mathbb{A}\\), containing explicit start and end times along with the action label, we need to convert CAS to \\(\\mathbb{A}\\). However, this is a non-trivial task since the" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.121 + ], + "angle": 0, + "content": "network lacks any explicit notion of action boundaries and the means to aggregate the CAS score to form \\(\\mathbb{A}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.123, + 0.894, + 0.289 + ], + "angle": 0, + "content": "To address this discrepancy, it is common to introduce manual priors as post processing to transform CAS scores, \\(\\mathbf{q}\\), into action snippets, \\(\\mathbb{A}\\). The transformation involves multiple steps. First, the CAS scores are binarized with a broad range of thresholds. This is followed by generating connected components from the binarized CAS scores to form the initial set of action snippets. Next, some morphological operations (such as erosion and dilation) are applied to refine the action snippet boundaries. Finally, non-maximum suppression (NMS) operation is performed to obtain the best candidate action snippets, \\(\\mathbb{A}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.29, + 0.894, + 0.457 + ], + "angle": 0, + "content": "As is evident from the above, generating action snippets from CAS scores involves injecting a series of manual priors in the WTAL task. We empirically find each of these operations playing a significant role in the downstream performance, but at the same time, are rarely being mentioned in text in existing approaches and are only found in their code repositories. These priors make it possible to deal with the under-constrained task of action localization with weak supervision. Therefore, in our work, we incorporate them into our training pipeline and holistically refer to them as the snippet generator function, SG s.t. \\(\\mathrm{SG}:\\mathbf{q}\\mapsto \\mathbb{A}\\) (Fig. 2a)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.468, + 0.78, + 0.483 + ], + "angle": 0, + "content": "3.2. Prior-driven Weak Localization" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.492, + 0.892, + 0.612 + ], + "angle": 0, + "content": "While SG allows for action snippet, \\(\\mathbb{A}\\), generation from model outputs, \\(\\mathbf{q}\\), the Base WTAL Head alone is not optimal since it cannot directly output action snippets. Moreover, the priors are introduced after training and cannot influence model optimization. To address this, PivoTAL introduces prior-driven weak localization by integrating the action snippet generation prior into WTAL training. We discuss the potential approaches to do so in the following." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.613, + 0.892, + 0.794 + ], + "angle": 0, + "content": "Self-Training with Hard Pseudo-Action Snippets. One straightforward way to incorporate the priors encoded in SG into a WTAL method is to perform self-training with the generated hard pseudo-action snippets so that the network can explicitly learn the action boundaries. However, this strategy is also not optimal since some of the pseudo-action snippets generated using manual priors will be noisy. One way to deal with this noise would be to incorporate a denoising mechanism into training [8, 17, 22, 42]. However, this will require incorporating additional components into the design, like multiple networks, sample selection, and subsequent semi-supervised training, etc." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.796, + 0.894, + 0.901 + ], + "angle": 0, + "content": "Self-Training with Soft Pseudo-Action Snippets. In contrast, in this work, we propose a simple solution that leverages both human priors and the distilled knowledge from the available video-level weak annotations. To this end, we perform self-training with the pseudo-action snippets, \\(\\mathbb{A}\\), generated with SG, and also utilize the confidence of these action snippets obtained from the Base WTAL Head." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.958 + ], + "angle": 0, + "content": "22995" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.304 + ], + "angle": 0, + "content": "For this, we propagate the Base WTAL Head's confidence predictions by setting the confidence of an action snippet as the average of the confidence scores within the span of the action snippet. We argue that this confidence-aware self-training strategy based on pseudo-action snippets, \\(\\mathbb{A}\\), takes advantage of both weak annotations and human priors. However, this strategy still has one remaining challenge, neural network predictions are not well calibrated and tend to be overconfident [7, 44], especially on the easy classes [18,39]. Therefore, a vanilla confidence propagation from the Base WTAL Head to the action snippets will not be optimal for the relatively harder and underrepresented classes. To address this issue, we propose to normalize the predictive confidence scores for each class independently." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.305, + 0.473, + 0.518 + ], + "angle": 0, + "content": "To train based on pseudo-action snippets, we introduce Prior-driven Localization Head, as shown in Figure 2a. To train this head, we incorporate two more loss terms besides the MIL-based classification loss, \\(\\mathcal{L}_{MIL}\\). Following prior work on supervised temporal action localization [56], we use a focal loss [27], \\(\\mathcal{L}_{focal}\\), for per-clip action classification where the target is derived from the pseudo-action snippets. Next, to determine the action boundaries in an anchor-free manner, we predict the action offsets from each time step, and to achieve this objective, we use a DIoU based [60] regression loss, \\(\\mathcal{L}_{DIOU}\\). The target for the regression loss is also derived from the pseudo-action snippets. Therefore, our overall localization-by-localization training objective with the pseudo-action snippets is as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.158, + 0.523, + 0.47, + 0.54 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {l o c} = \\mathcal {L} _ {f o c a l} + \\mathcal {L} _ {D I o U} + \\mathcal {L} _ {M I L}. \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.546, + 0.473, + 0.728 + ], + "angle": 0, + "content": "Even though the proposed solution of learning from both human priors encoded in SG and weak supervision enables us to solve the WTAL task in a localization-by-localization manner, we expect that a WTAL method can benefit further from additional priors. The primary intuition behind this is that the pseudo-action snippets are generated from a base model that focuses on discriminative parts of actions due to localization-by-classification (Figure 1), and tends to err especially when the visual information around action boundaries is ambiguous. Therefore, injecting priors which can address such failure cases should improve the quality of the extracted pseudo-action snippets and the final localization." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.74, + 0.308, + 0.755 + ], + "angle": 0, + "content": "3.3. Prior-driven Base WTAL" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.473, + 0.903 + ], + "angle": 0, + "content": "We inspect the design of the Base WTAL Head to inject additional priors into the learning process. From a high level, the Base WTAL Head has three main components: (i) class-agnostic actionness score generation, (ii) foreground MIL loss \\((\\mathcal{L}_{fg})\\), and (iii) background MIL loss \\((\\mathcal{L}_{bg})\\). We find that the actionness score generation and the background MIL loss are added to complement the foreground MIL loss. Therefore, we propose to add additional prior to these components." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.895, + 0.365 + ], + "angle": 0, + "content": "Scene Prior in Background MIL Loss. Understanding temporal dynamics is essential for temporal action localization. Meanwhile, it is well established that spatial information can be a strong cue for recognizing actions [10,48,58]. We utilize this observation in the form of an action-specific scene prior into our objective function. In particular, we modify our background MIL loss to incorporate a foreground action specific prior. In typical MIL-based WTAL systems, the background loss is computed on the least probable video clips. However, we expect that even the least probable video clips contain foreground-related information. Therefore, instead of encouraging the model to predict only background class on the least probable video clips, we encourage the model to also predict the appropriate foreground class as the second most dominant class. For this, we generate a composite background label, \\(\\tilde{\\mathbf{y}}_{bg}\\), which contains foreground-specific information (Fig. 2c). We formulate our modified background loss with scene prior as," + }, + { + "type": "equation", + "bbox": [ + 0.591, + 0.37, + 0.892, + 0.431 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\tilde {\\mathbf {y}} _ {b g} = \\alpha \\mathbf {y} _ {b g} + (1 - \\alpha) \\mathbf {y}, \\\\ \\mathcal {L} _ {b g} = - \\sum_ {c = 1} ^ {C + 1} \\tilde {\\mathbf {y}} _ {b g} (c) \\log \\hat {\\mathbf {y}} _ {b g} (c), \\tag {4} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.436, + 0.864, + 0.452 + ], + "angle": 0, + "content": "where, \\(\\alpha\\) controls the strength of the background label." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.455, + 0.892, + 0.606 + ], + "angle": 0, + "content": "Gaussian Prior for Actionness Prediction. Following prior works [9,38,41], in the Base WTAL approach, we predict the class agnostic actionness scores using a linear layer. The actionness score is generally determined on a per-clip basis without using any context of nearby clips. One naive way to improve this would be to incorporate more local context by utilizing long temporal convolutional kernels or attention mechanisms. However, effective optimization of such an actionness predictor is non-trivial since the available video-level labels lack any clip-level local information." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.609, + 0.895, + 0.821 + ], + "angle": 0, + "content": "One of the primary motivations behind adding local context is that the predictions have to be locally consistent. To enforce this prior explicitly, we model the foreground actionness scores with learnable Gaussian masks. In particular, we obtain a second foreground actionness score, \\(\\mathbf{a}_{\\text{gauss}}\\), by introducing a Gaussian mask prediction branch which predicts Gaussian kernels \\(\\{\\sigma_i,\\mu_i\\}_{i = 1}^T\\) for each clip to flexibly model the actionness scores (Fig. 2b). We generate clip-specific local Gaussian masks, \\(\\mathbf{G}_i\\), from the predicted parameter \\(\\{\\sigma_i,\\mu_i\\}\\). To effectively preserve the local context in the final actionness scores, \\(\\mathbf{a}_{\\text{gauss}}\\), we perform local selection from the clip-specific local masks \\(\\mathbf{G}\\) to generate \\(\\mathbf{a}_{\\text{gauss}}(i)\\) by selecting the value at corresponding \\(i^{th}\\) temporal position from the \\(i^{th}\\) Gaussian mask, \\(\\mathbf{G}_i\\) as," + }, + { + "type": "equation", + "bbox": [ + 0.576, + 0.826, + 0.892, + 0.88 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\mathbf {G} _ {i} = \\exp \\Big (- \\frac {\\beta (j / T - \\mu_ {i}) ^ {2}}{\\sigma_ {i} ^ {2}} \\Big) _ {j = 1} ^ {T}, \\\\ \\mathbf {a} _ {\\text {g a u s s}} = \\left\\{\\mathbf {G} _ {i} (i) \\right\\} _ {i = 1} ^ {T}, \\tag {5} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.886, + 0.874, + 0.901 + ], + "angle": 0, + "content": "where, \\(\\beta\\) controls the variance of the Gaussian mask, \\(\\mathbf{G}\\)" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.946, + 0.521, + 0.957 + ], + "angle": 0, + "content": "22996" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.089, + 0.09, + 0.885, + 0.449 + ], + "angle": 0, + "content": "
SupervisionMethodmAP@IoU (%)AVG
0.10.20.30.40.50.60.7(0.1:0.5)(0.3:0.7)(0.1:0.7)
FullSSN ICCV'17 [59]60.356.250.640.829.1--49.6--
BSN ECCV'18 [26]--53.545.036.928.420.0-36.8-
GTAN CVPR'19 [30]69.163.757.847.238.8--55.3--
WeakCleanNet ICCV'19 [29]--37.030.923.913.97.1-22.6-
RPN AAAI'20 [12]62.357.048.237.227.916.78.146.527.636.8
TSCN ECCV'20 [53]63.457.647.837.728.719.410.247.028.837.8
EM-MIL ECCV'20 [32]59.152.745.536.830.522.716.445.030.437.7
A2CL-PT ECCV'20 [34]61.256.148.139.030.119.210.646.929.437.8
HAM-Net AAAI'21 [16]65.459.050.341.131.020.711.149.430.839.8
WUM AAAI'21 [21]67.561.252.343.433.722.912.151.632.941.9
AUMN CVPR'21 [31]66.261.954.944.433.320.59.052.132.441.5
CoLA CVPR'21 [54]66.259.551.541.932.222.013.150.332.140.9
TS-PCA CVPR'21 [28]67.661.153.443.434.324.713.752.033.942.6
UGCT CVPR'21 [51]69.262.955.546.535.923.811.454.034.643.6
ASL CVPR'21 [33]67.0-51.8-31.1-11.4---
CO2-Net MM'21 [11]70.163.654.545.738.326.413.454.435.644.6
D2-Net ICCV'21 [36]65.760.252.343.436.0--51.5--
FAC-Net ICCV'21 [13]67.662.152.644.333.422.512.752.033.142.2
ACG-Net AAAI'22 [52]68.162.653.144.634.722.612.052.633.442.5
ASM-Loc CVPR'22 [9]71.265.557.146.836.625.213.455.435.845.1
RSKP CVPR'22 [14]71.365.355.847.538.225.412.555.635.945.1
DELU ECCV'22 [4]71.566.256.547.740.527.215.356.537.446.4
PivoTAL (Ours)74.169.661.752.142.830.616.760.1+3.640.8+3.449.6+3.2
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.454, + 0.893, + 0.484 + ], + "angle": 0, + "content": "Table 1. Temporal action localization performance comparison with state-of-the-art methods on the THUMOS-14 dataset. PivoTAL outperforms all existing methods on all different IoU thresholds and achieves at least \\(3.2\\%\\) better average mAP than all existing methods." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.488, + 0.473, + 0.639 + ], + "angle": 0, + "content": "Even though generating foreground actionness scores based on Gaussian priors can generate locally smooth actionness scores, we observe that integrating it with the learning-based actionness scores is not straightforward. We experiment with different aggregation strategies and observe that the performance deteriorates with any of these aggregation strategies. We hypothesize that this happens because of the inconsistency/disagreement between these two actionness scores. To resolve this issue, we introduce an actionness consistency loss as defined below." + }, + { + "type": "equation", + "bbox": [ + 0.157, + 0.645, + 0.47, + 0.675 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {c o n} = \\sum_ {i} \\left(\\mathbf {a} _ {f g} (i) - \\mathbf {a} _ {g a u s s} (i)\\right) ^ {2}. \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.681, + 0.47, + 0.713 + ], + "angle": 0, + "content": "Therefore, the overall loss to train the Base WTAL Head is \\(\\mathcal{L}_{base} = \\mathcal{L}_{fg} + \\mathcal{L}_{bg} + \\mathcal{L}_{con}\\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.725, + 0.314, + 0.743 + ], + "angle": 0, + "content": "4. Experimental Evaluation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.47, + 0.884 + ], + "angle": 0, + "content": "Datasets. We evaluate our method on the two standard datasets for weakly-supervised action localization: THUMOS-14 [15] and ActivityNet-v1.3 [1]. THUMOS-14 contains 20 action classes. We use the 200 untrimmed videos in the validation set as our training set and test the model on a set of 212 test videos. ActivityNet-v1.3 contains 200 action classes. We use the 10,024 videos from the training set to train our model and use the 4,926 videos from the validation set to test our model." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.886, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Implementation Details. To extract clip level features, \\(\\mathbf{z}_g\\)," + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.488, + 0.895, + 0.655 + ], + "angle": 0, + "content": "following prior works [9, 51, 54], we use a I3D network [2] pretrained on the Kinetics-400 [2] dataset. We use both RGB and optical flow [6] features. We train the WTAL head for 150 and 50 epochs on THUMOS-14 and ActivityNetv1.3 datasets, respectively. We use Adam optimizer with a learning rate of \\(1e - 4\\). We set the value of \\(\\alpha\\) to 0.8, set \\(\\beta\\) to 0.1, and set the coefficient of all loss terms to 1.0. For the prior-driven localization head training, we use a similar network architecture as [56]. Finally, for a fair comparison, we do not optimize the parameters of the snippet generator, SG, but rather use the same parameters as [9]." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.666, + 0.8, + 0.683 + ], + "angle": 0, + "content": "4.1. Comparison with State-of-the-Art" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.689, + 0.895, + 0.903 + ], + "angle": 0, + "content": "We compare the performance of PivoTAL with the existing state-of-the-art methods on the THUMOS-14 dataset in Table 1. Following prior works [9, 14], we also report results from a few representative fully-supervised TAL methods for reference. Table 1 shows that PivoTAL outperforms all the previous methods by establishing a new state-of-the-art with \\(49.6\\%\\) avg mAP over IoU thresholds 0.1:0.7. We can observe that PivoTAL outperforms the existing best method DELU [4] by more than \\(3\\%\\). Similar improvements are observed for other avg mAP scores. Note that PivoTAL is the only method that outperforms all the previous methods at each individual IoU threshold ranging from 0.1 to 0.7. PivoTAL also significantly outperforms the multi-stage self-training based methods (ASM-Loc [9], UGCT [51])." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "22997" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.08, + 0.09, + 0.468, + 0.304 + ], + "angle": 0, + "content": "
SupervisionMethodmAP@IoU (%)
0.50.750.95AVG
FullTAL-Net CVPR'18 [3]38.218.31.320.2
BSN ECCV'18 [26]46.530.08.030.0
GTANCVPR'19 [30]52.634.18.934.3
WeakTSCNECCV'20 [53]35.321.45.321.7
BaS-Net AAAI'20 [20]34.522.54.922.2
A2CL-PT ECCV'20 [34]36.822.05.222.5
ACM-BANet MM'20 [35]37.624.76.524.4
WUM AAAI'21 [21]37.023.95.723.7
AUMNCVPR'21 [31]38.323.55.223.5
TS-PCA CVPR'21 [28]37.423.55.923.7
UGCTCVPR'21 [51]39.122.45.823.8
FAC-Net ICCV'21 [13]37.624.26.024.0
RSKP CVPR'22 [14]40.624.65.925.0
ASM-Loc CVPR'22 [9]41.024.96.225.1
PivoTAL (Ours)45.128.25.028.1↑3.0
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.31, + 0.47, + 0.353 + ], + "angle": 0, + "content": "Table 2. Temporal action localization performance comparison with existing methods on the ActivityNet-v1.3 dataset. PivoTAL outperforms all existing methods on avg mAP by at least \\(3.0\\%\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.356, + 0.47, + 0.448 + ], + "angle": 0, + "content": "We compare PivoTAL with existing methods on the more challenging AcitivityNet-v1.3 dataset in Table 2 and observe a similar trend where PivoTAL outperforms the existing best method ASM-Loc [9] by more than \\(3\\%\\). We believe this is particularly significant given the relatively smaller improvements reported by other recent methods." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.455, + 0.31, + 0.472 + ], + "angle": 0, + "content": "4.2. PivoTAL: Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.478, + 0.471, + 0.901 + ], + "angle": 0, + "content": "We conducted a comprehensive set of ablation experiments to empirically validate the effectiveness of the different components of PivoTAL, and we report the results of these experiments in Table 3. Row 1 shows the performance of the MIL-based Base WTAL head without any of our priors. Row 2 demonstrates that adding our Gaussian prior improves the average mAP by \\(2.6\\%\\). Row 3 shows the effectiveness of our proposed scene prior, which further improves the performance by \\(1.3\\%\\). Row 4 shows the results with the incorporation of a prior-driven localization head with hard pseudo-action snippets. We observed no performance improvement over Row 3, which validates our hypothesis that training with hard pseudo-action snippets is suboptimal due to the noise present in the pseudo-action snippets generated using manual priors. Row 5 demonstrates that the incorporation of soft pseudo-action snippets and per-class normalization in the prior-driven localization training significantly improves the performance, with a \\(6.9\\%\\) improvement in average mAP. This validates our hypothesis that confidence propagation (soft pseudo-action snippets) and per-class normalization are effective in minimizing the influence of any errors in pseudo-labels. Finally, Row 6 demonstrates that incorporating MIL loss further improves the performance by \\(3\\%\\). We believe that MIL loss is critical in training the prior-driven localization head since it further aids in mitigating the potential negative effects of dense, albeit noisy supervision (soft pseudo-action snippets) via weak, albeit noise-free supervision. These ablation" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.122 + ], + "angle": 0, + "content": "experiments demonstrate that each design component has a noticeable impact on the overall performance." + }, + { + "type": "table", + "bbox": [ + 0.502, + 0.127, + 0.89, + 0.246 + ], + "angle": 0, + "content": "
Base WTALGaussian PriorScene PriorLocalization HeadAVGMAP
Hard Pseudo-Action SnippetsSoft Pseudo-Action SnippetsMIL
✓35.8
✓✓38.4
✓✓✓39.7
✓✓✓✓39.0
✓✓✓✓46.6
✓✓✓✓✓49.6
" + }, + { + "type": "table_caption", + "bbox": [ + 0.5, + 0.251, + 0.892, + 0.279 + ], + "angle": 0, + "content": "Table 3. Ablation studies on the THUMOS-14 dataset showing the effectiveness of each component of PivoTAL." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.287, + 0.618, + 0.302 + ], + "angle": 0, + "content": "4.3. Discussion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.31, + 0.892, + 0.78 + ], + "angle": 0, + "content": "Gaussian Prior. We discuss various design aspects of our Gaussian prior-based actionness score generation. In PivotAL, we predict one Gaussian mask for each clip and sample one value from each mask. We experiment with other designs to achieve the same objective and report the results in Table. 4a. Row 1 in Table. 4a shows the result for the case when we predict a single Gaussian mask (global mask) over the entire video. For global mask, we generate a single \\(\\{\\mu, \\sigma\\}\\) for the entire video, making \\(\\{\\mu_i, \\sigma_i\\}_{i=1}^T\\) in Eq. 5 \\(\\{\\mu, \\sigma\\}\\). We observe that the performance goes down by \\(4.4\\%\\). This is to be expected since a video will have multiple actions happening at different times. Row 2 and 3 expand on this idea and try to predict multiple global Gaussian masks (multiple \\(\\{\\mu, \\sigma\\}\\)) and we aggregate the actionness scores of these multiple global Gaussian masks via averaging. We observe a further performance drop that we believe is due to the lack of diversity between multiple global masks and the inadequacy of the global mask predictions in modeling fine local variations. In Row 4, we model the Gaussian masks locally and average their contributions to obtain the video-level actionness scores. Here, local Gaussian mask refers to generating clip specific (hence, local) \\(T\\) Gaussian parameters \\(\\{\\mu_i, \\sigma_i\\}_{i=1}^T\\) and averaging over \\(T\\) such that \\(\\mathbf{a}_{gauss}(i) = 1 / T \\sum_{j=1}^{T} \\mathbf{G}_j(i)\\). We find this design to be sub-optimal validating the design decision made in PivotAL that the Gaussian masks need to be modeled locally and their contribution will have to be selected locally to have enough flexibility in modeling. Finally in Row 5, we replace the Gaussian-prior head with a second learning-based head (similar to \\(\\mathbf{a}_{fg}\\)) and observe a \\(1.4\\%\\) drop in avg mAP, further validating the advantage of our Gaussian prior." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.781, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Actionness Aggregation. Next, we discuss how to aggregate the two sources of actionness scores (learning based, gaussian prior based) in PivoTAL. We experiment with different aggregation strategies and report the results in Table 4b. The first row shows that the performance goes down by \\(4.1\\%\\) if we take the Hadamard product between these two actionness scores. This is to be expected since such an aggregation strategy will only focus on areas where both" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "22998" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.084, + 0.089, + 0.418, + 0.19 + ], + "angle": 0, + "content": "
MethodAVG mAP
PivoTAL w. global mask (m=1)45.2
PivoTAL w. global mask (m=5)41.3
PivoTAL w. global mask (m=10)44.0
PivoTAL w. local mask centered at each clip43.0
PivoTAL w. a second learning-based head48.2
PivoTAL49.6
" + }, + { + "type": "table_caption", + "bbox": [ + 0.241, + 0.191, + 0.26, + 0.201 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "table", + "bbox": [ + 0.424, + 0.109, + 0.624, + 0.173 + ], + "angle": 0, + "content": "
MethodAVG mAP
PivoTAL w. Product45.5
PivoTAL w. Max48.0
PivoTAL w. Mean49.6
" + }, + { + "type": "table_caption", + "bbox": [ + 0.514, + 0.19, + 0.533, + 0.202 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "table", + "bbox": [ + 0.631, + 0.115, + 0.884, + 0.167 + ], + "angle": 0, + "content": "
MethodAVG mAP
PivoTAL w/o consistency loss47.0
PivoTAL w. consistency loss49.6
" + }, + { + "type": "table_caption", + "bbox": [ + 0.748, + 0.191, + 0.765, + 0.201 + ], + "angle": 0, + "content": "(c)" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.202, + 0.894, + 0.23 + ], + "angle": 0, + "content": "Table 4. Analysis on different (a) Gaussian prior implementation techniques, (b) actionness mask aggregation techniques, and (c) actionness mask consistency setups on the THUMOS-14 dataset. Our Gaussian prior implementation outperforms all the other baseline solutions." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.239, + 0.469, + 0.375 + ], + "angle": 0, + "content": "actionness scores agree. In the second row, we report results by taking element-wise max and observe that performance improves over the Hadamard product-based aggregation strategy but is still \\(1.6\\%\\) lower than the mean-based aggregation strategy used in PivoTAL. We hypothesize that the max-based aggregation strategy underperforms because of overpredicting the foreground actionness scores, especially in the cases where one actionness score is significantly higher than the other." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.375, + 0.469, + 0.466 + ], + "angle": 0, + "content": "Consistency Loss. Finally, in Table 4c, we investigate the effectiveness of the proposed consistency loss between the two actionness scores. We observe that the performance goes down by \\(2.6\\%\\) without any consistency loss. This empirically validates our hypothesis that the two sources of actionness scores need to be aligned for the best performance." + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.47, + 0.459, + 0.586 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.585, + 0.469, + 0.627 + ], + "angle": 0, + "content": "Figure 3. Effect of changing \\(\\alpha\\) values for the composite background labels on the THUMOS-14 dataset. We observe that the performance predictably deteriorates at large and small \\(\\alpha\\) values." + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.645, + 0.477, + 0.871 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.873, + 0.469, + 0.915 + ], + "angle": 0, + "content": "Figure 4. PivoTAL's prediction with and without scene prior. From the dotted boxes, we can observe that PivoTAL with scene prior outputs better-aligned predictions with better action boundaries." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.239, + 0.892, + 0.48 + ], + "angle": 0, + "content": "Scene Prior. To enforce the scene prior, we use \\(\\alpha\\) to control the strength of action-specific information in the composite background labels. Even though the ablation experiments (Table 3) validated the importance of this prior, here, we conduct a more fine-grained analysis. We vary the value of \\(\\alpha\\) and report the results on the THUMOS'14 dataset in Fig 3. We report the performance by varying the value of \\(\\alpha\\) from 0.5 to 0.95. We do not use a lower value since we want the background label to be dominant. We notice that the performance deteriorates at large and small values of \\(\\alpha\\). This is to be expected since in both cases either we will have very little action-specific information or we will suppress the background too much and end up with more false positives. We also observe that a wide range of values (0.65 to 0.80) yield similar results. This validates that PivoTAL is robust and not sensitive to a particular choice of \\(\\alpha\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.481, + 0.893, + 0.737 + ], + "angle": 0, + "content": "In Fig 4, we present some qualitative results to further demonstrate the effectiveness of our action-specific scene priors. In the first video, we see a Baseball Pitch action happening. If we look at the foreground and background frames shown in the top row, we can see that the background (stadium scene) carries a meaningful cue for the foreground action. We report the results of PivoTAL without scene priors in the third row and the last row shows results with the scene prior. We observe that even though the overall performance of these two variations is not drastically different, PivoTAL with scene prior can detect the action boundaries better. We notice the same trend in the second video where a Diving action is happening, and the pool serves as an informative background. Overall, PivoTAL with scene prior outputs more confident predictions with better-aligned action boundaries. Please refer to Supplementary Materials for more visual results from PivoTAL." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.754, + 0.619, + 0.769 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.9 + ], + "angle": 0, + "content": "PivoTAL is a novel approach that tackles weakly-supervised temporal action localization in a localization-by-localization manner. PivoTAL complements the available video-level weak supervision with learned priors to capture the underlying spatio-temporal structure in video data. Empirical studies validated the effectiveness of each component in PivoTAL, and results on WTAL benchmark datasets establish PivoTAL as new state-of-the-art in this area." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "22999" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.184 + ], + "angle": 0, + "content": "[1] Fabian Caba Heilbron, Victor Escorcia, Bernard Ghanem, and Juan Carlos Niebles. Activitynet: A large-scale video benchmark for human activity understanding. In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 961-970, 2015. 6" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.186, + 0.472, + 0.242 + ], + "angle": 0, + "content": "[2] Joao Carreira and Andrew Zisserman. 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Most recent works approach WTAL from a localization-by-classification perspective where these methods try to classify each video frame followed by a manually-designed post-processing pipeline to aggregate these per-frame action predictions into action snippets. Due to this perspective, the model lacks any explicit understanding of action boundaries and tends to focus only on the most discriminative parts of the video resulting in incomplete action localization. To address this, we present PivoTAL, Prior-driven Supervision for Weakly-supervised Temporal Action Localization, to approach WTAL from a localization-by-localization perspective by learning to localize the action snippets directly. To this end, PivoTAL leverages the underlying spatio-temporal regularities in videos in the form of action-specific scene prior, action snippet generation prior, and learnable Gaussian prior to supervise the localization-based training. PivoTAL shows significant improvement (of at least $3\%$ avg mAP) over all existing methods on the benchmark datasets, THUMOS-14 and ActivitNet-v1.3. + +# 1. Introduction + +Temporal action localization (TAL) [5,24,43,46,47,56] refers to the task of predicting where and what category of action happens in an arbitrarily long untrimmed video. While TAL is crucial in a wide variety of applications ranging from sports, robotics, and safety, it is challenging as it requires the model to develop a strong temporal and spatial understanding of the video scene and events for effective localization. Furthermore, fully-supervised TAL relies on the + +![](images/8c5c57299a643cc4e65ef2c8995c593a8f6041760112c087eb766d50ca60ca1e.jpg) +Figure 1. Left: Green denotes ground truth action snippets, Purple denotes true positive action snippets, and Pink denotes false positive action snippets. We observe that PivoTAL significantly outperforms Base WTAL by detecting all the ground-truth instances correctly. Right: Improvement of PivoTAL over the previous state-of-the-art on THUMOS'14 at different IoU thresholds. + +availability of expensive dense annotations in terms of the start and end of each action snippet in the training videos. + +Weakly-supervised Temporal Action Localization (WTAL) serves to mitigate this dependency on dense annotations by operating only on video-level annotations (i.e., knowing which actions occur without knowing their precise locations in a video) during training while still being able to predict the start and end of the action snippet in test videos. Several methods [20, 32, 33, 38, 45, 50, 53] have attempted to perform WTAL by employing different techniques which include Multiple Instance Learning (MIL) [20, 33] and attention mechanism [45, 50]. However, to the best of our knowledge, all of these previous works approach WTAL from a localization-by-classification perspective where the underlying method tries to classify each video frame into zero or more action categories followed by a manually-designed post-processing pipeline to aggregate these per-frame action predictions into action snippets with explicit boundaries. + +Fig. 1 shows the final action snippet predictions on a video with Long Jump action from a typical localization-by-classification method which we refer to as Base WTAL in the figure. We observe that Base WTAL suffers from some + +challenges. First, the localization-by-classification training is performed only with the coarse video-level labels, which encourages the model to focus on the most discriminative parts of the video, resulting in incomplete and fragmented action snippets (140-160s for Base WTAL in Fig. 1). There is also a higher rate of false positives due to the misclassification of background that closely resembles foreground (at $\sim 60$ s for Base WTAL in Fig. 1). Second, since the model is trained to perform per-frame prediction, it lacks any explicit notion of action boundaries, thus resulting in a discrepancy between the classification-based training and localization-based test objectives. This is generally addressed by incorporating carefully-designed post-processing algorithms. Even though such post-hoc transformations can encode crucial prior knowledge of temporal structure of videos, they cannot influence the model training for improving the localization performance directly. + +To resolve this discrepancy, we propose PivoTAL, Prior-driven Supervision for weakly-supervised Temporal Action Localization. PivoTAL approaches WTAL from localization-by-localization perspective by learning to localize the action snippets directly. To this end, PivoTAL introduces a novel algorithm that exploits the inherent spatiotemporal structure of the video data in the form of action-specific scene prior, action snippet generation prior, and learnable Gaussian prior to derive pseudo-action snippets. These pseudo-action snippets act as an additional source of supervision in PivoTAL to complement the under-constrained video-level weak-supervision to perform the localization task. + +PivoTAL first employs a Base WTAL Head to perform weakly-supervised temporal action localization using video-level supervision. While doing so, PivoTAL employs a novel action-specific scene prior in the background MIL loss to inject action-specific bias into the background frames to improve action boundaries (at 180s for PivoTAL in Fig. 1). PivoTAL also complements the per-frame actionness scores learned by the model with learnable Gaussian prior-based actionness scores to incorporate context from nearby frames and to improve the smoothness of predicted action snippets (140-160s for PivoTAL in Fig. 1). Next, PivoTAL creates pseudo-action snippets by employing action snippet generation prior and makes them confidence-aware using the confidence predictions of the Base WTAL Head. Finally, these pseudo-action snippets are used to train the Prior-driven Localization Head of the model to predict the action snippets directly. We conduct extensive experiments on the standard WTAL datasets, THUMOS'14 and ActivityNet-v1.3, achieving $3.2\%$ and $3.0\%$ absolute improvement on the average mAP respectively over all previous methods. This demonstrates PivoTAL's advantage in effectively utilizing the priors, leading to a significant improvement in the localization performance. + +Our work makes the following major contributions, + +1. We introduce PivoTAL, the first method to approach WTAL from a localization-by-localization perspective by generating pseudo-action snippets as supervision to localize action snippets directly. +2. In the process, PivoTAL exploits the underlying spatio-temporal regularities in videos in the form of action-specific scene prior, action snippet generation prior, and learnable Gaussian prior to complement the available weak video-level supervision. +3. PivoTAL significantly outperforms all previous methods on WTAL benchmarks THUMOS'14 and ActivityNet, with $3\%$ or higher absolute increase on average mAP metric. + +# 2. Related Work + +Temporal Action Localization. The fully-supervised methods for temporal action localization can be broadly divided into two categories: anchor-based methods [3,46,49, 59] and anchor-free methods [23-26,56]. The anchor-based methods learn the action boundaries by performing regression based on a pre-defined set of action proposals. Because of relying on pre-defined anchors, these methods tend to perform poorly on actions which are extremely short or long. The anchor-free methods mitigate this by explicitly predicting the action offset and probability for each clip. The primary difference between these methods and PivoloTAL is that these methods require expensive per-clip annotations while we only use video-level labels. + +Weakly-Supervised Temporal Action Localization. The recent weakly-supervised temporal action localization (WTAL) methods can be broadly classified into two categories: single-stage, and multi-stage methods. The single-stage WTAL methods can be further divided into three main categories: MIL-based [20, 33, 35, 40], attention-based [11, 31, 36, 41, 45, 50], and erasing-based [19, 34, 55, 61] methods. The MIL-based methods are the simplest of these single-stage methods which treat a video as a bag consisting of positive samples (i.e., clips corresponding to foreground actions) and negative samples (i.e., background clips). For training, MIL-based methods perform top- $k$ positive sample selection and aggregate their prediction to train with a video-level label. Attention-based methods try to avoid top- $k$ based hard selection and perform class-agnostic foreground actionness based attentional pooling to aggregate the clip-level scores to obtain video-level predictions for training. The erasing-based methods take an adversarial complementary learning approach [57] to address the WTAL methods' tendency to focus on the most discriminative parts. To + +![](images/2291867b550ca081426ec4bcd96c2a33c9676b7ee8f47dde6a88a4dae62d406f.jpg) +(a) + +![](images/a3949d609c9fc51c88e34cf03eafc43a8771cda79ca5fab1ef17d1ff46895f7d.jpg) +Figure 2. PivoTAL Overview: (a) Training pipeline: After processing a video through feature extractor $f$ , we obtain class-agnostic Actionness and class activation sequences (CAS) scores from the features via Actionness Head and Classifier Head (Base) respectively. We enhance the CAS scores further using the Actionness scores via Hadamard product and apply foreground, $\mathcal{L}_{fg}$ , and background, $\mathcal{L}_{bg}$ , MIL losses w.r.t video-level weak label. Once we finish training this Base WTAL Head, we apply Snipet Generator SG, including Binarization, Grouping & Refinement and NMS, on the Base WTAL Head confidence predictions to obtain hard action snippets. Then we convert them to soft pseudo-action snippets using confidence propagation from Base WTAL Head confidence predictions and perform per-class confidence normalization. We finally train the Prior-driven Localization Head using the pseudo-action snippets as ground-truth to predict and localize the action snippets directly. (b) Actionness Score Computation: Our Actionness Head consists of a Learning-based and a Gaussian prior-based Actionness Head which both process input features to obtain corresponding actionness scores that are averaged to obtain the final Actionness Scores. We minimize a consistency loss as a regularizer to reduce disagreement between output of the two Actionness heads. (c) Scene prior in Background MIL loss: We minimize the Background MIL loss between the background-specific CAS scores (yellow plot, center-left) and the composite background label created by combining foreground and background video label (center-right) to inject action-specific scene prior. From the bottom frames, we observe that even background frames (photos of the stadium) are relevant to the foreground actions of Cricket Bowling and Cricket Shot. + +this end, these methods try to increase the weight of less discriminative parts of the video. Our proposed solution is complementary to all these approaches since we primarily focus on incorporating existing human priors into training to perform localization-by-localization. + +The multi-stage training-based methods [9, 32, 38, 51, 53] generally take a self-training approach. The primary objective of these methods is to generate per-clip pseudo-labels from an initial WTAL model and then perform further training with those generated pseudo-labels. Technically such pseudo-label-based self-training can be repeated for multiple iterations [9, 38]. The primary difference between our work and these methods is that these methods do not utilize the action snippets explicitly and therefore, do not have an explicit notion of action boundaries. Therefore, this per-clip pseudo-label-based self-training still falls into the localization-by-classification category. + +# 3. Method + +PivoTAL attempts to solve the under-constrained weakly supervised temporal action localization (WTAL) task from a localization-by-localization perspective. Figure 2 provides an overview of our method. + +# 3.1. Preliminaries + +In the WTAL setting, we assume that we have access to a set of weakly labeled videos $\mathbb{V} = \{\mathbf{v}^{(i)},\mathbf{y}^{(i)}\}_{i = 1}^{N}$ , where $N$ represents the total number of samples, $\mathbf{v}^{(i)}$ represents an untrimmed input video, and $\mathbf{y}^{(i)}$ represents the set of action classes present in video $\mathbf{v}^{(i)}$ with no information about their precise locations in the video. Specifically, we represent $\mathbf{y}^{(i)}$ with a multi-label one-hot encoding such that $\mathbf{y}^{(i)}\in \{0,1\}^{C + 1}$ , where $C$ is the total number of action classes present in the dataset, we add an additional class to model the background. During inference, the objective is to predict a set of action snippets $\mathbb{A}^{(i)} = \{c_j,s_j,e_j\}_{j = 1}^M$ for video $\mathbf{v}^{(i)}$ where $M$ is the total number of action snippets, $c_{j}$ is the predicted class, $s_j$ is the start time, and $e_j$ is the end time of a particular action snippet $j$ . We denote $\mathbf{v}^{(i)}$ and $\mathbf{y}^{(i)}$ with $\mathbf{v}$ and $\mathbf{y}$ respectively in the subsequent text for simplicity. + +Baseline Approach for WTAL. As shown in Figure 2a, PivoTAL comprises a Base WTAL Head to perform the MIL-based WTAL using video-level supervision. Since we are working with arbitrarily long untrimmed video for the WTAL task, it is computationally prohibitive to encode the entire video in a single forward pass through a feature + +encoder. Therefore, following prior works [9, 14, 40, 54], we split a given video into multiple small clips i.e. $\mathbf{v} = \{\mathbf{g}_k\}_{k=1}^T$ where $T$ is the total number of clips present in that video. As shown in Figure 2a, we then process these clips using a feature extractor, $f$ , to obtain the feature embeddings s.t. $f: \mathbf{g} \mapsto \mathbf{z}_g$ , where $\mathbf{z}_g \in \mathbb{R}^d$ . We obtain the video-level feature, $\mathbf{z}_v$ , by concatenating all the clip level features such that $\mathbf{z}_v \in \mathbb{R}^{T \times d}$ . Next, we process these video-level features, $\mathbf{z}_v$ , using a classifier to project them into the output space to obtain the class activation sequence (CAS) scores, $\mathbf{q}$ , s.t. $\mathbf{q} \in \mathbb{R}^{T \times (C + 1)}$ . In parallel, following prior art [9, 38, 41], we employ an actionness score generator modeled using a linear layer to obtain class-agnostic actionness scores, $\mathbf{a}$ , s.t. $\mathbf{a} \in \mathbb{R}^{T \times 2}$ , where we use a 2-dimensional output vector for each clip to model both foreground and background actionness scores (Figure 2a). + +For training, we only have access to the video-level labels, $\mathbf{y}$ . Therefore, following prior work [16, 20, 40, 41], we train the network using a multiple instance learning (MIL) based classification loss. To this end, first, we enhance the CAS scores, $\mathbf{q}$ , by taking a Hadamard product with the class-agnostic foreground actionness scores $\mathbf{a}_{fg}$ . Next, we perform top- $k$ selection followed by average pooling across the temporal dimension to obtain the video-level foreground classification logits, $\hat{\mathbf{y}}_{fg}$ s.t. $\hat{\mathbf{y}}_{fg} = 1 / K\sum_{k=1}^{K}\mathrm{topK}(\mathbf{a}_{fg} \odot \mathbf{q})$ , where $\odot$ is the Hadamard product operator. Finally, we use cross-entropy loss to optimize the network parameters as, + +$$ +\mathcal {L} _ {f g} = - \sum_ {c = 1} ^ {C + 1} \mathbf {y} (c) \log \hat {\mathbf {y}} _ {f g} (c). \tag {1} +$$ + +While the foreground loss in equation 1 can help to localize the action snippets, the model still underperforms due to the absence of any explicit loss to reduce false positives. Therefore, following prior work [37,41,41], we generate complimentary labels, $\mathbf{y}_{bg}$ , by setting the background class to 1 and all other action classes to 0 in $\mathbf{y}$ . Next, we obtain video-level background logits, $\hat{\mathbf{y}}_{bg}$ s.t. $\hat{\mathbf{y}}_{bg} = 1 / K\sum_{k = 1}^{K}\mathrm{topK}(\mathbf{a}_{bg}\odot \mathbf{q})$ , where $\mathbf{a}_{bg}$ is the background actionness score. After that, we compute a background loss $\mathcal{L}_{bg}$ in the following manner, + +$$ +\mathcal {L} _ {b g} = - \sum_ {c = 1} ^ {C + 1} \mathbf {y} _ {\mathbf {b g}} (c) \log \hat {\mathbf {y}} _ {b g} (c). \tag {2} +$$ + +We finally optimize the Base WTAL Head, as shown in Figure 2a, using the combined loss, $\mathcal{L}_{base} = \mathcal{L}_{fg} + \mathcal{L}_{bg}$ . + +CAS to Action Snippets Generation. As we can see from Equation 1 and 2, the WTAL objective does not train the model for localization but instead trains for classifying the clips, $\mathbf{g}$ , to predict the CAS scores. Since the final objective is to generate action snippets, $\mathbb{A}$ , containing explicit start and end times along with the action label, we need to convert CAS to $\mathbb{A}$ . However, this is a non-trivial task since the + +network lacks any explicit notion of action boundaries and the means to aggregate the CAS score to form $\mathbb{A}$ . + +To address this discrepancy, it is common to introduce manual priors as post processing to transform CAS scores, $\mathbf{q}$ , into action snippets, $\mathbb{A}$ . The transformation involves multiple steps. First, the CAS scores are binarized with a broad range of thresholds. This is followed by generating connected components from the binarized CAS scores to form the initial set of action snippets. Next, some morphological operations (such as erosion and dilation) are applied to refine the action snippet boundaries. Finally, non-maximum suppression (NMS) operation is performed to obtain the best candidate action snippets, $\mathbb{A}$ . + +As is evident from the above, generating action snippets from CAS scores involves injecting a series of manual priors in the WTAL task. We empirically find each of these operations playing a significant role in the downstream performance, but at the same time, are rarely being mentioned in text in existing approaches and are only found in their code repositories. These priors make it possible to deal with the under-constrained task of action localization with weak supervision. Therefore, in our work, we incorporate them into our training pipeline and holistically refer to them as the snippet generator function, SG s.t. $\mathrm{SG}:\mathbf{q}\mapsto \mathbb{A}$ (Fig. 2a). + +# 3.2. Prior-driven Weak Localization + +While SG allows for action snippet, $\mathbb{A}$ , generation from model outputs, $\mathbf{q}$ , the Base WTAL Head alone is not optimal since it cannot directly output action snippets. Moreover, the priors are introduced after training and cannot influence model optimization. To address this, PivoTAL introduces prior-driven weak localization by integrating the action snippet generation prior into WTAL training. We discuss the potential approaches to do so in the following. + +Self-Training with Hard Pseudo-Action Snippets. One straightforward way to incorporate the priors encoded in SG into a WTAL method is to perform self-training with the generated hard pseudo-action snippets so that the network can explicitly learn the action boundaries. However, this strategy is also not optimal since some of the pseudo-action snippets generated using manual priors will be noisy. One way to deal with this noise would be to incorporate a denoising mechanism into training [8, 17, 22, 42]. However, this will require incorporating additional components into the design, like multiple networks, sample selection, and subsequent semi-supervised training, etc. + +Self-Training with Soft Pseudo-Action Snippets. In contrast, in this work, we propose a simple solution that leverages both human priors and the distilled knowledge from the available video-level weak annotations. To this end, we perform self-training with the pseudo-action snippets, $\mathbb{A}$ , generated with SG, and also utilize the confidence of these action snippets obtained from the Base WTAL Head. + +For this, we propagate the Base WTAL Head's confidence predictions by setting the confidence of an action snippet as the average of the confidence scores within the span of the action snippet. We argue that this confidence-aware self-training strategy based on pseudo-action snippets, $\mathbb{A}$ , takes advantage of both weak annotations and human priors. However, this strategy still has one remaining challenge, neural network predictions are not well calibrated and tend to be overconfident [7, 44], especially on the easy classes [18,39]. Therefore, a vanilla confidence propagation from the Base WTAL Head to the action snippets will not be optimal for the relatively harder and underrepresented classes. To address this issue, we propose to normalize the predictive confidence scores for each class independently. + +To train based on pseudo-action snippets, we introduce Prior-driven Localization Head, as shown in Figure 2a. To train this head, we incorporate two more loss terms besides the MIL-based classification loss, $\mathcal{L}_{MIL}$ . Following prior work on supervised temporal action localization [56], we use a focal loss [27], $\mathcal{L}_{focal}$ , for per-clip action classification where the target is derived from the pseudo-action snippets. Next, to determine the action boundaries in an anchor-free manner, we predict the action offsets from each time step, and to achieve this objective, we use a DIoU based [60] regression loss, $\mathcal{L}_{DIOU}$ . The target for the regression loss is also derived from the pseudo-action snippets. Therefore, our overall localization-by-localization training objective with the pseudo-action snippets is as follows: + +$$ +\mathcal {L} _ {l o c} = \mathcal {L} _ {f o c a l} + \mathcal {L} _ {D I o U} + \mathcal {L} _ {M I L}. \tag {3} +$$ + +Even though the proposed solution of learning from both human priors encoded in SG and weak supervision enables us to solve the WTAL task in a localization-by-localization manner, we expect that a WTAL method can benefit further from additional priors. The primary intuition behind this is that the pseudo-action snippets are generated from a base model that focuses on discriminative parts of actions due to localization-by-classification (Figure 1), and tends to err especially when the visual information around action boundaries is ambiguous. Therefore, injecting priors which can address such failure cases should improve the quality of the extracted pseudo-action snippets and the final localization. + +# 3.3. Prior-driven Base WTAL + +We inspect the design of the Base WTAL Head to inject additional priors into the learning process. From a high level, the Base WTAL Head has three main components: (i) class-agnostic actionness score generation, (ii) foreground MIL loss $(\mathcal{L}_{fg})$ , and (iii) background MIL loss $(\mathcal{L}_{bg})$ . We find that the actionness score generation and the background MIL loss are added to complement the foreground MIL loss. Therefore, we propose to add additional prior to these components. + +Scene Prior in Background MIL Loss. Understanding temporal dynamics is essential for temporal action localization. Meanwhile, it is well established that spatial information can be a strong cue for recognizing actions [10,48,58]. We utilize this observation in the form of an action-specific scene prior into our objective function. In particular, we modify our background MIL loss to incorporate a foreground action specific prior. In typical MIL-based WTAL systems, the background loss is computed on the least probable video clips. However, we expect that even the least probable video clips contain foreground-related information. Therefore, instead of encouraging the model to predict only background class on the least probable video clips, we encourage the model to also predict the appropriate foreground class as the second most dominant class. For this, we generate a composite background label, $\tilde{\mathbf{y}}_{bg}$ , which contains foreground-specific information (Fig. 2c). We formulate our modified background loss with scene prior as, + +$$ +\begin{array}{l} \tilde {\mathbf {y}} _ {b g} = \alpha \mathbf {y} _ {b g} + (1 - \alpha) \mathbf {y}, \\ \mathcal {L} _ {b g} = - \sum_ {c = 1} ^ {C + 1} \tilde {\mathbf {y}} _ {b g} (c) \log \hat {\mathbf {y}} _ {b g} (c), \tag {4} \\ \end{array} +$$ + +where, $\alpha$ controls the strength of the background label. + +Gaussian Prior for Actionness Prediction. Following prior works [9,38,41], in the Base WTAL approach, we predict the class agnostic actionness scores using a linear layer. The actionness score is generally determined on a per-clip basis without using any context of nearby clips. One naive way to improve this would be to incorporate more local context by utilizing long temporal convolutional kernels or attention mechanisms. However, effective optimization of such an actionness predictor is non-trivial since the available video-level labels lack any clip-level local information. + +One of the primary motivations behind adding local context is that the predictions have to be locally consistent. To enforce this prior explicitly, we model the foreground actionness scores with learnable Gaussian masks. In particular, we obtain a second foreground actionness score, $\mathbf{a}_{\text{gauss}}$ , by introducing a Gaussian mask prediction branch which predicts Gaussian kernels $\{\sigma_i,\mu_i\}_{i = 1}^T$ for each clip to flexibly model the actionness scores (Fig. 2b). We generate clip-specific local Gaussian masks, $\mathbf{G}_i$ , from the predicted parameter $\{\sigma_i,\mu_i\}$ . To effectively preserve the local context in the final actionness scores, $\mathbf{a}_{\text{gauss}}$ , we perform local selection from the clip-specific local masks $\mathbf{G}$ to generate $\mathbf{a}_{\text{gauss}}(i)$ by selecting the value at corresponding $i^{th}$ temporal position from the $i^{th}$ Gaussian mask, $\mathbf{G}_i$ as, + +$$ +\begin{array}{l} \mathbf {G} _ {i} = \exp \Big (- \frac {\beta (j / T - \mu_ {i}) ^ {2}}{\sigma_ {i} ^ {2}} \Big) _ {j = 1} ^ {T}, \\ \mathbf {a} _ {\text {g a u s s}} = \left\{\mathbf {G} _ {i} (i) \right\} _ {i = 1} ^ {T}, \tag {5} \\ \end{array} +$$ + +where, $\beta$ controls the variance of the Gaussian mask, $\mathbf{G}$ + +
SupervisionMethodmAP@IoU (%)AVG
0.10.20.30.40.50.60.7(0.1:0.5)(0.3:0.7)(0.1:0.7)
FullSSN ICCV'17 [59]60.356.250.640.829.1--49.6--
BSN ECCV'18 [26]--53.545.036.928.420.0-36.8-
GTAN CVPR'19 [30]69.163.757.847.238.8--55.3--
WeakCleanNet ICCV'19 [29]--37.030.923.913.97.1-22.6-
RPN AAAI'20 [12]62.357.048.237.227.916.78.146.527.636.8
TSCN ECCV'20 [53]63.457.647.837.728.719.410.247.028.837.8
EM-MIL ECCV'20 [32]59.152.745.536.830.522.716.445.030.437.7
A2CL-PT ECCV'20 [34]61.256.148.139.030.119.210.646.929.437.8
HAM-Net AAAI'21 [16]65.459.050.341.131.020.711.149.430.839.8
WUM AAAI'21 [21]67.561.252.343.433.722.912.151.632.941.9
AUMN CVPR'21 [31]66.261.954.944.433.320.59.052.132.441.5
CoLA CVPR'21 [54]66.259.551.541.932.222.013.150.332.140.9
TS-PCA CVPR'21 [28]67.661.153.443.434.324.713.752.033.942.6
UGCT CVPR'21 [51]69.262.955.546.535.923.811.454.034.643.6
ASL CVPR'21 [33]67.0-51.8-31.1-11.4---
CO2-Net MM'21 [11]70.163.654.545.738.326.413.454.435.644.6
D2-Net ICCV'21 [36]65.760.252.343.436.0--51.5--
FAC-Net ICCV'21 [13]67.662.152.644.333.422.512.752.033.142.2
ACG-Net AAAI'22 [52]68.162.653.144.634.722.612.052.633.442.5
ASM-Loc CVPR'22 [9]71.265.557.146.836.625.213.455.435.845.1
RSKP CVPR'22 [14]71.365.355.847.538.225.412.555.635.945.1
DELU ECCV'22 [4]71.566.256.547.740.527.215.356.537.446.4
PivoTAL (Ours)74.169.661.752.142.830.616.760.1+3.640.8+3.449.6+3.2
+ +Table 1. Temporal action localization performance comparison with state-of-the-art methods on the THUMOS-14 dataset. PivoTAL outperforms all existing methods on all different IoU thresholds and achieves at least $3.2\%$ better average mAP than all existing methods. + +Even though generating foreground actionness scores based on Gaussian priors can generate locally smooth actionness scores, we observe that integrating it with the learning-based actionness scores is not straightforward. We experiment with different aggregation strategies and observe that the performance deteriorates with any of these aggregation strategies. We hypothesize that this happens because of the inconsistency/disagreement between these two actionness scores. To resolve this issue, we introduce an actionness consistency loss as defined below. + +$$ +\mathcal {L} _ {c o n} = \sum_ {i} \left(\mathbf {a} _ {f g} (i) - \mathbf {a} _ {g a u s s} (i)\right) ^ {2}. \tag {6} +$$ + +Therefore, the overall loss to train the Base WTAL Head is $\mathcal{L}_{base} = \mathcal{L}_{fg} + \mathcal{L}_{bg} + \mathcal{L}_{con}$ . + +# 4. Experimental Evaluation + +Datasets. We evaluate our method on the two standard datasets for weakly-supervised action localization: THUMOS-14 [15] and ActivityNet-v1.3 [1]. THUMOS-14 contains 20 action classes. We use the 200 untrimmed videos in the validation set as our training set and test the model on a set of 212 test videos. ActivityNet-v1.3 contains 200 action classes. We use the 10,024 videos from the training set to train our model and use the 4,926 videos from the validation set to test our model. + +Implementation Details. To extract clip level features, $\mathbf{z}_g$ , + +following prior works [9, 51, 54], we use a I3D network [2] pretrained on the Kinetics-400 [2] dataset. We use both RGB and optical flow [6] features. We train the WTAL head for 150 and 50 epochs on THUMOS-14 and ActivityNetv1.3 datasets, respectively. We use Adam optimizer with a learning rate of $1e - 4$ . We set the value of $\alpha$ to 0.8, set $\beta$ to 0.1, and set the coefficient of all loss terms to 1.0. For the prior-driven localization head training, we use a similar network architecture as [56]. Finally, for a fair comparison, we do not optimize the parameters of the snippet generator, SG, but rather use the same parameters as [9]. + +# 4.1. Comparison with State-of-the-Art + +We compare the performance of PivoTAL with the existing state-of-the-art methods on the THUMOS-14 dataset in Table 1. Following prior works [9, 14], we also report results from a few representative fully-supervised TAL methods for reference. Table 1 shows that PivoTAL outperforms all the previous methods by establishing a new state-of-the-art with $49.6\%$ avg mAP over IoU thresholds 0.1:0.7. We can observe that PivoTAL outperforms the existing best method DELU [4] by more than $3\%$ . Similar improvements are observed for other avg mAP scores. Note that PivoTAL is the only method that outperforms all the previous methods at each individual IoU threshold ranging from 0.1 to 0.7. PivoTAL also significantly outperforms the multi-stage self-training based methods (ASM-Loc [9], UGCT [51]). + +
SupervisionMethodmAP@IoU (%)
0.50.750.95AVG
FullTAL-Net CVPR'18 [3]38.218.31.320.2
BSN ECCV'18 [26]46.530.08.030.0
GTANCVPR'19 [30]52.634.18.934.3
WeakTSCNECCV'20 [53]35.321.45.321.7
BaS-Net AAAI'20 [20]34.522.54.922.2
A2CL-PT ECCV'20 [34]36.822.05.222.5
ACM-BANet MM'20 [35]37.624.76.524.4
WUM AAAI'21 [21]37.023.95.723.7
AUMNCVPR'21 [31]38.323.55.223.5
TS-PCA CVPR'21 [28]37.423.55.923.7
UGCTCVPR'21 [51]39.122.45.823.8
FAC-Net ICCV'21 [13]37.624.26.024.0
RSKP CVPR'22 [14]40.624.65.925.0
ASM-Loc CVPR'22 [9]41.024.96.225.1
PivoTAL (Ours)45.128.25.028.1↑3.0
+ +We compare PivoTAL with existing methods on the more challenging AcitivityNet-v1.3 dataset in Table 2 and observe a similar trend where PivoTAL outperforms the existing best method ASM-Loc [9] by more than $3\%$ . We believe this is particularly significant given the relatively smaller improvements reported by other recent methods. + +# 4.2. PivoTAL: Ablation Study + +We conducted a comprehensive set of ablation experiments to empirically validate the effectiveness of the different components of PivoTAL, and we report the results of these experiments in Table 3. Row 1 shows the performance of the MIL-based Base WTAL head without any of our priors. Row 2 demonstrates that adding our Gaussian prior improves the average mAP by $2.6\%$ . Row 3 shows the effectiveness of our proposed scene prior, which further improves the performance by $1.3\%$ . Row 4 shows the results with the incorporation of a prior-driven localization head with hard pseudo-action snippets. We observed no performance improvement over Row 3, which validates our hypothesis that training with hard pseudo-action snippets is suboptimal due to the noise present in the pseudo-action snippets generated using manual priors. Row 5 demonstrates that the incorporation of soft pseudo-action snippets and per-class normalization in the prior-driven localization training significantly improves the performance, with a $6.9\%$ improvement in average mAP. This validates our hypothesis that confidence propagation (soft pseudo-action snippets) and per-class normalization are effective in minimizing the influence of any errors in pseudo-labels. Finally, Row 6 demonstrates that incorporating MIL loss further improves the performance by $3\%$ . We believe that MIL loss is critical in training the prior-driven localization head since it further aids in mitigating the potential negative effects of dense, albeit noisy supervision (soft pseudo-action snippets) via weak, albeit noise-free supervision. These ablation + +experiments demonstrate that each design component has a noticeable impact on the overall performance. + +Table 2. Temporal action localization performance comparison with existing methods on the ActivityNet-v1.3 dataset. PivoTAL outperforms all existing methods on avg mAP by at least $3.0\%$ . + +
Base WTALGaussian PriorScene PriorLocalization HeadAVGMAP
Hard Pseudo-Action SnippetsSoft Pseudo-Action SnippetsMIL
✓35.8
✓✓38.4
✓✓✓39.7
✓✓✓✓39.0
✓✓✓✓46.6
✓✓✓✓✓49.6
+ +Table 3. Ablation studies on the THUMOS-14 dataset showing the effectiveness of each component of PivoTAL. + +# 4.3. Discussion + +Gaussian Prior. We discuss various design aspects of our Gaussian prior-based actionness score generation. In PivotAL, we predict one Gaussian mask for each clip and sample one value from each mask. We experiment with other designs to achieve the same objective and report the results in Table. 4a. Row 1 in Table. 4a shows the result for the case when we predict a single Gaussian mask (global mask) over the entire video. For global mask, we generate a single $\{\mu, \sigma\}$ for the entire video, making $\{\mu_i, \sigma_i\}_{i=1}^T$ in Eq. 5 $\{\mu, \sigma\}$ . We observe that the performance goes down by $4.4\%$ . This is to be expected since a video will have multiple actions happening at different times. Row 2 and 3 expand on this idea and try to predict multiple global Gaussian masks (multiple $\{\mu, \sigma\}$ ) and we aggregate the actionness scores of these multiple global Gaussian masks via averaging. We observe a further performance drop that we believe is due to the lack of diversity between multiple global masks and the inadequacy of the global mask predictions in modeling fine local variations. In Row 4, we model the Gaussian masks locally and average their contributions to obtain the video-level actionness scores. Here, local Gaussian mask refers to generating clip specific (hence, local) $T$ Gaussian parameters $\{\mu_i, \sigma_i\}_{i=1}^T$ and averaging over $T$ such that $\mathbf{a}_{gauss}(i) = 1 / T \sum_{j=1}^{T} \mathbf{G}_j(i)$ . We find this design to be sub-optimal validating the design decision made in PivotAL that the Gaussian masks need to be modeled locally and their contribution will have to be selected locally to have enough flexibility in modeling. Finally in Row 5, we replace the Gaussian-prior head with a second learning-based head (similar to $\mathbf{a}_{fg}$ ) and observe a $1.4\%$ drop in avg mAP, further validating the advantage of our Gaussian prior. + +Actionness Aggregation. Next, we discuss how to aggregate the two sources of actionness scores (learning based, gaussian prior based) in PivoTAL. We experiment with different aggregation strategies and report the results in Table 4b. The first row shows that the performance goes down by $4.1\%$ if we take the Hadamard product between these two actionness scores. This is to be expected since such an aggregation strategy will only focus on areas where both + +
MethodAVG mAP
PivoTAL w. global mask (m=1)45.2
PivoTAL w. global mask (m=5)41.3
PivoTAL w. global mask (m=10)44.0
PivoTAL w. local mask centered at each clip43.0
PivoTAL w. a second learning-based head48.2
PivoTAL49.6
+ +(a) + +
MethodAVG mAP
PivoTAL w. Product45.5
PivoTAL w. Max48.0
PivoTAL w. Mean49.6
+ +(b) + +
MethodAVG mAP
PivoTAL w/o consistency loss47.0
PivoTAL w. consistency loss49.6
+ +(c) + +Table 4. Analysis on different (a) Gaussian prior implementation techniques, (b) actionness mask aggregation techniques, and (c) actionness mask consistency setups on the THUMOS-14 dataset. Our Gaussian prior implementation outperforms all the other baseline solutions. + +actionness scores agree. In the second row, we report results by taking element-wise max and observe that performance improves over the Hadamard product-based aggregation strategy but is still $1.6\%$ lower than the mean-based aggregation strategy used in PivoTAL. We hypothesize that the max-based aggregation strategy underperforms because of overpredicting the foreground actionness scores, especially in the cases where one actionness score is significantly higher than the other. + +Consistency Loss. Finally, in Table 4c, we investigate the effectiveness of the proposed consistency loss between the two actionness scores. We observe that the performance goes down by $2.6\%$ without any consistency loss. This empirically validates our hypothesis that the two sources of actionness scores need to be aligned for the best performance. + +![](images/89ae587160ef40cde6c526b0be23f7a982fcab3f991fc60b4f5d4bbdb6eccbed.jpg) +Figure 3. Effect of changing $\alpha$ values for the composite background labels on the THUMOS-14 dataset. We observe that the performance predictably deteriorates at large and small $\alpha$ values. + +![](images/ca7254468d0a4b57512f5199e2b6f9024439e7e46d6fea4ce31f12a182f6ae32.jpg) +Figure 4. PivoTAL's prediction with and without scene prior. From the dotted boxes, we can observe that PivoTAL with scene prior outputs better-aligned predictions with better action boundaries. + +Scene Prior. To enforce the scene prior, we use $\alpha$ to control the strength of action-specific information in the composite background labels. Even though the ablation experiments (Table 3) validated the importance of this prior, here, we conduct a more fine-grained analysis. We vary the value of $\alpha$ and report the results on the THUMOS'14 dataset in Fig 3. We report the performance by varying the value of $\alpha$ from 0.5 to 0.95. We do not use a lower value since we want the background label to be dominant. We notice that the performance deteriorates at large and small values of $\alpha$ . This is to be expected since in both cases either we will have very little action-specific information or we will suppress the background too much and end up with more false positives. We also observe that a wide range of values (0.65 to 0.80) yield similar results. This validates that PivoTAL is robust and not sensitive to a particular choice of $\alpha$ . + +In Fig 4, we present some qualitative results to further demonstrate the effectiveness of our action-specific scene priors. In the first video, we see a Baseball Pitch action happening. If we look at the foreground and background frames shown in the top row, we can see that the background (stadium scene) carries a meaningful cue for the foreground action. We report the results of PivoTAL without scene priors in the third row and the last row shows results with the scene prior. We observe that even though the overall performance of these two variations is not drastically different, PivoTAL with scene prior can detect the action boundaries better. We notice the same trend in the second video where a Diving action is happening, and the pool serves as an informative background. Overall, PivoTAL with scene prior outputs more confident predictions with better-aligned action boundaries. Please refer to Supplementary Materials for more visual results from PivoTAL. + +# 5. Conclusion + +PivoTAL is a novel approach that tackles weakly-supervised temporal action localization in a localization-by-localization manner. PivoTAL complements the available video-level weak supervision with learned priors to capture the underlying spatio-temporal structure in video data. Empirical studies validated the effectiveness of each component in PivoTAL, and results on WTAL benchmark datasets establish PivoTAL as new state-of-the-art in this area. + +# References + +[1] Fabian Caba Heilbron, Victor Escorcia, Bernard Ghanem, and Juan Carlos Niebles. Activitynet: A large-scale video benchmark for human activity understanding. In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 961-970, 2015. 6 +[2] Joao Carreira and Andrew Zisserman. Quo vadis, action recognition? a new model and the kinetics dataset. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pages 6299-6308, 2017. 6 +[3] Yu-Wei Chao, Sudheendra Vijayanarasimhan, Bryan Seybold, David A Ross, Jia Deng, and Rahul Sukthankar. 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In Proceedings of the 26th ACM international conference on Multimedia, pages 35-44, 2018. 2 \ No newline at end of file diff --git a/2023/PivoTAL_ Prior-Driven Supervision for Weakly-Supervised Temporal Action Localization/images.zip b/2023/PivoTAL_ Prior-Driven Supervision for Weakly-Supervised Temporal Action Localization/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..8ed3374c7f53e8073ddc40f53de4826f23b4958d --- /dev/null +++ b/2023/PivoTAL_ Prior-Driven Supervision for Weakly-Supervised Temporal Action Localization/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:93722a2806c74ce974ccfd833a3ca818f4a3838e1803a3089ae2ea8e6402d721 +size 506966 diff --git a/2023/PivoTAL_ Prior-Driven Supervision for Weakly-Supervised Temporal Action Localization/layout.json b/2023/PivoTAL_ Prior-Driven Supervision for Weakly-Supervised Temporal Action Localization/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..039e82506623be27e4cb4f70790fb4a9da3a5f14 --- /dev/null +++ b/2023/PivoTAL_ Prior-Driven Supervision for Weakly-Supervised Temporal Action Localization/layout.json @@ -0,0 +1,8620 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 61, + 102, + 533, + 138 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 102, + 533, + 138 + ], + "spans": [ + { + "bbox": [ + 61, + 102, + 533, + 138 + ], + "type": "text", + "content": "PivoTAL: Prior-Driven Supervision for Weakly-Supervised Temporal Action Localization" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 67, + 159, + 523, + 232 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 67, + 159, + 523, + 232 + ], + "spans": [ + { + "bbox": [ + 67, + 159, + 523, + 232 + ], + "type": "text", + "content": "Mamshad Nayeem Rizve\\* Gaurav Mittal\\* Ye Yu Matthew Hall\\* Sandra Sajeev\\* Mubarak Shah\\* Mei Chen\\* Microsoft \\*University of Central Florida {gaurav.mittal, yu.ye, mathall, ssajeev, mei.chen}@microsoft.com nayeemrizve@knights.ucf.edu shah@crcv.ucf.edu" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 143, + 258, + 192, + 271 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 258, + 192, + 271 + ], + "spans": [ + { + "bbox": [ + 143, + 258, + 192, + 271 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 284, + 290, + 547 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 284, + 290, + 547 + ], + "spans": [ + { + "bbox": [ + 46, + 284, + 290, + 547 + ], + "type": "text", + "content": "Weakly-supervised Temporal Action Localization (WTAL) attempts to localize the actions in untrimmed videos using only video-level supervision. Most recent works approach WTAL from a localization-by-classification perspective where these methods try to classify each video frame followed by a manually-designed post-processing pipeline to aggregate these per-frame action predictions into action snippets. Due to this perspective, the model lacks any explicit understanding of action boundaries and tends to focus only on the most discriminative parts of the video resulting in incomplete action localization. To address this, we present PivoTAL, Prior-driven Supervision for Weakly-supervised Temporal Action Localization, to approach WTAL from a localization-by-localization perspective by learning to localize the action snippets directly. To this end, PivoTAL leverages the underlying spatio-temporal regularities in videos in the form of action-specific scene prior, action snippet generation prior, and learnable Gaussian prior to supervise the localization-based training. PivoTAL shows significant improvement (of at least " + }, + { + "bbox": [ + 46, + 284, + 290, + 547 + ], + "type": "inline_equation", + "content": "3\\%" + }, + { + "bbox": [ + 46, + 284, + 290, + 547 + ], + "type": "text", + "content": " avg mAP) over all existing methods on the benchmark datasets, THUMOS-14 and ActivitNet-v1.3." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 570, + 128, + 582 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 570, + 128, + 582 + ], + "spans": [ + { + "bbox": [ + 47, + 570, + 128, + 582 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 590, + 287, + 687 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 590, + 287, + 687 + ], + "spans": [ + { + "bbox": [ + 46, + 590, + 287, + 687 + ], + "type": "text", + "content": "Temporal action localization (TAL) [5,24,43,46,47,56] refers to the task of predicting where and what category of action happens in an arbitrarily long untrimmed video. While TAL is crucial in a wide variety of applications ranging from sports, robotics, and safety, it is challenging as it requires the model to develop a strong temporal and spatial understanding of the video scene and events for effective localization. Furthermore, fully-supervised TAL relies on the" + } + ] + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 307, + 257, + 549, + 365 + ], + "blocks": [ + { + "bbox": [ + 307, + 257, + 549, + 365 + ], + "lines": [ + { + "bbox": [ + 307, + 257, + 549, + 365 + ], + "spans": [ + { + "bbox": [ + 307, + 257, + 549, + 365 + ], + "type": "image", + "image_path": "8c5c57299a643cc4e65ef2c8995c593a8f6041760112c087eb766d50ca60ca1e.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 367, + 546, + 433 + ], + "lines": [ + { + "bbox": [ + 305, + 367, + 546, + 433 + ], + "spans": [ + { + "bbox": [ + 305, + 367, + 546, + 433 + ], + "type": "text", + "content": "Figure 1. Left: Green denotes ground truth action snippets, Purple denotes true positive action snippets, and Pink denotes false positive action snippets. We observe that PivoTAL significantly outperforms Base WTAL by detecting all the ground-truth instances correctly. Right: Improvement of PivoTAL over the previous state-of-the-art on THUMOS'14 at different IoU thresholds." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 437, + 545, + 461 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 437, + 545, + 461 + ], + "spans": [ + { + "bbox": [ + 305, + 437, + 545, + 461 + ], + "type": "text", + "content": "availability of expensive dense annotations in terms of the start and end of each action snippet in the training videos." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 462, + 546, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 462, + 546, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 462, + 546, + 665 + ], + "type": "text", + "content": "Weakly-supervised Temporal Action Localization (WTAL) serves to mitigate this dependency on dense annotations by operating only on video-level annotations (i.e., knowing which actions occur without knowing their precise locations in a video) during training while still being able to predict the start and end of the action snippet in test videos. Several methods [20, 32, 33, 38, 45, 50, 53] have attempted to perform WTAL by employing different techniques which include Multiple Instance Learning (MIL) [20, 33] and attention mechanism [45, 50]. However, to the best of our knowledge, all of these previous works approach WTAL from a localization-by-classification perspective where the underlying method tries to classify each video frame into zero or more action categories followed by a manually-designed post-processing pipeline to aggregate these per-frame action predictions into action snippets with explicit boundaries." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 665, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 665, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 665, + 547, + 713 + ], + "type": "text", + "content": "Fig. 1 shows the final action snippet predictions on a video with Long Jump action from a typical localization-by-classification method which we refer to as Base WTAL in the figure. We observe that Base WTAL suffers from some" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 61, + 693, + 277, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 693, + 277, + 713 + ], + "spans": [ + { + "bbox": [ + 61, + 693, + 277, + 713 + ], + "type": "text", + "content": "\\*Authors with equal contribution. This work was done as Mamshad's internship project at Microsoft." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "22992" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 277 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 277 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 277 + ], + "type": "text", + "content": "challenges. First, the localization-by-classification training is performed only with the coarse video-level labels, which encourages the model to focus on the most discriminative parts of the video, resulting in incomplete and fragmented action snippets (140-160s for Base WTAL in Fig. 1). There is also a higher rate of false positives due to the misclassification of background that closely resembles foreground (at " + }, + { + "bbox": [ + 46, + 72, + 289, + 277 + ], + "type": "inline_equation", + "content": "\\sim 60" + }, + { + "bbox": [ + 46, + 72, + 289, + 277 + ], + "type": "text", + "content": "s for Base WTAL in Fig. 1). Second, since the model is trained to perform per-frame prediction, it lacks any explicit notion of action boundaries, thus resulting in a discrepancy between the classification-based training and localization-based test objectives. This is generally addressed by incorporating carefully-designed post-processing algorithms. Even though such post-hoc transformations can encode crucial prior knowledge of temporal structure of videos, they cannot influence the model training for improving the localization performance directly." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 279, + 289, + 434 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 279, + 289, + 434 + ], + "spans": [ + { + "bbox": [ + 46, + 279, + 289, + 434 + ], + "type": "text", + "content": "To resolve this discrepancy, we propose PivoTAL, Prior-driven Supervision for weakly-supervised Temporal Action Localization. PivoTAL approaches WTAL from localization-by-localization perspective by learning to localize the action snippets directly. To this end, PivoTAL introduces a novel algorithm that exploits the inherent spatiotemporal structure of the video data in the form of action-specific scene prior, action snippet generation prior, and learnable Gaussian prior to derive pseudo-action snippets. These pseudo-action snippets act as an additional source of supervision in PivoTAL to complement the under-constrained video-level weak-supervision to perform the localization task." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 437, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 437, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 437, + 289, + 715 + ], + "type": "text", + "content": "PivoTAL first employs a Base WTAL Head to perform weakly-supervised temporal action localization using video-level supervision. While doing so, PivoTAL employs a novel action-specific scene prior in the background MIL loss to inject action-specific bias into the background frames to improve action boundaries (at 180s for PivoTAL in Fig. 1). PivoTAL also complements the per-frame actionness scores learned by the model with learnable Gaussian prior-based actionness scores to incorporate context from nearby frames and to improve the smoothness of predicted action snippets (140-160s for PivoTAL in Fig. 1). Next, PivoTAL creates pseudo-action snippets by employing action snippet generation prior and makes them confidence-aware using the confidence predictions of the Base WTAL Head. Finally, these pseudo-action snippets are used to train the Prior-driven Localization Head of the model to predict the action snippets directly. We conduct extensive experiments on the standard WTAL datasets, THUMOS'14 and ActivityNet-v1.3, achieving " + }, + { + "bbox": [ + 46, + 437, + 289, + 715 + ], + "type": "inline_equation", + "content": "3.2\\%" + }, + { + "bbox": [ + 46, + 437, + 289, + 715 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 437, + 289, + 715 + ], + "type": "inline_equation", + "content": "3.0\\%" + }, + { + "bbox": [ + 46, + 437, + 289, + 715 + ], + "type": "text", + "content": " absolute improvement on the average mAP respectively over all previous methods. This demonstrates PivoTAL's advantage in effectively utilizing the priors, leading to a significant improvement in the localization performance." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 317, + 72, + 527, + 85 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 72, + 527, + 85 + ], + "spans": [ + { + "bbox": [ + 317, + 72, + 527, + 85 + ], + "type": "text", + "content": "Our work makes the following major contributions," + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 313, + 92, + 547, + 262 + ], + "type": "list", + "angle": 0, + "index": 7, + "blocks": [ + { + "bbox": [ + 313, + 92, + 547, + 141 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 92, + 547, + 141 + ], + "spans": [ + { + "bbox": [ + 313, + 92, + 547, + 141 + ], + "type": "text", + "content": "1. We introduce PivoTAL, the first method to approach WTAL from a localization-by-localization perspective by generating pseudo-action snippets as supervision to localize action snippets directly." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 313, + 148, + 547, + 208 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 148, + 547, + 208 + ], + "spans": [ + { + "bbox": [ + 313, + 148, + 547, + 208 + ], + "type": "text", + "content": "2. In the process, PivoTAL exploits the underlying spatio-temporal regularities in videos in the form of action-specific scene prior, action snippet generation prior, and learnable Gaussian prior to complement the available weak video-level supervision." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 313, + 215, + 547, + 262 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 215, + 547, + 262 + ], + "spans": [ + { + "bbox": [ + 313, + 215, + 547, + 262 + ], + "type": "text", + "content": "3. PivoTAL significantly outperforms all previous methods on WTAL benchmarks THUMOS'14 and ActivityNet, with " + }, + { + "bbox": [ + 313, + 215, + 547, + 262 + ], + "type": "inline_equation", + "content": "3\\%" + }, + { + "bbox": [ + 313, + 215, + 547, + 262 + ], + "type": "text", + "content": " or higher absolute increase on average mAP metric." + } + ] + } + ], + "index": 6 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 272, + 392, + 285 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 272, + 392, + 285 + ], + "spans": [ + { + "bbox": [ + 306, + 272, + 392, + 285 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 292, + 547, + 449 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 292, + 547, + 449 + ], + "spans": [ + { + "bbox": [ + 304, + 292, + 547, + 449 + ], + "type": "text", + "content": "Temporal Action Localization. The fully-supervised methods for temporal action localization can be broadly divided into two categories: anchor-based methods [3,46,49, 59] and anchor-free methods [23-26,56]. The anchor-based methods learn the action boundaries by performing regression based on a pre-defined set of action proposals. Because of relying on pre-defined anchors, these methods tend to perform poorly on actions which are extremely short or long. The anchor-free methods mitigate this by explicitly predicting the action offset and probability for each clip. The primary difference between these methods and PivoloTAL is that these methods require expensive per-clip annotations while we only use video-level labels." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 462, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 462, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 462, + 547, + 715 + ], + "type": "text", + "content": "Weakly-Supervised Temporal Action Localization. The recent weakly-supervised temporal action localization (WTAL) methods can be broadly classified into two categories: single-stage, and multi-stage methods. The single-stage WTAL methods can be further divided into three main categories: MIL-based [20, 33, 35, 40], attention-based [11, 31, 36, 41, 45, 50], and erasing-based [19, 34, 55, 61] methods. The MIL-based methods are the simplest of these single-stage methods which treat a video as a bag consisting of positive samples (i.e., clips corresponding to foreground actions) and negative samples (i.e., background clips). For training, MIL-based methods perform top-" + }, + { + "bbox": [ + 304, + 462, + 547, + 715 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 462, + 547, + 715 + ], + "type": "text", + "content": " positive sample selection and aggregate their prediction to train with a video-level label. Attention-based methods try to avoid top-" + }, + { + "bbox": [ + 304, + 462, + 547, + 715 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 462, + 547, + 715 + ], + "type": "text", + "content": " based hard selection and perform class-agnostic foreground actionness based attentional pooling to aggregate the clip-level scores to obtain video-level predictions for training. The erasing-based methods take an adversarial complementary learning approach [57] to address the WTAL methods' tendency to focus on the most discriminative parts. To" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "22993" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 56, + 70, + 319, + 270 + ], + "blocks": [ + { + "bbox": [ + 56, + 70, + 319, + 270 + ], + "lines": [ + { + "bbox": [ + 56, + 70, + 319, + 270 + ], + "spans": [ + { + "bbox": [ + 56, + 70, + 319, + 270 + ], + "type": "image", + "image_path": "2291867b550ca081426ec4bcd96c2a33c9676b7ee8f47dde6a88a4dae62d406f.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 77, + 314, + 88 + ], + "lines": [ + { + "bbox": [ + 304, + 77, + 314, + 88 + ], + "spans": [ + { + "bbox": [ + 304, + 77, + 314, + 88 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 321, + 71, + 530, + 270 + ], + "blocks": [ + { + "bbox": [ + 321, + 71, + 530, + 270 + ], + "lines": [ + { + "bbox": [ + 321, + 71, + 530, + 270 + ], + "spans": [ + { + "bbox": [ + 321, + 71, + 530, + 270 + ], + "type": "image", + "image_path": "a3949d609c9fc51c88e34cf03eafc43a8771cda79ca5fab1ef17d1ff46895f7d.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 272, + 547, + 426 + ], + "lines": [ + { + "bbox": [ + 46, + 272, + 547, + 426 + ], + "spans": [ + { + "bbox": [ + 46, + 272, + 547, + 426 + ], + "type": "text", + "content": "Figure 2. PivoTAL Overview: (a) Training pipeline: After processing a video through feature extractor " + }, + { + "bbox": [ + 46, + 272, + 547, + 426 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 272, + 547, + 426 + ], + "type": "text", + "content": ", we obtain class-agnostic Actionness and class activation sequences (CAS) scores from the features via Actionness Head and Classifier Head (Base) respectively. We enhance the CAS scores further using the Actionness scores via Hadamard product and apply foreground, " + }, + { + "bbox": [ + 46, + 272, + 547, + 426 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{fg}" + }, + { + "bbox": [ + 46, + 272, + 547, + 426 + ], + "type": "text", + "content": ", and background, " + }, + { + "bbox": [ + 46, + 272, + 547, + 426 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{bg}" + }, + { + "bbox": [ + 46, + 272, + 547, + 426 + ], + "type": "text", + "content": ", MIL losses w.r.t video-level weak label. Once we finish training this Base WTAL Head, we apply Snipet Generator SG, including Binarization, Grouping & Refinement and NMS, on the Base WTAL Head confidence predictions to obtain hard action snippets. Then we convert them to soft pseudo-action snippets using confidence propagation from Base WTAL Head confidence predictions and perform per-class confidence normalization. We finally train the Prior-driven Localization Head using the pseudo-action snippets as ground-truth to predict and localize the action snippets directly. (b) Actionness Score Computation: Our Actionness Head consists of a Learning-based and a Gaussian prior-based Actionness Head which both process input features to obtain corresponding actionness scores that are averaged to obtain the final Actionness Scores. We minimize a consistency loss as a regularizer to reduce disagreement between output of the two Actionness heads. (c) Scene prior in Background MIL loss: We minimize the Background MIL loss between the background-specific CAS scores (yellow plot, center-left) and the composite background label created by combining foreground and background video label (center-right) to inject action-specific scene prior. From the bottom frames, we observe that even background frames (photos of the stadium) are relevant to the foreground actions of Cricket Bowling and Cricket Shot." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 433, + 287, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 433, + 287, + 491 + ], + "spans": [ + { + "bbox": [ + 46, + 433, + 287, + 491 + ], + "type": "text", + "content": "this end, these methods try to increase the weight of less discriminative parts of the video. Our proposed solution is complementary to all these approaches since we primarily focus on incorporating existing human priors into training to perform localization-by-localization." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 493, + 288, + 636 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 493, + 288, + 636 + ], + "spans": [ + { + "bbox": [ + 46, + 493, + 288, + 636 + ], + "type": "text", + "content": "The multi-stage training-based methods [9, 32, 38, 51, 53] generally take a self-training approach. The primary objective of these methods is to generate per-clip pseudo-labels from an initial WTAL model and then perform further training with those generated pseudo-labels. Technically such pseudo-label-based self-training can be repeated for multiple iterations [9, 38]. The primary difference between our work and these methods is that these methods do not utilize the action snippets explicitly and therefore, do not have an explicit notion of action boundaries. Therefore, this per-clip pseudo-label-based self-training still falls into the localization-by-classification category." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 645, + 103, + 658 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 645, + 103, + 658 + ], + "spans": [ + { + "bbox": [ + 47, + 645, + 103, + 658 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 665, + 287, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 712 + ], + "type": "text", + "content": "PivoTAL attempts to solve the under-constrained weakly supervised temporal action localization (WTAL) task from a localization-by-localization perspective. Figure 2 provides an overview of our method." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 433, + 391, + 444 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 433, + 391, + 444 + ], + "spans": [ + { + "bbox": [ + 306, + 433, + 391, + 444 + ], + "type": "text", + "content": "3.1. Preliminaries" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "spans": [ + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": "In the WTAL setting, we assume that we have access to a set of weakly labeled videos " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "\\mathbb{V} = \\{\\mathbf{v}^{(i)},\\mathbf{y}^{(i)}\\}_{i = 1}^{N}" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " represents the total number of samples, " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{v}^{(i)}" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " represents an untrimmed input video, and " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{y}^{(i)}" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " represents the set of action classes present in video " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{v}^{(i)}" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " with no information about their precise locations in the video. Specifically, we represent " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{y}^{(i)}" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " with a multi-label one-hot encoding such that " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{y}^{(i)}\\in \\{0,1\\}^{C + 1}" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " is the total number of action classes present in the dataset, we add an additional class to model the background. During inference, the objective is to predict a set of action snippets " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "\\mathbb{A}^{(i)} = \\{c_j,s_j,e_j\\}_{j = 1}^M" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " for video " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{v}^{(i)}" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " is the total number of action snippets, " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "c_{j}" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " is the predicted class, " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "s_j" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " is the start time, and " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "e_j" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " is the end time of a particular action snippet " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": ". We denote " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{v}^{(i)}" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{y}^{(i)}" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{v}" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "inline_equation", + "content": "\\mathbf{y}" + }, + { + "bbox": [ + 304, + 456, + 547, + 636 + ], + "type": "text", + "content": " respectively in the subsequent text for simplicity." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 641, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 641, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 641, + 547, + 713 + ], + "type": "text", + "content": "Baseline Approach for WTAL. As shown in Figure 2a, PivoTAL comprises a Base WTAL Head to perform the MIL-based WTAL using video-level supervision. Since we are working with arbitrarily long untrimmed video for the WTAL task, it is computationally prohibitive to encode the entire video in a single forward pass through a feature" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "22994" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": "encoder. Therefore, following prior works [9, 14, 40, 54], we split a given video into multiple small clips i.e. " + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "inline_equation", + "content": "\\mathbf{v} = \\{\\mathbf{g}_k\\}_{k=1}^T" + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": " is the total number of clips present in that video. As shown in Figure 2a, we then process these clips using a feature extractor, " + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": ", to obtain the feature embeddings s.t. " + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "inline_equation", + "content": "f: \\mathbf{g} \\mapsto \\mathbf{z}_g" + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "inline_equation", + "content": "\\mathbf{z}_g \\in \\mathbb{R}^d" + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": ". We obtain the video-level feature, " + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "inline_equation", + "content": "\\mathbf{z}_v" + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": ", by concatenating all the clip level features such that " + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "inline_equation", + "content": "\\mathbf{z}_v \\in \\mathbb{R}^{T \\times d}" + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": ". Next, we process these video-level features, " + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "inline_equation", + "content": "\\mathbf{z}_v" + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": ", using a classifier to project them into the output space to obtain the class activation sequence (CAS) scores, " + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "inline_equation", + "content": "\\mathbf{q}" + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": ", s.t. " + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "inline_equation", + "content": "\\mathbf{q} \\in \\mathbb{R}^{T \\times (C + 1)}" + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": ". In parallel, following prior art [9, 38, 41], we employ an actionness score generator modeled using a linear layer to obtain class-agnostic actionness scores, " + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "inline_equation", + "content": "\\mathbf{a}" + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": ", s.t. " + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "inline_equation", + "content": "\\mathbf{a} \\in \\mathbb{R}^{T \\times 2}" + }, + { + "bbox": [ + 46, + 72, + 289, + 263 + ], + "type": "text", + "content": ", where we use a 2-dimensional output vector for each clip to model both foreground and background actionness scores (Figure 2a)." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "spans": [ + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "content": "For training, we only have access to the video-level labels, " + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "inline_equation", + "content": "\\mathbf{y}" + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "content": ". Therefore, following prior work [16, 20, 40, 41], we train the network using a multiple instance learning (MIL) based classification loss. To this end, first, we enhance the CAS scores, " + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "inline_equation", + "content": "\\mathbf{q}" + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "content": ", by taking a Hadamard product with the class-agnostic foreground actionness scores " + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "inline_equation", + "content": "\\mathbf{a}_{fg}" + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "content": ". Next, we perform top-" + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "content": " selection followed by average pooling across the temporal dimension to obtain the video-level foreground classification logits, " + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{y}}_{fg}" + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "content": " s.t. " + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{y}}_{fg} = 1 / K\\sum_{k=1}^{K}\\mathrm{topK}(\\mathbf{a}_{fg} \\odot \\mathbf{q})" + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "inline_equation", + "content": "\\odot" + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "content": " is the Hadamard product operator. Finally, we use cross-entropy loss to optimize the network parameters as," + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 104, + 411, + 287, + 444 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 104, + 411, + 287, + 444 + ], + "spans": [ + { + "bbox": [ + 104, + 411, + 287, + 444 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {f g} = - \\sum_ {c = 1} ^ {C + 1} \\mathbf {y} (c) \\log \\hat {\\mathbf {y}} _ {f g} (c). \\tag {1}", + "image_path": "3dcc36f34efd1b993bea442eb214b668f2ab1db58fe2fe8a8af0ea551f786dee.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "spans": [ + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "text", + "content": "While the foreground loss in equation 1 can help to localize the action snippets, the model still underperforms due to the absence of any explicit loss to reduce false positives. Therefore, following prior work [37,41,41], we generate complimentary labels, " + }, + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "inline_equation", + "content": "\\mathbf{y}_{bg}" + }, + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "text", + "content": ", by setting the background class to 1 and all other action classes to 0 in " + }, + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "inline_equation", + "content": "\\mathbf{y}" + }, + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "text", + "content": ". Next, we obtain video-level background logits, " + }, + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{y}}_{bg}" + }, + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "text", + "content": " s.t. " + }, + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{y}}_{bg} = 1 / K\\sum_{k = 1}^{K}\\mathrm{topK}(\\mathbf{a}_{bg}\\odot \\mathbf{q})" + }, + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "inline_equation", + "content": "\\mathbf{a}_{bg}" + }, + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "text", + "content": " is the background actionness score. After that, we compute a background loss " + }, + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{bg}" + }, + { + "bbox": [ + 46, + 445, + 289, + 568 + ], + "type": "text", + "content": " in the following manner," + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 100, + 570, + 287, + 601 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 100, + 570, + 287, + 601 + ], + "spans": [ + { + "bbox": [ + 100, + 570, + 287, + 601 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {b g} = - \\sum_ {c = 1} ^ {C + 1} \\mathbf {y} _ {\\mathbf {b g}} (c) \\log \\hat {\\mathbf {y}} _ {b g} (c). \\tag {2}", + "image_path": "9397c35a5d0d2ddfaa49f85a3f5ff3e459e6d5fa91e25a2cf7e24580f09c0ce7.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 605, + 287, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 287, + 628 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 287, + 628 + ], + "type": "text", + "content": "We finally optimize the Base WTAL Head, as shown in Figure 2a, using the combined loss, " + }, + { + "bbox": [ + 46, + 605, + 287, + 628 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{base} = \\mathcal{L}_{fg} + \\mathcal{L}_{bg}" + }, + { + "bbox": [ + 46, + 605, + 287, + 628 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 630, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 630, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 630, + 288, + 713 + ], + "type": "text", + "content": "CAS to Action Snippets Generation. As we can see from Equation 1 and 2, the WTAL objective does not train the model for localization but instead trains for classifying the clips, " + }, + { + "bbox": [ + 46, + 630, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{g}" + }, + { + "bbox": [ + 46, + 630, + 288, + 713 + ], + "type": "text", + "content": ", to predict the CAS scores. Since the final objective is to generate action snippets, " + }, + { + "bbox": [ + 46, + 630, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\mathbb{A}" + }, + { + "bbox": [ + 46, + 630, + 288, + 713 + ], + "type": "text", + "content": ", containing explicit start and end times along with the action label, we need to convert CAS to " + }, + { + "bbox": [ + 46, + 630, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\mathbb{A}" + }, + { + "bbox": [ + 46, + 630, + 288, + 713 + ], + "type": "text", + "content": ". However, this is a non-trivial task since the" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 545, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 95 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 95 + ], + "type": "text", + "content": "network lacks any explicit notion of action boundaries and the means to aggregate the CAS score to form " + }, + { + "bbox": [ + 304, + 72, + 545, + 95 + ], + "type": "inline_equation", + "content": "\\mathbb{A}" + }, + { + "bbox": [ + 304, + 72, + 545, + 95 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 97, + 547, + 228 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 97, + 547, + 228 + ], + "spans": [ + { + "bbox": [ + 304, + 97, + 547, + 228 + ], + "type": "text", + "content": "To address this discrepancy, it is common to introduce manual priors as post processing to transform CAS scores, " + }, + { + "bbox": [ + 304, + 97, + 547, + 228 + ], + "type": "inline_equation", + "content": "\\mathbf{q}" + }, + { + "bbox": [ + 304, + 97, + 547, + 228 + ], + "type": "text", + "content": ", into action snippets, " + }, + { + "bbox": [ + 304, + 97, + 547, + 228 + ], + "type": "inline_equation", + "content": "\\mathbb{A}" + }, + { + "bbox": [ + 304, + 97, + 547, + 228 + ], + "type": "text", + "content": ". The transformation involves multiple steps. First, the CAS scores are binarized with a broad range of thresholds. This is followed by generating connected components from the binarized CAS scores to form the initial set of action snippets. Next, some morphological operations (such as erosion and dilation) are applied to refine the action snippet boundaries. Finally, non-maximum suppression (NMS) operation is performed to obtain the best candidate action snippets, " + }, + { + "bbox": [ + 304, + 97, + 547, + 228 + ], + "type": "inline_equation", + "content": "\\mathbb{A}" + }, + { + "bbox": [ + 304, + 97, + 547, + 228 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 229, + 547, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 229, + 547, + 361 + ], + "spans": [ + { + "bbox": [ + 304, + 229, + 547, + 361 + ], + "type": "text", + "content": "As is evident from the above, generating action snippets from CAS scores involves injecting a series of manual priors in the WTAL task. We empirically find each of these operations playing a significant role in the downstream performance, but at the same time, are rarely being mentioned in text in existing approaches and are only found in their code repositories. These priors make it possible to deal with the under-constrained task of action localization with weak supervision. Therefore, in our work, we incorporate them into our training pipeline and holistically refer to them as the snippet generator function, SG s.t. " + }, + { + "bbox": [ + 304, + 229, + 547, + 361 + ], + "type": "inline_equation", + "content": "\\mathrm{SG}:\\mathbf{q}\\mapsto \\mathbb{A}" + }, + { + "bbox": [ + 304, + 229, + 547, + 361 + ], + "type": "text", + "content": " (Fig. 2a)." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 370, + 477, + 382 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 370, + 477, + 382 + ], + "spans": [ + { + "bbox": [ + 306, + 370, + 477, + 382 + ], + "type": "text", + "content": "3.2. Prior-driven Weak Localization" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 389, + 545, + 484 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 389, + 545, + 484 + ], + "spans": [ + { + "bbox": [ + 304, + 389, + 545, + 484 + ], + "type": "text", + "content": "While SG allows for action snippet, " + }, + { + "bbox": [ + 304, + 389, + 545, + 484 + ], + "type": "inline_equation", + "content": "\\mathbb{A}" + }, + { + "bbox": [ + 304, + 389, + 545, + 484 + ], + "type": "text", + "content": ", generation from model outputs, " + }, + { + "bbox": [ + 304, + 389, + 545, + 484 + ], + "type": "inline_equation", + "content": "\\mathbf{q}" + }, + { + "bbox": [ + 304, + 389, + 545, + 484 + ], + "type": "text", + "content": ", the Base WTAL Head alone is not optimal since it cannot directly output action snippets. Moreover, the priors are introduced after training and cannot influence model optimization. To address this, PivoTAL introduces prior-driven weak localization by integrating the action snippet generation prior into WTAL training. We discuss the potential approaches to do so in the following." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 485, + 545, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 485, + 545, + 628 + ], + "spans": [ + { + "bbox": [ + 304, + 485, + 545, + 628 + ], + "type": "text", + "content": "Self-Training with Hard Pseudo-Action Snippets. One straightforward way to incorporate the priors encoded in SG into a WTAL method is to perform self-training with the generated hard pseudo-action snippets so that the network can explicitly learn the action boundaries. However, this strategy is also not optimal since some of the pseudo-action snippets generated using manual priors will be noisy. One way to deal with this noise would be to incorporate a denoising mechanism into training [8, 17, 22, 42]. However, this will require incorporating additional components into the design, like multiple networks, sample selection, and subsequent semi-supervised training, etc." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 630, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 630, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 630, + 547, + 713 + ], + "type": "text", + "content": "Self-Training with Soft Pseudo-Action Snippets. In contrast, in this work, we propose a simple solution that leverages both human priors and the distilled knowledge from the available video-level weak annotations. To this end, we perform self-training with the pseudo-action snippets, " + }, + { + "bbox": [ + 304, + 630, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathbb{A}" + }, + { + "bbox": [ + 304, + 630, + 547, + 713 + ], + "type": "text", + "content": ", generated with SG, and also utilize the confidence of these action snippets obtained from the Base WTAL Head." + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 758 + ], + "type": "text", + "content": "22995" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": "For this, we propagate the Base WTAL Head's confidence predictions by setting the confidence of an action snippet as the average of the confidence scores within the span of the action snippet. We argue that this confidence-aware self-training strategy based on pseudo-action snippets, " + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "inline_equation", + "content": "\\mathbb{A}" + }, + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": ", takes advantage of both weak annotations and human priors. However, this strategy still has one remaining challenge, neural network predictions are not well calibrated and tend to be overconfident [7, 44], especially on the easy classes [18,39]. Therefore, a vanilla confidence propagation from the Base WTAL Head to the action snippets will not be optimal for the relatively harder and underrepresented classes. To address this issue, we propose to normalize the predictive confidence scores for each class independently." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 241, + 289, + 410 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 241, + 289, + 410 + ], + "spans": [ + { + "bbox": [ + 46, + 241, + 289, + 410 + ], + "type": "text", + "content": "To train based on pseudo-action snippets, we introduce Prior-driven Localization Head, as shown in Figure 2a. To train this head, we incorporate two more loss terms besides the MIL-based classification loss, " + }, + { + "bbox": [ + 46, + 241, + 289, + 410 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{MIL}" + }, + { + "bbox": [ + 46, + 241, + 289, + 410 + ], + "type": "text", + "content": ". Following prior work on supervised temporal action localization [56], we use a focal loss [27], " + }, + { + "bbox": [ + 46, + 241, + 289, + 410 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{focal}" + }, + { + "bbox": [ + 46, + 241, + 289, + 410 + ], + "type": "text", + "content": ", for per-clip action classification where the target is derived from the pseudo-action snippets. Next, to determine the action boundaries in an anchor-free manner, we predict the action offsets from each time step, and to achieve this objective, we use a DIoU based [60] regression loss, " + }, + { + "bbox": [ + 46, + 241, + 289, + 410 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{DIOU}" + }, + { + "bbox": [ + 46, + 241, + 289, + 410 + ], + "type": "text", + "content": ". The target for the regression loss is also derived from the pseudo-action snippets. Therefore, our overall localization-by-localization training objective with the pseudo-action snippets is as follows:" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 96, + 414, + 287, + 427 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 96, + 414, + 287, + 427 + ], + "spans": [ + { + "bbox": [ + 96, + 414, + 287, + 427 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {l o c} = \\mathcal {L} _ {f o c a l} + \\mathcal {L} _ {D I o U} + \\mathcal {L} _ {M I L}. \\tag {3}", + "image_path": "46b3b81c3364fec061f78391b0f1c5eca5a1394d303e4171f68cd2fa83253378.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 432, + 289, + 576 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 432, + 289, + 576 + ], + "spans": [ + { + "bbox": [ + 46, + 432, + 289, + 576 + ], + "type": "text", + "content": "Even though the proposed solution of learning from both human priors encoded in SG and weak supervision enables us to solve the WTAL task in a localization-by-localization manner, we expect that a WTAL method can benefit further from additional priors. The primary intuition behind this is that the pseudo-action snippets are generated from a base model that focuses on discriminative parts of actions due to localization-by-classification (Figure 1), and tends to err especially when the visual information around action boundaries is ambiguous. Therefore, injecting priors which can address such failure cases should improve the quality of the extracted pseudo-action snippets and the final localization." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 586, + 188, + 597 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 586, + 188, + 597 + ], + "spans": [ + { + "bbox": [ + 47, + 586, + 188, + 597 + ], + "type": "text", + "content": "3.3. Prior-driven Base WTAL" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 605, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 289, + 715 + ], + "type": "text", + "content": "We inspect the design of the Base WTAL Head to inject additional priors into the learning process. From a high level, the Base WTAL Head has three main components: (i) class-agnostic actionness score generation, (ii) foreground MIL loss " + }, + { + "bbox": [ + 46, + 605, + 289, + 715 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_{fg})" + }, + { + "bbox": [ + 46, + 605, + 289, + 715 + ], + "type": "text", + "content": ", and (iii) background MIL loss " + }, + { + "bbox": [ + 46, + 605, + 289, + 715 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_{bg})" + }, + { + "bbox": [ + 46, + 605, + 289, + 715 + ], + "type": "text", + "content": ". We find that the actionness score generation and the background MIL loss are added to complement the foreground MIL loss. Therefore, we propose to add additional prior to these components." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 72, + 547, + 289 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 289 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 289 + ], + "type": "text", + "content": "Scene Prior in Background MIL Loss. Understanding temporal dynamics is essential for temporal action localization. Meanwhile, it is well established that spatial information can be a strong cue for recognizing actions [10,48,58]. We utilize this observation in the form of an action-specific scene prior into our objective function. In particular, we modify our background MIL loss to incorporate a foreground action specific prior. In typical MIL-based WTAL systems, the background loss is computed on the least probable video clips. However, we expect that even the least probable video clips contain foreground-related information. Therefore, instead of encouraging the model to predict only background class on the least probable video clips, we encourage the model to also predict the appropriate foreground class as the second most dominant class. For this, we generate a composite background label, " + }, + { + "bbox": [ + 304, + 72, + 547, + 289 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathbf{y}}_{bg}" + }, + { + "bbox": [ + 304, + 72, + 547, + 289 + ], + "type": "text", + "content": ", which contains foreground-specific information (Fig. 2c). We formulate our modified background loss with scene prior as," + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 361, + 293, + 545, + 341 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 361, + 293, + 545, + 341 + ], + "spans": [ + { + "bbox": [ + 361, + 293, + 545, + 341 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\tilde {\\mathbf {y}} _ {b g} = \\alpha \\mathbf {y} _ {b g} + (1 - \\alpha) \\mathbf {y}, \\\\ \\mathcal {L} _ {b g} = - \\sum_ {c = 1} ^ {C + 1} \\tilde {\\mathbf {y}} _ {b g} (c) \\log \\hat {\\mathbf {y}} _ {b g} (c), \\tag {4} \\\\ \\end{array}", + "image_path": "33f0c6d5aa82b06484db67923e8246394936da0a32018d5d850ccce8be98b123.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 345, + 528, + 357 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 345, + 528, + 357 + ], + "spans": [ + { + "bbox": [ + 305, + 345, + 528, + 357 + ], + "type": "text", + "content": "where, " + }, + { + "bbox": [ + 305, + 345, + 528, + 357 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 305, + 345, + 528, + 357 + ], + "type": "text", + "content": " controls the strength of the background label." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 360, + 545, + 479 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 360, + 545, + 479 + ], + "spans": [ + { + "bbox": [ + 304, + 360, + 545, + 479 + ], + "type": "text", + "content": "Gaussian Prior for Actionness Prediction. Following prior works [9,38,41], in the Base WTAL approach, we predict the class agnostic actionness scores using a linear layer. The actionness score is generally determined on a per-clip basis without using any context of nearby clips. One naive way to improve this would be to incorporate more local context by utilizing long temporal convolutional kernels or attention mechanisms. However, effective optimization of such an actionness predictor is non-trivial since the available video-level labels lack any clip-level local information." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "spans": [ + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "text", + "content": "One of the primary motivations behind adding local context is that the predictions have to be locally consistent. To enforce this prior explicitly, we model the foreground actionness scores with learnable Gaussian masks. In particular, we obtain a second foreground actionness score, " + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "inline_equation", + "content": "\\mathbf{a}_{\\text{gauss}}" + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "text", + "content": ", by introducing a Gaussian mask prediction branch which predicts Gaussian kernels " + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "inline_equation", + "content": "\\{\\sigma_i,\\mu_i\\}_{i = 1}^T" + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "text", + "content": " for each clip to flexibly model the actionness scores (Fig. 2b). We generate clip-specific local Gaussian masks, " + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "inline_equation", + "content": "\\mathbf{G}_i" + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "text", + "content": ", from the predicted parameter " + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "inline_equation", + "content": "\\{\\sigma_i,\\mu_i\\}" + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "text", + "content": ". To effectively preserve the local context in the final actionness scores, " + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "inline_equation", + "content": "\\mathbf{a}_{\\text{gauss}}" + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "text", + "content": ", we perform local selection from the clip-specific local masks " + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "inline_equation", + "content": "\\mathbf{G}" + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "text", + "content": " to generate " + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "inline_equation", + "content": "\\mathbf{a}_{\\text{gauss}}(i)" + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "text", + "content": " by selecting the value at corresponding " + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "inline_equation", + "content": "i^{th}" + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "text", + "content": " temporal position from the " + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "inline_equation", + "content": "i^{th}" + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "text", + "content": " Gaussian mask, " + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "inline_equation", + "content": "\\mathbf{G}_i" + }, + { + "bbox": [ + 304, + 482, + 547, + 650 + ], + "type": "text", + "content": " as," + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 352, + 654, + 545, + 696 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 352, + 654, + 545, + 696 + ], + "spans": [ + { + "bbox": [ + 352, + 654, + 545, + 696 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\mathbf {G} _ {i} = \\exp \\Big (- \\frac {\\beta (j / T - \\mu_ {i}) ^ {2}}{\\sigma_ {i} ^ {2}} \\Big) _ {j = 1} ^ {T}, \\\\ \\mathbf {a} _ {\\text {g a u s s}} = \\left\\{\\mathbf {G} _ {i} (i) \\right\\} _ {i = 1} ^ {T}, \\tag {5} \\\\ \\end{array}", + "image_path": "9797b3a35d7b2046e695719732278d926cc52b3a8342680c5d7ff1b9ac356e46.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 701, + 534, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 701, + 534, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 701, + 534, + 713 + ], + "type": "text", + "content": "where, " + }, + { + "bbox": [ + 306, + 701, + 534, + 713 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 306, + 701, + 534, + 713 + ], + "type": "text", + "content": " controls the variance of the Gaussian mask, " + }, + { + "bbox": [ + 306, + 701, + 534, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{G}" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 749, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 749, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 749, + 318, + 757 + ], + "type": "text", + "content": "22996" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 54, + 71, + 541, + 355 + ], + "blocks": [ + { + "bbox": [ + 54, + 71, + 541, + 355 + ], + "lines": [ + { + "bbox": [ + 54, + 71, + 541, + 355 + ], + "spans": [ + { + "bbox": [ + 54, + 71, + 541, + 355 + ], + "type": "table", + "html": "
SupervisionMethodmAP@IoU (%)AVG
0.10.20.30.40.50.60.7(0.1:0.5)(0.3:0.7)(0.1:0.7)
FullSSN ICCV'17 [59]60.356.250.640.829.1--49.6--
BSN ECCV'18 [26]--53.545.036.928.420.0-36.8-
GTAN CVPR'19 [30]69.163.757.847.238.8--55.3--
WeakCleanNet ICCV'19 [29]--37.030.923.913.97.1-22.6-
RPN AAAI'20 [12]62.357.048.237.227.916.78.146.527.636.8
TSCN ECCV'20 [53]63.457.647.837.728.719.410.247.028.837.8
EM-MIL ECCV'20 [32]59.152.745.536.830.522.716.445.030.437.7
A2CL-PT ECCV'20 [34]61.256.148.139.030.119.210.646.929.437.8
HAM-Net AAAI'21 [16]65.459.050.341.131.020.711.149.430.839.8
WUM AAAI'21 [21]67.561.252.343.433.722.912.151.632.941.9
AUMN CVPR'21 [31]66.261.954.944.433.320.59.052.132.441.5
CoLA CVPR'21 [54]66.259.551.541.932.222.013.150.332.140.9
TS-PCA CVPR'21 [28]67.661.153.443.434.324.713.752.033.942.6
UGCT CVPR'21 [51]69.262.955.546.535.923.811.454.034.643.6
ASL CVPR'21 [33]67.0-51.8-31.1-11.4---
CO2-Net MM'21 [11]70.163.654.545.738.326.413.454.435.644.6
D2-Net ICCV'21 [36]65.760.252.343.436.0--51.5--
FAC-Net ICCV'21 [13]67.662.152.644.333.422.512.752.033.142.2
ACG-Net AAAI'22 [52]68.162.653.144.634.722.612.052.633.442.5
ASM-Loc CVPR'22 [9]71.265.557.146.836.625.213.455.435.845.1
RSKP CVPR'22 [14]71.365.355.847.538.225.412.555.635.945.1
DELU ECCV'22 [4]71.566.256.547.740.527.215.356.537.446.4
PivoTAL (Ours)74.169.661.752.142.830.616.760.1+3.640.8+3.449.6+3.2
", + "image_path": "90946ca10515974647b16c8c1053ddd181b9ce1e981f06ab1f47d734130ef849.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 359, + 546, + 383 + ], + "lines": [ + { + "bbox": [ + 46, + 359, + 546, + 383 + ], + "spans": [ + { + "bbox": [ + 46, + 359, + 546, + 383 + ], + "type": "text", + "content": "Table 1. Temporal action localization performance comparison with state-of-the-art methods on the THUMOS-14 dataset. PivoTAL outperforms all existing methods on all different IoU thresholds and achieves at least " + }, + { + "bbox": [ + 46, + 359, + 546, + 383 + ], + "type": "inline_equation", + "content": "3.2\\%" + }, + { + "bbox": [ + 46, + 359, + 546, + 383 + ], + "type": "text", + "content": " better average mAP than all existing methods." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 386, + 289, + 506 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 386, + 289, + 506 + ], + "spans": [ + { + "bbox": [ + 46, + 386, + 289, + 506 + ], + "type": "text", + "content": "Even though generating foreground actionness scores based on Gaussian priors can generate locally smooth actionness scores, we observe that integrating it with the learning-based actionness scores is not straightforward. We experiment with different aggregation strategies and observe that the performance deteriorates with any of these aggregation strategies. We hypothesize that this happens because of the inconsistency/disagreement between these two actionness scores. To resolve this issue, we introduce an actionness consistency loss as defined below." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 96, + 510, + 287, + 534 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 96, + 510, + 287, + 534 + ], + "spans": [ + { + "bbox": [ + 96, + 510, + 287, + 534 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {c o n} = \\sum_ {i} \\left(\\mathbf {a} _ {f g} (i) - \\mathbf {a} _ {g a u s s} (i)\\right) ^ {2}. \\tag {6}", + "image_path": "0006e374e15071a6759dfa46c11716b4abdb94b130d5baeedda0f38b9ec2295c.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 539, + 287, + 564 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 539, + 287, + 564 + ], + "spans": [ + { + "bbox": [ + 47, + 539, + 287, + 564 + ], + "type": "text", + "content": "Therefore, the overall loss to train the Base WTAL Head is " + }, + { + "bbox": [ + 47, + 539, + 287, + 564 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{base} = \\mathcal{L}_{fg} + \\mathcal{L}_{bg} + \\mathcal{L}_{con}" + }, + { + "bbox": [ + 47, + 539, + 287, + 564 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 574, + 192, + 588 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 574, + 192, + 588 + ], + "spans": [ + { + "bbox": [ + 47, + 574, + 192, + 588 + ], + "type": "text", + "content": "4. Experimental Evaluation" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 594, + 287, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 287, + 700 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 287, + 700 + ], + "type": "text", + "content": "Datasets. We evaluate our method on the two standard datasets for weakly-supervised action localization: THUMOS-14 [15] and ActivityNet-v1.3 [1]. THUMOS-14 contains 20 action classes. We use the 200 untrimmed videos in the validation set as our training set and test the model on a set of 212 test videos. ActivityNet-v1.3 contains 200 action classes. We use the 10,024 videos from the training set to train our model and use the 4,926 videos from the validation set to test our model." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 701, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 701, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 701, + 287, + 715 + ], + "type": "text", + "content": "Implementation Details. To extract clip level features, " + }, + { + "bbox": [ + 47, + 701, + 287, + 715 + ], + "type": "inline_equation", + "content": "\\mathbf{z}_g" + }, + { + "bbox": [ + 47, + 701, + 287, + 715 + ], + "type": "text", + "content": "," + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 386, + 547, + 518 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 386, + 547, + 518 + ], + "spans": [ + { + "bbox": [ + 304, + 386, + 547, + 518 + ], + "type": "text", + "content": "following prior works [9, 51, 54], we use a I3D network [2] pretrained on the Kinetics-400 [2] dataset. We use both RGB and optical flow [6] features. We train the WTAL head for 150 and 50 epochs on THUMOS-14 and ActivityNetv1.3 datasets, respectively. We use Adam optimizer with a learning rate of " + }, + { + "bbox": [ + 304, + 386, + 547, + 518 + ], + "type": "inline_equation", + "content": "1e - 4" + }, + { + "bbox": [ + 304, + 386, + 547, + 518 + ], + "type": "text", + "content": ". We set the value of " + }, + { + "bbox": [ + 304, + 386, + 547, + 518 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 304, + 386, + 547, + 518 + ], + "type": "text", + "content": " to 0.8, set " + }, + { + "bbox": [ + 304, + 386, + 547, + 518 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 304, + 386, + 547, + 518 + ], + "type": "text", + "content": " to 0.1, and set the coefficient of all loss terms to 1.0. For the prior-driven localization head training, we use a similar network architecture as [56]. Finally, for a fair comparison, we do not optimize the parameters of the snippet generator, SG, but rather use the same parameters as [9]." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 527, + 489, + 540 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 527, + 489, + 540 + ], + "spans": [ + { + "bbox": [ + 305, + 527, + 489, + 540 + ], + "type": "text", + "content": "4.1. Comparison with State-of-the-Art" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 545, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 545, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 545, + 547, + 715 + ], + "type": "text", + "content": "We compare the performance of PivoTAL with the existing state-of-the-art methods on the THUMOS-14 dataset in Table 1. Following prior works [9, 14], we also report results from a few representative fully-supervised TAL methods for reference. Table 1 shows that PivoTAL outperforms all the previous methods by establishing a new state-of-the-art with " + }, + { + "bbox": [ + 304, + 545, + 547, + 715 + ], + "type": "inline_equation", + "content": "49.6\\%" + }, + { + "bbox": [ + 304, + 545, + 547, + 715 + ], + "type": "text", + "content": " avg mAP over IoU thresholds 0.1:0.7. We can observe that PivoTAL outperforms the existing best method DELU [4] by more than " + }, + { + "bbox": [ + 304, + 545, + 547, + 715 + ], + "type": "inline_equation", + "content": "3\\%" + }, + { + "bbox": [ + 304, + 545, + 547, + 715 + ], + "type": "text", + "content": ". Similar improvements are observed for other avg mAP scores. Note that PivoTAL is the only method that outperforms all the previous methods at each individual IoU threshold ranging from 0.1 to 0.7. PivoTAL also significantly outperforms the multi-stage self-training based methods (ASM-Loc [9], UGCT [51])." + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "22997" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 71, + 286, + 240 + ], + "blocks": [ + { + "bbox": [ + 48, + 71, + 286, + 240 + ], + "lines": [ + { + "bbox": [ + 48, + 71, + 286, + 240 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 286, + 240 + ], + "type": "table", + "html": "
SupervisionMethodmAP@IoU (%)
0.50.750.95AVG
FullTAL-Net CVPR'18 [3]38.218.31.320.2
BSN ECCV'18 [26]46.530.08.030.0
GTANCVPR'19 [30]52.634.18.934.3
WeakTSCNECCV'20 [53]35.321.45.321.7
BaS-Net AAAI'20 [20]34.522.54.922.2
A2CL-PT ECCV'20 [34]36.822.05.222.5
ACM-BANet MM'20 [35]37.624.76.524.4
WUM AAAI'21 [21]37.023.95.723.7
AUMNCVPR'21 [31]38.323.55.223.5
TS-PCA CVPR'21 [28]37.423.55.923.7
UGCTCVPR'21 [51]39.122.45.823.8
FAC-Net ICCV'21 [13]37.624.26.024.0
RSKP CVPR'22 [14]40.624.65.925.0
ASM-Loc CVPR'22 [9]41.024.96.225.1
PivoTAL (Ours)45.128.25.028.1↑3.0
", + "image_path": "2ebda3c46c9e06ef964293518371dd169facb1c25d3a76f70b96187be1159d84.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 281, + 287, + 354 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 281, + 287, + 354 + ], + "spans": [ + { + "bbox": [ + 46, + 281, + 287, + 354 + ], + "type": "text", + "content": "We compare PivoTAL with existing methods on the more challenging AcitivityNet-v1.3 dataset in Table 2 and observe a similar trend where PivoTAL outperforms the existing best method ASM-Loc [9] by more than " + }, + { + "bbox": [ + 46, + 281, + 287, + 354 + ], + "type": "inline_equation", + "content": "3\\%" + }, + { + "bbox": [ + 46, + 281, + 287, + 354 + ], + "type": "text", + "content": ". We believe this is particularly significant given the relatively smaller improvements reported by other recent methods." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 360, + 189, + 373 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 360, + 189, + 373 + ], + "spans": [ + { + "bbox": [ + 47, + 360, + 189, + 373 + ], + "type": "text", + "content": "4.2. PivoTAL: Ablation Study" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 45, + 378, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 378, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 45, + 378, + 288, + 713 + ], + "type": "text", + "content": "We conducted a comprehensive set of ablation experiments to empirically validate the effectiveness of the different components of PivoTAL, and we report the results of these experiments in Table 3. Row 1 shows the performance of the MIL-based Base WTAL head without any of our priors. Row 2 demonstrates that adding our Gaussian prior improves the average mAP by " + }, + { + "bbox": [ + 45, + 378, + 288, + 713 + ], + "type": "inline_equation", + "content": "2.6\\%" + }, + { + "bbox": [ + 45, + 378, + 288, + 713 + ], + "type": "text", + "content": ". Row 3 shows the effectiveness of our proposed scene prior, which further improves the performance by " + }, + { + "bbox": [ + 45, + 378, + 288, + 713 + ], + "type": "inline_equation", + "content": "1.3\\%" + }, + { + "bbox": [ + 45, + 378, + 288, + 713 + ], + "type": "text", + "content": ". Row 4 shows the results with the incorporation of a prior-driven localization head with hard pseudo-action snippets. We observed no performance improvement over Row 3, which validates our hypothesis that training with hard pseudo-action snippets is suboptimal due to the noise present in the pseudo-action snippets generated using manual priors. Row 5 demonstrates that the incorporation of soft pseudo-action snippets and per-class normalization in the prior-driven localization training significantly improves the performance, with a " + }, + { + "bbox": [ + 45, + 378, + 288, + 713 + ], + "type": "inline_equation", + "content": "6.9\\%" + }, + { + "bbox": [ + 45, + 378, + 288, + 713 + ], + "type": "text", + "content": " improvement in average mAP. This validates our hypothesis that confidence propagation (soft pseudo-action snippets) and per-class normalization are effective in minimizing the influence of any errors in pseudo-labels. Finally, Row 6 demonstrates that incorporating MIL loss further improves the performance by " + }, + { + "bbox": [ + 45, + 378, + 288, + 713 + ], + "type": "inline_equation", + "content": "3\\%" + }, + { + "bbox": [ + 45, + 378, + 288, + 713 + ], + "type": "text", + "content": ". We believe that MIL loss is critical in training the prior-driven localization head since it further aids in mitigating the potential negative effects of dense, albeit noisy supervision (soft pseudo-action snippets) via weak, albeit noise-free supervision. These ablation" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 96 + ], + "type": "text", + "content": "experiments demonstrate that each design component has a noticeable impact on the overall performance." + } + ] + } + ], + "index": 5 + }, + { + "type": "table", + "bbox": [ + 307, + 100, + 544, + 194 + ], + "blocks": [ + { + "bbox": [ + 46, + 245, + 287, + 279 + ], + "lines": [ + { + "bbox": [ + 46, + 245, + 287, + 279 + ], + "spans": [ + { + "bbox": [ + 46, + 245, + 287, + 279 + ], + "type": "text", + "content": "Table 2. Temporal action localization performance comparison with existing methods on the ActivityNet-v1.3 dataset. PivoTAL outperforms all existing methods on avg mAP by at least " + }, + { + "bbox": [ + 46, + 245, + 287, + 279 + ], + "type": "inline_equation", + "content": "3.0\\%" + }, + { + "bbox": [ + 46, + 245, + 287, + 279 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 307, + 100, + 544, + 194 + ], + "lines": [ + { + "bbox": [ + 307, + 100, + 544, + 194 + ], + "spans": [ + { + "bbox": [ + 307, + 100, + 544, + 194 + ], + "type": "table", + "html": "
Base WTALGaussian PriorScene PriorLocalization HeadAVGMAP
Hard Pseudo-Action SnippetsSoft Pseudo-Action SnippetsMIL
✓35.8
✓✓38.4
✓✓✓39.7
✓✓✓✓39.0
✓✓✓✓46.6
✓✓✓✓✓49.6
", + "image_path": "ac08998923a4ce6edd0bf30dfcf6e9a7c4a59e1b747bffd243c68d0d5ecf244c.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 198, + 545, + 220 + ], + "lines": [ + { + "bbox": [ + 306, + 198, + 545, + 220 + ], + "spans": [ + { + "bbox": [ + 306, + 198, + 545, + 220 + ], + "type": "text", + "content": "Table 3. Ablation studies on the THUMOS-14 dataset showing the effectiveness of each component of PivoTAL." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 306, + 227, + 378, + 239 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 227, + 378, + 239 + ], + "spans": [ + { + "bbox": [ + 306, + 227, + 378, + 239 + ], + "type": "text", + "content": "4.3. Discussion" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "spans": [ + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "text", + "content": "Gaussian Prior. We discuss various design aspects of our Gaussian prior-based actionness score generation. In PivotAL, we predict one Gaussian mask for each clip and sample one value from each mask. We experiment with other designs to achieve the same objective and report the results in Table. 4a. Row 1 in Table. 4a shows the result for the case when we predict a single Gaussian mask (global mask) over the entire video. For global mask, we generate a single " + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "inline_equation", + "content": "\\{\\mu, \\sigma\\}" + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "text", + "content": " for the entire video, making " + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "inline_equation", + "content": "\\{\\mu_i, \\sigma_i\\}_{i=1}^T" + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "text", + "content": " in Eq. 5 " + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "inline_equation", + "content": "\\{\\mu, \\sigma\\}" + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "text", + "content": ". We observe that the performance goes down by " + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "inline_equation", + "content": "4.4\\%" + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "text", + "content": ". This is to be expected since a video will have multiple actions happening at different times. Row 2 and 3 expand on this idea and try to predict multiple global Gaussian masks (multiple " + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "inline_equation", + "content": "\\{\\mu, \\sigma\\}" + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "text", + "content": ") and we aggregate the actionness scores of these multiple global Gaussian masks via averaging. We observe a further performance drop that we believe is due to the lack of diversity between multiple global masks and the inadequacy of the global mask predictions in modeling fine local variations. In Row 4, we model the Gaussian masks locally and average their contributions to obtain the video-level actionness scores. Here, local Gaussian mask refers to generating clip specific (hence, local) " + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "text", + "content": " Gaussian parameters " + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "inline_equation", + "content": "\\{\\mu_i, \\sigma_i\\}_{i=1}^T" + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "text", + "content": " and averaging over " + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "text", + "content": " such that " + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "inline_equation", + "content": "\\mathbf{a}_{gauss}(i) = 1 / T \\sum_{j=1}^{T} \\mathbf{G}_j(i)" + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "text", + "content": ". We find this design to be sub-optimal validating the design decision made in PivotAL that the Gaussian masks need to be modeled locally and their contribution will have to be selected locally to have enough flexibility in modeling. Finally in Row 5, we replace the Gaussian-prior head with a second learning-based head (similar to " + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "inline_equation", + "content": "\\mathbf{a}_{fg}" + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "text", + "content": ") and observe a " + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "inline_equation", + "content": "1.4\\%" + }, + { + "bbox": [ + 304, + 245, + 545, + 617 + ], + "type": "text", + "content": " drop in avg mAP, further validating the advantage of our Gaussian prior." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "text", + "content": "Actionness Aggregation. Next, we discuss how to aggregate the two sources of actionness scores (learning based, gaussian prior based) in PivoTAL. We experiment with different aggregation strategies and report the results in Table 4b. The first row shows that the performance goes down by " + }, + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "inline_equation", + "content": "4.1\\%" + }, + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "text", + "content": " if we take the Hadamard product between these two actionness scores. This is to be expected since such an aggregation strategy will only focus on areas where both" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "22998" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 51, + 70, + 255, + 150 + ], + "blocks": [ + { + "bbox": [ + 51, + 70, + 255, + 150 + ], + "lines": [ + { + "bbox": [ + 51, + 70, + 255, + 150 + ], + "spans": [ + { + "bbox": [ + 51, + 70, + 255, + 150 + ], + "type": "table", + "html": "
MethodAVG mAP
PivoTAL w. global mask (m=1)45.2
PivoTAL w. global mask (m=5)41.3
PivoTAL w. global mask (m=10)44.0
PivoTAL w. local mask centered at each clip43.0
PivoTAL w. a second learning-based head48.2
PivoTAL49.6
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MethodAVG mAP
PivoTAL w. Product45.5
PivoTAL w. Max48.0
PivoTAL w. Mean49.6
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MethodAVG mAP
PivoTAL w/o consistency loss47.0
PivoTAL w. consistency loss49.6
", + "image_path": "98e4a77beab8aa1387540c93f407d71a551e4b1748c0eee0ac7ae1acdf4ed602.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 457, + 151, + 468, + 159 + ], + "lines": [ + { + "bbox": [ + 457, + 151, + 468, + 159 + ], + "spans": [ + { + "bbox": [ + 457, + 151, + 468, + 159 + ], + "type": "text", + "content": "(c)" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 159, + 547, + 182 + ], + "lines": [ + { + "bbox": [ + 46, + 159, + 547, + 182 + ], + "spans": [ + { + "bbox": [ + 46, + 159, + 547, + 182 + ], + "type": "text", + "content": "Table 4. Analysis on different (a) Gaussian prior implementation techniques, (b) actionness mask aggregation techniques, and (c) actionness mask consistency setups on the THUMOS-14 dataset. Our Gaussian prior implementation outperforms all the other baseline solutions." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 189, + 287, + 297 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 189, + 287, + 297 + ], + "spans": [ + { + "bbox": [ + 46, + 189, + 287, + 297 + ], + "type": "text", + "content": "actionness scores agree. In the second row, we report results by taking element-wise max and observe that performance improves over the Hadamard product-based aggregation strategy but is still " + }, + { + "bbox": [ + 46, + 189, + 287, + 297 + ], + "type": "inline_equation", + "content": "1.6\\%" + }, + { + "bbox": [ + 46, + 189, + 287, + 297 + ], + "type": "text", + "content": " lower than the mean-based aggregation strategy used in PivoTAL. We hypothesize that the max-based aggregation strategy underperforms because of overpredicting the foreground actionness scores, especially in the cases where one actionness score is significantly higher than the other." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 297, + 287, + 369 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 297, + 287, + 369 + ], + "spans": [ + { + "bbox": [ + 46, + 297, + 287, + 369 + ], + "type": "text", + "content": "Consistency Loss. Finally, in Table 4c, we investigate the effectiveness of the proposed consistency loss between the two actionness scores. We observe that the performance goes down by " + }, + { + "bbox": [ + 46, + 297, + 287, + 369 + ], + "type": "inline_equation", + "content": "2.6\\%" + }, + { + "bbox": [ + 46, + 297, + 287, + 369 + ], + "type": "text", + "content": " without any consistency loss. This empirically validates our hypothesis that the two sources of actionness scores need to be aligned for the best performance." + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 50, + 372, + 280, + 464 + ], + "blocks": [ + { + "bbox": [ + 50, + 372, + 280, + 464 + ], + "lines": [ + { + "bbox": [ + 50, + 372, + 280, + 464 + ], + "spans": [ + { + "bbox": [ + 50, + 372, + 280, + 464 + ], + "type": "image", + "image_path": "89ae587160ef40cde6c526b0be23f7a982fcab3f991fc60b4f5d4bbdb6eccbed.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 463, + 287, + 496 + ], + "lines": [ + { + "bbox": [ + 46, + 463, + 287, + 496 + ], + "spans": [ + { + "bbox": [ + 46, + 463, + 287, + 496 + ], + "type": "text", + "content": "Figure 3. Effect of changing " + }, + { + "bbox": [ + 46, + 463, + 287, + 496 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 46, + 463, + 287, + 496 + ], + "type": "text", + "content": " values for the composite background labels on the THUMOS-14 dataset. We observe that the performance predictably deteriorates at large and small " + }, + { + "bbox": [ + 46, + 463, + 287, + 496 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 46, + 463, + 287, + 496 + ], + "type": "text", + "content": " values." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 50, + 510, + 291, + 689 + ], + "blocks": [ + { + "bbox": [ + 50, + 510, + 291, + 689 + ], + "lines": [ + { + "bbox": [ + 50, + 510, + 291, + 689 + ], + "spans": [ + { + "bbox": [ + 50, + 510, + 291, + 689 + ], + "type": "image", + "image_path": "ca7254468d0a4b57512f5199e2b6f9024439e7e46d6fea4ce31f12a182f6ae32.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 691, + 287, + 724 + ], + "lines": [ + { + "bbox": [ + 46, + 691, + 287, + 724 + ], + "spans": [ + { + "bbox": [ + 46, + 691, + 287, + 724 + ], + "type": "text", + "content": "Figure 4. PivoTAL's prediction with and without scene prior. From the dotted boxes, we can observe that PivoTAL with scene prior outputs better-aligned predictions with better action boundaries." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 189, + 545, + 380 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 189, + 545, + 380 + ], + "spans": [ + { + "bbox": [ + 304, + 189, + 545, + 380 + ], + "type": "text", + "content": "Scene Prior. To enforce the scene prior, we use " + }, + { + "bbox": [ + 304, + 189, + 545, + 380 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 304, + 189, + 545, + 380 + ], + "type": "text", + "content": " to control the strength of action-specific information in the composite background labels. Even though the ablation experiments (Table 3) validated the importance of this prior, here, we conduct a more fine-grained analysis. We vary the value of " + }, + { + "bbox": [ + 304, + 189, + 545, + 380 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 304, + 189, + 545, + 380 + ], + "type": "text", + "content": " and report the results on the THUMOS'14 dataset in Fig 3. We report the performance by varying the value of " + }, + { + "bbox": [ + 304, + 189, + 545, + 380 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 304, + 189, + 545, + 380 + ], + "type": "text", + "content": " from 0.5 to 0.95. We do not use a lower value since we want the background label to be dominant. We notice that the performance deteriorates at large and small values of " + }, + { + "bbox": [ + 304, + 189, + 545, + 380 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 304, + 189, + 545, + 380 + ], + "type": "text", + "content": ". This is to be expected since in both cases either we will have very little action-specific information or we will suppress the background too much and end up with more false positives. We also observe that a wide range of values (0.65 to 0.80) yield similar results. This validates that PivoTAL is robust and not sensitive to a particular choice of " + }, + { + "bbox": [ + 304, + 189, + 545, + 380 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 304, + 189, + 545, + 380 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 380, + 546, + 583 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 380, + 546, + 583 + ], + "spans": [ + { + "bbox": [ + 304, + 380, + 546, + 583 + ], + "type": "text", + "content": "In Fig 4, we present some qualitative results to further demonstrate the effectiveness of our action-specific scene priors. In the first video, we see a Baseball Pitch action happening. If we look at the foreground and background frames shown in the top row, we can see that the background (stadium scene) carries a meaningful cue for the foreground action. We report the results of PivoTAL without scene priors in the third row and the last row shows results with the scene prior. We observe that even though the overall performance of these two variations is not drastically different, PivoTAL with scene prior can detect the action boundaries better. We notice the same trend in the second video where a Diving action is happening, and the pool serves as an informative background. Overall, PivoTAL with scene prior outputs more confident predictions with better-aligned action boundaries. Please refer to Supplementary Materials for more visual results from PivoTAL." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 597, + 378, + 609 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 597, + 378, + 609 + ], + "spans": [ + { + "bbox": [ + 306, + 597, + 378, + 609 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 712 + ], + "type": "text", + "content": "PivoTAL is a novel approach that tackles weakly-supervised temporal action localization in a localization-by-localization manner. PivoTAL complements the available video-level weak supervision with learned priors to capture the underlying spatio-temporal structure in video data. 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In this paper, we introduce Pix2Map, a method for inferring urban street map topology directly from ego-view images, as needed to continually update and expand existing maps. This is a challenging task, as we need to infer a complex urban road topology directly from raw image data. The main insight of this paper is that this problem can be posed as cross-modal retrieval by learning a joint, cross-modal embedding space for images and existing maps, represented as discrete graphs that encode the topological layout of the visual surroundings. We conduct our experimental evaluation using the Argoverse dataset and show that it is indeed possible to accurately retrieve street maps corresponding to both seen and unseen roads solely from image data. Moreover, we show that our retrieved maps can be used to update or expand existing maps and even show proof-of-concept results for visual localization and image retrieval from spatial graphs.", + "bbox": [ + 75, + 316, + 473, + 592 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 619, + 209, + 633 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We propose Pix2Map, a method for inferring road maps directly from images. More precisely, given camera images, Pix2Map generates a topological map of the visible surroundings, represented as a spatial graph. Such maps encode both geometric and semantic scene information such as lane-level boundaries and locations of signs [52] and serve as powerful priors in virtually all autonomous vehicle stacks. In conjunction with on-the-fly sensory measurements from lidar or camera, such maps can be used for localization [3] and path planning [39]. As map maintenance and expansion to novel areas are challenging and expensive, often requiring manual effort [38, 50], automated map maintenance and expansion has been gaining interest in the community [9, 10, 27, 32, 33, 35, 38, 40].", + "bbox": [ + 75, + 645, + 468, + 857 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Why is it hard? To estimate urban street maps, we need to", + "bbox": [ + 76, + 861, + 468, + 877 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/0b72a5248218d820e944d0595e38cdfaadcdba35f56a27f1098912977c870c36.jpg", + "image_caption": [ + "Figure 1. Illustration of our proposed Pix2Map for cross-modal retrieval. Given unseen $360^{\\circ}$ ego-view images collected from seven ring cameras (left), our Pix2Map predicts the local street map by retrieving from the existing street map library (right), represented as an adjacency matrix. The local street maps can be further used for global high-definition map maintenance (top)." + ], + "image_footnote": [], + "bbox": [ + 517, + 289, + 883, + 439 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "learn to map continuous images from ring cameras to discrete graphs with varying numbers of nodes and topology in bird's eye view (BEV). Prior works that estimate road topology from monocular images first process images using Convolutional Neural Networks or Transformers to extract road lanes and markings [9] or road centerlines [10] from images. These are used in conjunction with recurrent neural networks for the generation of polygonal structures [12] or heuristic post-processing [33] to estimate a spatial graph in BEV. This is a very difficult learning problem: such methods need to jointly learn to estimate a non-linear mapping from image pixels to BEV, as well as to estimate the road layout and learn to generate a discrete spatial graph.", + "bbox": [ + 496, + 558, + 893, + 755 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Pix2Map. Instead, our core insight is to simply sidestep the problem of graph generation and 3D localization from monocular images by recasting Pix2Map as a cross-modal retrieval task: given a set of test-time ego-view images, we (i) compute their visual embedding and then (ii) retrieve a graph with the closest graph embedding in terms of cosine similarity. Given recent multi-city autonomous vehicle datasets [13], it is straightforward to construct pairs of ego-view images and street maps, both for training and test-", + "bbox": [ + 496, + 763, + 895, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Work done while at Carnegie Mellon University.", + "bbox": [ + 94, + 886, + 359, + 900 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "17514", + "bbox": [ + 478, + 924, + 519, + 936 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "ing. We train image and graph encoders to operate in the same embedding space, making use of recent techniques for cross-modal contrastive learning [44]. Our key technical contribution is a novel but simple graph encoder, based on sequential transformers from the language community (i.e., BERT [18]) that extract fixed-dimensional embeddings from street maps of arbitrary size and topology.", + "bbox": [ + 75, + 90, + 468, + 196 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In fact, we find that even naive nearest-neighbor retrieval performs comparably to leading techniques for map generation [9, 10], i.e., returning the graph paired with the best-matching image in the training set. Moreover, we demonstrate that cross-modal retrieval via $\\text{Pix2Map}$ performs even better due to its ability to learn graph embeddings that regularize the output space of graphs. In addition, cross-modal retrieval has the added benefit of allowing one to expand the retrieval graph library with unpaired graphs that lack camera data, leveraging the insight that retrieval need not be limited to the same (image, graph) training pairs used for learning the encoders. This suggests that $\\text{Pix2Map}$ can be further improved with augmented road graph topologies that capture potential road graph updates (for which paired visual data might not yet exist). Beyond mapping, we show pilot experiments for visual localization, and the inverse method, $\\text{Map2Pix}$ , which retrieves a close-matching image from an image library given a graph. While not our primary focus, such approaches may be useful for generating photorealistic simulated worlds [40].", + "bbox": [ + 75, + 198, + 470, + 498 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We summarize our main contributions as follows: We (i) show that dynamic street map construction from cameras can be posed as a cross-modal retrieval task and propose an contrastive image-graph model based on this framing. Building on recent advances in multimodal representation learning, we train a graph encoder and an image encoder with a shared latent space. We (ii) demonstrate empirically that this approach is effective and perform ablation studies to highlight the impacts of architectural decisions. Our approach outperforms existing graph generation methods from image cues by a large margin. We (iii) further show that it is possible to retrieve similar graphs to those in previously unseen areas without access to the ground truth graphs for those areas, and demonstrate the generalization ability to novel observations.", + "bbox": [ + 75, + 500, + 468, + 724 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 739, + 218, + 753 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Maps are ubiquitous in robotics: given a pre-built map of the environment, autonomous agents can localize themselves via live sensory data and plan their future trajectories [17]. Since the dawn of robotics, mapping and localization have been vibrant fields of research [53], tackled using different types of sensors, ranging from line-laser RGB-D sensors for indoor mapping [11, 23, 47], to lidar [4] and/or cameras [19, 20, 41], commonly used outdoors [8, 13, 21, 51]. In the following, we focus on map construction and main", + "bbox": [ + 75, + 763, + 468, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "tenance. For localization, we refer to prior work [39, 53].", + "bbox": [ + 498, + 90, + 875, + 107 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Map Representation. Several map representations have been proposed in the community, ranging from full 3D maps, represented as meshes [47,54], voxel grids [11,23,31, 55], and (semantic) point clouds [4, 15]. In visual localization [49], point clouds are often constructed using structure-from-motion methods [49] and additionally store visual descriptors that aid matching-based visual localization. The aforementioned representations can be used for highly accurate 6-DoF camera localization. However, they are heavy in storage (and, consequently, transmission) [61], which limits their applicability in outdoor environments.", + "bbox": [ + 496, + 111, + 890, + 277 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "High-Definition (HD) Maps. Alternatively, High Definition (HD) maps store key semantic information, such as road layout and traffic light sign positions [52], together with their attributes and connectivity information. As shown in [39], such sparse and storage-efficient maps can be used as priors for centimeter-precise vehicle location in conjunction with vehicle sensors, such as cameras and lidars. While immensely useful, HD maps are difficult to create and maintain [26, 38, 50] and often require manual annotations and post-processing, rendering map construction and maintenance costly. Therefore, a problem of great importance is the automation of map construction and maintenance directly from sensory data.", + "bbox": [ + 496, + 284, + 892, + 479 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "HD Map Construction and Maintenance. Several methods for HD map estimation rely on various sensor modalities. Li et al. [34] propose a method that generates a topological map (represented as a spatial graph) of a city from satellite images. Wang et al. [56] propose a collaborative approach that fuses several sources of information (data from airplanes, drones, and cars), such that consequent manual human post-processing can be minimized. Several methods tackle map construction directly from on-board vehicle sensory data. Often, methods tackle this challenging problem by first detecting road features in images (e.g., segment lanes) [5, 14, 37, 57, 58], and then utilize the camera and lidar sensory data to estimate precise road layout in 3D space. To generate spatial graphs, the aforementioned methods employ generative recurrent neural networks [27, 35], or optimization-based approaches [36]. Unlike the aforementioned works, we estimate spatial graphs directly from images, by-passing explicit lane estimation.", + "bbox": [ + 496, + 486, + 892, + 758 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Pixel Segmentation. State-of-the-art methods for graph generation from monocular images [9, 10] tend to first segment road lanes or centerlines in images, followed by graph generation using Polygon-RNN [12]. Instead of road lanes, HMapNet [33] utilize methods for semantic/instance BEV maps (from cameras and/or lidar e.g., [22, 28, 46, 48, 59]), followed by heuristic post-processing to obtain vectorized HD maps. HMapGen [40] builds on recent developments in generative graph modeling [60] to construct con", + "bbox": [ + 496, + 763, + 892, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "17515", + "bbox": [ + 478, + 924, + 517, + 936 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/e478c14b0aacbb85b334bb0437b945d546d3f3171463ecc20a87a1459f25dd73.jpg", + "image_caption": [ + "Figure 2. Pix2Map: The graph encoder (bottom) computes a graph embedding vector $\\phi_{\\mathrm{graph}}$ for each street map in a batch. The image encoder, (top) outputs an image embedding $\\phi_{\\mathrm{image}}$ for each corresponding image stack. We then build a similarity matrix for a batch, that contrasts the image and graph embeddings. We highlight that the adjacency matrix of a given graph is used as the attention mask for our transformer-based graph encoder." + ], + "image_footnote": [], + "bbox": [ + 107, + 95, + 841, + 406 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "trol points of central lane lines and their connectivity in a hierarchical manner. However, generating graphs conditioned on a particular (image) input remains an open problem. Unlike HMapGen, Pix2Map sidesteps generative modeling, and instead directly retrieves a graph from a large database whose embedding vector is most similar to image embeddings in terms of cosine distance. We show that Pix2Map can also be used to keep HD maps up-to-date [6, 7, 32, 43].", + "bbox": [ + 75, + 472, + 472, + 594 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 609, + 171, + 626 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this section, we formalize our Pix2Map approach as a cross-modal retrieval task. As shown in Fig. 2, given training pairs of images and graphs, we learn image and graph encoders that map both inputs to a common fixed-dimensional space via contrastive learning. We then use the learned encoders to retrieve a graph (from a training library) with the most similar embedding to the test image.", + "bbox": [ + 75, + 636, + 468, + 744 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Problem Formulation", + "text_level": 1, + "bbox": [ + 76, + 755, + 279, + 768 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We construct a library of image-graph pairs $(I,G)$ where $I$ is a list of 7 ego-view images from a camera ring and $G$ is a street map represented as a graph $G = (V,E)$ . Each vertex $v\\in V$ represents a lane node and $E\\in \\{0,1\\}^{|V|\\times |V|}$ that encodes the connectivity between nodes, stored in an adjacency matrix. Lane nodes have a position attribute $(x,y)$ in a local egocentric \"birds-eye-view\" coordinate frame, such that $(0,0)$ is the ego-vehicle location (Fig. 3). Im", + "bbox": [ + 75, + 779, + 470, + 902 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/8bdccaf4643704b993a08b26b519fcd3f706bec7f1bc31dcdd44c4f9aa3a3cfc.jpg", + "image_caption": [ + "Figure 3. Two street map examples from Pittsburgh (left) and Miami (right) as segment graphs and our resampled node graph, with ego-vehicle origin at $(0,0)$ ." + ], + "image_footnote": [], + "bbox": [ + 511, + 477, + 879, + 542 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "portantly, different graphs $G$ may have different numbers of lane nodes and connectivity information.", + "bbox": [ + 496, + 599, + 892, + 630 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Graph Representation. The Argoverse dataset represents a street map as a segment graph, where each vertex represents a lane segment. Lane segments are represented as polylines with $10(x,y)$ points. We convert this segment graph to a node graph by defining each $(x,y)$ point as a graph node and adding a directed edge between successive points in a polyline (Fig. 3). We further resample the segment graphs by fitting degree-3 spline curves to lane segments, ensuring that connected nodes throughout the graph are approximately equidistant $(2m)$ . We use this library for training the image and graph encoders, as detailed below.", + "bbox": [ + 496, + 636, + 893, + 801 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Image Encoder", + "text_level": 1, + "bbox": [ + 500, + 815, + 653, + 830 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Given an image $I$ , we use ResNet18 [25] as a feature extractor (without fully connected layers) as an image encoder that learns fixed-dimensional embedding vectors $\\phi_{\\mathrm{image}}(I)\\in R^{512}$ . To process $n$ input images (we", + "bbox": [ + 496, + 839, + 893, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "17516", + "bbox": [ + 478, + 925, + 519, + 936 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "use $n = 7$ images throughout our work), we stack them channel-wise. We experiment with ImageNet-pre-trained weights, as well as training \"from scratch\". In the pretrained case, we replace the first convolution layer with one that stacks the original pre-trained filters $n$ times, with each weight divided by $n$ . We reuse the original weights when making the new convolutional filters so the benefits of the pre-trained weights will be preserved. We ablate different training strategies and encoder architectures in Sec. 4.", + "bbox": [ + 75, + 90, + 472, + 227 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Graph Encoder", + "text_level": 1, + "bbox": [ + 76, + 234, + 235, + 251 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Given a graph $G = (V, E)$ , we would like to produce a fixed dimensional embedding $\\phi_{\\mathrm{graph}}(G) \\in R^{512}$ , which is invariant to the orderings of the graph nodes. Unlike pixels in an image or words in a sentence, nodes in graphs do not have an inherent order. We construct such a graph encoder using a Transformer architecture inspired by sequence-to-sequence architectures from the language [18] defined on sequential tokens. Our encoder treats lane nodes as a collection of tokens and edges as masks for attention processing:", + "bbox": [ + 75, + 257, + 472, + 409 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nv _ {l + 1} = \\sum_ {\\{w: E (v, w) = 1 \\}} \\operatorname {V a l u e} (v _ {l}) \\operatorname {S o f t m a x} _ {w} [ \\operatorname {Q u e r y} (v _ {l}) \\operatorname {K e y} (w) ], \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 81, + 417, + 468, + 450 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $v_{l}$ is the embedding for vertex $v$ at layer $l$ and $v_{0}$ is initialized to its position $(x, y)$ . We omit multiple attention heads and layer norm operations for brevity.", + "bbox": [ + 75, + 458, + 468, + 503 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Embeddings are fed into a Transformer that computes new embeddings by taking an attention-weighted average of embeddings from nodes $w$ adjacent to $v$ (as encoded in the adjacency matrix $E$ ). We apply $M = 7$ transformer layers (similar to BERT [18]). Finally, we average (or mean pool) all output embeddings to produce a final fixed-dimensional embedding for graph $G$ , regardless of the number of nodes or their connectivity: $\\phi_{\\mathrm{graph}}(G) = \\frac{1}{|V|} \\sum_{v \\in V} v_M \\in R^{512}$ . In Sec. 4 we ablate various design choices for our graph encoder, including the usage of periodic positional embeddings and encoding the edge connectivity information.", + "bbox": [ + 75, + 503, + 472, + 672 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.4. Image-Graph Contrastive Learning", + "text_level": 1, + "bbox": [ + 76, + 679, + 387, + 695 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To learn a joint embedding space, we follow the cross-modal contrastive formalism of [44], and briefly describe it here for completeness. Given $N$ image-graph pairs $(I, G)$ within a batch, our model jointly learns the encoders $\\phi_{\\mathrm{image}}(\\cdot)$ and $\\phi_{\\mathrm{graph}}(\\cdot)$ such that the cosine similarity of the $N$ correct image-graph pairs will be high and the $N^2 - N$ incorrect pairs will be low. We define cosine similarity between image $i$ and graph $j$ as:", + "bbox": [ + 76, + 702, + 468, + 824 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\alpha_ {i j} = \\frac {\\left\\langle \\phi_ {\\text {i m a g e}} \\left(I _ {i}\\right) , \\phi_ {\\text {g r a p h}} \\left(G _ {j}\\right) \\right\\rangle}{\\left| \\left| \\phi_ {\\text {i m a g e}} \\left(I _ {i}\\right) \\right| \\right| \\left| \\left| \\phi_ {\\text {g r a p h}} \\left(G _ {j}\\right) \\right| \\right|}. \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 158, + 829, + 468, + 864 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We then compute bidirectional contrastive losses composed of an image-to-graph loss $\\ell^{(I\\to G)}$ and a graph-to-image loss", + "bbox": [ + 76, + 869, + 468, + 901 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "$\\ell^{(G \\to I)}$ , following the form of the InfoNCE loss [42]:", + "bbox": [ + 500, + 89, + 854, + 106 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\ell_ {i} ^ {(I \\rightarrow G)} = - \\log \\frac {\\exp \\alpha_ {i i}}{\\sum_ {j} \\exp \\alpha_ {i j}}, \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 596, + 114, + 890, + 147 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\ell_ {i} ^ {(G \\rightarrow I)} = - \\log \\frac {\\exp \\alpha_ {i i}}{\\sum_ {j} \\exp \\alpha_ {j i}}. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 596, + 148, + 890, + 181 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The contrastive loss is then computed as a weighted combination of the two, averaged over all positive image-graph pairs in each minibatch:", + "bbox": [ + 496, + 190, + 890, + 234 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\ell_ {\\text {c o n t r a s t i v e}} = \\frac {1}{2 N} \\sum_ {i = 1} ^ {N} \\left(\\ell_ {i} ^ {(I \\rightarrow G)} + \\ell_ {i} ^ {(G \\rightarrow I)}\\right). \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 545, + 244, + 890, + 287 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The above penalizes all incorrect image-graph pairs equally. We found it beneficial to penalize false matches between pairs with similar graphs (measured using graph metrics, Sec. 4) less severely, as similar graphs should intuitively have similar embeddings. We measure this similarity of the graphs after aligning the vertices. Formally, given a ground truth graph, $G_{0}$ and candidate match $G_{i}$ , we first establish a correspondence between each vertex $v \\in V_{0}$ and its closest match $\\pi_{i}(v) = v_{i} \\in V_{i}$ (in terms of Euclidean distance between vertices). Given such corresponding vertices, we compute both a Chamfer Distance [2] (CD) and a binary cross-entropy (BCE) loss between the ground-truth binary adjacency matrix $E_{0}$ and the permuted matrix $E_{i}$ :", + "bbox": [ + 496, + 297, + 890, + 494 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\ell_ {c h a m f e r} = \\sum_ {v \\in V _ {0}} \\sum_ {i} \\alpha_ {i} \\operatorname {D i s t a n c e} (v, \\pi_ {i} (v)), \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 553, + 503, + 890, + 537 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\ell_ {e d g e} = \\sum_ {v, w \\in V _ {0}} \\mathrm {B C E} \\left(\\sum_ {i} \\alpha_ {i} E _ {i} \\left(\\pi_ {i} (v), \\pi_ {i} (w)\\right) + \\epsilon , E _ {0} (v, w)\\right), \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 488, + 547, + 890, + 580 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\alpha_{i} = \\mathrm{softmax}_{i}\\alpha_{i0}$ . The final loss is then:", + "bbox": [ + 500, + 587, + 821, + 602 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\ell = \\omega_ {1} \\ell_ {\\text {c o n t r a s t i v e}} + \\omega_ {2} \\ell_ {\\text {c h a m f e r}} + \\omega_ {3} \\ell_ {\\text {e d g e}}, \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 547, + 614, + 890, + 631 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\omega_{1} = 1, \\omega_{2} = 1, \\omega_{3} = 1/10$ . To ensure that the BCE loss remains finite, we add a small non-zero $\\epsilon$ to ensure that the edge probabilities are strictly positive. To speed up the loss computation, we ignore edges $v, w \\in V_{0}$ that are missing for all graphs in the batch $E_{i}(\\pi_{i}(v), \\pi_{i}(w)) = 0, \\forall i$ . A key difficulty in evaluating graph edge losses such as our own or the Rand Loss (described in Sec. 4.2) is that they assume that a vertex-wise correspondence is already known between the predicted and target graphs. A more theoretically optimal framework may search over one-to-one vertex correspondences that jointly minimize the Chamfer and edge loss, e.g., by solving a bipartite matching problem [29].", + "bbox": [ + 496, + 641, + 890, + 837 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.5. Pix2Map via Cross-Modal Retrieval", + "text_level": 1, + "bbox": [ + 500, + 847, + 812, + 863 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Given the learned encodings above, we now use them for regressing maps from pixel image input via retrieval.", + "bbox": [ + 496, + 869, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "17517", + "bbox": [ + 478, + 924, + 517, + 936 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Denoting a graph library as $\\mathbb{G}$ , we retrieve image $I\\Rightarrow G^{*}$ where $G^{*} = \\mathrm{argmax}_{G\\in \\mathbb{G}_{\\mathrm{retrieval}}}\\langle \\phi_{\\mathrm{image}}(I),\\phi_{\\mathrm{graph}}(G)\\rangle$ . Note that the graph library used for retrieval $\\mathbb{G}_{\\mathrm{retrieval}}$ need not be the same as the one used to train the image-graph encoders. Formally, let encoders be trained on a collection of image-graph pairs, written as $\\mathbb{D}_{\\mathrm{train}}\\coloneqq \\{(I,G)|I\\in \\mathbb{I}_{\\mathrm{train}},G\\in \\mathbb{G}_{\\mathrm{train}}\\}$ . $\\mathbb{G}_{\\mathrm{retrieval}}$ need not be equivalent to $\\mathbb{G}_{\\mathrm{train}}$ , and furthermore, the set of corresponding images $\\mathbb{I}_{\\mathrm{retrieval}}$ is not needed.", + "bbox": [ + 75, + 90, + 467, + 210 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "This has several important properties. Firstly, we can populate the graph library $\\mathbb{G}_{\\mathrm{retrieval}}$ with additional graphs, not available during training, or cull the library to a particular subset of training graphs corresponding to a given city neighborhood. Secondly, we can enlarge the graph library with graphs that have no corresponding images, including augmented variants of real street maps that capture potential map updates (such as the potential addition of a lane at a particular intersection, for which no real-world imagery would be available). Thirdly, the above algorithm returns a ranked list of graphs, including near-ties. This can be used to generate multiple graphs that could correspond to an image input. Finally, similar observations hold for retrieving street map images using a graph (i.e., Map2Pix). Map2Pix is more likely to be a one-to-many task, as the same street geometry can be associated with different visual pixels depending on the time of day or weather conditions.", + "bbox": [ + 75, + 212, + 468, + 468 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 483, + 209, + 500 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In this section, we first discuss our evaluation test-bed (Sec. 4.1) that we use to conduct the experimental evaluation. Then, we perform ablation studies to highlight each component's contribution (Sec. 4.4). We compare our method to a recent state-of-the-art in Sec. 4.3 and, finally, highlight several use cases of our Pix2Map to automated map maintenance and expansion, and vehicle localization.", + "bbox": [ + 75, + 508, + 467, + 613 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Evaluation Test-Bed", + "text_level": 1, + "bbox": [ + 76, + 625, + 267, + 638 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Dataset. For evaluation we use Argoverse dataset [13], which provides seven ring camera images (1920 × 1200) recorded at 30 Hz with overlapping fields of view, providing $360^{\\circ}$ coverage. Crucially, Argoverse contains street maps that capture the geometry and connectivity of road lanes. Such map annotations are not available in other autonomous vehicle datasets such as nuScenes [8]. We perform the experiments across two cities in the United States, including Pittsburgh (86km) and Miami (204km).", + "bbox": [ + 75, + 652, + 467, + 787 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Splits. Argoverse provides train, validation, and test splits. Note that validation and test splits may include regions that spatially overlap with the regions included in the training set. However, recordings of these regions were collected at different data collection runs at different times. To evaluate realistic applications of map-updating (where one trains on, e.g., Pittsburgh up to 2021 and tests on Pittsburgh $2022+$ )", + "bbox": [ + 75, + 794, + 467, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "and map-expansion (where one trains on the neighborhood of Squirrel Hill and tests on Shadyside), we split up the union of (test+val) into those regions that spatially overlap the trainset and those that do not. We refer to these as MapUpdate and MapExpand test sets (Fig. 5). We present results for both settings, but default to MapUpdate for diagnostics unless otherwise specified.", + "bbox": [ + 496, + 90, + 890, + 196 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Map Preprocessing. The key component of HD maps is the central line of drivable lanes. We extract subgraphs corresponding to $40m \\times 40m$ spatial windows. We use the adjacency matrix to represent the node connectivity. An edge connects two nodes if they are immediately reachable following the traffic flow i.e., a subgraph of nodes in a given lane corresponds to a directed path. Moreover, an edge exists between two lanes if the first node of the second lane follows directly from the last node of the first, either because one lane continues to another or because one can turn from one lane to the other. We make sure to rotate the node positions and lanes to align with the driving direction.", + "bbox": [ + 496, + 203, + 890, + 383 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Implementation. We train on a single NVIDIA A100 GPU, and the training dataset contains up to 512 samples in one batch. The model is trained for a total of 40 epochs, where a single epoch takes 40 minutes of wall-clock time. We use the Adam optimizer with a learning rate of 2e-4. We use a pretrained ResNet18 for the image encoder. In order to support an input containing several images, we duplicate and stack the filters of the input conv layer corresponding to the number of images. We then divide the parameters by the number of images per input example, giving us a model that initially returns an identical output to the original model. We extract the feature representation immediately before the fully connected layer. For the graph encoder, we use a Bert model with mean pooling and no positional embeddings to model the pairwise intersections between each of the nodes. For each node, we pass its adjacencies and its coordinates. We apply the attention mask which indicates to the model which tokens should be attended to and which should not.", + "bbox": [ + 496, + 390, + 890, + 676 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2. Metrics", + "text_level": 1, + "bbox": [ + 500, + 691, + 596, + 707 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To quantitatively evaluate the quality of the retrieved graphs, we design three types of metrics to capture the difference between the retrieved graph $G_{1} = (V_{1},E_{1})$ and the ground truth $G_{2} = (V_{2},E_{2})$ .", + "bbox": [ + 496, + 717, + 890, + 777 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Spatial Point Discrepancy. We first introduce metrics that represent lane graph nodes $v \\in V$ as $(x, y)$ points corresponding to the lane centroid, ignoring edge connectivity. We can then use metrics to measure differences between set of points. Chamfer Distance computes the closest point in $v_2 \\in V_2$ for every $v_1 \\in V_1$ (and vice versa, to ensure symmetry). Maximum Mean Discrepancy (MMD) [24, 40] measures the squared distance between point centroids in", + "bbox": [ + 496, + 779, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "17518", + "bbox": [ + 478, + 925, + 517, + 936 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/e903f83a5c9aa8d9649c12ea1101cf97e3ea52eee533b2089493331c6f4c65f2.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodsChamfer 101RandLoss 10-2MMD 10-1U. density 10-1U. reach 10-1U. conn. 10-1
PINET [30]4.924410.89354.29832.81947.41942.9231
TOPO-PRNN [10]7.48119.28135.77263.93716.82971.3934
TOPO-TR [10]3.01407.16034.64312.24673.30911.1530
Pix2Map-Unimodal4.39679.07644.18731.83913.27461.7734
Pix2Map-Single2.68197.52044.08482.53393.01341.0291
Pix2Map (ours)2.08827.75623.96211.43543.28931.5532
", + "bbox": [ + 81, + 88, + 467, + 174 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 1. Baseline comparisons. For fair comparisons with the prior art [10], in this experiment, we (i) train $Pix2Map$ using frontal $50m \\times 50m$ road-graphs (as opposed to our default setting of predicting the surrounding $40m \\times 40m$ area). Moreover, we (ii) train $Pix2Map$ with a single frontal view ( $Pix2Map$ -Single) to ensure consistent comparisons to baselines. Importantly, even in this setting, our method still outperforms baselines by a large margin: 2.6819 in terms of Chamfer distance, as compared to 3.0140 obtained by the closest competitor, TOPO-TR [10].", + "bbox": [ + 75, + 178, + 468, + 303 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "a Hilbert space using Gaussian kernels $\\langle \\varphi (v_1),\\varphi (v_2)\\rangle_H = k(x_1 - x_2,y_1 - y_2)$", + "bbox": [ + 76, + 308, + 468, + 339 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\operatorname {M M D} \\left(G _ {1}, G _ {2}\\right) = \\left\\| \\frac {1}{\\left| V _ {1} \\right|} \\sum_ {v _ {1} \\in V _ {1}} \\varphi (v _ {1}) - \\frac {1}{\\left| V _ {2} \\right|} \\sum_ {v _ {2} \\in V _ {2}} \\varphi (v _ {2}) \\right\\| _ {H} ^ {2}.\n$$\n", + "text_format": "latex", + "bbox": [ + 76, + 347, + 478, + 393 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Edge Connectivity. The above metrics evaluate the quality of only the retrieved graph nodes, but not their edge connectivity. We define a RandLoss similar to (6), as:", + "bbox": [ + 76, + 400, + 468, + 446 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\operatorname {R a n d L o s s} = \\sum_ {v, w \\in V _ {1}} \\mathbb {1} _ {[ E _ {2} (\\pi (v), \\pi (w)) \\neq E _ {1} (v, w) ]},\n$$\n", + "text_format": "latex", + "bbox": [ + 120, + 454, + 423, + 487 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $\\mathbb{1}$ is an indicator function for mismatching edge labels between a pair of nodes in the graph $G_{1}$ and their corresponding pair in graph $G_{2}$ . This metric is also known as the Rand index for clustering evaluation [45].", + "bbox": [ + 75, + 496, + 468, + 556 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Urban Planning. We also report a set of metrics motivated by the urban planning literature [1, 16, 40], evaluating the degree to which we are able to reconstruct the following key properties of urban HD maps. Connectivity is the number of edges relative to the number of lane nodes. Density is the number of edges relative to the maximum possible number of edges. Reach is designed to capture urban development and is defined as the total distance covered by the lanes:", + "bbox": [ + 75, + 556, + 468, + 676 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\text {C o n n e c t i v i t y} = \\frac {\\| E \\| _ {0}}{| V |}, \\quad \\text {D e n s i t y} = \\frac {\\| E \\| _ {0}}{| V | (| V | - 1)},\n$$\n", + "text_format": "latex", + "bbox": [ + 99, + 685, + 442, + 719 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\operatorname {R e a c h} = \\sum_ {(v, w): E (v, w) = 1} \\operatorname {l e n} (v, w).\n$$\n", + "text_format": "latex", + "bbox": [ + 102, + 720, + 328, + 755 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We report the absolute relative error [40] for these metrics.", + "bbox": [ + 76, + 762, + 464, + 777 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. Baselines", + "text_level": 1, + "bbox": [ + 76, + 786, + 184, + 800 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We show a visual comparison with top performers in Fig. 4 and quantitative results in Tab. 1. We first report the performance of a naive nearest-neighbor baseline (Unimodal), which returns the graph associated with the closest training image example. This unimodal approach already performs on par with the state-of-the-art Transformer", + "bbox": [ + 75, + 809, + 468, + 900 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/2cdca394e7e715a6acf9b207fcf3aadb2a57a1de333c142adda02af3ef4029c6.jpg", + "image_caption": [ + "Figure 4. Qualitative results. From left to right: input image, ground-truth maps, maps generated by state-of-the-art methods, and, in the last column, our method. As can be seen, the retrieved maps with our method have the highest visual fidelity." + ], + "image_footnote": [], + "bbox": [ + 504, + 89, + 890, + 311 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "and Polygon-RNN [26] based methods TOPO [9], and PINET [30]. Our diagnostics further explore the improvement from unimodal to cross-modal retrieval. As can be seen, $Pix2Map$ improves greatly over several state-of-the-art baselines in terms of the Chamfer distance, MMD, urban density error, and urban connectivity error, while performing comparably in terms of RandLoss and urban reach error. Moreover, our method is especially strong in terms of preserving the spatial point discrepancy, outperforming baselines by a large margin. We note that $Pix2Map$ was designed to fully utilize the image data available in the camera ring, whereas baselines use only frontal view. For apples-to-apples comparison, we retrain $Pix2Map$ with a single frontal view (i.e., single camera, $Pix2Map$ -Single. As can be seen, even the single-view variant of $Pix2Map$ outperforms the closest competitor (TOPO-TR) across almost all metrics except RandLoss and Urban density. Our results suggest that baselines may also benefit from multi-view processing.", + "bbox": [ + 496, + 375, + 890, + 662 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.4. Model Analysis", + "text_level": 1, + "bbox": [ + 500, + 671, + 653, + 686 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In this section, we experiment with two graph representations, evaluate different design decisions on the graph and image encoders, and multimodal contrastive learning.", + "bbox": [ + 498, + 694, + 890, + 739 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Ablations. Tab. 2 ablates several design decisions on image (Sec. 3.2) and graph (Sec. 3.3) encoders. For the analysis, we focus on Chamfer distance as an illustrative metric, as it appears to be most consistent with graph qualitative estimation.", + "bbox": [ + 498, + 744, + 890, + 818 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Image Encoder. As can be seen in Tab. 2, row3-vs-row6, early fusion $(1\\times \\mathrm{RN}18)$ is significantly better compared to a late fusion $(7\\times \\mathrm{RN}18)$ variant, where we separately encode images with a distinct ResNet18 model for each camera, followed by fusion via average-pooling.", + "bbox": [ + 496, + 824, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "17519", + "bbox": [ + 478, + 925, + 517, + 936 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/b522efa861b08831e4b7c969254f31e3e36a2c717057a765231b1b9ad2b0e18f.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Row\\( \\mathcal{E}_{img} \\)Attention MaskAdjacency MatrixPositional EncodingResamplingChamfer \\( 10^{1} \\)RandLoss \\( 10^{-2} \\)MMD \\( 10^{-1} \\)U. density \\( 10^{-1} \\)U. reach \\( 10^{-1} \\)U. conn. \\( 10^{-1} \\)
1\\( 1 \\times \\text{RN18} \\)✓✓1.92419.04464.18041.20583.63331.8398
2\\( 1 \\times \\text{RN18} \\)✓✓1.93098.38343.83831.19343.74281.8629
3\\( 1 \\times \\text{RN18} \\)✓✓✓1.59087.32833.08880.75933.29970.8397
4\\( 1 \\times \\text{RN18} \\)✓✓3.26636.99436.37043.68835.32194.1658
5\\( 1 \\times \\text{RN18} \\)✓✓✓✓2.15649.12008.83280.88133.42901.5481
6\\( 7 \\times \\text{RN18} \\)✓✓✓4.812911.21189.75383.91696.77942.5285
", + "bbox": [ + 81, + 88, + 890, + 214 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/cdb1db213bff79472e60c89cdbce59dcc9a6481a649bf76932d6e7ac3d5b355d.jpg", + "image_caption": [ + "Figure 5. Pittsburgh (a) and Miami (b) datasets. Including training data (blue), MapUpdate test data (red) that overlap the blue but are collected at different times, and MapExpand test data (yellow) that do not non-overlap. We denote the size of each dataset (in terms of the number of image-graph pairs) in parentheses." + ], + "image_footnote": [], + "bbox": [ + 143, + 324, + 267, + 454 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/120259fdcd454ad6c78b57366bc03c435e2862bb906f3b6735eb717b91d1f955.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 277, + 324, + 401, + 453 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/1cc181f2d2228a6dbf2cd5be41f25965113f600aa9eca3225650e3a2065b9927.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 408, + 324, + 532, + 454 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/25d4289f888bbbdc1d99080e2d4d0515eceecb0aab9b2471e33298264552e01d.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 542, + 324, + 625, + 454 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/195e693029243b278b21b74d4ab05d721e81349eb9d10c6b965390a2c90c4cff.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 638, + 324, + 727, + 454 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/b35fcde4290105cdc9b0f3ea59d92dd78d56a5548347b208d389000544f8365d.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 736, + 324, + 825, + 454 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/3fcb5ee26d32f89a38e2f85af9e394bc5a772b646ee3eb804ca85cda959de41c.jpg", + "table_caption": [ + "Table 2. Image and graph encoder ablations. From left to right, we ablate a) encoding each of the seven ego-images separately or using an early-fusion multiview image encoder, b) restricting the transformer attention mask to the graph-adjacency matrix or using the default fully-connected attention, c) the inclusion of the corresponding row of the attention matrix as a node input feature for the model, d) adding a positional encoding to each graph vertex, and e) resampling graph vertices to be equidistant. We find results are dramatically improved by early fusion for image encoding (row3-vs-row6) and graph vertex resampling (row3-vs-row4). Results are marginally improved by restricting the attention mask (row2-vs-row3) and adding the adjacency matrix as an input feature (row1-vs-row3 and row2-vs-row3). Perhaps surprisingly, adding in positional vertex encodings slightly decreases performance (row3-vs-row5)." + ], + "table_footnote": [], + "table_body": "
\\( \\mathcal{L}_{con} \\)\\( \\mathcal{L}_{edge} \\)\\( \\mathcal{L}_{chamf} \\)Chamfer \\( 10^{1} \\)RandLoss \\( 10^{-2} \\)MMD \\( 10^{-1} \\)U. density \\( 10^{-1} \\)U. reach \\( 10^{-1} \\)U. conn. \\( 10^{-1} \\)
✓3.22499.17277.10702.738714.10333.6998
✓✓2.79678.99518.87170.980810.02511.0512
✓✓1.74408.51862.24800.98417.45341.5664
✓✓✓1.59087.32833.08880.75933.29970.8397
", + "bbox": [ + 78, + 513, + 467, + 575 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/7180f298dac7f9e5fa41f71b5b6feda4c6dbf15e34cb91afb9a36ddd0cc401d7.jpg", + "table_caption": [ + "Table 3. Ablation on the training loss. Adding a partial credit for matching to graphs with low Chamfer distance $(\\mathcal{L}_{cham.})$ to the ground truth improves results considerably compared to vanilla contrastive loss $(\\mathcal{L}_{con.})$ . By adding in an additional edge loss $(\\mathcal{L}_{edge})$ , we further improve the performance." + ], + "table_footnote": [], + "table_body": "
MethodsChamfer 101RandLoss 10-2MMD 10-1U. density 10-1U. reach 10-1U. conn. 10-1
Unimodal3.21689.75967.76710.73653.94521.3661
Ours1.59087.32833.08880.75933.29970.8397
Ours++1.52086.15043.09440.74073.26100.8089
", + "bbox": [ + 81, + 661, + 467, + 726 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 4. Cross-model retrieval (ours) significantly outperforms classical unimodal retrieval (i.e., the nearest neighbor on image encoder features). Cross-modal retrieval can exploit the graph embedding space, which appears to regularize retrieval results, while the unimodal approach does not utilize any graph embedding. Moreover, our cross-modal retrieval can take advantage of larger unpaired graph libraries, which further improve performance (ours++). Unimodal retrieval requires paired data.", + "bbox": [ + 75, + 729, + 468, + 840 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Graph Encoder. We consider three primary variations on the graph encoder architecture. The results suggest (Tab. 2, row2-vs-row3) that restricting the attention mask", + "bbox": [ + 75, + 854, + 470, + 900 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/552929d56ab706ec7e0b8f6ee3520db19625cad478b4e9ebb98fad75a47fe36a.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
CityLibrary Size 101Chamfer 10-2RandLoss 10-1MMD 10-1U. density 10-1U. reach 10-1U. conn.
PIT5.7k1.59087.32833.08880.75933.29970.8397
10k1.64577.62473.28480.72644.58911.6364
20k1.53696.53733.18830.75813.29021.0602
30k1.52396.65533.02530.85864.06420.9615
40k1.52086.15043.09440.74073.26100.8089
MIA7.4k1.47476.86933.40331.09484.62531.1910
10k1.49916.23153.31181.27845.52091.3679
20k1.38788.02343.39101.12904.12371.3249
30k1.40127.18983.27731.24444.24711.2298
40k1.38787.63053.33511.25235.38941.3385
60k1.30806.33693.188791.19724.75781.1977
80k1.27116.28523.195061.01234.68271.1651
100k1.24626.27403.12770.98843.85211.1397
", + "bbox": [ + 503, + 512, + 890, + 667 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 5. Ablation with larger map-graph libraries. As we grow the graph retrieval library (including maps without corresponding image views), we observe performance grows consistently with the size of the retrieval library.", + "bbox": [ + 498, + 669, + 890, + 724 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "marginally improves the results. Furthermore, encoding the edge connectivity information (adding the adjacency matrix as an input feature, row1-vs-row3) slightly improves the performance. Perhaps surprisingly, positional vertex encodings slightly decrease performance (row3-vs-row5).", + "bbox": [ + 496, + 739, + 890, + 816 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Graph Representation. Tab. 2 (row3-vs-row4) shows that the proposed graph vertex resampling dramatically improves the results. As we mentioned in Sec. 3.1, we resample the segment graphs and the connected nodes throughout the graph to be approximately equidistant.", + "bbox": [ + 496, + 824, + 893, + 902 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "17520", + "bbox": [ + 478, + 925, + 519, + 936 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/69538d6676de9547d099feb0055c2a28d1f25e34ec5939689c99a9b3be2781a5.jpg", + "image_caption": [ + "Figure 6. Given a set of ego-view images (front camera, top), we plot the ground-truth graph (middle), followed by the Pix2Map predictions (bottom) for both the MapUpdate (left) and MapExpand (right) tasks for two cities, Pittsburgh (PIT) and Miami (MIA). In general, retrieval results are quite accurate, particularly for MapUpdate, where train and test samples are drawn from the same geographic regions. Inclement weather such as heavy rain is challenging (row PIT MapExpand, column D) due to the degraded visual signal." + ], + "image_footnote": [], + "bbox": [ + 89, + 89, + 488, + 234 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/8fc9391bc2c3392265271227414dee18e66aa090fcf069d1d25984a3048c19a2.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 491, + 90, + 687, + 234 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/c66dc9fbb034827d2c7aeb952336fcf04a029e456ed51efd00d4900fb9d70682.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 687, + 90, + 885, + 234 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Loss. Tab. 3 ablates our loss function (Sec. 3.4). Compared to the naive contrastive loss $\\mathcal{L}_{\\text {contrastive }}$ , which weighs all incorrect image-graph matches equally, we find adding in partial credit for matching to graphs with low Chamfer distance $\\mathcal{L}_{\\text {chamfer }}$ , to the ground-truth improves results considerably while adding in an additional edge loss $\\mathcal{L}_{\\text {edge }}$ further improves performance. We use the most performant combination (row3) for further experiments.", + "bbox": [ + 75, + 305, + 472, + 426 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Unimodal vs. Cross-modal. To quantify the benefits of the cross-modal training scheme, we compare $\\text{Pix2Map}$ to its image encoder alone, evaluating it as a unimodal image-encoding-based retriever. Specifically, in $\\text{Pix2Map}$ , we directly retrieve graphs by finding the graph embedding that is closest to the input image embedding in the multimodal embedding space. However, in this ablation, we instead find the image embedding in the training set which is closest to the input image embedding and return its corresponding graph. We find that using both modalities improves performance on almost all metrics, as shown in Tab. 4. The improvements range from a $37.0\\%$ decrease in RandLoss to a $60.2\\%$ decrease in MMD, with one increase of less than a percentage point in urban density error. However, note that while unimodal ablation performs broadly worse than $\\text{Pix2Map}$ , it still performs better than any baseline shown in Tab. 1 in terms of Chamfer, MMD, and Urban Density.", + "bbox": [ + 75, + 436, + 472, + 694 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Augmenting the Graph Library. One of the benefits of our cross-modal retrieval approach is that we can match (or retrieve from) arbitrary collections of graphs that are different from (or larger than) the training graphs used to learn cross-modal encoders. This allows us to make use of graphs that do not have corresponding images. Interestingly, the Argoverse dataset provides such data, as maps include many locations for which no imagery is provided. By sampling random ego-vehicle positions in Miami and Pittsburgh, we grow both the Pittsburgh library and the Miami library to $40k$ , thus significantly expanding our retrieval graph library. We summarize these results in Tab. 5. We observe that performance improves across the suite of metrics", + "bbox": [ + 75, + 704, + 472, + 901 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "as the graph retrieval library grows larger. This suggests there is a significant potential to further improve our results by simply growing our graph retrieval dataset using existing maps, without access to corresponding image pairs.", + "bbox": [ + 496, + 305, + 893, + 367 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Applications. In the Appendix, we present several experiments that demonstrate the practical applications of Pix2Map. In particular, we present experiments on expanding (MapExpand) and updating (MapUpdate) existing maps using Pix2Map, see Fig. 6. Furthermore, we show that Pix2Map can be used for visual localization by generating a heatmap of possible ego-vehicle locations in a city-level map based on input images. Finally, we visually demonstrate the inverse Map2Pix task for retrieving ego-camera images given a street map. This experiment shows that it is possible to retrieve egocentric camera data using street maps, which can be used to synthesize virtual worlds consistent with the query road geometry.", + "bbox": [ + 496, + 375, + 893, + 571 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 595, + 619, + 612 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this work, we propose a significantly different approach to inferring high-definition maps from cameras. Rather than learning a nonlinear mapping from image pixels to BEV and generating a discrete spatial graph, we suggest a retrieval-based approach. Our experiments indicate that learning a multimodal embedding space for camera data and map data holds promise, and we hope our work can serve as an essential building block for map expansion and updating in the autonomous driving field. Beyond map maintenance, we also demonstrate that our approach can be used as a novel form of visual localization. While these results are encouraging, there are numerous potentially impactful future directions to explore. For instance, instead of performing graph retrieval, one could utilize the latent space to generate new unseen graphs using a graph-based decoder architecture.", + "bbox": [ + 496, + 626, + 893, + 867 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgments. This work was supported by the CMU Argo AI Center for Autonomous Vehicle Research.", + "bbox": [ + 500, + 875, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "17521", + "bbox": [ + 480, + 925, + 517, + 936 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Sawsan AlHalawani, Yong-Liang Yang, Peter Wonka, and Niloy J Mitra. What makes london work like london? Computer Graphics Forum, 2014. 6", + "[2] Harry G Barrow, Jay M Tenenbaum, Robert C Bolles, and Helen C Wolf. 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In ECCV, 2022. 2" + ], + "bbox": [ + 501, + 92, + 890, + 672 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "17523", + "bbox": [ + 480, + 926, + 517, + 936 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Pix2map_ Cross-Modal Retrieval for Inferring Street Maps From Images/121ff5e7-8b65-4fc1-b4c6-004f69b1b423_model.json b/2023/Pix2map_ Cross-Modal Retrieval for Inferring Street Maps From Images/121ff5e7-8b65-4fc1-b4c6-004f69b1b423_model.json new file mode 100644 index 0000000000000000000000000000000000000000..9ef4aed2806426855ee3bf1a2a87b65c0e986053 --- /dev/null +++ b/2023/Pix2map_ Cross-Modal Retrieval for Inferring Street Maps From Images/121ff5e7-8b65-4fc1-b4c6-004f69b1b423_model.json @@ -0,0 +1,2244 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.12, + 0.131, + 0.851, + 0.154 + ], + "angle": 0, + "content": "Pix2Map: Cross-modal Retrieval for Inferring Street Maps from Images" + }, + { + "type": "text", + "bbox": [ + 0.088, + 0.179, + 0.882, + 0.218 + ], + "angle": 0, + "content": "Xindi Wu \\(^{1*}\\) KwunFung Lau\\(^{1}\\) Francesco Ferroni\\(^{2}\\) Aljosa Osep\\(^{1}\\) Deva Ramanan\\(^{1,2}\\) \n\\(^{1}\\)Carnegie Mellon University \\(^{2}\\)Argo AI" + }, + { + "type": "text", + "bbox": [ + 0.154, + 0.22, + 0.816, + 0.252 + ], + "angle": 0, + "content": "{aosep, deva}@andrew.cmu.edu, xindiw@princeton.edu, kwun.fung.lau@intel.com pix2map.github.io" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.287, + 0.314, + 0.303 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.318, + 0.474, + 0.593 + ], + "angle": 0, + "content": "Self-driving vehicles rely on urban street maps for autonomous navigation. In this paper, we introduce Pix2Map, a method for inferring urban street map topology directly from ego-view images, as needed to continually update and expand existing maps. This is a challenging task, as we need to infer a complex urban road topology directly from raw image data. The main insight of this paper is that this problem can be posed as cross-modal retrieval by learning a joint, cross-modal embedding space for images and existing maps, represented as discrete graphs that encode the topological layout of the visual surroundings. We conduct our experimental evaluation using the Argoverse dataset and show that it is indeed possible to accurately retrieve street maps corresponding to both seen and unseen roads solely from image data. Moreover, we show that our retrieved maps can be used to update or expand existing maps and even show proof-of-concept results for visual localization and image retrieval from spatial graphs." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.62, + 0.21, + 0.635 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.646, + 0.47, + 0.858 + ], + "angle": 0, + "content": "We propose Pix2Map, a method for inferring road maps directly from images. More precisely, given camera images, Pix2Map generates a topological map of the visible surroundings, represented as a spatial graph. Such maps encode both geometric and semantic scene information such as lane-level boundaries and locations of signs [52] and serve as powerful priors in virtually all autonomous vehicle stacks. In conjunction with on-the-fly sensory measurements from lidar or camera, such maps can be used for localization [3] and path planning [39]. As map maintenance and expansion to novel areas are challenging and expensive, often requiring manual effort [38, 50], automated map maintenance and expansion has been gaining interest in the community [9, 10, 27, 32, 33, 35, 38, 40]." + }, + { + "type": "text", + "bbox": [ + 0.078, + 0.862, + 0.47, + 0.878 + ], + "angle": 0, + "content": "Why is it hard? To estimate urban street maps, we need to" + }, + { + "type": "image", + "bbox": [ + 0.518, + 0.29, + 0.885, + 0.44 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.444, + 0.895, + 0.542 + ], + "angle": 0, + "content": "Figure 1. Illustration of our proposed Pix2Map for cross-modal retrieval. Given unseen \\(360^{\\circ}\\) ego-view images collected from seven ring cameras (left), our Pix2Map predicts the local street map by retrieving from the existing street map library (right), represented as an adjacency matrix. The local street maps can be further used for global high-definition map maintenance (top)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.559, + 0.895, + 0.756 + ], + "angle": 0, + "content": "learn to map continuous images from ring cameras to discrete graphs with varying numbers of nodes and topology in bird's eye view (BEV). Prior works that estimate road topology from monocular images first process images using Convolutional Neural Networks or Transformers to extract road lanes and markings [9] or road centerlines [10] from images. These are used in conjunction with recurrent neural networks for the generation of polygonal structures [12] or heuristic post-processing [33] to estimate a spatial graph in BEV. This is a very difficult learning problem: such methods need to jointly learn to estimate a non-linear mapping from image pixels to BEV, as well as to estimate the road layout and learn to generate a discrete spatial graph." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.896, + 0.903 + ], + "angle": 0, + "content": "Pix2Map. Instead, our core insight is to simply sidestep the problem of graph generation and 3D localization from monocular images by recasting Pix2Map as a cross-modal retrieval task: given a set of test-time ego-view images, we (i) compute their visual embedding and then (ii) retrieve a graph with the closest graph embedding in terms of cosine similarity. Given recent multi-city autonomous vehicle datasets [13], it is straightforward to construct pairs of ego-view images and street maps, both for training and test-" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.887, + 0.361, + 0.901 + ], + "angle": 0, + "content": "*Work done while at Carnegie Mellon University." + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.925, + 0.52, + 0.937 + ], + "angle": 0, + "content": "17514" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.198 + ], + "angle": 0, + "content": "ing. We train image and graph encoders to operate in the same embedding space, making use of recent techniques for cross-modal contrastive learning [44]. Our key technical contribution is a novel but simple graph encoder, based on sequential transformers from the language community (i.e., BERT [18]) that extract fixed-dimensional embeddings from street maps of arbitrary size and topology." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.199, + 0.471, + 0.499 + ], + "angle": 0, + "content": "In fact, we find that even naive nearest-neighbor retrieval performs comparably to leading techniques for map generation [9, 10], i.e., returning the graph paired with the best-matching image in the training set. Moreover, we demonstrate that cross-modal retrieval via \\( \\text{Pix2Map} \\) performs even better due to its ability to learn graph embeddings that regularize the output space of graphs. In addition, cross-modal retrieval has the added benefit of allowing one to expand the retrieval graph library with unpaired graphs that lack camera data, leveraging the insight that retrieval need not be limited to the same (image, graph) training pairs used for learning the encoders. This suggests that \\( \\text{Pix2Map} \\) can be further improved with augmented road graph topologies that capture potential road graph updates (for which paired visual data might not yet exist). Beyond mapping, we show pilot experiments for visual localization, and the inverse method, \\( \\text{Map2Pix} \\), which retrieves a close-matching image from an image library given a graph. While not our primary focus, such approaches may be useful for generating photorealistic simulated worlds [40]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.5, + 0.47, + 0.726 + ], + "angle": 0, + "content": "We summarize our main contributions as follows: We (i) show that dynamic street map construction from cameras can be posed as a cross-modal retrieval task and propose an contrastive image-graph model based on this framing. Building on recent advances in multimodal representation learning, we train a graph encoder and an image encoder with a shared latent space. We (ii) demonstrate empirically that this approach is effective and perform ablation studies to highlight the impacts of architectural decisions. Our approach outperforms existing graph generation methods from image cues by a large margin. We (iii) further show that it is possible to retrieve similar graphs to those in previously unseen areas without access to the ground truth graphs for those areas, and demonstrate the generalization ability to novel observations." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.74, + 0.219, + 0.755 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Maps are ubiquitous in robotics: given a pre-built map of the environment, autonomous agents can localize themselves via live sensory data and plan their future trajectories [17]. Since the dawn of robotics, mapping and localization have been vibrant fields of research [53], tackled using different types of sensors, ranging from line-laser RGB-D sensors for indoor mapping [11, 23, 47], to lidar [4] and/or cameras [19, 20, 41], commonly used outdoors [8, 13, 21, 51]. In the following, we focus on map construction and main" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.877, + 0.108 + ], + "angle": 0, + "content": "tenance. For localization, we refer to prior work [39, 53]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.112, + 0.892, + 0.279 + ], + "angle": 0, + "content": "Map Representation. Several map representations have been proposed in the community, ranging from full 3D maps, represented as meshes [47,54], voxel grids [11,23,31, 55], and (semantic) point clouds [4, 15]. In visual localization [49], point clouds are often constructed using structure-from-motion methods [49] and additionally store visual descriptors that aid matching-based visual localization. The aforementioned representations can be used for highly accurate 6-DoF camera localization. However, they are heavy in storage (and, consequently, transmission) [61], which limits their applicability in outdoor environments." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.285, + 0.893, + 0.481 + ], + "angle": 0, + "content": "High-Definition (HD) Maps. Alternatively, High Definition (HD) maps store key semantic information, such as road layout and traffic light sign positions [52], together with their attributes and connectivity information. As shown in [39], such sparse and storage-efficient maps can be used as priors for centimeter-precise vehicle location in conjunction with vehicle sensors, such as cameras and lidars. While immensely useful, HD maps are difficult to create and maintain [26, 38, 50] and often require manual annotations and post-processing, rendering map construction and maintenance costly. Therefore, a problem of great importance is the automation of map construction and maintenance directly from sensory data." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.487, + 0.893, + 0.76 + ], + "angle": 0, + "content": "HD Map Construction and Maintenance. Several methods for HD map estimation rely on various sensor modalities. Li et al. [34] propose a method that generates a topological map (represented as a spatial graph) of a city from satellite images. Wang et al. [56] propose a collaborative approach that fuses several sources of information (data from airplanes, drones, and cars), such that consequent manual human post-processing can be minimized. Several methods tackle map construction directly from on-board vehicle sensory data. Often, methods tackle this challenging problem by first detecting road features in images (e.g., segment lanes) [5, 14, 37, 57, 58], and then utilize the camera and lidar sensory data to estimate precise road layout in 3D space. To generate spatial graphs, the aforementioned methods employ generative recurrent neural networks [27, 35], or optimization-based approaches [36]. Unlike the aforementioned works, we estimate spatial graphs directly from images, by-passing explicit lane estimation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.893, + 0.901 + ], + "angle": 0, + "content": "Pixel Segmentation. State-of-the-art methods for graph generation from monocular images [9, 10] tend to first segment road lanes or centerlines in images, followed by graph generation using Polygon-RNN [12]. Instead of road lanes, HMapNet [33] utilize methods for semantic/instance BEV maps (from cameras and/or lidar e.g., [22, 28, 46, 48, 59]), followed by heuristic post-processing to obtain vectorized HD maps. HMapGen [40] builds on recent developments in generative graph modeling [60] to construct con" + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.925, + 0.519, + 0.937 + ], + "angle": 0, + "content": "17515" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.108, + 0.096, + 0.842, + 0.407 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.075, + 0.409, + 0.895, + 0.466 + ], + "angle": 0, + "content": "Figure 2. Pix2Map: The graph encoder (bottom) computes a graph embedding vector \\(\\phi_{\\mathrm{graph}}\\) for each street map in a batch. The image encoder, (top) outputs an image embedding \\(\\phi_{\\mathrm{image}}\\) for each corresponding image stack. We then build a similarity matrix for a batch, that contrasts the image and graph embeddings. We highlight that the adjacency matrix of a given graph is used as the attention mask for our transformer-based graph encoder." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.473, + 0.473, + 0.595 + ], + "angle": 0, + "content": "trol points of central lane lines and their connectivity in a hierarchical manner. However, generating graphs conditioned on a particular (image) input remains an open problem. Unlike HMapGen, Pix2Map sidesteps generative modeling, and instead directly retrieves a graph from a large database whose embedding vector is most similar to image embeddings in terms of cosine distance. We show that Pix2Map can also be used to keep HD maps up-to-date [6, 7, 32, 43]." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.611, + 0.172, + 0.627 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.637, + 0.47, + 0.745 + ], + "angle": 0, + "content": "In this section, we formalize our Pix2Map approach as a cross-modal retrieval task. As shown in Fig. 2, given training pairs of images and graphs, we learn image and graph encoders that map both inputs to a common fixed-dimensional space via contrastive learning. We then use the learned encoders to retrieve a graph (from a training library) with the most similar embedding to the test image." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.756, + 0.281, + 0.77 + ], + "angle": 0, + "content": "3.1. Problem Formulation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.471, + 0.903 + ], + "angle": 0, + "content": "We construct a library of image-graph pairs \\((I,G)\\) where \\(I\\) is a list of 7 ego-view images from a camera ring and \\(G\\) is a street map represented as a graph \\(G = (V,E)\\). Each vertex \\(v\\in V\\) represents a lane node and \\(E\\in \\{0,1\\}^{|V|\\times |V|}\\) that encodes the connectivity between nodes, stored in an adjacency matrix. Lane nodes have a position attribute \\((x,y)\\) in a local egocentric \"birds-eye-view\" coordinate frame, such that \\((0,0)\\) is the ego-vehicle location (Fig. 3). Im" + }, + { + "type": "image", + "bbox": [ + 0.512, + 0.478, + 0.88, + 0.543 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.547, + 0.894, + 0.59 + ], + "angle": 0, + "content": "Figure 3. Two street map examples from Pittsburgh (left) and Miami (right) as segment graphs and our resampled node graph, with ego-vehicle origin at \\((0,0)\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.6, + 0.893, + 0.631 + ], + "angle": 0, + "content": "portantly, different graphs \\( G \\) may have different numbers of lane nodes and connectivity information." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.637, + 0.895, + 0.803 + ], + "angle": 0, + "content": "Graph Representation. The Argoverse dataset represents a street map as a segment graph, where each vertex represents a lane segment. Lane segments are represented as polylines with \\(10(x,y)\\) points. We convert this segment graph to a node graph by defining each \\((x,y)\\) point as a graph node and adding a directed edge between successive points in a polyline (Fig. 3). We further resample the segment graphs by fitting degree-3 spline curves to lane segments, ensuring that connected nodes throughout the graph are approximately equidistant \\((2m)\\). We use this library for training the image and graph encoders, as detailed below." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.816, + 0.655, + 0.832 + ], + "angle": 0, + "content": "3.2. Image Encoder" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.894, + 0.903 + ], + "angle": 0, + "content": "Given an image \\(I\\), we use ResNet18 [25] as a feature extractor (without fully connected layers) as an image encoder that learns fixed-dimensional embedding vectors \\(\\phi_{\\mathrm{image}}(I)\\in R^{512}\\). To process \\(n\\) input images (we" + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.926, + 0.521, + 0.938 + ], + "angle": 0, + "content": "17516" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.228 + ], + "angle": 0, + "content": "use \\( n = 7 \\) images throughout our work), we stack them channel-wise. We experiment with ImageNet-pre-trained weights, as well as training \"from scratch\". In the pretrained case, we replace the first convolution layer with one that stacks the original pre-trained filters \\( n \\) times, with each weight divided by \\( n \\). We reuse the original weights when making the new convolutional filters so the benefits of the pre-trained weights will be preserved. We ablate different training strategies and encoder architectures in Sec. 4." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.236, + 0.236, + 0.252 + ], + "angle": 0, + "content": "3.3. Graph Encoder" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.258, + 0.473, + 0.41 + ], + "angle": 0, + "content": "Given a graph \\( G = (V, E) \\), we would like to produce a fixed dimensional embedding \\( \\phi_{\\mathrm{graph}}(G) \\in R^{512} \\), which is invariant to the orderings of the graph nodes. Unlike pixels in an image or words in a sentence, nodes in graphs do not have an inherent order. We construct such a graph encoder using a Transformer architecture inspired by sequence-to-sequence architectures from the language [18] defined on sequential tokens. Our encoder treats lane nodes as a collection of tokens and edges as masks for attention processing:" + }, + { + "type": "equation", + "bbox": [ + 0.082, + 0.418, + 0.47, + 0.452 + ], + "angle": 0, + "content": "\\[\nv _ {l + 1} = \\sum_ {\\{w: E (v, w) = 1 \\}} \\operatorname {V a l u e} (v _ {l}) \\operatorname {S o f t m a x} _ {w} [ \\operatorname {Q u e r y} (v _ {l}) \\operatorname {K e y} (w) ], \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.459, + 0.47, + 0.504 + ], + "angle": 0, + "content": "where \\( v_{l} \\) is the embedding for vertex \\( v \\) at layer \\( l \\) and \\( v_{0} \\) is initialized to its position \\( (x, y) \\). We omit multiple attention heads and layer norm operations for brevity." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.505, + 0.473, + 0.673 + ], + "angle": 0, + "content": "Embeddings are fed into a Transformer that computes new embeddings by taking an attention-weighted average of embeddings from nodes \\( w \\) adjacent to \\( v \\) (as encoded in the adjacency matrix \\( E \\)). We apply \\( M = 7 \\) transformer layers (similar to BERT [18]). Finally, we average (or mean pool) all output embeddings to produce a final fixed-dimensional embedding for graph \\( G \\), regardless of the number of nodes or their connectivity: \\( \\phi_{\\mathrm{graph}}(G) = \\frac{1}{|V|} \\sum_{v \\in V} v_M \\in R^{512} \\). In Sec. 4 we ablate various design choices for our graph encoder, including the usage of periodic positional embeddings and encoding the edge connectivity information." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.68, + 0.388, + 0.696 + ], + "angle": 0, + "content": "3.4. Image-Graph Contrastive Learning" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.703, + 0.47, + 0.825 + ], + "angle": 0, + "content": "To learn a joint embedding space, we follow the cross-modal contrastive formalism of [44], and briefly describe it here for completeness. Given \\( N \\) image-graph pairs \\( (I, G) \\) within a batch, our model jointly learns the encoders \\( \\phi_{\\mathrm{image}}(\\cdot) \\) and \\( \\phi_{\\mathrm{graph}}(\\cdot) \\) such that the cosine similarity of the \\( N \\) correct image-graph pairs will be high and the \\( N^2 - N \\) incorrect pairs will be low. We define cosine similarity between image \\( i \\) and graph \\( j \\) as:" + }, + { + "type": "equation", + "bbox": [ + 0.16, + 0.83, + 0.469, + 0.866 + ], + "angle": 0, + "content": "\\[\n\\alpha_ {i j} = \\frac {\\left\\langle \\phi_ {\\text {i m a g e}} \\left(I _ {i}\\right) , \\phi_ {\\text {g r a p h}} \\left(G _ {j}\\right) \\right\\rangle}{\\left| \\left| \\phi_ {\\text {i m a g e}} \\left(I _ {i}\\right) \\right| \\right| \\left| \\left| \\phi_ {\\text {g r a p h}} \\left(G _ {j}\\right) \\right| \\right|}. \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.47, + 0.902 + ], + "angle": 0, + "content": "We then compute bidirectional contrastive losses composed of an image-to-graph loss \\(\\ell^{(I\\to G)}\\) and a graph-to-image loss" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.09, + 0.855, + 0.107 + ], + "angle": 0, + "content": "\\(\\ell^{(G \\to I)}\\), following the form of the InfoNCE loss [42]:" + }, + { + "type": "equation", + "bbox": [ + 0.597, + 0.116, + 0.892, + 0.148 + ], + "angle": 0, + "content": "\\[\n\\ell_ {i} ^ {(I \\rightarrow G)} = - \\log \\frac {\\exp \\alpha_ {i i}}{\\sum_ {j} \\exp \\alpha_ {i j}}, \\tag {3}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.598, + 0.149, + 0.892, + 0.183 + ], + "angle": 0, + "content": "\\[\n\\ell_ {i} ^ {(G \\rightarrow I)} = - \\log \\frac {\\exp \\alpha_ {i i}}{\\sum_ {j} \\exp \\alpha_ {j i}}. \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.191, + 0.892, + 0.236 + ], + "angle": 0, + "content": "The contrastive loss is then computed as a weighted combination of the two, averaged over all positive image-graph pairs in each minibatch:" + }, + { + "type": "equation", + "bbox": [ + 0.547, + 0.246, + 0.892, + 0.289 + ], + "angle": 0, + "content": "\\[\n\\ell_ {\\text {c o n t r a s t i v e}} = \\frac {1}{2 N} \\sum_ {i = 1} ^ {N} \\left(\\ell_ {i} ^ {(I \\rightarrow G)} + \\ell_ {i} ^ {(G \\rightarrow I)}\\right). \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.298, + 0.892, + 0.495 + ], + "angle": 0, + "content": "The above penalizes all incorrect image-graph pairs equally. We found it beneficial to penalize false matches between pairs with similar graphs (measured using graph metrics, Sec. 4) less severely, as similar graphs should intuitively have similar embeddings. We measure this similarity of the graphs after aligning the vertices. Formally, given a ground truth graph, \\( G_{0} \\) and candidate match \\( G_{i} \\), we first establish a correspondence between each vertex \\( v \\in V_{0} \\) and its closest match \\( \\pi_{i}(v) = v_{i} \\in V_{i} \\) (in terms of Euclidean distance between vertices). Given such corresponding vertices, we compute both a Chamfer Distance [2] (CD) and a binary cross-entropy (BCE) loss between the ground-truth binary adjacency matrix \\( E_{0} \\) and the permuted matrix \\( E_{i} \\):" + }, + { + "type": "equation", + "bbox": [ + 0.554, + 0.505, + 0.892, + 0.539 + ], + "angle": 0, + "content": "\\[\n\\ell_ {c h a m f e r} = \\sum_ {v \\in V _ {0}} \\sum_ {i} \\alpha_ {i} \\operatorname {D i s t a n c e} (v, \\pi_ {i} (v)), \\tag {6}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.489, + 0.549, + 0.892, + 0.582 + ], + "angle": 0, + "content": "\\[\n\\ell_ {e d g e} = \\sum_ {v, w \\in V _ {0}} \\mathrm {B C E} \\left(\\sum_ {i} \\alpha_ {i} E _ {i} \\left(\\pi_ {i} (v), \\pi_ {i} (w)\\right) + \\epsilon , E _ {0} (v, w)\\right), \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.588, + 0.822, + 0.603 + ], + "angle": 0, + "content": "where \\(\\alpha_{i} = \\mathrm{softmax}_{i}\\alpha_{i0}\\). The final loss is then:" + }, + { + "type": "equation", + "bbox": [ + 0.548, + 0.615, + 0.892, + 0.632 + ], + "angle": 0, + "content": "\\[\n\\ell = \\omega_ {1} \\ell_ {\\text {c o n t r a s t i v e}} + \\omega_ {2} \\ell_ {\\text {c h a m f e r}} + \\omega_ {3} \\ell_ {\\text {e d g e}}, \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.642, + 0.892, + 0.838 + ], + "angle": 0, + "content": "where \\(\\omega_{1} = 1, \\omega_{2} = 1, \\omega_{3} = 1/10\\). To ensure that the BCE loss remains finite, we add a small non-zero \\(\\epsilon\\) to ensure that the edge probabilities are strictly positive. To speed up the loss computation, we ignore edges \\(v, w \\in V_{0}\\) that are missing for all graphs in the batch \\(E_{i}(\\pi_{i}(v), \\pi_{i}(w)) = 0, \\forall i\\). A key difficulty in evaluating graph edge losses such as our own or the Rand Loss (described in Sec. 4.2) is that they assume that a vertex-wise correspondence is already known between the predicted and target graphs. A more theoretically optimal framework may search over one-to-one vertex correspondences that jointly minimize the Chamfer and edge loss, e.g., by solving a bipartite matching problem [29]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.848, + 0.813, + 0.864 + ], + "angle": 0, + "content": "3.5. Pix2Map via Cross-Modal Retrieval" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.871, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Given the learned encodings above, we now use them for regressing maps from pixel image input via retrieval." + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.925, + 0.519, + 0.937 + ], + "angle": 0, + "content": "17517" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.468, + 0.212 + ], + "angle": 0, + "content": "Denoting a graph library as \\(\\mathbb{G}\\), we retrieve image \\(I\\Rightarrow G^{*}\\) where \\(G^{*} = \\mathrm{argmax}_{G\\in \\mathbb{G}_{\\mathrm{retrieval}}}\\langle \\phi_{\\mathrm{image}}(I),\\phi_{\\mathrm{graph}}(G)\\rangle\\). Note that the graph library used for retrieval \\(\\mathbb{G}_{\\mathrm{retrieval}}\\) need not be the same as the one used to train the image-graph encoders. Formally, let encoders be trained on a collection of image-graph pairs, written as \\(\\mathbb{D}_{\\mathrm{train}}\\coloneqq \\{(I,G)|I\\in \\mathbb{I}_{\\mathrm{train}},G\\in \\mathbb{G}_{\\mathrm{train}}\\}\\). \\(\\mathbb{G}_{\\mathrm{retrieval}}\\) need not be equivalent to \\(\\mathbb{G}_{\\mathrm{train}}\\), and furthermore, the set of corresponding images \\(\\mathbb{I}_{\\mathrm{retrieval}}\\) is not needed." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.213, + 0.47, + 0.469 + ], + "angle": 0, + "content": "This has several important properties. Firstly, we can populate the graph library \\(\\mathbb{G}_{\\mathrm{retrieval}}\\) with additional graphs, not available during training, or cull the library to a particular subset of training graphs corresponding to a given city neighborhood. Secondly, we can enlarge the graph library with graphs that have no corresponding images, including augmented variants of real street maps that capture potential map updates (such as the potential addition of a lane at a particular intersection, for which no real-world imagery would be available). Thirdly, the above algorithm returns a ranked list of graphs, including near-ties. This can be used to generate multiple graphs that could correspond to an image input. Finally, similar observations hold for retrieving street map images using a graph (i.e., Map2Pix). Map2Pix is more likely to be a one-to-many task, as the same street geometry can be associated with different visual pixels depending on the time of day or weather conditions." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.484, + 0.21, + 0.501 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.51, + 0.468, + 0.614 + ], + "angle": 0, + "content": "In this section, we first discuss our evaluation test-bed (Sec. 4.1) that we use to conduct the experimental evaluation. Then, we perform ablation studies to highlight each component's contribution (Sec. 4.4). We compare our method to a recent state-of-the-art in Sec. 4.3 and, finally, highlight several use cases of our Pix2Map to automated map maintenance and expansion, and vehicle localization." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.626, + 0.268, + 0.64 + ], + "angle": 0, + "content": "4.1. Evaluation Test-Bed" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.654, + 0.468, + 0.789 + ], + "angle": 0, + "content": "Dataset. For evaluation we use Argoverse dataset [13], which provides seven ring camera images (1920 × 1200) recorded at 30 Hz with overlapping fields of view, providing \\(360^{\\circ}\\) coverage. Crucially, Argoverse contains street maps that capture the geometry and connectivity of road lanes. Such map annotations are not available in other autonomous vehicle datasets such as nuScenes [8]. We perform the experiments across two cities in the United States, including Pittsburgh (86km) and Miami (204km)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Splits. Argoverse provides train, validation, and test splits. Note that validation and test splits may include regions that spatially overlap with the regions included in the training set. However, recordings of these regions were collected at different data collection runs at different times. To evaluate realistic applications of map-updating (where one trains on, e.g., Pittsburgh up to 2021 and tests on Pittsburgh \\(2022+\\))" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.198 + ], + "angle": 0, + "content": "and map-expansion (where one trains on the neighborhood of Squirrel Hill and tests on Shadyside), we split up the union of (test+val) into those regions that spatially overlap the trainset and those that do not. We refer to these as MapUpdate and MapExpand test sets (Fig. 5). We present results for both settings, but default to MapUpdate for diagnostics unless otherwise specified." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.204, + 0.892, + 0.385 + ], + "angle": 0, + "content": "Map Preprocessing. The key component of HD maps is the central line of drivable lanes. We extract subgraphs corresponding to \\(40m \\times 40m\\) spatial windows. We use the adjacency matrix to represent the node connectivity. An edge connects two nodes if they are immediately reachable following the traffic flow i.e., a subgraph of nodes in a given lane corresponds to a directed path. Moreover, an edge exists between two lanes if the first node of the second lane follows directly from the last node of the first, either because one lane continues to another or because one can turn from one lane to the other. We make sure to rotate the node positions and lanes to align with the driving direction." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.391, + 0.892, + 0.678 + ], + "angle": 0, + "content": "Implementation. We train on a single NVIDIA A100 GPU, and the training dataset contains up to 512 samples in one batch. The model is trained for a total of 40 epochs, where a single epoch takes 40 minutes of wall-clock time. We use the Adam optimizer with a learning rate of 2e-4. We use a pretrained ResNet18 for the image encoder. In order to support an input containing several images, we duplicate and stack the filters of the input conv layer corresponding to the number of images. We then divide the parameters by the number of images per input example, giving us a model that initially returns an identical output to the original model. We extract the feature representation immediately before the fully connected layer. For the graph encoder, we use a Bert model with mean pooling and no positional embeddings to model the pairwise intersections between each of the nodes. For each node, we pass its adjacencies and its coordinates. We apply the attention mask which indicates to the model which tokens should be attended to and which should not." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.693, + 0.597, + 0.708 + ], + "angle": 0, + "content": "4.2. Metrics" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.718, + 0.892, + 0.779 + ], + "angle": 0, + "content": "To quantitatively evaluate the quality of the retrieved graphs, we design three types of metrics to capture the difference between the retrieved graph \\( G_{1} = (V_{1},E_{1}) \\) and the ground truth \\( G_{2} = (V_{2},E_{2}) \\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Spatial Point Discrepancy. We first introduce metrics that represent lane graph nodes \\( v \\in V \\) as \\( (x, y) \\) points corresponding to the lane centroid, ignoring edge connectivity. We can then use metrics to measure differences between set of points. Chamfer Distance computes the closest point in \\( v_2 \\in V_2 \\) for every \\( v_1 \\in V_1 \\) (and vice versa, to ensure symmetry). Maximum Mean Discrepancy (MMD) [24, 40] measures the squared distance between point centroids in" + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.926, + 0.519, + 0.938 + ], + "angle": 0, + "content": "17518" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.082, + 0.089, + 0.468, + 0.175 + ], + "angle": 0, + "content": "
MethodsChamfer 101RandLoss 10-2MMD 10-1U. density 10-1U. reach 10-1U. conn. 10-1
PINET [30]4.924410.89354.29832.81947.41942.9231
TOPO-PRNN [10]7.48119.28135.77263.93716.82971.3934
TOPO-TR [10]3.01407.16034.64312.24673.30911.1530
Pix2Map-Unimodal4.39679.07644.18731.83913.27461.7734
Pix2Map-Single2.68197.52044.08482.53393.01341.0291
Pix2Map (ours)2.08827.75623.96211.43543.28931.5532
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.179, + 0.47, + 0.304 + ], + "angle": 0, + "content": "Table 1. Baseline comparisons. For fair comparisons with the prior art [10], in this experiment, we (i) train \\(Pix2Map\\) using frontal \\(50m \\times 50m\\) road-graphs (as opposed to our default setting of predicting the surrounding \\(40m \\times 40m\\) area). Moreover, we (ii) train \\(Pix2Map\\) with a single frontal view (\\(Pix2Map\\)-Single) to ensure consistent comparisons to baselines. Importantly, even in this setting, our method still outperforms baselines by a large margin: 2.6819 in terms of Chamfer distance, as compared to 3.0140 obtained by the closest competitor, TOPO-TR [10]." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.309, + 0.47, + 0.34 + ], + "angle": 0, + "content": "a Hilbert space using Gaussian kernels \\(\\langle \\varphi (v_1),\\varphi (v_2)\\rangle_H = k(x_1 - x_2,y_1 - y_2)\\)" + }, + { + "type": "equation", + "bbox": [ + 0.078, + 0.348, + 0.479, + 0.395 + ], + "angle": 0, + "content": "\\[\n\\operatorname {M M D} \\left(G _ {1}, G _ {2}\\right) = \\left\\| \\frac {1}{\\left| V _ {1} \\right|} \\sum_ {v _ {1} \\in V _ {1}} \\varphi (v _ {1}) - \\frac {1}{\\left| V _ {2} \\right|} \\sum_ {v _ {2} \\in V _ {2}} \\varphi (v _ {2}) \\right\\| _ {H} ^ {2}.\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.401, + 0.47, + 0.447 + ], + "angle": 0, + "content": "Edge Connectivity. The above metrics evaluate the quality of only the retrieved graph nodes, but not their edge connectivity. We define a RandLoss similar to (6), as:" + }, + { + "type": "equation", + "bbox": [ + 0.122, + 0.455, + 0.424, + 0.488 + ], + "angle": 0, + "content": "\\[\n\\operatorname {R a n d L o s s} = \\sum_ {v, w \\in V _ {1}} \\mathbb {1} _ {[ E _ {2} (\\pi (v), \\pi (w)) \\neq E _ {1} (v, w) ]},\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.497, + 0.469, + 0.557 + ], + "angle": 0, + "content": "where \\(\\mathbb{1}\\) is an indicator function for mismatching edge labels between a pair of nodes in the graph \\(G_{1}\\) and their corresponding pair in graph \\(G_{2}\\). This metric is also known as the Rand index for clustering evaluation [45]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.558, + 0.47, + 0.678 + ], + "angle": 0, + "content": "Urban Planning. We also report a set of metrics motivated by the urban planning literature [1, 16, 40], evaluating the degree to which we are able to reconstruct the following key properties of urban HD maps. Connectivity is the number of edges relative to the number of lane nodes. Density is the number of edges relative to the maximum possible number of edges. Reach is designed to capture urban development and is defined as the total distance covered by the lanes:" + }, + { + "type": "equation", + "bbox": [ + 0.101, + 0.686, + 0.443, + 0.72 + ], + "angle": 0, + "content": "\\[\n\\text {C o n n e c t i v i t y} = \\frac {\\| E \\| _ {0}}{| V |}, \\quad \\text {D e n s i t y} = \\frac {\\| E \\| _ {0}}{| V | (| V | - 1)},\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.104, + 0.722, + 0.329, + 0.756 + ], + "angle": 0, + "content": "\\[\n\\operatorname {R e a c h} = \\sum_ {(v, w): E (v, w) = 1} \\operatorname {l e n} (v, w).\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.763, + 0.465, + 0.779 + ], + "angle": 0, + "content": "We report the absolute relative error [40] for these metrics." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.787, + 0.185, + 0.801 + ], + "angle": 0, + "content": "4.3. Baselines" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.81, + 0.47, + 0.901 + ], + "angle": 0, + "content": "We show a visual comparison with top performers in Fig. 4 and quantitative results in Tab. 1. We first report the performance of a naive nearest-neighbor baseline (Unimodal), which returns the graph associated with the closest training image example. This unimodal approach already performs on par with the state-of-the-art Transformer" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.09, + 0.891, + 0.313 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.314, + 0.892, + 0.369 + ], + "angle": 0, + "content": "Figure 4. Qualitative results. From left to right: input image, ground-truth maps, maps generated by state-of-the-art methods, and, in the last column, our method. As can be seen, the retrieved maps with our method have the highest visual fidelity." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.376, + 0.892, + 0.663 + ], + "angle": 0, + "content": "and Polygon-RNN [26] based methods TOPO [9], and PINET [30]. Our diagnostics further explore the improvement from unimodal to cross-modal retrieval. As can be seen, \\(Pix2Map\\) improves greatly over several state-of-the-art baselines in terms of the Chamfer distance, MMD, urban density error, and urban connectivity error, while performing comparably in terms of RandLoss and urban reach error. Moreover, our method is especially strong in terms of preserving the spatial point discrepancy, outperforming baselines by a large margin. We note that \\(Pix2Map\\) was designed to fully utilize the image data available in the camera ring, whereas baselines use only frontal view. For apples-to-apples comparison, we retrain \\(Pix2Map\\) with a single frontal view (i.e., single camera, \\(Pix2Map\\)-Single. As can be seen, even the single-view variant of \\(Pix2Map\\) outperforms the closest competitor (TOPO-TR) across almost all metrics except RandLoss and Urban density. Our results suggest that baselines may also benefit from multi-view processing." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.672, + 0.655, + 0.687 + ], + "angle": 0, + "content": "4.4. Model Analysis" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.695, + 0.892, + 0.74 + ], + "angle": 0, + "content": "In this section, we experiment with two graph representations, evaluate different design decisions on the graph and image encoders, and multimodal contrastive learning." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.745, + 0.892, + 0.819 + ], + "angle": 0, + "content": "Ablations. Tab. 2 ablates several design decisions on image (Sec. 3.2) and graph (Sec. 3.3) encoders. For the analysis, we focus on Chamfer distance as an illustrative metric, as it appears to be most consistent with graph qualitative estimation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Image Encoder. As can be seen in Tab. 2, row3-vs-row6, early fusion \\((1\\times \\mathrm{RN}18)\\) is significantly better compared to a late fusion \\((7\\times \\mathrm{RN}18)\\) variant, where we separately encode images with a distinct ResNet18 model for each camera, followed by fusion via average-pooling." + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.926, + 0.519, + 0.938 + ], + "angle": 0, + "content": "17519" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.082, + 0.089, + 0.891, + 0.215 + ], + "angle": 0, + "content": "
Row\\( \\mathcal{E}_{img} \\)Attention MaskAdjacency MatrixPositional EncodingResamplingChamfer \\( 10^{1} \\)RandLoss \\( 10^{-2} \\)MMD \\( 10^{-1} \\)U. density \\( 10^{-1} \\)U. reach \\( 10^{-1} \\)U. conn. \\( 10^{-1} \\)
1\\( 1 \\times \\text{RN18} \\)✓✓1.92419.04464.18041.20583.63331.8398
2\\( 1 \\times \\text{RN18} \\)✓✓1.93098.38343.83831.19343.74281.8629
3\\( 1 \\times \\text{RN18} \\)✓✓✓1.59087.32833.08880.75933.29970.8397
4\\( 1 \\times \\text{RN18} \\)✓✓3.26636.99436.37043.68835.32194.1658
5\\( 1 \\times \\text{RN18} \\)✓✓✓✓2.15649.12008.83280.88133.42901.5481
6\\( 7 \\times \\text{RN18} \\)✓✓✓4.812911.21189.75383.91696.77942.5285
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.218, + 0.895, + 0.318 + ], + "angle": 0, + "content": "Table 2. Image and graph encoder ablations. From left to right, we ablate a) encoding each of the seven ego-images separately or using an early-fusion multiview image encoder, b) restricting the transformer attention mask to the graph-adjacency matrix or using the default fully-connected attention, c) the inclusion of the corresponding row of the attention matrix as a node input feature for the model, d) adding a positional encoding to each graph vertex, and e) resampling graph vertices to be equidistant. We find results are dramatically improved by early fusion for image encoding (row3-vs-row6) and graph vertex resampling (row3-vs-row4). Results are marginally improved by restricting the attention mask (row2-vs-row3) and adding the adjacency matrix as an input feature (row1-vs-row3 and row2-vs-row3). Perhaps surprisingly, adding in positional vertex encodings slightly decreases performance (row3-vs-row5)." + }, + { + "type": "image", + "bbox": [ + 0.145, + 0.325, + 0.268, + 0.455 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.279, + 0.325, + 0.402, + 0.454 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.41, + 0.325, + 0.533, + 0.455 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.544, + 0.325, + 0.627, + 0.455 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.64, + 0.325, + 0.728, + 0.455 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.737, + 0.325, + 0.826, + 0.455 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.335, + 0.456, + 0.353, + 0.466 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.467, + 0.895, + 0.509 + ], + "angle": 0, + "content": "Figure 5. Pittsburgh (a) and Miami (b) datasets. Including training data (blue), MapUpdate test data (red) that overlap the blue but are collected at different times, and MapExpand test data (yellow) that do not non-overlap. We denote the size of each dataset (in terms of the number of image-graph pairs) in parentheses." + }, + { + "type": "table", + "bbox": [ + 0.08, + 0.514, + 0.468, + 0.577 + ], + "angle": 0, + "content": "
\\( \\mathcal{L}_{con} \\)\\( \\mathcal{L}_{edge} \\)\\( \\mathcal{L}_{chamf} \\)Chamfer \\( 10^{1} \\)RandLoss \\( 10^{-2} \\)MMD \\( 10^{-1} \\)U. density \\( 10^{-1} \\)U. reach \\( 10^{-1} \\)U. conn. \\( 10^{-1} \\)
✓3.22499.17277.10702.738714.10333.6998
✓✓2.79678.99518.87170.980810.02511.0512
✓✓1.74408.51862.24800.98417.45341.5664
✓✓✓1.59087.32833.08880.75933.29970.8397
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.58, + 0.47, + 0.651 + ], + "angle": 0, + "content": "Table 3. Ablation on the training loss. Adding a partial credit for matching to graphs with low Chamfer distance \\((\\mathcal{L}_{cham.})\\) to the ground truth improves results considerably compared to vanilla contrastive loss \\((\\mathcal{L}_{con.})\\). By adding in an additional edge loss \\((\\mathcal{L}_{edge})\\), we further improve the performance." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.662, + 0.468, + 0.727 + ], + "angle": 0, + "content": "
MethodsChamfer 101RandLoss 10-2MMD 10-1U. density 10-1U. reach 10-1U. conn. 10-1
Unimodal3.21689.75967.76710.73653.94521.3661
Ours1.59087.32833.08880.75933.29970.8397
Ours++1.52086.15043.09440.74073.26100.8089
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.73, + 0.47, + 0.842 + ], + "angle": 0, + "content": "Table 4. Cross-model retrieval (ours) significantly outperforms classical unimodal retrieval (i.e., the nearest neighbor on image encoder features). Cross-modal retrieval can exploit the graph embedding space, which appears to regularize retrieval results, while the unimodal approach does not utilize any graph embedding. Moreover, our cross-modal retrieval can take advantage of larger unpaired graph libraries, which further improve performance (ours++). Unimodal retrieval requires paired data." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Graph Encoder. We consider three primary variations on the graph encoder architecture. The results suggest (Tab. 2, row2-vs-row3) that restricting the attention mask" + }, + { + "type": "table", + "bbox": [ + 0.504, + 0.513, + 0.891, + 0.668 + ], + "angle": 0, + "content": "
CityLibrary Size 101Chamfer 10-2RandLoss 10-1MMD 10-1U. density 10-1U. reach 10-1U. conn.
PIT5.7k1.59087.32833.08880.75933.29970.8397
10k1.64577.62473.28480.72644.58911.6364
20k1.53696.53733.18830.75813.29021.0602
30k1.52396.65533.02530.85864.06420.9615
40k1.52086.15043.09440.74073.26100.8089
MIA7.4k1.47476.86933.40331.09484.62531.1910
10k1.49916.23153.31181.27845.52091.3679
20k1.38788.02343.39101.12904.12371.3249
30k1.40127.18983.27731.24444.24711.2298
40k1.38787.63053.33511.25235.38941.3385
60k1.30806.33693.188791.19724.75781.1977
80k1.27116.28523.195061.01234.68271.1651
100k1.24626.27403.12770.98843.85211.1397
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.67, + 0.892, + 0.726 + ], + "angle": 0, + "content": "Table 5. Ablation with larger map-graph libraries. As we grow the graph retrieval library (including maps without corresponding image views), we observe performance grows consistently with the size of the retrieval library." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.741, + 0.892, + 0.817 + ], + "angle": 0, + "content": "marginally improves the results. Furthermore, encoding the edge connectivity information (adding the adjacency matrix as an input feature, row1-vs-row3) slightly improves the performance. Perhaps surprisingly, positional vertex encodings slightly decrease performance (row3-vs-row5)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.894, + 0.903 + ], + "angle": 0, + "content": "Graph Representation. Tab. 2 (row3-vs-row4) shows that the proposed graph vertex resampling dramatically improves the results. As we mentioned in Sec. 3.1, we resample the segment graphs and the connected nodes throughout the graph to be approximately equidistant." + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.926, + 0.52, + 0.938 + ], + "angle": 0, + "content": "17520" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.091, + 0.09, + 0.49, + 0.235 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.493, + 0.091, + 0.688, + 0.235 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.689, + 0.092, + 0.887, + 0.235 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.242, + 0.895, + 0.3 + ], + "angle": 0, + "content": "Figure 6. Given a set of ego-view images (front camera, top), we plot the ground-truth graph (middle), followed by the Pix2Map predictions (bottom) for both the MapUpdate (left) and MapExpand (right) tasks for two cities, Pittsburgh (PIT) and Miami (MIA). In general, retrieval results are quite accurate, particularly for MapUpdate, where train and test samples are drawn from the same geographic regions. Inclement weather such as heavy rain is challenging (row PIT MapExpand, column D) due to the degraded visual signal." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.306, + 0.473, + 0.427 + ], + "angle": 0, + "content": "Loss. Tab. 3 ablates our loss function (Sec. 3.4). Compared to the naive contrastive loss \\(\\mathcal{L}_{\\text {contrastive }}\\), which weighs all incorrect image-graph matches equally, we find adding in partial credit for matching to graphs with low Chamfer distance \\(\\mathcal{L}_{\\text {chamfer }}\\), to the ground-truth improves results considerably while adding in an additional edge loss \\(\\mathcal{L}_{\\text {edge }}\\) further improves performance. We use the most performant combination (row3) for further experiments." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.437, + 0.473, + 0.695 + ], + "angle": 0, + "content": "Unimodal vs. Cross-modal. To quantify the benefits of the cross-modal training scheme, we compare \\( \\text{Pix2Map} \\) to its image encoder alone, evaluating it as a unimodal image-encoding-based retriever. Specifically, in \\( \\text{Pix2Map} \\), we directly retrieve graphs by finding the graph embedding that is closest to the input image embedding in the multimodal embedding space. However, in this ablation, we instead find the image embedding in the training set which is closest to the input image embedding and return its corresponding graph. We find that using both modalities improves performance on almost all metrics, as shown in Tab. 4. The improvements range from a \\( 37.0\\% \\) decrease in RandLoss to a \\( 60.2\\% \\) decrease in MMD, with one increase of less than a percentage point in urban density error. However, note that while unimodal ablation performs broadly worse than \\( \\text{Pix2Map} \\), it still performs better than any baseline shown in Tab. 1 in terms of Chamfer, MMD, and Urban Density." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.705, + 0.473, + 0.902 + ], + "angle": 0, + "content": "Augmenting the Graph Library. One of the benefits of our cross-modal retrieval approach is that we can match (or retrieve from) arbitrary collections of graphs that are different from (or larger than) the training graphs used to learn cross-modal encoders. This allows us to make use of graphs that do not have corresponding images. Interestingly, the Argoverse dataset provides such data, as maps include many locations for which no imagery is provided. By sampling random ego-vehicle positions in Miami and Pittsburgh, we grow both the Pittsburgh library and the Miami library to \\(40k\\), thus significantly expanding our retrieval graph library. We summarize these results in Tab. 5. We observe that performance improves across the suite of metrics" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.306, + 0.895, + 0.368 + ], + "angle": 0, + "content": "as the graph retrieval library grows larger. This suggests there is a significant potential to further improve our results by simply growing our graph retrieval dataset using existing maps, without access to corresponding image pairs." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.375, + 0.895, + 0.572 + ], + "angle": 0, + "content": "Applications. In the Appendix, we present several experiments that demonstrate the practical applications of Pix2Map. In particular, we present experiments on expanding (MapExpand) and updating (MapUpdate) existing maps using Pix2Map, see Fig. 6. Furthermore, we show that Pix2Map can be used for visual localization by generating a heatmap of possible ego-vehicle locations in a city-level map based on input images. Finally, we visually demonstrate the inverse Map2Pix task for retrieving ego-camera images given a street map. This experiment shows that it is possible to retrieve egocentric camera data using street maps, which can be used to synthesize virtual worlds consistent with the query road geometry." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.597, + 0.62, + 0.613 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.627, + 0.895, + 0.868 + ], + "angle": 0, + "content": "In this work, we propose a significantly different approach to inferring high-definition maps from cameras. Rather than learning a nonlinear mapping from image pixels to BEV and generating a discrete spatial graph, we suggest a retrieval-based approach. Our experiments indicate that learning a multimodal embedding space for camera data and map data holds promise, and we hope our work can serve as an essential building block for map expansion and updating in the autonomous driving field. Beyond map maintenance, we also demonstrate that our approach can be used as a novel form of visual localization. While these results are encouraging, there are numerous potentially impactful future directions to explore. For instance, instead of performing graph retrieval, one could utilize the latent space to generate new unseen graphs using a graph-based decoder architecture." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.876, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Acknowledgments. This work was supported by the CMU Argo AI Center for Autonomous Vehicle Research." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.926, + 0.518, + 0.938 + ], + "angle": 0, + "content": "17521" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.175, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.47, + 0.157 + ], + "angle": 0, + "content": "[1] Sawsan AlHalawani, Yong-Liang Yang, Peter Wonka, and Niloy J Mitra. What makes london work like london? Computer Graphics Forum, 2014. 6" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.159, + 0.472, + 0.227 + ], + "angle": 0, + "content": "[2] Harry G Barrow, Jay M Tenenbaum, Robert C Bolles, and Helen C Wolf. Parametric correspondence and chamfer matching: Two new techniques for image matching. 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In this paper, we introduce Pix2Map, a method for inferring urban street map topology directly from ego-view images, as needed to continually update and expand existing maps. This is a challenging task, as we need to infer a complex urban road topology directly from raw image data. The main insight of this paper is that this problem can be posed as cross-modal retrieval by learning a joint, cross-modal embedding space for images and existing maps, represented as discrete graphs that encode the topological layout of the visual surroundings. We conduct our experimental evaluation using the Argoverse dataset and show that it is indeed possible to accurately retrieve street maps corresponding to both seen and unseen roads solely from image data. Moreover, we show that our retrieved maps can be used to update or expand existing maps and even show proof-of-concept results for visual localization and image retrieval from spatial graphs. + +# 1. Introduction + +We propose Pix2Map, a method for inferring road maps directly from images. More precisely, given camera images, Pix2Map generates a topological map of the visible surroundings, represented as a spatial graph. Such maps encode both geometric and semantic scene information such as lane-level boundaries and locations of signs [52] and serve as powerful priors in virtually all autonomous vehicle stacks. In conjunction with on-the-fly sensory measurements from lidar or camera, such maps can be used for localization [3] and path planning [39]. As map maintenance and expansion to novel areas are challenging and expensive, often requiring manual effort [38, 50], automated map maintenance and expansion has been gaining interest in the community [9, 10, 27, 32, 33, 35, 38, 40]. + +Why is it hard? To estimate urban street maps, we need to + +![](images/0b72a5248218d820e944d0595e38cdfaadcdba35f56a27f1098912977c870c36.jpg) +Figure 1. Illustration of our proposed Pix2Map for cross-modal retrieval. Given unseen $360^{\circ}$ ego-view images collected from seven ring cameras (left), our Pix2Map predicts the local street map by retrieving from the existing street map library (right), represented as an adjacency matrix. The local street maps can be further used for global high-definition map maintenance (top). + +learn to map continuous images from ring cameras to discrete graphs with varying numbers of nodes and topology in bird's eye view (BEV). Prior works that estimate road topology from monocular images first process images using Convolutional Neural Networks or Transformers to extract road lanes and markings [9] or road centerlines [10] from images. These are used in conjunction with recurrent neural networks for the generation of polygonal structures [12] or heuristic post-processing [33] to estimate a spatial graph in BEV. This is a very difficult learning problem: such methods need to jointly learn to estimate a non-linear mapping from image pixels to BEV, as well as to estimate the road layout and learn to generate a discrete spatial graph. + +Pix2Map. Instead, our core insight is to simply sidestep the problem of graph generation and 3D localization from monocular images by recasting Pix2Map as a cross-modal retrieval task: given a set of test-time ego-view images, we (i) compute their visual embedding and then (ii) retrieve a graph with the closest graph embedding in terms of cosine similarity. Given recent multi-city autonomous vehicle datasets [13], it is straightforward to construct pairs of ego-view images and street maps, both for training and test- + +ing. We train image and graph encoders to operate in the same embedding space, making use of recent techniques for cross-modal contrastive learning [44]. Our key technical contribution is a novel but simple graph encoder, based on sequential transformers from the language community (i.e., BERT [18]) that extract fixed-dimensional embeddings from street maps of arbitrary size and topology. + +In fact, we find that even naive nearest-neighbor retrieval performs comparably to leading techniques for map generation [9, 10], i.e., returning the graph paired with the best-matching image in the training set. Moreover, we demonstrate that cross-modal retrieval via $\text{Pix2Map}$ performs even better due to its ability to learn graph embeddings that regularize the output space of graphs. In addition, cross-modal retrieval has the added benefit of allowing one to expand the retrieval graph library with unpaired graphs that lack camera data, leveraging the insight that retrieval need not be limited to the same (image, graph) training pairs used for learning the encoders. This suggests that $\text{Pix2Map}$ can be further improved with augmented road graph topologies that capture potential road graph updates (for which paired visual data might not yet exist). Beyond mapping, we show pilot experiments for visual localization, and the inverse method, $\text{Map2Pix}$ , which retrieves a close-matching image from an image library given a graph. While not our primary focus, such approaches may be useful for generating photorealistic simulated worlds [40]. + +We summarize our main contributions as follows: We (i) show that dynamic street map construction from cameras can be posed as a cross-modal retrieval task and propose an contrastive image-graph model based on this framing. Building on recent advances in multimodal representation learning, we train a graph encoder and an image encoder with a shared latent space. We (ii) demonstrate empirically that this approach is effective and perform ablation studies to highlight the impacts of architectural decisions. Our approach outperforms existing graph generation methods from image cues by a large margin. We (iii) further show that it is possible to retrieve similar graphs to those in previously unseen areas without access to the ground truth graphs for those areas, and demonstrate the generalization ability to novel observations. + +# 2. Related Work + +Maps are ubiquitous in robotics: given a pre-built map of the environment, autonomous agents can localize themselves via live sensory data and plan their future trajectories [17]. Since the dawn of robotics, mapping and localization have been vibrant fields of research [53], tackled using different types of sensors, ranging from line-laser RGB-D sensors for indoor mapping [11, 23, 47], to lidar [4] and/or cameras [19, 20, 41], commonly used outdoors [8, 13, 21, 51]. In the following, we focus on map construction and main + +tenance. For localization, we refer to prior work [39, 53]. + +Map Representation. Several map representations have been proposed in the community, ranging from full 3D maps, represented as meshes [47,54], voxel grids [11,23,31, 55], and (semantic) point clouds [4, 15]. In visual localization [49], point clouds are often constructed using structure-from-motion methods [49] and additionally store visual descriptors that aid matching-based visual localization. The aforementioned representations can be used for highly accurate 6-DoF camera localization. However, they are heavy in storage (and, consequently, transmission) [61], which limits their applicability in outdoor environments. + +High-Definition (HD) Maps. Alternatively, High Definition (HD) maps store key semantic information, such as road layout and traffic light sign positions [52], together with their attributes and connectivity information. As shown in [39], such sparse and storage-efficient maps can be used as priors for centimeter-precise vehicle location in conjunction with vehicle sensors, such as cameras and lidars. While immensely useful, HD maps are difficult to create and maintain [26, 38, 50] and often require manual annotations and post-processing, rendering map construction and maintenance costly. Therefore, a problem of great importance is the automation of map construction and maintenance directly from sensory data. + +HD Map Construction and Maintenance. Several methods for HD map estimation rely on various sensor modalities. Li et al. [34] propose a method that generates a topological map (represented as a spatial graph) of a city from satellite images. Wang et al. [56] propose a collaborative approach that fuses several sources of information (data from airplanes, drones, and cars), such that consequent manual human post-processing can be minimized. Several methods tackle map construction directly from on-board vehicle sensory data. Often, methods tackle this challenging problem by first detecting road features in images (e.g., segment lanes) [5, 14, 37, 57, 58], and then utilize the camera and lidar sensory data to estimate precise road layout in 3D space. To generate spatial graphs, the aforementioned methods employ generative recurrent neural networks [27, 35], or optimization-based approaches [36]. Unlike the aforementioned works, we estimate spatial graphs directly from images, by-passing explicit lane estimation. + +Pixel Segmentation. State-of-the-art methods for graph generation from monocular images [9, 10] tend to first segment road lanes or centerlines in images, followed by graph generation using Polygon-RNN [12]. Instead of road lanes, HMapNet [33] utilize methods for semantic/instance BEV maps (from cameras and/or lidar e.g., [22, 28, 46, 48, 59]), followed by heuristic post-processing to obtain vectorized HD maps. HMapGen [40] builds on recent developments in generative graph modeling [60] to construct con + +![](images/e478c14b0aacbb85b334bb0437b945d546d3f3171463ecc20a87a1459f25dd73.jpg) +Figure 2. Pix2Map: The graph encoder (bottom) computes a graph embedding vector $\phi_{\mathrm{graph}}$ for each street map in a batch. The image encoder, (top) outputs an image embedding $\phi_{\mathrm{image}}$ for each corresponding image stack. We then build a similarity matrix for a batch, that contrasts the image and graph embeddings. We highlight that the adjacency matrix of a given graph is used as the attention mask for our transformer-based graph encoder. + +trol points of central lane lines and their connectivity in a hierarchical manner. However, generating graphs conditioned on a particular (image) input remains an open problem. Unlike HMapGen, Pix2Map sidesteps generative modeling, and instead directly retrieves a graph from a large database whose embedding vector is most similar to image embeddings in terms of cosine distance. We show that Pix2Map can also be used to keep HD maps up-to-date [6, 7, 32, 43]. + +# 3. Method + +In this section, we formalize our Pix2Map approach as a cross-modal retrieval task. As shown in Fig. 2, given training pairs of images and graphs, we learn image and graph encoders that map both inputs to a common fixed-dimensional space via contrastive learning. We then use the learned encoders to retrieve a graph (from a training library) with the most similar embedding to the test image. + +# 3.1. Problem Formulation + +We construct a library of image-graph pairs $(I,G)$ where $I$ is a list of 7 ego-view images from a camera ring and $G$ is a street map represented as a graph $G = (V,E)$ . Each vertex $v\in V$ represents a lane node and $E\in \{0,1\}^{|V|\times |V|}$ that encodes the connectivity between nodes, stored in an adjacency matrix. Lane nodes have a position attribute $(x,y)$ in a local egocentric "birds-eye-view" coordinate frame, such that $(0,0)$ is the ego-vehicle location (Fig. 3). Im + +![](images/8bdccaf4643704b993a08b26b519fcd3f706bec7f1bc31dcdd44c4f9aa3a3cfc.jpg) +Figure 3. Two street map examples from Pittsburgh (left) and Miami (right) as segment graphs and our resampled node graph, with ego-vehicle origin at $(0,0)$ . + +portantly, different graphs $G$ may have different numbers of lane nodes and connectivity information. + +Graph Representation. The Argoverse dataset represents a street map as a segment graph, where each vertex represents a lane segment. Lane segments are represented as polylines with $10(x,y)$ points. We convert this segment graph to a node graph by defining each $(x,y)$ point as a graph node and adding a directed edge between successive points in a polyline (Fig. 3). We further resample the segment graphs by fitting degree-3 spline curves to lane segments, ensuring that connected nodes throughout the graph are approximately equidistant $(2m)$ . We use this library for training the image and graph encoders, as detailed below. + +# 3.2. Image Encoder + +Given an image $I$ , we use ResNet18 [25] as a feature extractor (without fully connected layers) as an image encoder that learns fixed-dimensional embedding vectors $\phi_{\mathrm{image}}(I)\in R^{512}$ . To process $n$ input images (we + +use $n = 7$ images throughout our work), we stack them channel-wise. We experiment with ImageNet-pre-trained weights, as well as training "from scratch". In the pretrained case, we replace the first convolution layer with one that stacks the original pre-trained filters $n$ times, with each weight divided by $n$ . We reuse the original weights when making the new convolutional filters so the benefits of the pre-trained weights will be preserved. We ablate different training strategies and encoder architectures in Sec. 4. + +# 3.3. Graph Encoder + +Given a graph $G = (V, E)$ , we would like to produce a fixed dimensional embedding $\phi_{\mathrm{graph}}(G) \in R^{512}$ , which is invariant to the orderings of the graph nodes. Unlike pixels in an image or words in a sentence, nodes in graphs do not have an inherent order. We construct such a graph encoder using a Transformer architecture inspired by sequence-to-sequence architectures from the language [18] defined on sequential tokens. Our encoder treats lane nodes as a collection of tokens and edges as masks for attention processing: + +$$ +v _ {l + 1} = \sum_ {\{w: E (v, w) = 1 \}} \operatorname {V a l u e} (v _ {l}) \operatorname {S o f t m a x} _ {w} [ \operatorname {Q u e r y} (v _ {l}) \operatorname {K e y} (w) ], \tag {1} +$$ + +where $v_{l}$ is the embedding for vertex $v$ at layer $l$ and $v_{0}$ is initialized to its position $(x, y)$ . We omit multiple attention heads and layer norm operations for brevity. + +Embeddings are fed into a Transformer that computes new embeddings by taking an attention-weighted average of embeddings from nodes $w$ adjacent to $v$ (as encoded in the adjacency matrix $E$ ). We apply $M = 7$ transformer layers (similar to BERT [18]). Finally, we average (or mean pool) all output embeddings to produce a final fixed-dimensional embedding for graph $G$ , regardless of the number of nodes or their connectivity: $\phi_{\mathrm{graph}}(G) = \frac{1}{|V|} \sum_{v \in V} v_M \in R^{512}$ . In Sec. 4 we ablate various design choices for our graph encoder, including the usage of periodic positional embeddings and encoding the edge connectivity information. + +# 3.4. Image-Graph Contrastive Learning + +To learn a joint embedding space, we follow the cross-modal contrastive formalism of [44], and briefly describe it here for completeness. Given $N$ image-graph pairs $(I, G)$ within a batch, our model jointly learns the encoders $\phi_{\mathrm{image}}(\cdot)$ and $\phi_{\mathrm{graph}}(\cdot)$ such that the cosine similarity of the $N$ correct image-graph pairs will be high and the $N^2 - N$ incorrect pairs will be low. We define cosine similarity between image $i$ and graph $j$ as: + +$$ +\alpha_ {i j} = \frac {\left\langle \phi_ {\text {i m a g e}} \left(I _ {i}\right) , \phi_ {\text {g r a p h}} \left(G _ {j}\right) \right\rangle}{\left| \left| \phi_ {\text {i m a g e}} \left(I _ {i}\right) \right| \right| \left| \left| \phi_ {\text {g r a p h}} \left(G _ {j}\right) \right| \right|}. \tag {2} +$$ + +We then compute bidirectional contrastive losses composed of an image-to-graph loss $\ell^{(I\to G)}$ and a graph-to-image loss + +$\ell^{(G \to I)}$ , following the form of the InfoNCE loss [42]: + +$$ +\ell_ {i} ^ {(I \rightarrow G)} = - \log \frac {\exp \alpha_ {i i}}{\sum_ {j} \exp \alpha_ {i j}}, \tag {3} +$$ + +$$ +\ell_ {i} ^ {(G \rightarrow I)} = - \log \frac {\exp \alpha_ {i i}}{\sum_ {j} \exp \alpha_ {j i}}. \tag {4} +$$ + +The contrastive loss is then computed as a weighted combination of the two, averaged over all positive image-graph pairs in each minibatch: + +$$ +\ell_ {\text {c o n t r a s t i v e}} = \frac {1}{2 N} \sum_ {i = 1} ^ {N} \left(\ell_ {i} ^ {(I \rightarrow G)} + \ell_ {i} ^ {(G \rightarrow I)}\right). \tag {5} +$$ + +The above penalizes all incorrect image-graph pairs equally. We found it beneficial to penalize false matches between pairs with similar graphs (measured using graph metrics, Sec. 4) less severely, as similar graphs should intuitively have similar embeddings. We measure this similarity of the graphs after aligning the vertices. Formally, given a ground truth graph, $G_{0}$ and candidate match $G_{i}$ , we first establish a correspondence between each vertex $v \in V_{0}$ and its closest match $\pi_{i}(v) = v_{i} \in V_{i}$ (in terms of Euclidean distance between vertices). Given such corresponding vertices, we compute both a Chamfer Distance [2] (CD) and a binary cross-entropy (BCE) loss between the ground-truth binary adjacency matrix $E_{0}$ and the permuted matrix $E_{i}$ : + +$$ +\ell_ {c h a m f e r} = \sum_ {v \in V _ {0}} \sum_ {i} \alpha_ {i} \operatorname {D i s t a n c e} (v, \pi_ {i} (v)), \tag {6} +$$ + +$$ +\ell_ {e d g e} = \sum_ {v, w \in V _ {0}} \mathrm {B C E} \left(\sum_ {i} \alpha_ {i} E _ {i} \left(\pi_ {i} (v), \pi_ {i} (w)\right) + \epsilon , E _ {0} (v, w)\right), \tag {7} +$$ + +where $\alpha_{i} = \mathrm{softmax}_{i}\alpha_{i0}$ . The final loss is then: + +$$ +\ell = \omega_ {1} \ell_ {\text {c o n t r a s t i v e}} + \omega_ {2} \ell_ {\text {c h a m f e r}} + \omega_ {3} \ell_ {\text {e d g e}}, \tag {8} +$$ + +where $\omega_{1} = 1, \omega_{2} = 1, \omega_{3} = 1/10$ . To ensure that the BCE loss remains finite, we add a small non-zero $\epsilon$ to ensure that the edge probabilities are strictly positive. To speed up the loss computation, we ignore edges $v, w \in V_{0}$ that are missing for all graphs in the batch $E_{i}(\pi_{i}(v), \pi_{i}(w)) = 0, \forall i$ . A key difficulty in evaluating graph edge losses such as our own or the Rand Loss (described in Sec. 4.2) is that they assume that a vertex-wise correspondence is already known between the predicted and target graphs. A more theoretically optimal framework may search over one-to-one vertex correspondences that jointly minimize the Chamfer and edge loss, e.g., by solving a bipartite matching problem [29]. + +# 3.5. Pix2Map via Cross-Modal Retrieval + +Given the learned encodings above, we now use them for regressing maps from pixel image input via retrieval. + +Denoting a graph library as $\mathbb{G}$ , we retrieve image $I\Rightarrow G^{*}$ where $G^{*} = \mathrm{argmax}_{G\in \mathbb{G}_{\mathrm{retrieval}}}\langle \phi_{\mathrm{image}}(I),\phi_{\mathrm{graph}}(G)\rangle$ . Note that the graph library used for retrieval $\mathbb{G}_{\mathrm{retrieval}}$ need not be the same as the one used to train the image-graph encoders. Formally, let encoders be trained on a collection of image-graph pairs, written as $\mathbb{D}_{\mathrm{train}}\coloneqq \{(I,G)|I\in \mathbb{I}_{\mathrm{train}},G\in \mathbb{G}_{\mathrm{train}}\}$ . $\mathbb{G}_{\mathrm{retrieval}}$ need not be equivalent to $\mathbb{G}_{\mathrm{train}}$ , and furthermore, the set of corresponding images $\mathbb{I}_{\mathrm{retrieval}}$ is not needed. + +This has several important properties. Firstly, we can populate the graph library $\mathbb{G}_{\mathrm{retrieval}}$ with additional graphs, not available during training, or cull the library to a particular subset of training graphs corresponding to a given city neighborhood. Secondly, we can enlarge the graph library with graphs that have no corresponding images, including augmented variants of real street maps that capture potential map updates (such as the potential addition of a lane at a particular intersection, for which no real-world imagery would be available). Thirdly, the above algorithm returns a ranked list of graphs, including near-ties. This can be used to generate multiple graphs that could correspond to an image input. Finally, similar observations hold for retrieving street map images using a graph (i.e., Map2Pix). Map2Pix is more likely to be a one-to-many task, as the same street geometry can be associated with different visual pixels depending on the time of day or weather conditions. + +# 4. Experiments + +In this section, we first discuss our evaluation test-bed (Sec. 4.1) that we use to conduct the experimental evaluation. Then, we perform ablation studies to highlight each component's contribution (Sec. 4.4). We compare our method to a recent state-of-the-art in Sec. 4.3 and, finally, highlight several use cases of our Pix2Map to automated map maintenance and expansion, and vehicle localization. + +# 4.1. Evaluation Test-Bed + +Dataset. For evaluation we use Argoverse dataset [13], which provides seven ring camera images (1920 × 1200) recorded at 30 Hz with overlapping fields of view, providing $360^{\circ}$ coverage. Crucially, Argoverse contains street maps that capture the geometry and connectivity of road lanes. Such map annotations are not available in other autonomous vehicle datasets such as nuScenes [8]. We perform the experiments across two cities in the United States, including Pittsburgh (86km) and Miami (204km). + +Splits. Argoverse provides train, validation, and test splits. Note that validation and test splits may include regions that spatially overlap with the regions included in the training set. However, recordings of these regions were collected at different data collection runs at different times. To evaluate realistic applications of map-updating (where one trains on, e.g., Pittsburgh up to 2021 and tests on Pittsburgh $2022+$ ) + +and map-expansion (where one trains on the neighborhood of Squirrel Hill and tests on Shadyside), we split up the union of (test+val) into those regions that spatially overlap the trainset and those that do not. We refer to these as MapUpdate and MapExpand test sets (Fig. 5). We present results for both settings, but default to MapUpdate for diagnostics unless otherwise specified. + +Map Preprocessing. The key component of HD maps is the central line of drivable lanes. We extract subgraphs corresponding to $40m \times 40m$ spatial windows. We use the adjacency matrix to represent the node connectivity. An edge connects two nodes if they are immediately reachable following the traffic flow i.e., a subgraph of nodes in a given lane corresponds to a directed path. Moreover, an edge exists between two lanes if the first node of the second lane follows directly from the last node of the first, either because one lane continues to another or because one can turn from one lane to the other. We make sure to rotate the node positions and lanes to align with the driving direction. + +Implementation. We train on a single NVIDIA A100 GPU, and the training dataset contains up to 512 samples in one batch. The model is trained for a total of 40 epochs, where a single epoch takes 40 minutes of wall-clock time. We use the Adam optimizer with a learning rate of 2e-4. We use a pretrained ResNet18 for the image encoder. In order to support an input containing several images, we duplicate and stack the filters of the input conv layer corresponding to the number of images. We then divide the parameters by the number of images per input example, giving us a model that initially returns an identical output to the original model. We extract the feature representation immediately before the fully connected layer. For the graph encoder, we use a Bert model with mean pooling and no positional embeddings to model the pairwise intersections between each of the nodes. For each node, we pass its adjacencies and its coordinates. We apply the attention mask which indicates to the model which tokens should be attended to and which should not. + +# 4.2. Metrics + +To quantitatively evaluate the quality of the retrieved graphs, we design three types of metrics to capture the difference between the retrieved graph $G_{1} = (V_{1},E_{1})$ and the ground truth $G_{2} = (V_{2},E_{2})$ . + +Spatial Point Discrepancy. We first introduce metrics that represent lane graph nodes $v \in V$ as $(x, y)$ points corresponding to the lane centroid, ignoring edge connectivity. We can then use metrics to measure differences between set of points. Chamfer Distance computes the closest point in $v_2 \in V_2$ for every $v_1 \in V_1$ (and vice versa, to ensure symmetry). Maximum Mean Discrepancy (MMD) [24, 40] measures the squared distance between point centroids in + +
MethodsChamfer 101RandLoss 10-2MMD 10-1U. density 10-1U. reach 10-1U. conn. 10-1
PINET [30]4.924410.89354.29832.81947.41942.9231
TOPO-PRNN [10]7.48119.28135.77263.93716.82971.3934
TOPO-TR [10]3.01407.16034.64312.24673.30911.1530
Pix2Map-Unimodal4.39679.07644.18731.83913.27461.7734
Pix2Map-Single2.68197.52044.08482.53393.01341.0291
Pix2Map (ours)2.08827.75623.96211.43543.28931.5532
+ +Table 1. Baseline comparisons. For fair comparisons with the prior art [10], in this experiment, we (i) train $Pix2Map$ using frontal $50m \times 50m$ road-graphs (as opposed to our default setting of predicting the surrounding $40m \times 40m$ area). Moreover, we (ii) train $Pix2Map$ with a single frontal view ( $Pix2Map$ -Single) to ensure consistent comparisons to baselines. Importantly, even in this setting, our method still outperforms baselines by a large margin: 2.6819 in terms of Chamfer distance, as compared to 3.0140 obtained by the closest competitor, TOPO-TR [10]. + +a Hilbert space using Gaussian kernels $\langle \varphi (v_1),\varphi (v_2)\rangle_H = k(x_1 - x_2,y_1 - y_2)$ + +$$ +\operatorname {M M D} \left(G _ {1}, G _ {2}\right) = \left\| \frac {1}{\left| V _ {1} \right|} \sum_ {v _ {1} \in V _ {1}} \varphi (v _ {1}) - \frac {1}{\left| V _ {2} \right|} \sum_ {v _ {2} \in V _ {2}} \varphi (v _ {2}) \right\| _ {H} ^ {2}. +$$ + +Edge Connectivity. The above metrics evaluate the quality of only the retrieved graph nodes, but not their edge connectivity. We define a RandLoss similar to (6), as: + +$$ +\operatorname {R a n d L o s s} = \sum_ {v, w \in V _ {1}} \mathbb {1} _ {[ E _ {2} (\pi (v), \pi (w)) \neq E _ {1} (v, w) ]}, +$$ + +where $\mathbb{1}$ is an indicator function for mismatching edge labels between a pair of nodes in the graph $G_{1}$ and their corresponding pair in graph $G_{2}$ . This metric is also known as the Rand index for clustering evaluation [45]. + +Urban Planning. We also report a set of metrics motivated by the urban planning literature [1, 16, 40], evaluating the degree to which we are able to reconstruct the following key properties of urban HD maps. Connectivity is the number of edges relative to the number of lane nodes. Density is the number of edges relative to the maximum possible number of edges. Reach is designed to capture urban development and is defined as the total distance covered by the lanes: + +$$ +\text {C o n n e c t i v i t y} = \frac {\| E \| _ {0}}{| V |}, \quad \text {D e n s i t y} = \frac {\| E \| _ {0}}{| V | (| V | - 1)}, +$$ + +$$ +\operatorname {R e a c h} = \sum_ {(v, w): E (v, w) = 1} \operatorname {l e n} (v, w). +$$ + +We report the absolute relative error [40] for these metrics. + +# 4.3. Baselines + +We show a visual comparison with top performers in Fig. 4 and quantitative results in Tab. 1. We first report the performance of a naive nearest-neighbor baseline (Unimodal), which returns the graph associated with the closest training image example. This unimodal approach already performs on par with the state-of-the-art Transformer + +![](images/2cdca394e7e715a6acf9b207fcf3aadb2a57a1de333c142adda02af3ef4029c6.jpg) +Figure 4. Qualitative results. From left to right: input image, ground-truth maps, maps generated by state-of-the-art methods, and, in the last column, our method. As can be seen, the retrieved maps with our method have the highest visual fidelity. + +and Polygon-RNN [26] based methods TOPO [9], and PINET [30]. Our diagnostics further explore the improvement from unimodal to cross-modal retrieval. As can be seen, $Pix2Map$ improves greatly over several state-of-the-art baselines in terms of the Chamfer distance, MMD, urban density error, and urban connectivity error, while performing comparably in terms of RandLoss and urban reach error. Moreover, our method is especially strong in terms of preserving the spatial point discrepancy, outperforming baselines by a large margin. We note that $Pix2Map$ was designed to fully utilize the image data available in the camera ring, whereas baselines use only frontal view. For apples-to-apples comparison, we retrain $Pix2Map$ with a single frontal view (i.e., single camera, $Pix2Map$ -Single. As can be seen, even the single-view variant of $Pix2Map$ outperforms the closest competitor (TOPO-TR) across almost all metrics except RandLoss and Urban density. Our results suggest that baselines may also benefit from multi-view processing. + +# 4.4. Model Analysis + +In this section, we experiment with two graph representations, evaluate different design decisions on the graph and image encoders, and multimodal contrastive learning. + +Ablations. Tab. 2 ablates several design decisions on image (Sec. 3.2) and graph (Sec. 3.3) encoders. For the analysis, we focus on Chamfer distance as an illustrative metric, as it appears to be most consistent with graph qualitative estimation. + +Image Encoder. As can be seen in Tab. 2, row3-vs-row6, early fusion $(1\times \mathrm{RN}18)$ is significantly better compared to a late fusion $(7\times \mathrm{RN}18)$ variant, where we separately encode images with a distinct ResNet18 model for each camera, followed by fusion via average-pooling. + +
Row\( \mathcal{E}_{img} \)Attention MaskAdjacency MatrixPositional EncodingResamplingChamfer \( 10^{1} \)RandLoss \( 10^{-2} \)MMD \( 10^{-1} \)U. density \( 10^{-1} \)U. reach \( 10^{-1} \)U. conn. \( 10^{-1} \)
1\( 1 \times \text{RN18} \)✓✓1.92419.04464.18041.20583.63331.8398
2\( 1 \times \text{RN18} \)✓✓1.93098.38343.83831.19343.74281.8629
3\( 1 \times \text{RN18} \)✓✓✓1.59087.32833.08880.75933.29970.8397
4\( 1 \times \text{RN18} \)✓✓3.26636.99436.37043.68835.32194.1658
5\( 1 \times \text{RN18} \)✓✓✓✓2.15649.12008.83280.88133.42901.5481
6\( 7 \times \text{RN18} \)✓✓✓4.812911.21189.75383.91696.77942.5285
+ +![](images/cdb1db213bff79472e60c89cdbce59dcc9a6481a649bf76932d6e7ac3d5b355d.jpg) +Figure 5. Pittsburgh (a) and Miami (b) datasets. Including training data (blue), MapUpdate test data (red) that overlap the blue but are collected at different times, and MapExpand test data (yellow) that do not non-overlap. We denote the size of each dataset (in terms of the number of image-graph pairs) in parentheses. + +![](images/120259fdcd454ad6c78b57366bc03c435e2862bb906f3b6735eb717b91d1f955.jpg) +(a) + +![](images/1cc181f2d2228a6dbf2cd5be41f25965113f600aa9eca3225650e3a2065b9927.jpg) + +![](images/25d4289f888bbbdc1d99080e2d4d0515eceecb0aab9b2471e33298264552e01d.jpg) + +![](images/195e693029243b278b21b74d4ab05d721e81349eb9d10c6b965390a2c90c4cff.jpg) + +![](images/b35fcde4290105cdc9b0f3ea59d92dd78d56a5548347b208d389000544f8365d.jpg) + +Table 2. Image and graph encoder ablations. From left to right, we ablate a) encoding each of the seven ego-images separately or using an early-fusion multiview image encoder, b) restricting the transformer attention mask to the graph-adjacency matrix or using the default fully-connected attention, c) the inclusion of the corresponding row of the attention matrix as a node input feature for the model, d) adding a positional encoding to each graph vertex, and e) resampling graph vertices to be equidistant. We find results are dramatically improved by early fusion for image encoding (row3-vs-row6) and graph vertex resampling (row3-vs-row4). Results are marginally improved by restricting the attention mask (row2-vs-row3) and adding the adjacency matrix as an input feature (row1-vs-row3 and row2-vs-row3). Perhaps surprisingly, adding in positional vertex encodings slightly decreases performance (row3-vs-row5). + +
\( \mathcal{L}_{con} \)\( \mathcal{L}_{edge} \)\( \mathcal{L}_{chamf} \)Chamfer \( 10^{1} \)RandLoss \( 10^{-2} \)MMD \( 10^{-1} \)U. density \( 10^{-1} \)U. reach \( 10^{-1} \)U. conn. \( 10^{-1} \)
✓3.22499.17277.10702.738714.10333.6998
✓✓2.79678.99518.87170.980810.02511.0512
✓✓1.74408.51862.24800.98417.45341.5664
✓✓✓1.59087.32833.08880.75933.29970.8397
+ +Table 3. Ablation on the training loss. Adding a partial credit for matching to graphs with low Chamfer distance $(\mathcal{L}_{cham.})$ to the ground truth improves results considerably compared to vanilla contrastive loss $(\mathcal{L}_{con.})$ . By adding in an additional edge loss $(\mathcal{L}_{edge})$ , we further improve the performance. + +
MethodsChamfer 101RandLoss 10-2MMD 10-1U. density 10-1U. reach 10-1U. conn. 10-1
Unimodal3.21689.75967.76710.73653.94521.3661
Ours1.59087.32833.08880.75933.29970.8397
Ours++1.52086.15043.09440.74073.26100.8089
+ +Table 4. Cross-model retrieval (ours) significantly outperforms classical unimodal retrieval (i.e., the nearest neighbor on image encoder features). Cross-modal retrieval can exploit the graph embedding space, which appears to regularize retrieval results, while the unimodal approach does not utilize any graph embedding. Moreover, our cross-modal retrieval can take advantage of larger unpaired graph libraries, which further improve performance (ours++). Unimodal retrieval requires paired data. + +Graph Encoder. We consider three primary variations on the graph encoder architecture. The results suggest (Tab. 2, row2-vs-row3) that restricting the attention mask + +
CityLibrary Size 101Chamfer 10-2RandLoss 10-1MMD 10-1U. density 10-1U. reach 10-1U. conn.
PIT5.7k1.59087.32833.08880.75933.29970.8397
10k1.64577.62473.28480.72644.58911.6364
20k1.53696.53733.18830.75813.29021.0602
30k1.52396.65533.02530.85864.06420.9615
40k1.52086.15043.09440.74073.26100.8089
MIA7.4k1.47476.86933.40331.09484.62531.1910
10k1.49916.23153.31181.27845.52091.3679
20k1.38788.02343.39101.12904.12371.3249
30k1.40127.18983.27731.24444.24711.2298
40k1.38787.63053.33511.25235.38941.3385
60k1.30806.33693.188791.19724.75781.1977
80k1.27116.28523.195061.01234.68271.1651
100k1.24626.27403.12770.98843.85211.1397
+ +Table 5. Ablation with larger map-graph libraries. As we grow the graph retrieval library (including maps without corresponding image views), we observe performance grows consistently with the size of the retrieval library. + +marginally improves the results. Furthermore, encoding the edge connectivity information (adding the adjacency matrix as an input feature, row1-vs-row3) slightly improves the performance. Perhaps surprisingly, positional vertex encodings slightly decrease performance (row3-vs-row5). + +Graph Representation. Tab. 2 (row3-vs-row4) shows that the proposed graph vertex resampling dramatically improves the results. As we mentioned in Sec. 3.1, we resample the segment graphs and the connected nodes throughout the graph to be approximately equidistant. + +![](images/69538d6676de9547d099feb0055c2a28d1f25e34ec5939689c99a9b3be2781a5.jpg) +Figure 6. Given a set of ego-view images (front camera, top), we plot the ground-truth graph (middle), followed by the Pix2Map predictions (bottom) for both the MapUpdate (left) and MapExpand (right) tasks for two cities, Pittsburgh (PIT) and Miami (MIA). In general, retrieval results are quite accurate, particularly for MapUpdate, where train and test samples are drawn from the same geographic regions. Inclement weather such as heavy rain is challenging (row PIT MapExpand, column D) due to the degraded visual signal. + +![](images/8fc9391bc2c3392265271227414dee18e66aa090fcf069d1d25984a3048c19a2.jpg) + +![](images/c66dc9fbb034827d2c7aeb952336fcf04a029e456ed51efd00d4900fb9d70682.jpg) + +Loss. Tab. 3 ablates our loss function (Sec. 3.4). Compared to the naive contrastive loss $\mathcal{L}_{\text {contrastive }}$ , which weighs all incorrect image-graph matches equally, we find adding in partial credit for matching to graphs with low Chamfer distance $\mathcal{L}_{\text {chamfer }}$ , to the ground-truth improves results considerably while adding in an additional edge loss $\mathcal{L}_{\text {edge }}$ further improves performance. We use the most performant combination (row3) for further experiments. + +Unimodal vs. Cross-modal. To quantify the benefits of the cross-modal training scheme, we compare $\text{Pix2Map}$ to its image encoder alone, evaluating it as a unimodal image-encoding-based retriever. Specifically, in $\text{Pix2Map}$ , we directly retrieve graphs by finding the graph embedding that is closest to the input image embedding in the multimodal embedding space. However, in this ablation, we instead find the image embedding in the training set which is closest to the input image embedding and return its corresponding graph. We find that using both modalities improves performance on almost all metrics, as shown in Tab. 4. The improvements range from a $37.0\%$ decrease in RandLoss to a $60.2\%$ decrease in MMD, with one increase of less than a percentage point in urban density error. However, note that while unimodal ablation performs broadly worse than $\text{Pix2Map}$ , it still performs better than any baseline shown in Tab. 1 in terms of Chamfer, MMD, and Urban Density. + +Augmenting the Graph Library. One of the benefits of our cross-modal retrieval approach is that we can match (or retrieve from) arbitrary collections of graphs that are different from (or larger than) the training graphs used to learn cross-modal encoders. This allows us to make use of graphs that do not have corresponding images. Interestingly, the Argoverse dataset provides such data, as maps include many locations for which no imagery is provided. By sampling random ego-vehicle positions in Miami and Pittsburgh, we grow both the Pittsburgh library and the Miami library to $40k$ , thus significantly expanding our retrieval graph library. We summarize these results in Tab. 5. We observe that performance improves across the suite of metrics + +as the graph retrieval library grows larger. This suggests there is a significant potential to further improve our results by simply growing our graph retrieval dataset using existing maps, without access to corresponding image pairs. + +Applications. In the Appendix, we present several experiments that demonstrate the practical applications of Pix2Map. In particular, we present experiments on expanding (MapExpand) and updating (MapUpdate) existing maps using Pix2Map, see Fig. 6. Furthermore, we show that Pix2Map can be used for visual localization by generating a heatmap of possible ego-vehicle locations in a city-level map based on input images. Finally, we visually demonstrate the inverse Map2Pix task for retrieving ego-camera images given a street map. This experiment shows that it is possible to retrieve egocentric camera data using street maps, which can be used to synthesize virtual worlds consistent with the query road geometry. + +# 5. Conclusion + +In this work, we propose a significantly different approach to inferring high-definition maps from cameras. Rather than learning a nonlinear mapping from image pixels to BEV and generating a discrete spatial graph, we suggest a retrieval-based approach. Our experiments indicate that learning a multimodal embedding space for camera data and map data holds promise, and we hope our work can serve as an essential building block for map expansion and updating in the autonomous driving field. Beyond map maintenance, we also demonstrate that our approach can be used as a novel form of visual localization. While these results are encouraging, there are numerous potentially impactful future directions to explore. For instance, instead of performing graph retrieval, one could utilize the latent space to generate new unseen graphs using a graph-based decoder architecture. + +Acknowledgments. This work was supported by the CMU Argo AI Center for Autonomous Vehicle Research. + +# References + +[1] Sawsan AlHalawani, Yong-Liang Yang, Peter Wonka, and Niloy J Mitra. What makes london work like london? Computer Graphics Forum, 2014. 6 +[2] Harry G Barrow, Jay M Tenenbaum, Robert C Bolles, and Helen C Wolf. Parametric correspondence and chamfer matching: Two new techniques for image matching. Technical report, SRI International Menlo Park, CA AI Center, 1977. 4 +[3] Ioan Andrei Barsan, Shenlong Wang, Andrei Pokrovsky, and Raquel Urtasun. 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In this paper, we introduce Pix2Map, a method for inferring urban street map topology directly from ego-view images, as needed to continually update and expand existing maps. This is a challenging task, as we need to infer a complex urban road topology directly from raw image data. The main insight of this paper is that this problem can be posed as cross-modal retrieval by learning a joint, cross-modal embedding space for images and existing maps, represented as discrete graphs that encode the topological layout of the visual surroundings. We conduct our experimental evaluation using the Argoverse dataset and show that it is indeed possible to accurately retrieve street maps corresponding to both seen and unseen roads solely from image data. Moreover, we show that our retrieved maps can be used to update or expand existing maps and even show proof-of-concept results for visual localization and image retrieval from spatial graphs." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 491, + 128, + 502 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 491, + 128, + 502 + ], + "spans": [ + { + "bbox": [ + 47, + 491, + 128, + 502 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 511, + 287, + 679 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 511, + 287, + 679 + ], + "spans": [ + { + "bbox": [ + 46, + 511, + 287, + 679 + ], + "type": "text", + "content": "We propose Pix2Map, a method for inferring road maps directly from images. More precisely, given camera images, Pix2Map generates a topological map of the visible surroundings, represented as a spatial graph. Such maps encode both geometric and semantic scene information such as lane-level boundaries and locations of signs [52] and serve as powerful priors in virtually all autonomous vehicle stacks. In conjunction with on-the-fly sensory measurements from lidar or camera, such maps can be used for localization [3] and path planning [39]. As map maintenance and expansion to novel areas are challenging and expensive, often requiring manual effort [38, 50], automated map maintenance and expansion has been gaining interest in the community [9, 10, 27, 32, 33, 35, 38, 40]." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 682, + 287, + 695 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 682, + 287, + 695 + ], + "spans": [ + { + "bbox": [ + 47, + 682, + 287, + 695 + ], + "type": "text", + "content": "Why is it hard? To estimate urban street maps, we need to" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 317, + 229, + 541, + 348 + ], + "blocks": [ + { + "bbox": [ + 317, + 229, + 541, + 348 + ], + "lines": [ + { + "bbox": [ + 317, + 229, + 541, + 348 + ], + "spans": [ + { + "bbox": [ + 317, + 229, + 541, + 348 + ], + "type": "image", + "image_path": "0b72a5248218d820e944d0595e38cdfaadcdba35f56a27f1098912977c870c36.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 351, + 547, + 429 + ], + "lines": [ + { + "bbox": [ + 305, + 351, + 547, + 429 + ], + "spans": [ + { + "bbox": [ + 305, + 351, + 547, + 429 + ], + "type": "text", + "content": "Figure 1. Illustration of our proposed Pix2Map for cross-modal retrieval. Given unseen " + }, + { + "bbox": [ + 305, + 351, + 547, + 429 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 305, + 351, + 547, + 429 + ], + "type": "text", + "content": " ego-view images collected from seven ring cameras (left), our Pix2Map predicts the local street map by retrieving from the existing street map library (right), represented as an adjacency matrix. The local street maps can be further used for global high-definition map maintenance (top)." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 442, + 547, + 598 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 442, + 547, + 598 + ], + "spans": [ + { + "bbox": [ + 304, + 442, + 547, + 598 + ], + "type": "text", + "content": "learn to map continuous images from ring cameras to discrete graphs with varying numbers of nodes and topology in bird's eye view (BEV). Prior works that estimate road topology from monocular images first process images using Convolutional Neural Networks or Transformers to extract road lanes and markings [9] or road centerlines [10] from images. These are used in conjunction with recurrent neural networks for the generation of polygonal structures [12] or heuristic post-processing [33] to estimate a spatial graph in BEV. This is a very difficult learning problem: such methods need to jointly learn to estimate a non-linear mapping from image pixels to BEV, as well as to estimate the road layout and learn to generate a discrete spatial graph." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 605, + 548, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 548, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 548, + 715 + ], + "type": "text", + "content": "Pix2Map. Instead, our core insight is to simply sidestep the problem of graph generation and 3D localization from monocular images by recasting Pix2Map as a cross-modal retrieval task: given a set of test-time ego-view images, we (i) compute their visual embedding and then (ii) retrieve a graph with the closest graph embedding in terms of cosine similarity. Given recent multi-city autonomous vehicle datasets [13], it is straightforward to construct pairs of ego-view images and street maps, both for training and test-" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 702, + 220, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 220, + 713 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 220, + 713 + ], + "type": "text", + "content": "*Work done while at Carnegie Mellon University." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 293, + 732, + 318, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 732, + 318, + 742 + ], + "spans": [ + { + "bbox": [ + 293, + 732, + 318, + 742 + ], + "type": "text", + "content": "17514" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "content": "ing. We train image and graph encoders to operate in the same embedding space, making use of recent techniques for cross-modal contrastive learning [44]. Our key technical contribution is a novel but simple graph encoder, based on sequential transformers from the language community (i.e., BERT [18]) that extract fixed-dimensional embeddings from street maps of arbitrary size and topology." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 157, + 288, + 395 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 157, + 288, + 395 + ], + "spans": [ + { + "bbox": [ + 46, + 157, + 288, + 395 + ], + "type": "text", + "content": "In fact, we find that even naive nearest-neighbor retrieval performs comparably to leading techniques for map generation [9, 10], i.e., returning the graph paired with the best-matching image in the training set. Moreover, we demonstrate that cross-modal retrieval via " + }, + { + "bbox": [ + 46, + 157, + 288, + 395 + ], + "type": "inline_equation", + "content": "\\text{Pix2Map}" + }, + { + "bbox": [ + 46, + 157, + 288, + 395 + ], + "type": "text", + "content": " performs even better due to its ability to learn graph embeddings that regularize the output space of graphs. In addition, cross-modal retrieval has the added benefit of allowing one to expand the retrieval graph library with unpaired graphs that lack camera data, leveraging the insight that retrieval need not be limited to the same (image, graph) training pairs used for learning the encoders. This suggests that " + }, + { + "bbox": [ + 46, + 157, + 288, + 395 + ], + "type": "inline_equation", + "content": "\\text{Pix2Map}" + }, + { + "bbox": [ + 46, + 157, + 288, + 395 + ], + "type": "text", + "content": " can be further improved with augmented road graph topologies that capture potential road graph updates (for which paired visual data might not yet exist). Beyond mapping, we show pilot experiments for visual localization, and the inverse method, " + }, + { + "bbox": [ + 46, + 157, + 288, + 395 + ], + "type": "inline_equation", + "content": "\\text{Map2Pix}" + }, + { + "bbox": [ + 46, + 157, + 288, + 395 + ], + "type": "text", + "content": ", which retrieves a close-matching image from an image library given a graph. While not our primary focus, such approaches may be useful for generating photorealistic simulated worlds [40]." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 396, + 287, + 574 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 396, + 287, + 574 + ], + "spans": [ + { + "bbox": [ + 46, + 396, + 287, + 574 + ], + "type": "text", + "content": "We summarize our main contributions as follows: We (i) show that dynamic street map construction from cameras can be posed as a cross-modal retrieval task and propose an contrastive image-graph model based on this framing. Building on recent advances in multimodal representation learning, we train a graph encoder and an image encoder with a shared latent space. We (ii) demonstrate empirically that this approach is effective and perform ablation studies to highlight the impacts of architectural decisions. Our approach outperforms existing graph generation methods from image cues by a large margin. We (iii) further show that it is possible to retrieve similar graphs to those in previously unseen areas without access to the ground truth graphs for those areas, and demonstrate the generalization ability to novel observations." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 586, + 134, + 597 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 586, + 134, + 597 + ], + "spans": [ + { + "bbox": [ + 47, + 586, + 134, + 597 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 605, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 287, + 713 + ], + "type": "text", + "content": "Maps are ubiquitous in robotics: given a pre-built map of the environment, autonomous agents can localize themselves via live sensory data and plan their future trajectories [17]. Since the dawn of robotics, mapping and localization have been vibrant fields of research [53], tackled using different types of sensors, ranging from line-laser RGB-D sensors for indoor mapping [11, 23, 47], to lidar [4] and/or cameras [19, 20, 41], commonly used outdoors [8, 13, 21, 51]. In the following, we focus on map construction and main" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 72, + 536, + 85 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 536, + 85 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 536, + 85 + ], + "type": "text", + "content": "tenance. For localization, we refer to prior work [39, 53]." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 88, + 545, + 220 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 88, + 545, + 220 + ], + "spans": [ + { + "bbox": [ + 304, + 88, + 545, + 220 + ], + "type": "text", + "content": "Map Representation. Several map representations have been proposed in the community, ranging from full 3D maps, represented as meshes [47,54], voxel grids [11,23,31, 55], and (semantic) point clouds [4, 15]. In visual localization [49], point clouds are often constructed using structure-from-motion methods [49] and additionally store visual descriptors that aid matching-based visual localization. The aforementioned representations can be used for highly accurate 6-DoF camera localization. However, they are heavy in storage (and, consequently, transmission) [61], which limits their applicability in outdoor environments." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 225, + 546, + 380 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 225, + 546, + 380 + ], + "spans": [ + { + "bbox": [ + 304, + 225, + 546, + 380 + ], + "type": "text", + "content": "High-Definition (HD) Maps. Alternatively, High Definition (HD) maps store key semantic information, such as road layout and traffic light sign positions [52], together with their attributes and connectivity information. As shown in [39], such sparse and storage-efficient maps can be used as priors for centimeter-precise vehicle location in conjunction with vehicle sensors, such as cameras and lidars. While immensely useful, HD maps are difficult to create and maintain [26, 38, 50] and often require manual annotations and post-processing, rendering map construction and maintenance costly. Therefore, a problem of great importance is the automation of map construction and maintenance directly from sensory data." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 385, + 546, + 601 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 385, + 546, + 601 + ], + "spans": [ + { + "bbox": [ + 304, + 385, + 546, + 601 + ], + "type": "text", + "content": "HD Map Construction and Maintenance. Several methods for HD map estimation rely on various sensor modalities. Li et al. [34] propose a method that generates a topological map (represented as a spatial graph) of a city from satellite images. Wang et al. [56] propose a collaborative approach that fuses several sources of information (data from airplanes, drones, and cars), such that consequent manual human post-processing can be minimized. Several methods tackle map construction directly from on-board vehicle sensory data. Often, methods tackle this challenging problem by first detecting road features in images (e.g., segment lanes) [5, 14, 37, 57, 58], and then utilize the camera and lidar sensory data to estimate precise road layout in 3D space. To generate spatial graphs, the aforementioned methods employ generative recurrent neural networks [27, 35], or optimization-based approaches [36]. Unlike the aforementioned works, we estimate spatial graphs directly from images, by-passing explicit lane estimation." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 605, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 546, + 713 + ], + "type": "text", + "content": "Pixel Segmentation. State-of-the-art methods for graph generation from monocular images [9, 10] tend to first segment road lanes or centerlines in images, followed by graph generation using Polygon-RNN [12]. Instead of road lanes, HMapNet [33] utilize methods for semantic/instance BEV maps (from cameras and/or lidar e.g., [22, 28, 46, 48, 59]), followed by heuristic post-processing to obtain vectorized HD maps. HMapGen [40] builds on recent developments in generative graph modeling [60] to construct con" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 732, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 732, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 293, + 732, + 317, + 742 + ], + "type": "text", + "content": "17515" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 66, + 76, + 515, + 322 + ], + "blocks": [ + { + "bbox": [ + 66, + 76, + 515, + 322 + ], + "lines": [ + { + "bbox": [ + 66, + 76, + 515, + 322 + ], + "spans": [ + { + "bbox": [ + 66, + 76, + 515, + 322 + ], + "type": "image", + "image_path": "e478c14b0aacbb85b334bb0437b945d546d3f3171463ecc20a87a1459f25dd73.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 45, + 323, + 547, + 369 + ], + "lines": [ + { + "bbox": [ + 45, + 323, + 547, + 369 + ], + "spans": [ + { + "bbox": [ + 45, + 323, + 547, + 369 + ], + "type": "text", + "content": "Figure 2. Pix2Map: The graph encoder (bottom) computes a graph embedding vector " + }, + { + "bbox": [ + 45, + 323, + 547, + 369 + ], + "type": "inline_equation", + "content": "\\phi_{\\mathrm{graph}}" + }, + { + "bbox": [ + 45, + 323, + 547, + 369 + ], + "type": "text", + "content": " for each street map in a batch. The image encoder, (top) outputs an image embedding " + }, + { + "bbox": [ + 45, + 323, + 547, + 369 + ], + "type": "inline_equation", + "content": "\\phi_{\\mathrm{image}}" + }, + { + "bbox": [ + 45, + 323, + 547, + 369 + ], + "type": "text", + "content": " for each corresponding image stack. We then build a similarity matrix for a batch, that contrasts the image and graph embeddings. We highlight that the adjacency matrix of a given graph is used as the attention mask for our transformer-based graph encoder." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 374, + 289, + 471 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 374, + 289, + 471 + ], + "spans": [ + { + "bbox": [ + 46, + 374, + 289, + 471 + ], + "type": "text", + "content": "trol points of central lane lines and their connectivity in a hierarchical manner. However, generating graphs conditioned on a particular (image) input remains an open problem. Unlike HMapGen, Pix2Map sidesteps generative modeling, and instead directly retrieves a graph from a large database whose embedding vector is most similar to image embeddings in terms of cosine distance. We show that Pix2Map can also be used to keep HD maps up-to-date [6, 7, 32, 43]." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 483, + 105, + 496 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 483, + 105, + 496 + ], + "spans": [ + { + "bbox": [ + 47, + 483, + 105, + 496 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 504, + 287, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 504, + 287, + 590 + ], + "spans": [ + { + "bbox": [ + 46, + 504, + 287, + 590 + ], + "type": "text", + "content": "In this section, we formalize our Pix2Map approach as a cross-modal retrieval task. As shown in Fig. 2, given training pairs of images and graphs, we learn image and graph encoders that map both inputs to a common fixed-dimensional space via contrastive learning. We then use the learned encoders to retrieve a graph (from a training library) with the most similar embedding to the test image." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 598, + 171, + 609 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 598, + 171, + 609 + ], + "spans": [ + { + "bbox": [ + 47, + 598, + 171, + 609 + ], + "type": "text", + "content": "3.1. Problem Formulation" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "text", + "content": "We construct a library of image-graph pairs " + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "inline_equation", + "content": "(I,G)" + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "text", + "content": " is a list of 7 ego-view images from a camera ring and " + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "inline_equation", + "content": "G" + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "text", + "content": " is a street map represented as a graph " + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "inline_equation", + "content": "G = (V,E)" + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "text", + "content": ". Each vertex " + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "inline_equation", + "content": "v\\in V" + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "text", + "content": " represents a lane node and " + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "inline_equation", + "content": "E\\in \\{0,1\\}^{|V|\\times |V|}" + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "text", + "content": " that encodes the connectivity between nodes, stored in an adjacency matrix. Lane nodes have a position attribute " + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "inline_equation", + "content": "(x,y)" + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "text", + "content": " in a local egocentric \"birds-eye-view\" coordinate frame, such that " + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "inline_equation", + "content": "(0,0)" + }, + { + "bbox": [ + 46, + 617, + 288, + 715 + ], + "type": "text", + "content": " is the ego-vehicle location (Fig. 3). Im" + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 313, + 378, + 538, + 430 + ], + "blocks": [ + { + "bbox": [ + 313, + 378, + 538, + 430 + ], + "lines": [ + { + "bbox": [ + 313, + 378, + 538, + 430 + ], + "spans": [ + { + "bbox": [ + 313, + 378, + 538, + 430 + ], + "type": "image", + "image_path": "8bdccaf4643704b993a08b26b519fcd3f706bec7f1bc31dcdd44c4f9aa3a3cfc.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 433, + 547, + 467 + ], + "lines": [ + { + "bbox": [ + 304, + 433, + 547, + 467 + ], + "spans": [ + { + "bbox": [ + 304, + 433, + 547, + 467 + ], + "type": "text", + "content": "Figure 3. Two street map examples from Pittsburgh (left) and Miami (right) as segment graphs and our resampled node graph, with ego-vehicle origin at " + }, + { + "bbox": [ + 304, + 433, + 547, + 467 + ], + "type": "inline_equation", + "content": "(0,0)" + }, + { + "bbox": [ + 304, + 433, + 547, + 467 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 475, + 546, + 499 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 475, + 546, + 499 + ], + "spans": [ + { + "bbox": [ + 304, + 475, + 546, + 499 + ], + "type": "text", + "content": "portantly, different graphs " + }, + { + "bbox": [ + 304, + 475, + 546, + 499 + ], + "type": "inline_equation", + "content": "G" + }, + { + "bbox": [ + 304, + 475, + 546, + 499 + ], + "type": "text", + "content": " may have different numbers of lane nodes and connectivity information." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 504, + 547, + 635 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 504, + 547, + 635 + ], + "spans": [ + { + "bbox": [ + 304, + 504, + 547, + 635 + ], + "type": "text", + "content": "Graph Representation. The Argoverse dataset represents a street map as a segment graph, where each vertex represents a lane segment. Lane segments are represented as polylines with " + }, + { + "bbox": [ + 304, + 504, + 547, + 635 + ], + "type": "inline_equation", + "content": "10(x,y)" + }, + { + "bbox": [ + 304, + 504, + 547, + 635 + ], + "type": "text", + "content": " points. We convert this segment graph to a node graph by defining each " + }, + { + "bbox": [ + 304, + 504, + 547, + 635 + ], + "type": "inline_equation", + "content": "(x,y)" + }, + { + "bbox": [ + 304, + 504, + 547, + 635 + ], + "type": "text", + "content": " point as a graph node and adding a directed edge between successive points in a polyline (Fig. 3). We further resample the segment graphs by fitting degree-3 spline curves to lane segments, ensuring that connected nodes throughout the graph are approximately equidistant " + }, + { + "bbox": [ + 304, + 504, + 547, + 635 + ], + "type": "inline_equation", + "content": "(2m)" + }, + { + "bbox": [ + 304, + 504, + 547, + 635 + ], + "type": "text", + "content": ". We use this library for training the image and graph encoders, as detailed below." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 646, + 400, + 658 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 646, + 400, + 658 + ], + "spans": [ + { + "bbox": [ + 306, + 646, + 400, + 658 + ], + "type": "text", + "content": "3.2. Image Encoder" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "type": "text", + "content": "Given an image " + }, + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "type": "inline_equation", + "content": "I" + }, + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "type": "text", + "content": ", we use ResNet18 [25] as a feature extractor (without fully connected layers) as an image encoder that learns fixed-dimensional embedding vectors " + }, + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "type": "inline_equation", + "content": "\\phi_{\\mathrm{image}}(I)\\in R^{512}" + }, + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "type": "text", + "content": ". To process " + }, + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 304, + 665, + 547, + 715 + ], + "type": "text", + "content": " input images (we" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 733, + 318, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 733, + 318, + 742 + ], + "spans": [ + { + "bbox": [ + 293, + 733, + 318, + 742 + ], + "type": "text", + "content": "17516" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 180 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 180 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 180 + ], + "type": "text", + "content": "use " + }, + { + "bbox": [ + 46, + 72, + 289, + 180 + ], + "type": "inline_equation", + "content": "n = 7" + }, + { + "bbox": [ + 46, + 72, + 289, + 180 + ], + "type": "text", + "content": " images throughout our work), we stack them channel-wise. We experiment with ImageNet-pre-trained weights, as well as training \"from scratch\". In the pretrained case, we replace the first convolution layer with one that stacks the original pre-trained filters " + }, + { + "bbox": [ + 46, + 72, + 289, + 180 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 46, + 72, + 289, + 180 + ], + "type": "text", + "content": " times, with each weight divided by " + }, + { + "bbox": [ + 46, + 72, + 289, + 180 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 46, + 72, + 289, + 180 + ], + "type": "text", + "content": ". We reuse the original weights when making the new convolutional filters so the benefits of the pre-trained weights will be preserved. We ablate different training strategies and encoder architectures in Sec. 4." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 186, + 144, + 199 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 186, + 144, + 199 + ], + "spans": [ + { + "bbox": [ + 47, + 186, + 144, + 199 + ], + "type": "text", + "content": "3.3. Graph Encoder" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 204, + 289, + 324 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 204, + 289, + 324 + ], + "spans": [ + { + "bbox": [ + 46, + 204, + 289, + 324 + ], + "type": "text", + "content": "Given a graph " + }, + { + "bbox": [ + 46, + 204, + 289, + 324 + ], + "type": "inline_equation", + "content": "G = (V, E)" + }, + { + "bbox": [ + 46, + 204, + 289, + 324 + ], + "type": "text", + "content": ", we would like to produce a fixed dimensional embedding " + }, + { + "bbox": [ + 46, + 204, + 289, + 324 + ], + "type": "inline_equation", + "content": "\\phi_{\\mathrm{graph}}(G) \\in R^{512}" + }, + { + "bbox": [ + 46, + 204, + 289, + 324 + ], + "type": "text", + "content": ", which is invariant to the orderings of the graph nodes. Unlike pixels in an image or words in a sentence, nodes in graphs do not have an inherent order. We construct such a graph encoder using a Transformer architecture inspired by sequence-to-sequence architectures from the language [18] defined on sequential tokens. Our encoder treats lane nodes as a collection of tokens and edges as masks for attention processing:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 50, + 331, + 287, + 357 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 50, + 331, + 287, + 357 + ], + "spans": [ + { + "bbox": [ + 50, + 331, + 287, + 357 + ], + "type": "interline_equation", + "content": "v _ {l + 1} = \\sum_ {\\{w: E (v, w) = 1 \\}} \\operatorname {V a l u e} (v _ {l}) \\operatorname {S o f t m a x} _ {w} [ \\operatorname {Q u e r y} (v _ {l}) \\operatorname {K e y} (w) ], \\tag {1}", + "image_path": "f127c87fe812847891f57b74d38f1d1bffda3860db48f55c7c0b094ac13de0f9.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 363, + 287, + 399 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 363, + 287, + 399 + ], + "spans": [ + { + "bbox": [ + 46, + 363, + 287, + 399 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 363, + 287, + 399 + ], + "type": "inline_equation", + "content": "v_{l}" + }, + { + "bbox": [ + 46, + 363, + 287, + 399 + ], + "type": "text", + "content": " is the embedding for vertex " + }, + { + "bbox": [ + 46, + 363, + 287, + 399 + ], + "type": "inline_equation", + "content": "v" + }, + { + "bbox": [ + 46, + 363, + 287, + 399 + ], + "type": "text", + "content": " at layer " + }, + { + "bbox": [ + 46, + 363, + 287, + 399 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 46, + 363, + 287, + 399 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 363, + 287, + 399 + ], + "type": "inline_equation", + "content": "v_{0}" + }, + { + "bbox": [ + 46, + 363, + 287, + 399 + ], + "type": "text", + "content": " is initialized to its position " + }, + { + "bbox": [ + 46, + 363, + 287, + 399 + ], + "type": "inline_equation", + "content": "(x, y)" + }, + { + "bbox": [ + 46, + 363, + 287, + 399 + ], + "type": "text", + "content": ". We omit multiple attention heads and layer norm operations for brevity." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "spans": [ + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "text", + "content": "Embeddings are fed into a Transformer that computes new embeddings by taking an attention-weighted average of embeddings from nodes " + }, + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "inline_equation", + "content": "w" + }, + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "text", + "content": " adjacent to " + }, + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "inline_equation", + "content": "v" + }, + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "text", + "content": " (as encoded in the adjacency matrix " + }, + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "inline_equation", + "content": "E" + }, + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "text", + "content": "). We apply " + }, + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "inline_equation", + "content": "M = 7" + }, + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "text", + "content": " transformer layers (similar to BERT [18]). Finally, we average (or mean pool) all output embeddings to produce a final fixed-dimensional embedding for graph " + }, + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "inline_equation", + "content": "G" + }, + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "text", + "content": ", regardless of the number of nodes or their connectivity: " + }, + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "inline_equation", + "content": "\\phi_{\\mathrm{graph}}(G) = \\frac{1}{|V|} \\sum_{v \\in V} v_M \\in R^{512}" + }, + { + "bbox": [ + 46, + 399, + 289, + 533 + ], + "type": "text", + "content": ". In Sec. 4 we ablate various design choices for our graph encoder, including the usage of periodic positional embeddings and encoding the edge connectivity information." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 538, + 237, + 551 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 538, + 237, + 551 + ], + "spans": [ + { + "bbox": [ + 47, + 538, + 237, + 551 + ], + "type": "text", + "content": "3.4. Image-Graph Contrastive Learning" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "spans": [ + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "text", + "content": "To learn a joint embedding space, we follow the cross-modal contrastive formalism of [44], and briefly describe it here for completeness. Given " + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "text", + "content": " image-graph pairs " + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "inline_equation", + "content": "(I, G)" + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "text", + "content": " within a batch, our model jointly learns the encoders " + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\phi_{\\mathrm{image}}(\\cdot)" + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "inline_equation", + "content": "\\phi_{\\mathrm{graph}}(\\cdot)" + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "text", + "content": " such that the cosine similarity of the " + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "text", + "content": " correct image-graph pairs will be high and the " + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "inline_equation", + "content": "N^2 - N" + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "text", + "content": " incorrect pairs will be low. We define cosine similarity between image " + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "text", + "content": " and graph " + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 47, + 556, + 287, + 653 + ], + "type": "text", + "content": " as:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 97, + 657, + 287, + 685 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 97, + 657, + 287, + 685 + ], + "spans": [ + { + "bbox": [ + 97, + 657, + 287, + 685 + ], + "type": "interline_equation", + "content": "\\alpha_ {i j} = \\frac {\\left\\langle \\phi_ {\\text {i m a g e}} \\left(I _ {i}\\right) , \\phi_ {\\text {g r a p h}} \\left(G _ {j}\\right) \\right\\rangle}{\\left| \\left| \\phi_ {\\text {i m a g e}} \\left(I _ {i}\\right) \\right| \\right| \\left| \\left| \\phi_ {\\text {g r a p h}} \\left(G _ {j}\\right) \\right| \\right|}. \\tag {2}", + "image_path": "bf57f2965353d830744b161d8ddc91addbd511ef2a97502e8d8d069c6ab34074.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "text", + "content": "We then compute bidirectional contrastive losses composed of an image-to-graph loss " + }, + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\ell^{(I\\to G)}" + }, + { + "bbox": [ + 47, + 689, + 287, + 714 + ], + "type": "text", + "content": " and a graph-to-image loss" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 71, + 523, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 71, + 523, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 71, + 523, + 84 + ], + "type": "inline_equation", + "content": "\\ell^{(G \\to I)}" + }, + { + "bbox": [ + 306, + 71, + 523, + 84 + ], + "type": "text", + "content": ", following the form of the InfoNCE loss [42]:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 365, + 91, + 545, + 117 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 365, + 91, + 545, + 117 + ], + "spans": [ + { + "bbox": [ + 365, + 91, + 545, + 117 + ], + "type": "interline_equation", + "content": "\\ell_ {i} ^ {(I \\rightarrow G)} = - \\log \\frac {\\exp \\alpha_ {i i}}{\\sum_ {j} \\exp \\alpha_ {i j}}, \\tag {3}", + "image_path": "0fd9bdfb00c3a4d9496f1e37665e1d96887f19fd2e1e37ac7585ef5a78fd37db.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 365, + 118, + 545, + 144 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 365, + 118, + 545, + 144 + ], + "spans": [ + { + "bbox": [ + 365, + 118, + 545, + 144 + ], + "type": "interline_equation", + "content": "\\ell_ {i} ^ {(G \\rightarrow I)} = - \\log \\frac {\\exp \\alpha_ {i i}}{\\sum_ {j} \\exp \\alpha_ {j i}}. \\tag {4}", + "image_path": "db38df03cba8df4419726d64b8de050cf5ab46cd73e183ed6698358afd104f2f.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 151, + 545, + 186 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 151, + 545, + 186 + ], + "spans": [ + { + "bbox": [ + 304, + 151, + 545, + 186 + ], + "type": "text", + "content": "The contrastive loss is then computed as a weighted combination of the two, averaged over all positive image-graph pairs in each minibatch:" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 334, + 194, + 545, + 228 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 334, + 194, + 545, + 228 + ], + "spans": [ + { + "bbox": [ + 334, + 194, + 545, + 228 + ], + "type": "interline_equation", + "content": "\\ell_ {\\text {c o n t r a s t i v e}} = \\frac {1}{2 N} \\sum_ {i = 1} ^ {N} \\left(\\ell_ {i} ^ {(I \\rightarrow G)} + \\ell_ {i} ^ {(G \\rightarrow I)}\\right). \\tag {5}", + "image_path": "ff149a1b6e8eb76e10ad6c14b477c1adf20f7a78157e0374474bf122f5d5f45c.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "spans": [ + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "text", + "content": "The above penalizes all incorrect image-graph pairs equally. We found it beneficial to penalize false matches between pairs with similar graphs (measured using graph metrics, Sec. 4) less severely, as similar graphs should intuitively have similar embeddings. We measure this similarity of the graphs after aligning the vertices. Formally, given a ground truth graph, " + }, + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "inline_equation", + "content": "G_{0}" + }, + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "text", + "content": " and candidate match " + }, + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "inline_equation", + "content": "G_{i}" + }, + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "text", + "content": ", we first establish a correspondence between each vertex " + }, + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "inline_equation", + "content": "v \\in V_{0}" + }, + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "text", + "content": " and its closest match " + }, + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "inline_equation", + "content": "\\pi_{i}(v) = v_{i} \\in V_{i}" + }, + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "text", + "content": " (in terms of Euclidean distance between vertices). Given such corresponding vertices, we compute both a Chamfer Distance [2] (CD) and a binary cross-entropy (BCE) loss between the ground-truth binary adjacency matrix " + }, + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "inline_equation", + "content": "E_{0}" + }, + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "text", + "content": " and the permuted matrix " + }, + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "inline_equation", + "content": "E_{i}" + }, + { + "bbox": [ + 304, + 236, + 545, + 392 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 339, + 399, + 545, + 426 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 339, + 399, + 545, + 426 + ], + "spans": [ + { + "bbox": [ + 339, + 399, + 545, + 426 + ], + "type": "interline_equation", + "content": "\\ell_ {c h a m f e r} = \\sum_ {v \\in V _ {0}} \\sum_ {i} \\alpha_ {i} \\operatorname {D i s t a n c e} (v, \\pi_ {i} (v)), \\tag {6}", + "image_path": "cfa9497ca1cb6db15a35fa45a679778f006f986db39921e24c980a1fc25543b5.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 299, + 434, + 545, + 460 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 434, + 545, + 460 + ], + "spans": [ + { + "bbox": [ + 299, + 434, + 545, + 460 + ], + "type": "interline_equation", + "content": "\\ell_ {e d g e} = \\sum_ {v, w \\in V _ {0}} \\mathrm {B C E} \\left(\\sum_ {i} \\alpha_ {i} E _ {i} \\left(\\pi_ {i} (v), \\pi_ {i} (w)\\right) + \\epsilon , E _ {0} (v, w)\\right), \\tag {7}", + "image_path": "3cfeff3f9503c69596273624692cf2717ad48d5ecfeada407c7685936f70eacc.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 465, + 503, + 477 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 465, + 503, + 477 + ], + "spans": [ + { + "bbox": [ + 306, + 465, + 503, + 477 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 306, + 465, + 503, + 477 + ], + "type": "inline_equation", + "content": "\\alpha_{i} = \\mathrm{softmax}_{i}\\alpha_{i0}" + }, + { + "bbox": [ + 306, + 465, + 503, + 477 + ], + "type": "text", + "content": ". The final loss is then:" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 335, + 487, + 545, + 500 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 335, + 487, + 545, + 500 + ], + "spans": [ + { + "bbox": [ + 335, + 487, + 545, + 500 + ], + "type": "interline_equation", + "content": "\\ell = \\omega_ {1} \\ell_ {\\text {c o n t r a s t i v e}} + \\omega_ {2} \\ell_ {\\text {c h a m f e r}} + \\omega_ {3} \\ell_ {\\text {e d g e}}, \\tag {8}", + "image_path": "8d44ff2159b77c4616b7f48d1eb46e8d62dd0399a96f2d450a0f93fa8b40182d.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 508, + 545, + 663 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 508, + 545, + 663 + ], + "spans": [ + { + "bbox": [ + 304, + 508, + 545, + 663 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 508, + 545, + 663 + ], + "type": "inline_equation", + "content": "\\omega_{1} = 1, \\omega_{2} = 1, \\omega_{3} = 1/10" + }, + { + "bbox": [ + 304, + 508, + 545, + 663 + ], + "type": "text", + "content": ". To ensure that the BCE loss remains finite, we add a small non-zero " + }, + { + "bbox": [ + 304, + 508, + 545, + 663 + ], + "type": "inline_equation", + "content": "\\epsilon" + }, + { + "bbox": [ + 304, + 508, + 545, + 663 + ], + "type": "text", + "content": " to ensure that the edge probabilities are strictly positive. To speed up the loss computation, we ignore edges " + }, + { + "bbox": [ + 304, + 508, + 545, + 663 + ], + "type": "inline_equation", + "content": "v, w \\in V_{0}" + }, + { + "bbox": [ + 304, + 508, + 545, + 663 + ], + "type": "text", + "content": " that are missing for all graphs in the batch " + }, + { + "bbox": [ + 304, + 508, + 545, + 663 + ], + "type": "inline_equation", + "content": "E_{i}(\\pi_{i}(v), \\pi_{i}(w)) = 0, \\forall i" + }, + { + "bbox": [ + 304, + 508, + 545, + 663 + ], + "type": "text", + "content": ". A key difficulty in evaluating graph edge losses such as our own or the Rand Loss (described in Sec. 4.2) is that they assume that a vertex-wise correspondence is already known between the predicted and target graphs. A more theoretically optimal framework may search over one-to-one vertex correspondences that jointly minimize the Chamfer and edge loss, e.g., by solving a bipartite matching problem [29]." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 306, + 671, + 497, + 684 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 671, + 497, + 684 + ], + "spans": [ + { + "bbox": [ + 306, + 671, + 497, + 684 + ], + "type": "text", + "content": "3.5. Pix2Map via Cross-Modal Retrieval" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 689, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 689, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 689, + 545, + 714 + ], + "type": "text", + "content": "Given the learned encodings above, we now use them for regressing maps from pixel image input via retrieval." + } + ] + } + ], + "index": 22 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 732, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 732, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 293, + 732, + 317, + 742 + ], + "type": "text", + "content": "17517" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "text", + "content": "Denoting a graph library as " + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "inline_equation", + "content": "\\mathbb{G}" + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "text", + "content": ", we retrieve image " + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "inline_equation", + "content": "I\\Rightarrow G^{*}" + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "inline_equation", + "content": "G^{*} = \\mathrm{argmax}_{G\\in \\mathbb{G}_{\\mathrm{retrieval}}}\\langle \\phi_{\\mathrm{image}}(I),\\phi_{\\mathrm{graph}}(G)\\rangle" + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "text", + "content": ". Note that the graph library used for retrieval " + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "inline_equation", + "content": "\\mathbb{G}_{\\mathrm{retrieval}}" + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "text", + "content": " need not be the same as the one used to train the image-graph encoders. Formally, let encoders be trained on a collection of image-graph pairs, written as " + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "inline_equation", + "content": "\\mathbb{D}_{\\mathrm{train}}\\coloneqq \\{(I,G)|I\\in \\mathbb{I}_{\\mathrm{train}},G\\in \\mathbb{G}_{\\mathrm{train}}\\}" + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "inline_equation", + "content": "\\mathbb{G}_{\\mathrm{retrieval}}" + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "text", + "content": " need not be equivalent to " + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "inline_equation", + "content": "\\mathbb{G}_{\\mathrm{train}}" + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "text", + "content": ", and furthermore, the set of corresponding images " + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "inline_equation", + "content": "\\mathbb{I}_{\\mathrm{retrieval}}" + }, + { + "bbox": [ + 46, + 72, + 286, + 167 + ], + "type": "text", + "content": " is not needed." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 168, + 287, + 371 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 168, + 287, + 371 + ], + "spans": [ + { + "bbox": [ + 46, + 168, + 287, + 371 + ], + "type": "text", + "content": "This has several important properties. Firstly, we can populate the graph library " + }, + { + "bbox": [ + 46, + 168, + 287, + 371 + ], + "type": "inline_equation", + "content": "\\mathbb{G}_{\\mathrm{retrieval}}" + }, + { + "bbox": [ + 46, + 168, + 287, + 371 + ], + "type": "text", + "content": " with additional graphs, not available during training, or cull the library to a particular subset of training graphs corresponding to a given city neighborhood. Secondly, we can enlarge the graph library with graphs that have no corresponding images, including augmented variants of real street maps that capture potential map updates (such as the potential addition of a lane at a particular intersection, for which no real-world imagery would be available). Thirdly, the above algorithm returns a ranked list of graphs, including near-ties. This can be used to generate multiple graphs that could correspond to an image input. Finally, similar observations hold for retrieving street map images using a graph (i.e., Map2Pix). Map2Pix is more likely to be a one-to-many task, as the same street geometry can be associated with different visual pixels depending on the time of day or weather conditions." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 383, + 128, + 396 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 383, + 128, + 396 + ], + "spans": [ + { + "bbox": [ + 47, + 383, + 128, + 396 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 403, + 286, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 403, + 286, + 486 + ], + "spans": [ + { + "bbox": [ + 46, + 403, + 286, + 486 + ], + "type": "text", + "content": "In this section, we first discuss our evaluation test-bed (Sec. 4.1) that we use to conduct the experimental evaluation. Then, we perform ablation studies to highlight each component's contribution (Sec. 4.4). We compare our method to a recent state-of-the-art in Sec. 4.3 and, finally, highlight several use cases of our Pix2Map to automated map maintenance and expansion, and vehicle localization." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 495, + 164, + 506 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 495, + 164, + 506 + ], + "spans": [ + { + "bbox": [ + 47, + 495, + 164, + 506 + ], + "type": "text", + "content": "4.1. Evaluation Test-Bed" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 517, + 286, + 624 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 517, + 286, + 624 + ], + "spans": [ + { + "bbox": [ + 46, + 517, + 286, + 624 + ], + "type": "text", + "content": "Dataset. For evaluation we use Argoverse dataset [13], which provides seven ring camera images (1920 × 1200) recorded at 30 Hz with overlapping fields of view, providing " + }, + { + "bbox": [ + 46, + 517, + 286, + 624 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 46, + 517, + 286, + 624 + ], + "type": "text", + "content": " coverage. Crucially, Argoverse contains street maps that capture the geometry and connectivity of road lanes. Such map annotations are not available in other autonomous vehicle datasets such as nuScenes [8]. We perform the experiments across two cities in the United States, including Pittsburgh (86km) and Miami (204km)." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 629, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 286, + 713 + ], + "type": "text", + "content": "Splits. Argoverse provides train, validation, and test splits. Note that validation and test splits may include regions that spatially overlap with the regions included in the training set. However, recordings of these regions were collected at different data collection runs at different times. To evaluate realistic applications of map-updating (where one trains on, e.g., Pittsburgh up to 2021 and tests on Pittsburgh " + }, + { + "bbox": [ + 46, + 629, + 286, + 713 + ], + "type": "inline_equation", + "content": "2022+" + }, + { + "bbox": [ + 46, + 629, + 286, + 713 + ], + "type": "text", + "content": ")" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 545, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 156 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 156 + ], + "type": "text", + "content": "and map-expansion (where one trains on the neighborhood of Squirrel Hill and tests on Shadyside), we split up the union of (test+val) into those regions that spatially overlap the trainset and those that do not. We refer to these as MapUpdate and MapExpand test sets (Fig. 5). We present results for both settings, but default to MapUpdate for diagnostics unless otherwise specified." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 161, + 545, + 304 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 161, + 545, + 304 + ], + "spans": [ + { + "bbox": [ + 304, + 161, + 545, + 304 + ], + "type": "text", + "content": "Map Preprocessing. The key component of HD maps is the central line of drivable lanes. We extract subgraphs corresponding to " + }, + { + "bbox": [ + 304, + 161, + 545, + 304 + ], + "type": "inline_equation", + "content": "40m \\times 40m" + }, + { + "bbox": [ + 304, + 161, + 545, + 304 + ], + "type": "text", + "content": " spatial windows. We use the adjacency matrix to represent the node connectivity. An edge connects two nodes if they are immediately reachable following the traffic flow i.e., a subgraph of nodes in a given lane corresponds to a directed path. Moreover, an edge exists between two lanes if the first node of the second lane follows directly from the last node of the first, either because one lane continues to another or because one can turn from one lane to the other. We make sure to rotate the node positions and lanes to align with the driving direction." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 309, + 545, + 536 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 309, + 545, + 536 + ], + "spans": [ + { + "bbox": [ + 304, + 309, + 545, + 536 + ], + "type": "text", + "content": "Implementation. We train on a single NVIDIA A100 GPU, and the training dataset contains up to 512 samples in one batch. The model is trained for a total of 40 epochs, where a single epoch takes 40 minutes of wall-clock time. We use the Adam optimizer with a learning rate of 2e-4. We use a pretrained ResNet18 for the image encoder. In order to support an input containing several images, we duplicate and stack the filters of the input conv layer corresponding to the number of images. We then divide the parameters by the number of images per input example, giving us a model that initially returns an identical output to the original model. We extract the feature representation immediately before the fully connected layer. For the graph encoder, we use a Bert model with mean pooling and no positional embeddings to model the pairwise intersections between each of the nodes. For each node, we pass its adjacencies and its coordinates. We apply the attention mask which indicates to the model which tokens should be attended to and which should not." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 548, + 365, + 560 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 548, + 365, + 560 + ], + "spans": [ + { + "bbox": [ + 306, + 548, + 365, + 560 + ], + "type": "text", + "content": "4.2. Metrics" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "spans": [ + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "text", + "content": "To quantitatively evaluate the quality of the retrieved graphs, we design three types of metrics to capture the difference between the retrieved graph " + }, + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "inline_equation", + "content": "G_{1} = (V_{1},E_{1})" + }, + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "text", + "content": " and the ground truth " + }, + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "inline_equation", + "content": "G_{2} = (V_{2},E_{2})" + }, + { + "bbox": [ + 304, + 568, + 545, + 616 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": "Spatial Point Discrepancy. We first introduce metrics that represent lane graph nodes " + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "inline_equation", + "content": "v \\in V" + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": " as " + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "inline_equation", + "content": "(x, y)" + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": " points corresponding to the lane centroid, ignoring edge connectivity. We can then use metrics to measure differences between set of points. Chamfer Distance computes the closest point in " + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "inline_equation", + "content": "v_2 \\in V_2" + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": " for every " + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "inline_equation", + "content": "v_1 \\in V_1" + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": " (and vice versa, to ensure symmetry). Maximum Mean Discrepancy (MMD) [24, 40] measures the squared distance between point centroids in" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 733, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 733, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 293, + 733, + 317, + 742 + ], + "type": "text", + "content": "17518" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 50, + 70, + 286, + 138 + ], + "blocks": [ + { + "bbox": [ + 50, + 70, + 286, + 138 + ], + "lines": [ + { + "bbox": [ + 50, + 70, + 286, + 138 + ], + "spans": [ + { + "bbox": [ + 50, + 70, + 286, + 138 + ], + "type": "table", + "html": "
MethodsChamfer 101RandLoss 10-2MMD 10-1U. density 10-1U. reach 10-1U. conn. 10-1
PINET [30]4.924410.89354.29832.81947.41942.9231
TOPO-PRNN [10]7.48119.28135.77263.93716.82971.3934
TOPO-TR [10]3.01407.16034.64312.24673.30911.1530
Pix2Map-Unimodal4.39679.07644.18731.83913.27461.7734
Pix2Map-Single2.68197.52044.08482.53393.01341.0291
Pix2Map (ours)2.08827.75623.96211.43543.28931.5532
", + "image_path": "e903f83a5c9aa8d9649c12ea1101cf97e3ea52eee533b2089493331c6f4c65f2.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 141, + 287, + 240 + ], + "lines": [ + { + "bbox": [ + 46, + 141, + 287, + 240 + ], + "spans": [ + { + "bbox": [ + 46, + 141, + 287, + 240 + ], + "type": "text", + "content": "Table 1. Baseline comparisons. For fair comparisons with the prior art [10], in this experiment, we (i) train " + }, + { + "bbox": [ + 46, + 141, + 287, + 240 + ], + "type": "inline_equation", + "content": "Pix2Map" + }, + { + "bbox": [ + 46, + 141, + 287, + 240 + ], + "type": "text", + "content": " using frontal " + }, + { + "bbox": [ + 46, + 141, + 287, + 240 + ], + "type": "inline_equation", + "content": "50m \\times 50m" + }, + { + "bbox": [ + 46, + 141, + 287, + 240 + ], + "type": "text", + "content": " road-graphs (as opposed to our default setting of predicting the surrounding " + }, + { + "bbox": [ + 46, + 141, + 287, + 240 + ], + "type": "inline_equation", + "content": "40m \\times 40m" + }, + { + "bbox": [ + 46, + 141, + 287, + 240 + ], + "type": "text", + "content": " area). Moreover, we (ii) train " + }, + { + "bbox": [ + 46, + 141, + 287, + 240 + ], + "type": "inline_equation", + "content": "Pix2Map" + }, + { + "bbox": [ + 46, + 141, + 287, + 240 + ], + "type": "text", + "content": " with a single frontal view (" + }, + { + "bbox": [ + 46, + 141, + 287, + 240 + ], + "type": "inline_equation", + "content": "Pix2Map" + }, + { + "bbox": [ + 46, + 141, + 287, + 240 + ], + "type": "text", + "content": "-Single) to ensure consistent comparisons to baselines. Importantly, even in this setting, our method still outperforms baselines by a large margin: 2.6819 in terms of Chamfer distance, as compared to 3.0140 obtained by the closest competitor, TOPO-TR [10]." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 47, + 244, + 287, + 269 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 244, + 287, + 269 + ], + "spans": [ + { + "bbox": [ + 47, + 244, + 287, + 269 + ], + "type": "text", + "content": "a Hilbert space using Gaussian kernels " + }, + { + "bbox": [ + 47, + 244, + 287, + 269 + ], + "type": "inline_equation", + "content": "\\langle \\varphi (v_1),\\varphi (v_2)\\rangle_H = k(x_1 - x_2,y_1 - y_2)" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 275, + 293, + 312 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 275, + 293, + 312 + ], + "spans": [ + { + "bbox": [ + 47, + 275, + 293, + 312 + ], + "type": "interline_equation", + "content": "\\operatorname {M M D} \\left(G _ {1}, G _ {2}\\right) = \\left\\| \\frac {1}{\\left| V _ {1} \\right|} \\sum_ {v _ {1} \\in V _ {1}} \\varphi (v _ {1}) - \\frac {1}{\\left| V _ {2} \\right|} \\sum_ {v _ {2} \\in V _ {2}} \\varphi (v _ {2}) \\right\\| _ {H} ^ {2}.", + "image_path": "13d8428844a3e8330836e38a60e442a5b739425bd4143be8ad1a351367669606.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 317, + 287, + 354 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 317, + 287, + 354 + ], + "spans": [ + { + "bbox": [ + 47, + 317, + 287, + 354 + ], + "type": "text", + "content": "Edge Connectivity. The above metrics evaluate the quality of only the retrieved graph nodes, but not their edge connectivity. We define a RandLoss similar to (6), as:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 74, + 360, + 259, + 386 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 74, + 360, + 259, + 386 + ], + "spans": [ + { + "bbox": [ + 74, + 360, + 259, + 386 + ], + "type": "interline_equation", + "content": "\\operatorname {R a n d L o s s} = \\sum_ {v, w \\in V _ {1}} \\mathbb {1} _ {[ E _ {2} (\\pi (v), \\pi (w)) \\neq E _ {1} (v, w) ]},", + "image_path": "f8c626003fd11055dbb20b663b49fb9e3e24cf11143e76c4ded33c7c49b5f129.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 393, + 287, + 441 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 393, + 287, + 441 + ], + "spans": [ + { + "bbox": [ + 46, + 393, + 287, + 441 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 393, + 287, + 441 + ], + "type": "inline_equation", + "content": "\\mathbb{1}" + }, + { + "bbox": [ + 46, + 393, + 287, + 441 + ], + "type": "text", + "content": " is an indicator function for mismatching edge labels between a pair of nodes in the graph " + }, + { + "bbox": [ + 46, + 393, + 287, + 441 + ], + "type": "inline_equation", + "content": "G_{1}" + }, + { + "bbox": [ + 46, + 393, + 287, + 441 + ], + "type": "text", + "content": " and their corresponding pair in graph " + }, + { + "bbox": [ + 46, + 393, + 287, + 441 + ], + "type": "inline_equation", + "content": "G_{2}" + }, + { + "bbox": [ + 46, + 393, + 287, + 441 + ], + "type": "text", + "content": ". This metric is also known as the Rand index for clustering evaluation [45]." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 441, + 287, + 536 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 441, + 287, + 536 + ], + "spans": [ + { + "bbox": [ + 46, + 441, + 287, + 536 + ], + "type": "text", + "content": "Urban Planning. We also report a set of metrics motivated by the urban planning literature [1, 16, 40], evaluating the degree to which we are able to reconstruct the following key properties of urban HD maps. Connectivity is the number of edges relative to the number of lane nodes. Density is the number of edges relative to the maximum possible number of edges. Reach is designed to capture urban development and is defined as the total distance covered by the lanes:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 61, + 543, + 271, + 570 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 543, + 271, + 570 + ], + "spans": [ + { + "bbox": [ + 61, + 543, + 271, + 570 + ], + "type": "interline_equation", + "content": "\\text {C o n n e c t i v i t y} = \\frac {\\| E \\| _ {0}}{| V |}, \\quad \\text {D e n s i t y} = \\frac {\\| E \\| _ {0}}{| V | (| V | - 1)},", + "image_path": "8dd06909de3118268a8a436baa946bb53fb4a2e684fa75afca4f64903ab3f526.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 63, + 571, + 201, + 598 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 63, + 571, + 201, + 598 + ], + "spans": [ + { + "bbox": [ + 63, + 571, + 201, + 598 + ], + "type": "interline_equation", + "content": "\\operatorname {R e a c h} = \\sum_ {(v, w): E (v, w) = 1} \\operatorname {l e n} (v, w).", + "image_path": "512ae4784a399701d07386fb56afbcbd057e6c0aa48da8b4a07b9f4e36aeffff.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 604, + 284, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 604, + 284, + 616 + ], + "spans": [ + { + "bbox": [ + 47, + 604, + 284, + 616 + ], + "type": "text", + "content": "We report the absolute relative error [40] for these metrics." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 623, + 113, + 634 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 623, + 113, + 634 + ], + "spans": [ + { + "bbox": [ + 47, + 623, + 113, + 634 + ], + "type": "text", + "content": "4.3. Baselines" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 641, + 287, + 713 + ], + "type": "text", + "content": "We show a visual comparison with top performers in Fig. 4 and quantitative results in Tab. 1. We first report the performance of a naive nearest-neighbor baseline (Unimodal), which returns the graph associated with the closest training image example. This unimodal approach already performs on par with the state-of-the-art Transformer" + } + ] + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 309, + 71, + 545, + 247 + ], + "blocks": [ + { + "bbox": [ + 309, + 71, + 545, + 247 + ], + "lines": [ + { + "bbox": [ + 309, + 71, + 545, + 247 + ], + "spans": [ + { + "bbox": [ + 309, + 71, + 545, + 247 + ], + "type": "image", + "image_path": "2cdca394e7e715a6acf9b207fcf3aadb2a57a1de333c142adda02af3ef4029c6.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 248, + 545, + 292 + ], + "lines": [ + { + "bbox": [ + 305, + 248, + 545, + 292 + ], + "spans": [ + { + "bbox": [ + 305, + 248, + 545, + 292 + ], + "type": "text", + "content": "Figure 4. Qualitative results. From left to right: input image, ground-truth maps, maps generated by state-of-the-art methods, and, in the last column, our method. As can be seen, the retrieved maps with our method have the highest visual fidelity." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 297, + 545, + 525 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 297, + 545, + 525 + ], + "spans": [ + { + "bbox": [ + 304, + 297, + 545, + 525 + ], + "type": "text", + "content": "and Polygon-RNN [26] based methods TOPO [9], and PINET [30]. Our diagnostics further explore the improvement from unimodal to cross-modal retrieval. As can be seen, " + }, + { + "bbox": [ + 304, + 297, + 545, + 525 + ], + "type": "inline_equation", + "content": "Pix2Map" + }, + { + "bbox": [ + 304, + 297, + 545, + 525 + ], + "type": "text", + "content": " improves greatly over several state-of-the-art baselines in terms of the Chamfer distance, MMD, urban density error, and urban connectivity error, while performing comparably in terms of RandLoss and urban reach error. Moreover, our method is especially strong in terms of preserving the spatial point discrepancy, outperforming baselines by a large margin. We note that " + }, + { + "bbox": [ + 304, + 297, + 545, + 525 + ], + "type": "inline_equation", + "content": "Pix2Map" + }, + { + "bbox": [ + 304, + 297, + 545, + 525 + ], + "type": "text", + "content": " was designed to fully utilize the image data available in the camera ring, whereas baselines use only frontal view. For apples-to-apples comparison, we retrain " + }, + { + "bbox": [ + 304, + 297, + 545, + 525 + ], + "type": "inline_equation", + "content": "Pix2Map" + }, + { + "bbox": [ + 304, + 297, + 545, + 525 + ], + "type": "text", + "content": " with a single frontal view (i.e., single camera, " + }, + { + "bbox": [ + 304, + 297, + 545, + 525 + ], + "type": "inline_equation", + "content": "Pix2Map" + }, + { + "bbox": [ + 304, + 297, + 545, + 525 + ], + "type": "text", + "content": "-Single. As can be seen, even the single-view variant of " + }, + { + "bbox": [ + 304, + 297, + 545, + 525 + ], + "type": "inline_equation", + "content": "Pix2Map" + }, + { + "bbox": [ + 304, + 297, + 545, + 525 + ], + "type": "text", + "content": " outperforms the closest competitor (TOPO-TR) across almost all metrics except RandLoss and Urban density. Our results suggest that baselines may also benefit from multi-view processing." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 532, + 400, + 544 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 532, + 400, + 544 + ], + "spans": [ + { + "bbox": [ + 306, + 532, + 400, + 544 + ], + "type": "text", + "content": "4.4. Model Analysis" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 550, + 545, + 586 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 550, + 545, + 586 + ], + "spans": [ + { + "bbox": [ + 305, + 550, + 545, + 586 + ], + "type": "text", + "content": "In this section, we experiment with two graph representations, evaluate different design decisions on the graph and image encoders, and multimodal contrastive learning." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 305, + 590, + 545, + 648 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 590, + 545, + 648 + ], + "spans": [ + { + "bbox": [ + 305, + 590, + 545, + 648 + ], + "type": "text", + "content": "Ablations. Tab. 2 ablates several design decisions on image (Sec. 3.2) and graph (Sec. 3.3) encoders. For the analysis, we focus on Chamfer distance as an illustrative metric, as it appears to be most consistent with graph qualitative estimation." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "content": "Image Encoder. As can be seen in Tab. 2, row3-vs-row6, early fusion " + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "inline_equation", + "content": "(1\\times \\mathrm{RN}18)" + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "content": " is significantly better compared to a late fusion " + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "inline_equation", + "content": "(7\\times \\mathrm{RN}18)" + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "content": " variant, where we separately encode images with a distinct ResNet18 model for each camera, followed by fusion via average-pooling." + } + ] + } + ], + "index": 19 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 733, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 733, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 293, + 733, + 317, + 742 + ], + "type": "text", + "content": "17519" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 50, + 70, + 545, + 170 + ], + "blocks": [ + { + "bbox": [ + 50, + 70, + 545, + 170 + ], + "lines": [ + { + "bbox": [ + 50, + 70, + 545, + 170 + ], + "spans": [ + { + "bbox": [ + 50, + 70, + 545, + 170 + ], + "type": "table", + "html": "
Row\\( \\mathcal{E}_{img} \\)Attention MaskAdjacency MatrixPositional EncodingResamplingChamfer \\( 10^{1} \\)RandLoss \\( 10^{-2} \\)MMD \\( 10^{-1} \\)U. density \\( 10^{-1} \\)U. reach \\( 10^{-1} \\)U. conn. \\( 10^{-1} \\)
1\\( 1 \\times \\text{RN18} \\)✓✓1.92419.04464.18041.20583.63331.8398
2\\( 1 \\times \\text{RN18} \\)✓✓1.93098.38343.83831.19343.74281.8629
3\\( 1 \\times \\text{RN18} \\)✓✓✓1.59087.32833.08880.75933.29970.8397
4\\( 1 \\times \\text{RN18} \\)✓✓3.26636.99436.37043.68835.32194.1658
5\\( 1 \\times \\text{RN18} \\)✓✓✓✓2.15649.12008.83280.88133.42901.5481
6\\( 7 \\times \\text{RN18} \\)✓✓✓4.812911.21189.75383.91696.77942.5285
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Including training data (blue), MapUpdate test data (red) that overlap the blue but are collected at different times, and MapExpand test data (yellow) that do not non-overlap. We denote the size of each dataset (in terms of the number of image-graph pairs) in parentheses." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 170, + 257, + 246, + 359 + ], + "blocks": [ + { + "bbox": [ + 170, + 257, + 246, + 359 + ], + "lines": [ + { + "bbox": [ + 170, + 257, + 246, + 359 + ], + "spans": [ + { + "bbox": [ + 170, + 257, + 246, + 359 + ], + "type": "image", + "image_path": "120259fdcd454ad6c78b57366bc03c435e2862bb906f3b6735eb717b91d1f955.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 205, + 361, + 216, + 369 + ], + "lines": [ + { + "bbox": [ + 205, + 361, + 216, + 369 + ], + "spans": [ + { + "bbox": [ + 205, + 361, + 216, + 369 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 250, + 257, + 326, + 360 + ], + "blocks": [ + { + "bbox": [ + 250, + 257, + 326, + 360 + ], + "lines": [ + { + "bbox": [ + 250, + 257, + 326, + 360 + ], + "spans": [ + { + "bbox": [ + 250, + 257, + 326, + 360 + ], + "type": "image", + "image_path": "1cc181f2d2228a6dbf2cd5be41f25965113f600aa9eca3225650e3a2065b9927.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 332, + 257, + 383, + 360 + ], + "blocks": [ + { + "bbox": [ + 332, + 257, + 383, + 360 + ], + "lines": [ + { + "bbox": [ + 332, + 257, + 383, + 360 + ], + "spans": [ + { + "bbox": [ + 332, + 257, + 383, + 360 + ], + "type": "image", + "image_path": "25d4289f888bbbdc1d99080e2d4d0515eceecb0aab9b2471e33298264552e01d.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 391, + 257, + 445, + 360 + ], + "blocks": [ + { + "bbox": [ + 391, + 257, + 445, + 360 + ], + "lines": [ + { + "bbox": [ + 391, + 257, + 445, + 360 + ], + "spans": [ + { + "bbox": [ + 391, + 257, + 445, + 360 + ], + "type": "image", + "image_path": "195e693029243b278b21b74d4ab05d721e81349eb9d10c6b965390a2c90c4cff.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 451, + 257, + 505, + 360 + ], + "blocks": [ + { + "bbox": [ + 451, + 257, + 505, + 360 + ], + "lines": [ + { + "bbox": [ + 451, + 257, + 505, + 360 + ], + "spans": [ + { + "bbox": [ + 451, + 257, + 505, + 360 + ], + "type": "image", + "image_path": "b35fcde4290105cdc9b0f3ea59d92dd78d56a5548347b208d389000544f8365d.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + } + ], + "index": 7 + }, + { + "type": "table", + "bbox": [ + 48, + 407, + 286, + 456 + ], + "blocks": [ + { + "bbox": [ + 46, + 172, + 547, + 251 + ], + "lines": [ + { + "bbox": [ + 46, + 172, + 547, + 251 + ], + "spans": [ + { + "bbox": [ + 46, + 172, + 547, + 251 + ], + "type": "text", + "content": "Table 2. Image and graph encoder ablations. From left to right, we ablate a) encoding each of the seven ego-images separately or using an early-fusion multiview image encoder, b) restricting the transformer attention mask to the graph-adjacency matrix or using the default fully-connected attention, c) the inclusion of the corresponding row of the attention matrix as a node input feature for the model, d) adding a positional encoding to each graph vertex, and e) resampling graph vertices to be equidistant. We find results are dramatically improved by early fusion for image encoding (row3-vs-row6) and graph vertex resampling (row3-vs-row4). Results are marginally improved by restricting the attention mask (row2-vs-row3) and adding the adjacency matrix as an input feature (row1-vs-row3 and row2-vs-row3). Perhaps surprisingly, adding in positional vertex encodings slightly decreases performance (row3-vs-row5)." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 407, + 286, + 456 + ], + "lines": [ + { + "bbox": [ + 48, + 407, + 286, + 456 + ], + "spans": [ + { + "bbox": [ + 48, + 407, + 286, + 456 + ], + "type": "table", + "html": "
\\( \\mathcal{L}_{con} \\)\\( \\mathcal{L}_{edge} \\)\\( \\mathcal{L}_{chamf} \\)Chamfer \\( 10^{1} \\)RandLoss \\( 10^{-2} \\)MMD \\( 10^{-1} \\)U. density \\( 10^{-1} \\)U. reach \\( 10^{-1} \\)U. conn. \\( 10^{-1} \\)
✓3.22499.17277.10702.738714.10333.6998
✓✓2.79678.99518.87170.980810.02511.0512
✓✓1.74408.51862.24800.98417.45341.5664
✓✓✓1.59087.32833.08880.75933.29970.8397
", + "image_path": "3fcb5ee26d32f89a38e2f85af9e394bc5a772b646ee3eb804ca85cda959de41c.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_body" + } + ], + "index": 10 + }, + { + "type": "table", + "bbox": [ + 50, + 524, + 286, + 575 + ], + "blocks": [ + { + "bbox": [ + 47, + 459, + 287, + 515 + ], + "lines": [ + { + "bbox": [ + 47, + 459, + 287, + 515 + ], + "spans": [ + { + "bbox": [ + 47, + 459, + 287, + 515 + ], + "type": "text", + "content": "Table 3. Ablation on the training loss. Adding a partial credit for matching to graphs with low Chamfer distance " + }, + { + "bbox": [ + 47, + 459, + 287, + 515 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_{cham.})" + }, + { + "bbox": [ + 47, + 459, + 287, + 515 + ], + "type": "text", + "content": " to the ground truth improves results considerably compared to vanilla contrastive loss " + }, + { + "bbox": [ + 47, + 459, + 287, + 515 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_{con.})" + }, + { + "bbox": [ + 47, + 459, + 287, + 515 + ], + "type": "text", + "content": ". By adding in an additional edge loss " + }, + { + "bbox": [ + 47, + 459, + 287, + 515 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_{edge})" + }, + { + "bbox": [ + 47, + 459, + 287, + 515 + ], + "type": "text", + "content": ", we further improve the performance." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 50, + 524, + 286, + 575 + ], + "lines": [ + { + "bbox": [ + 50, + 524, + 286, + 575 + ], + "spans": [ + { + "bbox": [ + 50, + 524, + 286, + 575 + ], + "type": "table", + "html": "
MethodsChamfer 101RandLoss 10-2MMD 10-1U. density 10-1U. reach 10-1U. conn. 10-1
Unimodal3.21689.75967.76710.73653.94521.3661
Ours1.59087.32833.08880.75933.29970.8397
Ours++1.52086.15043.09440.74073.26100.8089
", + "image_path": "7180f298dac7f9e5fa41f71b5b6feda4c6dbf15e34cb91afb9a36ddd0cc401d7.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "table_body" + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 578, + 287, + 666 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 578, + 287, + 666 + ], + "spans": [ + { + "bbox": [ + 46, + 578, + 287, + 666 + ], + "type": "text", + "content": "Table 4. Cross-model retrieval (ours) significantly outperforms classical unimodal retrieval (i.e., the nearest neighbor on image encoder features). Cross-modal retrieval can exploit the graph embedding space, which appears to regularize retrieval results, while the unimodal approach does not utilize any graph embedding. Moreover, our cross-modal retrieval can take advantage of larger unpaired graph libraries, which further improve performance (ours++). Unimodal retrieval requires paired data." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 677, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 288, + 713 + ], + "type": "text", + "content": "Graph Encoder. We consider three primary variations on the graph encoder architecture. The results suggest (Tab. 2, row2-vs-row3) that restricting the attention mask" + } + ] + } + ], + "index": 14 + }, + { + "type": "table", + "bbox": [ + 308, + 406, + 545, + 529 + ], + "blocks": [ + { + "bbox": [ + 308, + 406, + 545, + 529 + ], + "lines": [ + { + "bbox": [ + 308, + 406, + 545, + 529 + ], + "spans": [ + { + "bbox": [ + 308, + 406, + 545, + 529 + ], + "type": "table", + "html": "
CityLibrary Size 101Chamfer 10-2RandLoss 10-1MMD 10-1U. density 10-1U. reach 10-1U. conn.
PIT5.7k1.59087.32833.08880.75933.29970.8397
10k1.64577.62473.28480.72644.58911.6364
20k1.53696.53733.18830.75813.29021.0602
30k1.52396.65533.02530.85864.06420.9615
40k1.52086.15043.09440.74073.26100.8089
MIA7.4k1.47476.86933.40331.09484.62531.1910
10k1.49916.23153.31181.27845.52091.3679
20k1.38788.02343.39101.12904.12371.3249
30k1.40127.18983.27731.24444.24711.2298
40k1.38787.63053.33511.25235.38941.3385
60k1.30806.33693.188791.19724.75781.1977
80k1.27116.28523.195061.01234.68271.1651
100k1.24626.27403.12770.98843.85211.1397
", + "image_path": "552929d56ab706ec7e0b8f6ee3520db19625cad478b4e9ebb98fad75a47fe36a.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "table_body" + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 530, + 545, + 574 + ], + "lines": [ + { + "bbox": [ + 305, + 530, + 545, + 574 + ], + "spans": [ + { + "bbox": [ + 305, + 530, + 545, + 574 + ], + "type": "text", + "content": "Table 5. Ablation with larger map-graph libraries. As we grow the graph retrieval library (including maps without corresponding image views), we observe performance grows consistently with the size of the retrieval library." + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 586, + 545, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 586, + 545, + 647 + ], + "spans": [ + { + "bbox": [ + 304, + 586, + 545, + 647 + ], + "type": "text", + "content": "marginally improves the results. Furthermore, encoding the edge connectivity information (adding the adjacency matrix as an input feature, row1-vs-row3) slightly improves the performance. Perhaps surprisingly, positional vertex encodings slightly decrease performance (row3-vs-row5)." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "text", + "content": "Graph Representation. Tab. 2 (row3-vs-row4) shows that the proposed graph vertex resampling dramatically improves the results. As we mentioned in Sec. 3.1, we resample the segment graphs and the connected nodes throughout the graph to be approximately equidistant." + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 733, + 318, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 733, + 318, + 742 + ], + "spans": [ + { + "bbox": [ + 293, + 733, + 318, + 742 + ], + "type": "text", + "content": "17520" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 55, + 71, + 299, + 186 + ], + "blocks": [ + { + "bbox": [ + 55, + 71, + 299, + 186 + ], + "lines": [ + { + "bbox": [ + 55, + 71, + 299, + 186 + ], + "spans": [ + { + "bbox": [ + 55, + 71, + 299, + 186 + ], + "type": "image", + "image_path": "69538d6676de9547d099feb0055c2a28d1f25e34ec5939689c99a9b3be2781a5.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 191, + 547, + 237 + ], + "lines": [ + { + "bbox": [ + 46, + 191, + 547, + 237 + ], + "spans": [ + { + "bbox": [ + 46, + 191, + 547, + 237 + ], + "type": "text", + "content": "Figure 6. Given a set of ego-view images (front camera, top), we plot the ground-truth graph (middle), followed by the Pix2Map predictions (bottom) for both the MapUpdate (left) and MapExpand (right) tasks for two cities, Pittsburgh (PIT) and Miami (MIA). In general, retrieval results are quite accurate, particularly for MapUpdate, where train and test samples are drawn from the same geographic regions. Inclement weather such as heavy rain is challenging (row PIT MapExpand, column D) due to the degraded visual signal." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 301, + 72, + 421, + 186 + ], + "blocks": [ + { + "bbox": [ + 301, + 72, + 421, + 186 + ], + "lines": [ + { + "bbox": [ + 301, + 72, + 421, + 186 + ], + "spans": [ + { + "bbox": [ + 301, + 72, + 421, + 186 + ], + "type": "image", + "image_path": "8fc9391bc2c3392265271227414dee18e66aa090fcf069d1d25984a3048c19a2.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 421, + 72, + 542, + 186 + ], + "blocks": [ + { + "bbox": [ + 421, + 72, + 542, + 186 + ], + "lines": [ + { + "bbox": [ + 421, + 72, + 542, + 186 + ], + "spans": [ + { + "bbox": [ + 421, + 72, + 542, + 186 + ], + "type": "image", + "image_path": "c66dc9fbb034827d2c7aeb952336fcf04a029e456ed51efd00d4900fb9d70682.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 242, + 289, + 338 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 242, + 289, + 338 + ], + "spans": [ + { + "bbox": [ + 46, + 242, + 289, + 338 + ], + "type": "text", + "content": "Loss. Tab. 3 ablates our loss function (Sec. 3.4). Compared to the naive contrastive loss " + }, + { + "bbox": [ + 46, + 242, + 289, + 338 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\text {contrastive }}" + }, + { + "bbox": [ + 46, + 242, + 289, + 338 + ], + "type": "text", + "content": ", which weighs all incorrect image-graph matches equally, we find adding in partial credit for matching to graphs with low Chamfer distance " + }, + { + "bbox": [ + 46, + 242, + 289, + 338 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\text {chamfer }}" + }, + { + "bbox": [ + 46, + 242, + 289, + 338 + ], + "type": "text", + "content": ", to the ground-truth improves results considerably while adding in an additional edge loss " + }, + { + "bbox": [ + 46, + 242, + 289, + 338 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\text {edge }}" + }, + { + "bbox": [ + 46, + 242, + 289, + 338 + ], + "type": "text", + "content": " further improves performance. We use the most performant combination (row3) for further experiments." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 346, + 289, + 550 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 346, + 289, + 550 + ], + "spans": [ + { + "bbox": [ + 46, + 346, + 289, + 550 + ], + "type": "text", + "content": "Unimodal vs. Cross-modal. To quantify the benefits of the cross-modal training scheme, we compare " + }, + { + "bbox": [ + 46, + 346, + 289, + 550 + ], + "type": "inline_equation", + "content": "\\text{Pix2Map}" + }, + { + "bbox": [ + 46, + 346, + 289, + 550 + ], + "type": "text", + "content": " to its image encoder alone, evaluating it as a unimodal image-encoding-based retriever. Specifically, in " + }, + { + "bbox": [ + 46, + 346, + 289, + 550 + ], + "type": "inline_equation", + "content": "\\text{Pix2Map}" + }, + { + "bbox": [ + 46, + 346, + 289, + 550 + ], + "type": "text", + "content": ", we directly retrieve graphs by finding the graph embedding that is closest to the input image embedding in the multimodal embedding space. However, in this ablation, we instead find the image embedding in the training set which is closest to the input image embedding and return its corresponding graph. We find that using both modalities improves performance on almost all metrics, as shown in Tab. 4. The improvements range from a " + }, + { + "bbox": [ + 46, + 346, + 289, + 550 + ], + "type": "inline_equation", + "content": "37.0\\%" + }, + { + "bbox": [ + 46, + 346, + 289, + 550 + ], + "type": "text", + "content": " decrease in RandLoss to a " + }, + { + "bbox": [ + 46, + 346, + 289, + 550 + ], + "type": "inline_equation", + "content": "60.2\\%" + }, + { + "bbox": [ + 46, + 346, + 289, + 550 + ], + "type": "text", + "content": " decrease in MMD, with one increase of less than a percentage point in urban density error. However, note that while unimodal ablation performs broadly worse than " + }, + { + "bbox": [ + 46, + 346, + 289, + 550 + ], + "type": "inline_equation", + "content": "\\text{Pix2Map}" + }, + { + "bbox": [ + 46, + 346, + 289, + 550 + ], + "type": "text", + "content": ", it still performs better than any baseline shown in Tab. 1 in terms of Chamfer, MMD, and Urban Density." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 558, + 289, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 558, + 289, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 558, + 289, + 714 + ], + "type": "text", + "content": "Augmenting the Graph Library. One of the benefits of our cross-modal retrieval approach is that we can match (or retrieve from) arbitrary collections of graphs that are different from (or larger than) the training graphs used to learn cross-modal encoders. This allows us to make use of graphs that do not have corresponding images. Interestingly, the Argoverse dataset provides such data, as maps include many locations for which no imagery is provided. By sampling random ego-vehicle positions in Miami and Pittsburgh, we grow both the Pittsburgh library and the Miami library to " + }, + { + "bbox": [ + 46, + 558, + 289, + 714 + ], + "type": "inline_equation", + "content": "40k" + }, + { + "bbox": [ + 46, + 558, + 289, + 714 + ], + "type": "text", + "content": ", thus significantly expanding our retrieval graph library. We summarize these results in Tab. 5. We observe that performance improves across the suite of metrics" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 242, + 547, + 291 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 242, + 547, + 291 + ], + "spans": [ + { + "bbox": [ + 304, + 242, + 547, + 291 + ], + "type": "text", + "content": "as the graph retrieval library grows larger. This suggests there is a significant potential to further improve our results by simply growing our graph retrieval dataset using existing maps, without access to corresponding image pairs." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 297, + 547, + 453 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 297, + 547, + 453 + ], + "spans": [ + { + "bbox": [ + 304, + 297, + 547, + 453 + ], + "type": "text", + "content": "Applications. In the Appendix, we present several experiments that demonstrate the practical applications of Pix2Map. In particular, we present experiments on expanding (MapExpand) and updating (MapUpdate) existing maps using Pix2Map, see Fig. 6. Furthermore, we show that Pix2Map can be used for visual localization by generating a heatmap of possible ego-vehicle locations in a city-level map based on input images. Finally, we visually demonstrate the inverse Map2Pix task for retrieving ego-camera images given a street map. This experiment shows that it is possible to retrieve egocentric camera data using street maps, which can be used to synthesize virtual worlds consistent with the query road geometry." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 472, + 379, + 485 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 472, + 379, + 485 + ], + "spans": [ + { + "bbox": [ + 306, + 472, + 379, + 485 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 496, + 547, + 687 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 496, + 547, + 687 + ], + "spans": [ + { + "bbox": [ + 304, + 496, + 547, + 687 + ], + "type": "text", + "content": "In this work, we propose a significantly different approach to inferring high-definition maps from cameras. Rather than learning a nonlinear mapping from image pixels to BEV and generating a discrete spatial graph, we suggest a retrieval-based approach. Our experiments indicate that learning a multimodal embedding space for camera data and map data holds promise, and we hope our work can serve as an essential building block for map expansion and updating in the autonomous driving field. Beyond map maintenance, we also demonstrate that our approach can be used as a novel form of visual localization. While these results are encouraging, there are numerous potentially impactful future directions to explore. For instance, instead of performing graph retrieval, one could utilize the latent space to generate new unseen graphs using a graph-based decoder architecture." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 693, + 545, + 713 + ], + "type": "text", + "content": "Acknowledgments. This work was supported by the CMU Argo AI Center for Autonomous Vehicle Research." + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 733, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 733, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 733, + 317, + 742 + ], + "type": "text", + "content": "17521" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 17, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 124 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 124 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 124 + ], + "type": "text", + "content": "[1] Sawsan AlHalawani, Yong-Liang Yang, Peter Wonka, and Niloy J Mitra. 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In ECCV, 2022. 2" + } + ] + } + ], + "index": 29 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 734, + 317, + 742 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 734, + 317, + 742 + ], + "spans": [ + { + "bbox": [ + 294, + 734, + 317, + 742 + ], + "type": "text", + "content": "17523" + } + ] + } + ], + "index": 31 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PixHt-Lab_ Pixel Height Based Light Effect Generation for Image Compositing/eae5957f-225b-474e-96a7-63c36acd1cb1_content_list.json b/2023/PixHt-Lab_ Pixel Height Based Light Effect Generation for Image Compositing/eae5957f-225b-474e-96a7-63c36acd1cb1_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..098aa322af929c8b6543beece15114bf8d58773a --- /dev/null +++ b/2023/PixHt-Lab_ Pixel Height Based Light Effect Generation for Image Compositing/eae5957f-225b-474e-96a7-63c36acd1cb1_content_list.json @@ -0,0 +1,1668 @@ +[ + { + "type": "text", + "text": "PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositing", + "text_level": 1, + "bbox": [ + 84, + 130, + 883, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Yichen Sheng Purdue University", + "bbox": [ + 135, + 180, + 281, + 217 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Jianming Zhang \nAdobe Inc.", + "bbox": [ + 325, + 181, + 454, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Julien Philip Adobe Inc.", + "bbox": [ + 500, + 181, + 599, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Yannick Hold-Geoffroy Adobe Inc.", + "bbox": [ + 645, + 181, + 833, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Xin Sun Adobe Inc.", + "bbox": [ + 174, + 241, + 263, + 275 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "He Zhang \nAdobe Inc.", + "bbox": [ + 315, + 242, + 403, + 275 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Lu Ling Purdue University", + "bbox": [ + 455, + 242, + 599, + 277 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Bedrich Benes Purdue University", + "bbox": [ + 650, + 242, + 795, + 277 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/92c63c960b66227854c4519ac47be8a7de2eb843faf882a1f29312348dffe31c.jpg", + "image_caption": [ + "(a) cutout" + ], + "image_footnote": [], + "bbox": [ + 78, + 311, + 483, + 469 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/3bb34b6f2ac35103badb4589aacb6f9de867ad601eaed2c2c7b6db6c1ac26621.jpg", + "image_caption": [ + "(c) SSG [47]", + "(d) PixHt-Lab (ours)", + "Figure 1. PixHt-Lab renders realistic reflection and soft shadows on general shadow receivers for 2D cutouts. (a) shows the object cutout and composition background. (b) SSN [48] cannot render soft shadows on walls due to its ground plane assumption. (c) SSG [47] renders specular reflection, but the shadow on the wall is uniformly softened. (d) Our PixHt-Lab renders realistic soft shadows on the wall guided by 3D-aware buffer channels. The shadow is softened according to the background geometry with more realistic details. PixHt-Lab also renders realistic reflections with physically-based surface materials." + ], + "image_footnote": [], + "bbox": [ + 504, + 311, + 890, + 469 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 585, + 312, + 599 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Lighting effects such as shadows or reflections are key in making synthetic images realistic and visually appealing. To generate such effects, traditional computer graphics uses a physically-based renderer along with 3D geometry. To compensate for the lack of geometry in 2D Image compositing, recent deep learning-based approaches introduced a pixel height representation to generate soft shadows and reflections. However, the lack of geometry limits the quality of the generated soft shadows and constrains reflections to pure specular ones. We introduce PixHt-Lab, a system leveraging an explicit mapping from pixel height representation to 3D space. Using this mapping, PixHt-Lab reconstructs both the cutout and background geometry and renders realistic, diverse lighting effects for image compositing. Given a surface with physically-based materials, we can render reflections with varying glossiness. To generate more realistic soft shadows, we further propose using 3D-aware buffer channels to guide a neural renderer.", + "bbox": [ + 73, + 628, + 472, + 901 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Both quantitative and qualitative evaluations demonstrate that PixHt-Lab significantly improves soft shadow generation. Project: https://shengcn.github.io/PixHtLab/", + "bbox": [ + 500, + 587, + 890, + 632 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 500, + 662, + 632, + 678 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Image compositing is a powerful tool widely used for image content creation, combining interesting elements from different sources to create a new image. One challenging task is adding lighting effects to make the compositing realistic and visually appealing. Lighting effects often involve complex interactions between the objects in the compositing, so their manual creation is tedious. It requires a significant amount of effort, especially for soft shadows cast by area lights and realistic reflections on the glossy surface with the Fresnel effect [62].", + "bbox": [ + 496, + 688, + 890, + 839 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Many methods that generate lighting effects for 3D scenes have been well-studied [21], but 3D shapes are often unavailable during image compositing. Recent advancements in deep learning made significant progress in lighting", + "bbox": [ + 496, + 839, + 890, + 901 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "16643", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "effect generation in 2D images, especially for shadow generation. A series of generative adversarial networks (GANs) based methods [15, 27, 60, 68] have been proposed to automatically generate hard shadows to match the background by training with pairs of shadow-free and shadow images. Those methods only focus on hard shadow generation, and their generated hard shadow cannot be edited freely. More importantly, the light control of those methods is implicitly represented in the background image. In real-world image creation scenarios, however, the background is often well-lit or even in pure color under a studio lighting setting, making those methods unusable. Also, editing the shadow is often needed on a separate image layer when the image editing is still incomplete.", + "bbox": [ + 75, + 90, + 472, + 303 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To address these issues, a recent work SsN [48] proposes to learn the mapping between the image cutouts and the corresponding soft shadows based on a controllable light map. Although it achieves promising results, it assumes that the shadow receiver is just a ground plane and the object is always standing on the ground, which limits its practical usage. This limitation is addressed by SSG [47], which proposes a new 2.5D representation called pixel height, which is shown to be better suited for shadow generation than previous 2.5D presentations like depth map. Hard shadow on general shadow receivers can be computed by a ray tracing algorithm in the pixel-height space. A neural network renderer is further proposed to render the soft shadow based on the hard shadow mask. It achieves more controllability and it works in more general scenarios, but the lack of 3D geometry guidance makes the soft shadows unrealistic and prone to visual artifacts when they are cast on general shadow receivers like walls. In addition, SSG proposes an algorithm to render the specular reflection by flipping the pixels according to their pixel height. However, the use case is very limited as it cannot be directly applied to simulate realistic reflection effects on more general materials (see Fig. 1 (c)).", + "bbox": [ + 75, + 304, + 472, + 638 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We introduce a controllable pixel height-based system called PixHt-Lab that provides lighting effects such as soft shadows and reflections for physically based surface materials. We introduce a formulation to map the 2.5D pixel height representation to the 3D space. Based on this mapping, geometry of both the foreground cutout and the background surface can be directly reconstructed by their corresponding pixel height maps. As the 3D geometry can be reconstructed, the surface normal can also be computed. Using a camera with preset extrinsic and intrinsic, light effects, including reflections, soft shadows, refractions, etc., can be rendered using classical rendering methods based on the reconstructed 3D geometry or directly in the pixel height space utilizing the efficient data structure (See Sec. 3.3) derived from the pixel height representation.", + "bbox": [ + 75, + 641, + 472, + 867 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "As the soft shadow integration in classical rendering algorithms is slow, especially for large area lights, we pro", + "bbox": [ + 76, + 869, + 470, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "pose to train a neural network renderer SSG++ guided by 3D-aware buffer channels to render the soft shadow on general shadow receivers in real-time. Quantitative and qualitative experiments have been conducted to show that the proposed SSG++ guided by 3D-aware buffer channels significantly improves the soft shadow quality on general shadow receivers than previous soft shadow generation works. Our main contributions are:", + "bbox": [ + 496, + 90, + 890, + 210 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- A mapping formulation between pixel height and the 3D space. Rendering-related 3D geometry properties, e.g., normal or depth, can be computed directly from the pixel height representation for diverse 3D effects rendering, including reflection and refraction.", + "- A novel soft shadow neural renderer, SSG++, guided by 3D-aware buffer channels to generate high-quality soft shadows for general shadow receivers in image composition." + ], + "bbox": [ + 517, + 215, + 890, + 353 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Previous Work", + "text_level": 1, + "bbox": [ + 500, + 363, + 650, + 378 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Single Image 3D Reconstruction Rendering engines can be used to perform image composition. However, they require a 3D reconstruction of the image, which is a challenging problem. Deep learning-based methods [3, 14, 16, 24, 38, 39, 51] have been proposed to perform dense 3D reconstruction via low dimensional parameterization of the 3D models, though rendering quality is impacted by the missing high-frequency features. Many single-image digital human reconstruction methods [4, 23, 25, 33, 43, 44, 65-67, 69] show promising results, albeit they assume specific camera parameters. Directly rendering shadows on their reconstructed 3D models yields hard-to-fix artifacts [47] in the contact regions between the inserted object and the ground. More importantly, those methods cannot be applied to general objects, which limits their use for generic image composition.", + "bbox": [ + 496, + 388, + 890, + 630 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Single Image Neural Rendering Image harmonization blends a cutout within a background in a plausible way. Classical methods achieve this goal by adjusting the appearance statistics [18, 34, 37, 41, 57]. Recently, learning-based methods [7, 19, 20, 26, 52, 58, 59] trained with augmented real-world images were shown to provide more robust results. However, these methods focus on global color adjustment without considering shadows during composition. Single image portrait relighting methods [49, 56, 70] adjust the lighting conditions given a user-provided lighting environment, although they only work for human portraits. [11] considers the problem of outdoor scene relighting from a single view using intermediary predicted shadow layers, which could be trained on cutout objects, but their method only produces hard shadows. Neural Radiance Field-based methods (e.g., [29, 30, 42, 54]) propose to encode the scene geometry implicitly, but require multiple images as input.", + "bbox": [ + 496, + 643, + 890, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "16644", + "bbox": [ + 480, + 944, + 519, + 957 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Soft Shadow Rendering is a well-studied technique in computer graphics, whether for real-time applications [1,2, 5,9,10,12,13,31,40,45,46,53,55,63] or global illumination methods [8, 22, 50, 61]. It requires exact 3D geometry as input, preventing its use for image composition.", + "bbox": [ + 75, + 90, + 468, + 167 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Recent neural rendering methods can address the limited input problem and render shadows for different scenarios. Scene level methods [35, 36] show promising results but require multiple input images. Generative adversarial networks (GANs) have achieved significant improvements on image translation tasks [17, 28], and subject-level shadow rendering methods [15, 27, 60, 68] propose to render shadow using GANs. Unfortunately, these methods have two main limitations: they can only generate hard shadows, and prevents user editability, which is desired for artistic purposes. SSN [48] proposed a controllable soft shadow generation method for image composition, but is limited to the ground plane and cannot project shadows on complex geometries. Recently, SSG [47] further proposed a new representation called pixel height to cast soft shadows on more general shadow receivers and render specular reflection on the ground. Unfortunately, the shadow quality of SSG degrades on complex geometries as they are not explicitly taken into account by the network. Furthermore, its reflection rendering is limited to specular surfaces. In contrast, our proposed SSG++ is guided by 3D geometry-aware buffer channels that can render more realistic soft shadows on generic shadow receivers. We further connect the pixel height representation to 3D by using an estimated per-pixel depth and normal, increasing the reflections' realism.", + "bbox": [ + 75, + 167, + 472, + 544 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 558, + 169, + 571 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We propose a novel algorithm (Fig. 2) to render reflection and soft shadow to increase image composition realism based on pixel height [47], which has been shown to be more suitable for shadow rendering. Pixel height explicitly captures the object-ground relation, and thus it better keeps the object uprightness and the contact point for shadow rendering. Moreover, it allows intuitive user control to annotate or correct the 3D shape of an object.", + "bbox": [ + 75, + 583, + 468, + 704 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Our first key insight is that 3D information that highly correlates with rendering many 3D effects, e.g., spatial 3D position, depth, normal, etc., can be recovered by a mapping (see Sec. 3.1) given the pixel height representation. The second key idea is that soft shadows on general shadow receivers are correlated with the relative 3D geometry distance between the occluder and the shadow receiver. Based on the mapping from pixel height to 3D, several geometry-aware buffer channels (see Sec. 3.2) are proposed to guide the neural renderer to render realistic soft shadows on general shadow receivers. Moreover, acquiring the 3D information enables rendering additional 3D effects, e.g., reflections and refractions.", + "bbox": [ + 75, + 704, + 470, + 900 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Fig. 2 shows the overview of our method. Given the 2D cutout and background, the pixel height maps for the cutout and background can be either predicted by a neural network [47] or labeled manually by the user. 3D geometry that is used in rendering can be computed using our presented method (see Sec. 3.1). Finally, our renderer (see Sec. 3.3) can add 3D effects to make the image composition more realistic.", + "bbox": [ + 496, + 90, + 890, + 210 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Connecting 2.5D Pixel Height to 3D", + "text_level": 1, + "bbox": [ + 498, + 219, + 808, + 234 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Here we describe the equation that connects 2.5D pixel height to its corresponding 3D point, and Fig. 3 shows the camera and relevant geometry and variables. We define $O$ , the foot point of $O'$ , as the origin of the coordinate system. For convenience, we define the camera intrinsics by three vectors: 1) the vector $c$ from the camera center $O'$ to the top left corner of the image plane, 2) the right vector of the image plane $a$ , and 3) the down vector of the image plane $b$ . Any point $P$ and its foot point $Q$ can be projected by the camera centered at $O'$ . The points $P$ and $Q$ projected on the image plane are denoted as $P'$ and $Q'$ .", + "bbox": [ + 496, + 241, + 890, + 407 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\left[ \\begin{array}{l} x _ {O ^ {\\prime}} \\\\ y _ {O ^ {\\prime}} \\\\ z _ {O ^ {\\prime}} \\end{array} \\right] + \\left[ \\begin{array}{l l l} x _ {a} & x _ {b} & x _ {c} \\\\ y _ {a} & y _ {b} & y _ {c} \\\\ z _ {a} & z _ {b} & z _ {c} \\end{array} \\right] \\left[ \\begin{array}{l} u _ {P ^ {\\prime}} \\\\ v _ {P ^ {\\prime}} \\\\ 1 \\end{array} \\right] w = \\left[ \\begin{array}{l} x _ {P} \\\\ y _ {P} \\\\ z _ {P} \\end{array} \\right] \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 547, + 412, + 890, + 463 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\ny _ {o ^ {\\prime}} + \\left[ \\begin{array}{l l l} y _ {a} & y _ {b} & y _ {c} \\end{array} \\right] \\left[ \\begin{array}{l} u _ {Q ^ {\\prime}} \\\\ v _ {Q ^ {\\prime}} \\\\ 1 \\end{array} \\right] w = y _ {Q} \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 573, + 467, + 890, + 516 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The relationship between a 3D point $P$ and its projection $P'$ is described by the projection Eq. 1 under the pinhole camera assumption. From the definition of pixel height representation, the foot point $Q'$ of $P'$ in the image space is on the ground plane, i.e., $y_{Q} = 0$ . Solving Eq. 2 provides $w$ :", + "bbox": [ + 500, + 518, + 890, + 594 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nw = \\frac {- y _ {o ^ {\\prime}}}{y _ {a} u _ {q ^ {\\prime}} + b _ {y} v _ {q ^ {\\prime}} + y _ {c}} \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 611, + 601, + 890, + 632 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The pixel height representation has no pitch angle assumption, thus $P$ can be directly computed using the $w$ in Eq. 3. By re-projecting the $P^{\\prime}$ back, the 3D point $P$ can be calculated as", + "bbox": [ + 496, + 635, + 890, + 691 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nP = \\left[ \\begin{array}{c} x _ {O ^ {\\prime}} \\\\ y _ {O ^ {\\prime}} \\\\ z _ {O ^ {\\prime}} \\end{array} \\right] + \\left[ \\begin{array}{c c c} x _ {a} & x _ {b} & x _ {c} \\\\ y _ {a} & y _ {b} & y _ {c} \\\\ z _ {a} & z _ {b} & z _ {c} \\end{array} \\right] \\left[ \\begin{array}{c} u _ {P ^ {\\prime}} \\\\ v _ {P ^ {\\prime}} \\\\ 1 \\end{array} \\right] \\frac {- h}{y _ {a} u _ {Q ^ {\\prime}} + y _ {b} v _ {Q ^ {\\prime}} + y _ {c}}. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 508, + 694, + 890, + 734 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Horizon controllability is important as different horizons will change the soft shadow distortion. However, as shown in Fig. 4, changing the horizon will change the camera pitch, which violates the no pitch assumption from pixel height representation [47] and leads to tilted geometry. To resolve the issue, we propose to use a tilt-shift camera model for our application. When the user changes the horizon, the vector $c$ in Fig. 3 will move vertically to align the horizon to keep the image plane perpendicular to the ground. In this way, the no-pitch assumption is preserved for the correct reconstruction, as shown in Fig. 4 (d).", + "bbox": [ + 496, + 734, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "16645", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/b9fe97c475fbe702954b443ff7b0b5398eb7bf9564f01c3af305be8e3a32be34.jpg", + "image_caption": [ + "Figure 2. System overview of PixHt-Lab. Given a 2D cutout and background, the pixel height maps for the cutout and background can be either predicted by a neural network [47] or labeled manually by the user. 3D scene information and the relevant buffer channels can then be computed from pixel height based on our formulation presented in Sec. 3.1. Finally, our neural renderer SSG++ renders the requested lighting effects using the buffer channels (see Sec. 3.3)." + ], + "image_footnote": [], + "bbox": [ + 98, + 93, + 877, + 265 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/de8a10bfebddf6c1e24eea966b254971a0f922152e8ee8edbcf1d440e1471575.jpg", + "image_caption": [ + "Figure 3. Connecting pixel height to 3D. Given the camera at the center $O'$ and its foot point $O$ , a point $P$ in 3D space with its foot point $Q$ . $P'$ and $Q'$ are their projection positions on the image plane. $c$ is the vector from $O'$ to the up left corner of the image plane. $a$ and $b$ are the right directions and down direction vector relative to the image plane." + ], + "image_footnote": [], + "bbox": [ + 99, + 366, + 446, + 515 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. 3D Buffer Channels for Soft Shadow Rendering", + "text_level": 1, + "bbox": [ + 76, + 646, + 468, + 662 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Our methods can be applied to arbitrary shape lights, but for discussion purposes, we assume the light for our discussion is disk shape area light. It is challenging to render high-quality soft shadows for general shadow receivers given only image cutouts and the hard shadow mask, as the soft shadow is jointly affected by multiple factors: the light source geometry, the occluder, the shadow receiver, the spatial relationship between the occluder and the shadow receiver, etc. SSG [47] is guided by the cutout mask, the hard shadow mask, and the disk light radius as inputs. The shadow boundary is softened uniformly (see Figs. 1 and 7) as SSG is unaware of the geometry-related information relevant to soft shadow rendering. We propose to train a neural network SSG++ to learn how these complex factors will jointly affect the soft shadow results.", + "bbox": [ + 75, + 674, + 470, + 900 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/a65a327091e7e6b99af880b2956f094c9d94513fdaf10e347920e75191190364.jpg", + "image_caption": [ + "(a) Classical camera" + ], + "image_footnote": [], + "bbox": [ + 519, + 362, + 712, + 473 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/46edfbf898f0be10336369d33395ebbc325ae3c905ed6f9586e037d9e43e5456.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 733, + 358, + 861, + 454 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/809500faa1b7a44683fdd005a6fc5598b29f4a2e076e06a4d079dbc9a46c7b5c.jpg", + "image_caption": [ + "(c) Tilt-shift camera", + "(d) Reconstructed by (c)" + ], + "image_footnote": [], + "bbox": [ + 519, + 500, + 710, + 608 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/c4ec7e01d27759aab1ae1be287858c89e3a63703ca287197ac173b498eee70db.jpg", + "image_caption": [ + "(b) Reconstructed by (a)", + "Figure 4. Tilt shift camera model. Horizon position is a controllable parameter to change the shadow perspective shape. (a) shows changing the horizon is equivalent to changing the pitch in the classical model. (b) shows the reconstructed 3D model. (c) shows we use a tilt-shift camera. (d) shows the 3D vertical line can be preserved to be perpendicular to the ground after reconstruction." + ], + "image_footnote": [], + "bbox": [ + 733, + 491, + 864, + 599 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3D-Aware Buffer channels. Our SSG++ takes several 3D-aware buffer channels (see Fig. 5) relevant to soft shadow rendering. The buffer channels are composed of several maps: the cutout pixel height map; the gradient of the background pixel height map; the hard shadow from the center of the light $L$ ; the sparse hard shadows map; the relative distance map between the occluder and the shadow receiver in pixel height space. For illustration purposes, we composite foreground pixel height and background pixel", + "bbox": [ + 496, + 763, + 892, + 902 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "16646", + "bbox": [ + 480, + 945, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/e9cb8bc3c99396f3b2fc82ea8bb95f6cdf3db501fd884914ca375c3bf1e05b52.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 84, + 88, + 279, + 239 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/a1429471d796a3684547e05d7488224fc89348fbd45efd5f9ddf9e8db4de6270.jpg", + "image_caption": [ + "(b)" + ], + "image_footnote": [], + "bbox": [ + 285, + 88, + 372, + 156 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/81137fc259b5041d9ad9ac7e429d56d7e08502eb3fca78f9c69c9f980b7fe38e.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 375, + 88, + 462, + 156 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/e47b379538f53d6b5f80e1522627df34b7a691237f23b17c533bca0fa1db3837.jpg", + "image_caption": [ + "(d)", + "Figure 5. Buffer channels. (a) illustrates how the buffer channels are computed. See the text for more details. (b) shows the pixel height maps of the foreground cutout and the background. (c) is the hard shadow cast by the center of the disk area light $L$ . (d) is the sparse hard shadows map cast by $A, B, C, D$ , which are four extreme points of the area light $L$ . (e) is the distance between $EF$ in pixel height space." + ], + "image_footnote": [], + "bbox": [ + 285, + 172, + 372, + 239 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/86137f288f3b86efb80fade7a419ad88e0b5fb5ce77f270cbf37e602ae880edc.jpg", + "image_caption": [ + "Figure 6. SSG++ pipeline. SSG++ uses a modified U-net where the embedded shadow softness is concatenated in the decoder." + ], + "image_footnote": [], + "bbox": [ + 375, + 172, + 462, + 239 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "height in Fig. 5 (b).", + "bbox": [ + 76, + 388, + 207, + 402 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The cutout pixel height and background pixel height map describe the geometry of the cutout and the background. In our implementation, we use the gradient map of the background pixel height as input to make it translation invariant. The pixel height gradient map will capture the surface orientation similar to a normal map.", + "bbox": [ + 75, + 402, + 467, + 494 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The sparse hard shadows map can also guide the network to be aware of the shadow receiver's geometry. Another important property of this channel is that the sparse hard shadows describe the outer boundary of the soft shadow. The overlapping areas of the sparse hard shadows are also a hint of darker areas in the soft shadow. Experiments in Sec. 4 show this channel plays the most important role among all the buffer channels. The four sparse hard shadows are sampled from the four extreme points of the disk light $L$ as shown in Fig. 5.", + "bbox": [ + 75, + 493, + 467, + 643 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The relative distance map in pixel height space defines the relative spatial distance between the occluder and the shadow receiver. The longer the distance, the softer the shadow will be in general. This channel guides the network to pay attention to shadow regions that have high contrast. The formal definition of the relative distance in pixel height space is: $\\|(u_p, v_p, h_p) - (u_q, v_q, h_q)\\|_2^2$ , where $p, q$ are two points, $u, v$ are the coordinates in the pixel space, $h$ is the pixel height.", + "bbox": [ + 75, + 645, + 467, + 781 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Dataset and Training. We follow SSN [48] and SSG [47] to generate a synthetic dataset to train SSG++. In practice, we randomly picked 100 general foreground objects from ModelNet [64] and ShapeNet [6] with different categories, including human, plants, cars, desks, chairs, airplanes, etc. We also picked different backgrounds: ground plane, T shape wall, Cornell box, and curved plane. To", + "bbox": [ + 75, + 794, + 467, + 900 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/aaf2e808951e34cc48287653b71a9f32b85800e309fcf272ae28a919f0be3cea.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 504, + 90, + 887, + 202 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "cover diverse relative positions between the foreground and background, we randomly generate 200 scenes from the selected foreground and background objects. For each scene, we further randomly sampled 100 lights per scene from a different direction with random area light sizes. In total, the synthetic dataset has 20k training data. SSG++ follows the SSG architecture as shown in Fig. 6. We implement the SSG++ using PyTorch [32]. The training takes 8 hrs on average to converge with batch size 50 and learning rate $2e^{-5}$ in a RTX-3090.", + "bbox": [ + 496, + 271, + 890, + 422 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. Ray Tracing in Pixel Height Representation", + "text_level": 1, + "bbox": [ + 500, + 436, + 867, + 452 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Eq. 1 in Sec. 3.1 connects the pixel height to 3D. Although we do not know the camera extrinsic and intrinsic for the image cutout or the background, we can use a default camera to reconstruct the scene, given the pixel height. When the 3D position for the 2D pixel can be computed, the surface normal can be approximated if we assume neighborhood pixels are connected. When the surface normal can be reconstructed, 3D effects, including reflection, refraction and relighting, can be rendered if surface materials are given.", + "bbox": [ + 496, + 460, + 890, + 611 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "One can perform the 3D effects rendering using a classical graphics renderer to render lighting effects for image compositing. We noticed that the pixel height space naturally provides an acceleration mechanism for tracing. Specifically, SSG [47] proposes a ray-scene intersection algorithm in pixel height space. Although the ray-scene intersection is designed for tracing visibility, it can be easily modified to trace the closest hit pixel given a ray origin and ray direction in pixel height space. In the pixel height space, the ray-scene intersection check happens only along a line between the start and the end pixels. The complexity of the ray-scene intersection check in pixel height space is $\\mathcal{O}(H)$ or $\\mathcal{O}(W)$ , without the need to check the intersection with each pixel or each reconstructed triangle. Therefore, in practice, we perform ray tracing in the pixel height space in PixHt-Lab. We implemented the method using CUDA. It took around 7s to render a noise free reflection for $512 \\times 512$ resolution image with 200 samples per pixel. Reflection results on different surface materials can be found in Fig. 8.", + "bbox": [ + 496, + 613, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "16647", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/9395ca9d69e0cd340d4a74a1c666ab70ca3b75585b7ad39c2e14c54367260b35.jpg", + "table_caption": [ + "Table 1. Comparison with SSN [48] and SSG [47] on the groundshadow benchmark." + ], + "table_footnote": [], + "table_body": "
MethodRMSE ↓RMSE-s ↓SSIM ↑ZNCC ↑
SSN0.12070.10640.83790.6118
SSG0.02540.02210.85470.5679
SSG++(ours)0.01650.01400.92160.8180
", + "bbox": [ + 78, + 128, + 478, + 189 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Additional examples can be found in supplementary materials.", + "bbox": [ + 76, + 214, + 467, + 244 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 257, + 209, + 273 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Here we show quantitative (the benchmark, metrics for comparison, ablation study) and qualitative evaluation of the buffer channels by comparing to related work.", + "bbox": [ + 76, + 282, + 470, + 328 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Quantitative Evaluation of Buffer Channels", + "text_level": 1, + "bbox": [ + 76, + 335, + 447, + 352 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Benchmark: To compare our 3D-aware buffer channels fairly with SSN [48] that has ground plane assumption, we build two evaluation benchmarks: 1) a ground-shadow benchmark and 2) a wall-shadow benchmark.", + "bbox": [ + 76, + 359, + 468, + 419 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "The two benchmarks share the same assets, but the ground shadow benchmark only has shadows cast on the ground plane, and the wall shadow benchmark always has part of the shadows cast on walls. The foreground objects in the assets are composed of 12 new models randomly selected online with different types: robots, animals, humans, bottles, etc. The background objects in the assets are four new backgrounds with different shapes: one wall corner, two wall corners, steps, and curved backgrounds to test the generalization ability to unseen backgrounds. We randomly generate 70 scenes using those unseen foregrounds and background models with different poses of the foreground and background.", + "bbox": [ + 75, + 420, + 468, + 614 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We uniformly sample 125 lights with different positions and different area sizes per scene for the wall shadow benchmark. As shadows on the ground have less variation than the shadows on the wall, we sample eight lights with different positions and different area sizes per scene for the ground shadow benchmark. In total, the ground shadow benchmark is composed of 560 data, and the wall shadow benchmark is composed of 8,750 data. The resolution for each data is $256 \\times 256$ .", + "bbox": [ + 75, + 616, + 468, + 751 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Metrics: We use the per-pixel metric RMSE and a scale-invariant RMSE-s [56]. Similar to [56], shadow intensity may vary, but the overall shapes are correct. We also used perception-based metrics SSIM and ZNCC to measure shadow quality. Our SSIM implementation uses $11 \\times 11$ Gaussian filter with $\\sigma = 1.5$ , $k_{1} = 0.01$ , $k_{2} = 0.03$ .", + "bbox": [ + 75, + 765, + 468, + 854 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "SSG++ on the ground-shadow benchmark. As SSN has a ground plane assumption, we use the ground-shadow", + "bbox": [ + 76, + 869, + 468, + 900 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/422da34765b01a041be3d3626097c64f8f44fa4b12627062f1cb9cd54a73d242.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 506, + 88, + 599, + 162 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/e26614873f140147fc8b72832de51203cd93d96cc088bfd7d3621b981ae48a3d.jpg", + "image_caption": [ + "(a) SSG" + ], + "image_footnote": [], + "bbox": [ + 504, + 165, + 599, + 238 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/dbc2965ae58d25c53284109602e47bfc5a116ccbd8870eaa460745bba6cc08ce.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 601, + 88, + 696, + 162 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/1e75e3c28262c19adda02ec0ac64dddac6b34acc29479bf55e62ed5d9acefc37.jpg", + "image_caption": [ + "(b) SSG-SS" + ], + "image_footnote": [], + "bbox": [ + 601, + 165, + 696, + 238 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/561deee7ad44d9756458adfdb7f1e16b0943f772297c949942ca1897c3e6ec57.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 697, + 88, + 792, + 162 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/10f12d49b9970dc9cbca96ecb74938299c2f82982f0330ed13b7f1e9db80beb0.jpg", + "image_caption": [ + "(c) SSG++" + ], + "image_footnote": [], + "bbox": [ + 697, + 165, + 790, + 238 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/09df3bb21a7c275ced388633cfbad86f8d406d5e2345b5c0e587bbfc0b8f6842.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 792, + 88, + 888, + 162 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/4276933133e8097ca4e2f993b7d52beeaf7a05cfa90b7e2f825440d7c4c82dbe.jpg", + "image_caption": [ + "(d) GT" + ], + "image_footnote": [], + "bbox": [ + 792, + 165, + 887, + 238 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/de99447c790da56ab12dfee28bd938ffa4b3d043896c9c2a9b0dbf8578eadfd6.jpg", + "image_caption": [ + "Figure 7. Effects of buffer channels. Best zoom-in. (a) shows the shadows rendered by SSG will be softened uniformly. (b) shows sparse hard shadow channels guide the neural network to be 3D-aware. (c) shows SSG++ can render better quality in the relatively darker regions (note the foot shadow in the second row). (d) is the ground truth shadow rendered by the physically based renderer." + ], + "image_footnote": [], + "bbox": [ + 503, + 369, + 697, + 446 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/0d171d98cdda6f8d5985b06196ab45dd616c2ade89deb2cbaecf563242be201f.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 697, + 369, + 890, + 446 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/16941abb0fc819ea5391777797737eb41b38e1d965ae5d7bb0e817cf63321244.jpg", + "image_caption": [ + "Figure 8. Reflection. PixHt-Lab can render reflection with different physical materials. From left to right, the ground surface glossiness increases. The top to bottom, the ground uses different $\\eta$ in Fresnel effects." + ], + "image_footnote": [], + "bbox": [ + 503, + 449, + 697, + 525 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/5db4d537e25cfbe37c99cb0817301775c2c15a7884d88fe0b7882ee607ab6433.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 697, + 449, + 890, + 525 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2. Result on the wall-shadow benchmark. We show the effectiveness of each buffer channel. SSG-BH: SSG with background pixel height. SSG-D: SSG with XYH distance channel. SSG-D-BH: SSG with XYH distance and background pixel height. SSG-SS: SSG with the sparse shadow channel. SSG-SS-BH: SSG with sparse shadow channel and background pixel height. SSG++: SSG with all the buffer channels.", + "bbox": [ + 498, + 601, + 890, + 699 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/a380972893a82da7421f840f5d4e8523104021b758e712e5b81a5324a58c6f04.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodRMSE ↓RMSE-s ↓SSIM ↑ZNCC ↑
SSG0.02420.02090.85610.6460
SSG-BH0.02480.02070.85870.6506
SSG-D0.02300.02100.87390.6499
SSG-D-BH0.02310.02010.87520.6719
SSG-SS0.01640.01490.91390.8228
SSG-SS-BH0.01840.01580.91360.8029
SSG-SS-D0.01590.01390.91530.8494
SSN++(ours)0.01530.01360.92770.8575
", + "bbox": [ + 501, + 710, + 901, + 840 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "benchmark to compare fairly. We compare our SSG++ with SSN and the other soft shadow rendering network SSG pro", + "bbox": [ + 498, + 869, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "16648", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/f339525e339638454bb25fab63107ff1c20cd558824a9fe83046c0de4c39c6ee.jpg", + "image_caption": [ + "Figure 9. More results. PixHt-Lab is agnostic to the cutout object categories. Lighting effects can be generated for general backgrounds. PixHt-Lab can also generate multiple soft shadows shown in the first column. The first column uses a step background. The second column uses a curved background. The third column uses an L shape wall background. The fourth column uses a corner background." + ], + "image_footnote": [], + "bbox": [ + 80, + 90, + 857, + 540 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "posed recently on the ground-shadow benchmark. Results are shown in Tab. 1. Our SSG++ outperforms SSN and SSG in all metrics. Compared with the STOA SSG, SSG++ improves RMSE by $35\\%$ , RMSE-s by $36\\%$ , SSIM by $7.8\\%$ , ZNCC by $44\\%$ . The statistics show in the simplest ground plane shadow receiver case, SSG++ still has significant improvement. Even in the simplest case, buffer channels significantly improve the soft shadow rendering quality.", + "bbox": [ + 75, + 616, + 470, + 739 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "SSG++ on the wall-shadow benchmark. SSG++ and SSG share the same backbone, but they are guided by different buffers. Therefore, we treat SSG as the basic baseline and do the ablation study together in this section. Results are shown in Tab. 2.", + "bbox": [ + 75, + 762, + 468, + 838 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Our proposed SSG++ outperforms all the other methods guided by other subsets of the buffer channels. Each buffer channel outperforms SSG in all the metrics, showing that those 3D-aware buffer channels are useful to guide", + "bbox": [ + 75, + 839, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "the SSG to render better soft shadows. SSG-D-BN fixes more errors than SSG-D or SSG-BN, showing that the combination of relative distance in pixel height space helps the neural network improve the soft shadow quality. SSG-SS significantly outperforms all the previous baselines by improving RMSE by $29\\%$ and SSIM by $4\\%$ than SSG-D-BH, which shows that the sparse shadows channel plays the most important role in guiding the SSG to render soft shadows. Combining the sparse shadow channel with the relative distance channel only improves RMSE by $3\\%$ and SSIM by $0.15\\%$ than only using the sparse shadow channel as additional channels while combing the sparse shadow channel with the background pixel height channel performs worse than only using the sparse shadow channels as an additional channel for SSG, with RMSE degraded by $12\\%$ and SSIM by $0.03\\%$ .", + "bbox": [ + 496, + 616, + 893, + 859 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Our SSG++ combines the sparse shadow channel, the relative distance channel, and the background pixel height", + "bbox": [ + 498, + 869, + 893, + 902 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "16649", + "bbox": [ + 480, + 944, + 519, + 957 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/456a8bc985cca42dedc98f4b3f1e5777532be4c64f70c42894f5f0070452ce01.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 84, + 88, + 272, + 204 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/42e531a381363bc1fb7b9da5889c5ba019f8593f8d69f2bf323fd68b7324361e.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 274, + 88, + 462, + 204 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/df0a870d4a0e92f5638a77c5dffd2f070ecd003af2eb645b56cb1cd26f582443.jpg", + "image_caption": [ + "Figure 10. Real foreground and background examples created with our GUI. Zoom in for the best view." + ], + "image_footnote": [], + "bbox": [ + 83, + 205, + 272, + 338 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/22493e2e24babb0b0eea12368a6c16249018fa29971d044da1ed6f01f082bf5c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 274, + 205, + 462, + 338 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/8ad34ec8c1bb92208c9197634c14f1a324692441b6b6b26103a0f0474e9d9fbb.jpg", + "image_caption": [ + "Figure 11. Refraction. Given the cutout and the background in the left image, the refraction lighting effect for the crystal ball can also be rendered by PixHt-Lab." + ], + "image_footnote": [], + "bbox": [ + 81, + 398, + 272, + 547 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/f41a418067891b1af1ef41058bfcb935e28f9271c68badc54ab520c9104ce297.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 274, + 398, + 467, + 547 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "channel together and achieves the best performance, improving in all the metrics significantly. Compared with SSG, our SSG++ improves RMSE by $38\\%$ , RMSE-s by $33\\%$ , SSIM by $8\\%$ and ZNCC by $32\\%$ .", + "bbox": [ + 75, + 619, + 468, + 680 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.2. Qualitative Evaluation of Buffer Channels", + "text_level": 1, + "bbox": [ + 76, + 705, + 437, + 722 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Effects of buffer channels. Fig. 7 shows the effects of the buffer channels. Fig. 7 (b). shows the sparse shadow guides the neural network to render better contour shapes as the sparse hard shadows are samples from the outer contour of the shadow regions. However, when the geometry has complex shapes, and the sparse hard shadows are mixed together, e.g., the foot regions of the cat in the second row of Fig. 7, the relative spatial information is ambiguous. The relative distance map can further guide SSG++ to keep the regions close to the objects dark instead of over soft(See Fig. 7 (c) in the second row.).", + "bbox": [ + 75, + 734, + 470, + 902 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Discussion", + "text_level": 1, + "bbox": [ + 500, + 89, + 612, + 104 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Light effects generated by PixHt-Lab. PixHt-Lab can reconstruct the surface normal solely based on the pixel height inputs. PixHt-Lab does not have assumptions on the cutout object types and background types. No matter for realistic cutouts or cartoon cutouts, studio backgrounds or real-world backgrounds, PixHt-Lab can render the light effects. (see Fig. 9, Fig. 10 and the demo video showing the PixHt-Lab system in the supplementary materials). Similar to SSG, PixHt-Lab allows the user to intuitively control the shadow direction and softness, control the horizon position to tweak the shadow distortion, and change parameters to control the physical parameters of the reflection. Our methods can also be applied to multiple object compositing and multiple shadows. Please refer to supplementary materials for more examples. There exist more potential additions for PixHt-Lab and other light effects such as refraction(see Fig. 11). Parameters related to the refraction surface, like the refraction index, can be controlled as well.", + "bbox": [ + 496, + 114, + 893, + 387 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Limitation. As PixHt-Lab is based on the pixel height map and the common limitations for the pixel height representation apply to our methods as well. One of them is that it takes the image cutout as the proxy of the object and the back face or hidden surface contributing to the light effect generation is missing. A back face prediction neural network can be explored to address this problem. Another limitation specific to PixHt-Lab is that the proposed method uses the cutout color as the reflected color, which is not precise for cases when the surface has view-dependent colors.", + "bbox": [ + 496, + 405, + 893, + 556 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusion and Future Work", + "text_level": 1, + "bbox": [ + 498, + 571, + 769, + 588 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We propose a novel system PixHt-Lab for generating perceptually plausible light effects based on the pixel height representation. The mapping between the 2.5D pixel height and 3D has been presented to reconstruct the surface geometry directly from the pixel height representation. Based on the reconstruction, more light effects, including physically based reflection and refraction, can be synthesized for image compositing. Also, a novel method SSG++ guided by 3D-aware buffer channels is proposed to improve the soft shadow quality that is cast on general shadow receivers. Quantitative and qualitative experiments demonstrate that the results and generalization ability of the proposed SSG++ significantly outperforms previous deep learning-based shadow synthesis methods. However, our PixHt-Lab synthesizes the light effect solely based on the cutout colors. A back face prediction neural network may address the issue and is worth future exploration.", + "bbox": [ + 496, + 598, + 890, + 853 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgment: We appreciate constructive comments from the reviewers. Part of this work was done during Yichen's internship at Adobe.", + "bbox": [ + 498, + 854, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "16650", + "bbox": [ + 480, + 944, + 519, + 957 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, and Jan Kautz. Real-time, all-frequency shadows in dynamic scenes. 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IEEE." + ], + "bbox": [ + 501, + 92, + 890, + 244 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "16653", + "bbox": [ + 480, + 945, + 517, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/PixHt-Lab_ Pixel Height Based Light Effect Generation for Image Compositing/eae5957f-225b-474e-96a7-63c36acd1cb1_model.json b/2023/PixHt-Lab_ Pixel Height Based Light Effect Generation for Image Compositing/eae5957f-225b-474e-96a7-63c36acd1cb1_model.json new file mode 100644 index 0000000000000000000000000000000000000000..0427090c3ecbf03ef0a60a4e5851645bddaf27ae --- /dev/null +++ b/2023/PixHt-Lab_ Pixel Height Based Light Effect Generation for Image Compositing/eae5957f-225b-474e-96a7-63c36acd1cb1_model.json @@ -0,0 +1,2565 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.086, + 0.131, + 0.885, + 0.154 + ], + "angle": 0, + "content": "PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositing" + }, + { + "type": "text", + "bbox": [ + 0.136, + 0.181, + 0.282, + 0.218 + ], + "angle": 0, + "content": "Yichen Sheng Purdue University" + }, + { + "type": "text", + "bbox": [ + 0.326, + 0.182, + 0.455, + 0.216 + ], + "angle": 0, + "content": "Jianming Zhang \nAdobe Inc." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.182, + 0.601, + 0.216 + ], + "angle": 0, + "content": "Julien Philip Adobe Inc." + }, + { + "type": "text", + "bbox": [ + 0.646, + 0.182, + 0.834, + 0.216 + ], + "angle": 0, + "content": "Yannick Hold-Geoffroy Adobe Inc." + }, + { + "type": "text", + "bbox": [ + 0.175, + 0.242, + 0.264, + 0.276 + ], + "angle": 0, + "content": "Xin Sun Adobe Inc." + }, + { + "type": "text", + "bbox": [ + 0.316, + 0.243, + 0.404, + 0.276 + ], + "angle": 0, + "content": "He Zhang \nAdobe Inc." + }, + { + "type": "text", + "bbox": [ + 0.456, + 0.243, + 0.601, + 0.278 + ], + "angle": 0, + "content": "Lu Ling Purdue University" + }, + { + "type": "text", + "bbox": [ + 0.651, + 0.243, + 0.796, + 0.278 + ], + "angle": 0, + "content": "Bedrich Benes Purdue University" + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.312, + 0.485, + 0.47 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.15, + 0.474, + 0.216, + 0.488 + ], + "angle": 0, + "content": "(a) cutout" + }, + { + "type": "image", + "bbox": [ + 0.506, + 0.312, + 0.891, + 0.47 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.545, + 0.473, + 0.629, + 0.488 + ], + "angle": 0, + "content": "(c) SSG [47]" + }, + { + "type": "image_caption", + "bbox": [ + 0.721, + 0.473, + 0.857, + 0.488 + ], + "angle": 0, + "content": "(d) PixHt-Lab (ours)" + }, + { + "type": "image_caption", + "bbox": [ + 0.075, + 0.501, + 0.893, + 0.571 + ], + "angle": 0, + "content": "Figure 1. PixHt-Lab renders realistic reflection and soft shadows on general shadow receivers for 2D cutouts. (a) shows the object cutout and composition background. (b) SSN [48] cannot render soft shadows on walls due to its ground plane assumption. (c) SSG [47] renders specular reflection, but the shadow on the wall is uniformly softened. (d) Our PixHt-Lab renders realistic soft shadows on the wall guided by 3D-aware buffer channels. The shadow is softened according to the background geometry with more realistic details. PixHt-Lab also renders realistic reflections with physically-based surface materials." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.586, + 0.313, + 0.601 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.629, + 0.473, + 0.902 + ], + "angle": 0, + "content": "Lighting effects such as shadows or reflections are key in making synthetic images realistic and visually appealing. To generate such effects, traditional computer graphics uses a physically-based renderer along with 3D geometry. To compensate for the lack of geometry in 2D Image compositing, recent deep learning-based approaches introduced a pixel height representation to generate soft shadows and reflections. However, the lack of geometry limits the quality of the generated soft shadows and constrains reflections to pure specular ones. We introduce PixHt-Lab, a system leveraging an explicit mapping from pixel height representation to 3D space. Using this mapping, PixHt-Lab reconstructs both the cutout and background geometry and renders realistic, diverse lighting effects for image compositing. Given a surface with physically-based materials, we can render reflections with varying glossiness. To generate more realistic soft shadows, we further propose using 3D-aware buffer channels to guide a neural renderer." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.588, + 0.892, + 0.633 + ], + "angle": 0, + "content": "Both quantitative and qualitative evaluations demonstrate that PixHt-Lab significantly improves soft shadow generation. Project: https://shengcn.github.io/PixHtLab/" + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.663, + 0.633, + 0.679 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.689, + 0.892, + 0.84 + ], + "angle": 0, + "content": "Image compositing is a powerful tool widely used for image content creation, combining interesting elements from different sources to create a new image. One challenging task is adding lighting effects to make the compositing realistic and visually appealing. Lighting effects often involve complex interactions between the objects in the compositing, so their manual creation is tedious. It requires a significant amount of effort, especially for soft shadows cast by area lights and realistic reflections on the glossy surface with the Fresnel effect [62]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Many methods that generate lighting effects for 3D scenes have been well-studied [21], but 3D shapes are often unavailable during image compositing. Recent advancements in deep learning made significant progress in lighting" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16643" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.304 + ], + "angle": 0, + "content": "effect generation in 2D images, especially for shadow generation. A series of generative adversarial networks (GANs) based methods [15, 27, 60, 68] have been proposed to automatically generate hard shadows to match the background by training with pairs of shadow-free and shadow images. Those methods only focus on hard shadow generation, and their generated hard shadow cannot be edited freely. More importantly, the light control of those methods is implicitly represented in the background image. In real-world image creation scenarios, however, the background is often well-lit or even in pure color under a studio lighting setting, making those methods unusable. Also, editing the shadow is often needed on a separate image layer when the image editing is still incomplete." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.305, + 0.473, + 0.639 + ], + "angle": 0, + "content": "To address these issues, a recent work SsN [48] proposes to learn the mapping between the image cutouts and the corresponding soft shadows based on a controllable light map. Although it achieves promising results, it assumes that the shadow receiver is just a ground plane and the object is always standing on the ground, which limits its practical usage. This limitation is addressed by SSG [47], which proposes a new 2.5D representation called pixel height, which is shown to be better suited for shadow generation than previous 2.5D presentations like depth map. Hard shadow on general shadow receivers can be computed by a ray tracing algorithm in the pixel-height space. A neural network renderer is further proposed to render the soft shadow based on the hard shadow mask. It achieves more controllability and it works in more general scenarios, but the lack of 3D geometry guidance makes the soft shadows unrealistic and prone to visual artifacts when they are cast on general shadow receivers like walls. In addition, SSG proposes an algorithm to render the specular reflection by flipping the pixels according to their pixel height. However, the use case is very limited as it cannot be directly applied to simulate realistic reflection effects on more general materials (see Fig. 1 (c))." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.642, + 0.473, + 0.868 + ], + "angle": 0, + "content": "We introduce a controllable pixel height-based system called PixHt-Lab that provides lighting effects such as soft shadows and reflections for physically based surface materials. We introduce a formulation to map the 2.5D pixel height representation to the 3D space. Based on this mapping, geometry of both the foreground cutout and the background surface can be directly reconstructed by their corresponding pixel height maps. As the 3D geometry can be reconstructed, the surface normal can also be computed. Using a camera with preset extrinsic and intrinsic, light effects, including reflections, soft shadows, refractions, etc., can be rendered using classical rendering methods based on the reconstructed 3D geometry or directly in the pixel height space utilizing the efficient data structure (See Sec. 3.3) derived from the pixel height representation." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.472, + 0.903 + ], + "angle": 0, + "content": "As the soft shadow integration in classical rendering algorithms is slow, especially for large area lights, we pro" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.212 + ], + "angle": 0, + "content": "pose to train a neural network renderer SSG++ guided by 3D-aware buffer channels to render the soft shadow on general shadow receivers in real-time. Quantitative and qualitative experiments have been conducted to show that the proposed SSG++ guided by 3D-aware buffer channels significantly improves the soft shadow quality on general shadow receivers than previous soft shadow generation works. Our main contributions are:" + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.217, + 0.892, + 0.293 + ], + "angle": 0, + "content": "- A mapping formulation between pixel height and the 3D space. Rendering-related 3D geometry properties, e.g., normal or depth, can be computed directly from the pixel height representation for diverse 3D effects rendering, including reflection and refraction." + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.293, + 0.892, + 0.354 + ], + "angle": 0, + "content": "- A novel soft shadow neural renderer, SSG++, guided by 3D-aware buffer channels to generate high-quality soft shadows for general shadow receivers in image composition." + }, + { + "type": "list", + "bbox": [ + 0.518, + 0.217, + 0.892, + 0.354 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.364, + 0.651, + 0.38 + ], + "angle": 0, + "content": "2. Previous Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.389, + 0.892, + 0.631 + ], + "angle": 0, + "content": "Single Image 3D Reconstruction Rendering engines can be used to perform image composition. However, they require a 3D reconstruction of the image, which is a challenging problem. Deep learning-based methods [3, 14, 16, 24, 38, 39, 51] have been proposed to perform dense 3D reconstruction via low dimensional parameterization of the 3D models, though rendering quality is impacted by the missing high-frequency features. Many single-image digital human reconstruction methods [4, 23, 25, 33, 43, 44, 65-67, 69] show promising results, albeit they assume specific camera parameters. Directly rendering shadows on their reconstructed 3D models yields hard-to-fix artifacts [47] in the contact regions between the inserted object and the ground. More importantly, those methods cannot be applied to general objects, which limits their use for generic image composition." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.644, + 0.892, + 0.903 + ], + "angle": 0, + "content": "Single Image Neural Rendering Image harmonization blends a cutout within a background in a plausible way. Classical methods achieve this goal by adjusting the appearance statistics [18, 34, 37, 41, 57]. Recently, learning-based methods [7, 19, 20, 26, 52, 58, 59] trained with augmented real-world images were shown to provide more robust results. However, these methods focus on global color adjustment without considering shadows during composition. Single image portrait relighting methods [49, 56, 70] adjust the lighting conditions given a user-provided lighting environment, although they only work for human portraits. [11] considers the problem of outdoor scene relighting from a single view using intermediary predicted shadow layers, which could be trained on cutout objects, but their method only produces hard shadows. Neural Radiance Field-based methods (e.g., [29, 30, 42, 54]) propose to encode the scene geometry implicitly, but require multiple images as input." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.958 + ], + "angle": 0, + "content": "16644" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.091, + 0.47, + 0.168 + ], + "angle": 0, + "content": "Soft Shadow Rendering is a well-studied technique in computer graphics, whether for real-time applications [1,2, 5,9,10,12,13,31,40,45,46,53,55,63] or global illumination methods [8, 22, 50, 61]. It requires exact 3D geometry as input, preventing its use for image composition." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.168, + 0.473, + 0.545 + ], + "angle": 0, + "content": "Recent neural rendering methods can address the limited input problem and render shadows for different scenarios. Scene level methods [35, 36] show promising results but require multiple input images. Generative adversarial networks (GANs) have achieved significant improvements on image translation tasks [17, 28], and subject-level shadow rendering methods [15, 27, 60, 68] propose to render shadow using GANs. Unfortunately, these methods have two main limitations: they can only generate hard shadows, and prevents user editability, which is desired for artistic purposes. SSN [48] proposed a controllable soft shadow generation method for image composition, but is limited to the ground plane and cannot project shadows on complex geometries. Recently, SSG [47] further proposed a new representation called pixel height to cast soft shadows on more general shadow receivers and render specular reflection on the ground. Unfortunately, the shadow quality of SSG degrades on complex geometries as they are not explicitly taken into account by the network. Furthermore, its reflection rendering is limited to specular surfaces. In contrast, our proposed SSG++ is guided by 3D geometry-aware buffer channels that can render more realistic soft shadows on generic shadow receivers. We further connect the pixel height representation to 3D by using an estimated per-pixel depth and normal, increasing the reflections' realism." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.559, + 0.17, + 0.573 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.584, + 0.47, + 0.705 + ], + "angle": 0, + "content": "We propose a novel algorithm (Fig. 2) to render reflection and soft shadow to increase image composition realism based on pixel height [47], which has been shown to be more suitable for shadow rendering. Pixel height explicitly captures the object-ground relation, and thus it better keeps the object uprightness and the contact point for shadow rendering. Moreover, it allows intuitive user control to annotate or correct the 3D shape of an object." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.705, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Our first key insight is that 3D information that highly correlates with rendering many 3D effects, e.g., spatial 3D position, depth, normal, etc., can be recovered by a mapping (see Sec. 3.1) given the pixel height representation. The second key idea is that soft shadows on general shadow receivers are correlated with the relative 3D geometry distance between the occluder and the shadow receiver. Based on the mapping from pixel height to 3D, several geometry-aware buffer channels (see Sec. 3.2) are proposed to guide the neural renderer to render realistic soft shadows on general shadow receivers. Moreover, acquiring the 3D information enables rendering additional 3D effects, e.g., reflections and refractions." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.212 + ], + "angle": 0, + "content": "Fig. 2 shows the overview of our method. Given the 2D cutout and background, the pixel height maps for the cutout and background can be either predicted by a neural network [47] or labeled manually by the user. 3D geometry that is used in rendering can be computed using our presented method (see Sec. 3.1). Finally, our renderer (see Sec. 3.3) can add 3D effects to make the image composition more realistic." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.22, + 0.809, + 0.236 + ], + "angle": 0, + "content": "3.1. Connecting 2.5D Pixel Height to 3D" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.242, + 0.892, + 0.409 + ], + "angle": 0, + "content": "Here we describe the equation that connects 2.5D pixel height to its corresponding 3D point, and Fig. 3 shows the camera and relevant geometry and variables. We define \\( O \\), the foot point of \\( O' \\), as the origin of the coordinate system. For convenience, we define the camera intrinsics by three vectors: 1) the vector \\( c \\) from the camera center \\( O' \\) to the top left corner of the image plane, 2) the right vector of the image plane \\( a \\), and 3) the down vector of the image plane \\( b \\). Any point \\( P \\) and its foot point \\( Q \\) can be projected by the camera centered at \\( O' \\). The points \\( P \\) and \\( Q \\) projected on the image plane are denoted as \\( P' \\) and \\( Q' \\)." + }, + { + "type": "equation", + "bbox": [ + 0.548, + 0.413, + 0.892, + 0.464 + ], + "angle": 0, + "content": "\\[\n\\left[ \\begin{array}{l} x _ {O ^ {\\prime}} \\\\ y _ {O ^ {\\prime}} \\\\ z _ {O ^ {\\prime}} \\end{array} \\right] + \\left[ \\begin{array}{l l l} x _ {a} & x _ {b} & x _ {c} \\\\ y _ {a} & y _ {b} & y _ {c} \\\\ z _ {a} & z _ {b} & z _ {c} \\end{array} \\right] \\left[ \\begin{array}{l} u _ {P ^ {\\prime}} \\\\ v _ {P ^ {\\prime}} \\\\ 1 \\end{array} \\right] w = \\left[ \\begin{array}{l} x _ {P} \\\\ y _ {P} \\\\ z _ {P} \\end{array} \\right] \\tag {1}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.575, + 0.468, + 0.892, + 0.517 + ], + "angle": 0, + "content": "\\[\ny _ {o ^ {\\prime}} + \\left[ \\begin{array}{l l l} y _ {a} & y _ {b} & y _ {c} \\end{array} \\right] \\left[ \\begin{array}{l} u _ {Q ^ {\\prime}} \\\\ v _ {Q ^ {\\prime}} \\\\ 1 \\end{array} \\right] w = y _ {Q} \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.52, + 0.892, + 0.595 + ], + "angle": 0, + "content": "The relationship between a 3D point \\( P \\) and its projection \\( P' \\) is described by the projection Eq. 1 under the pinhole camera assumption. From the definition of pixel height representation, the foot point \\( Q' \\) of \\( P' \\) in the image space is on the ground plane, i.e., \\( y_{Q} = 0 \\). Solving Eq. 2 provides \\( w \\):" + }, + { + "type": "equation", + "bbox": [ + 0.612, + 0.602, + 0.891, + 0.633 + ], + "angle": 0, + "content": "\\[\nw = \\frac {- y _ {o ^ {\\prime}}}{y _ {a} u _ {q ^ {\\prime}} + b _ {y} v _ {q ^ {\\prime}} + y _ {c}} \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.636, + 0.892, + 0.693 + ], + "angle": 0, + "content": "The pixel height representation has no pitch angle assumption, thus \\(P\\) can be directly computed using the \\(w\\) in Eq. 3. By re-projecting the \\(P^{\\prime}\\) back, the 3D point \\(P\\) can be calculated as" + }, + { + "type": "equation", + "bbox": [ + 0.509, + 0.695, + 0.892, + 0.735 + ], + "angle": 0, + "content": "\\[\nP = \\left[ \\begin{array}{c} x _ {O ^ {\\prime}} \\\\ y _ {O ^ {\\prime}} \\\\ z _ {O ^ {\\prime}} \\end{array} \\right] + \\left[ \\begin{array}{c c c} x _ {a} & x _ {b} & x _ {c} \\\\ y _ {a} & y _ {b} & y _ {c} \\\\ z _ {a} & z _ {b} & z _ {c} \\end{array} \\right] \\left[ \\begin{array}{c} u _ {P ^ {\\prime}} \\\\ v _ {P ^ {\\prime}} \\\\ 1 \\end{array} \\right] \\frac {- h}{y _ {a} u _ {Q ^ {\\prime}} + y _ {b} v _ {Q ^ {\\prime}} + y _ {c}}. \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Horizon controllability is important as different horizons will change the soft shadow distortion. However, as shown in Fig. 4, changing the horizon will change the camera pitch, which violates the no pitch assumption from pixel height representation [47] and leads to tilted geometry. To resolve the issue, we propose to use a tilt-shift camera model for our application. When the user changes the horizon, the vector \\( c \\) in Fig. 3 will move vertically to align the horizon to keep the image plane perpendicular to the ground. In this way, the no-pitch assumption is preserved for the correct reconstruction, as shown in Fig. 4 (d)." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16645" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.099, + 0.094, + 0.878, + 0.266 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.28, + 0.893, + 0.337 + ], + "angle": 0, + "content": "Figure 2. System overview of PixHt-Lab. Given a 2D cutout and background, the pixel height maps for the cutout and background can be either predicted by a neural network [47] or labeled manually by the user. 3D scene information and the relevant buffer channels can then be computed from pixel height based on our formulation presented in Sec. 3.1. Finally, our neural renderer SSG++ renders the requested lighting effects using the buffer channels (see Sec. 3.3)." + }, + { + "type": "image", + "bbox": [ + 0.101, + 0.367, + 0.447, + 0.516 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.531, + 0.471, + 0.614 + ], + "angle": 0, + "content": "Figure 3. Connecting pixel height to 3D. Given the camera at the center \\( O' \\) and its foot point \\( O \\), a point \\( P \\) in 3D space with its foot point \\( Q \\). \\( P' \\) and \\( Q' \\) are their projection positions on the image plane. \\( c \\) is the vector from \\( O' \\) to the up left corner of the image plane. \\( a \\) and \\( b \\) are the right directions and down direction vector relative to the image plane." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.647, + 0.47, + 0.663 + ], + "angle": 0, + "content": "3.2. 3D Buffer Channels for Soft Shadow Rendering" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.675, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Our methods can be applied to arbitrary shape lights, but for discussion purposes, we assume the light for our discussion is disk shape area light. It is challenging to render high-quality soft shadows for general shadow receivers given only image cutouts and the hard shadow mask, as the soft shadow is jointly affected by multiple factors: the light source geometry, the occluder, the shadow receiver, the spatial relationship between the occluder and the shadow receiver, etc. SSG [47] is guided by the cutout mask, the hard shadow mask, and the disk light radius as inputs. The shadow boundary is softened uniformly (see Figs. 1 and 7) as SSG is unaware of the geometry-related information relevant to soft shadow rendering. We propose to train a neural network SSG++ to learn how these complex factors will jointly affect the soft shadow results." + }, + { + "type": "image", + "bbox": [ + 0.52, + 0.363, + 0.713, + 0.474 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.556, + 0.478, + 0.678, + 0.491 + ], + "angle": 0, + "content": "(a) Classical camera" + }, + { + "type": "image", + "bbox": [ + 0.735, + 0.359, + 0.862, + 0.455 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.727, + 0.478, + 0.872, + 0.492 + ], + "angle": 0, + "content": "(b) Reconstructed by (a)" + }, + { + "type": "image", + "bbox": [ + 0.521, + 0.5, + 0.712, + 0.609 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.558, + 0.614, + 0.678, + 0.627 + ], + "angle": 0, + "content": "(c) Tilt-shift camera" + }, + { + "type": "image", + "bbox": [ + 0.734, + 0.492, + 0.865, + 0.6 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.727, + 0.614, + 0.872, + 0.628 + ], + "angle": 0, + "content": "(d) Reconstructed by (c)" + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.64, + 0.892, + 0.737 + ], + "angle": 0, + "content": "Figure 4. Tilt shift camera model. Horizon position is a controllable parameter to change the shadow perspective shape. (a) shows changing the horizon is equivalent to changing the pitch in the classical model. (b) shows the reconstructed 3D model. (c) shows we use a tilt-shift camera. (d) shows the 3D vertical line can be preserved to be perpendicular to the ground after reconstruction." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.893, + 0.903 + ], + "angle": 0, + "content": "3D-Aware Buffer channels. Our SSG++ takes several 3D-aware buffer channels (see Fig. 5) relevant to soft shadow rendering. The buffer channels are composed of several maps: the cutout pixel height map; the gradient of the background pixel height map; the hard shadow from the center of the light \\( L \\); the sparse hard shadows map; the relative distance map between the occluder and the shadow receiver in pixel height space. For illustration purposes, we composite foreground pixel height and background pixel" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.946, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16646" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.086, + 0.089, + 0.28, + 0.241 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.165, + 0.244, + 0.182, + 0.255 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.287, + 0.089, + 0.373, + 0.157 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.376, + 0.089, + 0.464, + 0.157 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.32, + 0.159, + 0.338, + 0.171 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image", + "bbox": [ + 0.287, + 0.173, + 0.374, + 0.241 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.376, + 0.173, + 0.464, + 0.241 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.32, + 0.243, + 0.338, + 0.255 + ], + "angle": 0, + "content": "(d)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.265, + 0.47, + 0.364 + ], + "angle": 0, + "content": "Figure 5. Buffer channels. (a) illustrates how the buffer channels are computed. See the text for more details. (b) shows the pixel height maps of the foreground cutout and the background. (c) is the hard shadow cast by the center of the disk area light \\( L \\). (d) is the sparse hard shadows map cast by \\( A, B, C, D \\), which are four extreme points of the area light \\( L \\). (e) is the distance between \\( EF \\) in pixel height space." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.389, + 0.209, + 0.404 + ], + "angle": 0, + "content": "height in Fig. 5 (b)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.404, + 0.468, + 0.495 + ], + "angle": 0, + "content": "The cutout pixel height and background pixel height map describe the geometry of the cutout and the background. In our implementation, we use the gradient map of the background pixel height as input to make it translation invariant. The pixel height gradient map will capture the surface orientation similar to a normal map." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.494, + 0.468, + 0.645 + ], + "angle": 0, + "content": "The sparse hard shadows map can also guide the network to be aware of the shadow receiver's geometry. Another important property of this channel is that the sparse hard shadows describe the outer boundary of the soft shadow. The overlapping areas of the sparse hard shadows are also a hint of darker areas in the soft shadow. Experiments in Sec. 4 show this channel plays the most important role among all the buffer channels. The four sparse hard shadows are sampled from the four extreme points of the disk light \\( L \\) as shown in Fig. 5." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.646, + 0.468, + 0.782 + ], + "angle": 0, + "content": "The relative distance map in pixel height space defines the relative spatial distance between the occluder and the shadow receiver. The longer the distance, the softer the shadow will be in general. This channel guides the network to pay attention to shadow regions that have high contrast. The formal definition of the relative distance in pixel height space is: \\( \\|(u_p, v_p, h_p) - (u_q, v_q, h_q)\\|_2^2 \\), where \\( p, q \\) are two points, \\( u, v \\) are the coordinates in the pixel space, \\( h \\) is the pixel height." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Dataset and Training. We follow SSN [48] and SSG [47] to generate a synthetic dataset to train SSG++. In practice, we randomly picked 100 general foreground objects from ModelNet [64] and ShapeNet [6] with different categories, including human, plants, cars, desks, chairs, airplanes, etc. We also picked different backgrounds: ground plane, T shape wall, Cornell box, and curved plane. To" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.092, + 0.888, + 0.203 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.215, + 0.892, + 0.243 + ], + "angle": 0, + "content": "Figure 6. SSG++ pipeline. SSG++ uses a modified U-net where the embedded shadow softness is concatenated in the decoder." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.272, + 0.892, + 0.423 + ], + "angle": 0, + "content": "cover diverse relative positions between the foreground and background, we randomly generate 200 scenes from the selected foreground and background objects. For each scene, we further randomly sampled 100 lights per scene from a different direction with random area light sizes. In total, the synthetic dataset has 20k training data. SSG++ follows the SSG architecture as shown in Fig. 6. We implement the SSG++ using PyTorch [32]. The training takes 8 hrs on average to converge with batch size 50 and learning rate \\(2e^{-5}\\) in a RTX-3090." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.437, + 0.869, + 0.453 + ], + "angle": 0, + "content": "3.3. Ray Tracing in Pixel Height Representation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.461, + 0.892, + 0.612 + ], + "angle": 0, + "content": "Eq. 1 in Sec. 3.1 connects the pixel height to 3D. Although we do not know the camera extrinsic and intrinsic for the image cutout or the background, we can use a default camera to reconstruct the scene, given the pixel height. When the 3D position for the 2D pixel can be computed, the surface normal can be approximated if we assume neighborhood pixels are connected. When the surface normal can be reconstructed, 3D effects, including reflection, refraction and relighting, can be rendered if surface materials are given." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.614, + 0.892, + 0.901 + ], + "angle": 0, + "content": "One can perform the 3D effects rendering using a classical graphics renderer to render lighting effects for image compositing. We noticed that the pixel height space naturally provides an acceleration mechanism for tracing. Specifically, SSG [47] proposes a ray-scene intersection algorithm in pixel height space. Although the ray-scene intersection is designed for tracing visibility, it can be easily modified to trace the closest hit pixel given a ray origin and ray direction in pixel height space. In the pixel height space, the ray-scene intersection check happens only along a line between the start and the end pixels. The complexity of the ray-scene intersection check in pixel height space is \\(\\mathcal{O}(H)\\) or \\(\\mathcal{O}(W)\\), without the need to check the intersection with each pixel or each reconstructed triangle. Therefore, in practice, we perform ray tracing in the pixel height space in PixHt-Lab. We implemented the method using CUDA. It took around 7s to render a noise free reflection for \\(512 \\times 512\\) resolution image with 200 samples per pixel. Reflection results on different surface materials can be found in Fig. 8." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16647" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.089, + 0.47, + 0.117 + ], + "angle": 0, + "content": "Table 1. Comparison with SSN [48] and SSG [47] on the groundshadow benchmark." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.13, + 0.48, + 0.19 + ], + "angle": 0, + "content": "
MethodRMSE ↓RMSE-s ↓SSIM ↑ZNCC ↑
SSN0.12070.10640.83790.6118
SSG0.02540.02210.85470.5679
SSG++(ours)0.01650.01400.92160.8180
" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.215, + 0.468, + 0.245 + ], + "angle": 0, + "content": "Additional examples can be found in supplementary materials." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.258, + 0.21, + 0.275 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.283, + 0.471, + 0.329 + ], + "angle": 0, + "content": "Here we show quantitative (the benchmark, metrics for comparison, ablation study) and qualitative evaluation of the buffer channels by comparing to related work." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.337, + 0.449, + 0.353 + ], + "angle": 0, + "content": "4.1. Quantitative Evaluation of Buffer Channels" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.36, + 0.469, + 0.42 + ], + "angle": 0, + "content": "Benchmark: To compare our 3D-aware buffer channels fairly with SSN [48] that has ground plane assumption, we build two evaluation benchmarks: 1) a ground-shadow benchmark and 2) a wall-shadow benchmark." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.421, + 0.469, + 0.616 + ], + "angle": 0, + "content": "The two benchmarks share the same assets, but the ground shadow benchmark only has shadows cast on the ground plane, and the wall shadow benchmark always has part of the shadows cast on walls. The foreground objects in the assets are composed of 12 new models randomly selected online with different types: robots, animals, humans, bottles, etc. The background objects in the assets are four new backgrounds with different shapes: one wall corner, two wall corners, steps, and curved backgrounds to test the generalization ability to unseen backgrounds. We randomly generate 70 scenes using those unseen foregrounds and background models with different poses of the foreground and background." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.617, + 0.469, + 0.752 + ], + "angle": 0, + "content": "We uniformly sample 125 lights with different positions and different area sizes per scene for the wall shadow benchmark. As shadows on the ground have less variation than the shadows on the wall, we sample eight lights with different positions and different area sizes per scene for the ground shadow benchmark. In total, the ground shadow benchmark is composed of 560 data, and the wall shadow benchmark is composed of 8,750 data. The resolution for each data is \\(256 \\times 256\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.766, + 0.469, + 0.856 + ], + "angle": 0, + "content": "Metrics: We use the per-pixel metric RMSE and a scale-invariant RMSE-s [56]. Similar to [56], shadow intensity may vary, but the overall shapes are correct. We also used perception-based metrics SSIM and ZNCC to measure shadow quality. Our SSIM implementation uses \\(11 \\times 11\\) Gaussian filter with \\(\\sigma = 1.5\\), \\(k_{1} = 0.01\\), \\(k_{2} = 0.03\\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.469, + 0.901 + ], + "angle": 0, + "content": "SSG++ on the ground-shadow benchmark. As SSN has a ground plane assumption, we use the ground-shadow" + }, + { + "type": "image", + "bbox": [ + 0.507, + 0.089, + 0.601, + 0.164 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.506, + 0.166, + 0.601, + 0.239 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.526, + 0.242, + 0.582, + 0.256 + ], + "angle": 0, + "content": "(a) SSG" + }, + { + "type": "image", + "bbox": [ + 0.602, + 0.089, + 0.697, + 0.164 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.602, + 0.166, + 0.697, + 0.239 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.61, + 0.242, + 0.69, + 0.256 + ], + "angle": 0, + "content": "(b) SSG-SS" + }, + { + "type": "image", + "bbox": [ + 0.698, + 0.089, + 0.793, + 0.164 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.698, + 0.166, + 0.792, + 0.239 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.709, + 0.242, + 0.782, + 0.256 + ], + "angle": 0, + "content": "(c) SSG++" + }, + { + "type": "image", + "bbox": [ + 0.793, + 0.089, + 0.889, + 0.164 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.794, + 0.166, + 0.888, + 0.239 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.817, + 0.242, + 0.865, + 0.256 + ], + "angle": 0, + "content": "(d) GT" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.269, + 0.892, + 0.353 + ], + "angle": 0, + "content": "Figure 7. Effects of buffer channels. Best zoom-in. (a) shows the shadows rendered by SSG will be softened uniformly. (b) shows sparse hard shadow channels guide the neural network to be 3D-aware. (c) shows SSG++ can render better quality in the relatively darker regions (note the foot shadow in the second row). (d) is the ground truth shadow rendered by the physically based renderer." + }, + { + "type": "image", + "bbox": [ + 0.504, + 0.371, + 0.699, + 0.447 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.699, + 0.371, + 0.891, + 0.447 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.504, + 0.45, + 0.698, + 0.526 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.698, + 0.45, + 0.891, + 0.526 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.541, + 0.892, + 0.597 + ], + "angle": 0, + "content": "Figure 8. Reflection. PixHt-Lab can render reflection with different physical materials. From left to right, the ground surface glossiness increases. The top to bottom, the ground uses different \\(\\eta\\) in Fresnel effects." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.602, + 0.892, + 0.7 + ], + "angle": 0, + "content": "Table 2. Result on the wall-shadow benchmark. We show the effectiveness of each buffer channel. SSG-BH: SSG with background pixel height. SSG-D: SSG with XYH distance channel. SSG-D-BH: SSG with XYH distance and background pixel height. SSG-SS: SSG with the sparse shadow channel. SSG-SS-BH: SSG with sparse shadow channel and background pixel height. SSG++: SSG with all the buffer channels." + }, + { + "type": "table", + "bbox": [ + 0.502, + 0.711, + 0.902, + 0.842 + ], + "angle": 0, + "content": "
MethodRMSE ↓RMSE-s ↓SSIM ↑ZNCC ↑
SSG0.02420.02090.85610.6460
SSG-BH0.02480.02070.85870.6506
SSG-D0.02300.02100.87390.6499
SSG-D-BH0.02310.02010.87520.6719
SSG-SS0.01640.01490.91390.8228
SSG-SS-BH0.01840.01580.91360.8029
SSG-SS-D0.01590.01390.91530.8494
SSN++(ours)0.01530.01360.92770.8575
" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "benchmark to compare fairly. We compare our SSG++ with SSN and the other soft shadow rendering network SSG pro" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16648" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.091, + 0.859, + 0.541 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.552, + 0.893, + 0.596 + ], + "angle": 0, + "content": "Figure 9. More results. PixHt-Lab is agnostic to the cutout object categories. Lighting effects can be generated for general backgrounds. PixHt-Lab can also generate multiple soft shadows shown in the first column. The first column uses a step background. The second column uses a curved background. The third column uses an L shape wall background. The fourth column uses a corner background." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.617, + 0.471, + 0.74 + ], + "angle": 0, + "content": "posed recently on the ground-shadow benchmark. Results are shown in Tab. 1. Our SSG++ outperforms SSN and SSG in all metrics. Compared with the STOA SSG, SSG++ improves RMSE by \\(35\\%\\), RMSE-s by \\(36\\%\\), SSIM by \\(7.8\\%\\), ZNCC by \\(44\\%\\). The statistics show in the simplest ground plane shadow receiver case, SSG++ still has significant improvement. Even in the simplest case, buffer channels significantly improve the soft shadow rendering quality." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.763, + 0.47, + 0.839 + ], + "angle": 0, + "content": "SSG++ on the wall-shadow benchmark. SSG++ and SSG share the same backbone, but they are guided by different buffers. Therefore, we treat SSG as the basic baseline and do the ablation study together in this section. Results are shown in Tab. 2." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Our proposed SSG++ outperforms all the other methods guided by other subsets of the buffer channels. Each buffer channel outperforms SSG in all the metrics, showing that those 3D-aware buffer channels are useful to guide" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.617, + 0.895, + 0.86 + ], + "angle": 0, + "content": "the SSG to render better soft shadows. SSG-D-BN fixes more errors than SSG-D or SSG-BN, showing that the combination of relative distance in pixel height space helps the neural network improve the soft shadow quality. SSG-SS significantly outperforms all the previous baselines by improving RMSE by \\(29\\%\\) and SSIM by \\(4\\%\\) than SSG-D-BH, which shows that the sparse shadows channel plays the most important role in guiding the SSG to render soft shadows. Combining the sparse shadow channel with the relative distance channel only improves RMSE by \\(3\\%\\) and SSIM by \\(0.15\\%\\) than only using the sparse shadow channel as additional channels while combing the sparse shadow channel with the background pixel height channel performs worse than only using the sparse shadow channels as an additional channel for SSG, with RMSE degraded by \\(12\\%\\) and SSIM by \\(0.03\\%\\)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Our SSG++ combines the sparse shadow channel, the relative distance channel, and the background pixel height" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.958 + ], + "angle": 0, + "content": "16649" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.086, + 0.089, + 0.273, + 0.205 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.275, + 0.089, + 0.464, + 0.205 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.084, + 0.206, + 0.273, + 0.339 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.275, + 0.206, + 0.464, + 0.339 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.35, + 0.47, + 0.378 + ], + "angle": 0, + "content": "Figure 10. Real foreground and background examples created with our GUI. Zoom in for the best view." + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.399, + 0.273, + 0.548 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.275, + 0.399, + 0.468, + 0.548 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.558, + 0.47, + 0.601 + ], + "angle": 0, + "content": "Figure 11. Refraction. Given the cutout and the background in the left image, the refraction lighting effect for the crystal ball can also be rendered by PixHt-Lab." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.621, + 0.47, + 0.681 + ], + "angle": 0, + "content": "channel together and achieves the best performance, improving in all the metrics significantly. Compared with SSG, our SSG++ improves RMSE by \\(38\\%\\), RMSE-s by \\(33\\%\\), SSIM by \\(8\\%\\) and ZNCC by \\(32\\%\\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.706, + 0.438, + 0.723 + ], + "angle": 0, + "content": "4.2. Qualitative Evaluation of Buffer Channels" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Effects of buffer channels. Fig. 7 shows the effects of the buffer channels. Fig. 7 (b). shows the sparse shadow guides the neural network to render better contour shapes as the sparse hard shadows are samples from the outer contour of the shadow regions. However, when the geometry has complex shapes, and the sparse hard shadows are mixed together, e.g., the foot regions of the cat in the second row of Fig. 7, the relative spatial information is ambiguous. The relative distance map can further guide SSG++ to keep the regions close to the objects dark instead of over soft(See Fig. 7 (c) in the second row.)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.09, + 0.613, + 0.106 + ], + "angle": 0, + "content": "5. Discussion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.116, + 0.895, + 0.388 + ], + "angle": 0, + "content": "Light effects generated by PixHt-Lab. PixHt-Lab can reconstruct the surface normal solely based on the pixel height inputs. PixHt-Lab does not have assumptions on the cutout object types and background types. No matter for realistic cutouts or cartoon cutouts, studio backgrounds or real-world backgrounds, PixHt-Lab can render the light effects. (see Fig. 9, Fig. 10 and the demo video showing the PixHt-Lab system in the supplementary materials). Similar to SSG, PixHt-Lab allows the user to intuitively control the shadow direction and softness, control the horizon position to tweak the shadow distortion, and change parameters to control the physical parameters of the reflection. Our methods can also be applied to multiple object compositing and multiple shadows. Please refer to supplementary materials for more examples. There exist more potential additions for PixHt-Lab and other light effects such as refraction(see Fig. 11). Parameters related to the refraction surface, like the refraction index, can be controlled as well." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.406, + 0.895, + 0.558 + ], + "angle": 0, + "content": "Limitation. As PixHt-Lab is based on the pixel height map and the common limitations for the pixel height representation apply to our methods as well. One of them is that it takes the image cutout as the proxy of the object and the back face or hidden surface contributing to the light effect generation is missing. A back face prediction neural network can be explored to address this problem. Another limitation specific to PixHt-Lab is that the proposed method uses the cutout color as the reflected color, which is not precise for cases when the surface has view-dependent colors." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.572, + 0.771, + 0.589 + ], + "angle": 0, + "content": "6. Conclusion and Future Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.599, + 0.892, + 0.854 + ], + "angle": 0, + "content": "We propose a novel system PixHt-Lab for generating perceptually plausible light effects based on the pixel height representation. The mapping between the 2.5D pixel height and 3D has been presented to reconstruct the surface geometry directly from the pixel height representation. Based on the reconstruction, more light effects, including physically based reflection and refraction, can be synthesized for image compositing. Also, a novel method SSG++ guided by 3D-aware buffer channels is proposed to improve the soft shadow quality that is cast on general shadow receivers. Quantitative and qualitative experiments demonstrate that the results and generalization ability of the proposed SSG++ significantly outperforms previous deep learning-based shadow synthesis methods. However, our PixHt-Lab synthesizes the light effect solely based on the cutout colors. A back face prediction neural network may address the issue and is worth future exploration." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.856, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Acknowledgment: We appreciate constructive comments from the reviewers. Part of this work was done during Yichen's internship at Adobe." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.958 + ], + "angle": 0, + "content": "16650" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.468, + 0.171 + ], + "angle": 0, + "content": "[1] Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, and Jan Kautz. Real-time, all-frequency shadows in dynamic scenes. ACM Transactions on Graphics, 27(3):1-8, Aug. 2008." + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.173, + 0.468, + 0.214 + ], + "angle": 0, + "content": "[2] Ulf Assarsson and Tomas Akenine-Moller. 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IEEE." + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.246 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.946, + 0.519, + 0.957 + ], + "angle": 0, + "content": "16653" + } + ] +] \ No newline at end of file diff --git a/2023/PixHt-Lab_ Pixel Height Based Light Effect Generation for Image Compositing/eae5957f-225b-474e-96a7-63c36acd1cb1_origin.pdf b/2023/PixHt-Lab_ Pixel Height Based Light Effect Generation for Image Compositing/eae5957f-225b-474e-96a7-63c36acd1cb1_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..7a1ef92f008405d4e83199c680ef135675b8aa6c --- /dev/null +++ b/2023/PixHt-Lab_ Pixel Height Based Light Effect Generation for Image Compositing/eae5957f-225b-474e-96a7-63c36acd1cb1_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b992be2a696cbf61c23fcaf289a658ecd544a9a046a17c6f6989aa4ef2dba5c7 +size 8129843 diff --git a/2023/PixHt-Lab_ Pixel Height Based Light Effect Generation for Image Compositing/full.md b/2023/PixHt-Lab_ Pixel Height Based Light Effect Generation for Image Compositing/full.md new file mode 100644 index 0000000000000000000000000000000000000000..ba88bfb6a16125f24945202efeebf1f9ca93fb95 --- /dev/null +++ b/2023/PixHt-Lab_ Pixel Height Based Light Effect Generation for Image Compositing/full.md @@ -0,0 +1,339 @@ +# PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositing + +Yichen Sheng Purdue University + +Jianming Zhang +Adobe Inc. + +Julien Philip Adobe Inc. + +Yannick Hold-Geoffroy Adobe Inc. + +Xin Sun Adobe Inc. + +He Zhang +Adobe Inc. + +Lu Ling Purdue University + +Bedrich Benes Purdue University + +![](images/92c63c960b66227854c4519ac47be8a7de2eb843faf882a1f29312348dffe31c.jpg) +(a) cutout + +![](images/3bb34b6f2ac35103badb4589aacb6f9de867ad601eaed2c2c7b6db6c1ac26621.jpg) +(c) SSG [47] +(d) PixHt-Lab (ours) +Figure 1. PixHt-Lab renders realistic reflection and soft shadows on general shadow receivers for 2D cutouts. (a) shows the object cutout and composition background. (b) SSN [48] cannot render soft shadows on walls due to its ground plane assumption. (c) SSG [47] renders specular reflection, but the shadow on the wall is uniformly softened. (d) Our PixHt-Lab renders realistic soft shadows on the wall guided by 3D-aware buffer channels. The shadow is softened according to the background geometry with more realistic details. PixHt-Lab also renders realistic reflections with physically-based surface materials. + +# Abstract + +Lighting effects such as shadows or reflections are key in making synthetic images realistic and visually appealing. To generate such effects, traditional computer graphics uses a physically-based renderer along with 3D geometry. To compensate for the lack of geometry in 2D Image compositing, recent deep learning-based approaches introduced a pixel height representation to generate soft shadows and reflections. However, the lack of geometry limits the quality of the generated soft shadows and constrains reflections to pure specular ones. We introduce PixHt-Lab, a system leveraging an explicit mapping from pixel height representation to 3D space. Using this mapping, PixHt-Lab reconstructs both the cutout and background geometry and renders realistic, diverse lighting effects for image compositing. Given a surface with physically-based materials, we can render reflections with varying glossiness. To generate more realistic soft shadows, we further propose using 3D-aware buffer channels to guide a neural renderer. + +Both quantitative and qualitative evaluations demonstrate that PixHt-Lab significantly improves soft shadow generation. Project: https://shengcn.github.io/PixHtLab/ + +# 1. Introduction + +Image compositing is a powerful tool widely used for image content creation, combining interesting elements from different sources to create a new image. One challenging task is adding lighting effects to make the compositing realistic and visually appealing. Lighting effects often involve complex interactions between the objects in the compositing, so their manual creation is tedious. It requires a significant amount of effort, especially for soft shadows cast by area lights and realistic reflections on the glossy surface with the Fresnel effect [62]. + +Many methods that generate lighting effects for 3D scenes have been well-studied [21], but 3D shapes are often unavailable during image compositing. Recent advancements in deep learning made significant progress in lighting + +effect generation in 2D images, especially for shadow generation. A series of generative adversarial networks (GANs) based methods [15, 27, 60, 68] have been proposed to automatically generate hard shadows to match the background by training with pairs of shadow-free and shadow images. Those methods only focus on hard shadow generation, and their generated hard shadow cannot be edited freely. More importantly, the light control of those methods is implicitly represented in the background image. In real-world image creation scenarios, however, the background is often well-lit or even in pure color under a studio lighting setting, making those methods unusable. Also, editing the shadow is often needed on a separate image layer when the image editing is still incomplete. + +To address these issues, a recent work SsN [48] proposes to learn the mapping between the image cutouts and the corresponding soft shadows based on a controllable light map. Although it achieves promising results, it assumes that the shadow receiver is just a ground plane and the object is always standing on the ground, which limits its practical usage. This limitation is addressed by SSG [47], which proposes a new 2.5D representation called pixel height, which is shown to be better suited for shadow generation than previous 2.5D presentations like depth map. Hard shadow on general shadow receivers can be computed by a ray tracing algorithm in the pixel-height space. A neural network renderer is further proposed to render the soft shadow based on the hard shadow mask. It achieves more controllability and it works in more general scenarios, but the lack of 3D geometry guidance makes the soft shadows unrealistic and prone to visual artifacts when they are cast on general shadow receivers like walls. In addition, SSG proposes an algorithm to render the specular reflection by flipping the pixels according to their pixel height. However, the use case is very limited as it cannot be directly applied to simulate realistic reflection effects on more general materials (see Fig. 1 (c)). + +We introduce a controllable pixel height-based system called PixHt-Lab that provides lighting effects such as soft shadows and reflections for physically based surface materials. We introduce a formulation to map the 2.5D pixel height representation to the 3D space. Based on this mapping, geometry of both the foreground cutout and the background surface can be directly reconstructed by their corresponding pixel height maps. As the 3D geometry can be reconstructed, the surface normal can also be computed. Using a camera with preset extrinsic and intrinsic, light effects, including reflections, soft shadows, refractions, etc., can be rendered using classical rendering methods based on the reconstructed 3D geometry or directly in the pixel height space utilizing the efficient data structure (See Sec. 3.3) derived from the pixel height representation. + +As the soft shadow integration in classical rendering algorithms is slow, especially for large area lights, we pro + +pose to train a neural network renderer SSG++ guided by 3D-aware buffer channels to render the soft shadow on general shadow receivers in real-time. Quantitative and qualitative experiments have been conducted to show that the proposed SSG++ guided by 3D-aware buffer channels significantly improves the soft shadow quality on general shadow receivers than previous soft shadow generation works. Our main contributions are: + +- A mapping formulation between pixel height and the 3D space. Rendering-related 3D geometry properties, e.g., normal or depth, can be computed directly from the pixel height representation for diverse 3D effects rendering, including reflection and refraction. +- A novel soft shadow neural renderer, SSG++, guided by 3D-aware buffer channels to generate high-quality soft shadows for general shadow receivers in image composition. + +# 2. Previous Work + +Single Image 3D Reconstruction Rendering engines can be used to perform image composition. However, they require a 3D reconstruction of the image, which is a challenging problem. Deep learning-based methods [3, 14, 16, 24, 38, 39, 51] have been proposed to perform dense 3D reconstruction via low dimensional parameterization of the 3D models, though rendering quality is impacted by the missing high-frequency features. Many single-image digital human reconstruction methods [4, 23, 25, 33, 43, 44, 65-67, 69] show promising results, albeit they assume specific camera parameters. Directly rendering shadows on their reconstructed 3D models yields hard-to-fix artifacts [47] in the contact regions between the inserted object and the ground. More importantly, those methods cannot be applied to general objects, which limits their use for generic image composition. + +Single Image Neural Rendering Image harmonization blends a cutout within a background in a plausible way. Classical methods achieve this goal by adjusting the appearance statistics [18, 34, 37, 41, 57]. Recently, learning-based methods [7, 19, 20, 26, 52, 58, 59] trained with augmented real-world images were shown to provide more robust results. However, these methods focus on global color adjustment without considering shadows during composition. Single image portrait relighting methods [49, 56, 70] adjust the lighting conditions given a user-provided lighting environment, although they only work for human portraits. [11] considers the problem of outdoor scene relighting from a single view using intermediary predicted shadow layers, which could be trained on cutout objects, but their method only produces hard shadows. Neural Radiance Field-based methods (e.g., [29, 30, 42, 54]) propose to encode the scene geometry implicitly, but require multiple images as input. + +Soft Shadow Rendering is a well-studied technique in computer graphics, whether for real-time applications [1,2, 5,9,10,12,13,31,40,45,46,53,55,63] or global illumination methods [8, 22, 50, 61]. It requires exact 3D geometry as input, preventing its use for image composition. + +Recent neural rendering methods can address the limited input problem and render shadows for different scenarios. Scene level methods [35, 36] show promising results but require multiple input images. Generative adversarial networks (GANs) have achieved significant improvements on image translation tasks [17, 28], and subject-level shadow rendering methods [15, 27, 60, 68] propose to render shadow using GANs. Unfortunately, these methods have two main limitations: they can only generate hard shadows, and prevents user editability, which is desired for artistic purposes. SSN [48] proposed a controllable soft shadow generation method for image composition, but is limited to the ground plane and cannot project shadows on complex geometries. Recently, SSG [47] further proposed a new representation called pixel height to cast soft shadows on more general shadow receivers and render specular reflection on the ground. Unfortunately, the shadow quality of SSG degrades on complex geometries as they are not explicitly taken into account by the network. Furthermore, its reflection rendering is limited to specular surfaces. In contrast, our proposed SSG++ is guided by 3D geometry-aware buffer channels that can render more realistic soft shadows on generic shadow receivers. We further connect the pixel height representation to 3D by using an estimated per-pixel depth and normal, increasing the reflections' realism. + +# 3. Method + +We propose a novel algorithm (Fig. 2) to render reflection and soft shadow to increase image composition realism based on pixel height [47], which has been shown to be more suitable for shadow rendering. Pixel height explicitly captures the object-ground relation, and thus it better keeps the object uprightness and the contact point for shadow rendering. Moreover, it allows intuitive user control to annotate or correct the 3D shape of an object. + +Our first key insight is that 3D information that highly correlates with rendering many 3D effects, e.g., spatial 3D position, depth, normal, etc., can be recovered by a mapping (see Sec. 3.1) given the pixel height representation. The second key idea is that soft shadows on general shadow receivers are correlated with the relative 3D geometry distance between the occluder and the shadow receiver. Based on the mapping from pixel height to 3D, several geometry-aware buffer channels (see Sec. 3.2) are proposed to guide the neural renderer to render realistic soft shadows on general shadow receivers. Moreover, acquiring the 3D information enables rendering additional 3D effects, e.g., reflections and refractions. + +Fig. 2 shows the overview of our method. Given the 2D cutout and background, the pixel height maps for the cutout and background can be either predicted by a neural network [47] or labeled manually by the user. 3D geometry that is used in rendering can be computed using our presented method (see Sec. 3.1). Finally, our renderer (see Sec. 3.3) can add 3D effects to make the image composition more realistic. + +# 3.1. Connecting 2.5D Pixel Height to 3D + +Here we describe the equation that connects 2.5D pixel height to its corresponding 3D point, and Fig. 3 shows the camera and relevant geometry and variables. We define $O$ , the foot point of $O'$ , as the origin of the coordinate system. For convenience, we define the camera intrinsics by three vectors: 1) the vector $c$ from the camera center $O'$ to the top left corner of the image plane, 2) the right vector of the image plane $a$ , and 3) the down vector of the image plane $b$ . Any point $P$ and its foot point $Q$ can be projected by the camera centered at $O'$ . The points $P$ and $Q$ projected on the image plane are denoted as $P'$ and $Q'$ . + +$$ +\left[ \begin{array}{l} x _ {O ^ {\prime}} \\ y _ {O ^ {\prime}} \\ z _ {O ^ {\prime}} \end{array} \right] + \left[ \begin{array}{l l l} x _ {a} & x _ {b} & x _ {c} \\ y _ {a} & y _ {b} & y _ {c} \\ z _ {a} & z _ {b} & z _ {c} \end{array} \right] \left[ \begin{array}{l} u _ {P ^ {\prime}} \\ v _ {P ^ {\prime}} \\ 1 \end{array} \right] w = \left[ \begin{array}{l} x _ {P} \\ y _ {P} \\ z _ {P} \end{array} \right] \tag {1} +$$ + +$$ +y _ {o ^ {\prime}} + \left[ \begin{array}{l l l} y _ {a} & y _ {b} & y _ {c} \end{array} \right] \left[ \begin{array}{l} u _ {Q ^ {\prime}} \\ v _ {Q ^ {\prime}} \\ 1 \end{array} \right] w = y _ {Q} \tag {2} +$$ + +The relationship between a 3D point $P$ and its projection $P'$ is described by the projection Eq. 1 under the pinhole camera assumption. From the definition of pixel height representation, the foot point $Q'$ of $P'$ in the image space is on the ground plane, i.e., $y_{Q} = 0$ . Solving Eq. 2 provides $w$ : + +$$ +w = \frac {- y _ {o ^ {\prime}}}{y _ {a} u _ {q ^ {\prime}} + b _ {y} v _ {q ^ {\prime}} + y _ {c}} \tag {3} +$$ + +The pixel height representation has no pitch angle assumption, thus $P$ can be directly computed using the $w$ in Eq. 3. By re-projecting the $P^{\prime}$ back, the 3D point $P$ can be calculated as + +$$ +P = \left[ \begin{array}{c} x _ {O ^ {\prime}} \\ y _ {O ^ {\prime}} \\ z _ {O ^ {\prime}} \end{array} \right] + \left[ \begin{array}{c c c} x _ {a} & x _ {b} & x _ {c} \\ y _ {a} & y _ {b} & y _ {c} \\ z _ {a} & z _ {b} & z _ {c} \end{array} \right] \left[ \begin{array}{c} u _ {P ^ {\prime}} \\ v _ {P ^ {\prime}} \\ 1 \end{array} \right] \frac {- h}{y _ {a} u _ {Q ^ {\prime}} + y _ {b} v _ {Q ^ {\prime}} + y _ {c}}. \tag {4} +$$ + +Horizon controllability is important as different horizons will change the soft shadow distortion. However, as shown in Fig. 4, changing the horizon will change the camera pitch, which violates the no pitch assumption from pixel height representation [47] and leads to tilted geometry. To resolve the issue, we propose to use a tilt-shift camera model for our application. When the user changes the horizon, the vector $c$ in Fig. 3 will move vertically to align the horizon to keep the image plane perpendicular to the ground. In this way, the no-pitch assumption is preserved for the correct reconstruction, as shown in Fig. 4 (d). + +![](images/b9fe97c475fbe702954b443ff7b0b5398eb7bf9564f01c3af305be8e3a32be34.jpg) +Figure 2. System overview of PixHt-Lab. Given a 2D cutout and background, the pixel height maps for the cutout and background can be either predicted by a neural network [47] or labeled manually by the user. 3D scene information and the relevant buffer channels can then be computed from pixel height based on our formulation presented in Sec. 3.1. Finally, our neural renderer SSG++ renders the requested lighting effects using the buffer channels (see Sec. 3.3). + +![](images/de8a10bfebddf6c1e24eea966b254971a0f922152e8ee8edbcf1d440e1471575.jpg) +Figure 3. Connecting pixel height to 3D. Given the camera at the center $O'$ and its foot point $O$ , a point $P$ in 3D space with its foot point $Q$ . $P'$ and $Q'$ are their projection positions on the image plane. $c$ is the vector from $O'$ to the up left corner of the image plane. $a$ and $b$ are the right directions and down direction vector relative to the image plane. + +# 3.2. 3D Buffer Channels for Soft Shadow Rendering + +Our methods can be applied to arbitrary shape lights, but for discussion purposes, we assume the light for our discussion is disk shape area light. It is challenging to render high-quality soft shadows for general shadow receivers given only image cutouts and the hard shadow mask, as the soft shadow is jointly affected by multiple factors: the light source geometry, the occluder, the shadow receiver, the spatial relationship between the occluder and the shadow receiver, etc. SSG [47] is guided by the cutout mask, the hard shadow mask, and the disk light radius as inputs. The shadow boundary is softened uniformly (see Figs. 1 and 7) as SSG is unaware of the geometry-related information relevant to soft shadow rendering. We propose to train a neural network SSG++ to learn how these complex factors will jointly affect the soft shadow results. + +![](images/a65a327091e7e6b99af880b2956f094c9d94513fdaf10e347920e75191190364.jpg) +(a) Classical camera + +![](images/46edfbf898f0be10336369d33395ebbc325ae3c905ed6f9586e037d9e43e5456.jpg) + +![](images/809500faa1b7a44683fdd005a6fc5598b29f4a2e076e06a4d079dbc9a46c7b5c.jpg) +(c) Tilt-shift camera +(d) Reconstructed by (c) + +![](images/c4ec7e01d27759aab1ae1be287858c89e3a63703ca287197ac173b498eee70db.jpg) +(b) Reconstructed by (a) +Figure 4. Tilt shift camera model. Horizon position is a controllable parameter to change the shadow perspective shape. (a) shows changing the horizon is equivalent to changing the pitch in the classical model. (b) shows the reconstructed 3D model. (c) shows we use a tilt-shift camera. (d) shows the 3D vertical line can be preserved to be perpendicular to the ground after reconstruction. + +3D-Aware Buffer channels. Our SSG++ takes several 3D-aware buffer channels (see Fig. 5) relevant to soft shadow rendering. The buffer channels are composed of several maps: the cutout pixel height map; the gradient of the background pixel height map; the hard shadow from the center of the light $L$ ; the sparse hard shadows map; the relative distance map between the occluder and the shadow receiver in pixel height space. For illustration purposes, we composite foreground pixel height and background pixel + +![](images/e9cb8bc3c99396f3b2fc82ea8bb95f6cdf3db501fd884914ca375c3bf1e05b52.jpg) +(a) + +![](images/a1429471d796a3684547e05d7488224fc89348fbd45efd5f9ddf9e8db4de6270.jpg) +(b) + +![](images/81137fc259b5041d9ad9ac7e429d56d7e08502eb3fca78f9c69c9f980b7fe38e.jpg) + +![](images/e47b379538f53d6b5f80e1522627df34b7a691237f23b17c533bca0fa1db3837.jpg) +(d) +Figure 5. Buffer channels. (a) illustrates how the buffer channels are computed. See the text for more details. (b) shows the pixel height maps of the foreground cutout and the background. (c) is the hard shadow cast by the center of the disk area light $L$ . (d) is the sparse hard shadows map cast by $A, B, C, D$ , which are four extreme points of the area light $L$ . (e) is the distance between $EF$ in pixel height space. + +![](images/86137f288f3b86efb80fade7a419ad88e0b5fb5ce77f270cbf37e602ae880edc.jpg) +Figure 6. SSG++ pipeline. SSG++ uses a modified U-net where the embedded shadow softness is concatenated in the decoder. + +height in Fig. 5 (b). + +The cutout pixel height and background pixel height map describe the geometry of the cutout and the background. In our implementation, we use the gradient map of the background pixel height as input to make it translation invariant. The pixel height gradient map will capture the surface orientation similar to a normal map. + +The sparse hard shadows map can also guide the network to be aware of the shadow receiver's geometry. Another important property of this channel is that the sparse hard shadows describe the outer boundary of the soft shadow. The overlapping areas of the sparse hard shadows are also a hint of darker areas in the soft shadow. Experiments in Sec. 4 show this channel plays the most important role among all the buffer channels. The four sparse hard shadows are sampled from the four extreme points of the disk light $L$ as shown in Fig. 5. + +The relative distance map in pixel height space defines the relative spatial distance between the occluder and the shadow receiver. The longer the distance, the softer the shadow will be in general. This channel guides the network to pay attention to shadow regions that have high contrast. The formal definition of the relative distance in pixel height space is: $\|(u_p, v_p, h_p) - (u_q, v_q, h_q)\|_2^2$ , where $p, q$ are two points, $u, v$ are the coordinates in the pixel space, $h$ is the pixel height. + +Dataset and Training. We follow SSN [48] and SSG [47] to generate a synthetic dataset to train SSG++. In practice, we randomly picked 100 general foreground objects from ModelNet [64] and ShapeNet [6] with different categories, including human, plants, cars, desks, chairs, airplanes, etc. We also picked different backgrounds: ground plane, T shape wall, Cornell box, and curved plane. To + +![](images/aaf2e808951e34cc48287653b71a9f32b85800e309fcf272ae28a919f0be3cea.jpg) + +cover diverse relative positions between the foreground and background, we randomly generate 200 scenes from the selected foreground and background objects. For each scene, we further randomly sampled 100 lights per scene from a different direction with random area light sizes. In total, the synthetic dataset has 20k training data. SSG++ follows the SSG architecture as shown in Fig. 6. We implement the SSG++ using PyTorch [32]. The training takes 8 hrs on average to converge with batch size 50 and learning rate $2e^{-5}$ in a RTX-3090. + +# 3.3. Ray Tracing in Pixel Height Representation + +Eq. 1 in Sec. 3.1 connects the pixel height to 3D. Although we do not know the camera extrinsic and intrinsic for the image cutout or the background, we can use a default camera to reconstruct the scene, given the pixel height. When the 3D position for the 2D pixel can be computed, the surface normal can be approximated if we assume neighborhood pixels are connected. When the surface normal can be reconstructed, 3D effects, including reflection, refraction and relighting, can be rendered if surface materials are given. + +One can perform the 3D effects rendering using a classical graphics renderer to render lighting effects for image compositing. We noticed that the pixel height space naturally provides an acceleration mechanism for tracing. Specifically, SSG [47] proposes a ray-scene intersection algorithm in pixel height space. Although the ray-scene intersection is designed for tracing visibility, it can be easily modified to trace the closest hit pixel given a ray origin and ray direction in pixel height space. In the pixel height space, the ray-scene intersection check happens only along a line between the start and the end pixels. The complexity of the ray-scene intersection check in pixel height space is $\mathcal{O}(H)$ or $\mathcal{O}(W)$ , without the need to check the intersection with each pixel or each reconstructed triangle. Therefore, in practice, we perform ray tracing in the pixel height space in PixHt-Lab. We implemented the method using CUDA. It took around 7s to render a noise free reflection for $512 \times 512$ resolution image with 200 samples per pixel. Reflection results on different surface materials can be found in Fig. 8. + +Table 1. Comparison with SSN [48] and SSG [47] on the groundshadow benchmark. + +
MethodRMSE ↓RMSE-s ↓SSIM ↑ZNCC ↑
SSN0.12070.10640.83790.6118
SSG0.02540.02210.85470.5679
SSG++(ours)0.01650.01400.92160.8180
+ +Additional examples can be found in supplementary materials. + +# 4. Experiments + +Here we show quantitative (the benchmark, metrics for comparison, ablation study) and qualitative evaluation of the buffer channels by comparing to related work. + +# 4.1. Quantitative Evaluation of Buffer Channels + +Benchmark: To compare our 3D-aware buffer channels fairly with SSN [48] that has ground plane assumption, we build two evaluation benchmarks: 1) a ground-shadow benchmark and 2) a wall-shadow benchmark. + +The two benchmarks share the same assets, but the ground shadow benchmark only has shadows cast on the ground plane, and the wall shadow benchmark always has part of the shadows cast on walls. The foreground objects in the assets are composed of 12 new models randomly selected online with different types: robots, animals, humans, bottles, etc. The background objects in the assets are four new backgrounds with different shapes: one wall corner, two wall corners, steps, and curved backgrounds to test the generalization ability to unseen backgrounds. We randomly generate 70 scenes using those unseen foregrounds and background models with different poses of the foreground and background. + +We uniformly sample 125 lights with different positions and different area sizes per scene for the wall shadow benchmark. As shadows on the ground have less variation than the shadows on the wall, we sample eight lights with different positions and different area sizes per scene for the ground shadow benchmark. In total, the ground shadow benchmark is composed of 560 data, and the wall shadow benchmark is composed of 8,750 data. The resolution for each data is $256 \times 256$ . + +Metrics: We use the per-pixel metric RMSE and a scale-invariant RMSE-s [56]. Similar to [56], shadow intensity may vary, but the overall shapes are correct. We also used perception-based metrics SSIM and ZNCC to measure shadow quality. Our SSIM implementation uses $11 \times 11$ Gaussian filter with $\sigma = 1.5$ , $k_{1} = 0.01$ , $k_{2} = 0.03$ . + +SSG++ on the ground-shadow benchmark. As SSN has a ground plane assumption, we use the ground-shadow + +![](images/422da34765b01a041be3d3626097c64f8f44fa4b12627062f1cb9cd54a73d242.jpg) + +![](images/e26614873f140147fc8b72832de51203cd93d96cc088bfd7d3621b981ae48a3d.jpg) +(a) SSG + +![](images/dbc2965ae58d25c53284109602e47bfc5a116ccbd8870eaa460745bba6cc08ce.jpg) + +![](images/1e75e3c28262c19adda02ec0ac64dddac6b34acc29479bf55e62ed5d9acefc37.jpg) +(b) SSG-SS + +![](images/561deee7ad44d9756458adfdb7f1e16b0943f772297c949942ca1897c3e6ec57.jpg) + +![](images/10f12d49b9970dc9cbca96ecb74938299c2f82982f0330ed13b7f1e9db80beb0.jpg) +(c) SSG++ + +![](images/09df3bb21a7c275ced388633cfbad86f8d406d5e2345b5c0e587bbfc0b8f6842.jpg) + +![](images/4276933133e8097ca4e2f993b7d52beeaf7a05cfa90b7e2f825440d7c4c82dbe.jpg) +(d) GT + +![](images/de99447c790da56ab12dfee28bd938ffa4b3d043896c9c2a9b0dbf8578eadfd6.jpg) +Figure 7. Effects of buffer channels. Best zoom-in. (a) shows the shadows rendered by SSG will be softened uniformly. (b) shows sparse hard shadow channels guide the neural network to be 3D-aware. (c) shows SSG++ can render better quality in the relatively darker regions (note the foot shadow in the second row). (d) is the ground truth shadow rendered by the physically based renderer. + +![](images/0d171d98cdda6f8d5985b06196ab45dd616c2ade89deb2cbaecf563242be201f.jpg) + +![](images/16941abb0fc819ea5391777797737eb41b38e1d965ae5d7bb0e817cf63321244.jpg) +Figure 8. Reflection. PixHt-Lab can render reflection with different physical materials. From left to right, the ground surface glossiness increases. The top to bottom, the ground uses different $\eta$ in Fresnel effects. + +![](images/5db4d537e25cfbe37c99cb0817301775c2c15a7884d88fe0b7882ee607ab6433.jpg) + +Table 2. Result on the wall-shadow benchmark. We show the effectiveness of each buffer channel. SSG-BH: SSG with background pixel height. SSG-D: SSG with XYH distance channel. SSG-D-BH: SSG with XYH distance and background pixel height. SSG-SS: SSG with the sparse shadow channel. SSG-SS-BH: SSG with sparse shadow channel and background pixel height. SSG++: SSG with all the buffer channels. + +
MethodRMSE ↓RMSE-s ↓SSIM ↑ZNCC ↑
SSG0.02420.02090.85610.6460
SSG-BH0.02480.02070.85870.6506
SSG-D0.02300.02100.87390.6499
SSG-D-BH0.02310.02010.87520.6719
SSG-SS0.01640.01490.91390.8228
SSG-SS-BH0.01840.01580.91360.8029
SSG-SS-D0.01590.01390.91530.8494
SSN++(ours)0.01530.01360.92770.8575
+ +benchmark to compare fairly. We compare our SSG++ with SSN and the other soft shadow rendering network SSG pro + +![](images/f339525e339638454bb25fab63107ff1c20cd558824a9fe83046c0de4c39c6ee.jpg) +Figure 9. More results. PixHt-Lab is agnostic to the cutout object categories. Lighting effects can be generated for general backgrounds. PixHt-Lab can also generate multiple soft shadows shown in the first column. The first column uses a step background. The second column uses a curved background. The third column uses an L shape wall background. The fourth column uses a corner background. + +posed recently on the ground-shadow benchmark. Results are shown in Tab. 1. Our SSG++ outperforms SSN and SSG in all metrics. Compared with the STOA SSG, SSG++ improves RMSE by $35\%$ , RMSE-s by $36\%$ , SSIM by $7.8\%$ , ZNCC by $44\%$ . The statistics show in the simplest ground plane shadow receiver case, SSG++ still has significant improvement. Even in the simplest case, buffer channels significantly improve the soft shadow rendering quality. + +SSG++ on the wall-shadow benchmark. SSG++ and SSG share the same backbone, but they are guided by different buffers. Therefore, we treat SSG as the basic baseline and do the ablation study together in this section. Results are shown in Tab. 2. + +Our proposed SSG++ outperforms all the other methods guided by other subsets of the buffer channels. Each buffer channel outperforms SSG in all the metrics, showing that those 3D-aware buffer channels are useful to guide + +the SSG to render better soft shadows. SSG-D-BN fixes more errors than SSG-D or SSG-BN, showing that the combination of relative distance in pixel height space helps the neural network improve the soft shadow quality. SSG-SS significantly outperforms all the previous baselines by improving RMSE by $29\%$ and SSIM by $4\%$ than SSG-D-BH, which shows that the sparse shadows channel plays the most important role in guiding the SSG to render soft shadows. Combining the sparse shadow channel with the relative distance channel only improves RMSE by $3\%$ and SSIM by $0.15\%$ than only using the sparse shadow channel as additional channels while combing the sparse shadow channel with the background pixel height channel performs worse than only using the sparse shadow channels as an additional channel for SSG, with RMSE degraded by $12\%$ and SSIM by $0.03\%$ . + +Our SSG++ combines the sparse shadow channel, the relative distance channel, and the background pixel height + +![](images/456a8bc985cca42dedc98f4b3f1e5777532be4c64f70c42894f5f0070452ce01.jpg) + +![](images/42e531a381363bc1fb7b9da5889c5ba019f8593f8d69f2bf323fd68b7324361e.jpg) + +![](images/df0a870d4a0e92f5638a77c5dffd2f070ecd003af2eb645b56cb1cd26f582443.jpg) +Figure 10. Real foreground and background examples created with our GUI. Zoom in for the best view. + +![](images/22493e2e24babb0b0eea12368a6c16249018fa29971d044da1ed6f01f082bf5c.jpg) + +![](images/8ad34ec8c1bb92208c9197634c14f1a324692441b6b6b26103a0f0474e9d9fbb.jpg) +Figure 11. Refraction. Given the cutout and the background in the left image, the refraction lighting effect for the crystal ball can also be rendered by PixHt-Lab. + +![](images/f41a418067891b1af1ef41058bfcb935e28f9271c68badc54ab520c9104ce297.jpg) + +channel together and achieves the best performance, improving in all the metrics significantly. Compared with SSG, our SSG++ improves RMSE by $38\%$ , RMSE-s by $33\%$ , SSIM by $8\%$ and ZNCC by $32\%$ . + +# 4.2. Qualitative Evaluation of Buffer Channels + +Effects of buffer channels. Fig. 7 shows the effects of the buffer channels. Fig. 7 (b). shows the sparse shadow guides the neural network to render better contour shapes as the sparse hard shadows are samples from the outer contour of the shadow regions. However, when the geometry has complex shapes, and the sparse hard shadows are mixed together, e.g., the foot regions of the cat in the second row of Fig. 7, the relative spatial information is ambiguous. The relative distance map can further guide SSG++ to keep the regions close to the objects dark instead of over soft(See Fig. 7 (c) in the second row.). + +# 5. Discussion + +Light effects generated by PixHt-Lab. PixHt-Lab can reconstruct the surface normal solely based on the pixel height inputs. PixHt-Lab does not have assumptions on the cutout object types and background types. No matter for realistic cutouts or cartoon cutouts, studio backgrounds or real-world backgrounds, PixHt-Lab can render the light effects. (see Fig. 9, Fig. 10 and the demo video showing the PixHt-Lab system in the supplementary materials). Similar to SSG, PixHt-Lab allows the user to intuitively control the shadow direction and softness, control the horizon position to tweak the shadow distortion, and change parameters to control the physical parameters of the reflection. Our methods can also be applied to multiple object compositing and multiple shadows. Please refer to supplementary materials for more examples. There exist more potential additions for PixHt-Lab and other light effects such as refraction(see Fig. 11). Parameters related to the refraction surface, like the refraction index, can be controlled as well. + +Limitation. As PixHt-Lab is based on the pixel height map and the common limitations for the pixel height representation apply to our methods as well. One of them is that it takes the image cutout as the proxy of the object and the back face or hidden surface contributing to the light effect generation is missing. A back face prediction neural network can be explored to address this problem. Another limitation specific to PixHt-Lab is that the proposed method uses the cutout color as the reflected color, which is not precise for cases when the surface has view-dependent colors. + +# 6. Conclusion and Future Work + +We propose a novel system PixHt-Lab for generating perceptually plausible light effects based on the pixel height representation. The mapping between the 2.5D pixel height and 3D has been presented to reconstruct the surface geometry directly from the pixel height representation. Based on the reconstruction, more light effects, including physically based reflection and refraction, can be synthesized for image compositing. Also, a novel method SSG++ guided by 3D-aware buffer channels is proposed to improve the soft shadow quality that is cast on general shadow receivers. Quantitative and qualitative experiments demonstrate that the results and generalization ability of the proposed SSG++ significantly outperforms previous deep learning-based shadow synthesis methods. However, our PixHt-Lab synthesizes the light effect solely based on the cutout colors. A back face prediction neural network may address the issue and is worth future exploration. + +Acknowledgment: We appreciate constructive comments from the reviewers. Part of this work was done during Yichen's internship at Adobe. + +# References + +[1] Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, and Jan Kautz. Real-time, all-frequency shadows in dynamic scenes. ACM Transactions on Graphics, 27(3):1-8, Aug. 2008. +[2] Ulf Assarsson and Tomas Akenine-Moller. A Geometry-based Soft Shadow Volume Algorithm using Graphics Hardware. page 10. +[3] Manush Bhatt, Rajesh Kalyanam, Gen Nishida, Liu He, Christopher May, Dev Niyogi, and Daniel Aliaga. 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PixHt-Lab renders realistic reflection and soft shadows on general shadow receivers for 2D cutouts. (a) shows the object cutout and composition background. (b) SSN [48] cannot render soft shadows on walls due to its ground plane assumption. (c) SSG [47] renders specular reflection, but the shadow on the wall is uniformly softened. (d) Our PixHt-Lab renders realistic soft shadows on the wall guided by 3D-aware buffer channels. The shadow is softened according to the background geometry with more realistic details. PixHt-Lab also renders realistic reflections with physically-based surface materials." + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_caption" + } + ], + "index": 13 + }, + { + "bbox": [ + 143, + 464, + 191, + 475 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 464, + 191, + 475 + ], + "spans": [ + { + "bbox": [ + 143, + 464, + 191, + 475 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 45, + 498, + 289, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 498, + 289, + 714 + ], + "spans": [ + { + "bbox": [ + 45, + 498, + 289, + 714 + ], + "type": "text", + "content": "Lighting effects such as shadows or reflections are key in making synthetic images realistic and visually appealing. To generate such effects, traditional computer graphics uses a physically-based renderer along with 3D geometry. To compensate for the lack of geometry in 2D Image compositing, recent deep learning-based approaches introduced a pixel height representation to generate soft shadows and reflections. However, the lack of geometry limits the quality of the generated soft shadows and constrains reflections to pure specular ones. We introduce PixHt-Lab, a system leveraging an explicit mapping from pixel height representation to 3D space. Using this mapping, PixHt-Lab reconstructs both the cutout and background geometry and renders realistic, diverse lighting effects for image compositing. Given a surface with physically-based materials, we can render reflections with varying glossiness. To generate more realistic soft shadows, we further propose using 3D-aware buffer channels to guide a neural renderer." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 306, + 465, + 545, + 501 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 465, + 545, + 501 + ], + "spans": [ + { + "bbox": [ + 306, + 465, + 545, + 501 + ], + "type": "text", + "content": "Both quantitative and qualitative evaluations demonstrate that PixHt-Lab significantly improves soft shadow generation. Project: https://shengcn.github.io/PixHtLab/" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 525, + 387, + 537 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 525, + 387, + 537 + ], + "spans": [ + { + "bbox": [ + 306, + 525, + 387, + 537 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 545, + 545, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 545, + 545, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 545, + 545, + 665 + ], + "type": "text", + "content": "Image compositing is a powerful tool widely used for image content creation, combining interesting elements from different sources to create a new image. One challenging task is adding lighting effects to make the compositing realistic and visually appealing. Lighting effects often involve complex interactions between the objects in the compositing, so their manual creation is tedious. It requires a significant amount of effort, especially for soft shadows cast by area lights and realistic reflections on the glossy surface with the Fresnel effect [62]." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 665, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 545, + 714 + ], + "type": "text", + "content": "Many methods that generate lighting effects for 3D scenes have been well-studied [21], but 3D shapes are often unavailable during image compositing. Recent advancements in deep learning made significant progress in lighting" + } + ] + } + ], + "index": 22 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16643" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 240 + ], + "type": "text", + "content": "effect generation in 2D images, especially for shadow generation. A series of generative adversarial networks (GANs) based methods [15, 27, 60, 68] have been proposed to automatically generate hard shadows to match the background by training with pairs of shadow-free and shadow images. Those methods only focus on hard shadow generation, and their generated hard shadow cannot be edited freely. More importantly, the light control of those methods is implicitly represented in the background image. In real-world image creation scenarios, however, the background is often well-lit or even in pure color under a studio lighting setting, making those methods unusable. Also, editing the shadow is often needed on a separate image layer when the image editing is still incomplete." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 241, + 289, + 506 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 241, + 289, + 506 + ], + "spans": [ + { + "bbox": [ + 46, + 241, + 289, + 506 + ], + "type": "text", + "content": "To address these issues, a recent work SsN [48] proposes to learn the mapping between the image cutouts and the corresponding soft shadows based on a controllable light map. Although it achieves promising results, it assumes that the shadow receiver is just a ground plane and the object is always standing on the ground, which limits its practical usage. This limitation is addressed by SSG [47], which proposes a new 2.5D representation called pixel height, which is shown to be better suited for shadow generation than previous 2.5D presentations like depth map. Hard shadow on general shadow receivers can be computed by a ray tracing algorithm in the pixel-height space. A neural network renderer is further proposed to render the soft shadow based on the hard shadow mask. It achieves more controllability and it works in more general scenarios, but the lack of 3D geometry guidance makes the soft shadows unrealistic and prone to visual artifacts when they are cast on general shadow receivers like walls. In addition, SSG proposes an algorithm to render the specular reflection by flipping the pixels according to their pixel height. However, the use case is very limited as it cannot be directly applied to simulate realistic reflection effects on more general materials (see Fig. 1 (c))." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 508, + 289, + 687 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 508, + 289, + 687 + ], + "spans": [ + { + "bbox": [ + 46, + 508, + 289, + 687 + ], + "type": "text", + "content": "We introduce a controllable pixel height-based system called PixHt-Lab that provides lighting effects such as soft shadows and reflections for physically based surface materials. We introduce a formulation to map the 2.5D pixel height representation to the 3D space. Based on this mapping, geometry of both the foreground cutout and the background surface can be directly reconstructed by their corresponding pixel height maps. As the 3D geometry can be reconstructed, the surface normal can also be computed. Using a camera with preset extrinsic and intrinsic, light effects, including reflections, soft shadows, refractions, etc., can be rendered using classical rendering methods based on the reconstructed 3D geometry or directly in the pixel height space utilizing the efficient data structure (See Sec. 3.3) derived from the pixel height representation." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 689, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 288, + 715 + ], + "type": "text", + "content": "As the soft shadow integration in classical rendering algorithms is slow, especially for large area lights, we pro" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "content": "pose to train a neural network renderer SSG++ guided by 3D-aware buffer channels to render the soft shadow on general shadow receivers in real-time. Quantitative and qualitative experiments have been conducted to show that the proposed SSG++ guided by 3D-aware buffer channels significantly improves the soft shadow quality on general shadow receivers than previous soft shadow generation works. Our main contributions are:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 317, + 171, + 545, + 280 + ], + "type": "list", + "angle": 0, + "index": 7, + "blocks": [ + { + "bbox": [ + 317, + 171, + 545, + 232 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 171, + 545, + 232 + ], + "spans": [ + { + "bbox": [ + 317, + 171, + 545, + 232 + ], + "type": "text", + "content": "- A mapping formulation between pixel height and the 3D space. Rendering-related 3D geometry properties, e.g., normal or depth, can be computed directly from the pixel height representation for diverse 3D effects rendering, including reflection and refraction." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 317, + 232, + 545, + 280 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 232, + 545, + 280 + ], + "spans": [ + { + "bbox": [ + 317, + 232, + 545, + 280 + ], + "type": "text", + "content": "- A novel soft shadow neural renderer, SSG++, guided by 3D-aware buffer channels to generate high-quality soft shadows for general shadow receivers in image composition." + } + ] + } + ], + "index": 6 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 288, + 398, + 300 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 288, + 398, + 300 + ], + "spans": [ + { + "bbox": [ + 306, + 288, + 398, + 300 + ], + "type": "text", + "content": "2. Previous Work" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 308, + 545, + 499 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 308, + 545, + 499 + ], + "spans": [ + { + "bbox": [ + 304, + 308, + 545, + 499 + ], + "type": "text", + "content": "Single Image 3D Reconstruction Rendering engines can be used to perform image composition. However, they require a 3D reconstruction of the image, which is a challenging problem. Deep learning-based methods [3, 14, 16, 24, 38, 39, 51] have been proposed to perform dense 3D reconstruction via low dimensional parameterization of the 3D models, though rendering quality is impacted by the missing high-frequency features. Many single-image digital human reconstruction methods [4, 23, 25, 33, 43, 44, 65-67, 69] show promising results, albeit they assume specific camera parameters. Directly rendering shadows on their reconstructed 3D models yields hard-to-fix artifacts [47] in the contact regions between the inserted object and the ground. More importantly, those methods cannot be applied to general objects, which limits their use for generic image composition." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 510, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 510, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 510, + 545, + 715 + ], + "type": "text", + "content": "Single Image Neural Rendering Image harmonization blends a cutout within a background in a plausible way. Classical methods achieve this goal by adjusting the appearance statistics [18, 34, 37, 41, 57]. Recently, learning-based methods [7, 19, 20, 26, 52, 58, 59] trained with augmented real-world images were shown to provide more robust results. However, these methods focus on global color adjustment without considering shadows during composition. Single image portrait relighting methods [49, 56, 70] adjust the lighting conditions given a user-provided lighting environment, although they only work for human portraits. [11] considers the problem of outdoor scene relighting from a single view using intermediary predicted shadow layers, which could be trained on cutout objects, but their method only produces hard shadows. Neural Radiance Field-based methods (e.g., [29, 30, 42, 54]) propose to encode the scene geometry implicitly, but require multiple images as input." + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "text", + "content": "16644" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 133 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 133 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 133 + ], + "type": "text", + "content": "Soft Shadow Rendering is a well-studied technique in computer graphics, whether for real-time applications [1,2, 5,9,10,12,13,31,40,45,46,53,55,63] or global illumination methods [8, 22, 50, 61]. It requires exact 3D geometry as input, preventing its use for image composition." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 133, + 289, + 431 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 133, + 289, + 431 + ], + "spans": [ + { + "bbox": [ + 46, + 133, + 289, + 431 + ], + "type": "text", + "content": "Recent neural rendering methods can address the limited input problem and render shadows for different scenarios. Scene level methods [35, 36] show promising results but require multiple input images. Generative adversarial networks (GANs) have achieved significant improvements on image translation tasks [17, 28], and subject-level shadow rendering methods [15, 27, 60, 68] propose to render shadow using GANs. Unfortunately, these methods have two main limitations: they can only generate hard shadows, and prevents user editability, which is desired for artistic purposes. SSN [48] proposed a controllable soft shadow generation method for image composition, but is limited to the ground plane and cannot project shadows on complex geometries. Recently, SSG [47] further proposed a new representation called pixel height to cast soft shadows on more general shadow receivers and render specular reflection on the ground. Unfortunately, the shadow quality of SSG degrades on complex geometries as they are not explicitly taken into account by the network. Furthermore, its reflection rendering is limited to specular surfaces. In contrast, our proposed SSG++ is guided by 3D geometry-aware buffer channels that can render more realistic soft shadows on generic shadow receivers. We further connect the pixel height representation to 3D by using an estimated per-pixel depth and normal, increasing the reflections' realism." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 442, + 104, + 453 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 442, + 104, + 453 + ], + "spans": [ + { + "bbox": [ + 47, + 442, + 104, + 453 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 462, + 287, + 558 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 462, + 287, + 558 + ], + "spans": [ + { + "bbox": [ + 46, + 462, + 287, + 558 + ], + "type": "text", + "content": "We propose a novel algorithm (Fig. 2) to render reflection and soft shadow to increase image composition realism based on pixel height [47], which has been shown to be more suitable for shadow rendering. Pixel height explicitly captures the object-ground relation, and thus it better keeps the object uprightness and the contact point for shadow rendering. Moreover, it allows intuitive user control to annotate or correct the 3D shape of an object." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 558, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 558, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 558, + 288, + 713 + ], + "type": "text", + "content": "Our first key insight is that 3D information that highly correlates with rendering many 3D effects, e.g., spatial 3D position, depth, normal, etc., can be recovered by a mapping (see Sec. 3.1) given the pixel height representation. The second key idea is that soft shadows on general shadow receivers are correlated with the relative 3D geometry distance between the occluder and the shadow receiver. Based on the mapping from pixel height to 3D, several geometry-aware buffer channels (see Sec. 3.2) are proposed to guide the neural renderer to render realistic soft shadows on general shadow receivers. Moreover, acquiring the 3D information enables rendering additional 3D effects, e.g., reflections and refractions." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 167 + ], + "type": "text", + "content": "Fig. 2 shows the overview of our method. Given the 2D cutout and background, the pixel height maps for the cutout and background can be either predicted by a neural network [47] or labeled manually by the user. 3D geometry that is used in rendering can be computed using our presented method (see Sec. 3.1). Finally, our renderer (see Sec. 3.3) can add 3D effects to make the image composition more realistic." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 305, + 174, + 495, + 186 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 174, + 495, + 186 + ], + "spans": [ + { + "bbox": [ + 305, + 174, + 495, + 186 + ], + "type": "text", + "content": "3.1. Connecting 2.5D Pixel Height to 3D" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "spans": [ + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": "Here we describe the equation that connects 2.5D pixel height to its corresponding 3D point, and Fig. 3 shows the camera and relevant geometry and variables. We define " + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "inline_equation", + "content": "O" + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": ", the foot point of " + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "inline_equation", + "content": "O'" + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": ", as the origin of the coordinate system. For convenience, we define the camera intrinsics by three vectors: 1) the vector " + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": " from the camera center " + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "inline_equation", + "content": "O'" + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": " to the top left corner of the image plane, 2) the right vector of the image plane " + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "inline_equation", + "content": "a" + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": ", and 3) the down vector of the image plane " + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "inline_equation", + "content": "b" + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": ". Any point " + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": " and its foot point " + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "inline_equation", + "content": "Q" + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": " can be projected by the camera centered at " + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "inline_equation", + "content": "O'" + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": ". The points " + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "inline_equation", + "content": "Q" + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": " projected on the image plane are denoted as " + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "inline_equation", + "content": "P'" + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "inline_equation", + "content": "Q'" + }, + { + "bbox": [ + 304, + 191, + 545, + 323 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 335, + 327, + 545, + 367 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 335, + 327, + 545, + 367 + ], + "spans": [ + { + "bbox": [ + 335, + 327, + 545, + 367 + ], + "type": "interline_equation", + "content": "\\left[ \\begin{array}{l} x _ {O ^ {\\prime}} \\\\ y _ {O ^ {\\prime}} \\\\ z _ {O ^ {\\prime}} \\end{array} \\right] + \\left[ \\begin{array}{l l l} x _ {a} & x _ {b} & x _ {c} \\\\ y _ {a} & y _ {b} & y _ {c} \\\\ z _ {a} & z _ {b} & z _ {c} \\end{array} \\right] \\left[ \\begin{array}{l} u _ {P ^ {\\prime}} \\\\ v _ {P ^ {\\prime}} \\\\ 1 \\end{array} \\right] w = \\left[ \\begin{array}{l} x _ {P} \\\\ y _ {P} \\\\ z _ {P} \\end{array} \\right] \\tag {1}", + "image_path": "469621b1d223136567441da06eb1a49daa913ba70869e778a5fad558345475dc.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 351, + 370, + 545, + 409 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 351, + 370, + 545, + 409 + ], + "spans": [ + { + "bbox": [ + 351, + 370, + 545, + 409 + ], + "type": "interline_equation", + "content": "y _ {o ^ {\\prime}} + \\left[ \\begin{array}{l l l} y _ {a} & y _ {b} & y _ {c} \\end{array} \\right] \\left[ \\begin{array}{l} u _ {Q ^ {\\prime}} \\\\ v _ {Q ^ {\\prime}} \\\\ 1 \\end{array} \\right] w = y _ {Q} \\tag {2}", + "image_path": "511ffdb319e9f9fce66c9d23e7fde7d98386144ae872fe6fb7fe3e45d0cdedc3.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "spans": [ + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "text", + "content": "The relationship between a 3D point " + }, + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "text", + "content": " and its projection " + }, + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "inline_equation", + "content": "P'" + }, + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "text", + "content": " is described by the projection Eq. 1 under the pinhole camera assumption. From the definition of pixel height representation, the foot point " + }, + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "inline_equation", + "content": "Q'" + }, + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "text", + "content": " of " + }, + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "inline_equation", + "content": "P'" + }, + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "text", + "content": " in the image space is on the ground plane, i.e., " + }, + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "inline_equation", + "content": "y_{Q} = 0" + }, + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "text", + "content": ". Solving Eq. 2 provides " + }, + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "inline_equation", + "content": "w" + }, + { + "bbox": [ + 306, + 411, + 545, + 471 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 374, + 476, + 545, + 501 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 374, + 476, + 545, + 501 + ], + "spans": [ + { + "bbox": [ + 374, + 476, + 545, + 501 + ], + "type": "interline_equation", + "content": "w = \\frac {- y _ {o ^ {\\prime}}}{y _ {a} u _ {q ^ {\\prime}} + b _ {y} v _ {q ^ {\\prime}} + y _ {c}} \\tag {3}", + "image_path": "7b50746e17543ccc18f9506de914b9e227af534feb63accb27479bc116b76a5f.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 503, + 545, + 548 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 503, + 545, + 548 + ], + "spans": [ + { + "bbox": [ + 304, + 503, + 545, + 548 + ], + "type": "text", + "content": "The pixel height representation has no pitch angle assumption, thus " + }, + { + "bbox": [ + 304, + 503, + 545, + 548 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 503, + 545, + 548 + ], + "type": "text", + "content": " can be directly computed using the " + }, + { + "bbox": [ + 304, + 503, + 545, + 548 + ], + "type": "inline_equation", + "content": "w" + }, + { + "bbox": [ + 304, + 503, + 545, + 548 + ], + "type": "text", + "content": " in Eq. 3. By re-projecting the " + }, + { + "bbox": [ + 304, + 503, + 545, + 548 + ], + "type": "inline_equation", + "content": "P^{\\prime}" + }, + { + "bbox": [ + 304, + 503, + 545, + 548 + ], + "type": "text", + "content": " back, the 3D point " + }, + { + "bbox": [ + 304, + 503, + 545, + 548 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 503, + 545, + 548 + ], + "type": "text", + "content": " can be calculated as" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 311, + 550, + 545, + 582 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 311, + 550, + 545, + 582 + ], + "spans": [ + { + "bbox": [ + 311, + 550, + 545, + 582 + ], + "type": "interline_equation", + "content": "P = \\left[ \\begin{array}{c} x _ {O ^ {\\prime}} \\\\ y _ {O ^ {\\prime}} \\\\ z _ {O ^ {\\prime}} \\end{array} \\right] + \\left[ \\begin{array}{c c c} x _ {a} & x _ {b} & x _ {c} \\\\ y _ {a} & y _ {b} & y _ {c} \\\\ z _ {a} & z _ {b} & z _ {c} \\end{array} \\right] \\left[ \\begin{array}{c} u _ {P ^ {\\prime}} \\\\ v _ {P ^ {\\prime}} \\\\ 1 \\end{array} \\right] \\frac {- h}{y _ {a} u _ {Q ^ {\\prime}} + y _ {b} v _ {Q ^ {\\prime}} + y _ {c}}. \\tag {4}", + "image_path": "4e33615032b861b67186e1cfffb09bf87318681de46a3dc607f02e81ab101a0b.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": "Horizon controllability is important as different horizons will change the soft shadow distortion. However, as shown in Fig. 4, changing the horizon will change the camera pitch, which violates the no pitch assumption from pixel height representation [47] and leads to tilted geometry. To resolve the issue, we propose to use a tilt-shift camera model for our application. When the user changes the horizon, the vector " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": " in Fig. 3 will move vertically to align the horizon to keep the image plane perpendicular to the ground. In this way, the no-pitch assumption is preserved for the correct reconstruction, as shown in Fig. 4 (d)." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16645" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 60, + 74, + 537, + 210 + ], + "blocks": [ + { + "bbox": [ + 60, + 74, + 537, + 210 + ], + "lines": [ + { + "bbox": [ + 60, + 74, + 537, + 210 + ], + "spans": [ + { + "bbox": [ + 60, + 74, + 537, + 210 + ], + "type": "image", + "image_path": "b9fe97c475fbe702954b443ff7b0b5398eb7bf9564f01c3af305be8e3a32be34.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 221, + 546, + 266 + ], + "lines": [ + { + "bbox": [ + 46, + 221, + 546, + 266 + ], + "spans": [ + { + "bbox": [ + 46, + 221, + 546, + 266 + ], + "type": "text", + "content": "Figure 2. System overview of PixHt-Lab. Given a 2D cutout and background, the pixel height maps for the cutout and background can be either predicted by a neural network [47] or labeled manually by the user. 3D scene information and the relevant buffer channels can then be computed from pixel height based on our formulation presented in Sec. 3.1. Finally, our neural renderer SSG++ renders the requested lighting effects using the buffer channels (see Sec. 3.3)." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 61, + 290, + 273, + 408 + ], + "blocks": [ + { + "bbox": [ + 61, + 290, + 273, + 408 + ], + "lines": [ + { + "bbox": [ + 61, + 290, + 273, + 408 + ], + "spans": [ + { + "bbox": [ + 61, + 290, + 273, + 408 + ], + "type": "image", + "image_path": "de8a10bfebddf6c1e24eea966b254971a0f922152e8ee8edbcf1d440e1471575.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "lines": [ + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "spans": [ + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "text", + "content": "Figure 3. Connecting pixel height to 3D. Given the camera at the center " + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "inline_equation", + "content": "O'" + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "text", + "content": " and its foot point " + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "inline_equation", + "content": "O" + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "text", + "content": ", a point " + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "text", + "content": " in 3D space with its foot point " + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "inline_equation", + "content": "Q" + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "inline_equation", + "content": "P'" + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "inline_equation", + "content": "Q'" + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "text", + "content": " are their projection positions on the image plane. " + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "text", + "content": " is the vector from " + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "inline_equation", + "content": "O'" + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "text", + "content": " to the up left corner of the image plane. " + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "inline_equation", + "content": "a" + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "inline_equation", + "content": "b" + }, + { + "bbox": [ + 46, + 420, + 288, + 486 + ], + "type": "text", + "content": " are the right directions and down direction vector relative to the image plane." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 512, + 287, + 525 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 512, + 287, + 525 + ], + "spans": [ + { + "bbox": [ + 47, + 512, + 287, + 525 + ], + "type": "text", + "content": "3.2. 3D Buffer Channels for Soft Shadow Rendering" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 534, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 534, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 534, + 288, + 713 + ], + "type": "text", + "content": "Our methods can be applied to arbitrary shape lights, but for discussion purposes, we assume the light for our discussion is disk shape area light. It is challenging to render high-quality soft shadows for general shadow receivers given only image cutouts and the hard shadow mask, as the soft shadow is jointly affected by multiple factors: the light source geometry, the occluder, the shadow receiver, the spatial relationship between the occluder and the shadow receiver, etc. SSG [47] is guided by the cutout mask, the hard shadow mask, and the disk light radius as inputs. The shadow boundary is softened uniformly (see Figs. 1 and 7) as SSG is unaware of the geometry-related information relevant to soft shadow rendering. We propose to train a neural network SSG++ to learn how these complex factors will jointly affect the soft shadow results." + } + ] + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 318, + 287, + 436, + 375 + ], + "blocks": [ + { + "bbox": [ + 318, + 287, + 436, + 375 + ], + "lines": [ + { + "bbox": [ + 318, + 287, + 436, + 375 + ], + "spans": [ + { + "bbox": [ + 318, + 287, + 436, + 375 + ], + "type": "image", + "image_path": "a65a327091e7e6b99af880b2956f094c9d94513fdaf10e347920e75191190364.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 340, + 378, + 414, + 388 + ], + "lines": [ + { + "bbox": [ + 340, + 378, + 414, + 388 + ], + "spans": [ + { + "bbox": [ + 340, + 378, + 414, + 388 + ], + "type": "text", + "content": "(a) Classical camera" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 449, + 284, + 527, + 360 + ], + "blocks": [ + { + "bbox": [ + 449, + 284, + 527, + 360 + ], + "lines": [ + { + "bbox": [ + 449, + 284, + 527, + 360 + ], + "spans": [ + { + "bbox": [ + 449, + 284, + 527, + 360 + ], + "type": "image", + "image_path": "46edfbf898f0be10336369d33395ebbc325ae3c905ed6f9586e037d9e43e5456.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 318, + 396, + 435, + 482 + ], + "blocks": [ + { + "bbox": [ + 318, + 396, + 435, + 482 + ], + "lines": [ + { + "bbox": [ + 318, + 396, + 435, + 482 + ], + "spans": [ + { + "bbox": [ + 318, + 396, + 435, + 482 + ], + "type": "image", + "image_path": "809500faa1b7a44683fdd005a6fc5598b29f4a2e076e06a4d079dbc9a46c7b5c.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 341, + 486, + 414, + 496 + ], + "lines": [ + { + "bbox": [ + 341, + 486, + 414, + 496 + ], + "spans": [ + { + "bbox": [ + 341, + 486, + 414, + 496 + ], + "type": "text", + "content": "(c) Tilt-shift camera" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 444, + 486, + 533, + 497 + ], + "lines": [ + { + "bbox": [ + 444, + 486, + 533, + 497 + ], + "spans": [ + { + "bbox": [ + 444, + 486, + 533, + 497 + ], + "type": "text", + "content": "(d) Reconstructed by (c)" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 449, + 389, + 529, + 475 + ], + "blocks": [ + { + "bbox": [ + 444, + 378, + 533, + 389 + ], + "lines": [ + { + "bbox": [ + 444, + 378, + 533, + 389 + ], + "spans": [ + { + "bbox": [ + 444, + 378, + 533, + 389 + ], + "type": "text", + "content": "(b) Reconstructed by (a)" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 449, + 389, + 529, + 475 + ], + "lines": [ + { + "bbox": [ + 449, + 389, + 529, + 475 + ], + "spans": [ + { + "bbox": [ + 449, + 389, + 529, + 475 + ], + "type": "image", + "image_path": "c4ec7e01d27759aab1ae1be287858c89e3a63703ca287197ac173b498eee70db.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 506, + 545, + 583 + ], + "lines": [ + { + "bbox": [ + 304, + 506, + 545, + 583 + ], + "spans": [ + { + "bbox": [ + 304, + 506, + 545, + 583 + ], + "type": "text", + "content": "Figure 4. Tilt shift camera model. Horizon position is a controllable parameter to change the shadow perspective shape. (a) shows changing the horizon is equivalent to changing the pitch in the classical model. (b) shows the reconstructed 3D model. (c) shows we use a tilt-shift camera. (d) shows the 3D vertical line can be preserved to be perpendicular to the ground after reconstruction." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 605, + 546, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 546, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 546, + 715 + ], + "type": "text", + "content": "3D-Aware Buffer channels. Our SSG++ takes several 3D-aware buffer channels (see Fig. 5) relevant to soft shadow rendering. The buffer channels are composed of several maps: the cutout pixel height map; the gradient of the background pixel height map; the hard shadow from the center of the light " + }, + { + "bbox": [ + 304, + 605, + 546, + 715 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 304, + 605, + 546, + 715 + ], + "type": "text", + "content": "; the sparse hard shadows map; the relative distance map between the occluder and the shadow receiver in pixel height space. For illustration purposes, we composite foreground pixel height and background pixel" + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 749, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 749, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 749, + 317, + 757 + ], + "type": "text", + "content": "16646" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 52, + 70, + 171, + 190 + ], + "blocks": [ + { + "bbox": [ + 52, + 70, + 171, + 190 + ], + "lines": [ + { + "bbox": [ + 52, + 70, + 171, + 190 + ], + "spans": [ + { + "bbox": [ + 52, + 70, + 171, + 190 + ], + "type": "image", + "image_path": "e9cb8bc3c99396f3b2fc82ea8bb95f6cdf3db501fd884914ca375c3bf1e05b52.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 100, + 193, + 111, + 201 + ], + "lines": [ + { + "bbox": [ + 100, + 193, + 111, + 201 + ], + "spans": [ + { + "bbox": [ + 100, + 193, + 111, + 201 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 175, + 70, + 228, + 124 + ], + "blocks": [ + { + "bbox": [ + 175, + 70, + 228, + 124 + ], + "lines": [ + { + "bbox": [ + 175, + 70, + 228, + 124 + ], + "spans": [ + { + "bbox": [ + 175, + 70, + 228, + 124 + ], + "type": "image", + "image_path": "a1429471d796a3684547e05d7488224fc89348fbd45efd5f9ddf9e8db4de6270.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 195, + 125, + 206, + 135 + ], + "lines": [ + { + "bbox": [ + 195, + 125, + 206, + 135 + ], + "spans": [ + { + "bbox": [ + 195, + 125, + 206, + 135 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 230, + 70, + 283, + 124 + ], + "blocks": [ + { + "bbox": [ + 230, + 70, + 283, + 124 + ], + "lines": [ + { + "bbox": [ + 230, + 70, + 283, + 124 + ], + "spans": [ + { + "bbox": [ + 230, + 70, + 283, + 124 + ], + "type": "image", + "image_path": "81137fc259b5041d9ad9ac7e429d56d7e08502eb3fca78f9c69c9f980b7fe38e.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 175, + 137, + 228, + 190 + ], + "blocks": [ + { + "bbox": [ + 175, + 137, + 228, + 190 + ], + "lines": [ + { + "bbox": [ + 175, + 137, + 228, + 190 + ], + "spans": [ + { + "bbox": [ + 175, + 137, + 228, + 190 + ], + "type": "image", + "image_path": "e47b379538f53d6b5f80e1522627df34b7a691237f23b17c533bca0fa1db3837.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 195, + 192, + 206, + 201 + ], + "lines": [ + { + "bbox": [ + 195, + 192, + 206, + 201 + ], + "spans": [ + { + "bbox": [ + 195, + 192, + 206, + 201 + ], + "type": "text", + "content": "(d)" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 209, + 287, + 288 + ], + "lines": [ + { + "bbox": [ + 46, + 209, + 287, + 288 + ], + "spans": [ + { + "bbox": [ + 46, + 209, + 287, + 288 + ], + "type": "text", + "content": "Figure 5. Buffer channels. (a) illustrates how the buffer channels are computed. See the text for more details. (b) shows the pixel height maps of the foreground cutout and the background. (c) is the hard shadow cast by the center of the disk area light " + }, + { + "bbox": [ + 46, + 209, + 287, + 288 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 46, + 209, + 287, + 288 + ], + "type": "text", + "content": ". (d) is the sparse hard shadows map cast by " + }, + { + "bbox": [ + 46, + 209, + 287, + 288 + ], + "type": "inline_equation", + "content": "A, B, C, D" + }, + { + "bbox": [ + 46, + 209, + 287, + 288 + ], + "type": "text", + "content": ", which are four extreme points of the area light " + }, + { + "bbox": [ + 46, + 209, + 287, + 288 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 46, + 209, + 287, + 288 + ], + "type": "text", + "content": ". (e) is the distance between " + }, + { + "bbox": [ + 46, + 209, + 287, + 288 + ], + "type": "inline_equation", + "content": "EF" + }, + { + "bbox": [ + 46, + 209, + 287, + 288 + ], + "type": "text", + "content": " in pixel height space." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 230, + 137, + 283, + 190 + ], + "blocks": [ + { + "bbox": [ + 230, + 137, + 283, + 190 + ], + "lines": [ + { + "bbox": [ + 230, + 137, + 283, + 190 + ], + "spans": [ + { + "bbox": [ + 230, + 137, + 283, + 190 + ], + "type": "image", + "image_path": "86137f288f3b86efb80fade7a419ad88e0b5fb5ce77f270cbf37e602ae880edc.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 170, + 545, + 192 + ], + "lines": [ + { + "bbox": [ + 305, + 170, + 545, + 192 + ], + "spans": [ + { + "bbox": [ + 305, + 170, + 545, + 192 + ], + "type": "text", + "content": "Figure 6. SSG++ pipeline. SSG++ uses a modified U-net where the embedded shadow softness is concatenated in the decoder." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 308, + 127, + 319 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 308, + 127, + 319 + ], + "spans": [ + { + "bbox": [ + 47, + 308, + 127, + 319 + ], + "type": "text", + "content": "height in Fig. 5 (b)." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 319, + 286, + 392 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 319, + 286, + 392 + ], + "spans": [ + { + "bbox": [ + 46, + 319, + 286, + 392 + ], + "type": "text", + "content": "The cutout pixel height and background pixel height map describe the geometry of the cutout and the background. In our implementation, we use the gradient map of the background pixel height as input to make it translation invariant. The pixel height gradient map will capture the surface orientation similar to a normal map." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 391, + 286, + 510 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 391, + 286, + 510 + ], + "spans": [ + { + "bbox": [ + 46, + 391, + 286, + 510 + ], + "type": "text", + "content": "The sparse hard shadows map can also guide the network to be aware of the shadow receiver's geometry. Another important property of this channel is that the sparse hard shadows describe the outer boundary of the soft shadow. The overlapping areas of the sparse hard shadows are also a hint of darker areas in the soft shadow. Experiments in Sec. 4 show this channel plays the most important role among all the buffer channels. The four sparse hard shadows are sampled from the four extreme points of the disk light " + }, + { + "bbox": [ + 46, + 391, + 286, + 510 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 46, + 391, + 286, + 510 + ], + "type": "text", + "content": " as shown in Fig. 5." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 511, + 286, + 619 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 511, + 286, + 619 + ], + "spans": [ + { + "bbox": [ + 46, + 511, + 286, + 619 + ], + "type": "text", + "content": "The relative distance map in pixel height space defines the relative spatial distance between the occluder and the shadow receiver. The longer the distance, the softer the shadow will be in general. This channel guides the network to pay attention to shadow regions that have high contrast. The formal definition of the relative distance in pixel height space is: " + }, + { + "bbox": [ + 46, + 511, + 286, + 619 + ], + "type": "inline_equation", + "content": "\\|(u_p, v_p, h_p) - (u_q, v_q, h_q)\\|_2^2" + }, + { + "bbox": [ + 46, + 511, + 286, + 619 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 511, + 286, + 619 + ], + "type": "inline_equation", + "content": "p, q" + }, + { + "bbox": [ + 46, + 511, + 286, + 619 + ], + "type": "text", + "content": " are two points, " + }, + { + "bbox": [ + 46, + 511, + 286, + 619 + ], + "type": "inline_equation", + "content": "u, v" + }, + { + "bbox": [ + 46, + 511, + 286, + 619 + ], + "type": "text", + "content": " are the coordinates in the pixel space, " + }, + { + "bbox": [ + 46, + 511, + 286, + 619 + ], + "type": "inline_equation", + "content": "h" + }, + { + "bbox": [ + 46, + 511, + 286, + 619 + ], + "type": "text", + "content": " is the pixel height." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 629, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 286, + 713 + ], + "type": "text", + "content": "Dataset and Training. We follow SSN [48] and SSG [47] to generate a synthetic dataset to train SSG++. In practice, we randomly picked 100 general foreground objects from ModelNet [64] and ShapeNet [6] with different categories, including human, plants, cars, desks, chairs, airplanes, etc. We also picked different backgrounds: ground plane, T shape wall, Cornell box, and curved plane. To" + } + ] + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 309, + 72, + 543, + 160 + ], + "blocks": [ + { + "bbox": [ + 309, + 72, + 543, + 160 + ], + "lines": [ + { + "bbox": [ + 309, + 72, + 543, + 160 + ], + "spans": [ + { + "bbox": [ + 309, + 72, + 543, + 160 + ], + "type": "image", + "image_path": "aaf2e808951e34cc48287653b71a9f32b85800e309fcf272ae28a919f0be3cea.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 215, + 545, + 335 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 215, + 545, + 335 + ], + "spans": [ + { + "bbox": [ + 304, + 215, + 545, + 335 + ], + "type": "text", + "content": "cover diverse relative positions between the foreground and background, we randomly generate 200 scenes from the selected foreground and background objects. For each scene, we further randomly sampled 100 lights per scene from a different direction with random area light sizes. In total, the synthetic dataset has 20k training data. SSG++ follows the SSG architecture as shown in Fig. 6. We implement the SSG++ using PyTorch [32]. The training takes 8 hrs on average to converge with batch size 50 and learning rate " + }, + { + "bbox": [ + 304, + 215, + 545, + 335 + ], + "type": "inline_equation", + "content": "2e^{-5}" + }, + { + "bbox": [ + 304, + 215, + 545, + 335 + ], + "type": "text", + "content": " in a RTX-3090." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 346, + 531, + 358 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 346, + 531, + 358 + ], + "spans": [ + { + "bbox": [ + 306, + 346, + 531, + 358 + ], + "type": "text", + "content": "3.3. Ray Tracing in Pixel Height Representation" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 365, + 545, + 484 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 365, + 545, + 484 + ], + "spans": [ + { + "bbox": [ + 304, + 365, + 545, + 484 + ], + "type": "text", + "content": "Eq. 1 in Sec. 3.1 connects the pixel height to 3D. Although we do not know the camera extrinsic and intrinsic for the image cutout or the background, we can use a default camera to reconstruct the scene, given the pixel height. When the 3D position for the 2D pixel can be computed, the surface normal can be approximated if we assume neighborhood pixels are connected. When the surface normal can be reconstructed, 3D effects, including reflection, refraction and relighting, can be rendered if surface materials are given." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "type": "text", + "content": "One can perform the 3D effects rendering using a classical graphics renderer to render lighting effects for image compositing. We noticed that the pixel height space naturally provides an acceleration mechanism for tracing. Specifically, SSG [47] proposes a ray-scene intersection algorithm in pixel height space. Although the ray-scene intersection is designed for tracing visibility, it can be easily modified to trace the closest hit pixel given a ray origin and ray direction in pixel height space. In the pixel height space, the ray-scene intersection check happens only along a line between the start and the end pixels. The complexity of the ray-scene intersection check in pixel height space is " + }, + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{O}(H)" + }, + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "type": "text", + "content": " or " + }, + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{O}(W)" + }, + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "type": "text", + "content": ", without the need to check the intersection with each pixel or each reconstructed triangle. Therefore, in practice, we perform ray tracing in the pixel height space in PixHt-Lab. We implemented the method using CUDA. It took around 7s to render a noise free reflection for " + }, + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "type": "inline_equation", + "content": "512 \\times 512" + }, + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "type": "text", + "content": " resolution image with 200 samples per pixel. Reflection results on different surface materials can be found in Fig. 8." + } + ] + } + ], + "index": 19 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16647" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 102, + 293, + 150 + ], + "blocks": [ + { + "bbox": [ + 47, + 70, + 287, + 92 + ], + "lines": [ + { + "bbox": [ + 47, + 70, + 287, + 92 + ], + "spans": [ + { + "bbox": [ + 47, + 70, + 287, + 92 + ], + "type": "text", + "content": "Table 1. Comparison with SSN [48] and SSG [47] on the groundshadow benchmark." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 102, + 293, + 150 + ], + "lines": [ + { + "bbox": [ + 48, + 102, + 293, + 150 + ], + "spans": [ + { + "bbox": [ + 48, + 102, + 293, + 150 + ], + "type": "table", + "html": "
MethodRMSE ↓RMSE-s ↓SSIM ↑ZNCC ↑
SSN0.12070.10640.83790.6118
SSG0.02540.02210.85470.5679
SSG++(ours)0.01650.01400.92160.8180
", + "image_path": "9395ca9d69e0cd340d4a74a1c666ab70ca3b75585b7ad39c2e14c54367260b35.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 170, + 286, + 194 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 170, + 286, + 194 + ], + "spans": [ + { + "bbox": [ + 47, + 170, + 286, + 194 + ], + "type": "text", + "content": "Additional examples can be found in supplementary materials." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 204, + 128, + 217 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 204, + 128, + 217 + ], + "spans": [ + { + "bbox": [ + 47, + 204, + 128, + 217 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 224, + 288, + 260 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 224, + 288, + 260 + ], + "spans": [ + { + "bbox": [ + 47, + 224, + 288, + 260 + ], + "type": "text", + "content": "Here we show quantitative (the benchmark, metrics for comparison, ablation study) and qualitative evaluation of the buffer channels by comparing to related work." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 266, + 274, + 279 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 266, + 274, + 279 + ], + "spans": [ + { + "bbox": [ + 47, + 266, + 274, + 279 + ], + "type": "text", + "content": "4.1. Quantitative Evaluation of Buffer Channels" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 285, + 287, + 332 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 285, + 287, + 332 + ], + "spans": [ + { + "bbox": [ + 47, + 285, + 287, + 332 + ], + "type": "text", + "content": "Benchmark: To compare our 3D-aware buffer channels fairly with SSN [48] that has ground plane assumption, we build two evaluation benchmarks: 1) a ground-shadow benchmark and 2) a wall-shadow benchmark." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 333, + 287, + 487 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 333, + 287, + 487 + ], + "spans": [ + { + "bbox": [ + 46, + 333, + 287, + 487 + ], + "type": "text", + "content": "The two benchmarks share the same assets, but the ground shadow benchmark only has shadows cast on the ground plane, and the wall shadow benchmark always has part of the shadows cast on walls. The foreground objects in the assets are composed of 12 new models randomly selected online with different types: robots, animals, humans, bottles, etc. The background objects in the assets are four new backgrounds with different shapes: one wall corner, two wall corners, steps, and curved backgrounds to test the generalization ability to unseen backgrounds. We randomly generate 70 scenes using those unseen foregrounds and background models with different poses of the foreground and background." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 488, + 287, + 595 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 488, + 287, + 595 + ], + "spans": [ + { + "bbox": [ + 46, + 488, + 287, + 595 + ], + "type": "text", + "content": "We uniformly sample 125 lights with different positions and different area sizes per scene for the wall shadow benchmark. As shadows on the ground have less variation than the shadows on the wall, we sample eight lights with different positions and different area sizes per scene for the ground shadow benchmark. In total, the ground shadow benchmark is composed of 560 data, and the wall shadow benchmark is composed of 8,750 data. The resolution for each data is " + }, + { + "bbox": [ + 46, + 488, + 287, + 595 + ], + "type": "inline_equation", + "content": "256 \\times 256" + }, + { + "bbox": [ + 46, + 488, + 287, + 595 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 606, + 287, + 677 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 606, + 287, + 677 + ], + "spans": [ + { + "bbox": [ + 46, + 606, + 287, + 677 + ], + "type": "text", + "content": "Metrics: We use the per-pixel metric RMSE and a scale-invariant RMSE-s [56]. Similar to [56], shadow intensity may vary, but the overall shapes are correct. We also used perception-based metrics SSIM and ZNCC to measure shadow quality. Our SSIM implementation uses " + }, + { + "bbox": [ + 46, + 606, + 287, + 677 + ], + "type": "inline_equation", + "content": "11 \\times 11" + }, + { + "bbox": [ + 46, + 606, + 287, + 677 + ], + "type": "text", + "content": " Gaussian filter with " + }, + { + "bbox": [ + 46, + 606, + 287, + 677 + ], + "type": "inline_equation", + "content": "\\sigma = 1.5" + }, + { + "bbox": [ + 46, + 606, + 287, + 677 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 606, + 287, + 677 + ], + "type": "inline_equation", + "content": "k_{1} = 0.01" + }, + { + "bbox": [ + 46, + 606, + 287, + 677 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 606, + 287, + 677 + ], + "type": "inline_equation", + "content": "k_{2} = 0.03" + }, + { + "bbox": [ + 46, + 606, + 287, + 677 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": "SSG++ on the ground-shadow benchmark. As SSN has a ground plane assumption, we use the ground-shadow" + } + ] + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 310, + 70, + 367, + 129 + ], + "blocks": [ + { + "bbox": [ + 310, + 70, + 367, + 129 + ], + "lines": [ + { + "bbox": [ + 310, + 70, + 367, + 129 + ], + "spans": [ + { + "bbox": [ + 310, + 70, + 367, + 129 + ], + "type": "image", + "image_path": "422da34765b01a041be3d3626097c64f8f44fa4b12627062f1cb9cd54a73d242.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 309, + 131, + 367, + 189 + ], + "blocks": [ + { + "bbox": [ + 309, + 131, + 367, + 189 + ], + "lines": [ + { + "bbox": [ + 309, + 131, + 367, + 189 + ], + "spans": [ + { + "bbox": [ + 309, + 131, + 367, + 189 + ], + "type": "image", + "image_path": "e26614873f140147fc8b72832de51203cd93d96cc088bfd7d3621b981ae48a3d.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 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Effects of buffer channels. Best zoom-in. (a) shows the shadows rendered by SSG will be softened uniformly. (b) shows sparse hard shadow channels guide the neural network to be 3D-aware. (c) shows SSG++ can render better quality in the relatively darker regions (note the foot shadow in the second row). (d) is the ground truth shadow rendered by the physically based renderer." + } + ] + } + ], + "index": 23, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 308, + 293, + 427, + 354 + ], + "lines": [ + { + "bbox": [ + 308, + 293, + 427, + 354 + ], + "spans": [ + { + "bbox": [ + 308, + 293, + 427, + 354 + ], + "type": "image", + "image_path": "de99447c790da56ab12dfee28bd938ffa4b3d043896c9c2a9b0dbf8578eadfd6.jpg" + } + ] + } + ], + "index": 24, + "angle": 0, + "type": "image_body" + } + ], + "index": 24 + }, + { + "type": "image", + "bbox": [ + 427, + 293, + 545, + 354 + ], + "blocks": [ + { + "bbox": [ + 427, + 293, + 545, + 354 + ], + "lines": [ + { + "bbox": [ + 427, + 293, + 545, + 354 + ], + "spans": [ + { + "bbox": [ + 427, + 293, + 545, + 354 + ], + "type": "image", + "image_path": "0d171d98cdda6f8d5985b06196ab45dd616c2ade89deb2cbaecf563242be201f.jpg" + } + ] + } + ], + "index": 25, + "angle": 0, + "type": "image_body" + } + ], + "index": 25 + }, + { + "type": "image", + "bbox": [ + 308, + 356, + 427, + 416 + ], + "blocks": [ + { + "bbox": [ + 308, + 356, + 427, + 416 + ], + "lines": [ + { + "bbox": [ + 308, + 356, + 427, + 416 + ], + "spans": [ + { + "bbox": [ + 308, + 356, + 427, + 416 + ], + "type": "image", + "image_path": "16941abb0fc819ea5391777797737eb41b38e1d965ae5d7bb0e817cf63321244.jpg" + } + ] + } + ], + "index": 26, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 428, + 545, + 472 + ], + "lines": [ + { + "bbox": [ + 305, + 428, + 545, + 472 + ], + "spans": [ + { + "bbox": [ + 305, + 428, + 545, + 472 + ], + "type": "text", + "content": "Figure 8. Reflection. PixHt-Lab can render reflection with different physical materials. From left to right, the ground surface glossiness increases. The top to bottom, the ground uses different " + }, + { + "bbox": [ + 305, + 428, + 545, + 472 + ], + "type": "inline_equation", + "content": "\\eta" + }, + { + "bbox": [ + 305, + 428, + 545, + 472 + ], + "type": "text", + "content": " in Fresnel effects." + } + ] + } + ], + "index": 28, + "angle": 0, + "type": "image_caption" + } + ], + "index": 26 + }, + { + "type": "image", + "bbox": [ + 427, + 356, + 545, + 416 + ], + "blocks": [ + { + "bbox": [ + 427, + 356, + 545, + 416 + ], + "lines": [ + { + "bbox": [ + 427, + 356, + 545, + 416 + ], + "spans": [ + { + "bbox": [ + 427, + 356, + 545, + 416 + ], + "type": "image", + "image_path": "5db4d537e25cfbe37c99cb0817301775c2c15a7884d88fe0b7882ee607ab6433.jpg" + } + ] + } + ], + "index": 27, + "angle": 0, + "type": "image_body" + } + ], + "index": 27 + }, + { + "bbox": [ + 305, + 476, + 545, + 554 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 476, + 545, + 554 + ], + "spans": [ + { + "bbox": [ + 305, + 476, + 545, + 554 + ], + "type": "text", + "content": "Table 2. Result on the wall-shadow benchmark. We show the effectiveness of each buffer channel. SSG-BH: SSG with background pixel height. SSG-D: SSG with XYH distance channel. SSG-D-BH: SSG with XYH distance and background pixel height. SSG-SS: SSG with the sparse shadow channel. SSG-SS-BH: SSG with sparse shadow channel and background pixel height. SSG++: SSG with all the buffer channels." + } + ] + } + ], + "index": 29 + }, + { + "type": "table", + "bbox": [ + 307, + 563, + 552, + 666 + ], + "blocks": [ + { + "bbox": [ + 307, + 563, + 552, + 666 + ], + "lines": [ + { + "bbox": [ + 307, + 563, + 552, + 666 + ], + "spans": [ + { + "bbox": [ + 307, + 563, + 552, + 666 + ], + "type": "table", + "html": "
MethodRMSE ↓RMSE-s ↓SSIM ↑ZNCC ↑
SSG0.02420.02090.85610.6460
SSG-BH0.02480.02070.85870.6506
SSG-D0.02300.02100.87390.6499
SSG-D-BH0.02310.02010.87520.6719
SSG-SS0.01640.01490.91390.8228
SSG-SS-BH0.01840.01580.91360.8029
SSG-SS-D0.01590.01390.91530.8494
SSN++(ours)0.01530.01360.92770.8575
", + "image_path": "a380972893a82da7421f840f5d4e8523104021b758e712e5b81a5324a58c6f04.jpg" + } + ] + } + ], + "index": 30, + "angle": 0, + "type": "table_body" + } + ], + "index": 30 + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": "benchmark to compare fairly. We compare our SSG++ with SSN and the other soft shadow rendering network SSG pro" + } + ] + } + ], + "index": 31 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "16648" + } + ] + } + ], + "index": 32 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 72, + 525, + 428 + ], + "blocks": [ + { + "bbox": [ + 49, + 72, + 525, + 428 + ], + "lines": [ + { + "bbox": [ + 49, + 72, + 525, + 428 + ], + "spans": [ + { + "bbox": [ + 49, + 72, + 525, + 428 + ], + "type": "image", + "image_path": "f339525e339638454bb25fab63107ff1c20cd558824a9fe83046c0de4c39c6ee.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 437, + 546, + 472 + ], + "lines": [ + { + "bbox": [ + 46, + 437, + 546, + 472 + ], + "spans": [ + { + "bbox": [ + 46, + 437, + 546, + 472 + ], + "type": "text", + "content": "Figure 9. More results. PixHt-Lab is agnostic to the cutout object categories. Lighting effects can be generated for general backgrounds. PixHt-Lab can also generate multiple soft shadows shown in the first column. The first column uses a step background. The second column uses a curved background. The third column uses an L shape wall background. The fourth column uses a corner background." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 488, + 288, + 586 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 488, + 288, + 586 + ], + "spans": [ + { + "bbox": [ + 46, + 488, + 288, + 586 + ], + "type": "text", + "content": "posed recently on the ground-shadow benchmark. Results are shown in Tab. 1. Our SSG++ outperforms SSN and SSG in all metrics. Compared with the STOA SSG, SSG++ improves RMSE by " + }, + { + "bbox": [ + 46, + 488, + 288, + 586 + ], + "type": "inline_equation", + "content": "35\\%" + }, + { + "bbox": [ + 46, + 488, + 288, + 586 + ], + "type": "text", + "content": ", RMSE-s by " + }, + { + "bbox": [ + 46, + 488, + 288, + 586 + ], + "type": "inline_equation", + "content": "36\\%" + }, + { + "bbox": [ + 46, + 488, + 288, + 586 + ], + "type": "text", + "content": ", SSIM by " + }, + { + "bbox": [ + 46, + 488, + 288, + 586 + ], + "type": "inline_equation", + "content": "7.8\\%" + }, + { + "bbox": [ + 46, + 488, + 288, + 586 + ], + "type": "text", + "content": ", ZNCC by " + }, + { + "bbox": [ + 46, + 488, + 288, + 586 + ], + "type": "inline_equation", + "content": "44\\%" + }, + { + "bbox": [ + 46, + 488, + 288, + 586 + ], + "type": "text", + "content": ". The statistics show in the simplest ground plane shadow receiver case, SSG++ still has significant improvement. Even in the simplest case, buffer channels significantly improve the soft shadow rendering quality." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 604, + 287, + 664 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 604, + 287, + 664 + ], + "spans": [ + { + "bbox": [ + 46, + 604, + 287, + 664 + ], + "type": "text", + "content": "SSG++ on the wall-shadow benchmark. SSG++ and SSG share the same backbone, but they are guided by different buffers. Therefore, we treat SSG as the basic baseline and do the ablation study together in this section. Results are shown in Tab. 2." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "type": "text", + "content": "Our proposed SSG++ outperforms all the other methods guided by other subsets of the buffer channels. Each buffer channel outperforms SSG in all the metrics, showing that those 3D-aware buffer channels are useful to guide" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 488, + 547, + 681 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 488, + 547, + 681 + ], + "spans": [ + { + "bbox": [ + 304, + 488, + 547, + 681 + ], + "type": "text", + "content": "the SSG to render better soft shadows. SSG-D-BN fixes more errors than SSG-D or SSG-BN, showing that the combination of relative distance in pixel height space helps the neural network improve the soft shadow quality. SSG-SS significantly outperforms all the previous baselines by improving RMSE by " + }, + { + "bbox": [ + 304, + 488, + 547, + 681 + ], + "type": "inline_equation", + "content": "29\\%" + }, + { + "bbox": [ + 304, + 488, + 547, + 681 + ], + "type": "text", + "content": " and SSIM by " + }, + { + "bbox": [ + 304, + 488, + 547, + 681 + ], + "type": "inline_equation", + "content": "4\\%" + }, + { + "bbox": [ + 304, + 488, + 547, + 681 + ], + "type": "text", + "content": " than SSG-D-BH, which shows that the sparse shadows channel plays the most important role in guiding the SSG to render soft shadows. 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Real foreground and background examples created with our GUI. Zoom in for the best view." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 168, + 163, + 283, + 268 + ], + "blocks": [ + { + "bbox": [ + 168, + 163, + 283, + 268 + ], + "lines": [ + { + "bbox": [ + 168, + 163, + 283, + 268 + ], + "spans": [ + { + "bbox": [ + 168, + 163, + 283, + 268 + ], + "type": "image", + "image_path": "22493e2e24babb0b0eea12368a6c16249018fa29971d044da1ed6f01f082bf5c.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 50, + 316, + 167, + 434 + ], + "blocks": [ + { + "bbox": [ + 50, + 316, + 167, + 434 + ], + "lines": [ + { + "bbox": [ + 50, + 316, + 167, + 434 + ], + "spans": [ + { + "bbox": [ + 50, + 316, + 167, + 434 + ], + "type": "image", + "image_path": "8ad34ec8c1bb92208c9197634c14f1a324692441b6b6b26103a0f0474e9d9fbb.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 441, + 287, + 475 + ], + "lines": [ + { + "bbox": [ + 46, + 441, + 287, + 475 + ], + "spans": [ + { + "bbox": [ + 46, + 441, + 287, + 475 + ], + "type": "text", + "content": "Figure 11. Refraction. Given the cutout and the background in the left image, the refraction lighting effect for the crystal ball can also be rendered by PixHt-Lab." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 168, + 316, + 286, + 434 + ], + "blocks": [ + { + "bbox": [ + 168, + 316, + 286, + 434 + ], + "lines": [ + { + "bbox": [ + 168, + 316, + 286, + 434 + ], + "spans": [ + { + "bbox": [ + 168, + 316, + 286, + 434 + ], + "type": "image", + "image_path": "f41a418067891b1af1ef41058bfcb935e28f9271c68badc54ab520c9104ce297.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 491, + 287, + 539 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 491, + 287, + 539 + ], + "spans": [ + { + "bbox": [ + 46, + 491, + 287, + 539 + ], + "type": "text", + "content": "channel together and achieves the best performance, improving in all the metrics significantly. Compared with SSG, our SSG++ improves RMSE by " + }, + { + "bbox": [ + 46, + 491, + 287, + 539 + ], + "type": "inline_equation", + "content": "38\\%" + }, + { + "bbox": [ + 46, + 491, + 287, + 539 + ], + "type": "text", + "content": ", RMSE-s by " + }, + { + "bbox": [ + 46, + 491, + 287, + 539 + ], + "type": "inline_equation", + "content": "33\\%" + }, + { + "bbox": [ + 46, + 491, + 287, + 539 + ], + "type": "text", + "content": ", SSIM by " + }, + { + "bbox": [ + 46, + 491, + 287, + 539 + ], + "type": "inline_equation", + "content": "8\\%" + }, + { + "bbox": [ + 46, + 491, + 287, + 539 + ], + "type": "text", + "content": " and ZNCC by " + }, + { + "bbox": [ + 46, + 491, + 287, + 539 + ], + "type": "inline_equation", + "content": "32\\%" + }, + { + "bbox": [ + 46, + 491, + 287, + 539 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 559, + 268, + 572 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 559, + 268, + 572 + ], + "spans": [ + { + "bbox": [ + 47, + 559, + 268, + 572 + ], + "type": "text", + "content": "4.2. Qualitative Evaluation of Buffer Channels" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 582, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 288, + 715 + ], + "type": "text", + "content": "Effects of buffer channels. Fig. 7 shows the effects of the buffer channels. Fig. 7 (b). shows the sparse shadow guides the neural network to render better contour shapes as the sparse hard shadows are samples from the outer contour of the shadow regions. However, when the geometry has complex shapes, and the sparse hard shadows are mixed together, e.g., the foot regions of the cat in the second row of Fig. 7, the relative spatial information is ambiguous. The relative distance map can further guide SSG++ to keep the regions close to the objects dark instead of over soft(See Fig. 7 (c) in the second row.)." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 71, + 375, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 71, + 375, + 83 + ], + "spans": [ + { + "bbox": [ + 306, + 71, + 375, + 83 + ], + "type": "text", + "content": "5. Discussion" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 91, + 547, + 307 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 91, + 547, + 307 + ], + "spans": [ + { + "bbox": [ + 304, + 91, + 547, + 307 + ], + "type": "text", + "content": "Light effects generated by PixHt-Lab. PixHt-Lab can reconstruct the surface normal solely based on the pixel height inputs. PixHt-Lab does not have assumptions on the cutout object types and background types. No matter for realistic cutouts or cartoon cutouts, studio backgrounds or real-world backgrounds, PixHt-Lab can render the light effects. (see Fig. 9, Fig. 10 and the demo video showing the PixHt-Lab system in the supplementary materials). Similar to SSG, PixHt-Lab allows the user to intuitively control the shadow direction and softness, control the horizon position to tweak the shadow distortion, and change parameters to control the physical parameters of the reflection. Our methods can also be applied to multiple object compositing and multiple shadows. Please refer to supplementary materials for more examples. There exist more potential additions for PixHt-Lab and other light effects such as refraction(see Fig. 11). Parameters related to the refraction surface, like the refraction index, can be controlled as well." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 321, + 547, + 441 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 321, + 547, + 441 + ], + "spans": [ + { + "bbox": [ + 304, + 321, + 547, + 441 + ], + "type": "text", + "content": "Limitation. As PixHt-Lab is based on the pixel height map and the common limitations for the pixel height representation apply to our methods as well. One of them is that it takes the image cutout as the proxy of the object and the back face or hidden surface contributing to the light effect generation is missing. A back face prediction neural network can be explored to address this problem. Another limitation specific to PixHt-Lab is that the proposed method uses the cutout color as the reflected color, which is not precise for cases when the surface has view-dependent colors." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 453, + 471, + 466 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 453, + 471, + 466 + ], + "spans": [ + { + "bbox": [ + 305, + 453, + 471, + 466 + ], + "type": "text", + "content": "6. Conclusion and Future Work" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 474, + 545, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 474, + 545, + 676 + ], + "spans": [ + { + "bbox": [ + 304, + 474, + 545, + 676 + ], + "type": "text", + "content": "We propose a novel system PixHt-Lab for generating perceptually plausible light effects based on the pixel height representation. The mapping between the 2.5D pixel height and 3D has been presented to reconstruct the surface geometry directly from the pixel height representation. Based on the reconstruction, more light effects, including physically based reflection and refraction, can be synthesized for image compositing. Also, a novel method SSG++ guided by 3D-aware buffer channels is proposed to improve the soft shadow quality that is cast on general shadow receivers. Quantitative and qualitative experiments demonstrate that the results and generalization ability of the proposed SSG++ significantly outperforms previous deep learning-based shadow synthesis methods. However, our PixHt-Lab synthesizes the light effect solely based on the cutout colors. A back face prediction neural network may address the issue and is worth future exploration." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 677, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 677, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 677, + 545, + 713 + ], + "type": "text", + "content": "Acknowledgment: We appreciate constructive comments from the reviewers. Part of this work was done during Yichen's internship at Adobe." + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "text", + "content": "16650" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 286, + 712 + ], + "type": "list", + "angle": 0, + "index": 16, + "blocks": [ + { + "bbox": [ + 53, + 91, + 286, + 135 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 286, + 135 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 286, + 135 + ], + "type": "text", + "content": "[1] Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, and Jan Kautz. 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However, due to the complexity of these mechanisms, current methods are not perfect. Accuracy and robustness need to be further improved, particularly in complex scenes with multiple objects and background clutter. To address this issue, we propose a novel approach called Multiple Enhancement Network (MENet) that adopts the boundary sensibility, content integrity, iterative refinement, and frequency decomposition mechanisms of HVS. A multi-level hybrid loss is firstly designed to guide the network to learn pixel-level, region-level, and object-level features. A flexible multiscale feature enhancement module (ME-Module) is then designed to gradually aggregate and refine global or detailed features by changing the size order of the input feature sequence. An iterative training strategy is used to enhance boundary features and adaptive features in the dual-branch decoder of MENet. Comprehensive evaluations on six challenging benchmark datasets show that MENet achieves state-of-the-art results. Both the codes and results are publicly available at https://github.com/yiwangtz/MENet.", + "bbox": [ + 75, + 513, + 473, + 845 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Xiangjian He *", + "bbox": [ + 426, + 372, + 549, + 388 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "School of Computer Science", + "bbox": [ + 370, + 390, + 599, + 407 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "University of Nottingham Ningbo China, Ningbo, China", + "bbox": [ + 261, + 407, + 707, + 425 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "sean.he@nottingham.edu.cn", + "bbox": [ + 370, + 428, + 594, + 441 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 501, + 477, + 630, + 493 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Salient object detection (SOD) aims to identify the most visually conspicuous regions in an image that are consistent with the human visual system (HVS) and cognition mechanisms [9,13,40]. SOD can eliminate redundant information and improve computational performance for many high-level computer vision tasks, such as action recognition [4, 60], image segmentation [3, 33], image captioning [52], object tracking [14], and video summary [58]. Fully convolutional networks (FCNs) [25] based SOD models have been particularly effective at improving SOD performance in recent years [40]. However, accurately segmenting complex object boundaries remains a challenging task for SOD. This is especially true when the geometry and/or boundaries of these objects are complex, or when scenes are chaotic or cluttered [9, 10], as shown in Fig. 1.", + "bbox": [ + 496, + 505, + 893, + 733 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "An intuitive solution for addressing this problem is to explore the mechanisms of the human vision system (HVS) [55] and some of which have been used to improve SOD models, as described below. (i) A human tends to enhance recognition by alternating between viewing the entire object and the details of complex scenes, which has been utilized for various visual tasks [16, 17, 22, 36]. (ii) HVS is sensitive to both boundary/contour and structural information, so dual-branch feature refinement structures have been developed to incorporate extra-edge information to enhance salient feature learning [11, 22, 24, 43, 47, 53, 57]. Some", + "bbox": [ + 496, + 734, + 895, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*The corresponding authors", + "bbox": [ + 94, + 886, + 246, + 900 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "10031", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/2e807c91d8054d2e380a1079265ce5429d6af435b0a7860d8a0cb7e675ace559.jpg", + "image_caption": [ + "Figure 1. Illustration of MAE (left part) and some visual results (right part) for the proposed MENet with some recent state-of-the-art SOD methods: EDN [45], AADFNet [57], SAC [16], and ICON [59]. Please refer to Sec.5 for detailed experimental settings. The MENet model achieves the lowest MAE score with the most precise and complete boundaries." + ], + "image_footnote": [], + "bbox": [ + 86, + 88, + 459, + 220 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "structural similarity measurements (e.g., Structural Similarity Index (SSIM) [41]) and regional similarity measurements (e.g., Intersection over Union (IoU) [35] and Dice [12]) are also adopted by SOD models [32, 42, 43, 47, 59] in the loss functions. (iii) Human vision is indeed holistic and continuous so that it perceives objects and scenes as organized wholes [18], which are composed of parts that are meaningful and coherent in relation to each other. ICON [59] proposes to improve the integrity from both macro- and micro-level perspectives by enhancing integrity information hidden in channels of features. EDN [45] employs a powerful down-sampling technique to learn a global view of the whole image effectively. (iv) According to the human visual spatial frequency model [30], an image can be decomposed into or synthesized by high-spatial frequency and low-spatial frequency parts. As a starting point in this work, we intend to use the mechanisms outlined above to further improve SOD performance for complex scenes.", + "bbox": [ + 75, + 340, + 468, + 613 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this work, we propose a multi-enhancement network (MENet) that effectively integrates the above HVS mechanisms in a U-Net-like [37] encoder-decoder framework to produce more accurate SOD for complex scenes. Foremost, MENet employs the image frequency decomposition idea to design a two-stream feature learning decoder for boundaries (high frequencies) and inner body regions (low frequencies). This setting is different from the existing two-branch (or edge-aware) methods [11,22,47,51,53,56,57] that use one branch for the boundary and the other one for the entire object, such as EGNet [53] and AFNet [11]. Particularly, there is no interaction between the intermediate features of the two branches of MENet, so it reduces the interference of inaccurate boundary information with global features. This is because boundary features need to be highly discriminative against the background, while global features need consistency and robustness. Although LDF [43] also learns internal regional features in one branch, its detailed map and body map cannot be computed accurately and efficiently for", + "bbox": [ + 75, + 614, + 470, + 901 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "geometrically complex objects.", + "bbox": [ + 500, + 90, + 707, + 106 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Then, we propose an iterative training strategy to progressively enhance features by alternately aggregating high- and low-level features to mimic HVS bottom-up and top-down refinement mechanisms. To produce high- and low-level features flexibly, we design a multiscale feature enhancement module (ME-Module) as the core of each branch by leveraging atrous spatial pyramid pooling (ASPP) [34] and global-local attention [6].", + "bbox": [ + 496, + 109, + 890, + 229 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In addition, we introduce the HVS holistic and continuous mechanism to loss function design. We present a multilevel hybrid loss, which evaluates the pixel-, region-, and object-level similarities between predicted saliency maps and ground-truth (GT) saliency maps. For pixel-level loss, we also use Binary Cross Entropy (BCE) [7] loss to ensure network accuracy and convergence speed. As for region-level loss, we divide a saliency map into four sub-regions of equal size and then calculate the sum of weighted regional similarities through SSIM and IoU. Then, inspired by SSIM and S-measure [5], an object-level loss is designed by the contrast and distribution statistics of the foreground between the GT map and the predicted map. A similar hybrid loss is reported in BASNet [32], but it uses a simple combination of BCE, IoU, and SSIM for the whole saliency map without partitioning regions. Following is a summary of our contributions.", + "bbox": [ + 496, + 232, + 892, + 488 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We propose to leverage not only pixel-level but also region-level and object-level similarity measures in loss to increase prediction accuracy and integrity, and then design a multi-level hybrid loss to implement this proposal.", + "- We design a multiscale feature enhancement module (ME-Module) to mimic HVS bottom-up and top-down refinement mechanisms. ME-Module can gradually propagate and produce comprehensive global or detailed features by changing the size and order of the input features.", + "- We propose a novel Multiple Enhancement Network (MENet) for dealing with SOD in complex scenes by integrating multiple HVS mechanisms into the network structure and loss function. Specifically, a two-branch decoder equipped with ME-Modules is designed to incrementally refine the boundary and adaptive features by an iterative training strategy and the proposed multilevel hybrid loss." + ], + "bbox": [ + 517, + 507, + 890, + 837 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The results of quantitative and qualitative experiments on six datasets demonstrate MENet outperforms the state-of-the-art methods by a large margin, as shown in Fig. 1.", + "bbox": [ + 496, + 854, + 890, + 901 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "10032", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/13876ce48b9fb0567f003351b2137102a46206937157a21e76977caaf0892440.jpg", + "image_caption": [ + "Figure 2. Illustration of the overall architecture and the pipeline of the MENet." + ], + "image_footnote": [], + "bbox": [ + 148, + 90, + 823, + 381 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 431, + 218, + 448 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In recent years, salient object detection (SOD) approaches based on encoder-decoder and feature aggregation architecture have achieved high performance [13, 26, 40]. Below, we briefly review related models to this work.", + "bbox": [ + 76, + 459, + 468, + 521 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "MLMSNet [44] exploits the supervision of foreground boundary detection and edge detection. AFNet [11] develops an attentive feedback module to better explore target structure. EGNet [53] uses complementary information about salient edges and salient objects to propose an edge guidance network. CPDNet [46] proposes a partial decoder to refine high-level features to generate precise saliency maps. BASNet [32] has a fine prediction model via sequentially stacking two U-Nets [37] with different configurations. AADFNet [57] is designed to use an attentional dense ASPP-based network to selectively use small dilated rate convolutions and big dilated rate convolutions to get local and global saliency information. GateNet [54] designs a gated dual-branch structure to establish a cooperative relationship between features of different levels to increase network discriminability. U2Net [31] puts forward a novel ReSidual U-block (RSU), which can obtain intrastate multi-resolution features without reducing feature map resolution. MINet [50] proposes to enhance the feed-forward neural network by adopting a refinement mechanism for multiple stages. LDF [43] designs a two-branch decoder to predict saliency maps by utilizing the complement of body and detail information of objects. SAC [16] implements a spatial attenuation context module to propagate and aggregate salient features through two rounds of recurrent", + "bbox": [ + 76, + 523, + 472, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "translations. CANet [36] presents a context-aware attention module, which detects salient regions by simultaneously establishing links between each pixel and its surrounding global and local contexts. KRN [47] uses intermediate edge supervision in its coarse locating module. ICON [59] introduces three diverse feature aggregations, integrity channel enhancement, and part-whole verification to SOD. EDN [45] uses an extreme down-sampling method to effectively learn global features and Scale-Correlated Pyramid Convolution in the decoder to recover local details. When a scene has low contrast and is blurred, it is still challenging to discern the fine boundaries (or contours) of salient objects. In our work, we draw inspiration from the above-mentioned methods (e.g., two-branch decoders, ASPP, attention, and iterative refinement), but our model employs these methods uniquely.", + "bbox": [ + 496, + 433, + 893, + 676 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Methodology", + "text_level": 1, + "bbox": [ + 500, + 686, + 635, + 704 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Framework Overview", + "text_level": 1, + "bbox": [ + 500, + 710, + 705, + 726 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The proposed MENet utilizes the encoder-decoder structure, as shown in Fig. 2. The initial encoding part consists of a backbone (e.g., ResNet-50 [15]), a gradient feature encoder (GF-Encoder), and an adaptive feature encoder (AF-Encoder). Specifically, a 3-channel image of size $[W \\times H]$ is fed directly into the backbone network, and then $N$ (e.g., $N = 5$ in Resnet-50) multistage feature maps (denoted by $B = \\{b_i\\}_{i=1}^N$ ) are extracted. Then, $B$ is squeezed into 64-channel features $gB = \\{gb_i\\}_{i=1}^N$ and $aB = \\{ab_i\\}_{i=1}^N$ by the GF-Encoder and the AF-Encoder, respectively. Then, $gB$ and $aB$ are passed to a gradient ME-Module (GME) and", + "bbox": [ + 496, + 734, + 893, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "10033", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "an adaptive ME-Module (AME) to learn gradient features (i.e., boundary features) $EgB = \\{Egb_i\\}_{i=1}^N$ under the supervision $(\\mathcal{L}_g^{(k)})$ and adaptive features (i.e., inner body features) $EaB = \\{Eab_i\\}_{i=1}^N$ , respectively. Afterward, $EgB$ and $EaB$ are concatenated as an enhanced feature block $EagB$ which is then fed to an Enhanced GF-Encoder and an Enhanced AF-Encoder to be squeezed into 64-channel again then put into the GME and AME together with $gB$ and $aB$ for the next iteration, respectively. A four-iteration enhancing procedure alternates propagating and aggregating high- and low-level $EgB$ and high- and low-level $EaB$ , in parallel, with the proposed multilevel hybrid loss $\\mathcal{L}_s$ .", + "bbox": [ + 75, + 90, + 472, + 275 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Multiscale Feature Enhancement", + "text_level": 1, + "bbox": [ + 76, + 285, + 369, + 300 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Figure 3 demonstrates the ME-module composition. By utilizing ASPP [34] and ME-Attention, ME-Module gradually propagates and fuses features in five stages. Each stage first receives and makes a pixel-wise addition for a specific size of the sub-features $Fb_{ij}$ of the input feature block from three input ports {#1, #2, #3} and the output of the previous stage, where $i$ is the port index and $j$ is the corresponding sub-feature number to the five stages in the three input feature blocks. After that, ASPP focuses on diversifying visual fields, while the ME-Attention module emphasizes salient object location through global and detailed attention [21]. An 'Interpolator' performs up-sampling and down-sampling operations, accordingly, to match the scale of features of the next stage. ME-Module is versatile in that it can output global or detailed features simply by adjusting the spatial order of multiscale feature maps.", + "bbox": [ + 75, + 308, + 473, + 551 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/44659ac57d1b84c06936dd0a0b94871236048f8d7991e2950120d525dfdd8208.jpg", + "image_caption": [ + "Figure 3. Illustration of the proposed ME-Module." + ], + "image_footnote": [], + "bbox": [ + 86, + 566, + 459, + 743 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Iterative Enhancement", + "text_level": 1, + "bbox": [ + 76, + 801, + 290, + 816 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Because the ME-Module can be used as either a global feature enhancer or a detailed feature enhancer, we can alternately change the input sequence of the feature maps and make them complement one another.", + "bbox": [ + 75, + 824, + 468, + 883 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Given gradient and adaptive backbone feature blocks $gB$", + "bbox": [ + 96, + 885, + 470, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "and $aB$ , our first step is to sort their sub-features from small to large, respectively. Afterward, we iteratively enhance their global and local features by changing their input order through four rounds of iteration, respectively. The features after each round of enhancement are denoted as $EgB^{(k)}$ and $EaB^{(k)}$ ( $k \\in [1,4]$ ), respectively. The entire enhancement process is summarized in Eqs. 1,2,3. The pipeline is illustrated in Fig. 2.", + "bbox": [ + 496, + 90, + 893, + 212 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nE g B ^ {(k)} = G M E (V (g B), V (E g B ^ {(k - 1)}), V (E g B ^ {(k - 2)})), \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 509, + 219, + 890, + 239 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where the $GME(p_1, p_2, p_3)$ represents the Graduate ME-Module and $V(\\cdot)$ is used to get the reverse of the feature list. If $k \\leq 0$ , we let $p_i = \\text{Null}$ .", + "bbox": [ + 496, + 248, + 893, + 292 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nE a B ^ {(k)} = A M E (V (a B), V (E a B ^ {(k - 1)}), V (E a B ^ {(k - 2)})), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 509, + 301, + 890, + 320 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $AME(q_{1}, q_{2}, q_{3})$ represents the Adaptive ME-Module. If $k \\leq 0$ , we let $q_{i} = \\text{Null}$ .", + "bbox": [ + 496, + 329, + 890, + 359 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nS ^ {(k)} = \\operatorname {L i n e a r} \\left(\\operatorname {C o n c a t} \\left(E g B ^ {(k)}, E a B ^ {(k)}\\right), \\right. \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 560, + 367, + 890, + 386 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where Linear() is the linear layer and Concat(), is the concatenation operation.", + "bbox": [ + 496, + 396, + 890, + 426 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Figure 4 shows two visual examples of the saliency map $S^{(k)}$ in each iteration. The odd number iteration extracts global features, which are then refined by the even number iterations. Thus, the global and detailed features complement each other and promote each other.", + "bbox": [ + 496, + 426, + 893, + 501 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/1c39fb0d4f43bcfb678ed7e36a0def1d8b62b73a1f840acca2624979a70e3569.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 521, + 513, + 589, + 566 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/430713934e77ff45c47753f1e4c1cd0f3557859f8b524daa184617bf034ca294.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 599, + 513, + 666, + 568 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/bdeca650815c5f6587610cb27d28e69e41f452a78dedb7f7dab87f5ff54b7da0.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 669, + 513, + 733, + 568 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/c50b6abc63cfb260f7718e07830ceba538c42b6a2fcf9c3b83a2455c602c4503.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 735, + 513, + 800, + 568 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/b86812af16ba5ca26c9a5ada1427f022c6babbfa961c1b04abab34fbb8472308.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 802, + 513, + 870, + 568 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/23781d3ee97bd09f2299a816a284d1fe8a320209ad11fabe7a1e18ac855ccc0c.jpg", + "image_caption": [ + "Figure 4. Examples of the saliency map $(S^{(k)})$ in each iteration." + ], + "image_footnote": [], + "bbox": [ + 522, + 570, + 589, + 623 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/2106195fcd8fc340a97b4126c5c85e4db2868d7922bcbbc64df43987acc9b31a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 599, + 570, + 666, + 623 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/8497f510690dd15ca509157994f72683771a1ee2d2bb1159b9975d07adc01e9a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 669, + 570, + 733, + 623 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/f74965200796400d60b9b1ad9959e050c8db528e6f2a7738c9dc252ba8f6e0ce.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 735, + 570, + 800, + 623 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/a7d271393b507c492495426a3e2fefab78b7198beafeee52a32cbc7d45840177.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 802, + 570, + 870, + 623 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4. Supervision Strategy", + "text_level": 1, + "bbox": [ + 500, + 686, + 697, + 704 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In MENet, we set two supervisions in each enhancement round, as shown in Fig. 2. One is gradient supervision in the GME module with a BCE loss (denoted by $\\mathcal{L}_g^{(k)}$ ). The other supervision is for the overall saliency maps $(S^{(k)})$ with the proposed multilevel hybrid loss (denoted by $\\mathcal{L}_s^{(k)}$ ). We do not assign any supervision for the Adaptive ME-Module, so the overall training loss $\\mathcal{L}$ of MENet is defined by", + "bbox": [ + 496, + 712, + 890, + 821 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = \\sum_ {k = 1} ^ {4} \\left(\\alpha_ {1} ^ {(k)} \\mathcal {L} _ {g} ^ {(k)} + \\alpha_ {2} ^ {(k)} \\mathcal {L} _ {s} ^ {(k)}\\right), \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 580, + 830, + 890, + 871 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where we set $\\alpha_{1}^{(k)} = \\alpha_{2}^{(k)} = 0.5$ in the implementation.", + "bbox": [ + 500, + 882, + 866, + 902 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "10034", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "$\\mathcal{L}_g$ in each round is a pixel-wise BCE loss defined by", + "bbox": [ + 96, + 90, + 450, + 107 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {g} = - \\sum \\left(G _ {g} \\log S _ {g} + \\left(1 - G _ {g}\\right) \\log \\left(1 - S _ {g}\\right)\\right), \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 102, + 119, + 468, + 141 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $G_{g} \\in [0,1]$ is the gradient map of the GT map $G \\in [0,1]$ , and $S_{g} \\in [0,1]$ is the gradient map of the predicted saliency map $S \\in [0,1]$ . $G_{g}$ is the high-frequency part of the GT map, which can direct the learning of boundary features.", + "bbox": [ + 76, + 152, + 468, + 227 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The multilevel hybrid loss $\\mathcal{L}_s$ in each round, composed of a pixel-level loss $(\\mathcal{L}_{s_{bce}})$ , a region-level loss $(\\mathcal{L}_{s_{reg}})$ , and an object-level loss $(\\mathcal{L}_{s_{obj}})$ , is defined by", + "bbox": [ + 76, + 228, + 468, + 275 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {s} = \\beta_ {1} \\mathcal {L} _ {s _ {b c e}} + \\beta_ {2} \\mathcal {L} _ {s _ {r e g}} + \\beta_ {3} \\mathcal {L} _ {s _ {o b j}}, \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 148, + 286, + 468, + 304 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where we set $\\beta_{1} = \\beta_{2} = 0.4$ and $\\beta_{3} = 0.2$ in the implementation.", + "bbox": [ + 76, + 314, + 467, + 343 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Pixel-level Loss: $\\mathcal{L}_{s_{bce}}$ is a BCE loss and can be computed by", + "bbox": [ + 76, + 345, + 468, + 376 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {s _ {b c e}} = - \\sum (G \\log S + (1 - G) \\log (1 - S)), \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 117, + 387, + 468, + 409 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Region-level Loss: We design $L_{s_{Reg}}$ based on a structural measure SSIM [41] and a regional measure IoU [35] of images. Particularly, we divide $S$ and $G$ evenly into four equal sub-regions (i.e., $S_i$ and $G_i$ , $i \\in [1, 4]$ ), respectively, which can be processed as a batch in implementation. Then $\\mathcal{L}_{Reg}$ can be represented by", + "bbox": [ + 76, + 420, + 468, + 512 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {s _ {R e g}} = 1 - \\sum_ {i = 1} ^ {4} \\omega_ {i} \\left(\\theta_ {1} S S I M _ {i} + \\theta_ {2} I o U _ {i}\\right), \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 135, + 523, + 468, + 564 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\theta_{1} = \\theta_{2} = 0.5$ , and $\\omega_{i}$ is the ratio of the predicted foreground (i.e., the salient regions) to the corresponding GT foreground in each region.", + "bbox": [ + 76, + 575, + 468, + 619 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The $SSIM_{i}$ between a pair of regions $S_{i}$ and $G_{i}$ can simply be formulated as a product of three components [1, 41]: the luminance comparison, the contrast comparison, and the structure comparison by", + "bbox": [ + 76, + 621, + 468, + 681 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nS S I M _ {i} = \\frac {2 \\mu_ {S _ {i}} \\mu_ {G _ {i}} + c _ {1}}{\\mu_ {S _ {i}} ^ {2} + \\mu_ {G _ {i}} ^ {2} + c _ {1}} \\cdot \\frac {2 \\sigma_ {S _ {i}} \\sigma_ {G _ {i}} + c _ {2}}{\\sigma_ {S _ {i}} ^ {2} + \\sigma_ {G _ {i}} ^ {2} + c _ {2}} \\cdot \\frac {\\sigma_ {S _ {i} G _ {i}} + c _ {3}}{\\sigma_ {S _ {i}} \\sigma_ {G _ {i}} + c _ {3}}, \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 76, + 691, + 475, + 738 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mu_{S_i}$ and $\\mu_{G_i}$ are the means, $\\sigma_{S_i}$ and $\\sigma_{G_i}$ are the standard deviations, and $\\sigma_{S_i G_i}$ is the covariance of the predicted regional saliency map $S_i$ and regional GT map $G_i$ , respectively, and $c_1, c_2$ , and $c_3$ are small quantities introduced for numerical stab [1].", + "bbox": [ + 76, + 739, + 468, + 813 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Additionally, we also measure the overlap of spatial regions between predictions and labels using the IoU in $L_{s_{Reg}}$ , which is defined as", + "bbox": [ + 76, + 814, + 468, + 861 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nI o U _ {i} = \\frac {\\sum \\sum \\left(S _ {i} G _ {i}\\right)}{\\sum \\sum \\left(G _ {i} + S _ {i} - G _ {i} S _ {i}\\right)}. \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 158, + 869, + 468, + 905 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Object-level Loss: Inspired by SSIM and S-measure [5], we introduce object-level image similarity measurement to the object-level loss $L_{s_{obj}}$ . Since GT maps usually have sharp foreground-background contrast and a uniform distribution, the predicted saliency maps should also have these properties [5] [41]. We use the luminance component of SSIM and the coefficient of variation (i.e., the ratio of mean to deviation) to model these two properties, respectively. Since accurate foreground is the primary objective in training the whole network, we only consider the foregrounds (denoted by $S_{o}$ and $G_{o}$ , respectively) of $S$ and $G$ and compute the foreground distribution. This is the difference from the S-measure that considers both the distributions of the foregrounds and the backgrounds of $S$ and $G$ . Thus, $L_{s_{obj}}$ is defined by", + "bbox": [ + 498, + 90, + 890, + 319 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL _ {s _ {o b j}} = 1 - \\frac {1}{\\left(\\frac {\\mu_ {S o} ^ {2} + \\mu_ {G o} ^ {2}}{2 \\mu_ {S o} \\mu_ {G o}} + \\lambda \\frac {\\sigma_ {S o}}{\\mu_ {S o}}\\right)}, \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 581, + 328, + 890, + 369 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mu_{S_o}$ and $\\mu_{G_o}$ denote the means of $S_{o}$ and $G_{o}$ , respectively, $\\sigma_{S_o}$ is the standard deviation of $S_{o}$ , and $\\lambda$ is the weight. Since $\\mu_{G_o}$ is exactly 1 in practice, Eq.11 can be simplified by", + "bbox": [ + 498, + 378, + 890, + 438 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL _ {s _ {o b j}} = 1 - \\frac {2 \\mu_ {S _ {o}}}{\\mu_ {S _ {o}} ^ {2} + 1 + 2 \\lambda \\sigma_ {S _ {o}}}. \\tag {12}\n$$\n", + "text_format": "latex", + "bbox": [ + 586, + 446, + 890, + 479 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5. Experiments", + "text_level": 1, + "bbox": [ + 500, + 489, + 633, + 507 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5.1. Experimental Settings", + "text_level": 1, + "bbox": [ + 500, + 513, + 705, + 531 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Training and Testing Strategy: We use ImageNet [19] to pre-train the backbone network and then use the DUTS-TR [39] to fine-turn the proposed MENet. Other MENet parameters are initialized randomly in a normal distribution. Inputs are scaled to $[352 \\times 352]$ , $[320 \\times 320]$ , $[288 \\times 288]$ , $[256 \\times 256]$ , and $[224 \\times 224]$ for data augmentation. We utilize the stochastic gradient descent (SGD) optimizer [2] and set the maximum learning rate of the backbone network to 0.00025 and other parts to 0.0025. The momentum is set to 0.9, the weight decay is set to 0.0005, and the batch size is set to 24. The 'poly' learning rate strategy is also adopted. Our network is built on PyTorch 1.12 on a computer server with AMD EPYC 7742 (2.25GHz) and an NVIDIA A100 GPU (with 40 GB of memory). The network is trained for 99 epochs. Inference for a testing image scaled to $[352 \\times 352]$ takes just 0.022s (45 fps).", + "bbox": [ + 496, + 537, + 890, + 779 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Testing Datasets: We evaluate all methods on the following six popular SOD benchmark datasets. OMRON [49] has 5,168 images of salient objects with relatively complex backgrounds. DUTS-TE is part of DUTS [39] designed for testing, including 5,019 images. HKU-IS [20] has 4,447 images, primarily containing multiple scattered salient objects. PASCAL-S [23] is a subset of PASCAL-VOC 2010, containing 850 images, and has less bias than most saliency", + "bbox": [ + 496, + 779, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "10035", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/8eff4f1ff46373a2c6a520af8b8f09451d7e18763f423e30971318f7a2163a65.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
OMRON [49] (5,168 images)DUTS-TE [39] (5,019 images)SOD [28] (300 images)
YearMethodBackboneMAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑
2019MLMSNet [44]VGG-160.06350.77400.74550.83870.80930.04840.85110.81370.86310.86180.10600.85170.82910.80190.7898
2019AFNet [11]VGG-160.05730.79720.77660.85950.82630.04530.86230.83400.89290.8672-----
2019EGNet [53]VGG-160.05640.80870.78550.86420.83570.04310.87640.84720.89270.87860.11000.85890.84260.82090.7882
2019EGNet [53]ResNet-500.05280.81550.79420.87380.84120.03860.88800.85970.90400.88730.09690.87780.86100.84220.8067
2019CPD [46]VGG-160.05670.79350.78000.86850.81780.04250.86380.84580.90380.86690.11250.84800.83650.81240.7715
2019CPD [46]ResNet-500.05600.79660.78070.87260.82480.04290.86490.84310.90090.86910.10970.85680.83760.81740.7711
2019BASNet [32]ResNet-340.05650.80530.79060.86910.83620.04720.85890.84160.87900.86600.11240.84870.83680.77930.7721
2020AADFNet [57]ResNet-500.04880.81430.80500.87440.83890.03140.89930.89110.92250.89140.09030.86770.85790.80510.7929
2020GateNet [54]VGG-160.06130.79400.76910.85340.82090.04480.86950.83880.88560.8705-----
2020GateNet [54]ResNet-500.05520.81800.79140.86820.83820.03990.88700.85520.90040.8852-----
2020GateNet [54]ResNet-1010.05470.82100.79440.87360.84490.03800.89190.86150.90750.8910-----
2020U2Net [31]RSU0.05440.82260.80230.87160.84670.04430.87190.84790.88400.87380.10610.85880.84280.79930.7891
2020MINet [50]VGG-160.05720.79360.77550.86440.82180.03950.87610.85500.90700.8753-----
2020MINet [50]ResNet-500.05590.80980.79110.87340.83290.03730.88330.85970.91320.8842-----
2020LDF [43]ResNet-500.05170.81990.80150.88140.83920.03360.89680.87790.92320.8924-----
2021SAC [16]ResNet-1010.05230.82870.80920.88330.84870.03390.89440.87320.92080.89570.09340.88040.86950.84820.8087
2021CANet [36]CNN0.05810.81010.77960.85930.83560.04370.87550.83820.88960.87810.09920.86500.84060.83310.8007
2021SGL-KRN [47]ResNet-500.04920.79610.78300.87830.84640.03370.88330.86490.93110.8929-----
2021PA-KRN [47]ResNet-500.04960.81010.79560.88800.85330.03280.89450.87610.93530.9005-----
2022ICON [59]ResNet-500.05690.82540.80130.87910.84450.03700.89170.86650.91420.88890.08410.87900.87110.85160.8238
2022EDN [45]VGG-160.05650.78180.76860.86280.83760.04100.86360.84570.91180.8829-----
2022EDN [45]ResNet-500.04940.79920.78800.87740.84950.03510.87840.86340.92500.8924-----
2023MENet(Ours)ResNet-500.04500.83370.81780.89110.84960.02810.91230.89300.93680.90490.08740.87800.86840.83810.8089
", + "bbox": [ + 98, + 88, + 870, + 320 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/10c4efc377193d0302f0d121b194fa356d5ef823242faec7c083b3775c83908a.jpg", + "table_caption": [ + "Table 1. Quantitative comparisons on OMRON [49], DTUS-TE [39], and SOD [28] datasets. The best results are marked in bold. The symbols $\\downarrow / \\uparrow$ indicate the lower/higher the evaluation metric, the better the model is. The symbol ${}^{\\prime } - {}^{\\prime }$ means that the model is not available. Overall, the proposed MENet has superior performance." + ], + "table_footnote": [], + "table_body": "
HKU-IS [20] (4,447 images)PASCAL-S [23] (850 images)ECSSD [48] (1,000 images)
YearMethodBackboneMAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑
2019MLMSNet [44]VGG-160.03870.92070.88910.93790.90660.07360.85520.82540.84470.84430.04460.92840.90070.91610.9112
2019AFNet [11]VGG-160.03580.92260.89980.94750.90550.07000.86290.84090.88510.84940.04180.93500.91570.94140.9135
2019EGNet [53]VGG-160.03450.92730.90500.95030.91000.07760.85850.83710.87140.84750.04050.94340.92320.94080.9193
2019EGNet [53]Resnet-500.03090.93520.91220.95640.91800.07400.86530.84370.87720.85210.03740.94740.92880.94690.9246
2019CPD [46]VGG-160.03330.92390.90750.95010.90420.07210.86120.84410.88370.84460.04020.93600.92330.94330.9103
2019CPD [46]ResNet-500.03420.92500.90470.95030.90560.07060.85950.84140.88730.84840.03710.93930.92440.94940.9182
2019BASNet [32]ResNet-340.03220.92840.91130.94580.90900.07580.85390.83440.85270.83800.03700.94250.92740.92100.9163
2020AADFNet [57]ResNet-500.02550.94150.93390.95920.91900.05500.87970.86770.90510.86580.02800.95430.94780.95290.9299
2020GateNet [54]VGG-160.03610.92870.90360.94700.91000.06840.86960.84390.86920.85740.04180.94130.91910.93140.9169
2020GateNet [54]ResNet-500.03370.93350.90970.95340.91540.06800.86900.84590.88420.85800.04080.94540.92500.94310.9198
2020GateNet [54]ResNet-1010.03200.93750.91360.95670.91950.06680.87020.84680.89240.86220.03570.95080.93010.95010.9302
2020U2Net [31]RSU0.03120.93520.91330.94840.91610.07400.85920.83860.85000.84440.03300.95100.93250.92510.9276
2020MINet [50]VGG-160.03160.93020.91330.95400.91190.06450.86500.84500.89610.85440.03700.94350.92960.94750.9192
2020MINet [50]ResNet-500.02920.93490.91660.96000.91890.06430.86650.84610.89810.85630.03420.94750.93090.95320.9250
2020LDF [43]ResNet-500.02750.93940.92240.95970.91960.05960.87410.85770.90480.86300.03350.95010.93790.95090.9245
2021SAC [16]ResNet-1010.02570.94160.92600.96360.92530.06220.87720.85850.90220.86560.03090.95120.93760.95860.9312
2021CANet [36]CNN0.03710.92970.89770.94550.91000.07280.86620.83920.87900.85520.04410.93780.91030.93620.9154
2021SGL-KRN [47]ResNet-500.02800.93010.91540.95390.92060.06780.85020.83730.89410.85560.03600.93680.92410.94620.9231
2021PA-KRN [47]ResNet-500.02710.93490.91980.95610.92350.06650.85300.83880.89640.85780.03230.94250.93010.95030.9278
2022ICON [59]ResNet-500.02890.93950.91960.95850.92020.06440.87570.85140.89310.86110.03180.95030.93360.95430.9290
2022EDN [45]VGG-160.02860.92860.91410.95040.92080.06500.85550.84060.89550.86050.03360.94080.92850.95080.9283
2022EDN [45]ResNet-500.02640.93250.91960.95480.92410.06170.86000.84890.90150.86460.03200.94100.93040.95080.9267
2023MENet(Ours)ResNet-500.02340.94830.93190.96570.92740.05350.88960.87010.91320.87210.03070.95490.94220.95440.9279
", + "bbox": [ + 96, + 385, + 870, + 616 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2. Quantitative comparisons on HKU-IS [20], PASCAL-S [23], and ECSSD [48] datasets. The best results are bolded. The symbols $\\downarrow / \\uparrow$ ’ indicate the lower/higher the evaluation metric, the better the model is. Overall, the proposed MENet has superior performance.", + "bbox": [ + 75, + 627, + 893, + 657 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "datasets. ECSSD [48] has 1,000 images with semantically meaningful but complex structures, and the backgrounds also have complexity. SOD [28] consists of 300 challenging images of seven subjects.", + "bbox": [ + 75, + 681, + 468, + 743 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Evaluation Criteria: We adopt the Mean Absolute Error (MAE) [29], the max F-measure (MaxF) and the mean F-measure (mF) [27], the mean Enhanced-alignment Measure $(mE_{m})$ [8], and the S-measure $(S_{m})$ [5] to assess SOD models. We plot Precision-Recall (PR) curves and F-measure curves to show overall performance.", + "bbox": [ + 75, + 743, + 468, + 835 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.2. Comparison with the state-of-the-arts", + "text_level": 1, + "bbox": [ + 76, + 845, + 406, + 864 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We compare the proposed MENet with sixteen recent state-of-the-art models, including MLMSNet [44], AFNet", + "bbox": [ + 76, + 869, + 472, + 902 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "[11], EGNet [53], CPD [46], BASNet [32], AADFNet [57], GateNet [54], U2Net [31], MINet [50], LDF [43], SAC [16], CANet [36], SGL-KRN [47], PA-KRN [47], EDN [45], and ICON [59]. For a fair comparison, the saliency maps are either provided by the authors or generated by the officially released pre-trained models.", + "bbox": [ + 496, + 681, + 893, + 773 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Quantitative performance comparison: We rank the methods across the backbone networks (e.g., VGG-16 [38], ResNet-50 [15], and ResNet-101 [15]), because some models do not provide codes or predictive results for all the backbones, as shown in Tables. 1 and 2. Obviously, the proposed MENet (with ResNet50) outperforms other methods by a large margin. MENet performs well on the metrics $mE_{m}$ and $S_{m}$ . Although MENet is inferior to the ICON [59]", + "bbox": [ + 496, + 779, + 895, + 902 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "10036", + "bbox": [ + 480, + 944, + 519, + 957 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/92516a042f7c842cc54115bce59b50b7bb833867ed52be6b145660f4505a440e.jpg", + "image_caption": [ + "(a) DUT-OMRON" + ], + "image_footnote": [], + "bbox": [ + 81, + 89, + 227, + 175 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/5c3b2f03d1883463da3162495a259acb6bdc4699aa937e320061451a6a739963.jpg", + "image_caption": [ + "(f) DUT-OMRON" + ], + "image_footnote": [], + "bbox": [ + 81, + 194, + 225, + 279 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/30e74b2b79ea867871f12d107f53b127c6cb8e264bd21c9ef9eb66c1c07918bf.jpg", + "image_caption": [ + "(b) DUTS-TE" + ], + "image_footnote": [], + "bbox": [ + 246, + 89, + 392, + 175 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/c325778ae6acb9a57916dac79cc6fea0381fe114550b4e73c6541ffebd1bbe19.jpg", + "image_caption": [ + "(g) DUTS-TE" + ], + "image_footnote": [], + "bbox": [ + 246, + 194, + 392, + 279 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/f46ab5fd74022b58c1bfde8e6793514e685d6121828603e9f39b91d34bd73b17.jpg", + "image_caption": [ + "(c) HKU-IS" + ], + "image_footnote": [], + "bbox": [ + 413, + 90, + 558, + 175 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/eceb4d3ace7225b37ae4f0e6bcfa86cec502764fa9583bbc5f3ab0b538c4aef0.jpg", + "image_caption": [ + "(h) HKU-IS" + ], + "image_footnote": [], + "bbox": [ + 413, + 194, + 558, + 279 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/483fb700f25b0998eeb23f16f44dcc69216577d289013c1b4f58d784843b24f7.jpg", + "image_caption": [ + "(d) PASCAL-S" + ], + "image_footnote": [], + "bbox": [ + 578, + 90, + 723, + 175 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/b62fed026dabaa4084af8e95374f6cb491045b7da3cc9314243be42e4fd6ccab.jpg", + "image_caption": [ + "(i) PASCAL-S" + ], + "image_footnote": [], + "bbox": [ + 578, + 194, + 723, + 279 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/1e8aa96d99d4c25f32a926322b8493020ca5562954ee1a41670c735847739cd6.jpg", + "image_caption": [ + "(e) ECSSD" + ], + "image_footnote": [], + "bbox": [ + 743, + 90, + 890, + 175 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/a753131c83ae9eebc3b98b5468c2e52bf4d2d4803d5f68374a4ee2782b8c7d34.jpg", + "image_caption": [ + "(j) ECSSD" + ], + "image_footnote": [], + "bbox": [ + 743, + 194, + 890, + 279 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/c7f950790e2152b049e8e76f456dd1db3b636ddfb9884ddcf2b977358f061560.jpg", + "image_caption": [ + "Figure 5. PR-curves (Row 1) and Fm-curves (Row 2) for SOD methods: ICON [59], MINet [50], LDF [43], PA-KRN [47], SGL-KRN [47], EDN [45], AADFNet [57], SAC [16], and MENet. The proposed MENet has the overall best performance on five datasets.", + "Figure 6. Quantitative comparisons with recent state-of-the-art methods: ICON [59], LDF [43], PA-KRN [47], SGL-KRN [47], EDN [45], AADFNet [57], SAC [16], and MINet [50]. The proposed MENet produces more complete and clear boundaries with fewer background noises for various complex scenes." + ], + "image_footnote": [], + "bbox": [ + 218, + 351, + 751, + 734 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "and SAC [16] on the SOD dataset, and AADFNet [57] on the ECSSD dataset, its performances are generally close to the leading ones. MENet uses Resnet-50 as the backbone network, while SAC uses ResNet-101 as the backbone network. ICON only has better performance on the SOD", + "bbox": [ + 75, + 816, + 470, + 892 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "dataset. F-Measure and PR curves are shown in Fig. 5, respectively. MENet performs best overall on PR and F-Measure curves. All these statistical results reveal the superiority of MENet.", + "bbox": [ + 498, + 816, + 890, + 876 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Qualitative performance comparison: We select a few", + "bbox": [ + 519, + 885, + 890, + 901 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "10037", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "challenging scenes for comparison, including small objects, reflections, large objects, multiple complex objects, and low-contrast environments, as shown in Fig. 6. The prediction results are given in probability. The determined value '1' is marked in yellow, the other probability values are indicated in different shades of green, and the value '0' is black. As we can see, the proposed MENet achieves the most accurate overall detection results for salient regions. The boundaries of the targets are also more precise and complete.", + "bbox": [ + 75, + 90, + 470, + 227 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5.3. Ablation Study", + "text_level": 1, + "bbox": [ + 76, + 234, + 230, + 251 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We investigate the different settings for enhancement and supervision of MENet that uses Resnet-50 as the backbone.", + "bbox": [ + 75, + 258, + 468, + 287 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Number of iterative enhancements: Table 3 shows that the four-round enhancement setting achieves the best results on all databases. According to our settings, the first and third rounds learn global features, and the second and fourth rounds learn detailed features, so the result of Round 2 is better than that of Round 3. But the result of Round 4 is much better than that of Round 2, demonstrating the effectiveness of our iterative training strategies.", + "bbox": [ + 75, + 289, + 468, + 409 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Loss combinations: Table 4 shows that with the introduction of region-level loss $(\\mathcal{L}_{s_{reg}})$ and object-level loss $(\\mathcal{L}_{s_{obj}})$ , the performance of all metrics is gradually increased on OMRON, DUTS-TE, HKU-IS, and PASCALS datasets. Especially, when gradient supervision $(\\mathcal{L}_g)$ is added, the overall accuracy is further improved. For the ECSSD and SOD datasets, although the metrics do not conform to this rule, overall, the combination we use in MENet is still close to the best ones.", + "bbox": [ + 75, + 409, + 468, + 544 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Sub-region numbers of region-level loss: Table 4 shows that the four-sub-region setting improves performance significantly than the one-region setting, by reducing MAE scores by $4.66\\%$ , $4.75\\%$ , $8.24\\%$ , $7.12\\%$ , $5.83\\%$ , and $7.42\\%$ on six datasets, respectively. Therefore, partitioning regions is necessary.", + "bbox": [ + 75, + 545, + 468, + 637 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusion", + "text_level": 1, + "bbox": [ + 76, + 648, + 194, + 664 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This paper proposes a method to improve the performance of SOD for complex scenes by fully leveraging the human visual system (HVS) and cognition mechanisms. The method consists of a novel multilevel hybrid loss that measures pixel-, region- and object-level similarities, and a multi-enhancement network (MENet) that integrates multiple mechanisms of the HVS. Two multiscale feature enhancement modules are the core of MENet, and they gradually propagate and fuse boundary and global features, respectively. Comprehensive experiments on six challenging databases demonstrate that MENet achieves the new state-of-the-art for SOD. As demonstrated in all the studies in this paper, SOD in blurred and low-contrast real scenes is still a valuable but challenging topic that warrants more research efforts.", + "bbox": [ + 75, + 674, + 470, + 900 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/74b8bba3bddc51e2ee6acee64e3f16ce840019f976084b68fd34d795aad53e3a.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
DatasetITimes\\( {MAE} \\downarrow \\)\\( {F}_{\\beta }^{max} \\uparrow \\)\\( m{F}_{\\beta } \\uparrow \\)\\( m{E}_{m} \\uparrow \\)\\( {S}_{m} \\uparrow \\)
OMRON [49]10.06170.78670.76570.87010.7827
20.04830.83040.80670.88540.8409
30.05040.80660.79560.87550.8325
40.04500.83370.81780.89110.8496
DUTS-TE [39]10.04960.85600.83860.90250.8363
20.03100.90710.87620.93130.8969
30.03890.88160.86900.91440.8783
40.02810.91230.89300.93680.9049
HKU-IS [20]10.05040.90280.88640.93440.8649
20.02660.94530.91840.96210.9205
30.03830.92310.91020.94970.9024
40.02340.94830.93190.96570.9274
PASCAL-S [23]10.08680.85250.83730.86110.8166
20.05760.88560.85670.90590.8652
30.06850.87260.86050.87280.8587
40.05350.88960.87010.91310.8721
ECSSD [48]10.06730.91630.89880.90650.8617
20.03440.95110.92980.94840.9213
30.05030.93360.92080.92050.9016
40.03070.95490.94220.95440.9279
SOD [28]10.14490.83880.78090.74970.7028
20.08950.87000.86400.83520.8063
30.11470.85480.82770.77950.7666
40.08740.87800.86840.83810.8089
", + "bbox": [ + 553, + 88, + 838, + 287 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/5a4b0809d9a7e6eb1c50f2d5e43d37a9c8b3724d2bba1367c701d37b596eb4cf.jpg", + "table_caption": [ + "Table 3. Comparison of MENet with different iterative enhancement times (denoted by ITimes). As shown by the bolded results, MENet's optimal enhancement is four iterations." + ], + "table_footnote": [], + "table_body": "
DatasetNo.\\( {\\mathcal{L}}_{g} \\)\\( {\\mathcal{L}}_{{s}_{\\text{soc }}} \\)\\( {\\mathcal{L}}_{{s}_{\\text{reg }}} \\)\\( {\\mathcal{L}}_{{subj}} \\)\\( {MAE} \\downarrow \\)MaxF↑mF↑\\( m{E}_{m} \\uparrow \\)\\( {S}_{m} \\uparrow \\)
OMRON [49]1✓0.05180.81410.79330.86840.8407
2✓✓40.04980.80750.78920.86320.8388
3✓✓4✓0.04920.82810.80930.88400.8437
4✓✓0.04860.82210.80460.87620.8362
5✓✓✓40.04700.81900.80170.87620.8451
6✓✓✓4✓0.04500.83370.81780.89110.8496
7✓✓✓1✓0.04720.81560.80270.87130.8339
DUTS-TE [39]1✓0.03080.90300.88160.92880.8991
2✓✓40.03050.89780.87550.92470.8945
3✓✓4✓0.02950.90970.88710.93390.9007
4✓✓0.03010.90490.87970.92850.8935
5✓✓✓40.02950.90530.88560.93190.8993
6✓✓✓4✓0.02810.91230.89300.93680.9049
7✓✓✓1✓0.02950.90600.88870.93020.8980
HKU-IS [20]1✓0.02370.94530.92690.96390.9266
2✓✓40.02590.93940.92090.95840.9199
3✓✓4✓0.02520.94500.92690.96210.9220
4✓✓0.02830.94110.92060.95550.9140
5✓✓✓40.02500.94380.92710.96050.9226
6✓✓✓4✓0.02340.94830.93190.96570.9274
7✓✓✓1✓0.02550.94340.92470.96220.9223
PASCAL-S [23]1✓0.05720.87940.86080.90260.8663
2✓✓40.05520.88360.86390.90540.8681
3✓✓4✓0.05650.88390.86530.91000.8670
4✓✓0.06060.88310.86190.89850.8587
5✓✓✓40.05570.88650.86740.90550.8652
6✓✓✓4✓0.05350.88960.87010.91320.8721
7✓✓✓1✓0.05760.88450.86520.90240.8678
ECSSD [48]1✓0.03080.95240.93740.95420.9252
2✓✓40.03150.94940.93430.95260.9243
3✓✓4✓0.02970.95360.93840.95540.9290
4✓✓0.03440.94770.93100.94840.9193
5✓✓✓40.03050.95370.93930.95440.9267
6✓✓✓4✓0.03070.95490.94220.95450.9279
7✓✓✓1✓0.03260.95140.92470.96220.9223
SOD [28]1✓0.09100.87720.87070.83070.8024
2✓✓40.09100.85950.85430.81370.7987
3✓✓4✓0.08410.86480.85950.82500.8089
4✓✓0.09470.87250.86500.81500.7949
5✓✓✓40.08860.86670.86080.81330.8019
6✓✓✓4✓0.08740.87800.86840.83810.8089
7✓✓✓1✓0.09440.87290.86750.81710.7994
", + "bbox": [ + 503, + 364, + 890, + 710 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 4. Ablation tests for loss settings. Symbol $\\checkmark$ means the loss is calculated. For $\\mathcal{L}_{sreg}$ , $\\checkmark 1'$ and $\\checkmark 4'$ represent one region and four sub-regions, respectively. The best results marked in bold demonstrate that the No.6 combination of losses is optimal for the six datasets.", + "bbox": [ + 498, + 733, + 890, + 801 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements. This work is partially supported by the National Natural Science Foundation of China (61976037 and U22B2052) and the Yongjiang Technology Innovation Project (2022A-097-G).", + "bbox": [ + 498, + 839, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "10038", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Illya Bakurov, Marco Buzzelli, Raimondo Schettini, Mauro Castelli, and Leonardo Vanneschi. Structural similarity index (ssim) revisited: A data-driven approach. Expert Syst. Appl., 189:116087, 2022. 5", + "[2] Léon Bottou. Stochastic gradient descent tricks. In Neural networks: Tricks of the trade, pages 421-436. Springer, 2012. 5", + "[3] Tao Chen, Yazhou Yao, Lei Zhang, Qiong Wang, Guosen Xie, and Fumin Shen. 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However, due to the complexity of these mechanisms, current methods are not perfect. Accuracy and robustness need to be further improved, particularly in complex scenes with multiple objects and background clutter. To address this issue, we propose a novel approach called Multiple Enhancement Network (MENet) that adopts the boundary sensibility, content integrity, iterative refinement, and frequency decomposition mechanisms of HVS. A multi-level hybrid loss is firstly designed to guide the network to learn pixel-level, region-level, and object-level features. A flexible multiscale feature enhancement module (ME-Module) is then designed to gradually aggregate and refine global or detailed features by changing the size order of the input feature sequence. An iterative training strategy is used to enhance boundary features and adaptive features in the dual-branch decoder of MENet. Comprehensive evaluations on six challenging benchmark datasets show that MENet achieves state-of-the-art results. Both the codes and results are publicly available at https://github.com/yiwangtz/MENet." + }, + { + "type": "text", + "bbox": [ + 0.427, + 0.373, + 0.55, + 0.39 + ], + "angle": 0, + "content": "Xiangjian He *" + }, + { + "type": "text", + "bbox": [ + 0.371, + 0.391, + 0.6, + 0.408 + ], + "angle": 0, + "content": "School of Computer Science" + }, + { + "type": "text", + "bbox": [ + 0.263, + 0.409, + 0.709, + 0.426 + ], + "angle": 0, + "content": "University of Nottingham Ningbo China, Ningbo, China" + }, + { + "type": "text", + "bbox": [ + 0.371, + 0.429, + 0.596, + 0.443 + ], + "angle": 0, + "content": "sean.he@nottingham.edu.cn" + }, + { + "type": "title", + "bbox": [ + 0.502, + 0.478, + 0.632, + 0.494 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.506, + 0.895, + 0.734 + ], + "angle": 0, + "content": "Salient object detection (SOD) aims to identify the most visually conspicuous regions in an image that are consistent with the human visual system (HVS) and cognition mechanisms [9,13,40]. SOD can eliminate redundant information and improve computational performance for many high-level computer vision tasks, such as action recognition [4, 60], image segmentation [3, 33], image captioning [52], object tracking [14], and video summary [58]. Fully convolutional networks (FCNs) [25] based SOD models have been particularly effective at improving SOD performance in recent years [40]. However, accurately segmenting complex object boundaries remains a challenging task for SOD. This is especially true when the geometry and/or boundaries of these objects are complex, or when scenes are chaotic or cluttered [9, 10], as shown in Fig. 1." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.896, + 0.903 + ], + "angle": 0, + "content": "An intuitive solution for addressing this problem is to explore the mechanisms of the human vision system (HVS) [55] and some of which have been used to improve SOD models, as described below. (i) A human tends to enhance recognition by alternating between viewing the entire object and the details of complex scenes, which has been utilized for various visual tasks [16, 17, 22, 36]. (ii) HVS is sensitive to both boundary/contour and structural information, so dual-branch feature refinement structures have been developed to incorporate extra-edge information to enhance salient feature learning [11, 22, 24, 43, 47, 53, 57]. Some" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.887, + 0.248, + 0.901 + ], + "angle": 0, + "content": "*The corresponding authors" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "10031" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.088, + 0.089, + 0.46, + 0.221 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.231, + 0.47, + 0.316 + ], + "angle": 0, + "content": "Figure 1. Illustration of MAE (left part) and some visual results (right part) for the proposed MENet with some recent state-of-the-art SOD methods: EDN [45], AADFNet [57], SAC [16], and ICON [59]. Please refer to Sec.5 for detailed experimental settings. The MENet model achieves the lowest MAE score with the most precise and complete boundaries." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.342, + 0.47, + 0.614 + ], + "angle": 0, + "content": "structural similarity measurements (e.g., Structural Similarity Index (SSIM) [41]) and regional similarity measurements (e.g., Intersection over Union (IoU) [35] and Dice [12]) are also adopted by SOD models [32, 42, 43, 47, 59] in the loss functions. (iii) Human vision is indeed holistic and continuous so that it perceives objects and scenes as organized wholes [18], which are composed of parts that are meaningful and coherent in relation to each other. ICON [59] proposes to improve the integrity from both macro- and micro-level perspectives by enhancing integrity information hidden in channels of features. EDN [45] employs a powerful down-sampling technique to learn a global view of the whole image effectively. (iv) According to the human visual spatial frequency model [30], an image can be decomposed into or synthesized by high-spatial frequency and low-spatial frequency parts. As a starting point in this work, we intend to use the mechanisms outlined above to further improve SOD performance for complex scenes." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.615, + 0.471, + 0.902 + ], + "angle": 0, + "content": "In this work, we propose a multi-enhancement network (MENet) that effectively integrates the above HVS mechanisms in a U-Net-like [37] encoder-decoder framework to produce more accurate SOD for complex scenes. Foremost, MENet employs the image frequency decomposition idea to design a two-stream feature learning decoder for boundaries (high frequencies) and inner body regions (low frequencies). This setting is different from the existing two-branch (or edge-aware) methods [11,22,47,51,53,56,57] that use one branch for the boundary and the other one for the entire object, such as EGNet [53] and AFNet [11]. Particularly, there is no interaction between the intermediate features of the two branches of MENet, so it reduces the interference of inaccurate boundary information with global features. This is because boundary features need to be highly discriminative against the background, while global features need consistency and robustness. Although LDF [43] also learns internal regional features in one branch, its detailed map and body map cannot be computed accurately and efficiently for" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.092, + 0.709, + 0.107 + ], + "angle": 0, + "content": "geometrically complex objects." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.11, + 0.892, + 0.231 + ], + "angle": 0, + "content": "Then, we propose an iterative training strategy to progressively enhance features by alternately aggregating high- and low-level features to mimic HVS bottom-up and top-down refinement mechanisms. To produce high- and low-level features flexibly, we design a multiscale feature enhancement module (ME-Module) as the core of each branch by leveraging atrous spatial pyramid pooling (ASPP) [34] and global-local attention [6]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.233, + 0.893, + 0.489 + ], + "angle": 0, + "content": "In addition, we introduce the HVS holistic and continuous mechanism to loss function design. We present a multilevel hybrid loss, which evaluates the pixel-, region-, and object-level similarities between predicted saliency maps and ground-truth (GT) saliency maps. For pixel-level loss, we also use Binary Cross Entropy (BCE) [7] loss to ensure network accuracy and convergence speed. As for region-level loss, we divide a saliency map into four sub-regions of equal size and then calculate the sum of weighted regional similarities through SSIM and IoU. Then, inspired by SSIM and S-measure [5], an object-level loss is designed by the contrast and distribution statistics of the foreground between the GT map and the predicted map. A similar hybrid loss is reported in BASNet [32], but it uses a simple combination of BCE, IoU, and SSIM for the whole saliency map without partitioning regions. Following is a summary of our contributions." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.508, + 0.892, + 0.584 + ], + "angle": 0, + "content": "- We propose to leverage not only pixel-level but also region-level and object-level similarity measures in loss to increase prediction accuracy and integrity, and then design a multi-level hybrid loss to implement this proposal." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.605, + 0.892, + 0.695 + ], + "angle": 0, + "content": "- We design a multiscale feature enhancement module (ME-Module) to mimic HVS bottom-up and top-down refinement mechanisms. ME-Module can gradually propagate and produce comprehensive global or detailed features by changing the size and order of the input features." + }, + { + "type": "text", + "bbox": [ + 0.518, + 0.716, + 0.892, + 0.838 + ], + "angle": 0, + "content": "- We propose a novel Multiple Enhancement Network (MENet) for dealing with SOD in complex scenes by integrating multiple HVS mechanisms into the network structure and loss function. Specifically, a two-branch decoder equipped with ME-Modules is designed to incrementally refine the boundary and adaptive features by an iterative training strategy and the proposed multilevel hybrid loss." + }, + { + "type": "list", + "bbox": [ + 0.518, + 0.508, + 0.892, + 0.838 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.892, + 0.902 + ], + "angle": 0, + "content": "The results of quantitative and qualitative experiments on six datasets demonstrate MENet outperforms the state-of-the-art methods by a large margin, as shown in Fig. 1." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "10032" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.149, + 0.091, + 0.825, + 0.382 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.25, + 0.393, + 0.72, + 0.409 + ], + "angle": 0, + "content": "Figure 2. Illustration of the overall architecture and the pipeline of the MENet." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.432, + 0.22, + 0.449 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.46, + 0.47, + 0.522 + ], + "angle": 0, + "content": "In recent years, salient object detection (SOD) approaches based on encoder-decoder and feature aggregation architecture have achieved high performance [13, 26, 40]. Below, we briefly review related models to this work." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.524, + 0.473, + 0.903 + ], + "angle": 0, + "content": "MLMSNet [44] exploits the supervision of foreground boundary detection and edge detection. AFNet [11] develops an attentive feedback module to better explore target structure. EGNet [53] uses complementary information about salient edges and salient objects to propose an edge guidance network. CPDNet [46] proposes a partial decoder to refine high-level features to generate precise saliency maps. BASNet [32] has a fine prediction model via sequentially stacking two U-Nets [37] with different configurations. AADFNet [57] is designed to use an attentional dense ASPP-based network to selectively use small dilated rate convolutions and big dilated rate convolutions to get local and global saliency information. GateNet [54] designs a gated dual-branch structure to establish a cooperative relationship between features of different levels to increase network discriminability. U2Net [31] puts forward a novel ReSidual U-block (RSU), which can obtain intrastate multi-resolution features without reducing feature map resolution. MINet [50] proposes to enhance the feed-forward neural network by adopting a refinement mechanism for multiple stages. LDF [43] designs a two-branch decoder to predict saliency maps by utilizing the complement of body and detail information of objects. SAC [16] implements a spatial attenuation context module to propagate and aggregate salient features through two rounds of recurrent" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.434, + 0.895, + 0.678 + ], + "angle": 0, + "content": "translations. CANet [36] presents a context-aware attention module, which detects salient regions by simultaneously establishing links between each pixel and its surrounding global and local contexts. KRN [47] uses intermediate edge supervision in its coarse locating module. ICON [59] introduces three diverse feature aggregations, integrity channel enhancement, and part-whole verification to SOD. EDN [45] uses an extreme down-sampling method to effectively learn global features and Scale-Correlated Pyramid Convolution in the decoder to recover local details. When a scene has low contrast and is blurred, it is still challenging to discern the fine boundaries (or contours) of salient objects. In our work, we draw inspiration from the above-mentioned methods (e.g., two-branch decoders, ASPP, attention, and iterative refinement), but our model employs these methods uniquely." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.687, + 0.637, + 0.705 + ], + "angle": 0, + "content": "3. Methodology" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.712, + 0.707, + 0.727 + ], + "angle": 0, + "content": "3.1. Framework Overview" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.895, + 0.903 + ], + "angle": 0, + "content": "The proposed MENet utilizes the encoder-decoder structure, as shown in Fig. 2. The initial encoding part consists of a backbone (e.g., ResNet-50 [15]), a gradient feature encoder (GF-Encoder), and an adaptive feature encoder (AF-Encoder). Specifically, a 3-channel image of size \\([W \\times H]\\) is fed directly into the backbone network, and then \\(N\\) (e.g., \\(N = 5\\) in Resnet-50) multistage feature maps (denoted by \\(B = \\{b_i\\}_{i=1}^N\\)) are extracted. Then, \\(B\\) is squeezed into 64-channel features \\(gB = \\{gb_i\\}_{i=1}^N\\) and \\(aB = \\{ab_i\\}_{i=1}^N\\) by the GF-Encoder and the AF-Encoder, respectively. Then, \\(gB\\) and \\(aB\\) are passed to a gradient ME-Module (GME) and" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "10033" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.276 + ], + "angle": 0, + "content": "an adaptive ME-Module (AME) to learn gradient features (i.e., boundary features) \\( EgB = \\{Egb_i\\}_{i=1}^N \\) under the supervision \\( (\\mathcal{L}_g^{(k)}) \\) and adaptive features (i.e., inner body features) \\( EaB = \\{Eab_i\\}_{i=1}^N \\), respectively. Afterward, \\( EgB \\) and \\( EaB \\) are concatenated as an enhanced feature block \\( EagB \\) which is then fed to an Enhanced GF-Encoder and an Enhanced AF-Encoder to be squeezed into 64-channel again then put into the GME and AME together with \\( gB \\) and \\( aB \\) for the next iteration, respectively. A four-iteration enhancing procedure alternates propagating and aggregating high- and low-level \\( EgB \\) and high- and low-level \\( EaB \\), in parallel, with the proposed multilevel hybrid loss \\( \\mathcal{L}_s \\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.286, + 0.37, + 0.301 + ], + "angle": 0, + "content": "3.2. Multiscale Feature Enhancement" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.309, + 0.474, + 0.552 + ], + "angle": 0, + "content": "Figure 3 demonstrates the ME-module composition. By utilizing ASPP [34] and ME-Attention, ME-Module gradually propagates and fuses features in five stages. Each stage first receives and makes a pixel-wise addition for a specific size of the sub-features \\( Fb_{ij} \\) of the input feature block from three input ports {#1, #2, #3} and the output of the previous stage, where \\( i \\) is the port index and \\( j \\) is the corresponding sub-feature number to the five stages in the three input feature blocks. After that, ASPP focuses on diversifying visual fields, while the ME-Attention module emphasizes salient object location through global and detailed attention [21]. An 'Interpolator' performs up-sampling and down-sampling operations, accordingly, to match the scale of features of the next stage. ME-Module is versatile in that it can output global or detailed features simply by adjusting the spatial order of multiscale feature maps." + }, + { + "type": "image", + "bbox": [ + 0.088, + 0.567, + 0.46, + 0.744 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.122, + 0.76, + 0.424, + 0.774 + ], + "angle": 0, + "content": "Figure 3. Illustration of the proposed ME-Module." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.802, + 0.291, + 0.817 + ], + "angle": 0, + "content": "3.3. Iterative Enhancement" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.47, + 0.884 + ], + "angle": 0, + "content": "Because the ME-Module can be used as either a global feature enhancer or a detailed feature enhancer, we can alternately change the input sequence of the feature maps and make them complement one another." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.886, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Given gradient and adaptive backbone feature blocks \\( gB \\)" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.895, + 0.213 + ], + "angle": 0, + "content": "and \\(aB\\), our first step is to sort their sub-features from small to large, respectively. Afterward, we iteratively enhance their global and local features by changing their input order through four rounds of iteration, respectively. The features after each round of enhancement are denoted as \\(EgB^{(k)}\\) and \\(EaB^{(k)}\\) (\\(k \\in [1,4]\\)), respectively. The entire enhancement process is summarized in Eqs. 1,2,3. The pipeline is illustrated in Fig. 2." + }, + { + "type": "equation", + "bbox": [ + 0.51, + 0.22, + 0.892, + 0.24 + ], + "angle": 0, + "content": "\\[\nE g B ^ {(k)} = G M E (V (g B), V (E g B ^ {(k - 1)}), V (E g B ^ {(k - 2)})), \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.249, + 0.894, + 0.294 + ], + "angle": 0, + "content": "where the \\( GME(p_1, p_2, p_3) \\) represents the Graduate ME-Module and \\( V(\\cdot) \\) is used to get the reverse of the feature list. If \\( k \\leq 0 \\), we let \\( p_i = \\text{Null} \\)." + }, + { + "type": "equation", + "bbox": [ + 0.51, + 0.302, + 0.892, + 0.321 + ], + "angle": 0, + "content": "\\[\nE a B ^ {(k)} = A M E (V (a B), V (E a B ^ {(k - 1)}), V (E a B ^ {(k - 2)})), \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.33, + 0.892, + 0.361 + ], + "angle": 0, + "content": "where \\( AME(q_{1}, q_{2}, q_{3}) \\) represents the Adaptive ME-Module. If \\( k \\leq 0 \\), we let \\( q_{i} = \\text{Null} \\)." + }, + { + "type": "equation", + "bbox": [ + 0.561, + 0.368, + 0.892, + 0.387 + ], + "angle": 0, + "content": "\\[\nS ^ {(k)} = \\operatorname {L i n e a r} \\left(\\operatorname {C o n c a t} \\left(E g B ^ {(k)}, E a B ^ {(k)}\\right), \\right. \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.397, + 0.892, + 0.427 + ], + "angle": 0, + "content": "where Linear() is the linear layer and Concat(), is the concatenation operation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.427, + 0.894, + 0.502 + ], + "angle": 0, + "content": "Figure 4 shows two visual examples of the saliency map \\( S^{(k)} \\) in each iteration. The odd number iteration extracts global features, which are then refined by the even number iterations. Thus, the global and detailed features complement each other and promote each other." + }, + { + "type": "image", + "bbox": [ + 0.522, + 0.514, + 0.591, + 0.568 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.601, + 0.514, + 0.667, + 0.569 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.67, + 0.514, + 0.735, + 0.569 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.736, + 0.514, + 0.801, + 0.569 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.803, + 0.514, + 0.871, + 0.569 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.523, + 0.571, + 0.591, + 0.624 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.601, + 0.571, + 0.667, + 0.624 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.67, + 0.571, + 0.735, + 0.624 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.736, + 0.571, + 0.801, + 0.624 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.803, + 0.571, + 0.871, + 0.624 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.505, + 0.644, + 0.885, + 0.659 + ], + "angle": 0, + "content": "Figure 4. Examples of the saliency map \\((S^{(k)})\\) in each iteration." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.687, + 0.699, + 0.705 + ], + "angle": 0, + "content": "4. Supervision Strategy" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.713, + 0.892, + 0.822 + ], + "angle": 0, + "content": "In MENet, we set two supervisions in each enhancement round, as shown in Fig. 2. One is gradient supervision in the GME module with a BCE loss (denoted by \\(\\mathcal{L}_g^{(k)}\\)). The other supervision is for the overall saliency maps \\((S^{(k)})\\) with the proposed multilevel hybrid loss (denoted by \\(\\mathcal{L}_s^{(k)}\\)). We do not assign any supervision for the Adaptive ME-Module, so the overall training loss \\(\\mathcal{L}\\) of MENet is defined by" + }, + { + "type": "equation", + "bbox": [ + 0.581, + 0.832, + 0.892, + 0.872 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = \\sum_ {k = 1} ^ {4} \\left(\\alpha_ {1} ^ {(k)} \\mathcal {L} _ {g} ^ {(k)} + \\alpha_ {2} ^ {(k)} \\mathcal {L} _ {s} ^ {(k)}\\right), \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.883, + 0.867, + 0.903 + ], + "angle": 0, + "content": "where we set \\(\\alpha_{1}^{(k)} = \\alpha_{2}^{(k)} = 0.5\\) in the implementation." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "10034" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.098, + 0.092, + 0.452, + 0.108 + ], + "angle": 0, + "content": "\\(\\mathcal{L}_g\\) in each round is a pixel-wise BCE loss defined by" + }, + { + "type": "equation", + "bbox": [ + 0.103, + 0.12, + 0.47, + 0.142 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {g} = - \\sum \\left(G _ {g} \\log S _ {g} + \\left(1 - G _ {g}\\right) \\log \\left(1 - S _ {g}\\right)\\right), \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.153, + 0.469, + 0.228 + ], + "angle": 0, + "content": "where \\( G_{g} \\in [0,1] \\) is the gradient map of the GT map \\( G \\in [0,1] \\), and \\( S_{g} \\in [0,1] \\) is the gradient map of the predicted saliency map \\( S \\in [0,1] \\). \\( G_{g} \\) is the high-frequency part of the GT map, which can direct the learning of boundary features." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.229, + 0.469, + 0.276 + ], + "angle": 0, + "content": "The multilevel hybrid loss \\(\\mathcal{L}_s\\) in each round, composed of a pixel-level loss \\((\\mathcal{L}_{s_{bce}})\\), a region-level loss \\((\\mathcal{L}_{s_{reg}})\\), and an object-level loss \\((\\mathcal{L}_{s_{obj}})\\), is defined by" + }, + { + "type": "equation", + "bbox": [ + 0.15, + 0.287, + 0.47, + 0.305 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {s} = \\beta_ {1} \\mathcal {L} _ {s _ {b c e}} + \\beta_ {2} \\mathcal {L} _ {s _ {r e g}} + \\beta_ {3} \\mathcal {L} _ {s _ {o b j}}, \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.315, + 0.468, + 0.344 + ], + "angle": 0, + "content": "where we set \\(\\beta_{1} = \\beta_{2} = 0.4\\) and \\(\\beta_{3} = 0.2\\) in the implementation." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.346, + 0.469, + 0.377 + ], + "angle": 0, + "content": "Pixel-level Loss: \\(\\mathcal{L}_{s_{bce}}\\) is a BCE loss and can be computed by" + }, + { + "type": "equation", + "bbox": [ + 0.118, + 0.388, + 0.469, + 0.41 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {s _ {b c e}} = - \\sum (G \\log S + (1 - G) \\log (1 - S)), \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.421, + 0.469, + 0.513 + ], + "angle": 0, + "content": "Region-level Loss: We design \\( L_{s_{Reg}} \\) based on a structural measure SSIM [41] and a regional measure IoU [35] of images. Particularly, we divide \\( S \\) and \\( G \\) evenly into four equal sub-regions (i.e., \\( S_i \\) and \\( G_i \\), \\( i \\in [1, 4] \\)), respectively, which can be processed as a batch in implementation. Then \\( \\mathcal{L}_{Reg} \\) can be represented by" + }, + { + "type": "equation", + "bbox": [ + 0.136, + 0.525, + 0.469, + 0.565 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {s _ {R e g}} = 1 - \\sum_ {i = 1} ^ {4} \\omega_ {i} \\left(\\theta_ {1} S S I M _ {i} + \\theta_ {2} I o U _ {i}\\right), \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.576, + 0.469, + 0.621 + ], + "angle": 0, + "content": "where \\(\\theta_{1} = \\theta_{2} = 0.5\\), and \\(\\omega_{i}\\) is the ratio of the predicted foreground (i.e., the salient regions) to the corresponding GT foreground in each region." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.622, + 0.469, + 0.682 + ], + "angle": 0, + "content": "The \\(SSIM_{i}\\) between a pair of regions \\(S_{i}\\) and \\(G_{i}\\) can simply be formulated as a product of three components [1, 41]: the luminance comparison, the contrast comparison, and the structure comparison by" + }, + { + "type": "equation", + "bbox": [ + 0.077, + 0.693, + 0.476, + 0.739 + ], + "angle": 0, + "content": "\\[\nS S I M _ {i} = \\frac {2 \\mu_ {S _ {i}} \\mu_ {G _ {i}} + c _ {1}}{\\mu_ {S _ {i}} ^ {2} + \\mu_ {G _ {i}} ^ {2} + c _ {1}} \\cdot \\frac {2 \\sigma_ {S _ {i}} \\sigma_ {G _ {i}} + c _ {2}}{\\sigma_ {S _ {i}} ^ {2} + \\sigma_ {G _ {i}} ^ {2} + c _ {2}} \\cdot \\frac {\\sigma_ {S _ {i} G _ {i}} + c _ {3}}{\\sigma_ {S _ {i}} \\sigma_ {G _ {i}} + c _ {3}}, \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.74, + 0.469, + 0.814 + ], + "angle": 0, + "content": "where \\(\\mu_{S_i}\\) and \\(\\mu_{G_i}\\) are the means, \\(\\sigma_{S_i}\\) and \\(\\sigma_{G_i}\\) are the standard deviations, and \\(\\sigma_{S_i G_i}\\) is the covariance of the predicted regional saliency map \\(S_i\\) and regional GT map \\(G_i\\), respectively, and \\(c_1, c_2\\), and \\(c_3\\) are small quantities introduced for numerical stab [1]." + }, + { + "type": "text", + "bbox": [ + 0.078, + 0.815, + 0.469, + 0.862 + ], + "angle": 0, + "content": "Additionally, we also measure the overlap of spatial regions between predictions and labels using the IoU in \\( L_{s_{Reg}} \\), which is defined as" + }, + { + "type": "equation", + "bbox": [ + 0.16, + 0.871, + 0.469, + 0.906 + ], + "angle": 0, + "content": "\\[\nI o U _ {i} = \\frac {\\sum \\sum \\left(S _ {i} G _ {i}\\right)}{\\sum \\sum \\left(G _ {i} + S _ {i} - G _ {i} S _ {i}\\right)}. \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.32 + ], + "angle": 0, + "content": "Object-level Loss: Inspired by SSIM and S-measure [5], we introduce object-level image similarity measurement to the object-level loss \\( L_{s_{obj}} \\). Since GT maps usually have sharp foreground-background contrast and a uniform distribution, the predicted saliency maps should also have these properties [5] [41]. We use the luminance component of SSIM and the coefficient of variation (i.e., the ratio of mean to deviation) to model these two properties, respectively. Since accurate foreground is the primary objective in training the whole network, we only consider the foregrounds (denoted by \\( S_{o} \\) and \\( G_{o} \\), respectively) of \\( S \\) and \\( G \\) and compute the foreground distribution. This is the difference from the S-measure that considers both the distributions of the foregrounds and the backgrounds of \\( S \\) and \\( G \\). Thus, \\( L_{s_{obj}} \\) is defined by" + }, + { + "type": "equation", + "bbox": [ + 0.582, + 0.329, + 0.892, + 0.371 + ], + "angle": 0, + "content": "\\[\nL _ {s _ {o b j}} = 1 - \\frac {1}{\\left(\\frac {\\mu_ {S o} ^ {2} + \\mu_ {G o} ^ {2}}{2 \\mu_ {S o} \\mu_ {G o}} + \\lambda \\frac {\\sigma_ {S o}}{\\mu_ {S o}}\\right)}, \\tag {11}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.379, + 0.892, + 0.439 + ], + "angle": 0, + "content": "where \\(\\mu_{S_o}\\) and \\(\\mu_{G_o}\\) denote the means of \\(S_{o}\\) and \\(G_{o}\\), respectively, \\(\\sigma_{S_o}\\) is the standard deviation of \\(S_{o}\\), and \\(\\lambda\\) is the weight. Since \\(\\mu_{G_o}\\) is exactly 1 in practice, Eq.11 can be simplified by" + }, + { + "type": "equation", + "bbox": [ + 0.588, + 0.448, + 0.892, + 0.481 + ], + "angle": 0, + "content": "\\[\nL _ {s _ {o b j}} = 1 - \\frac {2 \\mu_ {S _ {o}}}{\\mu_ {S _ {o}} ^ {2} + 1 + 2 \\lambda \\sigma_ {S _ {o}}}. \\tag {12}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.491, + 0.634, + 0.508 + ], + "angle": 0, + "content": "5. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.515, + 0.707, + 0.532 + ], + "angle": 0, + "content": "5.1. Experimental Settings" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.539, + 0.892, + 0.78 + ], + "angle": 0, + "content": "Training and Testing Strategy: We use ImageNet [19] to pre-train the backbone network and then use the DUTS-TR [39] to fine-turn the proposed MENet. Other MENet parameters are initialized randomly in a normal distribution. Inputs are scaled to \\([352 \\times 352]\\), \\([320 \\times 320]\\), \\([288 \\times 288]\\), \\([256 \\times 256]\\), and \\([224 \\times 224]\\) for data augmentation. We utilize the stochastic gradient descent (SGD) optimizer [2] and set the maximum learning rate of the backbone network to 0.00025 and other parts to 0.0025. The momentum is set to 0.9, the weight decay is set to 0.0005, and the batch size is set to 24. The 'poly' learning rate strategy is also adopted. Our network is built on PyTorch 1.12 on a computer server with AMD EPYC 7742 (2.25GHz) and an NVIDIA A100 GPU (with 40 GB of memory). The network is trained for 99 epochs. Inference for a testing image scaled to \\([352 \\times 352]\\) takes just 0.022s (45 fps)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Testing Datasets: We evaluate all methods on the following six popular SOD benchmark datasets. OMRON [49] has 5,168 images of salient objects with relatively complex backgrounds. DUTS-TE is part of DUTS [39] designed for testing, including 5,019 images. HKU-IS [20] has 4,447 images, primarily containing multiple scattered salient objects. PASCAL-S [23] is a subset of PASCAL-VOC 2010, containing 850 images, and has less bias than most saliency" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "10035" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.099, + 0.089, + 0.872, + 0.321 + ], + "angle": 0, + "content": "
OMRON [49] (5,168 images)DUTS-TE [39] (5,019 images)SOD [28] (300 images)
YearMethodBackboneMAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑
2019MLMSNet [44]VGG-160.06350.77400.74550.83870.80930.04840.85110.81370.86310.86180.10600.85170.82910.80190.7898
2019AFNet [11]VGG-160.05730.79720.77660.85950.82630.04530.86230.83400.89290.8672-----
2019EGNet [53]VGG-160.05640.80870.78550.86420.83570.04310.87640.84720.89270.87860.11000.85890.84260.82090.7882
2019EGNet [53]ResNet-500.05280.81550.79420.87380.84120.03860.88800.85970.90400.88730.09690.87780.86100.84220.8067
2019CPD [46]VGG-160.05670.79350.78000.86850.81780.04250.86380.84580.90380.86690.11250.84800.83650.81240.7715
2019CPD [46]ResNet-500.05600.79660.78070.87260.82480.04290.86490.84310.90090.86910.10970.85680.83760.81740.7711
2019BASNet [32]ResNet-340.05650.80530.79060.86910.83620.04720.85890.84160.87900.86600.11240.84870.83680.77930.7721
2020AADFNet [57]ResNet-500.04880.81430.80500.87440.83890.03140.89930.89110.92250.89140.09030.86770.85790.80510.7929
2020GateNet [54]VGG-160.06130.79400.76910.85340.82090.04480.86950.83880.88560.8705-----
2020GateNet [54]ResNet-500.05520.81800.79140.86820.83820.03990.88700.85520.90040.8852-----
2020GateNet [54]ResNet-1010.05470.82100.79440.87360.84490.03800.89190.86150.90750.8910-----
2020U2Net [31]RSU0.05440.82260.80230.87160.84670.04430.87190.84790.88400.87380.10610.85880.84280.79930.7891
2020MINet [50]VGG-160.05720.79360.77550.86440.82180.03950.87610.85500.90700.8753-----
2020MINet [50]ResNet-500.05590.80980.79110.87340.83290.03730.88330.85970.91320.8842-----
2020LDF [43]ResNet-500.05170.81990.80150.88140.83920.03360.89680.87790.92320.8924-----
2021SAC [16]ResNet-1010.05230.82870.80920.88330.84870.03390.89440.87320.92080.89570.09340.88040.86950.84820.8087
2021CANet [36]CNN0.05810.81010.77960.85930.83560.04370.87550.83820.88960.87810.09920.86500.84060.83310.8007
2021SGL-KRN [47]ResNet-500.04920.79610.78300.87830.84640.03370.88330.86490.93110.8929-----
2021PA-KRN [47]ResNet-500.04960.81010.79560.88800.85330.03280.89450.87610.93530.9005-----
2022ICON [59]ResNet-500.05690.82540.80130.87910.84450.03700.89170.86650.91420.88890.08410.87900.87110.85160.8238
2022EDN [45]VGG-160.05650.78180.76860.86280.83760.04100.86360.84570.91180.8829-----
2022EDN [45]ResNet-500.04940.79920.78800.87740.84950.03510.87840.86340.92500.8924-----
2023MENet(Ours)ResNet-500.04500.83370.81780.89110.84960.02810.91230.89300.93680.90490.08740.87800.86840.83810.8089
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.33, + 0.895, + 0.375 + ], + "angle": 0, + "content": "Table 1. Quantitative comparisons on OMRON [49], DTUS-TE [39], and SOD [28] datasets. The best results are marked in bold. The symbols \\( \\downarrow / \\uparrow \\) indicate the lower/higher the evaluation metric, the better the model is. The symbol \\( {}^{\\prime } - {}^{\\prime } \\) means that the model is not available. Overall, the proposed MENet has superior performance." + }, + { + "type": "table", + "bbox": [ + 0.098, + 0.386, + 0.872, + 0.617 + ], + "angle": 0, + "content": "
HKU-IS [20] (4,447 images)PASCAL-S [23] (850 images)ECSSD [48] (1,000 images)
YearMethodBackboneMAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑
2019MLMSNet [44]VGG-160.03870.92070.88910.93790.90660.07360.85520.82540.84470.84430.04460.92840.90070.91610.9112
2019AFNet [11]VGG-160.03580.92260.89980.94750.90550.07000.86290.84090.88510.84940.04180.93500.91570.94140.9135
2019EGNet [53]VGG-160.03450.92730.90500.95030.91000.07760.85850.83710.87140.84750.04050.94340.92320.94080.9193
2019EGNet [53]Resnet-500.03090.93520.91220.95640.91800.07400.86530.84370.87720.85210.03740.94740.92880.94690.9246
2019CPD [46]VGG-160.03330.92390.90750.95010.90420.07210.86120.84410.88370.84460.04020.93600.92330.94330.9103
2019CPD [46]ResNet-500.03420.92500.90470.95030.90560.07060.85950.84140.88730.84840.03710.93930.92440.94940.9182
2019BASNet [32]ResNet-340.03220.92840.91130.94580.90900.07580.85390.83440.85270.83800.03700.94250.92740.92100.9163
2020AADFNet [57]ResNet-500.02550.94150.93390.95920.91900.05500.87970.86770.90510.86580.02800.95430.94780.95290.9299
2020GateNet [54]VGG-160.03610.92870.90360.94700.91000.06840.86960.84390.86920.85740.04180.94130.91910.93140.9169
2020GateNet [54]ResNet-500.03370.93350.90970.95340.91540.06800.86900.84590.88420.85800.04080.94540.92500.94310.9198
2020GateNet [54]ResNet-1010.03200.93750.91360.95670.91950.06680.87020.84680.89240.86220.03570.95080.93010.95010.9302
2020U2Net [31]RSU0.03120.93520.91330.94840.91610.07400.85920.83860.85000.84440.03300.95100.93250.92510.9276
2020MINet [50]VGG-160.03160.93020.91330.95400.91190.06450.86500.84500.89610.85440.03700.94350.92960.94750.9192
2020MINet [50]ResNet-500.02920.93490.91660.96000.91890.06430.86650.84610.89810.85630.03420.94750.93090.95320.9250
2020LDF [43]ResNet-500.02750.93940.92240.95970.91960.05960.87410.85770.90480.86300.03350.95010.93790.95090.9245
2021SAC [16]ResNet-1010.02570.94160.92600.96360.92530.06220.87720.85850.90220.86560.03090.95120.93760.95860.9312
2021CANet [36]CNN0.03710.92970.89770.94550.91000.07280.86620.83920.87900.85520.04410.93780.91030.93620.9154
2021SGL-KRN [47]ResNet-500.02800.93010.91540.95390.92060.06780.85020.83730.89410.85560.03600.93680.92410.94620.9231
2021PA-KRN [47]ResNet-500.02710.93490.91980.95610.92350.06650.85300.83880.89640.85780.03230.94250.93010.95030.9278
2022ICON [59]ResNet-500.02890.93950.91960.95850.92020.06440.87570.85140.89310.86110.03180.95030.93360.95430.9290
2022EDN [45]VGG-160.02860.92860.91410.95040.92080.06500.85550.84060.89550.86050.03360.94080.92850.95080.9283
2022EDN [45]ResNet-500.02640.93250.91960.95480.92410.06170.86000.84890.90150.86460.03200.94100.93040.95080.9267
2023MENet(Ours)ResNet-500.02340.94830.93190.96570.92740.05350.88960.87010.91320.87210.03070.95490.94220.95440.9279
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.628, + 0.895, + 0.659 + ], + "angle": 0, + "content": "Table 2. Quantitative comparisons on HKU-IS [20], PASCAL-S [23], and ECSSD [48] datasets. The best results are bolded. The symbols \\( \\downarrow / \\uparrow \\) ’ indicate the lower/higher the evaluation metric, the better the model is. Overall, the proposed MENet has superior performance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.682, + 0.47, + 0.744 + ], + "angle": 0, + "content": "datasets. ECSSD [48] has 1,000 images with semantically meaningful but complex structures, and the backgrounds also have complexity. SOD [28] consists of 300 challenging images of seven subjects." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.744, + 0.47, + 0.837 + ], + "angle": 0, + "content": "Evaluation Criteria: We adopt the Mean Absolute Error (MAE) [29], the max F-measure (MaxF) and the mean F-measure (mF) [27], the mean Enhanced-alignment Measure \\((mE_{m})\\) [8], and the S-measure \\((S_{m})\\) [5] to assess SOD models. We plot Precision-Recall (PR) curves and F-measure curves to show overall performance." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.847, + 0.407, + 0.865 + ], + "angle": 0, + "content": "5.2. Comparison with the state-of-the-arts" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.473, + 0.903 + ], + "angle": 0, + "content": "We compare the proposed MENet with sixteen recent state-of-the-art models, including MLMSNet [44], AFNet" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.682, + 0.895, + 0.775 + ], + "angle": 0, + "content": "[11], EGNet [53], CPD [46], BASNet [32], AADFNet [57], GateNet [54], U2Net [31], MINet [50], LDF [43], SAC [16], CANet [36], SGL-KRN [47], PA-KRN [47], EDN [45], and ICON [59]. For a fair comparison, the saliency maps are either provided by the authors or generated by the officially released pre-trained models." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.897, + 0.903 + ], + "angle": 0, + "content": "Quantitative performance comparison: We rank the methods across the backbone networks (e.g., VGG-16 [38], ResNet-50 [15], and ResNet-101 [15]), because some models do not provide codes or predictive results for all the backbones, as shown in Tables. 1 and 2. Obviously, the proposed MENet (with ResNet50) outperforms other methods by a large margin. MENet performs well on the metrics \\( mE_{m} \\) and \\( S_{m} \\). Although MENet is inferior to the ICON [59]" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "10036" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.09, + 0.228, + 0.176 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.105, + 0.181, + 0.203, + 0.193 + ], + "angle": 0, + "content": "(a) DUT-OMRON" + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.195, + 0.227, + 0.28 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.105, + 0.284, + 0.203, + 0.296 + ], + "angle": 0, + "content": "(f) DUT-OMRON" + }, + { + "type": "image", + "bbox": [ + 0.248, + 0.09, + 0.393, + 0.176 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.282, + 0.181, + 0.358, + 0.192 + ], + "angle": 0, + "content": "(b) DUTS-TE" + }, + { + "type": "image", + "bbox": [ + 0.248, + 0.195, + 0.393, + 0.28 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.282, + 0.284, + 0.358, + 0.297 + ], + "angle": 0, + "content": "(g) DUTS-TE" + }, + { + "type": "image", + "bbox": [ + 0.414, + 0.091, + 0.559, + 0.176 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.454, + 0.181, + 0.517, + 0.192 + ], + "angle": 0, + "content": "(c) HKU-IS" + }, + { + "type": "image", + "bbox": [ + 0.414, + 0.195, + 0.559, + 0.28 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.454, + 0.284, + 0.517, + 0.296 + ], + "angle": 0, + "content": "(h) HKU-IS" + }, + { + "type": "image", + "bbox": [ + 0.579, + 0.091, + 0.725, + 0.176 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.611, + 0.181, + 0.692, + 0.192 + ], + "angle": 0, + "content": "(d) PASCAL-S" + }, + { + "type": "image", + "bbox": [ + 0.579, + 0.195, + 0.725, + 0.28 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.612, + 0.284, + 0.691, + 0.296 + ], + "angle": 0, + "content": "(i) PASCAL-S" + }, + { + "type": "image", + "bbox": [ + 0.745, + 0.091, + 0.891, + 0.176 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.787, + 0.181, + 0.848, + 0.193 + ], + "angle": 0, + "content": "(e) ECSSD" + }, + { + "type": "image", + "bbox": [ + 0.745, + 0.195, + 0.891, + 0.28 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.788, + 0.284, + 0.846, + 0.296 + ], + "angle": 0, + "content": "(j) ECSSD" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.308, + 0.893, + 0.339 + ], + "angle": 0, + "content": "Figure 5. PR-curves (Row 1) and Fm-curves (Row 2) for SOD methods: ICON [59], MINet [50], LDF [43], PA-KRN [47], SGL-KRN [47], EDN [45], AADFNet [57], SAC [16], and MENet. The proposed MENet has the overall best performance on five datasets." + }, + { + "type": "image", + "bbox": [ + 0.22, + 0.352, + 0.753, + 0.735 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.748, + 0.895, + 0.791 + ], + "angle": 0, + "content": "Figure 6. Quantitative comparisons with recent state-of-the-art methods: ICON [59], LDF [43], PA-KRN [47], SGL-KRN [47], EDN [45], AADFNet [57], SAC [16], and MINet [50]. The proposed MENet produces more complete and clear boundaries with fewer background noises for various complex scenes." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.817, + 0.471, + 0.893 + ], + "angle": 0, + "content": "and SAC [16] on the SOD dataset, and AADFNet [57] on the ECSSD dataset, its performances are generally close to the leading ones. MENet uses Resnet-50 as the backbone network, while SAC uses ResNet-101 as the backbone network. ICON only has better performance on the SOD" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.817, + 0.892, + 0.877 + ], + "angle": 0, + "content": "dataset. F-Measure and PR curves are shown in Fig. 5, respectively. MENet performs best overall on PR and F-Measure curves. All these statistical results reveal the superiority of MENet." + }, + { + "type": "text", + "bbox": [ + 0.52, + 0.886, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Qualitative performance comparison: We select a few" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "10037" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.471, + 0.228 + ], + "angle": 0, + "content": "challenging scenes for comparison, including small objects, reflections, large objects, multiple complex objects, and low-contrast environments, as shown in Fig. 6. The prediction results are given in probability. The determined value '1' is marked in yellow, the other probability values are indicated in different shades of green, and the value '0' is black. As we can see, the proposed MENet achieves the most accurate overall detection results for salient regions. The boundaries of the targets are also more precise and complete." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.236, + 0.231, + 0.252 + ], + "angle": 0, + "content": "5.3. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.259, + 0.47, + 0.289 + ], + "angle": 0, + "content": "We investigate the different settings for enhancement and supervision of MENet that uses Resnet-50 as the backbone." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.29, + 0.47, + 0.41 + ], + "angle": 0, + "content": "Number of iterative enhancements: Table 3 shows that the four-round enhancement setting achieves the best results on all databases. According to our settings, the first and third rounds learn global features, and the second and fourth rounds learn detailed features, so the result of Round 2 is better than that of Round 3. But the result of Round 4 is much better than that of Round 2, demonstrating the effectiveness of our iterative training strategies." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.41, + 0.47, + 0.545 + ], + "angle": 0, + "content": "Loss combinations: Table 4 shows that with the introduction of region-level loss \\((\\mathcal{L}_{s_{reg}})\\) and object-level loss \\((\\mathcal{L}_{s_{obj}})\\), the performance of all metrics is gradually increased on OMRON, DUTS-TE, HKU-IS, and PASCALS datasets. Especially, when gradient supervision \\((\\mathcal{L}_g)\\) is added, the overall accuracy is further improved. For the ECSSD and SOD datasets, although the metrics do not conform to this rule, overall, the combination we use in MENet is still close to the best ones." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.546, + 0.47, + 0.638 + ], + "angle": 0, + "content": "Sub-region numbers of region-level loss: Table 4 shows that the four-sub-region setting improves performance significantly than the one-region setting, by reducing MAE scores by \\(4.66\\%\\), \\(4.75\\%\\), \\(8.24\\%\\), \\(7.12\\%\\), \\(5.83\\%\\), and \\(7.42\\%\\) on six datasets, respectively. Therefore, partitioning regions is necessary." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.649, + 0.196, + 0.665 + ], + "angle": 0, + "content": "6. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.675, + 0.471, + 0.901 + ], + "angle": 0, + "content": "This paper proposes a method to improve the performance of SOD for complex scenes by fully leveraging the human visual system (HVS) and cognition mechanisms. The method consists of a novel multilevel hybrid loss that measures pixel-, region- and object-level similarities, and a multi-enhancement network (MENet) that integrates multiple mechanisms of the HVS. Two multiscale feature enhancement modules are the core of MENet, and they gradually propagate and fuse boundary and global features, respectively. Comprehensive experiments on six challenging databases demonstrate that MENet achieves the new state-of-the-art for SOD. As demonstrated in all the studies in this paper, SOD in blurred and low-contrast real scenes is still a valuable but challenging topic that warrants more research efforts." + }, + { + "type": "table", + "bbox": [ + 0.554, + 0.089, + 0.839, + 0.289 + ], + "angle": 0, + "content": "
DatasetITimes\\( {MAE} \\downarrow \\)\\( {F}_{\\beta }^{max} \\uparrow \\)\\( m{F}_{\\beta } \\uparrow \\)\\( m{E}_{m} \\uparrow \\)\\( {S}_{m} \\uparrow \\)
OMRON [49]10.06170.78670.76570.87010.7827
20.04830.83040.80670.88540.8409
30.05040.80660.79560.87550.8325
40.04500.83370.81780.89110.8496
DUTS-TE [39]10.04960.85600.83860.90250.8363
20.03100.90710.87620.93130.8969
30.03890.88160.86900.91440.8783
40.02810.91230.89300.93680.9049
HKU-IS [20]10.05040.90280.88640.93440.8649
20.02660.94530.91840.96210.9205
30.03830.92310.91020.94970.9024
40.02340.94830.93190.96570.9274
PASCAL-S [23]10.08680.85250.83730.86110.8166
20.05760.88560.85670.90590.8652
30.06850.87260.86050.87280.8587
40.05350.88960.87010.91310.8721
ECSSD [48]10.06730.91630.89880.90650.8617
20.03440.95110.92980.94840.9213
30.05030.93360.92080.92050.9016
40.03070.95490.94220.95440.9279
SOD [28]10.14490.83880.78090.74970.7028
20.08950.87000.86400.83520.8063
30.11470.85480.82770.77950.7666
40.08740.87800.86840.83810.8089
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.3, + 0.892, + 0.342 + ], + "angle": 0, + "content": "Table 3. Comparison of MENet with different iterative enhancement times (denoted by ITimes). As shown by the bolded results, MENet's optimal enhancement is four iterations." + }, + { + "type": "table", + "bbox": [ + 0.504, + 0.365, + 0.892, + 0.711 + ], + "angle": 0, + "content": "
DatasetNo.\\( {\\mathcal{L}}_{g} \\)\\( {\\mathcal{L}}_{{s}_{\\text{soc }}} \\)\\( {\\mathcal{L}}_{{s}_{\\text{reg }}} \\)\\( {\\mathcal{L}}_{{subj}} \\)\\( {MAE} \\downarrow \\)MaxF↑mF↑\\( m{E}_{m} \\uparrow \\)\\( {S}_{m} \\uparrow \\)
OMRON [49]1✓0.05180.81410.79330.86840.8407
2✓✓40.04980.80750.78920.86320.8388
3✓✓4✓0.04920.82810.80930.88400.8437
4✓✓0.04860.82210.80460.87620.8362
5✓✓✓40.04700.81900.80170.87620.8451
6✓✓✓4✓0.04500.83370.81780.89110.8496
7✓✓✓1✓0.04720.81560.80270.87130.8339
DUTS-TE [39]1✓0.03080.90300.88160.92880.8991
2✓✓40.03050.89780.87550.92470.8945
3✓✓4✓0.02950.90970.88710.93390.9007
4✓✓0.03010.90490.87970.92850.8935
5✓✓✓40.02950.90530.88560.93190.8993
6✓✓✓4✓0.02810.91230.89300.93680.9049
7✓✓✓1✓0.02950.90600.88870.93020.8980
HKU-IS [20]1✓0.02370.94530.92690.96390.9266
2✓✓40.02590.93940.92090.95840.9199
3✓✓4✓0.02520.94500.92690.96210.9220
4✓✓0.02830.94110.92060.95550.9140
5✓✓✓40.02500.94380.92710.96050.9226
6✓✓✓4✓0.02340.94830.93190.96570.9274
7✓✓✓1✓0.02550.94340.92470.96220.9223
PASCAL-S [23]1✓0.05720.87940.86080.90260.8663
2✓✓40.05520.88360.86390.90540.8681
3✓✓4✓0.05650.88390.86530.91000.8670
4✓✓0.06060.88310.86190.89850.8587
5✓✓✓40.05570.88650.86740.90550.8652
6✓✓✓4✓0.05350.88960.87010.91320.8721
7✓✓✓1✓0.05760.88450.86520.90240.8678
ECSSD [48]1✓0.03080.95240.93740.95420.9252
2✓✓40.03150.94940.93430.95260.9243
3✓✓4✓0.02970.95360.93840.95540.9290
4✓✓0.03440.94770.93100.94840.9193
5✓✓✓40.03050.95370.93930.95440.9267
6✓✓✓4✓0.03070.95490.94220.95450.9279
7✓✓✓1✓0.03260.95140.92470.96220.9223
SOD [28]1✓0.09100.87720.87070.83070.8024
2✓✓40.09100.85950.85430.81370.7987
3✓✓4✓0.08410.86480.85950.82500.8089
4✓✓0.09470.87250.86500.81500.7949
5✓✓✓40.08860.86670.86080.81330.8019
6✓✓✓4✓0.08740.87800.86840.83810.8089
7✓✓✓1✓0.09440.87290.86750.81710.7994
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.734, + 0.892, + 0.803 + ], + "angle": 0, + "content": "Table 4. Ablation tests for loss settings. Symbol \\(\\checkmark\\) means the loss is calculated. For \\(\\mathcal{L}_{sreg}\\), \\(\\checkmark 1'\\) and \\(\\checkmark 4'\\) represent one region and four sub-regions, respectively. The best results marked in bold demonstrate that the No.6 combination of losses is optimal for the six datasets." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.84, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Acknowledgements. This work is partially supported by the National Natural Science Foundation of China (61976037 and U22B2052) and the Yongjiang Technology Innovation Project (2022A-097-G)." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.956 + ], + "angle": 0, + "content": "10038" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.175, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.169 + ], + "angle": 0, + "content": "[1] Illya Bakurov, Marco Buzzelli, Raimondo Schettini, Mauro Castelli, and Leonardo Vanneschi. Structural similarity index (ssim) revisited: A data-driven approach. Expert Syst. Appl., 189:116087, 2022. 5" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.172, + 0.47, + 0.211 + ], + "angle": 0, + "content": "[2] Léon Bottou. Stochastic gradient descent tricks. In Neural networks: Tricks of the trade, pages 421-436. 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Image Vis Comput., 107:104108, 2021. 1" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.63 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "10040" + } + ] +] \ No newline at end of file diff --git a/2023/Pixels, Regions, and Objects_ Multiple Enhancement for Salient Object Detection/1199c39e-4cf6-41e0-89b0-fd06a1d2fe05_origin.pdf b/2023/Pixels, Regions, and Objects_ Multiple Enhancement for Salient Object Detection/1199c39e-4cf6-41e0-89b0-fd06a1d2fe05_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..1d57cd56879fa0e134697b161b6cb31e6b622389 --- /dev/null +++ b/2023/Pixels, Regions, and Objects_ Multiple Enhancement for Salient Object Detection/1199c39e-4cf6-41e0-89b0-fd06a1d2fe05_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2a3e58b908509096819f7a52289141301d47558f89405a7d6a1b92862ac5c76e +size 7206585 diff --git a/2023/Pixels, Regions, and Objects_ Multiple Enhancement for Salient Object Detection/full.md b/2023/Pixels, Regions, and Objects_ Multiple Enhancement for Salient Object Detection/full.md new file mode 100644 index 0000000000000000000000000000000000000000..d1e9f572176137c6c537e09c22d30a4e42c2c794 --- /dev/null +++ b/2023/Pixels, Regions, and Objects_ Multiple Enhancement for Salient Object Detection/full.md @@ -0,0 +1,368 @@ +# Pixels, Regions, and Objects: Multiple Enhancement for Salient Object Detection + +Yi Wang + +DUT-RU International School of Information Science and Engineering Dalian University of Technology, China + +dlutwangyi@dlut.edu.cn + +Xin Fan + +DUT-RU International School of Information Science and Engineering Dalian University of Technology, China + +xin.fan@dlut.edu.cn + +Ruili Wang * + +School of Mathematical and Computational Sciences + +Massey University, New Zealand + +ruili.wang@massey.ac.nz + +Tianzhu Wang + +School of Mathematical and Computational Sciences + +Massey University, New Zealand + +wangtz@126.com + +# Abstract + +Salient object detection (SOD) aims to mimic the human visual system (HVS) and cognition mechanisms to identify and segment salient objects. However, due to the complexity of these mechanisms, current methods are not perfect. Accuracy and robustness need to be further improved, particularly in complex scenes with multiple objects and background clutter. To address this issue, we propose a novel approach called Multiple Enhancement Network (MENet) that adopts the boundary sensibility, content integrity, iterative refinement, and frequency decomposition mechanisms of HVS. A multi-level hybrid loss is firstly designed to guide the network to learn pixel-level, region-level, and object-level features. A flexible multiscale feature enhancement module (ME-Module) is then designed to gradually aggregate and refine global or detailed features by changing the size order of the input feature sequence. An iterative training strategy is used to enhance boundary features and adaptive features in the dual-branch decoder of MENet. Comprehensive evaluations on six challenging benchmark datasets show that MENet achieves state-of-the-art results. Both the codes and results are publicly available at https://github.com/yiwangtz/MENet. + +Xiangjian He * + +School of Computer Science + +University of Nottingham Ningbo China, Ningbo, China + +sean.he@nottingham.edu.cn + +# 1. Introduction + +Salient object detection (SOD) aims to identify the most visually conspicuous regions in an image that are consistent with the human visual system (HVS) and cognition mechanisms [9,13,40]. SOD can eliminate redundant information and improve computational performance for many high-level computer vision tasks, such as action recognition [4, 60], image segmentation [3, 33], image captioning [52], object tracking [14], and video summary [58]. Fully convolutional networks (FCNs) [25] based SOD models have been particularly effective at improving SOD performance in recent years [40]. However, accurately segmenting complex object boundaries remains a challenging task for SOD. This is especially true when the geometry and/or boundaries of these objects are complex, or when scenes are chaotic or cluttered [9, 10], as shown in Fig. 1. + +An intuitive solution for addressing this problem is to explore the mechanisms of the human vision system (HVS) [55] and some of which have been used to improve SOD models, as described below. (i) A human tends to enhance recognition by alternating between viewing the entire object and the details of complex scenes, which has been utilized for various visual tasks [16, 17, 22, 36]. (ii) HVS is sensitive to both boundary/contour and structural information, so dual-branch feature refinement structures have been developed to incorporate extra-edge information to enhance salient feature learning [11, 22, 24, 43, 47, 53, 57]. Some + +![](images/2e807c91d8054d2e380a1079265ce5429d6af435b0a7860d8a0cb7e675ace559.jpg) +Figure 1. Illustration of MAE (left part) and some visual results (right part) for the proposed MENet with some recent state-of-the-art SOD methods: EDN [45], AADFNet [57], SAC [16], and ICON [59]. Please refer to Sec.5 for detailed experimental settings. The MENet model achieves the lowest MAE score with the most precise and complete boundaries. + +structural similarity measurements (e.g., Structural Similarity Index (SSIM) [41]) and regional similarity measurements (e.g., Intersection over Union (IoU) [35] and Dice [12]) are also adopted by SOD models [32, 42, 43, 47, 59] in the loss functions. (iii) Human vision is indeed holistic and continuous so that it perceives objects and scenes as organized wholes [18], which are composed of parts that are meaningful and coherent in relation to each other. ICON [59] proposes to improve the integrity from both macro- and micro-level perspectives by enhancing integrity information hidden in channels of features. EDN [45] employs a powerful down-sampling technique to learn a global view of the whole image effectively. (iv) According to the human visual spatial frequency model [30], an image can be decomposed into or synthesized by high-spatial frequency and low-spatial frequency parts. As a starting point in this work, we intend to use the mechanisms outlined above to further improve SOD performance for complex scenes. + +In this work, we propose a multi-enhancement network (MENet) that effectively integrates the above HVS mechanisms in a U-Net-like [37] encoder-decoder framework to produce more accurate SOD for complex scenes. Foremost, MENet employs the image frequency decomposition idea to design a two-stream feature learning decoder for boundaries (high frequencies) and inner body regions (low frequencies). This setting is different from the existing two-branch (or edge-aware) methods [11,22,47,51,53,56,57] that use one branch for the boundary and the other one for the entire object, such as EGNet [53] and AFNet [11]. Particularly, there is no interaction between the intermediate features of the two branches of MENet, so it reduces the interference of inaccurate boundary information with global features. This is because boundary features need to be highly discriminative against the background, while global features need consistency and robustness. Although LDF [43] also learns internal regional features in one branch, its detailed map and body map cannot be computed accurately and efficiently for + +geometrically complex objects. + +Then, we propose an iterative training strategy to progressively enhance features by alternately aggregating high- and low-level features to mimic HVS bottom-up and top-down refinement mechanisms. To produce high- and low-level features flexibly, we design a multiscale feature enhancement module (ME-Module) as the core of each branch by leveraging atrous spatial pyramid pooling (ASPP) [34] and global-local attention [6]. + +In addition, we introduce the HVS holistic and continuous mechanism to loss function design. We present a multilevel hybrid loss, which evaluates the pixel-, region-, and object-level similarities between predicted saliency maps and ground-truth (GT) saliency maps. For pixel-level loss, we also use Binary Cross Entropy (BCE) [7] loss to ensure network accuracy and convergence speed. As for region-level loss, we divide a saliency map into four sub-regions of equal size and then calculate the sum of weighted regional similarities through SSIM and IoU. Then, inspired by SSIM and S-measure [5], an object-level loss is designed by the contrast and distribution statistics of the foreground between the GT map and the predicted map. A similar hybrid loss is reported in BASNet [32], but it uses a simple combination of BCE, IoU, and SSIM for the whole saliency map without partitioning regions. Following is a summary of our contributions. + +- We propose to leverage not only pixel-level but also region-level and object-level similarity measures in loss to increase prediction accuracy and integrity, and then design a multi-level hybrid loss to implement this proposal. +- We design a multiscale feature enhancement module (ME-Module) to mimic HVS bottom-up and top-down refinement mechanisms. ME-Module can gradually propagate and produce comprehensive global or detailed features by changing the size and order of the input features. +- We propose a novel Multiple Enhancement Network (MENet) for dealing with SOD in complex scenes by integrating multiple HVS mechanisms into the network structure and loss function. Specifically, a two-branch decoder equipped with ME-Modules is designed to incrementally refine the boundary and adaptive features by an iterative training strategy and the proposed multilevel hybrid loss. + +The results of quantitative and qualitative experiments on six datasets demonstrate MENet outperforms the state-of-the-art methods by a large margin, as shown in Fig. 1. + +![](images/13876ce48b9fb0567f003351b2137102a46206937157a21e76977caaf0892440.jpg) +Figure 2. Illustration of the overall architecture and the pipeline of the MENet. + +# 2. Related Work + +In recent years, salient object detection (SOD) approaches based on encoder-decoder and feature aggregation architecture have achieved high performance [13, 26, 40]. Below, we briefly review related models to this work. + +MLMSNet [44] exploits the supervision of foreground boundary detection and edge detection. AFNet [11] develops an attentive feedback module to better explore target structure. EGNet [53] uses complementary information about salient edges and salient objects to propose an edge guidance network. CPDNet [46] proposes a partial decoder to refine high-level features to generate precise saliency maps. BASNet [32] has a fine prediction model via sequentially stacking two U-Nets [37] with different configurations. AADFNet [57] is designed to use an attentional dense ASPP-based network to selectively use small dilated rate convolutions and big dilated rate convolutions to get local and global saliency information. GateNet [54] designs a gated dual-branch structure to establish a cooperative relationship between features of different levels to increase network discriminability. U2Net [31] puts forward a novel ReSidual U-block (RSU), which can obtain intrastate multi-resolution features without reducing feature map resolution. MINet [50] proposes to enhance the feed-forward neural network by adopting a refinement mechanism for multiple stages. LDF [43] designs a two-branch decoder to predict saliency maps by utilizing the complement of body and detail information of objects. SAC [16] implements a spatial attenuation context module to propagate and aggregate salient features through two rounds of recurrent + +translations. CANet [36] presents a context-aware attention module, which detects salient regions by simultaneously establishing links between each pixel and its surrounding global and local contexts. KRN [47] uses intermediate edge supervision in its coarse locating module. ICON [59] introduces three diverse feature aggregations, integrity channel enhancement, and part-whole verification to SOD. EDN [45] uses an extreme down-sampling method to effectively learn global features and Scale-Correlated Pyramid Convolution in the decoder to recover local details. When a scene has low contrast and is blurred, it is still challenging to discern the fine boundaries (or contours) of salient objects. In our work, we draw inspiration from the above-mentioned methods (e.g., two-branch decoders, ASPP, attention, and iterative refinement), but our model employs these methods uniquely. + +# 3. Methodology + +# 3.1. Framework Overview + +The proposed MENet utilizes the encoder-decoder structure, as shown in Fig. 2. The initial encoding part consists of a backbone (e.g., ResNet-50 [15]), a gradient feature encoder (GF-Encoder), and an adaptive feature encoder (AF-Encoder). Specifically, a 3-channel image of size $[W \times H]$ is fed directly into the backbone network, and then $N$ (e.g., $N = 5$ in Resnet-50) multistage feature maps (denoted by $B = \{b_i\}_{i=1}^N$ ) are extracted. Then, $B$ is squeezed into 64-channel features $gB = \{gb_i\}_{i=1}^N$ and $aB = \{ab_i\}_{i=1}^N$ by the GF-Encoder and the AF-Encoder, respectively. Then, $gB$ and $aB$ are passed to a gradient ME-Module (GME) and + +an adaptive ME-Module (AME) to learn gradient features (i.e., boundary features) $EgB = \{Egb_i\}_{i=1}^N$ under the supervision $(\mathcal{L}_g^{(k)})$ and adaptive features (i.e., inner body features) $EaB = \{Eab_i\}_{i=1}^N$ , respectively. Afterward, $EgB$ and $EaB$ are concatenated as an enhanced feature block $EagB$ which is then fed to an Enhanced GF-Encoder and an Enhanced AF-Encoder to be squeezed into 64-channel again then put into the GME and AME together with $gB$ and $aB$ for the next iteration, respectively. A four-iteration enhancing procedure alternates propagating and aggregating high- and low-level $EgB$ and high- and low-level $EaB$ , in parallel, with the proposed multilevel hybrid loss $\mathcal{L}_s$ . + +# 3.2. Multiscale Feature Enhancement + +Figure 3 demonstrates the ME-module composition. By utilizing ASPP [34] and ME-Attention, ME-Module gradually propagates and fuses features in five stages. Each stage first receives and makes a pixel-wise addition for a specific size of the sub-features $Fb_{ij}$ of the input feature block from three input ports {#1, #2, #3} and the output of the previous stage, where $i$ is the port index and $j$ is the corresponding sub-feature number to the five stages in the three input feature blocks. After that, ASPP focuses on diversifying visual fields, while the ME-Attention module emphasizes salient object location through global and detailed attention [21]. An 'Interpolator' performs up-sampling and down-sampling operations, accordingly, to match the scale of features of the next stage. ME-Module is versatile in that it can output global or detailed features simply by adjusting the spatial order of multiscale feature maps. + +![](images/44659ac57d1b84c06936dd0a0b94871236048f8d7991e2950120d525dfdd8208.jpg) +Figure 3. Illustration of the proposed ME-Module. + +# 3.3. Iterative Enhancement + +Because the ME-Module can be used as either a global feature enhancer or a detailed feature enhancer, we can alternately change the input sequence of the feature maps and make them complement one another. + +Given gradient and adaptive backbone feature blocks $gB$ + +and $aB$ , our first step is to sort their sub-features from small to large, respectively. Afterward, we iteratively enhance their global and local features by changing their input order through four rounds of iteration, respectively. The features after each round of enhancement are denoted as $EgB^{(k)}$ and $EaB^{(k)}$ ( $k \in [1,4]$ ), respectively. The entire enhancement process is summarized in Eqs. 1,2,3. The pipeline is illustrated in Fig. 2. + +$$ +E g B ^ {(k)} = G M E (V (g B), V (E g B ^ {(k - 1)}), V (E g B ^ {(k - 2)})), \tag {1} +$$ + +where the $GME(p_1, p_2, p_3)$ represents the Graduate ME-Module and $V(\cdot)$ is used to get the reverse of the feature list. If $k \leq 0$ , we let $p_i = \text{Null}$ . + +$$ +E a B ^ {(k)} = A M E (V (a B), V (E a B ^ {(k - 1)}), V (E a B ^ {(k - 2)})), \tag {2} +$$ + +where $AME(q_{1}, q_{2}, q_{3})$ represents the Adaptive ME-Module. If $k \leq 0$ , we let $q_{i} = \text{Null}$ . + +$$ +S ^ {(k)} = \operatorname {L i n e a r} \left(\operatorname {C o n c a t} \left(E g B ^ {(k)}, E a B ^ {(k)}\right), \right. \tag {3} +$$ + +where Linear() is the linear layer and Concat(), is the concatenation operation. + +Figure 4 shows two visual examples of the saliency map $S^{(k)}$ in each iteration. The odd number iteration extracts global features, which are then refined by the even number iterations. Thus, the global and detailed features complement each other and promote each other. + +![](images/1c39fb0d4f43bcfb678ed7e36a0def1d8b62b73a1f840acca2624979a70e3569.jpg) + +![](images/430713934e77ff45c47753f1e4c1cd0f3557859f8b524daa184617bf034ca294.jpg) + +![](images/bdeca650815c5f6587610cb27d28e69e41f452a78dedb7f7dab87f5ff54b7da0.jpg) + +![](images/c50b6abc63cfb260f7718e07830ceba538c42b6a2fcf9c3b83a2455c602c4503.jpg) + +![](images/b86812af16ba5ca26c9a5ada1427f022c6babbfa961c1b04abab34fbb8472308.jpg) + +![](images/23781d3ee97bd09f2299a816a284d1fe8a320209ad11fabe7a1e18ac855ccc0c.jpg) +Figure 4. Examples of the saliency map $(S^{(k)})$ in each iteration. + +![](images/2106195fcd8fc340a97b4126c5c85e4db2868d7922bcbbc64df43987acc9b31a.jpg) + +![](images/8497f510690dd15ca509157994f72683771a1ee2d2bb1159b9975d07adc01e9a.jpg) + +![](images/f74965200796400d60b9b1ad9959e050c8db528e6f2a7738c9dc252ba8f6e0ce.jpg) + +![](images/a7d271393b507c492495426a3e2fefab78b7198beafeee52a32cbc7d45840177.jpg) + +# 4. Supervision Strategy + +In MENet, we set two supervisions in each enhancement round, as shown in Fig. 2. One is gradient supervision in the GME module with a BCE loss (denoted by $\mathcal{L}_g^{(k)}$ ). The other supervision is for the overall saliency maps $(S^{(k)})$ with the proposed multilevel hybrid loss (denoted by $\mathcal{L}_s^{(k)}$ ). We do not assign any supervision for the Adaptive ME-Module, so the overall training loss $\mathcal{L}$ of MENet is defined by + +$$ +\mathcal {L} = \sum_ {k = 1} ^ {4} \left(\alpha_ {1} ^ {(k)} \mathcal {L} _ {g} ^ {(k)} + \alpha_ {2} ^ {(k)} \mathcal {L} _ {s} ^ {(k)}\right), \tag {4} +$$ + +where we set $\alpha_{1}^{(k)} = \alpha_{2}^{(k)} = 0.5$ in the implementation. + +$\mathcal{L}_g$ in each round is a pixel-wise BCE loss defined by + +$$ +\mathcal {L} _ {g} = - \sum \left(G _ {g} \log S _ {g} + \left(1 - G _ {g}\right) \log \left(1 - S _ {g}\right)\right), \tag {5} +$$ + +where $G_{g} \in [0,1]$ is the gradient map of the GT map $G \in [0,1]$ , and $S_{g} \in [0,1]$ is the gradient map of the predicted saliency map $S \in [0,1]$ . $G_{g}$ is the high-frequency part of the GT map, which can direct the learning of boundary features. + +The multilevel hybrid loss $\mathcal{L}_s$ in each round, composed of a pixel-level loss $(\mathcal{L}_{s_{bce}})$ , a region-level loss $(\mathcal{L}_{s_{reg}})$ , and an object-level loss $(\mathcal{L}_{s_{obj}})$ , is defined by + +$$ +\mathcal {L} _ {s} = \beta_ {1} \mathcal {L} _ {s _ {b c e}} + \beta_ {2} \mathcal {L} _ {s _ {r e g}} + \beta_ {3} \mathcal {L} _ {s _ {o b j}}, \tag {6} +$$ + +where we set $\beta_{1} = \beta_{2} = 0.4$ and $\beta_{3} = 0.2$ in the implementation. + +Pixel-level Loss: $\mathcal{L}_{s_{bce}}$ is a BCE loss and can be computed by + +$$ +\mathcal {L} _ {s _ {b c e}} = - \sum (G \log S + (1 - G) \log (1 - S)), \tag {7} +$$ + +Region-level Loss: We design $L_{s_{Reg}}$ based on a structural measure SSIM [41] and a regional measure IoU [35] of images. Particularly, we divide $S$ and $G$ evenly into four equal sub-regions (i.e., $S_i$ and $G_i$ , $i \in [1, 4]$ ), respectively, which can be processed as a batch in implementation. Then $\mathcal{L}_{Reg}$ can be represented by + +$$ +\mathcal {L} _ {s _ {R e g}} = 1 - \sum_ {i = 1} ^ {4} \omega_ {i} \left(\theta_ {1} S S I M _ {i} + \theta_ {2} I o U _ {i}\right), \tag {8} +$$ + +where $\theta_{1} = \theta_{2} = 0.5$ , and $\omega_{i}$ is the ratio of the predicted foreground (i.e., the salient regions) to the corresponding GT foreground in each region. + +The $SSIM_{i}$ between a pair of regions $S_{i}$ and $G_{i}$ can simply be formulated as a product of three components [1, 41]: the luminance comparison, the contrast comparison, and the structure comparison by + +$$ +S S I M _ {i} = \frac {2 \mu_ {S _ {i}} \mu_ {G _ {i}} + c _ {1}}{\mu_ {S _ {i}} ^ {2} + \mu_ {G _ {i}} ^ {2} + c _ {1}} \cdot \frac {2 \sigma_ {S _ {i}} \sigma_ {G _ {i}} + c _ {2}}{\sigma_ {S _ {i}} ^ {2} + \sigma_ {G _ {i}} ^ {2} + c _ {2}} \cdot \frac {\sigma_ {S _ {i} G _ {i}} + c _ {3}}{\sigma_ {S _ {i}} \sigma_ {G _ {i}} + c _ {3}}, \tag {9} +$$ + +where $\mu_{S_i}$ and $\mu_{G_i}$ are the means, $\sigma_{S_i}$ and $\sigma_{G_i}$ are the standard deviations, and $\sigma_{S_i G_i}$ is the covariance of the predicted regional saliency map $S_i$ and regional GT map $G_i$ , respectively, and $c_1, c_2$ , and $c_3$ are small quantities introduced for numerical stab [1]. + +Additionally, we also measure the overlap of spatial regions between predictions and labels using the IoU in $L_{s_{Reg}}$ , which is defined as + +$$ +I o U _ {i} = \frac {\sum \sum \left(S _ {i} G _ {i}\right)}{\sum \sum \left(G _ {i} + S _ {i} - G _ {i} S _ {i}\right)}. \tag {10} +$$ + +Object-level Loss: Inspired by SSIM and S-measure [5], we introduce object-level image similarity measurement to the object-level loss $L_{s_{obj}}$ . Since GT maps usually have sharp foreground-background contrast and a uniform distribution, the predicted saliency maps should also have these properties [5] [41]. We use the luminance component of SSIM and the coefficient of variation (i.e., the ratio of mean to deviation) to model these two properties, respectively. Since accurate foreground is the primary objective in training the whole network, we only consider the foregrounds (denoted by $S_{o}$ and $G_{o}$ , respectively) of $S$ and $G$ and compute the foreground distribution. This is the difference from the S-measure that considers both the distributions of the foregrounds and the backgrounds of $S$ and $G$ . Thus, $L_{s_{obj}}$ is defined by + +$$ +L _ {s _ {o b j}} = 1 - \frac {1}{\left(\frac {\mu_ {S o} ^ {2} + \mu_ {G o} ^ {2}}{2 \mu_ {S o} \mu_ {G o}} + \lambda \frac {\sigma_ {S o}}{\mu_ {S o}}\right)}, \tag {11} +$$ + +where $\mu_{S_o}$ and $\mu_{G_o}$ denote the means of $S_{o}$ and $G_{o}$ , respectively, $\sigma_{S_o}$ is the standard deviation of $S_{o}$ , and $\lambda$ is the weight. Since $\mu_{G_o}$ is exactly 1 in practice, Eq.11 can be simplified by + +$$ +L _ {s _ {o b j}} = 1 - \frac {2 \mu_ {S _ {o}}}{\mu_ {S _ {o}} ^ {2} + 1 + 2 \lambda \sigma_ {S _ {o}}}. \tag {12} +$$ + +# 5. Experiments + +# 5.1. Experimental Settings + +Training and Testing Strategy: We use ImageNet [19] to pre-train the backbone network and then use the DUTS-TR [39] to fine-turn the proposed MENet. Other MENet parameters are initialized randomly in a normal distribution. Inputs are scaled to $[352 \times 352]$ , $[320 \times 320]$ , $[288 \times 288]$ , $[256 \times 256]$ , and $[224 \times 224]$ for data augmentation. We utilize the stochastic gradient descent (SGD) optimizer [2] and set the maximum learning rate of the backbone network to 0.00025 and other parts to 0.0025. The momentum is set to 0.9, the weight decay is set to 0.0005, and the batch size is set to 24. The 'poly' learning rate strategy is also adopted. Our network is built on PyTorch 1.12 on a computer server with AMD EPYC 7742 (2.25GHz) and an NVIDIA A100 GPU (with 40 GB of memory). The network is trained for 99 epochs. Inference for a testing image scaled to $[352 \times 352]$ takes just 0.022s (45 fps). + +Testing Datasets: We evaluate all methods on the following six popular SOD benchmark datasets. OMRON [49] has 5,168 images of salient objects with relatively complex backgrounds. DUTS-TE is part of DUTS [39] designed for testing, including 5,019 images. HKU-IS [20] has 4,447 images, primarily containing multiple scattered salient objects. PASCAL-S [23] is a subset of PASCAL-VOC 2010, containing 850 images, and has less bias than most saliency + +
OMRON [49] (5,168 images)DUTS-TE [39] (5,019 images)SOD [28] (300 images)
YearMethodBackboneMAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑
2019MLMSNet [44]VGG-160.06350.77400.74550.83870.80930.04840.85110.81370.86310.86180.10600.85170.82910.80190.7898
2019AFNet [11]VGG-160.05730.79720.77660.85950.82630.04530.86230.83400.89290.8672-----
2019EGNet [53]VGG-160.05640.80870.78550.86420.83570.04310.87640.84720.89270.87860.11000.85890.84260.82090.7882
2019EGNet [53]ResNet-500.05280.81550.79420.87380.84120.03860.88800.85970.90400.88730.09690.87780.86100.84220.8067
2019CPD [46]VGG-160.05670.79350.78000.86850.81780.04250.86380.84580.90380.86690.11250.84800.83650.81240.7715
2019CPD [46]ResNet-500.05600.79660.78070.87260.82480.04290.86490.84310.90090.86910.10970.85680.83760.81740.7711
2019BASNet [32]ResNet-340.05650.80530.79060.86910.83620.04720.85890.84160.87900.86600.11240.84870.83680.77930.7721
2020AADFNet [57]ResNet-500.04880.81430.80500.87440.83890.03140.89930.89110.92250.89140.09030.86770.85790.80510.7929
2020GateNet [54]VGG-160.06130.79400.76910.85340.82090.04480.86950.83880.88560.8705-----
2020GateNet [54]ResNet-500.05520.81800.79140.86820.83820.03990.88700.85520.90040.8852-----
2020GateNet [54]ResNet-1010.05470.82100.79440.87360.84490.03800.89190.86150.90750.8910-----
2020U2Net [31]RSU0.05440.82260.80230.87160.84670.04430.87190.84790.88400.87380.10610.85880.84280.79930.7891
2020MINet [50]VGG-160.05720.79360.77550.86440.82180.03950.87610.85500.90700.8753-----
2020MINet [50]ResNet-500.05590.80980.79110.87340.83290.03730.88330.85970.91320.8842-----
2020LDF [43]ResNet-500.05170.81990.80150.88140.83920.03360.89680.87790.92320.8924-----
2021SAC [16]ResNet-1010.05230.82870.80920.88330.84870.03390.89440.87320.92080.89570.09340.88040.86950.84820.8087
2021CANet [36]CNN0.05810.81010.77960.85930.83560.04370.87550.83820.88960.87810.09920.86500.84060.83310.8007
2021SGL-KRN [47]ResNet-500.04920.79610.78300.87830.84640.03370.88330.86490.93110.8929-----
2021PA-KRN [47]ResNet-500.04960.81010.79560.88800.85330.03280.89450.87610.93530.9005-----
2022ICON [59]ResNet-500.05690.82540.80130.87910.84450.03700.89170.86650.91420.88890.08410.87900.87110.85160.8238
2022EDN [45]VGG-160.05650.78180.76860.86280.83760.04100.86360.84570.91180.8829-----
2022EDN [45]ResNet-500.04940.79920.78800.87740.84950.03510.87840.86340.92500.8924-----
2023MENet(Ours)ResNet-500.04500.83370.81780.89110.84960.02810.91230.89300.93680.90490.08740.87800.86840.83810.8089
+ +Table 1. Quantitative comparisons on OMRON [49], DTUS-TE [39], and SOD [28] datasets. The best results are marked in bold. The symbols $\downarrow / \uparrow$ indicate the lower/higher the evaluation metric, the better the model is. The symbol ${}^{\prime } - {}^{\prime }$ means that the model is not available. Overall, the proposed MENet has superior performance. + +
HKU-IS [20] (4,447 images)PASCAL-S [23] (850 images)ECSSD [48] (1,000 images)
YearMethodBackboneMAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑
2019MLMSNet [44]VGG-160.03870.92070.88910.93790.90660.07360.85520.82540.84470.84430.04460.92840.90070.91610.9112
2019AFNet [11]VGG-160.03580.92260.89980.94750.90550.07000.86290.84090.88510.84940.04180.93500.91570.94140.9135
2019EGNet [53]VGG-160.03450.92730.90500.95030.91000.07760.85850.83710.87140.84750.04050.94340.92320.94080.9193
2019EGNet [53]Resnet-500.03090.93520.91220.95640.91800.07400.86530.84370.87720.85210.03740.94740.92880.94690.9246
2019CPD [46]VGG-160.03330.92390.90750.95010.90420.07210.86120.84410.88370.84460.04020.93600.92330.94330.9103
2019CPD [46]ResNet-500.03420.92500.90470.95030.90560.07060.85950.84140.88730.84840.03710.93930.92440.94940.9182
2019BASNet [32]ResNet-340.03220.92840.91130.94580.90900.07580.85390.83440.85270.83800.03700.94250.92740.92100.9163
2020AADFNet [57]ResNet-500.02550.94150.93390.95920.91900.05500.87970.86770.90510.86580.02800.95430.94780.95290.9299
2020GateNet [54]VGG-160.03610.92870.90360.94700.91000.06840.86960.84390.86920.85740.04180.94130.91910.93140.9169
2020GateNet [54]ResNet-500.03370.93350.90970.95340.91540.06800.86900.84590.88420.85800.04080.94540.92500.94310.9198
2020GateNet [54]ResNet-1010.03200.93750.91360.95670.91950.06680.87020.84680.89240.86220.03570.95080.93010.95010.9302
2020U2Net [31]RSU0.03120.93520.91330.94840.91610.07400.85920.83860.85000.84440.03300.95100.93250.92510.9276
2020MINet [50]VGG-160.03160.93020.91330.95400.91190.06450.86500.84500.89610.85440.03700.94350.92960.94750.9192
2020MINet [50]ResNet-500.02920.93490.91660.96000.91890.06430.86650.84610.89810.85630.03420.94750.93090.95320.9250
2020LDF [43]ResNet-500.02750.93940.92240.95970.91960.05960.87410.85770.90480.86300.03350.95010.93790.95090.9245
2021SAC [16]ResNet-1010.02570.94160.92600.96360.92530.06220.87720.85850.90220.86560.03090.95120.93760.95860.9312
2021CANet [36]CNN0.03710.92970.89770.94550.91000.07280.86620.83920.87900.85520.04410.93780.91030.93620.9154
2021SGL-KRN [47]ResNet-500.02800.93010.91540.95390.92060.06780.85020.83730.89410.85560.03600.93680.92410.94620.9231
2021PA-KRN [47]ResNet-500.02710.93490.91980.95610.92350.06650.85300.83880.89640.85780.03230.94250.93010.95030.9278
2022ICON [59]ResNet-500.02890.93950.91960.95850.92020.06440.87570.85140.89310.86110.03180.95030.93360.95430.9290
2022EDN [45]VGG-160.02860.92860.91410.95040.92080.06500.85550.84060.89550.86050.03360.94080.92850.95080.9283
2022EDN [45]ResNet-500.02640.93250.91960.95480.92410.06170.86000.84890.90150.86460.03200.94100.93040.95080.9267
2023MENet(Ours)ResNet-500.02340.94830.93190.96570.92740.05350.88960.87010.91320.87210.03070.95490.94220.95440.9279
+ +Table 2. Quantitative comparisons on HKU-IS [20], PASCAL-S [23], and ECSSD [48] datasets. The best results are bolded. The symbols $\downarrow / \uparrow$ ’ indicate the lower/higher the evaluation metric, the better the model is. Overall, the proposed MENet has superior performance. + +datasets. ECSSD [48] has 1,000 images with semantically meaningful but complex structures, and the backgrounds also have complexity. SOD [28] consists of 300 challenging images of seven subjects. + +Evaluation Criteria: We adopt the Mean Absolute Error (MAE) [29], the max F-measure (MaxF) and the mean F-measure (mF) [27], the mean Enhanced-alignment Measure $(mE_{m})$ [8], and the S-measure $(S_{m})$ [5] to assess SOD models. We plot Precision-Recall (PR) curves and F-measure curves to show overall performance. + +# 5.2. Comparison with the state-of-the-arts + +We compare the proposed MENet with sixteen recent state-of-the-art models, including MLMSNet [44], AFNet + +[11], EGNet [53], CPD [46], BASNet [32], AADFNet [57], GateNet [54], U2Net [31], MINet [50], LDF [43], SAC [16], CANet [36], SGL-KRN [47], PA-KRN [47], EDN [45], and ICON [59]. For a fair comparison, the saliency maps are either provided by the authors or generated by the officially released pre-trained models. + +Quantitative performance comparison: We rank the methods across the backbone networks (e.g., VGG-16 [38], ResNet-50 [15], and ResNet-101 [15]), because some models do not provide codes or predictive results for all the backbones, as shown in Tables. 1 and 2. Obviously, the proposed MENet (with ResNet50) outperforms other methods by a large margin. MENet performs well on the metrics $mE_{m}$ and $S_{m}$ . Although MENet is inferior to the ICON [59] + +![](images/92516a042f7c842cc54115bce59b50b7bb833867ed52be6b145660f4505a440e.jpg) +(a) DUT-OMRON + +![](images/5c3b2f03d1883463da3162495a259acb6bdc4699aa937e320061451a6a739963.jpg) +(f) DUT-OMRON + +![](images/30e74b2b79ea867871f12d107f53b127c6cb8e264bd21c9ef9eb66c1c07918bf.jpg) +(b) DUTS-TE + +![](images/c325778ae6acb9a57916dac79cc6fea0381fe114550b4e73c6541ffebd1bbe19.jpg) +(g) DUTS-TE + +![](images/f46ab5fd74022b58c1bfde8e6793514e685d6121828603e9f39b91d34bd73b17.jpg) +(c) HKU-IS + +![](images/eceb4d3ace7225b37ae4f0e6bcfa86cec502764fa9583bbc5f3ab0b538c4aef0.jpg) +(h) HKU-IS + +![](images/483fb700f25b0998eeb23f16f44dcc69216577d289013c1b4f58d784843b24f7.jpg) +(d) PASCAL-S + +![](images/b62fed026dabaa4084af8e95374f6cb491045b7da3cc9314243be42e4fd6ccab.jpg) +(i) PASCAL-S + +![](images/1e8aa96d99d4c25f32a926322b8493020ca5562954ee1a41670c735847739cd6.jpg) +(e) ECSSD + +![](images/a753131c83ae9eebc3b98b5468c2e52bf4d2d4803d5f68374a4ee2782b8c7d34.jpg) +(j) ECSSD + +![](images/c7f950790e2152b049e8e76f456dd1db3b636ddfb9884ddcf2b977358f061560.jpg) +Figure 5. PR-curves (Row 1) and Fm-curves (Row 2) for SOD methods: ICON [59], MINet [50], LDF [43], PA-KRN [47], SGL-KRN [47], EDN [45], AADFNet [57], SAC [16], and MENet. The proposed MENet has the overall best performance on five datasets. +Figure 6. Quantitative comparisons with recent state-of-the-art methods: ICON [59], LDF [43], PA-KRN [47], SGL-KRN [47], EDN [45], AADFNet [57], SAC [16], and MINet [50]. The proposed MENet produces more complete and clear boundaries with fewer background noises for various complex scenes. + +and SAC [16] on the SOD dataset, and AADFNet [57] on the ECSSD dataset, its performances are generally close to the leading ones. MENet uses Resnet-50 as the backbone network, while SAC uses ResNet-101 as the backbone network. ICON only has better performance on the SOD + +dataset. F-Measure and PR curves are shown in Fig. 5, respectively. MENet performs best overall on PR and F-Measure curves. All these statistical results reveal the superiority of MENet. + +Qualitative performance comparison: We select a few + +challenging scenes for comparison, including small objects, reflections, large objects, multiple complex objects, and low-contrast environments, as shown in Fig. 6. The prediction results are given in probability. The determined value '1' is marked in yellow, the other probability values are indicated in different shades of green, and the value '0' is black. As we can see, the proposed MENet achieves the most accurate overall detection results for salient regions. The boundaries of the targets are also more precise and complete. + +# 5.3. Ablation Study + +We investigate the different settings for enhancement and supervision of MENet that uses Resnet-50 as the backbone. + +Number of iterative enhancements: Table 3 shows that the four-round enhancement setting achieves the best results on all databases. According to our settings, the first and third rounds learn global features, and the second and fourth rounds learn detailed features, so the result of Round 2 is better than that of Round 3. But the result of Round 4 is much better than that of Round 2, demonstrating the effectiveness of our iterative training strategies. + +Loss combinations: Table 4 shows that with the introduction of region-level loss $(\mathcal{L}_{s_{reg}})$ and object-level loss $(\mathcal{L}_{s_{obj}})$ , the performance of all metrics is gradually increased on OMRON, DUTS-TE, HKU-IS, and PASCALS datasets. Especially, when gradient supervision $(\mathcal{L}_g)$ is added, the overall accuracy is further improved. For the ECSSD and SOD datasets, although the metrics do not conform to this rule, overall, the combination we use in MENet is still close to the best ones. + +Sub-region numbers of region-level loss: Table 4 shows that the four-sub-region setting improves performance significantly than the one-region setting, by reducing MAE scores by $4.66\%$ , $4.75\%$ , $8.24\%$ , $7.12\%$ , $5.83\%$ , and $7.42\%$ on six datasets, respectively. Therefore, partitioning regions is necessary. + +# 6. Conclusion + +This paper proposes a method to improve the performance of SOD for complex scenes by fully leveraging the human visual system (HVS) and cognition mechanisms. The method consists of a novel multilevel hybrid loss that measures pixel-, region- and object-level similarities, and a multi-enhancement network (MENet) that integrates multiple mechanisms of the HVS. Two multiscale feature enhancement modules are the core of MENet, and they gradually propagate and fuse boundary and global features, respectively. Comprehensive experiments on six challenging databases demonstrate that MENet achieves the new state-of-the-art for SOD. As demonstrated in all the studies in this paper, SOD in blurred and low-contrast real scenes is still a valuable but challenging topic that warrants more research efforts. + +
DatasetITimes\( {MAE} \downarrow \)\( {F}_{\beta }^{max} \uparrow \)\( m{F}_{\beta } \uparrow \)\( m{E}_{m} \uparrow \)\( {S}_{m} \uparrow \)
OMRON [49]10.06170.78670.76570.87010.7827
20.04830.83040.80670.88540.8409
30.05040.80660.79560.87550.8325
40.04500.83370.81780.89110.8496
DUTS-TE [39]10.04960.85600.83860.90250.8363
20.03100.90710.87620.93130.8969
30.03890.88160.86900.91440.8783
40.02810.91230.89300.93680.9049
HKU-IS [20]10.05040.90280.88640.93440.8649
20.02660.94530.91840.96210.9205
30.03830.92310.91020.94970.9024
40.02340.94830.93190.96570.9274
PASCAL-S [23]10.08680.85250.83730.86110.8166
20.05760.88560.85670.90590.8652
30.06850.87260.86050.87280.8587
40.05350.88960.87010.91310.8721
ECSSD [48]10.06730.91630.89880.90650.8617
20.03440.95110.92980.94840.9213
30.05030.93360.92080.92050.9016
40.03070.95490.94220.95440.9279
SOD [28]10.14490.83880.78090.74970.7028
20.08950.87000.86400.83520.8063
30.11470.85480.82770.77950.7666
40.08740.87800.86840.83810.8089
+ +Table 3. Comparison of MENet with different iterative enhancement times (denoted by ITimes). As shown by the bolded results, MENet's optimal enhancement is four iterations. + +
DatasetNo.\( {\mathcal{L}}_{g} \)\( {\mathcal{L}}_{{s}_{\text{soc }}} \)\( {\mathcal{L}}_{{s}_{\text{reg }}} \)\( {\mathcal{L}}_{{subj}} \)\( {MAE} \downarrow \)MaxF↑mF↑\( m{E}_{m} \uparrow \)\( {S}_{m} \uparrow \)
OMRON [49]1✓0.05180.81410.79330.86840.8407
2✓✓40.04980.80750.78920.86320.8388
3✓✓4✓0.04920.82810.80930.88400.8437
4✓✓0.04860.82210.80460.87620.8362
5✓✓✓40.04700.81900.80170.87620.8451
6✓✓✓4✓0.04500.83370.81780.89110.8496
7✓✓✓1✓0.04720.81560.80270.87130.8339
DUTS-TE [39]1✓0.03080.90300.88160.92880.8991
2✓✓40.03050.89780.87550.92470.8945
3✓✓4✓0.02950.90970.88710.93390.9007
4✓✓0.03010.90490.87970.92850.8935
5✓✓✓40.02950.90530.88560.93190.8993
6✓✓✓4✓0.02810.91230.89300.93680.9049
7✓✓✓1✓0.02950.90600.88870.93020.8980
HKU-IS [20]1✓0.02370.94530.92690.96390.9266
2✓✓40.02590.93940.92090.95840.9199
3✓✓4✓0.02520.94500.92690.96210.9220
4✓✓0.02830.94110.92060.95550.9140
5✓✓✓40.02500.94380.92710.96050.9226
6✓✓✓4✓0.02340.94830.93190.96570.9274
7✓✓✓1✓0.02550.94340.92470.96220.9223
PASCAL-S [23]1✓0.05720.87940.86080.90260.8663
2✓✓40.05520.88360.86390.90540.8681
3✓✓4✓0.05650.88390.86530.91000.8670
4✓✓0.06060.88310.86190.89850.8587
5✓✓✓40.05570.88650.86740.90550.8652
6✓✓✓4✓0.05350.88960.87010.91320.8721
7✓✓✓1✓0.05760.88450.86520.90240.8678
ECSSD [48]1✓0.03080.95240.93740.95420.9252
2✓✓40.03150.94940.93430.95260.9243
3✓✓4✓0.02970.95360.93840.95540.9290
4✓✓0.03440.94770.93100.94840.9193
5✓✓✓40.03050.95370.93930.95440.9267
6✓✓✓4✓0.03070.95490.94220.95450.9279
7✓✓✓1✓0.03260.95140.92470.96220.9223
SOD [28]1✓0.09100.87720.87070.83070.8024
2✓✓40.09100.85950.85430.81370.7987
3✓✓4✓0.08410.86480.85950.82500.8089
4✓✓0.09470.87250.86500.81500.7949
5✓✓✓40.08860.86670.86080.81330.8019
6✓✓✓4✓0.08740.87800.86840.83810.8089
7✓✓✓1✓0.09440.87290.86750.81710.7994
+ +Table 4. Ablation tests for loss settings. Symbol $\checkmark$ means the loss is calculated. For $\mathcal{L}_{sreg}$ , $\checkmark 1'$ and $\checkmark 4'$ represent one region and four sub-regions, respectively. The best results marked in bold demonstrate that the No.6 combination of losses is optimal for the six datasets. + +Acknowledgements. This work is partially supported by the National Natural Science Foundation of China (61976037 and U22B2052) and the Yongjiang Technology Innovation Project (2022A-097-G). + +# References + +[1] Illya Bakurov, Marco Buzzelli, Raimondo Schettini, Mauro Castelli, and Leonardo Vanneschi. Structural similarity index (ssim) revisited: A data-driven approach. Expert Syst. Appl., 189:116087, 2022. 5 +[2] Léon Bottou. Stochastic gradient descent tricks. In Neural networks: Tricks of the trade, pages 421-436. Springer, 2012. 5 +[3] Tao Chen, Yazhou Yao, Lei Zhang, Qiong Wang, Guosen Xie, and Fumin Shen. 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However, due to the complexity of these mechanisms, current methods are not perfect. Accuracy and robustness need to be further improved, particularly in complex scenes with multiple objects and background clutter. To address this issue, we propose a novel approach called Multiple Enhancement Network (MENet) that adopts the boundary sensibility, content integrity, iterative refinement, and frequency decomposition mechanisms of HVS. A multi-level hybrid loss is firstly designed to guide the network to learn pixel-level, region-level, and object-level features. A flexible multiscale feature enhancement module (ME-Module) is then designed to gradually aggregate and refine global or detailed features by changing the size order of the input feature sequence. An iterative training strategy is used to enhance boundary features and adaptive features in the dual-branch decoder of MENet. Comprehensive evaluations on six challenging benchmark datasets show that MENet achieves state-of-the-art results. 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Introduction" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 400, + 547, + 581 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 400, + 547, + 581 + ], + "spans": [ + { + "bbox": [ + 304, + 400, + 547, + 581 + ], + "type": "text", + "content": "Salient object detection (SOD) aims to identify the most visually conspicuous regions in an image that are consistent with the human visual system (HVS) and cognition mechanisms [9,13,40]. SOD can eliminate redundant information and improve computational performance for many high-level computer vision tasks, such as action recognition [4, 60], image segmentation [3, 33], image captioning [52], object tracking [14], and video summary [58]. Fully convolutional networks (FCNs) [25] based SOD models have been particularly effective at improving SOD performance in recent years [40]. However, accurately segmenting complex object boundaries remains a challenging task for SOD. This is especially true when the geometry and/or boundaries of these objects are complex, or when scenes are chaotic or cluttered [9, 10], as shown in Fig. 1." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 304, + 582, + 548, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 548, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 548, + 715 + ], + "type": "text", + "content": "An intuitive solution for addressing this problem is to explore the mechanisms of the human vision system (HVS) [55] and some of which have been used to improve SOD models, as described below. (i) A human tends to enhance recognition by alternating between viewing the entire object and the details of complex scenes, which has been utilized for various visual tasks [16, 17, 22, 36]. (ii) HVS is sensitive to both boundary/contour and structural information, so dual-branch feature refinement structures have been developed to incorporate extra-edge information to enhance salient feature learning [11, 22, 24, 43, 47, 53, 57]. Some" + } + ] + } + ], + "index": 25 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 702, + 151, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 151, + 713 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 151, + 713 + ], + "type": "text", + "content": "*The corresponding authors" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "10031" + } + ] + } + ], + "index": 27 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 53, + 70, + 281, + 175 + ], + "blocks": [ + { + "bbox": [ + 53, + 70, + 281, + 175 + ], + "lines": [ + { + "bbox": [ + 53, + 70, + 281, + 175 + ], + "spans": [ + { + "bbox": [ + 53, + 70, + 281, + 175 + ], + "type": "image", + "image_path": "2e807c91d8054d2e380a1079265ce5429d6af435b0a7860d8a0cb7e675ace559.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 182, + 287, + 250 + ], + "lines": [ + { + "bbox": [ + 46, + 182, + 287, + 250 + ], + "spans": [ + { + "bbox": [ + 46, + 182, + 287, + 250 + ], + "type": "text", + "content": "Figure 1. Illustration of MAE (left part) and some visual results (right part) for the proposed MENet with some recent state-of-the-art SOD methods: EDN [45], AADFNet [57], SAC [16], and ICON [59]. Please refer to Sec.5 for detailed experimental settings. The MENet model achieves the lowest MAE score with the most precise and complete boundaries." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 270, + 287, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 270, + 287, + 486 + ], + "spans": [ + { + "bbox": [ + 46, + 270, + 287, + 486 + ], + "type": "text", + "content": "structural similarity measurements (e.g., Structural Similarity Index (SSIM) [41]) and regional similarity measurements (e.g., Intersection over Union (IoU) [35] and Dice [12]) are also adopted by SOD models [32, 42, 43, 47, 59] in the loss functions. (iii) Human vision is indeed holistic and continuous so that it perceives objects and scenes as organized wholes [18], which are composed of parts that are meaningful and coherent in relation to each other. ICON [59] proposes to improve the integrity from both macro- and micro-level perspectives by enhancing integrity information hidden in channels of features. EDN [45] employs a powerful down-sampling technique to learn a global view of the whole image effectively. (iv) According to the human visual spatial frequency model [30], an image can be decomposed into or synthesized by high-spatial frequency and low-spatial frequency parts. As a starting point in this work, we intend to use the mechanisms outlined above to further improve SOD performance for complex scenes." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 487, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 487, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 487, + 288, + 714 + ], + "type": "text", + "content": "In this work, we propose a multi-enhancement network (MENet) that effectively integrates the above HVS mechanisms in a U-Net-like [37] encoder-decoder framework to produce more accurate SOD for complex scenes. Foremost, MENet employs the image frequency decomposition idea to design a two-stream feature learning decoder for boundaries (high frequencies) and inner body regions (low frequencies). This setting is different from the existing two-branch (or edge-aware) methods [11,22,47,51,53,56,57] that use one branch for the boundary and the other one for the entire object, such as EGNet [53] and AFNet [11]. Particularly, there is no interaction between the intermediate features of the two branches of MENet, so it reduces the interference of inaccurate boundary information with global features. This is because boundary features need to be highly discriminative against the background, while global features need consistency and robustness. Although LDF [43] also learns internal regional features in one branch, its detailed map and body map cannot be computed accurately and efficiently for" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 306, + 72, + 433, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 433, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 433, + 84 + ], + "type": "text", + "content": "geometrically complex objects." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 87, + 545, + 182 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 87, + 545, + 182 + ], + "spans": [ + { + "bbox": [ + 304, + 87, + 545, + 182 + ], + "type": "text", + "content": "Then, we propose an iterative training strategy to progressively enhance features by alternately aggregating high- and low-level features to mimic HVS bottom-up and top-down refinement mechanisms. To produce high- and low-level features flexibly, we design a multiscale feature enhancement module (ME-Module) as the core of each branch by leveraging atrous spatial pyramid pooling (ASPP) [34] and global-local attention [6]." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 184, + 546, + 387 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 184, + 546, + 387 + ], + "spans": [ + { + "bbox": [ + 304, + 184, + 546, + 387 + ], + "type": "text", + "content": "In addition, we introduce the HVS holistic and continuous mechanism to loss function design. We present a multilevel hybrid loss, which evaluates the pixel-, region-, and object-level similarities between predicted saliency maps and ground-truth (GT) saliency maps. For pixel-level loss, we also use Binary Cross Entropy (BCE) [7] loss to ensure network accuracy and convergence speed. As for region-level loss, we divide a saliency map into four sub-regions of equal size and then calculate the sum of weighted regional similarities through SSIM and IoU. Then, inspired by SSIM and S-measure [5], an object-level loss is designed by the contrast and distribution statistics of the foreground between the GT map and the predicted map. A similar hybrid loss is reported in BASNet [32], but it uses a simple combination of BCE, IoU, and SSIM for the whole saliency map without partitioning regions. Following is a summary of our contributions." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 317, + 402, + 545, + 663 + ], + "type": "list", + "angle": 0, + "index": 10, + "blocks": [ + { + "bbox": [ + 317, + 402, + 545, + 462 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 402, + 545, + 462 + ], + "spans": [ + { + "bbox": [ + 317, + 402, + 545, + 462 + ], + "type": "text", + "content": "- We propose to leverage not only pixel-level but also region-level and object-level similarity measures in loss to increase prediction accuracy and integrity, and then design a multi-level hybrid loss to implement this proposal." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 317, + 479, + 545, + 550 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 479, + 545, + 550 + ], + "spans": [ + { + "bbox": [ + 317, + 479, + 545, + 550 + ], + "type": "text", + "content": "- We design a multiscale feature enhancement module (ME-Module) to mimic HVS bottom-up and top-down refinement mechanisms. ME-Module can gradually propagate and produce comprehensive global or detailed features by changing the size and order of the input features." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 317, + 567, + 545, + 663 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 567, + 545, + 663 + ], + "spans": [ + { + "bbox": [ + 317, + 567, + 545, + 663 + ], + "type": "text", + "content": "- We propose a novel Multiple Enhancement Network (MENet) for dealing with SOD in complex scenes by integrating multiple HVS mechanisms into the network structure and loss function. Specifically, a two-branch decoder equipped with ME-Modules is designed to incrementally refine the boundary and adaptive features by an iterative training strategy and the proposed multilevel hybrid loss." + } + ] + } + ], + "index": 9 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 714 + ], + "type": "text", + "content": "The results of quantitative and qualitative experiments on six datasets demonstrate MENet outperforms the state-of-the-art methods by a large margin, as shown in Fig. 1." + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "10032" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 91, + 72, + 504, + 302 + ], + "blocks": [ + { + "bbox": [ + 91, + 72, + 504, + 302 + ], + "lines": [ + { + "bbox": [ + 91, + 72, + 504, + 302 + ], + "spans": [ + { + "bbox": [ + 91, + 72, + 504, + 302 + ], + "type": "image", + "image_path": "13876ce48b9fb0567f003351b2137102a46206937157a21e76977caaf0892440.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 153, + 311, + 440, + 323 + ], + "lines": [ + { + "bbox": [ + 153, + 311, + 440, + 323 + ], + "spans": [ + { + "bbox": [ + 153, + 311, + 440, + 323 + ], + "type": "text", + "content": "Figure 2. Illustration of the overall architecture and the pipeline of the MENet." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 342, + 134, + 355 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 342, + 134, + 355 + ], + "spans": [ + { + "bbox": [ + 47, + 342, + 134, + 355 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 364, + 287, + 413 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 364, + 287, + 413 + ], + "spans": [ + { + "bbox": [ + 47, + 364, + 287, + 413 + ], + "type": "text", + "content": "In recent years, salient object detection (SOD) approaches based on encoder-decoder and feature aggregation architecture have achieved high performance [13, 26, 40]. Below, we briefly review related models to this work." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 415, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 415, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 415, + 289, + 715 + ], + "type": "text", + "content": "MLMSNet [44] exploits the supervision of foreground boundary detection and edge detection. AFNet [11] develops an attentive feedback module to better explore target structure. EGNet [53] uses complementary information about salient edges and salient objects to propose an edge guidance network. CPDNet [46] proposes a partial decoder to refine high-level features to generate precise saliency maps. BASNet [32] has a fine prediction model via sequentially stacking two U-Nets [37] with different configurations. AADFNet [57] is designed to use an attentional dense ASPP-based network to selectively use small dilated rate convolutions and big dilated rate convolutions to get local and global saliency information. GateNet [54] designs a gated dual-branch structure to establish a cooperative relationship between features of different levels to increase network discriminability. U2Net [31] puts forward a novel ReSidual U-block (RSU), which can obtain intrastate multi-resolution features without reducing feature map resolution. MINet [50] proposes to enhance the feed-forward neural network by adopting a refinement mechanism for multiple stages. LDF [43] designs a two-branch decoder to predict saliency maps by utilizing the complement of body and detail information of objects. SAC [16] implements a spatial attenuation context module to propagate and aggregate salient features through two rounds of recurrent" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 343, + 547, + 536 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 343, + 547, + 536 + ], + "spans": [ + { + "bbox": [ + 304, + 343, + 547, + 536 + ], + "type": "text", + "content": "translations. CANet [36] presents a context-aware attention module, which detects salient regions by simultaneously establishing links between each pixel and its surrounding global and local contexts. KRN [47] uses intermediate edge supervision in its coarse locating module. ICON [59] introduces three diverse feature aggregations, integrity channel enhancement, and part-whole verification to SOD. EDN [45] uses an extreme down-sampling method to effectively learn global features and Scale-Correlated Pyramid Convolution in the decoder to recover local details. When a scene has low contrast and is blurred, it is still challenging to discern the fine boundaries (or contours) of salient objects. In our work, we draw inspiration from the above-mentioned methods (e.g., two-branch decoders, ASPP, attention, and iterative refinement), but our model employs these methods uniquely." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 544, + 389, + 558 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 544, + 389, + 558 + ], + "spans": [ + { + "bbox": [ + 306, + 544, + 389, + 558 + ], + "type": "text", + "content": "3. Methodology" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 563, + 432, + 575 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 563, + 432, + 575 + ], + "spans": [ + { + "bbox": [ + 306, + 563, + 432, + 575 + ], + "type": "text", + "content": "3.1. Framework Overview" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "text", + "content": "The proposed MENet utilizes the encoder-decoder structure, as shown in Fig. 2. The initial encoding part consists of a backbone (e.g., ResNet-50 [15]), a gradient feature encoder (GF-Encoder), and an adaptive feature encoder (AF-Encoder). Specifically, a 3-channel image of size " + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "inline_equation", + "content": "[W \\times H]" + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "text", + "content": " is fed directly into the backbone network, and then " + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "text", + "content": " (e.g., " + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "inline_equation", + "content": "N = 5" + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "text", + "content": " in Resnet-50) multistage feature maps (denoted by " + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "inline_equation", + "content": "B = \\{b_i\\}_{i=1}^N" + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "text", + "content": ") are extracted. Then, " + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "text", + "content": " is squeezed into 64-channel features " + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "inline_equation", + "content": "gB = \\{gb_i\\}_{i=1}^N" + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "inline_equation", + "content": "aB = \\{ab_i\\}_{i=1}^N" + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "text", + "content": " by the GF-Encoder and the AF-Encoder, respectively. Then, " + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "inline_equation", + "content": "gB" + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "inline_equation", + "content": "aB" + }, + { + "bbox": [ + 304, + 582, + 547, + 715 + ], + "type": "text", + "content": " are passed to a gradient ME-Module (GME) and" + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "10033" + } + ] + } + ], + "index": 9 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "text", + "content": "an adaptive ME-Module (AME) to learn gradient features (i.e., boundary features) " + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "inline_equation", + "content": "EgB = \\{Egb_i\\}_{i=1}^N" + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "text", + "content": " under the supervision " + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_g^{(k)})" + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "text", + "content": " and adaptive features (i.e., inner body features) " + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "inline_equation", + "content": "EaB = \\{Eab_i\\}_{i=1}^N" + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "text", + "content": ", respectively. Afterward, " + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "inline_equation", + "content": "EgB" + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "inline_equation", + "content": "EaB" + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "text", + "content": " are concatenated as an enhanced feature block " + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "inline_equation", + "content": "EagB" + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "text", + "content": " which is then fed to an Enhanced GF-Encoder and an Enhanced AF-Encoder to be squeezed into 64-channel again then put into the GME and AME together with " + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "inline_equation", + "content": "gB" + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "inline_equation", + "content": "aB" + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "text", + "content": " for the next iteration, respectively. A four-iteration enhancing procedure alternates propagating and aggregating high- and low-level " + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "inline_equation", + "content": "EgB" + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "text", + "content": " and high- and low-level " + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "inline_equation", + "content": "EaB" + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "text", + "content": ", in parallel, with the proposed multilevel hybrid loss " + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_s" + }, + { + "bbox": [ + 46, + 72, + 289, + 218 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 226, + 226, + 238 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 226, + 226, + 238 + ], + "spans": [ + { + "bbox": [ + 47, + 226, + 226, + 238 + ], + "type": "text", + "content": "3.2. Multiscale Feature Enhancement" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 244, + 290, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 244, + 290, + 437 + ], + "spans": [ + { + "bbox": [ + 46, + 244, + 290, + 437 + ], + "type": "text", + "content": "Figure 3 demonstrates the ME-module composition. By utilizing ASPP [34] and ME-Attention, ME-Module gradually propagates and fuses features in five stages. Each stage first receives and makes a pixel-wise addition for a specific size of the sub-features " + }, + { + "bbox": [ + 46, + 244, + 290, + 437 + ], + "type": "inline_equation", + "content": "Fb_{ij}" + }, + { + "bbox": [ + 46, + 244, + 290, + 437 + ], + "type": "text", + "content": " of the input feature block from three input ports {#1, #2, #3} and the output of the previous stage, where " + }, + { + "bbox": [ + 46, + 244, + 290, + 437 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 244, + 290, + 437 + ], + "type": "text", + "content": " is the port index and " + }, + { + "bbox": [ + 46, + 244, + 290, + 437 + ], + "type": "inline_equation", + "content": "j" + }, + { + "bbox": [ + 46, + 244, + 290, + 437 + ], + "type": "text", + "content": " is the corresponding sub-feature number to the five stages in the three input feature blocks. After that, ASPP focuses on diversifying visual fields, while the ME-Attention module emphasizes salient object location through global and detailed attention [21]. An 'Interpolator' performs up-sampling and down-sampling operations, accordingly, to match the scale of features of the next stage. ME-Module is versatile in that it can output global or detailed features simply by adjusting the spatial order of multiscale feature maps." + } + ] + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 53, + 449, + 281, + 589 + ], + "blocks": [ + { + "bbox": [ + 53, + 449, + 281, + 589 + ], + "lines": [ + { + "bbox": [ + 53, + 449, + 281, + 589 + ], + "spans": [ + { + "bbox": [ + 53, + 449, + 281, + 589 + ], + "type": "image", + "image_path": "44659ac57d1b84c06936dd0a0b94871236048f8d7991e2950120d525dfdd8208.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 74, + 601, + 259, + 613 + ], + "lines": [ + { + "bbox": [ + 74, + 601, + 259, + 613 + ], + "spans": [ + { + "bbox": [ + 74, + 601, + 259, + 613 + ], + "type": "text", + "content": "Figure 3. Illustration of the proposed ME-Module." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 635, + 178, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 635, + 178, + 647 + ], + "spans": [ + { + "bbox": [ + 47, + 635, + 178, + 647 + ], + "type": "text", + "content": "3.3. Iterative Enhancement" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 653, + 287, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 287, + 700 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 287, + 700 + ], + "type": "text", + "content": "Because the ME-Module can be used as either a global feature enhancer or a detailed feature enhancer, we can alternately change the input sequence of the feature maps and make them complement one another." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 59, + 701, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 701, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 59, + 701, + 288, + 713 + ], + "type": "text", + "content": "Given gradient and adaptive backbone feature blocks " + }, + { + "bbox": [ + 59, + 701, + 288, + 713 + ], + "type": "inline_equation", + "content": "gB" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 72, + 547, + 168 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 168 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 168 + ], + "type": "text", + "content": "and " + }, + { + "bbox": [ + 304, + 72, + 547, + 168 + ], + "type": "inline_equation", + "content": "aB" + }, + { + "bbox": [ + 304, + 72, + 547, + 168 + ], + "type": "text", + "content": ", our first step is to sort their sub-features from small to large, respectively. Afterward, we iteratively enhance their global and local features by changing their input order through four rounds of iteration, respectively. The features after each round of enhancement are denoted as " + }, + { + "bbox": [ + 304, + 72, + 547, + 168 + ], + "type": "inline_equation", + "content": "EgB^{(k)}" + }, + { + "bbox": [ + 304, + 72, + 547, + 168 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 72, + 547, + 168 + ], + "type": "inline_equation", + "content": "EaB^{(k)}" + }, + { + "bbox": [ + 304, + 72, + 547, + 168 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 304, + 72, + 547, + 168 + ], + "type": "inline_equation", + "content": "k \\in [1,4]" + }, + { + "bbox": [ + 304, + 72, + 547, + 168 + ], + "type": "text", + "content": "), respectively. The entire enhancement process is summarized in Eqs. 1,2,3. The pipeline is illustrated in Fig. 2." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 312, + 174, + 545, + 190 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 174, + 545, + 190 + ], + "spans": [ + { + "bbox": [ + 312, + 174, + 545, + 190 + ], + "type": "interline_equation", + "content": "E g B ^ {(k)} = G M E (V (g B), V (E g B ^ {(k - 1)}), V (E g B ^ {(k - 2)})), \\tag {1}", + "image_path": "9b73588341e57042a2240930fd004d6b24be520321eefc51d63207b57be7ced7.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 197, + 547, + 232 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 197, + 547, + 232 + ], + "spans": [ + { + "bbox": [ + 304, + 197, + 547, + 232 + ], + "type": "text", + "content": "where the " + }, + { + "bbox": [ + 304, + 197, + 547, + 232 + ], + "type": "inline_equation", + "content": "GME(p_1, p_2, p_3)" + }, + { + "bbox": [ + 304, + 197, + 547, + 232 + ], + "type": "text", + "content": " represents the Graduate ME-Module and " + }, + { + "bbox": [ + 304, + 197, + 547, + 232 + ], + "type": "inline_equation", + "content": "V(\\cdot)" + }, + { + "bbox": [ + 304, + 197, + 547, + 232 + ], + "type": "text", + "content": " is used to get the reverse of the feature list. If " + }, + { + "bbox": [ + 304, + 197, + 547, + 232 + ], + "type": "inline_equation", + "content": "k \\leq 0" + }, + { + "bbox": [ + 304, + 197, + 547, + 232 + ], + "type": "text", + "content": ", we let " + }, + { + "bbox": [ + 304, + 197, + 547, + 232 + ], + "type": "inline_equation", + "content": "p_i = \\text{Null}" + }, + { + "bbox": [ + 304, + 197, + 547, + 232 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 312, + 239, + 545, + 254 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 239, + 545, + 254 + ], + "spans": [ + { + "bbox": [ + 312, + 239, + 545, + 254 + ], + "type": "interline_equation", + "content": "E a B ^ {(k)} = A M E (V (a B), V (E a B ^ {(k - 1)}), V (E a B ^ {(k - 2)})), \\tag {2}", + "image_path": "2fb9b350e26d7f7b87d0b51fd6251764645eba53237664531122e071a24569ff.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 261, + 545, + 285 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 261, + 545, + 285 + ], + "spans": [ + { + "bbox": [ + 304, + 261, + 545, + 285 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 261, + 545, + 285 + ], + "type": "inline_equation", + "content": "AME(q_{1}, q_{2}, q_{3})" + }, + { + "bbox": [ + 304, + 261, + 545, + 285 + ], + "type": "text", + "content": " represents the Adaptive ME-Module. If " + }, + { + "bbox": [ + 304, + 261, + 545, + 285 + ], + "type": "inline_equation", + "content": "k \\leq 0" + }, + { + "bbox": [ + 304, + 261, + 545, + 285 + ], + "type": "text", + "content": ", we let " + }, + { + "bbox": [ + 304, + 261, + 545, + 285 + ], + "type": "inline_equation", + "content": "q_{i} = \\text{Null}" + }, + { + "bbox": [ + 304, + 261, + 545, + 285 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 343, + 291, + 545, + 306 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 343, + 291, + 545, + 306 + ], + "spans": [ + { + "bbox": [ + 343, + 291, + 545, + 306 + ], + "type": "interline_equation", + "content": "S ^ {(k)} = \\operatorname {L i n e a r} \\left(\\operatorname {C o n c a t} \\left(E g B ^ {(k)}, E a B ^ {(k)}\\right), \\right. \\tag {3}", + "image_path": "39a37ad3c0f393a3abebbeb855dae3e62dec7ab432c25b208ad7e3f6445351d3.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 314, + 545, + 338 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 314, + 545, + 338 + ], + "spans": [ + { + "bbox": [ + 304, + 314, + 545, + 338 + ], + "type": "text", + "content": "where Linear() is the linear layer and Concat(), is the concatenation operation." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 338, + 547, + 397 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 338, + 547, + 397 + ], + "spans": [ + { + "bbox": [ + 304, + 338, + 547, + 397 + ], + "type": "text", + "content": "Figure 4 shows two visual examples of the saliency map " + }, + { + "bbox": [ + 304, + 338, + 547, + 397 + ], + "type": "inline_equation", + "content": "S^{(k)}" + }, + { + "bbox": [ + 304, + 338, + 547, + 397 + ], + "type": "text", + "content": " in each iteration. The odd number iteration extracts global features, which are then refined by the even number iterations. 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Examples of the saliency map " + }, + { + "bbox": [ + 309, + 510, + 541, + 521 + ], + "type": "inline_equation", + "content": "(S^{(k)})" + }, + { + "bbox": [ + 309, + 510, + 541, + 521 + ], + "type": "text", + "content": " in each iteration." + } + ] + } + ], + "index": 26, + "angle": 0, + "type": "image_caption" + } + ], + "index": 21 + }, + { + "type": "image", + "bbox": [ + 367, + 452, + 408, + 494 + ], + "blocks": [ + { + "bbox": [ + 367, + 452, + 408, + 494 + ], + "lines": [ + { + "bbox": [ + 367, + 452, + 408, + 494 + ], + "spans": [ + { + "bbox": [ + 367, + 452, + 408, + 494 + ], + "type": "image", + "image_path": "2106195fcd8fc340a97b4126c5c85e4db2868d7922bcbbc64df43987acc9b31a.jpg" + } + ] + } + ], + "index": 22, + "angle": 0, + "type": "image_body" + } + ], + "index": 22 + }, + { + "type": "image", + "bbox": [ + 410, + 452, + 449, + 494 + ], + "blocks": [ + { + "bbox": [ + 410, + 452, + 449, + 494 + ], + "lines": [ + { + "bbox": [ + 410, + 452, + 449, + 494 + ], + "spans": [ + { + "bbox": [ + 410, + 452, + 449, + 494 + ], + "type": "image", + "image_path": "8497f510690dd15ca509157994f72683771a1ee2d2bb1159b9975d07adc01e9a.jpg" + } + ] + } + ], + "index": 23, + "angle": 0, + "type": "image_body" + } + ], + "index": 23 + }, + { + "type": "image", + "bbox": [ + 450, + 452, + 490, + 494 + ], + "blocks": [ + { + "bbox": [ + 450, + 452, + 490, + 494 + ], + "lines": [ + { + "bbox": [ + 450, + 452, + 490, + 494 + ], + "spans": [ + { + "bbox": [ + 450, + 452, + 490, + 494 + ], + "type": "image", + "image_path": "f74965200796400d60b9b1ad9959e050c8db528e6f2a7738c9dc252ba8f6e0ce.jpg" + } + ] + } + ], + "index": 24, + "angle": 0, + "type": "image_body" + } + ], + "index": 24 + }, + { + "type": "image", + "bbox": [ + 491, + 452, + 533, + 494 + ], + "blocks": [ + { + "bbox": [ + 491, + 452, + 533, + 494 + ], + "lines": [ + { + "bbox": [ + 491, + 452, + 533, + 494 + ], + "spans": [ + { + "bbox": [ + 491, + 452, + 533, + 494 + ], + "type": "image", + "image_path": "a7d271393b507c492495426a3e2fefab78b7198beafeee52a32cbc7d45840177.jpg" + } + ] + } + ], + "index": 25, + "angle": 0, + "type": "image_body" + } + ], + "index": 25 + }, + { + "bbox": [ + 306, + 544, + 427, + 558 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 544, + 427, + 558 + ], + "spans": [ + { + "bbox": [ + 306, + 544, + 427, + 558 + ], + "type": "text", + "content": "4. Supervision Strategy" + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 304, + 564, + 545, + 651 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 564, + 545, + 651 + ], + "spans": [ + { + "bbox": [ + 304, + 564, + 545, + 651 + ], + "type": "text", + "content": "In MENet, we set two supervisions in each enhancement round, as shown in Fig. 2. One is gradient supervision in the GME module with a BCE loss (denoted by " + }, + { + "bbox": [ + 304, + 564, + 545, + 651 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_g^{(k)}" + }, + { + "bbox": [ + 304, + 564, + 545, + 651 + ], + "type": "text", + "content": "). The other supervision is for the overall saliency maps " + }, + { + "bbox": [ + 304, + 564, + 545, + 651 + ], + "type": "inline_equation", + "content": "(S^{(k)})" + }, + { + "bbox": [ + 304, + 564, + 545, + 651 + ], + "type": "text", + "content": " with the proposed multilevel hybrid loss (denoted by " + }, + { + "bbox": [ + 304, + 564, + 545, + 651 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_s^{(k)}" + }, + { + "bbox": [ + 304, + 564, + 545, + 651 + ], + "type": "text", + "content": "). We do not assign any supervision for the Adaptive ME-Module, so the overall training loss " + }, + { + "bbox": [ + 304, + 564, + 545, + 651 + ], + "type": "inline_equation", + "content": "\\mathcal{L}" + }, + { + "bbox": [ + 304, + 564, + 545, + 651 + ], + "type": "text", + "content": " of MENet is defined by" + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 355, + 658, + 545, + 690 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 355, + 658, + 545, + 690 + ], + "spans": [ + { + "bbox": [ + 355, + 658, + 545, + 690 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = \\sum_ {k = 1} ^ {4} \\left(\\alpha_ {1} ^ {(k)} \\mathcal {L} _ {g} ^ {(k)} + \\alpha_ {2} ^ {(k)} \\mathcal {L} _ {s} ^ {(k)}\\right), \\tag {4}", + "image_path": "78f1e532f490657496e4ccc103bb473019062131842b20e73b3689de8dde9ceb.jpg" + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 306, + 699, + 530, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 699, + 530, + 715 + ], + "spans": [ + { + "bbox": [ + 306, + 699, + 530, + 715 + ], + "type": "text", + "content": "where we set " + }, + { + "bbox": [ + 306, + 699, + 530, + 715 + ], + "type": "inline_equation", + "content": "\\alpha_{1}^{(k)} = \\alpha_{2}^{(k)} = 0.5" + }, + { + "bbox": [ + 306, + 699, + 530, + 715 + ], + "type": "text", + "content": " in the implementation." + } + ] + } + ], + "index": 30 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "10034" + } + ] + } + ], + "index": 31 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 59, + 72, + 276, + 85 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 72, + 276, + 85 + ], + "spans": [ + { + "bbox": [ + 59, + 72, + 276, + 85 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_g" + }, + { + "bbox": [ + 59, + 72, + 276, + 85 + ], + "type": "text", + "content": " in each round is a pixel-wise BCE loss defined by" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 63, + 95, + 287, + 112 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 63, + 95, + 287, + 112 + ], + "spans": [ + { + "bbox": [ + 63, + 95, + 287, + 112 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {g} = - \\sum \\left(G _ {g} \\log S _ {g} + \\left(1 - G _ {g}\\right) \\log \\left(1 - S _ {g}\\right)\\right), \\tag {5}", + "image_path": "4f70c910d9db5663317b015d7c958e17e626a540d3eec782a5ef8c813c7388dc.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 121, + 287, + 180 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 121, + 287, + 180 + ], + "spans": [ + { + "bbox": [ + 47, + 121, + 287, + 180 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 121, + 287, + 180 + ], + "type": "inline_equation", + "content": "G_{g} \\in [0,1]" + }, + { + "bbox": [ + 47, + 121, + 287, + 180 + ], + "type": "text", + "content": " is the gradient map of the GT map " + }, + { + "bbox": [ + 47, + 121, + 287, + 180 + ], + "type": "inline_equation", + "content": "G \\in [0,1]" + }, + { + "bbox": [ + 47, + 121, + 287, + 180 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 47, + 121, + 287, + 180 + ], + "type": "inline_equation", + "content": "S_{g} \\in [0,1]" + }, + { + "bbox": [ + 47, + 121, + 287, + 180 + ], + "type": "text", + "content": " is the gradient map of the predicted saliency map " + }, + { + "bbox": [ + 47, + 121, + 287, + 180 + ], + "type": "inline_equation", + "content": "S \\in [0,1]" + }, + { + "bbox": [ + 47, + 121, + 287, + 180 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 47, + 121, + 287, + 180 + ], + "type": "inline_equation", + "content": "G_{g}" + }, + { + "bbox": [ + 47, + 121, + 287, + 180 + ], + "type": "text", + "content": " is the high-frequency part of the GT map, which can direct the learning of boundary features." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 181, + 287, + 218 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 181, + 287, + 218 + ], + "spans": [ + { + "bbox": [ + 47, + 181, + 287, + 218 + ], + "type": "text", + "content": "The multilevel hybrid loss " + }, + { + "bbox": [ + 47, + 181, + 287, + 218 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_s" + }, + { + "bbox": [ + 47, + 181, + 287, + 218 + ], + "type": "text", + "content": " in each round, composed of a pixel-level loss " + }, + { + "bbox": [ + 47, + 181, + 287, + 218 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_{s_{bce}})" + }, + { + "bbox": [ + 47, + 181, + 287, + 218 + ], + "type": "text", + "content": ", a region-level loss " + }, + { + "bbox": [ + 47, + 181, + 287, + 218 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_{s_{reg}})" + }, + { + "bbox": [ + 47, + 181, + 287, + 218 + ], + "type": "text", + "content": ", and an object-level loss " + }, + { + "bbox": [ + 47, + 181, + 287, + 218 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_{s_{obj}})" + }, + { + "bbox": [ + 47, + 181, + 287, + 218 + ], + "type": "text", + "content": ", is defined by" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 91, + 227, + 287, + 241 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 91, + 227, + 287, + 241 + ], + "spans": [ + { + "bbox": [ + 91, + 227, + 287, + 241 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {s} = \\beta_ {1} \\mathcal {L} _ {s _ {b c e}} + \\beta_ {2} \\mathcal {L} _ {s _ {r e g}} + \\beta_ {3} \\mathcal {L} _ {s _ {o b j}}, \\tag {6}", + "image_path": "c7f218e5767eb4be95a1fb9c5f9636d39cf6684517e87f9228fe082b803704a8.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 249, + 286, + 272 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 249, + 286, + 272 + ], + "spans": [ + { + "bbox": [ + 47, + 249, + 286, + 272 + ], + "type": "text", + "content": "where we set " + }, + { + "bbox": [ + 47, + 249, + 286, + 272 + ], + "type": "inline_equation", + "content": "\\beta_{1} = \\beta_{2} = 0.4" + }, + { + "bbox": [ + 47, + 249, + 286, + 272 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 249, + 286, + 272 + ], + "type": "inline_equation", + "content": "\\beta_{3} = 0.2" + }, + { + "bbox": [ + 47, + 249, + 286, + 272 + ], + "type": "text", + "content": " in the implementation." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 274, + 287, + 298 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 274, + 287, + 298 + ], + "spans": [ + { + "bbox": [ + 47, + 274, + 287, + 298 + ], + "type": "text", + "content": "Pixel-level Loss: " + }, + { + "bbox": [ + 47, + 274, + 287, + 298 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{s_{bce}}" + }, + { + "bbox": [ + 47, + 274, + 287, + 298 + ], + "type": "text", + "content": " is a BCE loss and can be computed by" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 72, + 307, + 287, + 324 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 72, + 307, + 287, + 324 + ], + "spans": [ + { + "bbox": [ + 72, + 307, + 287, + 324 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {s _ {b c e}} = - \\sum (G \\log S + (1 - G) \\log (1 - S)), \\tag {7}", + "image_path": "f6de7e835f9316e0089360e7a57cdc12aa3963ef7d8b390e895c747875e74129.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "spans": [ + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "text", + "content": "Region-level Loss: We design " + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "inline_equation", + "content": "L_{s_{Reg}}" + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "text", + "content": " based on a structural measure SSIM [41] and a regional measure IoU [35] of images. Particularly, we divide " + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "inline_equation", + "content": "G" + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "text", + "content": " evenly into four equal sub-regions (i.e., " + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "inline_equation", + "content": "S_i" + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "inline_equation", + "content": "G_i" + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "inline_equation", + "content": "i \\in [1, 4]" + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "text", + "content": "), respectively, which can be processed as a batch in implementation. Then " + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{Reg}" + }, + { + "bbox": [ + 47, + 333, + 287, + 406 + ], + "type": "text", + "content": " can be represented by" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 83, + 415, + 287, + 447 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 83, + 415, + 287, + 447 + ], + "spans": [ + { + "bbox": [ + 83, + 415, + 287, + 447 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {s _ {R e g}} = 1 - \\sum_ {i = 1} ^ {4} \\omega_ {i} \\left(\\theta_ {1} S S I M _ {i} + \\theta_ {2} I o U _ {i}\\right), \\tag {8}", + "image_path": "8b02533fbaffc8c55b1afe6b6795e4b550201223d0026466612063738fa1e8b2.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 456, + 287, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 456, + 287, + 491 + ], + "spans": [ + { + "bbox": [ + 47, + 456, + 287, + 491 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 456, + 287, + 491 + ], + "type": "inline_equation", + "content": "\\theta_{1} = \\theta_{2} = 0.5" + }, + { + "bbox": [ + 47, + 456, + 287, + 491 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 47, + 456, + 287, + 491 + ], + "type": "inline_equation", + "content": "\\omega_{i}" + }, + { + "bbox": [ + 47, + 456, + 287, + 491 + ], + "type": "text", + "content": " is the ratio of the predicted foreground (i.e., the salient regions) to the corresponding GT foreground in each region." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 492, + 287, + 540 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 492, + 287, + 540 + ], + "spans": [ + { + "bbox": [ + 47, + 492, + 287, + 540 + ], + "type": "text", + "content": "The " + }, + { + "bbox": [ + 47, + 492, + 287, + 540 + ], + "type": "inline_equation", + "content": "SSIM_{i}" + }, + { + "bbox": [ + 47, + 492, + 287, + 540 + ], + "type": "text", + "content": " between a pair of regions " + }, + { + "bbox": [ + 47, + 492, + 287, + 540 + ], + "type": "inline_equation", + "content": "S_{i}" + }, + { + "bbox": [ + 47, + 492, + 287, + 540 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 492, + 287, + 540 + ], + "type": "inline_equation", + "content": "G_{i}" + }, + { + "bbox": [ + 47, + 492, + 287, + 540 + ], + "type": "text", + "content": " can simply be formulated as a product of three components [1, 41]: the luminance comparison, the contrast comparison, and the structure comparison by" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 548, + 291, + 585 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 548, + 291, + 585 + ], + "spans": [ + { + "bbox": [ + 47, + 548, + 291, + 585 + ], + "type": "interline_equation", + "content": "S S I M _ {i} = \\frac {2 \\mu_ {S _ {i}} \\mu_ {G _ {i}} + c _ {1}}{\\mu_ {S _ {i}} ^ {2} + \\mu_ {G _ {i}} ^ {2} + c _ {1}} \\cdot \\frac {2 \\sigma_ {S _ {i}} \\sigma_ {G _ {i}} + c _ {2}}{\\sigma_ {S _ {i}} ^ {2} + \\sigma_ {G _ {i}} ^ {2} + c _ {2}} \\cdot \\frac {\\sigma_ {S _ {i} G _ {i}} + c _ {3}}{\\sigma_ {S _ {i}} \\sigma_ {G _ {i}} + c _ {3}}, \\tag {9}", + "image_path": "c0313b35dc9767584f7e318281273e970b7334fb30b71b770de4b9973e5ba491.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "spans": [ + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "inline_equation", + "content": "\\mu_{S_i}" + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "inline_equation", + "content": "\\mu_{G_i}" + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "text", + "content": " are the means, " + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "inline_equation", + "content": "\\sigma_{S_i}" + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "inline_equation", + "content": "\\sigma_{G_i}" + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "text", + "content": " are the standard deviations, and " + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "inline_equation", + "content": "\\sigma_{S_i G_i}" + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "text", + "content": " is the covariance of the predicted regional saliency map " + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "inline_equation", + "content": "S_i" + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "text", + "content": " and regional GT map " + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "inline_equation", + "content": "G_i" + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "text", + "content": ", respectively, and " + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "inline_equation", + "content": "c_1, c_2" + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "inline_equation", + "content": "c_3" + }, + { + "bbox": [ + 47, + 586, + 287, + 644 + ], + "type": "text", + "content": " are small quantities introduced for numerical stab [1]." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 47, + 645, + 287, + 682 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 645, + 287, + 682 + ], + "spans": [ + { + "bbox": [ + 47, + 645, + 287, + 682 + ], + "type": "text", + "content": "Additionally, we also measure the overlap of spatial regions between predictions and labels using the IoU in " + }, + { + "bbox": [ + 47, + 645, + 287, + 682 + ], + "type": "inline_equation", + "content": "L_{s_{Reg}}" + }, + { + "bbox": [ + 47, + 645, + 287, + 682 + ], + "type": "text", + "content": ", which is defined as" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 97, + 689, + 287, + 717 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 97, + 689, + 287, + 717 + ], + "spans": [ + { + "bbox": [ + 97, + 689, + 287, + 717 + ], + "type": "interline_equation", + "content": "I o U _ {i} = \\frac {\\sum \\sum \\left(S _ {i} G _ {i}\\right)}{\\sum \\sum \\left(G _ {i} + S _ {i} - G _ {i} S _ {i}\\right)}. \\tag {10}", + "image_path": "a3e5c094d3b2bc288376ddeffe8b4ec922cfb22abfa62cc9316200921a0601ae.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "text", + "content": "Object-level Loss: Inspired by SSIM and S-measure [5], we introduce object-level image similarity measurement to the object-level loss " + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "inline_equation", + "content": "L_{s_{obj}}" + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "text", + "content": ". Since GT maps usually have sharp foreground-background contrast and a uniform distribution, the predicted saliency maps should also have these properties [5] [41]. We use the luminance component of SSIM and the coefficient of variation (i.e., the ratio of mean to deviation) to model these two properties, respectively. Since accurate foreground is the primary objective in training the whole network, we only consider the foregrounds (denoted by " + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "inline_equation", + "content": "S_{o}" + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "inline_equation", + "content": "G_{o}" + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "text", + "content": ", respectively) of " + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "inline_equation", + "content": "G" + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "text", + "content": " and compute the foreground distribution. This is the difference from the S-measure that considers both the distributions of the foregrounds and the backgrounds of " + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "inline_equation", + "content": "G" + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "text", + "content": ". Thus, " + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "inline_equation", + "content": "L_{s_{obj}}" + }, + { + "bbox": [ + 305, + 72, + 545, + 253 + ], + "type": "text", + "content": " is defined by" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 356, + 260, + 545, + 293 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 356, + 260, + 545, + 293 + ], + "spans": [ + { + "bbox": [ + 356, + 260, + 545, + 293 + ], + "type": "interline_equation", + "content": "L _ {s _ {o b j}} = 1 - \\frac {1}{\\left(\\frac {\\mu_ {S o} ^ {2} + \\mu_ {G o} ^ {2}}{2 \\mu_ {S o} \\mu_ {G o}} + \\lambda \\frac {\\sigma_ {S o}}{\\mu_ {S o}}\\right)}, \\tag {11}", + "image_path": "9b8e9b341b42d1b2710e259b5fd884dabbd7f137bcd6da23bd1b6e28abdba0df.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "spans": [ + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "inline_equation", + "content": "\\mu_{S_o}" + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "inline_equation", + "content": "\\mu_{G_o}" + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "text", + "content": " denote the means of " + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "inline_equation", + "content": "S_{o}" + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "inline_equation", + "content": "G_{o}" + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "text", + "content": ", respectively, " + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "inline_equation", + "content": "\\sigma_{S_o}" + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "text", + "content": " is the standard deviation of " + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "inline_equation", + "content": "S_{o}" + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "text", + "content": " is the weight. Since " + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "inline_equation", + "content": "\\mu_{G_o}" + }, + { + "bbox": [ + 305, + 300, + 545, + 347 + ], + "type": "text", + "content": " is exactly 1 in practice, Eq.11 can be simplified by" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 359, + 354, + 545, + 380 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 359, + 354, + 545, + 380 + ], + "spans": [ + { + "bbox": [ + 359, + 354, + 545, + 380 + ], + "type": "interline_equation", + "content": "L _ {s _ {o b j}} = 1 - \\frac {2 \\mu_ {S _ {o}}}{\\mu_ {S _ {o}} ^ {2} + 1 + 2 \\lambda \\sigma_ {S _ {o}}}. \\tag {12}", + "image_path": "972d76e3d7cc89488071c8d7d656025760ca17e250ab2cdffe2b435350269fc1.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 388, + 388, + 402 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 388, + 388, + 402 + ], + "spans": [ + { + "bbox": [ + 306, + 388, + 388, + 402 + ], + "type": "text", + "content": "5. Experiments" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 306, + 407, + 432, + 421 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 407, + 432, + 421 + ], + "spans": [ + { + "bbox": [ + 306, + 407, + 432, + 421 + ], + "type": "text", + "content": "5.1. Experimental Settings" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "spans": [ + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "text", + "content": "Training and Testing Strategy: We use ImageNet [19] to pre-train the backbone network and then use the DUTS-TR [39] to fine-turn the proposed MENet. Other MENet parameters are initialized randomly in a normal distribution. Inputs are scaled to " + }, + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "inline_equation", + "content": "[352 \\times 352]" + }, + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "inline_equation", + "content": "[320 \\times 320]" + }, + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "inline_equation", + "content": "[288 \\times 288]" + }, + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "inline_equation", + "content": "[256 \\times 256]" + }, + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "inline_equation", + "content": "[224 \\times 224]" + }, + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "text", + "content": " for data augmentation. We utilize the stochastic gradient descent (SGD) optimizer [2] and set the maximum learning rate of the backbone network to 0.00025 and other parts to 0.0025. The momentum is set to 0.9, the weight decay is set to 0.0005, and the batch size is set to 24. The 'poly' learning rate strategy is also adopted. Our network is built on PyTorch 1.12 on a computer server with AMD EPYC 7742 (2.25GHz) and an NVIDIA A100 GPU (with 40 GB of memory). The network is trained for 99 epochs. Inference for a testing image scaled to " + }, + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "inline_equation", + "content": "[352 \\times 352]" + }, + { + "bbox": [ + 304, + 426, + 545, + 617 + ], + "type": "text", + "content": " takes just 0.022s (45 fps)." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": "Testing Datasets: We evaluate all methods on the following six popular SOD benchmark datasets. OMRON [49] has 5,168 images of salient objects with relatively complex backgrounds. DUTS-TE is part of DUTS [39] designed for testing, including 5,019 images. HKU-IS [20] has 4,447 images, primarily containing multiple scattered salient objects. PASCAL-S [23] is a subset of PASCAL-VOC 2010, containing 850 images, and has less bias than most saliency" + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "10035" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 60, + 70, + 533, + 254 + ], + "blocks": [ + { + "bbox": [ + 60, + 70, + 533, + 254 + ], + "lines": [ + { + "bbox": [ + 60, + 70, + 533, + 254 + ], + "spans": [ + { + "bbox": [ + 60, + 70, + 533, + 254 + ], + "type": "table", + "html": "
OMRON [49] (5,168 images)DUTS-TE [39] (5,019 images)SOD [28] (300 images)
YearMethodBackboneMAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑
2019MLMSNet [44]VGG-160.06350.77400.74550.83870.80930.04840.85110.81370.86310.86180.10600.85170.82910.80190.7898
2019AFNet [11]VGG-160.05730.79720.77660.85950.82630.04530.86230.83400.89290.8672-----
2019EGNet [53]VGG-160.05640.80870.78550.86420.83570.04310.87640.84720.89270.87860.11000.85890.84260.82090.7882
2019EGNet [53]ResNet-500.05280.81550.79420.87380.84120.03860.88800.85970.90400.88730.09690.87780.86100.84220.8067
2019CPD [46]VGG-160.05670.79350.78000.86850.81780.04250.86380.84580.90380.86690.11250.84800.83650.81240.7715
2019CPD [46]ResNet-500.05600.79660.78070.87260.82480.04290.86490.84310.90090.86910.10970.85680.83760.81740.7711
2019BASNet [32]ResNet-340.05650.80530.79060.86910.83620.04720.85890.84160.87900.86600.11240.84870.83680.77930.7721
2020AADFNet [57]ResNet-500.04880.81430.80500.87440.83890.03140.89930.89110.92250.89140.09030.86770.85790.80510.7929
2020GateNet [54]VGG-160.06130.79400.76910.85340.82090.04480.86950.83880.88560.8705-----
2020GateNet [54]ResNet-500.05520.81800.79140.86820.83820.03990.88700.85520.90040.8852-----
2020GateNet [54]ResNet-1010.05470.82100.79440.87360.84490.03800.89190.86150.90750.8910-----
2020U2Net [31]RSU0.05440.82260.80230.87160.84670.04430.87190.84790.88400.87380.10610.85880.84280.79930.7891
2020MINet [50]VGG-160.05720.79360.77550.86440.82180.03950.87610.85500.90700.8753-----
2020MINet [50]ResNet-500.05590.80980.79110.87340.83290.03730.88330.85970.91320.8842-----
2020LDF [43]ResNet-500.05170.81990.80150.88140.83920.03360.89680.87790.92320.8924-----
2021SAC [16]ResNet-1010.05230.82870.80920.88330.84870.03390.89440.87320.92080.89570.09340.88040.86950.84820.8087
2021CANet [36]CNN0.05810.81010.77960.85930.83560.04370.87550.83820.88960.87810.09920.86500.84060.83310.8007
2021SGL-KRN [47]ResNet-500.04920.79610.78300.87830.84640.03370.88330.86490.93110.8929-----
2021PA-KRN [47]ResNet-500.04960.81010.79560.88800.85330.03280.89450.87610.93530.9005-----
2022ICON [59]ResNet-500.05690.82540.80130.87910.84450.03700.89170.86650.91420.88890.08410.87900.87110.85160.8238
2022EDN [45]VGG-160.05650.78180.76860.86280.83760.04100.86360.84570.91180.8829-----
2022EDN [45]ResNet-500.04940.79920.78800.87740.84950.03510.87840.86340.92500.8924-----
2023MENet(Ours)ResNet-500.04500.83370.81780.89110.84960.02810.91230.89300.93680.90490.08740.87800.86840.83810.8089
", + "image_path": "8eff4f1ff46373a2c6a520af8b8f09451d7e18763f423e30971318f7a2163a65.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 59, + 305, + 533, + 488 + ], + "blocks": [ + { + "bbox": [ + 46, + 261, + 547, + 297 + ], + "lines": [ + { + "bbox": [ + 46, + 261, + 547, + 297 + ], + "spans": [ + { + "bbox": [ + 46, + 261, + 547, + 297 + ], + "type": "text", + "content": "Table 1. Quantitative comparisons on OMRON [49], DTUS-TE [39], and SOD [28] datasets. The best results are marked in bold. The symbols " + }, + { + "bbox": [ + 46, + 261, + 547, + 297 + ], + "type": "inline_equation", + "content": "\\downarrow / \\uparrow" + }, + { + "bbox": [ + 46, + 261, + 547, + 297 + ], + "type": "text", + "content": " indicate the lower/higher the evaluation metric, the better the model is. The symbol " + }, + { + "bbox": [ + 46, + 261, + 547, + 297 + ], + "type": "inline_equation", + "content": "{}^{\\prime } - {}^{\\prime }" + }, + { + "bbox": [ + 46, + 261, + 547, + 297 + ], + "type": "text", + "content": " means that the model is not available. Overall, the proposed MENet has superior performance." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 59, + 305, + 533, + 488 + ], + "lines": [ + { + "bbox": [ + 59, + 305, + 533, + 488 + ], + "spans": [ + { + "bbox": [ + 59, + 305, + 533, + 488 + ], + "type": "table", + "html": "
HKU-IS [20] (4,447 images)PASCAL-S [23] (850 images)ECSSD [48] (1,000 images)
YearMethodBackboneMAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑MAE↓MaxF↑mF↑mEm↑Sm↑
2019MLMSNet [44]VGG-160.03870.92070.88910.93790.90660.07360.85520.82540.84470.84430.04460.92840.90070.91610.9112
2019AFNet [11]VGG-160.03580.92260.89980.94750.90550.07000.86290.84090.88510.84940.04180.93500.91570.94140.9135
2019EGNet [53]VGG-160.03450.92730.90500.95030.91000.07760.85850.83710.87140.84750.04050.94340.92320.94080.9193
2019EGNet [53]Resnet-500.03090.93520.91220.95640.91800.07400.86530.84370.87720.85210.03740.94740.92880.94690.9246
2019CPD [46]VGG-160.03330.92390.90750.95010.90420.07210.86120.84410.88370.84460.04020.93600.92330.94330.9103
2019CPD [46]ResNet-500.03420.92500.90470.95030.90560.07060.85950.84140.88730.84840.03710.93930.92440.94940.9182
2019BASNet [32]ResNet-340.03220.92840.91130.94580.90900.07580.85390.83440.85270.83800.03700.94250.92740.92100.9163
2020AADFNet [57]ResNet-500.02550.94150.93390.95920.91900.05500.87970.86770.90510.86580.02800.95430.94780.95290.9299
2020GateNet [54]VGG-160.03610.92870.90360.94700.91000.06840.86960.84390.86920.85740.04180.94130.91910.93140.9169
2020GateNet [54]ResNet-500.03370.93350.90970.95340.91540.06800.86900.84590.88420.85800.04080.94540.92500.94310.9198
2020GateNet [54]ResNet-1010.03200.93750.91360.95670.91950.06680.87020.84680.89240.86220.03570.95080.93010.95010.9302
2020U2Net [31]RSU0.03120.93520.91330.94840.91610.07400.85920.83860.85000.84440.03300.95100.93250.92510.9276
2020MINet [50]VGG-160.03160.93020.91330.95400.91190.06450.86500.84500.89610.85440.03700.94350.92960.94750.9192
2020MINet [50]ResNet-500.02920.93490.91660.96000.91890.06430.86650.84610.89810.85630.03420.94750.93090.95320.9250
2020LDF [43]ResNet-500.02750.93940.92240.95970.91960.05960.87410.85770.90480.86300.03350.95010.93790.95090.9245
2021SAC [16]ResNet-1010.02570.94160.92600.96360.92530.06220.87720.85850.90220.86560.03090.95120.93760.95860.9312
2021CANet [36]CNN0.03710.92970.89770.94550.91000.07280.86620.83920.87900.85520.04410.93780.91030.93620.9154
2021SGL-KRN [47]ResNet-500.02800.93010.91540.95390.92060.06780.85020.83730.89410.85560.03600.93680.92410.94620.9231
2021PA-KRN [47]ResNet-500.02710.93490.91980.95610.92350.06650.85300.83880.89640.85780.03230.94250.93010.95030.9278
2022ICON [59]ResNet-500.02890.93950.91960.95850.92020.06440.87570.85140.89310.86110.03180.95030.93360.95430.9290
2022EDN [45]VGG-160.02860.92860.91410.95040.92080.06500.85550.84060.89550.86050.03360.94080.92850.95080.9283
2022EDN [45]ResNet-500.02640.93250.91960.95480.92410.06170.86000.84890.90150.86460.03200.94100.93040.95080.9267
2023MENet(Ours)ResNet-500.02340.94830.93190.96570.92740.05350.88960.87010.91320.87210.03070.95490.94220.95440.9279
", + "image_path": "10c4efc377193d0302f0d121b194fa356d5ef823242faec7c083b3775c83908a.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 497, + 547, + 521 + ], + "lines": [ + { + "bbox": [ + 46, + 497, + 547, + 521 + ], + "spans": [ + { + "bbox": [ + 46, + 497, + 547, + 521 + ], + "type": "text", + "content": "Table 2. Quantitative comparisons on HKU-IS [20], PASCAL-S [23], and ECSSD [48] datasets. The best results are bolded. The symbols " + }, + { + "bbox": [ + 46, + 497, + 547, + 521 + ], + "type": "inline_equation", + "content": "\\downarrow / \\uparrow" + }, + { + "bbox": [ + 46, + 497, + 547, + 521 + ], + "type": "text", + "content": " ’ indicate the lower/higher the evaluation metric, the better the model is. Overall, the proposed MENet has superior performance." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 540, + 287, + 589 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 540, + 287, + 589 + ], + "spans": [ + { + "bbox": [ + 46, + 540, + 287, + 589 + ], + "type": "text", + "content": "datasets. ECSSD [48] has 1,000 images with semantically meaningful but complex structures, and the backgrounds also have complexity. SOD [28] consists of 300 challenging images of seven subjects." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 589, + 287, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 589, + 287, + 662 + ], + "spans": [ + { + "bbox": [ + 46, + 589, + 287, + 662 + ], + "type": "text", + "content": "Evaluation Criteria: We adopt the Mean Absolute Error (MAE) [29], the max F-measure (MaxF) and the mean F-measure (mF) [27], the mean Enhanced-alignment Measure " + }, + { + "bbox": [ + 46, + 589, + 287, + 662 + ], + "type": "inline_equation", + "content": "(mE_{m})" + }, + { + "bbox": [ + 46, + 589, + 287, + 662 + ], + "type": "text", + "content": " [8], and the S-measure " + }, + { + "bbox": [ + 46, + 589, + 287, + 662 + ], + "type": "inline_equation", + "content": "(S_{m})" + }, + { + "bbox": [ + 46, + 589, + 287, + 662 + ], + "type": "text", + "content": " [5] to assess SOD models. We plot Precision-Recall (PR) curves and F-measure curves to show overall performance." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 670, + 249, + 685 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 670, + 249, + 685 + ], + "spans": [ + { + "bbox": [ + 47, + 670, + 249, + 685 + ], + "type": "text", + "content": "5.2. Comparison with the state-of-the-arts" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 689, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 289, + 715 + ], + "type": "text", + "content": "We compare the proposed MENet with sixteen recent state-of-the-art models, including MLMSNet [44], AFNet" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 540, + 547, + 613 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 540, + 547, + 613 + ], + "spans": [ + { + "bbox": [ + 304, + 540, + 547, + 613 + ], + "type": "text", + "content": "[11], EGNet [53], CPD [46], BASNet [32], AADFNet [57], GateNet [54], U2Net [31], MINet [50], LDF [43], SAC [16], CANet [36], SGL-KRN [47], PA-KRN [47], EDN [45], and ICON [59]. For a fair comparison, the saliency maps are either provided by the authors or generated by the officially released pre-trained models." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 617, + 548, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 548, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 548, + 715 + ], + "type": "text", + "content": "Quantitative performance comparison: We rank the methods across the backbone networks (e.g., VGG-16 [38], ResNet-50 [15], and ResNet-101 [15]), because some models do not provide codes or predictive results for all the backbones, as shown in Tables. 1 and 2. Obviously, the proposed MENet (with ResNet50) outperforms other methods by a large margin. MENet performs well on the metrics " + }, + { + "bbox": [ + 304, + 617, + 548, + 715 + ], + "type": "inline_equation", + "content": "mE_{m}" + }, + { + "bbox": [ + 304, + 617, + 548, + 715 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 617, + 548, + 715 + ], + "type": "inline_equation", + "content": "S_{m}" + }, + { + "bbox": [ + 304, + 617, + 548, + 715 + ], + "type": "text", + "content": ". Although MENet is inferior to the ICON [59]" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 758 + ], + "type": "text", + "content": "10036" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 71, + 139, + 139 + ], + "blocks": [ + { + "bbox": [ + 50, + 71, + 139, + 139 + ], + "lines": [ + { + "bbox": [ + 50, + 71, + 139, + 139 + ], + "spans": [ + { + "bbox": [ + 50, + 71, + 139, + 139 + ], + "type": "image", + "image_path": "92516a042f7c842cc54115bce59b50b7bb833867ed52be6b145660f4505a440e.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 64, + 143, + 124, + 152 + ], + "lines": [ + { + "bbox": [ + 64, + 143, + 124, + 152 + 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"spans": [ + { + "bbox": [ + 481, + 143, + 518, + 152 + ], + "type": "text", + "content": "(e) ECSSD" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + } + ], + "index": 16 + }, + { + "type": "image", + "bbox": [ + 455, + 154, + 545, + 221 + ], + "blocks": [ + { + "bbox": [ + 455, + 154, + 545, + 221 + ], + "lines": [ + { + "bbox": [ + 455, + 154, + 545, + 221 + ], + "spans": [ + { + "bbox": [ + 455, + 154, + 545, + 221 + ], + "type": "image", + "image_path": "a753131c83ae9eebc3b98b5468c2e52bf4d2d4803d5f68374a4ee2782b8c7d34.jpg" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 482, + 224, + 517, + 234 + ], + "lines": [ + { + "bbox": [ + 482, + 224, + 517, + 234 + ], + "spans": [ + { + "bbox": [ + 482, + 224, + 517, + 234 + ], + "type": "text", + "content": "(j) ECSSD" + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_caption" + } + ], + "index": 18 + }, + { + "type": "image", + "bbox": [ + 134, + 278, + 460, + 582 + ], + "blocks": [ + { + "bbox": [ + 46, + 243, + 546, + 268 + ], + "lines": [ + { + "bbox": [ + 46, + 243, + 546, + 268 + ], + "spans": [ + { + "bbox": [ + 46, + 243, + 546, + 268 + ], + "type": "text", + "content": "Figure 5. PR-curves (Row 1) and Fm-curves (Row 2) for SOD methods: ICON [59], MINet [50], LDF [43], PA-KRN [47], SGL-KRN [47], EDN [45], AADFNet [57], SAC [16], and MENet. The proposed MENet has the overall best performance on five datasets." + } + ] + } + ], + "index": 20, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 134, + 278, + 460, + 582 + ], + "lines": [ + { + "bbox": [ + 134, + 278, + 460, + 582 + ], + "spans": [ + { + "bbox": [ + 134, + 278, + 460, + 582 + ], + "type": "image", + "image_path": "c7f950790e2152b049e8e76f456dd1db3b636ddfb9884ddcf2b977358f061560.jpg" + } + ] + } + ], + "index": 21, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 592, + 547, + 626 + ], + "lines": [ + { + "bbox": [ + 46, + 592, + 547, + 626 + ], + "spans": [ + { + "bbox": [ + 46, + 592, + 547, + 626 + ], + "type": "text", + "content": "Figure 6. Quantitative comparisons with recent state-of-the-art methods: ICON [59], LDF [43], PA-KRN [47], SGL-KRN [47], EDN [45], AADFNet [57], SAC [16], and MINet [50]. The proposed MENet produces more complete and clear boundaries with fewer background noises for various complex scenes." + } + ] + } + ], + "index": 22, + "angle": 0, + "type": "image_caption" + } + ], + "index": 21 + }, + { + "bbox": [ + 46, + 647, + 288, + 707 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 647, + 288, + 707 + ], + "spans": [ + { + "bbox": [ + 46, + 647, + 288, + 707 + ], + "type": "text", + "content": "and SAC [16] on the SOD dataset, and AADFNet [57] on the ECSSD dataset, its performances are generally close to the leading ones. MENet uses Resnet-50 as the backbone network, while SAC uses ResNet-101 as the backbone network. ICON only has better performance on the SOD" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 305, + 647, + 545, + 694 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 647, + 545, + 694 + ], + "spans": [ + { + "bbox": [ + 305, + 647, + 545, + 694 + ], + "type": "text", + "content": "dataset. F-Measure and PR curves are shown in Fig. 5, respectively. MENet performs best overall on PR and F-Measure curves. All these statistical results reveal the superiority of MENet." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 318, + 701, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 318, + 701, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 318, + 701, + 545, + 714 + ], + "type": "text", + "content": "Qualitative performance comparison: We select a few" + } + ] + } + ], + "index": 25 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "10037" + } + ] + } + ], + "index": 26 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 288, + 180 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 288, + 180 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 288, + 180 + ], + "type": "text", + "content": "challenging scenes for comparison, including small objects, reflections, large objects, multiple complex objects, and low-contrast environments, as shown in Fig. 6. The prediction results are given in probability. The determined value '1' is marked in yellow, the other probability values are indicated in different shades of green, and the value '0' is black. As we can see, the proposed MENet achieves the most accurate overall detection results for salient regions. The boundaries of the targets are also more precise and complete." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 186, + 141, + 199 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 186, + 141, + 199 + ], + "spans": [ + { + "bbox": [ + 47, + 186, + 141, + 199 + ], + "type": "text", + "content": "5.3. Ablation Study" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 205, + 287, + 228 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 205, + 287, + 228 + ], + "spans": [ + { + "bbox": [ + 46, + 205, + 287, + 228 + ], + "type": "text", + "content": "We investigate the different settings for enhancement and supervision of MENet that uses Resnet-50 as the backbone." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 229, + 287, + 324 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 229, + 287, + 324 + ], + "spans": [ + { + "bbox": [ + 46, + 229, + 287, + 324 + ], + "type": "text", + "content": "Number of iterative enhancements: Table 3 shows that the four-round enhancement setting achieves the best results on all databases. According to our settings, the first and third rounds learn global features, and the second and fourth rounds learn detailed features, so the result of Round 2 is better than that of Round 3. But the result of Round 4 is much better than that of Round 2, demonstrating the effectiveness of our iterative training strategies." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 324, + 287, + 431 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 324, + 287, + 431 + ], + "spans": [ + { + "bbox": [ + 46, + 324, + 287, + 431 + ], + "type": "text", + "content": "Loss combinations: Table 4 shows that with the introduction of region-level loss " + }, + { + "bbox": [ + 46, + 324, + 287, + 431 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_{s_{reg}})" + }, + { + "bbox": [ + 46, + 324, + 287, + 431 + ], + "type": "text", + "content": " and object-level loss " + }, + { + "bbox": [ + 46, + 324, + 287, + 431 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_{s_{obj}})" + }, + { + "bbox": [ + 46, + 324, + 287, + 431 + ], + "type": "text", + "content": ", the performance of all metrics is gradually increased on OMRON, DUTS-TE, HKU-IS, and PASCALS datasets. Especially, when gradient supervision " + }, + { + "bbox": [ + 46, + 324, + 287, + 431 + ], + "type": "inline_equation", + "content": "(\\mathcal{L}_g)" + }, + { + "bbox": [ + 46, + 324, + 287, + 431 + ], + "type": "text", + "content": " is added, the overall accuracy is further improved. For the ECSSD and SOD datasets, although the metrics do not conform to this rule, overall, the combination we use in MENet is still close to the best ones." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "spans": [ + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "text", + "content": "Sub-region numbers of region-level loss: Table 4 shows that the four-sub-region setting improves performance significantly than the one-region setting, by reducing MAE scores by " + }, + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "inline_equation", + "content": "4.66\\%" + }, + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "inline_equation", + "content": "4.75\\%" + }, + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "inline_equation", + "content": "8.24\\%" + }, + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "inline_equation", + "content": "7.12\\%" + }, + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "inline_equation", + "content": "5.83\\%" + }, + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "inline_equation", + "content": "7.42\\%" + }, + { + "bbox": [ + 46, + 432, + 287, + 505 + ], + "type": "text", + "content": " on six datasets, respectively. Therefore, partitioning regions is necessary." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 514, + 119, + 526 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 514, + 119, + 526 + ], + "spans": [ + { + "bbox": [ + 47, + 514, + 119, + 526 + ], + "type": "text", + "content": "6. Conclusion" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 534, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 534, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 534, + 288, + 713 + ], + "type": "text", + "content": "This paper proposes a method to improve the performance of SOD for complex scenes by fully leveraging the human visual system (HVS) and cognition mechanisms. The method consists of a novel multilevel hybrid loss that measures pixel-, region- and object-level similarities, and a multi-enhancement network (MENet) that integrates multiple mechanisms of the HVS. Two multiscale feature enhancement modules are the core of MENet, and they gradually propagate and fuse boundary and global features, respectively. Comprehensive experiments on six challenging databases demonstrate that MENet achieves the new state-of-the-art for SOD. As demonstrated in all the studies in this paper, SOD in blurred and low-contrast real scenes is still a valuable but challenging topic that warrants more research efforts." + } + ] + } + ], + "index": 7 + }, + { + "type": "table", + "bbox": [ + 339, + 70, + 513, + 228 + ], + "blocks": [ + { + "bbox": [ + 339, + 70, + 513, + 228 + ], + "lines": [ + { + "bbox": [ + 339, + 70, + 513, + 228 + ], + "spans": [ + { + "bbox": [ + 339, + 70, + 513, + 228 + ], + "type": "table", + "html": "
DatasetITimes\\( {MAE} \\downarrow \\)\\( {F}_{\\beta }^{max} \\uparrow \\)\\( m{F}_{\\beta } \\uparrow \\)\\( m{E}_{m} \\uparrow \\)\\( {S}_{m} \\uparrow \\)
OMRON [49]10.06170.78670.76570.87010.7827
20.04830.83040.80670.88540.8409
30.05040.80660.79560.87550.8325
40.04500.83370.81780.89110.8496
DUTS-TE [39]10.04960.85600.83860.90250.8363
20.03100.90710.87620.93130.8969
30.03890.88160.86900.91440.8783
40.02810.91230.89300.93680.9049
HKU-IS [20]10.05040.90280.88640.93440.8649
20.02660.94530.91840.96210.9205
30.03830.92310.91020.94970.9024
40.02340.94830.93190.96570.9274
PASCAL-S [23]10.08680.85250.83730.86110.8166
20.05760.88560.85670.90590.8652
30.06850.87260.86050.87280.8587
40.05350.88960.87010.91310.8721
ECSSD [48]10.06730.91630.89880.90650.8617
20.03440.95110.92980.94840.9213
30.05030.93360.92080.92050.9016
40.03070.95490.94220.95440.9279
SOD [28]10.14490.83880.78090.74970.7028
20.08950.87000.86400.83520.8063
30.11470.85480.82770.77950.7666
40.08740.87800.86840.83810.8089
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DatasetNo.\\( {\\mathcal{L}}_{g} \\)\\( {\\mathcal{L}}_{{s}_{\\text{soc }}} \\)\\( {\\mathcal{L}}_{{s}_{\\text{reg }}} \\)\\( {\\mathcal{L}}_{{subj}} \\)\\( {MAE} \\downarrow \\)MaxF↑mF↑\\( m{E}_{m} \\uparrow \\)\\( {S}_{m} \\uparrow \\)
OMRON [49]1✓0.05180.81410.79330.86840.8407
2✓✓40.04980.80750.78920.86320.8388
3✓✓4✓0.04920.82810.80930.88400.8437
4✓✓0.04860.82210.80460.87620.8362
5✓✓✓40.04700.81900.80170.87620.8451
6✓✓✓4✓0.04500.83370.81780.89110.8496
7✓✓✓1✓0.04720.81560.80270.87130.8339
DUTS-TE [39]1✓0.03080.90300.88160.92880.8991
2✓✓40.03050.89780.87550.92470.8945
3✓✓4✓0.02950.90970.88710.93390.9007
4✓✓0.03010.90490.87970.92850.8935
5✓✓✓40.02950.90530.88560.93190.8993
6✓✓✓4✓0.02810.91230.89300.93680.9049
7✓✓✓1✓0.02950.90600.88870.93020.8980
HKU-IS [20]1✓0.02370.94530.92690.96390.9266
2✓✓40.02590.93940.92090.95840.9199
3✓✓4✓0.02520.94500.92690.96210.9220
4✓✓0.02830.94110.92060.95550.9140
5✓✓✓40.02500.94380.92710.96050.9226
6✓✓✓4✓0.02340.94830.93190.96570.9274
7✓✓✓1✓0.02550.94340.92470.96220.9223
PASCAL-S [23]1✓0.05720.87940.86080.90260.8663
2✓✓40.05520.88360.86390.90540.8681
3✓✓4✓0.05650.88390.86530.91000.8670
4✓✓0.06060.88310.86190.89850.8587
5✓✓✓40.05570.88650.86740.90550.8652
6✓✓✓4✓0.05350.88960.87010.91320.8721
7✓✓✓1✓0.05760.88450.86520.90240.8678
ECSSD [48]1✓0.03080.95240.93740.95420.9252
2✓✓40.03150.94940.93430.95260.9243
3✓✓4✓0.02970.95360.93840.95540.9290
4✓✓0.03440.94770.93100.94840.9193
5✓✓✓40.03050.95370.93930.95440.9267
6✓✓✓4✓0.03070.95490.94220.95450.9279
7✓✓✓1✓0.03260.95140.92470.96220.9223
SOD [28]1✓0.09100.87720.87070.83070.8024
2✓✓40.09100.85950.85430.81370.7987
3✓✓4✓0.08410.86480.85950.82500.8089
4✓✓0.09470.87250.86500.81500.7949
5✓✓✓40.08860.86670.86080.81330.8019
6✓✓✓4✓0.08740.87800.86840.83810.8089
7✓✓✓1✓0.09440.87290.86750.81710.7994
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For " + }, + { + "bbox": [ + 305, + 581, + 545, + 635 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{sreg}" + }, + { + "bbox": [ + 305, + 581, + 545, + 635 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 305, + 581, + 545, + 635 + ], + "type": "inline_equation", + "content": "\\checkmark 1'" + }, + { + "bbox": [ + 305, + 581, + 545, + 635 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 581, + 545, + 635 + ], + "type": "inline_equation", + "content": "\\checkmark 4'" + }, + { + "bbox": [ + 305, + 581, + 545, + 635 + ], + "type": "text", + "content": " represent one region and four sub-regions, respectively. The best results marked in bold demonstrate that the No.6 combination of losses is optimal for the six datasets." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 305, + 665, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 665, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 665, + 545, + 713 + ], + "type": "text", + "content": "Acknowledgements. This work is partially supported by the National Natural Science Foundation of China (61976037 and U22B2052) and the Yongjiang Technology Innovation Project (2022A-097-G)." + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "10038" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 287, + 712 + ], + "type": "list", + "angle": 0, + "index": 17, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 133 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 133 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 133 + ], + "type": "text", + "content": "[1] Illya Bakurov, Marco Buzzelli, Raimondo Schettini, Mauro Castelli, and Leonardo Vanneschi. 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Image Vis Comput., 107:104108, 2021. 1" + } + ] + } + ], + "index": 28 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "10040" + } + ] + } + ], + "index": 30 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PlaneDepth_ Self-Supervised Depth Estimation via Orthogonal Planes/dc773b73-cd94-4cb0-b4ee-323aaa9d04b9_content_list.json b/2023/PlaneDepth_ Self-Supervised Depth Estimation via Orthogonal Planes/dc773b73-cd94-4cb0-b4ee-323aaa9d04b9_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..8c2e93178d5d40779767f9bc42f8c14dba638250 --- /dev/null +++ b/2023/PlaneDepth_ Self-Supervised Depth Estimation via Orthogonal Planes/dc773b73-cd94-4cb0-b4ee-323aaa9d04b9_content_list.json @@ -0,0 +1,1893 @@ +[ + { + "type": "text", + "text": "PlaneDepth: Self-supervised Depth Estimation via Orthogonal Planes", + "text_level": 1, + "bbox": [ + 133, + 130, + 834, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Ruoyu Wang1", + "bbox": [ + 256, + 179, + 370, + 198 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Zehao $\\mathrm{Yu}^2$", + "bbox": [ + 424, + 180, + 509, + 196 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Shenghua Gao $^{1,3,4*}$", + "bbox": [ + 563, + 180, + 715, + 198 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1ShanghaiTech University", + "bbox": [ + 258, + 199, + 465, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{2}$ University of Tübingen", + "bbox": [ + 517, + 199, + 712, + 215 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{3}$ Shanghai Engineering Research Center of Intelligent Vision and Imaging", + "bbox": [ + 192, + 215, + 776, + 234 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "$^{4}$ Shanghai Engineering Research Center of Energy Efficient and Custom AI IC", + "bbox": [ + 176, + 234, + 795, + 251 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "{wangry3, gaoshh}@shanghaiitech.edu.cn, zehao.yu@uni-tuebingen.de", + "bbox": [ + 199, + 253, + 764, + 268 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 304, + 312, + 319 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Multiple near frontal-parallel planes based depth representation demonstrated impressive results in self-supervised monocular depth estimation (MDE). Whereas, such a representation would cause the discontinuity of the ground as it is perpendicular to the frontal-parallel planes, which is detrimental to the identification of drivable space in autonomous driving. In this paper, we propose the PlaneDepth, a novel orthogonal planes based presentation, including vertical planes and ground planes. PlaneDepth estimates the depth distribution using a Laplacian Mixture Model based on orthogonal planes for an input image. These planes are used to synthesize a reference view to provide the self-supervision signal. Further, we find that the widely used resizing and cropping data augmentation breaks the orthogonality assumptions, leading to inferior plane predictions. We address this problem by explicitly constructing the resizing cropping transformation to rectify the predefined planes and predicted camera pose. Moreover, we propose an augmented self-distillation loss supervised with a bilateral occlusion mask to boost the robustness of orthogonal planes representation for occlusions. Thanks to our orthogonal planes representation, we can extract the ground plane in an unsupervised manner, which is important for autonomous driving. Extensive experiments on the KITTI dataset demonstrate the effectiveness and efficiency of our method. The code is available at https://github.com/svip-lab/PlaneDepth.", + "bbox": [ + 76, + 335, + 472, + 744 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 773, + 207, + 789 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Monocular depth estimation (MDE) is an important task in computer vision and it has tremendous potential applications, such as autonomous driving. However, the expensive data and labels acquisition process restricts the data scale in supervised MDE [3, 4, 9, 16, 26, 27]. Thus, researchers", + "bbox": [ + 75, + 800, + 468, + 876 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "turn to solve the data constraints in supervised MDE with the self-supervised MDE framework by leveraging videos or stereo image pairs.", + "bbox": [ + 500, + 305, + 890, + 349 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Most of the early works in self-supervised MDE leverage a regression module to estimate pixel-wise depth map [11, 12, 15, 29, 36, 40] and warp the reference view image to the target view based on the estimated depth. Then, a photometric consistency loss is used to guide the learning of the depth regression module. However, these methods usually encounter the local minimum issue because of the locality of bilinear interpolation on the reference view. To avoid this issue, rather than using simple depth regression, multiple frontal-parallel planes based depth representation is introduced where depth space is divided into a fixed number of frontal-parallel planes, and the depth network learns to classify which predefined plane each pixel belongs to [13, 14]. It has been shown that such representation could produce much sharper depth on the edges of the object. However, they are insufficient to represent the ground because the ground plane is perpendicular to these predefined frontal-parallel planes. As shown in Fig. 1, such vertical depth planes only solution would lead to discontinuity on the ground, which is obviously detrimental to the identification of drivable space in autonomous driving. Further, photometric consistency loss is applied to the weighted composition of each plane-warped image, which is sub-optimal as the combination of different weights may lead to exactly the same color image [30], resulting in ambiguous solutions for depth plane classification.", + "bbox": [ + 496, + 353, + 892, + 744 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Considering the ground is perpendicular to the frontal-parallel planes, in this paper, we propose to leverage orthogonal planes to represent the scene where the ground planes favor the depth estimation in the ground region. Further, we propose to model the depth as a mixture of Laplace distributions of orthogonal planes [38], where each Laplacian is centered at one plane. We compute the photometric consistency loss independently on the color image warped by each plane, resulting in a more deterministic and less ambiguous optimization objective compared with the weighted compo", + "bbox": [ + 496, + 750, + 893, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Corresponding Author.", + "bbox": [ + 94, + 887, + 225, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "21425", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/129652949dee2ffe0b4810bf8c0c3136373df85215ad5d58dd6f19b96724037e.jpg", + "image_caption": [ + "Figure 1. Monocular Depth Estimation Results. The zoomed-in visualizations and bird-eye-view colored point cloud show that our method can predict continuous depth in the ground region while preserving the sharp edges of objects. Compared with PladeNet [13], our prediction has smoother depth in the ground region. Compared with DepthHint [40], our method addresses the occlusion problem, which can be seen in figure that our prediction have eliminated depth artifacts in the edges of street lights and cars." + ], + "image_footnote": [], + "bbox": [ + 80, + 88, + 281, + 268 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/0b507094710d43242b977fe88f56274ec01118b95a63d4aaa5f09394e588dfc4.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 282, + 88, + 483, + 268 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/e61a27cb669fd122692de9178f9dbfb98724eaef6a9dc7795a9894cf629d9786.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 483, + 88, + 686, + 268 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/265dd562517a5fb3a6e0a844197c7ba45552e07d4c2e239ce5ce88e79f38557c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 687, + 89, + 888, + 268 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "sition strategy mentioned above [13,14], consequently leading to better depth estimation results, as shown in Fig. 1. Moreover, we can extract the ground plane in an unsupervised manner thanks to our orthogonal planes representation.", + "bbox": [ + 75, + 344, + 468, + 417 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Resizing and cropping are widely used as a data augmentation strategy in the stereo training setting of MDE [13, 14]. However, it would destroy the orthogonality of our predefined planes, leading to inferior plane distributions estimation. To remedy this issue, in this paper, we deeply analyze the effects of resizing and cropping on the world coordinates system. We explicitly compute the resizing and cropping transformation and use it to rectify the predefined planes and the predicted camera rotation, which eases the learning of plane distributions. We further propose to use neural positional encoding (NPE) for the resizing and cropping parameter and incorporate it into our PlaneDepth network, which improves the robustness of network training.", + "bbox": [ + 75, + 422, + 468, + 619 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The self-distillation strategy is commonly used to solve occlusion problems [13, 14] and improve the depth prediction results [29]. Post-processing is widely used to improve the final prediction [11], which can be used naturally to generate more accurate self-distillation labels. In this paper, we propose to combine post-processing with self-distillation by using a bilateral occlusion mask to generate more accurate supervision of network training, which improves both accuracy and efficiency of our method.", + "bbox": [ + 75, + 622, + 468, + 758 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We summarize our contributions as follows:", + "bbox": [ + 96, + 761, + 388, + 775 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1. We propose the PlaneDepth, a novel orthogonal plane-based monocular depth estimation network, which favours the representation of both vertical objects and ground. Such representation leads to a much smoother depth for ground regions and would facilitate the identification of drivable regions.", + "2. The depth within the scene is modeled by a mixture of Laplacian distributions, and the depth classifica" + ], + "bbox": [ + 89, + 780, + 468, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "tion problem is cast as the optimizing the mixture of Laplace distribution, which avoids the ambiguity in color expectation based depth estimation and leads to more stable depth estimation.", + "bbox": [ + 529, + 344, + 890, + 404 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "3. An orthogonality-preserved data augmentation strategy is proposed, which improves the robustness of network training.", + "4. We combine post-processing with self-distillation by our augmented self-distillation, which improves both efficiency and accuracy." + ], + "bbox": [ + 511, + 404, + 890, + 494 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Works", + "text_level": 1, + "bbox": [ + 500, + 511, + 648, + 527 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Self-supervised Depth Estimation", + "text_level": 1, + "bbox": [ + 500, + 537, + 792, + 554 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Self-supervised learning of depth estimation from video sequences or stereo image pairs has been proposed to ease the demand for large-scale labeled data. Since the seminal work by Zhou et al. [46] that demonstrated inspiring results by jointly optimizing depth and pose networks with an image reconstruction loss. Many following work further improve the performance through occlusion modeling [12, 33, 34, 41], addressing scale ambiguity [45], modeling moving objects [2, 15, 24], enforcing depth consistency [11, 19], designing better network architectures [17, 31, 49], incorporating additional semantic information [5, 6, 23, 28, 50], exploiting relative object size cues [14, 29], or extending to indoor scenes [21, 25, 44]. In this paper, we propose to utilize orthogonal planes for better depth representation in driving scenarios and demonstrate improved performance with orthogonal planes.", + "bbox": [ + 496, + 561, + 890, + 803 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. Plane-based Scene Representation", + "text_level": 1, + "bbox": [ + 500, + 816, + 799, + 832 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Benefiting from the simplicity of planes and the efficiency of differentiable homography warping, multi-plane image (MPI) is widely used in novel view synthesis [16, 25, 47]. The idea is also introduced in the depth estima", + "bbox": [ + 496, + 839, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "21426", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/2f68eac78b2e2d24484fb3de7d451fb779f777693824a281b87baede9bd4b75f.jpg", + "image_caption": [ + "Figure 2. PlaneDepth Pipeline. We model the depth as a mixture of Laplace distribution of orthogonal planes for self-supervised depth estimation. Our PlaneDepth network predicts distribution parameters for these planes, which together with the target view image are warped to the reference view. The plane-warped images are composed to synthesize a predicted reference view which is supervised with perceptual loss. We further supervise each individual plane-warped image with the photometric consistency loss between the reference view weighted by the Laplace distributions. We address the non-orthogonality issue due to resizing and cropping by explicitly rectifying predefined planes and neural positional encoding from the resizing cropping grid. A self-distillation loss is used to further improve the performance. We use double-channel ResNet18 [18] following Godard et al. [12] and add NPE to predict the relative pose of two views in our monocular training experiments. The blue and white boxes indicate the differentiable variables and the hard operations, respectively." + ], + "image_footnote": [], + "bbox": [ + 76, + 85, + 893, + 327 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "tion [13, 14] recently and has been shown effective in self-supervised depth estimation since it addresses the local minima problem caused by local searching in the reference view. Zhou and Dong [48] further address the depth discontinuity problem by regressing a depth residual for each plane. However, these MPI-based networks will predict vertical-prone depth in the ground region which is the dominant region in the outdoor driving scenario. In contrast, we propose an orthogonal planes based representation that can model continuous depth and free space in the ground region while preserving the sharp edges of objects.", + "bbox": [ + 75, + 453, + 472, + 621 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.3. Self-distillation for Depth Estimation", + "text_level": 1, + "bbox": [ + 76, + 633, + 398, + 648 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Self-distillation is a technique commonly used in self-supervised depth estimation that involves using a pretrained teacher network to generate labels for training a better student network. For instance, Peng et al. [29, 32] synthesized multiple predictions from teacher network to generate pseudo labels, which are then used to train the student network. Self-distillation can also be used to reduce the uncertainty of the prediction [1, 42], or solve the artifact problem caused by occlusion [14, 48]. Inspired by these works and the widely-used post-processing (PP) technique, which inputs both an original image and its flipped version into a depth network and averages the predictions for more accurate depth estimation, we propose to utilize a bilateral occlusion mask into PP technique to synthesis pseudo labels which is used as an additional distillation loss to further improve our depth network.", + "bbox": [ + 75, + 659, + 472, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Methods", + "text_level": 1, + "bbox": [ + 500, + 452, + 599, + 468 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Previous works [13, 14] use planes parallel to the camera to represent the scene which would lead to a discontinuity of the ground. In this paper, we propose to model the depth distribution with a mixture of Laplacian based on a set of orthogonal planes consisting of the vertical and ground planes. Then orthogonality-preserved data augmentation is introduced by taking the resized cropping transformation and Neural Positional Encoding. We also propose an augmented self-distillation with the supervision of the bilateral occlusion mask to improve the robustness of our PlaneDepth to occlusions.", + "bbox": [ + 496, + 479, + 890, + 645 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Orthogonal Planes based Representation", + "text_level": 1, + "bbox": [ + 498, + 659, + 849, + 676 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To improve the capability of the network in predicting the depth for both ground and objects at a distance, we propose to represent the scene with a set of vertical planes as well as ground planes, which are orthogonal.", + "bbox": [ + 496, + 684, + 890, + 744 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Plane Definition. Take the target view as the origin, the planes are defined as:", + "bbox": [ + 496, + 746, + 890, + 776 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {n} _ {i} ^ {T} \\mathbf {w} - \\delta_ {i} = 0, \\quad i = 0, 1, \\dots , N - 1 \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 566, + 790, + 890, + 809 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\mathbf{n}$ is the normal of the plane, $\\mathbf{w}$ is a point in the world coordinate system, $\\delta_{i}$ is the distance from the $i$ -th plane to the origin, and $N$ is the number of planes.", + "bbox": [ + 496, + 823, + 890, + 868 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Vertical Planes. Following [14], we initialize $N^v$ vertical planes with $\\mathbf{n}^v = [0 0 1]^T$ , and sample $\\delta_i^v$ in exponential", + "bbox": [ + 496, + 869, + 890, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "21427", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "disparity space:", + "bbox": [ + 76, + 90, + 184, + 106 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\delta_ {i} ^ {v} = \\frac {B f _ {x}}{d _ {i} ^ {v}} \\quad d _ {i} ^ {v} = d _ {\\max } \\left(\\frac {d _ {\\min }}{d _ {\\max }}\\right) ^ {\\frac {i + r _ {i} ^ {v}}{N _ {v} - 1}} \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 137, + 112, + 468, + 145 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $B$ is the baseline of the stereo pair and $f_{x}$ is the horizontal focal length, $d_{\\mathrm{min}}$ and $d_{\\mathrm{max}}$ are the minimum and maximum disparity, respectively. $r_i^v$ are predicted by the network to account for discretization errors.", + "bbox": [ + 76, + 151, + 468, + 210 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Ground Planes. Similarly, we initialize $N^g$ ground planes with $\\mathbf{n}^g = [0 1 0]^T$ and different $\\delta_i^g$ linearly in camera height space:", + "bbox": [ + 76, + 212, + 468, + 257 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\delta_ {i} ^ {g} = h _ {\\min } + \\frac {i + r _ {i} ^ {g}}{N _ {g} - 1} \\left(h _ {\\max } - h _ {\\min }\\right), \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 153, + 263, + 468, + 297 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $h_{min}$ and $h_{max}$ are the minimum and maximum height of the ground planes, respectively. Again, $r_i^g$ are predicted by the network to account for discretization errors.", + "bbox": [ + 76, + 304, + 468, + 348 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Depth from Orthogonal Planes. We model the depth as a mixture of Laplace distributions of orthogonal planes, with each Laplacian centered at one plane. Therefore, PlaneDepth also predicts weights $\\pi_{i}$ and scales $\\sigma_{i}$ for each Laplace distribution at each pixel, where $\\pi_{i}$ is normalized by a softmax function $S$ of logit $l_{i}$ . Plane residuals $r_i^v$ and $r_i^g$ are shared by all pixels, and each pixel has its own parameters for mixture Laplace distributions. We omit the subscript of pixel for simplicity. Now we can compute the depth $\\hat{D}$ for each pixel via composition:", + "bbox": [ + 76, + 349, + 468, + 500 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {D} = \\frac {1}{Z} \\sum_ {i = 0} ^ {N - 1} p _ {i} D _ {i} \\quad p _ {i} = \\sum_ {j = 0} ^ {N - 1} \\frac {\\pi_ {j} e ^ {\\frac {- | D _ {i} - D _ {j} |}{\\sigma_ {j}}}}{2 \\sigma_ {j}} \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 101, + 506, + 468, + 554 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $p_i$ is the probability that the pixel belongs to $i$ -th plane, $Z = \\sum_{i=0}^{N-1} p_i$ is a normalization constant and $D_i$ is rendered depth of $i$ -th plane.", + "bbox": [ + 76, + 561, + 468, + 606 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Homography Warping. Given relative camera pose $\\mathbf{R}$ and $\\mathbf{t}$ , either from calibrated stereo pairs or predicted by a pose network, between the target image and the reference image, we construct homography mappings $\\mathbf{H}_i$ for the $i$ -th plane:", + "bbox": [ + 76, + 606, + 468, + 667 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {H} _ {i} = \\mathbf {K} \\left(\\mathbf {R} + \\frac {1}{\\delta_ {i}} \\left(\\mathbf {t n} _ {i} ^ {T}\\right)\\right) \\mathbf {K} ^ {- 1}, \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 169, + 672, + 468, + 704 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\mathbf{K}$ is the camera intrinsic matrix. Following [13, 14, 49], we warp the target image $\\mathbf{I}_t$ together with pixel-wise plane distributions $\\pi_i$ , $\\sigma_i$ to the reference view via bilinear sampling $\\mathcal{G}$ :", + "bbox": [ + 76, + 709, + 468, + 770 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\mathbf {I}} _ {i}, \\hat {l} _ {i}, \\hat {\\sigma} _ {i} = \\mathcal {G} (\\mathbf {H} _ {i}, \\mathbf {I} _ {t}, l _ {i}, \\sigma_ {i}) \\quad \\hat {\\pi} = \\mathcal {S} ([ \\hat {l} _ {i} ] _ {i = 0} ^ {N - 1}). \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 114, + 776, + 468, + 796 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Note that our warped weights $\\hat{\\pi}$ is obtained by warping logit $l$ followed by softmax $\\mathcal{S}$ [14]. Then we can synthesis a reference image $\\hat{\\mathbf{I}}_r$ via composition:", + "bbox": [ + 76, + 801, + 468, + 848 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\mathbf {I}} _ {r} = \\frac {1}{\\hat {Z}} \\sum_ {i = 0} ^ {N - 1} \\hat {p} _ {i} \\hat {\\mathbf {I}} _ {i} \\quad \\hat {p} _ {i} = \\sum_ {j = 0} ^ {N - 1} \\frac {\\hat {\\pi} _ {j} e ^ {\\frac {- | D _ {i} ^ {r} - D _ {j} ^ {r} |}{\\hat {\\sigma} _ {j}}}}{2 \\hat {\\sigma} _ {j}}, \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 99, + 854, + 468, + 902 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\hat{Z} = \\sum_{i=0}^{N-1} \\hat{p}_i$ and $D_i^r$ is rendered depth of the $i$ -th plane in the reference view.", + "bbox": [ + 498, + 88, + 890, + 119 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Optimization. We use perceptual loss [22] to constrain the feature-level similarity of the synthesis reference view:", + "bbox": [ + 498, + 121, + 890, + 151 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {p c}} = \\left| \\left| \\phi_ {l} \\left(\\mathbf {I} _ {r}\\right) - \\phi_ {l} \\left(\\hat {\\mathbf {I}} _ {r}\\right) \\right| \\right| _ {2} ^ {2}, \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 604, + 161, + 890, + 180 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\phi_l$ is the first $l$ maxpool layers of a VGG19 [37] pretrained on the ImageNet [7]. Further, we propose a novel photometric consistency based on Laplace distributions:", + "bbox": [ + 498, + 190, + 890, + 236 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {M L L}} = - \\log \\sum_ {i = 0} ^ {N - 1} \\frac {\\hat {\\pi} _ {i} e ^ {\\frac {- \\frac {1}{3} | | \\mathbf {I} _ {r} - \\hat {\\mathbf {i}} _ {i} | | _ {1}}{\\hat {\\sigma} _ {i}}}}{2 \\hat {\\sigma} _ {i}}. \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 576, + 244, + 890, + 292 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Compared to $L_{1}$ loss which supervise the final composite image $\\hat{\\mathbf{I}}_t$ , our $\\mathcal{L}_{\\mathrm{MLL}}$ supervise each plane warped image $\\hat{\\mathbf{I}}_i$ , resulting in a more deterministic optimization objective.", + "bbox": [ + 498, + 301, + 890, + 347 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We also use smooth loss $\\mathcal{L}_{\\mathrm{ds}}$ for depth map $\\hat{D}$ as it has been shown effective in many recent works [12-14, 25, 36, 40]. Therefore, our final loss is:", + "bbox": [ + 498, + 347, + 890, + 392 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = \\mathcal {L} _ {\\mathrm {M L L}} + \\lambda_ {1} \\mathcal {L} _ {\\mathrm {p c}} + \\lambda_ {2} \\mathcal {L} _ {\\mathrm {d s}} \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 599, + 404, + 890, + 421 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "which is averaged over pixels, views and batches. $\\lambda_{1}$ and $\\lambda_{2}$ are hyper-parameters to balance different loss terms.", + "bbox": [ + 498, + 431, + 890, + 462 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Orthogonality-preserved Data Augmentation", + "text_level": 1, + "bbox": [ + 500, + 470, + 879, + 488 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Resizing and cropping is a widely used data augmentation strategy, which encourages the MDE to exploit relative size cue [2]. However, when the crop does not occur at the center height of the image, the ground will tilt, as shown in Fig. 3, and contradict our orthogonal planes assumptions. Consequently, our PlaneDepth network struggles to predict accurate parameters for such augmented data. We address this issue by calculating the transformation matrix of the augmented data explicitly.", + "bbox": [ + 498, + 494, + 890, + 630 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We assume that when the size of the object becomes $f_{s}$ times larger, its depth is reduced by a factor $f_{s}$ . Given an image corresponding to a camera intrinsic with focal length $(f_{x}, f_{y})$ and principal point $(c_{x}, c_{y})$ , when it is scaled with a factor $f_{s}$ and cropped with a grid centered at $(p_{x}, p_{y})$ , the resizing and cropping lead to a transformation $\\mathbf{R}_{\\mathbf{C}}$ which transforms the original world coordinates $w$ to the new coordinates $\\tilde{w}$ originated at the augmented image:", + "bbox": [ + 498, + 631, + 890, + 751 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\tilde {\\mathbf {w}} = \\mathbf {R} _ {\\mathbf {C}} \\mathbf {w} \\quad \\mathbf {R} _ {\\mathbf {C}} = \\left[ \\begin{array}{c c c} 1 & & \\frac {c _ {x} - p _ {x}}{f _ {x}} \\\\ & 1 & \\frac {c _ {y} - p _ {y}}{f _ {y}} \\\\ & & f _ {s} \\end{array} \\right]. \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 535, + 761, + 890, + 818 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Similarly, the normal $\\mathbf{n}$ and distance $\\delta$ of planes in the augmented image are also transformed as:", + "bbox": [ + 500, + 827, + 890, + 857 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\tilde {\\mathbf {n}} = \\frac {\\mathbf {R} _ {\\mathbf {C}} ^ {- T}}{\\| \\mathbf {R} _ {\\mathbf {C}} ^ {- T} \\mathbf {n} \\|} \\mathbf {n} \\quad \\tilde {\\delta} = \\frac {\\delta}{\\| \\mathbf {R} _ {\\mathbf {C}} ^ {- T} \\mathbf {n} \\|}. \\tag {12}\n$$\n", + "text_format": "latex", + "bbox": [ + 537, + 867, + 890, + 905 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "21428", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/67ba360a2fa61cb4decf1d0ade45a7de3af0bf256ec16edc485edd82a340ed58.jpg", + "image_caption": [ + "Before:" + ], + "image_footnote": [], + "bbox": [ + 78, + 87, + 271, + 135 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/034eebeea3152e35f5eb2eaef9c18a447d89cebd382bbece45f91e0f9b678aea.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 274, + 88, + 470, + 135 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/5d09f9cef3fab3800978984355dba11f61078fa5aba24d8104e360058940c359.jpg", + "image_caption": [ + "Figure 3. Resizing cropping causes planes to be non-orthogonal." + ], + "image_footnote": [], + "bbox": [ + 81, + 157, + 259, + 189 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/494eb380ea69bd71e9183c402e3f45a0823a9f55666597c6ae7988bd83411182.jpg", + "image_caption": [ + "After:" + ], + "image_footnote": [], + "bbox": [ + 277, + 143, + 468, + 189 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "As a result, the vertical planes $\\tilde{\\mathbf{n}}^v$ and $\\tilde{\\mathbf{n}}^g$ after transformation are not orthogonal1. To maintain the orthogonality of our predefined planes, we use Eq. (12) to rectify ground planes during training such that they are always perpendicular to the ground after resizing and cropping.", + "bbox": [ + 75, + 220, + 468, + 297 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Further, after resizing and cropping augmentation, it is desirable that the networks would predict the depth, disparity and pose as2:", + "bbox": [ + 75, + 297, + 468, + 342 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\tilde {d} = \\frac {d}{f _ {s}}, \\tilde {D} = f _ {s} D, \\tilde {\\mathbf {R}} = \\mathbf {R} _ {\\mathbf {C}} \\mathbf {R} \\mathbf {R} _ {\\mathbf {C}} ^ {- 1}, \\tilde {\\mathbf {t}} = \\mathbf {R} _ {\\mathbf {C}} \\mathbf {t} \\tag {13}\n$$\n", + "text_format": "latex", + "bbox": [ + 91, + 353, + 468, + 385 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "However, $\\widetilde{\\mathbf{R}}$ is not orthogonal and hence not a canonical rotation matrix. Therefore, $\\widetilde{\\mathbf{R}}$ cannot be predicted with 3 degrees of freedom as existing pose estimation methods [42]. In order to be compatible with these methods, we explicitly rectify the rotation matrix $\\mathbf{R}$ predicted by the pose network to $\\widetilde{\\mathbf{R}}$ according to Eq. (13), which ease the learning of the pose network.", + "bbox": [ + 75, + 397, + 468, + 503 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Neural Positional Encoding. After adjusting the planes and camera rotation, the network still has difficulty in segmenting the ground because it needs to predict the degree of inclination caused by resize cropping before predicting the ground height $\\delta^g$ . In order to help the network to better segment the ground, we encode the $\\mathbf{g}$ with the neural positional encoding (NPE) [13], where the grid $\\mathbf{g} \\in [-1, 1]^2$ is represented as the relative position of each pixel in the original image, after the resizing and cropping transformation. Since our encoder is designed to extract image features based on the relative sizes of objects, we only feed the NPE of the grid into each layer of the decoder, as shown in Fig. 2. Similarly for the pose network, in order to avoid the network predicting changes from $\\widetilde{\\mathbf{R}}$ to $\\mathbf{R}$ , we also feed NPE of $\\mathbf{g}$ into the pose network.", + "bbox": [ + 75, + 503, + 468, + 731 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. Augmented Self-distillation", + "text_level": 1, + "bbox": [ + 76, + 739, + 321, + 755 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Self-distillation is proven to be effective for getting rid of occlusion effects [13, 14, 49]. Since pixels that are not visible in the right view exist only on the left of objects in the left view, which means that the photometric matching failure caused by occlusion only occurs on the left side of the object in the left view. Hence, a network that takes", + "bbox": [ + 75, + 762, + 468, + 853 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/f801a4fcb38fd72eeaefb5c48e90eab3f713dd1065bdd15f5c62872a30a23530.jpg", + "image_caption": [ + "Figure 4. Obtain the self-distillation label. Our final self-distillation labels are obtained by filtering the artifacts on both sides of the post-processed disparity map using the corresponding side mask and accurate disparity respectively." + ], + "image_footnote": [], + "bbox": [ + 500, + 87, + 890, + 262 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "only the left view as input and finds matchings in the right view will produce artifacts to the left of objects. Gonzalez et al. [14] exploits this property to generate pseudo labels for self-distillation with a unilateral occlusion mask, which corresponds to the areas on left view that are not visible in the right view due to occlusion. It can be computed as:", + "bbox": [ + 496, + 334, + 890, + 425 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {M} _ {\\mathrm {R L}} ^ {\\mathrm {L}} = \\min \\left(\\sum_ {i = 0} ^ {N - 1} \\mathcal {W} _ {\\mathrm {R} \\rightarrow \\mathrm {L}} \\left(\\hat {\\pi} _ {i} ^ {\\mathrm {R}}, d _ {i}\\right), 1\\right) \\tag {14}\n$$\n", + "text_format": "latex", + "bbox": [ + 573, + 435, + 890, + 477 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\pi} ^ {R} = \\mathcal {S} \\left(\\left[ \\mathcal {W} _ {L \\rightarrow R} \\left(l _ {i} ^ {L}, d _ {i}\\right)\\right] _ {i = 0} ^ {N - 1}\\right) \\tag {15}\n$$\n", + "text_format": "latex", + "bbox": [ + 589, + 479, + 890, + 500 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathcal{W}(\\cdot, d)$ is a warping using disparity $d$ and $l_i$ is the logit of the $i$ -th plane. L and R represent left and right, respectively. Taking advantage of the property that the network only predicts artifacts on the left side of objects, they flip the left image and flip the predicted disparity map back, getting a disparity map with only artifacts on the right side of the objects $d_{\\mathrm{ff}}$ , where the disparity to the left of the objects is accurate. Thus they can supervise artifacts areas on the left side of the object through the unilateral mask $\\mathbf{M}_{RL}^L$ and the accurate disparity on the left side of the object $d_{\\mathrm{ff}}$ .", + "bbox": [ + 496, + 507, + 890, + 657 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Post-processing is a method commonly used in depth estimation to improve the final prediction [11], which inputs both the original image and its flipped image to a depth network and then averages the prediction as $d_{\\mathrm{pp}} = \\frac{1}{2} (d + d_{\\mathrm{ff}})$ , where $d$ and $d_{\\mathrm{ff}}$ are the predicted disparity map of the original image and its flipped image, respectively.", + "bbox": [ + 496, + 659, + 890, + 750 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "A natural idea is to use $d_{\\mathrm{pp}}$ to further improve the accuracy of the self-distillation label. However, as aforementioned, the left-side artifact of $d$ and the right-side artifact of $d_{\\mathrm{ff}}$ cause artifacts to exist on both sides of the objects in $d_{\\mathrm{pp}}$ . In this paper, rather than using unilateral occlusion masks, we leverage the bilateral occlusion masks to filter both sides artifacts in $d_{\\mathrm{pp}}$ . By assuming the left view to be the right view, the occlusion mask on the right side of objects $\\mathbf{M}_{\\mathrm{LR}}^{\\mathrm{L}}$ can be obtained simply by swapping $\\mathcal{W}_{\\mathrm{L}\\rightarrow \\mathrm{R}}$ and $\\mathcal{W}_{\\mathrm{R}\\rightarrow \\mathrm{L}}$ in Eq. (14) and Eq. (15).", + "bbox": [ + 496, + 750, + 890, + 901 + ], + "page_idx": 4 + }, + { + "type": "page_footnote", + "text": "1More details are provided in the supplementary material.", + "bbox": [ + 94, + 862, + 401, + 875 + ], + "page_idx": 4 + }, + { + "type": "page_footnote", + "text": "2The derivation of Eq. (11), Eq. (12) and Eq. (13) are provided in the supplementary material.", + "bbox": [ + 76, + 875, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "21429", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In this way, we can obtain occlusion-aware self-distillation supervision combined with post-processing as:", + "bbox": [ + 76, + 90, + 468, + 121 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\nd _ {\\mathrm {s d}} = \\mathbf {M} _ {\\mathrm {R L}} ^ {\\mathrm {L}} \\left(\\mathbf {M} _ {\\mathrm {L R}} ^ {\\mathrm {L}} d _ {\\mathrm {p p}} + \\left(1 - \\mathbf {M} _ {\\mathrm {L R}} ^ {\\mathrm {L}}\\right) d\\right) + \\left(1 - \\mathbf {M} _ {\\mathrm {R L}} ^ {\\mathrm {L}}\\right) d _ {\\mathrm {f f}} \\tag {16}\n$$\n", + "text_format": "latex", + "bbox": [ + 84, + 127, + 468, + 147 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $d_{ff}$ is the flipped disparity map of the flipped input, as shown in Fig. 4. We use $L_{1}$ loss on the predicted disparity in the self-distillation stage as $\\mathcal{L}_{\\mathrm{sd}} = ||\\hat{d} - d_{\\mathrm{sd}}||_1$ .", + "bbox": [ + 76, + 152, + 468, + 198 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We also modify our mixture Laplace and perceptual loss in the self-distillation stage using the occlusion mask in the right view as in [14]. We get the right view occlusion mask $\\mathbf{M}^{\\mathrm{R}}$ by using Eq. (14) to warp the weight $\\pi$ from the left view to the right. Thus we use $\\mathbf{M}^{\\mathrm{R}}$ to mask out the loss of the occluded areas in the right view, getting $\\mathcal{L}_{\\mathrm{MLL}}^{M}$ and $\\mathcal{L}_{\\mathrm{pc}}^{M3}$ .", + "bbox": [ + 76, + 198, + 468, + 289 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Therefore, our final loss in the self-distillation stage is:", + "bbox": [ + 96, + 289, + 459, + 304 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {d i s t i l l}} = \\mathcal {L} _ {\\mathrm {M L L}} ^ {M} + \\lambda_ {1} \\mathcal {L} _ {\\mathrm {p c}} ^ {M} + \\lambda_ {2} \\mathcal {L} _ {\\mathrm {d s}} + \\lambda_ {3} \\mathcal {L} _ {\\mathrm {s d}} \\tag {17}\n$$\n", + "text_format": "latex", + "bbox": [ + 132, + 310, + 468, + 330 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "which is averaged over pixel, view and batch. $\\lambda_{1},\\lambda_{2}$ and $\\lambda_{3}$ are the weight hyper-parameters.", + "bbox": [ + 76, + 335, + 468, + 367 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 378, + 209, + 395 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.1. Training Strategy", + "text_level": 1, + "bbox": [ + 76, + 402, + 250, + 419 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We first train our model with $\\mathcal{L}$ for 50 epochs with a batch size of 8, where half of input images are obtained by flipping the other half. Then we fine-tune the network with another epoch at high resolution without resizing and cropping data augmentation, which allows the model to utilize two monocular depth cues simultaneously. We then train another 10 epochs with the self-distillation $\\mathcal{L}_{\\mathrm{distill}}$ with a batch size of 4 still without resizing and cropping at high resolution. More implementation details are provided in the supplementary material.", + "bbox": [ + 75, + 425, + 468, + 575 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Dataset", + "text_level": 1, + "bbox": [ + 76, + 584, + 171, + 599 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Following previous work [29, 36, 40, 42, 48], we mainly conducted our experiments on the widely used KITTI [10] dataset, which provides sequential stereo images and sparse point clouds using stereo cameras and LiDAR mounted on a moving car. We followed the train test splits used in [12]. During stereo training, we adopt the Eigen training split [8], which contains 22,600 training and 888 validation stereo pairs. As for monocular training, we use the Zhou's split [46], which removes static frames and contains 19,905 training and 2,212 validation stereo pairs. We evaluate our models on the 697 Eigen raw test images [8] and 652 Eigen improved test images [39] using the metrics proposed in [10], where Eigen improved test set [39] is obtained by warping the ground truth depth of 11 adjacent frames into one frame and filtering by SGM [20]. During both Eigen evaluations, all ground truth and predictions are clipped to within $80\\mathrm{m}$ and cropped by as in Eigen crop, and evaluated using the metrics proposed in [10].", + "bbox": [ + 75, + 607, + 468, + 878 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. Performance Comparisons", + "text_level": 1, + "bbox": [ + 500, + 90, + 741, + 107 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We compare our PlaneDepth against existing state-of-the-art MDE methods on the raw and improved KITTI Eigen test set [8], and the quantitative results are shown in Tab. 2. In stereo setting, our method outperforms all competing methods on the Improved Eigen test set [39] even without using post-processing [11], which is two times slower because the network needs to make an additional forward for the flipped images. Further, our method performs similarly with or without post-processing thanks to our augmented self-distillation loss. It is worth noting that our proposed augmented self-distillation label further improves performance, but it is slightly less efficient compared to post-processing. Our method also demonstrated consistent improvements when using monocular videos and stereo pairs for training (MS in the table). We also show qualitative comparison against previous state-of-the-art methods in Fig. 5 and Fig. 1. Our method predicts continuous depth in the ground region while preserving sharp object edges, recovering more fine details and having fewer depth artifacts around the object boundary compared to other methods. It is also interesting that all methods, including ours, perform slightly worse in the MS setting than in the stereo setting. We attribute it to dynamic objects and inaccurate pose predictions in monocular videos.", + "bbox": [ + 496, + 113, + 890, + 474 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.4. Ablation Studies", + "text_level": 1, + "bbox": [ + 500, + 483, + 663, + 497 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We have shown improved performance compared to existing methods, now we conduct experiments to validate the effectiveness of each component of our method.", + "bbox": [ + 496, + 507, + 890, + 550 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Orthogonal Planes Prediction. We have tried various combinations of plane predictions and show the results in Table 1. While the quantitative results changed slightly when adding more vertical planes or ground planes, using ground planes brings additional benefits that we can extract the ground plane without supervision and predict continuous depth as shown in Fig. 6 and Fig. 1, respectively, which is important for autonomous driving.", + "bbox": [ + 496, + 551, + 890, + 672 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/646a5809d279e801a98683f3401bd76c0d4db156adb2984b9ce4a1c71d3806d0.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
#VP#GPAbs Rel↓Sq Rel↓Rmse↓A1↑
4900.0900.5904.1470.899
6300.0900.6154.1660.900
49140.0890.5984.1750.900
3-axis planes0.0900.5984.1090.900
", + "bbox": [ + 532, + 678, + 859, + 753 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 1. Comparison of different plane combinations, where #VP and #GP are the number of vertical and ground planes, respectively. We also evaluate a model using planes with 3-axis normals.", + "bbox": [ + 496, + 758, + 890, + 800 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Mixture Laplace Loss. Quantitative results in Table 3 show that our mixture Laplace loss outperforms simple L1 loss used in baseline methods [13, 14]. To further quantify the effects of different losses, we propose a new metric: Mean Maximum Probability (MMP) $^4$ which reflects the", + "bbox": [ + 496, + 804, + 890, + 878 + ], + "page_idx": 5 + }, + { + "type": "page_footnote", + "text": "3More details are provided in the supplementary material.", + "bbox": [ + 94, + 886, + 401, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_footnote", + "text": "4Definition is provided in the supplementary material.", + "bbox": [ + 516, + 886, + 803, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "21430", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/2cf2b803071e0f525cb1f6ed7de4090449480edd22895b06a730be9335f611fe.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodsPPNetworkResolutionTrainAbs Rel↓Sq Rel↓RMSE↓RMSE log↓A1↑A2↑A3↑
Raw Eigen Test Set [8]
Monodepth2 [12]✓ResNet-501024×320S0.0970.7934.5330.1810.8960.9650.983
DepthHint [40]✓ResNet-501024×320S0.0960.7104.3930.1850.8900.9620.981
EPCDepth [29]✓ResNet-501024×320S0.0910.6464.2070.1760.9010.9660.983
OCFDNet [48]✓ResNet-50-A1280×384S0.0900.5644.0070.1720.9030.9670.984
FALNet [14]FALNet1280×384S0.0970.5903.9910.1770.8930.9660.984
FALNet [14]✓FALNet1280×384S0.0930.5643.9730.1740.8980.9670.985
PLADENet [13]PLADENet1280×384S0.0920.6264.0460.1750.8960.9650.984
PLADENet [13]✓PLADENet1280×384S0.0890.5904.0080.1720.9000.9670.985
OursResNet-50-A1280×384S0.0850.5634.0230.1710.9100.9680.984
Ours✓ResNet-50-A1280×384S0.0840.5493.9810.1690.9110.9680.984
Ours†✓ResNet-50-A1280×384S0.0830.5333.9190.1670.9130.9690.985
Monodepth2 [12]✓ResNet-181024×320MS0.1040.7754.5620.1910.8780.9590.981
DepthHint [40]✓ResNet-181024×320MS0.0980.7024.3980.1830.8870.9630.983
FeatureNet [36]ResNet-501024×320MS0.0990.6974.4270.1840.8890.9630.982
Ours*ResNet-50-A1280×384MS0.0920.6014.1880.1840.8930.9610.981
Ours*✓ResNet-50-A1280×384MS0.0900.5844.1300.1820.8960.9620.981
Improved Eigen Test Set [39]
Monodepth2 [12]✓ResNet-501024×320S0.0770.4553.4890.1190.9330.9880.996
DepthHint [40]✓ResNet-501024×320S0.0740.3643.2020.1140.9360.9890.997
OCFDNet [48]✓ResNet-50-A1280×384S0.0700.2622.7860.1030.9510.9930.998
FALNet [14]✓FALNet1280×384S0.0710.2812.9120.1080.9430.9910.998
PLADENet [13]✓PLADENet1280×384S0.0660.2722.9180.1040.9450.9920.998
OursResNet-50-A1280×384S0.0630.2452.7180.0960.9590.9940.998
Ours✓ResNet-50-A1280×384S0.0630.2362.6740.0950.9600.9940.999
Ours†✓ResNet-50-A1280×384S0.0620.2272.6090.0930.9610.9950.999
", + "bbox": [ + 101, + 88, + 870, + 441 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/99cf43248ebff4494e6fa0903361ebdda3d6cd712d010e5424076930d678f8ea.jpg", + "table_caption": [ + "Table 2. Comparison of performance on KITTI Eigen test set [8]. The best is in bold and the second best is underlined in each metric. S stands for stereo training using left and right views and a fixed baseline and MS stands for both stereo and monocular training adding front and rear frames of the left view without camera poses. ResNet-50-A represents U-Net [35] with DenseASPP module [43] using ResNet-50 [18] as the backbone. PP with checkmark✓ refers to post-processing [46]. *: Due to the limitation of memory usage for high-resolution training, our MS training is only performed at low-resolution in stage one without self-distillation. †: Post-processing with our method for generating self-distillation labels." + ], + "table_footnote": [], + "table_body": "
LossPlaneAbs Rel↓Sq Rel↓Rmse↓A1↑MMP
L1VP0.0930.6244.4020.8910.574
L1OP0.0950.6064.2930.8930.543
MLLVP0.0900.5904.1470.8990.610
MLLOP0.0890.5984.1750.9000.607
", + "bbox": [ + 81, + 540, + 465, + 614 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "confidence of the network's prediction on certain planes. As shown in Table 3, using MML results in higher accuracy and MMP, indicating that MML is more deterministic and less ambiguous compared to using L1 loss on the composite image.", + "bbox": [ + 75, + 718, + 468, + 794 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Orthogonality-preserved Data Augmentation. We show the quantitative ablation of transformation matrix $\\mathbf{R}_{\\mathbf{C}}$ and neural positional encoding (NPE) in Tab. 4 and qualitative comparison on ground prediction in Fig. 6. Without using $\\mathbf{R}_{\\mathbf{C}}$ to rectify predefined ground planes, the tilt of the ground makes the network relies on vertical planes completely, resulting in discontinuity in the ground region.", + "bbox": [ + 75, + 795, + 468, + 902 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/2ca7509896daa839792f056a68135ce0d8392bbc1ac904ed3a5dfc5d559b21b5.jpg", + "table_caption": [ + "Table 3. Comparison of different photometric loss, where MLL denotes our mixture Laplace loss. MMP stands for Mean Maximum Probability. VP means only using the vertical planes, OP means using our orthogonal planes. The result shows that MLL is effective for plane-based methods and makes predictions more focused on a specific plane." + ], + "table_footnote": [], + "table_body": "
RCNPEAbs Rel↓Sq Rel↓Rmse↓A1↑
0.0920.5964.1430.898
✓0.0900.5934.1860.899
✓0.0940.5934.1410.898
✓✓0.0890.5984.1750.900
", + "bbox": [ + 532, + 540, + 859, + 614 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 4. Comparison of ground prediction. Smoother ground depth with the help of $\\mathbf{R}_{\\mathbf{C}}$ and NPE brings a performance boost.", + "bbox": [ + 498, + 621, + 890, + 650 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Without NPE, the network has difficulty in predicting the tilt of the ground plane, resulting in discontinuous depth patches. In contrast, with the help of $\\mathbf{R}_{\\mathbf{C}}$ and NPE, our method can utilize ground planes easily, resulting in more accurate ground segmentation and smoother ground depth.", + "bbox": [ + 496, + 679, + 890, + 756 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Augmented Self-distillation. We first compare the accuracy of pseudo labels generated by different methods. As shown in Tab. 6, our proposed bilateral mask combined with post-processing generates more accurate labels than other methods, which is beneficial for self-distillation. Further, we compare quantitative results with or without self-distillation loss in Tab. 7, which verifies that the performance improvement is due to our self-distillation loss rather than the longer training time.", + "bbox": [ + 496, + 763, + 892, + 901 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "21431", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/1d9d77dc53440962eccd171c263ac3058bedfb99dc81f0bb424a6318efd324f0.jpg", + "image_caption": [ + "Input" + ], + "image_footnote": [], + "bbox": [ + 80, + 99, + 282, + 265 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/758d4a80653f65baed7558b01be55a592822f89793713d81a1ddacf7a434056e.jpg", + "image_caption": [ + "FALNet" + ], + "image_footnote": [], + "bbox": [ + 282, + 99, + 483, + 266 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/23815373d6d4205b4e87d70795b99b632a72098f8248af76defe48ef6ce6fada.jpg", + "image_caption": [ + "EPCDepth", + "Figure 5. Qualitative results on the KITTI dataset. Our network predicts smooth depth for the ground while preserving thin structures and sharp object edges with fewer depth artifacts." + ], + "image_footnote": [], + "bbox": [ + 483, + 99, + 686, + 266 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/bca0a28f398264620ec893ca3bb2b241af7dad3c96a6b95a6465d44e58f3939b.jpg", + "image_caption": [ + "Ours" + ], + "image_footnote": [], + "bbox": [ + 687, + 99, + 890, + 266 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/f61f2a825ec6be6397d76192cfd7cff0f8c827e0af9f06afa78d2b62ed911517.jpg", + "image_caption": [ + "Predicted Ground", + "Patch Depth", + "Figure 6. Predicted Ground. We use IOU and L2 gradient of disparity map to evaluate the segmentation and roughness of ground on the Eigen test set, respectively. With the help of $\\mathbf{R}_{\\mathbf{C}}$ and NPE, our method can predict more accurate segmentation and smoother depth for the ground." + ], + "image_footnote": [], + "bbox": [ + 98, + 321, + 449, + 525 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/046e4248aafbb72510df8810acd26f4ef286a18336525e43b74a445bad91df52.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
StrategyAbs Rel↓Sq Rel↓Rmse↓A1↑
LR0.0900.6164.1880.898
HR0.0900.6304.2700.898
Ours0.0860.5814.0940.906
", + "bbox": [ + 122, + 601, + 426, + 662 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/1943cf41682ee1779fd71d6e9454beb48800d8b70ceda49438c797a29b3b1e11.jpg", + "table_caption": [ + "Table 5. Comparison of different training strategies. LR and HR denote low resolution $(640\\times 192)$ and high resolution $(1280\\times 384)$ training, respectively. The results show that our approach of combining LR training with one additional HR epoch, utilizing both monocular depth cues, significantly improves performance." + ], + "table_footnote": [], + "table_body": "
SourceAbs Rel↓Sq Rel↓Rmse↓A1↑
PP0.0850.5574.0200.909
UM0.0840.5523.9820.912
PP+BM0.0830.5403.9400.913
", + "bbox": [ + 120, + 739, + 426, + 801 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/0518bc6f349dee24ad2e180733a48a10168c87509b609372a3001d84aca02b47.jpg", + "table_caption": [ + "Table 6. Comparison of different distillation label, where PP denotes post-processing [11], UM denotes unilateral occlusion mask [14], and $\\mathrm{PP + BM}$ denotes our bilateral mask combined with post-processing. Our proposed method generate more accurate self-distillation labels." + ], + "table_footnote": [], + "table_body": "
LossAbs Rel↓Sq Rel↓Rmse↓A1↑
L0.0860.5844.1320.905
Ldistill0.0850.5634.0230.910
", + "bbox": [ + 542, + 310, + 849, + 361 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 7. Ablation study on self-distillation. Result shows that using self-distillation loss $\\mathcal{L}_{\\mathrm{distill}}$ significantly improves performance compared to naively increasing training time.", + "bbox": [ + 498, + 366, + 892, + 409 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 426, + 617, + 441 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We propose PlaneDepth, a novel orthogonal planes based depth representation for self-supervised depth estimation, which enables segmenting and predicting a continuous ground plane compared to existing frontal-parallel planes based representations. The depth of the scene is represented as a mixture of Laplacian of the orthogonal planes. Considering that traditional data augmentation may break the orthogonality constraint of the planes, we solve this explicitly by calculating the resizing cropping transformation as well as the neural position encoding. We further propose to improve the final prediction by incorporating post-processing into the self-distillation objective via our bilateral occlusion masks. Extensive experiments on KITTI validate the effectiveness and efficiency of our proposed approach.", + "bbox": [ + 496, + 455, + 890, + 667 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Limitations. We do not constrain the choice of different types of planes and the inclination caused by car bumping, so our unsupervised ground segmentation may not be robust enough to be directly used in safety-critical applications. Based on this, combining with other unsupervised ground segmentation methods, or explicitly modeling car tilt may be interesting future directions.", + "bbox": [ + 496, + 670, + 892, + 776 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements. This work was supported by National Key R&D Program of China (2018AAA0100704), NSFC #61932020, #62172279, Science and Technology Commission of Shanghai Municipality (Grant No.20ZR1436000), Program of Shanghai Academic Research Leader, and \"Shuguang Program\" supported by Shanghai Education Development Foundation and Shanghai Municipal Education Commission.", + "bbox": [ + 496, + 779, + 893, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "21432", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Juan Luis Gonzalez Bello and Munchurl Kim. Self-supervised deep monocular depth estimation with ambiguity boosting. IEEE Transactions on Pattern Analysis and Machine Intelligence, 2021. 3", + "[2] Juan Luis Gonzalez Bello, Jaeho Moon, and Munchurl Kim. 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In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 13116-13125, 2020. 2" + ], + "bbox": [ + 501, + 92, + 890, + 852 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "21434", + "bbox": [ + 478, + 945, + 519, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/PlaneDepth_ Self-Supervised Depth Estimation via Orthogonal Planes/dc773b73-cd94-4cb0-b4ee-323aaa9d04b9_model.json b/2023/PlaneDepth_ Self-Supervised Depth Estimation via Orthogonal Planes/dc773b73-cd94-4cb0-b4ee-323aaa9d04b9_model.json new file mode 100644 index 0000000000000000000000000000000000000000..17bb75f0d21f42c02e75104581e7e36c455a9708 --- /dev/null +++ b/2023/PlaneDepth_ Self-Supervised Depth Estimation via Orthogonal Planes/dc773b73-cd94-4cb0-b4ee-323aaa9d04b9_model.json @@ -0,0 +1,2541 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.135, + 0.131, + 0.836, + 0.154 + ], + "angle": 0, + "content": "PlaneDepth: Self-supervised Depth Estimation via Orthogonal Planes" + }, + { + "type": "text", + "bbox": [ + 0.257, + 0.18, + 0.371, + 0.199 + ], + "angle": 0, + "content": "Ruoyu Wang1" + }, + { + "type": "text", + "bbox": [ + 0.425, + 0.181, + 0.511, + 0.198 + ], + "angle": 0, + "content": "Zehao \\(\\mathrm{Yu}^2\\)" + }, + { + "type": "text", + "bbox": [ + 0.565, + 0.181, + 0.717, + 0.199 + ], + "angle": 0, + "content": "Shenghua Gao\\(^{1,3,4*}\\)" + }, + { + "type": "text", + "bbox": [ + 0.259, + 0.2, + 0.466, + 0.217 + ], + "angle": 0, + "content": "1ShanghaiTech University" + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.2, + 0.713, + 0.217 + ], + "angle": 0, + "content": "\\(^{2}\\)University of Tübingen" + }, + { + "type": "text", + "bbox": [ + 0.194, + 0.217, + 0.777, + 0.235 + ], + "angle": 0, + "content": "\\(^{3}\\)Shanghai Engineering Research Center of Intelligent Vision and Imaging" + }, + { + "type": "text", + "bbox": [ + 0.177, + 0.235, + 0.796, + 0.252 + ], + "angle": 0, + "content": "\\(^{4}\\)Shanghai Engineering Research Center of Energy Efficient and Custom AI IC" + }, + { + "type": "text", + "bbox": [ + 0.2, + 0.255, + 0.765, + 0.27 + ], + "angle": 0, + "content": "{wangry3, gaoshh}@shanghaiitech.edu.cn, zehao.yu@uni-tuebingen.de" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.305, + 0.313, + 0.32 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.337, + 0.473, + 0.745 + ], + "angle": 0, + "content": "Multiple near frontal-parallel planes based depth representation demonstrated impressive results in self-supervised monocular depth estimation (MDE). Whereas, such a representation would cause the discontinuity of the ground as it is perpendicular to the frontal-parallel planes, which is detrimental to the identification of drivable space in autonomous driving. In this paper, we propose the PlaneDepth, a novel orthogonal planes based presentation, including vertical planes and ground planes. PlaneDepth estimates the depth distribution using a Laplacian Mixture Model based on orthogonal planes for an input image. These planes are used to synthesize a reference view to provide the self-supervision signal. Further, we find that the widely used resizing and cropping data augmentation breaks the orthogonality assumptions, leading to inferior plane predictions. We address this problem by explicitly constructing the resizing cropping transformation to rectify the predefined planes and predicted camera pose. Moreover, we propose an augmented self-distillation loss supervised with a bilateral occlusion mask to boost the robustness of orthogonal planes representation for occlusions. Thanks to our orthogonal planes representation, we can extract the ground plane in an unsupervised manner, which is important for autonomous driving. Extensive experiments on the KITTI dataset demonstrate the effectiveness and efficiency of our method. The code is available at https://github.com/svip-lab/PlaneDepth." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.775, + 0.208, + 0.79 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.801, + 0.47, + 0.877 + ], + "angle": 0, + "content": "Monocular depth estimation (MDE) is an important task in computer vision and it has tremendous potential applications, such as autonomous driving. However, the expensive data and labels acquisition process restricts the data scale in supervised MDE [3, 4, 9, 16, 26, 27]. Thus, researchers" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.306, + 0.892, + 0.351 + ], + "angle": 0, + "content": "turn to solve the data constraints in supervised MDE with the self-supervised MDE framework by leveraging videos or stereo image pairs." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.354, + 0.893, + 0.746 + ], + "angle": 0, + "content": "Most of the early works in self-supervised MDE leverage a regression module to estimate pixel-wise depth map [11, 12, 15, 29, 36, 40] and warp the reference view image to the target view based on the estimated depth. Then, a photometric consistency loss is used to guide the learning of the depth regression module. However, these methods usually encounter the local minimum issue because of the locality of bilinear interpolation on the reference view. To avoid this issue, rather than using simple depth regression, multiple frontal-parallel planes based depth representation is introduced where depth space is divided into a fixed number of frontal-parallel planes, and the depth network learns to classify which predefined plane each pixel belongs to [13, 14]. It has been shown that such representation could produce much sharper depth on the edges of the object. However, they are insufficient to represent the ground because the ground plane is perpendicular to these predefined frontal-parallel planes. As shown in Fig. 1, such vertical depth planes only solution would lead to discontinuity on the ground, which is obviously detrimental to the identification of drivable space in autonomous driving. Further, photometric consistency loss is applied to the weighted composition of each plane-warped image, which is sub-optimal as the combination of different weights may lead to exactly the same color image [30], resulting in ambiguous solutions for depth plane classification." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Considering the ground is perpendicular to the frontal-parallel planes, in this paper, we propose to leverage orthogonal planes to represent the scene where the ground planes favor the depth estimation in the ground region. Further, we propose to model the depth as a mixture of Laplace distributions of orthogonal planes [38], where each Laplacian is centered at one plane. We compute the photometric consistency loss independently on the color image warped by each plane, resulting in a more deterministic and less ambiguous optimization objective compared with the weighted compo" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.888, + 0.227, + 0.9 + ], + "angle": 0, + "content": "*Corresponding Author." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21425" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.089, + 0.282, + 0.27 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.284, + 0.089, + 0.484, + 0.27 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.485, + 0.089, + 0.687, + 0.27 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.688, + 0.09, + 0.89, + 0.27 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.277, + 0.895, + 0.334 + ], + "angle": 0, + "content": "Figure 1. Monocular Depth Estimation Results. The zoomed-in visualizations and bird-eye-view colored point cloud show that our method can predict continuous depth in the ground region while preserving the sharp edges of objects. Compared with PladeNet [13], our prediction has smoother depth in the ground region. Compared with DepthHint [40], our method addresses the occlusion problem, which can be seen in figure that our prediction have eliminated depth artifacts in the edges of street lights and cars." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.345, + 0.47, + 0.419 + ], + "angle": 0, + "content": "sition strategy mentioned above [13,14], consequently leading to better depth estimation results, as shown in Fig. 1. Moreover, we can extract the ground plane in an unsupervised manner thanks to our orthogonal planes representation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.424, + 0.47, + 0.62 + ], + "angle": 0, + "content": "Resizing and cropping are widely used as a data augmentation strategy in the stereo training setting of MDE [13, 14]. However, it would destroy the orthogonality of our predefined planes, leading to inferior plane distributions estimation. To remedy this issue, in this paper, we deeply analyze the effects of resizing and cropping on the world coordinates system. We explicitly compute the resizing and cropping transformation and use it to rectify the predefined planes and the predicted camera rotation, which eases the learning of plane distributions. We further propose to use neural positional encoding (NPE) for the resizing and cropping parameter and incorporate it into our PlaneDepth network, which improves the robustness of network training." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.623, + 0.47, + 0.759 + ], + "angle": 0, + "content": "The self-distillation strategy is commonly used to solve occlusion problems [13, 14] and improve the depth prediction results [29]. Post-processing is widely used to improve the final prediction [11], which can be used naturally to generate more accurate self-distillation labels. In this paper, we propose to combine post-processing with self-distillation by using a bilateral occlusion mask to generate more accurate supervision of network training, which improves both accuracy and efficiency of our method." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.762, + 0.389, + 0.776 + ], + "angle": 0, + "content": "We summarize our contributions as follows:" + }, + { + "type": "text", + "bbox": [ + 0.091, + 0.781, + 0.47, + 0.87 + ], + "angle": 0, + "content": "1. We propose the PlaneDepth, a novel orthogonal plane-based monocular depth estimation network, which favours the representation of both vertical objects and ground. Such representation leads to a much smoother depth for ground regions and would facilitate the identification of drivable regions." + }, + { + "type": "text", + "bbox": [ + 0.09, + 0.871, + 0.469, + 0.901 + ], + "angle": 0, + "content": "2. The depth within the scene is modeled by a mixture of Laplacian distributions, and the depth classifica" + }, + { + "type": "list", + "bbox": [ + 0.09, + 0.781, + 0.47, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.531, + 0.345, + 0.892, + 0.405 + ], + "angle": 0, + "content": "tion problem is cast as the optimizing the mixture of Laplace distribution, which avoids the ambiguity in color expectation based depth estimation and leads to more stable depth estimation." + }, + { + "type": "text", + "bbox": [ + 0.513, + 0.405, + 0.891, + 0.45 + ], + "angle": 0, + "content": "3. An orthogonality-preserved data augmentation strategy is proposed, which improves the robustness of network training." + }, + { + "type": "text", + "bbox": [ + 0.512, + 0.451, + 0.892, + 0.496 + ], + "angle": 0, + "content": "4. We combine post-processing with self-distillation by our augmented self-distillation, which improves both efficiency and accuracy." + }, + { + "type": "list", + "bbox": [ + 0.512, + 0.405, + 0.892, + 0.496 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.512, + 0.65, + 0.528 + ], + "angle": 0, + "content": "2. Related Works" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.538, + 0.794, + 0.555 + ], + "angle": 0, + "content": "2.1. Self-supervised Depth Estimation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.562, + 0.892, + 0.804 + ], + "angle": 0, + "content": "Self-supervised learning of depth estimation from video sequences or stereo image pairs has been proposed to ease the demand for large-scale labeled data. Since the seminal work by Zhou et al. [46] that demonstrated inspiring results by jointly optimizing depth and pose networks with an image reconstruction loss. Many following work further improve the performance through occlusion modeling [12, 33, 34, 41], addressing scale ambiguity [45], modeling moving objects [2, 15, 24], enforcing depth consistency [11, 19], designing better network architectures [17, 31, 49], incorporating additional semantic information [5, 6, 23, 28, 50], exploiting relative object size cues [14, 29], or extending to indoor scenes [21, 25, 44]. In this paper, we propose to utilize orthogonal planes for better depth representation in driving scenarios and demonstrate improved performance with orthogonal planes." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.817, + 0.8, + 0.833 + ], + "angle": 0, + "content": "2.2. Plane-based Scene Representation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Benefiting from the simplicity of planes and the efficiency of differentiable homography warping, multi-plane image (MPI) is widely used in novel view synthesis [16, 25, 47]. The idea is also introduced in the depth estima" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "21426" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.078, + 0.087, + 0.895, + 0.328 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.331, + 0.895, + 0.444 + ], + "angle": 0, + "content": "Figure 2. PlaneDepth Pipeline. We model the depth as a mixture of Laplace distribution of orthogonal planes for self-supervised depth estimation. Our PlaneDepth network predicts distribution parameters for these planes, which together with the target view image are warped to the reference view. The plane-warped images are composed to synthesize a predicted reference view which is supervised with perceptual loss. We further supervise each individual plane-warped image with the photometric consistency loss between the reference view weighted by the Laplace distributions. We address the non-orthogonality issue due to resizing and cropping by explicitly rectifying predefined planes and neural positional encoding from the resizing cropping grid. A self-distillation loss is used to further improve the performance. We use double-channel ResNet18 [18] following Godard et al. [12] and add NPE to predict the relative pose of two views in our monocular training experiments. The blue and white boxes indicate the differentiable variables and the hard operations, respectively." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.454, + 0.473, + 0.622 + ], + "angle": 0, + "content": "tion [13, 14] recently and has been shown effective in self-supervised depth estimation since it addresses the local minima problem caused by local searching in the reference view. Zhou and Dong [48] further address the depth discontinuity problem by regressing a depth residual for each plane. However, these MPI-based networks will predict vertical-prone depth in the ground region which is the dominant region in the outdoor driving scenario. In contrast, we propose an orthogonal planes based representation that can model continuous depth and free space in the ground region while preserving the sharp edges of objects." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.635, + 0.399, + 0.65 + ], + "angle": 0, + "content": "2.3. Self-distillation for Depth Estimation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.66, + 0.473, + 0.903 + ], + "angle": 0, + "content": "Self-distillation is a technique commonly used in self-supervised depth estimation that involves using a pretrained teacher network to generate labels for training a better student network. For instance, Peng et al. [29, 32] synthesized multiple predictions from teacher network to generate pseudo labels, which are then used to train the student network. Self-distillation can also be used to reduce the uncertainty of the prediction [1, 42], or solve the artifact problem caused by occlusion [14, 48]. Inspired by these works and the widely-used post-processing (PP) technique, which inputs both an original image and its flipped version into a depth network and averages the predictions for more accurate depth estimation, we propose to utilize a bilateral occlusion mask into PP technique to synthesis pseudo labels which is used as an additional distillation loss to further improve our depth network." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.453, + 0.6, + 0.469 + ], + "angle": 0, + "content": "3. Methods" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.48, + 0.892, + 0.646 + ], + "angle": 0, + "content": "Previous works [13, 14] use planes parallel to the camera to represent the scene which would lead to a discontinuity of the ground. In this paper, we propose to model the depth distribution with a mixture of Laplacian based on a set of orthogonal planes consisting of the vertical and ground planes. Then orthogonality-preserved data augmentation is introduced by taking the resized cropping transformation and Neural Positional Encoding. We also propose an augmented self-distillation with the supervision of the bilateral occlusion mask to improve the robustness of our PlaneDepth to occlusions." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.66, + 0.85, + 0.677 + ], + "angle": 0, + "content": "3.1. Orthogonal Planes based Representation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.685, + 0.892, + 0.746 + ], + "angle": 0, + "content": "To improve the capability of the network in predicting the depth for both ground and objects at a distance, we propose to represent the scene with a set of vertical planes as well as ground planes, which are orthogonal." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.747, + 0.892, + 0.777 + ], + "angle": 0, + "content": "Plane Definition. Take the target view as the origin, the planes are defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.568, + 0.791, + 0.892, + 0.81 + ], + "angle": 0, + "content": "\\[\n\\mathbf {n} _ {i} ^ {T} \\mathbf {w} - \\delta_ {i} = 0, \\quad i = 0, 1, \\dots , N - 1 \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.824, + 0.892, + 0.869 + ], + "angle": 0, + "content": "where \\(\\mathbf{n}\\) is the normal of the plane, \\(\\mathbf{w}\\) is a point in the world coordinate system, \\(\\delta_{i}\\) is the distance from the \\(i\\)-th plane to the origin, and \\(N\\) is the number of planes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.871, + 0.892, + 0.903 + ], + "angle": 0, + "content": "Vertical Planes. Following [14], we initialize \\( N^v \\) vertical planes with \\( \\mathbf{n}^v = [0 0 1]^T \\), and sample \\( \\delta_i^v \\) in exponential" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "21427" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.185, + 0.107 + ], + "angle": 0, + "content": "disparity space:" + }, + { + "type": "equation", + "bbox": [ + 0.138, + 0.113, + 0.469, + 0.146 + ], + "angle": 0, + "content": "\\[\n\\delta_ {i} ^ {v} = \\frac {B f _ {x}}{d _ {i} ^ {v}} \\quad d _ {i} ^ {v} = d _ {\\max } \\left(\\frac {d _ {\\min }}{d _ {\\max }}\\right) ^ {\\frac {i + r _ {i} ^ {v}}{N _ {v} - 1}} \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.152, + 0.469, + 0.212 + ], + "angle": 0, + "content": "where \\( B \\) is the baseline of the stereo pair and \\( f_{x} \\) is the horizontal focal length, \\( d_{\\mathrm{min}} \\) and \\( d_{\\mathrm{max}} \\) are the minimum and maximum disparity, respectively. \\( r_i^v \\) are predicted by the network to account for discretization errors." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.213, + 0.469, + 0.258 + ], + "angle": 0, + "content": "Ground Planes. Similarly, we initialize \\( N^g \\) ground planes with \\( \\mathbf{n}^g = [0 1 0]^T \\) and different \\( \\delta_i^g \\) linearly in camera height space:" + }, + { + "type": "equation", + "bbox": [ + 0.154, + 0.264, + 0.469, + 0.299 + ], + "angle": 0, + "content": "\\[\n\\delta_ {i} ^ {g} = h _ {\\min } + \\frac {i + r _ {i} ^ {g}}{N _ {g} - 1} \\left(h _ {\\max } - h _ {\\min }\\right), \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.305, + 0.469, + 0.349 + ], + "angle": 0, + "content": "where \\( h_{min} \\) and \\( h_{max} \\) are the minimum and maximum height of the ground planes, respectively. Again, \\( r_i^g \\) are predicted by the network to account for discretization errors." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.35, + 0.469, + 0.501 + ], + "angle": 0, + "content": "Depth from Orthogonal Planes. We model the depth as a mixture of Laplace distributions of orthogonal planes, with each Laplacian centered at one plane. Therefore, PlaneDepth also predicts weights \\(\\pi_{i}\\) and scales \\(\\sigma_{i}\\) for each Laplace distribution at each pixel, where \\(\\pi_{i}\\) is normalized by a softmax function \\(S\\) of logit \\(l_{i}\\). Plane residuals \\(r_i^v\\) and \\(r_i^g\\) are shared by all pixels, and each pixel has its own parameters for mixture Laplace distributions. We omit the subscript of pixel for simplicity. Now we can compute the depth \\(\\hat{D}\\) for each pixel via composition:" + }, + { + "type": "equation", + "bbox": [ + 0.102, + 0.507, + 0.469, + 0.555 + ], + "angle": 0, + "content": "\\[\n\\hat {D} = \\frac {1}{Z} \\sum_ {i = 0} ^ {N - 1} p _ {i} D _ {i} \\quad p _ {i} = \\sum_ {j = 0} ^ {N - 1} \\frac {\\pi_ {j} e ^ {\\frac {- | D _ {i} - D _ {j} |}{\\sigma_ {j}}}}{2 \\sigma_ {j}} \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.562, + 0.469, + 0.607 + ], + "angle": 0, + "content": "where \\( p_i \\) is the probability that the pixel belongs to \\( i \\)-th plane, \\( Z = \\sum_{i=0}^{N-1} p_i \\) is a normalization constant and \\( D_i \\) is rendered depth of \\( i \\)-th plane." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.607, + 0.469, + 0.668 + ], + "angle": 0, + "content": "Homography Warping. Given relative camera pose \\(\\mathbf{R}\\) and \\(\\mathbf{t}\\), either from calibrated stereo pairs or predicted by a pose network, between the target image and the reference image, we construct homography mappings \\(\\mathbf{H}_i\\) for the \\(i\\)-th plane:" + }, + { + "type": "equation", + "bbox": [ + 0.171, + 0.674, + 0.469, + 0.705 + ], + "angle": 0, + "content": "\\[\n\\mathbf {H} _ {i} = \\mathbf {K} \\left(\\mathbf {R} + \\frac {1}{\\delta_ {i}} \\left(\\mathbf {t n} _ {i} ^ {T}\\right)\\right) \\mathbf {K} ^ {- 1}, \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.71, + 0.469, + 0.771 + ], + "angle": 0, + "content": "where \\(\\mathbf{K}\\) is the camera intrinsic matrix. Following [13, 14, 49], we warp the target image \\(\\mathbf{I}_t\\) together with pixel-wise plane distributions \\(\\pi_i\\), \\(\\sigma_i\\) to the reference view via bilinear sampling \\(\\mathcal{G}\\):" + }, + { + "type": "equation", + "bbox": [ + 0.116, + 0.777, + 0.469, + 0.797 + ], + "angle": 0, + "content": "\\[\n\\hat {\\mathbf {I}} _ {i}, \\hat {l} _ {i}, \\hat {\\sigma} _ {i} = \\mathcal {G} (\\mathbf {H} _ {i}, \\mathbf {I} _ {t}, l _ {i}, \\sigma_ {i}) \\quad \\hat {\\pi} = \\mathcal {S} ([ \\hat {l} _ {i} ] _ {i = 0} ^ {N - 1}). \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.803, + 0.469, + 0.849 + ], + "angle": 0, + "content": "Note that our warped weights \\(\\hat{\\pi}\\) is obtained by warping logit \\(l\\) followed by softmax \\(\\mathcal{S}\\) [14]. Then we can synthesis a reference image \\(\\hat{\\mathbf{I}}_r\\) via composition:" + }, + { + "type": "equation", + "bbox": [ + 0.101, + 0.855, + 0.469, + 0.904 + ], + "angle": 0, + "content": "\\[\n\\hat {\\mathbf {I}} _ {r} = \\frac {1}{\\hat {Z}} \\sum_ {i = 0} ^ {N - 1} \\hat {p} _ {i} \\hat {\\mathbf {I}} _ {i} \\quad \\hat {p} _ {i} = \\sum_ {j = 0} ^ {N - 1} \\frac {\\hat {\\pi} _ {j} e ^ {\\frac {- | D _ {i} ^ {r} - D _ {j} ^ {r} |}{\\hat {\\sigma} _ {j}}}}{2 \\hat {\\sigma} _ {j}}, \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.089, + 0.892, + 0.121 + ], + "angle": 0, + "content": "where \\(\\hat{Z} = \\sum_{i=0}^{N-1} \\hat{p}_i\\) and \\(D_i^r\\) is rendered depth of the \\(i\\)-th plane in the reference view." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.122, + 0.892, + 0.152 + ], + "angle": 0, + "content": "Optimization. We use perceptual loss [22] to constrain the feature-level similarity of the synthesis reference view:" + }, + { + "type": "equation", + "bbox": [ + 0.605, + 0.162, + 0.892, + 0.181 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {p c}} = \\left| \\left| \\phi_ {l} \\left(\\mathbf {I} _ {r}\\right) - \\phi_ {l} \\left(\\hat {\\mathbf {I}} _ {r}\\right) \\right| \\right| _ {2} ^ {2}, \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.191, + 0.892, + 0.237 + ], + "angle": 0, + "content": "where \\(\\phi_l\\) is the first \\(l\\) maxpool layers of a VGG19 [37] pretrained on the ImageNet [7]. Further, we propose a novel photometric consistency based on Laplace distributions:" + }, + { + "type": "equation", + "bbox": [ + 0.577, + 0.246, + 0.892, + 0.293 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {M L L}} = - \\log \\sum_ {i = 0} ^ {N - 1} \\frac {\\hat {\\pi} _ {i} e ^ {\\frac {- \\frac {1}{3} | | \\mathbf {I} _ {r} - \\hat {\\mathbf {i}} _ {i} | | _ {1}}{\\hat {\\sigma} _ {i}}}}{2 \\hat {\\sigma} _ {i}}. \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.303, + 0.892, + 0.348 + ], + "angle": 0, + "content": "Compared to \\(L_{1}\\) loss which supervise the final composite image \\(\\hat{\\mathbf{I}}_t\\), our \\(\\mathcal{L}_{\\mathrm{MLL}}\\) supervise each plane warped image \\(\\hat{\\mathbf{I}}_i\\), resulting in a more deterministic optimization objective." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.348, + 0.892, + 0.393 + ], + "angle": 0, + "content": "We also use smooth loss \\(\\mathcal{L}_{\\mathrm{ds}}\\) for depth map \\(\\hat{D}\\) as it has been shown effective in many recent works [12-14, 25, 36, 40]. Therefore, our final loss is:" + }, + { + "type": "equation", + "bbox": [ + 0.6, + 0.405, + 0.891, + 0.422 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = \\mathcal {L} _ {\\mathrm {M L L}} + \\lambda_ {1} \\mathcal {L} _ {\\mathrm {p c}} + \\lambda_ {2} \\mathcal {L} _ {\\mathrm {d s}} \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.433, + 0.892, + 0.463 + ], + "angle": 0, + "content": "which is averaged over pixels, views and batches. \\(\\lambda_{1}\\) and \\(\\lambda_{2}\\) are hyper-parameters to balance different loss terms." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.472, + 0.88, + 0.489 + ], + "angle": 0, + "content": "3.2. Orthogonality-preserved Data Augmentation" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.495, + 0.892, + 0.631 + ], + "angle": 0, + "content": "Resizing and cropping is a widely used data augmentation strategy, which encourages the MDE to exploit relative size cue [2]. However, when the crop does not occur at the center height of the image, the ground will tilt, as shown in Fig. 3, and contradict our orthogonal planes assumptions. Consequently, our PlaneDepth network struggles to predict accurate parameters for such augmented data. We address this issue by calculating the transformation matrix of the augmented data explicitly." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.632, + 0.892, + 0.752 + ], + "angle": 0, + "content": "We assume that when the size of the object becomes \\( f_{s} \\) times larger, its depth is reduced by a factor \\( f_{s} \\). Given an image corresponding to a camera intrinsic with focal length \\( (f_{x}, f_{y}) \\) and principal point \\( (c_{x}, c_{y}) \\), when it is scaled with a factor \\( f_{s} \\) and cropped with a grid centered at \\( (p_{x}, p_{y}) \\), the resizing and cropping lead to a transformation \\( \\mathbf{R}_{\\mathbf{C}} \\) which transforms the original world coordinates \\( w \\) to the new coordinates \\( \\tilde{w} \\) originated at the augmented image:" + }, + { + "type": "equation", + "bbox": [ + 0.536, + 0.762, + 0.892, + 0.819 + ], + "angle": 0, + "content": "\\[\n\\tilde {\\mathbf {w}} = \\mathbf {R} _ {\\mathbf {C}} \\mathbf {w} \\quad \\mathbf {R} _ {\\mathbf {C}} = \\left[ \\begin{array}{c c c} 1 & & \\frac {c _ {x} - p _ {x}}{f _ {x}} \\\\ & 1 & \\frac {c _ {y} - p _ {y}}{f _ {y}} \\\\ & & f _ {s} \\end{array} \\right]. \\tag {11}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.828, + 0.892, + 0.858 + ], + "angle": 0, + "content": "Similarly, the normal \\(\\mathbf{n}\\) and distance \\(\\delta\\) of planes in the augmented image are also transformed as:" + }, + { + "type": "equation", + "bbox": [ + 0.539, + 0.868, + 0.892, + 0.906 + ], + "angle": 0, + "content": "\\[\n\\tilde {\\mathbf {n}} = \\frac {\\mathbf {R} _ {\\mathbf {C}} ^ {- T}}{\\| \\mathbf {R} _ {\\mathbf {C}} ^ {- T} \\mathbf {n} \\|} \\mathbf {n} \\quad \\tilde {\\delta} = \\frac {\\delta}{\\| \\mathbf {R} _ {\\mathbf {C}} ^ {- T} \\mathbf {n} \\|}. \\tag {12}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21428" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.08, + 0.088, + 0.272, + 0.136 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.085, + 0.137, + 0.12, + 0.146 + ], + "angle": 0, + "content": "Before:" + }, + { + "type": "image", + "bbox": [ + 0.276, + 0.089, + 0.471, + 0.136 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.281, + 0.137, + 0.308, + 0.146 + ], + "angle": 0, + "content": "After:" + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.158, + 0.26, + 0.19 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.278, + 0.145, + 0.47, + 0.19 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.081, + 0.196, + 0.465, + 0.21 + ], + "angle": 0, + "content": "Figure 3. Resizing cropping causes planes to be non-orthogonal." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.222, + 0.469, + 0.298 + ], + "angle": 0, + "content": "As a result, the vertical planes \\(\\tilde{\\mathbf{n}}^v\\) and \\(\\tilde{\\mathbf{n}}^g\\) after transformation are not orthogonal1. To maintain the orthogonality of our predefined planes, we use Eq. (12) to rectify ground planes during training such that they are always perpendicular to the ground after resizing and cropping." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.298, + 0.469, + 0.343 + ], + "angle": 0, + "content": "Further, after resizing and cropping augmentation, it is desirable that the networks would predict the depth, disparity and pose as2:" + }, + { + "type": "equation", + "bbox": [ + 0.092, + 0.354, + 0.469, + 0.386 + ], + "angle": 0, + "content": "\\[\n\\tilde {d} = \\frac {d}{f _ {s}}, \\tilde {D} = f _ {s} D, \\tilde {\\mathbf {R}} = \\mathbf {R} _ {\\mathbf {C}} \\mathbf {R} \\mathbf {R} _ {\\mathbf {C}} ^ {- 1}, \\tilde {\\mathbf {t}} = \\mathbf {R} _ {\\mathbf {C}} \\mathbf {t} \\tag {13}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.398, + 0.469, + 0.504 + ], + "angle": 0, + "content": "However, \\(\\widetilde{\\mathbf{R}}\\) is not orthogonal and hence not a canonical rotation matrix. Therefore, \\(\\widetilde{\\mathbf{R}}\\) cannot be predicted with 3 degrees of freedom as existing pose estimation methods [42]. In order to be compatible with these methods, we explicitly rectify the rotation matrix \\(\\mathbf{R}\\) predicted by the pose network to \\(\\widetilde{\\mathbf{R}}\\) according to Eq. (13), which ease the learning of the pose network." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.505, + 0.47, + 0.732 + ], + "angle": 0, + "content": "Neural Positional Encoding. After adjusting the planes and camera rotation, the network still has difficulty in segmenting the ground because it needs to predict the degree of inclination caused by resize cropping before predicting the ground height \\(\\delta^g\\). In order to help the network to better segment the ground, we encode the \\(\\mathbf{g}\\) with the neural positional encoding (NPE) [13], where the grid \\(\\mathbf{g} \\in [-1, 1]^2\\) is represented as the relative position of each pixel in the original image, after the resizing and cropping transformation. Since our encoder is designed to extract image features based on the relative sizes of objects, we only feed the NPE of the grid into each layer of the decoder, as shown in Fig. 2. Similarly for the pose network, in order to avoid the network predicting changes from \\(\\widetilde{\\mathbf{R}}\\) to \\(\\mathbf{R}\\), we also feed NPE of \\(\\mathbf{g}\\) into the pose network." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.74, + 0.323, + 0.756 + ], + "angle": 0, + "content": "3.3. Augmented Self-distillation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.763, + 0.469, + 0.854 + ], + "angle": 0, + "content": "Self-distillation is proven to be effective for getting rid of occlusion effects [13, 14, 49]. Since pixels that are not visible in the right view exist only on the left of objects in the left view, which means that the photometric matching failure caused by occlusion only occurs on the left side of the object in the left view. Hence, a network that takes" + }, + { + "type": "image", + "bbox": [ + 0.501, + 0.088, + 0.892, + 0.263 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.267, + 0.892, + 0.323 + ], + "angle": 0, + "content": "Figure 4. Obtain the self-distillation label. Our final self-distillation labels are obtained by filtering the artifacts on both sides of the post-processed disparity map using the corresponding side mask and accurate disparity respectively." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.335, + 0.892, + 0.426 + ], + "angle": 0, + "content": "only the left view as input and finds matchings in the right view will produce artifacts to the left of objects. Gonzalez et al. [14] exploits this property to generate pseudo labels for self-distillation with a unilateral occlusion mask, which corresponds to the areas on left view that are not visible in the right view due to occlusion. It can be computed as:" + }, + { + "type": "equation", + "bbox": [ + 0.574, + 0.436, + 0.891, + 0.478 + ], + "angle": 0, + "content": "\\[\n\\mathbf {M} _ {\\mathrm {R L}} ^ {\\mathrm {L}} = \\min \\left(\\sum_ {i = 0} ^ {N - 1} \\mathcal {W} _ {\\mathrm {R} \\rightarrow \\mathrm {L}} \\left(\\hat {\\pi} _ {i} ^ {\\mathrm {R}}, d _ {i}\\right), 1\\right) \\tag {14}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.59, + 0.48, + 0.891, + 0.5 + ], + "angle": 0, + "content": "\\[\n\\hat {\\pi} ^ {R} = \\mathcal {S} \\left(\\left[ \\mathcal {W} _ {L \\rightarrow R} \\left(l _ {i} ^ {L}, d _ {i}\\right)\\right] _ {i = 0} ^ {N - 1}\\right) \\tag {15}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.508, + 0.892, + 0.659 + ], + "angle": 0, + "content": "where \\(\\mathcal{W}(\\cdot, d)\\) is a warping using disparity \\(d\\) and \\(l_i\\) is the logit of the \\(i\\)-th plane. L and R represent left and right, respectively. Taking advantage of the property that the network only predicts artifacts on the left side of objects, they flip the left image and flip the predicted disparity map back, getting a disparity map with only artifacts on the right side of the objects \\(d_{\\mathrm{ff}}\\), where the disparity to the left of the objects is accurate. Thus they can supervise artifacts areas on the left side of the object through the unilateral mask \\(\\mathbf{M}_{RL}^L\\) and the accurate disparity on the left side of the object \\(d_{\\mathrm{ff}}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.66, + 0.892, + 0.75 + ], + "angle": 0, + "content": "Post-processing is a method commonly used in depth estimation to improve the final prediction [11], which inputs both the original image and its flipped image to a depth network and then averages the prediction as \\( d_{\\mathrm{pp}} = \\frac{1}{2} (d + d_{\\mathrm{ff}}) \\), where \\( d \\) and \\( d_{\\mathrm{ff}} \\) are the predicted disparity map of the original image and its flipped image, respectively." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.751, + 0.892, + 0.902 + ], + "angle": 0, + "content": "A natural idea is to use \\(d_{\\mathrm{pp}}\\) to further improve the accuracy of the self-distillation label. However, as aforementioned, the left-side artifact of \\(d\\) and the right-side artifact of \\(d_{\\mathrm{ff}}\\) cause artifacts to exist on both sides of the objects in \\(d_{\\mathrm{pp}}\\). In this paper, rather than using unilateral occlusion masks, we leverage the bilateral occlusion masks to filter both sides artifacts in \\(d_{\\mathrm{pp}}\\). By assuming the left view to be the right view, the occlusion mask on the right side of objects \\(\\mathbf{M}_{\\mathrm{LR}}^{\\mathrm{L}}\\) can be obtained simply by swapping \\(\\mathcal{W}_{\\mathrm{L}\\rightarrow \\mathrm{R}}\\) and \\(\\mathcal{W}_{\\mathrm{R}\\rightarrow \\mathrm{L}}\\) in Eq. (14) and Eq. (15)." + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.863, + 0.402, + 0.876 + ], + "angle": 0, + "content": "1More details are provided in the supplementary material." + }, + { + "type": "page_footnote", + "bbox": [ + 0.078, + 0.876, + 0.469, + 0.901 + ], + "angle": 0, + "content": "2The derivation of Eq. (11), Eq. (12) and Eq. (13) are provided in the supplementary material." + }, + { + "type": "list", + "bbox": [ + 0.078, + 0.863, + 0.469, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21429" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.47, + 0.122 + ], + "angle": 0, + "content": "In this way, we can obtain occlusion-aware self-distillation supervision combined with post-processing as:" + }, + { + "type": "equation", + "bbox": [ + 0.085, + 0.128, + 0.469, + 0.148 + ], + "angle": 0, + "content": "\\[\nd _ {\\mathrm {s d}} = \\mathbf {M} _ {\\mathrm {R L}} ^ {\\mathrm {L}} \\left(\\mathbf {M} _ {\\mathrm {L R}} ^ {\\mathrm {L}} d _ {\\mathrm {p p}} + \\left(1 - \\mathbf {M} _ {\\mathrm {L R}} ^ {\\mathrm {L}}\\right) d\\right) + \\left(1 - \\mathbf {M} _ {\\mathrm {R L}} ^ {\\mathrm {L}}\\right) d _ {\\mathrm {f f}} \\tag {16}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.154, + 0.469, + 0.199 + ], + "angle": 0, + "content": "where \\(d_{ff}\\) is the flipped disparity map of the flipped input, as shown in Fig. 4. We use \\(L_{1}\\) loss on the predicted disparity in the self-distillation stage as \\(\\mathcal{L}_{\\mathrm{sd}} = ||\\hat{d} - d_{\\mathrm{sd}}||_1\\)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.199, + 0.469, + 0.29 + ], + "angle": 0, + "content": "We also modify our mixture Laplace and perceptual loss in the self-distillation stage using the occlusion mask in the right view as in [14]. We get the right view occlusion mask \\(\\mathbf{M}^{\\mathrm{R}}\\) by using Eq. (14) to warp the weight \\(\\pi\\) from the left view to the right. Thus we use \\(\\mathbf{M}^{\\mathrm{R}}\\) to mask out the loss of the occluded areas in the right view, getting \\(\\mathcal{L}_{\\mathrm{MLL}}^{M}\\) and \\(\\mathcal{L}_{\\mathrm{pc}}^{M3}\\)." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.29, + 0.46, + 0.305 + ], + "angle": 0, + "content": "Therefore, our final loss in the self-distillation stage is:" + }, + { + "type": "equation", + "bbox": [ + 0.133, + 0.311, + 0.469, + 0.331 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {d i s t i l l}} = \\mathcal {L} _ {\\mathrm {M L L}} ^ {M} + \\lambda_ {1} \\mathcal {L} _ {\\mathrm {p c}} ^ {M} + \\lambda_ {2} \\mathcal {L} _ {\\mathrm {d s}} + \\lambda_ {3} \\mathcal {L} _ {\\mathrm {s d}} \\tag {17}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.336, + 0.469, + 0.368 + ], + "angle": 0, + "content": "which is averaged over pixel, view and batch. \\(\\lambda_{1},\\lambda_{2}\\) and \\(\\lambda_{3}\\) are the weight hyper-parameters." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.379, + 0.21, + 0.396 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.403, + 0.25, + 0.42 + ], + "angle": 0, + "content": "4.1. Training Strategy" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.426, + 0.469, + 0.577 + ], + "angle": 0, + "content": "We first train our model with \\(\\mathcal{L}\\) for 50 epochs with a batch size of 8, where half of input images are obtained by flipping the other half. Then we fine-tune the network with another epoch at high resolution without resizing and cropping data augmentation, which allows the model to utilize two monocular depth cues simultaneously. We then train another 10 epochs with the self-distillation \\(\\mathcal{L}_{\\mathrm{distill}}\\) with a batch size of 4 still without resizing and cropping at high resolution. More implementation details are provided in the supplementary material." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.585, + 0.173, + 0.6 + ], + "angle": 0, + "content": "4.2. Dataset" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.608, + 0.469, + 0.88 + ], + "angle": 0, + "content": "Following previous work [29, 36, 40, 42, 48], we mainly conducted our experiments on the widely used KITTI [10] dataset, which provides sequential stereo images and sparse point clouds using stereo cameras and LiDAR mounted on a moving car. We followed the train test splits used in [12]. During stereo training, we adopt the Eigen training split [8], which contains 22,600 training and 888 validation stereo pairs. As for monocular training, we use the Zhou's split [46], which removes static frames and contains 19,905 training and 2,212 validation stereo pairs. We evaluate our models on the 697 Eigen raw test images [8] and 652 Eigen improved test images [39] using the metrics proposed in [10], where Eigen improved test set [39] is obtained by warping the ground truth depth of 11 adjacent frames into one frame and filtering by SGM [20]. During both Eigen evaluations, all ground truth and predictions are clipped to within \\(80\\mathrm{m}\\) and cropped by as in Eigen crop, and evaluated using the metrics proposed in [10]." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.091, + 0.742, + 0.108 + ], + "angle": 0, + "content": "4.3. Performance Comparisons" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.114, + 0.892, + 0.476 + ], + "angle": 0, + "content": "We compare our PlaneDepth against existing state-of-the-art MDE methods on the raw and improved KITTI Eigen test set [8], and the quantitative results are shown in Tab. 2. In stereo setting, our method outperforms all competing methods on the Improved Eigen test set [39] even without using post-processing [11], which is two times slower because the network needs to make an additional forward for the flipped images. Further, our method performs similarly with or without post-processing thanks to our augmented self-distillation loss. It is worth noting that our proposed augmented self-distillation label further improves performance, but it is slightly less efficient compared to post-processing. Our method also demonstrated consistent improvements when using monocular videos and stereo pairs for training (MS in the table). We also show qualitative comparison against previous state-of-the-art methods in Fig. 5 and Fig. 1. Our method predicts continuous depth in the ground region while preserving sharp object edges, recovering more fine details and having fewer depth artifacts around the object boundary compared to other methods. It is also interesting that all methods, including ours, perform slightly worse in the MS setting than in the stereo setting. We attribute it to dynamic objects and inaccurate pose predictions in monocular videos." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.484, + 0.665, + 0.498 + ], + "angle": 0, + "content": "4.4. Ablation Studies" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.508, + 0.891, + 0.551 + ], + "angle": 0, + "content": "We have shown improved performance compared to existing methods, now we conduct experiments to validate the effectiveness of each component of our method." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.552, + 0.892, + 0.674 + ], + "angle": 0, + "content": "Orthogonal Planes Prediction. We have tried various combinations of plane predictions and show the results in Table 1. While the quantitative results changed slightly when adding more vertical planes or ground planes, using ground planes brings additional benefits that we can extract the ground plane without supervision and predict continuous depth as shown in Fig. 6 and Fig. 1, respectively, which is important for autonomous driving." + }, + { + "type": "table", + "bbox": [ + 0.534, + 0.679, + 0.86, + 0.754 + ], + "angle": 0, + "content": "
#VP#GPAbs Rel↓Sq Rel↓Rmse↓A1↑
4900.0900.5904.1470.899
6300.0900.6154.1660.900
49140.0890.5984.1750.900
3-axis planes0.0900.5984.1090.900
" + }, + { + "type": "table_caption", + "bbox": [ + 0.498, + 0.759, + 0.892, + 0.801 + ], + "angle": 0, + "content": "Table 1. Comparison of different plane combinations, where #VP and #GP are the number of vertical and ground planes, respectively. We also evaluate a model using planes with 3-axis normals." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.805, + 0.892, + 0.88 + ], + "angle": 0, + "content": "Mixture Laplace Loss. Quantitative results in Table 3 show that our mixture Laplace loss outperforms simple L1 loss used in baseline methods [13, 14]. To further quantify the effects of different losses, we propose a new metric: Mean Maximum Probability (MMP)\\(^4\\) which reflects the" + }, + { + "type": "page_footnote", + "bbox": [ + 0.095, + 0.887, + 0.402, + 0.901 + ], + "angle": 0, + "content": "3More details are provided in the supplementary material." + }, + { + "type": "page_footnote", + "bbox": [ + 0.517, + 0.887, + 0.805, + 0.901 + ], + "angle": 0, + "content": "4Definition is provided in the supplementary material." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21430" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.102, + 0.089, + 0.871, + 0.442 + ], + "angle": 0, + "content": "
MethodsPPNetworkResolutionTrainAbs Rel↓Sq Rel↓RMSE↓RMSE log↓A1↑A2↑A3↑
Raw Eigen Test Set [8]
Monodepth2 [12]✓ResNet-501024×320S0.0970.7934.5330.1810.8960.9650.983
DepthHint [40]✓ResNet-501024×320S0.0960.7104.3930.1850.8900.9620.981
EPCDepth [29]✓ResNet-501024×320S0.0910.6464.2070.1760.9010.9660.983
OCFDNet [48]✓ResNet-50-A1280×384S0.0900.5644.0070.1720.9030.9670.984
FALNet [14]FALNet1280×384S0.0970.5903.9910.1770.8930.9660.984
FALNet [14]✓FALNet1280×384S0.0930.5643.9730.1740.8980.9670.985
PLADENet [13]PLADENet1280×384S0.0920.6264.0460.1750.8960.9650.984
PLADENet [13]✓PLADENet1280×384S0.0890.5904.0080.1720.9000.9670.985
OursResNet-50-A1280×384S0.0850.5634.0230.1710.9100.9680.984
Ours✓ResNet-50-A1280×384S0.0840.5493.9810.1690.9110.9680.984
Ours†✓ResNet-50-A1280×384S0.0830.5333.9190.1670.9130.9690.985
Monodepth2 [12]✓ResNet-181024×320MS0.1040.7754.5620.1910.8780.9590.981
DepthHint [40]✓ResNet-181024×320MS0.0980.7024.3980.1830.8870.9630.983
FeatureNet [36]ResNet-501024×320MS0.0990.6974.4270.1840.8890.9630.982
Ours*ResNet-50-A1280×384MS0.0920.6014.1880.1840.8930.9610.981
Ours*✓ResNet-50-A1280×384MS0.0900.5844.1300.1820.8960.9620.981
Improved Eigen Test Set [39]
Monodepth2 [12]✓ResNet-501024×320S0.0770.4553.4890.1190.9330.9880.996
DepthHint [40]✓ResNet-501024×320S0.0740.3643.2020.1140.9360.9890.997
OCFDNet [48]✓ResNet-50-A1280×384S0.0700.2622.7860.1030.9510.9930.998
FALNet [14]✓FALNet1280×384S0.0710.2812.9120.1080.9430.9910.998
PLADENet [13]✓PLADENet1280×384S0.0660.2722.9180.1040.9450.9920.998
OursResNet-50-A1280×384S0.0630.2452.7180.0960.9590.9940.998
Ours✓ResNet-50-A1280×384S0.0630.2362.6740.0950.9600.9940.999
Ours†✓ResNet-50-A1280×384S0.0620.2272.6090.0930.9610.9950.999
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.448, + 0.892, + 0.531 + ], + "angle": 0, + "content": "Table 2. Comparison of performance on KITTI Eigen test set [8]. The best is in bold and the second best is underlined in each metric. S stands for stereo training using left and right views and a fixed baseline and MS stands for both stereo and monocular training adding front and rear frames of the left view without camera poses. ResNet-50-A represents U-Net [35] with DenseASPP module [43] using ResNet-50 [18] as the backbone. PP with checkmark✓ refers to post-processing [46]. *: Due to the limitation of memory usage for high-resolution training, our MS training is only performed at low-resolution in stage one without self-distillation. †: Post-processing with our method for generating self-distillation labels." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.541, + 0.466, + 0.616 + ], + "angle": 0, + "content": "
LossPlaneAbs Rel↓Sq Rel↓Rmse↓A1↑MMP
L1VP0.0930.6244.4020.8910.574
L1OP0.0950.6064.2930.8930.543
MLLVP0.0900.5904.1470.8990.610
MLLOP0.0890.5984.1750.9000.607
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.621, + 0.47, + 0.705 + ], + "angle": 0, + "content": "Table 3. Comparison of different photometric loss, where MLL denotes our mixture Laplace loss. MMP stands for Mean Maximum Probability. VP means only using the vertical planes, OP means using our orthogonal planes. The result shows that MLL is effective for plane-based methods and makes predictions more focused on a specific plane." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.719, + 0.469, + 0.795 + ], + "angle": 0, + "content": "confidence of the network's prediction on certain planes. As shown in Table 3, using MML results in higher accuracy and MMP, indicating that MML is more deterministic and less ambiguous compared to using L1 loss on the composite image." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.796, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Orthogonality-preserved Data Augmentation. We show the quantitative ablation of transformation matrix \\(\\mathbf{R}_{\\mathbf{C}}\\) and neural positional encoding (NPE) in Tab. 4 and qualitative comparison on ground prediction in Fig. 6. Without using \\(\\mathbf{R}_{\\mathbf{C}}\\) to rectify predefined ground planes, the tilt of the ground makes the network relies on vertical planes completely, resulting in discontinuity in the ground region." + }, + { + "type": "table", + "bbox": [ + 0.534, + 0.541, + 0.86, + 0.616 + ], + "angle": 0, + "content": "
RCNPEAbs Rel↓Sq Rel↓Rmse↓A1↑
0.0920.5964.1430.898
✓0.0900.5934.1860.899
✓0.0940.5934.1410.898
✓✓0.0890.5984.1750.900
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.622, + 0.892, + 0.651 + ], + "angle": 0, + "content": "Table 4. Comparison of ground prediction. Smoother ground depth with the help of \\( \\mathbf{R}_{\\mathbf{C}} \\) and NPE brings a performance boost." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.68, + 0.892, + 0.757 + ], + "angle": 0, + "content": "Without NPE, the network has difficulty in predicting the tilt of the ground plane, resulting in discontinuous depth patches. In contrast, with the help of \\(\\mathbf{R}_{\\mathbf{C}}\\) and NPE, our method can utilize ground planes easily, resulting in more accurate ground segmentation and smoother ground depth." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.893, + 0.902 + ], + "angle": 0, + "content": "Augmented Self-distillation. We first compare the accuracy of pseudo labels generated by different methods. As shown in Tab. 6, our proposed bilateral mask combined with post-processing generates more accurate labels than other methods, which is beneficial for self-distillation. Further, we compare quantitative results with or without self-distillation loss in Tab. 7, which verifies that the performance improvement is due to our self-distillation loss rather than the longer training time." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "21431" + } + ], + [ + { + "type": "image_caption", + "bbox": [ + 0.165, + 0.089, + 0.196, + 0.099 + ], + "angle": 0, + "content": "Input" + }, + { + "type": "image_caption", + "bbox": [ + 0.361, + 0.089, + 0.408, + 0.099 + ], + "angle": 0, + "content": "FALNet" + }, + { + "type": "image_caption", + "bbox": [ + 0.557, + 0.089, + 0.616, + 0.099 + ], + "angle": 0, + "content": "EPCDepth" + }, + { + "type": "image_caption", + "bbox": [ + 0.775, + 0.089, + 0.804, + 0.099 + ], + "angle": 0, + "content": "Ours" + }, + { + "type": "image", + "bbox": [ + 0.081, + 0.1, + 0.283, + 0.266 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.284, + 0.1, + 0.484, + 0.267 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.485, + 0.1, + 0.687, + 0.267 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.688, + 0.1, + 0.892, + 0.267 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.272, + 0.893, + 0.302 + ], + "angle": 0, + "content": "Figure 5. Qualitative results on the KITTI dataset. Our network predicts smooth depth for the ground while preserving thin structures and sharp object edges with fewer depth artifacts." + }, + { + "type": "image_caption", + "bbox": [ + 0.162, + 0.31, + 0.256, + 0.321 + ], + "angle": 0, + "content": "Predicted Ground" + }, + { + "type": "image_caption", + "bbox": [ + 0.351, + 0.311, + 0.416, + 0.322 + ], + "angle": 0, + "content": "Patch Depth" + }, + { + "type": "image", + "bbox": [ + 0.099, + 0.322, + 0.45, + 0.526 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.532, + 0.471, + 0.601 + ], + "angle": 0, + "content": "Figure 6. Predicted Ground. We use IOU and L2 gradient of disparity map to evaluate the segmentation and roughness of ground on the Eigen test set, respectively. With the help of \\(\\mathbf{R}_{\\mathbf{C}}\\) and NPE, our method can predict more accurate segmentation and smoother depth for the ground." + }, + { + "type": "table", + "bbox": [ + 0.123, + 0.602, + 0.427, + 0.664 + ], + "angle": 0, + "content": "
StrategyAbs Rel↓Sq Rel↓Rmse↓A1↑
LR0.0900.6164.1880.898
HR0.0900.6304.2700.898
Ours0.0860.5814.0940.906
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.669, + 0.47, + 0.739 + ], + "angle": 0, + "content": "Table 5. Comparison of different training strategies. LR and HR denote low resolution \\((640\\times 192)\\) and high resolution \\((1280\\times 384)\\) training, respectively. The results show that our approach of combining LR training with one additional HR epoch, utilizing both monocular depth cues, significantly improves performance." + }, + { + "type": "table", + "bbox": [ + 0.122, + 0.74, + 0.427, + 0.802 + ], + "angle": 0, + "content": "
SourceAbs Rel↓Sq Rel↓Rmse↓A1↑
PP0.0850.5574.0200.909
UM0.0840.5523.9820.912
PP+BM0.0830.5403.9400.913
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.807, + 0.471, + 0.876 + ], + "angle": 0, + "content": "Table 6. Comparison of different distillation label, where PP denotes post-processing [11], UM denotes unilateral occlusion mask [14], and \\(\\mathrm{PP + BM}\\) denotes our bilateral mask combined with post-processing. Our proposed method generate more accurate self-distillation labels." + }, + { + "type": "table", + "bbox": [ + 0.544, + 0.311, + 0.85, + 0.362 + ], + "angle": 0, + "content": "
LossAbs Rel↓Sq Rel↓Rmse↓A1↑
L0.0860.5844.1320.905
Ldistill0.0850.5634.0230.910
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.367, + 0.893, + 0.41 + ], + "angle": 0, + "content": "Table 7. Ablation study on self-distillation. Result shows that using self-distillation loss \\(\\mathcal{L}_{\\mathrm{distill}}\\) significantly improves performance compared to naively increasing training time." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.427, + 0.618, + 0.442 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.456, + 0.892, + 0.669 + ], + "angle": 0, + "content": "We propose PlaneDepth, a novel orthogonal planes based depth representation for self-supervised depth estimation, which enables segmenting and predicting a continuous ground plane compared to existing frontal-parallel planes based representations. The depth of the scene is represented as a mixture of Laplacian of the orthogonal planes. Considering that traditional data augmentation may break the orthogonality constraint of the planes, we solve this explicitly by calculating the resizing cropping transformation as well as the neural position encoding. We further propose to improve the final prediction by incorporating post-processing into the self-distillation objective via our bilateral occlusion masks. Extensive experiments on KITTI validate the effectiveness and efficiency of our proposed approach." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.671, + 0.893, + 0.777 + ], + "angle": 0, + "content": "Limitations. We do not constrain the choice of different types of planes and the inclination caused by car bumping, so our unsupervised ground segmentation may not be robust enough to be directly used in safety-critical applications. Based on this, combining with other unsupervised ground segmentation methods, or explicitly modeling car tilt may be interesting future directions." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.894, + 0.9 + ], + "angle": 0, + "content": "Acknowledgements. This work was supported by National Key R&D Program of China (2018AAA0100704), NSFC #61932020, #62172279, Science and Technology Commission of Shanghai Municipality (Grant No.20ZR1436000), Program of Shanghai Academic Research Leader, and \"Shuguang Program\" supported by Shanghai Education Development Foundation and Shanghai Municipal Education Commission." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "21432" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.47, + 0.171 + ], + "angle": 0, + "content": "[1] Juan Luis Gonzalez Bello and Munchurl Kim. Self-supervised deep monocular depth estimation with ambiguity boosting. 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In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 13116-13125, 2020. 2" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.853 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.946, + 0.52, + 0.957 + ], + "angle": 0, + "content": "21434" + } + ] +] \ No newline at end of file diff --git a/2023/PlaneDepth_ Self-Supervised Depth Estimation via Orthogonal Planes/dc773b73-cd94-4cb0-b4ee-323aaa9d04b9_origin.pdf b/2023/PlaneDepth_ Self-Supervised Depth Estimation via Orthogonal Planes/dc773b73-cd94-4cb0-b4ee-323aaa9d04b9_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..e55a13f3c1d862e112481b00ec8f2a47a904881f --- /dev/null +++ b/2023/PlaneDepth_ Self-Supervised Depth Estimation via Orthogonal Planes/dc773b73-cd94-4cb0-b4ee-323aaa9d04b9_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8077b76a63f2db213f52f923e2a2ff7d198f9682fec511f06a673cbebcb501f6 +size 4544601 diff --git a/2023/PlaneDepth_ Self-Supervised Depth Estimation via Orthogonal Planes/full.md b/2023/PlaneDepth_ Self-Supervised Depth Estimation via Orthogonal Planes/full.md new file mode 100644 index 0000000000000000000000000000000000000000..915c44056bc576012c47c6ec9cb46f5e8adcb818 --- /dev/null +++ b/2023/PlaneDepth_ Self-Supervised Depth Estimation via Orthogonal Planes/full.md @@ -0,0 +1,380 @@ +# PlaneDepth: Self-supervised Depth Estimation via Orthogonal Planes + +Ruoyu Wang1 + +Zehao $\mathrm{Yu}^2$ + +Shenghua Gao $^{1,3,4*}$ + +1ShanghaiTech University + +$^{2}$ University of Tübingen + +$^{3}$ Shanghai Engineering Research Center of Intelligent Vision and Imaging + +$^{4}$ Shanghai Engineering Research Center of Energy Efficient and Custom AI IC + +{wangry3, gaoshh}@shanghaiitech.edu.cn, zehao.yu@uni-tuebingen.de + +# Abstract + +Multiple near frontal-parallel planes based depth representation demonstrated impressive results in self-supervised monocular depth estimation (MDE). Whereas, such a representation would cause the discontinuity of the ground as it is perpendicular to the frontal-parallel planes, which is detrimental to the identification of drivable space in autonomous driving. In this paper, we propose the PlaneDepth, a novel orthogonal planes based presentation, including vertical planes and ground planes. PlaneDepth estimates the depth distribution using a Laplacian Mixture Model based on orthogonal planes for an input image. These planes are used to synthesize a reference view to provide the self-supervision signal. Further, we find that the widely used resizing and cropping data augmentation breaks the orthogonality assumptions, leading to inferior plane predictions. We address this problem by explicitly constructing the resizing cropping transformation to rectify the predefined planes and predicted camera pose. Moreover, we propose an augmented self-distillation loss supervised with a bilateral occlusion mask to boost the robustness of orthogonal planes representation for occlusions. Thanks to our orthogonal planes representation, we can extract the ground plane in an unsupervised manner, which is important for autonomous driving. Extensive experiments on the KITTI dataset demonstrate the effectiveness and efficiency of our method. The code is available at https://github.com/svip-lab/PlaneDepth. + +# 1. Introduction + +Monocular depth estimation (MDE) is an important task in computer vision and it has tremendous potential applications, such as autonomous driving. However, the expensive data and labels acquisition process restricts the data scale in supervised MDE [3, 4, 9, 16, 26, 27]. Thus, researchers + +turn to solve the data constraints in supervised MDE with the self-supervised MDE framework by leveraging videos or stereo image pairs. + +Most of the early works in self-supervised MDE leverage a regression module to estimate pixel-wise depth map [11, 12, 15, 29, 36, 40] and warp the reference view image to the target view based on the estimated depth. Then, a photometric consistency loss is used to guide the learning of the depth regression module. However, these methods usually encounter the local minimum issue because of the locality of bilinear interpolation on the reference view. To avoid this issue, rather than using simple depth regression, multiple frontal-parallel planes based depth representation is introduced where depth space is divided into a fixed number of frontal-parallel planes, and the depth network learns to classify which predefined plane each pixel belongs to [13, 14]. It has been shown that such representation could produce much sharper depth on the edges of the object. However, they are insufficient to represent the ground because the ground plane is perpendicular to these predefined frontal-parallel planes. As shown in Fig. 1, such vertical depth planes only solution would lead to discontinuity on the ground, which is obviously detrimental to the identification of drivable space in autonomous driving. Further, photometric consistency loss is applied to the weighted composition of each plane-warped image, which is sub-optimal as the combination of different weights may lead to exactly the same color image [30], resulting in ambiguous solutions for depth plane classification. + +Considering the ground is perpendicular to the frontal-parallel planes, in this paper, we propose to leverage orthogonal planes to represent the scene where the ground planes favor the depth estimation in the ground region. Further, we propose to model the depth as a mixture of Laplace distributions of orthogonal planes [38], where each Laplacian is centered at one plane. We compute the photometric consistency loss independently on the color image warped by each plane, resulting in a more deterministic and less ambiguous optimization objective compared with the weighted compo + +![](images/129652949dee2ffe0b4810bf8c0c3136373df85215ad5d58dd6f19b96724037e.jpg) +Figure 1. Monocular Depth Estimation Results. The zoomed-in visualizations and bird-eye-view colored point cloud show that our method can predict continuous depth in the ground region while preserving the sharp edges of objects. Compared with PladeNet [13], our prediction has smoother depth in the ground region. Compared with DepthHint [40], our method addresses the occlusion problem, which can be seen in figure that our prediction have eliminated depth artifacts in the edges of street lights and cars. + +![](images/0b507094710d43242b977fe88f56274ec01118b95a63d4aaa5f09394e588dfc4.jpg) + +![](images/e61a27cb669fd122692de9178f9dbfb98724eaef6a9dc7795a9894cf629d9786.jpg) + +![](images/265dd562517a5fb3a6e0a844197c7ba45552e07d4c2e239ce5ce88e79f38557c.jpg) + +sition strategy mentioned above [13,14], consequently leading to better depth estimation results, as shown in Fig. 1. Moreover, we can extract the ground plane in an unsupervised manner thanks to our orthogonal planes representation. + +Resizing and cropping are widely used as a data augmentation strategy in the stereo training setting of MDE [13, 14]. However, it would destroy the orthogonality of our predefined planes, leading to inferior plane distributions estimation. To remedy this issue, in this paper, we deeply analyze the effects of resizing and cropping on the world coordinates system. We explicitly compute the resizing and cropping transformation and use it to rectify the predefined planes and the predicted camera rotation, which eases the learning of plane distributions. We further propose to use neural positional encoding (NPE) for the resizing and cropping parameter and incorporate it into our PlaneDepth network, which improves the robustness of network training. + +The self-distillation strategy is commonly used to solve occlusion problems [13, 14] and improve the depth prediction results [29]. Post-processing is widely used to improve the final prediction [11], which can be used naturally to generate more accurate self-distillation labels. In this paper, we propose to combine post-processing with self-distillation by using a bilateral occlusion mask to generate more accurate supervision of network training, which improves both accuracy and efficiency of our method. + +We summarize our contributions as follows: + +1. We propose the PlaneDepth, a novel orthogonal plane-based monocular depth estimation network, which favours the representation of both vertical objects and ground. Such representation leads to a much smoother depth for ground regions and would facilitate the identification of drivable regions. +2. The depth within the scene is modeled by a mixture of Laplacian distributions, and the depth classifica + +tion problem is cast as the optimizing the mixture of Laplace distribution, which avoids the ambiguity in color expectation based depth estimation and leads to more stable depth estimation. + +3. An orthogonality-preserved data augmentation strategy is proposed, which improves the robustness of network training. +4. We combine post-processing with self-distillation by our augmented self-distillation, which improves both efficiency and accuracy. + +# 2. Related Works + +# 2.1. Self-supervised Depth Estimation + +Self-supervised learning of depth estimation from video sequences or stereo image pairs has been proposed to ease the demand for large-scale labeled data. Since the seminal work by Zhou et al. [46] that demonstrated inspiring results by jointly optimizing depth and pose networks with an image reconstruction loss. Many following work further improve the performance through occlusion modeling [12, 33, 34, 41], addressing scale ambiguity [45], modeling moving objects [2, 15, 24], enforcing depth consistency [11, 19], designing better network architectures [17, 31, 49], incorporating additional semantic information [5, 6, 23, 28, 50], exploiting relative object size cues [14, 29], or extending to indoor scenes [21, 25, 44]. In this paper, we propose to utilize orthogonal planes for better depth representation in driving scenarios and demonstrate improved performance with orthogonal planes. + +# 2.2. Plane-based Scene Representation + +Benefiting from the simplicity of planes and the efficiency of differentiable homography warping, multi-plane image (MPI) is widely used in novel view synthesis [16, 25, 47]. The idea is also introduced in the depth estima + +![](images/2f68eac78b2e2d24484fb3de7d451fb779f777693824a281b87baede9bd4b75f.jpg) +Figure 2. PlaneDepth Pipeline. We model the depth as a mixture of Laplace distribution of orthogonal planes for self-supervised depth estimation. Our PlaneDepth network predicts distribution parameters for these planes, which together with the target view image are warped to the reference view. The plane-warped images are composed to synthesize a predicted reference view which is supervised with perceptual loss. We further supervise each individual plane-warped image with the photometric consistency loss between the reference view weighted by the Laplace distributions. We address the non-orthogonality issue due to resizing and cropping by explicitly rectifying predefined planes and neural positional encoding from the resizing cropping grid. A self-distillation loss is used to further improve the performance. We use double-channel ResNet18 [18] following Godard et al. [12] and add NPE to predict the relative pose of two views in our monocular training experiments. The blue and white boxes indicate the differentiable variables and the hard operations, respectively. + +tion [13, 14] recently and has been shown effective in self-supervised depth estimation since it addresses the local minima problem caused by local searching in the reference view. Zhou and Dong [48] further address the depth discontinuity problem by regressing a depth residual for each plane. However, these MPI-based networks will predict vertical-prone depth in the ground region which is the dominant region in the outdoor driving scenario. In contrast, we propose an orthogonal planes based representation that can model continuous depth and free space in the ground region while preserving the sharp edges of objects. + +# 2.3. Self-distillation for Depth Estimation + +Self-distillation is a technique commonly used in self-supervised depth estimation that involves using a pretrained teacher network to generate labels for training a better student network. For instance, Peng et al. [29, 32] synthesized multiple predictions from teacher network to generate pseudo labels, which are then used to train the student network. Self-distillation can also be used to reduce the uncertainty of the prediction [1, 42], or solve the artifact problem caused by occlusion [14, 48]. Inspired by these works and the widely-used post-processing (PP) technique, which inputs both an original image and its flipped version into a depth network and averages the predictions for more accurate depth estimation, we propose to utilize a bilateral occlusion mask into PP technique to synthesis pseudo labels which is used as an additional distillation loss to further improve our depth network. + +# 3. Methods + +Previous works [13, 14] use planes parallel to the camera to represent the scene which would lead to a discontinuity of the ground. In this paper, we propose to model the depth distribution with a mixture of Laplacian based on a set of orthogonal planes consisting of the vertical and ground planes. Then orthogonality-preserved data augmentation is introduced by taking the resized cropping transformation and Neural Positional Encoding. We also propose an augmented self-distillation with the supervision of the bilateral occlusion mask to improve the robustness of our PlaneDepth to occlusions. + +# 3.1. Orthogonal Planes based Representation + +To improve the capability of the network in predicting the depth for both ground and objects at a distance, we propose to represent the scene with a set of vertical planes as well as ground planes, which are orthogonal. + +Plane Definition. Take the target view as the origin, the planes are defined as: + +$$ +\mathbf {n} _ {i} ^ {T} \mathbf {w} - \delta_ {i} = 0, \quad i = 0, 1, \dots , N - 1 \tag {1} +$$ + +where $\mathbf{n}$ is the normal of the plane, $\mathbf{w}$ is a point in the world coordinate system, $\delta_{i}$ is the distance from the $i$ -th plane to the origin, and $N$ is the number of planes. + +Vertical Planes. Following [14], we initialize $N^v$ vertical planes with $\mathbf{n}^v = [0 0 1]^T$ , and sample $\delta_i^v$ in exponential + +disparity space: + +$$ +\delta_ {i} ^ {v} = \frac {B f _ {x}}{d _ {i} ^ {v}} \quad d _ {i} ^ {v} = d _ {\max } \left(\frac {d _ {\min }}{d _ {\max }}\right) ^ {\frac {i + r _ {i} ^ {v}}{N _ {v} - 1}} \tag {2} +$$ + +where $B$ is the baseline of the stereo pair and $f_{x}$ is the horizontal focal length, $d_{\mathrm{min}}$ and $d_{\mathrm{max}}$ are the minimum and maximum disparity, respectively. $r_i^v$ are predicted by the network to account for discretization errors. + +Ground Planes. Similarly, we initialize $N^g$ ground planes with $\mathbf{n}^g = [0 1 0]^T$ and different $\delta_i^g$ linearly in camera height space: + +$$ +\delta_ {i} ^ {g} = h _ {\min } + \frac {i + r _ {i} ^ {g}}{N _ {g} - 1} \left(h _ {\max } - h _ {\min }\right), \tag {3} +$$ + +where $h_{min}$ and $h_{max}$ are the minimum and maximum height of the ground planes, respectively. Again, $r_i^g$ are predicted by the network to account for discretization errors. + +Depth from Orthogonal Planes. We model the depth as a mixture of Laplace distributions of orthogonal planes, with each Laplacian centered at one plane. Therefore, PlaneDepth also predicts weights $\pi_{i}$ and scales $\sigma_{i}$ for each Laplace distribution at each pixel, where $\pi_{i}$ is normalized by a softmax function $S$ of logit $l_{i}$ . Plane residuals $r_i^v$ and $r_i^g$ are shared by all pixels, and each pixel has its own parameters for mixture Laplace distributions. We omit the subscript of pixel for simplicity. Now we can compute the depth $\hat{D}$ for each pixel via composition: + +$$ +\hat {D} = \frac {1}{Z} \sum_ {i = 0} ^ {N - 1} p _ {i} D _ {i} \quad p _ {i} = \sum_ {j = 0} ^ {N - 1} \frac {\pi_ {j} e ^ {\frac {- | D _ {i} - D _ {j} |}{\sigma_ {j}}}}{2 \sigma_ {j}} \tag {4} +$$ + +where $p_i$ is the probability that the pixel belongs to $i$ -th plane, $Z = \sum_{i=0}^{N-1} p_i$ is a normalization constant and $D_i$ is rendered depth of $i$ -th plane. + +Homography Warping. Given relative camera pose $\mathbf{R}$ and $\mathbf{t}$ , either from calibrated stereo pairs or predicted by a pose network, between the target image and the reference image, we construct homography mappings $\mathbf{H}_i$ for the $i$ -th plane: + +$$ +\mathbf {H} _ {i} = \mathbf {K} \left(\mathbf {R} + \frac {1}{\delta_ {i}} \left(\mathbf {t n} _ {i} ^ {T}\right)\right) \mathbf {K} ^ {- 1}, \tag {5} +$$ + +where $\mathbf{K}$ is the camera intrinsic matrix. Following [13, 14, 49], we warp the target image $\mathbf{I}_t$ together with pixel-wise plane distributions $\pi_i$ , $\sigma_i$ to the reference view via bilinear sampling $\mathcal{G}$ : + +$$ +\hat {\mathbf {I}} _ {i}, \hat {l} _ {i}, \hat {\sigma} _ {i} = \mathcal {G} (\mathbf {H} _ {i}, \mathbf {I} _ {t}, l _ {i}, \sigma_ {i}) \quad \hat {\pi} = \mathcal {S} ([ \hat {l} _ {i} ] _ {i = 0} ^ {N - 1}). \tag {6} +$$ + +Note that our warped weights $\hat{\pi}$ is obtained by warping logit $l$ followed by softmax $\mathcal{S}$ [14]. Then we can synthesis a reference image $\hat{\mathbf{I}}_r$ via composition: + +$$ +\hat {\mathbf {I}} _ {r} = \frac {1}{\hat {Z}} \sum_ {i = 0} ^ {N - 1} \hat {p} _ {i} \hat {\mathbf {I}} _ {i} \quad \hat {p} _ {i} = \sum_ {j = 0} ^ {N - 1} \frac {\hat {\pi} _ {j} e ^ {\frac {- | D _ {i} ^ {r} - D _ {j} ^ {r} |}{\hat {\sigma} _ {j}}}}{2 \hat {\sigma} _ {j}}, \tag {7} +$$ + +where $\hat{Z} = \sum_{i=0}^{N-1} \hat{p}_i$ and $D_i^r$ is rendered depth of the $i$ -th plane in the reference view. + +Optimization. We use perceptual loss [22] to constrain the feature-level similarity of the synthesis reference view: + +$$ +\mathcal {L} _ {\mathrm {p c}} = \left| \left| \phi_ {l} \left(\mathbf {I} _ {r}\right) - \phi_ {l} \left(\hat {\mathbf {I}} _ {r}\right) \right| \right| _ {2} ^ {2}, \tag {8} +$$ + +where $\phi_l$ is the first $l$ maxpool layers of a VGG19 [37] pretrained on the ImageNet [7]. Further, we propose a novel photometric consistency based on Laplace distributions: + +$$ +\mathcal {L} _ {\mathrm {M L L}} = - \log \sum_ {i = 0} ^ {N - 1} \frac {\hat {\pi} _ {i} e ^ {\frac {- \frac {1}{3} | | \mathbf {I} _ {r} - \hat {\mathbf {i}} _ {i} | | _ {1}}{\hat {\sigma} _ {i}}}}{2 \hat {\sigma} _ {i}}. \tag {9} +$$ + +Compared to $L_{1}$ loss which supervise the final composite image $\hat{\mathbf{I}}_t$ , our $\mathcal{L}_{\mathrm{MLL}}$ supervise each plane warped image $\hat{\mathbf{I}}_i$ , resulting in a more deterministic optimization objective. + +We also use smooth loss $\mathcal{L}_{\mathrm{ds}}$ for depth map $\hat{D}$ as it has been shown effective in many recent works [12-14, 25, 36, 40]. Therefore, our final loss is: + +$$ +\mathcal {L} = \mathcal {L} _ {\mathrm {M L L}} + \lambda_ {1} \mathcal {L} _ {\mathrm {p c}} + \lambda_ {2} \mathcal {L} _ {\mathrm {d s}} \tag {10} +$$ + +which is averaged over pixels, views and batches. $\lambda_{1}$ and $\lambda_{2}$ are hyper-parameters to balance different loss terms. + +# 3.2. Orthogonality-preserved Data Augmentation + +Resizing and cropping is a widely used data augmentation strategy, which encourages the MDE to exploit relative size cue [2]. However, when the crop does not occur at the center height of the image, the ground will tilt, as shown in Fig. 3, and contradict our orthogonal planes assumptions. Consequently, our PlaneDepth network struggles to predict accurate parameters for such augmented data. We address this issue by calculating the transformation matrix of the augmented data explicitly. + +We assume that when the size of the object becomes $f_{s}$ times larger, its depth is reduced by a factor $f_{s}$ . Given an image corresponding to a camera intrinsic with focal length $(f_{x}, f_{y})$ and principal point $(c_{x}, c_{y})$ , when it is scaled with a factor $f_{s}$ and cropped with a grid centered at $(p_{x}, p_{y})$ , the resizing and cropping lead to a transformation $\mathbf{R}_{\mathbf{C}}$ which transforms the original world coordinates $w$ to the new coordinates $\tilde{w}$ originated at the augmented image: + +$$ +\tilde {\mathbf {w}} = \mathbf {R} _ {\mathbf {C}} \mathbf {w} \quad \mathbf {R} _ {\mathbf {C}} = \left[ \begin{array}{c c c} 1 & & \frac {c _ {x} - p _ {x}}{f _ {x}} \\ & 1 & \frac {c _ {y} - p _ {y}}{f _ {y}} \\ & & f _ {s} \end{array} \right]. \tag {11} +$$ + +Similarly, the normal $\mathbf{n}$ and distance $\delta$ of planes in the augmented image are also transformed as: + +$$ +\tilde {\mathbf {n}} = \frac {\mathbf {R} _ {\mathbf {C}} ^ {- T}}{\| \mathbf {R} _ {\mathbf {C}} ^ {- T} \mathbf {n} \|} \mathbf {n} \quad \tilde {\delta} = \frac {\delta}{\| \mathbf {R} _ {\mathbf {C}} ^ {- T} \mathbf {n} \|}. \tag {12} +$$ + +![](images/67ba360a2fa61cb4decf1d0ade45a7de3af0bf256ec16edc485edd82a340ed58.jpg) +Before: + +![](images/034eebeea3152e35f5eb2eaef9c18a447d89cebd382bbece45f91e0f9b678aea.jpg) + +![](images/5d09f9cef3fab3800978984355dba11f61078fa5aba24d8104e360058940c359.jpg) +Figure 3. Resizing cropping causes planes to be non-orthogonal. + +![](images/494eb380ea69bd71e9183c402e3f45a0823a9f55666597c6ae7988bd83411182.jpg) +After: + +As a result, the vertical planes $\tilde{\mathbf{n}}^v$ and $\tilde{\mathbf{n}}^g$ after transformation are not orthogonal1. To maintain the orthogonality of our predefined planes, we use Eq. (12) to rectify ground planes during training such that they are always perpendicular to the ground after resizing and cropping. + +Further, after resizing and cropping augmentation, it is desirable that the networks would predict the depth, disparity and pose as2: + +$$ +\tilde {d} = \frac {d}{f _ {s}}, \tilde {D} = f _ {s} D, \tilde {\mathbf {R}} = \mathbf {R} _ {\mathbf {C}} \mathbf {R} \mathbf {R} _ {\mathbf {C}} ^ {- 1}, \tilde {\mathbf {t}} = \mathbf {R} _ {\mathbf {C}} \mathbf {t} \tag {13} +$$ + +However, $\widetilde{\mathbf{R}}$ is not orthogonal and hence not a canonical rotation matrix. Therefore, $\widetilde{\mathbf{R}}$ cannot be predicted with 3 degrees of freedom as existing pose estimation methods [42]. In order to be compatible with these methods, we explicitly rectify the rotation matrix $\mathbf{R}$ predicted by the pose network to $\widetilde{\mathbf{R}}$ according to Eq. (13), which ease the learning of the pose network. + +Neural Positional Encoding. After adjusting the planes and camera rotation, the network still has difficulty in segmenting the ground because it needs to predict the degree of inclination caused by resize cropping before predicting the ground height $\delta^g$ . In order to help the network to better segment the ground, we encode the $\mathbf{g}$ with the neural positional encoding (NPE) [13], where the grid $\mathbf{g} \in [-1, 1]^2$ is represented as the relative position of each pixel in the original image, after the resizing and cropping transformation. Since our encoder is designed to extract image features based on the relative sizes of objects, we only feed the NPE of the grid into each layer of the decoder, as shown in Fig. 2. Similarly for the pose network, in order to avoid the network predicting changes from $\widetilde{\mathbf{R}}$ to $\mathbf{R}$ , we also feed NPE of $\mathbf{g}$ into the pose network. + +# 3.3. Augmented Self-distillation + +Self-distillation is proven to be effective for getting rid of occlusion effects [13, 14, 49]. Since pixels that are not visible in the right view exist only on the left of objects in the left view, which means that the photometric matching failure caused by occlusion only occurs on the left side of the object in the left view. Hence, a network that takes + +![](images/f801a4fcb38fd72eeaefb5c48e90eab3f713dd1065bdd15f5c62872a30a23530.jpg) +Figure 4. Obtain the self-distillation label. Our final self-distillation labels are obtained by filtering the artifacts on both sides of the post-processed disparity map using the corresponding side mask and accurate disparity respectively. + +only the left view as input and finds matchings in the right view will produce artifacts to the left of objects. Gonzalez et al. [14] exploits this property to generate pseudo labels for self-distillation with a unilateral occlusion mask, which corresponds to the areas on left view that are not visible in the right view due to occlusion. It can be computed as: + +$$ +\mathbf {M} _ {\mathrm {R L}} ^ {\mathrm {L}} = \min \left(\sum_ {i = 0} ^ {N - 1} \mathcal {W} _ {\mathrm {R} \rightarrow \mathrm {L}} \left(\hat {\pi} _ {i} ^ {\mathrm {R}}, d _ {i}\right), 1\right) \tag {14} +$$ + +$$ +\hat {\pi} ^ {R} = \mathcal {S} \left(\left[ \mathcal {W} _ {L \rightarrow R} \left(l _ {i} ^ {L}, d _ {i}\right)\right] _ {i = 0} ^ {N - 1}\right) \tag {15} +$$ + +where $\mathcal{W}(\cdot, d)$ is a warping using disparity $d$ and $l_i$ is the logit of the $i$ -th plane. L and R represent left and right, respectively. Taking advantage of the property that the network only predicts artifacts on the left side of objects, they flip the left image and flip the predicted disparity map back, getting a disparity map with only artifacts on the right side of the objects $d_{\mathrm{ff}}$ , where the disparity to the left of the objects is accurate. Thus they can supervise artifacts areas on the left side of the object through the unilateral mask $\mathbf{M}_{RL}^L$ and the accurate disparity on the left side of the object $d_{\mathrm{ff}}$ . + +Post-processing is a method commonly used in depth estimation to improve the final prediction [11], which inputs both the original image and its flipped image to a depth network and then averages the prediction as $d_{\mathrm{pp}} = \frac{1}{2} (d + d_{\mathrm{ff}})$ , where $d$ and $d_{\mathrm{ff}}$ are the predicted disparity map of the original image and its flipped image, respectively. + +A natural idea is to use $d_{\mathrm{pp}}$ to further improve the accuracy of the self-distillation label. However, as aforementioned, the left-side artifact of $d$ and the right-side artifact of $d_{\mathrm{ff}}$ cause artifacts to exist on both sides of the objects in $d_{\mathrm{pp}}$ . In this paper, rather than using unilateral occlusion masks, we leverage the bilateral occlusion masks to filter both sides artifacts in $d_{\mathrm{pp}}$ . By assuming the left view to be the right view, the occlusion mask on the right side of objects $\mathbf{M}_{\mathrm{LR}}^{\mathrm{L}}$ can be obtained simply by swapping $\mathcal{W}_{\mathrm{L}\rightarrow \mathrm{R}}$ and $\mathcal{W}_{\mathrm{R}\rightarrow \mathrm{L}}$ in Eq. (14) and Eq. (15). + +In this way, we can obtain occlusion-aware self-distillation supervision combined with post-processing as: + +$$ +d _ {\mathrm {s d}} = \mathbf {M} _ {\mathrm {R L}} ^ {\mathrm {L}} \left(\mathbf {M} _ {\mathrm {L R}} ^ {\mathrm {L}} d _ {\mathrm {p p}} + \left(1 - \mathbf {M} _ {\mathrm {L R}} ^ {\mathrm {L}}\right) d\right) + \left(1 - \mathbf {M} _ {\mathrm {R L}} ^ {\mathrm {L}}\right) d _ {\mathrm {f f}} \tag {16} +$$ + +where $d_{ff}$ is the flipped disparity map of the flipped input, as shown in Fig. 4. We use $L_{1}$ loss on the predicted disparity in the self-distillation stage as $\mathcal{L}_{\mathrm{sd}} = ||\hat{d} - d_{\mathrm{sd}}||_1$ . + +We also modify our mixture Laplace and perceptual loss in the self-distillation stage using the occlusion mask in the right view as in [14]. We get the right view occlusion mask $\mathbf{M}^{\mathrm{R}}$ by using Eq. (14) to warp the weight $\pi$ from the left view to the right. Thus we use $\mathbf{M}^{\mathrm{R}}$ to mask out the loss of the occluded areas in the right view, getting $\mathcal{L}_{\mathrm{MLL}}^{M}$ and $\mathcal{L}_{\mathrm{pc}}^{M3}$ . + +Therefore, our final loss in the self-distillation stage is: + +$$ +\mathcal {L} _ {\text {d i s t i l l}} = \mathcal {L} _ {\mathrm {M L L}} ^ {M} + \lambda_ {1} \mathcal {L} _ {\mathrm {p c}} ^ {M} + \lambda_ {2} \mathcal {L} _ {\mathrm {d s}} + \lambda_ {3} \mathcal {L} _ {\mathrm {s d}} \tag {17} +$$ + +which is averaged over pixel, view and batch. $\lambda_{1},\lambda_{2}$ and $\lambda_{3}$ are the weight hyper-parameters. + +# 4. Experiments + +# 4.1. Training Strategy + +We first train our model with $\mathcal{L}$ for 50 epochs with a batch size of 8, where half of input images are obtained by flipping the other half. Then we fine-tune the network with another epoch at high resolution without resizing and cropping data augmentation, which allows the model to utilize two monocular depth cues simultaneously. We then train another 10 epochs with the self-distillation $\mathcal{L}_{\mathrm{distill}}$ with a batch size of 4 still without resizing and cropping at high resolution. More implementation details are provided in the supplementary material. + +# 4.2. Dataset + +Following previous work [29, 36, 40, 42, 48], we mainly conducted our experiments on the widely used KITTI [10] dataset, which provides sequential stereo images and sparse point clouds using stereo cameras and LiDAR mounted on a moving car. We followed the train test splits used in [12]. During stereo training, we adopt the Eigen training split [8], which contains 22,600 training and 888 validation stereo pairs. As for monocular training, we use the Zhou's split [46], which removes static frames and contains 19,905 training and 2,212 validation stereo pairs. We evaluate our models on the 697 Eigen raw test images [8] and 652 Eigen improved test images [39] using the metrics proposed in [10], where Eigen improved test set [39] is obtained by warping the ground truth depth of 11 adjacent frames into one frame and filtering by SGM [20]. During both Eigen evaluations, all ground truth and predictions are clipped to within $80\mathrm{m}$ and cropped by as in Eigen crop, and evaluated using the metrics proposed in [10]. + +# 4.3. Performance Comparisons + +We compare our PlaneDepth against existing state-of-the-art MDE methods on the raw and improved KITTI Eigen test set [8], and the quantitative results are shown in Tab. 2. In stereo setting, our method outperforms all competing methods on the Improved Eigen test set [39] even without using post-processing [11], which is two times slower because the network needs to make an additional forward for the flipped images. Further, our method performs similarly with or without post-processing thanks to our augmented self-distillation loss. It is worth noting that our proposed augmented self-distillation label further improves performance, but it is slightly less efficient compared to post-processing. Our method also demonstrated consistent improvements when using monocular videos and stereo pairs for training (MS in the table). We also show qualitative comparison against previous state-of-the-art methods in Fig. 5 and Fig. 1. Our method predicts continuous depth in the ground region while preserving sharp object edges, recovering more fine details and having fewer depth artifacts around the object boundary compared to other methods. It is also interesting that all methods, including ours, perform slightly worse in the MS setting than in the stereo setting. We attribute it to dynamic objects and inaccurate pose predictions in monocular videos. + +# 4.4. Ablation Studies + +We have shown improved performance compared to existing methods, now we conduct experiments to validate the effectiveness of each component of our method. + +Orthogonal Planes Prediction. We have tried various combinations of plane predictions and show the results in Table 1. While the quantitative results changed slightly when adding more vertical planes or ground planes, using ground planes brings additional benefits that we can extract the ground plane without supervision and predict continuous depth as shown in Fig. 6 and Fig. 1, respectively, which is important for autonomous driving. + +
#VP#GPAbs Rel↓Sq Rel↓Rmse↓A1↑
4900.0900.5904.1470.899
6300.0900.6154.1660.900
49140.0890.5984.1750.900
3-axis planes0.0900.5984.1090.900
+ +Table 1. Comparison of different plane combinations, where #VP and #GP are the number of vertical and ground planes, respectively. We also evaluate a model using planes with 3-axis normals. + +Mixture Laplace Loss. Quantitative results in Table 3 show that our mixture Laplace loss outperforms simple L1 loss used in baseline methods [13, 14]. To further quantify the effects of different losses, we propose a new metric: Mean Maximum Probability (MMP) $^4$ which reflects the + +
MethodsPPNetworkResolutionTrainAbs Rel↓Sq Rel↓RMSE↓RMSE log↓A1↑A2↑A3↑
Raw Eigen Test Set [8]
Monodepth2 [12]✓ResNet-501024×320S0.0970.7934.5330.1810.8960.9650.983
DepthHint [40]✓ResNet-501024×320S0.0960.7104.3930.1850.8900.9620.981
EPCDepth [29]✓ResNet-501024×320S0.0910.6464.2070.1760.9010.9660.983
OCFDNet [48]✓ResNet-50-A1280×384S0.0900.5644.0070.1720.9030.9670.984
FALNet [14]FALNet1280×384S0.0970.5903.9910.1770.8930.9660.984
FALNet [14]✓FALNet1280×384S0.0930.5643.9730.1740.8980.9670.985
PLADENet [13]PLADENet1280×384S0.0920.6264.0460.1750.8960.9650.984
PLADENet [13]✓PLADENet1280×384S0.0890.5904.0080.1720.9000.9670.985
OursResNet-50-A1280×384S0.0850.5634.0230.1710.9100.9680.984
Ours✓ResNet-50-A1280×384S0.0840.5493.9810.1690.9110.9680.984
Ours†✓ResNet-50-A1280×384S0.0830.5333.9190.1670.9130.9690.985
Monodepth2 [12]✓ResNet-181024×320MS0.1040.7754.5620.1910.8780.9590.981
DepthHint [40]✓ResNet-181024×320MS0.0980.7024.3980.1830.8870.9630.983
FeatureNet [36]ResNet-501024×320MS0.0990.6974.4270.1840.8890.9630.982
Ours*ResNet-50-A1280×384MS0.0920.6014.1880.1840.8930.9610.981
Ours*✓ResNet-50-A1280×384MS0.0900.5844.1300.1820.8960.9620.981
Improved Eigen Test Set [39]
Monodepth2 [12]✓ResNet-501024×320S0.0770.4553.4890.1190.9330.9880.996
DepthHint [40]✓ResNet-501024×320S0.0740.3643.2020.1140.9360.9890.997
OCFDNet [48]✓ResNet-50-A1280×384S0.0700.2622.7860.1030.9510.9930.998
FALNet [14]✓FALNet1280×384S0.0710.2812.9120.1080.9430.9910.998
PLADENet [13]✓PLADENet1280×384S0.0660.2722.9180.1040.9450.9920.998
OursResNet-50-A1280×384S0.0630.2452.7180.0960.9590.9940.998
Ours✓ResNet-50-A1280×384S0.0630.2362.6740.0950.9600.9940.999
Ours†✓ResNet-50-A1280×384S0.0620.2272.6090.0930.9610.9950.999
+ +Table 2. Comparison of performance on KITTI Eigen test set [8]. The best is in bold and the second best is underlined in each metric. S stands for stereo training using left and right views and a fixed baseline and MS stands for both stereo and monocular training adding front and rear frames of the left view without camera poses. ResNet-50-A represents U-Net [35] with DenseASPP module [43] using ResNet-50 [18] as the backbone. PP with checkmark✓ refers to post-processing [46]. *: Due to the limitation of memory usage for high-resolution training, our MS training is only performed at low-resolution in stage one without self-distillation. †: Post-processing with our method for generating self-distillation labels. + +
LossPlaneAbs Rel↓Sq Rel↓Rmse↓A1↑MMP
L1VP0.0930.6244.4020.8910.574
L1OP0.0950.6064.2930.8930.543
MLLVP0.0900.5904.1470.8990.610
MLLOP0.0890.5984.1750.9000.607
+ +confidence of the network's prediction on certain planes. As shown in Table 3, using MML results in higher accuracy and MMP, indicating that MML is more deterministic and less ambiguous compared to using L1 loss on the composite image. + +Orthogonality-preserved Data Augmentation. We show the quantitative ablation of transformation matrix $\mathbf{R}_{\mathbf{C}}$ and neural positional encoding (NPE) in Tab. 4 and qualitative comparison on ground prediction in Fig. 6. Without using $\mathbf{R}_{\mathbf{C}}$ to rectify predefined ground planes, the tilt of the ground makes the network relies on vertical planes completely, resulting in discontinuity in the ground region. + +Table 3. Comparison of different photometric loss, where MLL denotes our mixture Laplace loss. MMP stands for Mean Maximum Probability. VP means only using the vertical planes, OP means using our orthogonal planes. The result shows that MLL is effective for plane-based methods and makes predictions more focused on a specific plane. + +
RCNPEAbs Rel↓Sq Rel↓Rmse↓A1↑
0.0920.5964.1430.898
✓0.0900.5934.1860.899
✓0.0940.5934.1410.898
✓✓0.0890.5984.1750.900
+ +Table 4. Comparison of ground prediction. Smoother ground depth with the help of $\mathbf{R}_{\mathbf{C}}$ and NPE brings a performance boost. + +Without NPE, the network has difficulty in predicting the tilt of the ground plane, resulting in discontinuous depth patches. In contrast, with the help of $\mathbf{R}_{\mathbf{C}}$ and NPE, our method can utilize ground planes easily, resulting in more accurate ground segmentation and smoother ground depth. + +Augmented Self-distillation. We first compare the accuracy of pseudo labels generated by different methods. As shown in Tab. 6, our proposed bilateral mask combined with post-processing generates more accurate labels than other methods, which is beneficial for self-distillation. Further, we compare quantitative results with or without self-distillation loss in Tab. 7, which verifies that the performance improvement is due to our self-distillation loss rather than the longer training time. + +![](images/1d9d77dc53440962eccd171c263ac3058bedfb99dc81f0bb424a6318efd324f0.jpg) +Input + +![](images/758d4a80653f65baed7558b01be55a592822f89793713d81a1ddacf7a434056e.jpg) +FALNet + +![](images/23815373d6d4205b4e87d70795b99b632a72098f8248af76defe48ef6ce6fada.jpg) +EPCDepth +Figure 5. Qualitative results on the KITTI dataset. Our network predicts smooth depth for the ground while preserving thin structures and sharp object edges with fewer depth artifacts. + +![](images/bca0a28f398264620ec893ca3bb2b241af7dad3c96a6b95a6465d44e58f3939b.jpg) +Ours + +![](images/f61f2a825ec6be6397d76192cfd7cff0f8c827e0af9f06afa78d2b62ed911517.jpg) +Predicted Ground +Patch Depth +Figure 6. Predicted Ground. We use IOU and L2 gradient of disparity map to evaluate the segmentation and roughness of ground on the Eigen test set, respectively. With the help of $\mathbf{R}_{\mathbf{C}}$ and NPE, our method can predict more accurate segmentation and smoother depth for the ground. + +
StrategyAbs Rel↓Sq Rel↓Rmse↓A1↑
LR0.0900.6164.1880.898
HR0.0900.6304.2700.898
Ours0.0860.5814.0940.906
+ +Table 5. Comparison of different training strategies. LR and HR denote low resolution $(640\times 192)$ and high resolution $(1280\times 384)$ training, respectively. The results show that our approach of combining LR training with one additional HR epoch, utilizing both monocular depth cues, significantly improves performance. + +
SourceAbs Rel↓Sq Rel↓Rmse↓A1↑
PP0.0850.5574.0200.909
UM0.0840.5523.9820.912
PP+BM0.0830.5403.9400.913
+ +Table 6. Comparison of different distillation label, where PP denotes post-processing [11], UM denotes unilateral occlusion mask [14], and $\mathrm{PP + BM}$ denotes our bilateral mask combined with post-processing. Our proposed method generate more accurate self-distillation labels. + +
LossAbs Rel↓Sq Rel↓Rmse↓A1↑
L0.0860.5844.1320.905
Ldistill0.0850.5634.0230.910
+ +Table 7. Ablation study on self-distillation. Result shows that using self-distillation loss $\mathcal{L}_{\mathrm{distill}}$ significantly improves performance compared to naively increasing training time. + +# 5. Conclusion + +We propose PlaneDepth, a novel orthogonal planes based depth representation for self-supervised depth estimation, which enables segmenting and predicting a continuous ground plane compared to existing frontal-parallel planes based representations. The depth of the scene is represented as a mixture of Laplacian of the orthogonal planes. Considering that traditional data augmentation may break the orthogonality constraint of the planes, we solve this explicitly by calculating the resizing cropping transformation as well as the neural position encoding. We further propose to improve the final prediction by incorporating post-processing into the self-distillation objective via our bilateral occlusion masks. Extensive experiments on KITTI validate the effectiveness and efficiency of our proposed approach. + +Limitations. We do not constrain the choice of different types of planes and the inclination caused by car bumping, so our unsupervised ground segmentation may not be robust enough to be directly used in safety-critical applications. Based on this, combining with other unsupervised ground segmentation methods, or explicitly modeling car tilt may be interesting future directions. + +Acknowledgements. This work was supported by National Key R&D Program of China (2018AAA0100704), NSFC #61932020, #62172279, Science and Technology Commission of Shanghai Municipality (Grant No.20ZR1436000), Program of Shanghai Academic Research Leader, and "Shuguang Program" supported by Shanghai Education Development Foundation and Shanghai Municipal Education Commission. + +# References + +[1] Juan Luis Gonzalez Bello and Munchurl Kim. 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Stereo magnification: Learning view synthesis using multiplane images. arXiv preprint arXiv:1805.09817, 2018. 2 +[48] Zhengming Zhou and Qiulei Dong. Learning occlusion-aware coarse-to-fine depth map for self-supervised monocular depth estimation. arXiv preprint arXiv:2203.10925, 2022. 3, 6, 7 +[49] Zhengming Zhou and Qiulei Dong. Self-distilled feature aggregation for self-supervised monocular depth estimation. In European Conference on Computer Vision, pages 709-726. Springer, 2022. 2, 4, 5 +[50] Shengjie Zhu, Garrick Brazil, and Xiaoming Liu. The edge of depth: Explicit constraints between segmentation and depth. 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frontal-parallel planes based depth representation demonstrated impressive results in self-supervised monocular depth estimation (MDE). Whereas, such a representation would cause the discontinuity of the ground as it is perpendicular to the frontal-parallel planes, which is detrimental to the identification of drivable space in autonomous driving. In this paper, we propose the PlaneDepth, a novel orthogonal planes based presentation, including vertical planes and ground planes. PlaneDepth estimates the depth distribution using a Laplacian Mixture Model based on orthogonal planes for an input image. These planes are used to synthesize a reference view to provide the self-supervision signal. Further, we find that the widely used resizing and cropping data augmentation breaks the orthogonality assumptions, leading to inferior plane predictions. We address this problem by explicitly constructing the resizing cropping transformation to rectify the predefined planes and predicted camera pose. Moreover, we propose an augmented self-distillation loss supervised with a bilateral occlusion mask to boost the robustness of orthogonal planes representation for occlusions. Thanks to our orthogonal planes representation, we can extract the ground plane in an unsupervised manner, which is important for autonomous driving. Extensive experiments on the KITTI dataset demonstrate the effectiveness and efficiency of our method. The code is available at https://github.com/svip-lab/PlaneDepth." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 613, + 127, + 625 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 613, + 127, + 625 + ], + "spans": [ + { + "bbox": [ + 47, + 613, + 127, + 625 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 634, + 287, + 694 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 634, + 287, + 694 + ], + "spans": [ + { + "bbox": [ + 46, + 634, + 287, + 694 + ], + "type": "text", + "content": "Monocular depth estimation (MDE) is an important task in computer vision and it has tremendous potential applications, such as autonomous driving. However, the expensive data and labels acquisition process restricts the data scale in supervised MDE [3, 4, 9, 16, 26, 27]. Thus, researchers" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 242, + 545, + 277 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 242, + 545, + 277 + ], + "spans": [ + { + "bbox": [ + 306, + 242, + 545, + 277 + ], + "type": "text", + "content": "turn to solve the data constraints in supervised MDE with the self-supervised MDE framework by leveraging videos or stereo image pairs." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 280, + 546, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 280, + 546, + 590 + ], + "spans": [ + { + "bbox": [ + 304, + 280, + 546, + 590 + ], + "type": "text", + "content": "Most of the early works in self-supervised MDE leverage a regression module to estimate pixel-wise depth map [11, 12, 15, 29, 36, 40] and warp the reference view image to the target view based on the estimated depth. Then, a photometric consistency loss is used to guide the learning of the depth regression module. However, these methods usually encounter the local minimum issue because of the locality of bilinear interpolation on the reference view. To avoid this issue, rather than using simple depth regression, multiple frontal-parallel planes based depth representation is introduced where depth space is divided into a fixed number of frontal-parallel planes, and the depth network learns to classify which predefined plane each pixel belongs to [13, 14]. It has been shown that such representation could produce much sharper depth on the edges of the object. However, they are insufficient to represent the ground because the ground plane is perpendicular to these predefined frontal-parallel planes. As shown in Fig. 1, such vertical depth planes only solution would lead to discontinuity on the ground, which is obviously detrimental to the identification of drivable space in autonomous driving. Further, photometric consistency loss is applied to the weighted composition of each plane-warped image, which is sub-optimal as the combination of different weights may lead to exactly the same color image [30], resulting in ambiguous solutions for depth plane classification." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 547, + 715 + ], + "type": "text", + "content": "Considering the ground is perpendicular to the frontal-parallel planes, in this paper, we propose to leverage orthogonal planes to represent the scene where the ground planes favor the depth estimation in the ground region. Further, we propose to model the depth as a mixture of Laplace distributions of orthogonal planes [38], where each Laplacian is centered at one plane. We compute the photometric consistency loss independently on the color image warped by each plane, resulting in a more deterministic and less ambiguous optimization objective compared with the weighted compo" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 703, + 138, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 703, + 138, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 703, + 138, + 712 + ], + "type": "text", + "content": "*Corresponding Author." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21425" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 70, + 172, + 213 + ], + "blocks": [ + { + "bbox": [ + 49, + 70, + 172, + 213 + ], + "lines": [ + { + "bbox": [ + 49, + 70, + 172, + 213 + ], + "spans": [ + { + "bbox": [ + 49, + 70, + 172, + 213 + ], + "type": "image", + "image_path": "129652949dee2ffe0b4810bf8c0c3136373df85215ad5d58dd6f19b96724037e.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 219, + 547, + 264 + ], + "lines": [ + { + "bbox": [ + 46, + 219, + 547, + 264 + ], + "spans": [ + { + "bbox": [ + 46, + 219, + 547, + 264 + ], + "type": "text", + "content": "Figure 1. Monocular Depth Estimation Results. The zoomed-in visualizations and bird-eye-view colored point cloud show that our method can predict continuous depth in the ground region while preserving the sharp edges of objects. Compared with PladeNet [13], our prediction has smoother depth in the ground region. Compared with DepthHint [40], our method addresses the occlusion problem, which can be seen in figure that our prediction have eliminated depth artifacts in the edges of street lights and cars." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 173, + 70, + 296, + 213 + ], + "blocks": [ + { + "bbox": [ + 173, + 70, + 296, + 213 + ], + "lines": [ + { + "bbox": [ + 173, + 70, + 296, + 213 + ], + "spans": [ + { + "bbox": [ + 173, + 70, + 296, + 213 + ], + "type": "image", + "image_path": "0b507094710d43242b977fe88f56274ec01118b95a63d4aaa5f09394e588dfc4.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 296, + 70, + 420, + 213 + ], + "blocks": [ + { + "bbox": [ + 296, + 70, + 420, + 213 + ], + "lines": [ + { + "bbox": [ + 296, + 70, + 420, + 213 + ], + "spans": [ + { + "bbox": [ + 296, + 70, + 420, + 213 + ], + "type": "image", + "image_path": "e61a27cb669fd122692de9178f9dbfb98724eaef6a9dc7795a9894cf629d9786.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 421, + 71, + 544, + 213 + ], + "blocks": [ + { + "bbox": [ + 421, + 71, + 544, + 213 + ], + "lines": [ + { + "bbox": [ + 421, + 71, + 544, + 213 + ], + "spans": [ + { + "bbox": [ + 421, + 71, + 544, + 213 + ], + "type": "image", + "image_path": "265dd562517a5fb3a6e0a844197c7ba45552e07d4c2e239ce5ce88e79f38557c.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 273, + 287, + 331 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 273, + 287, + 331 + ], + "spans": [ + { + "bbox": [ + 46, + 273, + 287, + 331 + ], + "type": "text", + "content": "sition strategy mentioned above [13,14], consequently leading to better depth estimation results, as shown in Fig. 1. Moreover, we can extract the ground plane in an unsupervised manner thanks to our orthogonal planes representation." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 335, + 287, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 335, + 287, + 491 + ], + "spans": [ + { + "bbox": [ + 46, + 335, + 287, + 491 + ], + "type": "text", + "content": "Resizing and cropping are widely used as a data augmentation strategy in the stereo training setting of MDE [13, 14]. However, it would destroy the orthogonality of our predefined planes, leading to inferior plane distributions estimation. To remedy this issue, in this paper, we deeply analyze the effects of resizing and cropping on the world coordinates system. We explicitly compute the resizing and cropping transformation and use it to rectify the predefined planes and the predicted camera rotation, which eases the learning of plane distributions. We further propose to use neural positional encoding (NPE) for the resizing and cropping parameter and incorporate it into our PlaneDepth network, which improves the robustness of network training." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 493, + 287, + 601 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 493, + 287, + 601 + ], + "spans": [ + { + "bbox": [ + 46, + 493, + 287, + 601 + ], + "type": "text", + "content": "The self-distillation strategy is commonly used to solve occlusion problems [13, 14] and improve the depth prediction results [29]. Post-processing is widely used to improve the final prediction [11], which can be used naturally to generate more accurate self-distillation labels. In this paper, we propose to combine post-processing with self-distillation by using a bilateral occlusion mask to generate more accurate supervision of network training, which improves both accuracy and efficiency of our method." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 59, + 603, + 238, + 614 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 603, + 238, + 614 + ], + "spans": [ + { + "bbox": [ + 59, + 603, + 238, + 614 + ], + "type": "text", + "content": "We summarize our contributions as follows:" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 55, + 618, + 287, + 713 + ], + "type": "list", + "angle": 0, + "index": 11, + "blocks": [ + { + "bbox": [ + 55, + 618, + 287, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 55, + 618, + 287, + 689 + ], + "spans": [ + { + "bbox": [ + 55, + 618, + 287, + 689 + ], + "type": "text", + "content": "1. We propose the PlaneDepth, a novel orthogonal plane-based monocular depth estimation network, which favours the representation of both vertical objects and ground. Such representation leads to a much smoother depth for ground regions and would facilitate the identification of drivable regions." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 55, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 55, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 55, + 689, + 287, + 713 + ], + "type": "text", + "content": "2. The depth within the scene is modeled by a mixture of Laplacian distributions, and the depth classifica" + } + ] + } + ], + "index": 10 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 324, + 273, + 545, + 320 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 324, + 273, + 545, + 320 + ], + "spans": [ + { + "bbox": [ + 324, + 273, + 545, + 320 + ], + "type": "text", + "content": "tion problem is cast as the optimizing the mixture of Laplace distribution, which avoids the ambiguity in color expectation based depth estimation and leads to more stable depth estimation." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 313, + 320, + 545, + 392 + ], + "type": "list", + "angle": 0, + "index": 15, + "blocks": [ + { + "bbox": [ + 313, + 320, + 545, + 356 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 320, + 545, + 356 + ], + "spans": [ + { + "bbox": [ + 313, + 320, + 545, + 356 + ], + "type": "text", + "content": "3. An orthogonality-preserved data augmentation strategy is proposed, which improves the robustness of network training." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 313, + 357, + 545, + 392 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 357, + 545, + 392 + ], + "spans": [ + { + "bbox": [ + 313, + 357, + 545, + 392 + ], + "type": "text", + "content": "4. We combine post-processing with self-distillation by our augmented self-distillation, which improves both efficiency and accuracy." + } + ] + } + ], + "index": 14 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 405, + 397, + 418 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 405, + 397, + 418 + ], + "spans": [ + { + "bbox": [ + 306, + 405, + 397, + 418 + ], + "type": "text", + "content": "2. Related Works" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 426, + 485, + 439 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 426, + 485, + 439 + ], + "spans": [ + { + "bbox": [ + 306, + 426, + 485, + 439 + ], + "type": "text", + "content": "2.1. Self-supervised Depth Estimation" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 445, + 545, + 636 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 445, + 545, + 636 + ], + "spans": [ + { + "bbox": [ + 304, + 445, + 545, + 636 + ], + "type": "text", + "content": "Self-supervised learning of depth estimation from video sequences or stereo image pairs has been proposed to ease the demand for large-scale labeled data. Since the seminal work by Zhou et al. [46] that demonstrated inspiring results by jointly optimizing depth and pose networks with an image reconstruction loss. Many following work further improve the performance through occlusion modeling [12, 33, 34, 41], addressing scale ambiguity [45], modeling moving objects [2, 15, 24], enforcing depth consistency [11, 19], designing better network architectures [17, 31, 49], incorporating additional semantic information [5, 6, 23, 28, 50], exploiting relative object size cues [14, 29], or extending to indoor scenes [21, 25, 44]. In this paper, we propose to utilize orthogonal planes for better depth representation in driving scenarios and demonstrate improved performance with orthogonal planes." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 306, + 647, + 489, + 659 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 647, + 489, + 659 + ], + "spans": [ + { + "bbox": [ + 306, + 647, + 489, + 659 + ], + "type": "text", + "content": "2.2. Plane-based Scene Representation" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": "Benefiting from the simplicity of planes and the efficiency of differentiable homography warping, multi-plane image (MPI) is widely used in novel view synthesis [16, 25, 47]. The idea is also introduced in the depth estima" + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "21426" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 47, + 68, + 547, + 259 + ], + "blocks": [ + { + "bbox": [ + 47, + 68, + 547, + 259 + ], + "lines": [ + { + "bbox": [ + 47, + 68, + 547, + 259 + ], + "spans": [ + { + "bbox": [ + 47, + 68, + 547, + 259 + ], + "type": "image", + "image_path": "2f68eac78b2e2d24484fb3de7d451fb779f777693824a281b87baede9bd4b75f.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 262, + 547, + 351 + ], + "lines": [ + { + "bbox": [ + 46, + 262, + 547, + 351 + ], + "spans": [ + { + "bbox": [ + 46, + 262, + 547, + 351 + ], + "type": "text", + "content": "Figure 2. PlaneDepth Pipeline. We model the depth as a mixture of Laplace distribution of orthogonal planes for self-supervised depth estimation. Our PlaneDepth network predicts distribution parameters for these planes, which together with the target view image are warped to the reference view. The plane-warped images are composed to synthesize a predicted reference view which is supervised with perceptual loss. We further supervise each individual plane-warped image with the photometric consistency loss between the reference view weighted by the Laplace distributions. We address the non-orthogonality issue due to resizing and cropping by explicitly rectifying predefined planes and neural positional encoding from the resizing cropping grid. A self-distillation loss is used to further improve the performance. We use double-channel ResNet18 [18] following Godard et al. [12] and add NPE to predict the relative pose of two views in our monocular training experiments. The blue and white boxes indicate the differentiable variables and the hard operations, respectively." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 359, + 289, + 492 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 359, + 289, + 492 + ], + "spans": [ + { + "bbox": [ + 46, + 359, + 289, + 492 + ], + "type": "text", + "content": "tion [13, 14] recently and has been shown effective in self-supervised depth estimation since it addresses the local minima problem caused by local searching in the reference view. Zhou and Dong [48] further address the depth discontinuity problem by regressing a depth residual for each plane. However, these MPI-based networks will predict vertical-prone depth in the ground region which is the dominant region in the outdoor driving scenario. In contrast, we propose an orthogonal planes based representation that can model continuous depth and free space in the ground region while preserving the sharp edges of objects." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 502, + 244, + 514 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 502, + 244, + 514 + ], + "spans": [ + { + "bbox": [ + 47, + 502, + 244, + 514 + ], + "type": "text", + "content": "2.3. Self-distillation for Depth Estimation" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 522, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 522, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 522, + 289, + 715 + ], + "type": "text", + "content": "Self-distillation is a technique commonly used in self-supervised depth estimation that involves using a pretrained teacher network to generate labels for training a better student network. For instance, Peng et al. [29, 32] synthesized multiple predictions from teacher network to generate pseudo labels, which are then used to train the student network. Self-distillation can also be used to reduce the uncertainty of the prediction [1, 42], or solve the artifact problem caused by occlusion [14, 48]. Inspired by these works and the widely-used post-processing (PP) technique, which inputs both an original image and its flipped version into a depth network and averages the predictions for more accurate depth estimation, we propose to utilize a bilateral occlusion mask into PP technique to synthesis pseudo labels which is used as an additional distillation loss to further improve our depth network." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 306, + 358, + 367, + 371 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 358, + 367, + 371 + ], + "spans": [ + { + "bbox": [ + 306, + 358, + 367, + 371 + ], + "type": "text", + "content": "3. Methods" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 380, + 545, + 511 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 380, + 545, + 511 + ], + "spans": [ + { + "bbox": [ + 304, + 380, + 545, + 511 + ], + "type": "text", + "content": "Previous works [13, 14] use planes parallel to the camera to represent the scene which would lead to a discontinuity of the ground. In this paper, we propose to model the depth distribution with a mixture of Laplacian based on a set of orthogonal planes consisting of the vertical and ground planes. Then orthogonality-preserved data augmentation is introduced by taking the resized cropping transformation and Neural Positional Encoding. We also propose an augmented self-distillation with the supervision of the bilateral occlusion mask to improve the robustness of our PlaneDepth to occlusions." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 522, + 520, + 536 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 522, + 520, + 536 + ], + "spans": [ + { + "bbox": [ + 305, + 522, + 520, + 536 + ], + "type": "text", + "content": "3.1. Orthogonal Planes based Representation" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 542, + 545, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 542, + 545, + 590 + ], + "spans": [ + { + "bbox": [ + 304, + 542, + 545, + 590 + ], + "type": "text", + "content": "To improve the capability of the network in predicting the depth for both ground and objects at a distance, we propose to represent the scene with a set of vertical planes as well as ground planes, which are orthogonal." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 591, + 545, + 615 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 591, + 545, + 615 + ], + "spans": [ + { + "bbox": [ + 304, + 591, + 545, + 615 + ], + "type": "text", + "content": "Plane Definition. Take the target view as the origin, the planes are defined as:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 347, + 626, + 545, + 641 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 347, + 626, + 545, + 641 + ], + "spans": [ + { + "bbox": [ + 347, + 626, + 545, + 641 + ], + "type": "interline_equation", + "content": "\\mathbf {n} _ {i} ^ {T} \\mathbf {w} - \\delta_ {i} = 0, \\quad i = 0, 1, \\dots , N - 1 \\tag {1}", + "image_path": "2659e3f773b9dd800df8598edede4cf0cb45269eb112673ed0d0aada0eda50de.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 652, + 545, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 652, + 545, + 688 + ], + "spans": [ + { + "bbox": [ + 304, + 652, + 545, + 688 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 652, + 545, + 688 + ], + "type": "inline_equation", + "content": "\\mathbf{n}" + }, + { + "bbox": [ + 304, + 652, + 545, + 688 + ], + "type": "text", + "content": " is the normal of the plane, " + }, + { + "bbox": [ + 304, + 652, + 545, + 688 + ], + "type": "inline_equation", + "content": "\\mathbf{w}" + }, + { + "bbox": [ + 304, + 652, + 545, + 688 + ], + "type": "text", + "content": " is a point in the world coordinate system, " + }, + { + "bbox": [ + 304, + 652, + 545, + 688 + ], + "type": "inline_equation", + "content": "\\delta_{i}" + }, + { + "bbox": [ + 304, + 652, + 545, + 688 + ], + "type": "text", + "content": " is the distance from the " + }, + { + "bbox": [ + 304, + 652, + 545, + 688 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 652, + 545, + 688 + ], + "type": "text", + "content": "-th plane to the origin, and " + }, + { + "bbox": [ + 304, + 652, + 545, + 688 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 652, + 545, + 688 + ], + "type": "text", + "content": " is the number of planes." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "text", + "content": "Vertical Planes. Following [14], we initialize " + }, + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "inline_equation", + "content": "N^v" + }, + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "text", + "content": " vertical planes with " + }, + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "inline_equation", + "content": "\\mathbf{n}^v = [0 0 1]^T" + }, + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "text", + "content": ", and sample " + }, + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "inline_equation", + "content": "\\delta_i^v" + }, + { + "bbox": [ + 304, + 689, + 545, + 715 + ], + "type": "text", + "content": " in exponential" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "21427" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 113, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 113, + 84 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 113, + 84 + ], + "type": "text", + "content": "disparity space:" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 84, + 89, + 287, + 115 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 84, + 89, + 287, + 115 + ], + "spans": [ + { + "bbox": [ + 84, + 89, + 287, + 115 + ], + "type": "interline_equation", + "content": "\\delta_ {i} ^ {v} = \\frac {B f _ {x}}{d _ {i} ^ {v}} \\quad d _ {i} ^ {v} = d _ {\\max } \\left(\\frac {d _ {\\min }}{d _ {\\max }}\\right) ^ {\\frac {i + r _ {i} ^ {v}}{N _ {v} - 1}} \\tag {2}", + "image_path": "b39b9754fa7e6f4c73bdb948b056b0c5b867a8c99a82f7c253169fb86257e787.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 120, + 287, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 120, + 287, + 167 + ], + "spans": [ + { + "bbox": [ + 47, + 120, + 287, + 167 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 120, + 287, + 167 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 47, + 120, + 287, + 167 + ], + "type": "text", + "content": " is the baseline of the stereo pair and " + }, + { + "bbox": [ + 47, + 120, + 287, + 167 + ], + "type": "inline_equation", + "content": "f_{x}" + }, + { + "bbox": [ + 47, + 120, + 287, + 167 + ], + "type": "text", + "content": " is the horizontal focal length, " + }, + { + "bbox": [ + 47, + 120, + 287, + 167 + ], + "type": "inline_equation", + "content": "d_{\\mathrm{min}}" + }, + { + "bbox": [ + 47, + 120, + 287, + 167 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 120, + 287, + 167 + ], + "type": "inline_equation", + "content": "d_{\\mathrm{max}}" + }, + { + "bbox": [ + 47, + 120, + 287, + 167 + ], + "type": "text", + "content": " are the minimum and maximum disparity, respectively. " + }, + { + "bbox": [ + 47, + 120, + 287, + 167 + ], + "type": "inline_equation", + "content": "r_i^v" + }, + { + "bbox": [ + 47, + 120, + 287, + 167 + ], + "type": "text", + "content": " are predicted by the network to account for discretization errors." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 168, + 287, + 204 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 168, + 287, + 204 + ], + "spans": [ + { + "bbox": [ + 47, + 168, + 287, + 204 + ], + "type": "text", + "content": "Ground Planes. Similarly, we initialize " + }, + { + "bbox": [ + 47, + 168, + 287, + 204 + ], + "type": "inline_equation", + "content": "N^g" + }, + { + "bbox": [ + 47, + 168, + 287, + 204 + ], + "type": "text", + "content": " ground planes with " + }, + { + "bbox": [ + 47, + 168, + 287, + 204 + ], + "type": "inline_equation", + "content": "\\mathbf{n}^g = [0 1 0]^T" + }, + { + "bbox": [ + 47, + 168, + 287, + 204 + ], + "type": "text", + "content": " and different " + }, + { + "bbox": [ + 47, + 168, + 287, + 204 + ], + "type": "inline_equation", + "content": "\\delta_i^g" + }, + { + "bbox": [ + 47, + 168, + 287, + 204 + ], + "type": "text", + "content": " linearly in camera height space:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 94, + 209, + 287, + 236 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 94, + 209, + 287, + 236 + ], + "spans": [ + { + "bbox": [ + 94, + 209, + 287, + 236 + ], + "type": "interline_equation", + "content": "\\delta_ {i} ^ {g} = h _ {\\min } + \\frac {i + r _ {i} ^ {g}}{N _ {g} - 1} \\left(h _ {\\max } - h _ {\\min }\\right), \\tag {3}", + "image_path": "1727cebc9bc89208ee13a618645df0408b2f0e859a5bd1cdc97948d3558b8729.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 241, + 287, + 276 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 241, + 287, + 276 + ], + "spans": [ + { + "bbox": [ + 47, + 241, + 287, + 276 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 241, + 287, + 276 + ], + "type": "inline_equation", + "content": "h_{min}" + }, + { + "bbox": [ + 47, + 241, + 287, + 276 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 241, + 287, + 276 + ], + "type": "inline_equation", + "content": "h_{max}" + }, + { + "bbox": [ + 47, + 241, + 287, + 276 + ], + "type": "text", + "content": " are the minimum and maximum height of the ground planes, respectively. Again, " + }, + { + "bbox": [ + 47, + 241, + 287, + 276 + ], + "type": "inline_equation", + "content": "r_i^g" + }, + { + "bbox": [ + 47, + 241, + 287, + 276 + ], + "type": "text", + "content": " are predicted by the network to account for discretization errors." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "spans": [ + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "text", + "content": "Depth from Orthogonal Planes. We model the depth as a mixture of Laplace distributions of orthogonal planes, with each Laplacian centered at one plane. Therefore, PlaneDepth also predicts weights " + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "inline_equation", + "content": "\\pi_{i}" + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "text", + "content": " and scales " + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "inline_equation", + "content": "\\sigma_{i}" + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "text", + "content": " for each Laplace distribution at each pixel, where " + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "inline_equation", + "content": "\\pi_{i}" + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "text", + "content": " is normalized by a softmax function " + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "inline_equation", + "content": "S" + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "text", + "content": " of logit " + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "inline_equation", + "content": "l_{i}" + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "text", + "content": ". Plane residuals " + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "inline_equation", + "content": "r_i^v" + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "inline_equation", + "content": "r_i^g" + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "text", + "content": " are shared by all pixels, and each pixel has its own parameters for mixture Laplace distributions. We omit the subscript of pixel for simplicity. Now we can compute the depth " + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "inline_equation", + "content": "\\hat{D}" + }, + { + "bbox": [ + 47, + 277, + 287, + 396 + ], + "type": "text", + "content": " for each pixel via composition:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 62, + 401, + 287, + 439 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 62, + 401, + 287, + 439 + ], + "spans": [ + { + "bbox": [ + 62, + 401, + 287, + 439 + ], + "type": "interline_equation", + "content": "\\hat {D} = \\frac {1}{Z} \\sum_ {i = 0} ^ {N - 1} p _ {i} D _ {i} \\quad p _ {i} = \\sum_ {j = 0} ^ {N - 1} \\frac {\\pi_ {j} e ^ {\\frac {- | D _ {i} - D _ {j} |}{\\sigma_ {j}}}}{2 \\sigma_ {j}} \\tag {4}", + "image_path": "eed0e54ba4ef0de6923ee32f13ef93962b29dcf9cb9cf3902f0dbe5c1f53c256.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 445, + 287, + 480 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 445, + 287, + 480 + ], + "spans": [ + { + "bbox": [ + 47, + 445, + 287, + 480 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 445, + 287, + 480 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 47, + 445, + 287, + 480 + ], + "type": "text", + "content": " is the probability that the pixel belongs to " + }, + { + "bbox": [ + 47, + 445, + 287, + 480 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 47, + 445, + 287, + 480 + ], + "type": "text", + "content": "-th plane, " + }, + { + "bbox": [ + 47, + 445, + 287, + 480 + ], + "type": "inline_equation", + "content": "Z = \\sum_{i=0}^{N-1} p_i" + }, + { + "bbox": [ + 47, + 445, + 287, + 480 + ], + "type": "text", + "content": " is a normalization constant and " + }, + { + "bbox": [ + 47, + 445, + 287, + 480 + ], + "type": "inline_equation", + "content": "D_i" + }, + { + "bbox": [ + 47, + 445, + 287, + 480 + ], + "type": "text", + "content": " is rendered depth of " + }, + { + "bbox": [ + 47, + 445, + 287, + 480 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 47, + 445, + 287, + 480 + ], + "type": "text", + "content": "-th plane." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 480, + 287, + 529 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 480, + 287, + 529 + ], + "spans": [ + { + "bbox": [ + 47, + 480, + 287, + 529 + ], + "type": "text", + "content": "Homography Warping. Given relative camera pose " + }, + { + "bbox": [ + 47, + 480, + 287, + 529 + ], + "type": "inline_equation", + "content": "\\mathbf{R}" + }, + { + "bbox": [ + 47, + 480, + 287, + 529 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 480, + 287, + 529 + ], + "type": "inline_equation", + "content": "\\mathbf{t}" + }, + { + "bbox": [ + 47, + 480, + 287, + 529 + ], + "type": "text", + "content": ", either from calibrated stereo pairs or predicted by a pose network, between the target image and the reference image, we construct homography mappings " + }, + { + "bbox": [ + 47, + 480, + 287, + 529 + ], + "type": "inline_equation", + "content": "\\mathbf{H}_i" + }, + { + "bbox": [ + 47, + 480, + 287, + 529 + ], + "type": "text", + "content": " for the " + }, + { + "bbox": [ + 47, + 480, + 287, + 529 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 47, + 480, + 287, + 529 + ], + "type": "text", + "content": "-th plane:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 104, + 533, + 287, + 558 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 104, + 533, + 287, + 558 + ], + "spans": [ + { + "bbox": [ + 104, + 533, + 287, + 558 + ], + "type": "interline_equation", + "content": "\\mathbf {H} _ {i} = \\mathbf {K} \\left(\\mathbf {R} + \\frac {1}{\\delta_ {i}} \\left(\\mathbf {t n} _ {i} ^ {T}\\right)\\right) \\mathbf {K} ^ {- 1}, \\tag {5}", + "image_path": "b5e722a1e328b823a0b638bf8a0467e6f2fe91ecea1748a2e95cdc035a996f03.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 562, + 287, + 610 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 562, + 287, + 610 + ], + "spans": [ + { + "bbox": [ + 47, + 562, + 287, + 610 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 562, + 287, + 610 + ], + "type": "inline_equation", + "content": "\\mathbf{K}" + }, + { + "bbox": [ + 47, + 562, + 287, + 610 + ], + "type": "text", + "content": " is the camera intrinsic matrix. Following [13, 14, 49], we warp the target image " + }, + { + "bbox": [ + 47, + 562, + 287, + 610 + ], + "type": "inline_equation", + "content": "\\mathbf{I}_t" + }, + { + "bbox": [ + 47, + 562, + 287, + 610 + ], + "type": "text", + "content": " together with pixel-wise plane distributions " + }, + { + "bbox": [ + 47, + 562, + 287, + 610 + ], + "type": "inline_equation", + "content": "\\pi_i" + }, + { + "bbox": [ + 47, + 562, + 287, + 610 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 47, + 562, + 287, + 610 + ], + "type": "inline_equation", + "content": "\\sigma_i" + }, + { + "bbox": [ + 47, + 562, + 287, + 610 + ], + "type": "text", + "content": " to the reference view via bilinear sampling " + }, + { + "bbox": [ + 47, + 562, + 287, + 610 + ], + "type": "inline_equation", + "content": "\\mathcal{G}" + }, + { + "bbox": [ + 47, + 562, + 287, + 610 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 70, + 615, + 287, + 631 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 70, + 615, + 287, + 631 + ], + "spans": [ + { + "bbox": [ + 70, + 615, + 287, + 631 + ], + "type": "interline_equation", + "content": "\\hat {\\mathbf {I}} _ {i}, \\hat {l} _ {i}, \\hat {\\sigma} _ {i} = \\mathcal {G} (\\mathbf {H} _ {i}, \\mathbf {I} _ {t}, l _ {i}, \\sigma_ {i}) \\quad \\hat {\\pi} = \\mathcal {S} ([ \\hat {l} _ {i} ] _ {i = 0} ^ {N - 1}). \\tag {6}", + "image_path": "8088aa7860a977de4f85a2c6440ae732ec1e2a30be5ab0ed9f8c6fd3e88a3f6a.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 635, + 287, + 672 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 635, + 287, + 672 + ], + "spans": [ + { + "bbox": [ + 47, + 635, + 287, + 672 + ], + "type": "text", + "content": "Note that our warped weights " + }, + { + "bbox": [ + 47, + 635, + 287, + 672 + ], + "type": "inline_equation", + "content": "\\hat{\\pi}" + }, + { + "bbox": [ + 47, + 635, + 287, + 672 + ], + "type": "text", + "content": " is obtained by warping logit " + }, + { + "bbox": [ + 47, + 635, + 287, + 672 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 47, + 635, + 287, + 672 + ], + "type": "text", + "content": " followed by softmax " + }, + { + "bbox": [ + 47, + 635, + 287, + 672 + ], + "type": "inline_equation", + "content": "\\mathcal{S}" + }, + { + "bbox": [ + 47, + 635, + 287, + 672 + ], + "type": "text", + "content": " [14]. Then we can synthesis a reference image " + }, + { + "bbox": [ + 47, + 635, + 287, + 672 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{I}}_r" + }, + { + "bbox": [ + 47, + 635, + 287, + 672 + ], + "type": "text", + "content": " via composition:" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 61, + 677, + 287, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 677, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 61, + 677, + 287, + 715 + ], + "type": "interline_equation", + "content": "\\hat {\\mathbf {I}} _ {r} = \\frac {1}{\\hat {Z}} \\sum_ {i = 0} ^ {N - 1} \\hat {p} _ {i} \\hat {\\mathbf {I}} _ {i} \\quad \\hat {p} _ {i} = \\sum_ {j = 0} ^ {N - 1} \\frac {\\hat {\\pi} _ {j} e ^ {\\frac {- | D _ {i} ^ {r} - D _ {j} ^ {r} |}{\\hat {\\sigma} _ {j}}}}{2 \\hat {\\sigma} _ {j}}, \\tag {7}", + "image_path": "6b81b426e15b19755d56ffc6f8aefd3ce04b8ea7e7ec46490e773777843b5e0f.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 70, + 545, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 70, + 545, + 95 + ], + "spans": [ + { + "bbox": [ + 305, + 70, + 545, + 95 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 70, + 545, + 95 + ], + "type": "inline_equation", + "content": "\\hat{Z} = \\sum_{i=0}^{N-1} \\hat{p}_i" + }, + { + "bbox": [ + 305, + 70, + 545, + 95 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 70, + 545, + 95 + ], + "type": "inline_equation", + "content": "D_i^r" + }, + { + "bbox": [ + 305, + 70, + 545, + 95 + ], + "type": "text", + "content": " is rendered depth of the " + }, + { + "bbox": [ + 305, + 70, + 545, + 95 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 305, + 70, + 545, + 95 + ], + "type": "text", + "content": "-th plane in the reference view." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 96, + 545, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 96, + 545, + 120 + ], + "spans": [ + { + "bbox": [ + 305, + 96, + 545, + 120 + ], + "type": "text", + "content": "Optimization. We use perceptual loss [22] to constrain the feature-level similarity of the synthesis reference view:" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 370, + 128, + 545, + 143 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 370, + 128, + 545, + 143 + ], + "spans": [ + { + "bbox": [ + 370, + 128, + 545, + 143 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {p c}} = \\left| \\left| \\phi_ {l} \\left(\\mathbf {I} _ {r}\\right) - \\phi_ {l} \\left(\\hat {\\mathbf {I}} _ {r}\\right) \\right| \\right| _ {2} ^ {2}, \\tag {8}", + "image_path": "f0df65428f5abf94d48b86662b2bb1a75293049c165799c3c38fa7a7a30a2fad.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 305, + 151, + 545, + 187 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 151, + 545, + 187 + ], + "spans": [ + { + "bbox": [ + 305, + 151, + 545, + 187 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 151, + 545, + 187 + ], + "type": "inline_equation", + "content": "\\phi_l" + }, + { + "bbox": [ + 305, + 151, + 545, + 187 + ], + "type": "text", + "content": " is the first " + }, + { + "bbox": [ + 305, + 151, + 545, + 187 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 305, + 151, + 545, + 187 + ], + "type": "text", + "content": " maxpool layers of a VGG19 [37] pretrained on the ImageNet [7]. Further, we propose a novel photometric consistency based on Laplace distributions:" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 353, + 194, + 545, + 232 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 353, + 194, + 545, + 232 + ], + "spans": [ + { + "bbox": [ + 353, + 194, + 545, + 232 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {M L L}} = - \\log \\sum_ {i = 0} ^ {N - 1} \\frac {\\hat {\\pi} _ {i} e ^ {\\frac {- \\frac {1}{3} | | \\mathbf {I} _ {r} - \\hat {\\mathbf {i}} _ {i} | | _ {1}}{\\hat {\\sigma} _ {i}}}}{2 \\hat {\\sigma} _ {i}}. \\tag {9}", + "image_path": "d371d9c43cce5741216d4e57e99c8cdee31202f5ba4c6f03af5018ba0b74963a.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 305, + 239, + 545, + 275 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 239, + 545, + 275 + ], + "spans": [ + { + "bbox": [ + 305, + 239, + 545, + 275 + ], + "type": "text", + "content": "Compared to " + }, + { + "bbox": [ + 305, + 239, + 545, + 275 + ], + "type": "inline_equation", + "content": "L_{1}" + }, + { + "bbox": [ + 305, + 239, + 545, + 275 + ], + "type": "text", + "content": " loss which supervise the final composite image " + }, + { + "bbox": [ + 305, + 239, + 545, + 275 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{I}}_t" + }, + { + "bbox": [ + 305, + 239, + 545, + 275 + ], + "type": "text", + "content": ", our " + }, + { + "bbox": [ + 305, + 239, + 545, + 275 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{MLL}}" + }, + { + "bbox": [ + 305, + 239, + 545, + 275 + ], + "type": "text", + "content": " supervise each plane warped image " + }, + { + "bbox": [ + 305, + 239, + 545, + 275 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{I}}_i" + }, + { + "bbox": [ + 305, + 239, + 545, + 275 + ], + "type": "text", + "content": ", resulting in a more deterministic optimization objective." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 275, + 545, + 311 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 275, + 545, + 311 + ], + "spans": [ + { + "bbox": [ + 305, + 275, + 545, + 311 + ], + "type": "text", + "content": "We also use smooth loss " + }, + { + "bbox": [ + 305, + 275, + 545, + 311 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{ds}}" + }, + { + "bbox": [ + 305, + 275, + 545, + 311 + ], + "type": "text", + "content": " for depth map " + }, + { + "bbox": [ + 305, + 275, + 545, + 311 + ], + "type": "inline_equation", + "content": "\\hat{D}" + }, + { + "bbox": [ + 305, + 275, + 545, + 311 + ], + "type": "text", + "content": " as it has been shown effective in many recent works [12-14, 25, 36, 40]. Therefore, our final loss is:" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 367, + 320, + 545, + 334 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 367, + 320, + 545, + 334 + ], + "spans": [ + { + "bbox": [ + 367, + 320, + 545, + 334 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = \\mathcal {L} _ {\\mathrm {M L L}} + \\lambda_ {1} \\mathcal {L} _ {\\mathrm {p c}} + \\lambda_ {2} \\mathcal {L} _ {\\mathrm {d s}} \\tag {10}", + "image_path": "13df0ea517f1ba0346b63b0a914abd76d485194b1d18aa78df02a7e6847f0f84.jpg" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 305, + 342, + 545, + 366 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 342, + 545, + 366 + ], + "spans": [ + { + "bbox": [ + 305, + 342, + 545, + 366 + ], + "type": "text", + "content": "which is averaged over pixels, views and batches. " + }, + { + "bbox": [ + 305, + 342, + 545, + 366 + ], + "type": "inline_equation", + "content": "\\lambda_{1}" + }, + { + "bbox": [ + 305, + 342, + 545, + 366 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 342, + 545, + 366 + ], + "type": "inline_equation", + "content": "\\lambda_{2}" + }, + { + "bbox": [ + 305, + 342, + 545, + 366 + ], + "type": "text", + "content": " are hyper-parameters to balance different loss terms." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 306, + 373, + 538, + 387 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 373, + 538, + 387 + ], + "spans": [ + { + "bbox": [ + 306, + 373, + 538, + 387 + ], + "type": "text", + "content": "3.2. Orthogonality-preserved Data Augmentation" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 305, + 392, + 545, + 499 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 392, + 545, + 499 + ], + "spans": [ + { + "bbox": [ + 305, + 392, + 545, + 499 + ], + "type": "text", + "content": "Resizing and cropping is a widely used data augmentation strategy, which encourages the MDE to exploit relative size cue [2]. However, when the crop does not occur at the center height of the image, the ground will tilt, as shown in Fig. 3, and contradict our orthogonal planes assumptions. Consequently, our PlaneDepth network struggles to predict accurate parameters for such augmented data. We address this issue by calculating the transformation matrix of the augmented data explicitly." + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "spans": [ + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "text", + "content": "We assume that when the size of the object becomes " + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "inline_equation", + "content": "f_{s}" + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "text", + "content": " times larger, its depth is reduced by a factor " + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "inline_equation", + "content": "f_{s}" + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "text", + "content": ". Given an image corresponding to a camera intrinsic with focal length " + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "inline_equation", + "content": "(f_{x}, f_{y})" + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "text", + "content": " and principal point " + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "inline_equation", + "content": "(c_{x}, c_{y})" + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "text", + "content": ", when it is scaled with a factor " + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "inline_equation", + "content": "f_{s}" + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "text", + "content": " and cropped with a grid centered at " + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "inline_equation", + "content": "(p_{x}, p_{y})" + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "text", + "content": ", the resizing and cropping lead to a transformation " + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "inline_equation", + "content": "\\mathbf{R}_{\\mathbf{C}}" + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "text", + "content": " which transforms the original world coordinates " + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "inline_equation", + "content": "w" + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "text", + "content": " to the new coordinates " + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "inline_equation", + "content": "\\tilde{w}" + }, + { + "bbox": [ + 305, + 500, + 545, + 595 + ], + "type": "text", + "content": " originated at the augmented image:" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 328, + 603, + 545, + 648 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 328, + 603, + 545, + 648 + ], + "spans": [ + { + "bbox": [ + 328, + 603, + 545, + 648 + ], + "type": "interline_equation", + "content": "\\tilde {\\mathbf {w}} = \\mathbf {R} _ {\\mathbf {C}} \\mathbf {w} \\quad \\mathbf {R} _ {\\mathbf {C}} = \\left[ \\begin{array}{c c c} 1 & & \\frac {c _ {x} - p _ {x}}{f _ {x}} \\\\ & 1 & \\frac {c _ {y} - p _ {y}}{f _ {y}} \\\\ & & f _ {s} \\end{array} \\right]. \\tag {11}", + "image_path": "0be4459720f7cb275d86bc3b0c71cd8d0cbd630c035c318f2447236e929eb2c3.jpg" + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 306, + 655, + 545, + 679 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 655, + 545, + 679 + ], + "spans": [ + { + "bbox": [ + 306, + 655, + 545, + 679 + ], + "type": "text", + "content": "Similarly, the normal " + }, + { + "bbox": [ + 306, + 655, + 545, + 679 + ], + "type": "inline_equation", + "content": "\\mathbf{n}" + }, + { + "bbox": [ + 306, + 655, + 545, + 679 + ], + "type": "text", + "content": " and distance " + }, + { + "bbox": [ + 306, + 655, + 545, + 679 + ], + "type": "inline_equation", + "content": "\\delta" + }, + { + "bbox": [ + 306, + 655, + 545, + 679 + ], + "type": "text", + "content": " of planes in the augmented image are also transformed as:" + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 329, + 687, + 545, + 717 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 329, + 687, + 545, + 717 + ], + "spans": [ + { + "bbox": [ + 329, + 687, + 545, + 717 + ], + "type": "interline_equation", + "content": "\\tilde {\\mathbf {n}} = \\frac {\\mathbf {R} _ {\\mathbf {C}} ^ {- T}}{\\| \\mathbf {R} _ {\\mathbf {C}} ^ {- T} \\mathbf {n} \\|} \\mathbf {n} \\quad \\tilde {\\delta} = \\frac {\\delta}{\\| \\mathbf {R} _ {\\mathbf {C}} ^ {- T} \\mathbf {n} \\|}. \\tag {12}", + "image_path": "7afd9cbbd79dc6d8e63a65981c857faa6fd4185931db5c7796f1b06d526439c1.jpg" + } + ] + } + ], + "index": 29 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21428" + } + ] + } + ], + "index": 30 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 48, + 69, + 166, + 107 + ], + "blocks": [ + { + "bbox": [ + 48, + 69, + 166, + 107 + ], + "lines": [ + { + "bbox": [ + 48, + 69, + 166, + 107 + ], + "spans": [ + { + "bbox": [ + 48, + 69, + 166, + 107 + ], + "type": "image", + "image_path": "67ba360a2fa61cb4decf1d0ade45a7de3af0bf256ec16edc485edd82a340ed58.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 52, + 108, + 73, + 115 + ], + "lines": [ + { + "bbox": [ + 52, + 108, + 73, + 115 + ], + "spans": [ + { + "bbox": [ + 52, + 108, + 73, + 115 + ], + "type": "text", + "content": "Before:" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 168, + 70, + 288, + 107 + ], + "blocks": [ + { + "bbox": [ + 168, + 70, + 288, + 107 + ], + "lines": [ + { + "bbox": [ + 168, + 70, + 288, + 107 + ], + "spans": [ + { + "bbox": [ + 168, + 70, + 288, + 107 + ], + "type": "image", + "image_path": "034eebeea3152e35f5eb2eaef9c18a447d89cebd382bbece45f91e0f9b678aea.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 50, + 125, + 159, + 150 + ], + "blocks": [ + { + "bbox": [ + 50, + 125, + 159, + 150 + ], + "lines": [ + { + "bbox": [ + 50, + 125, + 159, + 150 + ], + "spans": [ + { + "bbox": [ + 50, + 125, + 159, + 150 + ], + "type": "image", + "image_path": "5d09f9cef3fab3800978984355dba11f61078fa5aba24d8104e360058940c359.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 49, + 155, + 284, + 166 + ], + "lines": [ + { + "bbox": [ + 49, + 155, + 284, + 166 + ], + "spans": [ + { + "bbox": [ + 49, + 155, + 284, + 166 + ], + "type": "text", + "content": "Figure 3. Resizing cropping causes planes to be non-orthogonal." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 170, + 114, + 287, + 150 + ], + "blocks": [ + { + "bbox": [ + 171, + 108, + 188, + 115 + ], + "lines": [ + { + "bbox": [ + 171, + 108, + 188, + 115 + ], + "spans": [ + { + "bbox": [ + 171, + 108, + 188, + 115 + ], + "type": "text", + "content": "After:" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 170, + 114, + 287, + 150 + ], + "lines": [ + { + "bbox": [ + 170, + 114, + 287, + 150 + ], + "spans": [ + { + "bbox": [ + 170, + 114, + 287, + 150 + ], + "type": "image", + "image_path": "494eb380ea69bd71e9183c402e3f45a0823a9f55666597c6ae7988bd83411182.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 175, + 287, + 236 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 175, + 287, + 236 + ], + "spans": [ + { + "bbox": [ + 46, + 175, + 287, + 236 + ], + "type": "text", + "content": "As a result, the vertical planes " + }, + { + "bbox": [ + 46, + 175, + 287, + 236 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathbf{n}}^v" + }, + { + "bbox": [ + 46, + 175, + 287, + 236 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 175, + 287, + 236 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathbf{n}}^g" + }, + { + "bbox": [ + 46, + 175, + 287, + 236 + ], + "type": "text", + "content": " after transformation are not orthogonal1. To maintain the orthogonality of our predefined planes, we use Eq. (12) to rectify ground planes during training such that they are always perpendicular to the ground after resizing and cropping." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 236, + 287, + 271 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 236, + 287, + 271 + ], + "spans": [ + { + "bbox": [ + 46, + 236, + 287, + 271 + ], + "type": "text", + "content": "Further, after resizing and cropping augmentation, it is desirable that the networks would predict the depth, disparity and pose as2:" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 56, + 280, + 287, + 305 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 56, + 280, + 287, + 305 + ], + "spans": [ + { + "bbox": [ + 56, + 280, + 287, + 305 + ], + "type": "interline_equation", + "content": "\\tilde {d} = \\frac {d}{f _ {s}}, \\tilde {D} = f _ {s} D, \\tilde {\\mathbf {R}} = \\mathbf {R} _ {\\mathbf {C}} \\mathbf {R} \\mathbf {R} _ {\\mathbf {C}} ^ {- 1}, \\tilde {\\mathbf {t}} = \\mathbf {R} _ {\\mathbf {C}} \\mathbf {t} \\tag {13}", + "image_path": "b95f31a3017bf57e66c34c7ef707faf1863fb79dc26677877373d39578824d5b.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 315, + 287, + 399 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 315, + 287, + 399 + ], + "spans": [ + { + "bbox": [ + 46, + 315, + 287, + 399 + ], + "type": "text", + "content": "However, " + }, + { + "bbox": [ + 46, + 315, + 287, + 399 + ], + "type": "inline_equation", + "content": "\\widetilde{\\mathbf{R}}" + }, + { + "bbox": [ + 46, + 315, + 287, + 399 + ], + "type": "text", + "content": " is not orthogonal and hence not a canonical rotation matrix. Therefore, " + }, + { + "bbox": [ + 46, + 315, + 287, + 399 + ], + "type": "inline_equation", + "content": "\\widetilde{\\mathbf{R}}" + }, + { + "bbox": [ + 46, + 315, + 287, + 399 + ], + "type": "text", + "content": " cannot be predicted with 3 degrees of freedom as existing pose estimation methods [42]. In order to be compatible with these methods, we explicitly rectify the rotation matrix " + }, + { + "bbox": [ + 46, + 315, + 287, + 399 + ], + "type": "inline_equation", + "content": "\\mathbf{R}" + }, + { + "bbox": [ + 46, + 315, + 287, + 399 + ], + "type": "text", + "content": " predicted by the pose network to " + }, + { + "bbox": [ + 46, + 315, + 287, + 399 + ], + "type": "inline_equation", + "content": "\\widetilde{\\mathbf{R}}" + }, + { + "bbox": [ + 46, + 315, + 287, + 399 + ], + "type": "text", + "content": " according to Eq. (13), which ease the learning of the pose network." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "spans": [ + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "text", + "content": "Neural Positional Encoding. After adjusting the planes and camera rotation, the network still has difficulty in segmenting the ground because it needs to predict the degree of inclination caused by resize cropping before predicting the ground height " + }, + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "inline_equation", + "content": "\\delta^g" + }, + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "text", + "content": ". In order to help the network to better segment the ground, we encode the " + }, + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "inline_equation", + "content": "\\mathbf{g}" + }, + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "text", + "content": " with the neural positional encoding (NPE) [13], where the grid " + }, + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "inline_equation", + "content": "\\mathbf{g} \\in [-1, 1]^2" + }, + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "text", + "content": " is represented as the relative position of each pixel in the original image, after the resizing and cropping transformation. Since our encoder is designed to extract image features based on the relative sizes of objects, we only feed the NPE of the grid into each layer of the decoder, as shown in Fig. 2. Similarly for the pose network, in order to avoid the network predicting changes from " + }, + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "inline_equation", + "content": "\\widetilde{\\mathbf{R}}" + }, + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "inline_equation", + "content": "\\mathbf{R}" + }, + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "text", + "content": ", we also feed NPE of " + }, + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "inline_equation", + "content": "\\mathbf{g}" + }, + { + "bbox": [ + 46, + 399, + 287, + 579 + ], + "type": "text", + "content": " into the pose network." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 586, + 197, + 598 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 586, + 197, + 598 + ], + "spans": [ + { + "bbox": [ + 47, + 586, + 197, + 598 + ], + "type": "text", + "content": "3.3. Augmented Self-distillation" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 604, + 287, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 604, + 287, + 676 + ], + "spans": [ + { + "bbox": [ + 46, + 604, + 287, + 676 + ], + "type": "text", + "content": "Self-distillation is proven to be effective for getting rid of occlusion effects [13, 14, 49]. Since pixels that are not visible in the right view exist only on the left of objects in the left view, which means that the photometric matching failure caused by occlusion only occurs on the left side of the object in the left view. Hence, a network that takes" + } + ] + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 306, + 69, + 545, + 208 + ], + "blocks": [ + { + "bbox": [ + 306, + 69, + 545, + 208 + ], + "lines": [ + { + "bbox": [ + 306, + 69, + 545, + 208 + ], + "spans": [ + { + "bbox": [ + 306, + 69, + 545, + 208 + ], + "type": "image", + "image_path": "f801a4fcb38fd72eeaefb5c48e90eab3f713dd1065bdd15f5c62872a30a23530.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 211, + 545, + 255 + ], + "lines": [ + { + "bbox": [ + 304, + 211, + 545, + 255 + ], + "spans": [ + { + "bbox": [ + 304, + 211, + 545, + 255 + ], + "type": "text", + "content": "Figure 4. Obtain the self-distillation label. Our final self-distillation labels are obtained by filtering the artifacts on both sides of the post-processed disparity map using the corresponding side mask and accurate disparity respectively." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 265, + 545, + 337 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 265, + 545, + 337 + ], + "spans": [ + { + "bbox": [ + 304, + 265, + 545, + 337 + ], + "type": "text", + "content": "only the left view as input and finds matchings in the right view will produce artifacts to the left of objects. Gonzalez et al. [14] exploits this property to generate pseudo labels for self-distillation with a unilateral occlusion mask, which corresponds to the areas on left view that are not visible in the right view due to occlusion. It can be computed as:" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 351, + 345, + 545, + 378 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 351, + 345, + 545, + 378 + ], + "spans": [ + { + "bbox": [ + 351, + 345, + 545, + 378 + ], + "type": "interline_equation", + "content": "\\mathbf {M} _ {\\mathrm {R L}} ^ {\\mathrm {L}} = \\min \\left(\\sum_ {i = 0} ^ {N - 1} \\mathcal {W} _ {\\mathrm {R} \\rightarrow \\mathrm {L}} \\left(\\hat {\\pi} _ {i} ^ {\\mathrm {R}}, d _ {i}\\right), 1\\right) \\tag {14}", + "image_path": "04a6b89487755f4fab4db4a266eab50840e676a6f449cce72fc6c3722a92c1bb.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 361, + 380, + 545, + 396 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 361, + 380, + 545, + 396 + ], + "spans": [ + { + "bbox": [ + 361, + 380, + 545, + 396 + ], + "type": "interline_equation", + "content": "\\hat {\\pi} ^ {R} = \\mathcal {S} \\left(\\left[ \\mathcal {W} _ {L \\rightarrow R} \\left(l _ {i} ^ {L}, d _ {i}\\right)\\right] _ {i = 0} ^ {N - 1}\\right) \\tag {15}", + "image_path": "731ffa894d2a70bfb72b560f7ec34742ee47b1d80d93d4087b291deace051a80.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "spans": [ + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "inline_equation", + "content": "\\mathcal{W}(\\cdot, d)" + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "text", + "content": " is a warping using disparity " + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "inline_equation", + "content": "d" + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "inline_equation", + "content": "l_i" + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "text", + "content": " is the logit of the " + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "text", + "content": "-th plane. L and R represent left and right, respectively. Taking advantage of the property that the network only predicts artifacts on the left side of objects, they flip the left image and flip the predicted disparity map back, getting a disparity map with only artifacts on the right side of the objects " + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "inline_equation", + "content": "d_{\\mathrm{ff}}" + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "text", + "content": ", where the disparity to the left of the objects is accurate. Thus they can supervise artifacts areas on the left side of the object through the unilateral mask " + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "inline_equation", + "content": "\\mathbf{M}_{RL}^L" + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "text", + "content": " and the accurate disparity on the left side of the object " + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "inline_equation", + "content": "d_{\\mathrm{ff}}" + }, + { + "bbox": [ + 304, + 402, + 545, + 521 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 522, + 545, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 522, + 545, + 594 + ], + "spans": [ + { + "bbox": [ + 304, + 522, + 545, + 594 + ], + "type": "text", + "content": "Post-processing is a method commonly used in depth estimation to improve the final prediction [11], which inputs both the original image and its flipped image to a depth network and then averages the prediction as " + }, + { + "bbox": [ + 304, + 522, + 545, + 594 + ], + "type": "inline_equation", + "content": "d_{\\mathrm{pp}} = \\frac{1}{2} (d + d_{\\mathrm{ff}})" + }, + { + "bbox": [ + 304, + 522, + 545, + 594 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 522, + 545, + 594 + ], + "type": "inline_equation", + "content": "d" + }, + { + "bbox": [ + 304, + 522, + 545, + 594 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 522, + 545, + 594 + ], + "type": "inline_equation", + "content": "d_{\\mathrm{ff}}" + }, + { + "bbox": [ + 304, + 522, + 545, + 594 + ], + "type": "text", + "content": " are the predicted disparity map of the original image and its flipped image, respectively." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "text", + "content": "A natural idea is to use " + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "inline_equation", + "content": "d_{\\mathrm{pp}}" + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "text", + "content": " to further improve the accuracy of the self-distillation label. However, as aforementioned, the left-side artifact of " + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "inline_equation", + "content": "d" + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "text", + "content": " and the right-side artifact of " + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "inline_equation", + "content": "d_{\\mathrm{ff}}" + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "text", + "content": " cause artifacts to exist on both sides of the objects in " + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "inline_equation", + "content": "d_{\\mathrm{pp}}" + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "text", + "content": ". In this paper, rather than using unilateral occlusion masks, we leverage the bilateral occlusion masks to filter both sides artifacts in " + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "inline_equation", + "content": "d_{\\mathrm{pp}}" + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "text", + "content": ". By assuming the left view to be the right view, the occlusion mask on the right side of objects " + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{M}_{\\mathrm{LR}}^{\\mathrm{L}}" + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "text", + "content": " can be obtained simply by swapping " + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{W}_{\\mathrm{L}\\rightarrow \\mathrm{R}}" + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{W}_{\\mathrm{R}\\rightarrow \\mathrm{L}}" + }, + { + "bbox": [ + 304, + 594, + 545, + 714 + ], + "type": "text", + "content": " in Eq. (14) and Eq. (15)." + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 58, + 683, + 246, + 693 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 683, + 246, + 693 + ], + "spans": [ + { + "bbox": [ + 58, + 683, + 246, + 693 + ], + "type": "text", + "content": "1More details are provided in the supplementary material." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 47, + 693, + 287, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 693, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 693, + 287, + 713 + ], + "type": "text", + "content": "2The derivation of Eq. (11), Eq. (12) and Eq. (13) are provided in the supplementary material." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21429" + } + ] + } + ], + "index": 25 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 96 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 96 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 96 + ], + "type": "text", + "content": "In this way, we can obtain occlusion-aware self-distillation supervision combined with post-processing as:" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 52, + 101, + 287, + 117 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 52, + 101, + 287, + 117 + ], + "spans": [ + { + "bbox": [ + 52, + 101, + 287, + 117 + ], + "type": "interline_equation", + "content": "d _ {\\mathrm {s d}} = \\mathbf {M} _ {\\mathrm {R L}} ^ {\\mathrm {L}} \\left(\\mathbf {M} _ {\\mathrm {L R}} ^ {\\mathrm {L}} d _ {\\mathrm {p p}} + \\left(1 - \\mathbf {M} _ {\\mathrm {L R}} ^ {\\mathrm {L}}\\right) d\\right) + \\left(1 - \\mathbf {M} _ {\\mathrm {R L}} ^ {\\mathrm {L}}\\right) d _ {\\mathrm {f f}} \\tag {16}", + "image_path": "bd4a4b08df48e731822fba33abdc93fc1db49817508804d4eeaaa4d45463eb2f.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 121, + 287, + 157 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 121, + 287, + 157 + ], + "spans": [ + { + "bbox": [ + 47, + 121, + 287, + 157 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 121, + 287, + 157 + ], + "type": "inline_equation", + "content": "d_{ff}" + }, + { + "bbox": [ + 47, + 121, + 287, + 157 + ], + "type": "text", + "content": " is the flipped disparity map of the flipped input, as shown in Fig. 4. We use " + }, + { + "bbox": [ + 47, + 121, + 287, + 157 + ], + "type": "inline_equation", + "content": "L_{1}" + }, + { + "bbox": [ + 47, + 121, + 287, + 157 + ], + "type": "text", + "content": " loss on the predicted disparity in the self-distillation stage as " + }, + { + "bbox": [ + 47, + 121, + 287, + 157 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{sd}} = ||\\hat{d} - d_{\\mathrm{sd}}||_1" + }, + { + "bbox": [ + 47, + 121, + 287, + 157 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 157, + 287, + 229 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 157, + 287, + 229 + ], + "spans": [ + { + "bbox": [ + 47, + 157, + 287, + 229 + ], + "type": "text", + "content": "We also modify our mixture Laplace and perceptual loss in the self-distillation stage using the occlusion mask in the right view as in [14]. We get the right view occlusion mask " + }, + { + "bbox": [ + 47, + 157, + 287, + 229 + ], + "type": "inline_equation", + "content": "\\mathbf{M}^{\\mathrm{R}}" + }, + { + "bbox": [ + 47, + 157, + 287, + 229 + ], + "type": "text", + "content": " by using Eq. (14) to warp the weight " + }, + { + "bbox": [ + 47, + 157, + 287, + 229 + ], + "type": "inline_equation", + "content": "\\pi" + }, + { + "bbox": [ + 47, + 157, + 287, + 229 + ], + "type": "text", + "content": " from the left view to the right. Thus we use " + }, + { + "bbox": [ + 47, + 157, + 287, + 229 + ], + "type": "inline_equation", + "content": "\\mathbf{M}^{\\mathrm{R}}" + }, + { + "bbox": [ + 47, + 157, + 287, + 229 + ], + "type": "text", + "content": " to mask out the loss of the occluded areas in the right view, getting " + }, + { + "bbox": [ + 47, + 157, + 287, + 229 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{MLL}}^{M}" + }, + { + "bbox": [ + 47, + 157, + 287, + 229 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 157, + 287, + 229 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{pc}}^{M3}" + }, + { + "bbox": [ + 47, + 157, + 287, + 229 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 59, + 229, + 281, + 241 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 229, + 281, + 241 + ], + "spans": [ + { + "bbox": [ + 59, + 229, + 281, + 241 + ], + "type": "text", + "content": "Therefore, our final loss in the self-distillation stage is:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 81, + 246, + 287, + 262 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 81, + 246, + 287, + 262 + ], + "spans": [ + { + "bbox": [ + 81, + 246, + 287, + 262 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {d i s t i l l}} = \\mathcal {L} _ {\\mathrm {M L L}} ^ {M} + \\lambda_ {1} \\mathcal {L} _ {\\mathrm {p c}} ^ {M} + \\lambda_ {2} \\mathcal {L} _ {\\mathrm {d s}} + \\lambda_ {3} \\mathcal {L} _ {\\mathrm {s d}} \\tag {17}", + "image_path": "5d78a01d6041fa4a5317d4d73b7093f0d7137f14fe59578d0e397d968790d912.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 266, + 287, + 291 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 266, + 287, + 291 + ], + "spans": [ + { + "bbox": [ + 47, + 266, + 287, + 291 + ], + "type": "text", + "content": "which is averaged over pixel, view and batch. " + }, + { + "bbox": [ + 47, + 266, + 287, + 291 + ], + "type": "inline_equation", + "content": "\\lambda_{1},\\lambda_{2}" + }, + { + "bbox": [ + 47, + 266, + 287, + 291 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 266, + 287, + 291 + ], + "type": "inline_equation", + "content": "\\lambda_{3}" + }, + { + "bbox": [ + 47, + 266, + 287, + 291 + ], + "type": "text", + "content": " are the weight hyper-parameters." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 300, + 128, + 313 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 300, + 128, + 313 + ], + "spans": [ + { + "bbox": [ + 47, + 300, + 128, + 313 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 319, + 153, + 332 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 319, + 153, + 332 + ], + "spans": [ + { + "bbox": [ + 47, + 319, + 153, + 332 + ], + "type": "text", + "content": "4.1. Training Strategy" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 337, + 287, + 456 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 337, + 287, + 456 + ], + "spans": [ + { + "bbox": [ + 46, + 337, + 287, + 456 + ], + "type": "text", + "content": "We first train our model with " + }, + { + "bbox": [ + 46, + 337, + 287, + 456 + ], + "type": "inline_equation", + "content": "\\mathcal{L}" + }, + { + "bbox": [ + 46, + 337, + 287, + 456 + ], + "type": "text", + "content": " for 50 epochs with a batch size of 8, where half of input images are obtained by flipping the other half. Then we fine-tune the network with another epoch at high resolution without resizing and cropping data augmentation, which allows the model to utilize two monocular depth cues simultaneously. We then train another 10 epochs with the self-distillation " + }, + { + "bbox": [ + 46, + 337, + 287, + 456 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{distill}}" + }, + { + "bbox": [ + 46, + 337, + 287, + 456 + ], + "type": "text", + "content": " with a batch size of 4 still without resizing and cropping at high resolution. More implementation details are provided in the supplementary material." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 463, + 105, + 475 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 463, + 105, + 475 + ], + "spans": [ + { + "bbox": [ + 47, + 463, + 105, + 475 + ], + "type": "text", + "content": "4.2. Dataset" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 481, + 287, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 481, + 287, + 696 + ], + "spans": [ + { + "bbox": [ + 46, + 481, + 287, + 696 + ], + "type": "text", + "content": "Following previous work [29, 36, 40, 42, 48], we mainly conducted our experiments on the widely used KITTI [10] dataset, which provides sequential stereo images and sparse point clouds using stereo cameras and LiDAR mounted on a moving car. We followed the train test splits used in [12]. During stereo training, we adopt the Eigen training split [8], which contains 22,600 training and 888 validation stereo pairs. As for monocular training, we use the Zhou's split [46], which removes static frames and contains 19,905 training and 2,212 validation stereo pairs. We evaluate our models on the 697 Eigen raw test images [8] and 652 Eigen improved test images [39] using the metrics proposed in [10], where Eigen improved test set [39] is obtained by warping the ground truth depth of 11 adjacent frames into one frame and filtering by SGM [20]. During both Eigen evaluations, all ground truth and predictions are clipped to within " + }, + { + "bbox": [ + 46, + 481, + 287, + 696 + ], + "type": "inline_equation", + "content": "80\\mathrm{m}" + }, + { + "bbox": [ + 46, + 481, + 287, + 696 + ], + "type": "text", + "content": " and cropped by as in Eigen crop, and evaluated using the metrics proposed in [10]." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 72, + 454, + 85 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 454, + 85 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 454, + 85 + ], + "type": "text", + "content": "4.3. Performance Comparisons" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 90, + 545, + 376 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 90, + 545, + 376 + ], + "spans": [ + { + "bbox": [ + 304, + 90, + 545, + 376 + ], + "type": "text", + "content": "We compare our PlaneDepth against existing state-of-the-art MDE methods on the raw and improved KITTI Eigen test set [8], and the quantitative results are shown in Tab. 2. In stereo setting, our method outperforms all competing methods on the Improved Eigen test set [39] even without using post-processing [11], which is two times slower because the network needs to make an additional forward for the flipped images. Further, our method performs similarly with or without post-processing thanks to our augmented self-distillation loss. It is worth noting that our proposed augmented self-distillation label further improves performance, but it is slightly less efficient compared to post-processing. Our method also demonstrated consistent improvements when using monocular videos and stereo pairs for training (MS in the table). We also show qualitative comparison against previous state-of-the-art methods in Fig. 5 and Fig. 1. Our method predicts continuous depth in the ground region while preserving sharp object edges, recovering more fine details and having fewer depth artifacts around the object boundary compared to other methods. It is also interesting that all methods, including ours, perform slightly worse in the MS setting than in the stereo setting. We attribute it to dynamic objects and inaccurate pose predictions in monocular videos." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 383, + 406, + 394 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 383, + 406, + 394 + ], + "spans": [ + { + "bbox": [ + 306, + 383, + 406, + 394 + ], + "type": "text", + "content": "4.4. Ablation Studies" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 402, + 545, + 436 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 402, + 545, + 436 + ], + "spans": [ + { + "bbox": [ + 304, + 402, + 545, + 436 + ], + "type": "text", + "content": "We have shown improved performance compared to existing methods, now we conduct experiments to validate the effectiveness of each component of our method." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 437, + 545, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 437, + 545, + 533 + ], + "spans": [ + { + "bbox": [ + 304, + 437, + 545, + 533 + ], + "type": "text", + "content": "Orthogonal Planes Prediction. We have tried various combinations of plane predictions and show the results in Table 1. While the quantitative results changed slightly when adding more vertical planes or ground planes, using ground planes brings additional benefits that we can extract the ground plane without supervision and predict continuous depth as shown in Fig. 6 and Fig. 1, respectively, which is important for autonomous driving." + } + ] + } + ], + "index": 16 + }, + { + "type": "table", + "bbox": [ + 326, + 537, + 526, + 597 + ], + "blocks": [ + { + "bbox": [ + 326, + 537, + 526, + 597 + ], + "lines": [ + { + "bbox": [ + 326, + 537, + 526, + 597 + ], + "spans": [ + { + "bbox": [ + 326, + 537, + 526, + 597 + ], + "type": "table", + "html": "
#VP#GPAbs Rel↓Sq Rel↓Rmse↓A1↑
4900.0900.5904.1470.899
6300.0900.6154.1660.900
49140.0890.5984.1750.900
3-axis planes0.0900.5984.1090.900
", + "image_path": "646a5809d279e801a98683f3401bd76c0d4db156adb2984b9ce4a1c71d3806d0.jpg" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "table_body" + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 601, + 545, + 634 + ], + "lines": [ + { + "bbox": [ + 304, + 601, + 545, + 634 + ], + "spans": [ + { + "bbox": [ + 304, + 601, + 545, + 634 + ], + "type": "text", + "content": "Table 1. Comparison of different plane combinations, where #VP and #GP are the number of vertical and ground planes, respectively. We also evaluate a model using planes with 3-axis normals." + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 637, + 545, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 637, + 545, + 696 + ], + "spans": [ + { + "bbox": [ + 304, + 637, + 545, + 696 + ], + "type": "text", + "content": "Mixture Laplace Loss. Quantitative results in Table 3 show that our mixture Laplace loss outperforms simple L1 loss used in baseline methods [13, 14]. To further quantify the effects of different losses, we propose a new metric: Mean Maximum Probability (MMP)" + }, + { + "bbox": [ + 304, + 637, + 545, + 696 + ], + "type": "inline_equation", + "content": "^4" + }, + { + "bbox": [ + 304, + 637, + 545, + 696 + ], + "type": "text", + "content": " which reflects the" + } + ] + } + ], + "index": 19 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 58, + 702, + 246, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 246, + 713 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 246, + 713 + ], + "type": "text", + "content": "3More details are provided in the supplementary material." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 316, + 702, + 492, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 316, + 702, + 492, + 713 + ], + "spans": [ + { + "bbox": [ + 316, + 702, + 492, + 713 + ], + "type": "text", + "content": "4Definition is provided in the supplementary material." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21430" + } + ] + } + ], + "index": 22 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 62, + 70, + 533, + 350 + ], + "blocks": [ + { + "bbox": [ + 62, + 70, + 533, + 350 + ], + "lines": [ + { + "bbox": [ + 62, + 70, + 533, + 350 + ], + "spans": [ + { + "bbox": [ + 62, + 70, + 533, + 350 + ], + "type": "table", + "html": "
MethodsPPNetworkResolutionTrainAbs Rel↓Sq Rel↓RMSE↓RMSE log↓A1↑A2↑A3↑
Raw Eigen Test Set [8]
Monodepth2 [12]✓ResNet-501024×320S0.0970.7934.5330.1810.8960.9650.983
DepthHint [40]✓ResNet-501024×320S0.0960.7104.3930.1850.8900.9620.981
EPCDepth [29]✓ResNet-501024×320S0.0910.6464.2070.1760.9010.9660.983
OCFDNet [48]✓ResNet-50-A1280×384S0.0900.5644.0070.1720.9030.9670.984
FALNet [14]FALNet1280×384S0.0970.5903.9910.1770.8930.9660.984
FALNet [14]✓FALNet1280×384S0.0930.5643.9730.1740.8980.9670.985
PLADENet [13]PLADENet1280×384S0.0920.6264.0460.1750.8960.9650.984
PLADENet [13]✓PLADENet1280×384S0.0890.5904.0080.1720.9000.9670.985
OursResNet-50-A1280×384S0.0850.5634.0230.1710.9100.9680.984
Ours✓ResNet-50-A1280×384S0.0840.5493.9810.1690.9110.9680.984
Ours†✓ResNet-50-A1280×384S0.0830.5333.9190.1670.9130.9690.985
Monodepth2 [12]✓ResNet-181024×320MS0.1040.7754.5620.1910.8780.9590.981
DepthHint [40]✓ResNet-181024×320MS0.0980.7024.3980.1830.8870.9630.983
FeatureNet [36]ResNet-501024×320MS0.0990.6974.4270.1840.8890.9630.982
Ours*ResNet-50-A1280×384MS0.0920.6014.1880.1840.8930.9610.981
Ours*✓ResNet-50-A1280×384MS0.0900.5844.1300.1820.8960.9620.981
Improved Eigen Test Set [39]
Monodepth2 [12]✓ResNet-501024×320S0.0770.4553.4890.1190.9330.9880.996
DepthHint [40]✓ResNet-501024×320S0.0740.3643.2020.1140.9360.9890.997
OCFDNet [48]✓ResNet-50-A1280×384S0.0700.2622.7860.1030.9510.9930.998
FALNet [14]✓FALNet1280×384S0.0710.2812.9120.1080.9430.9910.998
PLADENet [13]✓PLADENet1280×384S0.0660.2722.9180.1040.9450.9920.998
OursResNet-50-A1280×384S0.0630.2452.7180.0960.9590.9940.998
Ours✓ResNet-50-A1280×384S0.0630.2362.6740.0950.9600.9940.999
Ours†✓ResNet-50-A1280×384S0.0620.2272.6090.0930.9610.9950.999
", + "image_path": "2cf2b803071e0f525cb1f6ed7de4090449480edd22895b06a730be9335f611fe.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 50, + 428, + 285, + 487 + ], + "blocks": [ + { + "bbox": [ + 46, + 354, + 545, + 420 + ], + "lines": [ + { + "bbox": [ + 46, + 354, + 545, + 420 + ], + "spans": [ + { + "bbox": [ + 46, + 354, + 545, + 420 + ], + "type": "text", + "content": "Table 2. Comparison of performance on KITTI Eigen test set [8]. The best is in bold and the second best is underlined in each metric. S stands for stereo training using left and right views and a fixed baseline and MS stands for both stereo and monocular training adding front and rear frames of the left view without camera poses. ResNet-50-A represents U-Net [35] with DenseASPP module [43] using ResNet-50 [18] as the backbone. PP with checkmark✓ refers to post-processing [46]. *: Due to the limitation of memory usage for high-resolution training, our MS training is only performed at low-resolution in stage one without self-distillation. †: Post-processing with our method for generating self-distillation labels." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 50, + 428, + 285, + 487 + ], + "lines": [ + { + "bbox": [ + 50, + 428, + 285, + 487 + ], + "spans": [ + { + "bbox": [ + 50, + 428, + 285, + 487 + ], + "type": "table", + "html": "
LossPlaneAbs Rel↓Sq Rel↓Rmse↓A1↑MMP
L1VP0.0930.6244.4020.8910.574
L1OP0.0950.6064.2930.8930.543
MLLVP0.0900.5904.1470.8990.610
MLLOP0.0890.5984.1750.9000.607
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RCNPEAbs Rel↓Sq Rel↓Rmse↓A1↑
0.0920.5964.1430.898
✓0.0900.5934.1860.899
✓0.0940.5934.1410.898
✓✓0.0890.5984.1750.900
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Smoother ground depth with the help of " + }, + { + "bbox": [ + 305, + 492, + 545, + 515 + ], + "type": "inline_equation", + "content": "\\mathbf{R}_{\\mathbf{C}}" + }, + { + "bbox": [ + 305, + 492, + 545, + 515 + ], + "type": "text", + "content": " and NPE brings a performance boost." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 538, + 545, + 599 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 538, + 545, + 599 + ], + "spans": [ + { + "bbox": [ + 304, + 538, + 545, + 599 + ], + "type": "text", + "content": "Without NPE, the network has difficulty in predicting the tilt of the ground plane, resulting in discontinuous depth patches. In contrast, with the help of " + }, + { + "bbox": [ + 304, + 538, + 545, + 599 + ], + "type": "inline_equation", + "content": "\\mathbf{R}_{\\mathbf{C}}" + }, + { + "bbox": [ + 304, + 538, + 545, + 599 + ], + "type": "text", + "content": " and NPE, our method can utilize ground planes easily, resulting in more accurate ground segmentation and smoother ground depth." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 605, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 546, + 714 + ], + "type": "text", + "content": "Augmented Self-distillation. We first compare the accuracy of pseudo labels generated by different methods. As shown in Tab. 6, our proposed bilateral mask combined with post-processing generates more accurate labels than other methods, which is beneficial for self-distillation. Further, we compare quantitative results with or without self-distillation loss in Tab. 7, which verifies that the performance improvement is due to our self-distillation loss rather than the longer training time." + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21431" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 79, + 173, + 210 + ], + "blocks": [ + { + "bbox": [ + 100, + 70, + 119, + 78 + ], + "lines": [ + { + "bbox": [ + 100, + 70, + 119, + 78 + ], + "spans": [ + { + "bbox": [ + 100, + 70, + 119, + 78 + ], + "type": "text", + "content": "Input" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 49, + 79, + 173, + 210 + ], + "lines": [ + { + "bbox": [ + 49, + 79, + 173, + 210 + ], + "spans": [ + { + "bbox": [ + 49, + 79, + 173, + 210 + ], + "type": "image", + "image_path": "1d9d77dc53440962eccd171c263ac3058bedfb99dc81f0bb424a6318efd324f0.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 173, + 79, + 296, + 211 + ], + "blocks": [ + { + "bbox": [ + 220, + 70, + 249, + 78 + ], + "lines": [ + { + "bbox": [ + 220, + 70, + 249, + 78 + ], + "spans": [ + { + "bbox": [ + 220, + 70, + 249, + 78 + ], + "type": "text", + "content": "FALNet" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 173, + 79, + 296, + 211 + ], + "lines": [ + { + "bbox": [ + 173, + 79, + 296, + 211 + ], + "spans": [ + { + "bbox": [ + 173, + 79, + 296, + 211 + ], + "type": "image", + "image_path": "758d4a80653f65baed7558b01be55a592822f89793713d81a1ddacf7a434056e.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 296, + 79, + 420, + 211 + ], + "blocks": [ + { + "bbox": [ + 340, + 70, + 376, + 78 + ], + "lines": [ + { + "bbox": [ + 340, + 70, + 376, + 78 + ], + "spans": [ + { + "bbox": [ + 340, + 70, + 376, + 78 + ], + "type": "text", + "content": "EPCDepth" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 296, + 79, + 420, + 211 + ], + "lines": [ + { + "bbox": [ + 296, + 79, + 420, + 211 + ], + "spans": [ + { + "bbox": [ + 296, + 79, + 420, + 211 + ], + "type": "image", + "image_path": "23815373d6d4205b4e87d70795b99b632a72098f8248af76defe48ef6ce6fada.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 215, + 546, + 239 + ], + "lines": [ + { + "bbox": [ + 46, + 215, + 546, + 239 + ], + "spans": [ + { + "bbox": [ + 46, + 215, + 546, + 239 + ], + "type": "text", + "content": "Figure 5. Qualitative results on the KITTI dataset. Our network predicts smooth depth for the ground while preserving thin structures and sharp object edges with fewer depth artifacts." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 421, + 79, + 545, + 211 + ], + "blocks": [ + { + "bbox": [ + 474, + 70, + 492, + 78 + ], + "lines": [ + { + "bbox": [ + 474, + 70, + 492, + 78 + ], + "spans": [ + { + "bbox": [ + 474, + 70, + 492, + 78 + ], + "type": "text", + "content": "Ours" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 421, + 79, + 545, + 211 + ], + "lines": [ + { + "bbox": [ + 421, + 79, + 545, + 211 + ], + "spans": [ + { + "bbox": [ + 421, + 79, + 545, + 211 + ], + "type": "image", + "image_path": "bca0a28f398264620ec893ca3bb2b241af7dad3c96a6b95a6465d44e58f3939b.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 60, + 255, + 275, + 416 + ], + "blocks": [ + { + "bbox": [ + 99, + 245, + 156, + 254 + ], + "lines": [ + { + "bbox": [ + 99, + 245, + 156, + 254 + ], + "spans": [ + { + "bbox": [ + 99, + 245, + 156, + 254 + ], + "type": "text", + "content": "Predicted Ground" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 214, + 246, + 254, + 255 + ], + "lines": [ + { + "bbox": [ + 214, + 246, + 254, + 255 + ], + "spans": [ + { + "bbox": [ + 214, + 246, + 254, + 255 + ], + "type": "text", + "content": "Patch Depth" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 60, + 255, + 275, + 416 + ], + "lines": [ + { + "bbox": [ + 60, + 255, + 275, + 416 + ], + "spans": [ + { + "bbox": [ + 60, + 255, + 275, + 416 + ], + "type": "image", + "image_path": "f61f2a825ec6be6397d76192cfd7cff0f8c827e0af9f06afa78d2b62ed911517.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 421, + 288, + 475 + ], + "lines": [ + { + "bbox": [ + 46, + 421, + 288, + 475 + ], + "spans": [ + { + "bbox": [ + 46, + 421, + 288, + 475 + ], + "type": "text", + "content": "Figure 6. Predicted Ground. We use IOU and L2 gradient of disparity map to evaluate the segmentation and roughness of ground on the Eigen test set, respectively. With the help of " + }, + { + "bbox": [ + 46, + 421, + 288, + 475 + ], + "type": "inline_equation", + "content": "\\mathbf{R}_{\\mathbf{C}}" + }, + { + "bbox": [ + 46, + 421, + 288, + 475 + ], + "type": "text", + "content": " and NPE, our method can predict more accurate segmentation and smoother depth for the ground." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "type": "table", + "bbox": [ + 75, + 476, + 261, + 525 + ], + "blocks": [ + { + "bbox": [ + 75, + 476, + 261, + 525 + ], + "lines": [ + { + "bbox": [ + 75, + 476, + 261, + 525 + ], + "spans": [ + { + "bbox": [ + 75, + 476, + 261, + 525 + ], + "type": "table", + "html": "
StrategyAbs Rel↓Sq Rel↓Rmse↓A1↑
LR0.0900.6164.1880.898
HR0.0900.6304.2700.898
Ours0.0860.5814.0940.906
", + "image_path": "046e4248aafbb72510df8810acd26f4ef286a18336525e43b74a445bad91df52.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "table_body" + } + ], + "index": 13 + }, + { + "type": "table", + "bbox": [ + 74, + 586, + 261, + 635 + ], + "blocks": [ + { + "bbox": [ + 46, + 529, + 287, + 585 + ], + "lines": [ + { + "bbox": [ + 46, + 529, + 287, + 585 + ], + "spans": [ + { + "bbox": [ + 46, + 529, + 287, + 585 + ], + "type": "text", + "content": "Table 5. Comparison of different training strategies. LR and HR denote low resolution " + }, + { + "bbox": [ + 46, + 529, + 287, + 585 + ], + "type": "inline_equation", + "content": "(640\\times 192)" + }, + { + "bbox": [ + 46, + 529, + 287, + 585 + ], + "type": "text", + "content": " and high resolution " + }, + { + "bbox": [ + 46, + 529, + 287, + 585 + ], + "type": "inline_equation", + "content": "(1280\\times 384)" + }, + { + "bbox": [ + 46, + 529, + 287, + 585 + ], + "type": "text", + "content": " training, respectively. The results show that our approach of combining LR training with one additional HR epoch, utilizing both monocular depth cues, significantly improves performance." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 74, + 586, + 261, + 635 + ], + "lines": [ + { + "bbox": [ + 74, + 586, + 261, + 635 + ], + "spans": [ + { + "bbox": [ + 74, + 586, + 261, + 635 + ], + "type": "table", + "html": "
SourceAbs Rel↓Sq Rel↓Rmse↓A1↑
PP0.0850.5574.0200.909
UM0.0840.5523.9820.912
PP+BM0.0830.5403.9400.913
", + "image_path": "1943cf41682ee1779fd71d6e9454beb48800d8b70ceda49438c797a29b3b1e11.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "table_body" + } + ], + "index": 15 + }, + { + "type": "table", + "bbox": [ + 332, + 246, + 520, + 286 + ], + "blocks": [ + { + "bbox": [ + 46, + 639, + 288, + 693 + ], + "lines": [ + { + "bbox": [ + 46, + 639, + 288, + 693 + ], + "spans": [ + { + "bbox": [ + 46, + 639, + 288, + 693 + ], + "type": "text", + "content": "Table 6. Comparison of different distillation label, where PP denotes post-processing [11], UM denotes unilateral occlusion mask [14], and " + }, + { + "bbox": [ + 46, + 639, + 288, + 693 + ], + "type": "inline_equation", + "content": "\\mathrm{PP + BM}" + }, + { + "bbox": [ + 46, + 639, + 288, + 693 + ], + "type": "text", + "content": " denotes our bilateral mask combined with post-processing. Our proposed method generate more accurate self-distillation labels." + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 332, + 246, + 520, + 286 + ], + "lines": [ + { + "bbox": [ + 332, + 246, + 520, + 286 + ], + "spans": [ + { + "bbox": [ + 332, + 246, + 520, + 286 + ], + "type": "table", + "html": "
LossAbs Rel↓Sq Rel↓Rmse↓A1↑
L0.0860.5844.1320.905
Ldistill0.0850.5634.0230.910
", + "image_path": "0518bc6f349dee24ad2e180733a48a10168c87509b609372a3001d84aca02b47.jpg" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "table_body" + } + ], + "index": 17 + }, + { + "bbox": [ + 305, + 290, + 546, + 324 + ], + "lines": [ + { + "bbox": [ + 305, + 290, + 546, + 324 + ], + "spans": [ + { + "bbox": [ + 305, + 290, + 546, + 324 + ], + "type": "text", + "content": "Table 7. Ablation study on self-distillation. Result shows that using self-distillation loss " + }, + { + "bbox": [ + 305, + 290, + 546, + 324 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{distill}}" + }, + { + "bbox": [ + 305, + 290, + 546, + 324 + ], + "type": "text", + "content": " significantly improves performance compared to naively increasing training time." + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 306, + 338, + 378, + 350 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 338, + 378, + 350 + ], + "spans": [ + { + "bbox": [ + 306, + 338, + 378, + 350 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 361, + 545, + 529 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 361, + 545, + 529 + ], + "spans": [ + { + "bbox": [ + 304, + 361, + 545, + 529 + ], + "type": "text", + "content": "We propose PlaneDepth, a novel orthogonal planes based depth representation for self-supervised depth estimation, which enables segmenting and predicting a continuous ground plane compared to existing frontal-parallel planes based representations. The depth of the scene is represented as a mixture of Laplacian of the orthogonal planes. Considering that traditional data augmentation may break the orthogonality constraint of the planes, we solve this explicitly by calculating the resizing cropping transformation as well as the neural position encoding. We further propose to improve the final prediction by incorporating post-processing into the self-distillation objective via our bilateral occlusion masks. Extensive experiments on KITTI validate the effectiveness and efficiency of our proposed approach." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 531, + 546, + 615 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 531, + 546, + 615 + ], + "spans": [ + { + "bbox": [ + 304, + 531, + 546, + 615 + ], + "type": "text", + "content": "Limitations. We do not constrain the choice of different types of planes and the inclination caused by car bumping, so our unsupervised ground segmentation may not be robust enough to be directly used in safety-critical applications. Based on this, combining with other unsupervised ground segmentation methods, or explicitly modeling car tilt may be interesting future directions." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 617, + 547, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 547, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 547, + 712 + ], + "type": "text", + "content": "Acknowledgements. This work was supported by National Key R&D Program of China (2018AAA0100704), NSFC #61932020, #62172279, Science and Technology Commission of Shanghai Municipality (Grant No.20ZR1436000), Program of Shanghai Academic Research Leader, and \"Shuguang Program\" supported by Shanghai Education Development Foundation and Shanghai Municipal Education Commission." + } + ] + } + ], + "index": 22 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "21432" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 91, + 288, + 714 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "text", + "content": "[1] Juan Luis Gonzalez Bello and Munchurl Kim. 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The edge of depth: Explicit constraints between segmentation and depth. 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In order to perform a wide diversity of tasks and achieve advanced-level intelligence, contemporary approaches either deploy standalone models for individual tasks, or design a multi-task paradigm with separate heads. However, they might suffer from accumulative errors or deficient task coordination. Instead, we argue that a favorable framework should be devised and optimized in pursuit of the ultimate goal, i.e., planning of the self-driving car. Oriented at this, we revisit the key components within perception and prediction, and prioritize the tasks such that all these tasks contribute to planning. We introduce Unified Autonomous Driving (UniAD), a comprehensive framework up-to-date that incorporates full-stack driving tasks in one network. It is exquisitely devised to leverage advantages of each module, and provide complementary feature abstractions for agent interaction from a global perspective. Tasks are communicated with unified query interfaces to facilitate each other toward planning. We instantiate UniAD on the challenging nuScenes benchmark. With extensive ablations, the effectiveness of using such a philosophy is proven by substantially outperforming previous state-of-the-arts in all aspects. Code and models are public.", + "bbox": [ + 75, + 378, + 473, + 741 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 768, + 209, + 784 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "With the successful development of deep learning, autonomous driving algorithms are assembled with a series of tasks1, including detection, tracking, mapping in perception; and motion and occupancy forecast in prediction. As depicted in Fig. 1(a), most industry solutions deploy stan", + "bbox": [ + 75, + 789, + 468, + 866 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/d543d7fd1c91da4c10d1b4c6982c87821d667e2502fcf3794f903f2dc7f187d1.jpg", + "image_caption": [ + "Figure 1. Comparison on the various designs of autonomous driving framework. (a) Most industrial solutions deploy separate models for different tasks. (b) The multi-task learning scheme shares a backbone with divided task heads. (c) The end-to-end paradigm unites modules in perception and prediction. Previous attempts either adopt a direct optimization on planning in (c.1) or devise the system with partial components in (c.2). Instead, we argue in (c.3) that a desirable system should be planning-oriented as well as properly organize preceding tasks to facilitate planning." + ], + "image_footnote": [], + "bbox": [ + 500, + 348, + 890, + 515 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "dalone models for each task independently [38, 41], as long as the resource bandwidth of the onboard chip allows. Although such a design simplifies the R&D difficulty across teams, it bares the risk of information loss across modules, error accumulation and feature misalignment due to the isolation of optimization targets [32, 37, 47].", + "bbox": [ + 496, + 669, + 890, + 760 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "A more elegant design is to incorporate a wide span of tasks into a multi-task learning (MTL) paradigm, by plugging several task-specific heads into a shared feature extractor as shown in Fig. 1(b). This is a popular practice in many domains, including general vision [46, 51, 61], autonomous driving[2] [8, 34, 57, 59], such as Transfuser [13], BEV-", + "bbox": [ + 496, + 761, + 893, + 852 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "1In the following context, we interchangeably use task, module, component, unit and node to indicate a certain task (e.g., detection).", + "bbox": [ + 75, + 875, + 468, + 900 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "2In this paper, we refer to MTL in autonomous driving as tasks beyond perception. There is plenty of work on MTL within perception, e.g., detection, depth, flow, etc. This kind of literature is out of scope.", + "bbox": [ + 496, + 862, + 890, + 900 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "17853", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "table", + "img_path": "images/2a7026c92071b9a7dd59dc2fcad1b8541836e8654edcad325954ccd39d0d0b3a.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
DesignApproachPerceptionPredictionPlan
Det.TrackMapMotionOcc.
(b)NMP [57]✓✓✓
NEAT [12]✓✓
BEVerse [59]✓✓✓
(c.1)[7,9,45,54]✓
(c.2)PnPNet† [32]✓✓✓
ViP3D† [18]✓✓✓
P3 [47]✓✓
MP3 [6]✓✓✓
ST-P3 [23]✓✓✓
LAV [8]✓✓✓✓
(c.3)UniAD (ours)✓✓✓✓✓✓
", + "bbox": [ + 94, + 88, + 447, + 250 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Table 1. Tasks comparison and taxonomy. \"Design\" column is classified as in Fig. 1. \"Det.\" denotes 3D object detection, \"Map\" stands for online mapping, and \"Occ.\" is occupancy map prediction. $\\dagger$ : these works are not proposed directly for planning, yet they still share the spirit of joint perception and prediction. UniAD conducts five essential driving tasks to facilitate planning.", + "bbox": [ + 75, + 255, + 468, + 339 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "erse [59], and industrialized products, e.g., Mobileye [38], Tesla [49], Nvidia [41], etc. In MTL, the co-training strategy across tasks could leverage feature abstraction; it could effortlessly extend to additional tasks, and save computation cost for onboard chips. However, such a scheme may cause undesirable \"negative transfer\" [16, 36].", + "bbox": [ + 75, + 368, + 467, + 459 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "By contrast, the emergence of end-to-end autonomous driving [6, 8, 12, 23, 54] unites all nodes from perception, prediction and planning as a whole. The choice and priority of preceding tasks should be determined in favor of planning. The system should be planning-oriented, exquisitely designed with certain components involved, such that there are few accumulative error as in the standalone option or negative transfer as in the MTL scheme. Table 1 describes the task taxonomy of different framework designs.", + "bbox": [ + 75, + 460, + 467, + 595 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Following the end-to-end paradigm, one \"tabula-rasa\" practice is to directly predict the planned trajectory, without any explicit supervision of perception and prediction as shown in Fig. 1(c.1). Pioneering works [7,9,14,15,45,53, 54,60] verified this vanilla design in the closed-loop simulation [17]. While such a direction deserves further exploration, it is inadequate in safety guarantee and interpretability, especially for highly dynamic urban scenarios. In this paper, we lean toward another perspective and ask the following question: Toward a reliable and planning-oriented autonomous driving system, how to design the pipeline in favor of planning? which preceding tasks are requisite?", + "bbox": [ + 75, + 597, + 467, + 777 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "An intuitive resolution would be to perceive surrounding objects, predict future behaviors and plan a safe maneuver explicitly, as illustrated in Fig. 1(c.2). Contemporary approaches [6,18,23,32,47] provide good insights and achieve impressive performance. However, we argue that the devil lies in the details; previous works more or less fail to consider certain components (see block (c.2) in Table 1), being reminiscent of the planning-oriented spirit. We elaborate", + "bbox": [ + 75, + 780, + 467, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "on the detailed definition and terminology, the necessity of these modules in the Supplementary.", + "bbox": [ + 498, + 90, + 890, + 119 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To this end, we introduce UniAD, a Unified Autonomous Driving algorithm framework to leverage five essential tasks toward a safe and robust system as depicted in Fig. 1(c.3) and Table 1(c.3). UniAD is designed in a planning-oriented spirit. We argue that this is not a simple stack of tasks with mere engineering effort. A key component is the query-based design to connect all nodes. Compared to the classic bounding box representation, queries benefit from a larger receptive field to soften the compounding error from upstream predictions. Moreover, queries are flexible to model and encode a variety of interactions, e.g., relations among multiple agents. To the best of our knowledge, UniAD is the first work to comprehensively investigate the joint cooperation of such a variety of tasks including perception, prediction and planning in the field of autonomous driving.", + "bbox": [ + 496, + 122, + 890, + 348 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The contributions are summarized as follows. (a) we embrace a new outlook of autonomous driving framework following a planning-oriented philosophy, and demonstrate the necessity of effective task coordination, rather than standalone design or simple multi-task learning. (b) we present UniAD, a comprehensive end-to-end system that leverages a wide span of tasks. The key component to hit the ground running is the query design as interfaces connecting all nodes. As such, UniAD enjoys flexible intermediate representations and exchanging multi-task knowledge toward planning. (c) we instantiate UniAD on the challenging benchmark for realistic scenarios. Through extensive ablations, we verify the superiority of our method over previous state-of-the-arts in all aspects.", + "bbox": [ + 496, + 349, + 890, + 559 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We hope this work could shed some light on the target-driven design for the autonomous driving system, providing a starting point for coordinating various driving tasks.", + "bbox": [ + 498, + 561, + 890, + 606 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Methodology", + "text_level": 1, + "bbox": [ + 500, + 622, + 633, + 638 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Overview. As illustrated in Fig. 2, UniAD comprises four transformer decoder-based perception and prediction modules and one planner in the end. Queries $Q$ play the role of connecting the pipeline to model different interactions of entities in the driving scenario. Specifically, a sequence of multi-camera images is fed into the feature extractor, and the resulting perspective-view features are transformed into a unified bird's-eye-view (BEV) feature $B$ by an off-the-shelf BEV encoder in BEVFormer [30]. Note that UniAD is not confined to a specific BEV encoder, and one can utilize other alternatives to extract richer BEV representations with long-term temporal fusion [19, 43] or multi-modality fusion [33,36]. In TrackFormer, the learnable embeddings that we refer to as track queries inquire about the agents' information from $B$ to detect and track agents. MapFormer takes map queries as semantic abstractions of road elements (e.g., lanes and dividers) and performs panoptic seg", + "bbox": [ + 496, + 643, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "17854", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/abbed869c65fcd017946f037f050008a0e8c13d83442e37c37dbfda46d040a91.jpg", + "image_caption": [ + "Figure 2. Pipeline of Unified Autonomous Driving (UniAD). It is exquisitely devised following planning-oriented philosophy. Instead of a simple stack of tasks, we investigate the effect of each module in perception and prediction, leveraging the benefits of joint optimization from preceding nodes to final planning in the driving scene. All perception and prediction modules are designed in a transformer decoder structure, with task queries as interfaces connecting each node. A simple attention-based planner is in the end to predict future waypoints of the ego-vehicle considering the knowledge extracted from preceding nodes. The map over occupancy is for visual purpose only." + ], + "image_footnote": [], + "bbox": [ + 81, + 85, + 488, + 251 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/03d9d0f61c44c10156404685984fbc57eedefa37ac46e117725fd4f4fd3d5bdf.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 501, + 85, + 893, + 252 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "mentation of the map. With the above queries representing agents and maps, MotionFormer captures interactions among agents and maps and forecasts per-agent future trajectories. Since the action of each agent can significantly impact others in the scene, this module makes joint predictions for all agents considered. Meanwhile, we devise an ego-vehicle query to explicitly model the ego-vehicle and enable it to interact with other agents in such a scene-centric paradigm. OccFormer employs the BEV feature $B$ as queries, equipped with agent-wise knowledge as keys and values, and predicts multi-step future occupancy with agent identity preserved. Finally, Planner utilizes the expressive ego-vehicle query from MotionFormer to predict the planning result, and keep itself away from occupied regions predicted by OccFormer to avoid collisions.", + "bbox": [ + 75, + 356, + 472, + 583 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.1. Perception: Tracking and Mapping", + "text_level": 1, + "bbox": [ + 76, + 594, + 387, + 611 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "TrackFormer. It jointly performs detection and multi-object tracking (MOT) without non-differentiable post-processing. Inspired by [56, 58], we take a similar query design. Besides the conventional detection queries utilized in object detection [5, 62], additional track queries are introduced to track agents across frames. Specifically, at each time step, initialized detection queries are responsible for detecting newborn agents that are perceived for the first time, while track queries keep modeling those agents detected in previous frames. Both detection queries and track queries capture the agent abstractions by attending to BEV feature $B$ . As the scene continuously evolves, track queries at the current frame interact with previously recorded ones in a self-attention module to aggregate temporal information, until the corresponding agents disappear completely (untracked in a certain time period). Similar to [5], TrackFormer contains $N$ layers and the final output state $Q_{A}$ provides knowledge of $N_{a}$ valid agents for downstream prediction tasks. Besides queries encoding other agents surround", + "bbox": [ + 75, + 613, + 472, + 902 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "ing the ego-vehicle, we introduce one particular ego-vehicle query in the query set to explicitly model the self-driving vehicle itself, which is further used in planning.", + "bbox": [ + 496, + 356, + 893, + 402 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "MapFormer. We design it based on a 2D panoptic segmentation method Panoptic SegFormer [31]. We sparsely represent road elements as map queries to help downstream motion forecasting, with location and structure knowledge encoded. For driving scenarios, we set lanes, dividers and crossings as things, and the drivable area as stuff [28]. MapFormer also has $N$ stacked layers whose output results of each layer are all supervised, while only the updated queries $Q_{M}$ in the last layer are forwarded to MotionFormer for agent-map interaction.", + "bbox": [ + 496, + 417, + 893, + 570 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.2. Prediction: Motion Forecasting", + "text_level": 1, + "bbox": [ + 500, + 577, + 779, + 593 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Recent studies have proven the effectiveness of transformer structure on the motion task [24,25,35,39,40,48,55], inspired by which we propose MotionFormer in the end-to-end setting. With highly abstract queries for dynamic agents $Q_{A}$ and static map $Q_{M}$ from TrackFormer and MapFormer respectively, MotionFormer predicts all agents' multimodal future movements, i.e., top-k possible trajectories, in a scene-centric manner. This paradigm produces multi-agent trajectories in the frame with a single forward pass, which greatly saves the computational cost of aligning the whole scene to each agent's coordinate [27]. Meanwhile, we pass the ego-vehicle query from TrackFormer through MotionFormer to engage ego-vehicle to interact with other agents, considering the future dynamics. Formally, the output motion is formulated as $\\{\\hat{\\mathbf{x}}_{i,k}\\in \\mathbb{R}^{T\\times 2}|i = 1,\\dots ,N_a;k = 1,\\dots ,\\mathcal{K}\\}$ , where $i$ indexes the agent, $k$ indexes the modality of trajectories and $T$ is the length of prediction horizon.", + "bbox": [ + 496, + 595, + 893, + 853 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "MotionFormer. It is composed of $N$ layers, and each layer captures three types of interactions: agent-agent,", + "bbox": [ + 496, + 869, + 893, + 902 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "17855", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "agent-map and agent-goal point. For each motion query $Q_{i,k}$ (defined later, and we omit subscripts $i, k$ in the following context for simplicity), its interactions between other agents $Q_A$ or map elements $Q_M$ could be formulated as:", + "bbox": [ + 76, + 90, + 468, + 151 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nQ _ {a / m} = \\operatorname {M H C A} (\\operatorname {M H S A} (Q), Q _ {A} / Q _ {M}), \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 145, + 162, + 468, + 180 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where MHCA, MHSA denote multi-head cross-attention and multi-head self-attention [50] respectively. As it is also important to focus on the intended position, i.e., goal point, to refine the predicted trajectory, we devise an agent-goal point attention via deformable attention [62] as follows:", + "bbox": [ + 76, + 191, + 468, + 267 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nQ _ {g} = \\operatorname {D e f o r m A t t n} (Q, \\hat {\\mathbf {x}} _ {T} ^ {l - 1}, B), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 153, + 277, + 468, + 296 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\hat{\\mathbf{x}}_T^{l - 1}$ is the endpoint of the predicted trajectory of previous layer. DeformAttn(q,r,x), a deformable attention module [62], takes in the query $q$ , reference point $r$ and spatial feature $x$ . It performs sparse attention on the spatial feature around the reference point. Through this, the predicted trajectory is further refined as aware of the endpoint surroundings. All three interactions are modeled in parallel, where the generated $Q_{a}$ , $Q_{m}$ and $Q_{g}$ are concatenated and passed to a multi-layer perceptron (MLP), resulting query context $Q_{\\mathrm{ctx}}$ . Then, $Q_{\\mathrm{ctx}}$ is sent to the successive layer for refinement or decoded as prediction results at the last layer.", + "bbox": [ + 76, + 306, + 468, + 474 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Motion queries. The input queries for each layer of MotionFormer, termed motion queries, comprise two components: the query context $Q_{\\mathrm{ctx}}$ produced by the preceding layer as described before, and the query position $Q_{\\mathrm{pos}}$ . Specifically, $Q_{\\mathrm{pos}}$ integrates the positional knowledge in four-folds as in Eq. (3): (1) the position of scene-level anchors $I^s$ ; (2) the position of agent-level anchors $I^a$ ; (3) current location of the agent $i$ and (4) the predicted goal point.", + "bbox": [ + 76, + 493, + 468, + 613 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} Q _ {\\text {p o s}} = \\operatorname {M L P} \\left(\\operatorname {P E} \\left(I ^ {s}\\right)\\right) + \\operatorname {M L P} \\left(\\operatorname {P E} \\left(I ^ {a}\\right)\\right) \\tag {3} \\\\ + \\operatorname {M L P} (\\operatorname {P E} \\left(\\hat {\\mathbf {x}} _ {0}\\right)) + \\operatorname {M L P} (\\operatorname {P E} \\left(\\hat {\\mathbf {x}} _ {T} ^ {l - 1}\\right)). \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 129, + 625, + 468, + 662 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Here the sinusoidal position encoding $\\mathrm{PE}(\\cdot)$ followed by an MLP is utilized to encode the positional points and $\\hat{\\mathbf{x}}_T^0$ is set as $I^s$ at the first layer (subscripts $i, k$ are also omitted). The scene-level anchor represents prior movement statistics in a global view, while the agent-level anchor captures the possible intention in the local coordinate. They are both clustered by k-means algorithm on the endpoints of ground-truth trajectories, to narrow down the uncertainty of prediction. Contrary to the prior knowledge, the start point provides customized positional embedding for each agent, and the predicted endpoint serves as a dynamic anchor optimized layer-by-layer in a coarse-to-fine fashion.", + "bbox": [ + 76, + 670, + 468, + 851 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Non-linear Optimization. Different from conventional motion forecasting works which have direct access to", + "bbox": [ + 76, + 869, + 468, + 900 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "ground truth perceptual results, i.e., agents' location and corresponding tracks, we consider the prediction uncertainty from the prior module in our end-to-end paradigm. Brutally regressing the ground-truth waypoints from an imperfect detection position or heading angle may lead to unrealistic trajectory predictions with large curvature and acceleration. To tackle this, we adopt a non-linear smoother [4] to adjust the target trajectories and make them physically feasible given an imprecise starting point predicted by the upstream module. The process is:", + "bbox": [ + 496, + 90, + 890, + 242 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\tilde {\\mathbf {x}} ^ {*} = \\arg \\min _ {\\mathbf {x}} c (\\mathbf {x}, \\tilde {\\mathbf {x}}), \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 617, + 255, + 890, + 276 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\tilde{\\mathbf{x}}$ and $\\tilde{\\mathbf{x}}^*$ denote the ground-truth and smoothed trajectory, $\\mathbf{x}$ is generated by multiple-shooting [2], and the cost function is as follows:", + "bbox": [ + 496, + 287, + 890, + 330 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nc (\\mathbf {x}, \\tilde {\\mathbf {x}}) = \\lambda_ {\\mathrm {x y}} \\| \\mathbf {x}, \\tilde {\\mathbf {x}} \\| _ {2} + \\lambda_ {\\text {g o a l}} \\| \\mathbf {x} _ {T}, \\tilde {\\mathbf {x}} _ {T} \\| _ {2} + \\sum_ {\\phi \\in \\Phi} \\phi (\\mathbf {x}), \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 508, + 343, + 890, + 375 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\lambda_{\\mathrm{xy}}$ and $\\lambda_{\\mathrm{goal}}$ are hyperparameters, the kinematic function set $\\Phi$ has five terms including jerk, curvature, curvature rate, acceleration and lateral acceleration. The cost function regularizes the target trajectory to obey kinematic constraints. This target trajectory optimization is only conducted in training and does not affect inference.", + "bbox": [ + 496, + 387, + 890, + 477 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "2.3. Prediction: Occupancy Prediction", + "text_level": 1, + "bbox": [ + 500, + 488, + 797, + 503 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Occupancy grid map is a discretized BEV representation where each cell holds a belief indicating whether it is occupied, and the occupancy prediction task is to discover how the grid map changes in the future. Previous approaches utilize RNN structure for temporally expanding future predictions from observed BEV features [20, 23, 59]. However, they rely on highly hand-crafted clustering post-processing to generate per-agent occupancy maps, as they are mostly agent-agnostic by compressing BEV features as a whole into RNN hidden states. Due to the deficient usage of agent-wise knowledge, it is challenging for them to predict the behaviors of all agents globally, which is essential to understand how the scene evolves. To address this, we present OccFormer to incorporate both scene-level and agent-level semantics in two aspects: (1) a dense scene feature acquires agent-level features via an exquisitely designed attention module when unrolling to future horizons; (2) we produce instance-wise occupancy easily by a matrix multiplication between agent-level features and dense scene features without heavy post-processing.", + "bbox": [ + 496, + 507, + 890, + 809 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "OccFormer is composed of $T_{o}$ sequential blocks where $T_{o}$ indicates the prediction horizon. Note that $T_{o}$ is typically smaller than $T$ in the motion task, due to the high computation cost of densely represented occupancy. Each block takes as input the rich agent features $G^{t}$ and the state (dense feature) $F^{t - 1}$ from the previous layer, and generates $F^{t}$ for", + "bbox": [ + 496, + 810, + 890, + 898 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "17856", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "timestep $t$ considering both instance- and scene-level information. To get agent feature $G^{t}$ with dynamics and spatial priors, we max-pool motion queries from MotionFormer in the modality dimension denoted as $Q_{X} \\in \\mathbb{R}^{N_{a} \\times D}$ , with $D$ as the feature dimension. Then we fuse it with the upstream track query $Q_{A}$ and current position embedding $P_{A}$ via a temporal-specific MLP:", + "bbox": [ + 75, + 90, + 472, + 196 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nG ^ {t} = \\operatorname {M L P} _ {t} ([ Q _ {A}, P _ {A}, Q _ {X} ]), t = 1, \\dots , T _ {o}, \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 125, + 202, + 468, + 219 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $[\\cdot]$ indicates concatenation. For the scene-level knowledge, the BEV feature $B$ is downscaled to $1/4$ resolution for training efficiency to serve as the first block input $F^0$ . To further conserve training memory, each block follows a downsample-upsample manner with an attention module in between to conduct pixel-agent interaction at $1/8$ downscaled feature, denoted as $F_{\\mathrm{ds}}^{t}$ .", + "bbox": [ + 75, + 224, + 468, + 332 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Pixel-agent interaction is designed to unify the scene-and agent-level understanding when predicting future occupancy. We take the dense feature $F_{\\mathrm{ds}}^{t}$ as queries, instance-level features as keys and values to update the dense feature over time. Detailedly, $F_{\\mathrm{ds}}^{t}$ is passed through a self-attention layer to model responses between distant grids, then a cross-attention layer models interactions between agent features $G^{t}$ and per-grid features. Moreover, to align the pixel-agent correspondence, we constrain the cross-attention by an attention mask, which restricts each pixel to only look at the agent occupying it at timestep $t$ , inspired by [10]. The update process of the dense feature is formulated as:", + "bbox": [ + 75, + 340, + 472, + 523 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nD _ {\\mathrm {d s}} ^ {t} = \\operatorname {M H C A} \\left(\\operatorname {M H S A} \\left(F _ {\\mathrm {d s}} ^ {t}\\right), G ^ {t}, \\operatorname {a t t n} - \\operatorname {m a s k} = O _ {m} ^ {t}\\right). \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 101, + 527, + 468, + 546 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The attention mask $O_{m}^{t}$ is semantically similar to occupancy, and is generated by multiplying an additional agent-level feature and the dense feature $F_{\\mathrm{ds}}^{t}$ , where we name the agent-level feature here as mask feature $M^{t} = \\mathrm{MLP}(G^{t})$ . After the interaction process in Eq. (7), $D_{\\mathrm{ds}}^{t}$ is upsampled to $1/4$ size of $B$ . We further add $D_{\\mathrm{ds}}^{t}$ with block input $F^{t-1}$ as a residual connection, and the resulting feature $F^{t}$ is passed to the next block.", + "bbox": [ + 75, + 550, + 468, + 672 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Instance-level occupancy. It represents the occupancy with each agent's identity preserved. It could be simply drawn via matrix multiplication, as in recent query-based segmentation works [11, 29]. Formally, in order to get an occupancy prediction of original size $H \\times W$ of BEV feature $B$ , the scene-level features $F^t$ are upsampled to $F_{\\mathrm{dec}}^t \\in \\mathbb{R}^{C \\times H \\times W}$ by a convolutional decoder, where $C$ is the channel dimension. For the agent-level feature, we further update the coarse mask feature $M^t$ to the occupancy feature $U^t \\in \\mathbb{R}^{N_a \\times C}$ by another MLP. We empirically find that generating $U^t$ from mask feature $M^t$ instead of original agent feature $G^t$ leads to superior performance. The final instance-level occupancy of timestep $t$ is:", + "bbox": [ + 75, + 683, + 472, + 878 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {O} _ {A} ^ {t} = U ^ {t} \\cdot F _ {\\mathrm {d e c}} ^ {t}. \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 215, + 883, + 468, + 902 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "2.4. Planning", + "text_level": 1, + "bbox": [ + 500, + 90, + 607, + 107 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Planning without high-definition (HD) maps or predefined routes usually requires a high-level command to indicate the direction to go [6, 23]. Following this, we convert the raw navigation signals (i.e., turn left, turn right and keep forward) into three learnable embeddings, named command embeddings. As the ego-vehicle query from MotionFormer already expresses its multimodal intentions, we equip it with command embeddings to form a \"plan query\". We attend plan query to BEV features $B$ to make it aware of surroundings, and then decode it to future waypoints $\\hat{\\tau}$ .", + "bbox": [ + 496, + 108, + 890, + 258 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To further avoid collisions, we optimize $\\hat{\\tau}$ based on Newton's method in inference only by the following:", + "bbox": [ + 498, + 260, + 890, + 290 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\tau^ {*} = \\arg \\min _ {\\tau} f (\\tau , \\hat {\\tau}, \\hat {O}), \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 609, + 295, + 890, + 318 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\hat{\\tau}$ is the original planning prediction, $\\tau^{*}$ denotes the optimized planning, which is selected from multiple-shooting [2] trajectories $\\tau$ as to minimize cost function $f(\\cdot)$ . $\\hat{O}$ is a classical binary occupancy map merged from the instance-wise occupancy prediction from OccFormer. The cost function $f(\\cdot)$ is calculated by:", + "bbox": [ + 496, + 323, + 890, + 414 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nf (\\tau , \\hat {\\tau}, \\hat {O}) = \\lambda_ {\\text {c o o r d}} \\| \\tau , \\hat {\\tau} \\| _ {2} + \\lambda_ {\\text {o b s}} \\sum_ {t} \\mathcal {D} \\left(\\tau_ {t}, \\hat {O} ^ {t}\\right), \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 519, + 420, + 890, + 450 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {D} \\left(\\tau_ {t}, \\hat {O} ^ {t}\\right) = \\sum_ {(x, y) \\in S} \\frac {1}{\\sigma \\sqrt {2 \\pi}} \\exp \\left(- \\frac {\\left\\| \\tau_ {t} - (x , y) \\right\\| _ {2} ^ {2}}{2 \\sigma^ {2}}\\right). \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 513, + 453, + 890, + 494 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Here $\\lambda_{\\mathrm{coord}}$ , $\\lambda_{\\mathrm{obs}}$ , and $\\sigma$ are hyperparameters, and $t$ indexes a timestep of future horizons. The $l_2$ cost pulls the trajectory toward the original predicted one, while the collision term $\\mathcal{D}$ pushes it away from occupied grids, considering surrounding positions confined to $\\mathcal{S} = \\{(x,y)\\| (x,y) - \\tau_t\\| _2 < d,\\hat{O}_{x,y}^t = 1\\}$ .", + "bbox": [ + 496, + 500, + 890, + 592 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "2.5. Learning", + "text_level": 1, + "bbox": [ + 500, + 598, + 607, + 614 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "UniAD is trained in two stages. We first jointly train perception parts, i.e., the tracking and mapping modules, for a few epochs (6 in our experiments), and then train the model end-to-end for 20 epochs with all perception, prediction and planning modules. The two-stage training is found more stable empirically. We refer the audience to the Supplementary for details of each loss.", + "bbox": [ + 496, + 616, + 890, + 722 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Shared matching. Since UniAD involves instance-wise modeling, pairing predictions to the ground truth set is required in perception and prediction tasks. Similar to DETR [5, 31], the bipartite matching algorithm is adopted in the tracking and online mapping stage. As for tracking, candidates from detection queries are paired with newborn ground truth objects, and predictions from track queries inherit the assignment from previous frames. The matching results in the tracking module are reused in motion and occupancy nodes to consistently model agents from historical tracks to future motions in the end-to-end framework.", + "bbox": [ + 496, + 734, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "17857", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/e7caff693c7130174a87caade32e28ee6be4f66c66ced5541e2aba3d84c6aded.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
IDTrackModulusTrackingsMappingMotion ForecastingOccupancy PredictionPlanning
MapMotionOcc.PlanAMOTA↑AMOTP↓IDS↓IoU-lanetIoU-road↑minADE↓minFDE↓MR↓IoU-n.↑IoU-f.↑VPQ-n.↑VPQ-f.↑avg.L2↓avg.Col.↓
0*✓✓✓✓✓0.3561.3288930.3020.6750.8581.2700.18655.934.647.826.41.1540.941
1✓0.3481.333791-----------
2✓---0.3050.674---------
3✓✓0.3551.3367850.3010.671---------
4✓-----0.8151.2240.182------
5✓✓0.3601.350919--0.7511.1090.162------
6✓✓✓0.3541.3398200.3030.6720.736(-9.7%)1.066(-12.9%)0.158------
7✓--------60.537.052.429.8--
8✓✓0.3601.322809-----62.138.452.232.1--
9✓✓✓✓0.3591.35910570.3040.6750.710(-3.5%)1.005(-5.8%)0.14662.339.453.132.2--
10✓-----------1.1310.773
11✓✓✓✓0.3661.3378890.3030.6720.7411.0770.157----1.0140.717
12✓✓✓✓✓0.3581.3346410.3020.6720.7281.0540.15462.339.552.832.31.0040.430
", + "bbox": [ + 78, + 88, + 890, + 239 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2. Detailed ablations on the effectiveness of each task. We can conclude that two perception sub-tasks greatly help motion forecasting, and prediction performance also benefits from unifying the two prediction modules. With all prior representations, our goal-planning boosts significantly to ensure safety. UniAD outperforms naive MTL solution by a large margin for prediction and planning tasks, and it also owns the superiority that no substantial perceptual performance drop occurs. Only main metrics are shown for brevity. \"avg.L2\" and \"avg.Col\" are the average values across the planning horizon. $\\ast$ : ID-0 is the MTL scheme with separate heads for each task.", + "bbox": [ + 75, + 244, + 892, + 315 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3. Experiments", + "text_level": 1, + "bbox": [ + 76, + 339, + 209, + 356 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We conduct experiments on the challenging nuScenes dataset [3]. In this section, we validate the effectiveness of our design in three aspects: joint results revealing the advantage of task coordination and its effect on planning, modular results of each task compared with previous methods, and ablations on the design space for specific modules. Due to space limit, the full suite of protocols, some ablations and visualizations are provided in the Supplementary.", + "bbox": [ + 75, + 359, + 470, + 481 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3.1. Joint Results", + "text_level": 1, + "bbox": [ + 76, + 489, + 212, + 505 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We conduct extensive ablations as shown in Table 2 to prove the effectiveness and necessity of preceding tasks in the end-to-end pipeline. Each row of this table shows the model performance when incorporating task modules listed in the second Modules column. The first row (ID-0) serves as a vanilla multi-task baseline with separate task heads for comparison. The best result of each metric is marked in bold, and the runner-up result is underlined in each column.", + "bbox": [ + 75, + 508, + 468, + 630 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Roadmap toward safe planning. As prediction is closer to planning compared to perception, we first investigate the two types of prediction tasks in our framework, i.e., motion forecasting and occupancy prediction. In Exp.10-12, only when the two tasks are introduced simultaneously (Exp.12), both metrics of the planning L2 and collision rate achieve the best results, compared to naive end-to-end planning without any intermediate tasks (Exp.10, Fig. 1(c.1)). Thus we conclude that both these two prediction tasks are required for a safe planning objective. Taking a step back, in Exp.7-9, we show the cooperative effect of two types of prediction. The performance of both tasks get improved when they are closely integrated (Exp.9, $-3.5\\%$ minADE, $-5.8\\%$ minFDE, $-1.3$ MR(\\%), $+2.4$ IoU-f(\\%), $+2.4$ VPQ-f(\\%)), which demonstrates the necessity to include both agent and scene representations. Meanwhile, in order to realize a superior motion forecasting per", + "bbox": [ + 75, + 643, + 470, + 902 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "formance, we explore how perception modules could contribute in Exp.4-6. Notably, incorporating both tracking and mapping nodes brings remarkable improvement to forecasting results $(-9.7\\% \\min ADE, -12.9\\% \\min FDE, -2.3\\mathrm{MR}(\\%))$ We also present Exp.1-3, which indicate training perception sub-tasks together leads to comparable results to a single task. Additionally, compared with naive multi-task learning (Exp.0, Fig. 1(b)), Exp.12 outperforms it by a significant margin in all essential metrics $(-15.2\\% \\min ADE, -17.0\\% \\min FDE, -3.2\\mathrm{MR}(\\%))$ $+4.9\\mathrm{IoU - f}(.)$ $+5.9\\mathrm{VPQ}$ f. $(\\%)$ $-0.15m\\mathrm{avg.L2}$ $-0.51\\mathrm{avg.Col}(\\%))$ , showing the superiority of our planning-oriented design.", + "bbox": [ + 496, + 340, + 890, + 523 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "3.2. Modular Results", + "text_level": 1, + "bbox": [ + 498, + 535, + 665, + 550 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Following the sequential order of perception-prediction-planning, we report the performance of each task module in comparison to prior state-of-the-arts on the nuScenes validation set. Note that UniAD jointly performs all these tasks with a single trained network. The main metric for each task is marked with gray background in tables.", + "bbox": [ + 496, + 554, + 890, + 645 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Perception results. As for multi-object tracking in Table 3, UniAD yields a significant improvement of $+6.5$ and $+14.2$ AMOTA(\\%) compared to MUTR3D [58] and ViP3D [18] respectively. Moreover, UniAD achieves the lowest ID switch score, showing its temporal consistency for each tracklet. For online mapping in Table 4, UniAD performs well on segmenting lanes ( $+7.4$ IoU(\\%)) compared to BEVFormer), which is crucial for downstream agent-road interaction in the motion module. As our tracking module follows an end-to-end paradigm, it is still inferior to tracking-by-detection methods with complex associations such as Immortal Tracker [52], and our mapping results trail previous perception-oriented methods on specific classes. We argue that UniAD is to benefit final planning with perceived information rather than optimizing perception with full model capacity.", + "bbox": [ + 496, + 662, + 892, + 906 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "17858", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/8deb79d186a8cd218df1cfe48a157d1b935231b5adccea3ed98b7ca94c0f2e55.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodAMOTA↑AMOTP↓Recall↑IDS↓
Immortal Tracker†[52]0.3781.1190.478936
ViP3D [18]0.2171.6250.363-
QD3DT [21]0.2421.5180.399-
MUTR3D [58]0.2941.4980.4273822
UniAD0.3591.3200.467906
", + "bbox": [ + 83, + 88, + 459, + 179 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/84163f72a7d0b04ee837193f470c7fb3d145d76174fd23ea58643cb32e2363ba.jpg", + "table_caption": [ + "Table 3. Multi-object tracking. UniAD outperforms previous end-to-end MOT techniques (with image inputs only) on all metrics. $\\dagger$ : Tracking-by-detection method with post-association, reimplemented with BEVFormer for a fair comparison." + ], + "table_footnote": [], + "table_body": "
MethodLanes↑Drivable↑Divider↑Crossing↑
VPN [42]18.076.0--
LSS [44]18.373.9--
BEVFormer [30]23.977.5--
BEVerse† [59]--30.617.2
UniAD31.369.125.713.8
", + "bbox": [ + 91, + 253, + 452, + 340 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/918c38102e20f39bbf11046092c4671e6a386af516c8dfb81718cc7831cb2473.jpg", + "table_caption": [ + "Table 4. Online mapping. UniAD achieves competitive performance against state-of-the-art perception-oriented methods, with comprehensive road semantics. We report segmentation IoU (\\%). †: Reimplemented with BEVFormer." + ], + "table_footnote": [], + "table_body": "
MethodminADE(m)↓minFDE(m)↓MR↓EPA↑
PnPNet†[32]1.151.950.2260.222
ViP3D [18]2.052.840.2460.226
Constant Pos.5.8010.270.347-
Constant Vel.2.134.010.318-
UniAD0.711.020.1510.456
", + "bbox": [ + 91, + 414, + 450, + 500 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Prediction results. Motion forecasting results are shown in Table 5, where UniAD remarkably outperforms previous vision-based end-to-end methods. It reduces prediction errors by $38.3\\%$ and $65.4\\%$ on minADE compared to PnPNet-vision [32] and ViP3D [18] respectively. In terms of occupancy prediction reported in Table 6, UniAD gets notable advances in nearby areas, yielding $+4.0$ and $+2.0$ on IoU-near(\\%) compared to FIERY [20] and BEVerse [59] with heavy augmentations, respectively.", + "bbox": [ + 75, + 588, + 468, + 724 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Planning results. Benefiting from rich spatial-temporal information in both the ego-vehicle query and occupancy, UniAD reduces planning L2 error and collision rate by $51.2\\%$ and $56.3\\%$ compared to ST-P3 [23], in terms of the average value for the planning horizon. Moreover, it notably outperforms several LiDAR-based counterparts, which is often deemed challenging for perception tasks.", + "bbox": [ + 75, + 736, + 468, + 843 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "3.3. Qualitative Results", + "text_level": 1, + "bbox": [ + 76, + 851, + 261, + 867 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Fig. 3 visualizes the results of all tasks for one complex scene. The ego vehicle drives with notice to the potential", + "bbox": [ + 76, + 869, + 468, + 900 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/9482f4d6f547392881632a717ac72547fe925a4ec6109f3d26f77b4c5753c1b8.jpg", + "table_caption": [ + "Table 5. Motion forecasting. UniAD remarkably outperforms previous vision-based end-to-end methods. We also report two settings of modeling vehicles with constant positions or velocities as comparisons. $\\dagger$ : Reimplemented with BEVFormer." + ], + "table_footnote": [], + "table_body": "
MethodIoU-n.↑IoU-f.↑VPQ-n.↑VPQ-f.↑
FIERY [20]59.436.750.229.9
StretchBEV [1]55.537.146.029.0
ST-P3 [23]-38.9-32.1
BEVerse† [59]61.440.954.336.1
UniAD63.440.254.733.5
", + "bbox": [ + 527, + 88, + 862, + 174 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/a18fc32928e2ca9651b1003dda51c7bd9d3e2f80e6e9be19ec910461774f9226.jpg", + "table_caption": [ + "Table 6. Occupancy prediction. UniAD gets significant improvement in nearby areas, which are more critical for planning. \"n.\" and \"f.\" indicates near $(30 \\times 30m)$ and far $(50 \\times 50m)$ evaluation ranges respectively. $\\dagger$ : Trained with heavy augmentations." + ], + "table_footnote": [], + "table_body": "
MethodL2(m)↓Col. Rate(%)↓
1s2s3sAvg.1s2s3sAvg.
NMP† [57]--2.31---1.92-
SA-NMP† [57]--2.05---1.59-
FF† [22]0.551.202.541.430.060.171.070.43
EO† [26]0.671.362.781.600.040.090.880.33
ST-P3 [23]1.332.112.902.110.230.621.270.71
UniAD0.480.961.651.030.050.170.710.31
", + "bbox": [ + 508, + 250, + 879, + 354 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/4b8c08e72bb309749331076b6d29e7e5483ea288333453036c633b8ba1e45978.jpg", + "table_caption": [ + "Table 7. Planning. UniAD achieves the lowest L2 error and collision rate in all time intervals and even outperforms LiDAR-based methods $(\\dagger)$ in most cases, verifying the safety of our system." + ], + "table_footnote": [], + "table_body": "
IDScene-1. Anch.Goal Inter.Ego QNLO.minADE↓minFDE↓MR↓minFDE -mAP*↑
10.8441.3360.1770.246
2✓0.7681.1590.1640.267
3✓✓0.7551.1300.1680.264
4✓✓✓0.7471.0960.1560.266
5✓✓✓✓0.7101.0040.1460.273
", + "bbox": [ + 503, + 417, + 888, + 496 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 8. Ablation for designs in the motion forecasting module. All components contribute to the ultimate performance. \"Scenel. Anch.\" denotes rotated scene-level anchors. \"Goal Inter.\" means the agent-goal point interaction. \"Ego $Q$ represents the egovehicle query and \"NLO.\" is the non-linear optimization strategy. $\\ast$ : A metric considering detection and forecasting accuracy simultaneously, and we put details in the Supplementary.", + "bbox": [ + 498, + 501, + 890, + 599 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "movement of a front vehicle and lane. In the Supplementary, we show more visualizations of challenging scenarios and one promising case for the planning-oriented design, that inaccurate results occur in prior modules while the later tasks could still recover, e.g., the planned trajectory remains reasonable though objects have a large heading angle deviation or fail to be detected in tracking results. Besides, we analyze that failure cases of UniAD are mainly under some long-tail scenarios such as large trucks and trailers, shown in the Supplementary as well.", + "bbox": [ + 496, + 627, + 890, + 779 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "3.4. Ablation Study", + "text_level": 1, + "bbox": [ + 500, + 790, + 653, + 806 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Effect of designs in MotionFormer. Table 8 shows that all of our proposed components described in Sec. 2.2 contribute to final performance regarding minADE, minFDE, Miss Rate and minFDE-mAP metrics. Notably, the rotated scene-level anchor shows a significant performance boost (-15.8% minADE, -11.2% minFDE, +1.9 minFDE-mAP(%)", + "bbox": [ + 496, + 809, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "17859", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/1da64bea54cb9f81f746552e93af0bfd6a48817815929b756cb7d02ce9f55a6d.jpg", + "image_caption": [ + "Figure 3. Visualization results. We show results for all tasks in surround-view images and BEV. Predictions from motion and occupancy modules are consistent, and the ego vehicle is yielding to the front black car in this case. Each agent is illustrated with a unique color. Only top-1 and top-3 trajectories from motion forecasting are selected for visualization on image-view and BEV respectively." + ], + "image_footnote": [], + "bbox": [ + 80, + 87, + 274, + 271 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/f2036d57c0b479f815b4080e552ce7059cdbfc7b953cf3e0ae0675fc6c3cf33a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 276, + 87, + 467, + 271 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/6f47c9bf8b909341539aa03c4b0db7d510bbf2fa94c8e5a59f01c641bd46db4a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 468, + 88, + 661, + 272 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/c9b8273ca5d509d197e4299893931dc061d1e3448e6bb5424b3ece245f05f6e6.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 663, + 88, + 890, + 272 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/efd5b79ab809a604bc4c0ee23928ea6205aa57db12769a34b5feb1f8966caf58.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
IDCross. Attn.Attn. MaskMask Feat.IoU-n.↑IoU-f.↑VPQ-n.↑VPQ-f.↑
161.239.751.531.8
2✓61.339.451.031.8
3✓✓62.339.752.432.5
4✓✓✓62.639.553.232.8
", + "bbox": [ + 89, + 344, + 455, + 422 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/1a4360aa5f980ebe292eb65f10a3a2152fe1178594f7450f7da52cc65212cdab.jpg", + "table_caption": [ + "Table 9. Ablation for designs in the occupancy prediction module. Cross-attention with masks and the reuse of mask feature helps improve the prediction. \"Cross. Attn.\" and \"Attn. Mask\" represent cross-attention and the attention mask in the pixel-agent interaction respectively. \"Mask Feat.\" denotes the reuse of the mask feature for instance-level occupancy." + ], + "table_footnote": [], + "table_body": "
IDBEV Att.Col. LossOcc. Optim.L2↓Col. Rate↓
1s2s3s1s2s3s
10.440.991.710.560.881.64
2✓0.441.041.810.350.711.58
3✓✓0.441.021.760.300.511.39
4✓✓✓0.541.091.810.130.421.05
", + "bbox": [ + 91, + 523, + 454, + 603 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 10. Ablation for designs in the planning module. Results demonstrate the necessity of each preceding task. \"BEV Att.\" indicates attending to BEV feature. \"Col. Loss\" denotes collision loss. \"Occ. Optim.\" is the optimization strategy with occupancy.", + "bbox": [ + 75, + 607, + 468, + 664 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "indicating that it is essential to do motion forecasting in the scene-centric manner. The agent-goal point interaction enhances the motion query with the planning-oriented visual feature, and surrounding agents can further benefit from considering the ego vehicle's intention. Moreover, the non-linear optimization strategy improves the performance $(-5.0\\% \\min ADE, -8.4\\% \\min FDE, -1.0 \\mathrm{MR}(\\%), +0.7 \\min FDE - mAP(\\%))$ by taking perceptual uncertainty into account in the end-to-end scenario.", + "bbox": [ + 75, + 690, + 467, + 825 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Effect of designs in OccFormer. As illustrated in Table 9, attending each pixel to all agents without locality constraints (Exp.2) results in slightly worse performance compared to an attention-free baseline (Exp.1). The occupancy-", + "bbox": [ + 75, + 839, + 468, + 902 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "guided attention mask resolves the problem and brings in gain, especially for nearby areas (Exp.3, +1.0 IoU-n.(%), +1.4 VPQ-n.(%)). Additionally, reusing the mask feature $M^t$ instead of the agent feature to acquire the occupancy feature further enhances performance.", + "bbox": [ + 498, + 348, + 890, + 422 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Effect of designs in Planner. We provide ablations on the proposed designs in planner in Table 10, i.e., attending BEV features, training with the collision loss and the optimization strategy with occupancy. Similar to previous research [22, 23], a lower collision rate is preferred for safety over naive trajectory mimicking (L2 metric), and is reduced with all parts applied in UniAD.", + "bbox": [ + 498, + 435, + 892, + 541 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4. Conclusion and Future Work", + "text_level": 1, + "bbox": [ + 500, + 555, + 769, + 570 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We discuss the system-level design for the autonomous driving algorithm framework. A planning-oriented pipeline is proposed toward the ultimate pursuit for planning, namely UniAD. We provide detailed analyses on the necessity of each module within perception and prediction. To unify tasks, a query-based design is proposed to connect all nodes in UniAD, benefiting from richer representations for agent interaction in the environment. Extensive experiments verify the proposed method in all aspects.", + "bbox": [ + 496, + 575, + 890, + 712 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Limitations and future work. Coordinating such a comprehensive system with multiple tasks is non-trivial and needs extensive computational power, especially trained with temporal history. How to devise and curate the system for a lightweight deployment deserves future exploration. Moreover, whether or not to incorporate more tasks such as depth estimation, behavior prediction, and how to embed them into the system, are worthy future directions as well.", + "bbox": [ + 496, + 715, + 890, + 835 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements. This work is partially supported by National Key R&D Program of China (2022ZD0160100), and in part by Shanghai Committee of Science and Technology (21DZ1100100), and NSFC (62206172).", + "bbox": [ + 496, + 839, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "17860", + "bbox": [ + 480, + 944, + 517, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 106 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Adil Kaan Akan and Fatma Güney. StretchBEV: Stretching future instance prediction spatially and temporally. 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In ICLR, 2020. 3, 4" + ], + "bbox": [ + 501, + 92, + 890, + 885 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "17862", + "bbox": [ + 480, + 944, + 519, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Planning-Oriented Autonomous Driving/fa37ccdb-dc2f-40f5-8e7f-f2ace06d9f28_model.json b/2023/Planning-Oriented Autonomous Driving/fa37ccdb-dc2f-40f5-8e7f-f2ace06d9f28_model.json new file mode 100644 index 0000000000000000000000000000000000000000..f8b3ec8c95e0b25887b4e13944669f46ad689d32 --- /dev/null +++ b/2023/Planning-Oriented Autonomous Driving/fa37ccdb-dc2f-40f5-8e7f-f2ace06d9f28_model.json @@ -0,0 +1,2211 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.044 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.285, + 0.131, + 0.688, + 0.154 + ], + "angle": 0, + "content": "Planning-oriented Autonomous Driving" + }, + { + "type": "text", + "bbox": [ + 0.152, + 0.179, + 0.817, + 0.236 + ], + "angle": 0, + "content": "Yihan Hu\\(^{1,2*}\\), Jiazhi Yang\\(^{1*}\\), Li Chen\\(^{1*†}\\), Keyu Li\\(^{1*}\\), Chonghao Sima\\(^{1}\\), Xizhou Zhu\\(^{3,1}\\), Siqi Chai\\(^{2}\\), Senyao Du\\(^{2}\\), Tianwei Lin\\(^{2}\\), Wenhai Wang\\(^{1}\\), Lewei Lu\\(^{3}\\), Xiaosong Jia\\(^{1}\\), Qiang Liu\\(^{2}\\), Jifeng Dai\\(^{1}\\), Yu Qiao\\(^{1}\\), Hongyang Li\\(^{1\\dagger}\\)" + }, + { + "type": "text", + "bbox": [ + 0.248, + 0.24, + 0.721, + 0.277 + ], + "angle": 0, + "content": "1 OpenDriveLab and OpenGVLab, Shanghai AI Laboratory \n2 Wuhan University 3 SenseTime Research" + }, + { + "type": "text", + "bbox": [ + 0.3, + 0.278, + 0.666, + 0.312 + ], + "angle": 0, + "content": "*Equal contribution †Project lead https://github.com/OpenDriveLab/UniAD" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.347, + 0.314, + 0.364 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.379, + 0.474, + 0.742 + ], + "angle": 0, + "content": "Modern autonomous driving system is characterized as modular tasks in sequential order, i.e., perception, prediction, and planning. In order to perform a wide diversity of tasks and achieve advanced-level intelligence, contemporary approaches either deploy standalone models for individual tasks, or design a multi-task paradigm with separate heads. However, they might suffer from accumulative errors or deficient task coordination. Instead, we argue that a favorable framework should be devised and optimized in pursuit of the ultimate goal, i.e., planning of the self-driving car. Oriented at this, we revisit the key components within perception and prediction, and prioritize the tasks such that all these tasks contribute to planning. We introduce Unified Autonomous Driving (UniAD), a comprehensive framework up-to-date that incorporates full-stack driving tasks in one network. It is exquisitely devised to leverage advantages of each module, and provide complementary feature abstractions for agent interaction from a global perspective. Tasks are communicated with unified query interfaces to facilitate each other toward planning. We instantiate UniAD on the challenging nuScenes benchmark. With extensive ablations, the effectiveness of using such a philosophy is proven by substantially outperforming previous state-of-the-arts in all aspects. Code and models are public." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.77, + 0.21, + 0.785 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.79, + 0.47, + 0.867 + ], + "angle": 0, + "content": "With the successful development of deep learning, autonomous driving algorithms are assembled with a series of tasks1, including detection, tracking, mapping in perception; and motion and occupancy forecast in prediction. As depicted in Fig. 1(a), most industry solutions deploy stan" + }, + { + "type": "image", + "bbox": [ + 0.501, + 0.349, + 0.891, + 0.516 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.524, + 0.895, + 0.65 + ], + "angle": 0, + "content": "Figure 1. Comparison on the various designs of autonomous driving framework. (a) Most industrial solutions deploy separate models for different tasks. (b) The multi-task learning scheme shares a backbone with divided task heads. (c) The end-to-end paradigm unites modules in perception and prediction. Previous attempts either adopt a direct optimization on planning in (c.1) or devise the system with partial components in (c.2). Instead, we argue in (c.3) that a desirable system should be planning-oriented as well as properly organize preceding tasks to facilitate planning." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.67, + 0.892, + 0.761 + ], + "angle": 0, + "content": "dalone models for each task independently [38, 41], as long as the resource bandwidth of the onboard chip allows. Although such a design simplifies the R&D difficulty across teams, it bares the risk of information loss across modules, error accumulation and feature misalignment due to the isolation of optimization targets [32, 37, 47]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.762, + 0.894, + 0.853 + ], + "angle": 0, + "content": "A more elegant design is to incorporate a wide span of tasks into a multi-task learning (MTL) paradigm, by plugging several task-specific heads into a shared feature extractor as shown in Fig. 1(b). This is a popular practice in many domains, including general vision [46, 51, 61], autonomous driving[2] [8, 34, 57, 59], such as Transfuser [13], BEV-" + }, + { + "type": "page_footnote", + "bbox": [ + 0.076, + 0.875, + 0.47, + 0.901 + ], + "angle": 0, + "content": "1In the following context, we interchangeably use task, module, component, unit and node to indicate a certain task (e.g., detection)." + }, + { + "type": "page_footnote", + "bbox": [ + 0.498, + 0.863, + 0.892, + 0.901 + ], + "angle": 0, + "content": "2In this paper, we refer to MTL in autonomous driving as tasks beyond perception. There is plenty of work on MTL within perception, e.g., detection, depth, flow, etc. This kind of literature is out of scope." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17853" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.095, + 0.089, + 0.449, + 0.251 + ], + "angle": 0, + "content": "
DesignApproachPerceptionPredictionPlan
Det.TrackMapMotionOcc.
(b)NMP [57]✓✓✓
NEAT [12]✓✓
BEVerse [59]✓✓✓
(c.1)[7,9,45,54]✓
(c.2)PnPNet† [32]✓✓✓
ViP3D† [18]✓✓✓
P3 [47]✓✓
MP3 [6]✓✓✓
ST-P3 [23]✓✓✓
LAV [8]✓✓✓✓
(c.3)UniAD (ours)✓✓✓✓✓✓
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.256, + 0.47, + 0.34 + ], + "angle": 0, + "content": "Table 1. Tasks comparison and taxonomy. \"Design\" column is classified as in Fig. 1. \"Det.\" denotes 3D object detection, \"Map\" stands for online mapping, and \"Occ.\" is occupancy map prediction. \\(\\dagger\\): these works are not proposed directly for planning, yet they still share the spirit of joint perception and prediction. UniAD conducts five essential driving tasks to facilitate planning." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.369, + 0.468, + 0.46 + ], + "angle": 0, + "content": "erse [59], and industrialized products, e.g., Mobileye [38], Tesla [49], Nvidia [41], etc. In MTL, the co-training strategy across tasks could leverage feature abstraction; it could effortlessly extend to additional tasks, and save computation cost for onboard chips. However, such a scheme may cause undesirable \"negative transfer\" [16, 36]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.461, + 0.468, + 0.596 + ], + "angle": 0, + "content": "By contrast, the emergence of end-to-end autonomous driving [6, 8, 12, 23, 54] unites all nodes from perception, prediction and planning as a whole. The choice and priority of preceding tasks should be determined in favor of planning. The system should be planning-oriented, exquisitely designed with certain components involved, such that there are few accumulative error as in the standalone option or negative transfer as in the MTL scheme. Table 1 describes the task taxonomy of different framework designs." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.598, + 0.468, + 0.779 + ], + "angle": 0, + "content": "Following the end-to-end paradigm, one \"tabula-rasa\" practice is to directly predict the planned trajectory, without any explicit supervision of perception and prediction as shown in Fig. 1(c.1). Pioneering works [7,9,14,15,45,53, 54,60] verified this vanilla design in the closed-loop simulation [17]. While such a direction deserves further exploration, it is inadequate in safety guarantee and interpretability, especially for highly dynamic urban scenarios. In this paper, we lean toward another perspective and ask the following question: Toward a reliable and planning-oriented autonomous driving system, how to design the pipeline in favor of planning? which preceding tasks are requisite?" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.781, + 0.468, + 0.901 + ], + "angle": 0, + "content": "An intuitive resolution would be to perceive surrounding objects, predict future behaviors and plan a safe maneuver explicitly, as illustrated in Fig. 1(c.2). Contemporary approaches [6,18,23,32,47] provide good insights and achieve impressive performance. However, we argue that the devil lies in the details; previous works more or less fail to consider certain components (see block (c.2) in Table 1), being reminiscent of the planning-oriented spirit. We elaborate" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.121 + ], + "angle": 0, + "content": "on the detailed definition and terminology, the necessity of these modules in the Supplementary." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.123, + 0.892, + 0.349 + ], + "angle": 0, + "content": "To this end, we introduce UniAD, a Unified Autonomous Driving algorithm framework to leverage five essential tasks toward a safe and robust system as depicted in Fig. 1(c.3) and Table 1(c.3). UniAD is designed in a planning-oriented spirit. We argue that this is not a simple stack of tasks with mere engineering effort. A key component is the query-based design to connect all nodes. Compared to the classic bounding box representation, queries benefit from a larger receptive field to soften the compounding error from upstream predictions. Moreover, queries are flexible to model and encode a variety of interactions, e.g., relations among multiple agents. To the best of our knowledge, UniAD is the first work to comprehensively investigate the joint cooperation of such a variety of tasks including perception, prediction and planning in the field of autonomous driving." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.35, + 0.892, + 0.56 + ], + "angle": 0, + "content": "The contributions are summarized as follows. (a) we embrace a new outlook of autonomous driving framework following a planning-oriented philosophy, and demonstrate the necessity of effective task coordination, rather than standalone design or simple multi-task learning. (b) we present UniAD, a comprehensive end-to-end system that leverages a wide span of tasks. The key component to hit the ground running is the query design as interfaces connecting all nodes. As such, UniAD enjoys flexible intermediate representations and exchanging multi-task knowledge toward planning. (c) we instantiate UniAD on the challenging benchmark for realistic scenarios. Through extensive ablations, we verify the superiority of our method over previous state-of-the-arts in all aspects." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.562, + 0.892, + 0.607 + ], + "angle": 0, + "content": "We hope this work could shed some light on the target-driven design for the autonomous driving system, providing a starting point for coordinating various driving tasks." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.623, + 0.634, + 0.64 + ], + "angle": 0, + "content": "2. Methodology" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.644, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Overview. As illustrated in Fig. 2, UniAD comprises four transformer decoder-based perception and prediction modules and one planner in the end. Queries \\( Q \\) play the role of connecting the pipeline to model different interactions of entities in the driving scenario. Specifically, a sequence of multi-camera images is fed into the feature extractor, and the resulting perspective-view features are transformed into a unified bird's-eye-view (BEV) feature \\( B \\) by an off-the-shelf BEV encoder in BEVFormer [30]. Note that UniAD is not confined to a specific BEV encoder, and one can utilize other alternatives to extract richer BEV representations with long-term temporal fusion [19, 43] or multi-modality fusion [33,36]. In TrackFormer, the learnable embeddings that we refer to as track queries inquire about the agents' information from \\( B \\) to detect and track agents. MapFormer takes map queries as semantic abstractions of road elements (e.g., lanes and dividers) and performs panoptic seg" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17854" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.087, + 0.49, + 0.252 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.502, + 0.087, + 0.895, + 0.253 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.26, + 0.895, + 0.331 + ], + "angle": 0, + "content": "Figure 2. Pipeline of Unified Autonomous Driving (UniAD). It is exquisitely devised following planning-oriented philosophy. Instead of a simple stack of tasks, we investigate the effect of each module in perception and prediction, leveraging the benefits of joint optimization from preceding nodes to final planning in the driving scene. All perception and prediction modules are designed in a transformer decoder structure, with task queries as interfaces connecting each node. A simple attention-based planner is in the end to predict future waypoints of the ego-vehicle considering the knowledge extracted from preceding nodes. The map over occupancy is for visual purpose only." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.357, + 0.473, + 0.584 + ], + "angle": 0, + "content": "mentation of the map. With the above queries representing agents and maps, MotionFormer captures interactions among agents and maps and forecasts per-agent future trajectories. Since the action of each agent can significantly impact others in the scene, this module makes joint predictions for all agents considered. Meanwhile, we devise an ego-vehicle query to explicitly model the ego-vehicle and enable it to interact with other agents in such a scene-centric paradigm. OccFormer employs the BEV feature \\( B \\) as queries, equipped with agent-wise knowledge as keys and values, and predicts multi-step future occupancy with agent identity preserved. Finally, Planner utilizes the expressive ego-vehicle query from MotionFormer to predict the planning result, and keep itself away from occupied regions predicted by OccFormer to avoid collisions." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.595, + 0.388, + 0.612 + ], + "angle": 0, + "content": "2.1. Perception: Tracking and Mapping" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.614, + 0.473, + 0.903 + ], + "angle": 0, + "content": "TrackFormer. It jointly performs detection and multi-object tracking (MOT) without non-differentiable post-processing. Inspired by [56, 58], we take a similar query design. Besides the conventional detection queries utilized in object detection [5, 62], additional track queries are introduced to track agents across frames. Specifically, at each time step, initialized detection queries are responsible for detecting newborn agents that are perceived for the first time, while track queries keep modeling those agents detected in previous frames. Both detection queries and track queries capture the agent abstractions by attending to BEV feature \\( B \\). As the scene continuously evolves, track queries at the current frame interact with previously recorded ones in a self-attention module to aggregate temporal information, until the corresponding agents disappear completely (untracked in a certain time period). Similar to [5], TrackFormer contains \\( N \\) layers and the final output state \\( Q_{A} \\) provides knowledge of \\( N_{a} \\) valid agents for downstream prediction tasks. Besides queries encoding other agents surround" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.357, + 0.895, + 0.403 + ], + "angle": 0, + "content": "ing the ego-vehicle, we introduce one particular ego-vehicle query in the query set to explicitly model the self-driving vehicle itself, which is further used in planning." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.419, + 0.895, + 0.571 + ], + "angle": 0, + "content": "MapFormer. We design it based on a 2D panoptic segmentation method Panoptic SegFormer [31]. We sparsely represent road elements as map queries to help downstream motion forecasting, with location and structure knowledge encoded. For driving scenarios, we set lanes, dividers and crossings as things, and the drivable area as stuff [28]. MapFormer also has \\(N\\) stacked layers whose output results of each layer are all supervised, while only the updated queries \\(Q_{M}\\) in the last layer are forwarded to MotionFormer for agent-map interaction." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.578, + 0.78, + 0.594 + ], + "angle": 0, + "content": "2.2. Prediction: Motion Forecasting" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.597, + 0.895, + 0.854 + ], + "angle": 0, + "content": "Recent studies have proven the effectiveness of transformer structure on the motion task [24,25,35,39,40,48,55], inspired by which we propose MotionFormer in the end-to-end setting. With highly abstract queries for dynamic agents \\( Q_{A} \\) and static map \\( Q_{M} \\) from TrackFormer and MapFormer respectively, MotionFormer predicts all agents' multimodal future movements, i.e., top-k possible trajectories, in a scene-centric manner. This paradigm produces multi-agent trajectories in the frame with a single forward pass, which greatly saves the computational cost of aligning the whole scene to each agent's coordinate [27]. Meanwhile, we pass the ego-vehicle query from TrackFormer through MotionFormer to engage ego-vehicle to interact with other agents, considering the future dynamics. Formally, the output motion is formulated as \\( \\{\\hat{\\mathbf{x}}_{i,k}\\in \\mathbb{R}^{T\\times 2}|i = 1,\\dots ,N_a;k = 1,\\dots ,\\mathcal{K}\\} \\), where \\( i \\) indexes the agent, \\( k \\) indexes the modality of trajectories and \\( T \\) is the length of prediction horizon." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.871, + 0.895, + 0.903 + ], + "angle": 0, + "content": "MotionFormer. It is composed of \\(N\\) layers, and each layer captures three types of interactions: agent-agent," + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17855" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.47, + 0.152 + ], + "angle": 0, + "content": "agent-map and agent-goal point. For each motion query \\( Q_{i,k} \\) (defined later, and we omit subscripts \\( i, k \\) in the following context for simplicity), its interactions between other agents \\( Q_A \\) or map elements \\( Q_M \\) could be formulated as:" + }, + { + "type": "equation", + "bbox": [ + 0.146, + 0.164, + 0.469, + 0.181 + ], + "angle": 0, + "content": "\\[\nQ _ {a / m} = \\operatorname {M H C A} (\\operatorname {M H S A} (Q), Q _ {A} / Q _ {M}), \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.192, + 0.469, + 0.268 + ], + "angle": 0, + "content": "where MHCA, MHSA denote multi-head cross-attention and multi-head self-attention [50] respectively. As it is also important to focus on the intended position, i.e., goal point, to refine the predicted trajectory, we devise an agent-goal point attention via deformable attention [62] as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.155, + 0.279, + 0.469, + 0.297 + ], + "angle": 0, + "content": "\\[\nQ _ {g} = \\operatorname {D e f o r m A t t n} (Q, \\hat {\\mathbf {x}} _ {T} ^ {l - 1}, B), \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.308, + 0.469, + 0.476 + ], + "angle": 0, + "content": "where \\(\\hat{\\mathbf{x}}_T^{l - 1}\\) is the endpoint of the predicted trajectory of previous layer. DeformAttn(q,r,x), a deformable attention module [62], takes in the query \\(q\\), reference point \\(r\\) and spatial feature \\(x\\). It performs sparse attention on the spatial feature around the reference point. Through this, the predicted trajectory is further refined as aware of the endpoint surroundings. All three interactions are modeled in parallel, where the generated \\(Q_{a}\\), \\(Q_{m}\\) and \\(Q_{g}\\) are concatenated and passed to a multi-layer perceptron (MLP), resulting query context \\(Q_{\\mathrm{ctx}}\\). Then, \\(Q_{\\mathrm{ctx}}\\) is sent to the successive layer for refinement or decoded as prediction results at the last layer." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.494, + 0.469, + 0.614 + ], + "angle": 0, + "content": "Motion queries. The input queries for each layer of MotionFormer, termed motion queries, comprise two components: the query context \\( Q_{\\mathrm{ctx}} \\) produced by the preceding layer as described before, and the query position \\( Q_{\\mathrm{pos}} \\). Specifically, \\( Q_{\\mathrm{pos}} \\) integrates the positional knowledge in four-folds as in Eq. (3): (1) the position of scene-level anchors \\( I^s \\); (2) the position of agent-level anchors \\( I^a \\); (3) current location of the agent \\( i \\) and (4) the predicted goal point." + }, + { + "type": "equation", + "bbox": [ + 0.13, + 0.626, + 0.469, + 0.664 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} Q _ {\\text {p o s}} = \\operatorname {M L P} \\left(\\operatorname {P E} \\left(I ^ {s}\\right)\\right) + \\operatorname {M L P} \\left(\\operatorname {P E} \\left(I ^ {a}\\right)\\right) \\tag {3} \\\\ + \\operatorname {M L P} (\\operatorname {P E} \\left(\\hat {\\mathbf {x}} _ {0}\\right)) + \\operatorname {M L P} (\\operatorname {P E} \\left(\\hat {\\mathbf {x}} _ {T} ^ {l - 1}\\right)). \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.671, + 0.469, + 0.852 + ], + "angle": 0, + "content": "Here the sinusoidal position encoding \\(\\mathrm{PE}(\\cdot)\\) followed by an MLP is utilized to encode the positional points and \\(\\hat{\\mathbf{x}}_T^0\\) is set as \\(I^s\\) at the first layer (subscripts \\(i, k\\) are also omitted). The scene-level anchor represents prior movement statistics in a global view, while the agent-level anchor captures the possible intention in the local coordinate. They are both clustered by k-means algorithm on the endpoints of ground-truth trajectories, to narrow down the uncertainty of prediction. Contrary to the prior knowledge, the start point provides customized positional embedding for each agent, and the predicted endpoint serves as a dynamic anchor optimized layer-by-layer in a coarse-to-fine fashion." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Non-linear Optimization. Different from conventional motion forecasting works which have direct access to" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.243 + ], + "angle": 0, + "content": "ground truth perceptual results, i.e., agents' location and corresponding tracks, we consider the prediction uncertainty from the prior module in our end-to-end paradigm. Brutally regressing the ground-truth waypoints from an imperfect detection position or heading angle may lead to unrealistic trajectory predictions with large curvature and acceleration. To tackle this, we adopt a non-linear smoother [4] to adjust the target trajectories and make them physically feasible given an imprecise starting point predicted by the upstream module. The process is:" + }, + { + "type": "equation", + "bbox": [ + 0.619, + 0.256, + 0.892, + 0.277 + ], + "angle": 0, + "content": "\\[\n\\tilde {\\mathbf {x}} ^ {*} = \\arg \\min _ {\\mathbf {x}} c (\\mathbf {x}, \\tilde {\\mathbf {x}}), \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.288, + 0.892, + 0.332 + ], + "angle": 0, + "content": "where \\(\\tilde{\\mathbf{x}}\\) and \\(\\tilde{\\mathbf{x}}^*\\) denote the ground-truth and smoothed trajectory, \\(\\mathbf{x}\\) is generated by multiple-shooting [2], and the cost function is as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.509, + 0.344, + 0.892, + 0.375 + ], + "angle": 0, + "content": "\\[\nc (\\mathbf {x}, \\tilde {\\mathbf {x}}) = \\lambda_ {\\mathrm {x y}} \\| \\mathbf {x}, \\tilde {\\mathbf {x}} \\| _ {2} + \\lambda_ {\\text {g o a l}} \\| \\mathbf {x} _ {T}, \\tilde {\\mathbf {x}} _ {T} \\| _ {2} + \\sum_ {\\phi \\in \\Phi} \\phi (\\mathbf {x}), \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.388, + 0.892, + 0.478 + ], + "angle": 0, + "content": "where \\(\\lambda_{\\mathrm{xy}}\\) and \\(\\lambda_{\\mathrm{goal}}\\) are hyperparameters, the kinematic function set \\(\\Phi\\) has five terms including jerk, curvature, curvature rate, acceleration and lateral acceleration. The cost function regularizes the target trajectory to obey kinematic constraints. This target trajectory optimization is only conducted in training and does not affect inference." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.489, + 0.798, + 0.505 + ], + "angle": 0, + "content": "2.3. Prediction: Occupancy Prediction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.508, + 0.892, + 0.81 + ], + "angle": 0, + "content": "Occupancy grid map is a discretized BEV representation where each cell holds a belief indicating whether it is occupied, and the occupancy prediction task is to discover how the grid map changes in the future. Previous approaches utilize RNN structure for temporally expanding future predictions from observed BEV features [20, 23, 59]. However, they rely on highly hand-crafted clustering post-processing to generate per-agent occupancy maps, as they are mostly agent-agnostic by compressing BEV features as a whole into RNN hidden states. Due to the deficient usage of agent-wise knowledge, it is challenging for them to predict the behaviors of all agents globally, which is essential to understand how the scene evolves. To address this, we present OccFormer to incorporate both scene-level and agent-level semantics in two aspects: (1) a dense scene feature acquires agent-level features via an exquisitely designed attention module when unrolling to future horizons; (2) we produce instance-wise occupancy easily by a matrix multiplication between agent-level features and dense scene features without heavy post-processing." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.892, + 0.9 + ], + "angle": 0, + "content": "OccFormer is composed of \\( T_{o} \\) sequential blocks where \\( T_{o} \\) indicates the prediction horizon. Note that \\( T_{o} \\) is typically smaller than \\( T \\) in the motion task, due to the high computation cost of densely represented occupancy. Each block takes as input the rich agent features \\( G^{t} \\) and the state (dense feature) \\( F^{t - 1} \\) from the previous layer, and generates \\( F^{t} \\) for" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17856" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.198 + ], + "angle": 0, + "content": "timestep \\( t \\) considering both instance- and scene-level information. To get agent feature \\( G^{t} \\) with dynamics and spatial priors, we max-pool motion queries from MotionFormer in the modality dimension denoted as \\( Q_{X} \\in \\mathbb{R}^{N_{a} \\times D} \\), with \\( D \\) as the feature dimension. Then we fuse it with the upstream track query \\( Q_{A} \\) and current position embedding \\( P_{A} \\) via a temporal-specific MLP:" + }, + { + "type": "equation", + "bbox": [ + 0.126, + 0.203, + 0.47, + 0.22 + ], + "angle": 0, + "content": "\\[\nG ^ {t} = \\operatorname {M L P} _ {t} ([ Q _ {A}, P _ {A}, Q _ {X} ]), t = 1, \\dots , T _ {o}, \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.225, + 0.47, + 0.333 + ], + "angle": 0, + "content": "where \\([\\cdot]\\) indicates concatenation. For the scene-level knowledge, the BEV feature \\(B\\) is downscaled to \\(1/4\\) resolution for training efficiency to serve as the first block input \\(F^0\\). To further conserve training memory, each block follows a downsample-upsample manner with an attention module in between to conduct pixel-agent interaction at \\(1/8\\) downscaled feature, denoted as \\(F_{\\mathrm{ds}}^{t}\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.342, + 0.473, + 0.524 + ], + "angle": 0, + "content": "Pixel-agent interaction is designed to unify the scene-and agent-level understanding when predicting future occupancy. We take the dense feature \\( F_{\\mathrm{ds}}^{t} \\) as queries, instance-level features as keys and values to update the dense feature over time. Detailedly, \\( F_{\\mathrm{ds}}^{t} \\) is passed through a self-attention layer to model responses between distant grids, then a cross-attention layer models interactions between agent features \\( G^{t} \\) and per-grid features. Moreover, to align the pixel-agent correspondence, we constrain the cross-attention by an attention mask, which restricts each pixel to only look at the agent occupying it at timestep \\( t \\), inspired by [10]. The update process of the dense feature is formulated as:" + }, + { + "type": "equation", + "bbox": [ + 0.102, + 0.528, + 0.47, + 0.547 + ], + "angle": 0, + "content": "\\[\nD _ {\\mathrm {d s}} ^ {t} = \\operatorname {M H C A} \\left(\\operatorname {M H S A} \\left(F _ {\\mathrm {d s}} ^ {t}\\right), G ^ {t}, \\operatorname {a t t n} - \\operatorname {m a s k} = O _ {m} ^ {t}\\right). \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.551, + 0.47, + 0.673 + ], + "angle": 0, + "content": "The attention mask \\( O_{m}^{t} \\) is semantically similar to occupancy, and is generated by multiplying an additional agent-level feature and the dense feature \\( F_{\\mathrm{ds}}^{t} \\), where we name the agent-level feature here as mask feature \\( M^{t} = \\mathrm{MLP}(G^{t}) \\). After the interaction process in Eq. (7), \\( D_{\\mathrm{ds}}^{t} \\) is upsampled to \\( 1/4 \\) size of \\( B \\). We further add \\( D_{\\mathrm{ds}}^{t} \\) with block input \\( F^{t-1} \\) as a residual connection, and the resulting feature \\( F^{t} \\) is passed to the next block." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.684, + 0.473, + 0.879 + ], + "angle": 0, + "content": "Instance-level occupancy. It represents the occupancy with each agent's identity preserved. It could be simply drawn via matrix multiplication, as in recent query-based segmentation works [11, 29]. Formally, in order to get an occupancy prediction of original size \\( H \\times W \\) of BEV feature \\( B \\), the scene-level features \\( F^t \\) are upsampled to \\( F_{\\mathrm{dec}}^t \\in \\mathbb{R}^{C \\times H \\times W} \\) by a convolutional decoder, where \\( C \\) is the channel dimension. For the agent-level feature, we further update the coarse mask feature \\( M^t \\) to the occupancy feature \\( U^t \\in \\mathbb{R}^{N_a \\times C} \\) by another MLP. We empirically find that generating \\( U^t \\) from mask feature \\( M^t \\) instead of original agent feature \\( G^t \\) leads to superior performance. The final instance-level occupancy of timestep \\( t \\) is:" + }, + { + "type": "equation", + "bbox": [ + 0.217, + 0.884, + 0.47, + 0.903 + ], + "angle": 0, + "content": "\\[\n\\hat {O} _ {A} ^ {t} = U ^ {t} \\cdot F _ {\\mathrm {d e c}} ^ {t}. \\tag {8}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.092, + 0.608, + 0.108 + ], + "angle": 0, + "content": "2.4. Planning" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.109, + 0.892, + 0.26 + ], + "angle": 0, + "content": "Planning without high-definition (HD) maps or predefined routes usually requires a high-level command to indicate the direction to go [6, 23]. Following this, we convert the raw navigation signals (i.e., turn left, turn right and keep forward) into three learnable embeddings, named command embeddings. As the ego-vehicle query from MotionFormer already expresses its multimodal intentions, we equip it with command embeddings to form a \"plan query\". We attend plan query to BEV features \\( B \\) to make it aware of surroundings, and then decode it to future waypoints \\( \\hat{\\tau} \\)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.261, + 0.892, + 0.291 + ], + "angle": 0, + "content": "To further avoid collisions, we optimize \\(\\hat{\\tau}\\) based on Newton's method in inference only by the following:" + }, + { + "type": "equation", + "bbox": [ + 0.611, + 0.296, + 0.892, + 0.319 + ], + "angle": 0, + "content": "\\[\n\\tau^ {*} = \\arg \\min _ {\\tau} f (\\tau , \\hat {\\tau}, \\hat {O}), \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.324, + 0.892, + 0.415 + ], + "angle": 0, + "content": "where \\(\\hat{\\tau}\\) is the original planning prediction, \\(\\tau^{*}\\) denotes the optimized planning, which is selected from multiple-shooting [2] trajectories \\(\\tau\\) as to minimize cost function \\(f(\\cdot)\\). \\(\\hat{O}\\) is a classical binary occupancy map merged from the instance-wise occupancy prediction from OccFormer. The cost function \\(f(\\cdot)\\) is calculated by:" + }, + { + "type": "equation", + "bbox": [ + 0.521, + 0.421, + 0.892, + 0.452 + ], + "angle": 0, + "content": "\\[\nf (\\tau , \\hat {\\tau}, \\hat {O}) = \\lambda_ {\\text {c o o r d}} \\| \\tau , \\hat {\\tau} \\| _ {2} + \\lambda_ {\\text {o b s}} \\sum_ {t} \\mathcal {D} \\left(\\tau_ {t}, \\hat {O} ^ {t}\\right), \\tag {10}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.514, + 0.454, + 0.892, + 0.495 + ], + "angle": 0, + "content": "\\[\n\\mathcal {D} \\left(\\tau_ {t}, \\hat {O} ^ {t}\\right) = \\sum_ {(x, y) \\in S} \\frac {1}{\\sigma \\sqrt {2 \\pi}} \\exp \\left(- \\frac {\\left\\| \\tau_ {t} - (x , y) \\right\\| _ {2} ^ {2}}{2 \\sigma^ {2}}\\right). \\tag {11}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.5, + 0.892, + 0.593 + ], + "angle": 0, + "content": "Here \\(\\lambda_{\\mathrm{coord}}\\), \\(\\lambda_{\\mathrm{obs}}\\), and \\(\\sigma\\) are hyperparameters, and \\(t\\) indexes a timestep of future horizons. The \\(l_2\\) cost pulls the trajectory toward the original predicted one, while the collision term \\(\\mathcal{D}\\) pushes it away from occupied grids, considering surrounding positions confined to \\(\\mathcal{S} = \\{(x,y)\\| (x,y) - \\tau_t\\| _2 < d,\\hat{O}_{x,y}^t = 1\\}\\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.599, + 0.609, + 0.615 + ], + "angle": 0, + "content": "2.5. Learning" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.617, + 0.892, + 0.723 + ], + "angle": 0, + "content": "UniAD is trained in two stages. We first jointly train perception parts, i.e., the tracking and mapping modules, for a few epochs (6 in our experiments), and then train the model end-to-end for 20 epochs with all perception, prediction and planning modules. The two-stage training is found more stable empirically. We refer the audience to the Supplementary for details of each loss." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Shared matching. Since UniAD involves instance-wise modeling, pairing predictions to the ground truth set is required in perception and prediction tasks. Similar to DETR [5, 31], the bipartite matching algorithm is adopted in the tracking and online mapping stage. As for tracking, candidates from detection queries are paired with newborn ground truth objects, and predictions from track queries inherit the assignment from previous frames. The matching results in the tracking module are reused in motion and occupancy nodes to consistently model agents from historical tracks to future motions in the end-to-end framework." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17857" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.08, + 0.089, + 0.891, + 0.241 + ], + "angle": 0, + "content": "
IDTrackModulusTrackingsMappingMotion ForecastingOccupancy PredictionPlanning
MapMotionOcc.PlanAMOTA↑AMOTP↓IDS↓IoU-lanetIoU-road↑minADE↓minFDE↓MR↓IoU-n.↑IoU-f.↑VPQ-n.↑VPQ-f.↑avg.L2↓avg.Col.↓
0*✓✓✓✓✓0.3561.3288930.3020.6750.8581.2700.18655.934.647.826.41.1540.941
1✓0.3481.333791-----------
2✓---0.3050.674---------
3✓✓0.3551.3367850.3010.671---------
4✓-----0.8151.2240.182------
5✓✓0.3601.350919--0.7511.1090.162------
6✓✓✓0.3541.3398200.3030.6720.736(-9.7%)1.066(-12.9%)0.158------
7✓--------60.537.052.429.8--
8✓✓0.3601.322809-----62.138.452.232.1--
9✓✓✓✓0.3591.35910570.3040.6750.710(-3.5%)1.005(-5.8%)0.14662.339.453.132.2--
10✓-----------1.1310.773
11✓✓✓✓0.3661.3378890.3030.6720.7411.0770.157----1.0140.717
12✓✓✓✓✓0.3581.3346410.3020.6720.7281.0540.15462.339.552.832.31.0040.430
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.245, + 0.893, + 0.316 + ], + "angle": 0, + "content": "Table 2. Detailed ablations on the effectiveness of each task. We can conclude that two perception sub-tasks greatly help motion forecasting, and prediction performance also benefits from unifying the two prediction modules. With all prior representations, our goal-planning boosts significantly to ensure safety. UniAD outperforms naive MTL solution by a large margin for prediction and planning tasks, and it also owns the superiority that no substantial perceptual performance drop occurs. Only main metrics are shown for brevity. \"avg.L2\" and \"avg.Col\" are the average values across the planning horizon. \\(\\ast\\): ID-0 is the MTL scheme with separate heads for each task." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.34, + 0.21, + 0.357 + ], + "angle": 0, + "content": "3. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.36, + 0.471, + 0.482 + ], + "angle": 0, + "content": "We conduct experiments on the challenging nuScenes dataset [3]. In this section, we validate the effectiveness of our design in three aspects: joint results revealing the advantage of task coordination and its effect on planning, modular results of each task compared with previous methods, and ablations on the design space for specific modules. Due to space limit, the full suite of protocols, some ablations and visualizations are provided in the Supplementary." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.491, + 0.214, + 0.506 + ], + "angle": 0, + "content": "3.1. Joint Results" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.509, + 0.47, + 0.631 + ], + "angle": 0, + "content": "We conduct extensive ablations as shown in Table 2 to prove the effectiveness and necessity of preceding tasks in the end-to-end pipeline. Each row of this table shows the model performance when incorporating task modules listed in the second Modules column. The first row (ID-0) serves as a vanilla multi-task baseline with separate task heads for comparison. The best result of each metric is marked in bold, and the runner-up result is underlined in each column." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.645, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Roadmap toward safe planning. As prediction is closer to planning compared to perception, we first investigate the two types of prediction tasks in our framework, i.e., motion forecasting and occupancy prediction. In Exp.10-12, only when the two tasks are introduced simultaneously (Exp.12), both metrics of the planning L2 and collision rate achieve the best results, compared to naive end-to-end planning without any intermediate tasks (Exp.10, Fig. 1(c.1)). Thus we conclude that both these two prediction tasks are required for a safe planning objective. Taking a step back, in Exp.7-9, we show the cooperative effect of two types of prediction. The performance of both tasks get improved when they are closely integrated (Exp.9, \\(-3.5\\%\\) minADE, \\(-5.8\\%\\) minFDE, \\(-1.3\\) MR(\\%), \\(+2.4\\) IoU-f(\\%), \\(+2.4\\) VPQ-f(\\%)), which demonstrates the necessity to include both agent and scene representations. Meanwhile, in order to realize a superior motion forecasting per" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.341, + 0.892, + 0.525 + ], + "angle": 0, + "content": "formance, we explore how perception modules could contribute in Exp.4-6. Notably, incorporating both tracking and mapping nodes brings remarkable improvement to forecasting results \\((-9.7\\% \\min ADE, -12.9\\% \\min FDE, -2.3\\mathrm{MR}(\\%))\\) We also present Exp.1-3, which indicate training perception sub-tasks together leads to comparable results to a single task. Additionally, compared with naive multi-task learning (Exp.0, Fig. 1(b)), Exp.12 outperforms it by a significant margin in all essential metrics \\((-15.2\\% \\min ADE, -17.0\\% \\min FDE, -3.2\\mathrm{MR}(\\%))\\) \\(+4.9\\mathrm{IoU - f}(.)\\) \\(+5.9\\mathrm{VPQ}\\) f. \\((\\%)\\) \\(-0.15m\\mathrm{avg.L2}\\) \\(-0.51\\mathrm{avg.Col}(\\%))\\) , showing the superiority of our planning-oriented design." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.536, + 0.666, + 0.551 + ], + "angle": 0, + "content": "3.2. Modular Results" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.555, + 0.892, + 0.646 + ], + "angle": 0, + "content": "Following the sequential order of perception-prediction-planning, we report the performance of each task module in comparison to prior state-of-the-arts on the nuScenes validation set. Note that UniAD jointly performs all these tasks with a single trained network. The main metric for each task is marked with gray background in tables." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.664, + 0.893, + 0.907 + ], + "angle": 0, + "content": "Perception results. As for multi-object tracking in Table 3, UniAD yields a significant improvement of \\(+6.5\\) and \\(+14.2\\) AMOTA(\\%) compared to MUTR3D [58] and ViP3D [18] respectively. Moreover, UniAD achieves the lowest ID switch score, showing its temporal consistency for each tracklet. For online mapping in Table 4, UniAD performs well on segmenting lanes (\\(+7.4\\) IoU(\\%)) compared to BEVFormer), which is crucial for downstream agent-road interaction in the motion module. As our tracking module follows an end-to-end paradigm, it is still inferior to tracking-by-detection methods with complex associations such as Immortal Tracker [52], and our mapping results trail previous perception-oriented methods on specific classes. We argue that UniAD is to benefit final planning with perceived information rather than optimizing perception with full model capacity." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17858" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.084, + 0.089, + 0.46, + 0.18 + ], + "angle": 0, + "content": "
MethodAMOTA↑AMOTP↓Recall↑IDS↓
Immortal Tracker†[52]0.3781.1190.478936
ViP3D [18]0.2171.6250.363-
QD3DT [21]0.2421.5180.399-
MUTR3D [58]0.2941.4980.4273822
UniAD0.3591.3200.467906
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.184, + 0.47, + 0.242 + ], + "angle": 0, + "content": "Table 3. Multi-object tracking. UniAD outperforms previous end-to-end MOT techniques (with image inputs only) on all metrics. \\(\\dagger\\): Tracking-by-detection method with post-association, reimplemented with BEVFormer for a fair comparison." + }, + { + "type": "table", + "bbox": [ + 0.092, + 0.254, + 0.454, + 0.342 + ], + "angle": 0, + "content": "
MethodLanes↑Drivable↑Divider↑Crossing↑
VPN [42]18.076.0--
LSS [44]18.373.9--
BEVFormer [30]23.977.5--
BEVerse† [59]--30.617.2
UniAD31.369.125.713.8
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.345, + 0.47, + 0.402 + ], + "angle": 0, + "content": "Table 4. Online mapping. UniAD achieves competitive performance against state-of-the-art perception-oriented methods, with comprehensive road semantics. We report segmentation IoU (\\%). †: Reimplemented with BEVFormer." + }, + { + "type": "table", + "bbox": [ + 0.093, + 0.415, + 0.451, + 0.501 + ], + "angle": 0, + "content": "
MethodminADE(m)↓minFDE(m)↓MR↓EPA↑
PnPNet†[32]1.151.950.2260.222
ViP3D [18]2.052.840.2460.226
Constant Pos.5.8010.270.347-
Constant Vel.2.134.010.318-
UniAD0.711.020.1510.456
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.506, + 0.47, + 0.562 + ], + "angle": 0, + "content": "Table 5. Motion forecasting. UniAD remarkably outperforms previous vision-based end-to-end methods. We also report two settings of modeling vehicles with constant positions or velocities as comparisons. \\(\\dagger\\): Reimplemented with BEVFormer." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.589, + 0.469, + 0.726 + ], + "angle": 0, + "content": "Prediction results. Motion forecasting results are shown in Table 5, where UniAD remarkably outperforms previous vision-based end-to-end methods. It reduces prediction errors by \\(38.3\\%\\) and \\(65.4\\%\\) on minADE compared to PnPNet-vision [32] and ViP3D [18] respectively. In terms of occupancy prediction reported in Table 6, UniAD gets notable advances in nearby areas, yielding \\(+4.0\\) and \\(+2.0\\) on IoU-near(\\%) compared to FIERY [20] and BEVerse [59] with heavy augmentations, respectively." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.737, + 0.469, + 0.844 + ], + "angle": 0, + "content": "Planning results. Benefiting from rich spatial-temporal information in both the ego-vehicle query and occupancy, UniAD reduces planning L2 error and collision rate by \\(51.2\\%\\) and \\(56.3\\%\\) compared to ST-P3 [23], in terms of the average value for the planning horizon. Moreover, it notably outperforms several LiDAR-based counterparts, which is often deemed challenging for perception tasks." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.852, + 0.262, + 0.868 + ], + "angle": 0, + "content": "3.3. Qualitative Results" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Fig. 3 visualizes the results of all tasks for one complex scene. The ego vehicle drives with notice to the potential" + }, + { + "type": "table", + "bbox": [ + 0.528, + 0.089, + 0.863, + 0.175 + ], + "angle": 0, + "content": "
MethodIoU-n.↑IoU-f.↑VPQ-n.↑VPQ-f.↑
FIERY [20]59.436.750.229.9
StretchBEV [1]55.537.146.029.0
ST-P3 [23]-38.9-32.1
BEVerse† [59]61.440.954.336.1
UniAD63.440.254.733.5
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.179, + 0.892, + 0.236 + ], + "angle": 0, + "content": "Table 6. Occupancy prediction. UniAD gets significant improvement in nearby areas, which are more critical for planning. \"n.\" and \"f.\" indicates near \\((30 \\times 30m)\\) and far \\((50 \\times 50m)\\) evaluation ranges respectively. \\(\\dagger\\): Trained with heavy augmentations." + }, + { + "type": "table", + "bbox": [ + 0.509, + 0.251, + 0.88, + 0.355 + ], + "angle": 0, + "content": "
MethodL2(m)↓Col. Rate(%)↓
1s2s3sAvg.1s2s3sAvg.
NMP† [57]--2.31---1.92-
SA-NMP† [57]--2.05---1.59-
FF† [22]0.551.202.541.430.060.171.070.43
EO† [26]0.671.362.781.600.040.090.880.33
ST-P3 [23]1.332.112.902.110.230.621.270.71
UniAD0.480.961.651.030.050.170.710.31
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.36, + 0.892, + 0.403 + ], + "angle": 0, + "content": "Table 7. Planning. UniAD achieves the lowest L2 error and collision rate in all time intervals and even outperforms LiDAR-based methods \\((\\dagger)\\) in most cases, verifying the safety of our system." + }, + { + "type": "table", + "bbox": [ + 0.504, + 0.418, + 0.89, + 0.497 + ], + "angle": 0, + "content": "
IDScene-1. Anch.Goal Inter.Ego QNLO.minADE↓minFDE↓MR↓minFDE -mAP*↑
10.8441.3360.1770.246
2✓0.7681.1590.1640.267
3✓✓0.7551.1300.1680.264
4✓✓✓0.7471.0960.1560.266
5✓✓✓✓0.7101.0040.1460.273
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.502, + 0.892, + 0.6 + ], + "angle": 0, + "content": "Table 8. Ablation for designs in the motion forecasting module. All components contribute to the ultimate performance. \"Scenel. Anch.\" denotes rotated scene-level anchors. \"Goal Inter.\" means the agent-goal point interaction. \"Ego \\(Q\\) represents the egovehicle query and \"NLO.\" is the non-linear optimization strategy. \\(\\ast\\): A metric considering detection and forecasting accuracy simultaneously, and we put details in the Supplementary." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.628, + 0.892, + 0.78 + ], + "angle": 0, + "content": "movement of a front vehicle and lane. In the Supplementary, we show more visualizations of challenging scenarios and one promising case for the planning-oriented design, that inaccurate results occur in prior modules while the later tasks could still recover, e.g., the planned trajectory remains reasonable though objects have a large heading angle deviation or fail to be detected in tracking results. Besides, we analyze that failure cases of UniAD are mainly under some long-tail scenarios such as large trucks and trailers, shown in the Supplementary as well." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.791, + 0.655, + 0.807 + ], + "angle": 0, + "content": "3.4. Ablation Study" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.81, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Effect of designs in MotionFormer. Table 8 shows that all of our proposed components described in Sec. 2.2 contribute to final performance regarding minADE, minFDE, Miss Rate and minFDE-mAP metrics. Notably, the rotated scene-level anchor shows a significant performance boost (-15.8% minADE, -11.2% minFDE, +1.9 minFDE-mAP(%)" + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "17859" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.088, + 0.275, + 0.272 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.277, + 0.088, + 0.468, + 0.272 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.47, + 0.089, + 0.662, + 0.273 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.665, + 0.089, + 0.891, + 0.273 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.28, + 0.893, + 0.322 + ], + "angle": 0, + "content": "Figure 3. Visualization results. We show results for all tasks in surround-view images and BEV. Predictions from motion and occupancy modules are consistent, and the ego vehicle is yielding to the front black car in this case. Each agent is illustrated with a unique color. Only top-1 and top-3 trajectories from motion forecasting are selected for visualization on image-view and BEV respectively." + }, + { + "type": "table", + "bbox": [ + 0.091, + 0.345, + 0.457, + 0.424 + ], + "angle": 0, + "content": "
IDCross. Attn.Attn. MaskMask Feat.IoU-n.↑IoU-f.↑VPQ-n.↑VPQ-f.↑
161.239.751.531.8
2✓61.339.451.031.8
3✓✓62.339.752.432.5
4✓✓✓62.639.553.232.8
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.428, + 0.47, + 0.512 + ], + "angle": 0, + "content": "Table 9. Ablation for designs in the occupancy prediction module. Cross-attention with masks and the reuse of mask feature helps improve the prediction. \"Cross. Attn.\" and \"Attn. Mask\" represent cross-attention and the attention mask in the pixel-agent interaction respectively. \"Mask Feat.\" denotes the reuse of the mask feature for instance-level occupancy." + }, + { + "type": "table", + "bbox": [ + 0.093, + 0.525, + 0.455, + 0.604 + ], + "angle": 0, + "content": "
IDBEV Att.Col. LossOcc. Optim.L2↓Col. Rate↓
1s2s3s1s2s3s
10.440.991.710.560.881.64
2✓0.441.041.810.350.711.58
3✓✓0.441.021.760.300.511.39
4✓✓✓0.541.091.810.130.421.05
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.608, + 0.47, + 0.665 + ], + "angle": 0, + "content": "Table 10. Ablation for designs in the planning module. Results demonstrate the necessity of each preceding task. \"BEV Att.\" indicates attending to BEV feature. \"Col. Loss\" denotes collision loss. \"Occ. Optim.\" is the optimization strategy with occupancy." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.691, + 0.468, + 0.827 + ], + "angle": 0, + "content": "indicating that it is essential to do motion forecasting in the scene-centric manner. The agent-goal point interaction enhances the motion query with the planning-oriented visual feature, and surrounding agents can further benefit from considering the ego vehicle's intention. Moreover, the non-linear optimization strategy improves the performance \\((-5.0\\% \\min ADE, -8.4\\% \\min FDE, -1.0 \\mathrm{MR}(\\%), +0.7 \\min FDE - mAP(\\%))\\) by taking perceptual uncertainty into account in the end-to-end scenario." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Effect of designs in OccFormer. As illustrated in Table 9, attending each pixel to all agents without locality constraints (Exp.2) results in slightly worse performance compared to an attention-free baseline (Exp.1). The occupancy-" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.349, + 0.892, + 0.424 + ], + "angle": 0, + "content": "guided attention mask resolves the problem and brings in gain, especially for nearby areas (Exp.3, +1.0 IoU-n.(%), +1.4 VPQ-n.(%)). Additionally, reusing the mask feature \\( M^t \\) instead of the agent feature to acquire the occupancy feature further enhances performance." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.436, + 0.893, + 0.542 + ], + "angle": 0, + "content": "Effect of designs in Planner. We provide ablations on the proposed designs in planner in Table 10, i.e., attending BEV features, training with the collision loss and the optimization strategy with occupancy. Similar to previous research [22, 23], a lower collision rate is preferred for safety over naive trajectory mimicking (L2 metric), and is reduced with all parts applied in UniAD." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.556, + 0.771, + 0.571 + ], + "angle": 0, + "content": "4. Conclusion and Future Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.576, + 0.892, + 0.713 + ], + "angle": 0, + "content": "We discuss the system-level design for the autonomous driving algorithm framework. A planning-oriented pipeline is proposed toward the ultimate pursuit for planning, namely UniAD. We provide detailed analyses on the necessity of each module within perception and prediction. To unify tasks, a query-based design is proposed to connect all nodes in UniAD, benefiting from richer representations for agent interaction in the environment. Extensive experiments verify the proposed method in all aspects." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.716, + 0.892, + 0.837 + ], + "angle": 0, + "content": "Limitations and future work. Coordinating such a comprehensive system with multiple tasks is non-trivial and needs extensive computational power, especially trained with temporal history. How to devise and curate the system for a lightweight deployment deserves future exploration. Moreover, whether or not to incorporate more tasks such as depth estimation, behavior prediction, and how to embed them into the system, are worthy future directions as well." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.84, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Acknowledgements. This work is partially supported by National Key R&D Program of China (2022ZD0160100), and in part by Shanghai Committee of Science and Technology (21DZ1100100), and NSFC (62206172)." + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.519, + 0.956 + ], + "angle": 0, + "content": "17860" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.175, + 0.107 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.117, + 0.47, + 0.157 + ], + "angle": 0, + "content": "[1] Adil Kaan Akan and Fatma Güney. StretchBEV: Stretching future instance prediction spatially and temporally. 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In ICLR, 2020. 3, 4" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.886 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.481, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "17862" + } + ] +] \ No newline at end of file diff --git a/2023/Planning-Oriented Autonomous Driving/fa37ccdb-dc2f-40f5-8e7f-f2ace06d9f28_origin.pdf b/2023/Planning-Oriented Autonomous Driving/fa37ccdb-dc2f-40f5-8e7f-f2ace06d9f28_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..75971db05e7992ee95363c6972750dd83acb1826 --- /dev/null +++ b/2023/Planning-Oriented Autonomous Driving/fa37ccdb-dc2f-40f5-8e7f-f2ace06d9f28_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:de5369ff5d0403b21e4bb465e275597b6a3af2158491a3c5f8c145629ab45c95 +size 2767283 diff --git a/2023/Planning-Oriented Autonomous Driving/full.md b/2023/Planning-Oriented Autonomous Driving/full.md new file mode 100644 index 0000000000000000000000000000000000000000..057e4df22384ed9f98dba034de4e3a8fa507f33f --- /dev/null +++ b/2023/Planning-Oriented Autonomous Driving/full.md @@ -0,0 +1,323 @@ +# Planning-oriented Autonomous Driving + +Yihan Hu $^{1,2*}$ , Jiazhi Yang $^{1*}$ , Li Chen $^{1*†}$ , Keyu Li $^{1*}$ , Chonghao Sima $^{1}$ , Xizhou Zhu $^{3,1}$ , Siqi Chai $^{2}$ , Senyao Du $^{2}$ , Tianwei Lin $^{2}$ , Wenhai Wang $^{1}$ , Lewei Lu $^{3}$ , Xiaosong Jia $^{1}$ , Qiang Liu $^{2}$ , Jifeng Dai $^{1}$ , Yu Qiao $^{1}$ , Hongyang Li $^{1\dagger}$ + +1 OpenDriveLab and OpenGVLab, Shanghai AI Laboratory +2 Wuhan University 3 SenseTime Research + +*Equal contribution †Project lead https://github.com/OpenDriveLab/UniAD + +# Abstract + +Modern autonomous driving system is characterized as modular tasks in sequential order, i.e., perception, prediction, and planning. In order to perform a wide diversity of tasks and achieve advanced-level intelligence, contemporary approaches either deploy standalone models for individual tasks, or design a multi-task paradigm with separate heads. However, they might suffer from accumulative errors or deficient task coordination. Instead, we argue that a favorable framework should be devised and optimized in pursuit of the ultimate goal, i.e., planning of the self-driving car. Oriented at this, we revisit the key components within perception and prediction, and prioritize the tasks such that all these tasks contribute to planning. We introduce Unified Autonomous Driving (UniAD), a comprehensive framework up-to-date that incorporates full-stack driving tasks in one network. It is exquisitely devised to leverage advantages of each module, and provide complementary feature abstractions for agent interaction from a global perspective. Tasks are communicated with unified query interfaces to facilitate each other toward planning. We instantiate UniAD on the challenging nuScenes benchmark. With extensive ablations, the effectiveness of using such a philosophy is proven by substantially outperforming previous state-of-the-arts in all aspects. Code and models are public. + +# 1. Introduction + +With the successful development of deep learning, autonomous driving algorithms are assembled with a series of tasks1, including detection, tracking, mapping in perception; and motion and occupancy forecast in prediction. As depicted in Fig. 1(a), most industry solutions deploy stan + +![](images/d543d7fd1c91da4c10d1b4c6982c87821d667e2502fcf3794f903f2dc7f187d1.jpg) +Figure 1. Comparison on the various designs of autonomous driving framework. (a) Most industrial solutions deploy separate models for different tasks. (b) The multi-task learning scheme shares a backbone with divided task heads. (c) The end-to-end paradigm unites modules in perception and prediction. Previous attempts either adopt a direct optimization on planning in (c.1) or devise the system with partial components in (c.2). Instead, we argue in (c.3) that a desirable system should be planning-oriented as well as properly organize preceding tasks to facilitate planning. + +dalone models for each task independently [38, 41], as long as the resource bandwidth of the onboard chip allows. Although such a design simplifies the R&D difficulty across teams, it bares the risk of information loss across modules, error accumulation and feature misalignment due to the isolation of optimization targets [32, 37, 47]. + +A more elegant design is to incorporate a wide span of tasks into a multi-task learning (MTL) paradigm, by plugging several task-specific heads into a shared feature extractor as shown in Fig. 1(b). This is a popular practice in many domains, including general vision [46, 51, 61], autonomous driving[2] [8, 34, 57, 59], such as Transfuser [13], BEV- + +
DesignApproachPerceptionPredictionPlan
Det.TrackMapMotionOcc.
(b)NMP [57]✓✓✓
NEAT [12]✓✓
BEVerse [59]✓✓✓
(c.1)[7,9,45,54]✓
(c.2)PnPNet† [32]✓✓✓
ViP3D† [18]✓✓✓
P3 [47]✓✓
MP3 [6]✓✓✓
ST-P3 [23]✓✓✓
LAV [8]✓✓✓✓
(c.3)UniAD (ours)✓✓✓✓✓✓
+ +Table 1. Tasks comparison and taxonomy. "Design" column is classified as in Fig. 1. "Det." denotes 3D object detection, "Map" stands for online mapping, and "Occ." is occupancy map prediction. $\dagger$ : these works are not proposed directly for planning, yet they still share the spirit of joint perception and prediction. UniAD conducts five essential driving tasks to facilitate planning. + +erse [59], and industrialized products, e.g., Mobileye [38], Tesla [49], Nvidia [41], etc. In MTL, the co-training strategy across tasks could leverage feature abstraction; it could effortlessly extend to additional tasks, and save computation cost for onboard chips. However, such a scheme may cause undesirable "negative transfer" [16, 36]. + +By contrast, the emergence of end-to-end autonomous driving [6, 8, 12, 23, 54] unites all nodes from perception, prediction and planning as a whole. The choice and priority of preceding tasks should be determined in favor of planning. The system should be planning-oriented, exquisitely designed with certain components involved, such that there are few accumulative error as in the standalone option or negative transfer as in the MTL scheme. Table 1 describes the task taxonomy of different framework designs. + +Following the end-to-end paradigm, one "tabula-rasa" practice is to directly predict the planned trajectory, without any explicit supervision of perception and prediction as shown in Fig. 1(c.1). Pioneering works [7,9,14,15,45,53, 54,60] verified this vanilla design in the closed-loop simulation [17]. While such a direction deserves further exploration, it is inadequate in safety guarantee and interpretability, especially for highly dynamic urban scenarios. In this paper, we lean toward another perspective and ask the following question: Toward a reliable and planning-oriented autonomous driving system, how to design the pipeline in favor of planning? which preceding tasks are requisite? + +An intuitive resolution would be to perceive surrounding objects, predict future behaviors and plan a safe maneuver explicitly, as illustrated in Fig. 1(c.2). Contemporary approaches [6,18,23,32,47] provide good insights and achieve impressive performance. However, we argue that the devil lies in the details; previous works more or less fail to consider certain components (see block (c.2) in Table 1), being reminiscent of the planning-oriented spirit. We elaborate + +on the detailed definition and terminology, the necessity of these modules in the Supplementary. + +To this end, we introduce UniAD, a Unified Autonomous Driving algorithm framework to leverage five essential tasks toward a safe and robust system as depicted in Fig. 1(c.3) and Table 1(c.3). UniAD is designed in a planning-oriented spirit. We argue that this is not a simple stack of tasks with mere engineering effort. A key component is the query-based design to connect all nodes. Compared to the classic bounding box representation, queries benefit from a larger receptive field to soften the compounding error from upstream predictions. Moreover, queries are flexible to model and encode a variety of interactions, e.g., relations among multiple agents. To the best of our knowledge, UniAD is the first work to comprehensively investigate the joint cooperation of such a variety of tasks including perception, prediction and planning in the field of autonomous driving. + +The contributions are summarized as follows. (a) we embrace a new outlook of autonomous driving framework following a planning-oriented philosophy, and demonstrate the necessity of effective task coordination, rather than standalone design or simple multi-task learning. (b) we present UniAD, a comprehensive end-to-end system that leverages a wide span of tasks. The key component to hit the ground running is the query design as interfaces connecting all nodes. As such, UniAD enjoys flexible intermediate representations and exchanging multi-task knowledge toward planning. (c) we instantiate UniAD on the challenging benchmark for realistic scenarios. Through extensive ablations, we verify the superiority of our method over previous state-of-the-arts in all aspects. + +We hope this work could shed some light on the target-driven design for the autonomous driving system, providing a starting point for coordinating various driving tasks. + +# 2. Methodology + +Overview. As illustrated in Fig. 2, UniAD comprises four transformer decoder-based perception and prediction modules and one planner in the end. Queries $Q$ play the role of connecting the pipeline to model different interactions of entities in the driving scenario. Specifically, a sequence of multi-camera images is fed into the feature extractor, and the resulting perspective-view features are transformed into a unified bird's-eye-view (BEV) feature $B$ by an off-the-shelf BEV encoder in BEVFormer [30]. Note that UniAD is not confined to a specific BEV encoder, and one can utilize other alternatives to extract richer BEV representations with long-term temporal fusion [19, 43] or multi-modality fusion [33,36]. In TrackFormer, the learnable embeddings that we refer to as track queries inquire about the agents' information from $B$ to detect and track agents. MapFormer takes map queries as semantic abstractions of road elements (e.g., lanes and dividers) and performs panoptic seg + +![](images/abbed869c65fcd017946f037f050008a0e8c13d83442e37c37dbfda46d040a91.jpg) +Figure 2. Pipeline of Unified Autonomous Driving (UniAD). It is exquisitely devised following planning-oriented philosophy. Instead of a simple stack of tasks, we investigate the effect of each module in perception and prediction, leveraging the benefits of joint optimization from preceding nodes to final planning in the driving scene. All perception and prediction modules are designed in a transformer decoder structure, with task queries as interfaces connecting each node. A simple attention-based planner is in the end to predict future waypoints of the ego-vehicle considering the knowledge extracted from preceding nodes. The map over occupancy is for visual purpose only. + +![](images/03d9d0f61c44c10156404685984fbc57eedefa37ac46e117725fd4f4fd3d5bdf.jpg) + +mentation of the map. With the above queries representing agents and maps, MotionFormer captures interactions among agents and maps and forecasts per-agent future trajectories. Since the action of each agent can significantly impact others in the scene, this module makes joint predictions for all agents considered. Meanwhile, we devise an ego-vehicle query to explicitly model the ego-vehicle and enable it to interact with other agents in such a scene-centric paradigm. OccFormer employs the BEV feature $B$ as queries, equipped with agent-wise knowledge as keys and values, and predicts multi-step future occupancy with agent identity preserved. Finally, Planner utilizes the expressive ego-vehicle query from MotionFormer to predict the planning result, and keep itself away from occupied regions predicted by OccFormer to avoid collisions. + +# 2.1. Perception: Tracking and Mapping + +TrackFormer. It jointly performs detection and multi-object tracking (MOT) without non-differentiable post-processing. Inspired by [56, 58], we take a similar query design. Besides the conventional detection queries utilized in object detection [5, 62], additional track queries are introduced to track agents across frames. Specifically, at each time step, initialized detection queries are responsible for detecting newborn agents that are perceived for the first time, while track queries keep modeling those agents detected in previous frames. Both detection queries and track queries capture the agent abstractions by attending to BEV feature $B$ . As the scene continuously evolves, track queries at the current frame interact with previously recorded ones in a self-attention module to aggregate temporal information, until the corresponding agents disappear completely (untracked in a certain time period). Similar to [5], TrackFormer contains $N$ layers and the final output state $Q_{A}$ provides knowledge of $N_{a}$ valid agents for downstream prediction tasks. Besides queries encoding other agents surround + +ing the ego-vehicle, we introduce one particular ego-vehicle query in the query set to explicitly model the self-driving vehicle itself, which is further used in planning. + +MapFormer. We design it based on a 2D panoptic segmentation method Panoptic SegFormer [31]. We sparsely represent road elements as map queries to help downstream motion forecasting, with location and structure knowledge encoded. For driving scenarios, we set lanes, dividers and crossings as things, and the drivable area as stuff [28]. MapFormer also has $N$ stacked layers whose output results of each layer are all supervised, while only the updated queries $Q_{M}$ in the last layer are forwarded to MotionFormer for agent-map interaction. + +# 2.2. Prediction: Motion Forecasting + +Recent studies have proven the effectiveness of transformer structure on the motion task [24,25,35,39,40,48,55], inspired by which we propose MotionFormer in the end-to-end setting. With highly abstract queries for dynamic agents $Q_{A}$ and static map $Q_{M}$ from TrackFormer and MapFormer respectively, MotionFormer predicts all agents' multimodal future movements, i.e., top-k possible trajectories, in a scene-centric manner. This paradigm produces multi-agent trajectories in the frame with a single forward pass, which greatly saves the computational cost of aligning the whole scene to each agent's coordinate [27]. Meanwhile, we pass the ego-vehicle query from TrackFormer through MotionFormer to engage ego-vehicle to interact with other agents, considering the future dynamics. Formally, the output motion is formulated as $\{\hat{\mathbf{x}}_{i,k}\in \mathbb{R}^{T\times 2}|i = 1,\dots ,N_a;k = 1,\dots ,\mathcal{K}\}$ , where $i$ indexes the agent, $k$ indexes the modality of trajectories and $T$ is the length of prediction horizon. + +MotionFormer. It is composed of $N$ layers, and each layer captures three types of interactions: agent-agent, + +agent-map and agent-goal point. For each motion query $Q_{i,k}$ (defined later, and we omit subscripts $i, k$ in the following context for simplicity), its interactions between other agents $Q_A$ or map elements $Q_M$ could be formulated as: + +$$ +Q _ {a / m} = \operatorname {M H C A} (\operatorname {M H S A} (Q), Q _ {A} / Q _ {M}), \tag {1} +$$ + +where MHCA, MHSA denote multi-head cross-attention and multi-head self-attention [50] respectively. As it is also important to focus on the intended position, i.e., goal point, to refine the predicted trajectory, we devise an agent-goal point attention via deformable attention [62] as follows: + +$$ +Q _ {g} = \operatorname {D e f o r m A t t n} (Q, \hat {\mathbf {x}} _ {T} ^ {l - 1}, B), \tag {2} +$$ + +where $\hat{\mathbf{x}}_T^{l - 1}$ is the endpoint of the predicted trajectory of previous layer. DeformAttn(q,r,x), a deformable attention module [62], takes in the query $q$ , reference point $r$ and spatial feature $x$ . It performs sparse attention on the spatial feature around the reference point. Through this, the predicted trajectory is further refined as aware of the endpoint surroundings. All three interactions are modeled in parallel, where the generated $Q_{a}$ , $Q_{m}$ and $Q_{g}$ are concatenated and passed to a multi-layer perceptron (MLP), resulting query context $Q_{\mathrm{ctx}}$ . Then, $Q_{\mathrm{ctx}}$ is sent to the successive layer for refinement or decoded as prediction results at the last layer. + +Motion queries. The input queries for each layer of MotionFormer, termed motion queries, comprise two components: the query context $Q_{\mathrm{ctx}}$ produced by the preceding layer as described before, and the query position $Q_{\mathrm{pos}}$ . Specifically, $Q_{\mathrm{pos}}$ integrates the positional knowledge in four-folds as in Eq. (3): (1) the position of scene-level anchors $I^s$ ; (2) the position of agent-level anchors $I^a$ ; (3) current location of the agent $i$ and (4) the predicted goal point. + +$$ +\begin{array}{l} Q _ {\text {p o s}} = \operatorname {M L P} \left(\operatorname {P E} \left(I ^ {s}\right)\right) + \operatorname {M L P} \left(\operatorname {P E} \left(I ^ {a}\right)\right) \tag {3} \\ + \operatorname {M L P} (\operatorname {P E} \left(\hat {\mathbf {x}} _ {0}\right)) + \operatorname {M L P} (\operatorname {P E} \left(\hat {\mathbf {x}} _ {T} ^ {l - 1}\right)). \\ \end{array} +$$ + +Here the sinusoidal position encoding $\mathrm{PE}(\cdot)$ followed by an MLP is utilized to encode the positional points and $\hat{\mathbf{x}}_T^0$ is set as $I^s$ at the first layer (subscripts $i, k$ are also omitted). The scene-level anchor represents prior movement statistics in a global view, while the agent-level anchor captures the possible intention in the local coordinate. They are both clustered by k-means algorithm on the endpoints of ground-truth trajectories, to narrow down the uncertainty of prediction. Contrary to the prior knowledge, the start point provides customized positional embedding for each agent, and the predicted endpoint serves as a dynamic anchor optimized layer-by-layer in a coarse-to-fine fashion. + +Non-linear Optimization. Different from conventional motion forecasting works which have direct access to + +ground truth perceptual results, i.e., agents' location and corresponding tracks, we consider the prediction uncertainty from the prior module in our end-to-end paradigm. Brutally regressing the ground-truth waypoints from an imperfect detection position or heading angle may lead to unrealistic trajectory predictions with large curvature and acceleration. To tackle this, we adopt a non-linear smoother [4] to adjust the target trajectories and make them physically feasible given an imprecise starting point predicted by the upstream module. The process is: + +$$ +\tilde {\mathbf {x}} ^ {*} = \arg \min _ {\mathbf {x}} c (\mathbf {x}, \tilde {\mathbf {x}}), \tag {4} +$$ + +where $\tilde{\mathbf{x}}$ and $\tilde{\mathbf{x}}^*$ denote the ground-truth and smoothed trajectory, $\mathbf{x}$ is generated by multiple-shooting [2], and the cost function is as follows: + +$$ +c (\mathbf {x}, \tilde {\mathbf {x}}) = \lambda_ {\mathrm {x y}} \| \mathbf {x}, \tilde {\mathbf {x}} \| _ {2} + \lambda_ {\text {g o a l}} \| \mathbf {x} _ {T}, \tilde {\mathbf {x}} _ {T} \| _ {2} + \sum_ {\phi \in \Phi} \phi (\mathbf {x}), \tag {5} +$$ + +where $\lambda_{\mathrm{xy}}$ and $\lambda_{\mathrm{goal}}$ are hyperparameters, the kinematic function set $\Phi$ has five terms including jerk, curvature, curvature rate, acceleration and lateral acceleration. The cost function regularizes the target trajectory to obey kinematic constraints. This target trajectory optimization is only conducted in training and does not affect inference. + +# 2.3. Prediction: Occupancy Prediction + +Occupancy grid map is a discretized BEV representation where each cell holds a belief indicating whether it is occupied, and the occupancy prediction task is to discover how the grid map changes in the future. Previous approaches utilize RNN structure for temporally expanding future predictions from observed BEV features [20, 23, 59]. However, they rely on highly hand-crafted clustering post-processing to generate per-agent occupancy maps, as they are mostly agent-agnostic by compressing BEV features as a whole into RNN hidden states. Due to the deficient usage of agent-wise knowledge, it is challenging for them to predict the behaviors of all agents globally, which is essential to understand how the scene evolves. To address this, we present OccFormer to incorporate both scene-level and agent-level semantics in two aspects: (1) a dense scene feature acquires agent-level features via an exquisitely designed attention module when unrolling to future horizons; (2) we produce instance-wise occupancy easily by a matrix multiplication between agent-level features and dense scene features without heavy post-processing. + +OccFormer is composed of $T_{o}$ sequential blocks where $T_{o}$ indicates the prediction horizon. Note that $T_{o}$ is typically smaller than $T$ in the motion task, due to the high computation cost of densely represented occupancy. Each block takes as input the rich agent features $G^{t}$ and the state (dense feature) $F^{t - 1}$ from the previous layer, and generates $F^{t}$ for + +timestep $t$ considering both instance- and scene-level information. To get agent feature $G^{t}$ with dynamics and spatial priors, we max-pool motion queries from MotionFormer in the modality dimension denoted as $Q_{X} \in \mathbb{R}^{N_{a} \times D}$ , with $D$ as the feature dimension. Then we fuse it with the upstream track query $Q_{A}$ and current position embedding $P_{A}$ via a temporal-specific MLP: + +$$ +G ^ {t} = \operatorname {M L P} _ {t} ([ Q _ {A}, P _ {A}, Q _ {X} ]), t = 1, \dots , T _ {o}, \tag {6} +$$ + +where $[\cdot]$ indicates concatenation. For the scene-level knowledge, the BEV feature $B$ is downscaled to $1/4$ resolution for training efficiency to serve as the first block input $F^0$ . To further conserve training memory, each block follows a downsample-upsample manner with an attention module in between to conduct pixel-agent interaction at $1/8$ downscaled feature, denoted as $F_{\mathrm{ds}}^{t}$ . + +Pixel-agent interaction is designed to unify the scene-and agent-level understanding when predicting future occupancy. We take the dense feature $F_{\mathrm{ds}}^{t}$ as queries, instance-level features as keys and values to update the dense feature over time. Detailedly, $F_{\mathrm{ds}}^{t}$ is passed through a self-attention layer to model responses between distant grids, then a cross-attention layer models interactions between agent features $G^{t}$ and per-grid features. Moreover, to align the pixel-agent correspondence, we constrain the cross-attention by an attention mask, which restricts each pixel to only look at the agent occupying it at timestep $t$ , inspired by [10]. The update process of the dense feature is formulated as: + +$$ +D _ {\mathrm {d s}} ^ {t} = \operatorname {M H C A} \left(\operatorname {M H S A} \left(F _ {\mathrm {d s}} ^ {t}\right), G ^ {t}, \operatorname {a t t n} - \operatorname {m a s k} = O _ {m} ^ {t}\right). \tag {7} +$$ + +The attention mask $O_{m}^{t}$ is semantically similar to occupancy, and is generated by multiplying an additional agent-level feature and the dense feature $F_{\mathrm{ds}}^{t}$ , where we name the agent-level feature here as mask feature $M^{t} = \mathrm{MLP}(G^{t})$ . After the interaction process in Eq. (7), $D_{\mathrm{ds}}^{t}$ is upsampled to $1/4$ size of $B$ . We further add $D_{\mathrm{ds}}^{t}$ with block input $F^{t-1}$ as a residual connection, and the resulting feature $F^{t}$ is passed to the next block. + +Instance-level occupancy. It represents the occupancy with each agent's identity preserved. It could be simply drawn via matrix multiplication, as in recent query-based segmentation works [11, 29]. Formally, in order to get an occupancy prediction of original size $H \times W$ of BEV feature $B$ , the scene-level features $F^t$ are upsampled to $F_{\mathrm{dec}}^t \in \mathbb{R}^{C \times H \times W}$ by a convolutional decoder, where $C$ is the channel dimension. For the agent-level feature, we further update the coarse mask feature $M^t$ to the occupancy feature $U^t \in \mathbb{R}^{N_a \times C}$ by another MLP. We empirically find that generating $U^t$ from mask feature $M^t$ instead of original agent feature $G^t$ leads to superior performance. The final instance-level occupancy of timestep $t$ is: + +$$ +\hat {O} _ {A} ^ {t} = U ^ {t} \cdot F _ {\mathrm {d e c}} ^ {t}. \tag {8} +$$ + +# 2.4. Planning + +Planning without high-definition (HD) maps or predefined routes usually requires a high-level command to indicate the direction to go [6, 23]. Following this, we convert the raw navigation signals (i.e., turn left, turn right and keep forward) into three learnable embeddings, named command embeddings. As the ego-vehicle query from MotionFormer already expresses its multimodal intentions, we equip it with command embeddings to form a "plan query". We attend plan query to BEV features $B$ to make it aware of surroundings, and then decode it to future waypoints $\hat{\tau}$ . + +To further avoid collisions, we optimize $\hat{\tau}$ based on Newton's method in inference only by the following: + +$$ +\tau^ {*} = \arg \min _ {\tau} f (\tau , \hat {\tau}, \hat {O}), \tag {9} +$$ + +where $\hat{\tau}$ is the original planning prediction, $\tau^{*}$ denotes the optimized planning, which is selected from multiple-shooting [2] trajectories $\tau$ as to minimize cost function $f(\cdot)$ . $\hat{O}$ is a classical binary occupancy map merged from the instance-wise occupancy prediction from OccFormer. The cost function $f(\cdot)$ is calculated by: + +$$ +f (\tau , \hat {\tau}, \hat {O}) = \lambda_ {\text {c o o r d}} \| \tau , \hat {\tau} \| _ {2} + \lambda_ {\text {o b s}} \sum_ {t} \mathcal {D} \left(\tau_ {t}, \hat {O} ^ {t}\right), \tag {10} +$$ + +$$ +\mathcal {D} \left(\tau_ {t}, \hat {O} ^ {t}\right) = \sum_ {(x, y) \in S} \frac {1}{\sigma \sqrt {2 \pi}} \exp \left(- \frac {\left\| \tau_ {t} - (x , y) \right\| _ {2} ^ {2}}{2 \sigma^ {2}}\right). \tag {11} +$$ + +Here $\lambda_{\mathrm{coord}}$ , $\lambda_{\mathrm{obs}}$ , and $\sigma$ are hyperparameters, and $t$ indexes a timestep of future horizons. The $l_2$ cost pulls the trajectory toward the original predicted one, while the collision term $\mathcal{D}$ pushes it away from occupied grids, considering surrounding positions confined to $\mathcal{S} = \{(x,y)\| (x,y) - \tau_t\| _2 < d,\hat{O}_{x,y}^t = 1\}$ . + +# 2.5. Learning + +UniAD is trained in two stages. We first jointly train perception parts, i.e., the tracking and mapping modules, for a few epochs (6 in our experiments), and then train the model end-to-end for 20 epochs with all perception, prediction and planning modules. The two-stage training is found more stable empirically. We refer the audience to the Supplementary for details of each loss. + +Shared matching. Since UniAD involves instance-wise modeling, pairing predictions to the ground truth set is required in perception and prediction tasks. Similar to DETR [5, 31], the bipartite matching algorithm is adopted in the tracking and online mapping stage. As for tracking, candidates from detection queries are paired with newborn ground truth objects, and predictions from track queries inherit the assignment from previous frames. The matching results in the tracking module are reused in motion and occupancy nodes to consistently model agents from historical tracks to future motions in the end-to-end framework. + +
IDTrackModulusTrackingsMappingMotion ForecastingOccupancy PredictionPlanning
MapMotionOcc.PlanAMOTA↑AMOTP↓IDS↓IoU-lanetIoU-road↑minADE↓minFDE↓MR↓IoU-n.↑IoU-f.↑VPQ-n.↑VPQ-f.↑avg.L2↓avg.Col.↓
0*✓✓✓✓✓0.3561.3288930.3020.6750.8581.2700.18655.934.647.826.41.1540.941
1✓0.3481.333791-----------
2✓---0.3050.674---------
3✓✓0.3551.3367850.3010.671---------
4✓-----0.8151.2240.182------
5✓✓0.3601.350919--0.7511.1090.162------
6✓✓✓0.3541.3398200.3030.6720.736(-9.7%)1.066(-12.9%)0.158------
7✓--------60.537.052.429.8--
8✓✓0.3601.322809-----62.138.452.232.1--
9✓✓✓✓0.3591.35910570.3040.6750.710(-3.5%)1.005(-5.8%)0.14662.339.453.132.2--
10✓-----------1.1310.773
11✓✓✓✓0.3661.3378890.3030.6720.7411.0770.157----1.0140.717
12✓✓✓✓✓0.3581.3346410.3020.6720.7281.0540.15462.339.552.832.31.0040.430
+ +Table 2. Detailed ablations on the effectiveness of each task. We can conclude that two perception sub-tasks greatly help motion forecasting, and prediction performance also benefits from unifying the two prediction modules. With all prior representations, our goal-planning boosts significantly to ensure safety. UniAD outperforms naive MTL solution by a large margin for prediction and planning tasks, and it also owns the superiority that no substantial perceptual performance drop occurs. Only main metrics are shown for brevity. "avg.L2" and "avg.Col" are the average values across the planning horizon. $\ast$ : ID-0 is the MTL scheme with separate heads for each task. + +# 3. Experiments + +We conduct experiments on the challenging nuScenes dataset [3]. In this section, we validate the effectiveness of our design in three aspects: joint results revealing the advantage of task coordination and its effect on planning, modular results of each task compared with previous methods, and ablations on the design space for specific modules. Due to space limit, the full suite of protocols, some ablations and visualizations are provided in the Supplementary. + +# 3.1. Joint Results + +We conduct extensive ablations as shown in Table 2 to prove the effectiveness and necessity of preceding tasks in the end-to-end pipeline. Each row of this table shows the model performance when incorporating task modules listed in the second Modules column. The first row (ID-0) serves as a vanilla multi-task baseline with separate task heads for comparison. The best result of each metric is marked in bold, and the runner-up result is underlined in each column. + +Roadmap toward safe planning. As prediction is closer to planning compared to perception, we first investigate the two types of prediction tasks in our framework, i.e., motion forecasting and occupancy prediction. In Exp.10-12, only when the two tasks are introduced simultaneously (Exp.12), both metrics of the planning L2 and collision rate achieve the best results, compared to naive end-to-end planning without any intermediate tasks (Exp.10, Fig. 1(c.1)). Thus we conclude that both these two prediction tasks are required for a safe planning objective. Taking a step back, in Exp.7-9, we show the cooperative effect of two types of prediction. The performance of both tasks get improved when they are closely integrated (Exp.9, $-3.5\%$ minADE, $-5.8\%$ minFDE, $-1.3$ MR(\%), $+2.4$ IoU-f(\%), $+2.4$ VPQ-f(\%)), which demonstrates the necessity to include both agent and scene representations. Meanwhile, in order to realize a superior motion forecasting per + +formance, we explore how perception modules could contribute in Exp.4-6. Notably, incorporating both tracking and mapping nodes brings remarkable improvement to forecasting results $(-9.7\% \min ADE, -12.9\% \min FDE, -2.3\mathrm{MR}(\%))$ We also present Exp.1-3, which indicate training perception sub-tasks together leads to comparable results to a single task. Additionally, compared with naive multi-task learning (Exp.0, Fig. 1(b)), Exp.12 outperforms it by a significant margin in all essential metrics $(-15.2\% \min ADE, -17.0\% \min FDE, -3.2\mathrm{MR}(\%))$ $+4.9\mathrm{IoU - f}(.)$ $+5.9\mathrm{VPQ}$ f. $(\%)$ $-0.15m\mathrm{avg.L2}$ $-0.51\mathrm{avg.Col}(\%))$ , showing the superiority of our planning-oriented design. + +# 3.2. Modular Results + +Following the sequential order of perception-prediction-planning, we report the performance of each task module in comparison to prior state-of-the-arts on the nuScenes validation set. Note that UniAD jointly performs all these tasks with a single trained network. The main metric for each task is marked with gray background in tables. + +Perception results. As for multi-object tracking in Table 3, UniAD yields a significant improvement of $+6.5$ and $+14.2$ AMOTA(\%) compared to MUTR3D [58] and ViP3D [18] respectively. Moreover, UniAD achieves the lowest ID switch score, showing its temporal consistency for each tracklet. For online mapping in Table 4, UniAD performs well on segmenting lanes ( $+7.4$ IoU(\%)) compared to BEVFormer), which is crucial for downstream agent-road interaction in the motion module. As our tracking module follows an end-to-end paradigm, it is still inferior to tracking-by-detection methods with complex associations such as Immortal Tracker [52], and our mapping results trail previous perception-oriented methods on specific classes. We argue that UniAD is to benefit final planning with perceived information rather than optimizing perception with full model capacity. + +
MethodAMOTA↑AMOTP↓Recall↑IDS↓
Immortal Tracker†[52]0.3781.1190.478936
ViP3D [18]0.2171.6250.363-
QD3DT [21]0.2421.5180.399-
MUTR3D [58]0.2941.4980.4273822
UniAD0.3591.3200.467906
+ +Table 3. Multi-object tracking. UniAD outperforms previous end-to-end MOT techniques (with image inputs only) on all metrics. $\dagger$ : Tracking-by-detection method with post-association, reimplemented with BEVFormer for a fair comparison. + +
MethodLanes↑Drivable↑Divider↑Crossing↑
VPN [42]18.076.0--
LSS [44]18.373.9--
BEVFormer [30]23.977.5--
BEVerse† [59]--30.617.2
UniAD31.369.125.713.8
+ +Table 4. Online mapping. UniAD achieves competitive performance against state-of-the-art perception-oriented methods, with comprehensive road semantics. We report segmentation IoU (\%). †: Reimplemented with BEVFormer. + +
MethodminADE(m)↓minFDE(m)↓MR↓EPA↑
PnPNet†[32]1.151.950.2260.222
ViP3D [18]2.052.840.2460.226
Constant Pos.5.8010.270.347-
Constant Vel.2.134.010.318-
UniAD0.711.020.1510.456
+ +Prediction results. Motion forecasting results are shown in Table 5, where UniAD remarkably outperforms previous vision-based end-to-end methods. It reduces prediction errors by $38.3\%$ and $65.4\%$ on minADE compared to PnPNet-vision [32] and ViP3D [18] respectively. In terms of occupancy prediction reported in Table 6, UniAD gets notable advances in nearby areas, yielding $+4.0$ and $+2.0$ on IoU-near(\%) compared to FIERY [20] and BEVerse [59] with heavy augmentations, respectively. + +Planning results. Benefiting from rich spatial-temporal information in both the ego-vehicle query and occupancy, UniAD reduces planning L2 error and collision rate by $51.2\%$ and $56.3\%$ compared to ST-P3 [23], in terms of the average value for the planning horizon. Moreover, it notably outperforms several LiDAR-based counterparts, which is often deemed challenging for perception tasks. + +# 3.3. Qualitative Results + +Fig. 3 visualizes the results of all tasks for one complex scene. The ego vehicle drives with notice to the potential + +Table 5. Motion forecasting. UniAD remarkably outperforms previous vision-based end-to-end methods. We also report two settings of modeling vehicles with constant positions or velocities as comparisons. $\dagger$ : Reimplemented with BEVFormer. + +
MethodIoU-n.↑IoU-f.↑VPQ-n.↑VPQ-f.↑
FIERY [20]59.436.750.229.9
StretchBEV [1]55.537.146.029.0
ST-P3 [23]-38.9-32.1
BEVerse† [59]61.440.954.336.1
UniAD63.440.254.733.5
+ +Table 6. Occupancy prediction. UniAD gets significant improvement in nearby areas, which are more critical for planning. "n." and "f." indicates near $(30 \times 30m)$ and far $(50 \times 50m)$ evaluation ranges respectively. $\dagger$ : Trained with heavy augmentations. + +
MethodL2(m)↓Col. Rate(%)↓
1s2s3sAvg.1s2s3sAvg.
NMP† [57]--2.31---1.92-
SA-NMP† [57]--2.05---1.59-
FF† [22]0.551.202.541.430.060.171.070.43
EO† [26]0.671.362.781.600.040.090.880.33
ST-P3 [23]1.332.112.902.110.230.621.270.71
UniAD0.480.961.651.030.050.170.710.31
+ +Table 7. Planning. UniAD achieves the lowest L2 error and collision rate in all time intervals and even outperforms LiDAR-based methods $(\dagger)$ in most cases, verifying the safety of our system. + +
IDScene-1. Anch.Goal Inter.Ego QNLO.minADE↓minFDE↓MR↓minFDE -mAP*↑
10.8441.3360.1770.246
2✓0.7681.1590.1640.267
3✓✓0.7551.1300.1680.264
4✓✓✓0.7471.0960.1560.266
5✓✓✓✓0.7101.0040.1460.273
+ +Table 8. Ablation for designs in the motion forecasting module. All components contribute to the ultimate performance. "Scenel. Anch." denotes rotated scene-level anchors. "Goal Inter." means the agent-goal point interaction. "Ego $Q$ represents the egovehicle query and "NLO." is the non-linear optimization strategy. $\ast$ : A metric considering detection and forecasting accuracy simultaneously, and we put details in the Supplementary. + +movement of a front vehicle and lane. In the Supplementary, we show more visualizations of challenging scenarios and one promising case for the planning-oriented design, that inaccurate results occur in prior modules while the later tasks could still recover, e.g., the planned trajectory remains reasonable though objects have a large heading angle deviation or fail to be detected in tracking results. Besides, we analyze that failure cases of UniAD are mainly under some long-tail scenarios such as large trucks and trailers, shown in the Supplementary as well. + +# 3.4. Ablation Study + +Effect of designs in MotionFormer. Table 8 shows that all of our proposed components described in Sec. 2.2 contribute to final performance regarding minADE, minFDE, Miss Rate and minFDE-mAP metrics. Notably, the rotated scene-level anchor shows a significant performance boost (-15.8% minADE, -11.2% minFDE, +1.9 minFDE-mAP(%) + +![](images/1da64bea54cb9f81f746552e93af0bfd6a48817815929b756cb7d02ce9f55a6d.jpg) +Figure 3. Visualization results. We show results for all tasks in surround-view images and BEV. Predictions from motion and occupancy modules are consistent, and the ego vehicle is yielding to the front black car in this case. Each agent is illustrated with a unique color. Only top-1 and top-3 trajectories from motion forecasting are selected for visualization on image-view and BEV respectively. + +![](images/f2036d57c0b479f815b4080e552ce7059cdbfc7b953cf3e0ae0675fc6c3cf33a.jpg) + +![](images/6f47c9bf8b909341539aa03c4b0db7d510bbf2fa94c8e5a59f01c641bd46db4a.jpg) + +![](images/c9b8273ca5d509d197e4299893931dc061d1e3448e6bb5424b3ece245f05f6e6.jpg) + +
IDCross. Attn.Attn. MaskMask Feat.IoU-n.↑IoU-f.↑VPQ-n.↑VPQ-f.↑
161.239.751.531.8
2✓61.339.451.031.8
3✓✓62.339.752.432.5
4✓✓✓62.639.553.232.8
+ +Table 9. Ablation for designs in the occupancy prediction module. Cross-attention with masks and the reuse of mask feature helps improve the prediction. "Cross. Attn." and "Attn. Mask" represent cross-attention and the attention mask in the pixel-agent interaction respectively. "Mask Feat." denotes the reuse of the mask feature for instance-level occupancy. + +
IDBEV Att.Col. LossOcc. Optim.L2↓Col. Rate↓
1s2s3s1s2s3s
10.440.991.710.560.881.64
2✓0.441.041.810.350.711.58
3✓✓0.441.021.760.300.511.39
4✓✓✓0.541.091.810.130.421.05
+ +Table 10. Ablation for designs in the planning module. Results demonstrate the necessity of each preceding task. "BEV Att." indicates attending to BEV feature. "Col. Loss" denotes collision loss. "Occ. Optim." is the optimization strategy with occupancy. + +indicating that it is essential to do motion forecasting in the scene-centric manner. The agent-goal point interaction enhances the motion query with the planning-oriented visual feature, and surrounding agents can further benefit from considering the ego vehicle's intention. Moreover, the non-linear optimization strategy improves the performance $(-5.0\% \min ADE, -8.4\% \min FDE, -1.0 \mathrm{MR}(\%), +0.7 \min FDE - mAP(\%))$ by taking perceptual uncertainty into account in the end-to-end scenario. + +Effect of designs in OccFormer. As illustrated in Table 9, attending each pixel to all agents without locality constraints (Exp.2) results in slightly worse performance compared to an attention-free baseline (Exp.1). The occupancy- + +guided attention mask resolves the problem and brings in gain, especially for nearby areas (Exp.3, +1.0 IoU-n.(%), +1.4 VPQ-n.(%)). Additionally, reusing the mask feature $M^t$ instead of the agent feature to acquire the occupancy feature further enhances performance. + +Effect of designs in Planner. We provide ablations on the proposed designs in planner in Table 10, i.e., attending BEV features, training with the collision loss and the optimization strategy with occupancy. Similar to previous research [22, 23], a lower collision rate is preferred for safety over naive trajectory mimicking (L2 metric), and is reduced with all parts applied in UniAD. + +# 4. Conclusion and Future Work + +We discuss the system-level design for the autonomous driving algorithm framework. A planning-oriented pipeline is proposed toward the ultimate pursuit for planning, namely UniAD. We provide detailed analyses on the necessity of each module within perception and prediction. To unify tasks, a query-based design is proposed to connect all nodes in UniAD, benefiting from richer representations for agent interaction in the environment. Extensive experiments verify the proposed method in all aspects. + +Limitations and future work. Coordinating such a comprehensive system with multiple tasks is non-trivial and needs extensive computational power, especially trained with temporal history. How to devise and curate the system for a lightweight deployment deserves future exploration. Moreover, whether or not to incorporate more tasks such as depth estimation, behavior prediction, and how to embed them into the system, are worthy future directions as well. + +Acknowledgements. This work is partially supported by National Key R&D Program of China (2022ZD0160100), and in part by Shanghai Committee of Science and Technology (21DZ1100100), and NSFC (62206172). + +# References + +[1] Adil Kaan Akan and Fatma Güney. 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In order to perform a wide diversity of tasks and achieve advanced-level intelligence, contemporary approaches either deploy standalone models for individual tasks, or design a multi-task paradigm with separate heads. However, they might suffer from accumulative errors or deficient task coordination. Instead, we argue that a favorable framework should be devised and optimized in pursuit of the ultimate goal, i.e., planning of the self-driving car. Oriented at this, we revisit the key components within perception and prediction, and prioritize the tasks such that all these tasks contribute to planning. We introduce Unified Autonomous Driving (UniAD), a comprehensive framework up-to-date that incorporates full-stack driving tasks in one network. It is exquisitely devised to leverage advantages of each module, and provide complementary feature abstractions for agent interaction from a global perspective. Tasks are communicated with unified query interfaces to facilitate each other toward planning. We instantiate UniAD on the challenging nuScenes benchmark. With extensive ablations, the effectiveness of using such a philosophy is proven by substantially outperforming previous state-of-the-arts in all aspects. Code and models are public." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 609, + 128, + 621 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 609, + 128, + 621 + ], + "spans": [ + { + "bbox": [ + 47, + 609, + 128, + 621 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 625, + 287, + 686 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 625, + 287, + 686 + ], + "spans": [ + { + "bbox": [ + 46, + 625, + 287, + 686 + ], + "type": "text", + "content": "With the successful development of deep learning, autonomous driving algorithms are assembled with a series of tasks1, including detection, tracking, mapping in perception; and motion and occupancy forecast in prediction. As depicted in Fig. 1(a), most industry solutions deploy stan" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 306, + 276, + 545, + 408 + ], + "blocks": [ + { + "bbox": [ + 306, + 276, + 545, + 408 + ], + "lines": [ + { + "bbox": [ + 306, + 276, + 545, + 408 + ], + "spans": [ + { + "bbox": [ + 306, + 276, + 545, + 408 + ], + "type": "image", + "image_path": "d543d7fd1c91da4c10d1b4c6982c87821d667e2502fcf3794f903f2dc7f187d1.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 415, + 547, + 514 + ], + "lines": [ + { + "bbox": [ + 304, + 415, + 547, + 514 + ], + "spans": [ + { + "bbox": [ + 304, + 415, + 547, + 514 + ], + "type": "text", + "content": "Figure 1. Comparison on the various designs of autonomous driving framework. (a) Most industrial solutions deploy separate models for different tasks. (b) The multi-task learning scheme shares a backbone with divided task heads. (c) The end-to-end paradigm unites modules in perception and prediction. Previous attempts either adopt a direct optimization on planning in (c.1) or devise the system with partial components in (c.2). Instead, we argue in (c.3) that a desirable system should be planning-oriented as well as properly organize preceding tasks to facilitate planning." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 530, + 545, + 602 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 530, + 545, + 602 + ], + "spans": [ + { + "bbox": [ + 304, + 530, + 545, + 602 + ], + "type": "text", + "content": "dalone models for each task independently [38, 41], as long as the resource bandwidth of the onboard chip allows. Although such a design simplifies the R&D difficulty across teams, it bares the risk of information loss across modules, error accumulation and feature misalignment due to the isolation of optimization targets [32, 37, 47]." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 603, + 547, + 675 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 603, + 547, + 675 + ], + "spans": [ + { + "bbox": [ + 304, + 603, + 547, + 675 + ], + "type": "text", + "content": "A more elegant design is to incorporate a wide span of tasks into a multi-task learning (MTL) paradigm, by plugging several task-specific heads into a shared feature extractor as shown in Fig. 1(b). This is a popular practice in many domains, including general vision [46, 51, 61], autonomous driving[2] [8, 34, 57, 59], such as Transfuser [13], BEV-" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 693, + 287, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 693, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 693, + 287, + 713 + ], + "type": "text", + "content": "1In the following context, we interchangeably use task, module, component, unit and node to indicate a certain task (e.g., detection)." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 683, + 545, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 683, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 683, + 545, + 713 + ], + "type": "text", + "content": "2In this paper, we refer to MTL in autonomous driving as tasks beyond perception. 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DesignApproachPerceptionPredictionPlan
Det.TrackMapMotionOcc.
(b)NMP [57]✓✓✓
NEAT [12]✓✓
BEVerse [59]✓✓✓
(c.1)[7,9,45,54]✓
(c.2)PnPNet† [32]✓✓✓
ViP3D† [18]✓✓✓
P3 [47]✓✓
MP3 [6]✓✓✓
ST-P3 [23]✓✓✓
LAV [8]✓✓✓✓
(c.3)UniAD (ours)✓✓✓✓✓✓
", + "image_path": "2a7026c92071b9a7dd59dc2fcad1b8541836e8654edcad325954ccd39d0d0b3a.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 202, + 287, + 269 + ], + "lines": [ + { + "bbox": [ + 46, + 202, + 287, + 269 + ], + "spans": [ + { + "bbox": [ + 46, + 202, + 287, + 269 + ], + "type": "text", + "content": "Table 1. Tasks comparison and taxonomy. \"Design\" column is classified as in Fig. 1. \"Det.\" denotes 3D object detection, \"Map\" stands for online mapping, and \"Occ.\" is occupancy map prediction. " + }, + { + "bbox": [ + 46, + 202, + 287, + 269 + ], + "type": "inline_equation", + "content": "\\dagger" + }, + { + "bbox": [ + 46, + 202, + 287, + 269 + ], + "type": "text", + "content": ": these works are not proposed directly for planning, yet they still share the spirit of joint perception and prediction. UniAD conducts five essential driving tasks to facilitate planning." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 292, + 286, + 364 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 292, + 286, + 364 + ], + "spans": [ + { + "bbox": [ + 46, + 292, + 286, + 364 + ], + "type": "text", + "content": "erse [59], and industrialized products, e.g., Mobileye [38], Tesla [49], Nvidia [41], etc. In MTL, the co-training strategy across tasks could leverage feature abstraction; it could effortlessly extend to additional tasks, and save computation cost for onboard chips. However, such a scheme may cause undesirable \"negative transfer\" [16, 36]." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 365, + 286, + 472 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 365, + 286, + 472 + ], + "spans": [ + { + "bbox": [ + 46, + 365, + 286, + 472 + ], + "type": "text", + "content": "By contrast, the emergence of end-to-end autonomous driving [6, 8, 12, 23, 54] unites all nodes from perception, prediction and planning as a whole. The choice and priority of preceding tasks should be determined in favor of planning. The system should be planning-oriented, exquisitely designed with certain components involved, such that there are few accumulative error as in the standalone option or negative transfer as in the MTL scheme. Table 1 describes the task taxonomy of different framework designs." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 473, + 286, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 473, + 286, + 616 + ], + "spans": [ + { + "bbox": [ + 46, + 473, + 286, + 616 + ], + "type": "text", + "content": "Following the end-to-end paradigm, one \"tabula-rasa\" practice is to directly predict the planned trajectory, without any explicit supervision of perception and prediction as shown in Fig. 1(c.1). Pioneering works [7,9,14,15,45,53, 54,60] verified this vanilla design in the closed-loop simulation [17]. While such a direction deserves further exploration, it is inadequate in safety guarantee and interpretability, especially for highly dynamic urban scenarios. In this paper, we lean toward another perspective and ask the following question: Toward a reliable and planning-oriented autonomous driving system, how to design the pipeline in favor of planning? which preceding tasks are requisite?" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 618, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 618, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 618, + 286, + 713 + ], + "type": "text", + "content": "An intuitive resolution would be to perceive surrounding objects, predict future behaviors and plan a safe maneuver explicitly, as illustrated in Fig. 1(c.2). Contemporary approaches [6,18,23,32,47] provide good insights and achieve impressive performance. However, we argue that the devil lies in the details; previous works more or less fail to consider certain components (see block (c.2) in Table 1), being reminiscent of the planning-oriented spirit. We elaborate" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "text", + "content": "on the detailed definition and terminology, the necessity of these modules in the Supplementary." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 97, + 545, + 276 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 97, + 545, + 276 + ], + "spans": [ + { + "bbox": [ + 304, + 97, + 545, + 276 + ], + "type": "text", + "content": "To this end, we introduce UniAD, a Unified Autonomous Driving algorithm framework to leverage five essential tasks toward a safe and robust system as depicted in Fig. 1(c.3) and Table 1(c.3). UniAD is designed in a planning-oriented spirit. We argue that this is not a simple stack of tasks with mere engineering effort. A key component is the query-based design to connect all nodes. Compared to the classic bounding box representation, queries benefit from a larger receptive field to soften the compounding error from upstream predictions. Moreover, queries are flexible to model and encode a variety of interactions, e.g., relations among multiple agents. To the best of our knowledge, UniAD is the first work to comprehensively investigate the joint cooperation of such a variety of tasks including perception, prediction and planning in the field of autonomous driving." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 277, + 545, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 277, + 545, + 443 + ], + "spans": [ + { + "bbox": [ + 304, + 277, + 545, + 443 + ], + "type": "text", + "content": "The contributions are summarized as follows. (a) we embrace a new outlook of autonomous driving framework following a planning-oriented philosophy, and demonstrate the necessity of effective task coordination, rather than standalone design or simple multi-task learning. (b) we present UniAD, a comprehensive end-to-end system that leverages a wide span of tasks. The key component to hit the ground running is the query design as interfaces connecting all nodes. As such, UniAD enjoys flexible intermediate representations and exchanging multi-task knowledge toward planning. (c) we instantiate UniAD on the challenging benchmark for realistic scenarios. Through extensive ablations, we verify the superiority of our method over previous state-of-the-arts in all aspects." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 445, + 545, + 480 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 445, + 545, + 480 + ], + "spans": [ + { + "bbox": [ + 305, + 445, + 545, + 480 + ], + "type": "text", + "content": "We hope this work could shed some light on the target-driven design for the autonomous driving system, providing a starting point for coordinating various driving tasks." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 493, + 388, + 506 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 493, + 388, + 506 + ], + "spans": [ + { + "bbox": [ + 306, + 493, + 388, + 506 + ], + "type": "text", + "content": "2. Methodology" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 510, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 510, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 510, + 545, + 713 + ], + "type": "text", + "content": "Overview. As illustrated in Fig. 2, UniAD comprises four transformer decoder-based perception and prediction modules and one planner in the end. Queries " + }, + { + "bbox": [ + 304, + 510, + 545, + 713 + ], + "type": "inline_equation", + "content": "Q" + }, + { + "bbox": [ + 304, + 510, + 545, + 713 + ], + "type": "text", + "content": " play the role of connecting the pipeline to model different interactions of entities in the driving scenario. Specifically, a sequence of multi-camera images is fed into the feature extractor, and the resulting perspective-view features are transformed into a unified bird's-eye-view (BEV) feature " + }, + { + "bbox": [ + 304, + 510, + 545, + 713 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 510, + 545, + 713 + ], + "type": "text", + "content": " by an off-the-shelf BEV encoder in BEVFormer [30]. Note that UniAD is not confined to a specific BEV encoder, and one can utilize other alternatives to extract richer BEV representations with long-term temporal fusion [19, 43] or multi-modality fusion [33,36]. In TrackFormer, the learnable embeddings that we refer to as track queries inquire about the agents' information from " + }, + { + "bbox": [ + 304, + 510, + 545, + 713 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 510, + 545, + 713 + ], + "type": "text", + "content": " to detect and track agents. MapFormer takes map queries as semantic abstractions of road elements (e.g., lanes and dividers) and performs panoptic seg" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17854" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 68, + 299, + 199 + ], + "blocks": [ + { + "bbox": [ + 50, + 68, + 299, + 199 + ], + "lines": [ + { + "bbox": [ + 50, + 68, + 299, + 199 + ], + "spans": [ + { + "bbox": [ + 50, + 68, + 299, + 199 + ], + "type": "image", + "image_path": "abbed869c65fcd017946f037f050008a0e8c13d83442e37c37dbfda46d040a91.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 205, + 547, + 262 + ], + "lines": [ + { + "bbox": [ + 46, + 205, + 547, + 262 + ], + "spans": [ + { + "bbox": [ + 46, + 205, + 547, + 262 + ], + "type": "text", + "content": "Figure 2. Pipeline of Unified Autonomous Driving (UniAD). It is exquisitely devised following planning-oriented philosophy. Instead of a simple stack of tasks, we investigate the effect of each module in perception and prediction, leveraging the benefits of joint optimization from preceding nodes to final planning in the driving scene. All perception and prediction modules are designed in a transformer decoder structure, with task queries as interfaces connecting each node. A simple attention-based planner is in the end to predict future waypoints of the ego-vehicle considering the knowledge extracted from preceding nodes. The map over occupancy is for visual purpose only." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 307, + 68, + 547, + 200 + ], + "blocks": [ + { + "bbox": [ + 307, + 68, + 547, + 200 + ], + "lines": [ + { + "bbox": [ + 307, + 68, + 547, + 200 + ], + "spans": [ + { + "bbox": [ + 307, + 68, + 547, + 200 + ], + "type": "image", + "image_path": "03d9d0f61c44c10156404685984fbc57eedefa37ac46e117725fd4f4fd3d5bdf.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 282, + 289, + 462 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 282, + 289, + 462 + ], + "spans": [ + { + "bbox": [ + 46, + 282, + 289, + 462 + ], + "type": "text", + "content": "mentation of the map. With the above queries representing agents and maps, MotionFormer captures interactions among agents and maps and forecasts per-agent future trajectories. Since the action of each agent can significantly impact others in the scene, this module makes joint predictions for all agents considered. Meanwhile, we devise an ego-vehicle query to explicitly model the ego-vehicle and enable it to interact with other agents in such a scene-centric paradigm. OccFormer employs the BEV feature " + }, + { + "bbox": [ + 46, + 282, + 289, + 462 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 282, + 289, + 462 + ], + "type": "text", + "content": " as queries, equipped with agent-wise knowledge as keys and values, and predicts multi-step future occupancy with agent identity preserved. Finally, Planner utilizes the expressive ego-vehicle query from MotionFormer to predict the planning result, and keep itself away from occupied regions predicted by OccFormer to avoid collisions." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 471, + 237, + 484 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 471, + 237, + 484 + ], + "spans": [ + { + "bbox": [ + 47, + 471, + 237, + 484 + ], + "type": "text", + "content": "2.1. Perception: Tracking and Mapping" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 486, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 486, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 486, + 289, + 715 + ], + "type": "text", + "content": "TrackFormer. It jointly performs detection and multi-object tracking (MOT) without non-differentiable post-processing. Inspired by [56, 58], we take a similar query design. Besides the conventional detection queries utilized in object detection [5, 62], additional track queries are introduced to track agents across frames. Specifically, at each time step, initialized detection queries are responsible for detecting newborn agents that are perceived for the first time, while track queries keep modeling those agents detected in previous frames. Both detection queries and track queries capture the agent abstractions by attending to BEV feature " + }, + { + "bbox": [ + 46, + 486, + 289, + 715 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 486, + 289, + 715 + ], + "type": "text", + "content": ". As the scene continuously evolves, track queries at the current frame interact with previously recorded ones in a self-attention module to aggregate temporal information, until the corresponding agents disappear completely (untracked in a certain time period). Similar to [5], TrackFormer contains " + }, + { + "bbox": [ + 46, + 486, + 289, + 715 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 46, + 486, + 289, + 715 + ], + "type": "text", + "content": " layers and the final output state " + }, + { + "bbox": [ + 46, + 486, + 289, + 715 + ], + "type": "inline_equation", + "content": "Q_{A}" + }, + { + "bbox": [ + 46, + 486, + 289, + 715 + ], + "type": "text", + "content": " provides knowledge of " + }, + { + "bbox": [ + 46, + 486, + 289, + 715 + ], + "type": "inline_equation", + "content": "N_{a}" + }, + { + "bbox": [ + 46, + 486, + 289, + 715 + ], + "type": "text", + "content": " valid agents for downstream prediction tasks. Besides queries encoding other agents surround" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 282, + 547, + 319 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 282, + 547, + 319 + ], + "spans": [ + { + "bbox": [ + 304, + 282, + 547, + 319 + ], + "type": "text", + "content": "ing the ego-vehicle, we introduce one particular ego-vehicle query in the query set to explicitly model the self-driving vehicle itself, which is further used in planning." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 331, + 547, + 452 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 331, + 547, + 452 + ], + "spans": [ + { + "bbox": [ + 304, + 331, + 547, + 452 + ], + "type": "text", + "content": "MapFormer. We design it based on a 2D panoptic segmentation method Panoptic SegFormer [31]. We sparsely represent road elements as map queries to help downstream motion forecasting, with location and structure knowledge encoded. For driving scenarios, we set lanes, dividers and crossings as things, and the drivable area as stuff [28]. MapFormer also has " + }, + { + "bbox": [ + 304, + 331, + 547, + 452 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 331, + 547, + 452 + ], + "type": "text", + "content": " stacked layers whose output results of each layer are all supervised, while only the updated queries " + }, + { + "bbox": [ + 304, + 331, + 547, + 452 + ], + "type": "inline_equation", + "content": "Q_{M}" + }, + { + "bbox": [ + 304, + 331, + 547, + 452 + ], + "type": "text", + "content": " in the last layer are forwarded to MotionFormer for agent-map interaction." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 457, + 477, + 470 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 457, + 477, + 470 + ], + "spans": [ + { + "bbox": [ + 306, + 457, + 477, + 470 + ], + "type": "text", + "content": "2.2. Prediction: Motion Forecasting" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "spans": [ + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "text", + "content": "Recent studies have proven the effectiveness of transformer structure on the motion task [24,25,35,39,40,48,55], inspired by which we propose MotionFormer in the end-to-end setting. With highly abstract queries for dynamic agents " + }, + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "inline_equation", + "content": "Q_{A}" + }, + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "text", + "content": " and static map " + }, + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "inline_equation", + "content": "Q_{M}" + }, + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "text", + "content": " from TrackFormer and MapFormer respectively, MotionFormer predicts all agents' multimodal future movements, i.e., top-k possible trajectories, in a scene-centric manner. This paradigm produces multi-agent trajectories in the frame with a single forward pass, which greatly saves the computational cost of aligning the whole scene to each agent's coordinate [27]. Meanwhile, we pass the ego-vehicle query from TrackFormer through MotionFormer to engage ego-vehicle to interact with other agents, considering the future dynamics. Formally, the output motion is formulated as " + }, + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "inline_equation", + "content": "\\{\\hat{\\mathbf{x}}_{i,k}\\in \\mathbb{R}^{T\\times 2}|i = 1,\\dots ,N_a;k = 1,\\dots ,\\mathcal{K}\\}" + }, + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "text", + "content": " indexes the agent, " + }, + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "text", + "content": " indexes the modality of trajectories and " + }, + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 304, + 472, + 547, + 676 + ], + "type": "text", + "content": " is the length of prediction horizon." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 689, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 689, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 689, + 547, + 715 + ], + "type": "text", + "content": "MotionFormer. It is composed of " + }, + { + "bbox": [ + 304, + 689, + 547, + 715 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 689, + 547, + 715 + ], + "type": "text", + "content": " layers, and each layer captures three types of interactions: agent-agent," + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17855" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 120 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 120 + ], + "type": "text", + "content": "agent-map and agent-goal point. For each motion query " + }, + { + "bbox": [ + 47, + 72, + 287, + 120 + ], + "type": "inline_equation", + "content": "Q_{i,k}" + }, + { + "bbox": [ + 47, + 72, + 287, + 120 + ], + "type": "text", + "content": " (defined later, and we omit subscripts " + }, + { + "bbox": [ + 47, + 72, + 287, + 120 + ], + "type": "inline_equation", + "content": "i, k" + }, + { + "bbox": [ + 47, + 72, + 287, + 120 + ], + "type": "text", + "content": " in the following context for simplicity), its interactions between other agents " + }, + { + "bbox": [ + 47, + 72, + 287, + 120 + ], + "type": "inline_equation", + "content": "Q_A" + }, + { + "bbox": [ + 47, + 72, + 287, + 120 + ], + "type": "text", + "content": " or map elements " + }, + { + "bbox": [ + 47, + 72, + 287, + 120 + ], + "type": "inline_equation", + "content": "Q_M" + }, + { + "bbox": [ + 47, + 72, + 287, + 120 + ], + "type": "text", + "content": " could be formulated as:" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 89, + 129, + 287, + 143 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 89, + 129, + 287, + 143 + ], + "spans": [ + { + "bbox": [ + 89, + 129, + 287, + 143 + ], + "type": "interline_equation", + "content": "Q _ {a / m} = \\operatorname {M H C A} (\\operatorname {M H S A} (Q), Q _ {A} / Q _ {M}), \\tag {1}", + "image_path": "18b90ac92d8ce46b3909b237ee5f0a1ab38721efb1bf3608be5327cbbdc32279.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 152, + 287, + 212 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 152, + 287, + 212 + ], + "spans": [ + { + "bbox": [ + 47, + 152, + 287, + 212 + ], + "type": "text", + "content": "where MHCA, MHSA denote multi-head cross-attention and multi-head self-attention [50] respectively. As it is also important to focus on the intended position, i.e., goal point, to refine the predicted trajectory, we devise an agent-goal point attention via deformable attention [62] as follows:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 94, + 220, + 287, + 235 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 94, + 220, + 287, + 235 + ], + "spans": [ + { + "bbox": [ + 94, + 220, + 287, + 235 + ], + "type": "interline_equation", + "content": "Q _ {g} = \\operatorname {D e f o r m A t t n} (Q, \\hat {\\mathbf {x}} _ {T} ^ {l - 1}, B), \\tag {2}", + "image_path": "103fb5aa09c70a93f78f1151d78e46a35b2a0b97998b5a653d55212c1673cab2.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "spans": [ + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{x}}_T^{l - 1}" + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "text", + "content": " is the endpoint of the predicted trajectory of previous layer. DeformAttn(q,r,x), a deformable attention module [62], takes in the query " + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "inline_equation", + "content": "q" + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "text", + "content": ", reference point " + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "text", + "content": " and spatial feature " + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "inline_equation", + "content": "x" + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "text", + "content": ". It performs sparse attention on the spatial feature around the reference point. Through this, the predicted trajectory is further refined as aware of the endpoint surroundings. All three interactions are modeled in parallel, where the generated " + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "inline_equation", + "content": "Q_{a}" + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "inline_equation", + "content": "Q_{m}" + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "inline_equation", + "content": "Q_{g}" + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "text", + "content": " are concatenated and passed to a multi-layer perceptron (MLP), resulting query context " + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "inline_equation", + "content": "Q_{\\mathrm{ctx}}" + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "text", + "content": ". Then, " + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "inline_equation", + "content": "Q_{\\mathrm{ctx}}" + }, + { + "bbox": [ + 47, + 243, + 287, + 376 + ], + "type": "text", + "content": " is sent to the successive layer for refinement or decoded as prediction results at the last layer." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "spans": [ + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "text", + "content": "Motion queries. The input queries for each layer of MotionFormer, termed motion queries, comprise two components: the query context " + }, + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "inline_equation", + "content": "Q_{\\mathrm{ctx}}" + }, + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "text", + "content": " produced by the preceding layer as described before, and the query position " + }, + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "inline_equation", + "content": "Q_{\\mathrm{pos}}" + }, + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "text", + "content": ". Specifically, " + }, + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "inline_equation", + "content": "Q_{\\mathrm{pos}}" + }, + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "text", + "content": " integrates the positional knowledge in four-folds as in Eq. (3): (1) the position of scene-level anchors " + }, + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "inline_equation", + "content": "I^s" + }, + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "text", + "content": "; (2) the position of agent-level anchors " + }, + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "inline_equation", + "content": "I^a" + }, + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "text", + "content": "; (3) current location of the agent " + }, + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 47, + 391, + 287, + 486 + ], + "type": "text", + "content": " and (4) the predicted goal point." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 79, + 495, + 287, + 525 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 79, + 495, + 287, + 525 + ], + "spans": [ + { + "bbox": [ + 79, + 495, + 287, + 525 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} Q _ {\\text {p o s}} = \\operatorname {M L P} \\left(\\operatorname {P E} \\left(I ^ {s}\\right)\\right) + \\operatorname {M L P} \\left(\\operatorname {P E} \\left(I ^ {a}\\right)\\right) \\tag {3} \\\\ + \\operatorname {M L P} (\\operatorname {P E} \\left(\\hat {\\mathbf {x}} _ {0}\\right)) + \\operatorname {M L P} (\\operatorname {P E} \\left(\\hat {\\mathbf {x}} _ {T} ^ {l - 1}\\right)). \\\\ \\end{array}", + "image_path": "32b447fd65e86565407d610e17897e1e47b3b9ca7aa245131c55f774bf8dbf87.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 531, + 287, + 674 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 531, + 287, + 674 + ], + "spans": [ + { + "bbox": [ + 47, + 531, + 287, + 674 + ], + "type": "text", + "content": "Here the sinusoidal position encoding " + }, + { + "bbox": [ + 47, + 531, + 287, + 674 + ], + "type": "inline_equation", + "content": "\\mathrm{PE}(\\cdot)" + }, + { + "bbox": [ + 47, + 531, + 287, + 674 + ], + "type": "text", + "content": " followed by an MLP is utilized to encode the positional points and " + }, + { + "bbox": [ + 47, + 531, + 287, + 674 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{x}}_T^0" + }, + { + "bbox": [ + 47, + 531, + 287, + 674 + ], + "type": "text", + "content": " is set as " + }, + { + "bbox": [ + 47, + 531, + 287, + 674 + ], + "type": "inline_equation", + "content": "I^s" + }, + { + "bbox": [ + 47, + 531, + 287, + 674 + ], + "type": "text", + "content": " at the first layer (subscripts " + }, + { + "bbox": [ + 47, + 531, + 287, + 674 + ], + "type": "inline_equation", + "content": "i, k" + }, + { + "bbox": [ + 47, + 531, + 287, + 674 + ], + "type": "text", + "content": " are also omitted). The scene-level anchor represents prior movement statistics in a global view, while the agent-level anchor captures the possible intention in the local coordinate. They are both clustered by k-means algorithm on the endpoints of ground-truth trajectories, to narrow down the uncertainty of prediction. Contrary to the prior knowledge, the start point provides customized positional embedding for each agent, and the predicted endpoint serves as a dynamic anchor optimized layer-by-layer in a coarse-to-fine fashion." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": "Non-linear Optimization. Different from conventional motion forecasting works which have direct access to" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 72, + 545, + 192 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 192 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 192 + ], + "type": "text", + "content": "ground truth perceptual results, i.e., agents' location and corresponding tracks, we consider the prediction uncertainty from the prior module in our end-to-end paradigm. Brutally regressing the ground-truth waypoints from an imperfect detection position or heading angle may lead to unrealistic trajectory predictions with large curvature and acceleration. To tackle this, we adopt a non-linear smoother [4] to adjust the target trajectories and make them physically feasible given an imprecise starting point predicted by the upstream module. The process is:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 378, + 202, + 545, + 219 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 378, + 202, + 545, + 219 + ], + "spans": [ + { + "bbox": [ + 378, + 202, + 545, + 219 + ], + "type": "interline_equation", + "content": "\\tilde {\\mathbf {x}} ^ {*} = \\arg \\min _ {\\mathbf {x}} c (\\mathbf {x}, \\tilde {\\mathbf {x}}), \\tag {4}", + "image_path": "f3a34cce860d3b9647da93a5bb18fc98a6b41e0b1883f17718b026902d644ac0.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 228, + 545, + 262 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 228, + 545, + 262 + ], + "spans": [ + { + "bbox": [ + 304, + 228, + 545, + 262 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 228, + 545, + 262 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathbf{x}}" + }, + { + "bbox": [ + 304, + 228, + 545, + 262 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 228, + 545, + 262 + ], + "type": "inline_equation", + "content": "\\tilde{\\mathbf{x}}^*" + }, + { + "bbox": [ + 304, + 228, + 545, + 262 + ], + "type": "text", + "content": " denote the ground-truth and smoothed trajectory, " + }, + { + "bbox": [ + 304, + 228, + 545, + 262 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 228, + 545, + 262 + ], + "type": "text", + "content": " is generated by multiple-shooting [2], and the cost function is as follows:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 311, + 272, + 545, + 297 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 311, + 272, + 545, + 297 + ], + "spans": [ + { + "bbox": [ + 311, + 272, + 545, + 297 + ], + "type": "interline_equation", + "content": "c (\\mathbf {x}, \\tilde {\\mathbf {x}}) = \\lambda_ {\\mathrm {x y}} \\| \\mathbf {x}, \\tilde {\\mathbf {x}} \\| _ {2} + \\lambda_ {\\text {g o a l}} \\| \\mathbf {x} _ {T}, \\tilde {\\mathbf {x}} _ {T} \\| _ {2} + \\sum_ {\\phi \\in \\Phi} \\phi (\\mathbf {x}), \\tag {5}", + "image_path": "8ffc651c5baeade8a55bab348cc10811cf786e16aa497ec42d63155eabc31503.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 307, + 545, + 378 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 307, + 545, + 378 + ], + "spans": [ + { + "bbox": [ + 304, + 307, + 545, + 378 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 307, + 545, + 378 + ], + "type": "inline_equation", + "content": "\\lambda_{\\mathrm{xy}}" + }, + { + "bbox": [ + 304, + 307, + 545, + 378 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 307, + 545, + 378 + ], + "type": "inline_equation", + "content": "\\lambda_{\\mathrm{goal}}" + }, + { + "bbox": [ + 304, + 307, + 545, + 378 + ], + "type": "text", + "content": " are hyperparameters, the kinematic function set " + }, + { + "bbox": [ + 304, + 307, + 545, + 378 + ], + "type": "inline_equation", + "content": "\\Phi" + }, + { + "bbox": [ + 304, + 307, + 545, + 378 + ], + "type": "text", + "content": " has five terms including jerk, curvature, curvature rate, acceleration and lateral acceleration. The cost function regularizes the target trajectory to obey kinematic constraints. This target trajectory optimization is only conducted in training and does not affect inference." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 387, + 488, + 399 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 387, + 488, + 399 + ], + "spans": [ + { + "bbox": [ + 306, + 387, + 488, + 399 + ], + "type": "text", + "content": "2.3. Prediction: Occupancy Prediction" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 402, + 545, + 641 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 402, + 545, + 641 + ], + "spans": [ + { + "bbox": [ + 304, + 402, + 545, + 641 + ], + "type": "text", + "content": "Occupancy grid map is a discretized BEV representation where each cell holds a belief indicating whether it is occupied, and the occupancy prediction task is to discover how the grid map changes in the future. Previous approaches utilize RNN structure for temporally expanding future predictions from observed BEV features [20, 23, 59]. However, they rely on highly hand-crafted clustering post-processing to generate per-agent occupancy maps, as they are mostly agent-agnostic by compressing BEV features as a whole into RNN hidden states. Due to the deficient usage of agent-wise knowledge, it is challenging for them to predict the behaviors of all agents globally, which is essential to understand how the scene evolves. To address this, we present OccFormer to incorporate both scene-level and agent-level semantics in two aspects: (1) a dense scene feature acquires agent-level features via an exquisitely designed attention module when unrolling to future horizons; (2) we produce instance-wise occupancy easily by a matrix multiplication between agent-level features and dense scene features without heavy post-processing." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "content": "OccFormer is composed of " + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "inline_equation", + "content": "T_{o}" + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "content": " sequential blocks where " + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "inline_equation", + "content": "T_{o}" + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "content": " indicates the prediction horizon. Note that " + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "inline_equation", + "content": "T_{o}" + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "content": " is typically smaller than " + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "content": " in the motion task, due to the high computation cost of densely represented occupancy. Each block takes as input the rich agent features " + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "inline_equation", + "content": "G^{t}" + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "content": " and the state (dense feature) " + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "inline_equation", + "content": "F^{t - 1}" + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "content": " from the previous layer, and generates " + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "inline_equation", + "content": "F^{t}" + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "content": " for" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17856" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "text", + "content": "timestep " + }, + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "text", + "content": " considering both instance- and scene-level information. To get agent feature " + }, + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "inline_equation", + "content": "G^{t}" + }, + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "text", + "content": " with dynamics and spatial priors, we max-pool motion queries from MotionFormer in the modality dimension denoted as " + }, + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "inline_equation", + "content": "Q_{X} \\in \\mathbb{R}^{N_{a} \\times D}" + }, + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "text", + "content": ", with " + }, + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "text", + "content": " as the feature dimension. Then we fuse it with the upstream track query " + }, + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "inline_equation", + "content": "Q_{A}" + }, + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "text", + "content": " and current position embedding " + }, + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "inline_equation", + "content": "P_{A}" + }, + { + "bbox": [ + 46, + 72, + 289, + 156 + ], + "type": "text", + "content": " via a temporal-specific MLP:" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 77, + 160, + 287, + 174 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 77, + 160, + 287, + 174 + ], + "spans": [ + { + "bbox": [ + 77, + 160, + 287, + 174 + ], + "type": "interline_equation", + "content": "G ^ {t} = \\operatorname {M L P} _ {t} ([ Q _ {A}, P _ {A}, Q _ {X} ]), t = 1, \\dots , T _ {o}, \\tag {6}", + "image_path": "b0fa25738d1f05691ca19e756b1bce9a0d64d051cbf7a8bda8e5ac5ac294592c.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "spans": [ + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "inline_equation", + "content": "[\\cdot]" + }, + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "text", + "content": " indicates concatenation. For the scene-level knowledge, the BEV feature " + }, + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "text", + "content": " is downscaled to " + }, + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "inline_equation", + "content": "1/4" + }, + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "text", + "content": " resolution for training efficiency to serve as the first block input " + }, + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "inline_equation", + "content": "F^0" + }, + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "text", + "content": ". To further conserve training memory, each block follows a downsample-upsample manner with an attention module in between to conduct pixel-agent interaction at " + }, + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "inline_equation", + "content": "1/8" + }, + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "text", + "content": " downscaled feature, denoted as " + }, + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "inline_equation", + "content": "F_{\\mathrm{ds}}^{t}" + }, + { + "bbox": [ + 46, + 178, + 287, + 263 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 270, + 289, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 270, + 289, + 415 + ], + "spans": [ + { + "bbox": [ + 46, + 270, + 289, + 415 + ], + "type": "text", + "content": "Pixel-agent interaction is designed to unify the scene-and agent-level understanding when predicting future occupancy. We take the dense feature " + }, + { + "bbox": [ + 46, + 270, + 289, + 415 + ], + "type": "inline_equation", + "content": "F_{\\mathrm{ds}}^{t}" + }, + { + "bbox": [ + 46, + 270, + 289, + 415 + ], + "type": "text", + "content": " as queries, instance-level features as keys and values to update the dense feature over time. Detailedly, " + }, + { + "bbox": [ + 46, + 270, + 289, + 415 + ], + "type": "inline_equation", + "content": "F_{\\mathrm{ds}}^{t}" + }, + { + "bbox": [ + 46, + 270, + 289, + 415 + ], + "type": "text", + "content": " is passed through a self-attention layer to model responses between distant grids, then a cross-attention layer models interactions between agent features " + }, + { + "bbox": [ + 46, + 270, + 289, + 415 + ], + "type": "inline_equation", + "content": "G^{t}" + }, + { + "bbox": [ + 46, + 270, + 289, + 415 + ], + "type": "text", + "content": " and per-grid features. Moreover, to align the pixel-agent correspondence, we constrain the cross-attention by an attention mask, which restricts each pixel to only look at the agent occupying it at timestep " + }, + { + "bbox": [ + 46, + 270, + 289, + 415 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 270, + 289, + 415 + ], + "type": "text", + "content": ", inspired by [10]. The update process of the dense feature is formulated as:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 62, + 418, + 287, + 433 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 62, + 418, + 287, + 433 + ], + "spans": [ + { + "bbox": [ + 62, + 418, + 287, + 433 + ], + "type": "interline_equation", + "content": "D _ {\\mathrm {d s}} ^ {t} = \\operatorname {M H C A} \\left(\\operatorname {M H S A} \\left(F _ {\\mathrm {d s}} ^ {t}\\right), G ^ {t}, \\operatorname {a t t n} - \\operatorname {m a s k} = O _ {m} ^ {t}\\right). \\tag {7}", + "image_path": "410834ec26ee035e3c44a3c63d8b0fc072783df878203f39c2f18c11f1781dfb.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "spans": [ + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "text", + "content": "The attention mask " + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "inline_equation", + "content": "O_{m}^{t}" + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "text", + "content": " is semantically similar to occupancy, and is generated by multiplying an additional agent-level feature and the dense feature " + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "inline_equation", + "content": "F_{\\mathrm{ds}}^{t}" + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "text", + "content": ", where we name the agent-level feature here as mask feature " + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "inline_equation", + "content": "M^{t} = \\mathrm{MLP}(G^{t})" + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "text", + "content": ". After the interaction process in Eq. (7), " + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "inline_equation", + "content": "D_{\\mathrm{ds}}^{t}" + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "text", + "content": " is upsampled to " + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "inline_equation", + "content": "1/4" + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "text", + "content": " size of " + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "text", + "content": ". We further add " + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "inline_equation", + "content": "D_{\\mathrm{ds}}^{t}" + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "text", + "content": " with block input " + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "inline_equation", + "content": "F^{t-1}" + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "text", + "content": " as a residual connection, and the resulting feature " + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "inline_equation", + "content": "F^{t}" + }, + { + "bbox": [ + 46, + 436, + 287, + 533 + ], + "type": "text", + "content": " is passed to the next block." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "spans": [ + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "text", + "content": "Instance-level occupancy. It represents the occupancy with each agent's identity preserved. It could be simply drawn via matrix multiplication, as in recent query-based segmentation works [11, 29]. Formally, in order to get an occupancy prediction of original size " + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "inline_equation", + "content": "H \\times W" + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "text", + "content": " of BEV feature " + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "text", + "content": ", the scene-level features " + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "inline_equation", + "content": "F^t" + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "text", + "content": " are upsampled to " + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "inline_equation", + "content": "F_{\\mathrm{dec}}^t \\in \\mathbb{R}^{C \\times H \\times W}" + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "text", + "content": " by a convolutional decoder, where " + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "text", + "content": " is the channel dimension. For the agent-level feature, we further update the coarse mask feature " + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "inline_equation", + "content": "M^t" + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "text", + "content": " to the occupancy feature " + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "inline_equation", + "content": "U^t \\in \\mathbb{R}^{N_a \\times C}" + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "text", + "content": " by another MLP. We empirically find that generating " + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "inline_equation", + "content": "U^t" + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "text", + "content": " from mask feature " + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "inline_equation", + "content": "M^t" + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "text", + "content": " instead of original agent feature " + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "inline_equation", + "content": "G^t" + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "text", + "content": " leads to superior performance. The final instance-level occupancy of timestep " + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 541, + 289, + 696 + ], + "type": "text", + "content": " is:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 132, + 700, + 287, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 132, + 700, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 132, + 700, + 287, + 715 + ], + "type": "interline_equation", + "content": "\\hat {O} _ {A} ^ {t} = U ^ {t} \\cdot F _ {\\mathrm {d e c}} ^ {t}. \\tag {8}", + "image_path": "3219c5898a718e0c89bd75a30cfd9f3e4c20b350fc32a4d1060d317b4fa526a7.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 306, + 72, + 372, + 85 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 372, + 85 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 372, + 85 + ], + "type": "text", + "content": "2.4. Planning" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 86, + 545, + 205 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 86, + 545, + 205 + ], + "spans": [ + { + "bbox": [ + 304, + 86, + 545, + 205 + ], + "type": "text", + "content": "Planning without high-definition (HD) maps or predefined routes usually requires a high-level command to indicate the direction to go [6, 23]. Following this, we convert the raw navigation signals (i.e., turn left, turn right and keep forward) into three learnable embeddings, named command embeddings. As the ego-vehicle query from MotionFormer already expresses its multimodal intentions, we equip it with command embeddings to form a \"plan query\". We attend plan query to BEV features " + }, + { + "bbox": [ + 304, + 86, + 545, + 205 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 304, + 86, + 545, + 205 + ], + "type": "text", + "content": " to make it aware of surroundings, and then decode it to future waypoints " + }, + { + "bbox": [ + 304, + 86, + 545, + 205 + ], + "type": "inline_equation", + "content": "\\hat{\\tau}" + }, + { + "bbox": [ + 304, + 86, + 545, + 205 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 206, + 545, + 230 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 206, + 545, + 230 + ], + "spans": [ + { + "bbox": [ + 305, + 206, + 545, + 230 + ], + "type": "text", + "content": "To further avoid collisions, we optimize " + }, + { + "bbox": [ + 305, + 206, + 545, + 230 + ], + "type": "inline_equation", + "content": "\\hat{\\tau}" + }, + { + "bbox": [ + 305, + 206, + 545, + 230 + ], + "type": "text", + "content": " based on Newton's method in inference only by the following:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 373, + 234, + 545, + 252 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 373, + 234, + 545, + 252 + ], + "spans": [ + { + "bbox": [ + 373, + 234, + 545, + 252 + ], + "type": "interline_equation", + "content": "\\tau^ {*} = \\arg \\min _ {\\tau} f (\\tau , \\hat {\\tau}, \\hat {O}), \\tag {9}", + "image_path": "9c29dd07069a756a2fbd62c3b67ab73cce65fde504c4b645c87dae7b1a2af592.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "spans": [ + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "inline_equation", + "content": "\\hat{\\tau}" + }, + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "text", + "content": " is the original planning prediction, " + }, + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "inline_equation", + "content": "\\tau^{*}" + }, + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "text", + "content": " denotes the optimized planning, which is selected from multiple-shooting [2] trajectories " + }, + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "text", + "content": " as to minimize cost function " + }, + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "inline_equation", + "content": "f(\\cdot)" + }, + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "inline_equation", + "content": "\\hat{O}" + }, + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "text", + "content": " is a classical binary occupancy map merged from the instance-wise occupancy prediction from OccFormer. The cost function " + }, + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "inline_equation", + "content": "f(\\cdot)" + }, + { + "bbox": [ + 304, + 256, + 545, + 328 + ], + "type": "text", + "content": " is calculated by:" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 318, + 333, + 545, + 357 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 318, + 333, + 545, + 357 + ], + "spans": [ + { + "bbox": [ + 318, + 333, + 545, + 357 + ], + "type": "interline_equation", + "content": "f (\\tau , \\hat {\\tau}, \\hat {O}) = \\lambda_ {\\text {c o o r d}} \\| \\tau , \\hat {\\tau} \\| _ {2} + \\lambda_ {\\text {o b s}} \\sum_ {t} \\mathcal {D} \\left(\\tau_ {t}, \\hat {O} ^ {t}\\right), \\tag {10}", + "image_path": "86b19f503d9437786d9acf11bc2668421f9d3929a840d84c8b17440f3fbc73bc.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 314, + 359, + 545, + 392 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 314, + 359, + 545, + 392 + ], + "spans": [ + { + "bbox": [ + 314, + 359, + 545, + 392 + ], + "type": "interline_equation", + "content": "\\mathcal {D} \\left(\\tau_ {t}, \\hat {O} ^ {t}\\right) = \\sum_ {(x, y) \\in S} \\frac {1}{\\sigma \\sqrt {2 \\pi}} \\exp \\left(- \\frac {\\left\\| \\tau_ {t} - (x , y) \\right\\| _ {2} ^ {2}}{2 \\sigma^ {2}}\\right). \\tag {11}", + "image_path": "754a896e47c7cf33b501533e4c19c80ac2263b7e7cb5607fd6820bfec7e61d50.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "spans": [ + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "text", + "content": "Here " + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "inline_equation", + "content": "\\lambda_{\\mathrm{coord}}" + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "inline_equation", + "content": "\\lambda_{\\mathrm{obs}}" + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "text", + "content": " are hyperparameters, and " + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "text", + "content": " indexes a timestep of future horizons. The " + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "inline_equation", + "content": "l_2" + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "text", + "content": " cost pulls the trajectory toward the original predicted one, while the collision term " + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "inline_equation", + "content": "\\mathcal{D}" + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "text", + "content": " pushes it away from occupied grids, considering surrounding positions confined to " + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "inline_equation", + "content": "\\mathcal{S} = \\{(x,y)\\| (x,y) - \\tau_t\\| _2 < d,\\hat{O}_{x,y}^t = 1\\}" + }, + { + "bbox": [ + 304, + 396, + 545, + 469 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 474, + 372, + 487 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 474, + 372, + 487 + ], + "spans": [ + { + "bbox": [ + 306, + 474, + 372, + 487 + ], + "type": "text", + "content": "2.5. Learning" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 488, + 545, + 572 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 488, + 545, + 572 + ], + "spans": [ + { + "bbox": [ + 304, + 488, + 545, + 572 + ], + "type": "text", + "content": "UniAD is trained in two stages. We first jointly train perception parts, i.e., the tracking and mapping modules, for a few epochs (6 in our experiments), and then train the model end-to-end for 20 epochs with all perception, prediction and planning modules. The two-stage training is found more stable empirically. We refer the audience to the Supplementary for details of each loss." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": "Shared matching. Since UniAD involves instance-wise modeling, pairing predictions to the ground truth set is required in perception and prediction tasks. Similar to DETR [5, 31], the bipartite matching algorithm is adopted in the tracking and online mapping stage. As for tracking, candidates from detection queries are paired with newborn ground truth objects, and predictions from track queries inherit the assignment from previous frames. The matching results in the tracking module are reused in motion and occupancy nodes to consistently model agents from historical tracks to future motions in the end-to-end framework." + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17857" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 70, + 545, + 190 + ], + "blocks": [ + { + "bbox": [ + 48, + 70, + 545, + 190 + ], + "lines": [ + { + "bbox": [ + 48, + 70, + 545, + 190 + ], + "spans": [ + { + "bbox": [ + 48, + 70, + 545, + 190 + ], + "type": "table", + "html": "
IDTrackModulusTrackingsMappingMotion ForecastingOccupancy PredictionPlanning
MapMotionOcc.PlanAMOTA↑AMOTP↓IDS↓IoU-lanetIoU-road↑minADE↓minFDE↓MR↓IoU-n.↑IoU-f.↑VPQ-n.↑VPQ-f.↑avg.L2↓avg.Col.↓
0*✓✓✓✓✓0.3561.3288930.3020.6750.8581.2700.18655.934.647.826.41.1540.941
1✓0.3481.333791-----------
2✓---0.3050.674---------
3✓✓0.3551.3367850.3010.671---------
4✓-----0.8151.2240.182------
5✓✓0.3601.350919--0.7511.1090.162------
6✓✓✓0.3541.3398200.3030.6720.736(-9.7%)1.066(-12.9%)0.158------
7✓--------60.537.052.429.8--
8✓✓0.3601.322809-----62.138.452.232.1--
9✓✓✓✓0.3591.35910570.3040.6750.710(-3.5%)1.005(-5.8%)0.14662.339.453.132.2--
10✓-----------1.1310.773
11✓✓✓✓0.3661.3378890.3030.6720.7411.0770.157----1.0140.717
12✓✓✓✓✓0.3581.3346410.3020.6720.7281.0540.15462.339.552.832.31.0040.430
", + "image_path": "e7caff693c7130174a87caade32e28ee6be4f66c66ced5541e2aba3d84c6aded.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 194, + 546, + 250 + ], + "lines": [ + { + "bbox": [ + 46, + 194, + 546, + 250 + ], + "spans": [ + { + "bbox": [ + 46, + 194, + 546, + 250 + ], + "type": "text", + "content": "Table 2. Detailed ablations on the effectiveness of each task. We can conclude that two perception sub-tasks greatly help motion forecasting, and prediction performance also benefits from unifying the two prediction modules. With all prior representations, our goal-planning boosts significantly to ensure safety. UniAD outperforms naive MTL solution by a large margin for prediction and planning tasks, and it also owns the superiority that no substantial perceptual performance drop occurs. Only main metrics are shown for brevity. \"avg.L2\" and \"avg.Col\" are the average values across the planning horizon. " + }, + { + "bbox": [ + 46, + 194, + 546, + 250 + ], + "type": "inline_equation", + "content": "\\ast" + }, + { + "bbox": [ + 46, + 194, + 546, + 250 + ], + "type": "text", + "content": ": ID-0 is the MTL scheme with separate heads for each task." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 47, + 269, + 128, + 282 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 269, + 128, + 282 + ], + "spans": [ + { + "bbox": [ + 47, + 269, + 128, + 282 + ], + "type": "text", + "content": "3. Experiments" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 285, + 288, + 381 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 285, + 288, + 381 + ], + "spans": [ + { + "bbox": [ + 46, + 285, + 288, + 381 + ], + "type": "text", + "content": "We conduct experiments on the challenging nuScenes dataset [3]. In this section, we validate the effectiveness of our design in three aspects: joint results revealing the advantage of task coordination and its effect on planning, modular results of each task compared with previous methods, and ablations on the design space for specific modules. Due to space limit, the full suite of protocols, some ablations and visualizations are provided in the Supplementary." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 388, + 130, + 400 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 388, + 130, + 400 + ], + "spans": [ + { + "bbox": [ + 47, + 388, + 130, + 400 + ], + "type": "text", + "content": "3.1. Joint Results" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 403, + 287, + 499 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 403, + 287, + 499 + ], + "spans": [ + { + "bbox": [ + 46, + 403, + 287, + 499 + ], + "type": "text", + "content": "We conduct extensive ablations as shown in Table 2 to prove the effectiveness and necessity of preceding tasks in the end-to-end pipeline. Each row of this table shows the model performance when incorporating task modules listed in the second Modules column. The first row (ID-0) serves as a vanilla multi-task baseline with separate task heads for comparison. The best result of each metric is marked in bold, and the runner-up result is underlined in each column." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 510, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 510, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 510, + 288, + 715 + ], + "type": "text", + "content": "Roadmap toward safe planning. As prediction is closer to planning compared to perception, we first investigate the two types of prediction tasks in our framework, i.e., motion forecasting and occupancy prediction. In Exp.10-12, only when the two tasks are introduced simultaneously (Exp.12), both metrics of the planning L2 and collision rate achieve the best results, compared to naive end-to-end planning without any intermediate tasks (Exp.10, Fig. 1(c.1)). Thus we conclude that both these two prediction tasks are required for a safe planning objective. Taking a step back, in Exp.7-9, we show the cooperative effect of two types of prediction. The performance of both tasks get improved when they are closely integrated (Exp.9, " + }, + { + "bbox": [ + 46, + 510, + 288, + 715 + ], + "type": "inline_equation", + "content": "-3.5\\%" + }, + { + "bbox": [ + 46, + 510, + 288, + 715 + ], + "type": "text", + "content": " minADE, " + }, + { + "bbox": [ + 46, + 510, + 288, + 715 + ], + "type": "inline_equation", + "content": "-5.8\\%" + }, + { + "bbox": [ + 46, + 510, + 288, + 715 + ], + "type": "text", + "content": " minFDE, " + }, + { + "bbox": [ + 46, + 510, + 288, + 715 + ], + "type": "inline_equation", + "content": "-1.3" + }, + { + "bbox": [ + 46, + 510, + 288, + 715 + ], + "type": "text", + "content": " MR(\\%), " + }, + { + "bbox": [ + 46, + 510, + 288, + 715 + ], + "type": "inline_equation", + "content": "+2.4" + }, + { + "bbox": [ + 46, + 510, + 288, + 715 + ], + "type": "text", + "content": " IoU-f(\\%), " + }, + { + "bbox": [ + 46, + 510, + 288, + 715 + ], + "type": "inline_equation", + "content": "+2.4" + }, + { + "bbox": [ + 46, + 510, + 288, + 715 + ], + "type": "text", + "content": " VPQ-f(\\%)), which demonstrates the necessity to include both agent and scene representations. Meanwhile, in order to realize a superior motion forecasting per" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 270, + 545, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 270, + 545, + 415 + ], + "spans": [ + { + "bbox": [ + 304, + 270, + 545, + 415 + ], + "type": "text", + "content": "formance, we explore how perception modules could contribute in Exp.4-6. Notably, incorporating both tracking and mapping nodes brings remarkable improvement to forecasting results " + }, + { + "bbox": [ + 304, + 270, + 545, + 415 + ], + "type": "inline_equation", + "content": "(-9.7\\% \\min ADE, -12.9\\% \\min FDE, -2.3\\mathrm{MR}(\\%))" + }, + { + "bbox": [ + 304, + 270, + 545, + 415 + ], + "type": "text", + "content": " We also present Exp.1-3, which indicate training perception sub-tasks together leads to comparable results to a single task. Additionally, compared with naive multi-task learning (Exp.0, Fig. 1(b)), Exp.12 outperforms it by a significant margin in all essential metrics " + }, + { + "bbox": [ + 304, + 270, + 545, + 415 + ], + "type": "inline_equation", + "content": "(-15.2\\% \\min ADE, -17.0\\% \\min FDE, -3.2\\mathrm{MR}(\\%))" + }, + { + "bbox": [ + 304, + 270, + 545, + 415 + ], + "type": "inline_equation", + "content": "+4.9\\mathrm{IoU - f}(.)" + }, + { + "bbox": [ + 304, + 270, + 545, + 415 + ], + "type": "inline_equation", + "content": "+5.9\\mathrm{VPQ}" + }, + { + "bbox": [ + 304, + 270, + 545, + 415 + ], + "type": "text", + "content": " f. " + }, + { + "bbox": [ + 304, + 270, + 545, + 415 + ], + "type": "inline_equation", + "content": "(\\%)" + }, + { + "bbox": [ + 304, + 270, + 545, + 415 + ], + "type": "inline_equation", + "content": "-0.15m\\mathrm{avg.L2}" + }, + { + "bbox": [ + 304, + 270, + 545, + 415 + ], + "type": "inline_equation", + "content": "-0.51\\mathrm{avg.Col}(\\%))" + }, + { + "bbox": [ + 304, + 270, + 545, + 415 + ], + "type": "text", + "content": " , showing the superiority of our planning-oriented design." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 305, + 424, + 407, + 436 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 424, + 407, + 436 + ], + "spans": [ + { + "bbox": [ + 305, + 424, + 407, + 436 + ], + "type": "text", + "content": "3.2. Modular Results" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 439, + 545, + 511 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 439, + 545, + 511 + ], + "spans": [ + { + "bbox": [ + 304, + 439, + 545, + 511 + ], + "type": "text", + "content": "Following the sequential order of perception-prediction-planning, we report the performance of each task module in comparison to prior state-of-the-arts on the nuScenes validation set. Note that UniAD jointly performs all these tasks with a single trained network. The main metric for each task is marked with gray background in tables." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 525, + 546, + 718 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 525, + 546, + 718 + ], + "spans": [ + { + "bbox": [ + 304, + 525, + 546, + 718 + ], + "type": "text", + "content": "Perception results. As for multi-object tracking in Table 3, UniAD yields a significant improvement of " + }, + { + "bbox": [ + 304, + 525, + 546, + 718 + ], + "type": "inline_equation", + "content": "+6.5" + }, + { + "bbox": [ + 304, + 525, + 546, + 718 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 525, + 546, + 718 + ], + "type": "inline_equation", + "content": "+14.2" + }, + { + "bbox": [ + 304, + 525, + 546, + 718 + ], + "type": "text", + "content": " AMOTA(\\%) compared to MUTR3D [58] and ViP3D [18] respectively. Moreover, UniAD achieves the lowest ID switch score, showing its temporal consistency for each tracklet. For online mapping in Table 4, UniAD performs well on segmenting lanes (" + }, + { + "bbox": [ + 304, + 525, + 546, + 718 + ], + "type": "inline_equation", + "content": "+7.4" + }, + { + "bbox": [ + 304, + 525, + 546, + 718 + ], + "type": "text", + "content": " IoU(\\%)) compared to BEVFormer), which is crucial for downstream agent-road interaction in the motion module. As our tracking module follows an end-to-end paradigm, it is still inferior to tracking-by-detection methods with complex associations such as Immortal Tracker [52], and our mapping results trail previous perception-oriented methods on specific classes. We argue that UniAD is to benefit final planning with perceived information rather than optimizing perception with full model capacity." + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17858" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 51, + 70, + 281, + 142 + ], + "blocks": [ + { + "bbox": [ + 51, + 70, + 281, + 142 + ], + "lines": [ + { + "bbox": [ + 51, + 70, + 281, + 142 + ], + "spans": [ + { + "bbox": [ + 51, + 70, + 281, + 142 + ], + "type": "table", + "html": "
MethodAMOTA↑AMOTP↓Recall↑IDS↓
Immortal Tracker†[52]0.3781.1190.478936
ViP3D [18]0.2171.6250.363-
QD3DT [21]0.2421.5180.399-
MUTR3D [58]0.2941.4980.4273822
UniAD0.3591.3200.467906
", + "image_path": "8deb79d186a8cd218df1cfe48a157d1b935231b5adccea3ed98b7ca94c0f2e55.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 56, + 201, + 277, + 270 + ], + "blocks": [ + { + "bbox": [ + 47, + 145, + 287, + 191 + ], + "lines": [ + { + "bbox": [ + 47, + 145, + 287, + 191 + ], + "spans": [ + { + "bbox": [ + 47, + 145, + 287, + 191 + ], + "type": "text", + "content": "Table 3. Multi-object tracking. UniAD outperforms previous end-to-end MOT techniques (with image inputs only) on all metrics. " + }, + { + "bbox": [ + 47, + 145, + 287, + 191 + ], + "type": "inline_equation", + "content": "\\dagger" + }, + { + "bbox": [ + 47, + 145, + 287, + 191 + ], + "type": "text", + "content": ": Tracking-by-detection method with post-association, reimplemented with BEVFormer for a fair comparison." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 56, + 201, + 277, + 270 + ], + "lines": [ + { + "bbox": [ + 56, + 201, + 277, + 270 + ], + "spans": [ + { + "bbox": [ + 56, + 201, + 277, + 270 + ], + "type": "table", + "html": "
MethodLanes↑Drivable↑Divider↑Crossing↑
VPN [42]18.076.0--
LSS [44]18.373.9--
BEVFormer [30]23.977.5--
BEVerse† [59]--30.617.2
UniAD31.369.125.713.8
", + "image_path": "84163f72a7d0b04ee837193f470c7fb3d145d76174fd23ea58643cb32e2363ba.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 56, + 328, + 276, + 396 + ], + "blocks": [ + { + "bbox": [ + 47, + 273, + 287, + 318 + ], + "lines": [ + { + "bbox": [ + 47, + 273, + 287, + 318 + ], + "spans": [ + { + "bbox": [ + 47, + 273, + 287, + 318 + ], + "type": "text", + "content": "Table 4. Online mapping. UniAD achieves competitive performance against state-of-the-art perception-oriented methods, with comprehensive road semantics. We report segmentation IoU (\\%). †: Reimplemented with BEVFormer." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 56, + 328, + 276, + 396 + ], + "lines": [ + { + "bbox": [ + 56, + 328, + 276, + 396 + ], + "spans": [ + { + "bbox": [ + 56, + 328, + 276, + 396 + ], + "type": "table", + "html": "
MethodminADE(m)↓minFDE(m)↓MR↓EPA↑
PnPNet†[32]1.151.950.2260.222
ViP3D [18]2.052.840.2460.226
Constant Pos.5.8010.270.347-
Constant Vel.2.134.010.318-
UniAD0.711.020.1510.456
", + "image_path": "918c38102e20f39bbf11046092c4671e6a386af516c8dfb81718cc7831cb2473.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 466, + 287, + 574 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 466, + 287, + 574 + ], + "spans": [ + { + "bbox": [ + 46, + 466, + 287, + 574 + ], + "type": "text", + "content": "Prediction results. Motion forecasting results are shown in Table 5, where UniAD remarkably outperforms previous vision-based end-to-end methods. It reduces prediction errors by " + }, + { + "bbox": [ + 46, + 466, + 287, + 574 + ], + "type": "inline_equation", + "content": "38.3\\%" + }, + { + "bbox": [ + 46, + 466, + 287, + 574 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 466, + 287, + 574 + ], + "type": "inline_equation", + "content": "65.4\\%" + }, + { + "bbox": [ + 46, + 466, + 287, + 574 + ], + "type": "text", + "content": " on minADE compared to PnPNet-vision [32] and ViP3D [18] respectively. In terms of occupancy prediction reported in Table 6, UniAD gets notable advances in nearby areas, yielding " + }, + { + "bbox": [ + 46, + 466, + 287, + 574 + ], + "type": "inline_equation", + "content": "+4.0" + }, + { + "bbox": [ + 46, + 466, + 287, + 574 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 466, + 287, + 574 + ], + "type": "inline_equation", + "content": "+2.0" + }, + { + "bbox": [ + 46, + 466, + 287, + 574 + ], + "type": "text", + "content": " on IoU-near(\\%) compared to FIERY [20] and BEVerse [59] with heavy augmentations, respectively." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 583, + 287, + 668 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 583, + 287, + 668 + ], + "spans": [ + { + "bbox": [ + 46, + 583, + 287, + 668 + ], + "type": "text", + "content": "Planning results. Benefiting from rich spatial-temporal information in both the ego-vehicle query and occupancy, UniAD reduces planning L2 error and collision rate by " + }, + { + "bbox": [ + 46, + 583, + 287, + 668 + ], + "type": "inline_equation", + "content": "51.2\\%" + }, + { + "bbox": [ + 46, + 583, + 287, + 668 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 583, + 287, + 668 + ], + "type": "inline_equation", + "content": "56.3\\%" + }, + { + "bbox": [ + 46, + 583, + 287, + 668 + ], + "type": "text", + "content": " compared to ST-P3 [23], in terms of the average value for the planning horizon. Moreover, it notably outperforms several LiDAR-based counterparts, which is often deemed challenging for perception tasks." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 674, + 160, + 687 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 674, + 160, + 687 + ], + "spans": [ + { + "bbox": [ + 47, + 674, + 160, + 687 + ], + "type": "text", + "content": "3.3. Qualitative Results" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": "Fig. 3 visualizes the results of all tasks for one complex scene. The ego vehicle drives with notice to the potential" + } + ] + } + ], + "index": 9 + }, + { + "type": "table", + "bbox": [ + 323, + 70, + 528, + 138 + ], + "blocks": [ + { + "bbox": [ + 46, + 400, + 287, + 445 + ], + "lines": [ + { + "bbox": [ + 46, + 400, + 287, + 445 + ], + "spans": [ + { + "bbox": [ + 46, + 400, + 287, + 445 + ], + "type": "text", + "content": "Table 5. Motion forecasting. UniAD remarkably outperforms previous vision-based end-to-end methods. We also report two settings of modeling vehicles with constant positions or velocities as comparisons. " + }, + { + "bbox": [ + 46, + 400, + 287, + 445 + ], + "type": "inline_equation", + "content": "\\dagger" + }, + { + "bbox": [ + 46, + 400, + 287, + 445 + ], + "type": "text", + "content": ": Reimplemented with BEVFormer." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 323, + 70, + 528, + 138 + ], + "lines": [ + { + "bbox": [ + 323, + 70, + 528, + 138 + ], + "spans": [ + { + "bbox": [ + 323, + 70, + 528, + 138 + ], + "type": "table", + "html": "
MethodIoU-n.↑IoU-f.↑VPQ-n.↑VPQ-f.↑
FIERY [20]59.436.750.229.9
StretchBEV [1]55.537.146.029.0
ST-P3 [23]-38.9-32.1
BEVerse† [59]61.440.954.336.1
UniAD63.440.254.733.5
", + "image_path": "9482f4d6f547392881632a717ac72547fe925a4ec6109f3d26f77b4c5753c1b8.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_body" + } + ], + "index": 10 + }, + { + "type": "table", + "bbox": [ + 311, + 198, + 538, + 281 + ], + "blocks": [ + { + "bbox": [ + 305, + 141, + 545, + 186 + ], + "lines": [ + { + "bbox": [ + 305, + 141, + 545, + 186 + ], + "spans": [ + { + "bbox": [ + 305, + 141, + 545, + 186 + ], + "type": "text", + "content": "Table 6. Occupancy prediction. UniAD gets significant improvement in nearby areas, which are more critical for planning. \"n.\" and \"f.\" indicates near " + }, + { + "bbox": [ + 305, + 141, + 545, + 186 + ], + "type": "inline_equation", + "content": "(30 \\times 30m)" + }, + { + "bbox": [ + 305, + 141, + 545, + 186 + ], + "type": "text", + "content": " and far " + }, + { + "bbox": [ + 305, + 141, + 545, + 186 + ], + "type": "inline_equation", + "content": "(50 \\times 50m)" + }, + { + "bbox": [ + 305, + 141, + 545, + 186 + ], + "type": "text", + "content": " evaluation ranges respectively. " + }, + { + "bbox": [ + 305, + 141, + 545, + 186 + ], + "type": "inline_equation", + "content": "\\dagger" + }, + { + "bbox": [ + 305, + 141, + 545, + 186 + ], + "type": "text", + "content": ": Trained with heavy augmentations." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 311, + 198, + 538, + 281 + ], + "lines": [ + { + "bbox": [ + 311, + 198, + 538, + 281 + ], + "spans": [ + { + "bbox": [ + 311, + 198, + 538, + 281 + ], + "type": "table", + "html": "
MethodL2(m)↓Col. Rate(%)↓
1s2s3sAvg.1s2s3sAvg.
NMP† [57]--2.31---1.92-
SA-NMP† [57]--2.05---1.59-
FF† [22]0.551.202.541.430.060.171.070.43
EO† [26]0.671.362.781.600.040.090.880.33
ST-P3 [23]1.332.112.902.110.230.621.270.71
UniAD0.480.961.651.030.050.170.710.31
", + "image_path": "a18fc32928e2ca9651b1003dda51c7bd9d3e2f80e6e9be19ec910461774f9226.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "table_body" + } + ], + "index": 12 + }, + { + "type": "table", + "bbox": [ + 308, + 331, + 544, + 393 + ], + "blocks": [ + { + "bbox": [ + 305, + 285, + 545, + 319 + ], + "lines": [ + { + "bbox": [ + 305, + 285, + 545, + 319 + ], + "spans": [ + { + "bbox": [ + 305, + 285, + 545, + 319 + ], + "type": "text", + "content": "Table 7. Planning. UniAD achieves the lowest L2 error and collision rate in all time intervals and even outperforms LiDAR-based methods " + }, + { + "bbox": [ + 305, + 285, + 545, + 319 + ], + "type": "inline_equation", + "content": "(\\dagger)" + }, + { + "bbox": [ + 305, + 285, + 545, + 319 + ], + "type": "text", + "content": " in most cases, verifying the safety of our system." + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 308, + 331, + 544, + 393 + ], + "lines": [ + { + "bbox": [ + 308, + 331, + 544, + 393 + ], + "spans": [ + { + "bbox": [ + 308, + 331, + 544, + 393 + ], + "type": "table", + "html": "
IDScene-1. Anch.Goal Inter.Ego QNLO.minADE↓minFDE↓MR↓minFDE -mAP*↑
10.8441.3360.1770.246
2✓0.7681.1590.1640.267
3✓✓0.7551.1300.1680.264
4✓✓✓0.7471.0960.1560.266
5✓✓✓✓0.7101.0040.1460.273
", + "image_path": "4b8c08e72bb309749331076b6d29e7e5483ea288333453036c633b8ba1e45978.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "table_body" + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 397, + 545, + 475 + ], + "lines": [ + { + "bbox": [ + 305, + 397, + 545, + 475 + ], + "spans": [ + { + "bbox": [ + 305, + 397, + 545, + 475 + ], + "type": "text", + "content": "Table 8. Ablation for designs in the motion forecasting module. All components contribute to the ultimate performance. \"Scenel. Anch.\" denotes rotated scene-level anchors. \"Goal Inter.\" means the agent-goal point interaction. \"Ego " + }, + { + "bbox": [ + 305, + 397, + 545, + 475 + ], + "type": "inline_equation", + "content": "Q" + }, + { + "bbox": [ + 305, + 397, + 545, + 475 + ], + "type": "text", + "content": " represents the egovehicle query and \"NLO.\" is the non-linear optimization strategy. " + }, + { + "bbox": [ + 305, + 397, + 545, + 475 + ], + "type": "inline_equation", + "content": "\\ast" + }, + { + "bbox": [ + 305, + 397, + 545, + 475 + ], + "type": "text", + "content": ": A metric considering detection and forecasting accuracy simultaneously, and we put details in the Supplementary." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 497, + 545, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 497, + 545, + 617 + ], + "spans": [ + { + "bbox": [ + 304, + 497, + 545, + 617 + ], + "type": "text", + "content": "movement of a front vehicle and lane. In the Supplementary, we show more visualizations of challenging scenarios and one promising case for the planning-oriented design, that inaccurate results occur in prior modules while the later tasks could still recover, e.g., the planned trajectory remains reasonable though objects have a large heading angle deviation or fail to be detected in tracking results. Besides, we analyze that failure cases of UniAD are mainly under some long-tail scenarios such as large trucks and trailers, shown in the Supplementary as well." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 626, + 400, + 639 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 626, + 400, + 639 + ], + "spans": [ + { + "bbox": [ + 306, + 626, + 400, + 639 + ], + "type": "text", + "content": "3.4. Ablation Study" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": "Effect of designs in MotionFormer. Table 8 shows that all of our proposed components described in Sec. 2.2 contribute to final performance regarding minADE, minFDE, Miss Rate and minFDE-mAP metrics. Notably, the rotated scene-level anchor shows a significant performance boost (-15.8% minADE, -11.2% minFDE, +1.9 minFDE-mAP(%)" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17859" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 69, + 168, + 215 + ], + "blocks": [ + { + "bbox": [ + 49, + 69, + 168, + 215 + ], + "lines": [ + { + "bbox": [ + 49, + 69, + 168, + 215 + ], + "spans": [ + { + "bbox": [ + 49, + 69, + 168, + 215 + ], + "type": "image", + "image_path": "1da64bea54cb9f81f746552e93af0bfd6a48817815929b756cb7d02ce9f55a6d.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 221, + 546, + 255 + ], + "lines": [ + { + "bbox": [ + 46, + 221, + 546, + 255 + ], + "spans": [ + { + "bbox": [ + 46, + 221, + 546, + 255 + ], + "type": "text", + "content": "Figure 3. Visualization results. We show results for all tasks in surround-view images and BEV. Predictions from motion and occupancy modules are consistent, and the ego vehicle is yielding to the front black car in this case. Each agent is illustrated with a unique color. Only top-1 and top-3 trajectories from motion forecasting are selected for visualization on image-view and BEV respectively." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 169, + 69, + 286, + 215 + ], + "blocks": [ + { + "bbox": [ + 169, + 69, + 286, + 215 + ], + "lines": [ + { + "bbox": [ + 169, + 69, + 286, + 215 + ], + "spans": [ + { + "bbox": [ + 169, + 69, + 286, + 215 + ], + "type": "image", + "image_path": "f2036d57c0b479f815b4080e552ce7059cdbfc7b953cf3e0ae0675fc6c3cf33a.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 287, + 70, + 405, + 216 + ], + "blocks": [ + { + "bbox": [ + 287, + 70, + 405, + 216 + ], + "lines": [ + { + "bbox": [ + 287, + 70, + 405, + 216 + ], + "spans": [ + { + "bbox": [ + 287, + 70, + 405, + 216 + ], + "type": "image", + "image_path": "6f47c9bf8b909341539aa03c4b0db7d510bbf2fa94c8e5a59f01c641bd46db4a.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 406, + 70, + 545, + 216 + ], + "blocks": [ + { + "bbox": [ + 406, + 70, + 545, + 216 + ], + "lines": [ + { + "bbox": [ + 406, + 70, + 545, + 216 + ], + "spans": [ + { + "bbox": [ + 406, + 70, + 545, + 216 + ], + "type": "image", + "image_path": "c9b8273ca5d509d197e4299893931dc061d1e3448e6bb5424b3ece245f05f6e6.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + } + ], + "index": 3 + }, + { + "type": "table", + "bbox": [ + 55, + 273, + 279, + 335 + ], + "blocks": [ + { + "bbox": [ + 55, + 273, + 279, + 335 + ], + "lines": [ + { + "bbox": [ + 55, + 273, + 279, + 335 + ], + "spans": [ + { + "bbox": [ + 55, + 273, + 279, + 335 + ], + "type": "table", + "html": "
IDCross. Attn.Attn. MaskMask Feat.IoU-n.↑IoU-f.↑VPQ-n.↑VPQ-f.↑
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IDBEV Att.Col. LossOcc. Optim.L2↓Col. Rate↓
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", + "image_path": "1a4360aa5f980ebe292eb65f10a3a2152fe1178594f7450f7da52cc65212cdab.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_body" + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 481, + 287, + 526 + ], + "lines": [ + { + "bbox": [ + 46, + 481, + 287, + 526 + ], + "spans": [ + { + "bbox": [ + 46, + 481, + 287, + 526 + ], + "type": "text", + "content": "Table 10. Ablation for designs in the planning module. Results demonstrate the necessity of each preceding task. \"BEV Att.\" indicates attending to BEV feature. \"Col. Loss\" denotes collision loss. \"Occ. Optim.\" is the optimization strategy with occupancy." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 547, + 286, + 654 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 547, + 286, + 654 + ], + "spans": [ + { + "bbox": [ + 46, + 547, + 286, + 654 + ], + "type": "text", + "content": "indicating that it is essential to do motion forecasting in the scene-centric manner. The agent-goal point interaction enhances the motion query with the planning-oriented visual feature, and surrounding agents can further benefit from considering the ego vehicle's intention. Moreover, the non-linear optimization strategy improves the performance " + }, + { + "bbox": [ + 46, + 547, + 286, + 654 + ], + "type": "inline_equation", + "content": "(-5.0\\% \\min ADE, -8.4\\% \\min FDE, -1.0 \\mathrm{MR}(\\%), +0.7 \\min FDE - mAP(\\%))" + }, + { + "bbox": [ + 46, + 547, + 286, + 654 + ], + "type": "text", + "content": " by taking perceptual uncertainty into account in the end-to-end scenario." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 665, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 715 + ], + "type": "text", + "content": "Effect of designs in OccFormer. As illustrated in Table 9, attending each pixel to all agents without locality constraints (Exp.2) results in slightly worse performance compared to an attention-free baseline (Exp.1). The occupancy-" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 276, + 545, + 335 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 276, + 545, + 335 + ], + "spans": [ + { + "bbox": [ + 305, + 276, + 545, + 335 + ], + "type": "text", + "content": "guided attention mask resolves the problem and brings in gain, especially for nearby areas (Exp.3, +1.0 IoU-n.(%), +1.4 VPQ-n.(%)). Additionally, reusing the mask feature " + }, + { + "bbox": [ + 305, + 276, + 545, + 335 + ], + "type": "inline_equation", + "content": "M^t" + }, + { + "bbox": [ + 305, + 276, + 545, + 335 + ], + "type": "text", + "content": " instead of the agent feature to acquire the occupancy feature further enhances performance." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 345, + 546, + 429 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 345, + 546, + 429 + ], + "spans": [ + { + "bbox": [ + 305, + 345, + 546, + 429 + ], + "type": "text", + "content": "Effect of designs in Planner. We provide ablations on the proposed designs in planner in Table 10, i.e., attending BEV features, training with the collision loss and the optimization strategy with occupancy. Similar to previous research [22, 23], a lower collision rate is preferred for safety over naive trajectory mimicking (L2 metric), and is reduced with all parts applied in UniAD." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 440, + 471, + 452 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 440, + 471, + 452 + ], + "spans": [ + { + "bbox": [ + 306, + 440, + 471, + 452 + ], + "type": "text", + "content": "4. Conclusion and Future Work" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 456, + 545, + 564 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 456, + 545, + 564 + ], + "spans": [ + { + "bbox": [ + 304, + 456, + 545, + 564 + ], + "type": "text", + "content": "We discuss the system-level design for the autonomous driving algorithm framework. A planning-oriented pipeline is proposed toward the ultimate pursuit for planning, namely UniAD. We provide detailed analyses on the necessity of each module within perception and prediction. To unify tasks, a query-based design is proposed to connect all nodes in UniAD, benefiting from richer representations for agent interaction in the environment. Extensive experiments verify the proposed method in all aspects." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 567, + 545, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 567, + 545, + 662 + ], + "spans": [ + { + "bbox": [ + 304, + 567, + 545, + 662 + ], + "type": "text", + "content": "Limitations and future work. Coordinating such a comprehensive system with multiple tasks is non-trivial and needs extensive computational power, especially trained with temporal history. How to devise and curate the system for a lightweight deployment deserves future exploration. Moreover, whether or not to incorporate more tasks such as depth estimation, behavior prediction, and how to embed them into the system, are worthy future directions as well." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 665, + 545, + 713 + ], + "type": "text", + "content": "Acknowledgements. This work is partially supported by National Key R&D Program of China (2022ZD0160100), and in part by Shanghai Committee of Science and Technology (21DZ1100100), and NSFC (62206172)." + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 757 + ], + "type": "text", + "content": "17860" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 92, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 18, + "blocks": [ + { + "bbox": [ + 53, + 92, + 287, + 124 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 92, + 287, + 124 + ], + "spans": [ + { + "bbox": [ + 53, + 92, + 287, + 124 + ], + "type": "text", + "content": "[1] Adil Kaan Akan and Fatma Güney. 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Uniperceiver-moe: Learning sparse generalist models with conditional moes. In NeurIPS, 2022. 1" + } + ] + } + ], + "index": 30 + }, + { + "bbox": [ + 308, + 669, + 545, + 701 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 308, + 669, + 545, + 701 + ], + "spans": [ + { + "bbox": [ + 308, + 669, + 545, + 701 + ], + "type": "text", + "content": "[62] Xizhou Zhu, Weijie Su, Lewei Lu, Bin Li, Xiaogang Wang, and Jifeng Dai. Deformable detr: Deformable transformers for end-to-end object detection. In ICLR, 2020. 3, 4" + } + ] + } + ], + "index": 31 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 318, + 757 + ], + "type": "text", + "content": "17862" + } + ] + } + ], + "index": 33 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Plateau-Reduced Differentiable Path Tracing/b2be5718-0e2c-4d50-af35-eb158162d83f_content_list.json b/2023/Plateau-Reduced Differentiable Path Tracing/b2be5718-0e2c-4d50-af35-eb158162d83f_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..bf76328c218cdd39bbd4745083afcfbc5cca53b4 --- /dev/null +++ b/2023/Plateau-Reduced Differentiable Path Tracing/b2be5718-0e2c-4d50-af35-eb158162d83f_content_list.json @@ -0,0 +1,2091 @@ +[ + { + "type": "text", + "text": "Plateau-reduced Differentiable Path Tracing", + "text_level": 1, + "bbox": [ + 259, + 130, + 710, + 152 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Michael Fischer \nUniversity College London \nm.fischer@cs.ucl.ac.uk", + "bbox": [ + 236, + 181, + 454, + 233 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Tobias Ritschel \nUniversity College London \nt.ritschel@ucl.ac.uk", + "bbox": [ + 514, + 181, + 730, + 233 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 268, + 313, + 284 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Current differentiable renderers provide light transport gradients with respect to arbitrary scene parameters. However, the mere existence of these gradients does not guarantee useful update steps in an optimization. Instead, inverse rendering might not converge due to inherent plateaus, i.e., regions of zero gradient, in the objective function. We propose to alleviate this by convolving the high-dimensional rendering function, that maps scene parameters to images, with an additional kernel that blurs the parameter space. We describe two Monte Carlo estimators to compute plateau-reduced gradients efficiently, i.e., with low variance, and show that these translate into net-gains in optimization error and runtime performance. Our approach is a straightforward extension to both black-box and differentiable renderers and enables optimization of problems with intricate light transport, such as caustics or global illumination, that existing differentiable renderers do not converge on. Our code is at github.com/mfischer-ucl/prdpt.", + "bbox": [ + 75, + 301, + 473, + 590 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 604, + 209, + 619 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Regressing scene parameters like object position, materials or lighting from 2D observations is a task of significant importance in graphics and vision, but also a hard, ill-posed problem. When all rendering steps are differentiable, we can derive gradients of the final image w.r.t. the scene parameters. However, differentiating through the discontinuous rendering operator is not straightforward due to, e.g., occlusion. The two main approaches to (differentiable) rendering are path tracing and rasterization.", + "bbox": [ + 75, + 627, + 468, + 763 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Physically-based path-tracing solves the rendering equation by computing a Monte Carlo (MC) estimate for each pixel. Unfortunately, MC is only compatible with modern Automatic Differentiation (AD) frameworks for the case of continuous integrands, e.g., color, but not for spatial derivatives, i.e., gradients w.r.t. an object's position. To alleviate this, Li et al. [18] present re-sampling of silhouette edges and Loubet et al. [23] propose re-parametrizing the intergrand, enabling the optimization of primitive- or light posi", + "bbox": [ + 75, + 763, + 470, + 902 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/b70d3f8cce0d3fc2864905b229eedab492dbf3d960ac142dc4077b5d0270f7d2.jpg", + "image_caption": [ + "Initial" + ], + "image_footnote": [], + "bbox": [ + 504, + 268, + 602, + 332 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/2f390f510bff5fe583495b71cb196d4f6d952b49b0dec0551ade1bedb43db97f.jpg", + "image_caption": [ + "Reference", + "Figure 1. Optimization results with a differentiable path tracer (we use Mitsuba 3 [28]) and our proposed method. The task is to rotate the coffee cup around its $z$ -axis, so that the handle moves to the right side. Due to a plateau in the objective function (when the handle is occluded by the cup), regular methods do not converge." + ], + "image_footnote": [], + "bbox": [ + 602, + 268, + 696, + 332 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/6a5b730e433b4c955d7478ea675e412407d3f3a433a08d9e0dbe49ea61f4bc9f.jpg", + "image_caption": [ + "Path Tracer" + ], + "image_footnote": [], + "bbox": [ + 696, + 268, + 792, + 332 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/185825990942792657bf6772ade789dde0102a931f97da833e0362e143acbd99.jpg", + "image_caption": [ + "Our Method" + ], + "image_footnote": [], + "bbox": [ + 792, + 268, + 888, + 332 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "tions. For rasterization, differentiability is achieved by replacing discontinuous edge- and $z$ -tests with hand-crafted derivatives [17, 21, 22, 34]. The problem here is that rasterization, by design, does not capture complex light transport effects, e.g., global illumination, scattering or caustics.", + "bbox": [ + 496, + 430, + 890, + 506 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Importantly, the mere existence of gradients is no guarantee that descending along them will make an optimization converge [25]. There are surprisingly many cases where they do not lead to a successful optimization, due to a plateau in the objective function. An example is finding the orientation of the mug in Fig. 1: As soon as the handle disappears behind the cup, no infinitesimally small rotation change will result in a reduced loss. We have hence reached a plateau in the objective function, i.e., a region of zero gradients. We propose a method to remove these plateaus while still having complete, complex light transport.", + "bbox": [ + 496, + 507, + 892, + 672 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We take inspiration from differentiable rasterization literature [17, 21, 32, 34], where smoothing techniques are used to model the influence of faraway triangles to the pixel at hand. For rasterization, this simple change has two effects: First, it makes the edge- and $z$ -tests continuous and hence differentiable, and second, in passing (and, to our knowledge, much less studied), it also removes plateaus. In this work, we hence aim to find a way to apply the same concept to complex light transport. Therefore, instead of making the somewhat arbitrary choice of a fixed smoothing function for edge- and depth-tests in differentiable rasterizers, we path-trace an alternative, smooth version of the entire Rendering Equation (RE), which we achieve by convolving the original RE with a smoothing kernel. This leads to our proposed method, a lightweight extension to (differ", + "bbox": [ + 496, + 674, + 893, + 901 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "4285", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "entiable) path tracers that extends the infinitely-dimensional path integral to the product space of paths and scene parameters. The resulting double integral can still be MC-solved efficiently, in particular with variance reduction techniques we derive (importance sampling and antithetic sampling).", + "bbox": [ + 75, + 90, + 472, + 167 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Background", + "text_level": 1, + "bbox": [ + 76, + 181, + 205, + 196 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Rendering equation", + "text_level": 1, + "bbox": [ + 76, + 203, + 266, + 219 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "According to the RE [14], the pixel $P$ is defined as", + "bbox": [ + 96, + 224, + 434, + 239 + ], + "page_idx": 1 + }, + { + "type": "equation", + "text": "\n$$\nP (\\theta) = \\int_ {\\Omega} f (\\mathbf {x}, \\theta) \\mathrm {d} \\mathbf {x}, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 194, + 253, + 468, + 286 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "an integral of the scene function $f(\\mathbf{x},\\theta)$ , that depends on scene parameters $\\theta \\in \\Theta$ , over all light paths $\\mathbf{x} \\in \\Omega$ . In inverse rendering, we want to find the parameters $\\theta^*$ that best explain the pixels $P_{i}$ in the reference image with", + "bbox": [ + 75, + 297, + 470, + 359 + ], + "page_idx": 1 + }, + { + "type": "equation", + "text": "\n$$\n\\theta^ {*} = \\arg \\min _ {\\theta} \\sum_ {i} \\mathcal {L} \\left(P _ {i} (\\theta) - P _ {i} \\left(\\theta_ {\\text {r e f}}\\right)\\right), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 133, + 377, + 468, + 407 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "where $\\mathcal{L}$ is the objective function and $P_{i}(\\theta_{\\mathrm{ref}})$ are the target pixels created by the (unknown) parameters $\\theta_{\\mathrm{ref}}$ . Consider the example setting displayed in Fig. 2, where we are asked to optimize the 2D position of a circle so that its rendering matches the reference.", + "bbox": [ + 75, + 419, + 468, + 494 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/3ddb8d355a4774ec49786bfe78324bd8fefe3f19dec4b74e29d7c8448525442b.jpg", + "image_caption": [ + "Reference" + ], + "image_footnote": [], + "bbox": [ + 81, + 508, + 173, + 561 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/b9df217a2a351d10c2a8395e477566b68d1b86612936d59a1273c8f3b0a4a330.jpg", + "image_caption": [ + "a)", + "Figure 2. An example of a plateau in $\\mathcal{L}$ : starting the optimization of the circle's position at a) will converge, whereas b) and c) will not. In a)-c), we show the reference dotted for convenience." + ], + "image_footnote": [], + "bbox": [ + 179, + 508, + 271, + 561 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/edc2c9ba4f7d87eb159da76bc22a4ffe0b983c05160ea32b0d58ea5ded3763f6.jpg", + "image_caption": [ + "b)" + ], + "image_footnote": [], + "bbox": [ + 276, + 508, + 367, + 561 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/283c61c1e986a391b1a2f1496da54c51e72ab8c9ffd2f9f78d762108376ce9e6.jpg", + "image_caption": [ + "c)" + ], + "image_footnote": [], + "bbox": [ + 374, + 508, + 465, + 561 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Let $\\theta_0$ be the initial circle's position. In this simple example, the optimization will converge if, and only if the circle overlaps the reference, i.e., setting a) in Fig. 2. The reason for this is that the gradient then is non-zero (a small change in $\\theta$ is directly related to a change in $\\mathcal{L}$ ) and points towards the reference. However, if there is no overlap between the initial circle and the reference, as in Fig. 2 b), a gradient-based optimizer will not be able to recover the true position $\\theta_{\\mathrm{ref}}$ . This is due to the fact that there exists a plateau in the objective function (for a rigorous definition, see Jin et al. [13]). To visualize this, consider a rendering where the circle is placed in the top left corner, as in Fig. 2 c). The scalar produced by the objective function is identical for both b) and c), as $\\mathcal{L}$ measures the distance in image space. Therefore, the change in $\\mathcal{L}$ is zero almost everywhere, leading to zero gradients and to the circle not moving towards the reference position. As we will see in Sec. 4, this is surprisingly common in real applications.", + "bbox": [ + 75, + 628, + 468, + 901 + ], + "page_idx": 1 + }, + { + "type": "table", + "img_path": "images/a8b2812babbed4842ef612c34768697030cf7a6e4fa1311aab11d53052d3df9e.jpg", + "table_caption": [ + "Table 1. Rendering taxonomy. See Sec. 2.2 and Sec. 2.3." + ], + "table_footnote": [], + "table_body": "
RasterizerPath TracerOurs
Differentiable✓✓✓
Light Transport×✓✓
Plateau-reduced✓×✓
", + "bbox": [ + 509, + 114, + 883, + 186 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. Path tracing", + "text_level": 1, + "bbox": [ + 500, + 210, + 633, + 226 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "As there is no closed-form solution to Eq. 1, path tracing uses MC to estimate the integral by sampling the integrand at random paths $\\mathbf{x}_i$ :", + "bbox": [ + 498, + 229, + 890, + 275 + ], + "page_idx": 1 + }, + { + "type": "equation", + "text": "\n$$\n\\widehat {P} \\approx \\frac {1}{N} \\sum_ {i} f \\left(\\mathbf {x} _ {i}, \\theta\\right) \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 624, + 285, + 890, + 320 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Gradients: We are interested in the partial derivatives of $P$ with respect to the scene parameters $\\theta$ , i.e.,", + "bbox": [ + 500, + 325, + 893, + 356 + ], + "page_idx": 1 + }, + { + "type": "equation", + "text": "\n$$\n\\frac {\\partial P}{\\partial \\theta} = \\frac {\\partial}{\\partial \\theta} \\int_ {\\Omega} f (\\mathbf {x}, \\theta) \\mathrm {d} \\mathbf {x} = \\int_ {\\Omega} \\frac {\\partial}{\\partial \\theta} f (\\mathbf {x}, \\theta) \\mathrm {d} \\mathbf {x}. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 542, + 378, + 890, + 412 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In order to make Eq. 4 compatible with automatic differentiation, Li et al. [18] propose a re-sampling of silhouette edges and Loubet et al. [23] suggest a re-parametrization of the integrand. Both approaches allow to MC-estimate the gradient as", + "bbox": [ + 498, + 421, + 890, + 496 + ], + "page_idx": 1 + }, + { + "type": "equation", + "text": "\n$$\n\\frac {\\partial P}{\\partial \\theta} \\approx \\frac {1}{N} \\sum_ {i} ^ {N} \\frac {\\partial}{\\partial \\theta} f (\\mathbf {x} _ {i}, \\theta). \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 604, + 508, + 890, + 547 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "This is now standard practice in modern differentiable rendering packages [18, 28, 49, 51, 52], none of which attempt to actively resolve plateaus.", + "bbox": [ + 498, + 554, + 890, + 599 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.3. Rasterization", + "text_level": 1, + "bbox": [ + 500, + 609, + 638, + 623 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Rasterization solves a simplified version of the RE, where for every pixel, the light path length is limited to one. It is often used in practical applications due to its simplicity and efficiency, but lacks the ability to readily compute complex light transport phenomena. Instead, rasterization projects the primitives to screen space and then resolves occlusion. Both steps introduce jump discontinuities that, for differentiation, require special treatment.", + "bbox": [ + 496, + 628, + 890, + 750 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Gradients: In differentiable rasterization, both these operations therefore are replaced with smooth functions. Loper and Black [22] approximate the spatial gradients during the backward pass by finite differences. Early, Rhodin et al. [34], often-used Liu et al. [21] and later Petersen et al. [31] replace the discontinuous functions by soft approximations, e.g., primitive edges are smoothened by the Sigmoid function. This results in a soft halfspace test that continuously changes w.r.t. the distance from the triangle edge and hence leads to a differentiable objective. Chen et al. [4]", + "bbox": [ + 496, + 750, + 892, + 901 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "4286", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "and Laine et al. [16] propose more efficient versions of this, while Xing et al. [47] use an optimal-transport based loss function to resolve the problem. However, most differentiable rasterizers make simplifying assumptions, e.g., constant colors, the absence of shadows or reflections, and no illumination interaction between objects. Our formulation does not make such assumptions.", + "bbox": [ + 75, + 90, + 468, + 196 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Plateaus: Choosing smoothing functions with infinite support (for instance, the Sigmoid), implicitly resolves the plateau problem as well. Our method (Sec. 3) draws inspiration from this concept of \"differentiating through blurring\".", + "bbox": [ + 75, + 196, + 468, + 258 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Shortcomings: Consider again Fig. 2 a), where the circle continuously influences the rendered image, resulting in a correct optimization outcome. For rasterizers, it is easy to construct a case where this does not hold, by imagining the circle to be the shadow of a sphere that is not seen in the image itself. The smoothed triangles then do not influence the rendering (most differentiable rasterizers do not even implement a shadow test [18, 32]) and can therefore not be used for gradient computation. Analogue examples can be constructed for other forms of multi-bounce light transport.", + "bbox": [ + 75, + 258, + 470, + 411 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "2.4. Other renderers", + "text_level": 1, + "bbox": [ + 76, + 421, + 238, + 436 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Other ways to render that are neither path tracing or rasterization exist, such as differentiable volume rendering [8, 26, 43] or fitting Neural Networks (NNs) to achieve a differentiable renderer [9, 27, 35, 37]. Also very specific forms of light transport, such as shadows, were made differentiable [24]. Finally, some work focuses on differentiable rendering of special primitives, such as points [11, 48], spheres [20], signed distance fields [2, 12, 46] or combinations [5, 10]. While some of these methods also blur the rendering equation and hence reduce plateaus, they remain limited to simple light transport.", + "bbox": [ + 75, + 441, + 468, + 609 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Plateau-reduced Gradients", + "text_level": 1, + "bbox": [ + 76, + 619, + 326, + 636 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Intuition: As differentiable rasterization (cf. Sec. 2.3) has established, the blurring of primitive edges is a viable means for differentiation. But what if there is no \"primitive edge\" in the first place, as we deal with general light paths instead of simple triangles that are rasterized onto an image? The edge of a shadow, for instance, is not estimizable itself, but the result of a combination of light position, reflection, occlusion, etc. Therefore, to achieve an effect similar to that of differentiable rasterizers, we would need a method that blurs the entire light path (instead of just primitive edges) over the parameter space $\\theta$ . If this method used a blur kernel with infinite support (e.g., a Gaussian distribution), the plateau in the objective would vanish, as a small parameter change in any direction would induce a change in the objective function.", + "bbox": [ + 75, + 642, + 468, + 868 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Example: Let us consider Fig. 3, where we again want to optimize the cup's rotation around its $z$ -axis to have the", + "bbox": [ + 75, + 869, + 468, + 900 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/e3c462689d252edaa2b5775e0586a4948cd3817d92d0c5f1343cc06868106ca1.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 504, + 90, + 617, + 171 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/9c5cb045e23cbb8b956dd583b3eb164392478bfbd8cac752b46c3b51894d2d3a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 620, + 90, + 736, + 171 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/7e26ac3909473d7e6a44f6c0905c46c7b8f211df01e789f5c22a81cbbfefafa3.jpg", + "image_caption": [ + "Figure 3. Optimizing the cup's rotation in the hard (left, blue) and smooth (right, orange) setting (note the blurred handle). The image-space loss landscape is displayed on the right: blurring resolves the plateau." + ], + "image_footnote": [], + "bbox": [ + 738, + 89, + 888, + 175 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "handle point to the right, a 1D problem. As we have seen previously, using an image-based objective function leads to a plateau when optimizing $\\mathcal{L}$ in the \"hard\" setting, i.e., without blur (the blue line in the plot). Blurring the cup's rotation parameter, on the other hand, leads to $\\theta$ continuously influencing the value of the objective and therefore resolves the plateau (orange line in the plot). Naturally, it is easy to descend along the gradient of the orange curve, while the gradient is zero on the plateau of the blue curve.", + "bbox": [ + 496, + 244, + 890, + 381 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. The Plateau-reduced Rendering Equation", + "text_level": 1, + "bbox": [ + 498, + 388, + 856, + 406 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Formulation: We realize our blurring operation as a convolution of the rendering equation (Eq. 1) with a blur kernel $\\kappa$ over the parameter space $\\Theta$ :", + "bbox": [ + 498, + 409, + 890, + 455 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} Q (\\theta) = \\kappa \\star P (\\theta) = \\int_ {\\Theta} \\quad \\kappa (\\tau) \\int_ {\\Omega} f (\\mathbf {x}, \\theta - \\tau) d \\mathbf {x} d \\tau \\\\ = \\int_ {\\Theta \\times \\Omega} \\kappa (\\tau) f (\\mathbf {x}, \\theta - \\tau) d \\mathbf {x} d \\tau . \\tag {6} \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 516, + 460, + 890, + 527 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The kernel $\\kappa(\\tau)$ could be any symmetric monotonous decreasing function. For simplicity, we use a Gaussian here, but other kernels would be possible as well. The kernel acts as a weighting function that weights the contribution of parameters $\\theta$ that were offset by $\\tau \\in \\Theta$ . This means that, in addition to integrating all light paths $\\mathbf{x}$ over $\\Omega$ , we now also integrate over all parameter offsets $\\tau$ in $\\Theta$ . We do not convolve across the path space $\\Omega$ but across the parameter space $\\theta$ , e.g., the cup's rotation in Fig. 3.", + "bbox": [ + 496, + 535, + 890, + 671 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Estimation: To estimate the (even higher-dimensional) integral in Eq. 6, we again make use of an MC estimator", + "bbox": [ + 498, + 671, + 890, + 702 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\widehat {Q} \\approx \\frac {1}{N} \\sum_ {i} ^ {N} \\kappa (\\tau) f \\left(\\mathbf {x} _ {i}, \\theta - \\tau_ {i}\\right), \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 588, + 712, + 890, + 753 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "which is a practical approximation of Eq. 6 that can be solved with standard path tracing, independent of the dimensionality of the light transport or the number of optimization dimensions.", + "bbox": [ + 496, + 757, + 890, + 816 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Gradient : Analogously to Eq. 5, we can estimate the gradient of $Q$ through the gradient of its estimator", + "bbox": [ + 498, + 816, + 890, + 848 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\frac {\\widehat {\\partial Q}}{\\partial \\theta} = \\frac {\\partial}{\\partial \\theta} \\frac {1}{N} \\sum_ {i = 1} ^ {N} \\kappa (\\tau_ {i}) f (\\mathbf {x} _ {i}, \\theta - \\tau_ {i}). \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 570, + 856, + 890, + 897 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "4287", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Due to the linearity of differentiation and convolution, there are two ways of computing Eq. 8: one for having a differentiable renderer, and one for a renderer that is not differentiable. We discuss both options next.", + "bbox": [ + 76, + 90, + 468, + 150 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Plateau-reduced gradients if $P$ is differentiable: With access to a differentiable renderer (i.e., access to $\\partial P / \\partial \\theta$ ), we can rewrite Eq. 8 as", + "bbox": [ + 76, + 151, + 468, + 196 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\frac {\\partial Q}{\\partial \\theta} = \\frac {1}{N} \\sum_ {i = 1} ^ {N} \\kappa \\left(\\tau_ {i}\\right) \\underbrace {\\frac {\\partial P}{\\partial \\theta} \\left(\\theta - \\tau_ {i}\\right)} _ {\\text {D i f f . R e d e r e r}}. \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 158, + 205, + 468, + 258 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Therefore, all that that needs to be done is to classically compute the gradients of a randomly perturbed rendering and weight them by the blur kernel.", + "bbox": [ + 76, + 268, + 468, + 313 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Plateau-reduced gradients if $P$ is not differentiable: In several situations, we might not have access to a differentiable renderer, or a non-differentiable renderer might have advantages, such as computational efficiency, rendering features or compatibility with other infrastructure. Our derivation also supports this case, as we can rewrite Eq. 8 as", + "bbox": [ + 76, + 314, + 468, + 417 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\frac {\\widehat {\\partial Q}}{\\partial \\theta} \\approx \\frac {1}{N} \\sum_ {i = 1} ^ {N} \\underbrace {\\frac {\\partial \\kappa}{\\partial \\theta} \\left(\\tau_ {i}\\right)} _ {\\text {D i f f . K e r n e l}} \\underbrace {P \\left(\\theta - \\tau_ {i}\\right)} _ {\\text {R e d e r e r}}, \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 156, + 426, + 468, + 479 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "which equals sampling a non-differentiable renderer and weighting the result by the gradient of the blur kernel. This is possible due to the additional convolution we introduce: prior work [18, 23] must take special care to compute derivatives (Eq. 5), as in their case, optimizing $\\theta$ might discontinuously change the pixel integral. We circumvent this problem through the convolution with $\\kappa$ , which ensures that, in expectation, $\\theta$ continuously influences the pixel integral.", + "bbox": [ + 76, + 487, + 468, + 609 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Variance Reduction", + "text_level": 1, + "bbox": [ + 76, + 617, + 264, + 631 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Drawing uniform samples from $\\Theta \\times \\Omega$ will result in a sample distribution that is not proportional to the integrand and hence lead to high-variance gradient estimates and ultimately slow convergence for inverse rendering. In our case, the integrand is the product of two functions (the kernel $\\kappa$ and the scene function $f$ ), which Veach [44] showed how to optimally sample for. As we generally consider the rendering operator a black box, we can only reduce variance by sampling according to the remaining function, the (differentiated) kernel $\\kappa$ (Fig. 4b).", + "bbox": [ + 76, + 637, + 468, + 787 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "While importance-sampling for a Gaussian $(\\tau_{i}\\sim \\kappa$ required to reduce variance of Eq. 9) is easily done, importance-sampling for the gradient of a Gaussian $(\\tau_{i}\\sim$ $\\partial \\kappa /\\partial \\theta$ , to be applied to Eq. 10) is more involved. The gradient of our kernel $\\kappa$ is", + "bbox": [ + 76, + 787, + 468, + 863 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\frac {\\partial \\kappa}{\\partial \\theta} (\\tau) = \\frac {- \\tau}{\\sigma^ {3} \\sqrt {2 \\pi}} \\exp \\left(\\frac {- \\tau^ {2}}{2 \\sigma^ {2}}\\right), \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 161, + 869, + 468, + 905 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/9d07389260a73ca2daf8e27f4f778ebd7a2af0bb2e08f5ef0877202db7899f14.jpg", + "image_caption": [ + "Figure 4. Our kernel $\\kappa$ (a), its gradient $\\nabla \\kappa$ (b), the positivized gradient (c) and samples drawn proportional thereto (d)." + ], + "image_footnote": [], + "bbox": [ + 504, + 92, + 591, + 161 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/ecaa4f4bb7de3323c89872b28856ae30c706e4f16285e8d2e3f04b134721eb37.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 602, + 92, + 689, + 161 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/3f11b4889f485a2fbafab7297aa34fd3cca2daba86f8cea9b8ea740fb48f85d9.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 699, + 93, + 789, + 162 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/9ca75f71e1ceb71a3fbe58b909a7f426550a5934377bffabf0d8edea2cca1f7c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 799, + 94, + 887, + 162 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "which is negative for $\\tau > 0$ . We enable sampling proportional to its Probability Density Function (PDF) by \"positivization\" [30], and hence sample for $|\\frac{\\partial \\kappa}{\\partial \\theta}(\\tau)|$ instead (Fig. 4c). We note that this function is separable at $\\tau = 0$ and thus treat each halfspace separately in all dimensions of $\\tau$ and $\\sigma$ . In order to sample we use the inverse Cumulative Distribution Function (CDF) method. The CDF of Eq. 11 is", + "bbox": [ + 498, + 205, + 890, + 311 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nF (\\tau) = 0. 5 \\mathrm {s g n} (\\tau) \\exp \\left(- \\frac {\\tau^ {2}}{2 \\sigma^ {2}}\\right) + C,\n$$\n", + "text_format": "latex", + "bbox": [ + 562, + 318, + 828, + 353 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $C = 1$ on the positive halfspace and 0 otherwise (this originates from the fact that the CDF must be continuous, monotonically increasing and defined on $(0,1)$ ). Inverting the CDF leads to", + "bbox": [ + 498, + 358, + 890, + 417 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nF ^ {- 1} (\\xi) = \\sqrt {- 2 \\sigma^ {2} \\log (\\xi)},\n$$\n", + "text_format": "latex", + "bbox": [ + 602, + 424, + 785, + 443 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "into which we feed uniform random numbers $\\xi \\in (0,1)$ that generate samples proportional to $|\\frac{\\partial\\kappa}{\\partial\\theta} (\\tau)|$ (Fig. 4d).", + "bbox": [ + 498, + 450, + 890, + 479 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Obtaining a zero-variance estimator for a positivized function requires sampling at least two points: on the positivized and the regular part of the function [30]. We note that the function we sample for is point-symmetric around 0 in each dimension and hence use antithetic sampling [7], i.e., for each sample $\\tau$ , we additionally generate its negated counterpart $-\\tau$ . Doing so results in a zero-variance estimator, as we can perfectly sample for both parts of the function. In additional experiments, we found stratified sampling to be more brittle than antithetic sampling.", + "bbox": [ + 496, + 479, + 890, + 631 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Previous inverse rendering work applies antithetics to BSDF gradients in classic rendering [1, 49] and to improve convergence on specular surfaces [52], while we use them as a means of reducing gradient variance for plateau-reduction, which is not present in such approaches.", + "bbox": [ + 496, + 631, + 890, + 707 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Adaptive bandwidth", + "text_level": 1, + "bbox": [ + 500, + 714, + 692, + 729 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Adjusting $\\sigma$ gives us control over how far from the current parameter $\\theta$ our samples will be spaced out. A high $\\sigma$ may be useful in the early stages of the optimization, when there still is a considerable difference between $\\theta$ and $\\theta_{\\mathrm{ref}}$ , whereas we want a low $\\sigma$ towards the end of the optimization to zero-in on $\\theta_{\\mathrm{ref}}$ . Throughout the optimization, we hence decay the initial $\\sigma_0$ according to a linear schedule, i.e., $\\sigma_{t + 1} = \\sigma_0 - t(\\sigma_0 - \\sigma_m)$ , where $\\sigma_{m}$ is a fixed minimum value we choose to avoid numerical instabilities that would otherwise arise from $\\sigma \\rightarrow 0$ in, e.g., Eq. 11. Fig. 5 shows the blur's progression throughout the optimization.", + "bbox": [ + 496, + 734, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "4288", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/770afdf476b11a8e8c8a9fbda980ec3c0c274701cfedd9dc0965374a2b0be031.jpg", + "image_caption": [ + "Figure 5. We visualize the adaptive spread of the smoothing at $n\\%$ of the optimization. The reference position is shown dotted." + ], + "image_footnote": [], + "bbox": [ + 81, + 90, + 467, + 145 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.4. Implementation", + "text_level": 1, + "bbox": [ + 76, + 189, + 235, + 205 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We outline our gradient estimator in pseudo-code in Alg. 1. We importance-sample for our kernel with zero variance, use antithetic sampling and adapt the smoothing strength via $\\sigma$ . As Alg. 1 shows, our method is simple to implement and can be incorporated into existing frameworks with only a few lines of code. We implement our method in PyTorch, with Mitsuba as rendering backbone, and use Adam as our optimizer. For the remainder of this work, we use all components unless otherwise specified: importance sampling, adaptive smoothing and antithetic sampling. Moreover, we use Eq. 10 for computational efficiency (cf. Sec. 4.3) if not specified otherwise.", + "bbox": [ + 75, + 208, + 468, + 388 + ], + "page_idx": 4 + }, + { + "type": "code", + "sub_type": "algorithm", + "code_caption": [ + "Algorithm 1 Gradient estimation of the scene function $f$ at parameters $\\theta$ with perturbations $\\tau \\sim \\mathcal{N}(0, \\sigma)$ at $N$ samples." + ], + "code_body": "1: # Equation 10 \n2: procedure ESTIMATEGRADIENT(P, $\\theta$ , $\\sigma$ , N) \n3: G := 0 \n4: for $i \\in (1, N/2)$ do \n5: $\\xi \\gets \\mathrm{UNIFORM}(0, 1)$ \n6: $\\tau \\gets \\sqrt{-2\\sigma^2\\log(\\xi)}$ \n7: G $\\gets G + P(\\theta + \\tau) - P(\\theta - \\tau)$ \n8: end for \n9: return G / N \n10: end procedure", + "bbox": [ + 84, + 440, + 468, + 593 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 623, + 207, + 638 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We analyze our method and its variants in qualitative and quantitative comparisons against other methods and further compare their runtime performance. For the hyperparameters we use for our method and the competitors, please cf. the supplemental, Tab. 1.", + "bbox": [ + 75, + 643, + 467, + 719 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Methodology", + "text_level": 1, + "bbox": [ + 76, + 729, + 212, + 744 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Methods: For our experiments, we compare four methods. The first is a differentiable rasterizer, SoftRas [21]. Recall that soft rasterizers implicitly remove plateaus, which is why they are included here, despite their shortcomings for more complex forms of light transport. For our method, we evaluate its two variants: The first uses a differentiable renderer and weights its gradients $(\\mathsf{Our}_{\\kappa \\partial P},$ Eq. 9), while the second one performs differentiation through perturbation $(\\mathsf{Our}_{\\partial \\kappa P},$ Eq. 10). For both, we use Mitsuba 3 as our backbone, in the first variant using its differentiation capabilities", + "bbox": [ + 75, + 750, + 467, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "to compute $\\partial P$ , in the latter using it as a non-differentiable black-box to compute only $P$ . We run all methods for the same number of iterations and with the same rendering settings (samples per pixel (spp), resolution, path length, etc.).", + "bbox": [ + 496, + 90, + 890, + 151 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Metrics: We measure the success of an optimization on two metrics, image- and parameter-space Mean Squared Error (MSE). As is common in inverse rendering, image-space MSE is what the optimization will act on. Parameterspace MSE is what we employ as a quality control metric during our evaluation. This is necessary to interpret whether the optimization is working correctly once we have hit a plateau, as the image-space MSE will not change there. Note that we are not optimizing parameter-space MSE and the optimization never has access to this metric.", + "bbox": [ + 496, + 152, + 890, + 303 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Tasks: We evaluate our method and its competitors on six optimization tasks that feature advanced light transport, plateaus and ambiguities. We show a conceptual sketch of each task in Fig. 6 and provide a textual explanation next.", + "bbox": [ + 496, + 304, + 890, + 364 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2. Results", + "text_level": 1, + "bbox": [ + 500, + 378, + 591, + 391 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Qualitative: We now discuss our main result, Fig. 6.", + "bbox": [ + 500, + 398, + 864, + 412 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "CUP: A mug is rotated around its vertical axis and as its handle gets occluded, the optimization has reached a plateau. Our method differentiates through the plateau. The differentiable path tracer gets stuck in the local minimum after slightly reducing the loss by turning the handle towards the left, due to the direction of the incoming light.", + "bbox": [ + 496, + 415, + 890, + 505 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "SHADOWS: An object outside of the view frustum is casting a shadow onto a plane. Our goal is to optimize the hidden object's position. Differentiable rasterizers can not solve this task, as they a) do not implement shadows, and b) cannot differentiate what they do not rasterize. The plateau in this task originates from the fact that the shadows do not overlap in the initial condition, which creates a situation akin to Fig. 2 b). Again, our method matches the reference position very well. Mitsuba first moves the sphere away from the plane (in negative $z$ -direction), as this reduces the footprint of the sphere's shadow on the plane and thus leads to a lower error, and then finally moves the sphere out of the image, where a plateau is hit and the optimization can not recover. The blue line in the image-space plot in Fig. 6 illustrates this problem, as the parameter-error keeps changing very slightly, but the image-space error stays constant.", + "bbox": [ + 496, + 506, + 890, + 748 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "OCCLUSION: Here, a sphere translates along the viewing axis to match the reference. The challenge is that the sphere initially is occluded by another sphere, i.e., we are on a plateau as long as the occluder is closer to the camera than the sphere we are optimizing. The baseline path tracer initially pushes the red sphere towards the back of the box, as this a) reduces the error in the reflection on the bottom glass plane, and b) lets the shadow of the red sphere (visible underneath the blue sphere in the initial configuration) shrink, which again leads to a lower image-space error. Our", + "bbox": [ + 496, + 750, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "4289", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/6061af0976b9872a202f188b85aee844133b3ee520168f6b07ee61ed929e8974.jpg", + "image_caption": [ + "CUP" + ], + "image_footnote": [], + "bbox": [ + 86, + 104, + 344, + 181 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/d4ad6344de5bfd296463af19eb3e2be57538af1d83eaa7384ccbe29bd9d353cc.jpg", + "image_caption": [ + "Initial", + "Reference" + ], + "image_footnote": [], + "bbox": [ + 86, + 183, + 344, + 258 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/72ded0a0a5e062d8a5150d4840376b889b0996285452ef8e7b80777215998af0.jpg", + "image_caption": [ + "Diff. Path Tracer", + "Ours" + ], + "image_footnote": [], + "bbox": [ + 86, + 268, + 344, + 343 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "", + "bbox": [ + 218, + 268, + 344, + 343 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/6d86285aa5c1e1a14ae77e702a5609362232b9908354518bcf8e58850ecba306.jpg", + "image_caption": [ + "SHADOWS" + ], + "image_footnote": [], + "bbox": [ + 354, + 104, + 614, + 181 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/cd1c9f3fb6633ab3464dc2f4d790f7bbe3142439da9ffa45d46d7ed6fbc133dc.jpg", + "image_caption": [ + "Initial", + "Reference" + ], + "image_footnote": [], + "bbox": [ + 354, + 183, + 614, + 258 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/3b2a44143b5e319ebac732796526a3bbe216a15ed1a9b75ac976a4a66415faea.jpg", + "image_caption": [ + "Diff. Path Tracer", + "Ours" + ], + "image_footnote": [], + "bbox": [ + 354, + 268, + 614, + 343 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/6e664172a2834022dfea27a851348dec98b6c9cbe16554ca76a6de856666c6f2.jpg", + "image_caption": [ + "OCCLUSION" + ], + "image_footnote": [], + "bbox": [ + 624, + 104, + 883, + 262 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/11362684ac1925db3ca9ec1830a925b5c0c7dd60bbb2af14e4023fd696ccaf74.jpg", + "image_caption": [ + "Diff. Path Tracer" + ], + "image_footnote": [], + "bbox": [ + 624, + 268, + 750, + 342 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/26f7c1d0ee713285c5eba9aa4127cf75ed1ac30fdf9665c1b6943813e2287a56.jpg", + "image_caption": [ + "Ours" + ], + "image_footnote": [], + "bbox": [ + 754, + 268, + 883, + 343 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/875bfc6c63e0e2447bd6365940b469e86aa3be2da7bda77425b798f66d0715ce.jpg", + "image_caption": [ + "GLOBAL ILLUMINATION" + ], + "image_footnote": [], + "bbox": [ + 86, + 371, + 344, + 445 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/4f4d8b0540d7090c59529072fa10c1752b9d721044819eca003467c364627e13.jpg", + "image_caption": [ + "Initial", + "Reference" + ], + "image_footnote": [], + "bbox": [ + 86, + 448, + 344, + 522 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "", + "bbox": [ + 218, + 449, + 344, + 522 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/04ea828a49f4101529d9475cb51767f96305d8802c265b475366b13a1c9f4d93.jpg", + "image_caption": [ + "Diff. Path Tracer", + "Ours", + "Figure 6. We show the optimization tasks and results for Our $_{\\partial \\kappa P}$ (\"Ours\", orange) and our baseline Mitsuba (\"Diff. Path Tracer\", blue)." + ], + "image_footnote": [], + "bbox": [ + 86, + 535, + 344, + 609 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "", + "bbox": [ + 218, + 535, + 344, + 609 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/2a11402b770a9fb8cd888fa55fafc571bdd5b94cd98a10dad4c66fb5bb3f8e17.jpg", + "image_caption": [ + "SORT" + ], + "image_footnote": [], + "bbox": [ + 354, + 369, + 614, + 445 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/ed7186150150d74023d91e27764cf458b3fc72486620170728d06305d63d3687.jpg", + "image_caption": [ + "Initial", + "Reference" + ], + "image_footnote": [], + "bbox": [ + 354, + 448, + 614, + 522 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/22c8fa9ed1899adde18b8b18a7b38c9bf73efc3977cb4fd474725ec5abf56ab2.jpg", + "image_caption": [ + "Diff. Path Tracer" + ], + "image_footnote": [], + "bbox": [ + 354, + 535, + 614, + 609 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/45e61fae8391b4fdf9ddc85a6119d3abbd7c68225479905989d2ea74caccefcb.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 624, + 359, + 883, + 445 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/7043b51db7d678c02a42dcef6635d6a5159aa49c217a0de7d0f330f4e0adde6d.jpg", + "image_caption": [ + "Initial" + ], + "image_footnote": [], + "bbox": [ + 624, + 448, + 751, + 522 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/d699081c15fd9304df452dc006ff3a09ba9ee5ea349fa0ec0e09598cd849e4df.jpg", + "image_caption": [ + "Reference" + ], + "image_footnote": [], + "bbox": [ + 754, + 448, + 883, + 522 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/7e968e5fbc7d5c824587a789d6e2bba1d6906c6fe1362b21562607cd772bd227.jpg", + "image_caption": [ + "Diff. Path Tracer" + ], + "image_footnote": [], + "bbox": [ + 624, + 535, + 751, + 609 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/552c041c5feeb11148e90a4329173c4428690cc017284525206e191b1a9c1925.jpg", + "image_caption": [ + "Ours" + ], + "image_footnote": [], + "bbox": [ + 754, + 535, + 883, + 609 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/f0340a5703dca30cbd452c3fa63e65948d84a1d99532a2e51e1dc7d825d17cba.jpg", + "table_caption": [ + "Table 2. Image- and parameter-space MSE of different methods (columns) on different tasks (rows)." + ], + "table_footnote": [], + "table_body": "
RasterizerPath Tracer
SoftRasMitsubaOurθκPOurκθP
Img.Para.Img.Para.Img.Para.Img.Para.
CUP3.66×10-12.72×10-25.49×10-30.75×10-14.92×10-64.18×10-74.75×10-42.77×10-1
SHADOWS1.64×10-31.42×10-11.64×10-35.06×10-01.74×10-51.81×10-35.12×10-41.28×10-0
OCCL5.33×10-27.18×10-35.85×10-25.23×10+12.34×10-43.29×10-35.37×10-21.87×10+1
GLOBAL ILL.--3.78×10-23.87×10-15.07×10-58.71×10-45.88×10-22.55×10-1
SORT1.85×10-21.57×10-01.18×10-26.64×10-03.81×10-34.19×10-11.02×10-22.24×10-0
CAUSTIC--3.12×10-18.50×10-01.89×10-59.76×10-52.42×10-14.03×10-0
", + "bbox": [ + 78, + 676, + 895, + 842 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "method, in contrast, successfully differentiates through both the plateau (the red sphere has a negligible effect on the ob", + "bbox": [ + 76, + 857, + 468, + 888 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "jective) and the discontinuity that arises when the red sphere first moves closer to the camera than the blue occluder.", + "bbox": [ + 500, + 857, + 890, + 886 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "4290", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "GLOBAL ILLUMINATION: We here show that our method is compatible with the ambiguities encountered in advanced light transport scenarios. The goal of this optimization task is to simultaneously move the top-light to match the scene's illumination, change the left wall's color to create the color bleeding onto the box, and also to rotate the large box to an orientation where the wall's reflected light is actually visible. The optimization only sees an inset of the scene (as shown in Fig. 6; for a view of the full scene cf. the supplemental) and hence only ever sees the scattered light, but never the wall's color or light itself. The baseline cannot resolve the ambiguity between the box's rotation, the light position and the wall's color, as it is operating in a nonsmoothed space. Our method finds the correct combination of rotation, light position and wall color.", + "bbox": [ + 75, + 90, + 472, + 316 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "SORT: In this task, we need to sort a randomly perturbed assortment of 75 colored primitives into disjoint sets. We optimize the x- and y-coordinates of each cube, which leads to a 150-dimensional setting, with a plateau in each dimension, as most of the cubes are initially not overlapping their reference. Mitsuba cannot find the correct position of non-overlapping primitives and moves them around to minimize the image error, which is ultimately achieved by moving them outside of the view frustum. Our method, admittedly not perfect on this task, finds more correct positions, a result more similar to the reference.", + "bbox": [ + 75, + 320, + 472, + 486 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "CAUSTIC: Lastly, the CAUSTIC task features a light source outside the view frustum illuminating a glass sphere, which casts a caustic onto the ground. The goal is to optimize the light's position in order to match a reference caustic. As the sphere does not change its appearance with the light's movement, the optimization has to solely rely on the caustic's position to find the correct parameters. Similar to the GI task, this is not solvable for rasterizers. Our method reaches the optimum position with high accuracy. For the baseline path tracer, we see a failure mode that is similar to the SHADOW task. In this case, the image space error can be reduced by moving the light source far away, as the bulk of the error comes from the caustic not being cast onto the correct position. Moving the light source far away reduces this error, but also leads into a local minimum where there is no illumination at all, resulting in the gray image in Fig. 6.", + "bbox": [ + 75, + 489, + 472, + 733 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Quantitative: Tab. 2 reports image- and parameter-space MSE for all methods across all tasks. The quantitative results confirm what Fig. 6 conveyed visually: regular gradient-based path tracers that operate on non-smooth loss landscapes fail catastrophically on our tasks. SoftRas manages to overcome some plateaus, but struggles with achieving low parameter error, as it blurs in image space but must compare to the non-blurred reference (as all methods), which leads to a notable difference between the final state and the reference parameters. To achieve comparable image-space errors, we render the parameters found", + "bbox": [ + 75, + 734, + 472, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "by SoftRas with Mitsuba. Our method $\\mathrm{Our}_{\\partial \\kappa P}$ , in contrast, achieves errors of as low as $10^{-7}$ , and consistently outperforms its competitors on all tasks by several orders of magnitude. Interestingly, $\\mathrm{Our}_{\\kappa \\partial P}$ (i.e., using the gradients from the differentiable renderer) works notably worse than $\\mathrm{Our}_{\\partial \\kappa P}$ (but mostly still outperforms Mitsuba). We attribute this to the fact that we cannot importance-sample for the gradient here, as we do not know its PDF. Instead, we can only draw samples proportional to the first term in the product, $\\kappa (\\tau)$ , which places many samples where the kernel is high, i.e., at the current parameter value. As we can see from the rigid optimization by Mitsuba, the gradient at the current parameter position is not very informative, so placing samples there is not very helpful.", + "bbox": [ + 496, + 90, + 893, + 303 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Timing", + "text_level": 1, + "bbox": [ + 500, + 316, + 594, + 333 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We now compare our approach's runtime and will see that, while $\\mathsf{Our}_{\\kappa \\partial P}$ needs more time to complete an optimization, $\\mathsf{Our}_{\\partial \\kappa P}$ on average is $8 \\times$ faster than differentiable rendering with Mitsuba.", + "bbox": [ + 496, + 337, + 893, + 398 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Our method requires the additional step of (over-) sampling the parameter space in order to compute our smooth gradients. However, as shown in Eq. 10, our stochastic gradient estimation through the derivative-kernel $(\\mathsf{Our}_{\\partial \\kappa P})$ allows us to skip the gradient computation step of the renderer. While there exist techniques like the adjoint path formulation [29] and path replay backpropagation [45], the gradient computation in inverse rendering still is computationally expensive and requires the creation of a gradient tape or compute graph. Additionally, correct gradients w.r.t. visibility-induced discontinuities require a special integrator (re-parametrization or edge sampling).", + "bbox": [ + 496, + 398, + 893, + 582 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Our method $\\mathsf{Our}_{\\partial \\kappa P}$ , in contrast, does not need to compute $\\partial P / \\partial \\theta$ and only requires a forward model. We can hence conveniently use the regular path integrator instead of its re-parametrized counterparts, and skip the gradient computation altogether. Moreover, our earlier efforts to develop an efficient importance-sampler will now pay off, as our method converges with as few as one extra sample only. This results in notable speedups, and $\\mathsf{Our}_{\\partial \\kappa P}$ hence significantly outperforms other differentiable path tracers in wall-clock time at otherwise equal settings (cf. Tab. 3).", + "bbox": [ + 496, + 582, + 893, + 734 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/1ddc6b2d6dfcf92391e55cd492b2e30466692e4899d1377b43043470a767db71.jpg", + "table_caption": [ + "Table 3. Timing comparison for the three path tracing variants on all tasks. We report the average time for a single optimization iteration (with same hyperparameters) in seconds, so less is better." + ], + "table_footnote": [], + "table_body": "
CUPSHAD.OCCL.GISORTCAUS.
Mitsuba1.12 s0.64 s0.37 s0.44 s2.88 s1.02 s
OurθκP0.10 s0.04 s0.09 s0.15 s2.23 s0.08 s
OurκδP2.22 s1.43 s0.91 s1.72 s32.02 s4.02 s
", + "bbox": [ + 500, + 803, + 901, + 880 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "4291", + "bbox": [ + 480, + 944, + 514, + 957 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.4. Ablation", + "text_level": 1, + "bbox": [ + 76, + 90, + 181, + 104 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We now ablate our method to evaluate the effect its components have on the success of the optimization outcome. We will use $\\text{Our}_{\\partial \\kappa P}$ from Tab. 2 as the baseline and ablate the following components: importance sampling (noIS), adaptive perturbations (noAP) and antithetic sampling (noAT). We hold all other parameters (spp, resolution, etc.) fixed and run the same number of optimization iterations that was also used in Tab. 2 and Fig. 6.", + "bbox": [ + 75, + 109, + 468, + 229 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We report the relative change between the ablations and our baseline in Tab. 4. We report log-space values, as the results lie on very different scales. From the averages in the last row, it becomes apparent that all components drastically contribute to the success of our method, while the most important part is the antithetic sampling. We emphasize that importance- and antithetic-sampling are variance reduction techniques that do not bias the integration, i.e., they do not change the integral's value in expectation. Therefore, our approach should converge to similar performance without these components, but it would take (much) longer, as the gradient estimates will exhibit more noise.", + "bbox": [ + 75, + 231, + 470, + 412 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/6394a7ae5479db6c4572a0dea07850fd5bdfacfca906b5c47278bff0e0cf3e21.jpg", + "table_caption": [ + "Table 4. Ablation of different components (columns) for different tasks (rows). We report the log-relative ratio w.r.t. Our $_{\\partial \\kappa P}$ , so higher values mean higher error." + ], + "table_footnote": [], + "table_body": "
noISnoAPnoAT
Img.Para.Img.Para.Img.Para.
CUP4.75×6.30×6.96×11.89×3.19×4.27×
SHAD.5.27×5.98×3.07×1.27×5.30×6.03×
OCCL.3.18×3.29×8.73×8.62×8.73×9.65×
GI10.38×10.84×6.40×9.15×5.62×12.06×
SORT1.48×0.70×1.14×2.04×1.59×1.09×
CAUS.3.76×8.35×0.69×1.70×4.24×9.27×
Mean4.81×5.91×4.50×5.78×4.78×7.06×
", + "bbox": [ + 78, + 477, + 473, + 643 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Discussion", + "text_level": 1, + "bbox": [ + 76, + 667, + 191, + 683 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Related Approaches Other methods proposed blurring by down-sampling in order to circumvent plateaus [16, 33]. The quality upper bound for this is SoftRas, which we compare against in Tab. 2, as blurring by down-sampling does not account for occlusion, whereas SoftRas uses a smooth $z$ -test. Another method that could be tempting to employ is Finite Differences (FD). Unfortunately, FD does not scale to higher problem dimensions, as it requires $2n$ function evaluations on an $n$ -dimensional problem (on our SORT task, this would increase the per-iteration runtime by $\\times 375$ ). A more economical variant is Simultaneous perturbation stochastic approximation (SPSA), which perturbs all dimensions at once [38]. However, neither FD nor SPSA actively smoothes the loss landscape, as the gradient is al", + "bbox": [ + 75, + 688, + 470, + 902 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "ways estimated from exactly two measurements, taken at fixed locations, often from a Bernoulli distribution. Our approach, in contrast, uses $N$ stochastic samples, where $N$ is independent of the problem dimension. In fact, we use $N = 2$ for most of our experiments (cf. Suppl. Tab. 1). Our method's advantages thus are twofold: first, we do not require a fixed number or spacing of samples in the parameter space, but instead explore the space by stochastically sampling it. Second, our developed formalism allows to interpret this stochastic sampling as a means to compute a MC-estimate of the gradient, and thus allows to simultaneously smooth the space and perform (smooth) differentiation.", + "bbox": [ + 496, + 90, + 890, + 272 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Indeed, the formalism developed in Sec. 3.1 can be interpreted as a form of variational optimization [39, 40], where one would descend along the (smooth) variational objective instead of the true underlying function. As such, Eq. 10 can be seen as an instance of a score-based gradient estimator [42], while Eq. 9 can be interpreted as reparametrization gradient [15, 36]. Suh et al. [41] provide intuition on each estimator's performance and align with our findings of the score-based estimator's superiority under a discontinuous objective. It is one of the contributions of this work to connect these variational approaches with inverse rendering.", + "bbox": [ + 496, + 273, + 890, + 441 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Limitations As our method relies on Monte Carlo estimation, the variance increases favourably, but still increases with higher dimensions. This can usually be mitigated by increasing the number of samples $N$ . We show examples of a high-dimensional texture optimization in the supplemental. Moreover, a good initial guess of $\\sigma$ is helpful for a successful optimization outcome (cf. Suppl. Sec. 2). We recommend setting $\\sigma$ to roughly $50\\%$ of the domain and fine-tune from there, if necessary.", + "bbox": [ + 496, + 468, + 890, + 606 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 623, + 617, + 638 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We have proposed a method for inverse rendering that convolves the rendering equation with a smoothing kernel. This has two important effects: it allows straightforward differentiation and removes plateaus. The idea combines strengths of differentiable rasterization and differentiable path tracing. Extensions could include applying our proposed method to path tracing for volumes or Eikonal transport [3, 50] or other fields that suffer from noisy or non-smooth gradients, such as meta-learning for rendering [6, 19]. Our approach is simple to implement, efficient, has theoretical justification and optimizes tasks that existing differentiable renderers so far have diverged upon.", + "bbox": [ + 496, + 647, + 890, + 829 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgments This work was supported by Meta Reality Labs, Grant Nr. 5034015. 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Safe and effective importance sampling. J of the American Statistical Association, 95(449), 2000. 4", + "[31] Felix Petersen, Amit H. Bermano, Oliver Deussen, and Daniel Cohen-Or. Pix2vex: Image-to-geometry reconstruction using a smooth differentiable renderer, 2019. 2", + "[32] Felix Petersen, Bastian Goldluecke, Christian Borgelt, and Oliver Deussen. Gendr: A generalized differentiable renderer. In Proc. CVPR, 2022. 1, 3", + "[33] Pradyumna Reddy, Michael Gharbi, Michal Lukac, and Niloy J Mitra. Im2vec: Synthesizing vector graphics without vector supervision. In Proc. CVPR, 2021. 8", + "[34] Helge Rhodin, Nadia Robertini, Christian Richardt, Hans-Peter Seidel, and Christian Theobalt. A versatile scene model with differentiable visibility applied to generative pose estimation. In Proc. ICCV, 2015. 1, 2", + "[35] Paul Sanzenbacher, Lars Mescheder, and Andreas" + ], + "bbox": [ + 503, + 92, + 890, + 893 + ], + "page_idx": 8 + }, + { + "type": "page_number", + "text": "4293", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "Geiger. Learning neural light transport. arXiv preprint arXiv:2006.03427, 2020. 3", + "[36] John Schulman, Nicolas Heess, Theophane Weber, and Pieter Abbeel. Gradient estimation using stochastic computation graphs. Advances in neural information processing systems, 28, 2015. 8", + "[37] Vincent Sitzmann, Semon Rezchikov, Bill Freeman, Josh Tenenbaum, and Fredo Durand. Light field networks: Neural scene representations with single-evaluation rendering. NeurIPS, 34, 2021. 3", + "[38] James C Spall. Multivariate stochastic approximation using a simultaneous perturbation gradient approximation. 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Robust Monte Carlo methods for light transport" + ], + "bbox": [ + 78, + 92, + 468, + 507 + ], + "page_idx": 9 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "simulation. Stanford University, 1998. 4", + "[45] Delio Vicini, Sébastien Speierer, and Wenzel Jakob. Path replay backpropagation: differentiating light paths using constant memory and linear time. ACM Trans Graph, 40(4), 2021. 7", + "[46] Delio Vicini, Sébastien Speierer, and Wenzel Jakob. Differentiable signed distance function rendering. ACM Transactions on Graphics (TOG), 41(4):1-18, 2022. 3", + "[47] Jiankai Xing, Fujun Luan, Ling-Qi Yan, Xuejun Hu, Houde Qian, and Kun Xu. Differentiable rendering using RGBXY derivatives and optimal transport. ACM Trans. Graph., 41 (6):1-13, 2022. 3", + "[48] Wang Yifan, Felice Serena, Shihao Wu, Cengiz Öztireli, and Olga Sorkine-Hornung. Differentiable surface splatting for point-based geometry processing. 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Graph., 40(4), 2021. 2, 4" + ], + "bbox": [ + 503, + 92, + 890, + 493 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "4294", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Plateau-Reduced Differentiable Path Tracing/b2be5718-0e2c-4d50-af35-eb158162d83f_model.json b/2023/Plateau-Reduced Differentiable Path Tracing/b2be5718-0e2c-4d50-af35-eb158162d83f_model.json new file mode 100644 index 0000000000000000000000000000000000000000..344e82b9ac08ad8d5ff49a635e85bc6b042eb8d2 --- /dev/null +++ b/2023/Plateau-Reduced Differentiable Path Tracing/b2be5718-0e2c-4d50-af35-eb158162d83f_model.json @@ -0,0 +1,2948 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.261, + 0.131, + 0.711, + 0.154 + ], + "angle": 0, + "content": "Plateau-reduced Differentiable Path Tracing" + }, + { + "type": "text", + "bbox": [ + 0.238, + 0.182, + 0.455, + 0.234 + ], + "angle": 0, + "content": "Michael Fischer \nUniversity College London \nm.fischer@cs.ucl.ac.uk" + }, + { + "type": "text", + "bbox": [ + 0.516, + 0.182, + 0.732, + 0.234 + ], + "angle": 0, + "content": "Tobias Ritschel \nUniversity College London \nt.ritschel@ucl.ac.uk" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.269, + 0.314, + 0.285 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.302, + 0.474, + 0.591 + ], + "angle": 0, + "content": "Current differentiable renderers provide light transport gradients with respect to arbitrary scene parameters. However, the mere existence of these gradients does not guarantee useful update steps in an optimization. Instead, inverse rendering might not converge due to inherent plateaus, i.e., regions of zero gradient, in the objective function. We propose to alleviate this by convolving the high-dimensional rendering function, that maps scene parameters to images, with an additional kernel that blurs the parameter space. We describe two Monte Carlo estimators to compute plateau-reduced gradients efficiently, i.e., with low variance, and show that these translate into net-gains in optimization error and runtime performance. Our approach is a straightforward extension to both black-box and differentiable renderers and enables optimization of problems with intricate light transport, such as caustics or global illumination, that existing differentiable renderers do not converge on. Our code is at github.com/mfischer-ucl/prdpt." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.605, + 0.21, + 0.62 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.628, + 0.47, + 0.764 + ], + "angle": 0, + "content": "Regressing scene parameters like object position, materials or lighting from 2D observations is a task of significant importance in graphics and vision, but also a hard, ill-posed problem. When all rendering steps are differentiable, we can derive gradients of the final image w.r.t. the scene parameters. However, differentiating through the discontinuous rendering operator is not straightforward due to, e.g., occlusion. The two main approaches to (differentiable) rendering are path tracing and rasterization." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Physically-based path-tracing solves the rendering equation by computing a Monte Carlo (MC) estimate for each pixel. Unfortunately, MC is only compatible with modern Automatic Differentiation (AD) frameworks for the case of continuous integrands, e.g., color, but not for spatial derivatives, i.e., gradients w.r.t. an object's position. To alleviate this, Li et al. [18] present re-sampling of silhouette edges and Loubet et al. [23] propose re-parametrizing the intergrand, enabling the optimization of primitive- or light posi" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.269, + 0.603, + 0.333 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.538, + 0.334, + 0.569, + 0.342 + ], + "angle": 0, + "content": "Initial" + }, + { + "type": "image", + "bbox": [ + 0.603, + 0.27, + 0.697, + 0.333 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.626, + 0.334, + 0.673, + 0.342 + ], + "angle": 0, + "content": "Reference" + }, + { + "type": "image", + "bbox": [ + 0.697, + 0.27, + 0.793, + 0.333 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.718, + 0.334, + 0.772, + 0.342 + ], + "angle": 0, + "content": "Path Tracer" + }, + { + "type": "image", + "bbox": [ + 0.793, + 0.27, + 0.889, + 0.333 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.811, + 0.334, + 0.871, + 0.342 + ], + "angle": 0, + "content": "Our Method" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.344, + 0.892, + 0.414 + ], + "angle": 0, + "content": "Figure 1. Optimization results with a differentiable path tracer (we use Mitsuba 3 [28]) and our proposed method. The task is to rotate the coffee cup around its \\(z\\)-axis, so that the handle moves to the right side. Due to a plateau in the objective function (when the handle is occluded by the cup), regular methods do not converge." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.431, + 0.892, + 0.507 + ], + "angle": 0, + "content": "tions. For rasterization, differentiability is achieved by replacing discontinuous edge- and \\(z\\)-tests with hand-crafted derivatives [17, 21, 22, 34]. The problem here is that rasterization, by design, does not capture complex light transport effects, e.g., global illumination, scattering or caustics." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.508, + 0.893, + 0.674 + ], + "angle": 0, + "content": "Importantly, the mere existence of gradients is no guarantee that descending along them will make an optimization converge [25]. There are surprisingly many cases where they do not lead to a successful optimization, due to a plateau in the objective function. An example is finding the orientation of the mug in Fig. 1: As soon as the handle disappears behind the cup, no infinitesimally small rotation change will result in a reduced loss. We have hence reached a plateau in the objective function, i.e., a region of zero gradients. We propose a method to remove these plateaus while still having complete, complex light transport." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.675, + 0.895, + 0.902 + ], + "angle": 0, + "content": "We take inspiration from differentiable rasterization literature [17, 21, 32, 34], where smoothing techniques are used to model the influence of faraway triangles to the pixel at hand. For rasterization, this simple change has two effects: First, it makes the edge- and \\(z\\)-tests continuous and hence differentiable, and second, in passing (and, to our knowledge, much less studied), it also removes plateaus. In this work, we hence aim to find a way to apply the same concept to complex light transport. Therefore, instead of making the somewhat arbitrary choice of a fixed smoothing function for edge- and depth-tests in differentiable rasterizers, we path-trace an alternative, smooth version of the entire Rendering Equation (RE), which we achieve by convolving the original RE with a smoothing kernel. This leads to our proposed method, a lightweight extension to (differ" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4285" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.091, + 0.473, + 0.168 + ], + "angle": 0, + "content": "entiable) path tracers that extends the infinitely-dimensional path integral to the product space of paths and scene parameters. The resulting double integral can still be MC-solved efficiently, in particular with variance reduction techniques we derive (importance sampling and antithetic sampling)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.182, + 0.206, + 0.198 + ], + "angle": 0, + "content": "2. Background" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.204, + 0.267, + 0.22 + ], + "angle": 0, + "content": "2.1. Rendering equation" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.225, + 0.435, + 0.24 + ], + "angle": 0, + "content": "According to the RE [14], the pixel \\(P\\) is defined as" + }, + { + "type": "equation", + "bbox": [ + 0.195, + 0.254, + 0.47, + 0.287 + ], + "angle": 0, + "content": "\\[\nP (\\theta) = \\int_ {\\Omega} f (\\mathbf {x}, \\theta) \\mathrm {d} \\mathbf {x}, \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.299, + 0.471, + 0.361 + ], + "angle": 0, + "content": "an integral of the scene function \\( f(\\mathbf{x},\\theta) \\), that depends on scene parameters \\( \\theta \\in \\Theta \\), over all light paths \\( \\mathbf{x} \\in \\Omega \\). In inverse rendering, we want to find the parameters \\( \\theta^* \\) that best explain the pixels \\( P_{i} \\) in the reference image with" + }, + { + "type": "equation", + "bbox": [ + 0.135, + 0.378, + 0.469, + 0.408 + ], + "angle": 0, + "content": "\\[\n\\theta^ {*} = \\arg \\min _ {\\theta} \\sum_ {i} \\mathcal {L} \\left(P _ {i} (\\theta) - P _ {i} \\left(\\theta_ {\\text {r e f}}\\right)\\right), \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.42, + 0.47, + 0.495 + ], + "angle": 0, + "content": "where \\(\\mathcal{L}\\) is the objective function and \\(P_{i}(\\theta_{\\mathrm{ref}})\\) are the target pixels created by the (unknown) parameters \\(\\theta_{\\mathrm{ref}}\\). Consider the example setting displayed in Fig. 2, where we are asked to optimize the 2D position of a circle so that its rendering matches the reference." + }, + { + "type": "image", + "bbox": [ + 0.082, + 0.51, + 0.174, + 0.563 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.097, + 0.564, + 0.159, + 0.575 + ], + "angle": 0, + "content": "Reference" + }, + { + "type": "image", + "bbox": [ + 0.18, + 0.51, + 0.272, + 0.563 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.218, + 0.564, + 0.233, + 0.575 + ], + "angle": 0, + "content": "a)" + }, + { + "type": "image", + "bbox": [ + 0.277, + 0.51, + 0.369, + 0.563 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.315, + 0.564, + 0.331, + 0.575 + ], + "angle": 0, + "content": "b)" + }, + { + "type": "image", + "bbox": [ + 0.375, + 0.51, + 0.466, + 0.563 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.413, + 0.564, + 0.428, + 0.575 + ], + "angle": 0, + "content": "c)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.577, + 0.469, + 0.618 + ], + "angle": 0, + "content": "Figure 2. An example of a plateau in \\(\\mathcal{L}\\): starting the optimization of the circle's position at a) will converge, whereas b) and c) will not. In a)-c), we show the reference dotted for convenience." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.629, + 0.47, + 0.902 + ], + "angle": 0, + "content": "Let \\(\\theta_0\\) be the initial circle's position. In this simple example, the optimization will converge if, and only if the circle overlaps the reference, i.e., setting a) in Fig. 2. The reason for this is that the gradient then is non-zero (a small change in \\(\\theta\\) is directly related to a change in \\(\\mathcal{L}\\)) and points towards the reference. However, if there is no overlap between the initial circle and the reference, as in Fig. 2 b), a gradient-based optimizer will not be able to recover the true position \\(\\theta_{\\mathrm{ref}}\\). This is due to the fact that there exists a plateau in the objective function (for a rigorous definition, see Jin et al. [13]). To visualize this, consider a rendering where the circle is placed in the top left corner, as in Fig. 2 c). The scalar produced by the objective function is identical for both b) and c), as \\(\\mathcal{L}\\) measures the distance in image space. Therefore, the change in \\(\\mathcal{L}\\) is zero almost everywhere, leading to zero gradients and to the circle not moving towards the reference position. As we will see in Sec. 4, this is surprisingly common in real applications." + }, + { + "type": "table_caption", + "bbox": [ + 0.523, + 0.089, + 0.868, + 0.104 + ], + "angle": 0, + "content": "Table 1. Rendering taxonomy. See Sec. 2.2 and Sec. 2.3." + }, + { + "type": "table", + "bbox": [ + 0.511, + 0.116, + 0.885, + 0.187 + ], + "angle": 0, + "content": "
RasterizerPath TracerOurs
Differentiable✓✓✓
Light Transport×✓✓
Plateau-reduced✓×✓
" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.211, + 0.634, + 0.227 + ], + "angle": 0, + "content": "2.2. Path tracing" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.23, + 0.892, + 0.276 + ], + "angle": 0, + "content": "As there is no closed-form solution to Eq. 1, path tracing uses MC to estimate the integral by sampling the integrand at random paths \\(\\mathbf{x}_i\\):" + }, + { + "type": "equation", + "bbox": [ + 0.625, + 0.286, + 0.892, + 0.321 + ], + "angle": 0, + "content": "\\[\n\\widehat {P} \\approx \\frac {1}{N} \\sum_ {i} f \\left(\\mathbf {x} _ {i}, \\theta\\right) \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.327, + 0.894, + 0.357 + ], + "angle": 0, + "content": "Gradients: We are interested in the partial derivatives of \\( P \\) with respect to the scene parameters \\( \\theta \\), i.e.," + }, + { + "type": "equation", + "bbox": [ + 0.544, + 0.379, + 0.892, + 0.413 + ], + "angle": 0, + "content": "\\[\n\\frac {\\partial P}{\\partial \\theta} = \\frac {\\partial}{\\partial \\theta} \\int_ {\\Omega} f (\\mathbf {x}, \\theta) \\mathrm {d} \\mathbf {x} = \\int_ {\\Omega} \\frac {\\partial}{\\partial \\theta} f (\\mathbf {x}, \\theta) \\mathrm {d} \\mathbf {x}. \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.422, + 0.892, + 0.497 + ], + "angle": 0, + "content": "In order to make Eq. 4 compatible with automatic differentiation, Li et al. [18] propose a re-sampling of silhouette edges and Loubet et al. [23] suggest a re-parametrization of the integrand. Both approaches allow to MC-estimate the gradient as" + }, + { + "type": "equation", + "bbox": [ + 0.605, + 0.509, + 0.892, + 0.549 + ], + "angle": 0, + "content": "\\[\n\\frac {\\partial P}{\\partial \\theta} \\approx \\frac {1}{N} \\sum_ {i} ^ {N} \\frac {\\partial}{\\partial \\theta} f (\\mathbf {x} _ {i}, \\theta). \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.555, + 0.892, + 0.601 + ], + "angle": 0, + "content": "This is now standard practice in modern differentiable rendering packages [18, 28, 49, 51, 52], none of which attempt to actively resolve plateaus." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.61, + 0.64, + 0.624 + ], + "angle": 0, + "content": "2.3. Rasterization" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.629, + 0.892, + 0.75 + ], + "angle": 0, + "content": "Rasterization solves a simplified version of the RE, where for every pixel, the light path length is limited to one. It is often used in practical applications due to its simplicity and efficiency, but lacks the ability to readily compute complex light transport phenomena. Instead, rasterization projects the primitives to screen space and then resolves occlusion. Both steps introduce jump discontinuities that, for differentiation, require special treatment." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.893, + 0.902 + ], + "angle": 0, + "content": "Gradients: In differentiable rasterization, both these operations therefore are replaced with smooth functions. Loper and Black [22] approximate the spatial gradients during the backward pass by finite differences. Early, Rhodin et al. [34], often-used Liu et al. [21] and later Petersen et al. [31] replace the discontinuous functions by soft approximations, e.g., primitive edges are smoothened by the Sigmoid function. This results in a soft halfspace test that continuously changes w.r.t. the distance from the triangle edge and hence leads to a differentiable objective. Chen et al. [4]" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4286" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.198 + ], + "angle": 0, + "content": "and Laine et al. [16] propose more efficient versions of this, while Xing et al. [47] use an optimal-transport based loss function to resolve the problem. However, most differentiable rasterizers make simplifying assumptions, e.g., constant colors, the absence of shadows or reflections, and no illumination interaction between objects. Our formulation does not make such assumptions." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.198, + 0.47, + 0.259 + ], + "angle": 0, + "content": "Plateaus: Choosing smoothing functions with infinite support (for instance, the Sigmoid), implicitly resolves the plateau problem as well. Our method (Sec. 3) draws inspiration from this concept of \"differentiating through blurring\"." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.259, + 0.471, + 0.412 + ], + "angle": 0, + "content": "Shortcomings: Consider again Fig. 2 a), where the circle continuously influences the rendered image, resulting in a correct optimization outcome. For rasterizers, it is easy to construct a case where this does not hold, by imagining the circle to be the shadow of a sphere that is not seen in the image itself. The smoothed triangles then do not influence the rendering (most differentiable rasterizers do not even implement a shadow test [18, 32]) and can therefore not be used for gradient computation. Analogue examples can be constructed for other forms of multi-bounce light transport." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.422, + 0.24, + 0.437 + ], + "angle": 0, + "content": "2.4. Other renderers" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.443, + 0.47, + 0.61 + ], + "angle": 0, + "content": "Other ways to render that are neither path tracing or rasterization exist, such as differentiable volume rendering [8, 26, 43] or fitting Neural Networks (NNs) to achieve a differentiable renderer [9, 27, 35, 37]. Also very specific forms of light transport, such as shadows, were made differentiable [24]. Finally, some work focuses on differentiable rendering of special primitives, such as points [11, 48], spheres [20], signed distance fields [2, 12, 46] or combinations [5, 10]. While some of these methods also blur the rendering equation and hence reduce plateaus, they remain limited to simple light transport." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.621, + 0.328, + 0.637 + ], + "angle": 0, + "content": "3. Plateau-reduced Gradients" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.643, + 0.47, + 0.869 + ], + "angle": 0, + "content": "Intuition: As differentiable rasterization (cf. Sec. 2.3) has established, the blurring of primitive edges is a viable means for differentiation. But what if there is no \"primitive edge\" in the first place, as we deal with general light paths instead of simple triangles that are rasterized onto an image? The edge of a shadow, for instance, is not estimizable itself, but the result of a combination of light position, reflection, occlusion, etc. Therefore, to achieve an effect similar to that of differentiable rasterizers, we would need a method that blurs the entire light path (instead of just primitive edges) over the parameter space \\(\\theta\\). If this method used a blur kernel with infinite support (e.g., a Gaussian distribution), the plateau in the objective would vanish, as a small parameter change in any direction would induce a change in the objective function." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.871, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Example: Let us consider Fig. 3, where we again want to optimize the cup's rotation around its \\(z\\)-axis to have the" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.091, + 0.619, + 0.172 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.622, + 0.091, + 0.737, + 0.172 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.74, + 0.09, + 0.89, + 0.176 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.178, + 0.892, + 0.233 + ], + "angle": 0, + "content": "Figure 3. Optimizing the cup's rotation in the hard (left, blue) and smooth (right, orange) setting (note the blurred handle). The image-space loss landscape is displayed on the right: blurring resolves the plateau." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.246, + 0.892, + 0.382 + ], + "angle": 0, + "content": "handle point to the right, a 1D problem. As we have seen previously, using an image-based objective function leads to a plateau when optimizing \\(\\mathcal{L}\\) in the \"hard\" setting, i.e., without blur (the blue line in the plot). Blurring the cup's rotation parameter, on the other hand, leads to \\(\\theta\\) continuously influencing the value of the objective and therefore resolves the plateau (orange line in the plot). Naturally, it is easy to descend along the gradient of the orange curve, while the gradient is zero on the plateau of the blue curve." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.39, + 0.857, + 0.407 + ], + "angle": 0, + "content": "3.1. The Plateau-reduced Rendering Equation" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.41, + 0.892, + 0.456 + ], + "angle": 0, + "content": "Formulation: We realize our blurring operation as a convolution of the rendering equation (Eq. 1) with a blur kernel \\(\\kappa\\) over the parameter space \\(\\Theta\\):" + }, + { + "type": "equation", + "bbox": [ + 0.517, + 0.462, + 0.891, + 0.529 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} Q (\\theta) = \\kappa \\star P (\\theta) = \\int_ {\\Theta} \\quad \\kappa (\\tau) \\int_ {\\Omega} f (\\mathbf {x}, \\theta - \\tau) d \\mathbf {x} d \\tau \\\\ = \\int_ {\\Theta \\times \\Omega} \\kappa (\\tau) f (\\mathbf {x}, \\theta - \\tau) d \\mathbf {x} d \\tau . \\tag {6} \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.536, + 0.892, + 0.672 + ], + "angle": 0, + "content": "The kernel \\(\\kappa(\\tau)\\) could be any symmetric monotonous decreasing function. For simplicity, we use a Gaussian here, but other kernels would be possible as well. The kernel acts as a weighting function that weights the contribution of parameters \\(\\theta\\) that were offset by \\(\\tau \\in \\Theta\\). This means that, in addition to integrating all light paths \\(\\mathbf{x}\\) over \\(\\Omega\\), we now also integrate over all parameter offsets \\(\\tau\\) in \\(\\Theta\\). We do not convolve across the path space \\(\\Omega\\) but across the parameter space \\(\\theta\\), e.g., the cup's rotation in Fig. 3." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.672, + 0.891, + 0.703 + ], + "angle": 0, + "content": "Estimation: To estimate the (even higher-dimensional) integral in Eq. 6, we again make use of an MC estimator" + }, + { + "type": "equation", + "bbox": [ + 0.589, + 0.713, + 0.892, + 0.755 + ], + "angle": 0, + "content": "\\[\n\\widehat {Q} \\approx \\frac {1}{N} \\sum_ {i} ^ {N} \\kappa (\\tau) f \\left(\\mathbf {x} _ {i}, \\theta - \\tau_ {i}\\right), \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.758, + 0.891, + 0.817 + ], + "angle": 0, + "content": "which is a practical approximation of Eq. 6 that can be solved with standard path tracing, independent of the dimensionality of the light transport or the number of optimization dimensions." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.818, + 0.891, + 0.849 + ], + "angle": 0, + "content": "Gradient : Analogously to Eq. 5, we can estimate the gradient of \\( Q \\) through the gradient of its estimator" + }, + { + "type": "equation", + "bbox": [ + 0.571, + 0.857, + 0.892, + 0.898 + ], + "angle": 0, + "content": "\\[\n\\frac {\\widehat {\\partial Q}}{\\partial \\theta} = \\frac {\\partial}{\\partial \\theta} \\frac {1}{N} \\sum_ {i = 1} ^ {N} \\kappa (\\tau_ {i}) f (\\mathbf {x} _ {i}, \\theta - \\tau_ {i}). \\tag {8}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4287" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.47, + 0.151 + ], + "angle": 0, + "content": "Due to the linearity of differentiation and convolution, there are two ways of computing Eq. 8: one for having a differentiable renderer, and one for a renderer that is not differentiable. We discuss both options next." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.152, + 0.469, + 0.198 + ], + "angle": 0, + "content": "Plateau-reduced gradients if \\(P\\) is differentiable: With access to a differentiable renderer (i.e., access to \\(\\partial P / \\partial \\theta\\)), we can rewrite Eq. 8 as" + }, + { + "type": "equation", + "bbox": [ + 0.16, + 0.207, + 0.47, + 0.26 + ], + "angle": 0, + "content": "\\[\n\\frac {\\partial Q}{\\partial \\theta} = \\frac {1}{N} \\sum_ {i = 1} ^ {N} \\kappa \\left(\\tau_ {i}\\right) \\underbrace {\\frac {\\partial P}{\\partial \\theta} \\left(\\theta - \\tau_ {i}\\right)} _ {\\text {D i f f . R e d e r e r}}. \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.269, + 0.469, + 0.314 + ], + "angle": 0, + "content": "Therefore, all that that needs to be done is to classically compute the gradients of a randomly perturbed rendering and weight them by the blur kernel." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.315, + 0.469, + 0.418 + ], + "angle": 0, + "content": "Plateau-reduced gradients if \\( P \\) is not differentiable: In several situations, we might not have access to a differentiable renderer, or a non-differentiable renderer might have advantages, such as computational efficiency, rendering features or compatibility with other infrastructure. Our derivation also supports this case, as we can rewrite Eq. 8 as" + }, + { + "type": "equation", + "bbox": [ + 0.157, + 0.427, + 0.469, + 0.48 + ], + "angle": 0, + "content": "\\[\n\\frac {\\widehat {\\partial Q}}{\\partial \\theta} \\approx \\frac {1}{N} \\sum_ {i = 1} ^ {N} \\underbrace {\\frac {\\partial \\kappa}{\\partial \\theta} \\left(\\tau_ {i}\\right)} _ {\\text {D i f f . K e r n e l}} \\underbrace {P \\left(\\theta - \\tau_ {i}\\right)} _ {\\text {R e d e r e r}}, \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.488, + 0.469, + 0.61 + ], + "angle": 0, + "content": "which equals sampling a non-differentiable renderer and weighting the result by the gradient of the blur kernel. This is possible due to the additional convolution we introduce: prior work [18, 23] must take special care to compute derivatives (Eq. 5), as in their case, optimizing \\(\\theta\\) might discontinuously change the pixel integral. We circumvent this problem through the convolution with \\(\\kappa\\), which ensures that, in expectation, \\(\\theta\\) continuously influences the pixel integral." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.618, + 0.266, + 0.632 + ], + "angle": 0, + "content": "3.2. Variance Reduction" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.638, + 0.469, + 0.789 + ], + "angle": 0, + "content": "Drawing uniform samples from \\(\\Theta \\times \\Omega\\) will result in a sample distribution that is not proportional to the integrand and hence lead to high-variance gradient estimates and ultimately slow convergence for inverse rendering. In our case, the integrand is the product of two functions (the kernel \\(\\kappa\\) and the scene function \\(f\\)), which Veach [44] showed how to optimally sample for. As we generally consider the rendering operator a black box, we can only reduce variance by sampling according to the remaining function, the (differentiated) kernel \\(\\kappa\\) (Fig. 4b)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.789, + 0.469, + 0.864 + ], + "angle": 0, + "content": "While importance-sampling for a Gaussian \\((\\tau_{i}\\sim \\kappa\\) required to reduce variance of Eq. 9) is easily done, importance-sampling for the gradient of a Gaussian \\((\\tau_{i}\\sim\\) \\(\\partial \\kappa /\\partial \\theta\\) , to be applied to Eq. 10) is more involved. The gradient of our kernel \\(\\kappa\\) is" + }, + { + "type": "equation", + "bbox": [ + 0.163, + 0.871, + 0.469, + 0.906 + ], + "angle": 0, + "content": "\\[\n\\frac {\\partial \\kappa}{\\partial \\theta} (\\tau) = \\frac {- \\tau}{\\sigma^ {3} \\sqrt {2 \\pi}} \\exp \\left(\\frac {- \\tau^ {2}}{2 \\sigma^ {2}}\\right), \\tag {11}\n\\]" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.093, + 0.593, + 0.162 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.603, + 0.093, + 0.691, + 0.162 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.7, + 0.094, + 0.79, + 0.163 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.8, + 0.095, + 0.888, + 0.163 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.167, + 0.892, + 0.195 + ], + "angle": 0, + "content": "Figure 4. Our kernel \\(\\kappa\\) (a), its gradient \\(\\nabla \\kappa\\) (b), the positivized gradient (c) and samples drawn proportional thereto (d)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.207, + 0.892, + 0.313 + ], + "angle": 0, + "content": "which is negative for \\(\\tau > 0\\). We enable sampling proportional to its Probability Density Function (PDF) by \"positivization\" [30], and hence sample for \\(|\\frac{\\partial \\kappa}{\\partial \\theta}(\\tau)|\\) instead (Fig. 4c). We note that this function is separable at \\(\\tau = 0\\) and thus treat each halfspace separately in all dimensions of \\(\\tau\\) and \\(\\sigma\\). In order to sample we use the inverse Cumulative Distribution Function (CDF) method. The CDF of Eq. 11 is" + }, + { + "type": "equation", + "bbox": [ + 0.563, + 0.319, + 0.83, + 0.354 + ], + "angle": 0, + "content": "\\[\nF (\\tau) = 0. 5 \\mathrm {s g n} (\\tau) \\exp \\left(- \\frac {\\tau^ {2}}{2 \\sigma^ {2}}\\right) + C,\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.359, + 0.892, + 0.418 + ], + "angle": 0, + "content": "where \\( C = 1 \\) on the positive halfspace and 0 otherwise (this originates from the fact that the CDF must be continuous, monotonically increasing and defined on \\( (0,1) \\)). Inverting the CDF leads to" + }, + { + "type": "equation", + "bbox": [ + 0.604, + 0.425, + 0.787, + 0.444 + ], + "angle": 0, + "content": "\\[\nF ^ {- 1} (\\xi) = \\sqrt {- 2 \\sigma^ {2} \\log (\\xi)},\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.451, + 0.891, + 0.481 + ], + "angle": 0, + "content": "into which we feed uniform random numbers \\(\\xi \\in (0,1)\\) that generate samples proportional to \\(|\\frac{\\partial\\kappa}{\\partial\\theta} (\\tau)|\\) (Fig. 4d)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.481, + 0.892, + 0.632 + ], + "angle": 0, + "content": "Obtaining a zero-variance estimator for a positivized function requires sampling at least two points: on the positivized and the regular part of the function [30]. We note that the function we sample for is point-symmetric around 0 in each dimension and hence use antithetic sampling [7], i.e., for each sample \\(\\tau\\), we additionally generate its negated counterpart \\(-\\tau\\). Doing so results in a zero-variance estimator, as we can perfectly sample for both parts of the function. In additional experiments, we found stratified sampling to be more brittle than antithetic sampling." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.632, + 0.892, + 0.708 + ], + "angle": 0, + "content": "Previous inverse rendering work applies antithetics to BSDF gradients in classic rendering [1, 49] and to improve convergence on specular surfaces [52], while we use them as a means of reducing gradient variance for plateau-reduction, which is not present in such approaches." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.715, + 0.694, + 0.731 + ], + "angle": 0, + "content": "3.3. Adaptive bandwidth" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Adjusting \\(\\sigma\\) gives us control over how far from the current parameter \\(\\theta\\) our samples will be spaced out. A high \\(\\sigma\\) may be useful in the early stages of the optimization, when there still is a considerable difference between \\(\\theta\\) and \\(\\theta_{\\mathrm{ref}}\\), whereas we want a low \\(\\sigma\\) towards the end of the optimization to zero-in on \\(\\theta_{\\mathrm{ref}}\\). Throughout the optimization, we hence decay the initial \\(\\sigma_0\\) according to a linear schedule, i.e., \\(\\sigma_{t + 1} = \\sigma_0 - t(\\sigma_0 - \\sigma_m)\\), where \\(\\sigma_{m}\\) is a fixed minimum value we choose to avoid numerical instabilities that would otherwise arise from \\(\\sigma \\rightarrow 0\\) in, e.g., Eq. 11. Fig. 5 shows the blur's progression throughout the optimization." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4288" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.091, + 0.468, + 0.146 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.147, + 0.468, + 0.174 + ], + "angle": 0, + "content": "Figure 5. We visualize the adaptive spread of the smoothing at \\( n\\% \\) of the optimization. The reference position is shown dotted." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.19, + 0.236, + 0.206 + ], + "angle": 0, + "content": "3.4. Implementation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.209, + 0.47, + 0.39 + ], + "angle": 0, + "content": "We outline our gradient estimator in pseudo-code in Alg. 1. We importance-sample for our kernel with zero variance, use antithetic sampling and adapt the smoothing strength via \\(\\sigma\\). As Alg. 1 shows, our method is simple to implement and can be incorporated into existing frameworks with only a few lines of code. We implement our method in PyTorch, with Mitsuba as rendering backbone, and use Adam as our optimizer. For the remainder of this work, we use all components unless otherwise specified: importance sampling, adaptive smoothing and antithetic sampling. Moreover, we use Eq. 10 for computational efficiency (cf. Sec. 4.3) if not specified otherwise." + }, + { + "type": "code_caption", + "bbox": [ + 0.078, + 0.406, + 0.468, + 0.436 + ], + "angle": 0, + "content": "Algorithm 1 Gradient estimation of the scene function \\( f \\) at parameters \\( \\theta \\) with perturbations \\( \\tau \\sim \\mathcal{N}(0, \\sigma) \\) at \\( N \\) samples." + }, + { + "type": "algorithm", + "bbox": [ + 0.085, + 0.441, + 0.47, + 0.594 + ], + "angle": 0, + "content": "1: # Equation 10 \n2: procedure ESTIMATEGRADIENT(P, \\(\\theta\\), \\(\\sigma\\), N) \n3: G := 0 \n4: for \\(i \\in (1, N/2)\\) do \n5: \\(\\xi \\gets \\mathrm{UNIFORM}(0, 1)\\) \n6: \\(\\tau \\gets \\sqrt{-2\\sigma^2\\log(\\xi)}\\) \n7: G \\(\\gets G + P(\\theta + \\tau) - P(\\theta - \\tau)\\) \n8: end for \n9: return G / N \n10: end procedure" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.624, + 0.209, + 0.64 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.645, + 0.468, + 0.72 + ], + "angle": 0, + "content": "We analyze our method and its variants in qualitative and quantitative comparisons against other methods and further compare their runtime performance. For the hyperparameters we use for our method and the competitors, please cf. the supplemental, Tab. 1." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.731, + 0.214, + 0.746 + ], + "angle": 0, + "content": "4.1. Methodology" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Methods: For our experiments, we compare four methods. The first is a differentiable rasterizer, SoftRas [21]. Recall that soft rasterizers implicitly remove plateaus, which is why they are included here, despite their shortcomings for more complex forms of light transport. For our method, we evaluate its two variants: The first uses a differentiable renderer and weights its gradients \\((\\mathsf{Our}_{\\kappa \\partial P},\\) Eq. 9), while the second one performs differentiation through perturbation \\((\\mathsf{Our}_{\\partial \\kappa P},\\) Eq. 10). For both, we use Mitsuba 3 as our backbone, in the first variant using its differentiation capabilities" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.891, + 0.152 + ], + "angle": 0, + "content": "to compute \\(\\partial P\\), in the latter using it as a non-differentiable black-box to compute only \\(P\\). We run all methods for the same number of iterations and with the same rendering settings (samples per pixel (spp), resolution, path length, etc.)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.153, + 0.892, + 0.304 + ], + "angle": 0, + "content": "Metrics: We measure the success of an optimization on two metrics, image- and parameter-space Mean Squared Error (MSE). As is common in inverse rendering, image-space MSE is what the optimization will act on. Parameterspace MSE is what we employ as a quality control metric during our evaluation. This is necessary to interpret whether the optimization is working correctly once we have hit a plateau, as the image-space MSE will not change there. Note that we are not optimizing parameter-space MSE and the optimization never has access to this metric." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.305, + 0.892, + 0.366 + ], + "angle": 0, + "content": "Tasks: We evaluate our method and its competitors on six optimization tasks that feature advanced light transport, plateaus and ambiguities. We show a conceptual sketch of each task in Fig. 6 and provide a textual explanation next." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.379, + 0.593, + 0.392 + ], + "angle": 0, + "content": "4.2. Results" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.4, + 0.866, + 0.414 + ], + "angle": 0, + "content": "Qualitative: We now discuss our main result, Fig. 6." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.416, + 0.891, + 0.506 + ], + "angle": 0, + "content": "CUP: A mug is rotated around its vertical axis and as its handle gets occluded, the optimization has reached a plateau. Our method differentiates through the plateau. The differentiable path tracer gets stuck in the local minimum after slightly reducing the loss by turning the handle towards the left, due to the direction of the incoming light." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.507, + 0.892, + 0.749 + ], + "angle": 0, + "content": "SHADOWS: An object outside of the view frustum is casting a shadow onto a plane. Our goal is to optimize the hidden object's position. Differentiable rasterizers can not solve this task, as they a) do not implement shadows, and b) cannot differentiate what they do not rasterize. The plateau in this task originates from the fact that the shadows do not overlap in the initial condition, which creates a situation akin to Fig. 2 b). Again, our method matches the reference position very well. Mitsuba first moves the sphere away from the plane (in negative \\( z \\)-direction), as this reduces the footprint of the sphere's shadow on the plane and thus leads to a lower error, and then finally moves the sphere out of the image, where a plateau is hit and the optimization can not recover. The blue line in the image-space plot in Fig. 6 illustrates this problem, as the parameter-error keeps changing very slightly, but the image-space error stays constant." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.892, + 0.901 + ], + "angle": 0, + "content": "OCCLUSION: Here, a sphere translates along the viewing axis to match the reference. The challenge is that the sphere initially is occluded by another sphere, i.e., we are on a plateau as long as the occluder is closer to the camera than the sphere we are optimizing. The baseline path tracer initially pushes the red sphere towards the back of the box, as this a) reduces the error in the reflection on the bottom glass plane, and b) lets the shadow of the red sphere (visible underneath the blue sphere in the initial configuration) shrink, which again leads to a lower image-space error. Our" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4289" + } + ], + [ + { + "type": "image_caption", + "bbox": [ + 0.205, + 0.094, + 0.228, + 0.103 + ], + "angle": 0, + "content": "CUP" + }, + { + "type": "image", + "bbox": [ + 0.087, + 0.105, + 0.346, + 0.182 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.087, + 0.184, + 0.346, + 0.26 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.138, + 0.26, + 0.166, + 0.266 + ], + "angle": 0, + "content": "Initial" + }, + { + "type": "image", + "bbox": [ + 0.087, + 0.269, + 0.346, + 0.344 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.116, + 0.345, + 0.188, + 0.353 + ], + "angle": 0, + "content": "Diff. Path Tracer" + }, + { + "type": "image_caption", + "bbox": [ + 0.261, + 0.26, + 0.304, + 0.266 + ], + "angle": 0, + "content": "Reference" + }, + { + "type": "image", + "bbox": [ + 0.219, + 0.269, + 0.346, + 0.344 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.271, + 0.345, + 0.293, + 0.352 + ], + "angle": 0, + "content": "Ours" + }, + { + "type": "image_caption", + "bbox": [ + 0.461, + 0.095, + 0.508, + 0.103 + ], + "angle": 0, + "content": "SHADOWS" + }, + { + "type": "image", + "bbox": [ + 0.356, + 0.106, + 0.615, + 0.182 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.356, + 0.184, + 0.615, + 0.259 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.406, + 0.259, + 0.434, + 0.266 + ], + "angle": 0, + "content": "Initial" + }, + { + "type": "image", + "bbox": [ + 0.356, + 0.269, + 0.615, + 0.344 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.384, + 0.345, + 0.456, + 0.353 + ], + "angle": 0, + "content": "Diff. 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Path Tracer" + }, + { + "type": "image_caption", + "bbox": [ + 0.529, + 0.525, + 0.572, + 0.533 + ], + "angle": 0, + "content": "Reference" + }, + { + "type": "image", + "bbox": [ + 0.625, + 0.36, + 0.884, + 0.446 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.625, + 0.449, + 0.752, + 0.523 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.675, + 0.525, + 0.701, + 0.533 + ], + "angle": 0, + "content": "Initial" + }, + { + "type": "image", + "bbox": [ + 0.755, + 0.449, + 0.884, + 0.523 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.798, + 0.525, + 0.841, + 0.533 + ], + "angle": 0, + "content": "Reference" + }, + { + "type": "image", + "bbox": [ + 0.625, + 0.536, + 0.752, + 0.611 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.652, + 0.612, + 0.724, + 0.62 + ], + "angle": 0, + "content": "Diff. Path Tracer" + }, + { + "type": "image", + "bbox": [ + 0.755, + 0.536, + 0.884, + 0.611 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.807, + 0.612, + 0.83, + 0.62 + ], + "angle": 0, + "content": "Ours" + }, + { + "type": "image_caption", + "bbox": [ + 0.082, + 0.627, + 0.887, + 0.641 + ], + "angle": 0, + "content": "Figure 6. We show the optimization tasks and results for Our\\(_{\\partial \\kappa P}\\) (\"Ours\", orange) and our baseline Mitsuba (\"Diff. Path Tracer\", blue)." + }, + { + "type": "table_caption", + "bbox": [ + 0.188, + 0.652, + 0.781, + 0.667 + ], + "angle": 0, + "content": "Table 2. Image- and parameter-space MSE of different methods (columns) on different tasks (rows)." + }, + { + "type": "table", + "bbox": [ + 0.08, + 0.677, + 0.897, + 0.843 + ], + "angle": 0, + "content": "
RasterizerPath Tracer
SoftRasMitsubaOurθκPOurκθP
Img.Para.Img.Para.Img.Para.Img.Para.
CUP3.66×10-12.72×10-25.49×10-30.75×10-14.92×10-64.18×10-74.75×10-42.77×10-1
SHADOWS1.64×10-31.42×10-11.64×10-35.06×10-01.74×10-51.81×10-35.12×10-41.28×10-0
OCCL5.33×10-27.18×10-35.85×10-25.23×10+12.34×10-43.29×10-35.37×10-21.87×10+1
GLOBAL ILL.--3.78×10-23.87×10-15.07×10-58.71×10-45.88×10-22.55×10-1
SORT1.85×10-21.57×10-01.18×10-26.64×10-03.81×10-34.19×10-11.02×10-22.24×10-0
CAUSTIC--3.12×10-18.50×10-01.89×10-59.76×10-52.42×10-14.03×10-0
" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.858, + 0.47, + 0.889 + ], + "angle": 0, + "content": "method, in contrast, successfully differentiates through both the plateau (the red sphere has a negligible effect on the ob" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.858, + 0.892, + 0.887 + ], + "angle": 0, + "content": "jective) and the discontinuity that arises when the red sphere first moves closer to the camera than the blue occluder." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "4290" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.318 + ], + "angle": 0, + "content": "GLOBAL ILLUMINATION: We here show that our method is compatible with the ambiguities encountered in advanced light transport scenarios. The goal of this optimization task is to simultaneously move the top-light to match the scene's illumination, change the left wall's color to create the color bleeding onto the box, and also to rotate the large box to an orientation where the wall's reflected light is actually visible. The optimization only sees an inset of the scene (as shown in Fig. 6; for a view of the full scene cf. the supplemental) and hence only ever sees the scattered light, but never the wall's color or light itself. The baseline cannot resolve the ambiguity between the box's rotation, the light position and the wall's color, as it is operating in a nonsmoothed space. Our method finds the correct combination of rotation, light position and wall color." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.321, + 0.473, + 0.487 + ], + "angle": 0, + "content": "SORT: In this task, we need to sort a randomly perturbed assortment of 75 colored primitives into disjoint sets. We optimize the x- and y-coordinates of each cube, which leads to a 150-dimensional setting, with a plateau in each dimension, as most of the cubes are initially not overlapping their reference. Mitsuba cannot find the correct position of non-overlapping primitives and moves them around to minimize the image error, which is ultimately achieved by moving them outside of the view frustum. Our method, admittedly not perfect on this task, finds more correct positions, a result more similar to the reference." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.49, + 0.473, + 0.734 + ], + "angle": 0, + "content": "CAUSTIC: Lastly, the CAUSTIC task features a light source outside the view frustum illuminating a glass sphere, which casts a caustic onto the ground. The goal is to optimize the light's position in order to match a reference caustic. As the sphere does not change its appearance with the light's movement, the optimization has to solely rely on the caustic's position to find the correct parameters. Similar to the GI task, this is not solvable for rasterizers. Our method reaches the optimum position with high accuracy. For the baseline path tracer, we see a failure mode that is similar to the SHADOW task. In this case, the image space error can be reduced by moving the light source far away, as the bulk of the error comes from the caustic not being cast onto the correct position. Moving the light source far away reduces this error, but also leads into a local minimum where there is no illumination at all, resulting in the gray image in Fig. 6." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.473, + 0.903 + ], + "angle": 0, + "content": "Quantitative: Tab. 2 reports image- and parameter-space MSE for all methods across all tasks. The quantitative results confirm what Fig. 6 conveyed visually: regular gradient-based path tracers that operate on non-smooth loss landscapes fail catastrophically on our tasks. SoftRas manages to overcome some plateaus, but struggles with achieving low parameter error, as it blurs in image space but must compare to the non-blurred reference (as all methods), which leads to a notable difference between the final state and the reference parameters. To achieve comparable image-space errors, we render the parameters found" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.895, + 0.304 + ], + "angle": 0, + "content": "by SoftRas with Mitsuba. Our method \\(\\mathrm{Our}_{\\partial \\kappa P}\\), in contrast, achieves errors of as low as \\(10^{-7}\\), and consistently outperforms its competitors on all tasks by several orders of magnitude. Interestingly, \\(\\mathrm{Our}_{\\kappa \\partial P}\\) (i.e., using the gradients from the differentiable renderer) works notably worse than \\(\\mathrm{Our}_{\\partial \\kappa P}\\) (but mostly still outperforms Mitsuba). We attribute this to the fact that we cannot importance-sample for the gradient here, as we do not know its PDF. Instead, we can only draw samples proportional to the first term in the product, \\(\\kappa (\\tau)\\), which places many samples where the kernel is high, i.e., at the current parameter value. As we can see from the rigid optimization by Mitsuba, the gradient at the current parameter position is not very informative, so placing samples there is not very helpful." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.317, + 0.596, + 0.334 + ], + "angle": 0, + "content": "4.3. Timing" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.338, + 0.894, + 0.399 + ], + "angle": 0, + "content": "We now compare our approach's runtime and will see that, while \\( \\mathsf{Our}_{\\kappa \\partial P} \\) needs more time to complete an optimization, \\( \\mathsf{Our}_{\\partial \\kappa P} \\) on average is \\( 8 \\times \\) faster than differentiable rendering with Mitsuba." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.4, + 0.895, + 0.583 + ], + "angle": 0, + "content": "Our method requires the additional step of (over-) sampling the parameter space in order to compute our smooth gradients. However, as shown in Eq. 10, our stochastic gradient estimation through the derivative-kernel \\((\\mathsf{Our}_{\\partial \\kappa P})\\) allows us to skip the gradient computation step of the renderer. While there exist techniques like the adjoint path formulation [29] and path replay backpropagation [45], the gradient computation in inverse rendering still is computationally expensive and requires the creation of a gradient tape or compute graph. Additionally, correct gradients w.r.t. visibility-induced discontinuities require a special integrator (re-parametrization or edge sampling)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.583, + 0.895, + 0.735 + ], + "angle": 0, + "content": "Our method \\(\\mathsf{Our}_{\\partial \\kappa P}\\), in contrast, does not need to compute \\(\\partial P / \\partial \\theta\\) and only requires a forward model. We can hence conveniently use the regular path integrator instead of its re-parametrized counterparts, and skip the gradient computation altogether. Moreover, our earlier efforts to develop an efficient importance-sampler will now pay off, as our method converges with as few as one extra sample only. This results in notable speedups, and \\(\\mathsf{Our}_{\\partial \\kappa P}\\) hence significantly outperforms other differentiable path tracers in wall-clock time at otherwise equal settings (cf. Tab. 3)." + }, + { + "type": "table_caption", + "bbox": [ + 0.498, + 0.75, + 0.895, + 0.793 + ], + "angle": 0, + "content": "Table 3. Timing comparison for the three path tracing variants on all tasks. We report the average time for a single optimization iteration (with same hyperparameters) in seconds, so less is better." + }, + { + "type": "table", + "bbox": [ + 0.501, + 0.804, + 0.902, + 0.881 + ], + "angle": 0, + "content": "
CUPSHAD.OCCL.GISORTCAUS.
Mitsuba1.12 s0.64 s0.37 s0.44 s2.88 s1.02 s
OurθκP0.10 s0.04 s0.09 s0.15 s2.23 s0.08 s
OurκδP2.22 s1.43 s0.91 s1.72 s32.02 s4.02 s
" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.958 + ], + "angle": 0, + "content": "4291" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.077, + 0.091, + 0.182, + 0.106 + ], + "angle": 0, + "content": "4.4. Ablation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.111, + 0.47, + 0.231 + ], + "angle": 0, + "content": "We now ablate our method to evaluate the effect its components have on the success of the optimization outcome. We will use \\( \\text{Our}_{\\partial \\kappa P} \\) from Tab. 2 as the baseline and ablate the following components: importance sampling (noIS), adaptive perturbations (noAP) and antithetic sampling (noAT). We hold all other parameters (spp, resolution, etc.) fixed and run the same number of optimization iterations that was also used in Tab. 2 and Fig. 6." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.232, + 0.471, + 0.414 + ], + "angle": 0, + "content": "We report the relative change between the ablations and our baseline in Tab. 4. We report log-space values, as the results lie on very different scales. From the averages in the last row, it becomes apparent that all components drastically contribute to the success of our method, while the most important part is the antithetic sampling. We emphasize that importance- and antithetic-sampling are variance reduction techniques that do not bias the integration, i.e., they do not change the integral's value in expectation. Therefore, our approach should converge to similar performance without these components, but it would take (much) longer, as the gradient estimates will exhibit more noise." + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.425, + 0.472, + 0.468 + ], + "angle": 0, + "content": "Table 4. Ablation of different components (columns) for different tasks (rows). We report the log-relative ratio w.r.t. Our\\(_{\\partial \\kappa P}\\), so higher values mean higher error." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.478, + 0.475, + 0.645 + ], + "angle": 0, + "content": "
noISnoAPnoAT
Img.Para.Img.Para.Img.Para.
CUP4.75×6.30×6.96×11.89×3.19×4.27×
SHAD.5.27×5.98×3.07×1.27×5.30×6.03×
OCCL.3.18×3.29×8.73×8.62×8.73×9.65×
GI10.38×10.84×6.40×9.15×5.62×12.06×
SORT1.48×0.70×1.14×2.04×1.59×1.09×
CAUS.3.76×8.35×0.69×1.70×4.24×9.27×
Mean4.81×5.91×4.50×5.78×4.78×7.06×
" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.668, + 0.192, + 0.684 + ], + "angle": 0, + "content": "5. Discussion" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.689, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Related Approaches Other methods proposed blurring by down-sampling in order to circumvent plateaus [16, 33]. The quality upper bound for this is SoftRas, which we compare against in Tab. 2, as blurring by down-sampling does not account for occlusion, whereas SoftRas uses a smooth \\( z \\)-test. Another method that could be tempting to employ is Finite Differences (FD). Unfortunately, FD does not scale to higher problem dimensions, as it requires \\( 2n \\) function evaluations on an \\( n \\)-dimensional problem (on our SORT task, this would increase the per-iteration runtime by \\( \\times 375 \\)). A more economical variant is Simultaneous perturbation stochastic approximation (SPSA), which perturbs all dimensions at once [38]. However, neither FD nor SPSA actively smoothes the loss landscape, as the gradient is al" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.273 + ], + "angle": 0, + "content": "ways estimated from exactly two measurements, taken at fixed locations, often from a Bernoulli distribution. Our approach, in contrast, uses \\( N \\) stochastic samples, where \\( N \\) is independent of the problem dimension. In fact, we use \\( N = 2 \\) for most of our experiments (cf. Suppl. Tab. 1). Our method's advantages thus are twofold: first, we do not require a fixed number or spacing of samples in the parameter space, but instead explore the space by stochastically sampling it. Second, our developed formalism allows to interpret this stochastic sampling as a means to compute a MC-estimate of the gradient, and thus allows to simultaneously smooth the space and perform (smooth) differentiation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.275, + 0.892, + 0.442 + ], + "angle": 0, + "content": "Indeed, the formalism developed in Sec. 3.1 can be interpreted as a form of variational optimization [39, 40], where one would descend along the (smooth) variational objective instead of the true underlying function. As such, Eq. 10 can be seen as an instance of a score-based gradient estimator [42], while Eq. 9 can be interpreted as reparametrization gradient [15, 36]. Suh et al. [41] provide intuition on each estimator's performance and align with our findings of the score-based estimator's superiority under a discontinuous objective. It is one of the contributions of this work to connect these variational approaches with inverse rendering." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.469, + 0.892, + 0.607 + ], + "angle": 0, + "content": "Limitations As our method relies on Monte Carlo estimation, the variance increases favourably, but still increases with higher dimensions. This can usually be mitigated by increasing the number of samples \\( N \\). We show examples of a high-dimensional texture optimization in the supplemental. Moreover, a good initial guess of \\( \\sigma \\) is helpful for a successful optimization outcome (cf. Suppl. Sec. 2). We recommend setting \\( \\sigma \\) to roughly \\( 50\\% \\) of the domain and fine-tune from there, if necessary." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.624, + 0.619, + 0.639 + ], + "angle": 0, + "content": "6. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.648, + 0.892, + 0.83 + ], + "angle": 0, + "content": "We have proposed a method for inverse rendering that convolves the rendering equation with a smoothing kernel. This has two important effects: it allows straightforward differentiation and removes plateaus. The idea combines strengths of differentiable rasterization and differentiable path tracing. Extensions could include applying our proposed method to path tracing for volumes or Eikonal transport [3, 50] or other fields that suffer from noisy or non-smooth gradients, such as meta-learning for rendering [6, 19]. Our approach is simple to implement, efficient, has theoretical justification and optimizes tasks that existing differentiable renderers so far have diverged upon." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.859, + 0.892, + 0.903 + ], + "angle": 0, + "content": "Acknowledgments This work was supported by Meta Reality Labs, Grant Nr. 5034015. We thank Chen Liu, Valentin Deschaintr and the anonymous reviewers for their insightful feedback." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.958 + ], + "angle": 0, + "content": "4292" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.079, + 0.09, + 0.176, + 0.107 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.156 + ], + "angle": 0, + "content": "[1] Sai Praveen Bangaru, Tzu-Mao Li, and Fredo Durand. Unbiased warped-area sampling for differentiable rendering. ACM Trans. Graph., 39(6), 2020. 4" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.157, + 0.472, + 0.225 + ], + "angle": 0, + "content": "[2] Sai Praveen Bangaru, Michael Gharbi, Tzu-Mao Li, Fujun Luan, Kalyan Sunkavalli, Milos Hasan, Sai Bi, Zexiang Xu, Gilbert Bernstein, and Fredo Durand. 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However, the mere existence of these gradients does not guarantee useful update steps in an optimization. Instead, inverse rendering might not converge due to inherent plateaus, i.e., regions of zero gradient, in the objective function. We propose to alleviate this by convolving the high-dimensional rendering function, that maps scene parameters to images, with an additional kernel that blurs the parameter space. We describe two Monte Carlo estimators to compute plateau-reduced gradients efficiently, i.e., with low variance, and show that these translate into net-gains in optimization error and runtime performance. Our approach is a straightforward extension to both black-box and differentiable renderers and enables optimization of problems with intricate light transport, such as caustics or global illumination, that existing differentiable renderers do not converge on. Our code is at github.com/mfischer-ucl/prdpt. + +# 1. Introduction + +Regressing scene parameters like object position, materials or lighting from 2D observations is a task of significant importance in graphics and vision, but also a hard, ill-posed problem. When all rendering steps are differentiable, we can derive gradients of the final image w.r.t. the scene parameters. However, differentiating through the discontinuous rendering operator is not straightforward due to, e.g., occlusion. The two main approaches to (differentiable) rendering are path tracing and rasterization. + +Physically-based path-tracing solves the rendering equation by computing a Monte Carlo (MC) estimate for each pixel. Unfortunately, MC is only compatible with modern Automatic Differentiation (AD) frameworks for the case of continuous integrands, e.g., color, but not for spatial derivatives, i.e., gradients w.r.t. an object's position. To alleviate this, Li et al. [18] present re-sampling of silhouette edges and Loubet et al. [23] propose re-parametrizing the intergrand, enabling the optimization of primitive- or light posi + +![](images/b70d3f8cce0d3fc2864905b229eedab492dbf3d960ac142dc4077b5d0270f7d2.jpg) +Initial + +![](images/2f390f510bff5fe583495b71cb196d4f6d952b49b0dec0551ade1bedb43db97f.jpg) +Reference +Figure 1. Optimization results with a differentiable path tracer (we use Mitsuba 3 [28]) and our proposed method. The task is to rotate the coffee cup around its $z$ -axis, so that the handle moves to the right side. Due to a plateau in the objective function (when the handle is occluded by the cup), regular methods do not converge. + +![](images/6a5b730e433b4c955d7478ea675e412407d3f3a433a08d9e0dbe49ea61f4bc9f.jpg) +Path Tracer + +![](images/185825990942792657bf6772ade789dde0102a931f97da833e0362e143acbd99.jpg) +Our Method + +tions. For rasterization, differentiability is achieved by replacing discontinuous edge- and $z$ -tests with hand-crafted derivatives [17, 21, 22, 34]. The problem here is that rasterization, by design, does not capture complex light transport effects, e.g., global illumination, scattering or caustics. + +Importantly, the mere existence of gradients is no guarantee that descending along them will make an optimization converge [25]. There are surprisingly many cases where they do not lead to a successful optimization, due to a plateau in the objective function. An example is finding the orientation of the mug in Fig. 1: As soon as the handle disappears behind the cup, no infinitesimally small rotation change will result in a reduced loss. We have hence reached a plateau in the objective function, i.e., a region of zero gradients. We propose a method to remove these plateaus while still having complete, complex light transport. + +We take inspiration from differentiable rasterization literature [17, 21, 32, 34], where smoothing techniques are used to model the influence of faraway triangles to the pixel at hand. For rasterization, this simple change has two effects: First, it makes the edge- and $z$ -tests continuous and hence differentiable, and second, in passing (and, to our knowledge, much less studied), it also removes plateaus. In this work, we hence aim to find a way to apply the same concept to complex light transport. Therefore, instead of making the somewhat arbitrary choice of a fixed smoothing function for edge- and depth-tests in differentiable rasterizers, we path-trace an alternative, smooth version of the entire Rendering Equation (RE), which we achieve by convolving the original RE with a smoothing kernel. This leads to our proposed method, a lightweight extension to (differ + +entiable) path tracers that extends the infinitely-dimensional path integral to the product space of paths and scene parameters. The resulting double integral can still be MC-solved efficiently, in particular with variance reduction techniques we derive (importance sampling and antithetic sampling). + +# 2. Background + +# 2.1. Rendering equation + +According to the RE [14], the pixel $P$ is defined as + +$$ +P (\theta) = \int_ {\Omega} f (\mathbf {x}, \theta) \mathrm {d} \mathbf {x}, \tag {1} +$$ + +an integral of the scene function $f(\mathbf{x},\theta)$ , that depends on scene parameters $\theta \in \Theta$ , over all light paths $\mathbf{x} \in \Omega$ . In inverse rendering, we want to find the parameters $\theta^*$ that best explain the pixels $P_{i}$ in the reference image with + +$$ +\theta^ {*} = \arg \min _ {\theta} \sum_ {i} \mathcal {L} \left(P _ {i} (\theta) - P _ {i} \left(\theta_ {\text {r e f}}\right)\right), \tag {2} +$$ + +where $\mathcal{L}$ is the objective function and $P_{i}(\theta_{\mathrm{ref}})$ are the target pixels created by the (unknown) parameters $\theta_{\mathrm{ref}}$ . Consider the example setting displayed in Fig. 2, where we are asked to optimize the 2D position of a circle so that its rendering matches the reference. + +![](images/3ddb8d355a4774ec49786bfe78324bd8fefe3f19dec4b74e29d7c8448525442b.jpg) +Reference + +![](images/b9df217a2a351d10c2a8395e477566b68d1b86612936d59a1273c8f3b0a4a330.jpg) +a) +Figure 2. An example of a plateau in $\mathcal{L}$ : starting the optimization of the circle's position at a) will converge, whereas b) and c) will not. In a)-c), we show the reference dotted for convenience. + +![](images/edc2c9ba4f7d87eb159da76bc22a4ffe0b983c05160ea32b0d58ea5ded3763f6.jpg) +b) + +![](images/283c61c1e986a391b1a2f1496da54c51e72ab8c9ffd2f9f78d762108376ce9e6.jpg) +c) + +Let $\theta_0$ be the initial circle's position. In this simple example, the optimization will converge if, and only if the circle overlaps the reference, i.e., setting a) in Fig. 2. The reason for this is that the gradient then is non-zero (a small change in $\theta$ is directly related to a change in $\mathcal{L}$ ) and points towards the reference. However, if there is no overlap between the initial circle and the reference, as in Fig. 2 b), a gradient-based optimizer will not be able to recover the true position $\theta_{\mathrm{ref}}$ . This is due to the fact that there exists a plateau in the objective function (for a rigorous definition, see Jin et al. [13]). To visualize this, consider a rendering where the circle is placed in the top left corner, as in Fig. 2 c). The scalar produced by the objective function is identical for both b) and c), as $\mathcal{L}$ measures the distance in image space. Therefore, the change in $\mathcal{L}$ is zero almost everywhere, leading to zero gradients and to the circle not moving towards the reference position. As we will see in Sec. 4, this is surprisingly common in real applications. + +Table 1. Rendering taxonomy. See Sec. 2.2 and Sec. 2.3. + +
RasterizerPath TracerOurs
Differentiable✓✓✓
Light Transport×✓✓
Plateau-reduced✓×✓
+ +# 2.2. Path tracing + +As there is no closed-form solution to Eq. 1, path tracing uses MC to estimate the integral by sampling the integrand at random paths $\mathbf{x}_i$ : + +$$ +\widehat {P} \approx \frac {1}{N} \sum_ {i} f \left(\mathbf {x} _ {i}, \theta\right) \tag {3} +$$ + +Gradients: We are interested in the partial derivatives of $P$ with respect to the scene parameters $\theta$ , i.e., + +$$ +\frac {\partial P}{\partial \theta} = \frac {\partial}{\partial \theta} \int_ {\Omega} f (\mathbf {x}, \theta) \mathrm {d} \mathbf {x} = \int_ {\Omega} \frac {\partial}{\partial \theta} f (\mathbf {x}, \theta) \mathrm {d} \mathbf {x}. \tag {4} +$$ + +In order to make Eq. 4 compatible with automatic differentiation, Li et al. [18] propose a re-sampling of silhouette edges and Loubet et al. [23] suggest a re-parametrization of the integrand. Both approaches allow to MC-estimate the gradient as + +$$ +\frac {\partial P}{\partial \theta} \approx \frac {1}{N} \sum_ {i} ^ {N} \frac {\partial}{\partial \theta} f (\mathbf {x} _ {i}, \theta). \tag {5} +$$ + +This is now standard practice in modern differentiable rendering packages [18, 28, 49, 51, 52], none of which attempt to actively resolve plateaus. + +# 2.3. Rasterization + +Rasterization solves a simplified version of the RE, where for every pixel, the light path length is limited to one. It is often used in practical applications due to its simplicity and efficiency, but lacks the ability to readily compute complex light transport phenomena. Instead, rasterization projects the primitives to screen space and then resolves occlusion. Both steps introduce jump discontinuities that, for differentiation, require special treatment. + +Gradients: In differentiable rasterization, both these operations therefore are replaced with smooth functions. Loper and Black [22] approximate the spatial gradients during the backward pass by finite differences. Early, Rhodin et al. [34], often-used Liu et al. [21] and later Petersen et al. [31] replace the discontinuous functions by soft approximations, e.g., primitive edges are smoothened by the Sigmoid function. This results in a soft halfspace test that continuously changes w.r.t. the distance from the triangle edge and hence leads to a differentiable objective. Chen et al. [4] + +and Laine et al. [16] propose more efficient versions of this, while Xing et al. [47] use an optimal-transport based loss function to resolve the problem. However, most differentiable rasterizers make simplifying assumptions, e.g., constant colors, the absence of shadows or reflections, and no illumination interaction between objects. Our formulation does not make such assumptions. + +Plateaus: Choosing smoothing functions with infinite support (for instance, the Sigmoid), implicitly resolves the plateau problem as well. Our method (Sec. 3) draws inspiration from this concept of "differentiating through blurring". + +Shortcomings: Consider again Fig. 2 a), where the circle continuously influences the rendered image, resulting in a correct optimization outcome. For rasterizers, it is easy to construct a case where this does not hold, by imagining the circle to be the shadow of a sphere that is not seen in the image itself. The smoothed triangles then do not influence the rendering (most differentiable rasterizers do not even implement a shadow test [18, 32]) and can therefore not be used for gradient computation. Analogue examples can be constructed for other forms of multi-bounce light transport. + +# 2.4. Other renderers + +Other ways to render that are neither path tracing or rasterization exist, such as differentiable volume rendering [8, 26, 43] or fitting Neural Networks (NNs) to achieve a differentiable renderer [9, 27, 35, 37]. Also very specific forms of light transport, such as shadows, were made differentiable [24]. Finally, some work focuses on differentiable rendering of special primitives, such as points [11, 48], spheres [20], signed distance fields [2, 12, 46] or combinations [5, 10]. While some of these methods also blur the rendering equation and hence reduce plateaus, they remain limited to simple light transport. + +# 3. Plateau-reduced Gradients + +Intuition: As differentiable rasterization (cf. Sec. 2.3) has established, the blurring of primitive edges is a viable means for differentiation. But what if there is no "primitive edge" in the first place, as we deal with general light paths instead of simple triangles that are rasterized onto an image? The edge of a shadow, for instance, is not estimizable itself, but the result of a combination of light position, reflection, occlusion, etc. Therefore, to achieve an effect similar to that of differentiable rasterizers, we would need a method that blurs the entire light path (instead of just primitive edges) over the parameter space $\theta$ . If this method used a blur kernel with infinite support (e.g., a Gaussian distribution), the plateau in the objective would vanish, as a small parameter change in any direction would induce a change in the objective function. + +Example: Let us consider Fig. 3, where we again want to optimize the cup's rotation around its $z$ -axis to have the + +![](images/e3c462689d252edaa2b5775e0586a4948cd3817d92d0c5f1343cc06868106ca1.jpg) + +![](images/9c5cb045e23cbb8b956dd583b3eb164392478bfbd8cac752b46c3b51894d2d3a.jpg) + +![](images/7e26ac3909473d7e6a44f6c0905c46c7b8f211df01e789f5c22a81cbbfefafa3.jpg) +Figure 3. Optimizing the cup's rotation in the hard (left, blue) and smooth (right, orange) setting (note the blurred handle). The image-space loss landscape is displayed on the right: blurring resolves the plateau. + +handle point to the right, a 1D problem. As we have seen previously, using an image-based objective function leads to a plateau when optimizing $\mathcal{L}$ in the "hard" setting, i.e., without blur (the blue line in the plot). Blurring the cup's rotation parameter, on the other hand, leads to $\theta$ continuously influencing the value of the objective and therefore resolves the plateau (orange line in the plot). Naturally, it is easy to descend along the gradient of the orange curve, while the gradient is zero on the plateau of the blue curve. + +# 3.1. The Plateau-reduced Rendering Equation + +Formulation: We realize our blurring operation as a convolution of the rendering equation (Eq. 1) with a blur kernel $\kappa$ over the parameter space $\Theta$ : + +$$ +\begin{array}{l} Q (\theta) = \kappa \star P (\theta) = \int_ {\Theta} \quad \kappa (\tau) \int_ {\Omega} f (\mathbf {x}, \theta - \tau) d \mathbf {x} d \tau \\ = \int_ {\Theta \times \Omega} \kappa (\tau) f (\mathbf {x}, \theta - \tau) d \mathbf {x} d \tau . \tag {6} \\ \end{array} +$$ + +The kernel $\kappa(\tau)$ could be any symmetric monotonous decreasing function. For simplicity, we use a Gaussian here, but other kernels would be possible as well. The kernel acts as a weighting function that weights the contribution of parameters $\theta$ that were offset by $\tau \in \Theta$ . This means that, in addition to integrating all light paths $\mathbf{x}$ over $\Omega$ , we now also integrate over all parameter offsets $\tau$ in $\Theta$ . We do not convolve across the path space $\Omega$ but across the parameter space $\theta$ , e.g., the cup's rotation in Fig. 3. + +Estimation: To estimate the (even higher-dimensional) integral in Eq. 6, we again make use of an MC estimator + +$$ +\widehat {Q} \approx \frac {1}{N} \sum_ {i} ^ {N} \kappa (\tau) f \left(\mathbf {x} _ {i}, \theta - \tau_ {i}\right), \tag {7} +$$ + +which is a practical approximation of Eq. 6 that can be solved with standard path tracing, independent of the dimensionality of the light transport or the number of optimization dimensions. + +Gradient : Analogously to Eq. 5, we can estimate the gradient of $Q$ through the gradient of its estimator + +$$ +\frac {\widehat {\partial Q}}{\partial \theta} = \frac {\partial}{\partial \theta} \frac {1}{N} \sum_ {i = 1} ^ {N} \kappa (\tau_ {i}) f (\mathbf {x} _ {i}, \theta - \tau_ {i}). \tag {8} +$$ + +Due to the linearity of differentiation and convolution, there are two ways of computing Eq. 8: one for having a differentiable renderer, and one for a renderer that is not differentiable. We discuss both options next. + +Plateau-reduced gradients if $P$ is differentiable: With access to a differentiable renderer (i.e., access to $\partial P / \partial \theta$ ), we can rewrite Eq. 8 as + +$$ +\frac {\partial Q}{\partial \theta} = \frac {1}{N} \sum_ {i = 1} ^ {N} \kappa \left(\tau_ {i}\right) \underbrace {\frac {\partial P}{\partial \theta} \left(\theta - \tau_ {i}\right)} _ {\text {D i f f . R e d e r e r}}. \tag {9} +$$ + +Therefore, all that that needs to be done is to classically compute the gradients of a randomly perturbed rendering and weight them by the blur kernel. + +Plateau-reduced gradients if $P$ is not differentiable: In several situations, we might not have access to a differentiable renderer, or a non-differentiable renderer might have advantages, such as computational efficiency, rendering features or compatibility with other infrastructure. Our derivation also supports this case, as we can rewrite Eq. 8 as + +$$ +\frac {\widehat {\partial Q}}{\partial \theta} \approx \frac {1}{N} \sum_ {i = 1} ^ {N} \underbrace {\frac {\partial \kappa}{\partial \theta} \left(\tau_ {i}\right)} _ {\text {D i f f . K e r n e l}} \underbrace {P \left(\theta - \tau_ {i}\right)} _ {\text {R e d e r e r}}, \tag {10} +$$ + +which equals sampling a non-differentiable renderer and weighting the result by the gradient of the blur kernel. This is possible due to the additional convolution we introduce: prior work [18, 23] must take special care to compute derivatives (Eq. 5), as in their case, optimizing $\theta$ might discontinuously change the pixel integral. We circumvent this problem through the convolution with $\kappa$ , which ensures that, in expectation, $\theta$ continuously influences the pixel integral. + +# 3.2. Variance Reduction + +Drawing uniform samples from $\Theta \times \Omega$ will result in a sample distribution that is not proportional to the integrand and hence lead to high-variance gradient estimates and ultimately slow convergence for inverse rendering. In our case, the integrand is the product of two functions (the kernel $\kappa$ and the scene function $f$ ), which Veach [44] showed how to optimally sample for. As we generally consider the rendering operator a black box, we can only reduce variance by sampling according to the remaining function, the (differentiated) kernel $\kappa$ (Fig. 4b). + +While importance-sampling for a Gaussian $(\tau_{i}\sim \kappa$ required to reduce variance of Eq. 9) is easily done, importance-sampling for the gradient of a Gaussian $(\tau_{i}\sim$ $\partial \kappa /\partial \theta$ , to be applied to Eq. 10) is more involved. The gradient of our kernel $\kappa$ is + +$$ +\frac {\partial \kappa}{\partial \theta} (\tau) = \frac {- \tau}{\sigma^ {3} \sqrt {2 \pi}} \exp \left(\frac {- \tau^ {2}}{2 \sigma^ {2}}\right), \tag {11} +$$ + +![](images/9d07389260a73ca2daf8e27f4f778ebd7a2af0bb2e08f5ef0877202db7899f14.jpg) +Figure 4. Our kernel $\kappa$ (a), its gradient $\nabla \kappa$ (b), the positivized gradient (c) and samples drawn proportional thereto (d). + +![](images/ecaa4f4bb7de3323c89872b28856ae30c706e4f16285e8d2e3f04b134721eb37.jpg) + +![](images/3f11b4889f485a2fbafab7297aa34fd3cca2daba86f8cea9b8ea740fb48f85d9.jpg) + +![](images/9ca75f71e1ceb71a3fbe58b909a7f426550a5934377bffabf0d8edea2cca1f7c.jpg) + +which is negative for $\tau > 0$ . We enable sampling proportional to its Probability Density Function (PDF) by "positivization" [30], and hence sample for $|\frac{\partial \kappa}{\partial \theta}(\tau)|$ instead (Fig. 4c). We note that this function is separable at $\tau = 0$ and thus treat each halfspace separately in all dimensions of $\tau$ and $\sigma$ . In order to sample we use the inverse Cumulative Distribution Function (CDF) method. The CDF of Eq. 11 is + +$$ +F (\tau) = 0. 5 \mathrm {s g n} (\tau) \exp \left(- \frac {\tau^ {2}}{2 \sigma^ {2}}\right) + C, +$$ + +where $C = 1$ on the positive halfspace and 0 otherwise (this originates from the fact that the CDF must be continuous, monotonically increasing and defined on $(0,1)$ ). Inverting the CDF leads to + +$$ +F ^ {- 1} (\xi) = \sqrt {- 2 \sigma^ {2} \log (\xi)}, +$$ + +into which we feed uniform random numbers $\xi \in (0,1)$ that generate samples proportional to $|\frac{\partial\kappa}{\partial\theta} (\tau)|$ (Fig. 4d). + +Obtaining a zero-variance estimator for a positivized function requires sampling at least two points: on the positivized and the regular part of the function [30]. We note that the function we sample for is point-symmetric around 0 in each dimension and hence use antithetic sampling [7], i.e., for each sample $\tau$ , we additionally generate its negated counterpart $-\tau$ . Doing so results in a zero-variance estimator, as we can perfectly sample for both parts of the function. In additional experiments, we found stratified sampling to be more brittle than antithetic sampling. + +Previous inverse rendering work applies antithetics to BSDF gradients in classic rendering [1, 49] and to improve convergence on specular surfaces [52], while we use them as a means of reducing gradient variance for plateau-reduction, which is not present in such approaches. + +# 3.3. Adaptive bandwidth + +Adjusting $\sigma$ gives us control over how far from the current parameter $\theta$ our samples will be spaced out. A high $\sigma$ may be useful in the early stages of the optimization, when there still is a considerable difference between $\theta$ and $\theta_{\mathrm{ref}}$ , whereas we want a low $\sigma$ towards the end of the optimization to zero-in on $\theta_{\mathrm{ref}}$ . Throughout the optimization, we hence decay the initial $\sigma_0$ according to a linear schedule, i.e., $\sigma_{t + 1} = \sigma_0 - t(\sigma_0 - \sigma_m)$ , where $\sigma_{m}$ is a fixed minimum value we choose to avoid numerical instabilities that would otherwise arise from $\sigma \rightarrow 0$ in, e.g., Eq. 11. Fig. 5 shows the blur's progression throughout the optimization. + +![](images/770afdf476b11a8e8c8a9fbda980ec3c0c274701cfedd9dc0965374a2b0be031.jpg) +Figure 5. We visualize the adaptive spread of the smoothing at $n\%$ of the optimization. The reference position is shown dotted. + +# 3.4. Implementation + +We outline our gradient estimator in pseudo-code in Alg. 1. We importance-sample for our kernel with zero variance, use antithetic sampling and adapt the smoothing strength via $\sigma$ . As Alg. 1 shows, our method is simple to implement and can be incorporated into existing frameworks with only a few lines of code. We implement our method in PyTorch, with Mitsuba as rendering backbone, and use Adam as our optimizer. For the remainder of this work, we use all components unless otherwise specified: importance sampling, adaptive smoothing and antithetic sampling. Moreover, we use Eq. 10 for computational efficiency (cf. Sec. 4.3) if not specified otherwise. + +Algorithm 1 Gradient estimation of the scene function $f$ at parameters $\theta$ with perturbations $\tau \sim \mathcal{N}(0, \sigma)$ at $N$ samples. +1: # Equation 10 +2: procedure ESTIMATEGRADIENT(P, $\theta$ , $\sigma$ , N) +3: G := 0 +4: for $i \in (1, N/2)$ do +5: $\xi \gets \mathrm{UNIFORM}(0, 1)$ +6: $\tau \gets \sqrt{-2\sigma^2\log(\xi)}$ +7: G $\gets G + P(\theta + \tau) - P(\theta - \tau)$ +8: end for +9: return G / N +10: end procedure + +# 4. Experiments + +We analyze our method and its variants in qualitative and quantitative comparisons against other methods and further compare their runtime performance. For the hyperparameters we use for our method and the competitors, please cf. the supplemental, Tab. 1. + +# 4.1. Methodology + +Methods: For our experiments, we compare four methods. The first is a differentiable rasterizer, SoftRas [21]. Recall that soft rasterizers implicitly remove plateaus, which is why they are included here, despite their shortcomings for more complex forms of light transport. For our method, we evaluate its two variants: The first uses a differentiable renderer and weights its gradients $(\mathsf{Our}_{\kappa \partial P},$ Eq. 9), while the second one performs differentiation through perturbation $(\mathsf{Our}_{\partial \kappa P},$ Eq. 10). For both, we use Mitsuba 3 as our backbone, in the first variant using its differentiation capabilities + +to compute $\partial P$ , in the latter using it as a non-differentiable black-box to compute only $P$ . We run all methods for the same number of iterations and with the same rendering settings (samples per pixel (spp), resolution, path length, etc.). + +Metrics: We measure the success of an optimization on two metrics, image- and parameter-space Mean Squared Error (MSE). As is common in inverse rendering, image-space MSE is what the optimization will act on. Parameterspace MSE is what we employ as a quality control metric during our evaluation. This is necessary to interpret whether the optimization is working correctly once we have hit a plateau, as the image-space MSE will not change there. Note that we are not optimizing parameter-space MSE and the optimization never has access to this metric. + +Tasks: We evaluate our method and its competitors on six optimization tasks that feature advanced light transport, plateaus and ambiguities. We show a conceptual sketch of each task in Fig. 6 and provide a textual explanation next. + +# 4.2. Results + +Qualitative: We now discuss our main result, Fig. 6. + +CUP: A mug is rotated around its vertical axis and as its handle gets occluded, the optimization has reached a plateau. Our method differentiates through the plateau. The differentiable path tracer gets stuck in the local minimum after slightly reducing the loss by turning the handle towards the left, due to the direction of the incoming light. + +SHADOWS: An object outside of the view frustum is casting a shadow onto a plane. Our goal is to optimize the hidden object's position. Differentiable rasterizers can not solve this task, as they a) do not implement shadows, and b) cannot differentiate what they do not rasterize. The plateau in this task originates from the fact that the shadows do not overlap in the initial condition, which creates a situation akin to Fig. 2 b). Again, our method matches the reference position very well. Mitsuba first moves the sphere away from the plane (in negative $z$ -direction), as this reduces the footprint of the sphere's shadow on the plane and thus leads to a lower error, and then finally moves the sphere out of the image, where a plateau is hit and the optimization can not recover. The blue line in the image-space plot in Fig. 6 illustrates this problem, as the parameter-error keeps changing very slightly, but the image-space error stays constant. + +OCCLUSION: Here, a sphere translates along the viewing axis to match the reference. The challenge is that the sphere initially is occluded by another sphere, i.e., we are on a plateau as long as the occluder is closer to the camera than the sphere we are optimizing. The baseline path tracer initially pushes the red sphere towards the back of the box, as this a) reduces the error in the reflection on the bottom glass plane, and b) lets the shadow of the red sphere (visible underneath the blue sphere in the initial configuration) shrink, which again leads to a lower image-space error. Our + +![](images/6061af0976b9872a202f188b85aee844133b3ee520168f6b07ee61ed929e8974.jpg) +CUP + +![](images/d4ad6344de5bfd296463af19eb3e2be57538af1d83eaa7384ccbe29bd9d353cc.jpg) +Initial +Reference + +![](images/72ded0a0a5e062d8a5150d4840376b889b0996285452ef8e7b80777215998af0.jpg) +Diff. Path Tracer +Ours + +![](images/6d86285aa5c1e1a14ae77e702a5609362232b9908354518bcf8e58850ecba306.jpg) +SHADOWS + +![](images/cd1c9f3fb6633ab3464dc2f4d790f7bbe3142439da9ffa45d46d7ed6fbc133dc.jpg) +Initial +Reference + +![](images/3b2a44143b5e319ebac732796526a3bbe216a15ed1a9b75ac976a4a66415faea.jpg) +Diff. Path Tracer +Ours + +![](images/6e664172a2834022dfea27a851348dec98b6c9cbe16554ca76a6de856666c6f2.jpg) +OCCLUSION + +![](images/11362684ac1925db3ca9ec1830a925b5c0c7dd60bbb2af14e4023fd696ccaf74.jpg) +Diff. Path Tracer + +![](images/26f7c1d0ee713285c5eba9aa4127cf75ed1ac30fdf9665c1b6943813e2287a56.jpg) +Ours + +![](images/875bfc6c63e0e2447bd6365940b469e86aa3be2da7bda77425b798f66d0715ce.jpg) +GLOBAL ILLUMINATION + +![](images/4f4d8b0540d7090c59529072fa10c1752b9d721044819eca003467c364627e13.jpg) +Initial +Reference + +![](images/04ea828a49f4101529d9475cb51767f96305d8802c265b475366b13a1c9f4d93.jpg) +Diff. Path Tracer +Ours +Figure 6. We show the optimization tasks and results for Our $_{\partial \kappa P}$ ("Ours", orange) and our baseline Mitsuba ("Diff. Path Tracer", blue). + +![](images/2a11402b770a9fb8cd888fa55fafc571bdd5b94cd98a10dad4c66fb5bb3f8e17.jpg) +SORT + +![](images/ed7186150150d74023d91e27764cf458b3fc72486620170728d06305d63d3687.jpg) +Initial +Reference + +![](images/22c8fa9ed1899adde18b8b18a7b38c9bf73efc3977cb4fd474725ec5abf56ab2.jpg) +Diff. Path Tracer + +![](images/45e61fae8391b4fdf9ddc85a6119d3abbd7c68225479905989d2ea74caccefcb.jpg) + +![](images/7043b51db7d678c02a42dcef6635d6a5159aa49c217a0de7d0f330f4e0adde6d.jpg) +Initial + +![](images/d699081c15fd9304df452dc006ff3a09ba9ee5ea349fa0ec0e09598cd849e4df.jpg) +Reference + +![](images/7e968e5fbc7d5c824587a789d6e2bba1d6906c6fe1362b21562607cd772bd227.jpg) +Diff. Path Tracer + +![](images/552c041c5feeb11148e90a4329173c4428690cc017284525206e191b1a9c1925.jpg) +Ours + +Table 2. Image- and parameter-space MSE of different methods (columns) on different tasks (rows). + +
RasterizerPath Tracer
SoftRasMitsubaOurθκPOurκθP
Img.Para.Img.Para.Img.Para.Img.Para.
CUP3.66×10-12.72×10-25.49×10-30.75×10-14.92×10-64.18×10-74.75×10-42.77×10-1
SHADOWS1.64×10-31.42×10-11.64×10-35.06×10-01.74×10-51.81×10-35.12×10-41.28×10-0
OCCL5.33×10-27.18×10-35.85×10-25.23×10+12.34×10-43.29×10-35.37×10-21.87×10+1
GLOBAL ILL.--3.78×10-23.87×10-15.07×10-58.71×10-45.88×10-22.55×10-1
SORT1.85×10-21.57×10-01.18×10-26.64×10-03.81×10-34.19×10-11.02×10-22.24×10-0
CAUSTIC--3.12×10-18.50×10-01.89×10-59.76×10-52.42×10-14.03×10-0
+ +method, in contrast, successfully differentiates through both the plateau (the red sphere has a negligible effect on the ob + +jective) and the discontinuity that arises when the red sphere first moves closer to the camera than the blue occluder. + +GLOBAL ILLUMINATION: We here show that our method is compatible with the ambiguities encountered in advanced light transport scenarios. The goal of this optimization task is to simultaneously move the top-light to match the scene's illumination, change the left wall's color to create the color bleeding onto the box, and also to rotate the large box to an orientation where the wall's reflected light is actually visible. The optimization only sees an inset of the scene (as shown in Fig. 6; for a view of the full scene cf. the supplemental) and hence only ever sees the scattered light, but never the wall's color or light itself. The baseline cannot resolve the ambiguity between the box's rotation, the light position and the wall's color, as it is operating in a nonsmoothed space. Our method finds the correct combination of rotation, light position and wall color. + +SORT: In this task, we need to sort a randomly perturbed assortment of 75 colored primitives into disjoint sets. We optimize the x- and y-coordinates of each cube, which leads to a 150-dimensional setting, with a plateau in each dimension, as most of the cubes are initially not overlapping their reference. Mitsuba cannot find the correct position of non-overlapping primitives and moves them around to minimize the image error, which is ultimately achieved by moving them outside of the view frustum. Our method, admittedly not perfect on this task, finds more correct positions, a result more similar to the reference. + +CAUSTIC: Lastly, the CAUSTIC task features a light source outside the view frustum illuminating a glass sphere, which casts a caustic onto the ground. The goal is to optimize the light's position in order to match a reference caustic. As the sphere does not change its appearance with the light's movement, the optimization has to solely rely on the caustic's position to find the correct parameters. Similar to the GI task, this is not solvable for rasterizers. Our method reaches the optimum position with high accuracy. For the baseline path tracer, we see a failure mode that is similar to the SHADOW task. In this case, the image space error can be reduced by moving the light source far away, as the bulk of the error comes from the caustic not being cast onto the correct position. Moving the light source far away reduces this error, but also leads into a local minimum where there is no illumination at all, resulting in the gray image in Fig. 6. + +Quantitative: Tab. 2 reports image- and parameter-space MSE for all methods across all tasks. The quantitative results confirm what Fig. 6 conveyed visually: regular gradient-based path tracers that operate on non-smooth loss landscapes fail catastrophically on our tasks. SoftRas manages to overcome some plateaus, but struggles with achieving low parameter error, as it blurs in image space but must compare to the non-blurred reference (as all methods), which leads to a notable difference between the final state and the reference parameters. To achieve comparable image-space errors, we render the parameters found + +by SoftRas with Mitsuba. Our method $\mathrm{Our}_{\partial \kappa P}$ , in contrast, achieves errors of as low as $10^{-7}$ , and consistently outperforms its competitors on all tasks by several orders of magnitude. Interestingly, $\mathrm{Our}_{\kappa \partial P}$ (i.e., using the gradients from the differentiable renderer) works notably worse than $\mathrm{Our}_{\partial \kappa P}$ (but mostly still outperforms Mitsuba). We attribute this to the fact that we cannot importance-sample for the gradient here, as we do not know its PDF. Instead, we can only draw samples proportional to the first term in the product, $\kappa (\tau)$ , which places many samples where the kernel is high, i.e., at the current parameter value. As we can see from the rigid optimization by Mitsuba, the gradient at the current parameter position is not very informative, so placing samples there is not very helpful. + +# 4.3. Timing + +We now compare our approach's runtime and will see that, while $\mathsf{Our}_{\kappa \partial P}$ needs more time to complete an optimization, $\mathsf{Our}_{\partial \kappa P}$ on average is $8 \times$ faster than differentiable rendering with Mitsuba. + +Our method requires the additional step of (over-) sampling the parameter space in order to compute our smooth gradients. However, as shown in Eq. 10, our stochastic gradient estimation through the derivative-kernel $(\mathsf{Our}_{\partial \kappa P})$ allows us to skip the gradient computation step of the renderer. While there exist techniques like the adjoint path formulation [29] and path replay backpropagation [45], the gradient computation in inverse rendering still is computationally expensive and requires the creation of a gradient tape or compute graph. Additionally, correct gradients w.r.t. visibility-induced discontinuities require a special integrator (re-parametrization or edge sampling). + +Our method $\mathsf{Our}_{\partial \kappa P}$ , in contrast, does not need to compute $\partial P / \partial \theta$ and only requires a forward model. We can hence conveniently use the regular path integrator instead of its re-parametrized counterparts, and skip the gradient computation altogether. Moreover, our earlier efforts to develop an efficient importance-sampler will now pay off, as our method converges with as few as one extra sample only. This results in notable speedups, and $\mathsf{Our}_{\partial \kappa P}$ hence significantly outperforms other differentiable path tracers in wall-clock time at otherwise equal settings (cf. Tab. 3). + +Table 3. Timing comparison for the three path tracing variants on all tasks. We report the average time for a single optimization iteration (with same hyperparameters) in seconds, so less is better. + +
CUPSHAD.OCCL.GISORTCAUS.
Mitsuba1.12 s0.64 s0.37 s0.44 s2.88 s1.02 s
OurθκP0.10 s0.04 s0.09 s0.15 s2.23 s0.08 s
OurκδP2.22 s1.43 s0.91 s1.72 s32.02 s4.02 s
+ +# 4.4. Ablation + +We now ablate our method to evaluate the effect its components have on the success of the optimization outcome. We will use $\text{Our}_{\partial \kappa P}$ from Tab. 2 as the baseline and ablate the following components: importance sampling (noIS), adaptive perturbations (noAP) and antithetic sampling (noAT). We hold all other parameters (spp, resolution, etc.) fixed and run the same number of optimization iterations that was also used in Tab. 2 and Fig. 6. + +We report the relative change between the ablations and our baseline in Tab. 4. We report log-space values, as the results lie on very different scales. From the averages in the last row, it becomes apparent that all components drastically contribute to the success of our method, while the most important part is the antithetic sampling. We emphasize that importance- and antithetic-sampling are variance reduction techniques that do not bias the integration, i.e., they do not change the integral's value in expectation. Therefore, our approach should converge to similar performance without these components, but it would take (much) longer, as the gradient estimates will exhibit more noise. + +Table 4. Ablation of different components (columns) for different tasks (rows). We report the log-relative ratio w.r.t. Our $_{\partial \kappa P}$ , so higher values mean higher error. + +
noISnoAPnoAT
Img.Para.Img.Para.Img.Para.
CUP4.75×6.30×6.96×11.89×3.19×4.27×
SHAD.5.27×5.98×3.07×1.27×5.30×6.03×
OCCL.3.18×3.29×8.73×8.62×8.73×9.65×
GI10.38×10.84×6.40×9.15×5.62×12.06×
SORT1.48×0.70×1.14×2.04×1.59×1.09×
CAUS.3.76×8.35×0.69×1.70×4.24×9.27×
Mean4.81×5.91×4.50×5.78×4.78×7.06×
+ +# 5. Discussion + +Related Approaches Other methods proposed blurring by down-sampling in order to circumvent plateaus [16, 33]. The quality upper bound for this is SoftRas, which we compare against in Tab. 2, as blurring by down-sampling does not account for occlusion, whereas SoftRas uses a smooth $z$ -test. Another method that could be tempting to employ is Finite Differences (FD). Unfortunately, FD does not scale to higher problem dimensions, as it requires $2n$ function evaluations on an $n$ -dimensional problem (on our SORT task, this would increase the per-iteration runtime by $\times 375$ ). A more economical variant is Simultaneous perturbation stochastic approximation (SPSA), which perturbs all dimensions at once [38]. However, neither FD nor SPSA actively smoothes the loss landscape, as the gradient is al + +ways estimated from exactly two measurements, taken at fixed locations, often from a Bernoulli distribution. Our approach, in contrast, uses $N$ stochastic samples, where $N$ is independent of the problem dimension. In fact, we use $N = 2$ for most of our experiments (cf. Suppl. Tab. 1). Our method's advantages thus are twofold: first, we do not require a fixed number or spacing of samples in the parameter space, but instead explore the space by stochastically sampling it. Second, our developed formalism allows to interpret this stochastic sampling as a means to compute a MC-estimate of the gradient, and thus allows to simultaneously smooth the space and perform (smooth) differentiation. + +Indeed, the formalism developed in Sec. 3.1 can be interpreted as a form of variational optimization [39, 40], where one would descend along the (smooth) variational objective instead of the true underlying function. As such, Eq. 10 can be seen as an instance of a score-based gradient estimator [42], while Eq. 9 can be interpreted as reparametrization gradient [15, 36]. Suh et al. [41] provide intuition on each estimator's performance and align with our findings of the score-based estimator's superiority under a discontinuous objective. It is one of the contributions of this work to connect these variational approaches with inverse rendering. + +Limitations As our method relies on Monte Carlo estimation, the variance increases favourably, but still increases with higher dimensions. This can usually be mitigated by increasing the number of samples $N$ . We show examples of a high-dimensional texture optimization in the supplemental. Moreover, a good initial guess of $\sigma$ is helpful for a successful optimization outcome (cf. Suppl. Sec. 2). We recommend setting $\sigma$ to roughly $50\%$ of the domain and fine-tune from there, if necessary. + +# 6. Conclusion + +We have proposed a method for inverse rendering that convolves the rendering equation with a smoothing kernel. This has two important effects: it allows straightforward differentiation and removes plateaus. The idea combines strengths of differentiable rasterization and differentiable path tracing. Extensions could include applying our proposed method to path tracing for volumes or Eikonal transport [3, 50] or other fields that suffer from noisy or non-smooth gradients, such as meta-learning for rendering [6, 19]. Our approach is simple to implement, efficient, has theoretical justification and optimizes tasks that existing differentiable renderers so far have diverged upon. + +Acknowledgments This work was supported by Meta Reality Labs, Grant Nr. 5034015. We thank Chen Liu, Valentin Deschaintr and the anonymous reviewers for their insightful feedback. + +# References + +[1] Sai Praveen Bangaru, Tzu-Mao Li, and Fredo Durand. Unbiased warped-area sampling for differentiable rendering. ACM Trans. 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Antithetic sampling for monte carlo differentiable rendering. ACM Trans. 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However, the mere existence of these gradients does not guarantee useful update steps in an optimization. Instead, inverse rendering might not converge due to inherent plateaus, i.e., regions of zero gradient, in the objective function. We propose to alleviate this by convolving the high-dimensional rendering function, that maps scene parameters to images, with an additional kernel that blurs the parameter space. We describe two Monte Carlo estimators to compute plateau-reduced gradients efficiently, i.e., with low variance, and show that these translate into net-gains in optimization error and runtime performance. Our approach is a straightforward extension to both black-box and differentiable renderers and enables optimization of problems with intricate light transport, such as caustics or global illumination, that existing differentiable renderers do not converge on. 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However, differentiating through the discontinuous rendering operator is not straightforward due to, e.g., occlusion. The two main approaches to (differentiable) rendering are path tracing and rasterization." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "content": "Physically-based path-tracing solves the rendering equation by computing a Monte Carlo (MC) estimate for each pixel. Unfortunately, MC is only compatible with modern Automatic Differentiation (AD) frameworks for the case of continuous integrands, e.g., color, but not for spatial derivatives, i.e., gradients w.r.t. an object's position. To alleviate this, Li et al. [18] present re-sampling of silhouette edges and Loubet et al. 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This leads to our proposed method, a lightweight extension to (differ" + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "4285" + } + ] + } + ], + "index": 22 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 133 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 133 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 133 + ], + "type": "text", + "content": "entiable) path tracers that extends the infinitely-dimensional path integral to the product space of paths and scene parameters. 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Consider the example setting displayed in Fig. 2, where we are asked to optimize the 2D position of a circle so that its rendering matches the reference." + } + ] + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 50, + 403, + 106, + 445 + ], + "blocks": [ + { + "bbox": [ + 50, + 403, + 106, + 445 + ], + "lines": [ + { + "bbox": [ + 50, + 403, + 106, + 445 + ], + "spans": [ + { + "bbox": [ + 50, + 403, + 106, + 445 + ], + "type": "image", + "image_path": "3ddb8d355a4774ec49786bfe78324bd8fefe3f19dec4b74e29d7c8448525442b.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 59, + 446, + 97, + 455 + ], + "lines": [ + { + "bbox": [ + 59, + 446, + 97, + 455 + ], + "spans": [ + { + "bbox": [ + 59, + 446, + 97, + 455 + ], + "type": "text", + "content": "Reference" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 110, + 403, + 166, + 445 + ], + "blocks": [ + { + "bbox": [ + 110, + 403, + 166, + 445 + ], + "lines": [ + { + "bbox": [ + 110, + 403, + 166, + 445 + ], + "spans": [ + { + "bbox": [ + 110, + 403, + 166, + 445 + ], + "type": "image", + "image_path": "b9df217a2a351d10c2a8395e477566b68d1b86612936d59a1273c8f3b0a4a330.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 133, + 446, + 142, + 455 + ], + "lines": [ + { + "bbox": [ + 133, + 446, + 142, + 455 + ], + "spans": [ + { + "bbox": [ + 133, + 446, + 142, + 455 + ], + "type": "text", + "content": "a)" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 456, + 287, + 489 + ], + "lines": [ + { + "bbox": [ + 46, + 456, + 287, + 489 + ], + "spans": [ + { + "bbox": [ + 46, + 456, + 287, + 489 + ], + "type": "text", + "content": "Figure 2. An example of a plateau in " + }, + { + "bbox": [ + 46, + 456, + 287, + 489 + ], + "type": "inline_equation", + "content": "\\mathcal{L}" + }, + { + "bbox": [ + 46, + 456, + 287, + 489 + ], + "type": "text", + "content": ": starting the optimization of the circle's position at a) will converge, whereas b) and c) will not. 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In this simple example, the optimization will converge if, and only if the circle overlaps the reference, i.e., setting a) in Fig. 2. The reason for this is that the gradient then is non-zero (a small change in " + }, + { + "bbox": [ + 46, + 498, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 46, + 498, + 287, + 714 + ], + "type": "text", + "content": " is directly related to a change in " + }, + { + "bbox": [ + 46, + 498, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{L}" + }, + { + "bbox": [ + 46, + 498, + 287, + 714 + ], + "type": "text", + "content": ") and points towards the reference. 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Differentiable✓✓✓
Light Transport×✓✓
Plateau-reduced✓×✓
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Path tracing" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 182, + 545, + 218 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 182, + 545, + 218 + ], + "spans": [ + { + "bbox": [ + 305, + 182, + 545, + 218 + ], + "type": "text", + "content": "As there is no closed-form solution to Eq. 1, path tracing uses MC to estimate the integral by sampling the integrand at random paths " + }, + { + "bbox": [ + 305, + 182, + 545, + 218 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 305, + 182, + 545, + 218 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 382, + 226, + 545, + 254 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 382, + 226, + 545, + 254 + ], + "spans": [ + { + "bbox": [ + 382, + 226, + 545, + 254 + ], + "type": "interline_equation", + "content": "\\widehat {P} \\approx \\frac {1}{N} \\sum_ {i} f \\left(\\mathbf {x} _ {i}, \\theta\\right) \\tag {3}", + "image_path": "64dafcad43af522485076a51ce375386bc65ae5116c1df0a4496a7160e87e2f6.jpg" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 306, + 258, + 547, + 282 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 258, + 547, + 282 + ], + "spans": [ + { + "bbox": [ + 306, + 258, + 547, + 282 + ], + "type": "text", + "content": "Gradients: We are interested in the partial derivatives of " + }, + { + "bbox": [ + 306, + 258, + 547, + 282 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 306, + 258, + 547, + 282 + ], + "type": "text", + "content": " with respect to the scene parameters " + }, + { + "bbox": [ + 306, + 258, + 547, + 282 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 306, + 258, + 547, + 282 + ], + "type": "text", + "content": ", i.e.," + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 332, + 300, + 545, + 327 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 332, + 300, + 545, + 327 + ], + "spans": [ + { + "bbox": [ + 332, + 300, + 545, + 327 + ], + "type": "interline_equation", + "content": "\\frac {\\partial P}{\\partial \\theta} = \\frac {\\partial}{\\partial \\theta} \\int_ {\\Omega} f (\\mathbf {x}, \\theta) \\mathrm {d} \\mathbf {x} = \\int_ {\\Omega} \\frac {\\partial}{\\partial \\theta} f (\\mathbf {x}, \\theta) \\mathrm {d} \\mathbf {x}. \\tag {4}", + "image_path": "c355a40413951705bd803365c6fdc75bc0c16ef82525c0c7854039a5a3192e91.jpg" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 305, + 334, + 545, + 393 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 334, + 545, + 393 + ], + "spans": [ + { + "bbox": [ + 305, + 334, + 545, + 393 + ], + "type": "text", + "content": "In order to make Eq. 4 compatible with automatic differentiation, Li et al. [18] propose a re-sampling of silhouette edges and Loubet et al. [23] suggest a re-parametrization of the integrand. Both approaches allow to MC-estimate the gradient as" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 370, + 403, + 545, + 434 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 370, + 403, + 545, + 434 + ], + "spans": [ + { + "bbox": [ + 370, + 403, + 545, + 434 + ], + "type": "interline_equation", + "content": "\\frac {\\partial P}{\\partial \\theta} \\approx \\frac {1}{N} \\sum_ {i} ^ {N} \\frac {\\partial}{\\partial \\theta} f (\\mathbf {x} _ {i}, \\theta). \\tag {5}", + "image_path": "c889038f3a1adc31f5c108605b9c3353901064bb7bbd2d1a9fab08c1b17c55f2.jpg" + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 305, + 439, + 545, + 475 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 439, + 545, + 475 + ], + "spans": [ + { + "bbox": [ + 305, + 439, + 545, + 475 + ], + "type": "text", + "content": "This is now standard practice in modern differentiable rendering packages [18, 28, 49, 51, 52], none of which attempt to actively resolve plateaus." + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 306, + 483, + 391, + 494 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 483, + 391, + 494 + ], + "spans": [ + { + "bbox": [ + 306, + 483, + 391, + 494 + ], + "type": "text", + "content": "2.3. Rasterization" + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 304, + 498, + 545, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 498, + 545, + 594 + ], + "spans": [ + { + "bbox": [ + 304, + 498, + 545, + 594 + ], + "type": "text", + "content": "Rasterization solves a simplified version of the RE, where for every pixel, the light path length is limited to one. It is often used in practical applications due to its simplicity and efficiency, but lacks the ability to readily compute complex light transport phenomena. Instead, rasterization projects the primitives to screen space and then resolves occlusion. Both steps introduce jump discontinuities that, for differentiation, require special treatment." + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": "Gradients: In differentiable rasterization, both these operations therefore are replaced with smooth functions. Loper and Black [22] approximate the spatial gradients during the backward pass by finite differences. Early, Rhodin et al. [34], often-used Liu et al. [21] and later Petersen et al. [31] replace the discontinuous functions by soft approximations, e.g., primitive edges are smoothened by the Sigmoid function. This results in a soft halfspace test that continuously changes w.r.t. the distance from the triangle edge and hence leads to a differentiable objective. Chen et al. [4]" + } + ] + } + ], + "index": 30 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "4286" + } + ] + } + ], + "index": 31 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 156 + ], + "type": "text", + "content": "and Laine et al. [16] propose more efficient versions of this, while Xing et al. [47] use an optimal-transport based loss function to resolve the problem. However, most differentiable rasterizers make simplifying assumptions, e.g., constant colors, the absence of shadows or reflections, and no illumination interaction between objects. Our formulation does not make such assumptions." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 156, + 287, + 205 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 156, + 287, + 205 + ], + "spans": [ + { + "bbox": [ + 46, + 156, + 287, + 205 + ], + "type": "text", + "content": "Plateaus: Choosing smoothing functions with infinite support (for instance, the Sigmoid), implicitly resolves the plateau problem as well. Our method (Sec. 3) draws inspiration from this concept of \"differentiating through blurring\"." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 205, + 288, + 326 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 205, + 288, + 326 + ], + "spans": [ + { + "bbox": [ + 46, + 205, + 288, + 326 + ], + "type": "text", + "content": "Shortcomings: Consider again Fig. 2 a), where the circle continuously influences the rendered image, resulting in a correct optimization outcome. For rasterizers, it is easy to construct a case where this does not hold, by imagining the circle to be the shadow of a sphere that is not seen in the image itself. The smoothed triangles then do not influence the rendering (most differentiable rasterizers do not even implement a shadow test [18, 32]) and can therefore not be used for gradient computation. Analogue examples can be constructed for other forms of multi-bounce light transport." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 334, + 146, + 346 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 334, + 146, + 346 + ], + "spans": [ + { + "bbox": [ + 47, + 334, + 146, + 346 + ], + "type": "text", + "content": "2.4. Other renderers" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 350, + 287, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 350, + 287, + 483 + ], + "spans": [ + { + "bbox": [ + 46, + 350, + 287, + 483 + ], + "type": "text", + "content": "Other ways to render that are neither path tracing or rasterization exist, such as differentiable volume rendering [8, 26, 43] or fitting Neural Networks (NNs) to achieve a differentiable renderer [9, 27, 35, 37]. Also very specific forms of light transport, such as shadows, were made differentiable [24]. Finally, some work focuses on differentiable rendering of special primitives, such as points [11, 48], spheres [20], signed distance fields [2, 12, 46] or combinations [5, 10]. While some of these methods also blur the rendering equation and hence reduce plateaus, they remain limited to simple light transport." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 491, + 200, + 504 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 491, + 200, + 504 + ], + "spans": [ + { + "bbox": [ + 47, + 491, + 200, + 504 + ], + "type": "text", + "content": "3. Plateau-reduced Gradients" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 509, + 287, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 509, + 287, + 688 + ], + "spans": [ + { + "bbox": [ + 46, + 509, + 287, + 688 + ], + "type": "text", + "content": "Intuition: As differentiable rasterization (cf. Sec. 2.3) has established, the blurring of primitive edges is a viable means for differentiation. But what if there is no \"primitive edge\" in the first place, as we deal with general light paths instead of simple triangles that are rasterized onto an image? The edge of a shadow, for instance, is not estimizable itself, but the result of a combination of light position, reflection, occlusion, etc. Therefore, to achieve an effect similar to that of differentiable rasterizers, we would need a method that blurs the entire light path (instead of just primitive edges) over the parameter space " + }, + { + "bbox": [ + 46, + 509, + 287, + 688 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 46, + 509, + 287, + 688 + ], + "type": "text", + "content": ". If this method used a blur kernel with infinite support (e.g., a Gaussian distribution), the plateau in the objective would vanish, as a small parameter change in any direction would induce a change in the objective function." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "type": "text", + "content": "Example: Let us consider Fig. 3, where we again want to optimize the cup's rotation around its " + }, + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "type": "text", + "content": "-axis to have the" + } + ] + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 309, + 72, + 378, + 136 + ], + "blocks": [ + { + "bbox": [ + 309, + 72, + 378, + 136 + ], + "lines": [ + { + "bbox": [ + 309, + 72, + 378, + 136 + ], + "spans": [ + { + "bbox": [ + 309, + 72, + 378, + 136 + ], + "type": "image", + "image_path": "e3c462689d252edaa2b5775e0586a4948cd3817d92d0c5f1343cc06868106ca1.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 380, + 72, + 451, + 136 + ], + "blocks": [ + { + "bbox": [ + 380, + 72, + 451, + 136 + ], + "lines": [ + { + "bbox": [ + 380, + 72, + 451, + 136 + ], + "spans": [ + { + "bbox": [ + 380, + 72, + 451, + 136 + ], + "type": "image", + "image_path": "9c5cb045e23cbb8b956dd583b3eb164392478bfbd8cac752b46c3b51894d2d3a.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 452, + 71, + 544, + 139 + ], + "blocks": [ + { + "bbox": [ + 452, + 71, + 544, + 139 + ], + "lines": [ + { + "bbox": [ + 452, + 71, + 544, + 139 + ], + "spans": [ + { + "bbox": [ + 452, + 71, + 544, + 139 + ], + "type": "image", + "image_path": "7e26ac3909473d7e6a44f6c0905c46c7b8f211df01e789f5c22a81cbbfefafa3.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 140, + 545, + 184 + ], + "lines": [ + { + "bbox": [ + 304, + 140, + 545, + 184 + ], + "spans": [ + { + "bbox": [ + 304, + 140, + 545, + 184 + ], + "type": "text", + "content": "Figure 3. Optimizing the cup's rotation in the hard (left, blue) and smooth (right, orange) setting (note the blurred handle). The image-space loss landscape is displayed on the right: blurring resolves the plateau." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 194, + 545, + 302 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 194, + 545, + 302 + ], + "spans": [ + { + "bbox": [ + 304, + 194, + 545, + 302 + ], + "type": "text", + "content": "handle point to the right, a 1D problem. As we have seen previously, using an image-based objective function leads to a plateau when optimizing " + }, + { + "bbox": [ + 304, + 194, + 545, + 302 + ], + "type": "inline_equation", + "content": "\\mathcal{L}" + }, + { + "bbox": [ + 304, + 194, + 545, + 302 + ], + "type": "text", + "content": " in the \"hard\" setting, i.e., without blur (the blue line in the plot). Blurring the cup's rotation parameter, on the other hand, leads to " + }, + { + "bbox": [ + 304, + 194, + 545, + 302 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 304, + 194, + 545, + 302 + ], + "type": "text", + "content": " continuously influencing the value of the objective and therefore resolves the plateau (orange line in the plot). Naturally, it is easy to descend along the gradient of the orange curve, while the gradient is zero on the plateau of the blue curve." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 308, + 524, + 322 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 308, + 524, + 322 + ], + "spans": [ + { + "bbox": [ + 305, + 308, + 524, + 322 + ], + "type": "text", + "content": "3.1. The Plateau-reduced Rendering Equation" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 324, + 545, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 324, + 545, + 361 + ], + "spans": [ + { + "bbox": [ + 305, + 324, + 545, + 361 + ], + "type": "text", + "content": "Formulation: We realize our blurring operation as a convolution of the rendering equation (Eq. 1) with a blur kernel " + }, + { + "bbox": [ + 305, + 324, + 545, + 361 + ], + "type": "inline_equation", + "content": "\\kappa" + }, + { + "bbox": [ + 305, + 324, + 545, + 361 + ], + "type": "text", + "content": " over the parameter space " + }, + { + "bbox": [ + 305, + 324, + 545, + 361 + ], + "type": "inline_equation", + "content": "\\Theta" + }, + { + "bbox": [ + 305, + 324, + 545, + 361 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 316, + 365, + 545, + 418 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 316, + 365, + 545, + 418 + ], + "spans": [ + { + "bbox": [ + 316, + 365, + 545, + 418 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} Q (\\theta) = \\kappa \\star P (\\theta) = \\int_ {\\Theta} \\quad \\kappa (\\tau) \\int_ {\\Omega} f (\\mathbf {x}, \\theta - \\tau) d \\mathbf {x} d \\tau \\\\ = \\int_ {\\Theta \\times \\Omega} \\kappa (\\tau) f (\\mathbf {x}, \\theta - \\tau) d \\mathbf {x} d \\tau . \\tag {6} \\\\ \\end{array}", + "image_path": "94aff6f4f6398401aded9794cd9cf231545efc2c0533bfd81fb6ab7a1f414164.jpg" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "spans": [ + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "text", + "content": "The kernel " + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "inline_equation", + "content": "\\kappa(\\tau)" + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "text", + "content": " could be any symmetric monotonous decreasing function. For simplicity, we use a Gaussian here, but other kernels would be possible as well. The kernel acts as a weighting function that weights the contribution of parameters " + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "text", + "content": " that were offset by " + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "inline_equation", + "content": "\\tau \\in \\Theta" + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "text", + "content": ". This means that, in addition to integrating all light paths " + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "inline_equation", + "content": "\\mathbf{x}" + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "text", + "content": " over " + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "inline_equation", + "content": "\\Omega" + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "text", + "content": ", we now also integrate over all parameter offsets " + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "text", + "content": " in " + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "inline_equation", + "content": "\\Theta" + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "text", + "content": ". We do not convolve across the path space " + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "inline_equation", + "content": "\\Omega" + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "text", + "content": " but across the parameter space " + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 304, + 424, + 545, + 532 + ], + "type": "text", + "content": ", e.g., the cup's rotation in Fig. 3." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 532, + 545, + 556 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 532, + 545, + 556 + ], + "spans": [ + { + "bbox": [ + 305, + 532, + 545, + 556 + ], + "type": "text", + "content": "Estimation: To estimate the (even higher-dimensional) integral in Eq. 6, we again make use of an MC estimator" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 360, + 564, + 545, + 597 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 360, + 564, + 545, + 597 + ], + "spans": [ + { + "bbox": [ + 360, + 564, + 545, + 597 + ], + "type": "interline_equation", + "content": "\\widehat {Q} \\approx \\frac {1}{N} \\sum_ {i} ^ {N} \\kappa (\\tau) f \\left(\\mathbf {x} _ {i}, \\theta - \\tau_ {i}\\right), \\tag {7}", + "image_path": "9e64b15ccc63c328cfd6a378849c47e15d1e45addcc55500ecddf7bc89c030eb.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 600, + 545, + 647 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 600, + 545, + 647 + ], + "spans": [ + { + "bbox": [ + 304, + 600, + 545, + 647 + ], + "type": "text", + "content": "which is a practical approximation of Eq. 6 that can be solved with standard path tracing, independent of the dimensionality of the light transport or the number of optimization dimensions." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 305, + 647, + 545, + 672 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 647, + 545, + 672 + ], + "spans": [ + { + "bbox": [ + 305, + 647, + 545, + 672 + ], + "type": "text", + "content": "Gradient : Analogously to Eq. 5, we can estimate the gradient of " + }, + { + "bbox": [ + 305, + 647, + 545, + 672 + ], + "type": "inline_equation", + "content": "Q" + }, + { + "bbox": [ + 305, + 647, + 545, + 672 + ], + "type": "text", + "content": " through the gradient of its estimator" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 349, + 678, + 545, + 711 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 349, + 678, + 545, + 711 + ], + "spans": [ + { + "bbox": [ + 349, + 678, + 545, + 711 + ], + "type": "interline_equation", + "content": "\\frac {\\widehat {\\partial Q}}{\\partial \\theta} = \\frac {\\partial}{\\partial \\theta} \\frac {1}{N} \\sum_ {i = 1} ^ {N} \\kappa (\\tau_ {i}) f (\\mathbf {x} _ {i}, \\theta - \\tau_ {i}). \\tag {8}", + "image_path": "4c3fd1c669733edb8f07ef9b0c86e81200dd8bd87ac0ad20e0f59bdf139658ba.jpg" + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "4287" + } + ] + } + ], + "index": 22 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 119 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 119 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 119 + ], + "type": "text", + "content": "Due to the linearity of differentiation and convolution, there are two ways of computing Eq. 8: one for having a differentiable renderer, and one for a renderer that is not differentiable. We discuss both options next." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 120, + 287, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 120, + 287, + 156 + ], + "spans": [ + { + "bbox": [ + 47, + 120, + 287, + 156 + ], + "type": "text", + "content": "Plateau-reduced gradients if " + }, + { + "bbox": [ + 47, + 120, + 287, + 156 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 47, + 120, + 287, + 156 + ], + "type": "text", + "content": " is differentiable: With access to a differentiable renderer (i.e., access to " + }, + { + "bbox": [ + 47, + 120, + 287, + 156 + ], + "type": "inline_equation", + "content": "\\partial P / \\partial \\theta" + }, + { + "bbox": [ + 47, + 120, + 287, + 156 + ], + "type": "text", + "content": "), we can rewrite Eq. 8 as" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 97, + 163, + 287, + 205 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 97, + 163, + 287, + 205 + ], + "spans": [ + { + "bbox": [ + 97, + 163, + 287, + 205 + ], + "type": "interline_equation", + "content": "\\frac {\\partial Q}{\\partial \\theta} = \\frac {1}{N} \\sum_ {i = 1} ^ {N} \\kappa \\left(\\tau_ {i}\\right) \\underbrace {\\frac {\\partial P}{\\partial \\theta} \\left(\\theta - \\tau_ {i}\\right)} _ {\\text {D i f f . R e d e r e r}}. \\tag {9}", + "image_path": "cb0e420cece82d5ac64ff658e3ba27ccfd16ff658096eb5551d2f81e6d137c42.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 213, + 287, + 248 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 213, + 287, + 248 + ], + "spans": [ + { + "bbox": [ + 47, + 213, + 287, + 248 + ], + "type": "text", + "content": "Therefore, all that that needs to be done is to classically compute the gradients of a randomly perturbed rendering and weight them by the blur kernel." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 249, + 287, + 331 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 249, + 287, + 331 + ], + "spans": [ + { + "bbox": [ + 47, + 249, + 287, + 331 + ], + "type": "text", + "content": "Plateau-reduced gradients if " + }, + { + "bbox": [ + 47, + 249, + 287, + 331 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 47, + 249, + 287, + 331 + ], + "type": "text", + "content": " is not differentiable: In several situations, we might not have access to a differentiable renderer, or a non-differentiable renderer might have advantages, such as computational efficiency, rendering features or compatibility with other infrastructure. Our derivation also supports this case, as we can rewrite Eq. 8 as" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 96, + 338, + 287, + 380 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 96, + 338, + 287, + 380 + ], + "spans": [ + { + "bbox": [ + 96, + 338, + 287, + 380 + ], + "type": "interline_equation", + "content": "\\frac {\\widehat {\\partial Q}}{\\partial \\theta} \\approx \\frac {1}{N} \\sum_ {i = 1} ^ {N} \\underbrace {\\frac {\\partial \\kappa}{\\partial \\theta} \\left(\\tau_ {i}\\right)} _ {\\text {D i f f . K e r n e l}} \\underbrace {P \\left(\\theta - \\tau_ {i}\\right)} _ {\\text {R e d e r e r}}, \\tag {10}", + "image_path": "db3bd4e9ea9c00ed7034574eb0e3b118622eed76d21fd2b6a01e2b3f5f60c3a0.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 386, + 287, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 386, + 287, + 483 + ], + "spans": [ + { + "bbox": [ + 47, + 386, + 287, + 483 + ], + "type": "text", + "content": "which equals sampling a non-differentiable renderer and weighting the result by the gradient of the blur kernel. This is possible due to the additional convolution we introduce: prior work [18, 23] must take special care to compute derivatives (Eq. 5), as in their case, optimizing " + }, + { + "bbox": [ + 47, + 386, + 287, + 483 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 47, + 386, + 287, + 483 + ], + "type": "text", + "content": " might discontinuously change the pixel integral. We circumvent this problem through the convolution with " + }, + { + "bbox": [ + 47, + 386, + 287, + 483 + ], + "type": "inline_equation", + "content": "\\kappa" + }, + { + "bbox": [ + 47, + 386, + 287, + 483 + ], + "type": "text", + "content": ", which ensures that, in expectation, " + }, + { + "bbox": [ + 47, + 386, + 287, + 483 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 47, + 386, + 287, + 483 + ], + "type": "text", + "content": " continuously influences the pixel integral." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 489, + 162, + 500 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 489, + 162, + 500 + ], + "spans": [ + { + "bbox": [ + 47, + 489, + 162, + 500 + ], + "type": "text", + "content": "3.2. Variance Reduction" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 505, + 287, + 624 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 505, + 287, + 624 + ], + "spans": [ + { + "bbox": [ + 47, + 505, + 287, + 624 + ], + "type": "text", + "content": "Drawing uniform samples from " + }, + { + "bbox": [ + 47, + 505, + 287, + 624 + ], + "type": "inline_equation", + "content": "\\Theta \\times \\Omega" + }, + { + "bbox": [ + 47, + 505, + 287, + 624 + ], + "type": "text", + "content": " will result in a sample distribution that is not proportional to the integrand and hence lead to high-variance gradient estimates and ultimately slow convergence for inverse rendering. In our case, the integrand is the product of two functions (the kernel " + }, + { + "bbox": [ + 47, + 505, + 287, + 624 + ], + "type": "inline_equation", + "content": "\\kappa" + }, + { + "bbox": [ + 47, + 505, + 287, + 624 + ], + "type": "text", + "content": " and the scene function " + }, + { + "bbox": [ + 47, + 505, + 287, + 624 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 47, + 505, + 287, + 624 + ], + "type": "text", + "content": "), which Veach [44] showed how to optimally sample for. As we generally consider the rendering operator a black box, we can only reduce variance by sampling according to the remaining function, the (differentiated) kernel " + }, + { + "bbox": [ + 47, + 505, + 287, + 624 + ], + "type": "inline_equation", + "content": "\\kappa" + }, + { + "bbox": [ + 47, + 505, + 287, + 624 + ], + "type": "text", + "content": " (Fig. 4b)." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 624, + 287, + 684 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 624, + 287, + 684 + ], + "spans": [ + { + "bbox": [ + 47, + 624, + 287, + 684 + ], + "type": "text", + "content": "While importance-sampling for a Gaussian " + }, + { + "bbox": [ + 47, + 624, + 287, + 684 + ], + "type": "inline_equation", + "content": "(\\tau_{i}\\sim \\kappa" + }, + { + "bbox": [ + 47, + 624, + 287, + 684 + ], + "type": "text", + "content": " required to reduce variance of Eq. 9) is easily done, importance-sampling for the gradient of a Gaussian " + }, + { + "bbox": [ + 47, + 624, + 287, + 684 + ], + "type": "inline_equation", + "content": "(\\tau_{i}\\sim" + }, + { + "bbox": [ + 47, + 624, + 287, + 684 + ], + "type": "inline_equation", + "content": "\\partial \\kappa /\\partial \\theta" + }, + { + "bbox": [ + 47, + 624, + 287, + 684 + ], + "type": "text", + "content": " , to be applied to Eq. 10) is more involved. The gradient of our kernel " + }, + { + "bbox": [ + 47, + 624, + 287, + 684 + ], + "type": "inline_equation", + "content": "\\kappa" + }, + { + "bbox": [ + 47, + 624, + 287, + 684 + ], + "type": "text", + "content": " is" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 99, + 689, + 287, + 717 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 99, + 689, + 287, + 717 + ], + "spans": [ + { + "bbox": [ + 99, + 689, + 287, + 717 + ], + "type": "interline_equation", + "content": "\\frac {\\partial \\kappa}{\\partial \\theta} (\\tau) = \\frac {- \\tau}{\\sigma^ {3} \\sqrt {2 \\pi}} \\exp \\left(\\frac {- \\tau^ {2}}{2 \\sigma^ {2}}\\right), \\tag {11}", + "image_path": "e0540140383d7349950ecb2e964daa8b994bb633d0b9725cd4c040d3ea25cb77.jpg" + } + ] + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 309, + 73, + 362, + 128 + ], + "blocks": [ + { + "bbox": [ + 309, + 73, + 362, + 128 + ], + "lines": [ + { + "bbox": [ + 309, + 73, + 362, + 128 + ], + "spans": [ + { + "bbox": [ + 309, + 73, + 362, + 128 + ], + "type": "image", + "image_path": "9d07389260a73ca2daf8e27f4f778ebd7a2af0bb2e08f5ef0877202db7899f14.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 306, + 132, + 545, + 154 + ], + "lines": [ + { + "bbox": [ + 306, + 132, + 545, + 154 + ], + "spans": [ + { + "bbox": [ + 306, + 132, + 545, + 154 + ], + "type": "text", + "content": "Figure 4. Our kernel " + }, + { + "bbox": [ + 306, + 132, + 545, + 154 + ], + "type": "inline_equation", + "content": "\\kappa" + }, + { + "bbox": [ + 306, + 132, + 545, + 154 + ], + "type": "text", + "content": " (a), its gradient " + }, + { + "bbox": [ + 306, + 132, + 545, + 154 + ], + "type": "inline_equation", + "content": "\\nabla \\kappa" + }, + { + "bbox": [ + 306, + 132, + 545, + 154 + ], + "type": "text", + "content": " (b), the positivized gradient (c) and samples drawn proportional thereto (d)." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 369, + 73, + 422, + 128 + ], + "blocks": [ + { + "bbox": [ + 369, + 73, + 422, + 128 + ], + "lines": [ + { + "bbox": [ + 369, + 73, + 422, + 128 + ], + "spans": [ + { + "bbox": [ + 369, + 73, + 422, + 128 + ], + "type": "image", + "image_path": "ecaa4f4bb7de3323c89872b28856ae30c706e4f16285e8d2e3f04b134721eb37.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 428, + 74, + 483, + 129 + ], + "blocks": [ + { + "bbox": [ + 428, + 74, + 483, + 129 + ], + "lines": [ + { + "bbox": [ + 428, + 74, + 483, + 129 + ], + "spans": [ + { + "bbox": [ + 428, + 74, + 483, + 129 + ], + "type": "image", + "image_path": "3f11b4889f485a2fbafab7297aa34fd3cca2daba86f8cea9b8ea740fb48f85d9.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 489, + 75, + 543, + 129 + ], + "blocks": [ + { + "bbox": [ + 489, + 75, + 543, + 129 + ], + "lines": [ + { + "bbox": [ + 489, + 75, + 543, + 129 + ], + "spans": [ + { + "bbox": [ + 489, + 75, + 543, + 129 + ], + "type": "image", + "image_path": "9ca75f71e1ceb71a3fbe58b909a7f426550a5934377bffabf0d8edea2cca1f7c.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 163, + 545, + 247 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 163, + 545, + 247 + ], + "spans": [ + { + "bbox": [ + 305, + 163, + 545, + 247 + ], + "type": "text", + "content": "which is negative for " + }, + { + "bbox": [ + 305, + 163, + 545, + 247 + ], + "type": "inline_equation", + "content": "\\tau > 0" + }, + { + "bbox": [ + 305, + 163, + 545, + 247 + ], + "type": "text", + "content": ". We enable sampling proportional to its Probability Density Function (PDF) by \"positivization\" [30], and hence sample for " + }, + { + "bbox": [ + 305, + 163, + 545, + 247 + ], + "type": "inline_equation", + "content": "|\\frac{\\partial \\kappa}{\\partial \\theta}(\\tau)|" + }, + { + "bbox": [ + 305, + 163, + 545, + 247 + ], + "type": "text", + "content": " instead (Fig. 4c). We note that this function is separable at " + }, + { + "bbox": [ + 305, + 163, + 545, + 247 + ], + "type": "inline_equation", + "content": "\\tau = 0" + }, + { + "bbox": [ + 305, + 163, + 545, + 247 + ], + "type": "text", + "content": " and thus treat each halfspace separately in all dimensions of " + }, + { + "bbox": [ + 305, + 163, + 545, + 247 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 305, + 163, + 545, + 247 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 163, + 545, + 247 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 305, + 163, + 545, + 247 + ], + "type": "text", + "content": ". In order to sample we use the inverse Cumulative Distribution Function (CDF) method. The CDF of Eq. 11 is" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 344, + 252, + 507, + 280 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 344, + 252, + 507, + 280 + ], + "spans": [ + { + "bbox": [ + 344, + 252, + 507, + 280 + ], + "type": "interline_equation", + "content": "F (\\tau) = 0. 5 \\mathrm {s g n} (\\tau) \\exp \\left(- \\frac {\\tau^ {2}}{2 \\sigma^ {2}}\\right) + C,", + "image_path": "f5bdcbf07a47d6095b211bf905303f1464a32881db04d607e266a4c9e4fe6f04.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 305, + 284, + 545, + 331 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 284, + 545, + 331 + ], + "spans": [ + { + "bbox": [ + 305, + 284, + 545, + 331 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 284, + 545, + 331 + ], + "type": "inline_equation", + "content": "C = 1" + }, + { + "bbox": [ + 305, + 284, + 545, + 331 + ], + "type": "text", + "content": " on the positive halfspace and 0 otherwise (this originates from the fact that the CDF must be continuous, monotonically increasing and defined on " + }, + { + "bbox": [ + 305, + 284, + 545, + 331 + ], + "type": "inline_equation", + "content": "(0,1)" + }, + { + "bbox": [ + 305, + 284, + 545, + 331 + ], + "type": "text", + "content": "). Inverting the CDF leads to" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 369, + 336, + 481, + 351 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 369, + 336, + 481, + 351 + ], + "spans": [ + { + "bbox": [ + 369, + 336, + 481, + 351 + ], + "type": "interline_equation", + "content": "F ^ {- 1} (\\xi) = \\sqrt {- 2 \\sigma^ {2} \\log (\\xi)},", + "image_path": "a10fc182b22b5c72fbe8254b6a0317212782b88868e2c8996a612232f993286a.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 305, + 357, + 545, + 380 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 357, + 545, + 380 + ], + "spans": [ + { + "bbox": [ + 305, + 357, + 545, + 380 + ], + "type": "text", + "content": "into which we feed uniform random numbers " + }, + { + "bbox": [ + 305, + 357, + 545, + 380 + ], + "type": "inline_equation", + "content": "\\xi \\in (0,1)" + }, + { + "bbox": [ + 305, + 357, + 545, + 380 + ], + "type": "text", + "content": " that generate samples proportional to " + }, + { + "bbox": [ + 305, + 357, + 545, + 380 + ], + "type": "inline_equation", + "content": "|\\frac{\\partial\\kappa}{\\partial\\theta} (\\tau)|" + }, + { + "bbox": [ + 305, + 357, + 545, + 380 + ], + "type": "text", + "content": " (Fig. 4d)." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 380, + 545, + 500 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 380, + 545, + 500 + ], + "spans": [ + { + "bbox": [ + 304, + 380, + 545, + 500 + ], + "type": "text", + "content": "Obtaining a zero-variance estimator for a positivized function requires sampling at least two points: on the positivized and the regular part of the function [30]. We note that the function we sample for is point-symmetric around 0 in each dimension and hence use antithetic sampling [7], i.e., for each sample " + }, + { + "bbox": [ + 304, + 380, + 545, + 500 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 304, + 380, + 545, + 500 + ], + "type": "text", + "content": ", we additionally generate its negated counterpart " + }, + { + "bbox": [ + 304, + 380, + 545, + 500 + ], + "type": "inline_equation", + "content": "-\\tau" + }, + { + "bbox": [ + 304, + 380, + 545, + 500 + ], + "type": "text", + "content": ". Doing so results in a zero-variance estimator, as we can perfectly sample for both parts of the function. In additional experiments, we found stratified sampling to be more brittle than antithetic sampling." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 500, + 545, + 560 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 500, + 545, + 560 + ], + "spans": [ + { + "bbox": [ + 304, + 500, + 545, + 560 + ], + "type": "text", + "content": "Previous inverse rendering work applies antithetics to BSDF gradients in classic rendering [1, 49] and to improve convergence on specular surfaces [52], while we use them as a means of reducing gradient variance for plateau-reduction, which is not present in such approaches." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 306, + 566, + 424, + 578 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 566, + 424, + 578 + ], + "spans": [ + { + "bbox": [ + 306, + 566, + 424, + 578 + ], + "type": "text", + "content": "3.3. Adaptive bandwidth" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": "Adjusting " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": " gives us control over how far from the current parameter " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": " our samples will be spaced out. A high " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": " may be useful in the early stages of the optimization, when there still is a considerable difference between " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\theta_{\\mathrm{ref}}" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": ", whereas we want a low " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": " towards the end of the optimization to zero-in on " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\theta_{\\mathrm{ref}}" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": ". Throughout the optimization, we hence decay the initial " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\sigma_0" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": " according to a linear schedule, i.e., " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\sigma_{t + 1} = \\sigma_0 - t(\\sigma_0 - \\sigma_m)" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\sigma_{m}" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": " is a fixed minimum value we choose to avoid numerical instabilities that would otherwise arise from " + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\sigma \\rightarrow 0" + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": " in, e.g., Eq. 11. Fig. 5 shows the blur's progression throughout the optimization." + } + ] + } + ], + "index": 24 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "4288" + } + ] + } + ], + "index": 25 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 72, + 286, + 115 + ], + "blocks": [ + { + "bbox": [ + 50, + 72, + 286, + 115 + ], + "lines": [ + { + "bbox": [ + 50, + 72, + 286, + 115 + ], + "spans": [ + { + "bbox": [ + 50, + 72, + 286, + 115 + ], + "type": "image", + "image_path": "770afdf476b11a8e8c8a9fbda980ec3c0c274701cfedd9dc0965374a2b0be031.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 116, + 286, + 137 + ], + "lines": [ + { + "bbox": [ + 47, + 116, + 286, + 137 + ], + "spans": [ + { + "bbox": [ + 47, + 116, + 286, + 137 + ], + "type": "text", + "content": "Figure 5. We visualize the adaptive spread of the smoothing at " + }, + { + "bbox": [ + 47, + 116, + 286, + 137 + ], + "type": "inline_equation", + "content": "n\\%" + }, + { + "bbox": [ + 47, + 116, + 286, + 137 + ], + "type": "text", + "content": " of the optimization. The reference position is shown dotted." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 150, + 144, + 163 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 150, + 144, + 163 + ], + "spans": [ + { + "bbox": [ + 47, + 150, + 144, + 163 + ], + "type": "text", + "content": "3.4. Implementation" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 165, + 287, + 308 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 165, + 287, + 308 + ], + "spans": [ + { + "bbox": [ + 46, + 165, + 287, + 308 + ], + "type": "text", + "content": "We outline our gradient estimator in pseudo-code in Alg. 1. We importance-sample for our kernel with zero variance, use antithetic sampling and adapt the smoothing strength via " + }, + { + "bbox": [ + 46, + 165, + 287, + 308 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 46, + 165, + 287, + 308 + ], + "type": "text", + "content": ". As Alg. 1 shows, our method is simple to implement and can be incorporated into existing frameworks with only a few lines of code. We implement our method in PyTorch, with Mitsuba as rendering backbone, and use Adam as our optimizer. For the remainder of this work, we use all components unless otherwise specified: importance sampling, adaptive smoothing and antithetic sampling. Moreover, we use Eq. 10 for computational efficiency (cf. Sec. 4.3) if not specified otherwise." + } + ] + } + ], + "index": 3 + }, + { + "type": "code", + "bbox": [ + 52, + 349, + 287, + 470 + ], + "blocks": [ + { + "bbox": [ + 47, + 321, + 286, + 345 + ], + "lines": [ + { + "bbox": [ + 47, + 321, + 286, + 345 + ], + "spans": [ + { + "bbox": [ + 47, + 321, + 286, + 345 + ], + "type": "text", + "content": "Algorithm 1 Gradient estimation of the scene function " + }, + { + "bbox": [ + 47, + 321, + 286, + 345 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 47, + 321, + 286, + 345 + ], + "type": "text", + "content": " at parameters " + }, + { + "bbox": [ + 47, + 321, + 286, + 345 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 47, + 321, + 286, + 345 + ], + "type": "text", + "content": " with perturbations " + }, + { + "bbox": [ + 47, + 321, + 286, + 345 + ], + "type": "inline_equation", + "content": "\\tau \\sim \\mathcal{N}(0, \\sigma)" + }, + { + "bbox": [ + 47, + 321, + 286, + 345 + ], + "type": "text", + "content": " at " + }, + { + "bbox": [ + 47, + 321, + 286, + 345 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 47, + 321, + 286, + 345 + ], + "type": "text", + "content": " samples." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "code_caption" + }, + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "lines": [ + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "spans": [ + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "type": "text", + "content": "1: # Equation 10 \n2: procedure ESTIMATEGRADIENT(P, " + }, + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "type": "text", + "content": ", N) \n3: G := 0 \n4: for " + }, + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "type": "inline_equation", + "content": "i \\in (1, N/2)" + }, + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "type": "text", + "content": " do \n5: " + }, + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "type": "inline_equation", + "content": "\\xi \\gets \\mathrm{UNIFORM}(0, 1)" + }, + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "type": "text", + "content": " \n6: " + }, + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "type": "inline_equation", + "content": "\\tau \\gets \\sqrt{-2\\sigma^2\\log(\\xi)}" + }, + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "type": "text", + "content": " \n7: G " + }, + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "type": "inline_equation", + "content": "\\gets G + P(\\theta + \\tau) - P(\\theta - \\tau)" + }, + { + "bbox": [ + 52, + 349, + 287, + 470 + ], + "type": "text", + "content": " \n8: end for \n9: return G / N \n10: end procedure" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "code_body" + } + ], + "index": 5, + "sub_type": "algorithm" + }, + { + "bbox": [ + 47, + 494, + 127, + 506 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 494, + 127, + 506 + ], + "spans": [ + { + "bbox": [ + 47, + 494, + 127, + 506 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 510, + 286, + 570 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 510, + 286, + 570 + ], + "spans": [ + { + "bbox": [ + 46, + 510, + 286, + 570 + ], + "type": "text", + "content": "We analyze our method and its variants in qualitative and quantitative comparisons against other methods and further compare their runtime performance. For the hyperparameters we use for our method and the competitors, please cf. the supplemental, Tab. 1." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 578, + 130, + 590 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 578, + 130, + 590 + ], + "spans": [ + { + "bbox": [ + 47, + 578, + 130, + 590 + ], + "type": "text", + "content": "4.1. Methodology" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 594, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 286, + 713 + ], + "type": "text", + "content": "Methods: For our experiments, we compare four methods. The first is a differentiable rasterizer, SoftRas [21]. Recall that soft rasterizers implicitly remove plateaus, which is why they are included here, despite their shortcomings for more complex forms of light transport. For our method, we evaluate its two variants: The first uses a differentiable renderer and weights its gradients " + }, + { + "bbox": [ + 46, + 594, + 286, + 713 + ], + "type": "inline_equation", + "content": "(\\mathsf{Our}_{\\kappa \\partial P}," + }, + { + "bbox": [ + 46, + 594, + 286, + 713 + ], + "type": "text", + "content": " Eq. 9), while the second one performs differentiation through perturbation " + }, + { + "bbox": [ + 46, + 594, + 286, + 713 + ], + "type": "inline_equation", + "content": "(\\mathsf{Our}_{\\partial \\kappa P}," + }, + { + "bbox": [ + 46, + 594, + 286, + 713 + ], + "type": "text", + "content": " Eq. 10). For both, we use Mitsuba 3 as our backbone, in the first variant using its differentiation capabilities" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "content": "to compute " + }, + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "inline_equation", + "content": "\\partial P" + }, + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "content": ", in the latter using it as a non-differentiable black-box to compute only " + }, + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 72, + 545, + 120 + ], + "type": "text", + "content": ". We run all methods for the same number of iterations and with the same rendering settings (samples per pixel (spp), resolution, path length, etc.)." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 121, + 545, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 121, + 545, + 240 + ], + "spans": [ + { + "bbox": [ + 304, + 121, + 545, + 240 + ], + "type": "text", + "content": "Metrics: We measure the success of an optimization on two metrics, image- and parameter-space Mean Squared Error (MSE). As is common in inverse rendering, image-space MSE is what the optimization will act on. Parameterspace MSE is what we employ as a quality control metric during our evaluation. This is necessary to interpret whether the optimization is working correctly once we have hit a plateau, as the image-space MSE will not change there. Note that we are not optimizing parameter-space MSE and the optimization never has access to this metric." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 241, + 545, + 289 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 241, + 545, + 289 + ], + "spans": [ + { + "bbox": [ + 304, + 241, + 545, + 289 + ], + "type": "text", + "content": "Tasks: We evaluate our method and its competitors on six optimization tasks that feature advanced light transport, plateaus and ambiguities. We show a conceptual sketch of each task in Fig. 6 and provide a textual explanation next." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 300, + 362, + 310 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 300, + 362, + 310 + ], + "spans": [ + { + "bbox": [ + 306, + 300, + 362, + 310 + ], + "type": "text", + "content": "4.2. Results" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 316, + 529, + 327 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 316, + 529, + 327 + ], + "spans": [ + { + "bbox": [ + 306, + 316, + 529, + 327 + ], + "type": "text", + "content": "Qualitative: We now discuss our main result, Fig. 6." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 329, + 545, + 400 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 329, + 545, + 400 + ], + "spans": [ + { + "bbox": [ + 304, + 329, + 545, + 400 + ], + "type": "text", + "content": "CUP: A mug is rotated around its vertical axis and as its handle gets occluded, the optimization has reached a plateau. Our method differentiates through the plateau. The differentiable path tracer gets stuck in the local minimum after slightly reducing the loss by turning the handle towards the left, due to the direction of the incoming light." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 401, + 545, + 593 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 401, + 545, + 593 + ], + "spans": [ + { + "bbox": [ + 304, + 401, + 545, + 593 + ], + "type": "text", + "content": "SHADOWS: An object outside of the view frustum is casting a shadow onto a plane. Our goal is to optimize the hidden object's position. Differentiable rasterizers can not solve this task, as they a) do not implement shadows, and b) cannot differentiate what they do not rasterize. The plateau in this task originates from the fact that the shadows do not overlap in the initial condition, which creates a situation akin to Fig. 2 b). Again, our method matches the reference position very well. Mitsuba first moves the sphere away from the plane (in negative " + }, + { + "bbox": [ + 304, + 401, + 545, + 593 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 304, + 401, + 545, + 593 + ], + "type": "text", + "content": "-direction), as this reduces the footprint of the sphere's shadow on the plane and thus leads to a lower error, and then finally moves the sphere out of the image, where a plateau is hit and the optimization can not recover. The blue line in the image-space plot in Fig. 6 illustrates this problem, as the parameter-error keeps changing very slightly, but the image-space error stays constant." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": "OCCLUSION: Here, a sphere translates along the viewing axis to match the reference. The challenge is that the sphere initially is occluded by another sphere, i.e., we are on a plateau as long as the occluder is closer to the camera than the sphere we are optimizing. The baseline path tracer initially pushes the red sphere towards the back of the box, as this a) reduces the error in the reflection on the bottom glass plane, and b) lets the shadow of the red sphere (visible underneath the blue sphere in the initial configuration) shrink, which again leads to a lower image-space error. 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Path Tracer" + } + ] + } + ], + "index": 46, + "angle": 0, + "type": "image_caption" + } + ], + "index": 45 + }, + { + "type": "image", + "bbox": [ + 462, + 424, + 541, + 483 + ], + "blocks": [ + { + "bbox": [ + 462, + 424, + 541, + 483 + ], + "lines": [ + { + "bbox": [ + 462, + 424, + 541, + 483 + ], + "spans": [ + { + "bbox": [ + 462, + 424, + 541, + 483 + ], + "type": "image", + "image_path": "552c041c5feeb11148e90a4329173c4428690cc017284525206e191b1a9c1925.jpg" + } + ] + } + ], + "index": 47, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 493, + 484, + 507, + 491 + ], + "lines": [ + { + "bbox": [ + 493, + 484, + 507, + 491 + ], + "spans": [ + { + "bbox": [ + 493, + 484, + 507, + 491 + ], + "type": "text", + "content": "Ours" + } + ] + } + ], + "index": 48, + "angle": 0, + "type": "image_caption" + } + ], + "index": 47 + }, + { + "type": "table", + "bbox": [ + 48, + 536, + 548, + 667 + ], + "blocks": [ + { + "bbox": [ + 115, + 516, + 477, + 528 + ], + "lines": [ + { + "bbox": [ + 115, + 516, + 477, + 528 + ], + "spans": [ + { + "bbox": [ + 115, + 516, + 477, + 528 + ], + "type": "text", + "content": "Table 2. Image- and parameter-space MSE of different methods (columns) on different tasks (rows)." + } + ] + } + ], + "index": 50, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 536, + 548, + 667 + ], + "lines": [ + { + "bbox": [ + 48, + 536, + 548, + 667 + ], + "spans": [ + { + "bbox": [ + 48, + 536, + 548, + 667 + ], + "type": "table", + "html": "
RasterizerPath Tracer
SoftRasMitsubaOurθκPOurκθP
Img.Para.Img.Para.Img.Para.Img.Para.
CUP3.66×10-12.72×10-25.49×10-30.75×10-14.92×10-64.18×10-74.75×10-42.77×10-1
SHADOWS1.64×10-31.42×10-11.64×10-35.06×10-01.74×10-51.81×10-35.12×10-41.28×10-0
OCCL5.33×10-27.18×10-35.85×10-25.23×10+12.34×10-43.29×10-35.37×10-21.87×10+1
GLOBAL ILL.--3.78×10-23.87×10-15.07×10-58.71×10-45.88×10-22.55×10-1
SORT1.85×10-21.57×10-01.18×10-26.64×10-03.81×10-34.19×10-11.02×10-22.24×10-0
CAUSTIC--3.12×10-18.50×10-01.89×10-59.76×10-52.42×10-14.03×10-0
", + "image_path": "f0340a5703dca30cbd452c3fa63e65948d84a1d99532a2e51e1dc7d825d17cba.jpg" + } + ] + } + ], + "index": 51, + "angle": 0, + "type": "table_body" + } + ], + "index": 51 + }, + { + "bbox": [ + 47, + 679, + 287, + 704 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 679, + 287, + 704 + ], + "spans": [ + { + "bbox": [ + 47, + 679, + 287, + 704 + ], + "type": "text", + "content": "method, in contrast, successfully differentiates through both the plateau (the red sphere has a negligible effect on the ob" + } + ] + } + ], + "index": 52 + }, + { + "bbox": [ + 306, + 679, + 545, + 702 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 679, + 545, + 702 + ], + "spans": [ + { + "bbox": [ + 306, + 679, + 545, + 702 + ], + "type": "text", + "content": "jective) and the discontinuity that arises when the red sphere first moves closer to the camera than the blue occluder." + } + ] + } + ], + "index": 53 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "4290" + } + ] + } + ], + "index": 54 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 251 + ], + "type": "text", + "content": "GLOBAL ILLUMINATION: We here show that our method is compatible with the ambiguities encountered in advanced light transport scenarios. The goal of this optimization task is to simultaneously move the top-light to match the scene's illumination, change the left wall's color to create the color bleeding onto the box, and also to rotate the large box to an orientation where the wall's reflected light is actually visible. The optimization only sees an inset of the scene (as shown in Fig. 6; for a view of the full scene cf. the supplemental) and hence only ever sees the scattered light, but never the wall's color or light itself. The baseline cannot resolve the ambiguity between the box's rotation, the light position and the wall's color, as it is operating in a nonsmoothed space. Our method finds the correct combination of rotation, light position and wall color." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 254, + 289, + 385 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 254, + 289, + 385 + ], + "spans": [ + { + "bbox": [ + 46, + 254, + 289, + 385 + ], + "type": "text", + "content": "SORT: In this task, we need to sort a randomly perturbed assortment of 75 colored primitives into disjoint sets. We optimize the x- and y-coordinates of each cube, which leads to a 150-dimensional setting, with a plateau in each dimension, as most of the cubes are initially not overlapping their reference. Mitsuba cannot find the correct position of non-overlapping primitives and moves them around to minimize the image error, which is ultimately achieved by moving them outside of the view frustum. Our method, admittedly not perfect on this task, finds more correct positions, a result more similar to the reference." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 388, + 289, + 581 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 388, + 289, + 581 + ], + "spans": [ + { + "bbox": [ + 46, + 388, + 289, + 581 + ], + "type": "text", + "content": "CAUSTIC: Lastly, the CAUSTIC task features a light source outside the view frustum illuminating a glass sphere, which casts a caustic onto the ground. The goal is to optimize the light's position in order to match a reference caustic. As the sphere does not change its appearance with the light's movement, the optimization has to solely rely on the caustic's position to find the correct parameters. Similar to the GI task, this is not solvable for rasterizers. Our method reaches the optimum position with high accuracy. For the baseline path tracer, we see a failure mode that is similar to the SHADOW task. In this case, the image space error can be reduced by moving the light source far away, as the bulk of the error comes from the caustic not being cast onto the correct position. Moving the light source far away reduces this error, but also leads into a local minimum where there is no illumination at all, resulting in the gray image in Fig. 6." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 289, + 715 + ], + "type": "text", + "content": "Quantitative: Tab. 2 reports image- and parameter-space MSE for all methods across all tasks. The quantitative results confirm what Fig. 6 conveyed visually: regular gradient-based path tracers that operate on non-smooth loss landscapes fail catastrophically on our tasks. SoftRas manages to overcome some plateaus, but struggles with achieving low parameter error, as it blurs in image space but must compare to the non-blurred reference (as all methods), which leads to a notable difference between the final state and the reference parameters. To achieve comparable image-space errors, we render the parameters found" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "text", + "content": "by SoftRas with Mitsuba. Our method " + }, + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "inline_equation", + "content": "\\mathrm{Our}_{\\partial \\kappa P}" + }, + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "text", + "content": ", in contrast, achieves errors of as low as " + }, + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "inline_equation", + "content": "10^{-7}" + }, + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "text", + "content": ", and consistently outperforms its competitors on all tasks by several orders of magnitude. Interestingly, " + }, + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "inline_equation", + "content": "\\mathrm{Our}_{\\kappa \\partial P}" + }, + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "text", + "content": " (i.e., using the gradients from the differentiable renderer) works notably worse than " + }, + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "inline_equation", + "content": "\\mathrm{Our}_{\\partial \\kappa P}" + }, + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "text", + "content": " (but mostly still outperforms Mitsuba). We attribute this to the fact that we cannot importance-sample for the gradient here, as we do not know its PDF. Instead, we can only draw samples proportional to the first term in the product, " + }, + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "inline_equation", + "content": "\\kappa (\\tau)" + }, + { + "bbox": [ + 304, + 72, + 547, + 240 + ], + "type": "text", + "content": ", which places many samples where the kernel is high, i.e., at the current parameter value. As we can see from the rigid optimization by Mitsuba, the gradient at the current parameter position is not very informative, so placing samples there is not very helpful." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 306, + 251, + 364, + 264 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 251, + 364, + 264 + ], + "spans": [ + { + "bbox": [ + 306, + 251, + 364, + 264 + ], + "type": "text", + "content": "4.3. Timing" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 267, + 547, + 316 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 267, + 547, + 316 + ], + "spans": [ + { + "bbox": [ + 304, + 267, + 547, + 316 + ], + "type": "text", + "content": "We now compare our approach's runtime and will see that, while " + }, + { + "bbox": [ + 304, + 267, + 547, + 316 + ], + "type": "inline_equation", + "content": "\\mathsf{Our}_{\\kappa \\partial P}" + }, + { + "bbox": [ + 304, + 267, + 547, + 316 + ], + "type": "text", + "content": " needs more time to complete an optimization, " + }, + { + "bbox": [ + 304, + 267, + 547, + 316 + ], + "type": "inline_equation", + "content": "\\mathsf{Our}_{\\partial \\kappa P}" + }, + { + "bbox": [ + 304, + 267, + 547, + 316 + ], + "type": "text", + "content": " on average is " + }, + { + "bbox": [ + 304, + 267, + 547, + 316 + ], + "type": "inline_equation", + "content": "8 \\times" + }, + { + "bbox": [ + 304, + 267, + 547, + 316 + ], + "type": "text", + "content": " faster than differentiable rendering with Mitsuba." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 316, + 547, + 461 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 316, + 547, + 461 + ], + "spans": [ + { + "bbox": [ + 304, + 316, + 547, + 461 + ], + "type": "text", + "content": "Our method requires the additional step of (over-) sampling the parameter space in order to compute our smooth gradients. However, as shown in Eq. 10, our stochastic gradient estimation through the derivative-kernel " + }, + { + "bbox": [ + 304, + 316, + 547, + 461 + ], + "type": "inline_equation", + "content": "(\\mathsf{Our}_{\\partial \\kappa P})" + }, + { + "bbox": [ + 304, + 316, + 547, + 461 + ], + "type": "text", + "content": " allows us to skip the gradient computation step of the renderer. While there exist techniques like the adjoint path formulation [29] and path replay backpropagation [45], the gradient computation in inverse rendering still is computationally expensive and requires the creation of a gradient tape or compute graph. Additionally, correct gradients w.r.t. visibility-induced discontinuities require a special integrator (re-parametrization or edge sampling)." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 461, + 547, + 582 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 461, + 547, + 582 + ], + "spans": [ + { + "bbox": [ + 304, + 461, + 547, + 582 + ], + "type": "text", + "content": "Our method " + }, + { + "bbox": [ + 304, + 461, + 547, + 582 + ], + "type": "inline_equation", + "content": "\\mathsf{Our}_{\\partial \\kappa P}" + }, + { + "bbox": [ + 304, + 461, + 547, + 582 + ], + "type": "text", + "content": ", in contrast, does not need to compute " + }, + { + "bbox": [ + 304, + 461, + 547, + 582 + ], + "type": "inline_equation", + "content": "\\partial P / \\partial \\theta" + }, + { + "bbox": [ + 304, + 461, + 547, + 582 + ], + "type": "text", + "content": " and only requires a forward model. We can hence conveniently use the regular path integrator instead of its re-parametrized counterparts, and skip the gradient computation altogether. Moreover, our earlier efforts to develop an efficient importance-sampler will now pay off, as our method converges with as few as one extra sample only. This results in notable speedups, and " + }, + { + "bbox": [ + 304, + 461, + 547, + 582 + ], + "type": "inline_equation", + "content": "\\mathsf{Our}_{\\partial \\kappa P}" + }, + { + "bbox": [ + 304, + 461, + 547, + 582 + ], + "type": "text", + "content": " hence significantly outperforms other differentiable path tracers in wall-clock time at otherwise equal settings (cf. Tab. 3)." + } + ] + } + ], + "index": 8 + }, + { + "type": "table", + "bbox": [ + 306, + 636, + 552, + 697 + ], + "blocks": [ + { + "bbox": [ + 304, + 594, + 547, + 628 + ], + "lines": [ + { + "bbox": [ + 304, + 594, + 547, + 628 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 547, + 628 + ], + "type": "text", + "content": "Table 3. Timing comparison for the three path tracing variants on all tasks. We report the average time for a single optimization iteration (with same hyperparameters) in seconds, so less is better." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 306, + 636, + 552, + 697 + ], + "lines": [ + { + "bbox": [ + 306, + 636, + 552, + 697 + ], + "spans": [ + { + "bbox": [ + 306, + 636, + 552, + 697 + ], + "type": "table", + "html": "
CUPSHAD.OCCL.GISORTCAUS.
Mitsuba1.12 s0.64 s0.37 s0.44 s2.88 s1.02 s
OurθκP0.10 s0.04 s0.09 s0.15 s2.23 s0.08 s
OurκδP2.22 s1.43 s0.91 s1.72 s32.02 s4.02 s
", + "image_path": "1ddc6b2d6dfcf92391e55cd492b2e30466692e4899d1377b43043470a767db71.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_body" + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 758 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 758 + ], + "type": "text", + "content": "4291" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 111, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 111, + 83 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 111, + 83 + ], + "type": "text", + "content": "4.4. Ablation" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 87, + 287, + 182 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 87, + 287, + 182 + ], + "spans": [ + { + "bbox": [ + 46, + 87, + 287, + 182 + ], + "type": "text", + "content": "We now ablate our method to evaluate the effect its components have on the success of the optimization outcome. We will use " + }, + { + "bbox": [ + 46, + 87, + 287, + 182 + ], + "type": "inline_equation", + "content": "\\text{Our}_{\\partial \\kappa P}" + }, + { + "bbox": [ + 46, + 87, + 287, + 182 + ], + "type": "text", + "content": " from Tab. 2 as the baseline and ablate the following components: importance sampling (noIS), adaptive perturbations (noAP) and antithetic sampling (noAT). We hold all other parameters (spp, resolution, etc.) fixed and run the same number of optimization iterations that was also used in Tab. 2 and Fig. 6." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 183, + 288, + 327 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 183, + 288, + 327 + ], + "spans": [ + { + "bbox": [ + 46, + 183, + 288, + 327 + ], + "type": "text", + "content": "We report the relative change between the ablations and our baseline in Tab. 4. We report log-space values, as the results lie on very different scales. From the averages in the last row, it becomes apparent that all components drastically contribute to the success of our method, while the most important part is the antithetic sampling. We emphasize that importance- and antithetic-sampling are variance reduction techniques that do not bias the integration, i.e., they do not change the integral's value in expectation. Therefore, our approach should converge to similar performance without these components, but it would take (much) longer, as the gradient estimates will exhibit more noise." + } + ] + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 48, + 378, + 290, + 510 + ], + "blocks": [ + { + "bbox": [ + 46, + 336, + 288, + 370 + ], + "lines": [ + { + "bbox": [ + 46, + 336, + 288, + 370 + ], + "spans": [ + { + "bbox": [ + 46, + 336, + 288, + 370 + ], + "type": "text", + "content": "Table 4. Ablation of different components (columns) for different tasks (rows). We report the log-relative ratio w.r.t. Our" + }, + { + "bbox": [ + 46, + 336, + 288, + 370 + ], + "type": "inline_equation", + "content": "_{\\partial \\kappa P}" + }, + { + "bbox": [ + 46, + 336, + 288, + 370 + ], + "type": "text", + "content": ", so higher values mean higher error." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 378, + 290, + 510 + ], + "lines": [ + { + "bbox": [ + 48, + 378, + 290, + 510 + ], + "spans": [ + { + "bbox": [ + 48, + 378, + 290, + 510 + ], + "type": "table", + "html": "
noISnoAPnoAT
Img.Para.Img.Para.Img.Para.
CUP4.75×6.30×6.96×11.89×3.19×4.27×
SHAD.5.27×5.98×3.07×1.27×5.30×6.03×
OCCL.3.18×3.29×8.73×8.62×8.73×9.65×
GI10.38×10.84×6.40×9.15×5.62×12.06×
SORT1.48×0.70×1.14×2.04×1.59×1.09×
CAUS.3.76×8.35×0.69×1.70×4.24×9.27×
Mean4.81×5.91×4.50×5.78×4.78×7.06×
", + "image_path": "6394a7ae5479db6c4572a0dea07850fd5bdfacfca906b5c47278bff0e0cf3e21.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 529, + 117, + 541 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 529, + 117, + 541 + ], + "spans": [ + { + "bbox": [ + 47, + 529, + 117, + 541 + ], + "type": "text", + "content": "5. Discussion" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "content": "Related Approaches Other methods proposed blurring by down-sampling in order to circumvent plateaus [16, 33]. The quality upper bound for this is SoftRas, which we compare against in Tab. 2, as blurring by down-sampling does not account for occlusion, whereas SoftRas uses a smooth " + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "content": "-test. Another method that could be tempting to employ is Finite Differences (FD). Unfortunately, FD does not scale to higher problem dimensions, as it requires " + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "inline_equation", + "content": "2n" + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "content": " function evaluations on an " + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "content": "-dimensional problem (on our SORT task, this would increase the per-iteration runtime by " + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "inline_equation", + "content": "\\times 375" + }, + { + "bbox": [ + 46, + 545, + 288, + 715 + ], + "type": "text", + "content": "). A more economical variant is Simultaneous perturbation stochastic approximation (SPSA), which perturbs all dimensions at once [38]. However, neither FD nor SPSA actively smoothes the loss landscape, as the gradient is al" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": "ways estimated from exactly two measurements, taken at fixed locations, often from a Bernoulli distribution. Our approach, in contrast, uses " + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": " stochastic samples, where " + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": " is independent of the problem dimension. In fact, we use " + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "inline_equation", + "content": "N = 2" + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": " for most of our experiments (cf. Suppl. Tab. 1). Our method's advantages thus are twofold: first, we do not require a fixed number or spacing of samples in the parameter space, but instead explore the space by stochastically sampling it. Second, our developed formalism allows to interpret this stochastic sampling as a means to compute a MC-estimate of the gradient, and thus allows to simultaneously smooth the space and perform (smooth) differentiation." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 217, + 545, + 350 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 217, + 545, + 350 + ], + "spans": [ + { + "bbox": [ + 304, + 217, + 545, + 350 + ], + "type": "text", + "content": "Indeed, the formalism developed in Sec. 3.1 can be interpreted as a form of variational optimization [39, 40], where one would descend along the (smooth) variational objective instead of the true underlying function. As such, Eq. 10 can be seen as an instance of a score-based gradient estimator [42], while Eq. 9 can be interpreted as reparametrization gradient [15, 36]. Suh et al. [41] provide intuition on each estimator's performance and align with our findings of the score-based estimator's superiority under a discontinuous objective. It is one of the contributions of this work to connect these variational approaches with inverse rendering." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 371, + 545, + 480 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 371, + 545, + 480 + ], + "spans": [ + { + "bbox": [ + 304, + 371, + 545, + 480 + ], + "type": "text", + "content": "Limitations As our method relies on Monte Carlo estimation, the variance increases favourably, but still increases with higher dimensions. This can usually be mitigated by increasing the number of samples " + }, + { + "bbox": [ + 304, + 371, + 545, + 480 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 371, + 545, + 480 + ], + "type": "text", + "content": ". We show examples of a high-dimensional texture optimization in the supplemental. Moreover, a good initial guess of " + }, + { + "bbox": [ + 304, + 371, + 545, + 480 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 371, + 545, + 480 + ], + "type": "text", + "content": " is helpful for a successful optimization outcome (cf. Suppl. Sec. 2). We recommend setting " + }, + { + "bbox": [ + 304, + 371, + 545, + 480 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 304, + 371, + 545, + 480 + ], + "type": "text", + "content": " to roughly " + }, + { + "bbox": [ + 304, + 371, + 545, + 480 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 304, + 371, + 545, + 480 + ], + "type": "text", + "content": " of the domain and fine-tune from there, if necessary." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 494, + 378, + 506 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 494, + 378, + 506 + ], + "spans": [ + { + "bbox": [ + 306, + 494, + 378, + 506 + ], + "type": "text", + "content": "6. Conclusion" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 513, + 545, + 657 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 513, + 545, + 657 + ], + "spans": [ + { + "bbox": [ + 304, + 513, + 545, + 657 + ], + "type": "text", + "content": "We have proposed a method for inverse rendering that convolves the rendering equation with a smoothing kernel. This has two important effects: it allows straightforward differentiation and removes plateaus. The idea combines strengths of differentiable rasterization and differentiable path tracing. Extensions could include applying our proposed method to path tracing for volumes or Eikonal transport [3, 50] or other fields that suffer from noisy or non-smooth gradients, such as meta-learning for rendering [6, 19]. Our approach is simple to implement, efficient, has theoretical justification and optimizes tasks that existing differentiable renderers so far have diverged upon." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 680, + 545, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 680, + 545, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 680, + 545, + 715 + ], + "type": "text", + "content": "Acknowledgments This work was supported by Meta Reality Labs, Grant Nr. 5034015. We thank Chen Liu, Valentin Deschaintr and the anonymous reviewers for their insightful feedback." + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 758 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 758 + ], + "type": "text", + "content": "4292" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 705 + ], + "type": "list", + "angle": 0, + "index": 18, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 123 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 123 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 123 + ], + "type": "text", + "content": "[1] Sai Praveen Bangaru, Tzu-Mao Li, and Fredo Durand. 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We propose PlanVDB, a sparse volume data structure for accelerating NeRF training and rendering. Given a set of training views, our method directly optimizes a VDB model. Then a novel view can be rendered with the model. Two advantages, i.e., fast voxel access for faster speed, and efficient storage for smaller model size, enable efficient NeRF rendering on mobile devices." + ], + "image_footnote": [], + "bbox": [ + 124, + 311, + 251, + 476 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/e02792a54086e89fafa51729b57321029f455632f6a5d4ebffd840fb0a1dc133.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 256, + 311, + 712, + 476 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/ce328288c7808de1857187db1a8a1b9de38139568cc89a2d03c800c8f36263fb.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 717, + 311, + 844, + 474 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 545, + 313, + 560 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In this paper, we present a new representation for neural radiance fields that accelerates both the training and the inference processes with VDB, a hierarchical data structure for sparse volumes. VDB takes both the advantages of sparse and dense volumes for compact data representation and efficient data access, being a promising data structure for NeRF data interpolation and ray marching. Our method, Plenoptic VDB (PlenVDB), directly learns the VDB data structure from a set of posed images by means of a novel training strategy and then uses it for real-time rendering. Experimental results demonstrate the effectiveness and the efficiency of our method over previous arts: First, it converges faster in the training process. Second, it delivers a more compact data format for NeRF data presentation. Finally, it renders more efficiently on commodity graphics hardware. Our mobile PlenVDB demo achieves $30+$ FPS, $1280 \\times 720$ resolution on an iPhone12 mobile phone. Check plenvdb.github.io for details.", + "bbox": [ + 75, + 577, + 473, + 849 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 501, + 545, + 632, + 560 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "With the recent advancement of Neural Radiance Fields (NeRF) [17], high-quality Novel View Synthesis from a sparse set of input images can be achieved. It has many applications in multimedia, AR/VR, gaming, etc. On the other hand, new content creation paradigms have been proposed based on NeRF, such as Dreamfusion [25], which enable the possibility of general text-to-3D synthesis.", + "bbox": [ + 496, + 577, + 893, + 683 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Despite the promising results, one shortage of NeRF is the expensive computation of training and rendering, which prohibits real-time applications and effective scene creation. There have been many efforts to accelerate NeRF rendering by pre-computing and storing the results or intermediate results into a 3D grid. Thus, the computation cost for rendering will be reduced by several orders of magnitude. Although the methods that exploit 3D dense grid [7,27,30] can achieve real-time rendering and fast training, they usually introduce more storage overhead, which limits the application on mobile devices. On the other hand, for the methods that utilize 3D sparsity [4,5,9,10,33], real-time rendering and small storage overhead can be achieved, but the training time is usually getting worse since many of them will first", + "bbox": [ + 496, + 689, + 895, + 901 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "* Work done while the author was an intern at ByteDance.", + "bbox": [ + 93, + 875, + 403, + 887 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "† Corresponding authors.", + "bbox": [ + 94, + 887, + 230, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "88", + "bbox": [ + 488, + 945, + 506, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "train a Vanilla NeRF or a dense grid, and then convert it to the sparse representation.", + "bbox": [ + 76, + 90, + 468, + 119 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this paper, we propose an efficient sparse neural volume representation, which we call Plenoptic VDB (PlenVDB). The VDB [19] is an industry-proven efficient hierarchical data structure being used in high-performance animation and simulation for years. We adopt its design principle and use VDB to represent NeRF. VDB takes both advantages of sparse and dense volumes for compact data representation and efficient data access, being a promising data structure for NeRF data interpolation and ray casting. In addition, we propose a novel training approach to directly learn the VDB data without additional conversion steps, so that our model is neat and compact. We show that our model represents high-resolution details of a scene with a lower volume size for fast training and rendering over the state of the arts. Moreover, the trained VDB model can be exported into the NanoVDB [20] format and be used in graphics shaders, such as the GLSL fragment Shader, that enables rendering a NeRF model on mobile devices in real-time. In our experiment, the mobile PlenVDB achieves $30+$ FPS, $1280 \\times 720$ resolution on an iPhone12 mobile phone.", + "bbox": [ + 76, + 121, + 472, + 422 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In summary, our approach has two main contributions:", + "bbox": [ + 96, + 422, + 457, + 438 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We first use VDB as the sparse volume data structure for NeRF acceleration, and achieve fast rendering even on mobile devices.", + "- We propose a strategy that learns the VDB directly and achieves fast training and occupies small storage." + ], + "bbox": [ + 96, + 445, + 468, + 525 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 536, + 218, + 551 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our work builds upon the prior work of NeRF rendering acceleration and sparse volumetric representation for NeRF.", + "bbox": [ + 76, + 561, + 468, + 592 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "NeRF Applications. NeRF [17] made great contributions to Novel View Synthesis, and there are some follow-up works to extend the capability of NeRF. [6, 15, 24, 26] extended NeRF to model dynamic objects and scenes by explicitly introducing a displacement network that predicts geometric deformation or implicitly conditioning on an embedding that represents the time. [1,8,11,12] used additional parameters to make the NeRF controllable. GRAF [28] and GIRAFFE [23] incorporated NeRF with GAN to generate 3D-aware images with various styles. Blcok-NeRF [31] allowed the NeRF to city-scale scenes. However, due to the time-consuming cost of NeRF, their practical application is limited. With the efficient performance and powerful ecology of VDB, our PlenVDB is expected to advance the practical application of NeRF.", + "bbox": [ + 76, + 595, + 468, + 821 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Fast Rendering. While fitting the scene into MLPs resolves the problem of resolution and storage, it brings out expensive time overhead during rendering, which limits its practical application. The light field learning approaches [2, 16, 29] usually achieve faster rendering than", + "bbox": [ + 76, + 824, + 468, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "NeRF due to the less computation. However, light fields predict the color of a ray, it will have to assume the color is constant along a ray and cannot handle scenes has self-occlusion. DIVeR [32] and SNeRG [9] used the voxel-based representation to accelerate rendering, but still suffered from expensive training. DONeRF [21] utilized a depth oracle network to locate the surface region and reduce the number of samples, but relied on depth ground truth for training. Plenoctrees [33] utilized sphere harmonic coefficients to eliminate perspective dimensions and fit the scene into a sparse octree, which achieves real-time rendering and has a smaller storage overhead. EfficientNeRF [10] proposed NerfTree, a 2-depth tree, and accelerate both training and rendering. However, Plenoctrees and EfficientNeRF do not support trilinear interpolation. Although the above works increased the rendering speed by several orders of magnitude, real-time rendering on mobile devices is still unresolved. MobileNeRF [4] represented the NeRF as a set of texture polygons, making it possible to adapt the traditional polygon rasterization pipeline. But it is slow to train and fails at transparent objects. Our PlenVDB is friendly to graphics shaders and is designed to perform fast trilinear interpolation as well, thus contributing to real-time rendering with higher quality, even on mobile devices.", + "bbox": [ + 496, + 90, + 893, + 454 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Fast Training. Training NeRF usually takes one or two days. To accelerate the training stage, Instant-ngp [18] used the multiresolution hash table to accelerate the NeRF training to minutes, but it required large memory to support the operations. TensoRF [3] introduced a tri-plane to achieve faster convergence speed and smaller model size, but the rendering was still computationally heavy. Plenoxels [5] proposed to use a dense index array with pointers to a separate data array for the geometry model. DVGO [30] optimized NeRF model directly on a dense grid. Despite a dense grid, DVGO introduced the post-activation interpolation and imposed priors that help the model achieve NeRF-comparable quality with a smaller resolution. However, these works need to transfer a NeRF or DenseGrid to other data structures (like Plenoctrees) for fast rendering. Similar to EfficientNeRF, our PlenVDB trains NeRF on a sparse volume data structure and unifies the data structure both in the training and rendering stage, thus being free from the conversion step.", + "bbox": [ + 496, + 458, + 893, + 744 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "VDB. VDB [19] is an efficient sparse volume data structure that has been validated and polished by the film and television industry for many years. And OpenVDB is an open-source $\\mathrm{C}++$ library for the efficient storage and manipulation of VDB. NanoVDB [20] further supported GPU, resulting in faster read access performance. However, it is not as memory efficient for level set applications as DT-Grid [22]. Recently, NeuralVDB [13] leveraged machine learning to reduce the memory footprints of VDB with slight compression errors. VBA [19] combined the VDB", + "bbox": [ + 496, + 750, + 893, + 901 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "89", + "bbox": [ + 488, + 945, + 506, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "scene representation and the volumetric bundle adjustment optimizer to build a system for online photorealistic reconstruction. But they did not focus on real-time rendering and relied on a guiding depth image for initialization. Our PlenVDB first applies VDB to accelerate NeRF, both in the training and rendering stage.", + "bbox": [ + 75, + 90, + 472, + 183 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Preliminaries", + "text_level": 1, + "bbox": [ + 76, + 195, + 217, + 212 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this section, we will recap the Neural Radiance Fields(NeRF) and briefly introduce the structure of VDB.", + "bbox": [ + 76, + 220, + 468, + 251 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Introduction to NeRF", + "text_level": 1, + "bbox": [ + 76, + 261, + 279, + 276 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "NeRF models a scene as a MLP $\\Phi$ that predicts the color $\\mathbf{c}$ and density $\\sigma$ of a given position from a given direction $\\mathbf{p} = (x,y,z)$ :", + "bbox": [ + 75, + 284, + 470, + 330 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\Phi (\\mathbf {p}, \\mathbf {d}) = (\\sigma \\in \\mathbb {R}, \\mathbf {c} \\in \\mathbb {R} ^ {3}) \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 179, + 340, + 468, + 359 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Volume Rendering. To render a pixel, NeRF samples $N$ points $\\{\\mathbf{p}_i\\}_{i=1}^N$ along the ray $\\mathbf{r}$ . Then the corresponding density $\\{\\sigma_i\\}_{i=1}^N$ and color feature $\\{\\mathbf{c}_i\\}_{i=1}^N$ are predicted from NeRF. After that, the color of the pixel $\\hat{C}(\\mathbf{r})$ is calculated by accumulating all samples:", + "bbox": [ + 76, + 372, + 470, + 449 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {C} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} T _ {i} \\left(1 - \\exp \\left(- \\delta_ {i} \\sigma_ {i}\\right)\\right) c _ {i} \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 155, + 460, + 468, + 501 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nT _ {i} = \\exp \\left(- \\sum_ {j = 1} ^ {i - 1} \\sigma_ {j} \\delta_ {j}\\right) \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 173, + 505, + 468, + 547 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\delta_{i}$ is the distance between adjacent sampled points.", + "bbox": [ + 76, + 559, + 457, + 574 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Training Objective. In the training, the loss function is defined by the mean squared error between ground truth $C(\\mathbf{r})$ and predicted color $\\hat{C}(\\mathbf{r})$ :", + "bbox": [ + 76, + 578, + 468, + 625 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = \\frac {1}{| R |} \\sum_ {\\mathbf {r} \\in R} \\left\\| \\left(C (\\mathbf {r}) - \\hat {C} (\\mathbf {r})\\right) \\right\\| _ {2} ^ {2} \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 169, + 635, + 468, + 671 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $R$ is the set of sampled rays in a batch.", + "bbox": [ + 76, + 681, + 377, + 698 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Introduction to VDB", + "text_level": 1, + "bbox": [ + 76, + 707, + 272, + 722 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "VDB [19] is a four-layer $\\mathrm{B + }$ tree that consists of LeafNodes, InternalNodes, and RootNodes. The data are stored in voxels and tiles, where a tile is a larger region containing multiple voxels but only has one value. Each voxel or tile has one state and can be active or inactive, indicating whether the corresponding value is interesting or not. In our task, if a voxel is inactive, this coordinate will be regarded as empty space. Since VDB has a fixed depth of 4, random access can be very fast(on average constant time [19]). Additionally, VDB uses an accessor as caching mechanism for high-performance sequential access which enables fast neighboring nodes queries.", + "bbox": [ + 75, + 729, + 472, + 912 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/2e1fbfa93f1246f2c12bd61159cdbf951b15713f38d192a64775d649bca63be9.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 506, + 90, + 694, + 162 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/c9aaa9d905d9302a40d5c38654bcfac5973d789c831a7eb32c9bf74fd24d8107.jpg", + "image_caption": [ + "Figure 2. The comparison of different data structures: DenseGrid [30], Plenoxels [5], our PlenVDB and octree [33]. The brown dashes trace the search path to two adjacent voxels numbered “1” and “2”, successively." + ], + "image_footnote": [], + "bbox": [ + 506, + 164, + 694, + 267 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/8796e049468db2e289256573f089be0399c27ef93c5101fc78f8013947d338ba.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 694, + 90, + 885, + 162 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/83ee3d8eddca502be0b5568c8dfef50d0c1913cad1cbebcdc95d80dc7321ff8d.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 694, + 164, + 885, + 267 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Comparison with Other Data Structure. There are four sketches of different data structures drawn in Figure 2. Spatially: to represent a scene, the Octree is capable of using the smallest memory, as it can prune all empty voxels. Conversely, the DenseGrid costs the largest. And Plenoxels and PlenVDB are compromises between them. Temporally: DenseGrid and Plenoxels can access to leafNodes within $\\mathcal{O}(1)$ . For Octree, the time complexity becomes $\\mathcal{O}(\\log n)$ . And for PlenVDB, it is on average $\\mathcal{O}(1)$ [19]. When it comes to frequent access to neighbor nodes (e.g. trilinear interpolation), the accessor further amortizes the overhead of slow lookup from the RootNode.", + "bbox": [ + 496, + 362, + 893, + 544 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4. Proposed Method", + "text_level": 1, + "bbox": [ + 498, + 556, + 671, + 574 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "This section details how to exploit VDB as the data structure for NeRF effectively and efficiently. For effectiveness, we design a strategy to train NeRF directly on VDB (Sec. 4.1). For efficiency, we propose a ray-marching-twice algorithm to accelerate rendering and a merging operation for further improvement (Sec. 4.2).", + "bbox": [ + 496, + 583, + 890, + 672 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Motivated by DVGO [30] that trains NeRF directly on a dense grid within minutes to reach NeRF-comparable quality, we replace the dense grid with VDB to prove the effectiveness and efficiency of our method. We are driven by two reasons: (1) VDB consumes only as much memory as is required to represent active voxels while maintaining the flexibility and performance characteristics of a typical dense volumetric data structure. (2) VDB executes fast random access and spatially coherent sequential access. The first reason interprets the close relationship between a dense grid and VDB, while VDB saves more space than a dense grid. The second reason implies that VDB is suitable for trilinear interpolation and ray marching.", + "bbox": [ + 496, + 674, + 892, + 869 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Therefore VDB can be used for fast NeRF training and rendering, while maintaining the basic configurations and", + "bbox": [ + 498, + 869, + 893, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "90", + "bbox": [ + 488, + 945, + 506, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/dfdac9e46f4d100ea7767ab12c3b8d6ddfa402c24a0837a4eff266c51a5c9eac.jpg", + "image_caption": [ + "Figure 3. Overview of the training stage of PlenVDB. Left: Similar to DVGO, we use coarse-to-fine training to produce the final model. The only difference is that we use PlenVDB to represent the scene, rather than DenseGrid. Right: Some basic functions are implemented to adapt the Pytorch-based training process. Forward: given a coordinate, PlenVDB outputs a trilinear interpolated value. Backward: back-propagate the gradient to PlenVDB. Step(outside of PlenVDB): utilize gradients to update data. And there are three types of VDBs: DataVDB stores the values that represent the scene, GradVDB stores the gradients, and OptVDB stores the parameters of Adam optimizer." + ], + "image_footnote": [], + "bbox": [ + 94, + 88, + 377, + 309 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/5b7d8aa8c04c15a2c377dd5e5ee4e0efed4c9f9efa4bde945c2451e778946e94.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 405, + 87, + 872, + 309 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "methods in DVGO.", + "bbox": [ + 76, + 421, + 207, + 434 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.1. Training on PlenVDB", + "text_level": 1, + "bbox": [ + 76, + 446, + 279, + 463 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We utilize a coarse-to-fine training strategy. Before the coarse stage, two grids are created to store density and color information. Each grid has a large enough bounding box $[B_{min}^{c}, B_{max}^{c}]$ . Where $B_{min}^{c}, B_{max}^{c}$ are extracted from the training dataset. During the coarse stage, a tighter bounding box $[B_{min}^{f}, B_{max}^{f}]$ will be extracted. In the fine stage, we will optimize the model in this extracted bounding box.", + "bbox": [ + 75, + 472, + 468, + 577 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In each training stage, during one epoch, we cast rays from the camera and sample points on the ray. Then we use the following training strategy to optimize our VDB data:", + "bbox": [ + 75, + 579, + 468, + 625 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Initialization. DensityVDB and ColorVDB are created to store the density $\\sigma \\in \\mathbb{R}$ and color feature $\\mathbf{c} \\in \\mathbb{R}^{3 \\times n}$ , respectively. In addition, a GradVDB is created with the same size to store the gradient which is used in the back-propagation calculation. To demonstrate the feasibility of directly optimizing the VDBs, we let all VDBs dense initially. Then more and more voxels will become inactivated during the fine training, thus making the volume sparse gradually.", + "bbox": [ + 75, + 632, + 468, + 753 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Forward. Given a batch of coordinate $\\{(x_i, y_i, z_i)\\}_{i=1}^N$ , we will query the value from ColorVDB and DensityVDB to get $\\{\\sigma_i\\}_{i=1}^N$ and $\\{\\mathbf{c}_i\\}_{i=1}^N$ . For each queried coordinate, trilinear interpolation is used. Thanks to the fast neighboring querying, we can efficiently get the eight neighbor values. For coordinates out of the bounding box, the corresponding value will be the background value which is set to zero in this paper. From $\\{\\sigma_i\\}_{i=1}^N$ and $\\{\\mathbf{c}_i\\}_{i=1}^N$ , the volume rendering is performed to get the renderer colors and by calculating the loss function, we can get the GradVDB.", + "bbox": [ + 75, + 760, + 470, + 912 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Backward. After we get the GradVDB, we can pass it to the OptVDB, which is another sparse volume to store the optimizer's parameters. Then the OptVDB will guide the updating for ColorVDB and DensityVDB.", + "bbox": [ + 498, + 421, + 890, + 481 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.2. Rendering on PlenVDB", + "text_level": 1, + "bbox": [ + 500, + 494, + 718, + 511 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In the rendering of DVGO, it samples dense points along the ray, which will cost a lot of unnecessary computation. Our method will exploit the scene's sparsity via the VDB structure. In PlenVDB, we first sample all $N_{posb}$ possible points and query DensityVDB to get density values. After alpha thresholding, there are only $N_{valid}$ points left, which will be queried by ColorVDB. Normally, this process will drop around 90% points to reduce the run time largely. Table 1 shows some statistics about the scene sparsity.", + "bbox": [ + 496, + 520, + 890, + 655 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To make full use of the sparsity of the scenes, we implemented a fast ray-marching algorithm in CUDA. The pipeline is drawn in Figure 4.", + "bbox": [ + 496, + 657, + 890, + 702 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "For each ray $\\mathbf{r} = \\mathbf{o} + t\\mathbf{d}$ , we estimate $t_{min}$ and $t_{max}$ according to the bounding box. Then for the first time of ray marching, we sample points from $t_{min}$ along the ray with a step size $\\Delta t$ , and query DensityVDB to get the density values. Meanwhile, we drop sample points that are out of the bounding box or below the density threshold $\\tau$ . When $t$ reaches $t_{max}$ or the accumulated weight is larger than the threshold, we terminate the ray marching and record the number of valid samples together with $t_{first}$ to skip non-valid points for the second time. For the second time of ray marching, we create a $N_{valid} \\times 3n$ buffer and write the color features in ColorVDB to it. At the same time, we record the weight value of each point, i.e., a $N_{valid} \\times 1$ buffer. Then", + "bbox": [ + 496, + 704, + 892, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "91", + "bbox": [ + 488, + 945, + 506, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/b491b706a6a70c3cda390604c51c1735bbdd765fd2f0514d928b8de9ef03c901.jpg", + "image_caption": [ + "(a) Training" + ], + "image_footnote": [], + "bbox": [ + 83, + 93, + 468, + 242 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/2268b8d219ebbcacecb519588df6f91311be4e1145003e714f1606209d8ff441.jpg", + "image_caption": [ + "(b) Rendering", + "Figure 4. Overview of the rendering stage of PlenVDB. During training, we allocate one CUDA block for every sampled point and employ trilinear interpolation. During rendering, we allocate one CUDA block for every ray, and perform the ray-marching algorithm twice. The first ray-marching traverses points $\\mathbf{p} = \\mathbf{0} + t\\mathbf{d}$ from $t_{min}$ and queries DensityVDB to get the density values. All possible points are grouped into three: filtered: points that are out of the bounding box or below the density threshold, valid: points that will contribute to the pixel color, unvisited: points that are not reached due to the accumulated weight threshold. Then, the second ray-marching queries ColorVDB to get the color features of those valid points. And we get the final pixel color through a lightweight MLP mapping." + ], + "image_footnote": [], + "bbox": [ + 475, + 93, + 883, + 242 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/41afaaa250f2c3c562b49f91f75e9042e48941c753deb5cda03796e36368c59c.jpg", + "table_caption": [ + "Table 1. Percentage of valid samples. Each scene has 200 test images, and to render each image, we need to sample $N_{posb}$ points while only $N_{valid}$ points are finally used for color. So we calculate the mean value of $N_{valid} / N_{posb}$ over 200 images for each scene. The unit $M$ refers to a million." + ], + "table_footnote": [], + "table_body": "
ScenesChairDrumFicusHotdogLegoMaterialsMicShip
Nposb(M)7112859718856117134
Nvalid(M)1.42.61.84.52.95.70.810.9
Nvalid/Nposb(%)2.022.022.976.293.3310.280.698.16
", + "bbox": [ + 194, + 425, + 777, + 500 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "we implement the MLP mapping in CUDA, which maps a $3n$ vector to an RGB color.", + "bbox": [ + 75, + 523, + 468, + 553 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Merging Two VDBs. To reduce the impact of topology redundancy, we merge DensityVDB and ColorVDB into one. Specifically, we first count the number of all active voxels, denoted as $n$ Voxels, and create a $(n \\times n) \\times (1 + 3n)$ buffer $M_{vdb}$ , where $3n$ is the dimension of data in ColorVDB. Then we transfer the values in DensityVDB to the index and copy the value to $M_{vdb}$ . Before merging, we need to search the DensityVDB and ColorVDB for $1 + n$ times to get the information. After merging, only one VDB is needed. Compared with Plenoxels, it uses a dense grid to store the index while our PlenVDB uses a sparse data structure. Note that because of trilinear interpolation, the value of some inactive voxels may also be useful. But here, we prune those values when merging, which may cause PSNR to slightly drop.", + "bbox": [ + 75, + 558, + 468, + 785 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Compression. Similar to Plenoctrees [33], we save the float32 data as float16 and convert it to float32 when reading to further compress the model packages.", + "bbox": [ + 75, + 787, + 468, + 834 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5. Experimental Results", + "text_level": 1, + "bbox": [ + 76, + 844, + 282, + 862 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Dataset. We use NeRF-Synthetic [17] dataset, which consists of 8 inward bounded scenes. Each scene has 100 im", + "bbox": [ + 75, + 869, + 468, + 898 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "ages for training and 200 images for testing. Every image is at $800 \\times 800$ resolution. We refer the reader to supplementary material for more results on the other datasets.", + "bbox": [ + 496, + 523, + 890, + 570 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Implementation Details. All experiments are run on a single Tesla V100 GPU. We use the same hyperparameters as DVGO for training and rendering. Our color feature is 12 dimensions $(n = 4)$ . The shallow MLP layer consists of two hidden layers with 128 channels. We use a batch size of 8,192 rays for the coarse and fine training for 5k and 20k iterations. The base learning rates are 0.1 for all voxel grids and 1e-3 for the shallow MLP. The density threshold $\\tau$ is set to $10^{-7}$ and $10^{-4}$ in coarse and fine training. The step size $\\Delta t$ is set as half of the voxel size to make sure that the nearest neighbor of the next query will change. We use the Adam optimizer [14] with $\\beta_{1} = 0.9$ , $\\beta_{2} = 0.99$ , $\\epsilon p s = 10^{-8}$ .", + "bbox": [ + 496, + 577, + 892, + 758 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5.1. Training Speed", + "text_level": 1, + "bbox": [ + 500, + 770, + 653, + 786 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In Figure 6, we qualitatively compare PlenVDB with the other three methods to evaluate the training speed. We found that our method has comparable training speed with Plenoxels and DVGO, which are dense-grid-based approaches.", + "bbox": [ + 496, + 792, + 890, + 868 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Table 2 quantitatively compares our PlenVDB with Plenoxels and DVGO, while they are both works for accel", + "bbox": [ + 498, + 869, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "92", + "bbox": [ + 488, + 945, + 506, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/0d9dfe897307344cc4d3c7aabe21b5264c7ec98cd9f8adc19f3e497cca8acdee.jpg", + "image_caption": [ + "Figure 5. Qualitative Results on test views from the NeRF-Synthetic dataset. From left to right: ground truth, PlenOctrees [33], Plenoxels [5], DVGO [30], and our PlenVDB. Our method reconstructs more details than Plenoxels and PlenOctrees, and has comparable quality with DVGO." + ], + "image_footnote": [], + "bbox": [ + 96, + 99, + 872, + 334 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/d72b1b9556fa113eecd0e4dc766e100a66c56404216e7a7ef9d370d0f5e83bde.jpg", + "table_caption": [ + "Table 2. Experimental Results. In DVGO and PlenVDB the resolution is $160^{3}$ , and in Plenoxels and PlenOctrees we choose $512^{3}$ to obtain a similar PSNR. Model1:PlenOctrees [33], Model2:Plenoxels [5], Model3:DVGO [30]. The unit of \"Model Size\" is MB." + ], + "table_footnote": [], + "table_body": "
MetricsMethodsChairDrumFicusHotdogLegoMaterialsMicShip
Training Time↓Model210:3510:209:3712:4012:0111:079:2017:50
Model34:034:074:034:474:315:053:436:04
Ours11:3711:2211:2914:0512:3313:199:1615:50
FPS↑Model1~5000
Model2~3000
Model354544453
Ours302025141811426
Model Size↓Model1147290240347417318138983
Model27036776228138147125951331
Model3206206206206206207205205
Ours231417413134829
PSNR↑Model132.4624.6729.9131.2135.7829.0632.6128.92
Model233.9725.3531.8336.4334.0929.1433.2729.61
Model334.0625.4032.5936.7734.6529.5833.1829.04
Ours34.0725.4032.5636.7734.6629.5833.1629.02
", + "bbox": [ + 155, + 450, + 816, + 714 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "erating NeRF training. Although we do not focus on optimizing the training stage, we can still train a decent model in twenty minutes.", + "bbox": [ + 75, + 739, + 468, + 785 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.2. Rendering Speed", + "text_level": 1, + "bbox": [ + 76, + 799, + 243, + 816 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To verify the efficiency of our PlenVDB, we compare it with our baseline DVGO. Table 2 shows that with our well-designed rendering approach, we outperform the DVGO for $5\\mathbf{x}$ on average. For some scenes (e.g. chair, ficus, mic), we can achieve real-time rendering. We also evaluate the", + "bbox": [ + 75, + 824, + 470, + 902 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "PlenOctrees and Plenoxels which are super faster than our PlenVDB. Here are the reasons: first, they do not use MLPs but SH coefficient to represent the color, which is faster. However, while the ability of the SH coefficient to model high-frequency information is weak, we achieve better image quality with smaller resolution; second, PlenOctrees only support nearest neighbor interpolation which is fast but low-quality; third, Plenoxels is close to a dense grid which performs super-fast voxel access but huge space occupation. In Figure 5, we compare the qualitative results", + "bbox": [ + 496, + 739, + 893, + 891 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "93", + "bbox": [ + 488, + 945, + 506, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/c095373de7e1ace6c2f28b69835e90eeaa61ea809e68a023b93e2dbb33785c5d.jpg", + "image_caption": [ + "Figure 6. Training Speed. Blue: NeRF [17]. Yellow: Plenoxels [5]. Green: DVGO [30]. Red: Our PlenVDB. The curve reflects the trend of training PSNR with time. The values of the curves are averaged over the 4 scenes of the NeRF-Synthetic dataset. Plenoxels does not use MLPs while the others do." + ], + "image_footnote": [], + "bbox": [ + 94, + 89, + 455, + 295 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "with the other three methods. It shows our method reconstructs more details than the Plenoxels and PlenOctree and has comparable quality with DVGO. To further demonstrate the efficiency of our method, we perform SH projection post-processing to render the result without MLPs, and the speed also achieves around 3000 FPS. We refer the reader to supplementary material for more details.", + "bbox": [ + 75, + 407, + 468, + 512 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.3. Model Size", + "text_level": 1, + "bbox": [ + 76, + 523, + 199, + 539 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 2 shows the model size of different methods with similar rendered image quality. Benefiting from the technologies of DVGO, our PlenVDB and DVGO achieve higher quality with smaller resolution than PlenOctrees and Plenoxels. And compared with DVGO, since our PlenVDB is a sparse volume data structure, we can further compress the model size for about $10\\mathbf{x}$ .", + "bbox": [ + 75, + 547, + 468, + 654 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.4. Data-Structure Comparison", + "text_level": 1, + "bbox": [ + 76, + 664, + 328, + 681 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "To prove our potential against PlenOctree and Plenoxels, we select models with four different resolutions $R = 128,320,512,800$ . For the sake of fairness, we first trained the model with Plenoxels and then converted the model to PlenOctrees and PlenVDB, making sure that all three data structures are representing the same scene information. We choose lego as the base scene, and we use ray marching to query 800 points along a ray (diagonal) with trilinear interpolation. The results are listed in Table 3.", + "bbox": [ + 75, + 688, + 468, + 824 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "For voxel access, Plenoxels utilizes a dense grid to save the pointer to data, so it is the fastest and almost constant with resolution changing. PlenOctrees takes the most time, and with the resolution increasing, it takes longer. The reason is that for an octree, tree depth and scene resolution vary", + "bbox": [ + 75, + 825, + 468, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "logarithmically in theory. As a four-depth tree, our PlenVDB balances between them. The reason for growing with the resolution is that for a smaller resolution, the next query has a higher probability to be close to the current voxel, thus making better use of the caching mechanism of VDB.", + "bbox": [ + 496, + 90, + 890, + 167 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "For storage occupation, Plenoxels costs the most as a dense data structure and Plenoxels occupies the least as a deep tree. Our PlenVDB balances between Plenoxels and PlenOctrees. And when $N$ is the power of 2, our model size is close to PlenOctrees.", + "bbox": [ + 496, + 167, + 890, + 243 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.5. Ablation Studies", + "text_level": 1, + "bbox": [ + 498, + 257, + 663, + 272 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In this section, we perform ablation studies of our optimizations for rendering. All experiments are recorded in Table 4. Since the compression only affects the model size and the rewritten rendering method only affects the rendering speed, we only discuss experiments that make sense.", + "bbox": [ + 496, + 282, + 890, + 358 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "For rendering speed(FPS), if we follow the rendering code of DVGO, the rendering is slower. With our well-designed rendering technology, which makes use of the sparsity of valid sampled points, we achieve a tenfold improvement on average. After merging two VDBs, We can reduce duplicate searches for the same topology, and finally achieve a five-fold boost against DVGO on average.", + "bbox": [ + 496, + 359, + 890, + 465 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "For efficient storage, if we follow the training stage and store two VDBs, there will be some topology redundancy. We find that the merge of two VDBs can save two-thirds of memory and the compression can further reduce the model size to half.", + "bbox": [ + 496, + 467, + 890, + 542 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "All three optimizations have almost zero loss on the rendered image quality.", + "bbox": [ + 496, + 544, + 890, + 575 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.6. Rendering on Mobile Devices", + "text_level": 1, + "bbox": [ + 498, + 589, + 761, + 604 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "On mobile systems, the high view-dependent effects are usually less obvious due to the smaller screen. Therefore, we perform the SH9 projection and store the SH coefficients and density in NanoVDB Float16 format. To this end, the computation cost of the rendering becomes affordable for real-time rendering and the transmit cost is also reduced. We exploit the definitions in NanoVDB's portable header (PNanoVDB.h) to implement fast indexing and fast trilinear interpolation in VDB. The ray marching rendering is implemented by using native GPU shaders and kernels (Metal for iOS, OpenCL for Android). In our current mobile demo, the model file is built into the app. Downloading the model from the cloud is also OK since the model size is small. The FPS will be dropped a bit if the rendering region has a larger portion of the screen, such as rendering face-forward or unbounded scenes. On the iPhone 12, the rendering for such cases can still achieve around 30 FPS. And the object-like rendering has around $50\\sim 60$ FPS. In Fig. 7, we show some real-time rendering results from our mobile demo.", + "bbox": [ + 496, + 613, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "94", + "bbox": [ + 488, + 945, + 506, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/25b9866558e71661f93ed7d0dc62968f7eabfdeb154dd5ec19c7ccfc133399e6.jpg", + "table_caption": [ + "Table 3. Comparison between different data structures. On the $R^3$ lego scene, we use ray marching to query 800 points along a ray with trilinear interpolation." + ], + "table_footnote": [], + "table_body": "
RTime ↓Model Size ↓
PlenOctrees [33]Plenoxels [5]PlenVDBPlenOctrees [33]Plenoxels [5]PlenVDB
1285.26ms2.73ms3.28ms9.2MB18MB9.7MB
3205.37ms2.81ms3.46ms44MB215MB85MB
5125.88ms2.96ms3.67ms275MB814MB284MB
8006.20ms2.80ms3.92ms264MB3.0GB999MB
", + "bbox": [ + 158, + 128, + 810, + 237 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/2ae61ac810c544c7d5133f79be8bc844eea348633793983600ce37c1506338e8.jpg", + "table_caption": [ + "Table 4. Ablation Studies. For each $160^{3}$ scene. The model size excludes the configuration parameters and the MLPs (4MB). Valid refers to the rewritten rendering method regarding the valid percentage of sampled points. Merge refers to the operation of merging DensityVDB and ColorVDB into one VDB. Cps refers to the compression operation. The unit of \"Model Size\" is MB." + ], + "table_footnote": [], + "table_body": "
ValidMergeCpsChairDrumFicusHotdogLegoMaterialsMicShip
FPS ↑32322231
✓22141611139356
✓✓302025141811426
Model Size ↓✓1089611113312517155104
✓✓392126765562751
✓✓✓191013372730425
PSNR ↑34.0625.4032.5936.7734.6529.5833.1829.04
✓34.0725.4032.5636.7734.6629.5833.1629.02
✓✓34.0725.4032.5636.7734.6629.5833.1629.00
✓✓✓34.0725.4032.5636.7734.6629.5833.1629.00
", + "bbox": [ + 122, + 303, + 848, + 483 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/253e66d02caced208fb45010b64224732f7aba5a3000eea739b1c3339cc3ad91.jpg", + "image_caption": [ + "Figure 7. Our mobile rendering demo." + ], + "image_footnote": [], + "bbox": [ + 91, + 505, + 267, + 684 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/13d5f877e51ca3c8f94acfc9f9e1a376a145d2f7d67035997d767efdee69dc2e.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 279, + 505, + 454, + 683 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusion and Future Work", + "text_level": 1, + "bbox": [ + 76, + 739, + 346, + 755 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We propose a representation of NeRF called Plenoptic VDB (PlenVDB), which builds upon VDB, a well-established hierarchical data structure for sparse volumes. The advantage of this data structure provides compact data representation, efficient random and spatially coherent data access, making it a promising data structure for NeRF data interpolation and ray casting. In the experimental results, we demonstrate our model achieves a better balance between training seed, rendering speed, and storage over", + "bbox": [ + 75, + 763, + 470, + 902 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "head. Meanwhile, we propose a training strategy that directly learns the VDB data from input images, which makes the training process fast as well. Finally, the trained VDB model can be exported into the NanoVDB format and be used in the traditional graphics pipeline. In our experiment on the mobile, we found the model can still perform very well without losing much rendering quality. In the future, we would like to explore the possibility of modeling a dynamic scene with our PlenVDB representation.", + "bbox": [ + 496, + 508, + 890, + 645 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements. This work is supported by ByteDance Incorporated company, Shanghai Municipal Science and Technology Major Project (2021SHZDZX0102), and the Fundamental Research Funds for the Central Universities.", + "bbox": [ + 496, + 648, + 893, + 724 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "95", + "bbox": [ + 488, + 945, + 506, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] ShahRukh Athar, Zexiang Xu, Kalyan Sunkavalli, Eli Shechtman, and Zhixin Shu. Rignerf: Fully controllable neural 3d portraits. 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In CVPR, 2022. 2", + "[33] Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa. Plenoctrees for real-time rendering of neural radiance fields. In ICCV, 2021. 1, 2, 3, 5, 6, 8" + ], + "bbox": [ + 501, + 92, + 890, + 858 + ], + "page_idx": 8 + }, + { + "type": "page_number", + "text": "96", + "bbox": [ + 488, + 945, + 506, + 955 + ], + "page_idx": 8 + } +] \ No newline at end of file diff --git a/2023/PlenVDB_ Memory Efficient VDB-Based Radiance Fields for Fast Training and Rendering/975eb6e0-ee90-406d-98d7-f5ffe566520b_model.json b/2023/PlenVDB_ Memory Efficient VDB-Based Radiance Fields for Fast Training and Rendering/975eb6e0-ee90-406d-98d7-f5ffe566520b_model.json new file mode 100644 index 0000000000000000000000000000000000000000..bb8d9ff3781159f27370db9e7899201c731999a4 --- /dev/null +++ b/2023/PlenVDB_ Memory Efficient VDB-Based Radiance Fields for Fast Training and Rendering/975eb6e0-ee90-406d-98d7-f5ffe566520b_model.json @@ -0,0 +1,1868 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.197, + 0.131, + 0.777, + 0.177 + ], + "angle": 0, + "content": "PlenVDB: Memory Efficient VDB-Based Radiance Fields for Fast Training and Rendering" + }, + { + "type": "text", + "bbox": [ + 0.278, + 0.203, + 0.7, + 0.221 + ], + "angle": 0, + "content": "Han Yan\\(^{1*}\\) Celong Liu\\(^{2}\\) Chao Ma\\(^{1\\dagger}\\) Xing Mei\\(^{2\\dagger}\\)" + }, + { + "type": "text", + "bbox": [ + 0.199, + 0.221, + 0.772, + 0.256 + ], + "angle": 0, + "content": "1 MoE Key Lab of Artificial, AI Institute, Shanghai Jiao Tong University \n2 ByteDance Inc." + }, + { + "type": "text", + "bbox": [ + 0.184, + 0.259, + 0.782, + 0.275 + ], + "angle": 0, + "content": "{wolfball, chaoma}@sjtu.edu.cn, {celong.liu, xing.mei}@bytedance.com" + }, + { + "type": "image", + "bbox": [ + 0.125, + 0.312, + 0.253, + 0.477 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.258, + 0.312, + 0.714, + 0.477 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.718, + 0.312, + 0.846, + 0.476 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.075, + 0.491, + 0.895, + 0.534 + ], + "angle": 0, + "content": "Figure 1. We propose PlanVDB, a sparse volume data structure for accelerating NeRF training and rendering. Given a set of training views, our method directly optimizes a VDB model. Then a novel view can be rendered with the model. Two advantages, i.e., fast voxel access for faster speed, and efficient storage for smaller model size, enable efficient NeRF rendering on mobile devices." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.546, + 0.314, + 0.561 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.578, + 0.474, + 0.851 + ], + "angle": 0, + "content": "In this paper, we present a new representation for neural radiance fields that accelerates both the training and the inference processes with VDB, a hierarchical data structure for sparse volumes. VDB takes both the advantages of sparse and dense volumes for compact data representation and efficient data access, being a promising data structure for NeRF data interpolation and ray marching. Our method, Plenoptic VDB (PlenVDB), directly learns the VDB data structure from a set of posed images by means of a novel training strategy and then uses it for real-time rendering. Experimental results demonstrate the effectiveness and the efficiency of our method over previous arts: First, it converges faster in the training process. Second, it delivers a more compact data format for NeRF data presentation. Finally, it renders more efficiently on commodity graphics hardware. Our mobile PlenVDB demo achieves \\(30+\\) FPS, \\(1280 \\times 720\\) resolution on an iPhone12 mobile phone. Check plenvdb.github.io for details." + }, + { + "type": "title", + "bbox": [ + 0.502, + 0.546, + 0.633, + 0.561 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.578, + 0.895, + 0.684 + ], + "angle": 0, + "content": "With the recent advancement of Neural Radiance Fields (NeRF) [17], high-quality Novel View Synthesis from a sparse set of input images can be achieved. It has many applications in multimedia, AR/VR, gaming, etc. On the other hand, new content creation paradigms have been proposed based on NeRF, such as Dreamfusion [25], which enable the possibility of general text-to-3D synthesis." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.69, + 0.896, + 0.902 + ], + "angle": 0, + "content": "Despite the promising results, one shortage of NeRF is the expensive computation of training and rendering, which prohibits real-time applications and effective scene creation. There have been many efforts to accelerate NeRF rendering by pre-computing and storing the results or intermediate results into a 3D grid. Thus, the computation cost for rendering will be reduced by several orders of magnitude. Although the methods that exploit 3D dense grid [7,27,30] can achieve real-time rendering and fast training, they usually introduce more storage overhead, which limits the application on mobile devices. On the other hand, for the methods that utilize 3D sparsity [4,5,9,10,33], real-time rendering and small storage overhead can be achieved, but the training time is usually getting worse since many of them will first" + }, + { + "type": "page_footnote", + "bbox": [ + 0.094, + 0.875, + 0.404, + 0.888 + ], + "angle": 0, + "content": "* Work done while the author was an intern at ByteDance." + }, + { + "type": "page_footnote", + "bbox": [ + 0.095, + 0.888, + 0.231, + 0.9 + ], + "angle": 0, + "content": "† Corresponding authors." + }, + { + "type": "list", + "bbox": [ + 0.094, + 0.875, + 0.404, + 0.9 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.49, + 0.946, + 0.508, + 0.956 + ], + "angle": 0, + "content": "88" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.47, + 0.121 + ], + "angle": 0, + "content": "train a Vanilla NeRF or a dense grid, and then convert it to the sparse representation." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.122, + 0.473, + 0.424 + ], + "angle": 0, + "content": "In this paper, we propose an efficient sparse neural volume representation, which we call Plenoptic VDB (PlenVDB). The VDB [19] is an industry-proven efficient hierarchical data structure being used in high-performance animation and simulation for years. We adopt its design principle and use VDB to represent NeRF. VDB takes both advantages of sparse and dense volumes for compact data representation and efficient data access, being a promising data structure for NeRF data interpolation and ray casting. In addition, we propose a novel training approach to directly learn the VDB data without additional conversion steps, so that our model is neat and compact. We show that our model represents high-resolution details of a scene with a lower volume size for fast training and rendering over the state of the arts. Moreover, the trained VDB model can be exported into the NanoVDB [20] format and be used in graphics shaders, such as the GLSL fragment Shader, that enables rendering a NeRF model on mobile devices in real-time. In our experiment, the mobile PlenVDB achieves \\(30+\\) FPS, \\(1280 \\times 720\\) resolution on an iPhone12 mobile phone." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.424, + 0.458, + 0.439 + ], + "angle": 0, + "content": "In summary, our approach has two main contributions:" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.446, + 0.469, + 0.489 + ], + "angle": 0, + "content": "- We first use VDB as the sparse volume data structure for NeRF acceleration, and achieve fast rendering even on mobile devices." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.495, + 0.469, + 0.526 + ], + "angle": 0, + "content": "- We propose a strategy that learns the VDB directly and achieves fast training and occupies small storage." + }, + { + "type": "list", + "bbox": [ + 0.097, + 0.446, + 0.469, + 0.526 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.537, + 0.22, + 0.552 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.562, + 0.47, + 0.593 + ], + "angle": 0, + "content": "Our work builds upon the prior work of NeRF rendering acceleration and sparse volumetric representation for NeRF." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.596, + 0.47, + 0.822 + ], + "angle": 0, + "content": "NeRF Applications. NeRF [17] made great contributions to Novel View Synthesis, and there are some follow-up works to extend the capability of NeRF. [6, 15, 24, 26] extended NeRF to model dynamic objects and scenes by explicitly introducing a displacement network that predicts geometric deformation or implicitly conditioning on an embedding that represents the time. [1,8,11,12] used additional parameters to make the NeRF controllable. GRAF [28] and GIRAFFE [23] incorporated NeRF with GAN to generate 3D-aware images with various styles. Blcok-NeRF [31] allowed the NeRF to city-scale scenes. However, due to the time-consuming cost of NeRF, their practical application is limited. With the efficient performance and powerful ecology of VDB, our PlenVDB is expected to advance the practical application of NeRF." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.825, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Fast Rendering. While fitting the scene into MLPs resolves the problem of resolution and storage, it brings out expensive time overhead during rendering, which limits its practical application. The light field learning approaches [2, 16, 29] usually achieve faster rendering than" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.895, + 0.455 + ], + "angle": 0, + "content": "NeRF due to the less computation. However, light fields predict the color of a ray, it will have to assume the color is constant along a ray and cannot handle scenes has self-occlusion. DIVeR [32] and SNeRG [9] used the voxel-based representation to accelerate rendering, but still suffered from expensive training. DONeRF [21] utilized a depth oracle network to locate the surface region and reduce the number of samples, but relied on depth ground truth for training. Plenoctrees [33] utilized sphere harmonic coefficients to eliminate perspective dimensions and fit the scene into a sparse octree, which achieves real-time rendering and has a smaller storage overhead. EfficientNeRF [10] proposed NerfTree, a 2-depth tree, and accelerate both training and rendering. However, Plenoctrees and EfficientNeRF do not support trilinear interpolation. Although the above works increased the rendering speed by several orders of magnitude, real-time rendering on mobile devices is still unresolved. MobileNeRF [4] represented the NeRF as a set of texture polygons, making it possible to adapt the traditional polygon rasterization pipeline. But it is slow to train and fails at transparent objects. Our PlenVDB is friendly to graphics shaders and is designed to perform fast trilinear interpolation as well, thus contributing to real-time rendering with higher quality, even on mobile devices." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.459, + 0.895, + 0.746 + ], + "angle": 0, + "content": "Fast Training. Training NeRF usually takes one or two days. To accelerate the training stage, Instant-ngp [18] used the multiresolution hash table to accelerate the NeRF training to minutes, but it required large memory to support the operations. TensoRF [3] introduced a tri-plane to achieve faster convergence speed and smaller model size, but the rendering was still computationally heavy. Plenoxels [5] proposed to use a dense index array with pointers to a separate data array for the geometry model. DVGO [30] optimized NeRF model directly on a dense grid. Despite a dense grid, DVGO introduced the post-activation interpolation and imposed priors that help the model achieve NeRF-comparable quality with a smaller resolution. However, these works need to transfer a NeRF or DenseGrid to other data structures (like Plenoctrees) for fast rendering. Similar to EfficientNeRF, our PlenVDB trains NeRF on a sparse volume data structure and unifies the data structure both in the training and rendering stage, thus being free from the conversion step." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.895, + 0.902 + ], + "angle": 0, + "content": "VDB. VDB [19] is an efficient sparse volume data structure that has been validated and polished by the film and television industry for many years. And OpenVDB is an open-source \\(\\mathrm{C}++\\) library for the efficient storage and manipulation of VDB. NanoVDB [20] further supported GPU, resulting in faster read access performance. However, it is not as memory efficient for level set applications as DT-Grid [22]. Recently, NeuralVDB [13] leveraged machine learning to reduce the memory footprints of VDB with slight compression errors. VBA [19] combined the VDB" + }, + { + "type": "page_number", + "bbox": [ + 0.49, + 0.946, + 0.508, + 0.956 + ], + "angle": 0, + "content": "89" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.184 + ], + "angle": 0, + "content": "scene representation and the volumetric bundle adjustment optimizer to build a system for online photorealistic reconstruction. But they did not focus on real-time rendering and relied on a guiding depth image for initialization. Our PlenVDB first applies VDB to accelerate NeRF, both in the training and rendering stage." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.196, + 0.218, + 0.213 + ], + "angle": 0, + "content": "3. Preliminaries" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.222, + 0.47, + 0.252 + ], + "angle": 0, + "content": "In this section, we will recap the Neural Radiance Fields(NeRF) and briefly introduce the structure of VDB." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.262, + 0.281, + 0.277 + ], + "angle": 0, + "content": "3.1. Introduction to NeRF" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.285, + 0.471, + 0.332 + ], + "angle": 0, + "content": "NeRF models a scene as a MLP \\(\\Phi\\) that predicts the color \\(\\mathbf{c}\\) and density \\(\\sigma\\) of a given position from a given direction \\(\\mathbf{p} = (x,y,z)\\):" + }, + { + "type": "equation", + "bbox": [ + 0.18, + 0.342, + 0.47, + 0.361 + ], + "angle": 0, + "content": "\\[\n\\Phi (\\mathbf {p}, \\mathbf {d}) = (\\sigma \\in \\mathbb {R}, \\mathbf {c} \\in \\mathbb {R} ^ {3}) \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.373, + 0.471, + 0.45 + ], + "angle": 0, + "content": "Volume Rendering. To render a pixel, NeRF samples \\(N\\) points \\(\\{\\mathbf{p}_i\\}_{i=1}^N\\) along the ray \\(\\mathbf{r}\\). Then the corresponding density \\(\\{\\sigma_i\\}_{i=1}^N\\) and color feature \\(\\{\\mathbf{c}_i\\}_{i=1}^N\\) are predicted from NeRF. After that, the color of the pixel \\(\\hat{C}(\\mathbf{r})\\) is calculated by accumulating all samples:" + }, + { + "type": "equation", + "bbox": [ + 0.156, + 0.461, + 0.47, + 0.502 + ], + "angle": 0, + "content": "\\[\n\\hat {C} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} T _ {i} \\left(1 - \\exp \\left(- \\delta_ {i} \\sigma_ {i}\\right)\\right) c _ {i} \\tag {2}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.174, + 0.506, + 0.47, + 0.548 + ], + "angle": 0, + "content": "\\[\nT _ {i} = \\exp \\left(- \\sum_ {j = 1} ^ {i - 1} \\sigma_ {j} \\delta_ {j}\\right) \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.56, + 0.458, + 0.575 + ], + "angle": 0, + "content": "where \\(\\delta_{i}\\) is the distance between adjacent sampled points." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.579, + 0.47, + 0.626 + ], + "angle": 0, + "content": "Training Objective. In the training, the loss function is defined by the mean squared error between ground truth \\( C(\\mathbf{r}) \\) and predicted color \\( \\hat{C}(\\mathbf{r}) \\):" + }, + { + "type": "equation", + "bbox": [ + 0.171, + 0.636, + 0.47, + 0.672 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = \\frac {1}{| R |} \\sum_ {\\mathbf {r} \\in R} \\left\\| \\left(C (\\mathbf {r}) - \\hat {C} (\\mathbf {r})\\right) \\right\\| _ {2} ^ {2} \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.078, + 0.683, + 0.379, + 0.699 + ], + "angle": 0, + "content": "where \\(R\\) is the set of sampled rays in a batch." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.708, + 0.274, + 0.723 + ], + "angle": 0, + "content": "3.2. Introduction to VDB" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.731, + 0.473, + 0.913 + ], + "angle": 0, + "content": "VDB [19] is a four-layer \\(\\mathrm{B + }\\) tree that consists of LeafNodes, InternalNodes, and RootNodes. The data are stored in voxels and tiles, where a tile is a larger region containing multiple voxels but only has one value. Each voxel or tile has one state and can be active or inactive, indicating whether the corresponding value is interesting or not. In our task, if a voxel is inactive, this coordinate will be regarded as empty space. Since VDB has a fixed depth of 4, random access can be very fast(on average constant time [19]). Additionally, VDB uses an accessor as caching mechanism for high-performance sequential access which enables fast neighboring nodes queries." + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.091, + 0.695, + 0.164 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.165, + 0.695, + 0.268 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.696, + 0.091, + 0.887, + 0.164 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.696, + 0.165, + 0.887, + 0.268 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.28, + 0.895, + 0.337 + ], + "angle": 0, + "content": "Figure 2. The comparison of different data structures: DenseGrid [30], Plenoxels [5], our PlenVDB and octree [33]. The brown dashes trace the search path to two adjacent voxels numbered “1” and “2”, successively." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.363, + 0.895, + 0.545 + ], + "angle": 0, + "content": "Comparison with Other Data Structure. There are four sketches of different data structures drawn in Figure 2. Spatially: to represent a scene, the Octree is capable of using the smallest memory, as it can prune all empty voxels. Conversely, the DenseGrid costs the largest. And Plenoxels and PlenVDB are compromises between them. Temporally: DenseGrid and Plenoxels can access to leafNodes within \\(\\mathcal{O}(1)\\). For Octree, the time complexity becomes \\(\\mathcal{O}(\\log n)\\). And for PlenVDB, it is on average \\(\\mathcal{O}(1)\\) [19]. When it comes to frequent access to neighbor nodes (e.g. trilinear interpolation), the accessor further amortizes the overhead of slow lookup from the RootNode." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.558, + 0.673, + 0.575 + ], + "angle": 0, + "content": "4. Proposed Method" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.584, + 0.892, + 0.674 + ], + "angle": 0, + "content": "This section details how to exploit VDB as the data structure for NeRF effectively and efficiently. For effectiveness, we design a strategy to train NeRF directly on VDB (Sec. 4.1). For efficiency, we propose a ray-marching-twice algorithm to accelerate rendering and a merging operation for further improvement (Sec. 4.2)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.675, + 0.893, + 0.87 + ], + "angle": 0, + "content": "Motivated by DVGO [30] that trains NeRF directly on a dense grid within minutes to reach NeRF-comparable quality, we replace the dense grid with VDB to prove the effectiveness and efficiency of our method. We are driven by two reasons: (1) VDB consumes only as much memory as is required to represent active voxels while maintaining the flexibility and performance characteristics of a typical dense volumetric data structure. (2) VDB executes fast random access and spatially coherent sequential access. The first reason interprets the close relationship between a dense grid and VDB, while VDB saves more space than a dense grid. The second reason implies that VDB is suitable for trilinear interpolation and ray marching." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.894, + 0.901 + ], + "angle": 0, + "content": "Therefore VDB can be used for fast NeRF training and rendering, while maintaining the basic configurations and" + }, + { + "type": "page_number", + "bbox": [ + 0.49, + 0.946, + 0.508, + 0.956 + ], + "angle": 0, + "content": "90" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.096, + 0.089, + 0.378, + 0.31 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.406, + 0.088, + 0.873, + 0.31 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.325, + 0.894, + 0.397 + ], + "angle": 0, + "content": "Figure 3. Overview of the training stage of PlenVDB. Left: Similar to DVGO, we use coarse-to-fine training to produce the final model. The only difference is that we use PlenVDB to represent the scene, rather than DenseGrid. Right: Some basic functions are implemented to adapt the Pytorch-based training process. Forward: given a coordinate, PlenVDB outputs a trilinear interpolated value. Backward: back-propagate the gradient to PlenVDB. Step(outside of PlenVDB): utilize gradients to update data. And there are three types of VDBs: DataVDB stores the values that represent the scene, GradVDB stores the gradients, and OptVDB stores the parameters of Adam optimizer." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.422, + 0.208, + 0.435 + ], + "angle": 0, + "content": "methods in DVGO." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.448, + 0.28, + 0.464 + ], + "angle": 0, + "content": "4.1. Training on PlenVDB" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.473, + 0.47, + 0.578 + ], + "angle": 0, + "content": "We utilize a coarse-to-fine training strategy. Before the coarse stage, two grids are created to store density and color information. Each grid has a large enough bounding box \\([B_{min}^{c}, B_{max}^{c}]\\). Where \\( B_{min}^{c}, B_{max}^{c} \\) are extracted from the training dataset. During the coarse stage, a tighter bounding box \\([B_{min}^{f}, B_{max}^{f}]\\) will be extracted. In the fine stage, we will optimize the model in this extracted bounding box." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.58, + 0.47, + 0.625 + ], + "angle": 0, + "content": "In each training stage, during one epoch, we cast rays from the camera and sample points on the ray. Then we use the following training strategy to optimize our VDB data:" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.633, + 0.47, + 0.754 + ], + "angle": 0, + "content": "Initialization. DensityVDB and ColorVDB are created to store the density \\(\\sigma \\in \\mathbb{R}\\) and color feature \\(\\mathbf{c} \\in \\mathbb{R}^{3 \\times n}\\), respectively. In addition, a GradVDB is created with the same size to store the gradient which is used in the back-propagation calculation. To demonstrate the feasibility of directly optimizing the VDBs, we let all VDBs dense initially. Then more and more voxels will become inactivated during the fine training, thus making the volume sparse gradually." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.761, + 0.471, + 0.913 + ], + "angle": 0, + "content": "Forward. Given a batch of coordinate \\(\\{(x_i, y_i, z_i)\\}_{i=1}^N\\), we will query the value from ColorVDB and DensityVDB to get \\(\\{\\sigma_i\\}_{i=1}^N\\) and \\(\\{\\mathbf{c}_i\\}_{i=1}^N\\). For each queried coordinate, trilinear interpolation is used. Thanks to the fast neighboring querying, we can efficiently get the eight neighbor values. For coordinates out of the bounding box, the corresponding value will be the background value which is set to zero in this paper. From \\(\\{\\sigma_i\\}_{i=1}^N\\) and \\(\\{\\mathbf{c}_i\\}_{i=1}^N\\), the volume rendering is performed to get the renderer colors and by calculating the loss function, we can get the GradVDB." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.422, + 0.892, + 0.482 + ], + "angle": 0, + "content": "Backward. After we get the GradVDB, we can pass it to the OptVDB, which is another sparse volume to store the optimizer's parameters. Then the OptVDB will guide the updating for ColorVDB and DensityVDB." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.496, + 0.719, + 0.512 + ], + "angle": 0, + "content": "4.2. Rendering on PlenVDB" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.521, + 0.892, + 0.656 + ], + "angle": 0, + "content": "In the rendering of DVGO, it samples dense points along the ray, which will cost a lot of unnecessary computation. Our method will exploit the scene's sparsity via the VDB structure. In PlenVDB, we first sample all \\( N_{posb} \\) possible points and query DensityVDB to get density values. After alpha thresholding, there are only \\( N_{valid} \\) points left, which will be queried by ColorVDB. Normally, this process will drop around 90% points to reduce the run time largely. Table 1 shows some statistics about the scene sparsity." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.658, + 0.892, + 0.703 + ], + "angle": 0, + "content": "To make full use of the sparsity of the scenes, we implemented a fast ray-marching algorithm in CUDA. The pipeline is drawn in Figure 4." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.705, + 0.893, + 0.901 + ], + "angle": 0, + "content": "For each ray \\(\\mathbf{r} = \\mathbf{o} + t\\mathbf{d}\\), we estimate \\(t_{min}\\) and \\(t_{max}\\) according to the bounding box. Then for the first time of ray marching, we sample points from \\(t_{min}\\) along the ray with a step size \\(\\Delta t\\), and query DensityVDB to get the density values. Meanwhile, we drop sample points that are out of the bounding box or below the density threshold \\(\\tau\\). When \\(t\\) reaches \\(t_{max}\\) or the accumulated weight is larger than the threshold, we terminate the ray marching and record the number of valid samples together with \\(t_{first}\\) to skip non-valid points for the second time. For the second time of ray marching, we create a \\(N_{valid} \\times 3n\\) buffer and write the color features in ColorVDB to it. At the same time, we record the weight value of each point, i.e., a \\(N_{valid} \\times 1\\) buffer. Then" + }, + { + "type": "page_number", + "bbox": [ + 0.49, + 0.946, + 0.507, + 0.956 + ], + "angle": 0, + "content": "91" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.084, + 0.094, + 0.47, + 0.243 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.231, + 0.248, + 0.308, + 0.261 + ], + "angle": 0, + "content": "(a) Training" + }, + { + "type": "image", + "bbox": [ + 0.476, + 0.094, + 0.885, + 0.243 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.635, + 0.248, + 0.725, + 0.261 + ], + "angle": 0, + "content": "(b) Rendering" + }, + { + "type": "image_caption", + "bbox": [ + 0.075, + 0.275, + 0.892, + 0.359 + ], + "angle": 0, + "content": "Figure 4. Overview of the rendering stage of PlenVDB. During training, we allocate one CUDA block for every sampled point and employ trilinear interpolation. During rendering, we allocate one CUDA block for every ray, and perform the ray-marching algorithm twice. The first ray-marching traverses points \\(\\mathbf{p} = \\mathbf{0} + t\\mathbf{d}\\) from \\(t_{min}\\) and queries DensityVDB to get the density values. All possible points are grouped into three: filtered: points that are out of the bounding box or below the density threshold, valid: points that will contribute to the pixel color, unvisited: points that are not reached due to the accumulated weight threshold. Then, the second ray-marching queries ColorVDB to get the color features of those valid points. And we get the final pixel color through a lightweight MLP mapping." + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.373, + 0.893, + 0.414 + ], + "angle": 0, + "content": "Table 1. Percentage of valid samples. Each scene has 200 test images, and to render each image, we need to sample \\( N_{posb} \\) points while only \\( N_{valid} \\) points are finally used for color. So we calculate the mean value of \\( N_{valid} / N_{posb} \\) over 200 images for each scene. The unit \\( M \\) refers to a million." + }, + { + "type": "table", + "bbox": [ + 0.195, + 0.426, + 0.778, + 0.501 + ], + "angle": 0, + "content": "
ScenesChairDrumFicusHotdogLegoMaterialsMicShip
Nposb(M)7112859718856117134
Nvalid(M)1.42.61.84.52.95.70.810.9
Nvalid/Nposb(%)2.022.022.976.293.3310.280.698.16
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.525, + 0.47, + 0.554 + ], + "angle": 0, + "content": "we implement the MLP mapping in CUDA, which maps a \\(3n\\) vector to an RGB color." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.559, + 0.47, + 0.786 + ], + "angle": 0, + "content": "Merging Two VDBs. To reduce the impact of topology redundancy, we merge DensityVDB and ColorVDB into one. Specifically, we first count the number of all active voxels, denoted as \\( n \\) Voxels, and create a \\( (n \\times n) \\times (1 + 3n) \\) buffer \\( M_{vdb} \\), where \\( 3n \\) is the dimension of data in ColorVDB. Then we transfer the values in DensityVDB to the index and copy the value to \\( M_{vdb} \\). Before merging, we need to search the DensityVDB and ColorVDB for \\( 1 + n \\) times to get the information. After merging, only one VDB is needed. Compared with Plenoxels, it uses a dense grid to store the index while our PlenVDB uses a sparse data structure. Note that because of trilinear interpolation, the value of some inactive voxels may also be useful. But here, we prune those values when merging, which may cause PSNR to slightly drop." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.788, + 0.47, + 0.835 + ], + "angle": 0, + "content": "Compression. Similar to Plenoctrees [33], we save the float32 data as float16 and convert it to float32 when reading to further compress the model packages." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.845, + 0.283, + 0.863 + ], + "angle": 0, + "content": "5. Experimental Results" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.871, + 0.469, + 0.9 + ], + "angle": 0, + "content": "Dataset. We use NeRF-Synthetic [17] dataset, which consists of 8 inward bounded scenes. Each scene has 100 im" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.525, + 0.892, + 0.571 + ], + "angle": 0, + "content": "ages for training and 200 images for testing. Every image is at \\(800 \\times 800\\) resolution. We refer the reader to supplementary material for more results on the other datasets." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.578, + 0.893, + 0.76 + ], + "angle": 0, + "content": "Implementation Details. All experiments are run on a single Tesla V100 GPU. We use the same hyperparameters as DVGO for training and rendering. Our color feature is 12 dimensions \\((n = 4)\\). The shallow MLP layer consists of two hidden layers with 128 channels. We use a batch size of 8,192 rays for the coarse and fine training for 5k and 20k iterations. The base learning rates are 0.1 for all voxel grids and 1e-3 for the shallow MLP. The density threshold \\(\\tau\\) is set to \\(10^{-7}\\) and \\(10^{-4}\\) in coarse and fine training. The step size \\(\\Delta t\\) is set as half of the voxel size to make sure that the nearest neighbor of the next query will change. We use the Adam optimizer [14] with \\(\\beta_{1} = 0.9\\), \\(\\beta_{2} = 0.99\\), \\(\\epsilon p s = 10^{-8}\\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.771, + 0.655, + 0.787 + ], + "angle": 0, + "content": "5.1. Training Speed" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.794, + 0.892, + 0.869 + ], + "angle": 0, + "content": "In Figure 6, we qualitatively compare PlenVDB with the other three methods to evaluate the training speed. We found that our method has comparable training speed with Plenoxels and DVGO, which are dense-grid-based approaches." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Table 2 quantitatively compares our PlenVDB with Plenoxels and DVGO, while they are both works for accel" + }, + { + "type": "page_number", + "bbox": [ + 0.49, + 0.946, + 0.508, + 0.956 + ], + "angle": 0, + "content": "92" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.097, + 0.101, + 0.874, + 0.335 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.355, + 0.893, + 0.397 + ], + "angle": 0, + "content": "Figure 5. Qualitative Results on test views from the NeRF-Synthetic dataset. From left to right: ground truth, PlenOctrees [33], Plenoxels [5], DVGO [30], and our PlenVDB. Our method reconstructs more details than Plenoxels and PlenOctrees, and has comparable quality with DVGO." + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.411, + 0.893, + 0.441 + ], + "angle": 0, + "content": "Table 2. Experimental Results. In DVGO and PlenVDB the resolution is \\(160^{3}\\), and in Plenoxels and PlenOctrees we choose \\(512^{3}\\) to obtain a similar PSNR. Model1:PlenOctrees [33], Model2:Plenoxels [5], Model3:DVGO [30]. The unit of \"Model Size\" is MB." + }, + { + "type": "table", + "bbox": [ + 0.156, + 0.451, + 0.817, + 0.715 + ], + "angle": 0, + "content": "
MetricsMethodsChairDrumFicusHotdogLegoMaterialsMicShip
Training Time↓Model210:3510:209:3712:4012:0111:079:2017:50
Model34:034:074:034:474:315:053:436:04
Ours11:3711:2211:2914:0512:3313:199:1615:50
FPS↑Model1~5000
Model2~3000
Model354544453
Ours302025141811426
Model Size↓Model1147290240347417318138983
Model27036776228138147125951331
Model3206206206206206207205205
Ours231417413134829
PSNR↑Model132.4624.6729.9131.2135.7829.0632.6128.92
Model233.9725.3531.8336.4334.0929.1433.2729.61
Model334.0625.4032.5936.7734.6529.5833.1829.04
Ours34.0725.4032.5636.7734.6629.5833.1629.02
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.74, + 0.47, + 0.786 + ], + "angle": 0, + "content": "erating NeRF training. Although we do not focus on optimizing the training stage, we can still train a decent model in twenty minutes." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.8, + 0.245, + 0.817 + ], + "angle": 0, + "content": "5.2. Rendering Speed" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.471, + 0.903 + ], + "angle": 0, + "content": "To verify the efficiency of our PlenVDB, we compare it with our baseline DVGO. Table 2 shows that with our well-designed rendering approach, we outperform the DVGO for \\(5\\mathbf{x}\\) on average. For some scenes (e.g. chair, ficus, mic), we can achieve real-time rendering. We also evaluate the" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.74, + 0.895, + 0.892 + ], + "angle": 0, + "content": "PlenOctrees and Plenoxels which are super faster than our PlenVDB. Here are the reasons: first, they do not use MLPs but SH coefficient to represent the color, which is faster. However, while the ability of the SH coefficient to model high-frequency information is weak, we achieve better image quality with smaller resolution; second, PlenOctrees only support nearest neighbor interpolation which is fast but low-quality; third, Plenoxels is close to a dense grid which performs super-fast voxel access but huge space occupation. In Figure 5, we compare the qualitative results" + }, + { + "type": "page_number", + "bbox": [ + 0.49, + 0.946, + 0.508, + 0.956 + ], + "angle": 0, + "content": "93" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.096, + 0.09, + 0.456, + 0.296 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.31, + 0.472, + 0.381 + ], + "angle": 0, + "content": "Figure 6. Training Speed. Blue: NeRF [17]. Yellow: Plenoxels [5]. Green: DVGO [30]. Red: Our PlenVDB. The curve reflects the trend of training PSNR with time. The values of the curves are averaged over the 4 scenes of the NeRF-Synthetic dataset. Plenoxels does not use MLPs while the others do." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.408, + 0.47, + 0.513 + ], + "angle": 0, + "content": "with the other three methods. It shows our method reconstructs more details than the Plenoxels and PlenOctree and has comparable quality with DVGO. To further demonstrate the efficiency of our method, we perform SH projection post-processing to render the result without MLPs, and the speed also achieves around 3000 FPS. We refer the reader to supplementary material for more details." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.525, + 0.2, + 0.54 + ], + "angle": 0, + "content": "5.3. Model Size" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.549, + 0.47, + 0.655 + ], + "angle": 0, + "content": "Table 2 shows the model size of different methods with similar rendered image quality. Benefiting from the technologies of DVGO, our PlenVDB and DVGO achieve higher quality with smaller resolution than PlenOctrees and Plenoxels. And compared with DVGO, since our PlenVDB is a sparse volume data structure, we can further compress the model size for about \\(10\\mathbf{x}\\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.665, + 0.33, + 0.682 + ], + "angle": 0, + "content": "5.4. Data-Structure Comparison" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.689, + 0.47, + 0.825 + ], + "angle": 0, + "content": "To prove our potential against PlenOctree and Plenoxels, we select models with four different resolutions \\( R = 128,320,512,800 \\). For the sake of fairness, we first trained the model with Plenoxels and then converted the model to PlenOctrees and PlenVDB, making sure that all three data structures are representing the same scene information. We choose lego as the base scene, and we use ray marching to query 800 points along a ray (diagonal) with trilinear interpolation. The results are listed in Table 3." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.826, + 0.47, + 0.903 + ], + "angle": 0, + "content": "For voxel access, Plenoxels utilizes a dense grid to save the pointer to data, so it is the fastest and almost constant with resolution changing. PlenOctrees takes the most time, and with the resolution increasing, it takes longer. The reason is that for an octree, tree depth and scene resolution vary" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.168 + ], + "angle": 0, + "content": "logarithmically in theory. As a four-depth tree, our PlenVDB balances between them. The reason for growing with the resolution is that for a smaller resolution, the next query has a higher probability to be close to the current voxel, thus making better use of the caching mechanism of VDB." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.169, + 0.892, + 0.244 + ], + "angle": 0, + "content": "For storage occupation, Plenoxels costs the most as a dense data structure and Plenoxels occupies the least as a deep tree. Our PlenVDB balances between Plenoxels and PlenOctrees. And when \\( N \\) is the power of 2, our model size is close to PlenOctrees." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.258, + 0.665, + 0.273 + ], + "angle": 0, + "content": "5.5. Ablation Studies" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.283, + 0.892, + 0.359 + ], + "angle": 0, + "content": "In this section, we perform ablation studies of our optimizations for rendering. All experiments are recorded in Table 4. Since the compression only affects the model size and the rewritten rendering method only affects the rendering speed, we only discuss experiments that make sense." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.361, + 0.892, + 0.467 + ], + "angle": 0, + "content": "For rendering speed(FPS), if we follow the rendering code of DVGO, the rendering is slower. With our well-designed rendering technology, which makes use of the sparsity of valid sampled points, we achieve a tenfold improvement on average. After merging two VDBs, We can reduce duplicate searches for the same topology, and finally achieve a five-fold boost against DVGO on average." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.468, + 0.892, + 0.543 + ], + "angle": 0, + "content": "For efficient storage, if we follow the training stage and store two VDBs, there will be some topology redundancy. We find that the merge of two VDBs can save two-thirds of memory and the compression can further reduce the model size to half." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.545, + 0.892, + 0.576 + ], + "angle": 0, + "content": "All three optimizations have almost zero loss on the rendered image quality." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.59, + 0.763, + 0.606 + ], + "angle": 0, + "content": "5.6. Rendering on Mobile Devices" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.614, + 0.892, + 0.901 + ], + "angle": 0, + "content": "On mobile systems, the high view-dependent effects are usually less obvious due to the smaller screen. Therefore, we perform the SH9 projection and store the SH coefficients and density in NanoVDB Float16 format. To this end, the computation cost of the rendering becomes affordable for real-time rendering and the transmit cost is also reduced. We exploit the definitions in NanoVDB's portable header (PNanoVDB.h) to implement fast indexing and fast trilinear interpolation in VDB. The ray marching rendering is implemented by using native GPU shaders and kernels (Metal for iOS, OpenCL for Android). In our current mobile demo, the model file is built into the app. Downloading the model from the cloud is also OK since the model size is small. The FPS will be dropped a bit if the rendering region has a larger portion of the screen, such as rendering face-forward or unbounded scenes. On the iPhone 12, the rendering for such cases can still achieve around 30 FPS. And the object-like rendering has around \\(50\\sim 60\\) FPS. In Fig. 7, we show some real-time rendering results from our mobile demo." + }, + { + "type": "page_number", + "bbox": [ + 0.49, + 0.946, + 0.508, + 0.956 + ], + "angle": 0, + "content": "94" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.089, + 0.895, + 0.119 + ], + "angle": 0, + "content": "Table 3. Comparison between different data structures. On the \\( R^3 \\) lego scene, we use ray marching to query 800 points along a ray with trilinear interpolation." + }, + { + "type": "table", + "bbox": [ + 0.16, + 0.129, + 0.812, + 0.238 + ], + "angle": 0, + "content": "
RTime ↓Model Size ↓
PlenOctrees [33]Plenoxels [5]PlenVDBPlenOctrees [33]Plenoxels [5]PlenVDB
1285.26ms2.73ms3.28ms9.2MB18MB9.7MB
3205.37ms2.81ms3.46ms44MB215MB85MB
5125.88ms2.96ms3.67ms275MB814MB284MB
8006.20ms2.80ms3.92ms264MB3.0GB999MB
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.25, + 0.895, + 0.294 + ], + "angle": 0, + "content": "Table 4. Ablation Studies. For each \\(160^{3}\\) scene. The model size excludes the configuration parameters and the MLPs (4MB). Valid refers to the rewritten rendering method regarding the valid percentage of sampled points. Merge refers to the operation of merging DensityVDB and ColorVDB into one VDB. Cps refers to the compression operation. The unit of \"Model Size\" is MB." + }, + { + "type": "table", + "bbox": [ + 0.124, + 0.304, + 0.849, + 0.484 + ], + "angle": 0, + "content": "
ValidMergeCpsChairDrumFicusHotdogLegoMaterialsMicShip
FPS ↑32322231
✓22141611139356
✓✓302025141811426
Model Size ↓✓1089611113312517155104
✓✓392126765562751
✓✓✓191013372730425
PSNR ↑34.0625.4032.5936.7734.6529.5833.1829.04
✓34.0725.4032.5636.7734.6629.5833.1629.02
✓✓34.0725.4032.5636.7734.6629.5833.1629.00
✓✓✓34.0725.4032.5636.7734.6629.5833.1629.00
" + }, + { + "type": "image", + "bbox": [ + 0.093, + 0.506, + 0.268, + 0.685 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.158, + 0.699, + 0.389, + 0.714 + ], + "angle": 0, + "content": "Figure 7. Our mobile rendering demo." + }, + { + "type": "image", + "bbox": [ + 0.281, + 0.506, + 0.455, + 0.684 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.74, + 0.348, + 0.756 + ], + "angle": 0, + "content": "6. Conclusion and Future Work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.471, + 0.903 + ], + "angle": 0, + "content": "We propose a representation of NeRF called Plenoptic VDB (PlenVDB), which builds upon VDB, a well-established hierarchical data structure for sparse volumes. The advantage of this data structure provides compact data representation, efficient random and spatially coherent data access, making it a promising data structure for NeRF data interpolation and ray casting. In the experimental results, we demonstrate our model achieves a better balance between training seed, rendering speed, and storage over" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.509, + 0.892, + 0.646 + ], + "angle": 0, + "content": "head. Meanwhile, we propose a training strategy that directly learns the VDB data from input images, which makes the training process fast as well. Finally, the trained VDB model can be exported into the NanoVDB format and be used in the traditional graphics pipeline. In our experiment on the mobile, we found the model can still perform very well without losing much rendering quality. In the future, we would like to explore the possibility of modeling a dynamic scene with our PlenVDB representation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.649, + 0.894, + 0.725 + ], + "angle": 0, + "content": "Acknowledgements. This work is supported by ByteDance Incorporated company, Shanghai Municipal Science and Technology Major Project (2021SHZDZX0102), and the Fundamental Research Funds for the Central Universities." + }, + { + "type": "page_number", + "bbox": [ + 0.49, + 0.946, + 0.508, + 0.956 + ], + "angle": 0, + "content": "95" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.468, + 0.156 + ], + "angle": 0, + "content": "[1] ShahRukh Athar, Zexiang Xu, Kalyan Sunkavalli, Eli Shechtman, and Zhixin Shu. Rignerf: Fully controllable neural 3d portraits. In CVPR, 2022. 2" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.157, + 0.468, + 0.199 + ], + "angle": 0, + "content": "[2] Benjamin Attal, Jia-Bin Huang, Michael Zollhöfer, Johannes Kopf, and Changil Kim. Learning neural light fields with ray-space embedding networks. 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We propose PlanVDB, a sparse volume data structure for accelerating NeRF training and rendering. Given a set of training views, our method directly optimizes a VDB model. Then a novel view can be rendered with the model. Two advantages, i.e., fast voxel access for faster speed, and efficient storage for smaller model size, enable efficient NeRF rendering on mobile devices. + +![](images/e02792a54086e89fafa51729b57321029f455632f6a5d4ebffd840fb0a1dc133.jpg) + +![](images/ce328288c7808de1857187db1a8a1b9de38139568cc89a2d03c800c8f36263fb.jpg) + +# Abstract + +In this paper, we present a new representation for neural radiance fields that accelerates both the training and the inference processes with VDB, a hierarchical data structure for sparse volumes. VDB takes both the advantages of sparse and dense volumes for compact data representation and efficient data access, being a promising data structure for NeRF data interpolation and ray marching. Our method, Plenoptic VDB (PlenVDB), directly learns the VDB data structure from a set of posed images by means of a novel training strategy and then uses it for real-time rendering. Experimental results demonstrate the effectiveness and the efficiency of our method over previous arts: First, it converges faster in the training process. Second, it delivers a more compact data format for NeRF data presentation. Finally, it renders more efficiently on commodity graphics hardware. Our mobile PlenVDB demo achieves $30+$ FPS, $1280 \times 720$ resolution on an iPhone12 mobile phone. Check plenvdb.github.io for details. + +# 1. Introduction + +With the recent advancement of Neural Radiance Fields (NeRF) [17], high-quality Novel View Synthesis from a sparse set of input images can be achieved. It has many applications in multimedia, AR/VR, gaming, etc. On the other hand, new content creation paradigms have been proposed based on NeRF, such as Dreamfusion [25], which enable the possibility of general text-to-3D synthesis. + +Despite the promising results, one shortage of NeRF is the expensive computation of training and rendering, which prohibits real-time applications and effective scene creation. There have been many efforts to accelerate NeRF rendering by pre-computing and storing the results or intermediate results into a 3D grid. Thus, the computation cost for rendering will be reduced by several orders of magnitude. Although the methods that exploit 3D dense grid [7,27,30] can achieve real-time rendering and fast training, they usually introduce more storage overhead, which limits the application on mobile devices. On the other hand, for the methods that utilize 3D sparsity [4,5,9,10,33], real-time rendering and small storage overhead can be achieved, but the training time is usually getting worse since many of them will first + +train a Vanilla NeRF or a dense grid, and then convert it to the sparse representation. + +In this paper, we propose an efficient sparse neural volume representation, which we call Plenoptic VDB (PlenVDB). The VDB [19] is an industry-proven efficient hierarchical data structure being used in high-performance animation and simulation for years. We adopt its design principle and use VDB to represent NeRF. VDB takes both advantages of sparse and dense volumes for compact data representation and efficient data access, being a promising data structure for NeRF data interpolation and ray casting. In addition, we propose a novel training approach to directly learn the VDB data without additional conversion steps, so that our model is neat and compact. We show that our model represents high-resolution details of a scene with a lower volume size for fast training and rendering over the state of the arts. Moreover, the trained VDB model can be exported into the NanoVDB [20] format and be used in graphics shaders, such as the GLSL fragment Shader, that enables rendering a NeRF model on mobile devices in real-time. In our experiment, the mobile PlenVDB achieves $30+$ FPS, $1280 \times 720$ resolution on an iPhone12 mobile phone. + +In summary, our approach has two main contributions: + +- We first use VDB as the sparse volume data structure for NeRF acceleration, and achieve fast rendering even on mobile devices. +- We propose a strategy that learns the VDB directly and achieves fast training and occupies small storage. + +# 2. Related Work + +Our work builds upon the prior work of NeRF rendering acceleration and sparse volumetric representation for NeRF. + +NeRF Applications. NeRF [17] made great contributions to Novel View Synthesis, and there are some follow-up works to extend the capability of NeRF. [6, 15, 24, 26] extended NeRF to model dynamic objects and scenes by explicitly introducing a displacement network that predicts geometric deformation or implicitly conditioning on an embedding that represents the time. [1,8,11,12] used additional parameters to make the NeRF controllable. GRAF [28] and GIRAFFE [23] incorporated NeRF with GAN to generate 3D-aware images with various styles. Blcok-NeRF [31] allowed the NeRF to city-scale scenes. However, due to the time-consuming cost of NeRF, their practical application is limited. With the efficient performance and powerful ecology of VDB, our PlenVDB is expected to advance the practical application of NeRF. + +Fast Rendering. While fitting the scene into MLPs resolves the problem of resolution and storage, it brings out expensive time overhead during rendering, which limits its practical application. The light field learning approaches [2, 16, 29] usually achieve faster rendering than + +NeRF due to the less computation. However, light fields predict the color of a ray, it will have to assume the color is constant along a ray and cannot handle scenes has self-occlusion. DIVeR [32] and SNeRG [9] used the voxel-based representation to accelerate rendering, but still suffered from expensive training. DONeRF [21] utilized a depth oracle network to locate the surface region and reduce the number of samples, but relied on depth ground truth for training. Plenoctrees [33] utilized sphere harmonic coefficients to eliminate perspective dimensions and fit the scene into a sparse octree, which achieves real-time rendering and has a smaller storage overhead. EfficientNeRF [10] proposed NerfTree, a 2-depth tree, and accelerate both training and rendering. However, Plenoctrees and EfficientNeRF do not support trilinear interpolation. Although the above works increased the rendering speed by several orders of magnitude, real-time rendering on mobile devices is still unresolved. MobileNeRF [4] represented the NeRF as a set of texture polygons, making it possible to adapt the traditional polygon rasterization pipeline. But it is slow to train and fails at transparent objects. Our PlenVDB is friendly to graphics shaders and is designed to perform fast trilinear interpolation as well, thus contributing to real-time rendering with higher quality, even on mobile devices. + +Fast Training. Training NeRF usually takes one or two days. To accelerate the training stage, Instant-ngp [18] used the multiresolution hash table to accelerate the NeRF training to minutes, but it required large memory to support the operations. TensoRF [3] introduced a tri-plane to achieve faster convergence speed and smaller model size, but the rendering was still computationally heavy. Plenoxels [5] proposed to use a dense index array with pointers to a separate data array for the geometry model. DVGO [30] optimized NeRF model directly on a dense grid. Despite a dense grid, DVGO introduced the post-activation interpolation and imposed priors that help the model achieve NeRF-comparable quality with a smaller resolution. However, these works need to transfer a NeRF or DenseGrid to other data structures (like Plenoctrees) for fast rendering. Similar to EfficientNeRF, our PlenVDB trains NeRF on a sparse volume data structure and unifies the data structure both in the training and rendering stage, thus being free from the conversion step. + +VDB. VDB [19] is an efficient sparse volume data structure that has been validated and polished by the film and television industry for many years. And OpenVDB is an open-source $\mathrm{C}++$ library for the efficient storage and manipulation of VDB. NanoVDB [20] further supported GPU, resulting in faster read access performance. However, it is not as memory efficient for level set applications as DT-Grid [22]. Recently, NeuralVDB [13] leveraged machine learning to reduce the memory footprints of VDB with slight compression errors. VBA [19] combined the VDB + +scene representation and the volumetric bundle adjustment optimizer to build a system for online photorealistic reconstruction. But they did not focus on real-time rendering and relied on a guiding depth image for initialization. Our PlenVDB first applies VDB to accelerate NeRF, both in the training and rendering stage. + +# 3. Preliminaries + +In this section, we will recap the Neural Radiance Fields(NeRF) and briefly introduce the structure of VDB. + +# 3.1. Introduction to NeRF + +NeRF models a scene as a MLP $\Phi$ that predicts the color $\mathbf{c}$ and density $\sigma$ of a given position from a given direction $\mathbf{p} = (x,y,z)$ : + +$$ +\Phi (\mathbf {p}, \mathbf {d}) = (\sigma \in \mathbb {R}, \mathbf {c} \in \mathbb {R} ^ {3}) \tag {1} +$$ + +Volume Rendering. To render a pixel, NeRF samples $N$ points $\{\mathbf{p}_i\}_{i=1}^N$ along the ray $\mathbf{r}$ . Then the corresponding density $\{\sigma_i\}_{i=1}^N$ and color feature $\{\mathbf{c}_i\}_{i=1}^N$ are predicted from NeRF. After that, the color of the pixel $\hat{C}(\mathbf{r})$ is calculated by accumulating all samples: + +$$ +\hat {C} (\mathbf {r}) = \sum_ {i = 1} ^ {N} T _ {i} \left(1 - \exp \left(- \delta_ {i} \sigma_ {i}\right)\right) c _ {i} \tag {2} +$$ + +$$ +T _ {i} = \exp \left(- \sum_ {j = 1} ^ {i - 1} \sigma_ {j} \delta_ {j}\right) \tag {3} +$$ + +where $\delta_{i}$ is the distance between adjacent sampled points. + +Training Objective. In the training, the loss function is defined by the mean squared error between ground truth $C(\mathbf{r})$ and predicted color $\hat{C}(\mathbf{r})$ : + +$$ +\mathcal {L} = \frac {1}{| R |} \sum_ {\mathbf {r} \in R} \left\| \left(C (\mathbf {r}) - \hat {C} (\mathbf {r})\right) \right\| _ {2} ^ {2} \tag {4} +$$ + +where $R$ is the set of sampled rays in a batch. + +# 3.2. Introduction to VDB + +VDB [19] is a four-layer $\mathrm{B + }$ tree that consists of LeafNodes, InternalNodes, and RootNodes. The data are stored in voxels and tiles, where a tile is a larger region containing multiple voxels but only has one value. Each voxel or tile has one state and can be active or inactive, indicating whether the corresponding value is interesting or not. In our task, if a voxel is inactive, this coordinate will be regarded as empty space. Since VDB has a fixed depth of 4, random access can be very fast(on average constant time [19]). Additionally, VDB uses an accessor as caching mechanism for high-performance sequential access which enables fast neighboring nodes queries. + +![](images/2e1fbfa93f1246f2c12bd61159cdbf951b15713f38d192a64775d649bca63be9.jpg) + +![](images/c9aaa9d905d9302a40d5c38654bcfac5973d789c831a7eb32c9bf74fd24d8107.jpg) +Figure 2. The comparison of different data structures: DenseGrid [30], Plenoxels [5], our PlenVDB and octree [33]. The brown dashes trace the search path to two adjacent voxels numbered “1” and “2”, successively. + +![](images/8796e049468db2e289256573f089be0399c27ef93c5101fc78f8013947d338ba.jpg) + +![](images/83ee3d8eddca502be0b5568c8dfef50d0c1913cad1cbebcdc95d80dc7321ff8d.jpg) + +Comparison with Other Data Structure. There are four sketches of different data structures drawn in Figure 2. Spatially: to represent a scene, the Octree is capable of using the smallest memory, as it can prune all empty voxels. Conversely, the DenseGrid costs the largest. And Plenoxels and PlenVDB are compromises between them. Temporally: DenseGrid and Plenoxels can access to leafNodes within $\mathcal{O}(1)$ . For Octree, the time complexity becomes $\mathcal{O}(\log n)$ . And for PlenVDB, it is on average $\mathcal{O}(1)$ [19]. When it comes to frequent access to neighbor nodes (e.g. trilinear interpolation), the accessor further amortizes the overhead of slow lookup from the RootNode. + +# 4. Proposed Method + +This section details how to exploit VDB as the data structure for NeRF effectively and efficiently. For effectiveness, we design a strategy to train NeRF directly on VDB (Sec. 4.1). For efficiency, we propose a ray-marching-twice algorithm to accelerate rendering and a merging operation for further improvement (Sec. 4.2). + +Motivated by DVGO [30] that trains NeRF directly on a dense grid within minutes to reach NeRF-comparable quality, we replace the dense grid with VDB to prove the effectiveness and efficiency of our method. We are driven by two reasons: (1) VDB consumes only as much memory as is required to represent active voxels while maintaining the flexibility and performance characteristics of a typical dense volumetric data structure. (2) VDB executes fast random access and spatially coherent sequential access. The first reason interprets the close relationship between a dense grid and VDB, while VDB saves more space than a dense grid. The second reason implies that VDB is suitable for trilinear interpolation and ray marching. + +Therefore VDB can be used for fast NeRF training and rendering, while maintaining the basic configurations and + +![](images/dfdac9e46f4d100ea7767ab12c3b8d6ddfa402c24a0837a4eff266c51a5c9eac.jpg) +Figure 3. Overview of the training stage of PlenVDB. Left: Similar to DVGO, we use coarse-to-fine training to produce the final model. The only difference is that we use PlenVDB to represent the scene, rather than DenseGrid. Right: Some basic functions are implemented to adapt the Pytorch-based training process. Forward: given a coordinate, PlenVDB outputs a trilinear interpolated value. Backward: back-propagate the gradient to PlenVDB. Step(outside of PlenVDB): utilize gradients to update data. And there are three types of VDBs: DataVDB stores the values that represent the scene, GradVDB stores the gradients, and OptVDB stores the parameters of Adam optimizer. + +![](images/5b7d8aa8c04c15a2c377dd5e5ee4e0efed4c9f9efa4bde945c2451e778946e94.jpg) + +methods in DVGO. + +# 4.1. Training on PlenVDB + +We utilize a coarse-to-fine training strategy. Before the coarse stage, two grids are created to store density and color information. Each grid has a large enough bounding box $[B_{min}^{c}, B_{max}^{c}]$ . Where $B_{min}^{c}, B_{max}^{c}$ are extracted from the training dataset. During the coarse stage, a tighter bounding box $[B_{min}^{f}, B_{max}^{f}]$ will be extracted. In the fine stage, we will optimize the model in this extracted bounding box. + +In each training stage, during one epoch, we cast rays from the camera and sample points on the ray. Then we use the following training strategy to optimize our VDB data: + +Initialization. DensityVDB and ColorVDB are created to store the density $\sigma \in \mathbb{R}$ and color feature $\mathbf{c} \in \mathbb{R}^{3 \times n}$ , respectively. In addition, a GradVDB is created with the same size to store the gradient which is used in the back-propagation calculation. To demonstrate the feasibility of directly optimizing the VDBs, we let all VDBs dense initially. Then more and more voxels will become inactivated during the fine training, thus making the volume sparse gradually. + +Forward. Given a batch of coordinate $\{(x_i, y_i, z_i)\}_{i=1}^N$ , we will query the value from ColorVDB and DensityVDB to get $\{\sigma_i\}_{i=1}^N$ and $\{\mathbf{c}_i\}_{i=1}^N$ . For each queried coordinate, trilinear interpolation is used. Thanks to the fast neighboring querying, we can efficiently get the eight neighbor values. For coordinates out of the bounding box, the corresponding value will be the background value which is set to zero in this paper. From $\{\sigma_i\}_{i=1}^N$ and $\{\mathbf{c}_i\}_{i=1}^N$ , the volume rendering is performed to get the renderer colors and by calculating the loss function, we can get the GradVDB. + +Backward. After we get the GradVDB, we can pass it to the OptVDB, which is another sparse volume to store the optimizer's parameters. Then the OptVDB will guide the updating for ColorVDB and DensityVDB. + +# 4.2. Rendering on PlenVDB + +In the rendering of DVGO, it samples dense points along the ray, which will cost a lot of unnecessary computation. Our method will exploit the scene's sparsity via the VDB structure. In PlenVDB, we first sample all $N_{posb}$ possible points and query DensityVDB to get density values. After alpha thresholding, there are only $N_{valid}$ points left, which will be queried by ColorVDB. Normally, this process will drop around 90% points to reduce the run time largely. Table 1 shows some statistics about the scene sparsity. + +To make full use of the sparsity of the scenes, we implemented a fast ray-marching algorithm in CUDA. The pipeline is drawn in Figure 4. + +For each ray $\mathbf{r} = \mathbf{o} + t\mathbf{d}$ , we estimate $t_{min}$ and $t_{max}$ according to the bounding box. Then for the first time of ray marching, we sample points from $t_{min}$ along the ray with a step size $\Delta t$ , and query DensityVDB to get the density values. Meanwhile, we drop sample points that are out of the bounding box or below the density threshold $\tau$ . When $t$ reaches $t_{max}$ or the accumulated weight is larger than the threshold, we terminate the ray marching and record the number of valid samples together with $t_{first}$ to skip non-valid points for the second time. For the second time of ray marching, we create a $N_{valid} \times 3n$ buffer and write the color features in ColorVDB to it. At the same time, we record the weight value of each point, i.e., a $N_{valid} \times 1$ buffer. Then + +![](images/b491b706a6a70c3cda390604c51c1735bbdd765fd2f0514d928b8de9ef03c901.jpg) +(a) Training + +![](images/2268b8d219ebbcacecb519588df6f91311be4e1145003e714f1606209d8ff441.jpg) +(b) Rendering +Figure 4. Overview of the rendering stage of PlenVDB. During training, we allocate one CUDA block for every sampled point and employ trilinear interpolation. During rendering, we allocate one CUDA block for every ray, and perform the ray-marching algorithm twice. The first ray-marching traverses points $\mathbf{p} = \mathbf{0} + t\mathbf{d}$ from $t_{min}$ and queries DensityVDB to get the density values. All possible points are grouped into three: filtered: points that are out of the bounding box or below the density threshold, valid: points that will contribute to the pixel color, unvisited: points that are not reached due to the accumulated weight threshold. Then, the second ray-marching queries ColorVDB to get the color features of those valid points. And we get the final pixel color through a lightweight MLP mapping. + +Table 1. Percentage of valid samples. Each scene has 200 test images, and to render each image, we need to sample $N_{posb}$ points while only $N_{valid}$ points are finally used for color. So we calculate the mean value of $N_{valid} / N_{posb}$ over 200 images for each scene. The unit $M$ refers to a million. + +
ScenesChairDrumFicusHotdogLegoMaterialsMicShip
Nposb(M)7112859718856117134
Nvalid(M)1.42.61.84.52.95.70.810.9
Nvalid/Nposb(%)2.022.022.976.293.3310.280.698.16
+ +we implement the MLP mapping in CUDA, which maps a $3n$ vector to an RGB color. + +Merging Two VDBs. To reduce the impact of topology redundancy, we merge DensityVDB and ColorVDB into one. Specifically, we first count the number of all active voxels, denoted as $n$ Voxels, and create a $(n \times n) \times (1 + 3n)$ buffer $M_{vdb}$ , where $3n$ is the dimension of data in ColorVDB. Then we transfer the values in DensityVDB to the index and copy the value to $M_{vdb}$ . Before merging, we need to search the DensityVDB and ColorVDB for $1 + n$ times to get the information. After merging, only one VDB is needed. Compared with Plenoxels, it uses a dense grid to store the index while our PlenVDB uses a sparse data structure. Note that because of trilinear interpolation, the value of some inactive voxels may also be useful. But here, we prune those values when merging, which may cause PSNR to slightly drop. + +Compression. Similar to Plenoctrees [33], we save the float32 data as float16 and convert it to float32 when reading to further compress the model packages. + +# 5. Experimental Results + +Dataset. We use NeRF-Synthetic [17] dataset, which consists of 8 inward bounded scenes. Each scene has 100 im + +ages for training and 200 images for testing. Every image is at $800 \times 800$ resolution. We refer the reader to supplementary material for more results on the other datasets. + +Implementation Details. All experiments are run on a single Tesla V100 GPU. We use the same hyperparameters as DVGO for training and rendering. Our color feature is 12 dimensions $(n = 4)$ . The shallow MLP layer consists of two hidden layers with 128 channels. We use a batch size of 8,192 rays for the coarse and fine training for 5k and 20k iterations. The base learning rates are 0.1 for all voxel grids and 1e-3 for the shallow MLP. The density threshold $\tau$ is set to $10^{-7}$ and $10^{-4}$ in coarse and fine training. The step size $\Delta t$ is set as half of the voxel size to make sure that the nearest neighbor of the next query will change. We use the Adam optimizer [14] with $\beta_{1} = 0.9$ , $\beta_{2} = 0.99$ , $\epsilon p s = 10^{-8}$ . + +# 5.1. Training Speed + +In Figure 6, we qualitatively compare PlenVDB with the other three methods to evaluate the training speed. We found that our method has comparable training speed with Plenoxels and DVGO, which are dense-grid-based approaches. + +Table 2 quantitatively compares our PlenVDB with Plenoxels and DVGO, while they are both works for accel + +![](images/0d9dfe897307344cc4d3c7aabe21b5264c7ec98cd9f8adc19f3e497cca8acdee.jpg) +Figure 5. Qualitative Results on test views from the NeRF-Synthetic dataset. From left to right: ground truth, PlenOctrees [33], Plenoxels [5], DVGO [30], and our PlenVDB. Our method reconstructs more details than Plenoxels and PlenOctrees, and has comparable quality with DVGO. + +Table 2. Experimental Results. In DVGO and PlenVDB the resolution is $160^{3}$ , and in Plenoxels and PlenOctrees we choose $512^{3}$ to obtain a similar PSNR. Model1:PlenOctrees [33], Model2:Plenoxels [5], Model3:DVGO [30]. The unit of "Model Size" is MB. + +
MetricsMethodsChairDrumFicusHotdogLegoMaterialsMicShip
Training Time↓Model210:3510:209:3712:4012:0111:079:2017:50
Model34:034:074:034:474:315:053:436:04
Ours11:3711:2211:2914:0512:3313:199:1615:50
FPS↑Model1~5000
Model2~3000
Model354544453
Ours302025141811426
Model Size↓Model1147290240347417318138983
Model27036776228138147125951331
Model3206206206206206207205205
Ours231417413134829
PSNR↑Model132.4624.6729.9131.2135.7829.0632.6128.92
Model233.9725.3531.8336.4334.0929.1433.2729.61
Model334.0625.4032.5936.7734.6529.5833.1829.04
Ours34.0725.4032.5636.7734.6629.5833.1629.02
+ +erating NeRF training. Although we do not focus on optimizing the training stage, we can still train a decent model in twenty minutes. + +# 5.2. Rendering Speed + +To verify the efficiency of our PlenVDB, we compare it with our baseline DVGO. Table 2 shows that with our well-designed rendering approach, we outperform the DVGO for $5\mathbf{x}$ on average. For some scenes (e.g. chair, ficus, mic), we can achieve real-time rendering. We also evaluate the + +PlenOctrees and Plenoxels which are super faster than our PlenVDB. Here are the reasons: first, they do not use MLPs but SH coefficient to represent the color, which is faster. However, while the ability of the SH coefficient to model high-frequency information is weak, we achieve better image quality with smaller resolution; second, PlenOctrees only support nearest neighbor interpolation which is fast but low-quality; third, Plenoxels is close to a dense grid which performs super-fast voxel access but huge space occupation. In Figure 5, we compare the qualitative results + +![](images/c095373de7e1ace6c2f28b69835e90eeaa61ea809e68a023b93e2dbb33785c5d.jpg) +Figure 6. Training Speed. Blue: NeRF [17]. Yellow: Plenoxels [5]. Green: DVGO [30]. Red: Our PlenVDB. The curve reflects the trend of training PSNR with time. The values of the curves are averaged over the 4 scenes of the NeRF-Synthetic dataset. Plenoxels does not use MLPs while the others do. + +with the other three methods. It shows our method reconstructs more details than the Plenoxels and PlenOctree and has comparable quality with DVGO. To further demonstrate the efficiency of our method, we perform SH projection post-processing to render the result without MLPs, and the speed also achieves around 3000 FPS. We refer the reader to supplementary material for more details. + +# 5.3. Model Size + +Table 2 shows the model size of different methods with similar rendered image quality. Benefiting from the technologies of DVGO, our PlenVDB and DVGO achieve higher quality with smaller resolution than PlenOctrees and Plenoxels. And compared with DVGO, since our PlenVDB is a sparse volume data structure, we can further compress the model size for about $10\mathbf{x}$ . + +# 5.4. Data-Structure Comparison + +To prove our potential against PlenOctree and Plenoxels, we select models with four different resolutions $R = 128,320,512,800$ . For the sake of fairness, we first trained the model with Plenoxels and then converted the model to PlenOctrees and PlenVDB, making sure that all three data structures are representing the same scene information. We choose lego as the base scene, and we use ray marching to query 800 points along a ray (diagonal) with trilinear interpolation. The results are listed in Table 3. + +For voxel access, Plenoxels utilizes a dense grid to save the pointer to data, so it is the fastest and almost constant with resolution changing. PlenOctrees takes the most time, and with the resolution increasing, it takes longer. The reason is that for an octree, tree depth and scene resolution vary + +logarithmically in theory. As a four-depth tree, our PlenVDB balances between them. The reason for growing with the resolution is that for a smaller resolution, the next query has a higher probability to be close to the current voxel, thus making better use of the caching mechanism of VDB. + +For storage occupation, Plenoxels costs the most as a dense data structure and Plenoxels occupies the least as a deep tree. Our PlenVDB balances between Plenoxels and PlenOctrees. And when $N$ is the power of 2, our model size is close to PlenOctrees. + +# 5.5. Ablation Studies + +In this section, we perform ablation studies of our optimizations for rendering. All experiments are recorded in Table 4. Since the compression only affects the model size and the rewritten rendering method only affects the rendering speed, we only discuss experiments that make sense. + +For rendering speed(FPS), if we follow the rendering code of DVGO, the rendering is slower. With our well-designed rendering technology, which makes use of the sparsity of valid sampled points, we achieve a tenfold improvement on average. After merging two VDBs, We can reduce duplicate searches for the same topology, and finally achieve a five-fold boost against DVGO on average. + +For efficient storage, if we follow the training stage and store two VDBs, there will be some topology redundancy. We find that the merge of two VDBs can save two-thirds of memory and the compression can further reduce the model size to half. + +All three optimizations have almost zero loss on the rendered image quality. + +# 5.6. Rendering on Mobile Devices + +On mobile systems, the high view-dependent effects are usually less obvious due to the smaller screen. Therefore, we perform the SH9 projection and store the SH coefficients and density in NanoVDB Float16 format. To this end, the computation cost of the rendering becomes affordable for real-time rendering and the transmit cost is also reduced. We exploit the definitions in NanoVDB's portable header (PNanoVDB.h) to implement fast indexing and fast trilinear interpolation in VDB. The ray marching rendering is implemented by using native GPU shaders and kernels (Metal for iOS, OpenCL for Android). In our current mobile demo, the model file is built into the app. Downloading the model from the cloud is also OK since the model size is small. The FPS will be dropped a bit if the rendering region has a larger portion of the screen, such as rendering face-forward or unbounded scenes. On the iPhone 12, the rendering for such cases can still achieve around 30 FPS. And the object-like rendering has around $50\sim 60$ FPS. In Fig. 7, we show some real-time rendering results from our mobile demo. + +Table 3. Comparison between different data structures. On the $R^3$ lego scene, we use ray marching to query 800 points along a ray with trilinear interpolation. + +
RTime ↓Model Size ↓
PlenOctrees [33]Plenoxels [5]PlenVDBPlenOctrees [33]Plenoxels [5]PlenVDB
1285.26ms2.73ms3.28ms9.2MB18MB9.7MB
3205.37ms2.81ms3.46ms44MB215MB85MB
5125.88ms2.96ms3.67ms275MB814MB284MB
8006.20ms2.80ms3.92ms264MB3.0GB999MB
+ +Table 4. Ablation Studies. For each $160^{3}$ scene. The model size excludes the configuration parameters and the MLPs (4MB). Valid refers to the rewritten rendering method regarding the valid percentage of sampled points. Merge refers to the operation of merging DensityVDB and ColorVDB into one VDB. Cps refers to the compression operation. The unit of "Model Size" is MB. + +
ValidMergeCpsChairDrumFicusHotdogLegoMaterialsMicShip
FPS ↑32322231
✓22141611139356
✓✓302025141811426
Model Size ↓✓1089611113312517155104
✓✓392126765562751
✓✓✓191013372730425
PSNR ↑34.0625.4032.5936.7734.6529.5833.1829.04
✓34.0725.4032.5636.7734.6629.5833.1629.02
✓✓34.0725.4032.5636.7734.6629.5833.1629.00
✓✓✓34.0725.4032.5636.7734.6629.5833.1629.00
+ +![](images/253e66d02caced208fb45010b64224732f7aba5a3000eea739b1c3339cc3ad91.jpg) +Figure 7. Our mobile rendering demo. + +![](images/13d5f877e51ca3c8f94acfc9f9e1a376a145d2f7d67035997d767efdee69dc2e.jpg) + +# 6. Conclusion and Future Work + +We propose a representation of NeRF called Plenoptic VDB (PlenVDB), which builds upon VDB, a well-established hierarchical data structure for sparse volumes. The advantage of this data structure provides compact data representation, efficient random and spatially coherent data access, making it a promising data structure for NeRF data interpolation and ray casting. In the experimental results, we demonstrate our model achieves a better balance between training seed, rendering speed, and storage over + +head. Meanwhile, we propose a training strategy that directly learns the VDB data from input images, which makes the training process fast as well. Finally, the trained VDB model can be exported into the NanoVDB format and be used in the traditional graphics pipeline. In our experiment on the mobile, we found the model can still perform very well without losing much rendering quality. In the future, we would like to explore the possibility of modeling a dynamic scene with our PlenVDB representation. + +Acknowledgements. This work is supported by ByteDance Incorporated company, Shanghai Municipal Science and Technology Major Project (2021SHZDZX0102), and the Fundamental Research Funds for the Central Universities. + +# References + +[1] ShahRukh Athar, Zexiang Xu, Kalyan Sunkavalli, Eli Shechtman, and Zhixin Shu. Rignerf: Fully controllable neural 3d portraits. In CVPR, 2022. 2 +[2] Benjamin Attal, Jia-Bin Huang, Michael Zollhöfer, Johannes Kopf, and Changil Kim. Learning neural light fields with ray-space embedding networks. In CVPR, 2022. 2 +[3] Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su. 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Graph., 2021. 2 +[25] Ben Poole, Ajay Jain, Jonathan T. Barron, and Ben Mildenhall. Dreamfusion: Text-to-3d using 2d diffusion. arXiv:2209.14988, 2022. 1 +[26] Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer. D-nerf: Neural radiance fields for dynamic scenes. In CVPR, 2021. 2 +[27] Christian Reiser, Songyou Peng, Yiyi Liao, and Andreas Geiger. Kilonerf: Speeding up neural radiance fields with thousands of tiny mllps. In ICCV, 2021. 1 +[28] Katja Schwarz, Yiyi Liao, Michael Niemeyer, and Andreas Geiger. Graf: Generative radiance fields for 3d-aware image synthesis. In NeurIPS, 2020. 2 +[29] Vincent Sitzmann, Semon Rezchikov, William T. Freeman, Joshua B. Tenenbaum, and Fredo Durand. Light field networks: Neural scene representations with single-evaluation rendering. In NeurIPS, 2021. 2 +[30] Cheng Sun, Min Sun, and Hwann-Tzong Chen. Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction. 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In ICCV, 2021. 1, 2, 3, 5, 6, 8 \ No newline at end of file diff --git a/2023/PlenVDB_ Memory Efficient VDB-Based Radiance Fields for Fast Training and Rendering/images.zip b/2023/PlenVDB_ Memory Efficient VDB-Based Radiance Fields for Fast Training and Rendering/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..1422aa05b1190074f0dca1e88cf682146d7f107e --- /dev/null +++ b/2023/PlenVDB_ Memory Efficient VDB-Based Radiance Fields for Fast Training and Rendering/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9fc1e9067b7df89f2bfed54da2d94840fd2f1dc5e7be29e772c01d534def9bb9 +size 552278 diff --git a/2023/PlenVDB_ Memory Efficient VDB-Based Radiance Fields for Fast Training and Rendering/layout.json b/2023/PlenVDB_ Memory Efficient VDB-Based Radiance Fields for Fast Training and Rendering/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..2599348e3c321a39f0fc6740a0c28b9934b18049 --- /dev/null +++ b/2023/PlenVDB_ Memory Efficient VDB-Based Radiance Fields for Fast Training and Rendering/layout.json @@ -0,0 +1,7405 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 120, + 103, + 475, + 140 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 120, + 103, + 475, + 140 + ], + "spans": [ + { + "bbox": [ + 120, + 103, + 475, + 140 + ], + "type": "text", + "content": "PlenVDB: Memory Efficient VDB-Based Radiance Fields for Fast Training and Rendering" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 170, + 160, + 428, + 175 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 170, + 160, + 428, + 175 + ], + "spans": [ + { + "bbox": [ + 170, + 160, + 428, + 175 + ], + "type": "text", + "content": "Han Yan" + }, + { + "bbox": [ + 170, + 160, + 428, + 175 + ], + "type": "inline_equation", + "content": "^{1*}" + }, + { + "bbox": [ + 170, + 160, + 428, + 175 + ], + "type": "text", + "content": " Celong Liu" + }, + { + "bbox": [ + 170, + 160, + 428, + 175 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 170, + 160, + 428, + 175 + ], + "type": "text", + "content": " Chao Ma" + }, + { + "bbox": [ + 170, + 160, + 428, + 175 + ], + "type": "inline_equation", + "content": "^{1\\dagger}" + }, + { + "bbox": [ + 170, + 160, + 428, + 175 + ], + "type": "text", + "content": " Xing Mei" + }, + { + "bbox": [ + 170, + 160, + 428, + 175 + ], + "type": "inline_equation", + "content": "^{2\\dagger}" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 121, + 175, + 472, + 202 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 121, + 175, + 472, + 202 + ], + "spans": [ + { + "bbox": [ + 121, + 175, + 472, + 202 + ], + "type": "text", + "content": "1 MoE Key Lab of Artificial, AI Institute, Shanghai Jiao Tong University \n2 ByteDance Inc." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 112, + 205, + 478, + 217 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 112, + 205, + 478, + 217 + ], + "spans": [ + { + "bbox": [ + 112, + 205, + 478, + 217 + ], + "type": "text", + "content": "{wolfball, chaoma}@sjtu.edu.cn, {celong.liu, xing.mei}@bytedance.com" + } + ] + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 76, + 247, + 154, + 377 + ], + "blocks": [ + { + "bbox": [ + 76, + 247, + 154, + 377 + ], + "lines": [ + { + "bbox": [ + 76, + 247, + 154, + 377 + ], + "spans": [ + { + "bbox": [ + 76, + 247, + 154, + 377 + ], + "type": "image", + "image_path": "34714f976ca0731d16399f1bbed65a0bd3f333b3dc65b7ba3a3805a5c94b3c6c.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 45, + 388, + 547, + 422 + ], + "lines": [ + { + "bbox": [ + 45, + 388, + 547, + 422 + ], + "spans": [ + { + "bbox": [ + 45, + 388, + 547, + 422 + ], + "type": "text", + "content": "Figure 1. We propose PlanVDB, a sparse volume data structure for accelerating NeRF training and rendering. Given a set of training views, our method directly optimizes a VDB model. Then a novel view can be rendered with the model. Two advantages, i.e., fast voxel access for faster speed, and efficient storage for smaller model size, enable efficient NeRF rendering on mobile devices." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 157, + 247, + 436, + 377 + ], + "blocks": [ + { + "bbox": [ + 157, + 247, + 436, + 377 + ], + "lines": [ + { + "bbox": [ + 157, + 247, + 436, + 377 + ], + "spans": [ + { + "bbox": [ + 157, + 247, + 436, + 377 + ], + "type": "image", + "image_path": "e02792a54086e89fafa51729b57321029f455632f6a5d4ebffd840fb0a1dc133.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 439, + 247, + 517, + 376 + ], + "blocks": [ + { + "bbox": [ + 439, + 247, + 517, + 376 + ], + "lines": [ + { + "bbox": [ + 439, + 247, + 517, + 376 + ], + "spans": [ + { + "bbox": [ + 439, + 247, + 517, + 376 + ], + "type": "image", + "image_path": "ce328288c7808de1857187db1a8a1b9de38139568cc89a2d03c800c8f36263fb.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + } + ], + "index": 8 + }, + { + "bbox": [ + 143, + 432, + 192, + 444 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 432, + 192, + 444 + ], + "spans": [ + { + "bbox": [ + 143, + 432, + 192, + 444 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 457, + 290, + 673 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 457, + 290, + 673 + ], + "spans": [ + { + "bbox": [ + 46, + 457, + 290, + 673 + ], + "type": "text", + "content": "In this paper, we present a new representation for neural radiance fields that accelerates both the training and the inference processes with VDB, a hierarchical data structure for sparse volumes. VDB takes both the advantages of sparse and dense volumes for compact data representation and efficient data access, being a promising data structure for NeRF data interpolation and ray marching. Our method, Plenoptic VDB (PlenVDB), directly learns the VDB data structure from a set of posed images by means of a novel training strategy and then uses it for real-time rendering. Experimental results demonstrate the effectiveness and the efficiency of our method over previous arts: First, it converges faster in the training process. Second, it delivers a more compact data format for NeRF data presentation. Finally, it renders more efficiently on commodity graphics hardware. Our mobile PlenVDB demo achieves " + }, + { + "bbox": [ + 46, + 457, + 290, + 673 + ], + "type": "inline_equation", + "content": "30+" + }, + { + "bbox": [ + 46, + 457, + 290, + 673 + ], + "type": "text", + "content": " FPS, " + }, + { + "bbox": [ + 46, + 457, + 290, + 673 + ], + "type": "inline_equation", + "content": "1280 \\times 720" + }, + { + "bbox": [ + 46, + 457, + 290, + 673 + ], + "type": "text", + "content": " resolution on an iPhone12 mobile phone. Check plenvdb.github.io for details." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 307, + 432, + 387, + 444 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 432, + 387, + 444 + ], + "spans": [ + { + "bbox": [ + 307, + 432, + 387, + 444 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 457, + 547, + 541 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 457, + 547, + 541 + ], + "spans": [ + { + "bbox": [ + 304, + 457, + 547, + 541 + ], + "type": "text", + "content": "With the recent advancement of Neural Radiance Fields (NeRF) [17], high-quality Novel View Synthesis from a sparse set of input images can be achieved. It has many applications in multimedia, AR/VR, gaming, etc. On the other hand, new content creation paradigms have been proposed based on NeRF, such as Dreamfusion [25], which enable the possibility of general text-to-3D synthesis." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 546, + 548, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 546, + 548, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 546, + 548, + 714 + ], + "type": "text", + "content": "Despite the promising results, one shortage of NeRF is the expensive computation of training and rendering, which prohibits real-time applications and effective scene creation. There have been many efforts to accelerate NeRF rendering by pre-computing and storing the results or intermediate results into a 3D grid. Thus, the computation cost for rendering will be reduced by several orders of magnitude. Although the methods that exploit 3D dense grid [7,27,30] can achieve real-time rendering and fast training, they usually introduce more storage overhead, which limits the application on mobile devices. On the other hand, for the methods that utilize 3D sparsity [4,5,9,10,33], real-time rendering and small storage overhead can be achieved, but the training time is usually getting worse since many of them will first" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 57, + 693, + 247, + 703 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 57, + 693, + 247, + 703 + ], + "spans": [ + { + "bbox": [ + 57, + 693, + 247, + 703 + ], + "type": "text", + "content": "* Work done while the author was an intern at ByteDance." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 58, + 703, + 141, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 703, + 141, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 703, + 141, + 712 + ], + "type": "text", + "content": "† Corresponding authors." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "spans": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "text", + "content": "88" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 287, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 287, + 95 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 287, + 95 + ], + "type": "text", + "content": "train a Vanilla NeRF or a dense grid, and then convert it to the sparse representation." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 96, + 289, + 335 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 96, + 289, + 335 + ], + "spans": [ + { + "bbox": [ + 47, + 96, + 289, + 335 + ], + "type": "text", + "content": "In this paper, we propose an efficient sparse neural volume representation, which we call Plenoptic VDB (PlenVDB). The VDB [19] is an industry-proven efficient hierarchical data structure being used in high-performance animation and simulation for years. We adopt its design principle and use VDB to represent NeRF. VDB takes both advantages of sparse and dense volumes for compact data representation and efficient data access, being a promising data structure for NeRF data interpolation and ray casting. In addition, we propose a novel training approach to directly learn the VDB data without additional conversion steps, so that our model is neat and compact. We show that our model represents high-resolution details of a scene with a lower volume size for fast training and rendering over the state of the arts. Moreover, the trained VDB model can be exported into the NanoVDB [20] format and be used in graphics shaders, such as the GLSL fragment Shader, that enables rendering a NeRF model on mobile devices in real-time. In our experiment, the mobile PlenVDB achieves " + }, + { + "bbox": [ + 47, + 96, + 289, + 335 + ], + "type": "inline_equation", + "content": "30+" + }, + { + "bbox": [ + 47, + 96, + 289, + 335 + ], + "type": "text", + "content": " FPS, " + }, + { + "bbox": [ + 47, + 96, + 289, + 335 + ], + "type": "inline_equation", + "content": "1280 \\times 720" + }, + { + "bbox": [ + 47, + 96, + 289, + 335 + ], + "type": "text", + "content": " resolution on an iPhone12 mobile phone." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 59, + 335, + 280, + 347 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 335, + 280, + 347 + ], + "spans": [ + { + "bbox": [ + 59, + 335, + 280, + 347 + ], + "type": "text", + "content": "In summary, our approach has two main contributions:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 59, + 353, + 287, + 416 + ], + "type": "list", + "angle": 0, + "index": 5, + "blocks": [ + { + "bbox": [ + 59, + 353, + 287, + 387 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 353, + 287, + 387 + ], + "spans": [ + { + "bbox": [ + 59, + 353, + 287, + 387 + ], + "type": "text", + "content": "- We first use VDB as the sparse volume data structure for NeRF acceleration, and achieve fast rendering even on mobile devices." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 59, + 392, + 287, + 416 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 392, + 287, + 416 + ], + "spans": [ + { + "bbox": [ + 59, + 392, + 287, + 416 + ], + "type": "text", + "content": "- We propose a strategy that learns the VDB directly and achieves fast training and occupies small storage." + } + ] + } + ], + "index": 4 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 47, + 425, + 134, + 437 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 425, + 134, + 437 + ], + "spans": [ + { + "bbox": [ + 47, + 425, + 134, + 437 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 445, + 287, + 469 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 445, + 287, + 469 + ], + "spans": [ + { + "bbox": [ + 47, + 445, + 287, + 469 + ], + "type": "text", + "content": "Our work builds upon the prior work of NeRF rendering acceleration and sparse volumetric representation for NeRF." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 472, + 287, + 651 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 472, + 287, + 651 + ], + "spans": [ + { + "bbox": [ + 47, + 472, + 287, + 651 + ], + "type": "text", + "content": "NeRF Applications. NeRF [17] made great contributions to Novel View Synthesis, and there are some follow-up works to extend the capability of NeRF. [6, 15, 24, 26] extended NeRF to model dynamic objects and scenes by explicitly introducing a displacement network that predicts geometric deformation or implicitly conditioning on an embedding that represents the time. [1,8,11,12] used additional parameters to make the NeRF controllable. GRAF [28] and GIRAFFE [23] incorporated NeRF with GAN to generate 3D-aware images with various styles. Blcok-NeRF [31] allowed the NeRF to city-scale scenes. However, due to the time-consuming cost of NeRF, their practical application is limited. With the efficient performance and powerful ecology of VDB, our PlenVDB is expected to advance the practical application of NeRF." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 653, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 653, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 653, + 287, + 715 + ], + "type": "text", + "content": "Fast Rendering. While fitting the scene into MLPs resolves the problem of resolution and storage, it brings out expensive time overhead during rendering, which limits its practical application. The light field learning approaches [2, 16, 29] usually achieve faster rendering than" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 72, + 547, + 360 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 360 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 360 + ], + "type": "text", + "content": "NeRF due to the less computation. However, light fields predict the color of a ray, it will have to assume the color is constant along a ray and cannot handle scenes has self-occlusion. DIVeR [32] and SNeRG [9] used the voxel-based representation to accelerate rendering, but still suffered from expensive training. DONeRF [21] utilized a depth oracle network to locate the surface region and reduce the number of samples, but relied on depth ground truth for training. Plenoctrees [33] utilized sphere harmonic coefficients to eliminate perspective dimensions and fit the scene into a sparse octree, which achieves real-time rendering and has a smaller storage overhead. EfficientNeRF [10] proposed NerfTree, a 2-depth tree, and accelerate both training and rendering. However, Plenoctrees and EfficientNeRF do not support trilinear interpolation. Although the above works increased the rendering speed by several orders of magnitude, real-time rendering on mobile devices is still unresolved. MobileNeRF [4] represented the NeRF as a set of texture polygons, making it possible to adapt the traditional polygon rasterization pipeline. But it is slow to train and fails at transparent objects. Our PlenVDB is friendly to graphics shaders and is designed to perform fast trilinear interpolation as well, thus contributing to real-time rendering with higher quality, even on mobile devices." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 363, + 547, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 363, + 547, + 590 + ], + "spans": [ + { + "bbox": [ + 304, + 363, + 547, + 590 + ], + "type": "text", + "content": "Fast Training. Training NeRF usually takes one or two days. To accelerate the training stage, Instant-ngp [18] used the multiresolution hash table to accelerate the NeRF training to minutes, but it required large memory to support the operations. TensoRF [3] introduced a tri-plane to achieve faster convergence speed and smaller model size, but the rendering was still computationally heavy. Plenoxels [5] proposed to use a dense index array with pointers to a separate data array for the geometry model. DVGO [30] optimized NeRF model directly on a dense grid. Despite a dense grid, DVGO introduced the post-activation interpolation and imposed priors that help the model achieve NeRF-comparable quality with a smaller resolution. However, these works need to transfer a NeRF or DenseGrid to other data structures (like Plenoctrees) for fast rendering. Similar to EfficientNeRF, our PlenVDB trains NeRF on a sparse volume data structure and unifies the data structure both in the training and rendering stage, thus being free from the conversion step." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 594, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 547, + 714 + ], + "type": "text", + "content": "VDB. VDB [19] is an efficient sparse volume data structure that has been validated and polished by the film and television industry for many years. And OpenVDB is an open-source " + }, + { + "bbox": [ + 304, + 594, + 547, + 714 + ], + "type": "inline_equation", + "content": "\\mathrm{C}++" + }, + { + "bbox": [ + 304, + 594, + 547, + 714 + ], + "type": "text", + "content": " library for the efficient storage and manipulation of VDB. NanoVDB [20] further supported GPU, resulting in faster read access performance. However, it is not as memory efficient for level set applications as DT-Grid [22]. Recently, NeuralVDB [13] leveraged machine learning to reduce the memory footprints of VDB with slight compression errors. VBA [19] combined the VDB" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "spans": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "text", + "content": "89" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 145 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 145 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 145 + ], + "type": "text", + "content": "scene representation and the volumetric bundle adjustment optimizer to build a system for online photorealistic reconstruction. But they did not focus on real-time rendering and relied on a guiding depth image for initialization. Our PlenVDB first applies VDB to accelerate NeRF, both in the training and rendering stage." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 155, + 133, + 168 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 155, + 133, + 168 + ], + "spans": [ + { + "bbox": [ + 47, + 155, + 133, + 168 + ], + "type": "text", + "content": "3. Preliminaries" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 175, + 287, + 199 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 175, + 287, + 199 + ], + "spans": [ + { + "bbox": [ + 47, + 175, + 287, + 199 + ], + "type": "text", + "content": "In this section, we will recap the Neural Radiance Fields(NeRF) and briefly introduce the structure of VDB." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 207, + 171, + 219 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 207, + 171, + 219 + ], + "spans": [ + { + "bbox": [ + 47, + 207, + 171, + 219 + ], + "type": "text", + "content": "3.1. Introduction to NeRF" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 225, + 288, + 262 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 225, + 288, + 262 + ], + "spans": [ + { + "bbox": [ + 46, + 225, + 288, + 262 + ], + "type": "text", + "content": "NeRF models a scene as a MLP " + }, + { + "bbox": [ + 46, + 225, + 288, + 262 + ], + "type": "inline_equation", + "content": "\\Phi" + }, + { + "bbox": [ + 46, + 225, + 288, + 262 + ], + "type": "text", + "content": " that predicts the color " + }, + { + "bbox": [ + 46, + 225, + 288, + 262 + ], + "type": "inline_equation", + "content": "\\mathbf{c}" + }, + { + "bbox": [ + 46, + 225, + 288, + 262 + ], + "type": "text", + "content": " and density " + }, + { + "bbox": [ + 46, + 225, + 288, + 262 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 46, + 225, + 288, + 262 + ], + "type": "text", + "content": " of a given position from a given direction " + }, + { + "bbox": [ + 46, + 225, + 288, + 262 + ], + "type": "inline_equation", + "content": "\\mathbf{p} = (x,y,z)" + }, + { + "bbox": [ + 46, + 225, + 288, + 262 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 110, + 270, + 287, + 285 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 110, + 270, + 287, + 285 + ], + "spans": [ + { + "bbox": [ + 110, + 270, + 287, + 285 + ], + "type": "interline_equation", + "content": "\\Phi (\\mathbf {p}, \\mathbf {d}) = (\\sigma \\in \\mathbb {R}, \\mathbf {c} \\in \\mathbb {R} ^ {3}) \\tag {1}", + "image_path": "bfe89e88a9d78cba9d5d6505d94d6fae3dcfb38b6107d75bca9a77502350e19e.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "spans": [ + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "text", + "content": "Volume Rendering. To render a pixel, NeRF samples " + }, + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "text", + "content": " points " + }, + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{p}_i\\}_{i=1}^N" + }, + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "text", + "content": " along the ray " + }, + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "text", + "content": ". Then the corresponding density " + }, + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "inline_equation", + "content": "\\{\\sigma_i\\}_{i=1}^N" + }, + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "text", + "content": " and color feature " + }, + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{c}_i\\}_{i=1}^N" + }, + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "text", + "content": " are predicted from NeRF. After that, the color of the pixel " + }, + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "inline_equation", + "content": "\\hat{C}(\\mathbf{r})" + }, + { + "bbox": [ + 47, + 295, + 288, + 356 + ], + "type": "text", + "content": " is calculated by accumulating all samples:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 95, + 365, + 287, + 397 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 95, + 365, + 287, + 397 + ], + "spans": [ + { + "bbox": [ + 95, + 365, + 287, + 397 + ], + "type": "interline_equation", + "content": "\\hat {C} (\\mathbf {r}) = \\sum_ {i = 1} ^ {N} T _ {i} \\left(1 - \\exp \\left(- \\delta_ {i} \\sigma_ {i}\\right)\\right) c _ {i} \\tag {2}", + "image_path": "12e1ff3206a5989a0e6263ab82c2c86f5b4159a8c162e088a175463eb4283dab.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 106, + 400, + 287, + 434 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 106, + 400, + 287, + 434 + ], + "spans": [ + { + "bbox": [ + 106, + 400, + 287, + 434 + ], + "type": "interline_equation", + "content": "T _ {i} = \\exp \\left(- \\sum_ {j = 1} ^ {i - 1} \\sigma_ {j} \\delta_ {j}\\right) \\tag {3}", + "image_path": "7e785ec68a2d4967c36982cee48e55f5cb4c4a76be29e6a819458b58d9b3ed41.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 443, + 280, + 455 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 443, + 280, + 455 + ], + "spans": [ + { + "bbox": [ + 47, + 443, + 280, + 455 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 443, + 280, + 455 + ], + "type": "inline_equation", + "content": "\\delta_{i}" + }, + { + "bbox": [ + 47, + 443, + 280, + 455 + ], + "type": "text", + "content": " is the distance between adjacent sampled points." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 458, + 287, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 458, + 287, + 495 + ], + "spans": [ + { + "bbox": [ + 47, + 458, + 287, + 495 + ], + "type": "text", + "content": "Training Objective. In the training, the loss function is defined by the mean squared error between ground truth " + }, + { + "bbox": [ + 47, + 458, + 287, + 495 + ], + "type": "inline_equation", + "content": "C(\\mathbf{r})" + }, + { + "bbox": [ + 47, + 458, + 287, + 495 + ], + "type": "text", + "content": " and predicted color " + }, + { + "bbox": [ + 47, + 458, + 287, + 495 + ], + "type": "inline_equation", + "content": "\\hat{C}(\\mathbf{r})" + }, + { + "bbox": [ + 47, + 458, + 287, + 495 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 104, + 503, + 287, + 532 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 104, + 503, + 287, + 532 + ], + "spans": [ + { + "bbox": [ + 104, + 503, + 287, + 532 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = \\frac {1}{| R |} \\sum_ {\\mathbf {r} \\in R} \\left\\| \\left(C (\\mathbf {r}) - \\hat {C} (\\mathbf {r})\\right) \\right\\| _ {2} ^ {2} \\tag {4}", + "image_path": "020cd3521dd4e6d9379e50cddb986138931eb2856509acee17ea844280ff814f.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 540, + 231, + 553 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 540, + 231, + 553 + ], + "spans": [ + { + "bbox": [ + 47, + 540, + 231, + 553 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 540, + 231, + 553 + ], + "type": "inline_equation", + "content": "R" + }, + { + "bbox": [ + 47, + 540, + 231, + 553 + ], + "type": "text", + "content": " is the set of sampled rays in a batch." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 47, + 560, + 167, + 572 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 560, + 167, + 572 + ], + "spans": [ + { + "bbox": [ + 47, + 560, + 167, + 572 + ], + "type": "text", + "content": "3.2. Introduction to VDB" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 578, + 289, + 723 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 578, + 289, + 723 + ], + "spans": [ + { + "bbox": [ + 46, + 578, + 289, + 723 + ], + "type": "text", + "content": "VDB [19] is a four-layer " + }, + { + "bbox": [ + 46, + 578, + 289, + 723 + ], + "type": "inline_equation", + "content": "\\mathrm{B + }" + }, + { + "bbox": [ + 46, + 578, + 289, + 723 + ], + "type": "text", + "content": " tree that consists of LeafNodes, InternalNodes, and RootNodes. The data are stored in voxels and tiles, where a tile is a larger region containing multiple voxels but only has one value. Each voxel or tile has one state and can be active or inactive, indicating whether the corresponding value is interesting or not. In our task, if a voxel is inactive, this coordinate will be regarded as empty space. Since VDB has a fixed depth of 4, random access can be very fast(on average constant time [19]). Additionally, VDB uses an accessor as caching mechanism for high-performance sequential access which enables fast neighboring nodes queries." + } + ] + } + ], + "index": 14 + }, + { + "type": "image", + "bbox": [ + 310, + 72, + 425, + 129 + ], + "blocks": [ + { + "bbox": [ + 310, + 72, + 425, + 129 + ], + "lines": [ + { + "bbox": [ + 310, + 72, + 425, + 129 + ], + "spans": [ + { + "bbox": [ + 310, + 72, + 425, + 129 + ], + "type": "image", + "image_path": "2e1fbfa93f1246f2c12bd61159cdbf951b15713f38d192a64775d649bca63be9.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_body" + } + ], + "index": 15 + }, + { + "type": "image", + "bbox": [ + 310, + 130, + 425, + 212 + ], + "blocks": [ + { + "bbox": [ + 310, + 130, + 425, + 212 + ], + "lines": [ + { + "bbox": [ + 310, + 130, + 425, + 212 + ], + "spans": [ + { + "bbox": [ + 310, + 130, + 425, + 212 + ], + "type": "image", + "image_path": "c9aaa9d905d9302a40d5c38654bcfac5973d789c831a7eb32c9bf74fd24d8107.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 221, + 547, + 266 + ], + "lines": [ + { + "bbox": [ + 304, + 221, + 547, + 266 + ], + "spans": [ + { + "bbox": [ + 304, + 221, + 547, + 266 + ], + "type": "text", + "content": "Figure 2. The comparison of different data structures: DenseGrid [30], Plenoxels [5], our PlenVDB and octree [33]. The brown dashes trace the search path to two adjacent voxels numbered “1” and “2”, successively." + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_caption" + } + ], + "index": 16 + }, + { + "type": "image", + "bbox": [ + 425, + 72, + 542, + 129 + ], + "blocks": [ + { + "bbox": [ + 425, + 72, + 542, + 129 + ], + "lines": [ + { + "bbox": [ + 425, + 72, + 542, + 129 + ], + "spans": [ + { + "bbox": [ + 425, + 72, + 542, + 129 + ], + "type": "image", + "image_path": "8796e049468db2e289256573f089be0399c27ef93c5101fc78f8013947d338ba.jpg" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_body" + } + ], + "index": 17 + }, + { + "type": "image", + "bbox": [ + 425, + 130, + 542, + 212 + ], + "blocks": [ + { + "bbox": [ + 425, + 130, + 542, + 212 + ], + "lines": [ + { + "bbox": [ + 425, + 130, + 542, + 212 + ], + "spans": [ + { + "bbox": [ + 425, + 130, + 542, + 212 + ], + "type": "image", + "image_path": "83ee3d8eddca502be0b5568c8dfef50d0c1913cad1cbebcdc95d80dc7321ff8d.jpg" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_body" + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 287, + 547, + 431 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 287, + 547, + 431 + ], + "spans": [ + { + "bbox": [ + 304, + 287, + 547, + 431 + ], + "type": "text", + "content": "Comparison with Other Data Structure. There are four sketches of different data structures drawn in Figure 2. Spatially: to represent a scene, the Octree is capable of using the smallest memory, as it can prune all empty voxels. Conversely, the DenseGrid costs the largest. And Plenoxels and PlenVDB are compromises between them. Temporally: DenseGrid and Plenoxels can access to leafNodes within " + }, + { + "bbox": [ + 304, + 287, + 547, + 431 + ], + "type": "inline_equation", + "content": "\\mathcal{O}(1)" + }, + { + "bbox": [ + 304, + 287, + 547, + 431 + ], + "type": "text", + "content": ". For Octree, the time complexity becomes " + }, + { + "bbox": [ + 304, + 287, + 547, + 431 + ], + "type": "inline_equation", + "content": "\\mathcal{O}(\\log n)" + }, + { + "bbox": [ + 304, + 287, + 547, + 431 + ], + "type": "text", + "content": ". And for PlenVDB, it is on average " + }, + { + "bbox": [ + 304, + 287, + 547, + 431 + ], + "type": "inline_equation", + "content": "\\mathcal{O}(1)" + }, + { + "bbox": [ + 304, + 287, + 547, + 431 + ], + "type": "text", + "content": " [19]. When it comes to frequent access to neighbor nodes (e.g. trilinear interpolation), the accessor further amortizes the overhead of slow lookup from the RootNode." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 441, + 411, + 455 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 441, + 411, + 455 + ], + "spans": [ + { + "bbox": [ + 305, + 441, + 411, + 455 + ], + "type": "text", + "content": "4. Proposed Method" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 462, + 545, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 462, + 545, + 533 + ], + "spans": [ + { + "bbox": [ + 304, + 462, + 545, + 533 + ], + "type": "text", + "content": "This section details how to exploit VDB as the data structure for NeRF effectively and efficiently. For effectiveness, we design a strategy to train NeRF directly on VDB (Sec. 4.1). For efficiency, we propose a ray-marching-twice algorithm to accelerate rendering and a merging operation for further improvement (Sec. 4.2)." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 534, + 546, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 534, + 546, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 534, + 546, + 689 + ], + "type": "text", + "content": "Motivated by DVGO [30] that trains NeRF directly on a dense grid within minutes to reach NeRF-comparable quality, we replace the dense grid with VDB to prove the effectiveness and efficiency of our method. We are driven by two reasons: (1) VDB consumes only as much memory as is required to represent active voxels while maintaining the flexibility and performance characteristics of a typical dense volumetric data structure. (2) VDB executes fast random access and spatially coherent sequential access. The first reason interprets the close relationship between a dense grid and VDB, while VDB saves more space than a dense grid. The second reason implies that VDB is suitable for trilinear interpolation and ray marching." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 305, + 689, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 547, + 713 + ], + "type": "text", + "content": "Therefore VDB can be used for fast NeRF training and rendering, while maintaining the basic configurations and" + } + ] + } + ], + "index": 24 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "spans": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "text", + "content": "90" + } + ] + } + ], + "index": 25 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 58, + 70, + 231, + 245 + ], + "blocks": [ + { + "bbox": [ + 58, + 70, + 231, + 245 + ], + "lines": [ + { + "bbox": [ + 58, + 70, + 231, + 245 + ], + "spans": [ + { + "bbox": [ + 58, + 70, + 231, + 245 + ], + "type": "image", + "image_path": "dfdac9e46f4d100ea7767ab12c3b8d6ddfa402c24a0837a4eff266c51a5c9eac.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 257, + 547, + 314 + ], + "lines": [ + { + "bbox": [ + 46, + 257, + 547, + 314 + ], + "spans": [ + { + "bbox": [ + 46, + 257, + 547, + 314 + ], + "type": "text", + "content": "Figure 3. Overview of the training stage of PlenVDB. Left: Similar to DVGO, we use coarse-to-fine training to produce the final model. The only difference is that we use PlenVDB to represent the scene, rather than DenseGrid. Right: Some basic functions are implemented to adapt the Pytorch-based training process. Forward: given a coordinate, PlenVDB outputs a trilinear interpolated value. Backward: back-propagate the gradient to PlenVDB. Step(outside of PlenVDB): utilize gradients to update data. And there are three types of VDBs: DataVDB stores the values that represent the scene, GradVDB stores the gradients, and OptVDB stores the parameters of Adam optimizer." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 248, + 69, + 534, + 245 + ], + "blocks": [ + { + "bbox": [ + 248, + 69, + 534, + 245 + ], + "lines": [ + { + "bbox": [ + 248, + 69, + 534, + 245 + ], + "spans": [ + { + "bbox": [ + 248, + 69, + 534, + 245 + ], + "type": "image", + "image_path": "5b7d8aa8c04c15a2c377dd5e5ee4e0efed4c9f9efa4bde945c2451e778946e94.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 334, + 127, + 344 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 334, + 127, + 344 + ], + "spans": [ + { + "bbox": [ + 47, + 334, + 127, + 344 + ], + "type": "text", + "content": "methods in DVGO." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 354, + 171, + 367 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 354, + 171, + 367 + ], + "spans": [ + { + "bbox": [ + 47, + 354, + 171, + 367 + ], + "type": "text", + "content": "4.1. Training on PlenVDB" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 374, + 287, + 457 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 374, + 287, + 457 + ], + "spans": [ + { + "bbox": [ + 46, + 374, + 287, + 457 + ], + "type": "text", + "content": "We utilize a coarse-to-fine training strategy. Before the coarse stage, two grids are created to store density and color information. Each grid has a large enough bounding box " + }, + { + "bbox": [ + 46, + 374, + 287, + 457 + ], + "type": "inline_equation", + "content": "[B_{min}^{c}, B_{max}^{c}]" + }, + { + "bbox": [ + 46, + 374, + 287, + 457 + ], + "type": "text", + "content": ". Where " + }, + { + "bbox": [ + 46, + 374, + 287, + 457 + ], + "type": "inline_equation", + "content": "B_{min}^{c}, B_{max}^{c}" + }, + { + "bbox": [ + 46, + 374, + 287, + 457 + ], + "type": "text", + "content": " are extracted from the training dataset. During the coarse stage, a tighter bounding box " + }, + { + "bbox": [ + 46, + 374, + 287, + 457 + ], + "type": "inline_equation", + "content": "[B_{min}^{f}, B_{max}^{f}]" + }, + { + "bbox": [ + 46, + 374, + 287, + 457 + ], + "type": "text", + "content": " will be extracted. In the fine stage, we will optimize the model in this extracted bounding box." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 459, + 287, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 459, + 287, + 495 + ], + "spans": [ + { + "bbox": [ + 46, + 459, + 287, + 495 + ], + "type": "text", + "content": "In each training stage, during one epoch, we cast rays from the camera and sample points on the ray. Then we use the following training strategy to optimize our VDB data:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 501, + 287, + 597 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 501, + 287, + 597 + ], + "spans": [ + { + "bbox": [ + 46, + 501, + 287, + 597 + ], + "type": "text", + "content": "Initialization. DensityVDB and ColorVDB are created to store the density " + }, + { + "bbox": [ + 46, + 501, + 287, + 597 + ], + "type": "inline_equation", + "content": "\\sigma \\in \\mathbb{R}" + }, + { + "bbox": [ + 46, + 501, + 287, + 597 + ], + "type": "text", + "content": " and color feature " + }, + { + "bbox": [ + 46, + 501, + 287, + 597 + ], + "type": "inline_equation", + "content": "\\mathbf{c} \\in \\mathbb{R}^{3 \\times n}" + }, + { + "bbox": [ + 46, + 501, + 287, + 597 + ], + "type": "text", + "content": ", respectively. In addition, a GradVDB is created with the same size to store the gradient which is used in the back-propagation calculation. To demonstrate the feasibility of directly optimizing the VDBs, we let all VDBs dense initially. Then more and more voxels will become inactivated during the fine training, thus making the volume sparse gradually." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 602, + 288, + 723 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 602, + 288, + 723 + ], + "spans": [ + { + "bbox": [ + 46, + 602, + 288, + 723 + ], + "type": "text", + "content": "Forward. Given a batch of coordinate " + }, + { + "bbox": [ + 46, + 602, + 288, + 723 + ], + "type": "inline_equation", + "content": "\\{(x_i, y_i, z_i)\\}_{i=1}^N" + }, + { + "bbox": [ + 46, + 602, + 288, + 723 + ], + "type": "text", + "content": ", we will query the value from ColorVDB and DensityVDB to get " + }, + { + "bbox": [ + 46, + 602, + 288, + 723 + ], + "type": "inline_equation", + "content": "\\{\\sigma_i\\}_{i=1}^N" + }, + { + "bbox": [ + 46, + 602, + 288, + 723 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 602, + 288, + 723 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{c}_i\\}_{i=1}^N" + }, + { + "bbox": [ + 46, + 602, + 288, + 723 + ], + "type": "text", + "content": ". For each queried coordinate, trilinear interpolation is used. Thanks to the fast neighboring querying, we can efficiently get the eight neighbor values. For coordinates out of the bounding box, the corresponding value will be the background value which is set to zero in this paper. From " + }, + { + "bbox": [ + 46, + 602, + 288, + 723 + ], + "type": "inline_equation", + "content": "\\{\\sigma_i\\}_{i=1}^N" + }, + { + "bbox": [ + 46, + 602, + 288, + 723 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 602, + 288, + 723 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{c}_i\\}_{i=1}^N" + }, + { + "bbox": [ + 46, + 602, + 288, + 723 + ], + "type": "text", + "content": ", the volume rendering is performed to get the renderer colors and by calculating the loss function, we can get the GradVDB." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 334, + 545, + 381 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 334, + 545, + 381 + ], + "spans": [ + { + "bbox": [ + 305, + 334, + 545, + 381 + ], + "type": "text", + "content": "Backward. After we get the GradVDB, we can pass it to the OptVDB, which is another sparse volume to store the optimizer's parameters. Then the OptVDB will guide the updating for ColorVDB and DensityVDB." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 392, + 440, + 405 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 392, + 440, + 405 + ], + "spans": [ + { + "bbox": [ + 306, + 392, + 440, + 405 + ], + "type": "text", + "content": "4.2. Rendering on PlenVDB" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 412, + 545, + 519 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 412, + 545, + 519 + ], + "spans": [ + { + "bbox": [ + 304, + 412, + 545, + 519 + ], + "type": "text", + "content": "In the rendering of DVGO, it samples dense points along the ray, which will cost a lot of unnecessary computation. Our method will exploit the scene's sparsity via the VDB structure. In PlenVDB, we first sample all " + }, + { + "bbox": [ + 304, + 412, + 545, + 519 + ], + "type": "inline_equation", + "content": "N_{posb}" + }, + { + "bbox": [ + 304, + 412, + 545, + 519 + ], + "type": "text", + "content": " possible points and query DensityVDB to get density values. After alpha thresholding, there are only " + }, + { + "bbox": [ + 304, + 412, + 545, + 519 + ], + "type": "inline_equation", + "content": "N_{valid}" + }, + { + "bbox": [ + 304, + 412, + 545, + 519 + ], + "type": "text", + "content": " points left, which will be queried by ColorVDB. Normally, this process will drop around 90% points to reduce the run time largely. Table 1 shows some statistics about the scene sparsity." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 521, + 545, + 556 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 521, + 545, + 556 + ], + "spans": [ + { + "bbox": [ + 304, + 521, + 545, + 556 + ], + "type": "text", + "content": "To make full use of the sparsity of the scenes, we implemented a fast ray-marching algorithm in CUDA. The pipeline is drawn in Figure 4." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": "For each ray " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{r} = \\mathbf{o} + t\\mathbf{d}" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": ", we estimate " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "t_{min}" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "t_{max}" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": " according to the bounding box. Then for the first time of ray marching, we sample points from " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "t_{min}" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": " along the ray with a step size " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "\\Delta t" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": ", and query DensityVDB to get the density values. Meanwhile, we drop sample points that are out of the bounding box or below the density threshold " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": ". When " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": " reaches " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "t_{max}" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": " or the accumulated weight is larger than the threshold, we terminate the ray marching and record the number of valid samples together with " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "t_{first}" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": " to skip non-valid points for the second time. For the second time of ray marching, we create a " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "N_{valid} \\times 3n" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": " buffer and write the color features in ColorVDB to it. At the same time, we record the weight value of each point, i.e., a " + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "inline_equation", + "content": "N_{valid} \\times 1" + }, + { + "bbox": [ + 304, + 558, + 546, + 713 + ], + "type": "text", + "content": " buffer. Then" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "spans": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "text", + "content": "91" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 51, + 74, + 287, + 192 + ], + "blocks": [ + { + "bbox": [ + 51, + 74, + 287, + 192 + ], + "lines": [ + { + "bbox": [ + 51, + 74, + 287, + 192 + ], + "spans": [ + { + "bbox": [ + 51, + 74, + 287, + 192 + ], + "type": "image", + "image_path": "b491b706a6a70c3cda390604c51c1735bbdd765fd2f0514d928b8de9ef03c901.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 141, + 196, + 188, + 206 + ], + "lines": [ + { + "bbox": [ + 141, + 196, + 188, + 206 + ], + "spans": [ + { + "bbox": [ + 141, + 196, + 188, + 206 + ], + "type": "text", + "content": "(a) Training" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 291, + 74, + 541, + 192 + ], + "blocks": [ + { + "bbox": [ + 291, + 74, + 541, + 192 + ], + "lines": [ + { + "bbox": [ + 291, + 74, + 541, + 192 + ], + "spans": [ + { + "bbox": [ + 291, + 74, + 541, + 192 + ], + "type": "image", + "image_path": "2268b8d219ebbcacecb519588df6f91311be4e1145003e714f1606209d8ff441.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 388, + 196, + 443, + 206 + ], + "lines": [ + { + "bbox": [ + 388, + 196, + 443, + 206 + ], + "spans": [ + { + "bbox": [ + 388, + 196, + 443, + 206 + ], + "type": "text", + "content": "(b) Rendering" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 45, + 217, + 545, + 284 + ], + "lines": [ + { + "bbox": [ + 45, + 217, + 545, + 284 + ], + "spans": [ + { + "bbox": [ + 45, + 217, + 545, + 284 + ], + "type": "text", + "content": "Figure 4. Overview of the rendering stage of PlenVDB. During training, we allocate one CUDA block for every sampled point and employ trilinear interpolation. During rendering, we allocate one CUDA block for every ray, and perform the ray-marching algorithm twice. The first ray-marching traverses points " + }, + { + "bbox": [ + 45, + 217, + 545, + 284 + ], + "type": "inline_equation", + "content": "\\mathbf{p} = \\mathbf{0} + t\\mathbf{d}" + }, + { + "bbox": [ + 45, + 217, + 545, + 284 + ], + "type": "text", + "content": " from " + }, + { + "bbox": [ + 45, + 217, + 545, + 284 + ], + "type": "inline_equation", + "content": "t_{min}" + }, + { + "bbox": [ + 45, + 217, + 545, + 284 + ], + "type": "text", + "content": " and queries DensityVDB to get the density values. All possible points are grouped into three: filtered: points that are out of the bounding box or below the density threshold, valid: points that will contribute to the pixel color, unvisited: points that are not reached due to the accumulated weight threshold. Then, the second ray-marching queries ColorVDB to get the color features of those valid points. And we get the final pixel color through a lightweight MLP mapping." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 119, + 337, + 476, + 396 + ], + "blocks": [ + { + "bbox": [ + 46, + 295, + 546, + 327 + ], + "lines": [ + { + "bbox": [ + 46, + 295, + 546, + 327 + ], + "spans": [ + { + "bbox": [ + 46, + 295, + 546, + 327 + ], + "type": "text", + "content": "Table 1. Percentage of valid samples. Each scene has 200 test images, and to render each image, we need to sample " + }, + { + "bbox": [ + 46, + 295, + 546, + 327 + ], + "type": "inline_equation", + "content": "N_{posb}" + }, + { + "bbox": [ + 46, + 295, + 546, + 327 + ], + "type": "text", + "content": " points while only " + }, + { + "bbox": [ + 46, + 295, + 546, + 327 + ], + "type": "inline_equation", + "content": "N_{valid}" + }, + { + "bbox": [ + 46, + 295, + 546, + 327 + ], + "type": "text", + "content": " points are finally used for color. So we calculate the mean value of " + }, + { + "bbox": [ + 46, + 295, + 546, + 327 + ], + "type": "inline_equation", + "content": "N_{valid} / N_{posb}" + }, + { + "bbox": [ + 46, + 295, + 546, + 327 + ], + "type": "text", + "content": " over 200 images for each scene. The unit " + }, + { + "bbox": [ + 46, + 295, + 546, + 327 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 46, + 295, + 546, + 327 + ], + "type": "text", + "content": " refers to a million." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 119, + 337, + 476, + 396 + ], + "lines": [ + { + "bbox": [ + 119, + 337, + 476, + 396 + ], + "spans": [ + { + "bbox": [ + 119, + 337, + 476, + 396 + ], + "type": "table", + "html": "
ScenesChairDrumFicusHotdogLegoMaterialsMicShip
Nposb(M)7112859718856117134
Nvalid(M)1.42.61.84.52.95.70.810.9
Nvalid/Nposb(%)2.022.022.976.293.3310.280.698.16
", + "image_path": "41afaaa250f2c3c562b49f91f75e9042e48941c753deb5cda03796e36368c59c.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 415, + 287, + 438 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 415, + 287, + 438 + ], + "spans": [ + { + "bbox": [ + 46, + 415, + 287, + 438 + ], + "type": "text", + "content": "we implement the MLP mapping in CUDA, which maps a " + }, + { + "bbox": [ + 46, + 415, + 287, + 438 + ], + "type": "inline_equation", + "content": "3n" + }, + { + "bbox": [ + 46, + 415, + 287, + 438 + ], + "type": "text", + "content": " vector to an RGB color." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "spans": [ + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "text", + "content": "Merging Two VDBs. To reduce the impact of topology redundancy, we merge DensityVDB and ColorVDB into one. Specifically, we first count the number of all active voxels, denoted as " + }, + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "text", + "content": " Voxels, and create a " + }, + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "inline_equation", + "content": "(n \\times n) \\times (1 + 3n)" + }, + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "text", + "content": " buffer " + }, + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "inline_equation", + "content": "M_{vdb}" + }, + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "inline_equation", + "content": "3n" + }, + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "text", + "content": " is the dimension of data in ColorVDB. Then we transfer the values in DensityVDB to the index and copy the value to " + }, + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "inline_equation", + "content": "M_{vdb}" + }, + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "text", + "content": ". Before merging, we need to search the DensityVDB and ColorVDB for " + }, + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "inline_equation", + "content": "1 + n" + }, + { + "bbox": [ + 46, + 442, + 287, + 622 + ], + "type": "text", + "content": " times to get the information. After merging, only one VDB is needed. Compared with Plenoxels, it uses a dense grid to store the index while our PlenVDB uses a sparse data structure. Note that because of trilinear interpolation, the value of some inactive voxels may also be useful. But here, we prune those values when merging, which may cause PSNR to slightly drop." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 624, + 287, + 661 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 624, + 287, + 661 + ], + "spans": [ + { + "bbox": [ + 46, + 624, + 287, + 661 + ], + "type": "text", + "content": "Compression. Similar to Plenoctrees [33], we save the float32 data as float16 and convert it to float32 when reading to further compress the model packages." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 669, + 173, + 683 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 669, + 173, + 683 + ], + "spans": [ + { + "bbox": [ + 47, + 669, + 173, + 683 + ], + "type": "text", + "content": "5. Experimental Results" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 689, + 287, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 689, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 689, + 287, + 712 + ], + "type": "text", + "content": "Dataset. We use NeRF-Synthetic [17] dataset, which consists of 8 inward bounded scenes. Each scene has 100 im" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 415, + 545, + 452 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 415, + 545, + 452 + ], + "spans": [ + { + "bbox": [ + 304, + 415, + 545, + 452 + ], + "type": "text", + "content": "ages for training and 200 images for testing. Every image is at " + }, + { + "bbox": [ + 304, + 415, + 545, + 452 + ], + "type": "inline_equation", + "content": "800 \\times 800" + }, + { + "bbox": [ + 304, + 415, + 545, + 452 + ], + "type": "text", + "content": " resolution. We refer the reader to supplementary material for more results on the other datasets." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "spans": [ + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "text", + "content": "Implementation Details. All experiments are run on a single Tesla V100 GPU. We use the same hyperparameters as DVGO for training and rendering. Our color feature is 12 dimensions " + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "inline_equation", + "content": "(n = 4)" + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "text", + "content": ". The shallow MLP layer consists of two hidden layers with 128 channels. We use a batch size of 8,192 rays for the coarse and fine training for 5k and 20k iterations. The base learning rates are 0.1 for all voxel grids and 1e-3 for the shallow MLP. The density threshold " + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "text", + "content": " is set to " + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "inline_equation", + "content": "10^{-7}" + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "inline_equation", + "content": "10^{-4}" + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "text", + "content": " in coarse and fine training. The step size " + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "inline_equation", + "content": "\\Delta t" + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "text", + "content": " is set as half of the voxel size to make sure that the nearest neighbor of the next query will change. We use the Adam optimizer [14] with " + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "inline_equation", + "content": "\\beta_{1} = 0.9" + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "inline_equation", + "content": "\\beta_{2} = 0.99" + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "inline_equation", + "content": "\\epsilon p s = 10^{-8}" + }, + { + "bbox": [ + 304, + 457, + 546, + 601 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 610, + 400, + 623 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 610, + 400, + 623 + ], + "spans": [ + { + "bbox": [ + 306, + 610, + 400, + 623 + ], + "type": "text", + "content": "5.1. Training Speed" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 628, + 545, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 628, + 545, + 688 + ], + "spans": [ + { + "bbox": [ + 304, + 628, + 545, + 688 + ], + "type": "text", + "content": "In Figure 6, we qualitatively compare PlenVDB with the other three methods to evaluate the training speed. We found that our method has comparable training speed with Plenoxels and DVGO, which are dense-grid-based approaches." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": "Table 2 quantitatively compares our PlenVDB with Plenoxels and DVGO, while they are both works for accel" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "spans": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "text", + "content": "92" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 59, + 79, + 534, + 265 + ], + "blocks": [ + { + "bbox": [ + 59, + 79, + 534, + 265 + ], + "lines": [ + { + "bbox": [ + 59, + 79, + 534, + 265 + ], + "spans": [ + { + "bbox": [ + 59, + 79, + 534, + 265 + ], + "type": "image", + "image_path": "0d9dfe897307344cc4d3c7aabe21b5264c7ec98cd9f8adc19f3e497cca8acdee.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 281, + 546, + 314 + ], + "lines": [ + { + "bbox": [ + 46, + 281, + 546, + 314 + ], + "spans": [ + { + "bbox": [ + 46, + 281, + 546, + 314 + ], + "type": "text", + "content": "Figure 5. Qualitative Results on test views from the NeRF-Synthetic dataset. From left to right: ground truth, PlenOctrees [33], Plenoxels [5], DVGO [30], and our PlenVDB. Our method reconstructs more details than Plenoxels and PlenOctrees, and has comparable quality with DVGO." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 95, + 357, + 500, + 566 + ], + "blocks": [ + { + "bbox": [ + 46, + 325, + 546, + 349 + ], + "lines": [ + { + "bbox": [ + 46, + 325, + 546, + 349 + ], + "spans": [ + { + "bbox": [ + 46, + 325, + 546, + 349 + ], + "type": "text", + "content": "Table 2. Experimental Results. In DVGO and PlenVDB the resolution is " + }, + { + "bbox": [ + 46, + 325, + 546, + 349 + ], + "type": "inline_equation", + "content": "160^{3}" + }, + { + "bbox": [ + 46, + 325, + 546, + 349 + ], + "type": "text", + "content": ", and in Plenoxels and PlenOctrees we choose " + }, + { + "bbox": [ + 46, + 325, + 546, + 349 + ], + "type": "inline_equation", + "content": "512^{3}" + }, + { + "bbox": [ + 46, + 325, + 546, + 349 + ], + "type": "text", + "content": " to obtain a similar PSNR. Model1:PlenOctrees [33], Model2:Plenoxels [5], Model3:DVGO [30]. The unit of \"Model Size\" is MB." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 95, + 357, + 500, + 566 + ], + "lines": [ + { + "bbox": [ + 95, + 357, + 500, + 566 + ], + "spans": [ + { + "bbox": [ + 95, + 357, + 500, + 566 + ], + "type": "table", + "html": "
MetricsMethodsChairDrumFicusHotdogLegoMaterialsMicShip
Training Time↓Model210:3510:209:3712:4012:0111:079:2017:50
Model34:034:074:034:474:315:053:436:04
Ours11:3711:2211:2914:0512:3313:199:1615:50
FPS↑Model1~5000
Model2~3000
Model354544453
Ours302025141811426
Model Size↓Model1147290240347417318138983
Model27036776228138147125951331
Model3206206206206206207205205
Ours231417413134829
PSNR↑Model132.4624.6729.9131.2135.7829.0632.6128.92
Model233.9725.3531.8336.4334.0929.1433.2729.61
Model334.0625.4032.5936.7734.6529.5833.1829.04
Ours34.0725.4032.5636.7734.6629.5833.1629.02
", + "image_path": "d72b1b9556fa113eecd0e4dc766e100a66c56404216e7a7ef9d370d0f5e83bde.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 586, + 287, + 622 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 586, + 287, + 622 + ], + "spans": [ + { + "bbox": [ + 46, + 586, + 287, + 622 + ], + "type": "text", + "content": "erating NeRF training. Although we do not focus on optimizing the training stage, we can still train a decent model in twenty minutes." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 633, + 149, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 633, + 149, + 647 + ], + "spans": [ + { + "bbox": [ + 47, + 633, + 149, + 647 + ], + "type": "text", + "content": "5.2. Rendering Speed" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 653, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 288, + 715 + ], + "type": "text", + "content": "To verify the efficiency of our PlenVDB, we compare it with our baseline DVGO. Table 2 shows that with our well-designed rendering approach, we outperform the DVGO for " + }, + { + "bbox": [ + 46, + 653, + 288, + 715 + ], + "type": "inline_equation", + "content": "5\\mathbf{x}" + }, + { + "bbox": [ + 46, + 653, + 288, + 715 + ], + "type": "text", + "content": " on average. For some scenes (e.g. chair, ficus, mic), we can achieve real-time rendering. We also evaluate the" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 586, + 547, + 706 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 586, + 547, + 706 + ], + "spans": [ + { + "bbox": [ + 304, + 586, + 547, + 706 + ], + "type": "text", + "content": "PlenOctrees and Plenoxels which are super faster than our PlenVDB. Here are the reasons: first, they do not use MLPs but SH coefficient to represent the color, which is faster. However, while the ability of the SH coefficient to model high-frequency information is weak, we achieve better image quality with smaller resolution; second, PlenOctrees only support nearest neighbor interpolation which is fast but low-quality; third, Plenoxels is close to a dense grid which performs super-fast voxel access but huge space occupation. In Figure 5, we compare the qualitative results" + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "spans": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "text", + "content": "93" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 58, + 71, + 279, + 234 + ], + "blocks": [ + { + "bbox": [ + 58, + 71, + 279, + 234 + ], + "lines": [ + { + "bbox": [ + 58, + 71, + 279, + 234 + ], + "spans": [ + { + "bbox": [ + 58, + 71, + 279, + 234 + ], + "type": "image", + "image_path": "c095373de7e1ace6c2f28b69835e90eeaa61ea809e68a023b93e2dbb33785c5d.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 245, + 288, + 301 + ], + "lines": [ + { + "bbox": [ + 46, + 245, + 288, + 301 + ], + "spans": [ + { + "bbox": [ + 46, + 245, + 288, + 301 + ], + "type": "text", + "content": "Figure 6. Training Speed. Blue: NeRF [17]. Yellow: Plenoxels [5]. Green: DVGO [30]. Red: Our PlenVDB. The curve reflects the trend of training PSNR with time. The values of the curves are averaged over the 4 scenes of the NeRF-Synthetic dataset. Plenoxels does not use MLPs while the others do." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 323, + 287, + 406 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 323, + 287, + 406 + ], + "spans": [ + { + "bbox": [ + 46, + 323, + 287, + 406 + ], + "type": "text", + "content": "with the other three methods. It shows our method reconstructs more details than the Plenoxels and PlenOctree and has comparable quality with DVGO. To further demonstrate the efficiency of our method, we perform SH projection post-processing to render the result without MLPs, and the speed also achieves around 3000 FPS. We refer the reader to supplementary material for more details." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 415, + 122, + 427 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 415, + 122, + 427 + ], + "spans": [ + { + "bbox": [ + 47, + 415, + 122, + 427 + ], + "type": "text", + "content": "5.3. Model Size" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 434, + 287, + 518 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 434, + 287, + 518 + ], + "spans": [ + { + "bbox": [ + 46, + 434, + 287, + 518 + ], + "type": "text", + "content": "Table 2 shows the model size of different methods with similar rendered image quality. Benefiting from the technologies of DVGO, our PlenVDB and DVGO achieve higher quality with smaller resolution than PlenOctrees and Plenoxels. And compared with DVGO, since our PlenVDB is a sparse volume data structure, we can further compress the model size for about " + }, + { + "bbox": [ + 46, + 434, + 287, + 518 + ], + "type": "inline_equation", + "content": "10\\mathbf{x}" + }, + { + "bbox": [ + 46, + 434, + 287, + 518 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 526, + 201, + 540 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 526, + 201, + 540 + ], + "spans": [ + { + "bbox": [ + 47, + 526, + 201, + 540 + ], + "type": "text", + "content": "5.4. Data-Structure Comparison" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "spans": [ + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "text", + "content": "To prove our potential against PlenOctree and Plenoxels, we select models with four different resolutions " + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "inline_equation", + "content": "R = 128,320,512,800" + }, + { + "bbox": [ + 46, + 545, + 287, + 653 + ], + "type": "text", + "content": ". For the sake of fairness, we first trained the model with Plenoxels and then converted the model to PlenOctrees and PlenVDB, making sure that all three data structures are representing the same scene information. We choose lego as the base scene, and we use ray marching to query 800 points along a ray (diagonal) with trilinear interpolation. The results are listed in Table 3." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 654, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 654, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 654, + 287, + 715 + ], + "type": "text", + "content": "For voxel access, Plenoxels utilizes a dense grid to save the pointer to data, so it is the fastest and almost constant with resolution changing. PlenOctrees takes the most time, and with the resolution increasing, it takes longer. The reason is that for an octree, tree depth and scene resolution vary" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 72, + 545, + 133 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 133 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 133 + ], + "type": "text", + "content": "logarithmically in theory. As a four-depth tree, our PlenVDB balances between them. The reason for growing with the resolution is that for a smaller resolution, the next query has a higher probability to be close to the current voxel, thus making better use of the caching mechanism of VDB." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 133, + 545, + 193 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 133, + 545, + 193 + ], + "spans": [ + { + "bbox": [ + 304, + 133, + 545, + 193 + ], + "type": "text", + "content": "For storage occupation, Plenoxels costs the most as a dense data structure and Plenoxels occupies the least as a deep tree. Our PlenVDB balances between Plenoxels and PlenOctrees. And when " + }, + { + "bbox": [ + 304, + 133, + 545, + 193 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 133, + 545, + 193 + ], + "type": "text", + "content": " is the power of 2, our model size is close to PlenOctrees." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 204, + 406, + 216 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 204, + 406, + 216 + ], + "spans": [ + { + "bbox": [ + 305, + 204, + 406, + 216 + ], + "type": "text", + "content": "5.5. Ablation Studies" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 224, + 545, + 284 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 224, + 545, + 284 + ], + "spans": [ + { + "bbox": [ + 304, + 224, + 545, + 284 + ], + "type": "text", + "content": "In this section, we perform ablation studies of our optimizations for rendering. All experiments are recorded in Table 4. Since the compression only affects the model size and the rewritten rendering method only affects the rendering speed, we only discuss experiments that make sense." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 285, + 545, + 369 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 285, + 545, + 369 + ], + "spans": [ + { + "bbox": [ + 304, + 285, + 545, + 369 + ], + "type": "text", + "content": "For rendering speed(FPS), if we follow the rendering code of DVGO, the rendering is slower. With our well-designed rendering technology, which makes use of the sparsity of valid sampled points, we achieve a tenfold improvement on average. After merging two VDBs, We can reduce duplicate searches for the same topology, and finally achieve a five-fold boost against DVGO on average." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 370, + 545, + 430 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 370, + 545, + 430 + ], + "spans": [ + { + "bbox": [ + 304, + 370, + 545, + 430 + ], + "type": "text", + "content": "For efficient storage, if we follow the training stage and store two VDBs, there will be some topology redundancy. We find that the merge of two VDBs can save two-thirds of memory and the compression can further reduce the model size to half." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 431, + 545, + 456 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 431, + 545, + 456 + ], + "spans": [ + { + "bbox": [ + 304, + 431, + 545, + 456 + ], + "type": "text", + "content": "All three optimizations have almost zero loss on the rendered image quality." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 467, + 466, + 479 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 467, + 466, + 479 + ], + "spans": [ + { + "bbox": [ + 305, + 467, + 466, + 479 + ], + "type": "text", + "content": "5.6. Rendering on Mobile Devices" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "type": "text", + "content": "On mobile systems, the high view-dependent effects are usually less obvious due to the smaller screen. Therefore, we perform the SH9 projection and store the SH coefficients and density in NanoVDB Float16 format. To this end, the computation cost of the rendering becomes affordable for real-time rendering and the transmit cost is also reduced. We exploit the definitions in NanoVDB's portable header (PNanoVDB.h) to implement fast indexing and fast trilinear interpolation in VDB. The ray marching rendering is implemented by using native GPU shaders and kernels (Metal for iOS, OpenCL for Android). In our current mobile demo, the model file is built into the app. Downloading the model from the cloud is also OK since the model size is small. The FPS will be dropped a bit if the rendering region has a larger portion of the screen, such as rendering face-forward or unbounded scenes. On the iPhone 12, the rendering for such cases can still achieve around 30 FPS. And the object-like rendering has around " + }, + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "type": "inline_equation", + "content": "50\\sim 60" + }, + { + "bbox": [ + 304, + 486, + 545, + 713 + ], + "type": "text", + "content": " FPS. In Fig. 7, we show some real-time rendering results from our mobile demo." + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "spans": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "text", + "content": "94" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 97, + 102, + 496, + 188 + ], + "blocks": [ + { + "bbox": [ + 46, + 70, + 547, + 94 + ], + "lines": [ + { + "bbox": [ + 46, + 70, + 547, + 94 + ], + "spans": [ + { + "bbox": [ + 46, + 70, + 547, + 94 + ], + "type": "text", + "content": "Table 3. Comparison between different data structures. On the " + }, + { + "bbox": [ + 46, + 70, + 547, + 94 + ], + "type": "inline_equation", + "content": "R^3" + }, + { + "bbox": [ + 46, + 70, + 547, + 94 + ], + "type": "text", + "content": " lego scene, we use ray marching to query 800 points along a ray with trilinear interpolation." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 97, + 102, + 496, + 188 + ], + "lines": [ + { + "bbox": [ + 97, + 102, + 496, + 188 + ], + "spans": [ + { + "bbox": [ + 97, + 102, + 496, + 188 + ], + "type": "table", + "html": "
RTime ↓Model Size ↓
PlenOctrees [33]Plenoxels [5]PlenVDBPlenOctrees [33]Plenoxels [5]PlenVDB
1285.26ms2.73ms3.28ms9.2MB18MB9.7MB
3205.37ms2.81ms3.46ms44MB215MB85MB
5125.88ms2.96ms3.67ms275MB814MB284MB
8006.20ms2.80ms3.92ms264MB3.0GB999MB
", + "image_path": "25b9866558e71661f93ed7d0dc62968f7eabfdeb154dd5ec19c7ccfc133399e6.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "type": "table", + "bbox": [ + 75, + 240, + 519, + 383 + ], + "blocks": [ + { + "bbox": [ + 46, + 198, + 547, + 232 + ], + "lines": [ + { + "bbox": [ + 46, + 198, + 547, + 232 + ], + "spans": [ + { + "bbox": [ + 46, + 198, + 547, + 232 + ], + "type": "text", + "content": "Table 4. Ablation Studies. For each " + }, + { + "bbox": [ + 46, + 198, + 547, + 232 + ], + "type": "inline_equation", + "content": "160^{3}" + }, + { + "bbox": [ + 46, + 198, + 547, + 232 + ], + "type": "text", + "content": " scene. The model size excludes the configuration parameters and the MLPs (4MB). Valid refers to the rewritten rendering method regarding the valid percentage of sampled points. Merge refers to the operation of merging DensityVDB and ColorVDB into one VDB. Cps refers to the compression operation. The unit of \"Model Size\" is MB." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 75, + 240, + 519, + 383 + ], + "lines": [ + { + "bbox": [ + 75, + 240, + 519, + 383 + ], + "spans": [ + { + "bbox": [ + 75, + 240, + 519, + 383 + ], + "type": "table", + "html": "
ValidMergeCpsChairDrumFicusHotdogLegoMaterialsMicShip
FPS ↑32322231
✓22141611139356
✓✓302025141811426
Model Size ↓✓1089611113312517155104
✓✓392126765562751
✓✓✓191013372730425
PSNR ↑34.0625.4032.5936.7734.6529.5833.1829.04
✓34.0725.4032.5636.7734.6629.5833.1629.02
✓✓34.0725.4032.5636.7734.6629.5833.1629.00
✓✓✓34.0725.4032.5636.7734.6629.5833.1629.00
", + "image_path": "2ae61ac810c544c7d5133f79be8bc844eea348633793983600ce37c1506338e8.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 56, + 400, + 164, + 542 + ], + "blocks": [ + { + "bbox": [ + 56, + 400, + 164, + 542 + ], + "lines": [ + { + "bbox": [ + 56, + 400, + 164, + 542 + ], + "spans": [ + { + "bbox": [ + 56, + 400, + 164, + 542 + ], + "type": "image", + "image_path": "253e66d02caced208fb45010b64224732f7aba5a3000eea739b1c3339cc3ad91.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 96, + 553, + 238, + 565 + ], + "lines": [ + { + "bbox": [ + 96, + 553, + 238, + 565 + ], + "spans": [ + { + "bbox": [ + 96, + 553, + 238, + 565 + ], + "type": "text", + "content": "Figure 7. Our mobile rendering demo." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 171, + 400, + 278, + 541 + ], + "blocks": [ + { + "bbox": [ + 171, + 400, + 278, + 541 + ], + "lines": [ + { + "bbox": [ + 171, + 400, + 278, + 541 + ], + "spans": [ + { + "bbox": [ + 171, + 400, + 278, + 541 + ], + "type": "image", + "image_path": "13d5f877e51ca3c8f94acfc9f9e1a376a145d2f7d67035997d767efdee69dc2e.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 586, + 212, + 598 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 586, + 212, + 598 + ], + "spans": [ + { + "bbox": [ + 47, + 586, + 212, + 598 + ], + "type": "text", + "content": "6. Conclusion and Future Work" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 288, + 715 + ], + "type": "text", + "content": "We propose a representation of NeRF called Plenoptic VDB (PlenVDB), which builds upon VDB, a well-established hierarchical data structure for sparse volumes. The advantage of this data structure provides compact data representation, efficient random and spatially coherent data access, making it a promising data structure for NeRF data interpolation and ray casting. In the experimental results, we demonstrate our model achieves a better balance between training seed, rendering speed, and storage over" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 403, + 545, + 511 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 403, + 545, + 511 + ], + "spans": [ + { + "bbox": [ + 304, + 403, + 545, + 511 + ], + "type": "text", + "content": "head. Meanwhile, we propose a training strategy that directly learns the VDB data from input images, which makes the training process fast as well. Finally, the trained VDB model can be exported into the NanoVDB format and be used in the traditional graphics pipeline. In our experiment on the mobile, we found the model can still perform very well without losing much rendering quality. In the future, we would like to explore the possibility of modeling a dynamic scene with our PlenVDB representation." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 514, + 547, + 574 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 514, + 547, + 574 + ], + "spans": [ + { + "bbox": [ + 304, + 514, + 547, + 574 + ], + "type": "text", + "content": "Acknowledgements. This work is supported by ByteDance Incorporated company, Shanghai Municipal Science and Technology Major Project (2021SHZDZX0102), and the Fundamental Research Funds for the Central Universities." + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "spans": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "text", + "content": "95" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 286, + 712 + ], + "type": "list", + "angle": 0, + "index": 18, + "blocks": [ + { + "bbox": [ + 53, + 91, + 286, + 123 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 286, + 123 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 286, + 123 + ], + "type": "text", + "content": "[1] ShahRukh Athar, Zexiang Xu, Kalyan Sunkavalli, Eli Shechtman, and Zhixin Shu. 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In ICCV, 2021. 1, 2, 3, 5, 6, 8" + } + ] + } + ], + "index": 34 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "spans": [ + { + "bbox": [ + 299, + 749, + 310, + 757 + ], + "type": "text", + "content": "96" + } + ] + } + ], + "index": 36 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 8 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/0e4e4e16-e745-45c1-893c-29ea331e04ac_content_list.json b/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/0e4e4e16-e745-45c1-893c-29ea331e04ac_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..7cdc4b7ef6d3542ad74fc461d48e4464d0b482c8 --- /dev/null +++ b/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/0e4e4e16-e745-45c1-893c-29ea331e04ac_content_list.json @@ -0,0 +1,2241 @@ +[ + { + "type": "text", + "text": "Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation", + "text_level": 1, + "bbox": [ + 91, + 128, + 879, + 151 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Narek Tumanyan*", + "bbox": [ + 205, + 157, + 352, + 175 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Michal Geyer*", + "bbox": [ + 388, + 157, + 506, + 175 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Shai Bagon", + "bbox": [ + 542, + 157, + 638, + 175 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Tali Dekel", + "bbox": [ + 676, + 157, + 763, + 172 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Weizmann Institute of Science", + "bbox": [ + 393, + 176, + 576, + 190 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Project webpage: https://pnp-diffusion.github.io", + "bbox": [ + 290, + 194, + 673, + 208 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/4e4a9cf59902accddb3643f0d66307f3e2667b9688dcc05daac0f1ae70b1d31b.jpg", + "image_caption": [ + "Figure 1. Given a single real-world image as input, our framework enables versatile text-guided translations of the original content. Our results exhibit high fidelity to the input structure and scene layout, while significantly changing the perceived semantic meaning of objects and their appearance. Our method does not require any training, but rather harnesses the power of a pre-trained text-to-image diffusion model through its internal representation. We present new insights about deep features encoded in such models, and an effective framework to control the generation process through simple modification of these features." + ], + "image_footnote": [], + "bbox": [ + 76, + 215, + 895, + 422 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 523, + 313, + 539 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Large-scale text-to-image generative models have been a revolutionary breakthrough in the evolution of generative AI, synthesizing diverse images with highly complex visual concepts. However, a pivotal challenge in leveraging such models for real-world content creation is providing users with control over the generated content. In this paper, we present a new framework that takes text-to-image synthesis to the realm of image-to-image translation - given a guidance image and a target text prompt as input, our method harnesses the power of a pre-trained text-to-image diffusion model to generate a new image that complies with the target text, while preserving the semantic layout of the guidance image. Specifically, we observe and empirically demonstrate that fine-grained control over the generated structure can be achieved by manipulating spatial features and their self-attention inside the model. This results in a simple and effective approach, where features extracted from the guidance image are directly injected into the generation process of the translated image, requiring no training or fine-tuning. We demonstrate high-quality results on versatile text-guided image translation tasks, including translating sketches, rough drawings and animations into realistic images, changing the class and appearance of ob", + "bbox": [ + 75, + 545, + 472, + 877 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "jects in a given image, and modifying global qualities such as lighting and color.", + "bbox": [ + 500, + 511, + 890, + 541 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 500, + 559, + 632, + 574 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "With the rise of text-to-image foundation models - billion-parameter models trained on a massive amount of text-image data, it seems that we can translate our imagination into high-quality images through text [13, 35, 37, 41]. While such foundation models unlock a new world of creative processes in content creation, their power and expressivity come at the expense of user controllability, which is largely restricted to guiding the generation solely through an input text. In this paper, we focus on attaining control over the generated structure and semantic layout of the scene - an imperative component in various real-world content creation tasks, ranging from visual branding and marketing to digital art. That is, our goal is to take text-to-image generation to the realm of text-guided Image-to-Image (I2I) translation, where an input image guides the layout (e.g., the structure of the horse in Fig. 1), and the text guides the perceived semantics and appearance of the scene (e.g., \"robot horse\" in Fig. 1).", + "bbox": [ + 496, + 583, + 892, + 840 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "A possible approach for achieving control of the generated layout is to design text-to-image foundation models that explicitly incorporate additional guiding signals, such as user-provided masks [13,29,35]. For example, recently", + "bbox": [ + 496, + 842, + 893, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "* Equal contribution.", + "bbox": [ + 101, + 887, + 215, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "1921", + "bbox": [ + 483, + 944, + 513, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Make-A-Scene [13] trained a text-to-image model that is also conditioned on a label segmentation mask, defining the layout and the categories of objects in the scene. However, such an approach requires an extensive compute as well as large-scale text-guidance-image training tuples, and can be applied at test-time to these specific types of inputs. In this paper, we are interested in a unified framework that can be applied to versatile I2I translation tasks, where the structure guidance signal ranges from artistic drawings to photorealistic images (see Fig. 1). Our method does not require any training or fine-tuning, but rather leverages a pre-trained and fixed text-to-image diffusion model [37].", + "bbox": [ + 75, + 90, + 472, + 263 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We pose the fundamental question of how structure information is internally encoded in such a model. We dive into the intermediate spatial features that are formed during the generation process, empirically analyze them, and devise a new framework that enables fine-grained control over the generated structure by applying simple manipulations to spatial features inside the model. Specifically, spatial features and their self-attention are extracted from the guidance image, and are directly injected into the text-guided generation process of the target image. We demonstrate that our approach is not only applicable in cases where the guidance image is generated from text, but also for real-world images that are inverted into the model.", + "bbox": [ + 75, + 265, + 472, + 450 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To summarize, we make the following key contributions:", + "bbox": [ + 76, + 455, + 452, + 470 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "(i) We provide new empirical insights about internal spatial features formed during the diffusion process.", + "(ii) We introduce an effective framework that leverages the power of pre-trained and fixed guided diffusion, allowing to perform high-quality text-guided I2I translation without any training or fine-tuning.", + "(iii) We show, both quantitatively and qualitatively that our method outperforms existing state-of-the-art baselines, achieving significantly better balance between preserving the guidance layout and deviating from its appearance." + ], + "bbox": [ + 76, + 470, + 468, + 621 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 638, + 218, + 652 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Image-to-image translation. Image-to-Image (I2I) translation is aimed at estimating a mapping of an image from a source domain to a target domain, while preserving the domain-invariant characteristics of the input image, e.g., objects' structure or scene layout. From classical to modern data-driven methods, numerous visual problems have been formulated and tackled as an I2I task (e.g., [8,11,18,33,43]). Seminal deep-learning-based methods have proposed various GAN-based frameworks to encourage the output image to comply with the distribution of the target domain [23, 30, 31, 51]. Nevertheless, these methods require datasets of example images from both source and target domains, and often require training from scratch for each translation task (e.g., horse-to-zebra, day-to-night, summer-to-winter). Other works utilize pre-trained GANs by performing the translation in its latent space [1, 36, 46]. Several meth", + "bbox": [ + 75, + 670, + 472, + 901 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "ods have also considered the task of zero-shot I2I by training a generator on a single source-target image pair example [47, 49]. With the advent of unconditional image diffusion models, several methods have been proposed to adopt or extend them for various I2I tasks [40, 50]. In this paper, we consider the task of text-guided image-to-image translation where the target domain is not specified through a dataset of images but rather via a target text prompt. Our method is zero-shot, does not require training and is applicable to versatile I2I tasks.", + "bbox": [ + 496, + 90, + 890, + 234 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Text-guided image manipulation. With the tremendous progress in language-vision models, a surge of methods have been proposed to perform various types of text-driven image edits. Various methods have proposed to combine CLIP [34], which provides a rich and powerful joint imagetext embedding space, with a pre-trained unconditional image generator, e.g., a GAN [7, 15, 27, 32] or a diffusion model [2, 3, 22, 25]. For example, DiffusionCLIP [22] uses CLIP to fine-tune a diffusion model to perform text guided manipulations. Concurrent to our work, [25] uses CLIP and semantic losses of [47] to guide a diffusion process to perform I2I translation. Aiming to edit the appearance of objects in real-world images, Text2LIVE [5] trains a generator on a single image-text pair, without additional training data;", + "bbox": [ + 496, + 239, + 890, + 441 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Recently, text-to-image generative models [13,29,35,37, 41] have demonstrated unprecedented capabilities in generating high-quality and diverse images from text, capturing complex visual concepts (e.g., object interactions, geometry, or composition). Nevertheless, such models offer little control over the generated content. This creates a great interest in developing methods to adopt such unconstrained text-to-image models for controlled content creation.", + "bbox": [ + 496, + 443, + 890, + 556 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "For example, SDEdit [28] edits user-provided images using free text prompts by noising the guidance image to an intermediate diffusion step, and then denoising it conditioned on the input prompt. This simple approach leads to impressive results, yet exhibit a tradeoff between preserving the guidance layout and fulfilling the target text. Several concurrent methods have taken first steps in controlling different properties of the generated content [14,21,39,48,50]. DreamBooth [39] and Textual Inversion [14] personalize a pre-trained text-to-image diffusion model given a few user-provided images. Our method also leverages a pre-trained text-to-image diffusion model to achieve our goal, yet does not involve any training or fine-tuning. Instead, we devise a simple framework that intervenes in the generation process by directly manipulating the spatial features.", + "bbox": [ + 496, + 556, + 890, + 771 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our approach of operating in the diffusion feature space is related to Prompt-to-Prompt (P2P) [17], which recently observed that by manipulating the cross-attention layers, it is possible to control the relation between the spatial layout of the image to each word in the text. Intuitively, since the cross attention is formed by the association of spatial features to words, it allows to capture rough regions at the object level, yet localized spatial information that is not expressed in the source text prompt (e.g., ob", + "bbox": [ + 496, + 771, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "1922", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/ae465d1a974e0c01e08b226e1bc99ba5d243112b2fca4f89f2173e0024d45f3c.jpg", + "image_caption": [ + "Figure 2. Plug-and-play Diffusion Features. (a) Our framework takes as input a guidance image and a text prompt describing the desired translation; the guidance image is inverted to initial noise $\\boldsymbol{x}_T^G$ , which is then progressively denoised using DDIM sampling. During this process, we extract $(\\boldsymbol{f}_t^l, \\boldsymbol{q}_t^l, \\boldsymbol{k}_t^l)$ - spatial features from the decoder layers and their self-attention, as illustrated in (b). To generate our text-guided translated image, we fix $\\boldsymbol{x}_T^* = \\boldsymbol{x}_T^G$ and inject the guidance features $(\\boldsymbol{f}_t^l, \\boldsymbol{q}_t^l, \\boldsymbol{k}_t^l)$ at certain layers, as discussed in Sec. 4." + ], + "image_footnote": [], + "bbox": [ + 78, + 89, + 893, + 308 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "ject parts) is not guaranteed to be preserved by P2P. Instead, our method focuses only on spatial features and their self-affinities – we show that such features exhibit high granularity of spatial information, allowing us to control the generated structure, while not restricting the interaction with the text. Thus, our method offers several key advantages: (i) enables fine-grained control over the generated shape and layout, (ii) allows to use arbitrary text-prompts to express the target translation; in contrast to P2P that requires word-to-word alignment between a source and target text prompts, (iii) demonstrates superior performance of real-world guidance images.", + "bbox": [ + 75, + 386, + 472, + 559 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Preliminary", + "text_level": 1, + "bbox": [ + 76, + 570, + 202, + 588 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Diffusion models [12, 19, 37, 44] are probabilistic generative models in which an image is generated by progressively removing noise from an initial Gaussian noise image, $\\boldsymbol{x}_T \\sim \\mathcal{N}(0, \\mathbf{I})$ . These models are founded on two complementary random processes: the forward process, in which Gaussian noise is progressively added to a clean image, $\\boldsymbol{x}_0$ :", + "bbox": [ + 75, + 594, + 468, + 683 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {x} _ {t} = \\sqrt {\\alpha_ {t}} \\cdot \\boldsymbol {x} _ {0} + \\sqrt {1 - \\alpha_ {t}} \\cdot \\boldsymbol {z} \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 169, + 689, + 468, + 707 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $z\\sim \\mathcal{N}(0,\\mathbf{I})$ and $\\{\\alpha_t\\}$ are the noise schedule.", + "bbox": [ + 76, + 712, + 418, + 727 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The backward process is aimed at gradually denoising $\\boldsymbol{x}_T$ , where at each step a cleaner image is obtained. This process is achieved by a neural network $\\epsilon_{\\theta}(\\boldsymbol{x}_t, t)$ that predicts the added noise $z$ . Once trained, each step of the backward process consists of applying $\\epsilon_{\\theta}$ to the current $\\boldsymbol{x}_t$ , and adding a Gaussian noise perturbation to obtain a cleaner $\\boldsymbol{x}_{t-1}$ .", + "bbox": [ + 75, + 727, + 468, + 828 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Diffusion models are rapidly evolving and have been extended and trained to progressively generate images conditioned on a guiding signal $\\epsilon_{\\theta}(\\pmb{x}_t,\\pmb{y},t)$ , e.g., conditioning the generation on another image [40], class label [20], or text [22, 29, 35, 37].", + "bbox": [ + 75, + 828, + 470, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this work, we leverage a pre-trained text-conditioned Latent Diffusion Model (LDM), a.k.a Stable Diffusion [37], in which the diffusion process is applied in the latent space of a pre-trained image autoencoder. The model is based on a U-Net architecture [38] conditioned on the guiding prompt $P$ . Layers of the U-Net comprise a residual block, a self-attention block, and a cross-attention block, as illustrated in Fig. 2 (b). The residual block convolve image features $\\phi_t^{l - 1}$ from the previous layer $l - 1$ to produce intermediate features $\\pmb{f}_t^l$ . In the self-attention block, features are projected into queries, $\\pmb{q}_t^l$ , keys, $\\pmb{k}_t^l$ , and values, $\\pmb{v}_t^l$ , and the output of the block is given by:", + "bbox": [ + 496, + 386, + 893, + 564 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\boldsymbol {f}} _ {t} ^ {l} = \\boldsymbol {A} _ {t} ^ {l} \\boldsymbol {v} _ {t} ^ {l} \\quad \\text {w h e r e} \\quad \\boldsymbol {A} _ {t} ^ {l} = \\operatorname {S o f t m a x} \\left(\\boldsymbol {q} _ {t} ^ {l} \\boldsymbol {k} _ {t} ^ {l T}\\right) \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 540, + 570, + 890, + 597 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "This operation allows for long-range interactions between image features. Finally, cross-attention is computed between the spatial image features and the token embedding of the text prompt $P$ .", + "bbox": [ + 496, + 604, + 893, + 662 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4. Method", + "text_level": 1, + "bbox": [ + 500, + 674, + 589, + 689 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Given an input guidance image $I^{G}$ and a target prompt $P$ , our goal is to generate a new image $I^{*}$ that complies with $P$ and preserves the structure and semantic layout of $I^{G}$ . We consider StableDiffusion [37], a state-of-the-art pre-trained and fixed text-to-image LDM model, denoted by $\\epsilon_{\\theta}(\\boldsymbol{x}_t, P, t)$ . This model is based on a U-Net architecture, as illustrated in Fig. 2 and discussed in Sec. 3.", + "bbox": [ + 496, + 698, + 893, + 799 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Our key finding is that fine-grained control over the generated structure can be achieved by manipulating spatial features inside the model during the generation process. Specifically, we observe and empirically demonstrate that: (i) spatial features extracted from intermediate decoder layers encode localized semantic information and are less affected by appearance information, and (ii) the self-attention,", + "bbox": [ + 496, + 799, + 893, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "1923", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/41fa0d7c50a52575f25870d867a79ef97a8647e244f1f1ce6ac12fa5030ca3ae.jpg", + "image_caption": [ + "Figure 3. Visualising diffusion features. We used a set of 20 humanoid images (real and generated), and extracted spatial features from different decoder layers, at roughly $50\\%$ of the sampling process $(t = 540)$ . For each block, we applied PCA on the extracted features across all images and visualized the top three leading components. Intermediate features (layer 4) reveal semantic regions (e.g., legs or torso) that are shared across all images, under large variations in object appearance and image domain. Deeper features capture more high-frequency information, which eventually forms the noise predicted by the model. See SM for additional visualizations." + ], + "image_footnote": [], + "bbox": [ + 119, + 88, + 854, + 378 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/a70c214488567481a53c103ffc18bab098cfcd8a49b19a64e51fde9d57a1b009.jpg", + "image_caption": [ + "Figure 4. Diffusion features over generation time-steps. Visualizing PCA of spatial features of layer $l = 4$ for the humanoid images (Fig. 3). Semantic parts are shared (have similar colors) across images at each time step." + ], + "image_footnote": [], + "bbox": [ + 78, + 468, + 468, + 594 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "representing the affinities between the spatial features, allows to retain fine layout and shape details.", + "bbox": [ + 75, + 676, + 468, + 707 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Based on our findings, we devise a simple framework that extracts features from the generation process of the guidance image $I^{G}$ and directly injects them along with $P$ into the generation process of $I^{*}$ , requiring no training or fine-tuning (Fig. 2). Our approach is applicable for both text-generated and real-world guidance images, for which we apply DDIM inversion [45] to get the initial $x_{T}^{G}$ .", + "bbox": [ + 75, + 709, + 468, + 811 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Spatial features. In text-to-image generation, one can use descriptive text prompts to specify various scene and object properties, including those related to their shape, pose and scene layout, e.g., \"a photo of a horse galloping in the forest\". However, the exact scene layout, the shape of the object and its fine-grained pose often significantly vary across", + "bbox": [ + 75, + 813, + 470, + 902 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "generated images from the same prompt under different initial noise $\\boldsymbol{x}_T$ . This suggests that the diffusion process itself and the resulting spatial features have a role in forming such fine-grained spatial information. This hypothesis is strengthened by [6], which demonstrated that semantic part segments can be estimated from spatial features in an unconditional diffusion model.", + "bbox": [ + 496, + 469, + 890, + 570 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We opt to gain a better understanding of how such semantic spatial information is internally encoded in $\\epsilon_{\\theta}$ . To this end, we perform a simple PCA analysis which allows us to reason about the visual properties dominating the high-dimensional features in $\\epsilon_{\\theta}$ . Specifically, we generated a diverse set of images containing various humanoids in different styles, including both real and text-generated images; sample images are shown in Fig. 3. For each image, we extract features $f_{t}^{l}$ from each layer of the decoder at each time step $t$ , as illustrated in Fig. 2(b). We then apply PCA on $f_{t}^{l}$ across all images.", + "bbox": [ + 496, + 575, + 892, + 737 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Fig. 3 shows the first three principal components for a representative subset of the images across different layers and a single time step. As seen, the coarsest and shallowest layer is mostly dominated by foreground-background separation, depicting only a crude blob in the location of the foreground object. Interestingly, we can observe that the intermediate features (layer 4) encode localized semantic information shared across objects from different domains and under significant appearance variations - similar object parts (e.g., legs, torso, head) are depicted in similar colors across all images (layer=4 row in Fig. 3). These proper", + "bbox": [ + 496, + 742, + 893, + 902 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "1924", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/a062b042bb94169cfd05a2a712536aa725e38a3605b9e1b3875cbf58d5a45808.jpg", + "image_caption": [ + "a photo of a silver robot in the snow\"" + ], + "image_footnote": [], + "bbox": [ + 78, + 88, + 173, + 170 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/1a17cd1ba4c748ad13d8420f7cb58ee6831df64317f54aca63d91bf6743b07e4.jpg", + "image_caption": [ + "(a) Feature injection, no attention injection" + ], + "image_footnote": [], + "bbox": [ + 181, + 88, + 276, + 169 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/8274cce1f1e0d69080cacdaadb01469b239b08a3dd86ef174851fb4adf6f6d3d.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 277, + 88, + 370, + 169 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/f2f064b6841d2fde10c61c18b3b816289497ddafea8e3eed5941df887687e8b0.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 372, + 88, + 467, + 169 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/d40361f266a0a577f4af2ac4ccc3df8e3b93ebb178581e12e70250cd37dd451f.jpg", + "image_caption": [ + "(b) Features Layer 4 + Attention injection" + ], + "image_footnote": [], + "bbox": [ + 181, + 178, + 276, + 250 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/5dc78ad9363df0e5deedbfcb8d704af98a3c48fd60335ef2f550ce6063d8602f.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 277, + 178, + 370, + 250 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/6242428f452d368d559a3c36e40b5f19eb85defde4d552d38030779aeb1314ca.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 372, + 178, + 467, + 250 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/e5dd06848f2ee0ef84166ea8b5aa79be1b3ff8ff8454097df3ee2216d7da5c90.jpg", + "image_caption": [ + "(c) Attention injection, no feature injection" + ], + "image_footnote": [], + "bbox": [ + 181, + 260, + 276, + 332 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/128df1a6b2bec2e3e4152c18354ae15eb8f68d3c0e9e2bfdaebb0e5f13c91142.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 277, + 260, + 370, + 332 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/2364367907ef9745ef65e17fdd64b8ffb6434ed7441e9f2f9c4dd6d9351a5f5a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 372, + 260, + 467, + 332 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/a958278a7e0df67add07d79e9b33539aaf10196dabac822714c6c7ff0198cc67.jpg", + "image_caption": [ + "Figure 5. Ablating features and attention injection. (a) Features extracted from the guidance image (left) are injected into the generation process of the translated image (guided by a given text prompt). While features at intermediate layers (Layer 4) exhibit localized semantic information (Fig. 3), solely injecting these features is insufficient for retaining the guidance structure. Incorporating deeper (and higher resolution) features leads to better structure preservation, but results in appearance leakage from the guidance image to the generated one (Layers 4-11). (b) Injecting features only at layer 4 and self-attention maps at higher-resolution layers alleviates this issue. (c) Injecting only self-attention maps restricts the affinities between the features, yet there is no semantic association between the guidance features and the generated ones, resulting in misaligned structure. The result of our final configuration is highlighted in orange.", + "Figure 6. Self-attention visualization. Showing 3 leading components of the self-attention matrix $A_{t}^{l}$ computed for the input image for three different layers. The principal components are aligned with the layout of the image: similar regions share similar colors" + ], + "image_footnote": [], + "bbox": [ + 96, + 554, + 184, + 631 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/88f485cfa874a36ccb8eae49783304138a78d757337d38d493f2c56b7b36e721.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 187, + 554, + 274, + 631 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/8c5673b07dfd2d957ef00122726a647c643f3f41d3cad9ec9c2bb3e5409c23b6.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 276, + 554, + 361, + 631 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/7edfaade2ece106a2c2a06ab4c73528e03d13a954c9886069da2bee851760184.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 362, + 554, + 447, + 631 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "ties are consistent across the generation process as shown in Fig. 4. As we go deeper into the network, the features gradually capture more high-frequency low-level information which eventually forms the noise predicted by the network. Extended feature visualizations can be found in the Supplementary Materials (SM) on our website.", + "bbox": [ + 75, + 710, + 467, + 796 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Feature injection. Based on these observations, we now turn to the translation task. Let $\\boldsymbol{x}_T^G$ be the initial noise, obtained by inverting $I^{G}$ using DDIM [45].", + "bbox": [ + 75, + 799, + 467, + 842 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Given the target prompt $P$ , the generation of the translated image $I^{*}$ is carried with the same initial noise, i.e., $\\pmb{x}_{T}^{*} = \\pmb{x}_{T}^{G}$ ; we refer the reader to SM for an analysis and justification of this design choice.", + "bbox": [ + 75, + 842, + 467, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "At each step $t$ of the backward process, we extract the guidance features $\\{\\pmb{f}_t^l\\}$ from the denoising step: $\\pmb{z}_{t - 1}^{G} = \\epsilon_{\\theta}(\\pmb{x}_{t}^{G},\\varnothing ,t)$ . These features are then injected into the generation of $I^{*}$ , i.e., in the denoising step of $\\pmb{x}_t^*$ , we override the resulting features $\\{\\pmb{f}_t^{*l}\\}$ with $\\{\\pmb{f}_t^l\\}$ . This operation is expressed by:", + "bbox": [ + 498, + 90, + 890, + 183 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {z} _ {t - 1} ^ {*} = \\hat {\\boldsymbol {\\epsilon}} _ {\\boldsymbol {\\theta}} \\left(\\boldsymbol {x} _ {t} ^ {*}, P, t; \\left\\{\\boldsymbol {f} _ {t} ^ {l} \\right\\}\\right) \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 601, + 195, + 890, + 213 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where we use $\\hat{\\epsilon}_{\\theta}(\\cdot ;\\{f_t^l\\})$ to denote the modified denoising step with the injected features $\\{\\pmb {f}_t^l\\}$ . In case of no injection, $\\hat{\\epsilon}_{\\theta}(\\pmb {x}_t,P,t;\\varnothing) = \\pmb {\\epsilon}_{\\theta}(\\pmb {x}_t,P,t)$", + "bbox": [ + 498, + 227, + 890, + 273 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Fig. 5(a) shows the effect of injecting spatial features $\\pmb{f}_t^l$ at increasing layers $l$ . As seen, injecting features only at layer $l = 4$ is insufficient for preserving the structure of the guidance image. As we inject features in deeper layers, the structure is better preserved, yet appearance information is leaked into the generated image (e.g., shades of the red t-shirt and blue jeans are apparent in Layer 4-11). To achieve a better balance between preserving the structure of $I^G$ and deviating from its appearance, we do not modify spatial features at deep layers, but rather leverage the self-attention layers as discussed below.", + "bbox": [ + 496, + 273, + 890, + 433 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Self-attention. Self-attention modules compute the affinities $\\mathbf{A}_t^l$ between the spatial features after linearly projecting them into queries and keys. These affinities have a tight connection to the established concept of self-similarly, which has been used to design structure descriptors by both classical and modern works [4,24,42,47]. This motivates us to consider the attention matrices $\\mathbf{A}_t^l$ to achieve fine-grained control over the generated content.", + "bbox": [ + 496, + 435, + 890, + 551 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Fig. 6, shows the leading principal components of a matrix $A_{t}^{l}$ for a given image. As seen, in early layers, the attention is aligned with the semantic layout of the image, grouping regions according to semantic parts. Gradually, higher-frequency information is captured.", + "bbox": [ + 496, + 551, + 890, + 625 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Practically, injecting the self-attention matrix is done by replacing the matrix $\\mathbf{A}_t^l$ in Eq. 2. Intuitively, this operation pulls features close together, according to the affinities encoded in $\\mathbf{A}_t^l$ . We denote this additional operation by modifying Eq. (3) as follows:", + "bbox": [ + 496, + 625, + 890, + 700 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nz _ {t - 1} ^ {*} = \\hat {\\epsilon} _ {\\boldsymbol {\\theta}} \\left(\\boldsymbol {x} _ {t}, P, t; \\boldsymbol {f} _ {t} ^ {4}, \\left\\{\\boldsymbol {A} _ {t} ^ {l} \\right\\}\\right) \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 591, + 712, + 890, + 729 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Fig. 5(b) shows the effect of Eq. (4) for increasing injection layers; the maximal injection layer of $A_{t}^{l}$ controls the fidelity to the original structure, while mitigating the issue of appearance leakage. Fig. 5(c) demonstrates the pivotal role of the features $f_{t}^{4}$ . As seen, with only self-attention, i.e., $z_{t - 1}^{*} = \\hat{\\epsilon}_{\\theta}(x_{t},P,t;\\{A_{t}^{l}\\})$ , there is no semantic association between the original and translated contents, resulting in large structural deviations.", + "bbox": [ + 496, + 742, + 890, + 859 + ], + "page_idx": 4 + }, + { + "type": "page_footnote", + "text": "In the case of a generated guidance image, $\\pmb{z}_{t-1}^{G} = \\pmb{\\epsilon}_{\\theta}(\\pmb{x}_{t}^{G}, P_{G}, t)$ , where $P_{G}$ is the text used to generate $I^{G}$ .", + "bbox": [ + 500, + 871, + 890, + 898 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "1925", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Algorithm 1 Plug-and-Play Diffusion Features", + "text_level": 1, + "bbox": [ + 78, + 90, + 388, + 104 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Inputs:", + "bbox": [ + 94, + 111, + 133, + 119 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "$I^{G}$ real guidance image", + "bbox": [ + 96, + 121, + 223, + 132 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "$P \\triangleright$ target text prompt", + "bbox": [ + 96, + 132, + 207, + 141 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "$\\tau_f, \\tau_A \\triangleright$ injection thresholds", + "bbox": [ + 96, + 142, + 238, + 151 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "$\\pmb{x}_T^G \\gets \\mathrm{DDIM - inv}(I^G)$", + "bbox": [ + 96, + 157, + 207, + 171 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "x←x", + "bbox": [ + 96, + 171, + 151, + 180 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "for $t\\gets T$ 1 do", + "bbox": [ + 96, + 180, + 192, + 188 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {z} _ {t - 1} ^ {G}, \\boldsymbol {f} _ {t} ^ {4}, \\left\\{\\boldsymbol {A} _ {t} ^ {l} \\right\\} \\leftarrow \\epsilon_ {\\theta} \\left(\\boldsymbol {x} _ {t} ^ {G}, \\varnothing , t\\right)\n$$\n", + "text_format": "latex", + "bbox": [ + 112, + 188, + 295, + 207 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {x} _ {t - 1} ^ {G} \\leftarrow \\text {D D I M - s a m p} \\left(\\boldsymbol {x} _ {t} ^ {G}, \\boldsymbol {z} _ {t - 1} ^ {G}\\right)\n$$\n", + "text_format": "latex", + "bbox": [ + 112, + 208, + 287, + 223 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "if $t > \\tau_f$ then $\\pmb{f}_t^{*4} \\gets \\pmb{f}_t^4$ else $\\pmb{f}_t^{*4} \\gets \\emptyset$", + "bbox": [ + 112, + 224, + 323, + 234 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "if $t > \\tau_A$ then $A_{+}^{*l}\\gets A_{+}^{l}$ else $A_{+}^{*l}\\gets \\emptyset$", + "bbox": [ + 112, + 236, + 328, + 246 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {z} _ {t - 1} ^ {*} \\leftarrow \\hat {\\epsilon} _ {\\theta} \\left(\\boldsymbol {x} _ {t} ^ {*}, P, t; \\boldsymbol {f} _ {t} ^ {* 4}, \\left\\{\\boldsymbol {A} _ {t} ^ {* 1} \\right\\}\\right)\n$$\n", + "text_format": "latex", + "bbox": [ + 112, + 247, + 308, + 265 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {x} _ {t - 1} ^ {*} \\leftarrow \\text {D D I M - s a m p} \\left(\\boldsymbol {x} _ {t} ^ {*}, \\boldsymbol {z} _ {t - 1} ^ {*}\\right)\n$$\n", + "text_format": "latex", + "bbox": [ + 112, + 265, + 281, + 277 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "end for", + "bbox": [ + 96, + 277, + 133, + 286 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Output: $I^{*}\\gets x_{0}^{*}$", + "bbox": [ + 96, + 286, + 189, + 297 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "$\\triangleright$ Starting from same seed", + "bbox": [ + 344, + 172, + 468, + 181 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Our plug-and-play diffusion features framework is summarized in Alg. 1, and is controlled by two parameters: (i) $\\tau_{f}$ is the sampling step until which $f_{t}^{4}$ are injected. (ii) $\\tau_{A}$ is the sampling step until which $A_{t}^{l}$ are injected. In all our results, self-attention is injected in all decoder layers. The exact parameters settings are discussed in Sec. 5.", + "bbox": [ + 76, + 328, + 468, + 417 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Negative-prompting. To increase the deviation from guidance image content, we use negative prompting [26] with a prompt $P_{n}$ that describes the guidance image. Additionally, we use a parameter $\\alpha \\in [0,1]$ to balance between neutral and negative prompting. That is, at each sampling step, our final noise prediction becomes $\\epsilon = w\\pmb{\\epsilon}_{\\theta}(\\pmb{x}_t,P,t) + (1 - w)\\tilde{\\pmb{\\epsilon}}$ where $\\tilde{\\pmb{\\epsilon}}$ is given by", + "bbox": [ + 76, + 421, + 468, + 523 + ], + "page_idx": 5 + }, + { + "type": "equation", + "text": "\n$$\n\\tilde {\\epsilon} = \\alpha \\epsilon_ {\\theta} \\left(\\boldsymbol {x} _ {t}, \\varnothing , t\\right) + (1 - \\alpha) \\epsilon_ {\\theta} \\left(\\boldsymbol {x} _ {t}, P _ {n}, t\\right) \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 133, + 537, + 468, + 551 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "where $w$ is the classifier-free guidance scale. We find negative-prompting to be beneficial for translating textureless \"primitives\" images (e.g., silhouettes). For natural-looking guidance images, it plays a minor role. See SM for more details.", + "bbox": [ + 76, + 559, + 468, + 628 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5. Results", + "text_level": 1, + "bbox": [ + 76, + 643, + 163, + 657 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We thoroughly evaluate our method both quantitatively and qualitatively on diverse guidance image domains, both real and generated ones, as discussed below. Please see SM for full implementation details of our method.", + "bbox": [ + 76, + 667, + 468, + 724 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Datasets. Our method supports versatile text-guided image-to-image translation tasks and can be applied to arbitrary image domains. Since there is no existing benchmark for such diverse settings, we created two new datasets: (i) Wild-TI2I, comprises of 148 diverse text-image pairs, $53\\%$ of which consists of real guidance images that we gathered from the Web; (ii) ImageNet-R-TI2I, a benchmark we derived from the ImageNet-R dataset [16], which comprises of various renditions (e.g., paintings, embroidery, etc.) of ImageNet object classes. To adopt this dataset for our purpose, we manually selected 3 high-quality images from 10 different classes. To generate our image-text examples, we", + "bbox": [ + 76, + 727, + 468, + 900 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/2c687fd8df912b3f5d865e74265191c5c944a6e2e64be27cd3d1e6ecc920e4b7.jpg", + "image_caption": [ + "Guidance" + ], + "image_footnote": [], + "bbox": [ + 522, + 109, + 612, + 179 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "\"aphotofa", + "bbox": [ + 633, + 92, + 692, + 99 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "golden robot\"", + "bbox": [ + 633, + 101, + 692, + 107 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/da8466fcf717ce976de2dc610527babbd9025beee81aac546b7eac2d87c6bcc4.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 619, + 109, + 707, + 179 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "\"aphotofa", + "bbox": [ + 723, + 93, + 782, + 99 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "wooden statue\"", + "bbox": [ + 723, + 101, + 782, + 107 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/f6a01a07ac9a7cdaaaed3ae606b51f536149df5774ef7ae483f0c13d39cafc87.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 710, + 109, + 797, + 179 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "\"aphtofoa", + "bbox": [ + 812, + 92, + 874, + 99 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "sand sculpture\"", + "bbox": [ + 812, + 101, + 874, + 107 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/3e79a8fd1c2dcc98ca32326f9a189bfd7049f72188b69524c79b785103696493.jpg", + "image_caption": [ + "Wild TI2I-Real" + ], + "image_footnote": [], + "bbox": [ + 527, + 203, + 612, + 270 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "\"apotof a golden sculptur in a temple", + "bbox": [ + 627, + 181, + 692, + 200 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/ba05e3d24c1d0bbd72bd41af94683c9b90008c4b0b695af21427f3981b0f8b79.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 619, + 203, + 707, + 272 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "\"", + "bbox": [ + 720, + 181, + 784, + 189 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "wooden statue\"", + "bbox": [ + 720, + 190, + 784, + 196 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "a photo of a", + "bbox": [ + 813, + 185, + 869, + 191 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "silver robot\"", + "bbox": [ + 813, + 191, + 869, + 198 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/c13c4cd4e0fe02fd123059d8436cabf125b719df2d34150438c2d375e5aaa121.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 527, + 297, + 609, + 362 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "#", + "bbox": [ + 627, + 273, + 692, + 281 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "a photo of a", + "bbox": [ + 633, + 281, + 692, + 287 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/4f53b93ddcd047e920f7877dc041eba0aeb9d5d82f7829dbebf454e4efcda728.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 619, + 296, + 705, + 364 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "a photo of a", + "bbox": [ + 720, + 275, + 785, + 282 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "hummingbird in", + "bbox": [ + 720, + 282, + 785, + 289 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "a forest\"", + "bbox": [ + 720, + 289, + 785, + 295 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/c8b537925f3ec61c68b528d793da7e2f77628c8db945a452a9e9a1ca5dad5719.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 710, + 296, + 797, + 364 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "\"aphtofoan", + "bbox": [ + 813, + 276, + 872, + 284 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "eagle\"", + "bbox": [ + 813, + 284, + 874, + 292 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/f6a5913bdc01c20f77fc7886ab6b0818002dc29d2823eadb859bc63c9e2e4a34.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 527, + 368, + 612, + 402 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "\"aculpture of", + "bbox": [ + 627, + 368, + 697, + 375 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "a hummingbird?", + "bbox": [ + 633, + 375, + 692, + 382 + ], + "page_idx": 5 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "\"an image of a", + "hummingbird\"" + ], + "bbox": [ + 710, + 368, + 797, + 382 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "\"sketch of a", + "bbox": [ + 813, + 369, + 872, + 376 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "parrot\"", + "bbox": [ + 813, + 376, + 874, + 383 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/0694bdeb0809edf319d938e7f26d934d4edbde3ebe6a668fd6a56544c159a8df.jpg", + "image_caption": [ + "ImageNet-R-T12I" + ], + "image_footnote": [], + "bbox": [ + 524, + 387, + 612, + 455 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/e770f9472f52f9bd2bbbb473e337b73f615cb08847e4c1f2254a98703ebc8dd7.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 627, + 387, + 705, + 455 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/6cfe74cee97327f50520f2667ed06fdf526865f5006a2381302cb3ebe662b268.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 710, + 387, + 797, + 455 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/b47c2f537e871081efc402576947a2cd418e4abbae2c15fd5c4e36b8b9e94722.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 800, + 387, + 887, + 455 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/60619d2dcb49f2b3580f6c2d2e470df894dc865b7e5405b09fd1266260d33e93.jpg", + "image_caption": [ + "Figure 7. Sample results of our method on image-text pairs from Wild-T12I and ImageNet-R-T12I benchmarks." + ], + "image_footnote": [], + "bbox": [ + 524, + 482, + 612, + 549 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "\"an embroidery", + "bbox": [ + 627, + 459, + 697, + 465 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "of a pink jeep", + "bbox": [ + 633, + 465, + 692, + 473 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/b3949819bdc2052fa4769bdb0ae4843ed96571ac96dfd26a478db5dd81cd4907.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 619, + 481, + 707, + 549 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "\"a photo of a", + "bbox": [ + 720, + 460, + 782, + 467 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "hippie colorful", + "bbox": [ + 720, + 467, + 782, + 474 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Jeeep", + "bbox": [ + 720, + 474, + 782, + 479 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/df97814cc6ffcedbe058e6b32a98f051d5cad9a941d47adc05c9dd4e45041256.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 710, + 481, + 797, + 549 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "a cartoon of a", + "bbox": [ + 813, + 462, + 874, + 468 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "jeep\"", + "bbox": [ + 813, + 468, + 874, + 474 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "created a list of text templates by defining for each source class target categories and styles, and automatically sampled their combinations. This results in total of 150 image-text pairs. See SM for full details.", + "bbox": [ + 496, + 603, + 890, + 660 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Figs. 1 and 7 show a sample of our results on both real and generated guidance images. Our results show both adherence to the guidance shape and compliance with different target prompts. Our method successfully handles both naturally looking as well as artistic and textureless guidance images.", + "bbox": [ + 496, + 661, + 890, + 748 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.1. Comparison to Prior/Concurrent Work", + "text_level": 1, + "bbox": [ + 500, + 760, + 836, + 775 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We focus our comparisons on state-of-the-art baselines that can be applied to diverse text-guided I2I tasks, including: (i) SDEdit [28] under three different noising levels, (ii) P2P [17], (iii) DiffuseIT [25], and (iv) VQGAN-CLIP [10]. We further provide qualitative comparisons to Text2LIVE [5], FlexIT [9] and DiffusionCLIP [22].", + "bbox": [ + 496, + 784, + 890, + 869 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We note that P2P requires a source prompt that is word-aligned to the target prompt. Thus, we include a qualita", + "bbox": [ + 500, + 871, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "1926", + "bbox": [ + 483, + 945, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/58a4043b3a2818ad92113afea0d36017e6ce0973445786e5a5d41cbbab2a25f9.jpg", + "image_caption": [ + "Figure 8. Comparisons. Sample results are shown for ImageNet-R-T12I and Wild-T12I benchmarks, including real and generated guidance images. Left to right: guidance image, text prompt, our result, P2P [17], DiffuseIT [25], SDedit [28] w/3 noising levels, and VQ+CLIP [10]." + ], + "image_footnote": [], + "bbox": [ + 117, + 85, + 854, + 467 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/0ea1932aedb98dc0a5149a0cace12e6c5e0e793eaf64a2e7f7197a415fa8211e.jpg", + "image_caption": [ + "Figure 9. Quantitative evaluation. We measure CLIP cosine similarity (higher is better) and DINO-ViT self-similarity distance (lower is better) to quantify the prompt fidelity and structure preservation, respectively. The metrics are reported on 3 benchmarks: (a) Wild-T12I, which includes ablations of our method, (b) ImageNet-R-T12I, and (c) Generated-ImageNet-R-T12I. Note that P2P can be applied only for (b) and (c) due to the prompts restriction. All baselines struggle to achieve both low structure distance and a high CLIP score. Our method exhibits a better balance between these two ends across all benchmarks." + ], + "image_footnote": [], + "bbox": [ + 158, + 506, + 807, + 683 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "tive and quantitative comparison to P2P on our ImageNet-RT12I benchmark, for which we created aligned source-target prompts. We further include qualitative comparison to a subset of Wild-T12I for which the source and target prompts are aligned. For evaluating P2P on real guidance images, we applied DDIM inversion with the source text as in [17].", + "bbox": [ + 75, + 775, + 468, + 862 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Fig. 8 shows sample results of our method compared with the baselines. As seen, our method successfully trans-", + "bbox": [ + 76, + 869, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "lates diverse inputs, both for real and generated guidance images. In all cases, our results exhibit both high preservation of the layout and high fidelity to the target prompt. In contrast, SDEdit suffers from an inherent tradeoff between the two - with low noise level, the structure is well preserved in the expanse of hardly changing the appearance; larger deviation in appearances is achieved with higher noise level, yet the structure is damaged. VQGAN+CLIP", + "bbox": [ + 496, + 775, + 890, + 891 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "1927", + "bbox": [ + 483, + 944, + 514, + 957 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/28a9cd0b42da69ba5ede6b6b47310c955819ecd3f80680de4212e47c898c76ab.jpg", + "image_caption": [ + "Figure 10. Comparison to P2P on generated-ImageNet-R-T12I benchmark. P2P has noticeable deviation from the structure, especially in multiple word swaps (last row). See more examples in SM." + ], + "image_footnote": [], + "bbox": [ + 135, + 88, + 410, + 209 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "exhibits the same behavior, with overall lower image quality. Similarly, DiffuseIT shows high fidelity to the structure, with little changes to the appearance.", + "bbox": [ + 75, + 287, + 468, + 330 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We find that P2P struggles to deviate from the guidance appearance to satisfy the edit when applied on real images (Fig. 8 rows 3-6). We speculate that since DDIM inversion is applied with a source text, it requires using low guidance scale at sampling, which limits the editability. To factor out the effect of DDIM inversion, we expand our comparison to P2P on generated guidance images. Specifically, we created a generated-ImageNet-R-TI2I benchmark by using prompts expressing the classes and renditions from [16] (see SM for further details on the benchmark creation). As seen in Fig. 10 and in Fig. 8 (first 2 rows), both our method and P2P comply with the target text. However, P2P often largely deviates from the structure, especially when applying multiple word swaps (second row in Fig. 10), while ours demonstrates fine-grained structure preservation across all examples (more examples in SM).", + "bbox": [ + 75, + 330, + 468, + 559 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We numerically evaluate these results using two complementary metrics: text-image CLIP similarity to quantify the fidelity of the generated images to the text prompt (higher is better), and DINO-ViT self-similarity distance [47], to quantify structure preservation (lower is better). As seen in Fig. 9, our method outperforms the baselines by achieving both high structure preservation (in par with SDEdit w/ low noising level), and high prompt compliance (in par with SDEdit w/ high noising level). Note that VQGAN-CLIP and DiffuseIT directly use the evaluation metrics in their objective (CLIP loss in [10] and DINO self-similarity in [25]), which explains their respective scores in these metrics.", + "bbox": [ + 75, + 561, + 468, + 733 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Additional baselines. Fig. 11 shows qualitative comparisons with: (i) Text2LIVE [5], (ii) DiffusionCLIP [22], and (iii) FlexIT [9]. These methods either fail to deviate from the guidance image or result in noticeable visual artifacts.", + "bbox": [ + 76, + 737, + 468, + 796 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5.2. Ablation", + "text_level": 1, + "bbox": [ + 76, + 805, + 181, + 819 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We ablate our key design choices by evaluating our performance for the following cases: (i) w/o spatial features injection (w/o features), (ii) w/o self-attention injection. The metrics are reported in Fig. 9(a) and a representative example is shown in Fig. 5. The results demonstrate that both", + "bbox": [ + 75, + 828, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/6704eeffd1a8a39ab40c5cb47713d6cfd90f8860c5ba4c2001bb5e63cf0ad0e4.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 500, + 88, + 890, + 205 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/1bdb25dd7627ec67eea3d70d128a7131b3367e499e8ede929b9dceaf989c817a.jpg", + "image_caption": [ + "Figure 11. Qualitative comparisons to additional baselines: Text2LIVE [5], DiffusionCLIP [22], FlexIT [9]. These methods fail to deviate from the structure for conveying the edit, or create undesired artifacts. More comparisons are included in the SM.", + "Figure 12. Limitations. Our method fails when there is no semantic association between the guidance content and the target text (e.g. arbitrarily colored segmentation masks)" + ], + "image_footnote": [], + "bbox": [ + 519, + 270, + 870, + 344 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "features and self-attention are critical for structure preservation – the features provide a semantic association between the original and translated content, while self-attention is essential for maintaining this association and capturing finer structural information. See SM for further ablations.", + "bbox": [ + 498, + 410, + 890, + 481 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Discussion and Conclusion", + "text_level": 1, + "bbox": [ + 500, + 494, + 746, + 510 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We presented a new framework for diverse text-guided image-to-image translation, founded on new insights about the internal representation of a pre-trained text-to-image diffusion model. Our method, based on simple manipulation of features, outperforms existing baselines, achieving a significantly better balance between preserving the guidance layout and deviating from its appearance. As for limitations, our method relies on the semantic association between the original and translated content in the diffusion feature space. Thus, it does not work well on arbitrarily colored segmentation masks (Fig. 12). In addition, we observed that for textureless \"minimal\" images, DDIM may occasionally result in a latent that encodes dominant low-frequency appearance information, which would result in appearance information leakage into our results. We believe that our work demonstrates the yet unrealized potential of the rich and powerful feature space spanned by pre-trained text-to-image diffusion models. We hope it will motivate future research in this direction.", + "bbox": [ + 496, + 520, + 890, + 792 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgments: We thank Omer Bar-Tal for his insights. This project received funding from the Israeli Science Foundation (grant 2303/20), the Carolito Stiftung, and the NVIDIA Applied Research Accelerator Program. Dr. Bagon is a Robin Chemers Neustein AI Fellow.", + "bbox": [ + 498, + 794, + 890, + 867 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "1928", + "bbox": [ + 483, + 945, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 90, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Yuval Alaluf, Or Patashnik, and Daniel Cohen-Or. Restyle: A residual-based stylegan encoder via iterative refinement. In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), 2021. 2", + "[2] Omri Avrahami, Ohad Fried, and Dani Lischinski. Blended latent diffusion. arXiv preprint arXiv:2206.02779, 2022. 2", + "[3] Omri Avrahami, Dani Lischinski, and Ohad Fried. Blended diffusion for text-driven editing of natural images. 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Unpaired image-to-image translation using cycle-consistent adversarial networks. In Proceedings of the IEEE international conference on computer vision, 2017. 2" + ], + "bbox": [ + 501, + 92, + 890, + 483 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "1930", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/0e4e4e16-e745-45c1-893c-29ea331e04ac_model.json b/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/0e4e4e16-e745-45c1-893c-29ea331e04ac_model.json new file mode 100644 index 0000000000000000000000000000000000000000..35017667c3847cfd511b5c676dbc4be2f9620f6b --- /dev/null +++ b/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/0e4e4e16-e745-45c1-893c-29ea331e04ac_model.json @@ -0,0 +1,2893 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.092, + 0.129, + 0.88, + 0.152 + ], + "angle": 0, + "content": "Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation" + }, + { + "type": "text", + "bbox": [ + 0.207, + 0.158, + 0.353, + 0.176 + ], + "angle": 0, + "content": "Narek Tumanyan*" + }, + { + "type": "text", + "bbox": [ + 0.389, + 0.158, + 0.508, + 0.176 + ], + "angle": 0, + "content": "Michal Geyer*" + }, + { + "type": "text", + "bbox": [ + 0.544, + 0.158, + 0.639, + 0.176 + ], + "angle": 0, + "content": "Shai Bagon" + }, + { + "type": "text", + "bbox": [ + 0.678, + 0.158, + 0.764, + 0.174 + ], + "angle": 0, + "content": "Tali Dekel" + }, + { + "type": "text", + "bbox": [ + 0.394, + 0.178, + 0.577, + 0.191 + ], + "angle": 0, + "content": "Weizmann Institute of Science" + }, + { + "type": "text", + "bbox": [ + 0.291, + 0.195, + 0.674, + 0.209 + ], + "angle": 0, + "content": "Project webpage: https://pnp-diffusion.github.io" + }, + { + "type": "image", + "bbox": [ + 0.078, + 0.217, + 0.896, + 0.423 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.434, + 0.894, + 0.502 + ], + "angle": 0, + "content": "Figure 1. Given a single real-world image as input, our framework enables versatile text-guided translations of the original content. Our results exhibit high fidelity to the input structure and scene layout, while significantly changing the perceived semantic meaning of objects and their appearance. Our method does not require any training, but rather harnesses the power of a pre-trained text-to-image diffusion model through its internal representation. We present new insights about deep features encoded in such models, and an effective framework to control the generation process through simple modification of these features." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.525, + 0.314, + 0.54 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.546, + 0.473, + 0.878 + ], + "angle": 0, + "content": "Large-scale text-to-image generative models have been a revolutionary breakthrough in the evolution of generative AI, synthesizing diverse images with highly complex visual concepts. However, a pivotal challenge in leveraging such models for real-world content creation is providing users with control over the generated content. In this paper, we present a new framework that takes text-to-image synthesis to the realm of image-to-image translation - given a guidance image and a target text prompt as input, our method harnesses the power of a pre-trained text-to-image diffusion model to generate a new image that complies with the target text, while preserving the semantic layout of the guidance image. Specifically, we observe and empirically demonstrate that fine-grained control over the generated structure can be achieved by manipulating spatial features and their self-attention inside the model. This results in a simple and effective approach, where features extracted from the guidance image are directly injected into the generation process of the translated image, requiring no training or fine-tuning. We demonstrate high-quality results on versatile text-guided image translation tasks, including translating sketches, rough drawings and animations into realistic images, changing the class and appearance of ob" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.512, + 0.892, + 0.542 + ], + "angle": 0, + "content": "jects in a given image, and modifying global qualities such as lighting and color." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.56, + 0.633, + 0.575 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.584, + 0.893, + 0.842 + ], + "angle": 0, + "content": "With the rise of text-to-image foundation models - billion-parameter models trained on a massive amount of text-image data, it seems that we can translate our imagination into high-quality images through text [13, 35, 37, 41]. While such foundation models unlock a new world of creative processes in content creation, their power and expressivity come at the expense of user controllability, which is largely restricted to guiding the generation solely through an input text. In this paper, we focus on attaining control over the generated structure and semantic layout of the scene - an imperative component in various real-world content creation tasks, ranging from visual branding and marketing to digital art. That is, our goal is to take text-to-image generation to the realm of text-guided Image-to-Image (I2I) translation, where an input image guides the layout (e.g., the structure of the horse in Fig. 1), and the text guides the perceived semantics and appearance of the scene (e.g., \"robot horse\" in Fig. 1)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.843, + 0.894, + 0.903 + ], + "angle": 0, + "content": "A possible approach for achieving control of the generated layout is to design text-to-image foundation models that explicitly incorporate additional guiding signals, such as user-provided masks [13,29,35]. For example, recently" + }, + { + "type": "page_footnote", + "bbox": [ + 0.102, + 0.888, + 0.216, + 0.9 + ], + "angle": 0, + "content": "* Equal contribution." + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "1921" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.265 + ], + "angle": 0, + "content": "Make-A-Scene [13] trained a text-to-image model that is also conditioned on a label segmentation mask, defining the layout and the categories of objects in the scene. However, such an approach requires an extensive compute as well as large-scale text-guidance-image training tuples, and can be applied at test-time to these specific types of inputs. In this paper, we are interested in a unified framework that can be applied to versatile I2I translation tasks, where the structure guidance signal ranges from artistic drawings to photorealistic images (see Fig. 1). Our method does not require any training or fine-tuning, but rather leverages a pre-trained and fixed text-to-image diffusion model [37]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.266, + 0.473, + 0.452 + ], + "angle": 0, + "content": "We pose the fundamental question of how structure information is internally encoded in such a model. We dive into the intermediate spatial features that are formed during the generation process, empirically analyze them, and devise a new framework that enables fine-grained control over the generated structure by applying simple manipulations to spatial features inside the model. Specifically, spatial features and their self-attention are extracted from the guidance image, and are directly injected into the text-guided generation process of the target image. We demonstrate that our approach is not only applicable in cases where the guidance image is generated from text, but also for real-world images that are inverted into the model." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.457, + 0.453, + 0.471 + ], + "angle": 0, + "content": "To summarize, we make the following key contributions:" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.471, + 0.468, + 0.5 + ], + "angle": 0, + "content": "(i) We provide new empirical insights about internal spatial features formed during the diffusion process." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.503, + 0.469, + 0.56 + ], + "angle": 0, + "content": "(ii) We introduce an effective framework that leverages the power of pre-trained and fixed guided diffusion, allowing to perform high-quality text-guided I2I translation without any training or fine-tuning." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.564, + 0.469, + 0.622 + ], + "angle": 0, + "content": "(iii) We show, both quantitatively and qualitatively that our method outperforms existing state-of-the-art baselines, achieving significantly better balance between preserving the guidance layout and deviating from its appearance." + }, + { + "type": "list", + "bbox": [ + 0.077, + 0.471, + 0.469, + 0.622 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.64, + 0.219, + 0.654 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.671, + 0.473, + 0.902 + ], + "angle": 0, + "content": "Image-to-image translation. Image-to-Image (I2I) translation is aimed at estimating a mapping of an image from a source domain to a target domain, while preserving the domain-invariant characteristics of the input image, e.g., objects' structure or scene layout. From classical to modern data-driven methods, numerous visual problems have been formulated and tackled as an I2I task (e.g., [8,11,18,33,43]). Seminal deep-learning-based methods have proposed various GAN-based frameworks to encourage the output image to comply with the distribution of the target domain [23, 30, 31, 51]. Nevertheless, these methods require datasets of example images from both source and target domains, and often require training from scratch for each translation task (e.g., horse-to-zebra, day-to-night, summer-to-winter). Other works utilize pre-trained GANs by performing the translation in its latent space [1, 36, 46]. Several meth" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.236 + ], + "angle": 0, + "content": "ods have also considered the task of zero-shot I2I by training a generator on a single source-target image pair example [47, 49]. With the advent of unconditional image diffusion models, several methods have been proposed to adopt or extend them for various I2I tasks [40, 50]. In this paper, we consider the task of text-guided image-to-image translation where the target domain is not specified through a dataset of images but rather via a target text prompt. Our method is zero-shot, does not require training and is applicable to versatile I2I tasks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.241, + 0.892, + 0.442 + ], + "angle": 0, + "content": "Text-guided image manipulation. With the tremendous progress in language-vision models, a surge of methods have been proposed to perform various types of text-driven image edits. Various methods have proposed to combine CLIP [34], which provides a rich and powerful joint imagetext embedding space, with a pre-trained unconditional image generator, e.g., a GAN [7, 15, 27, 32] or a diffusion model [2, 3, 22, 25]. For example, DiffusionCLIP [22] uses CLIP to fine-tune a diffusion model to perform text guided manipulations. Concurrent to our work, [25] uses CLIP and semantic losses of [47] to guide a diffusion process to perform I2I translation. Aiming to edit the appearance of objects in real-world images, Text2LIVE [5] trains a generator on a single image-text pair, without additional training data;" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.444, + 0.892, + 0.557 + ], + "angle": 0, + "content": "Recently, text-to-image generative models [13,29,35,37, 41] have demonstrated unprecedented capabilities in generating high-quality and diverse images from text, capturing complex visual concepts (e.g., object interactions, geometry, or composition). Nevertheless, such models offer little control over the generated content. This creates a great interest in developing methods to adopt such unconstrained text-to-image models for controlled content creation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.558, + 0.892, + 0.772 + ], + "angle": 0, + "content": "For example, SDEdit [28] edits user-provided images using free text prompts by noising the guidance image to an intermediate diffusion step, and then denoising it conditioned on the input prompt. This simple approach leads to impressive results, yet exhibit a tradeoff between preserving the guidance layout and fulfilling the target text. Several concurrent methods have taken first steps in controlling different properties of the generated content [14,21,39,48,50]. DreamBooth [39] and Textual Inversion [14] personalize a pre-trained text-to-image diffusion model given a few user-provided images. Our method also leverages a pre-trained text-to-image diffusion model to achieve our goal, yet does not involve any training or fine-tuning. Instead, we devise a simple framework that intervenes in the generation process by directly manipulating the spatial features." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.772, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Our approach of operating in the diffusion feature space is related to Prompt-to-Prompt (P2P) [17], which recently observed that by manipulating the cross-attention layers, it is possible to control the relation between the spatial layout of the image to each word in the text. Intuitively, since the cross attention is formed by the association of spatial features to words, it allows to capture rough regions at the object level, yet localized spatial information that is not expressed in the source text prompt (e.g., ob" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1922" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.08, + 0.09, + 0.895, + 0.309 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.319, + 0.895, + 0.377 + ], + "angle": 0, + "content": "Figure 2. Plug-and-play Diffusion Features. (a) Our framework takes as input a guidance image and a text prompt describing the desired translation; the guidance image is inverted to initial noise \\(\\boldsymbol{x}_T^G\\), which is then progressively denoised using DDIM sampling. During this process, we extract \\((\\boldsymbol{f}_t^l, \\boldsymbol{q}_t^l, \\boldsymbol{k}_t^l)\\) - spatial features from the decoder layers and their self-attention, as illustrated in (b). To generate our text-guided translated image, we fix \\(\\boldsymbol{x}_T^* = \\boldsymbol{x}_T^G\\) and inject the guidance features \\((\\boldsymbol{f}_t^l, \\boldsymbol{q}_t^l, \\boldsymbol{k}_t^l)\\) at certain layers, as discussed in Sec. 4." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.387, + 0.473, + 0.56 + ], + "angle": 0, + "content": "ject parts) is not guaranteed to be preserved by P2P. Instead, our method focuses only on spatial features and their self-affinities – we show that such features exhibit high granularity of spatial information, allowing us to control the generated structure, while not restricting the interaction with the text. Thus, our method offers several key advantages: (i) enables fine-grained control over the generated shape and layout, (ii) allows to use arbitrary text-prompts to express the target translation; in contrast to P2P that requires word-to-word alignment between a source and target text prompts, (iii) demonstrates superior performance of real-world guidance images." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.571, + 0.204, + 0.589 + ], + "angle": 0, + "content": "3. Preliminary" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.595, + 0.47, + 0.684 + ], + "angle": 0, + "content": "Diffusion models [12, 19, 37, 44] are probabilistic generative models in which an image is generated by progressively removing noise from an initial Gaussian noise image, \\( \\boldsymbol{x}_T \\sim \\mathcal{N}(0, \\mathbf{I}) \\). These models are founded on two complementary random processes: the forward process, in which Gaussian noise is progressively added to a clean image, \\( \\boldsymbol{x}_0 \\):" + }, + { + "type": "equation", + "bbox": [ + 0.171, + 0.69, + 0.47, + 0.708 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {x} _ {t} = \\sqrt {\\alpha_ {t}} \\cdot \\boldsymbol {x} _ {0} + \\sqrt {1 - \\alpha_ {t}} \\cdot \\boldsymbol {z} \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.713, + 0.419, + 0.728 + ], + "angle": 0, + "content": "where \\(z\\sim \\mathcal{N}(0,\\mathbf{I})\\) and \\(\\{\\alpha_t\\}\\) are the noise schedule." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.728, + 0.47, + 0.829 + ], + "angle": 0, + "content": "The backward process is aimed at gradually denoising \\( \\boldsymbol{x}_T \\), where at each step a cleaner image is obtained. This process is achieved by a neural network \\( \\epsilon_{\\theta}(\\boldsymbol{x}_t, t) \\) that predicts the added noise \\( z \\). Once trained, each step of the backward process consists of applying \\( \\epsilon_{\\theta} \\) to the current \\( \\boldsymbol{x}_t \\), and adding a Gaussian noise perturbation to obtain a cleaner \\( \\boldsymbol{x}_{t-1} \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.829, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Diffusion models are rapidly evolving and have been extended and trained to progressively generate images conditioned on a guiding signal \\(\\epsilon_{\\theta}(\\pmb{x}_t,\\pmb{y},t)\\), e.g., conditioning the generation on another image [40], class label [20], or text [22, 29, 35, 37]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.387, + 0.895, + 0.565 + ], + "angle": 0, + "content": "In this work, we leverage a pre-trained text-conditioned Latent Diffusion Model (LDM), a.k.a Stable Diffusion [37], in which the diffusion process is applied in the latent space of a pre-trained image autoencoder. The model is based on a U-Net architecture [38] conditioned on the guiding prompt \\( P \\). Layers of the U-Net comprise a residual block, a self-attention block, and a cross-attention block, as illustrated in Fig. 2 (b). The residual block convolve image features \\( \\phi_t^{l - 1} \\) from the previous layer \\( l - 1 \\) to produce intermediate features \\( \\pmb{f}_t^l \\). In the self-attention block, features are projected into queries, \\( \\pmb{q}_t^l \\), keys, \\( \\pmb{k}_t^l \\), and values, \\( \\pmb{v}_t^l \\), and the output of the block is given by:" + }, + { + "type": "equation", + "bbox": [ + 0.541, + 0.571, + 0.892, + 0.598 + ], + "angle": 0, + "content": "\\[\n\\hat {\\boldsymbol {f}} _ {t} ^ {l} = \\boldsymbol {A} _ {t} ^ {l} \\boldsymbol {v} _ {t} ^ {l} \\quad \\text {w h e r e} \\quad \\boldsymbol {A} _ {t} ^ {l} = \\operatorname {S o f t m a x} \\left(\\boldsymbol {q} _ {t} ^ {l} \\boldsymbol {k} _ {t} ^ {l T}\\right) \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.605, + 0.894, + 0.664 + ], + "angle": 0, + "content": "This operation allows for long-range interactions between image features. Finally, cross-attention is computed between the spatial image features and the token embedding of the text prompt \\( P \\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.675, + 0.591, + 0.69 + ], + "angle": 0, + "content": "4. Method" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.699, + 0.894, + 0.8 + ], + "angle": 0, + "content": "Given an input guidance image \\( I^{G} \\) and a target prompt \\( P \\), our goal is to generate a new image \\( I^{*} \\) that complies with \\( P \\) and preserves the structure and semantic layout of \\( I^{G} \\). We consider StableDiffusion [37], a state-of-the-art pre-trained and fixed text-to-image LDM model, denoted by \\( \\epsilon_{\\theta}(\\boldsymbol{x}_t, P, t) \\). This model is based on a U-Net architecture, as illustrated in Fig. 2 and discussed in Sec. 3." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.8, + 0.895, + 0.902 + ], + "angle": 0, + "content": "Our key finding is that fine-grained control over the generated structure can be achieved by manipulating spatial features inside the model during the generation process. Specifically, we observe and empirically demonstrate that: (i) spatial features extracted from intermediate decoder layers encode localized semantic information and are less affected by appearance information, and (ii) the self-attention," + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1923" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.12, + 0.089, + 0.855, + 0.38 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.389, + 0.895, + 0.459 + ], + "angle": 0, + "content": "Figure 3. Visualising diffusion features. We used a set of 20 humanoid images (real and generated), and extracted spatial features from different decoder layers, at roughly \\(50\\%\\) of the sampling process \\((t = 540)\\). For each block, we applied PCA on the extracted features across all images and visualized the top three leading components. Intermediate features (layer 4) reveal semantic regions (e.g., legs or torso) that are shared across all images, under large variations in object appearance and image domain. Deeper features capture more high-frequency information, which eventually forms the noise predicted by the model. See SM for additional visualizations." + }, + { + "type": "image", + "bbox": [ + 0.08, + 0.469, + 0.47, + 0.595 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.604, + 0.471, + 0.658 + ], + "angle": 0, + "content": "Figure 4. Diffusion features over generation time-steps. Visualizing PCA of spatial features of layer \\( l = 4 \\) for the humanoid images (Fig. 3). Semantic parts are shared (have similar colors) across images at each time step." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.678, + 0.47, + 0.708 + ], + "angle": 0, + "content": "representing the affinities between the spatial features, allows to retain fine layout and shape details." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.71, + 0.47, + 0.812 + ], + "angle": 0, + "content": "Based on our findings, we devise a simple framework that extracts features from the generation process of the guidance image \\( I^{G} \\) and directly injects them along with \\( P \\) into the generation process of \\( I^{*} \\), requiring no training or fine-tuning (Fig. 2). Our approach is applicable for both text-generated and real-world guidance images, for which we apply DDIM inversion [45] to get the initial \\( x_{T}^{G} \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.814, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Spatial features. In text-to-image generation, one can use descriptive text prompts to specify various scene and object properties, including those related to their shape, pose and scene layout, e.g., \"a photo of a horse galloping in the forest\". However, the exact scene layout, the shape of the object and its fine-grained pose often significantly vary across" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.47, + 0.892, + 0.571 + ], + "angle": 0, + "content": "generated images from the same prompt under different initial noise \\( \\boldsymbol{x}_T \\). This suggests that the diffusion process itself and the resulting spatial features have a role in forming such fine-grained spatial information. This hypothesis is strengthened by [6], which demonstrated that semantic part segments can be estimated from spatial features in an unconditional diffusion model." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.576, + 0.893, + 0.738 + ], + "angle": 0, + "content": "We opt to gain a better understanding of how such semantic spatial information is internally encoded in \\(\\epsilon_{\\theta}\\). To this end, we perform a simple PCA analysis which allows us to reason about the visual properties dominating the high-dimensional features in \\(\\epsilon_{\\theta}\\). Specifically, we generated a diverse set of images containing various humanoids in different styles, including both real and text-generated images; sample images are shown in Fig. 3. For each image, we extract features \\(f_{t}^{l}\\) from each layer of the decoder at each time step \\(t\\), as illustrated in Fig. 2(b). We then apply PCA on \\(f_{t}^{l}\\) across all images." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.743, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Fig. 3 shows the first three principal components for a representative subset of the images across different layers and a single time step. As seen, the coarsest and shallowest layer is mostly dominated by foreground-background separation, depicting only a crude blob in the location of the foreground object. Interestingly, we can observe that the intermediate features (layer 4) encode localized semantic information shared across objects from different domains and under significant appearance variations - similar object parts (e.g., legs, torso, head) are depicted in similar colors across all images (layer=4 row in Fig. 3). These proper" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1924" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.08, + 0.089, + 0.174, + 0.171 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.084, + 0.173, + 0.17, + 0.189 + ], + "angle": 0, + "content": "a photo of a silver robot in the snow\"" + }, + { + "type": "image", + "bbox": [ + 0.182, + 0.089, + 0.277, + 0.17 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.278, + 0.089, + 0.372, + 0.17 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.373, + 0.089, + 0.468, + 0.17 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.225, + 0.17, + 0.425, + 0.179 + ], + "angle": 0, + "content": "(a) Feature injection, no attention injection" + }, + { + "type": "image", + "bbox": [ + 0.182, + 0.179, + 0.277, + 0.251 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.278, + 0.179, + 0.372, + 0.251 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.373, + 0.179, + 0.468, + 0.251 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.225, + 0.251, + 0.422, + 0.26 + ], + "angle": 0, + "content": "(b) Features Layer 4 + Attention injection" + }, + { + "type": "image", + "bbox": [ + 0.182, + 0.261, + 0.277, + 0.333 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.278, + 0.261, + 0.372, + 0.333 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.373, + 0.261, + 0.468, + 0.333 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.223, + 0.333, + 0.424, + 0.342 + ], + "angle": 0, + "content": "(c) Attention injection, no feature injection" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.354, + 0.47, + 0.552 + ], + "angle": 0, + "content": "Figure 5. Ablating features and attention injection. (a) Features extracted from the guidance image (left) are injected into the generation process of the translated image (guided by a given text prompt). While features at intermediate layers (Layer 4) exhibit localized semantic information (Fig. 3), solely injecting these features is insufficient for retaining the guidance structure. Incorporating deeper (and higher resolution) features leads to better structure preservation, but results in appearance leakage from the guidance image to the generated one (Layers 4-11). (b) Injecting features only at layer 4 and self-attention maps at higher-resolution layers alleviates this issue. (c) Injecting only self-attention maps restricts the affinities between the features, yet there is no semantic association between the guidance features and the generated ones, resulting in misaligned structure. The result of our final configuration is highlighted in orange." + }, + { + "type": "image", + "bbox": [ + 0.098, + 0.555, + 0.186, + 0.632 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.189, + 0.555, + 0.275, + 0.632 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.277, + 0.555, + 0.362, + 0.632 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.363, + 0.555, + 0.448, + 0.632 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.642, + 0.47, + 0.696 + ], + "angle": 0, + "content": "Figure 6. Self-attention visualization. Showing 3 leading components of the self-attention matrix \\( A_{t}^{l} \\) computed for the input image for three different layers. The principal components are aligned with the layout of the image: similar regions share similar colors" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.711, + 0.468, + 0.797 + ], + "angle": 0, + "content": "ties are consistent across the generation process as shown in Fig. 4. As we go deeper into the network, the features gradually capture more high-frequency low-level information which eventually forms the noise predicted by the network. Extended feature visualizations can be found in the Supplementary Materials (SM) on our website." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.8, + 0.468, + 0.843 + ], + "angle": 0, + "content": "Feature injection. Based on these observations, we now turn to the translation task. Let \\( \\boldsymbol{x}_T^G \\) be the initial noise, obtained by inverting \\( I^{G} \\) using DDIM [45]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.843, + 0.468, + 0.901 + ], + "angle": 0, + "content": "Given the target prompt \\( P \\), the generation of the translated image \\( I^{*} \\) is carried with the same initial noise, i.e., \\( \\pmb{x}_{T}^{*} = \\pmb{x}_{T}^{G} \\); we refer the reader to SM for an analysis and justification of this design choice." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.184 + ], + "angle": 0, + "content": "At each step \\(t\\) of the backward process, we extract the guidance features \\(\\{\\pmb{f}_t^l\\}\\) from the denoising step: \\(\\pmb{z}_{t - 1}^{G} = \\epsilon_{\\theta}(\\pmb{x}_{t}^{G},\\varnothing ,t)\\). These features are then injected into the generation of \\(I^{*}\\), i.e., in the denoising step of \\(\\pmb{x}_t^*\\), we override the resulting features \\(\\{\\pmb{f}_t^{*l}\\}\\) with \\(\\{\\pmb{f}_t^l\\}\\). This operation is expressed by:" + }, + { + "type": "equation", + "bbox": [ + 0.602, + 0.196, + 0.892, + 0.214 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {z} _ {t - 1} ^ {*} = \\hat {\\boldsymbol {\\epsilon}} _ {\\boldsymbol {\\theta}} \\left(\\boldsymbol {x} _ {t} ^ {*}, P, t; \\left\\{\\boldsymbol {f} _ {t} ^ {l} \\right\\}\\right) \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.228, + 0.892, + 0.274 + ], + "angle": 0, + "content": "where we use \\(\\hat{\\epsilon}_{\\theta}(\\cdot ;\\{f_t^l\\})\\) to denote the modified denoising step with the injected features \\(\\{\\pmb {f}_t^l\\}\\) . In case of no injection, \\(\\hat{\\epsilon}_{\\theta}(\\pmb {x}_t,P,t;\\varnothing) = \\pmb {\\epsilon}_{\\theta}(\\pmb {x}_t,P,t)\\)" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.275, + 0.892, + 0.434 + ], + "angle": 0, + "content": "Fig. 5(a) shows the effect of injecting spatial features \\( \\pmb{f}_t^l \\) at increasing layers \\( l \\). As seen, injecting features only at layer \\( l = 4 \\) is insufficient for preserving the structure of the guidance image. As we inject features in deeper layers, the structure is better preserved, yet appearance information is leaked into the generated image (e.g., shades of the red t-shirt and blue jeans are apparent in Layer 4-11). To achieve a better balance between preserving the structure of \\( I^G \\) and deviating from its appearance, we do not modify spatial features at deep layers, but rather leverage the self-attention layers as discussed below." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.436, + 0.892, + 0.552 + ], + "angle": 0, + "content": "Self-attention. Self-attention modules compute the affinities \\( \\mathbf{A}_t^l \\) between the spatial features after linearly projecting them into queries and keys. These affinities have a tight connection to the established concept of self-similarly, which has been used to design structure descriptors by both classical and modern works [4,24,42,47]. This motivates us to consider the attention matrices \\( \\mathbf{A}_t^l \\) to achieve fine-grained control over the generated content." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.553, + 0.892, + 0.626 + ], + "angle": 0, + "content": "Fig. 6, shows the leading principal components of a matrix \\( A_{t}^{l} \\) for a given image. As seen, in early layers, the attention is aligned with the semantic layout of the image, grouping regions according to semantic parts. Gradually, higher-frequency information is captured." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.626, + 0.892, + 0.701 + ], + "angle": 0, + "content": "Practically, injecting the self-attention matrix is done by replacing the matrix \\( \\mathbf{A}_t^l \\) in Eq. 2. Intuitively, this operation pulls features close together, according to the affinities encoded in \\( \\mathbf{A}_t^l \\). We denote this additional operation by modifying Eq. (3) as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.593, + 0.713, + 0.892, + 0.731 + ], + "angle": 0, + "content": "\\[\nz _ {t - 1} ^ {*} = \\hat {\\epsilon} _ {\\boldsymbol {\\theta}} \\left(\\boldsymbol {x} _ {t}, P, t; \\boldsymbol {f} _ {t} ^ {4}, \\left\\{\\boldsymbol {A} _ {t} ^ {l} \\right\\}\\right) \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.743, + 0.892, + 0.861 + ], + "angle": 0, + "content": "Fig. 5(b) shows the effect of Eq. (4) for increasing injection layers; the maximal injection layer of \\( A_{t}^{l} \\) controls the fidelity to the original structure, while mitigating the issue of appearance leakage. Fig. 5(c) demonstrates the pivotal role of the features \\( f_{t}^{4} \\). As seen, with only self-attention, i.e., \\( z_{t - 1}^{*} = \\hat{\\epsilon}_{\\theta}(x_{t},P,t;\\{A_{t}^{l}\\}) \\), there is no semantic association between the original and translated contents, resulting in large structural deviations." + }, + { + "type": "page_footnote", + "bbox": [ + 0.5, + 0.872, + 0.892, + 0.9 + ], + "angle": 0, + "content": "In the case of a generated guidance image, \\( \\pmb{z}_{t-1}^{G} = \\pmb{\\epsilon}_{\\theta}(\\pmb{x}_{t}^{G}, P_{G}, t) \\), where \\( P_{G} \\) is the text used to generate \\( I^{G} \\)." + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1925" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.092, + 0.39, + 0.106 + ], + "angle": 0, + "content": "Algorithm 1 Plug-and-Play Diffusion Features" + }, + { + "type": "text", + "bbox": [ + 0.095, + 0.112, + 0.134, + 0.121 + ], + "angle": 0, + "content": "Inputs:" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.122, + 0.225, + 0.133 + ], + "angle": 0, + "content": "\\(I^{G}\\) real guidance image" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.133, + 0.208, + 0.142 + ], + "angle": 0, + "content": "\\(P \\triangleright\\) target text prompt" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.143, + 0.24, + 0.152 + ], + "angle": 0, + "content": "\\(\\tau_f, \\tau_A \\triangleright\\) injection thresholds" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.159, + 0.208, + 0.172 + ], + "angle": 0, + "content": "\\(\\pmb{x}_T^G \\gets \\mathrm{DDIM - inv}(I^G)\\)" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.172, + 0.153, + 0.181 + ], + "angle": 0, + "content": "x←x" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.181, + 0.194, + 0.189 + ], + "angle": 0, + "content": "for \\(t\\gets T\\) 1 do" + }, + { + "type": "equation", + "bbox": [ + 0.114, + 0.189, + 0.296, + 0.208 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {z} _ {t - 1} ^ {G}, \\boldsymbol {f} _ {t} ^ {4}, \\left\\{\\boldsymbol {A} _ {t} ^ {l} \\right\\} \\leftarrow \\epsilon_ {\\theta} \\left(\\boldsymbol {x} _ {t} ^ {G}, \\varnothing , t\\right)\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.114, + 0.209, + 0.288, + 0.224 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {x} _ {t - 1} ^ {G} \\leftarrow \\text {D D I M - s a m p} \\left(\\boldsymbol {x} _ {t} ^ {G}, \\boldsymbol {z} _ {t - 1} ^ {G}\\right)\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.114, + 0.225, + 0.325, + 0.236 + ], + "angle": 0, + "content": "if \\(t > \\tau_f\\) then \\(\\pmb{f}_t^{*4} \\gets \\pmb{f}_t^4\\) else \\(\\pmb{f}_t^{*4} \\gets \\emptyset\\)" + }, + { + "type": "text", + "bbox": [ + 0.114, + 0.237, + 0.33, + 0.247 + ], + "angle": 0, + "content": "if \\(t > \\tau_A\\) then \\(A_{+}^{*l}\\gets A_{+}^{l}\\) else \\(A_{+}^{*l}\\gets \\emptyset\\)" + }, + { + "type": "equation", + "bbox": [ + 0.114, + 0.248, + 0.31, + 0.266 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {z} _ {t - 1} ^ {*} \\leftarrow \\hat {\\epsilon} _ {\\theta} \\left(\\boldsymbol {x} _ {t} ^ {*}, P, t; \\boldsymbol {f} _ {t} ^ {* 4}, \\left\\{\\boldsymbol {A} _ {t} ^ {* 1} \\right\\}\\right)\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.114, + 0.266, + 0.282, + 0.278 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {x} _ {t - 1} ^ {*} \\leftarrow \\text {D D I M - s a m p} \\left(\\boldsymbol {x} _ {t} ^ {*}, \\boldsymbol {z} _ {t - 1} ^ {*}\\right)\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.279, + 0.134, + 0.287 + ], + "angle": 0, + "content": "end for" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.287, + 0.19, + 0.298 + ], + "angle": 0, + "content": "Output: \\(I^{*}\\gets x_{0}^{*}\\)" + }, + { + "type": "text", + "bbox": [ + 0.346, + 0.173, + 0.469, + 0.183 + ], + "angle": 0, + "content": "\\(\\triangleright\\) Starting from same seed" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.329, + 0.469, + 0.418 + ], + "angle": 0, + "content": "Our plug-and-play diffusion features framework is summarized in Alg. 1, and is controlled by two parameters: (i) \\(\\tau_{f}\\) is the sampling step until which \\(f_{t}^{4}\\) are injected. (ii) \\(\\tau_{A}\\) is the sampling step until which \\(A_{t}^{l}\\) are injected. In all our results, self-attention is injected in all decoder layers. The exact parameters settings are discussed in Sec. 5." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.422, + 0.469, + 0.524 + ], + "angle": 0, + "content": "Negative-prompting. To increase the deviation from guidance image content, we use negative prompting [26] with a prompt \\(P_{n}\\) that describes the guidance image. Additionally, we use a parameter \\(\\alpha \\in [0,1]\\) to balance between neutral and negative prompting. That is, at each sampling step, our final noise prediction becomes \\(\\epsilon = w\\pmb{\\epsilon}_{\\theta}(\\pmb{x}_t,P,t) + (1 - w)\\tilde{\\pmb{\\epsilon}}\\) where \\(\\tilde{\\pmb{\\epsilon}}\\) is given by" + }, + { + "type": "equation", + "bbox": [ + 0.134, + 0.538, + 0.469, + 0.553 + ], + "angle": 0, + "content": "\\[\n\\tilde {\\epsilon} = \\alpha \\epsilon_ {\\theta} \\left(\\boldsymbol {x} _ {t}, \\varnothing , t\\right) + (1 - \\alpha) \\epsilon_ {\\theta} \\left(\\boldsymbol {x} _ {t}, P _ {n}, t\\right) \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.56, + 0.469, + 0.63 + ], + "angle": 0, + "content": "where \\( w \\) is the classifier-free guidance scale. We find negative-prompting to be beneficial for translating textureless \"primitives\" images (e.g., silhouettes). For natural-looking guidance images, it plays a minor role. See SM for more details." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.644, + 0.164, + 0.659 + ], + "angle": 0, + "content": "5. Results" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.669, + 0.469, + 0.726 + ], + "angle": 0, + "content": "We thoroughly evaluate our method both quantitatively and qualitatively on diverse guidance image domains, both real and generated ones, as discussed below. Please see SM for full implementation details of our method." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.728, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Datasets. Our method supports versatile text-guided image-to-image translation tasks and can be applied to arbitrary image domains. Since there is no existing benchmark for such diverse settings, we created two new datasets: (i) Wild-TI2I, comprises of 148 diverse text-image pairs, \\(53\\%\\) of which consists of real guidance images that we gathered from the Web; (ii) ImageNet-R-TI2I, a benchmark we derived from the ImageNet-R dataset [16], which comprises of various renditions (e.g., paintings, embroidery, etc.) of ImageNet object classes. To adopt this dataset for our purpose, we manually selected 3 high-quality images from 10 different classes. To generate our image-text examples, we" + }, + { + "type": "image_caption", + "bbox": [ + 0.511, + 0.096, + 0.599, + 0.108 + ], + "angle": 0, + "content": "Guidance" + }, + { + "type": "image", + "bbox": [ + 0.524, + 0.111, + 0.614, + 0.18 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.634, + 0.093, + 0.694, + 0.101 + ], + "angle": 0, + "content": "\"aphotofa" + }, + { + "type": "text", + "bbox": [ + 0.634, + 0.102, + 0.694, + 0.108 + ], + "angle": 0, + "content": "golden robot\"" + }, + { + "type": "image", + "bbox": [ + 0.62, + 0.111, + 0.708, + 0.18 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.725, + 0.094, + 0.784, + 0.101 + ], + "angle": 0, + "content": "\"aphotofa" + }, + { + "type": "text", + "bbox": [ + 0.725, + 0.102, + 0.784, + 0.108 + ], + "angle": 0, + "content": "wooden statue\"" + }, + { + "type": "image", + "bbox": [ + 0.711, + 0.111, + 0.799, + 0.18 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.813, + 0.093, + 0.875, + 0.101 + ], + "angle": 0, + "content": "\"aphtofoa" + }, + { + "type": "text", + "bbox": [ + 0.813, + 0.102, + 0.875, + 0.108 + ], + "angle": 0, + "content": "sand sculpture\"" + }, + { + "type": "image_caption", + "bbox": [ + 0.506, + 0.215, + 0.52, + 0.284 + ], + "angle": 270, + "content": "Wild TI2I-Real" + }, + { + "type": "image", + "bbox": [ + 0.529, + 0.204, + 0.614, + 0.271 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.629, + 0.182, + 0.694, + 0.202 + ], + "angle": 0, + "content": "\"apotof a golden sculptur in a temple" + }, + { + "type": "image", + "bbox": [ + 0.62, + 0.204, + 0.708, + 0.273 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.721, + 0.183, + 0.785, + 0.19 + ], + "angle": 0, + "content": "\"" + }, + { + "type": "text", + "bbox": [ + 0.721, + 0.191, + 0.785, + 0.198 + ], + "angle": 0, + "content": "wooden statue\"" + }, + { + "type": "text", + "bbox": [ + 0.814, + 0.186, + 0.87, + 0.193 + ], + "angle": 0, + "content": "a photo of a" + }, + { + "type": "text", + "bbox": [ + 0.814, + 0.193, + 0.87, + 0.199 + ], + "angle": 0, + "content": "silver robot\"" + }, + { + "type": "image", + "bbox": [ + 0.529, + 0.298, + 0.611, + 0.363 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.629, + 0.274, + 0.694, + 0.282 + ], + "angle": 0, + "content": "#" + }, + { + "type": "text", + "bbox": [ + 0.634, + 0.282, + 0.694, + 0.289 + ], + "angle": 0, + "content": "a photo of a" + }, + { + "type": "image", + "bbox": [ + 0.62, + 0.297, + 0.707, + 0.365 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.721, + 0.276, + 0.786, + 0.284 + ], + "angle": 0, + "content": "a photo of a" + }, + { + "type": "text", + "bbox": [ + 0.721, + 0.284, + 0.786, + 0.29 + ], + "angle": 0, + "content": "hummingbird in" + }, + { + "type": "text", + "bbox": [ + 0.721, + 0.29, + 0.786, + 0.296 + ], + "angle": 0, + "content": "a forest\"" + }, + { + "type": "image", + "bbox": [ + 0.711, + 0.297, + 0.798, + 0.365 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.814, + 0.277, + 0.874, + 0.285 + ], + "angle": 0, + "content": "\"aphtofoan" + }, + { + "type": "text", + "bbox": [ + 0.814, + 0.285, + 0.875, + 0.293 + ], + "angle": 0, + "content": "eagle\"" + }, + { + "type": "image", + "bbox": [ + 0.529, + 0.369, + 0.614, + 0.403 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.629, + 0.369, + 0.699, + 0.376 + ], + "angle": 0, + "content": "\"aculpture of" + }, + { + "type": "text", + "bbox": [ + 0.634, + 0.376, + 0.694, + 0.383 + ], + "angle": 0, + "content": "a hummingbird?" + }, + { + "type": "text", + "bbox": [ + 0.711, + 0.369, + 0.798, + 0.376 + ], + "angle": 0, + "content": "\"an image of a" + }, + { + "type": "text", + "bbox": [ + 0.711, + 0.376, + 0.785, + 0.383 + ], + "angle": 0, + "content": "hummingbird\"" + }, + { + "type": "list", + "bbox": [ + 0.711, + 0.369, + 0.798, + 0.383 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.814, + 0.37, + 0.873, + 0.377 + ], + "angle": 0, + "content": "\"sketch of a" + }, + { + "type": "text", + "bbox": [ + 0.814, + 0.377, + 0.875, + 0.384 + ], + "angle": 0, + "content": "parrot\"" + }, + { + "type": "image_caption", + "bbox": [ + 0.506, + 0.419, + 0.52, + 0.497 + ], + "angle": 270, + "content": "ImageNet-R-T12I" + }, + { + "type": "image", + "bbox": [ + 0.525, + 0.388, + 0.614, + 0.456 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.629, + 0.388, + 0.707, + 0.456 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.711, + 0.388, + 0.798, + 0.456 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.801, + 0.388, + 0.888, + 0.456 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.525, + 0.483, + 0.614, + 0.55 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.629, + 0.46, + 0.699, + 0.467 + ], + "angle": 0, + "content": "\"an embroidery" + }, + { + "type": "text", + "bbox": [ + 0.634, + 0.467, + 0.694, + 0.474 + ], + "angle": 0, + "content": "of a pink jeep" + }, + { + "type": "image", + "bbox": [ + 0.62, + 0.482, + 0.708, + 0.55 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.721, + 0.461, + 0.784, + 0.468 + ], + "angle": 0, + "content": "\"a photo of a" + }, + { + "type": "text", + "bbox": [ + 0.721, + 0.468, + 0.784, + 0.475 + ], + "angle": 0, + "content": "hippie colorful" + }, + { + "type": "text", + "bbox": [ + 0.721, + 0.475, + 0.784, + 0.481 + ], + "angle": 0, + "content": "Jeeep" + }, + { + "type": "image", + "bbox": [ + 0.711, + 0.482, + 0.798, + 0.55 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.814, + 0.463, + 0.875, + 0.469 + ], + "angle": 0, + "content": "a cartoon of a" + }, + { + "type": "text", + "bbox": [ + 0.814, + 0.469, + 0.875, + 0.476 + ], + "angle": 0, + "content": "jeep\"" + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.561, + 0.892, + 0.587 + ], + "angle": 0, + "content": "Figure 7. Sample results of our method on image-text pairs from Wild-T12I and ImageNet-R-T12I benchmarks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.604, + 0.892, + 0.661 + ], + "angle": 0, + "content": "created a list of text templates by defining for each source class target categories and styles, and automatically sampled their combinations. This results in total of 150 image-text pairs. See SM for full details." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.662, + 0.892, + 0.749 + ], + "angle": 0, + "content": "Figs. 1 and 7 show a sample of our results on both real and generated guidance images. Our results show both adherence to the guidance shape and compliance with different target prompts. Our method successfully handles both naturally looking as well as artistic and textureless guidance images." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.761, + 0.838, + 0.776 + ], + "angle": 0, + "content": "5.1. Comparison to Prior/Concurrent Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.785, + 0.892, + 0.871 + ], + "angle": 0, + "content": "We focus our comparisons on state-of-the-art baselines that can be applied to diverse text-guided I2I tasks, including: (i) SDEdit [28] under three different noising levels, (ii) P2P [17], (iii) DiffuseIT [25], and (iv) VQGAN-CLIP [10]. We further provide qualitative comparisons to Text2LIVE [5], FlexIT [9] and DiffusionCLIP [22]." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.872, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We note that P2P requires a source prompt that is word-aligned to the target prompt. Thus, we include a qualita" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1926" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.118, + 0.086, + 0.855, + 0.468 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.476, + 0.893, + 0.503 + ], + "angle": 0, + "content": "Figure 8. Comparisons. Sample results are shown for ImageNet-R-T12I and Wild-T12I benchmarks, including real and generated guidance images. Left to right: guidance image, text prompt, our result, P2P [17], DiffuseIT [25], SDedit [28] w/3 noising levels, and VQ+CLIP [10]." + }, + { + "type": "image", + "bbox": [ + 0.16, + 0.507, + 0.808, + 0.684 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.695, + 0.895, + 0.761 + ], + "angle": 0, + "content": "Figure 9. Quantitative evaluation. We measure CLIP cosine similarity (higher is better) and DINO-ViT self-similarity distance (lower is better) to quantify the prompt fidelity and structure preservation, respectively. The metrics are reported on 3 benchmarks: (a) Wild-T12I, which includes ablations of our method, (b) ImageNet-R-T12I, and (c) Generated-ImageNet-R-T12I. Note that P2P can be applied only for (b) and (c) due to the prompts restriction. All baselines struggle to achieve both low structure distance and a high CLIP score. Our method exhibits a better balance between these two ends across all benchmarks." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.776, + 0.47, + 0.863 + ], + "angle": 0, + "content": "tive and quantitative comparison to P2P on our ImageNet-RT12I benchmark, for which we created aligned source-target prompts. We further include qualitative comparison to a subset of Wild-T12I for which the source and target prompts are aligned. For evaluating P2P on real guidance images, we applied DDIM inversion with the source text as in [17]." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Fig. 8 shows sample results of our method compared with the baselines. As seen, our method successfully trans-" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.776, + 0.892, + 0.892 + ], + "angle": 0, + "content": "lates diverse inputs, both for real and generated guidance images. In all cases, our results exhibit both high preservation of the layout and high fidelity to the target prompt. In contrast, SDEdit suffers from an inherent tradeoff between the two - with low noise level, the structure is well preserved in the expanse of hardly changing the appearance; larger deviation in appearances is achieved with higher noise level, yet the structure is damaged. VQGAN+CLIP" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.958 + ], + "angle": 0, + "content": "1927" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.137, + 0.089, + 0.411, + 0.21 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.219, + 0.471, + 0.271 + ], + "angle": 0, + "content": "Figure 10. Comparison to P2P on generated-ImageNet-R-T12I benchmark. P2P has noticeable deviation from the structure, especially in multiple word swaps (last row). See more examples in SM." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.288, + 0.469, + 0.331 + ], + "angle": 0, + "content": "exhibits the same behavior, with overall lower image quality. Similarly, DiffuseIT shows high fidelity to the structure, with little changes to the appearance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.332, + 0.469, + 0.56 + ], + "angle": 0, + "content": "We find that P2P struggles to deviate from the guidance appearance to satisfy the edit when applied on real images (Fig. 8 rows 3-6). We speculate that since DDIM inversion is applied with a source text, it requires using low guidance scale at sampling, which limits the editability. To factor out the effect of DDIM inversion, we expand our comparison to P2P on generated guidance images. Specifically, we created a generated-ImageNet-R-TI2I benchmark by using prompts expressing the classes and renditions from [16] (see SM for further details on the benchmark creation). As seen in Fig. 10 and in Fig. 8 (first 2 rows), both our method and P2P comply with the target text. However, P2P often largely deviates from the structure, especially when applying multiple word swaps (second row in Fig. 10), while ours demonstrates fine-grained structure preservation across all examples (more examples in SM)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.562, + 0.47, + 0.734 + ], + "angle": 0, + "content": "We numerically evaluate these results using two complementary metrics: text-image CLIP similarity to quantify the fidelity of the generated images to the text prompt (higher is better), and DINO-ViT self-similarity distance [47], to quantify structure preservation (lower is better). As seen in Fig. 9, our method outperforms the baselines by achieving both high structure preservation (in par with SDEdit w/ low noising level), and high prompt compliance (in par with SDEdit w/ high noising level). Note that VQGAN-CLIP and DiffuseIT directly use the evaluation metrics in their objective (CLIP loss in [10] and DINO self-similarity in [25]), which explains their respective scores in these metrics." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.738, + 0.47, + 0.797 + ], + "angle": 0, + "content": "Additional baselines. Fig. 11 shows qualitative comparisons with: (i) Text2LIVE [5], (ii) DiffusionCLIP [22], and (iii) FlexIT [9]. These methods either fail to deviate from the guidance image or result in noticeable visual artifacts." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.806, + 0.182, + 0.82 + ], + "angle": 0, + "content": "5.2. Ablation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.829, + 0.47, + 0.901 + ], + "angle": 0, + "content": "We ablate our key design choices by evaluating our performance for the following cases: (i) w/o spatial features injection (w/o features), (ii) w/o self-attention injection. The metrics are reported in Fig. 9(a) and a representative example is shown in Fig. 5. The results demonstrate that both" + }, + { + "type": "image", + "bbox": [ + 0.501, + 0.089, + 0.892, + 0.206 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.217, + 0.892, + 0.269 + ], + "angle": 0, + "content": "Figure 11. Qualitative comparisons to additional baselines: Text2LIVE [5], DiffusionCLIP [22], FlexIT [9]. These methods fail to deviate from the structure for conveying the edit, or create undesired artifacts. More comparisons are included in the SM." + }, + { + "type": "image", + "bbox": [ + 0.521, + 0.271, + 0.871, + 0.345 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.357, + 0.892, + 0.397 + ], + "angle": 0, + "content": "Figure 12. Limitations. Our method fails when there is no semantic association between the guidance content and the target text (e.g. arbitrarily colored segmentation masks)" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.411, + 0.892, + 0.482 + ], + "angle": 0, + "content": "features and self-attention are critical for structure preservation – the features provide a semantic association between the original and translated content, while self-attention is essential for maintaining this association and capturing finer structural information. See SM for further ablations." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.496, + 0.747, + 0.511 + ], + "angle": 0, + "content": "6. Discussion and Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.521, + 0.892, + 0.793 + ], + "angle": 0, + "content": "We presented a new framework for diverse text-guided image-to-image translation, founded on new insights about the internal representation of a pre-trained text-to-image diffusion model. Our method, based on simple manipulation of features, outperforms existing baselines, achieving a significantly better balance between preserving the guidance layout and deviating from its appearance. As for limitations, our method relies on the semantic association between the original and translated content in the diffusion feature space. Thus, it does not work well on arbitrarily colored segmentation masks (Fig. 12). In addition, we observed that for textureless \"minimal\" images, DDIM may occasionally result in a latent that encodes dominant low-frequency appearance information, which would result in appearance information leakage into our results. We believe that our work demonstrates the yet unrealized potential of the rich and powerful feature space spanned by pre-trained text-to-image diffusion models. We hope it will motivate future research in this direction." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.795, + 0.892, + 0.868 + ], + "angle": 0, + "content": "Acknowledgments: We thank Omer Bar-Tal for his insights. This project received funding from the Israeli Science Foundation (grant 2303/20), the Carolito Stiftung, and the NVIDIA Applied Research Accelerator Program. Dr. Bagon is a Robin Chemers Neustein AI Fellow." + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1928" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.091, + 0.174, + 0.105 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.47, + 0.168 + ], + "angle": 0, + "content": "[1] Yuval Alaluf, Or Patashnik, and Daniel Cohen-Or. Restyle: A residual-based stylegan encoder via iterative refinement. 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In Proceedings of the IEEE international conference on computer vision, 2017. 2" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.093, + 0.892, + 0.484 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1930" + } + ] +] \ No newline at end of file diff --git a/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/0e4e4e16-e745-45c1-893c-29ea331e04ac_origin.pdf b/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/0e4e4e16-e745-45c1-893c-29ea331e04ac_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..6ce0d6644581535685646315d14e325c33055794 --- /dev/null +++ b/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/0e4e4e16-e745-45c1-893c-29ea331e04ac_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d4480231879b6835145bef3e44094d72223f5f8ddb023c69a0ac48063adc89e2 +size 9425561 diff --git a/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/full.md b/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/full.md new file mode 100644 index 0000000000000000000000000000000000000000..28df8437c659d4e0bbed4bb13cbdcb7cca4f0c27 --- /dev/null +++ b/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/full.md @@ -0,0 +1,429 @@ +# Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation + +Narek Tumanyan* + +Michal Geyer* + +Shai Bagon + +Tali Dekel + +Weizmann Institute of Science + +Project webpage: https://pnp-diffusion.github.io + +![](images/4e4a9cf59902accddb3643f0d66307f3e2667b9688dcc05daac0f1ae70b1d31b.jpg) +Figure 1. Given a single real-world image as input, our framework enables versatile text-guided translations of the original content. Our results exhibit high fidelity to the input structure and scene layout, while significantly changing the perceived semantic meaning of objects and their appearance. Our method does not require any training, but rather harnesses the power of a pre-trained text-to-image diffusion model through its internal representation. We present new insights about deep features encoded in such models, and an effective framework to control the generation process through simple modification of these features. + +# Abstract + +Large-scale text-to-image generative models have been a revolutionary breakthrough in the evolution of generative AI, synthesizing diverse images with highly complex visual concepts. However, a pivotal challenge in leveraging such models for real-world content creation is providing users with control over the generated content. In this paper, we present a new framework that takes text-to-image synthesis to the realm of image-to-image translation - given a guidance image and a target text prompt as input, our method harnesses the power of a pre-trained text-to-image diffusion model to generate a new image that complies with the target text, while preserving the semantic layout of the guidance image. Specifically, we observe and empirically demonstrate that fine-grained control over the generated structure can be achieved by manipulating spatial features and their self-attention inside the model. This results in a simple and effective approach, where features extracted from the guidance image are directly injected into the generation process of the translated image, requiring no training or fine-tuning. We demonstrate high-quality results on versatile text-guided image translation tasks, including translating sketches, rough drawings and animations into realistic images, changing the class and appearance of ob + +jects in a given image, and modifying global qualities such as lighting and color. + +# 1. Introduction + +With the rise of text-to-image foundation models - billion-parameter models trained on a massive amount of text-image data, it seems that we can translate our imagination into high-quality images through text [13, 35, 37, 41]. While such foundation models unlock a new world of creative processes in content creation, their power and expressivity come at the expense of user controllability, which is largely restricted to guiding the generation solely through an input text. In this paper, we focus on attaining control over the generated structure and semantic layout of the scene - an imperative component in various real-world content creation tasks, ranging from visual branding and marketing to digital art. That is, our goal is to take text-to-image generation to the realm of text-guided Image-to-Image (I2I) translation, where an input image guides the layout (e.g., the structure of the horse in Fig. 1), and the text guides the perceived semantics and appearance of the scene (e.g., "robot horse" in Fig. 1). + +A possible approach for achieving control of the generated layout is to design text-to-image foundation models that explicitly incorporate additional guiding signals, such as user-provided masks [13,29,35]. For example, recently + +Make-A-Scene [13] trained a text-to-image model that is also conditioned on a label segmentation mask, defining the layout and the categories of objects in the scene. However, such an approach requires an extensive compute as well as large-scale text-guidance-image training tuples, and can be applied at test-time to these specific types of inputs. In this paper, we are interested in a unified framework that can be applied to versatile I2I translation tasks, where the structure guidance signal ranges from artistic drawings to photorealistic images (see Fig. 1). Our method does not require any training or fine-tuning, but rather leverages a pre-trained and fixed text-to-image diffusion model [37]. + +We pose the fundamental question of how structure information is internally encoded in such a model. We dive into the intermediate spatial features that are formed during the generation process, empirically analyze them, and devise a new framework that enables fine-grained control over the generated structure by applying simple manipulations to spatial features inside the model. Specifically, spatial features and their self-attention are extracted from the guidance image, and are directly injected into the text-guided generation process of the target image. We demonstrate that our approach is not only applicable in cases where the guidance image is generated from text, but also for real-world images that are inverted into the model. + +To summarize, we make the following key contributions: + +(i) We provide new empirical insights about internal spatial features formed during the diffusion process. +(ii) We introduce an effective framework that leverages the power of pre-trained and fixed guided diffusion, allowing to perform high-quality text-guided I2I translation without any training or fine-tuning. +(iii) We show, both quantitatively and qualitatively that our method outperforms existing state-of-the-art baselines, achieving significantly better balance between preserving the guidance layout and deviating from its appearance. + +# 2. Related Work + +Image-to-image translation. Image-to-Image (I2I) translation is aimed at estimating a mapping of an image from a source domain to a target domain, while preserving the domain-invariant characteristics of the input image, e.g., objects' structure or scene layout. From classical to modern data-driven methods, numerous visual problems have been formulated and tackled as an I2I task (e.g., [8,11,18,33,43]). Seminal deep-learning-based methods have proposed various GAN-based frameworks to encourage the output image to comply with the distribution of the target domain [23, 30, 31, 51]. Nevertheless, these methods require datasets of example images from both source and target domains, and often require training from scratch for each translation task (e.g., horse-to-zebra, day-to-night, summer-to-winter). Other works utilize pre-trained GANs by performing the translation in its latent space [1, 36, 46]. Several meth + +ods have also considered the task of zero-shot I2I by training a generator on a single source-target image pair example [47, 49]. With the advent of unconditional image diffusion models, several methods have been proposed to adopt or extend them for various I2I tasks [40, 50]. In this paper, we consider the task of text-guided image-to-image translation where the target domain is not specified through a dataset of images but rather via a target text prompt. Our method is zero-shot, does not require training and is applicable to versatile I2I tasks. + +Text-guided image manipulation. With the tremendous progress in language-vision models, a surge of methods have been proposed to perform various types of text-driven image edits. Various methods have proposed to combine CLIP [34], which provides a rich and powerful joint imagetext embedding space, with a pre-trained unconditional image generator, e.g., a GAN [7, 15, 27, 32] or a diffusion model [2, 3, 22, 25]. For example, DiffusionCLIP [22] uses CLIP to fine-tune a diffusion model to perform text guided manipulations. Concurrent to our work, [25] uses CLIP and semantic losses of [47] to guide a diffusion process to perform I2I translation. Aiming to edit the appearance of objects in real-world images, Text2LIVE [5] trains a generator on a single image-text pair, without additional training data; + +Recently, text-to-image generative models [13,29,35,37, 41] have demonstrated unprecedented capabilities in generating high-quality and diverse images from text, capturing complex visual concepts (e.g., object interactions, geometry, or composition). Nevertheless, such models offer little control over the generated content. This creates a great interest in developing methods to adopt such unconstrained text-to-image models for controlled content creation. + +For example, SDEdit [28] edits user-provided images using free text prompts by noising the guidance image to an intermediate diffusion step, and then denoising it conditioned on the input prompt. This simple approach leads to impressive results, yet exhibit a tradeoff between preserving the guidance layout and fulfilling the target text. Several concurrent methods have taken first steps in controlling different properties of the generated content [14,21,39,48,50]. DreamBooth [39] and Textual Inversion [14] personalize a pre-trained text-to-image diffusion model given a few user-provided images. Our method also leverages a pre-trained text-to-image diffusion model to achieve our goal, yet does not involve any training or fine-tuning. Instead, we devise a simple framework that intervenes in the generation process by directly manipulating the spatial features. + +Our approach of operating in the diffusion feature space is related to Prompt-to-Prompt (P2P) [17], which recently observed that by manipulating the cross-attention layers, it is possible to control the relation between the spatial layout of the image to each word in the text. Intuitively, since the cross attention is formed by the association of spatial features to words, it allows to capture rough regions at the object level, yet localized spatial information that is not expressed in the source text prompt (e.g., ob + +![](images/ae465d1a974e0c01e08b226e1bc99ba5d243112b2fca4f89f2173e0024d45f3c.jpg) +Figure 2. Plug-and-play Diffusion Features. (a) Our framework takes as input a guidance image and a text prompt describing the desired translation; the guidance image is inverted to initial noise $\boldsymbol{x}_T^G$ , which is then progressively denoised using DDIM sampling. During this process, we extract $(\boldsymbol{f}_t^l, \boldsymbol{q}_t^l, \boldsymbol{k}_t^l)$ - spatial features from the decoder layers and their self-attention, as illustrated in (b). To generate our text-guided translated image, we fix $\boldsymbol{x}_T^* = \boldsymbol{x}_T^G$ and inject the guidance features $(\boldsymbol{f}_t^l, \boldsymbol{q}_t^l, \boldsymbol{k}_t^l)$ at certain layers, as discussed in Sec. 4. + +ject parts) is not guaranteed to be preserved by P2P. Instead, our method focuses only on spatial features and their self-affinities – we show that such features exhibit high granularity of spatial information, allowing us to control the generated structure, while not restricting the interaction with the text. Thus, our method offers several key advantages: (i) enables fine-grained control over the generated shape and layout, (ii) allows to use arbitrary text-prompts to express the target translation; in contrast to P2P that requires word-to-word alignment between a source and target text prompts, (iii) demonstrates superior performance of real-world guidance images. + +# 3. Preliminary + +Diffusion models [12, 19, 37, 44] are probabilistic generative models in which an image is generated by progressively removing noise from an initial Gaussian noise image, $\boldsymbol{x}_T \sim \mathcal{N}(0, \mathbf{I})$ . These models are founded on two complementary random processes: the forward process, in which Gaussian noise is progressively added to a clean image, $\boldsymbol{x}_0$ : + +$$ +\boldsymbol {x} _ {t} = \sqrt {\alpha_ {t}} \cdot \boldsymbol {x} _ {0} + \sqrt {1 - \alpha_ {t}} \cdot \boldsymbol {z} \tag {1} +$$ + +where $z\sim \mathcal{N}(0,\mathbf{I})$ and $\{\alpha_t\}$ are the noise schedule. + +The backward process is aimed at gradually denoising $\boldsymbol{x}_T$ , where at each step a cleaner image is obtained. This process is achieved by a neural network $\epsilon_{\theta}(\boldsymbol{x}_t, t)$ that predicts the added noise $z$ . Once trained, each step of the backward process consists of applying $\epsilon_{\theta}$ to the current $\boldsymbol{x}_t$ , and adding a Gaussian noise perturbation to obtain a cleaner $\boldsymbol{x}_{t-1}$ . + +Diffusion models are rapidly evolving and have been extended and trained to progressively generate images conditioned on a guiding signal $\epsilon_{\theta}(\pmb{x}_t,\pmb{y},t)$ , e.g., conditioning the generation on another image [40], class label [20], or text [22, 29, 35, 37]. + +In this work, we leverage a pre-trained text-conditioned Latent Diffusion Model (LDM), a.k.a Stable Diffusion [37], in which the diffusion process is applied in the latent space of a pre-trained image autoencoder. The model is based on a U-Net architecture [38] conditioned on the guiding prompt $P$ . Layers of the U-Net comprise a residual block, a self-attention block, and a cross-attention block, as illustrated in Fig. 2 (b). The residual block convolve image features $\phi_t^{l - 1}$ from the previous layer $l - 1$ to produce intermediate features $\pmb{f}_t^l$ . In the self-attention block, features are projected into queries, $\pmb{q}_t^l$ , keys, $\pmb{k}_t^l$ , and values, $\pmb{v}_t^l$ , and the output of the block is given by: + +$$ +\hat {\boldsymbol {f}} _ {t} ^ {l} = \boldsymbol {A} _ {t} ^ {l} \boldsymbol {v} _ {t} ^ {l} \quad \text {w h e r e} \quad \boldsymbol {A} _ {t} ^ {l} = \operatorname {S o f t m a x} \left(\boldsymbol {q} _ {t} ^ {l} \boldsymbol {k} _ {t} ^ {l T}\right) \tag {2} +$$ + +This operation allows for long-range interactions between image features. Finally, cross-attention is computed between the spatial image features and the token embedding of the text prompt $P$ . + +# 4. Method + +Given an input guidance image $I^{G}$ and a target prompt $P$ , our goal is to generate a new image $I^{*}$ that complies with $P$ and preserves the structure and semantic layout of $I^{G}$ . We consider StableDiffusion [37], a state-of-the-art pre-trained and fixed text-to-image LDM model, denoted by $\epsilon_{\theta}(\boldsymbol{x}_t, P, t)$ . This model is based on a U-Net architecture, as illustrated in Fig. 2 and discussed in Sec. 3. + +Our key finding is that fine-grained control over the generated structure can be achieved by manipulating spatial features inside the model during the generation process. Specifically, we observe and empirically demonstrate that: (i) spatial features extracted from intermediate decoder layers encode localized semantic information and are less affected by appearance information, and (ii) the self-attention, + +![](images/41fa0d7c50a52575f25870d867a79ef97a8647e244f1f1ce6ac12fa5030ca3ae.jpg) +Figure 3. Visualising diffusion features. We used a set of 20 humanoid images (real and generated), and extracted spatial features from different decoder layers, at roughly $50\%$ of the sampling process $(t = 540)$ . For each block, we applied PCA on the extracted features across all images and visualized the top three leading components. Intermediate features (layer 4) reveal semantic regions (e.g., legs or torso) that are shared across all images, under large variations in object appearance and image domain. Deeper features capture more high-frequency information, which eventually forms the noise predicted by the model. See SM for additional visualizations. + +![](images/a70c214488567481a53c103ffc18bab098cfcd8a49b19a64e51fde9d57a1b009.jpg) +Figure 4. Diffusion features over generation time-steps. Visualizing PCA of spatial features of layer $l = 4$ for the humanoid images (Fig. 3). Semantic parts are shared (have similar colors) across images at each time step. + +representing the affinities between the spatial features, allows to retain fine layout and shape details. + +Based on our findings, we devise a simple framework that extracts features from the generation process of the guidance image $I^{G}$ and directly injects them along with $P$ into the generation process of $I^{*}$ , requiring no training or fine-tuning (Fig. 2). Our approach is applicable for both text-generated and real-world guidance images, for which we apply DDIM inversion [45] to get the initial $x_{T}^{G}$ . + +Spatial features. In text-to-image generation, one can use descriptive text prompts to specify various scene and object properties, including those related to their shape, pose and scene layout, e.g., "a photo of a horse galloping in the forest". However, the exact scene layout, the shape of the object and its fine-grained pose often significantly vary across + +generated images from the same prompt under different initial noise $\boldsymbol{x}_T$ . This suggests that the diffusion process itself and the resulting spatial features have a role in forming such fine-grained spatial information. This hypothesis is strengthened by [6], which demonstrated that semantic part segments can be estimated from spatial features in an unconditional diffusion model. + +We opt to gain a better understanding of how such semantic spatial information is internally encoded in $\epsilon_{\theta}$ . To this end, we perform a simple PCA analysis which allows us to reason about the visual properties dominating the high-dimensional features in $\epsilon_{\theta}$ . Specifically, we generated a diverse set of images containing various humanoids in different styles, including both real and text-generated images; sample images are shown in Fig. 3. For each image, we extract features $f_{t}^{l}$ from each layer of the decoder at each time step $t$ , as illustrated in Fig. 2(b). We then apply PCA on $f_{t}^{l}$ across all images. + +Fig. 3 shows the first three principal components for a representative subset of the images across different layers and a single time step. As seen, the coarsest and shallowest layer is mostly dominated by foreground-background separation, depicting only a crude blob in the location of the foreground object. Interestingly, we can observe that the intermediate features (layer 4) encode localized semantic information shared across objects from different domains and under significant appearance variations - similar object parts (e.g., legs, torso, head) are depicted in similar colors across all images (layer=4 row in Fig. 3). These proper + +![](images/a062b042bb94169cfd05a2a712536aa725e38a3605b9e1b3875cbf58d5a45808.jpg) +a photo of a silver robot in the snow" + +![](images/1a17cd1ba4c748ad13d8420f7cb58ee6831df64317f54aca63d91bf6743b07e4.jpg) +(a) Feature injection, no attention injection + +![](images/8274cce1f1e0d69080cacdaadb01469b239b08a3dd86ef174851fb4adf6f6d3d.jpg) + +![](images/f2f064b6841d2fde10c61c18b3b816289497ddafea8e3eed5941df887687e8b0.jpg) + +![](images/d40361f266a0a577f4af2ac4ccc3df8e3b93ebb178581e12e70250cd37dd451f.jpg) +(b) Features Layer 4 + Attention injection + +![](images/5dc78ad9363df0e5deedbfcb8d704af98a3c48fd60335ef2f550ce6063d8602f.jpg) + +![](images/6242428f452d368d559a3c36e40b5f19eb85defde4d552d38030779aeb1314ca.jpg) + +![](images/e5dd06848f2ee0ef84166ea8b5aa79be1b3ff8ff8454097df3ee2216d7da5c90.jpg) +(c) Attention injection, no feature injection + +![](images/128df1a6b2bec2e3e4152c18354ae15eb8f68d3c0e9e2bfdaebb0e5f13c91142.jpg) + +![](images/2364367907ef9745ef65e17fdd64b8ffb6434ed7441e9f2f9c4dd6d9351a5f5a.jpg) + +![](images/a958278a7e0df67add07d79e9b33539aaf10196dabac822714c6c7ff0198cc67.jpg) +Figure 5. Ablating features and attention injection. (a) Features extracted from the guidance image (left) are injected into the generation process of the translated image (guided by a given text prompt). While features at intermediate layers (Layer 4) exhibit localized semantic information (Fig. 3), solely injecting these features is insufficient for retaining the guidance structure. Incorporating deeper (and higher resolution) features leads to better structure preservation, but results in appearance leakage from the guidance image to the generated one (Layers 4-11). (b) Injecting features only at layer 4 and self-attention maps at higher-resolution layers alleviates this issue. (c) Injecting only self-attention maps restricts the affinities between the features, yet there is no semantic association between the guidance features and the generated ones, resulting in misaligned structure. The result of our final configuration is highlighted in orange. +Figure 6. Self-attention visualization. Showing 3 leading components of the self-attention matrix $A_{t}^{l}$ computed for the input image for three different layers. The principal components are aligned with the layout of the image: similar regions share similar colors + +![](images/88f485cfa874a36ccb8eae49783304138a78d757337d38d493f2c56b7b36e721.jpg) + +![](images/8c5673b07dfd2d957ef00122726a647c643f3f41d3cad9ec9c2bb3e5409c23b6.jpg) + +![](images/7edfaade2ece106a2c2a06ab4c73528e03d13a954c9886069da2bee851760184.jpg) + +ties are consistent across the generation process as shown in Fig. 4. As we go deeper into the network, the features gradually capture more high-frequency low-level information which eventually forms the noise predicted by the network. Extended feature visualizations can be found in the Supplementary Materials (SM) on our website. + +Feature injection. Based on these observations, we now turn to the translation task. Let $\boldsymbol{x}_T^G$ be the initial noise, obtained by inverting $I^{G}$ using DDIM [45]. + +Given the target prompt $P$ , the generation of the translated image $I^{*}$ is carried with the same initial noise, i.e., $\pmb{x}_{T}^{*} = \pmb{x}_{T}^{G}$ ; we refer the reader to SM for an analysis and justification of this design choice. + +At each step $t$ of the backward process, we extract the guidance features $\{\pmb{f}_t^l\}$ from the denoising step: $\pmb{z}_{t - 1}^{G} = \epsilon_{\theta}(\pmb{x}_{t}^{G},\varnothing ,t)$ . These features are then injected into the generation of $I^{*}$ , i.e., in the denoising step of $\pmb{x}_t^*$ , we override the resulting features $\{\pmb{f}_t^{*l}\}$ with $\{\pmb{f}_t^l\}$ . This operation is expressed by: + +$$ +\boldsymbol {z} _ {t - 1} ^ {*} = \hat {\boldsymbol {\epsilon}} _ {\boldsymbol {\theta}} \left(\boldsymbol {x} _ {t} ^ {*}, P, t; \left\{\boldsymbol {f} _ {t} ^ {l} \right\}\right) \tag {3} +$$ + +where we use $\hat{\epsilon}_{\theta}(\cdot ;\{f_t^l\})$ to denote the modified denoising step with the injected features $\{\pmb {f}_t^l\}$ . In case of no injection, $\hat{\epsilon}_{\theta}(\pmb {x}_t,P,t;\varnothing) = \pmb {\epsilon}_{\theta}(\pmb {x}_t,P,t)$ + +Fig. 5(a) shows the effect of injecting spatial features $\pmb{f}_t^l$ at increasing layers $l$ . As seen, injecting features only at layer $l = 4$ is insufficient for preserving the structure of the guidance image. As we inject features in deeper layers, the structure is better preserved, yet appearance information is leaked into the generated image (e.g., shades of the red t-shirt and blue jeans are apparent in Layer 4-11). To achieve a better balance between preserving the structure of $I^G$ and deviating from its appearance, we do not modify spatial features at deep layers, but rather leverage the self-attention layers as discussed below. + +Self-attention. Self-attention modules compute the affinities $\mathbf{A}_t^l$ between the spatial features after linearly projecting them into queries and keys. These affinities have a tight connection to the established concept of self-similarly, which has been used to design structure descriptors by both classical and modern works [4,24,42,47]. This motivates us to consider the attention matrices $\mathbf{A}_t^l$ to achieve fine-grained control over the generated content. + +Fig. 6, shows the leading principal components of a matrix $A_{t}^{l}$ for a given image. As seen, in early layers, the attention is aligned with the semantic layout of the image, grouping regions according to semantic parts. Gradually, higher-frequency information is captured. + +Practically, injecting the self-attention matrix is done by replacing the matrix $\mathbf{A}_t^l$ in Eq. 2. Intuitively, this operation pulls features close together, according to the affinities encoded in $\mathbf{A}_t^l$ . We denote this additional operation by modifying Eq. (3) as follows: + +$$ +z _ {t - 1} ^ {*} = \hat {\epsilon} _ {\boldsymbol {\theta}} \left(\boldsymbol {x} _ {t}, P, t; \boldsymbol {f} _ {t} ^ {4}, \left\{\boldsymbol {A} _ {t} ^ {l} \right\}\right) \tag {4} +$$ + +Fig. 5(b) shows the effect of Eq. (4) for increasing injection layers; the maximal injection layer of $A_{t}^{l}$ controls the fidelity to the original structure, while mitigating the issue of appearance leakage. Fig. 5(c) demonstrates the pivotal role of the features $f_{t}^{4}$ . As seen, with only self-attention, i.e., $z_{t - 1}^{*} = \hat{\epsilon}_{\theta}(x_{t},P,t;\{A_{t}^{l}\})$ , there is no semantic association between the original and translated contents, resulting in large structural deviations. + +# Algorithm 1 Plug-and-Play Diffusion Features + +Inputs: + +$I^{G}$ real guidance image + +$P \triangleright$ target text prompt + +$\tau_f, \tau_A \triangleright$ injection thresholds + +$\pmb{x}_T^G \gets \mathrm{DDIM - inv}(I^G)$ + +x←x + +for $t\gets T$ 1 do + +$$ +\boldsymbol {z} _ {t - 1} ^ {G}, \boldsymbol {f} _ {t} ^ {4}, \left\{\boldsymbol {A} _ {t} ^ {l} \right\} \leftarrow \epsilon_ {\theta} \left(\boldsymbol {x} _ {t} ^ {G}, \varnothing , t\right) +$$ + +$$ +\boldsymbol {x} _ {t - 1} ^ {G} \leftarrow \text {D D I M - s a m p} \left(\boldsymbol {x} _ {t} ^ {G}, \boldsymbol {z} _ {t - 1} ^ {G}\right) +$$ + +if $t > \tau_f$ then $\pmb{f}_t^{*4} \gets \pmb{f}_t^4$ else $\pmb{f}_t^{*4} \gets \emptyset$ + +if $t > \tau_A$ then $A_{+}^{*l}\gets A_{+}^{l}$ else $A_{+}^{*l}\gets \emptyset$ + +$$ +\boldsymbol {z} _ {t - 1} ^ {*} \leftarrow \hat {\epsilon} _ {\theta} \left(\boldsymbol {x} _ {t} ^ {*}, P, t; \boldsymbol {f} _ {t} ^ {* 4}, \left\{\boldsymbol {A} _ {t} ^ {* 1} \right\}\right) +$$ + +$$ +\boldsymbol {x} _ {t - 1} ^ {*} \leftarrow \text {D D I M - s a m p} \left(\boldsymbol {x} _ {t} ^ {*}, \boldsymbol {z} _ {t - 1} ^ {*}\right) +$$ + +end for + +Output: $I^{*}\gets x_{0}^{*}$ + +$\triangleright$ Starting from same seed + +Our plug-and-play diffusion features framework is summarized in Alg. 1, and is controlled by two parameters: (i) $\tau_{f}$ is the sampling step until which $f_{t}^{4}$ are injected. (ii) $\tau_{A}$ is the sampling step until which $A_{t}^{l}$ are injected. In all our results, self-attention is injected in all decoder layers. The exact parameters settings are discussed in Sec. 5. + +Negative-prompting. To increase the deviation from guidance image content, we use negative prompting [26] with a prompt $P_{n}$ that describes the guidance image. Additionally, we use a parameter $\alpha \in [0,1]$ to balance between neutral and negative prompting. That is, at each sampling step, our final noise prediction becomes $\epsilon = w\pmb{\epsilon}_{\theta}(\pmb{x}_t,P,t) + (1 - w)\tilde{\pmb{\epsilon}}$ where $\tilde{\pmb{\epsilon}}$ is given by + +$$ +\tilde {\epsilon} = \alpha \epsilon_ {\theta} \left(\boldsymbol {x} _ {t}, \varnothing , t\right) + (1 - \alpha) \epsilon_ {\theta} \left(\boldsymbol {x} _ {t}, P _ {n}, t\right) \tag {5} +$$ + +where $w$ is the classifier-free guidance scale. We find negative-prompting to be beneficial for translating textureless "primitives" images (e.g., silhouettes). For natural-looking guidance images, it plays a minor role. See SM for more details. + +# 5. Results + +We thoroughly evaluate our method both quantitatively and qualitatively on diverse guidance image domains, both real and generated ones, as discussed below. Please see SM for full implementation details of our method. + +Datasets. Our method supports versatile text-guided image-to-image translation tasks and can be applied to arbitrary image domains. Since there is no existing benchmark for such diverse settings, we created two new datasets: (i) Wild-TI2I, comprises of 148 diverse text-image pairs, $53\%$ of which consists of real guidance images that we gathered from the Web; (ii) ImageNet-R-TI2I, a benchmark we derived from the ImageNet-R dataset [16], which comprises of various renditions (e.g., paintings, embroidery, etc.) of ImageNet object classes. To adopt this dataset for our purpose, we manually selected 3 high-quality images from 10 different classes. To generate our image-text examples, we + +![](images/2c687fd8df912b3f5d865e74265191c5c944a6e2e64be27cd3d1e6ecc920e4b7.jpg) +Guidance + +"aphotofa + +golden robot" + +![](images/da8466fcf717ce976de2dc610527babbd9025beee81aac546b7eac2d87c6bcc4.jpg) + +"aphotofa + +wooden statue" + +![](images/f6a01a07ac9a7cdaaaed3ae606b51f536149df5774ef7ae483f0c13d39cafc87.jpg) + +"aphtofoa + +sand sculpture" + +![](images/3e79a8fd1c2dcc98ca32326f9a189bfd7049f72188b69524c79b785103696493.jpg) +Wild TI2I-Real + +"apotof a golden sculptur in a temple + +![](images/ba05e3d24c1d0bbd72bd41af94683c9b90008c4b0b695af21427f3981b0f8b79.jpg) + +" + +wooden statue" + +a photo of a + +silver robot" + +![](images/c13c4cd4e0fe02fd123059d8436cabf125b719df2d34150438c2d375e5aaa121.jpg) + +# + +a photo of a + +![](images/4f53b93ddcd047e920f7877dc041eba0aeb9d5d82f7829dbebf454e4efcda728.jpg) + +a photo of a + +hummingbird in + +a forest" + +![](images/c8b537925f3ec61c68b528d793da7e2f77628c8db945a452a9e9a1ca5dad5719.jpg) + +"aphtofoan + +eagle" + +![](images/f6a5913bdc01c20f77fc7886ab6b0818002dc29d2823eadb859bc63c9e2e4a34.jpg) + +"aculpture of + +a hummingbird? + +"an image of a +hummingbird" + +"sketch of a + +parrot" + +![](images/0694bdeb0809edf319d938e7f26d934d4edbde3ebe6a668fd6a56544c159a8df.jpg) +ImageNet-R-T12I + +![](images/e770f9472f52f9bd2bbbb473e337b73f615cb08847e4c1f2254a98703ebc8dd7.jpg) + +![](images/6cfe74cee97327f50520f2667ed06fdf526865f5006a2381302cb3ebe662b268.jpg) + +![](images/b47c2f537e871081efc402576947a2cd418e4abbae2c15fd5c4e36b8b9e94722.jpg) + +![](images/60619d2dcb49f2b3580f6c2d2e470df894dc865b7e5405b09fd1266260d33e93.jpg) +Figure 7. Sample results of our method on image-text pairs from Wild-T12I and ImageNet-R-T12I benchmarks. + +"an embroidery + +of a pink jeep + +![](images/b3949819bdc2052fa4769bdb0ae4843ed96571ac96dfd26a478db5dd81cd4907.jpg) + +"a photo of a + +hippie colorful + +Jeeep + +![](images/df97814cc6ffcedbe058e6b32a98f051d5cad9a941d47adc05c9dd4e45041256.jpg) + +a cartoon of a + +jeep" + +created a list of text templates by defining for each source class target categories and styles, and automatically sampled their combinations. This results in total of 150 image-text pairs. See SM for full details. + +Figs. 1 and 7 show a sample of our results on both real and generated guidance images. Our results show both adherence to the guidance shape and compliance with different target prompts. Our method successfully handles both naturally looking as well as artistic and textureless guidance images. + +# 5.1. Comparison to Prior/Concurrent Work + +We focus our comparisons on state-of-the-art baselines that can be applied to diverse text-guided I2I tasks, including: (i) SDEdit [28] under three different noising levels, (ii) P2P [17], (iii) DiffuseIT [25], and (iv) VQGAN-CLIP [10]. We further provide qualitative comparisons to Text2LIVE [5], FlexIT [9] and DiffusionCLIP [22]. + +We note that P2P requires a source prompt that is word-aligned to the target prompt. Thus, we include a qualita + +![](images/58a4043b3a2818ad92113afea0d36017e6ce0973445786e5a5d41cbbab2a25f9.jpg) +Figure 8. Comparisons. Sample results are shown for ImageNet-R-T12I and Wild-T12I benchmarks, including real and generated guidance images. Left to right: guidance image, text prompt, our result, P2P [17], DiffuseIT [25], SDedit [28] w/3 noising levels, and VQ+CLIP [10]. + +![](images/0ea1932aedb98dc0a5149a0cace12e6c5e0e793eaf64a2e7f7197a415fa8211e.jpg) +Figure 9. Quantitative evaluation. We measure CLIP cosine similarity (higher is better) and DINO-ViT self-similarity distance (lower is better) to quantify the prompt fidelity and structure preservation, respectively. The metrics are reported on 3 benchmarks: (a) Wild-T12I, which includes ablations of our method, (b) ImageNet-R-T12I, and (c) Generated-ImageNet-R-T12I. Note that P2P can be applied only for (b) and (c) due to the prompts restriction. All baselines struggle to achieve both low structure distance and a high CLIP score. Our method exhibits a better balance between these two ends across all benchmarks. + +tive and quantitative comparison to P2P on our ImageNet-RT12I benchmark, for which we created aligned source-target prompts. We further include qualitative comparison to a subset of Wild-T12I for which the source and target prompts are aligned. For evaluating P2P on real guidance images, we applied DDIM inversion with the source text as in [17]. + +Fig. 8 shows sample results of our method compared with the baselines. As seen, our method successfully trans- + +lates diverse inputs, both for real and generated guidance images. In all cases, our results exhibit both high preservation of the layout and high fidelity to the target prompt. In contrast, SDEdit suffers from an inherent tradeoff between the two - with low noise level, the structure is well preserved in the expanse of hardly changing the appearance; larger deviation in appearances is achieved with higher noise level, yet the structure is damaged. VQGAN+CLIP + +![](images/28a9cd0b42da69ba5ede6b6b47310c955819ecd3f80680de4212e47c898c76ab.jpg) +Figure 10. Comparison to P2P on generated-ImageNet-R-T12I benchmark. P2P has noticeable deviation from the structure, especially in multiple word swaps (last row). See more examples in SM. + +exhibits the same behavior, with overall lower image quality. Similarly, DiffuseIT shows high fidelity to the structure, with little changes to the appearance. + +We find that P2P struggles to deviate from the guidance appearance to satisfy the edit when applied on real images (Fig. 8 rows 3-6). We speculate that since DDIM inversion is applied with a source text, it requires using low guidance scale at sampling, which limits the editability. To factor out the effect of DDIM inversion, we expand our comparison to P2P on generated guidance images. Specifically, we created a generated-ImageNet-R-TI2I benchmark by using prompts expressing the classes and renditions from [16] (see SM for further details on the benchmark creation). As seen in Fig. 10 and in Fig. 8 (first 2 rows), both our method and P2P comply with the target text. However, P2P often largely deviates from the structure, especially when applying multiple word swaps (second row in Fig. 10), while ours demonstrates fine-grained structure preservation across all examples (more examples in SM). + +We numerically evaluate these results using two complementary metrics: text-image CLIP similarity to quantify the fidelity of the generated images to the text prompt (higher is better), and DINO-ViT self-similarity distance [47], to quantify structure preservation (lower is better). As seen in Fig. 9, our method outperforms the baselines by achieving both high structure preservation (in par with SDEdit w/ low noising level), and high prompt compliance (in par with SDEdit w/ high noising level). Note that VQGAN-CLIP and DiffuseIT directly use the evaluation metrics in their objective (CLIP loss in [10] and DINO self-similarity in [25]), which explains their respective scores in these metrics. + +Additional baselines. Fig. 11 shows qualitative comparisons with: (i) Text2LIVE [5], (ii) DiffusionCLIP [22], and (iii) FlexIT [9]. These methods either fail to deviate from the guidance image or result in noticeable visual artifacts. + +# 5.2. Ablation + +We ablate our key design choices by evaluating our performance for the following cases: (i) w/o spatial features injection (w/o features), (ii) w/o self-attention injection. The metrics are reported in Fig. 9(a) and a representative example is shown in Fig. 5. The results demonstrate that both + +![](images/6704eeffd1a8a39ab40c5cb47713d6cfd90f8860c5ba4c2001bb5e63cf0ad0e4.jpg) + +![](images/1bdb25dd7627ec67eea3d70d128a7131b3367e499e8ede929b9dceaf989c817a.jpg) +Figure 11. Qualitative comparisons to additional baselines: Text2LIVE [5], DiffusionCLIP [22], FlexIT [9]. These methods fail to deviate from the structure for conveying the edit, or create undesired artifacts. More comparisons are included in the SM. +Figure 12. Limitations. Our method fails when there is no semantic association between the guidance content and the target text (e.g. arbitrarily colored segmentation masks) + +features and self-attention are critical for structure preservation – the features provide a semantic association between the original and translated content, while self-attention is essential for maintaining this association and capturing finer structural information. See SM for further ablations. + +# 6. Discussion and Conclusion + +We presented a new framework for diverse text-guided image-to-image translation, founded on new insights about the internal representation of a pre-trained text-to-image diffusion model. Our method, based on simple manipulation of features, outperforms existing baselines, achieving a significantly better balance between preserving the guidance layout and deviating from its appearance. As for limitations, our method relies on the semantic association between the original and translated content in the diffusion feature space. Thus, it does not work well on arbitrarily colored segmentation masks (Fig. 12). In addition, we observed that for textureless "minimal" images, DDIM may occasionally result in a latent that encodes dominant low-frequency appearance information, which would result in appearance information leakage into our results. We believe that our work demonstrates the yet unrealized potential of the rich and powerful feature space spanned by pre-trained text-to-image diffusion models. We hope it will motivate future research in this direction. + +Acknowledgments: We thank Omer Bar-Tal for his insights. This project received funding from the Israeli Science Foundation (grant 2303/20), the Carolito Stiftung, and the NVIDIA Applied Research Accelerator Program. Dr. Bagon is a Robin Chemers Neustein AI Fellow. + +# References + +[1] Yuval Alaluf, Or Patashnik, and Daniel Cohen-Or. Restyle: A residual-based stylegan encoder via iterative refinement. In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), 2021. 2 +[2] Omri Avrahami, Ohad Fried, and Dani Lischinski. Blended latent diffusion. arXiv preprint arXiv:2206.02779, 2022. 2 +[3] Omri Avrahami, Dani Lischinski, and Ohad Fried. Blended diffusion for text-driven editing of natural images. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022. 2 +[4] Shai Bagon, Ori Brostovski, Meirav Galun, and Michal Irani. Detecting and sketching the common. In 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2010. 5 +[5] Omer Bar-Tal, Dolev Ofri-Amar, Rafail Fridman, Yoni Kasten, and Tali Dekel. Text2live: Text-driven layered image and video editing. In European Conference on Computer Vision. 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Sdedit: Image synthesis and editing with stochastic differential equations. arXiv preprint arXiv:2108.01073, 2021. 2, 6, 7 +[29] Alex Nichol, Prafulla Dhariwal, Aditya Ramesh, Pranav Shyam, Pamela Mishkin, Bob McGrew, Ilya Sutskever, and Mark Chen. Glide: Towards photorealistic image generation and editing with text-guided diffusion models. arXiv preprint arXiv:2112.10741, 2021. 1, 2, 3 + +[30] Taesung Park, Alexei A. Efros, Richard Zhang, and Jun-Yan Zhu. Contrastive learning for unpaired image-to-image translation. In European Conference on Computer Vision, 2020. 2 +[31] Taesung Park, Jun-Yan Zhu, Oliver Wang, Jingwan Lu, Eli Shechtman, Alexei Efros, and Richard Zhang. Swapping autoencoder for deep image manipulation. Advances in Neural Information Processing Systems, 2020. 2 +[32] Or Patashnik, Zongze Wu, Eli Shechtman, Daniel Cohen-Or, and Dani Lischinski. Styleclip: Text-driven manipulation of stylegan imagery. In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), 2021. 2 +[33] Lara Raad and Bruno Galerne. Efros and freeman image quilting algorithm for texture synthesis. Image Process. Line, 2017. 2 +[34] Alec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh, Gabriel Goh, Sandhini Agarwal, Girish Sastry, Amanda Askell, Pamela Mishkin, Jack Clark, Gretchen Krueger, and Ilya Sutskever. Learning transferable visual models from natural language supervision. In Proceedings the International Conference on Machine Learning (ICML), 2021. 2 +[35] Aditya Ramesh, Prafulla Dhariwal, Alex Nichol, Casey Chu, and Mark Chen. Hierarchical text-conditional image generation with clip latents. arXiv preprint arXiv:2204.06125, 2022. 1, 2, 3 +[36] Elad Richardson, Yuval Alaluf, Or Patashnik, Yotam Nitzan, Yaniv Azar, Stav Shapiro, and Daniel Cohen-Or. Encoding in style: a stylegan encoder for image-to-image translation. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, 2021. 2 +[37] Robin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser, and Björn Ommer. High-resolution image synthesis with latent diffusion models. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 10684-10695, June 2022. 1, 2, 3 +[38] Olaf Ronneberger, Philipp Fischer, and Thomas Brox. U-net: Convolutional networks for biomedical image segmentation. In International Conference on Medical image computing and computer-assisted intervention, 2015. 3 +[39] Nataniel Ruiz, Yuanzhen Li, Varun Jampani, Yael Pritch, Michael Rubinstein, and Kfir Aberman. Dreambooth: Fine tuning text-to-image diffusion models for subject-driven generation. arXiv preprint arXiv:2208.12242, 2022. 2 +[40] Chitwan Sahara, William Chan, Huiwen Chang, Chris Lee, Jonathan Ho, Tim Salimans, David Fleet, and Mohammad Norouzi. Palette: Image-to-image diffusion models. In ACM SIGGRAPH 2022 Conference Proceedings, 2022. 2, 3 +[41] Chitwan Sahara, William Chan, Saurabh Saxena, Lala Li, Jay Whang, Emily Denton, Seyed Kamyar Seyed Ghasemipour, Burcu Karagol Ayan, S Sara Mahdavi, Rapha Gontijo Lopes, et al. Photorealistic text-to-image diffusion models with deep language understanding. arXiv preprint arXiv:2205.11487, 2022. 1, 2 +[42] Eli Shechtman and Michal Irani. Matching local self-similarities across images and videos. In IEEE Conference on Computer Vision and Pattern Recognition, 2007. 5 +[43] Yichang Shih, Sylvain Paris, Frédo Durand, and William T. Freeman. Data-driven hallucination of different times of day from a single outdoor photo. ACM Trans. Graph., 2013. 2 + +[44] Jascha Sohl-Dickstein, Eric Weiss, Niru Maheswaranathan, and Surya Ganguli. Deep unsupervised learning using nonequilibrium thermodynamics. In International Conference on Machine Learning. PMLR, 2015. 3 +[45] Jiaming Song, Chenlin Meng, and Stefano Ermon. Denoising diffusion implicit models. In International Conference on Learning Representations, 2020. 4, 5 +[46] Omer Tov, Yuval Alaluf, Yotam Nitzan, Or Patashnik, and Daniel Cohen-Or. Designing an encoder for stylegan image manipulation. ACM Transactions on Graphics (TOG), 40(4):1-14, 2021. 2 +[47] Narek Tumanyan, Omer Bar-Tal, Shai Bagon, and Tali Dekel. Splicing vit features for semantic appearance transfer. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022. 2, 5, 8 +[48] Dani Valevski, Matan Kalman, Yossi Matias, and Yaniv Leviathan. Unitune: Text-driven image editing by fine tuning an image generation model on a single image, 2022. 2 +[49] Yael Vinker, Eliahu Horwitz, Nir Zabari, and Yedid Hoshen. Image shape manipulation from a single augmented training sample. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 13769-13778, 2021. 2 +[50] Tengfei Wang, Ting Zhang, Bo Zhang, Hao Ouyang, Dong Chen, Qifeng Chen, and Fang Wen. Pretraining is all you need for image-to-image translation. In arXiv, 2022. 2 +[51] Jun-Yan Zhu, Taesung Park, Phillip Isola, and Alexei A Efros. Unpaired image-to-image translation using cycle-consistent adversarial networks. In Proceedings of the IEEE international conference on computer vision, 2017. 2 \ No newline at end of file diff --git a/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/images.zip b/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..4915726937feea73d7c6cb210c20a614ced02ded --- /dev/null +++ b/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5d6633572cd084bc757280fc3105128be8195c358d95d2ca5d705b786c694a7a +size 1010826 diff --git a/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/layout.json b/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..86a3ef8ecbd9daf9796f3384eccac23574af7376 --- /dev/null +++ b/2023/Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation/layout.json @@ -0,0 +1,10912 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 56, + 102, + 538, + 120 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 56, + 102, + 538, + 120 + ], + "spans": [ + { + "bbox": [ + 56, + 102, + 538, + 120 + ], + "type": "text", + "content": "Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 126, + 125, + 216, + 139 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 126, + 125, + 216, + 139 + ], + "spans": [ + { + "bbox": [ + 126, + 125, + 216, + 139 + ], + "type": "text", + "content": "Narek Tumanyan*" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 238, + 125, + 310, + 139 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 238, + 125, + 310, + 139 + ], + "spans": [ + { + "bbox": [ + 238, + 125, + 310, + 139 + ], + "type": "text", + "content": "Michal Geyer*" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 332, + 125, + 391, + 139 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 332, + 125, + 391, + 139 + ], + "spans": [ + { + "bbox": [ + 332, + 125, + 391, + 139 + ], + "type": "text", + "content": "Shai Bagon" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 414, + 125, + 467, + 137 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 414, + 125, + 467, + 137 + ], + "spans": [ + { + "bbox": [ + 414, + 125, + 467, + 137 + ], + "type": "text", + "content": "Tali Dekel" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 241, + 140, + 353, + 151 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 241, + 140, + 353, + 151 + ], + "spans": [ + { + "bbox": [ + 241, + 140, + 353, + 151 + ], + "type": "text", + "content": "Weizmann Institute of Science" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 178, + 154, + 412, + 165 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 178, + 154, + 412, + 165 + ], + "spans": [ + { + "bbox": [ + 178, + 154, + 412, + 165 + ], + "type": "text", + "content": "Project webpage: https://pnp-diffusion.github.io" + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 47, + 171, + 548, + 335 + ], + "blocks": [ + { + "bbox": [ + 47, + 171, + 548, + 335 + ], + "lines": [ + { + "bbox": [ + 47, + 171, + 548, + 335 + ], + "spans": [ + { + "bbox": [ + 47, + 171, + 548, + 335 + ], + "type": "image", + "image_path": "4e4a9cf59902accddb3643f0d66307f3e2667b9688dcc05daac0f1ae70b1d31b.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 343, + 547, + 397 + ], + "lines": [ + { + "bbox": [ + 46, + 343, + 547, + 397 + ], + "spans": [ + { + "bbox": [ + 46, + 343, + 547, + 397 + ], + "type": "text", + "content": "Figure 1. Given a single real-world image as input, our framework enables versatile text-guided translations of the original content. Our results exhibit high fidelity to the input structure and scene layout, while significantly changing the perceived semantic meaning of objects and their appearance. Our method does not require any training, but rather harnesses the power of a pre-trained text-to-image diffusion model through its internal representation. We present new insights about deep features encoded in such models, and an effective framework to control the generation process through simple modification of these features." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 143, + 415, + 192, + 427 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 415, + 192, + 427 + ], + "spans": [ + { + "bbox": [ + 143, + 415, + 192, + 427 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 432, + 289, + 695 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 432, + 289, + 695 + ], + "spans": [ + { + "bbox": [ + 46, + 432, + 289, + 695 + ], + "type": "text", + "content": "Large-scale text-to-image generative models have been a revolutionary breakthrough in the evolution of generative AI, synthesizing diverse images with highly complex visual concepts. However, a pivotal challenge in leveraging such models for real-world content creation is providing users with control over the generated content. In this paper, we present a new framework that takes text-to-image synthesis to the realm of image-to-image translation - given a guidance image and a target text prompt as input, our method harnesses the power of a pre-trained text-to-image diffusion model to generate a new image that complies with the target text, while preserving the semantic layout of the guidance image. Specifically, we observe and empirically demonstrate that fine-grained control over the generated structure can be achieved by manipulating spatial features and their self-attention inside the model. This results in a simple and effective approach, where features extracted from the guidance image are directly injected into the generation process of the translated image, requiring no training or fine-tuning. We demonstrate high-quality results on versatile text-guided image translation tasks, including translating sketches, rough drawings and animations into realistic images, changing the class and appearance of ob" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 405, + 545, + 429 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 405, + 545, + 429 + ], + "spans": [ + { + "bbox": [ + 306, + 405, + 545, + 429 + ], + "type": "text", + "content": "jects in a given image, and modifying global qualities such as lighting and color." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 443, + 387, + 455 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 443, + 387, + 455 + ], + "spans": [ + { + "bbox": [ + 306, + 443, + 387, + 455 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 462, + 546, + 666 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 462, + 546, + 666 + ], + "spans": [ + { + "bbox": [ + 304, + 462, + 546, + 666 + ], + "type": "text", + "content": "With the rise of text-to-image foundation models - billion-parameter models trained on a massive amount of text-image data, it seems that we can translate our imagination into high-quality images through text [13, 35, 37, 41]. While such foundation models unlock a new world of creative processes in content creation, their power and expressivity come at the expense of user controllability, which is largely restricted to guiding the generation solely through an input text. In this paper, we focus on attaining control over the generated structure and semantic layout of the scene - an imperative component in various real-world content creation tasks, ranging from visual branding and marketing to digital art. That is, our goal is to take text-to-image generation to the realm of text-guided Image-to-Image (I2I) translation, where an input image guides the layout (e.g., the structure of the horse in Fig. 1), and the text guides the perceived semantics and appearance of the scene (e.g., \"robot horse\" in Fig. 1)." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 667, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 667, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 667, + 547, + 715 + ], + "type": "text", + "content": "A possible approach for achieving control of the generated layout is to design text-to-image foundation models that explicitly incorporate additional guiding signals, such as user-provided masks [13,29,35]. For example, recently" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 62, + 703, + 132, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 62, + 703, + 132, + 712 + ], + "spans": [ + { + "bbox": [ + 62, + 703, + 132, + 712 + ], + "type": "text", + "content": "* Equal contribution." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 296, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 314, + 757 + ], + "type": "text", + "content": "1921" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 209 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 209 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 209 + ], + "type": "text", + "content": "Make-A-Scene [13] trained a text-to-image model that is also conditioned on a label segmentation mask, defining the layout and the categories of objects in the scene. However, such an approach requires an extensive compute as well as large-scale text-guidance-image training tuples, and can be applied at test-time to these specific types of inputs. In this paper, we are interested in a unified framework that can be applied to versatile I2I translation tasks, where the structure guidance signal ranges from artistic drawings to photorealistic images (see Fig. 1). Our method does not require any training or fine-tuning, but rather leverages a pre-trained and fixed text-to-image diffusion model [37]." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 210, + 289, + 357 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 210, + 289, + 357 + ], + "spans": [ + { + "bbox": [ + 46, + 210, + 289, + 357 + ], + "type": "text", + "content": "We pose the fundamental question of how structure information is internally encoded in such a model. We dive into the intermediate spatial features that are formed during the generation process, empirically analyze them, and devise a new framework that enables fine-grained control over the generated structure by applying simple manipulations to spatial features inside the model. Specifically, spatial features and their self-attention are extracted from the guidance image, and are directly injected into the text-guided generation process of the target image. We demonstrate that our approach is not only applicable in cases where the guidance image is generated from text, but also for real-world images that are inverted into the model." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 361, + 277, + 373 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 361, + 277, + 373 + ], + "spans": [ + { + "bbox": [ + 47, + 361, + 277, + 373 + ], + "type": "text", + "content": "To summarize, we make the following key contributions:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 373, + 287, + 492 + ], + "type": "list", + "angle": 0, + "index": 6, + "blocks": [ + { + "bbox": [ + 47, + 373, + 286, + 396 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 373, + 286, + 396 + ], + "spans": [ + { + "bbox": [ + 47, + 373, + 286, + 396 + ], + "type": "text", + "content": "(i) We provide new empirical insights about internal spatial features formed during the diffusion process." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 398, + 287, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 398, + 287, + 443 + ], + "spans": [ + { + "bbox": [ + 47, + 398, + 287, + 443 + ], + "type": "text", + "content": "(ii) We introduce an effective framework that leverages the power of pre-trained and fixed guided diffusion, allowing to perform high-quality text-guided I2I translation without any training or fine-tuning." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 446, + 287, + 492 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 446, + 287, + 492 + ], + "spans": [ + { + "bbox": [ + 47, + 446, + 287, + 492 + ], + "type": "text", + "content": "(iii) We show, both quantitatively and qualitatively that our method outperforms existing state-of-the-art baselines, achieving significantly better balance between preserving the guidance layout and deviating from its appearance." + } + ] + } + ], + "index": 5 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 47, + 506, + 134, + 517 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 506, + 134, + 517 + ], + "spans": [ + { + "bbox": [ + 47, + 506, + 134, + 517 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 531, + 289, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 531, + 289, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 531, + 289, + 714 + ], + "type": "text", + "content": "Image-to-image translation. Image-to-Image (I2I) translation is aimed at estimating a mapping of an image from a source domain to a target domain, while preserving the domain-invariant characteristics of the input image, e.g., objects' structure or scene layout. From classical to modern data-driven methods, numerous visual problems have been formulated and tackled as an I2I task (e.g., [8,11,18,33,43]). Seminal deep-learning-based methods have proposed various GAN-based frameworks to encourage the output image to comply with the distribution of the target domain [23, 30, 31, 51]. Nevertheless, these methods require datasets of example images from both source and target domains, and often require training from scratch for each translation task (e.g., horse-to-zebra, day-to-night, summer-to-winter). Other works utilize pre-trained GANs by performing the translation in its latent space [1, 36, 46]. Several meth" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 72, + 545, + 186 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 186 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 186 + ], + "type": "text", + "content": "ods have also considered the task of zero-shot I2I by training a generator on a single source-target image pair example [47, 49]. With the advent of unconditional image diffusion models, several methods have been proposed to adopt or extend them for various I2I tasks [40, 50]. In this paper, we consider the task of text-guided image-to-image translation where the target domain is not specified through a dataset of images but rather via a target text prompt. Our method is zero-shot, does not require training and is applicable to versatile I2I tasks." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 190, + 545, + 350 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 190, + 545, + 350 + ], + "spans": [ + { + "bbox": [ + 304, + 190, + 545, + 350 + ], + "type": "text", + "content": "Text-guided image manipulation. With the tremendous progress in language-vision models, a surge of methods have been proposed to perform various types of text-driven image edits. Various methods have proposed to combine CLIP [34], which provides a rich and powerful joint imagetext embedding space, with a pre-trained unconditional image generator, e.g., a GAN [7, 15, 27, 32] or a diffusion model [2, 3, 22, 25]. For example, DiffusionCLIP [22] uses CLIP to fine-tune a diffusion model to perform text guided manipulations. Concurrent to our work, [25] uses CLIP and semantic losses of [47] to guide a diffusion process to perform I2I translation. Aiming to edit the appearance of objects in real-world images, Text2LIVE [5] trains a generator on a single image-text pair, without additional training data;" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 351, + 545, + 441 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 351, + 545, + 441 + ], + "spans": [ + { + "bbox": [ + 304, + 351, + 545, + 441 + ], + "type": "text", + "content": "Recently, text-to-image generative models [13,29,35,37, 41] have demonstrated unprecedented capabilities in generating high-quality and diverse images from text, capturing complex visual concepts (e.g., object interactions, geometry, or composition). Nevertheless, such models offer little control over the generated content. This creates a great interest in developing methods to adopt such unconstrained text-to-image models for controlled content creation." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 441, + 545, + 611 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 441, + 545, + 611 + ], + "spans": [ + { + "bbox": [ + 304, + 441, + 545, + 611 + ], + "type": "text", + "content": "For example, SDEdit [28] edits user-provided images using free text prompts by noising the guidance image to an intermediate diffusion step, and then denoising it conditioned on the input prompt. This simple approach leads to impressive results, yet exhibit a tradeoff between preserving the guidance layout and fulfilling the target text. Several concurrent methods have taken first steps in controlling different properties of the generated content [14,21,39,48,50]. DreamBooth [39] and Textual Inversion [14] personalize a pre-trained text-to-image diffusion model given a few user-provided images. Our method also leverages a pre-trained text-to-image diffusion model to achieve our goal, yet does not involve any training or fine-tuning. Instead, we devise a simple framework that intervenes in the generation process by directly manipulating the spatial features." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 611, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 611, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 611, + 545, + 713 + ], + "type": "text", + "content": "Our approach of operating in the diffusion feature space is related to Prompt-to-Prompt (P2P) [17], which recently observed that by manipulating the cross-attention layers, it is possible to control the relation between the spatial layout of the image to each word in the text. Intuitively, since the cross attention is formed by the association of spatial features to words, it allows to capture rough regions at the object level, yet localized spatial information that is not expressed in the source text prompt (e.g., ob" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1922" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 48, + 71, + 547, + 244 + ], + "blocks": [ + { + "bbox": [ + 48, + 71, + 547, + 244 + ], + "lines": [ + { + "bbox": [ + 48, + 71, + 547, + 244 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 547, + 244 + ], + "type": "image", + "image_path": "ae465d1a974e0c01e08b226e1bc99ba5d243112b2fca4f89f2173e0024d45f3c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 252, + 547, + 298 + ], + "lines": [ + { + "bbox": [ + 46, + 252, + 547, + 298 + ], + "spans": [ + { + "bbox": [ + 46, + 252, + 547, + 298 + ], + "type": "text", + "content": "Figure 2. Plug-and-play Diffusion Features. (a) Our framework takes as input a guidance image and a text prompt describing the desired translation; the guidance image is inverted to initial noise " + }, + { + "bbox": [ + 46, + 252, + 547, + 298 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_T^G" + }, + { + "bbox": [ + 46, + 252, + 547, + 298 + ], + "type": "text", + "content": ", which is then progressively denoised using DDIM sampling. During this process, we extract " + }, + { + "bbox": [ + 46, + 252, + 547, + 298 + ], + "type": "inline_equation", + "content": "(\\boldsymbol{f}_t^l, \\boldsymbol{q}_t^l, \\boldsymbol{k}_t^l)" + }, + { + "bbox": [ + 46, + 252, + 547, + 298 + ], + "type": "text", + "content": " - spatial features from the decoder layers and their self-attention, as illustrated in (b). To generate our text-guided translated image, we fix " + }, + { + "bbox": [ + 46, + 252, + 547, + 298 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_T^* = \\boldsymbol{x}_T^G" + }, + { + "bbox": [ + 46, + 252, + 547, + 298 + ], + "type": "text", + "content": " and inject the guidance features " + }, + { + "bbox": [ + 46, + 252, + 547, + 298 + ], + "type": "inline_equation", + "content": "(\\boldsymbol{f}_t^l, \\boldsymbol{q}_t^l, \\boldsymbol{k}_t^l)" + }, + { + "bbox": [ + 46, + 252, + 547, + 298 + ], + "type": "text", + "content": " at certain layers, as discussed in Sec. 4." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 306, + 289, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 306, + 289, + 443 + ], + "spans": [ + { + "bbox": [ + 46, + 306, + 289, + 443 + ], + "type": "text", + "content": "ject parts) is not guaranteed to be preserved by P2P. Instead, our method focuses only on spatial features and their self-affinities – we show that such features exhibit high granularity of spatial information, allowing us to control the generated structure, while not restricting the interaction with the text. Thus, our method offers several key advantages: (i) enables fine-grained control over the generated shape and layout, (ii) allows to use arbitrary text-prompts to express the target translation; in contrast to P2P that requires word-to-word alignment between a source and target text prompts, (iii) demonstrates superior performance of real-world guidance images." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 452, + 124, + 466 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 452, + 124, + 466 + ], + "spans": [ + { + "bbox": [ + 47, + 452, + 124, + 466 + ], + "type": "text", + "content": "3. Preliminary" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 471, + 287, + 541 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 471, + 287, + 541 + ], + "spans": [ + { + "bbox": [ + 46, + 471, + 287, + 541 + ], + "type": "text", + "content": "Diffusion models [12, 19, 37, 44] are probabilistic generative models in which an image is generated by progressively removing noise from an initial Gaussian noise image, " + }, + { + "bbox": [ + 46, + 471, + 287, + 541 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_T \\sim \\mathcal{N}(0, \\mathbf{I})" + }, + { + "bbox": [ + 46, + 471, + 287, + 541 + ], + "type": "text", + "content": ". These models are founded on two complementary random processes: the forward process, in which Gaussian noise is progressively added to a clean image, " + }, + { + "bbox": [ + 46, + 471, + 287, + 541 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_0" + }, + { + "bbox": [ + 46, + 471, + 287, + 541 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 104, + 546, + 287, + 560 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 104, + 546, + 287, + 560 + ], + "spans": [ + { + "bbox": [ + 104, + 546, + 287, + 560 + ], + "type": "interline_equation", + "content": "\\boldsymbol {x} _ {t} = \\sqrt {\\alpha_ {t}} \\cdot \\boldsymbol {x} _ {0} + \\sqrt {1 - \\alpha_ {t}} \\cdot \\boldsymbol {z} \\tag {1}", + "image_path": "ede94d5375f2ca30a06c0de1d6f59cd75bbe731306541449d679abc6be5b8aa6.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 564, + 256, + 576 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 564, + 256, + 576 + ], + "spans": [ + { + "bbox": [ + 47, + 564, + 256, + 576 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 564, + 256, + 576 + ], + "type": "inline_equation", + "content": "z\\sim \\mathcal{N}(0,\\mathbf{I})" + }, + { + "bbox": [ + 47, + 564, + 256, + 576 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 564, + 256, + 576 + ], + "type": "inline_equation", + "content": "\\{\\alpha_t\\}" + }, + { + "bbox": [ + 47, + 564, + 256, + 576 + ], + "type": "text", + "content": " are the noise schedule." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "spans": [ + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "text", + "content": "The backward process is aimed at gradually denoising " + }, + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_T" + }, + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "text", + "content": ", where at each step a cleaner image is obtained. This process is achieved by a neural network " + }, + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "inline_equation", + "content": "\\epsilon_{\\theta}(\\boldsymbol{x}_t, t)" + }, + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "text", + "content": " that predicts the added noise " + }, + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "text", + "content": ". Once trained, each step of the backward process consists of applying " + }, + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "inline_equation", + "content": "\\epsilon_{\\theta}" + }, + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "text", + "content": " to the current " + }, + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_t" + }, + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "text", + "content": ", and adding a Gaussian noise perturbation to obtain a cleaner " + }, + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_{t-1}" + }, + { + "bbox": [ + 46, + 576, + 287, + 656 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 656, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 656, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 656, + 288, + 714 + ], + "type": "text", + "content": "Diffusion models are rapidly evolving and have been extended and trained to progressively generate images conditioned on a guiding signal " + }, + { + "bbox": [ + 46, + 656, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\epsilon_{\\theta}(\\pmb{x}_t,\\pmb{y},t)" + }, + { + "bbox": [ + 46, + 656, + 288, + 714 + ], + "type": "text", + "content": ", e.g., conditioning the generation on another image [40], class label [20], or text [22, 29, 35, 37]." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "spans": [ + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "text", + "content": "In this work, we leverage a pre-trained text-conditioned Latent Diffusion Model (LDM), a.k.a Stable Diffusion [37], in which the diffusion process is applied in the latent space of a pre-trained image autoencoder. The model is based on a U-Net architecture [38] conditioned on the guiding prompt " + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "text", + "content": ". Layers of the U-Net comprise a residual block, a self-attention block, and a cross-attention block, as illustrated in Fig. 2 (b). The residual block convolve image features " + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "inline_equation", + "content": "\\phi_t^{l - 1}" + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "text", + "content": " from the previous layer " + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "inline_equation", + "content": "l - 1" + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "text", + "content": " to produce intermediate features " + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "inline_equation", + "content": "\\pmb{f}_t^l" + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "text", + "content": ". In the self-attention block, features are projected into queries, " + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "inline_equation", + "content": "\\pmb{q}_t^l" + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "text", + "content": ", keys, " + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "inline_equation", + "content": "\\pmb{k}_t^l" + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "text", + "content": ", and values, " + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "inline_equation", + "content": "\\pmb{v}_t^l" + }, + { + "bbox": [ + 304, + 306, + 547, + 447 + ], + "type": "text", + "content": ", and the output of the block is given by:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 331, + 452, + 545, + 473 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 331, + 452, + 545, + 473 + ], + "spans": [ + { + "bbox": [ + 331, + 452, + 545, + 473 + ], + "type": "interline_equation", + "content": "\\hat {\\boldsymbol {f}} _ {t} ^ {l} = \\boldsymbol {A} _ {t} ^ {l} \\boldsymbol {v} _ {t} ^ {l} \\quad \\text {w h e r e} \\quad \\boldsymbol {A} _ {t} ^ {l} = \\operatorname {S o f t m a x} \\left(\\boldsymbol {q} _ {t} ^ {l} \\boldsymbol {k} _ {t} ^ {l T}\\right) \\tag {2}", + "image_path": "ee6d44865fb93610c32818a531de63e0034cd2e0a5b976e0a1c27e6a590bf821.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 479, + 547, + 525 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 479, + 547, + 525 + ], + "spans": [ + { + "bbox": [ + 304, + 479, + 547, + 525 + ], + "type": "text", + "content": "This operation allows for long-range interactions between image features. Finally, cross-attention is computed between the spatial image features and the token embedding of the text prompt " + }, + { + "bbox": [ + 304, + 479, + 547, + 525 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 479, + 547, + 525 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 534, + 361, + 546 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 534, + 361, + 546 + ], + "spans": [ + { + "bbox": [ + 306, + 534, + 361, + 546 + ], + "type": "text", + "content": "4. Method" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "spans": [ + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "text", + "content": "Given an input guidance image " + }, + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "inline_equation", + "content": "I^{G}" + }, + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "text", + "content": " and a target prompt " + }, + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "text", + "content": ", our goal is to generate a new image " + }, + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "inline_equation", + "content": "I^{*}" + }, + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "text", + "content": " that complies with " + }, + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "text", + "content": " and preserves the structure and semantic layout of " + }, + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "inline_equation", + "content": "I^{G}" + }, + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "text", + "content": ". We consider StableDiffusion [37], a state-of-the-art pre-trained and fixed text-to-image LDM model, denoted by " + }, + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "inline_equation", + "content": "\\epsilon_{\\theta}(\\boldsymbol{x}_t, P, t)" + }, + { + "bbox": [ + 304, + 553, + 547, + 633 + ], + "type": "text", + "content": ". This model is based on a U-Net architecture, as illustrated in Fig. 2 and discussed in Sec. 3." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 633, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 633, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 633, + 547, + 714 + ], + "type": "text", + "content": "Our key finding is that fine-grained control over the generated structure can be achieved by manipulating spatial features inside the model during the generation process. Specifically, we observe and empirically demonstrate that: (i) spatial features extracted from intermediate decoder layers encode localized semantic information and are less affected by appearance information, and (ii) the self-attention," + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1923" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 73, + 70, + 523, + 300 + ], + "blocks": [ + { + "bbox": [ + 73, + 70, + 523, + 300 + ], + "lines": [ + { + "bbox": [ + 73, + 70, + 523, + 300 + ], + "spans": [ + { + "bbox": [ + 73, + 70, + 523, + 300 + ], + "type": "image", + "image_path": "41fa0d7c50a52575f25870d867a79ef97a8647e244f1f1ce6ac12fa5030ca3ae.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 308, + 547, + 363 + ], + "lines": [ + { + "bbox": [ + 46, + 308, + 547, + 363 + ], + "spans": [ + { + "bbox": [ + 46, + 308, + 547, + 363 + ], + "type": "text", + "content": "Figure 3. Visualising diffusion features. We used a set of 20 humanoid images (real and generated), and extracted spatial features from different decoder layers, at roughly " + }, + { + "bbox": [ + 46, + 308, + 547, + 363 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 46, + 308, + 547, + 363 + ], + "type": "text", + "content": " of the sampling process " + }, + { + "bbox": [ + 46, + 308, + 547, + 363 + ], + "type": "inline_equation", + "content": "(t = 540)" + }, + { + "bbox": [ + 46, + 308, + 547, + 363 + ], + "type": "text", + "content": ". For each block, we applied PCA on the extracted features across all images and visualized the top three leading components. Intermediate features (layer 4) reveal semantic regions (e.g., legs or torso) that are shared across all images, under large variations in object appearance and image domain. Deeper features capture more high-frequency information, which eventually forms the noise predicted by the model. See SM for additional visualizations." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 48, + 371, + 287, + 471 + ], + "blocks": [ + { + "bbox": [ + 48, + 371, + 287, + 471 + ], + "lines": [ + { + "bbox": [ + 48, + 371, + 287, + 471 + ], + "spans": [ + { + "bbox": [ + 48, + 371, + 287, + 471 + ], + "type": "image", + "image_path": "a70c214488567481a53c103ffc18bab098cfcd8a49b19a64e51fde9d57a1b009.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 478, + 288, + 521 + ], + "lines": [ + { + "bbox": [ + 46, + 478, + 288, + 521 + ], + "spans": [ + { + "bbox": [ + 46, + 478, + 288, + 521 + ], + "type": "text", + "content": "Figure 4. Diffusion features over generation time-steps. Visualizing PCA of spatial features of layer " + }, + { + "bbox": [ + 46, + 478, + 288, + 521 + ], + "type": "inline_equation", + "content": "l = 4" + }, + { + "bbox": [ + 46, + 478, + 288, + 521 + ], + "type": "text", + "content": " for the humanoid images (Fig. 3). Semantic parts are shared (have similar colors) across images at each time step." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 536, + 287, + 560 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 536, + 287, + 560 + ], + "spans": [ + { + "bbox": [ + 46, + 536, + 287, + 560 + ], + "type": "text", + "content": "representing the affinities between the spatial features, allows to retain fine layout and shape details." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 562, + 287, + 643 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 562, + 287, + 643 + ], + "spans": [ + { + "bbox": [ + 46, + 562, + 287, + 643 + ], + "type": "text", + "content": "Based on our findings, we devise a simple framework that extracts features from the generation process of the guidance image " + }, + { + "bbox": [ + 46, + 562, + 287, + 643 + ], + "type": "inline_equation", + "content": "I^{G}" + }, + { + "bbox": [ + 46, + 562, + 287, + 643 + ], + "type": "text", + "content": " and directly injects them along with " + }, + { + "bbox": [ + 46, + 562, + 287, + 643 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 562, + 287, + 643 + ], + "type": "text", + "content": " into the generation process of " + }, + { + "bbox": [ + 46, + 562, + 287, + 643 + ], + "type": "inline_equation", + "content": "I^{*}" + }, + { + "bbox": [ + 46, + 562, + 287, + 643 + ], + "type": "text", + "content": ", requiring no training or fine-tuning (Fig. 2). Our approach is applicable for both text-generated and real-world guidance images, for which we apply DDIM inversion [45] to get the initial " + }, + { + "bbox": [ + 46, + 562, + 287, + 643 + ], + "type": "inline_equation", + "content": "x_{T}^{G}" + }, + { + "bbox": [ + 46, + 562, + 287, + 643 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 644, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 644, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 644, + 288, + 715 + ], + "type": "text", + "content": "Spatial features. In text-to-image generation, one can use descriptive text prompts to specify various scene and object properties, including those related to their shape, pose and scene layout, e.g., \"a photo of a horse galloping in the forest\". However, the exact scene layout, the shape of the object and its fine-grained pose often significantly vary across" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 372, + 545, + 452 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 372, + 545, + 452 + ], + "spans": [ + { + "bbox": [ + 304, + 372, + 545, + 452 + ], + "type": "text", + "content": "generated images from the same prompt under different initial noise " + }, + { + "bbox": [ + 304, + 372, + 545, + 452 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_T" + }, + { + "bbox": [ + 304, + 372, + 545, + 452 + ], + "type": "text", + "content": ". This suggests that the diffusion process itself and the resulting spatial features have a role in forming such fine-grained spatial information. This hypothesis is strengthened by [6], which demonstrated that semantic part segments can be estimated from spatial features in an unconditional diffusion model." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 456, + 546, + 584 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 456, + 546, + 584 + ], + "spans": [ + { + "bbox": [ + 304, + 456, + 546, + 584 + ], + "type": "text", + "content": "We opt to gain a better understanding of how such semantic spatial information is internally encoded in " + }, + { + "bbox": [ + 304, + 456, + 546, + 584 + ], + "type": "inline_equation", + "content": "\\epsilon_{\\theta}" + }, + { + "bbox": [ + 304, + 456, + 546, + 584 + ], + "type": "text", + "content": ". To this end, we perform a simple PCA analysis which allows us to reason about the visual properties dominating the high-dimensional features in " + }, + { + "bbox": [ + 304, + 456, + 546, + 584 + ], + "type": "inline_equation", + "content": "\\epsilon_{\\theta}" + }, + { + "bbox": [ + 304, + 456, + 546, + 584 + ], + "type": "text", + "content": ". Specifically, we generated a diverse set of images containing various humanoids in different styles, including both real and text-generated images; sample images are shown in Fig. 3. For each image, we extract features " + }, + { + "bbox": [ + 304, + 456, + 546, + 584 + ], + "type": "inline_equation", + "content": "f_{t}^{l}" + }, + { + "bbox": [ + 304, + 456, + 546, + 584 + ], + "type": "text", + "content": " from each layer of the decoder at each time step " + }, + { + "bbox": [ + 304, + 456, + 546, + 584 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 456, + 546, + 584 + ], + "type": "text", + "content": ", as illustrated in Fig. 2(b). We then apply PCA on " + }, + { + "bbox": [ + 304, + 456, + 546, + 584 + ], + "type": "inline_equation", + "content": "f_{t}^{l}" + }, + { + "bbox": [ + 304, + 456, + 546, + 584 + ], + "type": "text", + "content": " across all images." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 588, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 588, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 588, + 547, + 715 + ], + "type": "text", + "content": "Fig. 3 shows the first three principal components for a representative subset of the images across different layers and a single time step. As seen, the coarsest and shallowest layer is mostly dominated by foreground-background separation, depicting only a crude blob in the location of the foreground object. Interestingly, we can observe that the intermediate features (layer 4) encode localized semantic information shared across objects from different domains and under significant appearance variations - similar object parts (e.g., legs, torso, head) are depicted in similar colors across all images (layer=4 row in Fig. 3). These proper" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1924" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 48, + 70, + 106, + 135 + ], + "blocks": [ + { + "bbox": [ + 48, + 70, + 106, + 135 + ], + "lines": [ + { + "bbox": [ + 48, + 70, + 106, + 135 + ], + "spans": [ + { + "bbox": [ + 48, + 70, + 106, + 135 + ], + "type": "image", + "image_path": "a062b042bb94169cfd05a2a712536aa725e38a3605b9e1b3875cbf58d5a45808.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 51, + 137, + 104, + 149 + ], + "lines": [ + { + "bbox": [ + 51, + 137, + 104, + 149 + ], + "spans": [ + { + "bbox": [ 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"index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 136, + 263, + 259, + 270 + ], + "lines": [ + { + "bbox": [ + 136, + 263, + 259, + 270 + ], + "spans": [ + { + "bbox": [ + 136, + 263, + 259, + 270 + ], + "type": "text", + "content": "(c) Attention injection, no feature injection" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 170, + 206, + 227, + 263 + ], + "blocks": [ + { + "bbox": [ + 170, + 206, + 227, + 263 + ], + "lines": [ + { + "bbox": [ + 170, + 206, + 227, + 263 + ], + "spans": [ + { + "bbox": [ + 170, + 206, + 227, + 263 + ], + "type": "image", + "image_path": "128df1a6b2bec2e3e4152c18354ae15eb8f68d3c0e9e2bfdaebb0e5f13c91142.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 228, + 206, + 286, + 263 + ], + "blocks": [ + { + "bbox": [ + 228, + 206, + 286, + 263 + ], + "lines": [ + { + "bbox": [ + 228, + 206, + 286, + 263 + ], + "spans": [ + { + "bbox": [ + 228, + 206, + 286, + 263 + ], + "type": "image", + "image_path": "2364367907ef9745ef65e17fdd64b8ffb6434ed7441e9f2f9c4dd6d9351a5f5a.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 59, + 439, + 113, + 500 + ], + "blocks": [ + { + "bbox": [ + 46, + 280, + 287, + 437 + ], + "lines": [ + { + "bbox": [ + 46, + 280, + 287, + 437 + ], + "spans": [ + { + "bbox": [ + 46, + 280, + 287, + 437 + ], + "type": "text", + "content": "Figure 5. Ablating features and attention injection. (a) Features extracted from the guidance image (left) are injected into the generation process of the translated image (guided by a given text prompt). While features at intermediate layers (Layer 4) exhibit localized semantic information (Fig. 3), solely injecting these features is insufficient for retaining the guidance structure. Incorporating deeper (and higher resolution) features leads to better structure preservation, but results in appearance leakage from the guidance image to the generated one (Layers 4-11). (b) Injecting features only at layer 4 and self-attention maps at higher-resolution layers alleviates this issue. (c) Injecting only self-attention maps restricts the affinities between the features, yet there is no semantic association between the guidance features and the generated ones, resulting in misaligned structure. The result of our final configuration is highlighted in orange." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 59, + 439, + 113, + 500 + ], + "lines": [ + { + "bbox": [ + 59, + 439, + 113, + 500 + ], + "spans": [ + { + "bbox": [ + 59, + 439, + 113, + 500 + ], + "type": "image", + "image_path": "a958278a7e0df67add07d79e9b33539aaf10196dabac822714c6c7ff0198cc67.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 508, + 287, + 551 + ], + "lines": [ + { + "bbox": [ + 46, + 508, + 287, + 551 + ], + "spans": [ + { + "bbox": [ + 46, + 508, + 287, + 551 + ], + "type": "text", + "content": "Figure 6. Self-attention visualization. Showing 3 leading components of the self-attention matrix " + }, + { + "bbox": [ + 46, + 508, + 287, + 551 + ], + "type": "inline_equation", + "content": "A_{t}^{l}" + }, + { + "bbox": [ + 46, + 508, + 287, + 551 + ], + "type": "text", + "content": " computed for the input image for three different layers. The principal components are aligned with the layout of the image: similar regions share similar colors" + } + ] + } + ], + "index": 19, + "angle": 0, + "type": "image_caption" + } + ], + "index": 15 + }, + { + "type": "image", + "bbox": [ + 115, + 439, + 168, + 500 + ], + "blocks": [ + { + "bbox": [ + 115, + 439, + 168, + 500 + ], + "lines": [ + { + "bbox": [ + 115, + 439, + 168, + 500 + ], + "spans": [ + { + "bbox": [ + 115, + 439, + 168, + 500 + ], + "type": "image", + "image_path": "88f485cfa874a36ccb8eae49783304138a78d757337d38d493f2c56b7b36e721.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_body" + } + ], + "index": 16 + }, + { + "type": "image", + "bbox": [ + 169, + 439, + 221, + 500 + ], + "blocks": [ + { + "bbox": [ + 169, + 439, + 221, + 500 + ], + "lines": [ + { + "bbox": [ + 169, + 439, + 221, + 500 + ], + "spans": [ + { + "bbox": [ + 169, + 439, + 221, + 500 + ], + "type": "image", + "image_path": "8c5673b07dfd2d957ef00122726a647c643f3f41d3cad9ec9c2bb3e5409c23b6.jpg" + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_body" + } + ], + "index": 17 + }, + { + "type": "image", + "bbox": [ + 222, + 439, + 274, + 500 + ], + "blocks": [ + { + "bbox": [ + 222, + 439, + 274, + 500 + ], + "lines": [ + { + "bbox": [ + 222, + 439, + 274, + 500 + ], + "spans": [ + { + "bbox": [ + 222, + 439, + 274, + 500 + ], + "type": "image", + "image_path": "7edfaade2ece106a2c2a06ab4c73528e03d13a954c9886069da2bee851760184.jpg" + } + ] + } + ], + "index": 18, + "angle": 0, + "type": "image_body" + } + ], + "index": 18 + }, + { + "bbox": [ + 46, + 563, + 286, + 631 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 563, + 286, + 631 + ], + "spans": [ + { + "bbox": [ + 46, + 563, + 286, + 631 + ], + "type": "text", + "content": "ties are consistent across the generation process as shown in Fig. 4. As we go deeper into the network, the features gradually capture more high-frequency low-level information which eventually forms the noise predicted by the network. Extended feature visualizations can be found in the Supplementary Materials (SM) on our website." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 46, + 633, + 286, + 667 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 633, + 286, + 667 + ], + "spans": [ + { + "bbox": [ + 46, + 633, + 286, + 667 + ], + "type": "text", + "content": "Feature injection. Based on these observations, we now turn to the translation task. Let " + }, + { + "bbox": [ + 46, + 633, + 286, + 667 + ], + "type": "inline_equation", + "content": "\\boldsymbol{x}_T^G" + }, + { + "bbox": [ + 46, + 633, + 286, + 667 + ], + "type": "text", + "content": " be the initial noise, obtained by inverting " + }, + { + "bbox": [ + 46, + 633, + 286, + 667 + ], + "type": "inline_equation", + "content": "I^{G}" + }, + { + "bbox": [ + 46, + 633, + 286, + 667 + ], + "type": "text", + "content": " using DDIM [45]." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 46, + 667, + 286, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 667, + 286, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 667, + 286, + 713 + ], + "type": "text", + "content": "Given the target prompt " + }, + { + "bbox": [ + 46, + 667, + 286, + 713 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 667, + 286, + 713 + ], + "type": "text", + "content": ", the generation of the translated image " + }, + { + "bbox": [ + 46, + 667, + 286, + 713 + ], + "type": "inline_equation", + "content": "I^{*}" + }, + { + "bbox": [ + 46, + 667, + 286, + 713 + ], + "type": "text", + "content": " is carried with the same initial noise, i.e., " + }, + { + "bbox": [ + 46, + 667, + 286, + 713 + ], + "type": "inline_equation", + "content": "\\pmb{x}_{T}^{*} = \\pmb{x}_{T}^{G}" + }, + { + "bbox": [ + 46, + 667, + 286, + 713 + ], + "type": "text", + "content": "; we refer the reader to SM for an analysis and justification of this design choice." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "text", + "content": "At each step " + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "text", + "content": " of the backward process, we extract the guidance features " + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "inline_equation", + "content": "\\{\\pmb{f}_t^l\\}" + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "text", + "content": " from the denoising step: " + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "inline_equation", + "content": "\\pmb{z}_{t - 1}^{G} = \\epsilon_{\\theta}(\\pmb{x}_{t}^{G},\\varnothing ,t)" + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "text", + "content": ". These features are then injected into the generation of " + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "inline_equation", + "content": "I^{*}" + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "text", + "content": ", i.e., in the denoising step of " + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "inline_equation", + "content": "\\pmb{x}_t^*" + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "text", + "content": ", we override the resulting features " + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "inline_equation", + "content": "\\{\\pmb{f}_t^{*l}\\}" + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "inline_equation", + "content": "\\{\\pmb{f}_t^l\\}" + }, + { + "bbox": [ + 305, + 72, + 545, + 145 + ], + "type": "text", + "content": ". This operation is expressed by:" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 368, + 155, + 545, + 169 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 368, + 155, + 545, + 169 + ], + "spans": [ + { + "bbox": [ + 368, + 155, + 545, + 169 + ], + "type": "interline_equation", + "content": "\\boldsymbol {z} _ {t - 1} ^ {*} = \\hat {\\boldsymbol {\\epsilon}} _ {\\boldsymbol {\\theta}} \\left(\\boldsymbol {x} _ {t} ^ {*}, P, t; \\left\\{\\boldsymbol {f} _ {t} ^ {l} \\right\\}\\right) \\tag {3}", + "image_path": "806a783dc056911ac86b764526e5160c4f2e2ab5b7b862c392618f06d70ae144.jpg" + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 305, + 180, + 545, + 217 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 180, + 545, + 217 + ], + "spans": [ + { + "bbox": [ + 305, + 180, + 545, + 217 + ], + "type": "text", + "content": "where we use " + }, + { + "bbox": [ + 305, + 180, + 545, + 217 + ], + "type": "inline_equation", + "content": "\\hat{\\epsilon}_{\\theta}(\\cdot ;\\{f_t^l\\})" + }, + { + "bbox": [ + 305, + 180, + 545, + 217 + ], + "type": "text", + "content": " to denote the modified denoising step with the injected features " + }, + { + "bbox": [ + 305, + 180, + 545, + 217 + ], + "type": "inline_equation", + "content": "\\{\\pmb {f}_t^l\\}" + }, + { + "bbox": [ + 305, + 180, + 545, + 217 + ], + "type": "text", + "content": " . In case of no injection, " + }, + { + "bbox": [ + 305, + 180, + 545, + 217 + ], + "type": "inline_equation", + "content": "\\hat{\\epsilon}_{\\theta}(\\pmb {x}_t,P,t;\\varnothing) = \\pmb {\\epsilon}_{\\theta}(\\pmb {x}_t,P,t)" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 304, + 217, + 545, + 343 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 217, + 545, + 343 + ], + "spans": [ + { + "bbox": [ + 304, + 217, + 545, + 343 + ], + "type": "text", + "content": "Fig. 5(a) shows the effect of injecting spatial features " + }, + { + "bbox": [ + 304, + 217, + 545, + 343 + ], + "type": "inline_equation", + "content": "\\pmb{f}_t^l" + }, + { + "bbox": [ + 304, + 217, + 545, + 343 + ], + "type": "text", + "content": " at increasing layers " + }, + { + "bbox": [ + 304, + 217, + 545, + 343 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 304, + 217, + 545, + 343 + ], + "type": "text", + "content": ". As seen, injecting features only at layer " + }, + { + "bbox": [ + 304, + 217, + 545, + 343 + ], + "type": "inline_equation", + "content": "l = 4" + }, + { + "bbox": [ + 304, + 217, + 545, + 343 + ], + "type": "text", + "content": " is insufficient for preserving the structure of the guidance image. As we inject features in deeper layers, the structure is better preserved, yet appearance information is leaked into the generated image (e.g., shades of the red t-shirt and blue jeans are apparent in Layer 4-11). To achieve a better balance between preserving the structure of " + }, + { + "bbox": [ + 304, + 217, + 545, + 343 + ], + "type": "inline_equation", + "content": "I^G" + }, + { + "bbox": [ + 304, + 217, + 545, + 343 + ], + "type": "text", + "content": " and deviating from its appearance, we do not modify spatial features at deep layers, but rather leverage the self-attention layers as discussed below." + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 304, + 345, + 545, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 345, + 545, + 437 + ], + "spans": [ + { + "bbox": [ + 304, + 345, + 545, + 437 + ], + "type": "text", + "content": "Self-attention. Self-attention modules compute the affinities " + }, + { + "bbox": [ + 304, + 345, + 545, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{A}_t^l" + }, + { + "bbox": [ + 304, + 345, + 545, + 437 + ], + "type": "text", + "content": " between the spatial features after linearly projecting them into queries and keys. These affinities have a tight connection to the established concept of self-similarly, which has been used to design structure descriptors by both classical and modern works [4,24,42,47]. This motivates us to consider the attention matrices " + }, + { + "bbox": [ + 304, + 345, + 545, + 437 + ], + "type": "inline_equation", + "content": "\\mathbf{A}_t^l" + }, + { + "bbox": [ + 304, + 345, + 545, + 437 + ], + "type": "text", + "content": " to achieve fine-grained control over the generated content." + } + ] + } + ], + "index": 27 + }, + { + "bbox": [ + 304, + 437, + 545, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 437, + 545, + 495 + ], + "spans": [ + { + "bbox": [ + 304, + 437, + 545, + 495 + ], + "type": "text", + "content": "Fig. 6, shows the leading principal components of a matrix " + }, + { + "bbox": [ + 304, + 437, + 545, + 495 + ], + "type": "inline_equation", + "content": "A_{t}^{l}" + }, + { + "bbox": [ + 304, + 437, + 545, + 495 + ], + "type": "text", + "content": " for a given image. As seen, in early layers, the attention is aligned with the semantic layout of the image, grouping regions according to semantic parts. Gradually, higher-frequency information is captured." + } + ] + } + ], + "index": 28 + }, + { + "bbox": [ + 304, + 495, + 545, + 555 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 495, + 545, + 555 + ], + "spans": [ + { + "bbox": [ + 304, + 495, + 545, + 555 + ], + "type": "text", + "content": "Practically, injecting the self-attention matrix is done by replacing the matrix " + }, + { + "bbox": [ + 304, + 495, + 545, + 555 + ], + "type": "inline_equation", + "content": "\\mathbf{A}_t^l" + }, + { + "bbox": [ + 304, + 495, + 545, + 555 + ], + "type": "text", + "content": " in Eq. 2. Intuitively, this operation pulls features close together, according to the affinities encoded in " + }, + { + "bbox": [ + 304, + 495, + 545, + 555 + ], + "type": "inline_equation", + "content": "\\mathbf{A}_t^l" + }, + { + "bbox": [ + 304, + 495, + 545, + 555 + ], + "type": "text", + "content": ". We denote this additional operation by modifying Eq. (3) as follows:" + } + ] + } + ], + "index": 29 + }, + { + "bbox": [ + 362, + 564, + 545, + 578 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 362, + 564, + 545, + 578 + ], + "spans": [ + { + "bbox": [ + 362, + 564, + 545, + 578 + ], + "type": "interline_equation", + "content": "z _ {t - 1} ^ {*} = \\hat {\\epsilon} _ {\\boldsymbol {\\theta}} \\left(\\boldsymbol {x} _ {t}, P, t; \\boldsymbol {f} _ {t} ^ {4}, \\left\\{\\boldsymbol {A} _ {t} ^ {l} \\right\\}\\right) \\tag {4}", + "image_path": "3743b35f161f5549003944c2d605e3e33af274a631eef7e9e2828e5f80f5d09d.jpg" + } + ] + } + ], + "index": 30 + }, + { + "bbox": [ + 304, + 588, + 545, + 681 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 588, + 545, + 681 + ], + "spans": [ + { + "bbox": [ + 304, + 588, + 545, + 681 + ], + "type": "text", + "content": "Fig. 5(b) shows the effect of Eq. (4) for increasing injection layers; the maximal injection layer of " + }, + { + "bbox": [ + 304, + 588, + 545, + 681 + ], + "type": "inline_equation", + "content": "A_{t}^{l}" + }, + { + "bbox": [ + 304, + 588, + 545, + 681 + ], + "type": "text", + "content": " controls the fidelity to the original structure, while mitigating the issue of appearance leakage. Fig. 5(c) demonstrates the pivotal role of the features " + }, + { + "bbox": [ + 304, + 588, + 545, + 681 + ], + "type": "inline_equation", + "content": "f_{t}^{4}" + }, + { + "bbox": [ + 304, + 588, + 545, + 681 + ], + "type": "text", + "content": ". As seen, with only self-attention, i.e., " + }, + { + "bbox": [ + 304, + 588, + 545, + 681 + ], + "type": "inline_equation", + "content": "z_{t - 1}^{*} = \\hat{\\epsilon}_{\\theta}(x_{t},P,t;\\{A_{t}^{l}\\})" + }, + { + "bbox": [ + 304, + 588, + 545, + 681 + ], + "type": "text", + "content": ", there is no semantic association between the original and translated contents, resulting in large structural deviations." + } + ] + } + ], + "index": 31 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 306, + 690, + 545, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 690, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 306, + 690, + 545, + 712 + ], + "type": "text", + "content": "In the case of a generated guidance image, " + }, + { + "bbox": [ + 306, + 690, + 545, + 712 + ], + "type": "inline_equation", + "content": "\\pmb{z}_{t-1}^{G} = \\pmb{\\epsilon}_{\\theta}(\\pmb{x}_{t}^{G}, P_{G}, t)" + }, + { + "bbox": [ + 306, + 690, + 545, + 712 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 306, + 690, + 545, + 712 + ], + "type": "inline_equation", + "content": "P_{G}" + }, + { + "bbox": [ + 306, + 690, + 545, + 712 + ], + "type": "text", + "content": " is the text used to generate " + }, + { + "bbox": [ + 306, + 690, + 545, + 712 + ], + "type": "inline_equation", + "content": "I^{G}" + }, + { + "bbox": [ + 306, + 690, + 545, + 712 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 32 + }, + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1925" + } + ] + } + ], + "index": 33 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 72, + 238, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 72, + 238, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 72, + 238, + 83 + ], + "type": "text", + "content": "Algorithm 1 Plug-and-Play Diffusion Features" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 58, + 88, + 82, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 88, + 82, + 95 + ], + "spans": [ + { + "bbox": [ + 58, + 88, + 82, + 95 + ], + "type": "text", + "content": "Inputs:" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 59, + 96, + 137, + 105 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 96, + 137, + 105 + ], + "spans": [ + { + "bbox": [ + 59, + 96, + 137, + 105 + ], + "type": "inline_equation", + "content": "I^{G}" + }, + { + "bbox": [ + 59, + 96, + 137, + 105 + ], + "type": "text", + "content": " real guidance image" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 59, + 105, + 127, + 112 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 105, + 127, + 112 + ], + "spans": [ + { + "bbox": [ + 59, + 105, + 127, + 112 + ], + "type": "inline_equation", + "content": "P \\triangleright" + }, + { + "bbox": [ + 59, + 105, + 127, + 112 + ], + "type": "text", + "content": " target text prompt" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 59, + 113, + 146, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 113, + 146, + 120 + ], + "spans": [ + { + "bbox": [ + 59, + 113, + 146, + 120 + ], + "type": "inline_equation", + "content": "\\tau_f, \\tau_A \\triangleright" + }, + { + "bbox": [ + 59, + 113, + 146, + 120 + ], + "type": "text", + "content": " injection thresholds" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 59, + 125, + 127, + 136 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 125, + 127, + 136 + ], + "spans": [ + { + "bbox": [ + 59, + 125, + 127, + 136 + ], + "type": "inline_equation", + "content": "\\pmb{x}_T^G \\gets \\mathrm{DDIM - inv}(I^G)" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 59, + 136, + 93, + 143 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 136, + 93, + 143 + ], + "spans": [ + { + "bbox": [ + 59, + 136, + 93, + 143 + ], + "type": "text", + "content": "x←x" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 59, + 143, + 118, + 149 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 143, + 118, + 149 + ], + "spans": [ + { + "bbox": [ + 59, + 143, + 118, + 149 + ], + "type": "text", + "content": "for " + }, + { + "bbox": [ + 59, + 143, + 118, + 149 + ], + "type": "inline_equation", + "content": "t\\gets T" + }, + { + "bbox": [ + 59, + 143, + 118, + 149 + ], + "type": "text", + "content": " 1 do" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 69, + 149, + 181, + 164 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 69, + 149, + 181, + 164 + ], + "spans": [ + { + "bbox": [ + 69, + 149, + 181, + 164 + ], + "type": "interline_equation", + "content": "\\boldsymbol {z} _ {t - 1} ^ {G}, \\boldsymbol {f} _ {t} ^ {4}, \\left\\{\\boldsymbol {A} _ {t} ^ {l} \\right\\} \\leftarrow \\epsilon_ {\\theta} \\left(\\boldsymbol {x} _ {t} ^ {G}, \\varnothing , t\\right)", + "image_path": "3a4ba95727af65de2156b4215d8daa12b89b2931848b8f87bdaf8aef1a401b11.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 69, + 165, + 176, + 177 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 69, + 165, + 176, + 177 + ], + "spans": [ + { + "bbox": [ + 69, + 165, + 176, + 177 + ], + "type": "interline_equation", + "content": "\\boldsymbol {x} _ {t - 1} ^ {G} \\leftarrow \\text {D D I M - s a m p} \\left(\\boldsymbol {x} _ {t} ^ {G}, \\boldsymbol {z} _ {t - 1} ^ {G}\\right)", + "image_path": "ac19e38aeb550c3b6d6d4f90b33784698b7264cf2d15e60ed955a58406e69fb3.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 69, + 178, + 198, + 186 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 69, + 178, + 198, + 186 + ], + "spans": [ + { + "bbox": [ + 69, + 178, + 198, + 186 + ], + "type": "text", + "content": "if " + }, + { + "bbox": [ + 69, + 178, + 198, + 186 + ], + "type": "inline_equation", + "content": "t > \\tau_f" + }, + { + "bbox": [ + 69, + 178, + 198, + 186 + ], + "type": "text", + "content": " then " + }, + { + "bbox": [ + 69, + 178, + 198, + 186 + ], + "type": "inline_equation", + "content": "\\pmb{f}_t^{*4} \\gets \\pmb{f}_t^4" + }, + { + "bbox": [ + 69, + 178, + 198, + 186 + ], + "type": "text", + "content": " else " + }, + { + "bbox": [ + 69, + 178, + 198, + 186 + ], + "type": "inline_equation", + "content": "\\pmb{f}_t^{*4} \\gets \\emptyset" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 69, + 187, + 201, + 195 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 69, + 187, + 201, + 195 + ], + "spans": [ + { + "bbox": [ + 69, + 187, + 201, + 195 + ], + "type": "text", + "content": "if " + }, + { + "bbox": [ + 69, + 187, + 201, + 195 + ], + "type": "inline_equation", + "content": "t > \\tau_A" + }, + { + "bbox": [ + 69, + 187, + 201, + 195 + ], + "type": "text", + "content": " then " + }, + { + "bbox": [ + 69, + 187, + 201, + 195 + ], + "type": "inline_equation", + "content": "A_{+}^{*l}\\gets A_{+}^{l}" + }, + { + "bbox": [ + 69, + 187, + 201, + 195 + ], + "type": "text", + "content": " else " + }, + { + "bbox": [ + 69, + 187, + 201, + 195 + ], + "type": "inline_equation", + "content": "A_{+}^{*l}\\gets \\emptyset" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 69, + 196, + 189, + 210 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 69, + 196, + 189, + 210 + ], + "spans": [ + { + "bbox": [ + 69, + 196, + 189, + 210 + ], + "type": "interline_equation", + "content": "\\boldsymbol {z} _ {t - 1} ^ {*} \\leftarrow \\hat {\\epsilon} _ {\\theta} \\left(\\boldsymbol {x} _ {t} ^ {*}, P, t; \\boldsymbol {f} _ {t} ^ {* 4}, \\left\\{\\boldsymbol {A} _ {t} ^ {* 1} \\right\\}\\right)", + "image_path": "a03007a254cef7bb5200ba2afd0581d1b388cbeea4539304f3077b9377feb1a7.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 69, + 210, + 172, + 220 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 69, + 210, + 172, + 220 + ], + "spans": [ + { + "bbox": [ + 69, + 210, + 172, + 220 + ], + "type": "interline_equation", + "content": "\\boldsymbol {x} _ {t - 1} ^ {*} \\leftarrow \\text {D D I M - s a m p} \\left(\\boldsymbol {x} _ {t} ^ {*}, \\boldsymbol {z} _ {t - 1} ^ {*}\\right)", + "image_path": "ae38520583a557b713830baf3cdd7d194d9ac1a08a23037e046b6ca8ccc26c0a.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 59, + 220, + 82, + 227 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 220, + 82, + 227 + ], + "spans": [ + { + "bbox": [ + 59, + 220, + 82, + 227 + ], + "type": "text", + "content": "end for" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 59, + 227, + 116, + 236 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 227, + 116, + 236 + ], + "spans": [ + { + "bbox": [ + 59, + 227, + 116, + 236 + ], + "type": "text", + "content": "Output: " + }, + { + "bbox": [ + 59, + 227, + 116, + 236 + ], + "type": "inline_equation", + "content": "I^{*}\\gets x_{0}^{*}" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 211, + 137, + 287, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 211, + 137, + 287, + 144 + ], + "spans": [ + { + "bbox": [ + 211, + 137, + 287, + 144 + ], + "type": "inline_equation", + "content": "\\triangleright" + }, + { + "bbox": [ + 211, + 137, + 287, + 144 + ], + "type": "text", + "content": " Starting from same seed" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 47, + 260, + 287, + 331 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 260, + 287, + 331 + ], + "spans": [ + { + "bbox": [ + 47, + 260, + 287, + 331 + ], + "type": "text", + "content": "Our plug-and-play diffusion features framework is summarized in Alg. 1, and is controlled by two parameters: (i) " + }, + { + "bbox": [ + 47, + 260, + 287, + 331 + ], + "type": "inline_equation", + "content": "\\tau_{f}" + }, + { + "bbox": [ + 47, + 260, + 287, + 331 + ], + "type": "text", + "content": " is the sampling step until which " + }, + { + "bbox": [ + 47, + 260, + 287, + 331 + ], + "type": "inline_equation", + "content": "f_{t}^{4}" + }, + { + "bbox": [ + 47, + 260, + 287, + 331 + ], + "type": "text", + "content": " are injected. (ii) " + }, + { + "bbox": [ + 47, + 260, + 287, + 331 + ], + "type": "inline_equation", + "content": "\\tau_{A}" + }, + { + "bbox": [ + 47, + 260, + 287, + 331 + ], + "type": "text", + "content": " is the sampling step until which " + }, + { + "bbox": [ + 47, + 260, + 287, + 331 + ], + "type": "inline_equation", + "content": "A_{t}^{l}" + }, + { + "bbox": [ + 47, + 260, + 287, + 331 + ], + "type": "text", + "content": " are injected. In all our results, self-attention is injected in all decoder layers. The exact parameters settings are discussed in Sec. 5." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 47, + 334, + 287, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 334, + 287, + 415 + ], + "spans": [ + { + "bbox": [ + 47, + 334, + 287, + 415 + ], + "type": "text", + "content": "Negative-prompting. To increase the deviation from guidance image content, we use negative prompting [26] with a prompt " + }, + { + "bbox": [ + 47, + 334, + 287, + 415 + ], + "type": "inline_equation", + "content": "P_{n}" + }, + { + "bbox": [ + 47, + 334, + 287, + 415 + ], + "type": "text", + "content": " that describes the guidance image. Additionally, we use a parameter " + }, + { + "bbox": [ + 47, + 334, + 287, + 415 + ], + "type": "inline_equation", + "content": "\\alpha \\in [0,1]" + }, + { + "bbox": [ + 47, + 334, + 287, + 415 + ], + "type": "text", + "content": " to balance between neutral and negative prompting. That is, at each sampling step, our final noise prediction becomes " + }, + { + "bbox": [ + 47, + 334, + 287, + 415 + ], + "type": "inline_equation", + "content": "\\epsilon = w\\pmb{\\epsilon}_{\\theta}(\\pmb{x}_t,P,t) + (1 - w)\\tilde{\\pmb{\\epsilon}}" + }, + { + "bbox": [ + 47, + 334, + 287, + 415 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 47, + 334, + 287, + 415 + ], + "type": "inline_equation", + "content": "\\tilde{\\pmb{\\epsilon}}" + }, + { + "bbox": [ + 47, + 334, + 287, + 415 + ], + "type": "text", + "content": " is given by" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 82, + 426, + 287, + 437 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 82, + 426, + 287, + 437 + ], + "spans": [ + { + "bbox": [ + 82, + 426, + 287, + 437 + ], + "type": "interline_equation", + "content": "\\tilde {\\epsilon} = \\alpha \\epsilon_ {\\theta} \\left(\\boldsymbol {x} _ {t}, \\varnothing , t\\right) + (1 - \\alpha) \\epsilon_ {\\theta} \\left(\\boldsymbol {x} _ {t}, P _ {n}, t\\right) \\tag {5}", + "image_path": "977464de30b665a9670d23030f340d7d4e78cca3312a39288843d0dde303b894.jpg" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 47, + 443, + 287, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 443, + 287, + 498 + ], + "spans": [ + { + "bbox": [ + 47, + 443, + 287, + 498 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 443, + 287, + 498 + ], + "type": "inline_equation", + "content": "w" + }, + { + "bbox": [ + 47, + 443, + 287, + 498 + ], + "type": "text", + "content": " is the classifier-free guidance scale. We find negative-prompting to be beneficial for translating textureless \"primitives\" images (e.g., silhouettes). For natural-looking guidance images, it plays a minor role. See SM for more details." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 47, + 510, + 100, + 521 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 510, + 100, + 521 + ], + "spans": [ + { + "bbox": [ + 47, + 510, + 100, + 521 + ], + "type": "text", + "content": "5. Results" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 47, + 529, + 287, + 574 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 529, + 287, + 574 + ], + "spans": [ + { + "bbox": [ + 47, + 529, + 287, + 574 + ], + "type": "text", + "content": "We thoroughly evaluate our method both quantitatively and qualitatively on diverse guidance image domains, both real and generated ones, as discussed below. Please see SM for full implementation details of our method." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 47, + 576, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 576, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 576, + 287, + 713 + ], + "type": "text", + "content": "Datasets. Our method supports versatile text-guided image-to-image translation tasks and can be applied to arbitrary image domains. Since there is no existing benchmark for such diverse settings, we created two new datasets: (i) Wild-TI2I, comprises of 148 diverse text-image pairs, " + }, + { + "bbox": [ + 47, + 576, + 287, + 713 + ], + "type": "inline_equation", + "content": "53\\%" + }, + { + "bbox": [ + 47, + 576, + 287, + 713 + ], + "type": "text", + "content": " of which consists of real guidance images that we gathered from the Web; (ii) ImageNet-R-TI2I, a benchmark we derived from the ImageNet-R dataset [16], which comprises of various renditions (e.g., paintings, embroidery, etc.) of ImageNet object classes. To adopt this dataset for our purpose, we manually selected 3 high-quality images from 10 different classes. To generate our image-text examples, we" + } + ] + } + ], + "index": 23 + }, + { + "type": "image", + "bbox": [ + 320, + 87, + 375, + 142 + ], + "blocks": [ + { + "bbox": [ + 312, + 76, + 366, + 85 + ], + "lines": [ + { + "bbox": [ + 312, + 76, + 366, + 85 + ], + "spans": [ + { + "bbox": [ + 312, + 76, + 366, + 85 + ], + "type": "text", + "content": "Guidance" + } + ] + } + ], + "index": 24, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 320, + 87, + 375, + 142 + ], + "lines": [ + { + "bbox": [ + 320, + 87, + 375, + 142 + ], + "spans": [ + { + "bbox": [ + 320, + 87, + 375, + 142 + ], + "type": "image", + "image_path": "2c687fd8df912b3f5d865e74265191c5c944a6e2e64be27cd3d1e6ecc920e4b7.jpg" + } + ] + } + ], + "index": 25, + "angle": 0, + "type": "image_body" + } + ], + "index": 25 + }, + { + "bbox": [ + 388, + 73, + 424, + 79 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 388, + 73, + 424, + 79 + ], + "spans": [ + { + "bbox": [ + 388, + 73, + 424, + 79 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Comparison to Prior/Concurrent Work" + } + ] + } + ], + "index": 78 + }, + { + "bbox": [ + 304, + 621, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 621, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 304, + 621, + 545, + 689 + ], + "type": "text", + "content": "We focus our comparisons on state-of-the-art baselines that can be applied to diverse text-guided I2I tasks, including: (i) SDEdit [28] under three different noising levels, (ii) P2P [17], (iii) DiffuseIT [25], and (iv) VQGAN-CLIP [10]. We further provide qualitative comparisons to Text2LIVE [5], FlexIT [9] and DiffusionCLIP [22]." + } + ] + } + ], + "index": 79 + }, + { + "bbox": [ + 306, + 690, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 690, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 690, + 545, + 713 + ], + "type": "text", + "content": "We note that P2P requires a source prompt that is word-aligned to the target prompt. Thus, we include a qualita" + } + ] + } + ], + "index": 80 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "type": "text", + "content": "1926" + } + ] + } + ], + "index": 81 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 72, + 68, + 523, + 370 + ], + "blocks": [ + { + "bbox": [ + 72, + 68, + 523, + 370 + ], + "lines": [ + { + "bbox": [ + 72, + 68, + 523, + 370 + ], + "spans": [ + { + "bbox": [ + 72, + 68, + 523, + 370 + ], + "type": "image", + "image_path": "58a4043b3a2818ad92113afea0d36017e6ce0973445786e5a5d41cbbab2a25f9.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 376, + 546, + 398 + ], + "lines": [ + { + "bbox": [ + 46, + 376, + 546, + 398 + ], + "spans": [ + { + "bbox": [ + 46, + 376, + 546, + 398 + ], + "type": "text", + "content": "Figure 8. Comparisons. Sample results are shown for ImageNet-R-T12I and Wild-T12I benchmarks, including real and generated guidance images. Left to right: guidance image, text prompt, our result, P2P [17], DiffuseIT [25], SDedit [28] w/3 noising levels, and VQ+CLIP [10]." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 97, + 401, + 494, + 541 + ], + "blocks": [ + { + "bbox": [ + 97, + 401, + 494, + 541 + ], + "lines": [ + { + "bbox": [ + 97, + 401, + 494, + 541 + ], + "spans": [ + { + "bbox": [ + 97, + 401, + 494, + 541 + ], + "type": "image", + "image_path": "0ea1932aedb98dc0a5149a0cace12e6c5e0e793eaf64a2e7f7197a415fa8211e.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 550, + 547, + 602 + ], + "lines": [ + { + "bbox": [ + 46, + 550, + 547, + 602 + ], + "spans": [ + { + "bbox": [ + 46, + 550, + 547, + 602 + ], + "type": "text", + "content": "Figure 9. Quantitative evaluation. We measure CLIP cosine similarity (higher is better) and DINO-ViT self-similarity distance (lower is better) to quantify the prompt fidelity and structure preservation, respectively. The metrics are reported on 3 benchmarks: (a) Wild-T12I, which includes ablations of our method, (b) ImageNet-R-T12I, and (c) Generated-ImageNet-R-T12I. Note that P2P can be applied only for (b) and (c) due to the prompts restriction. All baselines struggle to achieve both low structure distance and a high CLIP score. Our method exhibits a better balance between these two ends across all benchmarks." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 614, + 287, + 683 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 614, + 287, + 683 + ], + "spans": [ + { + "bbox": [ + 46, + 614, + 287, + 683 + ], + "type": "text", + "content": "tive and quantitative comparison to P2P on our ImageNet-RT12I benchmark, for which we created aligned source-target prompts. We further include qualitative comparison to a subset of Wild-T12I for which the source and target prompts are aligned. For evaluating P2P on real guidance images, we applied DDIM inversion with the source text as in [17]." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 689, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 288, + 715 + ], + "type": "text", + "content": "Fig. 8 shows sample results of our method compared with the baselines. As seen, our method successfully trans-" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 614, + 545, + 706 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 614, + 545, + 706 + ], + "spans": [ + { + "bbox": [ + 304, + 614, + 545, + 706 + ], + "type": "text", + "content": "lates diverse inputs, both for real and generated guidance images. In all cases, our results exhibit both high preservation of the layout and high fidelity to the target prompt. In contrast, SDEdit suffers from an inherent tradeoff between the two - with low noise level, the structure is well preserved in the expanse of hardly changing the appearance; larger deviation in appearances is achieved with higher noise level, yet the structure is damaged. VQGAN+CLIP" + } + ] + } + ], + "index": 6 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 758 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 758 + ], + "type": "text", + "content": "1927" + } + ] + } + ], + "index": 7 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 83, + 70, + 251, + 166 + ], + "blocks": [ + { + "bbox": [ + 83, + 70, + 251, + 166 + ], + "lines": [ + { + "bbox": [ + 83, + 70, + 251, + 166 + ], + "spans": [ + { + "bbox": [ + 83, + 70, + 251, + 166 + ], + "type": "image", + "image_path": "28a9cd0b42da69ba5ede6b6b47310c955819ecd3f80680de4212e47c898c76ab.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 173, + 288, + 214 + ], + "lines": [ + { + "bbox": [ + 46, + 173, + 288, + 214 + ], + "spans": [ + { + "bbox": [ + 46, + 173, + 288, + 214 + ], + "type": "text", + "content": "Figure 10. Comparison to P2P on generated-ImageNet-R-T12I benchmark. P2P has noticeable deviation from the structure, especially in multiple word swaps (last row). See more examples in SM." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 228, + 287, + 262 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 228, + 287, + 262 + ], + "spans": [ + { + "bbox": [ + 46, + 228, + 287, + 262 + ], + "type": "text", + "content": "exhibits the same behavior, with overall lower image quality. Similarly, DiffuseIT shows high fidelity to the structure, with little changes to the appearance." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 262, + 287, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 262, + 287, + 443 + ], + "spans": [ + { + "bbox": [ + 46, + 262, + 287, + 443 + ], + "type": "text", + "content": "We find that P2P struggles to deviate from the guidance appearance to satisfy the edit when applied on real images (Fig. 8 rows 3-6). We speculate that since DDIM inversion is applied with a source text, it requires using low guidance scale at sampling, which limits the editability. To factor out the effect of DDIM inversion, we expand our comparison to P2P on generated guidance images. Specifically, we created a generated-ImageNet-R-TI2I benchmark by using prompts expressing the classes and renditions from [16] (see SM for further details on the benchmark creation). As seen in Fig. 10 and in Fig. 8 (first 2 rows), both our method and P2P comply with the target text. However, P2P often largely deviates from the structure, especially when applying multiple word swaps (second row in Fig. 10), while ours demonstrates fine-grained structure preservation across all examples (more examples in SM)." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 445, + 287, + 581 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 445, + 287, + 581 + ], + "spans": [ + { + "bbox": [ + 46, + 445, + 287, + 581 + ], + "type": "text", + "content": "We numerically evaluate these results using two complementary metrics: text-image CLIP similarity to quantify the fidelity of the generated images to the text prompt (higher is better), and DINO-ViT self-similarity distance [47], to quantify structure preservation (lower is better). As seen in Fig. 9, our method outperforms the baselines by achieving both high structure preservation (in par with SDEdit w/ low noising level), and high prompt compliance (in par with SDEdit w/ high noising level). Note that VQGAN-CLIP and DiffuseIT directly use the evaluation metrics in their objective (CLIP loss in [10] and DINO self-similarity in [25]), which explains their respective scores in these metrics." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 584, + 287, + 631 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 584, + 287, + 631 + ], + "spans": [ + { + "bbox": [ + 47, + 584, + 287, + 631 + ], + "type": "text", + "content": "Additional baselines. Fig. 11 shows qualitative comparisons with: (i) Text2LIVE [5], (ii) DiffusionCLIP [22], and (iii) FlexIT [9]. These methods either fail to deviate from the guidance image or result in noticeable visual artifacts." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 638, + 111, + 649 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 638, + 111, + 649 + ], + "spans": [ + { + "bbox": [ + 47, + 638, + 111, + 649 + ], + "type": "text", + "content": "5.2. Ablation" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 656, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 656, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 656, + 287, + 713 + ], + "type": "text", + "content": "We ablate our key design choices by evaluating our performance for the following cases: (i) w/o spatial features injection (w/o features), (ii) w/o self-attention injection. The metrics are reported in Fig. 9(a) and a representative example is shown in Fig. 5. The results demonstrate that both" + } + ] + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 306, + 70, + 545, + 163 + ], + "blocks": [ + { + "bbox": [ + 306, + 70, + 545, + 163 + ], + "lines": [ + { + "bbox": [ + 306, + 70, + 545, + 163 + ], + "spans": [ + { + "bbox": [ + 306, + 70, + 545, + 163 + ], + "type": "image", + "image_path": "6704eeffd1a8a39ab40c5cb47713d6cfd90f8860c5ba4c2001bb5e63cf0ad0e4.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 318, + 214, + 533, + 273 + ], + "blocks": [ + { + "bbox": [ + 305, + 171, + 545, + 213 + ], + "lines": [ + { + "bbox": [ + 305, + 171, + 545, + 213 + ], + "spans": [ + { + "bbox": [ + 305, + 171, + 545, + 213 + ], + "type": "text", + "content": "Figure 11. Qualitative comparisons to additional baselines: Text2LIVE [5], DiffusionCLIP [22], FlexIT [9]. These methods fail to deviate from the structure for conveying the edit, or create undesired artifacts. More comparisons are included in the SM." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 318, + 214, + 533, + 273 + ], + "lines": [ + { + "bbox": [ + 318, + 214, + 533, + 273 + ], + "spans": [ + { + "bbox": [ + 318, + 214, + 533, + 273 + ], + "type": "image", + "image_path": "1bdb25dd7627ec67eea3d70d128a7131b3367e499e8ede929b9dceaf989c817a.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 282, + 545, + 314 + ], + "lines": [ + { + "bbox": [ + 305, + 282, + 545, + 314 + ], + "spans": [ + { + "bbox": [ + 305, + 282, + 545, + 314 + ], + "type": "text", + "content": "Figure 12. Limitations. Our method fails when there is no semantic association between the guidance content and the target text (e.g. arbitrarily colored segmentation masks)" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 325, + 545, + 381 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 325, + 545, + 381 + ], + "spans": [ + { + "bbox": [ + 305, + 325, + 545, + 381 + ], + "type": "text", + "content": "features and self-attention are critical for structure preservation – the features provide a semantic association between the original and translated content, while self-attention is essential for maintaining this association and capturing finer structural information. See SM for further ablations." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 392, + 457, + 404 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 392, + 457, + 404 + ], + "spans": [ + { + "bbox": [ + 306, + 392, + 457, + 404 + ], + "type": "text", + "content": "6. Discussion and Conclusion" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 412, + 545, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 412, + 545, + 628 + ], + "spans": [ + { + "bbox": [ + 304, + 412, + 545, + 628 + ], + "type": "text", + "content": "We presented a new framework for diverse text-guided image-to-image translation, founded on new insights about the internal representation of a pre-trained text-to-image diffusion model. Our method, based on simple manipulation of features, outperforms existing baselines, achieving a significantly better balance between preserving the guidance layout and deviating from its appearance. As for limitations, our method relies on the semantic association between the original and translated content in the diffusion feature space. Thus, it does not work well on arbitrarily colored segmentation masks (Fig. 12). In addition, we observed that for textureless \"minimal\" images, DDIM may occasionally result in a latent that encodes dominant low-frequency appearance information, which would result in appearance information leakage into our results. We believe that our work demonstrates the yet unrealized potential of the rich and powerful feature space spanned by pre-trained text-to-image diffusion models. We hope it will motivate future research in this direction." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 629, + 545, + 687 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 629, + 545, + 687 + ], + "spans": [ + { + "bbox": [ + 305, + 629, + 545, + 687 + ], + "type": "text", + "content": "Acknowledgments: We thank Omer Bar-Tal for his insights. This project received funding from the Israeli Science Foundation (grant 2303/20), the Carolito Stiftung, and the NVIDIA Applied Research Accelerator Program. Dr. Bagon is a Robin Chemers Neustein AI Fellow." + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "type": "text", + "content": "1928" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 72, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 72, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 72, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 287, + 713 + ], + "type": "list", + "angle": 0, + "index": 16, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 133 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 133 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 133 + ], + "type": "text", + "content": "[1] Yuval Alaluf, Or Patashnik, and Daniel Cohen-Or. 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In Proceedings of the IEEE international conference on computer vision, 2017. 2" + } + ] + } + ], + "index": 22 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1930" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting/7e32aed7-0d97-4de8-9ede-562ff24d9366_content_list.json b/2023/Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting/7e32aed7-0d97-4de8-9ede-562ff24d9366_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..d0ccd1ee9ddeb937397ceca18b177eaa2cebbb22 --- /dev/null +++ b/2023/Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting/7e32aed7-0d97-4de8-9ede-562ff24d9366_content_list.json @@ -0,0 +1,1451 @@ +[ + { + "type": "text", + "text": "Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting", + "text_level": 1, + "bbox": [ + 151, + 145, + 818, + 166 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Tarasha Khurana* Peiyun Hu* David Held Deva Ramanan Carnegie Mellon University", + "bbox": [ + 181, + 207, + 787, + 257 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/5b92cddaf1c30e26c90f377639123a7f1fe83ae7e4cbe26ebf8ba11146d95374.jpg", + "image_caption": [ + "Historical LiDAR Sweeps" + ], + "image_footnote": [ + "$\\mathrm{t} = \\{-\\mathrm{T}\\dots 0\\}$" + ], + "bbox": [ + 83, + 313, + 282, + 454 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/cdd5d58069c681dd4950f84afb03772f7ffe4536e5a017b28ff4f177a83a3b1e.jpg", + "image_caption": [ + "Future 4D Occupancy" + ], + "image_footnote": [ + "$\\mathrm{t} = 1$" + ], + "bbox": [ + 300, + 330, + 488, + 452 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/e1e3911ec8470dd3d30d3b73faa4bfb6cac18d02bb8eac4afbce6e077c9afae1.jpg", + "image_caption": [], + "image_footnote": [ + "$\\mathrm{t} = \\mathrm{T}$" + ], + "bbox": [ + 493, + 330, + 679, + 453 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/27c3e5cc646732e2408fdd134ac660eb4dca4ec807079230bf64fcaeca9296fc.jpg", + "image_caption": [ + "Future Point Clouds", + "Figure 1. We focus on the problem of scene perception and forecasting for autonomous systems. As traditional methods rely on costly human annotations, we look towards emerging self-supervisable and scalable tasks such as point cloud forecasting [11, 18, 19]. However, we argue that the formulation of point cloud forecasting unnecessarily focuses on learning the sensor extrinsics and intrinsics as part of predicting future point clouds, whereas the only physical quantity of central importance to autonomous perception is future spacetime 4D occupancy. We recast the task as that of 4D occupancy forecasting and show how using the same data as point cloud forecasting, one can learn a meaningful and generic intermediate quantity - future spacetime 4D occupancy." + ], + "image_footnote": [ + "$\\mathrm{t} = \\{1\\dots \\mathrm{T}\\}$" + ], + "bbox": [ + 700, + 316, + 883, + 454 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 599, + 313, + 614 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Predicting how the world can evolve in the future is crucial for motion planning in autonomous systems. Classical methods are limited because they rely on costly human annotations in the form of semantic class labels, bounding boxes, and tracks or HD maps of cities to plan their motion — and thus are difficult to scale to large unlabeled datasets. One promising self-supervised task is 3D point cloud forecasting [11, 18-20] from unannotated LiDAR sequences. We show that this task requires algorithms to implicitly capture (1) sensor extrinsics (i.e., the egomotion of the autonomous vehicle), (2) sensor intrinsics (i.e., the sampling pattern specific to the particular LiDAR sensor), and (3) the shape and motion of other objects in the scene. But autonomous systems should make predictions about the world and not their sensors! To this end, we factor out (1) and (2) by recasting the task as one of spacetime (4D) oc", + "bbox": [ + 75, + 632, + 472, + 875 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "cupancy forecasting. But because it is expensive to obtain ground-truth 4D occupancy, we \"render\" point cloud data from 4D occupancy predictions given sensor extrinsics and intrinsics, allowing one to train and test occupancy algorithms with unannotated LiDAR sequences. This also allows one to evaluate and compare point cloud forecasting algorithms across diverse datasets, sensors, and vehicles.", + "bbox": [ + 496, + 601, + 893, + 708 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 500, + 738, + 632, + 753 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Motion planning in a dynamic environment requires autonomous agents to predict the motion of other objects. Standard solutions consist of perceptual modules such as mapping, object detection, tracking, and trajectory forecasting. Such solutions often rely on human annotations in the form of HD maps of cities, or semantic class labels, bounding boxes, and object tracks, and therefore are difficult to scale to large unlabeled datasets. One promising self-supervised task is 3D point cloud forecasting [11, 18-20].", + "bbox": [ + 496, + 763, + 893, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Equal contribution", + "bbox": [ + 94, + 886, + 204, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "1116", + "bbox": [ + 482, + 944, + 516, + 955 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/17342925a9f43021058ab3ecb231f4f595e6fb18e6b6b304439978287caf9516.jpg", + "image_caption": [ + "Figure 2. Points depend on the intersection of rays from the depth sensor and the environment. Therefore, accurately predicting points requires accurately predicting sensor extrinsics (sensor egomotion) and intrinsics (ray sampling pattern). But we want to understand dynamics of the environment, not our LiDAR sensor!" + ], + "image_footnote": [], + "bbox": [ + 174, + 88, + 374, + 205 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Since points appear where lasers from the sensor and scene intersect, the task of forecasting point clouds requires algorithms to implicitly capture (1) sensor extrinsics (i.e., the ego-motion of the autonomous vehicle), (2) sensor intrinsics (i.e., the sampling pattern specific to the LiDAR sensor), and (3) the shape and motion of other objects in the scene. This task can be non-trivial even in a static scene (Fig. 2). We argue that autonomous systems should focus on making predictions about the world and not themselves, since an ego-vehicle has access to its future motion plans (extrinsics) and calibrated sensor parameters (intrinsics).", + "bbox": [ + 75, + 321, + 468, + 487 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We factor out these (1) sensor extrinsics and (2) intrinsics by recasting the task of point cloud forecasting as one of spacetime (4D) occupancy forecasting. This disentangles and simplifies the formulation of point cloud forecasting, which now focuses solely on forecasting the central quantity of interest, the 4D occupancy. Because it is expensive to obtain ground-truth 4D occupancy, we \"render\" point cloud data from 4D occupancy predictions given sensor extrinsics and intrinsics. In some ways, our approach can be seen as the spacetime analog of novel-view synthesis from volumetric models such as NeRFs [12]; rather than rendering images by querying a volumetric model with rays from a known camera view, we render a LiDAR scan by querying a 4D model with rays from known sensor intrinsics and extrinsics. This allows one to train and test 4D occupancy forecasting algorithms with un-annotated LiDAR sequences. This also allows one to evaluate and compare point cloud forecasting algorithms across diverse datasets, sensors, and vehicles. We find that our approach to 4D occupancy forecasting, which can also render point clouds, performs drastically better than SOTAs in point cloud forecasting, both quantitatively (by up to $3.26\\mathrm{m}$ L1 error, Tab. 1) and qualitatively (Fig. 6). Our method beats prior art with zero-shot cross-sensor generalization (Tab. 2). To our knowledge, these are first results that generalize across train/test sensor rigs, illustrating the power of disentangling sensor motion from scene motion.", + "bbox": [ + 75, + 493, + 470, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 89, + 640, + 104 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Point Cloud Forecasting As one of the most promising self-supervised tasks that exploit unannotated LiDAR sequences, point cloud forecasting [11, 18-20] provides the algorithm past point clouds as input and asks it to predict future point clouds as output. Traditionally, both the input and the output are defined in the sensor coordinate frame, which moves with time. Although this simplifies preprocessing by eliminating the need for a local alignment, it forces the algorithm to implicitly capture (1) sensor extrinsics (i.e., the egomotion of the autonomous vehicle), (2) sensor intrinsics (i.e., the sampling pattern specific to the particular LiDAR sensor), and (3) the shape and motion of other objects in the scene. We argue that autonomous systems should make predictions about the world and not their sensors. In this paper, we reformulate point cloud forecasting by factoring out sensor extrinsics and intrinsics. Concretely, the new setup asks the algorithm to estimate the depth for rays from future timestamps. We show that one could use it as a proxy for training and testing 4D occupancy forecasting algorithms. Moreover, we demonstrate that one can evaluate existing point cloud forecasting methods under this setup, allowing 4D occupancy forecasting algorithms to be compared with point cloud forecasting algorithms.", + "bbox": [ + 496, + 114, + 893, + 464 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Occupancy Forecasting Occupancy, as a predictive representation complementary to standard object-centric representations in the context of supporting downstream motion planning, has gained popularity over the last few years due to its efficiency in representing complex scenarios and interactions. Most existing works on occupancy forecasting focus on semantic occupancy grids from a bird's-eye view (BEV) [5, 10, 16]. They choose to focus on 2D for a good reason since most autonomous driving planners reason in a 2D BEV space. A downside is that it is expensive to obtain ground-truth semantic BEV occupancy for training and testing algorithms. [7] claim that if we reduce our goal from semantic occupancy to geometric occupancy, that is knowing if a location is occupied without asking which type of object is occupying it, one could learn to forecast geometric BEV occupancy from unannotated LiDAR sequences. In this paper, we take the idea from [7] and go beyond BEV - we propose an approach to learning to forecast 4D geometric occupancy from unannotated LiDAR sequences. We also propose a scalable evaluation to this task that admits standard point cloud forecasting methods.", + "bbox": [ + 496, + 484, + 893, + 803 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Novel View Synthesis We have seen tremendous progress in novel view synthesis in the last few years [9, 12, 13]. At its core, the differentiable nature of volumetric rendering allows one to optimize the underlying 3D structure of the scene by fitting samples of observations with known sen", + "bbox": [ + 496, + 824, + 893, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "1117", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/6db3ea9a6fc625aa7140ba26476275765d23d900fff4502c7d723a6b40be4486.jpg", + "image_caption": [ + "Figure 3. High-level overview of the approach we follow, closely inspired by a prior work [7]. Instead of directly predicting future point clouds by observing a set of historical point clouds, we take a geometric perspective on this problem and instead forecast a generic intermediate 3D occupancy-like quantity within a bounded volume. Known sensor extrinsics and intrinsics are an input to our method, which is different from how classical point cloud forecasting is formulated. We argue that this factorization is sensible as an autonomous agent plans its own motion and has access to sensor information. Please refer to our appendix for architectural details." + ], + "image_footnote": [], + "bbox": [ + 83, + 87, + 890, + 296 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "sor poses without explicit 3D supervision. Our work can be thought of as novel view synthesis, where we try to synthesize depth images from novel views at future timestamps. Thanks to motion sensors (e.g., IMU), one can assume that relative LiDAR pose among frames in a log can be reliably estimated. Our work also differs from common novel view synthesis literatures in a few important aspects: (a) we use an efficient feed-forward network to predict the spacetime occupancy volume instead of applying test-time optimization; (b) we optimize an explicit volumetric scene representation (i.e., occupancy grid) instead of an implicit neural scene representation; (c) our approach relies on shape and motion prior learned across diverse scenarios in order to predict what happens next instead of reconstructing based on samples only from a specific scenario.", + "bbox": [ + 75, + 405, + 472, + 632 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 643, + 168, + 659 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Autonomous fleets log an abundance of unannotated sequences of LiDAR point clouds $\\mathbf{X}_{-T\\dots T}$ , where we also estimate the relative sensor location for each frame $\\mathbf{o}_{-T:T}$ . Suppose we split such a sequence into a historic part $\\mathbf{X}_{-T:0}$ and $\\mathbf{o}_{-T:0}$ and a future part $\\mathbf{X}_{1:T}$ and $\\mathbf{o}_{1:T}$ .", + "bbox": [ + 75, + 669, + 468, + 744 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Standard point cloud forecasting methods, denoted by function $g$ , take the historical sequence of point clouds $\\mathbf{X}_{-T:0}$ as input and try to predict the future sequence of point clouds $\\hat{\\mathbf{X}}_{1:T}$ .", + "bbox": [ + 75, + 744, + 468, + 806 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\mathbf {X}} _ {1: T} = g \\left(\\mathbf {X} _ {- T: 0}\\right) \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 207, + 813, + 468, + 832 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To introduce our approach, we need to first reparametrize a point from the future LiDAR point cloud, say $\\mathbf{x} \\in \\mathbf{X}_t$ where $t = 1 \\dots T$ , as a ray that starts from the sensor location $\\mathbf{o}_t$ , travels along the direction $\\mathbf{d}$ , and reaches", + "bbox": [ + 75, + 840, + 470, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "the end point $\\mathbf{x}$ after a distance of $\\lambda$ :", + "bbox": [ + 500, + 405, + 743, + 420 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {x} = \\mathbf {o} _ {t} + \\lambda \\mathbf {d}, \\mathbf {x} \\in \\mathbf {X} _ {t} \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 619, + 429, + 890, + 445 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Conceptually, our approach, denoted by function $f$ , takes a ray from a future timestamp $t$ parametrized by its origin and direction $(\\mathbf{o}_t, \\mathbf{d})$ , and tries to predict the distance $\\hat{\\lambda}$ the ray would travel, based on historic sequence of point clouds $\\mathbf{X}_{-T:0}$ and sensor locations $\\mathbf{o}_{-T:0}$ .", + "bbox": [ + 496, + 453, + 892, + 530 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\lambda} = f \\left(\\mathbf {o} _ {t}, \\mathbf {d}; \\mathbf {X} _ {- T: 0}, \\mathbf {o} _ {- T: 0}\\right) \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 599, + 537, + 890, + 555 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Intuitively, Eq. (3) is similar to view synthesis in NERF [12] except we are computing expected depth rather than expected color. Below, we introduce how we formulate the differentiable volumetric rendering process and use it for learning to forecast 4D occupancy.", + "bbox": [ + 496, + 563, + 890, + 638 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Spacetime (4D) occupancy We define spacetime occupancy as the occupied state of a 3D location at a particular time instance. We use $\\mathbf{z}$ to denote the true spacetime occupancy, which may not be directly observable due to line-of-sight visibility constraints. Consider a bounded spatial-temporal 4D volume, $\\mathcal{V}$ , which is discretized into spacetime voxels $\\mathbf{v}$ . We can use", + "bbox": [ + 496, + 656, + 890, + 760 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {z} [ \\mathbf {v} ] \\in \\{0, 1 \\}, \\mathbf {v} = (x, y, z, t), \\mathbf {v} \\in \\mathcal {V} \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 570, + 770, + 890, + 787 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "to represent the occupancy of voxel $\\mathbf{v}$ in the spacetime voxel grid $\\mathcal{V}$ , which can be occupied (1) or free (0).", + "bbox": [ + 496, + 795, + 890, + 825 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In practice, we learn an occupancy predictio network $h$ (parametrized by $\\mathbf{w}$ ) to predict discretized spacetime 4D occupancy given historic sequence of point clouds and sensor locations,", + "bbox": [ + 496, + 825, + 890, + 883 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\mathbf {z}} = h \\left(\\mathbf {X} _ {- T: 0}, \\mathbf {o} _ {- T: 0}; \\mathbf {w}\\right) \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 609, + 885, + 890, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "1118", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/644441b2e28b9354925b90b4f3f2d40b7840a2614c4dabde8369bbebf3df526e.jpg", + "image_caption": [ + "Figure 4. We illustrate the process of rendering depth for a given ray from the predicted occupancy grid. We assume that rays only stop at the voxel boundary, which discretizes the output space into a discrete set of events. We then compute the probability for a ray stopping at each boundary intersection. Finally, we compute the expected stopping distance." + ], + "image_footnote": [], + "bbox": [ + 143, + 89, + 405, + 271 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where", + "bbox": [ + 76, + 395, + 122, + 407 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\mathbf {z}} [ \\mathbf {v} ] \\in \\mathbb {R} _ {[ 0, 1 ]} \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 227, + 411, + 468, + 429 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "represents the predicted occupancy of voxel $\\mathbf{v}$ in the spacetime voxel grid $\\mathcal{V}$ . Please refer to the appendix for network architecture details.", + "bbox": [ + 75, + 436, + 468, + 481 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Depth rendering from occupancy Given a ray query $\\mathbf{x} = \\mathbf{o} + \\lambda \\mathbf{d}$ , our goal is to predict $\\lambda$ as close to $\\lambda$ as possible. We first compute how it intersects with the occupancy grid by voxel traversal [2] (Fig. 4). Suppose the ray intersects with a list of voxels $\\{\\mathbf{v}_1\\ldots \\mathbf{v}_n\\}$ . We discretize the ray space by assuming that a ray can only stop at voxel boundaries or infinity. We interpret occupancy of voxel $\\mathbf{v}_i$ as the conditional probability that a ray leaving voxel $\\mathbf{v}_{i - 1}$ would stop in voxel $\\mathbf{v}_i$ . We can write", + "bbox": [ + 75, + 506, + 468, + 642 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\np _ {i} = \\prod_ {j = 1} ^ {i - 1} (1 - \\hat {\\mathbf {z}} [ \\mathbf {v} _ {j} ]) \\hat {\\mathbf {z}} [ \\mathbf {v} _ {i} ] \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 184, + 655, + 468, + 698 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $p_i$ represents the probability that a ray stops in voxel $\\mathbf{v}_i$ . Now we can render the distance by computing the stopping point in expectation.", + "bbox": [ + 76, + 710, + 468, + 756 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\lambda} = f (\\mathbf {o}, \\mathbf {d}) = \\sum_ {i = 1} ^ {n} p _ {i} \\hat {\\lambda} _ {i} \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 189, + 768, + 468, + 808 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\hat{\\lambda}_i$ represents the stopping distance at voxel $\\mathbf{v}_i$ .", + "bbox": [ + 76, + 821, + 429, + 839 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "You may have noticed that Eq. (8) does not capture the case where the ray stops outside the voxel grid, where the stopping distance is ill-defined (it will stop at infinity). During training, we allow a virtual stopping point outside the", + "bbox": [ + 75, + 839, + 468, + 901 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/076a0c66e3e7b1efba4a8386422eeae2b4a20fccfce5d581a1bac003ca592ab2.jpg", + "image_caption": [ + "Figure 5. Ray Clamping. First, we move the origin towards the end point until the origin touches the volume or infinity. Then, we move the end point towards the origin until the end point touches the volume or infinity. At all times, we make sure the end point stays ahead of the origin (like two rings on a string). Being inside the volume counts as touching it." + ], + "image_footnote": [], + "bbox": [ + 500, + 97, + 890, + 232 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "grid at the ground-truth location, i.e.,", + "bbox": [ + 500, + 354, + 745, + 369 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\lambda} = f (\\mathbf {o}, \\mathbf {d}) = \\sum_ {i = 1} ^ {n} p _ {i} \\hat {\\lambda} _ {i} + \\prod_ {i = 1} ^ {n} (1 - p _ {i}) \\hat {\\lambda} _ {n + 1} \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 547, + 380, + 890, + 421 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\hat{\\lambda}_{n + 1} = \\lambda$", + "bbox": [ + 500, + 433, + 617, + 450 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Loss function We can train the occupancy prediction network with a simple L1 loss between the rendered depth $\\hat{\\lambda}$ and the ground-truth depth $\\lambda$ .", + "bbox": [ + 498, + 469, + 890, + 513 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL (\\mathbf {w}) = \\sum_ {\\left(\\mathbf {o}, \\lambda , \\mathbf {d}\\right) \\in \\left(X _ {1: T}, \\mathbf {o} _ {1: T}\\right)} | \\lambda - f (\\mathbf {o}, \\mathbf {d}; \\mathbf {X} _ {- T: 0}, \\mathbf {o} _ {- T: 0}, \\mathbf {w}) | \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 500, + 526, + 890, + 573 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4. Evaluation", + "text_level": 1, + "bbox": [ + 500, + 588, + 614, + 603 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The golden standard for evaluating 4D occupancy forecasting would be to compare the predicted occupancy with the ground-truth, but because it is extremely expensive to obtain ground-truth 4D occupancy, we \"render\" future point clouds from forecasted 4D occupancy with known sensor intrinsics and extrinsics, use the quality of rendered future point clouds as a proxy for that of forecasted 4D occupancy.", + "bbox": [ + 496, + 613, + 890, + 719 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We introduce a new evaluation, where we factor out sensor intrinsics and extrinsics such that algorithms can be evaluated solely based on how well it captures how the scene unfolds. We provide future rays as queries and ask algorithms to provide a depth estimate for each query.", + "bbox": [ + 496, + 720, + 890, + 795 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Given a query ray $\\overrightarrow{OQ}$ , there is a prediction ray $\\overrightarrow{OP}$ where $O$ represents the origin, $Q$ represents the groundtruth end point, and $P$ represents the predicted end point.", + "bbox": [ + 496, + 795, + 890, + 843 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\overrightarrow {O Q} = \\mathbf {o} + \\lambda \\mathbf {d} \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 643, + 853, + 890, + 873 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\overrightarrow {O P} = \\mathbf {o} + \\hat {\\lambda} \\mathbf {d} \\tag {12}\n$$\n", + "text_format": "latex", + "bbox": [ + 643, + 876, + 890, + 896 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "1119", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Given such a pair of rays, we define the error $\\varepsilon$ :", + "bbox": [ + 96, + 90, + 413, + 104 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\varepsilon = | \\overrightarrow {O Q} - \\overrightarrow {O P} | = | \\overrightarrow {P Q} | = | \\lambda - \\hat {\\lambda} | \\tag {13}\n$$\n", + "text_format": "latex", + "bbox": [ + 151, + 112, + 468, + 133 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Near-field error Since LiDAR rays only travel through freespace and terminate when reaching occupied surface, there is a physical meaning behind the $\\varepsilon$ in Eq. (13). In practice, occupancy and freespace prediction is only relevant in regions that are reachable by the autonomous vehicle in planning's time hoziron. To reflect the focus on the reachable regions, we propose an operation to clamp any given ray $\\overrightarrow{XY}$ to the fixed volume $\\mathcal{V}$ . We call it ray clamping, denoted as $\\phi_{\\mathcal{V}}: \\overrightarrow{XY} \\to \\overrightarrow{X'Y'}$ and illustrated in Fig. 5.", + "bbox": [ + 75, + 159, + 468, + 301 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We define the near-field (bounded by volume $\\mathcal{V}$ ) prediction error $\\varepsilon_{\\mathcal{V}}$ as", + "bbox": [ + 76, + 301, + 468, + 330 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\varepsilon_ {\\mathcal {V}} = \\left| \\phi_ {\\mathcal {V}} (\\overrightarrow {O Q}) - \\phi_ {\\mathcal {V}} (\\overrightarrow {O P}) \\right| = \\left| \\overrightarrow {O ^ {\\prime} Q ^ {\\prime}} - \\overrightarrow {O ^ {\\prime} P ^ {\\prime}} \\right| = \\left| \\overrightarrow {P ^ {\\prime} Q ^ {\\prime}} \\right| \\tag {14}\n$$\n", + "text_format": "latex", + "bbox": [ + 83, + 335, + 468, + 373 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Even though this metric penalizes disagreements of predicted depth along query rays within the bounded volume, it does not capture the severity of a prediction error. In real-world, one meter of an error close to the AV matters more. To this end, we also propose using a relative near-field prediction error $\\varepsilon_{\\mathcal{V}}^{rel}$ defined as,", + "bbox": [ + 75, + 381, + 468, + 474 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\varepsilon_ {\\mathcal {V}} ^ {r e l} = \\frac {\\left| \\phi_ {\\mathcal {V}} (\\overrightarrow {O Q}) - \\phi_ {\\mathcal {V}} (\\overrightarrow {O P}) \\right|}{\\left| \\overrightarrow {O Q} \\right|} = \\frac {\\left| \\overrightarrow {P ^ {\\prime} Q ^ {\\prime}} \\right|}{\\left| \\overrightarrow {O Q} \\right|} \\tag {15}\n$$\n", + "text_format": "latex", + "bbox": [ + 135, + 479, + 468, + 522 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The proposed evaluation requires one predicted ray for every ground-truth ray (query). Any algorithms that are capable of rendering depth for a given ray by design meets this requirement, including 4D occupancy forecasting from Sec. 3. However, for point cloud forecasting algorithms, the number of predicted points does not necessarily match the number of ground-truth rays, plus there is no one-to-one mapping between predicted and ground-truth points. To resolve this discrepancy, we propose to fit a surface to the predicted point clouds, on which we can query each ground-truth ray, find its intersection with the fitted surface, and output the (clamped) ray distance. In practice, we interpolate depth among the spherical projections of predicted rays.", + "bbox": [ + 75, + 527, + 468, + 724 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We also consider vanilla chamfer distance $d$ (16) and near-field chamfer distance $d_{\\mathcal{V}}$ (17)", + "bbox": [ + 76, + 724, + 468, + 753 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nd = \\frac {1}{2 N} \\sum_ {\\mathbf {x} \\in \\mathbf {X}} \\min _ {\\hat {\\mathbf {x}} \\in \\hat {\\mathbf {X}}} | | \\mathbf {x} - \\hat {\\mathbf {x}} | | _ {2} ^ {2} + \\frac {1}{2 M} \\sum_ {\\hat {\\mathbf {x}} \\in \\hat {\\mathbf {X}}} \\min _ {\\mathbf {x} \\in \\mathbf {X}} | | \\mathbf {x} - \\hat {\\mathbf {x}} | | _ {2} ^ {2} \\tag {16}\n$$\n", + "text_format": "latex", + "bbox": [ + 84, + 761, + 468, + 800 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathbf{X}$ , $\\hat{\\mathbf{X}}$ represents the ground-truth, predicted point cloud; $N$ and $M$ are their respective number of points.", + "bbox": [ + 76, + 810, + 468, + 840 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nd _ {\\mathcal {V}} = \\frac {1}{2 N ^ {\\prime}} \\sum_ {\\mathbf {x} \\in \\hat {\\mathbf {X}} _ {\\mathcal {V}}} \\min _ {\\hat {\\mathbf {x}} \\in \\mathbf {X} _ {\\mathcal {V}}} | | \\mathbf {x} - \\hat {\\mathbf {x}} | | _ {2} ^ {2} + \\frac {1}{2 M ^ {\\prime}} \\sum_ {\\mathbf {x} \\in \\mathbf {X} _ {\\mathcal {V}}} \\min _ {\\hat {\\mathbf {x}} \\in \\hat {\\mathbf {X}} _ {\\mathcal {V}}} | | \\mathbf {x} - \\hat {\\mathbf {x}} | | _ {2} ^ {2} \\tag {17}\n$$\n", + "text_format": "latex", + "bbox": [ + 76, + 848, + 478, + 901 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathbf{X}_{\\mathcal{V}},\\hat{\\mathbf{X}}_{\\mathcal{V}}$ represents the ground-truth point cloud and predicted point cloud within the bounding volume $\\mathcal{V}$ $M^{\\prime}$ $N^{\\prime}$ are their respective number of points.", + "bbox": [ + 498, + 90, + 890, + 136 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "5. Experiments", + "text_level": 1, + "bbox": [ + 500, + 150, + 633, + 167 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Datasets We perform experiments on nuScenes [4], KITTI-Odometry [3, 6] and ArgoVerse2.0 [20]. nuScenes [4] is a full-suite autonomous driving dataset with a total of 1,000 real-world driving sequences of 15s each. KITTI [6] is also a multi-sensor dataset with 6 hours of diverse driving data across freeways and urban areas. KITTI-Odometry is a subset of this KITTI dataset where sequences have accurate sensor poses. ArgoVerse2.0 [20] contains the largest set of unannotated LiDAR sequences. Please see the appendix for results on ArgoVerse2.0.", + "bbox": [ + 498, + 175, + 890, + 325 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Setup We consider a bounded area around the autonomous vehicle: $-70\\mathrm{m}$ to $70\\mathrm{m}$ in the x-axis, $-70\\mathrm{m}$ to $70\\mathrm{m}$ in the y-axis and $-4.5\\mathrm{m}$ to $4.5\\mathrm{m}$ in the z-axis in the nuScenes coordinate system. This is our 4D volume $\\mathcal{V}$ , described in Sec. 3. We follow the state-of-the-art in point cloud forecasting and evaluate forecasting in a 1 second horizon and a 3 second horizon. We adopt the same setup as prior methods [18, 19]. On nuScenes, for 1s forecasting,, we take 2 frames of input and 2 frames of output at $2\\mathrm{Hz}$ ; for 3s forecasting, we take 6 frames of input and 6 frames of output at $2\\mathrm{Hz}$ . For all other datasets, we always take 5 frames of input and 5 frames of output for both 1s and 3s forecasting.", + "bbox": [ + 496, + 344, + 892, + 526 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Baselines First, we construct an aggregation-based raytracing baseline (similar to [11]). Specifically, we populate a binary occupancy grid given the aligned LiDAR point clouds from the past and present timesteps and use it for querying ground-truth rays. In addition to this, we compare our 4D occupancy forecasting approach to state-of-the-arts (SOTAs) in point cloud forecasting, including SPFNet [19] and S2Net [18] on the nuScenes dataset, and ST3DCNN [11] on the KITTI-Odometry dataset. For SPFNet [19] and S2Net [18], we are able to obtain the raw point cloud predictions from the authors and evaluate the results on the new metrics. For fair comparison, the S2Net results are based on a single sample from their VAE. We retrain ST3DCNN [11] models for 1s and 3s forecasting.", + "bbox": [ + 496, + 544, + 890, + 755 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In addition, the state-of-the-art approaches (barring ST3DCNN) tend to predict a confidence score for each point, indicating how valid the predicted point is; we evaluate the predicted point cloud both with and without confidence filtering, with a recommended confidence threshold at 0.05 [18, 19]. Quantitative and qualitative results with confidence filtering can be found in the appendix.", + "bbox": [ + 496, + 756, + 890, + 861 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "1120", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/dc1d955b382dd27c905db796557360175979865bc254851e3ef389da1294c6f4.jpg", + "image_caption": [ + "Figure 6. Qualitative results. We compare the point cloud forecasts of S2Net [18], SPFNet [19] and the raytracing baseline on the nuScenes dataset with our approach on three different sequences at different time horizon. Our forecasts look significantly crisp than the SOTA. This demonstrates the benefit of learning to forecast spacetime 4D occupancy with sensor intrinsics and extrinsics factored out. We also visualize the forecasted 4D occupancy at the corresponding future timestamp. As compared to simple aggregation-based raytracing, we are able to spacetime-complete 4D scenes. We highlight some potential applications in Fig. 7 and Fig. 8. We visualize a render of the predicted occupancy and the color encodes height along the z-axis." + ], + "image_footnote": [], + "bbox": [ + 80, + 89, + 890, + 369 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/cc946ce7b9d4b46dbcd842412d02926a7e11c4cff134e7f12972d6f5f8b8c1b3.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodHorizonL1 (m)AbsRel (%)Chamfer Distance (m2)
Near-fieldVanilla
S2Net [18]1s3.4928.381.702.75
3s4.7830.152.063.47
SPFNet [19]1s4.5834.872.244.17
3s5.1132.742.504.14
Ray tracing1s1.5014.730.540.90
3s2.4426.861.663.59
Ours1s1.4010.371.412.81
3s1.7113.481.404.31
", + "bbox": [ + 78, + 487, + 459, + 630 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "5.1. Re-evaluate state-of-the-arts", + "text_level": 1, + "bbox": [ + 76, + 739, + 331, + 753 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Qualitative results on nuScenes We compare the forecasted point clouds from our 4D occupancy forecasting approach to SOTA on point cloud forecasting in Fig. 6, where we see a drastic difference in how the predicted point clouds look like. Our forecasts look significantly more representative of the scene geometry compared to SOTA. This demonstrates the benefit of learning to forecast spacetime 4D occupancy with sensor intrinsics and extrinsics factored out. Surprisingly, we find that aggregation-based raytracing is", + "bbox": [ + 75, + 763, + 468, + 902 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/316c668458592fe616b674aedaac65b7b3102838a5146a21aca8ea2c80f3f179.jpg", + "table_caption": [ + "Table 1. Results on nuScenes [4]. We see that the conclusions made from the proposed metrics are more in line with the qualitative results in Fig. 6. This reiterates the need for metrics that intuitively evaluate the underlying geometry of the scene instead of uncorrelated samples of the scene (e.g., points in space)." + ], + "table_footnote": [], + "table_body": "
MethodTrain setHorizonL1 (m)AbsRel (%)Chamfer Dist. (m2)
Near-fieldVanilla
ST3DCNN [11]KITTI-O1s3.1326.944.114.51
3s3.2528.584.194.83
OursKITTI-O1s1.129.090.510.61
3s1.4512.230.961.50
Ray tracing-1s1.5016.150.620.76
3s2.8229.674.015.92
OursAV21s1.7114.852.523.18
3s2.5223.874.835.79
OursKITTI-O20%1s1.259.691.952.27
3s1.7014.094.095.09
OursAV2 + KITTI-O20%1s1.199.300.540.64
3s1.6713.401.241.80
", + "bbox": [ + 500, + 487, + 883, + 657 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2. Performance as a function of the available target dataset (in this case, KITTI-Odometry). With access to all of KITTI-O (top), our method outperforms the SOTA. With no access to KITTI-O (i.e. zero-shot sensor generalization in the middle), our method trained on AV2 outperforms the ray tracing baseline at 3s, though the baseline fares well at 1s. Note that both approaches still beat the SOTA [11] by a large margin. Finally, with access to only $20\\%$ of KITTI-O (bottom), our method fares quite well, particularly when trained on both AV2 and KITTI-O. Cross-dataset generalization and training is made possible by disentangling sensor intrinsics/extrinsics from scene motion.", + "bbox": [ + 496, + 667, + 890, + 820 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "a competitive baseline, qualitatively better than the SOTA. However, in addition to this aggregation, our approach is also able to hallucinate or spacetime-complete both the fu", + "bbox": [ + 496, + 854, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "1121", + "bbox": [ + 482, + 944, + 513, + 955 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "ture motion of dynamic objects and the occluded parts of the static world. We also visualize the 3D forecasted occupancy at corresponding timestamps that our approach predicts \"for free\". Please refer to the caption for more details.", + "bbox": [ + 75, + 90, + 470, + 151 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Results on nuScenes with new metrics We compare our 4D occupancy forecasting to SOTA on point cloud forecasting in terms of depth error along the future rays, following the evaluation protocol outlined in Sec. 4. We find that the 4D occupancy forecasting approach outperforms all baselines by significant margins in both 1s and 3s forecasting, reducing both the L1 and the absolute relative error by more than half, compared to the state-of-the-art methods on point cloud forecasting. The improvements here are consistent with the qualitative results in Fig. 6. As noted before, the raytracing baseline performs better than SOTA.", + "bbox": [ + 75, + 169, + 470, + 335 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Results on nuScenes with old metrics We also evaluate by both vanilla (16) and near-field chamfer distance (17) following the protocol in Sec. 4. Our approach shines in terms of near-field chamfer distance. One contributing factor could be that our approach is specifically optimized for capturing occupancy evolution in the near field. In addition, S2Net [18] outperforms us in terms of vanilla chamfer distance, which is not surprising since we are incapable of deciding where rays end outside the predefined voxel grid.", + "bbox": [ + 75, + 353, + 470, + 489 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Results on KITTI-Odometry Next, we use KITTI-Odometry to test our method in different settings with limited access to the target dataset. This mimics the setting where a next-generation sensor platform may be gradually integrated into fleet operations. Tab. 2 shows that with access to the full target dataset (KITTI-Odometry) for training, our method resoundingly outperforms the SOTA ST3DCNN [11]. Next, if no samples from the target dataset are available, one can employ either a non-learnable method such as our raytracing baseline, or one may pretrain on a (large) dataset with a different sensor platform. To this end, we find that our method trained on ArgoVerse2.0 outperforms the SOTA on KITTI-Odometry, while also outperforming raytracing baseline for long-horizon (3s) forecasting. Finally, with access to only $20\\%$ of KITTI-Odometry, our method pretrained on ArgoVerse2.0 and finetuned on KITTI-Odometry outperforms the alternatives. To our knowledge, these are the first results in sensor transfer/generalization that illustrate the power of disentangling sensor extrinsic/intrinsics from scene motion. Please see qualitative results in the appendix.", + "bbox": [ + 75, + 506, + 470, + 825 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.2. Architecture ablations", + "text_level": 1, + "bbox": [ + 76, + 832, + 285, + 847 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Here, we explore two other variants of our architecture: a static variant that predicts a single voxel grid for all future timesteps, and a residual variant that predicts a single", + "bbox": [ + 75, + 854, + 470, + 902 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/08e1b47d36010ef87b5edb4e7e5e139d5ce2f377019e385c88c3c99f63cc52ef.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Arch.HorizonL1 (m)AbsRel (%)Chamfer Distance (m2)
Near-fieldVanilla
S1s1.289.271.033.41
3s1.7313.541.403.73
D1s1.4010.371.412.81
3s1.7113.481.404.31
S+R1s1.349.731.003.20
3s1.8213.841.523.54
", + "bbox": [ + 501, + 89, + 883, + 212 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 3. We evaluate two variants of the proposed dynamic (D) architecture using the geometry forecasting metrics - static (S) and residual $(\\mathrm{S} + \\mathrm{R})$ . We find that the static variant is a powerful baseline that beats our dynamic approach for 1s forecasting and by extension, the state-of-the-art.", + "bbox": [ + 496, + 222, + 893, + 292 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "static voxel grid with residual voxel grids for each output timestep. We evaluate these variants on nuScenes.", + "bbox": [ + 496, + 320, + 890, + 349 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The main observation is that the static variant is a powerful baseline for short-horizon forecasting. This is because a single voxel grid serves as a dense static map of the local region, and since an extremely high majority of the world remains static, this is expected to be a reasonable baseline for short-horizon forecasting. Note that this variant is still stronger than the ray tracing baseline in Tab. 1 because of its ability to hallucinate occluded parts of the world. On the other hand, the proposed dynamic variant (which predicts one voxel grid per future timestep), performs the best at long-horizon forecasting. With the residual variant, our hope was to separate dynamic scene elements from static regions, but in practice this decomposition fails as there is not enough regularization to force motion-based separation.", + "bbox": [ + 496, + 351, + 892, + 561 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Since, the static variant outperforms the state-of-the-art on 1s forecasting, we analyse these variants further in the appendix by using the segmentation annotations on nuScenes-LiDARSeg [1] and computing the proposed metrics separately on foreground and background points. This helps us understand which regions in the scene contribute the least to the performance of these variants.", + "bbox": [ + 496, + 563, + 893, + 667 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "5.3. Applications", + "text_level": 1, + "bbox": [ + 500, + 680, + 633, + 696 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Generalization across sensors In Fig. 7 (captioned as new intrinsic-view synthesis), we show how one can render point clouds as if they are captured by different LiDAR sensors from the same predicted future occupancy. Typically, different LiDAR sensors exhibit different ray patterns when sensing. For the case shown, the nuScenes LiDAR is an \"in-domain\" sensor, i.e., the occupancy grid was predicted by a network learned over LiDAR sweeps captured by a nuScenes LiDAR. The KITTI and ArgoVerse LiDARs are \"out-of-domain\". We hope that learning of such a generic representation allows methods in sensor domain transfer [8, 21] to look at the task from the perspective of spacetime 4D occupancy. The formulation we have laid out also", + "bbox": [ + 496, + 704, + 893, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "1122", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/a3a96966193fbd9eadd03cfec92cb5c8226421a044430dd3da8c4f429320650d.jpg", + "image_caption": [ + "Figure 7. Novel intrinsic-view synthesis We show how to simulate different LiDAR ray patterns on top of the same learned occupancy grid. In this case, the future occupancy is predicted with historic LiDAR data scanned by nuScenes LiDAR (Velodyne HDL32E). First, we show the rendered point cloud under the native setting. Then, we show the rendered point cloud for KITTI LiDAR (Velodyne HDL64E, 2x as many beams). Finally, we have the rendered point cloud for Argoverse 2.0 LiDAR (2 VLP-32C stacked on top of each other). The fact that we can forecast occupancy on top of data captured by one type of sensor and use it to simulate future data for different sensors shows how generic the forecasted occupancy is as a representation. We support this generalization quantitatively in Tab. 2." + ], + "image_footnote": [], + "bbox": [ + 120, + 85, + 851, + 200 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/68911bf6e40896e05fa50958106f4365e920db01d48e0fbc1a839004dfa6eb19.jpg", + "image_caption": [ + "Figure 8. Novel extrinsic-view synthesis Dense depth maps rendered from the predicted future 4D occupancy from novel viewpoints. To render these depth maps, we take a novel future trajectory of the egovehicle. Placing the camera at each of these locations, always facing forward into the voxel grid (shown in the future dotted red trajectory on the left), gives us a camera coordinate system in which we can shoot rays from the camera center to every pixel in the image, and further beyond into the 4D occupancy volume. Every pixel represents the expected depth along its ray. The RGB image at $t = 0s$ is shown as reference and is not used in this rendering. For the depth maps, darker is closer, brighter is farther. Depth on sky regions is untrustworthy as no returns are received for this region from the LiDAR sensor." + ], + "image_footnote": [], + "bbox": [ + 119, + 308, + 212, + 435 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/b285373bf15be1a8ba88db36d6e54463351cff7d67abec235ea80d8e725da823.jpg", + "image_caption": [ + "$\\mathrm{t} = 0\\mathrm{s}$" + ], + "image_footnote": [], + "bbox": [ + 218, + 308, + 439, + 426 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/3583bb66237b931544213519340ddaffae164f13a1bea7223dafce8442aafcb8.jpg", + "image_caption": [ + "$\\mathrm{t} = 0.5\\mathrm{s}$" + ], + "image_footnote": [], + "bbox": [ + 439, + 309, + 643, + 428 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/78540d14807baffd31133151b28586df8f1d9e5e9c53fefb6f986bc686f95ce8.jpg", + "image_caption": [ + "$\\mathrm{t} = 2\\mathrm{s}$" + ], + "image_footnote": [], + "bbox": [ + 643, + 309, + 846, + 426 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "makes it easy to train across different datasets, making zero-shot cross-dataset transfer possible for LiDARs [14, 15]. In the previous section and in Tab. 2, we highlight the first result in this direction, where our method trained on the Argo-Verse2.0 dataset when tested on KITTI-Odometry beats the prior art [11] on KITTI-Odometry. Furthermore, our proposed disentangling also allows for multi-dataset training, for which we point the readers to the appendix.", + "bbox": [ + 75, + 563, + 472, + 685 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Novel view synthesis In Fig. 8 (captioned as new-extrinsic view synthesis), we show dense depth maps rendered from our learnt occupancy grid using novel ego-vehicle trajectories or viewpoints. Such dense depth of a scene is not possible to get from existing LiDAR sensors that return sparse observations of the world. Although classical depth completion [17] from sparse LiDAR input exists as a single-frame (current timestep) task, here we note that with our representation, it is possible to densify sparse LiDAR point clouds from the future, with such rendered depth maps backprojected into 3D. This dense $360^{\\circ}$ depth is evaluated on sparse points (with the help of future LiDAR returns) by our proposed ray-based evaluation metrics.", + "bbox": [ + 75, + 703, + 472, + 902 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 561, + 619, + 578 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we propose looking at point cloud forecasting through the lens of geometric occupancy forecasting, which is an emerging self-supervised task [7], originally set in the birds'-eye-view but extended to full 3D through this work. We advocate that this shift in viewpoint is necessary for two reasons. First, this shift helps algorithms focus on a generic intermediate representation of the world, i.e. its spatiotemporal 4D occupancy, which has great potential for downstream tasks. Second, this \"renovates\" how we formulate self-supervised LiDAR point cloud forecasting [11, 18, 19] by factoring out sensor extrinsics and intrinsics from the learning of shape and motion of different scene elements. In the end, we reiterate that the two tasks in discussion are surprisingly connected. We propose an evaluation protocol, that unifies the two worlds and focuses on a scalable evaluation for predicted geometry.", + "bbox": [ + 496, + 585, + 893, + 829 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgments This work was supported by the CMU Argo AI Center for Autonomous Vehicle Research.", + "bbox": [ + 498, + 862, + 892, + 892 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "1123", + "bbox": [ + 482, + 944, + 514, + 957 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] nuScenes LiDARSeg. https://www.nuscenes.org/nuscenes#lidarseg.7", + "[2] John Amanatides and Andrew Woo. A Fast Voxel Traversal Algorithm for Ray Tracing. In EG 1987-Technical Papers. Eurographics Association, 1987. 4", + "[3] Jens Behley, Martin Garbade, Andres Milioto, Jan Quenzel, Sven Behnke, Cyril Stachniss, and Jurgen Gall. Semantickitti: A dataset for semantic scene understanding of lidar sequences. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 9297-9307, 2019. 5", + "[4] Holger Caesar, Varun Bankiti, Alex H Lang, Sourabh Vora, Venice Erin Liong, Qiang Xu, Anush Krishnan, Yu Pan, Giancarlo Baldan, and Oscar Beijbom. nuscenes: A multimodal dataset for autonomous driving. arXiv preprint arXiv:1903.11027, 2019. 5, 6", + "[5] Sergio Casas, Abbas Sadat, and Raquel Urtasun. Mp3: A unified model to map, perceive, predict and plan. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 14403-14412, 2021. 2", + "[6] Andreas Geiger, Philip Lenz, Christoph Stiller, and Raquel Urtasun. Vision meets robotics: The kitti dataset. *IJRR*, 32(11):1231–1237, 2013. 5", + "[7] Tarasha Khurana, Peiyun Hu, Achal Dave, Jason Ziglar, David Held, and Deva Ramanan. Differentiable raycasting for self-supervised occupancy forecasting. In European Conference on Computer Vision, pages 353-369. Springer, 2022. 2, 3, 8", + "[8] Ferdinand Langer, Andres Milioto, Alexandre Haag, Jens Behley, and Cyril Stachniss. Domain transfer for semantic segmentation of lidar data using deep neural networks. In 2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pages 8263-8270. IEEE, 2020. 7", + "[9] Stephen Lombardi, Tomas Simon, Jason Saragih, Gabriel Schwartz, Andreas Lehrmann, and Yaser Sheikh. Neural volumes: Learning dynamic renderable volumes from images. 2019. 2", + "[10] Reza Mahjourian, Jinkyu Kim, Yuning Chai, Mingxing Tan, Ben Sapp, and Dragomir Anguelov. Occupancy flow fields for motion forecasting in autonomous driving. IEEE Robotics and Automation Letters, 7(2):5639-5646, 2022. 2", + "[11] Benedikt Mersch, Xieyuanli Chen, Jens Behley, and Cyril Stachniss. Self-supervised point cloud prediction using 3d spatio-temporal convolutional networks. In Conference on Robot Learning, pages 1444-1454. PMLR, 2022. 1, 2, 5, 6, 7, 8", + "[12] Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng. Nerf:" + ], + "bbox": [ + 78, + 114, + 467, + 792 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "Representing scenes as neural radiance fields for view synthesis. In European conference on computer vision, pages 405-421. Springer, 2020. 2, 3", + "[13] Michael Niemeyer, Lars Mescheder, Michael Oechsle, and Andreas Geiger. Differentiable volumetric rendering: Learning implicit 3d representations without 3d supervision. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 3504-3515, 2020. 2", + "[14] René Ranftl, Alexey Bochkovskiy, and Vladlen Koltun. Vision transformers for dense prediction. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 12179-12188, 2021. 8", + "[15] René Ranftl, Katrin Lasinger, David Hafner, Konrad Schindler, and Vladlen Koltun. Towards robust monocular depth estimation: Mixing datasets for zero-shot cross-dataset transfer. IEEE transactions on pattern analysis and machine intelligence, 2020. 8", + "[16] Abbas Sadat, Sergio Casas, Mengye Ren, Xinyu Wu, Pranaab Dhawan, and Raquel Urtasun. Perceive, predict, and plan: Safe motion planning through interpretable semantic representations. European Conference on Computer Vision, 2020. 2", + "[17] Jonas Uhrig, Nick Schneider, Lukas Schneider, Uwe Franke, Thomas Brox, and Andreas Geiger. Sparsity invariant cnns. In International Conference on 3D Vision (3DV), 2017. 8", + "[18] Xinshuo Weng, Junyu Nan, Kuan-Hui Lee, Rowan McAllister, Adrien Gaidon, Nicholas Rhinehart, and Kris M Kitani. S2net: Stochastic sequential pointcloud forecasting. In European Conference on Computer Vision, pages 549-564. Springer, 2022. 1, 2, 5, 6, 7, 8", + "[19] Xinshuo Weng, Jianren Wang, Sergey Levine, Kris Kitani, and Nicholas Rhinehart. Inverting the pose forecasting pipeline with spf2: Sequential pointcloud forecasting for sequential pose forecasting. In Proceedings of the 2020 Conference on Robot Learning, pages 11-20, 2021. 1, 2, 5, 6, 8", + "[20] Benjamin Wilson, William Qi, Tanmay Agarwal, John Lambert, Jagjeet Singh, Siddhesh Khandelwal, Bowen Pan, Ratnesh Kumar, Andrew Hartnett, Jhony Kaesemodel Pontes, et al. Argoverse 2.0: Next generation datasets for self-driving perception and forecasting. In Thirty-fifth Conference on Neural Information Processing Systems Datasets and Benchmarks Track (Round 2), 2021. 1, 2, 5", + "[21] Li Yi, Boqing Gong, and Thomas Funkhouser. Complete & label: A domain adaptation approach to semantic segmentation of lidar point clouds. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 15363-15373, 2021. 7" + ], + "bbox": [ + 503, + 92, + 890, + 765 + ], + "page_idx": 8 + }, + { + "type": "page_number", + "text": "1124", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 8 + } +] \ No newline at end of file diff --git a/2023/Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting/7e32aed7-0d97-4de8-9ede-562ff24d9366_model.json b/2023/Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting/7e32aed7-0d97-4de8-9ede-562ff24d9366_model.json new file mode 100644 index 0000000000000000000000000000000000000000..dab59239cb2c6ac28e50bc6c2f4810c493c93995 --- /dev/null +++ b/2023/Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting/7e32aed7-0d97-4de8-9ede-562ff24d9366_model.json @@ -0,0 +1,1791 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.0, + 0.812, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.152, + 0.146, + 0.82, + 0.167 + ], + "angle": 0, + "content": "Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting" + }, + { + "type": "text", + "bbox": [ + 0.182, + 0.208, + 0.788, + 0.258 + ], + "angle": 0, + "content": "Tarasha Khurana* Peiyun Hu* David Held Deva Ramanan Carnegie Mellon University" + }, + { + "type": "image_caption", + "bbox": [ + 0.111, + 0.293, + 0.251, + 0.307 + ], + "angle": 0, + "content": "Historical LiDAR Sweeps" + }, + { + "type": "image", + "bbox": [ + 0.084, + 0.314, + 0.283, + 0.455 + ], + "angle": 0, + "content": null + }, + { + "type": "image_footnote", + "bbox": [ + 0.145, + 0.459, + 0.216, + 0.473 + ], + "angle": 0, + "content": "\\(\\mathrm{t} = \\{-\\mathrm{T}\\dots 0\\}\\)" + }, + { + "type": "image_caption", + "bbox": [ + 0.433, + 0.294, + 0.551, + 0.308 + ], + "angle": 0, + "content": "Future 4D Occupancy" + }, + { + "type": "image", + "bbox": [ + 0.302, + 0.331, + 0.49, + 0.453 + ], + "angle": 0, + "content": null + }, + { + "type": "image_footnote", + "bbox": [ + 0.36, + 0.46, + 0.388, + 0.471 + ], + "angle": 0, + "content": "\\(\\mathrm{t} = 1\\)" + }, + { + "type": "image", + "bbox": [ + 0.495, + 0.331, + 0.681, + 0.454 + ], + "angle": 0, + "content": null + }, + { + "type": "image_footnote", + "bbox": [ + 0.573, + 0.46, + 0.602, + 0.471 + ], + "angle": 0, + "content": "\\(\\mathrm{t} = \\mathrm{T}\\)" + }, + { + "type": "image_caption", + "bbox": [ + 0.739, + 0.294, + 0.847, + 0.306 + ], + "angle": 0, + "content": "Future Point Clouds" + }, + { + "type": "image", + "bbox": [ + 0.701, + 0.317, + 0.884, + 0.455 + ], + "angle": 0, + "content": null + }, + { + "type": "image_footnote", + "bbox": [ + 0.758, + 0.46, + 0.825, + 0.473 + ], + "angle": 0, + "content": "\\(\\mathrm{t} = \\{1\\dots \\mathrm{T}\\}\\)" + }, + { + "type": "image_caption", + "bbox": [ + 0.075, + 0.486, + 0.895, + 0.571 + ], + "angle": 0, + "content": "Figure 1. We focus on the problem of scene perception and forecasting for autonomous systems. As traditional methods rely on costly human annotations, we look towards emerging self-supervisable and scalable tasks such as point cloud forecasting [11, 18, 19]. However, we argue that the formulation of point cloud forecasting unnecessarily focuses on learning the sensor extrinsics and intrinsics as part of predicting future point clouds, whereas the only physical quantity of central importance to autonomous perception is future spacetime 4D occupancy. We recast the task as that of 4D occupancy forecasting and show how using the same data as point cloud forecasting, one can learn a meaningful and generic intermediate quantity - future spacetime 4D occupancy." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.6, + 0.314, + 0.616 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.633, + 0.473, + 0.875 + ], + "angle": 0, + "content": "Predicting how the world can evolve in the future is crucial for motion planning in autonomous systems. Classical methods are limited because they rely on costly human annotations in the form of semantic class labels, bounding boxes, and tracks or HD maps of cities to plan their motion — and thus are difficult to scale to large unlabeled datasets. One promising self-supervised task is 3D point cloud forecasting [11, 18-20] from unannotated LiDAR sequences. We show that this task requires algorithms to implicitly capture (1) sensor extrinsics (i.e., the egomotion of the autonomous vehicle), (2) sensor intrinsics (i.e., the sampling pattern specific to the particular LiDAR sensor), and (3) the shape and motion of other objects in the scene. But autonomous systems should make predictions about the world and not their sensors! To this end, we factor out (1) and (2) by recasting the task as one of spacetime (4D) oc" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.602, + 0.895, + 0.709 + ], + "angle": 0, + "content": "cupancy forecasting. But because it is expensive to obtain ground-truth 4D occupancy, we \"render\" point cloud data from 4D occupancy predictions given sensor extrinsics and intrinsics, allowing one to train and test occupancy algorithms with unannotated LiDAR sequences. This also allows one to evaluate and compare point cloud forecasting algorithms across diverse datasets, sensors, and vehicles." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.739, + 0.633, + 0.755 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Motion planning in a dynamic environment requires autonomous agents to predict the motion of other objects. Standard solutions consist of perceptual modules such as mapping, object detection, tracking, and trajectory forecasting. Such solutions often rely on human annotations in the form of HD maps of cities, or semantic class labels, bounding boxes, and object tracks, and therefore are difficult to scale to large unlabeled datasets. One promising self-supervised task is 3D point cloud forecasting [11, 18-20]." + }, + { + "type": "page_footnote", + "bbox": [ + 0.095, + 0.887, + 0.205, + 0.9 + ], + "angle": 0, + "content": "*Equal contribution" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.517, + 0.957 + ], + "angle": 0, + "content": "1116" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.176, + 0.089, + 0.375, + 0.206 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.216, + 0.471, + 0.286 + ], + "angle": 0, + "content": "Figure 2. Points depend on the intersection of rays from the depth sensor and the environment. Therefore, accurately predicting points requires accurately predicting sensor extrinsics (sensor egomotion) and intrinsics (ray sampling pattern). But we want to understand dynamics of the environment, not our LiDAR sensor!" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.322, + 0.47, + 0.488 + ], + "angle": 0, + "content": "Since points appear where lasers from the sensor and scene intersect, the task of forecasting point clouds requires algorithms to implicitly capture (1) sensor extrinsics (i.e., the ego-motion of the autonomous vehicle), (2) sensor intrinsics (i.e., the sampling pattern specific to the LiDAR sensor), and (3) the shape and motion of other objects in the scene. This task can be non-trivial even in a static scene (Fig. 2). We argue that autonomous systems should focus on making predictions about the world and not themselves, since an ego-vehicle has access to its future motion plans (extrinsics) and calibrated sensor parameters (intrinsics)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.494, + 0.471, + 0.901 + ], + "angle": 0, + "content": "We factor out these (1) sensor extrinsics and (2) intrinsics by recasting the task of point cloud forecasting as one of spacetime (4D) occupancy forecasting. This disentangles and simplifies the formulation of point cloud forecasting, which now focuses solely on forecasting the central quantity of interest, the 4D occupancy. Because it is expensive to obtain ground-truth 4D occupancy, we \"render\" point cloud data from 4D occupancy predictions given sensor extrinsics and intrinsics. In some ways, our approach can be seen as the spacetime analog of novel-view synthesis from volumetric models such as NeRFs [12]; rather than rendering images by querying a volumetric model with rays from a known camera view, we render a LiDAR scan by querying a 4D model with rays from known sensor intrinsics and extrinsics. This allows one to train and test 4D occupancy forecasting algorithms with un-annotated LiDAR sequences. This also allows one to evaluate and compare point cloud forecasting algorithms across diverse datasets, sensors, and vehicles. We find that our approach to 4D occupancy forecasting, which can also render point clouds, performs drastically better than SOTAs in point cloud forecasting, both quantitatively (by up to \\(3.26\\mathrm{m}\\) L1 error, Tab. 1) and qualitatively (Fig. 6). Our method beats prior art with zero-shot cross-sensor generalization (Tab. 2). To our knowledge, these are first results that generalize across train/test sensor rigs, illustrating the power of disentangling sensor motion from scene motion." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.09, + 0.642, + 0.106 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.116, + 0.895, + 0.465 + ], + "angle": 0, + "content": "Point Cloud Forecasting As one of the most promising self-supervised tasks that exploit unannotated LiDAR sequences, point cloud forecasting [11, 18-20] provides the algorithm past point clouds as input and asks it to predict future point clouds as output. Traditionally, both the input and the output are defined in the sensor coordinate frame, which moves with time. Although this simplifies preprocessing by eliminating the need for a local alignment, it forces the algorithm to implicitly capture (1) sensor extrinsics (i.e., the egomotion of the autonomous vehicle), (2) sensor intrinsics (i.e., the sampling pattern specific to the particular LiDAR sensor), and (3) the shape and motion of other objects in the scene. We argue that autonomous systems should make predictions about the world and not their sensors. In this paper, we reformulate point cloud forecasting by factoring out sensor extrinsics and intrinsics. Concretely, the new setup asks the algorithm to estimate the depth for rays from future timestamps. We show that one could use it as a proxy for training and testing 4D occupancy forecasting algorithms. Moreover, we demonstrate that one can evaluate existing point cloud forecasting methods under this setup, allowing 4D occupancy forecasting algorithms to be compared with point cloud forecasting algorithms." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.486, + 0.895, + 0.804 + ], + "angle": 0, + "content": "Occupancy Forecasting Occupancy, as a predictive representation complementary to standard object-centric representations in the context of supporting downstream motion planning, has gained popularity over the last few years due to its efficiency in representing complex scenarios and interactions. Most existing works on occupancy forecasting focus on semantic occupancy grids from a bird's-eye view (BEV) [5, 10, 16]. They choose to focus on 2D for a good reason since most autonomous driving planners reason in a 2D BEV space. A downside is that it is expensive to obtain ground-truth semantic BEV occupancy for training and testing algorithms. [7] claim that if we reduce our goal from semantic occupancy to geometric occupancy, that is knowing if a location is occupied without asking which type of object is occupying it, one could learn to forecast geometric BEV occupancy from unannotated LiDAR sequences. In this paper, we take the idea from [7] and go beyond BEV - we propose an approach to learning to forecast 4D geometric occupancy from unannotated LiDAR sequences. We also propose a scalable evaluation to this task that admits standard point cloud forecasting methods." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Novel View Synthesis We have seen tremendous progress in novel view synthesis in the last few years [9, 12, 13]. At its core, the differentiable nature of volumetric rendering allows one to optimize the underlying 3D structure of the scene by fitting samples of observations with known sen" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.956 + ], + "angle": 0, + "content": "1117" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.084, + 0.088, + 0.891, + 0.297 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.309, + 0.893, + 0.38 + ], + "angle": 0, + "content": "Figure 3. High-level overview of the approach we follow, closely inspired by a prior work [7]. Instead of directly predicting future point clouds by observing a set of historical point clouds, we take a geometric perspective on this problem and instead forecast a generic intermediate 3D occupancy-like quantity within a bounded volume. Known sensor extrinsics and intrinsics are an input to our method, which is different from how classical point cloud forecasting is formulated. We argue that this factorization is sensible as an autonomous agent plans its own motion and has access to sensor information. Please refer to our appendix for architectural details." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.406, + 0.473, + 0.633 + ], + "angle": 0, + "content": "sor poses without explicit 3D supervision. Our work can be thought of as novel view synthesis, where we try to synthesize depth images from novel views at future timestamps. Thanks to motion sensors (e.g., IMU), one can assume that relative LiDAR pose among frames in a log can be reliably estimated. Our work also differs from common novel view synthesis literatures in a few important aspects: (a) we use an efficient feed-forward network to predict the spacetime occupancy volume instead of applying test-time optimization; (b) we optimize an explicit volumetric scene representation (i.e., occupancy grid) instead of an implicit neural scene representation; (c) our approach relies on shape and motion prior learned across diverse scenarios in order to predict what happens next instead of reconstructing based on samples only from a specific scenario." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.645, + 0.169, + 0.66 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.67, + 0.47, + 0.746 + ], + "angle": 0, + "content": "Autonomous fleets log an abundance of unannotated sequences of LiDAR point clouds \\(\\mathbf{X}_{-T\\dots T}\\), where we also estimate the relative sensor location for each frame \\(\\mathbf{o}_{-T:T}\\). Suppose we split such a sequence into a historic part \\(\\mathbf{X}_{-T:0}\\) and \\(\\mathbf{o}_{-T:0}\\) and a future part \\(\\mathbf{X}_{1:T}\\) and \\(\\mathbf{o}_{1:T}\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.746, + 0.47, + 0.807 + ], + "angle": 0, + "content": "Standard point cloud forecasting methods, denoted by function \\(g\\), take the historical sequence of point clouds \\(\\mathbf{X}_{-T:0}\\) as input and try to predict the future sequence of point clouds \\(\\hat{\\mathbf{X}}_{1:T}\\)." + }, + { + "type": "equation", + "bbox": [ + 0.209, + 0.814, + 0.47, + 0.833 + ], + "angle": 0, + "content": "\\[\n\\hat {\\mathbf {X}} _ {1: T} = g \\left(\\mathbf {X} _ {- T: 0}\\right) \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.841, + 0.471, + 0.902 + ], + "angle": 0, + "content": "To introduce our approach, we need to first reparametrize a point from the future LiDAR point cloud, say \\(\\mathbf{x} \\in \\mathbf{X}_t\\) where \\(t = 1 \\dots T\\), as a ray that starts from the sensor location \\(\\mathbf{o}_t\\), travels along the direction \\(\\mathbf{d}\\), and reaches" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.406, + 0.744, + 0.421 + ], + "angle": 0, + "content": "the end point \\( \\mathbf{x} \\) after a distance of \\( \\lambda \\):" + }, + { + "type": "equation", + "bbox": [ + 0.62, + 0.43, + 0.892, + 0.446 + ], + "angle": 0, + "content": "\\[\n\\mathbf {x} = \\mathbf {o} _ {t} + \\lambda \\mathbf {d}, \\mathbf {x} \\in \\mathbf {X} _ {t} \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.454, + 0.893, + 0.531 + ], + "angle": 0, + "content": "Conceptually, our approach, denoted by function \\( f \\), takes a ray from a future timestamp \\( t \\) parametrized by its origin and direction \\( (\\mathbf{o}_t, \\mathbf{d}) \\), and tries to predict the distance \\( \\hat{\\lambda} \\) the ray would travel, based on historic sequence of point clouds \\( \\mathbf{X}_{-T:0} \\) and sensor locations \\( \\mathbf{o}_{-T:0} \\)." + }, + { + "type": "equation", + "bbox": [ + 0.6, + 0.538, + 0.892, + 0.556 + ], + "angle": 0, + "content": "\\[\n\\hat {\\lambda} = f \\left(\\mathbf {o} _ {t}, \\mathbf {d}; \\mathbf {X} _ {- T: 0}, \\mathbf {o} _ {- T: 0}\\right) \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.564, + 0.892, + 0.64 + ], + "angle": 0, + "content": "Intuitively, Eq. (3) is similar to view synthesis in NERF [12] except we are computing expected depth rather than expected color. Below, we introduce how we formulate the differentiable volumetric rendering process and use it for learning to forecast 4D occupancy." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.657, + 0.892, + 0.761 + ], + "angle": 0, + "content": "Spacetime (4D) occupancy We define spacetime occupancy as the occupied state of a 3D location at a particular time instance. We use \\(\\mathbf{z}\\) to denote the true spacetime occupancy, which may not be directly observable due to line-of-sight visibility constraints. Consider a bounded spatial-temporal 4D volume, \\(\\mathcal{V}\\), which is discretized into spacetime voxels \\(\\mathbf{v}\\). We can use" + }, + { + "type": "equation", + "bbox": [ + 0.571, + 0.771, + 0.891, + 0.789 + ], + "angle": 0, + "content": "\\[\n\\mathbf {z} [ \\mathbf {v} ] \\in \\{0, 1 \\}, \\mathbf {v} = (x, y, z, t), \\mathbf {v} \\in \\mathcal {V} \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.796, + 0.891, + 0.826 + ], + "angle": 0, + "content": "to represent the occupancy of voxel \\(\\mathbf{v}\\) in the spacetime voxel grid \\(\\mathcal{V}\\), which can be occupied (1) or free (0)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.892, + 0.884 + ], + "angle": 0, + "content": "In practice, we learn an occupancy predictio network \\( h \\) (parametrized by \\( \\mathbf{w} \\)) to predict discretized spacetime 4D occupancy given historic sequence of point clouds and sensor locations," + }, + { + "type": "equation", + "bbox": [ + 0.61, + 0.886, + 0.892, + 0.902 + ], + "angle": 0, + "content": "\\[\n\\hat {\\mathbf {z}} = h \\left(\\mathbf {X} _ {- T: 0}, \\mathbf {o} _ {- T: 0}; \\mathbf {w}\\right) \\tag {5}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1118" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.144, + 0.09, + 0.406, + 0.272 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.283, + 0.471, + 0.366 + ], + "angle": 0, + "content": "Figure 4. We illustrate the process of rendering depth for a given ray from the predicted occupancy grid. We assume that rays only stop at the voxel boundary, which discretizes the output space into a discrete set of events. We then compute the probability for a ray stopping at each boundary intersection. Finally, we compute the expected stopping distance." + }, + { + "type": "text", + "bbox": [ + 0.078, + 0.396, + 0.124, + 0.409 + ], + "angle": 0, + "content": "where" + }, + { + "type": "equation", + "bbox": [ + 0.228, + 0.412, + 0.469, + 0.43 + ], + "angle": 0, + "content": "\\[\n\\hat {\\mathbf {z}} [ \\mathbf {v} ] \\in \\mathbb {R} _ {[ 0, 1 ]} \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.438, + 0.469, + 0.482 + ], + "angle": 0, + "content": "represents the predicted occupancy of voxel \\(\\mathbf{v}\\) in the spacetime voxel grid \\(\\mathcal{V}\\). Please refer to the appendix for network architecture details." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.507, + 0.469, + 0.643 + ], + "angle": 0, + "content": "Depth rendering from occupancy Given a ray query \\(\\mathbf{x} = \\mathbf{o} + \\lambda \\mathbf{d}\\), our goal is to predict \\(\\lambda\\) as close to \\(\\lambda\\) as possible. We first compute how it intersects with the occupancy grid by voxel traversal [2] (Fig. 4). Suppose the ray intersects with a list of voxels \\(\\{\\mathbf{v}_1\\ldots \\mathbf{v}_n\\}\\). We discretize the ray space by assuming that a ray can only stop at voxel boundaries or infinity. We interpret occupancy of voxel \\(\\mathbf{v}_i\\) as the conditional probability that a ray leaving voxel \\(\\mathbf{v}_{i - 1}\\) would stop in voxel \\(\\mathbf{v}_i\\). We can write" + }, + { + "type": "equation", + "bbox": [ + 0.186, + 0.656, + 0.469, + 0.699 + ], + "angle": 0, + "content": "\\[\np _ {i} = \\prod_ {j = 1} ^ {i - 1} (1 - \\hat {\\mathbf {z}} [ \\mathbf {v} _ {j} ]) \\hat {\\mathbf {z}} [ \\mathbf {v} _ {i} ] \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.712, + 0.469, + 0.757 + ], + "angle": 0, + "content": "where \\( p_i \\) represents the probability that a ray stops in voxel \\( \\mathbf{v}_i \\). Now we can render the distance by computing the stopping point in expectation." + }, + { + "type": "equation", + "bbox": [ + 0.191, + 0.77, + 0.469, + 0.809 + ], + "angle": 0, + "content": "\\[\n\\hat {\\lambda} = f (\\mathbf {o}, \\mathbf {d}) = \\sum_ {i = 1} ^ {n} p _ {i} \\hat {\\lambda} _ {i} \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.823, + 0.431, + 0.84 + ], + "angle": 0, + "content": "where \\(\\hat{\\lambda}_i\\) represents the stopping distance at voxel \\(\\mathbf{v}_i\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.469, + 0.902 + ], + "angle": 0, + "content": "You may have noticed that Eq. (8) does not capture the case where the ray stops outside the voxel grid, where the stopping distance is ill-defined (it will stop at infinity). During training, we allow a virtual stopping point outside the" + }, + { + "type": "image", + "bbox": [ + 0.501, + 0.098, + 0.892, + 0.233 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.244, + 0.892, + 0.327 + ], + "angle": 0, + "content": "Figure 5. Ray Clamping. First, we move the origin towards the end point until the origin touches the volume or infinity. Then, we move the end point towards the origin until the end point touches the volume or infinity. At all times, we make sure the end point stays ahead of the origin (like two rings on a string). Being inside the volume counts as touching it." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.355, + 0.746, + 0.371 + ], + "angle": 0, + "content": "grid at the ground-truth location, i.e.," + }, + { + "type": "equation", + "bbox": [ + 0.549, + 0.381, + 0.891, + 0.422 + ], + "angle": 0, + "content": "\\[\n\\hat {\\lambda} = f (\\mathbf {o}, \\mathbf {d}) = \\sum_ {i = 1} ^ {n} p _ {i} \\hat {\\lambda} _ {i} + \\prod_ {i = 1} ^ {n} (1 - p _ {i}) \\hat {\\lambda} _ {n + 1} \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.434, + 0.619, + 0.451 + ], + "angle": 0, + "content": "where \\(\\hat{\\lambda}_{n + 1} = \\lambda\\)" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.47, + 0.892, + 0.515 + ], + "angle": 0, + "content": "Loss function We can train the occupancy prediction network with a simple L1 loss between the rendered depth \\(\\hat{\\lambda}\\) and the ground-truth depth \\(\\lambda\\)." + }, + { + "type": "equation", + "bbox": [ + 0.5, + 0.527, + 0.892, + 0.574 + ], + "angle": 0, + "content": "\\[\nL (\\mathbf {w}) = \\sum_ {\\left(\\mathbf {o}, \\lambda , \\mathbf {d}\\right) \\in \\left(X _ {1: T}, \\mathbf {o} _ {1: T}\\right)} | \\lambda - f (\\mathbf {o}, \\mathbf {d}; \\mathbf {X} _ {- T: 0}, \\mathbf {o} _ {- T: 0}, \\mathbf {w}) | \\tag {10}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.589, + 0.616, + 0.604 + ], + "angle": 0, + "content": "4. Evaluation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.614, + 0.892, + 0.72 + ], + "angle": 0, + "content": "The golden standard for evaluating 4D occupancy forecasting would be to compare the predicted occupancy with the ground-truth, but because it is extremely expensive to obtain ground-truth 4D occupancy, we \"render\" future point clouds from forecasted 4D occupancy with known sensor intrinsics and extrinsics, use the quality of rendered future point clouds as a proxy for that of forecasted 4D occupancy." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.721, + 0.891, + 0.796 + ], + "angle": 0, + "content": "We introduce a new evaluation, where we factor out sensor intrinsics and extrinsics such that algorithms can be evaluated solely based on how well it captures how the scene unfolds. We provide future rays as queries and ask algorithms to provide a depth estimate for each query." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.796, + 0.891, + 0.844 + ], + "angle": 0, + "content": "Given a query ray \\(\\overrightarrow{OQ}\\), there is a prediction ray \\(\\overrightarrow{OP}\\) where \\(O\\) represents the origin, \\(Q\\) represents the groundtruth end point, and \\(P\\) represents the predicted end point." + }, + { + "type": "equation", + "bbox": [ + 0.644, + 0.854, + 0.891, + 0.874 + ], + "angle": 0, + "content": "\\[\n\\overrightarrow {O Q} = \\mathbf {o} + \\lambda \\mathbf {d} \\tag {11}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.645, + 0.877, + 0.891, + 0.897 + ], + "angle": 0, + "content": "\\[\n\\overrightarrow {O P} = \\mathbf {o} + \\hat {\\lambda} \\mathbf {d} \\tag {12}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1119" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.097, + 0.092, + 0.414, + 0.106 + ], + "angle": 0, + "content": "Given such a pair of rays, we define the error \\(\\varepsilon\\):" + }, + { + "type": "equation", + "bbox": [ + 0.152, + 0.113, + 0.47, + 0.134 + ], + "angle": 0, + "content": "\\[\n\\varepsilon = | \\overrightarrow {O Q} - \\overrightarrow {O P} | = | \\overrightarrow {P Q} | = | \\lambda - \\hat {\\lambda} | \\tag {13}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.16, + 0.469, + 0.302 + ], + "angle": 0, + "content": "Near-field error Since LiDAR rays only travel through freespace and terminate when reaching occupied surface, there is a physical meaning behind the \\(\\varepsilon\\) in Eq. (13). In practice, occupancy and freespace prediction is only relevant in regions that are reachable by the autonomous vehicle in planning's time hoziron. To reflect the focus on the reachable regions, we propose an operation to clamp any given ray \\(\\overrightarrow{XY}\\) to the fixed volume \\(\\mathcal{V}\\). We call it ray clamping, denoted as \\(\\phi_{\\mathcal{V}}: \\overrightarrow{XY} \\to \\overrightarrow{X'Y'}\\) and illustrated in Fig. 5." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.302, + 0.469, + 0.332 + ], + "angle": 0, + "content": "We define the near-field (bounded by volume \\(\\mathcal{V}\\)) prediction error \\(\\varepsilon_{\\mathcal{V}}\\) as" + }, + { + "type": "equation", + "bbox": [ + 0.084, + 0.337, + 0.469, + 0.374 + ], + "angle": 0, + "content": "\\[\n\\varepsilon_ {\\mathcal {V}} = \\left| \\phi_ {\\mathcal {V}} (\\overrightarrow {O Q}) - \\phi_ {\\mathcal {V}} (\\overrightarrow {O P}) \\right| = \\left| \\overrightarrow {O ^ {\\prime} Q ^ {\\prime}} - \\overrightarrow {O ^ {\\prime} P ^ {\\prime}} \\right| = \\left| \\overrightarrow {P ^ {\\prime} Q ^ {\\prime}} \\right| \\tag {14}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.382, + 0.469, + 0.475 + ], + "angle": 0, + "content": "Even though this metric penalizes disagreements of predicted depth along query rays within the bounded volume, it does not capture the severity of a prediction error. In real-world, one meter of an error close to the AV matters more. To this end, we also propose using a relative near-field prediction error \\(\\varepsilon_{\\mathcal{V}}^{rel}\\) defined as," + }, + { + "type": "equation", + "bbox": [ + 0.137, + 0.48, + 0.469, + 0.523 + ], + "angle": 0, + "content": "\\[\n\\varepsilon_ {\\mathcal {V}} ^ {r e l} = \\frac {\\left| \\phi_ {\\mathcal {V}} (\\overrightarrow {O Q}) - \\phi_ {\\mathcal {V}} (\\overrightarrow {O P}) \\right|}{\\left| \\overrightarrow {O Q} \\right|} = \\frac {\\left| \\overrightarrow {P ^ {\\prime} Q ^ {\\prime}} \\right|}{\\left| \\overrightarrow {O Q} \\right|} \\tag {15}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.529, + 0.469, + 0.725 + ], + "angle": 0, + "content": "The proposed evaluation requires one predicted ray for every ground-truth ray (query). Any algorithms that are capable of rendering depth for a given ray by design meets this requirement, including 4D occupancy forecasting from Sec. 3. However, for point cloud forecasting algorithms, the number of predicted points does not necessarily match the number of ground-truth rays, plus there is no one-to-one mapping between predicted and ground-truth points. To resolve this discrepancy, we propose to fit a surface to the predicted point clouds, on which we can query each ground-truth ray, find its intersection with the fitted surface, and output the (clamped) ray distance. In practice, we interpolate depth among the spherical projections of predicted rays." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.725, + 0.469, + 0.755 + ], + "angle": 0, + "content": "We also consider vanilla chamfer distance \\(d\\) (16) and near-field chamfer distance \\(d_{\\mathcal{V}}\\) (17)" + }, + { + "type": "equation", + "bbox": [ + 0.085, + 0.762, + 0.469, + 0.801 + ], + "angle": 0, + "content": "\\[\nd = \\frac {1}{2 N} \\sum_ {\\mathbf {x} \\in \\mathbf {X}} \\min _ {\\hat {\\mathbf {x}} \\in \\hat {\\mathbf {X}}} | | \\mathbf {x} - \\hat {\\mathbf {x}} | | _ {2} ^ {2} + \\frac {1}{2 M} \\sum_ {\\hat {\\mathbf {x}} \\in \\hat {\\mathbf {X}}} \\min _ {\\mathbf {x} \\in \\mathbf {X}} | | \\mathbf {x} - \\hat {\\mathbf {x}} | | _ {2} ^ {2} \\tag {16}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.811, + 0.469, + 0.842 + ], + "angle": 0, + "content": "where \\(\\mathbf{X}\\), \\(\\hat{\\mathbf{X}}\\) represents the ground-truth, predicted point cloud; \\(N\\) and \\(M\\) are their respective number of points." + }, + { + "type": "equation", + "bbox": [ + 0.077, + 0.849, + 0.479, + 0.902 + ], + "angle": 0, + "content": "\\[\nd _ {\\mathcal {V}} = \\frac {1}{2 N ^ {\\prime}} \\sum_ {\\mathbf {x} \\in \\hat {\\mathbf {X}} _ {\\mathcal {V}}} \\min _ {\\hat {\\mathbf {x}} \\in \\mathbf {X} _ {\\mathcal {V}}} | | \\mathbf {x} - \\hat {\\mathbf {x}} | | _ {2} ^ {2} + \\frac {1}{2 M ^ {\\prime}} \\sum_ {\\mathbf {x} \\in \\mathbf {X} _ {\\mathcal {V}}} \\min _ {\\hat {\\mathbf {x}} \\in \\hat {\\mathbf {X}} _ {\\mathcal {V}}} | | \\mathbf {x} - \\hat {\\mathbf {x}} | | _ {2} ^ {2} \\tag {17}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.091, + 0.892, + 0.137 + ], + "angle": 0, + "content": "where \\(\\mathbf{X}_{\\mathcal{V}},\\hat{\\mathbf{X}}_{\\mathcal{V}}\\) represents the ground-truth point cloud and predicted point cloud within the bounding volume \\(\\mathcal{V}\\) \\(M^{\\prime}\\) \\(N^{\\prime}\\) are their respective number of points." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.151, + 0.634, + 0.168 + ], + "angle": 0, + "content": "5. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.176, + 0.892, + 0.327 + ], + "angle": 0, + "content": "Datasets We perform experiments on nuScenes [4], KITTI-Odometry [3, 6] and ArgoVerse2.0 [20]. nuScenes [4] is a full-suite autonomous driving dataset with a total of 1,000 real-world driving sequences of 15s each. KITTI [6] is also a multi-sensor dataset with 6 hours of diverse driving data across freeways and urban areas. KITTI-Odometry is a subset of this KITTI dataset where sequences have accurate sensor poses. ArgoVerse2.0 [20] contains the largest set of unannotated LiDAR sequences. Please see the appendix for results on ArgoVerse2.0." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.345, + 0.893, + 0.527 + ], + "angle": 0, + "content": "Setup We consider a bounded area around the autonomous vehicle: \\(-70\\mathrm{m}\\) to \\(70\\mathrm{m}\\) in the x-axis, \\(-70\\mathrm{m}\\) to \\(70\\mathrm{m}\\) in the y-axis and \\(-4.5\\mathrm{m}\\) to \\(4.5\\mathrm{m}\\) in the z-axis in the nuScenes coordinate system. This is our 4D volume \\(\\mathcal{V}\\), described in Sec. 3. We follow the state-of-the-art in point cloud forecasting and evaluate forecasting in a 1 second horizon and a 3 second horizon. We adopt the same setup as prior methods [18, 19]. On nuScenes, for 1s forecasting,, we take 2 frames of input and 2 frames of output at \\(2\\mathrm{Hz}\\); for 3s forecasting, we take 6 frames of input and 6 frames of output at \\(2\\mathrm{Hz}\\). For all other datasets, we always take 5 frames of input and 5 frames of output for both 1s and 3s forecasting." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.545, + 0.892, + 0.756 + ], + "angle": 0, + "content": "Baselines First, we construct an aggregation-based raytracing baseline (similar to [11]). Specifically, we populate a binary occupancy grid given the aligned LiDAR point clouds from the past and present timesteps and use it for querying ground-truth rays. In addition to this, we compare our 4D occupancy forecasting approach to state-of-the-arts (SOTAs) in point cloud forecasting, including SPFNet [19] and S2Net [18] on the nuScenes dataset, and ST3DCNN [11] on the KITTI-Odometry dataset. For SPFNet [19] and S2Net [18], we are able to obtain the raw point cloud predictions from the authors and evaluate the results on the new metrics. For fair comparison, the S2Net results are based on a single sample from their VAE. We retrain ST3DCNN [11] models for 1s and 3s forecasting." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.757, + 0.892, + 0.862 + ], + "angle": 0, + "content": "In addition, the state-of-the-art approaches (barring ST3DCNN) tend to predict a confidence score for each point, indicating how valid the predicted point is; we evaluate the predicted point cloud both with and without confidence filtering, with a recommended confidence threshold at 0.05 [18, 19]. Quantitative and qualitative results with confidence filtering can be found in the appendix." + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1120" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.09, + 0.892, + 0.37 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.38, + 0.893, + 0.466 + ], + "angle": 0, + "content": "Figure 6. Qualitative results. We compare the point cloud forecasts of S2Net [18], SPFNet [19] and the raytracing baseline on the nuScenes dataset with our approach on three different sequences at different time horizon. Our forecasts look significantly crisp than the SOTA. This demonstrates the benefit of learning to forecast spacetime 4D occupancy with sensor intrinsics and extrinsics factored out. We also visualize the forecasted 4D occupancy at the corresponding future timestamp. As compared to simple aggregation-based raytracing, we are able to spacetime-complete 4D scenes. We highlight some potential applications in Fig. 7 and Fig. 8. We visualize a render of the predicted occupancy and the color encodes height along the z-axis." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.488, + 0.46, + 0.631 + ], + "angle": 0, + "content": "
MethodHorizonL1 (m)AbsRel (%)Chamfer Distance (m2)
Near-fieldVanilla
S2Net [18]1s3.4928.381.702.75
3s4.7830.152.063.47
SPFNet [19]1s4.5834.872.244.17
3s5.1132.742.504.14
Ray tracing1s1.5014.730.540.90
3s2.4426.861.663.59
Ours1s1.4010.371.412.81
3s1.7113.481.404.31
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.641, + 0.47, + 0.711 + ], + "angle": 0, + "content": "Table 1. Results on nuScenes [4]. We see that the conclusions made from the proposed metrics are more in line with the qualitative results in Fig. 6. This reiterates the need for metrics that intuitively evaluate the underlying geometry of the scene instead of uncorrelated samples of the scene (e.g., points in space)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.74, + 0.332, + 0.755 + ], + "angle": 0, + "content": "5.1. Re-evaluate state-of-the-arts" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Qualitative results on nuScenes We compare the forecasted point clouds from our 4D occupancy forecasting approach to SOTA on point cloud forecasting in Fig. 6, where we see a drastic difference in how the predicted point clouds look like. Our forecasts look significantly more representative of the scene geometry compared to SOTA. This demonstrates the benefit of learning to forecast spacetime 4D occupancy with sensor intrinsics and extrinsics factored out. Surprisingly, we find that aggregation-based raytracing is" + }, + { + "type": "table", + "bbox": [ + 0.501, + 0.488, + 0.885, + 0.658 + ], + "angle": 0, + "content": "
MethodTrain setHorizonL1 (m)AbsRel (%)Chamfer Dist. (m2)
Near-fieldVanilla
ST3DCNN [11]KITTI-O1s3.1326.944.114.51
3s3.2528.584.194.83
OursKITTI-O1s1.129.090.510.61
3s1.4512.230.961.50
Ray tracing-1s1.5016.150.620.76
3s2.8229.674.015.92
OursAV21s1.7114.852.523.18
3s2.5223.874.835.79
OursKITTI-O20%1s1.259.691.952.27
3s1.7014.094.095.09
OursAV2 + KITTI-O20%1s1.199.300.540.64
3s1.6713.401.241.80
" + }, + { + "type": "table_caption", + "bbox": [ + 0.498, + 0.668, + 0.892, + 0.821 + ], + "angle": 0, + "content": "Table 2. Performance as a function of the available target dataset (in this case, KITTI-Odometry). With access to all of KITTI-O (top), our method outperforms the SOTA. With no access to KITTI-O (i.e. zero-shot sensor generalization in the middle), our method trained on AV2 outperforms the ray tracing baseline at 3s, though the baseline fares well at 1s. Note that both approaches still beat the SOTA [11] by a large margin. Finally, with access to only \\(20\\%\\) of KITTI-O (bottom), our method fares quite well, particularly when trained on both AV2 and KITTI-O. Cross-dataset generalization and training is made possible by disentangling sensor intrinsics/extrinsics from scene motion." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.892, + 0.901 + ], + "angle": 0, + "content": "a competitive baseline, qualitatively better than the SOTA. However, in addition to this aggregation, our approach is also able to hallucinate or spacetime-complete both the fu" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "1121" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.471, + 0.152 + ], + "angle": 0, + "content": "ture motion of dynamic objects and the occluded parts of the static world. We also visualize the 3D forecasted occupancy at corresponding timestamps that our approach predicts \"for free\". Please refer to the caption for more details." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.17, + 0.472, + 0.337 + ], + "angle": 0, + "content": "Results on nuScenes with new metrics We compare our 4D occupancy forecasting to SOTA on point cloud forecasting in terms of depth error along the future rays, following the evaluation protocol outlined in Sec. 4. We find that the 4D occupancy forecasting approach outperforms all baselines by significant margins in both 1s and 3s forecasting, reducing both the L1 and the absolute relative error by more than half, compared to the state-of-the-art methods on point cloud forecasting. The improvements here are consistent with the qualitative results in Fig. 6. As noted before, the raytracing baseline performs better than SOTA." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.354, + 0.472, + 0.491 + ], + "angle": 0, + "content": "Results on nuScenes with old metrics We also evaluate by both vanilla (16) and near-field chamfer distance (17) following the protocol in Sec. 4. Our approach shines in terms of near-field chamfer distance. One contributing factor could be that our approach is specifically optimized for capturing occupancy evolution in the near field. In addition, S2Net [18] outperforms us in terms of vanilla chamfer distance, which is not surprising since we are incapable of deciding where rays end outside the predefined voxel grid." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.507, + 0.472, + 0.826 + ], + "angle": 0, + "content": "Results on KITTI-Odometry Next, we use KITTI-Odometry to test our method in different settings with limited access to the target dataset. This mimics the setting where a next-generation sensor platform may be gradually integrated into fleet operations. Tab. 2 shows that with access to the full target dataset (KITTI-Odometry) for training, our method resoundingly outperforms the SOTA ST3DCNN [11]. Next, if no samples from the target dataset are available, one can employ either a non-learnable method such as our raytracing baseline, or one may pretrain on a (large) dataset with a different sensor platform. To this end, we find that our method trained on ArgoVerse2.0 outperforms the SOTA on KITTI-Odometry, while also outperforming raytracing baseline for long-horizon (3s) forecasting. Finally, with access to only \\(20\\%\\) of KITTI-Odometry, our method pretrained on ArgoVerse2.0 and finetuned on KITTI-Odometry outperforms the alternatives. To our knowledge, these are the first results in sensor transfer/generalization that illustrate the power of disentangling sensor extrinsic/intrinsics from scene motion. Please see qualitative results in the appendix." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.833, + 0.287, + 0.848 + ], + "angle": 0, + "content": "5.2. Architecture ablations" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Here, we explore two other variants of our architecture: a static variant that predicts a single voxel grid for all future timesteps, and a residual variant that predicts a single" + }, + { + "type": "table", + "bbox": [ + 0.502, + 0.09, + 0.885, + 0.213 + ], + "angle": 0, + "content": "
Arch.HorizonL1 (m)AbsRel (%)Chamfer Distance (m2)
Near-fieldVanilla
S1s1.289.271.033.41
3s1.7313.541.403.73
D1s1.4010.371.412.81
3s1.7113.481.404.31
S+R1s1.349.731.003.20
3s1.8213.841.523.54
" + }, + { + "type": "table_caption", + "bbox": [ + 0.498, + 0.223, + 0.894, + 0.293 + ], + "angle": 0, + "content": "Table 3. We evaluate two variants of the proposed dynamic (D) architecture using the geometry forecasting metrics - static (S) and residual \\((\\mathrm{S} + \\mathrm{R})\\). We find that the static variant is a powerful baseline that beats our dynamic approach for 1s forecasting and by extension, the state-of-the-art." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.321, + 0.892, + 0.351 + ], + "angle": 0, + "content": "static voxel grid with residual voxel grids for each output timestep. We evaluate these variants on nuScenes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.352, + 0.893, + 0.563 + ], + "angle": 0, + "content": "The main observation is that the static variant is a powerful baseline for short-horizon forecasting. This is because a single voxel grid serves as a dense static map of the local region, and since an extremely high majority of the world remains static, this is expected to be a reasonable baseline for short-horizon forecasting. Note that this variant is still stronger than the ray tracing baseline in Tab. 1 because of its ability to hallucinate occluded parts of the world. On the other hand, the proposed dynamic variant (which predicts one voxel grid per future timestep), performs the best at long-horizon forecasting. With the residual variant, our hope was to separate dynamic scene elements from static regions, but in practice this decomposition fails as there is not enough regularization to force motion-based separation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.564, + 0.894, + 0.669 + ], + "angle": 0, + "content": "Since, the static variant outperforms the state-of-the-art on 1s forecasting, we analyse these variants further in the appendix by using the segmentation annotations on nuScenes-LiDARSeg [1] and computing the proposed metrics separately on foreground and background points. This helps us understand which regions in the scene contribute the least to the performance of these variants." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.681, + 0.634, + 0.697 + ], + "angle": 0, + "content": "5.3. Applications" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.705, + 0.895, + 0.901 + ], + "angle": 0, + "content": "Generalization across sensors In Fig. 7 (captioned as new intrinsic-view synthesis), we show how one can render point clouds as if they are captured by different LiDAR sensors from the same predicted future occupancy. Typically, different LiDAR sensors exhibit different ray patterns when sensing. For the case shown, the nuScenes LiDAR is an \"in-domain\" sensor, i.e., the occupancy grid was predicted by a network learned over LiDAR sweeps captured by a nuScenes LiDAR. The KITTI and ArgoVerse LiDARs are \"out-of-domain\". We hope that learning of such a generic representation allows methods in sensor domain transfer [8, 21] to look at the task from the perspective of spacetime 4D occupancy. The formulation we have laid out also" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1122" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.121, + 0.087, + 0.852, + 0.201 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.211, + 0.895, + 0.298 + ], + "angle": 0, + "content": "Figure 7. Novel intrinsic-view synthesis We show how to simulate different LiDAR ray patterns on top of the same learned occupancy grid. In this case, the future occupancy is predicted with historic LiDAR data scanned by nuScenes LiDAR (Velodyne HDL32E). First, we show the rendered point cloud under the native setting. Then, we show the rendered point cloud for KITTI LiDAR (Velodyne HDL64E, 2x as many beams). Finally, we have the rendered point cloud for Argoverse 2.0 LiDAR (2 VLP-32C stacked on top of each other). The fact that we can forecast occupancy on top of data captured by one type of sensor and use it to simulate future data for different sensors shows how generic the forecasted occupancy is as a representation. We support this generalization quantitatively in Tab. 2." + }, + { + "type": "image", + "bbox": [ + 0.12, + 0.309, + 0.213, + 0.436 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.219, + 0.309, + 0.44, + 0.428 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.315, + 0.43, + 0.346, + 0.44 + ], + "angle": 0, + "content": "\\(\\mathrm{t} = 0\\mathrm{s}\\)" + }, + { + "type": "image", + "bbox": [ + 0.441, + 0.31, + 0.645, + 0.429 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.524, + 0.43, + 0.562, + 0.44 + ], + "angle": 0, + "content": "\\(\\mathrm{t} = 0.5\\mathrm{s}\\)" + }, + { + "type": "image", + "bbox": [ + 0.645, + 0.31, + 0.848, + 0.428 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.731, + 0.43, + 0.761, + 0.44 + ], + "angle": 0, + "content": "\\(\\mathrm{t} = 2\\mathrm{s}\\)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.453, + 0.895, + 0.538 + ], + "angle": 0, + "content": "Figure 8. Novel extrinsic-view synthesis Dense depth maps rendered from the predicted future 4D occupancy from novel viewpoints. To render these depth maps, we take a novel future trajectory of the egovehicle. Placing the camera at each of these locations, always facing forward into the voxel grid (shown in the future dotted red trajectory on the left), gives us a camera coordinate system in which we can shoot rays from the camera center to every pixel in the image, and further beyond into the 4D occupancy volume. Every pixel represents the expected depth along its ray. The RGB image at \\( t = 0s \\) is shown as reference and is not used in this rendering. For the depth maps, darker is closer, brighter is farther. Depth on sky regions is untrustworthy as no returns are received for this region from the LiDAR sensor." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.564, + 0.473, + 0.686 + ], + "angle": 0, + "content": "makes it easy to train across different datasets, making zero-shot cross-dataset transfer possible for LiDARs [14, 15]. In the previous section and in Tab. 2, we highlight the first result in this direction, where our method trained on the Argo-Verse2.0 dataset when tested on KITTI-Odometry beats the prior art [11] on KITTI-Odometry. Furthermore, our proposed disentangling also allows for multi-dataset training, for which we point the readers to the appendix." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.704, + 0.473, + 0.903 + ], + "angle": 0, + "content": "Novel view synthesis In Fig. 8 (captioned as new-extrinsic view synthesis), we show dense depth maps rendered from our learnt occupancy grid using novel ego-vehicle trajectories or viewpoints. Such dense depth of a scene is not possible to get from existing LiDAR sensors that return sparse observations of the world. Although classical depth completion [17] from sparse LiDAR input exists as a single-frame (current timestep) task, here we note that with our representation, it is possible to densify sparse LiDAR point clouds from the future, with such rendered depth maps backprojected into 3D. This dense \\(360^{\\circ}\\) depth is evaluated on sparse points (with the help of future LiDAR returns) by our proposed ray-based evaluation metrics." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.562, + 0.62, + 0.579 + ], + "angle": 0, + "content": "6. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.587, + 0.895, + 0.83 + ], + "angle": 0, + "content": "In this paper, we propose looking at point cloud forecasting through the lens of geometric occupancy forecasting, which is an emerging self-supervised task [7], originally set in the birds'-eye-view but extended to full 3D through this work. We advocate that this shift in viewpoint is necessary for two reasons. First, this shift helps algorithms focus on a generic intermediate representation of the world, i.e. its spatiotemporal 4D occupancy, which has great potential for downstream tasks. Second, this \"renovates\" how we formulate self-supervised LiDAR point cloud forecasting [11, 18, 19] by factoring out sensor extrinsics and intrinsics from the learning of shape and motion of different scene elements. In the end, we reiterate that the two tasks in discussion are surprisingly connected. We propose an evaluation protocol, that unifies the two worlds and focuses on a scalable evaluation for predicted geometry." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.863, + 0.893, + 0.893 + ], + "angle": 0, + "content": "Acknowledgments This work was supported by the CMU Argo AI Center for Autonomous Vehicle Research." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.958 + ], + "angle": 0, + "content": "1123" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.468, + 0.142 + ], + "angle": 0, + "content": "[1] nuScenes LiDARSeg. https://www.nuscenes.org/nuscenes#lidarseg.7" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.143, + 0.468, + 0.184 + ], + "angle": 0, + "content": "[2] John Amanatides and Andrew Woo. A Fast Voxel Traversal Algorithm for Ray Tracing. In EG 1987-Technical Papers. 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In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 15363-15373, 2021. 7" + }, + { + "type": "list", + "bbox": [ + 0.504, + 0.093, + 0.892, + 0.766 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1124" + } + ] +] \ No newline at end of file diff --git a/2023/Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting/7e32aed7-0d97-4de8-9ede-562ff24d9366_origin.pdf b/2023/Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting/7e32aed7-0d97-4de8-9ede-562ff24d9366_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..3dbb95ac40360468578c49496f05636a214e6150 --- /dev/null +++ b/2023/Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting/7e32aed7-0d97-4de8-9ede-562ff24d9366_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f1a24ab59abcbda8f0de21333790a7f19b97687ed27acd6660eba0b7cadba8b3 +size 6300630 diff --git a/2023/Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting/full.md b/2023/Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting/full.md new file mode 100644 index 0000000000000000000000000000000000000000..6a4146624ddbd63b898386a3778ae2f4ff8c844b --- /dev/null +++ b/2023/Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting/full.md @@ -0,0 +1,289 @@ +# Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting + +Tarasha Khurana* Peiyun Hu* David Held Deva Ramanan Carnegie Mellon University + +Historical LiDAR Sweeps +![](images/5b92cddaf1c30e26c90f377639123a7f1fe83ae7e4cbe26ebf8ba11146d95374.jpg) +$\mathrm{t} = \{-\mathrm{T}\dots 0\}$ + +Future 4D Occupancy +![](images/cdd5d58069c681dd4950f84afb03772f7ffe4536e5a017b28ff4f177a83a3b1e.jpg) +$\mathrm{t} = 1$ + +![](images/e1e3911ec8470dd3d30d3b73faa4bfb6cac18d02bb8eac4afbce6e077c9afae1.jpg) +$\mathrm{t} = \mathrm{T}$ + +Future Point Clouds +Figure 1. We focus on the problem of scene perception and forecasting for autonomous systems. As traditional methods rely on costly human annotations, we look towards emerging self-supervisable and scalable tasks such as point cloud forecasting [11, 18, 19]. However, we argue that the formulation of point cloud forecasting unnecessarily focuses on learning the sensor extrinsics and intrinsics as part of predicting future point clouds, whereas the only physical quantity of central importance to autonomous perception is future spacetime 4D occupancy. We recast the task as that of 4D occupancy forecasting and show how using the same data as point cloud forecasting, one can learn a meaningful and generic intermediate quantity - future spacetime 4D occupancy. +![](images/27c3e5cc646732e2408fdd134ac660eb4dca4ec807079230bf64fcaeca9296fc.jpg) +$\mathrm{t} = \{1\dots \mathrm{T}\}$ + +# Abstract + +Predicting how the world can evolve in the future is crucial for motion planning in autonomous systems. Classical methods are limited because they rely on costly human annotations in the form of semantic class labels, bounding boxes, and tracks or HD maps of cities to plan their motion — and thus are difficult to scale to large unlabeled datasets. One promising self-supervised task is 3D point cloud forecasting [11, 18-20] from unannotated LiDAR sequences. We show that this task requires algorithms to implicitly capture (1) sensor extrinsics (i.e., the egomotion of the autonomous vehicle), (2) sensor intrinsics (i.e., the sampling pattern specific to the particular LiDAR sensor), and (3) the shape and motion of other objects in the scene. But autonomous systems should make predictions about the world and not their sensors! To this end, we factor out (1) and (2) by recasting the task as one of spacetime (4D) oc + +cupancy forecasting. But because it is expensive to obtain ground-truth 4D occupancy, we "render" point cloud data from 4D occupancy predictions given sensor extrinsics and intrinsics, allowing one to train and test occupancy algorithms with unannotated LiDAR sequences. This also allows one to evaluate and compare point cloud forecasting algorithms across diverse datasets, sensors, and vehicles. + +# 1. Introduction + +Motion planning in a dynamic environment requires autonomous agents to predict the motion of other objects. Standard solutions consist of perceptual modules such as mapping, object detection, tracking, and trajectory forecasting. Such solutions often rely on human annotations in the form of HD maps of cities, or semantic class labels, bounding boxes, and object tracks, and therefore are difficult to scale to large unlabeled datasets. One promising self-supervised task is 3D point cloud forecasting [11, 18-20]. + +![](images/17342925a9f43021058ab3ecb231f4f595e6fb18e6b6b304439978287caf9516.jpg) +Figure 2. Points depend on the intersection of rays from the depth sensor and the environment. Therefore, accurately predicting points requires accurately predicting sensor extrinsics (sensor egomotion) and intrinsics (ray sampling pattern). But we want to understand dynamics of the environment, not our LiDAR sensor! + +Since points appear where lasers from the sensor and scene intersect, the task of forecasting point clouds requires algorithms to implicitly capture (1) sensor extrinsics (i.e., the ego-motion of the autonomous vehicle), (2) sensor intrinsics (i.e., the sampling pattern specific to the LiDAR sensor), and (3) the shape and motion of other objects in the scene. This task can be non-trivial even in a static scene (Fig. 2). We argue that autonomous systems should focus on making predictions about the world and not themselves, since an ego-vehicle has access to its future motion plans (extrinsics) and calibrated sensor parameters (intrinsics). + +We factor out these (1) sensor extrinsics and (2) intrinsics by recasting the task of point cloud forecasting as one of spacetime (4D) occupancy forecasting. This disentangles and simplifies the formulation of point cloud forecasting, which now focuses solely on forecasting the central quantity of interest, the 4D occupancy. Because it is expensive to obtain ground-truth 4D occupancy, we "render" point cloud data from 4D occupancy predictions given sensor extrinsics and intrinsics. In some ways, our approach can be seen as the spacetime analog of novel-view synthesis from volumetric models such as NeRFs [12]; rather than rendering images by querying a volumetric model with rays from a known camera view, we render a LiDAR scan by querying a 4D model with rays from known sensor intrinsics and extrinsics. This allows one to train and test 4D occupancy forecasting algorithms with un-annotated LiDAR sequences. This also allows one to evaluate and compare point cloud forecasting algorithms across diverse datasets, sensors, and vehicles. We find that our approach to 4D occupancy forecasting, which can also render point clouds, performs drastically better than SOTAs in point cloud forecasting, both quantitatively (by up to $3.26\mathrm{m}$ L1 error, Tab. 1) and qualitatively (Fig. 6). Our method beats prior art with zero-shot cross-sensor generalization (Tab. 2). To our knowledge, these are first results that generalize across train/test sensor rigs, illustrating the power of disentangling sensor motion from scene motion. + +# 2. Related Work + +Point Cloud Forecasting As one of the most promising self-supervised tasks that exploit unannotated LiDAR sequences, point cloud forecasting [11, 18-20] provides the algorithm past point clouds as input and asks it to predict future point clouds as output. Traditionally, both the input and the output are defined in the sensor coordinate frame, which moves with time. Although this simplifies preprocessing by eliminating the need for a local alignment, it forces the algorithm to implicitly capture (1) sensor extrinsics (i.e., the egomotion of the autonomous vehicle), (2) sensor intrinsics (i.e., the sampling pattern specific to the particular LiDAR sensor), and (3) the shape and motion of other objects in the scene. We argue that autonomous systems should make predictions about the world and not their sensors. In this paper, we reformulate point cloud forecasting by factoring out sensor extrinsics and intrinsics. Concretely, the new setup asks the algorithm to estimate the depth for rays from future timestamps. We show that one could use it as a proxy for training and testing 4D occupancy forecasting algorithms. Moreover, we demonstrate that one can evaluate existing point cloud forecasting methods under this setup, allowing 4D occupancy forecasting algorithms to be compared with point cloud forecasting algorithms. + +Occupancy Forecasting Occupancy, as a predictive representation complementary to standard object-centric representations in the context of supporting downstream motion planning, has gained popularity over the last few years due to its efficiency in representing complex scenarios and interactions. Most existing works on occupancy forecasting focus on semantic occupancy grids from a bird's-eye view (BEV) [5, 10, 16]. They choose to focus on 2D for a good reason since most autonomous driving planners reason in a 2D BEV space. A downside is that it is expensive to obtain ground-truth semantic BEV occupancy for training and testing algorithms. [7] claim that if we reduce our goal from semantic occupancy to geometric occupancy, that is knowing if a location is occupied without asking which type of object is occupying it, one could learn to forecast geometric BEV occupancy from unannotated LiDAR sequences. In this paper, we take the idea from [7] and go beyond BEV - we propose an approach to learning to forecast 4D geometric occupancy from unannotated LiDAR sequences. We also propose a scalable evaluation to this task that admits standard point cloud forecasting methods. + +Novel View Synthesis We have seen tremendous progress in novel view synthesis in the last few years [9, 12, 13]. At its core, the differentiable nature of volumetric rendering allows one to optimize the underlying 3D structure of the scene by fitting samples of observations with known sen + +![](images/6db3ea9a6fc625aa7140ba26476275765d23d900fff4502c7d723a6b40be4486.jpg) +Figure 3. High-level overview of the approach we follow, closely inspired by a prior work [7]. Instead of directly predicting future point clouds by observing a set of historical point clouds, we take a geometric perspective on this problem and instead forecast a generic intermediate 3D occupancy-like quantity within a bounded volume. Known sensor extrinsics and intrinsics are an input to our method, which is different from how classical point cloud forecasting is formulated. We argue that this factorization is sensible as an autonomous agent plans its own motion and has access to sensor information. Please refer to our appendix for architectural details. + +sor poses without explicit 3D supervision. Our work can be thought of as novel view synthesis, where we try to synthesize depth images from novel views at future timestamps. Thanks to motion sensors (e.g., IMU), one can assume that relative LiDAR pose among frames in a log can be reliably estimated. Our work also differs from common novel view synthesis literatures in a few important aspects: (a) we use an efficient feed-forward network to predict the spacetime occupancy volume instead of applying test-time optimization; (b) we optimize an explicit volumetric scene representation (i.e., occupancy grid) instead of an implicit neural scene representation; (c) our approach relies on shape and motion prior learned across diverse scenarios in order to predict what happens next instead of reconstructing based on samples only from a specific scenario. + +# 3. Method + +Autonomous fleets log an abundance of unannotated sequences of LiDAR point clouds $\mathbf{X}_{-T\dots T}$ , where we also estimate the relative sensor location for each frame $\mathbf{o}_{-T:T}$ . Suppose we split such a sequence into a historic part $\mathbf{X}_{-T:0}$ and $\mathbf{o}_{-T:0}$ and a future part $\mathbf{X}_{1:T}$ and $\mathbf{o}_{1:T}$ . + +Standard point cloud forecasting methods, denoted by function $g$ , take the historical sequence of point clouds $\mathbf{X}_{-T:0}$ as input and try to predict the future sequence of point clouds $\hat{\mathbf{X}}_{1:T}$ . + +$$ +\hat {\mathbf {X}} _ {1: T} = g \left(\mathbf {X} _ {- T: 0}\right) \tag {1} +$$ + +To introduce our approach, we need to first reparametrize a point from the future LiDAR point cloud, say $\mathbf{x} \in \mathbf{X}_t$ where $t = 1 \dots T$ , as a ray that starts from the sensor location $\mathbf{o}_t$ , travels along the direction $\mathbf{d}$ , and reaches + +the end point $\mathbf{x}$ after a distance of $\lambda$ : + +$$ +\mathbf {x} = \mathbf {o} _ {t} + \lambda \mathbf {d}, \mathbf {x} \in \mathbf {X} _ {t} \tag {2} +$$ + +Conceptually, our approach, denoted by function $f$ , takes a ray from a future timestamp $t$ parametrized by its origin and direction $(\mathbf{o}_t, \mathbf{d})$ , and tries to predict the distance $\hat{\lambda}$ the ray would travel, based on historic sequence of point clouds $\mathbf{X}_{-T:0}$ and sensor locations $\mathbf{o}_{-T:0}$ . + +$$ +\hat {\lambda} = f \left(\mathbf {o} _ {t}, \mathbf {d}; \mathbf {X} _ {- T: 0}, \mathbf {o} _ {- T: 0}\right) \tag {3} +$$ + +Intuitively, Eq. (3) is similar to view synthesis in NERF [12] except we are computing expected depth rather than expected color. Below, we introduce how we formulate the differentiable volumetric rendering process and use it for learning to forecast 4D occupancy. + +Spacetime (4D) occupancy We define spacetime occupancy as the occupied state of a 3D location at a particular time instance. We use $\mathbf{z}$ to denote the true spacetime occupancy, which may not be directly observable due to line-of-sight visibility constraints. Consider a bounded spatial-temporal 4D volume, $\mathcal{V}$ , which is discretized into spacetime voxels $\mathbf{v}$ . We can use + +$$ +\mathbf {z} [ \mathbf {v} ] \in \{0, 1 \}, \mathbf {v} = (x, y, z, t), \mathbf {v} \in \mathcal {V} \tag {4} +$$ + +to represent the occupancy of voxel $\mathbf{v}$ in the spacetime voxel grid $\mathcal{V}$ , which can be occupied (1) or free (0). + +In practice, we learn an occupancy predictio network $h$ (parametrized by $\mathbf{w}$ ) to predict discretized spacetime 4D occupancy given historic sequence of point clouds and sensor locations, + +$$ +\hat {\mathbf {z}} = h \left(\mathbf {X} _ {- T: 0}, \mathbf {o} _ {- T: 0}; \mathbf {w}\right) \tag {5} +$$ + +![](images/644441b2e28b9354925b90b4f3f2d40b7840a2614c4dabde8369bbebf3df526e.jpg) +Figure 4. We illustrate the process of rendering depth for a given ray from the predicted occupancy grid. We assume that rays only stop at the voxel boundary, which discretizes the output space into a discrete set of events. We then compute the probability for a ray stopping at each boundary intersection. Finally, we compute the expected stopping distance. + +where + +$$ +\hat {\mathbf {z}} [ \mathbf {v} ] \in \mathbb {R} _ {[ 0, 1 ]} \tag {6} +$$ + +represents the predicted occupancy of voxel $\mathbf{v}$ in the spacetime voxel grid $\mathcal{V}$ . Please refer to the appendix for network architecture details. + +Depth rendering from occupancy Given a ray query $\mathbf{x} = \mathbf{o} + \lambda \mathbf{d}$ , our goal is to predict $\lambda$ as close to $\lambda$ as possible. We first compute how it intersects with the occupancy grid by voxel traversal [2] (Fig. 4). Suppose the ray intersects with a list of voxels $\{\mathbf{v}_1\ldots \mathbf{v}_n\}$ . We discretize the ray space by assuming that a ray can only stop at voxel boundaries or infinity. We interpret occupancy of voxel $\mathbf{v}_i$ as the conditional probability that a ray leaving voxel $\mathbf{v}_{i - 1}$ would stop in voxel $\mathbf{v}_i$ . We can write + +$$ +p _ {i} = \prod_ {j = 1} ^ {i - 1} (1 - \hat {\mathbf {z}} [ \mathbf {v} _ {j} ]) \hat {\mathbf {z}} [ \mathbf {v} _ {i} ] \tag {7} +$$ + +where $p_i$ represents the probability that a ray stops in voxel $\mathbf{v}_i$ . Now we can render the distance by computing the stopping point in expectation. + +$$ +\hat {\lambda} = f (\mathbf {o}, \mathbf {d}) = \sum_ {i = 1} ^ {n} p _ {i} \hat {\lambda} _ {i} \tag {8} +$$ + +where $\hat{\lambda}_i$ represents the stopping distance at voxel $\mathbf{v}_i$ . + +You may have noticed that Eq. (8) does not capture the case where the ray stops outside the voxel grid, where the stopping distance is ill-defined (it will stop at infinity). During training, we allow a virtual stopping point outside the + +![](images/076a0c66e3e7b1efba4a8386422eeae2b4a20fccfce5d581a1bac003ca592ab2.jpg) +Figure 5. Ray Clamping. First, we move the origin towards the end point until the origin touches the volume or infinity. Then, we move the end point towards the origin until the end point touches the volume or infinity. At all times, we make sure the end point stays ahead of the origin (like two rings on a string). Being inside the volume counts as touching it. + +grid at the ground-truth location, i.e., + +$$ +\hat {\lambda} = f (\mathbf {o}, \mathbf {d}) = \sum_ {i = 1} ^ {n} p _ {i} \hat {\lambda} _ {i} + \prod_ {i = 1} ^ {n} (1 - p _ {i}) \hat {\lambda} _ {n + 1} \tag {9} +$$ + +where $\hat{\lambda}_{n + 1} = \lambda$ + +Loss function We can train the occupancy prediction network with a simple L1 loss between the rendered depth $\hat{\lambda}$ and the ground-truth depth $\lambda$ . + +$$ +L (\mathbf {w}) = \sum_ {\left(\mathbf {o}, \lambda , \mathbf {d}\right) \in \left(X _ {1: T}, \mathbf {o} _ {1: T}\right)} | \lambda - f (\mathbf {o}, \mathbf {d}; \mathbf {X} _ {- T: 0}, \mathbf {o} _ {- T: 0}, \mathbf {w}) | \tag {10} +$$ + +# 4. Evaluation + +The golden standard for evaluating 4D occupancy forecasting would be to compare the predicted occupancy with the ground-truth, but because it is extremely expensive to obtain ground-truth 4D occupancy, we "render" future point clouds from forecasted 4D occupancy with known sensor intrinsics and extrinsics, use the quality of rendered future point clouds as a proxy for that of forecasted 4D occupancy. + +We introduce a new evaluation, where we factor out sensor intrinsics and extrinsics such that algorithms can be evaluated solely based on how well it captures how the scene unfolds. We provide future rays as queries and ask algorithms to provide a depth estimate for each query. + +Given a query ray $\overrightarrow{OQ}$ , there is a prediction ray $\overrightarrow{OP}$ where $O$ represents the origin, $Q$ represents the groundtruth end point, and $P$ represents the predicted end point. + +$$ +\overrightarrow {O Q} = \mathbf {o} + \lambda \mathbf {d} \tag {11} +$$ + +$$ +\overrightarrow {O P} = \mathbf {o} + \hat {\lambda} \mathbf {d} \tag {12} +$$ + +Given such a pair of rays, we define the error $\varepsilon$ : + +$$ +\varepsilon = | \overrightarrow {O Q} - \overrightarrow {O P} | = | \overrightarrow {P Q} | = | \lambda - \hat {\lambda} | \tag {13} +$$ + +Near-field error Since LiDAR rays only travel through freespace and terminate when reaching occupied surface, there is a physical meaning behind the $\varepsilon$ in Eq. (13). In practice, occupancy and freespace prediction is only relevant in regions that are reachable by the autonomous vehicle in planning's time hoziron. To reflect the focus on the reachable regions, we propose an operation to clamp any given ray $\overrightarrow{XY}$ to the fixed volume $\mathcal{V}$ . We call it ray clamping, denoted as $\phi_{\mathcal{V}}: \overrightarrow{XY} \to \overrightarrow{X'Y'}$ and illustrated in Fig. 5. + +We define the near-field (bounded by volume $\mathcal{V}$ ) prediction error $\varepsilon_{\mathcal{V}}$ as + +$$ +\varepsilon_ {\mathcal {V}} = \left| \phi_ {\mathcal {V}} (\overrightarrow {O Q}) - \phi_ {\mathcal {V}} (\overrightarrow {O P}) \right| = \left| \overrightarrow {O ^ {\prime} Q ^ {\prime}} - \overrightarrow {O ^ {\prime} P ^ {\prime}} \right| = \left| \overrightarrow {P ^ {\prime} Q ^ {\prime}} \right| \tag {14} +$$ + +Even though this metric penalizes disagreements of predicted depth along query rays within the bounded volume, it does not capture the severity of a prediction error. In real-world, one meter of an error close to the AV matters more. To this end, we also propose using a relative near-field prediction error $\varepsilon_{\mathcal{V}}^{rel}$ defined as, + +$$ +\varepsilon_ {\mathcal {V}} ^ {r e l} = \frac {\left| \phi_ {\mathcal {V}} (\overrightarrow {O Q}) - \phi_ {\mathcal {V}} (\overrightarrow {O P}) \right|}{\left| \overrightarrow {O Q} \right|} = \frac {\left| \overrightarrow {P ^ {\prime} Q ^ {\prime}} \right|}{\left| \overrightarrow {O Q} \right|} \tag {15} +$$ + +The proposed evaluation requires one predicted ray for every ground-truth ray (query). Any algorithms that are capable of rendering depth for a given ray by design meets this requirement, including 4D occupancy forecasting from Sec. 3. However, for point cloud forecasting algorithms, the number of predicted points does not necessarily match the number of ground-truth rays, plus there is no one-to-one mapping between predicted and ground-truth points. To resolve this discrepancy, we propose to fit a surface to the predicted point clouds, on which we can query each ground-truth ray, find its intersection with the fitted surface, and output the (clamped) ray distance. In practice, we interpolate depth among the spherical projections of predicted rays. + +We also consider vanilla chamfer distance $d$ (16) and near-field chamfer distance $d_{\mathcal{V}}$ (17) + +$$ +d = \frac {1}{2 N} \sum_ {\mathbf {x} \in \mathbf {X}} \min _ {\hat {\mathbf {x}} \in \hat {\mathbf {X}}} | | \mathbf {x} - \hat {\mathbf {x}} | | _ {2} ^ {2} + \frac {1}{2 M} \sum_ {\hat {\mathbf {x}} \in \hat {\mathbf {X}}} \min _ {\mathbf {x} \in \mathbf {X}} | | \mathbf {x} - \hat {\mathbf {x}} | | _ {2} ^ {2} \tag {16} +$$ + +where $\mathbf{X}$ , $\hat{\mathbf{X}}$ represents the ground-truth, predicted point cloud; $N$ and $M$ are their respective number of points. + +$$ +d _ {\mathcal {V}} = \frac {1}{2 N ^ {\prime}} \sum_ {\mathbf {x} \in \hat {\mathbf {X}} _ {\mathcal {V}}} \min _ {\hat {\mathbf {x}} \in \mathbf {X} _ {\mathcal {V}}} | | \mathbf {x} - \hat {\mathbf {x}} | | _ {2} ^ {2} + \frac {1}{2 M ^ {\prime}} \sum_ {\mathbf {x} \in \mathbf {X} _ {\mathcal {V}}} \min _ {\hat {\mathbf {x}} \in \hat {\mathbf {X}} _ {\mathcal {V}}} | | \mathbf {x} - \hat {\mathbf {x}} | | _ {2} ^ {2} \tag {17} +$$ + +where $\mathbf{X}_{\mathcal{V}},\hat{\mathbf{X}}_{\mathcal{V}}$ represents the ground-truth point cloud and predicted point cloud within the bounding volume $\mathcal{V}$ $M^{\prime}$ $N^{\prime}$ are their respective number of points. + +# 5. Experiments + +Datasets We perform experiments on nuScenes [4], KITTI-Odometry [3, 6] and ArgoVerse2.0 [20]. nuScenes [4] is a full-suite autonomous driving dataset with a total of 1,000 real-world driving sequences of 15s each. KITTI [6] is also a multi-sensor dataset with 6 hours of diverse driving data across freeways and urban areas. KITTI-Odometry is a subset of this KITTI dataset where sequences have accurate sensor poses. ArgoVerse2.0 [20] contains the largest set of unannotated LiDAR sequences. Please see the appendix for results on ArgoVerse2.0. + +Setup We consider a bounded area around the autonomous vehicle: $-70\mathrm{m}$ to $70\mathrm{m}$ in the x-axis, $-70\mathrm{m}$ to $70\mathrm{m}$ in the y-axis and $-4.5\mathrm{m}$ to $4.5\mathrm{m}$ in the z-axis in the nuScenes coordinate system. This is our 4D volume $\mathcal{V}$ , described in Sec. 3. We follow the state-of-the-art in point cloud forecasting and evaluate forecasting in a 1 second horizon and a 3 second horizon. We adopt the same setup as prior methods [18, 19]. On nuScenes, for 1s forecasting,, we take 2 frames of input and 2 frames of output at $2\mathrm{Hz}$ ; for 3s forecasting, we take 6 frames of input and 6 frames of output at $2\mathrm{Hz}$ . For all other datasets, we always take 5 frames of input and 5 frames of output for both 1s and 3s forecasting. + +Baselines First, we construct an aggregation-based raytracing baseline (similar to [11]). Specifically, we populate a binary occupancy grid given the aligned LiDAR point clouds from the past and present timesteps and use it for querying ground-truth rays. In addition to this, we compare our 4D occupancy forecasting approach to state-of-the-arts (SOTAs) in point cloud forecasting, including SPFNet [19] and S2Net [18] on the nuScenes dataset, and ST3DCNN [11] on the KITTI-Odometry dataset. For SPFNet [19] and S2Net [18], we are able to obtain the raw point cloud predictions from the authors and evaluate the results on the new metrics. For fair comparison, the S2Net results are based on a single sample from their VAE. We retrain ST3DCNN [11] models for 1s and 3s forecasting. + +In addition, the state-of-the-art approaches (barring ST3DCNN) tend to predict a confidence score for each point, indicating how valid the predicted point is; we evaluate the predicted point cloud both with and without confidence filtering, with a recommended confidence threshold at 0.05 [18, 19]. Quantitative and qualitative results with confidence filtering can be found in the appendix. + +![](images/dc1d955b382dd27c905db796557360175979865bc254851e3ef389da1294c6f4.jpg) +Figure 6. Qualitative results. We compare the point cloud forecasts of S2Net [18], SPFNet [19] and the raytracing baseline on the nuScenes dataset with our approach on three different sequences at different time horizon. Our forecasts look significantly crisp than the SOTA. This demonstrates the benefit of learning to forecast spacetime 4D occupancy with sensor intrinsics and extrinsics factored out. We also visualize the forecasted 4D occupancy at the corresponding future timestamp. As compared to simple aggregation-based raytracing, we are able to spacetime-complete 4D scenes. We highlight some potential applications in Fig. 7 and Fig. 8. We visualize a render of the predicted occupancy and the color encodes height along the z-axis. + +
MethodHorizonL1 (m)AbsRel (%)Chamfer Distance (m2)
Near-fieldVanilla
S2Net [18]1s3.4928.381.702.75
3s4.7830.152.063.47
SPFNet [19]1s4.5834.872.244.17
3s5.1132.742.504.14
Ray tracing1s1.5014.730.540.90
3s2.4426.861.663.59
Ours1s1.4010.371.412.81
3s1.7113.481.404.31
+ +# 5.1. Re-evaluate state-of-the-arts + +Qualitative results on nuScenes We compare the forecasted point clouds from our 4D occupancy forecasting approach to SOTA on point cloud forecasting in Fig. 6, where we see a drastic difference in how the predicted point clouds look like. Our forecasts look significantly more representative of the scene geometry compared to SOTA. This demonstrates the benefit of learning to forecast spacetime 4D occupancy with sensor intrinsics and extrinsics factored out. Surprisingly, we find that aggregation-based raytracing is + +Table 1. Results on nuScenes [4]. We see that the conclusions made from the proposed metrics are more in line with the qualitative results in Fig. 6. This reiterates the need for metrics that intuitively evaluate the underlying geometry of the scene instead of uncorrelated samples of the scene (e.g., points in space). + +
MethodTrain setHorizonL1 (m)AbsRel (%)Chamfer Dist. (m2)
Near-fieldVanilla
ST3DCNN [11]KITTI-O1s3.1326.944.114.51
3s3.2528.584.194.83
OursKITTI-O1s1.129.090.510.61
3s1.4512.230.961.50
Ray tracing-1s1.5016.150.620.76
3s2.8229.674.015.92
OursAV21s1.7114.852.523.18
3s2.5223.874.835.79
OursKITTI-O20%1s1.259.691.952.27
3s1.7014.094.095.09
OursAV2 + KITTI-O20%1s1.199.300.540.64
3s1.6713.401.241.80
+ +Table 2. Performance as a function of the available target dataset (in this case, KITTI-Odometry). With access to all of KITTI-O (top), our method outperforms the SOTA. With no access to KITTI-O (i.e. zero-shot sensor generalization in the middle), our method trained on AV2 outperforms the ray tracing baseline at 3s, though the baseline fares well at 1s. Note that both approaches still beat the SOTA [11] by a large margin. Finally, with access to only $20\%$ of KITTI-O (bottom), our method fares quite well, particularly when trained on both AV2 and KITTI-O. Cross-dataset generalization and training is made possible by disentangling sensor intrinsics/extrinsics from scene motion. + +a competitive baseline, qualitatively better than the SOTA. However, in addition to this aggregation, our approach is also able to hallucinate or spacetime-complete both the fu + +ture motion of dynamic objects and the occluded parts of the static world. We also visualize the 3D forecasted occupancy at corresponding timestamps that our approach predicts "for free". Please refer to the caption for more details. + +Results on nuScenes with new metrics We compare our 4D occupancy forecasting to SOTA on point cloud forecasting in terms of depth error along the future rays, following the evaluation protocol outlined in Sec. 4. We find that the 4D occupancy forecasting approach outperforms all baselines by significant margins in both 1s and 3s forecasting, reducing both the L1 and the absolute relative error by more than half, compared to the state-of-the-art methods on point cloud forecasting. The improvements here are consistent with the qualitative results in Fig. 6. As noted before, the raytracing baseline performs better than SOTA. + +Results on nuScenes with old metrics We also evaluate by both vanilla (16) and near-field chamfer distance (17) following the protocol in Sec. 4. Our approach shines in terms of near-field chamfer distance. One contributing factor could be that our approach is specifically optimized for capturing occupancy evolution in the near field. In addition, S2Net [18] outperforms us in terms of vanilla chamfer distance, which is not surprising since we are incapable of deciding where rays end outside the predefined voxel grid. + +Results on KITTI-Odometry Next, we use KITTI-Odometry to test our method in different settings with limited access to the target dataset. This mimics the setting where a next-generation sensor platform may be gradually integrated into fleet operations. Tab. 2 shows that with access to the full target dataset (KITTI-Odometry) for training, our method resoundingly outperforms the SOTA ST3DCNN [11]. Next, if no samples from the target dataset are available, one can employ either a non-learnable method such as our raytracing baseline, or one may pretrain on a (large) dataset with a different sensor platform. To this end, we find that our method trained on ArgoVerse2.0 outperforms the SOTA on KITTI-Odometry, while also outperforming raytracing baseline for long-horizon (3s) forecasting. Finally, with access to only $20\%$ of KITTI-Odometry, our method pretrained on ArgoVerse2.0 and finetuned on KITTI-Odometry outperforms the alternatives. To our knowledge, these are the first results in sensor transfer/generalization that illustrate the power of disentangling sensor extrinsic/intrinsics from scene motion. Please see qualitative results in the appendix. + +# 5.2. Architecture ablations + +Here, we explore two other variants of our architecture: a static variant that predicts a single voxel grid for all future timesteps, and a residual variant that predicts a single + +
Arch.HorizonL1 (m)AbsRel (%)Chamfer Distance (m2)
Near-fieldVanilla
S1s1.289.271.033.41
3s1.7313.541.403.73
D1s1.4010.371.412.81
3s1.7113.481.404.31
S+R1s1.349.731.003.20
3s1.8213.841.523.54
+ +Table 3. We evaluate two variants of the proposed dynamic (D) architecture using the geometry forecasting metrics - static (S) and residual $(\mathrm{S} + \mathrm{R})$ . We find that the static variant is a powerful baseline that beats our dynamic approach for 1s forecasting and by extension, the state-of-the-art. + +static voxel grid with residual voxel grids for each output timestep. We evaluate these variants on nuScenes. + +The main observation is that the static variant is a powerful baseline for short-horizon forecasting. This is because a single voxel grid serves as a dense static map of the local region, and since an extremely high majority of the world remains static, this is expected to be a reasonable baseline for short-horizon forecasting. Note that this variant is still stronger than the ray tracing baseline in Tab. 1 because of its ability to hallucinate occluded parts of the world. On the other hand, the proposed dynamic variant (which predicts one voxel grid per future timestep), performs the best at long-horizon forecasting. With the residual variant, our hope was to separate dynamic scene elements from static regions, but in practice this decomposition fails as there is not enough regularization to force motion-based separation. + +Since, the static variant outperforms the state-of-the-art on 1s forecasting, we analyse these variants further in the appendix by using the segmentation annotations on nuScenes-LiDARSeg [1] and computing the proposed metrics separately on foreground and background points. This helps us understand which regions in the scene contribute the least to the performance of these variants. + +# 5.3. Applications + +Generalization across sensors In Fig. 7 (captioned as new intrinsic-view synthesis), we show how one can render point clouds as if they are captured by different LiDAR sensors from the same predicted future occupancy. Typically, different LiDAR sensors exhibit different ray patterns when sensing. For the case shown, the nuScenes LiDAR is an "in-domain" sensor, i.e., the occupancy grid was predicted by a network learned over LiDAR sweeps captured by a nuScenes LiDAR. The KITTI and ArgoVerse LiDARs are "out-of-domain". We hope that learning of such a generic representation allows methods in sensor domain transfer [8, 21] to look at the task from the perspective of spacetime 4D occupancy. The formulation we have laid out also + +![](images/a3a96966193fbd9eadd03cfec92cb5c8226421a044430dd3da8c4f429320650d.jpg) +Figure 7. Novel intrinsic-view synthesis We show how to simulate different LiDAR ray patterns on top of the same learned occupancy grid. In this case, the future occupancy is predicted with historic LiDAR data scanned by nuScenes LiDAR (Velodyne HDL32E). First, we show the rendered point cloud under the native setting. Then, we show the rendered point cloud for KITTI LiDAR (Velodyne HDL64E, 2x as many beams). Finally, we have the rendered point cloud for Argoverse 2.0 LiDAR (2 VLP-32C stacked on top of each other). The fact that we can forecast occupancy on top of data captured by one type of sensor and use it to simulate future data for different sensors shows how generic the forecasted occupancy is as a representation. We support this generalization quantitatively in Tab. 2. + +![](images/68911bf6e40896e05fa50958106f4365e920db01d48e0fbc1a839004dfa6eb19.jpg) +Figure 8. Novel extrinsic-view synthesis Dense depth maps rendered from the predicted future 4D occupancy from novel viewpoints. To render these depth maps, we take a novel future trajectory of the egovehicle. Placing the camera at each of these locations, always facing forward into the voxel grid (shown in the future dotted red trajectory on the left), gives us a camera coordinate system in which we can shoot rays from the camera center to every pixel in the image, and further beyond into the 4D occupancy volume. Every pixel represents the expected depth along its ray. The RGB image at $t = 0s$ is shown as reference and is not used in this rendering. For the depth maps, darker is closer, brighter is farther. Depth on sky regions is untrustworthy as no returns are received for this region from the LiDAR sensor. + +![](images/b285373bf15be1a8ba88db36d6e54463351cff7d67abec235ea80d8e725da823.jpg) +$\mathrm{t} = 0\mathrm{s}$ + +![](images/3583bb66237b931544213519340ddaffae164f13a1bea7223dafce8442aafcb8.jpg) +$\mathrm{t} = 0.5\mathrm{s}$ + +![](images/78540d14807baffd31133151b28586df8f1d9e5e9c53fefb6f986bc686f95ce8.jpg) +$\mathrm{t} = 2\mathrm{s}$ + +makes it easy to train across different datasets, making zero-shot cross-dataset transfer possible for LiDARs [14, 15]. In the previous section and in Tab. 2, we highlight the first result in this direction, where our method trained on the Argo-Verse2.0 dataset when tested on KITTI-Odometry beats the prior art [11] on KITTI-Odometry. Furthermore, our proposed disentangling also allows for multi-dataset training, for which we point the readers to the appendix. + +Novel view synthesis In Fig. 8 (captioned as new-extrinsic view synthesis), we show dense depth maps rendered from our learnt occupancy grid using novel ego-vehicle trajectories or viewpoints. Such dense depth of a scene is not possible to get from existing LiDAR sensors that return sparse observations of the world. Although classical depth completion [17] from sparse LiDAR input exists as a single-frame (current timestep) task, here we note that with our representation, it is possible to densify sparse LiDAR point clouds from the future, with such rendered depth maps backprojected into 3D. This dense $360^{\circ}$ depth is evaluated on sparse points (with the help of future LiDAR returns) by our proposed ray-based evaluation metrics. + +# 6. Conclusion + +In this paper, we propose looking at point cloud forecasting through the lens of geometric occupancy forecasting, which is an emerging self-supervised task [7], originally set in the birds'-eye-view but extended to full 3D through this work. We advocate that this shift in viewpoint is necessary for two reasons. First, this shift helps algorithms focus on a generic intermediate representation of the world, i.e. its spatiotemporal 4D occupancy, which has great potential for downstream tasks. Second, this "renovates" how we formulate self-supervised LiDAR point cloud forecasting [11, 18, 19] by factoring out sensor extrinsics and intrinsics from the learning of shape and motion of different scene elements. In the end, we reiterate that the two tasks in discussion are surprisingly connected. We propose an evaluation protocol, that unifies the two worlds and focuses on a scalable evaluation for predicted geometry. + +Acknowledgments This work was supported by the CMU Argo AI Center for Autonomous Vehicle Research. + +# References + +[1] nuScenes LiDARSeg. https://www.nuscenes.org/nuscenes#lidarseg.7 +[2] John Amanatides and Andrew Woo. A Fast Voxel Traversal Algorithm for Ray Tracing. In EG 1987-Technical Papers. Eurographics Association, 1987. 4 +[3] Jens Behley, Martin Garbade, Andres Milioto, Jan Quenzel, Sven Behnke, Cyril Stachniss, and Jurgen Gall. Semantickitti: A dataset for semantic scene understanding of lidar sequences. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 9297-9307, 2019. 5 +[4] Holger Caesar, Varun Bankiti, Alex H Lang, Sourabh Vora, Venice Erin Liong, Qiang Xu, Anush Krishnan, Yu Pan, Giancarlo Baldan, and Oscar Beijbom. nuscenes: A multimodal dataset for autonomous driving. arXiv preprint arXiv:1903.11027, 2019. 5, 6 +[5] Sergio Casas, Abbas Sadat, and Raquel Urtasun. Mp3: A unified model to map, perceive, predict and plan. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 14403-14412, 2021. 2 +[6] Andreas Geiger, Philip Lenz, Christoph Stiller, and Raquel Urtasun. Vision meets robotics: The kitti dataset. *IJRR*, 32(11):1231–1237, 2013. 5 +[7] Tarasha Khurana, Peiyun Hu, Achal Dave, Jason Ziglar, David Held, and Deva Ramanan. Differentiable raycasting for self-supervised occupancy forecasting. In European Conference on Computer Vision, pages 353-369. Springer, 2022. 2, 3, 8 +[8] Ferdinand Langer, Andres Milioto, Alexandre Haag, Jens Behley, and Cyril Stachniss. Domain transfer for semantic segmentation of lidar data using deep neural networks. In 2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pages 8263-8270. IEEE, 2020. 7 +[9] Stephen Lombardi, Tomas Simon, Jason Saragih, Gabriel Schwartz, Andreas Lehrmann, and Yaser Sheikh. Neural volumes: Learning dynamic renderable volumes from images. 2019. 2 +[10] Reza Mahjourian, Jinkyu Kim, Yuning Chai, Mingxing Tan, Ben Sapp, and Dragomir Anguelov. Occupancy flow fields for motion forecasting in autonomous driving. IEEE Robotics and Automation Letters, 7(2):5639-5646, 2022. 2 +[11] Benedikt Mersch, Xieyuanli Chen, Jens Behley, and Cyril Stachniss. Self-supervised point cloud prediction using 3d spatio-temporal convolutional networks. In Conference on Robot Learning, pages 1444-1454. PMLR, 2022. 1, 2, 5, 6, 7, 8 +[12] Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng. Nerf: + +Representing scenes as neural radiance fields for view synthesis. In European conference on computer vision, pages 405-421. Springer, 2020. 2, 3 +[13] Michael Niemeyer, Lars Mescheder, Michael Oechsle, and Andreas Geiger. Differentiable volumetric rendering: Learning implicit 3d representations without 3d supervision. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 3504-3515, 2020. 2 +[14] René Ranftl, Alexey Bochkovskiy, and Vladlen Koltun. Vision transformers for dense prediction. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 12179-12188, 2021. 8 +[15] René Ranftl, Katrin Lasinger, David Hafner, Konrad Schindler, and Vladlen Koltun. Towards robust monocular depth estimation: Mixing datasets for zero-shot cross-dataset transfer. IEEE transactions on pattern analysis and machine intelligence, 2020. 8 +[16] Abbas Sadat, Sergio Casas, Mengye Ren, Xinyu Wu, Pranaab Dhawan, and Raquel Urtasun. Perceive, predict, and plan: Safe motion planning through interpretable semantic representations. European Conference on Computer Vision, 2020. 2 +[17] Jonas Uhrig, Nick Schneider, Lukas Schneider, Uwe Franke, Thomas Brox, and Andreas Geiger. Sparsity invariant cnns. In International Conference on 3D Vision (3DV), 2017. 8 +[18] Xinshuo Weng, Junyu Nan, Kuan-Hui Lee, Rowan McAllister, Adrien Gaidon, Nicholas Rhinehart, and Kris M Kitani. S2net: Stochastic sequential pointcloud forecasting. In European Conference on Computer Vision, pages 549-564. Springer, 2022. 1, 2, 5, 6, 7, 8 +[19] Xinshuo Weng, Jianren Wang, Sergey Levine, Kris Kitani, and Nicholas Rhinehart. Inverting the pose forecasting pipeline with spf2: Sequential pointcloud forecasting for sequential pose forecasting. In Proceedings of the 2020 Conference on Robot Learning, pages 11-20, 2021. 1, 2, 5, 6, 8 +[20] Benjamin Wilson, William Qi, Tanmay Agarwal, John Lambert, Jagjeet Singh, Siddhesh Khandelwal, Bowen Pan, Ratnesh Kumar, Andrew Hartnett, Jhony Kaesemodel Pontes, et al. Argoverse 2.0: Next generation datasets for self-driving perception and forecasting. In Thirty-fifth Conference on Neural Information Processing Systems Datasets and Benchmarks Track (Round 2), 2021. 1, 2, 5 +[21] Li Yi, Boqing Gong, and Thomas Funkhouser. Complete & label: A domain adaptation approach to semantic segmentation of lidar point clouds. 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We focus on the problem of scene perception and forecasting for autonomous systems. As traditional methods rely on costly human annotations, we look towards emerging self-supervisable and scalable tasks such as point cloud forecasting [11, 18, 19]. However, we argue that the formulation of point cloud forecasting unnecessarily focuses on learning the sensor extrinsics and intrinsics as part of predicting future point clouds, whereas the only physical quantity of central importance to autonomous perception is future spacetime 4D occupancy. We recast the task as that of 4D occupancy forecasting and show how using the same data as point cloud forecasting, one can learn a meaningful and generic intermediate quantity - future spacetime 4D occupancy." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_caption" + } + ], + "index": 13 + }, + { + "bbox": [ + 143, + 475, + 192, + 487 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 475, + 192, + 487 + ], + "spans": [ + { + "bbox": [ + 143, + 475, + 192, + 487 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 46, + 501, + 289, + 693 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 501, + 289, + 693 + ], + "spans": [ + { + "bbox": [ + 46, + 501, + 289, + 693 + ], + "type": "text", + "content": "Predicting how the world can evolve in the future is crucial for motion planning in autonomous systems. Classical methods are limited because they rely on costly human annotations in the form of semantic class labels, bounding boxes, and tracks or HD maps of cities to plan their motion — and thus are difficult to scale to large unlabeled datasets. One promising self-supervised task is 3D point cloud forecasting [11, 18-20] from unannotated LiDAR sequences. We show that this task requires algorithms to implicitly capture (1) sensor extrinsics (i.e., the egomotion of the autonomous vehicle), (2) sensor intrinsics (i.e., the sampling pattern specific to the particular LiDAR sensor), and (3) the shape and motion of other objects in the scene. But autonomous systems should make predictions about the world and not their sensors! To this end, we factor out (1) and (2) by recasting the task as one of spacetime (4D) oc" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 476, + 547, + 561 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 476, + 547, + 561 + ], + "spans": [ + { + "bbox": [ + 304, + 476, + 547, + 561 + ], + "type": "text", + "content": "cupancy forecasting. But because it is expensive to obtain ground-truth 4D occupancy, we \"render\" point cloud data from 4D occupancy predictions given sensor extrinsics and intrinsics, allowing one to train and test occupancy algorithms with unannotated LiDAR sequences. This also allows one to evaluate and compare point cloud forecasting algorithms across diverse datasets, sensors, and vehicles." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 306, + 585, + 387, + 597 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 585, + 387, + 597 + ], + "spans": [ + { + "bbox": [ + 306, + 585, + 387, + 597 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "type": "text", + "content": "Motion planning in a dynamic environment requires autonomous agents to predict the motion of other objects. Standard solutions consist of perceptual modules such as mapping, object detection, tracking, and trajectory forecasting. Such solutions often rely on human annotations in the form of HD maps of cities, or semantic class labels, bounding boxes, and object tracks, and therefore are difficult to scale to large unlabeled datasets. One promising self-supervised task is 3D point cloud forecasting [11, 18-20]." + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 702, + 125, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 125, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 125, + 712 + ], + "type": "text", + "content": "*Equal contribution" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 316, + 757 + ], + "type": "text", + "content": "1116" + } + ] + } + ], + "index": 22 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 107, + 70, + 229, + 163 + ], + "blocks": [ + { + "bbox": [ + 107, + 70, + 229, + 163 + ], + "lines": [ + { + "bbox": [ + 107, + 70, + 229, + 163 + ], + "spans": [ + { + "bbox": [ + 107, + 70, + 229, + 163 + ], + "type": "image", + "image_path": "17342925a9f43021058ab3ecb231f4f595e6fb18e6b6b304439978287caf9516.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 171, + 288, + 226 + ], + "lines": [ + { + "bbox": [ + 46, + 171, + 288, + 226 + ], + "spans": [ + { + "bbox": [ + 46, + 171, + 288, + 226 + ], + "type": "text", + "content": "Figure 2. Points depend on the intersection of rays from the depth sensor and the environment. Therefore, accurately predicting points requires accurately predicting sensor extrinsics (sensor egomotion) and intrinsics (ray sampling pattern). But we want to understand dynamics of the environment, not our LiDAR sensor!" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 255, + 287, + 386 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 255, + 287, + 386 + ], + "spans": [ + { + "bbox": [ + 46, + 255, + 287, + 386 + ], + "type": "text", + "content": "Since points appear where lasers from the sensor and scene intersect, the task of forecasting point clouds requires algorithms to implicitly capture (1) sensor extrinsics (i.e., the ego-motion of the autonomous vehicle), (2) sensor intrinsics (i.e., the sampling pattern specific to the LiDAR sensor), and (3) the shape and motion of other objects in the scene. This task can be non-trivial even in a static scene (Fig. 2). We argue that autonomous systems should focus on making predictions about the world and not themselves, since an ego-vehicle has access to its future motion plans (extrinsics) and calibrated sensor parameters (intrinsics)." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 391, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 391, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 391, + 288, + 713 + ], + "type": "text", + "content": "We factor out these (1) sensor extrinsics and (2) intrinsics by recasting the task of point cloud forecasting as one of spacetime (4D) occupancy forecasting. This disentangles and simplifies the formulation of point cloud forecasting, which now focuses solely on forecasting the central quantity of interest, the 4D occupancy. Because it is expensive to obtain ground-truth 4D occupancy, we \"render\" point cloud data from 4D occupancy predictions given sensor extrinsics and intrinsics. In some ways, our approach can be seen as the spacetime analog of novel-view synthesis from volumetric models such as NeRFs [12]; rather than rendering images by querying a volumetric model with rays from a known camera view, we render a LiDAR scan by querying a 4D model with rays from known sensor intrinsics and extrinsics. This allows one to train and test 4D occupancy forecasting algorithms with un-annotated LiDAR sequences. This also allows one to evaluate and compare point cloud forecasting algorithms across diverse datasets, sensors, and vehicles. We find that our approach to 4D occupancy forecasting, which can also render point clouds, performs drastically better than SOTAs in point cloud forecasting, both quantitatively (by up to " + }, + { + "bbox": [ + 46, + 391, + 288, + 713 + ], + "type": "inline_equation", + "content": "3.26\\mathrm{m}" + }, + { + "bbox": [ + 46, + 391, + 288, + 713 + ], + "type": "text", + "content": " L1 error, Tab. 1) and qualitatively (Fig. 6). Our method beats prior art with zero-shot cross-sensor generalization (Tab. 2). To our knowledge, these are first results that generalize across train/test sensor rigs, illustrating the power of disentangling sensor motion from scene motion." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 306, + 71, + 392, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 71, + 392, + 83 + ], + "spans": [ + { + "bbox": [ + 306, + 71, + 392, + 83 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 91, + 547, + 368 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 91, + 547, + 368 + ], + "spans": [ + { + "bbox": [ + 304, + 91, + 547, + 368 + ], + "type": "text", + "content": "Point Cloud Forecasting As one of the most promising self-supervised tasks that exploit unannotated LiDAR sequences, point cloud forecasting [11, 18-20] provides the algorithm past point clouds as input and asks it to predict future point clouds as output. Traditionally, both the input and the output are defined in the sensor coordinate frame, which moves with time. Although this simplifies preprocessing by eliminating the need for a local alignment, it forces the algorithm to implicitly capture (1) sensor extrinsics (i.e., the egomotion of the autonomous vehicle), (2) sensor intrinsics (i.e., the sampling pattern specific to the particular LiDAR sensor), and (3) the shape and motion of other objects in the scene. We argue that autonomous systems should make predictions about the world and not their sensors. In this paper, we reformulate point cloud forecasting by factoring out sensor extrinsics and intrinsics. Concretely, the new setup asks the algorithm to estimate the depth for rays from future timestamps. We show that one could use it as a proxy for training and testing 4D occupancy forecasting algorithms. Moreover, we demonstrate that one can evaluate existing point cloud forecasting methods under this setup, allowing 4D occupancy forecasting algorithms to be compared with point cloud forecasting algorithms." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 384, + 547, + 636 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 384, + 547, + 636 + ], + "spans": [ + { + "bbox": [ + 304, + 384, + 547, + 636 + ], + "type": "text", + "content": "Occupancy Forecasting Occupancy, as a predictive representation complementary to standard object-centric representations in the context of supporting downstream motion planning, has gained popularity over the last few years due to its efficiency in representing complex scenarios and interactions. Most existing works on occupancy forecasting focus on semantic occupancy grids from a bird's-eye view (BEV) [5, 10, 16]. They choose to focus on 2D for a good reason since most autonomous driving planners reason in a 2D BEV space. A downside is that it is expensive to obtain ground-truth semantic BEV occupancy for training and testing algorithms. [7] claim that if we reduce our goal from semantic occupancy to geometric occupancy, that is knowing if a location is occupied without asking which type of object is occupying it, one could learn to forecast geometric BEV occupancy from unannotated LiDAR sequences. In this paper, we take the idea from [7] and go beyond BEV - we propose an approach to learning to forecast 4D geometric occupancy from unannotated LiDAR sequences. We also propose a scalable evaluation to this task that admits standard point cloud forecasting methods." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "text", + "content": "Novel View Synthesis We have seen tremendous progress in novel view synthesis in the last few years [9, 12, 13]. At its core, the differentiable nature of volumetric rendering allows one to optimize the underlying 3D structure of the scene by fitting samples of observations with known sen" + } + ] + } + ], + "index": 7 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "1117" + } + ] + } + ], + "index": 8 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 51, + 69, + 545, + 235 + ], + "blocks": [ + { + "bbox": [ + 51, + 69, + 545, + 235 + ], + "lines": [ + { + "bbox": [ + 51, + 69, + 545, + 235 + ], + "spans": [ + { + "bbox": [ + 51, + 69, + 545, + 235 + ], + "type": "image", + "image_path": "6db3ea9a6fc625aa7140ba26476275765d23d900fff4502c7d723a6b40be4486.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 244, + 546, + 300 + ], + "lines": [ + { + "bbox": [ + 46, + 244, + 546, + 300 + ], + "spans": [ + { + "bbox": [ + 46, + 244, + 546, + 300 + ], + "type": "text", + "content": "Figure 3. High-level overview of the approach we follow, closely inspired by a prior work [7]. Instead of directly predicting future point clouds by observing a set of historical point clouds, we take a geometric perspective on this problem and instead forecast a generic intermediate 3D occupancy-like quantity within a bounded volume. Known sensor extrinsics and intrinsics are an input to our method, which is different from how classical point cloud forecasting is formulated. We argue that this factorization is sensible as an autonomous agent plans its own motion and has access to sensor information. Please refer to our appendix for architectural details." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 321, + 289, + 501 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 321, + 289, + 501 + ], + "spans": [ + { + "bbox": [ + 46, + 321, + 289, + 501 + ], + "type": "text", + "content": "sor poses without explicit 3D supervision. Our work can be thought of as novel view synthesis, where we try to synthesize depth images from novel views at future timestamps. Thanks to motion sensors (e.g., IMU), one can assume that relative LiDAR pose among frames in a log can be reliably estimated. Our work also differs from common novel view synthesis literatures in a few important aspects: (a) we use an efficient feed-forward network to predict the spacetime occupancy volume instead of applying test-time optimization; (b) we optimize an explicit volumetric scene representation (i.e., occupancy grid) instead of an implicit neural scene representation; (c) our approach relies on shape and motion prior learned across diverse scenarios in order to predict what happens next instead of reconstructing based on samples only from a specific scenario." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 510, + 103, + 522 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 510, + 103, + 522 + ], + "spans": [ + { + "bbox": [ + 47, + 510, + 103, + 522 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "spans": [ + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "text", + "content": "Autonomous fleets log an abundance of unannotated sequences of LiDAR point clouds " + }, + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "inline_equation", + "content": "\\mathbf{X}_{-T\\dots T}" + }, + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "text", + "content": ", where we also estimate the relative sensor location for each frame " + }, + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "inline_equation", + "content": "\\mathbf{o}_{-T:T}" + }, + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "text", + "content": ". Suppose we split such a sequence into a historic part " + }, + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "inline_equation", + "content": "\\mathbf{X}_{-T:0}" + }, + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "inline_equation", + "content": "\\mathbf{o}_{-T:0}" + }, + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "text", + "content": " and a future part " + }, + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "inline_equation", + "content": "\\mathbf{X}_{1:T}" + }, + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "inline_equation", + "content": "\\mathbf{o}_{1:T}" + }, + { + "bbox": [ + 46, + 530, + 287, + 590 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 590, + 287, + 639 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 590, + 287, + 639 + ], + "spans": [ + { + "bbox": [ + 46, + 590, + 287, + 639 + ], + "type": "text", + "content": "Standard point cloud forecasting methods, denoted by function " + }, + { + "bbox": [ + 46, + 590, + 287, + 639 + ], + "type": "inline_equation", + "content": "g" + }, + { + "bbox": [ + 46, + 590, + 287, + 639 + ], + "type": "text", + "content": ", take the historical sequence of point clouds " + }, + { + "bbox": [ + 46, + 590, + 287, + 639 + ], + "type": "inline_equation", + "content": "\\mathbf{X}_{-T:0}" + }, + { + "bbox": [ + 46, + 590, + 287, + 639 + ], + "type": "text", + "content": " as input and try to predict the future sequence of point clouds " + }, + { + "bbox": [ + 46, + 590, + 287, + 639 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{X}}_{1:T}" + }, + { + "bbox": [ + 46, + 590, + 287, + 639 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 127, + 644, + 287, + 659 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 127, + 644, + 287, + 659 + ], + "spans": [ + { + "bbox": [ + 127, + 644, + 287, + 659 + ], + "type": "interline_equation", + "content": "\\hat {\\mathbf {X}} _ {1: T} = g \\left(\\mathbf {X} _ {- T: 0}\\right) \\tag {1}", + "image_path": "3e7d836cbea1c15903787ee42afc8f97c7545877d65a2bdd3dc739de73c8693d.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 666, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 666, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 666, + 288, + 714 + ], + "type": "text", + "content": "To introduce our approach, we need to first reparametrize a point from the future LiDAR point cloud, say " + }, + { + "bbox": [ + 46, + 666, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{x} \\in \\mathbf{X}_t" + }, + { + "bbox": [ + 46, + 666, + 288, + 714 + ], + "type": "text", + "content": " where " + }, + { + 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304, + 359, + 546, + 420 + ], + "spans": [ + { + "bbox": [ + 304, + 359, + 546, + 420 + ], + "type": "text", + "content": "Conceptually, our approach, denoted by function " + }, + { + "bbox": [ + 304, + 359, + 546, + 420 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 359, + 546, + 420 + ], + "type": "text", + "content": ", takes a ray from a future timestamp " + }, + { + "bbox": [ + 304, + 359, + 546, + 420 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 359, + 546, + 420 + ], + "type": "text", + "content": " parametrized by its origin and direction " + }, + { + "bbox": [ + 304, + 359, + 546, + 420 + ], + "type": "inline_equation", + "content": "(\\mathbf{o}_t, \\mathbf{d})" + }, + { + "bbox": [ + 304, + 359, + 546, + 420 + ], + "type": "text", + "content": ", and tries to predict the distance " + }, + { + "bbox": [ + 304, + 359, + 546, + 420 + ], + "type": "inline_equation", + "content": "\\hat{\\lambda}" + }, + { + "bbox": [ + 304, + 359, + 546, + 420 + ], + "type": "text", + "content": " the ray would travel, based on historic sequence of point clouds " + }, + { + "bbox": [ + 304, + 359, + 546, + 420 + ], + "type": "inline_equation", + "content": "\\mathbf{X}_{-T:0}" + }, + { + "bbox": [ + 304, + 359, + 546, + 420 + ], + "type": "text", + "content": " and sensor locations " + }, + { + "bbox": [ + 304, + 359, + 546, + 420 + ], + "type": "inline_equation", + "content": "\\mathbf{o}_{-T:0}" + }, + { + "bbox": [ + 304, + 359, + 546, + 420 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 367, + 426, + 545, + 440 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 367, + 426, + 545, + 440 + ], + "spans": [ + { + "bbox": [ + 367, + 426, + 545, + 440 + ], + "type": "interline_equation", + "content": "\\hat {\\lambda} = f \\left(\\mathbf {o} _ {t}, \\mathbf {d}; \\mathbf {X} _ {- T: 0}, \\mathbf {o} _ {- T: 0}\\right) \\tag {3}", + "image_path": "8e0c2dd97255c83eaad5a3963b7a9b765d87af3392c4d72e8681e1e6403c9548.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "spans": [ + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "type": "text", + "content": "Intuitively, Eq. (3) is similar to view synthesis in NERF [12] except we are computing expected depth rather than expected color. Below, we introduce how we formulate the differentiable volumetric rendering process and use it for learning to forecast 4D occupancy." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 520, + 545, + 602 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 520, + 545, + 602 + ], + "spans": [ + { + "bbox": [ + 304, + 520, + 545, + 602 + ], + "type": "text", + "content": "Spacetime (4D) occupancy We define spacetime occupancy as the occupied state of a 3D location at a particular time instance. We use " + }, + { + "bbox": [ + 304, + 520, + 545, + 602 + ], + "type": "inline_equation", + "content": "\\mathbf{z}" + }, + { + "bbox": [ + 304, + 520, + 545, + 602 + ], + "type": "text", + "content": " to denote the true spacetime occupancy, which may not be directly observable due to line-of-sight visibility constraints. Consider a bounded spatial-temporal 4D volume, " + }, + { + "bbox": [ + 304, + 520, + 545, + 602 + ], + "type": "inline_equation", + "content": "\\mathcal{V}" + }, + { + "bbox": [ + 304, + 520, + 545, + 602 + ], + "type": "text", + "content": ", which is discretized into spacetime voxels " + }, + { + "bbox": [ + 304, + 520, + 545, + 602 + ], + "type": "inline_equation", + "content": "\\mathbf{v}" + }, + { + "bbox": [ + 304, + 520, + 545, + 602 + ], + "type": "text", + "content": ". We can use" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 349, + 610, + 545, + 624 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 349, + 610, + 545, + 624 + ], + "spans": [ + { + "bbox": [ + 349, + 610, + 545, + 624 + ], + "type": "interline_equation", + "content": "\\mathbf {z} [ \\mathbf {v} ] \\in \\{0, 1 \\}, \\mathbf {v} = (x, y, z, t), \\mathbf {v} \\in \\mathcal {V} \\tag {4}", + "image_path": "d39aa4212db8bb38ee76166431e11409c91683e171e3bd33485a65c09eb9778c.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 630, + 545, + 654 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 630, + 545, + 654 + ], + "spans": [ + { + "bbox": [ + 304, + 630, + 545, + 654 + ], + "type": "text", + "content": "to represent the occupancy of voxel " + }, + { + "bbox": [ + 304, + 630, + 545, + 654 + ], + "type": "inline_equation", + "content": "\\mathbf{v}" + }, + { + "bbox": [ + 304, + 630, + 545, + 654 + ], + "type": "text", + "content": " in the spacetime voxel grid " + }, + { + "bbox": [ + 304, + 630, + 545, + 654 + ], + "type": "inline_equation", + "content": "\\mathcal{V}" + }, + { + "bbox": [ + 304, + 630, + 545, + 654 + ], + "type": "text", + "content": ", which can be occupied (1) or free (0)." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 654, + 545, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 545, + 700 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 545, + 700 + ], + "type": "text", + "content": "In practice, we learn an occupancy predictio network " + }, + { + "bbox": [ + 304, + 654, + 545, + 700 + ], + "type": "inline_equation", + "content": "h" + }, + { + "bbox": [ + 304, + 654, + 545, + 700 + ], + "type": "text", + "content": " (parametrized by " + }, + { + "bbox": [ + 304, + 654, + 545, + 700 + ], + "type": "inline_equation", + "content": "\\mathbf{w}" + }, + { + "bbox": [ + 304, + 654, + 545, + 700 + ], + "type": "text", + "content": ") to predict discretized spacetime 4D occupancy given historic sequence of point clouds and sensor locations," + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 373, + 701, + 545, + 714 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 373, + 701, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 373, + 701, + 545, + 714 + ], + "type": "interline_equation", + "content": "\\hat {\\mathbf {z}} = h \\left(\\mathbf {X} _ {- T: 0}, \\mathbf {o} _ {- T: 0}; \\mathbf {w}\\right) \\tag {5}", + "image_path": "a3e8ee3238a43aa24ebeed9642c3206d350c698d778eb767bde2bafae2575a57.jpg" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "1118" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 88, + 71, + 248, + 215 + ], + "blocks": [ + { + "bbox": [ + 88, + 71, + 248, + 215 + ], + "lines": [ + { + "bbox": [ + 88, + 71, + 248, + 215 + ], + "spans": [ + { + "bbox": [ + 88, + 71, + 248, + 215 + ], + "type": "image", + "image_path": "644441b2e28b9354925b90b4f3f2d40b7840a2614c4dabde8369bbebf3df526e.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 224, + 288, + 289 + ], + "lines": [ + { + "bbox": [ + 46, + 224, + 288, + 289 + ], + "spans": [ + { + "bbox": [ + 46, + 224, + 288, + 289 + ], + "type": "text", + "content": "Figure 4. We illustrate the process of rendering depth for a given ray from the predicted occupancy grid. We assume that rays only stop at the voxel boundary, which discretizes the output space into a discrete set of events. We then compute the probability for a ray stopping at each boundary intersection. Finally, we compute the expected stopping distance." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 313, + 75, + 323 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 313, + 75, + 323 + ], + "spans": [ + { + "bbox": [ + 47, + 313, + 75, + 323 + ], + "type": "text", + "content": "where" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 139, + 326, + 287, + 340 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 139, + 326, + 287, + 340 + ], + "spans": [ + { + "bbox": [ + 139, + 326, + 287, + 340 + ], + "type": "interline_equation", + "content": "\\hat {\\mathbf {z}} [ \\mathbf {v} ] \\in \\mathbb {R} _ {[ 0, 1 ]} \\tag {6}", + "image_path": "e8945dfc34c4382ea3103cf5e86647f12444775ac24a6b9c028d9549a72c550a.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 346, + 287, + 381 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 346, + 287, + 381 + ], + "spans": [ + { + "bbox": [ + 46, + 346, + 287, + 381 + ], + "type": "text", + "content": "represents the predicted occupancy of voxel " + }, + { + "bbox": [ + 46, + 346, + 287, + 381 + ], + "type": "inline_equation", + "content": "\\mathbf{v}" + }, + { + "bbox": [ + 46, + 346, + 287, + 381 + ], + "type": "text", + "content": " in the spacetime voxel grid " + }, + { + "bbox": [ + 46, + 346, + 287, + 381 + ], + "type": "inline_equation", + "content": "\\mathcal{V}" + }, + { + "bbox": [ + 46, + 346, + 287, + 381 + ], + "type": "text", + "content": ". Please refer to the appendix for network architecture details." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "spans": [ + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "text", + "content": "Depth rendering from occupancy Given a ray query " + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "inline_equation", + "content": "\\mathbf{x} = \\mathbf{o} + \\lambda \\mathbf{d}" + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "text", + "content": ", our goal is to predict " + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "text", + "content": " as close to " + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "text", + "content": " as possible. We first compute how it intersects with the occupancy grid by voxel traversal [2] (Fig. 4). Suppose the ray intersects with a list of voxels " + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{v}_1\\ldots \\mathbf{v}_n\\}" + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "text", + "content": ". We discretize the ray space by assuming that a ray can only stop at voxel boundaries or infinity. We interpret occupancy of voxel " + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "inline_equation", + "content": "\\mathbf{v}_i" + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "text", + "content": " as the conditional probability that a ray leaving voxel " + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "inline_equation", + "content": "\\mathbf{v}_{i - 1}" + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "text", + "content": " would stop in voxel " + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "inline_equation", + "content": "\\mathbf{v}_i" + }, + { + "bbox": [ + 46, + 401, + 287, + 509 + ], + "type": "text", + "content": ". We can write" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 113, + 519, + 287, + 553 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 113, + 519, + 287, + 553 + ], + "spans": [ + { + "bbox": [ + 113, + 519, + 287, + 553 + ], + "type": "interline_equation", + "content": "p _ {i} = \\prod_ {j = 1} ^ {i - 1} (1 - \\hat {\\mathbf {z}} [ \\mathbf {v} _ {j} ]) \\hat {\\mathbf {z}} [ \\mathbf {v} _ {i} ] \\tag {7}", + "image_path": "6f24d460129081da4aa12daee2b3690e0260f7ce9f58212d29161eca76663cfb.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 563, + 287, + 599 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 563, + 287, + 599 + ], + "spans": [ + { + "bbox": [ + 47, + 563, + 287, + 599 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 563, + 287, + 599 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 47, + 563, + 287, + 599 + ], + "type": "text", + "content": " represents the probability that a ray stops in voxel " + }, + { + "bbox": [ + 47, + 563, + 287, + 599 + ], + "type": "inline_equation", + "content": "\\mathbf{v}_i" + }, + { + "bbox": [ + 47, + 563, + 287, + 599 + ], + "type": "text", + "content": ". Now we can render the distance by computing the stopping point in expectation." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 116, + 609, + 287, + 640 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 116, + 609, + 287, + 640 + ], + "spans": [ + { + "bbox": [ + 116, + 609, + 287, + 640 + ], + "type": "interline_equation", + "content": "\\hat {\\lambda} = f (\\mathbf {o}, \\mathbf {d}) = \\sum_ {i = 1} ^ {n} p _ {i} \\hat {\\lambda} _ {i} \\tag {8}", + "image_path": "351a82160cafa04d8c6d452d06e9e35845365381aa292e0f2b738d563b8431a2.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 651, + 263, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 651, + 263, + 665 + ], + "spans": [ + { + "bbox": [ + 47, + 651, + 263, + 665 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 651, + 263, + 665 + ], + "type": "inline_equation", + "content": "\\hat{\\lambda}_i" + }, + { + "bbox": [ + 47, + 651, + 263, + 665 + ], + "type": "text", + "content": " represents the stopping distance at voxel " + }, + { + "bbox": [ + 47, + 651, + 263, + 665 + ], + "type": "inline_equation", + "content": "\\mathbf{v}_i" + }, + { + "bbox": [ + 47, + 651, + 263, + 665 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "content": "You may have noticed that Eq. (8) does not capture the case where the ray stops outside the voxel grid, where the stopping distance is ill-defined (it will stop at infinity). During training, we allow a virtual stopping point outside the" + } + ] + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 306, + 77, + 545, + 184 + ], + "blocks": [ + { + "bbox": [ + 306, + 77, + 545, + 184 + ], + "lines": [ + { + "bbox": [ + 306, + 77, + 545, + 184 + ], + "spans": [ + { + "bbox": [ + 306, + 77, + 545, + 184 + ], + "type": "image", + "image_path": "076a0c66e3e7b1efba4a8386422eeae2b4a20fccfce5d581a1bac003ca592ab2.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 193, + 545, + 258 + ], + "lines": [ + { + "bbox": [ + 305, + 193, + 545, + 258 + ], + "spans": [ + { + "bbox": [ + 305, + 193, + 545, + 258 + ], + "type": "text", + "content": "Figure 5. Ray Clamping. First, we move the origin towards the end point until the origin touches the volume or infinity. Then, we move the end point towards the origin until the end point touches the volume or infinity. At all times, we make sure the end point stays ahead of the origin (like two rings on a string). Being inside the volume counts as touching it." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 281, + 456, + 293 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 281, + 456, + 293 + ], + "spans": [ + { + "bbox": [ + 306, + 281, + 456, + 293 + ], + "type": "text", + "content": "grid at the ground-truth location, i.e.," + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 335, + 301, + 545, + 334 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 335, + 301, + 545, + 334 + ], + "spans": [ + { + "bbox": [ + 335, + 301, + 545, + 334 + ], + "type": "interline_equation", + "content": "\\hat {\\lambda} = f (\\mathbf {o}, \\mathbf {d}) = \\sum_ {i = 1} ^ {n} p _ {i} \\hat {\\lambda} _ {i} + \\prod_ {i = 1} ^ {n} (1 - p _ {i}) \\hat {\\lambda} _ {n + 1} \\tag {9}", + "image_path": "f6db6bf4fbb3ef96b04d7e76dcc34e4451bb3cdb92cc343c617d04ec66a34b43.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 343, + 378, + 357 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 343, + 378, + 357 + ], + "spans": [ + { + "bbox": [ + 306, + 343, + 378, + 357 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 306, + 343, + 378, + 357 + ], + "type": "inline_equation", + "content": "\\hat{\\lambda}_{n + 1} = \\lambda" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 372, + 545, + 407 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 372, + 545, + 407 + ], + "spans": [ + { + "bbox": [ + 305, + 372, + 545, + 407 + ], + "type": "text", + "content": "Loss function We can train the occupancy prediction network with a simple L1 loss between the rendered depth " + }, + { + "bbox": [ + 305, + 372, + 545, + 407 + ], + "type": "inline_equation", + "content": "\\hat{\\lambda}" + }, + { + "bbox": [ + 305, + 372, + 545, + 407 + ], + "type": "text", + "content": " and the ground-truth depth " + }, + { + "bbox": [ + 305, + 372, + 545, + 407 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 305, + 372, + 545, + 407 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 417, + 545, + 454 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 417, + 545, + 454 + ], + "spans": [ + { + "bbox": [ + 306, + 417, + 545, + 454 + ], + "type": "interline_equation", + "content": "L (\\mathbf {w}) = \\sum_ {\\left(\\mathbf {o}, \\lambda , \\mathbf {d}\\right) \\in \\left(X _ {1: T}, \\mathbf {o} _ {1: T}\\right)} | \\lambda - f (\\mathbf {o}, \\mathbf {d}; \\mathbf {X} _ {- T: 0}, \\mathbf {o} _ {- T: 0}, \\mathbf {w}) | \\tag {10}", + "image_path": "7885747ed626f66395b2b7605b0b1b3abfe4c37e2477f6a1785bb28fbcd5ca40.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 466, + 376, + 478 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 466, + 376, + 478 + ], + "spans": [ + { + "bbox": [ + 306, + 466, + 376, + 478 + ], + "type": "text", + "content": "4. Evaluation" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 486, + 545, + 570 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 486, + 545, + 570 + ], + "spans": [ + { + "bbox": [ + 304, + 486, + 545, + 570 + ], + "type": "text", + "content": "The golden standard for evaluating 4D occupancy forecasting would be to compare the predicted occupancy with the ground-truth, but because it is extremely expensive to obtain ground-truth 4D occupancy, we \"render\" future point clouds from forecasted 4D occupancy with known sensor intrinsics and extrinsics, use the quality of rendered future point clouds as a proxy for that of forecasted 4D occupancy." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 571, + 545, + 630 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 571, + 545, + 630 + ], + "spans": [ + { + "bbox": [ + 304, + 571, + 545, + 630 + ], + "type": "text", + "content": "We introduce a new evaluation, where we factor out sensor intrinsics and extrinsics such that algorithms can be evaluated solely based on how well it captures how the scene unfolds. We provide future rays as queries and ask algorithms to provide a depth estimate for each query." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 304, + 630, + 545, + 668 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 630, + 545, + 668 + ], + "spans": [ + { + "bbox": [ + 304, + 630, + 545, + 668 + ], + "type": "text", + "content": "Given a query ray " + }, + { + "bbox": [ + 304, + 630, + 545, + 668 + ], + "type": "inline_equation", + "content": "\\overrightarrow{OQ}" + }, + { + "bbox": [ + 304, + 630, + 545, + 668 + ], + "type": "text", + "content": ", there is a prediction ray " + }, + { + "bbox": [ + 304, + 630, + 545, + 668 + ], + "type": "inline_equation", + "content": "\\overrightarrow{OP}" + }, + { + "bbox": [ + 304, + 630, + 545, + 668 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 304, + 630, + 545, + 668 + ], + "type": "inline_equation", + "content": "O" + }, + { + "bbox": [ + 304, + 630, + 545, + 668 + ], + "type": "text", + "content": " represents the origin, " + }, + { + "bbox": [ + 304, + 630, + 545, + 668 + ], + "type": "inline_equation", + "content": "Q" + }, + { + "bbox": [ + 304, + 630, + 545, + 668 + ], + "type": "text", + "content": " represents the groundtruth end point, and " + }, + { + "bbox": [ + 304, + 630, + 545, + 668 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 630, + 545, + 668 + ], + "type": "text", + "content": " represents the predicted end point." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 394, + 676, + 545, + 692 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 394, + 676, + 545, + 692 + ], + "spans": [ + { + "bbox": [ + 394, + 676, + 545, + 692 + ], + "type": "interline_equation", + "content": "\\overrightarrow {O Q} = \\mathbf {o} + \\lambda \\mathbf {d} \\tag {11}", + "image_path": "3931c66bb60af65c3aa1846df8a7d4c646702294e7c99220ed461a3c3fe8d311.jpg" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 394, + 694, + 545, + 710 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 394, + 694, + 545, + 710 + ], + "spans": [ + { + "bbox": [ + 394, + 694, + 545, + 710 + ], + "type": "interline_equation", + "content": "\\overrightarrow {O P} = \\mathbf {o} + \\hat {\\lambda} \\mathbf {d} \\tag {12}", + "image_path": "320eff6a6722dd913493516c368b6d096c81da366de2fd809f81549cf23ef699.jpg" + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "1119" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 59, + 72, + 253, + 83 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 72, + 253, + 83 + ], + "spans": [ + { + "bbox": [ + 59, + 72, + 253, + 83 + ], + "type": "text", + "content": "Given such a pair of rays, we define the error " + }, + { + "bbox": [ + 59, + 72, + 253, + 83 + ], + "type": "inline_equation", + "content": "\\varepsilon" + }, + { + "bbox": [ + 59, + 72, + 253, + 83 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 93, + 89, + 287, + 106 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 93, + 89, + 287, + 106 + ], + "spans": [ + { + "bbox": [ + 93, + 89, + 287, + 106 + ], + "type": "interline_equation", + "content": "\\varepsilon = | \\overrightarrow {O Q} - \\overrightarrow {O P} | = | \\overrightarrow {P Q} | = | \\lambda - \\hat {\\lambda} | \\tag {13}", + "image_path": "cd91eb13125b515adcf32aff9d4d2dba685a46290962d948fdc2e7d438ec16d0.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 126, + 287, + 239 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 126, + 287, + 239 + ], + "spans": [ + { + "bbox": [ + 46, + 126, + 287, + 239 + ], + "type": "text", + "content": "Near-field error Since LiDAR rays only travel through freespace and terminate when reaching occupied surface, there is a physical meaning behind the " + }, + { + "bbox": [ + 46, + 126, + 287, + 239 + ], + "type": "inline_equation", + "content": "\\varepsilon" + }, + { + "bbox": [ + 46, + 126, + 287, + 239 + ], + "type": "text", + "content": " in Eq. (13). In practice, occupancy and freespace prediction is only relevant in regions that are reachable by the autonomous vehicle in planning's time hoziron. To reflect the focus on the reachable regions, we propose an operation to clamp any given ray " + }, + { + "bbox": [ + 46, + 126, + 287, + 239 + ], + "type": "inline_equation", + "content": "\\overrightarrow{XY}" + }, + { + "bbox": [ + 46, + 126, + 287, + 239 + ], + "type": "text", + "content": " to the fixed volume " + }, + { + "bbox": [ + 46, + 126, + 287, + 239 + ], + "type": "inline_equation", + "content": "\\mathcal{V}" + }, + { + "bbox": [ + 46, + 126, + 287, + 239 + ], + "type": "text", + "content": ". We call it ray clamping, denoted as " + }, + { + "bbox": [ + 46, + 126, + 287, + 239 + ], + "type": "inline_equation", + "content": "\\phi_{\\mathcal{V}}: \\overrightarrow{XY} \\to \\overrightarrow{X'Y'}" + }, + { + "bbox": [ + 46, + 126, + 287, + 239 + ], + "type": "text", + "content": " and illustrated in Fig. 5." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 239, + 287, + 262 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 239, + 287, + 262 + ], + "spans": [ + { + "bbox": [ + 47, + 239, + 287, + 262 + ], + "type": "text", + "content": "We define the near-field (bounded by volume " + }, + { + "bbox": [ + 47, + 239, + 287, + 262 + ], + "type": "inline_equation", + "content": "\\mathcal{V}" + }, + { + "bbox": [ + 47, + 239, + 287, + 262 + ], + "type": "text", + "content": ") prediction error " + }, + { + "bbox": [ + 47, + 239, + 287, + 262 + ], + "type": "inline_equation", + "content": "\\varepsilon_{\\mathcal{V}}" + }, + { + "bbox": [ + 47, + 239, + 287, + 262 + ], + "type": "text", + "content": " as" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 51, + 266, + 287, + 296 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 51, + 266, + 287, + 296 + ], + "spans": [ + { + "bbox": [ + 51, + 266, + 287, + 296 + ], + "type": "interline_equation", + "content": "\\varepsilon_ {\\mathcal {V}} = \\left| \\phi_ {\\mathcal {V}} (\\overrightarrow {O Q}) - \\phi_ {\\mathcal {V}} (\\overrightarrow {O P}) \\right| = \\left| \\overrightarrow {O ^ {\\prime} Q ^ {\\prime}} - \\overrightarrow {O ^ {\\prime} P ^ {\\prime}} \\right| = \\left| \\overrightarrow {P ^ {\\prime} Q ^ {\\prime}} \\right| \\tag {14}", + "image_path": "43df9ec9bc080b5d6187cf00a0d6faa03e3b3e7d8cd8c5366531f2b208ca2423.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 302, + 287, + 376 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 302, + 287, + 376 + ], + "spans": [ + { + "bbox": [ + 46, + 302, + 287, + 376 + ], + "type": "text", + "content": "Even though this metric penalizes disagreements of predicted depth along query rays within the bounded volume, it does not capture the severity of a prediction error. In real-world, one meter of an error close to the AV matters more. To this end, we also propose using a relative near-field prediction error " + }, + { + "bbox": [ + 46, + 302, + 287, + 376 + ], + "type": "inline_equation", + "content": "\\varepsilon_{\\mathcal{V}}^{rel}" + }, + { + "bbox": [ + 46, + 302, + 287, + 376 + ], + "type": "text", + "content": " defined as," + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 83, + 380, + 287, + 414 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 83, + 380, + 287, + 414 + ], + "spans": [ + { + "bbox": [ + 83, + 380, + 287, + 414 + ], + "type": "interline_equation", + "content": "\\varepsilon_ {\\mathcal {V}} ^ {r e l} = \\frac {\\left| \\phi_ {\\mathcal {V}} (\\overrightarrow {O Q}) - \\phi_ {\\mathcal {V}} (\\overrightarrow {O P}) \\right|}{\\left| \\overrightarrow {O Q} \\right|} = \\frac {\\left| \\overrightarrow {P ^ {\\prime} Q ^ {\\prime}} \\right|}{\\left| \\overrightarrow {O Q} \\right|} \\tag {15}", + "image_path": "430e55c0be15b0d9cb93f98d7af396ae411fab41f823eb4aed04436504fa8461.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 418, + 287, + 574 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 418, + 287, + 574 + ], + "spans": [ + { + "bbox": [ + 46, + 418, + 287, + 574 + ], + "type": "text", + "content": "The proposed evaluation requires one predicted ray for every ground-truth ray (query). Any algorithms that are capable of rendering depth for a given ray by design meets this requirement, including 4D occupancy forecasting from Sec. 3. However, for point cloud forecasting algorithms, the number of predicted points does not necessarily match the number of ground-truth rays, plus there is no one-to-one mapping between predicted and ground-truth points. To resolve this discrepancy, we propose to fit a surface to the predicted point clouds, on which we can query each ground-truth ray, find its intersection with the fitted surface, and output the (clamped) ray distance. In practice, we interpolate depth among the spherical projections of predicted rays." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 574, + 287, + 597 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 574, + 287, + 597 + ], + "spans": [ + { + "bbox": [ + 47, + 574, + 287, + 597 + ], + "type": "text", + "content": "We also consider vanilla chamfer distance " + }, + { + "bbox": [ + 47, + 574, + 287, + 597 + ], + "type": "inline_equation", + "content": "d" + }, + { + "bbox": [ + 47, + 574, + 287, + 597 + ], + "type": "text", + "content": " (16) and near-field chamfer distance " + }, + { + "bbox": [ + 47, + 574, + 287, + 597 + ], + "type": "inline_equation", + "content": "d_{\\mathcal{V}}" + }, + { + "bbox": [ + 47, + 574, + 287, + 597 + ], + "type": "text", + "content": " (17)" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 52, + 603, + 287, + 634 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 52, + 603, + 287, + 634 + ], + "spans": [ + { + "bbox": [ + 52, + 603, + 287, + 634 + ], + "type": "interline_equation", + "content": "d = \\frac {1}{2 N} \\sum_ {\\mathbf {x} \\in \\mathbf {X}} \\min _ {\\hat {\\mathbf {x}} \\in \\hat {\\mathbf {X}}} | | \\mathbf {x} - \\hat {\\mathbf {x}} | | _ {2} ^ {2} + \\frac {1}{2 M} \\sum_ {\\hat {\\mathbf {x}} \\in \\hat {\\mathbf {X}}} \\min _ {\\mathbf {x} \\in \\mathbf {X}} | | \\mathbf {x} - \\hat {\\mathbf {x}} | | _ {2} ^ {2} \\tag {16}", + "image_path": "2d46141963d5500ca25128f013d65bf6ee5f95ab412c08f4a3f559eb364167a0.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 47, + 642, + 287, + 666 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 642, + 287, + 666 + ], + "spans": [ + { + "bbox": [ + 47, + 642, + 287, + 666 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 642, + 287, + 666 + ], + "type": "inline_equation", + "content": "\\mathbf{X}" + }, + { + "bbox": [ + 47, + 642, + 287, + 666 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 47, + 642, + 287, + 666 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{X}}" + }, + { + "bbox": [ + 47, + 642, + 287, + 666 + ], + "type": "text", + "content": " represents the ground-truth, predicted point cloud; " + }, + { + "bbox": [ + 47, + 642, + 287, + 666 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 47, + 642, + 287, + 666 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 642, + 287, + 666 + ], + "type": "inline_equation", + "content": "M" + }, + { + "bbox": [ + 47, + 642, + 287, + 666 + ], + "type": "text", + "content": " are their respective number of points." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 672, + 293, + 714 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 672, + 293, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 672, + 293, + 714 + ], + "type": "interline_equation", + "content": "d _ {\\mathcal {V}} = \\frac {1}{2 N ^ {\\prime}} \\sum_ {\\mathbf {x} \\in \\hat {\\mathbf {X}} _ {\\mathcal {V}}} \\min _ {\\hat {\\mathbf {x}} \\in \\mathbf {X} _ {\\mathcal {V}}} | | \\mathbf {x} - \\hat {\\mathbf {x}} | | _ {2} ^ {2} + \\frac {1}{2 M ^ {\\prime}} \\sum_ {\\mathbf {x} \\in \\mathbf {X} _ {\\mathcal {V}}} \\min _ {\\hat {\\mathbf {x}} \\in \\hat {\\mathbf {X}} _ {\\mathcal {V}}} | | \\mathbf {x} - \\hat {\\mathbf {x}} | | _ {2} ^ {2} \\tag {17}", + "image_path": "6de8786ef1ce918b52bdab4bc09385f9a511499f1097c4dcf32eeed4355629af.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 72, + 545, + 108 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 108 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 108 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 72, + 545, + 108 + ], + "type": "inline_equation", + "content": "\\mathbf{X}_{\\mathcal{V}},\\hat{\\mathbf{X}}_{\\mathcal{V}}" + }, + { + "bbox": [ + 305, + 72, + 545, + 108 + ], + "type": "text", + "content": " represents the ground-truth point cloud and predicted point cloud within the bounding volume " + }, + { + "bbox": [ + 305, + 72, + 545, + 108 + ], + "type": "inline_equation", + "content": "\\mathcal{V}" + }, + { + "bbox": [ + 305, + 72, + 545, + 108 + ], + "type": "inline_equation", + "content": "M^{\\prime}" + }, + { + "bbox": [ + 305, + 72, + 545, + 108 + ], + "type": "inline_equation", + "content": "N^{\\prime}" + }, + { + "bbox": [ + 305, + 72, + 545, + 108 + ], + "type": "text", + "content": " are their respective number of points." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 119, + 388, + 133 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 119, + 388, + 133 + ], + "spans": [ + { + "bbox": [ + 306, + 119, + 388, + 133 + ], + "type": "text", + "content": "5. Experiments" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 139, + 545, + 258 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 139, + 545, + 258 + ], + "spans": [ + { + "bbox": [ + 305, + 139, + 545, + 258 + ], + "type": "text", + "content": "Datasets We perform experiments on nuScenes [4], KITTI-Odometry [3, 6] and ArgoVerse2.0 [20]. nuScenes [4] is a full-suite autonomous driving dataset with a total of 1,000 real-world driving sequences of 15s each. KITTI [6] is also a multi-sensor dataset with 6 hours of diverse driving data across freeways and urban areas. KITTI-Odometry is a subset of this KITTI dataset where sequences have accurate sensor poses. ArgoVerse2.0 [20] contains the largest set of unannotated LiDAR sequences. Please see the appendix for results on ArgoVerse2.0." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "spans": [ + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "text", + "content": "Setup We consider a bounded area around the autonomous vehicle: " + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "inline_equation", + "content": "-70\\mathrm{m}" + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "inline_equation", + "content": "70\\mathrm{m}" + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "text", + "content": " in the x-axis, " + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "inline_equation", + "content": "-70\\mathrm{m}" + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "inline_equation", + "content": "70\\mathrm{m}" + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "text", + "content": " in the y-axis and " + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "inline_equation", + "content": "-4.5\\mathrm{m}" + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "inline_equation", + "content": "4.5\\mathrm{m}" + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "text", + "content": " in the z-axis in the nuScenes coordinate system. This is our 4D volume " + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "inline_equation", + "content": "\\mathcal{V}" + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "text", + "content": ", described in Sec. 3. We follow the state-of-the-art in point cloud forecasting and evaluate forecasting in a 1 second horizon and a 3 second horizon. We adopt the same setup as prior methods [18, 19]. On nuScenes, for 1s forecasting,, we take 2 frames of input and 2 frames of output at " + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "inline_equation", + "content": "2\\mathrm{Hz}" + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "text", + "content": "; for 3s forecasting, we take 6 frames of input and 6 frames of output at " + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "inline_equation", + "content": "2\\mathrm{Hz}" + }, + { + "bbox": [ + 304, + 273, + 546, + 417 + ], + "type": "text", + "content": ". For all other datasets, we always take 5 frames of input and 5 frames of output for both 1s and 3s forecasting." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 431, + 545, + 598 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 431, + 545, + 598 + ], + "spans": [ + { + "bbox": [ + 304, + 431, + 545, + 598 + ], + "type": "text", + "content": "Baselines First, we construct an aggregation-based raytracing baseline (similar to [11]). Specifically, we populate a binary occupancy grid given the aligned LiDAR point clouds from the past and present timesteps and use it for querying ground-truth rays. In addition to this, we compare our 4D occupancy forecasting approach to state-of-the-arts (SOTAs) in point cloud forecasting, including SPFNet [19] and S2Net [18] on the nuScenes dataset, and ST3DCNN [11] on the KITTI-Odometry dataset. For SPFNet [19] and S2Net [18], we are able to obtain the raw point cloud predictions from the authors and evaluate the results on the new metrics. For fair comparison, the S2Net results are based on a single sample from their VAE. We retrain ST3DCNN [11] models for 1s and 3s forecasting." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 599, + 545, + 682 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 599, + 545, + 682 + ], + "spans": [ + { + "bbox": [ + 304, + 599, + 545, + 682 + ], + "type": "text", + "content": "In addition, the state-of-the-art approaches (barring ST3DCNN) tend to predict a confidence score for each point, indicating how valid the predicted point is; we evaluate the predicted point cloud both with and without confidence filtering, with a recommended confidence threshold at 0.05 [18, 19]. Quantitative and qualitative results with confidence filtering can be found in the appendix." + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1120" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 71, + 545, + 293 + ], + "blocks": [ + { + "bbox": [ + 49, + 71, + 545, + 293 + ], + "lines": [ + { + "bbox": [ + 49, + 71, + 545, + 293 + ], + "spans": [ + { + "bbox": [ + 49, + 71, + 545, + 293 + ], + "type": "image", + "image_path": "dc1d955b382dd27c905db796557360175979865bc254851e3ef389da1294c6f4.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 300, + 546, + 369 + ], + "lines": [ + { + "bbox": [ + 46, + 300, + 546, + 369 + ], + "spans": [ + { + "bbox": [ + 46, + 300, + 546, + 369 + ], + "type": "text", + "content": "Figure 6. Qualitative results. We compare the point cloud forecasts of S2Net [18], SPFNet [19] and the raytracing baseline on the nuScenes dataset with our approach on three different sequences at different time horizon. Our forecasts look significantly crisp than the SOTA. This demonstrates the benefit of learning to forecast spacetime 4D occupancy with sensor intrinsics and extrinsics factored out. We also visualize the forecasted 4D occupancy at the corresponding future timestamp. As compared to simple aggregation-based raytracing, we are able to spacetime-complete 4D scenes. We highlight some potential applications in Fig. 7 and Fig. 8. We visualize a render of the predicted occupancy and the color encodes height along the z-axis." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 48, + 386, + 281, + 499 + ], + "blocks": [ + { + "bbox": [ + 48, + 386, + 281, + 499 + ], + "lines": [ + { + "bbox": [ + 48, + 386, + 281, + 499 + ], + "spans": [ + { + "bbox": [ + 48, + 386, + 281, + 499 + ], + "type": "table", + "html": "
MethodHorizonL1 (m)AbsRel (%)Chamfer Distance (m2)
Near-fieldVanilla
S2Net [18]1s3.4928.381.702.75
3s4.7830.152.063.47
SPFNet [19]1s4.5834.872.244.17
3s5.1132.742.504.14
Ray tracing1s1.5014.730.540.90
3s2.4426.861.663.59
Ours1s1.4010.371.412.81
3s1.7113.481.404.31
", + "image_path": "cc946ce7b9d4b46dbcd842412d02926a7e11c4cff134e7f12972d6f5f8b8c1b3.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 586, + 203, + 597 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 586, + 203, + 597 + ], + "spans": [ + { + "bbox": [ + 47, + 586, + 203, + 597 + ], + "type": "text", + "content": "5.1. Re-evaluate state-of-the-arts" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 605, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 287, + 715 + ], + "type": "text", + "content": "Qualitative results on nuScenes We compare the forecasted point clouds from our 4D occupancy forecasting approach to SOTA on point cloud forecasting in Fig. 6, where we see a drastic difference in how the predicted point clouds look like. Our forecasts look significantly more representative of the scene geometry compared to SOTA. This demonstrates the benefit of learning to forecast spacetime 4D occupancy with sensor intrinsics and extrinsics factored out. Surprisingly, we find that aggregation-based raytracing is" + } + ] + } + ], + "index": 5 + }, + { + "type": "table", + "bbox": [ + 306, + 386, + 541, + 521 + ], + "blocks": [ + { + "bbox": [ + 46, + 507, + 287, + 563 + ], + "lines": [ + { + "bbox": [ + 46, + 507, + 287, + 563 + ], + "spans": [ + { + "bbox": [ + 46, + 507, + 287, + 563 + ], + "type": "text", + "content": "Table 1. Results on nuScenes [4]. We see that the conclusions made from the proposed metrics are more in line with the qualitative results in Fig. 6. This reiterates the need for metrics that intuitively evaluate the underlying geometry of the scene instead of uncorrelated samples of the scene (e.g., points in space)." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 306, + 386, + 541, + 521 + ], + "lines": [ + { + "bbox": [ + 306, + 386, + 541, + 521 + ], + "spans": [ + { + "bbox": [ + 306, + 386, + 541, + 521 + ], + "type": "table", + "html": "
MethodTrain setHorizonL1 (m)AbsRel (%)Chamfer Dist. (m2)
Near-fieldVanilla
ST3DCNN [11]KITTI-O1s3.1326.944.114.51
3s3.2528.584.194.83
OursKITTI-O1s1.129.090.510.61
3s1.4512.230.961.50
Ray tracing-1s1.5016.150.620.76
3s2.8229.674.015.92
OursAV21s1.7114.852.523.18
3s2.5223.874.835.79
OursKITTI-O20%1s1.259.691.952.27
3s1.7014.094.095.09
OursAV2 + KITTI-O20%1s1.199.300.540.64
3s1.6713.401.241.80
", + "image_path": "316c668458592fe616b674aedaac65b7b3102838a5146a21aca8ea2c80f3f179.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 529, + 545, + 650 + ], + "lines": [ + { + "bbox": [ + 304, + 529, + 545, + 650 + ], + "spans": [ + { + "bbox": [ + 304, + 529, + 545, + 650 + ], + "type": "text", + "content": "Table 2. Performance as a function of the available target dataset (in this case, KITTI-Odometry). With access to all of KITTI-O (top), our method outperforms the SOTA. With no access to KITTI-O (i.e. zero-shot sensor generalization in the middle), our method trained on AV2 outperforms the ray tracing baseline at 3s, though the baseline fares well at 1s. Note that both approaches still beat the SOTA [11] by a large margin. Finally, with access to only " + }, + { + "bbox": [ + 304, + 529, + 545, + 650 + ], + "type": "inline_equation", + "content": "20\\%" + }, + { + "bbox": [ + 304, + 529, + 545, + 650 + ], + "type": "text", + "content": " of KITTI-O (bottom), our method fares quite well, particularly when trained on both AV2 and KITTI-O. Cross-dataset generalization and training is made possible by disentangling sensor intrinsics/extrinsics from scene motion." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "content": "a competitive baseline, qualitatively better than the SOTA. However, in addition to this aggregation, our approach is also able to hallucinate or spacetime-complete both the fu" + } + ] + } + ], + "index": 8 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "text", + "content": "1121" + } + ] + } + ], + "index": 9 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 288, + 120 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 288, + 120 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 288, + 120 + ], + "type": "text", + "content": "ture motion of dynamic objects and the occluded parts of the static world. We also visualize the 3D forecasted occupancy at corresponding timestamps that our approach predicts \"for free\". Please refer to the caption for more details." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 134, + 288, + 266 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 134, + 288, + 266 + ], + "spans": [ + { + "bbox": [ + 46, + 134, + 288, + 266 + ], + "type": "text", + "content": "Results on nuScenes with new metrics We compare our 4D occupancy forecasting to SOTA on point cloud forecasting in terms of depth error along the future rays, following the evaluation protocol outlined in Sec. 4. We find that the 4D occupancy forecasting approach outperforms all baselines by significant margins in both 1s and 3s forecasting, reducing both the L1 and the absolute relative error by more than half, compared to the state-of-the-art methods on point cloud forecasting. The improvements here are consistent with the qualitative results in Fig. 6. As noted before, the raytracing baseline performs better than SOTA." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 280, + 288, + 388 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 280, + 288, + 388 + ], + "spans": [ + { + "bbox": [ + 46, + 280, + 288, + 388 + ], + "type": "text", + "content": "Results on nuScenes with old metrics We also evaluate by both vanilla (16) and near-field chamfer distance (17) following the protocol in Sec. 4. Our approach shines in terms of near-field chamfer distance. One contributing factor could be that our approach is specifically optimized for capturing occupancy evolution in the near field. In addition, S2Net [18] outperforms us in terms of vanilla chamfer distance, which is not surprising since we are incapable of deciding where rays end outside the predefined voxel grid." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 401, + 288, + 654 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 401, + 288, + 654 + ], + "spans": [ + { + "bbox": [ + 46, + 401, + 288, + 654 + ], + "type": "text", + "content": "Results on KITTI-Odometry Next, we use KITTI-Odometry to test our method in different settings with limited access to the target dataset. This mimics the setting where a next-generation sensor platform may be gradually integrated into fleet operations. Tab. 2 shows that with access to the full target dataset (KITTI-Odometry) for training, our method resoundingly outperforms the SOTA ST3DCNN [11]. Next, if no samples from the target dataset are available, one can employ either a non-learnable method such as our raytracing baseline, or one may pretrain on a (large) dataset with a different sensor platform. To this end, we find that our method trained on ArgoVerse2.0 outperforms the SOTA on KITTI-Odometry, while also outperforming raytracing baseline for long-horizon (3s) forecasting. Finally, with access to only " + }, + { + "bbox": [ + 46, + 401, + 288, + 654 + ], + "type": "inline_equation", + "content": "20\\%" + }, + { + "bbox": [ + 46, + 401, + 288, + 654 + ], + "type": "text", + "content": " of KITTI-Odometry, our method pretrained on ArgoVerse2.0 and finetuned on KITTI-Odometry outperforms the alternatives. To our knowledge, these are the first results in sensor transfer/generalization that illustrate the power of disentangling sensor extrinsic/intrinsics from scene motion. Please see qualitative results in the appendix." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 659, + 175, + 671 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 659, + 175, + 671 + ], + "spans": [ + { + "bbox": [ + 47, + 659, + 175, + 671 + ], + "type": "text", + "content": "5.2. Architecture ablations" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 288, + 715 + ], + "type": "text", + "content": "Here, we explore two other variants of our architecture: a static variant that predicts a single voxel grid for all future timesteps, and a residual variant that predicts a single" + } + ] + } + ], + "index": 5 + }, + { + "type": "table", + "bbox": [ + 307, + 71, + 541, + 168 + ], + "blocks": [ + { + "bbox": [ + 307, + 71, + 541, + 168 + ], + "lines": [ + { + "bbox": [ + 307, + 71, + 541, + 168 + ], + "spans": [ + { + "bbox": [ + 307, + 71, + 541, + 168 + ], + "type": "table", + "html": "
Arch.HorizonL1 (m)AbsRel (%)Chamfer Distance (m2)
Near-fieldVanilla
S1s1.289.271.033.41
3s1.7313.541.403.73
D1s1.4010.371.412.81
3s1.7113.481.404.31
S+R1s1.349.731.003.20
3s1.8213.841.523.54
", + "image_path": "08e1b47d36010ef87b5edb4e7e5e139d5ce2f377019e385c88c3c99f63cc52ef.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 176, + 547, + 232 + ], + "lines": [ + { + "bbox": [ + 304, + 176, + 547, + 232 + ], + "spans": [ + { + "bbox": [ + 304, + 176, + 547, + 232 + ], + "type": "text", + "content": "Table 3. We evaluate two variants of the proposed dynamic (D) architecture using the geometry forecasting metrics - static (S) and residual " + }, + { + "bbox": [ + 304, + 176, + 547, + 232 + ], + "type": "inline_equation", + "content": "(\\mathrm{S} + \\mathrm{R})" + }, + { + "bbox": [ + 304, + 176, + 547, + 232 + ], + "type": "text", + "content": ". We find that the static variant is a powerful baseline that beats our dynamic approach for 1s forecasting and by extension, the state-of-the-art." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 304, + 254, + 545, + 277 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 254, + 545, + 277 + ], + "spans": [ + { + "bbox": [ + 304, + 254, + 545, + 277 + ], + "type": "text", + "content": "static voxel grid with residual voxel grids for each output timestep. We evaluate these variants on nuScenes." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 278, + 546, + 445 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 278, + 546, + 445 + ], + "spans": [ + { + "bbox": [ + 304, + 278, + 546, + 445 + ], + "type": "text", + "content": "The main observation is that the static variant is a powerful baseline for short-horizon forecasting. This is because a single voxel grid serves as a dense static map of the local region, and since an extremely high majority of the world remains static, this is expected to be a reasonable baseline for short-horizon forecasting. Note that this variant is still stronger than the ray tracing baseline in Tab. 1 because of its ability to hallucinate occluded parts of the world. On the other hand, the proposed dynamic variant (which predicts one voxel grid per future timestep), performs the best at long-horizon forecasting. With the residual variant, our hope was to separate dynamic scene elements from static regions, but in practice this decomposition fails as there is not enough regularization to force motion-based separation." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 446, + 547, + 529 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 446, + 547, + 529 + ], + "spans": [ + { + "bbox": [ + 304, + 446, + 547, + 529 + ], + "type": "text", + "content": "Since, the static variant outperforms the state-of-the-art on 1s forecasting, we analyse these variants further in the appendix by using the segmentation annotations on nuScenes-LiDARSeg [1] and computing the proposed metrics separately on foreground and background points. This helps us understand which regions in the scene contribute the least to the performance of these variants." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 539, + 388, + 552 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 539, + 388, + 552 + ], + "spans": [ + { + "bbox": [ + 306, + 539, + 388, + 552 + ], + "type": "text", + "content": "5.3. Applications" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 558, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 558, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 558, + 547, + 713 + ], + "type": "text", + "content": "Generalization across sensors In Fig. 7 (captioned as new intrinsic-view synthesis), we show how one can render point clouds as if they are captured by different LiDAR sensors from the same predicted future occupancy. Typically, different LiDAR sensors exhibit different ray patterns when sensing. For the case shown, the nuScenes LiDAR is an \"in-domain\" sensor, i.e., the occupancy grid was predicted by a network learned over LiDAR sweeps captured by a nuScenes LiDAR. The KITTI and ArgoVerse LiDARs are \"out-of-domain\". We hope that learning of such a generic representation allows methods in sensor domain transfer [8, 21] to look at the task from the perspective of spacetime 4D occupancy. The formulation we have laid out also" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "1122" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 74, + 68, + 521, + 159 + ], + "blocks": [ + { + "bbox": [ + 74, + 68, + 521, + 159 + ], + "lines": [ + { + "bbox": [ + 74, + 68, + 521, + 159 + ], + "spans": [ + { + "bbox": [ + 74, + 68, + 521, + 159 + ], + "type": "image", + "image_path": "a3a96966193fbd9eadd03cfec92cb5c8226421a044430dd3da8c4f429320650d.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 167, + 547, + 236 + ], + "lines": [ + { + "bbox": [ + 46, + 167, + 547, + 236 + ], + "spans": [ + { + "bbox": [ + 46, + 167, + 547, + 236 + ], + "type": "text", + "content": "Figure 7. Novel intrinsic-view synthesis We show how to simulate different LiDAR ray patterns on top of the same learned occupancy grid. In this case, the future occupancy is predicted with historic LiDAR data scanned by nuScenes LiDAR (Velodyne HDL32E). First, we show the rendered point cloud under the native setting. Then, we show the rendered point cloud for KITTI LiDAR (Velodyne HDL64E, 2x as many beams). Finally, we have the rendered point cloud for Argoverse 2.0 LiDAR (2 VLP-32C stacked on top of each other). The fact that we can forecast occupancy on top of data captured by one type of sensor and use it to simulate future data for different sensors shows how generic the forecasted occupancy is as a representation. We support this generalization quantitatively in Tab. 2." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 73, + 244, + 130, + 345 + ], + "blocks": [ + { + "bbox": [ + 73, + 244, + 130, + 345 + ], + "lines": [ + { + "bbox": [ + 73, + 244, + 130, + 345 + ], + "spans": [ + { + "bbox": [ + 73, + 244, + 130, + 345 + ], + "type": "image", + "image_path": "68911bf6e40896e05fa50958106f4365e920db01d48e0fbc1a839004dfa6eb19.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 358, + 547, + 426 + ], + "lines": [ + { + "bbox": [ + 46, + 358, + 547, + 426 + ], + "spans": [ + { + "bbox": [ + 46, + 358, + 547, + 426 + ], + "type": "text", + "content": "Figure 8. Novel extrinsic-view synthesis Dense depth maps rendered from the predicted future 4D occupancy from novel viewpoints. To render these depth maps, we take a novel future trajectory of the egovehicle. Placing the camera at each of these locations, always facing forward into the voxel grid (shown in the future dotted red trajectory on the left), gives us a camera coordinate system in which we can shoot rays from the camera center to every pixel in the image, and further beyond into the 4D occupancy volume. Every pixel represents the expected depth along its ray. The RGB image at " + }, + { + "bbox": [ + 46, + 358, + 547, + 426 + ], + "type": "inline_equation", + "content": "t = 0s" + }, + { + "bbox": [ + 46, + 358, + 547, + 426 + ], + "type": "text", + "content": " is shown as reference and is not used in this rendering. For the depth maps, darker is closer, brighter is farther. Depth on sky regions is untrustworthy as no returns are received for this region from the LiDAR sensor." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 134, + 244, + 269, + 338 + ], + "blocks": [ + { + "bbox": [ + 134, + 244, + 269, + 338 + ], + "lines": [ + { + "bbox": [ + 134, + 244, + 269, + 338 + ], + "spans": [ + { + "bbox": [ + 134, + 244, + 269, + 338 + ], + "type": "image", + "image_path": "b285373bf15be1a8ba88db36d6e54463351cff7d67abec235ea80d8e725da823.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 192, + 340, + 211, + 348 + ], + "lines": [ + { + "bbox": [ + 192, + 340, + 211, + 348 + ], + "spans": [ + { + "bbox": [ + 192, + 340, + 211, + 348 + ], + "type": "inline_equation", + "content": "\\mathrm{t} = 0\\mathrm{s}" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 269, + 245, + 394, + 339 + ], + "blocks": [ + { + "bbox": [ + 269, + 245, + 394, + 339 + ], + "lines": [ + { + "bbox": [ + 269, + 245, + 394, + 339 + ], + "spans": [ + { + "bbox": [ + 269, + 245, + 394, + 339 + ], + "type": "image", + "image_path": "3583bb66237b931544213519340ddaffae164f13a1bea7223dafce8442aafcb8.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 320, + 340, + 343, + 348 + ], + "lines": [ + { + "bbox": [ + 320, + 340, + 343, + 348 + ], + "spans": [ + { + "bbox": [ + 320, + 340, + 343, + 348 + ], + "type": "inline_equation", + "content": "\\mathrm{t} = 0.5\\mathrm{s}" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 394, + 245, + 518, + 338 + ], + "blocks": [ + { + "bbox": [ + 394, + 245, + 518, + 338 + ], + "lines": [ + { + "bbox": [ + 394, + 245, + 518, + 338 + ], + "spans": [ + { + "bbox": [ + 394, + 245, + 518, + 338 + ], + "type": "image", + "image_path": "78540d14807baffd31133151b28586df8f1d9e5e9c53fefb6f986bc686f95ce8.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 447, + 340, + 465, + 348 + ], + "lines": [ + { + "bbox": [ + 447, + 340, + 465, + 348 + ], + "spans": [ + { + "bbox": [ + 447, + 340, + 465, + 348 + ], + "type": "inline_equation", + "content": "\\mathrm{t} = 2\\mathrm{s}" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 446, + 289, + 543 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 446, + 289, + 543 + ], + "spans": [ + { + "bbox": [ + 46, + 446, + 289, + 543 + ], + "type": "text", + "content": "makes it easy to train across different datasets, making zero-shot cross-dataset transfer possible for LiDARs [14, 15]. In the previous section and in Tab. 2, we highlight the first result in this direction, where our method trained on the Argo-Verse2.0 dataset when tested on KITTI-Odometry beats the prior art [11] on KITTI-Odometry. Furthermore, our proposed disentangling also allows for multi-dataset training, for which we point the readers to the appendix." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 557, + 289, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 557, + 289, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 557, + 289, + 715 + ], + "type": "text", + "content": "Novel view synthesis In Fig. 8 (captioned as new-extrinsic view synthesis), we show dense depth maps rendered from our learnt occupancy grid using novel ego-vehicle trajectories or viewpoints. Such dense depth of a scene is not possible to get from existing LiDAR sensors that return sparse observations of the world. Although classical depth completion [17] from sparse LiDAR input exists as a single-frame (current timestep) task, here we note that with our representation, it is possible to densify sparse LiDAR point clouds from the future, with such rendered depth maps backprojected into 3D. This dense " + }, + { + "bbox": [ + 46, + 557, + 289, + 715 + ], + "type": "inline_equation", + "content": "360^{\\circ}" + }, + { + "bbox": [ + 46, + 557, + 289, + 715 + ], + "type": "text", + "content": " depth is evaluated on sparse points (with the help of future LiDAR returns) by our proposed ray-based evaluation metrics." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 445, + 379, + 458 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 445, + 379, + 458 + ], + "spans": [ + { + "bbox": [ + 306, + 445, + 379, + 458 + ], + "type": "text", + "content": "6. Conclusion" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 464, + 547, + 657 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 464, + 547, + 657 + ], + "spans": [ + { + "bbox": [ + 304, + 464, + 547, + 657 + ], + "type": "text", + "content": "In this paper, we propose looking at point cloud forecasting through the lens of geometric occupancy forecasting, which is an emerging self-supervised task [7], originally set in the birds'-eye-view but extended to full 3D through this work. We advocate that this shift in viewpoint is necessary for two reasons. First, this shift helps algorithms focus on a generic intermediate representation of the world, i.e. its spatiotemporal 4D occupancy, which has great potential for downstream tasks. Second, this \"renovates\" how we formulate self-supervised LiDAR point cloud forecasting [11, 18, 19] by factoring out sensor extrinsics and intrinsics from the learning of shape and motion of different scene elements. In the end, we reiterate that the two tasks in discussion are surprisingly connected. We propose an evaluation protocol, that unifies the two worlds and focuses on a scalable evaluation for predicted geometry." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 683, + 546, + 707 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 683, + 546, + 707 + ], + "spans": [ + { + "bbox": [ + 305, + 683, + 546, + 707 + ], + "type": "text", + "content": "Acknowledgments This work was supported by the CMU Argo AI Center for Autonomous Vehicle Research." + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 758 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 758 + ], + "type": "text", + "content": "1123" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 286, + 628 + ], + "type": "list", + "angle": 0, + "index": 13, + "blocks": [ + { + "bbox": [ + 53, + 91, + 286, + 112 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 286, + 112 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 286, + 112 + ], + "type": "text", + "content": "[1] nuScenes LiDARSeg. https://www.nuscenes.org/nuscenes#lidarseg.7" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 53, + 113, + 286, + 145 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 113, + 286, + 145 + ], + "spans": [ + { + "bbox": [ + 53, + 113, + 286, + 145 + ], + "type": "text", + "content": "[2] John Amanatides and Andrew Woo. 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In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 15363-15373, 2021. 7" + } + ] + } + ], + "index": 23 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1124" + } + ] + } + ], + "index": 25 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 8 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/Point2Pix_ Photo-Realistic Point Cloud Rendering via Neural Radiance Fields/4b094faa-b5e5-466d-847b-fd9bdcef51ab_content_list.json b/2023/Point2Pix_ Photo-Realistic Point Cloud Rendering via Neural Radiance Fields/4b094faa-b5e5-466d-847b-fd9bdcef51ab_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..5e416a91c60edafa7f5ac52d35faf70d29a3eed1 --- /dev/null +++ b/2023/Point2Pix_ Photo-Realistic Point Cloud Rendering via Neural Radiance Fields/4b094faa-b5e5-466d-847b-fd9bdcef51ab_content_list.json @@ -0,0 +1,1907 @@ +[ + { + "type": "text", + "text": "Point2Pix: Photo-Realistic Point Cloud Rendering via Neural Radiance Fields", + "text_level": 1, + "bbox": [ + 94, + 130, + 875, + 151 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Tao Hu $^{1}$ Xiaogang Xu $^{1*}$ Shu Liu $^{2}$ Jiaya Jia $^{1,2}$", + "bbox": [ + 276, + 179, + 691, + 198 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1 The Chinese University of Hong Kong 2 SmartMore", + "bbox": [ + 263, + 198, + 707, + 217 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "{taohu, xgxu, leojia}@cse.cuhk.edu.hk, liushuhust@gmail.com", + "bbox": [ + 222, + 219, + 741, + 233 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 268, + 313, + 284 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Synthesizing photo-realistic images from a point cloud is challenging because of the sparsity of point cloud representation. Recent Neural Radiance Fields and extensions are proposed to synthesize realistic images from 2D input. In this paper, we present Point2Pix as a novel point renderer to link the 3D sparse point clouds with 2D dense image pixels. Taking advantage of the point cloud 3D prior and NeRF rendering pipeline, our method can synthesize high-quality images from colored point clouds, generally for novel indoor scenes. To improve the efficiency of ray sampling, we propose point-guided sampling, which focuses on valid samples. Also, we present Point Encoding to build Multiscale Radiance Fields that provide discriminative 3D point features. Finally, we propose Fusion Encoding to efficiently synthesize high-quality images. Extensive experiments on the ScanNet and ArkitScenes datasets demonstrate the effectiveness and generalization.", + "bbox": [ + 75, + 301, + 472, + 559 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 589, + 209, + 606 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Point cloud rendering aims to synthesize images from point clouds at given camera parameters, which has been frequently utilized in 3D visualization, navigation, and augmented reality. There are many advantages to point cloud representation, such as flexible shape and general 3D prior. However, since point clouds are generally produced by 3D scanners (RGBD or LiDAR) [3, 9, 14] or by Multi-View Stereo (MVS) from images [4, 15, 52], the points are usually sparsely distributed in 3D scenes. Although traditional graphics-based renderers [38, 42, 50, 58] can render point clouds to images without training or finetuning, the quality is not satisfying with hole artifacts and missing details [10].", + "bbox": [ + 75, + 616, + 468, + 797 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Recently, Neural Radiance Fields (NeRF) [29] were proposed for 3D representation and high-fidelity novel view synthesis. It employs an implicit function to directly map each point's spatial information (location and direction) to attributes (color and density). However, most NeRF-based", + "bbox": [ + 75, + 797, + 468, + 875 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "methods [23,49,54,55] are scene-specific, thus taking much time to train from scratch for novel scenes in abundant multi-view images, which limits the practical applications.", + "bbox": [ + 500, + 268, + 890, + 316 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In this work, we bridge the gap between point clouds and NeRF, thus proposing a novel point cloud renderer, called Point2Pix, to synthesize photo-realistic images from colored point clouds. Compared with most NeRF-based methods [23, 29, 53, 54], ours does not necessarily require multiview images or fine-tuning procedures for indoor scenes.", + "bbox": [ + 496, + 316, + 892, + 407 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "First, point clouds are treated as underlying anchors of NeRF. The training process of NeRF is to learn 3D point attributes from given locations. Because there is no mapping ground truth for multi-view images, NeRF-based methods [23, 29] indirectly train their networks with a pixel reconstruction loss. Note that point clouds are exactly made up of points with location and attributes, thus can provide training pairs for the mapping function to conduct supervised learning and improve performance.", + "bbox": [ + 496, + 411, + 893, + 547 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Then, point clouds can also improve the efficiency of ray sampling. NeRF-based methods [23, 29, 54] learn the 3D shape and structure from multi-view images, which do not involve geometric prior in novel scenes. Thus, dense uniform sampling [5, 46] or coarse-to-fine sampling [29, 54] were used to synthesize high-quality images. These strategies are inefficient because most of the locations in 3D scenes are empty [23, 31]. Since point clouds represent a relatively fine shape of 3D scenes, the area around existing points deserves more attention. Based on this observation, we propose a point-guided sampling strategy to mainly focus on the local area of points in the point cloud. It can significantly reduce the number of required samples while maintaining decent synthesis accuracy.", + "bbox": [ + 496, + 550, + 893, + 762 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Further, point-based networks can provide 3D features prior to subsequent applications, general for novel scenes. Although many methods [7,18,36,37] have been proposed for various point cloud understanding tasks, they are usually designed for existing points. In this work, we propose Multi-scale Radiance Fields, including Point Encoder and MLP networks, to extract multi-scale features for any location in the scene. These 3D point features are discriminative and general, ensuring finetuning-free rendering. Also, in", + "bbox": [ + 496, + 763, + 893, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*Corresponding author.", + "bbox": [ + 94, + 886, + 220, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "8349", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "spired by recent NeRF-based image generators [19, 22, 57], we render the 3D point features as multi-scale feature maps. Our fusion decoder gradually synthesizes high-resolution images. It can not only fill the possible holes but also improve the quality of rendered images. Our main contributions are summarized as follows.", + "bbox": [ + 75, + 90, + 472, + 181 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We propose Point2Pix to link point clouds with image space, which renders point clouds into photo-realistic images.", + "- We present an efficient ray sampling strategy and fusion decoder to greatly decrease the number of samples in each ray and the total number of rays, thus accelerating the rendering process.", + "- We propose Multi-scale Radiance Fields, which extract discriminative 3D prior for arbitrary 3D locations.", + "- Extensive experiments and ablation studies on indoor datasets demonstrate the effectiveness and generalization of the proposed method." + ], + "bbox": [ + 94, + 191, + 468, + 402 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 417, + 218, + 431 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this section, we briefly review the related works, including various point renderers, point-based networks in extracting 3D point features, and NeRF-based synthesis.", + "bbox": [ + 75, + 441, + 468, + 488 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Point-based Rendering", + "text_level": 1, + "bbox": [ + 76, + 497, + 290, + 513 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Traditional Point Rendering [38,42,58] is based on computer graphics, which generates images from point clouds by simulating the physical process of imaging, considering geometry [44], material [12], BRDF [16], and lighting [21]. The rendering pipeline is general for arbitrary scenes. But it cannot fill missing points and thus generate vacant pixels.", + "bbox": [ + 75, + 520, + 468, + 611 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In the deep learning era, neural-based point renderers [10, 11, 41] made great progress in generating images from point clouds. They first extract multi-scale projected features from point clouds and then use a decoder to generate images. NPBG [11] augments each point by a neural descriptor to encode local geometry and appearance. NPCR [10] represents point features by 3D Convolution Neural Network (CNN), and converts the 3D representation to multi-plane images. Different from these methods, our Point2Pix combines a more discriminative point encoder with the renderer pipeline of NeRF, thus achieving better performance.", + "bbox": [ + 75, + 611, + 470, + 792 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. Point-based Networks", + "text_level": 1, + "bbox": [ + 76, + 801, + 282, + 816 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Point-based networks have been developed for many years [7, 8, 17, 18, 36, 37]. For general point understanding, PointNet [36] utilizes point-wise Multi-Layer Perception (MLP) and Pooing to extract features for 3D classification and semantic segmentation, while not capturing local", + "bbox": [ + 75, + 824, + 468, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "structures. PointNet++ [37] introduces hierarchical feature learning to encode local point features. Although 3D CNN can also deal with point cloud data after voxelization, the maximal resolution of 3D volumes is low because of huge memory consumption and slow computation. Thus, sparse 3D CNNs [7, 17, 20, 45] draw more attention. SparseConvNet [18] differs from previous sparse convolutional networks since it uses a rectangular grid, instead of dilating the observation. In this paper, we adopt a more efficient sparse 3D CNN - MinkowskiEngine [7] - as the basic point encoder to extract 3D prior from point clouds.", + "bbox": [ + 496, + 90, + 890, + 258 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.3. NeRF-based Synthesis", + "text_level": 1, + "bbox": [ + 500, + 263, + 707, + 280 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "NeRF [29] well balances neural network and physical rendering, thus achieving state-of-the-art performance in novel view synthesis. To handle dynamic scenes where objects move, a deformable function is learned to align different frames [24, 33]. For human reconstruction and synthesis, many methods, such as Neural-Body [35], Neural-Actor [25], and Anim-NeRF [6], introduce the parameterized human model SMPL [26] as a strong 3D prior and achieve impressive performance. To generate high-resolution images, methods of [19,22,32,57] first render low-resolution feature maps instead of images, then upsample features to the final images via 2D CNN. NeRF's input is only multi-view images and camera parameters, when combined with 3D prior, such as depth and point cloud, the performance can be further improved [1,13,31,51]. Our model also combines deep learning with physical rendering, while taking more advantage of point clouds as 3D priors to render decent-quality images in general indoor scenes.", + "bbox": [ + 496, + 287, + 890, + 559 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3. Our Approach", + "text_level": 1, + "bbox": [ + 500, + 571, + 648, + 589 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "For a point cloud $\\mathbf{P} = \\cup_{k=1}^{K}\\{\\mathbf{p}_k, \\mathbf{c}_k\\}$ with $K$ points, $\\mathbf{p}_k = (x_k, y_k, z_k) \\in \\mathbb{R}^3$ and corresponding colors $\\mathbf{c}_k = (r_k, g_k, b_k) \\in \\mathbb{R}^3$ , our goal is to synthesize a high-fidelity image $\\hat{I}$ at the given camera parameter $\\mathbf{V}$ via our proposed renderer (Point2Pix) $\\mathcal{R}$ , formulated as", + "bbox": [ + 496, + 595, + 890, + 672 + ], + "page_idx": 1 + }, + { + "type": "equation", + "text": "\n$$\nI = \\mathcal {R} (\\mathbf {P}, V), \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 647, + 680, + 890, + 696 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "where $V$ is represented by $H\\times W$ rays $\\mathbf{r}$ . Each ray starts from camera center $\\mathbf{o}$ in pixel direction $\\mathbf{d}$ .", + "bbox": [ + 496, + 703, + 890, + 733 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To begin with, we introduce the background knowledge of NeRF in Sec. 3.1. Then, we propose an efficient point-based ray sampling strategy in Sec. 3.2. We also build a network to extract multi-scale 3D prior from point clouds in Sec. 3.3. Finally, we show how to combine the point feature with NeRF to render target images in Sec. 3.4. The overview of our framework can be seen in Fig. 1.", + "bbox": [ + 496, + 734, + 890, + 839 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3.1. Preliminary", + "text_level": 1, + "bbox": [ + 500, + 847, + 629, + 863 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Given multi-view camera-calibrated images of a scene, NeRF [29] synthesizes high-quality novel view images. It", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "8350", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/f4ae831eaf763c1f6bc104608a0707afa4dd29d54d371c72f46b8a1a02717fab.jpg", + "image_caption": [ + "Point Cloud" + ], + "image_footnote": [], + "bbox": [ + 86, + 157, + 263, + 258 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/57df3ec9cbd3bf6cb00f4953953a95cc6718c1881dbf9d105ec106b71c938f28.jpg", + "image_caption": [ + "(a) Multi-scale Radiance Fields", + "(b) Fusion & Upsampling", + "Figure 1. Overview of our proposed Point2Pix. (a) Multi-scale Radiance Fields. For an input point cloud, we first extract multiple 3D feature volumes in four scales. Next, for any queried point, we first linearly interpolate the coarse features from these feature volumes and infer the final features through MLP networks. (b) Fusion and Upsampling. Four 2D feature maps are respectively rendered through NeRF. They are fused with the previous 2D CNN output and then are upsampled by 2 times. (c) Fusion Decoding. We finally design a neural renderer to gradually synthesize target images from the projected feature maps." + ], + "image_footnote": [], + "bbox": [ + 267, + 109, + 707, + 308 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/2fb5fe6ab56b12fad4715afb1117b3626e4de57005397550b57e024c60fd3bdd.jpg", + "image_caption": [ + "Image" + ], + "image_footnote": [], + "bbox": [ + 707, + 157, + 880, + 261 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "mainly consists of ray sampling, implicit function, and volume rendering.", + "bbox": [ + 75, + 436, + 467, + 465 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Ray Sampling. Starting from the camera center $\\mathbf{o}$ , ray sampling is the process that obtains a series of positions $\\mathbf{x}_i$ along ray $\\mathbf{r}$ with direction $\\mathbf{d}$ as", + "bbox": [ + 75, + 468, + 468, + 513 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {x} _ {i} = \\mathbf {0} + z _ {i} \\cdot \\mathbf {d}, \\quad i = 1, 2, \\dots , N, \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 158, + 530, + 468, + 546 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $z_{i}$ is the sampling depth and $N$ is the number of samples on each ray.", + "bbox": [ + 75, + 561, + 468, + 590 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Implicit Function. An implicit function $f_{\\theta}$ is trained as a mapping from each queried location $\\mathbf{x}_i$ and direction $\\mathbf{d}$ to corresponding colors $\\mathbf{c}_i = (r_i, g_i, b_i)$ and density $\\sigma_i$ , as", + "bbox": [ + 75, + 593, + 468, + 638 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\left(\\mathbf {c} _ {i}, \\sigma_ {i}\\right) = f _ {\\theta} \\left(\\mathbf {x} _ {i}, \\mathbf {d}\\right), \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 204, + 655, + 468, + 671 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $f_{\\theta}$ is an MLP network, and $\\theta$ is its parameter.", + "bbox": [ + 75, + 686, + 421, + 702 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Volume Rendering. Each ray (or pixel) color $\\hat{\\mathbf{c}}$ is calculated via volume rendering [28] as", + "bbox": [ + 75, + 703, + 467, + 733 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {\\mathbf {c}} = \\sum_ {i = 1} ^ {N} T _ {i} \\alpha_ {i} \\mathbf {c} _ {i},\n$$\n", + "text_format": "latex", + "bbox": [ + 200, + 748, + 310, + 789 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\alpha_ {i} = 1 - \\mathbf {e x p} (- \\sigma_ {i} \\delta_ {i}), \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 194, + 792, + 468, + 810 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nT _ {i} = \\mathbf {e x p} (- \\sum_ {j = 1} ^ {i - 1} \\sigma_ {j} \\delta_ {j}),\n$$\n", + "text_format": "latex", + "bbox": [ + 194, + 813, + 352, + 854 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\delta_{j}$ is the distance between neighbor samples along the ray $\\mathbf{r}$ .", + "bbox": [ + 75, + 869, + 468, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Point-guided Sampling", + "text_level": 1, + "bbox": [ + 500, + 435, + 712, + 452 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "According to Eq. (4), increasing the number of samples $N$ along each ray can generate more realistic results [29]. However, the required computing resources and running time will also linearly grow. Our model is based on a point cloud with a relatively fine shape prior. Thus, we propose point-guided sampling to achieve more efficient ray sampling through the guidance of the point cloud.", + "bbox": [ + 498, + 459, + 890, + 564 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "For any queried point $\\mathbf{x}_i$ , we first find the nearest neighbour point $\\mathbf{p}_i$ , then check whether $\\mathbf{x}_i$ is located in $\\mathbf{p}_i$ 's ball area with radius $r$ or not, as", + "bbox": [ + 498, + 564, + 890, + 609 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\left\\| \\mathbf {p} _ {i} - \\mathbf {x} _ {i} \\right\\| _ {2} \\leq r. \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 638, + 618, + 890, + 636 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "If the above condition is satisfied, we treat the queried point $\\mathbf{x}_i$ as a valid sample and obtain the point feature in Sec. 3.3. If there is no valid sample along one ray, we adopt uniform sampling from default near to far depth. As illustrated in Fig. 2. Compared with previous uniform and coarse-to-fine sampling [5, 29, 46], our sampling strategy reduces computation and memory costs.", + "bbox": [ + 498, + 642, + 890, + 750 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.3. Multi-scale Radiance Fields", + "text_level": 1, + "bbox": [ + 500, + 756, + 748, + 771 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We extract discriminative 3D point and ray features via constructing Multi-scale Radiance Fields, including Point Encoding and NeRF-based Feature Rendering.", + "bbox": [ + 498, + 779, + 890, + 824 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Point Encoding. Point Encoding is to output a discriminative 3D point feature for each valid sample $\\mathbf{x}_i$ . We adopt 3D sparse UNet from the Minkowski Engine (ME) [7] as the backbone of our point encoder. ME is an autodifferentiation library to build a 3D CNN for sparse tensors,", + "bbox": [ + 498, + 825, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "8351", + "bbox": [ + 480, + 944, + 513, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/c733eb00c0c5e45a7765d45370e8295e098c2d63a4e618cd0c04a155210ec529.jpg", + "image_caption": [ + "Figure 2. The proposed point-guided sampling. For any queried point $\\mathbf{x}_i$ , we find its nearest point $\\mathbf{p}_i$ in the point cloud. If $\\mathbf{x}_i$ is located in the ball area (with radius $r$ ) of $\\mathbf{p}_i$ , it is a valid sample. Invalid samples are omitted to improve sampling efficiency." + ], + "image_footnote": [], + "bbox": [ + 176, + 88, + 372, + 193 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "that are converted from point clouds. As illustrated in Fig. 1, our point encoder extracts multiple 3D feature volumes from the raw point cloud in $L$ different scales. We select $F_{l}$ at scale $l$ to construct multi-scale radiance fields.", + "bbox": [ + 76, + 291, + 467, + 349 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "For each valid sample $\\mathbf{x}_i$ at each scale $l$ , we query feature in $F_l$ to obtain the interpolated feature $F_i^l$ and employ an implicit function $\\Phi_l$ to infer density $\\sigma_i^l$ and final point feature $f_i^l$ for $\\mathbf{x}_i$ as", + "bbox": [ + 76, + 351, + 467, + 412 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\left(\\sigma_ {i} ^ {l}, \\mathbf {f} _ {i} ^ {l}\\right) = \\Phi_ {l} \\left(\\mathbf {F} _ {i} ^ {l}\\right) = \\Phi_ {l} \\left(\\mathbf {F} ^ {l} \\left[ \\mathbf {x} _ {i} \\right]\\right). \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 166, + 422, + 468, + 441 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "NeRF-based Feature Rendering. Then we render the queried 3D point features to 2D feature maps and generates images at different scales. At each feature scale $l$ , we aggregate density $\\sigma_{i}^{l}$ and feature $\\mathbf{f}_{i}^{l}$ to generate 2D feature map $\\mathbf{f}^{l}$ by volume rendering of NeRF [29] as", + "bbox": [ + 76, + 452, + 468, + 529 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {f} ^ {l} = \\sum_ {i = 1} ^ {N} \\mathbf {w} _ {i} ^ {l} \\mathbf {f} _ {i} ^ {l}, \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 138, + 540, + 468, + 589 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {w} _ {i} ^ {l} = \\mathbf {e x p} (- \\sum_ {j = 1} ^ {i - 1} \\sigma_ {j} ^ {l} \\delta_ {j}) (1 - \\mathbf {e x p} (- \\sigma_ {i} ^ {l} \\delta_ {i})).\n$$\n", + "text_format": "latex", + "bbox": [ + 135, + 585, + 408, + 626 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "So far, we obtained $L$ rendering feature maps $\\{\\mathbf{f}^l\\} \\in \\mathbb{R}^{C_l\\times H_l\\times W_l}$ , where $H_{l}$ and $W_{l}$ respectively represent the feature height and width, and $C_l$ is the number of channels.", + "bbox": [ + 76, + 638, + 468, + 686 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.4. Fusion Decoding", + "text_level": 1, + "bbox": [ + 76, + 695, + 241, + 710 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Although we propose an efficient ray sampling strategy to reduce memory consumption, it still requires more than 20 GB GPU memory to render target images with the size of $480 \\times 640$ , as shown in Tab. 4. In addition, there are still many holes to be filled in the 2D-rendered image space. To address these issues, we design a Fusion Decoder as a neural renderer that synthesizes final images from these rendered feature maps $\\mathbf{f}^l$ , $l \\in [1, L]$ by conditional convolution and upsampling modules.", + "bbox": [ + 75, + 719, + 468, + 854 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Fusion. Our conditional convolution is to fuse the previous layer's feature $\\mathcal{F}^{l-1}$ with the rendered features $\\mathbf{f}^l$ , which treats the rendered feature at each scale $l$ as the conditional", + "bbox": [ + 75, + 854, + 468, + 898 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "input. This module is inspired by SPADE [34], while we use Layer Normalization [2]. Specifically, as shown in Eq. (9), for the rendered feature map $\\mathbf{f}^l$ , we calculate the conditional parameters, including scale $\\gamma$ and bias $\\beta$ , by a Conv2D module. Then for feature $\\mathcal{F}^{l-1}$ from the previous stage, we normalize it by Layer Normalization and scale it by $\\gamma$ . Finally, the fused feature $\\mathcal{F}^l$ is obtained by adding the bias $\\beta$ as", + "bbox": [ + 498, + 90, + 890, + 196 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n(\\gamma , \\beta) = \\mathbf {C o n v 2 D} (\\mathbf {f} ^ {l}), \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 568, + 208, + 890, + 226 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {F} ^ {l - 1} = \\gamma \\cdot \\operatorname {L a y e r N o r m} (\\mathcal {F} ^ {l - 1}) + \\beta .\n$$\n", + "text_format": "latex", + "bbox": [ + 573, + 229, + 821, + 247 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Upsampling. We adopt PixelShuffle [43] as our upsampling modules that upsample the fused feature $\\mathcal{F}^{l-1}$ by 2 times at each stage, instead of using bilinear or nearest interpolation. PixelShuffle [43] is frequently adopted in the super-resolution task, which utilizes a convolution layer to extend the channel size and reshape them into the spatial size, as", + "bbox": [ + 498, + 260, + 890, + 364 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {F} ^ {l} = \\text {P i x e l s h u f f l e} (\\operatorname {C o n v 2 D} \\left(\\mathcal {F} ^ {l - 1}\\right), 2). \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 563, + 378, + 890, + 396 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "ToRGB. Finally, we introduce the decoder of the present large-scale generator, like [39], as a post-process to generate the final rendering image $\\hat{I}$ for the whole point cloud renderer.", + "bbox": [ + 498, + 409, + 890, + 468 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.5. Loss Function", + "text_level": 1, + "bbox": [ + 500, + 481, + 643, + 494 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "For the NeRF-based rendering images and neural rendering images, their optimization goals are the ground-truth images with target camera parameters. We employ point cloud loss, NeRF rendering loss, neural rendering loss, and perceptual loss to train the parameters of the proposed point encoder and fusion decoder as", + "bbox": [ + 498, + 505, + 890, + 594 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = \\lambda_ {p c} \\mathcal {L} _ {p c} + \\lambda_ {n r} \\mathcal {L} _ {n r} + \\lambda_ {p e r} \\mathcal {L} _ {p e r}, \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 573, + 609, + 890, + 627 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\lambda_{pc}$ , $\\lambda_{nr}$ , and $\\lambda_{per}$ respectively control weights of these losses.", + "bbox": [ + 498, + 638, + 890, + 666 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Point Cloud Loss. All points $\\mathbf{p}_k$ in raw point clouds provide ground-truth mapping from locations $\\mathbf{x}_k$ to densities $\\hat{\\sigma}_k$ and colors $\\hat{\\mathbf{c}}_k$ . Denoting the queried 3D densities and colors from Point2pix in point $\\mathbf{p}_k$ as $\\mathbf{c}_k$ and $\\sigma_k$ , the point cloud loss can be represented as", + "bbox": [ + 498, + 669, + 890, + 744 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {p c} = \\sum_ {k = 1} ^ {K} \\left(\\| \\hat {\\mathbf {c}} _ {k} - \\mathbf {c} _ {k} \\| ^ {2} + \\frac {1}{D} \\max (0, D - \\sigma_ {k})\\right). \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 519, + 757, + 890, + 799 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We encourage the predicted densities at $\\mathbf{p}_k$ to be greater than a threshold $D$ .", + "bbox": [ + 498, + 810, + 890, + 839 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Neural Rendering Loss. $\\mathcal{L}_{nr}$ is the MSE between rendered images $I$ from fusion decoder and ground truths $\\hat{I}$ as", + "bbox": [ + 498, + 840, + 890, + 869 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {n r} = \\left\\| \\hat {I} - I \\right\\| _ {2} ^ {2}. \\tag {12}\n$$\n", + "text_format": "latex", + "bbox": [ + 630, + 883, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "8352", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "table", + "img_path": "images/8c895429bdb6fb1ebbcb226a3cbfb3c04e4993d0f9571f029e71c3cea2296689.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
DatasetScanNet [9]ARKitScenes [3]
MetricsPSNR ↑SSIM ↑LPIPS ↓PSNR↑SSIM↑LPIPS↓
Pytorch3D [38]13.620.5280.77915.210.5810.756
Pix2PixHD [47]15.590.6010.61115.940.6360.605
NPCR [10]16.220.6590.57416.840.6610.518
NPBG++ [11]16.810.6710.58517.230.6920.511
ADOP [41]16.830.6990.57717.320.7070.495
Point-NeRF [51]17.530.6850.51717.610.7150.508
Point2Pix (Ours)18.470.7230.48418.840.7340.471
", + "bbox": [ + 158, + 87, + 812, + 227 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Table 1. Comparing our method with different point renderers on the ScanNet [9] and ARkitScenes [3] datasets. There is no finetuning process in this experiment, which demonstrates the generalization in novel scenes.", + "bbox": [ + 75, + 238, + 893, + 267 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Perceptual Loss. $\\mathcal{L}_{per}$ is a frequently used loss in image synthesis, which improves the realism of generation, as", + "bbox": [ + 76, + 292, + 470, + 324 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {p e r} = \\sum_ {l = 1} ^ {L} \\| \\phi (\\hat {I} ^ {l}) - \\phi (I ^ {l}) \\| _ {1}, \\tag {13}\n$$\n", + "text_format": "latex", + "bbox": [ + 163, + 335, + 468, + 377 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\phi (\\cdot)$ means extracting VGG features.", + "bbox": [ + 76, + 387, + 367, + 405 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 417, + 210, + 435 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In this section, we conduct experiments to demonstrate the effectiveness of our proposed method. First, we introduce the indoor datasets and evaluation metrics. Then, we quantitatively and qualitatively compare the proposed method with state-of-the-art point cloud renderers to show our advantages. Next, ablation studies are performed to validate the effect of each proposed module, including point-guided sampling, point encoder, and fusion decoder. Finally, we apply our method to point cloud applications.", + "bbox": [ + 75, + 443, + 468, + 580 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Experimental Settings", + "text_level": 1, + "bbox": [ + 76, + 589, + 284, + 606 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Datasets. We perform experiments on indoor datasets containing point cloud and multi-view images, including ScanNet [9] and ARKitScenes [3]. ScanNet [9] is an RGBD scanned dataset, which contains 2.5 million images at different views in 1,513 scenes. The dataset has been annotated with calibrated cameras and colored point clouds. We split the first 1,200 scenes as a training set and the rest as a testing set. ARkitScenes [3] is a 3D indoor-scene understanding dataset, whose scenes are captured by Apple iPad Pro. There are around 5,000 scenes, and we choose the first 4,500 scenes for training and the 500 scenes for testing.", + "bbox": [ + 75, + 613, + 468, + 779 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Metrics. We adopt three common metrics, including PSNR, SSIM [48], and LPIPS [56], to evaluate the performance of Point2Pix. They measure the reconstruction accuracy between the rendered images and ground-truth images.", + "bbox": [ + 75, + 779, + 470, + 840 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Evaluation. We evaluate the rendering quality of different methods in two aspects, including non-finetuning and finetuning. The non-finetuning evaluation means directly measuring the rendering quality in the testing datasets. As", + "bbox": [ + 73, + 840, + 470, + 901 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "for the finetuning evaluation, methods can refine their results on specific scenes to improve performance. Since finetuning evaluation in each case usually consumes much resources and time, we randomly choose 8 testing scenes from ScanNet datasets and the same number from the ArkitScene dataset for finetuning evaluation.", + "bbox": [ + 496, + 292, + 890, + 382 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Implementation Details. We adopt MinkUnet14A as our Point Encoder. The radius $r$ for point-guided sampling is 0.08 meters. The maximal number $N$ of samples for each ray is 128. We extract feature volumes with $L = 4$ scales. Thus the scales are $\\frac{1}{8}, \\frac{1}{4}, \\frac{1}{2}$ , and 1 respectively. The resolution of the final rendered images is $640 \\times 480$ . During training, the initial learning rate is 0.004 with AdamW [27] optimizer. It exponentially decays to 0.0004 till the end (by 500 epochs). We set $\\lambda_{pc} = 0.1$ , $\\lambda_{nr} = 1.0$ , and $\\lambda_{per} = 0.1$ empirically. The density threshold $D = 10$ . We train our model on 4 NVIDIA Titan-V GPUs, and the batch size is 1 for each GPU.", + "bbox": [ + 496, + 383, + 892, + 573 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2. Comparison with Point Renderers", + "text_level": 1, + "bbox": [ + 498, + 585, + 799, + 602 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We first compare our method with different point rendering methods by non-finetuning evaluation. After training, all methods are directly tested in novel scenes. The competitors include graphics-based point cloud renderer Pytorch3D [38], previous neural-based point renderers NPBG [11] and NPCR [10], and image generator Pix2PixHD [47]. For Pix2PixHD, we use it as an image-to-image generator to translate the rendered images from graphics-based point renderer [38] to the ground-truth images. The evaluation results are shown in Tab. 1. Ours achieves significantly higher accuracy than other solutions, which reflects the great advantage in practical applications.", + "bbox": [ + 496, + 608, + 890, + 790 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.3. Comparison with NeRF-based Synthesis", + "text_level": 1, + "bbox": [ + 498, + 800, + 844, + 816 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We also compare the proposed method with NeRF-based synthesis in both non-finetuning and finetuning evaluations. In this experiment, we adopt the same coarse-to-fine ray sampling as NeRF-based methods [29, 54] for a fair comparison. The results are illustrated in Tab. 2.", + "bbox": [ + 496, + 824, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "8353", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/d0bf4b39bf9f86667911d49061d315dd8ae484ef14abe0b1eba559a024083a61.jpg", + "image_caption": [ + "Figure 3. Qualitative comparison between different point renderers on the ScanNet [9]." + ], + "image_footnote": [], + "bbox": [ + 117, + 93, + 361, + 445 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/f7585fe2d6755c06a951fb3301276ab912f1810cf38e837a7c0c9878ad7e7cd3.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 362, + 95, + 604, + 445 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/92081ff11c5a11e2a58c0f6dce4feff4355233eb7c7f881eba59a1f58c7a7b06.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 604, + 95, + 846, + 443 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/60f26bc1269cfc2e930c5c693a1826e42b5db095914d4f0279694083e656ba2d.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodTimePSNR(↑)SSIM (↑)LPIPS(↓)
Point-NeRF [51]0 mins17.530.6850.517
Point2Pix (Ours)0 mins18.470.7230.484
NeRF [29]~30 hours21.330.7880.355
NSVF [23]~40 hours22.470.7910.337
PlenOctrees [54]~30 hours22.020.7950.341
Instant-NGP [30]20 mins21.940.7750.363
Plenoxels [53]20 mins22.350.7800.346
Point-NeRF [51]20 mins22.550.7920.336
Point2Pix (Ours)20 mins23.020.8150.318
", + "bbox": [ + 78, + 482, + 468, + 612 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2. Comparing our method with NeRF-based methods on the ScanNet dataset [9]. \"Time\" means the average finetuning time for all scenes.", + "bbox": [ + 75, + 621, + 468, + 664 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To achieve general view synthesis in novel scenes, MVS-NeRF [5] and IBRNet [46] combine image prior with NeRF, while ours combines the point cloud prior. For a fair comparison, we also pre-train these two methods on the same pretraining ScanNet dataset. Our method achieves the highest performance among all. Although NeRF [29], NSVF [23], and PlenOctrees [54] can achieve competitive accuracy, their training time is much longer. When training Instant-NGP [30], Plenoxels [53], Point-NeRF [51], and our Point2Pix in 20 minutes, ours achieves better performance. This experiment demonstrates the advantage of point cloud prior when combined with NeRF.", + "bbox": [ + 75, + 719, + 470, + 900 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.4. Qualitative Comparison", + "text_level": 1, + "bbox": [ + 500, + 484, + 720, + 502 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We also qualitatively compare our Point2Pix with other point renderers and NeRF-based synthesis. The visualization is illustrated in Fig. 3 and Fig. 4. The Graphics-based point renderer Pytorch3D [38] usually generates images with holes because of sparse points. Due to missing 3D prior, the generated images are not realistic. Ours achieves the best visual quality, which shows Point2Pix's superiority.", + "bbox": [ + 496, + 510, + 890, + 617 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.5. Ablation Studies", + "text_level": 1, + "bbox": [ + 500, + 630, + 663, + 645 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Effect of Point-guided Sampling. To prove the efficiency of our point-guided sampling, we replace our sampling with other strategies used in NeRF-based methods, including uniform [5, 46] and coarse-to-fine sampling [29, 54]. Uniform sampling means uniformly obtaining $N$ points on each ray in near-to-far depth. Coarse-to-fine sampling is proposed by the original NeRF [29]. The coarse stage uniformly samples $\\frac{N}{2}$ points and the fine stages samples $\\frac{N}{2}$ points according to the probability from the coarse stage.", + "bbox": [ + 496, + 655, + 890, + 792 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Our point-guided sampling uniformly samples $N$ points while only inferring the valid samples. The results are shown in Tab. 3. Since our sampling strategy considers the point cloud 3D prior, we significantly decrease the average number of samples and reduce the rendering time and GPU memory.", + "bbox": [ + 496, + 792, + 890, + 883 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Effect of Multi-scale Radiance Fields. Previous meth", + "bbox": [ + 500, + 885, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "8354", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/85643ba9d3708d810f312780237f59ae70708ed3d30c33d2aaad1808aa465eb9.jpg", + "image_caption": [ + "Figure 4. Qualitative comparison between different point renderers and NeRF-based methods on the ArkitScenes [3] dataset." + ], + "image_footnote": [], + "bbox": [ + 117, + 93, + 361, + 443 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/7bc30de3f5aae84e8edd9c2645d374ed6769fc0ef616a9df3797eb1d427940be.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 362, + 93, + 602, + 443 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/2e5ed07cc7f28ead059d991fe79783b33bd8dd0bab51774e1886bd08aa1cc31b.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 604, + 93, + 846, + 443 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/b029b3e30d3db903def912fb1e75cb055be3ce7f2029f58038a7fa91ffb2c360.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Ray Sampling# Val.PSNR (↑)Render Time (seconds, ↓)Train Memory (GB, ↓)
Uniform12817.963.138.54
Coarse-to-Fine12818.695.789.17
Point-Guide (Ours)15.618.470.926.68
", + "bbox": [ + 78, + 489, + 468, + 551 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Table 3. Comparison between different ray sampling strategies on ScanNet [9]. In our method, the mean sampling number for each ray is only 15.6, which is significantly less than the others.", + "bbox": [ + 75, + 563, + 468, + 606 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "ods, like GIRAFFE [32], HeadNeRF [22], StyleNeRF, and CIPS-3D [57], also render feature maps via NeRF, which can effectively reduce the memory and rendering time. However, different from ours, they only adopt a single scale of radiance fields. We validate our Multi-scale Radiance Fields in this experiment and show results in Tab. 4.", + "bbox": [ + 75, + 625, + 468, + 715 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We first study the effect of the number of rays. In the condition of a single scale, if we directly render the image at the final resolution by NeRF, the memory consumption is heavy, and the running time is long. Decreasing sampled rays and increasing upsampling scale can promote the synthesis quality and rendering efficiency. With the increasing number of NeRF scales, accuracy further improves, which validates the effectiveness of our multi-scale radiance fields. We finally adopt the combination in the last column to balance the accuracy and time.", + "bbox": [ + 75, + 717, + 468, + 868 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Selection of Point Encoder. In our Point2Pix, the Point Encoder is the backbone to provide multi-scale 3D features.", + "bbox": [ + 75, + 869, + 468, + 900 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In the literature of point cloud analysis, many point-based networks [7, 18, 36, 37] were proposed. We compare different backbones in this experiment.", + "bbox": [ + 496, + 492, + 890, + 537 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The candidate networks include PointNet++ [37], SparseConvNet [18], and MinkUnet [7] (MinkUnet14A and MinkUnet34C). We evaluate them by only changing the point encoder, and the results are shown in Tab. 5. PointNet++ [37] consumes the largest memory and takes the longest rendering time, while the final synthesized accuracy is low. MinkUnet achieves the best results and is faster than SparseConvNet [18]. We select MinkUnet14A as our point encoder since it is more efficient than MinkUnet34C.", + "bbox": [ + 496, + 537, + 892, + 672 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Effect of Fusion Decoder. Previous neural point encoders usually adopt image-to-image translator [40, 47] to render images from projected feature maps. We conduct this experiment to analyze the effect of our Fusion Decoder. We construct different alternatives by combining different decoder and fusion strategies, as shown in Tab. 6.", + "bbox": [ + 496, + 674, + 890, + 763 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "The combination between U-Net [40] and concatenation strategy is the most frequently adopted [10, 11, 41], while its performance is not high. When replacing the decoder with PixelShuffle [43], accuracy improves. It shows that the neural renderer does not require large respective fields as U-Net. When the concatenate strategy is replaced with our proposed fusion model, the performance is further improved, showing the rationality of our design.", + "bbox": [ + 496, + 763, + 890, + 885 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Effect of Point Cloud Loss. We perform this experiment", + "bbox": [ + 500, + 885, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "8355", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/09e3a40aea6a205ea5962d6ca6dfe1af30ad5c5315db117b159ebebc2d063ae8.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
# Scales11124
# Rays640 × 480320 × 24080 × 6080 × 6080 × 60
Upsampling×1×2×8×8×8
PSNR (↑)17.4917.8618.0518.1618.47
Rendering Time (seconds, ↓)13.123.560.850.920.96
Training Memory (GB, ↓)22.9311.126.276.686.95
", + "bbox": [ + 158, + 88, + 812, + 189 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/69968efc92e2fd5cdb4e04edd99ee8469c111728310053e647c8f6a8c2dd610f.jpg", + "table_caption": [ + "Table 4. Effect of different combinations in terms of the number of scales, number of rays and scale of upsampling. We choose the combination in the last column, which achieves the best performance and is also efficient." + ], + "table_footnote": [], + "table_body": "
Point EncoderTraining Memory (GB, ↓)Rendering Time (seconds, ↓)PSNR (dB, ↑)
PointNet++ [37]9.143.4116.53
SparseConvNet [18]8.182.1818.26
MinkUnet14A [7]6.950.9618.47
MinkUnet34C [7]8.261.4518.45
", + "bbox": [ + 78, + 244, + 467, + 329 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/d9121a9b44c8ad18d3e2d4566c7e4cc2595649263f21d5914e0a9bb9395bd66e.jpg", + "table_caption": [ + "Table 5. Comparison between different point encoders. We adopt MinkUnet14A [7] to extract the basic 3D prior since it achieves accurate synthesized results and is also lightweight." + ], + "table_footnote": [], + "table_body": "
DecoderFusion StrategyPSNR(↑)SSIM(↑)LPIPS(↓)
U-Net [40]Concatenate18.040.7080.511
PixelShuffle [43]Concatenate18.130.7120.499
PixelShuffle [43]SPADE (LayerNorm)18.470.7230.484
", + "bbox": [ + 78, + 378, + 467, + 452 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/ce40b533a5842cdbcfa72a162851f0971c4223e913bea68b46332d998eb5dda4.jpg", + "table_caption": [ + "Table 6. Comparison between different neural renderers." + ], + "table_footnote": [], + "table_body": "
λpc0.00.11.0
PSNR (dB, ↑)18.2318.4718.30
", + "bbox": [ + 78, + 477, + 467, + 510 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 7. The Effect of point cloud loss.", + "bbox": [ + 155, + 515, + 388, + 529 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "to validate the effect of point cloud loss. By setting different loss weight $\\lambda_{pc}$ , we obtain the results in Tab. 7. We conclude that point cloud loss indeed promotes the mapping process from point features to 3D attributes, thus improving the performance. Interestingly, larger $\\lambda_{pc}$ does not necessarily achieve better accuracy, which demonstrates the minor difference between point cloud attributes with NeRF's attributes.", + "bbox": [ + 75, + 556, + 468, + 676 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.6. Application: Point Cloud Sampling", + "text_level": 1, + "bbox": [ + 76, + 686, + 385, + 704 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Since our point encoder can extract multi-scale point features and predict the density and color attributes, we up-sample the raw point cloud by dense sampling and predict corresponding 3D attributes in the nearby area of existing points. As illustrated in Fig. 5, although there are no ground-truth dense points for us to perform supervised learning, our Point2Pix can still in-paint the missing points and insert many details for input point clouds.", + "bbox": [ + 75, + 710, + 468, + 830 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 76, + 844, + 194, + 859 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we have proposed a general point renderer, which can be directly utilized to render photo-realistic im", + "bbox": [ + 76, + 869, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/d083e1a1acc021345fb84bbca6a1f0acb5c65c8a0a9353410cd1762f45d6aa4b.jpg", + "image_caption": [ + "Figure 5. Our Point2Pix application in point cloud in-painting and upsampling. We upsample and fix the missing part of the raw point cloud by random and dense sampling around existing points." + ], + "image_footnote": [], + "bbox": [ + 501, + 244, + 890, + 414 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "ages in indoor scenes. We introduce the advantages of point cloud representation to NeRF where existing points provide ground truth pairs during training, the point area can guide the ray sampling process and the 3D prior feature can be generalized to novel scenes. We propose Multi-scale Radiance Fields to extract discriminative 3D features, point-guided sampling to efficiently reduce the number of valid samples, and a Fusion Decoder to synthesize realistic images. Experiments and ablation studies demonstrate that our Point2Pix achieves state-of-the-art synthesized performance. Our Point2Pix can also be directly employed to up-sample and in-paint the raw point cloud for indoor scenes.", + "bbox": [ + 496, + 489, + 890, + 671 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Limitation and Future Work. There are still common limitations in our proposed Point2Pix. First, the overall rendering time is long compared with recent caching-based rendering [53]. Second, apart from indoor scenes, it is still difficult to directly render photo-realistic images for arbitrary environments. In future work, we will accelerate the rendering speed by combining it with other 3D scene representations, such as octrees. We will also extend our present work to more real-world situations, like the human body.", + "bbox": [ + 496, + 675, + 890, + 811 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgments", + "text_level": 1, + "bbox": [ + 500, + 839, + 658, + 857 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This work is partially supported by Shenzhen Science and Technology Program KQTD20210811090149095.", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "8356", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Dejan Azinovic, Ricardo Martin-Brualla, Dan B. Goldman, Matthias Nießner, and Justus Thies. Neural RGB-D surface reconstruction. 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Open3d: A modern library for 3d data processing. arXiv, 2018. 1, 2" + ], + "bbox": [ + 501, + 92, + 890, + 462 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "8358", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/Point2Pix_ Photo-Realistic Point Cloud Rendering via Neural Radiance Fields/4b094faa-b5e5-466d-847b-fd9bdcef51ab_model.json b/2023/Point2Pix_ Photo-Realistic Point Cloud Rendering via Neural Radiance Fields/4b094faa-b5e5-466d-847b-fd9bdcef51ab_model.json new file mode 100644 index 0000000000000000000000000000000000000000..b727f825a5823f830583d6c110c6e14ecd3d3298 --- /dev/null +++ b/2023/Point2Pix_ Photo-Realistic Point Cloud Rendering via Neural Radiance Fields/4b094faa-b5e5-466d-847b-fd9bdcef51ab_model.json @@ -0,0 +1,2574 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.095, + 0.131, + 0.877, + 0.152 + ], + "angle": 0, + "content": "Point2Pix: Photo-Realistic Point Cloud Rendering via Neural Radiance Fields" + }, + { + "type": "text", + "bbox": [ + 0.277, + 0.18, + 0.692, + 0.199 + ], + "angle": 0, + "content": "Tao Hu\\(^{1}\\) Xiaogang Xu\\(^{1*}\\) Shu Liu\\(^{2}\\) Jiaya Jia\\(^{1,2}\\)" + }, + { + "type": "text", + "bbox": [ + 0.264, + 0.199, + 0.708, + 0.218 + ], + "angle": 0, + "content": "1 The Chinese University of Hong Kong 2 SmartMore" + }, + { + "type": "text", + "bbox": [ + 0.223, + 0.22, + 0.743, + 0.234 + ], + "angle": 0, + "content": "{taohu, xgxu, leojia}@cse.cuhk.edu.hk, liushuhust@gmail.com" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.269, + 0.314, + 0.285 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.302, + 0.473, + 0.56 + ], + "angle": 0, + "content": "Synthesizing photo-realistic images from a point cloud is challenging because of the sparsity of point cloud representation. Recent Neural Radiance Fields and extensions are proposed to synthesize realistic images from 2D input. In this paper, we present Point2Pix as a novel point renderer to link the 3D sparse point clouds with 2D dense image pixels. Taking advantage of the point cloud 3D prior and NeRF rendering pipeline, our method can synthesize high-quality images from colored point clouds, generally for novel indoor scenes. To improve the efficiency of ray sampling, we propose point-guided sampling, which focuses on valid samples. Also, we present Point Encoding to build Multiscale Radiance Fields that provide discriminative 3D point features. Finally, we propose Fusion Encoding to efficiently synthesize high-quality images. Extensive experiments on the ScanNet and ArkitScenes datasets demonstrate the effectiveness and generalization." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.59, + 0.21, + 0.607 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.617, + 0.47, + 0.798 + ], + "angle": 0, + "content": "Point cloud rendering aims to synthesize images from point clouds at given camera parameters, which has been frequently utilized in 3D visualization, navigation, and augmented reality. There are many advantages to point cloud representation, such as flexible shape and general 3D prior. However, since point clouds are generally produced by 3D scanners (RGBD or LiDAR) [3, 9, 14] or by Multi-View Stereo (MVS) from images [4, 15, 52], the points are usually sparsely distributed in 3D scenes. Although traditional graphics-based renderers [38, 42, 50, 58] can render point clouds to images without training or finetuning, the quality is not satisfying with hole artifacts and missing details [10]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.799, + 0.47, + 0.875 + ], + "angle": 0, + "content": "Recently, Neural Radiance Fields (NeRF) [29] were proposed for 3D representation and high-fidelity novel view synthesis. It employs an implicit function to directly map each point's spatial information (location and direction) to attributes (color and density). However, most NeRF-based" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.27, + 0.892, + 0.317 + ], + "angle": 0, + "content": "methods [23,49,54,55] are scene-specific, thus taking much time to train from scratch for novel scenes in abundant multi-view images, which limits the practical applications." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.318, + 0.893, + 0.409 + ], + "angle": 0, + "content": "In this work, we bridge the gap between point clouds and NeRF, thus proposing a novel point cloud renderer, called Point2Pix, to synthesize photo-realistic images from colored point clouds. Compared with most NeRF-based methods [23, 29, 53, 54], ours does not necessarily require multiview images or fine-tuning procedures for indoor scenes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.412, + 0.895, + 0.548 + ], + "angle": 0, + "content": "First, point clouds are treated as underlying anchors of NeRF. The training process of NeRF is to learn 3D point attributes from given locations. Because there is no mapping ground truth for multi-view images, NeRF-based methods [23, 29] indirectly train their networks with a pixel reconstruction loss. Note that point clouds are exactly made up of points with location and attributes, thus can provide training pairs for the mapping function to conduct supervised learning and improve performance." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.551, + 0.895, + 0.763 + ], + "angle": 0, + "content": "Then, point clouds can also improve the efficiency of ray sampling. NeRF-based methods [23, 29, 54] learn the 3D shape and structure from multi-view images, which do not involve geometric prior in novel scenes. Thus, dense uniform sampling [5, 46] or coarse-to-fine sampling [29, 54] were used to synthesize high-quality images. These strategies are inefficient because most of the locations in 3D scenes are empty [23, 31]. Since point clouds represent a relatively fine shape of 3D scenes, the area around existing points deserves more attention. Based on this observation, we propose a point-guided sampling strategy to mainly focus on the local area of points in the point cloud. It can significantly reduce the number of required samples while maintaining decent synthesis accuracy." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.895, + 0.903 + ], + "angle": 0, + "content": "Further, point-based networks can provide 3D features prior to subsequent applications, general for novel scenes. Although many methods [7,18,36,37] have been proposed for various point cloud understanding tasks, they are usually designed for existing points. In this work, we propose Multi-scale Radiance Fields, including Point Encoder and MLP networks, to extract multi-scale features for any location in the scene. These 3D point features are discriminative and general, ensuring finetuning-free rendering. Also, in" + }, + { + "type": "page_footnote", + "bbox": [ + 0.096, + 0.887, + 0.222, + 0.9 + ], + "angle": 0, + "content": "*Corresponding author." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8349" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.182 + ], + "angle": 0, + "content": "spired by recent NeRF-based image generators [19, 22, 57], we render the 3D point features as multi-scale feature maps. Our fusion decoder gradually synthesizes high-resolution images. It can not only fill the possible holes but also improve the quality of rendered images. Our main contributions are summarized as follows." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.192, + 0.47, + 0.239 + ], + "angle": 0, + "content": "- We propose Point2Pix to link point clouds with image space, which renders point clouds into photo-realistic images." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.248, + 0.47, + 0.31 + ], + "angle": 0, + "content": "- We present an efficient ray sampling strategy and fusion decoder to greatly decrease the number of samples in each ray and the total number of rays, thus accelerating the rendering process." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.318, + 0.469, + 0.35 + ], + "angle": 0, + "content": "- We propose Multi-scale Radiance Fields, which extract discriminative 3D prior for arbitrary 3D locations." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.359, + 0.469, + 0.404 + ], + "angle": 0, + "content": "- Extensive experiments and ablation studies on indoor datasets demonstrate the effectiveness and generalization of the proposed method." + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.192, + 0.47, + 0.404 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.418, + 0.22, + 0.433 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.443, + 0.47, + 0.489 + ], + "angle": 0, + "content": "In this section, we briefly review the related works, including various point renderers, point-based networks in extracting 3D point features, and NeRF-based synthesis." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.498, + 0.291, + 0.514 + ], + "angle": 0, + "content": "2.1. Point-based Rendering" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.521, + 0.47, + 0.612 + ], + "angle": 0, + "content": "Traditional Point Rendering [38,42,58] is based on computer graphics, which generates images from point clouds by simulating the physical process of imaging, considering geometry [44], material [12], BRDF [16], and lighting [21]. The rendering pipeline is general for arbitrary scenes. But it cannot fill missing points and thus generate vacant pixels." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.612, + 0.471, + 0.793 + ], + "angle": 0, + "content": "In the deep learning era, neural-based point renderers [10, 11, 41] made great progress in generating images from point clouds. They first extract multi-scale projected features from point clouds and then use a decoder to generate images. NPBG [11] augments each point by a neural descriptor to encode local geometry and appearance. NPCR [10] represents point features by 3D Convolution Neural Network (CNN), and converts the 3D representation to multi-plane images. Different from these methods, our Point2Pix combines a more discriminative point encoder with the renderer pipeline of NeRF, thus achieving better performance." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.802, + 0.283, + 0.817 + ], + "angle": 0, + "content": "2.2. Point-based Networks" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.47, + 0.903 + ], + "angle": 0, + "content": "Point-based networks have been developed for many years [7, 8, 17, 18, 36, 37]. For general point understanding, PointNet [36] utilizes point-wise Multi-Layer Perception (MLP) and Pooing to extract features for 3D classification and semantic segmentation, while not capturing local" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.259 + ], + "angle": 0, + "content": "structures. PointNet++ [37] introduces hierarchical feature learning to encode local point features. Although 3D CNN can also deal with point cloud data after voxelization, the maximal resolution of 3D volumes is low because of huge memory consumption and slow computation. Thus, sparse 3D CNNs [7, 17, 20, 45] draw more attention. SparseConvNet [18] differs from previous sparse convolutional networks since it uses a rectangular grid, instead of dilating the observation. In this paper, we adopt a more efficient sparse 3D CNN - MinkowskiEngine [7] - as the basic point encoder to extract 3D prior from point clouds." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.265, + 0.708, + 0.281 + ], + "angle": 0, + "content": "2.3. NeRF-based Synthesis" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.288, + 0.892, + 0.56 + ], + "angle": 0, + "content": "NeRF [29] well balances neural network and physical rendering, thus achieving state-of-the-art performance in novel view synthesis. To handle dynamic scenes where objects move, a deformable function is learned to align different frames [24, 33]. For human reconstruction and synthesis, many methods, such as Neural-Body [35], Neural-Actor [25], and Anim-NeRF [6], introduce the parameterized human model SMPL [26] as a strong 3D prior and achieve impressive performance. To generate high-resolution images, methods of [19,22,32,57] first render low-resolution feature maps instead of images, then upsample features to the final images via 2D CNN. NeRF's input is only multi-view images and camera parameters, when combined with 3D prior, such as depth and point cloud, the performance can be further improved [1,13,31,51]. Our model also combines deep learning with physical rendering, while taking more advantage of point clouds as 3D priors to render decent-quality images in general indoor scenes." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.572, + 0.649, + 0.59 + ], + "angle": 0, + "content": "3. Our Approach" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.597, + 0.892, + 0.673 + ], + "angle": 0, + "content": "For a point cloud \\(\\mathbf{P} = \\cup_{k=1}^{K}\\{\\mathbf{p}_k, \\mathbf{c}_k\\}\\) with \\(K\\) points, \\(\\mathbf{p}_k = (x_k, y_k, z_k) \\in \\mathbb{R}^3\\) and corresponding colors \\(\\mathbf{c}_k = (r_k, g_k, b_k) \\in \\mathbb{R}^3\\), our goal is to synthesize a high-fidelity image \\(\\hat{I}\\) at the given camera parameter \\(\\mathbf{V}\\) via our proposed renderer (Point2Pix) \\(\\mathcal{R}\\), formulated as" + }, + { + "type": "equation", + "bbox": [ + 0.648, + 0.681, + 0.891, + 0.697 + ], + "angle": 0, + "content": "\\[\nI = \\mathcal {R} (\\mathbf {P}, V), \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.704, + 0.891, + 0.734 + ], + "angle": 0, + "content": "where \\(V\\) is represented by \\(H\\times W\\) rays \\(\\mathbf{r}\\). Each ray starts from camera center \\(\\mathbf{o}\\) in pixel direction \\(\\mathbf{d}\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.84 + ], + "angle": 0, + "content": "To begin with, we introduce the background knowledge of NeRF in Sec. 3.1. Then, we propose an efficient point-based ray sampling strategy in Sec. 3.2. We also build a network to extract multi-scale 3D prior from point clouds in Sec. 3.3. Finally, we show how to combine the point feature with NeRF to render target images in Sec. 3.4. The overview of our framework can be seen in Fig. 1." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.848, + 0.63, + 0.864 + ], + "angle": 0, + "content": "3.1. Preliminary" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Given multi-view camera-calibrated images of a scene, NeRF [29] synthesizes high-quality novel view images. It" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8350" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.088, + 0.159, + 0.264, + 0.26 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.139, + 0.264, + 0.214, + 0.277 + ], + "angle": 0, + "content": "Point Cloud" + }, + { + "type": "image_caption", + "bbox": [ + 0.272, + 0.094, + 0.438, + 0.107 + ], + "angle": 0, + "content": "(a) Multi-scale Radiance Fields" + }, + { + "type": "image", + "bbox": [ + 0.269, + 0.11, + 0.709, + 0.309 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.283, + 0.311, + 0.419, + 0.324 + ], + "angle": 0, + "content": "(b) Fusion & Upsampling" + }, + { + "type": "image", + "bbox": [ + 0.709, + 0.159, + 0.882, + 0.262 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.773, + 0.265, + 0.813, + 0.277 + ], + "angle": 0, + "content": "Image" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.34, + 0.892, + 0.412 + ], + "angle": 0, + "content": "Figure 1. Overview of our proposed Point2Pix. (a) Multi-scale Radiance Fields. For an input point cloud, we first extract multiple 3D feature volumes in four scales. Next, for any queried point, we first linearly interpolate the coarse features from these feature volumes and infer the final features through MLP networks. (b) Fusion and Upsampling. Four 2D feature maps are respectively rendered through NeRF. They are fused with the previous 2D CNN output and then are upsampled by 2 times. (c) Fusion Decoding. We finally design a neural renderer to gradually synthesize target images from the projected feature maps." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.437, + 0.468, + 0.467 + ], + "angle": 0, + "content": "mainly consists of ray sampling, implicit function, and volume rendering." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.469, + 0.469, + 0.514 + ], + "angle": 0, + "content": "Ray Sampling. Starting from the camera center \\(\\mathbf{o}\\), ray sampling is the process that obtains a series of positions \\(\\mathbf{x}_i\\) along ray \\(\\mathbf{r}\\) with direction \\(\\mathbf{d}\\) as" + }, + { + "type": "equation", + "bbox": [ + 0.16, + 0.531, + 0.469, + 0.547 + ], + "angle": 0, + "content": "\\[\n\\mathbf {x} _ {i} = \\mathbf {0} + z _ {i} \\cdot \\mathbf {d}, \\quad i = 1, 2, \\dots , N, \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.562, + 0.469, + 0.592 + ], + "angle": 0, + "content": "where \\(z_{i}\\) is the sampling depth and \\(N\\) is the number of samples on each ray." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.594, + 0.469, + 0.64 + ], + "angle": 0, + "content": "Implicit Function. An implicit function \\( f_{\\theta} \\) is trained as a mapping from each queried location \\( \\mathbf{x}_i \\) and direction \\( \\mathbf{d} \\) to corresponding colors \\( \\mathbf{c}_i = (r_i, g_i, b_i) \\) and density \\( \\sigma_i \\), as" + }, + { + "type": "equation", + "bbox": [ + 0.205, + 0.656, + 0.469, + 0.672 + ], + "angle": 0, + "content": "\\[\n\\left(\\mathbf {c} _ {i}, \\sigma_ {i}\\right) = f _ {\\theta} \\left(\\mathbf {x} _ {i}, \\mathbf {d}\\right), \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.687, + 0.422, + 0.703 + ], + "angle": 0, + "content": "where \\( f_{\\theta} \\) is an MLP network, and \\( \\theta \\) is its parameter." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.704, + 0.468, + 0.734 + ], + "angle": 0, + "content": "Volume Rendering. Each ray (or pixel) color \\(\\hat{\\mathbf{c}}\\) is calculated via volume rendering [28] as" + }, + { + "type": "equation", + "bbox": [ + 0.202, + 0.749, + 0.312, + 0.79 + ], + "angle": 0, + "content": "\\[\n\\hat {\\mathbf {c}} = \\sum_ {i = 1} ^ {N} T _ {i} \\alpha_ {i} \\mathbf {c} _ {i},\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.196, + 0.794, + 0.469, + 0.811 + ], + "angle": 0, + "content": "\\[\n\\alpha_ {i} = 1 - \\mathbf {e x p} (- \\sigma_ {i} \\delta_ {i}), \\tag {4}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.196, + 0.814, + 0.353, + 0.856 + ], + "angle": 0, + "content": "\\[\nT _ {i} = \\mathbf {e x p} (- \\sum_ {j = 1} ^ {i - 1} \\sigma_ {j} \\delta_ {j}),\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.871, + 0.469, + 0.902 + ], + "angle": 0, + "content": "where \\(\\delta_{j}\\) is the distance between neighbor samples along the ray \\(\\mathbf{r}\\)." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.436, + 0.713, + 0.453 + ], + "angle": 0, + "content": "3.2. Point-guided Sampling" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.46, + 0.892, + 0.565 + ], + "angle": 0, + "content": "According to Eq. (4), increasing the number of samples \\(N\\) along each ray can generate more realistic results [29]. However, the required computing resources and running time will also linearly grow. Our model is based on a point cloud with a relatively fine shape prior. Thus, we propose point-guided sampling to achieve more efficient ray sampling through the guidance of the point cloud." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.565, + 0.892, + 0.61 + ], + "angle": 0, + "content": "For any queried point \\(\\mathbf{x}_i\\), we first find the nearest neighbour point \\(\\mathbf{p}_i\\), then check whether \\(\\mathbf{x}_i\\) is located in \\(\\mathbf{p}_i\\)'s ball area with radius \\(r\\) or not, as" + }, + { + "type": "equation", + "bbox": [ + 0.639, + 0.619, + 0.891, + 0.637 + ], + "angle": 0, + "content": "\\[\n\\left\\| \\mathbf {p} _ {i} - \\mathbf {x} _ {i} \\right\\| _ {2} \\leq r. \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.643, + 0.892, + 0.75 + ], + "angle": 0, + "content": "If the above condition is satisfied, we treat the queried point \\(\\mathbf{x}_i\\) as a valid sample and obtain the point feature in Sec. 3.3. If there is no valid sample along one ray, we adopt uniform sampling from default near to far depth. As illustrated in Fig. 2. Compared with previous uniform and coarse-to-fine sampling [5, 29, 46], our sampling strategy reduces computation and memory costs." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.757, + 0.749, + 0.772 + ], + "angle": 0, + "content": "3.3. Multi-scale Radiance Fields" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.78, + 0.892, + 0.825 + ], + "angle": 0, + "content": "We extract discriminative 3D point and ray features via constructing Multi-scale Radiance Fields, including Point Encoding and NeRF-based Feature Rendering." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.826, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Point Encoding. Point Encoding is to output a discriminative 3D point feature for each valid sample \\(\\mathbf{x}_i\\). We adopt 3D sparse UNet from the Minkowski Engine (ME) [7] as the backbone of our point encoder. ME is an autodifferentiation library to build a 3D CNN for sparse tensors," + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "8351" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.177, + 0.089, + 0.373, + 0.194 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.209, + 0.47, + 0.266 + ], + "angle": 0, + "content": "Figure 2. The proposed point-guided sampling. For any queried point \\(\\mathbf{x}_i\\), we find its nearest point \\(\\mathbf{p}_i\\) in the point cloud. If \\(\\mathbf{x}_i\\) is located in the ball area (with radius \\(r\\)) of \\(\\mathbf{p}_i\\), it is a valid sample. Invalid samples are omitted to improve sampling efficiency." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.292, + 0.468, + 0.351 + ], + "angle": 0, + "content": "that are converted from point clouds. As illustrated in Fig. 1, our point encoder extracts multiple 3D feature volumes from the raw point cloud in \\( L \\) different scales. We select \\( F_{l} \\) at scale \\( l \\) to construct multi-scale radiance fields." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.352, + 0.468, + 0.413 + ], + "angle": 0, + "content": "For each valid sample \\(\\mathbf{x}_i\\) at each scale \\(l\\), we query feature in \\(F_l\\) to obtain the interpolated feature \\(F_i^l\\) and employ an implicit function \\(\\Phi_l\\) to infer density \\(\\sigma_i^l\\) and final point feature \\(f_i^l\\) for \\(\\mathbf{x}_i\\) as" + }, + { + "type": "equation", + "bbox": [ + 0.168, + 0.423, + 0.469, + 0.442 + ], + "angle": 0, + "content": "\\[\n\\left(\\sigma_ {i} ^ {l}, \\mathbf {f} _ {i} ^ {l}\\right) = \\Phi_ {l} \\left(\\mathbf {F} _ {i} ^ {l}\\right) = \\Phi_ {l} \\left(\\mathbf {F} ^ {l} \\left[ \\mathbf {x} _ {i} \\right]\\right). \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.453, + 0.469, + 0.53 + ], + "angle": 0, + "content": "NeRF-based Feature Rendering. Then we render the queried 3D point features to 2D feature maps and generates images at different scales. At each feature scale \\(l\\), we aggregate density \\(\\sigma_{i}^{l}\\) and feature \\(\\mathbf{f}_{i}^{l}\\) to generate 2D feature map \\(\\mathbf{f}^{l}\\) by volume rendering of NeRF [29] as" + }, + { + "type": "equation", + "bbox": [ + 0.14, + 0.541, + 0.469, + 0.59 + ], + "angle": 0, + "content": "\\[\n\\mathbf {f} ^ {l} = \\sum_ {i = 1} ^ {N} \\mathbf {w} _ {i} ^ {l} \\mathbf {f} _ {i} ^ {l}, \\tag {7}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.137, + 0.587, + 0.41, + 0.627 + ], + "angle": 0, + "content": "\\[\n\\mathbf {w} _ {i} ^ {l} = \\mathbf {e x p} (- \\sum_ {j = 1} ^ {i - 1} \\sigma_ {j} ^ {l} \\delta_ {j}) (1 - \\mathbf {e x p} (- \\sigma_ {i} ^ {l} \\delta_ {i})).\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.64, + 0.469, + 0.687 + ], + "angle": 0, + "content": "So far, we obtained \\(L\\) rendering feature maps \\(\\{\\mathbf{f}^l\\} \\in \\mathbb{R}^{C_l\\times H_l\\times W_l}\\), where \\(H_{l}\\) and \\(W_{l}\\) respectively represent the feature height and width, and \\(C_l\\) is the number of channels." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.696, + 0.243, + 0.712 + ], + "angle": 0, + "content": "3.4. Fusion Decoding" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.469, + 0.856 + ], + "angle": 0, + "content": "Although we propose an efficient ray sampling strategy to reduce memory consumption, it still requires more than 20 GB GPU memory to render target images with the size of \\(480 \\times 640\\), as shown in Tab. 4. In addition, there are still many holes to be filled in the 2D-rendered image space. To address these issues, we design a Fusion Decoder as a neural renderer that synthesizes final images from these rendered feature maps \\(\\mathbf{f}^l\\), \\(l \\in [1, L]\\) by conditional convolution and upsampling modules." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.469, + 0.9 + ], + "angle": 0, + "content": "Fusion. Our conditional convolution is to fuse the previous layer's feature \\(\\mathcal{F}^{l-1}\\) with the rendered features \\(\\mathbf{f}^l\\), which treats the rendered feature at each scale \\(l\\) as the conditional" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.198 + ], + "angle": 0, + "content": "input. This module is inspired by SPADE [34], while we use Layer Normalization [2]. Specifically, as shown in Eq. (9), for the rendered feature map \\(\\mathbf{f}^l\\), we calculate the conditional parameters, including scale \\(\\gamma\\) and bias \\(\\beta\\), by a Conv2D module. Then for feature \\(\\mathcal{F}^{l-1}\\) from the previous stage, we normalize it by Layer Normalization and scale it by \\(\\gamma\\). Finally, the fused feature \\(\\mathcal{F}^l\\) is obtained by adding the bias \\(\\beta\\) as" + }, + { + "type": "equation", + "bbox": [ + 0.57, + 0.209, + 0.892, + 0.227 + ], + "angle": 0, + "content": "\\[\n(\\gamma , \\beta) = \\mathbf {C o n v 2 D} (\\mathbf {f} ^ {l}), \\tag {8}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.574, + 0.23, + 0.822, + 0.248 + ], + "angle": 0, + "content": "\\[\n\\mathcal {F} ^ {l - 1} = \\gamma \\cdot \\operatorname {L a y e r N o r m} (\\mathcal {F} ^ {l - 1}) + \\beta .\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.261, + 0.892, + 0.366 + ], + "angle": 0, + "content": "Upsampling. We adopt PixelShuffle [43] as our upsampling modules that upsample the fused feature \\(\\mathcal{F}^{l-1}\\) by 2 times at each stage, instead of using bilinear or nearest interpolation. PixelShuffle [43] is frequently adopted in the super-resolution task, which utilizes a convolution layer to extend the channel size and reshape them into the spatial size, as" + }, + { + "type": "equation", + "bbox": [ + 0.565, + 0.379, + 0.891, + 0.397 + ], + "angle": 0, + "content": "\\[\n\\mathcal {F} ^ {l} = \\text {P i x e l s h u f f l e} (\\operatorname {C o n v 2 D} \\left(\\mathcal {F} ^ {l - 1}\\right), 2). \\tag {9}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.41, + 0.892, + 0.469 + ], + "angle": 0, + "content": "ToRGB. Finally, we introduce the decoder of the present large-scale generator, like [39], as a post-process to generate the final rendering image \\(\\hat{I}\\) for the whole point cloud renderer." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.482, + 0.644, + 0.496 + ], + "angle": 0, + "content": "3.5. Loss Function" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.506, + 0.892, + 0.595 + ], + "angle": 0, + "content": "For the NeRF-based rendering images and neural rendering images, their optimization goals are the ground-truth images with target camera parameters. We employ point cloud loss, NeRF rendering loss, neural rendering loss, and perceptual loss to train the parameters of the proposed point encoder and fusion decoder as" + }, + { + "type": "equation", + "bbox": [ + 0.575, + 0.61, + 0.891, + 0.628 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = \\lambda_ {p c} \\mathcal {L} _ {p c} + \\lambda_ {n r} \\mathcal {L} _ {n r} + \\lambda_ {p e r} \\mathcal {L} _ {p e r}, \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.639, + 0.892, + 0.667 + ], + "angle": 0, + "content": "where \\(\\lambda_{pc}\\), \\(\\lambda_{nr}\\), and \\(\\lambda_{per}\\) respectively control weights of these losses." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.67, + 0.892, + 0.745 + ], + "angle": 0, + "content": "Point Cloud Loss. All points \\(\\mathbf{p}_k\\) in raw point clouds provide ground-truth mapping from locations \\(\\mathbf{x}_k\\) to densities \\(\\hat{\\sigma}_k\\) and colors \\(\\hat{\\mathbf{c}}_k\\). Denoting the queried 3D densities and colors from Point2pix in point \\(\\mathbf{p}_k\\) as \\(\\mathbf{c}_k\\) and \\(\\sigma_k\\), the point cloud loss can be represented as" + }, + { + "type": "equation", + "bbox": [ + 0.52, + 0.758, + 0.891, + 0.8 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {p c} = \\sum_ {k = 1} ^ {K} \\left(\\| \\hat {\\mathbf {c}} _ {k} - \\mathbf {c} _ {k} \\| ^ {2} + \\frac {1}{D} \\max (0, D - \\sigma_ {k})\\right). \\tag {11}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.811, + 0.891, + 0.84 + ], + "angle": 0, + "content": "We encourage the predicted densities at \\(\\mathbf{p}_k\\) to be greater than a threshold \\(D\\)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.842, + 0.891, + 0.871 + ], + "angle": 0, + "content": "Neural Rendering Loss. \\(\\mathcal{L}_{nr}\\) is the MSE between rendered images \\(I\\) from fusion decoder and ground truths \\(\\hat{I}\\) as" + }, + { + "type": "equation", + "bbox": [ + 0.632, + 0.884, + 0.891, + 0.902 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {n r} = \\left\\| \\hat {I} - I \\right\\| _ {2} ^ {2}. \\tag {12}\n\\]" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8352" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.16, + 0.088, + 0.813, + 0.228 + ], + "angle": 0, + "content": "
DatasetScanNet [9]ARKitScenes [3]
MetricsPSNR ↑SSIM ↑LPIPS ↓PSNR↑SSIM↑LPIPS↓
Pytorch3D [38]13.620.5280.77915.210.5810.756
Pix2PixHD [47]15.590.6010.61115.940.6360.605
NPCR [10]16.220.6590.57416.840.6610.518
NPBG++ [11]16.810.6710.58517.230.6920.511
ADOP [41]16.830.6990.57717.320.7070.495
Point-NeRF [51]17.530.6850.51717.610.7150.508
Point2Pix (Ours)18.470.7230.48418.840.7340.471
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.239, + 0.895, + 0.268 + ], + "angle": 0, + "content": "Table 1. Comparing our method with different point renderers on the ScanNet [9] and ARkitScenes [3] datasets. There is no finetuning process in this experiment, which demonstrates the generalization in novel scenes." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.293, + 0.471, + 0.325 + ], + "angle": 0, + "content": "Perceptual Loss. \\(\\mathcal{L}_{per}\\) is a frequently used loss in image synthesis, which improves the realism of generation, as" + }, + { + "type": "equation", + "bbox": [ + 0.165, + 0.336, + 0.47, + 0.378 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {p e r} = \\sum_ {l = 1} ^ {L} \\| \\phi (\\hat {I} ^ {l}) - \\phi (I ^ {l}) \\| _ {1}, \\tag {13}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.388, + 0.368, + 0.406 + ], + "angle": 0, + "content": "where \\(\\phi (\\cdot)\\) means extracting VGG features." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.419, + 0.211, + 0.436 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.444, + 0.47, + 0.581 + ], + "angle": 0, + "content": "In this section, we conduct experiments to demonstrate the effectiveness of our proposed method. First, we introduce the indoor datasets and evaluation metrics. Then, we quantitatively and qualitatively compare the proposed method with state-of-the-art point cloud renderers to show our advantages. Next, ablation studies are performed to validate the effect of each proposed module, including point-guided sampling, point encoder, and fusion decoder. Finally, we apply our method to point cloud applications." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.59, + 0.285, + 0.607 + ], + "angle": 0, + "content": "4.1. Experimental Settings" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.614, + 0.47, + 0.78 + ], + "angle": 0, + "content": "Datasets. We perform experiments on indoor datasets containing point cloud and multi-view images, including ScanNet [9] and ARKitScenes [3]. ScanNet [9] is an RGBD scanned dataset, which contains 2.5 million images at different views in 1,513 scenes. The dataset has been annotated with calibrated cameras and colored point clouds. We split the first 1,200 scenes as a training set and the rest as a testing set. ARkitScenes [3] is a 3D indoor-scene understanding dataset, whose scenes are captured by Apple iPad Pro. There are around 5,000 scenes, and we choose the first 4,500 scenes for training and the 500 scenes for testing." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.471, + 0.841 + ], + "angle": 0, + "content": "Metrics. We adopt three common metrics, including PSNR, SSIM [48], and LPIPS [56], to evaluate the performance of Point2Pix. They measure the reconstruction accuracy between the rendered images and ground-truth images." + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.841, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Evaluation. We evaluate the rendering quality of different methods in two aspects, including non-finetuning and finetuning. The non-finetuning evaluation means directly measuring the rendering quality in the testing datasets. As" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.293, + 0.892, + 0.383 + ], + "angle": 0, + "content": "for the finetuning evaluation, methods can refine their results on specific scenes to improve performance. Since finetuning evaluation in each case usually consumes much resources and time, we randomly choose 8 testing scenes from ScanNet datasets and the same number from the ArkitScene dataset for finetuning evaluation." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.384, + 0.893, + 0.574 + ], + "angle": 0, + "content": "Implementation Details. We adopt MinkUnet14A as our Point Encoder. The radius \\( r \\) for point-guided sampling is 0.08 meters. The maximal number \\( N \\) of samples for each ray is 128. We extract feature volumes with \\( L = 4 \\) scales. Thus the scales are \\( \\frac{1}{8}, \\frac{1}{4}, \\frac{1}{2} \\), and 1 respectively. The resolution of the final rendered images is \\( 640 \\times 480 \\). During training, the initial learning rate is 0.004 with AdamW [27] optimizer. It exponentially decays to 0.0004 till the end (by 500 epochs). We set \\( \\lambda_{pc} = 0.1 \\), \\( \\lambda_{nr} = 1.0 \\), and \\( \\lambda_{per} = 0.1 \\) empirically. The density threshold \\( D = 10 \\). We train our model on 4 NVIDIA Titan-V GPUs, and the batch size is 1 for each GPU." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.586, + 0.8, + 0.603 + ], + "angle": 0, + "content": "4.2. Comparison with Point Renderers" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.609, + 0.892, + 0.791 + ], + "angle": 0, + "content": "We first compare our method with different point rendering methods by non-finetuning evaluation. After training, all methods are directly tested in novel scenes. The competitors include graphics-based point cloud renderer Pytorch3D [38], previous neural-based point renderers NPBG [11] and NPCR [10], and image generator Pix2PixHD [47]. For Pix2PixHD, we use it as an image-to-image generator to translate the rendered images from graphics-based point renderer [38] to the ground-truth images. The evaluation results are shown in Tab. 1. Ours achieves significantly higher accuracy than other solutions, which reflects the great advantage in practical applications." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.801, + 0.846, + 0.818 + ], + "angle": 0, + "content": "4.3. Comparison with NeRF-based Synthesis" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We also compare the proposed method with NeRF-based synthesis in both non-finetuning and finetuning evaluations. In this experiment, we adopt the same coarse-to-fine ray sampling as NeRF-based methods [29, 54] for a fair comparison. The results are illustrated in Tab. 2." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8353" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.118, + 0.094, + 0.362, + 0.446 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.364, + 0.096, + 0.605, + 0.446 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.606, + 0.097, + 0.848, + 0.444 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.226, + 0.455, + 0.743, + 0.47 + ], + "angle": 0, + "content": "Figure 3. Qualitative comparison between different point renderers on the ScanNet [9]." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.483, + 0.47, + 0.613 + ], + "angle": 0, + "content": "
MethodTimePSNR(↑)SSIM (↑)LPIPS(↓)
Point-NeRF [51]0 mins17.530.6850.517
Point2Pix (Ours)0 mins18.470.7230.484
NeRF [29]~30 hours21.330.7880.355
NSVF [23]~40 hours22.470.7910.337
PlenOctrees [54]~30 hours22.020.7950.341
Instant-NGP [30]20 mins21.940.7750.363
Plenoxels [53]20 mins22.350.7800.346
Point-NeRF [51]20 mins22.550.7920.336
Point2Pix (Ours)20 mins23.020.8150.318
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.622, + 0.47, + 0.665 + ], + "angle": 0, + "content": "Table 2. Comparing our method with NeRF-based methods on the ScanNet dataset [9]. \"Time\" means the average finetuning time for all scenes." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.471, + 0.901 + ], + "angle": 0, + "content": "To achieve general view synthesis in novel scenes, MVS-NeRF [5] and IBRNet [46] combine image prior with NeRF, while ours combines the point cloud prior. For a fair comparison, we also pre-train these two methods on the same pretraining ScanNet dataset. Our method achieves the highest performance among all. Although NeRF [29], NSVF [23], and PlenOctrees [54] can achieve competitive accuracy, their training time is much longer. When training Instant-NGP [30], Plenoxels [53], Point-NeRF [51], and our Point2Pix in 20 minutes, ours achieves better performance. This experiment demonstrates the advantage of point cloud prior when combined with NeRF." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.486, + 0.722, + 0.503 + ], + "angle": 0, + "content": "4.4. Qualitative Comparison" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.511, + 0.892, + 0.618 + ], + "angle": 0, + "content": "We also qualitatively compare our Point2Pix with other point renderers and NeRF-based synthesis. The visualization is illustrated in Fig. 3 and Fig. 4. The Graphics-based point renderer Pytorch3D [38] usually generates images with holes because of sparse points. Due to missing 3D prior, the generated images are not realistic. Ours achieves the best visual quality, which shows Point2Pix's superiority." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.631, + 0.665, + 0.646 + ], + "angle": 0, + "content": "4.5. Ablation Studies" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.656, + 0.892, + 0.793 + ], + "angle": 0, + "content": "Effect of Point-guided Sampling. To prove the efficiency of our point-guided sampling, we replace our sampling with other strategies used in NeRF-based methods, including uniform [5, 46] and coarse-to-fine sampling [29, 54]. Uniform sampling means uniformly obtaining \\(N\\) points on each ray in near-to-far depth. Coarse-to-fine sampling is proposed by the original NeRF [29]. The coarse stage uniformly samples \\(\\frac{N}{2}\\) points and the fine stages samples \\(\\frac{N}{2}\\) points according to the probability from the coarse stage." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.794, + 0.892, + 0.884 + ], + "angle": 0, + "content": "Our point-guided sampling uniformly samples \\(N\\) points while only inferring the valid samples. The results are shown in Tab. 3. Since our sampling strategy considers the point cloud 3D prior, we significantly decrease the average number of samples and reduce the rendering time and GPU memory." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.886, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Effect of Multi-scale Radiance Fields. Previous meth" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8354" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.118, + 0.094, + 0.362, + 0.444 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.364, + 0.094, + 0.603, + 0.444 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.605, + 0.094, + 0.848, + 0.444 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.115, + 0.452, + 0.851, + 0.467 + ], + "angle": 0, + "content": "Figure 4. Qualitative comparison between different point renderers and NeRF-based methods on the ArkitScenes [3] dataset." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.49, + 0.47, + 0.553 + ], + "angle": 0, + "content": "
Ray Sampling# Val.PSNR (↑)Render Time (seconds, ↓)Train Memory (GB, ↓)
Uniform12817.963.138.54
Coarse-to-Fine12818.695.789.17
Point-Guide (Ours)15.618.470.926.68
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.564, + 0.47, + 0.607 + ], + "angle": 0, + "content": "Table 3. Comparison between different ray sampling strategies on ScanNet [9]. In our method, the mean sampling number for each ray is only 15.6, which is significantly less than the others." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.626, + 0.469, + 0.717 + ], + "angle": 0, + "content": "ods, like GIRAFFE [32], HeadNeRF [22], StyleNeRF, and CIPS-3D [57], also render feature maps via NeRF, which can effectively reduce the memory and rendering time. However, different from ours, they only adopt a single scale of radiance fields. We validate our Multi-scale Radiance Fields in this experiment and show results in Tab. 4." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.718, + 0.469, + 0.869 + ], + "angle": 0, + "content": "We first study the effect of the number of rays. In the condition of a single scale, if we directly render the image at the final resolution by NeRF, the memory consumption is heavy, and the running time is long. Decreasing sampled rays and increasing upsampling scale can promote the synthesis quality and rendering efficiency. With the increasing number of NeRF scales, accuracy further improves, which validates the effectiveness of our multi-scale radiance fields. We finally adopt the combination in the last column to balance the accuracy and time." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.87, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Selection of Point Encoder. In our Point2Pix, the Point Encoder is the backbone to provide multi-scale 3D features." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.493, + 0.892, + 0.538 + ], + "angle": 0, + "content": "In the literature of point cloud analysis, many point-based networks [7, 18, 36, 37] were proposed. We compare different backbones in this experiment." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.539, + 0.893, + 0.674 + ], + "angle": 0, + "content": "The candidate networks include PointNet++ [37], SparseConvNet [18], and MinkUnet [7] (MinkUnet14A and MinkUnet34C). We evaluate them by only changing the point encoder, and the results are shown in Tab. 5. PointNet++ [37] consumes the largest memory and takes the longest rendering time, while the final synthesized accuracy is low. MinkUnet achieves the best results and is faster than SparseConvNet [18]. We select MinkUnet14A as our point encoder since it is more efficient than MinkUnet34C." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.675, + 0.892, + 0.765 + ], + "angle": 0, + "content": "Effect of Fusion Decoder. Previous neural point encoders usually adopt image-to-image translator [40, 47] to render images from projected feature maps. We conduct this experiment to analyze the effect of our Fusion Decoder. We construct different alternatives by combining different decoder and fusion strategies, as shown in Tab. 6." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.886 + ], + "angle": 0, + "content": "The combination between U-Net [40] and concatenation strategy is the most frequently adopted [10, 11, 41], while its performance is not high. When replacing the decoder with PixelShuffle [43], accuracy improves. It shows that the neural renderer does not require large respective fields as U-Net. When the concatenate strategy is replaced with our proposed fusion model, the performance is further improved, showing the rationality of our design." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.886, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Effect of Point Cloud Loss. We perform this experiment" + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8355" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.16, + 0.089, + 0.813, + 0.19 + ], + "angle": 0, + "content": "
# Scales11124
# Rays640 × 480320 × 24080 × 6080 × 6080 × 60
Upsampling×1×2×8×8×8
PSNR (↑)17.4917.8618.0518.1618.47
Rendering Time (seconds, ↓)13.123.560.850.920.96
Training Memory (GB, ↓)22.9311.126.276.686.95
" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.194, + 0.893, + 0.222 + ], + "angle": 0, + "content": "Table 4. Effect of different combinations in terms of the number of scales, number of rays and scale of upsampling. We choose the combination in the last column, which achieves the best performance and is also efficient." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.245, + 0.468, + 0.33 + ], + "angle": 0, + "content": "
Point EncoderTraining Memory (GB, ↓)Rendering Time (seconds, ↓)PSNR (dB, ↑)
PointNet++ [37]9.143.4116.53
SparseConvNet [18]8.182.1818.26
MinkUnet14A [7]6.950.9618.47
MinkUnet34C [7]8.261.4518.45
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.333, + 0.469, + 0.375 + ], + "angle": 0, + "content": "Table 5. Comparison between different point encoders. We adopt MinkUnet14A [7] to extract the basic 3D prior since it achieves accurate synthesized results and is also lightweight." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.38, + 0.468, + 0.453 + ], + "angle": 0, + "content": "
DecoderFusion StrategyPSNR(↑)SSIM(↑)LPIPS(↓)
U-Net [40]Concatenate18.040.7080.511
PixelShuffle [43]Concatenate18.130.7120.499
PixelShuffle [43]SPADE (LayerNorm)18.470.7230.484
" + }, + { + "type": "table_caption", + "bbox": [ + 0.104, + 0.46, + 0.441, + 0.474 + ], + "angle": 0, + "content": "Table 6. Comparison between different neural renderers." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.478, + 0.468, + 0.511 + ], + "angle": 0, + "content": "
λpc0.00.11.0
PSNR (dB, ↑)18.2318.4718.30
" + }, + { + "type": "table_caption", + "bbox": [ + 0.156, + 0.516, + 0.39, + 0.53 + ], + "angle": 0, + "content": "Table 7. The Effect of point cloud loss." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.557, + 0.469, + 0.678 + ], + "angle": 0, + "content": "to validate the effect of point cloud loss. By setting different loss weight \\(\\lambda_{pc}\\), we obtain the results in Tab. 7. We conclude that point cloud loss indeed promotes the mapping process from point features to 3D attributes, thus improving the performance. Interestingly, larger \\(\\lambda_{pc}\\) does not necessarily achieve better accuracy, which demonstrates the minor difference between point cloud attributes with NeRF's attributes." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.687, + 0.387, + 0.705 + ], + "angle": 0, + "content": "4.6. Application: Point Cloud Sampling" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.711, + 0.469, + 0.831 + ], + "angle": 0, + "content": "Since our point encoder can extract multi-scale point features and predict the density and color attributes, we up-sample the raw point cloud by dense sampling and predict corresponding 3D attributes in the nearby area of existing points. As illustrated in Fig. 5, although there are no ground-truth dense points for us to perform supervised learning, our Point2Pix can still in-paint the missing points and insert many details for input point clouds." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.845, + 0.196, + 0.861 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.469, + 0.901 + ], + "angle": 0, + "content": "In this paper, we have proposed a general point renderer, which can be directly utilized to render photo-realistic im" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.245, + 0.892, + 0.415 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.43, + 0.893, + 0.473 + ], + "angle": 0, + "content": "Figure 5. Our Point2Pix application in point cloud in-painting and upsampling. We upsample and fix the missing part of the raw point cloud by random and dense sampling around existing points." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.49, + 0.892, + 0.672 + ], + "angle": 0, + "content": "ages in indoor scenes. We introduce the advantages of point cloud representation to NeRF where existing points provide ground truth pairs during training, the point area can guide the ray sampling process and the 3D prior feature can be generalized to novel scenes. We propose Multi-scale Radiance Fields to extract discriminative 3D features, point-guided sampling to efficiently reduce the number of valid samples, and a Fusion Decoder to synthesize realistic images. Experiments and ablation studies demonstrate that our Point2Pix achieves state-of-the-art synthesized performance. Our Point2Pix can also be directly employed to up-sample and in-paint the raw point cloud for indoor scenes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.676, + 0.892, + 0.813 + ], + "angle": 0, + "content": "Limitation and Future Work. There are still common limitations in our proposed Point2Pix. First, the overall rendering time is long compared with recent caching-based rendering [53]. Second, apart from indoor scenes, it is still difficult to directly render photo-realistic images for arbitrary environments. In future work, we will accelerate the rendering speed by combining it with other 3D scene representations, such as octrees. We will also extend our present work to more real-world situations, like the human body." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.84, + 0.659, + 0.858 + ], + "angle": 0, + "content": "Acknowledgments" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "This work is partially supported by Shenzhen Science and Technology Program KQTD20210811090149095." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "8356" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.469, + 0.156 + ], + "angle": 0, + "content": "[1] Dejan Azinovic, Ricardo Martin-Brualla, Dan B. Goldman, Matthias Nießner, and Justus Thies. Neural RGB-D surface reconstruction. 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Recent Neural Radiance Fields and extensions are proposed to synthesize realistic images from 2D input. In this paper, we present Point2Pix as a novel point renderer to link the 3D sparse point clouds with 2D dense image pixels. Taking advantage of the point cloud 3D prior and NeRF rendering pipeline, our method can synthesize high-quality images from colored point clouds, generally for novel indoor scenes. To improve the efficiency of ray sampling, we propose point-guided sampling, which focuses on valid samples. Also, we present Point Encoding to build Multiscale Radiance Fields that provide discriminative 3D point features. Finally, we propose Fusion Encoding to efficiently synthesize high-quality images. Extensive experiments on the ScanNet and ArkitScenes datasets demonstrate the effectiveness and generalization. + +# 1. Introduction + +Point cloud rendering aims to synthesize images from point clouds at given camera parameters, which has been frequently utilized in 3D visualization, navigation, and augmented reality. There are many advantages to point cloud representation, such as flexible shape and general 3D prior. However, since point clouds are generally produced by 3D scanners (RGBD or LiDAR) [3, 9, 14] or by Multi-View Stereo (MVS) from images [4, 15, 52], the points are usually sparsely distributed in 3D scenes. Although traditional graphics-based renderers [38, 42, 50, 58] can render point clouds to images without training or finetuning, the quality is not satisfying with hole artifacts and missing details [10]. + +Recently, Neural Radiance Fields (NeRF) [29] were proposed for 3D representation and high-fidelity novel view synthesis. It employs an implicit function to directly map each point's spatial information (location and direction) to attributes (color and density). However, most NeRF-based + +methods [23,49,54,55] are scene-specific, thus taking much time to train from scratch for novel scenes in abundant multi-view images, which limits the practical applications. + +In this work, we bridge the gap between point clouds and NeRF, thus proposing a novel point cloud renderer, called Point2Pix, to synthesize photo-realistic images from colored point clouds. Compared with most NeRF-based methods [23, 29, 53, 54], ours does not necessarily require multiview images or fine-tuning procedures for indoor scenes. + +First, point clouds are treated as underlying anchors of NeRF. The training process of NeRF is to learn 3D point attributes from given locations. Because there is no mapping ground truth for multi-view images, NeRF-based methods [23, 29] indirectly train their networks with a pixel reconstruction loss. Note that point clouds are exactly made up of points with location and attributes, thus can provide training pairs for the mapping function to conduct supervised learning and improve performance. + +Then, point clouds can also improve the efficiency of ray sampling. NeRF-based methods [23, 29, 54] learn the 3D shape and structure from multi-view images, which do not involve geometric prior in novel scenes. Thus, dense uniform sampling [5, 46] or coarse-to-fine sampling [29, 54] were used to synthesize high-quality images. These strategies are inefficient because most of the locations in 3D scenes are empty [23, 31]. Since point clouds represent a relatively fine shape of 3D scenes, the area around existing points deserves more attention. Based on this observation, we propose a point-guided sampling strategy to mainly focus on the local area of points in the point cloud. It can significantly reduce the number of required samples while maintaining decent synthesis accuracy. + +Further, point-based networks can provide 3D features prior to subsequent applications, general for novel scenes. Although many methods [7,18,36,37] have been proposed for various point cloud understanding tasks, they are usually designed for existing points. In this work, we propose Multi-scale Radiance Fields, including Point Encoder and MLP networks, to extract multi-scale features for any location in the scene. These 3D point features are discriminative and general, ensuring finetuning-free rendering. Also, in + +spired by recent NeRF-based image generators [19, 22, 57], we render the 3D point features as multi-scale feature maps. Our fusion decoder gradually synthesizes high-resolution images. It can not only fill the possible holes but also improve the quality of rendered images. Our main contributions are summarized as follows. + +- We propose Point2Pix to link point clouds with image space, which renders point clouds into photo-realistic images. +- We present an efficient ray sampling strategy and fusion decoder to greatly decrease the number of samples in each ray and the total number of rays, thus accelerating the rendering process. +- We propose Multi-scale Radiance Fields, which extract discriminative 3D prior for arbitrary 3D locations. +- Extensive experiments and ablation studies on indoor datasets demonstrate the effectiveness and generalization of the proposed method. + +# 2. Related Work + +In this section, we briefly review the related works, including various point renderers, point-based networks in extracting 3D point features, and NeRF-based synthesis. + +# 2.1. Point-based Rendering + +Traditional Point Rendering [38,42,58] is based on computer graphics, which generates images from point clouds by simulating the physical process of imaging, considering geometry [44], material [12], BRDF [16], and lighting [21]. The rendering pipeline is general for arbitrary scenes. But it cannot fill missing points and thus generate vacant pixels. + +In the deep learning era, neural-based point renderers [10, 11, 41] made great progress in generating images from point clouds. They first extract multi-scale projected features from point clouds and then use a decoder to generate images. NPBG [11] augments each point by a neural descriptor to encode local geometry and appearance. NPCR [10] represents point features by 3D Convolution Neural Network (CNN), and converts the 3D representation to multi-plane images. Different from these methods, our Point2Pix combines a more discriminative point encoder with the renderer pipeline of NeRF, thus achieving better performance. + +# 2.2. Point-based Networks + +Point-based networks have been developed for many years [7, 8, 17, 18, 36, 37]. For general point understanding, PointNet [36] utilizes point-wise Multi-Layer Perception (MLP) and Pooing to extract features for 3D classification and semantic segmentation, while not capturing local + +structures. PointNet++ [37] introduces hierarchical feature learning to encode local point features. Although 3D CNN can also deal with point cloud data after voxelization, the maximal resolution of 3D volumes is low because of huge memory consumption and slow computation. Thus, sparse 3D CNNs [7, 17, 20, 45] draw more attention. SparseConvNet [18] differs from previous sparse convolutional networks since it uses a rectangular grid, instead of dilating the observation. In this paper, we adopt a more efficient sparse 3D CNN - MinkowskiEngine [7] - as the basic point encoder to extract 3D prior from point clouds. + +# 2.3. NeRF-based Synthesis + +NeRF [29] well balances neural network and physical rendering, thus achieving state-of-the-art performance in novel view synthesis. To handle dynamic scenes where objects move, a deformable function is learned to align different frames [24, 33]. For human reconstruction and synthesis, many methods, such as Neural-Body [35], Neural-Actor [25], and Anim-NeRF [6], introduce the parameterized human model SMPL [26] as a strong 3D prior and achieve impressive performance. To generate high-resolution images, methods of [19,22,32,57] first render low-resolution feature maps instead of images, then upsample features to the final images via 2D CNN. NeRF's input is only multi-view images and camera parameters, when combined with 3D prior, such as depth and point cloud, the performance can be further improved [1,13,31,51]. Our model also combines deep learning with physical rendering, while taking more advantage of point clouds as 3D priors to render decent-quality images in general indoor scenes. + +# 3. Our Approach + +For a point cloud $\mathbf{P} = \cup_{k=1}^{K}\{\mathbf{p}_k, \mathbf{c}_k\}$ with $K$ points, $\mathbf{p}_k = (x_k, y_k, z_k) \in \mathbb{R}^3$ and corresponding colors $\mathbf{c}_k = (r_k, g_k, b_k) \in \mathbb{R}^3$ , our goal is to synthesize a high-fidelity image $\hat{I}$ at the given camera parameter $\mathbf{V}$ via our proposed renderer (Point2Pix) $\mathcal{R}$ , formulated as + +$$ +I = \mathcal {R} (\mathbf {P}, V), \tag {1} +$$ + +where $V$ is represented by $H\times W$ rays $\mathbf{r}$ . Each ray starts from camera center $\mathbf{o}$ in pixel direction $\mathbf{d}$ . + +To begin with, we introduce the background knowledge of NeRF in Sec. 3.1. Then, we propose an efficient point-based ray sampling strategy in Sec. 3.2. We also build a network to extract multi-scale 3D prior from point clouds in Sec. 3.3. Finally, we show how to combine the point feature with NeRF to render target images in Sec. 3.4. The overview of our framework can be seen in Fig. 1. + +# 3.1. Preliminary + +Given multi-view camera-calibrated images of a scene, NeRF [29] synthesizes high-quality novel view images. It + +![](images/f4ae831eaf763c1f6bc104608a0707afa4dd29d54d371c72f46b8a1a02717fab.jpg) +Point Cloud + +![](images/57df3ec9cbd3bf6cb00f4953953a95cc6718c1881dbf9d105ec106b71c938f28.jpg) +(a) Multi-scale Radiance Fields +(b) Fusion & Upsampling +Figure 1. Overview of our proposed Point2Pix. (a) Multi-scale Radiance Fields. For an input point cloud, we first extract multiple 3D feature volumes in four scales. Next, for any queried point, we first linearly interpolate the coarse features from these feature volumes and infer the final features through MLP networks. (b) Fusion and Upsampling. Four 2D feature maps are respectively rendered through NeRF. They are fused with the previous 2D CNN output and then are upsampled by 2 times. (c) Fusion Decoding. We finally design a neural renderer to gradually synthesize target images from the projected feature maps. + +![](images/2fb5fe6ab56b12fad4715afb1117b3626e4de57005397550b57e024c60fd3bdd.jpg) +Image + +mainly consists of ray sampling, implicit function, and volume rendering. + +Ray Sampling. Starting from the camera center $\mathbf{o}$ , ray sampling is the process that obtains a series of positions $\mathbf{x}_i$ along ray $\mathbf{r}$ with direction $\mathbf{d}$ as + +$$ +\mathbf {x} _ {i} = \mathbf {0} + z _ {i} \cdot \mathbf {d}, \quad i = 1, 2, \dots , N, \tag {2} +$$ + +where $z_{i}$ is the sampling depth and $N$ is the number of samples on each ray. + +Implicit Function. An implicit function $f_{\theta}$ is trained as a mapping from each queried location $\mathbf{x}_i$ and direction $\mathbf{d}$ to corresponding colors $\mathbf{c}_i = (r_i, g_i, b_i)$ and density $\sigma_i$ , as + +$$ +\left(\mathbf {c} _ {i}, \sigma_ {i}\right) = f _ {\theta} \left(\mathbf {x} _ {i}, \mathbf {d}\right), \tag {3} +$$ + +where $f_{\theta}$ is an MLP network, and $\theta$ is its parameter. + +Volume Rendering. Each ray (or pixel) color $\hat{\mathbf{c}}$ is calculated via volume rendering [28] as + +$$ +\hat {\mathbf {c}} = \sum_ {i = 1} ^ {N} T _ {i} \alpha_ {i} \mathbf {c} _ {i}, +$$ + +$$ +\alpha_ {i} = 1 - \mathbf {e x p} (- \sigma_ {i} \delta_ {i}), \tag {4} +$$ + +$$ +T _ {i} = \mathbf {e x p} (- \sum_ {j = 1} ^ {i - 1} \sigma_ {j} \delta_ {j}), +$$ + +where $\delta_{j}$ is the distance between neighbor samples along the ray $\mathbf{r}$ . + +# 3.2. Point-guided Sampling + +According to Eq. (4), increasing the number of samples $N$ along each ray can generate more realistic results [29]. However, the required computing resources and running time will also linearly grow. Our model is based on a point cloud with a relatively fine shape prior. Thus, we propose point-guided sampling to achieve more efficient ray sampling through the guidance of the point cloud. + +For any queried point $\mathbf{x}_i$ , we first find the nearest neighbour point $\mathbf{p}_i$ , then check whether $\mathbf{x}_i$ is located in $\mathbf{p}_i$ 's ball area with radius $r$ or not, as + +$$ +\left\| \mathbf {p} _ {i} - \mathbf {x} _ {i} \right\| _ {2} \leq r. \tag {5} +$$ + +If the above condition is satisfied, we treat the queried point $\mathbf{x}_i$ as a valid sample and obtain the point feature in Sec. 3.3. If there is no valid sample along one ray, we adopt uniform sampling from default near to far depth. As illustrated in Fig. 2. Compared with previous uniform and coarse-to-fine sampling [5, 29, 46], our sampling strategy reduces computation and memory costs. + +# 3.3. Multi-scale Radiance Fields + +We extract discriminative 3D point and ray features via constructing Multi-scale Radiance Fields, including Point Encoding and NeRF-based Feature Rendering. + +Point Encoding. Point Encoding is to output a discriminative 3D point feature for each valid sample $\mathbf{x}_i$ . We adopt 3D sparse UNet from the Minkowski Engine (ME) [7] as the backbone of our point encoder. ME is an autodifferentiation library to build a 3D CNN for sparse tensors, + +![](images/c733eb00c0c5e45a7765d45370e8295e098c2d63a4e618cd0c04a155210ec529.jpg) +Figure 2. The proposed point-guided sampling. For any queried point $\mathbf{x}_i$ , we find its nearest point $\mathbf{p}_i$ in the point cloud. If $\mathbf{x}_i$ is located in the ball area (with radius $r$ ) of $\mathbf{p}_i$ , it is a valid sample. Invalid samples are omitted to improve sampling efficiency. + +that are converted from point clouds. As illustrated in Fig. 1, our point encoder extracts multiple 3D feature volumes from the raw point cloud in $L$ different scales. We select $F_{l}$ at scale $l$ to construct multi-scale radiance fields. + +For each valid sample $\mathbf{x}_i$ at each scale $l$ , we query feature in $F_l$ to obtain the interpolated feature $F_i^l$ and employ an implicit function $\Phi_l$ to infer density $\sigma_i^l$ and final point feature $f_i^l$ for $\mathbf{x}_i$ as + +$$ +\left(\sigma_ {i} ^ {l}, \mathbf {f} _ {i} ^ {l}\right) = \Phi_ {l} \left(\mathbf {F} _ {i} ^ {l}\right) = \Phi_ {l} \left(\mathbf {F} ^ {l} \left[ \mathbf {x} _ {i} \right]\right). \tag {6} +$$ + +NeRF-based Feature Rendering. Then we render the queried 3D point features to 2D feature maps and generates images at different scales. At each feature scale $l$ , we aggregate density $\sigma_{i}^{l}$ and feature $\mathbf{f}_{i}^{l}$ to generate 2D feature map $\mathbf{f}^{l}$ by volume rendering of NeRF [29] as + +$$ +\mathbf {f} ^ {l} = \sum_ {i = 1} ^ {N} \mathbf {w} _ {i} ^ {l} \mathbf {f} _ {i} ^ {l}, \tag {7} +$$ + +$$ +\mathbf {w} _ {i} ^ {l} = \mathbf {e x p} (- \sum_ {j = 1} ^ {i - 1} \sigma_ {j} ^ {l} \delta_ {j}) (1 - \mathbf {e x p} (- \sigma_ {i} ^ {l} \delta_ {i})). +$$ + +So far, we obtained $L$ rendering feature maps $\{\mathbf{f}^l\} \in \mathbb{R}^{C_l\times H_l\times W_l}$ , where $H_{l}$ and $W_{l}$ respectively represent the feature height and width, and $C_l$ is the number of channels. + +# 3.4. Fusion Decoding + +Although we propose an efficient ray sampling strategy to reduce memory consumption, it still requires more than 20 GB GPU memory to render target images with the size of $480 \times 640$ , as shown in Tab. 4. In addition, there are still many holes to be filled in the 2D-rendered image space. To address these issues, we design a Fusion Decoder as a neural renderer that synthesizes final images from these rendered feature maps $\mathbf{f}^l$ , $l \in [1, L]$ by conditional convolution and upsampling modules. + +Fusion. Our conditional convolution is to fuse the previous layer's feature $\mathcal{F}^{l-1}$ with the rendered features $\mathbf{f}^l$ , which treats the rendered feature at each scale $l$ as the conditional + +input. This module is inspired by SPADE [34], while we use Layer Normalization [2]. Specifically, as shown in Eq. (9), for the rendered feature map $\mathbf{f}^l$ , we calculate the conditional parameters, including scale $\gamma$ and bias $\beta$ , by a Conv2D module. Then for feature $\mathcal{F}^{l-1}$ from the previous stage, we normalize it by Layer Normalization and scale it by $\gamma$ . Finally, the fused feature $\mathcal{F}^l$ is obtained by adding the bias $\beta$ as + +$$ +(\gamma , \beta) = \mathbf {C o n v 2 D} (\mathbf {f} ^ {l}), \tag {8} +$$ + +$$ +\mathcal {F} ^ {l - 1} = \gamma \cdot \operatorname {L a y e r N o r m} (\mathcal {F} ^ {l - 1}) + \beta . +$$ + +Upsampling. We adopt PixelShuffle [43] as our upsampling modules that upsample the fused feature $\mathcal{F}^{l-1}$ by 2 times at each stage, instead of using bilinear or nearest interpolation. PixelShuffle [43] is frequently adopted in the super-resolution task, which utilizes a convolution layer to extend the channel size and reshape them into the spatial size, as + +$$ +\mathcal {F} ^ {l} = \text {P i x e l s h u f f l e} (\operatorname {C o n v 2 D} \left(\mathcal {F} ^ {l - 1}\right), 2). \tag {9} +$$ + +ToRGB. Finally, we introduce the decoder of the present large-scale generator, like [39], as a post-process to generate the final rendering image $\hat{I}$ for the whole point cloud renderer. + +# 3.5. Loss Function + +For the NeRF-based rendering images and neural rendering images, their optimization goals are the ground-truth images with target camera parameters. We employ point cloud loss, NeRF rendering loss, neural rendering loss, and perceptual loss to train the parameters of the proposed point encoder and fusion decoder as + +$$ +\mathcal {L} = \lambda_ {p c} \mathcal {L} _ {p c} + \lambda_ {n r} \mathcal {L} _ {n r} + \lambda_ {p e r} \mathcal {L} _ {p e r}, \tag {10} +$$ + +where $\lambda_{pc}$ , $\lambda_{nr}$ , and $\lambda_{per}$ respectively control weights of these losses. + +Point Cloud Loss. All points $\mathbf{p}_k$ in raw point clouds provide ground-truth mapping from locations $\mathbf{x}_k$ to densities $\hat{\sigma}_k$ and colors $\hat{\mathbf{c}}_k$ . Denoting the queried 3D densities and colors from Point2pix in point $\mathbf{p}_k$ as $\mathbf{c}_k$ and $\sigma_k$ , the point cloud loss can be represented as + +$$ +\mathcal {L} _ {p c} = \sum_ {k = 1} ^ {K} \left(\| \hat {\mathbf {c}} _ {k} - \mathbf {c} _ {k} \| ^ {2} + \frac {1}{D} \max (0, D - \sigma_ {k})\right). \tag {11} +$$ + +We encourage the predicted densities at $\mathbf{p}_k$ to be greater than a threshold $D$ . + +Neural Rendering Loss. $\mathcal{L}_{nr}$ is the MSE between rendered images $I$ from fusion decoder and ground truths $\hat{I}$ as + +$$ +\mathcal {L} _ {n r} = \left\| \hat {I} - I \right\| _ {2} ^ {2}. \tag {12} +$$ + +
DatasetScanNet [9]ARKitScenes [3]
MetricsPSNR ↑SSIM ↑LPIPS ↓PSNR↑SSIM↑LPIPS↓
Pytorch3D [38]13.620.5280.77915.210.5810.756
Pix2PixHD [47]15.590.6010.61115.940.6360.605
NPCR [10]16.220.6590.57416.840.6610.518
NPBG++ [11]16.810.6710.58517.230.6920.511
ADOP [41]16.830.6990.57717.320.7070.495
Point-NeRF [51]17.530.6850.51717.610.7150.508
Point2Pix (Ours)18.470.7230.48418.840.7340.471
+ +Table 1. Comparing our method with different point renderers on the ScanNet [9] and ARkitScenes [3] datasets. There is no finetuning process in this experiment, which demonstrates the generalization in novel scenes. + +Perceptual Loss. $\mathcal{L}_{per}$ is a frequently used loss in image synthesis, which improves the realism of generation, as + +$$ +\mathcal {L} _ {p e r} = \sum_ {l = 1} ^ {L} \| \phi (\hat {I} ^ {l}) - \phi (I ^ {l}) \| _ {1}, \tag {13} +$$ + +where $\phi (\cdot)$ means extracting VGG features. + +# 4. Experiments + +In this section, we conduct experiments to demonstrate the effectiveness of our proposed method. First, we introduce the indoor datasets and evaluation metrics. Then, we quantitatively and qualitatively compare the proposed method with state-of-the-art point cloud renderers to show our advantages. Next, ablation studies are performed to validate the effect of each proposed module, including point-guided sampling, point encoder, and fusion decoder. Finally, we apply our method to point cloud applications. + +# 4.1. Experimental Settings + +Datasets. We perform experiments on indoor datasets containing point cloud and multi-view images, including ScanNet [9] and ARKitScenes [3]. ScanNet [9] is an RGBD scanned dataset, which contains 2.5 million images at different views in 1,513 scenes. The dataset has been annotated with calibrated cameras and colored point clouds. We split the first 1,200 scenes as a training set and the rest as a testing set. ARkitScenes [3] is a 3D indoor-scene understanding dataset, whose scenes are captured by Apple iPad Pro. There are around 5,000 scenes, and we choose the first 4,500 scenes for training and the 500 scenes for testing. + +Metrics. We adopt three common metrics, including PSNR, SSIM [48], and LPIPS [56], to evaluate the performance of Point2Pix. They measure the reconstruction accuracy between the rendered images and ground-truth images. + +Evaluation. We evaluate the rendering quality of different methods in two aspects, including non-finetuning and finetuning. The non-finetuning evaluation means directly measuring the rendering quality in the testing datasets. As + +for the finetuning evaluation, methods can refine their results on specific scenes to improve performance. Since finetuning evaluation in each case usually consumes much resources and time, we randomly choose 8 testing scenes from ScanNet datasets and the same number from the ArkitScene dataset for finetuning evaluation. + +Implementation Details. We adopt MinkUnet14A as our Point Encoder. The radius $r$ for point-guided sampling is 0.08 meters. The maximal number $N$ of samples for each ray is 128. We extract feature volumes with $L = 4$ scales. Thus the scales are $\frac{1}{8}, \frac{1}{4}, \frac{1}{2}$ , and 1 respectively. The resolution of the final rendered images is $640 \times 480$ . During training, the initial learning rate is 0.004 with AdamW [27] optimizer. It exponentially decays to 0.0004 till the end (by 500 epochs). We set $\lambda_{pc} = 0.1$ , $\lambda_{nr} = 1.0$ , and $\lambda_{per} = 0.1$ empirically. The density threshold $D = 10$ . We train our model on 4 NVIDIA Titan-V GPUs, and the batch size is 1 for each GPU. + +# 4.2. Comparison with Point Renderers + +We first compare our method with different point rendering methods by non-finetuning evaluation. After training, all methods are directly tested in novel scenes. The competitors include graphics-based point cloud renderer Pytorch3D [38], previous neural-based point renderers NPBG [11] and NPCR [10], and image generator Pix2PixHD [47]. For Pix2PixHD, we use it as an image-to-image generator to translate the rendered images from graphics-based point renderer [38] to the ground-truth images. The evaluation results are shown in Tab. 1. Ours achieves significantly higher accuracy than other solutions, which reflects the great advantage in practical applications. + +# 4.3. Comparison with NeRF-based Synthesis + +We also compare the proposed method with NeRF-based synthesis in both non-finetuning and finetuning evaluations. In this experiment, we adopt the same coarse-to-fine ray sampling as NeRF-based methods [29, 54] for a fair comparison. The results are illustrated in Tab. 2. + +![](images/d0bf4b39bf9f86667911d49061d315dd8ae484ef14abe0b1eba559a024083a61.jpg) +Figure 3. Qualitative comparison between different point renderers on the ScanNet [9]. + +![](images/f7585fe2d6755c06a951fb3301276ab912f1810cf38e837a7c0c9878ad7e7cd3.jpg) + +![](images/92081ff11c5a11e2a58c0f6dce4feff4355233eb7c7f881eba59a1f58c7a7b06.jpg) + +
MethodTimePSNR(↑)SSIM (↑)LPIPS(↓)
Point-NeRF [51]0 mins17.530.6850.517
Point2Pix (Ours)0 mins18.470.7230.484
NeRF [29]~30 hours21.330.7880.355
NSVF [23]~40 hours22.470.7910.337
PlenOctrees [54]~30 hours22.020.7950.341
Instant-NGP [30]20 mins21.940.7750.363
Plenoxels [53]20 mins22.350.7800.346
Point-NeRF [51]20 mins22.550.7920.336
Point2Pix (Ours)20 mins23.020.8150.318
+ +Table 2. Comparing our method with NeRF-based methods on the ScanNet dataset [9]. "Time" means the average finetuning time for all scenes. + +To achieve general view synthesis in novel scenes, MVS-NeRF [5] and IBRNet [46] combine image prior with NeRF, while ours combines the point cloud prior. For a fair comparison, we also pre-train these two methods on the same pretraining ScanNet dataset. Our method achieves the highest performance among all. Although NeRF [29], NSVF [23], and PlenOctrees [54] can achieve competitive accuracy, their training time is much longer. When training Instant-NGP [30], Plenoxels [53], Point-NeRF [51], and our Point2Pix in 20 minutes, ours achieves better performance. This experiment demonstrates the advantage of point cloud prior when combined with NeRF. + +# 4.4. Qualitative Comparison + +We also qualitatively compare our Point2Pix with other point renderers and NeRF-based synthesis. The visualization is illustrated in Fig. 3 and Fig. 4. The Graphics-based point renderer Pytorch3D [38] usually generates images with holes because of sparse points. Due to missing 3D prior, the generated images are not realistic. Ours achieves the best visual quality, which shows Point2Pix's superiority. + +# 4.5. Ablation Studies + +Effect of Point-guided Sampling. To prove the efficiency of our point-guided sampling, we replace our sampling with other strategies used in NeRF-based methods, including uniform [5, 46] and coarse-to-fine sampling [29, 54]. Uniform sampling means uniformly obtaining $N$ points on each ray in near-to-far depth. Coarse-to-fine sampling is proposed by the original NeRF [29]. The coarse stage uniformly samples $\frac{N}{2}$ points and the fine stages samples $\frac{N}{2}$ points according to the probability from the coarse stage. + +Our point-guided sampling uniformly samples $N$ points while only inferring the valid samples. The results are shown in Tab. 3. Since our sampling strategy considers the point cloud 3D prior, we significantly decrease the average number of samples and reduce the rendering time and GPU memory. + +Effect of Multi-scale Radiance Fields. Previous meth + +![](images/85643ba9d3708d810f312780237f59ae70708ed3d30c33d2aaad1808aa465eb9.jpg) +Figure 4. Qualitative comparison between different point renderers and NeRF-based methods on the ArkitScenes [3] dataset. + +![](images/7bc30de3f5aae84e8edd9c2645d374ed6769fc0ef616a9df3797eb1d427940be.jpg) + +![](images/2e5ed07cc7f28ead059d991fe79783b33bd8dd0bab51774e1886bd08aa1cc31b.jpg) + +
Ray Sampling# Val.PSNR (↑)Render Time (seconds, ↓)Train Memory (GB, ↓)
Uniform12817.963.138.54
Coarse-to-Fine12818.695.789.17
Point-Guide (Ours)15.618.470.926.68
+ +Table 3. Comparison between different ray sampling strategies on ScanNet [9]. In our method, the mean sampling number for each ray is only 15.6, which is significantly less than the others. + +ods, like GIRAFFE [32], HeadNeRF [22], StyleNeRF, and CIPS-3D [57], also render feature maps via NeRF, which can effectively reduce the memory and rendering time. However, different from ours, they only adopt a single scale of radiance fields. We validate our Multi-scale Radiance Fields in this experiment and show results in Tab. 4. + +We first study the effect of the number of rays. In the condition of a single scale, if we directly render the image at the final resolution by NeRF, the memory consumption is heavy, and the running time is long. Decreasing sampled rays and increasing upsampling scale can promote the synthesis quality and rendering efficiency. With the increasing number of NeRF scales, accuracy further improves, which validates the effectiveness of our multi-scale radiance fields. We finally adopt the combination in the last column to balance the accuracy and time. + +Selection of Point Encoder. In our Point2Pix, the Point Encoder is the backbone to provide multi-scale 3D features. + +In the literature of point cloud analysis, many point-based networks [7, 18, 36, 37] were proposed. We compare different backbones in this experiment. + +The candidate networks include PointNet++ [37], SparseConvNet [18], and MinkUnet [7] (MinkUnet14A and MinkUnet34C). We evaluate them by only changing the point encoder, and the results are shown in Tab. 5. PointNet++ [37] consumes the largest memory and takes the longest rendering time, while the final synthesized accuracy is low. MinkUnet achieves the best results and is faster than SparseConvNet [18]. We select MinkUnet14A as our point encoder since it is more efficient than MinkUnet34C. + +Effect of Fusion Decoder. Previous neural point encoders usually adopt image-to-image translator [40, 47] to render images from projected feature maps. We conduct this experiment to analyze the effect of our Fusion Decoder. We construct different alternatives by combining different decoder and fusion strategies, as shown in Tab. 6. + +The combination between U-Net [40] and concatenation strategy is the most frequently adopted [10, 11, 41], while its performance is not high. When replacing the decoder with PixelShuffle [43], accuracy improves. It shows that the neural renderer does not require large respective fields as U-Net. When the concatenate strategy is replaced with our proposed fusion model, the performance is further improved, showing the rationality of our design. + +Effect of Point Cloud Loss. We perform this experiment + +
# Scales11124
# Rays640 × 480320 × 24080 × 6080 × 6080 × 60
Upsampling×1×2×8×8×8
PSNR (↑)17.4917.8618.0518.1618.47
Rendering Time (seconds, ↓)13.123.560.850.920.96
Training Memory (GB, ↓)22.9311.126.276.686.95
+ +Table 4. Effect of different combinations in terms of the number of scales, number of rays and scale of upsampling. We choose the combination in the last column, which achieves the best performance and is also efficient. + +
Point EncoderTraining Memory (GB, ↓)Rendering Time (seconds, ↓)PSNR (dB, ↑)
PointNet++ [37]9.143.4116.53
SparseConvNet [18]8.182.1818.26
MinkUnet14A [7]6.950.9618.47
MinkUnet34C [7]8.261.4518.45
+ +Table 5. Comparison between different point encoders. We adopt MinkUnet14A [7] to extract the basic 3D prior since it achieves accurate synthesized results and is also lightweight. + +
DecoderFusion StrategyPSNR(↑)SSIM(↑)LPIPS(↓)
U-Net [40]Concatenate18.040.7080.511
PixelShuffle [43]Concatenate18.130.7120.499
PixelShuffle [43]SPADE (LayerNorm)18.470.7230.484
+ +Table 6. Comparison between different neural renderers. + +
λpc0.00.11.0
PSNR (dB, ↑)18.2318.4718.30
+ +Table 7. The Effect of point cloud loss. + +to validate the effect of point cloud loss. By setting different loss weight $\lambda_{pc}$ , we obtain the results in Tab. 7. We conclude that point cloud loss indeed promotes the mapping process from point features to 3D attributes, thus improving the performance. Interestingly, larger $\lambda_{pc}$ does not necessarily achieve better accuracy, which demonstrates the minor difference between point cloud attributes with NeRF's attributes. + +# 4.6. Application: Point Cloud Sampling + +Since our point encoder can extract multi-scale point features and predict the density and color attributes, we up-sample the raw point cloud by dense sampling and predict corresponding 3D attributes in the nearby area of existing points. As illustrated in Fig. 5, although there are no ground-truth dense points for us to perform supervised learning, our Point2Pix can still in-paint the missing points and insert many details for input point clouds. + +# 5. Conclusion + +In this paper, we have proposed a general point renderer, which can be directly utilized to render photo-realistic im + +![](images/d083e1a1acc021345fb84bbca6a1f0acb5c65c8a0a9353410cd1762f45d6aa4b.jpg) +Figure 5. Our Point2Pix application in point cloud in-painting and upsampling. We upsample and fix the missing part of the raw point cloud by random and dense sampling around existing points. + +ages in indoor scenes. We introduce the advantages of point cloud representation to NeRF where existing points provide ground truth pairs during training, the point area can guide the ray sampling process and the 3D prior feature can be generalized to novel scenes. We propose Multi-scale Radiance Fields to extract discriminative 3D features, point-guided sampling to efficiently reduce the number of valid samples, and a Fusion Decoder to synthesize realistic images. Experiments and ablation studies demonstrate that our Point2Pix achieves state-of-the-art synthesized performance. Our Point2Pix can also be directly employed to up-sample and in-paint the raw point cloud for indoor scenes. + +Limitation and Future Work. There are still common limitations in our proposed Point2Pix. First, the overall rendering time is long compared with recent caching-based rendering [53]. Second, apart from indoor scenes, it is still difficult to directly render photo-realistic images for arbitrary environments. In future work, we will accelerate the rendering speed by combining it with other 3D scene representations, such as octrees. We will also extend our present work to more real-world situations, like the human body. + +# Acknowledgments + +This work is partially supported by Shenzhen Science and Technology Program KQTD20210811090149095. + +# References + +[1] Dejan Azinovic, Ricardo Martin-Brualla, Dan B. Goldman, Matthias Nießner, and Justus Thies. Neural RGB-D surface reconstruction. In CVPR, 2022. 2 +[2] Lei Jimmy Ba, Jamie Ryan Kiros, and Geoffrey E. Hinton. 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Recent Neural Radiance Fields and extensions are proposed to synthesize realistic images from 2D input. In this paper, we present Point2Pix as a novel point renderer to link the 3D sparse point clouds with 2D dense image pixels. Taking advantage of the point cloud 3D prior and NeRF rendering pipeline, our method can synthesize high-quality images from colored point clouds, generally for novel indoor scenes. To improve the efficiency of ray sampling, we propose point-guided sampling, which focuses on valid samples. Also, we present Point Encoding to build Multiscale Radiance Fields that provide discriminative 3D point features. Finally, we propose Fusion Encoding to efficiently synthesize high-quality images. 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However, since point clouds are generally produced by 3D scanners (RGBD or LiDAR) [3, 9, 14] or by Multi-View Stereo (MVS) from images [4, 15, 52], the points are usually sparsely distributed in 3D scenes. Although traditional graphics-based renderers [38, 42, 50, 58] can render point clouds to images without training or finetuning, the quality is not satisfying with hole artifacts and missing details [10]." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 632, + 287, + 693 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 632, + 287, + 693 + ], + "spans": [ + { + "bbox": [ + 46, + 632, + 287, + 693 + ], + "type": "text", + "content": "Recently, Neural Radiance Fields (NeRF) [29] were proposed for 3D representation and high-fidelity novel view synthesis. It employs an implicit function to directly map each point's spatial information (location and direction) to attributes (color and density). 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Compared with most NeRF-based methods [23, 29, 53, 54], ours does not necessarily require multiview images or fine-tuning procedures for indoor scenes." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 326, + 547, + 434 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 326, + 547, + 434 + ], + "spans": [ + { + "bbox": [ + 304, + 326, + 547, + 434 + ], + "type": "text", + "content": "First, point clouds are treated as underlying anchors of NeRF. The training process of NeRF is to learn 3D point attributes from given locations. Because there is no mapping ground truth for multi-view images, NeRF-based methods [23, 29] indirectly train their networks with a pixel reconstruction loss. Note that point clouds are exactly made up of points with location and attributes, thus can provide training pairs for the mapping function to conduct supervised learning and improve performance." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 436, + 547, + 604 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 436, + 547, + 604 + ], + "spans": [ + { + "bbox": [ + 304, + 436, + 547, + 604 + ], + "type": "text", + "content": "Then, point clouds can also improve the efficiency of ray sampling. NeRF-based methods [23, 29, 54] learn the 3D shape and structure from multi-view images, which do not involve geometric prior in novel scenes. Thus, dense uniform sampling [5, 46] or coarse-to-fine sampling [29, 54] were used to synthesize high-quality images. These strategies are inefficient because most of the locations in 3D scenes are empty [23, 31]. Since point clouds represent a relatively fine shape of 3D scenes, the area around existing points deserves more attention. Based on this observation, we propose a point-guided sampling strategy to mainly focus on the local area of points in the point cloud. It can significantly reduce the number of required samples while maintaining decent synthesis accuracy." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "type": "text", + "content": "Further, point-based networks can provide 3D features prior to subsequent applications, general for novel scenes. Although many methods [7,18,36,37] have been proposed for various point cloud understanding tasks, they are usually designed for existing points. 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Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 702, + 135, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 702, + 135, + 712 + ], + "spans": [ + { + "bbox": [ + 58, + 702, + 135, + 712 + ], + "type": "text", + "content": "*Corresponding author." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "8349" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 144 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 144 + ], + "type": "text", + "content": "spired by recent NeRF-based image generators [19, 22, 57], we render the 3D point features as multi-scale feature maps. Our fusion decoder gradually synthesizes high-resolution images. It can not only fill the possible holes but also improve the quality of rendered images. Our main contributions are summarized as follows." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 58, + 152, + 287, + 319 + ], + "type": "list", + "angle": 0, + "index": 5, + "blocks": [ + { + "bbox": [ + 58, + 152, + 287, + 189 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 152, + 287, + 189 + ], + "spans": [ + { + "bbox": [ + 58, + 152, + 287, + 189 + ], + "type": "text", + "content": "- We propose Point2Pix to link point clouds with image space, which renders point clouds into photo-realistic images." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 196, + 287, + 245 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 196, + 287, + 245 + ], + "spans": [ + { + "bbox": [ + 58, + 196, + 287, + 245 + ], + "type": "text", + "content": "- We present an efficient ray sampling strategy and fusion decoder to greatly decrease the number of samples in each ray and the total number of rays, thus accelerating the rendering process." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 58, + 251, + 287, + 277 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 251, + 287, + 277 + ], + "spans": [ + { + "bbox": [ + 58, + 251, + 287, + 277 + ], + "type": "text", + "content": "- We propose Multi-scale Radiance Fields, which extract discriminative 3D prior for arbitrary 3D locations." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 58, + 284, + 287, + 319 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 284, + 287, + 319 + ], + "spans": [ + { + "bbox": [ + 58, + 284, + 287, + 319 + ], + "type": "text", + "content": "- Extensive experiments and ablation studies on indoor datasets demonstrate the effectiveness and generalization of the proposed method." + } + ] + } + ], + "index": 4 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 47, + 331, + 134, + 342 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 331, + 134, + 342 + ], + "spans": [ + { + "bbox": [ + 47, + 331, + 134, + 342 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 350, + 287, + 387 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 350, + 287, + 387 + ], + "spans": [ + { + "bbox": [ + 46, + 350, + 287, + 387 + ], + "type": "text", + "content": "In this section, we briefly review the related works, including various point renderers, point-based networks in extracting 3D point features, and NeRF-based synthesis." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 394, + 178, + 407 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 394, + 178, + 407 + ], + "spans": [ + { + "bbox": [ + 47, + 394, + 178, + 407 + ], + "type": "text", + "content": "2.1. Point-based Rendering" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 412, + 287, + 484 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 412, + 287, + 484 + ], + "spans": [ + { + "bbox": [ + 46, + 412, + 287, + 484 + ], + "type": "text", + "content": "Traditional Point Rendering [38,42,58] is based on computer graphics, which generates images from point clouds by simulating the physical process of imaging, considering geometry [44], material [12], BRDF [16], and lighting [21]. The rendering pipeline is general for arbitrary scenes. But it cannot fill missing points and thus generate vacant pixels." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 484, + 288, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 484, + 288, + 628 + ], + "spans": [ + { + "bbox": [ + 46, + 484, + 288, + 628 + ], + "type": "text", + "content": "In the deep learning era, neural-based point renderers [10, 11, 41] made great progress in generating images from point clouds. They first extract multi-scale projected features from point clouds and then use a decoder to generate images. NPBG [11] augments each point by a neural descriptor to encode local geometry and appearance. NPCR [10] represents point features by 3D Convolution Neural Network (CNN), and converts the 3D representation to multi-plane images. Different from these methods, our Point2Pix combines a more discriminative point encoder with the renderer pipeline of NeRF, thus achieving better performance." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 635, + 173, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 635, + 173, + 647 + ], + "spans": [ + { + "bbox": [ + 47, + 635, + 173, + 647 + ], + "type": "text", + "content": "2.2. Point-based Networks" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "content": "Point-based networks have been developed for many years [7, 8, 17, 18, 36, 37]. For general point understanding, PointNet [36] utilizes point-wise Multi-Layer Perception (MLP) and Pooing to extract features for 3D classification and semantic segmentation, while not capturing local" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 72, + 545, + 205 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 205 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 205 + ], + "type": "text", + "content": "structures. PointNet++ [37] introduces hierarchical feature learning to encode local point features. Although 3D CNN can also deal with point cloud data after voxelization, the maximal resolution of 3D volumes is low because of huge memory consumption and slow computation. Thus, sparse 3D CNNs [7, 17, 20, 45] draw more attention. SparseConvNet [18] differs from previous sparse convolutional networks since it uses a rectangular grid, instead of dilating the observation. In this paper, we adopt a more efficient sparse 3D CNN - MinkowskiEngine [7] - as the basic point encoder to extract 3D prior from point clouds." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 209, + 433, + 222 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 209, + 433, + 222 + ], + "spans": [ + { + "bbox": [ + 306, + 209, + 433, + 222 + ], + "type": "text", + "content": "2.3. NeRF-based Synthesis" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 228, + 545, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 228, + 545, + 443 + ], + "spans": [ + { + "bbox": [ + 304, + 228, + 545, + 443 + ], + "type": "text", + "content": "NeRF [29] well balances neural network and physical rendering, thus achieving state-of-the-art performance in novel view synthesis. To handle dynamic scenes where objects move, a deformable function is learned to align different frames [24, 33]. For human reconstruction and synthesis, many methods, such as Neural-Body [35], Neural-Actor [25], and Anim-NeRF [6], introduce the parameterized human model SMPL [26] as a strong 3D prior and achieve impressive performance. To generate high-resolution images, methods of [19,22,32,57] first render low-resolution feature maps instead of images, then upsample features to the final images via 2D CNN. NeRF's input is only multi-view images and camera parameters, when combined with 3D prior, such as depth and point cloud, the performance can be further improved [1,13,31,51]. Our model also combines deep learning with physical rendering, while taking more advantage of point clouds as 3D priors to render decent-quality images in general indoor scenes." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 453, + 397, + 467 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 453, + 397, + 467 + ], + "spans": [ + { + "bbox": [ + 306, + 453, + 397, + 467 + ], + "type": "text", + "content": "3. 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Each ray starts from camera center " + }, + { + "bbox": [ + 304, + 557, + 545, + 581 + ], + "type": "inline_equation", + "content": "\\mathbf{o}" + }, + { + "bbox": [ + 304, + 557, + 545, + 581 + ], + "type": "text", + "content": " in pixel direction " + }, + { + "bbox": [ + 304, + 557, + 545, + 581 + ], + "type": "inline_equation", + "content": "\\mathbf{d}" + }, + { + "bbox": [ + 304, + 557, + 545, + 581 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 582, + 545, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 665 + ], + "type": "text", + "content": "To begin with, we introduce the background knowledge of NeRF in Sec. 3.1. Then, we propose an efficient point-based ray sampling strategy in Sec. 3.2. We also build a network to extract multi-scale 3D prior from point clouds in Sec. 3.3. Finally, we show how to combine the point feature with NeRF to render target images in Sec. 3.4. The overview of our framework can be seen in Fig. 1." + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 306, + 671, + 385, + 684 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 671, + 385, + 684 + ], + "spans": [ + { + "bbox": [ + 306, + 671, + 385, + 684 + ], + "type": "text", + "content": "3.1. Preliminary" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "Given multi-view camera-calibrated images of a scene, NeRF [29] synthesizes high-quality novel view images. 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Overview of our proposed Point2Pix. (a) Multi-scale Radiance Fields. For an input point cloud, we first extract multiple 3D feature volumes in four scales. Next, for any queried point, we first linearly interpolate the coarse features from these feature volumes and infer the final features through MLP networks. (b) Fusion and Upsampling. Four 2D feature maps are respectively rendered through NeRF. They are fused with the previous 2D CNN output and then are upsampled by 2 times. (c) Fusion Decoding. We finally design a neural renderer to gradually synthesize target images from the projected feature maps." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 433, + 125, + 539, + 207 + ], + "blocks": [ + { + "bbox": [ + 433, + 125, + 539, + 207 + ], + "lines": [ + { + "bbox": [ + 433, + 125, + 539, + 207 + ], + "spans": [ + { + "bbox": [ + 433, + 125, + 539, + 207 + ], + "type": "image", + "image_path": "2fb5fe6ab56b12fad4715afb1117b3626e4de57005397550b57e024c60fd3bdd.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 473, + 209, + 497, + 219 + ], + "lines": [ + { + "bbox": [ + 473, + 209, + 497, + 219 + ], + "spans": [ + { + "bbox": [ + 473, + 209, + 497, + 219 + ], + "type": "text", + "content": "Image" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 346, + 286, + 369 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 346, + 286, + 369 + ], + "spans": [ + { + "bbox": [ + 46, + 346, + 286, + 369 + ], + "type": "text", + "content": "mainly consists of ray sampling, implicit function, and volume rendering." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 371, + 287, + 407 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 371, + 287, + 407 + ], + "spans": [ + { + "bbox": [ + 46, + 371, + 287, + 407 + ], + "type": "text", + "content": "Ray Sampling. 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An implicit function " + }, + { + "bbox": [ + 46, + 470, + 287, + 506 + ], + "type": "inline_equation", + "content": "f_{\\theta}" + }, + { + "bbox": [ + 46, + 470, + 287, + 506 + ], + "type": "text", + "content": " is trained as a mapping from each queried location " + }, + { + "bbox": [ + 46, + 470, + 287, + 506 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 46, + 470, + 287, + 506 + ], + "type": "text", + "content": " and direction " + }, + { + "bbox": [ + 46, + 470, + 287, + 506 + ], + "type": "inline_equation", + "content": "\\mathbf{d}" + }, + { + "bbox": [ + 46, + 470, + 287, + 506 + ], + "type": "text", + "content": " to corresponding colors " + }, + { + "bbox": [ + 46, + 470, + 287, + 506 + ], + "type": "inline_equation", + "content": "\\mathbf{c}_i = (r_i, g_i, b_i)" + }, + { + "bbox": [ + 46, + 470, + 287, + 506 + ], + "type": "text", + "content": " and density " + }, + { + "bbox": [ + 46, + 470, + 287, + 506 + ], + "type": "inline_equation", + "content": "\\sigma_i" + }, + { + "bbox": [ + 46, + 470, + 287, + 506 + ], + "type": "text", + "content": ", as" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 125, + 519, + 287, + 532 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 125, + 519, + 287, + 532 + ], + "spans": [ + { + "bbox": [ + 125, + 519, + 287, + 532 + ], + "type": "interline_equation", + "content": "\\left(\\mathbf {c} _ {i}, \\sigma_ {i}\\right) = f _ {\\theta} \\left(\\mathbf {x} _ {i}, \\mathbf {d}\\right), \\tag {3}", + "image_path": "82697411bc862765ef01ebf51a8165e02b2db9c2da95af3cf270c61f06e1d7b2.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 46, + 544, + 258, + 556 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 544, + 258, + 556 + ], + "spans": [ + { + "bbox": [ + 46, + 544, + 258, + 556 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 544, + 258, + 556 + ], + "type": "inline_equation", + "content": "f_{\\theta}" + }, + { + "bbox": [ + 46, + 544, + 258, + 556 + ], + "type": "text", + "content": " is an MLP network, and " + }, + { + "bbox": [ + 46, + 544, + 258, + 556 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 46, + 544, + 258, + 556 + ], + "type": "text", + "content": " is its parameter." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 46, + 557, + 286, + 581 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 557, + 286, + 581 + ], + "spans": [ + { + "bbox": [ + 46, + 557, + 286, + 581 + ], + "type": "text", + "content": "Volume Rendering. Each ray (or pixel) color " + }, + { + "bbox": [ + 46, + 557, + 286, + 581 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{c}}" + }, + { + "bbox": [ + 46, + 557, + 286, + 581 + ], + "type": "text", + "content": " is calculated via volume rendering [28] as" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 123, + 593, + 190, + 625 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 123, + 593, + 190, + 625 + ], + "spans": [ + { + "bbox": [ + 123, + 593, + 190, + 625 + ], + "type": "interline_equation", + "content": "\\hat {\\mathbf {c}} = \\sum_ {i = 1} ^ {N} T _ {i} \\alpha_ {i} \\mathbf {c} _ {i},", + "image_path": "bf678ec62fe60a41001af066f094489e7bfed2704d1a5d8f0805984363f506d5.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 119, + 628, + 287, + 642 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 119, + 628, + 287, + 642 + ], + "spans": [ + { + "bbox": [ + 119, + 628, + 287, + 642 + ], + "type": "interline_equation", + "content": "\\alpha_ {i} = 1 - \\mathbf {e x p} (- \\sigma_ {i} \\delta_ {i}), \\tag {4}", + "image_path": "2c045928f3b7e90a5c47bab72eaa74b6a52e18be5c1d1ca3e4170a4d18d019be.jpg" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 119, + 644, + 216, + 677 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 119, + 644, + 216, + 677 + ], + "spans": [ + { + "bbox": [ + 119, + 644, + 216, + 677 + ], + "type": "interline_equation", + "content": "T _ {i} = \\mathbf {e x p} (- \\sum_ {j = 1} ^ {i - 1} \\sigma_ {j} \\delta_ {j}),", + "image_path": "50ff15a634a1540513e8d43e96a1f8a30fe73a0cdbcca01b9edd786d514c12f6.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\delta_{j}" + }, + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "text", + "content": " is the distance between neighbor samples along the ray " + }, + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{r}" + }, + { + "bbox": [ + 46, + 689, + 287, + 714 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 345, + 436, + 358 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 345, + 436, + 358 + ], + "spans": [ + { + "bbox": [ + 306, + 345, + 436, + 358 + ], + "type": "text", + "content": "3.2. Point-guided Sampling" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 364, + 545, + 447 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 364, + 545, + 447 + ], + "spans": [ + { + "bbox": [ + 305, + 364, + 545, + 447 + ], + "type": "text", + "content": "According to Eq. (4), increasing the number of samples " + }, + { + "bbox": [ + 305, + 364, + 545, + 447 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 305, + 364, + 545, + 447 + ], + "type": "text", + "content": " along each ray can generate more realistic results [29]. However, the required computing resources and running time will also linearly grow. Our model is based on a point cloud with a relatively fine shape prior. Thus, we propose point-guided sampling to achieve more efficient ray sampling through the guidance of the point cloud." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 305, + 447, + 545, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 447, + 545, + 483 + ], + "spans": [ + { + "bbox": [ + 305, + 447, + 545, + 483 + ], + "type": "text", + "content": "For any queried point " + }, + { + "bbox": [ + 305, + 447, + 545, + 483 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 305, + 447, + 545, + 483 + ], + "type": "text", + "content": ", we first find the nearest neighbour point " + }, + { + "bbox": [ + 305, + 447, + 545, + 483 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_i" + }, + { + "bbox": [ + 305, + 447, + 545, + 483 + ], + "type": "text", + "content": ", then check whether " + }, + { + "bbox": [ + 305, + 447, + 545, + 483 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 305, + 447, + 545, + 483 + ], + "type": "text", + "content": " is located in " + }, + { + "bbox": [ + 305, + 447, + 545, + 483 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_i" + }, + { + "bbox": [ + 305, + 447, + 545, + 483 + ], + "type": "text", + "content": "'s ball area with radius " + }, + { + "bbox": [ + 305, + 447, + 545, + 483 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 305, + 447, + 545, + 483 + ], + "type": "text", + "content": " or not, as" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 391, + 490, + 545, + 504 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 391, + 490, + 545, + 504 + ], + "spans": [ + { + "bbox": [ + 391, + 490, + 545, + 504 + ], + "type": "interline_equation", + "content": "\\left\\| \\mathbf {p} _ {i} - \\mathbf {x} _ {i} \\right\\| _ {2} \\leq r. \\tag {5}", + "image_path": "92813a8fd1ca885e505f6b66034a0a51fdca459c4900fbc061f5adf15cc51cd5.jpg" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 305, + 509, + 545, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 509, + 545, + 594 + ], + "spans": [ + { + "bbox": [ + 305, + 509, + 545, + 594 + ], + "type": "text", + "content": "If the above condition is satisfied, we treat the queried point " + }, + { + "bbox": [ + 305, + 509, + 545, + 594 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 305, + 509, + 545, + 594 + ], + "type": "text", + "content": " as a valid sample and obtain the point feature in Sec. 3.3. If there is no valid sample along one ray, we adopt uniform sampling from default near to far depth. As illustrated in Fig. 2. Compared with previous uniform and coarse-to-fine sampling [5, 29, 46], our sampling strategy reduces computation and memory costs." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 306, + 599, + 458, + 611 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 599, + 458, + 611 + ], + "spans": [ + { + "bbox": [ + 306, + 599, + 458, + 611 + ], + "type": "text", + "content": "3.3. Multi-scale Radiance Fields" + } + ] + } + ], + "index": 25 + }, + { + "bbox": [ + 305, + 617, + 545, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 617, + 545, + 653 + ], + "spans": [ + { + "bbox": [ + 305, + 617, + 545, + 653 + ], + "type": "text", + "content": "We extract discriminative 3D point and ray features via constructing Multi-scale Radiance Fields, including Point Encoding and NeRF-based Feature Rendering." + } + ] + } + ], + "index": 26 + }, + { + "bbox": [ + 305, + 654, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 654, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 654, + 545, + 713 + ], + "type": "text", + "content": "Point Encoding. Point Encoding is to output a discriminative 3D point feature for each valid sample " + }, + { + "bbox": [ + 305, + 654, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 305, + 654, + 545, + 713 + ], + "type": "text", + "content": ". We adopt 3D sparse UNet from the Minkowski Engine (ME) [7] as the backbone of our point encoder. ME is an autodifferentiation library to build a 3D CNN for sparse tensors," + } + ] + } + ], + "index": 27 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 314, + 757 + ], + "type": "text", + "content": "8351" + } + ] + } + ], + "index": 28 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 108, + 70, + 228, + 153 + ], + "blocks": [ + { + "bbox": [ + 108, + 70, + 228, + 153 + ], + "lines": [ + { + "bbox": [ + 108, + 70, + 228, + 153 + ], + "spans": [ + { + "bbox": [ + 108, + 70, + 228, + 153 + ], + "type": "image", + "image_path": "c733eb00c0c5e45a7765d45370e8295e098c2d63a4e618cd0c04a155210ec529.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 165, + 287, + 210 + ], + "lines": [ + { + "bbox": [ + 46, + 165, + 287, + 210 + ], + "spans": [ + { + "bbox": [ + 46, + 165, + 287, + 210 + ], + "type": "text", + "content": "Figure 2. The proposed point-guided sampling. For any queried point " + }, + { + "bbox": [ + 46, + 165, + 287, + 210 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 46, + 165, + 287, + 210 + ], + "type": "text", + "content": ", we find its nearest point " + }, + { + "bbox": [ + 46, + 165, + 287, + 210 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_i" + }, + { + "bbox": [ + 46, + 165, + 287, + 210 + ], + "type": "text", + "content": " in the point cloud. If " + }, + { + "bbox": [ + 46, + 165, + 287, + 210 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 46, + 165, + 287, + 210 + ], + "type": "text", + "content": " is located in the ball area (with radius " + }, + { + "bbox": [ + 46, + 165, + 287, + 210 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 46, + 165, + 287, + 210 + ], + "type": "text", + "content": ") of " + }, + { + "bbox": [ + 46, + 165, + 287, + 210 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_i" + }, + { + "bbox": [ + 46, + 165, + 287, + 210 + ], + "type": "text", + "content": ", it is a valid sample. Invalid samples are omitted to improve sampling efficiency." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 231, + 286, + 277 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 231, + 286, + 277 + ], + "spans": [ + { + "bbox": [ + 47, + 231, + 286, + 277 + ], + "type": "text", + "content": "that are converted from point clouds. As illustrated in Fig. 1, our point encoder extracts multiple 3D feature volumes from the raw point cloud in " + }, + { + "bbox": [ + 47, + 231, + 286, + 277 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 47, + 231, + 286, + 277 + ], + "type": "text", + "content": " different scales. We select " + }, + { + "bbox": [ + 47, + 231, + 286, + 277 + ], + "type": "inline_equation", + "content": "F_{l}" + }, + { + "bbox": [ + 47, + 231, + 286, + 277 + ], + "type": "text", + "content": " at scale " + }, + { + "bbox": [ + 47, + 231, + 286, + 277 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 47, + 231, + 286, + 277 + ], + "type": "text", + "content": " to construct multi-scale radiance fields." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "spans": [ + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "text", + "content": "For each valid sample " + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "text", + "content": " at each scale " + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "text", + "content": ", we query feature in " + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "inline_equation", + "content": "F_l" + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "text", + "content": " to obtain the interpolated feature " + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "inline_equation", + "content": "F_i^l" + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "text", + "content": " and employ an implicit function " + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "inline_equation", + "content": "\\Phi_l" + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "text", + "content": " to infer density " + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "inline_equation", + "content": "\\sigma_i^l" + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "text", + "content": " and final point feature " + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "inline_equation", + "content": "f_i^l" + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "text", + "content": " for " + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_i" + }, + { + "bbox": [ + 47, + 278, + 286, + 327 + ], + "type": "text", + "content": " as" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 102, + 335, + 287, + 350 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 102, + 335, + 287, + 350 + ], + "spans": [ + { + "bbox": [ + 102, + 335, + 287, + 350 + ], + "type": "interline_equation", + "content": "\\left(\\sigma_ {i} ^ {l}, \\mathbf {f} _ {i} ^ {l}\\right) = \\Phi_ {l} \\left(\\mathbf {F} _ {i} ^ {l}\\right) = \\Phi_ {l} \\left(\\mathbf {F} ^ {l} \\left[ \\mathbf {x} _ {i} \\right]\\right). \\tag {6}", + "image_path": "b735c22d9da6555fb2e28542916a4110d711bfae968b4892c55f79cc5f6e1a60.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 358, + 287, + 419 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 358, + 287, + 419 + ], + "spans": [ + { + "bbox": [ + 47, + 358, + 287, + 419 + ], + "type": "text", + "content": "NeRF-based Feature Rendering. Then we render the queried 3D point features to 2D feature maps and generates images at different scales. At each feature scale " + }, + { + "bbox": [ + 47, + 358, + 287, + 419 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 47, + 358, + 287, + 419 + ], + "type": "text", + "content": ", we aggregate density " + }, + { + "bbox": [ + 47, + 358, + 287, + 419 + ], + "type": "inline_equation", + "content": "\\sigma_{i}^{l}" + }, + { + "bbox": [ + 47, + 358, + 287, + 419 + ], + "type": "text", + "content": " and feature " + }, + { + "bbox": [ + 47, + 358, + 287, + 419 + ], + "type": "inline_equation", + "content": "\\mathbf{f}_{i}^{l}" + }, + { + "bbox": [ + 47, + 358, + 287, + 419 + ], + "type": "text", + "content": " to generate 2D feature map " + }, + { + "bbox": [ + 47, + 358, + 287, + 419 + ], + "type": "inline_equation", + "content": "\\mathbf{f}^{l}" + }, + { + "bbox": [ + 47, + 358, + 287, + 419 + ], + "type": "text", + "content": " by volume rendering of NeRF [29] as" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 85, + 428, + 287, + 467 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 85, + 428, + 287, + 467 + ], + "spans": [ + { + "bbox": [ + 85, + 428, + 287, + 467 + ], + "type": "interline_equation", + "content": "\\mathbf {f} ^ {l} = \\sum_ {i = 1} ^ {N} \\mathbf {w} _ {i} ^ {l} \\mathbf {f} _ {i} ^ {l}, \\tag {7}", + "image_path": "c7277de511fa26a537e73d7b6eba6a941ffbba20b8b41ed48decbe037e3804c8.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 83, + 464, + 250, + 496 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 83, + 464, + 250, + 496 + ], + "spans": [ + { + "bbox": [ + 83, + 464, + 250, + 496 + ], + "type": "interline_equation", + "content": "\\mathbf {w} _ {i} ^ {l} = \\mathbf {e x p} (- \\sum_ {j = 1} ^ {i - 1} \\sigma_ {j} ^ {l} \\delta_ {j}) (1 - \\mathbf {e x p} (- \\sigma_ {i} ^ {l} \\delta_ {i})).", + "image_path": "f38dff2c216531da78ba82124f73768644152891a363f4c158c8d83d2aa49bb5.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 506, + 287, + 544 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 506, + 287, + 544 + ], + "spans": [ + { + "bbox": [ + 47, + 506, + 287, + 544 + ], + "type": "text", + "content": "So far, we obtained " + }, + { + "bbox": [ + 47, + 506, + 287, + 544 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 47, + 506, + 287, + 544 + ], + "type": "text", + "content": " rendering feature maps " + }, + { + "bbox": [ + 47, + 506, + 287, + 544 + ], + "type": "inline_equation", + "content": "\\{\\mathbf{f}^l\\} \\in \\mathbb{R}^{C_l\\times H_l\\times W_l}" + }, + { + "bbox": [ + 47, + 506, + 287, + 544 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 47, + 506, + 287, + 544 + ], + "type": "inline_equation", + "content": "H_{l}" + }, + { + "bbox": [ + 47, + 506, + 287, + 544 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 506, + 287, + 544 + ], + "type": "inline_equation", + "content": "W_{l}" + }, + { + "bbox": [ + 47, + 506, + 287, + 544 + ], + "type": "text", + "content": " respectively represent the feature height and width, and " + }, + { + "bbox": [ + 47, + 506, + 287, + 544 + ], + "type": "inline_equation", + "content": "C_l" + }, + { + "bbox": [ + 47, + 506, + 287, + 544 + ], + "type": "text", + "content": " is the number of channels." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 551, + 148, + 563 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 551, + 148, + 563 + ], + "spans": [ + { + "bbox": [ + 47, + 551, + 148, + 563 + ], + "type": "text", + "content": "3.4. Fusion Decoding" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 570, + 287, + 677 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 287, + 677 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 287, + 677 + ], + "type": "text", + "content": "Although we propose an efficient ray sampling strategy to reduce memory consumption, it still requires more than 20 GB GPU memory to render target images with the size of " + }, + { + "bbox": [ + 46, + 570, + 287, + 677 + ], + "type": "inline_equation", + "content": "480 \\times 640" + }, + { + "bbox": [ + 46, + 570, + 287, + 677 + ], + "type": "text", + "content": ", as shown in Tab. 4. In addition, there are still many holes to be filled in the 2D-rendered image space. To address these issues, we design a Fusion Decoder as a neural renderer that synthesizes final images from these rendered feature maps " + }, + { + "bbox": [ + 46, + 570, + 287, + 677 + ], + "type": "inline_equation", + "content": "\\mathbf{f}^l" + }, + { + "bbox": [ + 46, + 570, + 287, + 677 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 570, + 287, + 677 + ], + "type": "inline_equation", + "content": "l \\in [1, L]" + }, + { + "bbox": [ + 46, + 570, + 287, + 677 + ], + "type": "text", + "content": " by conditional convolution and upsampling modules." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 677, + 287, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 287, + 712 + ], + "type": "text", + "content": "Fusion. Our conditional convolution is to fuse the previous layer's feature " + }, + { + "bbox": [ + 46, + 677, + 287, + 712 + ], + "type": "inline_equation", + "content": "\\mathcal{F}^{l-1}" + }, + { + "bbox": [ + 46, + 677, + 287, + 712 + ], + "type": "text", + "content": " with the rendered features " + }, + { + "bbox": [ + 46, + 677, + 287, + 712 + ], + "type": "inline_equation", + "content": "\\mathbf{f}^l" + }, + { + "bbox": [ + 46, + 677, + 287, + 712 + ], + "type": "text", + "content": ", which treats the rendered feature at each scale " + }, + { + "bbox": [ + 46, + 677, + 287, + 712 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 46, + 677, + 287, + 712 + ], + "type": "text", + "content": " as the conditional" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "content": "input. This module is inspired by SPADE [34], while we use Layer Normalization [2]. Specifically, as shown in Eq. (9), for the rendered feature map " + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "inline_equation", + "content": "\\mathbf{f}^l" + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "content": ", we calculate the conditional parameters, including scale " + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "inline_equation", + "content": "\\gamma" + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "content": " and bias " + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "content": ", by a Conv2D module. Then for feature " + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "inline_equation", + "content": "\\mathcal{F}^{l-1}" + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "content": " from the previous stage, we normalize it by Layer Normalization and scale it by " + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "inline_equation", + "content": "\\gamma" + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "content": ". Finally, the fused feature " + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "inline_equation", + "content": "\\mathcal{F}^l" + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "content": " is obtained by adding the bias " + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "inline_equation", + "content": "\\beta" + }, + { + "bbox": [ + 305, + 72, + 545, + 156 + ], + "type": "text", + "content": " as" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 348, + 165, + 545, + 179 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 348, + 165, + 545, + 179 + ], + "spans": [ + { + "bbox": [ + 348, + 165, + 545, + 179 + ], + "type": "interline_equation", + "content": "(\\gamma , \\beta) = \\mathbf {C o n v 2 D} (\\mathbf {f} ^ {l}), \\tag {8}", + "image_path": "dac17b0dbc959fed0c43f36f6075530a960a9320e0a3f4ce6003b0fd62664e4f.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 351, + 182, + 503, + 196 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 351, + 182, + 503, + 196 + ], + "spans": [ + { + "bbox": [ + 351, + 182, + 503, + 196 + ], + "type": "interline_equation", + "content": "\\mathcal {F} ^ {l - 1} = \\gamma \\cdot \\operatorname {L a y e r N o r m} (\\mathcal {F} ^ {l - 1}) + \\beta .", + "image_path": "c9bd999e745ccb70d5cfba73c0deaaa57a69f2f2cd034272df6281ddfb251e7e.jpg" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 206, + 545, + 289 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 206, + 545, + 289 + ], + "spans": [ + { + "bbox": [ + 305, + 206, + 545, + 289 + ], + "type": "text", + "content": "Upsampling. We adopt PixelShuffle [43] as our upsampling modules that upsample the fused feature " + }, + { + "bbox": [ + 305, + 206, + 545, + 289 + ], + "type": "inline_equation", + "content": "\\mathcal{F}^{l-1}" + }, + { + "bbox": [ + 305, + 206, + 545, + 289 + ], + "type": "text", + "content": " by 2 times at each stage, instead of using bilinear or nearest interpolation. PixelShuffle [43] is frequently adopted in the super-resolution task, which utilizes a convolution layer to extend the channel size and reshape them into the spatial size, as" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 345, + 300, + 545, + 314 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 345, + 300, + 545, + 314 + ], + "spans": [ + { + "bbox": [ + 345, + 300, + 545, + 314 + ], + "type": "interline_equation", + "content": "\\mathcal {F} ^ {l} = \\text {P i x e l s h u f f l e} (\\operatorname {C o n v 2 D} \\left(\\mathcal {F} ^ {l - 1}\\right), 2). \\tag {9}", + "image_path": "9404490edffdc1a2c4aff93a11c539431ce99440d2c0ddbb4786ca930aa5fc66.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 324, + 545, + 371 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 324, + 545, + 371 + ], + "spans": [ + { + "bbox": [ + 305, + 324, + 545, + 371 + ], + "type": "text", + "content": "ToRGB. Finally, we introduce the decoder of the present large-scale generator, like [39], as a post-process to generate the final rendering image " + }, + { + "bbox": [ + 305, + 324, + 545, + 371 + ], + "type": "inline_equation", + "content": "\\hat{I}" + }, + { + "bbox": [ + 305, + 324, + 545, + 371 + ], + "type": "text", + "content": " for the whole point cloud renderer." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 381, + 394, + 392 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 381, + 394, + 392 + ], + "spans": [ + { + "bbox": [ + 306, + 381, + 394, + 392 + ], + "type": "text", + "content": "3.5. Loss Function" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 305, + 400, + 545, + 471 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 400, + 545, + 471 + ], + "spans": [ + { + "bbox": [ + 305, + 400, + 545, + 471 + ], + "type": "text", + "content": "For the NeRF-based rendering images and neural rendering images, their optimization goals are the ground-truth images with target camera parameters. We employ point cloud loss, NeRF rendering loss, neural rendering loss, and perceptual loss to train the parameters of the proposed point encoder and fusion decoder as" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 351, + 483, + 545, + 497 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 351, + 483, + 545, + 497 + ], + "spans": [ + { + "bbox": [ + 351, + 483, + 545, + 497 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = \\lambda_ {p c} \\mathcal {L} _ {p c} + \\lambda_ {n r} \\mathcal {L} _ {n r} + \\lambda_ {p e r} \\mathcal {L} _ {p e r}, \\tag {10}", + "image_path": "41643ce8e131f524da17ae73de677e2a862a48e32b583c323ec0179cf1896a29.jpg" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 506, + 545, + 528 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 506, + 545, + 528 + ], + "spans": [ + { + "bbox": [ + 305, + 506, + 545, + 528 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 506, + 545, + 528 + ], + "type": "inline_equation", + "content": "\\lambda_{pc}" + }, + { + "bbox": [ + 305, + 506, + 545, + 528 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 305, + 506, + 545, + 528 + ], + "type": "inline_equation", + "content": "\\lambda_{nr}" + }, + { + "bbox": [ + 305, + 506, + 545, + 528 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 305, + 506, + 545, + 528 + ], + "type": "inline_equation", + "content": "\\lambda_{per}" + }, + { + "bbox": [ + 305, + 506, + 545, + 528 + ], + "type": "text", + "content": " respectively control weights of these losses." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "spans": [ + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "text", + "content": "Point Cloud Loss. All points " + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_k" + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "text", + "content": " in raw point clouds provide ground-truth mapping from locations " + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_k" + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "text", + "content": " to densities " + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "inline_equation", + "content": "\\hat{\\sigma}_k" + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "text", + "content": " and colors " + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "inline_equation", + "content": "\\hat{\\mathbf{c}}_k" + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "text", + "content": ". Denoting the queried 3D densities and colors from Point2pix in point " + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_k" + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "text", + "content": " as " + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "inline_equation", + "content": "\\mathbf{c}_k" + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "inline_equation", + "content": "\\sigma_k" + }, + { + "bbox": [ + 305, + 530, + 545, + 590 + ], + "type": "text", + "content": ", the point cloud loss can be represented as" + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 318, + 600, + 545, + 633 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 318, + 600, + 545, + 633 + ], + "spans": [ + { + "bbox": [ + 318, + 600, + 545, + 633 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {p c} = \\sum_ {k = 1} ^ {K} \\left(\\| \\hat {\\mathbf {c}} _ {k} - \\mathbf {c} _ {k} \\| ^ {2} + \\frac {1}{D} \\max (0, D - \\sigma_ {k})\\right). \\tag {11}", + "image_path": "0b2eaa76b40414131d39f7a83e854282547d61d15a457aa4d77026db28c00de9.jpg" + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 305, + 642, + 545, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 642, + 545, + 665 + ], + "spans": [ + { + "bbox": [ + 305, + 642, + 545, + 665 + ], + "type": "text", + "content": "We encourage the predicted densities at " + }, + { + "bbox": [ + 305, + 642, + 545, + 665 + ], + "type": "inline_equation", + "content": "\\mathbf{p}_k" + }, + { + "bbox": [ + 305, + 642, + 545, + 665 + ], + "type": "text", + "content": " to be greater than a threshold " + }, + { + "bbox": [ + 305, + 642, + 545, + 665 + ], + "type": "inline_equation", + "content": "D" + }, + { + "bbox": [ + 305, + 642, + 545, + 665 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 24 + }, + { + "bbox": [ + 305, + 666, + 545, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 666, + 545, + 689 + ], + "spans": [ + { + "bbox": [ + 305, + 666, + 545, + 689 + ], + "type": "text", + "content": "Neural Rendering Loss. 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DatasetScanNet [9]ARKitScenes [3]
MetricsPSNR ↑SSIM ↑LPIPS ↓PSNR↑SSIM↑LPIPS↓
Pytorch3D [38]13.620.5280.77915.210.5810.756
Pix2PixHD [47]15.590.6010.61115.940.6360.605
NPCR [10]16.220.6590.57416.840.6610.518
NPBG++ [11]16.810.6710.58517.230.6920.511
ADOP [41]16.830.6990.57717.320.7070.495
Point-NeRF [51]17.530.6850.51717.610.7150.508
Point2Pix (Ours)18.470.7230.48418.840.7340.471
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" + }, + { + "bbox": [ + 47, + 232, + 288, + 257 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{per}" + }, + { + "bbox": [ + 47, + 232, + 288, + 257 + ], + "type": "text", + "content": " is a frequently used loss in image synthesis, which improves the realism of generation, as" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 100, + 266, + 287, + 299 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 100, + 266, + 287, + 299 + ], + "spans": [ + { + "bbox": [ + 100, + 266, + 287, + 299 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {p e r} = \\sum_ {l = 1} ^ {L} \\| \\phi (\\hat {I} ^ {l}) - \\phi (I ^ {l}) \\| _ {1}, \\tag {13}", + "image_path": "ebb13f4b1b1690aea94ba36f2fd9c4e638773f00ab60927a2960677ac989645d.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 307, + 225, + 321 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 307, + 225, + 321 + ], + "spans": [ + { + "bbox": [ + 47, + 307, + 225, + 321 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 307, + 225, + 321 + ], + "type": "inline_equation", + "content": "\\phi (\\cdot)" + }, + { + "bbox": [ + 47, + 307, + 225, + 321 + ], + "type": "text", + "content": " means extracting VGG features." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 331, + 129, + 345 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 331, + 129, + 345 + ], + "spans": [ + { + "bbox": [ + 47, + 331, + 129, + 345 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 351, + 287, + 460 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 351, + 287, + 460 + ], + "spans": [ + { + "bbox": [ + 46, + 351, + 287, + 460 + ], + "type": "text", + "content": "In this section, we conduct experiments to demonstrate the effectiveness of our proposed method. First, we introduce the indoor datasets and evaluation metrics. Then, we quantitatively and qualitatively compare the proposed method with state-of-the-art point cloud renderers to show our advantages. Next, ablation studies are performed to validate the effect of each proposed module, including point-guided sampling, point encoder, and fusion decoder. Finally, we apply our method to point cloud applications." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 467, + 174, + 480 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 467, + 174, + 480 + ], + "spans": [ + { + "bbox": [ + 47, + 467, + 174, + 480 + ], + "type": "text", + "content": "4.1. Experimental Settings" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 486, + 287, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 486, + 287, + 617 + ], + "spans": [ + { + "bbox": [ + 46, + 486, + 287, + 617 + ], + "type": "text", + "content": "Datasets. We perform experiments on indoor datasets containing point cloud and multi-view images, including ScanNet [9] and ARKitScenes [3]. ScanNet [9] is an RGBD scanned dataset, which contains 2.5 million images at different views in 1,513 scenes. The dataset has been annotated with calibrated cameras and colored point clouds. We split the first 1,200 scenes as a training set and the rest as a testing set. ARkitScenes [3] is a 3D indoor-scene understanding dataset, whose scenes are captured by Apple iPad Pro. There are around 5,000 scenes, and we choose the first 4,500 scenes for training and the 500 scenes for testing." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 617, + 288, + 666 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 288, + 666 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 288, + 666 + ], + "type": "text", + "content": "Metrics. We adopt three common metrics, including PSNR, SSIM [48], and LPIPS [56], to evaluate the performance of Point2Pix. They measure the reconstruction accuracy between the rendered images and ground-truth images." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 45, + 666, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 45, + 666, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 45, + 666, + 288, + 714 + ], + "type": "text", + "content": "Evaluation. We evaluate the rendering quality of different methods in two aspects, including non-finetuning and finetuning. The non-finetuning evaluation means directly measuring the rendering quality in the testing datasets. As" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 232, + 545, + 303 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 232, + 545, + 303 + ], + "spans": [ + { + "bbox": [ + 304, + 232, + 545, + 303 + ], + "type": "text", + "content": "for the finetuning evaluation, methods can refine their results on specific scenes to improve performance. Since finetuning evaluation in each case usually consumes much resources and time, we randomly choose 8 testing scenes from ScanNet datasets and the same number from the ArkitScene dataset for finetuning evaluation." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "spans": [ + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "text", + "content": "Implementation Details. We adopt MinkUnet14A as our Point Encoder. The radius " + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "text", + "content": " for point-guided sampling is 0.08 meters. The maximal number " + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "text", + "content": " of samples for each ray is 128. We extract feature volumes with " + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "inline_equation", + "content": "L = 4" + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "text", + "content": " scales. Thus the scales are " + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "inline_equation", + "content": "\\frac{1}{8}, \\frac{1}{4}, \\frac{1}{2}" + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "text", + "content": ", and 1 respectively. The resolution of the final rendered images is " + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "inline_equation", + "content": "640 \\times 480" + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "text", + "content": ". During training, the initial learning rate is 0.004 with AdamW [27] optimizer. It exponentially decays to 0.0004 till the end (by 500 epochs). We set " + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "inline_equation", + "content": "\\lambda_{pc} = 0.1" + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "inline_equation", + "content": "\\lambda_{nr} = 1.0" + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "inline_equation", + "content": "\\lambda_{per} = 0.1" + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "text", + "content": " empirically. The density threshold " + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "inline_equation", + "content": "D = 10" + }, + { + "bbox": [ + 304, + 304, + 546, + 454 + ], + "type": "text", + "content": ". We train our model on 4 NVIDIA Titan-V GPUs, and the batch size is 1 for each GPU." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 464, + 489, + 477 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 464, + 489, + 477 + ], + "spans": [ + { + "bbox": [ + 305, + 464, + 489, + 477 + ], + "type": "text", + "content": "4.2. Comparison with Point Renderers" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 482, + 545, + 626 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 482, + 545, + 626 + ], + "spans": [ + { + "bbox": [ + 304, + 482, + 545, + 626 + ], + "type": "text", + "content": "We first compare our method with different point rendering methods by non-finetuning evaluation. After training, all methods are directly tested in novel scenes. The competitors include graphics-based point cloud renderer Pytorch3D [38], previous neural-based point renderers NPBG [11] and NPCR [10], and image generator Pix2PixHD [47]. For Pix2PixHD, we use it as an image-to-image generator to translate the rendered images from graphics-based point renderer [38] to the ground-truth images. The evaluation results are shown in Tab. 1. Ours achieves significantly higher accuracy than other solutions, which reflects the great advantage in practical applications." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 634, + 517, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 634, + 517, + 647 + ], + "spans": [ + { + "bbox": [ + 305, + 634, + 517, + 647 + ], + "type": "text", + "content": "4.3. Comparison with NeRF-based Synthesis" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 545, + 713 + ], + "type": "text", + "content": "We also compare the proposed method with NeRF-based synthesis in both non-finetuning and finetuning evaluations. In this experiment, we adopt the same coarse-to-fine ray sampling as NeRF-based methods [29, 54] for a fair comparison. The results are illustrated in Tab. 2." + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "8353" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 72, + 74, + 221, + 353 + ], + "blocks": [ + { + "bbox": [ + 72, + 74, + 221, + 353 + ], + "lines": [ + { + "bbox": [ + 72, + 74, + 221, + 353 + ], + "spans": [ + { + "bbox": [ + 72, + 74, + 221, + 353 + ], + "type": "image", + "image_path": "d0bf4b39bf9f86667911d49061d315dd8ae484ef14abe0b1eba559a024083a61.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 138, + 360, + 454, + 372 + ], + "lines": [ + { + "bbox": [ + 138, + 360, + 454, + 372 + ], + "spans": [ + { + "bbox": [ + 138, + 360, + 454, + 372 + ], + "type": "text", + "content": "Figure 3. 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MethodTimePSNR(↑)SSIM (↑)LPIPS(↓)
Point-NeRF [51]0 mins17.530.6850.517
Point2Pix (Ours)0 mins18.470.7230.484
NeRF [29]~30 hours21.330.7880.355
NSVF [23]~40 hours22.470.7910.337
PlenOctrees [54]~30 hours22.020.7950.341
Instant-NGP [30]20 mins21.940.7750.363
Plenoxels [53]20 mins22.350.7800.346
Point-NeRF [51]20 mins22.550.7920.336
Point2Pix (Ours)20 mins23.020.8150.318
", + "image_path": "60f26bc1269cfc2e930c5c693a1826e42b5db095914d4f0279694083e656ba2d.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 492, + 287, + 526 + ], + "lines": [ + { + "bbox": [ + 46, + 492, + 287, + 526 + ], + "spans": [ + { + "bbox": [ + 46, + 492, + 287, + 526 + ], + "type": "text", + "content": "Table 2. Comparing our method with NeRF-based methods on the ScanNet dataset [9]. \"Time\" means the average finetuning time for all scenes." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 288, + 713 + ], + "type": "text", + "content": "To achieve general view synthesis in novel scenes, MVS-NeRF [5] and IBRNet [46] combine image prior with NeRF, while ours combines the point cloud prior. For a fair comparison, we also pre-train these two methods on the same pretraining ScanNet dataset. Our method achieves the highest performance among all. Although NeRF [29], NSVF [23], and PlenOctrees [54] can achieve competitive accuracy, their training time is much longer. When training Instant-NGP [30], Plenoxels [53], Point-NeRF [51], and our Point2Pix in 20 minutes, ours achieves better performance. This experiment demonstrates the advantage of point cloud prior when combined with NeRF." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 384, + 441, + 398 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 384, + 441, + 398 + ], + "spans": [ + { + "bbox": [ + 306, + 384, + 441, + 398 + ], + "type": "text", + "content": "4.4. Qualitative Comparison" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 404, + 545, + 489 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 404, + 545, + 489 + ], + "spans": [ + { + "bbox": [ + 304, + 404, + 545, + 489 + ], + "type": "text", + "content": "We also qualitatively compare our Point2Pix with other point renderers and NeRF-based synthesis. The visualization is illustrated in Fig. 3 and Fig. 4. The Graphics-based point renderer Pytorch3D [38] usually generates images with holes because of sparse points. Due to missing 3D prior, the generated images are not realistic. Ours achieves the best visual quality, which shows Point2Pix's superiority." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 499, + 406, + 511 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 499, + 406, + 511 + ], + "spans": [ + { + "bbox": [ + 306, + 499, + 406, + 511 + ], + "type": "text", + "content": "4.5. Ablation Studies" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 519, + 545, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 519, + 545, + 628 + ], + "spans": [ + { + "bbox": [ + 304, + 519, + 545, + 628 + ], + "type": "text", + "content": "Effect of Point-guided Sampling. To prove the efficiency of our point-guided sampling, we replace our sampling with other strategies used in NeRF-based methods, including uniform [5, 46] and coarse-to-fine sampling [29, 54]. Uniform sampling means uniformly obtaining " + }, + { + "bbox": [ + 304, + 519, + 545, + 628 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 519, + 545, + 628 + ], + "type": "text", + "content": " points on each ray in near-to-far depth. Coarse-to-fine sampling is proposed by the original NeRF [29]. The coarse stage uniformly samples " + }, + { + "bbox": [ + 304, + 519, + 545, + 628 + ], + "type": "inline_equation", + "content": "\\frac{N}{2}" + }, + { + "bbox": [ + 304, + 519, + 545, + 628 + ], + "type": "text", + "content": " points and the fine stages samples " + }, + { + "bbox": [ + 304, + 519, + 545, + 628 + ], + "type": "inline_equation", + "content": "\\frac{N}{2}" + }, + { + "bbox": [ + 304, + 519, + 545, + 628 + ], + "type": "text", + "content": " points according to the probability from the coarse stage." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 628, + 545, + 700 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 628, + 545, + 700 + ], + "spans": [ + { + "bbox": [ + 304, + 628, + 545, + 700 + ], + "type": "text", + "content": "Our point-guided sampling uniformly samples " + }, + { + "bbox": [ + 304, + 628, + 545, + 700 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 304, + 628, + 545, + 700 + ], + "type": "text", + "content": " points while only inferring the valid samples. The results are shown in Tab. 3. Since our sampling strategy considers the point cloud 3D prior, we significantly decrease the average number of samples and reduce the rendering time and GPU memory." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 701, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 701, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 701, + 545, + 713 + ], + "type": "text", + "content": "Effect of Multi-scale Radiance Fields. Previous meth" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "8354" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 72, + 74, + 221, + 351 + ], + "blocks": [ + { + "bbox": [ + 72, + 74, + 221, + 351 + ], + "lines": [ + { + "bbox": [ + 72, + 74, + 221, + 351 + ], + "spans": [ + { + "bbox": [ + 72, + 74, + 221, + 351 + ], + "type": "image", + "image_path": "85643ba9d3708d810f312780237f59ae70708ed3d30c33d2aaad1808aa465eb9.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 70, + 357, + 520, + 369 + ], + "lines": [ + { + "bbox": [ + 70, + 357, + 520, + 369 + ], + "spans": [ + { + "bbox": [ + 70, + 357, + 520, + 369 + ], + "type": "text", + "content": "Figure 4. Qualitative comparison between different point renderers and NeRF-based methods on the ArkitScenes [3] dataset." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 222, + 74, + 369, + 351 + ], + "blocks": [ + { + "bbox": [ + 222, + 74, + 369, + 351 + ], + "lines": [ + { + "bbox": [ + 222, + 74, + 369, + 351 + ], + "spans": [ + { + "bbox": [ + 222, + 74, + 369, + 351 + ], + "type": "image", + "image_path": "7bc30de3f5aae84e8edd9c2645d374ed6769fc0ef616a9df3797eb1d427940be.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 370, + 74, + 518, + 351 + ], + "blocks": [ + { + "bbox": [ + 370, + 74, + 518, + 351 + ], + "lines": [ + { + "bbox": [ + 370, + 74, + 518, + 351 + ], + "spans": [ + { + "bbox": [ + 370, + 74, + 518, + 351 + ], + "type": "image", + "image_path": "2e5ed07cc7f28ead059d991fe79783b33bd8dd0bab51774e1886bd08aa1cc31b.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 48, + 388, + 287, + 437 + ], + "blocks": [ + { + "bbox": [ + 48, + 388, + 287, + 437 + ], + "lines": [ + { + "bbox": [ + 48, + 388, + 287, + 437 + ], + "spans": [ + { + "bbox": [ + 48, + 388, + 287, + 437 + ], + "type": "table", + "html": "
Ray Sampling# Val.PSNR (↑)Render Time (seconds, ↓)Train Memory (GB, ↓)
Uniform12817.963.138.54
Coarse-to-Fine12818.695.789.17
Point-Guide (Ours)15.618.470.926.68
", + "image_path": "b029b3e30d3db903def912fb1e75cb055be3ce7f2029f58038a7fa91ffb2c360.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 446, + 287, + 480 + ], + "lines": [ + { + "bbox": [ + 46, + 446, + 287, + 480 + ], + "spans": [ + { + "bbox": [ + 46, + 446, + 287, + 480 + ], + "type": "text", + "content": "Table 3. Comparison between different ray sampling strategies on ScanNet [9]. In our method, the mean sampling number for each ray is only 15.6, which is significantly less than the others." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 495, + 287, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 495, + 287, + 567 + ], + "spans": [ + { + "bbox": [ + 46, + 495, + 287, + 567 + ], + "type": "text", + "content": "ods, like GIRAFFE [32], HeadNeRF [22], StyleNeRF, and CIPS-3D [57], also render feature maps via NeRF, which can effectively reduce the memory and rendering time. However, different from ours, they only adopt a single scale of radiance fields. We validate our Multi-scale Radiance Fields in this experiment and show results in Tab. 4." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 568, + 287, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 568, + 287, + 688 + ], + "spans": [ + { + "bbox": [ + 46, + 568, + 287, + 688 + ], + "type": "text", + "content": "We first study the effect of the number of rays. In the condition of a single scale, if we directly render the image at the final resolution by NeRF, the memory consumption is heavy, and the running time is long. Decreasing sampled rays and increasing upsampling scale can promote the synthesis quality and rendering efficiency. With the increasing number of NeRF scales, accuracy further improves, which validates the effectiveness of our multi-scale radiance fields. We finally adopt the combination in the last column to balance the accuracy and time." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 689, + 287, + 713 + ], + "type": "text", + "content": "Selection of Point Encoder. In our Point2Pix, the Point Encoder is the backbone to provide multi-scale 3D features." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 390, + 545, + 426 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 390, + 545, + 426 + ], + "spans": [ + { + "bbox": [ + 304, + 390, + 545, + 426 + ], + "type": "text", + "content": "In the literature of point cloud analysis, many point-based networks [7, 18, 36, 37] were proposed. We compare different backbones in this experiment." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 426, + 546, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 426, + 546, + 533 + ], + "spans": [ + { + "bbox": [ + 304, + 426, + 546, + 533 + ], + "type": "text", + "content": "The candidate networks include PointNet++ [37], SparseConvNet [18], and MinkUnet [7] (MinkUnet14A and MinkUnet34C). We evaluate them by only changing the point encoder, and the results are shown in Tab. 5. PointNet++ [37] consumes the largest memory and takes the longest rendering time, while the final synthesized accuracy is low. MinkUnet achieves the best results and is faster than SparseConvNet [18]. We select MinkUnet14A as our point encoder since it is more efficient than MinkUnet34C." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 534, + 545, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 534, + 545, + 605 + ], + "spans": [ + { + "bbox": [ + 304, + 534, + 545, + 605 + ], + "type": "text", + "content": "Effect of Fusion Decoder. Previous neural point encoders usually adopt image-to-image translator [40, 47] to render images from projected feature maps. We conduct this experiment to analyze the effect of our Fusion Decoder. We construct different alternatives by combining different decoder and fusion strategies, as shown in Tab. 6." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 605, + 545, + 701 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 701 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 701 + ], + "type": "text", + "content": "The combination between U-Net [40] and concatenation strategy is the most frequently adopted [10, 11, 41], while its performance is not high. When replacing the decoder with PixelShuffle [43], accuracy improves. It shows that the neural renderer does not require large respective fields as U-Net. When the concatenate strategy is replaced with our proposed fusion model, the performance is further improved, showing the rationality of our design." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 701, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 701, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 701, + 545, + 713 + ], + "type": "text", + "content": "Effect of Point Cloud Loss. We perform this experiment" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "8355" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 97, + 70, + 497, + 150 + ], + "blocks": [ + { + "bbox": [ + 97, + 70, + 497, + 150 + ], + "lines": [ + { + "bbox": [ + 97, + 70, + 497, + 150 + ], + "spans": [ + { + "bbox": [ + 97, + 70, + 497, + 150 + ], + "type": "table", + "html": "
# Scales11124
# Rays640 × 480320 × 24080 × 6080 × 6080 × 60
Upsampling×1×2×8×8×8
PSNR (↑)17.4917.8618.0518.1618.47
Rendering Time (seconds, ↓)13.123.560.850.920.96
Training Memory (GB, ↓)22.9311.126.276.686.95
", + "image_path": "09e3a40aea6a205ea5962d6ca6dfe1af30ad5c5315db117b159ebebc2d063ae8.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 48, + 194, + 286, + 261 + ], + "blocks": [ + { + "bbox": [ + 46, + 153, + 546, + 175 + ], + "lines": [ + { + "bbox": [ + 46, + 153, + 546, + 175 + ], + "spans": [ + { + "bbox": [ + 46, + 153, + 546, + 175 + ], + "type": "text", + "content": "Table 4. Effect of different combinations in terms of the number of scales, number of rays and scale of upsampling. We choose the combination in the last column, which achieves the best performance and is also efficient." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 194, + 286, + 261 + ], + "lines": [ + { + "bbox": [ + 48, + 194, + 286, + 261 + ], + "spans": [ + { + "bbox": [ + 48, + 194, + 286, + 261 + ], + "type": "table", + "html": "
Point EncoderTraining Memory (GB, ↓)Rendering Time (seconds, ↓)PSNR (dB, ↑)
PointNet++ [37]9.143.4116.53
SparseConvNet [18]8.182.1818.26
MinkUnet14A [7]6.950.9618.47
MinkUnet34C [7]8.261.4518.45
", + "image_path": "69968efc92e2fd5cdb4e04edd99ee8469c111728310053e647c8f6a8c2dd610f.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_body" + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 48, + 300, + 286, + 358 + ], + "blocks": [ + { + "bbox": [ + 47, + 263, + 287, + 297 + ], + "lines": [ + { + "bbox": [ + 47, + 263, + 287, + 297 + ], + "spans": [ + { + "bbox": [ + 47, + 263, + 287, + 297 + ], + "type": "text", + "content": "Table 5. Comparison between different point encoders. We adopt MinkUnet14A [7] to extract the basic 3D prior since it achieves accurate synthesized results and is also lightweight." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 300, + 286, + 358 + ], + "lines": [ + { + "bbox": [ + 48, + 300, + 286, + 358 + ], + "spans": [ + { + "bbox": [ + 48, + 300, + 286, + 358 + ], + "type": "table", + "html": "
DecoderFusion StrategyPSNR(↑)SSIM(↑)LPIPS(↓)
U-Net [40]Concatenate18.040.7080.511
PixelShuffle [43]Concatenate18.130.7120.499
PixelShuffle [43]SPADE (LayerNorm)18.470.7230.484
", + "image_path": "d9121a9b44c8ad18d3e2d4566c7e4cc2595649263f21d5914e0a9bb9395bd66e.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_body" + } + ], + "index": 4 + }, + { + "type": "table", + "bbox": [ + 48, + 378, + 286, + 404 + ], + "blocks": [ + { + "bbox": [ + 63, + 364, + 269, + 375 + ], + "lines": [ + { + "bbox": [ + 63, + 364, + 269, + 375 + ], + "spans": [ + { + "bbox": [ + 63, + 364, + 269, + 375 + ], + "type": "text", + "content": "Table 6. Comparison between different neural renderers." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 378, + 286, + 404 + ], + "lines": [ + { + "bbox": [ + 48, + 378, + 286, + 404 + ], + "spans": [ + { + "bbox": [ + 48, + 378, + 286, + 404 + ], + "type": "table", + "html": "
λpc0.00.11.0
PSNR (dB, ↑)18.2318.4718.30
", + "image_path": "ce40b533a5842cdbcfa72a162851f0971c4223e913bea68b46332d998eb5dda4.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 95, + 408, + 238, + 419 + ], + "lines": [ + { + "bbox": [ + 95, + 408, + 238, + 419 + ], + "spans": [ + { + "bbox": [ + 95, + 408, + 238, + 419 + ], + "type": "text", + "content": "Table 7. The Effect of point cloud loss." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 441, + 287, + 536 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 441, + 287, + 536 + ], + "spans": [ + { + "bbox": [ + 46, + 441, + 287, + 536 + ], + "type": "text", + "content": "to validate the effect of point cloud loss. By setting different loss weight " + }, + { + "bbox": [ + 46, + 441, + 287, + 536 + ], + "type": "inline_equation", + "content": "\\lambda_{pc}" + }, + { + "bbox": [ + 46, + 441, + 287, + 536 + ], + "type": "text", + "content": ", we obtain the results in Tab. 7. We conclude that point cloud loss indeed promotes the mapping process from point features to 3D attributes, thus improving the performance. Interestingly, larger " + }, + { + "bbox": [ + 46, + 441, + 287, + 536 + ], + "type": "inline_equation", + "content": "\\lambda_{pc}" + }, + { + "bbox": [ + 46, + 441, + 287, + 536 + ], + "type": "text", + "content": " does not necessarily achieve better accuracy, which demonstrates the minor difference between point cloud attributes with NeRF's attributes." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 544, + 236, + 558 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 544, + 236, + 558 + ], + "spans": [ + { + "bbox": [ + 47, + 544, + 236, + 558 + ], + "type": "text", + "content": "4.6. Application: Point Cloud Sampling" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 563, + 287, + 658 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 563, + 287, + 658 + ], + "spans": [ + { + "bbox": [ + 46, + 563, + 287, + 658 + ], + "type": "text", + "content": "Since our point encoder can extract multi-scale point features and predict the density and color attributes, we up-sample the raw point cloud by dense sampling and predict corresponding 3D attributes in the nearby area of existing points. As illustrated in Fig. 5, although there are no ground-truth dense points for us to perform supervised learning, our Point2Pix can still in-paint the missing points and insert many details for input point clouds." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 669, + 119, + 681 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 669, + 119, + 681 + ], + "spans": [ + { + "bbox": [ + 47, + 669, + 119, + 681 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": "In this paper, we have proposed a general point renderer, which can be directly utilized to render photo-realistic im" + } + ] + } + ], + "index": 12 + }, + { + "type": "image", + "bbox": [ + 307, + 194, + 545, + 328 + ], + "blocks": [ + { + "bbox": [ + 307, + 194, + 545, + 328 + ], + "lines": [ + { + "bbox": [ + 307, + 194, + 545, + 328 + ], + "spans": [ + { + "bbox": [ + 307, + 194, + 545, + 328 + ], + "type": "image", + "image_path": "d083e1a1acc021345fb84bbca6a1f0acb5c65c8a0a9353410cd1762f45d6aa4b.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 340, + 546, + 374 + ], + "lines": [ + { + "bbox": [ + 305, + 340, + 546, + 374 + ], + "spans": [ + { + "bbox": [ + 305, + 340, + 546, + 374 + ], + "type": "text", + "content": "Figure 5. Our Point2Pix application in point cloud in-painting and upsampling. We upsample and fix the missing part of the raw point cloud by random and dense sampling around existing points." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 388, + 545, + 532 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 388, + 545, + 532 + ], + "spans": [ + { + "bbox": [ + 304, + 388, + 545, + 532 + ], + "type": "text", + "content": "ages in indoor scenes. We introduce the advantages of point cloud representation to NeRF where existing points provide ground truth pairs during training, the point area can guide the ray sampling process and the 3D prior feature can be generalized to novel scenes. We propose Multi-scale Radiance Fields to extract discriminative 3D features, point-guided sampling to efficiently reduce the number of valid samples, and a Fusion Decoder to synthesize realistic images. Experiments and ablation studies demonstrate that our Point2Pix achieves state-of-the-art synthesized performance. Our Point2Pix can also be directly employed to up-sample and in-paint the raw point cloud for indoor scenes." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 535, + 545, + 643 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 535, + 545, + 643 + ], + "spans": [ + { + "bbox": [ + 304, + 535, + 545, + 643 + ], + "type": "text", + "content": "Limitation and Future Work. There are still common limitations in our proposed Point2Pix. First, the overall rendering time is long compared with recent caching-based rendering [53]. Second, apart from indoor scenes, it is still difficult to directly render photo-realistic images for arbitrary environments. In future work, we will accelerate the rendering speed by combining it with other 3D scene representations, such as octrees. We will also extend our present work to more real-world situations, like the human body." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 665, + 403, + 679 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 665, + 403, + 679 + ], + "spans": [ + { + "bbox": [ + 306, + 665, + 403, + 679 + ], + "type": "text", + "content": "Acknowledgments" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "This work is partially supported by Shenzhen Science and Technology Program KQTD20210811090149095." + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "8356" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 287, + 712 + ], + "type": "list", + "angle": 0, + "index": 18, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 123 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 123 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 123 + ], + "type": "text", + "content": "[1] Dejan Azinovic, Ricardo Martin-Brualla, Dan B. 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Black $^{2}$ Otmar Hilliges $^{1}$ $^{1}$ ETH Zurich, $^{2}$ Max Planck Institute for Intelligent Systems, $^{3}$ Stanford University", + "bbox": [ + 111, + 179, + 854, + 219 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/4460ae08655a136ed0b3b828880d71a950950126cf3db5041ef28bbb1c4a4e7f.jpg", + "image_caption": [ + "Figure 1. PointAvatar learns lighting-disentangled point-based head avatars from a monocular RGB video captured by a smartphone." + ], + "image_footnote": [], + "bbox": [ + 76, + 250, + 895, + 428 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 460, + 313, + 474 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "The ability to create realistic animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes (3DMM) or exploit neural implicit representations. The former are limited by fixed topology, while the latter are non-trivial to deform and inefficient to render. Furthermore, existing approaches entangle lighting and albedo, limiting the ability to re-render the avatar in new environments. In contrast, we propose PointAvatar, a deformable point-based representation that disentangles the source color into intrinsic albedo and normal-dependent shading. We demonstrate that PointAvatar bridges the gap between existing mesh- and implicit representations, combining high-quality geometry and appearance with topological flexibility, ease of deformation and rendering efficiency. We show that our method is able to generate animatable 3D avatars using monocular videos from multiple sources including hand-held smartphones, laptop web-cams and internet videos, achieving state-of-the-art quality in challenging cases where previous methods fail, e.g., thin hair strands, while being significantly more efficient in training than competing methods.", + "bbox": [ + 73, + 494, + 473, + 843 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 501, + 460, + 630, + 474 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Personalized 3D avatars will enable new forms of communication and entertainment. Successful tools for creating avatars should enable easy data capture, efficient computation, and create a photo-realistic, animatable, and relightable 3D representation of the user. Unfortunately, existing approaches fall short of meeting these requirements.", + "bbox": [ + 496, + 488, + 890, + 579 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Recent methods that create 3D avatars from videos either build on 3D morphable models (3DMMs) [26, 36] or leverage neural implicit representations [32, 33, 35]. The former methods [8, 13, 22, 23] allow efficient rasterization and inherently generalize to unseen deformations, but they cannot easily model individuals with eyeglasses or complex hairstyles, as 3D meshes are limited by a-priori fixed topologies and surface-like geometries. Recently, neural implicit representations have also been used to model 3D heads [5, 11, 16, 54]. While they outperform 3DMM-based methods in capturing hair strands and eyeglasses, they are significantly less efficient to train and render, since rendering a single pixel requires querying many points along the camera ray. Moreover, deforming implicit representations in a generalizable manner is non-trivial and existing approaches have to revert to an inefficient root-finding loop, which impacts training and testing time negatively [10, 18, 25, 45, 54].", + "bbox": [ + 496, + 580, + 892, + 852 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "To address these issues, we propose PointAvatar, a novel avatar representation that uses point clouds to represent the canonical geometry and learns a continuous deformation", + "bbox": [ + 498, + 854, + 893, + 900 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "contact: yufeng.zheng@inf.ethz.ch", + "bbox": [ + 99, + 875, + 287, + 887 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "project page: https://zhengyuf.github.io/PointAvatar/", + "bbox": [ + 99, + 888, + 380, + 900 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "21057", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 0 + }, + { + "type": "table", + "img_path": "images/135d7bb1c61c79a5ca50733f98d841ba094a20c6dc76ec57bae3aa9bfbac8fbb.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
Efficient RenderingEasy AnimationFlexible TopologyThin StrandsSurface Geometry
Meshes✓✓✗✗✓
Implicit Surfaces✗✗✓✗✓
Volumetric NeRF✗✗✓✓✗
Points (ours)✓✓✓✓✓
", + "bbox": [ + 78, + 88, + 470, + 165 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Table 1. PointAvatar is efficient to render and deform which enables straightforward rendering of full images during training. It can also handle flexible topologies and thin structures and can reconstruct good surface normals in surface-like regions, e.g., skin.", + "bbox": [ + 76, + 167, + 468, + 224 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "field for animation. Specifically, we optimize an oriented point cloud to represent the geometry of a subject in a canonical space. For animation, the learned deformation field maps the canonical points to the deformed space with learned blendshapes and skinning weights, given expression and pose parameters of a pretrained 3DMM. Compared to implicit representations, our point-based representation can be rendered efficiently with a standard differentiable rasterizer. Moreover, they can be deformed effectively using established techniques, e.g., skinning. Compared to meshes, points are considerably more flexible and versatile. Besides the ability to conform the topology to model accessories such as eyeglasses, they can also represent complex volume-like structures such as fluffy hair. We summarize the advantages of our point-based representation in Tab. 1.", + "bbox": [ + 75, + 258, + 468, + 484 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "One strength of our method is the disentanglement of lighting effects. Given a monocular video captured in unconstrained lighting, we disentangle the apparent color into the intrinsic albedo and the normal-dependent shading; see Fig. 1. However, due to the discrete nature of points, accurately computing normals from point clouds is a challenging and costly task [6, 17, 29, 37], where the quality can deteriorate rapidly with noise, and insufficient or irregular sampling. Hence we propose two techniques to (a) robustly and accurately obtain normals from learned canonical points, and (b) consistently transform the canonical point normals with the non-rigid deformation. For the former, we exploit the low-frequency bias of MLPs [38] and estimate the normals by fitting a smooth signed distance function (SDF) to the points; for the latter, we leverage the continuity of the deformation mapping and transform the normals analytically using the deformation's Jacobian. The two techniques lead to high-quality normal estimation, which in turn propagates the rich geometric cues contained in shading to further improve the point geometry. With disentangled albedo and detailed normal directions, PointAvatar can be relit and rendered under novel scene lighting.", + "bbox": [ + 75, + 489, + 468, + 821 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "As demonstrated using various videos captured with DSLR, smartphone, laptop cameras, or obtained from the internet, the proposed representation combines the advantages of popular mesh and implicit representations, and surpasses both in many challenging scenarios. In summary, our", + "bbox": [ + 75, + 824, + 468, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "contributions include:", + "bbox": [ + 498, + 90, + 648, + 104 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "1. We propose a novel representation for 3D animatable avatars based on an explicit canonical point cloud and continuous deformation, which shows state-of-the-art photo-realism while being considerably more efficient than existing implicit 3D avatar methods;", + "2. We disentangle the RGB color into a pose-agnostic albedo and a pose-dependent shading component;", + "3. We demonstrate the advantage of our methods on a variety of subjects captured through various commodity cameras, showing superior results in challenging cases, e.g., for voluminous curly hair and novel poses with large deformation." + ], + "bbox": [ + 511, + 106, + 890, + 287 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 301, + 640, + 316 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Point clouds for neural rendering. Point-based neural rendering is gaining attention thanks to the flexibility and scalability of point representations [43]. Aliev et al. [1] introduce one of the first approaches to point-based neural rendering, in which each point is augmented with a neural feature. These features are projected to a set of multiscale 2D feature maps using a standard point rasterizer, then converted to an RGB image. Recently, Point-NeRF [48] combines points with volumetric rendering, achieving perceptually high-quality results while being efficient to train. Both of the above methods obtain point geometry through off-the-shelf multi-view stereo methods and keep the points fixed during optimization. Other approaches [40, 52] propose to jointly optimize the point geometry using differentiable point rasterization [24, 47, 51]. Our method not only optimizes both the point geometry and colors, but also the deformation of the point cloud through a forward deformation field proposed in [10, 54].", + "bbox": [ + 496, + 327, + 890, + 599 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Head avatars from 2D. Learning photo-realistic head avatars from 2D observations is an emerging research topic in the computer vision community. Based on 3DMMs [26, 36], recent works [13,23] leverage differentiable neural rendering to learn the detailed facial appearance and complete head geometry for a single subject. The idea is extended in [8, 22] to enable generative or one-shot head avatars. Another line of work leverages neural implicit representations. NerFace [11] and RigNeRF [2] extend photorealistic and flexible neural radiance fields (NeRF) [33] to model the dynamic head geometry and view-dependent appearance. IMavatar [54] employs neural implicit surfaces [21, 32, 35, 50] and learns an implicit deformation field for generalizable animation. NeRF-based head avatars have been extended to a multi-subject scenario [5, 16] and combined with InstantNGP [34] for fast appearance acquisition [12, 49, 55]. To the best of our knowledge, our work is the first to learn deformable point-based head avatars.", + "bbox": [ + 496, + 606, + 890, + 878 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Point-based body and clothing avatars. PoP [31] learns", + "bbox": [ + 500, + 885, + 890, + 901 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "21058", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/e42c83ddb55a2bd1422b787b5f005993f43a43b4746df52f32a756d56d4139ad.jpg", + "image_caption": [ + "Figure 2. Method pipeline. We model the human head as a learned deformable point cloud consisting of the point locations $\\mathbf{x}_{\\mathrm{c}}$ , normals $\\mathbf{n}_{\\mathrm{c}}$ and albedo $\\mathbf{a}$ , which describe the subject's geometry and intrinsic appearance in the canonical space. To deform points given a target expression and pose in a controllable and interpretable way, we warp $\\mathbf{x}_{c}$ into the FLAME canonical space via a learned offset $\\mathcal{O}$ , and then deform further to the target deformed space by applying blendshapes and skinning using learned personalized expression basis $\\mathcal{E}$ , pose correctives $\\mathcal{P}$ and skinning weights $\\mathcal{W}$ . After obtaining the deformed geometry, a small shading MLP is used to obtain shading $\\mathbf{s_d}$ from the deformed normals $\\mathbf{n_d}$ . These are multiplied with the albedo colors $\\mathbf{a}$ to produce the shaded colors $\\mathbf{c_d}$ , which are rendered to images via differentiable rasterization. PointAvatar leverages a combination of per-pixel and image-based losses to obtain photo-realism, while the FLAME regularization term encourages controllable and generalizable animations. GT stands for ground truth." + ], + "image_footnote": [], + "bbox": [ + 76, + 87, + 867, + 270 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "to model pose-dependent clothing geometry by mapping points from the minimally-clothed SMPL [28] surface to the clothing surface and demonstrates impressive geometric quality on various clothing types. Point-based clothing representation can be extended to mitigate point sparsity issues for long skirts [27, 30]. Our work is principally different in two ways: 1) We learn the deformation, geometry, and appearance jointly from scratch, without explicitly relying on a 3DMM template. 2) We learn from monocular videos, whereas previous work requires 3D scans [27, 30, 31].", + "bbox": [ + 75, + 419, + 472, + 571 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 585, + 171, + 599 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Given a monocular RGB video of a subject performing various expressions and poses, our model jointly learns (1) a point cloud representing the pose-agnostic geometry and appearance of the subject in a canonical space; (2) a deformation network that transforms the point cloud into new poses using FLAME [26] expression and pose parameters extracted from the RGB frames; (3) a shading network that outputs a per-point shading vector based on the point normals in the deformed space. The three components can be jointly optimized by comparing the rendering of the shaded points in the deformed space with the input frames. Once trained, we can synthesize new sequences of the same subject under novel poses, expressions and lighting conditions. Figure 2 presents an overview of our method.", + "bbox": [ + 75, + 609, + 470, + 823 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Point-based Canonical Representation", + "text_level": 1, + "bbox": [ + 76, + 830, + 408, + 848 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Our canonical point representation consists of a set of learnable points $\\mathcal{P}_c = \\{\\mathbf{x_c}^i\\}$ with $i = \\{1,2,\\dots ,N\\}$ , where $\\mathbf{x}_{\\mathbf{c}}\\in \\mathbb{R}^{3}$ denotes the estimizable point locations. We em", + "bbox": [ + 76, + 854, + 470, + 902 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/f05a02145bfc12ed1051b1748db6679aac1f3d6568ce2c212a0958bc2f306706.jpg", + "image_caption": [ + "Figure 3. The Coarse-to-fine optimization strategy upsamples points and reduces point radii periodically during training, enabling fast convergence and detailed final reconstruction." + ], + "image_footnote": [], + "bbox": [ + 498, + 422, + 890, + 580 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "pirically choose to learn points in an unconstrained canonical space without enforcing them to correspond to a predefined pose, and found that this leads to better geometry quality (implementation explained in Sec. 3.2).", + "bbox": [ + 496, + 657, + 890, + 718 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "For optimization, we initialize with a sparse point cloud randomly sampled on a sphere and periodically upsample the point cloud while reducing the rendering radii. This coarse-to-fine optimization scheme enables fast convergence of training because the initial sparse points are efficient to deform and render, and can quickly approximate the coarse shape, whereas denser points in the late training stage lead to good reproduction of details. A schematic of this procedure is provided in Fig. 3. Furthermore, at the end of every epoch, we prune away invisible points that have not been projected onto any pixel with visibility above a predefined threshold; this further accelerates training.", + "bbox": [ + 496, + 719, + 892, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "21059", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Our method disentangles the point colors into a pose-agnostic albedo component and a pose-dependent shading component (explained later in Sec. 3.3), where the shading component is inferred from the point normals in the deformed space. We first discuss how to compute the normals and the albedo in canonical space, followed by the learned transformation of point locations and normals into the deformed space (see Sec. 3.2).", + "bbox": [ + 75, + 90, + 472, + 212 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Canonical normals. Point normals are local geometric descriptors that can be estimated from neighboring point locations. However, estimating normals in this way yields poor results, especially when the points are sparse, noisy and irregularly sampled, as is the case during early training. To alleviate this issue, we estimate the point normals from an SDF defined by the canonical points. Normals are then defined as the spatial gradient of the SDF:", + "bbox": [ + 75, + 232, + 472, + 353 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {n} _ {\\mathbf {c}} = \\nabla_ {\\mathbf {x} _ {\\mathbf {c}}} \\operatorname {S D F} \\left(\\mathbf {x} _ {\\mathbf {c}}\\right). \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 199, + 366, + 468, + 383 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Specifically, we represent the SDF with an MLP and fit the zero-level set to the canonical point locations using a data term and an Eikonal regularizer, defined as:", + "bbox": [ + 76, + 393, + 470, + 441 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {s d f}} = \\left\\| \\operatorname {S D F} \\left(\\mathbf {x} _ {\\mathbf {c}}\\right) \\right\\| ^ {2} \\text {a n d} \\mathcal {L} _ {\\mathrm {e i k}} = \\left(\\left\\| \\nabla_ {\\mathbf {x} _ {\\mathbf {e}}} \\operatorname {S D F} \\left(\\mathbf {x} _ {\\mathbf {e}}\\right) \\right\\| - 1\\right) ^ {2}, \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 78, + 450, + 468, + 483 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where the Eikonal samples $\\mathbf{x}_{\\mathrm{e}}$ consist of the original and perturbed point locations [14]. We update the SDF using current point locations at each training step.", + "bbox": [ + 76, + 484, + 468, + 529 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Canonical albedo. We use an MLP to map the point locations $\\mathbf{x}_{\\mathrm{c}}$ to the albedo colors $\\mathbf{a} \\in \\mathbb{R}^3$ , similar to [9]. Compared with directly modeling the albedo of each point as an individual per-point feature, the inductive bias of MLPs automatically enforces a local smoothness prior on albedo colors [3,4,15,42]. For efficiency, we use a shared MLP to compute the canonical normals and albedo in practice, i.e.,", + "bbox": [ + 75, + 549, + 468, + 655 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n[ \\mathrm {S D F} (\\mathbf {x} _ {\\mathbf {c}}); \\mathbf {a} ] = \\mathrm {M L P} _ {\\mathrm {c}} (\\mathbf {x} _ {\\mathbf {c}}). \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 171, + 667, + 468, + 685 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Point Deformation", + "text_level": 1, + "bbox": [ + 76, + 695, + 256, + 709 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In order to achieve controllable animations, PointAvatar is deformed using the same expression and pose parameters as FLAME [26], a parametric head model learned from 4D scans. Our deformation takes a two-step approach shown in Fig. 2. In the first stage, we warp the canonical points $\\mathbf{x}_{\\mathbf{c}}$ to their location in an intermediate pose $\\mathbf{x}_{\\mathbf{o}}$ , which corresponds to a predefined mouth-opened canonical pose of the FLAME template. In the second stage, we use the target FLAME expression and pose parameters to transform $\\mathbf{x}_{\\mathbf{o}}$ to the deformed space based on learned blendshapes and skinning weights. Our experiments (see Sec. 4.4) empirically show that the proposed two-staged deformation helps", + "bbox": [ + 75, + 719, + 472, + 901 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "to avoid bad local minima during optimization and yields more accurate geometries.", + "bbox": [ + 498, + 90, + 890, + 119 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "To improve expression fidelity and to account for accessories such as eyeglasses, we learn personalized deformation blendshapes and skinning weights, similar to IMavatar [54]. Specifically, a coordinate-based MLP is used to map each canonical point $\\mathbf{x_c}$ to (1) an offset $\\mathcal{O} \\in \\mathbb{R}^3$ , which translates $\\mathbf{x_c}$ to its corresponding location in the FLAME canonical space $\\mathbf{x_o}$ ; (2) $n_e$ expression blendshapes and $n_p$ pose blendshapes, denoted as $\\mathcal{E} \\in \\mathbb{R}^{n_e \\times 3}$ and $\\mathcal{P} \\in \\mathbb{R}^{n_p \\times 9 \\times 3}$ ; (3) LBS weights $\\mathcal{W} \\in \\mathbb{R}^{n_j}$ associated with the $n_j$ bones. The point location in deformed space $\\mathbf{x_d}$ is then computed as:", + "bbox": [ + 498, + 121, + 893, + 287 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {x} _ {\\mathbf {o}} = \\mathbf {x} _ {\\mathbf {c}} + \\mathcal {O} \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 645, + 296, + 890, + 311 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {x} _ {\\mathbf {d}} = \\operatorname {L B S} \\left(\\mathbf {x} _ {\\mathbf {o}} + \\mathrm {B} _ {P} (\\theta ; \\mathcal {P}) + \\mathrm {B} _ {E} (\\psi ; \\mathcal {E}), \\mathrm {J} (\\psi), \\theta , \\mathcal {W}\\right), \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 504, + 314, + 890, + 344 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where LBS and J define the standard skinning function and the joint regressor defined in FLAME, and $\\mathbf{B}_P$ and $\\mathbf{B}_E$ denote the linear combination of blendshapes, which outputs the additive pose and expression offsets from the animation coefficients $\\theta$ and $\\psi$ and the blendshape bases $\\mathcal{P}$ and $\\mathcal{E}$ . Despite the similarity of this formulation to IMavatar [54], our forward deformation mapping only needs to be applied once in order to map canonical point locations $\\mathbf{x_c}$ to the deformed space, and therefore does not need the computationally costly correspondence search of IMavatar [54].", + "bbox": [ + 498, + 352, + 890, + 503 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Normal deformation. The deformation mapping defined in Eq. (5) is differentiable w.r.t. the input point locations. This allows us to transform canonical normals analytically with the inverse of the deformation Jacobian", + "bbox": [ + 498, + 521, + 890, + 580 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {n} _ {\\mathbf {d}} = l \\mathbf {n} _ {\\mathbf {c}} \\left(\\frac {\\mathrm {d} \\mathbf {x} _ {\\mathbf {d}}}{\\mathrm {d} \\mathbf {x} _ {\\mathbf {c}}}\\right) ^ {- 1}, \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 617, + 593, + 890, + 628 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $l$ is a normalizing scalar to ensure the normals are of unit length. The formulation can be obtained via Taylor's theorem. Please see Supp. Mat. for the detailed proof.", + "bbox": [ + 498, + 632, + 893, + 676 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Point Color", + "text_level": 1, + "bbox": [ + 500, + 684, + 625, + 699 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "The color of each point in the deformed space $\\mathbf{c_d}$ is obtained by multiplying the intrinsic albedo $\\mathbf{a} \\in \\mathbb{R}^3$ with the pose-dependent lighting effects, which we refer to as shading $\\mathbf{s_d} \\in \\mathbb{R}^3$ :", + "bbox": [ + 498, + 708, + 890, + 768 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {c} _ {\\mathbf {d}} = \\mathbf {a} \\circ \\mathbf {s} _ {\\mathbf {d}}, \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 650, + 777, + 890, + 792 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\circ$ denotes the Hadamard product. As we assume our input video is captured under a fixed lighting condition and camera position, we model the shading as a function of the deformed point normals $\\mathbf{n_d}$ . In practice, we approximate their relation using a shallow MLP:", + "bbox": [ + 498, + 801, + 890, + 876 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathbf {s} _ {\\mathbf {d}} = \\operatorname {M L P} _ {s} \\left(\\mathbf {n} _ {\\mathbf {d}}\\right). \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 630, + 885, + 890, + 901 + ], + "page_idx": 3 + }, + { + "type": "footer", + "text": "21060", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "By conditioning the albedo only on the canonical locations (see Sec. 3.1) and the shading only on the normal directions, our formulation achieves unsupervised albedo disentangle-ment. Even though our lighting model is simple and minimally constrained, our method can enable rudimentary relighting by changing the shading component (see Sec. 4.2).", + "bbox": [ + 75, + 90, + 472, + 183 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.4. Differentiable Point Rendering", + "text_level": 1, + "bbox": [ + 76, + 190, + 352, + 207 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "One advantage of our point-based representation is that it can be rendered efficiently using rasterization. We adopt PyTorch3D's [39] differentiable point renderer. It splats each point as a 2D circle with a uniform radius, arranges them in z-buffers, and finally composites the splats using alpha compositing. The alpha values are calculated as $\\alpha = 1 - d^2 / r^2$ , where $d$ is the distance from the point center to the pixel center and $r$ represents the splattering radius. Then, the transmittance values are calculated as $T_i = \\prod_{k=1}^{i-1} (1 - \\alpha_k)$ , where $i$ denotes the index of the sorted points in the z-buffer. The point color values are integrated to produce the final pixel color:", + "bbox": [ + 75, + 214, + 473, + 396 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nc _ {\\mathrm {p i x}} = \\sum_ {i} \\alpha_ {i} T _ {i} c _ {\\mathrm {d}, i}. \\tag {9}\n$$\n", + "text_format": "latex", + "bbox": [ + 205, + 405, + 468, + 436 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.5. Training Objectives", + "text_level": 1, + "bbox": [ + 76, + 446, + 266, + 463 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The efficiency of point-based rendering allows us to render the whole image at each training step. This makes it possible to apply perceptual losses on the whole image, whereas implicit-based avatar methods are often limited to per-pixel objectives. Specifically, we adopt a VGG feature loss [19], defined as", + "bbox": [ + 75, + 469, + 470, + 560 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\mathrm {v g g}} (\\mathbf {C}) = \\left\\| \\mathrm {F} _ {\\mathrm {v g g}} (\\mathbf {C}) - \\mathrm {F} _ {\\mathrm {v g g}} \\left(\\mathbf {C} ^ {\\mathrm {G T}}\\right) \\right\\|, \\tag {10}\n$$\n", + "text_format": "latex", + "bbox": [ + 143, + 570, + 468, + 590 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\mathbf{C}$ and $\\mathbf{C}^{\\mathrm{GT}}$ denote the predicted and ground truth image, and $\\mathrm{F_{vgg}(\\cdot)}$ calculates the features from the first four layers of a pre-trained VGG [41] network.", + "bbox": [ + 75, + 598, + 468, + 643 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In addition to $\\mathcal{L}_{\\mathrm{vgg}}$ , we follow prior work and adopt the losses of IMavatar [54]:", + "bbox": [ + 75, + 643, + 468, + 675 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\begin{array}{l} \\mathcal {L} _ {\\mathrm {R G B}} = \\left\\| \\mathbf {C} - \\mathbf {C} ^ {\\mathrm {G T}} \\right\\|, \\\\ \\mathcal {L} _ {\\mathrm {f l a m e}} = \\lambda_ {e} \\| \\mathcal {E} - \\widehat {\\mathcal {E}} \\| _ {2} + \\lambda_ {p} \\| \\mathcal {P} - \\widehat {\\mathcal {P}} \\| _ {2} + \\lambda_ {w} \\| \\mathcal {W} - \\widehat {\\mathcal {W}} \\| _ {2}, \\\\ \\mathcal {L} _ {\\text {m a s k}} = \\left\\| \\mathbf {M} - \\mathbf {M} ^ {\\mathrm {G T}} \\right\\|. \\\\ \\end{array}\n$$\n", + "text_format": "latex", + "bbox": [ + 91, + 686, + 455, + 750 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Here, $\\mathbf{M}$ and $\\mathbf{M}^{\\mathrm{GT}}$ denote the predicted and ground truth head mask, $\\widehat{\\mathcal{E}},\\widehat{\\mathcal{P}}$ and $\\widehat{\\mathcal{W}}$ are pseudo ground truth defined by the nearest FLAME vertex. The mask prediction at each pixel is obtained by $m_{\\mathrm{pix}} = \\sum_{i}\\alpha_{i}T_{i}$ , and the pseudo ground truth mask is obtained using an off-the-shelf foreground estimator [20].", + "bbox": [ + 75, + 766, + 468, + 858 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Our total loss is", + "bbox": [ + 96, + 859, + 205, + 872 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} = \\lambda_ {\\mathrm {r g b}} \\mathcal {L} _ {\\mathrm {R G B}} + \\lambda_ {\\text {m a s k}} \\mathcal {L} _ {\\text {m a s k}} + \\lambda_ {\\text {f l a m e}} \\mathcal {L} _ {\\text {f l a m e}} + \\lambda_ {\\mathrm {v g g}} \\mathcal {L} _ {\\mathrm {v g g}}. \\tag {11}\n$$\n", + "text_format": "latex", + "bbox": [ + 84, + 883, + 468, + 902 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/7f6a84b3da3c4a21970c389163eb266fd5391315cad5487c35cc33c29ca33310.jpg", + "table_caption": [], + "table_footnote": [ + "Table 2. Quantitative comparison. The first and second number in each cell represent scores for lab-capture sequences (IMavatar and NerFace datasets) and casual videos (smartphone, webcam and internet videos), respectively. PointAvatar outperforms implicit-based IMavatar and NerFace by a large margin in perceptual quality reflected by LPIPS [53]. Compared to 3DMM-based NHA, our method not only generates complete avatars with shoulders and clothing, but also performs better in the head region." + ], + "table_body": "
L1 ↓LPIPS ↓SSIM ↑PSNR ↑
IMavatar [54]0.033; 0.0500.178; 0.2610.874; 0.77022.4; 18.7
NerFace [11]0.030; 0.0450.126; 0.1870.877; 0.78222.7; 19.6
Ours0.021; 0.0360.094; 0.1450.899; 0.80226.6; 22.3
NHA [13]0.022; 0.0290.086; 0.1230.890; 0.83725.7; 21.6
Ours (no cloth)0.017; 0.0210.077; 0.1000.912; 0.86328.6; 25.8
", + "bbox": [ + 503, + 88, + 890, + 172 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The loss weights can be found in Supp. Mat. together with other implementation details.", + "bbox": [ + 496, + 310, + 890, + 340 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 498, + 353, + 633, + 369 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Datasets. We compare our approach with state-of-the-art (SOTA) methods on 2 subjects from IMavatar [54] and 2 subjects from NerFace [11]. Additionally, we evaluate different methods on 1 subject collected from the internet, 4 subjects captured with hand-held smartphones, and 1 subject from a laptop webcam. These settings pose new challenges to avatar methods due to limited head pose variation, automatic exposure adjustment or low image resolution. In Supp. Mat., we evaluate reconstructed point geometry on a synthetic dataset rendered from the MakeHuman project [7]. For all subjects, we use the same face-tracking results for all methods.", + "bbox": [ + 496, + 378, + 890, + 559 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Baselines. We compare our method with three SOTA baselines, including (1) NerFace [11], which leverages dynamic neural radiance fields [33], (2) neural head avatar (NHA) [13] based on 3D morphable mesh models [26] (3) and IMavatar [54], which builds on neural implicit surfaces [50] and learnable blendshapes. Together with our method, which represents the head geometry with deformable point clouds, our experiments reveal the strength and weaknesses of each geometric representation in the scenario of head avatar reconstruction. Through our experiments, we demonstrate the efficiency, flexibility and photorealism achieved by point-based avatars.", + "bbox": [ + 496, + 566, + 890, + 750 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Comparison with SOTA Methods", + "text_level": 1, + "bbox": [ + 498, + 756, + 792, + 772 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In Tab. 2, we quantitatively compare our point-based avatar method with SOTA baselines using conventional metrics including L1, LPIPS [53], SSIM [46] and PSNR. Since NHA [13] only models the head region, we compare with NHA without considering the clothing region. PointAvatar achieves the best accuracy among all methods on both lab-captured DSLR sequences and videos from more casual capture settings, e.g., with smartphones.", + "bbox": [ + 496, + 779, + 890, + 901 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "21061", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/4a0a1b1b56bdc7fec05fa8e456332b790b9577f7bc49686728bd8099c21165d8.jpg", + "image_caption": [ + "Figure 4. Qualitative comparison. PointAvatar produces photo-realistic and detailed appearance compared to SOTA methods, especially apparent in skin details and hair textures. Our point-based method is also flexible enough to capture challenging geometries such as eyeglasses and thin hair strands, which cannot be handled by mesh-based methods." + ], + "image_footnote": [], + "bbox": [ + 86, + 87, + 890, + 840 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "21062", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/5cbafc974f20527e8b9b4c331ea36cfeecc8d843f9ec1a2c5d0426758e2f3132.jpg", + "image_caption": [ + "Figure 5. Self-supervised lighting disentanglement. PointAvatar disentangles albedo and normal-dependent shading from a single video captured with a fixed lighting condition. After training, PointAvatar can be relit." + ], + "image_footnote": [], + "bbox": [ + 80, + 85, + 468, + 228 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Eyeglasses and detailed structures. In Fig. 4, we show qualitatively that our method can successfully handle the non-face topology introduced by eyeglasses, which pose severe challenges for 3DMM-based methods. NHA cannot model the empty space between the frame of the eyeglasses because of its fixed topology and, instead, learns a convex hull painted with dynamic textures. In the second example of a man with a hair bun, even though the bun is topologically consistent with the template mesh, NHA still produces a worse hair silhouette than other methods. IMavatar, based on implicit surfaces, is theoretically capable of modeling the geometry of eyeglasses, but it also fails to learn part of the thin frame of glasses. Furthermore, for IMavatar to learn such thin structures, accurate foreground segmentation masks are required, which are hard to obtain in-the-wild. In Supp. Mat., we show that our method can be trained without mask supervision or known backgrounds.", + "bbox": [ + 75, + 349, + 472, + 608 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Surface-like skin and volumetric hair. Both NHA and IMavatar enforce a surface constraint by design. While such a constraint helps with surface geometry reconstruction and multi-view consistency, it also causes problems when modeling volumetric structures such as the curly hair in the third example (Fig. 4). Our point-based method is free to model volumetric structures where needed, but also encourages surface-like point geometry in the skin and clothing regions via point pruning, which removes unseen inside points. We show that our method renders sharp and realistic images even for extreme head poses. In contrast, NerFace is a flexible volumetric NeRF-based avatar method rendered in a volumetric manner. While it is capable of modeling thin structures of any topology, its under-constrained nature leads to poor geometry and compromises rendering quality in uncommon poses. Even for near frontal poses, shown in the first and third examples, our method still produces sharper skin details than NerFace.", + "bbox": [ + 75, + 628, + 472, + 900 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/cac9c12974c3824687475d2a9b961998873868fb28fee869b74ae41ea5a715c6.jpg", + "image_caption": [ + "(1) entangled (2) 1+disentangle", + "(3) $2 + \\mathrm{SDF}$ (4) 3+Jacobian", + "Figure 6. Geometry ablation. Disentangling shading and albedo improves facial normals compared to an entangled rendering model. Moreover, obtaining canonical point normals from the SDF further improved smoothness. Transforming normals with the spatial Jacobian of the deformation field enables the capture of blendshape-related normal changes, e.g., around the nasal line." + ], + "image_footnote": [], + "bbox": [ + 506, + 83, + 874, + 241 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.2. Lighting Disentanglement", + "text_level": 1, + "bbox": [ + 500, + 376, + 733, + 391 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Our method disentangles rendered colors into intrinsic albedo colors and normal-dependent shading values. By changing the shading component, we can alter the lighting directions as shown in Fig. 5 (see Supp. Mat. for details of relighting). In the following, we demonstrate that lighting disentanglement, along with the proposed normal estimation techniques, improve the geometric details of the reconstruction. In column 2 of Fig. 6, we show that, disentangling shading and albedo itself improves facial geometry (see the cheek area). We further ablate two of our design choices for obtaining better point normals. First, we compare our SDF-based normal estimation with direct normal estimation, which calculates normals by approximating the local plane of neighboring points. Normals obtained through the SDF are less noisy, especially in highly detailed regions such as the hair, eyes and mouth, where direct normal estimation often fails. Second, we compare our proposed normal transformation using the deformation Jacobian vs. transforming the normals simply with the rotation matrix of the point deformation. The latter ignores the spatial changes of blendshapes and LBS weights. As column 4 shows, our normal transformation method takes into account the effects of additive blendshapes, and is able to produce correct normals around the nasal line when smiling.", + "bbox": [ + 496, + 398, + 890, + 762 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.3. Training Efficiency", + "text_level": 1, + "bbox": [ + 500, + 786, + 683, + 803 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In Tab. 3 and Fig. 7, we show that PointAvatar is considerably faster to train and render than implicit head avatar methods. Thanks to the coarse-to-fine learning strategy and point pruning, our method only needs to render a small number of points with large radii in early training stages, which significantly speeds up training. With the ability to", + "bbox": [ + 498, + 810, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "21063", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/631d067a998219fb103dfd6b3f3cd851e196dd41fc3206ae21b1ea0369b2e2ec.jpg", + "table_caption": [], + "table_footnote": [], + "table_body": "
MethodTraining time (hour)Rendering time per image (train)
IMavatar48h100s
NerFace54h4s
Ours6h0.1s - 1.5s (varies with point numbers)
", + "bbox": [ + 80, + 88, + 467, + 146 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 3. Training and rendering time. Compared to implicit-based methods, our method is significantly faster in training and is able to render full-images much more efficiently.", + "bbox": [ + 76, + 147, + 468, + 188 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/bd52f5129b9f068f396eb400c6dc74c5da402ba8ade342beec5b5ef8064cfb36.jpg", + "image_caption": [ + "Figure 7. Training efficiency. PointAvatar converges much faster than implicit-based methods. Here we show NerFace [11] as an example, and indicate the average PSNR on the test set." + ], + "image_footnote": [], + "bbox": [ + 76, + 205, + 457, + 393 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/ccda67e6d8c694636f659132dd84bd9b693b1e9e7de6a6e13265e55e33cce6ef.jpg", + "image_caption": [ + "Figure 8. Ablation: The VGG loss improves photo-realism compared to only using a per-pixel L1 loss. PointAvatar is able to render full images efficiently during training, enabling the usage of various image- and patch-based losses." + ], + "image_footnote": [], + "bbox": [ + 96, + 470, + 263, + 580 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/a6426f4a5bdbf2a0427c4ad1a9bfc86eaee6bbcac79a15278716e32ddc001541.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 277, + 470, + 444, + 580 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "render full images efficiently during training, PointAvatar can be trivially combined with various image- and patch-based training objectives, which target certain properties, e.g., photo-realism, much more effectively than pixel-based losses. In Fig. 8, we ablate our VGG feature loss, revealing its significant effect in boosting photo-realism.", + "bbox": [ + 75, + 670, + 468, + 762 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.4. Ablation: Free Model Canonical Space", + "text_level": 1, + "bbox": [ + 76, + 770, + 413, + 787 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "As depicted in Fig. 9, having an additional freely-learned canonical space, compared to forcing the model to directly learn in a predefined FLAME space, improves the canonical point geometry and generalization to novel poses significantly. A possible reason is that the deformations, modeled by an MLP, are easier to optimize compared to point locations. Without the canonical offset $\\mathcal{O}$ , the model overfits", + "bbox": [ + 75, + 794, + 470, + 900 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/1c07e16faefcfbcc89cb1a3e65f3fc13b74059936a8ae6cbd9ef1857fcb51d71.jpg", + "image_caption": [ + "Figure 9. Ablation: The canonical offset improves the canonical 3D geometry and therefore boosts generalization to novel head poses. For both cases, we show the canonical point representation (transformed to the FLAME canonical space if using canonical offset) and a deformed representation in a novel pose." + ], + "image_footnote": [], + "bbox": [ + 506, + 89, + 694, + 186 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/95489a5854d3eed9642f89695f7aa8c8243b3bbf4b04578853b1d1b9e65e6bc7.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 707, + 90, + 890, + 186 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "and learns wrong canonical geometries.", + "bbox": [ + 500, + 292, + 761, + 306 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Discussion", + "text_level": 1, + "bbox": [ + 500, + 323, + 612, + 339 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We propose PointAvatar, a deformable point-based avatar representation that features high flexibility, efficient rendering and straightforward deformation. We show that PointAvatar is able to handle various challenging cases in modeling head avatars, including eyeglasses, voluminous hair, skin details and extreme head poses. Despite training only on a monocular video with fixed lighting conditions, PointAvatar achieves detailed facial and hair geometry and disentangles lighting effects from the intrinsic albedo.", + "bbox": [ + 496, + 349, + 890, + 486 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "There are several exciting future directions. (1) Our shading MLP maps normal directions to pose-dependent lighting effects, without further disentangling them into environment maps and surface reflectance properties, limiting relighting capability. Future work could leverage a more constrained, physically-based, rendering model. (2) We render points with uniform radius but some regions require denser and finer points to be modeled accurately, e.g., eyes and hair strands. Rendering with different point sizes could potentially achieve detailed reconstructions with fewer points, which speeds up training and rendering further. (3) Future work could combine PointAvatar with neural rendering, potentially boosting photo-realism. (4) Our method cannot faithfully model the reflection of eyeglass lenses, which can be improved by modeling transparency and reflection [44]. (5) Point-based representations can suffer from sparsity issues under large deformations. We discuss several post-processing methods in Supp. Mat..", + "bbox": [ + 496, + 487, + 892, + 760 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgments and Conflicts: Yufeng Zheng is supported by the Max Planck ETH Center for Learning Systems. Wang Yifan is partially funded by the SNF postdoc mobility fellowship. MJB has received research gift funds from Adobe, Intel, Nvidia, Meta/Facebook, and Amazon. MJB has financial interests in Amazon, Datagen Technologies, and Meshcapade GmbH. 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In Computer Vision and Pattern Recognition (CVPR), 2022. 1, 2, 4, 5, 6" + ], + "bbox": [ + 501, + 92, + 890, + 898 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "21066", + "bbox": [ + 478, + 945, + 519, + 955 + ], + "page_idx": 9 + }, + { + "type": "ref_text", + "text": "[55] Wojciech Zielonka, Timo Bolkart, and Justus Thies. Instant volumetric head avatars. In Computer Vision and Pattern Recognition (CVPR), June 2023. 2", + "bbox": [ + 78, + 90, + 470, + 135 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "21067", + "bbox": [ + 478, + 945, + 517, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/PointAvatar_ Deformable Point-Based Head Avatars From Videos/2531e3ca-068a-4682-ab95-60e5d3a889f9_model.json b/2023/PointAvatar_ Deformable Point-Based Head Avatars From Videos/2531e3ca-068a-4682-ab95-60e5d3a889f9_model.json new file mode 100644 index 0000000000000000000000000000000000000000..613cf3a1eb24ce1afd4de5a1c95d4f1307f0842c --- /dev/null +++ b/2023/PointAvatar_ Deformable Point-Based Head Avatars From Videos/2531e3ca-068a-4682-ab95-60e5d3a889f9_model.json @@ -0,0 +1,2081 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.0, + 0.812, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.159, + 0.131, + 0.812, + 0.151 + ], + "angle": 0, + "content": "PointAvatar: Deformable Point-based Head Avatars from Videos" + }, + { + "type": "text", + "bbox": [ + 0.112, + 0.18, + 0.856, + 0.22 + ], + "angle": 0, + "content": "Yufeng Zheng\\(^{1,2}\\) Wang Yifan\\(^{3}\\) Gordon Wetzstein\\(^{3}\\) Michael J. Black\\(^{2}\\) Otmar Hilliges\\(^{1}\\) \n\\(^{1}\\)ETH Zurich, \\(^{2}\\)Max Planck Institute for Intelligent Systems, \\(^{3}\\)Stanford University" + }, + { + "type": "image", + "bbox": [ + 0.078, + 0.251, + 0.896, + 0.429 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.088, + 0.433, + 0.88, + 0.448 + ], + "angle": 0, + "content": "Figure 1. PointAvatar learns lighting-disentangled point-based head avatars from a monocular RGB video captured by a smartphone." + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.461, + 0.314, + 0.476 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.075, + 0.495, + 0.474, + 0.844 + ], + "angle": 0, + "content": "The ability to create realistic animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes (3DMM) or exploit neural implicit representations. The former are limited by fixed topology, while the latter are non-trivial to deform and inefficient to render. Furthermore, existing approaches entangle lighting and albedo, limiting the ability to re-render the avatar in new environments. In contrast, we propose PointAvatar, a deformable point-based representation that disentangles the source color into intrinsic albedo and normal-dependent shading. We demonstrate that PointAvatar bridges the gap between existing mesh- and implicit representations, combining high-quality geometry and appearance with topological flexibility, ease of deformation and rendering efficiency. We show that our method is able to generate animatable 3D avatars using monocular videos from multiple sources including hand-held smartphones, laptop web-cams and internet videos, achieving state-of-the-art quality in challenging cases where previous methods fail, e.g., thin hair strands, while being significantly more efficient in training than competing methods." + }, + { + "type": "title", + "bbox": [ + 0.502, + 0.461, + 0.631, + 0.476 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.489, + 0.892, + 0.58 + ], + "angle": 0, + "content": "Personalized 3D avatars will enable new forms of communication and entertainment. Successful tools for creating avatars should enable easy data capture, efficient computation, and create a photo-realistic, animatable, and relightable 3D representation of the user. Unfortunately, existing approaches fall short of meeting these requirements." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.582, + 0.893, + 0.853 + ], + "angle": 0, + "content": "Recent methods that create 3D avatars from videos either build on 3D morphable models (3DMMs) [26, 36] or leverage neural implicit representations [32, 33, 35]. The former methods [8, 13, 22, 23] allow efficient rasterization and inherently generalize to unseen deformations, but they cannot easily model individuals with eyeglasses or complex hairstyles, as 3D meshes are limited by a-priori fixed topologies and surface-like geometries. Recently, neural implicit representations have also been used to model 3D heads [5, 11, 16, 54]. While they outperform 3DMM-based methods in capturing hair strands and eyeglasses, they are significantly less efficient to train and render, since rendering a single pixel requires querying many points along the camera ray. Moreover, deforming implicit representations in a generalizable manner is non-trivial and existing approaches have to revert to an inefficient root-finding loop, which impacts training and testing time negatively [10, 18, 25, 45, 54]." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.856, + 0.894, + 0.901 + ], + "angle": 0, + "content": "To address these issues, we propose PointAvatar, a novel avatar representation that uses point clouds to represent the canonical geometry and learns a continuous deformation" + }, + { + "type": "page_footnote", + "bbox": [ + 0.1, + 0.876, + 0.289, + 0.888 + ], + "angle": 0, + "content": "contact: yufeng.zheng@inf.ethz.ch" + }, + { + "type": "page_footnote", + "bbox": [ + 0.1, + 0.889, + 0.382, + 0.901 + ], + "angle": 0, + "content": "project page: https://zhengyuf.github.io/PointAvatar/" + }, + { + "type": "list", + "bbox": [ + 0.1, + 0.876, + 0.382, + 0.901 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21057" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.079, + 0.089, + 0.472, + 0.166 + ], + "angle": 0, + "content": "
Efficient RenderingEasy AnimationFlexible TopologyThin StrandsSurface Geometry
Meshes✓✓✗✗✓
Implicit Surfaces✗✗✓✗✓
Volumetric NeRF✗✗✓✓✗
Points (ours)✓✓✓✓✓
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.169, + 0.47, + 0.225 + ], + "angle": 0, + "content": "Table 1. PointAvatar is efficient to render and deform which enables straightforward rendering of full images during training. It can also handle flexible topologies and thin structures and can reconstruct good surface normals in surface-like regions, e.g., skin." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.259, + 0.47, + 0.486 + ], + "angle": 0, + "content": "field for animation. Specifically, we optimize an oriented point cloud to represent the geometry of a subject in a canonical space. For animation, the learned deformation field maps the canonical points to the deformed space with learned blendshapes and skinning weights, given expression and pose parameters of a pretrained 3DMM. Compared to implicit representations, our point-based representation can be rendered efficiently with a standard differentiable rasterizer. Moreover, they can be deformed effectively using established techniques, e.g., skinning. Compared to meshes, points are considerably more flexible and versatile. Besides the ability to conform the topology to model accessories such as eyeglasses, they can also represent complex volume-like structures such as fluffy hair. We summarize the advantages of our point-based representation in Tab. 1." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.49, + 0.47, + 0.822 + ], + "angle": 0, + "content": "One strength of our method is the disentanglement of lighting effects. Given a monocular video captured in unconstrained lighting, we disentangle the apparent color into the intrinsic albedo and the normal-dependent shading; see Fig. 1. However, due to the discrete nature of points, accurately computing normals from point clouds is a challenging and costly task [6, 17, 29, 37], where the quality can deteriorate rapidly with noise, and insufficient or irregular sampling. Hence we propose two techniques to (a) robustly and accurately obtain normals from learned canonical points, and (b) consistently transform the canonical point normals with the non-rigid deformation. For the former, we exploit the low-frequency bias of MLPs [38] and estimate the normals by fitting a smooth signed distance function (SDF) to the points; for the latter, we leverage the continuity of the deformation mapping and transform the normals analytically using the deformation's Jacobian. The two techniques lead to high-quality normal estimation, which in turn propagates the rich geometric cues contained in shading to further improve the point geometry. With disentangled albedo and detailed normal directions, PointAvatar can be relit and rendered under novel scene lighting." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.47, + 0.903 + ], + "angle": 0, + "content": "As demonstrated using various videos captured with DSLR, smartphone, laptop cameras, or obtained from the internet, the proposed representation combines the advantages of popular mesh and implicit representations, and surpasses both in many challenging scenarios. In summary, our" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.649, + 0.106 + ], + "angle": 0, + "content": "contributions include:" + }, + { + "type": "text", + "bbox": [ + 0.513, + 0.107, + 0.892, + 0.182 + ], + "angle": 0, + "content": "1. We propose a novel representation for 3D animatable avatars based on an explicit canonical point cloud and continuous deformation, which shows state-of-the-art photo-realism while being considerably more efficient than existing implicit 3D avatar methods;" + }, + { + "type": "text", + "bbox": [ + 0.513, + 0.183, + 0.892, + 0.213 + ], + "angle": 0, + "content": "2. We disentangle the RGB color into a pose-agnostic albedo and a pose-dependent shading component;" + }, + { + "type": "text", + "bbox": [ + 0.513, + 0.213, + 0.892, + 0.288 + ], + "angle": 0, + "content": "3. We demonstrate the advantage of our methods on a variety of subjects captured through various commodity cameras, showing superior results in challenging cases, e.g., for voluminous curly hair and novel poses with large deformation." + }, + { + "type": "list", + "bbox": [ + 0.513, + 0.107, + 0.892, + 0.288 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.303, + 0.642, + 0.318 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.328, + 0.892, + 0.6 + ], + "angle": 0, + "content": "Point clouds for neural rendering. Point-based neural rendering is gaining attention thanks to the flexibility and scalability of point representations [43]. Aliev et al. [1] introduce one of the first approaches to point-based neural rendering, in which each point is augmented with a neural feature. These features are projected to a set of multiscale 2D feature maps using a standard point rasterizer, then converted to an RGB image. Recently, Point-NeRF [48] combines points with volumetric rendering, achieving perceptually high-quality results while being efficient to train. Both of the above methods obtain point geometry through off-the-shelf multi-view stereo methods and keep the points fixed during optimization. Other approaches [40, 52] propose to jointly optimize the point geometry using differentiable point rasterization [24, 47, 51]. Our method not only optimizes both the point geometry and colors, but also the deformation of the point cloud through a forward deformation field proposed in [10, 54]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.607, + 0.892, + 0.879 + ], + "angle": 0, + "content": "Head avatars from 2D. Learning photo-realistic head avatars from 2D observations is an emerging research topic in the computer vision community. Based on 3DMMs [26, 36], recent works [13,23] leverage differentiable neural rendering to learn the detailed facial appearance and complete head geometry for a single subject. The idea is extended in [8, 22] to enable generative or one-shot head avatars. Another line of work leverages neural implicit representations. NerFace [11] and RigNeRF [2] extend photorealistic and flexible neural radiance fields (NeRF) [33] to model the dynamic head geometry and view-dependent appearance. IMavatar [54] employs neural implicit surfaces [21, 32, 35, 50] and learns an implicit deformation field for generalizable animation. NeRF-based head avatars have been extended to a multi-subject scenario [5, 16] and combined with InstantNGP [34] for fast appearance acquisition [12, 49, 55]. To the best of our knowledge, our work is the first to learn deformable point-based head avatars." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.886, + 0.892, + 0.902 + ], + "angle": 0, + "content": "Point-based body and clothing avatars. PoP [31] learns" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "21058" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.078, + 0.088, + 0.868, + 0.271 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.281, + 0.896, + 0.396 + ], + "angle": 0, + "content": "Figure 2. Method pipeline. We model the human head as a learned deformable point cloud consisting of the point locations \\(\\mathbf{x}_{\\mathrm{c}}\\), normals \\(\\mathbf{n}_{\\mathrm{c}}\\) and albedo \\(\\mathbf{a}\\), which describe the subject's geometry and intrinsic appearance in the canonical space. To deform points given a target expression and pose in a controllable and interpretable way, we warp \\(\\mathbf{x}_{c}\\) into the FLAME canonical space via a learned offset \\(\\mathcal{O}\\), and then deform further to the target deformed space by applying blendshapes and skinning using learned personalized expression basis \\(\\mathcal{E}\\), pose correctives \\(\\mathcal{P}\\) and skinning weights \\(\\mathcal{W}\\). After obtaining the deformed geometry, a small shading MLP is used to obtain shading \\(\\mathbf{s_d}\\) from the deformed normals \\(\\mathbf{n_d}\\). These are multiplied with the albedo colors \\(\\mathbf{a}\\) to produce the shaded colors \\(\\mathbf{c_d}\\), which are rendered to images via differentiable rasterization. PointAvatar leverages a combination of per-pixel and image-based losses to obtain photo-realism, while the FLAME regularization term encourages controllable and generalizable animations. GT stands for ground truth." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.42, + 0.473, + 0.572 + ], + "angle": 0, + "content": "to model pose-dependent clothing geometry by mapping points from the minimally-clothed SMPL [28] surface to the clothing surface and demonstrates impressive geometric quality on various clothing types. Point-based clothing representation can be extended to mitigate point sparsity issues for long skirts [27, 30]. Our work is principally different in two ways: 1) We learn the deformation, geometry, and appearance jointly from scratch, without explicitly relying on a 3DMM template. 2) We learn from monocular videos, whereas previous work requires 3D scans [27, 30, 31]." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.586, + 0.172, + 0.601 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.611, + 0.471, + 0.824 + ], + "angle": 0, + "content": "Given a monocular RGB video of a subject performing various expressions and poses, our model jointly learns (1) a point cloud representing the pose-agnostic geometry and appearance of the subject in a canonical space; (2) a deformation network that transforms the point cloud into new poses using FLAME [26] expression and pose parameters extracted from the RGB frames; (3) a shading network that outputs a per-point shading vector based on the point normals in the deformed space. The three components can be jointly optimized by comparing the rendering of the shaded points in the deformed space with the input frames. Once trained, we can synthesize new sequences of the same subject under novel poses, expressions and lighting conditions. Figure 2 presents an overview of our method." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.832, + 0.409, + 0.849 + ], + "angle": 0, + "content": "3.1. Point-based Canonical Representation" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.471, + 0.903 + ], + "angle": 0, + "content": "Our canonical point representation consists of a set of learnable points \\(\\mathcal{P}_c = \\{\\mathbf{x_c}^i\\}\\) with \\(i = \\{1,2,\\dots ,N\\}\\), where \\(\\mathbf{x}_{\\mathbf{c}}\\in \\mathbb{R}^{3}\\) denotes the estimizable point locations. We em" + }, + { + "type": "image", + "bbox": [ + 0.499, + 0.424, + 0.891, + 0.582 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.585, + 0.892, + 0.628 + ], + "angle": 0, + "content": "Figure 3. The Coarse-to-fine optimization strategy upsamples points and reduces point radii periodically during training, enabling fast convergence and detailed final reconstruction." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.658, + 0.892, + 0.719 + ], + "angle": 0, + "content": "pirically choose to learn points in an unconstrained canonical space without enforcing them to correspond to a predefined pose, and found that this leads to better geometry quality (implementation explained in Sec. 3.2)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.893, + 0.901 + ], + "angle": 0, + "content": "For optimization, we initialize with a sparse point cloud randomly sampled on a sphere and periodically upsample the point cloud while reducing the rendering radii. This coarse-to-fine optimization scheme enables fast convergence of training because the initial sparse points are efficient to deform and render, and can quickly approximate the coarse shape, whereas denser points in the late training stage lead to good reproduction of details. A schematic of this procedure is provided in Fig. 3. Furthermore, at the end of every epoch, we prune away invisible points that have not been projected onto any pixel with visibility above a predefined threshold; this further accelerates training." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "21059" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.213 + ], + "angle": 0, + "content": "Our method disentangles the point colors into a pose-agnostic albedo component and a pose-dependent shading component (explained later in Sec. 3.3), where the shading component is inferred from the point normals in the deformed space. We first discuss how to compute the normals and the albedo in canonical space, followed by the learned transformation of point locations and normals into the deformed space (see Sec. 3.2)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.233, + 0.473, + 0.354 + ], + "angle": 0, + "content": "Canonical normals. Point normals are local geometric descriptors that can be estimated from neighboring point locations. However, estimating normals in this way yields poor results, especially when the points are sparse, noisy and irregularly sampled, as is the case during early training. To alleviate this issue, we estimate the point normals from an SDF defined by the canonical points. Normals are then defined as the spatial gradient of the SDF:" + }, + { + "type": "equation", + "bbox": [ + 0.2, + 0.367, + 0.47, + 0.385 + ], + "angle": 0, + "content": "\\[\n\\mathbf {n} _ {\\mathbf {c}} = \\nabla_ {\\mathbf {x} _ {\\mathbf {c}}} \\operatorname {S D F} \\left(\\mathbf {x} _ {\\mathbf {c}}\\right). \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.395, + 0.472, + 0.442 + ], + "angle": 0, + "content": "Specifically, we represent the SDF with an MLP and fit the zero-level set to the canonical point locations using a data term and an Eikonal regularizer, defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.08, + 0.451, + 0.469, + 0.484 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {s d f}} = \\left\\| \\operatorname {S D F} \\left(\\mathbf {x} _ {\\mathbf {c}}\\right) \\right\\| ^ {2} \\text {a n d} \\mathcal {L} _ {\\mathrm {e i k}} = \\left(\\left\\| \\nabla_ {\\mathbf {x} _ {\\mathbf {e}}} \\operatorname {S D F} \\left(\\mathbf {x} _ {\\mathbf {e}}\\right) \\right\\| - 1\\right) ^ {2}, \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.485, + 0.47, + 0.53 + ], + "angle": 0, + "content": "where the Eikonal samples \\(\\mathbf{x}_{\\mathrm{e}}\\) consist of the original and perturbed point locations [14]. We update the SDF using current point locations at each training step." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.55, + 0.47, + 0.656 + ], + "angle": 0, + "content": "Canonical albedo. We use an MLP to map the point locations \\(\\mathbf{x}_{\\mathrm{c}}\\) to the albedo colors \\(\\mathbf{a} \\in \\mathbb{R}^3\\), similar to [9]. Compared with directly modeling the albedo of each point as an individual per-point feature, the inductive bias of MLPs automatically enforces a local smoothness prior on albedo colors [3,4,15,42]. For efficiency, we use a shared MLP to compute the canonical normals and albedo in practice, i.e.," + }, + { + "type": "equation", + "bbox": [ + 0.173, + 0.668, + 0.47, + 0.686 + ], + "angle": 0, + "content": "\\[\n[ \\mathrm {S D F} (\\mathbf {x} _ {\\mathbf {c}}); \\mathbf {a} ] = \\mathrm {M L P} _ {\\mathrm {c}} (\\mathbf {x} _ {\\mathbf {c}}). \\tag {3}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.696, + 0.258, + 0.71 + ], + "angle": 0, + "content": "3.2. Point Deformation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.473, + 0.902 + ], + "angle": 0, + "content": "In order to achieve controllable animations, PointAvatar is deformed using the same expression and pose parameters as FLAME [26], a parametric head model learned from 4D scans. Our deformation takes a two-step approach shown in Fig. 2. In the first stage, we warp the canonical points \\(\\mathbf{x}_{\\mathbf{c}}\\) to their location in an intermediate pose \\(\\mathbf{x}_{\\mathbf{o}}\\), which corresponds to a predefined mouth-opened canonical pose of the FLAME template. In the second stage, we use the target FLAME expression and pose parameters to transform \\(\\mathbf{x}_{\\mathbf{o}}\\) to the deformed space based on learned blendshapes and skinning weights. Our experiments (see Sec. 4.4) empirically show that the proposed two-staged deformation helps" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.892, + 0.121 + ], + "angle": 0, + "content": "to avoid bad local minima during optimization and yields more accurate geometries." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.122, + 0.894, + 0.288 + ], + "angle": 0, + "content": "To improve expression fidelity and to account for accessories such as eyeglasses, we learn personalized deformation blendshapes and skinning weights, similar to IMavatar [54]. Specifically, a coordinate-based MLP is used to map each canonical point \\(\\mathbf{x_c}\\) to (1) an offset \\(\\mathcal{O} \\in \\mathbb{R}^3\\), which translates \\(\\mathbf{x_c}\\) to its corresponding location in the FLAME canonical space \\(\\mathbf{x_o}\\); (2) \\(n_e\\) expression blendshapes and \\(n_p\\) pose blendshapes, denoted as \\(\\mathcal{E} \\in \\mathbb{R}^{n_e \\times 3}\\) and \\(\\mathcal{P} \\in \\mathbb{R}^{n_p \\times 9 \\times 3}\\); (3) LBS weights \\(\\mathcal{W} \\in \\mathbb{R}^{n_j}\\) associated with the \\(n_j\\) bones. The point location in deformed space \\(\\mathbf{x_d}\\) is then computed as:" + }, + { + "type": "equation", + "bbox": [ + 0.647, + 0.297, + 0.892, + 0.313 + ], + "angle": 0, + "content": "\\[\n\\mathbf {x} _ {\\mathbf {o}} = \\mathbf {x} _ {\\mathbf {c}} + \\mathcal {O} \\tag {4}\n\\]" + }, + { + "type": "equation", + "bbox": [ + 0.506, + 0.315, + 0.892, + 0.345 + ], + "angle": 0, + "content": "\\[\n\\mathbf {x} _ {\\mathbf {d}} = \\operatorname {L B S} \\left(\\mathbf {x} _ {\\mathbf {o}} + \\mathrm {B} _ {P} (\\theta ; \\mathcal {P}) + \\mathrm {B} _ {E} (\\psi ; \\mathcal {E}), \\mathrm {J} (\\psi), \\theta , \\mathcal {W}\\right), \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.353, + 0.892, + 0.505 + ], + "angle": 0, + "content": "where LBS and J define the standard skinning function and the joint regressor defined in FLAME, and \\(\\mathbf{B}_P\\) and \\(\\mathbf{B}_E\\) denote the linear combination of blendshapes, which outputs the additive pose and expression offsets from the animation coefficients \\(\\theta\\) and \\(\\psi\\) and the blendshape bases \\(\\mathcal{P}\\) and \\(\\mathcal{E}\\). Despite the similarity of this formulation to IMavatar [54], our forward deformation mapping only needs to be applied once in order to map canonical point locations \\(\\mathbf{x_c}\\) to the deformed space, and therefore does not need the computationally costly correspondence search of IMavatar [54]." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.522, + 0.892, + 0.582 + ], + "angle": 0, + "content": "Normal deformation. The deformation mapping defined in Eq. (5) is differentiable w.r.t. the input point locations. This allows us to transform canonical normals analytically with the inverse of the deformation Jacobian" + }, + { + "type": "equation", + "bbox": [ + 0.619, + 0.594, + 0.892, + 0.629 + ], + "angle": 0, + "content": "\\[\n\\mathbf {n} _ {\\mathbf {d}} = l \\mathbf {n} _ {\\mathbf {c}} \\left(\\frac {\\mathrm {d} \\mathbf {x} _ {\\mathbf {d}}}{\\mathrm {d} \\mathbf {x} _ {\\mathbf {c}}}\\right) ^ {- 1}, \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.633, + 0.894, + 0.678 + ], + "angle": 0, + "content": "where \\( l \\) is a normalizing scalar to ensure the normals are of unit length. The formulation can be obtained via Taylor's theorem. Please see Supp. Mat. for the detailed proof." + }, + { + "type": "title", + "bbox": [ + 0.501, + 0.685, + 0.627, + 0.7 + ], + "angle": 0, + "content": "3.3. Point Color" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.709, + 0.892, + 0.77 + ], + "angle": 0, + "content": "The color of each point in the deformed space \\( \\mathbf{c_d} \\) is obtained by multiplying the intrinsic albedo \\( \\mathbf{a} \\in \\mathbb{R}^3 \\) with the pose-dependent lighting effects, which we refer to as shading \\( \\mathbf{s_d} \\in \\mathbb{R}^3 \\):" + }, + { + "type": "equation", + "bbox": [ + 0.651, + 0.779, + 0.892, + 0.793 + ], + "angle": 0, + "content": "\\[\n\\mathbf {c} _ {\\mathbf {d}} = \\mathbf {a} \\circ \\mathbf {s} _ {\\mathbf {d}}, \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.802, + 0.892, + 0.877 + ], + "angle": 0, + "content": "where \\( \\circ \\) denotes the Hadamard product. As we assume our input video is captured under a fixed lighting condition and camera position, we model the shading as a function of the deformed point normals \\( \\mathbf{n_d} \\). In practice, we approximate their relation using a shallow MLP:" + }, + { + "type": "equation", + "bbox": [ + 0.631, + 0.886, + 0.892, + 0.902 + ], + "angle": 0, + "content": "\\[\n\\mathbf {s} _ {\\mathbf {d}} = \\operatorname {M L P} _ {s} \\left(\\mathbf {n} _ {\\mathbf {d}}\\right). \\tag {8}\n\\]" + }, + { + "type": "footer", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.957 + ], + "angle": 0, + "content": "21060" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.184 + ], + "angle": 0, + "content": "By conditioning the albedo only on the canonical locations (see Sec. 3.1) and the shading only on the normal directions, our formulation achieves unsupervised albedo disentangle-ment. Even though our lighting model is simple and minimally constrained, our method can enable rudimentary relighting by changing the shading component (see Sec. 4.2)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.191, + 0.353, + 0.208 + ], + "angle": 0, + "content": "3.4. Differentiable Point Rendering" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.215, + 0.474, + 0.397 + ], + "angle": 0, + "content": "One advantage of our point-based representation is that it can be rendered efficiently using rasterization. We adopt PyTorch3D's [39] differentiable point renderer. It splats each point as a 2D circle with a uniform radius, arranges them in z-buffers, and finally composites the splats using alpha compositing. The alpha values are calculated as \\(\\alpha = 1 - d^2 / r^2\\), where \\(d\\) is the distance from the point center to the pixel center and \\(r\\) represents the splattering radius. Then, the transmittance values are calculated as \\(T_i = \\prod_{k=1}^{i-1} (1 - \\alpha_k)\\), where \\(i\\) denotes the index of the sorted points in the z-buffer. The point color values are integrated to produce the final pixel color:" + }, + { + "type": "equation", + "bbox": [ + 0.206, + 0.406, + 0.47, + 0.438 + ], + "angle": 0, + "content": "\\[\nc _ {\\mathrm {p i x}} = \\sum_ {i} \\alpha_ {i} T _ {i} c _ {\\mathrm {d}, i}. \\tag {9}\n\\]" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.447, + 0.267, + 0.464 + ], + "angle": 0, + "content": "3.5. Training Objectives" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.47, + 0.471, + 0.561 + ], + "angle": 0, + "content": "The efficiency of point-based rendering allows us to render the whole image at each training step. This makes it possible to apply perceptual losses on the whole image, whereas implicit-based avatar methods are often limited to per-pixel objectives. Specifically, we adopt a VGG feature loss [19], defined as" + }, + { + "type": "equation", + "bbox": [ + 0.145, + 0.571, + 0.47, + 0.591 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\mathrm {v g g}} (\\mathbf {C}) = \\left\\| \\mathrm {F} _ {\\mathrm {v g g}} (\\mathbf {C}) - \\mathrm {F} _ {\\mathrm {v g g}} \\left(\\mathbf {C} ^ {\\mathrm {G T}}\\right) \\right\\|, \\tag {10}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.599, + 0.47, + 0.645 + ], + "angle": 0, + "content": "where \\(\\mathbf{C}\\) and \\(\\mathbf{C}^{\\mathrm{GT}}\\) denote the predicted and ground truth image, and \\(\\mathrm{F_{vgg}(\\cdot)}\\) calculates the features from the first four layers of a pre-trained VGG [41] network." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.645, + 0.47, + 0.676 + ], + "angle": 0, + "content": "In addition to \\(\\mathcal{L}_{\\mathrm{vgg}}\\), we follow prior work and adopt the losses of IMavatar [54]:" + }, + { + "type": "equation", + "bbox": [ + 0.093, + 0.688, + 0.456, + 0.75 + ], + "angle": 0, + "content": "\\[\n\\begin{array}{l} \\mathcal {L} _ {\\mathrm {R G B}} = \\left\\| \\mathbf {C} - \\mathbf {C} ^ {\\mathrm {G T}} \\right\\|, \\\\ \\mathcal {L} _ {\\mathrm {f l a m e}} = \\lambda_ {e} \\| \\mathcal {E} - \\widehat {\\mathcal {E}} \\| _ {2} + \\lambda_ {p} \\| \\mathcal {P} - \\widehat {\\mathcal {P}} \\| _ {2} + \\lambda_ {w} \\| \\mathcal {W} - \\widehat {\\mathcal {W}} \\| _ {2}, \\\\ \\mathcal {L} _ {\\text {m a s k}} = \\left\\| \\mathbf {M} - \\mathbf {M} ^ {\\mathrm {G T}} \\right\\|. \\\\ \\end{array}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.767, + 0.47, + 0.859 + ], + "angle": 0, + "content": "Here, \\(\\mathbf{M}\\) and \\(\\mathbf{M}^{\\mathrm{GT}}\\) denote the predicted and ground truth head mask, \\(\\widehat{\\mathcal{E}},\\widehat{\\mathcal{P}}\\) and \\(\\widehat{\\mathcal{W}}\\) are pseudo ground truth defined by the nearest FLAME vertex. The mask prediction at each pixel is obtained by \\(m_{\\mathrm{pix}} = \\sum_{i}\\alpha_{i}T_{i}\\), and the pseudo ground truth mask is obtained using an off-the-shelf foreground estimator [20]." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.86, + 0.206, + 0.873 + ], + "angle": 0, + "content": "Our total loss is" + }, + { + "type": "equation", + "bbox": [ + 0.085, + 0.885, + 0.47, + 0.904 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} = \\lambda_ {\\mathrm {r g b}} \\mathcal {L} _ {\\mathrm {R G B}} + \\lambda_ {\\text {m a s k}} \\mathcal {L} _ {\\text {m a s k}} + \\lambda_ {\\text {f l a m e}} \\mathcal {L} _ {\\text {f l a m e}} + \\lambda_ {\\mathrm {v g g}} \\mathcal {L} _ {\\mathrm {v g g}}. \\tag {11}\n\\]" + }, + { + "type": "table", + "bbox": [ + 0.504, + 0.089, + 0.891, + 0.173 + ], + "angle": 0, + "content": "
L1 ↓LPIPS ↓SSIM ↑PSNR ↑
IMavatar [54]0.033; 0.0500.178; 0.2610.874; 0.77022.4; 18.7
NerFace [11]0.030; 0.0450.126; 0.1870.877; 0.78222.7; 19.6
Ours0.021; 0.0360.094; 0.1450.899; 0.80226.6; 22.3
NHA [13]0.022; 0.0290.086; 0.1230.890; 0.83725.7; 21.6
Ours (no cloth)0.017; 0.0210.077; 0.1000.912; 0.86328.6; 25.8
" + }, + { + "type": "table_footnote", + "bbox": [ + 0.498, + 0.174, + 0.894, + 0.286 + ], + "angle": 0, + "content": "Table 2. Quantitative comparison. The first and second number in each cell represent scores for lab-capture sequences (IMavatar and NerFace datasets) and casual videos (smartphone, webcam and internet videos), respectively. PointAvatar outperforms implicit-based IMavatar and NerFace by a large margin in perceptual quality reflected by LPIPS [53]. Compared to 3DMM-based NHA, our method not only generates complete avatars with shoulders and clothing, but also performs better in the head region." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.311, + 0.892, + 0.342 + ], + "angle": 0, + "content": "The loss weights can be found in Supp. Mat. together with other implementation details." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.354, + 0.634, + 0.371 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.38, + 0.892, + 0.56 + ], + "angle": 0, + "content": "Datasets. We compare our approach with state-of-the-art (SOTA) methods on 2 subjects from IMavatar [54] and 2 subjects from NerFace [11]. Additionally, we evaluate different methods on 1 subject collected from the internet, 4 subjects captured with hand-held smartphones, and 1 subject from a laptop webcam. These settings pose new challenges to avatar methods due to limited head pose variation, automatic exposure adjustment or low image resolution. In Supp. Mat., we evaluate reconstructed point geometry on a synthetic dataset rendered from the MakeHuman project [7]. For all subjects, we use the same face-tracking results for all methods." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.567, + 0.892, + 0.75 + ], + "angle": 0, + "content": "Baselines. We compare our method with three SOTA baselines, including (1) NerFace [11], which leverages dynamic neural radiance fields [33], (2) neural head avatar (NHA) [13] based on 3D morphable mesh models [26] (3) and IMavatar [54], which builds on neural implicit surfaces [50] and learnable blendshapes. Together with our method, which represents the head geometry with deformable point clouds, our experiments reveal the strength and weaknesses of each geometric representation in the scenario of head avatar reconstruction. Through our experiments, we demonstrate the efficiency, flexibility and photorealism achieved by point-based avatars." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.757, + 0.794, + 0.773 + ], + "angle": 0, + "content": "4.1. Comparison with SOTA Methods" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.902 + ], + "angle": 0, + "content": "In Tab. 2, we quantitatively compare our point-based avatar method with SOTA baselines using conventional metrics including L1, LPIPS [53], SSIM [46] and PSNR. Since NHA [13] only models the head region, we compare with NHA without considering the clothing region. PointAvatar achieves the best accuracy among all methods on both lab-captured DSLR sequences and videos from more casual capture settings, e.g., with smartphones." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "21061" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.087, + 0.088, + 0.891, + 0.841 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.842, + 0.893, + 0.884 + ], + "angle": 0, + "content": "Figure 4. Qualitative comparison. PointAvatar produces photo-realistic and detailed appearance compared to SOTA methods, especially apparent in skin details and hair textures. Our point-based method is also flexible enough to capture challenging geometries such as eyeglasses and thin hair strands, which cannot be handled by mesh-based methods." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "21062" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.081, + 0.086, + 0.47, + 0.229 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.231, + 0.47, + 0.286 + ], + "angle": 0, + "content": "Figure 5. Self-supervised lighting disentanglement. PointAvatar disentangles albedo and normal-dependent shading from a single video captured with a fixed lighting condition. After training, PointAvatar can be relit." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.351, + 0.473, + 0.609 + ], + "angle": 0, + "content": "Eyeglasses and detailed structures. In Fig. 4, we show qualitatively that our method can successfully handle the non-face topology introduced by eyeglasses, which pose severe challenges for 3DMM-based methods. NHA cannot model the empty space between the frame of the eyeglasses because of its fixed topology and, instead, learns a convex hull painted with dynamic textures. In the second example of a man with a hair bun, even though the bun is topologically consistent with the template mesh, NHA still produces a worse hair silhouette than other methods. IMavatar, based on implicit surfaces, is theoretically capable of modeling the geometry of eyeglasses, but it also fails to learn part of the thin frame of glasses. Furthermore, for IMavatar to learn such thin structures, accurate foreground segmentation masks are required, which are hard to obtain in-the-wild. In Supp. Mat., we show that our method can be trained without mask supervision or known backgrounds." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.629, + 0.473, + 0.901 + ], + "angle": 0, + "content": "Surface-like skin and volumetric hair. Both NHA and IMavatar enforce a surface constraint by design. While such a constraint helps with surface geometry reconstruction and multi-view consistency, it also causes problems when modeling volumetric structures such as the curly hair in the third example (Fig. 4). Our point-based method is free to model volumetric structures where needed, but also encourages surface-like point geometry in the skin and clothing regions via point pruning, which removes unseen inside points. We show that our method renders sharp and realistic images even for extreme head poses. In contrast, NerFace is a flexible volumetric NeRF-based avatar method rendered in a volumetric manner. While it is capable of modeling thin structures of any topology, its under-constrained nature leads to poor geometry and compromises rendering quality in uncommon poses. Even for near frontal poses, shown in the first and third examples, our method still produces sharper skin details than NerFace." + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.084, + 0.875, + 0.242 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.504, + 0.248, + 0.698, + 0.261 + ], + "angle": 0, + "content": "(1) entangled (2) 1+disentangle" + }, + { + "type": "image_caption", + "bbox": [ + 0.709, + 0.248, + 0.877, + 0.261 + ], + "angle": 0, + "content": "(3) \\(2 + \\mathrm{SDF}\\) (4) 3+Jacobian" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.263, + 0.892, + 0.347 + ], + "angle": 0, + "content": "Figure 6. Geometry ablation. Disentangling shading and albedo improves facial normals compared to an entangled rendering model. Moreover, obtaining canonical point normals from the SDF further improved smoothness. Transforming normals with the spatial Jacobian of the deformation field enables the capture of blendshape-related normal changes, e.g., around the nasal line." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.377, + 0.735, + 0.392 + ], + "angle": 0, + "content": "4.2. Lighting Disentanglement" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.4, + 0.892, + 0.763 + ], + "angle": 0, + "content": "Our method disentangles rendered colors into intrinsic albedo colors and normal-dependent shading values. By changing the shading component, we can alter the lighting directions as shown in Fig. 5 (see Supp. Mat. for details of relighting). In the following, we demonstrate that lighting disentanglement, along with the proposed normal estimation techniques, improve the geometric details of the reconstruction. In column 2 of Fig. 6, we show that, disentangling shading and albedo itself improves facial geometry (see the cheek area). We further ablate two of our design choices for obtaining better point normals. First, we compare our SDF-based normal estimation with direct normal estimation, which calculates normals by approximating the local plane of neighboring points. Normals obtained through the SDF are less noisy, especially in highly detailed regions such as the hair, eyes and mouth, where direct normal estimation often fails. Second, we compare our proposed normal transformation using the deformation Jacobian vs. transforming the normals simply with the rotation matrix of the point deformation. The latter ignores the spatial changes of blendshapes and LBS weights. As column 4 shows, our normal transformation method takes into account the effects of additive blendshapes, and is able to produce correct normals around the nasal line when smiling." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.787, + 0.684, + 0.804 + ], + "angle": 0, + "content": "4.3. Training Efficiency" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.811, + 0.892, + 0.901 + ], + "angle": 0, + "content": "In Tab. 3 and Fig. 7, we show that PointAvatar is considerably faster to train and render than implicit head avatar methods. Thanks to the coarse-to-fine learning strategy and point pruning, our method only needs to render a small number of points with large radii in early training stages, which significantly speeds up training. With the ability to" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21063" + } + ], + [ + { + "type": "table", + "bbox": [ + 0.081, + 0.089, + 0.468, + 0.147 + ], + "angle": 0, + "content": "
MethodTraining time (hour)Rendering time per image (train)
IMavatar48h100s
NerFace54h4s
Ours6h0.1s - 1.5s (varies with point numbers)
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.148, + 0.47, + 0.189 + ], + "angle": 0, + "content": "Table 3. Training and rendering time. Compared to implicit-based methods, our method is significantly faster in training and is able to render full-images much more efficiently." + }, + { + "type": "image", + "bbox": [ + 0.078, + 0.206, + 0.458, + 0.395 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.398, + 0.471, + 0.441 + ], + "angle": 0, + "content": "Figure 7. Training efficiency. PointAvatar converges much faster than implicit-based methods. Here we show NerFace [11] as an example, and indicate the average PSNR on the test set." + }, + { + "type": "image", + "bbox": [ + 0.097, + 0.471, + 0.264, + 0.582 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.278, + 0.471, + 0.446, + 0.582 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.585, + 0.47, + 0.641 + ], + "angle": 0, + "content": "Figure 8. Ablation: The VGG loss improves photo-realism compared to only using a per-pixel L1 loss. PointAvatar is able to render full images efficiently during training, enabling the usage of various image- and patch-based losses." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.671, + 0.47, + 0.763 + ], + "angle": 0, + "content": "render full images efficiently during training, PointAvatar can be trivially combined with various image- and patch-based training objectives, which target certain properties, e.g., photo-realism, much more effectively than pixel-based losses. In Fig. 8, we ablate our VGG feature loss, revealing its significant effect in boosting photo-realism." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.771, + 0.414, + 0.789 + ], + "angle": 0, + "content": "4.4. Ablation: Free Model Canonical Space" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.471, + 0.901 + ], + "angle": 0, + "content": "As depicted in Fig. 9, having an additional freely-learned canonical space, compared to forcing the model to directly learn in a predefined FLAME space, improves the canonical point geometry and generalization to novel poses significantly. A possible reason is that the deformations, modeled by an MLP, are easier to optimize compared to point locations. Without the canonical offset \\(\\mathcal{O}\\), the model overfits" + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.09, + 0.695, + 0.188 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.709, + 0.091, + 0.892, + 0.188 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.19, + 0.894, + 0.261 + ], + "angle": 0, + "content": "Figure 9. Ablation: The canonical offset improves the canonical 3D geometry and therefore boosts generalization to novel head poses. For both cases, we show the canonical point representation (transformed to the FLAME canonical space if using canonical offset) and a deformed representation in a novel pose." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.293, + 0.763, + 0.308 + ], + "angle": 0, + "content": "and learns wrong canonical geometries." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.324, + 0.614, + 0.34 + ], + "angle": 0, + "content": "5. Discussion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.351, + 0.892, + 0.487 + ], + "angle": 0, + "content": "We propose PointAvatar, a deformable point-based avatar representation that features high flexibility, efficient rendering and straightforward deformation. We show that PointAvatar is able to handle various challenging cases in modeling head avatars, including eyeglasses, voluminous hair, skin details and extreme head poses. Despite training only on a monocular video with fixed lighting conditions, PointAvatar achieves detailed facial and hair geometry and disentangles lighting effects from the intrinsic albedo." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.488, + 0.893, + 0.761 + ], + "angle": 0, + "content": "There are several exciting future directions. (1) Our shading MLP maps normal directions to pose-dependent lighting effects, without further disentangling them into environment maps and surface reflectance properties, limiting relighting capability. Future work could leverage a more constrained, physically-based, rendering model. (2) We render points with uniform radius but some regions require denser and finer points to be modeled accurately, e.g., eyes and hair strands. Rendering with different point sizes could potentially achieve detailed reconstructions with fewer points, which speeds up training and rendering further. (3) Future work could combine PointAvatar with neural rendering, potentially boosting photo-realism. (4) Our method cannot faithfully model the reflection of eyeglass lenses, which can be improved by modeling transparency and reflection [44]. (5) Point-based representations can suffer from sparsity issues under large deformations. We discuss several post-processing methods in Supp. Mat.." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.894, + 0.902 + ], + "angle": 0, + "content": "Acknowledgments and Conflicts: Yufeng Zheng is supported by the Max Planck ETH Center for Learning Systems. Wang Yifan is partially funded by the SNF postdoc mobility fellowship. MJB has received research gift funds from Adobe, Intel, Nvidia, Meta/Facebook, and Amazon. MJB has financial interests in Amazon, Datagen Technologies, and Meshcapade GmbH. While MJB is a part-time employee of Meshcapade, his research was performed solely at, and funded solely by, the Max Planck Society." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.957 + ], + "angle": 0, + "content": "21064" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.115, + 0.468, + 0.171 + ], + "angle": 0, + "content": "[1] Kara-Ali Aliev, Artem Sevastopolsky, Maria Kolos, Dmitry Ulyanov, and Victor Lempitsky. Neural point-based graphics. In European Conference on Computer Vision (ECCV), pages 696-712. Springer, 2020. 2" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.172, + 0.468, + 0.226 + ], + "angle": 0, + "content": "[2] ShahRukh Athar, Zexiang Xu, Kalyan Sunkavalli, Eli Shechtman, and Zhixin Shu. Rignerf: Fully controllable neural 3d portraits. 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Black $^{2}$ Otmar Hilliges $^{1}$ $^{1}$ ETH Zurich, $^{2}$ Max Planck Institute for Intelligent Systems, $^{3}$ Stanford University + +![](images/4460ae08655a136ed0b3b828880d71a950950126cf3db5041ef28bbb1c4a4e7f.jpg) +Figure 1. PointAvatar learns lighting-disentangled point-based head avatars from a monocular RGB video captured by a smartphone. + +# Abstract + +The ability to create realistic animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes (3DMM) or exploit neural implicit representations. The former are limited by fixed topology, while the latter are non-trivial to deform and inefficient to render. Furthermore, existing approaches entangle lighting and albedo, limiting the ability to re-render the avatar in new environments. In contrast, we propose PointAvatar, a deformable point-based representation that disentangles the source color into intrinsic albedo and normal-dependent shading. We demonstrate that PointAvatar bridges the gap between existing mesh- and implicit representations, combining high-quality geometry and appearance with topological flexibility, ease of deformation and rendering efficiency. We show that our method is able to generate animatable 3D avatars using monocular videos from multiple sources including hand-held smartphones, laptop web-cams and internet videos, achieving state-of-the-art quality in challenging cases where previous methods fail, e.g., thin hair strands, while being significantly more efficient in training than competing methods. + +# 1. Introduction + +Personalized 3D avatars will enable new forms of communication and entertainment. Successful tools for creating avatars should enable easy data capture, efficient computation, and create a photo-realistic, animatable, and relightable 3D representation of the user. Unfortunately, existing approaches fall short of meeting these requirements. + +Recent methods that create 3D avatars from videos either build on 3D morphable models (3DMMs) [26, 36] or leverage neural implicit representations [32, 33, 35]. The former methods [8, 13, 22, 23] allow efficient rasterization and inherently generalize to unseen deformations, but they cannot easily model individuals with eyeglasses or complex hairstyles, as 3D meshes are limited by a-priori fixed topologies and surface-like geometries. Recently, neural implicit representations have also been used to model 3D heads [5, 11, 16, 54]. While they outperform 3DMM-based methods in capturing hair strands and eyeglasses, they are significantly less efficient to train and render, since rendering a single pixel requires querying many points along the camera ray. Moreover, deforming implicit representations in a generalizable manner is non-trivial and existing approaches have to revert to an inefficient root-finding loop, which impacts training and testing time negatively [10, 18, 25, 45, 54]. + +To address these issues, we propose PointAvatar, a novel avatar representation that uses point clouds to represent the canonical geometry and learns a continuous deformation + +
Efficient RenderingEasy AnimationFlexible TopologyThin StrandsSurface Geometry
Meshes✓✓✗✗✓
Implicit Surfaces✗✗✓✗✓
Volumetric NeRF✗✗✓✓✗
Points (ours)✓✓✓✓✓
+ +Table 1. PointAvatar is efficient to render and deform which enables straightforward rendering of full images during training. It can also handle flexible topologies and thin structures and can reconstruct good surface normals in surface-like regions, e.g., skin. + +field for animation. Specifically, we optimize an oriented point cloud to represent the geometry of a subject in a canonical space. For animation, the learned deformation field maps the canonical points to the deformed space with learned blendshapes and skinning weights, given expression and pose parameters of a pretrained 3DMM. Compared to implicit representations, our point-based representation can be rendered efficiently with a standard differentiable rasterizer. Moreover, they can be deformed effectively using established techniques, e.g., skinning. Compared to meshes, points are considerably more flexible and versatile. Besides the ability to conform the topology to model accessories such as eyeglasses, they can also represent complex volume-like structures such as fluffy hair. We summarize the advantages of our point-based representation in Tab. 1. + +One strength of our method is the disentanglement of lighting effects. Given a monocular video captured in unconstrained lighting, we disentangle the apparent color into the intrinsic albedo and the normal-dependent shading; see Fig. 1. However, due to the discrete nature of points, accurately computing normals from point clouds is a challenging and costly task [6, 17, 29, 37], where the quality can deteriorate rapidly with noise, and insufficient or irregular sampling. Hence we propose two techniques to (a) robustly and accurately obtain normals from learned canonical points, and (b) consistently transform the canonical point normals with the non-rigid deformation. For the former, we exploit the low-frequency bias of MLPs [38] and estimate the normals by fitting a smooth signed distance function (SDF) to the points; for the latter, we leverage the continuity of the deformation mapping and transform the normals analytically using the deformation's Jacobian. The two techniques lead to high-quality normal estimation, which in turn propagates the rich geometric cues contained in shading to further improve the point geometry. With disentangled albedo and detailed normal directions, PointAvatar can be relit and rendered under novel scene lighting. + +As demonstrated using various videos captured with DSLR, smartphone, laptop cameras, or obtained from the internet, the proposed representation combines the advantages of popular mesh and implicit representations, and surpasses both in many challenging scenarios. In summary, our + +contributions include: + +1. We propose a novel representation for 3D animatable avatars based on an explicit canonical point cloud and continuous deformation, which shows state-of-the-art photo-realism while being considerably more efficient than existing implicit 3D avatar methods; +2. We disentangle the RGB color into a pose-agnostic albedo and a pose-dependent shading component; +3. We demonstrate the advantage of our methods on a variety of subjects captured through various commodity cameras, showing superior results in challenging cases, e.g., for voluminous curly hair and novel poses with large deformation. + +# 2. Related Work + +Point clouds for neural rendering. Point-based neural rendering is gaining attention thanks to the flexibility and scalability of point representations [43]. Aliev et al. [1] introduce one of the first approaches to point-based neural rendering, in which each point is augmented with a neural feature. These features are projected to a set of multiscale 2D feature maps using a standard point rasterizer, then converted to an RGB image. Recently, Point-NeRF [48] combines points with volumetric rendering, achieving perceptually high-quality results while being efficient to train. Both of the above methods obtain point geometry through off-the-shelf multi-view stereo methods and keep the points fixed during optimization. Other approaches [40, 52] propose to jointly optimize the point geometry using differentiable point rasterization [24, 47, 51]. Our method not only optimizes both the point geometry and colors, but also the deformation of the point cloud through a forward deformation field proposed in [10, 54]. + +Head avatars from 2D. Learning photo-realistic head avatars from 2D observations is an emerging research topic in the computer vision community. Based on 3DMMs [26, 36], recent works [13,23] leverage differentiable neural rendering to learn the detailed facial appearance and complete head geometry for a single subject. The idea is extended in [8, 22] to enable generative or one-shot head avatars. Another line of work leverages neural implicit representations. NerFace [11] and RigNeRF [2] extend photorealistic and flexible neural radiance fields (NeRF) [33] to model the dynamic head geometry and view-dependent appearance. IMavatar [54] employs neural implicit surfaces [21, 32, 35, 50] and learns an implicit deformation field for generalizable animation. NeRF-based head avatars have been extended to a multi-subject scenario [5, 16] and combined with InstantNGP [34] for fast appearance acquisition [12, 49, 55]. To the best of our knowledge, our work is the first to learn deformable point-based head avatars. + +Point-based body and clothing avatars. PoP [31] learns + +![](images/e42c83ddb55a2bd1422b787b5f005993f43a43b4746df52f32a756d56d4139ad.jpg) +Figure 2. Method pipeline. We model the human head as a learned deformable point cloud consisting of the point locations $\mathbf{x}_{\mathrm{c}}$ , normals $\mathbf{n}_{\mathrm{c}}$ and albedo $\mathbf{a}$ , which describe the subject's geometry and intrinsic appearance in the canonical space. To deform points given a target expression and pose in a controllable and interpretable way, we warp $\mathbf{x}_{c}$ into the FLAME canonical space via a learned offset $\mathcal{O}$ , and then deform further to the target deformed space by applying blendshapes and skinning using learned personalized expression basis $\mathcal{E}$ , pose correctives $\mathcal{P}$ and skinning weights $\mathcal{W}$ . After obtaining the deformed geometry, a small shading MLP is used to obtain shading $\mathbf{s_d}$ from the deformed normals $\mathbf{n_d}$ . These are multiplied with the albedo colors $\mathbf{a}$ to produce the shaded colors $\mathbf{c_d}$ , which are rendered to images via differentiable rasterization. PointAvatar leverages a combination of per-pixel and image-based losses to obtain photo-realism, while the FLAME regularization term encourages controllable and generalizable animations. GT stands for ground truth. + +to model pose-dependent clothing geometry by mapping points from the minimally-clothed SMPL [28] surface to the clothing surface and demonstrates impressive geometric quality on various clothing types. Point-based clothing representation can be extended to mitigate point sparsity issues for long skirts [27, 30]. Our work is principally different in two ways: 1) We learn the deformation, geometry, and appearance jointly from scratch, without explicitly relying on a 3DMM template. 2) We learn from monocular videos, whereas previous work requires 3D scans [27, 30, 31]. + +# 3. Method + +Given a monocular RGB video of a subject performing various expressions and poses, our model jointly learns (1) a point cloud representing the pose-agnostic geometry and appearance of the subject in a canonical space; (2) a deformation network that transforms the point cloud into new poses using FLAME [26] expression and pose parameters extracted from the RGB frames; (3) a shading network that outputs a per-point shading vector based on the point normals in the deformed space. The three components can be jointly optimized by comparing the rendering of the shaded points in the deformed space with the input frames. Once trained, we can synthesize new sequences of the same subject under novel poses, expressions and lighting conditions. Figure 2 presents an overview of our method. + +# 3.1. Point-based Canonical Representation + +Our canonical point representation consists of a set of learnable points $\mathcal{P}_c = \{\mathbf{x_c}^i\}$ with $i = \{1,2,\dots ,N\}$ , where $\mathbf{x}_{\mathbf{c}}\in \mathbb{R}^{3}$ denotes the estimizable point locations. We em + +![](images/f05a02145bfc12ed1051b1748db6679aac1f3d6568ce2c212a0958bc2f306706.jpg) +Figure 3. The Coarse-to-fine optimization strategy upsamples points and reduces point radii periodically during training, enabling fast convergence and detailed final reconstruction. + +pirically choose to learn points in an unconstrained canonical space without enforcing them to correspond to a predefined pose, and found that this leads to better geometry quality (implementation explained in Sec. 3.2). + +For optimization, we initialize with a sparse point cloud randomly sampled on a sphere and periodically upsample the point cloud while reducing the rendering radii. This coarse-to-fine optimization scheme enables fast convergence of training because the initial sparse points are efficient to deform and render, and can quickly approximate the coarse shape, whereas denser points in the late training stage lead to good reproduction of details. A schematic of this procedure is provided in Fig. 3. Furthermore, at the end of every epoch, we prune away invisible points that have not been projected onto any pixel with visibility above a predefined threshold; this further accelerates training. + +Our method disentangles the point colors into a pose-agnostic albedo component and a pose-dependent shading component (explained later in Sec. 3.3), where the shading component is inferred from the point normals in the deformed space. We first discuss how to compute the normals and the albedo in canonical space, followed by the learned transformation of point locations and normals into the deformed space (see Sec. 3.2). + +Canonical normals. Point normals are local geometric descriptors that can be estimated from neighboring point locations. However, estimating normals in this way yields poor results, especially when the points are sparse, noisy and irregularly sampled, as is the case during early training. To alleviate this issue, we estimate the point normals from an SDF defined by the canonical points. Normals are then defined as the spatial gradient of the SDF: + +$$ +\mathbf {n} _ {\mathbf {c}} = \nabla_ {\mathbf {x} _ {\mathbf {c}}} \operatorname {S D F} \left(\mathbf {x} _ {\mathbf {c}}\right). \tag {1} +$$ + +Specifically, we represent the SDF with an MLP and fit the zero-level set to the canonical point locations using a data term and an Eikonal regularizer, defined as: + +$$ +\mathcal {L} _ {\mathrm {s d f}} = \left\| \operatorname {S D F} \left(\mathbf {x} _ {\mathbf {c}}\right) \right\| ^ {2} \text {a n d} \mathcal {L} _ {\mathrm {e i k}} = \left(\left\| \nabla_ {\mathbf {x} _ {\mathbf {e}}} \operatorname {S D F} \left(\mathbf {x} _ {\mathbf {e}}\right) \right\| - 1\right) ^ {2}, \tag {2} +$$ + +where the Eikonal samples $\mathbf{x}_{\mathrm{e}}$ consist of the original and perturbed point locations [14]. We update the SDF using current point locations at each training step. + +Canonical albedo. We use an MLP to map the point locations $\mathbf{x}_{\mathrm{c}}$ to the albedo colors $\mathbf{a} \in \mathbb{R}^3$ , similar to [9]. Compared with directly modeling the albedo of each point as an individual per-point feature, the inductive bias of MLPs automatically enforces a local smoothness prior on albedo colors [3,4,15,42]. For efficiency, we use a shared MLP to compute the canonical normals and albedo in practice, i.e., + +$$ +[ \mathrm {S D F} (\mathbf {x} _ {\mathbf {c}}); \mathbf {a} ] = \mathrm {M L P} _ {\mathrm {c}} (\mathbf {x} _ {\mathbf {c}}). \tag {3} +$$ + +# 3.2. Point Deformation + +In order to achieve controllable animations, PointAvatar is deformed using the same expression and pose parameters as FLAME [26], a parametric head model learned from 4D scans. Our deformation takes a two-step approach shown in Fig. 2. In the first stage, we warp the canonical points $\mathbf{x}_{\mathbf{c}}$ to their location in an intermediate pose $\mathbf{x}_{\mathbf{o}}$ , which corresponds to a predefined mouth-opened canonical pose of the FLAME template. In the second stage, we use the target FLAME expression and pose parameters to transform $\mathbf{x}_{\mathbf{o}}$ to the deformed space based on learned blendshapes and skinning weights. Our experiments (see Sec. 4.4) empirically show that the proposed two-staged deformation helps + +to avoid bad local minima during optimization and yields more accurate geometries. + +To improve expression fidelity and to account for accessories such as eyeglasses, we learn personalized deformation blendshapes and skinning weights, similar to IMavatar [54]. Specifically, a coordinate-based MLP is used to map each canonical point $\mathbf{x_c}$ to (1) an offset $\mathcal{O} \in \mathbb{R}^3$ , which translates $\mathbf{x_c}$ to its corresponding location in the FLAME canonical space $\mathbf{x_o}$ ; (2) $n_e$ expression blendshapes and $n_p$ pose blendshapes, denoted as $\mathcal{E} \in \mathbb{R}^{n_e \times 3}$ and $\mathcal{P} \in \mathbb{R}^{n_p \times 9 \times 3}$ ; (3) LBS weights $\mathcal{W} \in \mathbb{R}^{n_j}$ associated with the $n_j$ bones. The point location in deformed space $\mathbf{x_d}$ is then computed as: + +$$ +\mathbf {x} _ {\mathbf {o}} = \mathbf {x} _ {\mathbf {c}} + \mathcal {O} \tag {4} +$$ + +$$ +\mathbf {x} _ {\mathbf {d}} = \operatorname {L B S} \left(\mathbf {x} _ {\mathbf {o}} + \mathrm {B} _ {P} (\theta ; \mathcal {P}) + \mathrm {B} _ {E} (\psi ; \mathcal {E}), \mathrm {J} (\psi), \theta , \mathcal {W}\right), \tag {5} +$$ + +where LBS and J define the standard skinning function and the joint regressor defined in FLAME, and $\mathbf{B}_P$ and $\mathbf{B}_E$ denote the linear combination of blendshapes, which outputs the additive pose and expression offsets from the animation coefficients $\theta$ and $\psi$ and the blendshape bases $\mathcal{P}$ and $\mathcal{E}$ . Despite the similarity of this formulation to IMavatar [54], our forward deformation mapping only needs to be applied once in order to map canonical point locations $\mathbf{x_c}$ to the deformed space, and therefore does not need the computationally costly correspondence search of IMavatar [54]. + +Normal deformation. The deformation mapping defined in Eq. (5) is differentiable w.r.t. the input point locations. This allows us to transform canonical normals analytically with the inverse of the deformation Jacobian + +$$ +\mathbf {n} _ {\mathbf {d}} = l \mathbf {n} _ {\mathbf {c}} \left(\frac {\mathrm {d} \mathbf {x} _ {\mathbf {d}}}{\mathrm {d} \mathbf {x} _ {\mathbf {c}}}\right) ^ {- 1}, \tag {6} +$$ + +where $l$ is a normalizing scalar to ensure the normals are of unit length. The formulation can be obtained via Taylor's theorem. Please see Supp. Mat. for the detailed proof. + +# 3.3. Point Color + +The color of each point in the deformed space $\mathbf{c_d}$ is obtained by multiplying the intrinsic albedo $\mathbf{a} \in \mathbb{R}^3$ with the pose-dependent lighting effects, which we refer to as shading $\mathbf{s_d} \in \mathbb{R}^3$ : + +$$ +\mathbf {c} _ {\mathbf {d}} = \mathbf {a} \circ \mathbf {s} _ {\mathbf {d}}, \tag {7} +$$ + +where $\circ$ denotes the Hadamard product. As we assume our input video is captured under a fixed lighting condition and camera position, we model the shading as a function of the deformed point normals $\mathbf{n_d}$ . In practice, we approximate their relation using a shallow MLP: + +$$ +\mathbf {s} _ {\mathbf {d}} = \operatorname {M L P} _ {s} \left(\mathbf {n} _ {\mathbf {d}}\right). \tag {8} +$$ + +By conditioning the albedo only on the canonical locations (see Sec. 3.1) and the shading only on the normal directions, our formulation achieves unsupervised albedo disentangle-ment. Even though our lighting model is simple and minimally constrained, our method can enable rudimentary relighting by changing the shading component (see Sec. 4.2). + +# 3.4. Differentiable Point Rendering + +One advantage of our point-based representation is that it can be rendered efficiently using rasterization. We adopt PyTorch3D's [39] differentiable point renderer. It splats each point as a 2D circle with a uniform radius, arranges them in z-buffers, and finally composites the splats using alpha compositing. The alpha values are calculated as $\alpha = 1 - d^2 / r^2$ , where $d$ is the distance from the point center to the pixel center and $r$ represents the splattering radius. Then, the transmittance values are calculated as $T_i = \prod_{k=1}^{i-1} (1 - \alpha_k)$ , where $i$ denotes the index of the sorted points in the z-buffer. The point color values are integrated to produce the final pixel color: + +$$ +c _ {\mathrm {p i x}} = \sum_ {i} \alpha_ {i} T _ {i} c _ {\mathrm {d}, i}. \tag {9} +$$ + +# 3.5. Training Objectives + +The efficiency of point-based rendering allows us to render the whole image at each training step. This makes it possible to apply perceptual losses on the whole image, whereas implicit-based avatar methods are often limited to per-pixel objectives. Specifically, we adopt a VGG feature loss [19], defined as + +$$ +\mathcal {L} _ {\mathrm {v g g}} (\mathbf {C}) = \left\| \mathrm {F} _ {\mathrm {v g g}} (\mathbf {C}) - \mathrm {F} _ {\mathrm {v g g}} \left(\mathbf {C} ^ {\mathrm {G T}}\right) \right\|, \tag {10} +$$ + +where $\mathbf{C}$ and $\mathbf{C}^{\mathrm{GT}}$ denote the predicted and ground truth image, and $\mathrm{F_{vgg}(\cdot)}$ calculates the features from the first four layers of a pre-trained VGG [41] network. + +In addition to $\mathcal{L}_{\mathrm{vgg}}$ , we follow prior work and adopt the losses of IMavatar [54]: + +$$ +\begin{array}{l} \mathcal {L} _ {\mathrm {R G B}} = \left\| \mathbf {C} - \mathbf {C} ^ {\mathrm {G T}} \right\|, \\ \mathcal {L} _ {\mathrm {f l a m e}} = \lambda_ {e} \| \mathcal {E} - \widehat {\mathcal {E}} \| _ {2} + \lambda_ {p} \| \mathcal {P} - \widehat {\mathcal {P}} \| _ {2} + \lambda_ {w} \| \mathcal {W} - \widehat {\mathcal {W}} \| _ {2}, \\ \mathcal {L} _ {\text {m a s k}} = \left\| \mathbf {M} - \mathbf {M} ^ {\mathrm {G T}} \right\|. \\ \end{array} +$$ + +Here, $\mathbf{M}$ and $\mathbf{M}^{\mathrm{GT}}$ denote the predicted and ground truth head mask, $\widehat{\mathcal{E}},\widehat{\mathcal{P}}$ and $\widehat{\mathcal{W}}$ are pseudo ground truth defined by the nearest FLAME vertex. The mask prediction at each pixel is obtained by $m_{\mathrm{pix}} = \sum_{i}\alpha_{i}T_{i}$ , and the pseudo ground truth mask is obtained using an off-the-shelf foreground estimator [20]. + +Our total loss is + +$$ +\mathcal {L} = \lambda_ {\mathrm {r g b}} \mathcal {L} _ {\mathrm {R G B}} + \lambda_ {\text {m a s k}} \mathcal {L} _ {\text {m a s k}} + \lambda_ {\text {f l a m e}} \mathcal {L} _ {\text {f l a m e}} + \lambda_ {\mathrm {v g g}} \mathcal {L} _ {\mathrm {v g g}}. \tag {11} +$$ + +
L1 ↓LPIPS ↓SSIM ↑PSNR ↑
IMavatar [54]0.033; 0.0500.178; 0.2610.874; 0.77022.4; 18.7
NerFace [11]0.030; 0.0450.126; 0.1870.877; 0.78222.7; 19.6
Ours0.021; 0.0360.094; 0.1450.899; 0.80226.6; 22.3
NHA [13]0.022; 0.0290.086; 0.1230.890; 0.83725.7; 21.6
Ours (no cloth)0.017; 0.0210.077; 0.1000.912; 0.86328.6; 25.8
+ +Table 2. Quantitative comparison. The first and second number in each cell represent scores for lab-capture sequences (IMavatar and NerFace datasets) and casual videos (smartphone, webcam and internet videos), respectively. PointAvatar outperforms implicit-based IMavatar and NerFace by a large margin in perceptual quality reflected by LPIPS [53]. Compared to 3DMM-based NHA, our method not only generates complete avatars with shoulders and clothing, but also performs better in the head region. + +The loss weights can be found in Supp. Mat. together with other implementation details. + +# 4. Experiments + +Datasets. We compare our approach with state-of-the-art (SOTA) methods on 2 subjects from IMavatar [54] and 2 subjects from NerFace [11]. Additionally, we evaluate different methods on 1 subject collected from the internet, 4 subjects captured with hand-held smartphones, and 1 subject from a laptop webcam. These settings pose new challenges to avatar methods due to limited head pose variation, automatic exposure adjustment or low image resolution. In Supp. Mat., we evaluate reconstructed point geometry on a synthetic dataset rendered from the MakeHuman project [7]. For all subjects, we use the same face-tracking results for all methods. + +Baselines. We compare our method with three SOTA baselines, including (1) NerFace [11], which leverages dynamic neural radiance fields [33], (2) neural head avatar (NHA) [13] based on 3D morphable mesh models [26] (3) and IMavatar [54], which builds on neural implicit surfaces [50] and learnable blendshapes. Together with our method, which represents the head geometry with deformable point clouds, our experiments reveal the strength and weaknesses of each geometric representation in the scenario of head avatar reconstruction. Through our experiments, we demonstrate the efficiency, flexibility and photorealism achieved by point-based avatars. + +# 4.1. Comparison with SOTA Methods + +In Tab. 2, we quantitatively compare our point-based avatar method with SOTA baselines using conventional metrics including L1, LPIPS [53], SSIM [46] and PSNR. Since NHA [13] only models the head region, we compare with NHA without considering the clothing region. PointAvatar achieves the best accuracy among all methods on both lab-captured DSLR sequences and videos from more casual capture settings, e.g., with smartphones. + +![](images/4a0a1b1b56bdc7fec05fa8e456332b790b9577f7bc49686728bd8099c21165d8.jpg) +Figure 4. Qualitative comparison. PointAvatar produces photo-realistic and detailed appearance compared to SOTA methods, especially apparent in skin details and hair textures. Our point-based method is also flexible enough to capture challenging geometries such as eyeglasses and thin hair strands, which cannot be handled by mesh-based methods. + +![](images/5cbafc974f20527e8b9b4c331ea36cfeecc8d843f9ec1a2c5d0426758e2f3132.jpg) +Figure 5. Self-supervised lighting disentanglement. PointAvatar disentangles albedo and normal-dependent shading from a single video captured with a fixed lighting condition. After training, PointAvatar can be relit. + +Eyeglasses and detailed structures. In Fig. 4, we show qualitatively that our method can successfully handle the non-face topology introduced by eyeglasses, which pose severe challenges for 3DMM-based methods. NHA cannot model the empty space between the frame of the eyeglasses because of its fixed topology and, instead, learns a convex hull painted with dynamic textures. In the second example of a man with a hair bun, even though the bun is topologically consistent with the template mesh, NHA still produces a worse hair silhouette than other methods. IMavatar, based on implicit surfaces, is theoretically capable of modeling the geometry of eyeglasses, but it also fails to learn part of the thin frame of glasses. Furthermore, for IMavatar to learn such thin structures, accurate foreground segmentation masks are required, which are hard to obtain in-the-wild. In Supp. Mat., we show that our method can be trained without mask supervision or known backgrounds. + +Surface-like skin and volumetric hair. Both NHA and IMavatar enforce a surface constraint by design. While such a constraint helps with surface geometry reconstruction and multi-view consistency, it also causes problems when modeling volumetric structures such as the curly hair in the third example (Fig. 4). Our point-based method is free to model volumetric structures where needed, but also encourages surface-like point geometry in the skin and clothing regions via point pruning, which removes unseen inside points. We show that our method renders sharp and realistic images even for extreme head poses. In contrast, NerFace is a flexible volumetric NeRF-based avatar method rendered in a volumetric manner. While it is capable of modeling thin structures of any topology, its under-constrained nature leads to poor geometry and compromises rendering quality in uncommon poses. Even for near frontal poses, shown in the first and third examples, our method still produces sharper skin details than NerFace. + +![](images/cac9c12974c3824687475d2a9b961998873868fb28fee869b74ae41ea5a715c6.jpg) +(1) entangled (2) 1+disentangle +(3) $2 + \mathrm{SDF}$ (4) 3+Jacobian +Figure 6. Geometry ablation. Disentangling shading and albedo improves facial normals compared to an entangled rendering model. Moreover, obtaining canonical point normals from the SDF further improved smoothness. Transforming normals with the spatial Jacobian of the deformation field enables the capture of blendshape-related normal changes, e.g., around the nasal line. + +# 4.2. Lighting Disentanglement + +Our method disentangles rendered colors into intrinsic albedo colors and normal-dependent shading values. By changing the shading component, we can alter the lighting directions as shown in Fig. 5 (see Supp. Mat. for details of relighting). In the following, we demonstrate that lighting disentanglement, along with the proposed normal estimation techniques, improve the geometric details of the reconstruction. In column 2 of Fig. 6, we show that, disentangling shading and albedo itself improves facial geometry (see the cheek area). We further ablate two of our design choices for obtaining better point normals. First, we compare our SDF-based normal estimation with direct normal estimation, which calculates normals by approximating the local plane of neighboring points. Normals obtained through the SDF are less noisy, especially in highly detailed regions such as the hair, eyes and mouth, where direct normal estimation often fails. Second, we compare our proposed normal transformation using the deformation Jacobian vs. transforming the normals simply with the rotation matrix of the point deformation. The latter ignores the spatial changes of blendshapes and LBS weights. As column 4 shows, our normal transformation method takes into account the effects of additive blendshapes, and is able to produce correct normals around the nasal line when smiling. + +# 4.3. Training Efficiency + +In Tab. 3 and Fig. 7, we show that PointAvatar is considerably faster to train and render than implicit head avatar methods. Thanks to the coarse-to-fine learning strategy and point pruning, our method only needs to render a small number of points with large radii in early training stages, which significantly speeds up training. With the ability to + +
MethodTraining time (hour)Rendering time per image (train)
IMavatar48h100s
NerFace54h4s
Ours6h0.1s - 1.5s (varies with point numbers)
+ +Table 3. Training and rendering time. Compared to implicit-based methods, our method is significantly faster in training and is able to render full-images much more efficiently. + +![](images/bd52f5129b9f068f396eb400c6dc74c5da402ba8ade342beec5b5ef8064cfb36.jpg) +Figure 7. Training efficiency. PointAvatar converges much faster than implicit-based methods. Here we show NerFace [11] as an example, and indicate the average PSNR on the test set. + +![](images/ccda67e6d8c694636f659132dd84bd9b693b1e9e7de6a6e13265e55e33cce6ef.jpg) +Figure 8. Ablation: The VGG loss improves photo-realism compared to only using a per-pixel L1 loss. PointAvatar is able to render full images efficiently during training, enabling the usage of various image- and patch-based losses. + +![](images/a6426f4a5bdbf2a0427c4ad1a9bfc86eaee6bbcac79a15278716e32ddc001541.jpg) + +render full images efficiently during training, PointAvatar can be trivially combined with various image- and patch-based training objectives, which target certain properties, e.g., photo-realism, much more effectively than pixel-based losses. In Fig. 8, we ablate our VGG feature loss, revealing its significant effect in boosting photo-realism. + +# 4.4. Ablation: Free Model Canonical Space + +As depicted in Fig. 9, having an additional freely-learned canonical space, compared to forcing the model to directly learn in a predefined FLAME space, improves the canonical point geometry and generalization to novel poses significantly. A possible reason is that the deformations, modeled by an MLP, are easier to optimize compared to point locations. Without the canonical offset $\mathcal{O}$ , the model overfits + +![](images/1c07e16faefcfbcc89cb1a3e65f3fc13b74059936a8ae6cbd9ef1857fcb51d71.jpg) +Figure 9. Ablation: The canonical offset improves the canonical 3D geometry and therefore boosts generalization to novel head poses. For both cases, we show the canonical point representation (transformed to the FLAME canonical space if using canonical offset) and a deformed representation in a novel pose. + +![](images/95489a5854d3eed9642f89695f7aa8c8243b3bbf4b04578853b1d1b9e65e6bc7.jpg) + +and learns wrong canonical geometries. + +# 5. Discussion + +We propose PointAvatar, a deformable point-based avatar representation that features high flexibility, efficient rendering and straightforward deformation. We show that PointAvatar is able to handle various challenging cases in modeling head avatars, including eyeglasses, voluminous hair, skin details and extreme head poses. Despite training only on a monocular video with fixed lighting conditions, PointAvatar achieves detailed facial and hair geometry and disentangles lighting effects from the intrinsic albedo. + +There are several exciting future directions. (1) Our shading MLP maps normal directions to pose-dependent lighting effects, without further disentangling them into environment maps and surface reflectance properties, limiting relighting capability. Future work could leverage a more constrained, physically-based, rendering model. (2) We render points with uniform radius but some regions require denser and finer points to be modeled accurately, e.g., eyes and hair strands. Rendering with different point sizes could potentially achieve detailed reconstructions with fewer points, which speeds up training and rendering further. (3) Future work could combine PointAvatar with neural rendering, potentially boosting photo-realism. (4) Our method cannot faithfully model the reflection of eyeglass lenses, which can be improved by modeling transparency and reflection [44]. (5) Point-based representations can suffer from sparsity issues under large deformations. We discuss several post-processing methods in Supp. Mat.. + +Acknowledgments and Conflicts: Yufeng Zheng is supported by the Max Planck ETH Center for Learning Systems. Wang Yifan is partially funded by the SNF postdoc mobility fellowship. MJB has received research gift funds from Adobe, Intel, Nvidia, Meta/Facebook, and Amazon. MJB has financial interests in Amazon, Datagen Technologies, and Meshcapade GmbH. While MJB is a part-time employee of Meshcapade, his research was performed solely at, and funded solely by, the Max Planck Society. + +# References + +[1] Kara-Ali Aliev, Artem Sevastopolsky, Maria Kolos, Dmitry Ulyanov, and Victor Lempitsky. Neural point-based graphics. In European Conference on Computer Vision (ECCV), pages 696-712. 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Differentiable surface splatting for point-based geometry processing. ACM Transactions on Graphics (TOG), 38(6):1-14, 2019. 2 +[52] Qiang Zhang, Seung-Hwan Baek, Szymon Rusinkiewicz, and Felix Heide. Differentiable point-based radiance fields for efficient view synthesis. In ACM Transactions on Graphics, (Proc. SIGGRAPH Asia), SA '22, New York, NY, USA, 2022. Association for Computing Machinery. 2 +[53] Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang. The unreasonable effectiveness of deep features as a perceptual metric. In Computer Vision and Pattern Recognition (CVPR), pages 586-595, 2018. 5 +[54] Yufeng Zheng, Victoria Fernández Abrevaya, Marcel C. Bühler, Xu Chen, Michael J. Black, and Otmar Hilliges. I M Avatar: Implicit morphable head avatars from videos. In Computer Vision and Pattern Recognition (CVPR), 2022. 1, 2, 4, 5, 6 + +[55] Wojciech Zielonka, Timo Bolkart, and Justus Thies. Instant volumetric head avatars. 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Current methods either build on explicit 3D morphable meshes (3DMM) or exploit neural implicit representations. The former are limited by fixed topology, while the latter are non-trivial to deform and inefficient to render. Furthermore, existing approaches entangle lighting and albedo, limiting the ability to re-render the avatar in new environments. In contrast, we propose PointAvatar, a deformable point-based representation that disentangles the source color into intrinsic albedo and normal-dependent shading. We demonstrate that PointAvatar bridges the gap between existing mesh- and implicit representations, combining high-quality geometry and appearance with topological flexibility, ease of deformation and rendering efficiency. We show that our method is able to generate animatable 3D avatars using monocular videos from multiple sources including hand-held smartphones, laptop web-cams and internet videos, achieving state-of-the-art quality in challenging cases where previous methods fail, e.g., thin hair strands, while being significantly more efficient in training than competing methods." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 307, + 365, + 386, + 376 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 307, + 365, + 386, + 376 + ], + "spans": [ + { + "bbox": [ + 307, + 365, + 386, + 376 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 387, + 545, + 459 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 387, + 545, + 459 + ], + "spans": [ + { + "bbox": [ + 304, + 387, + 545, + 459 + ], + "type": "text", + "content": "Personalized 3D avatars will enable new forms of communication and entertainment. Successful tools for creating avatars should enable easy data capture, efficient computation, and create a photo-realistic, animatable, and relightable 3D representation of the user. Unfortunately, existing approaches fall short of meeting these requirements." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 460, + 546, + 675 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 460, + 546, + 675 + ], + "spans": [ + { + "bbox": [ + 304, + 460, + 546, + 675 + ], + "type": "text", + "content": "Recent methods that create 3D avatars from videos either build on 3D morphable models (3DMMs) [26, 36] or leverage neural implicit representations [32, 33, 35]. The former methods [8, 13, 22, 23] allow efficient rasterization and inherently generalize to unseen deformations, but they cannot easily model individuals with eyeglasses or complex hairstyles, as 3D meshes are limited by a-priori fixed topologies and surface-like geometries. Recently, neural implicit representations have also been used to model 3D heads [5, 11, 16, 54]. While they outperform 3DMM-based methods in capturing hair strands and eyeglasses, they are significantly less efficient to train and render, since rendering a single pixel requires querying many points along the camera ray. Moreover, deforming implicit representations in a generalizable manner is non-trivial and existing approaches have to revert to an inefficient root-finding loop, which impacts training and testing time negatively [10, 18, 25, 45, 54]." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 677, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 677, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 677, + 547, + 713 + ], + "type": "text", + "content": "To address these issues, we propose PointAvatar, a novel avatar representation that uses point clouds to represent the canonical geometry and learns a continuous deformation" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 61, + 693, + 176, + 703 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 693, + 176, + 703 + ], + "spans": [ + { + "bbox": [ + 61, + 693, + 176, + 703 + ], + "type": "text", + "content": "contact: yufeng.zheng@inf.ethz.ch" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 61, + 704, + 233, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 704, + 233, + 713 + ], + "spans": [ + { + "bbox": [ + 61, + 704, + 233, + 713 + ], + "type": "text", + "content": "project page: https://zhengyuf.github.io/PointAvatar/" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21057" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 70, + 288, + 131 + ], + "blocks": [ + { + "bbox": [ + 48, + 70, + 288, + 131 + ], + "lines": [ + { + "bbox": [ + 48, + 70, + 288, + 131 + ], + "spans": [ + { + "bbox": [ + 48, + 70, + 288, + 131 + ], + "type": "table", + "html": "
Efficient RenderingEasy AnimationFlexible TopologyThin StrandsSurface Geometry
Meshes✓✓✗✗✓
Implicit Surfaces✗✗✓✗✓
Volumetric NeRF✗✗✓✓✗
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", + "image_path": "135d7bb1c61c79a5ca50733f98d841ba094a20c6dc76ec57bae3aa9bfbac8fbb.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 133, + 287, + 178 + ], + "lines": [ + { + "bbox": [ + 47, + 133, + 287, + 178 + ], + "spans": [ + { + "bbox": [ + 47, + 133, + 287, + 178 + ], + "type": "text", + "content": "Table 1. PointAvatar is efficient to render and deform which enables straightforward rendering of full images during training. It can also handle flexible topologies and thin structures and can reconstruct good surface normals in surface-like regions, e.g., skin." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "bbox": [ + 46, + 205, + 287, + 384 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 205, + 287, + 384 + ], + "spans": [ + { + "bbox": [ + 46, + 205, + 287, + 384 + ], + "type": "text", + "content": "field for animation. Specifically, we optimize an oriented point cloud to represent the geometry of a subject in a canonical space. For animation, the learned deformation field maps the canonical points to the deformed space with learned blendshapes and skinning weights, given expression and pose parameters of a pretrained 3DMM. Compared to implicit representations, our point-based representation can be rendered efficiently with a standard differentiable rasterizer. Moreover, they can be deformed effectively using established techniques, e.g., skinning. Compared to meshes, points are considerably more flexible and versatile. Besides the ability to conform the topology to model accessories such as eyeglasses, they can also represent complex volume-like structures such as fluffy hair. We summarize the advantages of our point-based representation in Tab. 1." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 388, + 287, + 651 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 388, + 287, + 651 + ], + "spans": [ + { + "bbox": [ + 46, + 388, + 287, + 651 + ], + "type": "text", + "content": "One strength of our method is the disentanglement of lighting effects. Given a monocular video captured in unconstrained lighting, we disentangle the apparent color into the intrinsic albedo and the normal-dependent shading; see Fig. 1. However, due to the discrete nature of points, accurately computing normals from point clouds is a challenging and costly task [6, 17, 29, 37], where the quality can deteriorate rapidly with noise, and insufficient or irregular sampling. Hence we propose two techniques to (a) robustly and accurately obtain normals from learned canonical points, and (b) consistently transform the canonical point normals with the non-rigid deformation. For the former, we exploit the low-frequency bias of MLPs [38] and estimate the normals by fitting a smooth signed distance function (SDF) to the points; for the latter, we leverage the continuity of the deformation mapping and transform the normals analytically using the deformation's Jacobian. The two techniques lead to high-quality normal estimation, which in turn propagates the rich geometric cues contained in shading to further improve the point geometry. With disentangled albedo and detailed normal directions, PointAvatar can be relit and rendered under novel scene lighting." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 287, + 715 + ], + "type": "text", + "content": "As demonstrated using various videos captured with DSLR, smartphone, laptop cameras, or obtained from the internet, the proposed representation combines the advantages of popular mesh and implicit representations, and surpasses both in many challenging scenarios. In summary, our" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 305, + 72, + 397, + 83 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 397, + 83 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 397, + 83 + ], + "type": "text", + "content": "contributions include:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 313, + 84, + 545, + 228 + ], + "type": "list", + "angle": 0, + "index": 9, + "blocks": [ + { + "bbox": [ + 313, + 84, + 545, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 84, + 545, + 144 + ], + "spans": [ + { + "bbox": [ + 313, + 84, + 545, + 144 + ], + "type": "text", + "content": "1. We propose a novel representation for 3D animatable avatars based on an explicit canonical point cloud and continuous deformation, which shows state-of-the-art photo-realism while being considerably more efficient than existing implicit 3D avatar methods;" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 313, + 144, + 545, + 168 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 144, + 545, + 168 + ], + "spans": [ + { + "bbox": [ + 313, + 144, + 545, + 168 + ], + "type": "text", + "content": "2. We disentangle the RGB color into a pose-agnostic albedo and a pose-dependent shading component;" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 313, + 168, + 545, + 228 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 313, + 168, + 545, + 228 + ], + "spans": [ + { + "bbox": [ + 313, + 168, + 545, + 228 + ], + "type": "text", + "content": "3. We demonstrate the advantage of our methods on a variety of subjects captured through various commodity cameras, showing superior results in challenging cases, e.g., for voluminous curly hair and novel poses with large deformation." + } + ] + } + ], + "index": 8 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 306, + 239, + 392, + 251 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 239, + 392, + 251 + ], + "spans": [ + { + "bbox": [ + 306, + 239, + 392, + 251 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 259, + 545, + 475 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 259, + 545, + 475 + ], + "spans": [ + { + "bbox": [ + 304, + 259, + 545, + 475 + ], + "type": "text", + "content": "Point clouds for neural rendering. Point-based neural rendering is gaining attention thanks to the flexibility and scalability of point representations [43]. Aliev et al. [1] introduce one of the first approaches to point-based neural rendering, in which each point is augmented with a neural feature. These features are projected to a set of multiscale 2D feature maps using a standard point rasterizer, then converted to an RGB image. Recently, Point-NeRF [48] combines points with volumetric rendering, achieving perceptually high-quality results while being efficient to train. Both of the above methods obtain point geometry through off-the-shelf multi-view stereo methods and keep the points fixed during optimization. Other approaches [40, 52] propose to jointly optimize the point geometry using differentiable point rasterization [24, 47, 51]. Our method not only optimizes both the point geometry and colors, but also the deformation of the point cloud through a forward deformation field proposed in [10, 54]." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 480, + 545, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 480, + 545, + 696 + ], + "spans": [ + { + "bbox": [ + 304, + 480, + 545, + 696 + ], + "type": "text", + "content": "Head avatars from 2D. Learning photo-realistic head avatars from 2D observations is an emerging research topic in the computer vision community. Based on 3DMMs [26, 36], recent works [13,23] leverage differentiable neural rendering to learn the detailed facial appearance and complete head geometry for a single subject. The idea is extended in [8, 22] to enable generative or one-shot head avatars. Another line of work leverages neural implicit representations. NerFace [11] and RigNeRF [2] extend photorealistic and flexible neural radiance fields (NeRF) [33] to model the dynamic head geometry and view-dependent appearance. IMavatar [54] employs neural implicit surfaces [21, 32, 35, 50] and learns an implicit deformation field for generalizable animation. NeRF-based head avatars have been extended to a multi-subject scenario [5, 16] and combined with InstantNGP [34] for fast appearance acquisition [12, 49, 55]. To the best of our knowledge, our work is the first to learn deformable point-based head avatars." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 701, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 701, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 306, + 701, + 545, + 714 + ], + "type": "text", + "content": "Point-based body and clothing avatars. PoP [31] learns" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "21058" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 47, + 69, + 531, + 214 + ], + "blocks": [ + { + "bbox": [ + 47, + 69, + 531, + 214 + ], + "lines": [ + { + "bbox": [ + 47, + 69, + 531, + 214 + ], + "spans": [ + { + "bbox": [ + 47, + 69, + 531, + 214 + ], + "type": "image", + "image_path": "e42c83ddb55a2bd1422b787b5f005993f43a43b4746df52f32a756d56d4139ad.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "lines": [ + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "spans": [ + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "text", + "content": "Figure 2. Method pipeline. We model the human head as a learned deformable point cloud consisting of the point locations " + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_{\\mathrm{c}}" + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "text", + "content": ", normals " + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "inline_equation", + "content": "\\mathbf{n}_{\\mathrm{c}}" + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "text", + "content": " and albedo " + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "inline_equation", + "content": "\\mathbf{a}" + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "text", + "content": ", which describe the subject's geometry and intrinsic appearance in the canonical space. To deform points given a target expression and pose in a controllable and interpretable way, we warp " + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_{c}" + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "text", + "content": " into the FLAME canonical space via a learned offset " + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "inline_equation", + "content": "\\mathcal{O}" + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "text", + "content": ", and then deform further to the target deformed space by applying blendshapes and skinning using learned personalized expression basis " + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "inline_equation", + "content": "\\mathcal{E}" + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "text", + "content": ", pose correctives " + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "text", + "content": " and skinning weights " + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "inline_equation", + "content": "\\mathcal{W}" + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "text", + "content": ". After obtaining the deformed geometry, a small shading MLP is used to obtain shading " + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "inline_equation", + "content": "\\mathbf{s_d}" + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "text", + "content": " from the deformed normals " + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "inline_equation", + "content": "\\mathbf{n_d}" + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "text", + "content": ". These are multiplied with the albedo colors " + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "inline_equation", + "content": "\\mathbf{a}" + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "text", + "content": " to produce the shaded colors " + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "inline_equation", + "content": "\\mathbf{c_d}" + }, + { + "bbox": [ + 46, + 222, + 548, + 313 + ], + "type": "text", + "content": ", which are rendered to images via differentiable rasterization. PointAvatar leverages a combination of per-pixel and image-based losses to obtain photo-realism, while the FLAME regularization term encourages controllable and generalizable animations. GT stands for ground truth." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 332, + 289, + 453 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 332, + 289, + 453 + ], + "spans": [ + { + "bbox": [ + 46, + 332, + 289, + 453 + ], + "type": "text", + "content": "to model pose-dependent clothing geometry by mapping points from the minimally-clothed SMPL [28] surface to the clothing surface and demonstrates impressive geometric quality on various clothing types. Point-based clothing representation can be extended to mitigate point sparsity issues for long skirts [27, 30]. Our work is principally different in two ways: 1) We learn the deformation, geometry, and appearance jointly from scratch, without explicitly relying on a 3DMM template. 2) We learn from monocular videos, whereas previous work requires 3D scans [27, 30, 31]." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 464, + 105, + 475 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 464, + 105, + 475 + ], + "spans": [ + { + "bbox": [ + 47, + 464, + 105, + 475 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 483, + 288, + 652 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 483, + 288, + 652 + ], + "spans": [ + { + "bbox": [ + 46, + 483, + 288, + 652 + ], + "type": "text", + "content": "Given a monocular RGB video of a subject performing various expressions and poses, our model jointly learns (1) a point cloud representing the pose-agnostic geometry and appearance of the subject in a canonical space; (2) a deformation network that transforms the point cloud into new poses using FLAME [26] expression and pose parameters extracted from the RGB frames; (3) a shading network that outputs a per-point shading vector based on the point normals in the deformed space. The three components can be jointly optimized by comparing the rendering of the shaded points in the deformed space with the input frames. Once trained, we can synthesize new sequences of the same subject under novel poses, expressions and lighting conditions. Figure 2 presents an overview of our method." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 658, + 250, + 672 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 658, + 250, + 672 + ], + "spans": [ + { + "bbox": [ + 47, + 658, + 250, + 672 + ], + "type": "text", + "content": "3.1. Point-based Canonical Representation" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "text", + "content": "Our canonical point representation consists of a set of learnable points " + }, + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "inline_equation", + "content": "\\mathcal{P}_c = \\{\\mathbf{x_c}^i\\}" + }, + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "inline_equation", + "content": "i = \\{1,2,\\dots ,N\\}" + }, + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_{\\mathbf{c}}\\in \\mathbb{R}^{3}" + }, + { + "bbox": [ + 47, + 677, + 288, + 715 + ], + "type": "text", + "content": " denotes the estimizable point locations. We em" + } + ] + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 305, + 335, + 545, + 460 + ], + "blocks": [ + { + "bbox": [ + 305, + 335, + 545, + 460 + ], + "lines": [ + { + "bbox": [ + 305, + 335, + 545, + 460 + ], + "spans": [ + { + "bbox": [ + 305, + 335, + 545, + 460 + ], + "type": "image", + "image_path": "f05a02145bfc12ed1051b1748db6679aac1f3d6568ce2c212a0958bc2f306706.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 463, + 545, + 497 + ], + "lines": [ + { + "bbox": [ + 305, + 463, + 545, + 497 + ], + "spans": [ + { + "bbox": [ + 305, + 463, + 545, + 497 + ], + "type": "text", + "content": "Figure 3. The Coarse-to-fine optimization strategy upsamples points and reduces point radii periodically during training, enabling fast convergence and detailed final reconstruction." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 521, + 545, + 569 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 521, + 545, + 569 + ], + "spans": [ + { + "bbox": [ + 304, + 521, + 545, + 569 + ], + "type": "text", + "content": "pirically choose to learn points in an unconstrained canonical space without enforcing them to correspond to a predefined pose, and found that this leads to better geometry quality (implementation explained in Sec. 3.2)." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 570, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 546, + 713 + ], + "type": "text", + "content": "For optimization, we initialize with a sparse point cloud randomly sampled on a sphere and periodically upsample the point cloud while reducing the rendering radii. This coarse-to-fine optimization scheme enables fast convergence of training because the initial sparse points are efficient to deform and render, and can quickly approximate the coarse shape, whereas denser points in the late training stage lead to good reproduction of details. A schematic of this procedure is provided in Fig. 3. Furthermore, at the end of every epoch, we prune away invisible points that have not been projected onto any pixel with visibility above a predefined threshold; this further accelerates training." + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "21059" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 168 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 168 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 168 + ], + "type": "text", + "content": "Our method disentangles the point colors into a pose-agnostic albedo component and a pose-dependent shading component (explained later in Sec. 3.3), where the shading component is inferred from the point normals in the deformed space. We first discuss how to compute the normals and the albedo in canonical space, followed by the learned transformation of point locations and normals into the deformed space (see Sec. 3.2)." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 184, + 289, + 280 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 184, + 289, + 280 + ], + "spans": [ + { + "bbox": [ + 46, + 184, + 289, + 280 + ], + "type": "text", + "content": "Canonical normals. Point normals are local geometric descriptors that can be estimated from neighboring point locations. However, estimating normals in this way yields poor results, especially when the points are sparse, noisy and irregularly sampled, as is the case during early training. To alleviate this issue, we estimate the point normals from an SDF defined by the canonical points. Normals are then defined as the spatial gradient of the SDF:" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 122, + 290, + 287, + 304 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 122, + 290, + 287, + 304 + ], + "spans": [ + { + "bbox": [ + 122, + 290, + 287, + 304 + ], + "type": "interline_equation", + "content": "\\mathbf {n} _ {\\mathbf {c}} = \\nabla_ {\\mathbf {x} _ {\\mathbf {c}}} \\operatorname {S D F} \\left(\\mathbf {x} _ {\\mathbf {c}}\\right). \\tag {1}", + "image_path": "4bbf13f87cdd348ce074891ebf9c11cd49fdbbcf3e65bca953339a60696bc004.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 312, + 288, + 350 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 312, + 288, + 350 + ], + "spans": [ + { + "bbox": [ + 47, + 312, + 288, + 350 + ], + "type": "text", + "content": "Specifically, we represent the SDF with an MLP and fit the zero-level set to the canonical point locations using a data term and an Eikonal regularizer, defined as:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 48, + 357, + 287, + 383 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 357, + 287, + 383 + ], + "spans": [ + { + "bbox": [ + 48, + 357, + 287, + 383 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {s d f}} = \\left\\| \\operatorname {S D F} \\left(\\mathbf {x} _ {\\mathbf {c}}\\right) \\right\\| ^ {2} \\text {a n d} \\mathcal {L} _ {\\mathrm {e i k}} = \\left(\\left\\| \\nabla_ {\\mathbf {x} _ {\\mathbf {e}}} \\operatorname {S D F} \\left(\\mathbf {x} _ {\\mathbf {e}}\\right) \\right\\| - 1\\right) ^ {2}, \\tag {2}", + "image_path": "d2cd35834eff44f9fb6d90e97309b162e99999c1699d8b3325d00f9fe7ab5c4d.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 384, + 287, + 419 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 384, + 287, + 419 + ], + "spans": [ + { + "bbox": [ + 47, + 384, + 287, + 419 + ], + "type": "text", + "content": "where the Eikonal samples " + }, + { + "bbox": [ + 47, + 384, + 287, + 419 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_{\\mathrm{e}}" + }, + { + "bbox": [ + 47, + 384, + 287, + 419 + ], + "type": "text", + "content": " consist of the original and perturbed point locations [14]. We update the SDF using current point locations at each training step." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 435, + 287, + 519 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 435, + 287, + 519 + ], + "spans": [ + { + "bbox": [ + 46, + 435, + 287, + 519 + ], + "type": "text", + "content": "Canonical albedo. We use an MLP to map the point locations " + }, + { + "bbox": [ + 46, + 435, + 287, + 519 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_{\\mathrm{c}}" + }, + { + "bbox": [ + 46, + 435, + 287, + 519 + ], + "type": "text", + "content": " to the albedo colors " + }, + { + "bbox": [ + 46, + 435, + 287, + 519 + ], + "type": "inline_equation", + "content": "\\mathbf{a} \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 46, + 435, + 287, + 519 + ], + "type": "text", + "content": ", similar to [9]. Compared with directly modeling the albedo of each point as an individual per-point feature, the inductive bias of MLPs automatically enforces a local smoothness prior on albedo colors [3,4,15,42]. For efficiency, we use a shared MLP to compute the canonical normals and albedo in practice, i.e.," + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 105, + 529, + 287, + 543 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 105, + 529, + 287, + 543 + ], + "spans": [ + { + "bbox": [ + 105, + 529, + 287, + 543 + ], + "type": "interline_equation", + "content": "[ \\mathrm {S D F} (\\mathbf {x} _ {\\mathbf {c}}); \\mathbf {a} ] = \\mathrm {M L P} _ {\\mathrm {c}} (\\mathbf {x} _ {\\mathbf {c}}). \\tag {3}", + "image_path": "d6cd8896aeed0eaf29c9561b3025980d2830c498c0334aee81863f5ed5feb026.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 551, + 157, + 562 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 551, + 157, + 562 + ], + "spans": [ + { + "bbox": [ + 47, + 551, + 157, + 562 + ], + "type": "text", + "content": "3.2. Point Deformation" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 570, + 289, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 289, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 289, + 714 + ], + "type": "text", + "content": "In order to achieve controllable animations, PointAvatar is deformed using the same expression and pose parameters as FLAME [26], a parametric head model learned from 4D scans. Our deformation takes a two-step approach shown in Fig. 2. In the first stage, we warp the canonical points " + }, + { + "bbox": [ + 46, + 570, + 289, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_{\\mathbf{c}}" + }, + { + "bbox": [ + 46, + 570, + 289, + 714 + ], + "type": "text", + "content": " to their location in an intermediate pose " + }, + { + "bbox": [ + 46, + 570, + 289, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_{\\mathbf{o}}" + }, + { + "bbox": [ + 46, + 570, + 289, + 714 + ], + "type": "text", + "content": ", which corresponds to a predefined mouth-opened canonical pose of the FLAME template. In the second stage, we use the target FLAME expression and pose parameters to transform " + }, + { + "bbox": [ + 46, + 570, + 289, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{x}_{\\mathbf{o}}" + }, + { + "bbox": [ + 46, + 570, + 289, + 714 + ], + "type": "text", + "content": " to the deformed space based on learned blendshapes and skinning weights. Our experiments (see Sec. 4.4) empirically show that the proposed two-staged deformation helps" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 545, + 95 + ], + "type": "text", + "content": "to avoid bad local minima during optimization and yields more accurate geometries." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "spans": [ + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "text", + "content": "To improve expression fidelity and to account for accessories such as eyeglasses, we learn personalized deformation blendshapes and skinning weights, similar to IMavatar [54]. Specifically, a coordinate-based MLP is used to map each canonical point " + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "inline_equation", + "content": "\\mathbf{x_c}" + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "text", + "content": " to (1) an offset " + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "inline_equation", + "content": "\\mathcal{O} \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "text", + "content": ", which translates " + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "inline_equation", + "content": "\\mathbf{x_c}" + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "text", + "content": " to its corresponding location in the FLAME canonical space " + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "inline_equation", + "content": "\\mathbf{x_o}" + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "text", + "content": "; (2) " + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "inline_equation", + "content": "n_e" + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "text", + "content": " expression blendshapes and " + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "inline_equation", + "content": "n_p" + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "text", + "content": " pose blendshapes, denoted as " + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "inline_equation", + "content": "\\mathcal{E} \\in \\mathbb{R}^{n_e \\times 3}" + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "inline_equation", + "content": "\\mathcal{P} \\in \\mathbb{R}^{n_p \\times 9 \\times 3}" + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "text", + "content": "; (3) LBS weights " + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "inline_equation", + "content": "\\mathcal{W} \\in \\mathbb{R}^{n_j}" + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "text", + "content": " associated with the " + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "inline_equation", + "content": "n_j" + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "text", + "content": " bones. The point location in deformed space " + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "inline_equation", + "content": "\\mathbf{x_d}" + }, + { + "bbox": [ + 305, + 96, + 547, + 228 + ], + "type": "text", + "content": " is then computed as:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 395, + 235, + 545, + 247 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 395, + 235, + 545, + 247 + ], + "spans": [ + { + "bbox": [ + 395, + 235, + 545, + 247 + ], + "type": "interline_equation", + "content": "\\mathbf {x} _ {\\mathbf {o}} = \\mathbf {x} _ {\\mathbf {c}} + \\mathcal {O} \\tag {4}", + "image_path": "7b9b19cfb6da103b452a2356f97ff84c1664ca089a318a991deaff14c75ff899.jpg" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 309, + 249, + 545, + 273 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 309, + 249, + 545, + 273 + ], + "spans": [ + { + "bbox": [ + 309, + 249, + 545, + 273 + ], + "type": "interline_equation", + "content": "\\mathbf {x} _ {\\mathbf {d}} = \\operatorname {L B S} \\left(\\mathbf {x} _ {\\mathbf {o}} + \\mathrm {B} _ {P} (\\theta ; \\mathcal {P}) + \\mathrm {B} _ {E} (\\psi ; \\mathcal {E}), \\mathrm {J} (\\psi), \\theta , \\mathcal {W}\\right), \\tag {5}", + "image_path": "6ea12b155080ff45403e735cc9bc69f2d0c6ea1c2e702d1fafba53784814afe0.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "spans": [ + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "text", + "content": "where LBS and J define the standard skinning function and the joint regressor defined in FLAME, and " + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\mathbf{B}_P" + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\mathbf{B}_E" + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "text", + "content": " denote the linear combination of blendshapes, which outputs the additive pose and expression offsets from the animation coefficients " + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\psi" + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "text", + "content": " and the blendshape bases " + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\mathcal{P}" + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\mathcal{E}" + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "text", + "content": ". Despite the similarity of this formulation to IMavatar [54], our forward deformation mapping only needs to be applied once in order to map canonical point locations " + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "inline_equation", + "content": "\\mathbf{x_c}" + }, + { + "bbox": [ + 305, + 279, + 545, + 399 + ], + "type": "text", + "content": " to the deformed space, and therefore does not need the computationally costly correspondence search of IMavatar [54]." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 413, + 545, + 460 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 413, + 545, + 460 + ], + "spans": [ + { + "bbox": [ + 305, + 413, + 545, + 460 + ], + "type": "text", + "content": "Normal deformation. The deformation mapping defined in Eq. (5) is differentiable w.r.t. the input point locations. This allows us to transform canonical normals analytically with the inverse of the deformation Jacobian" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 378, + 470, + 545, + 498 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 378, + 470, + 545, + 498 + ], + "spans": [ + { + "bbox": [ + 378, + 470, + 545, + 498 + ], + "type": "interline_equation", + "content": "\\mathbf {n} _ {\\mathbf {d}} = l \\mathbf {n} _ {\\mathbf {c}} \\left(\\frac {\\mathrm {d} \\mathbf {x} _ {\\mathbf {d}}}{\\mathrm {d} \\mathbf {x} _ {\\mathbf {c}}}\\right) ^ {- 1}, \\tag {6}", + "image_path": "2a9e16e6080fff9113782ae9c1a2a5d3d46a3225f7d84683e78796a7b9150421.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 501, + 547, + 536 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 501, + 547, + 536 + ], + "spans": [ + { + "bbox": [ + 305, + 501, + 547, + 536 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 501, + 547, + 536 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 305, + 501, + 547, + 536 + ], + "type": "text", + "content": " is a normalizing scalar to ensure the normals are of unit length. The formulation can be obtained via Taylor's theorem. Please see Supp. Mat. for the detailed proof." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 542, + 383, + 554 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 542, + 383, + 554 + ], + "spans": [ + { + "bbox": [ + 306, + 542, + 383, + 554 + ], + "type": "text", + "content": "3.3. Point Color" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 305, + 561, + 545, + 609 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 561, + 545, + 609 + ], + "spans": [ + { + "bbox": [ + 305, + 561, + 545, + 609 + ], + "type": "text", + "content": "The color of each point in the deformed space " + }, + { + "bbox": [ + 305, + 561, + 545, + 609 + ], + "type": "inline_equation", + "content": "\\mathbf{c_d}" + }, + { + "bbox": [ + 305, + 561, + 545, + 609 + ], + "type": "text", + "content": " is obtained by multiplying the intrinsic albedo " + }, + { + "bbox": [ + 305, + 561, + 545, + 609 + ], + "type": "inline_equation", + "content": "\\mathbf{a} \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 305, + 561, + 545, + 609 + ], + "type": "text", + "content": " with the pose-dependent lighting effects, which we refer to as shading " + }, + { + "bbox": [ + 305, + 561, + 545, + 609 + ], + "type": "inline_equation", + "content": "\\mathbf{s_d} \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 305, + 561, + 545, + 609 + ], + "type": "text", + "content": ":" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 398, + 616, + 545, + 628 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 398, + 616, + 545, + 628 + ], + "spans": [ + { + "bbox": [ + 398, + 616, + 545, + 628 + ], + "type": "interline_equation", + "content": "\\mathbf {c} _ {\\mathbf {d}} = \\mathbf {a} \\circ \\mathbf {s} _ {\\mathbf {d}}, \\tag {7}", + "image_path": "45563fb515351e11165a057ca630a02536b3b348b4edd359a37c4fce1b0c9ce8.jpg" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 635, + 545, + 694 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 635, + 545, + 694 + ], + "spans": [ + { + "bbox": [ + 305, + 635, + 545, + 694 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 635, + 545, + 694 + ], + "type": "inline_equation", + "content": "\\circ" + }, + { + "bbox": [ + 305, + 635, + 545, + 694 + ], + "type": "text", + "content": " denotes the Hadamard product. As we assume our input video is captured under a fixed lighting condition and camera position, we model the shading as a function of the deformed point normals " + }, + { + "bbox": [ + 305, + 635, + 545, + 694 + ], + "type": "inline_equation", + "content": "\\mathbf{n_d}" + }, + { + "bbox": [ + 305, + 635, + 545, + 694 + ], + "type": "text", + "content": ". In practice, we approximate their relation using a shallow MLP:" + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 386, + 701, + 545, + 714 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 386, + 701, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 386, + 701, + 545, + 714 + ], + "type": "interline_equation", + "content": "\\mathbf {s} _ {\\mathbf {d}} = \\operatorname {M L P} _ {s} \\left(\\mathbf {n} _ {\\mathbf {d}}\\right). \\tag {8}", + "image_path": "a6d8cb8d7a2e5d93ec3b281a6bbe35efc207dc99f3fe2f555b6724c243b561f7.jpg" + } + ] + } + ], + "index": 22 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "footer", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "21060" + } + ] + } + ], + "index": 23 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 145 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 145 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 145 + ], + "type": "text", + "content": "By conditioning the albedo only on the canonical locations (see Sec. 3.1) and the shading only on the normal directions, our formulation achieves unsupervised albedo disentangle-ment. Even though our lighting model is simple and minimally constrained, our method can enable rudimentary relighting by changing the shading component (see Sec. 4.2)." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 151, + 216, + 164 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 151, + 216, + 164 + ], + "spans": [ + { + "bbox": [ + 47, + 151, + 216, + 164 + ], + "type": "text", + "content": "3.4. Differentiable Point Rendering" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 170, + 290, + 314 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 170, + 290, + 314 + ], + "spans": [ + { + "bbox": [ + 46, + 170, + 290, + 314 + ], + "type": "text", + "content": "One advantage of our point-based representation is that it can be rendered efficiently using rasterization. We adopt PyTorch3D's [39] differentiable point renderer. It splats each point as a 2D circle with a uniform radius, arranges them in z-buffers, and finally composites the splats using alpha compositing. The alpha values are calculated as " + }, + { + "bbox": [ + 46, + 170, + 290, + 314 + ], + "type": "inline_equation", + "content": "\\alpha = 1 - d^2 / r^2" + }, + { + "bbox": [ + 46, + 170, + 290, + 314 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 170, + 290, + 314 + ], + "type": "inline_equation", + "content": "d" + }, + { + "bbox": [ + 46, + 170, + 290, + 314 + ], + "type": "text", + "content": " is the distance from the point center to the pixel center and " + }, + { + "bbox": [ + 46, + 170, + 290, + 314 + ], + "type": "inline_equation", + "content": "r" + }, + { + "bbox": [ + 46, + 170, + 290, + 314 + ], + "type": "text", + "content": " represents the splattering radius. Then, the transmittance values are calculated as " + }, + { + "bbox": [ + 46, + 170, + 290, + 314 + ], + "type": "inline_equation", + "content": "T_i = \\prod_{k=1}^{i-1} (1 - \\alpha_k)" + }, + { + "bbox": [ + 46, + 170, + 290, + 314 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 170, + 290, + 314 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 170, + 290, + 314 + ], + "type": "text", + "content": " denotes the index of the sorted points in the z-buffer. The point color values are integrated to produce the final pixel color:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 126, + 321, + 287, + 346 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 126, + 321, + 287, + 346 + ], + "spans": [ + { + "bbox": [ + 126, + 321, + 287, + 346 + ], + "type": "interline_equation", + "content": "c _ {\\mathrm {p i x}} = \\sum_ {i} \\alpha_ {i} T _ {i} c _ {\\mathrm {d}, i}. \\tag {9}", + "image_path": "0cbffa21c511a475ac34daf74b1c593b100a8594230c9171f0f2d26103e9c417.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 354, + 163, + 367 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 354, + 163, + 367 + ], + "spans": [ + { + "bbox": [ + 47, + 354, + 163, + 367 + ], + "type": "text", + "content": "3.5. Training Objectives" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 372, + 288, + 444 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 372, + 288, + 444 + ], + "spans": [ + { + "bbox": [ + 46, + 372, + 288, + 444 + ], + "type": "text", + "content": "The efficiency of point-based rendering allows us to render the whole image at each training step. This makes it possible to apply perceptual losses on the whole image, whereas implicit-based avatar methods are often limited to per-pixel objectives. Specifically, we adopt a VGG feature loss [19], defined as" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 88, + 452, + 287, + 468 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 88, + 452, + 287, + 468 + ], + "spans": [ + { + "bbox": [ + 88, + 452, + 287, + 468 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\mathrm {v g g}} (\\mathbf {C}) = \\left\\| \\mathrm {F} _ {\\mathrm {v g g}} (\\mathbf {C}) - \\mathrm {F} _ {\\mathrm {v g g}} \\left(\\mathbf {C} ^ {\\mathrm {G T}}\\right) \\right\\|, \\tag {10}", + "image_path": "39f6a2f31f41b649d89b8bb30d61027bc80e09ef6f0198bc443f207096374914.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 474, + 287, + 510 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 474, + 287, + 510 + ], + "spans": [ + { + "bbox": [ + 46, + 474, + 287, + 510 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 474, + 287, + 510 + ], + "type": "inline_equation", + "content": "\\mathbf{C}" + }, + { + "bbox": [ + 46, + 474, + 287, + 510 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 474, + 287, + 510 + ], + "type": "inline_equation", + "content": "\\mathbf{C}^{\\mathrm{GT}}" + }, + { + "bbox": [ + 46, + 474, + 287, + 510 + ], + "type": "text", + "content": " denote the predicted and ground truth image, and " + }, + { + "bbox": [ + 46, + 474, + 287, + 510 + ], + "type": "inline_equation", + "content": "\\mathrm{F_{vgg}(\\cdot)}" + }, + { + "bbox": [ + 46, + 474, + 287, + 510 + ], + "type": "text", + "content": " calculates the features from the first four layers of a pre-trained VGG [41] network." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 510, + 287, + 535 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 510, + 287, + 535 + ], + "spans": [ + { + "bbox": [ + 46, + 510, + 287, + 535 + ], + "type": "text", + "content": "In addition to " + }, + { + "bbox": [ + 46, + 510, + 287, + 535 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{\\mathrm{vgg}}" + }, + { + "bbox": [ + 46, + 510, + 287, + 535 + ], + "type": "text", + "content": ", we follow prior work and adopt the losses of IMavatar [54]:" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 56, + 544, + 279, + 594 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 56, + 544, + 279, + 594 + ], + "spans": [ + { + "bbox": [ + 56, + 544, + 279, + 594 + ], + "type": "interline_equation", + "content": "\\begin{array}{l} \\mathcal {L} _ {\\mathrm {R G B}} = \\left\\| \\mathbf {C} - \\mathbf {C} ^ {\\mathrm {G T}} \\right\\|, \\\\ \\mathcal {L} _ {\\mathrm {f l a m e}} = \\lambda_ {e} \\| \\mathcal {E} - \\widehat {\\mathcal {E}} \\| _ {2} + \\lambda_ {p} \\| \\mathcal {P} - \\widehat {\\mathcal {P}} \\| _ {2} + \\lambda_ {w} \\| \\mathcal {W} - \\widehat {\\mathcal {W}} \\| _ {2}, \\\\ \\mathcal {L} _ {\\text {m a s k}} = \\left\\| \\mathbf {M} - \\mathbf {M} ^ {\\mathrm {G T}} \\right\\|. \\\\ \\end{array}", + "image_path": "65cfe1d49b21b8f7cf3b992e6856d48d802bde93ae638d36ea27357f1450a3d6.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 607, + 287, + 680 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 607, + 287, + 680 + ], + "spans": [ + { + "bbox": [ + 46, + 607, + 287, + 680 + ], + "type": "text", + "content": "Here, " + }, + { + "bbox": [ + 46, + 607, + 287, + 680 + ], + "type": "inline_equation", + "content": "\\mathbf{M}" + }, + { + "bbox": [ + 46, + 607, + 287, + 680 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 607, + 287, + 680 + ], + "type": "inline_equation", + "content": "\\mathbf{M}^{\\mathrm{GT}}" + }, + { + "bbox": [ + 46, + 607, + 287, + 680 + ], + "type": "text", + "content": " denote the predicted and ground truth head mask, " + }, + { + "bbox": [ + 46, + 607, + 287, + 680 + ], + "type": "inline_equation", + "content": "\\widehat{\\mathcal{E}},\\widehat{\\mathcal{P}}" + }, + { + "bbox": [ + 46, + 607, + 287, + 680 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 607, + 287, + 680 + ], + "type": "inline_equation", + "content": "\\widehat{\\mathcal{W}}" + }, + { + "bbox": [ + 46, + 607, + 287, + 680 + ], + "type": "text", + "content": " are pseudo ground truth defined by the nearest FLAME vertex. The mask prediction at each pixel is obtained by " + }, + { + "bbox": [ + 46, + 607, + 287, + 680 + ], + "type": "inline_equation", + "content": "m_{\\mathrm{pix}} = \\sum_{i}\\alpha_{i}T_{i}" + }, + { + "bbox": [ + 46, + 607, + 287, + 680 + ], + "type": "text", + "content": ", and the pseudo ground truth mask is obtained using an off-the-shelf foreground estimator [20]." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 59, + 681, + 126, + 691 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 681, + 126, + 691 + ], + "spans": [ + { + "bbox": [ + 59, + 681, + 126, + 691 + ], + "type": "text", + "content": "Our total loss is" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 52, + 700, + 287, + 715 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 52, + 700, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 52, + 700, + 287, + 715 + ], + "type": "interline_equation", + "content": "\\mathcal {L} = \\lambda_ {\\mathrm {r g b}} \\mathcal {L} _ {\\mathrm {R G B}} + \\lambda_ {\\text {m a s k}} \\mathcal {L} _ {\\text {m a s k}} + \\lambda_ {\\text {f l a m e}} \\mathcal {L} _ {\\text {f l a m e}} + \\lambda_ {\\mathrm {v g g}} \\mathcal {L} _ {\\mathrm {v g g}}. \\tag {11}", + "image_path": "13bbb79c4f6b619cd177ddc86825810c5410317f0e320d40b388a75a3b571369.jpg" + } + ] + } + ], + "index": 12 + }, + { + "type": "table", + "bbox": [ + 308, + 70, + 545, + 137 + ], + "blocks": [ + { + "bbox": [ + 308, + 70, + 545, + 137 + ], + "lines": [ + { + "bbox": [ + 308, + 70, + 545, + 137 + ], + "spans": [ + { + "bbox": [ + 308, + 70, + 545, + 137 + ], + "type": "table", + "html": "
L1 ↓LPIPS ↓SSIM ↑PSNR ↑
IMavatar [54]0.033; 0.0500.178; 0.2610.874; 0.77022.4; 18.7
NerFace [11]0.030; 0.0450.126; 0.1870.877; 0.78222.7; 19.6
Ours0.021; 0.0360.094; 0.1450.899; 0.80226.6; 22.3
NHA [13]0.022; 0.0290.086; 0.1230.890; 0.83725.7; 21.6
Ours (no cloth)0.017; 0.0210.077; 0.1000.912; 0.86328.6; 25.8
", + "image_path": "7f6a84b3da3c4a21970c389163eb266fd5391315cad5487c35cc33c29ca33310.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "table_body" + }, + { + "bbox": [ + 304, + 137, + 547, + 226 + ], + "lines": [ + { + "bbox": [ + 304, + 137, + 547, + 226 + ], + "spans": [ + { + "bbox": [ + 304, + 137, + 547, + 226 + ], + "type": "text", + "content": "Table 2. Quantitative comparison. The first and second number in each cell represent scores for lab-capture sequences (IMavatar and NerFace datasets) and casual videos (smartphone, webcam and internet videos), respectively. PointAvatar outperforms implicit-based IMavatar and NerFace by a large margin in perceptual quality reflected by LPIPS [53]. Compared to 3DMM-based NHA, our method not only generates complete avatars with shoulders and clothing, but also performs better in the head region." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "table_footnote" + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 246, + 545, + 270 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 246, + 545, + 270 + ], + "spans": [ + { + "bbox": [ + 304, + 246, + 545, + 270 + ], + "type": "text", + "content": "The loss weights can be found in Supp. Mat. together with other implementation details." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 305, + 280, + 388, + 293 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 280, + 388, + 293 + ], + "spans": [ + { + "bbox": [ + 305, + 280, + 388, + 293 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 300, + 545, + 443 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 300, + 545, + 443 + ], + "spans": [ + { + "bbox": [ + 304, + 300, + 545, + 443 + ], + "type": "text", + "content": "Datasets. We compare our approach with state-of-the-art (SOTA) methods on 2 subjects from IMavatar [54] and 2 subjects from NerFace [11]. Additionally, we evaluate different methods on 1 subject collected from the internet, 4 subjects captured with hand-held smartphones, and 1 subject from a laptop webcam. These settings pose new challenges to avatar methods due to limited head pose variation, automatic exposure adjustment or low image resolution. In Supp. Mat., we evaluate reconstructed point geometry on a synthetic dataset rendered from the MakeHuman project [7]. For all subjects, we use the same face-tracking results for all methods." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 449, + 545, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 449, + 545, + 594 + ], + "spans": [ + { + "bbox": [ + 304, + 449, + 545, + 594 + ], + "type": "text", + "content": "Baselines. We compare our method with three SOTA baselines, including (1) NerFace [11], which leverages dynamic neural radiance fields [33], (2) neural head avatar (NHA) [13] based on 3D morphable mesh models [26] (3) and IMavatar [54], which builds on neural implicit surfaces [50] and learnable blendshapes. Together with our method, which represents the head geometry with deformable point clouds, our experiments reveal the strength and weaknesses of each geometric representation in the scenario of head avatar reconstruction. Through our experiments, we demonstrate the efficiency, flexibility and photorealism achieved by point-based avatars." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 305, + 599, + 485, + 612 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 599, + 485, + 612 + ], + "spans": [ + { + "bbox": [ + 305, + 599, + 485, + 612 + ], + "type": "text", + "content": "4.1. Comparison with SOTA Methods" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 714 + ], + "type": "text", + "content": "In Tab. 2, we quantitatively compare our point-based avatar method with SOTA baselines using conventional metrics including L1, LPIPS [53], SSIM [46] and PSNR. Since NHA [13] only models the head region, we compare with NHA without considering the clothing region. PointAvatar achieves the best accuracy among all methods on both lab-captured DSLR sequences and videos from more casual capture settings, e.g., with smartphones." + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21061" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 53, + 69, + 545, + 666 + ], + "blocks": [ + { + "bbox": [ + 53, + 69, + 545, + 666 + ], + "lines": [ + { + "bbox": [ + 53, + 69, + 545, + 666 + ], + "spans": [ + { + "bbox": [ + 53, + 69, + 545, + 666 + ], + "type": "image", + "image_path": "4a0a1b1b56bdc7fec05fa8e456332b790b9577f7bc49686728bd8099c21165d8.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 666, + 546, + 700 + ], + "lines": [ + { + "bbox": [ + 46, + 666, + 546, + 700 + ], + "spans": [ + { + "bbox": [ + 46, + 666, + 546, + 700 + ], + "type": "text", + "content": "Figure 4. Qualitative comparison. PointAvatar produces photo-realistic and detailed appearance compared to SOTA methods, especially apparent in skin details and hair textures. Our point-based method is also flexible enough to capture challenging geometries such as eyeglasses and thin hair strands, which cannot be handled by mesh-based methods." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "21062" + } + ] + } + ], + "index": 2 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 49, + 68, + 287, + 181 + ], + "blocks": [ + { + "bbox": [ + 49, + 68, + 287, + 181 + ], + "lines": [ + { + "bbox": [ + 49, + 68, + 287, + 181 + ], + "spans": [ + { + "bbox": [ + 49, + 68, + 287, + 181 + ], + "type": "image", + "image_path": "5cbafc974f20527e8b9b4c331ea36cfeecc8d843f9ec1a2c5d0426758e2f3132.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 182, + 287, + 226 + ], + "lines": [ + { + "bbox": [ + 47, + 182, + 287, + 226 + ], + "spans": [ + { + "bbox": [ + 47, + 182, + 287, + 226 + ], + "type": "text", + "content": "Figure 5. Self-supervised lighting disentanglement. PointAvatar disentangles albedo and normal-dependent shading from a single video captured with a fixed lighting condition. After training, PointAvatar can be relit." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 277, + 289, + 482 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 277, + 289, + 482 + ], + "spans": [ + { + "bbox": [ + 46, + 277, + 289, + 482 + ], + "type": "text", + "content": "Eyeglasses and detailed structures. In Fig. 4, we show qualitatively that our method can successfully handle the non-face topology introduced by eyeglasses, which pose severe challenges for 3DMM-based methods. NHA cannot model the empty space between the frame of the eyeglasses because of its fixed topology and, instead, learns a convex hull painted with dynamic textures. In the second example of a man with a hair bun, even though the bun is topologically consistent with the template mesh, NHA still produces a worse hair silhouette than other methods. IMavatar, based on implicit surfaces, is theoretically capable of modeling the geometry of eyeglasses, but it also fails to learn part of the thin frame of glasses. Furthermore, for IMavatar to learn such thin structures, accurate foreground segmentation masks are required, which are hard to obtain in-the-wild. In Supp. Mat., we show that our method can be trained without mask supervision or known backgrounds." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 498, + 289, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 498, + 289, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 498, + 289, + 713 + ], + "type": "text", + "content": "Surface-like skin and volumetric hair. Both NHA and IMavatar enforce a surface constraint by design. While such a constraint helps with surface geometry reconstruction and multi-view consistency, it also causes problems when modeling volumetric structures such as the curly hair in the third example (Fig. 4). Our point-based method is free to model volumetric structures where needed, but also encourages surface-like point geometry in the skin and clothing regions via point pruning, which removes unseen inside points. We show that our method renders sharp and realistic images even for extreme head poses. In contrast, NerFace is a flexible volumetric NeRF-based avatar method rendered in a volumetric manner. While it is capable of modeling thin structures of any topology, its under-constrained nature leads to poor geometry and compromises rendering quality in uncommon poses. Even for near frontal poses, shown in the first and third examples, our method still produces sharper skin details than NerFace." + } + ] + } + ], + "index": 3 + }, + { + "type": "image", + "bbox": [ + 310, + 66, + 535, + 191 + ], + "blocks": [ + { + "bbox": [ + 310, + 66, + 535, + 191 + ], + "lines": [ + { + "bbox": [ + 310, + 66, + 535, + 191 + ], + "spans": [ + { + "bbox": [ + 310, + 66, + 535, + 191 + ], + "type": "image", + "image_path": "cac9c12974c3824687475d2a9b961998873868fb28fee869b74ae41ea5a715c6.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 308, + 196, + 427, + 206 + ], + "lines": [ + { + "bbox": [ + 308, + 196, + 427, + 206 + ], + "spans": [ + { + "bbox": [ + 308, + 196, + 427, + 206 + ], + "type": "text", + "content": "(1) entangled (2) 1+disentangle" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 433, + 196, + 536, + 206 + ], + "lines": [ + { + "bbox": [ + 433, + 196, + 536, + 206 + ], + "spans": [ + { + "bbox": [ + 433, + 196, + 536, + 206 + ], + "type": "text", + "content": "(3) " + }, + { + "bbox": [ + 433, + 196, + 536, + 206 + ], + "type": "inline_equation", + "content": "2 + \\mathrm{SDF}" + }, + { + "bbox": [ + 433, + 196, + 536, + 206 + ], + "type": "text", + "content": " (4) 3+Jacobian" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 305, + 208, + 545, + 274 + ], + "lines": [ + { + "bbox": [ + 305, + 208, + 545, + 274 + ], + "spans": [ + { + "bbox": [ + 305, + 208, + 545, + 274 + ], + "type": "text", + "content": "Figure 6. Geometry ablation. Disentangling shading and albedo improves facial normals compared to an entangled rendering model. Moreover, obtaining canonical point normals from the SDF further improved smoothness. Transforming normals with the spatial Jacobian of the deformation field enables the capture of blendshape-related normal changes, e.g., around the nasal line." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "bbox": [ + 306, + 298, + 449, + 310 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 298, + 449, + 310 + ], + "spans": [ + { + "bbox": [ + 306, + 298, + 449, + 310 + ], + "type": "text", + "content": "4.2. Lighting Disentanglement" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 316, + 545, + 604 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 316, + 545, + 604 + ], + "spans": [ + { + "bbox": [ + 304, + 316, + 545, + 604 + ], + "type": "text", + "content": "Our method disentangles rendered colors into intrinsic albedo colors and normal-dependent shading values. By changing the shading component, we can alter the lighting directions as shown in Fig. 5 (see Supp. Mat. for details of relighting). In the following, we demonstrate that lighting disentanglement, along with the proposed normal estimation techniques, improve the geometric details of the reconstruction. In column 2 of Fig. 6, we show that, disentangling shading and albedo itself improves facial geometry (see the cheek area). We further ablate two of our design choices for obtaining better point normals. First, we compare our SDF-based normal estimation with direct normal estimation, which calculates normals by approximating the local plane of neighboring points. Normals obtained through the SDF are less noisy, especially in highly detailed regions such as the hair, eyes and mouth, where direct normal estimation often fails. Second, we compare our proposed normal transformation using the deformation Jacobian vs. transforming the normals simply with the rotation matrix of the point deformation. The latter ignores the spatial changes of blendshapes and LBS weights. As column 4 shows, our normal transformation method takes into account the effects of additive blendshapes, and is able to produce correct normals around the nasal line when smiling." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 623, + 418, + 636 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 623, + 418, + 636 + ], + "spans": [ + { + "bbox": [ + 306, + 623, + 418, + 636 + ], + "type": "text", + "content": "4.3. Training Efficiency" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 642, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 642, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 642, + 545, + 713 + ], + "type": "text", + "content": "In Tab. 3 and Fig. 7, we show that PointAvatar is considerably faster to train and render than implicit head avatar methods. Thanks to the coarse-to-fine learning strategy and point pruning, our method only needs to render a small number of points with large radii in early training stages, which significantly speeds up training. With the ability to" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21063" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 49, + 70, + 286, + 116 + ], + "blocks": [ + { + "bbox": [ + 49, + 70, + 286, + 116 + ], + "lines": [ + { + "bbox": [ + 49, + 70, + 286, + 116 + ], + "spans": [ + { + "bbox": [ + 49, + 70, + 286, + 116 + ], + "type": "table", + "html": "
MethodTraining time (hour)Rendering time per image (train)
IMavatar48h100s
NerFace54h4s
Ours6h0.1s - 1.5s (varies with point numbers)
", + "image_path": "631d067a998219fb103dfd6b3f3cd851e196dd41fc3206ae21b1ea0369b2e2ec.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_body" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 117, + 287, + 149 + ], + "lines": [ + { + "bbox": [ + 47, + 117, + 287, + 149 + ], + "spans": [ + { + "bbox": [ + 47, + 117, + 287, + 149 + ], + "type": "text", + "content": "Table 3. Training and rendering time. Compared to implicit-based methods, our method is significantly faster in training and is able to render full-images much more efficiently." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "text" + }, + { + "type": "image", + "bbox": [ + 47, + 163, + 280, + 312 + ], + "blocks": [ + { + "bbox": [ + 47, + 163, + 280, + 312 + ], + "lines": [ + { + "bbox": [ + 47, + 163, + 280, + 312 + ], + "spans": [ + { + "bbox": [ + 47, + 163, + 280, + 312 + ], + "type": "image", + "image_path": "bd52f5129b9f068f396eb400c6dc74c5da402ba8ade342beec5b5ef8064cfb36.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 315, + 288, + 349 + ], + "lines": [ + { + "bbox": [ + 46, + 315, + 288, + 349 + ], + "spans": [ + { + "bbox": [ + 46, + 315, + 288, + 349 + ], + "type": "text", + "content": "Figure 7. Training efficiency. PointAvatar converges much faster than implicit-based methods. Here we show NerFace [11] as an example, and indicate the average PSNR on the test set." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 59, + 373, + 161, + 460 + ], + "blocks": [ + { + "bbox": [ + 59, + 373, + 161, + 460 + ], + "lines": [ + { + "bbox": [ + 59, + 373, + 161, + 460 + ], + "spans": [ + { + "bbox": [ + 59, + 373, + 161, + 460 + ], + "type": "image", + "image_path": "ccda67e6d8c694636f659132dd84bd9b693b1e9e7de6a6e13265e55e33cce6ef.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 463, + 287, + 507 + ], + "lines": [ + { + "bbox": [ + 46, + 463, + 287, + 507 + ], + "spans": [ + { + "bbox": [ + 46, + 463, + 287, + 507 + ], + "type": "text", + "content": "Figure 8. Ablation: The VGG loss improves photo-realism compared to only using a per-pixel L1 loss. PointAvatar is able to render full images efficiently during training, enabling the usage of various image- and patch-based losses." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 170, + 373, + 272, + 460 + ], + "blocks": [ + { + "bbox": [ + 170, + 373, + 272, + 460 + ], + "lines": [ + { + "bbox": [ + 170, + 373, + 272, + 460 + ], + "spans": [ + { + "bbox": [ + 170, + 373, + 272, + 460 + ], + "type": "image", + "image_path": "a6426f4a5bdbf2a0427c4ad1a9bfc86eaee6bbcac79a15278716e32ddc001541.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 531, + 287, + 604 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 531, + 287, + 604 + ], + "spans": [ + { + "bbox": [ + 46, + 531, + 287, + 604 + ], + "type": "text", + "content": "render full images efficiently during training, PointAvatar can be trivially combined with various image- and patch-based training objectives, which target certain properties, e.g., photo-realism, much more effectively than pixel-based losses. In Fig. 8, we ablate our VGG feature loss, revealing its significant effect in boosting photo-realism." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 610, + 253, + 624 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 610, + 253, + 624 + ], + "spans": [ + { + "bbox": [ + 47, + 610, + 253, + 624 + ], + "type": "text", + "content": "4.4. Ablation: Free Model Canonical Space" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 629, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 288, + 713 + ], + "type": "text", + "content": "As depicted in Fig. 9, having an additional freely-learned canonical space, compared to forcing the model to directly learn in a predefined FLAME space, improves the canonical point geometry and generalization to novel poses significantly. A possible reason is that the deformations, modeled by an MLP, are easier to optimize compared to point locations. Without the canonical offset " + }, + { + "bbox": [ + 46, + 629, + 288, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{O}" + }, + { + "bbox": [ + 46, + 629, + 288, + 713 + ], + "type": "text", + "content": ", the model overfits" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 310, + 71, + 425, + 148 + ], + "blocks": [ + { + "bbox": [ + 310, + 71, + 425, + 148 + ], + "lines": [ + { + "bbox": [ + 310, + 71, + 425, + 148 + ], + "spans": [ + { + "bbox": [ + 310, + 71, + 425, + 148 + ], + "type": "image", + "image_path": "1c07e16faefcfbcc89cb1a3e65f3fc13b74059936a8ae6cbd9ef1857fcb51d71.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 150, + 547, + 206 + ], + "lines": [ + { + "bbox": [ + 305, + 150, + 547, + 206 + ], + "spans": [ + { + "bbox": [ + 305, + 150, + 547, + 206 + ], + "type": "text", + "content": "Figure 9. Ablation: The canonical offset improves the canonical 3D geometry and therefore boosts generalization to novel head poses. For both cases, we show the canonical point representation (transformed to the FLAME canonical space if using canonical offset) and a deformed representation in a novel pose." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 433, + 72, + 545, + 148 + ], + "blocks": [ + { + "bbox": [ + 433, + 72, + 545, + 148 + ], + "lines": [ + { + "bbox": [ + 433, + 72, + 545, + 148 + ], + "spans": [ + { + "bbox": [ + 433, + 72, + 545, + 148 + ], + "type": "image", + "image_path": "95489a5854d3eed9642f89695f7aa8c8243b3bbf4b04578853b1d1b9e65e6bc7.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 232, + 466, + 243 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 232, + 466, + 243 + ], + "spans": [ + { + "bbox": [ + 306, + 232, + 466, + 243 + ], + "type": "text", + "content": "and learns wrong canonical geometries." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 256, + 375, + 269 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 256, + 375, + 269 + ], + "spans": [ + { + "bbox": [ + 306, + 256, + 375, + 269 + ], + "type": "text", + "content": "5. Discussion" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 277, + 545, + 385 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 277, + 545, + 385 + ], + "spans": [ + { + "bbox": [ + 304, + 277, + 545, + 385 + ], + "type": "text", + "content": "We propose PointAvatar, a deformable point-based avatar representation that features high flexibility, efficient rendering and straightforward deformation. We show that PointAvatar is able to handle various challenging cases in modeling head avatars, including eyeglasses, voluminous hair, skin details and extreme head poses. Despite training only on a monocular video with fixed lighting conditions, PointAvatar achieves detailed facial and hair geometry and disentangles lighting effects from the intrinsic albedo." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 386, + 546, + 602 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 386, + 546, + 602 + ], + "spans": [ + { + "bbox": [ + 304, + 386, + 546, + 602 + ], + "type": "text", + "content": "There are several exciting future directions. (1) Our shading MLP maps normal directions to pose-dependent lighting effects, without further disentangling them into environment maps and surface reflectance properties, limiting relighting capability. Future work could leverage a more constrained, physically-based, rendering model. (2) We render points with uniform radius but some regions require denser and finer points to be modeled accurately, e.g., eyes and hair strands. Rendering with different point sizes could potentially achieve detailed reconstructions with fewer points, which speeds up training and rendering further. (3) Future work could combine PointAvatar with neural rendering, potentially boosting photo-realism. (4) Our method cannot faithfully model the reflection of eyeglass lenses, which can be improved by modeling transparency and reflection [44]. (5) Point-based representations can suffer from sparsity issues under large deformations. We discuss several post-processing methods in Supp. Mat.." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 605, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 547, + 714 + ], + "type": "text", + "content": "Acknowledgments and Conflicts: Yufeng Zheng is supported by the Max Planck ETH Center for Learning Systems. Wang Yifan is partially funded by the SNF postdoc mobility fellowship. MJB has received research gift funds from Adobe, Intel, Nvidia, Meta/Facebook, and Amazon. MJB has financial interests in Amazon, Datagen Technologies, and Meshcapade GmbH. While MJB is a part-time employee of Meshcapade, his research was performed solely at, and funded solely by, the Max Planck Society." + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "21064" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 286, + 713 + ], + "type": "list", + "angle": 0, + "index": 14, + "blocks": [ + { + "bbox": [ + 53, + 91, + 286, + 135 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 286, + 135 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 286, + 135 + ], + "type": "text", + "content": "[1] Kara-Ali Aliev, Artem Sevastopolsky, Maria Kolos, Dmitry Ulyanov, and Victor Lempitsky. 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In this paper, we propose a contrastive mask prediction (PointCMP) framework for self-supervised learning on point cloud videos. Specifically, our PointCMP employs a two-branch structure to achieve simultaneous learning of both local and global spatio-temporal information. On top of this two-branch structure, a mutual similarity based augmentation module is developed to synthesize hard samples at the feature level. By masking dominant tokens and erasing principal channels, we generate hard samples to facilitate learning representations with better discrimination and generalization performance. Extensive experiments show that our PointCMP achieves the state-of-the-art performance on benchmark datasets and outperforms existing full-supervised counterparts. Transfer learning results demonstrate the superiority of the learned representations across different datasets and tasks.", + "bbox": [ + 75, + 340, + 473, + 628 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 657, + 209, + 672 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Recently, LiDARs have become increasingly popular in numerous real-world applications to perceive 3D environments, such as autonomous vehicles and robots. Point clouds acquired by LiDARs can provide rich geometric information and facilitate the machine to achieve 3D perception. Early works focus on parsing the real world from static point clouds [9,24,64], while recent researches pay more attention to understanding point cloud videos [14, 16, 54, 55]. Since annotating point clouds is highly time and labor consuming [1, 57], learning from point cloud videos in a self-supervised manner draws increasing interest. Although contrastive learning and mask prediction paradigms", + "bbox": [ + 75, + 681, + 468, + 864 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/110f7ccbc013780ff7202a4951da185db58f4766a3f3c3b77d684b80ca071445.jpg", + "image_caption": [ + "(a)", + "Figure 1. A comparison between (a) contrastive learning paradigm, (b) mask prediction paradigm, and (c) our method." + ], + "image_footnote": [], + "bbox": [ + 501, + 308, + 594, + 547 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/ae0773b50a0872e7e86eb12fd1a89c862133af778a76877a2056c7b7658e4dc8.jpg", + "image_caption": [ + "(b)" + ], + "image_footnote": [], + "bbox": [ + 602, + 311, + 694, + 547 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/441ea40182b885eeaf9433c13e136dd1c2062d2fecc43d7dee1ea51f619c6330.jpg", + "image_caption": [ + "(c)" + ], + "image_footnote": [], + "bbox": [ + 705, + 309, + 890, + 547 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "[6, 19, 21, 22, 58, 63] have shown the effectiveness of self-supervised learning on images or static point clouds, these methods cannot be directly extended to point cloud videos due to the following three challenges:", + "bbox": [ + 496, + 612, + 890, + 672 + ], + "page_idx": 0 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "(i) Multiple-Granularity Information Matters. The contrastive learning paradigm [3, 4, 6, 19, 22, 63] usually focuses on extracting global semantic information based on instance-level augmentations. In contrast, the mask prediction paradigm [2, 12, 21, 23, 58] pays more attention to modeling local structures while ignoring global semantics. However, since fine-grained understanding of point cloud videos requires not only local spatio-temporal features but also global dynamics [16, 55], existing paradigms cannot be directly adopted.", + "(ii) Sample Generation. The contrastive learning paradigm is conducted by pulling positive samples while pushing negative ones [3,6,8,19,22,51,63], and the mask prediction paradigm learns representations by modeling the visible parts to infer the masked ones [2,21,39,49,58,62]." + ], + "bbox": [ + 496, + 672, + 893, + 901 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*These authors contributed equally.", + "bbox": [ + 94, + 875, + 284, + 887 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "† Corresponding author.", + "bbox": [ + 96, + 887, + 222, + 898 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "1212", + "bbox": [ + 482, + 944, + 514, + 955 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Both paradigms rely heavily on the augmented samples at the input level. Further, as demonstrated in several works [18, 25, 26, 42], self-supervised learning can significantly benefit from proper hard samples. However, the spatial disorder, temporal misalignment, and uneven information density distribution impose huge challenges on hard sample generation for point cloud videos at the input level.", + "bbox": [ + 75, + 90, + 470, + 196 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "(iii) Leakage of Location Information. The mask prediction paradigm usually learns to reconstruct masked raw signals by modeling visible ones [2, 21, 39, 49, 58, 62]. For images, the contents are decoupled from the spatial position such that positional encoding is provided as cues to predict masked regions. However, for point clouds with only $xyz$ -coordinates, positional encoding may be used as shortcuts to infer the masked points without capturing geometric information [30, 39].", + "bbox": [ + 75, + 198, + 468, + 333 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this paper, we propose a contrastive mask prediction framework for self-supervised learning on point cloud videos, termed as PointCMP. To address challenge (i), our PointCMP integrates the learning of both local and global spatio-temporal features into a unified two-branch structure, and simultaneously conducts self-supervised learning at different granularities (Fig. 1(c)). For challenge (ii), we introduce a mutual similarity based augmentation module to generate hard masked samples and negative samples at the feature level. To handle challenge (iii), instead of directly regressing the coordinates of masked points, token-level contrastive learning is conducted between the predicted tokens and their target embeddings to mitigate information leakage.", + "bbox": [ + 75, + 334, + 470, + 545 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Our contributions are summarized as follows:", + "bbox": [ + 96, + 546, + 398, + 560 + ], + "page_idx": 1 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- We develop a unified self-supervised learning framework for point cloud videos, namely PointCMP. Our PointCMP integrates the learning of multiple-granularity spatio-temporal features into a unified framework using parallel local and global branches.", + "- We propose a mutual similarity based augmentation module to generate hard masked samples and negative samples by masking dominant tokens and principal channels. These feature-level augmented samples facilitate better exploitation of local and global information in a point cloud video.", + "- Extensive experiments and ablation studies on several benchmark datasets demonstrate the efficacy of our PointCMP on point cloud video understanding." + ], + "bbox": [ + 96, + 575, + 468, + 811 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 829, + 218, + 844 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In this section, we first briefly review two mainstream self-supervised learning frameworks. Then, we present recent advances for point cloud video understanding.", + "bbox": [ + 75, + 854, + 468, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.1. Contrastive Learning", + "text_level": 1, + "bbox": [ + 500, + 90, + 700, + 107 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Contrastive learning has greatly promoted the development of self-supervised learning [3, 4, 6-8, 19, 22, 52, 63]. Usually, semantically consistent sample pairs are separately encoded by an asymmetric siamese network, and then contrastive loss aligns them to facilitate the encoder to learn discriminative representations [45, 50, 51]. For contrastive learning on images, data augmentation has been widely investigated to generate positive and negative samples to improve the discriminability of representations [6, 18, 32, 40].", + "bbox": [ + 496, + 113, + 890, + 250 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Recently, contrastive learning has also been studied on static point clouds. Specifically, Xie et al. [57] used random geometric transformations to generate two views of a point cloud and associated matched point pairs in these two views using contrastive loss. Zhang et al. [66] constructed two augmented versions of a point cloud and used their global features to setup an instance discrimination task for pre-training.", + "bbox": [ + 496, + 250, + 890, + 369 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.2. Mask Prediction", + "text_level": 1, + "bbox": [ + 500, + 378, + 663, + 393 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Mask prediction has demonstrated its effectiveness in numerous computer vision tasks and draws increasing interest [2, 12, 21, 23, 49, 58]. Bao et al. [2] proposed a BERT-style framework [27] to predict token identities of masked patches based on visible ones. Then, Zhou et al. [68] developed an online tokenizer for better image BERT pretraining. Later, Feichtenhofer et al. [17] and Tong et al. [46] introduced mask prediction to videos and obtained representations rich in local details by inferring masked spatiotemporal tubes.", + "bbox": [ + 496, + 401, + 890, + 551 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Recently, several efforts have been made to extend the mask prediction paradigm to point clouds. Specifically, Yu et al. [62] proposed PointBERT and introduced a masked point modeling task for point cloud pre-training. Pang et al. [39] proposed Point-MAE to reconstruct masked point coordinates using high-level latent features learned from unmasked ones. Liu et al. [30] proposed to use binary point classification as a pretext task for point cloud masked autoencoding.", + "bbox": [ + 496, + 551, + 890, + 686 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Most existing contrastive learning and mask prediction methods rely on input-level augmentation to conduct self-supervised learning on static point clouds. Nevertheless, it is intractable to directly extend these methods to point cloud videos as more complicated augmentation operations are required to cover the additional temporal dimension. To remedy this, we propose to synthesize samples at the feature level based on mutual similarities, which enables reasonable sample generation without considering the unstructured data formats of point cloud videos.", + "bbox": [ + 496, + 688, + 890, + 839 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2.3. Point Cloud Video Understanding", + "text_level": 1, + "bbox": [ + 500, + 847, + 795, + 863 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Spatial disorder and temporal misalignment make point cloud videos more challenging to be parsed using a neu", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "1213", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/2756f2585a408c550d91cfb7ba2dd4c3190b925cce9a04f64a7f3b8319415c3d.jpg", + "image_caption": [ + "Figure 2. An overview of our PointCMP." + ], + "image_footnote": [], + "bbox": [ + 76, + 88, + 888, + 311 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "ral network than structured data like images. To leverage the advanced techniques developed for structured data, previous methods transform point clouds into a sequence of bird's eye views [33], voxels [10, 61], and pillar grids [60]. However, these transformations inevitably lead to the loss of geometric details. Recently, more attention has been paid to learning directly on raw points using attention-based models [13, 14, 54, 55], convolution-based models [15, 16, 31], and hand-crafted temporal descriptors [53, 67]. Specifically, Fan et al. [15] proposed a spatio-temporal decoupled encoder, which alternately performs spatial and temporal convolution to model raw point sequences hierarchically. Then, they further developed P4Transformer [13] that utilizes point spatio-temporal tubes to aggregate local neighborhoods into tokens.", + "bbox": [ + 75, + 343, + 472, + 569 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Despite the huge success of self-supervised learning methods in video understanding [5, 20, 29, 38, 41, 44, 48, 56, 65], self-supervised point cloud video understanding is still under-investigated. Recently, Wang et al. [47] designed a pretext task, namely recurrent order prediction (ROP), to predict the temporal order of shuffled point cloud segments for self-supervised learning. However, this method can only capture clip-level temporal structures and cannot exploit finer spatio-temporal details. To parse a point cloud video, it is important for a self-supervised method to capture both spatio-temporal local structures and global semantics. To this end, we develop a unified PointCMP framework that can enable networks to simultaneously learn information with different granularities.", + "bbox": [ + 75, + 571, + 468, + 782 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. Method", + "text_level": 1, + "bbox": [ + 76, + 799, + 168, + 814 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "The architecture of our PointCMP is illustrated in Fig. 2. Given a point cloud video, it is first uniformly divided into $L$ segments. Then, these segments are fed to an encoder to produce tokens $Z \\in \\mathbb{R}^{L \\times N \\times C}$ by aggregating local spatiotemporal information, where $N$ means the token number", + "bbox": [ + 75, + 824, + 468, + 900 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "aggregated from each segment and $C$ is the number of channels. Meanwhile, a global token $Z_{global} \\in \\mathbb{R}^{C}$ with global semantics is also obtained following [15]. Next, $Z_{global}$ and $Z$ are passed to a mutual similarity based augmentation module for online sample generation. Afterwards, a local contrastive learning branch and a global contrastive learning branch are employed to capture multi-granularity information.", + "bbox": [ + 496, + 343, + 890, + 464 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Mutual Similarity based Augmentation", + "text_level": 1, + "bbox": [ + 498, + 474, + 836, + 489 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Hard samples have been demonstrated to be critical to the performance of self-supervised learning [18, 26, 42]. However, it is challenging to generate hard samples for orderless and unstructured point cloud videos at the input level. To address this issue, we introduce a mutual similarity based augmentation module to synthesize hard samples at the feature level.", + "bbox": [ + 496, + 497, + 890, + 601 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Hard Masked Samples. Our intuition is that reconstruction is easier when tokens sharing higher similarities with the global token are visible. Therefore, we are motivated to mask these tokens to synthesize hard masked samples. Specifically, the similarity $s^i$ between the $i$ -th token $z^i$ and the global token $Z_{global}$ is calculated as:", + "bbox": [ + 496, + 603, + 890, + 694 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {s} ^ {i} = \\frac {\\boldsymbol {z} ^ {i}}{\\| \\boldsymbol {z} ^ {i} \\| _ {2}} \\cdot \\frac {\\boldsymbol {Z} _ {\\text {g l o b a l}}}{\\| \\boldsymbol {Z} _ {\\text {g l o b a l}} \\| _ {2}}. \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 607, + 705, + 890, + 739 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Then, the top $40\\%$ tokens with the highest similarities are selected as dominant ones. Note that, point patches corresponding to adjacent tokens usually share overlapped regions [62]. That is, token-level masking may introduce shortcuts for mask prediction. To remedy this, segment-level masking is adopted as different segments are isolated. Specifically, $L_{m}$ segments with the most dominant tokens are selected with all tokens $(\\mathbb{R}^{L_m\\times N\\times C})$ being masked. By masking these tokens that share high similarity with the global token, the difficulty of mask prediction is largely in", + "bbox": [ + 496, + 750, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "1214", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "creased. It is demonstrated in Sec. 4.6 that our hard masked samples can facilitate the encoder to achieve much higher accuracy.", + "bbox": [ + 75, + 90, + 468, + 135 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Hard Negative Samples. Our major motivation is that different channels contain information of various importance, and the channels with higher correlation with the global token are more discriminative. Consequently, we synthesize hard negative samples by erasing these channels. Specifically, the correlation of the $c$ -th channel in the $i$ -th token $s_c^i$ is calculated as:", + "bbox": [ + 75, + 136, + 467, + 242 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {s} _ {c} ^ {i} = \\frac {\\boldsymbol {z} _ {c} ^ {i}}{\\| \\boldsymbol {z} ^ {i} \\| _ {2}} \\cdot \\frac {\\boldsymbol {z} _ {c} ^ {\\text {g l o b a l}}}{\\| \\boldsymbol {Z} _ {\\text {g l o b a l}} \\| _ {2}}, \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 183, + 251, + 468, + 286 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\pmb{z}_c^{global}$ is the $c$ -th channel of the global token. Then, we rank $\\pmb{s}_c^i$ to obtain the order of each channel $\\pmb{o}_c^i$ , and sum up the resultant ranks across all tokens:", + "bbox": [ + 76, + 294, + 467, + 340 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\boldsymbol {A} _ {c} = \\sum_ {i = 1} ^ {L \\times N} \\boldsymbol {o} _ {c} ^ {i}, \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 220, + 349, + 468, + 391 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Next, the top $20\\%$ channels are selected as principal channels and erased to produce hard negative samples.", + "bbox": [ + 76, + 400, + 467, + 430 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. Local Contrastive Learning Branch", + "text_level": 1, + "bbox": [ + 76, + 438, + 385, + 454 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In the local branch, we first generate positional embedding for each token by feeding its spatio-temporal coordinate $(x,y,z,t)$ to a linear layer. Then, these positional embeddings are summed with their tokens and fed to a regressor to predict masked tokens using the context and position cues. Next, the predicted tokens $Z_{pre} \\in \\mathbb{R}^{L_m \\times N \\times C}$ are passed to a spatio-temporal matching module, as shown in Fig 3. Specifically, $Z_{pre}$ is pooled to obtain a global representation $\\mathbb{R}^{L_m \\times C}$ , which is then added to $Z_{pre}$ . Afterwards, the resultant token is fed into a decoder to predict their position $P_{pre} \\in \\mathbb{R}^{L_m \\times N \\times 3}$ . Here, a three-layer Transformer [13] is adopted as the regressor and FoldingNet [59] is used as the decoder.", + "bbox": [ + 75, + 462, + 468, + 657 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "As discussed in Sec. 1, the positional embeddings may lead to leakage of location information when inferring the coordinates for masked points. To remedy this, we adopt a contrastive loss to associate the representations of predicted tokens $Z_{pre}$ and corresponding groundtruth tokens $Z_{gt}$ learned by the encoder. Specifically, the tokens located at $P_{gt}$ are obtained through trilinear interpolation by querying $Z_{pre}$ located at $P_{pre}$ , resulting in $\\hat{Z}_{pre}$ . For the $i$ -th token $z_i \\in \\hat{Z}_{pre}$ , the corresponding token in $Z_{gt}$ is adopted as the positive sample $z_+$ . Meanwhile, other tokens are regarded as negative samples. This avoids directly using the token position correspondence to construct sample pairs. The InfoNCE loss [37] is used for training:", + "bbox": [ + 75, + 657, + 468, + 858 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\boldsymbol {z} _ {i}} = - \\log \\frac {\\exp \\left(\\boldsymbol {z} _ {i} ^ {T} \\boldsymbol {z} _ {+} / \\tau\\right)}{\\exp \\left(\\boldsymbol {z} _ {i} ^ {T} \\boldsymbol {z} _ {+} / \\tau\\right) + \\sum_ {\\boldsymbol {z} _ {j} \\in \\Phi} \\exp \\left(\\boldsymbol {z} _ {i} ^ {T} \\boldsymbol {z} _ {j} / \\tau\\right)}, \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 84, + 866, + 468, + 904 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/d1f3ad40f8bea5b797bf8266ebcdd0fbe6a0b74463f43e16d7fd80f51d5cd812.jpg", + "image_caption": [ + "Figure 3. Network Architecture of our spatio-temporal matching module." + ], + "image_footnote": [ + "GT Position $\\pmb{P}_{gt}$ Predicted Position $\\pmb{P}_{pre}$ GT Token $\\pmb{Z}_{gt}$ Interpolated Token $\\widehat{\\mathbf{Z}}_{pre}$" + ], + "bbox": [ + 540, + 98, + 834, + 311 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\tau$ is a temperature parameter and $\\Phi$ is a negative sample set. Through token-level contrastive learning, the encoder can alleviate the shortcuts of positional encoding to capture fine-grained local information.", + "bbox": [ + 498, + 401, + 890, + 460 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Global Contrastive Learning Branch", + "text_level": 1, + "bbox": [ + 500, + 470, + 816, + 488 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In the global branch, we focus on learning discriminative representations at the video level. We take the global token $Z_{global}$ as the query $v_{i}$ , and the resultant tokens produced by the regressor are pooled to obtain the positive sample $v_{+}$ , as shown in Fig. 2. Meanwhile, the hard negative sample $v_{-}$ in addition with samples from other videos in batch $B$ are passed to a max-pooling layer, resulting in negative samples. Then, all samples are projected into the latent space and the InfoNCE loss [37] is adopted for training:", + "bbox": [ + 498, + 494, + 890, + 631 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\boldsymbol {v} _ {i}} = - \\log \\frac {\\exp \\left(\\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {v} _ {+} / \\tau\\right)}{\\exp \\left(\\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {v} _ {-} / \\tau\\right) + \\sum_ {\\boldsymbol {v} _ {j} \\in \\{\\mathcal {B} \\cup \\boldsymbol {v} _ {+} \\}} ^ {i \\neq j} \\exp \\left(\\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {v} _ {j} / \\tau\\right)}. \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 500, + 643, + 890, + 695 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Overall, the total loss of our PointCMP is defined as:", + "bbox": [ + 517, + 696, + 867, + 709 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\mathcal {L} _ {\\text {t o t a l}} = \\mathcal {L} _ {N C E} ^ {\\text {l o c a l}} + \\mathcal {L} _ {N C E} ^ {\\text {g l o b a l}}, \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 604, + 720, + 890, + 741 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\mathcal{L}_{NCE}^{local}$ refers to the InfoNCE loss in the local branch (Eq. 4), and $\\mathcal{L}_{NCE}^{global}$ refers to the InfoNCE loss in the global branch (Eq. 5). With both loss terms, our PointCMP can simultaneously learn both local and global information.", + "bbox": [ + 498, + 752, + 890, + 814 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 500, + 829, + 630, + 845 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "In this section, we first present the datasets and implementation details used in the experiments. Then, we compare our PointCMP to previous methods under four", + "bbox": [ + 498, + 854, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "1215", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "table", + "img_path": "images/c97f197bc5033064415db96bf791b31da6806fbb497ecb62477adbb9cb19e841.jpg", + "table_caption": [ + "Table 1. Action recognition accuracy (%) on MSRAction-3D." + ], + "table_footnote": [], + "table_body": "
Methods#Frames
48121624
Supervised LearningMeteorNet [31]78.1181.1486.5388.2188.50
Kinet [67]79.8083.8488.5391.9293.27
PST2 [54]81.1486.5388.5589.22-
PPTr [55]80.9784.0289.8990.3192.33
P4Transformer [13]80.1383.1787.5489.5690.94
PST-Transformer [14]81.1483.9788.1591.9893.73
PSTNet [15]81.1483.5087.8889.9091.20
PSTNet++ [16]81.5383.5088.1590.2492.68
End-to-end Fine-tuningPSTNet + PointCMP84.0289.5691.5892.2693.27
Linear ProbingPSTNet + PointCMP78.1188.5590.2491.9292.93
", + "bbox": [ + 102, + 90, + 864, + 301 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "widely used protocols, including end-to-end fine-tuning, linear probing, semi-supervised learning, and transfer learning. Finally, we conduct ablation studies to demonstrate the effectiveness of our method.", + "bbox": [ + 75, + 325, + 470, + 387 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Datasets and Implementation Details", + "text_level": 1, + "bbox": [ + 76, + 395, + 397, + 411 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Datasets. We conduct experiments on 3D action recognition and 3D gesture recognition tasks. Four benchmark datasets are employed, including NTU-RGBD [43], MSRAcTION-3D [28], NvGesture [36], and SHREC'17 [11].", + "bbox": [ + 75, + 417, + 470, + 479 + ], + "page_idx": 4 + }, + { + "type": "list", + "sub_type": "text", + "list_items": [ + "- NTU-RGBD. The NTU-RGBD dataset consists of 56,880 videos with 60 action categories performed by 40 subjects. Following the cross-subject setting of [43], this dataset is split into 40,320 training videos and 16,560 test videos.", + "- MSRAction-3D. The MSRAction-3D dataset contains 567 videos with $23\\mathrm{k}$ frames. It consists of 20 fine-grained action categories performed by 10 subjects. Following [15], this dataset is split into 270 training videos and 297 test videos.", + "- NvGesture. The NvGesture dataset is comprised of 1532 videos with 25 gesture classes. Following [35], this dataset is split into 1050 training videos and 482 test videos.", + "- SHREC'17. The SHREC'17 dataset consists of 2800 videos in 28 gestures. Following [11], 1960 videos are used as the training set and 840 videos are adopted as the test data." + ], + "bbox": [ + 94, + 487, + 470, + 785 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Pre-training Details. During pre-training, 16 frames were sampled as a clip from each point cloud video, with 1024 points being selected for each frame. The frame sampling stride was set to 2 and 1 on NTU-RGBD and MSRACTION-3D, respectively. Then, we divided each clip into 4 segments and random scaling was utilized for data augmentation. Our model was pre-trained for 200 epochs with a", + "bbox": [ + 75, + 794, + 470, + 901 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "batch size of 80, and linear warmup was utilized for the first 5 epochs. The initial learning rate was set to 0.0003 with a cosine decay strategy. The spatial search radius was initially set to 0.5/0.1 on NTU-RGBD/MSRAction-3D and the number of neighbors for the ball query was set to 9. The temperature parameter $\\tau$ was set to 0.01/0.1 in the local/global InfoNCE loss term.", + "bbox": [ + 496, + 325, + 890, + 431 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2. End-to-end Fine-tuning", + "text_level": 1, + "bbox": [ + 498, + 445, + 718, + 462 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We first evaluate our representations by fine-tuning the pre-trained encoder with a linear classifier in a supervised manner. The MSRACTION-3D dataset was used for both pretraining and fine-tuning. During fine-tuning, 2048 points were selected for each frame and the pre-trained model was trained for 35 epochs with a batch size of 24. The initial learning rate was set to 0.015 with a cosine decay strategy. Following [15], the initial spatial search radius was set to 0.5 and the number of neighbors for the ball query was set to 9. Quantitative results are presented in Table 1.", + "bbox": [ + 496, + 469, + 890, + 619 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "As we can see, our PointCMP introduces significant accuracy improvements over the baseline trained in a fully supervised manner. Especially, the accuracy achieved using 8/12 frames is improved from $83.50\\% / 87.88\\%$ to $89.56\\% / 91.58\\%$ . This shows that our PointCMP can learn beneficial knowledge from point cloud videos in a self-supervised manner, which contributes to higher accuracy after fine-tuning.", + "bbox": [ + 496, + 621, + 890, + 742 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.3. Linear Probing", + "text_level": 1, + "bbox": [ + 500, + 753, + 656, + 770 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We then conduct experiments to validate the effectiveness of our PointCMP via linear probing. The MSRAction3D dataset was used for both pre-training and linear probing. Specifically, the pre-trained encoder is frozen and an additional linear classifier is added for supervised training. The experimental settings are the same as Sec. 4.2.", + "bbox": [ + 496, + 777, + 890, + 868 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "From Table 1, we can see that the pre-trained encoder using PointCMP outperforms the fully supervised baseline", + "bbox": [ + 498, + 869, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "1216", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/2a1a3d1635d6c2891558061b9db0aa9248581cda47e8d45c4599f549d2eed041.jpg", + "table_caption": [ + "Table 2. Action recognition accuracy on NTU-RGBD under cross-subject setting." + ], + "table_footnote": [], + "table_body": "
MethodsAccuracy (%)
Kinet [67]92.3
P4Transformer [13]90.2
PST-Transformer [14]91.0
PSTNet [15]90.5
PSTNet++ [16]91.4
PSTNet+PointCMP (50% Semi-supervised)88.5
", + "bbox": [ + 78, + 109, + 468, + 228 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/d1d36d9387973464b7b0f150f958139d52a1822795a9095a519dcbee9ea866b8.jpg", + "table_caption": [ + "Table 3. Action recognition accuracy (\\%) of transfer learning on MSRAcH-3D. Accuracy improvements against the supervised baseline are shown in subscript." + ], + "table_footnote": [], + "table_body": "
MethodsInput#Frames
816
4D MinkNet [10]+ROP [47]Point+RGB86.31-
MeteorNet [31]+ROP [47]Point+RGB85.40+4.26-
PSTNet + PointCMPPoint88.53+5.0391.58+1.68
", + "bbox": [ + 78, + 277, + 468, + 369 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "even under the linear probing setting. Our method surpasses the baseline under most frame settings with notable margins (e.g., $88.55\\% / 90.24\\%$ vs. $83.50\\% / 87.88\\%$ under 8/12 frames). This clearly demonstrates the high quality of the representations learned by PointCMP.", + "bbox": [ + 75, + 396, + 468, + 470 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.4. Semi-supervised Learning", + "text_level": 1, + "bbox": [ + 76, + 481, + 313, + 498 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We also conduct experiments to evaluate our PointCMP under the setting of semi-supervised learning. The cross-subject training set of NTU-RGBD was used for pretraining. Specifically, we used only $50\\%$ training set of NTU-RGBD to fine-tune the pre-trained encoder in a supervised manner. Following [15], the initial spatial search radius was set to 0.1, the number of neighbors for the ball query was set to 9, and 2048 points were samples for each frame. The model was fine-tuned for 50 epochs with a batch size of 24. The initial learning rate was set to 0.015 with a cosine decay strategy.", + "bbox": [ + 75, + 505, + 468, + 669 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2 compares the quantitative results produced by our PointCMP and previous fully supervised approaches. Averaged accuracy over 3 experiments is reported for our method. It can be observed that our PointCMP achieves comparable performance to the fully supervised baseline even with only $50\\%$ data (88.5% vs. $90.5\\%$ ). This further demonstrates the superiority of the representations learned by our PointCMP.", + "bbox": [ + 75, + 670, + 468, + 791 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.5. Transfer Learning", + "text_level": 1, + "bbox": [ + 76, + 801, + 256, + 816 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To evaluate the generalization performance of our PointCMP, we conduct experiments by transferring pretrained encoder to other datasets or tasks. Specifically, the encoder was first pre-trained on the cross-subject training set of NTU-RGBD, and then fine-tuned with an additional", + "bbox": [ + 75, + 825, + 468, + 898 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/09d08cbef0c99b3fa5ea5456301ba986d2fe05fdd588de0c8eaca087a5975667.jpg", + "table_caption": [ + "Table 4. Gesture recognition accuracy (\\%) of transfer learning on NvGesture (NvG) and SHREC'17 (SHR)." + ], + "table_footnote": [], + "table_body": "
MethodsNvGSHR
FlickerNet [34]86.3-
PLSTM-base [35]85.987.6
PLSTM-early [35]87.993.5
PLSTM-PSS [35]87.393.1
PLSTM-middle [35]86.994.7
PLSTM-late [35]87.593.5
Kinet [67]89.195.2
PSTNet (35 Epochs) [15]78.987.0
PSTNet (100 Epochs) [15]88.492.1
PSTNet + PointCMP (35 Epochs)84.090.8
PSTNet + PointCMP (100 Epochs)89.293.3
", + "bbox": [ + 504, + 109, + 883, + 313 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "MLP head on MSRAction-3D, NvGesture, and SHREC'17.", + "bbox": [ + 500, + 338, + 890, + 352 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Transfer to MSRAction-3D. We first fine-tuned the pretrained encoder on MSRAction-3D following the experimental settings in Sec. 4.2. We compare our PointCMP with ROP [47] in Table 3. Note that, since the official code for ROP is unavailable, we report its performance on 4D MinkNet [10] and MeteorNet [31] for comparison. Although PSTNet uses only points as input, our PointCMP facilitates this baseline to surpass ROP by over $2\\%$ accuracy. In addition, our PointCMP introduces more significant accuracy improvements as compared to ROP (5.03% vs. 4.26%).", + "bbox": [ + 496, + 353, + 890, + 518 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Transfer to NvGesture and SHREC'17. The encoder was further transferred from action recognition to gesture recognition through fine-tuning on NvGesture and SHREC'17. Specifically, the pre-trained model was finetuned for 100 epochs with a batch size of 16. The initial learning rate was set to 0.01 with a cosine decay strategy. During fine-tuning, 32 frames were utilized with 512/256 points sampled for each frame on NvGesture/SHREC'17. We compare our fine-tuned models to previous supervised state-of-the-art methods in Table 4. As we can see, after fine-tuning for 100 epochs, our PointCMP facilitates PST-Net to produce very competitive accuracy. In addition, our PointCMP also allows for faster convergence such that more significant improvements are achieved after fine-tuning for only 35 epochs (e.g., $78.9\\%$ vs. $84.0\\%$ on NvGesture). This also shows the superior generalization capability cross different tasks of the representations learned by our PointCMP.", + "bbox": [ + 496, + 518, + 892, + 777 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.6. Ablation Studies", + "text_level": 1, + "bbox": [ + 500, + 786, + 663, + 801 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Architecture Design. Our PointCMP employs a two-branch structure to simultaneously extract both local and global information, and adopts the mutual similarity based augmentation module to generate hard samples. To demonstrate the effectiveness of these architecture designs, we developed models A1 and A2 with only local and global", + "bbox": [ + 496, + 809, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "1217", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/0570ce17f6af63f1c78a26b4d8593d7b1dd423d13957cca47c49889bebb0d1f3.jpg", + "image_caption": [ + "Figure 4. Visualization of hard masked samples. Points corresponding to dominant tokens are marked in green." + ], + "image_footnote": [], + "bbox": [ + 140, + 88, + 344, + 212 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/54ec86c834c75502938002fb1af5dac48a64e6bb39e4642c88a94e2f82ed3be3.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 385, + 88, + 584, + 213 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/1a13605055ab2d62ccb1f8640ea1d33c87061a0391c44c9fc6df1f020252dc8c.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 633, + 89, + 836, + 213 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/4ccf3d7be65d0b9f1b1fc4f4b718e3169c1c54af53f1b1d5d36af4d1e5ced55e.jpg", + "table_caption": [ + "Table 5. Ablation studies on architecture designs." + ], + "table_footnote": [], + "table_body": "
Local BranchGlobal BranchSimilarity-based AugmentationAccuracy (%)
A1✓89.22
A2✓49.49
A3✓✓89.76
A4 (Ours)✓✓✓91.92
", + "bbox": [ + 78, + 255, + 470, + 353 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/38d7a588069084ce8bdaa69c69950d9ac76d0cbe992b744b3be507187c16b618.jpg", + "table_caption": [ + "Table 6. Ablation studies on hard masked samples." + ], + "table_footnote": [], + "table_body": "
GranularityMaskMasking Ratio
25%50%75%90%
B1TokenRandom71.7271.7276.7778.11
B2TokenSimilarity-based70.0381.8284.1888.55
B3SegmentRandom90.8188.1579.80-
B4 (Ours)SegmentSimilarity-based91.9290.2486.53-
", + "bbox": [ + 78, + 373, + 470, + 479 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "branch, respectively. Then, model A3 is introduced by removing the mutual similarity based augmentation module. Quantitative results are presented in Table 5.", + "bbox": [ + 75, + 506, + 468, + 551 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "As we can see, with only local or global branch, the performance of model A1 and A2 are limited (89.22% and 49.49%). This is because, both local and global information contribute to the recognition of point cloud videos. When these two branches are combined, complementary information can be exploited such that better accuracy is achieved by model A3 (89.76%). However, without the mutual similarity based augmentation module, model A3 still suffers an accuracy drop of 2.16% as compared to A4. This further validates the effectiveness of our mutual similarity based augmentation module.", + "bbox": [ + 75, + 551, + 468, + 717 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Hard Masked Samples. The masking strategy contributes to the quality of hard masked samples and plays a critical role in the local branch of our PointCMP. Consequently, we conduct experiments to study different masking strategies and compare their results in Table 6.", + "bbox": [ + 75, + 719, + 468, + 794 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "As we can see, segment-wise masking strategy significantly outperforms token-wise masking strategy under different masking ratios. As compared to token-wise strategy, segment-wise strategy can better avoid the leakage of information caused by overlapped point patches, which facilitates the network to better exploit local structures in a point cloud video. Moreover, similarity-based masks in", + "bbox": [ + 75, + 795, + 468, + 900 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/f4e12b3dba8046a74f4822cb2ed2f4a8ba6caf9405414c5d780b66551b1ed5c4.jpg", + "table_caption": [ + "Table 7. Ablation studies on hard negative samples." + ], + "table_footnote": [], + "table_body": "
Hard SampleStrategyAccuracy (%)
C1×-90.52
C2✓Random91.29
C3 (Ours)✓Similarity-based91.92
", + "bbox": [ + 500, + 253, + 893, + 325 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/8261f7950cd99dd97da437b9ac9214106c4ebdf39dfb5bdcf380f55c972b2103.jpg", + "table_caption": [ + "Table 8. Ablation studies on the spatio-temporal matching module." + ], + "table_footnote": [], + "table_body": "
ArchitectureMatching ModuleAccuracy (%)
D1Local×86.20
D2Local✓89.22
D3Local & Global×90.24
D4 (Ours)Local & Global✓91.92
", + "bbox": [ + 501, + 343, + 893, + 434 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "troduce notable performance gains on segment-wise strategy, with accuracy being improved from $90.81\\% / 88.15\\%$ to $91.92\\% / 90.24\\%$ . This demonstrates the effectiveness of our hard masked samples.", + "bbox": [ + 496, + 460, + 890, + 521 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We further visualize the points corresponding to dominant tokens with high similarity to the global token in Fig. 4. As we can see, tokens corresponding to moving body parts (e.g., arms in Fig. 4(c)) are highlighted, which is consistent with our intuition. This demonstrates the feasibility of our mutual similarity based augmentation to synthesize reasonable hard samples. With these discriminative regions being masked, the encoder is encouraged to leverage more context for mask prediction, with representations of higher quality being learned.", + "bbox": [ + 496, + 522, + 890, + 672 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Hard Negative samples. To demonstrate the effectiveness of hard negative samples in the global branch of our PointCMP, model C1 is introduced by excluding hard samples during training. That is, only samples in other videos are employed as negatives. Furthermore, we conduct experiments to study different channel erasing strategies. Quantitative results are presented in Table 7.", + "bbox": [ + 496, + 672, + 890, + 779 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "It can be observed that model C1 suffers an accuracy drop of $1.40\\%$ as compared to C3 when hard negative samples are excluded. Using random channel erasing to generate hard negative samples, model C2 improves C1 with accuracy being increased from $90.52\\%$ to $91.29\\%$ . With our mutual similarity based augmentation module, hard negative samples of higher quality can be synthesized such that better performance can be achieved. This validates the", + "bbox": [ + 496, + 780, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "1218", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/9feb80888ec22d0dea7b9886c347981d3f25fd87581046ba8a9082c97135a0df.jpg", + "image_caption": [ + "Figure 5. Visualization of cosine similarity histograms between the representations of query samples and their paired (a) positive samples, (b) negative samples, and (c) hard negative samples generated by channel erasing." + ], + "image_footnote": [], + "bbox": [ + 91, + 88, + 349, + 195 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/c6140a8b11e98729989afc00852af62d46f17b4c9eaac277b7e3dc1b578af25b.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 351, + 88, + 607, + 195 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/1e2294709f9118043f6e67581bd4986d144057c0fb20c2c1eed3e17d73b51e5a.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 609, + 88, + 867, + 195 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/9e0229dfe10589f1c76377ad50236f1c08dc7d00b9f1bf3145834f9b78a2df82.jpg", + "image_caption": [ + "Figure 6. The t-SNE visualization of representation distributions on MSRAction-3D (a) after pre-training only with global contrastive learning and (b) after pre-training using our PointCMP." + ], + "image_footnote": [], + "bbox": [ + 94, + 234, + 267, + 367 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/5a5622d60932e66ffa178574db97f8b3d4fdb59745039e5868b32c3e4d4b9c88.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 282, + 234, + 454, + 366 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "effectiveness of the hard negatives generated by principal channel erasing.", + "bbox": [ + 75, + 429, + 468, + 459 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Following [18], we visualize cosine similarity of representations learned from different sample pairs in Fig. 5 to study the importance of our hard negative samples. A model pre-trained on MSRAcH-3D without using hard negatives is utilized for analyses. As shown in Fig. 5(a), the similarities of positive pairs are close to 1 with an average value of 0.875. On the contrary, negative pairs are gathered around 0 with an average value of 0.013. For our hard negatives, their average similarity score is increased to 0.315, which means these samples remain difficult for the pre-trained encoder if they are not included for training. This further shows the necessity of our hard negatives.", + "bbox": [ + 75, + 460, + 468, + 642 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Spatio-temporal Matching Module. In the local branch of our PointCMP, a spatio-temporal matching module is adopted to conduct local contrastive learning. To study its effectiveness, we first developed model D2 with only the local branch. Then, we introduced model D1 and D3 by removing this matching module from D2 and D4, respectively. Quantitative results are presented in Table 8. As we can see, the spatio-temporal matching module facilitates D4 to produce an accuracy improvement of $1.68\\%$ and introduces a more significant improvement of $3.02\\%$ to D2. We further visualize the evolution of the local contrastive loss (i.e., $\\mathcal{L}_{NCE}^{local}$ in Eq. 6) in Fig. 7. Without the spatiotemporal matching module, the loss decreases rapidly to near 0 and the networks cannot be further optimized. This is because the leakage of location information is leveraged by the network as shortcuts without capturing geometric information. In contrast, our matching module alleviates po", + "bbox": [ + 75, + 643, + 470, + 901 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/c6ef755b7fbe84413725c47060b349a25489a6e747c8aa8a0bcaf6e09aa3f335.jpg", + "image_caption": [ + "Figure 7. Evolution of local contrastive learning loss during pretraining on MSRACTION-3D." + ], + "image_footnote": [], + "bbox": [ + 513, + 236, + 879, + 340 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "sitional information leakage and increases the hardness of learning to help the network ultimately achieve higher accuracy (Table 8).", + "bbox": [ + 498, + 386, + 892, + 431 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Representation Visualization. We further visualize the feature distributions using t-SNE to demonstrate the effectiveness of our PointCMP. With only global branch as many previous methods do, the learned representations have blurred boundaries between different categories with limited discriminative capability, as shown in Fig. 6(a). In contrast, the representations extracted using our PointCMP can better exploit both global and local information with clearer boundaries between different categories, as shown in Fig. 6(b). This clearly demonstrates the high discrimination of the representations learned by our method.", + "bbox": [ + 498, + 431, + 890, + 599 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 616, + 617, + 631 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we develop a self-supervised learning framework termed PointCMP for point cloud videos. Our PointCMP unifies the complementary advantages of contrastive learning and mask prediction paradigms to simultaneously learn both global and local spatio-temporal features at different granularities. To promote the training of PointCMP, we propose a mutual similarity based augmentation module to generate hard masked and negative samples at the feature level. Experiments on benchmark datasets show that our PointCMP achieves state-of-the-art performance on both action and gesture recognition tasks.", + "bbox": [ + 496, + 642, + 890, + 808 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgments. This work was partially supported by the National Natural Science Foundation of China (No. U20A20185, 61972435), the Guangdong Basic and Applied Basic Research Foundation (2022B1515020103), and Shanghai Science and Technology Innovation Action Plan (21DZ203700).", + "bbox": [ + 496, + 810, + 890, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "1219", + "bbox": [ + 483, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 173, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Mohamed Afham, Isuru Dissanayake, Dinithi Dissanayake, Amaya Dharmasiri, Kanchana Thilakarathna, and Ranga Rodrigo. CrossPoint: Self-supervised cross-modal contrastive learning for 3D point cloud understanding. In CVPR, 2022. 1", + "[2] Hangbo Bao, Li Dong, Songhao Piao, and Furu Wei. BEiT: BERT pre-training of image transformers. 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In ICLR, 2021. 2" + ], + "bbox": [ + 78, + 90, + 468, + 289 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "1222", + "bbox": [ + 483, + 945, + 514, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/PointCMP_ Contrastive Mask Prediction for Self-Supervised Learning on Point Cloud Videos/9791a9d8-865e-4435-93ce-52b4c610fd5c_model.json b/2023/PointCMP_ Contrastive Mask Prediction for Self-Supervised Learning on Point Cloud Videos/9791a9d8-865e-4435-93ce-52b4c610fd5c_model.json new file mode 100644 index 0000000000000000000000000000000000000000..37c68936918a32f4e5a128a503a35456e77cc946 --- /dev/null +++ b/2023/PointCMP_ Contrastive Mask Prediction for Self-Supervised Learning on Point Cloud Videos/9791a9d8-865e-4435-93ce-52b4c610fd5c_model.json @@ -0,0 +1,2609 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.044 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.134, + 0.13, + 0.84, + 0.175 + ], + "angle": 0, + "content": "PointCMP: Contrastive Mask Prediction for Self-supervised Learning on Point Cloud Videos" + }, + { + "type": "text", + "bbox": [ + 0.104, + 0.203, + 0.867, + 0.222 + ], + "angle": 0, + "content": "Zhiqiang Shen\\(^{1,2*}\\), Xiaoxiao Sheng\\(^{1*}\\), Longguang Wang\\(^{3\\dagger}\\), Yulan Guo\\(^{4}\\), Qiong Liu\\(^{2}\\), Xi Zhou\\(^{2}\\)" + }, + { + "type": "text", + "bbox": [ + 0.286, + 0.222, + 0.688, + 0.239 + ], + "angle": 0, + "content": "1Shanghai Jiao Tong University 2CloudWalk" + }, + { + "type": "text", + "bbox": [ + 0.23, + 0.239, + 0.741, + 0.257 + ], + "angle": 0, + "content": "3Aviation University of Air Force 4Sun Yat-sen University" + }, + { + "type": "text", + "bbox": [ + 0.174, + 0.259, + 0.792, + 0.275 + ], + "angle": 0, + "content": "{shenzhiqiang, shengxiaoxiao}@sjtu.edu.cn, wanglongguang15@nudt.edu.cn" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.309, + 0.314, + 0.326 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.341, + 0.474, + 0.63 + ], + "angle": 0, + "content": "Self-supervised learning can extract representations of good quality from solely unlabeled data, which is appealing for point cloud videos due to their high labelling cost. In this paper, we propose a contrastive mask prediction (PointCMP) framework for self-supervised learning on point cloud videos. Specifically, our PointCMP employs a two-branch structure to achieve simultaneous learning of both local and global spatio-temporal information. On top of this two-branch structure, a mutual similarity based augmentation module is developed to synthesize hard samples at the feature level. By masking dominant tokens and erasing principal channels, we generate hard samples to facilitate learning representations with better discrimination and generalization performance. Extensive experiments show that our PointCMP achieves the state-of-the-art performance on benchmark datasets and outperforms existing full-supervised counterparts. Transfer learning results demonstrate the superiority of the learned representations across different datasets and tasks." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.658, + 0.21, + 0.673 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.683, + 0.47, + 0.866 + ], + "angle": 0, + "content": "Recently, LiDARs have become increasingly popular in numerous real-world applications to perceive 3D environments, such as autonomous vehicles and robots. Point clouds acquired by LiDARs can provide rich geometric information and facilitate the machine to achieve 3D perception. Early works focus on parsing the real world from static point clouds [9,24,64], while recent researches pay more attention to understanding point cloud videos [14, 16, 54, 55]. Since annotating point clouds is highly time and labor consuming [1, 57], learning from point cloud videos in a self-supervised manner draws increasing interest. Although contrastive learning and mask prediction paradigms" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.309, + 0.596, + 0.549 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.541, + 0.551, + 0.559, + 0.562 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.603, + 0.313, + 0.696, + 0.548 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.641, + 0.551, + 0.658, + 0.562 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image", + "bbox": [ + 0.706, + 0.31, + 0.891, + 0.549 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.791, + 0.551, + 0.808, + 0.562 + ], + "angle": 0, + "content": "(c)" + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.565, + 0.892, + 0.594 + ], + "angle": 0, + "content": "Figure 1. A comparison between (a) contrastive learning paradigm, (b) mask prediction paradigm, and (c) our method." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.613, + 0.892, + 0.674 + ], + "angle": 0, + "content": "[6, 19, 21, 22, 58, 63] have shown the effectiveness of self-supervised learning on images or static point clouds, these methods cannot be directly extended to point cloud videos due to the following three challenges:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.674, + 0.893, + 0.825 + ], + "angle": 0, + "content": "(i) Multiple-Granularity Information Matters. The contrastive learning paradigm [3, 4, 6, 19, 22, 63] usually focuses on extracting global semantic information based on instance-level augmentations. In contrast, the mask prediction paradigm [2, 12, 21, 23, 58] pays more attention to modeling local structures while ignoring global semantics. However, since fine-grained understanding of point cloud videos requires not only local spatio-temporal features but also global dynamics [16, 55], existing paradigms cannot be directly adopted." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.894, + 0.902 + ], + "angle": 0, + "content": "(ii) Sample Generation. The contrastive learning paradigm is conducted by pulling positive samples while pushing negative ones [3,6,8,19,22,51,63], and the mask prediction paradigm learns representations by modeling the visible parts to infer the masked ones [2,21,39,49,58,62]." + }, + { + "type": "list", + "bbox": [ + 0.498, + 0.674, + 0.894, + 0.902 + ], + "angle": 0, + "content": null + }, + { + "type": "page_footnote", + "bbox": [ + 0.095, + 0.875, + 0.285, + 0.888 + ], + "angle": 0, + "content": "*These authors contributed equally." + }, + { + "type": "page_footnote", + "bbox": [ + 0.098, + 0.888, + 0.223, + 0.9 + ], + "angle": 0, + "content": "† Corresponding author." + }, + { + "type": "list", + "bbox": [ + 0.095, + 0.875, + 0.285, + 0.9 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1212" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.471, + 0.198 + ], + "angle": 0, + "content": "Both paradigms rely heavily on the augmented samples at the input level. Further, as demonstrated in several works [18, 25, 26, 42], self-supervised learning can significantly benefit from proper hard samples. However, the spatial disorder, temporal misalignment, and uneven information density distribution impose huge challenges on hard sample generation for point cloud videos at the input level." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.199, + 0.47, + 0.334 + ], + "angle": 0, + "content": "(iii) Leakage of Location Information. The mask prediction paradigm usually learns to reconstruct masked raw signals by modeling visible ones [2, 21, 39, 49, 58, 62]. For images, the contents are decoupled from the spatial position such that positional encoding is provided as cues to predict masked regions. However, for point clouds with only \\( xyz \\)-coordinates, positional encoding may be used as shortcuts to infer the masked points without capturing geometric information [30, 39]." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.335, + 0.471, + 0.546 + ], + "angle": 0, + "content": "In this paper, we propose a contrastive mask prediction framework for self-supervised learning on point cloud videos, termed as PointCMP. To address challenge (i), our PointCMP integrates the learning of both local and global spatio-temporal features into a unified two-branch structure, and simultaneously conducts self-supervised learning at different granularities (Fig. 1(c)). For challenge (ii), we introduce a mutual similarity based augmentation module to generate hard masked samples and negative samples at the feature level. To handle challenge (iii), instead of directly regressing the coordinates of masked points, token-level contrastive learning is conducted between the predicted tokens and their target embeddings to mitigate information leakage." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.547, + 0.399, + 0.561 + ], + "angle": 0, + "content": "Our contributions are summarized as follows:" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.577, + 0.469, + 0.653 + ], + "angle": 0, + "content": "- We develop a unified self-supervised learning framework for point cloud videos, namely PointCMP. Our PointCMP integrates the learning of multiple-granularity spatio-temporal features into a unified framework using parallel local and global branches." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.665, + 0.469, + 0.755 + ], + "angle": 0, + "content": "- We propose a mutual similarity based augmentation module to generate hard masked samples and negative samples by masking dominant tokens and principal channels. These feature-level augmented samples facilitate better exploitation of local and global information in a point cloud video." + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.768, + 0.469, + 0.813 + ], + "angle": 0, + "content": "- Extensive experiments and ablation studies on several benchmark datasets demonstrate the efficacy of our PointCMP on point cloud video understanding." + }, + { + "type": "list", + "bbox": [ + 0.097, + 0.577, + 0.469, + 0.813 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.83, + 0.219, + 0.845 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.469, + 0.901 + ], + "angle": 0, + "content": "In this section, we first briefly review two mainstream self-supervised learning frameworks. Then, we present recent advances for point cloud video understanding." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.091, + 0.702, + 0.108 + ], + "angle": 0, + "content": "2.1. Contrastive Learning" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.114, + 0.892, + 0.251 + ], + "angle": 0, + "content": "Contrastive learning has greatly promoted the development of self-supervised learning [3, 4, 6-8, 19, 22, 52, 63]. Usually, semantically consistent sample pairs are separately encoded by an asymmetric siamese network, and then contrastive loss aligns them to facilitate the encoder to learn discriminative representations [45, 50, 51]. For contrastive learning on images, data augmentation has been widely investigated to generate positive and negative samples to improve the discriminability of representations [6, 18, 32, 40]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.251, + 0.892, + 0.371 + ], + "angle": 0, + "content": "Recently, contrastive learning has also been studied on static point clouds. Specifically, Xie et al. [57] used random geometric transformations to generate two views of a point cloud and associated matched point pairs in these two views using contrastive loss. Zhang et al. [66] constructed two augmented versions of a point cloud and used their global features to setup an instance discrimination task for pre-training." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.379, + 0.664, + 0.394 + ], + "angle": 0, + "content": "2.2. Mask Prediction" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.402, + 0.892, + 0.552 + ], + "angle": 0, + "content": "Mask prediction has demonstrated its effectiveness in numerous computer vision tasks and draws increasing interest [2, 12, 21, 23, 49, 58]. Bao et al. [2] proposed a BERT-style framework [27] to predict token identities of masked patches based on visible ones. Then, Zhou et al. [68] developed an online tokenizer for better image BERT pretraining. Later, Feichtenhofer et al. [17] and Tong et al. [46] introduced mask prediction to videos and obtained representations rich in local details by inferring masked spatiotemporal tubes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.553, + 0.892, + 0.688 + ], + "angle": 0, + "content": "Recently, several efforts have been made to extend the mask prediction paradigm to point clouds. Specifically, Yu et al. [62] proposed PointBERT and introduced a masked point modeling task for point cloud pre-training. Pang et al. [39] proposed Point-MAE to reconstruct masked point coordinates using high-level latent features learned from unmasked ones. Liu et al. [30] proposed to use binary point classification as a pretext task for point cloud masked autoencoding." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.689, + 0.892, + 0.84 + ], + "angle": 0, + "content": "Most existing contrastive learning and mask prediction methods rely on input-level augmentation to conduct self-supervised learning on static point clouds. Nevertheless, it is intractable to directly extend these methods to point cloud videos as more complicated augmentation operations are required to cover the additional temporal dimension. To remedy this, we propose to synthesize samples at the feature level based on mutual similarities, which enables reasonable sample generation without considering the unstructured data formats of point cloud videos." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.848, + 0.797, + 0.864 + ], + "angle": 0, + "content": "2.3. Point Cloud Video Understanding" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Spatial disorder and temporal misalignment make point cloud videos more challenging to be parsed using a neu" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1213" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.078, + 0.089, + 0.889, + 0.312 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.361, + 0.314, + 0.608, + 0.328 + ], + "angle": 0, + "content": "Figure 2. An overview of our PointCMP." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.344, + 0.473, + 0.57 + ], + "angle": 0, + "content": "ral network than structured data like images. To leverage the advanced techniques developed for structured data, previous methods transform point clouds into a sequence of bird's eye views [33], voxels [10, 61], and pillar grids [60]. However, these transformations inevitably lead to the loss of geometric details. Recently, more attention has been paid to learning directly on raw points using attention-based models [13, 14, 54, 55], convolution-based models [15, 16, 31], and hand-crafted temporal descriptors [53, 67]. Specifically, Fan et al. [15] proposed a spatio-temporal decoupled encoder, which alternately performs spatial and temporal convolution to model raw point sequences hierarchically. Then, they further developed P4Transformer [13] that utilizes point spatio-temporal tubes to aggregate local neighborhoods into tokens." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.572, + 0.47, + 0.784 + ], + "angle": 0, + "content": "Despite the huge success of self-supervised learning methods in video understanding [5, 20, 29, 38, 41, 44, 48, 56, 65], self-supervised point cloud video understanding is still under-investigated. Recently, Wang et al. [47] designed a pretext task, namely recurrent order prediction (ROP), to predict the temporal order of shuffled point cloud segments for self-supervised learning. However, this method can only capture clip-level temporal structures and cannot exploit finer spatio-temporal details. To parse a point cloud video, it is important for a self-supervised method to capture both spatio-temporal local structures and global semantics. To this end, we develop a unified PointCMP framework that can enable networks to simultaneously learn information with different granularities." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.8, + 0.169, + 0.815 + ], + "angle": 0, + "content": "3. Method" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.47, + 0.901 + ], + "angle": 0, + "content": "The architecture of our PointCMP is illustrated in Fig. 2. Given a point cloud video, it is first uniformly divided into \\( L \\) segments. Then, these segments are fed to an encoder to produce tokens \\( Z \\in \\mathbb{R}^{L \\times N \\times C} \\) by aggregating local spatiotemporal information, where \\( N \\) means the token number" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.344, + 0.892, + 0.465 + ], + "angle": 0, + "content": "aggregated from each segment and \\( C \\) is the number of channels. Meanwhile, a global token \\( Z_{global} \\in \\mathbb{R}^{C} \\) with global semantics is also obtained following [15]. Next, \\( Z_{global} \\) and \\( Z \\) are passed to a mutual similarity based augmentation module for online sample generation. Afterwards, a local contrastive learning branch and a global contrastive learning branch are employed to capture multi-granularity information." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.475, + 0.837, + 0.491 + ], + "angle": 0, + "content": "3.1. Mutual Similarity based Augmentation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.498, + 0.892, + 0.602 + ], + "angle": 0, + "content": "Hard samples have been demonstrated to be critical to the performance of self-supervised learning [18, 26, 42]. However, it is challenging to generate hard samples for orderless and unstructured point cloud videos at the input level. To address this issue, we introduce a mutual similarity based augmentation module to synthesize hard samples at the feature level." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.604, + 0.892, + 0.695 + ], + "angle": 0, + "content": "Hard Masked Samples. Our intuition is that reconstruction is easier when tokens sharing higher similarities with the global token are visible. Therefore, we are motivated to mask these tokens to synthesize hard masked samples. Specifically, the similarity \\( s^i \\) between the \\( i \\)-th token \\( z^i \\) and the global token \\( Z_{global} \\) is calculated as:" + }, + { + "type": "equation", + "bbox": [ + 0.608, + 0.706, + 0.892, + 0.74 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {s} ^ {i} = \\frac {\\boldsymbol {z} ^ {i}}{\\| \\boldsymbol {z} ^ {i} \\| _ {2}} \\cdot \\frac {\\boldsymbol {Z} _ {\\text {g l o b a l}}}{\\| \\boldsymbol {Z} _ {\\text {g l o b a l}} \\| _ {2}}. \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Then, the top \\(40\\%\\) tokens with the highest similarities are selected as dominant ones. Note that, point patches corresponding to adjacent tokens usually share overlapped regions [62]. That is, token-level masking may introduce shortcuts for mask prediction. To remedy this, segment-level masking is adopted as different segments are isolated. Specifically, \\(L_{m}\\) segments with the most dominant tokens are selected with all tokens \\((\\mathbb{R}^{L_m\\times N\\times C})\\) being masked. By masking these tokens that share high similarity with the global token, the difficulty of mask prediction is largely in" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1214" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.136 + ], + "angle": 0, + "content": "creased. It is demonstrated in Sec. 4.6 that our hard masked samples can facilitate the encoder to achieve much higher accuracy." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.137, + 0.468, + 0.243 + ], + "angle": 0, + "content": "Hard Negative Samples. Our major motivation is that different channels contain information of various importance, and the channels with higher correlation with the global token are more discriminative. Consequently, we synthesize hard negative samples by erasing these channels. Specifically, the correlation of the \\(c\\)-th channel in the \\(i\\)-th token \\(s_c^i\\) is calculated as:" + }, + { + "type": "equation", + "bbox": [ + 0.184, + 0.252, + 0.47, + 0.287 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {s} _ {c} ^ {i} = \\frac {\\boldsymbol {z} _ {c} ^ {i}}{\\| \\boldsymbol {z} ^ {i} \\| _ {2}} \\cdot \\frac {\\boldsymbol {z} _ {c} ^ {\\text {g l o b a l}}}{\\| \\boldsymbol {Z} _ {\\text {g l o b a l}} \\| _ {2}}, \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.295, + 0.468, + 0.342 + ], + "angle": 0, + "content": "where \\( \\pmb{z}_c^{global} \\) is the \\( c \\)-th channel of the global token. Then, we rank \\( \\pmb{s}_c^i \\) to obtain the order of each channel \\( \\pmb{o}_c^i \\), and sum up the resultant ranks across all tokens:" + }, + { + "type": "equation", + "bbox": [ + 0.222, + 0.351, + 0.469, + 0.392 + ], + "angle": 0, + "content": "\\[\n\\boldsymbol {A} _ {c} = \\sum_ {i = 1} ^ {L \\times N} \\boldsymbol {o} _ {c} ^ {i}, \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.401, + 0.468, + 0.431 + ], + "angle": 0, + "content": "Next, the top \\(20\\%\\) channels are selected as principal channels and erased to produce hard negative samples." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.439, + 0.387, + 0.455 + ], + "angle": 0, + "content": "3.2. Local Contrastive Learning Branch" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.463, + 0.469, + 0.658 + ], + "angle": 0, + "content": "In the local branch, we first generate positional embedding for each token by feeding its spatio-temporal coordinate \\((x,y,z,t)\\) to a linear layer. Then, these positional embeddings are summed with their tokens and fed to a regressor to predict masked tokens using the context and position cues. Next, the predicted tokens \\(Z_{pre} \\in \\mathbb{R}^{L_m \\times N \\times C}\\) are passed to a spatio-temporal matching module, as shown in Fig 3. Specifically, \\(Z_{pre}\\) is pooled to obtain a global representation \\(\\mathbb{R}^{L_m \\times C}\\), which is then added to \\(Z_{pre}\\). Afterwards, the resultant token is fed into a decoder to predict their position \\(P_{pre} \\in \\mathbb{R}^{L_m \\times N \\times 3}\\). Here, a three-layer Transformer [13] is adopted as the regressor and FoldingNet [59] is used as the decoder." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.659, + 0.469, + 0.859 + ], + "angle": 0, + "content": "As discussed in Sec. 1, the positional embeddings may lead to leakage of location information when inferring the coordinates for masked points. To remedy this, we adopt a contrastive loss to associate the representations of predicted tokens \\( Z_{pre} \\) and corresponding groundtruth tokens \\( Z_{gt} \\) learned by the encoder. Specifically, the tokens located at \\( P_{gt} \\) are obtained through trilinear interpolation by querying \\( Z_{pre} \\) located at \\( P_{pre} \\), resulting in \\( \\hat{Z}_{pre} \\). For the \\( i \\)-th token \\( z_i \\in \\hat{Z}_{pre} \\), the corresponding token in \\( Z_{gt} \\) is adopted as the positive sample \\( z_+ \\). Meanwhile, other tokens are regarded as negative samples. This avoids directly using the token position correspondence to construct sample pairs. The InfoNCE loss [37] is used for training:" + }, + { + "type": "equation", + "bbox": [ + 0.085, + 0.867, + 0.469, + 0.905 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\boldsymbol {z} _ {i}} = - \\log \\frac {\\exp \\left(\\boldsymbol {z} _ {i} ^ {T} \\boldsymbol {z} _ {+} / \\tau\\right)}{\\exp \\left(\\boldsymbol {z} _ {i} ^ {T} \\boldsymbol {z} _ {+} / \\tau\\right) + \\sum_ {\\boldsymbol {z} _ {j} \\in \\Phi} \\exp \\left(\\boldsymbol {z} _ {i} ^ {T} \\boldsymbol {z} _ {j} / \\tau\\right)}, \\tag {4}\n\\]" + }, + { + "type": "image", + "bbox": [ + 0.541, + 0.099, + 0.835, + 0.312 + ], + "angle": 0, + "content": null + }, + { + "type": "image_footnote", + "bbox": [ + 0.535, + 0.315, + 0.856, + 0.353 + ], + "angle": 0, + "content": "GT Position \\(\\pmb{P}_{gt}\\) Predicted Position \\(\\pmb{P}_{pre}\\) GT Token \\(\\pmb{Z}_{gt}\\) Interpolated Token \\(\\widehat{\\mathbf{Z}}_{pre}\\)" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.357, + 0.892, + 0.383 + ], + "angle": 0, + "content": "Figure 3. Network Architecture of our spatio-temporal matching module." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.402, + 0.892, + 0.462 + ], + "angle": 0, + "content": "where \\(\\tau\\) is a temperature parameter and \\(\\Phi\\) is a negative sample set. Through token-level contrastive learning, the encoder can alleviate the shortcuts of positional encoding to capture fine-grained local information." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.472, + 0.818, + 0.489 + ], + "angle": 0, + "content": "3.3. Global Contrastive Learning Branch" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.496, + 0.892, + 0.632 + ], + "angle": 0, + "content": "In the global branch, we focus on learning discriminative representations at the video level. We take the global token \\( Z_{global} \\) as the query \\( v_{i} \\), and the resultant tokens produced by the regressor are pooled to obtain the positive sample \\( v_{+} \\), as shown in Fig. 2. Meanwhile, the hard negative sample \\( v_{-} \\) in addition with samples from other videos in batch \\( B \\) are passed to a max-pooling layer, resulting in negative samples. Then, all samples are projected into the latent space and the InfoNCE loss [37] is adopted for training:" + }, + { + "type": "equation", + "bbox": [ + 0.501, + 0.644, + 0.891, + 0.696 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\boldsymbol {v} _ {i}} = - \\log \\frac {\\exp \\left(\\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {v} _ {+} / \\tau\\right)}{\\exp \\left(\\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {v} _ {-} / \\tau\\right) + \\sum_ {\\boldsymbol {v} _ {j} \\in \\{\\mathcal {B} \\cup \\boldsymbol {v} _ {+} \\}} ^ {i \\neq j} \\exp \\left(\\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {v} _ {j} / \\tau\\right)}. \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.519, + 0.697, + 0.868, + 0.71 + ], + "angle": 0, + "content": "Overall, the total loss of our PointCMP is defined as:" + }, + { + "type": "equation", + "bbox": [ + 0.605, + 0.722, + 0.891, + 0.742 + ], + "angle": 0, + "content": "\\[\n\\mathcal {L} _ {\\text {t o t a l}} = \\mathcal {L} _ {N C E} ^ {\\text {l o c a l}} + \\mathcal {L} _ {N C E} ^ {\\text {g l o b a l}}, \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.753, + 0.892, + 0.815 + ], + "angle": 0, + "content": "where \\(\\mathcal{L}_{NCE}^{local}\\) refers to the InfoNCE loss in the local branch (Eq. 4), and \\(\\mathcal{L}_{NCE}^{global}\\) refers to the InfoNCE loss in the global branch (Eq. 5). With both loss terms, our PointCMP can simultaneously learn both local and global information." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.83, + 0.632, + 0.847 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.856, + 0.892, + 0.901 + ], + "angle": 0, + "content": "In this section, we first present the datasets and implementation details used in the experiments. Then, we compare our PointCMP to previous methods under four" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.515, + 0.957 + ], + "angle": 0, + "content": "1215" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.301, + 0.076, + 0.669, + 0.089 + ], + "angle": 0, + "content": "Table 1. Action recognition accuracy (%) on MSRAction-3D." + }, + { + "type": "table", + "bbox": [ + 0.104, + 0.092, + 0.865, + 0.303 + ], + "angle": 0, + "content": "
Methods#Frames
48121624
Supervised LearningMeteorNet [31]78.1181.1486.5388.2188.50
Kinet [67]79.8083.8488.5391.9293.27
PST2 [54]81.1486.5388.5589.22-
PPTr [55]80.9784.0289.8990.3192.33
P4Transformer [13]80.1383.1787.5489.5690.94
PST-Transformer [14]81.1483.9788.1591.9893.73
PSTNet [15]81.1483.5087.8889.9091.20
PSTNet++ [16]81.5383.5088.1590.2492.68
End-to-end Fine-tuningPSTNet + PointCMP84.0289.5691.5892.2693.27
Linear ProbingPSTNet + PointCMP78.1188.5590.2491.9292.93
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.327, + 0.471, + 0.388 + ], + "angle": 0, + "content": "widely used protocols, including end-to-end fine-tuning, linear probing, semi-supervised learning, and transfer learning. Finally, we conduct ablation studies to demonstrate the effectiveness of our method." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.396, + 0.398, + 0.412 + ], + "angle": 0, + "content": "4.1. Datasets and Implementation Details" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.419, + 0.471, + 0.48 + ], + "angle": 0, + "content": "Datasets. We conduct experiments on 3D action recognition and 3D gesture recognition tasks. Four benchmark datasets are employed, including NTU-RGBD [43], MSRAcTION-3D [28], NvGesture [36], and SHREC'17 [11]." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.488, + 0.472, + 0.564 + ], + "angle": 0, + "content": "- NTU-RGBD. The NTU-RGBD dataset consists of 56,880 videos with 60 action categories performed by 40 subjects. Following the cross-subject setting of [43], this dataset is split into 40,320 training videos and 16,560 test videos." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.572, + 0.47, + 0.648 + ], + "angle": 0, + "content": "- MSRAction-3D. The MSRAction-3D dataset contains 567 videos with \\(23\\mathrm{k}\\) frames. It consists of 20 fine-grained action categories performed by 10 subjects. Following [15], this dataset is split into 270 training videos and 297 test videos." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.657, + 0.47, + 0.716 + ], + "angle": 0, + "content": "- NvGesture. The NvGesture dataset is comprised of 1532 videos with 25 gesture classes. Following [35], this dataset is split into 1050 training videos and 482 test videos." + }, + { + "type": "text", + "bbox": [ + 0.096, + 0.726, + 0.47, + 0.786 + ], + "angle": 0, + "content": "- SHREC'17. The SHREC'17 dataset consists of 2800 videos in 28 gestures. Following [11], 1960 videos are used as the training set and 840 videos are adopted as the test data." + }, + { + "type": "list", + "bbox": [ + 0.096, + 0.488, + 0.472, + 0.786 + ], + "angle": 0, + "content": null + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Pre-training Details. During pre-training, 16 frames were sampled as a clip from each point cloud video, with 1024 points being selected for each frame. The frame sampling stride was set to 2 and 1 on NTU-RGBD and MSRACTION-3D, respectively. Then, we divided each clip into 4 segments and random scaling was utilized for data augmentation. Our model was pre-trained for 200 epochs with a" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.327, + 0.892, + 0.433 + ], + "angle": 0, + "content": "batch size of 80, and linear warmup was utilized for the first 5 epochs. The initial learning rate was set to 0.0003 with a cosine decay strategy. The spatial search radius was initially set to 0.5/0.1 on NTU-RGBD/MSRAction-3D and the number of neighbors for the ball query was set to 9. The temperature parameter \\(\\tau\\) was set to 0.01/0.1 in the local/global InfoNCE loss term." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.446, + 0.72, + 0.463 + ], + "angle": 0, + "content": "4.2. End-to-end Fine-tuning" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.47, + 0.892, + 0.621 + ], + "angle": 0, + "content": "We first evaluate our representations by fine-tuning the pre-trained encoder with a linear classifier in a supervised manner. The MSRACTION-3D dataset was used for both pretraining and fine-tuning. During fine-tuning, 2048 points were selected for each frame and the pre-trained model was trained for 35 epochs with a batch size of 24. The initial learning rate was set to 0.015 with a cosine decay strategy. Following [15], the initial spatial search radius was set to 0.5 and the number of neighbors for the ball query was set to 9. Quantitative results are presented in Table 1." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.622, + 0.892, + 0.743 + ], + "angle": 0, + "content": "As we can see, our PointCMP introduces significant accuracy improvements over the baseline trained in a fully supervised manner. Especially, the accuracy achieved using 8/12 frames is improved from \\(83.50\\% / 87.88\\%\\) to \\(89.56\\% / 91.58\\%\\). This shows that our PointCMP can learn beneficial knowledge from point cloud videos in a self-supervised manner, which contributes to higher accuracy after fine-tuning." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.755, + 0.657, + 0.771 + ], + "angle": 0, + "content": "4.3. Linear Probing" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.779, + 0.892, + 0.869 + ], + "angle": 0, + "content": "We then conduct experiments to validate the effectiveness of our PointCMP via linear probing. The MSRAction3D dataset was used for both pre-training and linear probing. Specifically, the pre-trained encoder is frozen and an additional linear classifier is added for supervised training. The experimental settings are the same as Sec. 4.2." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "From Table 1, we can see that the pre-trained encoder using PointCMP outperforms the fully supervised baseline" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1216" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.078, + 0.079, + 0.47, + 0.107 + ], + "angle": 0, + "content": "Table 2. Action recognition accuracy on NTU-RGBD under cross-subject setting." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.11, + 0.47, + 0.229 + ], + "angle": 0, + "content": "
MethodsAccuracy (%)
Kinet [67]92.3
P4Transformer [13]90.2
PST-Transformer [14]91.0
PSTNet [15]90.5
PSTNet++ [16]91.4
PSTNet+PointCMP (50% Semi-supervised)88.5
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.233, + 0.468, + 0.275 + ], + "angle": 0, + "content": "Table 3. Action recognition accuracy (\\%) of transfer learning on MSRAcH-3D. Accuracy improvements against the supervised baseline are shown in subscript." + }, + { + "type": "table", + "bbox": [ + 0.079, + 0.279, + 0.47, + 0.37 + ], + "angle": 0, + "content": "
MethodsInput#Frames
816
4D MinkNet [10]+ROP [47]Point+RGB86.31-
MeteorNet [31]+ROP [47]Point+RGB85.40+4.26-
PSTNet + PointCMPPoint88.53+5.0391.58+1.68
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.397, + 0.469, + 0.471 + ], + "angle": 0, + "content": "even under the linear probing setting. Our method surpasses the baseline under most frame settings with notable margins (e.g., \\(88.55\\% / 90.24\\%\\) vs. \\(83.50\\% / 87.88\\%\\) under 8/12 frames). This clearly demonstrates the high quality of the representations learned by PointCMP." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.482, + 0.315, + 0.499 + ], + "angle": 0, + "content": "4.4. Semi-supervised Learning" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.506, + 0.469, + 0.67 + ], + "angle": 0, + "content": "We also conduct experiments to evaluate our PointCMP under the setting of semi-supervised learning. The cross-subject training set of NTU-RGBD was used for pretraining. Specifically, we used only \\(50\\%\\) training set of NTU-RGBD to fine-tune the pre-trained encoder in a supervised manner. Following [15], the initial spatial search radius was set to 0.1, the number of neighbors for the ball query was set to 9, and 2048 points were samples for each frame. The model was fine-tuned for 50 epochs with a batch size of 24. The initial learning rate was set to 0.015 with a cosine decay strategy." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.671, + 0.469, + 0.792 + ], + "angle": 0, + "content": "Table 2 compares the quantitative results produced by our PointCMP and previous fully supervised approaches. Averaged accuracy over 3 experiments is reported for our method. It can be observed that our PointCMP achieves comparable performance to the fully supervised baseline even with only \\(50\\%\\) data (88.5% vs. \\(90.5\\%\\)). This further demonstrates the superiority of the representations learned by our PointCMP." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.802, + 0.258, + 0.818 + ], + "angle": 0, + "content": "4.5. Transfer Learning" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.826, + 0.469, + 0.9 + ], + "angle": 0, + "content": "To evaluate the generalization performance of our PointCMP, we conduct experiments by transferring pretrained encoder to other datasets or tasks. Specifically, the encoder was first pre-trained on the cross-subject training set of NTU-RGBD, and then fine-tuned with an additional" + }, + { + "type": "table_caption", + "bbox": [ + 0.5, + 0.079, + 0.892, + 0.107 + ], + "angle": 0, + "content": "Table 4. Gesture recognition accuracy (\\%) of transfer learning on NvGesture (NvG) and SHREC'17 (SHR)." + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.11, + 0.885, + 0.314 + ], + "angle": 0, + "content": "
MethodsNvGSHR
FlickerNet [34]86.3-
PLSTM-base [35]85.987.6
PLSTM-early [35]87.993.5
PLSTM-PSS [35]87.393.1
PLSTM-middle [35]86.994.7
PLSTM-late [35]87.593.5
Kinet [67]89.195.2
PSTNet (35 Epochs) [15]78.987.0
PSTNet (100 Epochs) [15]88.492.1
PSTNet + PointCMP (35 Epochs)84.090.8
PSTNet + PointCMP (100 Epochs)89.293.3
" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.339, + 0.891, + 0.353 + ], + "angle": 0, + "content": "MLP head on MSRAction-3D, NvGesture, and SHREC'17." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.354, + 0.892, + 0.519 + ], + "angle": 0, + "content": "Transfer to MSRAction-3D. We first fine-tuned the pretrained encoder on MSRAction-3D following the experimental settings in Sec. 4.2. We compare our PointCMP with ROP [47] in Table 3. Note that, since the official code for ROP is unavailable, we report its performance on 4D MinkNet [10] and MeteorNet [31] for comparison. Although PSTNet uses only points as input, our PointCMP facilitates this baseline to surpass ROP by over \\(2\\%\\) accuracy. In addition, our PointCMP introduces more significant accuracy improvements as compared to ROP (5.03% vs. 4.26%)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.52, + 0.893, + 0.778 + ], + "angle": 0, + "content": "Transfer to NvGesture and SHREC'17. The encoder was further transferred from action recognition to gesture recognition through fine-tuning on NvGesture and SHREC'17. Specifically, the pre-trained model was finetuned for 100 epochs with a batch size of 16. The initial learning rate was set to 0.01 with a cosine decay strategy. During fine-tuning, 32 frames were utilized with 512/256 points sampled for each frame on NvGesture/SHREC'17. We compare our fine-tuned models to previous supervised state-of-the-art methods in Table 4. As we can see, after fine-tuning for 100 epochs, our PointCMP facilitates PST-Net to produce very competitive accuracy. In addition, our PointCMP also allows for faster convergence such that more significant improvements are achieved after fine-tuning for only 35 epochs (e.g., \\(78.9\\%\\) vs. \\(84.0\\%\\) on NvGesture). This also shows the superior generalization capability cross different tasks of the representations learned by our PointCMP." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.787, + 0.665, + 0.802 + ], + "angle": 0, + "content": "4.6. Ablation Studies" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.81, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Architecture Design. Our PointCMP employs a two-branch structure to simultaneously extract both local and global information, and adopts the mutual similarity based augmentation module to generate hard samples. To demonstrate the effectiveness of these architecture designs, we developed models A1 and A2 with only local and global" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1217" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.141, + 0.089, + 0.345, + 0.213 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.387, + 0.089, + 0.585, + 0.214 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.634, + 0.09, + 0.837, + 0.214 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.155, + 0.215, + 0.813, + 0.23 + ], + "angle": 0, + "content": "Figure 4. Visualization of hard masked samples. Points corresponding to dominant tokens are marked in green." + }, + { + "type": "table_caption", + "bbox": [ + 0.126, + 0.24, + 0.42, + 0.254 + ], + "angle": 0, + "content": "Table 5. Ablation studies on architecture designs." + }, + { + "type": "table", + "bbox": [ + 0.08, + 0.256, + 0.472, + 0.354 + ], + "angle": 0, + "content": "
Local BranchGlobal BranchSimilarity-based AugmentationAccuracy (%)
A1✓89.22
A2✓49.49
A3✓✓89.76
A4 (Ours)✓✓✓91.92
" + }, + { + "type": "table_caption", + "bbox": [ + 0.122, + 0.359, + 0.424, + 0.373 + ], + "angle": 0, + "content": "Table 6. Ablation studies on hard masked samples." + }, + { + "type": "table", + "bbox": [ + 0.08, + 0.374, + 0.472, + 0.48 + ], + "angle": 0, + "content": "
GranularityMaskMasking Ratio
25%50%75%90%
B1TokenRandom71.7271.7276.7778.11
B2TokenSimilarity-based70.0381.8284.1888.55
B3SegmentRandom90.8188.1579.80-
B4 (Ours)SegmentSimilarity-based91.9290.2486.53-
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.507, + 0.469, + 0.553 + ], + "angle": 0, + "content": "branch, respectively. Then, model A3 is introduced by removing the mutual similarity based augmentation module. Quantitative results are presented in Table 5." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.553, + 0.469, + 0.718 + ], + "angle": 0, + "content": "As we can see, with only local or global branch, the performance of model A1 and A2 are limited (89.22% and 49.49%). This is because, both local and global information contribute to the recognition of point cloud videos. When these two branches are combined, complementary information can be exploited such that better accuracy is achieved by model A3 (89.76%). However, without the mutual similarity based augmentation module, model A3 still suffers an accuracy drop of 2.16% as compared to A4. This further validates the effectiveness of our mutual similarity based augmentation module." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.72, + 0.469, + 0.795 + ], + "angle": 0, + "content": "Hard Masked Samples. The masking strategy contributes to the quality of hard masked samples and plays a critical role in the local branch of our PointCMP. Consequently, we conduct experiments to study different masking strategies and compare their results in Table 6." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.796, + 0.469, + 0.901 + ], + "angle": 0, + "content": "As we can see, segment-wise masking strategy significantly outperforms token-wise masking strategy under different masking ratios. As compared to token-wise strategy, segment-wise strategy can better avoid the leakage of information caused by overlapped point patches, which facilitates the network to better exploit local structures in a point cloud video. Moreover, similarity-based masks in" + }, + { + "type": "table_caption", + "bbox": [ + 0.542, + 0.24, + 0.848, + 0.254 + ], + "angle": 0, + "content": "Table 7. Ablation studies on hard negative samples." + }, + { + "type": "table", + "bbox": [ + 0.501, + 0.255, + 0.895, + 0.326 + ], + "angle": 0, + "content": "
Hard SampleStrategyAccuracy (%)
C1×-90.52
C2✓Random91.29
C3 (Ours)✓Similarity-based91.92
" + }, + { + "type": "table_caption", + "bbox": [ + 0.502, + 0.328, + 0.892, + 0.342 + ], + "angle": 0, + "content": "Table 8. Ablation studies on the spatio-temporal matching module." + }, + { + "type": "table", + "bbox": [ + 0.502, + 0.344, + 0.895, + 0.435 + ], + "angle": 0, + "content": "
ArchitectureMatching ModuleAccuracy (%)
D1Local×86.20
D2Local✓89.22
D3Local & Global×90.24
D4 (Ours)Local & Global✓91.92
" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.462, + 0.892, + 0.522 + ], + "angle": 0, + "content": "troduce notable performance gains on segment-wise strategy, with accuracy being improved from \\(90.81\\% / 88.15\\%\\) to \\(91.92\\% / 90.24\\%\\). This demonstrates the effectiveness of our hard masked samples." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.523, + 0.892, + 0.674 + ], + "angle": 0, + "content": "We further visualize the points corresponding to dominant tokens with high similarity to the global token in Fig. 4. As we can see, tokens corresponding to moving body parts (e.g., arms in Fig. 4(c)) are highlighted, which is consistent with our intuition. This demonstrates the feasibility of our mutual similarity based augmentation to synthesize reasonable hard samples. With these discriminative regions being masked, the encoder is encouraged to leverage more context for mask prediction, with representations of higher quality being learned." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.674, + 0.892, + 0.78 + ], + "angle": 0, + "content": "Hard Negative samples. To demonstrate the effectiveness of hard negative samples in the global branch of our PointCMP, model C1 is introduced by excluding hard samples during training. That is, only samples in other videos are employed as negatives. Furthermore, we conduct experiments to study different channel erasing strategies. Quantitative results are presented in Table 7." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.781, + 0.892, + 0.901 + ], + "angle": 0, + "content": "It can be observed that model C1 suffers an accuracy drop of \\(1.40\\%\\) as compared to C3 when hard negative samples are excluded. Using random channel erasing to generate hard negative samples, model C2 improves C1 with accuracy being increased from \\(90.52\\%\\) to \\(91.29\\%\\). With our mutual similarity based augmentation module, hard negative samples of higher quality can be synthesized such that better performance can be achieved. This validates the" + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1218" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.092, + 0.089, + 0.35, + 0.196 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.352, + 0.089, + 0.608, + 0.196 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.61, + 0.089, + 0.868, + 0.196 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.199, + 0.89, + 0.227 + ], + "angle": 0, + "content": "Figure 5. Visualization of cosine similarity histograms between the representations of query samples and their paired (a) positive samples, (b) negative samples, and (c) hard negative samples generated by channel erasing." + }, + { + "type": "image", + "bbox": [ + 0.095, + 0.236, + 0.268, + 0.368 + ], + "angle": 0, + "content": null + }, + { + "type": "image", + "bbox": [ + 0.284, + 0.236, + 0.455, + 0.367 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.37, + 0.47, + 0.412 + ], + "angle": 0, + "content": "Figure 6. The t-SNE visualization of representation distributions on MSRAction-3D (a) after pre-training only with global contrastive learning and (b) after pre-training using our PointCMP." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.43, + 0.469, + 0.46 + ], + "angle": 0, + "content": "effectiveness of the hard negatives generated by principal channel erasing." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.462, + 0.47, + 0.643 + ], + "angle": 0, + "content": "Following [18], we visualize cosine similarity of representations learned from different sample pairs in Fig. 5 to study the importance of our hard negative samples. A model pre-trained on MSRAcH-3D without using hard negatives is utilized for analyses. As shown in Fig. 5(a), the similarities of positive pairs are close to 1 with an average value of 0.875. On the contrary, negative pairs are gathered around 0 with an average value of 0.013. For our hard negatives, their average similarity score is increased to 0.315, which means these samples remain difficult for the pre-trained encoder if they are not included for training. This further shows the necessity of our hard negatives." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.645, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Spatio-temporal Matching Module. In the local branch of our PointCMP, a spatio-temporal matching module is adopted to conduct local contrastive learning. To study its effectiveness, we first developed model D2 with only the local branch. Then, we introduced model D1 and D3 by removing this matching module from D2 and D4, respectively. Quantitative results are presented in Table 8. As we can see, the spatio-temporal matching module facilitates D4 to produce an accuracy improvement of \\(1.68\\%\\) and introduces a more significant improvement of \\(3.02\\%\\) to D2. We further visualize the evolution of the local contrastive loss (i.e., \\(\\mathcal{L}_{NCE}^{local}\\) in Eq. 6) in Fig. 7. Without the spatiotemporal matching module, the loss decreases rapidly to near 0 and the networks cannot be further optimized. This is because the leakage of location information is leveraged by the network as shortcuts without capturing geometric information. In contrast, our matching module alleviates po" + }, + { + "type": "image", + "bbox": [ + 0.514, + 0.237, + 0.88, + 0.342 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.344, + 0.89, + 0.371 + ], + "angle": 0, + "content": "Figure 7. Evolution of local contrastive learning loss during pretraining on MSRACTION-3D." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.387, + 0.893, + 0.432 + ], + "angle": 0, + "content": "sitional information leakage and increases the hardness of learning to help the network ultimately achieve higher accuracy (Table 8)." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.433, + 0.892, + 0.6 + ], + "angle": 0, + "content": "Representation Visualization. We further visualize the feature distributions using t-SNE to demonstrate the effectiveness of our PointCMP. With only global branch as many previous methods do, the learned representations have blurred boundaries between different categories with limited discriminative capability, as shown in Fig. 6(a). In contrast, the representations extracted using our PointCMP can better exploit both global and local information with clearer boundaries between different categories, as shown in Fig. 6(b). This clearly demonstrates the high discrimination of the representations learned by our method." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.617, + 0.619, + 0.632 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.643, + 0.892, + 0.809 + ], + "angle": 0, + "content": "In this paper, we develop a self-supervised learning framework termed PointCMP for point cloud videos. Our PointCMP unifies the complementary advantages of contrastive learning and mask prediction paradigms to simultaneously learn both global and local spatio-temporal features at different granularities. To promote the training of PointCMP, we propose a mutual similarity based augmentation module to generate hard masked and negative samples at the feature level. Experiments on benchmark datasets show that our PointCMP achieves state-of-the-art performance on both action and gesture recognition tasks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.811, + 0.892, + 0.9 + ], + "angle": 0, + "content": "Acknowledgments. This work was partially supported by the National Natural Science Foundation of China (No. U20A20185, 61972435), the Guangdong Basic and Applied Basic Research Foundation (2022B1515020103), and Shanghai Science and Technology Innovation Action Plan (21DZ203700)." + }, + { + "type": "page_number", + "bbox": [ + 0.484, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "1219" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.174, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.117, + 0.47, + 0.185 + ], + "angle": 0, + "content": "[1] Mohamed Afham, Isuru Dissanayake, Dinithi Dissanayake, Amaya Dharmasiri, Kanchana Thilakarathna, and Ranga Rodrigo. CrossPoint: Self-supervised cross-modal contrastive learning for 3D point cloud understanding. 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In this paper, we propose a contrastive mask prediction (PointCMP) framework for self-supervised learning on point cloud videos. Specifically, our PointCMP employs a two-branch structure to achieve simultaneous learning of both local and global spatio-temporal information. On top of this two-branch structure, a mutual similarity based augmentation module is developed to synthesize hard samples at the feature level. By masking dominant tokens and erasing principal channels, we generate hard samples to facilitate learning representations with better discrimination and generalization performance. Extensive experiments show that our PointCMP achieves the state-of-the-art performance on benchmark datasets and outperforms existing full-supervised counterparts. Transfer learning results demonstrate the superiority of the learned representations across different datasets and tasks. + +# 1. Introduction + +Recently, LiDARs have become increasingly popular in numerous real-world applications to perceive 3D environments, such as autonomous vehicles and robots. Point clouds acquired by LiDARs can provide rich geometric information and facilitate the machine to achieve 3D perception. Early works focus on parsing the real world from static point clouds [9,24,64], while recent researches pay more attention to understanding point cloud videos [14, 16, 54, 55]. Since annotating point clouds is highly time and labor consuming [1, 57], learning from point cloud videos in a self-supervised manner draws increasing interest. Although contrastive learning and mask prediction paradigms + +![](images/110f7ccbc013780ff7202a4951da185db58f4766a3f3c3b77d684b80ca071445.jpg) +(a) +Figure 1. A comparison between (a) contrastive learning paradigm, (b) mask prediction paradigm, and (c) our method. + +![](images/ae0773b50a0872e7e86eb12fd1a89c862133af778a76877a2056c7b7658e4dc8.jpg) +(b) + +![](images/441ea40182b885eeaf9433c13e136dd1c2062d2fecc43d7dee1ea51f619c6330.jpg) +(c) + +[6, 19, 21, 22, 58, 63] have shown the effectiveness of self-supervised learning on images or static point clouds, these methods cannot be directly extended to point cloud videos due to the following three challenges: + +(i) Multiple-Granularity Information Matters. The contrastive learning paradigm [3, 4, 6, 19, 22, 63] usually focuses on extracting global semantic information based on instance-level augmentations. In contrast, the mask prediction paradigm [2, 12, 21, 23, 58] pays more attention to modeling local structures while ignoring global semantics. However, since fine-grained understanding of point cloud videos requires not only local spatio-temporal features but also global dynamics [16, 55], existing paradigms cannot be directly adopted. +(ii) Sample Generation. The contrastive learning paradigm is conducted by pulling positive samples while pushing negative ones [3,6,8,19,22,51,63], and the mask prediction paradigm learns representations by modeling the visible parts to infer the masked ones [2,21,39,49,58,62]. + +Both paradigms rely heavily on the augmented samples at the input level. Further, as demonstrated in several works [18, 25, 26, 42], self-supervised learning can significantly benefit from proper hard samples. However, the spatial disorder, temporal misalignment, and uneven information density distribution impose huge challenges on hard sample generation for point cloud videos at the input level. + +(iii) Leakage of Location Information. The mask prediction paradigm usually learns to reconstruct masked raw signals by modeling visible ones [2, 21, 39, 49, 58, 62]. For images, the contents are decoupled from the spatial position such that positional encoding is provided as cues to predict masked regions. However, for point clouds with only $xyz$ -coordinates, positional encoding may be used as shortcuts to infer the masked points without capturing geometric information [30, 39]. + +In this paper, we propose a contrastive mask prediction framework for self-supervised learning on point cloud videos, termed as PointCMP. To address challenge (i), our PointCMP integrates the learning of both local and global spatio-temporal features into a unified two-branch structure, and simultaneously conducts self-supervised learning at different granularities (Fig. 1(c)). For challenge (ii), we introduce a mutual similarity based augmentation module to generate hard masked samples and negative samples at the feature level. To handle challenge (iii), instead of directly regressing the coordinates of masked points, token-level contrastive learning is conducted between the predicted tokens and their target embeddings to mitigate information leakage. + +Our contributions are summarized as follows: + +- We develop a unified self-supervised learning framework for point cloud videos, namely PointCMP. Our PointCMP integrates the learning of multiple-granularity spatio-temporal features into a unified framework using parallel local and global branches. +- We propose a mutual similarity based augmentation module to generate hard masked samples and negative samples by masking dominant tokens and principal channels. These feature-level augmented samples facilitate better exploitation of local and global information in a point cloud video. +- Extensive experiments and ablation studies on several benchmark datasets demonstrate the efficacy of our PointCMP on point cloud video understanding. + +# 2. Related Work + +In this section, we first briefly review two mainstream self-supervised learning frameworks. Then, we present recent advances for point cloud video understanding. + +# 2.1. Contrastive Learning + +Contrastive learning has greatly promoted the development of self-supervised learning [3, 4, 6-8, 19, 22, 52, 63]. Usually, semantically consistent sample pairs are separately encoded by an asymmetric siamese network, and then contrastive loss aligns them to facilitate the encoder to learn discriminative representations [45, 50, 51]. For contrastive learning on images, data augmentation has been widely investigated to generate positive and negative samples to improve the discriminability of representations [6, 18, 32, 40]. + +Recently, contrastive learning has also been studied on static point clouds. Specifically, Xie et al. [57] used random geometric transformations to generate two views of a point cloud and associated matched point pairs in these two views using contrastive loss. Zhang et al. [66] constructed two augmented versions of a point cloud and used their global features to setup an instance discrimination task for pre-training. + +# 2.2. Mask Prediction + +Mask prediction has demonstrated its effectiveness in numerous computer vision tasks and draws increasing interest [2, 12, 21, 23, 49, 58]. Bao et al. [2] proposed a BERT-style framework [27] to predict token identities of masked patches based on visible ones. Then, Zhou et al. [68] developed an online tokenizer for better image BERT pretraining. Later, Feichtenhofer et al. [17] and Tong et al. [46] introduced mask prediction to videos and obtained representations rich in local details by inferring masked spatiotemporal tubes. + +Recently, several efforts have been made to extend the mask prediction paradigm to point clouds. Specifically, Yu et al. [62] proposed PointBERT and introduced a masked point modeling task for point cloud pre-training. Pang et al. [39] proposed Point-MAE to reconstruct masked point coordinates using high-level latent features learned from unmasked ones. Liu et al. [30] proposed to use binary point classification as a pretext task for point cloud masked autoencoding. + +Most existing contrastive learning and mask prediction methods rely on input-level augmentation to conduct self-supervised learning on static point clouds. Nevertheless, it is intractable to directly extend these methods to point cloud videos as more complicated augmentation operations are required to cover the additional temporal dimension. To remedy this, we propose to synthesize samples at the feature level based on mutual similarities, which enables reasonable sample generation without considering the unstructured data formats of point cloud videos. + +# 2.3. Point Cloud Video Understanding + +Spatial disorder and temporal misalignment make point cloud videos more challenging to be parsed using a neu + +![](images/2756f2585a408c550d91cfb7ba2dd4c3190b925cce9a04f64a7f3b8319415c3d.jpg) +Figure 2. An overview of our PointCMP. + +ral network than structured data like images. To leverage the advanced techniques developed for structured data, previous methods transform point clouds into a sequence of bird's eye views [33], voxels [10, 61], and pillar grids [60]. However, these transformations inevitably lead to the loss of geometric details. Recently, more attention has been paid to learning directly on raw points using attention-based models [13, 14, 54, 55], convolution-based models [15, 16, 31], and hand-crafted temporal descriptors [53, 67]. Specifically, Fan et al. [15] proposed a spatio-temporal decoupled encoder, which alternately performs spatial and temporal convolution to model raw point sequences hierarchically. Then, they further developed P4Transformer [13] that utilizes point spatio-temporal tubes to aggregate local neighborhoods into tokens. + +Despite the huge success of self-supervised learning methods in video understanding [5, 20, 29, 38, 41, 44, 48, 56, 65], self-supervised point cloud video understanding is still under-investigated. Recently, Wang et al. [47] designed a pretext task, namely recurrent order prediction (ROP), to predict the temporal order of shuffled point cloud segments for self-supervised learning. However, this method can only capture clip-level temporal structures and cannot exploit finer spatio-temporal details. To parse a point cloud video, it is important for a self-supervised method to capture both spatio-temporal local structures and global semantics. To this end, we develop a unified PointCMP framework that can enable networks to simultaneously learn information with different granularities. + +# 3. Method + +The architecture of our PointCMP is illustrated in Fig. 2. Given a point cloud video, it is first uniformly divided into $L$ segments. Then, these segments are fed to an encoder to produce tokens $Z \in \mathbb{R}^{L \times N \times C}$ by aggregating local spatiotemporal information, where $N$ means the token number + +aggregated from each segment and $C$ is the number of channels. Meanwhile, a global token $Z_{global} \in \mathbb{R}^{C}$ with global semantics is also obtained following [15]. Next, $Z_{global}$ and $Z$ are passed to a mutual similarity based augmentation module for online sample generation. Afterwards, a local contrastive learning branch and a global contrastive learning branch are employed to capture multi-granularity information. + +# 3.1. Mutual Similarity based Augmentation + +Hard samples have been demonstrated to be critical to the performance of self-supervised learning [18, 26, 42]. However, it is challenging to generate hard samples for orderless and unstructured point cloud videos at the input level. To address this issue, we introduce a mutual similarity based augmentation module to synthesize hard samples at the feature level. + +Hard Masked Samples. Our intuition is that reconstruction is easier when tokens sharing higher similarities with the global token are visible. Therefore, we are motivated to mask these tokens to synthesize hard masked samples. Specifically, the similarity $s^i$ between the $i$ -th token $z^i$ and the global token $Z_{global}$ is calculated as: + +$$ +\boldsymbol {s} ^ {i} = \frac {\boldsymbol {z} ^ {i}}{\| \boldsymbol {z} ^ {i} \| _ {2}} \cdot \frac {\boldsymbol {Z} _ {\text {g l o b a l}}}{\| \boldsymbol {Z} _ {\text {g l o b a l}} \| _ {2}}. \tag {1} +$$ + +Then, the top $40\%$ tokens with the highest similarities are selected as dominant ones. Note that, point patches corresponding to adjacent tokens usually share overlapped regions [62]. That is, token-level masking may introduce shortcuts for mask prediction. To remedy this, segment-level masking is adopted as different segments are isolated. Specifically, $L_{m}$ segments with the most dominant tokens are selected with all tokens $(\mathbb{R}^{L_m\times N\times C})$ being masked. By masking these tokens that share high similarity with the global token, the difficulty of mask prediction is largely in + +creased. It is demonstrated in Sec. 4.6 that our hard masked samples can facilitate the encoder to achieve much higher accuracy. + +Hard Negative Samples. Our major motivation is that different channels contain information of various importance, and the channels with higher correlation with the global token are more discriminative. Consequently, we synthesize hard negative samples by erasing these channels. Specifically, the correlation of the $c$ -th channel in the $i$ -th token $s_c^i$ is calculated as: + +$$ +\boldsymbol {s} _ {c} ^ {i} = \frac {\boldsymbol {z} _ {c} ^ {i}}{\| \boldsymbol {z} ^ {i} \| _ {2}} \cdot \frac {\boldsymbol {z} _ {c} ^ {\text {g l o b a l}}}{\| \boldsymbol {Z} _ {\text {g l o b a l}} \| _ {2}}, \tag {2} +$$ + +where $\pmb{z}_c^{global}$ is the $c$ -th channel of the global token. Then, we rank $\pmb{s}_c^i$ to obtain the order of each channel $\pmb{o}_c^i$ , and sum up the resultant ranks across all tokens: + +$$ +\boldsymbol {A} _ {c} = \sum_ {i = 1} ^ {L \times N} \boldsymbol {o} _ {c} ^ {i}, \tag {3} +$$ + +Next, the top $20\%$ channels are selected as principal channels and erased to produce hard negative samples. + +# 3.2. Local Contrastive Learning Branch + +In the local branch, we first generate positional embedding for each token by feeding its spatio-temporal coordinate $(x,y,z,t)$ to a linear layer. Then, these positional embeddings are summed with their tokens and fed to a regressor to predict masked tokens using the context and position cues. Next, the predicted tokens $Z_{pre} \in \mathbb{R}^{L_m \times N \times C}$ are passed to a spatio-temporal matching module, as shown in Fig 3. Specifically, $Z_{pre}$ is pooled to obtain a global representation $\mathbb{R}^{L_m \times C}$ , which is then added to $Z_{pre}$ . Afterwards, the resultant token is fed into a decoder to predict their position $P_{pre} \in \mathbb{R}^{L_m \times N \times 3}$ . Here, a three-layer Transformer [13] is adopted as the regressor and FoldingNet [59] is used as the decoder. + +As discussed in Sec. 1, the positional embeddings may lead to leakage of location information when inferring the coordinates for masked points. To remedy this, we adopt a contrastive loss to associate the representations of predicted tokens $Z_{pre}$ and corresponding groundtruth tokens $Z_{gt}$ learned by the encoder. Specifically, the tokens located at $P_{gt}$ are obtained through trilinear interpolation by querying $Z_{pre}$ located at $P_{pre}$ , resulting in $\hat{Z}_{pre}$ . For the $i$ -th token $z_i \in \hat{Z}_{pre}$ , the corresponding token in $Z_{gt}$ is adopted as the positive sample $z_+$ . Meanwhile, other tokens are regarded as negative samples. This avoids directly using the token position correspondence to construct sample pairs. The InfoNCE loss [37] is used for training: + +$$ +\mathcal {L} _ {\boldsymbol {z} _ {i}} = - \log \frac {\exp \left(\boldsymbol {z} _ {i} ^ {T} \boldsymbol {z} _ {+} / \tau\right)}{\exp \left(\boldsymbol {z} _ {i} ^ {T} \boldsymbol {z} _ {+} / \tau\right) + \sum_ {\boldsymbol {z} _ {j} \in \Phi} \exp \left(\boldsymbol {z} _ {i} ^ {T} \boldsymbol {z} _ {j} / \tau\right)}, \tag {4} +$$ + +Figure 3. Network Architecture of our spatio-temporal matching module. +![](images/d1f3ad40f8bea5b797bf8266ebcdd0fbe6a0b74463f43e16d7fd80f51d5cd812.jpg) +GT Position $\pmb{P}_{gt}$ Predicted Position $\pmb{P}_{pre}$ GT Token $\pmb{Z}_{gt}$ Interpolated Token $\widehat{\mathbf{Z}}_{pre}$ + +where $\tau$ is a temperature parameter and $\Phi$ is a negative sample set. Through token-level contrastive learning, the encoder can alleviate the shortcuts of positional encoding to capture fine-grained local information. + +# 3.3. Global Contrastive Learning Branch + +In the global branch, we focus on learning discriminative representations at the video level. We take the global token $Z_{global}$ as the query $v_{i}$ , and the resultant tokens produced by the regressor are pooled to obtain the positive sample $v_{+}$ , as shown in Fig. 2. Meanwhile, the hard negative sample $v_{-}$ in addition with samples from other videos in batch $B$ are passed to a max-pooling layer, resulting in negative samples. Then, all samples are projected into the latent space and the InfoNCE loss [37] is adopted for training: + +$$ +\mathcal {L} _ {\boldsymbol {v} _ {i}} = - \log \frac {\exp \left(\boldsymbol {v} _ {i} ^ {T} \boldsymbol {v} _ {+} / \tau\right)}{\exp \left(\boldsymbol {v} _ {i} ^ {T} \boldsymbol {v} _ {-} / \tau\right) + \sum_ {\boldsymbol {v} _ {j} \in \{\mathcal {B} \cup \boldsymbol {v} _ {+} \}} ^ {i \neq j} \exp \left(\boldsymbol {v} _ {i} ^ {T} \boldsymbol {v} _ {j} / \tau\right)}. \tag {5} +$$ + +Overall, the total loss of our PointCMP is defined as: + +$$ +\mathcal {L} _ {\text {t o t a l}} = \mathcal {L} _ {N C E} ^ {\text {l o c a l}} + \mathcal {L} _ {N C E} ^ {\text {g l o b a l}}, \tag {6} +$$ + +where $\mathcal{L}_{NCE}^{local}$ refers to the InfoNCE loss in the local branch (Eq. 4), and $\mathcal{L}_{NCE}^{global}$ refers to the InfoNCE loss in the global branch (Eq. 5). With both loss terms, our PointCMP can simultaneously learn both local and global information. + +# 4. Experiments + +In this section, we first present the datasets and implementation details used in the experiments. Then, we compare our PointCMP to previous methods under four + +Table 1. Action recognition accuracy (%) on MSRAction-3D. + +
Methods#Frames
48121624
Supervised LearningMeteorNet [31]78.1181.1486.5388.2188.50
Kinet [67]79.8083.8488.5391.9293.27
PST2 [54]81.1486.5388.5589.22-
PPTr [55]80.9784.0289.8990.3192.33
P4Transformer [13]80.1383.1787.5489.5690.94
PST-Transformer [14]81.1483.9788.1591.9893.73
PSTNet [15]81.1483.5087.8889.9091.20
PSTNet++ [16]81.5383.5088.1590.2492.68
End-to-end Fine-tuningPSTNet + PointCMP84.0289.5691.5892.2693.27
Linear ProbingPSTNet + PointCMP78.1188.5590.2491.9292.93
+ +widely used protocols, including end-to-end fine-tuning, linear probing, semi-supervised learning, and transfer learning. Finally, we conduct ablation studies to demonstrate the effectiveness of our method. + +# 4.1. Datasets and Implementation Details + +Datasets. We conduct experiments on 3D action recognition and 3D gesture recognition tasks. Four benchmark datasets are employed, including NTU-RGBD [43], MSRAcTION-3D [28], NvGesture [36], and SHREC'17 [11]. + +- NTU-RGBD. The NTU-RGBD dataset consists of 56,880 videos with 60 action categories performed by 40 subjects. Following the cross-subject setting of [43], this dataset is split into 40,320 training videos and 16,560 test videos. +- MSRAction-3D. The MSRAction-3D dataset contains 567 videos with $23\mathrm{k}$ frames. It consists of 20 fine-grained action categories performed by 10 subjects. Following [15], this dataset is split into 270 training videos and 297 test videos. +- NvGesture. The NvGesture dataset is comprised of 1532 videos with 25 gesture classes. Following [35], this dataset is split into 1050 training videos and 482 test videos. +- SHREC'17. The SHREC'17 dataset consists of 2800 videos in 28 gestures. Following [11], 1960 videos are used as the training set and 840 videos are adopted as the test data. + +Pre-training Details. During pre-training, 16 frames were sampled as a clip from each point cloud video, with 1024 points being selected for each frame. The frame sampling stride was set to 2 and 1 on NTU-RGBD and MSRACTION-3D, respectively. Then, we divided each clip into 4 segments and random scaling was utilized for data augmentation. Our model was pre-trained for 200 epochs with a + +batch size of 80, and linear warmup was utilized for the first 5 epochs. The initial learning rate was set to 0.0003 with a cosine decay strategy. The spatial search radius was initially set to 0.5/0.1 on NTU-RGBD/MSRAction-3D and the number of neighbors for the ball query was set to 9. The temperature parameter $\tau$ was set to 0.01/0.1 in the local/global InfoNCE loss term. + +# 4.2. End-to-end Fine-tuning + +We first evaluate our representations by fine-tuning the pre-trained encoder with a linear classifier in a supervised manner. The MSRACTION-3D dataset was used for both pretraining and fine-tuning. During fine-tuning, 2048 points were selected for each frame and the pre-trained model was trained for 35 epochs with a batch size of 24. The initial learning rate was set to 0.015 with a cosine decay strategy. Following [15], the initial spatial search radius was set to 0.5 and the number of neighbors for the ball query was set to 9. Quantitative results are presented in Table 1. + +As we can see, our PointCMP introduces significant accuracy improvements over the baseline trained in a fully supervised manner. Especially, the accuracy achieved using 8/12 frames is improved from $83.50\% / 87.88\%$ to $89.56\% / 91.58\%$ . This shows that our PointCMP can learn beneficial knowledge from point cloud videos in a self-supervised manner, which contributes to higher accuracy after fine-tuning. + +# 4.3. Linear Probing + +We then conduct experiments to validate the effectiveness of our PointCMP via linear probing. The MSRAction3D dataset was used for both pre-training and linear probing. Specifically, the pre-trained encoder is frozen and an additional linear classifier is added for supervised training. The experimental settings are the same as Sec. 4.2. + +From Table 1, we can see that the pre-trained encoder using PointCMP outperforms the fully supervised baseline + +Table 2. Action recognition accuracy on NTU-RGBD under cross-subject setting. + +
MethodsAccuracy (%)
Kinet [67]92.3
P4Transformer [13]90.2
PST-Transformer [14]91.0
PSTNet [15]90.5
PSTNet++ [16]91.4
PSTNet+PointCMP (50% Semi-supervised)88.5
+ +Table 3. Action recognition accuracy (\%) of transfer learning on MSRAcH-3D. Accuracy improvements against the supervised baseline are shown in subscript. + +
MethodsInput#Frames
816
4D MinkNet [10]+ROP [47]Point+RGB86.31-
MeteorNet [31]+ROP [47]Point+RGB85.40+4.26-
PSTNet + PointCMPPoint88.53+5.0391.58+1.68
+ +even under the linear probing setting. Our method surpasses the baseline under most frame settings with notable margins (e.g., $88.55\% / 90.24\%$ vs. $83.50\% / 87.88\%$ under 8/12 frames). This clearly demonstrates the high quality of the representations learned by PointCMP. + +# 4.4. Semi-supervised Learning + +We also conduct experiments to evaluate our PointCMP under the setting of semi-supervised learning. The cross-subject training set of NTU-RGBD was used for pretraining. Specifically, we used only $50\%$ training set of NTU-RGBD to fine-tune the pre-trained encoder in a supervised manner. Following [15], the initial spatial search radius was set to 0.1, the number of neighbors for the ball query was set to 9, and 2048 points were samples for each frame. The model was fine-tuned for 50 epochs with a batch size of 24. The initial learning rate was set to 0.015 with a cosine decay strategy. + +Table 2 compares the quantitative results produced by our PointCMP and previous fully supervised approaches. Averaged accuracy over 3 experiments is reported for our method. It can be observed that our PointCMP achieves comparable performance to the fully supervised baseline even with only $50\%$ data (88.5% vs. $90.5\%$ ). This further demonstrates the superiority of the representations learned by our PointCMP. + +# 4.5. Transfer Learning + +To evaluate the generalization performance of our PointCMP, we conduct experiments by transferring pretrained encoder to other datasets or tasks. Specifically, the encoder was first pre-trained on the cross-subject training set of NTU-RGBD, and then fine-tuned with an additional + +Table 4. Gesture recognition accuracy (\%) of transfer learning on NvGesture (NvG) and SHREC'17 (SHR). + +
MethodsNvGSHR
FlickerNet [34]86.3-
PLSTM-base [35]85.987.6
PLSTM-early [35]87.993.5
PLSTM-PSS [35]87.393.1
PLSTM-middle [35]86.994.7
PLSTM-late [35]87.593.5
Kinet [67]89.195.2
PSTNet (35 Epochs) [15]78.987.0
PSTNet (100 Epochs) [15]88.492.1
PSTNet + PointCMP (35 Epochs)84.090.8
PSTNet + PointCMP (100 Epochs)89.293.3
+ +MLP head on MSRAction-3D, NvGesture, and SHREC'17. + +Transfer to MSRAction-3D. We first fine-tuned the pretrained encoder on MSRAction-3D following the experimental settings in Sec. 4.2. We compare our PointCMP with ROP [47] in Table 3. Note that, since the official code for ROP is unavailable, we report its performance on 4D MinkNet [10] and MeteorNet [31] for comparison. Although PSTNet uses only points as input, our PointCMP facilitates this baseline to surpass ROP by over $2\%$ accuracy. In addition, our PointCMP introduces more significant accuracy improvements as compared to ROP (5.03% vs. 4.26%). + +Transfer to NvGesture and SHREC'17. The encoder was further transferred from action recognition to gesture recognition through fine-tuning on NvGesture and SHREC'17. Specifically, the pre-trained model was finetuned for 100 epochs with a batch size of 16. The initial learning rate was set to 0.01 with a cosine decay strategy. During fine-tuning, 32 frames were utilized with 512/256 points sampled for each frame on NvGesture/SHREC'17. We compare our fine-tuned models to previous supervised state-of-the-art methods in Table 4. As we can see, after fine-tuning for 100 epochs, our PointCMP facilitates PST-Net to produce very competitive accuracy. In addition, our PointCMP also allows for faster convergence such that more significant improvements are achieved after fine-tuning for only 35 epochs (e.g., $78.9\%$ vs. $84.0\%$ on NvGesture). This also shows the superior generalization capability cross different tasks of the representations learned by our PointCMP. + +# 4.6. Ablation Studies + +Architecture Design. Our PointCMP employs a two-branch structure to simultaneously extract both local and global information, and adopts the mutual similarity based augmentation module to generate hard samples. To demonstrate the effectiveness of these architecture designs, we developed models A1 and A2 with only local and global + +![](images/0570ce17f6af63f1c78a26b4d8593d7b1dd423d13957cca47c49889bebb0d1f3.jpg) +Figure 4. Visualization of hard masked samples. Points corresponding to dominant tokens are marked in green. + +![](images/54ec86c834c75502938002fb1af5dac48a64e6bb39e4642c88a94e2f82ed3be3.jpg) + +![](images/1a13605055ab2d62ccb1f8640ea1d33c87061a0391c44c9fc6df1f020252dc8c.jpg) + +Table 5. Ablation studies on architecture designs. + +
Local BranchGlobal BranchSimilarity-based AugmentationAccuracy (%)
A1✓89.22
A2✓49.49
A3✓✓89.76
A4 (Ours)✓✓✓91.92
+ +Table 6. Ablation studies on hard masked samples. + +
GranularityMaskMasking Ratio
25%50%75%90%
B1TokenRandom71.7271.7276.7778.11
B2TokenSimilarity-based70.0381.8284.1888.55
B3SegmentRandom90.8188.1579.80-
B4 (Ours)SegmentSimilarity-based91.9290.2486.53-
+ +branch, respectively. Then, model A3 is introduced by removing the mutual similarity based augmentation module. Quantitative results are presented in Table 5. + +As we can see, with only local or global branch, the performance of model A1 and A2 are limited (89.22% and 49.49%). This is because, both local and global information contribute to the recognition of point cloud videos. When these two branches are combined, complementary information can be exploited such that better accuracy is achieved by model A3 (89.76%). However, without the mutual similarity based augmentation module, model A3 still suffers an accuracy drop of 2.16% as compared to A4. This further validates the effectiveness of our mutual similarity based augmentation module. + +Hard Masked Samples. The masking strategy contributes to the quality of hard masked samples and plays a critical role in the local branch of our PointCMP. Consequently, we conduct experiments to study different masking strategies and compare their results in Table 6. + +As we can see, segment-wise masking strategy significantly outperforms token-wise masking strategy under different masking ratios. As compared to token-wise strategy, segment-wise strategy can better avoid the leakage of information caused by overlapped point patches, which facilitates the network to better exploit local structures in a point cloud video. Moreover, similarity-based masks in + +Table 7. Ablation studies on hard negative samples. + +
Hard SampleStrategyAccuracy (%)
C1×-90.52
C2✓Random91.29
C3 (Ours)✓Similarity-based91.92
+ +Table 8. Ablation studies on the spatio-temporal matching module. + +
ArchitectureMatching ModuleAccuracy (%)
D1Local×86.20
D2Local✓89.22
D3Local & Global×90.24
D4 (Ours)Local & Global✓91.92
+ +troduce notable performance gains on segment-wise strategy, with accuracy being improved from $90.81\% / 88.15\%$ to $91.92\% / 90.24\%$ . This demonstrates the effectiveness of our hard masked samples. + +We further visualize the points corresponding to dominant tokens with high similarity to the global token in Fig. 4. As we can see, tokens corresponding to moving body parts (e.g., arms in Fig. 4(c)) are highlighted, which is consistent with our intuition. This demonstrates the feasibility of our mutual similarity based augmentation to synthesize reasonable hard samples. With these discriminative regions being masked, the encoder is encouraged to leverage more context for mask prediction, with representations of higher quality being learned. + +Hard Negative samples. To demonstrate the effectiveness of hard negative samples in the global branch of our PointCMP, model C1 is introduced by excluding hard samples during training. That is, only samples in other videos are employed as negatives. Furthermore, we conduct experiments to study different channel erasing strategies. Quantitative results are presented in Table 7. + +It can be observed that model C1 suffers an accuracy drop of $1.40\%$ as compared to C3 when hard negative samples are excluded. Using random channel erasing to generate hard negative samples, model C2 improves C1 with accuracy being increased from $90.52\%$ to $91.29\%$ . With our mutual similarity based augmentation module, hard negative samples of higher quality can be synthesized such that better performance can be achieved. This validates the + +![](images/9feb80888ec22d0dea7b9886c347981d3f25fd87581046ba8a9082c97135a0df.jpg) +Figure 5. Visualization of cosine similarity histograms between the representations of query samples and their paired (a) positive samples, (b) negative samples, and (c) hard negative samples generated by channel erasing. + +![](images/c6140a8b11e98729989afc00852af62d46f17b4c9eaac277b7e3dc1b578af25b.jpg) + +![](images/1e2294709f9118043f6e67581bd4986d144057c0fb20c2c1eed3e17d73b51e5a.jpg) + +![](images/9e0229dfe10589f1c76377ad50236f1c08dc7d00b9f1bf3145834f9b78a2df82.jpg) +Figure 6. The t-SNE visualization of representation distributions on MSRAction-3D (a) after pre-training only with global contrastive learning and (b) after pre-training using our PointCMP. + +![](images/5a5622d60932e66ffa178574db97f8b3d4fdb59745039e5868b32c3e4d4b9c88.jpg) + +effectiveness of the hard negatives generated by principal channel erasing. + +Following [18], we visualize cosine similarity of representations learned from different sample pairs in Fig. 5 to study the importance of our hard negative samples. A model pre-trained on MSRAcH-3D without using hard negatives is utilized for analyses. As shown in Fig. 5(a), the similarities of positive pairs are close to 1 with an average value of 0.875. On the contrary, negative pairs are gathered around 0 with an average value of 0.013. For our hard negatives, their average similarity score is increased to 0.315, which means these samples remain difficult for the pre-trained encoder if they are not included for training. This further shows the necessity of our hard negatives. + +Spatio-temporal Matching Module. In the local branch of our PointCMP, a spatio-temporal matching module is adopted to conduct local contrastive learning. To study its effectiveness, we first developed model D2 with only the local branch. Then, we introduced model D1 and D3 by removing this matching module from D2 and D4, respectively. Quantitative results are presented in Table 8. As we can see, the spatio-temporal matching module facilitates D4 to produce an accuracy improvement of $1.68\%$ and introduces a more significant improvement of $3.02\%$ to D2. We further visualize the evolution of the local contrastive loss (i.e., $\mathcal{L}_{NCE}^{local}$ in Eq. 6) in Fig. 7. Without the spatiotemporal matching module, the loss decreases rapidly to near 0 and the networks cannot be further optimized. This is because the leakage of location information is leveraged by the network as shortcuts without capturing geometric information. In contrast, our matching module alleviates po + +![](images/c6ef755b7fbe84413725c47060b349a25489a6e747c8aa8a0bcaf6e09aa3f335.jpg) +Figure 7. Evolution of local contrastive learning loss during pretraining on MSRACTION-3D. + +sitional information leakage and increases the hardness of learning to help the network ultimately achieve higher accuracy (Table 8). + +Representation Visualization. We further visualize the feature distributions using t-SNE to demonstrate the effectiveness of our PointCMP. With only global branch as many previous methods do, the learned representations have blurred boundaries between different categories with limited discriminative capability, as shown in Fig. 6(a). In contrast, the representations extracted using our PointCMP can better exploit both global and local information with clearer boundaries between different categories, as shown in Fig. 6(b). This clearly demonstrates the high discrimination of the representations learned by our method. + +# 5. Conclusion + +In this paper, we develop a self-supervised learning framework termed PointCMP for point cloud videos. Our PointCMP unifies the complementary advantages of contrastive learning and mask prediction paradigms to simultaneously learn both global and local spatio-temporal features at different granularities. To promote the training of PointCMP, we propose a mutual similarity based augmentation module to generate hard masked and negative samples at the feature level. Experiments on benchmark datasets show that our PointCMP achieves state-of-the-art performance on both action and gesture recognition tasks. + +Acknowledgments. This work was partially supported by the National Natural Science Foundation of China (No. U20A20185, 61972435), the Guangdong Basic and Applied Basic Research Foundation (2022B1515020103), and Shanghai Science and Technology Innovation Action Plan (21DZ203700). + +# References + +[1] Mohamed Afham, Isuru Dissanayake, Dinithi Dissanayake, Amaya Dharmasiri, Kanchana Thilakarathna, and Ranga Rodrigo. CrossPoint: Self-supervised cross-modal contrastive learning for 3D point cloud understanding. In CVPR, 2022. 1 +[2] Hangbo Bao, Li Dong, Songhao Piao, and Furu Wei. BEiT: BERT pre-training of image transformers. 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In this paper, we propose a contrastive mask prediction (PointCMP) framework for self-supervised learning on point cloud videos. Specifically, our PointCMP employs a two-branch structure to achieve simultaneous learning of both local and global spatio-temporal information. On top of this two-branch structure, a mutual similarity based augmentation module is developed to synthesize hard samples at the feature level. By masking dominant tokens and erasing principal channels, we generate hard samples to facilitate learning representations with better discrimination and generalization performance. Extensive experiments show that our PointCMP achieves the state-of-the-art performance on benchmark datasets and outperforms existing full-supervised counterparts. Transfer learning results demonstrate the superiority of the learned representations across different datasets and tasks." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 521, + 128, + 533 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 521, + 128, + 533 + ], + "spans": [ + { + "bbox": [ + 47, + 521, + 128, + 533 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 540, + 287, + 685 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 540, + 287, + 685 + ], + "spans": [ + { + "bbox": [ + 46, + 540, + 287, + 685 + ], + "type": "text", + "content": "Recently, LiDARs have become increasingly popular in numerous real-world applications to perceive 3D environments, such as autonomous vehicles and robots. Point clouds acquired by LiDARs can provide rich geometric information and facilitate the machine to achieve 3D perception. Early works focus on parsing the real world from static point clouds [9,24,64], while recent researches pay more attention to understanding point cloud videos [14, 16, 54, 55]. Since annotating point clouds is highly time and labor consuming [1, 57], learning from point cloud videos in a self-supervised manner draws increasing interest. Although contrastive learning and mask prediction paradigms" + } + ] + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 307, + 244, + 364, + 434 + ], + "blocks": [ + { + "bbox": [ + 307, + 244, + 364, + 434 + ], + "lines": [ + { + "bbox": [ + 307, + 244, + 364, + 434 + ], + "spans": [ + { + "bbox": [ + 307, + 244, + 364, + 434 + ], + "type": "image", + "image_path": "110f7ccbc013780ff7202a4951da185db58f4766a3f3c3b77d684b80ca071445.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 331, + 436, + 342, + 445 + ], + "lines": [ + { + "bbox": [ + 331, + 436, + 342, + 445 + ], + "spans": [ + { + "bbox": [ + 331, + 436, + 342, + 445 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 306, + 447, + 545, + 470 + ], + "lines": [ + { + "bbox": [ + 306, + 447, + 545, + 470 + ], + "spans": [ + { + "bbox": [ + 306, + 447, + 545, + 470 + ], + "type": "text", + "content": "Figure 1. A comparison between (a) contrastive learning paradigm, (b) mask prediction paradigm, and (c) our method." + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 369, + 247, + 425, + 434 + ], + "blocks": [ + { + "bbox": [ + 369, + 247, + 425, + 434 + ], + "lines": [ + { + "bbox": [ + 369, + 247, + 425, + 434 + ], + "spans": [ + { + "bbox": [ + 369, + 247, + 425, + 434 + ], + "type": "image", + "image_path": "ae0773b50a0872e7e86eb12fd1a89c862133af778a76877a2056c7b7658e4dc8.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 392, + 436, + 402, + 445 + ], + "lines": [ + { + "bbox": [ + 392, + 436, + 402, + 445 + ], + "spans": [ + { + "bbox": [ + 392, + 436, + 402, + 445 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 432, + 245, + 545, + 434 + ], + "blocks": [ + { + "bbox": [ + 432, + 245, + 545, + 434 + ], + "lines": [ + { + "bbox": [ + 432, + 245, + 545, + 434 + ], + "spans": [ + { + "bbox": [ + 432, + 245, + 545, + 434 + ], + "type": "image", + "image_path": "441ea40182b885eeaf9433c13e136dd1c2062d2fecc43d7dee1ea51f619c6330.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 484, + 436, + 494, + 445 + ], + "lines": [ + { + "bbox": [ + 484, + 436, + 494, + 445 + ], + "spans": [ + { + "bbox": [ + 484, + 436, + 494, + 445 + ], + "type": "text", + "content": "(c)" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_caption" + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 485, + 545, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 485, + 545, + 533 + ], + "spans": [ + { + "bbox": [ + 304, + 485, + 545, + 533 + ], + "type": "text", + "content": "[6, 19, 21, 22, 58, 63] have shown the effectiveness of self-supervised learning on images or static point clouds, these methods cannot be directly extended to point cloud videos due to the following three challenges:" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 533, + 547, + 714 + ], + "type": "list", + "angle": 0, + "index": 21, + "blocks": [ + { + "bbox": [ + 304, + 533, + 546, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 533, + 546, + 653 + ], + "spans": [ + { + "bbox": [ + 304, + 533, + 546, + 653 + ], + "type": "text", + "content": "(i) Multiple-Granularity Information Matters. The contrastive learning paradigm [3, 4, 6, 19, 22, 63] usually focuses on extracting global semantic information based on instance-level augmentations. In contrast, the mask prediction paradigm [2, 12, 21, 23, 58] pays more attention to modeling local structures while ignoring global semantics. However, since fine-grained understanding of point cloud videos requires not only local spatio-temporal features but also global dynamics [16, 55], existing paradigms cannot be directly adopted." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 547, + 714 + ], + "type": "text", + "content": "(ii) Sample Generation. The contrastive learning paradigm is conducted by pulling positive samples while pushing negative ones [3,6,8,19,22,51,63], and the mask prediction paradigm learns representations by modeling the visible parts to infer the masked ones [2,21,39,49,58,62]." + } + ] + } + ], + "index": 20 + } + ], + "sub_type": "text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 58, + 693, + 174, + 703 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 693, + 174, + 703 + ], + "spans": [ + { + "bbox": [ + 58, + 693, + 174, + 703 + ], + "type": "text", + "content": "*These authors contributed equally." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 59, + 703, + 136, + 712 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 703, + 136, + 712 + ], + "spans": [ + { + "bbox": [ + 59, + 703, + 136, + 712 + ], + "type": "text", + "content": "† Corresponding author." + } + ] + } + ], + "index": 23 + }, + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 315, + 757 + ], + "type": "text", + "content": "1212" + } + ] + } + ], + "index": 25 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 288, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 288, + 156 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 288, + 156 + ], + "type": "text", + "content": "Both paradigms rely heavily on the augmented samples at the input level. Further, as demonstrated in several works [18, 25, 26, 42], self-supervised learning can significantly benefit from proper hard samples. However, the spatial disorder, temporal misalignment, and uneven information density distribution impose huge challenges on hard sample generation for point cloud videos at the input level." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 157, + 287, + 264 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 157, + 287, + 264 + ], + "spans": [ + { + "bbox": [ + 46, + 157, + 287, + 264 + ], + "type": "text", + "content": "(iii) Leakage of Location Information. The mask prediction paradigm usually learns to reconstruct masked raw signals by modeling visible ones [2, 21, 39, 49, 58, 62]. For images, the contents are decoupled from the spatial position such that positional encoding is provided as cues to predict masked regions. However, for point clouds with only " + }, + { + "bbox": [ + 46, + 157, + 287, + 264 + ], + "type": "inline_equation", + "content": "xyz" + }, + { + "bbox": [ + 46, + 157, + 287, + 264 + ], + "type": "text", + "content": "-coordinates, positional encoding may be used as shortcuts to infer the masked points without capturing geometric information [30, 39]." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 265, + 288, + 432 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 265, + 288, + 432 + ], + "spans": [ + { + "bbox": [ + 46, + 265, + 288, + 432 + ], + "type": "text", + "content": "In this paper, we propose a contrastive mask prediction framework for self-supervised learning on point cloud videos, termed as PointCMP. To address challenge (i), our PointCMP integrates the learning of both local and global spatio-temporal features into a unified two-branch structure, and simultaneously conducts self-supervised learning at different granularities (Fig. 1(c)). For challenge (ii), we introduce a mutual similarity based augmentation module to generate hard masked samples and negative samples at the feature level. To handle challenge (iii), instead of directly regressing the coordinates of masked points, token-level contrastive learning is conducted between the predicted tokens and their target embeddings to mitigate information leakage." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 59, + 433, + 244, + 444 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 433, + 244, + 444 + ], + "spans": [ + { + "bbox": [ + 59, + 433, + 244, + 444 + ], + "type": "text", + "content": "Our contributions are summarized as follows:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 59, + 456, + 287, + 643 + ], + "type": "list", + "angle": 0, + "index": 7, + "blocks": [ + { + "bbox": [ + 59, + 456, + 287, + 517 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 456, + 287, + 517 + ], + "spans": [ + { + "bbox": [ + 59, + 456, + 287, + 517 + ], + "type": "text", + "content": "- We develop a unified self-supervised learning framework for point cloud videos, namely PointCMP. Our PointCMP integrates the learning of multiple-granularity spatio-temporal features into a unified framework using parallel local and global branches." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 59, + 526, + 287, + 597 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 526, + 287, + 597 + ], + "spans": [ + { + "bbox": [ + 59, + 526, + 287, + 597 + ], + "type": "text", + "content": "- We propose a mutual similarity based augmentation module to generate hard masked samples and negative samples by masking dominant tokens and principal channels. These feature-level augmented samples facilitate better exploitation of local and global information in a point cloud video." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 59, + 608, + 287, + 643 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 608, + 287, + 643 + ], + "spans": [ + { + "bbox": [ + 59, + 608, + 287, + 643 + ], + "type": "text", + "content": "- Extensive experiments and ablation studies on several benchmark datasets demonstrate the efficacy of our PointCMP on point cloud video understanding." + } + ] + } + ], + "index": 6 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 47, + 657, + 134, + 669 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 657, + 134, + 669 + ], + "spans": [ + { + "bbox": [ + 47, + 657, + 134, + 669 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "type": "text", + "content": "In this section, we first briefly review two mainstream self-supervised learning frameworks. Then, we present recent advances for point cloud video understanding." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 72, + 429, + 85 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 429, + 85 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 429, + 85 + ], + "type": "text", + "content": "2.1. Contrastive Learning" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 90, + 545, + 198 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 90, + 545, + 198 + ], + "spans": [ + { + "bbox": [ + 304, + 90, + 545, + 198 + ], + "type": "text", + "content": "Contrastive learning has greatly promoted the development of self-supervised learning [3, 4, 6-8, 19, 22, 52, 63]. Usually, semantically consistent sample pairs are separately encoded by an asymmetric siamese network, and then contrastive loss aligns them to facilitate the encoder to learn discriminative representations [45, 50, 51]. For contrastive learning on images, data augmentation has been widely investigated to generate positive and negative samples to improve the discriminability of representations [6, 18, 32, 40]." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 198, + 545, + 293 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 198, + 545, + 293 + ], + "spans": [ + { + "bbox": [ + 304, + 198, + 545, + 293 + ], + "type": "text", + "content": "Recently, contrastive learning has also been studied on static point clouds. Specifically, Xie et al. [57] used random geometric transformations to generate two views of a point cloud and associated matched point pairs in these two views using contrastive loss. Zhang et al. [66] constructed two augmented versions of a point cloud and used their global features to setup an instance discrimination task for pre-training." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 300, + 406, + 312 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 300, + 406, + 312 + ], + "spans": [ + { + "bbox": [ + 306, + 300, + 406, + 312 + ], + "type": "text", + "content": "2.2. Mask Prediction" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 318, + 545, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 318, + 545, + 437 + ], + "spans": [ + { + "bbox": [ + 304, + 318, + 545, + 437 + ], + "type": "text", + "content": "Mask prediction has demonstrated its effectiveness in numerous computer vision tasks and draws increasing interest [2, 12, 21, 23, 49, 58]. Bao et al. [2] proposed a BERT-style framework [27] to predict token identities of masked patches based on visible ones. Then, Zhou et al. [68] developed an online tokenizer for better image BERT pretraining. Later, Feichtenhofer et al. [17] and Tong et al. [46] introduced mask prediction to videos and obtained representations rich in local details by inferring masked spatiotemporal tubes." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 437, + 545, + 544 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 437, + 545, + 544 + ], + "spans": [ + { + "bbox": [ + 304, + 437, + 545, + 544 + ], + "type": "text", + "content": "Recently, several efforts have been made to extend the mask prediction paradigm to point clouds. Specifically, Yu et al. [62] proposed PointBERT and introduced a masked point modeling task for point cloud pre-training. Pang et al. [39] proposed Point-MAE to reconstruct masked point coordinates using high-level latent features learned from unmasked ones. Liu et al. [30] proposed to use binary point classification as a pretext task for point cloud masked autoencoding." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 545, + 545, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 545, + 545, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 545, + 545, + 665 + ], + "type": "text", + "content": "Most existing contrastive learning and mask prediction methods rely on input-level augmentation to conduct self-supervised learning on static point clouds. Nevertheless, it is intractable to directly extend these methods to point cloud videos as more complicated augmentation operations are required to cover the additional temporal dimension. To remedy this, we propose to synthesize samples at the feature level based on mutual similarities, which enables reasonable sample generation without considering the unstructured data formats of point cloud videos." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 306, + 671, + 487, + 684 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 671, + 487, + 684 + ], + "spans": [ + { + "bbox": [ + 306, + 671, + 487, + 684 + ], + "type": "text", + "content": "2.3. Point Cloud Video Understanding" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "Spatial disorder and temporal misalignment make point cloud videos more challenging to be parsed using a neu" + } + ] + } + ], + "index": 18 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1213" + } + ] + } + ], + "index": 19 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 47, + 70, + 544, + 247 + ], + "blocks": [ + { + "bbox": [ + 47, + 70, + 544, + 247 + ], + "lines": [ + { + "bbox": [ + 47, + 70, + 544, + 247 + ], + "spans": [ + { + "bbox": [ + 47, + 70, + 544, + 247 + ], + "type": "image", + "image_path": "2756f2585a408c550d91cfb7ba2dd4c3190b925cce9a04f64a7f3b8319415c3d.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 220, + 248, + 372, + 259 + ], + "lines": [ + { + "bbox": [ + 220, + 248, + 372, + 259 + ], + "spans": [ + { + "bbox": [ + 220, + 248, + 372, + 259 + ], + "type": "text", + "content": "Figure 2. An overview of our PointCMP." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 272, + 289, + 451 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 272, + 289, + 451 + ], + "spans": [ + { + "bbox": [ + 46, + 272, + 289, + 451 + ], + "type": "text", + "content": "ral network than structured data like images. To leverage the advanced techniques developed for structured data, previous methods transform point clouds into a sequence of bird's eye views [33], voxels [10, 61], and pillar grids [60]. However, these transformations inevitably lead to the loss of geometric details. Recently, more attention has been paid to learning directly on raw points using attention-based models [13, 14, 54, 55], convolution-based models [15, 16, 31], and hand-crafted temporal descriptors [53, 67]. Specifically, Fan et al. [15] proposed a spatio-temporal decoupled encoder, which alternately performs spatial and temporal convolution to model raw point sequences hierarchically. Then, they further developed P4Transformer [13] that utilizes point spatio-temporal tubes to aggregate local neighborhoods into tokens." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 453, + 287, + 620 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 453, + 287, + 620 + ], + "spans": [ + { + "bbox": [ + 46, + 453, + 287, + 620 + ], + "type": "text", + "content": "Despite the huge success of self-supervised learning methods in video understanding [5, 20, 29, 38, 41, 44, 48, 56, 65], self-supervised point cloud video understanding is still under-investigated. Recently, Wang et al. [47] designed a pretext task, namely recurrent order prediction (ROP), to predict the temporal order of shuffled point cloud segments for self-supervised learning. However, this method can only capture clip-level temporal structures and cannot exploit finer spatio-temporal details. To parse a point cloud video, it is important for a self-supervised method to capture both spatio-temporal local structures and global semantics. To this end, we develop a unified PointCMP framework that can enable networks to simultaneously learn information with different granularities." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 633, + 103, + 645 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 633, + 103, + 645 + ], + "spans": [ + { + "bbox": [ + 47, + 633, + 103, + 645 + ], + "type": "text", + "content": "3. Method" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 653, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 287, + 713 + ], + "type": "text", + "content": "The architecture of our PointCMP is illustrated in Fig. 2. Given a point cloud video, it is first uniformly divided into " + }, + { + "bbox": [ + 46, + 653, + 287, + 713 + ], + "type": "inline_equation", + "content": "L" + }, + { + "bbox": [ + 46, + 653, + 287, + 713 + ], + "type": "text", + "content": " segments. Then, these segments are fed to an encoder to produce tokens " + }, + { + "bbox": [ + 46, + 653, + 287, + 713 + ], + "type": "inline_equation", + "content": "Z \\in \\mathbb{R}^{L \\times N \\times C}" + }, + { + "bbox": [ + 46, + 653, + 287, + 713 + ], + "type": "text", + "content": " by aggregating local spatiotemporal information, where " + }, + { + "bbox": [ + 46, + 653, + 287, + 713 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 46, + 653, + 287, + 713 + ], + "type": "text", + "content": " means the token number" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 272, + 545, + 368 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 272, + 545, + 368 + ], + "spans": [ + { + "bbox": [ + 304, + 272, + 545, + 368 + ], + "type": "text", + "content": "aggregated from each segment and " + }, + { + "bbox": [ + 304, + 272, + 545, + 368 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 304, + 272, + 545, + 368 + ], + "type": "text", + "content": " is the number of channels. Meanwhile, a global token " + }, + { + "bbox": [ + 304, + 272, + 545, + 368 + ], + "type": "inline_equation", + "content": "Z_{global} \\in \\mathbb{R}^{C}" + }, + { + "bbox": [ + 304, + 272, + 545, + 368 + ], + "type": "text", + "content": " with global semantics is also obtained following [15]. Next, " + }, + { + "bbox": [ + 304, + 272, + 545, + 368 + ], + "type": "inline_equation", + "content": "Z_{global}" + }, + { + "bbox": [ + 304, + 272, + 545, + 368 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 272, + 545, + 368 + ], + "type": "inline_equation", + "content": "Z" + }, + { + "bbox": [ + 304, + 272, + 545, + 368 + ], + "type": "text", + "content": " are passed to a mutual similarity based augmentation module for online sample generation. Afterwards, a local contrastive learning branch and a global contrastive learning branch are employed to capture multi-granularity information." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 305, + 376, + 512, + 388 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 376, + 512, + 388 + ], + "spans": [ + { + "bbox": [ + 305, + 376, + 512, + 388 + ], + "type": "text", + "content": "3.1. Mutual Similarity based Augmentation" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 394, + 545, + 476 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 394, + 545, + 476 + ], + "spans": [ + { + "bbox": [ + 304, + 394, + 545, + 476 + ], + "type": "text", + "content": "Hard samples have been demonstrated to be critical to the performance of self-supervised learning [18, 26, 42]. However, it is challenging to generate hard samples for orderless and unstructured point cloud videos at the input level. To address this issue, we introduce a mutual similarity based augmentation module to synthesize hard samples at the feature level." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 478, + 545, + 550 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 478, + 545, + 550 + ], + "spans": [ + { + "bbox": [ + 304, + 478, + 545, + 550 + ], + "type": "text", + "content": "Hard Masked Samples. Our intuition is that reconstruction is easier when tokens sharing higher similarities with the global token are visible. Therefore, we are motivated to mask these tokens to synthesize hard masked samples. Specifically, the similarity " + }, + { + "bbox": [ + 304, + 478, + 545, + 550 + ], + "type": "inline_equation", + "content": "s^i" + }, + { + "bbox": [ + 304, + 478, + 545, + 550 + ], + "type": "text", + "content": " between the " + }, + { + "bbox": [ + 304, + 478, + 545, + 550 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 478, + 545, + 550 + ], + "type": "text", + "content": "-th token " + }, + { + "bbox": [ + 304, + 478, + 545, + 550 + ], + "type": "inline_equation", + "content": "z^i" + }, + { + "bbox": [ + 304, + 478, + 545, + 550 + ], + "type": "text", + "content": " and the global token " + }, + { + "bbox": [ + 304, + 478, + 545, + 550 + ], + "type": "inline_equation", + "content": "Z_{global}" + }, + { + "bbox": [ + 304, + 478, + 545, + 550 + ], + "type": "text", + "content": " is calculated as:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 372, + 559, + 545, + 586 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 372, + 559, + 545, + 586 + ], + "spans": [ + { + "bbox": [ + 372, + 559, + 545, + 586 + ], + "type": "interline_equation", + "content": "\\boldsymbol {s} ^ {i} = \\frac {\\boldsymbol {z} ^ {i}}{\\| \\boldsymbol {z} ^ {i} \\| _ {2}} \\cdot \\frac {\\boldsymbol {Z} _ {\\text {g l o b a l}}}{\\| \\boldsymbol {Z} _ {\\text {g l o b a l}} \\| _ {2}}. \\tag {1}", + "image_path": "cc46cc9646f02a9db6519e976aeb3a0dba034337a477235162b32fe298ac64c0.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": "Then, the top " + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "inline_equation", + "content": "40\\%" + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": " tokens with the highest similarities are selected as dominant ones. Note that, point patches corresponding to adjacent tokens usually share overlapped regions [62]. That is, token-level masking may introduce shortcuts for mask prediction. To remedy this, segment-level masking is adopted as different segments are isolated. Specifically, " + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "inline_equation", + "content": "L_{m}" + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": " segments with the most dominant tokens are selected with all tokens " + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "inline_equation", + "content": "(\\mathbb{R}^{L_m\\times N\\times C})" + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": " being masked. By masking these tokens that share high similarity with the global token, the difficulty of mask prediction is largely in" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1214" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 107 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 107 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 107 + ], + "type": "text", + "content": "creased. It is demonstrated in Sec. 4.6 that our hard masked samples can facilitate the encoder to achieve much higher accuracy." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 108, + 286, + 192 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 108, + 286, + 192 + ], + "spans": [ + { + "bbox": [ + 46, + 108, + 286, + 192 + ], + "type": "text", + "content": "Hard Negative Samples. Our major motivation is that different channels contain information of various importance, and the channels with higher correlation with the global token are more discriminative. Consequently, we synthesize hard negative samples by erasing these channels. Specifically, the correlation of the " + }, + { + "bbox": [ + 46, + 108, + 286, + 192 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 46, + 108, + 286, + 192 + ], + "type": "text", + "content": "-th channel in the " + }, + { + "bbox": [ + 46, + 108, + 286, + 192 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 108, + 286, + 192 + ], + "type": "text", + "content": "-th token " + }, + { + "bbox": [ + 46, + 108, + 286, + 192 + ], + "type": "inline_equation", + "content": "s_c^i" + }, + { + "bbox": [ + 46, + 108, + 286, + 192 + ], + "type": "text", + "content": " is calculated as:" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 112, + 199, + 287, + 227 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 112, + 199, + 287, + 227 + ], + "spans": [ + { + "bbox": [ + 112, + 199, + 287, + 227 + ], + "type": "interline_equation", + "content": "\\boldsymbol {s} _ {c} ^ {i} = \\frac {\\boldsymbol {z} _ {c} ^ {i}}{\\| \\boldsymbol {z} ^ {i} \\| _ {2}} \\cdot \\frac {\\boldsymbol {z} _ {c} ^ {\\text {g l o b a l}}}{\\| \\boldsymbol {Z} _ {\\text {g l o b a l}} \\| _ {2}}, \\tag {2}", + "image_path": "9cbbc36c39d112a864d84f1718ca218a39cdd72f6588e042e09d83f186a2d27c.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 233, + 286, + 270 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 233, + 286, + 270 + ], + "spans": [ + { + "bbox": [ + 47, + 233, + 286, + 270 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 233, + 286, + 270 + ], + "type": "inline_equation", + "content": "\\pmb{z}_c^{global}" + }, + { + "bbox": [ + 47, + 233, + 286, + 270 + ], + "type": "text", + "content": " is the " + }, + { + "bbox": [ + 47, + 233, + 286, + 270 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 47, + 233, + 286, + 270 + ], + "type": "text", + "content": "-th channel of the global token. Then, we rank " + }, + { + "bbox": [ + 47, + 233, + 286, + 270 + ], + "type": "inline_equation", + "content": "\\pmb{s}_c^i" + }, + { + "bbox": [ + 47, + 233, + 286, + 270 + ], + "type": "text", + "content": " to obtain the order of each channel " + }, + { + "bbox": [ + 47, + 233, + 286, + 270 + ], + "type": "inline_equation", + "content": "\\pmb{o}_c^i" + }, + { + "bbox": [ + 47, + 233, + 286, + 270 + ], + "type": "text", + "content": ", and sum up the resultant ranks across all tokens:" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 135, + 277, + 287, + 310 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 135, + 277, + 287, + 310 + ], + "spans": [ + { + "bbox": [ + 135, + 277, + 287, + 310 + ], + "type": "interline_equation", + "content": "\\boldsymbol {A} _ {c} = \\sum_ {i = 1} ^ {L \\times N} \\boldsymbol {o} _ {c} ^ {i}, \\tag {3}", + "image_path": "a92c68413801835f3f6c61a553d51ccaaf1a4234b74c7118bf6a498aebaa24ab.jpg" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 317, + 286, + 341 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 317, + 286, + 341 + ], + "spans": [ + { + "bbox": [ + 47, + 317, + 286, + 341 + ], + "type": "text", + "content": "Next, the top " + }, + { + "bbox": [ + 47, + 317, + 286, + 341 + ], + "type": "inline_equation", + "content": "20\\%" + }, + { + "bbox": [ + 47, + 317, + 286, + 341 + ], + "type": "text", + "content": " channels are selected as principal channels and erased to produce hard negative samples." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 347, + 236, + 360 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 347, + 236, + 360 + ], + "spans": [ + { + "bbox": [ + 47, + 347, + 236, + 360 + ], + "type": "text", + "content": "3.2. Local Contrastive Learning Branch" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "spans": [ + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "text", + "content": "In the local branch, we first generate positional embedding for each token by feeding its spatio-temporal coordinate " + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "inline_equation", + "content": "(x,y,z,t)" + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "text", + "content": " to a linear layer. Then, these positional embeddings are summed with their tokens and fed to a regressor to predict masked tokens using the context and position cues. Next, the predicted tokens " + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "inline_equation", + "content": "Z_{pre} \\in \\mathbb{R}^{L_m \\times N \\times C}" + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "text", + "content": " are passed to a spatio-temporal matching module, as shown in Fig 3. Specifically, " + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "inline_equation", + "content": "Z_{pre}" + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "text", + "content": " is pooled to obtain a global representation " + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "inline_equation", + "content": "\\mathbb{R}^{L_m \\times C}" + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "text", + "content": ", which is then added to " + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "inline_equation", + "content": "Z_{pre}" + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "text", + "content": ". Afterwards, the resultant token is fed into a decoder to predict their position " + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "inline_equation", + "content": "P_{pre} \\in \\mathbb{R}^{L_m \\times N \\times 3}" + }, + { + "bbox": [ + 46, + 366, + 287, + 521 + ], + "type": "text", + "content": ". Here, a three-layer Transformer [13] is adopted as the regressor and FoldingNet [59] is used as the decoder." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "spans": [ + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "text", + "content": "As discussed in Sec. 1, the positional embeddings may lead to leakage of location information when inferring the coordinates for masked points. To remedy this, we adopt a contrastive loss to associate the representations of predicted tokens " + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "inline_equation", + "content": "Z_{pre}" + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "text", + "content": " and corresponding groundtruth tokens " + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "inline_equation", + "content": "Z_{gt}" + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "text", + "content": " learned by the encoder. Specifically, the tokens located at " + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "inline_equation", + "content": "P_{gt}" + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "text", + "content": " are obtained through trilinear interpolation by querying " + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "inline_equation", + "content": "Z_{pre}" + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "text", + "content": " located at " + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "inline_equation", + "content": "P_{pre}" + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "text", + "content": ", resulting in " + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "inline_equation", + "content": "\\hat{Z}_{pre}" + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "text", + "content": ". For the " + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "text", + "content": "-th token " + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "inline_equation", + "content": "z_i \\in \\hat{Z}_{pre}" + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "text", + "content": ", the corresponding token in " + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "inline_equation", + "content": "Z_{gt}" + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "text", + "content": " is adopted as the positive sample " + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "inline_equation", + "content": "z_+" + }, + { + "bbox": [ + 46, + 521, + 287, + 680 + ], + "type": "text", + "content": ". Meanwhile, other tokens are regarded as negative samples. This avoids directly using the token position correspondence to construct sample pairs. The InfoNCE loss [37] is used for training:" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 52, + 686, + 287, + 716 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 52, + 686, + 287, + 716 + ], + "spans": [ + { + "bbox": [ + 52, + 686, + 287, + 716 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\boldsymbol {z} _ {i}} = - \\log \\frac {\\exp \\left(\\boldsymbol {z} _ {i} ^ {T} \\boldsymbol {z} _ {+} / \\tau\\right)}{\\exp \\left(\\boldsymbol {z} _ {i} ^ {T} \\boldsymbol {z} _ {+} / \\tau\\right) + \\sum_ {\\boldsymbol {z} _ {j} \\in \\Phi} \\exp \\left(\\boldsymbol {z} _ {i} ^ {T} \\boldsymbol {z} _ {j} / \\tau\\right)}, \\tag {4}", + "image_path": "eef1973fde5ceae0364eb689433b838ab432d8cd9f9c6a2b9350b9a1ceee7cf4.jpg" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 331, + 78, + 511, + 247 + ], + "blocks": [ + { + "bbox": [ + 331, + 78, + 511, + 247 + ], + "lines": [ + { + "bbox": [ + 331, + 78, + 511, + 247 + ], + "spans": [ + { + "bbox": [ + 331, + 78, + 511, + 247 + ], + "type": "image", + "image_path": "d1f3ad40f8bea5b797bf8266ebcdd0fbe6a0b74463f43e16d7fd80f51d5cd812.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 327, + 249, + 523, + 279 + ], + "lines": [ + { + "bbox": [ + 327, + 249, + 523, + 279 + ], + "spans": [ + { + "bbox": [ + 327, + 249, + 523, + 279 + ], + "type": "text", + "content": "GT Position " + }, + { + "bbox": [ + 327, + 249, + 523, + 279 + ], + "type": "inline_equation", + "content": "\\pmb{P}_{gt}" + }, + { + "bbox": [ + 327, + 249, + 523, + 279 + ], + "type": "text", + "content": " Predicted Position " + }, + { + "bbox": [ + 327, + 249, + 523, + 279 + ], + "type": "inline_equation", + "content": "\\pmb{P}_{pre}" + }, + { + "bbox": [ + 327, + 249, + 523, + 279 + ], + "type": "text", + "content": " GT Token " + }, + { + "bbox": [ + 327, + 249, + 523, + 279 + ], + "type": "inline_equation", + "content": "\\pmb{Z}_{gt}" + }, + { + "bbox": [ + 327, + 249, + 523, + 279 + ], + "type": "text", + "content": " Interpolated Token " + }, + { + "bbox": [ + 327, + 249, + 523, + 279 + ], + "type": "inline_equation", + "content": "\\widehat{\\mathbf{Z}}_{pre}" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_footnote" + }, + { + "bbox": [ + 305, + 282, + 545, + 303 + ], + "lines": [ + { + "bbox": [ + 305, + 282, + 545, + 303 + ], + "spans": [ + { + "bbox": [ + 305, + 282, + 545, + 303 + ], + "type": "text", + "content": "Figure 3. Network Architecture of our spatio-temporal matching module." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 318, + 545, + 365 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 318, + 545, + 365 + ], + "spans": [ + { + "bbox": [ + 305, + 318, + 545, + 365 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 318, + 545, + 365 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 305, + 318, + 545, + 365 + ], + "type": "text", + "content": " is a temperature parameter and " + }, + { + "bbox": [ + 305, + 318, + 545, + 365 + ], + "type": "inline_equation", + "content": "\\Phi" + }, + { + "bbox": [ + 305, + 318, + 545, + 365 + ], + "type": "text", + "content": " is a negative sample set. Through token-level contrastive learning, the encoder can alleviate the shortcuts of positional encoding to capture fine-grained local information." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 373, + 500, + 387 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 373, + 500, + 387 + ], + "spans": [ + { + "bbox": [ + 306, + 373, + 500, + 387 + ], + "type": "text", + "content": "3.3. Global Contrastive Learning Branch" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 305, + 392, + 545, + 500 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 392, + 545, + 500 + ], + "spans": [ + { + "bbox": [ + 305, + 392, + 545, + 500 + ], + "type": "text", + "content": "In the global branch, we focus on learning discriminative representations at the video level. We take the global token " + }, + { + "bbox": [ + 305, + 392, + 545, + 500 + ], + "type": "inline_equation", + "content": "Z_{global}" + }, + { + "bbox": [ + 305, + 392, + 545, + 500 + ], + "type": "text", + "content": " as the query " + }, + { + "bbox": [ + 305, + 392, + 545, + 500 + ], + "type": "inline_equation", + "content": "v_{i}" + }, + { + "bbox": [ + 305, + 392, + 545, + 500 + ], + "type": "text", + "content": ", and the resultant tokens produced by the regressor are pooled to obtain the positive sample " + }, + { + "bbox": [ + 305, + 392, + 545, + 500 + ], + "type": "inline_equation", + "content": "v_{+}" + }, + { + "bbox": [ + 305, + 392, + 545, + 500 + ], + "type": "text", + "content": ", as shown in Fig. 2. Meanwhile, the hard negative sample " + }, + { + "bbox": [ + 305, + 392, + 545, + 500 + ], + "type": "inline_equation", + "content": "v_{-}" + }, + { + "bbox": [ + 305, + 392, + 545, + 500 + ], + "type": "text", + "content": " in addition with samples from other videos in batch " + }, + { + "bbox": [ + 305, + 392, + 545, + 500 + ], + "type": "inline_equation", + "content": "B" + }, + { + "bbox": [ + 305, + 392, + 545, + 500 + ], + "type": "text", + "content": " are passed to a max-pooling layer, resulting in negative samples. Then, all samples are projected into the latent space and the InfoNCE loss [37] is adopted for training:" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 510, + 545, + 551 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 510, + 545, + 551 + ], + "spans": [ + { + "bbox": [ + 306, + 510, + 545, + 551 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\boldsymbol {v} _ {i}} = - \\log \\frac {\\exp \\left(\\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {v} _ {+} / \\tau\\right)}{\\exp \\left(\\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {v} _ {-} / \\tau\\right) + \\sum_ {\\boldsymbol {v} _ {j} \\in \\{\\mathcal {B} \\cup \\boldsymbol {v} _ {+} \\}} ^ {i \\neq j} \\exp \\left(\\boldsymbol {v} _ {i} ^ {T} \\boldsymbol {v} _ {j} / \\tau\\right)}. \\tag {5}", + "image_path": "d9cb976e4441f0464f7acb90a3d6db8294fc8c50ebd60febe3a5ff876b122071.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 317, + 552, + 531, + 562 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 317, + 552, + 531, + 562 + ], + "spans": [ + { + "bbox": [ + 317, + 552, + 531, + 562 + ], + "type": "text", + "content": "Overall, the total loss of our PointCMP is defined as:" + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 370, + 571, + 545, + 587 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 370, + 571, + 545, + 587 + ], + "spans": [ + { + "bbox": [ + 370, + 571, + 545, + 587 + ], + "type": "interline_equation", + "content": "\\mathcal {L} _ {\\text {t o t a l}} = \\mathcal {L} _ {N C E} ^ {\\text {l o c a l}} + \\mathcal {L} _ {N C E} ^ {\\text {g l o b a l}}, \\tag {6}", + "image_path": "15f98cfe718214b78f866db748243cbed4b681fbc3e52886a6ca239d09915697.jpg" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 305, + 596, + 545, + 645 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 596, + 545, + 645 + ], + "spans": [ + { + "bbox": [ + 305, + 596, + 545, + 645 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 305, + 596, + 545, + 645 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{NCE}^{local}" + }, + { + "bbox": [ + 305, + 596, + 545, + 645 + ], + "type": "text", + "content": " refers to the InfoNCE loss in the local branch (Eq. 4), and " + }, + { + "bbox": [ + 305, + 596, + 545, + 645 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{NCE}^{global}" + }, + { + "bbox": [ + 305, + 596, + 545, + 645 + ], + "type": "text", + "content": " refers to the InfoNCE loss in the global branch (Eq. 5). With both loss terms, our PointCMP can simultaneously learn both local and global information." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 657, + 386, + 670 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 657, + 386, + 670 + ], + "spans": [ + { + "bbox": [ + 306, + 657, + 386, + 670 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 677, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 677, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 677, + 545, + 713 + ], + "type": "text", + "content": "In this section, we first present the datasets and implementation details used in the experiments. Then, we compare our PointCMP to previous methods under four" + } + ] + } + ], + "index": 21 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1215" + } + ] + } + ], + "index": 22 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 63, + 72, + 529, + 239 + ], + "blocks": [ + { + "bbox": [ + 184, + 60, + 409, + 70 + ], + "lines": [ + { + "bbox": [ + 184, + 60, + 409, + 70 + ], + "spans": [ + { + "bbox": [ + 184, + 60, + 409, + 70 + ], + "type": "text", + "content": "Table 1. Action recognition accuracy (%) on MSRAction-3D." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 63, + 72, + 529, + 239 + ], + "lines": [ + { + "bbox": [ + 63, + 72, + 529, + 239 + ], + "spans": [ + { + "bbox": [ + 63, + 72, + 529, + 239 + ], + "type": "table", + "html": "
Methods#Frames
48121624
Supervised LearningMeteorNet [31]78.1181.1486.5388.2188.50
Kinet [67]79.8083.8488.5391.9293.27
PST2 [54]81.1486.5388.5589.22-
PPTr [55]80.9784.0289.8990.3192.33
P4Transformer [13]80.1383.1787.5489.5690.94
PST-Transformer [14]81.1483.9788.1591.9893.73
PSTNet [15]81.1483.5087.8889.9091.20
PSTNet++ [16]81.5383.5088.1590.2492.68
End-to-end Fine-tuningPSTNet + PointCMP84.0289.5691.5892.2693.27
Linear ProbingPSTNet + PointCMP78.1188.5590.2491.9292.93
", + "image_path": "c97f197bc5033064415db96bf791b31da6806fbb497ecb62477adbb9cb19e841.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 258, + 288, + 307 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 258, + 288, + 307 + ], + "spans": [ + { + "bbox": [ + 46, + 258, + 288, + 307 + ], + "type": "text", + "content": "widely used protocols, including end-to-end fine-tuning, linear probing, semi-supervised learning, and transfer learning. Finally, we conduct ablation studies to demonstrate the effectiveness of our method." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 313, + 243, + 326 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 313, + 243, + 326 + ], + "spans": [ + { + "bbox": [ + 47, + 313, + 243, + 326 + ], + "type": "text", + "content": "4.1. Datasets and Implementation Details" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 331, + 288, + 380 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 331, + 288, + 380 + ], + "spans": [ + { + "bbox": [ + 46, + 331, + 288, + 380 + ], + "type": "text", + "content": "Datasets. We conduct experiments on 3D action recognition and 3D gesture recognition tasks. Four benchmark datasets are employed, including NTU-RGBD [43], MSRAcTION-3D [28], NvGesture [36], and SHREC'17 [11]." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 58, + 386, + 288, + 622 + ], + "type": "list", + "angle": 0, + "index": 9, + "blocks": [ + { + "bbox": [ + 58, + 386, + 288, + 446 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 386, + 288, + 446 + ], + "spans": [ + { + "bbox": [ + 58, + 386, + 288, + 446 + ], + "type": "text", + "content": "- NTU-RGBD. The NTU-RGBD dataset consists of 56,880 videos with 60 action categories performed by 40 subjects. Following the cross-subject setting of [43], this dataset is split into 40,320 training videos and 16,560 test videos." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 58, + 453, + 287, + 513 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 453, + 287, + 513 + ], + "spans": [ + { + "bbox": [ + 58, + 453, + 287, + 513 + ], + "type": "text", + "content": "- MSRAction-3D. The MSRAction-3D dataset contains 567 videos with " + }, + { + "bbox": [ + 58, + 453, + 287, + 513 + ], + "type": "inline_equation", + "content": "23\\mathrm{k}" + }, + { + "bbox": [ + 58, + 453, + 287, + 513 + ], + "type": "text", + "content": " frames. It consists of 20 fine-grained action categories performed by 10 subjects. Following [15], this dataset is split into 270 training videos and 297 test videos." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 58, + 520, + 287, + 567 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 520, + 287, + 567 + ], + "spans": [ + { + "bbox": [ + 58, + 520, + 287, + 567 + ], + "type": "text", + "content": "- NvGesture. The NvGesture dataset is comprised of 1532 videos with 25 gesture classes. Following [35], this dataset is split into 1050 training videos and 482 test videos." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 58, + 574, + 287, + 622 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 58, + 574, + 287, + 622 + ], + "spans": [ + { + "bbox": [ + 58, + 574, + 287, + 622 + ], + "type": "text", + "content": "- SHREC'17. The SHREC'17 dataset consists of 2800 videos in 28 gestures. Following [11], 1960 videos are used as the training set and 840 videos are adopted as the test data." + } + ] + } + ], + "index": 8 + } + ], + "sub_type": "text" + }, + { + "bbox": [ + 46, + 629, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 288, + 714 + ], + "type": "text", + "content": "Pre-training Details. During pre-training, 16 frames were sampled as a clip from each point cloud video, with 1024 points being selected for each frame. The frame sampling stride was set to 2 and 1 on NTU-RGBD and MSRACTION-3D, respectively. Then, we divided each clip into 4 segments and random scaling was utilized for data augmentation. Our model was pre-trained for 200 epochs with a" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 258, + 545, + 342 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 258, + 545, + 342 + ], + "spans": [ + { + "bbox": [ + 304, + 258, + 545, + 342 + ], + "type": "text", + "content": "batch size of 80, and linear warmup was utilized for the first 5 epochs. The initial learning rate was set to 0.0003 with a cosine decay strategy. The spatial search radius was initially set to 0.5/0.1 on NTU-RGBD/MSRAction-3D and the number of neighbors for the ball query was set to 9. The temperature parameter " + }, + { + "bbox": [ + 304, + 258, + 545, + 342 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 304, + 258, + 545, + 342 + ], + "type": "text", + "content": " was set to 0.01/0.1 in the local/global InfoNCE loss term." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 353, + 440, + 366 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 353, + 440, + 366 + ], + "spans": [ + { + "bbox": [ + 305, + 353, + 440, + 366 + ], + "type": "text", + "content": "4.2. End-to-end Fine-tuning" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 372, + 545, + 491 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 372, + 545, + 491 + ], + "spans": [ + { + "bbox": [ + 304, + 372, + 545, + 491 + ], + "type": "text", + "content": "We first evaluate our representations by fine-tuning the pre-trained encoder with a linear classifier in a supervised manner. The MSRACTION-3D dataset was used for both pretraining and fine-tuning. During fine-tuning, 2048 points were selected for each frame and the pre-trained model was trained for 35 epochs with a batch size of 24. The initial learning rate was set to 0.015 with a cosine decay strategy. Following [15], the initial spatial search radius was set to 0.5 and the number of neighbors for the ball query was set to 9. Quantitative results are presented in Table 1." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 492, + 545, + 588 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 492, + 545, + 588 + ], + "spans": [ + { + "bbox": [ + 304, + 492, + 545, + 588 + ], + "type": "text", + "content": "As we can see, our PointCMP introduces significant accuracy improvements over the baseline trained in a fully supervised manner. Especially, the accuracy achieved using 8/12 frames is improved from " + }, + { + "bbox": [ + 304, + 492, + 545, + 588 + ], + "type": "inline_equation", + "content": "83.50\\% / 87.88\\%" + }, + { + "bbox": [ + 304, + 492, + 545, + 588 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 304, + 492, + 545, + 588 + ], + "type": "inline_equation", + "content": "89.56\\% / 91.58\\%" + }, + { + "bbox": [ + 304, + 492, + 545, + 588 + ], + "type": "text", + "content": ". This shows that our PointCMP can learn beneficial knowledge from point cloud videos in a self-supervised manner, which contributes to higher accuracy after fine-tuning." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 597, + 402, + 610 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 597, + 402, + 610 + ], + "spans": [ + { + "bbox": [ + 306, + 597, + 402, + 610 + ], + "type": "text", + "content": "4.3. Linear Probing" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 616, + 545, + 688 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 616, + 545, + 688 + ], + "spans": [ + { + "bbox": [ + 304, + 616, + 545, + 688 + ], + "type": "text", + "content": "We then conduct experiments to validate the effectiveness of our PointCMP via linear probing. The MSRAction3D dataset was used for both pre-training and linear probing. Specifically, the pre-trained encoder is frozen and an additional linear classifier is added for supervised training. The experimental settings are the same as Sec. 4.2." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 305, + 689, + 545, + 713 + ], + "type": "text", + "content": "From Table 1, we can see that the pre-trained encoder using PointCMP outperforms the fully supervised baseline" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1216" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 87, + 287, + 181 + ], + "blocks": [ + { + "bbox": [ + 47, + 62, + 287, + 84 + ], + "lines": [ + { + "bbox": [ + 47, + 62, + 287, + 84 + ], + "spans": [ + { + "bbox": [ + 47, + 62, + 287, + 84 + ], + "type": "text", + "content": "Table 2. Action recognition accuracy on NTU-RGBD under cross-subject setting." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 87, + 287, + 181 + ], + "lines": [ + { + "bbox": [ + 48, + 87, + 287, + 181 + ], + "spans": [ + { + "bbox": [ + 48, + 87, + 287, + 181 + ], + "type": "table", + "html": "
MethodsAccuracy (%)
Kinet [67]92.3
P4Transformer [13]90.2
PST-Transformer [14]91.0
PSTNet [15]90.5
PSTNet++ [16]91.4
PSTNet+PointCMP (50% Semi-supervised)88.5
", + "image_path": "2a1a3d1635d6c2891558061b9db0aa9248581cda47e8d45c4599f549d2eed041.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "type": "table", + "bbox": [ + 48, + 220, + 287, + 293 + ], + "blocks": [ + { + "bbox": [ + 47, + 184, + 286, + 217 + ], + "lines": [ + { + "bbox": [ + 47, + 184, + 286, + 217 + ], + "spans": [ + { + "bbox": [ + 47, + 184, + 286, + 217 + ], + "type": "text", + "content": "Table 3. Action recognition accuracy (\\%) of transfer learning on MSRAcH-3D. Accuracy improvements against the supervised baseline are shown in subscript." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 220, + 287, + 293 + ], + "lines": [ + { + "bbox": [ + 48, + 220, + 287, + 293 + ], + "spans": [ + { + "bbox": [ + 48, + 220, + 287, + 293 + ], + "type": "table", + "html": "
MethodsInput#Frames
816
4D MinkNet [10]+ROP [47]Point+RGB86.31-
MeteorNet [31]+ROP [47]Point+RGB85.40+4.26-
PSTNet + PointCMPPoint88.53+5.0391.58+1.68
", + "image_path": "d1d36d9387973464b7b0f150f958139d52a1822795a9095a519dcbee9ea866b8.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 314, + 287, + 373 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 314, + 287, + 373 + ], + "spans": [ + { + "bbox": [ + 46, + 314, + 287, + 373 + ], + "type": "text", + "content": "even under the linear probing setting. Our method surpasses the baseline under most frame settings with notable margins (e.g., " + }, + { + "bbox": [ + 46, + 314, + 287, + 373 + ], + "type": "inline_equation", + "content": "88.55\\% / 90.24\\%" + }, + { + "bbox": [ + 46, + 314, + 287, + 373 + ], + "type": "text", + "content": " vs. " + }, + { + "bbox": [ + 46, + 314, + 287, + 373 + ], + "type": "inline_equation", + "content": "83.50\\% / 87.88\\%" + }, + { + "bbox": [ + 46, + 314, + 287, + 373 + ], + "type": "text", + "content": " under 8/12 frames). This clearly demonstrates the high quality of the representations learned by PointCMP." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 381, + 192, + 395 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 381, + 192, + 395 + ], + "spans": [ + { + "bbox": [ + 47, + 381, + 192, + 395 + ], + "type": "text", + "content": "4.4. Semi-supervised Learning" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 400, + 287, + 530 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 400, + 287, + 530 + ], + "spans": [ + { + "bbox": [ + 46, + 400, + 287, + 530 + ], + "type": "text", + "content": "We also conduct experiments to evaluate our PointCMP under the setting of semi-supervised learning. The cross-subject training set of NTU-RGBD was used for pretraining. Specifically, we used only " + }, + { + "bbox": [ + 46, + 400, + 287, + 530 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 46, + 400, + 287, + 530 + ], + "type": "text", + "content": " training set of NTU-RGBD to fine-tune the pre-trained encoder in a supervised manner. Following [15], the initial spatial search radius was set to 0.1, the number of neighbors for the ball query was set to 9, and 2048 points were samples for each frame. The model was fine-tuned for 50 epochs with a batch size of 24. The initial learning rate was set to 0.015 with a cosine decay strategy." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 531, + 287, + 627 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 531, + 287, + 627 + ], + "spans": [ + { + "bbox": [ + 46, + 531, + 287, + 627 + ], + "type": "text", + "content": "Table 2 compares the quantitative results produced by our PointCMP and previous fully supervised approaches. Averaged accuracy over 3 experiments is reported for our method. It can be observed that our PointCMP achieves comparable performance to the fully supervised baseline even with only " + }, + { + "bbox": [ + 46, + 531, + 287, + 627 + ], + "type": "inline_equation", + "content": "50\\%" + }, + { + "bbox": [ + 46, + 531, + 287, + 627 + ], + "type": "text", + "content": " data (88.5% vs. " + }, + { + "bbox": [ + 46, + 531, + 287, + 627 + ], + "type": "inline_equation", + "content": "90.5\\%" + }, + { + "bbox": [ + 46, + 531, + 287, + 627 + ], + "type": "text", + "content": "). This further demonstrates the superiority of the representations learned by our PointCMP." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 635, + 157, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 635, + 157, + 647 + ], + "spans": [ + { + "bbox": [ + 47, + 635, + 157, + 647 + ], + "type": "text", + "content": "4.5. Transfer Learning" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 654, + 287, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 654, + 287, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 654, + 287, + 712 + ], + "type": "text", + "content": "To evaluate the generalization performance of our PointCMP, we conduct experiments by transferring pretrained encoder to other datasets or tasks. Specifically, the encoder was first pre-trained on the cross-subject training set of NTU-RGBD, and then fine-tuned with an additional" + } + ] + } + ], + "index": 9 + }, + { + "type": "table", + "bbox": [ + 309, + 87, + 541, + 248 + ], + "blocks": [ + { + "bbox": [ + 306, + 62, + 545, + 84 + ], + "lines": [ + { + "bbox": [ + 306, + 62, + 545, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 62, + 545, + 84 + ], + "type": "text", + "content": "Table 4. Gesture recognition accuracy (\\%) of transfer learning on NvGesture (NvG) and SHREC'17 (SHR)." + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 309, + 87, + 541, + 248 + ], + "lines": [ + { + "bbox": [ + 309, + 87, + 541, + 248 + ], + "spans": [ + { + "bbox": [ + 309, + 87, + 541, + 248 + ], + "type": "table", + "html": "
MethodsNvGSHR
FlickerNet [34]86.3-
PLSTM-base [35]85.987.6
PLSTM-early [35]87.993.5
PLSTM-PSS [35]87.393.1
PLSTM-middle [35]86.994.7
PLSTM-late [35]87.593.5
Kinet [67]89.195.2
PSTNet (35 Epochs) [15]78.987.0
PSTNet (100 Epochs) [15]88.492.1
PSTNet + PointCMP (35 Epochs)84.090.8
PSTNet + PointCMP (100 Epochs)89.293.3
", + "image_path": "09d08cbef0c99b3fa5ea5456301ba986d2fe05fdd588de0c8eaca087a5975667.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "table_body" + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 268, + 545, + 279 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 268, + 545, + 279 + ], + "spans": [ + { + "bbox": [ + 306, + 268, + 545, + 279 + ], + "type": "text", + "content": "MLP head on MSRAction-3D, NvGesture, and SHREC'17." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "spans": [ + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "text", + "content": "Transfer to MSRAction-3D. We first fine-tuned the pretrained encoder on MSRAction-3D following the experimental settings in Sec. 4.2. We compare our PointCMP with ROP [47] in Table 3. Note that, since the official code for ROP is unavailable, we report its performance on 4D MinkNet [10] and MeteorNet [31] for comparison. Although PSTNet uses only points as input, our PointCMP facilitates this baseline to surpass ROP by over " + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "inline_equation", + "content": "2\\%" + }, + { + "bbox": [ + 304, + 280, + 545, + 411 + ], + "type": "text", + "content": " accuracy. In addition, our PointCMP introduces more significant accuracy improvements as compared to ROP (5.03% vs. 4.26%)." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 411, + 546, + 616 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 411, + 546, + 616 + ], + "spans": [ + { + "bbox": [ + 304, + 411, + 546, + 616 + ], + "type": "text", + "content": "Transfer to NvGesture and SHREC'17. The encoder was further transferred from action recognition to gesture recognition through fine-tuning on NvGesture and SHREC'17. Specifically, the pre-trained model was finetuned for 100 epochs with a batch size of 16. The initial learning rate was set to 0.01 with a cosine decay strategy. During fine-tuning, 32 frames were utilized with 512/256 points sampled for each frame on NvGesture/SHREC'17. We compare our fine-tuned models to previous supervised state-of-the-art methods in Table 4. As we can see, after fine-tuning for 100 epochs, our PointCMP facilitates PST-Net to produce very competitive accuracy. In addition, our PointCMP also allows for faster convergence such that more significant improvements are achieved after fine-tuning for only 35 epochs (e.g., " + }, + { + "bbox": [ + 304, + 411, + 546, + 616 + ], + "type": "inline_equation", + "content": "78.9\\%" + }, + { + "bbox": [ + 304, + 411, + 546, + 616 + ], + "type": "text", + "content": " vs. " + }, + { + "bbox": [ + 304, + 411, + 546, + 616 + ], + "type": "inline_equation", + "content": "84.0\\%" + }, + { + "bbox": [ + 304, + 411, + 546, + 616 + ], + "type": "text", + "content": " on NvGesture). This also shows the superior generalization capability cross different tasks of the representations learned by our PointCMP." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 623, + 406, + 635 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 623, + 406, + 635 + ], + "spans": [ + { + "bbox": [ + 306, + 623, + 406, + 635 + ], + "type": "text", + "content": "4.6. Ablation Studies" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": "Architecture Design. Our PointCMP employs a two-branch structure to simultaneously extract both local and global information, and adopts the mutual similarity based augmentation module to generate hard samples. To demonstrate the effectiveness of these architecture designs, we developed models A1 and A2 with only local and global" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1217" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 86, + 70, + 211, + 168 + ], + "blocks": [ + { + "bbox": [ + 86, + 70, + 211, + 168 + ], + "lines": [ + { + "bbox": [ + 86, + 70, + 211, + 168 + ], + "spans": [ + { + "bbox": [ + 86, + 70, + 211, + 168 + ], + "type": "image", + "image_path": "0570ce17f6af63f1c78a26b4d8593d7b1dd423d13957cca47c49889bebb0d1f3.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 94, + 170, + 497, + 182 + ], + "lines": [ + { + "bbox": [ + 94, + 170, + 497, + 182 + ], + "spans": [ + { + "bbox": [ + 94, + 170, + 497, + 182 + ], + "type": "text", + "content": "Figure 4. Visualization of hard masked samples. Points corresponding to dominant tokens are marked in green." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 236, + 70, + 358, + 169 + ], + "blocks": [ + { + "bbox": [ + 236, + 70, + 358, + 169 + ], + "lines": [ + { + "bbox": [ + 236, + 70, + 358, + 169 + ], + "spans": [ + { + "bbox": [ + 236, + 70, + 358, + 169 + ], + "type": "image", + "image_path": "54ec86c834c75502938002fb1af5dac48a64e6bb39e4642c88a94e2f82ed3be3.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 388, + 71, + 512, + 169 + ], + "blocks": [ + { + "bbox": [ + 388, + 71, + 512, + 169 + ], + "lines": [ + { + "bbox": [ + 388, + 71, + 512, + 169 + ], + "spans": [ + { + "bbox": [ + 388, + 71, + 512, + 169 + ], + "type": "image", + "image_path": "1a13605055ab2d62ccb1f8640ea1d33c87061a0391c44c9fc6df1f020252dc8c.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 48, + 202, + 288, + 280 + ], + "blocks": [ + { + "bbox": [ + 77, + 190, + 257, + 201 + ], + "lines": [ + { + "bbox": [ + 77, + 190, + 257, + 201 + ], + "spans": [ + { + "bbox": [ + 77, + 190, + 257, + 201 + ], + "type": "text", + "content": "Table 5. Ablation studies on architecture designs." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 202, + 288, + 280 + ], + "lines": [ + { + "bbox": [ + 48, + 202, + 288, + 280 + ], + "spans": [ + { + "bbox": [ + 48, + 202, + 288, + 280 + ], + "type": "table", + "html": "
Local BranchGlobal BranchSimilarity-based AugmentationAccuracy (%)
A1✓89.22
A2✓49.49
A3✓✓89.76
A4 (Ours)✓✓✓91.92
", + "image_path": "4ccf3d7be65d0b9f1b1fc4f4b718e3169c1c54af53f1b1d5d36af4d1e5ced55e.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "table_body" + } + ], + "index": 5 + }, + { + "type": "table", + "bbox": [ + 48, + 296, + 288, + 380 + ], + "blocks": [ + { + "bbox": [ + 74, + 284, + 259, + 295 + ], + "lines": [ + { + "bbox": [ + 74, + 284, + 259, + 295 + ], + "spans": [ + { + "bbox": [ + 74, + 284, + 259, + 295 + ], + "type": "text", + "content": "Table 6. Ablation studies on hard masked samples." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 296, + 288, + 380 + ], + "lines": [ + { + "bbox": [ + 48, + 296, + 288, + 380 + ], + "spans": [ + { + "bbox": [ + 48, + 296, + 288, + 380 + ], + "type": "table", + "html": "
GranularityMaskMasking Ratio
25%50%75%90%
B1TokenRandom71.7271.7276.7778.11
B2TokenSimilarity-based70.0381.8284.1888.55
B3SegmentRandom90.8188.1579.80-
B4 (Ours)SegmentSimilarity-based91.9290.2486.53-
", + "image_path": "38d7a588069084ce8bdaa69c69950d9ac76d0cbe992b744b3be507187c16b618.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_body" + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 401, + 287, + 437 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 401, + 287, + 437 + ], + "spans": [ + { + "bbox": [ + 46, + 401, + 287, + 437 + ], + "type": "text", + "content": "branch, respectively. Then, model A3 is introduced by removing the mutual similarity based augmentation module. Quantitative results are presented in Table 5." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 437, + 287, + 568 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 437, + 287, + 568 + ], + "spans": [ + { + "bbox": [ + 46, + 437, + 287, + 568 + ], + "type": "text", + "content": "As we can see, with only local or global branch, the performance of model A1 and A2 are limited (89.22% and 49.49%). This is because, both local and global information contribute to the recognition of point cloud videos. When these two branches are combined, complementary information can be exploited such that better accuracy is achieved by model A3 (89.76%). However, without the mutual similarity based augmentation module, model A3 still suffers an accuracy drop of 2.16% as compared to A4. This further validates the effectiveness of our mutual similarity based augmentation module." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 570, + 287, + 629 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 570, + 287, + 629 + ], + "spans": [ + { + "bbox": [ + 46, + 570, + 287, + 629 + ], + "type": "text", + "content": "Hard Masked Samples. The masking strategy contributes to the quality of hard masked samples and plays a critical role in the local branch of our PointCMP. Consequently, we conduct experiments to study different masking strategies and compare their results in Table 6." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 46, + 630, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 630, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 630, + 287, + 713 + ], + "type": "text", + "content": "As we can see, segment-wise masking strategy significantly outperforms token-wise masking strategy under different masking ratios. As compared to token-wise strategy, segment-wise strategy can better avoid the leakage of information caused by overlapped point patches, which facilitates the network to better exploit local structures in a point cloud video. Moreover, similarity-based masks in" + } + ] + } + ], + "index": 11 + }, + { + "type": "table", + "bbox": [ + 306, + 201, + 547, + 258 + ], + "blocks": [ + { + "bbox": [ + 331, + 190, + 518, + 201 + ], + "lines": [ + { + "bbox": [ + 331, + 190, + 518, + 201 + ], + "spans": [ + { + "bbox": [ + 331, + 190, + 518, + 201 + ], + "type": "text", + "content": "Table 7. Ablation studies on hard negative samples." + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 306, + 201, + 547, + 258 + ], + "lines": [ + { + "bbox": [ + 306, + 201, + 547, + 258 + ], + "spans": [ + { + "bbox": [ + 306, + 201, + 547, + 258 + ], + "type": "table", + "html": "
Hard SampleStrategyAccuracy (%)
C1×-90.52
C2✓Random91.29
C3 (Ours)✓Similarity-based91.92
", + "image_path": "f4e12b3dba8046a74f4822cb2ed2f4a8ba6caf9405414c5d780b66551b1ed5c4.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "table_body" + } + ], + "index": 13 + }, + { + "type": "table", + "bbox": [ + 307, + 272, + 547, + 344 + ], + "blocks": [ + { + "bbox": [ + 307, + 259, + 545, + 270 + ], + "lines": [ + { + "bbox": [ + 307, + 259, + 545, + 270 + ], + "spans": [ + { + "bbox": [ + 307, + 259, + 545, + 270 + ], + "type": "text", + "content": "Table 8. Ablation studies on the spatio-temporal matching module." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 307, + 272, + 547, + 344 + ], + "lines": [ + { + "bbox": [ + 307, + 272, + 547, + 344 + ], + "spans": [ + { + "bbox": [ + 307, + 272, + 547, + 344 + ], + "type": "table", + "html": "
ArchitectureMatching ModuleAccuracy (%)
D1Local×86.20
D2Local✓89.22
D3Local & Global×90.24
D4 (Ours)Local & Global✓91.92
", + "image_path": "8261f7950cd99dd97da437b9ac9214106c4ebdf39dfb5bdcf380f55c972b2103.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "table_body" + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 365, + 545, + 413 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 365, + 545, + 413 + ], + "spans": [ + { + "bbox": [ + 304, + 365, + 545, + 413 + ], + "type": "text", + "content": "troduce notable performance gains on segment-wise strategy, with accuracy being improved from " + }, + { + "bbox": [ + 304, + 365, + 545, + 413 + ], + "type": "inline_equation", + "content": "90.81\\% / 88.15\\%" + }, + { + "bbox": [ + 304, + 365, + 545, + 413 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 304, + 365, + 545, + 413 + ], + "type": "inline_equation", + "content": "91.92\\% / 90.24\\%" + }, + { + "bbox": [ + 304, + 365, + 545, + 413 + ], + "type": "text", + "content": ". This demonstrates the effectiveness of our hard masked samples." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 414, + 545, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 414, + 545, + 533 + ], + "spans": [ + { + "bbox": [ + 304, + 414, + 545, + 533 + ], + "type": "text", + "content": "We further visualize the points corresponding to dominant tokens with high similarity to the global token in Fig. 4. As we can see, tokens corresponding to moving body parts (e.g., arms in Fig. 4(c)) are highlighted, which is consistent with our intuition. This demonstrates the feasibility of our mutual similarity based augmentation to synthesize reasonable hard samples. With these discriminative regions being masked, the encoder is encouraged to leverage more context for mask prediction, with representations of higher quality being learned." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 533, + 545, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 533, + 545, + 617 + ], + "spans": [ + { + "bbox": [ + 304, + 533, + 545, + 617 + ], + "type": "text", + "content": "Hard Negative samples. To demonstrate the effectiveness of hard negative samples in the global branch of our PointCMP, model C1 is introduced by excluding hard samples during training. That is, only samples in other videos are employed as negatives. Furthermore, we conduct experiments to study different channel erasing strategies. Quantitative results are presented in Table 7." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "text", + "content": "It can be observed that model C1 suffers an accuracy drop of " + }, + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "inline_equation", + "content": "1.40\\%" + }, + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "text", + "content": " as compared to C3 when hard negative samples are excluded. Using random channel erasing to generate hard negative samples, model C2 improves C1 with accuracy being increased from " + }, + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "inline_equation", + "content": "90.52\\%" + }, + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "inline_equation", + "content": "91.29\\%" + }, + { + "bbox": [ + 304, + 618, + 545, + 713 + ], + "type": "text", + "content": ". With our mutual similarity based augmentation module, hard negative samples of higher quality can be synthesized such that better performance can be achieved. This validates the" + } + ] + } + ], + "index": 19 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1218" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 56, + 70, + 214, + 155 + ], + "blocks": [ + { + "bbox": [ + 56, + 70, + 214, + 155 + ], + "lines": [ + { + "bbox": [ + 56, + 70, + 214, + 155 + ], + "spans": [ + { + "bbox": [ + 56, + 70, + 214, + 155 + ], + "type": "image", + "image_path": "9feb80888ec22d0dea7b9886c347981d3f25fd87581046ba8a9082c97135a0df.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 157, + 544, + 179 + ], + "lines": [ + { + "bbox": [ + 46, + 157, + 544, + 179 + ], + "spans": [ + { + "bbox": [ + 46, + 157, + 544, + 179 + ], + "type": "text", + "content": "Figure 5. Visualization of cosine similarity histograms between the representations of query samples and their paired (a) positive samples, (b) negative samples, and (c) hard negative samples generated by channel erasing." + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 215, + 70, + 372, + 155 + ], + "blocks": [ + { + "bbox": [ + 215, + 70, + 372, + 155 + ], + "lines": [ + { + "bbox": [ + 215, + 70, + 372, + 155 + ], + "spans": [ + { + "bbox": [ + 215, + 70, + 372, + 155 + ], + "type": "image", + "image_path": "c6140a8b11e98729989afc00852af62d46f17b4c9eaac277b7e3dc1b578af25b.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_body" + } + ], + "index": 1 + }, + { + "type": "image", + "bbox": [ + 373, + 70, + 531, + 155 + ], + "blocks": [ + { + "bbox": [ + 373, + 70, + 531, + 155 + ], + "lines": [ + { + "bbox": [ + 373, + 70, + 531, + 155 + ], + "spans": [ + { + "bbox": [ + 373, + 70, + 531, + 155 + ], + "type": "image", + "image_path": "1e2294709f9118043f6e67581bd4986d144057c0fb20c2c1eed3e17d73b51e5a.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 58, + 186, + 164, + 291 + ], + "blocks": [ + { + "bbox": [ + 58, + 186, + 164, + 291 + ], + "lines": [ + { + "bbox": [ + 58, + 186, + 164, + 291 + ], + "spans": [ + { + "bbox": [ + 58, + 186, + 164, + 291 + ], + "type": "image", + "image_path": "9e0229dfe10589f1c76377ad50236f1c08dc7d00b9f1bf3145834f9b78a2df82.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 293, + 287, + 326 + ], + "lines": [ + { + "bbox": [ + 46, + 293, + 287, + 326 + ], + "spans": [ + { + "bbox": [ + 46, + 293, + 287, + 326 + ], + "type": "text", + "content": "Figure 6. The t-SNE visualization of representation distributions on MSRAction-3D (a) after pre-training only with global contrastive learning and (b) after pre-training using our PointCMP." + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 173, + 186, + 278, + 290 + ], + "blocks": [ + { + "bbox": [ + 173, + 186, + 278, + 290 + ], + "lines": [ + { + "bbox": [ + 173, + 186, + 278, + 290 + ], + "spans": [ + { + "bbox": [ + 173, + 186, + 278, + 290 + ], + "type": "image", + "image_path": "5a5622d60932e66ffa178574db97f8b3d4fdb59745039e5868b32c3e4d4b9c88.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_body" + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 340, + 287, + 364 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 340, + 287, + 364 + ], + "spans": [ + { + "bbox": [ + 46, + 340, + 287, + 364 + ], + "type": "text", + "content": "effectiveness of the hard negatives generated by principal channel erasing." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 365, + 287, + 509 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 365, + 287, + 509 + ], + "spans": [ + { + "bbox": [ + 46, + 365, + 287, + 509 + ], + "type": "text", + "content": "Following [18], we visualize cosine similarity of representations learned from different sample pairs in Fig. 5 to study the importance of our hard negative samples. A model pre-trained on MSRAcH-3D without using hard negatives is utilized for analyses. As shown in Fig. 5(a), the similarities of positive pairs are close to 1 with an average value of 0.875. On the contrary, negative pairs are gathered around 0 with an average value of 0.013. For our hard negatives, their average similarity score is increased to 0.315, which means these samples remain difficult for the pre-trained encoder if they are not included for training. This further shows the necessity of our hard negatives." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 510, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 510, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 510, + 288, + 714 + ], + "type": "text", + "content": "Spatio-temporal Matching Module. In the local branch of our PointCMP, a spatio-temporal matching module is adopted to conduct local contrastive learning. To study its effectiveness, we first developed model D2 with only the local branch. Then, we introduced model D1 and D3 by removing this matching module from D2 and D4, respectively. Quantitative results are presented in Table 8. As we can see, the spatio-temporal matching module facilitates D4 to produce an accuracy improvement of " + }, + { + "bbox": [ + 46, + 510, + 288, + 714 + ], + "type": "inline_equation", + "content": "1.68\\%" + }, + { + "bbox": [ + 46, + 510, + 288, + 714 + ], + "type": "text", + "content": " and introduces a more significant improvement of " + }, + { + "bbox": [ + 46, + 510, + 288, + 714 + ], + "type": "inline_equation", + "content": "3.02\\%" + }, + { + "bbox": [ + 46, + 510, + 288, + 714 + ], + "type": "text", + "content": " to D2. We further visualize the evolution of the local contrastive loss (i.e., " + }, + { + "bbox": [ + 46, + 510, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\mathcal{L}_{NCE}^{local}" + }, + { + "bbox": [ + 46, + 510, + 288, + 714 + ], + "type": "text", + "content": " in Eq. 6) in Fig. 7. Without the spatiotemporal matching module, the loss decreases rapidly to near 0 and the networks cannot be further optimized. This is because the leakage of location information is leveraged by the network as shortcuts without capturing geometric information. In contrast, our matching module alleviates po" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 314, + 187, + 538, + 270 + ], + "blocks": [ + { + "bbox": [ + 314, + 187, + 538, + 270 + ], + "lines": [ + { + "bbox": [ + 314, + 187, + 538, + 270 + ], + "spans": [ + { + "bbox": [ + 314, + 187, + 538, + 270 + ], + "type": "image", + "image_path": "c6ef755b7fbe84413725c47060b349a25489a6e747c8aa8a0bcaf6e09aa3f335.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 306, + 272, + 544, + 293 + ], + "lines": [ + { + "bbox": [ + 306, + 272, + 544, + 293 + ], + "spans": [ + { + "bbox": [ + 306, + 272, + 544, + 293 + ], + "type": "text", + "content": "Figure 7. Evolution of local contrastive learning loss during pretraining on MSRACTION-3D." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 306, + 546, + 342 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 306, + 546, + 342 + ], + "spans": [ + { + "bbox": [ + 305, + 306, + 546, + 342 + ], + "type": "text", + "content": "sitional information leakage and increases the hardness of learning to help the network ultimately achieve higher accuracy (Table 8)." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 342, + 545, + 475 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 342, + 545, + 475 + ], + "spans": [ + { + "bbox": [ + 305, + 342, + 545, + 475 + ], + "type": "text", + "content": "Representation Visualization. We further visualize the feature distributions using t-SNE to demonstrate the effectiveness of our PointCMP. With only global branch as many previous methods do, the learned representations have blurred boundaries between different categories with limited discriminative capability, as shown in Fig. 6(a). In contrast, the representations extracted using our PointCMP can better exploit both global and local information with clearer boundaries between different categories, as shown in Fig. 6(b). This clearly demonstrates the high discrimination of the representations learned by our method." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 488, + 378, + 500 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 488, + 378, + 500 + ], + "spans": [ + { + "bbox": [ + 306, + 488, + 378, + 500 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 509, + 545, + 640 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 509, + 545, + 640 + ], + "spans": [ + { + "bbox": [ + 304, + 509, + 545, + 640 + ], + "type": "text", + "content": "In this paper, we develop a self-supervised learning framework termed PointCMP for point cloud videos. Our PointCMP unifies the complementary advantages of contrastive learning and mask prediction paradigms to simultaneously learn both global and local spatio-temporal features at different granularities. To promote the training of PointCMP, we propose a mutual similarity based augmentation module to generate hard masked and negative samples at the feature level. Experiments on benchmark datasets show that our PointCMP achieves state-of-the-art performance on both action and gesture recognition tasks." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 642, + 545, + 712 + ], + "type": "text", + "content": "Acknowledgments. This work was partially supported by the National Natural Science Foundation of China (No. U20A20185, 61972435), the Guangdong Basic and Applied Basic Research Foundation (2022B1515020103), and Shanghai Science and Technology Innovation Action Plan (21DZ203700)." + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 748, + 315, + 757 + ], + "type": "text", + "content": "1219" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 106, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 92, + 288, + 714 + ], + "type": "list", + "angle": 0, + "index": 16, + "blocks": [ + { + "bbox": [ + 53, + 92, + 287, + 146 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 92, + 287, + 146 + ], + "spans": [ + { + "bbox": [ + 53, + 92, + 287, + 146 + ], + "type": "text", + "content": "[1] Mohamed Afham, Isuru Dissanayake, Dinithi Dissanayake, Amaya Dharmasiri, Kanchana Thilakarathna, and Ranga Rodrigo. 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In ICLR, 2021. 2" + } + ] + } + ], + "index": 3 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 296, + 749, + 315, + 757 + ], + "type": "text", + "content": "1222" + } + ] + } + ], + "index": 5 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 10 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/caa8db9e-68a2-4ccb-959e-7eb3cc117818_content_list.json b/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/caa8db9e-68a2-4ccb-959e-7eb3cc117818_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..30abe7140094f281d098823dc529d23a0445bd31 --- /dev/null +++ b/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/caa8db9e-68a2-4ccb-959e-7eb3cc117818_content_list.json @@ -0,0 +1,1548 @@ +[ + { + "type": "text", + "text": "PointCert: Point Cloud Classification with Deterministic Certified Robustness Guarantees", + "text_level": 1, + "bbox": [ + 199, + 130, + 772, + 174 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Jinghuai Zhang $^{1}$ Jinyuan Jia $^{2}$ Hongbin Liu $^{1}$ Neil Zhenqiang Gong $^{1}$ \nDuke University $^{1}$ UIUC $^{2}$ \n{jinghuai.zhang, hongbin.liu, neil.gong}@duke.edu, \n{jinyuan}@illinois.edu,", + "bbox": [ + 189, + 202, + 777, + 276 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 308, + 313, + 325 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Point cloud classification is an essential component in many security-critical applications such as autonomous driving and augmented reality. However, point cloud classifiers are vulnerable to adversarially perturbed point clouds. Existing certified defenses against adversarial point clouds suffer from a key limitation: their certified robustness guarantees are probabilistic, i.e., they produce an incorrect certified robustness guarantee with some probability. In this work, we propose a general framework, namely PointCert, that can transform an arbitrary point cloud classifier to be certifiably robust against adversarial point clouds with deterministic guarantees. PointCert certifiably predicts the same label for a point cloud when the number of arbitrarily added, deleted, and/or modified points is less than a threshold. Moreover, we propose multiple methods to optimize the certified robustness guarantees of PointCert in three application scenarios. We systematically evaluate PointCert on ModelNet and ScanObjectNN benchmark datasets. Our results show that PointCert substantially outperforms state-of-the-art certified defenses even though their robustness guarantees are probabilistic.", + "bbox": [ + 75, + 340, + 472, + 659 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 691, + 209, + 707 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Point cloud classification [11,29,30,38,44,50] has many safety-critical applications, including but not limited to, autonomous driving and augmented reality. However, various studies [12, 16, 22, 32, 40, 43, 46, 51, 52] showed that point cloud classification is vulnerable to adversarial point clouds. In particular, an attacker can carefully add, delete, and/or modify a small number of points in a point cloud to make it misclassified by a point cloud classifier.", + "bbox": [ + 75, + 717, + 468, + 838 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Existing defenses against adversarial point clouds can be categorized into empirical defenses [7, 21, 33, 41, 46, 49, 53] and certified defenses [5, 6, 23]. The key limitation of empirical defenses is that they cannot provide formal guaran", + "bbox": [ + 75, + 839, + 468, + 901 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "tees, and thus are often broken by advanced, adaptive attacks [34]. Therefore, we focus on certified defenses in this work. Randomized smoothing [5] and PointGuard [23] are two state-of-the-art certified defenses against adversarial point clouds. In particular, randomized smoothing adds random noise (e.g., Gaussian noise) to a point cloud, while PointGuard randomly subsamples a point cloud. Due to the randomness, their certified robustness guarantees are probabilistic, i.e., they produce incorrect robustness guarantees with some probability (called error probability). For instance, when the error probability is 0.001, they produce incorrect robustness guarantees for 1 out of 1,000 point-cloud classifications on average. Such probabilistic guarantees are insufficient for security-critical applications that frequently classify point clouds.", + "bbox": [ + 496, + 310, + 893, + 536 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "In this work, we propose PointCert, the first certified defense that has deterministic robustness guarantees against adversarial point clouds. PointCert can transform an arbitrary point cloud classifier $f$ (called base point cloud classifier) to be certifiably robust against adversarial point clouds. Specifically, given a point cloud and a base point cloud classifier $f$ , PointCert first divides the point cloud into multiple disjoint sub-point clouds using a hash function, then uses $f$ to predict a label for each sub-point cloud, and finally takes a majority vote among the predicted labels as the predicted label for the original point cloud. We prove that PointCert certifiably predicts the same label for a point cloud when the number of arbitrarily added, deleted, and/or modified points is no larger than a threshold, which is known as certified perturbation size. Moreover, we also prove that our derived certified perturbation size is tight, i.e., without making assumptions on the base point cloud classifier $f$ , it is theoretically impossible to derive a certified perturbation size for PointCert that is larger than ours.", + "bbox": [ + 496, + 537, + 895, + 824 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We consider three scenarios about how PointCert could be applied in practice and propose methods to optimize the performance of PointCert in these scenarios. In particular, we consider two parties: model provider and customer. A model provider (e.g., Google, Meta) has enough labeled", + "bbox": [ + 496, + 824, + 893, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 807, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "9496", + "bbox": [ + 480, + 944, + 517, + 957 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "data and computation resource to train a base point cloud classifier $f$ and shares it with customers (e.g., a less resourceful company). Given $f$ , a customer uses PointCert to classify its (adversarial) point clouds. We note that the model provider and customer can be the same entity, e.g., a company trains and uses $f$ itself. We consider three scenarios, in which $f$ is trained by the model provider differently and/or used by a customer differently.", + "bbox": [ + 75, + 90, + 470, + 210 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Scenario I represents a naive application of PointCert, in which the base point cloud classifier $f$ is trained using a standard training algorithm and a customer directly applies PointCert to classify its point clouds based on $f$ . PointCert achieves suboptimal performance in Scenario I because $f$ , trained on point clouds, is not accurate at classifying subpoint clouds as they have different distributions. Therefore, in Scenario II, we consider a model provider trains $f$ to optimize the performance of PointCert. In particular, the model provider divides each training point cloud into multiple sub-point clouds following PointCert and trains $f$ based on sub-point clouds. In Scenario III, we consider the model provider has trained $f$ using a standard training algorithm (like Scenario I). However, instead of directly applying $f$ to classify sub-point clouds, a customer prepends a Point Completion Network (PCN) [48] to $f$ . Specifically, a PCN takes a sub-point cloud as input and outputs a completed point cloud, which is then classified by $f$ . Moreover, we propose a new loss function to train the PCN such that its completed point clouds are classified by $f$ with higher accuracy, which further improves the performance of PointCert.", + "bbox": [ + 75, + 212, + 470, + 527 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We perform systematic evaluation on ModelNet40 dataset [1] and two variants of ScanObjectNN dataset [2]. Our experimental results show that PointCert significantly outperforms the state-of-the-art certified defenses (randomized smoothing [5] and PointGuard [23]) even though their robustness guarantees are probabilistic. For instance, on ModelNet40 dataset, PointCert achieves a certified accuracy of $79\\%$ when an attacker can arbitrarily perturb at most 50 points in a point cloud, where certified accuracy is a lower bound of testing accuracy. Under the same setting, the certified accuracy of both randomized smoothing and PointGuard is 0. We also extensively evaluate PointCert in the three application scenarios.", + "bbox": [ + 75, + 529, + 468, + 724 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In summary, we make the following contributions: (1) We propose PointCert, the first certified defense with deterministic robustness guarantees against adversarial point clouds. (2) We design multiple methods to optimize the performance of PointCert in multiple application scenarios. (3) We extensively evaluate PointCert and compare it with state-of-the-art certified defenses.", + "bbox": [ + 75, + 724, + 468, + 830 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 844, + 218, + 859 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Many works [12, 16, 20, 22, 27, 40, 43, 46, 51, 52] developed attacks to point cloud classification. Next, we discuss", + "bbox": [ + 76, + 869, + 468, + 900 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "empirical and certified defenses against these attacks.", + "bbox": [ + 498, + 90, + 852, + 106 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Empirical defenses: Many empirical defenses [7, 19, 21, 35, 41, 46, 49, 53] have been proposed to defend against adversarial point clouds. However, those empirical defenses do not have formal robustness guarantees and thus can often be broken by advanced, adaptive attacks. For instance, Sun et al. [34] designed adaptive attacks with $100\\%$ attack success rate to adversarial training based defenses [7, 53].", + "bbox": [ + 496, + 107, + 890, + 213 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Certified defenses: Randomized smoothing [3, 5, 17, 18, 25, 31] can turn an arbitrary classifier into a certifiably robust one via adding random noise to an input. When generalized to point cloud, randomized smoothing can only certify robustness against point modification attacks [23]. PointGuard [23] creates multiple sub-point clouds from a point cloud and takes a majority vote among them to predict the label of the point cloud. However, unlike PointCert, each sub-point cloud is sampled from the point cloud uniformly at random. Due to the inherent randomness, both randomized smoothing and PointGuard only have probabilistic guarantees. [26, 28] proposed 3D Certify and 3DeformRS to certify robustness of point cloud classification against common 3D transformations, e.g., rotations. However, both methods are not applicable to point addition (or deletion or modification or perturbation) attacks, which can arbitrarily manipulate points. Fischer et al. [9] generalized randomized smoothing [5] to certify robustness of point cloud segmentation, which is different from our work since we focus on point cloud classification.", + "bbox": [ + 496, + 214, + 892, + 515 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3. Problem Definition", + "text_level": 1, + "bbox": [ + 500, + 534, + 684, + 549 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In point cloud classification, a point cloud classifier $g$ predicts a point cloud $P$ into one of $c$ classes (denoted as $\\{1,2,\\dots ,c\\}$ ). Formally, we have $g:P\\longrightarrow \\{1,2,\\dots ,c\\}$ . A point cloud $P$ is a set of points. For simplicity, we denote $P = \\{\\mathbf{e}_1,\\mathbf{e}_2,\\dots ,\\mathbf{e}_n\\}$ , where $n$ is the number of points. Each point $\\mathbf{e}_i = (e_{i1},e_{i2},\\dots ,e_{io})$ is a vector that specifies the three coordinates of the point in the three-dimensional space and (optionally) the point's other information such as RGB values that describe the color features.", + "bbox": [ + 496, + 560, + 890, + 696 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3.1. Adversarial Point Clouds", + "text_level": 1, + "bbox": [ + 500, + 709, + 730, + 724 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Existing attacks to point cloud classification can be categorized into point addition attacks [16, 43, 46], point deletion attacks [40, 46, 52], point modification attacks [12, 16, 43, 46], and point perturbation attacks [22, 46, 51]. Specifically, in point addition (or deletion or modification) attacks, an attacker can arbitrarily add new points (or delete or modify existing points) to a point cloud. Note that modifying a point is equivalent to deleting an existing point and adding a new point. In point perturbation attacks, an attacker can use any combination of the three operations (i.e., addition, deletion, and modification) to perturb a point cloud.", + "bbox": [ + 496, + 734, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "9497", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Given a point cloud $P$ , we use $P'$ to denote its adversarially perturbed version. We use $d(P, P')$ to denote the perturbation size, i.e., the minimum number of perturbed (i.e., added, deleted, and/or modified) points that can turn $P$ to $P'$ . Formally, we have $d(P, P') = \\max(|P|, |P'|) - |P \\cap P'|$ , where $|\\cdot|$ measures the number of points in a point cloud and $\\cap$ represents the intersection between two sets. Suppose we are given a perturbation size $t$ . We use $S(P, t)$ to denote the set of all possible adversarial point clouds whose perturbation sizes are at most $t$ . Formally, we have $S(P, t) = \\{P' | d(P, P') \\leq t\\}$ .", + "bbox": [ + 75, + 90, + 472, + 258 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Certifiably Robust Point Cloud Classifier", + "text_level": 1, + "bbox": [ + 76, + 266, + 429, + 281 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Certified perturbation size: We say a point cloud classifier is certifiably robust if it certifiably predicts the same label for a point cloud when the number of points arbitrarily added, deleted, and/or modified by an attacker is less than a threshold, called certified perturbation size. Formally, given a point cloud $P$ and a point cloud classifier $g$ , we say $g$ is certifiably robust for $P$ with a certified perturbation size $t(P)$ if $g$ predicts the same label for the point cloud $P$ and any adversarial point cloud with perturbation size at most $t(P)$ , i.e., $g(P') = g(P)$ for $\\forall P' \\in S(P, t(P))$ .", + "bbox": [ + 75, + 284, + 470, + 436 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Probabilistic vs. deterministic guarantees: We say a point cloud classifier $g$ produces an incorrect certified perturbation size $t(P)$ for a point cloud $P$ if there exists an adversarial point cloud $P'$ with perturbation size at most $t(P)$ such that $g$ predicts different labels for $P'$ and $P$ , i.e., $\\exists P' \\in S(P, t(P))$ , $g(P') \\neq g(P)$ . A certifiably robust point cloud classifier has probabilistic guarantees if it produces an incorrect certified perturbation size for a point cloud with an error probability $\\alpha$ . A certifiably robust point cloud classifier has deterministic guarantees if its produced certified perturbation sizes are always correct.", + "bbox": [ + 75, + 439, + 468, + 604 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4. Our PointCert", + "text_level": 1, + "bbox": [ + 76, + 617, + 225, + 633 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We first describe our PointCert framework, which builds an ensemble point cloud classifier from an arbitrary point cloud classifier (called base point cloud classifier). Then, we derive the certified perturbation size of our ensemble point cloud classifier.", + "bbox": [ + 75, + 642, + 468, + 718 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "4.1. Building an Ensemble Point Cloud Classifier", + "text_level": 1, + "bbox": [ + 76, + 726, + 454, + 742 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Dividing a point cloud into multiple disjoint subpoint clouds: Suppose we have a point cloud $P = \\{\\mathbf{e}_1, \\mathbf{e}_2, \\dots, \\mathbf{e}_n\\}$ , where $n$ is the number of points and $\\mathbf{e}_i = (e_{i1}, e_{i2}, \\dots, e_{io})$ ( $i = 1, 2, \\dots, n$ ) is a point. Our idea is to divide the point cloud $P$ into $m$ sub-point clouds. In particular, our division aims to achieve three goals. The first goal is that an adversarially perturbed point should influence a small number of sub-point clouds. In other words, most sub-point clouds are not influenced when the number of adversarially perturbed points is small. The second goal", + "bbox": [ + 75, + 750, + 470, + 901 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "is that a point should be assigned into a sub-point cloud deterministically. As we will see in the next subsection, the first two goals enable us to derive a deterministic certified perturbation size of PointCert for a point cloud. The third goal is that the sub-point clouds should contain similar number of points. In particular, if some sub-point clouds contain (much) less number of points, then the base point cloud classifier may be more likely to misclassify them. As a result, our ensemble point cloud classifier is less accurate. As we will see in our experiments, the third goal enables PointCert to produce larger certified perturbation sizes.", + "bbox": [ + 496, + 90, + 890, + 257 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "To reach the first goal, we propose to assign each point into one sub-point cloud. Therefore, an adversarially added or deleted point only influences one sub-point cloud, i.e., adding one point only influences the sub-point cloud which the added point is assigned to while deleting one point only influences the sub-point cloud from which the point is deleted. An adversarially modified point influences at most two sub-point clouds, i.e., the sub-point clouds which the point belongs to before and after modification. To reach the second goal, we propose to use the coordinates $e_{i1}, e_{i2}, \\dots, e_{io}$ to determine which sub-point cloud that the point $\\mathbf{e}_i$ belongs to. Note that we cannot use the index of a point since the point cloud contains a set of points. To reach the third goal, we propose to use a hash function to assign a point $\\mathbf{e}_i$ into a sub-point cloud. While PointCert is applicable with any hash function, we use a cryptographic hash function (e.g., MD5) in our experiments because it is designed to have uniformly random output. In particular, a cryptographic hash function takes any string as input and outputs a large integer that is roughly uniformly at random in the output space of the cryptographic hash function.", + "bbox": [ + 496, + 258, + 892, + 575 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Combining the above three ideas, we first transform each value $e_{ij}$ ( $j = 1,2,\\dots,o$ ) into a string $s_{ij}$ , then concatenate $s_{ij}$ 's of a point $\\mathbf{e}_i$ into $S_i$ (i.e., $S_i = s_{i1} \\oplus s_{i2} \\oplus \\dots \\oplus s_o$ , where $\\oplus$ represents string concatenation), and finally use a hash function (denoted as $Hash$ ) to compute the hash value of $S_i$ (denoted as $Hash(S_i)$ ). We assign the point $\\mathbf{e}_i$ to the $r_i$ th sub-point cloud, where $r_i = Hash(S_i) \\mod m$ , where mod is the modulo operation. For simplicity, we use $P_1, P_2, \\dots, P_m$ to denote the $m$ sub-point clouds created from $P$ . Note that some sub-point clouds may be empty, i.e., include no points.", + "bbox": [ + 496, + 577, + 890, + 743 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Building an ensemble point cloud classifier: Given the $m$ sub-point clouds $P_{1}, P_{2}, \\dots, P_{m}$ created from the point cloud $P$ and a base point cloud classifier $f$ , we build an ensemble point cloud classifier $h$ . In particular, we first use $f$ to predict a label for each non-empty sub-point cloud. Note that we do not consider those empty sub-point clouds. Then, we compute the number (denoted as $M_{l}(P)$ ) of non-empty sub-point clouds that are predicted to have label $l$ by $f$ . Formally, we define $M_{l}(P) = \\sum_{i=1}^{m} \\mathbb{I}(f(P_{i}) = l) \\cdot \\mathbb{I}(|P_{i}| > 0)$ , where $l = 1, 2, \\dots, c$ , $\\mathbb{I}$ is an indicator function, and $|\\cdot|$", + "bbox": [ + 496, + 750, + 892, + 901 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "9498", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "measures the number of points in a sub-point cloud. For simplicity, we call $M_{l}(P)$ label frequency for label $l$ . Our ensemble point cloud classifier $h$ predicts the label whose label frequency is the largest for the point cloud $P$ . Formally, we denote $h(P)$ as the label predicted for $P$ by $h$ and we have $h(P) = \\operatorname{argmax}_{l=1,2,\\dots,c} M_{l}(P)$ .", + "bbox": [ + 75, + 90, + 468, + 181 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We note that there may exist multiple labels with tied largest label frequencies. Usually, we break such ties uniformly at random, i.e., we predict a label among the tied ones uniformly at random. However, such random tie breaking introduces randomness and makes it hard to derive deterministic guarantees. To address the challenge, we break ties using the label indices deterministically. In particular, we order the $c$ labels as $1,2,\\dots ,c$ and we predict the \"smallest\" label among the tied ones. For example, suppose labels 1 and 2 have tied largest label frequencies, i.e., $M_1(P) = M_2(P) > M_l(P)$ , where $l\\neq 1,2$ . Our $h$ predicts label 1 for $P$ . More formally, our $h$ predicts label $y$ for a point cloud $P$ if $M_y(P)\\geq \\max_{l\\neq y}(M_l(P) + \\mathbb{I}(y > l))$ .", + "bbox": [ + 75, + 183, + 470, + 380 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "4.2. Deriving Certified Perturbation Size", + "text_level": 1, + "bbox": [ + 76, + 392, + 390, + 407 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Derivation goal: Suppose our ensemble point cloud classifier predicts a label $y$ for a point cloud $P$ . $P'$ is an adversarially perturbed version of $P$ . Our goal is to derive the largest certified perturbation size $t(P)$ such that our ensemble point cloud classifier is guaranteed to predict label $y$ for any $P'$ with perturbation size at most $t(P)$ . Formally, we aim to find the largest $t(P)$ such that we have $M_y(P') \\geq \\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l))$ for any $P' \\in S(P, t(P))$ . Our idea is to first derive a lower bound of $M_y(P')$ and an upper bound of $\\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l))$ , and then find the largest $t(P)$ such that the lower bound is no smaller than the upper bound. Next, we first describe how we derive the lower/upper bounds and then how we find the largest certified perturbation size $t(P)$ .", + "bbox": [ + 75, + 414, + 468, + 625 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Deriving a lower bound of $M_y(P')$ and an upper bound of $\\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l))$ : Recall that we divide a (adversarial) point cloud into $m$ sub-point clouds. Since each point only appears in one sub-point cloud, an adversarially added or deleted point only impacts one sub-point cloud and may change the label predicted by the base point cloud classifier for the impacted sub-point cloud. Moreover, a modified point only impacts two sub-point clouds at most and thus impacts the predicted labels for two sub-point clouds at most. For simplicity, we define an impact factor $\\tau$ for an operation (i.e., addition, deletion, modification) as the largest number of sub-point clouds that are impacted when the operation is applied to one point. The impact factor is 1 for addition/deletion and 2 for modification.", + "bbox": [ + 75, + 627, + 468, + 838 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "If an attacker can arbitrarily add (or delete or modify) at most $t$ points to $P$ , then at most $\\tau \\cdot t$ sub-point clouds in $P_{1}, P_{2}, \\dots, P_{m}$ are impacted. Therefore, we have $M_{y}(P^{\\prime}) \\geq M_{y}(P) - \\tau \\cdot t$ and $M_{l}(P^{\\prime}) \\leq M_{l}(P) + \\tau \\cdot t$ for", + "bbox": [ + 76, + 839, + 468, + 901 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "$\\forall l \\neq y$ and $\\forall P' \\in S(P, t)$ . We treat $M_y(P) - \\tau \\cdot t(P)$ as a lower bound of $M_y(P')$ and $\\max_{l \\neq y} (M_l(P) + \\tau \\cdot t + \\mathbb{I}(y > l))$ as an upper bound of $\\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l))$ .", + "bbox": [ + 496, + 90, + 890, + 137 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Computing certified perturbation size: Our goal is to find the largest $t$ such that the lower bound of $M_y(P')$ is no smaller than the upper bound of $\\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l))$ . In other words, we aim to find the largest $t$ such that $M_y(P) - \\tau \\cdot t \\geq \\max_{l \\neq y} (M_l(P) + \\tau \\cdot t + \\mathbb{I}(y > l))$ . Therefore, we have $t \\leq \\frac{M_y(P) - \\max_{l \\neq y} (M_l(P) + \\mathbb{I}(y > l))}{2 \\cdot \\tau}$ . Since the number of points that an attacker can add (or delete or modify) should be an integer, we have the certified perturbation size as $t(P) = \\lfloor \\frac{M_y(P) - \\max_{l \\neq y} (M_l(P) + \\mathbb{I}(y > l))}{2 \\cdot \\tau} \\rfloor$ , where $\\lfloor \\cdot \\rfloor$ is the floor function. In summary, we have the following:", + "bbox": [ + 496, + 138, + 890, + 296 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Theorem 4.1 (Certified Perturbation Size). Suppose we have a point cloud $P$ , a hash function to divide $P$ into $m$ disjoint sub-point clouds, a base point cloud classifier $f$ , and label frequency $M_{l}(P)$ , where $l = 1,2,\\dots ,c$ . Our ensemble point cloud classifier $h$ predicts the same label for $P$ and its adversarially perturbed version $P^{\\prime}$ once the perturbation size is at most $t(P)$ . Formally, we have:", + "bbox": [ + 496, + 304, + 890, + 411 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nh \\left(P ^ {\\prime}\\right) = h (P) = y, \\forall P ^ {\\prime} \\in \\mathcal {S} (P, t (P)), \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 563, + 421, + 890, + 438 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $t(P) = \\left\\lfloor \\frac{M_y(P) - \\max_{l \\neq y} (M_l(P) + \\mathbb{I}(y > l))}{2 \\cdot \\tau} \\right\\rfloor$ . The impact factor $\\tau$ is 1 for point addition and deletion attacks, while it is 2 for point modification and perturbation attacks since a point perturbation attack can use any combination of the three operations.", + "bbox": [ + 496, + 448, + 890, + 527 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We also prove that our derived certified perturbation size is tight, i.e., without making any assumptions on the base point cloud classifier, it is theoretically impossible to derive a certified perturbation size that is larger than ours. Formally, we have the following theorem:", + "bbox": [ + 496, + 537, + 890, + 613 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Theorem 4.2 (Tightness). Given a point cloud $P$ and a hash function to divide $P$ into $m$ disjoint sub-point clouds, there exists an adversarial point cloud $P' \\in S(P, t(P) + 1)$ and a base point cloud classifier $f'$ such that our ensemble classifier predicts different labels for $P$ and $P'$ . Formally, we have $h'(P') \\neq h'(P)$ , where $h'$ is the ensemble point cloud classifier built based on $f'$ .", + "bbox": [ + 496, + 622, + 890, + 728 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Proof. See Appendix A.", + "bbox": [ + 500, + 729, + 663, + 744 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/28bf8f3478be3e96a65843390a9491f80e7eb8fb5dfab68beff4add0591485d1.jpg", + "image_caption": [], + "image_footnote": [], + "bbox": [ + 874, + 729, + 890, + 741 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "5. Applications in Three Scenarios", + "text_level": 1, + "bbox": [ + 500, + 757, + 790, + 773 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Scenario I: This scenario is a naive application of PointCert. Suppose a model provider has trained a base point cloud classifier $f$ using the standard training algorithm, and shares it with customers in a black-box or white-box setting. In the black-box setting, the model provider only provides a prediction API for a customer, who can send a point cloud to the model provider and obtain its prediction made by $f$ . In the white-box setting, the model provider", + "bbox": [ + 496, + 779, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "9499", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/a7ac66da3357fb011f1ea76ecbdcb15861188743c878db32678410a50810de8e.jpg", + "image_caption": [ + "Figure 1. Composition of PCN and $f$ in Scenario III." + ], + "image_footnote": [], + "bbox": [ + 99, + 87, + 447, + 126 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "shares the model parameters with a customer, who can use $f$ to classify point clouds locally.", + "bbox": [ + 76, + 167, + 468, + 196 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Given a black-box or white-box access to $f$ , a customer directly uses PointCert to classify its point clouds. Specifically, given a point cloud, the customer first divides it into sub-point clouds, then uses $f$ to predict a label for each nonempty sub-point cloud, and finally takes a majority vote among the predicted labels of the sub-point clouds as the predicted label for the point cloud.", + "bbox": [ + 75, + 198, + 468, + 303 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Scenario II: In Scenario I, $f$ is trained on point clouds, and thus may be inaccurate to classify sub-point clouds as they have different distributions with point clouds. As a result, PointCert is less accurate. In Scenario II, we consider that the model provider trains its $f$ to optimize the performance of PointCert. In particular, to make $f$ more accurate in classifying sub-point clouds, we propose that the model provider trains $f$ on sub-point clouds. In particular, the model provider divides each training point cloud into $m$ disjoint sub-point clouds following PointCert and uses the label of the training point cloud as the label of each sub-point cloud. Then, the model provider trains $f$ on those labeled sub-point clouds. Similar to Scenario I, the model provider can share $f$ with a customer in a black-box or white-box setting, and a customer can directly use PointCert to classify point clouds based on $f$ .", + "bbox": [ + 75, + 306, + 468, + 547 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Scenario III: Similar to Scenario I, we consider the model provider has trained $f$ using a standard training algorithm. However, instead of directly using $f$ to classify sub-point clouds, a customer adds a Point Completion Network (PCN) [48] before $f$ to improve its accuracy for subpoint clouds. In particular, the PCN takes a sub-point cloud as input and outputs a completed point cloud, which is then classified by $f$ , as shown in Figure 1.", + "bbox": [ + 75, + 551, + 468, + 672 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Formulating PCN learning as an optimization problem. Suppose a customer has a set of unlabeled point clouds and (optionally) a small amount of labeled ones. The customer constructs a training dataset $\\mathcal{D}_u$ . Specifically, the customer divides each unlabeled point cloud into $m$ disjoint sub-point clouds following PointCert. $\\mathcal{D}_u$ consists of a set of pairs $(P_s, P_p)$ , where $P_s$ is a sub-point cloud and $P_p$ is the corresponding point cloud. A PCN takes $P_s$ as input and aims to output $P_p$ . In existing point completion methods [14, 24, 37, 39, 45, 47, 48], learning a PCN $\\mathcal{C}$ essentially formulates a loss term $L_p(\\mathcal{D}_u, \\mathcal{C})$ over the training dataset $\\mathcal{D}_u$ and then uses stochastic gradient descent (SGD) to minimize the loss. We adopt the popular Chamfer Distance proposed in Fan et al. [8] as the loss term in our experiments (the details can be found in Appendix).", + "bbox": [ + 75, + 674, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "However, $f$ is still likely to misclassify the point clouds completed by such a PCN. The reason is that existing point completion methods did not aim to complete point clouds that can be classified by $f$ with high accuracy, since it is not their goal. To bridge this gap, we propose another loss term, which is smaller if the completed point clouds can be classified by $f$ with higher accuracy. Formally, we define the following loss term: $L_{c}(\\mathcal{D}_{l},\\mathcal{C},f) = \\frac{1}{|\\mathcal{D}_{l}|}\\sum_{(P,y)\\in \\mathcal{D}_{l}}\\mathcal{L}(f(\\mathcal{C}(P)),y)$ , where $\\mathcal{D}_l$ is the set of labeled point clouds and $\\mathcal{L}$ is the loss function for classification such as cross-entropy loss. Combining the two loss terms, our final loss used to train a PCN is as follows:", + "bbox": [ + 496, + 90, + 890, + 272 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL _ {p} \\left(\\mathcal {D} _ {u}, \\mathcal {C}\\right) + \\lambda \\cdot L _ {c} \\left(\\mathcal {D} _ {l}, \\mathcal {C}, f\\right), \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 594, + 285, + 890, + 303 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $\\lambda$ is a hyperparameter used to balance the two loss terms. We note that Scenario III is not applicable to the customer without any unlabeled or labeled point clouds. Moreover, when a customer only has unlabeled point clouds, the customer can only use a standard point completion method to learn a PCN, i.e., $\\lambda = 0$ in Equation 2.", + "bbox": [ + 496, + 314, + 890, + 402 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Solving the optimization problem in white-box and black-box settings. In the white-box setting, a customer has access to the model parameters of $f$ . Therefore, the customer can solve the optimization problem in Equation (2) using the standard SGD to learn a PCN. In the black-box setting, the customer only has access to the prediction API of $f$ , and thus cannot solve the optimization problem using SGD. The customer could use zeroth-order optimization methods [10] to solve the optimization problem. However, such method often incurs a large number of queries to the prediction API. To address the challenge, we propose that the customer learns a student model using knowledge distillation [13] by viewing $f$ as a teacher model. Roughly speaking, the customer can first query $f$ using his/her unlabeled and labeled point clouds (excluding labels) to obtain their output logits predicted by $f$ , then divide the logits by $T$ which is a temperature parameter in knowledge distillation, and finally train a student model. Given the student model, the customer can use it to replace $f$ in Equation (2) and train a PCN using SGD. We note that the customer essentially treats the composition of the PCN and the student model (or the teacher model) as a new base point cloud classifier in our PointCert framework.", + "bbox": [ + 496, + 405, + 892, + 750 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "6. Experiments", + "text_level": 1, + "bbox": [ + 500, + 765, + 633, + 782 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "6.1. Experimental Setup", + "text_level": 1, + "bbox": [ + 500, + 790, + 689, + 806 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Datasets and models: We adopt two publicly available benchmark datasets, namely ModelNet40 [42] and two variants of ScanObjectNN [36], in our evaluation. Each point cloud of ModelNet40 has 10,000 points and we also keep at most 10,000 points in each point cloud of ScanObjectNN. We do not reduce the size of a point cloud by sub-sampling", + "bbox": [ + 496, + 809, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "9500", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/0705e42b092e6bb7bd6bda1f5bad80f47c5adafba26b37d49995bf962581cc16.jpg", + "image_caption": [ + "(a) Point addition attacks" + ], + "image_footnote": [], + "bbox": [ + 117, + 98, + 287, + 196 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/c84a8c11e2041d3c6d6e6ccd9862504b7199a02f2e94d54a7ad8db2f9fccb346.jpg", + "image_caption": [ + "(b) Point deletion attacks" + ], + "image_footnote": [], + "bbox": [ + 303, + 98, + 473, + 196 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/8aa2168ba38b51acfce3dff2793622ff36def8847a11681289dbf47d60975c09.jpg", + "image_caption": [ + "(c) Point modification attacks" + ], + "image_footnote": [], + "bbox": [ + 488, + 98, + 658, + 196 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/5ef276fe900e3e1061874ef6e0c36b7af833f993b70b01fe29d6082ae35e252a.jpg", + "image_caption": [ + "(d) Point perturbation attacks" + ], + "image_footnote": [], + "bbox": [ + 676, + 98, + 844, + 196 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/b4111a07802f617a04a788fb7d4e7659a7c48411c8fe30bac6e6a53d7affb809.jpg", + "image_caption": [ + "(a) Point addition attacks" + ], + "image_footnote": [], + "bbox": [ + 117, + 250, + 284, + 347 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/3ad392be3b6eac9c103098603e40e584d19d412b2255977face388a6b7218548.jpg", + "image_caption": [ + "Figure 2. Comparing the empirical accuracy of different defenses. Scenario II is considered.", + "(b) Point deletion attacks" + ], + "image_footnote": [], + "bbox": [ + 303, + 250, + 470, + 347 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/d270823caa5b7de1ab4588ea286db2f7aba8f6e83336665e0f15597d4199be11.jpg", + "image_caption": [ + "(c) Point modification attacks", + "Figure 3. Comparing the certified accuracy of randomized smoothing, PointGuard, and PointCert. Randomized smoothing can only provide certified robustness guarantees against point modification attacks. Scenario II is considered." + ], + "image_footnote": [], + "bbox": [ + 488, + 250, + 656, + 347 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/facb03c101ec87ea06c933fd756d04f37fdae0d5fa4cd419bcd28a1b2288bdf8.jpg", + "image_caption": [ + "(d) Point perturbation attacks" + ], + "image_footnote": [], + "bbox": [ + 676, + 250, + 841, + 347 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "its points to simulate real-world attack scenarios. Our method and compared baselines are evaluated using same number of points. The detailed dataset description is shown in Appendix C. We evenly split the training point clouds in each dataset into two balanced halves. One half is used for the model provider to train base point cloud classifier in the three scenarios, and the other is used for a customer to train a PCN in Scenario III. We consider PointNet [29] and DGCNN [38], which are frequently used by the community, as the base point cloud classifiers.", + "bbox": [ + 75, + 412, + 468, + 563 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Compared methods: We compare PointCert with undefended model, randomized smoothing [5], and PointGuard [23]. Both randomized smoothing and PointGuard only have probabilistic robustness guarantees. Details of these methods can be found in Appendix D.", + "bbox": [ + 75, + 573, + 468, + 648 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Evaluation metrics: We use Empirical Accuracy@t and Certified Accuracy@t as evaluation metrics. In particular, Certified Accuracy@t is the fraction of testing point clouds in a testing dataset whose certified perturbation sizes are at least t and whose labels are correctly predicted. The Empirical Accuracy@t is the testing accuracy of each model under the empirical attacks with perturbation size t. We note that the Certified Accuracy@t is a lower bound of testing accuracy that a defense can achieve when the perturbation size is at most t, no matter how the perturbation is crafted. Empirical Accuracy@t is an upper bound of testing accuracy that each model can achieve under attacks with perturbation size at most t. For undefended model, we only report Empirical Accuracy@t because it does not have certified robustness guarantees. Besides, randomized smoothing can only provide certified robustness guarantees for point", + "bbox": [ + 75, + 657, + 470, + 901 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "modification attacks, though we can report its Empirical Accuracy@ $t$ against other attacks.", + "bbox": [ + 498, + 412, + 890, + 441 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "In experiments, we use the attacks developed by [43] for point addition, modification, and perturbation attacks and [40] for point deletion attack. We note that there are no existing adversarial point cloud attacks tailored to randomized smoothing, PointGuard, and PointCert. To bridge this gap, we generalize existing attacks to these ensemble models and compute their Empirical Accuracy@ $t$ . The key idea of our attacks to ensemble models is to identify a set of critical points to add (or delete) such that the classification losses of the base point cloud classifier on different groups of point clouds (e.g., sub-point clouds in PointCert) are maximized. Details of our empirical attacks can be found in Appendix E.", + "bbox": [ + 496, + 443, + 892, + 625 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Parameter setting: Our PointCert has a parameter $m$ and a hash function to divide a point cloud into $m$ sub-point clouds. By default, we set $m = 400$ and use MD5 as the hash function. Despite the large $m$ , the inference time per testing point cloud of PointCert is less than 0.51s because the sub-point cloud sizes are small. Moreover, we set PointNet as the default base point cloud classifier. In Scenario III, we set the default value of $\\lambda$ to be $5 \\times 10^{-4}$ to balance the two loss terms. By default, we assume $25\\%$ of the customer's point clouds are labeled while the remaining is unlabeled in Scenario III. For point cloud completion, we use coarse output of PCN [48] since we do not require the fine-grained output. In Scenario I and II, white-box and black-box settings have no difference. In Scenario III, we assume the white-box setting by default; and in the black-box setting, we learn a student model using knowledge distillation with a temperature $T = 20$ . Due to space constraint, we show the results on ScanObjectNN in Appendix.", + "bbox": [ + 496, + 628, + 892, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "9501", + "bbox": [ + 482, + 944, + 513, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/45e82946f2e026aa4b64ce2ebda5356ad534a81642be60850830c84da70ae651.jpg", + "image_caption": [ + "(a) Point addition/deletion attacks" + ], + "image_footnote": [], + "bbox": [ + 84, + 98, + 269, + 207 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/0444e5c37299f45052860b0320b3e41ad466b8e78b60d1750de9000cf0f1a02b.jpg", + "image_caption": [ + "(b) Point modification/perturbation attacks", + "Figure 4. Comparing the certified accuracy of PointCert in the three application scenarios under different attacks." + ], + "image_footnote": [], + "bbox": [ + 285, + 98, + 468, + 207 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "6.2. Experimental Results", + "text_level": 1, + "bbox": [ + 76, + 277, + 279, + 292 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "6.2.1 Comparing Different Defenses", + "text_level": 1, + "bbox": [ + 76, + 301, + 341, + 316 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Figure 2 compares the empirical accuracy of all methods under empirical attacks, while Figure 3 compares the certified accuracy of randomized smoothing, PointGuard, and PointCert in Scenario II. We note that these defenses have accuracy-robustness tradeoffs, which are controlled by their parameters, e.g., $m$ in PointCert. Therefore, to fairly compare PointCert with randomized smoothing and PointGuard, we make them have similar certified accuracy under no attacks (i.e., $t = 0$ ) by following previous work [23]. In particular, we use the default $m$ for PointCert and respectively search $\\sigma$ and $k$ for randomized smoothing and PointGuard. Our searched parameters are $\\sigma = 0.25$ and $k = 256$ . We use the settings in [23] for other parameters of randomized smoothing and PointGuard.", + "bbox": [ + 75, + 325, + 468, + 536 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We have the following observations from the experimental results. First, an undefended model is not robust against adversarial point clouds. For instance, adding or modifying only 1 out of 10,000 points can substantially reduce its empirical accuracy. Second, PointCert achieves larger empirical accuracy and certified accuracy than randomized smoothing and PointGuard even though their certified robustness guarantees are probabilistic. The reasons are that 1) randomized smoothing adds Gaussian noise to every point in a point cloud, making its classification less accurate, and 2) an adversially added, deleted, and/or modified point impacts multiple subsampled point clouds in PointGuard. In contrast, PointCert does not add noise to points in a point cloud and each perturbed point impacts at most 1 or 2 sub-point clouds.", + "bbox": [ + 75, + 537, + 468, + 763 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "An interesting exception is that PointGuard achieves better empirical accuracy than PointCert under our empirical point deletion attacks. The reason is that each sub-point cloud in PointCert contains much less number of points after thousands of points are deleted, and thus the base point cloud classifier in PointCert is less accurate. In contrast, each subsampled point cloud in PointGuard still contains $k$ points even if thousands of points are deleted. Third, every method achieves much higher empirical accuracy against", + "bbox": [ + 75, + 763, + 470, + 901 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/f40b683b64e1159c3203c47cc53027072155a1ef645827c2be9757c36f951f2a.jpg", + "image_caption": [ + "(a)", + "Figure 5. (a) Impact of $m$ on PointCert. (b) Comparing different base point cloud classifiers. Scenario II is considered." + ], + "image_footnote": [], + "bbox": [ + 511, + 99, + 694, + 207 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/4b2c387ec20f694a2513ce98d08a437197f4163e6bd3ae5374572350405b6bbb.jpg", + "image_caption": [ + "(b)" + ], + "image_footnote": [], + "bbox": [ + 714, + 99, + 895, + 207 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "point deletion attacks than against other attacks when the perturbation size is the same, which indicates that state-of-the-art point deletion attack is not powerful enough.", + "bbox": [ + 498, + 267, + 890, + 313 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "6.2.2 Comparing the Three Scenarios", + "text_level": 1, + "bbox": [ + 500, + 339, + 774, + 354 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Figure 4 compares the three application scenarios of PointCert under attacks. In each scenario, the certified accuracy of PointCert is the same for point addition and deletion attacks, and is the same for point modification and perturbation attacks. Thus, both Figures 4a and 4b showcase the certified accuracy of PointCert under two attacks.", + "bbox": [ + 496, + 364, + 890, + 455 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "First, PointCert achieves the best certified accuracy in Scenario II as the base point cloud classifier in Scenario II is trained on sub-point clouds and is more accurate in classifying them. Second, PointCert achieves better certified accuracy in Scenario III than in Scenario I. The reason is that, in Scenario III, a customer trains a PCN to turn a subpoint cloud into a completed point cloud, which can be well classified by the base point cloud classifier trained using a standard algorithm. Third, in each scenario, given the same certified accuracy, the perturbation size that PointCert can tolerate under point addition/deletion attacks is twice of that under point modification/perturbation attacks. The reason is that modifying a point is equivalent to adding a point and deleting a point, which could impact two sub-point clouds in the worst case. Due to such relationship, we compare results on point addition attacks in the following section.", + "bbox": [ + 496, + 457, + 892, + 699 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "6.2.3 Scenario II", + "text_level": 1, + "bbox": [ + 500, + 724, + 632, + 738 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Impact of $m$ : Figure 5a shows the impact of $m$ on certified accuracy of PointCert. As the results show, $m$ achieves a tradeoff between accuracy without attacks (i.e., $t = 0$ ) and robustness. In particular, when $m$ is smaller, PointCert can achieve a higher accuracy without attacks, but is less robust (i.e., certified accuracy drops to 0 more quickly). The reason is that a smaller $m$ means each sub-point cloud includes more points and thus is more likely to be classified correctly, but each adversarially perturbed point impacts a larger fraction of the $m$ sub-point clouds.", + "bbox": [ + 496, + 750, + 890, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "9502", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/63f67ec1d896ea9e8e1dbed0938b56c280f5fc549ec3f3f59aa1ac9149a62813.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 84, + 99, + 267, + 205 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/cf459a20e775ac37432cf8a7154c4f0a8caf7ac7db8bc95fb8ba2bff06c1db9e.jpg", + "image_caption": [ + "(b)", + "Figure 6. (a) Comparing the certified accuracy of PointCert with two hash functions in Scenario II. (b) The distribution of the subpoint cloud sizes for the two hash functions." + ], + "image_footnote": [], + "bbox": [ + 282, + 99, + 468, + 205 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Impact of different base point cloud classifiers: Figure 5b compares the certified accuracy of PointCert for different base point cloud classifiers. The experimental results demonstrate that PointCert achieves nearly similar certified accuracy with different base point cloud classifiers.", + "bbox": [ + 75, + 289, + 468, + 364 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Impact of hash function: PointCert uses a hash function to divide a point cloud into sub-point clouds. We compare the cryptographic hash function MD5 with a mean based one. In the mean based hash function, given a point $\\mathbf{e}_i$ , we first compute the mean value of the coordinates of the point (i.e., $\\frac{1}{o}\\sum_{j=1,2,\\dots,o} e_{ij}$ ), then take the first four digits (denoted as $d_1, d_2, d_3, d_4$ ) of the mean, and finally assign the point $\\mathbf{e}_i$ to the $r_i$ th sub-point cloud, where $r_i = \\sum_{j=1}^{4} d_j \\cdot 10^{4-j}$ mod $m$ . Figure 6a compares the certified accuracy of PointCert with the two hash functions. Our result indicates that PointCert achieves higher certified accuracy when using MD5. This is because MD5 generates sub-point clouds with more similar sizes. In particular, Figure 6b shows the distribution of the number of points in sub-point clouds for the two hash functions. We observe that the sub-point cloud sizes in MD5 are more concentrated than those in mean. The reason is that cryptographic hash function aims to produce uniformly random hash values in its output space.", + "bbox": [ + 75, + 369, + 468, + 641 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "6.2.4 Scenario III", + "text_level": 1, + "bbox": [ + 76, + 660, + 215, + 674 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Impact of $\\lambda$ : Figure 7a shows the impact of $\\lambda$ . The certified accuracy first increases and then decreases as $\\lambda$ increases. The reasons are as follows. When $\\lambda$ is too small, the base point cloud classifier is less accurate in classifying the point clouds completed by the PCN. When $\\lambda$ is too large, the PCN completes point clouds with low fidelity, as shown in Figure 16 in Appendix. The fact that $\\lambda > 0$ outperforms $\\lambda = 0$ indicates that our new loss term $L_{c}(\\mathcal{D}_{l},\\mathcal{C},f)$ for training PCN improves PointCert.", + "bbox": [ + 75, + 684, + 468, + 820 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "White-box vs. black-box: In Scenario III, a customer uses different methods to train a PCN in the white-box and black-box settings. Figure 7b compares the certified accuracy of PointCert in the two settings. The results show that PointCert can achieve similar certified accuracy in both set-", + "bbox": [ + 75, + 824, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/90c6ec94461c4f31e96ee70cdfab2cee2ce4ec876e75201b28c67378b92d7199.jpg", + "image_caption": [ + "(a)", + "Figure 7. (a) Impact of $\\lambda$ on PointCert in Scenario III. (b) Comparing certified accuracy of PointCert in the white-box and black-box settings in Scenario III." + ], + "image_footnote": [], + "bbox": [ + 506, + 99, + 689, + 205 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/0f26f61585bdd34cad4d68ece82b9f09c81bbf2f4d353987d0293248f63f5825.jpg", + "image_caption": [ + "(b)" + ], + "image_footnote": [], + "bbox": [ + 709, + 99, + 890, + 205 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "tings, which means that the distilled student model approximates the teacher model well. We also found that when the student model and teacher model have different architectures in the black-box setting, our PointCert still achieves high certified accuracy. Due to limited space, we show the results in Figure 8a in Appendix.", + "bbox": [ + 496, + 277, + 890, + 368 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Pre-trained PCN improves certified accuracy: In our previous experiments, we assume a customer trains a PCN from scratch. However, when a customer has a small amount of point clouds, it may be hard to train a good PCN from scratch. To address the issue, the customer could fine-tune a pre-trained PCN instead of training from scratch. We pretrain a PCN using 8-class of ShapeNet [4] (used in [24]) and adopt it in our experiment. Figure 8b in Appendix shows our results, which indicates that pre-trained PCN can improve the certified accuracy of PointCert.", + "bbox": [ + 496, + 371, + 892, + 523 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Impact of label ratio: Figure 8c in Appendix shows the impact of the fraction of a customer's point clouds that are labeled on the certified accuracy of PointCert. We observe PointCert achieves higher certified accuracy when a customer has more labeled point clouds. This is because with more labeled point clouds, the learnt PCN outputs completed point clouds that are classified by the base point cloud classifier with a higher accuracy.", + "bbox": [ + 496, + 526, + 890, + 647 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "7. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 660, + 617, + 675 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this paper, we propose the first certified defense, namely PointCert, that has deterministic robustness guarantees against point addition (or deletion or modification or perturbation) attacks to point cloud classification. Moreover, we propose methods to optimize the performance of PointCert in multiple application scenarios. Interesting future work includes: 1) exploring/designing hash functions to further improve the robustness guarantees of PointCert, and 2) generalizing PointCert to other domains, e.g., graph.", + "bbox": [ + 496, + 685, + 890, + 821 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements: We thank the anonymous reviewers for their constructive comments. This work was supported by NSF under grant No. 2112562, 2112562, 1937786, and 1937787, ARO grant No. W911NF2110182, and Facebook Research Award.", + "bbox": [ + 496, + 825, + 890, + 898 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "9503", + "bbox": [ + 480, + 944, + 514, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] ModelNet40. https://modelnet.cs.princeton.edu/, 2015. 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In IEEE/CVF International Conference on Computer Vision, 2019. 1, 2", + "[53] Hang Zhou, Kejiang Chen, Weiming Zhang, Han Fang, Wenbo Zhou, and Nenghai Yu. Dup-net: Denoiser and upsampler network for 3d adversarial point clouds defense. In IEEE/CVF International Conference on Computer Vision, 2019. 1, 2" + ], + "bbox": [ + 501, + 90, + 892, + 614 + ], + "page_idx": 9 + }, + { + "type": "page_number", + "text": "9505", + "bbox": [ + 482, + 945, + 514, + 955 + ], + "page_idx": 9 + } +] \ No newline at end of file diff --git a/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/caa8db9e-68a2-4ccb-959e-7eb3cc117818_model.json b/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/caa8db9e-68a2-4ccb-959e-7eb3cc117818_model.json new file mode 100644 index 0000000000000000000000000000000000000000..3cb3ac99281d96e68e862a94bcb1d548204b388b --- /dev/null +++ b/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/caa8db9e-68a2-4ccb-959e-7eb3cc117818_model.json @@ -0,0 +1,2255 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.808, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.2, + 0.131, + 0.773, + 0.175 + ], + "angle": 0, + "content": "PointCert: Point Cloud Classification with Deterministic Certified Robustness Guarantees" + }, + { + "type": "text", + "bbox": [ + 0.19, + 0.203, + 0.778, + 0.277 + ], + "angle": 0, + "content": "Jinghuai Zhang\\(^{1}\\) Jinyuan Jia\\(^{2}\\) Hongbin Liu\\(^{1}\\) Neil Zhenqiang Gong\\(^{1}\\) \nDuke University\\(^{1}\\) UIUC\\(^{2}\\) \n{jinghuai.zhang, hongbin.liu, neil.gong}@duke.edu, \n{jinyuan}@illinois.edu," + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.309, + 0.314, + 0.327 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.342, + 0.473, + 0.66 + ], + "angle": 0, + "content": "Point cloud classification is an essential component in many security-critical applications such as autonomous driving and augmented reality. However, point cloud classifiers are vulnerable to adversarially perturbed point clouds. Existing certified defenses against adversarial point clouds suffer from a key limitation: their certified robustness guarantees are probabilistic, i.e., they produce an incorrect certified robustness guarantee with some probability. In this work, we propose a general framework, namely PointCert, that can transform an arbitrary point cloud classifier to be certifiably robust against adversarial point clouds with deterministic guarantees. PointCert certifiably predicts the same label for a point cloud when the number of arbitrarily added, deleted, and/or modified points is less than a threshold. Moreover, we propose multiple methods to optimize the certified robustness guarantees of PointCert in three application scenarios. We systematically evaluate PointCert on ModelNet and ScanObjectNN benchmark datasets. Our results show that PointCert substantially outperforms state-of-the-art certified defenses even though their robustness guarantees are probabilistic." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.692, + 0.21, + 0.708 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.718, + 0.47, + 0.839 + ], + "angle": 0, + "content": "Point cloud classification [11,29,30,38,44,50] has many safety-critical applications, including but not limited to, autonomous driving and augmented reality. However, various studies [12, 16, 22, 32, 40, 43, 46, 51, 52] showed that point cloud classification is vulnerable to adversarial point clouds. In particular, an attacker can carefully add, delete, and/or modify a small number of points in a point cloud to make it misclassified by a point cloud classifier." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.47, + 0.902 + ], + "angle": 0, + "content": "Existing defenses against adversarial point clouds can be categorized into empirical defenses [7, 21, 33, 41, 46, 49, 53] and certified defenses [5, 6, 23]. The key limitation of empirical defenses is that they cannot provide formal guaran" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.311, + 0.895, + 0.537 + ], + "angle": 0, + "content": "tees, and thus are often broken by advanced, adaptive attacks [34]. Therefore, we focus on certified defenses in this work. Randomized smoothing [5] and PointGuard [23] are two state-of-the-art certified defenses against adversarial point clouds. In particular, randomized smoothing adds random noise (e.g., Gaussian noise) to a point cloud, while PointGuard randomly subsamples a point cloud. Due to the randomness, their certified robustness guarantees are probabilistic, i.e., they produce incorrect robustness guarantees with some probability (called error probability). For instance, when the error probability is 0.001, they produce incorrect robustness guarantees for 1 out of 1,000 point-cloud classifications on average. Such probabilistic guarantees are insufficient for security-critical applications that frequently classify point clouds." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.538, + 0.896, + 0.825 + ], + "angle": 0, + "content": "In this work, we propose PointCert, the first certified defense that has deterministic robustness guarantees against adversarial point clouds. PointCert can transform an arbitrary point cloud classifier \\( f \\) (called base point cloud classifier) to be certifiably robust against adversarial point clouds. Specifically, given a point cloud and a base point cloud classifier \\( f \\), PointCert first divides the point cloud into multiple disjoint sub-point clouds using a hash function, then uses \\( f \\) to predict a label for each sub-point cloud, and finally takes a majority vote among the predicted labels as the predicted label for the original point cloud. We prove that PointCert certifiably predicts the same label for a point cloud when the number of arbitrarily added, deleted, and/or modified points is no larger than a threshold, which is known as certified perturbation size. Moreover, we also prove that our derived certified perturbation size is tight, i.e., without making assumptions on the base point cloud classifier \\( f \\), it is theoretically impossible to derive a certified perturbation size for PointCert that is larger than ours." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.825, + 0.895, + 0.903 + ], + "angle": 0, + "content": "We consider three scenarios about how PointCert could be applied in practice and propose methods to optimize the performance of PointCert in these scenarios. In particular, we consider two parties: model provider and customer. A model provider (e.g., Google, Meta) has enough labeled" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.518, + 0.958 + ], + "angle": 0, + "content": "9496" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.471, + 0.212 + ], + "angle": 0, + "content": "data and computation resource to train a base point cloud classifier \\( f \\) and shares it with customers (e.g., a less resourceful company). Given \\( f \\), a customer uses PointCert to classify its (adversarial) point clouds. We note that the model provider and customer can be the same entity, e.g., a company trains and uses \\( f \\) itself. We consider three scenarios, in which \\( f \\) is trained by the model provider differently and/or used by a customer differently." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.213, + 0.471, + 0.529 + ], + "angle": 0, + "content": "Scenario I represents a naive application of PointCert, in which the base point cloud classifier \\( f \\) is trained using a standard training algorithm and a customer directly applies PointCert to classify its point clouds based on \\( f \\). PointCert achieves suboptimal performance in Scenario I because \\( f \\), trained on point clouds, is not accurate at classifying subpoint clouds as they have different distributions. Therefore, in Scenario II, we consider a model provider trains \\( f \\) to optimize the performance of PointCert. In particular, the model provider divides each training point cloud into multiple sub-point clouds following PointCert and trains \\( f \\) based on sub-point clouds. In Scenario III, we consider the model provider has trained \\( f \\) using a standard training algorithm (like Scenario I). However, instead of directly applying \\( f \\) to classify sub-point clouds, a customer prepends a Point Completion Network (PCN) [48] to \\( f \\). Specifically, a PCN takes a sub-point cloud as input and outputs a completed point cloud, which is then classified by \\( f \\). Moreover, we propose a new loss function to train the PCN such that its completed point clouds are classified by \\( f \\) with higher accuracy, which further improves the performance of PointCert." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.53, + 0.47, + 0.725 + ], + "angle": 0, + "content": "We perform systematic evaluation on ModelNet40 dataset [1] and two variants of ScanObjectNN dataset [2]. Our experimental results show that PointCert significantly outperforms the state-of-the-art certified defenses (randomized smoothing [5] and PointGuard [23]) even though their robustness guarantees are probabilistic. For instance, on ModelNet40 dataset, PointCert achieves a certified accuracy of \\(79\\%\\) when an attacker can arbitrarily perturb at most 50 points in a point cloud, where certified accuracy is a lower bound of testing accuracy. Under the same setting, the certified accuracy of both randomized smoothing and PointGuard is 0. We also extensively evaluate PointCert in the three application scenarios." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.726, + 0.47, + 0.831 + ], + "angle": 0, + "content": "In summary, we make the following contributions: (1) We propose PointCert, the first certified defense with deterministic robustness guarantees against adversarial point clouds. (2) We design multiple methods to optimize the performance of PointCert in multiple application scenarios. (3) We extensively evaluate PointCert and compare it with state-of-the-art certified defenses." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.845, + 0.22, + 0.86 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Many works [12, 16, 20, 22, 27, 40, 43, 46, 51, 52] developed attacks to point cloud classification. Next, we discuss" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.092, + 0.854, + 0.107 + ], + "angle": 0, + "content": "empirical and certified defenses against these attacks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.108, + 0.892, + 0.214 + ], + "angle": 0, + "content": "Empirical defenses: Many empirical defenses [7, 19, 21, 35, 41, 46, 49, 53] have been proposed to defend against adversarial point clouds. However, those empirical defenses do not have formal robustness guarantees and thus can often be broken by advanced, adaptive attacks. For instance, Sun et al. [34] designed adaptive attacks with \\(100\\%\\) attack success rate to adversarial training based defenses [7, 53]." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.215, + 0.893, + 0.516 + ], + "angle": 0, + "content": "Certified defenses: Randomized smoothing [3, 5, 17, 18, 25, 31] can turn an arbitrary classifier into a certifiably robust one via adding random noise to an input. When generalized to point cloud, randomized smoothing can only certify robustness against point modification attacks [23]. PointGuard [23] creates multiple sub-point clouds from a point cloud and takes a majority vote among them to predict the label of the point cloud. However, unlike PointCert, each sub-point cloud is sampled from the point cloud uniformly at random. Due to the inherent randomness, both randomized smoothing and PointGuard only have probabilistic guarantees. [26, 28] proposed 3D Certify and 3DeformRS to certify robustness of point cloud classification against common 3D transformations, e.g., rotations. However, both methods are not applicable to point addition (or deletion or modification or perturbation) attacks, which can arbitrarily manipulate points. Fischer et al. [9] generalized randomized smoothing [5] to certify robustness of point cloud segmentation, which is different from our work since we focus on point cloud classification." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.535, + 0.685, + 0.55 + ], + "angle": 0, + "content": "3. Problem Definition" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.561, + 0.892, + 0.697 + ], + "angle": 0, + "content": "In point cloud classification, a point cloud classifier \\( g \\) predicts a point cloud \\( P \\) into one of \\( c \\) classes (denoted as \\( \\{1,2,\\dots ,c\\} \\)). Formally, we have \\( g:P\\longrightarrow \\{1,2,\\dots ,c\\} \\). A point cloud \\( P \\) is a set of points. For simplicity, we denote \\( P = \\{\\mathbf{e}_1,\\mathbf{e}_2,\\dots ,\\mathbf{e}_n\\} \\), where \\( n \\) is the number of points. Each point \\( \\mathbf{e}_i = (e_{i1},e_{i2},\\dots ,e_{io}) \\) is a vector that specifies the three coordinates of the point in the three-dimensional space and (optionally) the point's other information such as RGB values that describe the color features." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.71, + 0.731, + 0.725 + ], + "angle": 0, + "content": "3.1. Adversarial Point Clouds" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Existing attacks to point cloud classification can be categorized into point addition attacks [16, 43, 46], point deletion attacks [40, 46, 52], point modification attacks [12, 16, 43, 46], and point perturbation attacks [22, 46, 51]. Specifically, in point addition (or deletion or modification) attacks, an attacker can arbitrarily add new points (or delete or modify existing points) to a point cloud. Note that modifying a point is equivalent to deleting an existing point and adding a new point. In point perturbation attacks, an attacker can use any combination of the three operations (i.e., addition, deletion, and modification) to perturb a point cloud." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9497" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.473, + 0.259 + ], + "angle": 0, + "content": "Given a point cloud \\( P \\), we use \\( P' \\) to denote its adversarially perturbed version. We use \\( d(P, P') \\) to denote the perturbation size, i.e., the minimum number of perturbed (i.e., added, deleted, and/or modified) points that can turn \\( P \\) to \\( P' \\). Formally, we have \\( d(P, P') = \\max(|P|, |P'|) - |P \\cap P'| \\), where \\( |\\cdot| \\) measures the number of points in a point cloud and \\( \\cap \\) represents the intersection between two sets. Suppose we are given a perturbation size \\( t \\). We use \\( S(P, t) \\) to denote the set of all possible adversarial point clouds whose perturbation sizes are at most \\( t \\). Formally, we have \\( S(P, t) = \\{P' | d(P, P') \\leq t\\} \\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.267, + 0.43, + 0.282 + ], + "angle": 0, + "content": "3.2. Certifiably Robust Point Cloud Classifier" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.285, + 0.471, + 0.438 + ], + "angle": 0, + "content": "Certified perturbation size: We say a point cloud classifier is certifiably robust if it certifiably predicts the same label for a point cloud when the number of points arbitrarily added, deleted, and/or modified by an attacker is less than a threshold, called certified perturbation size. Formally, given a point cloud \\( P \\) and a point cloud classifier \\( g \\), we say \\( g \\) is certifiably robust for \\( P \\) with a certified perturbation size \\( t(P) \\) if \\( g \\) predicts the same label for the point cloud \\( P \\) and any adversarial point cloud with perturbation size at most \\( t(P) \\), i.e., \\( g(P') = g(P) \\) for \\( \\forall P' \\in S(P, t(P)) \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.44, + 0.47, + 0.606 + ], + "angle": 0, + "content": "Probabilistic vs. deterministic guarantees: We say a point cloud classifier \\( g \\) produces an incorrect certified perturbation size \\( t(P) \\) for a point cloud \\( P \\) if there exists an adversarial point cloud \\( P' \\) with perturbation size at most \\( t(P) \\) such that \\( g \\) predicts different labels for \\( P' \\) and \\( P \\), i.e., \\( \\exists P' \\in S(P, t(P)) \\), \\( g(P') \\neq g(P) \\). A certifiably robust point cloud classifier has probabilistic guarantees if it produces an incorrect certified perturbation size for a point cloud with an error probability \\( \\alpha \\). A certifiably robust point cloud classifier has deterministic guarantees if its produced certified perturbation sizes are always correct." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.618, + 0.226, + 0.634 + ], + "angle": 0, + "content": "4. Our PointCert" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.643, + 0.47, + 0.719 + ], + "angle": 0, + "content": "We first describe our PointCert framework, which builds an ensemble point cloud classifier from an arbitrary point cloud classifier (called base point cloud classifier). Then, we derive the certified perturbation size of our ensemble point cloud classifier." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.727, + 0.455, + 0.743 + ], + "angle": 0, + "content": "4.1. Building an Ensemble Point Cloud Classifier" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.75, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Dividing a point cloud into multiple disjoint subpoint clouds: Suppose we have a point cloud \\( P = \\{\\mathbf{e}_1, \\mathbf{e}_2, \\dots, \\mathbf{e}_n\\} \\), where \\( n \\) is the number of points and \\( \\mathbf{e}_i = (e_{i1}, e_{i2}, \\dots, e_{io}) \\) (\\( i = 1, 2, \\dots, n \\)) is a point. Our idea is to divide the point cloud \\( P \\) into \\( m \\) sub-point clouds. In particular, our division aims to achieve three goals. The first goal is that an adversarially perturbed point should influence a small number of sub-point clouds. In other words, most sub-point clouds are not influenced when the number of adversarially perturbed points is small. The second goal" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.258 + ], + "angle": 0, + "content": "is that a point should be assigned into a sub-point cloud deterministically. As we will see in the next subsection, the first two goals enable us to derive a deterministic certified perturbation size of PointCert for a point cloud. The third goal is that the sub-point clouds should contain similar number of points. In particular, if some sub-point clouds contain (much) less number of points, then the base point cloud classifier may be more likely to misclassify them. As a result, our ensemble point cloud classifier is less accurate. As we will see in our experiments, the third goal enables PointCert to produce larger certified perturbation sizes." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.259, + 0.893, + 0.576 + ], + "angle": 0, + "content": "To reach the first goal, we propose to assign each point into one sub-point cloud. Therefore, an adversarially added or deleted point only influences one sub-point cloud, i.e., adding one point only influences the sub-point cloud which the added point is assigned to while deleting one point only influences the sub-point cloud from which the point is deleted. An adversarially modified point influences at most two sub-point clouds, i.e., the sub-point clouds which the point belongs to before and after modification. To reach the second goal, we propose to use the coordinates \\( e_{i1}, e_{i2}, \\dots, e_{io} \\) to determine which sub-point cloud that the point \\( \\mathbf{e}_i \\) belongs to. Note that we cannot use the index of a point since the point cloud contains a set of points. To reach the third goal, we propose to use a hash function to assign a point \\( \\mathbf{e}_i \\) into a sub-point cloud. While PointCert is applicable with any hash function, we use a cryptographic hash function (e.g., MD5) in our experiments because it is designed to have uniformly random output. In particular, a cryptographic hash function takes any string as input and outputs a large integer that is roughly uniformly at random in the output space of the cryptographic hash function." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.578, + 0.892, + 0.744 + ], + "angle": 0, + "content": "Combining the above three ideas, we first transform each value \\( e_{ij} \\) (\\( j = 1,2,\\dots,o \\)) into a string \\( s_{ij} \\), then concatenate \\( s_{ij} \\)'s of a point \\( \\mathbf{e}_i \\) into \\( S_i \\) (i.e., \\( S_i = s_{i1} \\oplus s_{i2} \\oplus \\dots \\oplus s_o \\), where \\( \\oplus \\) represents string concatenation), and finally use a hash function (denoted as \\( Hash \\)) to compute the hash value of \\( S_i \\) (denoted as \\( Hash(S_i) \\)). We assign the point \\( \\mathbf{e}_i \\) to the \\( r_i \\)th sub-point cloud, where \\( r_i = Hash(S_i) \\mod m \\), where mod is the modulo operation. For simplicity, we use \\( P_1, P_2, \\dots, P_m \\) to denote the \\( m \\) sub-point clouds created from \\( P \\). Note that some sub-point clouds may be empty, i.e., include no points." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.893, + 0.902 + ], + "angle": 0, + "content": "Building an ensemble point cloud classifier: Given the \\(m\\) sub-point clouds \\(P_{1}, P_{2}, \\dots, P_{m}\\) created from the point cloud \\(P\\) and a base point cloud classifier \\(f\\), we build an ensemble point cloud classifier \\(h\\). In particular, we first use \\(f\\) to predict a label for each non-empty sub-point cloud. Note that we do not consider those empty sub-point clouds. Then, we compute the number (denoted as \\(M_{l}(P)\\)) of non-empty sub-point clouds that are predicted to have label \\(l\\) by \\(f\\). Formally, we define \\(M_{l}(P) = \\sum_{i=1}^{m} \\mathbb{I}(f(P_{i}) = l) \\cdot \\mathbb{I}(|P_{i}| > 0)\\), where \\(l = 1, 2, \\dots, c\\), \\(\\mathbb{I}\\) is an indicator function, and \\(|\\cdot|\\)" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9498" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.183 + ], + "angle": 0, + "content": "measures the number of points in a sub-point cloud. For simplicity, we call \\( M_{l}(P) \\) label frequency for label \\( l \\). Our ensemble point cloud classifier \\( h \\) predicts the label whose label frequency is the largest for the point cloud \\( P \\). Formally, we denote \\( h(P) \\) as the label predicted for \\( P \\) by \\( h \\) and we have \\( h(P) = \\operatorname{argmax}_{l=1,2,\\dots,c} M_{l}(P) \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.184, + 0.471, + 0.381 + ], + "angle": 0, + "content": "We note that there may exist multiple labels with tied largest label frequencies. Usually, we break such ties uniformly at random, i.e., we predict a label among the tied ones uniformly at random. However, such random tie breaking introduces randomness and makes it hard to derive deterministic guarantees. To address the challenge, we break ties using the label indices deterministically. In particular, we order the \\(c\\) labels as \\(1,2,\\dots ,c\\) and we predict the \"smallest\" label among the tied ones. For example, suppose labels 1 and 2 have tied largest label frequencies, i.e., \\(M_1(P) = M_2(P) > M_l(P)\\), where \\(l\\neq 1,2\\). Our \\(h\\) predicts label 1 for \\(P\\). More formally, our \\(h\\) predicts label \\(y\\) for a point cloud \\(P\\) if \\(M_y(P)\\geq \\max_{l\\neq y}(M_l(P) + \\mathbb{I}(y > l))\\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.393, + 0.392, + 0.408 + ], + "angle": 0, + "content": "4.2. Deriving Certified Perturbation Size" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.415, + 0.47, + 0.626 + ], + "angle": 0, + "content": "Derivation goal: Suppose our ensemble point cloud classifier predicts a label \\(y\\) for a point cloud \\(P\\). \\(P'\\) is an adversarially perturbed version of \\(P\\). Our goal is to derive the largest certified perturbation size \\(t(P)\\) such that our ensemble point cloud classifier is guaranteed to predict label \\(y\\) for any \\(P'\\) with perturbation size at most \\(t(P)\\). Formally, we aim to find the largest \\(t(P)\\) such that we have \\(M_y(P') \\geq \\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l))\\) for any \\(P' \\in S(P, t(P))\\). Our idea is to first derive a lower bound of \\(M_y(P')\\) and an upper bound of \\(\\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l))\\), and then find the largest \\(t(P)\\) such that the lower bound is no smaller than the upper bound. Next, we first describe how we derive the lower/upper bounds and then how we find the largest certified perturbation size \\(t(P)\\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.628, + 0.47, + 0.839 + ], + "angle": 0, + "content": "Deriving a lower bound of \\( M_y(P') \\) and an upper bound of \\( \\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l)) \\): Recall that we divide a (adversarial) point cloud into \\( m \\) sub-point clouds. Since each point only appears in one sub-point cloud, an adversarially added or deleted point only impacts one sub-point cloud and may change the label predicted by the base point cloud classifier for the impacted sub-point cloud. Moreover, a modified point only impacts two sub-point clouds at most and thus impacts the predicted labels for two sub-point clouds at most. For simplicity, we define an impact factor \\( \\tau \\) for an operation (i.e., addition, deletion, modification) as the largest number of sub-point clouds that are impacted when the operation is applied to one point. The impact factor is 1 for addition/deletion and 2 for modification." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.84, + 0.47, + 0.902 + ], + "angle": 0, + "content": "If an attacker can arbitrarily add (or delete or modify) at most \\( t \\) points to \\( P \\), then at most \\( \\tau \\cdot t \\) sub-point clouds in \\( P_{1}, P_{2}, \\dots, P_{m} \\) are impacted. Therefore, we have \\( M_{y}(P^{\\prime}) \\geq M_{y}(P) - \\tau \\cdot t \\) and \\( M_{l}(P^{\\prime}) \\leq M_{l}(P) + \\tau \\cdot t \\) for" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.138 + ], + "angle": 0, + "content": "\\(\\forall l \\neq y\\) and \\(\\forall P' \\in S(P, t)\\). We treat \\(M_y(P) - \\tau \\cdot t(P)\\) as a lower bound of \\(M_y(P')\\) and \\(\\max_{l \\neq y} (M_l(P) + \\tau \\cdot t + \\mathbb{I}(y > l))\\) as an upper bound of \\(\\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l))\\)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.14, + 0.892, + 0.297 + ], + "angle": 0, + "content": "Computing certified perturbation size: Our goal is to find the largest \\( t \\) such that the lower bound of \\( M_y(P') \\) is no smaller than the upper bound of \\( \\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l)) \\). In other words, we aim to find the largest \\( t \\) such that \\( M_y(P) - \\tau \\cdot t \\geq \\max_{l \\neq y} (M_l(P) + \\tau \\cdot t + \\mathbb{I}(y > l)) \\). Therefore, we have \\( t \\leq \\frac{M_y(P) - \\max_{l \\neq y} (M_l(P) + \\mathbb{I}(y > l))}{2 \\cdot \\tau} \\). Since the number of points that an attacker can add (or delete or modify) should be an integer, we have the certified perturbation size as \\( t(P) = \\lfloor \\frac{M_y(P) - \\max_{l \\neq y} (M_l(P) + \\mathbb{I}(y > l))}{2 \\cdot \\tau} \\rfloor \\), where \\( \\lfloor \\cdot \\rfloor \\) is the floor function. In summary, we have the following:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.305, + 0.892, + 0.412 + ], + "angle": 0, + "content": "Theorem 4.1 (Certified Perturbation Size). Suppose we have a point cloud \\( P \\), a hash function to divide \\( P \\) into \\( m \\) disjoint sub-point clouds, a base point cloud classifier \\( f \\), and label frequency \\( M_{l}(P) \\), where \\( l = 1,2,\\dots ,c \\). Our ensemble point cloud classifier \\( h \\) predicts the same label for \\( P \\) and its adversarially perturbed version \\( P^{\\prime} \\) once the perturbation size is at most \\( t(P) \\). Formally, we have:" + }, + { + "type": "equation", + "bbox": [ + 0.564, + 0.422, + 0.891, + 0.439 + ], + "angle": 0, + "content": "\\[\nh \\left(P ^ {\\prime}\\right) = h (P) = y, \\forall P ^ {\\prime} \\in \\mathcal {S} (P, t (P)), \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.449, + 0.892, + 0.528 + ], + "angle": 0, + "content": "where \\( t(P) = \\left\\lfloor \\frac{M_y(P) - \\max_{l \\neq y} (M_l(P) + \\mathbb{I}(y > l))}{2 \\cdot \\tau} \\right\\rfloor \\). The impact factor \\( \\tau \\) is 1 for point addition and deletion attacks, while it is 2 for point modification and perturbation attacks since a point perturbation attack can use any combination of the three operations." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.538, + 0.892, + 0.614 + ], + "angle": 0, + "content": "We also prove that our derived certified perturbation size is tight, i.e., without making any assumptions on the base point cloud classifier, it is theoretically impossible to derive a certified perturbation size that is larger than ours. Formally, we have the following theorem:" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.623, + 0.892, + 0.729 + ], + "angle": 0, + "content": "Theorem 4.2 (Tightness). Given a point cloud \\( P \\) and a hash function to divide \\( P \\) into \\( m \\) disjoint sub-point clouds, there exists an adversarial point cloud \\( P' \\in S(P, t(P) + 1) \\) and a base point cloud classifier \\( f' \\) such that our ensemble classifier predicts different labels for \\( P \\) and \\( P' \\). Formally, we have \\( h'(P') \\neq h'(P) \\), where \\( h' \\) is the ensemble point cloud classifier built based on \\( f' \\)." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.73, + 0.665, + 0.745 + ], + "angle": 0, + "content": "Proof. See Appendix A." + }, + { + "type": "image", + "bbox": [ + 0.875, + 0.731, + 0.892, + 0.742 + ], + "angle": 0, + "content": null + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.758, + 0.791, + 0.775 + ], + "angle": 0, + "content": "5. Applications in Three Scenarios" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.78, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Scenario I: This scenario is a naive application of PointCert. Suppose a model provider has trained a base point cloud classifier \\( f \\) using the standard training algorithm, and shares it with customers in a black-box or white-box setting. In the black-box setting, the model provider only provides a prediction API for a customer, who can send a point cloud to the model provider and obtain its prediction made by \\( f \\). In the white-box setting, the model provider" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9499" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.1, + 0.088, + 0.448, + 0.127 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.115, + 0.138, + 0.431, + 0.152 + ], + "angle": 0, + "content": "Figure 1. Composition of PCN and \\( f \\) in Scenario III." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.168, + 0.47, + 0.198 + ], + "angle": 0, + "content": "shares the model parameters with a customer, who can use \\( f \\) to classify point clouds locally." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.199, + 0.469, + 0.304 + ], + "angle": 0, + "content": "Given a black-box or white-box access to \\( f \\), a customer directly uses PointCert to classify its point clouds. Specifically, given a point cloud, the customer first divides it into sub-point clouds, then uses \\( f \\) to predict a label for each nonempty sub-point cloud, and finally takes a majority vote among the predicted labels of the sub-point clouds as the predicted label for the point cloud." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.308, + 0.469, + 0.549 + ], + "angle": 0, + "content": "Scenario II: In Scenario I, \\( f \\) is trained on point clouds, and thus may be inaccurate to classify sub-point clouds as they have different distributions with point clouds. As a result, PointCert is less accurate. In Scenario II, we consider that the model provider trains its \\( f \\) to optimize the performance of PointCert. In particular, to make \\( f \\) more accurate in classifying sub-point clouds, we propose that the model provider trains \\( f \\) on sub-point clouds. In particular, the model provider divides each training point cloud into \\( m \\) disjoint sub-point clouds following PointCert and uses the label of the training point cloud as the label of each sub-point cloud. Then, the model provider trains \\( f \\) on those labeled sub-point clouds. Similar to Scenario I, the model provider can share \\( f \\) with a customer in a black-box or white-box setting, and a customer can directly use PointCert to classify point clouds based on \\( f \\)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.552, + 0.469, + 0.673 + ], + "angle": 0, + "content": "Scenario III: Similar to Scenario I, we consider the model provider has trained \\( f \\) using a standard training algorithm. However, instead of directly using \\( f \\) to classify sub-point clouds, a customer adds a Point Completion Network (PCN) [48] before \\( f \\) to improve its accuracy for subpoint clouds. In particular, the PCN takes a sub-point cloud as input and outputs a completed point cloud, which is then classified by \\( f \\), as shown in Figure 1." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.675, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Formulating PCN learning as an optimization problem. Suppose a customer has a set of unlabeled point clouds and (optionally) a small amount of labeled ones. The customer constructs a training dataset \\( \\mathcal{D}_u \\). Specifically, the customer divides each unlabeled point cloud into \\( m \\) disjoint sub-point clouds following PointCert. \\( \\mathcal{D}_u \\) consists of a set of pairs \\( (P_s, P_p) \\), where \\( P_s \\) is a sub-point cloud and \\( P_p \\) is the corresponding point cloud. A PCN takes \\( P_s \\) as input and aims to output \\( P_p \\). In existing point completion methods [14, 24, 37, 39, 45, 47, 48], learning a PCN \\( \\mathcal{C} \\) essentially formulates a loss term \\( L_p(\\mathcal{D}_u, \\mathcal{C}) \\) over the training dataset \\( \\mathcal{D}_u \\) and then uses stochastic gradient descent (SGD) to minimize the loss. We adopt the popular Chamfer Distance proposed in Fan et al. [8] as the loss term in our experiments (the details can be found in Appendix)." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.273 + ], + "angle": 0, + "content": "However, \\( f \\) is still likely to misclassify the point clouds completed by such a PCN. The reason is that existing point completion methods did not aim to complete point clouds that can be classified by \\( f \\) with high accuracy, since it is not their goal. To bridge this gap, we propose another loss term, which is smaller if the completed point clouds can be classified by \\( f \\) with higher accuracy. Formally, we define the following loss term: \\( L_{c}(\\mathcal{D}_{l},\\mathcal{C},f) = \\frac{1}{|\\mathcal{D}_{l}|}\\sum_{(P,y)\\in \\mathcal{D}_{l}}\\mathcal{L}(f(\\mathcal{C}(P)),y) \\), where \\( \\mathcal{D}_l \\) is the set of labeled point clouds and \\( \\mathcal{L} \\) is the loss function for classification such as cross-entropy loss. Combining the two loss terms, our final loss used to train a PCN is as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.596, + 0.286, + 0.892, + 0.304 + ], + "angle": 0, + "content": "\\[\nL _ {p} \\left(\\mathcal {D} _ {u}, \\mathcal {C}\\right) + \\lambda \\cdot L _ {c} \\left(\\mathcal {D} _ {l}, \\mathcal {C}, f\\right), \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.315, + 0.892, + 0.404 + ], + "angle": 0, + "content": "where \\(\\lambda\\) is a hyperparameter used to balance the two loss terms. We note that Scenario III is not applicable to the customer without any unlabeled or labeled point clouds. Moreover, when a customer only has unlabeled point clouds, the customer can only use a standard point completion method to learn a PCN, i.e., \\(\\lambda = 0\\) in Equation 2." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.406, + 0.893, + 0.751 + ], + "angle": 0, + "content": "Solving the optimization problem in white-box and black-box settings. In the white-box setting, a customer has access to the model parameters of \\( f \\). Therefore, the customer can solve the optimization problem in Equation (2) using the standard SGD to learn a PCN. In the black-box setting, the customer only has access to the prediction API of \\( f \\), and thus cannot solve the optimization problem using SGD. The customer could use zeroth-order optimization methods [10] to solve the optimization problem. However, such method often incurs a large number of queries to the prediction API. To address the challenge, we propose that the customer learns a student model using knowledge distillation [13] by viewing \\( f \\) as a teacher model. Roughly speaking, the customer can first query \\( f \\) using his/her unlabeled and labeled point clouds (excluding labels) to obtain their output logits predicted by \\( f \\), then divide the logits by \\( T \\) which is a temperature parameter in knowledge distillation, and finally train a student model. Given the student model, the customer can use it to replace \\( f \\) in Equation (2) and train a PCN using SGD. We note that the customer essentially treats the composition of the PCN and the student model (or the teacher model) as a new base point cloud classifier in our PointCert framework." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.766, + 0.634, + 0.783 + ], + "angle": 0, + "content": "6. Experiments" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.791, + 0.691, + 0.807 + ], + "angle": 0, + "content": "6.1. Experimental Setup" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.81, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Datasets and models: We adopt two publicly available benchmark datasets, namely ModelNet40 [42] and two variants of ScanObjectNN [36], in our evaluation. Each point cloud of ModelNet40 has 10,000 points and we also keep at most 10,000 points in each point cloud of ScanObjectNN. We do not reduce the size of a point cloud by sub-sampling" + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9500" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.118, + 0.099, + 0.288, + 0.198 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.14, + 0.201, + 0.273, + 0.213 + ], + "angle": 0, + "content": "(a) Point addition attacks" + }, + { + "type": "image", + "bbox": [ + 0.304, + 0.099, + 0.475, + 0.198 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.326, + 0.201, + 0.459, + 0.213 + ], + "angle": 0, + "content": "(b) Point deletion attacks" + }, + { + "type": "image", + "bbox": [ + 0.49, + 0.099, + 0.66, + 0.198 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.501, + 0.201, + 0.657, + 0.213 + ], + "angle": 0, + "content": "(c) Point modification attacks" + }, + { + "type": "image", + "bbox": [ + 0.677, + 0.099, + 0.845, + 0.198 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.687, + 0.201, + 0.842, + 0.213 + ], + "angle": 0, + "content": "(d) Point perturbation attacks" + }, + { + "type": "image_caption", + "bbox": [ + 0.211, + 0.219, + 0.757, + 0.233 + ], + "angle": 0, + "content": "Figure 2. Comparing the empirical accuracy of different defenses. Scenario II is considered." + }, + { + "type": "image", + "bbox": [ + 0.119, + 0.25, + 0.285, + 0.348 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.14, + 0.352, + 0.274, + 0.364 + ], + "angle": 0, + "content": "(a) Point addition attacks" + }, + { + "type": "image", + "bbox": [ + 0.304, + 0.25, + 0.471, + 0.348 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.326, + 0.352, + 0.459, + 0.363 + ], + "angle": 0, + "content": "(b) Point deletion attacks" + }, + { + "type": "image", + "bbox": [ + 0.49, + 0.25, + 0.657, + 0.348 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.5, + 0.352, + 0.656, + 0.364 + ], + "angle": 0, + "content": "(c) Point modification attacks" + }, + { + "type": "image", + "bbox": [ + 0.677, + 0.25, + 0.843, + 0.348 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.687, + 0.352, + 0.842, + 0.364 + ], + "angle": 0, + "content": "(d) Point perturbation attacks" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.37, + 0.892, + 0.397 + ], + "angle": 0, + "content": "Figure 3. Comparing the certified accuracy of randomized smoothing, PointGuard, and PointCert. Randomized smoothing can only provide certified robustness guarantees against point modification attacks. Scenario II is considered." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.414, + 0.47, + 0.564 + ], + "angle": 0, + "content": "its points to simulate real-world attack scenarios. Our method and compared baselines are evaluated using same number of points. The detailed dataset description is shown in Appendix C. We evenly split the training point clouds in each dataset into two balanced halves. One half is used for the model provider to train base point cloud classifier in the three scenarios, and the other is used for a customer to train a PCN in Scenario III. We consider PointNet [29] and DGCNN [38], which are frequently used by the community, as the base point cloud classifiers." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.574, + 0.47, + 0.65 + ], + "angle": 0, + "content": "Compared methods: We compare PointCert with undefended model, randomized smoothing [5], and PointGuard [23]. Both randomized smoothing and PointGuard only have probabilistic robustness guarantees. Details of these methods can be found in Appendix D." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.659, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Evaluation metrics: We use Empirical Accuracy@t and Certified Accuracy@t as evaluation metrics. In particular, Certified Accuracy@t is the fraction of testing point clouds in a testing dataset whose certified perturbation sizes are at least t and whose labels are correctly predicted. The Empirical Accuracy@t is the testing accuracy of each model under the empirical attacks with perturbation size t. We note that the Certified Accuracy@t is a lower bound of testing accuracy that a defense can achieve when the perturbation size is at most t, no matter how the perturbation is crafted. Empirical Accuracy@t is an upper bound of testing accuracy that each model can achieve under attacks with perturbation size at most t. For undefended model, we only report Empirical Accuracy@t because it does not have certified robustness guarantees. Besides, randomized smoothing can only provide certified robustness guarantees for point" + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.414, + 0.892, + 0.443 + ], + "angle": 0, + "content": "modification attacks, though we can report its Empirical Accuracy@ \\(t\\) against other attacks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.444, + 0.893, + 0.626 + ], + "angle": 0, + "content": "In experiments, we use the attacks developed by [43] for point addition, modification, and perturbation attacks and [40] for point deletion attack. We note that there are no existing adversarial point cloud attacks tailored to randomized smoothing, PointGuard, and PointCert. To bridge this gap, we generalize existing attacks to these ensemble models and compute their Empirical Accuracy@ \\( t \\). The key idea of our attacks to ensemble models is to identify a set of critical points to add (or delete) such that the classification losses of the base point cloud classifier on different groups of point clouds (e.g., sub-point clouds in PointCert) are maximized. Details of our empirical attacks can be found in Appendix E." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.629, + 0.893, + 0.901 + ], + "angle": 0, + "content": "Parameter setting: Our PointCert has a parameter \\( m \\) and a hash function to divide a point cloud into \\( m \\) sub-point clouds. By default, we set \\( m = 400 \\) and use MD5 as the hash function. Despite the large \\( m \\), the inference time per testing point cloud of PointCert is less than 0.51s because the sub-point cloud sizes are small. Moreover, we set PointNet as the default base point cloud classifier. In Scenario III, we set the default value of \\( \\lambda \\) to be \\( 5 \\times 10^{-4} \\) to balance the two loss terms. By default, we assume \\( 25\\% \\) of the customer's point clouds are labeled while the remaining is unlabeled in Scenario III. For point cloud completion, we use coarse output of PCN [48] since we do not require the fine-grained output. In Scenario I and II, white-box and black-box settings have no difference. In Scenario III, we assume the white-box setting by default; and in the black-box setting, we learn a student model using knowledge distillation with a temperature \\( T = 20 \\). Due to space constraint, we show the results on ScanObjectNN in Appendix." + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.945, + 0.514, + 0.957 + ], + "angle": 0, + "content": "9501" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.086, + 0.099, + 0.27, + 0.208 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.113, + 0.212, + 0.252, + 0.234 + ], + "angle": 0, + "content": "(a) Point addition/deletion attacks" + }, + { + "type": "image", + "bbox": [ + 0.286, + 0.099, + 0.47, + 0.208 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.281, + 0.211, + 0.486, + 0.234 + ], + "angle": 0, + "content": "(b) Point modification/perturbation attacks" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.24, + 0.47, + 0.268 + ], + "angle": 0, + "content": "Figure 4. Comparing the certified accuracy of PointCert in the three application scenarios under different attacks." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.278, + 0.281, + 0.294 + ], + "angle": 0, + "content": "6.2. Experimental Results" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.302, + 0.342, + 0.317 + ], + "angle": 0, + "content": "6.2.1 Comparing Different Defenses" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.327, + 0.47, + 0.537 + ], + "angle": 0, + "content": "Figure 2 compares the empirical accuracy of all methods under empirical attacks, while Figure 3 compares the certified accuracy of randomized smoothing, PointGuard, and PointCert in Scenario II. We note that these defenses have accuracy-robustness tradeoffs, which are controlled by their parameters, e.g., \\( m \\) in PointCert. Therefore, to fairly compare PointCert with randomized smoothing and PointGuard, we make them have similar certified accuracy under no attacks (i.e., \\( t = 0 \\)) by following previous work [23]. In particular, we use the default \\( m \\) for PointCert and respectively search \\( \\sigma \\) and \\( k \\) for randomized smoothing and PointGuard. Our searched parameters are \\( \\sigma = 0.25 \\) and \\( k = 256 \\). We use the settings in [23] for other parameters of randomized smoothing and PointGuard." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.539, + 0.47, + 0.765 + ], + "angle": 0, + "content": "We have the following observations from the experimental results. First, an undefended model is not robust against adversarial point clouds. For instance, adding or modifying only 1 out of 10,000 points can substantially reduce its empirical accuracy. Second, PointCert achieves larger empirical accuracy and certified accuracy than randomized smoothing and PointGuard even though their certified robustness guarantees are probabilistic. The reasons are that 1) randomized smoothing adds Gaussian noise to every point in a point cloud, making its classification less accurate, and 2) an adversially added, deleted, and/or modified point impacts multiple subsampled point clouds in PointGuard. In contrast, PointCert does not add noise to points in a point cloud and each perturbed point impacts at most 1 or 2 sub-point clouds." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.765, + 0.471, + 0.902 + ], + "angle": 0, + "content": "An interesting exception is that PointGuard achieves better empirical accuracy than PointCert under our empirical point deletion attacks. The reason is that each sub-point cloud in PointCert contains much less number of points after thousands of points are deleted, and thus the base point cloud classifier in PointCert is less accurate. In contrast, each subsampled point cloud in PointGuard still contains \\( k \\) points even if thousands of points are deleted. Third, every method achieves much higher empirical accuracy against" + }, + { + "type": "image", + "bbox": [ + 0.513, + 0.1, + 0.695, + 0.208 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.597, + 0.212, + 0.614, + 0.223 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.715, + 0.1, + 0.897, + 0.208 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.801, + 0.211, + 0.819, + 0.223 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.228, + 0.892, + 0.256 + ], + "angle": 0, + "content": "Figure 5. (a) Impact of \\( m \\) on PointCert. (b) Comparing different base point cloud classifiers. Scenario II is considered." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.268, + 0.892, + 0.314 + ], + "angle": 0, + "content": "point deletion attacks than against other attacks when the perturbation size is the same, which indicates that state-of-the-art point deletion attack is not powerful enough." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.34, + 0.776, + 0.355 + ], + "angle": 0, + "content": "6.2.2 Comparing the Three Scenarios" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.366, + 0.892, + 0.456 + ], + "angle": 0, + "content": "Figure 4 compares the three application scenarios of PointCert under attacks. In each scenario, the certified accuracy of PointCert is the same for point addition and deletion attacks, and is the same for point modification and perturbation attacks. Thus, both Figures 4a and 4b showcase the certified accuracy of PointCert under two attacks." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.458, + 0.893, + 0.7 + ], + "angle": 0, + "content": "First, PointCert achieves the best certified accuracy in Scenario II as the base point cloud classifier in Scenario II is trained on sub-point clouds and is more accurate in classifying them. Second, PointCert achieves better certified accuracy in Scenario III than in Scenario I. The reason is that, in Scenario III, a customer trains a PCN to turn a subpoint cloud into a completed point cloud, which can be well classified by the base point cloud classifier trained using a standard algorithm. Third, in each scenario, given the same certified accuracy, the perturbation size that PointCert can tolerate under point addition/deletion attacks is twice of that under point modification/perturbation attacks. The reason is that modifying a point is equivalent to adding a point and deleting a point, which could impact two sub-point clouds in the worst case. Due to such relationship, we compare results on point addition attacks in the following section." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.726, + 0.633, + 0.739 + ], + "angle": 0, + "content": "6.2.3 Scenario II" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Impact of \\( m \\): Figure 5a shows the impact of \\( m \\) on certified accuracy of PointCert. As the results show, \\( m \\) achieves a tradeoff between accuracy without attacks (i.e., \\( t = 0 \\)) and robustness. In particular, when \\( m \\) is smaller, PointCert can achieve a higher accuracy without attacks, but is less robust (i.e., certified accuracy drops to 0 more quickly). The reason is that a smaller \\( m \\) means each sub-point cloud includes more points and thus is more likely to be classified correctly, but each adversarially perturbed point impacts a larger fraction of the \\( m \\) sub-point clouds." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9502" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.086, + 0.101, + 0.268, + 0.207 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.172, + 0.212, + 0.19, + 0.223 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.283, + 0.101, + 0.47, + 0.207 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.374, + 0.212, + 0.391, + 0.223 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.228, + 0.47, + 0.27 + ], + "angle": 0, + "content": "Figure 6. (a) Comparing the certified accuracy of PointCert with two hash functions in Scenario II. (b) The distribution of the subpoint cloud sizes for the two hash functions." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.29, + 0.469, + 0.366 + ], + "angle": 0, + "content": "Impact of different base point cloud classifiers: Figure 5b compares the certified accuracy of PointCert for different base point cloud classifiers. The experimental results demonstrate that PointCert achieves nearly similar certified accuracy with different base point cloud classifiers." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.37, + 0.47, + 0.642 + ], + "angle": 0, + "content": "Impact of hash function: PointCert uses a hash function to divide a point cloud into sub-point clouds. We compare the cryptographic hash function MD5 with a mean based one. In the mean based hash function, given a point \\(\\mathbf{e}_i\\), we first compute the mean value of the coordinates of the point (i.e., \\(\\frac{1}{o}\\sum_{j=1,2,\\dots,o} e_{ij}\\)), then take the first four digits (denoted as \\(d_1, d_2, d_3, d_4\\)) of the mean, and finally assign the point \\(\\mathbf{e}_i\\) to the \\(r_i\\)th sub-point cloud, where \\(r_i = \\sum_{j=1}^{4} d_j \\cdot 10^{4-j}\\) mod \\(m\\). Figure 6a compares the certified accuracy of PointCert with the two hash functions. Our result indicates that PointCert achieves higher certified accuracy when using MD5. This is because MD5 generates sub-point clouds with more similar sizes. In particular, Figure 6b shows the distribution of the number of points in sub-point clouds for the two hash functions. We observe that the sub-point cloud sizes in MD5 are more concentrated than those in mean. The reason is that cryptographic hash function aims to produce uniformly random hash values in its output space." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.661, + 0.216, + 0.675 + ], + "angle": 0, + "content": "6.2.4 Scenario III" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.685, + 0.469, + 0.821 + ], + "angle": 0, + "content": "Impact of \\(\\lambda\\): Figure 7a shows the impact of \\(\\lambda\\). The certified accuracy first increases and then decreases as \\(\\lambda\\) increases. The reasons are as follows. When \\(\\lambda\\) is too small, the base point cloud classifier is less accurate in classifying the point clouds completed by the PCN. When \\(\\lambda\\) is too large, the PCN completes point clouds with low fidelity, as shown in Figure 16 in Appendix. The fact that \\(\\lambda > 0\\) outperforms \\(\\lambda = 0\\) indicates that our new loss term \\(L_{c}(\\mathcal{D}_{l},\\mathcal{C},f)\\) for training PCN improves PointCert." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.47, + 0.901 + ], + "angle": 0, + "content": "White-box vs. black-box: In Scenario III, a customer uses different methods to train a PCN in the white-box and black-box settings. Figure 7b compares the certified accuracy of PointCert in the two settings. The results show that PointCert can achieve similar certified accuracy in both set-" + }, + { + "type": "image", + "bbox": [ + 0.508, + 0.1, + 0.691, + 0.207 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.595, + 0.212, + 0.612, + 0.223 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.71, + 0.1, + 0.892, + 0.207 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.797, + 0.212, + 0.815, + 0.223 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.228, + 0.892, + 0.27 + ], + "angle": 0, + "content": "Figure 7. (a) Impact of \\(\\lambda\\) on PointCert in Scenario III. (b) Comparing certified accuracy of PointCert in the white-box and black-box settings in Scenario III." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.278, + 0.892, + 0.369 + ], + "angle": 0, + "content": "tings, which means that the distilled student model approximates the teacher model well. We also found that when the student model and teacher model have different architectures in the black-box setting, our PointCert still achieves high certified accuracy. Due to limited space, we show the results in Figure 8a in Appendix." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.372, + 0.893, + 0.524 + ], + "angle": 0, + "content": "Pre-trained PCN improves certified accuracy: In our previous experiments, we assume a customer trains a PCN from scratch. However, when a customer has a small amount of point clouds, it may be hard to train a good PCN from scratch. To address the issue, the customer could fine-tune a pre-trained PCN instead of training from scratch. We pretrain a PCN using 8-class of ShapeNet [4] (used in [24]) and adopt it in our experiment. Figure 8b in Appendix shows our results, which indicates that pre-trained PCN can improve the certified accuracy of PointCert." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.527, + 0.892, + 0.648 + ], + "angle": 0, + "content": "Impact of label ratio: Figure 8c in Appendix shows the impact of the fraction of a customer's point clouds that are labeled on the certified accuracy of PointCert. We observe PointCert achieves higher certified accuracy when a customer has more labeled point clouds. This is because with more labeled point clouds, the learnt PCN outputs completed point clouds that are classified by the base point cloud classifier with a higher accuracy." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.661, + 0.619, + 0.676 + ], + "angle": 0, + "content": "7. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.686, + 0.892, + 0.822 + ], + "angle": 0, + "content": "In this paper, we propose the first certified defense, namely PointCert, that has deterministic robustness guarantees against point addition (or deletion or modification or perturbation) attacks to point cloud classification. Moreover, we propose methods to optimize the performance of PointCert in multiple application scenarios. Interesting future work includes: 1) exploring/designing hash functions to further improve the robustness guarantees of PointCert, and 2) generalizing PointCert to other domains, e.g., graph." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.826, + 0.892, + 0.9 + ], + "angle": 0, + "content": "Acknowledgements: We thank the anonymous reviewers for their constructive comments. This work was supported by NSF under grant No. 2112562, 2112562, 1937786, and 1937787, ARO grant No. W911NF2110182, and Facebook Research Award." + }, + { + "type": "page_number", + "bbox": [ + 0.482, + 0.945, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9503" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.175, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.466, + 0.142 + ], + "angle": 0, + "content": "[1] ModelNet40. https://modelnet.cs.princeton.edu/, 2015. Accessed: 2022-06. 2" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.146, + 0.468, + 0.172 + ], + "angle": 0, + "content": "[2] ScanObjectNN. https://github.com/hkust-vgd/scanobjectnn, 2019. Accessed: 2022-06. 2" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.175, + 0.469, + 0.228 + ], + "angle": 0, + "content": "[3] Xiaoyu Cao and Neil Zhenqiang Gong. 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In IEEE/CVF International Conference on Computer Vision, 2019. 1, 2" + }, + { + "type": "list", + "bbox": [ + 0.503, + 0.092, + 0.893, + 0.615 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.483, + 0.946, + 0.516, + 0.957 + ], + "angle": 0, + "content": "9505" + } + ] +] \ No newline at end of file diff --git a/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/caa8db9e-68a2-4ccb-959e-7eb3cc117818_origin.pdf b/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/caa8db9e-68a2-4ccb-959e-7eb3cc117818_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..655ac320cde2aa5471ed0ee01778f0f67cee2a9f --- /dev/null +++ b/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/caa8db9e-68a2-4ccb-959e-7eb3cc117818_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8a43c9b468bc5cd6d765718f15364bceccd57a74983f4518989ec793f63fc0ff +size 477564 diff --git a/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/full.md b/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/full.md new file mode 100644 index 0000000000000000000000000000000000000000..cd9f46a555792c1832bcb23fc7bd24548ef5f033 --- /dev/null +++ b/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/full.md @@ -0,0 +1,307 @@ +# PointCert: Point Cloud Classification with Deterministic Certified Robustness Guarantees + +Jinghuai Zhang $^{1}$ Jinyuan Jia $^{2}$ Hongbin Liu $^{1}$ Neil Zhenqiang Gong $^{1}$ +Duke University $^{1}$ UIUC $^{2}$ +{jinghuai.zhang, hongbin.liu, neil.gong}@duke.edu, +{jinyuan}@illinois.edu, + +# Abstract + +Point cloud classification is an essential component in many security-critical applications such as autonomous driving and augmented reality. However, point cloud classifiers are vulnerable to adversarially perturbed point clouds. Existing certified defenses against adversarial point clouds suffer from a key limitation: their certified robustness guarantees are probabilistic, i.e., they produce an incorrect certified robustness guarantee with some probability. In this work, we propose a general framework, namely PointCert, that can transform an arbitrary point cloud classifier to be certifiably robust against adversarial point clouds with deterministic guarantees. PointCert certifiably predicts the same label for a point cloud when the number of arbitrarily added, deleted, and/or modified points is less than a threshold. Moreover, we propose multiple methods to optimize the certified robustness guarantees of PointCert in three application scenarios. We systematically evaluate PointCert on ModelNet and ScanObjectNN benchmark datasets. Our results show that PointCert substantially outperforms state-of-the-art certified defenses even though their robustness guarantees are probabilistic. + +# 1. Introduction + +Point cloud classification [11,29,30,38,44,50] has many safety-critical applications, including but not limited to, autonomous driving and augmented reality. However, various studies [12, 16, 22, 32, 40, 43, 46, 51, 52] showed that point cloud classification is vulnerable to adversarial point clouds. In particular, an attacker can carefully add, delete, and/or modify a small number of points in a point cloud to make it misclassified by a point cloud classifier. + +Existing defenses against adversarial point clouds can be categorized into empirical defenses [7, 21, 33, 41, 46, 49, 53] and certified defenses [5, 6, 23]. The key limitation of empirical defenses is that they cannot provide formal guaran + +tees, and thus are often broken by advanced, adaptive attacks [34]. Therefore, we focus on certified defenses in this work. Randomized smoothing [5] and PointGuard [23] are two state-of-the-art certified defenses against adversarial point clouds. In particular, randomized smoothing adds random noise (e.g., Gaussian noise) to a point cloud, while PointGuard randomly subsamples a point cloud. Due to the randomness, their certified robustness guarantees are probabilistic, i.e., they produce incorrect robustness guarantees with some probability (called error probability). For instance, when the error probability is 0.001, they produce incorrect robustness guarantees for 1 out of 1,000 point-cloud classifications on average. Such probabilistic guarantees are insufficient for security-critical applications that frequently classify point clouds. + +In this work, we propose PointCert, the first certified defense that has deterministic robustness guarantees against adversarial point clouds. PointCert can transform an arbitrary point cloud classifier $f$ (called base point cloud classifier) to be certifiably robust against adversarial point clouds. Specifically, given a point cloud and a base point cloud classifier $f$ , PointCert first divides the point cloud into multiple disjoint sub-point clouds using a hash function, then uses $f$ to predict a label for each sub-point cloud, and finally takes a majority vote among the predicted labels as the predicted label for the original point cloud. We prove that PointCert certifiably predicts the same label for a point cloud when the number of arbitrarily added, deleted, and/or modified points is no larger than a threshold, which is known as certified perturbation size. Moreover, we also prove that our derived certified perturbation size is tight, i.e., without making assumptions on the base point cloud classifier $f$ , it is theoretically impossible to derive a certified perturbation size for PointCert that is larger than ours. + +We consider three scenarios about how PointCert could be applied in practice and propose methods to optimize the performance of PointCert in these scenarios. In particular, we consider two parties: model provider and customer. A model provider (e.g., Google, Meta) has enough labeled + +data and computation resource to train a base point cloud classifier $f$ and shares it with customers (e.g., a less resourceful company). Given $f$ , a customer uses PointCert to classify its (adversarial) point clouds. We note that the model provider and customer can be the same entity, e.g., a company trains and uses $f$ itself. We consider three scenarios, in which $f$ is trained by the model provider differently and/or used by a customer differently. + +Scenario I represents a naive application of PointCert, in which the base point cloud classifier $f$ is trained using a standard training algorithm and a customer directly applies PointCert to classify its point clouds based on $f$ . PointCert achieves suboptimal performance in Scenario I because $f$ , trained on point clouds, is not accurate at classifying subpoint clouds as they have different distributions. Therefore, in Scenario II, we consider a model provider trains $f$ to optimize the performance of PointCert. In particular, the model provider divides each training point cloud into multiple sub-point clouds following PointCert and trains $f$ based on sub-point clouds. In Scenario III, we consider the model provider has trained $f$ using a standard training algorithm (like Scenario I). However, instead of directly applying $f$ to classify sub-point clouds, a customer prepends a Point Completion Network (PCN) [48] to $f$ . Specifically, a PCN takes a sub-point cloud as input and outputs a completed point cloud, which is then classified by $f$ . Moreover, we propose a new loss function to train the PCN such that its completed point clouds are classified by $f$ with higher accuracy, which further improves the performance of PointCert. + +We perform systematic evaluation on ModelNet40 dataset [1] and two variants of ScanObjectNN dataset [2]. Our experimental results show that PointCert significantly outperforms the state-of-the-art certified defenses (randomized smoothing [5] and PointGuard [23]) even though their robustness guarantees are probabilistic. For instance, on ModelNet40 dataset, PointCert achieves a certified accuracy of $79\%$ when an attacker can arbitrarily perturb at most 50 points in a point cloud, where certified accuracy is a lower bound of testing accuracy. Under the same setting, the certified accuracy of both randomized smoothing and PointGuard is 0. We also extensively evaluate PointCert in the three application scenarios. + +In summary, we make the following contributions: (1) We propose PointCert, the first certified defense with deterministic robustness guarantees against adversarial point clouds. (2) We design multiple methods to optimize the performance of PointCert in multiple application scenarios. (3) We extensively evaluate PointCert and compare it with state-of-the-art certified defenses. + +# 2. Related Work + +Many works [12, 16, 20, 22, 27, 40, 43, 46, 51, 52] developed attacks to point cloud classification. Next, we discuss + +empirical and certified defenses against these attacks. + +Empirical defenses: Many empirical defenses [7, 19, 21, 35, 41, 46, 49, 53] have been proposed to defend against adversarial point clouds. However, those empirical defenses do not have formal robustness guarantees and thus can often be broken by advanced, adaptive attacks. For instance, Sun et al. [34] designed adaptive attacks with $100\%$ attack success rate to adversarial training based defenses [7, 53]. + +Certified defenses: Randomized smoothing [3, 5, 17, 18, 25, 31] can turn an arbitrary classifier into a certifiably robust one via adding random noise to an input. When generalized to point cloud, randomized smoothing can only certify robustness against point modification attacks [23]. PointGuard [23] creates multiple sub-point clouds from a point cloud and takes a majority vote among them to predict the label of the point cloud. However, unlike PointCert, each sub-point cloud is sampled from the point cloud uniformly at random. Due to the inherent randomness, both randomized smoothing and PointGuard only have probabilistic guarantees. [26, 28] proposed 3D Certify and 3DeformRS to certify robustness of point cloud classification against common 3D transformations, e.g., rotations. However, both methods are not applicable to point addition (or deletion or modification or perturbation) attacks, which can arbitrarily manipulate points. Fischer et al. [9] generalized randomized smoothing [5] to certify robustness of point cloud segmentation, which is different from our work since we focus on point cloud classification. + +# 3. Problem Definition + +In point cloud classification, a point cloud classifier $g$ predicts a point cloud $P$ into one of $c$ classes (denoted as $\{1,2,\dots ,c\}$ ). Formally, we have $g:P\longrightarrow \{1,2,\dots ,c\}$ . A point cloud $P$ is a set of points. For simplicity, we denote $P = \{\mathbf{e}_1,\mathbf{e}_2,\dots ,\mathbf{e}_n\}$ , where $n$ is the number of points. Each point $\mathbf{e}_i = (e_{i1},e_{i2},\dots ,e_{io})$ is a vector that specifies the three coordinates of the point in the three-dimensional space and (optionally) the point's other information such as RGB values that describe the color features. + +# 3.1. Adversarial Point Clouds + +Existing attacks to point cloud classification can be categorized into point addition attacks [16, 43, 46], point deletion attacks [40, 46, 52], point modification attacks [12, 16, 43, 46], and point perturbation attacks [22, 46, 51]. Specifically, in point addition (or deletion or modification) attacks, an attacker can arbitrarily add new points (or delete or modify existing points) to a point cloud. Note that modifying a point is equivalent to deleting an existing point and adding a new point. In point perturbation attacks, an attacker can use any combination of the three operations (i.e., addition, deletion, and modification) to perturb a point cloud. + +Given a point cloud $P$ , we use $P'$ to denote its adversarially perturbed version. We use $d(P, P')$ to denote the perturbation size, i.e., the minimum number of perturbed (i.e., added, deleted, and/or modified) points that can turn $P$ to $P'$ . Formally, we have $d(P, P') = \max(|P|, |P'|) - |P \cap P'|$ , where $|\cdot|$ measures the number of points in a point cloud and $\cap$ represents the intersection between two sets. Suppose we are given a perturbation size $t$ . We use $S(P, t)$ to denote the set of all possible adversarial point clouds whose perturbation sizes are at most $t$ . Formally, we have $S(P, t) = \{P' | d(P, P') \leq t\}$ . + +# 3.2. Certifiably Robust Point Cloud Classifier + +Certified perturbation size: We say a point cloud classifier is certifiably robust if it certifiably predicts the same label for a point cloud when the number of points arbitrarily added, deleted, and/or modified by an attacker is less than a threshold, called certified perturbation size. Formally, given a point cloud $P$ and a point cloud classifier $g$ , we say $g$ is certifiably robust for $P$ with a certified perturbation size $t(P)$ if $g$ predicts the same label for the point cloud $P$ and any adversarial point cloud with perturbation size at most $t(P)$ , i.e., $g(P') = g(P)$ for $\forall P' \in S(P, t(P))$ . + +Probabilistic vs. deterministic guarantees: We say a point cloud classifier $g$ produces an incorrect certified perturbation size $t(P)$ for a point cloud $P$ if there exists an adversarial point cloud $P'$ with perturbation size at most $t(P)$ such that $g$ predicts different labels for $P'$ and $P$ , i.e., $\exists P' \in S(P, t(P))$ , $g(P') \neq g(P)$ . A certifiably robust point cloud classifier has probabilistic guarantees if it produces an incorrect certified perturbation size for a point cloud with an error probability $\alpha$ . A certifiably robust point cloud classifier has deterministic guarantees if its produced certified perturbation sizes are always correct. + +# 4. Our PointCert + +We first describe our PointCert framework, which builds an ensemble point cloud classifier from an arbitrary point cloud classifier (called base point cloud classifier). Then, we derive the certified perturbation size of our ensemble point cloud classifier. + +# 4.1. Building an Ensemble Point Cloud Classifier + +Dividing a point cloud into multiple disjoint subpoint clouds: Suppose we have a point cloud $P = \{\mathbf{e}_1, \mathbf{e}_2, \dots, \mathbf{e}_n\}$ , where $n$ is the number of points and $\mathbf{e}_i = (e_{i1}, e_{i2}, \dots, e_{io})$ ( $i = 1, 2, \dots, n$ ) is a point. Our idea is to divide the point cloud $P$ into $m$ sub-point clouds. In particular, our division aims to achieve three goals. The first goal is that an adversarially perturbed point should influence a small number of sub-point clouds. In other words, most sub-point clouds are not influenced when the number of adversarially perturbed points is small. The second goal + +is that a point should be assigned into a sub-point cloud deterministically. As we will see in the next subsection, the first two goals enable us to derive a deterministic certified perturbation size of PointCert for a point cloud. The third goal is that the sub-point clouds should contain similar number of points. In particular, if some sub-point clouds contain (much) less number of points, then the base point cloud classifier may be more likely to misclassify them. As a result, our ensemble point cloud classifier is less accurate. As we will see in our experiments, the third goal enables PointCert to produce larger certified perturbation sizes. + +To reach the first goal, we propose to assign each point into one sub-point cloud. Therefore, an adversarially added or deleted point only influences one sub-point cloud, i.e., adding one point only influences the sub-point cloud which the added point is assigned to while deleting one point only influences the sub-point cloud from which the point is deleted. An adversarially modified point influences at most two sub-point clouds, i.e., the sub-point clouds which the point belongs to before and after modification. To reach the second goal, we propose to use the coordinates $e_{i1}, e_{i2}, \dots, e_{io}$ to determine which sub-point cloud that the point $\mathbf{e}_i$ belongs to. Note that we cannot use the index of a point since the point cloud contains a set of points. To reach the third goal, we propose to use a hash function to assign a point $\mathbf{e}_i$ into a sub-point cloud. While PointCert is applicable with any hash function, we use a cryptographic hash function (e.g., MD5) in our experiments because it is designed to have uniformly random output. In particular, a cryptographic hash function takes any string as input and outputs a large integer that is roughly uniformly at random in the output space of the cryptographic hash function. + +Combining the above three ideas, we first transform each value $e_{ij}$ ( $j = 1,2,\dots,o$ ) into a string $s_{ij}$ , then concatenate $s_{ij}$ 's of a point $\mathbf{e}_i$ into $S_i$ (i.e., $S_i = s_{i1} \oplus s_{i2} \oplus \dots \oplus s_o$ , where $\oplus$ represents string concatenation), and finally use a hash function (denoted as $Hash$ ) to compute the hash value of $S_i$ (denoted as $Hash(S_i)$ ). We assign the point $\mathbf{e}_i$ to the $r_i$ th sub-point cloud, where $r_i = Hash(S_i) \mod m$ , where mod is the modulo operation. For simplicity, we use $P_1, P_2, \dots, P_m$ to denote the $m$ sub-point clouds created from $P$ . Note that some sub-point clouds may be empty, i.e., include no points. + +Building an ensemble point cloud classifier: Given the $m$ sub-point clouds $P_{1}, P_{2}, \dots, P_{m}$ created from the point cloud $P$ and a base point cloud classifier $f$ , we build an ensemble point cloud classifier $h$ . In particular, we first use $f$ to predict a label for each non-empty sub-point cloud. Note that we do not consider those empty sub-point clouds. Then, we compute the number (denoted as $M_{l}(P)$ ) of non-empty sub-point clouds that are predicted to have label $l$ by $f$ . Formally, we define $M_{l}(P) = \sum_{i=1}^{m} \mathbb{I}(f(P_{i}) = l) \cdot \mathbb{I}(|P_{i}| > 0)$ , where $l = 1, 2, \dots, c$ , $\mathbb{I}$ is an indicator function, and $|\cdot|$ + +measures the number of points in a sub-point cloud. For simplicity, we call $M_{l}(P)$ label frequency for label $l$ . Our ensemble point cloud classifier $h$ predicts the label whose label frequency is the largest for the point cloud $P$ . Formally, we denote $h(P)$ as the label predicted for $P$ by $h$ and we have $h(P) = \operatorname{argmax}_{l=1,2,\dots,c} M_{l}(P)$ . + +We note that there may exist multiple labels with tied largest label frequencies. Usually, we break such ties uniformly at random, i.e., we predict a label among the tied ones uniformly at random. However, such random tie breaking introduces randomness and makes it hard to derive deterministic guarantees. To address the challenge, we break ties using the label indices deterministically. In particular, we order the $c$ labels as $1,2,\dots ,c$ and we predict the "smallest" label among the tied ones. For example, suppose labels 1 and 2 have tied largest label frequencies, i.e., $M_1(P) = M_2(P) > M_l(P)$ , where $l\neq 1,2$ . Our $h$ predicts label 1 for $P$ . More formally, our $h$ predicts label $y$ for a point cloud $P$ if $M_y(P)\geq \max_{l\neq y}(M_l(P) + \mathbb{I}(y > l))$ . + +# 4.2. Deriving Certified Perturbation Size + +Derivation goal: Suppose our ensemble point cloud classifier predicts a label $y$ for a point cloud $P$ . $P'$ is an adversarially perturbed version of $P$ . Our goal is to derive the largest certified perturbation size $t(P)$ such that our ensemble point cloud classifier is guaranteed to predict label $y$ for any $P'$ with perturbation size at most $t(P)$ . Formally, we aim to find the largest $t(P)$ such that we have $M_y(P') \geq \max_{l \neq y} (M_l(P') + \mathbb{I}(y > l))$ for any $P' \in S(P, t(P))$ . Our idea is to first derive a lower bound of $M_y(P')$ and an upper bound of $\max_{l \neq y} (M_l(P') + \mathbb{I}(y > l))$ , and then find the largest $t(P)$ such that the lower bound is no smaller than the upper bound. Next, we first describe how we derive the lower/upper bounds and then how we find the largest certified perturbation size $t(P)$ . + +Deriving a lower bound of $M_y(P')$ and an upper bound of $\max_{l \neq y} (M_l(P') + \mathbb{I}(y > l))$ : Recall that we divide a (adversarial) point cloud into $m$ sub-point clouds. Since each point only appears in one sub-point cloud, an adversarially added or deleted point only impacts one sub-point cloud and may change the label predicted by the base point cloud classifier for the impacted sub-point cloud. Moreover, a modified point only impacts two sub-point clouds at most and thus impacts the predicted labels for two sub-point clouds at most. For simplicity, we define an impact factor $\tau$ for an operation (i.e., addition, deletion, modification) as the largest number of sub-point clouds that are impacted when the operation is applied to one point. The impact factor is 1 for addition/deletion and 2 for modification. + +If an attacker can arbitrarily add (or delete or modify) at most $t$ points to $P$ , then at most $\tau \cdot t$ sub-point clouds in $P_{1}, P_{2}, \dots, P_{m}$ are impacted. Therefore, we have $M_{y}(P^{\prime}) \geq M_{y}(P) - \tau \cdot t$ and $M_{l}(P^{\prime}) \leq M_{l}(P) + \tau \cdot t$ for + +$\forall l \neq y$ and $\forall P' \in S(P, t)$ . We treat $M_y(P) - \tau \cdot t(P)$ as a lower bound of $M_y(P')$ and $\max_{l \neq y} (M_l(P) + \tau \cdot t + \mathbb{I}(y > l))$ as an upper bound of $\max_{l \neq y} (M_l(P') + \mathbb{I}(y > l))$ . + +Computing certified perturbation size: Our goal is to find the largest $t$ such that the lower bound of $M_y(P')$ is no smaller than the upper bound of $\max_{l \neq y} (M_l(P') + \mathbb{I}(y > l))$ . In other words, we aim to find the largest $t$ such that $M_y(P) - \tau \cdot t \geq \max_{l \neq y} (M_l(P) + \tau \cdot t + \mathbb{I}(y > l))$ . Therefore, we have $t \leq \frac{M_y(P) - \max_{l \neq y} (M_l(P) + \mathbb{I}(y > l))}{2 \cdot \tau}$ . Since the number of points that an attacker can add (or delete or modify) should be an integer, we have the certified perturbation size as $t(P) = \lfloor \frac{M_y(P) - \max_{l \neq y} (M_l(P) + \mathbb{I}(y > l))}{2 \cdot \tau} \rfloor$ , where $\lfloor \cdot \rfloor$ is the floor function. In summary, we have the following: + +Theorem 4.1 (Certified Perturbation Size). Suppose we have a point cloud $P$ , a hash function to divide $P$ into $m$ disjoint sub-point clouds, a base point cloud classifier $f$ , and label frequency $M_{l}(P)$ , where $l = 1,2,\dots ,c$ . Our ensemble point cloud classifier $h$ predicts the same label for $P$ and its adversarially perturbed version $P^{\prime}$ once the perturbation size is at most $t(P)$ . Formally, we have: + +$$ +h \left(P ^ {\prime}\right) = h (P) = y, \forall P ^ {\prime} \in \mathcal {S} (P, t (P)), \tag {1} +$$ + +where $t(P) = \left\lfloor \frac{M_y(P) - \max_{l \neq y} (M_l(P) + \mathbb{I}(y > l))}{2 \cdot \tau} \right\rfloor$ . The impact factor $\tau$ is 1 for point addition and deletion attacks, while it is 2 for point modification and perturbation attacks since a point perturbation attack can use any combination of the three operations. + +We also prove that our derived certified perturbation size is tight, i.e., without making any assumptions on the base point cloud classifier, it is theoretically impossible to derive a certified perturbation size that is larger than ours. Formally, we have the following theorem: + +Theorem 4.2 (Tightness). Given a point cloud $P$ and a hash function to divide $P$ into $m$ disjoint sub-point clouds, there exists an adversarial point cloud $P' \in S(P, t(P) + 1)$ and a base point cloud classifier $f'$ such that our ensemble classifier predicts different labels for $P$ and $P'$ . Formally, we have $h'(P') \neq h'(P)$ , where $h'$ is the ensemble point cloud classifier built based on $f'$ . + +Proof. See Appendix A. + +![](images/28bf8f3478be3e96a65843390a9491f80e7eb8fb5dfab68beff4add0591485d1.jpg) + +# 5. Applications in Three Scenarios + +Scenario I: This scenario is a naive application of PointCert. Suppose a model provider has trained a base point cloud classifier $f$ using the standard training algorithm, and shares it with customers in a black-box or white-box setting. In the black-box setting, the model provider only provides a prediction API for a customer, who can send a point cloud to the model provider and obtain its prediction made by $f$ . In the white-box setting, the model provider + +![](images/a7ac66da3357fb011f1ea76ecbdcb15861188743c878db32678410a50810de8e.jpg) +Figure 1. Composition of PCN and $f$ in Scenario III. + +shares the model parameters with a customer, who can use $f$ to classify point clouds locally. + +Given a black-box or white-box access to $f$ , a customer directly uses PointCert to classify its point clouds. Specifically, given a point cloud, the customer first divides it into sub-point clouds, then uses $f$ to predict a label for each nonempty sub-point cloud, and finally takes a majority vote among the predicted labels of the sub-point clouds as the predicted label for the point cloud. + +Scenario II: In Scenario I, $f$ is trained on point clouds, and thus may be inaccurate to classify sub-point clouds as they have different distributions with point clouds. As a result, PointCert is less accurate. In Scenario II, we consider that the model provider trains its $f$ to optimize the performance of PointCert. In particular, to make $f$ more accurate in classifying sub-point clouds, we propose that the model provider trains $f$ on sub-point clouds. In particular, the model provider divides each training point cloud into $m$ disjoint sub-point clouds following PointCert and uses the label of the training point cloud as the label of each sub-point cloud. Then, the model provider trains $f$ on those labeled sub-point clouds. Similar to Scenario I, the model provider can share $f$ with a customer in a black-box or white-box setting, and a customer can directly use PointCert to classify point clouds based on $f$ . + +Scenario III: Similar to Scenario I, we consider the model provider has trained $f$ using a standard training algorithm. However, instead of directly using $f$ to classify sub-point clouds, a customer adds a Point Completion Network (PCN) [48] before $f$ to improve its accuracy for subpoint clouds. In particular, the PCN takes a sub-point cloud as input and outputs a completed point cloud, which is then classified by $f$ , as shown in Figure 1. + +Formulating PCN learning as an optimization problem. Suppose a customer has a set of unlabeled point clouds and (optionally) a small amount of labeled ones. The customer constructs a training dataset $\mathcal{D}_u$ . Specifically, the customer divides each unlabeled point cloud into $m$ disjoint sub-point clouds following PointCert. $\mathcal{D}_u$ consists of a set of pairs $(P_s, P_p)$ , where $P_s$ is a sub-point cloud and $P_p$ is the corresponding point cloud. A PCN takes $P_s$ as input and aims to output $P_p$ . In existing point completion methods [14, 24, 37, 39, 45, 47, 48], learning a PCN $\mathcal{C}$ essentially formulates a loss term $L_p(\mathcal{D}_u, \mathcal{C})$ over the training dataset $\mathcal{D}_u$ and then uses stochastic gradient descent (SGD) to minimize the loss. We adopt the popular Chamfer Distance proposed in Fan et al. [8] as the loss term in our experiments (the details can be found in Appendix). + +However, $f$ is still likely to misclassify the point clouds completed by such a PCN. The reason is that existing point completion methods did not aim to complete point clouds that can be classified by $f$ with high accuracy, since it is not their goal. To bridge this gap, we propose another loss term, which is smaller if the completed point clouds can be classified by $f$ with higher accuracy. Formally, we define the following loss term: $L_{c}(\mathcal{D}_{l},\mathcal{C},f) = \frac{1}{|\mathcal{D}_{l}|}\sum_{(P,y)\in \mathcal{D}_{l}}\mathcal{L}(f(\mathcal{C}(P)),y)$ , where $\mathcal{D}_l$ is the set of labeled point clouds and $\mathcal{L}$ is the loss function for classification such as cross-entropy loss. Combining the two loss terms, our final loss used to train a PCN is as follows: + +$$ +L _ {p} \left(\mathcal {D} _ {u}, \mathcal {C}\right) + \lambda \cdot L _ {c} \left(\mathcal {D} _ {l}, \mathcal {C}, f\right), \tag {2} +$$ + +where $\lambda$ is a hyperparameter used to balance the two loss terms. We note that Scenario III is not applicable to the customer without any unlabeled or labeled point clouds. Moreover, when a customer only has unlabeled point clouds, the customer can only use a standard point completion method to learn a PCN, i.e., $\lambda = 0$ in Equation 2. + +Solving the optimization problem in white-box and black-box settings. In the white-box setting, a customer has access to the model parameters of $f$ . Therefore, the customer can solve the optimization problem in Equation (2) using the standard SGD to learn a PCN. In the black-box setting, the customer only has access to the prediction API of $f$ , and thus cannot solve the optimization problem using SGD. The customer could use zeroth-order optimization methods [10] to solve the optimization problem. However, such method often incurs a large number of queries to the prediction API. To address the challenge, we propose that the customer learns a student model using knowledge distillation [13] by viewing $f$ as a teacher model. Roughly speaking, the customer can first query $f$ using his/her unlabeled and labeled point clouds (excluding labels) to obtain their output logits predicted by $f$ , then divide the logits by $T$ which is a temperature parameter in knowledge distillation, and finally train a student model. Given the student model, the customer can use it to replace $f$ in Equation (2) and train a PCN using SGD. We note that the customer essentially treats the composition of the PCN and the student model (or the teacher model) as a new base point cloud classifier in our PointCert framework. + +# 6. Experiments + +# 6.1. Experimental Setup + +Datasets and models: We adopt two publicly available benchmark datasets, namely ModelNet40 [42] and two variants of ScanObjectNN [36], in our evaluation. Each point cloud of ModelNet40 has 10,000 points and we also keep at most 10,000 points in each point cloud of ScanObjectNN. We do not reduce the size of a point cloud by sub-sampling + +![](images/0705e42b092e6bb7bd6bda1f5bad80f47c5adafba26b37d49995bf962581cc16.jpg) +(a) Point addition attacks + +![](images/c84a8c11e2041d3c6d6e6ccd9862504b7199a02f2e94d54a7ad8db2f9fccb346.jpg) +(b) Point deletion attacks + +![](images/8aa2168ba38b51acfce3dff2793622ff36def8847a11681289dbf47d60975c09.jpg) +(c) Point modification attacks + +![](images/5ef276fe900e3e1061874ef6e0c36b7af833f993b70b01fe29d6082ae35e252a.jpg) +(d) Point perturbation attacks + +![](images/b4111a07802f617a04a788fb7d4e7659a7c48411c8fe30bac6e6a53d7affb809.jpg) +(a) Point addition attacks + +![](images/3ad392be3b6eac9c103098603e40e584d19d412b2255977face388a6b7218548.jpg) +Figure 2. Comparing the empirical accuracy of different defenses. Scenario II is considered. +(b) Point deletion attacks + +![](images/d270823caa5b7de1ab4588ea286db2f7aba8f6e83336665e0f15597d4199be11.jpg) +(c) Point modification attacks +Figure 3. Comparing the certified accuracy of randomized smoothing, PointGuard, and PointCert. Randomized smoothing can only provide certified robustness guarantees against point modification attacks. Scenario II is considered. + +![](images/facb03c101ec87ea06c933fd756d04f37fdae0d5fa4cd419bcd28a1b2288bdf8.jpg) +(d) Point perturbation attacks + +its points to simulate real-world attack scenarios. Our method and compared baselines are evaluated using same number of points. The detailed dataset description is shown in Appendix C. We evenly split the training point clouds in each dataset into two balanced halves. One half is used for the model provider to train base point cloud classifier in the three scenarios, and the other is used for a customer to train a PCN in Scenario III. We consider PointNet [29] and DGCNN [38], which are frequently used by the community, as the base point cloud classifiers. + +Compared methods: We compare PointCert with undefended model, randomized smoothing [5], and PointGuard [23]. Both randomized smoothing and PointGuard only have probabilistic robustness guarantees. Details of these methods can be found in Appendix D. + +Evaluation metrics: We use Empirical Accuracy@t and Certified Accuracy@t as evaluation metrics. In particular, Certified Accuracy@t is the fraction of testing point clouds in a testing dataset whose certified perturbation sizes are at least t and whose labels are correctly predicted. The Empirical Accuracy@t is the testing accuracy of each model under the empirical attacks with perturbation size t. We note that the Certified Accuracy@t is a lower bound of testing accuracy that a defense can achieve when the perturbation size is at most t, no matter how the perturbation is crafted. Empirical Accuracy@t is an upper bound of testing accuracy that each model can achieve under attacks with perturbation size at most t. For undefended model, we only report Empirical Accuracy@t because it does not have certified robustness guarantees. Besides, randomized smoothing can only provide certified robustness guarantees for point + +modification attacks, though we can report its Empirical Accuracy@ $t$ against other attacks. + +In experiments, we use the attacks developed by [43] for point addition, modification, and perturbation attacks and [40] for point deletion attack. We note that there are no existing adversarial point cloud attacks tailored to randomized smoothing, PointGuard, and PointCert. To bridge this gap, we generalize existing attacks to these ensemble models and compute their Empirical Accuracy@ $t$ . The key idea of our attacks to ensemble models is to identify a set of critical points to add (or delete) such that the classification losses of the base point cloud classifier on different groups of point clouds (e.g., sub-point clouds in PointCert) are maximized. Details of our empirical attacks can be found in Appendix E. + +Parameter setting: Our PointCert has a parameter $m$ and a hash function to divide a point cloud into $m$ sub-point clouds. By default, we set $m = 400$ and use MD5 as the hash function. Despite the large $m$ , the inference time per testing point cloud of PointCert is less than 0.51s because the sub-point cloud sizes are small. Moreover, we set PointNet as the default base point cloud classifier. In Scenario III, we set the default value of $\lambda$ to be $5 \times 10^{-4}$ to balance the two loss terms. By default, we assume $25\%$ of the customer's point clouds are labeled while the remaining is unlabeled in Scenario III. For point cloud completion, we use coarse output of PCN [48] since we do not require the fine-grained output. In Scenario I and II, white-box and black-box settings have no difference. In Scenario III, we assume the white-box setting by default; and in the black-box setting, we learn a student model using knowledge distillation with a temperature $T = 20$ . Due to space constraint, we show the results on ScanObjectNN in Appendix. + +![](images/45e82946f2e026aa4b64ce2ebda5356ad534a81642be60850830c84da70ae651.jpg) +(a) Point addition/deletion attacks + +![](images/0444e5c37299f45052860b0320b3e41ad466b8e78b60d1750de9000cf0f1a02b.jpg) +(b) Point modification/perturbation attacks +Figure 4. Comparing the certified accuracy of PointCert in the three application scenarios under different attacks. + +# 6.2. Experimental Results + +# 6.2.1 Comparing Different Defenses + +Figure 2 compares the empirical accuracy of all methods under empirical attacks, while Figure 3 compares the certified accuracy of randomized smoothing, PointGuard, and PointCert in Scenario II. We note that these defenses have accuracy-robustness tradeoffs, which are controlled by their parameters, e.g., $m$ in PointCert. Therefore, to fairly compare PointCert with randomized smoothing and PointGuard, we make them have similar certified accuracy under no attacks (i.e., $t = 0$ ) by following previous work [23]. In particular, we use the default $m$ for PointCert and respectively search $\sigma$ and $k$ for randomized smoothing and PointGuard. Our searched parameters are $\sigma = 0.25$ and $k = 256$ . We use the settings in [23] for other parameters of randomized smoothing and PointGuard. + +We have the following observations from the experimental results. First, an undefended model is not robust against adversarial point clouds. For instance, adding or modifying only 1 out of 10,000 points can substantially reduce its empirical accuracy. Second, PointCert achieves larger empirical accuracy and certified accuracy than randomized smoothing and PointGuard even though their certified robustness guarantees are probabilistic. The reasons are that 1) randomized smoothing adds Gaussian noise to every point in a point cloud, making its classification less accurate, and 2) an adversially added, deleted, and/or modified point impacts multiple subsampled point clouds in PointGuard. In contrast, PointCert does not add noise to points in a point cloud and each perturbed point impacts at most 1 or 2 sub-point clouds. + +An interesting exception is that PointGuard achieves better empirical accuracy than PointCert under our empirical point deletion attacks. The reason is that each sub-point cloud in PointCert contains much less number of points after thousands of points are deleted, and thus the base point cloud classifier in PointCert is less accurate. In contrast, each subsampled point cloud in PointGuard still contains $k$ points even if thousands of points are deleted. Third, every method achieves much higher empirical accuracy against + +![](images/f40b683b64e1159c3203c47cc53027072155a1ef645827c2be9757c36f951f2a.jpg) +(a) +Figure 5. (a) Impact of $m$ on PointCert. (b) Comparing different base point cloud classifiers. Scenario II is considered. + +![](images/4b2c387ec20f694a2513ce98d08a437197f4163e6bd3ae5374572350405b6bbb.jpg) +(b) + +point deletion attacks than against other attacks when the perturbation size is the same, which indicates that state-of-the-art point deletion attack is not powerful enough. + +# 6.2.2 Comparing the Three Scenarios + +Figure 4 compares the three application scenarios of PointCert under attacks. In each scenario, the certified accuracy of PointCert is the same for point addition and deletion attacks, and is the same for point modification and perturbation attacks. Thus, both Figures 4a and 4b showcase the certified accuracy of PointCert under two attacks. + +First, PointCert achieves the best certified accuracy in Scenario II as the base point cloud classifier in Scenario II is trained on sub-point clouds and is more accurate in classifying them. Second, PointCert achieves better certified accuracy in Scenario III than in Scenario I. The reason is that, in Scenario III, a customer trains a PCN to turn a subpoint cloud into a completed point cloud, which can be well classified by the base point cloud classifier trained using a standard algorithm. Third, in each scenario, given the same certified accuracy, the perturbation size that PointCert can tolerate under point addition/deletion attacks is twice of that under point modification/perturbation attacks. The reason is that modifying a point is equivalent to adding a point and deleting a point, which could impact two sub-point clouds in the worst case. Due to such relationship, we compare results on point addition attacks in the following section. + +# 6.2.3 Scenario II + +Impact of $m$ : Figure 5a shows the impact of $m$ on certified accuracy of PointCert. As the results show, $m$ achieves a tradeoff between accuracy without attacks (i.e., $t = 0$ ) and robustness. In particular, when $m$ is smaller, PointCert can achieve a higher accuracy without attacks, but is less robust (i.e., certified accuracy drops to 0 more quickly). The reason is that a smaller $m$ means each sub-point cloud includes more points and thus is more likely to be classified correctly, but each adversarially perturbed point impacts a larger fraction of the $m$ sub-point clouds. + +![](images/63f67ec1d896ea9e8e1dbed0938b56c280f5fc549ec3f3f59aa1ac9149a62813.jpg) +(a) + +![](images/cf459a20e775ac37432cf8a7154c4f0a8caf7ac7db8bc95fb8ba2bff06c1db9e.jpg) +(b) +Figure 6. (a) Comparing the certified accuracy of PointCert with two hash functions in Scenario II. (b) The distribution of the subpoint cloud sizes for the two hash functions. + +Impact of different base point cloud classifiers: Figure 5b compares the certified accuracy of PointCert for different base point cloud classifiers. The experimental results demonstrate that PointCert achieves nearly similar certified accuracy with different base point cloud classifiers. + +Impact of hash function: PointCert uses a hash function to divide a point cloud into sub-point clouds. We compare the cryptographic hash function MD5 with a mean based one. In the mean based hash function, given a point $\mathbf{e}_i$ , we first compute the mean value of the coordinates of the point (i.e., $\frac{1}{o}\sum_{j=1,2,\dots,o} e_{ij}$ ), then take the first four digits (denoted as $d_1, d_2, d_3, d_4$ ) of the mean, and finally assign the point $\mathbf{e}_i$ to the $r_i$ th sub-point cloud, where $r_i = \sum_{j=1}^{4} d_j \cdot 10^{4-j}$ mod $m$ . Figure 6a compares the certified accuracy of PointCert with the two hash functions. Our result indicates that PointCert achieves higher certified accuracy when using MD5. This is because MD5 generates sub-point clouds with more similar sizes. In particular, Figure 6b shows the distribution of the number of points in sub-point clouds for the two hash functions. We observe that the sub-point cloud sizes in MD5 are more concentrated than those in mean. The reason is that cryptographic hash function aims to produce uniformly random hash values in its output space. + +# 6.2.4 Scenario III + +Impact of $\lambda$ : Figure 7a shows the impact of $\lambda$ . The certified accuracy first increases and then decreases as $\lambda$ increases. The reasons are as follows. When $\lambda$ is too small, the base point cloud classifier is less accurate in classifying the point clouds completed by the PCN. When $\lambda$ is too large, the PCN completes point clouds with low fidelity, as shown in Figure 16 in Appendix. The fact that $\lambda > 0$ outperforms $\lambda = 0$ indicates that our new loss term $L_{c}(\mathcal{D}_{l},\mathcal{C},f)$ for training PCN improves PointCert. + +White-box vs. black-box: In Scenario III, a customer uses different methods to train a PCN in the white-box and black-box settings. Figure 7b compares the certified accuracy of PointCert in the two settings. The results show that PointCert can achieve similar certified accuracy in both set- + +![](images/90c6ec94461c4f31e96ee70cdfab2cee2ce4ec876e75201b28c67378b92d7199.jpg) +(a) +Figure 7. (a) Impact of $\lambda$ on PointCert in Scenario III. (b) Comparing certified accuracy of PointCert in the white-box and black-box settings in Scenario III. + +![](images/0f26f61585bdd34cad4d68ece82b9f09c81bbf2f4d353987d0293248f63f5825.jpg) +(b) + +tings, which means that the distilled student model approximates the teacher model well. We also found that when the student model and teacher model have different architectures in the black-box setting, our PointCert still achieves high certified accuracy. Due to limited space, we show the results in Figure 8a in Appendix. + +Pre-trained PCN improves certified accuracy: In our previous experiments, we assume a customer trains a PCN from scratch. However, when a customer has a small amount of point clouds, it may be hard to train a good PCN from scratch. To address the issue, the customer could fine-tune a pre-trained PCN instead of training from scratch. We pretrain a PCN using 8-class of ShapeNet [4] (used in [24]) and adopt it in our experiment. Figure 8b in Appendix shows our results, which indicates that pre-trained PCN can improve the certified accuracy of PointCert. + +Impact of label ratio: Figure 8c in Appendix shows the impact of the fraction of a customer's point clouds that are labeled on the certified accuracy of PointCert. We observe PointCert achieves higher certified accuracy when a customer has more labeled point clouds. This is because with more labeled point clouds, the learnt PCN outputs completed point clouds that are classified by the base point cloud classifier with a higher accuracy. + +# 7. Conclusion + +In this paper, we propose the first certified defense, namely PointCert, that has deterministic robustness guarantees against point addition (or deletion or modification or perturbation) attacks to point cloud classification. Moreover, we propose methods to optimize the performance of PointCert in multiple application scenarios. Interesting future work includes: 1) exploring/designing hash functions to further improve the robustness guarantees of PointCert, and 2) generalizing PointCert to other domains, e.g., graph. + +Acknowledgements: We thank the anonymous reviewers for their constructive comments. This work was supported by NSF under grant No. 2112562, 2112562, 1937786, and 1937787, ARO grant No. W911NF2110182, and Facebook Research Award. + +# References + +[1] ModelNet40. https://modelnet.cs.princeton.edu/, 2015. Accessed: 2022-06. 2 +[2] ScanObjectNN. https://github.com/hkust-vgd/scanobjectnn, 2019. Accessed: 2022-06. 2 +[3] Xiaoyu Cao and Neil Zhenqiang Gong. 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Grnet: Gridding residual network for dense point cloud completion. In European Conference on Computer Vision, 2020. 5 +[46] Jiancheng Yang, Qiang Zhang, Rongyao Fang, Bingbing Ni, Jinxian Liu, and Qi Tian. Adversarial attack and defense on point sets. arXiv preprint arXiv:1902.10899, 2019. 1, 2 +[47] Xumin Yu, Yongming Rao, Ziyi Wang, Zuyan Liu, Jiwen Lu, and Jie Zhou. Pointr: Diverse point cloud completion with geometry-aware transformers. In IEEE/CVF International Conference on Computer Vision, 2021. 5 +[48] Wentao Yuan, Tejas Khot, David Held, Christoph Mertz, and Martial Hebert. Pcn: Point completion network. In International Conference on 3D Vision (3DV), 2018. 2, 5, 6 +[49] Jinlai Zhang, Lyujie Chen, Bo Ouyang, Binbin Liu, Jihong Zhu, Yujin Chen, Yanmei Meng, and Danfeng Wu. Pointcutmix: Regularization strategy for point cloud classification. Neurocomputing, 2022. 1, 2 +[50] Hengshuang Zhao, Li Jiang, Jiaya Jia, Philip HS Torr, and Vladlen Koltun. Point transformer. In IEEE/CVF International Conference on Computer Vision, 2021. 1 +[51] Yue Zhao, Yuwei Wu, Caihua Chen, and Andrew Lim. On isometry robustness of deep 3d point cloud models under adversarial attacks. In IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020. 1, 2 +[52] Tianhang Zheng, Changyou Chen, Junsong Yuan, Bo Li, and Kui Ren. Pointcloud saliency maps. In IEEE/CVF International Conference on Computer Vision, 2019. 1, 2 +[53] Hang Zhou, Kejiang Chen, Weiming Zhang, Han Fang, Wenbo Zhou, and Nenghai Yu. Dup-net: Denoiser and upsampler network for 3d adversarial point clouds defense. In IEEE/CVF International Conference on Computer Vision, 2019. 1, 2 \ No newline at end of file diff --git a/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/images.zip b/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..73625ff043e53f41da04f97fc39940697f6bdc54 --- /dev/null +++ b/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a4bbd04071e639d6eb0b16a804014b4d4de7a7ca8cf91492ce2b8afacb9bcea4 +size 184979 diff --git a/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/layout.json b/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..e2a57b96599244dfec081c2207f7440465ccefc3 --- /dev/null +++ b/2023/PointCert_ Point Cloud Classification With Deterministic Certified Robustness Guarantees/layout.json @@ -0,0 +1,12377 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 122, + 103, + 473, + 138 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 122, + 103, + 473, + 138 + ], + "spans": [ + { + "bbox": [ + 122, + 103, + 473, + 138 + ], + "type": "text", + "content": "PointCert: Point Cloud Classification with Deterministic Certified Robustness Guarantees" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "spans": [ + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "text", + "content": "Jinghuai Zhang" + }, + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "text", + "content": " Jinyuan Jia" + }, + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "text", + "content": " Hongbin Liu" + }, + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "text", + "content": " Neil Zhenqiang Gong" + }, + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "text", + "content": " \nDuke University" + }, + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "inline_equation", + "content": "^{1}" + }, + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "text", + "content": " UIUC" + }, + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "inline_equation", + "content": "^{2}" + }, + { + "bbox": [ + 116, + 160, + 476, + 219 + ], + "type": "text", + "content": " \n{jinghuai.zhang, hongbin.liu, neil.gong}@duke.edu, \n{jinyuan}@illinois.edu," + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 143, + 244, + 192, + 258 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 244, + 192, + 258 + ], + "spans": [ + { + "bbox": [ + 143, + 244, + 192, + 258 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 270, + 289, + 522 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 270, + 289, + 522 + ], + "spans": [ + { + "bbox": [ + 46, + 270, + 289, + 522 + ], + "type": "text", + "content": "Point cloud classification is an essential component in many security-critical applications such as autonomous driving and augmented reality. However, point cloud classifiers are vulnerable to adversarially perturbed point clouds. Existing certified defenses against adversarial point clouds suffer from a key limitation: their certified robustness guarantees are probabilistic, i.e., they produce an incorrect certified robustness guarantee with some probability. In this work, we propose a general framework, namely PointCert, that can transform an arbitrary point cloud classifier to be certifiably robust against adversarial point clouds with deterministic guarantees. PointCert certifiably predicts the same label for a point cloud when the number of arbitrarily added, deleted, and/or modified points is less than a threshold. Moreover, we propose multiple methods to optimize the certified robustness guarantees of PointCert in three application scenarios. We systematically evaluate PointCert on ModelNet and ScanObjectNN benchmark datasets. Our results show that PointCert substantially outperforms state-of-the-art certified defenses even though their robustness guarantees are probabilistic." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 548, + 128, + 560 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 548, + 128, + 560 + ], + "spans": [ + { + "bbox": [ + 47, + 548, + 128, + 560 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 568, + 287, + 664 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 568, + 287, + 664 + ], + "spans": [ + { + "bbox": [ + 46, + 568, + 287, + 664 + ], + "type": "text", + "content": "Point cloud classification [11,29,30,38,44,50] has many safety-critical applications, including but not limited to, autonomous driving and augmented reality. However, various studies [12, 16, 22, 32, 40, 43, 46, 51, 52] showed that point cloud classification is vulnerable to adversarial point clouds. In particular, an attacker can carefully add, delete, and/or modify a small number of points in a point cloud to make it misclassified by a point cloud classifier." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 287, + 714 + ], + "type": "text", + "content": "Existing defenses against adversarial point clouds can be categorized into empirical defenses [7, 21, 33, 41, 46, 49, 53] and certified defenses [5, 6, 23]. The key limitation of empirical defenses is that they cannot provide formal guaran" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 246, + 547, + 425 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 246, + 547, + 425 + ], + "spans": [ + { + "bbox": [ + 304, + 246, + 547, + 425 + ], + "type": "text", + "content": "tees, and thus are often broken by advanced, adaptive attacks [34]. Therefore, we focus on certified defenses in this work. Randomized smoothing [5] and PointGuard [23] are two state-of-the-art certified defenses against adversarial point clouds. In particular, randomized smoothing adds random noise (e.g., Gaussian noise) to a point cloud, while PointGuard randomly subsamples a point cloud. Due to the randomness, their certified robustness guarantees are probabilistic, i.e., they produce incorrect robustness guarantees with some probability (called error probability). For instance, when the error probability is 0.001, they produce incorrect robustness guarantees for 1 out of 1,000 point-cloud classifications on average. Such probabilistic guarantees are insufficient for security-critical applications that frequently classify point clouds." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 426, + 548, + 653 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 426, + 548, + 653 + ], + "spans": [ + { + "bbox": [ + 304, + 426, + 548, + 653 + ], + "type": "text", + "content": "In this work, we propose PointCert, the first certified defense that has deterministic robustness guarantees against adversarial point clouds. PointCert can transform an arbitrary point cloud classifier " + }, + { + "bbox": [ + 304, + 426, + 548, + 653 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 426, + 548, + 653 + ], + "type": "text", + "content": " (called base point cloud classifier) to be certifiably robust against adversarial point clouds. Specifically, given a point cloud and a base point cloud classifier " + }, + { + "bbox": [ + 304, + 426, + 548, + 653 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 426, + 548, + 653 + ], + "type": "text", + "content": ", PointCert first divides the point cloud into multiple disjoint sub-point clouds using a hash function, then uses " + }, + { + "bbox": [ + 304, + 426, + 548, + 653 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 426, + 548, + 653 + ], + "type": "text", + "content": " to predict a label for each sub-point cloud, and finally takes a majority vote among the predicted labels as the predicted label for the original point cloud. We prove that PointCert certifiably predicts the same label for a point cloud when the number of arbitrarily added, deleted, and/or modified points is no larger than a threshold, which is known as certified perturbation size. Moreover, we also prove that our derived certified perturbation size is tight, i.e., without making assumptions on the base point cloud classifier " + }, + { + "bbox": [ + 304, + 426, + 548, + 653 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 426, + 548, + 653 + ], + "type": "text", + "content": ", it is theoretically impossible to derive a certified perturbation size for PointCert that is larger than ours." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 653, + 547, + 715 + ], + "type": "text", + "content": "We consider three scenarios about how PointCert could be applied in practice and propose methods to optimize the performance of PointCert in these scenarios. In particular, we consider two parties: model provider and customer. A model provider (e.g., Google, Meta) has enough labeled" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 494, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 294, + 748, + 317, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 317, + 758 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 317, + 758 + ], + "type": "text", + "content": "9496" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 288, + 167 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 288, + 167 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 288, + 167 + ], + "type": "text", + "content": "data and computation resource to train a base point cloud classifier " + }, + { + "bbox": [ + 46, + 72, + 288, + 167 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 72, + 288, + 167 + ], + "type": "text", + "content": " and shares it with customers (e.g., a less resourceful company). Given " + }, + { + "bbox": [ + 46, + 72, + 288, + 167 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 72, + 288, + 167 + ], + "type": "text", + "content": ", a customer uses PointCert to classify its (adversarial) point clouds. We note that the model provider and customer can be the same entity, e.g., a company trains and uses " + }, + { + "bbox": [ + 46, + 72, + 288, + 167 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 72, + 288, + 167 + ], + "type": "text", + "content": " itself. We consider three scenarios, in which " + }, + { + "bbox": [ + 46, + 72, + 288, + 167 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 72, + 288, + 167 + ], + "type": "text", + "content": " is trained by the model provider differently and/or used by a customer differently." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "spans": [ + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "text", + "content": "Scenario I represents a naive application of PointCert, in which the base point cloud classifier " + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "text", + "content": " is trained using a standard training algorithm and a customer directly applies PointCert to classify its point clouds based on " + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "text", + "content": ". PointCert achieves suboptimal performance in Scenario I because " + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "text", + "content": ", trained on point clouds, is not accurate at classifying subpoint clouds as they have different distributions. Therefore, in Scenario II, we consider a model provider trains " + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "text", + "content": " to optimize the performance of PointCert. In particular, the model provider divides each training point cloud into multiple sub-point clouds following PointCert and trains " + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "text", + "content": " based on sub-point clouds. In Scenario III, we consider the model provider has trained " + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "text", + "content": " using a standard training algorithm (like Scenario I). However, instead of directly applying " + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "text", + "content": " to classify sub-point clouds, a customer prepends a Point Completion Network (PCN) [48] to " + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "text", + "content": ". Specifically, a PCN takes a sub-point cloud as input and outputs a completed point cloud, which is then classified by " + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "text", + "content": ". Moreover, we propose a new loss function to train the PCN such that its completed point clouds are classified by " + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 168, + 288, + 418 + ], + "type": "text", + "content": " with higher accuracy, which further improves the performance of PointCert." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 419, + 287, + 574 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 419, + 287, + 574 + ], + "spans": [ + { + "bbox": [ + 46, + 419, + 287, + 574 + ], + "type": "text", + "content": "We perform systematic evaluation on ModelNet40 dataset [1] and two variants of ScanObjectNN dataset [2]. Our experimental results show that PointCert significantly outperforms the state-of-the-art certified defenses (randomized smoothing [5] and PointGuard [23]) even though their robustness guarantees are probabilistic. For instance, on ModelNet40 dataset, PointCert achieves a certified accuracy of " + }, + { + "bbox": [ + 46, + 419, + 287, + 574 + ], + "type": "inline_equation", + "content": "79\\%" + }, + { + "bbox": [ + 46, + 419, + 287, + 574 + ], + "type": "text", + "content": " when an attacker can arbitrarily perturb at most 50 points in a point cloud, where certified accuracy is a lower bound of testing accuracy. Under the same setting, the certified accuracy of both randomized smoothing and PointGuard is 0. We also extensively evaluate PointCert in the three application scenarios." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 574, + 287, + 658 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 574, + 287, + 658 + ], + "spans": [ + { + "bbox": [ + 46, + 574, + 287, + 658 + ], + "type": "text", + "content": "In summary, we make the following contributions: (1) We propose PointCert, the first certified defense with deterministic robustness guarantees against adversarial point clouds. (2) We design multiple methods to optimize the performance of PointCert in multiple application scenarios. (3) We extensively evaluate PointCert and compare it with state-of-the-art certified defenses." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 669, + 134, + 681 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 669, + 134, + 681 + ], + "spans": [ + { + "bbox": [ + 47, + 669, + 134, + 681 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": "Many works [12, 16, 20, 22, 27, 40, 43, 46, 51, 52] developed attacks to point cloud classification. Next, we discuss" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 305, + 72, + 522, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 72, + 522, + 84 + ], + "spans": [ + { + "bbox": [ + 305, + 72, + 522, + 84 + ], + "type": "text", + "content": "empirical and certified defenses against these attacks." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 85, + 545, + 169 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 85, + 545, + 169 + ], + "spans": [ + { + "bbox": [ + 304, + 85, + 545, + 169 + ], + "type": "text", + "content": "Empirical defenses: Many empirical defenses [7, 19, 21, 35, 41, 46, 49, 53] have been proposed to defend against adversarial point clouds. However, those empirical defenses do not have formal robustness guarantees and thus can often be broken by advanced, adaptive attacks. For instance, Sun et al. [34] designed adaptive attacks with " + }, + { + "bbox": [ + 304, + 85, + 545, + 169 + ], + "type": "inline_equation", + "content": "100\\%" + }, + { + "bbox": [ + 304, + 85, + 545, + 169 + ], + "type": "text", + "content": " attack success rate to adversarial training based defenses [7, 53]." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 170, + 546, + 408 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 170, + 546, + 408 + ], + "spans": [ + { + "bbox": [ + 304, + 170, + 546, + 408 + ], + "type": "text", + "content": "Certified defenses: Randomized smoothing [3, 5, 17, 18, 25, 31] can turn an arbitrary classifier into a certifiably robust one via adding random noise to an input. When generalized to point cloud, randomized smoothing can only certify robustness against point modification attacks [23]. PointGuard [23] creates multiple sub-point clouds from a point cloud and takes a majority vote among them to predict the label of the point cloud. However, unlike PointCert, each sub-point cloud is sampled from the point cloud uniformly at random. Due to the inherent randomness, both randomized smoothing and PointGuard only have probabilistic guarantees. [26, 28] proposed 3D Certify and 3DeformRS to certify robustness of point cloud classification against common 3D transformations, e.g., rotations. However, both methods are not applicable to point addition (or deletion or modification or perturbation) attacks, which can arbitrarily manipulate points. Fischer et al. [9] generalized randomized smoothing [5] to certify robustness of point cloud segmentation, which is different from our work since we focus on point cloud classification." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 423, + 419, + 435 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 423, + 419, + 435 + ], + "spans": [ + { + "bbox": [ + 306, + 423, + 419, + 435 + ], + "type": "text", + "content": "3. Problem Definition" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "spans": [ + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "text", + "content": "In point cloud classification, a point cloud classifier " + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "inline_equation", + "content": "g" + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "text", + "content": " predicts a point cloud " + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "text", + "content": " into one of " + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "text", + "content": " classes (denoted as " + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "inline_equation", + "content": "\\{1,2,\\dots ,c\\}" + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "text", + "content": "). Formally, we have " + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "inline_equation", + "content": "g:P\\longrightarrow \\{1,2,\\dots ,c\\}" + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "text", + "content": ". A point cloud " + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "text", + "content": " is a set of points. For simplicity, we denote " + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "inline_equation", + "content": "P = \\{\\mathbf{e}_1,\\mathbf{e}_2,\\dots ,\\mathbf{e}_n\\}" + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "text", + "content": " is the number of points. Each point " + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "inline_equation", + "content": "\\mathbf{e}_i = (e_{i1},e_{i2},\\dots ,e_{io})" + }, + { + "bbox": [ + 304, + 444, + 545, + 552 + ], + "type": "text", + "content": " is a vector that specifies the three coordinates of the point in the three-dimensional space and (optionally) the point's other information such as RGB values that describe the color features." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 562, + 447, + 574 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 562, + 447, + 574 + ], + "spans": [ + { + "bbox": [ + 306, + 562, + 447, + 574 + ], + "type": "text", + "content": "3.1. Adversarial Point Clouds" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": "Existing attacks to point cloud classification can be categorized into point addition attacks [16, 43, 46], point deletion attacks [40, 46, 52], point modification attacks [12, 16, 43, 46], and point perturbation attacks [22, 46, 51]. Specifically, in point addition (or deletion or modification) attacks, an attacker can arbitrarily add new points (or delete or modify existing points) to a point cloud. Note that modifying a point is equivalent to deleting an existing point and adding a new point. In point perturbation attacks, an attacker can use any combination of the three operations (i.e., addition, deletion, and modification) to perturb a point cloud." + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9497" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "content": "Given a point cloud " + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "content": ", we use " + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "inline_equation", + "content": "P'" + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "content": " to denote its adversarially perturbed version. We use " + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "inline_equation", + "content": "d(P, P')" + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "content": " to denote the perturbation size, i.e., the minimum number of perturbed (i.e., added, deleted, and/or modified) points that can turn " + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "inline_equation", + "content": "P'" + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "content": ". Formally, we have " + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "inline_equation", + "content": "d(P, P') = \\max(|P|, |P'|) - |P \\cap P'|" + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "inline_equation", + "content": "|\\cdot|" + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "content": " measures the number of points in a point cloud and " + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "inline_equation", + "content": "\\cap" + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "content": " represents the intersection between two sets. Suppose we are given a perturbation size " + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "content": ". We use " + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "inline_equation", + "content": "S(P, t)" + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "content": " to denote the set of all possible adversarial point clouds whose perturbation sizes are at most " + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "content": ". Formally, we have " + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "inline_equation", + "content": "S(P, t) = \\{P' | d(P, P') \\leq t\\}" + }, + { + "bbox": [ + 46, + 72, + 289, + 205 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 211, + 263, + 223 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 211, + 263, + 223 + ], + "spans": [ + { + "bbox": [ + 47, + 211, + 263, + 223 + ], + "type": "text", + "content": "3.2. Certifiably Robust Point Cloud Classifier" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "spans": [ + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "text", + "content": "Certified perturbation size: We say a point cloud classifier is certifiably robust if it certifiably predicts the same label for a point cloud when the number of points arbitrarily added, deleted, and/or modified by an attacker is less than a threshold, called certified perturbation size. Formally, given a point cloud " + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "text", + "content": " and a point cloud classifier " + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "inline_equation", + "content": "g" + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "text", + "content": ", we say " + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "inline_equation", + "content": "g" + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "text", + "content": " is certifiably robust for " + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "text", + "content": " with a certified perturbation size " + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "inline_equation", + "content": "t(P)" + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "text", + "content": " if " + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "inline_equation", + "content": "g" + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "text", + "content": " predicts the same label for the point cloud " + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "text", + "content": " and any adversarial point cloud with perturbation size at most " + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "inline_equation", + "content": "t(P)" + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "text", + "content": ", i.e., " + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "inline_equation", + "content": "g(P') = g(P)" + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "text", + "content": " for " + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "inline_equation", + "content": "\\forall P' \\in S(P, t(P))" + }, + { + "bbox": [ + 46, + 225, + 288, + 346 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "spans": [ + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "text", + "content": "Probabilistic vs. deterministic guarantees: We say a point cloud classifier " + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "inline_equation", + "content": "g" + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "text", + "content": " produces an incorrect certified perturbation size " + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "inline_equation", + "content": "t(P)" + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "text", + "content": " for a point cloud " + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "text", + "content": " if there exists an adversarial point cloud " + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "inline_equation", + "content": "P'" + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "text", + "content": " with perturbation size at most " + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "inline_equation", + "content": "t(P)" + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "text", + "content": " such that " + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "inline_equation", + "content": "g" + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "text", + "content": " predicts different labels for " + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "inline_equation", + "content": "P'" + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "text", + "content": ", i.e., " + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "inline_equation", + "content": "\\exists P' \\in S(P, t(P))" + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "inline_equation", + "content": "g(P') \\neq g(P)" + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "text", + "content": ". A certifiably robust point cloud classifier has probabilistic guarantees if it produces an incorrect certified perturbation size for a point cloud with an error probability " + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "inline_equation", + "content": "\\alpha" + }, + { + "bbox": [ + 46, + 348, + 287, + 479 + ], + "type": "text", + "content": ". A certifiably robust point cloud classifier has deterministic guarantees if its produced certified perturbation sizes are always correct." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 489, + 138, + 502 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 489, + 138, + 502 + ], + "spans": [ + { + "bbox": [ + 47, + 489, + 138, + 502 + ], + "type": "text", + "content": "4. Our PointCert" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 509, + 287, + 569 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 509, + 287, + 569 + ], + "spans": [ + { + "bbox": [ + 46, + 509, + 287, + 569 + ], + "type": "text", + "content": "We first describe our PointCert framework, which builds an ensemble point cloud classifier from an arbitrary point cloud classifier (called base point cloud classifier). Then, we derive the certified perturbation size of our ensemble point cloud classifier." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 575, + 278, + 588 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 575, + 278, + 588 + ], + "spans": [ + { + "bbox": [ + 47, + 575, + 278, + 588 + ], + "type": "text", + "content": "4.1. Building an Ensemble Point Cloud Classifier" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "content": "Dividing a point cloud into multiple disjoint subpoint clouds: Suppose we have a point cloud " + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "inline_equation", + "content": "P = \\{\\mathbf{e}_1, \\mathbf{e}_2, \\dots, \\mathbf{e}_n\\}" + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "content": " is the number of points and " + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "inline_equation", + "content": "\\mathbf{e}_i = (e_{i1}, e_{i2}, \\dots, e_{io})" + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "inline_equation", + "content": "i = 1, 2, \\dots, n" + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "content": ") is a point. Our idea is to divide the point cloud " + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "content": " into " + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 46, + 594, + 288, + 714 + ], + "type": "text", + "content": " sub-point clouds. In particular, our division aims to achieve three goals. The first goal is that an adversarially perturbed point should influence a small number of sub-point clouds. In other words, most sub-point clouds are not influenced when the number of adversarially perturbed points is small. The second goal" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 72, + 545, + 204 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 204 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 204 + ], + "type": "text", + "content": "is that a point should be assigned into a sub-point cloud deterministically. As we will see in the next subsection, the first two goals enable us to derive a deterministic certified perturbation size of PointCert for a point cloud. The third goal is that the sub-point clouds should contain similar number of points. In particular, if some sub-point clouds contain (much) less number of points, then the base point cloud classifier may be more likely to misclassify them. As a result, our ensemble point cloud classifier is less accurate. As we will see in our experiments, the third goal enables PointCert to produce larger certified perturbation sizes." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 205, + 546, + 456 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 205, + 546, + 456 + ], + "spans": [ + { + "bbox": [ + 304, + 205, + 546, + 456 + ], + "type": "text", + "content": "To reach the first goal, we propose to assign each point into one sub-point cloud. Therefore, an adversarially added or deleted point only influences one sub-point cloud, i.e., adding one point only influences the sub-point cloud which the added point is assigned to while deleting one point only influences the sub-point cloud from which the point is deleted. An adversarially modified point influences at most two sub-point clouds, i.e., the sub-point clouds which the point belongs to before and after modification. To reach the second goal, we propose to use the coordinates " + }, + { + "bbox": [ + 304, + 205, + 546, + 456 + ], + "type": "inline_equation", + "content": "e_{i1}, e_{i2}, \\dots, e_{io}" + }, + { + "bbox": [ + 304, + 205, + 546, + 456 + ], + "type": "text", + "content": " to determine which sub-point cloud that the point " + }, + { + "bbox": [ + 304, + 205, + 546, + 456 + ], + "type": "inline_equation", + "content": "\\mathbf{e}_i" + }, + { + "bbox": [ + 304, + 205, + 546, + 456 + ], + "type": "text", + "content": " belongs to. Note that we cannot use the index of a point since the point cloud contains a set of points. To reach the third goal, we propose to use a hash function to assign a point " + }, + { + "bbox": [ + 304, + 205, + 546, + 456 + ], + "type": "inline_equation", + "content": "\\mathbf{e}_i" + }, + { + "bbox": [ + 304, + 205, + 546, + 456 + ], + "type": "text", + "content": " into a sub-point cloud. While PointCert is applicable with any hash function, we use a cryptographic hash function (e.g., MD5) in our experiments because it is designed to have uniformly random output. In particular, a cryptographic hash function takes any string as input and outputs a large integer that is roughly uniformly at random in the output space of the cryptographic hash function." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "spans": [ + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": "Combining the above three ideas, we first transform each value " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "e_{ij}" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "j = 1,2,\\dots,o" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": ") into a string " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "s_{ij}" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": ", then concatenate " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "s_{ij}" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": "'s of a point " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "\\mathbf{e}_i" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": " into " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "S_i" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": " (i.e., " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "S_i = s_{i1} \\oplus s_{i2} \\oplus \\dots \\oplus s_o" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "\\oplus" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": " represents string concatenation), and finally use a hash function (denoted as " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "Hash" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": ") to compute the hash value of " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "S_i" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": " (denoted as " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "Hash(S_i)" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": "). We assign the point " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "\\mathbf{e}_i" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": " to the " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "r_i" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": "th sub-point cloud, where " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "r_i = Hash(S_i) \\mod m" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": ", where mod is the modulo operation. For simplicity, we use " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "P_1, P_2, \\dots, P_m" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": " to denote the " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": " sub-point clouds created from " + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 457, + 545, + 589 + ], + "type": "text", + "content": ". Note that some sub-point clouds may be empty, i.e., include no points." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": "Building an ensemble point cloud classifier: Given the " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": " sub-point clouds " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "P_{1}, P_{2}, \\dots, P_{m}" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": " created from the point cloud " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": " and a base point cloud classifier " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": ", we build an ensemble point cloud classifier " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "h" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": ". In particular, we first use " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": " to predict a label for each non-empty sub-point cloud. Note that we do not consider those empty sub-point clouds. Then, we compute the number (denoted as " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "M_{l}(P)" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": ") of non-empty sub-point clouds that are predicted to have label " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": " by " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": ". Formally, we define " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "M_{l}(P) = \\sum_{i=1}^{m} \\mathbb{I}(f(P_{i}) = l) \\cdot \\mathbb{I}(|P_{i}| > 0)" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "l = 1, 2, \\dots, c" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "\\mathbb{I}" + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "text", + "content": " is an indicator function, and " + }, + { + "bbox": [ + 304, + 594, + 546, + 714 + ], + "type": "inline_equation", + "content": "|\\cdot|" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9498" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "text", + "content": "measures the number of points in a sub-point cloud. For simplicity, we call " + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "inline_equation", + "content": "M_{l}(P)" + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "text", + "content": " label frequency for label " + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "inline_equation", + "content": "l" + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "text", + "content": ". Our ensemble point cloud classifier " + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "inline_equation", + "content": "h" + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "text", + "content": " predicts the label whose label frequency is the largest for the point cloud " + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "text", + "content": ". Formally, we denote " + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "inline_equation", + "content": "h(P)" + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "text", + "content": " as the label predicted for " + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "text", + "content": " by " + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "inline_equation", + "content": "h" + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "text", + "content": " and we have " + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "inline_equation", + "content": "h(P) = \\operatorname{argmax}_{l=1,2,\\dots,c} M_{l}(P)" + }, + { + "bbox": [ + 46, + 72, + 287, + 144 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "spans": [ + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "text", + "content": "We note that there may exist multiple labels with tied largest label frequencies. Usually, we break such ties uniformly at random, i.e., we predict a label among the tied ones uniformly at random. However, such random tie breaking introduces randomness and makes it hard to derive deterministic guarantees. To address the challenge, we break ties using the label indices deterministically. In particular, we order the " + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "inline_equation", + "content": "c" + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "text", + "content": " labels as " + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "inline_equation", + "content": "1,2,\\dots ,c" + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "text", + "content": " and we predict the \"smallest\" label among the tied ones. For example, suppose labels 1 and 2 have tied largest label frequencies, i.e., " + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "inline_equation", + "content": "M_1(P) = M_2(P) > M_l(P)" + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "inline_equation", + "content": "l\\neq 1,2" + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "text", + "content": ". Our " + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "inline_equation", + "content": "h" + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "text", + "content": " predicts label 1 for " + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "text", + "content": ". More formally, our " + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "inline_equation", + "content": "h" + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "text", + "content": " predicts label " + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "inline_equation", + "content": "y" + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "text", + "content": " for a point cloud " + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "text", + "content": " if " + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "inline_equation", + "content": "M_y(P)\\geq \\max_{l\\neq y}(M_l(P) + \\mathbb{I}(y > l))" + }, + { + "bbox": [ + 46, + 145, + 288, + 301 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 311, + 239, + 323 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 311, + 239, + 323 + ], + "spans": [ + { + "bbox": [ + 47, + 311, + 239, + 323 + ], + "type": "text", + "content": "4.2. Deriving Certified Perturbation Size" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "spans": [ + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": "Derivation goal: Suppose our ensemble point cloud classifier predicts a label " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "y" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": " for a point cloud " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": ". " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "P'" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": " is an adversarially perturbed version of " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": ". Our goal is to derive the largest certified perturbation size " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "t(P)" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": " such that our ensemble point cloud classifier is guaranteed to predict label " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "y" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": " for any " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "P'" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": " with perturbation size at most " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "t(P)" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": ". Formally, we aim to find the largest " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "t(P)" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": " such that we have " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "M_y(P') \\geq \\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l))" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": " for any " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "P' \\in S(P, t(P))" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": ". Our idea is to first derive a lower bound of " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "M_y(P')" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": " and an upper bound of " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "\\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l))" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": ", and then find the largest " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "t(P)" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": " such that the lower bound is no smaller than the upper bound. Next, we first describe how we derive the lower/upper bounds and then how we find the largest certified perturbation size " + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "inline_equation", + "content": "t(P)" + }, + { + "bbox": [ + 46, + 328, + 287, + 495 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 497, + 287, + 664 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 497, + 287, + 664 + ], + "spans": [ + { + "bbox": [ + 46, + 497, + 287, + 664 + ], + "type": "text", + "content": "Deriving a lower bound of " + }, + { + "bbox": [ + 46, + 497, + 287, + 664 + ], + "type": "inline_equation", + "content": "M_y(P')" + }, + { + "bbox": [ + 46, + 497, + 287, + 664 + ], + "type": "text", + "content": " and an upper bound of " + }, + { + "bbox": [ + 46, + 497, + 287, + 664 + ], + "type": "inline_equation", + "content": "\\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l))" + }, + { + "bbox": [ + 46, + 497, + 287, + 664 + ], + "type": "text", + "content": ": Recall that we divide a (adversarial) point cloud into " + }, + { + "bbox": [ + 46, + 497, + 287, + 664 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 46, + 497, + 287, + 664 + ], + "type": "text", + "content": " sub-point clouds. Since each point only appears in one sub-point cloud, an adversarially added or deleted point only impacts one sub-point cloud and may change the label predicted by the base point cloud classifier for the impacted sub-point cloud. Moreover, a modified point only impacts two sub-point clouds at most and thus impacts the predicted labels for two sub-point clouds at most. For simplicity, we define an impact factor " + }, + { + "bbox": [ + 46, + 497, + 287, + 664 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 46, + 497, + 287, + 664 + ], + "type": "text", + "content": " for an operation (i.e., addition, deletion, modification) as the largest number of sub-point clouds that are impacted when the operation is applied to one point. The impact factor is 1 for addition/deletion and 2 for modification." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "text", + "content": "If an attacker can arbitrarily add (or delete or modify) at most " + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "text", + "content": " points to " + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "text", + "content": ", then at most " + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "inline_equation", + "content": "\\tau \\cdot t" + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "text", + "content": " sub-point clouds in " + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "inline_equation", + "content": "P_{1}, P_{2}, \\dots, P_{m}" + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "text", + "content": " are impacted. Therefore, we have " + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "inline_equation", + "content": "M_{y}(P^{\\prime}) \\geq M_{y}(P) - \\tau \\cdot t" + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "inline_equation", + "content": "M_{l}(P^{\\prime}) \\leq M_{l}(P) + \\tau \\cdot t" + }, + { + "bbox": [ + 47, + 665, + 287, + 714 + ], + "type": "text", + "content": " for" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "inline_equation", + "content": "\\forall l \\neq y" + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "inline_equation", + "content": "\\forall P' \\in S(P, t)" + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "text", + "content": ". We treat " + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "inline_equation", + "content": "M_y(P) - \\tau \\cdot t(P)" + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "text", + "content": " as a lower bound of " + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "inline_equation", + "content": "M_y(P')" + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "inline_equation", + "content": "\\max_{l \\neq y} (M_l(P) + \\tau \\cdot t + \\mathbb{I}(y > l))" + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "text", + "content": " as an upper bound of " + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "inline_equation", + "content": "\\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l))" + }, + { + "bbox": [ + 304, + 72, + 545, + 109 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "spans": [ + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "text", + "content": "Computing certified perturbation size: Our goal is to find the largest " + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "text", + "content": " such that the lower bound of " + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "inline_equation", + "content": "M_y(P')" + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "text", + "content": " is no smaller than the upper bound of " + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "inline_equation", + "content": "\\max_{l \\neq y} (M_l(P') + \\mathbb{I}(y > l))" + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "text", + "content": ". In other words, we aim to find the largest " + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "text", + "content": " such that " + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "inline_equation", + "content": "M_y(P) - \\tau \\cdot t \\geq \\max_{l \\neq y} (M_l(P) + \\tau \\cdot t + \\mathbb{I}(y > l))" + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "text", + "content": ". Therefore, we have " + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "inline_equation", + "content": "t \\leq \\frac{M_y(P) - \\max_{l \\neq y} (M_l(P) + \\mathbb{I}(y > l))}{2 \\cdot \\tau}" + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "text", + "content": ". Since the number of points that an attacker can add (or delete or modify) should be an integer, we have the certified perturbation size as " + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "inline_equation", + "content": "t(P) = \\lfloor \\frac{M_y(P) - \\max_{l \\neq y} (M_l(P) + \\mathbb{I}(y > l))}{2 \\cdot \\tau} \\rfloor" + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "inline_equation", + "content": "\\lfloor \\cdot \\rfloor" + }, + { + "bbox": [ + 304, + 110, + 545, + 235 + ], + "type": "text", + "content": " is the floor function. In summary, we have the following:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "spans": [ + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "text", + "content": "Theorem 4.1 (Certified Perturbation Size). Suppose we have a point cloud " + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "text", + "content": ", a hash function to divide " + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "text", + "content": " into " + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "text", + "content": " disjoint sub-point clouds, a base point cloud classifier " + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "text", + "content": ", and label frequency " + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "inline_equation", + "content": "M_{l}(P)" + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "inline_equation", + "content": "l = 1,2,\\dots ,c" + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "text", + "content": ". Our ensemble point cloud classifier " + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "inline_equation", + "content": "h" + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "text", + "content": " predicts the same label for " + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "text", + "content": " and its adversarially perturbed version " + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "inline_equation", + "content": "P^{\\prime}" + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "text", + "content": " once the perturbation size is at most " + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "inline_equation", + "content": "t(P)" + }, + { + "bbox": [ + 304, + 241, + 545, + 326 + ], + "type": "text", + "content": ". Formally, we have:" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 345, + 334, + 545, + 347 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 345, + 334, + 545, + 347 + ], + "spans": [ + { + "bbox": [ + 345, + 334, + 545, + 347 + ], + "type": "interline_equation", + "content": "h \\left(P ^ {\\prime}\\right) = h (P) = y, \\forall P ^ {\\prime} \\in \\mathcal {S} (P, t (P)), \\tag {1}", + "image_path": "9579651e19a31e137e49929df47fcb9960065bd29703aab4f31b0bf35b2a30ae.jpg" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 355, + 545, + 418 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 355, + 545, + 418 + ], + "spans": [ + { + "bbox": [ + 304, + 355, + 545, + 418 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 355, + 545, + 418 + ], + "type": "inline_equation", + "content": "t(P) = \\left\\lfloor \\frac{M_y(P) - \\max_{l \\neq y} (M_l(P) + \\mathbb{I}(y > l))}{2 \\cdot \\tau} \\right\\rfloor" + }, + { + "bbox": [ + 304, + 355, + 545, + 418 + ], + "type": "text", + "content": ". The impact factor " + }, + { + "bbox": [ + 304, + 355, + 545, + 418 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 304, + 355, + 545, + 418 + ], + "type": "text", + "content": " is 1 for point addition and deletion attacks, while it is 2 for point modification and perturbation attacks since a point perturbation attack can use any combination of the three operations." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 426, + 545, + 486 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 426, + 545, + 486 + ], + "spans": [ + { + "bbox": [ + 304, + 426, + 545, + 486 + ], + "type": "text", + "content": "We also prove that our derived certified perturbation size is tight, i.e., without making any assumptions on the base point cloud classifier, it is theoretically impossible to derive a certified perturbation size that is larger than ours. Formally, we have the following theorem:" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "spans": [ + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "text", + "content": "Theorem 4.2 (Tightness). Given a point cloud " + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "text", + "content": " and a hash function to divide " + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "text", + "content": " into " + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "text", + "content": " disjoint sub-point clouds, there exists an adversarial point cloud " + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "inline_equation", + "content": "P' \\in S(P, t(P) + 1)" + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "text", + "content": " and a base point cloud classifier " + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "inline_equation", + "content": "f'" + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "text", + "content": " such that our ensemble classifier predicts different labels for " + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "inline_equation", + "content": "P" + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "inline_equation", + "content": "P'" + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "text", + "content": ". Formally, we have " + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "inline_equation", + "content": "h'(P') \\neq h'(P)" + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "inline_equation", + "content": "h'" + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "text", + "content": " is the ensemble point cloud classifier built based on " + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "inline_equation", + "content": "f'" + }, + { + "bbox": [ + 304, + 493, + 545, + 577 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 578, + 406, + 590 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 578, + 406, + 590 + ], + "spans": [ + { + "bbox": [ + 306, + 578, + 406, + 590 + ], + "type": "text", + "content": "Proof. See Appendix A." + } + ] + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 535, + 578, + 545, + 587 + ], + "blocks": [ + { + "bbox": [ + 535, + 578, + 545, + 587 + ], + "lines": [ + { + "bbox": [ + 535, + 578, + 545, + 587 + ], + "spans": [ + { + "bbox": [ + 535, + 578, + 545, + 587 + ], + "type": "image", + "image_path": "28bf8f3478be3e96a65843390a9491f80e7eb8fb5dfab68beff4add0591485d1.jpg" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_body" + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 600, + 484, + 613 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 600, + 484, + 613 + ], + "spans": [ + { + "bbox": [ + 306, + 600, + 484, + 613 + ], + "type": "text", + "content": "5. Applications in Three Scenarios" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": "Scenario I: This scenario is a naive application of PointCert. Suppose a model provider has trained a base point cloud classifier " + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": " using the standard training algorithm, and shares it with customers in a black-box or white-box setting. In the black-box setting, the model provider only provides a prediction API for a customer, who can send a point cloud to the model provider and obtain its prediction made by " + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 617, + 545, + 713 + ], + "type": "text", + "content": ". In the white-box setting, the model provider" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9499" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 61, + 69, + 274, + 100 + ], + "blocks": [ + { + "bbox": [ + 61, + 69, + 274, + 100 + ], + "lines": [ + { + "bbox": [ + 61, + 69, + 274, + 100 + ], + "spans": [ + { + "bbox": [ + 61, + 69, + 274, + 100 + ], + "type": "image", + "image_path": "a7ac66da3357fb011f1ea76ecbdcb15861188743c878db32678410a50810de8e.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 70, + 109, + 263, + 120 + ], + "lines": [ + { + "bbox": [ + 70, + 109, + 263, + 120 + ], + "spans": [ + { + "bbox": [ + 70, + 109, + 263, + 120 + ], + "type": "text", + "content": "Figure 1. Composition of PCN and " + }, + { + "bbox": [ + 70, + 109, + 263, + 120 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 70, + 109, + 263, + 120 + ], + "type": "text", + "content": " in Scenario III." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 133, + 287, + 156 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 133, + 287, + 156 + ], + "spans": [ + { + "bbox": [ + 47, + 133, + 287, + 156 + ], + "type": "text", + "content": "shares the model parameters with a customer, who can use " + }, + { + "bbox": [ + 47, + 133, + 287, + 156 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 47, + 133, + 287, + 156 + ], + "type": "text", + "content": " to classify point clouds locally." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 157, + 287, + 240 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 157, + 287, + 240 + ], + "spans": [ + { + "bbox": [ + 46, + 157, + 287, + 240 + ], + "type": "text", + "content": "Given a black-box or white-box access to " + }, + { + "bbox": [ + 46, + 157, + 287, + 240 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 157, + 287, + 240 + ], + "type": "text", + "content": ", a customer directly uses PointCert to classify its point clouds. Specifically, given a point cloud, the customer first divides it into sub-point clouds, then uses " + }, + { + "bbox": [ + 46, + 157, + 287, + 240 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 157, + 287, + 240 + ], + "type": "text", + "content": " to predict a label for each nonempty sub-point cloud, and finally takes a majority vote among the predicted labels of the sub-point clouds as the predicted label for the point cloud." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "spans": [ + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "text", + "content": "Scenario II: In Scenario I, " + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "text", + "content": " is trained on point clouds, and thus may be inaccurate to classify sub-point clouds as they have different distributions with point clouds. As a result, PointCert is less accurate. In Scenario II, we consider that the model provider trains its " + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "text", + "content": " to optimize the performance of PointCert. In particular, to make " + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "text", + "content": " more accurate in classifying sub-point clouds, we propose that the model provider trains " + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "text", + "content": " on sub-point clouds. In particular, the model provider divides each training point cloud into " + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "text", + "content": " disjoint sub-point clouds following PointCert and uses the label of the training point cloud as the label of each sub-point cloud. Then, the model provider trains " + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "text", + "content": " on those labeled sub-point clouds. Similar to Scenario I, the model provider can share " + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "text", + "content": " with a customer in a black-box or white-box setting, and a customer can directly use PointCert to classify point clouds based on " + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 243, + 287, + 434 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "spans": [ + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "type": "text", + "content": "Scenario III: Similar to Scenario I, we consider the model provider has trained " + }, + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "type": "text", + "content": " using a standard training algorithm. However, instead of directly using " + }, + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "type": "text", + "content": " to classify sub-point clouds, a customer adds a Point Completion Network (PCN) [48] before " + }, + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "type": "text", + "content": " to improve its accuracy for subpoint clouds. In particular, the PCN takes a sub-point cloud as input and outputs a completed point cloud, which is then classified by " + }, + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 46, + 437, + 287, + 533 + ], + "type": "text", + "content": ", as shown in Figure 1." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "text", + "content": "Formulating PCN learning as an optimization problem. Suppose a customer has a set of unlabeled point clouds and (optionally) a small amount of labeled ones. The customer constructs a training dataset " + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{D}_u" + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "text", + "content": ". Specifically, the customer divides each unlabeled point cloud into " + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "text", + "content": " disjoint sub-point clouds following PointCert. " + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{D}_u" + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "text", + "content": " consists of a set of pairs " + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "inline_equation", + "content": "(P_s, P_p)" + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "inline_equation", + "content": "P_s" + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "text", + "content": " is a sub-point cloud and " + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "inline_equation", + "content": "P_p" + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "text", + "content": " is the corresponding point cloud. A PCN takes " + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "inline_equation", + "content": "P_s" + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "text", + "content": " as input and aims to output " + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "inline_equation", + "content": "P_p" + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "text", + "content": ". In existing point completion methods [14, 24, 37, 39, 45, 47, 48], learning a PCN " + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{C}" + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "text", + "content": " essentially formulates a loss term " + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "inline_equation", + "content": "L_p(\\mathcal{D}_u, \\mathcal{C})" + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "text", + "content": " over the training dataset " + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "inline_equation", + "content": "\\mathcal{D}_u" + }, + { + "bbox": [ + 46, + 534, + 287, + 713 + ], + "type": "text", + "content": " and then uses stochastic gradient descent (SGD) to minimize the loss. We adopt the popular Chamfer Distance proposed in Fan et al. [8] as the loss term in our experiments (the details can be found in Appendix)." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": "However, " + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": " is still likely to misclassify the point clouds completed by such a PCN. The reason is that existing point completion methods did not aim to complete point clouds that can be classified by " + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": " with high accuracy, since it is not their goal. To bridge this gap, we propose another loss term, which is smaller if the completed point clouds can be classified by " + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": " with higher accuracy. Formally, we define the following loss term: " + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "inline_equation", + "content": "L_{c}(\\mathcal{D}_{l},\\mathcal{C},f) = \\frac{1}{|\\mathcal{D}_{l}|}\\sum_{(P,y)\\in \\mathcal{D}_{l}}\\mathcal{L}(f(\\mathcal{C}(P)),y)" + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "inline_equation", + "content": "\\mathcal{D}_l" + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": " is the set of labeled point clouds and " + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "inline_equation", + "content": "\\mathcal{L}" + }, + { + "bbox": [ + 304, + 72, + 545, + 216 + ], + "type": "text", + "content": " is the loss function for classification such as cross-entropy loss. Combining the two loss terms, our final loss used to train a PCN is as follows:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 364, + 226, + 545, + 240 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 364, + 226, + 545, + 240 + ], + "spans": [ + { + "bbox": [ + 364, + 226, + 545, + 240 + ], + "type": "interline_equation", + "content": "L _ {p} \\left(\\mathcal {D} _ {u}, \\mathcal {C}\\right) + \\lambda \\cdot L _ {c} \\left(\\mathcal {D} _ {l}, \\mathcal {C}, f\\right), \\tag {2}", + "image_path": "1529d90ba7c6f7dd65e7412c812a1b20ef088750d908d1a7ca578c1df8244435.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 249, + 545, + 319 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 249, + 545, + 319 + ], + "spans": [ + { + "bbox": [ + 304, + 249, + 545, + 319 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 249, + 545, + 319 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 304, + 249, + 545, + 319 + ], + "type": "text", + "content": " is a hyperparameter used to balance the two loss terms. We note that Scenario III is not applicable to the customer without any unlabeled or labeled point clouds. Moreover, when a customer only has unlabeled point clouds, the customer can only use a standard point completion method to learn a PCN, i.e., " + }, + { + "bbox": [ + 304, + 249, + 545, + 319 + ], + "type": "inline_equation", + "content": "\\lambda = 0" + }, + { + "bbox": [ + 304, + 249, + 545, + 319 + ], + "type": "text", + "content": " in Equation 2." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "spans": [ + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "text", + "content": "Solving the optimization problem in white-box and black-box settings. In the white-box setting, a customer has access to the model parameters of " + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "text", + "content": ". Therefore, the customer can solve the optimization problem in Equation (2) using the standard SGD to learn a PCN. In the black-box setting, the customer only has access to the prediction API of " + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "text", + "content": ", and thus cannot solve the optimization problem using SGD. The customer could use zeroth-order optimization methods [10] to solve the optimization problem. However, such method often incurs a large number of queries to the prediction API. To address the challenge, we propose that the customer learns a student model using knowledge distillation [13] by viewing " + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "text", + "content": " as a teacher model. Roughly speaking, the customer can first query " + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "text", + "content": " using his/her unlabeled and labeled point clouds (excluding labels) to obtain their output logits predicted by " + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "text", + "content": ", then divide the logits by " + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "inline_equation", + "content": "T" + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "text", + "content": " which is a temperature parameter in knowledge distillation, and finally train a student model. Given the student model, the customer can use it to replace " + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "inline_equation", + "content": "f" + }, + { + "bbox": [ + 304, + 321, + 546, + 594 + ], + "type": "text", + "content": " in Equation (2) and train a PCN using SGD. We note that the customer essentially treats the composition of the PCN and the student model (or the teacher model) as a new base point cloud classifier in our PointCert framework." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 306, + 606, + 388, + 620 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 606, + 388, + 620 + ], + "spans": [ + { + "bbox": [ + 306, + 606, + 388, + 620 + ], + "type": "text", + "content": "6. Experiments" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 626, + 422, + 639 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 626, + 422, + 639 + ], + "spans": [ + { + "bbox": [ + 306, + 626, + 422, + 639 + ], + "type": "text", + "content": "6.1. Experimental Setup" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 641, + 545, + 713 + ], + "type": "text", + "content": "Datasets and models: We adopt two publicly available benchmark datasets, namely ModelNet40 [42] and two variants of ScanObjectNN [36], in our evaluation. Each point cloud of ModelNet40 has 10,000 points and we also keep at most 10,000 points in each point cloud of ScanObjectNN. We do not reduce the size of a point cloud by sub-sampling" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9500" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 72, + 78, + 176, + 156 + ], + "blocks": [ + { + "bbox": [ + 72, + 78, + 176, + 156 + ], + "lines": [ + { + "bbox": [ + 72, + 78, + 176, + 156 + ], + "spans": [ + { + "bbox": [ + 72, + 78, + 176, + 156 + ], + "type": "image", + "image_path": "0705e42b092e6bb7bd6bda1f5bad80f47c5adafba26b37d49995bf962581cc16.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 85, + 159, + 167, + 168 + ], + "lines": [ + { + "bbox": [ + 85, + 159, + 167, + 168 + ], + "spans": [ + { + "bbox": [ + 85, + 159, + 167, + 168 + ], + "type": "text", + "content": "(a) Point addition attacks" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 186, + 78, + 290, + 156 + ], + "blocks": [ + { + "bbox": [ + 186, + 78, + 290, + 156 + ], + "lines": [ + { + "bbox": [ + 186, + 78, + 290, + 156 + ], + "spans": [ + { + "bbox": [ + 186, + 78, + 290, + 156 + ], + "type": "image", + "image_path": "c84a8c11e2041d3c6d6e6ccd9862504b7199a02f2e94d54a7ad8db2f9fccb346.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 199, + 159, + 280, + 168 + ], + "lines": [ + { + "bbox": [ + 199, + 159, + 280, + 168 + ], + "spans": [ + { + "bbox": [ + 199, + 159, + 280, + 168 + ], + "type": "text", + "content": "(b) Point deletion attacks" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "image", + "bbox": [ + 299, + 78, + 403, + 156 + ], + "blocks": [ + { + "bbox": [ + 299, + 78, + 403, + 156 + ], + "lines": [ + { + "bbox": [ + 299, + 78, + 403, + 156 + ], + "spans": [ + { + "bbox": [ + 299, + 78, + 403, + 156 + ], + "type": "image", + "image_path": "8aa2168ba38b51acfce3dff2793622ff36def8847a11681289dbf47d60975c09.jpg" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 306, + 159, + 402, + 168 + ], + "lines": [ + { + "bbox": [ + 306, + 159, + 402, + 168 + ], + "spans": [ + { + "bbox": [ + 306, + 159, + 402, + 168 + ], + "type": "text", + "content": "(c) Point modification attacks" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "image_caption" + } + ], + "index": 4 + }, + { + "type": "image", + "bbox": [ + 414, + 78, + 517, + 156 + ], + "blocks": [ + { + "bbox": [ + 414, + 78, + 517, + 156 + ], + "lines": [ + { + "bbox": [ + 414, + 78, + 517, + 156 + ], + "spans": [ + { + "bbox": [ + 414, + 78, + 517, + 156 + ], + "type": "image", + "image_path": "5ef276fe900e3e1061874ef6e0c36b7af833f993b70b01fe29d6082ae35e252a.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 420, + 159, + 515, + 168 + ], + "lines": [ + { + "bbox": [ + 420, + 159, + 515, + 168 + ], + "spans": [ + { + "bbox": [ + 420, + 159, + 515, + 168 + ], + "type": "text", + "content": "(d) Point perturbation attacks" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "type": "image", + "bbox": [ + 72, + 198, + 174, + 275 + ], + "blocks": [ + { + "bbox": [ + 72, + 198, + 174, + 275 + ], + "lines": [ + { + "bbox": [ + 72, + 198, + 174, + 275 + ], + "spans": [ + { + "bbox": [ + 72, + 198, + 174, + 275 + ], + "type": "image", + "image_path": "b4111a07802f617a04a788fb7d4e7659a7c48411c8fe30bac6e6a53d7affb809.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 85, + 278, + 167, + 288 + ], + "lines": [ + { + "bbox": [ + 85, + 278, + 167, + 288 + ], + "spans": [ + { + "bbox": [ + 85, + 278, + 167, + 288 + ], + "type": "text", + "content": "(a) Point addition attacks" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 186, + 198, + 288, + 275 + ], + "blocks": [ + { + "bbox": [ + 129, + 173, + 463, + 184 + ], + "lines": [ + { + "bbox": [ + 129, + 173, + 463, + 184 + ], + "spans": [ + { + "bbox": [ + 129, + 173, + 463, + 184 + ], + "type": "text", + "content": "Figure 2. Comparing the empirical accuracy of different defenses. Scenario II is considered." + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 186, + 198, + 288, + 275 + ], + "lines": [ + { + "bbox": [ + 186, + 198, + 288, + 275 + ], + "spans": [ + { + "bbox": [ + 186, + 198, + 288, + 275 + ], + "type": "image", + "image_path": "3ad392be3b6eac9c103098603e40e584d19d412b2255977face388a6b7218548.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 199, + 278, + 280, + 287 + ], + "lines": [ + { + "bbox": [ + 199, + 278, + 280, + 287 + ], + "spans": [ + { + "bbox": [ + 199, + 278, + 280, + 287 + ], + "type": "text", + "content": "(b) Point deletion attacks" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_caption" + } + ], + "index": 11 + }, + { + "type": "image", + "bbox": [ + 299, + 198, + 402, + 275 + ], + "blocks": [ + { + "bbox": [ + 299, + 198, + 402, + 275 + ], + "lines": [ + { + "bbox": [ + 299, + 198, + 402, + 275 + ], + "spans": [ + { + "bbox": [ + 299, + 198, + 402, + 275 + ], + "type": "image", + "image_path": "d270823caa5b7de1ab4588ea286db2f7aba8f6e83336665e0f15597d4199be11.jpg" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 306, + 278, + 401, + 288 + ], + "lines": [ + { + "bbox": [ + 306, + 278, + 401, + 288 + ], + "spans": [ + { + "bbox": [ + 306, + 278, + 401, + 288 + ], + "type": "text", + "content": "(c) Point modification attacks" + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 293, + 545, + 314 + ], + "lines": [ + { + "bbox": [ + 46, + 293, + 545, + 314 + ], + "spans": [ + { + "bbox": [ + 46, + 293, + 545, + 314 + ], + "type": "text", + "content": "Figure 3. Comparing the certified accuracy of randomized smoothing, PointGuard, and PointCert. Randomized smoothing can only provide certified robustness guarantees against point modification attacks. Scenario II is considered." + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + } + ], + "index": 13 + }, + { + "type": "image", + "bbox": [ + 414, + 198, + 515, + 275 + ], + "blocks": [ + { + "bbox": [ + 414, + 198, + 515, + 275 + ], + "lines": [ + { + "bbox": [ + 414, + 198, + 515, + 275 + ], + "spans": [ + { + "bbox": [ + 414, + 198, + 515, + 275 + ], + "type": "image", + "image_path": "facb03c101ec87ea06c933fd756d04f37fdae0d5fa4cd419bcd28a1b2288bdf8.jpg" + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 420, + 278, + 515, + 288 + ], + "lines": [ + { + "bbox": [ + 420, + 278, + 515, + 288 + ], + "spans": [ + { + "bbox": [ + 420, + 278, + 515, + 288 + ], + "type": "text", + "content": "(d) Point perturbation attacks" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "image_caption" + } + ], + "index": 15 + }, + { + "bbox": [ + 46, + 327, + 287, + 446 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 327, + 287, + 446 + ], + "spans": [ + { + "bbox": [ + 46, + 327, + 287, + 446 + ], + "type": "text", + "content": "its points to simulate real-world attack scenarios. Our method and compared baselines are evaluated using same number of points. The detailed dataset description is shown in Appendix C. We evenly split the training point clouds in each dataset into two balanced halves. One half is used for the model provider to train base point cloud classifier in the three scenarios, and the other is used for a customer to train a PCN in Scenario III. We consider PointNet [29] and DGCNN [38], which are frequently used by the community, as the base point cloud classifiers." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 46, + 454, + 287, + 514 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 454, + 287, + 514 + ], + "spans": [ + { + "bbox": [ + 46, + 454, + 287, + 514 + ], + "type": "text", + "content": "Compared methods: We compare PointCert with undefended model, randomized smoothing [5], and PointGuard [23]. Both randomized smoothing and PointGuard only have probabilistic robustness guarantees. Details of these methods can be found in Appendix D." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 46, + 521, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 521, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 521, + 288, + 714 + ], + "type": "text", + "content": "Evaluation metrics: We use Empirical Accuracy@t and Certified Accuracy@t as evaluation metrics. In particular, Certified Accuracy@t is the fraction of testing point clouds in a testing dataset whose certified perturbation sizes are at least t and whose labels are correctly predicted. The Empirical Accuracy@t is the testing accuracy of each model under the empirical attacks with perturbation size t. We note that the Certified Accuracy@t is a lower bound of testing accuracy that a defense can achieve when the perturbation size is at most t, no matter how the perturbation is crafted. Empirical Accuracy@t is an upper bound of testing accuracy that each model can achieve under attacks with perturbation size at most t. For undefended model, we only report Empirical Accuracy@t because it does not have certified robustness guarantees. Besides, randomized smoothing can only provide certified robustness guarantees for point" + } + ] + } + ], + "index": 20 + }, + { + "bbox": [ + 305, + 327, + 545, + 350 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 327, + 545, + 350 + ], + "spans": [ + { + "bbox": [ + 305, + 327, + 545, + 350 + ], + "type": "text", + "content": "modification attacks, though we can report its Empirical Accuracy@ " + }, + { + "bbox": [ + 305, + 327, + 545, + 350 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 305, + 327, + 545, + 350 + ], + "type": "text", + "content": " against other attacks." + } + ] + } + ], + "index": 21 + }, + { + "bbox": [ + 304, + 351, + 546, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 351, + 546, + 495 + ], + "spans": [ + { + "bbox": [ + 304, + 351, + 546, + 495 + ], + "type": "text", + "content": "In experiments, we use the attacks developed by [43] for point addition, modification, and perturbation attacks and [40] for point deletion attack. We note that there are no existing adversarial point cloud attacks tailored to randomized smoothing, PointGuard, and PointCert. To bridge this gap, we generalize existing attacks to these ensemble models and compute their Empirical Accuracy@ " + }, + { + "bbox": [ + 304, + 351, + 546, + 495 + ], + "type": "inline_equation", + "content": "t" + }, + { + "bbox": [ + 304, + 351, + 546, + 495 + ], + "type": "text", + "content": ". The key idea of our attacks to ensemble models is to identify a set of critical points to add (or delete) such that the classification losses of the base point cloud classifier on different groups of point clouds (e.g., sub-point clouds in PointCert) are maximized. Details of our empirical attacks can be found in Appendix E." + } + ] + } + ], + "index": 22 + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "text", + "content": "Parameter setting: Our PointCert has a parameter " + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "text", + "content": " and a hash function to divide a point cloud into " + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "text", + "content": " sub-point clouds. By default, we set " + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "inline_equation", + "content": "m = 400" + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "text", + "content": " and use MD5 as the hash function. Despite the large " + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "text", + "content": ", the inference time per testing point cloud of PointCert is less than 0.51s because the sub-point cloud sizes are small. Moreover, we set PointNet as the default base point cloud classifier. In Scenario III, we set the default value of " + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "text", + "content": " to be " + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "inline_equation", + "content": "5 \\times 10^{-4}" + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "text", + "content": " to balance the two loss terms. By default, we assume " + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "inline_equation", + "content": "25\\%" + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "text", + "content": " of the customer's point clouds are labeled while the remaining is unlabeled in Scenario III. For point cloud completion, we use coarse output of PCN [48] since we do not require the fine-grained output. In Scenario I and II, white-box and black-box settings have no difference. In Scenario III, we assume the white-box setting by default; and in the black-box setting, we learn a student model using knowledge distillation with a temperature " + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "inline_equation", + "content": "T = 20" + }, + { + "bbox": [ + 304, + 498, + 546, + 713 + ], + "type": "text", + "content": ". Due to space constraint, we show the results on ScanObjectNN in Appendix." + } + ] + } + ], + "index": 23 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 748, + 314, + 757 + ], + "type": "text", + "content": "9501" + } + ] + } + ], + "index": 24 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 52, + 78, + 165, + 164 + ], + "blocks": [ + { + "bbox": [ + 52, + 78, + 165, + 164 + ], + "lines": [ + { + "bbox": [ + 52, + 78, + 165, + 164 + ], + "spans": [ + { + "bbox": [ + 52, + 78, + 165, + 164 + ], + "type": "image", + "image_path": "45e82946f2e026aa4b64ce2ebda5356ad534a81642be60850830c84da70ae651.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 69, + 167, + 154, + 185 + ], + "lines": [ + { + "bbox": [ + 69, + 167, + 154, + 185 + ], + "spans": [ + { + "bbox": [ + 69, + 167, + 154, + 185 + ], + "type": "text", + "content": "(a) Point addition/deletion attacks" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 175, + 78, + 287, + 164 + ], + "blocks": [ + { + "bbox": [ + 175, + 78, + 287, + 164 + ], + "lines": [ + { + "bbox": [ + 175, + 78, + 287, + 164 + ], + "spans": [ + { + "bbox": [ + 175, + 78, + 287, + 164 + ], + "type": "image", + "image_path": "0444e5c37299f45052860b0320b3e41ad466b8e78b60d1750de9000cf0f1a02b.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 171, + 167, + 297, + 185 + ], + "lines": [ + { + "bbox": [ + 171, + 167, + 297, + 185 + ], + "spans": [ + { + "bbox": [ + 171, + 167, + 297, + 185 + ], + "type": "text", + "content": "(b) Point modification/perturbation attacks" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 190, + 287, + 212 + ], + "lines": [ + { + "bbox": [ + 46, + 190, + 287, + 212 + ], + "spans": [ + { + "bbox": [ + 46, + 190, + 287, + 212 + ], + "type": "text", + "content": "Figure 4. Comparing the certified accuracy of PointCert in the three application scenarios under different attacks." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 220, + 171, + 232 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 220, + 171, + 232 + ], + "spans": [ + { + "bbox": [ + 47, + 220, + 171, + 232 + ], + "type": "text", + "content": "6.2. Experimental Results" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 239, + 209, + 251 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 239, + 209, + 251 + ], + "spans": [ + { + "bbox": [ + 47, + 239, + 209, + 251 + ], + "type": "text", + "content": "6.2.1 Comparing Different Defenses" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "spans": [ + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "text", + "content": "Figure 2 compares the empirical accuracy of all methods under empirical attacks, while Figure 3 compares the certified accuracy of randomized smoothing, PointGuard, and PointCert in Scenario II. We note that these defenses have accuracy-robustness tradeoffs, which are controlled by their parameters, e.g., " + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "text", + "content": " in PointCert. Therefore, to fairly compare PointCert with randomized smoothing and PointGuard, we make them have similar certified accuracy under no attacks (i.e., " + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "inline_equation", + "content": "t = 0" + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "text", + "content": ") by following previous work [23]. In particular, we use the default " + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "text", + "content": " for PointCert and respectively search " + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "inline_equation", + "content": "\\sigma" + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "text", + "content": " for randomized smoothing and PointGuard. Our searched parameters are " + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "inline_equation", + "content": "\\sigma = 0.25" + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "inline_equation", + "content": "k = 256" + }, + { + "bbox": [ + 46, + 258, + 287, + 425 + ], + "type": "text", + "content": ". We use the settings in [23] for other parameters of randomized smoothing and PointGuard." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 426, + 287, + 605 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 426, + 287, + 605 + ], + "spans": [ + { + "bbox": [ + 46, + 426, + 287, + 605 + ], + "type": "text", + "content": "We have the following observations from the experimental results. First, an undefended model is not robust against adversarial point clouds. For instance, adding or modifying only 1 out of 10,000 points can substantially reduce its empirical accuracy. Second, PointCert achieves larger empirical accuracy and certified accuracy than randomized smoothing and PointGuard even though their certified robustness guarantees are probabilistic. The reasons are that 1) randomized smoothing adds Gaussian noise to every point in a point cloud, making its classification less accurate, and 2) an adversially added, deleted, and/or modified point impacts multiple subsampled point clouds in PointGuard. In contrast, PointCert does not add noise to points in a point cloud and each perturbed point impacts at most 1 or 2 sub-point clouds." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 605, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 605, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 605, + 288, + 714 + ], + "type": "text", + "content": "An interesting exception is that PointGuard achieves better empirical accuracy than PointCert under our empirical point deletion attacks. The reason is that each sub-point cloud in PointCert contains much less number of points after thousands of points are deleted, and thus the base point cloud classifier in PointCert is less accurate. In contrast, each subsampled point cloud in PointGuard still contains " + }, + { + "bbox": [ + 46, + 605, + 288, + 714 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 605, + 288, + 714 + ], + "type": "text", + "content": " points even if thousands of points are deleted. Third, every method achieves much higher empirical accuracy against" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 313, + 79, + 425, + 164 + ], + "blocks": [ + { + "bbox": [ + 313, + 79, + 425, + 164 + ], + "lines": [ + { + "bbox": [ + 313, + 79, + 425, + 164 + ], + "spans": [ + { + "bbox": [ + 313, + 79, + 425, + 164 + ], + "type": "image", + "image_path": "f40b683b64e1159c3203c47cc53027072155a1ef645827c2be9757c36f951f2a.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 365, + 167, + 375, + 176 + ], + "lines": [ + { + "bbox": [ + 365, + 167, + 375, + 176 + ], + "spans": [ + { + "bbox": [ + 365, + 167, + 375, + 176 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 305, + 180, + 545, + 202 + ], + "lines": [ + { + "bbox": [ + 305, + 180, + 545, + 202 + ], + "spans": [ + { + "bbox": [ + 305, + 180, + 545, + 202 + ], + "type": "text", + "content": "Figure 5. (a) Impact of " + }, + { + "bbox": [ + 305, + 180, + 545, + 202 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 305, + 180, + 545, + 202 + ], + "type": "text", + "content": " on PointCert. (b) Comparing different base point cloud classifiers. Scenario II is considered." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 437, + 79, + 548, + 164 + ], + "blocks": [ + { + "bbox": [ + 437, + 79, + 548, + 164 + ], + "lines": [ + { + "bbox": [ + 437, + 79, + 548, + 164 + ], + "spans": [ + { + "bbox": [ + 437, + 79, + 548, + 164 + ], + "type": "image", + "image_path": "4b2c387ec20f694a2513ce98d08a437197f4163e6bd3ae5374572350405b6bbb.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 490, + 167, + 501, + 176 + ], + "lines": [ + { + "bbox": [ + 490, + 167, + 501, + 176 + ], + "spans": [ + { + "bbox": [ + 490, + 167, + 501, + 176 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "bbox": [ + 305, + 212, + 545, + 248 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 212, + 545, + 248 + ], + "spans": [ + { + "bbox": [ + 305, + 212, + 545, + 248 + ], + "type": "text", + "content": "point deletion attacks than against other attacks when the perturbation size is the same, which indicates that state-of-the-art point deletion attack is not powerful enough." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 306, + 269, + 474, + 281 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 269, + 474, + 281 + ], + "spans": [ + { + "bbox": [ + 306, + 269, + 474, + 281 + ], + "type": "text", + "content": "6.2.2 Comparing the Three Scenarios" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 289, + 545, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 289, + 545, + 361 + ], + "spans": [ + { + "bbox": [ + 304, + 289, + 545, + 361 + ], + "type": "text", + "content": "Figure 4 compares the three application scenarios of PointCert under attacks. In each scenario, the certified accuracy of PointCert is the same for point addition and deletion attacks, and is the same for point modification and perturbation attacks. Thus, both Figures 4a and 4b showcase the certified accuracy of PointCert under two attacks." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 362, + 546, + 554 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 362, + 546, + 554 + ], + "spans": [ + { + "bbox": [ + 304, + 362, + 546, + 554 + ], + "type": "text", + "content": "First, PointCert achieves the best certified accuracy in Scenario II as the base point cloud classifier in Scenario II is trained on sub-point clouds and is more accurate in classifying them. Second, PointCert achieves better certified accuracy in Scenario III than in Scenario I. The reason is that, in Scenario III, a customer trains a PCN to turn a subpoint cloud into a completed point cloud, which can be well classified by the base point cloud classifier trained using a standard algorithm. Third, in each scenario, given the same certified accuracy, the perturbation size that PointCert can tolerate under point addition/deletion attacks is twice of that under point modification/perturbation attacks. The reason is that modifying a point is equivalent to adding a point and deleting a point, which could impact two sub-point clouds in the worst case. Due to such relationship, we compare results on point addition attacks in the following section." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 306, + 574, + 387, + 585 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 574, + 387, + 585 + ], + "spans": [ + { + "bbox": [ + 306, + 574, + 387, + 585 + ], + "type": "text", + "content": "6.2.3 Scenario II" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": "Impact of " + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": ": Figure 5a shows the impact of " + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": " on certified accuracy of PointCert. As the results show, " + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": " achieves a tradeoff between accuracy without attacks (i.e., " + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "inline_equation", + "content": "t = 0" + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": ") and robustness. In particular, when " + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": " is smaller, PointCert can achieve a higher accuracy without attacks, but is less robust (i.e., certified accuracy drops to 0 more quickly). The reason is that a smaller " + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": " means each sub-point cloud includes more points and thus is more likely to be classified correctly, but each adversarially perturbed point impacts a larger fraction of the " + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 304, + 594, + 545, + 713 + ], + "type": "text", + "content": " sub-point clouds." + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9502" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 52, + 79, + 164, + 163 + ], + "blocks": [ + { + "bbox": [ + 52, + 79, + 164, + 163 + ], + "lines": [ + { + "bbox": [ + 52, + 79, + 164, + 163 + ], + "spans": [ + { + "bbox": [ + 52, + 79, + 164, + 163 + ], + "type": "image", + "image_path": "63f67ec1d896ea9e8e1dbed0938b56c280f5fc549ec3f3f59aa1ac9149a62813.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 105, + 167, + 116, + 176 + ], + "lines": [ + { + "bbox": [ + 105, + 167, + 116, + 176 + ], + "spans": [ + { + "bbox": [ + 105, + 167, + 116, + 176 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 173, + 79, + 287, + 163 + ], + "blocks": [ + { + "bbox": [ + 173, + 79, + 287, + 163 + ], + "lines": [ + { + "bbox": [ + 173, + 79, + 287, + 163 + ], + "spans": [ + { + "bbox": [ + 173, + 79, + 287, + 163 + ], + "type": "image", + "image_path": "cf459a20e775ac37432cf8a7154c4f0a8caf7ac7db8bc95fb8ba2bff06c1db9e.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 228, + 167, + 239, + 176 + ], + "lines": [ + { + "bbox": [ + 228, + 167, + 239, + 176 + ], + "spans": [ + { + "bbox": [ + 228, + 167, + 239, + 176 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 180, + 287, + 213 + ], + "lines": [ + { + "bbox": [ + 46, + 180, + 287, + 213 + ], + "spans": [ + { + "bbox": [ + 46, + 180, + 287, + 213 + ], + "type": "text", + "content": "Figure 6. (a) Comparing the certified accuracy of PointCert with two hash functions in Scenario II. (b) The distribution of the subpoint cloud sizes for the two hash functions." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 229, + 287, + 289 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 229, + 287, + 289 + ], + "spans": [ + { + "bbox": [ + 46, + 229, + 287, + 289 + ], + "type": "text", + "content": "Impact of different base point cloud classifiers: Figure 5b compares the certified accuracy of PointCert for different base point cloud classifiers. The experimental results demonstrate that PointCert achieves nearly similar certified accuracy with different base point cloud classifiers." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "spans": [ + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "text", + "content": "Impact of hash function: PointCert uses a hash function to divide a point cloud into sub-point clouds. We compare the cryptographic hash function MD5 with a mean based one. In the mean based hash function, given a point " + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "inline_equation", + "content": "\\mathbf{e}_i" + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "text", + "content": ", we first compute the mean value of the coordinates of the point (i.e., " + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "inline_equation", + "content": "\\frac{1}{o}\\sum_{j=1,2,\\dots,o} e_{ij}" + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "text", + "content": "), then take the first four digits (denoted as " + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "inline_equation", + "content": "d_1, d_2, d_3, d_4" + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "text", + "content": ") of the mean, and finally assign the point " + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "inline_equation", + "content": "\\mathbf{e}_i" + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "text", + "content": " to the " + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "inline_equation", + "content": "r_i" + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "text", + "content": "th sub-point cloud, where " + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "inline_equation", + "content": "r_i = \\sum_{j=1}^{4} d_j \\cdot 10^{4-j}" + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "text", + "content": " mod " + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "inline_equation", + "content": "m" + }, + { + "bbox": [ + 46, + 293, + 287, + 508 + ], + "type": "text", + "content": ". Figure 6a compares the certified accuracy of PointCert with the two hash functions. Our result indicates that PointCert achieves higher certified accuracy when using MD5. This is because MD5 generates sub-point clouds with more similar sizes. In particular, Figure 6b shows the distribution of the number of points in sub-point clouds for the two hash functions. We observe that the sub-point cloud sizes in MD5 are more concentrated than those in mean. The reason is that cryptographic hash function aims to produce uniformly random hash values in its output space." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 523, + 132, + 534 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 523, + 132, + 534 + ], + "spans": [ + { + "bbox": [ + 47, + 523, + 132, + 534 + ], + "type": "text", + "content": "6.2.4 Scenario III" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "spans": [ + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "text", + "content": "Impact of " + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "text", + "content": ": Figure 7a shows the impact of " + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "text", + "content": ". The certified accuracy first increases and then decreases as " + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "text", + "content": " increases. The reasons are as follows. When " + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "text", + "content": " is too small, the base point cloud classifier is less accurate in classifying the point clouds completed by the PCN. When " + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "text", + "content": " is too large, the PCN completes point clouds with low fidelity, as shown in Figure 16 in Appendix. The fact that " + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "inline_equation", + "content": "\\lambda > 0" + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "text", + "content": " outperforms " + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "inline_equation", + "content": "\\lambda = 0" + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "text", + "content": " indicates that our new loss term " + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "inline_equation", + "content": "L_{c}(\\mathcal{D}_{l},\\mathcal{C},f)" + }, + { + "bbox": [ + 46, + 542, + 287, + 650 + ], + "type": "text", + "content": " for training PCN improves PointCert." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 653, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 287, + 713 + ], + "type": "text", + "content": "White-box vs. black-box: In Scenario III, a customer uses different methods to train a PCN in the white-box and black-box settings. Figure 7b compares the certified accuracy of PointCert in the two settings. The results show that PointCert can achieve similar certified accuracy in both set-" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 310, + 79, + 422, + 163 + ], + "blocks": [ + { + "bbox": [ + 310, + 79, + 422, + 163 + ], + "lines": [ + { + "bbox": [ + 310, + 79, + 422, + 163 + ], + "spans": [ + { + "bbox": [ + 310, + 79, + 422, + 163 + ], + "type": "image", + "image_path": "90c6ec94461c4f31e96ee70cdfab2cee2ce4ec876e75201b28c67378b92d7199.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 364, + 167, + 374, + 176 + ], + "lines": [ + { + "bbox": [ + 364, + 167, + 374, + 176 + ], + "spans": [ + { + "bbox": [ + 364, + 167, + 374, + 176 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 305, + 180, + 545, + 213 + ], + "lines": [ + { + "bbox": [ + 305, + 180, + 545, + 213 + ], + "spans": [ + { + "bbox": [ + 305, + 180, + 545, + 213 + ], + "type": "text", + "content": "Figure 7. (a) Impact of " + }, + { + "bbox": [ + 305, + 180, + 545, + 213 + ], + "type": "inline_equation", + "content": "\\lambda" + }, + { + "bbox": [ + 305, + 180, + 545, + 213 + ], + "type": "text", + "content": " on PointCert in Scenario III. (b) Comparing certified accuracy of PointCert in the white-box and black-box settings in Scenario III." + } + ] + } + ], + "index": 14, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "type": "image", + "bbox": [ + 434, + 79, + 545, + 163 + ], + "blocks": [ + { + "bbox": [ + 434, + 79, + 545, + 163 + ], + "lines": [ + { + "bbox": [ + 434, + 79, + 545, + 163 + ], + "spans": [ + { + "bbox": [ + 434, + 79, + 545, + 163 + ], + "type": "image", + "image_path": "0f26f61585bdd34cad4d68ece82b9f09c81bbf2f4d353987d0293248f63f5825.jpg" + } + ] + } + ], + "index": 12, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 487, + 167, + 498, + 176 + ], + "lines": [ + { + "bbox": [ + 487, + 167, + 498, + 176 + ], + "spans": [ + { + "bbox": [ + 487, + 167, + 498, + 176 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 13, + "angle": 0, + "type": "image_caption" + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 220, + 545, + 292 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 220, + 545, + 292 + ], + "spans": [ + { + "bbox": [ + 304, + 220, + 545, + 292 + ], + "type": "text", + "content": "tings, which means that the distilled student model approximates the teacher model well. We also found that when the student model and teacher model have different architectures in the black-box setting, our PointCert still achieves high certified accuracy. Due to limited space, we show the results in Figure 8a in Appendix." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 294, + 546, + 415 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 294, + 546, + 415 + ], + "spans": [ + { + "bbox": [ + 304, + 294, + 546, + 415 + ], + "type": "text", + "content": "Pre-trained PCN improves certified accuracy: In our previous experiments, we assume a customer trains a PCN from scratch. However, when a customer has a small amount of point clouds, it may be hard to train a good PCN from scratch. To address the issue, the customer could fine-tune a pre-trained PCN instead of training from scratch. We pretrain a PCN using 8-class of ShapeNet [4] (used in [24]) and adopt it in our experiment. Figure 8b in Appendix shows our results, which indicates that pre-trained PCN can improve the certified accuracy of PointCert." + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 417, + 545, + 513 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 417, + 545, + 513 + ], + "spans": [ + { + "bbox": [ + 304, + 417, + 545, + 513 + ], + "type": "text", + "content": "Impact of label ratio: Figure 8c in Appendix shows the impact of the fraction of a customer's point clouds that are labeled on the certified accuracy of PointCert. We observe PointCert achieves higher certified accuracy when a customer has more labeled point clouds. This is because with more labeled point clouds, the learnt PCN outputs completed point clouds that are classified by the base point cloud classifier with a higher accuracy." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 306, + 523, + 378, + 535 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 523, + 378, + 535 + ], + "spans": [ + { + "bbox": [ + 306, + 523, + 378, + 535 + ], + "type": "text", + "content": "7. Conclusion" + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 543, + 545, + 651 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 543, + 545, + 651 + ], + "spans": [ + { + "bbox": [ + 304, + 543, + 545, + 651 + ], + "type": "text", + "content": "In this paper, we propose the first certified defense, namely PointCert, that has deterministic robustness guarantees against point addition (or deletion or modification or perturbation) attacks to point cloud classification. Moreover, we propose methods to optimize the performance of PointCert in multiple application scenarios. Interesting future work includes: 1) exploring/designing hash functions to further improve the robustness guarantees of PointCert, and 2) generalizing PointCert to other domains, e.g., graph." + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 304, + 654, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 654, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 304, + 654, + 545, + 712 + ], + "type": "text", + "content": "Acknowledgements: We thank the anonymous reviewers for their constructive comments. This work was supported by NSF under grant No. 2112562, 2112562, 1937786, and 1937787, ARO grant No. W911NF2110182, and Facebook Research Award." + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 294, + 748, + 315, + 757 + ], + "type": "text", + "content": "9503" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 287, + 713 + ], + "type": "list", + "angle": 0, + "index": 16, + "blocks": [ + { + "bbox": [ + 53, + 91, + 285, + 112 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 285, + 112 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 285, + 112 + ], + "type": "text", + "content": "[1] ModelNet40. https://modelnet.cs.princeton.edu/, 2015. 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In IEEE/CVF International Conference on Computer Vision, 2019. 1, 2" + } + ] + } + ], + "index": 24 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "spans": [ + { + "bbox": [ + 295, + 749, + 315, + 757 + ], + "type": "text", + "content": "9505" + } + ] + } + ], + "index": 26 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 9 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/a3c3387a-aac8-4244-94ba-b0ebcc35d4a5_content_list.json b/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/a3c3387a-aac8-4244-94ba-b0ebcc35d4a5_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..ad7fe3246dc4733eeaf8d705c02029320547a2a8 --- /dev/null +++ b/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/a3c3387a-aac8-4244-94ba-b0ebcc35d4a5_content_list.json @@ -0,0 +1,1528 @@ +[ + { + "type": "text", + "text": "PointClustering: Unsupervised Point Cloud Pre-training using Transformation Invariance in Clustering", + "text_level": 1, + "bbox": [ + 169, + 130, + 802, + 176 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Fuchen Long, Ting Yao, Zhaofan Qiu, Lusong Li and Tao Mei HiDream.ai Inc.", + "bbox": [ + 236, + 203, + 733, + 236 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "JD Explore Academy, Beijing, China", + "bbox": [ + 336, + 239, + 630, + 257 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "{longfc.ustc, tingyao.ustc, zhaofanqiu, lilusong}@gmail.com", + "bbox": [ + 225, + 258, + 746, + 273 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "tmei@hidream.ai", + "bbox": [ + 421, + 277, + 557, + 290 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 325, + 313, + 343 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Feature invariance under different data transformations, i.e., transformation invariance, can be regarded as a type of self-supervision for representation learning. In this paper, we present PointClustering, a new unsupervised representation learning scheme that leverages transformation invariance for point cloud pre-training. PointClustering formulates the pretext task as deep clustering and employs transformation invariance as an inductive bias, following the philosophy that common point cloud transformation will not change the geometric properties and semantics. Technically, PointClustering iteratively optimizes the feature clusters and backbone, and delves into the transformation invariance as learning regularization from two perspectives: point level and instance level. Point-level invariance learning maintains local geometric properties through gathering point features of one instance across transformations, while instance-level invariance learning further measures clusters over the entire dataset to explore semantics of instances. Our PointClustering is architecture-agnostic and readily applicable to MLP-based, CNN-based and Transformer-based backbones. We empirically demonstrate that the models pre-learnt on the ScanNet dataset by PointClustering provide superior performances on six benchmarks, across downstream tasks of classification and segmentation. More remarkably, PointClustering achieves an accuracy of $94.5\\%$ on ModelNet40 with Transformer backbone. Source code is available at https://github.com/FuchenUSTC/PointClustering.", + "bbox": [ + 75, + 358, + 472, + 782 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 814, + 209, + 829 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "3D point cloud analysis has seen tremendous progress and made great success in industrial applications, e.g., autonomous driving, augmented reality and robotics. The achievements heavily rely on large quantities of human an-", + "bbox": [ + 75, + 839, + 470, + 902 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/626a665824afa902768d22497cb3e5b37f4017a3cde93f8bbd73e3858e9ec865.jpg", + "image_caption": [ + "(a) clustering learning on point cloud" + ], + "image_footnote": [], + "bbox": [ + 500, + 325, + 897, + 378 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/f0815ec3b39145f6b9bfcb2296c8811cdef96ac8424fba8c59dae4be6b44e381.jpg", + "image_caption": [ + "(b) point level invariance learning" + ], + "image_footnote": [], + "bbox": [ + 503, + 391, + 888, + 459 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/0f2dc49f3a04186540c34e9ce73e1458dd9ddffec6639d1b249dcb649118a231.jpg", + "image_caption": [ + "(c) instance level invariance learning", + "Figure 1. Illustration of (a) clustering learning on point cloud by using feature invariance at (b) point level and (c) instance level." + ], + "image_footnote": [], + "bbox": [ + 503, + 470, + 888, + 592 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "notations for supervised learning. However, acquiring and manual labeling 3D point cloud data is very expensive and time-consuming, while the underlying rich data structure is also not yet fully leveraged. In contrast, unsupervised learning leaves it on its own to characterize the underlying feature distribution completely on data itself and is therefore an appealing way towards more generic model pre-training.", + "bbox": [ + 496, + 642, + 893, + 748 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "The research in unsupervised point cloud pre-training has mainly proceeded along two dimensions with respect to the formulation of pretext task: contrastive learning [23, 65, 74] and reconstruction [34, 52, 60]. Early works of contrastive learning generally suggest to leverage point or scene discrimination across different views [65] or modalities [1, 74] for similarity learning. Instead, the direction of point cloud reconstruction [34, 60] formulates the learning target as shape completion from the partial points. Unlike existing discrimination or reconstruction paradigm in a", + "bbox": [ + 496, + 750, + 893, + 901 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 46 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "21824", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "sample-specific manner, clustering technique estimates the data distribution holistically for class level. We rely on such recipe and shape a new unsupervised point cloud pretraining scheme that capitalizes on deep clustering as the pretext task. Technically, we iteratively optimize feature clusters and backbone as shown in Figure 1(a), and utilize transformation invariance as an inductive bias. We look into the feature invariance learning across data transformations from two aspects: point level and instance level. The rationale behind point level feature invariance is that the point features of an identical object (e.g., points of the chair in Figure 1(b)) should be invariant across different transformations since the geometric properties will not change with transformations. Similar in spirit, the high-level semantics of instances across 3D scenes (e.g., the instances of chair in Figure 1(c)) do not vary along with the transformations. As such, we delve into both point-level and instance-level transformation invariance to regulate deep clustering.", + "bbox": [ + 76, + 90, + 472, + 363 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "By materializing the idea of transformation invariance as regularization for deep clustering, we present a novel PointClustering approach for unsupervised point cloud pretraining. Specifically, we first obtain the instance masks of objects in each 3D scene via Density-Based Spatial Clustering of Applications with Noise (DBSCAN) [12] algorithm. Based on the instance masks, the point features of an identical object under different transformations are clustered together to characterize geometric properties of points. The instance-level feature of one object is then computed by globally pooling all point features of that object. Given all instance features over the entire dataset, PointClustering further seeks the feature consistency across transformations at instance level. We employ InfoNCE loss to optimize the similarity between points or instances and their corresponding clustering centroids (i.e., prototypes).", + "bbox": [ + 76, + 363, + 472, + 604 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The main contribution of this work is a new paradigm that leverages feature invariance under different data transformations for unsupervised point cloud pre-training. The solution also leads to the elegant view of how to explore self-supervision from the standpoint of transformation invariance, and how to indicate geometric properties and semantics of point cloud for unsupervised pre-training. Extensive experiments on six benchmarks over three downstream tasks verify that PointClustering outperforms the state-of-the-art unsupervised pre-training models.", + "bbox": [ + 76, + 604, + 472, + 757 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 76, + 768, + 218, + 786 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "3D Architecture Design. Rapid development of deep architectures to analyze 3D point cloud [10, 11, 16, 17, 22, 25, 26, 42, 43, 45, 54] has been witnessed in recent years. Related works can be grouped into three categories: CNN-based [9, 16], MLP-based [39, 43, 44, 48] and Transformer-based [29, 75] architectures. CNN-based methods [9, 16] transform the irregular point clouds to regular 3D voxels", + "bbox": [ + 76, + 794, + 470, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "for the operation of sparse convolution. Nevertheless, the quantization in voxelization may result in the loss of geometric information and limit the model capacity. By directly processing the irregular points without quantization, MLP-based networks [43, 44] obtain fairly well accuracy on point cloud classification task. Inspired by the success of self-attention in NLP and visual understanding, Transformer-based point cloud backbones [29, 75] start to emerge. The attention mechanism that is invariant to input permutation is applicable to point cloud modeling. In this paper, we conduct experiments on all the three kinds of backbones to verify our unsupervised pre-training scheme.", + "bbox": [ + 496, + 90, + 893, + 272 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Unsupervised Model Pre-training. Model pre-training on image [4, 7, 20, 21, 31] or video [13, 32, 35-38, 46, 47, 55, 61, 68] data without human annotations is a fundamental research topic. The key point is how to formulate a pretext task for model optimization. There are various directions to mine self-supervision from images or videos, e.g., rotation prediction [15], reconstruction [20,55], colorization [30,59, 72] and contrastive learning [7, 8, 21, 32, 57, 63]. Great success of unsupervised pre-training has been achieved by even showing better downstream performances [7, 20] against supervised pre-training.", + "bbox": [ + 496, + 273, + 893, + 441 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "More recently, unsupervised model pre-training for 3D point cloud data [18,19,23,49,50,52,60,65,67] begins to be investigated. Xie et al. [65] first demonstrate the effectiveness of the point-level contrastive learning among different views. To alleviate the cost of view alignment, Depth-Contrast [74] is further designed for single view but multimodality 3D contrastive learning. Getting inspiration from the masked image modeling [20], Liu et al. [34] train the point Transformer through the pretext task of shape completion. Despite having these innovations, the feature invariance of point cloud across different data transformations is seldom explored for unsupervised model pre-training.", + "bbox": [ + 496, + 443, + 895, + 625 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Learning to Cluster. Employing deep models to learn clustering-friendly feature embedding [5,6,64,71] has been widely studied in image domain. During the cluster learning, feature vectors of images from the entire dataset are first grouped by K-means to assign pseudo label to each sample, and then the networks are trained on the pseudo labels. Such iterative optimization between clustering and networks training enhances feature embedding to account for high-level visual similarity. In our work, we capitalize on deep clustering and formulate it as the pretext task for unsupervised point cloud pre-training.", + "bbox": [ + 496, + 626, + 895, + 792 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "In short, our work mainly focuses on a new unsupervised point cloud pre-training scheme that exploits deep clustering as the pretext task. The proposal of PointClustering contributes by studying not only modeling feature invariance under different transformations in clustering learning, but also how geometric properties and semantics of point cloud can be leveraged to improve representation.", + "bbox": [ + 496, + 795, + 893, + 902 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "21825", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/c429cf6a972dff02b06bc416b9d894ca8b03f1164d22c6da4199e76804701edb.jpg", + "image_caption": [ + "(a) Deep clustering for images" + ], + "image_footnote": [], + "bbox": [ + 89, + 88, + 450, + 260 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/84e33d1de2aa53fece564a13309213dcd75692380ec8b3c852b68af010cf2f78.jpg", + "image_caption": [ + "(b) Our clustering learning for point clouds", + "Figure 2. Illustration of deep clustering learning for (a) images and (b) point clouds in our proposal." + ], + "image_footnote": [], + "bbox": [ + 91, + 275, + 455, + 375 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. PointClustering", + "text_level": 1, + "bbox": [ + 76, + 426, + 235, + 444 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In this section, we introduce our newly-minted Point-Clustering for unsupervised point cloud pre-training. The main idea is to formulate the pretext task as deep clustering and regulate the learning procedure by transformation invariance. We investigate the transformation invariance learning from two aspects, i.e., point level and instance level, which aims to characterize the geometric properties and semantics of point clouds, respectively. Point-level invariance learning emphasizes the point feature consistency across different data transformations, and instance-level feature invariance learning explores the semantics of instances over the entire dataset to strengthen representation.", + "bbox": [ + 75, + 453, + 468, + 635 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Preliminaries: Deep Clustering", + "text_level": 1, + "bbox": [ + 76, + 648, + 354, + 665 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Prior works [5,6] on image unsupervised representation learning formulate the pretext task as deep feature clustering. The goal is to train deep models for clustering images into different groups that could partition semantics. The problem is not trivial due to the lack of semantic supervision. To alleviate this issue, Caron et al. [5] propose an iterative learning paradigm where feature clusters and networks are jointly optimized to estimate class-level data distribution. We proceed along this direction and formulate the pretext task of point cloud pre-training as deep clustering. The transformation invariance is further leveraged as an inductive bias to regulate the clustering learning.", + "bbox": [ + 75, + 672, + 468, + 853 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Here we introduce the preliminary knowledge of image deep clustering as depicted in Figure 2(a) and then extend this method for point cloud representation learning. For", + "bbox": [ + 75, + 854, + 468, + 900 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "mally, given a set of unlabeled images $\\{x_{i}\\}_{i = 0}^{N - 1}$ , we first extract the image features $\\{f_i\\}_{i = 0}^{N - 1}$ from the deep model $\\phi$ . Next, K-means algorithm is employed to group the image features into $K$ clusters. We denote the corresponding clustering centroids (prototypes) as $\\mathbf{u} = \\{u_j\\}_{j = 0}^{K - 1}$ and cluster assignments (labels) as $\\mathbf{y} = \\{y_i\\}_{i = 0}^{N - 1}$ , respectively. Instead of projecting the image features via a learnable classifier [5] for classification, we propose a clustering loss $L_{c}$ to optimize the similarity between images and the clustering prototypes via InfoNCE [57]. That avoids involving additional parameters in training. For the $i$ -th image with label $y_{i}$ , the image feature $f_{i}$ is optimized by $L_{c}$ as follows:", + "bbox": [ + 496, + 89, + 890, + 275 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nL _ {c} \\left(f _ {i}, \\mathbf {u}, \\mathbf {y}\\right) = - \\log \\frac {\\exp \\left(f _ {i} \\cdot u _ {y _ {i}} / \\tau\\right)}{\\sum_ {j = 0} ^ {K - 1} \\exp \\left(f _ {i} \\cdot u _ {j} / \\tau\\right)}, \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 555, + 282, + 890, + 316 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $u_{y_i}$ is the prototype with clustering label $y_i$ , and $\\tau$ denotes the temperature hyper-parameter. The extracted feature clustering and similarity optimization are executed iteratively in each training epoch to explore image semantics.", + "bbox": [ + 496, + 324, + 890, + 383 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "We exploit the recipe and extend the image deep clustering for point cloud feature learning as shown in Figure 2(b). One natural extension is to directly replace the image feature $f_{i}$ in Eq.(1) with the global point cloud feature. However, such solution ignores the inherent geometry of point cloud thus may limit the model capacity. To better consolidate deep clustering on point cloud data, we propose to employ the feature invariance under different data transformations (e.g., rotation) as an inductive bias in optimization. The learning objective is devised to maintain the feature invariance regardless of data transformation during clustering. Compared to solely relying on data itself, involving this kind of regularization will facilitate clustering construction. Moreover, we integrate the exploitation of geometric properties and semantics on point cloud data into deep clustering by considering feature invariance from two aspects, i.e., point level and instance level, respectively.", + "bbox": [ + 496, + 385, + 890, + 641 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.2. Point-level Invariance Learning", + "text_level": 1, + "bbox": [ + 500, + 650, + 779, + 667 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Different from the image data, point clouds typically contain plenty of geometric details. Several advances [28, 33, 66] demonstrate that involving transformation invariance (e.g., rotation invariance) into the design of local point descriptor is helpful to build a robust system for point cloud understanding. The common data transformations do not influence the geometric properties of the objects or 3D scenes. Therefore, we introduce to leverage the feature invariance at point level as a regularization term for clustering learning. The features of points from the same instance under different data transformations are expected to group together to reflect the geometric properties.", + "bbox": [ + 496, + 674, + 890, + 853 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Figure 3 details the pipeline of point cloud feature clustering learning by using feature invariance at point level. Technically, given a single 3D scene, we first cluster", + "bbox": [ + 496, + 854, + 890, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "21826", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/16ff7aa75696addea4eab09b98bee719625d2483bde78de9618ad053b39a5c68.jpg", + "image_caption": [ + "Figure 3. Pipeline of point-level invariance learning in clustering for a single 3D scene." + ], + "image_footnote": [], + "bbox": [ + 81, + 87, + 467, + 286 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "the point cloud coordinates into different groups through the Density-Based Spatial Clustering of Applications with Noise (DBSCAN) [12] algorithm, which has been validated for point cloud analysis [2]. We take the clustering results as the instance masks of objects. Meanwhile, we feed the pair of the 3D scene with and without data transformation into the backbone $\\theta$ for point feature extraction. We regard such two inputs as the data of two views, and the instance masks are same in each view. Conditioned on the instance masks, the feature of one instance is obtained by globally pooling all point features of that instance. Next, we collect all instance features in the scene as clustering prototypes and form the point prototype sets $\\mathbf{u}^{P_1}$ and $\\mathbf{u}^{P_2}$ for the two views. The corresponding cluster assignments are taken as point label sets $\\mathbf{y}^{P_1}$ and $\\mathbf{y}^{P_2}$ for each view. Given the extracted point features $f_{i}^{P_{1}}$ and $f_{i}^{P_{2}}$ of the $i$ -th point in the 3D scene across two views, the inner-view point clustering loss $L_{ine}^{p}$ for point level feature clustering optimization is computed by:", + "bbox": [ + 75, + 321, + 472, + 609 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL _ {i n e} ^ {P} = L _ {c} (f _ {i} ^ {P _ {1}}, \\mathbf {u} ^ {P _ {1}}, \\mathbf {y} ^ {P _ {1}}) + L _ {c} (f _ {i} ^ {P _ {2}}, \\mathbf {u} ^ {P _ {2}}, \\mathbf {y} ^ {P _ {2}}), \\qquad (2)\n$$\n", + "text_format": "latex", + "bbox": [ + 120, + 613, + 468, + 632 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $L_{c}(\\cdot ,\\cdot ,\\cdot)$ denotes the clustering loss defined by Eq.(1). In addition to the inner-view clustering learning which solely depends on point cloud data in its own view, the point features should be invariant across different data transformations. Therefore, we make an alignment of the learnt clusters across the two views to achieve the feature invariance during clustering, and adopt the cross-view point clustering loss $L_{cro}^{p}$ as:", + "bbox": [ + 75, + 638, + 472, + 760 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL _ {c r o} ^ {P} = L _ {c} (f _ {i} ^ {P _ {1}}, \\mathbf {u} ^ {P _ {2}}, \\mathbf {y} ^ {P _ {2}}) + L _ {c} (f _ {i} ^ {P _ {2}}, \\mathbf {u} ^ {P _ {1}}, \\mathbf {y} ^ {P _ {1}}). \\qquad (3)\n$$\n", + "text_format": "latex", + "bbox": [ + 120, + 763, + 468, + 782 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "By doing so, the feature of the point in one view can be learnt close to the prototype of the same point in the other view. Thus, the corresponding two clusters will be in close proximity. Finally, the objective for clustering learning by using feature invariance at point level is the combination of inner-view and cross-view point clustering losses:", + "bbox": [ + 75, + 787, + 472, + 878 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL ^ {P} = L _ {\\text {i n e}} ^ {P} + L _ {\\text {c r o}} ^ {P}. \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 210, + 883, + 468, + 901 + ], + "page_idx": 3 + }, + { + "type": "image", + "img_path": "images/3b4fee05478d527903a5f17f4c24d051fc1e8db82abdb563098d1acf34399f5d.jpg", + "image_caption": [ + "Figure 4. Pipeline of instance-level invariance learning in clustering for all 3D scenes over the entire dataset." + ], + "image_footnote": [], + "bbox": [ + 526, + 88, + 864, + 287 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.3. Instance-level Invariance Learning", + "text_level": 1, + "bbox": [ + 500, + 325, + 803, + 340 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Point-level invariance learning for clustering probes geometric properties of points to discriminate different instances in a 3D scene. The robust learning of point cloud feature also necessitates exploring high-level semantics of instances across different scenes. In image analysis, semantic mining through clustering [5, 6] is the core idea to boost unsupervised representation learning. To further estimate category level distributions of point clouds through clustering, we propose to employ the feature invariance at instance level to regulate clustering optimization, which is executed on all instances across different 3D scenes over the entire dataset for similarity learning.", + "bbox": [ + 496, + 348, + 890, + 529 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Similarly, the design of instance-level invariance learning in clustering is to group the features of similar instances together irrespective of data transformation. Figure 4 illustrates the learning procedure of clustering across scenes under the constraint of feature invariance at instance level. As mentioned in Section 3.2, we first obtain the instance features through globally pooling point features based on the instance masks. For the input data of two views (original and transformed data), we collect the instance features of all scenes over the entire dataset for each view, respectively. After that, K-means algorithm is utilized to cluster all instance features in each view into $K^I$ groups, respectively, and two instance prototype sets, $\\mathbf{u}^{I_1}$ and $\\mathbf{u}^{I_2}$ , are generated. We take the corresponding cluster assignments of each view as instance label sets $\\mathbf{y}^{I_1}$ and $\\mathbf{y}^{I_2}$ . Given the $i$ -th instance of the dataset, the obtained instance features $f_{i}^{I_1}$ and $f_{i}^{I_2}$ across two views will be optimized via the inner-view instance clustering loss $L_{ine}^{I}$ and cross-view instance clustering loss $L_{cro}^{I}$ . The inner-view instance clustering objective $L_{ine}^{I}$ is formulated as follows:", + "bbox": [ + 496, + 530, + 892, + 832 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nL _ {i n e} ^ {I} = L _ {c} \\left(f _ {i} ^ {I _ {1}}, \\mathbf {u} ^ {I _ {1}}, \\mathbf {y} ^ {I _ {1}}\\right) + L _ {c} \\left(f _ {i} ^ {I _ {2}}, \\mathbf {u} ^ {I _ {2}}, \\mathbf {y} ^ {I _ {2}}\\right). \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 549, + 840, + 890, + 859 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Meanwhile, the alignment of instance clusters across two views is to maintain feature invariance under different data", + "bbox": [ + 500, + 869, + 890, + 898 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "21827", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "table", + "img_path": "images/8886cf3e6df14ef829c0857930d8897c098b4419a65cfea415d2ae02c1bfa2f7.jpg", + "table_caption": [ + "Table 1. The statistics of six datasets for downstream tasks, and the performance gains by using PointClustering against scratch training with PointViT [34] backbone for model pre-training." + ], + "table_footnote": [], + "table_body": "
DatasetStatisticTaskGain
ModelNet40 [62]9.8K train, 2.5K valObject Cls.+3.0% Acc
ScanObjectNN [56]11.4K train, 2.9K valObject Cls.+10.1% Acc
ShapeNetPart [69]14.0K train, 2.9K valPart Seg.+1.6% mIoU
PartNet [40]17.1K train, 2.5K valPart Seg.+4.3% mIoU
S3DIS [3]199 train, 67 valSemantic Seg.+6.7% mIoU
ScanNetV2 [10]1.2K train, 312 valSemantic Seg.+5.7% mIoU
", + "bbox": [ + 78, + 133, + 468, + 232 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "transformations. Similar to the rationale behind point-level invariance learning, $L_{cro}^{I}$ is calculated by", + "bbox": [ + 76, + 238, + 468, + 268 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL _ {c r o} ^ {I} = L _ {c} \\left(f _ {i} ^ {I _ {1}}, \\mathbf {u} ^ {I _ {2}}, \\mathbf {y} ^ {I _ {2}}\\right) + L _ {c} \\left(f _ {i} ^ {I _ {2}}, \\mathbf {u} ^ {I _ {1}}, \\mathbf {y} ^ {I _ {1}}\\right). \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 127, + 273, + 468, + 292 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "The objective for clustering learning by employing feature invariance at instance level is", + "bbox": [ + 76, + 300, + 468, + 329 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL ^ {I} = L _ {\\text {i n e}} ^ {I} + L _ {\\text {c r o}} ^ {I}. \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 210, + 335, + 468, + 353 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "In the training stage, we iteratively measure feature clusters and optimize backbone as in DeepCluster [5] from the aspects of both point and instance level. The overall training objective of PointClustering integrates $L^P$ and $L^I$ as", + "bbox": [ + 76, + 361, + 468, + 421 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nL _ {o v} = L ^ {P} + L ^ {I}. \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 218, + 428, + 468, + 444 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Here, we empirically treat each loss term equally.", + "bbox": [ + 76, + 453, + 403, + 468 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 76, + 481, + 207, + 498 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We adopt the standard unsupervised pre-training + supervised fine-tuning protocol [60, 65, 74] to verify the merit of our PointClustering. The backbone is first pre-trained by PointClustering on the ScanNet [10] dataset and then evaluated on a variety of downstream tasks, including object classification, part segmentation and semantic segmentation.", + "bbox": [ + 75, + 506, + 468, + 597 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Datasets and Implementation Details", + "text_level": 1, + "bbox": [ + 76, + 604, + 395, + 622 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Datasets. The ScanNet [10] dataset for pre-training contains 2.5 million RGB-D scanning frames from more than 1,500 indoor scenes. We employ similar data pre-processing as in DepthContrast [74] and extract around 190K 3D scans from about 1,200 depth video sequences in the training set. For each scan, we sample 8,192 points for point cloud pre-training without any 3D registration operation.", + "bbox": [ + 75, + 628, + 468, + 733 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We conduct experiments on downstream tasks over six datasets, including two point cloud object classification datasets of ModelNet40 [62] and ScanObjectNN [56], two part segmentation datasets of ShapeNetPart [69] and PartNet [40], and two semantic segmentation datasets of S3DIS [3] and ScanNetV2 [10]. Table 1 summarizes the statistics of the six datasets and performance improvements by using PointClustering over scratch training with PointViT [34] backbone for unsupervised point cloud pre-training.", + "bbox": [ + 75, + 734, + 468, + 869 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Backbones. For the fair comparisons with the recent unsupervised learning approaches, we experiment on", + "bbox": [ + 76, + 869, + 468, + 900 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/064afeb14e34ee1f7435349b1dd90c195a6844d7b051a82743c84fa77fb81a2f.jpg", + "table_caption": [ + "Table 2. Top-1 accuracy on ModelNet40 and ScanObjectNN. Gains over scratch training are indicated in the bracket." + ], + "table_footnote": [], + "table_body": "
ApproachBackboneModelNet40ScanObjectNN
ScratchPointNet++90.777.9
DepthContrast [74]PointNet++91.3-
GLR [50]PointNet++93.0-
ReSp [52]DGCNN92.4-
OcCo [60]DGCNN93.0-
PointClusteringPointNet++94.1 (+3.4)84.5 (+6.6)
ScratchSR-UNet90.176.2
PointContrast [65]SR-UNet91.2-
PointClusteringSR-UNet93.6 (+3.5)83.7 (+7.5)
ScratchPointViT91.577.2
Point-BERT [70]PointViT93.283.1
MaskPoint [34]PointViT93.884.3
Point-MAE [41]PointViT93.885.2
MaskSurf [73]PointViT93.485.8
PointClusteringPointViT94.5 (+3.0)87.3 (+10.1)
", + "bbox": [ + 504, + 119, + 890, + 352 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "three kinds of backbones, i.e., MLP-based (PointNet++ [44]), CNN-based (SR-UNet [65]) and Transformer-based (PointViT [34]) networks. PointNet++ consists of three layers for feature extraction and three layers for feature aggregation. The network takes irregular 3D points as the input and exploits the multi-scale grouping strategy. SR-UNet is a 34-layer U-Net [51] architecture that includes an encoder of 21 convolution layers and a decoder of 13 convolution/deconvolution layers. The input to SR-UNet is 3D voxel by setting the voxel size as $2cm$ . PointViT is a standard point Transformer by taking points as the inputs and has 12-layer encoder and a single layer decoder. In the attention block, the hidden dimension is set as 384 and the number of heads is 6. The expansion ratio of feed forward layer is 4 with the 0.1 drop rate of stochastic depth.", + "bbox": [ + 496, + 362, + 890, + 589 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Network Training. We implement our PointClustering approach on PyTorch framework. The data transformations include random rotation and scaling. In each training epoch, the clusters are calculated with mini-batch K-means [53] accelerated by GPUs using FAISS [27] library. The point feature dimension for clustering learning is 32. We employ max pooling on point features to generate instance feature, and set the instance clustering number $K^I$ as 32 by cross validation. The mini-batch Stochastic Gradient Descent (SGD) algorithm is employed for optimization. We set the base learning rate as 0.001 for PointNet++ and PointViT, and 0.01 for SR-UNet. The maximum training epoch number is 128. The mini-batch size is 32 and the weight decay parameter is set as 0.0001. For the training stage of supervised fine-tuning, we provide full implementation details and settings in the supplementary material.", + "bbox": [ + 496, + 590, + 890, + 832 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.2. Evaluation on Object Classification", + "text_level": 1, + "bbox": [ + 500, + 845, + 805, + 861 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We first conduct supervised fine-tuning of object classification on ModelNet40 and ScanObjectNN. Note that we", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "21828", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 4 + }, + { + "type": "table", + "img_path": "images/1cf2fcbd913972a4e2f94195a44982578c6b4a57a2142c5932a476a99cb68ffc.jpg", + "table_caption": [ + "Table 3. Few-shot evaluation on ModelNet40. Average top-1 accuracy and standard deviation of 10 independent runs are reported." + ], + "table_footnote": [], + "table_body": "
Approach5-way10-way
10-shot20-shot10-shot20-shot
Scratch (PointViT)87.8 ± 5.393.3 ± 4.584.6 ± 5.589.4 ± 6.3
Point-BERT [70]94.6 ± 3.196.3 ± 2.791.0 ± 5.492.7 ± 5.1
MaskPoint [34]95.0 ± 3.797.2 ± 1.791.4 ± 4.093.4 ± 3.5
PointClustering95.8 ± 3.097.6 ± 0.992.8 ± 3.293.8 ± 3.4
", + "bbox": [ + 80, + 119, + 468, + 214 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "sample 1,024 points of each sample in ModelNet40 for training and validation. For the ScanObjectNN dataset, there are three commonly adopted [34,41,56,70] data splits: OBJ-ONLY (object only), OBJ-BG (with background) and PB-T50-RS (with background and manual perturbations). Here, we take the most challenging setting PB-T50-RS as the evaluation. The top-1 accuracy is reported on the validation set of the two datasets for performance comparison.", + "bbox": [ + 75, + 219, + 467, + 339 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 2 summarizes the performances across different unsupervised pre-training approaches. Scratch is the run, where the model is trained from scratch with parameter random initialization. Overall, PointClustering consistently achieves better performances than other baselines across three backbones and two datasets. In particular, PointClustering with SR-UNet leads to the highest performance gain of $3.5\\%$ over Scratch among the three backbones on ModelNet40. Though voxelization may result in the loss of geometric information in CNN-based SR-UNet backbone, PointClustering alleviates this downside via characterizing geometric properties by regulating point-level invariance in clustering. Similar performance improvements are also observed on the more challenging ScanObjectNN which contains more data noise. PointClustering with PointViT backbone obtains $87.3\\%$ top-1 accuracy, surpassing the best competitor MaskSurf by $1.5\\%$ . The result basically indicates the advantage of exploring transformation invariance in clustering for unsupervised point cloud pre-training.", + "bbox": [ + 75, + 339, + 467, + 626 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "To better validate model generalization ability, we follow the previous works [34, 70] and evaluate PointClustering (PointViT as backbone) under the setting of few-shot learning on ModelNet40. The typical setting is the \" $K$ -way $N$ -shot\" which randomly chooses $K$ classes with $N + 20$ samples per class. The $N$ samples of each class are utilized for training, and the rest 20 samples are used for testing. Table 3 lists the performances under the settings of $K \\in \\{5, 10\\}$ and $N \\in \\{10, 20\\}$ . PointClustering constantly exhibits better accuracy than other models across the four settings and shows the smallest standard deviations. Even fine-tuning with 10 samples, PointClustering still manifests the strong transferability for point cloud understanding.", + "bbox": [ + 75, + 627, + 467, + 823 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. Evaluation on Part Segmentation", + "text_level": 1, + "bbox": [ + 76, + 832, + 367, + 848 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Part segmentation is a fine-grained classification task that classifies each point of one known object into part label (e.g., the leg of chair). We adopt the standard data split [44]", + "bbox": [ + 76, + 854, + 467, + 901 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/4656fd29f59b4a0820442aabb9a872d711e68d3ff7e4a7916d9fb1ed1e0ac4fb.jpg", + "table_caption": [ + "Table 4. Instance mIoU on ShapeNetPart and PartNet datasets. Performance gain over scratch training is shown in the bracket." + ], + "table_footnote": [], + "table_body": "
ApproachBackboneShapeNetPartPartNet
ScratchPointNet++84.942.5
OcCo [60]DGCNN85.0-
ReSp [52]DGCNN85.3-
PointClusteringPointNet++85.9 (+1.0)47.0 (+4.5)
ScratchSR-UNet84.738.9
PointContrast [65]SR-UNet85.141.5
PointClusteringSR-UNet86.0 (+1.3)42.1 (+3.2)
ScratchPointViT85.145.8
Point-BERT [70]PointViT85.6-
MaskPoint [34]PointViT86.0-
MaskSurf [73]PointViT86.1-
Point-MAE [41]PointViT86.1-
PointClusteringPointViT86.7 (+1.6)50.1 (+4.3)
", + "bbox": [ + 504, + 119, + 890, + 330 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/b5e641049f1e7cc6fb9686b42e98754997226adefd0fdeb3ca2d86a84b02b316.jpg", + "table_caption": [ + "Table 5. Performance of mIoU on S3DIS and ScanNetV2 datasets. Performance gain over scratch training is shown in the bracket." + ], + "table_footnote": [], + "table_body": "
ApproachBackboneS3DISScanNetV2
ScratchPointNet++55.357.9
OcCo [60]DGCNN58.0-
PointClusteringPointNet++61.2 (+5.9)62.6 (+4.7)
ScratchSR-UNet68.270.3
DepthContrast [74]SR-UNet71.571.2
CSC [23]SR-UNet72.273.8
PointContrast [65]SR-UNet70.974.1
PointClusteringSR-UNet73.2 (+5.0)75.5 (+5.2)
ScratchPointViT58.960.1
Point-MAE [41]PointViT60.0-
MaskSurf [73]PointViT61.6-
PointClusteringPointViT65.6 (+6.7)65.8 (+5.7)
", + "bbox": [ + 504, + 371, + 890, + 571 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "of ShapeNetPart and the fine-grained level annotations [40] of PartNet for evaluation. Table 4 details the instance mean Intersection over Union (mIoU) on two datasets. As indicated by the results, PointClustering outperforms all baselines and particularly attains $86.7\\%$ instance mIoU with PointViT backbone on ShapeNetPart. Despite having strong backbone of Transformer, PointClustering still leads to $1.6\\%$ mIoU gain and such improvement again verifies the powerful generalization ability of our proposal. Similar performance trend is also shown on the PartNet dataset.", + "bbox": [ + 496, + 579, + 890, + 731 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.4. Evaluation on Semantic Segmentation", + "text_level": 1, + "bbox": [ + 498, + 741, + 826, + 757 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We further evaluate PointClustering on point cloud semantic segmentation task which is to categorize the points in the 3D scenes into different classes. Here, we experiment with model fine-tuning on the S3DIS and ScanNetV2 datasets based on the standard settings [9, 65]. The mIoU performances across different approaches are summarized in Table 5. PointClustering shows substantial performance boosts (4.7%~6.7%) compared to scratch training. The results verify that PointClustering benefits from instance level", + "bbox": [ + 496, + 763, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "21829", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/a291c3aaa084e78962387cd6d98954e9b3794bd410ec3edbf04567b02af16512.jpg", + "image_caption": [ + "Figure 5. Performances of PointClustering on ModelNet40 and ScanObjectNN by varying instance clustering number $K^I$ ." + ], + "image_footnote": [], + "bbox": [ + 78, + 88, + 472, + 237 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/0014f31fb0c827d52c11269111d541e3164a307eae9e638f59cc6401b0005697.jpg", + "table_caption": [ + "Table 6. Performance contribution of each kind of invariance learning in PointClustering on ModelNet40 and ScanObjectNN." + ], + "table_footnote": [], + "table_body": "
Model\npoint-level inv.instance-level inv.ModelNet40ScanObjectNN
Scratch90.777.9
SceneClustering91.078.1
PointClustering-91.580.1
✓93.082.6
✓93.483.1
✓94.184.5
", + "bbox": [ + 81, + 306, + 468, + 422 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "invariance learning to leverage semantics in point cloud data and naturally endows the networks more power for semantic segmentation. Notably, with SR-UNet backbone, PointClustering achieves the highest $75.5\\%$ mIoU on ScanNetV2 and outperforms the recent deliberately designed CNN based architecture BPNet [24] by $0.6\\%$ .", + "bbox": [ + 75, + 430, + 468, + 521 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.5. Analysis of PointClustering", + "text_level": 1, + "bbox": [ + 76, + 530, + 323, + 547 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "In this section, we perform a series of studies to delve into the point cloud representation learning of our proposed PointClustering. Note that all the experiments here are conducted with the backbone of PointNet++.", + "bbox": [ + 75, + 551, + 468, + 612 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Invariance Learning. We first investigate how each kind of invariance learning in our PointClustering influences the model generalization ability. Table 6 summarizes the top-1 accuracy of different variants of PointClustering by fine-tuning on ModelNet40 and ScanObjectNN datasets. SceneClustering is the run that measures clustering on global scene level features, and PointClustering $^{-}$ is a degraded version of PointClustering without using any invariance learning. SceneClustering obtains comparable performances with scratch training. This somewhat reveals the weakness of SceneClustering, where directly applying deep clustering on 3D scenes will not lead to apparent improvement when not taking the inherent geometry of point cloud into account. Through deriving the spatial density of point cloud from DBSCAN, PointClustering $^{-}$ is superior to SceneClustering. By further considering point level invariance learning in clustering, the performance is increased from $91.5\\%$ to $93.0\\%$ on ModelNet40. Similarly, solely learning clusters with the regularization of instance", + "bbox": [ + 75, + 613, + 470, + 900 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/7e2a5557fdadabff90aff47877f27ea877eb2f73d51b553696a70666b31ac48f.jpg", + "image_caption": [ + "Figure 6. Visualization of point features of 3D scenes in ScanNet and objects in ModelNet40. We colour the points based on the channel activation value of the features learnt by PointClustering." + ], + "image_footnote": [], + "bbox": [ + 501, + 87, + 901, + 325 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "level feature invariance improves the accuracy to $93.4\\%$ . PointClustering by simultaneously leveraging the invariance from both perspectives to explore geometric properties and semantics finally reaches $94.1\\%$ and $84.5\\%$ on the two datasets, respectively.", + "bbox": [ + 498, + 383, + 890, + 460 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Instance Clustering Number $K^{I}$ . Next, we study the impact of $K^{I}$ for the feature clustering at instance level. The top-1 accuracies of the fine-tuned models on ModelNet40 and ScanObjectNN datasets are reported. We vary $K^{I}$ on a logarithmic scale and Figure 5 shows the performances. On both of the two datasets, the best performances are obtained when $K^{I} = 32$ . Given the fact that the backbone is pre-trained by PointClustering on the ScanNet dataset which contains 20 object categories, it is expected that setting $K^{I}$ to around 20 would yield the best performances, but seemingly some amount for over segmentation is potentially more helpful.", + "bbox": [ + 498, + 460, + 892, + 642 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "Point-level Feature Discrimination. The point level invariance learning of our PointClustering aims for grouping point features of an identical object together across different data transformations. Such objective could be interpreted as two learning dimensions. One is to gather point features of one object in the scene to enhance the capability for instance discrimination. The other is the feature consistency learning on the same points across different transformations, facilitating the model to characterize geometric properties of objects. As a result, PointClustering is expected to be able to distinguish points of different instances in the scene or different geometric parts of the object. To verify our claim, Figure 6 visualizes the point features of 3D scenes from ScanNet and objects from ModelNet40. We colour the points based on the channel activation value of the features learnt by PointClustering. As depicted in the figure, PointClustering nicely differentiates the instances (e.g., chairs) in one", + "bbox": [ + 496, + 643, + 893, + 901 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "21830", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 6 + }, + { + "type": "image", + "img_path": "images/e8900f64c3799f367f4fd2dba1fdac3d6ab102d846252c004eea7a48d4442554.jpg", + "image_caption": [ + "DeepCluster*" + ], + "image_footnote": [], + "bbox": [ + 86, + 90, + 272, + 181 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/c9dc9c63dfa4ce09b00259f6c57333e99666212819563d5c5f5ce4efa9e21ae6.jpg", + "image_caption": [ + "PointClustering", + "Figure 7. Visualization of the learnt point feature distribution on ScanNetV2. We depict the t-SNE [58] visualization of point features learnt by DeepCluster* and PointClustering." + ], + "image_footnote": [], + "bbox": [ + 285, + 90, + 470, + 183 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/fe8822de5cecf28d598ae419456d381b619f19ee02b9dd218ec592b448ca981a.jpg", + "table_caption": [ + "Table 7. Evaluation on unsupervised point cloud semantic segmentation. Performances on the ScanNetV2 dataset are reported." + ], + "table_footnote": [], + "table_body": "
ApproachAccuracymIoU
supervised model66.357.9
K-means10.65.7
DeepCluster*19.810.1
PointClustering (w/o tuning)42.218.3
", + "bbox": [ + 81, + 279, + 468, + 364 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "scene and some specific parts (e.g., the legs of the chair) of one object. For the extreme cases of objects which do not appear in the pre-training ScanNet dataset, such as airplane, PointClustering also describes the patterns of wings well. The results again confirm the impact of exploring geometric properties of point cloud in clustering to obtain good point level feature discrimination.", + "bbox": [ + 75, + 371, + 468, + 476 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Instance-level Semantic Exploration. The invariance learning at instance level in our PointClustering concentrates on semantic exploration for unsupervised model pretraining. The goal is to cluster the features of instances which share similar semantics together. By aligning the learnt clusters with object labels, we additionally probe and examine the learnt instance level semantics on the unsupervised point cloud semantic segmentation task. Empirically, we experiment with PointClustering on ScanNetV2 dataset.", + "bbox": [ + 75, + 478, + 468, + 612 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Following the unsupervised image semantic segmentation protocol [14], we adopt Hungarian matching algorithm to align the clusters on instance features with the ground-truth object categories. Note that we choose the instance-level clustering number $K^{I} = 20$ to match the number of semantic labels in this setting. Two more runs of K-means and DeepCluster* are devised and included for comparisons. K-means directly clusters point cloud coordinates into 20 categories and DeepCluster* is a variant of DeepCluster [5] by learning clusters on point level features of 3D scenes. Table 7 compares the accuracy and mean IoU performances on the ScanNetV2 dataset. Note that because K-means solely exploits coordinates for clustering and completely disregards the semantics of point cloud data, it is not surprising that K-means performs the worst. Instead, DeepCluster* probes into the semantic distributions of points by using deep models for point clustering and achieves $10.1\\%$ mIoU. Our PointClustering also derives the spirit of deep clustering, but further regulates the training procedure with trans", + "bbox": [ + 75, + 613, + 468, + 900 + ], + "page_idx": 7 + }, + { + "type": "image", + "img_path": "images/3b88826bdc997d5acaa18d73efff9da3f6db2a15f4e6dde1d963ede90ad58375.jpg", + "image_caption": [ + "Figure 8. Four visual examples of unsupervised semantic segmentation by DeepCluster* and our PointClustering on ScanNetV2." + ], + "image_footnote": [], + "bbox": [ + 501, + 88, + 890, + 309 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "formation invariance, enhancing the learning of high-level semantics. The results verify the effectiveness of our PointClustering, as evidenced by a performance boost of mIoU from $10.1\\%$ to $18.3\\%$ . We visualize the distribution of the point features learnt by DeepCluster* and PointClustering in Figure 7 through t-SNE [58]. Compared to DeepCluster*, PointClustering apparently separates the point features from different categories better. Figure 8 also showcases four unsupervised semantic segmentation results from ScanNetV2 by the two approaches. As illustrated in the figure, PointClustering successfully segments the major objects (e.g., floor) and performs well on splitting several small objects (e.g., chair) in 3D scenes, validating the exploration of rich semantics by instance level clustering.", + "bbox": [ + 496, + 348, + 892, + 560 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusions and Discussions", + "text_level": 1, + "bbox": [ + 500, + 573, + 763, + 588 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "This paper explores deep clustering for unsupervised point cloud pre-training. Particularly, we study the problem from a novel viewpoint of leveraging feature invariance under different data transformations as an inductive bias for clustering learning. To materialize our idea, we have devised PointClustering, which characterizes the geometric properties and semantics of point cloud data by considering feature invariance learning from two perspectives: point level and instance level. The point-level features of an identical object across different transformations are expected to group together, and the feature consistency at instance level is further maintained during clustering optimization. Experiments conducted on six datasets over three downstream tasks demonstrate the superiority of PointClustering. Furthermore, our work indicates that clustering is potentially a new paradigm for unsupervised point cloud pre-training.", + "bbox": [ + 496, + 598, + 890, + 839 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Broader Impact. The unsupervised model pre-training scheme of our work can require storage of huge datasets or energy-consuming training of large models. 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In ICCV, 2021. 2" + ], + "bbox": [ + 78, + 90, + 468, + 303 + ], + "page_idx": 10 + }, + { + "type": "page_number", + "text": "21834", + "bbox": [ + 478, + 945, + 517, + 955 + ], + "page_idx": 10 + } +] \ No newline at end of file diff --git a/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/a3c3387a-aac8-4244-94ba-b0ebcc35d4a5_model.json b/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/a3c3387a-aac8-4244-94ba-b0ebcc35d4a5_model.json new file mode 100644 index 0000000000000000000000000000000000000000..168d4e8af971986890f0a19c3ef5aa0739bbcaf3 --- /dev/null +++ b/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/a3c3387a-aac8-4244-94ba-b0ebcc35d4a5_model.json @@ -0,0 +1,2422 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.001, + 0.812, + 0.047 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.171, + 0.131, + 0.803, + 0.177 + ], + "angle": 0, + "content": "PointClustering: Unsupervised Point Cloud Pre-training using Transformation Invariance in Clustering" + }, + { + "type": "text", + "bbox": [ + 0.238, + 0.204, + 0.734, + 0.237 + ], + "angle": 0, + "content": "Fuchen Long, Ting Yao, Zhaofan Qiu, Lusong Li and Tao Mei HiDream.ai Inc." + }, + { + "type": "text", + "bbox": [ + 0.338, + 0.24, + 0.632, + 0.258 + ], + "angle": 0, + "content": "JD Explore Academy, Beijing, China" + }, + { + "type": "text", + "bbox": [ + 0.226, + 0.26, + 0.748, + 0.275 + ], + "angle": 0, + "content": "{longfc.ustc, tingyao.ustc, zhaofanqiu, lilusong}@gmail.com" + }, + { + "type": "text", + "bbox": [ + 0.422, + 0.278, + 0.558, + 0.291 + ], + "angle": 0, + "content": "tmei@hidream.ai" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.327, + 0.314, + 0.344 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.359, + 0.473, + 0.784 + ], + "angle": 0, + "content": "Feature invariance under different data transformations, i.e., transformation invariance, can be regarded as a type of self-supervision for representation learning. In this paper, we present PointClustering, a new unsupervised representation learning scheme that leverages transformation invariance for point cloud pre-training. PointClustering formulates the pretext task as deep clustering and employs transformation invariance as an inductive bias, following the philosophy that common point cloud transformation will not change the geometric properties and semantics. Technically, PointClustering iteratively optimizes the feature clusters and backbone, and delves into the transformation invariance as learning regularization from two perspectives: point level and instance level. Point-level invariance learning maintains local geometric properties through gathering point features of one instance across transformations, while instance-level invariance learning further measures clusters over the entire dataset to explore semantics of instances. Our PointClustering is architecture-agnostic and readily applicable to MLP-based, CNN-based and Transformer-based backbones. We empirically demonstrate that the models pre-learnt on the ScanNet dataset by PointClustering provide superior performances on six benchmarks, across downstream tasks of classification and segmentation. More remarkably, PointClustering achieves an accuracy of \\(94.5\\%\\) on ModelNet40 with Transformer backbone. Source code is available at https://github.com/FuchenUSTC/PointClustering." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.815, + 0.21, + 0.83 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.84, + 0.472, + 0.903 + ], + "angle": 0, + "content": "3D point cloud analysis has seen tremendous progress and made great success in industrial applications, e.g., autonomous driving, augmented reality and robotics. The achievements heavily rely on large quantities of human an-" + }, + { + "type": "image", + "bbox": [ + 0.501, + 0.326, + 0.898, + 0.38 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.621, + 0.381, + 0.786, + 0.391 + ], + "angle": 0, + "content": "(a) clustering learning on point cloud" + }, + { + "type": "image", + "bbox": [ + 0.504, + 0.392, + 0.89, + 0.46 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.629, + 0.46, + 0.78, + 0.471 + ], + "angle": 0, + "content": "(b) point level invariance learning" + }, + { + "type": "image", + "bbox": [ + 0.504, + 0.472, + 0.89, + 0.593 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.624, + 0.593, + 0.789, + 0.603 + ], + "angle": 0, + "content": "(c) instance level invariance learning" + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.609, + 0.892, + 0.638 + ], + "angle": 0, + "content": "Figure 1. Illustration of (a) clustering learning on point cloud by using feature invariance at (b) point level and (c) instance level." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.643, + 0.894, + 0.749 + ], + "angle": 0, + "content": "notations for supervised learning. However, acquiring and manual labeling 3D point cloud data is very expensive and time-consuming, while the underlying rich data structure is also not yet fully leveraged. In contrast, unsupervised learning leaves it on its own to characterize the underlying feature distribution completely on data itself and is therefore an appealing way towards more generic model pre-training." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.75, + 0.895, + 0.902 + ], + "angle": 0, + "content": "The research in unsupervised point cloud pre-training has mainly proceeded along two dimensions with respect to the formulation of pretext task: contrastive learning [23, 65, 74] and reconstruction [34, 52, 60]. Early works of contrastive learning generally suggest to leverage point or scene discrimination across different views [65] or modalities [1, 74] for similarity learning. Instead, the direction of point cloud reconstruction [34, 60] formulates the learning target as shape completion from the partial points. Unlike existing discrimination or reconstruction paradigm in a" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "21824" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.473, + 0.364 + ], + "angle": 0, + "content": "sample-specific manner, clustering technique estimates the data distribution holistically for class level. We rely on such recipe and shape a new unsupervised point cloud pretraining scheme that capitalizes on deep clustering as the pretext task. Technically, we iteratively optimize feature clusters and backbone as shown in Figure 1(a), and utilize transformation invariance as an inductive bias. We look into the feature invariance learning across data transformations from two aspects: point level and instance level. The rationale behind point level feature invariance is that the point features of an identical object (e.g., points of the chair in Figure 1(b)) should be invariant across different transformations since the geometric properties will not change with transformations. Similar in spirit, the high-level semantics of instances across 3D scenes (e.g., the instances of chair in Figure 1(c)) do not vary along with the transformations. As such, we delve into both point-level and instance-level transformation invariance to regulate deep clustering." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.364, + 0.473, + 0.605 + ], + "angle": 0, + "content": "By materializing the idea of transformation invariance as regularization for deep clustering, we present a novel PointClustering approach for unsupervised point cloud pretraining. Specifically, we first obtain the instance masks of objects in each 3D scene via Density-Based Spatial Clustering of Applications with Noise (DBSCAN) [12] algorithm. Based on the instance masks, the point features of an identical object under different transformations are clustered together to characterize geometric properties of points. The instance-level feature of one object is then computed by globally pooling all point features of that object. Given all instance features over the entire dataset, PointClustering further seeks the feature consistency across transformations at instance level. We employ InfoNCE loss to optimize the similarity between points or instances and their corresponding clustering centroids (i.e., prototypes)." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.606, + 0.473, + 0.758 + ], + "angle": 0, + "content": "The main contribution of this work is a new paradigm that leverages feature invariance under different data transformations for unsupervised point cloud pre-training. The solution also leads to the elegant view of how to explore self-supervision from the standpoint of transformation invariance, and how to indicate geometric properties and semantics of point cloud for unsupervised pre-training. Extensive experiments on six benchmarks over three downstream tasks verify that PointClustering outperforms the state-of-the-art unsupervised pre-training models." + }, + { + "type": "title", + "bbox": [ + 0.078, + 0.77, + 0.22, + 0.787 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.795, + 0.472, + 0.903 + ], + "angle": 0, + "content": "3D Architecture Design. Rapid development of deep architectures to analyze 3D point cloud [10, 11, 16, 17, 22, 25, 26, 42, 43, 45, 54] has been witnessed in recent years. Related works can be grouped into three categories: CNN-based [9, 16], MLP-based [39, 43, 44, 48] and Transformer-based [29, 75] architectures. CNN-based methods [9, 16] transform the irregular point clouds to regular 3D voxels" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.895, + 0.273 + ], + "angle": 0, + "content": "for the operation of sparse convolution. Nevertheless, the quantization in voxelization may result in the loss of geometric information and limit the model capacity. By directly processing the irregular points without quantization, MLP-based networks [43, 44] obtain fairly well accuracy on point cloud classification task. Inspired by the success of self-attention in NLP and visual understanding, Transformer-based point cloud backbones [29, 75] start to emerge. The attention mechanism that is invariant to input permutation is applicable to point cloud modeling. In this paper, we conduct experiments on all the three kinds of backbones to verify our unsupervised pre-training scheme." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.275, + 0.895, + 0.442 + ], + "angle": 0, + "content": "Unsupervised Model Pre-training. Model pre-training on image [4, 7, 20, 21, 31] or video [13, 32, 35-38, 46, 47, 55, 61, 68] data without human annotations is a fundamental research topic. The key point is how to formulate a pretext task for model optimization. There are various directions to mine self-supervision from images or videos, e.g., rotation prediction [15], reconstruction [20,55], colorization [30,59, 72] and contrastive learning [7, 8, 21, 32, 57, 63]. Great success of unsupervised pre-training has been achieved by even showing better downstream performances [7, 20] against supervised pre-training." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.444, + 0.896, + 0.626 + ], + "angle": 0, + "content": "More recently, unsupervised model pre-training for 3D point cloud data [18,19,23,49,50,52,60,65,67] begins to be investigated. Xie et al. [65] first demonstrate the effectiveness of the point-level contrastive learning among different views. To alleviate the cost of view alignment, Depth-Contrast [74] is further designed for single view but multimodality 3D contrastive learning. Getting inspiration from the masked image modeling [20], Liu et al. [34] train the point Transformer through the pretext task of shape completion. Despite having these innovations, the feature invariance of point cloud across different data transformations is seldom explored for unsupervised model pre-training." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.627, + 0.896, + 0.793 + ], + "angle": 0, + "content": "Learning to Cluster. Employing deep models to learn clustering-friendly feature embedding [5,6,64,71] has been widely studied in image domain. During the cluster learning, feature vectors of images from the entire dataset are first grouped by K-means to assign pseudo label to each sample, and then the networks are trained on the pseudo labels. Such iterative optimization between clustering and networks training enhances feature embedding to account for high-level visual similarity. In our work, we capitalize on deep clustering and formulate it as the pretext task for unsupervised point cloud pre-training." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.796, + 0.895, + 0.903 + ], + "angle": 0, + "content": "In short, our work mainly focuses on a new unsupervised point cloud pre-training scheme that exploits deep clustering as the pretext task. The proposal of PointClustering contributes by studying not only modeling feature invariance under different transformations in clustering learning, but also how geometric properties and semantics of point cloud can be leveraged to improve representation." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "21825" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.091, + 0.089, + 0.452, + 0.261 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.204, + 0.263, + 0.338, + 0.272 + ], + "angle": 0, + "content": "(a) Deep clustering for images" + }, + { + "type": "image", + "bbox": [ + 0.092, + 0.276, + 0.456, + 0.375 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.18, + 0.376, + 0.369, + 0.387 + ], + "angle": 0, + "content": "(b) Our clustering learning for point clouds" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.39, + 0.47, + 0.418 + ], + "angle": 0, + "content": "Figure 2. Illustration of deep clustering learning for (a) images and (b) point clouds in our proposal." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.428, + 0.236, + 0.445 + ], + "angle": 0, + "content": "3. PointClustering" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.454, + 0.47, + 0.636 + ], + "angle": 0, + "content": "In this section, we introduce our newly-minted Point-Clustering for unsupervised point cloud pre-training. The main idea is to formulate the pretext task as deep clustering and regulate the learning procedure by transformation invariance. We investigate the transformation invariance learning from two aspects, i.e., point level and instance level, which aims to characterize the geometric properties and semantics of point clouds, respectively. Point-level invariance learning emphasizes the point feature consistency across different data transformations, and instance-level feature invariance learning explores the semantics of instances over the entire dataset to strengthen representation." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.649, + 0.355, + 0.666 + ], + "angle": 0, + "content": "3.1. Preliminaries: Deep Clustering" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.673, + 0.469, + 0.854 + ], + "angle": 0, + "content": "Prior works [5,6] on image unsupervised representation learning formulate the pretext task as deep feature clustering. The goal is to train deep models for clustering images into different groups that could partition semantics. The problem is not trivial due to the lack of semantic supervision. To alleviate this issue, Caron et al. [5] propose an iterative learning paradigm where feature clusters and networks are jointly optimized to estimate class-level data distribution. We proceed along this direction and formulate the pretext task of point cloud pre-training as deep clustering. The transformation invariance is further leveraged as an inductive bias to regulate the clustering learning." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.856, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Here we introduce the preliminary knowledge of image deep clustering as depicted in Figure 2(a) and then extend this method for point cloud representation learning. For" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.09, + 0.892, + 0.276 + ], + "angle": 0, + "content": "mally, given a set of unlabeled images \\(\\{x_{i}\\}_{i = 0}^{N - 1}\\), we first extract the image features \\(\\{f_i\\}_{i = 0}^{N - 1}\\) from the deep model \\(\\phi\\). Next, K-means algorithm is employed to group the image features into \\(K\\) clusters. We denote the corresponding clustering centroids (prototypes) as \\(\\mathbf{u} = \\{u_j\\}_{j = 0}^{K - 1}\\) and cluster assignments (labels) as \\(\\mathbf{y} = \\{y_i\\}_{i = 0}^{N - 1}\\), respectively. Instead of projecting the image features via a learnable classifier [5] for classification, we propose a clustering loss \\(L_{c}\\) to optimize the similarity between images and the clustering prototypes via InfoNCE [57]. That avoids involving additional parameters in training. For the \\(i\\)-th image with label \\(y_{i}\\), the image feature \\(f_{i}\\) is optimized by \\(L_{c}\\) as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.556, + 0.284, + 0.892, + 0.318 + ], + "angle": 0, + "content": "\\[\nL _ {c} \\left(f _ {i}, \\mathbf {u}, \\mathbf {y}\\right) = - \\log \\frac {\\exp \\left(f _ {i} \\cdot u _ {y _ {i}} / \\tau\\right)}{\\sum_ {j = 0} ^ {K - 1} \\exp \\left(f _ {i} \\cdot u _ {j} / \\tau\\right)}, \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.325, + 0.891, + 0.385 + ], + "angle": 0, + "content": "where \\( u_{y_i} \\) is the prototype with clustering label \\( y_i \\), and \\( \\tau \\) denotes the temperature hyper-parameter. The extracted feature clustering and similarity optimization are executed iteratively in each training epoch to explore image semantics." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.386, + 0.892, + 0.642 + ], + "angle": 0, + "content": "We exploit the recipe and extend the image deep clustering for point cloud feature learning as shown in Figure 2(b). One natural extension is to directly replace the image feature \\( f_{i} \\) in Eq.(1) with the global point cloud feature. However, such solution ignores the inherent geometry of point cloud thus may limit the model capacity. To better consolidate deep clustering on point cloud data, we propose to employ the feature invariance under different data transformations (e.g., rotation) as an inductive bias in optimization. The learning objective is devised to maintain the feature invariance regardless of data transformation during clustering. Compared to solely relying on data itself, involving this kind of regularization will facilitate clustering construction. Moreover, we integrate the exploitation of geometric properties and semantics on point cloud data into deep clustering by considering feature invariance from two aspects, i.e., point level and instance level, respectively." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.651, + 0.78, + 0.668 + ], + "angle": 0, + "content": "3.2. Point-level Invariance Learning" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.675, + 0.892, + 0.854 + ], + "angle": 0, + "content": "Different from the image data, point clouds typically contain plenty of geometric details. Several advances [28, 33, 66] demonstrate that involving transformation invariance (e.g., rotation invariance) into the design of local point descriptor is helpful to build a robust system for point cloud understanding. The common data transformations do not influence the geometric properties of the objects or 3D scenes. Therefore, we introduce to leverage the feature invariance at point level as a regularization term for clustering learning. The features of points from the same instance under different data transformations are expected to group together to reflect the geometric properties." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.856, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Figure 3 details the pipeline of point cloud feature clustering learning by using feature invariance at point level. Technically, given a single 3D scene, we first cluster" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.957 + ], + "angle": 0, + "content": "21826" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.082, + 0.088, + 0.468, + 0.287 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.289, + 0.471, + 0.318 + ], + "angle": 0, + "content": "Figure 3. Pipeline of point-level invariance learning in clustering for a single 3D scene." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.322, + 0.473, + 0.61 + ], + "angle": 0, + "content": "the point cloud coordinates into different groups through the Density-Based Spatial Clustering of Applications with Noise (DBSCAN) [12] algorithm, which has been validated for point cloud analysis [2]. We take the clustering results as the instance masks of objects. Meanwhile, we feed the pair of the 3D scene with and without data transformation into the backbone \\(\\theta\\) for point feature extraction. We regard such two inputs as the data of two views, and the instance masks are same in each view. Conditioned on the instance masks, the feature of one instance is obtained by globally pooling all point features of that instance. Next, we collect all instance features in the scene as clustering prototypes and form the point prototype sets \\(\\mathbf{u}^{P_1}\\) and \\(\\mathbf{u}^{P_2}\\) for the two views. The corresponding cluster assignments are taken as point label sets \\(\\mathbf{y}^{P_1}\\) and \\(\\mathbf{y}^{P_2}\\) for each view. Given the extracted point features \\(f_{i}^{P_{1}}\\) and \\(f_{i}^{P_{2}}\\) of the \\(i\\)-th point in the 3D scene across two views, the inner-view point clustering loss \\(L_{ine}^{p}\\) for point level feature clustering optimization is computed by:" + }, + { + "type": "equation", + "bbox": [ + 0.121, + 0.614, + 0.47, + 0.633 + ], + "angle": 0, + "content": "\\[\nL _ {i n e} ^ {P} = L _ {c} (f _ {i} ^ {P _ {1}}, \\mathbf {u} ^ {P _ {1}}, \\mathbf {y} ^ {P _ {1}}) + L _ {c} (f _ {i} ^ {P _ {2}}, \\mathbf {u} ^ {P _ {2}}, \\mathbf {y} ^ {P _ {2}}), \\qquad (2)\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.639, + 0.473, + 0.761 + ], + "angle": 0, + "content": "where \\(L_{c}(\\cdot ,\\cdot ,\\cdot)\\) denotes the clustering loss defined by Eq.(1). In addition to the inner-view clustering learning which solely depends on point cloud data in its own view, the point features should be invariant across different data transformations. Therefore, we make an alignment of the learnt clusters across the two views to achieve the feature invariance during clustering, and adopt the cross-view point clustering loss \\(L_{cro}^{p}\\) as:" + }, + { + "type": "equation", + "bbox": [ + 0.121, + 0.764, + 0.47, + 0.783 + ], + "angle": 0, + "content": "\\[\nL _ {c r o} ^ {P} = L _ {c} (f _ {i} ^ {P _ {1}}, \\mathbf {u} ^ {P _ {2}}, \\mathbf {y} ^ {P _ {2}}) + L _ {c} (f _ {i} ^ {P _ {2}}, \\mathbf {u} ^ {P _ {1}}, \\mathbf {y} ^ {P _ {1}}). \\qquad (3)\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.789, + 0.473, + 0.88 + ], + "angle": 0, + "content": "By doing so, the feature of the point in one view can be learnt close to the prototype of the same point in the other view. Thus, the corresponding two clusters will be in close proximity. Finally, the objective for clustering learning by using feature invariance at point level is the combination of inner-view and cross-view point clustering losses:" + }, + { + "type": "equation", + "bbox": [ + 0.211, + 0.884, + 0.47, + 0.902 + ], + "angle": 0, + "content": "\\[\nL ^ {P} = L _ {\\text {i n e}} ^ {P} + L _ {\\text {c r o}} ^ {P}. \\tag {4}\n\\]" + }, + { + "type": "image", + "bbox": [ + 0.527, + 0.089, + 0.865, + 0.288 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.289, + 0.892, + 0.317 + ], + "angle": 0, + "content": "Figure 4. Pipeline of instance-level invariance learning in clustering for all 3D scenes over the entire dataset." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.326, + 0.805, + 0.342 + ], + "angle": 0, + "content": "3.3. Instance-level Invariance Learning" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.349, + 0.892, + 0.53 + ], + "angle": 0, + "content": "Point-level invariance learning for clustering probes geometric properties of points to discriminate different instances in a 3D scene. The robust learning of point cloud feature also necessitates exploring high-level semantics of instances across different scenes. In image analysis, semantic mining through clustering [5, 6] is the core idea to boost unsupervised representation learning. To further estimate category level distributions of point clouds through clustering, we propose to employ the feature invariance at instance level to regulate clustering optimization, which is executed on all instances across different 3D scenes over the entire dataset for similarity learning." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.531, + 0.893, + 0.833 + ], + "angle": 0, + "content": "Similarly, the design of instance-level invariance learning in clustering is to group the features of similar instances together irrespective of data transformation. Figure 4 illustrates the learning procedure of clustering across scenes under the constraint of feature invariance at instance level. As mentioned in Section 3.2, we first obtain the instance features through globally pooling point features based on the instance masks. For the input data of two views (original and transformed data), we collect the instance features of all scenes over the entire dataset for each view, respectively. After that, K-means algorithm is utilized to cluster all instance features in each view into \\(K^I\\) groups, respectively, and two instance prototype sets, \\(\\mathbf{u}^{I_1}\\) and \\(\\mathbf{u}^{I_2}\\), are generated. We take the corresponding cluster assignments of each view as instance label sets \\(\\mathbf{y}^{I_1}\\) and \\(\\mathbf{y}^{I_2}\\). Given the \\(i\\)-th instance of the dataset, the obtained instance features \\(f_{i}^{I_1}\\) and \\(f_{i}^{I_2}\\) across two views will be optimized via the inner-view instance clustering loss \\(L_{ine}^{I}\\) and cross-view instance clustering loss \\(L_{cro}^{I}\\). The inner-view instance clustering objective \\(L_{ine}^{I}\\) is formulated as follows:" + }, + { + "type": "equation", + "bbox": [ + 0.55, + 0.842, + 0.892, + 0.861 + ], + "angle": 0, + "content": "\\[\nL _ {i n e} ^ {I} = L _ {c} \\left(f _ {i} ^ {I _ {1}}, \\mathbf {u} ^ {I _ {1}}, \\mathbf {y} ^ {I _ {1}}\\right) + L _ {c} \\left(f _ {i} ^ {I _ {2}}, \\mathbf {u} ^ {I _ {2}}, \\mathbf {y} ^ {I _ {2}}\\right). \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.9 + ], + "angle": 0, + "content": "Meanwhile, the alignment of instance clusters across two views is to maintain feature invariance under different data" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21827" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.089, + 0.47, + 0.132 + ], + "angle": 0, + "content": "Table 1. The statistics of six datasets for downstream tasks, and the performance gains by using PointClustering against scratch training with PointViT [34] backbone for model pre-training." + }, + { + "type": "table", + "bbox": [ + 0.08, + 0.134, + 0.469, + 0.233 + ], + "angle": 0, + "content": "
DatasetStatisticTaskGain
ModelNet40 [62]9.8K train, 2.5K valObject Cls.+3.0% Acc
ScanObjectNN [56]11.4K train, 2.9K valObject Cls.+10.1% Acc
ShapeNetPart [69]14.0K train, 2.9K valPart Seg.+1.6% mIoU
PartNet [40]17.1K train, 2.5K valPart Seg.+4.3% mIoU
S3DIS [3]199 train, 67 valSemantic Seg.+6.7% mIoU
ScanNetV2 [10]1.2K train, 312 valSemantic Seg.+5.7% mIoU
" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.239, + 0.47, + 0.27 + ], + "angle": 0, + "content": "transformations. Similar to the rationale behind point-level invariance learning, \\(L_{cro}^{I}\\) is calculated by" + }, + { + "type": "equation", + "bbox": [ + 0.129, + 0.274, + 0.469, + 0.293 + ], + "angle": 0, + "content": "\\[\nL _ {c r o} ^ {I} = L _ {c} \\left(f _ {i} ^ {I _ {1}}, \\mathbf {u} ^ {I _ {2}}, \\mathbf {y} ^ {I _ {2}}\\right) + L _ {c} \\left(f _ {i} ^ {I _ {2}}, \\mathbf {u} ^ {I _ {1}}, \\mathbf {y} ^ {I _ {1}}\\right). \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.301, + 0.469, + 0.33 + ], + "angle": 0, + "content": "The objective for clustering learning by employing feature invariance at instance level is" + }, + { + "type": "equation", + "bbox": [ + 0.212, + 0.336, + 0.469, + 0.354 + ], + "angle": 0, + "content": "\\[\nL ^ {I} = L _ {\\text {i n e}} ^ {I} + L _ {\\text {c r o}} ^ {I}. \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.362, + 0.469, + 0.422 + ], + "angle": 0, + "content": "In the training stage, we iteratively measure feature clusters and optimize backbone as in DeepCluster [5] from the aspects of both point and instance level. The overall training objective of PointClustering integrates \\( L^P \\) and \\( L^I \\) as" + }, + { + "type": "equation", + "bbox": [ + 0.219, + 0.429, + 0.469, + 0.445 + ], + "angle": 0, + "content": "\\[\nL _ {o v} = L ^ {P} + L ^ {I}. \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.454, + 0.405, + 0.469 + ], + "angle": 0, + "content": "Here, we empirically treat each loss term equally." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.482, + 0.209, + 0.499 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.507, + 0.469, + 0.598 + ], + "angle": 0, + "content": "We adopt the standard unsupervised pre-training + supervised fine-tuning protocol [60, 65, 74] to verify the merit of our PointClustering. The backbone is first pre-trained by PointClustering on the ScanNet [10] dataset and then evaluated on a variety of downstream tasks, including object classification, part segmentation and semantic segmentation." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.606, + 0.397, + 0.623 + ], + "angle": 0, + "content": "4.1. Datasets and Implementation Details" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.629, + 0.469, + 0.734 + ], + "angle": 0, + "content": "Datasets. The ScanNet [10] dataset for pre-training contains 2.5 million RGB-D scanning frames from more than 1,500 indoor scenes. We employ similar data pre-processing as in DepthContrast [74] and extract around 190K 3D scans from about 1,200 depth video sequences in the training set. For each scan, we sample 8,192 points for point cloud pre-training without any 3D registration operation." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.469, + 0.87 + ], + "angle": 0, + "content": "We conduct experiments on downstream tasks over six datasets, including two point cloud object classification datasets of ModelNet40 [62] and ScanObjectNN [56], two part segmentation datasets of ShapeNetPart [69] and PartNet [40], and two semantic segmentation datasets of S3DIS [3] and ScanNetV2 [10]. Table 1 summarizes the statistics of the six datasets and performance improvements by using PointClustering over scratch training with PointViT [34] backbone for unsupervised point cloud pre-training." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.469, + 0.901 + ], + "angle": 0, + "content": "Backbones. For the fair comparisons with the recent unsupervised learning approaches, we experiment on" + }, + { + "type": "table_caption", + "bbox": [ + 0.5, + 0.089, + 0.89, + 0.117 + ], + "angle": 0, + "content": "Table 2. Top-1 accuracy on ModelNet40 and ScanObjectNN. Gains over scratch training are indicated in the bracket." + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.12, + 0.892, + 0.353 + ], + "angle": 0, + "content": "
ApproachBackboneModelNet40ScanObjectNN
ScratchPointNet++90.777.9
DepthContrast [74]PointNet++91.3-
GLR [50]PointNet++93.0-
ReSp [52]DGCNN92.4-
OcCo [60]DGCNN93.0-
PointClusteringPointNet++94.1 (+3.4)84.5 (+6.6)
ScratchSR-UNet90.176.2
PointContrast [65]SR-UNet91.2-
PointClusteringSR-UNet93.6 (+3.5)83.7 (+7.5)
ScratchPointViT91.577.2
Point-BERT [70]PointViT93.283.1
MaskPoint [34]PointViT93.884.3
Point-MAE [41]PointViT93.885.2
MaskSurf [73]PointViT93.485.8
PointClusteringPointViT94.5 (+3.0)87.3 (+10.1)
" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.363, + 0.892, + 0.59 + ], + "angle": 0, + "content": "three kinds of backbones, i.e., MLP-based (PointNet++ [44]), CNN-based (SR-UNet [65]) and Transformer-based (PointViT [34]) networks. PointNet++ consists of three layers for feature extraction and three layers for feature aggregation. The network takes irregular 3D points as the input and exploits the multi-scale grouping strategy. SR-UNet is a 34-layer U-Net [51] architecture that includes an encoder of 21 convolution layers and a decoder of 13 convolution/deconvolution layers. The input to SR-UNet is 3D voxel by setting the voxel size as \\(2cm\\). PointViT is a standard point Transformer by taking points as the inputs and has 12-layer encoder and a single layer decoder. In the attention block, the hidden dimension is set as 384 and the number of heads is 6. The expansion ratio of feed forward layer is 4 with the 0.1 drop rate of stochastic depth." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.591, + 0.892, + 0.833 + ], + "angle": 0, + "content": "Network Training. We implement our PointClustering approach on PyTorch framework. The data transformations include random rotation and scaling. In each training epoch, the clusters are calculated with mini-batch K-means [53] accelerated by GPUs using FAISS [27] library. The point feature dimension for clustering learning is 32. We employ max pooling on point features to generate instance feature, and set the instance clustering number \\(K^I\\) as 32 by cross validation. The mini-batch Stochastic Gradient Descent (SGD) algorithm is employed for optimization. We set the base learning rate as 0.001 for PointNet++ and PointViT, and 0.01 for SR-UNet. The maximum training epoch number is 128. The mini-batch size is 32 and the weight decay parameter is set as 0.0001. For the training stage of supervised fine-tuning, we provide full implementation details and settings in the supplementary material." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.846, + 0.807, + 0.862 + ], + "angle": 0, + "content": "4.2. Evaluation on Object Classification" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We first conduct supervised fine-tuning of object classification on ModelNet40 and ScanObjectNN. Note that we" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21828" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.089, + 0.47, + 0.118 + ], + "angle": 0, + "content": "Table 3. Few-shot evaluation on ModelNet40. Average top-1 accuracy and standard deviation of 10 independent runs are reported." + }, + { + "type": "table", + "bbox": [ + 0.081, + 0.12, + 0.469, + 0.215 + ], + "angle": 0, + "content": "
Approach5-way10-way
10-shot20-shot10-shot20-shot
Scratch (PointViT)87.8 ± 5.393.3 ± 4.584.6 ± 5.589.4 ± 6.3
Point-BERT [70]94.6 ± 3.196.3 ± 2.791.0 ± 5.492.7 ± 5.1
MaskPoint [34]95.0 ± 3.797.2 ± 1.791.4 ± 4.093.4 ± 3.5
PointClustering95.8 ± 3.097.6 ± 0.992.8 ± 3.293.8 ± 3.4
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.22, + 0.468, + 0.34 + ], + "angle": 0, + "content": "sample 1,024 points of each sample in ModelNet40 for training and validation. For the ScanObjectNN dataset, there are three commonly adopted [34,41,56,70] data splits: OBJ-ONLY (object only), OBJ-BG (with background) and PB-T50-RS (with background and manual perturbations). Here, we take the most challenging setting PB-T50-RS as the evaluation. The top-1 accuracy is reported on the validation set of the two datasets for performance comparison." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.34, + 0.468, + 0.627 + ], + "angle": 0, + "content": "Table 2 summarizes the performances across different unsupervised pre-training approaches. Scratch is the run, where the model is trained from scratch with parameter random initialization. Overall, PointClustering consistently achieves better performances than other baselines across three backbones and two datasets. In particular, PointClustering with SR-UNet leads to the highest performance gain of \\(3.5\\%\\) over Scratch among the three backbones on ModelNet40. Though voxelization may result in the loss of geometric information in CNN-based SR-UNet backbone, PointClustering alleviates this downside via characterizing geometric properties by regulating point-level invariance in clustering. Similar performance improvements are also observed on the more challenging ScanObjectNN which contains more data noise. PointClustering with PointViT backbone obtains \\(87.3\\%\\) top-1 accuracy, surpassing the best competitor MaskSurf by \\(1.5\\%\\). The result basically indicates the advantage of exploring transformation invariance in clustering for unsupervised point cloud pre-training." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.628, + 0.468, + 0.824 + ], + "angle": 0, + "content": "To better validate model generalization ability, we follow the previous works [34, 70] and evaluate PointClustering (PointViT as backbone) under the setting of few-shot learning on ModelNet40. The typical setting is the \" \\( K \\)-way \\( N \\)-shot\" which randomly chooses \\( K \\) classes with \\( N + 20 \\) samples per class. The \\( N \\) samples of each class are utilized for training, and the rest 20 samples are used for testing. Table 3 lists the performances under the settings of \\( K \\in \\{5, 10\\} \\) and \\( N \\in \\{10, 20\\} \\). PointClustering constantly exhibits better accuracy than other models across the four settings and shows the smallest standard deviations. Even fine-tuning with 10 samples, PointClustering still manifests the strong transferability for point cloud understanding." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.833, + 0.368, + 0.849 + ], + "angle": 0, + "content": "4.3. Evaluation on Part Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.468, + 0.902 + ], + "angle": 0, + "content": "Part segmentation is a fine-grained classification task that classifies each point of one known object into part label (e.g., the leg of chair). We adopt the standard data split [44]" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.089, + 0.892, + 0.118 + ], + "angle": 0, + "content": "Table 4. Instance mIoU on ShapeNetPart and PartNet datasets. Performance gain over scratch training is shown in the bracket." + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.121, + 0.892, + 0.332 + ], + "angle": 0, + "content": "
ApproachBackboneShapeNetPartPartNet
ScratchPointNet++84.942.5
OcCo [60]DGCNN85.0-
ReSp [52]DGCNN85.3-
PointClusteringPointNet++85.9 (+1.0)47.0 (+4.5)
ScratchSR-UNet84.738.9
PointContrast [65]SR-UNet85.141.5
PointClusteringSR-UNet86.0 (+1.3)42.1 (+3.2)
ScratchPointViT85.145.8
Point-BERT [70]PointViT85.6-
MaskPoint [34]PointViT86.0-
MaskSurf [73]PointViT86.1-
Point-MAE [41]PointViT86.1-
PointClusteringPointViT86.7 (+1.6)50.1 (+4.3)
" + }, + { + "type": "table_caption", + "bbox": [ + 0.499, + 0.341, + 0.892, + 0.37 + ], + "angle": 0, + "content": "Table 5. Performance of mIoU on S3DIS and ScanNetV2 datasets. Performance gain over scratch training is shown in the bracket." + }, + { + "type": "table", + "bbox": [ + 0.505, + 0.372, + 0.891, + 0.572 + ], + "angle": 0, + "content": "
ApproachBackboneS3DISScanNetV2
ScratchPointNet++55.357.9
OcCo [60]DGCNN58.0-
PointClusteringPointNet++61.2 (+5.9)62.6 (+4.7)
ScratchSR-UNet68.270.3
DepthContrast [74]SR-UNet71.571.2
CSC [23]SR-UNet72.273.8
PointContrast [65]SR-UNet70.974.1
PointClusteringSR-UNet73.2 (+5.0)75.5 (+5.2)
ScratchPointViT58.960.1
Point-MAE [41]PointViT60.0-
MaskSurf [73]PointViT61.6-
PointClusteringPointViT65.6 (+6.7)65.8 (+5.7)
" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.58, + 0.892, + 0.732 + ], + "angle": 0, + "content": "of ShapeNetPart and the fine-grained level annotations [40] of PartNet for evaluation. Table 4 details the instance mean Intersection over Union (mIoU) on two datasets. As indicated by the results, PointClustering outperforms all baselines and particularly attains \\(86.7\\%\\) instance mIoU with PointViT backbone on ShapeNetPart. Despite having strong backbone of Transformer, PointClustering still leads to \\(1.6\\%\\) mIoU gain and such improvement again verifies the powerful generalization ability of our proposal. Similar performance trend is also shown on the PartNet dataset." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.742, + 0.828, + 0.758 + ], + "angle": 0, + "content": "4.4. Evaluation on Semantic Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We further evaluate PointClustering on point cloud semantic segmentation task which is to categorize the points in the 3D scenes into different classes. Here, we experiment with model fine-tuning on the S3DIS and ScanNetV2 datasets based on the standard settings [9, 65]. The mIoU performances across different approaches are summarized in Table 5. PointClustering shows substantial performance boosts (4.7%~6.7%) compared to scratch training. The results verify that PointClustering benefits from instance level" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.519, + 0.957 + ], + "angle": 0, + "content": "21829" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.08, + 0.089, + 0.473, + 0.238 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.077, + 0.244, + 0.47, + 0.273 + ], + "angle": 0, + "content": "Figure 5. Performances of PointClustering on ModelNet40 and ScanObjectNN by varying instance clustering number \\( K^I \\)." + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.278, + 0.47, + 0.306 + ], + "angle": 0, + "content": "Table 6. Performance contribution of each kind of invariance learning in PointClustering on ModelNet40 and ScanObjectNN." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.308, + 0.469, + 0.424 + ], + "angle": 0, + "content": "
Model\npoint-level inv.instance-level inv.ModelNet40ScanObjectNN
Scratch90.777.9
SceneClustering91.078.1
PointClustering-91.580.1
✓93.082.6
✓93.483.1
✓94.184.5
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.431, + 0.47, + 0.522 + ], + "angle": 0, + "content": "invariance learning to leverage semantics in point cloud data and naturally endows the networks more power for semantic segmentation. Notably, with SR-UNet backbone, PointClustering achieves the highest \\(75.5\\%\\) mIoU on ScanNetV2 and outperforms the recent deliberately designed CNN based architecture BPNet [24] by \\(0.6\\%\\)." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.531, + 0.325, + 0.548 + ], + "angle": 0, + "content": "4.5. Analysis of PointClustering" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.553, + 0.47, + 0.613 + ], + "angle": 0, + "content": "In this section, we perform a series of studies to delve into the point cloud representation learning of our proposed PointClustering. Note that all the experiments here are conducted with the backbone of PointNet++." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.614, + 0.471, + 0.901 + ], + "angle": 0, + "content": "Invariance Learning. We first investigate how each kind of invariance learning in our PointClustering influences the model generalization ability. Table 6 summarizes the top-1 accuracy of different variants of PointClustering by fine-tuning on ModelNet40 and ScanObjectNN datasets. SceneClustering is the run that measures clustering on global scene level features, and PointClustering\\(^{-}\\) is a degraded version of PointClustering without using any invariance learning. SceneClustering obtains comparable performances with scratch training. This somewhat reveals the weakness of SceneClustering, where directly applying deep clustering on 3D scenes will not lead to apparent improvement when not taking the inherent geometry of point cloud into account. Through deriving the spatial density of point cloud from DBSCAN, PointClustering\\(^{-}\\) is superior to SceneClustering. By further considering point level invariance learning in clustering, the performance is increased from \\(91.5\\%\\) to \\(93.0\\%\\) on ModelNet40. Similarly, solely learning clusters with the regularization of instance" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.088, + 0.903, + 0.327 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.332, + 0.893, + 0.374 + ], + "angle": 0, + "content": "Figure 6. Visualization of point features of 3D scenes in ScanNet and objects in ModelNet40. We colour the points based on the channel activation value of the features learnt by PointClustering." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.385, + 0.892, + 0.461 + ], + "angle": 0, + "content": "level feature invariance improves the accuracy to \\(93.4\\%\\). PointClustering by simultaneously leveraging the invariance from both perspectives to explore geometric properties and semantics finally reaches \\(94.1\\%\\) and \\(84.5\\%\\) on the two datasets, respectively." + }, + { + "type": "text", + "bbox": [ + 0.499, + 0.462, + 0.893, + 0.643 + ], + "angle": 0, + "content": "Instance Clustering Number \\( K^{I} \\). Next, we study the impact of \\( K^{I} \\) for the feature clustering at instance level. The top-1 accuracies of the fine-tuned models on ModelNet40 and ScanObjectNN datasets are reported. We vary \\( K^{I} \\) on a logarithmic scale and Figure 5 shows the performances. On both of the two datasets, the best performances are obtained when \\( K^{I} = 32 \\). Given the fact that the backbone is pre-trained by PointClustering on the ScanNet dataset which contains 20 object categories, it is expected that setting \\( K^{I} \\) to around 20 would yield the best performances, but seemingly some amount for over segmentation is potentially more helpful." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.644, + 0.895, + 0.902 + ], + "angle": 0, + "content": "Point-level Feature Discrimination. The point level invariance learning of our PointClustering aims for grouping point features of an identical object together across different data transformations. Such objective could be interpreted as two learning dimensions. One is to gather point features of one object in the scene to enhance the capability for instance discrimination. The other is the feature consistency learning on the same points across different transformations, facilitating the model to characterize geometric properties of objects. As a result, PointClustering is expected to be able to distinguish points of different instances in the scene or different geometric parts of the object. To verify our claim, Figure 6 visualizes the point features of 3D scenes from ScanNet and objects from ModelNet40. We colour the points based on the channel activation value of the features learnt by PointClustering. As depicted in the figure, PointClustering nicely differentiates the instances (e.g., chairs) in one" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.957 + ], + "angle": 0, + "content": "21830" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.088, + 0.092, + 0.273, + 0.183 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.155, + 0.185, + 0.214, + 0.196 + ], + "angle": 0, + "content": "DeepCluster*" + }, + { + "type": "image", + "bbox": [ + 0.286, + 0.092, + 0.471, + 0.184 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.348, + 0.186, + 0.417, + 0.196 + ], + "angle": 0, + "content": "PointClustering" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.204, + 0.47, + 0.246 + ], + "angle": 0, + "content": "Figure 7. Visualization of the learnt point feature distribution on ScanNetV2. We depict the t-SNE [58] visualization of point features learnt by DeepCluster* and PointClustering." + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.249, + 0.469, + 0.277 + ], + "angle": 0, + "content": "Table 7. Evaluation on unsupervised point cloud semantic segmentation. Performances on the ScanNetV2 dataset are reported." + }, + { + "type": "table", + "bbox": [ + 0.082, + 0.28, + 0.469, + 0.365 + ], + "angle": 0, + "content": "
ApproachAccuracymIoU
supervised model66.357.9
K-means10.65.7
DeepCluster*19.810.1
PointClustering (w/o tuning)42.218.3
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.372, + 0.469, + 0.477 + ], + "angle": 0, + "content": "scene and some specific parts (e.g., the legs of the chair) of one object. For the extreme cases of objects which do not appear in the pre-training ScanNet dataset, such as airplane, PointClustering also describes the patterns of wings well. The results again confirm the impact of exploring geometric properties of point cloud in clustering to obtain good point level feature discrimination." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.479, + 0.469, + 0.613 + ], + "angle": 0, + "content": "Instance-level Semantic Exploration. The invariance learning at instance level in our PointClustering concentrates on semantic exploration for unsupervised model pretraining. The goal is to cluster the features of instances which share similar semantics together. By aligning the learnt clusters with object labels, we additionally probe and examine the learnt instance level semantics on the unsupervised point cloud semantic segmentation task. Empirically, we experiment with PointClustering on ScanNetV2 dataset." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.614, + 0.47, + 0.901 + ], + "angle": 0, + "content": "Following the unsupervised image semantic segmentation protocol [14], we adopt Hungarian matching algorithm to align the clusters on instance features with the ground-truth object categories. Note that we choose the instance-level clustering number \\( K^{I} = 20 \\) to match the number of semantic labels in this setting. Two more runs of K-means and DeepCluster* are devised and included for comparisons. K-means directly clusters point cloud coordinates into 20 categories and DeepCluster* is a variant of DeepCluster [5] by learning clusters on point level features of 3D scenes. Table 7 compares the accuracy and mean IoU performances on the ScanNetV2 dataset. Note that because K-means solely exploits coordinates for clustering and completely disregards the semantics of point cloud data, it is not surprising that K-means performs the worst. Instead, DeepCluster* probes into the semantic distributions of points by using deep models for point clustering and achieves \\( 10.1\\% \\) mIoU. Our PointClustering also derives the spirit of deep clustering, but further regulates the training procedure with trans" + }, + { + "type": "image", + "bbox": [ + 0.503, + 0.089, + 0.892, + 0.31 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.499, + 0.315, + 0.892, + 0.344 + ], + "angle": 0, + "content": "Figure 8. Four visual examples of unsupervised semantic segmentation by DeepCluster* and our PointClustering on ScanNetV2." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.349, + 0.893, + 0.561 + ], + "angle": 0, + "content": "formation invariance, enhancing the learning of high-level semantics. The results verify the effectiveness of our PointClustering, as evidenced by a performance boost of mIoU from \\(10.1\\%\\) to \\(18.3\\%\\). We visualize the distribution of the point features learnt by DeepCluster* and PointClustering in Figure 7 through t-SNE [58]. Compared to DeepCluster*, PointClustering apparently separates the point features from different categories better. Figure 8 also showcases four unsupervised semantic segmentation results from ScanNetV2 by the two approaches. As illustrated in the figure, PointClustering successfully segments the major objects (e.g., floor) and performs well on splitting several small objects (e.g., chair) in 3D scenes, validating the exploration of rich semantics by instance level clustering." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.574, + 0.764, + 0.589 + ], + "angle": 0, + "content": "5. Conclusions and Discussions" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.599, + 0.892, + 0.84 + ], + "angle": 0, + "content": "This paper explores deep clustering for unsupervised point cloud pre-training. Particularly, we study the problem from a novel viewpoint of leveraging feature invariance under different data transformations as an inductive bias for clustering learning. To materialize our idea, we have devised PointClustering, which characterizes the geometric properties and semantics of point cloud data by considering feature invariance learning from two perspectives: point level and instance level. The point-level features of an identical object across different transformations are expected to group together, and the feature consistency at instance level is further maintained during clustering optimization. Experiments conducted on six datasets over three downstream tasks demonstrate the superiority of PointClustering. Furthermore, our work indicates that clustering is potentially a new paradigm for unsupervised point cloud pre-training." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.841, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Broader Impact. The unsupervised model pre-training scheme of our work can require storage of huge datasets or energy-consuming training of large models. 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In ICCV, 2021. 2" + }, + { + "type": "list", + "bbox": [ + 0.08, + 0.092, + 0.469, + 0.304 + ], + "angle": 0, + "content": null + }, + { + "type": "page_number", + "bbox": [ + 0.48, + 0.946, + 0.519, + 0.956 + ], + "angle": 0, + "content": "21834" + } + ] +] \ No newline at end of file diff --git a/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/a3c3387a-aac8-4244-94ba-b0ebcc35d4a5_origin.pdf b/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/a3c3387a-aac8-4244-94ba-b0ebcc35d4a5_origin.pdf new file mode 100644 index 0000000000000000000000000000000000000000..979f4fbcde8de62596f8e13ef87729e548dc6192 --- /dev/null +++ b/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/a3c3387a-aac8-4244-94ba-b0ebcc35d4a5_origin.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:69fe2b72a920cc4746c5b61c955aadb00c3839665c5c060e291220eab8ebb156 +size 4467407 diff --git a/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/full.md b/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/full.md new file mode 100644 index 0000000000000000000000000000000000000000..57c9b4f320d6b20ff294aa96c6bc5973b90b4e79 --- /dev/null +++ b/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/full.md @@ -0,0 +1,331 @@ +# PointClustering: Unsupervised Point Cloud Pre-training using Transformation Invariance in Clustering + +Fuchen Long, Ting Yao, Zhaofan Qiu, Lusong Li and Tao Mei HiDream.ai Inc. + +JD Explore Academy, Beijing, China + +{longfc.ustc, tingyao.ustc, zhaofanqiu, lilusong}@gmail.com + +tmei@hidream.ai + +# Abstract + +Feature invariance under different data transformations, i.e., transformation invariance, can be regarded as a type of self-supervision for representation learning. In this paper, we present PointClustering, a new unsupervised representation learning scheme that leverages transformation invariance for point cloud pre-training. PointClustering formulates the pretext task as deep clustering and employs transformation invariance as an inductive bias, following the philosophy that common point cloud transformation will not change the geometric properties and semantics. Technically, PointClustering iteratively optimizes the feature clusters and backbone, and delves into the transformation invariance as learning regularization from two perspectives: point level and instance level. Point-level invariance learning maintains local geometric properties through gathering point features of one instance across transformations, while instance-level invariance learning further measures clusters over the entire dataset to explore semantics of instances. Our PointClustering is architecture-agnostic and readily applicable to MLP-based, CNN-based and Transformer-based backbones. We empirically demonstrate that the models pre-learnt on the ScanNet dataset by PointClustering provide superior performances on six benchmarks, across downstream tasks of classification and segmentation. More remarkably, PointClustering achieves an accuracy of $94.5\%$ on ModelNet40 with Transformer backbone. Source code is available at https://github.com/FuchenUSTC/PointClustering. + +# 1. Introduction + +3D point cloud analysis has seen tremendous progress and made great success in industrial applications, e.g., autonomous driving, augmented reality and robotics. The achievements heavily rely on large quantities of human an- + +![](images/626a665824afa902768d22497cb3e5b37f4017a3cde93f8bbd73e3858e9ec865.jpg) +(a) clustering learning on point cloud + +![](images/f0815ec3b39145f6b9bfcb2296c8811cdef96ac8424fba8c59dae4be6b44e381.jpg) +(b) point level invariance learning + +![](images/0f2dc49f3a04186540c34e9ce73e1458dd9ddffec6639d1b249dcb649118a231.jpg) +(c) instance level invariance learning +Figure 1. Illustration of (a) clustering learning on point cloud by using feature invariance at (b) point level and (c) instance level. + +notations for supervised learning. However, acquiring and manual labeling 3D point cloud data is very expensive and time-consuming, while the underlying rich data structure is also not yet fully leveraged. In contrast, unsupervised learning leaves it on its own to characterize the underlying feature distribution completely on data itself and is therefore an appealing way towards more generic model pre-training. + +The research in unsupervised point cloud pre-training has mainly proceeded along two dimensions with respect to the formulation of pretext task: contrastive learning [23, 65, 74] and reconstruction [34, 52, 60]. Early works of contrastive learning generally suggest to leverage point or scene discrimination across different views [65] or modalities [1, 74] for similarity learning. Instead, the direction of point cloud reconstruction [34, 60] formulates the learning target as shape completion from the partial points. Unlike existing discrimination or reconstruction paradigm in a + +sample-specific manner, clustering technique estimates the data distribution holistically for class level. We rely on such recipe and shape a new unsupervised point cloud pretraining scheme that capitalizes on deep clustering as the pretext task. Technically, we iteratively optimize feature clusters and backbone as shown in Figure 1(a), and utilize transformation invariance as an inductive bias. We look into the feature invariance learning across data transformations from two aspects: point level and instance level. The rationale behind point level feature invariance is that the point features of an identical object (e.g., points of the chair in Figure 1(b)) should be invariant across different transformations since the geometric properties will not change with transformations. Similar in spirit, the high-level semantics of instances across 3D scenes (e.g., the instances of chair in Figure 1(c)) do not vary along with the transformations. As such, we delve into both point-level and instance-level transformation invariance to regulate deep clustering. + +By materializing the idea of transformation invariance as regularization for deep clustering, we present a novel PointClustering approach for unsupervised point cloud pretraining. Specifically, we first obtain the instance masks of objects in each 3D scene via Density-Based Spatial Clustering of Applications with Noise (DBSCAN) [12] algorithm. Based on the instance masks, the point features of an identical object under different transformations are clustered together to characterize geometric properties of points. The instance-level feature of one object is then computed by globally pooling all point features of that object. Given all instance features over the entire dataset, PointClustering further seeks the feature consistency across transformations at instance level. We employ InfoNCE loss to optimize the similarity between points or instances and their corresponding clustering centroids (i.e., prototypes). + +The main contribution of this work is a new paradigm that leverages feature invariance under different data transformations for unsupervised point cloud pre-training. The solution also leads to the elegant view of how to explore self-supervision from the standpoint of transformation invariance, and how to indicate geometric properties and semantics of point cloud for unsupervised pre-training. Extensive experiments on six benchmarks over three downstream tasks verify that PointClustering outperforms the state-of-the-art unsupervised pre-training models. + +# 2. Related Work + +3D Architecture Design. Rapid development of deep architectures to analyze 3D point cloud [10, 11, 16, 17, 22, 25, 26, 42, 43, 45, 54] has been witnessed in recent years. Related works can be grouped into three categories: CNN-based [9, 16], MLP-based [39, 43, 44, 48] and Transformer-based [29, 75] architectures. CNN-based methods [9, 16] transform the irregular point clouds to regular 3D voxels + +for the operation of sparse convolution. Nevertheless, the quantization in voxelization may result in the loss of geometric information and limit the model capacity. By directly processing the irregular points without quantization, MLP-based networks [43, 44] obtain fairly well accuracy on point cloud classification task. Inspired by the success of self-attention in NLP and visual understanding, Transformer-based point cloud backbones [29, 75] start to emerge. The attention mechanism that is invariant to input permutation is applicable to point cloud modeling. In this paper, we conduct experiments on all the three kinds of backbones to verify our unsupervised pre-training scheme. + +Unsupervised Model Pre-training. Model pre-training on image [4, 7, 20, 21, 31] or video [13, 32, 35-38, 46, 47, 55, 61, 68] data without human annotations is a fundamental research topic. The key point is how to formulate a pretext task for model optimization. There are various directions to mine self-supervision from images or videos, e.g., rotation prediction [15], reconstruction [20,55], colorization [30,59, 72] and contrastive learning [7, 8, 21, 32, 57, 63]. Great success of unsupervised pre-training has been achieved by even showing better downstream performances [7, 20] against supervised pre-training. + +More recently, unsupervised model pre-training for 3D point cloud data [18,19,23,49,50,52,60,65,67] begins to be investigated. Xie et al. [65] first demonstrate the effectiveness of the point-level contrastive learning among different views. To alleviate the cost of view alignment, Depth-Contrast [74] is further designed for single view but multimodality 3D contrastive learning. Getting inspiration from the masked image modeling [20], Liu et al. [34] train the point Transformer through the pretext task of shape completion. Despite having these innovations, the feature invariance of point cloud across different data transformations is seldom explored for unsupervised model pre-training. + +Learning to Cluster. Employing deep models to learn clustering-friendly feature embedding [5,6,64,71] has been widely studied in image domain. During the cluster learning, feature vectors of images from the entire dataset are first grouped by K-means to assign pseudo label to each sample, and then the networks are trained on the pseudo labels. Such iterative optimization between clustering and networks training enhances feature embedding to account for high-level visual similarity. In our work, we capitalize on deep clustering and formulate it as the pretext task for unsupervised point cloud pre-training. + +In short, our work mainly focuses on a new unsupervised point cloud pre-training scheme that exploits deep clustering as the pretext task. The proposal of PointClustering contributes by studying not only modeling feature invariance under different transformations in clustering learning, but also how geometric properties and semantics of point cloud can be leveraged to improve representation. + +![](images/c429cf6a972dff02b06bc416b9d894ca8b03f1164d22c6da4199e76804701edb.jpg) +(a) Deep clustering for images + +![](images/84e33d1de2aa53fece564a13309213dcd75692380ec8b3c852b68af010cf2f78.jpg) +(b) Our clustering learning for point clouds +Figure 2. Illustration of deep clustering learning for (a) images and (b) point clouds in our proposal. + +# 3. PointClustering + +In this section, we introduce our newly-minted Point-Clustering for unsupervised point cloud pre-training. The main idea is to formulate the pretext task as deep clustering and regulate the learning procedure by transformation invariance. We investigate the transformation invariance learning from two aspects, i.e., point level and instance level, which aims to characterize the geometric properties and semantics of point clouds, respectively. Point-level invariance learning emphasizes the point feature consistency across different data transformations, and instance-level feature invariance learning explores the semantics of instances over the entire dataset to strengthen representation. + +# 3.1. Preliminaries: Deep Clustering + +Prior works [5,6] on image unsupervised representation learning formulate the pretext task as deep feature clustering. The goal is to train deep models for clustering images into different groups that could partition semantics. The problem is not trivial due to the lack of semantic supervision. To alleviate this issue, Caron et al. [5] propose an iterative learning paradigm where feature clusters and networks are jointly optimized to estimate class-level data distribution. We proceed along this direction and formulate the pretext task of point cloud pre-training as deep clustering. The transformation invariance is further leveraged as an inductive bias to regulate the clustering learning. + +Here we introduce the preliminary knowledge of image deep clustering as depicted in Figure 2(a) and then extend this method for point cloud representation learning. For + +mally, given a set of unlabeled images $\{x_{i}\}_{i = 0}^{N - 1}$ , we first extract the image features $\{f_i\}_{i = 0}^{N - 1}$ from the deep model $\phi$ . Next, K-means algorithm is employed to group the image features into $K$ clusters. We denote the corresponding clustering centroids (prototypes) as $\mathbf{u} = \{u_j\}_{j = 0}^{K - 1}$ and cluster assignments (labels) as $\mathbf{y} = \{y_i\}_{i = 0}^{N - 1}$ , respectively. Instead of projecting the image features via a learnable classifier [5] for classification, we propose a clustering loss $L_{c}$ to optimize the similarity between images and the clustering prototypes via InfoNCE [57]. That avoids involving additional parameters in training. For the $i$ -th image with label $y_{i}$ , the image feature $f_{i}$ is optimized by $L_{c}$ as follows: + +$$ +L _ {c} \left(f _ {i}, \mathbf {u}, \mathbf {y}\right) = - \log \frac {\exp \left(f _ {i} \cdot u _ {y _ {i}} / \tau\right)}{\sum_ {j = 0} ^ {K - 1} \exp \left(f _ {i} \cdot u _ {j} / \tau\right)}, \tag {1} +$$ + +where $u_{y_i}$ is the prototype with clustering label $y_i$ , and $\tau$ denotes the temperature hyper-parameter. The extracted feature clustering and similarity optimization are executed iteratively in each training epoch to explore image semantics. + +We exploit the recipe and extend the image deep clustering for point cloud feature learning as shown in Figure 2(b). One natural extension is to directly replace the image feature $f_{i}$ in Eq.(1) with the global point cloud feature. However, such solution ignores the inherent geometry of point cloud thus may limit the model capacity. To better consolidate deep clustering on point cloud data, we propose to employ the feature invariance under different data transformations (e.g., rotation) as an inductive bias in optimization. The learning objective is devised to maintain the feature invariance regardless of data transformation during clustering. Compared to solely relying on data itself, involving this kind of regularization will facilitate clustering construction. Moreover, we integrate the exploitation of geometric properties and semantics on point cloud data into deep clustering by considering feature invariance from two aspects, i.e., point level and instance level, respectively. + +# 3.2. Point-level Invariance Learning + +Different from the image data, point clouds typically contain plenty of geometric details. Several advances [28, 33, 66] demonstrate that involving transformation invariance (e.g., rotation invariance) into the design of local point descriptor is helpful to build a robust system for point cloud understanding. The common data transformations do not influence the geometric properties of the objects or 3D scenes. Therefore, we introduce to leverage the feature invariance at point level as a regularization term for clustering learning. The features of points from the same instance under different data transformations are expected to group together to reflect the geometric properties. + +Figure 3 details the pipeline of point cloud feature clustering learning by using feature invariance at point level. Technically, given a single 3D scene, we first cluster + +![](images/16ff7aa75696addea4eab09b98bee719625d2483bde78de9618ad053b39a5c68.jpg) +Figure 3. Pipeline of point-level invariance learning in clustering for a single 3D scene. + +the point cloud coordinates into different groups through the Density-Based Spatial Clustering of Applications with Noise (DBSCAN) [12] algorithm, which has been validated for point cloud analysis [2]. We take the clustering results as the instance masks of objects. Meanwhile, we feed the pair of the 3D scene with and without data transformation into the backbone $\theta$ for point feature extraction. We regard such two inputs as the data of two views, and the instance masks are same in each view. Conditioned on the instance masks, the feature of one instance is obtained by globally pooling all point features of that instance. Next, we collect all instance features in the scene as clustering prototypes and form the point prototype sets $\mathbf{u}^{P_1}$ and $\mathbf{u}^{P_2}$ for the two views. The corresponding cluster assignments are taken as point label sets $\mathbf{y}^{P_1}$ and $\mathbf{y}^{P_2}$ for each view. Given the extracted point features $f_{i}^{P_{1}}$ and $f_{i}^{P_{2}}$ of the $i$ -th point in the 3D scene across two views, the inner-view point clustering loss $L_{ine}^{p}$ for point level feature clustering optimization is computed by: + +$$ +L _ {i n e} ^ {P} = L _ {c} (f _ {i} ^ {P _ {1}}, \mathbf {u} ^ {P _ {1}}, \mathbf {y} ^ {P _ {1}}) + L _ {c} (f _ {i} ^ {P _ {2}}, \mathbf {u} ^ {P _ {2}}, \mathbf {y} ^ {P _ {2}}), \qquad (2) +$$ + +where $L_{c}(\cdot ,\cdot ,\cdot)$ denotes the clustering loss defined by Eq.(1). In addition to the inner-view clustering learning which solely depends on point cloud data in its own view, the point features should be invariant across different data transformations. Therefore, we make an alignment of the learnt clusters across the two views to achieve the feature invariance during clustering, and adopt the cross-view point clustering loss $L_{cro}^{p}$ as: + +$$ +L _ {c r o} ^ {P} = L _ {c} (f _ {i} ^ {P _ {1}}, \mathbf {u} ^ {P _ {2}}, \mathbf {y} ^ {P _ {2}}) + L _ {c} (f _ {i} ^ {P _ {2}}, \mathbf {u} ^ {P _ {1}}, \mathbf {y} ^ {P _ {1}}). \qquad (3) +$$ + +By doing so, the feature of the point in one view can be learnt close to the prototype of the same point in the other view. Thus, the corresponding two clusters will be in close proximity. Finally, the objective for clustering learning by using feature invariance at point level is the combination of inner-view and cross-view point clustering losses: + +$$ +L ^ {P} = L _ {\text {i n e}} ^ {P} + L _ {\text {c r o}} ^ {P}. \tag {4} +$$ + +![](images/3b4fee05478d527903a5f17f4c24d051fc1e8db82abdb563098d1acf34399f5d.jpg) +Figure 4. Pipeline of instance-level invariance learning in clustering for all 3D scenes over the entire dataset. + +# 3.3. Instance-level Invariance Learning + +Point-level invariance learning for clustering probes geometric properties of points to discriminate different instances in a 3D scene. The robust learning of point cloud feature also necessitates exploring high-level semantics of instances across different scenes. In image analysis, semantic mining through clustering [5, 6] is the core idea to boost unsupervised representation learning. To further estimate category level distributions of point clouds through clustering, we propose to employ the feature invariance at instance level to regulate clustering optimization, which is executed on all instances across different 3D scenes over the entire dataset for similarity learning. + +Similarly, the design of instance-level invariance learning in clustering is to group the features of similar instances together irrespective of data transformation. Figure 4 illustrates the learning procedure of clustering across scenes under the constraint of feature invariance at instance level. As mentioned in Section 3.2, we first obtain the instance features through globally pooling point features based on the instance masks. For the input data of two views (original and transformed data), we collect the instance features of all scenes over the entire dataset for each view, respectively. After that, K-means algorithm is utilized to cluster all instance features in each view into $K^I$ groups, respectively, and two instance prototype sets, $\mathbf{u}^{I_1}$ and $\mathbf{u}^{I_2}$ , are generated. We take the corresponding cluster assignments of each view as instance label sets $\mathbf{y}^{I_1}$ and $\mathbf{y}^{I_2}$ . Given the $i$ -th instance of the dataset, the obtained instance features $f_{i}^{I_1}$ and $f_{i}^{I_2}$ across two views will be optimized via the inner-view instance clustering loss $L_{ine}^{I}$ and cross-view instance clustering loss $L_{cro}^{I}$ . The inner-view instance clustering objective $L_{ine}^{I}$ is formulated as follows: + +$$ +L _ {i n e} ^ {I} = L _ {c} \left(f _ {i} ^ {I _ {1}}, \mathbf {u} ^ {I _ {1}}, \mathbf {y} ^ {I _ {1}}\right) + L _ {c} \left(f _ {i} ^ {I _ {2}}, \mathbf {u} ^ {I _ {2}}, \mathbf {y} ^ {I _ {2}}\right). \tag {5} +$$ + +Meanwhile, the alignment of instance clusters across two views is to maintain feature invariance under different data + +Table 1. The statistics of six datasets for downstream tasks, and the performance gains by using PointClustering against scratch training with PointViT [34] backbone for model pre-training. + +
DatasetStatisticTaskGain
ModelNet40 [62]9.8K train, 2.5K valObject Cls.+3.0% Acc
ScanObjectNN [56]11.4K train, 2.9K valObject Cls.+10.1% Acc
ShapeNetPart [69]14.0K train, 2.9K valPart Seg.+1.6% mIoU
PartNet [40]17.1K train, 2.5K valPart Seg.+4.3% mIoU
S3DIS [3]199 train, 67 valSemantic Seg.+6.7% mIoU
ScanNetV2 [10]1.2K train, 312 valSemantic Seg.+5.7% mIoU
+ +transformations. Similar to the rationale behind point-level invariance learning, $L_{cro}^{I}$ is calculated by + +$$ +L _ {c r o} ^ {I} = L _ {c} \left(f _ {i} ^ {I _ {1}}, \mathbf {u} ^ {I _ {2}}, \mathbf {y} ^ {I _ {2}}\right) + L _ {c} \left(f _ {i} ^ {I _ {2}}, \mathbf {u} ^ {I _ {1}}, \mathbf {y} ^ {I _ {1}}\right). \tag {6} +$$ + +The objective for clustering learning by employing feature invariance at instance level is + +$$ +L ^ {I} = L _ {\text {i n e}} ^ {I} + L _ {\text {c r o}} ^ {I}. \tag {7} +$$ + +In the training stage, we iteratively measure feature clusters and optimize backbone as in DeepCluster [5] from the aspects of both point and instance level. The overall training objective of PointClustering integrates $L^P$ and $L^I$ as + +$$ +L _ {o v} = L ^ {P} + L ^ {I}. \tag {8} +$$ + +Here, we empirically treat each loss term equally. + +# 4. Experiments + +We adopt the standard unsupervised pre-training + supervised fine-tuning protocol [60, 65, 74] to verify the merit of our PointClustering. The backbone is first pre-trained by PointClustering on the ScanNet [10] dataset and then evaluated on a variety of downstream tasks, including object classification, part segmentation and semantic segmentation. + +# 4.1. Datasets and Implementation Details + +Datasets. The ScanNet [10] dataset for pre-training contains 2.5 million RGB-D scanning frames from more than 1,500 indoor scenes. We employ similar data pre-processing as in DepthContrast [74] and extract around 190K 3D scans from about 1,200 depth video sequences in the training set. For each scan, we sample 8,192 points for point cloud pre-training without any 3D registration operation. + +We conduct experiments on downstream tasks over six datasets, including two point cloud object classification datasets of ModelNet40 [62] and ScanObjectNN [56], two part segmentation datasets of ShapeNetPart [69] and PartNet [40], and two semantic segmentation datasets of S3DIS [3] and ScanNetV2 [10]. Table 1 summarizes the statistics of the six datasets and performance improvements by using PointClustering over scratch training with PointViT [34] backbone for unsupervised point cloud pre-training. + +Backbones. For the fair comparisons with the recent unsupervised learning approaches, we experiment on + +Table 2. Top-1 accuracy on ModelNet40 and ScanObjectNN. Gains over scratch training are indicated in the bracket. + +
ApproachBackboneModelNet40ScanObjectNN
ScratchPointNet++90.777.9
DepthContrast [74]PointNet++91.3-
GLR [50]PointNet++93.0-
ReSp [52]DGCNN92.4-
OcCo [60]DGCNN93.0-
PointClusteringPointNet++94.1 (+3.4)84.5 (+6.6)
ScratchSR-UNet90.176.2
PointContrast [65]SR-UNet91.2-
PointClusteringSR-UNet93.6 (+3.5)83.7 (+7.5)
ScratchPointViT91.577.2
Point-BERT [70]PointViT93.283.1
MaskPoint [34]PointViT93.884.3
Point-MAE [41]PointViT93.885.2
MaskSurf [73]PointViT93.485.8
PointClusteringPointViT94.5 (+3.0)87.3 (+10.1)
+ +three kinds of backbones, i.e., MLP-based (PointNet++ [44]), CNN-based (SR-UNet [65]) and Transformer-based (PointViT [34]) networks. PointNet++ consists of three layers for feature extraction and three layers for feature aggregation. The network takes irregular 3D points as the input and exploits the multi-scale grouping strategy. SR-UNet is a 34-layer U-Net [51] architecture that includes an encoder of 21 convolution layers and a decoder of 13 convolution/deconvolution layers. The input to SR-UNet is 3D voxel by setting the voxel size as $2cm$ . PointViT is a standard point Transformer by taking points as the inputs and has 12-layer encoder and a single layer decoder. In the attention block, the hidden dimension is set as 384 and the number of heads is 6. The expansion ratio of feed forward layer is 4 with the 0.1 drop rate of stochastic depth. + +Network Training. We implement our PointClustering approach on PyTorch framework. The data transformations include random rotation and scaling. In each training epoch, the clusters are calculated with mini-batch K-means [53] accelerated by GPUs using FAISS [27] library. The point feature dimension for clustering learning is 32. We employ max pooling on point features to generate instance feature, and set the instance clustering number $K^I$ as 32 by cross validation. The mini-batch Stochastic Gradient Descent (SGD) algorithm is employed for optimization. We set the base learning rate as 0.001 for PointNet++ and PointViT, and 0.01 for SR-UNet. The maximum training epoch number is 128. The mini-batch size is 32 and the weight decay parameter is set as 0.0001. For the training stage of supervised fine-tuning, we provide full implementation details and settings in the supplementary material. + +# 4.2. Evaluation on Object Classification + +We first conduct supervised fine-tuning of object classification on ModelNet40 and ScanObjectNN. Note that we + +Table 3. Few-shot evaluation on ModelNet40. Average top-1 accuracy and standard deviation of 10 independent runs are reported. + +
Approach5-way10-way
10-shot20-shot10-shot20-shot
Scratch (PointViT)87.8 ± 5.393.3 ± 4.584.6 ± 5.589.4 ± 6.3
Point-BERT [70]94.6 ± 3.196.3 ± 2.791.0 ± 5.492.7 ± 5.1
MaskPoint [34]95.0 ± 3.797.2 ± 1.791.4 ± 4.093.4 ± 3.5
PointClustering95.8 ± 3.097.6 ± 0.992.8 ± 3.293.8 ± 3.4
+ +sample 1,024 points of each sample in ModelNet40 for training and validation. For the ScanObjectNN dataset, there are three commonly adopted [34,41,56,70] data splits: OBJ-ONLY (object only), OBJ-BG (with background) and PB-T50-RS (with background and manual perturbations). Here, we take the most challenging setting PB-T50-RS as the evaluation. The top-1 accuracy is reported on the validation set of the two datasets for performance comparison. + +Table 2 summarizes the performances across different unsupervised pre-training approaches. Scratch is the run, where the model is trained from scratch with parameter random initialization. Overall, PointClustering consistently achieves better performances than other baselines across three backbones and two datasets. In particular, PointClustering with SR-UNet leads to the highest performance gain of $3.5\%$ over Scratch among the three backbones on ModelNet40. Though voxelization may result in the loss of geometric information in CNN-based SR-UNet backbone, PointClustering alleviates this downside via characterizing geometric properties by regulating point-level invariance in clustering. Similar performance improvements are also observed on the more challenging ScanObjectNN which contains more data noise. PointClustering with PointViT backbone obtains $87.3\%$ top-1 accuracy, surpassing the best competitor MaskSurf by $1.5\%$ . The result basically indicates the advantage of exploring transformation invariance in clustering for unsupervised point cloud pre-training. + +To better validate model generalization ability, we follow the previous works [34, 70] and evaluate PointClustering (PointViT as backbone) under the setting of few-shot learning on ModelNet40. The typical setting is the " $K$ -way $N$ -shot" which randomly chooses $K$ classes with $N + 20$ samples per class. The $N$ samples of each class are utilized for training, and the rest 20 samples are used for testing. Table 3 lists the performances under the settings of $K \in \{5, 10\}$ and $N \in \{10, 20\}$ . PointClustering constantly exhibits better accuracy than other models across the four settings and shows the smallest standard deviations. Even fine-tuning with 10 samples, PointClustering still manifests the strong transferability for point cloud understanding. + +# 4.3. Evaluation on Part Segmentation + +Part segmentation is a fine-grained classification task that classifies each point of one known object into part label (e.g., the leg of chair). We adopt the standard data split [44] + +Table 4. Instance mIoU on ShapeNetPart and PartNet datasets. Performance gain over scratch training is shown in the bracket. + +
ApproachBackboneShapeNetPartPartNet
ScratchPointNet++84.942.5
OcCo [60]DGCNN85.0-
ReSp [52]DGCNN85.3-
PointClusteringPointNet++85.9 (+1.0)47.0 (+4.5)
ScratchSR-UNet84.738.9
PointContrast [65]SR-UNet85.141.5
PointClusteringSR-UNet86.0 (+1.3)42.1 (+3.2)
ScratchPointViT85.145.8
Point-BERT [70]PointViT85.6-
MaskPoint [34]PointViT86.0-
MaskSurf [73]PointViT86.1-
Point-MAE [41]PointViT86.1-
PointClusteringPointViT86.7 (+1.6)50.1 (+4.3)
+ +Table 5. Performance of mIoU on S3DIS and ScanNetV2 datasets. Performance gain over scratch training is shown in the bracket. + +
ApproachBackboneS3DISScanNetV2
ScratchPointNet++55.357.9
OcCo [60]DGCNN58.0-
PointClusteringPointNet++61.2 (+5.9)62.6 (+4.7)
ScratchSR-UNet68.270.3
DepthContrast [74]SR-UNet71.571.2
CSC [23]SR-UNet72.273.8
PointContrast [65]SR-UNet70.974.1
PointClusteringSR-UNet73.2 (+5.0)75.5 (+5.2)
ScratchPointViT58.960.1
Point-MAE [41]PointViT60.0-
MaskSurf [73]PointViT61.6-
PointClusteringPointViT65.6 (+6.7)65.8 (+5.7)
+ +of ShapeNetPart and the fine-grained level annotations [40] of PartNet for evaluation. Table 4 details the instance mean Intersection over Union (mIoU) on two datasets. As indicated by the results, PointClustering outperforms all baselines and particularly attains $86.7\%$ instance mIoU with PointViT backbone on ShapeNetPart. Despite having strong backbone of Transformer, PointClustering still leads to $1.6\%$ mIoU gain and such improvement again verifies the powerful generalization ability of our proposal. Similar performance trend is also shown on the PartNet dataset. + +# 4.4. Evaluation on Semantic Segmentation + +We further evaluate PointClustering on point cloud semantic segmentation task which is to categorize the points in the 3D scenes into different classes. Here, we experiment with model fine-tuning on the S3DIS and ScanNetV2 datasets based on the standard settings [9, 65]. The mIoU performances across different approaches are summarized in Table 5. PointClustering shows substantial performance boosts (4.7%~6.7%) compared to scratch training. The results verify that PointClustering benefits from instance level + +![](images/a291c3aaa084e78962387cd6d98954e9b3794bd410ec3edbf04567b02af16512.jpg) +Figure 5. Performances of PointClustering on ModelNet40 and ScanObjectNN by varying instance clustering number $K^I$ . + +Table 6. Performance contribution of each kind of invariance learning in PointClustering on ModelNet40 and ScanObjectNN. + +
Model +point-level inv.instance-level inv.ModelNet40ScanObjectNN
Scratch90.777.9
SceneClustering91.078.1
PointClustering-91.580.1
✓93.082.6
✓93.483.1
✓94.184.5
+ +invariance learning to leverage semantics in point cloud data and naturally endows the networks more power for semantic segmentation. Notably, with SR-UNet backbone, PointClustering achieves the highest $75.5\%$ mIoU on ScanNetV2 and outperforms the recent deliberately designed CNN based architecture BPNet [24] by $0.6\%$ . + +# 4.5. Analysis of PointClustering + +In this section, we perform a series of studies to delve into the point cloud representation learning of our proposed PointClustering. Note that all the experiments here are conducted with the backbone of PointNet++. + +Invariance Learning. We first investigate how each kind of invariance learning in our PointClustering influences the model generalization ability. Table 6 summarizes the top-1 accuracy of different variants of PointClustering by fine-tuning on ModelNet40 and ScanObjectNN datasets. SceneClustering is the run that measures clustering on global scene level features, and PointClustering $^{-}$ is a degraded version of PointClustering without using any invariance learning. SceneClustering obtains comparable performances with scratch training. This somewhat reveals the weakness of SceneClustering, where directly applying deep clustering on 3D scenes will not lead to apparent improvement when not taking the inherent geometry of point cloud into account. Through deriving the spatial density of point cloud from DBSCAN, PointClustering $^{-}$ is superior to SceneClustering. By further considering point level invariance learning in clustering, the performance is increased from $91.5\%$ to $93.0\%$ on ModelNet40. Similarly, solely learning clusters with the regularization of instance + +![](images/7e2a5557fdadabff90aff47877f27ea877eb2f73d51b553696a70666b31ac48f.jpg) +Figure 6. Visualization of point features of 3D scenes in ScanNet and objects in ModelNet40. We colour the points based on the channel activation value of the features learnt by PointClustering. + +level feature invariance improves the accuracy to $93.4\%$ . PointClustering by simultaneously leveraging the invariance from both perspectives to explore geometric properties and semantics finally reaches $94.1\%$ and $84.5\%$ on the two datasets, respectively. + +Instance Clustering Number $K^{I}$ . Next, we study the impact of $K^{I}$ for the feature clustering at instance level. The top-1 accuracies of the fine-tuned models on ModelNet40 and ScanObjectNN datasets are reported. We vary $K^{I}$ on a logarithmic scale and Figure 5 shows the performances. On both of the two datasets, the best performances are obtained when $K^{I} = 32$ . Given the fact that the backbone is pre-trained by PointClustering on the ScanNet dataset which contains 20 object categories, it is expected that setting $K^{I}$ to around 20 would yield the best performances, but seemingly some amount for over segmentation is potentially more helpful. + +Point-level Feature Discrimination. The point level invariance learning of our PointClustering aims for grouping point features of an identical object together across different data transformations. Such objective could be interpreted as two learning dimensions. One is to gather point features of one object in the scene to enhance the capability for instance discrimination. The other is the feature consistency learning on the same points across different transformations, facilitating the model to characterize geometric properties of objects. As a result, PointClustering is expected to be able to distinguish points of different instances in the scene or different geometric parts of the object. To verify our claim, Figure 6 visualizes the point features of 3D scenes from ScanNet and objects from ModelNet40. We colour the points based on the channel activation value of the features learnt by PointClustering. As depicted in the figure, PointClustering nicely differentiates the instances (e.g., chairs) in one + +![](images/e8900f64c3799f367f4fd2dba1fdac3d6ab102d846252c004eea7a48d4442554.jpg) +DeepCluster* + +![](images/c9dc9c63dfa4ce09b00259f6c57333e99666212819563d5c5f5ce4efa9e21ae6.jpg) +PointClustering +Figure 7. Visualization of the learnt point feature distribution on ScanNetV2. We depict the t-SNE [58] visualization of point features learnt by DeepCluster* and PointClustering. + +Table 7. Evaluation on unsupervised point cloud semantic segmentation. Performances on the ScanNetV2 dataset are reported. + +
ApproachAccuracymIoU
supervised model66.357.9
K-means10.65.7
DeepCluster*19.810.1
PointClustering (w/o tuning)42.218.3
+ +scene and some specific parts (e.g., the legs of the chair) of one object. For the extreme cases of objects which do not appear in the pre-training ScanNet dataset, such as airplane, PointClustering also describes the patterns of wings well. The results again confirm the impact of exploring geometric properties of point cloud in clustering to obtain good point level feature discrimination. + +Instance-level Semantic Exploration. The invariance learning at instance level in our PointClustering concentrates on semantic exploration for unsupervised model pretraining. The goal is to cluster the features of instances which share similar semantics together. By aligning the learnt clusters with object labels, we additionally probe and examine the learnt instance level semantics on the unsupervised point cloud semantic segmentation task. Empirically, we experiment with PointClustering on ScanNetV2 dataset. + +Following the unsupervised image semantic segmentation protocol [14], we adopt Hungarian matching algorithm to align the clusters on instance features with the ground-truth object categories. Note that we choose the instance-level clustering number $K^{I} = 20$ to match the number of semantic labels in this setting. Two more runs of K-means and DeepCluster* are devised and included for comparisons. K-means directly clusters point cloud coordinates into 20 categories and DeepCluster* is a variant of DeepCluster [5] by learning clusters on point level features of 3D scenes. Table 7 compares the accuracy and mean IoU performances on the ScanNetV2 dataset. Note that because K-means solely exploits coordinates for clustering and completely disregards the semantics of point cloud data, it is not surprising that K-means performs the worst. Instead, DeepCluster* probes into the semantic distributions of points by using deep models for point clustering and achieves $10.1\%$ mIoU. Our PointClustering also derives the spirit of deep clustering, but further regulates the training procedure with trans + +![](images/3b88826bdc997d5acaa18d73efff9da3f6db2a15f4e6dde1d963ede90ad58375.jpg) +Figure 8. Four visual examples of unsupervised semantic segmentation by DeepCluster* and our PointClustering on ScanNetV2. + +formation invariance, enhancing the learning of high-level semantics. The results verify the effectiveness of our PointClustering, as evidenced by a performance boost of mIoU from $10.1\%$ to $18.3\%$ . We visualize the distribution of the point features learnt by DeepCluster* and PointClustering in Figure 7 through t-SNE [58]. Compared to DeepCluster*, PointClustering apparently separates the point features from different categories better. Figure 8 also showcases four unsupervised semantic segmentation results from ScanNetV2 by the two approaches. As illustrated in the figure, PointClustering successfully segments the major objects (e.g., floor) and performs well on splitting several small objects (e.g., chair) in 3D scenes, validating the exploration of rich semantics by instance level clustering. + +# 5. Conclusions and Discussions + +This paper explores deep clustering for unsupervised point cloud pre-training. Particularly, we study the problem from a novel viewpoint of leveraging feature invariance under different data transformations as an inductive bias for clustering learning. To materialize our idea, we have devised PointClustering, which characterizes the geometric properties and semantics of point cloud data by considering feature invariance learning from two perspectives: point level and instance level. 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In ICCV, 2021. 2 \ No newline at end of file diff --git a/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/images.zip b/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/images.zip new file mode 100644 index 0000000000000000000000000000000000000000..8be929ef8a659f73b4f2d1c2d39262a212e94deb --- /dev/null +++ b/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/images.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e48197b53f75fb09a24181ba346fda40fb01da03089167f449fd34fcde11daf2 +size 663473 diff --git a/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/layout.json b/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/layout.json new file mode 100644 index 0000000000000000000000000000000000000000..66285f53a7136a33e8b45293d41f4d776d655b9b --- /dev/null +++ b/2023/PointClustering_ Unsupervised Point Cloud Pre-Training Using Transformation Invariance in Clustering/layout.json @@ -0,0 +1,8949 @@ +{ + "pdf_info": [ + { + "para_blocks": [ + { + "bbox": [ + 104, + 103, + 491, + 140 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 104, + 103, + 491, + 140 + ], + "spans": [ + { + "bbox": [ + 104, + 103, + 491, + 140 + ], + "type": "text", + "content": "PointClustering: Unsupervised Point Cloud Pre-training using Transformation Invariance in Clustering" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 145, + 161, + 449, + 187 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 161, + 449, + 187 + ], + "spans": [ + { + "bbox": [ + 145, + 161, + 449, + 187 + ], + "type": "text", + "content": "Fuchen Long, Ting Yao, Zhaofan Qiu, Lusong Li and Tao Mei HiDream.ai Inc." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 206, + 190, + 386, + 204 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 206, + 190, + 386, + 204 + ], + "spans": [ + { + "bbox": [ + 206, + 190, + 386, + 204 + ], + "type": "text", + "content": "JD Explore Academy, Beijing, China" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 138, + 205, + 457, + 217 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 138, + 205, + 457, + 217 + ], + "spans": [ + { + "bbox": [ + 138, + 205, + 457, + 217 + ], + "type": "text", + "content": "{longfc.ustc, tingyao.ustc, zhaofanqiu, lilusong}@gmail.com" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 258, + 220, + 341, + 230 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 258, + 220, + 341, + 230 + ], + "spans": [ + { + "bbox": [ + 258, + 220, + 341, + 230 + ], + "type": "text", + "content": "tmei@hidream.ai" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 143, + 258, + 192, + 272 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 143, + 258, + 192, + 272 + ], + "spans": [ + { + "bbox": [ + 143, + 258, + 192, + 272 + ], + "type": "text", + "content": "Abstract" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 284, + 289, + 620 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 284, + 289, + 620 + ], + "spans": [ + { + "bbox": [ + 46, + 284, + 289, + 620 + ], + "type": "text", + "content": "Feature invariance under different data transformations, i.e., transformation invariance, can be regarded as a type of self-supervision for representation learning. 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Our PointClustering is architecture-agnostic and readily applicable to MLP-based, CNN-based and Transformer-based backbones. We empirically demonstrate that the models pre-learnt on the ScanNet dataset by PointClustering provide superior performances on six benchmarks, across downstream tasks of classification and segmentation. More remarkably, PointClustering achieves an accuracy of " + }, + { + "bbox": [ + 46, + 284, + 289, + 620 + ], + "type": "inline_equation", + "content": "94.5\\%" + }, + { + "bbox": [ + 46, + 284, + 289, + 620 + ], + "type": "text", + "content": " on ModelNet40 with Transformer backbone. Source code is available at https://github.com/FuchenUSTC/PointClustering." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 645, + 128, + 657 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 645, + 128, + 657 + ], + "spans": [ + { + "bbox": [ + 47, + 645, + 128, + 657 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 665, + 288, + 715 + ], + "type": "text", + "content": "3D point cloud analysis has seen tremendous progress and made great success in industrial applications, e.g., autonomous driving, augmented reality and robotics. 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Illustration of (a) clustering learning on point cloud by using feature invariance at (b) point level and (c) instance level." + } + ] + } + ], + "index": 17, + "angle": 0, + "type": "image_caption" + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 509, + 547, + 593 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 509, + 547, + 593 + ], + "spans": [ + { + "bbox": [ + 304, + 509, + 547, + 593 + ], + "type": "text", + "content": "notations for supervised learning. However, acquiring and manual labeling 3D point cloud data is very expensive and time-consuming, while the underlying rich data structure is also not yet fully leveraged. In contrast, unsupervised learning leaves it on its own to characterize the underlying feature distribution completely on data itself and is therefore an appealing way towards more generic model pre-training." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 304, + 594, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 594, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 594, + 547, + 714 + ], + "type": "text", + "content": "The research in unsupervised point cloud pre-training has mainly proceeded along two dimensions with respect to the formulation of pretext task: contrastive learning [23, 65, 74] and reconstruction [34, 52, 60]. Early works of contrastive learning generally suggest to leverage point or scene discrimination across different views [65] or modalities [1, 74] for similarity learning. Instead, the direction of point cloud reconstruction [34, 60] formulates the learning target as shape completion from the partial points. Unlike existing discrimination or reconstruction paradigm in a" + } + ] + } + ], + "index": 19 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 37 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "21824" + } + ] + } + ], + "index": 20 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 289, + 288 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 289, + 288 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 289, + 288 + ], + "type": "text", + "content": "sample-specific manner, clustering technique estimates the data distribution holistically for class level. We rely on such recipe and shape a new unsupervised point cloud pretraining scheme that capitalizes on deep clustering as the pretext task. Technically, we iteratively optimize feature clusters and backbone as shown in Figure 1(a), and utilize transformation invariance as an inductive bias. We look into the feature invariance learning across data transformations from two aspects: point level and instance level. The rationale behind point level feature invariance is that the point features of an identical object (e.g., points of the chair in Figure 1(b)) should be invariant across different transformations since the geometric properties will not change with transformations. Similar in spirit, the high-level semantics of instances across 3D scenes (e.g., the instances of chair in Figure 1(c)) do not vary along with the transformations. As such, we delve into both point-level and instance-level transformation invariance to regulate deep clustering." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 47, + 288, + 289, + 479 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 288, + 289, + 479 + ], + "spans": [ + { + "bbox": [ + 47, + 288, + 289, + 479 + ], + "type": "text", + "content": "By materializing the idea of transformation invariance as regularization for deep clustering, we present a novel PointClustering approach for unsupervised point cloud pretraining. Specifically, we first obtain the instance masks of objects in each 3D scene via Density-Based Spatial Clustering of Applications with Noise (DBSCAN) [12] algorithm. Based on the instance masks, the point features of an identical object under different transformations are clustered together to characterize geometric properties of points. The instance-level feature of one object is then computed by globally pooling all point features of that object. Given all instance features over the entire dataset, PointClustering further seeks the feature consistency across transformations at instance level. We employ InfoNCE loss to optimize the similarity between points or instances and their corresponding clustering centroids (i.e., prototypes)." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 479, + 289, + 600 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 479, + 289, + 600 + ], + "spans": [ + { + "bbox": [ + 47, + 479, + 289, + 600 + ], + "type": "text", + "content": "The main contribution of this work is a new paradigm that leverages feature invariance under different data transformations for unsupervised point cloud pre-training. The solution also leads to the elegant view of how to explore self-supervision from the standpoint of transformation invariance, and how to indicate geometric properties and semantics of point cloud for unsupervised pre-training. Extensive experiments on six benchmarks over three downstream tasks verify that PointClustering outperforms the state-of-the-art unsupervised pre-training models." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 609, + 134, + 623 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 609, + 134, + 623 + ], + "spans": [ + { + "bbox": [ + 47, + 609, + 134, + 623 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 629, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 629, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 47, + 629, + 288, + 715 + ], + "type": "text", + "content": "3D Architecture Design. Rapid development of deep architectures to analyze 3D point cloud [10, 11, 16, 17, 22, 25, 26, 42, 43, 45, 54] has been witnessed in recent years. Related works can be grouped into three categories: CNN-based [9, 16], MLP-based [39, 43, 44, 48] and Transformer-based [29, 75] architectures. CNN-based methods [9, 16] transform the irregular point clouds to regular 3D voxels" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 72, + 547, + 216 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 547, + 216 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 547, + 216 + ], + "type": "text", + "content": "for the operation of sparse convolution. Nevertheless, the quantization in voxelization may result in the loss of geometric information and limit the model capacity. By directly processing the irregular points without quantization, MLP-based networks [43, 44] obtain fairly well accuracy on point cloud classification task. Inspired by the success of self-attention in NLP and visual understanding, Transformer-based point cloud backbones [29, 75] start to emerge. The attention mechanism that is invariant to input permutation is applicable to point cloud modeling. In this paper, we conduct experiments on all the three kinds of backbones to verify our unsupervised pre-training scheme." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 304, + 217, + 547, + 350 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 217, + 547, + 350 + ], + "spans": [ + { + "bbox": [ + 304, + 217, + 547, + 350 + ], + "type": "text", + "content": "Unsupervised Model Pre-training. Model pre-training on image [4, 7, 20, 21, 31] or video [13, 32, 35-38, 46, 47, 55, 61, 68] data without human annotations is a fundamental research topic. The key point is how to formulate a pretext task for model optimization. There are various directions to mine self-supervision from images or videos, e.g., rotation prediction [15], reconstruction [20,55], colorization [30,59, 72] and contrastive learning [7, 8, 21, 32, 57, 63]. Great success of unsupervised pre-training has been achieved by even showing better downstream performances [7, 20] against supervised pre-training." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 351, + 548, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 351, + 548, + 495 + ], + "spans": [ + { + "bbox": [ + 304, + 351, + 548, + 495 + ], + "type": "text", + "content": "More recently, unsupervised model pre-training for 3D point cloud data [18,19,23,49,50,52,60,65,67] begins to be investigated. Xie et al. [65] first demonstrate the effectiveness of the point-level contrastive learning among different views. To alleviate the cost of view alignment, Depth-Contrast [74] is further designed for single view but multimodality 3D contrastive learning. Getting inspiration from the masked image modeling [20], Liu et al. [34] train the point Transformer through the pretext task of shape completion. Despite having these innovations, the feature invariance of point cloud across different data transformations is seldom explored for unsupervised model pre-training." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 496, + 548, + 628 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 496, + 548, + 628 + ], + "spans": [ + { + "bbox": [ + 304, + 496, + 548, + 628 + ], + "type": "text", + "content": "Learning to Cluster. Employing deep models to learn clustering-friendly feature embedding [5,6,64,71] has been widely studied in image domain. During the cluster learning, feature vectors of images from the entire dataset are first grouped by K-means to assign pseudo label to each sample, and then the networks are trained on the pseudo labels. Such iterative optimization between clustering and networks training enhances feature embedding to account for high-level visual similarity. In our work, we capitalize on deep clustering and formulate it as the pretext task for unsupervised point cloud pre-training." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 630, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 630, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 630, + 547, + 715 + ], + "type": "text", + "content": "In short, our work mainly focuses on a new unsupervised point cloud pre-training scheme that exploits deep clustering as the pretext task. The proposal of PointClustering contributes by studying not only modeling feature invariance under different transformations in clustering learning, but also how geometric properties and semantics of point cloud can be leveraged to improve representation." + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "21825" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 55, + 70, + 276, + 206 + ], + "blocks": [ + { + "bbox": [ + 55, + 70, + 276, + 206 + ], + "lines": [ + { + "bbox": [ + 55, + 70, + 276, + 206 + ], + "spans": [ + { + "bbox": [ + 55, + 70, + 276, + 206 + ], + "type": "image", + "image_path": "c429cf6a972dff02b06bc416b9d894ca8b03f1164d22c6da4199e76804701edb.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 124, + 208, + 206, + 215 + ], + "lines": [ + { + "bbox": [ + 124, + 208, + 206, + 215 + ], + "spans": [ + { + "bbox": [ + 124, + 208, + 206, + 215 + ], + "type": "text", + "content": "(a) Deep clustering for images" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 56, + 218, + 279, + 297 + ], + "blocks": [ + { + "bbox": [ + 56, + 218, + 279, + 297 + ], + "lines": [ + { + "bbox": [ + 56, + 218, + 279, + 297 + ], + "spans": [ + { + "bbox": [ + 56, + 218, + 279, + 297 + ], + "type": "image", + "image_path": "84e33d1de2aa53fece564a13309213dcd75692380ec8b3c852b68af010cf2f78.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 110, + 297, + 225, + 306 + ], + "lines": [ + { + "bbox": [ + 110, + 297, + 225, + 306 + ], + "spans": [ + { + "bbox": [ + 110, + 297, + 225, + 306 + ], + "type": "text", + "content": "(b) Our clustering learning for point clouds" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 308, + 287, + 331 + ], + "lines": [ + { + "bbox": [ + 46, + 308, + 287, + 331 + ], + "spans": [ + { + "bbox": [ + 46, + 308, + 287, + 331 + ], + "type": "text", + "content": "Figure 2. Illustration of deep clustering learning for (a) images and (b) point clouds in our proposal." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 338, + 144, + 352 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 338, + 144, + 352 + ], + "spans": [ + { + "bbox": [ + 47, + 338, + 144, + 352 + ], + "type": "text", + "content": "3. PointClustering" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 359, + 287, + 503 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 359, + 287, + 503 + ], + "spans": [ + { + "bbox": [ + 46, + 359, + 287, + 503 + ], + "type": "text", + "content": "In this section, we introduce our newly-minted Point-Clustering for unsupervised point cloud pre-training. The main idea is to formulate the pretext task as deep clustering and regulate the learning procedure by transformation invariance. We investigate the transformation invariance learning from two aspects, i.e., point level and instance level, which aims to characterize the geometric properties and semantics of point clouds, respectively. Point-level invariance learning emphasizes the point feature consistency across different data transformations, and instance-level feature invariance learning explores the semantics of instances over the entire dataset to strengthen representation." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 514, + 217, + 527 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 514, + 217, + 527 + ], + "spans": [ + { + "bbox": [ + 47, + 514, + 217, + 527 + ], + "type": "text", + "content": "3.1. Preliminaries: Deep Clustering" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 533, + 287, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 533, + 287, + 676 + ], + "spans": [ + { + "bbox": [ + 46, + 533, + 287, + 676 + ], + "type": "text", + "content": "Prior works [5,6] on image unsupervised representation learning formulate the pretext task as deep feature clustering. The goal is to train deep models for clustering images into different groups that could partition semantics. The problem is not trivial due to the lack of semantic supervision. To alleviate this issue, Caron et al. [5] propose an iterative learning paradigm where feature clusters and networks are jointly optimized to estimate class-level data distribution. We proceed along this direction and formulate the pretext task of point cloud pre-training as deep clustering. The transformation invariance is further leveraged as an inductive bias to regulate the clustering learning." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 677, + 287, + 713 + ], + "type": "text", + "content": "Here we introduce the preliminary knowledge of image deep clustering as depicted in Figure 2(a) and then extend this method for point cloud representation learning. For" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "spans": [ + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "text", + "content": "mally, given a set of unlabeled images " + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "inline_equation", + "content": "\\{x_{i}\\}_{i = 0}^{N - 1}" + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "text", + "content": ", we first extract the image features " + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "inline_equation", + "content": "\\{f_i\\}_{i = 0}^{N - 1}" + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "text", + "content": " from the deep model " + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "inline_equation", + "content": "\\phi" + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "text", + "content": ". Next, K-means algorithm is employed to group the image features into " + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "text", + "content": " clusters. We denote the corresponding clustering centroids (prototypes) as " + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "inline_equation", + "content": "\\mathbf{u} = \\{u_j\\}_{j = 0}^{K - 1}" + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "text", + "content": " and cluster assignments (labels) as " + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "inline_equation", + "content": "\\mathbf{y} = \\{y_i\\}_{i = 0}^{N - 1}" + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "text", + "content": ", respectively. Instead of projecting the image features via a learnable classifier [5] for classification, we propose a clustering loss " + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "inline_equation", + "content": "L_{c}" + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "text", + "content": " to optimize the similarity between images and the clustering prototypes via InfoNCE [57]. That avoids involving additional parameters in training. For the " + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "text", + "content": "-th image with label " + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "inline_equation", + "content": "y_{i}" + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "text", + "content": ", the image feature " + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "inline_equation", + "content": "f_{i}" + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "text", + "content": " is optimized by " + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "inline_equation", + "content": "L_{c}" + }, + { + "bbox": [ + 304, + 71, + 545, + 218 + ], + "type": "text", + "content": " as follows:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 340, + 224, + 545, + 251 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 340, + 224, + 545, + 251 + ], + "spans": [ + { + "bbox": [ + 340, + 224, + 545, + 251 + ], + "type": "interline_equation", + "content": "L _ {c} \\left(f _ {i}, \\mathbf {u}, \\mathbf {y}\\right) = - \\log \\frac {\\exp \\left(f _ {i} \\cdot u _ {y _ {i}} / \\tau\\right)}{\\sum_ {j = 0} ^ {K - 1} \\exp \\left(f _ {i} \\cdot u _ {j} / \\tau\\right)}, \\tag {1}", + "image_path": "400afac7dbdc9128e667fe095e60c64befeb8804a0efd9dd3ff22d1ec5676d88.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 257, + 545, + 304 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 257, + 545, + 304 + ], + "spans": [ + { + "bbox": [ + 304, + 257, + 545, + 304 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 257, + 545, + 304 + ], + "type": "inline_equation", + "content": "u_{y_i}" + }, + { + "bbox": [ + 304, + 257, + 545, + 304 + ], + "type": "text", + "content": " is the prototype with clustering label " + }, + { + "bbox": [ + 304, + 257, + 545, + 304 + ], + "type": "inline_equation", + "content": "y_i" + }, + { + "bbox": [ + 304, + 257, + 545, + 304 + ], + "type": "text", + "content": ", and " + }, + { + "bbox": [ + 304, + 257, + 545, + 304 + ], + "type": "inline_equation", + "content": "\\tau" + }, + { + "bbox": [ + 304, + 257, + 545, + 304 + ], + "type": "text", + "content": " denotes the temperature hyper-parameter. The extracted feature clustering and similarity optimization are executed iteratively in each training epoch to explore image semantics." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 305, + 545, + 508 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 305, + 545, + 508 + ], + "spans": [ + { + "bbox": [ + 304, + 305, + 545, + 508 + ], + "type": "text", + "content": "We exploit the recipe and extend the image deep clustering for point cloud feature learning as shown in Figure 2(b). One natural extension is to directly replace the image feature " + }, + { + "bbox": [ + 304, + 305, + 545, + 508 + ], + "type": "inline_equation", + "content": "f_{i}" + }, + { + "bbox": [ + 304, + 305, + 545, + 508 + ], + "type": "text", + "content": " in Eq.(1) with the global point cloud feature. However, such solution ignores the inherent geometry of point cloud thus may limit the model capacity. To better consolidate deep clustering on point cloud data, we propose to employ the feature invariance under different data transformations (e.g., rotation) as an inductive bias in optimization. The learning objective is devised to maintain the feature invariance regardless of data transformation during clustering. Compared to solely relying on data itself, involving this kind of regularization will facilitate clustering construction. Moreover, we integrate the exploitation of geometric properties and semantics on point cloud data into deep clustering by considering feature invariance from two aspects, i.e., point level and instance level, respectively." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 515, + 477, + 529 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 515, + 477, + 529 + ], + "spans": [ + { + "bbox": [ + 306, + 515, + 477, + 529 + ], + "type": "text", + "content": "3.2. Point-level Invariance Learning" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 534, + 545, + 676 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 534, + 545, + 676 + ], + "spans": [ + { + "bbox": [ + 304, + 534, + 545, + 676 + ], + "type": "text", + "content": "Different from the image data, point clouds typically contain plenty of geometric details. Several advances [28, 33, 66] demonstrate that involving transformation invariance (e.g., rotation invariance) into the design of local point descriptor is helpful to build a robust system for point cloud understanding. The common data transformations do not influence the geometric properties of the objects or 3D scenes. Therefore, we introduce to leverage the feature invariance at point level as a regularization term for clustering learning. The features of points from the same instance under different data transformations are expected to group together to reflect the geometric properties." + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 677, + 545, + 713 + ], + "type": "text", + "content": "Figure 3 details the pipeline of point cloud feature clustering learning by using feature invariance at point level. Technically, given a single 3D scene, we first cluster" + } + ] + } + ], + "index": 16 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "21826" + } + ] + } + ], + "index": 17 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 50, + 69, + 286, + 227 + ], + "blocks": [ + { + "bbox": [ + 50, + 69, + 286, + 227 + ], + "lines": [ + { + "bbox": [ + 50, + 69, + 286, + 227 + ], + "spans": [ + { + "bbox": [ + 50, + 69, + 286, + 227 + ], + "type": "image", + "image_path": "16ff7aa75696addea4eab09b98bee719625d2483bde78de9618ad053b39a5c68.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 228, + 288, + 251 + ], + "lines": [ + { + "bbox": [ + 46, + 228, + 288, + 251 + ], + "spans": [ + { + "bbox": [ + 46, + 228, + 288, + 251 + ], + "type": "text", + "content": "Figure 3. Pipeline of point-level invariance learning in clustering for a single 3D scene." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "spans": [ + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "text", + "content": "the point cloud coordinates into different groups through the Density-Based Spatial Clustering of Applications with Noise (DBSCAN) [12] algorithm, which has been validated for point cloud analysis [2]. We take the clustering results as the instance masks of objects. Meanwhile, we feed the pair of the 3D scene with and without data transformation into the backbone " + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "inline_equation", + "content": "\\theta" + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "text", + "content": " for point feature extraction. We regard such two inputs as the data of two views, and the instance masks are same in each view. Conditioned on the instance masks, the feature of one instance is obtained by globally pooling all point features of that instance. Next, we collect all instance features in the scene as clustering prototypes and form the point prototype sets " + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "inline_equation", + "content": "\\mathbf{u}^{P_1}" + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "inline_equation", + "content": "\\mathbf{u}^{P_2}" + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "text", + "content": " for the two views. The corresponding cluster assignments are taken as point label sets " + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "inline_equation", + "content": "\\mathbf{y}^{P_1}" + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "inline_equation", + "content": "\\mathbf{y}^{P_2}" + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "text", + "content": " for each view. Given the extracted point features " + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "inline_equation", + "content": "f_{i}^{P_{1}}" + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "inline_equation", + "content": "f_{i}^{P_{2}}" + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "text", + "content": " of the " + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "text", + "content": "-th point in the 3D scene across two views, the inner-view point clustering loss " + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "inline_equation", + "content": "L_{ine}^{p}" + }, + { + "bbox": [ + 46, + 255, + 289, + 483 + ], + "type": "text", + "content": " for point level feature clustering optimization is computed by:" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 74, + 486, + 287, + 501 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 74, + 486, + 287, + 501 + ], + "spans": [ + { + "bbox": [ + 74, + 486, + 287, + 501 + ], + "type": "interline_equation", + "content": "L _ {i n e} ^ {P} = L _ {c} (f _ {i} ^ {P _ {1}}, \\mathbf {u} ^ {P _ {1}}, \\mathbf {y} ^ {P _ {1}}) + L _ {c} (f _ {i} ^ {P _ {2}}, \\mathbf {u} ^ {P _ {2}}, \\mathbf {y} ^ {P _ {2}}), \\qquad (2)", + "image_path": "567f1dc5828e637fe0a14f49fa1dfe44dbba5aa35bf582a5459d4b3c7a6e20f3.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 506, + 289, + 602 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 506, + 289, + 602 + ], + "spans": [ + { + "bbox": [ + 46, + 506, + 289, + 602 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 506, + 289, + 602 + ], + "type": "inline_equation", + "content": "L_{c}(\\cdot ,\\cdot ,\\cdot)" + }, + { + "bbox": [ + 46, + 506, + 289, + 602 + ], + "type": "text", + "content": " denotes the clustering loss defined by Eq.(1). In addition to the inner-view clustering learning which solely depends on point cloud data in its own view, the point features should be invariant across different data transformations. Therefore, we make an alignment of the learnt clusters across the two views to achieve the feature invariance during clustering, and adopt the cross-view point clustering loss " + }, + { + "bbox": [ + 46, + 506, + 289, + 602 + ], + "type": "inline_equation", + "content": "L_{cro}^{p}" + }, + { + "bbox": [ + 46, + 506, + 289, + 602 + ], + "type": "text", + "content": " as:" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 74, + 605, + 287, + 620 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 74, + 605, + 287, + 620 + ], + "spans": [ + { + "bbox": [ + 74, + 605, + 287, + 620 + ], + "type": "interline_equation", + "content": "L _ {c r o} ^ {P} = L _ {c} (f _ {i} ^ {P _ {1}}, \\mathbf {u} ^ {P _ {2}}, \\mathbf {y} ^ {P _ {2}}) + L _ {c} (f _ {i} ^ {P _ {2}}, \\mathbf {u} ^ {P _ {1}}, \\mathbf {y} ^ {P _ {1}}). \\qquad (3)", + "image_path": "cd7cbbe4e2943665dd0eecbfce9a10c7998aea0da7c5528c9643a3b582adde7a.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 624, + 289, + 696 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 624, + 289, + 696 + ], + "spans": [ + { + "bbox": [ + 46, + 624, + 289, + 696 + ], + "type": "text", + "content": "By doing so, the feature of the point in one view can be learnt close to the prototype of the same point in the other view. Thus, the corresponding two clusters will be in close proximity. Finally, the objective for clustering learning by using feature invariance at point level is the combination of inner-view and cross-view point clustering losses:" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 129, + 700, + 287, + 714 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 129, + 700, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 129, + 700, + 287, + 714 + ], + "type": "interline_equation", + "content": "L ^ {P} = L _ {\\text {i n e}} ^ {P} + L _ {\\text {c r o}} ^ {P}. \\tag {4}", + "image_path": "3183cb2744d38bd2e93e1f448ee5c94ddbb9f104f70a804de4f76a80f01cf921.jpg" + } + ] + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 322, + 70, + 529, + 228 + ], + "blocks": [ + { + "bbox": [ + 322, + 70, + 529, + 228 + ], + "lines": [ + { + "bbox": [ + 322, + 70, + 529, + 228 + ], + "spans": [ + { + "bbox": [ + 322, + 70, + 529, + 228 + ], + "type": "image", + "image_path": "3b4fee05478d527903a5f17f4c24d051fc1e8db82abdb563098d1acf34399f5d.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 228, + 545, + 251 + ], + "lines": [ + { + "bbox": [ + 305, + 228, + 545, + 251 + ], + "spans": [ + { + "bbox": [ + 305, + 228, + 545, + 251 + ], + "type": "text", + "content": "Figure 4. Pipeline of instance-level invariance learning in clustering for all 3D scenes over the entire dataset." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 258, + 492, + 270 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 258, + 492, + 270 + ], + "spans": [ + { + "bbox": [ + 306, + 258, + 492, + 270 + ], + "type": "text", + "content": "3.3. Instance-level Invariance Learning" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 276, + 545, + 419 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 276, + 545, + 419 + ], + "spans": [ + { + "bbox": [ + 304, + 276, + 545, + 419 + ], + "type": "text", + "content": "Point-level invariance learning for clustering probes geometric properties of points to discriminate different instances in a 3D scene. The robust learning of point cloud feature also necessitates exploring high-level semantics of instances across different scenes. In image analysis, semantic mining through clustering [5, 6] is the core idea to boost unsupervised representation learning. To further estimate category level distributions of point clouds through clustering, we propose to employ the feature invariance at instance level to regulate clustering optimization, which is executed on all instances across different 3D scenes over the entire dataset for similarity learning." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "spans": [ + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "text", + "content": "Similarly, the design of instance-level invariance learning in clustering is to group the features of similar instances together irrespective of data transformation. Figure 4 illustrates the learning procedure of clustering across scenes under the constraint of feature invariance at instance level. As mentioned in Section 3.2, we first obtain the instance features through globally pooling point features based on the instance masks. For the input data of two views (original and transformed data), we collect the instance features of all scenes over the entire dataset for each view, respectively. After that, K-means algorithm is utilized to cluster all instance features in each view into " + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "inline_equation", + "content": "K^I" + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "text", + "content": " groups, respectively, and two instance prototype sets, " + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "inline_equation", + "content": "\\mathbf{u}^{I_1}" + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "inline_equation", + "content": "\\mathbf{u}^{I_2}" + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "text", + "content": ", are generated. We take the corresponding cluster assignments of each view as instance label sets " + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "inline_equation", + "content": "\\mathbf{y}^{I_1}" + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "inline_equation", + "content": "\\mathbf{y}^{I_2}" + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "text", + "content": ". Given the " + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "inline_equation", + "content": "i" + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "text", + "content": "-th instance of the dataset, the obtained instance features " + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "inline_equation", + "content": "f_{i}^{I_1}" + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "inline_equation", + "content": "f_{i}^{I_2}" + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "text", + "content": " across two views will be optimized via the inner-view instance clustering loss " + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "inline_equation", + "content": "L_{ine}^{I}" + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "text", + "content": " and cross-view instance clustering loss " + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "inline_equation", + "content": "L_{cro}^{I}" + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "text", + "content": ". The inner-view instance clustering objective " + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "inline_equation", + "content": "L_{ine}^{I}" + }, + { + "bbox": [ + 304, + 420, + 546, + 659 + ], + "type": "text", + "content": " is formulated as follows:" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 336, + 666, + 545, + 681 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 336, + 666, + 545, + 681 + ], + "spans": [ + { + "bbox": [ + 336, + 666, + 545, + 681 + ], + "type": "interline_equation", + "content": "L _ {i n e} ^ {I} = L _ {c} \\left(f _ {i} ^ {I _ {1}}, \\mathbf {u} ^ {I _ {1}}, \\mathbf {y} ^ {I _ {1}}\\right) + L _ {c} \\left(f _ {i} ^ {I _ {2}}, \\mathbf {u} ^ {I _ {2}}, \\mathbf {y} ^ {I _ {2}}\\right). \\tag {5}", + "image_path": "5ef5ac71901edcdda1f46db7854753c979fdb946ce2ea2f1b646bab85c22130a.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 689, + 545, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 712 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 712 + ], + "type": "text", + "content": "Meanwhile, the alignment of instance clusters across two views is to maintain feature invariance under different data" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21827" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 48, + 106, + 287, + 184 + ], + "blocks": [ + { + "bbox": [ + 47, + 70, + 287, + 104 + ], + "lines": [ + { + "bbox": [ + 47, + 70, + 287, + 104 + ], + "spans": [ + { + "bbox": [ + 47, + 70, + 287, + 104 + ], + "type": "text", + "content": "Table 1. The statistics of six datasets for downstream tasks, and the performance gains by using PointClustering against scratch training with PointViT [34] backbone for model pre-training." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 48, + 106, + 287, + 184 + ], + "lines": [ + { + "bbox": [ + 48, + 106, + 287, + 184 + ], + "spans": [ + { + "bbox": [ + 48, + 106, + 287, + 184 + ], + "type": "table", + "html": "
DatasetStatisticTaskGain
ModelNet40 [62]9.8K train, 2.5K valObject Cls.+3.0% Acc
ScanObjectNN [56]11.4K train, 2.9K valObject Cls.+10.1% Acc
ShapeNetPart [69]14.0K train, 2.9K valPart Seg.+1.6% mIoU
PartNet [40]17.1K train, 2.5K valPart Seg.+4.3% mIoU
S3DIS [3]199 train, 67 valSemantic Seg.+6.7% mIoU
ScanNetV2 [10]1.2K train, 312 valSemantic Seg.+5.7% mIoU
", + "image_path": "8886cf3e6df14ef829c0857930d8897c098b4419a65cfea415d2ae02c1bfa2f7.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 47, + 189, + 287, + 213 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 189, + 287, + 213 + ], + "spans": [ + { + "bbox": [ + 47, + 189, + 287, + 213 + ], + "type": "text", + "content": "transformations. Similar to the rationale behind point-level invariance learning, " + }, + { + "bbox": [ + 47, + 189, + 287, + 213 + ], + "type": "inline_equation", + "content": "L_{cro}^{I}" + }, + { + "bbox": [ + 47, + 189, + 287, + 213 + ], + "type": "text", + "content": " is calculated by" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 78, + 217, + 287, + 232 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 78, + 217, + 287, + 232 + ], + "spans": [ + { + "bbox": [ + 78, + 217, + 287, + 232 + ], + "type": "interline_equation", + "content": "L _ {c r o} ^ {I} = L _ {c} \\left(f _ {i} ^ {I _ {1}}, \\mathbf {u} ^ {I _ {2}}, \\mathbf {y} ^ {I _ {2}}\\right) + L _ {c} \\left(f _ {i} ^ {I _ {2}}, \\mathbf {u} ^ {I _ {1}}, \\mathbf {y} ^ {I _ {1}}\\right). \\tag {6}", + "image_path": "ef8c8b9da8f8285eb1bdb4be31a5af6aae41008e0b80591f98cff06de0fdb9d4.jpg" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 238, + 287, + 261 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 238, + 287, + 261 + ], + "spans": [ + { + "bbox": [ + 47, + 238, + 287, + 261 + ], + "type": "text", + "content": "The objective for clustering learning by employing feature invariance at instance level is" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 129, + 266, + 287, + 280 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 129, + 266, + 287, + 280 + ], + "spans": [ + { + "bbox": [ + 129, + 266, + 287, + 280 + ], + "type": "interline_equation", + "content": "L ^ {I} = L _ {\\text {i n e}} ^ {I} + L _ {\\text {c r o}} ^ {I}. \\tag {7}", + "image_path": "faab75ab02826c682feb95952a54b6a8482274828708c84b72ad71ae9e6dedbb.jpg" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 286, + 287, + 334 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 286, + 287, + 334 + ], + "spans": [ + { + "bbox": [ + 47, + 286, + 287, + 334 + ], + "type": "text", + "content": "In the training stage, we iteratively measure feature clusters and optimize backbone as in DeepCluster [5] from the aspects of both point and instance level. The overall training objective of PointClustering integrates " + }, + { + "bbox": [ + 47, + 286, + 287, + 334 + ], + "type": "inline_equation", + "content": "L^P" + }, + { + "bbox": [ + 47, + 286, + 287, + 334 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 47, + 286, + 287, + 334 + ], + "type": "inline_equation", + "content": "L^I" + }, + { + "bbox": [ + 47, + 286, + 287, + 334 + ], + "type": "text", + "content": " as" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 134, + 339, + 287, + 352 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 134, + 339, + 287, + 352 + ], + "spans": [ + { + "bbox": [ + 134, + 339, + 287, + 352 + ], + "type": "interline_equation", + "content": "L _ {o v} = L ^ {P} + L ^ {I}. \\tag {8}", + "image_path": "c052bc78fb7413664a540fc0caff228931dea1e12150cfd7b06e26be965e1272.jpg" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 359, + 247, + 371 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 359, + 247, + 371 + ], + "spans": [ + { + "bbox": [ + 47, + 359, + 247, + 371 + ], + "type": "text", + "content": "Here, we empirically treat each loss term equally." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 47, + 381, + 127, + 395 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 381, + 127, + 395 + ], + "spans": [ + { + "bbox": [ + 47, + 381, + 127, + 395 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 46, + 401, + 287, + 473 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 401, + 287, + 473 + ], + "spans": [ + { + "bbox": [ + 46, + 401, + 287, + 473 + ], + "type": "text", + "content": "We adopt the standard unsupervised pre-training + supervised fine-tuning protocol [60, 65, 74] to verify the merit of our PointClustering. The backbone is first pre-trained by PointClustering on the ScanNet [10] dataset and then evaluated on a variety of downstream tasks, including object classification, part segmentation and semantic segmentation." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 479, + 242, + 493 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 479, + 242, + 493 + ], + "spans": [ + { + "bbox": [ + 47, + 479, + 242, + 493 + ], + "type": "text", + "content": "4.1. Datasets and Implementation Details" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 46, + 498, + 287, + 581 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 498, + 287, + 581 + ], + "spans": [ + { + "bbox": [ + 46, + 498, + 287, + 581 + ], + "type": "text", + "content": "Datasets. The ScanNet [10] dataset for pre-training contains 2.5 million RGB-D scanning frames from more than 1,500 indoor scenes. We employ similar data pre-processing as in DepthContrast [74] and extract around 190K 3D scans from about 1,200 depth video sequences in the training set. For each scan, we sample 8,192 points for point cloud pre-training without any 3D registration operation." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 46, + 582, + 287, + 689 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 287, + 689 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 287, + 689 + ], + "type": "text", + "content": "We conduct experiments on downstream tasks over six datasets, including two point cloud object classification datasets of ModelNet40 [62] and ScanObjectNN [56], two part segmentation datasets of ShapeNetPart [69] and PartNet [40], and two semantic segmentation datasets of S3DIS [3] and ScanNetV2 [10]. Table 1 summarizes the statistics of the six datasets and performance improvements by using PointClustering over scratch training with PointViT [34] backbone for unsupervised point cloud pre-training." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 287, + 713 + ], + "type": "text", + "content": "Backbones. For the fair comparisons with the recent unsupervised learning approaches, we experiment on" + } + ] + } + ], + "index": 14 + }, + { + "type": "table", + "bbox": [ + 309, + 95, + 545, + 279 + ], + "blocks": [ + { + "bbox": [ + 306, + 70, + 544, + 92 + ], + "lines": [ + { + "bbox": [ + 306, + 70, + 544, + 92 + ], + "spans": [ + { + "bbox": [ + 306, + 70, + 544, + 92 + ], + "type": "text", + "content": "Table 2. Top-1 accuracy on ModelNet40 and ScanObjectNN. Gains over scratch training are indicated in the bracket." + } + ] + } + ], + "index": 15, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 309, + 95, + 545, + 279 + ], + "lines": [ + { + "bbox": [ + 309, + 95, + 545, + 279 + ], + "spans": [ + { + "bbox": [ + 309, + 95, + 545, + 279 + ], + "type": "table", + "html": "
ApproachBackboneModelNet40ScanObjectNN
ScratchPointNet++90.777.9
DepthContrast [74]PointNet++91.3-
GLR [50]PointNet++93.0-
ReSp [52]DGCNN92.4-
OcCo [60]DGCNN93.0-
PointClusteringPointNet++94.1 (+3.4)84.5 (+6.6)
ScratchSR-UNet90.176.2
PointContrast [65]SR-UNet91.2-
PointClusteringSR-UNet93.6 (+3.5)83.7 (+7.5)
ScratchPointViT91.577.2
Point-BERT [70]PointViT93.283.1
MaskPoint [34]PointViT93.884.3
Point-MAE [41]PointViT93.885.2
MaskSurf [73]PointViT93.485.8
PointClusteringPointViT94.5 (+3.0)87.3 (+10.1)
", + "image_path": "064afeb14e34ee1f7435349b1dd90c195a6844d7b051a82743c84fa77fb81a2f.jpg" + } + ] + } + ], + "index": 16, + "angle": 0, + "type": "table_body" + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 287, + 545, + 467 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 287, + 545, + 467 + ], + "spans": [ + { + "bbox": [ + 304, + 287, + 545, + 467 + ], + "type": "text", + "content": "three kinds of backbones, i.e., MLP-based (PointNet++ [44]), CNN-based (SR-UNet [65]) and Transformer-based (PointViT [34]) networks. PointNet++ consists of three layers for feature extraction and three layers for feature aggregation. The network takes irregular 3D points as the input and exploits the multi-scale grouping strategy. SR-UNet is a 34-layer U-Net [51] architecture that includes an encoder of 21 convolution layers and a decoder of 13 convolution/deconvolution layers. The input to SR-UNet is 3D voxel by setting the voxel size as " + }, + { + "bbox": [ + 304, + 287, + 545, + 467 + ], + "type": "inline_equation", + "content": "2cm" + }, + { + "bbox": [ + 304, + 287, + 545, + 467 + ], + "type": "text", + "content": ". PointViT is a standard point Transformer by taking points as the inputs and has 12-layer encoder and a single layer decoder. In the attention block, the hidden dimension is set as 384 and the number of heads is 6. The expansion ratio of feed forward layer is 4 with the 0.1 drop rate of stochastic depth." + } + ] + } + ], + "index": 17 + }, + { + "bbox": [ + 304, + 468, + 545, + 659 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 468, + 545, + 659 + ], + "spans": [ + { + "bbox": [ + 304, + 468, + 545, + 659 + ], + "type": "text", + "content": "Network Training. We implement our PointClustering approach on PyTorch framework. The data transformations include random rotation and scaling. In each training epoch, the clusters are calculated with mini-batch K-means [53] accelerated by GPUs using FAISS [27] library. The point feature dimension for clustering learning is 32. We employ max pooling on point features to generate instance feature, and set the instance clustering number " + }, + { + "bbox": [ + 304, + 468, + 545, + 659 + ], + "type": "inline_equation", + "content": "K^I" + }, + { + "bbox": [ + 304, + 468, + 545, + 659 + ], + "type": "text", + "content": " as 32 by cross validation. The mini-batch Stochastic Gradient Descent (SGD) algorithm is employed for optimization. We set the base learning rate as 0.001 for PointNet++ and PointViT, and 0.01 for SR-UNet. The maximum training epoch number is 128. The mini-batch size is 32 and the weight decay parameter is set as 0.0001. For the training stage of supervised fine-tuning, we provide full implementation details and settings in the supplementary material." + } + ] + } + ], + "index": 18 + }, + { + "bbox": [ + 306, + 670, + 493, + 682 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 670, + 493, + 682 + ], + "spans": [ + { + "bbox": [ + 306, + 670, + 493, + 682 + ], + "type": "text", + "content": "4.2. Evaluation on Object Classification" + } + ] + } + ], + "index": 19 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "We first conduct supervised fine-tuning of object classification on ModelNet40 and ScanObjectNN. Note that we" + } + ] + } + ], + "index": 20 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21828" + } + ] + } + ], + "index": 21 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 49, + 95, + 287, + 170 + ], + "blocks": [ + { + "bbox": [ + 47, + 70, + 287, + 93 + ], + "lines": [ + { + "bbox": [ + 47, + 70, + 287, + 93 + ], + "spans": [ + { + "bbox": [ + 47, + 70, + 287, + 93 + ], + "type": "text", + "content": "Table 3. Few-shot evaluation on ModelNet40. Average top-1 accuracy and standard deviation of 10 independent runs are reported." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 49, + 95, + 287, + 170 + ], + "lines": [ + { + "bbox": [ + 49, + 95, + 287, + 170 + ], + "spans": [ + { + "bbox": [ + 49, + 95, + 287, + 170 + ], + "type": "table", + "html": "
Approach5-way10-way
10-shot20-shot10-shot20-shot
Scratch (PointViT)87.8 ± 5.393.3 ± 4.584.6 ± 5.589.4 ± 6.3
Point-BERT [70]94.6 ± 3.196.3 ± 2.791.0 ± 5.492.7 ± 5.1
MaskPoint [34]95.0 ± 3.797.2 ± 1.791.4 ± 4.093.4 ± 3.5
PointClustering95.8 ± 3.097.6 ± 0.992.8 ± 3.293.8 ± 3.4
", + "image_path": "1cf2fcbd913972a4e2f94195a44982578c6b4a57a2142c5932a476a99cb68ffc.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 174, + 286, + 269 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 174, + 286, + 269 + ], + "spans": [ + { + "bbox": [ + 46, + 174, + 286, + 269 + ], + "type": "text", + "content": "sample 1,024 points of each sample in ModelNet40 for training and validation. For the ScanObjectNN dataset, there are three commonly adopted [34,41,56,70] data splits: OBJ-ONLY (object only), OBJ-BG (with background) and PB-T50-RS (with background and manual perturbations). Here, we take the most challenging setting PB-T50-RS as the evaluation. The top-1 accuracy is reported on the validation set of the two datasets for performance comparison." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 269, + 286, + 496 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 269, + 286, + 496 + ], + "spans": [ + { + "bbox": [ + 46, + 269, + 286, + 496 + ], + "type": "text", + "content": "Table 2 summarizes the performances across different unsupervised pre-training approaches. Scratch is the run, where the model is trained from scratch with parameter random initialization. Overall, PointClustering consistently achieves better performances than other baselines across three backbones and two datasets. In particular, PointClustering with SR-UNet leads to the highest performance gain of " + }, + { + "bbox": [ + 46, + 269, + 286, + 496 + ], + "type": "inline_equation", + "content": "3.5\\%" + }, + { + "bbox": [ + 46, + 269, + 286, + 496 + ], + "type": "text", + "content": " over Scratch among the three backbones on ModelNet40. Though voxelization may result in the loss of geometric information in CNN-based SR-UNet backbone, PointClustering alleviates this downside via characterizing geometric properties by regulating point-level invariance in clustering. Similar performance improvements are also observed on the more challenging ScanObjectNN which contains more data noise. PointClustering with PointViT backbone obtains " + }, + { + "bbox": [ + 46, + 269, + 286, + 496 + ], + "type": "inline_equation", + "content": "87.3\\%" + }, + { + "bbox": [ + 46, + 269, + 286, + 496 + ], + "type": "text", + "content": " top-1 accuracy, surpassing the best competitor MaskSurf by " + }, + { + "bbox": [ + 46, + 269, + 286, + 496 + ], + "type": "inline_equation", + "content": "1.5\\%" + }, + { + "bbox": [ + 46, + 269, + 286, + 496 + ], + "type": "text", + "content": ". The result basically indicates the advantage of exploring transformation invariance in clustering for unsupervised point cloud pre-training." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "spans": [ + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "text", + "content": "To better validate model generalization ability, we follow the previous works [34, 70] and evaluate PointClustering (PointViT as backbone) under the setting of few-shot learning on ModelNet40. The typical setting is the \" " + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "text", + "content": "-way " + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "text", + "content": "-shot\" which randomly chooses " + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "text", + "content": " classes with " + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "inline_equation", + "content": "N + 20" + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "text", + "content": " samples per class. The " + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "inline_equation", + "content": "N" + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "text", + "content": " samples of each class are utilized for training, and the rest 20 samples are used for testing. Table 3 lists the performances under the settings of " + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "inline_equation", + "content": "K \\in \\{5, 10\\}" + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "inline_equation", + "content": "N \\in \\{10, 20\\}" + }, + { + "bbox": [ + 46, + 497, + 286, + 652 + ], + "type": "text", + "content": ". PointClustering constantly exhibits better accuracy than other models across the four settings and shows the smallest standard deviations. Even fine-tuning with 10 samples, PointClustering still manifests the strong transferability for point cloud understanding." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 659, + 225, + 672 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 659, + 225, + 672 + ], + "spans": [ + { + "bbox": [ + 47, + 659, + 225, + 672 + ], + "type": "text", + "content": "4.3. Evaluation on Part Segmentation" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 677, + 286, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 286, + 714 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 286, + 714 + ], + "type": "text", + "content": "Part segmentation is a fine-grained classification task that classifies each point of one known object into part label (e.g., the leg of chair). We adopt the standard data split [44]" + } + ] + } + ], + "index": 6 + }, + { + "type": "table", + "bbox": [ + 309, + 95, + 545, + 262 + ], + "blocks": [ + { + "bbox": [ + 305, + 70, + 545, + 93 + ], + "lines": [ + { + "bbox": [ + 305, + 70, + 545, + 93 + ], + "spans": [ + { + "bbox": [ + 305, + 70, + 545, + 93 + ], + "type": "text", + "content": "Table 4. Instance mIoU on ShapeNetPart and PartNet datasets. Performance gain over scratch training is shown in the bracket." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 309, + 95, + 545, + 262 + ], + "lines": [ + { + "bbox": [ + 309, + 95, + 545, + 262 + ], + "spans": [ + { + "bbox": [ + 309, + 95, + 545, + 262 + ], + "type": "table", + "html": "
ApproachBackboneShapeNetPartPartNet
ScratchPointNet++84.942.5
OcCo [60]DGCNN85.0-
ReSp [52]DGCNN85.3-
PointClusteringPointNet++85.9 (+1.0)47.0 (+4.5)
ScratchSR-UNet84.738.9
PointContrast [65]SR-UNet85.141.5
PointClusteringSR-UNet86.0 (+1.3)42.1 (+3.2)
ScratchPointViT85.145.8
Point-BERT [70]PointViT85.6-
MaskPoint [34]PointViT86.0-
MaskSurf [73]PointViT86.1-
Point-MAE [41]PointViT86.1-
PointClusteringPointViT86.7 (+1.6)50.1 (+4.3)
", + "image_path": "4656fd29f59b4a0820442aabb9a872d711e68d3ff7e4a7916d9fb1ed1e0ac4fb.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "table_body" + } + ], + "index": 8 + }, + { + "type": "table", + "bbox": [ + 309, + 294, + 545, + 453 + ], + "blocks": [ + { + "bbox": [ + 305, + 270, + 545, + 293 + ], + "lines": [ + { + "bbox": [ + 305, + 270, + 545, + 293 + ], + "spans": [ + { + "bbox": [ + 305, + 270, + 545, + 293 + ], + "type": "text", + "content": "Table 5. Performance of mIoU on S3DIS and ScanNetV2 datasets. Performance gain over scratch training is shown in the bracket." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 309, + 294, + 545, + 453 + ], + "lines": [ + { + "bbox": [ + 309, + 294, + 545, + 453 + ], + "spans": [ + { + "bbox": [ + 309, + 294, + 545, + 453 + ], + "type": "table", + "html": "
ApproachBackboneS3DISScanNetV2
ScratchPointNet++55.357.9
OcCo [60]DGCNN58.0-
PointClusteringPointNet++61.2 (+5.9)62.6 (+4.7)
ScratchSR-UNet68.270.3
DepthContrast [74]SR-UNet71.571.2
CSC [23]SR-UNet72.273.8
PointContrast [65]SR-UNet70.974.1
PointClusteringSR-UNet73.2 (+5.0)75.5 (+5.2)
ScratchPointViT58.960.1
Point-MAE [41]PointViT60.0-
MaskSurf [73]PointViT61.6-
PointClusteringPointViT65.6 (+6.7)65.8 (+5.7)
", + "image_path": "b5e641049f1e7cc6fb9686b42e98754997226adefd0fdeb3ca2d86a84b02b316.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_body" + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 459, + 545, + 579 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 459, + 545, + 579 + ], + "spans": [ + { + "bbox": [ + 304, + 459, + 545, + 579 + ], + "type": "text", + "content": "of ShapeNetPart and the fine-grained level annotations [40] of PartNet for evaluation. Table 4 details the instance mean Intersection over Union (mIoU) on two datasets. As indicated by the results, PointClustering outperforms all baselines and particularly attains " + }, + { + "bbox": [ + 304, + 459, + 545, + 579 + ], + "type": "inline_equation", + "content": "86.7\\%" + }, + { + "bbox": [ + 304, + 459, + 545, + 579 + ], + "type": "text", + "content": " instance mIoU with PointViT backbone on ShapeNetPart. Despite having strong backbone of Transformer, PointClustering still leads to " + }, + { + "bbox": [ + 304, + 459, + 545, + 579 + ], + "type": "inline_equation", + "content": "1.6\\%" + }, + { + "bbox": [ + 304, + 459, + 545, + 579 + ], + "type": "text", + "content": " mIoU gain and such improvement again verifies the powerful generalization ability of our proposal. Similar performance trend is also shown on the PartNet dataset." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 305, + 587, + 506, + 600 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 587, + 506, + 600 + ], + "spans": [ + { + "bbox": [ + 305, + 587, + 506, + 600 + ], + "type": "text", + "content": "4.4. Evaluation on Semantic Segmentation" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 545, + 713 + ], + "type": "text", + "content": "We further evaluate PointClustering on point cloud semantic segmentation task which is to categorize the points in the 3D scenes into different classes. Here, we experiment with model fine-tuning on the S3DIS and ScanNetV2 datasets based on the standard settings [9, 65]. The mIoU performances across different approaches are summarized in Table 5. PointClustering shows substantial performance boosts (4.7%~6.7%) compared to scratch training. The results verify that PointClustering benefits from instance level" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21829" + } + ] + } + ], + "index": 14 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 48, + 70, + 289, + 188 + ], + "blocks": [ + { + "bbox": [ + 48, + 70, + 289, + 188 + ], + "lines": [ + { + "bbox": [ + 48, + 70, + 289, + 188 + ], + "spans": [ + { + "bbox": [ + 48, + 70, + 289, + 188 + ], + "type": "image", + "image_path": "a291c3aaa084e78962387cd6d98954e9b3794bd410ec3edbf04567b02af16512.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 47, + 193, + 287, + 216 + ], + "lines": [ + { + "bbox": [ + 47, + 193, + 287, + 216 + ], + "spans": [ + { + "bbox": [ + 47, + 193, + 287, + 216 + ], + "type": "text", + "content": "Figure 5. Performances of PointClustering on ModelNet40 and ScanObjectNN by varying instance clustering number " + }, + { + "bbox": [ + 47, + 193, + 287, + 216 + ], + "type": "inline_equation", + "content": "K^I" + }, + { + "bbox": [ + 47, + 193, + 287, + 216 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 50, + 243, + 287, + 335 + ], + "blocks": [ + { + "bbox": [ + 47, + 220, + 287, + 242 + ], + "lines": [ + { + "bbox": [ + 47, + 220, + 287, + 242 + ], + "spans": [ + { + "bbox": [ + 47, + 220, + 287, + 242 + ], + "type": "text", + "content": "Table 6. Performance contribution of each kind of invariance learning in PointClustering on ModelNet40 and ScanObjectNN." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 50, + 243, + 287, + 335 + ], + "lines": [ + { + "bbox": [ + 50, + 243, + 287, + 335 + ], + "spans": [ + { + "bbox": [ + 50, + 243, + 287, + 335 + ], + "type": "table", + "html": "
Model\npoint-level inv.instance-level inv.ModelNet40ScanObjectNN
Scratch90.777.9
SceneClustering91.078.1
PointClustering-91.580.1
✓93.082.6
✓93.483.1
✓94.184.5
", + "image_path": "0014f31fb0c827d52c11269111d541e3164a307eae9e638f59cc6401b0005697.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 341, + 287, + 413 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 341, + 287, + 413 + ], + "spans": [ + { + "bbox": [ + 46, + 341, + 287, + 413 + ], + "type": "text", + "content": "invariance learning to leverage semantics in point cloud data and naturally endows the networks more power for semantic segmentation. Notably, with SR-UNet backbone, PointClustering achieves the highest " + }, + { + "bbox": [ + 46, + 341, + 287, + 413 + ], + "type": "inline_equation", + "content": "75.5\\%" + }, + { + "bbox": [ + 46, + 341, + 287, + 413 + ], + "type": "text", + "content": " mIoU on ScanNetV2 and outperforms the recent deliberately designed CNN based architecture BPNet [24] by " + }, + { + "bbox": [ + 46, + 341, + 287, + 413 + ], + "type": "inline_equation", + "content": "0.6\\%" + }, + { + "bbox": [ + 46, + 341, + 287, + 413 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 420, + 198, + 434 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 420, + 198, + 434 + ], + "spans": [ + { + "bbox": [ + 47, + 420, + 198, + 434 + ], + "type": "text", + "content": "4.5. Analysis of PointClustering" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 437, + 287, + 485 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 437, + 287, + 485 + ], + "spans": [ + { + "bbox": [ + 46, + 437, + 287, + 485 + ], + "type": "text", + "content": "In this section, we perform a series of studies to delve into the point cloud representation learning of our proposed PointClustering. Note that all the experiments here are conducted with the backbone of PointNet++." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 486, + 288, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 486, + 288, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 486, + 288, + 713 + ], + "type": "text", + "content": "Invariance Learning. We first investigate how each kind of invariance learning in our PointClustering influences the model generalization ability. Table 6 summarizes the top-1 accuracy of different variants of PointClustering by fine-tuning on ModelNet40 and ScanObjectNN datasets. SceneClustering is the run that measures clustering on global scene level features, and PointClustering" + }, + { + "bbox": [ + 46, + 486, + 288, + 713 + ], + "type": "inline_equation", + "content": "^{-}" + }, + { + "bbox": [ + 46, + 486, + 288, + 713 + ], + "type": "text", + "content": " is a degraded version of PointClustering without using any invariance learning. SceneClustering obtains comparable performances with scratch training. This somewhat reveals the weakness of SceneClustering, where directly applying deep clustering on 3D scenes will not lead to apparent improvement when not taking the inherent geometry of point cloud into account. Through deriving the spatial density of point cloud from DBSCAN, PointClustering" + }, + { + "bbox": [ + 46, + 486, + 288, + 713 + ], + "type": "inline_equation", + "content": "^{-}" + }, + { + "bbox": [ + 46, + 486, + 288, + 713 + ], + "type": "text", + "content": " is superior to SceneClustering. By further considering point level invariance learning in clustering, the performance is increased from " + }, + { + "bbox": [ + 46, + 486, + 288, + 713 + ], + "type": "inline_equation", + "content": "91.5\\%" + }, + { + "bbox": [ + 46, + 486, + 288, + 713 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 46, + 486, + 288, + 713 + ], + "type": "inline_equation", + "content": "93.0\\%" + }, + { + "bbox": [ + 46, + 486, + 288, + 713 + ], + "type": "text", + "content": " on ModelNet40. Similarly, solely learning clusters with the regularization of instance" + } + ] + } + ], + "index": 7 + }, + { + "type": "image", + "bbox": [ + 307, + 69, + 552, + 258 + ], + "blocks": [ + { + "bbox": [ + 307, + 69, + 552, + 258 + ], + "lines": [ + { + "bbox": [ + 307, + 69, + 552, + 258 + ], + "spans": [ + { + "bbox": [ + 307, + 69, + 552, + 258 + ], + "type": "image", + "image_path": "7e2a5557fdadabff90aff47877f27ea877eb2f73d51b553696a70666b31ac48f.jpg" + } + ] + } + ], + "index": 8, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 262, + 546, + 296 + ], + "lines": [ + { + "bbox": [ + 305, + 262, + 546, + 296 + ], + "spans": [ + { + "bbox": [ + 305, + 262, + 546, + 296 + ], + "type": "text", + "content": "Figure 6. Visualization of point features of 3D scenes in ScanNet and objects in ModelNet40. We colour the points based on the channel activation value of the features learnt by PointClustering." + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_caption" + } + ], + "index": 8 + }, + { + "bbox": [ + 305, + 304, + 545, + 365 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 304, + 545, + 365 + ], + "spans": [ + { + "bbox": [ + 305, + 304, + 545, + 365 + ], + "type": "text", + "content": "level feature invariance improves the accuracy to " + }, + { + "bbox": [ + 305, + 304, + 545, + 365 + ], + "type": "inline_equation", + "content": "93.4\\%" + }, + { + "bbox": [ + 305, + 304, + 545, + 365 + ], + "type": "text", + "content": ". PointClustering by simultaneously leveraging the invariance from both perspectives to explore geometric properties and semantics finally reaches " + }, + { + "bbox": [ + 305, + 304, + 545, + 365 + ], + "type": "inline_equation", + "content": "94.1\\%" + }, + { + "bbox": [ + 305, + 304, + 545, + 365 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 305, + 304, + 545, + 365 + ], + "type": "inline_equation", + "content": "84.5\\%" + }, + { + "bbox": [ + 305, + 304, + 545, + 365 + ], + "type": "text", + "content": " on the two datasets, respectively." + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 305, + 365, + 546, + 509 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 365, + 546, + 509 + ], + "spans": [ + { + "bbox": [ + 305, + 365, + 546, + 509 + ], + "type": "text", + "content": "Instance Clustering Number " + }, + { + "bbox": [ + 305, + 365, + 546, + 509 + ], + "type": "inline_equation", + "content": "K^{I}" + }, + { + "bbox": [ + 305, + 365, + 546, + 509 + ], + "type": "text", + "content": ". Next, we study the impact of " + }, + { + "bbox": [ + 305, + 365, + 546, + 509 + ], + "type": "inline_equation", + "content": "K^{I}" + }, + { + "bbox": [ + 305, + 365, + 546, + 509 + ], + "type": "text", + "content": " for the feature clustering at instance level. The top-1 accuracies of the fine-tuned models on ModelNet40 and ScanObjectNN datasets are reported. We vary " + }, + { + "bbox": [ + 305, + 365, + 546, + 509 + ], + "type": "inline_equation", + "content": "K^{I}" + }, + { + "bbox": [ + 305, + 365, + 546, + 509 + ], + "type": "text", + "content": " on a logarithmic scale and Figure 5 shows the performances. On both of the two datasets, the best performances are obtained when " + }, + { + "bbox": [ + 305, + 365, + 546, + 509 + ], + "type": "inline_equation", + "content": "K^{I} = 32" + }, + { + "bbox": [ + 305, + 365, + 546, + 509 + ], + "type": "text", + "content": ". Given the fact that the backbone is pre-trained by PointClustering on the ScanNet dataset which contains 20 object categories, it is expected that setting " + }, + { + "bbox": [ + 305, + 365, + 546, + 509 + ], + "type": "inline_equation", + "content": "K^{I}" + }, + { + "bbox": [ + 305, + 365, + 546, + 509 + ], + "type": "text", + "content": " to around 20 would yield the best performances, but seemingly some amount for over segmentation is potentially more helpful." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 510, + 547, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 510, + 547, + 714 + ], + "spans": [ + { + "bbox": [ + 304, + 510, + 547, + 714 + ], + "type": "text", + "content": "Point-level Feature Discrimination. The point level invariance learning of our PointClustering aims for grouping point features of an identical object together across different data transformations. Such objective could be interpreted as two learning dimensions. One is to gather point features of one object in the scene to enhance the capability for instance discrimination. The other is the feature consistency learning on the same points across different transformations, facilitating the model to characterize geometric properties of objects. As a result, PointClustering is expected to be able to distinguish points of different instances in the scene or different geometric parts of the object. To verify our claim, Figure 6 visualizes the point features of 3D scenes from ScanNet and objects from ModelNet40. We colour the points based on the channel activation value of the features learnt by PointClustering. As depicted in the figure, PointClustering nicely differentiates the instances (e.g., chairs) in one" + } + ] + } + ], + "index": 12 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "21830" + } + ] + } + ], + "index": 13 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 53, + 72, + 167, + 144 + ], + "blocks": [ + { + "bbox": [ + 53, + 72, + 167, + 144 + ], + "lines": [ + { + "bbox": [ + 53, + 72, + 167, + 144 + ], + "spans": [ + { + "bbox": [ + 53, + 72, + 167, + 144 + ], + "type": "image", + "image_path": "e8900f64c3799f367f4fd2dba1fdac3d6ab102d846252c004eea7a48d4442554.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 94, + 146, + 130, + 155 + ], + "lines": [ + { + "bbox": [ + 94, + 146, + 130, + 155 + ], + "spans": [ + { + "bbox": [ + 94, + 146, + 130, + 155 + ], + "type": "text", + "content": "DeepCluster*" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 175, + 72, + 288, + 145 + ], + "blocks": [ + { + "bbox": [ + 175, + 72, + 288, + 145 + ], + "lines": [ + { + "bbox": [ + 175, + 72, + 288, + 145 + ], + "spans": [ + { + "bbox": [ + 175, + 72, + 288, + 145 + ], + "type": "image", + "image_path": "c9dc9c63dfa4ce09b00259f6c57333e99666212819563d5c5f5ce4efa9e21ae6.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 212, + 147, + 255, + 155 + ], + "lines": [ + { + "bbox": [ + 212, + 147, + 255, + 155 + ], + "spans": [ + { + "bbox": [ + 212, + 147, + 255, + 155 + ], + "type": "text", + "content": "PointClustering" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 161, + 287, + 194 + ], + "lines": [ + { + "bbox": [ + 46, + 161, + 287, + 194 + ], + "spans": [ + { + "bbox": [ + 46, + 161, + 287, + 194 + ], + "type": "text", + "content": "Figure 7. Visualization of the learnt point feature distribution on ScanNetV2. We depict the t-SNE [58] visualization of point features learnt by DeepCluster* and PointClustering." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "type": "table", + "bbox": [ + 50, + 221, + 287, + 289 + ], + "blocks": [ + { + "bbox": [ + 47, + 197, + 287, + 219 + ], + "lines": [ + { + "bbox": [ + 47, + 197, + 287, + 219 + ], + "spans": [ + { + "bbox": [ + 47, + 197, + 287, + 219 + ], + "type": "text", + "content": "Table 7. Evaluation on unsupervised point cloud semantic segmentation. Performances on the ScanNetV2 dataset are reported." + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 50, + 221, + 287, + 289 + ], + "lines": [ + { + "bbox": [ + 50, + 221, + 287, + 289 + ], + "spans": [ + { + "bbox": [ + 50, + 221, + 287, + 289 + ], + "type": "table", + "html": "
ApproachAccuracymIoU
supervised model66.357.9
K-means10.65.7
DeepCluster*19.810.1
PointClustering (w/o tuning)42.218.3
", + "image_path": "fe8822de5cecf28d598ae419456d381b619f19ee02b9dd218ec592b448ca981a.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_body" + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 294, + 287, + 377 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 294, + 287, + 377 + ], + "spans": [ + { + "bbox": [ + 46, + 294, + 287, + 377 + ], + "type": "text", + "content": "scene and some specific parts (e.g., the legs of the chair) of one object. For the extreme cases of objects which do not appear in the pre-training ScanNet dataset, such as airplane, PointClustering also describes the patterns of wings well. The results again confirm the impact of exploring geometric properties of point cloud in clustering to obtain good point level feature discrimination." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 379, + 287, + 485 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 379, + 287, + 485 + ], + "spans": [ + { + "bbox": [ + 46, + 379, + 287, + 485 + ], + "type": "text", + "content": "Instance-level Semantic Exploration. The invariance learning at instance level in our PointClustering concentrates on semantic exploration for unsupervised model pretraining. The goal is to cluster the features of instances which share similar semantics together. By aligning the learnt clusters with object labels, we additionally probe and examine the learnt instance level semantics on the unsupervised point cloud semantic segmentation task. Empirically, we experiment with PointClustering on ScanNetV2 dataset." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 486, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 486, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 486, + 287, + 713 + ], + "type": "text", + "content": "Following the unsupervised image semantic segmentation protocol [14], we adopt Hungarian matching algorithm to align the clusters on instance features with the ground-truth object categories. Note that we choose the instance-level clustering number " + }, + { + "bbox": [ + 46, + 486, + 287, + 713 + ], + "type": "inline_equation", + "content": "K^{I} = 20" + }, + { + "bbox": [ + 46, + 486, + 287, + 713 + ], + "type": "text", + "content": " to match the number of semantic labels in this setting. Two more runs of K-means and DeepCluster* are devised and included for comparisons. K-means directly clusters point cloud coordinates into 20 categories and DeepCluster* is a variant of DeepCluster [5] by learning clusters on point level features of 3D scenes. Table 7 compares the accuracy and mean IoU performances on the ScanNetV2 dataset. Note that because K-means solely exploits coordinates for clustering and completely disregards the semantics of point cloud data, it is not surprising that K-means performs the worst. Instead, DeepCluster* probes into the semantic distributions of points by using deep models for point clustering and achieves " + }, + { + "bbox": [ + 46, + 486, + 287, + 713 + ], + "type": "inline_equation", + "content": "10.1\\%" + }, + { + "bbox": [ + 46, + 486, + 287, + 713 + ], + "type": "text", + "content": " mIoU. Our PointClustering also derives the spirit of deep clustering, but further regulates the training procedure with trans" + } + ] + } + ], + "index": 9 + }, + { + "type": "image", + "bbox": [ + 307, + 70, + 545, + 245 + ], + "blocks": [ + { + "bbox": [ + 307, + 70, + 545, + 245 + ], + "lines": [ + { + "bbox": [ + 307, + 70, + 545, + 245 + ], + "spans": [ + { + "bbox": [ + 307, + 70, + 545, + 245 + ], + "type": "image", + "image_path": "3b88826bdc997d5acaa18d73efff9da3f6db2a15f4e6dde1d963ede90ad58375.jpg" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 305, + 249, + 545, + 272 + ], + "lines": [ + { + "bbox": [ + 305, + 249, + 545, + 272 + ], + "spans": [ + { + "bbox": [ + 305, + 249, + 545, + 272 + ], + "type": "text", + "content": "Figure 8. Four visual examples of unsupervised semantic segmentation by DeepCluster* and our PointClustering on ScanNetV2." + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "image_caption" + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 276, + 546, + 444 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 276, + 546, + 444 + ], + "spans": [ + { + "bbox": [ + 304, + 276, + 546, + 444 + ], + "type": "text", + "content": "formation invariance, enhancing the learning of high-level semantics. The results verify the effectiveness of our PointClustering, as evidenced by a performance boost of mIoU from " + }, + { + "bbox": [ + 304, + 276, + 546, + 444 + ], + "type": "inline_equation", + "content": "10.1\\%" + }, + { + "bbox": [ + 304, + 276, + 546, + 444 + ], + "type": "text", + "content": " to " + }, + { + "bbox": [ + 304, + 276, + 546, + 444 + ], + "type": "inline_equation", + "content": "18.3\\%" + }, + { + "bbox": [ + 304, + 276, + 546, + 444 + ], + "type": "text", + "content": ". We visualize the distribution of the point features learnt by DeepCluster* and PointClustering in Figure 7 through t-SNE [58]. Compared to DeepCluster*, PointClustering apparently separates the point features from different categories better. Figure 8 also showcases four unsupervised semantic segmentation results from ScanNetV2 by the two approaches. As illustrated in the figure, PointClustering successfully segments the major objects (e.g., floor) and performs well on splitting several small objects (e.g., chair) in 3D scenes, validating the exploration of rich semantics by instance level clustering." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 454, + 467, + 466 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 454, + 467, + 466 + ], + "spans": [ + { + "bbox": [ + 306, + 454, + 467, + 466 + ], + "type": "text", + "content": "5. Conclusions and Discussions" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 474, + 545, + 665 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 474, + 545, + 665 + ], + "spans": [ + { + "bbox": [ + 304, + 474, + 545, + 665 + ], + "type": "text", + "content": "This paper explores deep clustering for unsupervised point cloud pre-training. Particularly, we study the problem from a novel viewpoint of leveraging feature invariance under different data transformations as an inductive bias for clustering learning. To materialize our idea, we have devised PointClustering, which characterizes the geometric properties and semantics of point cloud data by considering feature invariance learning from two perspectives: point level and instance level. The point-level features of an identical object across different transformations are expected to group together, and the feature consistency at instance level is further maintained during clustering optimization. Experiments conducted on six datasets over three downstream tasks demonstrate the superiority of PointClustering. Furthermore, our work indicates that clustering is potentially a new paradigm for unsupervised point cloud pre-training." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 666, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 666, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 666, + 545, + 713 + ], + "type": "text", + "content": "Broader Impact. The unsupervised model pre-training scheme of our work can require storage of huge datasets or energy-consuming training of large models. Associated resources can have a negative environmental impact." + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21831" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 84 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 18, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 144 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 144 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 144 + ], + "type": "text", + "content": "[1] Mohamed Afham, Isuru Dissanayake, Dinithi Dissanayake, Amaya Dharmasiri, Kanchana Thilakarathna, and Ranga Rodrigo. 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In ICCV, 2021. 2" + } + ] + } + ], + "index": 4 + } + ], + "sub_type": "ref_text" + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 749, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 749, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 749, + 317, + 757 + ], + "type": "text", + "content": "21834" + } + ] + } + ], + "index": 6 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 10 + } + ], + "_backend": "vlm", + "_version_name": "2.6.4" +} \ No newline at end of file diff --git a/2023/PointConvFormer_ Revenge of the Point-Based Convolution/649eeb8e-2d29-42d6-bf01-240c5f846dcd_content_list.json b/2023/PointConvFormer_ Revenge of the Point-Based Convolution/649eeb8e-2d29-42d6-bf01-240c5f846dcd_content_list.json new file mode 100644 index 0000000000000000000000000000000000000000..a7228de2f6df959a97626484dcfeeac0cbad5a08 --- /dev/null +++ b/2023/PointConvFormer_ Revenge of the Point-Based Convolution/649eeb8e-2d29-42d6-bf01-240c5f846dcd_content_list.json @@ -0,0 +1,1532 @@ +[ + { + "type": "text", + "text": "PointConvFormer: Revenge of the Point-based Convolution", + "text_level": 1, + "bbox": [ + 184, + 130, + 785, + 151 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Wenxuan Wu $^{1,2}$ , *Li Fuxin $^{1,3}$ , Qi Shan $^{3}$ $^{1}$ Oregon State University, $^{2}$ CASIA, $^{3}$ Apple, Inc. \n{wuwen, lif}@oregonstate.edu, {fli26,qshan}@apple.com", + "bbox": [ + 250, + 179, + 712, + 233 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Abstract", + "text_level": 1, + "bbox": [ + 233, + 268, + 313, + 284 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "We introduce PointConvFormer, a novel building block for point cloud based deep network architectures. Inspired by generalization theory, PointConvFormer combines ideas from point convolution, where filter weights are only based on relative position, and Transformers which utilize feature-based attention. In PointConvFormer, attention computed from feature difference between points in the neighborhood is used to modify the convolutional weights at each point. Hence, we preserved the invariances from point convolution, whereas attention helps to select relevant points in the neighborhood for convolution. PointConvFormer is suitable for multiple tasks that require details at the point level, such as segmentation and scene flow estimation tasks. We experiment on both tasks with multiple datasets including ScanNet, SemanticKitti, FlyingThings3D and KITTI. Our results show that PointConvFormer offers a better accuracy-speed tradeoff than classic convolutions, regular transformers, and voxelized sparse convolution approaches. Visualizations show that PointConvFormer performs similarly to convolution on flat areas, whereas the neighborhood selection effect is stronger on object boundaries, showing that it has got the best of both worlds. The code will be available.", + "bbox": [ + 73, + 300, + 473, + 632 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "1. Introduction", + "text_level": 1, + "bbox": [ + 76, + 641, + 209, + 657 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Depth sensors for indoor and outdoor 3D scanning have significantly improved in terms of both performance and affordability. Hence, their common data format, the 3D point cloud, has drawn significant attention from academia and industry. Understanding the 3D real world from point clouds can be applied to many application domains, e.g. robotics, autonomous driving, CAD, and AR/VR. However, unlike image pixels arranged in regular grids, 3D points are unstructured, which makes applying grid based Convolutional Neural Networks (CNNs) difficult.", + "bbox": [ + 75, + 667, + 468, + 818 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Various approaches have been proposed in response to this challenge. [3, 5, 31, 35, 37, 65] introduced interesting ways to project 3D point clouds back to 2D image space", + "bbox": [ + 75, + 819, + 468, + 864 + ], + "page_idx": 0 + }, + { + "type": "image", + "img_path": "images/f96858557af8f64d0177573f46b99c08f5d8cc844d37a31e73b7e667f829efc7.jpg", + "image_caption": [ + "Figure 1. Performance vs. running time on ScanNet. PointConvFormer achieves a state-of-the-art $74.5\\%$ mIoU while being efficient with faster speed and way less learnable parameters. Larger dot indicates more learnable parameters. All results are reported on a single TITAN RTX GPU" + ], + "image_footnote": [], + "bbox": [ + 504, + 268, + 885, + 441 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "and apply 2D convolution. Another line of research directly voxelizes the 3D space and apply 3D discrete convolution, but it induces massive computation and memory overhead [47, 62]. Sparse 3D convolution operations [9, 20] save a significant amount of computation by computing convolution only on occupied voxels.", + "bbox": [ + 496, + 532, + 893, + 625 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "Some approaches directly operate on point clouds [41, 57,58,64,69,81]. [57,58] are pioneers which aggregate information on point clouds using max-pooling layers. Others proposed to reorder the input points with a learned transformation [42], a flexible point kernel [69], and a convolutional operation that directly work on point clouds [75,81] which utilizes a multi-layer perceptron (MLP) to learn convolution weights implicitly as a nonlinear transformation from the relative positions of the local neighbourhood.", + "bbox": [ + 496, + 625, + 893, + 762 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "The approach to directly work on points is appealing to us because it allows direct manipulation of the point coordinates, thus being able to encode rotation/scale invariance/equivalence directly into the convolution weights [41, 42, 58, 94]. These invariances serve as priors to make the models more generalizable. Besides, point-based approaches require less parameters than voxel-based ones, which need to keep e.g. $3 \\times 3 \\times 3$ convolution kernels on all input and output channels. Finally, point-based ap", + "bbox": [ + 496, + 763, + 893, + 902 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "CVF", + "bbox": [ + 106, + 2, + 181, + 42 + ], + "page_idx": 0 + }, + { + "type": "header", + "text": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore.", + "bbox": [ + 236, + 0, + 810, + 44 + ], + "page_idx": 0 + }, + { + "type": "page_footnote", + "text": "*this work was done entirely at Apple Inc., Wenxuan Wu was an intern at Apple Inc. when he participated in the work", + "bbox": [ + 75, + 875, + 468, + 900 + ], + "page_idx": 0 + }, + { + "type": "page_number", + "text": "21802", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 0 + }, + { + "type": "text", + "text": "proaches can utilize k-nearest neighbors (kNN) to find the local neighborhood, thus can adapt to variable sampling densities in different 3D locations.", + "bbox": [ + 75, + 90, + 468, + 136 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "However, so far the methods with the best accuracy-speed tradeoff have still been the sparse voxel-based approaches or a fusion between sparse voxel and point-based models. Note that no matter the voxel-based or point-based representation, the information from the input is exactly the same, so it is unclear why fusion is needed. Besides, fusion adds significantly to model complexity and memory usage. This leads us to question the component that is indeed different between these representations: the generalization w.r.t. the irregular local neighbourhood. The shape of the kNN neighbourhood in point-based approaches varies in different parts of the point cloud. Irrelevant points from other objects, noise and the background might be included in the neighbourhood, especially around object boundaries, which can be detrimental to the performance and the robustness of point-based models.", + "bbox": [ + 75, + 138, + 470, + 380 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "To improve the robustness of models with kNN neighborhoods, we refer back to the generalization theory of CNNs, which indicates that points with significant feature correlation should be included in the same neighborhood [40]. A key idea in this paper is that feature correlation can be a way to filter out irrelevant neighbors in a kNN neighborhood, which makes the subsequent convolution more generalizable. We introduce PointConvFormer, which computes attention weights based on feature differences and uses that to reweight the points in the neighborhood in a point-based convolutional model, which indirectly \"improves\" the neighborhood for generalization.", + "bbox": [ + 75, + 382, + 470, + 564 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "The idea of using feature-based attention is not new, but there are important differences between PointConvFormer and other vision transformers [16,54,96]. PointConvFormer combines features in the neighborhood with point-wise convolution, whereas Transformer attention models usually adopt softmax attention in this step. In our formulation, the positional information is outside the attention, hence viewpoint-invariance can be introduced into the convolutional weights. We believe that invariance helps generalizing across neighborhood (size/rotation) differences between training/testing sets, especially with a kNN neighborhood.", + "bbox": [ + 75, + 566, + 468, + 733 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "We evaluate PointConvFormer on two point cloud tasks, semantic segmentation and scene flow estimation. For semantic segmentation, experiment results on the indoor ScanNet [11] and the outdoor SemanticKitti [2] demonstrate superior performances over classic convolution and transformers with a much more compact network. The performance gap is the most significant at low resolutions, e.g. on ScanNet with a $10\\mathrm{cm}$ resolution we achieved more than $10\\%$ improvement over MinkowskiNet with only $15\\%$ of its parameters (Fig. 1). We also apply PointConvFormer as the backbone of PointPWC-Net [82] for scene flow esti", + "bbox": [ + 75, + 734, + 470, + 902 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "mation, and observe significant improvements on FlyingThings3D [48] and KITTI scene flow 2015 [52] datasets as well. These results show that PointConvFormer could potentially compete with sparse convolution as the backbone choice for dense prediction tasks on 3D point clouds.", + "bbox": [ + 496, + 90, + 890, + 167 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "2. Related Work", + "text_level": 1, + "bbox": [ + 500, + 180, + 640, + 196 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Voxel-based networks. Different from 2D images, 3D point clouds are unordered and scattered in 3D space. A standard approach to process 3D point clouds is to voxelize them into regular 3D voxels. However, directly applying dense 3D convolution [47, 62] onto the 3D voxels can incur massive computation and memory overhead, which limits its applications to large-scale real world scenarios. The sparse convolution [9, 20] reduces the convolutional overhead by only working on the non-empty voxels. There are also some work [67, 68] that working on making the network inference more efficient for voxel processing, which could also be extended to point-based methods.", + "bbox": [ + 496, + 205, + 890, + 386 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Point-based networks. Point-based approaches [41, 57, 58, 64, 76, 81] directly process point clouds without relying on the voxel structure. [57] propose to use MLPs followed by max-pooling layers to encode and aggregate point cloud features. However, max-pooling can lead to the loss of critical geometric information in the point cloud. [58] improves over [57] with a hierarchical structure by gradually downsampling and grouping the point cloud with k-nearest neighbourhoods or a query ball method. A number of works [19, 30, 38, 49, 50, 73] build a kNN graph from the point cloud and conduct message passing using graph convolution. To better encode the local information, [17, 41, 42, 46, 69, 75, 81, 86] conduct continuous convolution on point clouds. [75] represents the convolutional weights with MLPs. SpiderCNN [86] uses a family of polynomial functions to approximate the convolution kernels. [64] projects the whole point cloud into a high-dimensional grid for rasterized convolution. [69, 81] formulate the convolutional weights to be a function of relative position in a local neighbourhood, where the weights can be constructed according to input point clouds. [41] introduces hand-crafted viewpoint-invariant coordinate transforms on the relative position to increase the robustness of the model.", + "bbox": [ + 496, + 387, + 890, + 734 + ], + "page_idx": 1 + }, + { + "type": "text", + "text": "Dynamic filters and Transformers. Recently, the design of dynamic convolutional filters [4, 6, 7, 12, 29, 30, 45, 63, 70, 74, 77, 79, 83, 85, 88, 91, 93, 97] has drawn more attention. This line of work [6, 45, 88, 93] introduces methods to predict convolutional filters, which are shared across the whole input. [30, 70, 77, 91] propose to predict complete convolutional filters for each pixel. However, their applications are constrained by their significant runtime and high memory usage. [97] introduces decoupled dynamic filters w.r.t. the input features on 2D classification and upsampling tasks. [63, 66] propose to re-weight 2D convolutional ker", + "bbox": [ + 496, + 734, + 890, + 900 + ], + "page_idx": 1 + }, + { + "type": "page_number", + "text": "21803", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 1 + }, + { + "type": "image", + "img_path": "images/ba18658a102d9945540b321ecb4c33007fee54e8ca35148312626a90de77438c.jpg", + "image_caption": [ + "(a)" + ], + "image_footnote": [], + "bbox": [ + 125, + 88, + 571, + 224 + ], + "page_idx": 2 + }, + { + "type": "image", + "img_path": "images/4c0df3456c8976405379666ce49816d196c96dfabedf3b834a7e0a9fc8a26271.jpg", + "image_caption": [ + "(b)", + "Figure 2. (a) PointConvFormer can be seen as a point convolution, but modulated by a scalar attention weight for each point in the neighborhood, so that the neighborhood is selectively chosen to perform convolution; (b) Visualization of the reweighting effect in PointConvFormer. The colors are computed by the difference of the maximal attention and the minimal attention in each neighborhood. Red areas have stronger reweighting and blue areas behave similar to convolution. It can be seen that the reweighting effect is stronger at object boundaries where the neighborhoods are more likely to be problematic, whereas on smoother surfaces PointConvFormer behaves more similarly to convolution (more details in Sec. 4.4)" + ], + "image_footnote": [], + "bbox": [ + 588, + 87, + 839, + 234 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "nels with a fixed Gaussian or Gaussian mixture model for pixel-adaptive convolution. Dynamic filtering share some similarities with the popular transformers, whose weights are functions of feature correlations. However, the dynamic filters are mainly designed for images instead of point clouds and focus on regular grid-based convolutions.", + "bbox": [ + 75, + 349, + 468, + 439 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "With recent success in natural language processing [13, 15,71,80,90] and 2D images analysis [16,23,59,95], transformers have drawn more attention in the field of 3D scene understanding. Some work [36,43,84,89] utilize global attention on the whole point cloud. However, these approaches introduce heavy computation overhead and are unable to extend to large scale real world scenes, which usually contain over $100k$ points per point cloud scan. Recently, the work [54,83,96] introduces point transformer with local attention to reduce the computation overhead, which could be applied to large scenes. Compared to transformers, the attention of the PointConvFormer modulates convolution kernels instead of softmax aggregation.", + "bbox": [ + 75, + 440, + 470, + 636 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3. PointConvFormer", + "text_level": 1, + "bbox": [ + 76, + 648, + 253, + 664 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "3.1. Point Convolutions and Transformers", + "text_level": 1, + "bbox": [ + 76, + 674, + 401, + 689 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "Given a continuous input signal $x(p) \\in \\mathbb{R}^{c_{in}}$ where $p \\in \\mathbb{R}^s$ with $s$ being a small number (2 for 2D images or 3 for 3D point clouds, but could be any arbitrary low-dimensional Euclidean space), $x(\\cdot)$ can be sampled as a point cloud $P = \\{p_1, \\dots, p_n\\}$ with the corresponding values $x_P = \\{x(p_1), \\dots, x(p_n)\\}$ , where each $p_i \\in \\mathbb{R}^s$ . The continuous convolution at point $p$ is formulated as:", + "bbox": [ + 75, + 696, + 468, + 803 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nC o n v (w, x) _ {p} = \\int_ {\\Delta p \\in \\mathbb {R} ^ {s}} \\langle w (\\Delta p), x (p + \\Delta p) \\rangle d \\Delta p \\tag {1}\n$$\n", + "text_format": "latex", + "bbox": [ + 96, + 811, + 468, + 845 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $w(\\Delta p) \\in \\mathbb{R}^{c_{in}}$ is the continuous convolution weight function. [61, 76, 81] discretize the continuous convolution on a neighbourhood of point $p$ . The discretized convolution", + "bbox": [ + 76, + 854, + 468, + 900 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "on point clouds is written as:", + "bbox": [ + 500, + 349, + 692, + 364 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nx _ {p} ^ {\\prime} = \\sum_ {p _ {i} \\in \\mathcal {N} (p)} w \\left(p _ {i} - p\\right) ^ {\\top} x \\left(p _ {i}\\right) \\tag {2}\n$$\n", + "text_format": "latex", + "bbox": [ + 589, + 373, + 890, + 407 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\mathcal{N}(p)$ is a neighborhood that is coconventionally chosen as the $k$ -nearest neighbor or $\\epsilon$ -ball neighborhood of the center point $p$ . The function $w(p_i - p): \\mathbb{R}^s \\mapsto \\mathbb{R}^{c_{in}}$ can be approximated as an MLP and learned from data. Moreover, because now $p_i - p$ can be explicitly controlled, one can concatenate invariant coordinate transforms on $p_i - p$ as input to $w(\\cdot)$ , e.g. $\\| p_i - p\\|$ would be rotation invariant. [41] has found that concatenating a set of rotation and scale-invariant coordinate transforms with $p_i - p$ significantly improves the performance of point convolutions.", + "bbox": [ + 496, + 407, + 892, + 556 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "In PointConv [81], an efficient formulation was derived when $w(p_{i} - p)$ has a linear final layer $w(p_{i} - p) = W_{l}h(p_{i} - p)$ , where $h(p_{i} - p): \\mathbb{R}^{3} \\mapsto \\mathbb{R}^{c_{mid}}$ is the output of the penultimate layer of the MLP and $W_{l} \\in \\mathbb{R}^{c_{in} \\times c_{mid}}$ is the learnable parameters in the final linear layer. Eq. (2) can be equivalently written as:", + "bbox": [ + 496, + 558, + 893, + 648 + ], + "page_idx": 2 + }, + { + "type": "equation", + "text": "\n$$\nX _ {p} ^ {\\prime} = \\left\\langle \\operatorname {v e c} \\left(W _ {l}\\right), \\operatorname {v e c} \\left\\{\\sum_ {p _ {i} \\in \\mathcal {N} (p)} h \\left(p _ {i} - p\\right) x \\left(p _ {i}\\right) ^ {\\top} \\right\\} \\right\\rangle . \\tag {3}\n$$\n", + "text_format": "latex", + "bbox": [ + 524, + 657, + 890, + 681 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "where $\\mathrm{vec}(\\cdot)$ turns the matrix into a vector. Note that $W_{l}$ represents parameters of a linear layer and hence independent of $p_i$ . Thus, when there are $c_{out}$ convolution kernels, $n$ training examples with a neighborhood size of $k$ each, there is no longer a need to store the original convolution weights $w(p_{i} - p)$ for each point in each neighborhood with a dimensionality of $c_{out} \\times c_{in} \\times k \\times n$ . Instead, the dimension of all the $h(p_{i} - p)$ vectors in this case is only $c_{mid} \\times k \\times n$ , where $c_{mid}$ is significantly smaller (usually 4 to 16) than $c_{out} \\times c_{in}$ (which could go higher than $10^{4}$ ). This efficient PointConv enables applications to large-scale networks on 3D point cloud processing. Besides, its model size is significantly smaller than sparse 3D convolutions, which require $27 \\times c_{in} \\times c_{out}$ parameters, whereas PointConv only requires", + "bbox": [ + 496, + 688, + 893, + 900 + ], + "page_idx": 2 + }, + { + "type": "page_number", + "text": "21804", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 2 + }, + { + "type": "text", + "text": "$c_{mid} \\times c_{in} \\times c_{out}$ for its most costly linear layer $W_{l}(\\cdot)$ ( $h(\\cdot)$ requires only less than 100 parameters). As we will see later, $c_{mid}$ can be as small as 4 for reasonable performance.", + "bbox": [ + 75, + 90, + 467, + 136 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Recently, transformer architectures are popular with 2D images. 3D point cloud-based transformers have also been proposed (e.g. [54, 96]). Transformers compute an attention model between points (or pixels) based on the features of both points and the positional encodings of them. Relative positional encoding was the most popular which encodes $w(p_{i} - p)$ , similar to Eq.(2). It has been shown to outperform absolute positional encodings [10, 60, 96]. Adopting similar notations to Eq. (2), we can express the softmax attention model used in transformers as:", + "bbox": [ + 75, + 136, + 467, + 286 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\operatorname {A t t e n t i o n} (p) = \\sum_ {p _ {i} \\in \\mathcal {N} (p)} \\operatorname {s o f t m a x} \\left(q \\left(x \\left(p _ {i}\\right)\\right) k (x (p)) + w \\left(p _ {i} - p\\right)\\right) \\cdot v \\left(x \\left(p _ {i}\\right)\\right) \\tag {4}\n$$\n", + "text_format": "latex", + "bbox": [ + 78, + 297, + 467, + 325 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $q(\\cdot), k(\\cdot), v(\\cdot)$ are transformation to the features to form the query, key and value matrices respectively, usually implemented with MLPs. Comparing PointConv [81] and attention, one can see that both employ $w(p_i - p)$ , but in PointConv that is the sole source of the convolutional kernel which is translation-invariant. In attention models, the matching between the query transform $q(x(p_i))$ and the key transform $k(x(p))$ of the features are also considered. Besides, having $h(p_i - p)$ outside the attention allows PointConv to utilize an invariant coordinate transform (e.g. scale/rotation) which helps with robustness. Transformers usually adopt 2 fully connected layers after the attention module, which are analogous with the $h(\\cdot)$ and $W(\\cdot)$ layers. Coincidentally, the first fully-connected layer in transformers usually also adopt a dimensionality expansion of $4 \\times$ , which is similar to the minimal $c_{mid}$ we found to be performant in PointConv as well. Hence, an entire transformer block can be seen as similar to a PointConv block, but with the features $x(p)$ also participating in the process of generating weights.", + "bbox": [ + 75, + 325, + 467, + 628 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "However, one needs to note that in Eq. (3), $h(p_i - p)$ creates a set of nonlinear transforms of $p_i - p$ with $c_{mid} > 1$ , which does not exist in Eq. (4) if only a single head is used. This indicates that with Eq. (4) only nonnegative combinations of the input features can be made. In transformers, this is remedied with the multi-head design where different heads are capable to use different $v(\\cdot)$ s to enable negative contributions of neighbors. Such a design is not required in PointConv where different $h(\\cdot)$ combined with $W_l$ enables both positive and negative contributions of each neighbor.", + "bbox": [ + 75, + 628, + 467, + 779 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "3.2. CNN Generalization Theory and The Point-ConvFormer Layer", + "text_level": 1, + "bbox": [ + 76, + 786, + 467, + 816 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "We are interested in adopting the strengths of attention-based models, while still preserve some of the benefits of convolution and explore the possibility of having negative weights. To this end, we first look at theoretical insights in terms of which architecture would generalize well. We note", + "bbox": [ + 75, + 824, + 467, + 898 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "the following bound proved in [40]:", + "bbox": [ + 500, + 90, + 736, + 106 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\n\\hat {G} _ {N} (F) \\leq C \\max _ {p ^ {\\prime} \\in \\mathcal {N} (p)} \\sqrt {\\mathbb {E} _ {x , p} [ (x (p) - x (p ^ {\\prime})) ^ {2} ]} \\tag {5}\n$$\n", + "text_format": "latex", + "bbox": [ + 542, + 123, + 890, + 152 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where $\\hat{G}_N(F)$ is the empirical Gaussian complexity on the function class $F$ : a one-layer CNN followed by a fully-connected layer, and $C$ is a constant. A smaller Gaussian complexity leads to better generalization [1]. To minimize the bound in Eq. (5), one should select points that have high feature correlation to belong to the same neighborhood. In images, nearby pixels usually have the highest color correlation [40], hence conventional CNNs achieve better generalization by choosing a small local neighborhood (e.g. $3 \\times 3$ ). Although the bound does not directly apply to transformer models, the idea of using attention to exclude less correlated neighbors could directly improve the generalization bound in Eq. (5) for CNNs. In 3D point clouds, noisy points can be included in the kNN neighborhood, which motivates us to attempt to filter out those noisy points by explicitly checking their $x(p) - x(p')$ , keeping only the relevant points in the neighborhood.", + "bbox": [ + 496, + 169, + 890, + 426 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Inspired by the discussion above, we define a novel convolution operation, PointConvFormer, which takes into account both the relative position $p_i - p$ and the feature difference $x(p_i) - x(p)$ . The PointConvFormer layer of a point $p$ with its neighbourhood $\\mathcal{N}(p)$ can be written as:", + "bbox": [ + 496, + 429, + 890, + 500 + ], + "page_idx": 3 + }, + { + "type": "equation", + "text": "\n$$\nx _ {p} ^ {\\prime} = \\sum_ {p _ {i} \\in \\mathcal {N} (p)} w \\left(p _ {i} - p\\right) ^ {\\top} \\psi \\left(\\left[ x \\left(p _ {i}\\right) - x (p), p _ {i} - p \\right]\\right) x \\left(p _ {i}\\right) \\tag {6}\n$$\n", + "text_format": "latex", + "bbox": [ + 509, + 515, + 890, + 547 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "where the function $w(p_{i} - p)$ is the same as defined in Eq. (2), the scalar function $\\psi ([x(p_i) - x(p),p_i - p]) \\colon \\mathbb{R}^{c_{in}}\\mapsto \\mathbb{R}$ is the function of both feature differences $X_{p_i} - X_p$ and position differences. In practice, $\\psi (\\cdot)$ is approximated with an MLP followed by an activation layer.", + "bbox": [ + 496, + 563, + 890, + 638 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "If we fix the function $\\psi(\\cdot) = 1$ , the PointConvFormer layer is equivalent to Eq. (2) and reduces to traditional convolution. In Eq. (6), the function $w(p_i - p)$ learns the weights respect to the relative positions, and the function $\\psi(\\cdot)$ learns to select useful points in the neighborhood, which works similarly to the attention in transformer. However, different from the transformer whose non-negative weights are directly used as a weighted average on the input, the output of $\\psi(\\cdot)$ only modifies the convolutional filter $w(p_i - p)$ , which allows each neighborhood point to have both positive and negative contributions. Hence, our design is more lightweight than [83] in which $\\psi$ outputs a vector for each head. Besides, leaving $w(p_i - p)$ outside $\\psi$ allows it to take full advantage of invariance-aware positional encodings.", + "bbox": [ + 496, + 641, + 890, + 867 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "Since $\\psi (\\cdot)$ is outside the convolution, we adopt the same approach as PointConv [81] to create an efficient version of", + "bbox": [ + 500, + 869, + 890, + 900 + ], + "page_idx": 3 + }, + { + "type": "page_number", + "text": "21805", + "bbox": [ + 478, + 944, + 517, + 955 + ], + "page_idx": 3 + }, + { + "type": "text", + "text": "the PointConvFormer layer. Following Eq. (3), we have:", + "bbox": [ + 76, + 90, + 450, + 107 + ], + "page_idx": 4 + }, + { + "type": "equation", + "text": "\n$$\nx _ {p} ^ {\\prime} = W _ {l} \\sum_ {p _ {i} \\in \\mathcal {N} (p)} h (p _ {i} - p) \\psi (x (p _ {i}), x (p)) x (p _ {i}) ^ {\\top} \\tag {7}\n$$\n", + "text_format": "latex", + "bbox": [ + 99, + 118, + 468, + 154 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "where $W_{l}$ and $h(\\cdot)$ are the same as in Eq. (3).", + "bbox": [ + 96, + 161, + 398, + 176 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Multi-Head Mechanism As in Eq.(7), the weight function $\\psi (\\cdot):\\mathbb{R}^{c_{in}}\\mapsto \\mathbb{R}$ learns the relationship between the center point feature $x(p)\\in \\mathbb{R}^{c_{in}}$ and its neighbourhood features $x(p_i)\\in \\mathbb{R}^{c_{in}}$ , where $c_{in}$ is the number of the input feature dimension. To increase the representation power of the PointConvFormer, we use the multi-head mechanism to learn different types of neighborhood filtering mechanisms. As a result, the function $\\psi :\\mathbb{R}^{c_{in}}\\mapsto \\mathbb{R}$ becomes a set of functions $\\psi_{i}:\\mathbb{R}^{c_{in}}\\mapsto \\mathbb{R}$ with $i\\in \\{1,\\dots,z\\}$ , $z$ being the number of heads.", + "bbox": [ + 75, + 176, + 470, + 328 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "3.3. PointConvFormer Block", + "text_level": 1, + "bbox": [ + 76, + 339, + 302, + 354 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "To build deep neural networks for various computer vision tasks, we construct bottleneck residual blocks with PointConvFormer layer as its main components. The detailed structures of the residual blocks are illustrated in Fig. 3. The input of the residual block is the input point features $X \\in \\mathbb{R}^{c_{in}}$ along with its coordinates $p \\in \\mathbb{R}^3$ . The residual block uses a bottleneck structure, which consists of two branches. The main branch is a linear layer, followed by PointConvFormer layer, followed by another linear layer. Following ResNet and KPCov [22, 69], we use one-fourth of the input channels in the first linear layer, conduct PointConvFormer with the smaller number of channels, and finally upsample to the amount of output channels. We have found this strategy to significantly reduce the model size and computational cost while maintaining high accuracy for both PointConv and PointConvFormer.", + "bbox": [ + 75, + 363, + 468, + 603 + ], + "page_idx": 4 + }, + { + "type": "image", + "img_path": "images/b806f357c8f725ce1539431df838b3e084804ab443d60115abbdd4a958db9e7b.jpg", + "image_caption": [ + "Figure 3. The residual blocks of PointConvFormer. Number of channels and points are shown in parentheses. The first linear layer reduces the feature dimensionality to $1/4$ , then after PointConvFormer, another linear layer upsamples the amount of output channels. Linear and pooling layers are used to change the dimensionality and cardinality of the shortcut as necessary." + ], + "image_footnote": [], + "bbox": [ + 109, + 616, + 436, + 703 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Downsampling and Deconvolution We use the gridsubsampling method [69] to downsample the point clouds similar to the $2 \\times 2$ downsampling in 3D convolutions, which had been shown to outperform random and furthest point downsampling [69]. This subsampling choice makes PointConvFormer comparable with 3D convolution backbones at the same voxelization levels (e.g. $2\\mathrm{cm}$ , $5\\mathrm{cm}$ ) as", + "bbox": [ + 75, + 794, + 470, + 901 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "both use the same voxelization and downsampling strategies. For upsampling layers, we cannot apply PointConvFormer because no feature is available for points that are not part of the downsampled cloud. Instead, we note that in (3) of PointConv, $p$ itself does not have to belong to $\\mathcal{N}(p)$ , thus we can just apply PointConv layers for deconvolution without features $x(p)$ as long as coordinates $p$ are known. This helps us to keep the consistency of the network and avoid arbitrary interpolation layers that are not learnable.", + "bbox": [ + 496, + 90, + 890, + 227 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4. Experiments", + "text_level": 1, + "bbox": [ + 500, + 239, + 633, + 257 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We conduct experiments in a number of domains and tasks to demonstrate the effectiveness of the proposed PointConvFormer in tasks that require point-level accuracy. For 3D semantic segmentation, we use the challenging ScanNet [11], a large-scale indoor scene dataset, and the SemanticKitti dataset [2], a large-scale outdoor scene dataset. Besides, we conduct experiments on the scene flow estimation from 3D point clouds with the synthetic FlyingThings3D dataset [48] for training and the KITTI scene flow 2015 dataset [52]. We also conduct ablation studies to explore the properties of the PointConvFormer.", + "bbox": [ + 496, + 263, + 890, + 430 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "Implementation Details. We implement PointConvFormer in PyTorch [55]. The viewpoint-invariant coordinate transform in [41] is concatenated with the relative coordinates as the input to the $h(\\cdot)$ function. We use the AdamW optimizer with (0.9, 0.999) betas and 0.05 weight decay. For the ScanNet dataset, we train the model with an initial learning rate 0.001 and dropped to half for every 60 epochs for 300 epochs. For the SemanticKitti dataset, the model is trained with an initial learning rate 0.001 and dropped to half for every 8 epochs for 40 epochs. A weighted cross entropy loss is used. To ensure fair comparison with published approaches, we did not employ the recent Mix3D augmentations [53] except when it is clearly marked that we used it. For the scene flow estimation, we follow the exact same training pipeline as in [82] for fair comparison.", + "bbox": [ + 496, + 431, + 892, + 657 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "4.1. Indoor Scene Semantic Segmentation", + "text_level": 1, + "bbox": [ + 500, + 666, + 821, + 681 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "We conduct indoor 3D semantic scene segmentation on the ScanNet [11] dataset. We use the official split with 1,201 scenes for training and 312 for validation. We compare against both voxel-based methods such as MinkowskiNet42 [9] and SparseConvNet [20], as well as point-based approaches [41,57,69,81,87]. Recently, there are work adopting transformer to point clouds. We chose the Point Transformer [96] and the Fast Point Transformer [54] as representative transformer based methods. Since the Point Transformer does not report their results on the ScanNet dataset, we adopt their point transformer layer (a standard multi-head attention layer) with the same network structure as ours. Hence, it serves as a direct comparison between PointConvFormer and multi-head attention. There", + "bbox": [ + 496, + 688, + 890, + 900 + ], + "page_idx": 4 + }, + { + "type": "page_number", + "text": "21806", + "bbox": [ + 478, + 944, + 519, + 957 + ], + "page_idx": 4 + }, + { + "type": "text", + "text": "exists some other approaches [8,26,27,33] which use additional inputs, such as 2D images, which benefit from ImageNet [14] pre-training that we do not use. Hence, we excluded these methods from comparison accordingly, but we are comparable to the best of them.", + "bbox": [ + 75, + 90, + 468, + 165 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We adopt a general U-Net structure with residual blocks in the encoding layers as our backbone model. Through experiments we found out that the decoder can be very lightweight without sacrificing performance (shown in supplementary). Hence, we set $c_{mid}$ to be 1 in the decoder throughout the experiments, and just have consecutive PointConv upsampling layers without any residual blocks. Please refer to the supplementary for detailed network structure. Following [54], we conduct experiments on different input voxel sizes, reported in Fig. 1 and Table 1. We re-implemented PointConv using the bottleneck architecture which yielded significantly better performance than the original paper, yet still significantly trails our PointConvFormer using the same codebase.", + "bbox": [ + 75, + 167, + 470, + 378 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We compare the top results among work in the literature in Table 2. According to Fig. 1, Table. 1 and Table. 2, our PointConvFormer offers the best accuracy-speed tradeoff regardless of the input grid size. Especially, our PointConvFormer outperforms MinkowskiNet42 [9] by a significant $10.1\\%$ with $10\\mathrm{cm}$ input grid, $7.3\\%$ with $5\\mathrm{cm}$ input grid, and $2.3\\%$ with $2\\mathrm{cm}$ input grid, while being faster than it in the first two cases. It is also significantly faster than all the transformer approaches. On top of this, mix3D could further improve results at $10\\mathrm{cm}$ and $5\\mathrm{cm}$ resolutions. On $2\\mathrm{cm}$ , although mix3D did not improve results on our model with $9.4\\mathrm{M}$ parameters, it helped to propel a much smaller model with $5.8\\mathrm{M}$ parameters to a similar accuracy.", + "bbox": [ + 75, + 380, + 468, + 575 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "We also provide lightweight versions named PointConvFormer-Lite, which utilized less layers in each stage. They are faster and more memory efficient with minimal degradation in performance. Fig. 4 is the visualization of the comparison among PointConv [81], Point Transformer [96] and PointConvFormer on the ScanNet dataset [11]. We observe that PointConvFormer is able to achieve better predictions with fine details comparing with PointConv [81] and Point Transformer [96]. Interestingly, it seems that PointConvFormer is usually able to find the better prediction out of PointConv [81] and Point Transformer [96], showing that its novel design brings the best out of both operations.", + "bbox": [ + 75, + 577, + 468, + 758 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.2. Outdoor Scene Semantic Segmentation", + "text_level": 1, + "bbox": [ + 76, + 770, + 413, + 786 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "SemanticKitti [2, 18] is a large-scale street view point cloud dataset built upon the KITTI Vision Odometry Benchmark [18]. The dataset consists of 43,552 point cloud scans sampled from 22 driving scene sequences. Each point cloud scan contains 10 to $13\\mathrm{k}$ points. We follow the training and validation split in [2] and 19 classes are used for training and evaluation. For each 3D point, only the $(x,y,z)$", + "bbox": [ + 75, + 794, + 468, + 902 + ], + "page_idx": 5 + }, + { + "type": "table", + "img_path": "images/b7f476969498c21cc505d0cbd4040588996c96a3cc7674920a00e697d8bccb90.jpg", + "table_caption": [ + "Table 1. Comparison with different input voxel size. We compare the results on the ScanNet [11] validation set with different input voxel size. $\\dagger$ means the results are reported in [54]. We use grid subsampling [69] to downsample the input point clouds, which is similar to voxelization. However, we still use kNN neighborhood after downsampling which is different from the voxel neighborhood used in other approaches. * means we implemented it under the same codebase and network structure as PointConvFormer" + ], + "table_footnote": [], + "table_body": "
MethodsVoxel/grid size# Params(M)InputmIoU(%)
MinkowskiNet42†[9]10cm37.9Voxel60.5
PointConv*10cm5.4Point62.6
Fast Point Transformer [54]10cm37.9Voxel65.9
PointConvFormer(ours)10cm5.5Point71.4
PointConvFormer(ours) + mix3D10cm5.5Point72.6
PointConvFormer-Lite (ours)10cm1.6Point70.6
MinkowskiNet42†[9]5cm37.9Voxel66.7
Fast Point Transformer [54]5cm37.9Voxel70.0
PointConv*5cm5.4Point68.5
PointConvFormer(ours)5cm5.5Point74.0
PointConvFormer (ours) + mix3D5cm5.5Point74.3
PointConvFormer-Lite (ours)5cm1.9Point73.3
MinkowskiNet42†[9]2cm37.9Voxel71.9
Fast Point Transformer [54]2cm37.9Voxel72.1
PointConv*2cm5.4Point70.3
PointConvFormer(ours)2cm9.4Point74.5
PointConvFormer (ours) + mix3D2cm5.8Point74.4
PointConvFormer-Lite (ours)2cm3.8Point73.3
", + "bbox": [ + 503, + 202, + 888, + 420 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "coordinates are given without any color information. It is a challenging dataset because the scanning density is uneven as faraway points are more sparse in LIDAR scans.", + "bbox": [ + 496, + 430, + 890, + 474 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Table 3 reports the results on the semanticKitti dataset. Because this work mainly focuses on the basic building block, PointConvFormer, which is applicable to any kind of 3D point cloud data, of deep neural network, we did not compare with work [7,98] whose main novelties work mostly on LiDAR datasets due to the additional assumption that there are no occlusions from the bird-eye view. From the table, one can see that our PointConvFormer outperforms both point-based methods and point+voxel fusion methods. Especially, our method obtains better results comparing with SPVNAS [68], which utilizes the network architecture search (NAS) techniques and fuses both point and voxel branches. We did not utilize any NAS in our system which would only further improve our performance.", + "bbox": [ + 496, + 476, + 890, + 686 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "4.3. Scene Flow Estimation from Point Clouds", + "text_level": 1, + "bbox": [ + 498, + 696, + 856, + 710 + ], + "page_idx": 5 + }, + { + "type": "text", + "text": "Scene flow is the 3D displacement vector between each surface in two consecutive frames. As a fundamental tool for low-level understanding of the world, scene flow can be used in many 3D applications. Traditionally, scene flow was estimated directly from RGB data [28, 51, 72]. However, with the recent development of 3D sensors such as LiDAR and 3D deep learning techniques, there is increasing interest on directly estimating scene flow from 3D point clouds [21, 44, 56, 78, 82]. In this work, we adopt PointConvFormer into the PointPWC-Net [82], which utilizes a coarse-to-fine framework for scene flow estimation, by replacing the PointConv in the feature pyramid layers with the", + "bbox": [ + 496, + 719, + 890, + 900 + ], + "page_idx": 5 + }, + { + "type": "page_number", + "text": "21807", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 5 + }, + { + "type": "image", + "img_path": "images/70569c2326345cc6eeb23f6ff875640ead0bc582167ae73b4aee7c49199f6342.jpg", + "image_caption": [ + "Figure 4. ScanNet result visualization. We visualize the ScanNet prediction results from our PointConvFormer, PointConv* [81] and Point Transformer [96]. The red ellipses indicate the improvements of our PointConvFormer over other approaches. Points with ignore labels are filtered for a better visualization. (Best viewed in color)" + ], + "image_footnote": [], + "bbox": [ + 140, + 89, + 825, + 344 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/b6204c4c00c839ccb1cd7b177767c0025af92fde4e5943a692fd0b00ebaca719.jpg", + "table_caption": [ + "Table 2. Semantic segmentation results on ScanNet dataset. We compare both the ScanNet [11] validation set and test set. Numbers for baselines are taken from the literature. The numbers for test set are from the official ScanNet benchmark." + ], + "table_footnote": [], + "table_body": "
Methods# Params(M)InputRuntime(ms)Val mIoU(%)Test mIoU(%)
PointNet++ [58]-Point-53.555.7
PointConv [81]-Point83.165.166.6
KPConv deform [69]14.9Point-69.268.4
PointASNL [87]-Point-63.566.6
RandLA-Net [24]-point--64.5
VI-PointConv [41]15.5Point88.970.167.6
SparseConvNet [20]-Voxel-69.372.5
MinkowskiNet42 [9]37.9Voxel115.672.273.6
PointTransformer [96]-Point-70.6-
Fast Point Transformer [54]37.9Voxel312.072.0-
Stratified Transformer [34]18.8point1689.374.374.7
PointTransformerV2 [83]12.8point26675.475.2
PointConvFormer(ours)9.4Point145.574.574.9
", + "bbox": [ + 200, + 436, + 767, + 655 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/8a666425ce7790e4b9ad720d31cbc4a4e85e6b01078d2fc207f01e8af3927984.jpg", + "table_caption": [ + "Table 3. Semantic segmentation results on SemanticKitti validation set." + ], + "table_footnote": [], + "table_body": "
Method#MACs (G)# Params (M)InputmIoU (%)
RandLA-Net [25]66.51.2Point57.1
FusionNet [92]--Point+Voxel63.7
KPRNet [32]--Point+Range64.1
MinkowskiNet [9]113.921.7Voxel61.1
SPVCNN [68]118.621.8Point+Voxel63.8
SPVNAS [68]64.510.8/12.5Point+Voxel64.7
PointConvFormer91.18.1Point67.1
", + "bbox": [ + 107, + 691, + 433, + 818 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "PointConvFormer and keeping the rest of the structure the same as the original version of PointPWC-Net..", + "bbox": [ + 76, + 835, + 468, + 866 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We name the new network 'PCFPWC-Net' where PCF stands for PointConvFormer. To train the PCFPWC-Net", + "bbox": [ + 76, + 869, + 470, + 898 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "we follow the training pipeline in [82]. For a fair comparison, we use the same dataset configurations, hyperparameters and training pipelines used in [82]. Please check supplementary for more details. From Table 4, we can see that PCFPWC-Net outperforms previous methods in almost all the evaluation metrics. Comparing with PointPWC-Net [82], our PCFPWC-Net achieves around $10\\%$ improvement in all metrics. On the KITTI dataset, our PCFPWC-Net also shows strong result for scene flow estimation by improving the EPE3D by more than $30\\% (0.0694 \\mapsto 0.0479)$ over PointPWC-Net [82]). The qualitative results can be found in supplementary.", + "bbox": [ + 496, + 657, + 890, + 840 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "4.4. Visualization of Reweighted Scores", + "text_level": 1, + "bbox": [ + 500, + 847, + 805, + 864 + ], + "page_idx": 6 + }, + { + "type": "text", + "text": "We visualize the difference of the learned attention for a few example scenes in the ScanNet [11] dataset. The differ", + "bbox": [ + 500, + 869, + 892, + 900 + ], + "page_idx": 6 + }, + { + "type": "page_number", + "text": "21808", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 6 + }, + { + "type": "table", + "img_path": "images/ee192ab89d7ce4e8d5661fe18363f1900b4a5c4c5f4c2d9bf12ceeb8adf9ba78.jpg", + "table_caption": [ + "Table 4. Evaluation results on Scene Flow Datasets. All approaches are trained on FlyingThings3D with the supervised loss. On KITTI, the models are directly evaluated on KITTI without any fine-tuning." + ], + "table_footnote": [], + "table_body": "
DatasetMethodEPE3D(m)↓Acc3DS↑Acc3DR↑Outliers3D↓EPE2Dpx)↓Acc2D↑
Flyingthings3DFlowNet3D [44]0.11360.41250.77060.60165.97400.5692
HPLFlowNet [21]0.08040.61440.85550.42874.67230.6764
HCRF-Flow [39]0.04880.83370.95070.26142.56520.8704
FLOT [56]0.0520.7320.9270.357--
PV-RAFT [78]0.04610.81690.95740.2924--
PointPWC-Net [82]0.05880.73790.92760.34243.23900.7994
PCFPWC-Net(ours)0.04160.86450.96580.22632.29670.8871
KITTIFlowNet3D [44]0.17670.37380.66770.52717.21410.5093
HPLFlowNet [21]0.11690.47830.77760.41034.80550.5938
HCRF-Flow [39]0.05310.86310.94440.17972.07000.8656
FLOT [56]0.0560.7550.9080.242--
PV-RAFT [78]0.05600.82260.93720.2163--
PointPWC-Net [82]0.06940.72810.88840.26483.00620.7673
PCFPWC-Net(ours)0.04790.86590.93320.17311.79430.8924
", + "bbox": [ + 161, + 119, + 803, + 319 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "ence is computed by $\\max_{x_i\\in \\mathcal{N}(x_0)}\\psi (x_i) - \\min_{x_i\\in \\mathcal{N}}\\psi (x_i)$ , where $\\psi$ is the attention score. A larger difference indicates that some points are discarded from the neighborhood. A smaller difference indicates a nearly constant $\\psi$ in the neighbourhood, where PointConvFormer would reduce to regular point convolution. We visualize the difference in Fig. 2(b). where it can be seen that larger differences happen mostly in object boundaries. For smooth surfaces and points from the same class, the difference of reweighted scores is low. This visualization further confirms that PointConvFormer is able to utilize feature differences to conduct neighborhood filtering.", + "bbox": [ + 75, + 334, + 472, + 517 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "4.5. Ablation Studies on Attention Types", + "text_level": 1, + "bbox": [ + 76, + 523, + 390, + 540 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this section, we perform ablation experiment on different attention types in PointConvFormer. The ablation studies are conducted on the ScanNet [11] dataset with the PointConvFormer-Lite model structure at $5cm$ grid size. Many other ablation studies on different aspects of PointConvFormer are shown in the supplementary.", + "bbox": [ + 75, + 547, + 468, + 638 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We compare the PointConvFormer with three different kinds of attention types: Point Transformer [96], DotProduct Attention [71], and no attention. The network shares the same backbone architecture, i.e. the same ResNet structure and the same number of layers. The dot product version of the attention is shown in this equation:", + "bbox": [ + 75, + 638, + 468, + 729 + ], + "page_idx": 7 + }, + { + "type": "equation", + "text": "\n$$\nX _ {p} ^ {\\prime} = \\sum_ {p _ {i} \\in \\mathcal {N} (p)} w \\left(p _ {i} - p\\right) ^ {\\top} \\psi \\left(\\frac {1}{\\sqrt {d}} \\mathbf {q} \\left(X _ {p _ {i}}\\right) \\mathbf {k} \\left(X _ {p}\\right)\\right) X _ {p _ {i}} \\tag {8}\n$$\n", + "text_format": "latex", + "bbox": [ + 102, + 738, + 468, + 757 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Where $d$ is the dimension of the $q$ and $k$ transforms of the input feature. Theoretically, the computational cost and memory usage of eq. (8) are slightly smaller than the subtractive attention $\\psi(X_i - X_j)$ we use in PointConvFormer.", + "bbox": [ + 75, + 779, + 468, + 840 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "The results in Table 5 show that the PointConvFormer attention is significantly better than Point Transformer attention as well as only using the viewpoint-invariant point convolution [41] without attention. The experiment results in", + "bbox": [ + 75, + 840, + 468, + 901 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Table 5 also show that the feature difference achieves better results than dot-product attention, which are also confirmed in [96]. The dot-product version has a bit more parameters due to the two MLPs for $Q$ and $K$ instead of a single one as in eq.(6). It in principle uses a bit less memory and computation during inference, however the savings is not very significant in practice due to the small neighborhood size of $K = 16$ .", + "bbox": [ + 496, + 334, + 890, + 455 + ], + "page_idx": 7 + }, + { + "type": "table", + "img_path": "images/c4642e188135c031c8369f7b2ad4a617f92578d2a549843b25d71d11e09b1a73.jpg", + "table_caption": [ + "Table 5. Different Attention Types. With the same model architecture and training parameters we change the attention layer of the model. The experiment is performed at the $5\\mathrm{cm}$ voxel grid level with the lite model architecture" + ], + "table_footnote": [], + "table_body": "
Attention Type# Params (M)mIoU(%)
PointTransformer Attention2.971.6
No Attention (VI-PointConv only)1.971.1
Dot-Product Attention2.172.0
PointConvFormer-Lite2.073.3
", + "bbox": [ + 514, + 517, + 874, + 584 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "5. Conclusion", + "text_level": 1, + "bbox": [ + 500, + 613, + 617, + 628 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "In this work, we propose a novel point cloud layer, PointConvFormer, which can be widely used in various computer vision tasks on point cloud data. Unlike traditional convolution where convolutional kernels are functions of the relative position, the convolutional weights of the PointConvFormer are modified by an attention score computed from feature differences and relative position. Hence, PointConvFormer incorporates benefits of attention models, which could help the network to focus on points with high feature correlation during feature encoding. Experiments on a number of point cloud tasks showed that PointConvFormer is the first point-based model that provides a better accuracy-speed tradeoff w.r.t. sparse 3D convolutional networks.", + "bbox": [ + 496, + 640, + 890, + 835 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "Acknowledgements", + "text_level": 1, + "bbox": [ + 500, + 864, + 640, + 878 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "We thank Dr. Shuangfei Zhai for helpful discussions.", + "bbox": [ + 500, + 885, + 849, + 900 + ], + "page_idx": 7 + }, + { + "type": "page_number", + "text": "21809", + "bbox": [ + 478, + 944, + 519, + 955 + ], + "page_idx": 7 + }, + { + "type": "text", + "text": "References", + "text_level": 1, + "bbox": [ + 78, + 89, + 174, + 104 + ], + "page_idx": 8 + }, + { + "type": "list", + "sub_type": "ref_text", + "list_items": [ + "[1] Peter L Bartlett and Shahar Mendelson. Rademacher and gaussian complexities: Risk bounds and structural results. 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In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 9939-9948, 2021. 6" + ], + "bbox": [ + 503, + 92, + 890, + 739 + ], + "page_idx": 11 + }, + { + "type": "page_number", + "text": "21813", + "bbox": [ + 478, + 945, + 517, + 955 + ], + "page_idx": 11 + } +] \ No newline at end of file diff --git a/2023/PointConvFormer_ Revenge of the Point-Based Convolution/649eeb8e-2d29-42d6-bf01-240c5f846dcd_model.json b/2023/PointConvFormer_ Revenge of the Point-Based Convolution/649eeb8e-2d29-42d6-bf01-240c5f846dcd_model.json new file mode 100644 index 0000000000000000000000000000000000000000..7da676edfae1f011c5acacc3fc8c4e4d95754547 --- /dev/null +++ b/2023/PointConvFormer_ Revenge of the Point-Based Convolution/649eeb8e-2d29-42d6-bf01-240c5f846dcd_model.json @@ -0,0 +1,2600 @@ +[ + [ + { + "type": "header", + "bbox": [ + 0.107, + 0.003, + 0.182, + 0.043 + ], + "angle": 0, + "content": "CVF" + }, + { + "type": "header", + "bbox": [ + 0.237, + 0.0, + 0.812, + 0.045 + ], + "angle": 0, + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + }, + { + "type": "title", + "bbox": [ + 0.185, + 0.131, + 0.787, + 0.152 + ], + "angle": 0, + "content": "PointConvFormer: Revenge of the Point-based Convolution" + }, + { + "type": "text", + "bbox": [ + 0.25, + 0.18, + 0.714, + 0.234 + ], + "angle": 0, + "content": "Wenxuan Wu\\(^{1,2}\\), *Li Fuxin\\(^{1,3}\\), Qi Shan\\(^{3}\\) \n\\(^{1}\\)Oregon State University, \\(^{2}\\)CASIA, \\(^{3}\\)Apple, Inc. \n{wuwen, lif}@oregonstate.edu, {fli26,qshan}@apple.com" + }, + { + "type": "title", + "bbox": [ + 0.235, + 0.269, + 0.314, + 0.285 + ], + "angle": 0, + "content": "Abstract" + }, + { + "type": "text", + "bbox": [ + 0.074, + 0.301, + 0.474, + 0.633 + ], + "angle": 0, + "content": "We introduce PointConvFormer, a novel building block for point cloud based deep network architectures. Inspired by generalization theory, PointConvFormer combines ideas from point convolution, where filter weights are only based on relative position, and Transformers which utilize feature-based attention. In PointConvFormer, attention computed from feature difference between points in the neighborhood is used to modify the convolutional weights at each point. Hence, we preserved the invariances from point convolution, whereas attention helps to select relevant points in the neighborhood for convolution. PointConvFormer is suitable for multiple tasks that require details at the point level, such as segmentation and scene flow estimation tasks. We experiment on both tasks with multiple datasets including ScanNet, SemanticKitti, FlyingThings3D and KITTI. Our results show that PointConvFormer offers a better accuracy-speed tradeoff than classic convolutions, regular transformers, and voxelized sparse convolution approaches. Visualizations show that PointConvFormer performs similarly to convolution on flat areas, whereas the neighborhood selection effect is stronger on object boundaries, showing that it has got the best of both worlds. The code will be available." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.642, + 0.21, + 0.658 + ], + "angle": 0, + "content": "1. Introduction" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.668, + 0.47, + 0.819 + ], + "angle": 0, + "content": "Depth sensors for indoor and outdoor 3D scanning have significantly improved in terms of both performance and affordability. Hence, their common data format, the 3D point cloud, has drawn significant attention from academia and industry. Understanding the 3D real world from point clouds can be applied to many application domains, e.g. robotics, autonomous driving, CAD, and AR/VR. However, unlike image pixels arranged in regular grids, 3D points are unstructured, which makes applying grid based Convolutional Neural Networks (CNNs) difficult." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.82, + 0.47, + 0.866 + ], + "angle": 0, + "content": "Various approaches have been proposed in response to this challenge. [3, 5, 31, 35, 37, 65] introduced interesting ways to project 3D point clouds back to 2D image space" + }, + { + "type": "image", + "bbox": [ + 0.505, + 0.269, + 0.887, + 0.442 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.498, + 0.449, + 0.895, + 0.52 + ], + "angle": 0, + "content": "Figure 1. Performance vs. running time on ScanNet. PointConvFormer achieves a state-of-the-art \\(74.5\\%\\) mIoU while being efficient with faster speed and way less learnable parameters. Larger dot indicates more learnable parameters. All results are reported on a single TITAN RTX GPU" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.533, + 0.894, + 0.625 + ], + "angle": 0, + "content": "and apply 2D convolution. Another line of research directly voxelizes the 3D space and apply 3D discrete convolution, but it induces massive computation and memory overhead [47, 62]. Sparse 3D convolution operations [9, 20] save a significant amount of computation by computing convolution only on occupied voxels." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.626, + 0.894, + 0.763 + ], + "angle": 0, + "content": "Some approaches directly operate on point clouds [41, 57,58,64,69,81]. [57,58] are pioneers which aggregate information on point clouds using max-pooling layers. Others proposed to reorder the input points with a learned transformation [42], a flexible point kernel [69], and a convolutional operation that directly work on point clouds [75,81] which utilizes a multi-layer perceptron (MLP) to learn convolution weights implicitly as a nonlinear transformation from the relative positions of the local neighbourhood." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.765, + 0.895, + 0.903 + ], + "angle": 0, + "content": "The approach to directly work on points is appealing to us because it allows direct manipulation of the point coordinates, thus being able to encode rotation/scale invariance/equivalence directly into the convolution weights [41, 42, 58, 94]. These invariances serve as priors to make the models more generalizable. Besides, point-based approaches require less parameters than voxel-based ones, which need to keep e.g. \\(3 \\times 3 \\times 3\\) convolution kernels on all input and output channels. Finally, point-based ap" + }, + { + "type": "page_footnote", + "bbox": [ + 0.076, + 0.875, + 0.47, + 0.901 + ], + "angle": 0, + "content": "*this work was done entirely at Apple Inc., Wenxuan Wu was an intern at Apple Inc. when he participated in the work" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "21802" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.47, + 0.137 + ], + "angle": 0, + "content": "proaches can utilize k-nearest neighbors (kNN) to find the local neighborhood, thus can adapt to variable sampling densities in different 3D locations." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.139, + 0.471, + 0.381 + ], + "angle": 0, + "content": "However, so far the methods with the best accuracy-speed tradeoff have still been the sparse voxel-based approaches or a fusion between sparse voxel and point-based models. Note that no matter the voxel-based or point-based representation, the information from the input is exactly the same, so it is unclear why fusion is needed. Besides, fusion adds significantly to model complexity and memory usage. This leads us to question the component that is indeed different between these representations: the generalization w.r.t. the irregular local neighbourhood. The shape of the kNN neighbourhood in point-based approaches varies in different parts of the point cloud. Irrelevant points from other objects, noise and the background might be included in the neighbourhood, especially around object boundaries, which can be detrimental to the performance and the robustness of point-based models." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.383, + 0.471, + 0.565 + ], + "angle": 0, + "content": "To improve the robustness of models with kNN neighborhoods, we refer back to the generalization theory of CNNs, which indicates that points with significant feature correlation should be included in the same neighborhood [40]. A key idea in this paper is that feature correlation can be a way to filter out irrelevant neighbors in a kNN neighborhood, which makes the subsequent convolution more generalizable. We introduce PointConvFormer, which computes attention weights based on feature differences and uses that to reweight the points in the neighborhood in a point-based convolutional model, which indirectly \"improves\" the neighborhood for generalization." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.567, + 0.47, + 0.734 + ], + "angle": 0, + "content": "The idea of using feature-based attention is not new, but there are important differences between PointConvFormer and other vision transformers [16,54,96]. PointConvFormer combines features in the neighborhood with point-wise convolution, whereas Transformer attention models usually adopt softmax attention in this step. In our formulation, the positional information is outside the attention, hence viewpoint-invariance can be introduced into the convolutional weights. We believe that invariance helps generalizing across neighborhood (size/rotation) differences between training/testing sets, especially with a kNN neighborhood." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.735, + 0.471, + 0.903 + ], + "angle": 0, + "content": "We evaluate PointConvFormer on two point cloud tasks, semantic segmentation and scene flow estimation. For semantic segmentation, experiment results on the indoor ScanNet [11] and the outdoor SemanticKitti [2] demonstrate superior performances over classic convolution and transformers with a much more compact network. The performance gap is the most significant at low resolutions, e.g. on ScanNet with a \\(10\\mathrm{cm}\\) resolution we achieved more than \\(10\\%\\) improvement over MinkowskiNet with only \\(15\\%\\) of its parameters (Fig. 1). We also apply PointConvFormer as the backbone of PointPWC-Net [82] for scene flow esti" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.168 + ], + "angle": 0, + "content": "mation, and observe significant improvements on FlyingThings3D [48] and KITTI scene flow 2015 [52] datasets as well. These results show that PointConvFormer could potentially compete with sparse convolution as the backbone choice for dense prediction tasks on 3D point clouds." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.181, + 0.642, + 0.197 + ], + "angle": 0, + "content": "2. Related Work" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.206, + 0.892, + 0.387 + ], + "angle": 0, + "content": "Voxel-based networks. Different from 2D images, 3D point clouds are unordered and scattered in 3D space. A standard approach to process 3D point clouds is to voxelize them into regular 3D voxels. However, directly applying dense 3D convolution [47, 62] onto the 3D voxels can incur massive computation and memory overhead, which limits its applications to large-scale real world scenarios. The sparse convolution [9, 20] reduces the convolutional overhead by only working on the non-empty voxels. There are also some work [67, 68] that working on making the network inference more efficient for voxel processing, which could also be extended to point-based methods." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.388, + 0.892, + 0.735 + ], + "angle": 0, + "content": "Point-based networks. Point-based approaches [41, 57, 58, 64, 76, 81] directly process point clouds without relying on the voxel structure. [57] propose to use MLPs followed by max-pooling layers to encode and aggregate point cloud features. However, max-pooling can lead to the loss of critical geometric information in the point cloud. [58] improves over [57] with a hierarchical structure by gradually downsampling and grouping the point cloud with k-nearest neighbourhoods or a query ball method. A number of works [19, 30, 38, 49, 50, 73] build a kNN graph from the point cloud and conduct message passing using graph convolution. To better encode the local information, [17, 41, 42, 46, 69, 75, 81, 86] conduct continuous convolution on point clouds. [75] represents the convolutional weights with MLPs. SpiderCNN [86] uses a family of polynomial functions to approximate the convolution kernels. [64] projects the whole point cloud into a high-dimensional grid for rasterized convolution. [69, 81] formulate the convolutional weights to be a function of relative position in a local neighbourhood, where the weights can be constructed according to input point clouds. [41] introduces hand-crafted viewpoint-invariant coordinate transforms on the relative position to increase the robustness of the model." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.735, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Dynamic filters and Transformers. Recently, the design of dynamic convolutional filters [4, 6, 7, 12, 29, 30, 45, 63, 70, 74, 77, 79, 83, 85, 88, 91, 93, 97] has drawn more attention. This line of work [6, 45, 88, 93] introduces methods to predict convolutional filters, which are shared across the whole input. [30, 70, 77, 91] propose to predict complete convolutional filters for each pixel. However, their applications are constrained by their significant runtime and high memory usage. [97] introduces decoupled dynamic filters w.r.t. the input features on 2D classification and upsampling tasks. [63, 66] propose to re-weight 2D convolutional ker" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "21803" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.127, + 0.089, + 0.573, + 0.226 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.342, + 0.236, + 0.364, + 0.25 + ], + "angle": 0, + "content": "(a)" + }, + { + "type": "image", + "bbox": [ + 0.589, + 0.088, + 0.84, + 0.235 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.705, + 0.236, + 0.726, + 0.25 + ], + "angle": 0, + "content": "(b)" + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.254, + 0.895, + 0.337 + ], + "angle": 0, + "content": "Figure 2. (a) PointConvFormer can be seen as a point convolution, but modulated by a scalar attention weight for each point in the neighborhood, so that the neighborhood is selectively chosen to perform convolution; (b) Visualization of the reweighting effect in PointConvFormer. The colors are computed by the difference of the maximal attention and the minimal attention in each neighborhood. Red areas have stronger reweighting and blue areas behave similar to convolution. It can be seen that the reweighting effect is stronger at object boundaries where the neighborhoods are more likely to be problematic, whereas on smoother surfaces PointConvFormer behaves more similarly to convolution (more details in Sec. 4.4)" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.35, + 0.47, + 0.44 + ], + "angle": 0, + "content": "nels with a fixed Gaussian or Gaussian mixture model for pixel-adaptive convolution. Dynamic filtering share some similarities with the popular transformers, whose weights are functions of feature correlations. However, the dynamic filters are mainly designed for images instead of point clouds and focus on regular grid-based convolutions." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.441, + 0.471, + 0.637 + ], + "angle": 0, + "content": "With recent success in natural language processing [13, 15,71,80,90] and 2D images analysis [16,23,59,95], transformers have drawn more attention in the field of 3D scene understanding. Some work [36,43,84,89] utilize global attention on the whole point cloud. However, these approaches introduce heavy computation overhead and are unable to extend to large scale real world scenes, which usually contain over \\(100k\\) points per point cloud scan. Recently, the work [54,83,96] introduces point transformer with local attention to reduce the computation overhead, which could be applied to large scenes. Compared to transformers, the attention of the PointConvFormer modulates convolution kernels instead of softmax aggregation." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.65, + 0.254, + 0.665 + ], + "angle": 0, + "content": "3. PointConvFormer" + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.675, + 0.403, + 0.69 + ], + "angle": 0, + "content": "3.1. Point Convolutions and Transformers" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.698, + 0.47, + 0.804 + ], + "angle": 0, + "content": "Given a continuous input signal \\( x(p) \\in \\mathbb{R}^{c_{in}} \\) where \\( p \\in \\mathbb{R}^s \\) with \\( s \\) being a small number (2 for 2D images or 3 for 3D point clouds, but could be any arbitrary low-dimensional Euclidean space), \\( x(\\cdot) \\) can be sampled as a point cloud \\( P = \\{p_1, \\dots, p_n\\} \\) with the corresponding values \\( x_P = \\{x(p_1), \\dots, x(p_n)\\} \\), where each \\( p_i \\in \\mathbb{R}^s \\). The continuous convolution at point \\( p \\) is formulated as:" + }, + { + "type": "equation", + "bbox": [ + 0.097, + 0.813, + 0.469, + 0.847 + ], + "angle": 0, + "content": "\\[\nC o n v (w, x) _ {p} = \\int_ {\\Delta p \\in \\mathbb {R} ^ {s}} \\langle w (\\Delta p), x (p + \\Delta p) \\rangle d \\Delta p \\tag {1}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.856, + 0.47, + 0.901 + ], + "angle": 0, + "content": "where \\( w(\\Delta p) \\in \\mathbb{R}^{c_{in}} \\) is the continuous convolution weight function. [61, 76, 81] discretize the continuous convolution on a neighbourhood of point \\( p \\). The discretized convolution" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.351, + 0.694, + 0.365 + ], + "angle": 0, + "content": "on point clouds is written as:" + }, + { + "type": "equation", + "bbox": [ + 0.59, + 0.374, + 0.892, + 0.408 + ], + "angle": 0, + "content": "\\[\nx _ {p} ^ {\\prime} = \\sum_ {p _ {i} \\in \\mathcal {N} (p)} w \\left(p _ {i} - p\\right) ^ {\\top} x \\left(p _ {i}\\right) \\tag {2}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.408, + 0.893, + 0.558 + ], + "angle": 0, + "content": "where \\(\\mathcal{N}(p)\\) is a neighborhood that is coconventionally chosen as the \\(k\\)-nearest neighbor or \\(\\epsilon\\)-ball neighborhood of the center point \\(p\\). The function \\(w(p_i - p): \\mathbb{R}^s \\mapsto \\mathbb{R}^{c_{in}}\\) can be approximated as an MLP and learned from data. Moreover, because now \\(p_i - p\\) can be explicitly controlled, one can concatenate invariant coordinate transforms on \\(p_i - p\\) as input to \\(w(\\cdot)\\), e.g. \\(\\| p_i - p\\|\\) would be rotation invariant. [41] has found that concatenating a set of rotation and scale-invariant coordinate transforms with \\(p_i - p\\) significantly improves the performance of point convolutions." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.559, + 0.894, + 0.65 + ], + "angle": 0, + "content": "In PointConv [81], an efficient formulation was derived when \\( w(p_{i} - p) \\) has a linear final layer \\( w(p_{i} - p) = W_{l}h(p_{i} - p) \\), where \\( h(p_{i} - p): \\mathbb{R}^{3} \\mapsto \\mathbb{R}^{c_{mid}} \\) is the output of the penultimate layer of the MLP and \\( W_{l} \\in \\mathbb{R}^{c_{in} \\times c_{mid}} \\) is the learnable parameters in the final linear layer. Eq. (2) can be equivalently written as:" + }, + { + "type": "equation", + "bbox": [ + 0.525, + 0.658, + 0.892, + 0.682 + ], + "angle": 0, + "content": "\\[\nX _ {p} ^ {\\prime} = \\left\\langle \\operatorname {v e c} \\left(W _ {l}\\right), \\operatorname {v e c} \\left\\{\\sum_ {p _ {i} \\in \\mathcal {N} (p)} h \\left(p _ {i} - p\\right) x \\left(p _ {i}\\right) ^ {\\top} \\right\\} \\right\\rangle . \\tag {3}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.689, + 0.895, + 0.901 + ], + "angle": 0, + "content": "where \\(\\mathrm{vec}(\\cdot)\\) turns the matrix into a vector. Note that \\(W_{l}\\) represents parameters of a linear layer and hence independent of \\(p_i\\). Thus, when there are \\(c_{out}\\) convolution kernels, \\(n\\) training examples with a neighborhood size of \\(k\\) each, there is no longer a need to store the original convolution weights \\(w(p_{i} - p)\\) for each point in each neighborhood with a dimensionality of \\(c_{out} \\times c_{in} \\times k \\times n\\). Instead, the dimension of all the \\(h(p_{i} - p)\\) vectors in this case is only \\(c_{mid} \\times k \\times n\\), where \\(c_{mid}\\) is significantly smaller (usually 4 to 16) than \\(c_{out} \\times c_{in}\\) (which could go higher than \\(10^{4}\\)). This efficient PointConv enables applications to large-scale networks on 3D point cloud processing. Besides, its model size is significantly smaller than sparse 3D convolutions, which require \\(27 \\times c_{in} \\times c_{out}\\) parameters, whereas PointConv only requires" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.957 + ], + "angle": 0, + "content": "21804" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.092, + 0.468, + 0.137 + ], + "angle": 0, + "content": "\\(c_{mid} \\times c_{in} \\times c_{out}\\) for its most costly linear layer \\(W_{l}(\\cdot)\\) (\\(h(\\cdot)\\) requires only less than 100 parameters). As we will see later, \\(c_{mid}\\) can be as small as 4 for reasonable performance." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.137, + 0.468, + 0.287 + ], + "angle": 0, + "content": "Recently, transformer architectures are popular with 2D images. 3D point cloud-based transformers have also been proposed (e.g. [54, 96]). Transformers compute an attention model between points (or pixels) based on the features of both points and the positional encodings of them. Relative positional encoding was the most popular which encodes \\( w(p_{i} - p) \\), similar to Eq.(2). It has been shown to outperform absolute positional encodings [10, 60, 96]. Adopting similar notations to Eq. (2), we can express the softmax attention model used in transformers as:" + }, + { + "type": "equation", + "bbox": [ + 0.08, + 0.298, + 0.468, + 0.327 + ], + "angle": 0, + "content": "\\[\n\\operatorname {A t t e n t i o n} (p) = \\sum_ {p _ {i} \\in \\mathcal {N} (p)} \\operatorname {s o f t m a x} \\left(q \\left(x \\left(p _ {i}\\right)\\right) k (x (p)) + w \\left(p _ {i} - p\\right)\\right) \\cdot v \\left(x \\left(p _ {i}\\right)\\right) \\tag {4}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.327, + 0.468, + 0.629 + ], + "angle": 0, + "content": "where \\( q(\\cdot), k(\\cdot), v(\\cdot) \\) are transformation to the features to form the query, key and value matrices respectively, usually implemented with MLPs. Comparing PointConv [81] and attention, one can see that both employ \\( w(p_i - p) \\), but in PointConv that is the sole source of the convolutional kernel which is translation-invariant. In attention models, the matching between the query transform \\( q(x(p_i)) \\) and the key transform \\( k(x(p)) \\) of the features are also considered. Besides, having \\( h(p_i - p) \\) outside the attention allows PointConv to utilize an invariant coordinate transform (e.g. scale/rotation) which helps with robustness. Transformers usually adopt 2 fully connected layers after the attention module, which are analogous with the \\( h(\\cdot) \\) and \\( W(\\cdot) \\) layers. Coincidentally, the first fully-connected layer in transformers usually also adopt a dimensionality expansion of \\( 4 \\times \\), which is similar to the minimal \\( c_{mid} \\) we found to be performant in PointConv as well. Hence, an entire transformer block can be seen as similar to a PointConv block, but with the features \\( x(p) \\) also participating in the process of generating weights." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.63, + 0.468, + 0.78 + ], + "angle": 0, + "content": "However, one needs to note that in Eq. (3), \\( h(p_i - p) \\) creates a set of nonlinear transforms of \\( p_i - p \\) with \\( c_{mid} > 1 \\), which does not exist in Eq. (4) if only a single head is used. This indicates that with Eq. (4) only nonnegative combinations of the input features can be made. In transformers, this is remedied with the multi-head design where different heads are capable to use different \\( v(\\cdot) \\)s to enable negative contributions of neighbors. Such a design is not required in PointConv where different \\( h(\\cdot) \\) combined with \\( W_l \\) enables both positive and negative contributions of each neighbor." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.787, + 0.468, + 0.818 + ], + "angle": 0, + "content": "3.2. CNN Generalization Theory and The Point-ConvFormer Layer" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.825, + 0.468, + 0.9 + ], + "angle": 0, + "content": "We are interested in adopting the strengths of attention-based models, while still preserve some of the benefits of convolution and explore the possibility of having negative weights. To this end, we first look at theoretical insights in terms of which architecture would generalize well. We note" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.092, + 0.738, + 0.107 + ], + "angle": 0, + "content": "the following bound proved in [40]:" + }, + { + "type": "equation", + "bbox": [ + 0.543, + 0.124, + 0.892, + 0.153 + ], + "angle": 0, + "content": "\\[\n\\hat {G} _ {N} (F) \\leq C \\max _ {p ^ {\\prime} \\in \\mathcal {N} (p)} \\sqrt {\\mathbb {E} _ {x , p} [ (x (p) - x (p ^ {\\prime})) ^ {2} ]} \\tag {5}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.17, + 0.892, + 0.428 + ], + "angle": 0, + "content": "where \\(\\hat{G}_N(F)\\) is the empirical Gaussian complexity on the function class \\(F\\): a one-layer CNN followed by a fully-connected layer, and \\(C\\) is a constant. A smaller Gaussian complexity leads to better generalization [1]. To minimize the bound in Eq. (5), one should select points that have high feature correlation to belong to the same neighborhood. In images, nearby pixels usually have the highest color correlation [40], hence conventional CNNs achieve better generalization by choosing a small local neighborhood (e.g. \\(3 \\times 3\\)). Although the bound does not directly apply to transformer models, the idea of using attention to exclude less correlated neighbors could directly improve the generalization bound in Eq. (5) for CNNs. In 3D point clouds, noisy points can be included in the kNN neighborhood, which motivates us to attempt to filter out those noisy points by explicitly checking their \\(x(p) - x(p')\\), keeping only the relevant points in the neighborhood." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.43, + 0.892, + 0.5 + ], + "angle": 0, + "content": "Inspired by the discussion above, we define a novel convolution operation, PointConvFormer, which takes into account both the relative position \\( p_i - p \\) and the feature difference \\( x(p_i) - x(p) \\). The PointConvFormer layer of a point \\( p \\) with its neighbourhood \\( \\mathcal{N}(p) \\) can be written as:" + }, + { + "type": "equation", + "bbox": [ + 0.511, + 0.516, + 0.892, + 0.548 + ], + "angle": 0, + "content": "\\[\nx _ {p} ^ {\\prime} = \\sum_ {p _ {i} \\in \\mathcal {N} (p)} w \\left(p _ {i} - p\\right) ^ {\\top} \\psi \\left(\\left[ x \\left(p _ {i}\\right) - x (p), p _ {i} - p \\right]\\right) x \\left(p _ {i}\\right) \\tag {6}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.564, + 0.892, + 0.64 + ], + "angle": 0, + "content": "where the function \\( w(p_{i} - p) \\) is the same as defined in Eq. (2), the scalar function \\( \\psi ([x(p_i) - x(p),p_i - p]) \\colon \\mathbb{R}^{c_{in}}\\mapsto \\mathbb{R} \\) is the function of both feature differences \\( X_{p_i} - X_p \\) and position differences. In practice, \\( \\psi (\\cdot) \\) is approximated with an MLP followed by an activation layer." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.642, + 0.892, + 0.868 + ], + "angle": 0, + "content": "If we fix the function \\(\\psi(\\cdot) = 1\\), the PointConvFormer layer is equivalent to Eq. (2) and reduces to traditional convolution. In Eq. (6), the function \\(w(p_i - p)\\) learns the weights respect to the relative positions, and the function \\(\\psi(\\cdot)\\) learns to select useful points in the neighborhood, which works similarly to the attention in transformer. However, different from the transformer whose non-negative weights are directly used as a weighted average on the input, the output of \\(\\psi(\\cdot)\\) only modifies the convolutional filter \\(w(p_i - p)\\), which allows each neighborhood point to have both positive and negative contributions. Hence, our design is more lightweight than [83] in which \\(\\psi\\) outputs a vector for each head. Besides, leaving \\(w(p_i - p)\\) outside \\(\\psi\\) allows it to take full advantage of invariance-aware positional encodings." + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Since \\(\\psi (\\cdot)\\) is outside the convolution, we adopt the same approach as PointConv [81] to create an efficient version of" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.518, + 0.957 + ], + "angle": 0, + "content": "21805" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.077, + 0.092, + 0.452, + 0.108 + ], + "angle": 0, + "content": "the PointConvFormer layer. Following Eq. (3), we have:" + }, + { + "type": "equation", + "bbox": [ + 0.1, + 0.119, + 0.47, + 0.155 + ], + "angle": 0, + "content": "\\[\nx _ {p} ^ {\\prime} = W _ {l} \\sum_ {p _ {i} \\in \\mathcal {N} (p)} h (p _ {i} - p) \\psi (x (p _ {i}), x (p)) x (p _ {i}) ^ {\\top} \\tag {7}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.097, + 0.162, + 0.399, + 0.177 + ], + "angle": 0, + "content": "where \\(W_{l}\\) and \\(h(\\cdot)\\) are the same as in Eq. (3)." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.178, + 0.471, + 0.329 + ], + "angle": 0, + "content": "Multi-Head Mechanism As in Eq.(7), the weight function \\(\\psi (\\cdot):\\mathbb{R}^{c_{in}}\\mapsto \\mathbb{R}\\) learns the relationship between the center point feature \\(x(p)\\in \\mathbb{R}^{c_{in}}\\) and its neighbourhood features \\(x(p_i)\\in \\mathbb{R}^{c_{in}}\\), where \\(c_{in}\\) is the number of the input feature dimension. To increase the representation power of the PointConvFormer, we use the multi-head mechanism to learn different types of neighborhood filtering mechanisms. As a result, the function \\(\\psi :\\mathbb{R}^{c_{in}}\\mapsto \\mathbb{R}\\) becomes a set of functions \\(\\psi_{i}:\\mathbb{R}^{c_{in}}\\mapsto \\mathbb{R}\\) with \\(i\\in \\{1,\\dots,z\\}\\), \\(z\\) being the number of heads." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.34, + 0.303, + 0.355 + ], + "angle": 0, + "content": "3.3. PointConvFormer Block" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.364, + 0.47, + 0.604 + ], + "angle": 0, + "content": "To build deep neural networks for various computer vision tasks, we construct bottleneck residual blocks with PointConvFormer layer as its main components. The detailed structures of the residual blocks are illustrated in Fig. 3. The input of the residual block is the input point features \\( X \\in \\mathbb{R}^{c_{in}} \\) along with its coordinates \\( p \\in \\mathbb{R}^3 \\). The residual block uses a bottleneck structure, which consists of two branches. The main branch is a linear layer, followed by PointConvFormer layer, followed by another linear layer. Following ResNet and KPCov [22, 69], we use one-fourth of the input channels in the first linear layer, conduct PointConvFormer with the smaller number of channels, and finally upsample to the amount of output channels. We have found this strategy to significantly reduce the model size and computational cost while maintaining high accuracy for both PointConv and PointConvFormer." + }, + { + "type": "image", + "bbox": [ + 0.11, + 0.617, + 0.437, + 0.704 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.705, + 0.47, + 0.789 + ], + "angle": 0, + "content": "Figure 3. The residual blocks of PointConvFormer. Number of channels and points are shown in parentheses. The first linear layer reduces the feature dimensionality to \\(1/4\\), then after PointConvFormer, another linear layer upsamples the amount of output channels. Linear and pooling layers are used to change the dimensionality and cardinality of the shortcut as necessary." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.471, + 0.902 + ], + "angle": 0, + "content": "Downsampling and Deconvolution We use the gridsubsampling method [69] to downsample the point clouds similar to the \\(2 \\times 2\\) downsampling in 3D convolutions, which had been shown to outperform random and furthest point downsampling [69]. This subsampling choice makes PointConvFormer comparable with 3D convolution backbones at the same voxelization levels (e.g. \\(2\\mathrm{cm}\\), \\(5\\mathrm{cm}\\)) as" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.092, + 0.892, + 0.228 + ], + "angle": 0, + "content": "both use the same voxelization and downsampling strategies. For upsampling layers, we cannot apply PointConvFormer because no feature is available for points that are not part of the downsampled cloud. Instead, we note that in (3) of PointConv, \\( p \\) itself does not have to belong to \\( \\mathcal{N}(p) \\), thus we can just apply PointConv layers for deconvolution without features \\( x(p) \\) as long as coordinates \\( p \\) are known. This helps us to keep the consistency of the network and avoid arbitrary interpolation layers that are not learnable." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.24, + 0.634, + 0.258 + ], + "angle": 0, + "content": "4. Experiments" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.265, + 0.892, + 0.431 + ], + "angle": 0, + "content": "We conduct experiments in a number of domains and tasks to demonstrate the effectiveness of the proposed PointConvFormer in tasks that require point-level accuracy. For 3D semantic segmentation, we use the challenging ScanNet [11], a large-scale indoor scene dataset, and the SemanticKitti dataset [2], a large-scale outdoor scene dataset. Besides, we conduct experiments on the scene flow estimation from 3D point clouds with the synthetic FlyingThings3D dataset [48] for training and the KITTI scene flow 2015 dataset [52]. We also conduct ablation studies to explore the properties of the PointConvFormer." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.432, + 0.893, + 0.658 + ], + "angle": 0, + "content": "Implementation Details. We implement PointConvFormer in PyTorch [55]. The viewpoint-invariant coordinate transform in [41] is concatenated with the relative coordinates as the input to the \\( h(\\cdot) \\) function. We use the AdamW optimizer with (0.9, 0.999) betas and 0.05 weight decay. For the ScanNet dataset, we train the model with an initial learning rate 0.001 and dropped to half for every 60 epochs for 300 epochs. For the SemanticKitti dataset, the model is trained with an initial learning rate 0.001 and dropped to half for every 8 epochs for 40 epochs. A weighted cross entropy loss is used. To ensure fair comparison with published approaches, we did not employ the recent Mix3D augmentations [53] except when it is clearly marked that we used it. For the scene flow estimation, we follow the exact same training pipeline as in [82] for fair comparison." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.667, + 0.822, + 0.683 + ], + "angle": 0, + "content": "4.1. Indoor Scene Semantic Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.689, + 0.892, + 0.901 + ], + "angle": 0, + "content": "We conduct indoor 3D semantic scene segmentation on the ScanNet [11] dataset. We use the official split with 1,201 scenes for training and 312 for validation. We compare against both voxel-based methods such as MinkowskiNet42 [9] and SparseConvNet [20], as well as point-based approaches [41,57,69,81,87]. Recently, there are work adopting transformer to point clouds. We chose the Point Transformer [96] and the Fast Point Transformer [54] as representative transformer based methods. Since the Point Transformer does not report their results on the ScanNet dataset, we adopt their point transformer layer (a standard multi-head attention layer) with the same network structure as ours. Hence, it serves as a direct comparison between PointConvFormer and multi-head attention. There" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.958 + ], + "angle": 0, + "content": "21806" + } + ], + [ + { + "type": "text", + "bbox": [ + 0.076, + 0.091, + 0.47, + 0.166 + ], + "angle": 0, + "content": "exists some other approaches [8,26,27,33] which use additional inputs, such as 2D images, which benefit from ImageNet [14] pre-training that we do not use. Hence, we excluded these methods from comparison accordingly, but we are comparable to the best of them." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.168, + 0.471, + 0.379 + ], + "angle": 0, + "content": "We adopt a general U-Net structure with residual blocks in the encoding layers as our backbone model. Through experiments we found out that the decoder can be very lightweight without sacrificing performance (shown in supplementary). Hence, we set \\( c_{mid} \\) to be 1 in the decoder throughout the experiments, and just have consecutive PointConv upsampling layers without any residual blocks. Please refer to the supplementary for detailed network structure. Following [54], we conduct experiments on different input voxel sizes, reported in Fig. 1 and Table 1. We re-implemented PointConv using the bottleneck architecture which yielded significantly better performance than the original paper, yet still significantly trails our PointConvFormer using the same codebase." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.381, + 0.47, + 0.576 + ], + "angle": 0, + "content": "We compare the top results among work in the literature in Table 2. According to Fig. 1, Table. 1 and Table. 2, our PointConvFormer offers the best accuracy-speed tradeoff regardless of the input grid size. Especially, our PointConvFormer outperforms MinkowskiNet42 [9] by a significant \\(10.1\\%\\) with \\(10\\mathrm{cm}\\) input grid, \\(7.3\\%\\) with \\(5\\mathrm{cm}\\) input grid, and \\(2.3\\%\\) with \\(2\\mathrm{cm}\\) input grid, while being faster than it in the first two cases. It is also significantly faster than all the transformer approaches. On top of this, mix3D could further improve results at \\(10\\mathrm{cm}\\) and \\(5\\mathrm{cm}\\) resolutions. On \\(2\\mathrm{cm}\\), although mix3D did not improve results on our model with \\(9.4\\mathrm{M}\\) parameters, it helped to propel a much smaller model with \\(5.8\\mathrm{M}\\) parameters to a similar accuracy." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.578, + 0.47, + 0.759 + ], + "angle": 0, + "content": "We also provide lightweight versions named PointConvFormer-Lite, which utilized less layers in each stage. They are faster and more memory efficient with minimal degradation in performance. Fig. 4 is the visualization of the comparison among PointConv [81], Point Transformer [96] and PointConvFormer on the ScanNet dataset [11]. We observe that PointConvFormer is able to achieve better predictions with fine details comparing with PointConv [81] and Point Transformer [96]. Interestingly, it seems that PointConvFormer is usually able to find the better prediction out of PointConv [81] and Point Transformer [96], showing that its novel design brings the best out of both operations." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.771, + 0.414, + 0.787 + ], + "angle": 0, + "content": "4.2. Outdoor Scene Semantic Segmentation" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.795, + 0.47, + 0.903 + ], + "angle": 0, + "content": "SemanticKitti [2, 18] is a large-scale street view point cloud dataset built upon the KITTI Vision Odometry Benchmark [18]. The dataset consists of 43,552 point cloud scans sampled from 22 driving scene sequences. Each point cloud scan contains 10 to \\(13\\mathrm{k}\\) points. We follow the training and validation split in [2] and 19 classes are used for training and evaluation. For each 3D point, only the \\((x,y,z)\\)" + }, + { + "type": "table_caption", + "bbox": [ + 0.498, + 0.089, + 0.892, + 0.2 + ], + "angle": 0, + "content": "Table 1. Comparison with different input voxel size. We compare the results on the ScanNet [11] validation set with different input voxel size. \\(\\dagger\\) means the results are reported in [54]. We use grid subsampling [69] to downsample the input point clouds, which is similar to voxelization. However, we still use kNN neighborhood after downsampling which is different from the voxel neighborhood used in other approaches. * means we implemented it under the same codebase and network structure as PointConvFormer" + }, + { + "type": "table", + "bbox": [ + 0.504, + 0.203, + 0.889, + 0.421 + ], + "angle": 0, + "content": "
MethodsVoxel/grid size# Params(M)InputmIoU(%)
MinkowskiNet42†[9]10cm37.9Voxel60.5
PointConv*10cm5.4Point62.6
Fast Point Transformer [54]10cm37.9Voxel65.9
PointConvFormer(ours)10cm5.5Point71.4
PointConvFormer(ours) + mix3D10cm5.5Point72.6
PointConvFormer-Lite (ours)10cm1.6Point70.6
MinkowskiNet42†[9]5cm37.9Voxel66.7
Fast Point Transformer [54]5cm37.9Voxel70.0
PointConv*5cm5.4Point68.5
PointConvFormer(ours)5cm5.5Point74.0
PointConvFormer (ours) + mix3D5cm5.5Point74.3
PointConvFormer-Lite (ours)5cm1.9Point73.3
MinkowskiNet42†[9]2cm37.9Voxel71.9
Fast Point Transformer [54]2cm37.9Voxel72.1
PointConv*2cm5.4Point70.3
PointConvFormer(ours)2cm9.4Point74.5
PointConvFormer (ours) + mix3D2cm5.8Point74.4
PointConvFormer-Lite (ours)2cm3.8Point73.3
" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.431, + 0.892, + 0.476 + ], + "angle": 0, + "content": "coordinates are given without any color information. It is a challenging dataset because the scanning density is uneven as faraway points are more sparse in LIDAR scans." + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.477, + 0.892, + 0.688 + ], + "angle": 0, + "content": "Table 3 reports the results on the semanticKitti dataset. Because this work mainly focuses on the basic building block, PointConvFormer, which is applicable to any kind of 3D point cloud data, of deep neural network, we did not compare with work [7,98] whose main novelties work mostly on LiDAR datasets due to the additional assumption that there are no occlusions from the bird-eye view. From the table, one can see that our PointConvFormer outperforms both point-based methods and point+voxel fusion methods. Especially, our method obtains better results comparing with SPVNAS [68], which utilizes the network architecture search (NAS) techniques and fuses both point and voxel branches. We did not utilize any NAS in our system which would only further improve our performance." + }, + { + "type": "title", + "bbox": [ + 0.499, + 0.697, + 0.857, + 0.712 + ], + "angle": 0, + "content": "4.3. Scene Flow Estimation from Point Clouds" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.72, + 0.892, + 0.901 + ], + "angle": 0, + "content": "Scene flow is the 3D displacement vector between each surface in two consecutive frames. As a fundamental tool for low-level understanding of the world, scene flow can be used in many 3D applications. Traditionally, scene flow was estimated directly from RGB data [28, 51, 72]. However, with the recent development of 3D sensors such as LiDAR and 3D deep learning techniques, there is increasing interest on directly estimating scene flow from 3D point clouds [21, 44, 56, 78, 82]. In this work, we adopt PointConvFormer into the PointPWC-Net [82], which utilizes a coarse-to-fine framework for scene flow estimation, by replacing the PointConv in the feature pyramid layers with the" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.957 + ], + "angle": 0, + "content": "21807" + } + ], + [ + { + "type": "image", + "bbox": [ + 0.141, + 0.09, + 0.826, + 0.345 + ], + "angle": 0, + "content": null + }, + { + "type": "image_caption", + "bbox": [ + 0.076, + 0.349, + 0.895, + 0.392 + ], + "angle": 0, + "content": "Figure 4. ScanNet result visualization. We visualize the ScanNet prediction results from our PointConvFormer, PointConv* [81] and Point Transformer [96]. The red ellipses indicate the improvements of our PointConvFormer over other approaches. Points with ignore labels are filtered for a better visualization. (Best viewed in color)" + }, + { + "type": "table_caption", + "bbox": [ + 0.076, + 0.401, + 0.893, + 0.43 + ], + "angle": 0, + "content": "Table 2. Semantic segmentation results on ScanNet dataset. We compare both the ScanNet [11] validation set and test set. Numbers for baselines are taken from the literature. The numbers for test set are from the official ScanNet benchmark." + }, + { + "type": "table", + "bbox": [ + 0.201, + 0.437, + 0.769, + 0.656 + ], + "angle": 0, + "content": "
Methods# Params(M)InputRuntime(ms)Val mIoU(%)Test mIoU(%)
PointNet++ [58]-Point-53.555.7
PointConv [81]-Point83.165.166.6
KPConv deform [69]14.9Point-69.268.4
PointASNL [87]-Point-63.566.6
RandLA-Net [24]-point--64.5
VI-PointConv [41]15.5Point88.970.167.6
SparseConvNet [20]-Voxel-69.372.5
MinkowskiNet42 [9]37.9Voxel115.672.273.6
PointTransformer [96]-Point-70.6-
Fast Point Transformer [54]37.9Voxel312.072.0-
Stratified Transformer [34]18.8point1689.374.374.7
PointTransformerV2 [83]12.8point26675.475.2
PointConvFormer(ours)9.4Point145.574.574.9
" + }, + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.658, + 0.47, + 0.684 + ], + "angle": 0, + "content": "Table 3. Semantic segmentation results on SemanticKitti validation set." + }, + { + "type": "table", + "bbox": [ + 0.109, + 0.692, + 0.434, + 0.819 + ], + "angle": 0, + "content": "
Method#MACs (G)# Params (M)InputmIoU (%)
RandLA-Net [25]66.51.2Point57.1
FusionNet [92]--Point+Voxel63.7
KPRNet [32]--Point+Range64.1
MinkowskiNet [9]113.921.7Voxel61.1
SPVCNN [68]118.621.8Point+Voxel63.8
SPVNAS [68]64.510.8/12.5Point+Voxel64.7
PointConvFormer91.18.1Point67.1
" + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.837, + 0.47, + 0.867 + ], + "angle": 0, + "content": "PointConvFormer and keeping the rest of the structure the same as the original version of PointPWC-Net.." + }, + { + "type": "text", + "bbox": [ + 0.077, + 0.871, + 0.471, + 0.9 + ], + "angle": 0, + "content": "We name the new network 'PCFPWC-Net' where PCF stands for PointConvFormer. To train the PCFPWC-Net" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.659, + 0.892, + 0.841 + ], + "angle": 0, + "content": "we follow the training pipeline in [82]. For a fair comparison, we use the same dataset configurations, hyperparameters and training pipelines used in [82]. Please check supplementary for more details. From Table 4, we can see that PCFPWC-Net outperforms previous methods in almost all the evaluation metrics. Comparing with PointPWC-Net [82], our PCFPWC-Net achieves around \\(10\\%\\) improvement in all metrics. On the KITTI dataset, our PCFPWC-Net also shows strong result for scene flow estimation by improving the EPE3D by more than \\(30\\% (0.0694 \\mapsto 0.0479)\\) over PointPWC-Net [82]). The qualitative results can be found in supplementary." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.848, + 0.807, + 0.865 + ], + "angle": 0, + "content": "4.4. Visualization of Reweighted Scores" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.871, + 0.893, + 0.901 + ], + "angle": 0, + "content": "We visualize the difference of the learned attention for a few example scenes in the ScanNet [11] dataset. The differ" + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.52, + 0.957 + ], + "angle": 0, + "content": "21808" + } + ], + [ + { + "type": "table_caption", + "bbox": [ + 0.077, + 0.085, + 0.892, + 0.113 + ], + "angle": 0, + "content": "Table 4. Evaluation results on Scene Flow Datasets. All approaches are trained on FlyingThings3D with the supervised loss. On KITTI, the models are directly evaluated on KITTI without any fine-tuning." + }, + { + "type": "table", + "bbox": [ + 0.162, + 0.12, + 0.805, + 0.32 + ], + "angle": 0, + "content": "
DatasetMethodEPE3D(m)↓Acc3DS↑Acc3DR↑Outliers3D↓EPE2Dpx)↓Acc2D↑
Flyingthings3DFlowNet3D [44]0.11360.41250.77060.60165.97400.5692
HPLFlowNet [21]0.08040.61440.85550.42874.67230.6764
HCRF-Flow [39]0.04880.83370.95070.26142.56520.8704
FLOT [56]0.0520.7320.9270.357--
PV-RAFT [78]0.04610.81690.95740.2924--
PointPWC-Net [82]0.05880.73790.92760.34243.23900.7994
PCFPWC-Net(ours)0.04160.86450.96580.22632.29670.8871
KITTIFlowNet3D [44]0.17670.37380.66770.52717.21410.5093
HPLFlowNet [21]0.11690.47830.77760.41034.80550.5938
HCRF-Flow [39]0.05310.86310.94440.17972.07000.8656
FLOT [56]0.0560.7550.9080.242--
PV-RAFT [78]0.05600.82260.93720.2163--
PointPWC-Net [82]0.06940.72810.88840.26483.00620.7673
PCFPWC-Net(ours)0.04790.86590.93320.17311.79430.8924
" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.335, + 0.473, + 0.518 + ], + "angle": 0, + "content": "ence is computed by \\(\\max_{x_i\\in \\mathcal{N}(x_0)}\\psi (x_i) - \\min_{x_i\\in \\mathcal{N}}\\psi (x_i)\\), where \\(\\psi\\) is the attention score. A larger difference indicates that some points are discarded from the neighborhood. A smaller difference indicates a nearly constant \\(\\psi\\) in the neighbourhood, where PointConvFormer would reduce to regular point convolution. We visualize the difference in Fig. 2(b). where it can be seen that larger differences happen mostly in object boundaries. For smooth surfaces and points from the same class, the difference of reweighted scores is low. This visualization further confirms that PointConvFormer is able to utilize feature differences to conduct neighborhood filtering." + }, + { + "type": "title", + "bbox": [ + 0.077, + 0.525, + 0.392, + 0.541 + ], + "angle": 0, + "content": "4.5. Ablation Studies on Attention Types" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.548, + 0.47, + 0.639 + ], + "angle": 0, + "content": "In this section, we perform ablation experiment on different attention types in PointConvFormer. The ablation studies are conducted on the ScanNet [11] dataset with the PointConvFormer-Lite model structure at \\(5cm\\) grid size. Many other ablation studies on different aspects of PointConvFormer are shown in the supplementary." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.64, + 0.47, + 0.73 + ], + "angle": 0, + "content": "We compare the PointConvFormer with three different kinds of attention types: Point Transformer [96], DotProduct Attention [71], and no attention. The network shares the same backbone architecture, i.e. the same ResNet structure and the same number of layers. The dot product version of the attention is shown in this equation:" + }, + { + "type": "equation", + "bbox": [ + 0.103, + 0.739, + 0.47, + 0.758 + ], + "angle": 0, + "content": "\\[\nX _ {p} ^ {\\prime} = \\sum_ {p _ {i} \\in \\mathcal {N} (p)} w \\left(p _ {i} - p\\right) ^ {\\top} \\psi \\left(\\frac {1}{\\sqrt {d}} \\mathbf {q} \\left(X _ {p _ {i}}\\right) \\mathbf {k} \\left(X _ {p}\\right)\\right) X _ {p _ {i}} \\tag {8}\n\\]" + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.78, + 0.47, + 0.841 + ], + "angle": 0, + "content": "Where \\(d\\) is the dimension of the \\(q\\) and \\(k\\) transforms of the input feature. Theoretically, the computational cost and memory usage of eq. (8) are slightly smaller than the subtractive attention \\(\\psi(X_i - X_j)\\) we use in PointConvFormer." + }, + { + "type": "text", + "bbox": [ + 0.076, + 0.841, + 0.47, + 0.902 + ], + "angle": 0, + "content": "The results in Table 5 show that the PointConvFormer attention is significantly better than Point Transformer attention as well as only using the viewpoint-invariant point convolution [41] without attention. The experiment results in" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.335, + 0.892, + 0.456 + ], + "angle": 0, + "content": "Table 5 also show that the feature difference achieves better results than dot-product attention, which are also confirmed in [96]. The dot-product version has a bit more parameters due to the two MLPs for \\( Q \\) and \\( K \\) instead of a single one as in eq.(6). It in principle uses a bit less memory and computation during inference, however the savings is not very significant in practice due to the small neighborhood size of \\( K = 16 \\)." + }, + { + "type": "table_caption", + "bbox": [ + 0.498, + 0.461, + 0.892, + 0.516 + ], + "angle": 0, + "content": "Table 5. Different Attention Types. With the same model architecture and training parameters we change the attention layer of the model. The experiment is performed at the \\(5\\mathrm{cm}\\) voxel grid level with the lite model architecture" + }, + { + "type": "table", + "bbox": [ + 0.516, + 0.518, + 0.875, + 0.585 + ], + "angle": 0, + "content": "
Attention Type# Params (M)mIoU(%)
PointTransformer Attention2.971.6
No Attention (VI-PointConv only)1.971.1
Dot-Product Attention2.172.0
PointConvFormer-Lite2.073.3
" + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.614, + 0.619, + 0.63 + ], + "angle": 0, + "content": "5. Conclusion" + }, + { + "type": "text", + "bbox": [ + 0.498, + 0.641, + 0.892, + 0.837 + ], + "angle": 0, + "content": "In this work, we propose a novel point cloud layer, PointConvFormer, which can be widely used in various computer vision tasks on point cloud data. Unlike traditional convolution where convolutional kernels are functions of the relative position, the convolutional weights of the PointConvFormer are modified by an attention score computed from feature differences and relative position. Hence, PointConvFormer incorporates benefits of attention models, which could help the network to focus on points with high feature correlation during feature encoding. Experiments on a number of point cloud tasks showed that PointConvFormer is the first point-based model that provides a better accuracy-speed tradeoff w.r.t. sparse 3D convolutional networks." + }, + { + "type": "title", + "bbox": [ + 0.5, + 0.865, + 0.642, + 0.88 + ], + "angle": 0, + "content": "Acknowledgements" + }, + { + "type": "text", + "bbox": [ + 0.5, + 0.886, + 0.851, + 0.901 + ], + "angle": 0, + "content": "We thank Dr. Shuangfei Zhai for helpful discussions." + }, + { + "type": "page_number", + "bbox": [ + 0.479, + 0.945, + 0.521, + 0.957 + ], + "angle": 0, + "content": "21809" + } + ], + [ + { + "type": "title", + "bbox": [ + 0.08, + 0.09, + 0.175, + 0.106 + ], + "angle": 0, + "content": "References" + }, + { + "type": "ref_text", + "bbox": [ + 0.087, + 0.116, + 0.47, + 0.171 + ], + "angle": 0, + "content": "[1] Peter L Bartlett and Shahar Mendelson. Rademacher and gaussian complexities: Risk bounds and structural results. 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Inspired by generalization theory, PointConvFormer combines ideas from point convolution, where filter weights are only based on relative position, and Transformers which utilize feature-based attention. In PointConvFormer, attention computed from feature difference between points in the neighborhood is used to modify the convolutional weights at each point. Hence, we preserved the invariances from point convolution, whereas attention helps to select relevant points in the neighborhood for convolution. PointConvFormer is suitable for multiple tasks that require details at the point level, such as segmentation and scene flow estimation tasks. We experiment on both tasks with multiple datasets including ScanNet, SemanticKitti, FlyingThings3D and KITTI. Our results show that PointConvFormer offers a better accuracy-speed tradeoff than classic convolutions, regular transformers, and voxelized sparse convolution approaches. Visualizations show that PointConvFormer performs similarly to convolution on flat areas, whereas the neighborhood selection effect is stronger on object boundaries, showing that it has got the best of both worlds. The code will be available. + +# 1. Introduction + +Depth sensors for indoor and outdoor 3D scanning have significantly improved in terms of both performance and affordability. Hence, their common data format, the 3D point cloud, has drawn significant attention from academia and industry. Understanding the 3D real world from point clouds can be applied to many application domains, e.g. robotics, autonomous driving, CAD, and AR/VR. However, unlike image pixels arranged in regular grids, 3D points are unstructured, which makes applying grid based Convolutional Neural Networks (CNNs) difficult. + +Various approaches have been proposed in response to this challenge. [3, 5, 31, 35, 37, 65] introduced interesting ways to project 3D point clouds back to 2D image space + +![](images/f96858557af8f64d0177573f46b99c08f5d8cc844d37a31e73b7e667f829efc7.jpg) +Figure 1. Performance vs. running time on ScanNet. PointConvFormer achieves a state-of-the-art $74.5\%$ mIoU while being efficient with faster speed and way less learnable parameters. Larger dot indicates more learnable parameters. All results are reported on a single TITAN RTX GPU + +and apply 2D convolution. Another line of research directly voxelizes the 3D space and apply 3D discrete convolution, but it induces massive computation and memory overhead [47, 62]. Sparse 3D convolution operations [9, 20] save a significant amount of computation by computing convolution only on occupied voxels. + +Some approaches directly operate on point clouds [41, 57,58,64,69,81]. [57,58] are pioneers which aggregate information on point clouds using max-pooling layers. Others proposed to reorder the input points with a learned transformation [42], a flexible point kernel [69], and a convolutional operation that directly work on point clouds [75,81] which utilizes a multi-layer perceptron (MLP) to learn convolution weights implicitly as a nonlinear transformation from the relative positions of the local neighbourhood. + +The approach to directly work on points is appealing to us because it allows direct manipulation of the point coordinates, thus being able to encode rotation/scale invariance/equivalence directly into the convolution weights [41, 42, 58, 94]. These invariances serve as priors to make the models more generalizable. Besides, point-based approaches require less parameters than voxel-based ones, which need to keep e.g. $3 \times 3 \times 3$ convolution kernels on all input and output channels. Finally, point-based ap + +proaches can utilize k-nearest neighbors (kNN) to find the local neighborhood, thus can adapt to variable sampling densities in different 3D locations. + +However, so far the methods with the best accuracy-speed tradeoff have still been the sparse voxel-based approaches or a fusion between sparse voxel and point-based models. Note that no matter the voxel-based or point-based representation, the information from the input is exactly the same, so it is unclear why fusion is needed. Besides, fusion adds significantly to model complexity and memory usage. This leads us to question the component that is indeed different between these representations: the generalization w.r.t. the irregular local neighbourhood. The shape of the kNN neighbourhood in point-based approaches varies in different parts of the point cloud. Irrelevant points from other objects, noise and the background might be included in the neighbourhood, especially around object boundaries, which can be detrimental to the performance and the robustness of point-based models. + +To improve the robustness of models with kNN neighborhoods, we refer back to the generalization theory of CNNs, which indicates that points with significant feature correlation should be included in the same neighborhood [40]. A key idea in this paper is that feature correlation can be a way to filter out irrelevant neighbors in a kNN neighborhood, which makes the subsequent convolution more generalizable. We introduce PointConvFormer, which computes attention weights based on feature differences and uses that to reweight the points in the neighborhood in a point-based convolutional model, which indirectly "improves" the neighborhood for generalization. + +The idea of using feature-based attention is not new, but there are important differences between PointConvFormer and other vision transformers [16,54,96]. PointConvFormer combines features in the neighborhood with point-wise convolution, whereas Transformer attention models usually adopt softmax attention in this step. In our formulation, the positional information is outside the attention, hence viewpoint-invariance can be introduced into the convolutional weights. We believe that invariance helps generalizing across neighborhood (size/rotation) differences between training/testing sets, especially with a kNN neighborhood. + +We evaluate PointConvFormer on two point cloud tasks, semantic segmentation and scene flow estimation. For semantic segmentation, experiment results on the indoor ScanNet [11] and the outdoor SemanticKitti [2] demonstrate superior performances over classic convolution and transformers with a much more compact network. The performance gap is the most significant at low resolutions, e.g. on ScanNet with a $10\mathrm{cm}$ resolution we achieved more than $10\%$ improvement over MinkowskiNet with only $15\%$ of its parameters (Fig. 1). We also apply PointConvFormer as the backbone of PointPWC-Net [82] for scene flow esti + +mation, and observe significant improvements on FlyingThings3D [48] and KITTI scene flow 2015 [52] datasets as well. These results show that PointConvFormer could potentially compete with sparse convolution as the backbone choice for dense prediction tasks on 3D point clouds. + +# 2. Related Work + +Voxel-based networks. Different from 2D images, 3D point clouds are unordered and scattered in 3D space. A standard approach to process 3D point clouds is to voxelize them into regular 3D voxels. However, directly applying dense 3D convolution [47, 62] onto the 3D voxels can incur massive computation and memory overhead, which limits its applications to large-scale real world scenarios. The sparse convolution [9, 20] reduces the convolutional overhead by only working on the non-empty voxels. There are also some work [67, 68] that working on making the network inference more efficient for voxel processing, which could also be extended to point-based methods. + +Point-based networks. Point-based approaches [41, 57, 58, 64, 76, 81] directly process point clouds without relying on the voxel structure. [57] propose to use MLPs followed by max-pooling layers to encode and aggregate point cloud features. However, max-pooling can lead to the loss of critical geometric information in the point cloud. [58] improves over [57] with a hierarchical structure by gradually downsampling and grouping the point cloud with k-nearest neighbourhoods or a query ball method. A number of works [19, 30, 38, 49, 50, 73] build a kNN graph from the point cloud and conduct message passing using graph convolution. To better encode the local information, [17, 41, 42, 46, 69, 75, 81, 86] conduct continuous convolution on point clouds. [75] represents the convolutional weights with MLPs. SpiderCNN [86] uses a family of polynomial functions to approximate the convolution kernels. [64] projects the whole point cloud into a high-dimensional grid for rasterized convolution. [69, 81] formulate the convolutional weights to be a function of relative position in a local neighbourhood, where the weights can be constructed according to input point clouds. [41] introduces hand-crafted viewpoint-invariant coordinate transforms on the relative position to increase the robustness of the model. + +Dynamic filters and Transformers. Recently, the design of dynamic convolutional filters [4, 6, 7, 12, 29, 30, 45, 63, 70, 74, 77, 79, 83, 85, 88, 91, 93, 97] has drawn more attention. This line of work [6, 45, 88, 93] introduces methods to predict convolutional filters, which are shared across the whole input. [30, 70, 77, 91] propose to predict complete convolutional filters for each pixel. However, their applications are constrained by their significant runtime and high memory usage. [97] introduces decoupled dynamic filters w.r.t. the input features on 2D classification and upsampling tasks. [63, 66] propose to re-weight 2D convolutional ker + +![](images/ba18658a102d9945540b321ecb4c33007fee54e8ca35148312626a90de77438c.jpg) +(a) + +![](images/4c0df3456c8976405379666ce49816d196c96dfabedf3b834a7e0a9fc8a26271.jpg) +(b) +Figure 2. (a) PointConvFormer can be seen as a point convolution, but modulated by a scalar attention weight for each point in the neighborhood, so that the neighborhood is selectively chosen to perform convolution; (b) Visualization of the reweighting effect in PointConvFormer. The colors are computed by the difference of the maximal attention and the minimal attention in each neighborhood. Red areas have stronger reweighting and blue areas behave similar to convolution. It can be seen that the reweighting effect is stronger at object boundaries where the neighborhoods are more likely to be problematic, whereas on smoother surfaces PointConvFormer behaves more similarly to convolution (more details in Sec. 4.4) + +nels with a fixed Gaussian or Gaussian mixture model for pixel-adaptive convolution. Dynamic filtering share some similarities with the popular transformers, whose weights are functions of feature correlations. However, the dynamic filters are mainly designed for images instead of point clouds and focus on regular grid-based convolutions. + +With recent success in natural language processing [13, 15,71,80,90] and 2D images analysis [16,23,59,95], transformers have drawn more attention in the field of 3D scene understanding. Some work [36,43,84,89] utilize global attention on the whole point cloud. However, these approaches introduce heavy computation overhead and are unable to extend to large scale real world scenes, which usually contain over $100k$ points per point cloud scan. Recently, the work [54,83,96] introduces point transformer with local attention to reduce the computation overhead, which could be applied to large scenes. Compared to transformers, the attention of the PointConvFormer modulates convolution kernels instead of softmax aggregation. + +# 3. PointConvFormer + +# 3.1. Point Convolutions and Transformers + +Given a continuous input signal $x(p) \in \mathbb{R}^{c_{in}}$ where $p \in \mathbb{R}^s$ with $s$ being a small number (2 for 2D images or 3 for 3D point clouds, but could be any arbitrary low-dimensional Euclidean space), $x(\cdot)$ can be sampled as a point cloud $P = \{p_1, \dots, p_n\}$ with the corresponding values $x_P = \{x(p_1), \dots, x(p_n)\}$ , where each $p_i \in \mathbb{R}^s$ . The continuous convolution at point $p$ is formulated as: + +$$ +C o n v (w, x) _ {p} = \int_ {\Delta p \in \mathbb {R} ^ {s}} \langle w (\Delta p), x (p + \Delta p) \rangle d \Delta p \tag {1} +$$ + +where $w(\Delta p) \in \mathbb{R}^{c_{in}}$ is the continuous convolution weight function. [61, 76, 81] discretize the continuous convolution on a neighbourhood of point $p$ . The discretized convolution + +on point clouds is written as: + +$$ +x _ {p} ^ {\prime} = \sum_ {p _ {i} \in \mathcal {N} (p)} w \left(p _ {i} - p\right) ^ {\top} x \left(p _ {i}\right) \tag {2} +$$ + +where $\mathcal{N}(p)$ is a neighborhood that is coconventionally chosen as the $k$ -nearest neighbor or $\epsilon$ -ball neighborhood of the center point $p$ . The function $w(p_i - p): \mathbb{R}^s \mapsto \mathbb{R}^{c_{in}}$ can be approximated as an MLP and learned from data. Moreover, because now $p_i - p$ can be explicitly controlled, one can concatenate invariant coordinate transforms on $p_i - p$ as input to $w(\cdot)$ , e.g. $\| p_i - p\|$ would be rotation invariant. [41] has found that concatenating a set of rotation and scale-invariant coordinate transforms with $p_i - p$ significantly improves the performance of point convolutions. + +In PointConv [81], an efficient formulation was derived when $w(p_{i} - p)$ has a linear final layer $w(p_{i} - p) = W_{l}h(p_{i} - p)$ , where $h(p_{i} - p): \mathbb{R}^{3} \mapsto \mathbb{R}^{c_{mid}}$ is the output of the penultimate layer of the MLP and $W_{l} \in \mathbb{R}^{c_{in} \times c_{mid}}$ is the learnable parameters in the final linear layer. Eq. (2) can be equivalently written as: + +$$ +X _ {p} ^ {\prime} = \left\langle \operatorname {v e c} \left(W _ {l}\right), \operatorname {v e c} \left\{\sum_ {p _ {i} \in \mathcal {N} (p)} h \left(p _ {i} - p\right) x \left(p _ {i}\right) ^ {\top} \right\} \right\rangle . \tag {3} +$$ + +where $\mathrm{vec}(\cdot)$ turns the matrix into a vector. Note that $W_{l}$ represents parameters of a linear layer and hence independent of $p_i$ . Thus, when there are $c_{out}$ convolution kernels, $n$ training examples with a neighborhood size of $k$ each, there is no longer a need to store the original convolution weights $w(p_{i} - p)$ for each point in each neighborhood with a dimensionality of $c_{out} \times c_{in} \times k \times n$ . Instead, the dimension of all the $h(p_{i} - p)$ vectors in this case is only $c_{mid} \times k \times n$ , where $c_{mid}$ is significantly smaller (usually 4 to 16) than $c_{out} \times c_{in}$ (which could go higher than $10^{4}$ ). This efficient PointConv enables applications to large-scale networks on 3D point cloud processing. Besides, its model size is significantly smaller than sparse 3D convolutions, which require $27 \times c_{in} \times c_{out}$ parameters, whereas PointConv only requires + +$c_{mid} \times c_{in} \times c_{out}$ for its most costly linear layer $W_{l}(\cdot)$ ( $h(\cdot)$ requires only less than 100 parameters). As we will see later, $c_{mid}$ can be as small as 4 for reasonable performance. + +Recently, transformer architectures are popular with 2D images. 3D point cloud-based transformers have also been proposed (e.g. [54, 96]). Transformers compute an attention model between points (or pixels) based on the features of both points and the positional encodings of them. Relative positional encoding was the most popular which encodes $w(p_{i} - p)$ , similar to Eq.(2). It has been shown to outperform absolute positional encodings [10, 60, 96]. Adopting similar notations to Eq. (2), we can express the softmax attention model used in transformers as: + +$$ +\operatorname {A t t e n t i o n} (p) = \sum_ {p _ {i} \in \mathcal {N} (p)} \operatorname {s o f t m a x} \left(q \left(x \left(p _ {i}\right)\right) k (x (p)) + w \left(p _ {i} - p\right)\right) \cdot v \left(x \left(p _ {i}\right)\right) \tag {4} +$$ + +where $q(\cdot), k(\cdot), v(\cdot)$ are transformation to the features to form the query, key and value matrices respectively, usually implemented with MLPs. Comparing PointConv [81] and attention, one can see that both employ $w(p_i - p)$ , but in PointConv that is the sole source of the convolutional kernel which is translation-invariant. In attention models, the matching between the query transform $q(x(p_i))$ and the key transform $k(x(p))$ of the features are also considered. Besides, having $h(p_i - p)$ outside the attention allows PointConv to utilize an invariant coordinate transform (e.g. scale/rotation) which helps with robustness. Transformers usually adopt 2 fully connected layers after the attention module, which are analogous with the $h(\cdot)$ and $W(\cdot)$ layers. Coincidentally, the first fully-connected layer in transformers usually also adopt a dimensionality expansion of $4 \times$ , which is similar to the minimal $c_{mid}$ we found to be performant in PointConv as well. Hence, an entire transformer block can be seen as similar to a PointConv block, but with the features $x(p)$ also participating in the process of generating weights. + +However, one needs to note that in Eq. (3), $h(p_i - p)$ creates a set of nonlinear transforms of $p_i - p$ with $c_{mid} > 1$ , which does not exist in Eq. (4) if only a single head is used. This indicates that with Eq. (4) only nonnegative combinations of the input features can be made. In transformers, this is remedied with the multi-head design where different heads are capable to use different $v(\cdot)$ s to enable negative contributions of neighbors. Such a design is not required in PointConv where different $h(\cdot)$ combined with $W_l$ enables both positive and negative contributions of each neighbor. + +# 3.2. CNN Generalization Theory and The Point-ConvFormer Layer + +We are interested in adopting the strengths of attention-based models, while still preserve some of the benefits of convolution and explore the possibility of having negative weights. To this end, we first look at theoretical insights in terms of which architecture would generalize well. We note + +the following bound proved in [40]: + +$$ +\hat {G} _ {N} (F) \leq C \max _ {p ^ {\prime} \in \mathcal {N} (p)} \sqrt {\mathbb {E} _ {x , p} [ (x (p) - x (p ^ {\prime})) ^ {2} ]} \tag {5} +$$ + +where $\hat{G}_N(F)$ is the empirical Gaussian complexity on the function class $F$ : a one-layer CNN followed by a fully-connected layer, and $C$ is a constant. A smaller Gaussian complexity leads to better generalization [1]. To minimize the bound in Eq. (5), one should select points that have high feature correlation to belong to the same neighborhood. In images, nearby pixels usually have the highest color correlation [40], hence conventional CNNs achieve better generalization by choosing a small local neighborhood (e.g. $3 \times 3$ ). Although the bound does not directly apply to transformer models, the idea of using attention to exclude less correlated neighbors could directly improve the generalization bound in Eq. (5) for CNNs. In 3D point clouds, noisy points can be included in the kNN neighborhood, which motivates us to attempt to filter out those noisy points by explicitly checking their $x(p) - x(p')$ , keeping only the relevant points in the neighborhood. + +Inspired by the discussion above, we define a novel convolution operation, PointConvFormer, which takes into account both the relative position $p_i - p$ and the feature difference $x(p_i) - x(p)$ . The PointConvFormer layer of a point $p$ with its neighbourhood $\mathcal{N}(p)$ can be written as: + +$$ +x _ {p} ^ {\prime} = \sum_ {p _ {i} \in \mathcal {N} (p)} w \left(p _ {i} - p\right) ^ {\top} \psi \left(\left[ x \left(p _ {i}\right) - x (p), p _ {i} - p \right]\right) x \left(p _ {i}\right) \tag {6} +$$ + +where the function $w(p_{i} - p)$ is the same as defined in Eq. (2), the scalar function $\psi ([x(p_i) - x(p),p_i - p]) \colon \mathbb{R}^{c_{in}}\mapsto \mathbb{R}$ is the function of both feature differences $X_{p_i} - X_p$ and position differences. In practice, $\psi (\cdot)$ is approximated with an MLP followed by an activation layer. + +If we fix the function $\psi(\cdot) = 1$ , the PointConvFormer layer is equivalent to Eq. (2) and reduces to traditional convolution. In Eq. (6), the function $w(p_i - p)$ learns the weights respect to the relative positions, and the function $\psi(\cdot)$ learns to select useful points in the neighborhood, which works similarly to the attention in transformer. However, different from the transformer whose non-negative weights are directly used as a weighted average on the input, the output of $\psi(\cdot)$ only modifies the convolutional filter $w(p_i - p)$ , which allows each neighborhood point to have both positive and negative contributions. Hence, our design is more lightweight than [83] in which $\psi$ outputs a vector for each head. Besides, leaving $w(p_i - p)$ outside $\psi$ allows it to take full advantage of invariance-aware positional encodings. + +Since $\psi (\cdot)$ is outside the convolution, we adopt the same approach as PointConv [81] to create an efficient version of + +the PointConvFormer layer. Following Eq. (3), we have: + +$$ +x _ {p} ^ {\prime} = W _ {l} \sum_ {p _ {i} \in \mathcal {N} (p)} h (p _ {i} - p) \psi (x (p _ {i}), x (p)) x (p _ {i}) ^ {\top} \tag {7} +$$ + +where $W_{l}$ and $h(\cdot)$ are the same as in Eq. (3). + +Multi-Head Mechanism As in Eq.(7), the weight function $\psi (\cdot):\mathbb{R}^{c_{in}}\mapsto \mathbb{R}$ learns the relationship between the center point feature $x(p)\in \mathbb{R}^{c_{in}}$ and its neighbourhood features $x(p_i)\in \mathbb{R}^{c_{in}}$ , where $c_{in}$ is the number of the input feature dimension. To increase the representation power of the PointConvFormer, we use the multi-head mechanism to learn different types of neighborhood filtering mechanisms. As a result, the function $\psi :\mathbb{R}^{c_{in}}\mapsto \mathbb{R}$ becomes a set of functions $\psi_{i}:\mathbb{R}^{c_{in}}\mapsto \mathbb{R}$ with $i\in \{1,\dots,z\}$ , $z$ being the number of heads. + +# 3.3. PointConvFormer Block + +To build deep neural networks for various computer vision tasks, we construct bottleneck residual blocks with PointConvFormer layer as its main components. The detailed structures of the residual blocks are illustrated in Fig. 3. The input of the residual block is the input point features $X \in \mathbb{R}^{c_{in}}$ along with its coordinates $p \in \mathbb{R}^3$ . The residual block uses a bottleneck structure, which consists of two branches. The main branch is a linear layer, followed by PointConvFormer layer, followed by another linear layer. Following ResNet and KPCov [22, 69], we use one-fourth of the input channels in the first linear layer, conduct PointConvFormer with the smaller number of channels, and finally upsample to the amount of output channels. We have found this strategy to significantly reduce the model size and computational cost while maintaining high accuracy for both PointConv and PointConvFormer. + +![](images/b806f357c8f725ce1539431df838b3e084804ab443d60115abbdd4a958db9e7b.jpg) +Figure 3. The residual blocks of PointConvFormer. Number of channels and points are shown in parentheses. The first linear layer reduces the feature dimensionality to $1/4$ , then after PointConvFormer, another linear layer upsamples the amount of output channels. Linear and pooling layers are used to change the dimensionality and cardinality of the shortcut as necessary. + +Downsampling and Deconvolution We use the gridsubsampling method [69] to downsample the point clouds similar to the $2 \times 2$ downsampling in 3D convolutions, which had been shown to outperform random and furthest point downsampling [69]. This subsampling choice makes PointConvFormer comparable with 3D convolution backbones at the same voxelization levels (e.g. $2\mathrm{cm}$ , $5\mathrm{cm}$ ) as + +both use the same voxelization and downsampling strategies. For upsampling layers, we cannot apply PointConvFormer because no feature is available for points that are not part of the downsampled cloud. Instead, we note that in (3) of PointConv, $p$ itself does not have to belong to $\mathcal{N}(p)$ , thus we can just apply PointConv layers for deconvolution without features $x(p)$ as long as coordinates $p$ are known. This helps us to keep the consistency of the network and avoid arbitrary interpolation layers that are not learnable. + +# 4. Experiments + +We conduct experiments in a number of domains and tasks to demonstrate the effectiveness of the proposed PointConvFormer in tasks that require point-level accuracy. For 3D semantic segmentation, we use the challenging ScanNet [11], a large-scale indoor scene dataset, and the SemanticKitti dataset [2], a large-scale outdoor scene dataset. Besides, we conduct experiments on the scene flow estimation from 3D point clouds with the synthetic FlyingThings3D dataset [48] for training and the KITTI scene flow 2015 dataset [52]. We also conduct ablation studies to explore the properties of the PointConvFormer. + +Implementation Details. We implement PointConvFormer in PyTorch [55]. The viewpoint-invariant coordinate transform in [41] is concatenated with the relative coordinates as the input to the $h(\cdot)$ function. We use the AdamW optimizer with (0.9, 0.999) betas and 0.05 weight decay. For the ScanNet dataset, we train the model with an initial learning rate 0.001 and dropped to half for every 60 epochs for 300 epochs. For the SemanticKitti dataset, the model is trained with an initial learning rate 0.001 and dropped to half for every 8 epochs for 40 epochs. A weighted cross entropy loss is used. To ensure fair comparison with published approaches, we did not employ the recent Mix3D augmentations [53] except when it is clearly marked that we used it. For the scene flow estimation, we follow the exact same training pipeline as in [82] for fair comparison. + +# 4.1. Indoor Scene Semantic Segmentation + +We conduct indoor 3D semantic scene segmentation on the ScanNet [11] dataset. We use the official split with 1,201 scenes for training and 312 for validation. We compare against both voxel-based methods such as MinkowskiNet42 [9] and SparseConvNet [20], as well as point-based approaches [41,57,69,81,87]. Recently, there are work adopting transformer to point clouds. We chose the Point Transformer [96] and the Fast Point Transformer [54] as representative transformer based methods. Since the Point Transformer does not report their results on the ScanNet dataset, we adopt their point transformer layer (a standard multi-head attention layer) with the same network structure as ours. Hence, it serves as a direct comparison between PointConvFormer and multi-head attention. There + +exists some other approaches [8,26,27,33] which use additional inputs, such as 2D images, which benefit from ImageNet [14] pre-training that we do not use. Hence, we excluded these methods from comparison accordingly, but we are comparable to the best of them. + +We adopt a general U-Net structure with residual blocks in the encoding layers as our backbone model. Through experiments we found out that the decoder can be very lightweight without sacrificing performance (shown in supplementary). Hence, we set $c_{mid}$ to be 1 in the decoder throughout the experiments, and just have consecutive PointConv upsampling layers without any residual blocks. Please refer to the supplementary for detailed network structure. Following [54], we conduct experiments on different input voxel sizes, reported in Fig. 1 and Table 1. We re-implemented PointConv using the bottleneck architecture which yielded significantly better performance than the original paper, yet still significantly trails our PointConvFormer using the same codebase. + +We compare the top results among work in the literature in Table 2. According to Fig. 1, Table. 1 and Table. 2, our PointConvFormer offers the best accuracy-speed tradeoff regardless of the input grid size. Especially, our PointConvFormer outperforms MinkowskiNet42 [9] by a significant $10.1\%$ with $10\mathrm{cm}$ input grid, $7.3\%$ with $5\mathrm{cm}$ input grid, and $2.3\%$ with $2\mathrm{cm}$ input grid, while being faster than it in the first two cases. It is also significantly faster than all the transformer approaches. On top of this, mix3D could further improve results at $10\mathrm{cm}$ and $5\mathrm{cm}$ resolutions. On $2\mathrm{cm}$ , although mix3D did not improve results on our model with $9.4\mathrm{M}$ parameters, it helped to propel a much smaller model with $5.8\mathrm{M}$ parameters to a similar accuracy. + +We also provide lightweight versions named PointConvFormer-Lite, which utilized less layers in each stage. They are faster and more memory efficient with minimal degradation in performance. Fig. 4 is the visualization of the comparison among PointConv [81], Point Transformer [96] and PointConvFormer on the ScanNet dataset [11]. We observe that PointConvFormer is able to achieve better predictions with fine details comparing with PointConv [81] and Point Transformer [96]. Interestingly, it seems that PointConvFormer is usually able to find the better prediction out of PointConv [81] and Point Transformer [96], showing that its novel design brings the best out of both operations. + +# 4.2. Outdoor Scene Semantic Segmentation + +SemanticKitti [2, 18] is a large-scale street view point cloud dataset built upon the KITTI Vision Odometry Benchmark [18]. The dataset consists of 43,552 point cloud scans sampled from 22 driving scene sequences. Each point cloud scan contains 10 to $13\mathrm{k}$ points. We follow the training and validation split in [2] and 19 classes are used for training and evaluation. For each 3D point, only the $(x,y,z)$ + +Table 1. Comparison with different input voxel size. We compare the results on the ScanNet [11] validation set with different input voxel size. $\dagger$ means the results are reported in [54]. We use grid subsampling [69] to downsample the input point clouds, which is similar to voxelization. However, we still use kNN neighborhood after downsampling which is different from the voxel neighborhood used in other approaches. * means we implemented it under the same codebase and network structure as PointConvFormer + +
MethodsVoxel/grid size# Params(M)InputmIoU(%)
MinkowskiNet42†[9]10cm37.9Voxel60.5
PointConv*10cm5.4Point62.6
Fast Point Transformer [54]10cm37.9Voxel65.9
PointConvFormer(ours)10cm5.5Point71.4
PointConvFormer(ours) + mix3D10cm5.5Point72.6
PointConvFormer-Lite (ours)10cm1.6Point70.6
MinkowskiNet42†[9]5cm37.9Voxel66.7
Fast Point Transformer [54]5cm37.9Voxel70.0
PointConv*5cm5.4Point68.5
PointConvFormer(ours)5cm5.5Point74.0
PointConvFormer (ours) + mix3D5cm5.5Point74.3
PointConvFormer-Lite (ours)5cm1.9Point73.3
MinkowskiNet42†[9]2cm37.9Voxel71.9
Fast Point Transformer [54]2cm37.9Voxel72.1
PointConv*2cm5.4Point70.3
PointConvFormer(ours)2cm9.4Point74.5
PointConvFormer (ours) + mix3D2cm5.8Point74.4
PointConvFormer-Lite (ours)2cm3.8Point73.3
+ +coordinates are given without any color information. It is a challenging dataset because the scanning density is uneven as faraway points are more sparse in LIDAR scans. + +Table 3 reports the results on the semanticKitti dataset. Because this work mainly focuses on the basic building block, PointConvFormer, which is applicable to any kind of 3D point cloud data, of deep neural network, we did not compare with work [7,98] whose main novelties work mostly on LiDAR datasets due to the additional assumption that there are no occlusions from the bird-eye view. From the table, one can see that our PointConvFormer outperforms both point-based methods and point+voxel fusion methods. Especially, our method obtains better results comparing with SPVNAS [68], which utilizes the network architecture search (NAS) techniques and fuses both point and voxel branches. We did not utilize any NAS in our system which would only further improve our performance. + +# 4.3. Scene Flow Estimation from Point Clouds + +Scene flow is the 3D displacement vector between each surface in two consecutive frames. As a fundamental tool for low-level understanding of the world, scene flow can be used in many 3D applications. Traditionally, scene flow was estimated directly from RGB data [28, 51, 72]. However, with the recent development of 3D sensors such as LiDAR and 3D deep learning techniques, there is increasing interest on directly estimating scene flow from 3D point clouds [21, 44, 56, 78, 82]. In this work, we adopt PointConvFormer into the PointPWC-Net [82], which utilizes a coarse-to-fine framework for scene flow estimation, by replacing the PointConv in the feature pyramid layers with the + +![](images/70569c2326345cc6eeb23f6ff875640ead0bc582167ae73b4aee7c49199f6342.jpg) +Figure 4. ScanNet result visualization. We visualize the ScanNet prediction results from our PointConvFormer, PointConv* [81] and Point Transformer [96]. The red ellipses indicate the improvements of our PointConvFormer over other approaches. Points with ignore labels are filtered for a better visualization. (Best viewed in color) + +Table 2. Semantic segmentation results on ScanNet dataset. We compare both the ScanNet [11] validation set and test set. Numbers for baselines are taken from the literature. The numbers for test set are from the official ScanNet benchmark. + +
Methods# Params(M)InputRuntime(ms)Val mIoU(%)Test mIoU(%)
PointNet++ [58]-Point-53.555.7
PointConv [81]-Point83.165.166.6
KPConv deform [69]14.9Point-69.268.4
PointASNL [87]-Point-63.566.6
RandLA-Net [24]-point--64.5
VI-PointConv [41]15.5Point88.970.167.6
SparseConvNet [20]-Voxel-69.372.5
MinkowskiNet42 [9]37.9Voxel115.672.273.6
PointTransformer [96]-Point-70.6-
Fast Point Transformer [54]37.9Voxel312.072.0-
Stratified Transformer [34]18.8point1689.374.374.7
PointTransformerV2 [83]12.8point26675.475.2
PointConvFormer(ours)9.4Point145.574.574.9
+ +Table 3. Semantic segmentation results on SemanticKitti validation set. + +
Method#MACs (G)# Params (M)InputmIoU (%)
RandLA-Net [25]66.51.2Point57.1
FusionNet [92]--Point+Voxel63.7
KPRNet [32]--Point+Range64.1
MinkowskiNet [9]113.921.7Voxel61.1
SPVCNN [68]118.621.8Point+Voxel63.8
SPVNAS [68]64.510.8/12.5Point+Voxel64.7
PointConvFormer91.18.1Point67.1
+ +PointConvFormer and keeping the rest of the structure the same as the original version of PointPWC-Net.. + +We name the new network 'PCFPWC-Net' where PCF stands for PointConvFormer. To train the PCFPWC-Net + +we follow the training pipeline in [82]. For a fair comparison, we use the same dataset configurations, hyperparameters and training pipelines used in [82]. Please check supplementary for more details. From Table 4, we can see that PCFPWC-Net outperforms previous methods in almost all the evaluation metrics. Comparing with PointPWC-Net [82], our PCFPWC-Net achieves around $10\%$ improvement in all metrics. On the KITTI dataset, our PCFPWC-Net also shows strong result for scene flow estimation by improving the EPE3D by more than $30\% (0.0694 \mapsto 0.0479)$ over PointPWC-Net [82]). The qualitative results can be found in supplementary. + +# 4.4. Visualization of Reweighted Scores + +We visualize the difference of the learned attention for a few example scenes in the ScanNet [11] dataset. The differ + +Table 4. Evaluation results on Scene Flow Datasets. All approaches are trained on FlyingThings3D with the supervised loss. On KITTI, the models are directly evaluated on KITTI without any fine-tuning. + +
DatasetMethodEPE3D(m)↓Acc3DS↑Acc3DR↑Outliers3D↓EPE2Dpx)↓Acc2D↑
Flyingthings3DFlowNet3D [44]0.11360.41250.77060.60165.97400.5692
HPLFlowNet [21]0.08040.61440.85550.42874.67230.6764
HCRF-Flow [39]0.04880.83370.95070.26142.56520.8704
FLOT [56]0.0520.7320.9270.357--
PV-RAFT [78]0.04610.81690.95740.2924--
PointPWC-Net [82]0.05880.73790.92760.34243.23900.7994
PCFPWC-Net(ours)0.04160.86450.96580.22632.29670.8871
KITTIFlowNet3D [44]0.17670.37380.66770.52717.21410.5093
HPLFlowNet [21]0.11690.47830.77760.41034.80550.5938
HCRF-Flow [39]0.05310.86310.94440.17972.07000.8656
FLOT [56]0.0560.7550.9080.242--
PV-RAFT [78]0.05600.82260.93720.2163--
PointPWC-Net [82]0.06940.72810.88840.26483.00620.7673
PCFPWC-Net(ours)0.04790.86590.93320.17311.79430.8924
+ +ence is computed by $\max_{x_i\in \mathcal{N}(x_0)}\psi (x_i) - \min_{x_i\in \mathcal{N}}\psi (x_i)$ , where $\psi$ is the attention score. A larger difference indicates that some points are discarded from the neighborhood. A smaller difference indicates a nearly constant $\psi$ in the neighbourhood, where PointConvFormer would reduce to regular point convolution. We visualize the difference in Fig. 2(b). where it can be seen that larger differences happen mostly in object boundaries. For smooth surfaces and points from the same class, the difference of reweighted scores is low. This visualization further confirms that PointConvFormer is able to utilize feature differences to conduct neighborhood filtering. + +# 4.5. Ablation Studies on Attention Types + +In this section, we perform ablation experiment on different attention types in PointConvFormer. The ablation studies are conducted on the ScanNet [11] dataset with the PointConvFormer-Lite model structure at $5cm$ grid size. Many other ablation studies on different aspects of PointConvFormer are shown in the supplementary. + +We compare the PointConvFormer with three different kinds of attention types: Point Transformer [96], DotProduct Attention [71], and no attention. The network shares the same backbone architecture, i.e. the same ResNet structure and the same number of layers. The dot product version of the attention is shown in this equation: + +$$ +X _ {p} ^ {\prime} = \sum_ {p _ {i} \in \mathcal {N} (p)} w \left(p _ {i} - p\right) ^ {\top} \psi \left(\frac {1}{\sqrt {d}} \mathbf {q} \left(X _ {p _ {i}}\right) \mathbf {k} \left(X _ {p}\right)\right) X _ {p _ {i}} \tag {8} +$$ + +Where $d$ is the dimension of the $q$ and $k$ transforms of the input feature. Theoretically, the computational cost and memory usage of eq. (8) are slightly smaller than the subtractive attention $\psi(X_i - X_j)$ we use in PointConvFormer. + +The results in Table 5 show that the PointConvFormer attention is significantly better than Point Transformer attention as well as only using the viewpoint-invariant point convolution [41] without attention. The experiment results in + +Table 5 also show that the feature difference achieves better results than dot-product attention, which are also confirmed in [96]. The dot-product version has a bit more parameters due to the two MLPs for $Q$ and $K$ instead of a single one as in eq.(6). It in principle uses a bit less memory and computation during inference, however the savings is not very significant in practice due to the small neighborhood size of $K = 16$ . + +Table 5. Different Attention Types. With the same model architecture and training parameters we change the attention layer of the model. The experiment is performed at the $5\mathrm{cm}$ voxel grid level with the lite model architecture + +
Attention Type# Params (M)mIoU(%)
PointTransformer Attention2.971.6
No Attention (VI-PointConv only)1.971.1
Dot-Product Attention2.172.0
PointConvFormer-Lite2.073.3
+ +# 5. Conclusion + +In this work, we propose a novel point cloud layer, PointConvFormer, which can be widely used in various computer vision tasks on point cloud data. Unlike traditional convolution where convolutional kernels are functions of the relative position, the convolutional weights of the PointConvFormer are modified by an attention score computed from feature differences and relative position. Hence, PointConvFormer incorporates benefits of attention models, which could help the network to focus on points with high feature correlation during feature encoding. Experiments on a number of point cloud tasks showed that PointConvFormer is the first point-based model that provides a better accuracy-speed tradeoff w.r.t. sparse 3D convolutional networks. + +# Acknowledgements + +We thank Dr. Shuangfei Zhai for helpful discussions. + +# References + +[1] Peter L Bartlett and Shahar Mendelson. Rademacher and gaussian complexities: Risk bounds and structural results. 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Inspired by generalization theory, PointConvFormer combines ideas from point convolution, where filter weights are only based on relative position, and Transformers which utilize feature-based attention. In PointConvFormer, attention computed from feature difference between points in the neighborhood is used to modify the convolutional weights at each point. Hence, we preserved the invariances from point convolution, whereas attention helps to select relevant points in the neighborhood for convolution. PointConvFormer is suitable for multiple tasks that require details at the point level, such as segmentation and scene flow estimation tasks. We experiment on both tasks with multiple datasets including ScanNet, SemanticKitti, FlyingThings3D and KITTI. Our results show that PointConvFormer offers a better accuracy-speed tradeoff than classic convolutions, regular transformers, and voxelized sparse convolution approaches. Visualizations show that PointConvFormer performs similarly to convolution on flat areas, whereas the neighborhood selection effect is stronger on object boundaries, showing that it has got the best of both worlds. The code will be available." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 508, + 128, + 521 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 508, + 128, + 521 + ], + "spans": [ + { + "bbox": [ + 47, + 508, + 128, + 521 + ], + "type": "text", + "content": "1. Introduction" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 529, + 287, + 648 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 529, + 287, + 648 + ], + "spans": [ + { + "bbox": [ + 46, + 529, + 287, + 648 + ], + "type": "text", + "content": "Depth sensors for indoor and outdoor 3D scanning have significantly improved in terms of both performance and affordability. Hence, their common data format, the 3D point cloud, has drawn significant attention from academia and industry. Understanding the 3D real world from point clouds can be applied to many application domains, e.g. robotics, autonomous driving, CAD, and AR/VR. However, unlike image pixels arranged in regular grids, 3D points are unstructured, which makes applying grid based Convolutional Neural Networks (CNNs) difficult." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 649, + 287, + 685 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 649, + 287, + 685 + ], + "spans": [ + { + "bbox": [ + 46, + 649, + 287, + 685 + ], + "type": "text", + "content": "Various approaches have been proposed in response to this challenge. [3, 5, 31, 35, 37, 65] introduced interesting ways to project 3D point clouds back to 2D image space" + } + ] + } + ], + "index": 8 + }, + { + "type": "image", + "bbox": [ + 309, + 213, + 542, + 350 + ], + "blocks": [ + { + "bbox": [ + 309, + 213, + 542, + 350 + ], + "lines": [ + { + "bbox": [ + 309, + 213, + 542, + 350 + ], + "spans": [ + { + "bbox": [ + 309, + 213, + 542, + 350 + ], + "type": "image", + "image_path": "f96858557af8f64d0177573f46b99c08f5d8cc844d37a31e73b7e667f829efc7.jpg" + } + ] + } + ], + "index": 9, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 304, + 355, + 547, + 411 + ], + "lines": [ + { + "bbox": [ + 304, + 355, + 547, + 411 + ], + "spans": [ + { + "bbox": [ + 304, + 355, + 547, + 411 + ], + "type": "text", + "content": "Figure 1. Performance vs. running time on ScanNet. PointConvFormer achieves a state-of-the-art " + }, + { + "bbox": [ + 304, + 355, + 547, + 411 + ], + "type": "inline_equation", + "content": "74.5\\%" + }, + { + "bbox": [ + 304, + 355, + 547, + 411 + ], + "type": "text", + "content": " mIoU while being efficient with faster speed and way less learnable parameters. Larger dot indicates more learnable parameters. All results are reported on a single TITAN RTX GPU" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "image_caption" + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 422, + 547, + 495 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 422, + 547, + 495 + ], + "spans": [ + { + "bbox": [ + 304, + 422, + 547, + 495 + ], + "type": "text", + "content": "and apply 2D convolution. Another line of research directly voxelizes the 3D space and apply 3D discrete convolution, but it induces massive computation and memory overhead [47, 62]. Sparse 3D convolution operations [9, 20] save a significant amount of computation by computing convolution only on occupied voxels." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 495, + 547, + 604 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 495, + 547, + 604 + ], + "spans": [ + { + "bbox": [ + 304, + 495, + 547, + 604 + ], + "type": "text", + "content": "Some approaches directly operate on point clouds [41, 57,58,64,69,81]. [57,58] are pioneers which aggregate information on point clouds using max-pooling layers. Others proposed to reorder the input points with a learned transformation [42], a flexible point kernel [69], and a convolutional operation that directly work on point clouds [75,81] which utilizes a multi-layer perceptron (MLP) to learn convolution weights implicitly as a nonlinear transformation from the relative positions of the local neighbourhood." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "spans": [ + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "type": "text", + "content": "The approach to directly work on points is appealing to us because it allows direct manipulation of the point coordinates, thus being able to encode rotation/scale invariance/equivalence directly into the convolution weights [41, 42, 58, 94]. These invariances serve as priors to make the models more generalizable. Besides, point-based approaches require less parameters than voxel-based ones, which need to keep e.g. " + }, + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "type": "inline_equation", + "content": "3 \\times 3 \\times 3" + }, + { + "bbox": [ + 304, + 605, + 547, + 715 + ], + "type": "text", + "content": " convolution kernels on all input and output channels. Finally, point-based ap" + } + ] + } + ], + "index": 13 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "spans": [ + { + "bbox": [ + 65, + 2, + 111, + 34 + ], + "type": "text", + "content": "CVF" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "header", + "angle": 0, + "lines": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "spans": [ + { + "bbox": [ + 145, + 0, + 496, + 35 + ], + "type": "text", + "content": "This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 693, + 287, + 713 + ], + "type": "page_footnote", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 693, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 46, + 693, + 287, + 713 + ], + "type": "text", + "content": "*this work was done entirely at Apple Inc., Wenxuan Wu was an intern at Apple Inc. when he participated in the work" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "21802" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 0 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 108 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 108 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 108 + ], + "type": "text", + "content": "proaches can utilize k-nearest neighbors (kNN) to find the local neighborhood, thus can adapt to variable sampling densities in different 3D locations." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 110, + 288, + 301 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 110, + 288, + 301 + ], + "spans": [ + { + "bbox": [ + 46, + 110, + 288, + 301 + ], + "type": "text", + "content": "However, so far the methods with the best accuracy-speed tradeoff have still been the sparse voxel-based approaches or a fusion between sparse voxel and point-based models. Note that no matter the voxel-based or point-based representation, the information from the input is exactly the same, so it is unclear why fusion is needed. Besides, fusion adds significantly to model complexity and memory usage. This leads us to question the component that is indeed different between these representations: the generalization w.r.t. the irregular local neighbourhood. The shape of the kNN neighbourhood in point-based approaches varies in different parts of the point cloud. Irrelevant points from other objects, noise and the background might be included in the neighbourhood, especially around object boundaries, which can be detrimental to the performance and the robustness of point-based models." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 303, + 288, + 447 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 303, + 288, + 447 + ], + "spans": [ + { + "bbox": [ + 46, + 303, + 288, + 447 + ], + "type": "text", + "content": "To improve the robustness of models with kNN neighborhoods, we refer back to the generalization theory of CNNs, which indicates that points with significant feature correlation should be included in the same neighborhood [40]. A key idea in this paper is that feature correlation can be a way to filter out irrelevant neighbors in a kNN neighborhood, which makes the subsequent convolution more generalizable. We introduce PointConvFormer, which computes attention weights based on feature differences and uses that to reweight the points in the neighborhood in a point-based convolutional model, which indirectly \"improves\" the neighborhood for generalization." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 449, + 287, + 581 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 449, + 287, + 581 + ], + "spans": [ + { + "bbox": [ + 46, + 449, + 287, + 581 + ], + "type": "text", + "content": "The idea of using feature-based attention is not new, but there are important differences between PointConvFormer and other vision transformers [16,54,96]. PointConvFormer combines features in the neighborhood with point-wise convolution, whereas Transformer attention models usually adopt softmax attention in this step. In our formulation, the positional information is outside the attention, hence viewpoint-invariance can be introduced into the convolutional weights. We believe that invariance helps generalizing across neighborhood (size/rotation) differences between training/testing sets, especially with a kNN neighborhood." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 582, + 288, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 582, + 288, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 582, + 288, + 715 + ], + "type": "text", + "content": "We evaluate PointConvFormer on two point cloud tasks, semantic segmentation and scene flow estimation. For semantic segmentation, experiment results on the indoor ScanNet [11] and the outdoor SemanticKitti [2] demonstrate superior performances over classic convolution and transformers with a much more compact network. The performance gap is the most significant at low resolutions, e.g. on ScanNet with a " + }, + { + "bbox": [ + 46, + 582, + 288, + 715 + ], + "type": "inline_equation", + "content": "10\\mathrm{cm}" + }, + { + "bbox": [ + 46, + 582, + 288, + 715 + ], + "type": "text", + "content": " resolution we achieved more than " + }, + { + "bbox": [ + 46, + 582, + 288, + 715 + ], + "type": "inline_equation", + "content": "10\\%" + }, + { + "bbox": [ + 46, + 582, + 288, + 715 + ], + "type": "text", + "content": " improvement over MinkowskiNet with only " + }, + { + "bbox": [ + 46, + 582, + 288, + 715 + ], + "type": "inline_equation", + "content": "15\\%" + }, + { + "bbox": [ + 46, + 582, + 288, + 715 + ], + "type": "text", + "content": " of its parameters (Fig. 1). We also apply PointConvFormer as the backbone of PointPWC-Net [82] for scene flow esti" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 304, + 72, + 545, + 133 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 133 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 133 + ], + "type": "text", + "content": "mation, and observe significant improvements on FlyingThings3D [48] and KITTI scene flow 2015 [52] datasets as well. These results show that PointConvFormer could potentially compete with sparse convolution as the backbone choice for dense prediction tasks on 3D point clouds." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 306, + 143, + 392, + 156 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 143, + 392, + 156 + ], + "spans": [ + { + "bbox": [ + 306, + 143, + 392, + 156 + ], + "type": "text", + "content": "2. Related Work" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 304, + 163, + 545, + 306 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 163, + 545, + 306 + ], + "spans": [ + { + "bbox": [ + 304, + 163, + 545, + 306 + ], + "type": "text", + "content": "Voxel-based networks. Different from 2D images, 3D point clouds are unordered and scattered in 3D space. A standard approach to process 3D point clouds is to voxelize them into regular 3D voxels. However, directly applying dense 3D convolution [47, 62] onto the 3D voxels can incur massive computation and memory overhead, which limits its applications to large-scale real world scenarios. The sparse convolution [9, 20] reduces the convolutional overhead by only working on the non-empty voxels. There are also some work [67, 68] that working on making the network inference more efficient for voxel processing, which could also be extended to point-based methods." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 307, + 545, + 582 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 307, + 545, + 582 + ], + "spans": [ + { + "bbox": [ + 304, + 307, + 545, + 582 + ], + "type": "text", + "content": "Point-based networks. Point-based approaches [41, 57, 58, 64, 76, 81] directly process point clouds without relying on the voxel structure. [57] propose to use MLPs followed by max-pooling layers to encode and aggregate point cloud features. However, max-pooling can lead to the loss of critical geometric information in the point cloud. [58] improves over [57] with a hierarchical structure by gradually downsampling and grouping the point cloud with k-nearest neighbourhoods or a query ball method. A number of works [19, 30, 38, 49, 50, 73] build a kNN graph from the point cloud and conduct message passing using graph convolution. To better encode the local information, [17, 41, 42, 46, 69, 75, 81, 86] conduct continuous convolution on point clouds. [75] represents the convolutional weights with MLPs. SpiderCNN [86] uses a family of polynomial functions to approximate the convolution kernels. [64] projects the whole point cloud into a high-dimensional grid for rasterized convolution. [69, 81] formulate the convolutional weights to be a function of relative position in a local neighbourhood, where the weights can be constructed according to input point clouds. [41] introduces hand-crafted viewpoint-invariant coordinate transforms on the relative position to increase the robustness of the model." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 582, + 545, + 713 + ], + "type": "text", + "content": "Dynamic filters and Transformers. Recently, the design of dynamic convolutional filters [4, 6, 7, 12, 29, 30, 45, 63, 70, 74, 77, 79, 83, 85, 88, 91, 93, 97] has drawn more attention. This line of work [6, 45, 88, 93] introduces methods to predict convolutional filters, which are shared across the whole input. [30, 70, 77, 91] propose to predict complete convolutional filters for each pixel. However, their applications are constrained by their significant runtime and high memory usage. [97] introduces decoupled dynamic filters w.r.t. the input features on 2D classification and upsampling tasks. [63, 66] propose to re-weight 2D convolutional ker" + } + ] + } + ], + "index": 9 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "21803" + } + ] + } + ], + "index": 10 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 1 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 77, + 70, + 350, + 178 + ], + "blocks": [ + { + "bbox": [ + 77, + 70, + 350, + 178 + ], + "lines": [ + { + "bbox": [ + 77, + 70, + 350, + 178 + ], + "spans": [ + { + "bbox": [ + 77, + 70, + 350, + 178 + ], + "type": "image", + "image_path": "ba18658a102d9945540b321ecb4c33007fee54e8ca35148312626a90de77438c.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 209, + 186, + 222, + 198 + ], + "lines": [ + { + "bbox": [ + 209, + 186, + 222, + 198 + ], + "spans": [ + { + "bbox": [ + 209, + 186, + 222, + 198 + ], + "type": "text", + "content": "(a)" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "image", + "bbox": [ + 360, + 69, + 514, + 186 + ], + "blocks": [ + { + "bbox": [ + 360, + 69, + 514, + 186 + ], + "lines": [ + { + "bbox": [ + 360, + 69, + 514, + 186 + ], + "spans": [ + { + "bbox": [ + 360, + 69, + 514, + 186 + ], + "type": "image", + "image_path": "4c0df3456c8976405379666ce49816d196c96dfabedf3b834a7e0a9fc8a26271.jpg" + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 431, + 186, + 444, + 198 + ], + "lines": [ + { + "bbox": [ + 431, + 186, + 444, + 198 + ], + "spans": [ + { + "bbox": [ + 431, + 186, + 444, + 198 + ], + "type": "text", + "content": "(b)" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "image_caption" + }, + { + "bbox": [ + 46, + 201, + 547, + 266 + ], + "lines": [ + { + "bbox": [ + 46, + 201, + 547, + 266 + ], + "spans": [ + { + "bbox": [ + 46, + 201, + 547, + 266 + ], + "type": "text", + "content": "Figure 2. (a) PointConvFormer can be seen as a point convolution, but modulated by a scalar attention weight for each point in the neighborhood, so that the neighborhood is selectively chosen to perform convolution; (b) Visualization of the reweighting effect in PointConvFormer. The colors are computed by the difference of the maximal attention and the minimal attention in each neighborhood. Red areas have stronger reweighting and blue areas behave similar to convolution. It can be seen that the reweighting effect is stronger at object boundaries where the neighborhoods are more likely to be problematic, whereas on smoother surfaces PointConvFormer behaves more similarly to convolution (more details in Sec. 4.4)" + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "image_caption" + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 277, + 287, + 348 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 277, + 287, + 348 + ], + "spans": [ + { + "bbox": [ + 46, + 277, + 287, + 348 + ], + "type": "text", + "content": "nels with a fixed Gaussian or Gaussian mixture model for pixel-adaptive convolution. Dynamic filtering share some similarities with the popular transformers, whose weights are functions of feature correlations. However, the dynamic filters are mainly designed for images instead of point clouds and focus on regular grid-based convolutions." + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 349, + 288, + 504 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 349, + 288, + 504 + ], + "spans": [ + { + "bbox": [ + 46, + 349, + 288, + 504 + ], + "type": "text", + "content": "With recent success in natural language processing [13, 15,71,80,90] and 2D images analysis [16,23,59,95], transformers have drawn more attention in the field of 3D scene understanding. Some work [36,43,84,89] utilize global attention on the whole point cloud. However, these approaches introduce heavy computation overhead and are unable to extend to large scale real world scenes, which usually contain over " + }, + { + "bbox": [ + 46, + 349, + 288, + 504 + ], + "type": "inline_equation", + "content": "100k" + }, + { + "bbox": [ + 46, + 349, + 288, + 504 + ], + "type": "text", + "content": " points per point cloud scan. Recently, the work [54,83,96] introduces point transformer with local attention to reduce the computation overhead, which could be applied to large scenes. Compared to transformers, the attention of the PointConvFormer modulates convolution kernels instead of softmax aggregation." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 514, + 155, + 526 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 514, + 155, + 526 + ], + "spans": [ + { + "bbox": [ + 47, + 514, + 155, + 526 + ], + "type": "text", + "content": "3. PointConvFormer" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 47, + 534, + 246, + 546 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 534, + 246, + 546 + ], + "spans": [ + { + "bbox": [ + 47, + 534, + 246, + 546 + ], + "type": "text", + "content": "3.1. Point Convolutions and Transformers" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "spans": [ + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "text", + "content": "Given a continuous input signal " + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "inline_equation", + "content": "x(p) \\in \\mathbb{R}^{c_{in}}" + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "text", + "content": " where " + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "inline_equation", + "content": "p \\in \\mathbb{R}^s" + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "inline_equation", + "content": "s" + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "text", + "content": " being a small number (2 for 2D images or 3 for 3D point clouds, but could be any arbitrary low-dimensional Euclidean space), " + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "inline_equation", + "content": "x(\\cdot)" + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "text", + "content": " can be sampled as a point cloud " + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "inline_equation", + "content": "P = \\{p_1, \\dots, p_n\\}" + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "text", + "content": " with the corresponding values " + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "inline_equation", + "content": "x_P = \\{x(p_1), \\dots, x(p_n)\\}" + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "text", + "content": ", where each " + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "inline_equation", + "content": "p_i \\in \\mathbb{R}^s" + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "text", + "content": ". The continuous convolution at point " + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "inline_equation", + "content": "p" + }, + { + "bbox": [ + 46, + 552, + 287, + 636 + ], + "type": "text", + "content": " is formulated as:" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 59, + 643, + 287, + 670 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 643, + 287, + 670 + ], + "spans": [ + { + "bbox": [ + 59, + 643, + 287, + 670 + ], + "type": "interline_equation", + "content": "C o n v (w, x) _ {p} = \\int_ {\\Delta p \\in \\mathbb {R} ^ {s}} \\langle w (\\Delta p), x (p + \\Delta p) \\rangle d \\Delta p \\tag {1}", + "image_path": "40fd40514c8c8ebbe6e773642a9e09109067e00b29179b5ab441842716263764.jpg" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "spans": [ + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "inline_equation", + "content": "w(\\Delta p) \\in \\mathbb{R}^{c_{in}}" + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "content": " is the continuous convolution weight function. [61, 76, 81] discretize the continuous convolution on a neighbourhood of point " + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "inline_equation", + "content": "p" + }, + { + "bbox": [ + 47, + 677, + 287, + 713 + ], + "type": "text", + "content": ". The discretized convolution" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 277, + 424, + 289 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 277, + 424, + 289 + ], + "spans": [ + { + "bbox": [ + 306, + 277, + 424, + 289 + ], + "type": "text", + "content": "on point clouds is written as:" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 361, + 296, + 545, + 323 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 361, + 296, + 545, + 323 + ], + "spans": [ + { + "bbox": [ + 361, + 296, + 545, + 323 + ], + "type": "interline_equation", + "content": "x _ {p} ^ {\\prime} = \\sum_ {p _ {i} \\in \\mathcal {N} (p)} w \\left(p _ {i} - p\\right) ^ {\\top} x \\left(p _ {i}\\right) \\tag {2}", + "image_path": "9128afd1f2c354779f9c263e11e37331d4a0aa38cd85bb8992e554d82c9bcd08.jpg" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "spans": [ + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "inline_equation", + "content": "\\mathcal{N}(p)" + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "text", + "content": " is a neighborhood that is coconventionally chosen as the " + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "text", + "content": "-nearest neighbor or " + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "inline_equation", + "content": "\\epsilon" + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "text", + "content": "-ball neighborhood of the center point " + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "inline_equation", + "content": "p" + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "text", + "content": ". The function " + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "inline_equation", + "content": "w(p_i - p): \\mathbb{R}^s \\mapsto \\mathbb{R}^{c_{in}}" + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "text", + "content": " can be approximated as an MLP and learned from data. Moreover, because now " + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "inline_equation", + "content": "p_i - p" + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "text", + "content": " can be explicitly controlled, one can concatenate invariant coordinate transforms on " + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "inline_equation", + "content": "p_i - p" + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "text", + "content": " as input to " + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "inline_equation", + "content": "w(\\cdot)" + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "text", + "content": ", e.g. " + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "inline_equation", + "content": "\\| p_i - p\\|" + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "text", + "content": " would be rotation invariant. [41] has found that concatenating a set of rotation and scale-invariant coordinate transforms with " + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "inline_equation", + "content": "p_i - p" + }, + { + "bbox": [ + 304, + 323, + 546, + 441 + ], + "type": "text", + "content": " significantly improves the performance of point convolutions." + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 304, + 442, + 547, + 514 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 442, + 547, + 514 + ], + "spans": [ + { + "bbox": [ + 304, + 442, + 547, + 514 + ], + "type": "text", + "content": "In PointConv [81], an efficient formulation was derived when " + }, + { + "bbox": [ + 304, + 442, + 547, + 514 + ], + "type": "inline_equation", + "content": "w(p_{i} - p)" + }, + { + "bbox": [ + 304, + 442, + 547, + 514 + ], + "type": "text", + "content": " has a linear final layer " + }, + { + "bbox": [ + 304, + 442, + 547, + 514 + ], + "type": "inline_equation", + "content": "w(p_{i} - p) = W_{l}h(p_{i} - p)" + }, + { + "bbox": [ + 304, + 442, + 547, + 514 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 442, + 547, + 514 + ], + "type": "inline_equation", + "content": "h(p_{i} - p): \\mathbb{R}^{3} \\mapsto \\mathbb{R}^{c_{mid}}" + }, + { + "bbox": [ + 304, + 442, + 547, + 514 + ], + "type": "text", + "content": " is the output of the penultimate layer of the MLP and " + }, + { + "bbox": [ + 304, + 442, + 547, + 514 + ], + "type": "inline_equation", + "content": "W_{l} \\in \\mathbb{R}^{c_{in} \\times c_{mid}}" + }, + { + "bbox": [ + 304, + 442, + 547, + 514 + ], + "type": "text", + "content": " is the learnable parameters in the final linear layer. Eq. (2) can be equivalently written as:" + } + ] + } + ], + "index": 15 + }, + { + "bbox": [ + 321, + 521, + 545, + 540 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 321, + 521, + 545, + 540 + ], + "spans": [ + { + "bbox": [ + 321, + 521, + 545, + 540 + ], + "type": "interline_equation", + "content": "X _ {p} ^ {\\prime} = \\left\\langle \\operatorname {v e c} \\left(W _ {l}\\right), \\operatorname {v e c} \\left\\{\\sum_ {p _ {i} \\in \\mathcal {N} (p)} h \\left(p _ {i} - p\\right) x \\left(p _ {i}\\right) ^ {\\top} \\right\\} \\right\\rangle . \\tag {3}", + "image_path": "5a329bf7364c94f8eb8be5c640bb2e19fbbf1efd8fc600c7f37388b1cf92a6ab.jpg" + } + ] + } + ], + "index": 16 + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "\\mathrm{vec}(\\cdot)" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": " turns the matrix into a vector. Note that " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "W_{l}" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": " represents parameters of a linear layer and hence independent of " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "p_i" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": ". Thus, when there are " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "c_{out}" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": " convolution kernels, " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "n" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": " training examples with a neighborhood size of " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": " each, there is no longer a need to store the original convolution weights " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "w(p_{i} - p)" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": " for each point in each neighborhood with a dimensionality of " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "c_{out} \\times c_{in} \\times k \\times n" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": ". Instead, the dimension of all the " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "h(p_{i} - p)" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": " vectors in this case is only " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "c_{mid} \\times k \\times n" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "c_{mid}" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": " is significantly smaller (usually 4 to 16) than " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "c_{out} \\times c_{in}" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": " (which could go higher than " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "10^{4}" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": "). This efficient PointConv enables applications to large-scale networks on 3D point cloud processing. Besides, its model size is significantly smaller than sparse 3D convolutions, which require " + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "inline_equation", + "content": "27 \\times c_{in} \\times c_{out}" + }, + { + "bbox": [ + 304, + 545, + 547, + 713 + ], + "type": "text", + "content": " parameters, whereas PointConv only requires" + } + ] + } + ], + "index": 17 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "21804" + } + ] + } + ], + "index": 18 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 2 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 286, + 108 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 286, + 108 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 286, + 108 + ], + "type": "inline_equation", + "content": "c_{mid} \\times c_{in} \\times c_{out}" + }, + { + "bbox": [ + 46, + 72, + 286, + 108 + ], + "type": "text", + "content": " for its most costly linear layer " + }, + { + "bbox": [ + 46, + 72, + 286, + 108 + ], + "type": "inline_equation", + "content": "W_{l}(\\cdot)" + }, + { + "bbox": [ + 46, + 72, + 286, + 108 + ], + "type": "text", + "content": " (" + }, + { + "bbox": [ + 46, + 72, + 286, + 108 + ], + "type": "inline_equation", + "content": "h(\\cdot)" + }, + { + "bbox": [ + 46, + 72, + 286, + 108 + ], + "type": "text", + "content": " requires only less than 100 parameters). As we will see later, " + }, + { + "bbox": [ + 46, + 72, + 286, + 108 + ], + "type": "inline_equation", + "content": "c_{mid}" + }, + { + "bbox": [ + 46, + 72, + 286, + 108 + ], + "type": "text", + "content": " can be as small as 4 for reasonable performance." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 108, + 286, + 227 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 108, + 286, + 227 + ], + "spans": [ + { + "bbox": [ + 46, + 108, + 286, + 227 + ], + "type": "text", + "content": "Recently, transformer architectures are popular with 2D images. 3D point cloud-based transformers have also been proposed (e.g. [54, 96]). Transformers compute an attention model between points (or pixels) based on the features of both points and the positional encodings of them. Relative positional encoding was the most popular which encodes " + }, + { + "bbox": [ + 46, + 108, + 286, + 227 + ], + "type": "inline_equation", + "content": "w(p_{i} - p)" + }, + { + "bbox": [ + 46, + 108, + 286, + 227 + ], + "type": "text", + "content": ", similar to Eq.(2). It has been shown to outperform absolute positional encodings [10, 60, 96]. Adopting similar notations to Eq. (2), we can express the softmax attention model used in transformers as:" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 48, + 236, + 286, + 258 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 236, + 286, + 258 + ], + "spans": [ + { + "bbox": [ + 48, + 236, + 286, + 258 + ], + "type": "interline_equation", + "content": "\\operatorname {A t t e n t i o n} (p) = \\sum_ {p _ {i} \\in \\mathcal {N} (p)} \\operatorname {s o f t m a x} \\left(q \\left(x \\left(p _ {i}\\right)\\right) k (x (p)) + w \\left(p _ {i} - p\\right)\\right) \\cdot v \\left(x \\left(p _ {i}\\right)\\right) \\tag {4}", + "image_path": "86eba44eb9e6860d1e1e554a1a8005d5b9d1532d7eb2118d6663a4febeb45193.jpg" + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "spans": [ + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "inline_equation", + "content": "q(\\cdot), k(\\cdot), v(\\cdot)" + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "text", + "content": " are transformation to the features to form the query, key and value matrices respectively, usually implemented with MLPs. Comparing PointConv [81] and attention, one can see that both employ " + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "inline_equation", + "content": "w(p_i - p)" + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "text", + "content": ", but in PointConv that is the sole source of the convolutional kernel which is translation-invariant. In attention models, the matching between the query transform " + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "inline_equation", + "content": "q(x(p_i))" + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "text", + "content": " and the key transform " + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "inline_equation", + "content": "k(x(p))" + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "text", + "content": " of the features are also considered. Besides, having " + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "inline_equation", + "content": "h(p_i - p)" + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "text", + "content": " outside the attention allows PointConv to utilize an invariant coordinate transform (e.g. scale/rotation) which helps with robustness. Transformers usually adopt 2 fully connected layers after the attention module, which are analogous with the " + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "inline_equation", + "content": "h(\\cdot)" + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "inline_equation", + "content": "W(\\cdot)" + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "text", + "content": " layers. Coincidentally, the first fully-connected layer in transformers usually also adopt a dimensionality expansion of " + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "inline_equation", + "content": "4 \\times" + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "text", + "content": ", which is similar to the minimal " + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "inline_equation", + "content": "c_{mid}" + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "text", + "content": " we found to be performant in PointConv as well. Hence, an entire transformer block can be seen as similar to a PointConv block, but with the features " + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "inline_equation", + "content": "x(p)" + }, + { + "bbox": [ + 46, + 258, + 286, + 498 + ], + "type": "text", + "content": " also participating in the process of generating weights." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "spans": [ + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "text", + "content": "However, one needs to note that in Eq. (3), " + }, + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "inline_equation", + "content": "h(p_i - p)" + }, + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "text", + "content": " creates a set of nonlinear transforms of " + }, + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "inline_equation", + "content": "p_i - p" + }, + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "inline_equation", + "content": "c_{mid} > 1" + }, + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "text", + "content": ", which does not exist in Eq. (4) if only a single head is used. This indicates that with Eq. (4) only nonnegative combinations of the input features can be made. In transformers, this is remedied with the multi-head design where different heads are capable to use different " + }, + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "inline_equation", + "content": "v(\\cdot)" + }, + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "text", + "content": "s to enable negative contributions of neighbors. Such a design is not required in PointConv where different " + }, + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "inline_equation", + "content": "h(\\cdot)" + }, + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "text", + "content": " combined with " + }, + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "inline_equation", + "content": "W_l" + }, + { + "bbox": [ + 46, + 498, + 286, + 617 + ], + "type": "text", + "content": " enables both positive and negative contributions of each neighbor." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 47, + 623, + 286, + 647 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 623, + 286, + 647 + ], + "spans": [ + { + "bbox": [ + 47, + 623, + 286, + 647 + ], + "type": "text", + "content": "3.2. CNN Generalization Theory and The Point-ConvFormer Layer" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 46, + 653, + 286, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 653, + 286, + 712 + ], + "spans": [ + { + "bbox": [ + 46, + 653, + 286, + 712 + ], + "type": "text", + "content": "We are interested in adopting the strengths of attention-based models, while still preserve some of the benefits of convolution and explore the possibility of having negative weights. To this end, we first look at theoretical insights in terms of which architecture would generalize well. We note" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 306, + 72, + 451, + 84 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 72, + 451, + 84 + ], + "spans": [ + { + "bbox": [ + 306, + 72, + 451, + 84 + ], + "type": "text", + "content": "the following bound proved in [40]:" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 332, + 98, + 545, + 121 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 332, + 98, + 545, + 121 + ], + "spans": [ + { + "bbox": [ + 332, + 98, + 545, + 121 + ], + "type": "interline_equation", + "content": "\\hat {G} _ {N} (F) \\leq C \\max _ {p ^ {\\prime} \\in \\mathcal {N} (p)} \\sqrt {\\mathbb {E} _ {x , p} [ (x (p) - x (p ^ {\\prime})) ^ {2} ]} \\tag {5}", + "image_path": "37b7f09f510b60dd985d1f96493641cd2118d6a74f67fa390436d122edf28ded.jpg" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 134, + 545, + 338 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 134, + 545, + 338 + ], + "spans": [ + { + "bbox": [ + 304, + 134, + 545, + 338 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 304, + 134, + 545, + 338 + ], + "type": "inline_equation", + "content": "\\hat{G}_N(F)" + }, + { + "bbox": [ + 304, + 134, + 545, + 338 + ], + "type": "text", + "content": " is the empirical Gaussian complexity on the function class " + }, + { + "bbox": [ + 304, + 134, + 545, + 338 + ], + "type": "inline_equation", + "content": "F" + }, + { + "bbox": [ + 304, + 134, + 545, + 338 + ], + "type": "text", + "content": ": a one-layer CNN followed by a fully-connected layer, and " + }, + { + "bbox": [ + 304, + 134, + 545, + 338 + ], + "type": "inline_equation", + "content": "C" + }, + { + "bbox": [ + 304, + 134, + 545, + 338 + ], + "type": "text", + "content": " is a constant. A smaller Gaussian complexity leads to better generalization [1]. To minimize the bound in Eq. (5), one should select points that have high feature correlation to belong to the same neighborhood. In images, nearby pixels usually have the highest color correlation [40], hence conventional CNNs achieve better generalization by choosing a small local neighborhood (e.g. " + }, + { + "bbox": [ + 304, + 134, + 545, + 338 + ], + "type": "inline_equation", + "content": "3 \\times 3" + }, + { + "bbox": [ + 304, + 134, + 545, + 338 + ], + "type": "text", + "content": "). Although the bound does not directly apply to transformer models, the idea of using attention to exclude less correlated neighbors could directly improve the generalization bound in Eq. (5) for CNNs. In 3D point clouds, noisy points can be included in the kNN neighborhood, which motivates us to attempt to filter out those noisy points by explicitly checking their " + }, + { + "bbox": [ + 304, + 134, + 545, + 338 + ], + "type": "inline_equation", + "content": "x(p) - x(p')" + }, + { + "bbox": [ + 304, + 134, + 545, + 338 + ], + "type": "text", + "content": ", keeping only the relevant points in the neighborhood." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 304, + 340, + 545, + 396 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 340, + 545, + 396 + ], + "spans": [ + { + "bbox": [ + 304, + 340, + 545, + 396 + ], + "type": "text", + "content": "Inspired by the discussion above, we define a novel convolution operation, PointConvFormer, which takes into account both the relative position " + }, + { + "bbox": [ + 304, + 340, + 545, + 396 + ], + "type": "inline_equation", + "content": "p_i - p" + }, + { + "bbox": [ + 304, + 340, + 545, + 396 + ], + "type": "text", + "content": " and the feature difference " + }, + { + "bbox": [ + 304, + 340, + 545, + 396 + ], + "type": "inline_equation", + "content": "x(p_i) - x(p)" + }, + { + "bbox": [ + 304, + 340, + 545, + 396 + ], + "type": "text", + "content": ". The PointConvFormer layer of a point " + }, + { + "bbox": [ + 304, + 340, + 545, + 396 + ], + "type": "inline_equation", + "content": "p" + }, + { + "bbox": [ + 304, + 340, + 545, + 396 + ], + "type": "text", + "content": " with its neighbourhood " + }, + { + "bbox": [ + 304, + 340, + 545, + 396 + ], + "type": "inline_equation", + "content": "\\mathcal{N}(p)" + }, + { + "bbox": [ + 304, + 340, + 545, + 396 + ], + "type": "text", + "content": " can be written as:" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 312, + 408, + 545, + 434 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 312, + 408, + 545, + 434 + ], + "spans": [ + { + "bbox": [ + 312, + 408, + 545, + 434 + ], + "type": "interline_equation", + "content": "x _ {p} ^ {\\prime} = \\sum_ {p _ {i} \\in \\mathcal {N} (p)} w \\left(p _ {i} - p\\right) ^ {\\top} \\psi \\left(\\left[ x \\left(p _ {i}\\right) - x (p), p _ {i} - p \\right]\\right) x \\left(p _ {i}\\right) \\tag {6}", + "image_path": "7cca269789604af1d9922d57de5706ca64b269cb2bbd8b97cce6e46ba8755a66.jpg" + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "spans": [ + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "type": "text", + "content": "where the function " + }, + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "type": "inline_equation", + "content": "w(p_{i} - p)" + }, + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "type": "text", + "content": " is the same as defined in Eq. (2), the scalar function " + }, + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "type": "inline_equation", + "content": "\\psi ([x(p_i) - x(p),p_i - p]) \\colon \\mathbb{R}^{c_{in}}\\mapsto \\mathbb{R}" + }, + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "type": "text", + "content": " is the function of both feature differences " + }, + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "type": "inline_equation", + "content": "X_{p_i} - X_p" + }, + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "type": "text", + "content": " and position differences. In practice, " + }, + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "type": "inline_equation", + "content": "\\psi (\\cdot)" + }, + { + "bbox": [ + 304, + 446, + 545, + 506 + ], + "type": "text", + "content": " is approximated with an MLP followed by an activation layer." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "spans": [ + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "text", + "content": "If we fix the function " + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "inline_equation", + "content": "\\psi(\\cdot) = 1" + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "text", + "content": ", the PointConvFormer layer is equivalent to Eq. (2) and reduces to traditional convolution. In Eq. (6), the function " + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "inline_equation", + "content": "w(p_i - p)" + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "text", + "content": " learns the weights respect to the relative positions, and the function " + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "inline_equation", + "content": "\\psi(\\cdot)" + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "text", + "content": " learns to select useful points in the neighborhood, which works similarly to the attention in transformer. However, different from the transformer whose non-negative weights are directly used as a weighted average on the input, the output of " + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "inline_equation", + "content": "\\psi(\\cdot)" + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "text", + "content": " only modifies the convolutional filter " + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "inline_equation", + "content": "w(p_i - p)" + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "text", + "content": ", which allows each neighborhood point to have both positive and negative contributions. Hence, our design is more lightweight than [83] in which " + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "inline_equation", + "content": "\\psi" + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "text", + "content": " outputs a vector for each head. Besides, leaving " + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "inline_equation", + "content": "w(p_i - p)" + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "text", + "content": " outside " + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "inline_equation", + "content": "\\psi" + }, + { + "bbox": [ + 304, + 508, + 545, + 687 + ], + "type": "text", + "content": " allows it to take full advantage of invariance-aware positional encodings." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": "Since " + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "inline_equation", + "content": "\\psi (\\cdot)" + }, + { + "bbox": [ + 306, + 689, + 545, + 713 + ], + "type": "text", + "content": " is outside the convolution, we adopt the same approach as PointConv [81] to create an efficient version of" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 317, + 757 + ], + "type": "text", + "content": "21805" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 3 + }, + { + "para_blocks": [ + { + "bbox": [ + 47, + 72, + 276, + 85 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 72, + 276, + 85 + ], + "spans": [ + { + "bbox": [ + 47, + 72, + 276, + 85 + ], + "type": "text", + "content": "the PointConvFormer layer. Following Eq. (3), we have:" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 61, + 94, + 287, + 122 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 61, + 94, + 287, + 122 + ], + "spans": [ + { + "bbox": [ + 61, + 94, + 287, + 122 + ], + "type": "interline_equation", + "content": "x _ {p} ^ {\\prime} = W _ {l} \\sum_ {p _ {i} \\in \\mathcal {N} (p)} h (p _ {i} - p) \\psi (x (p _ {i}), x (p)) x (p _ {i}) ^ {\\top} \\tag {7}", + "image_path": "90e9826b42f02e7e7f0329aa4fe0b35bfd23e166606756bbd8d86aa10d67abaf.jpg" + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 59, + 128, + 244, + 140 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 59, + 128, + 244, + 140 + ], + "spans": [ + { + "bbox": [ + 59, + 128, + 244, + 140 + ], + "type": "text", + "content": "where " + }, + { + "bbox": [ + 59, + 128, + 244, + 140 + ], + "type": "inline_equation", + "content": "W_{l}" + }, + { + "bbox": [ + 59, + 128, + 244, + 140 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 59, + 128, + 244, + 140 + ], + "type": "inline_equation", + "content": "h(\\cdot)" + }, + { + "bbox": [ + 59, + 128, + 244, + 140 + ], + "type": "text", + "content": " are the same as in Eq. (3)." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "spans": [ + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "text", + "content": "Multi-Head Mechanism As in Eq.(7), the weight function " + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "inline_equation", + "content": "\\psi (\\cdot):\\mathbb{R}^{c_{in}}\\mapsto \\mathbb{R}" + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "text", + "content": " learns the relationship between the center point feature " + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "inline_equation", + "content": "x(p)\\in \\mathbb{R}^{c_{in}}" + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "text", + "content": " and its neighbourhood features " + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "inline_equation", + "content": "x(p_i)\\in \\mathbb{R}^{c_{in}}" + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "inline_equation", + "content": "c_{in}" + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "text", + "content": " is the number of the input feature dimension. To increase the representation power of the PointConvFormer, we use the multi-head mechanism to learn different types of neighborhood filtering mechanisms. As a result, the function " + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "inline_equation", + "content": "\\psi :\\mathbb{R}^{c_{in}}\\mapsto \\mathbb{R}" + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "text", + "content": " becomes a set of functions " + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "inline_equation", + "content": "\\psi_{i}:\\mathbb{R}^{c_{in}}\\mapsto \\mathbb{R}" + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "inline_equation", + "content": "i\\in \\{1,\\dots,z\\}" + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "inline_equation", + "content": "z" + }, + { + "bbox": [ + 46, + 140, + 288, + 260 + ], + "type": "text", + "content": " being the number of heads." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 269, + 185, + 281 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 269, + 185, + 281 + ], + "spans": [ + { + "bbox": [ + 47, + 269, + 185, + 281 + ], + "type": "text", + "content": "3.3. PointConvFormer Block" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 288, + 287, + 478 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 288, + 287, + 478 + ], + "spans": [ + { + "bbox": [ + 46, + 288, + 287, + 478 + ], + "type": "text", + "content": "To build deep neural networks for various computer vision tasks, we construct bottleneck residual blocks with PointConvFormer layer as its main components. The detailed structures of the residual blocks are illustrated in Fig. 3. The input of the residual block is the input point features " + }, + { + "bbox": [ + 46, + 288, + 287, + 478 + ], + "type": "inline_equation", + "content": "X \\in \\mathbb{R}^{c_{in}}" + }, + { + "bbox": [ + 46, + 288, + 287, + 478 + ], + "type": "text", + "content": " along with its coordinates " + }, + { + "bbox": [ + 46, + 288, + 287, + 478 + ], + "type": "inline_equation", + "content": "p \\in \\mathbb{R}^3" + }, + { + "bbox": [ + 46, + 288, + 287, + 478 + ], + "type": "text", + "content": ". The residual block uses a bottleneck structure, which consists of two branches. The main branch is a linear layer, followed by PointConvFormer layer, followed by another linear layer. Following ResNet and KPCov [22, 69], we use one-fourth of the input channels in the first linear layer, conduct PointConvFormer with the smaller number of channels, and finally upsample to the amount of output channels. We have found this strategy to significantly reduce the model size and computational cost while maintaining high accuracy for both PointConv and PointConvFormer." + } + ] + } + ], + "index": 5 + }, + { + "type": "image", + "bbox": [ + 67, + 488, + 267, + 557 + ], + "blocks": [ + { + "bbox": [ + 67, + 488, + 267, + 557 + ], + "lines": [ + { + "bbox": [ + 67, + 488, + 267, + 557 + ], + "spans": [ + { + "bbox": [ + 67, + 488, + 267, + 557 + ], + "type": "image", + "image_path": "b806f357c8f725ce1539431df838b3e084804ab443d60115abbdd4a958db9e7b.jpg" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 558, + 287, + 624 + ], + "lines": [ + { + "bbox": [ + 46, + 558, + 287, + 624 + ], + "spans": [ + { + "bbox": [ + 46, + 558, + 287, + 624 + ], + "type": "text", + "content": "Figure 3. The residual blocks of PointConvFormer. Number of channels and points are shown in parentheses. The first linear layer reduces the feature dimensionality to " + }, + { + "bbox": [ + 46, + 558, + 287, + 624 + ], + "type": "inline_equation", + "content": "1/4" + }, + { + "bbox": [ + 46, + 558, + 287, + 624 + ], + "type": "text", + "content": ", then after PointConvFormer, another linear layer upsamples the amount of output channels. Linear and pooling layers are used to change the dimensionality and cardinality of the shortcut as necessary." + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "image_caption" + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 629, + 288, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 288, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 288, + 714 + ], + "type": "text", + "content": "Downsampling and Deconvolution We use the gridsubsampling method [69] to downsample the point clouds similar to the " + }, + { + "bbox": [ + 46, + 629, + 288, + 714 + ], + "type": "inline_equation", + "content": "2 \\times 2" + }, + { + "bbox": [ + 46, + 629, + 288, + 714 + ], + "type": "text", + "content": " downsampling in 3D convolutions, which had been shown to outperform random and furthest point downsampling [69]. This subsampling choice makes PointConvFormer comparable with 3D convolution backbones at the same voxelization levels (e.g. " + }, + { + "bbox": [ + 46, + 629, + 288, + 714 + ], + "type": "inline_equation", + "content": "2\\mathrm{cm}" + }, + { + "bbox": [ + 46, + 629, + 288, + 714 + ], + "type": "text", + "content": ", " + }, + { + "bbox": [ + 46, + 629, + 288, + 714 + ], + "type": "inline_equation", + "content": "5\\mathrm{cm}" + }, + { + "bbox": [ + 46, + 629, + 288, + 714 + ], + "type": "text", + "content": ") as" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 72, + 545, + 180 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 72, + 545, + 180 + ], + "spans": [ + { + "bbox": [ + 304, + 72, + 545, + 180 + ], + "type": "text", + "content": "both use the same voxelization and downsampling strategies. For upsampling layers, we cannot apply PointConvFormer because no feature is available for points that are not part of the downsampled cloud. Instead, we note that in (3) of PointConv, " + }, + { + "bbox": [ + 304, + 72, + 545, + 180 + ], + "type": "inline_equation", + "content": "p" + }, + { + "bbox": [ + 304, + 72, + 545, + 180 + ], + "type": "text", + "content": " itself does not have to belong to " + }, + { + "bbox": [ + 304, + 72, + 545, + 180 + ], + "type": "inline_equation", + "content": "\\mathcal{N}(p)" + }, + { + "bbox": [ + 304, + 72, + 545, + 180 + ], + "type": "text", + "content": ", thus we can just apply PointConv layers for deconvolution without features " + }, + { + "bbox": [ + 304, + 72, + 545, + 180 + ], + "type": "inline_equation", + "content": "x(p)" + }, + { + "bbox": [ + 304, + 72, + 545, + 180 + ], + "type": "text", + "content": " as long as coordinates " + }, + { + "bbox": [ + 304, + 72, + 545, + 180 + ], + "type": "inline_equation", + "content": "p" + }, + { + "bbox": [ + 304, + 72, + 545, + 180 + ], + "type": "text", + "content": " are known. This helps us to keep the consistency of the network and avoid arbitrary interpolation layers that are not learnable." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 190, + 388, + 204 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 190, + 388, + 204 + ], + "spans": [ + { + "bbox": [ + 306, + 190, + 388, + 204 + ], + "type": "text", + "content": "4. Experiments" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 209, + 545, + 341 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 209, + 545, + 341 + ], + "spans": [ + { + "bbox": [ + 304, + 209, + 545, + 341 + ], + "type": "text", + "content": "We conduct experiments in a number of domains and tasks to demonstrate the effectiveness of the proposed PointConvFormer in tasks that require point-level accuracy. For 3D semantic segmentation, we use the challenging ScanNet [11], a large-scale indoor scene dataset, and the SemanticKitti dataset [2], a large-scale outdoor scene dataset. Besides, we conduct experiments on the scene flow estimation from 3D point clouds with the synthetic FlyingThings3D dataset [48] for training and the KITTI scene flow 2015 dataset [52]. We also conduct ablation studies to explore the properties of the PointConvFormer." + } + ] + } + ], + "index": 11 + }, + { + "bbox": [ + 304, + 342, + 546, + 521 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 342, + 546, + 521 + ], + "spans": [ + { + "bbox": [ + 304, + 342, + 546, + 521 + ], + "type": "text", + "content": "Implementation Details. We implement PointConvFormer in PyTorch [55]. The viewpoint-invariant coordinate transform in [41] is concatenated with the relative coordinates as the input to the " + }, + { + "bbox": [ + 304, + 342, + 546, + 521 + ], + "type": "inline_equation", + "content": "h(\\cdot)" + }, + { + "bbox": [ + 304, + 342, + 546, + 521 + ], + "type": "text", + "content": " function. We use the AdamW optimizer with (0.9, 0.999) betas and 0.05 weight decay. For the ScanNet dataset, we train the model with an initial learning rate 0.001 and dropped to half for every 60 epochs for 300 epochs. For the SemanticKitti dataset, the model is trained with an initial learning rate 0.001 and dropped to half for every 8 epochs for 40 epochs. A weighted cross entropy loss is used. To ensure fair comparison with published approaches, we did not employ the recent Mix3D augmentations [53] except when it is clearly marked that we used it. For the scene flow estimation, we follow the exact same training pipeline as in [82] for fair comparison." + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 306, + 528, + 503, + 540 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 528, + 503, + 540 + ], + "spans": [ + { + "bbox": [ + 306, + 528, + 503, + 540 + ], + "type": "text", + "content": "4.1. Indoor Scene Semantic Segmentation" + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 304, + 545, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 545, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 545, + 545, + 713 + ], + "type": "text", + "content": "We conduct indoor 3D semantic scene segmentation on the ScanNet [11] dataset. We use the official split with 1,201 scenes for training and 312 for validation. We compare against both voxel-based methods such as MinkowskiNet42 [9] and SparseConvNet [20], as well as point-based approaches [41,57,69,81,87]. Recently, there are work adopting transformer to point clouds. We chose the Point Transformer [96] and the Fast Point Transformer [54] as representative transformer based methods. Since the Point Transformer does not report their results on the ScanNet dataset, we adopt their point transformer layer (a standard multi-head attention layer) with the same network structure as ours. Hence, it serves as a direct comparison between PointConvFormer and multi-head attention. There" + } + ] + } + ], + "index": 14 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 758 + ], + "type": "text", + "content": "21806" + } + ] + } + ], + "index": 15 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 4 + }, + { + "para_blocks": [ + { + "bbox": [ + 46, + 72, + 287, + 131 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 72, + 287, + 131 + ], + "spans": [ + { + "bbox": [ + 46, + 72, + 287, + 131 + ], + "type": "text", + "content": "exists some other approaches [8,26,27,33] which use additional inputs, such as 2D images, which benefit from ImageNet [14] pre-training that we do not use. Hence, we excluded these methods from comparison accordingly, but we are comparable to the best of them." + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 46, + 133, + 288, + 300 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 133, + 288, + 300 + ], + "spans": [ + { + "bbox": [ + 46, + 133, + 288, + 300 + ], + "type": "text", + "content": "We adopt a general U-Net structure with residual blocks in the encoding layers as our backbone model. Through experiments we found out that the decoder can be very lightweight without sacrificing performance (shown in supplementary). Hence, we set " + }, + { + "bbox": [ + 46, + 133, + 288, + 300 + ], + "type": "inline_equation", + "content": "c_{mid}" + }, + { + "bbox": [ + 46, + 133, + 288, + 300 + ], + "type": "text", + "content": " to be 1 in the decoder throughout the experiments, and just have consecutive PointConv upsampling layers without any residual blocks. Please refer to the supplementary for detailed network structure. Following [54], we conduct experiments on different input voxel sizes, reported in Fig. 1 and Table 1. We re-implemented PointConv using the bottleneck architecture which yielded significantly better performance than the original paper, yet still significantly trails our PointConvFormer using the same codebase." + } + ] + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "spans": [ + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "text", + "content": "We compare the top results among work in the literature in Table 2. According to Fig. 1, Table. 1 and Table. 2, our PointConvFormer offers the best accuracy-speed tradeoff regardless of the input grid size. Especially, our PointConvFormer outperforms MinkowskiNet42 [9] by a significant " + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "inline_equation", + "content": "10.1\\%" + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "inline_equation", + "content": "10\\mathrm{cm}" + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "text", + "content": " input grid, " + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "inline_equation", + "content": "7.3\\%" + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "inline_equation", + "content": "5\\mathrm{cm}" + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "text", + "content": " input grid, and " + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "inline_equation", + "content": "2.3\\%" + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "text", + "content": " with " + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "inline_equation", + "content": "2\\mathrm{cm}" + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "text", + "content": " input grid, while being faster than it in the first two cases. It is also significantly faster than all the transformer approaches. On top of this, mix3D could further improve results at " + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "inline_equation", + "content": "10\\mathrm{cm}" + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "inline_equation", + "content": "5\\mathrm{cm}" + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "text", + "content": " resolutions. On " + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "inline_equation", + "content": "2\\mathrm{cm}" + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "text", + "content": ", although mix3D did not improve results on our model with " + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "inline_equation", + "content": "9.4\\mathrm{M}" + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "text", + "content": " parameters, it helped to propel a much smaller model with " + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "inline_equation", + "content": "5.8\\mathrm{M}" + }, + { + "bbox": [ + 46, + 301, + 287, + 456 + ], + "type": "text", + "content": " parameters to a similar accuracy." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 46, + 457, + 287, + 601 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 457, + 287, + 601 + ], + "spans": [ + { + "bbox": [ + 46, + 457, + 287, + 601 + ], + "type": "text", + "content": "We also provide lightweight versions named PointConvFormer-Lite, which utilized less layers in each stage. They are faster and more memory efficient with minimal degradation in performance. Fig. 4 is the visualization of the comparison among PointConv [81], Point Transformer [96] and PointConvFormer on the ScanNet dataset [11]. We observe that PointConvFormer is able to achieve better predictions with fine details comparing with PointConv [81] and Point Transformer [96]. Interestingly, it seems that PointConvFormer is usually able to find the better prediction out of PointConv [81] and Point Transformer [96], showing that its novel design brings the best out of both operations." + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 47, + 610, + 253, + 623 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 610, + 253, + 623 + ], + "spans": [ + { + "bbox": [ + 47, + 610, + 253, + 623 + ], + "type": "text", + "content": "4.2. Outdoor Scene Semantic Segmentation" + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 629, + 287, + 715 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 629, + 287, + 715 + ], + "spans": [ + { + "bbox": [ + 46, + 629, + 287, + 715 + ], + "type": "text", + "content": "SemanticKitti [2, 18] is a large-scale street view point cloud dataset built upon the KITTI Vision Odometry Benchmark [18]. The dataset consists of 43,552 point cloud scans sampled from 22 driving scene sequences. Each point cloud scan contains 10 to " + }, + { + "bbox": [ + 46, + 629, + 287, + 715 + ], + "type": "inline_equation", + "content": "13\\mathrm{k}" + }, + { + "bbox": [ + 46, + 629, + 287, + 715 + ], + "type": "text", + "content": " points. We follow the training and validation split in [2] and 19 classes are used for training and evaluation. For each 3D point, only the " + }, + { + "bbox": [ + 46, + 629, + 287, + 715 + ], + "type": "inline_equation", + "content": "(x,y,z)" + } + ] + } + ], + "index": 5 + }, + { + "type": "table", + "bbox": [ + 308, + 160, + 544, + 333 + ], + "blocks": [ + { + "bbox": [ + 304, + 70, + 545, + 158 + ], + "lines": [ + { + "bbox": [ + 304, + 70, + 545, + 158 + ], + "spans": [ + { + "bbox": [ + 304, + 70, + 545, + 158 + ], + "type": "text", + "content": "Table 1. Comparison with different input voxel size. We compare the results on the ScanNet [11] validation set with different input voxel size. " + }, + { + "bbox": [ + 304, + 70, + 545, + 158 + ], + "type": "inline_equation", + "content": "\\dagger" + }, + { + "bbox": [ + 304, + 70, + 545, + 158 + ], + "type": "text", + "content": " means the results are reported in [54]. We use grid subsampling [69] to downsample the input point clouds, which is similar to voxelization. However, we still use kNN neighborhood after downsampling which is different from the voxel neighborhood used in other approaches. * means we implemented it under the same codebase and network structure as PointConvFormer" + } + ] + } + ], + "index": 6, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 308, + 160, + 544, + 333 + ], + "lines": [ + { + "bbox": [ + 308, + 160, + 544, + 333 + ], + "spans": [ + { + "bbox": [ + 308, + 160, + 544, + 333 + ], + "type": "table", + "html": "
MethodsVoxel/grid size# Params(M)InputmIoU(%)
MinkowskiNet42†[9]10cm37.9Voxel60.5
PointConv*10cm5.4Point62.6
Fast Point Transformer [54]10cm37.9Voxel65.9
PointConvFormer(ours)10cm5.5Point71.4
PointConvFormer(ours) + mix3D10cm5.5Point72.6
PointConvFormer-Lite (ours)10cm1.6Point70.6
MinkowskiNet42†[9]5cm37.9Voxel66.7
Fast Point Transformer [54]5cm37.9Voxel70.0
PointConv*5cm5.4Point68.5
PointConvFormer(ours)5cm5.5Point74.0
PointConvFormer (ours) + mix3D5cm5.5Point74.3
PointConvFormer-Lite (ours)5cm1.9Point73.3
MinkowskiNet42†[9]2cm37.9Voxel71.9
Fast Point Transformer [54]2cm37.9Voxel72.1
PointConv*2cm5.4Point70.3
PointConvFormer(ours)2cm9.4Point74.5
PointConvFormer (ours) + mix3D2cm5.8Point74.4
PointConvFormer-Lite (ours)2cm3.8Point73.3
", + "image_path": "b7f476969498c21cc505d0cbd4040588996c96a3cc7674920a00e697d8bccb90.jpg" + } + ] + } + ], + "index": 7, + "angle": 0, + "type": "table_body" + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 341, + 545, + 376 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 341, + 545, + 376 + ], + "spans": [ + { + "bbox": [ + 304, + 341, + 545, + 376 + ], + "type": "text", + "content": "coordinates are given without any color information. It is a challenging dataset because the scanning density is uneven as faraway points are more sparse in LIDAR scans." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 377, + 545, + 544 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 377, + 545, + 544 + ], + "spans": [ + { + "bbox": [ + 304, + 377, + 545, + 544 + ], + "type": "text", + "content": "Table 3 reports the results on the semanticKitti dataset. Because this work mainly focuses on the basic building block, PointConvFormer, which is applicable to any kind of 3D point cloud data, of deep neural network, we did not compare with work [7,98] whose main novelties work mostly on LiDAR datasets due to the additional assumption that there are no occlusions from the bird-eye view. From the table, one can see that our PointConvFormer outperforms both point-based methods and point+voxel fusion methods. Especially, our method obtains better results comparing with SPVNAS [68], which utilizes the network architecture search (NAS) techniques and fuses both point and voxel branches. We did not utilize any NAS in our system which would only further improve our performance." + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 305, + 552, + 524, + 563 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 305, + 552, + 524, + 563 + ], + "spans": [ + { + "bbox": [ + 305, + 552, + 524, + 563 + ], + "type": "text", + "content": "4.3. Scene Flow Estimation from Point Clouds" + } + ] + } + ], + "index": 10 + }, + { + "bbox": [ + 304, + 570, + 545, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 570, + 545, + 713 + ], + "spans": [ + { + "bbox": [ + 304, + 570, + 545, + 713 + ], + "type": "text", + "content": "Scene flow is the 3D displacement vector between each surface in two consecutive frames. As a fundamental tool for low-level understanding of the world, scene flow can be used in many 3D applications. Traditionally, scene flow was estimated directly from RGB data [28, 51, 72]. However, with the recent development of 3D sensors such as LiDAR and 3D deep learning techniques, there is increasing interest on directly estimating scene flow from 3D point clouds [21, 44, 56, 78, 82]. In this work, we adopt PointConvFormer into the PointPWC-Net [82], which utilizes a coarse-to-fine framework for scene flow estimation, by replacing the PointConv in the feature pyramid layers with the" + } + ] + } + ], + "index": 11 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "21807" + } + ] + } + ], + "index": 12 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 5 + }, + { + "para_blocks": [ + { + "type": "image", + "bbox": [ + 86, + 71, + 505, + 273 + ], + "blocks": [ + { + "bbox": [ + 86, + 71, + 505, + 273 + ], + "lines": [ + { + "bbox": [ + 86, + 71, + 505, + 273 + ], + "spans": [ + { + "bbox": [ + 86, + 71, + 505, + 273 + ], + "type": "image", + "image_path": "70569c2326345cc6eeb23f6ff875640ead0bc582167ae73b4aee7c49199f6342.jpg" + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "image_body" + }, + { + "bbox": [ + 46, + 276, + 547, + 310 + ], + "lines": [ + { + "bbox": [ + 46, + 276, + 547, + 310 + ], + "spans": [ + { + "bbox": [ + 46, + 276, + 547, + 310 + ], + "type": "text", + "content": "Figure 4. ScanNet result visualization. We visualize the ScanNet prediction results from our PointConvFormer, PointConv* [81] and Point Transformer [96]. The red ellipses indicate the improvements of our PointConvFormer over other approaches. Points with ignore labels are filtered for a better visualization. (Best viewed in color)" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "image_caption" + } + ], + "index": 0 + }, + { + "type": "table", + "bbox": [ + 123, + 346, + 470, + 519 + ], + "blocks": [ + { + "bbox": [ + 46, + 317, + 546, + 340 + ], + "lines": [ + { + "bbox": [ + 46, + 317, + 546, + 340 + ], + "spans": [ + { + "bbox": [ + 46, + 317, + 546, + 340 + ], + "type": "text", + "content": "Table 2. Semantic segmentation results on ScanNet dataset. We compare both the ScanNet [11] validation set and test set. Numbers for baselines are taken from the literature. The numbers for test set are from the official ScanNet benchmark." + } + ] + } + ], + "index": 2, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 123, + 346, + 470, + 519 + ], + "lines": [ + { + "bbox": [ + 123, + 346, + 470, + 519 + ], + "spans": [ + { + "bbox": [ + 123, + 346, + 470, + 519 + ], + "type": "table", + "html": "
Methods# Params(M)InputRuntime(ms)Val mIoU(%)Test mIoU(%)
PointNet++ [58]-Point-53.555.7
PointConv [81]-Point83.165.166.6
KPConv deform [69]14.9Point-69.268.4
PointASNL [87]-Point-63.566.6
RandLA-Net [24]-point--64.5
VI-PointConv [41]15.5Point88.970.167.6
SparseConvNet [20]-Voxel-69.372.5
MinkowskiNet42 [9]37.9Voxel115.672.273.6
PointTransformer [96]-Point-70.6-
Fast Point Transformer [54]37.9Voxel312.072.0-
Stratified Transformer [34]18.8point1689.374.374.7
PointTransformerV2 [83]12.8point26675.475.2
PointConvFormer(ours)9.4Point145.574.574.9
", + "image_path": "b6204c4c00c839ccb1cd7b177767c0025af92fde4e5943a692fd0b00ebaca719.jpg" + } + ] + } + ], + "index": 3, + "angle": 0, + "type": "table_body" + } + ], + "index": 3 + }, + { + "type": "table", + "bbox": [ + 66, + 548, + 265, + 648 + ], + "blocks": [ + { + "bbox": [ + 47, + 521, + 287, + 541 + ], + "lines": [ + { + "bbox": [ + 47, + 521, + 287, + 541 + ], + "spans": [ + { + "bbox": [ + 47, + 521, + 287, + 541 + ], + "type": "text", + "content": "Table 3. Semantic segmentation results on SemanticKitti validation set." + } + ] + } + ], + "index": 4, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 66, + 548, + 265, + 648 + ], + "lines": [ + { + "bbox": [ + 66, + 548, + 265, + 648 + ], + "spans": [ + { + "bbox": [ + 66, + 548, + 265, + 648 + ], + "type": "table", + "html": "
Method#MACs (G)# Params (M)InputmIoU (%)
RandLA-Net [25]66.51.2Point57.1
FusionNet [92]--Point+Voxel63.7
KPRNet [32]--Point+Range64.1
MinkowskiNet [9]113.921.7Voxel61.1
SPVCNN [68]118.621.8Point+Voxel63.8
SPVNAS [68]64.510.8/12.5Point+Voxel64.7
PointConvFormer91.18.1Point67.1
", + "image_path": "8a666425ce7790e4b9ad720d31cbc4a4e85e6b01078d2fc207f01e8af3927984.jpg" + } + ] + } + ], + "index": 5, + "angle": 0, + "type": "table_body" + } + ], + "index": 5 + }, + { + "bbox": [ + 47, + 662, + 287, + 686 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 662, + 287, + 686 + ], + "spans": [ + { + "bbox": [ + 47, + 662, + 287, + 686 + ], + "type": "text", + "content": "PointConvFormer and keeping the rest of the structure the same as the original version of PointPWC-Net.." + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 47, + 689, + 288, + 712 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 689, + 288, + 712 + ], + "spans": [ + { + "bbox": [ + 47, + 689, + 288, + 712 + ], + "type": "text", + "content": "We name the new network 'PCFPWC-Net' where PCF stands for PointConvFormer. To train the PCFPWC-Net" + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 304, + 521, + 545, + 666 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 521, + 545, + 666 + ], + "spans": [ + { + "bbox": [ + 304, + 521, + 545, + 666 + ], + "type": "text", + "content": "we follow the training pipeline in [82]. For a fair comparison, we use the same dataset configurations, hyperparameters and training pipelines used in [82]. Please check supplementary for more details. From Table 4, we can see that PCFPWC-Net outperforms previous methods in almost all the evaluation metrics. Comparing with PointPWC-Net [82], our PCFPWC-Net achieves around " + }, + { + "bbox": [ + 304, + 521, + 545, + 666 + ], + "type": "inline_equation", + "content": "10\\%" + }, + { + "bbox": [ + 304, + 521, + 545, + 666 + ], + "type": "text", + "content": " improvement in all metrics. On the KITTI dataset, our PCFPWC-Net also shows strong result for scene flow estimation by improving the EPE3D by more than " + }, + { + "bbox": [ + 304, + 521, + 545, + 666 + ], + "type": "inline_equation", + "content": "30\\% (0.0694 \\mapsto 0.0479)" + }, + { + "bbox": [ + 304, + 521, + 545, + 666 + ], + "type": "text", + "content": " over PointPWC-Net [82]). The qualitative results can be found in supplementary." + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 306, + 671, + 493, + 685 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 671, + 493, + 685 + ], + "spans": [ + { + "bbox": [ + 306, + 671, + 493, + 685 + ], + "type": "text", + "content": "4.4. Visualization of Reweighted Scores" + } + ] + } + ], + "index": 9 + }, + { + "bbox": [ + 306, + 689, + 546, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 689, + 546, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 689, + 546, + 713 + ], + "type": "text", + "content": "We visualize the difference of the learned attention for a few example scenes in the ScanNet [11] dataset. The differ" + } + ] + } + ], + "index": 10 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "21808" + } + ] + } + ], + "index": 11 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 6 + }, + { + "para_blocks": [ + { + "type": "table", + "bbox": [ + 99, + 95, + 492, + 253 + ], + "blocks": [ + { + "bbox": [ + 47, + 67, + 545, + 89 + ], + "lines": [ + { + "bbox": [ + 47, + 67, + 545, + 89 + ], + "spans": [ + { + "bbox": [ + 47, + 67, + 545, + 89 + ], + "type": "text", + "content": "Table 4. Evaluation results on Scene Flow Datasets. All approaches are trained on FlyingThings3D with the supervised loss. On KITTI, the models are directly evaluated on KITTI without any fine-tuning." + } + ] + } + ], + "index": 0, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 99, + 95, + 492, + 253 + ], + "lines": [ + { + "bbox": [ + 99, + 95, + 492, + 253 + ], + "spans": [ + { + "bbox": [ + 99, + 95, + 492, + 253 + ], + "type": "table", + "html": "
DatasetMethodEPE3D(m)↓Acc3DS↑Acc3DR↑Outliers3D↓EPE2Dpx)↓Acc2D↑
Flyingthings3DFlowNet3D [44]0.11360.41250.77060.60165.97400.5692
HPLFlowNet [21]0.08040.61440.85550.42874.67230.6764
HCRF-Flow [39]0.04880.83370.95070.26142.56520.8704
FLOT [56]0.0520.7320.9270.357--
PV-RAFT [78]0.04610.81690.95740.2924--
PointPWC-Net [82]0.05880.73790.92760.34243.23900.7994
PCFPWC-Net(ours)0.04160.86450.96580.22632.29670.8871
KITTIFlowNet3D [44]0.17670.37380.66770.52717.21410.5093
HPLFlowNet [21]0.11690.47830.77760.41034.80550.5938
HCRF-Flow [39]0.05310.86310.94440.17972.07000.8656
FLOT [56]0.0560.7550.9080.242--
PV-RAFT [78]0.05600.82260.93720.2163--
PointPWC-Net [82]0.06940.72810.88840.26483.00620.7673
PCFPWC-Net(ours)0.04790.86590.93320.17311.79430.8924
", + "image_path": "ee192ab89d7ce4e8d5661fe18363f1900b4a5c4c5f4c2d9bf12ceeb8adf9ba78.jpg" + } + ] + } + ], + "index": 1, + "angle": 0, + "type": "table_body" + } + ], + "index": 1 + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "spans": [ + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "content": "ence is computed by " + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "inline_equation", + "content": "\\max_{x_i\\in \\mathcal{N}(x_0)}\\psi (x_i) - \\min_{x_i\\in \\mathcal{N}}\\psi (x_i)" + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "content": ", where " + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "inline_equation", + "content": "\\psi" + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "content": " is the attention score. A larger difference indicates that some points are discarded from the neighborhood. A smaller difference indicates a nearly constant " + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "inline_equation", + "content": "\\psi" + }, + { + "bbox": [ + 46, + 265, + 289, + 410 + ], + "type": "text", + "content": " in the neighbourhood, where PointConvFormer would reduce to regular point convolution. We visualize the difference in Fig. 2(b). where it can be seen that larger differences happen mostly in object boundaries. For smooth surfaces and points from the same class, the difference of reweighted scores is low. This visualization further confirms that PointConvFormer is able to utilize feature differences to conduct neighborhood filtering." + } + ] + } + ], + "index": 2 + }, + { + "bbox": [ + 47, + 415, + 239, + 428 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 47, + 415, + 239, + 428 + ], + "spans": [ + { + "bbox": [ + 47, + 415, + 239, + 428 + ], + "type": "text", + "content": "4.5. Ablation Studies on Attention Types" + } + ] + } + ], + "index": 3 + }, + { + "bbox": [ + 46, + 434, + 287, + 506 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 434, + 287, + 506 + ], + "spans": [ + { + "bbox": [ + 46, + 434, + 287, + 506 + ], + "type": "text", + "content": "In this section, we perform ablation experiment on different attention types in PointConvFormer. The ablation studies are conducted on the ScanNet [11] dataset with the PointConvFormer-Lite model structure at " + }, + { + "bbox": [ + 46, + 434, + 287, + 506 + ], + "type": "inline_equation", + "content": "5cm" + }, + { + "bbox": [ + 46, + 434, + 287, + 506 + ], + "type": "text", + "content": " grid size. Many other ablation studies on different aspects of PointConvFormer are shown in the supplementary." + } + ] + } + ], + "index": 4 + }, + { + "bbox": [ + 46, + 506, + 287, + 578 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 506, + 287, + 578 + ], + "spans": [ + { + "bbox": [ + 46, + 506, + 287, + 578 + ], + "type": "text", + "content": "We compare the PointConvFormer with three different kinds of attention types: Point Transformer [96], DotProduct Attention [71], and no attention. The network shares the same backbone architecture, i.e. the same ResNet structure and the same number of layers. The dot product version of the attention is shown in this equation:" + } + ] + } + ], + "index": 5 + }, + { + "bbox": [ + 63, + 585, + 287, + 600 + ], + "type": "interline_equation", + "angle": 0, + "lines": [ + { + "bbox": [ + 63, + 585, + 287, + 600 + ], + "spans": [ + { + "bbox": [ + 63, + 585, + 287, + 600 + ], + "type": "interline_equation", + "content": "X _ {p} ^ {\\prime} = \\sum_ {p _ {i} \\in \\mathcal {N} (p)} w \\left(p _ {i} - p\\right) ^ {\\top} \\psi \\left(\\frac {1}{\\sqrt {d}} \\mathbf {q} \\left(X _ {p _ {i}}\\right) \\mathbf {k} \\left(X _ {p}\\right)\\right) X _ {p _ {i}} \\tag {8}", + "image_path": "01215526d0d1d1f3aaa2579cf86ea7b9de8d9fb4997425eb075c3e498f75d103.jpg" + } + ] + } + ], + "index": 6 + }, + { + "bbox": [ + 46, + 617, + 287, + 666 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 617, + 287, + 666 + ], + "spans": [ + { + "bbox": [ + 46, + 617, + 287, + 666 + ], + "type": "text", + "content": "Where " + }, + { + "bbox": [ + 46, + 617, + 287, + 666 + ], + "type": "inline_equation", + "content": "d" + }, + { + "bbox": [ + 46, + 617, + 287, + 666 + ], + "type": "text", + "content": " is the dimension of the " + }, + { + "bbox": [ + 46, + 617, + 287, + 666 + ], + "type": "inline_equation", + "content": "q" + }, + { + "bbox": [ + 46, + 617, + 287, + 666 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 46, + 617, + 287, + 666 + ], + "type": "inline_equation", + "content": "k" + }, + { + "bbox": [ + 46, + 617, + 287, + 666 + ], + "type": "text", + "content": " transforms of the input feature. Theoretically, the computational cost and memory usage of eq. (8) are slightly smaller than the subtractive attention " + }, + { + "bbox": [ + 46, + 617, + 287, + 666 + ], + "type": "inline_equation", + "content": "\\psi(X_i - X_j)" + }, + { + "bbox": [ + 46, + 617, + 287, + 666 + ], + "type": "text", + "content": " we use in PointConvFormer." + } + ] + } + ], + "index": 7 + }, + { + "bbox": [ + 46, + 666, + 287, + 714 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 46, + 666, + 287, + 714 + ], + "spans": [ + { + "bbox": [ + 46, + 666, + 287, + 714 + ], + "type": "text", + "content": "The results in Table 5 show that the PointConvFormer attention is significantly better than Point Transformer attention as well as only using the viewpoint-invariant point convolution [41] without attention. The experiment results in" + } + ] + } + ], + "index": 8 + }, + { + "bbox": [ + 304, + 265, + 545, + 361 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 265, + 545, + 361 + ], + "spans": [ + { + "bbox": [ + 304, + 265, + 545, + 361 + ], + "type": "text", + "content": "Table 5 also show that the feature difference achieves better results than dot-product attention, which are also confirmed in [96]. The dot-product version has a bit more parameters due to the two MLPs for " + }, + { + "bbox": [ + 304, + 265, + 545, + 361 + ], + "type": "inline_equation", + "content": "Q" + }, + { + "bbox": [ + 304, + 265, + 545, + 361 + ], + "type": "text", + "content": " and " + }, + { + "bbox": [ + 304, + 265, + 545, + 361 + ], + "type": "inline_equation", + "content": "K" + }, + { + "bbox": [ + 304, + 265, + 545, + 361 + ], + "type": "text", + "content": " instead of a single one as in eq.(6). It in principle uses a bit less memory and computation during inference, however the savings is not very significant in practice due to the small neighborhood size of " + }, + { + "bbox": [ + 304, + 265, + 545, + 361 + ], + "type": "inline_equation", + "content": "K = 16" + }, + { + "bbox": [ + 304, + 265, + 545, + 361 + ], + "type": "text", + "content": "." + } + ] + } + ], + "index": 9 + }, + { + "type": "table", + "bbox": [ + 315, + 410, + 535, + 463 + ], + "blocks": [ + { + "bbox": [ + 304, + 365, + 545, + 408 + ], + "lines": [ + { + "bbox": [ + 304, + 365, + 545, + 408 + ], + "spans": [ + { + "bbox": [ + 304, + 365, + 545, + 408 + ], + "type": "text", + "content": "Table 5. Different Attention Types. With the same model architecture and training parameters we change the attention layer of the model. The experiment is performed at the " + }, + { + "bbox": [ + 304, + 365, + 545, + 408 + ], + "type": "inline_equation", + "content": "5\\mathrm{cm}" + }, + { + "bbox": [ + 304, + 365, + 545, + 408 + ], + "type": "text", + "content": " voxel grid level with the lite model architecture" + } + ] + } + ], + "index": 10, + "angle": 0, + "type": "table_caption" + }, + { + "bbox": [ + 315, + 410, + 535, + 463 + ], + "lines": [ + { + "bbox": [ + 315, + 410, + 535, + 463 + ], + "spans": [ + { + "bbox": [ + 315, + 410, + 535, + 463 + ], + "type": "table", + "html": "
Attention Type# Params (M)mIoU(%)
PointTransformer Attention2.971.6
No Attention (VI-PointConv only)1.971.1
Dot-Product Attention2.172.0
PointConvFormer-Lite2.073.3
", + "image_path": "c4642e188135c031c8369f7b2ad4a617f92578d2a549843b25d71d11e09b1a73.jpg" + } + ] + } + ], + "index": 11, + "angle": 0, + "type": "table_body" + } + ], + "index": 11 + }, + { + "bbox": [ + 306, + 486, + 378, + 498 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 486, + 378, + 498 + ], + "spans": [ + { + "bbox": [ + 306, + 486, + 378, + 498 + ], + "type": "text", + "content": "5. Conclusion" + } + ] + } + ], + "index": 12 + }, + { + "bbox": [ + 304, + 507, + 545, + 662 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 304, + 507, + 545, + 662 + ], + "spans": [ + { + "bbox": [ + 304, + 507, + 545, + 662 + ], + "type": "text", + "content": "In this work, we propose a novel point cloud layer, PointConvFormer, which can be widely used in various computer vision tasks on point cloud data. Unlike traditional convolution where convolutional kernels are functions of the relative position, the convolutional weights of the PointConvFormer are modified by an attention score computed from feature differences and relative position. Hence, PointConvFormer incorporates benefits of attention models, which could help the network to focus on points with high feature correlation during feature encoding. Experiments on a number of point cloud tasks showed that PointConvFormer is the first point-based model that provides a better accuracy-speed tradeoff w.r.t. sparse 3D convolutional networks." + } + ] + } + ], + "index": 13 + }, + { + "bbox": [ + 306, + 685, + 392, + 696 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 685, + 392, + 696 + ], + "spans": [ + { + "bbox": [ + 306, + 685, + 392, + 696 + ], + "type": "text", + "content": "Acknowledgements" + } + ] + } + ], + "index": 14 + }, + { + "bbox": [ + 306, + 701, + 520, + 713 + ], + "type": "text", + "angle": 0, + "lines": [ + { + "bbox": [ + 306, + 701, + 520, + 713 + ], + "spans": [ + { + "bbox": [ + 306, + 701, + 520, + 713 + ], + "type": "text", + "content": "We thank Dr. Shuangfei Zhai for helpful discussions." + } + ] + } + ], + "index": 15 + } + ], + "discarded_blocks": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "page_number", + "angle": 0, + "lines": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "spans": [ + { + "bbox": [ + 293, + 748, + 318, + 757 + ], + "type": "text", + "content": "21809" + } + ] + } + ], + "index": 16 + } + ], + "page_size": [ + 612, + 792 + ], + "page_idx": 7 + }, + { + "para_blocks": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "title", + "angle": 0, + "lines": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "spans": [ + { + "bbox": [ + 48, + 71, + 107, + 83 + ], + "type": "text", + "content": "References" + } + ] + } + ], + "index": 0 + }, + { + "bbox": [ + 48, + 91, + 288, + 713 + ], + "type": "list", + "angle": 0, + "index": 13, + "blocks": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "ref_text", + "angle": 0, + "lines": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "spans": [ + { + "bbox": [ + 53, + 91, + 287, + 135 + ], + "type": "text", + "content": "[1] Peter L Bartlett and Shahar Mendelson. 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